From de3cd3c6317b2436c0560383362e84a368c3cb1a Mon Sep 17 00:00:00 2001 From: Ilya Kozhemyakin Date: Sat, 29 Mar 2025 15:31:05 +0400 Subject: [PATCH] =?UTF-8?q?=D0=9D=D0=BE=D0=B2=D1=8B=D0=B5=20=D1=80=D0=B5?= =?UTF-8?q?=D0=B7=D1=83=D0=BB=D1=8C=D1=82=D0=B0=D1=82=D1=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- output/pf2e/packs/1-00.txt | 479 + output/pf2e/packs/1-01.txt | 888 + output/pf2e/packs/1-02.txt | 582 + output/pf2e/packs/1-03.txt | 1039 + output/pf2e/packs/1-04.txt | 807 + output/pf2e/packs/1-05.txt | 639 + output/pf2e/packs/1-06.txt | 1260 + output/pf2e/packs/1-07.txt | 373 + output/pf2e/packs/1-08.txt | 900 + output/pf2e/packs/1-09.txt | 611 + output/pf2e/packs/1-10.txt | 182 + output/pf2e/packs/1-11.txt | 913 + output/pf2e/packs/1-12.txt | 631 + output/pf2e/packs/1-13.txt | 618 + output/pf2e/packs/1-14.txt | 1018 + output/pf2e/packs/1-15.txt | 453 + output/pf2e/packs/1-16.txt | 765 + output/pf2e/packs/1-17.txt | 840 + 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output/pf2e/packs/3rd Rank.txt | 542 + output/pf2e/packs/4-01.txt | 529 + output/pf2e/packs/4-02.txt | 789 + output/pf2e/packs/4-03.txt | 573 + output/pf2e/packs/4-04.txt | 715 + output/pf2e/packs/4-05.txt | 642 + output/pf2e/packs/4-06.txt | 583 + output/pf2e/packs/4-07.txt | 850 + output/pf2e/packs/4-08.txt | 529 + output/pf2e/packs/4-09.txt | 648 + output/pf2e/packs/4-10.txt | 648 + output/pf2e/packs/4-11.txt | 1125 + output/pf2e/packs/4-12.txt | 633 + output/pf2e/packs/4-13.txt | 767 + output/pf2e/packs/4-14.txt | 639 + output/pf2e/packs/4-15.txt | 711 + output/pf2e/packs/4-16.txt | 560 + output/pf2e/packs/4-17.txt | 590 + output/pf2e/packs/4-99.txt | 1643 + output/pf2e/packs/4th Rank.txt | 551 + output/pf2e/packs/5-01.txt | 522 + output/pf2e/packs/5-02.txt | 171 + output/pf2e/packs/5-03.txt | 636 + output/pf2e/packs/5-04.txt | 523 + output/pf2e/packs/5-05.txt | 718 + output/pf2e/packs/5-06.txt | 1156 + output/pf2e/packs/5-07.txt | 568 + output/pf2e/packs/5-08.txt | 567 + output/pf2e/packs/5-09.txt | 394 + output/pf2e/packs/5-10.txt | 728 + output/pf2e/packs/5-11.txt | 593 + output/pf2e/packs/5-12.txt | 564 + output/pf2e/packs/5-13.txt | 563 + output/pf2e/packs/5-14.txt | 938 + output/pf2e/packs/5-15.txt | 930 + output/pf2e/packs/5-16.txt | 735 + output/pf2e/packs/5-17.txt | 616 + output/pf2e/packs/5-18.txt | 572 + output/pf2e/packs/5-19.txt | 841 + output/pf2e/packs/5-20.txt | 888 + output/pf2e/packs/5th Rank.txt | 843 + output/pf2e/packs/6-00.txt | 1330 + output/pf2e/packs/6-01.txt | 640 + output/pf2e/packs/6-02.txt | 349 + output/pf2e/packs/6-03.txt | 560 + output/pf2e/packs/6-04.txt | 619 + output/pf2e/packs/6-05.txt | 749 + output/pf2e/packs/6-06.txt | 561 + output/pf2e/packs/6-07.txt | 1139 + output/pf2e/packs/6-08.txt | 706 + output/pf2e/packs/6-09.txt | 1136 + output/pf2e/packs/6-10.txt | 845 + output/pf2e/packs/6-11.txt | 675 + output/pf2e/packs/6-12.txt | 662 + output/pf2e/packs/6-13.txt | 863 + output/pf2e/packs/6th Rank.txt | 434 + output/pf2e/packs/7th Rank.txt | 509 + output/pf2e/packs/8th Rank.txt | 239 + output/pf2e/packs/9th Rank.txt | 368 + output/pf2e/packs/A Few Flowers More.txt | 1523 + output/pf2e/packs/A Fistful of Flowers.txt | 1573 + ...omination Vaults Hardcover Compilation.txt | 803 + output/pf2e/packs/Abomination Vaults.txt | 81 + output/pf2e/packs/Acrobat.txt | 70 + output/pf2e/packs/Action Macros.txt | 19 + output/pf2e/packs/Actions.txt | 75 + .../pf2e/packs/Adventure-Specific Actions.txt | 133 + output/pf2e/packs/Aftermath.txt | 55 + output/pf2e/packs/Age of Ashes.txt | 96 + output/pf2e/packs/Agents of Edgewatch.txt | 115 + output/pf2e/packs/Aiuvarin.txt | 44 + output/pf2e/packs/Alchemist.txt | 99 + output/pf2e/packs/Aldori Duelist.txt | 52 + output/pf2e/packs/Alkenstar Agent.txt | 45 + output/pf2e/packs/Alter Ego.txt | 69 + output/pf2e/packs/Anadi.txt | 26 + output/pf2e/packs/Ancestries.txt | 342 + output/pf2e/packs/Ancestry Features.txt | 71 + output/pf2e/packs/Ancient Osirian Gods.txt | 118 + output/pf2e/packs/Android.txt | 26 + output/pf2e/packs/Animal Trainer.txt | 46 + output/pf2e/packs/Animist.txt | 87 + output/pf2e/packs/Apocalypse Rider.txt | 66 + output/pf2e/packs/Apocalypse Riders.txt | 70 + output/pf2e/packs/Archaeologist.txt | 56 + output/pf2e/packs/Archdevils.txt | 99 + output/pf2e/packs/Archer.txt | 57 + output/pf2e/packs/Archetype.txt | 75 + output/pf2e/packs/Archfiend.txt | 62 + output/pf2e/packs/Ardande.txt | 60 + output/pf2e/packs/Armies.txt | 397 + output/pf2e/packs/Army Conditions.txt | 37 + output/pf2e/packs/Army Tactics.txt | 46 + .../pf2e/packs/Army War Actions (Basic).txt | 42 + .../packs/Army War Actions (Tactical).txt | 49 + output/pf2e/packs/Artillerist.txt | 47 + output/pf2e/packs/Artisan.txt | 398 + output/pf2e/packs/Ascended Celestial.txt | 74 + output/pf2e/packs/Assassin.txt | 65 + output/pf2e/packs/Athamaru.txt | 26 + output/pf2e/packs/Automaton.txt | 26 + output/pf2e/packs/Avenger.txt | 58 + output/pf2e/packs/Awakened Animal.txt | 26 + output/pf2e/packs/Azarketi.txt | 28 + output/pf2e/packs/Azlanti Pantheon.txt | 116 + output/pf2e/packs/Backgrounds.txt | 1445 + output/pf2e/packs/Barbarian.txt | 113 + output/pf2e/packs/Bard.txt | 108 + output/pf2e/packs/Basic Actions.txt | 55 + output/pf2e/packs/Bastion.txt | 50 + output/pf2e/packs/Battle Harbinger.txt | 62 + output/pf2e/packs/Beast Gunner.txt | 55 + output/pf2e/packs/Beast Lord.txt | 60 + output/pf2e/packs/Beastkin.txt | 41 + output/pf2e/packs/Beastmaster.txt | 90 + output/pf2e/packs/Beginner Box.txt | 1483 + output/pf2e/packs/Beheaded.txt | 40 + output/pf2e/packs/Bellflower Tiller.txt | 49 + output/pf2e/packs/Bestiary 1.txt | 2797 ++ output/pf2e/packs/Bestiary 2.txt | 3059 ++ output/pf2e/packs/Bestiary 3.txt | 2562 ++ .../pf2e/packs/Bestiary Ability Glossary.txt | 66 + output/pf2e/packs/Bestiary Effects.txt | 112 + output/pf2e/packs/Blackfrost Dead.txt | 40 + output/pf2e/packs/Blessed One.txt | 43 + output/pf2e/packs/Blight.txt | 31 + output/pf2e/packs/Blood Lords.txt | 33 + output/pf2e/packs/Bloodrager.txt | 67 + .../pf2e/packs/Book 1 - Broken Tusk Moon.txt | 1227 + .../Book 1 - Despair on Danger Island.txt | 1773 + .../Book 1 - Devil at the Dreaming Palace.txt | 1364 + .../pf2e/packs/Book 1 - Hellknight Hill.txt | 1398 + output/pf2e/packs/Book 1 - Kindled Magic.txt | 1357 + output/pf2e/packs/Book 1 - Mantle of Gold.txt | 1547 + output/pf2e/packs/Book 1 - Packbreaker.txt | 1417 + .../packs/Book 1 - Punks in a Powder Keg.txt | 1514 + .../packs/Book 1 - Ruins of Gauntlight.txt | 1631 + output/pf2e/packs/Book 1 - Stage Fright.txt | 1641 + output/pf2e/packs/Book 1 - The Choosing.txt | 1885 + .../packs/Book 1 - The Resurrection Flood.txt | 1168 + .../pf2e/packs/Book 1 - The Seventh Arch.txt | 1188 + .../packs/Book 1 - The Show Must Go On.txt | 1577 + .../Book 1 - The Summer That Never Was.txt | 1314 + .../pf2e/packs/Book 1 - Thirst for Blood.txt | 1156 + .../packs/Book 1 - Whispers in the Dirt.txt | 1607 + output/pf2e/packs/Book 1 - Zombie Feast.txt | 1106 + .../pf2e/packs/Book 2 - Cradle of Quartz.txt | 1634 + .../pf2e/packs/Book 2 - Cult of Cinders.txt | 1552 + .../packs/Book 2 - Cult of the Cave Worm.txt | 1516 + output/pf2e/packs/Book 2 - Graveclaw.txt | 1596 + .../packs/Book 2 - Hands of the Devil.txt | 1764 + .../Book 2 - Hoof, Cinder, and Storm.txt | 2068 ++ .../packs/Book 2 - Legacy of the Lost God.txt | 1749 + .../packs/Book 2 - Let the Leaves Fall.txt | 1280 + .../packs/Book 2 - Lost Mammoth Valley.txt | 1642 + output/pf2e/packs/Book 2 - Ready_ Fight!.txt | 2076 ++ .../packs/Book 2 - Severed at the Root.txt | 1677 + .../Book 2 - Singer, Stalker, Skinsaw Man.txt | 2008 ++ .../pf2e/packs/Book 2 - Sixty Feet Under.txt | 1113 + .../Book 2 - Spoken on the Song Wind.txt | 1448 + .../pf2e/packs/Book 2 - The Destiny War.txt | 2001 ++ ...ook 2 - The Secret of Deathstalk Tower.txt | 2327 ++ .../packs/Book 2 - They Watched the Stars.txt | 1328 + .../packs/Book 3 - A Voice in the Blight.txt | 1931 + output/pf2e/packs/Book 3 - All or Nothing.txt | 1232 + .../packs/Book 3 - Bring the House Down.txt | 1955 ++ output/pf2e/packs/Book 3 - Burning Tundra.txt | 1610 + .../pf2e/packs/Book 3 - Destroyer's Doom.txt | 1752 + ...ok 3 - Dreamers of the Nameless Spires.txt | 1518 + .../packs/Book 3 - Eyes of Empty Death.txt | 1668 + .../pf2e/packs/Book 3 - Field of Maidens.txt | 1498 + .../packs/Book 3 - Heavy is the Crown.txt | 1477 + .../pf2e/packs/Book 3 - Hurricane's Howl.txt | 1700 + .../packs/Book 3 - King of the Mountain.txt | 1761 + .../packs/Book 3 - Life's Long Shadows.txt | 1456 + .../pf2e/packs/Book 3 - No Breath to Cry.txt | 1613 + .../pf2e/packs/Book 3 - Shepherd of Decay.txt | 1579 + .../pf2e/packs/Book 3 - The Smoking Gun.txt | 1406 + .../packs/Book 3 - Tomorrow Must Burn.txt | 1753 + .../Book 3 - Worst of All Possible Worlds.txt | 1581 + ...ook 4 - Assault on Hunting Lodge Seven.txt | 1613 + .../Book 4 - Fires of the Haunted City.txt | 1778 + .../Book 4 - Secrets of the Temple-City.txt | 1906 + .../packs/Book 4 - Siege of the Dinosaurs.txt | 1667 + .../pf2e/packs/Book 4 - The Ghouls Hunger.txt | 1791 + .../packs/Book 4 - To Bloom Below the Web.txt | 1055 + .../pf2e/packs/Book 5 - A Taste of Ashes.txt | 1445 + .../Book 5 - Against the Scarlet Triad.txt | 1276 + .../Book 5 - Belly of the Black Whale.txt | 1749 + .../Book 5 - Doorway to the Red Star.txt | 1582 + .../Book 5 - Lord of the Black Sands.txt | 1911 + .../pf2e/packs/Book 6 - Broken Promises.txt | 1885 + .../pf2e/packs/Book 6 - Ghost King's Rage.txt | 2111 ++ .../Book 6 - Ruins of the Radiant Siege.txt | 1910 + .../Book 6 - Shadows of the Ancients.txt | 1723 + .../packs/Book 6 - The Apocalypse Prophet.txt | 1564 + output/pf2e/packs/Book of the Dead.txt | 2180 ++ output/pf2e/packs/Bounties.txt | 457 + output/pf2e/packs/Bounty Hunter.txt | 44 + output/pf2e/packs/Bright Lion.txt | 59 + output/pf2e/packs/Broken Chain.txt | 67 + output/pf2e/packs/Bullet Dancer.txt | 43 + output/pf2e/packs/Bulwark.txt | 29 + output/pf2e/packs/Butterfly Blade.txt | 44 + output/pf2e/packs/Campfire Chronicler.txt | 61 + output/pf2e/packs/Cantrip.txt | 598 + output/pf2e/packs/Captivator.txt | 64 + output/pf2e/packs/Castrovelian.txt | 27 + output/pf2e/packs/Catfolk.txt | 32 + output/pf2e/packs/Cathartic Mage.txt | 56 + output/pf2e/packs/Cavalier.txt | 72 + output/pf2e/packs/Celebrity.txt | 75 + output/pf2e/packs/Centaur.txt | 29 + output/pf2e/packs/Champion.txt | 89 + output/pf2e/packs/Changeling.txt | 78 + output/pf2e/packs/Chronoskimmer.txt | 63 + output/pf2e/packs/Class Features.txt | 250 + output/pf2e/packs/Classes.txt | 2627 ++ output/pf2e/packs/Clawdancer.txt | 60 + output/pf2e/packs/Cleric.txt | 108 + output/pf2e/packs/Clockwork Creature.txt | 30 + output/pf2e/packs/Clockwork Reanimator.txt | 57 + output/pf2e/packs/Coatl Tribunal.txt | 69 + output/pf2e/packs/Conditions.txt | 70 + output/pf2e/packs/Conrasu.txt | 26 + output/pf2e/packs/Core Gods.txt | 167 + output/pf2e/packs/Corpse Tender.txt | 40 + output/pf2e/packs/Courtier.txt | 674 + output/pf2e/packs/Coven.txt | 31 + output/pf2e/packs/Covenants.txt | 150 + output/pf2e/packs/Creature Companions.txt | 346 + output/pf2e/packs/Criminal.txt | 857 + .../pf2e/packs/Critical Hit_Fumble Deck.txt | 28 + .../pf2e/packs/Crown of the Kobold King.txt | 1721 + output/pf2e/packs/Cryptid.txt | 45 + output/pf2e/packs/Crystal Keeper.txt | 47 + output/pf2e/packs/Cultivator.txt | 68 + output/pf2e/packs/Curse Maelstrom.txt | 60 + output/pf2e/packs/Curtain Call.txt | 33 + output/pf2e/packs/Daemon Harbingers.txt | 99 + output/pf2e/packs/Dandy.txt | 71 + output/pf2e/packs/Dark Archive.txt | 1005 + output/pf2e/packs/Deities.txt | 103 + output/pf2e/packs/Demolitionist.txt | 43 + output/pf2e/packs/Demon Lords.txt | 179 + output/pf2e/packs/Deviant.txt | 68 + output/pf2e/packs/Devotee.txt | 1666 + output/pf2e/packs/Dhampir.txt | 70 + output/pf2e/packs/Dinner at Lionlodge.txt | 1767 + output/pf2e/packs/Divine Intercessions.txt | 59 + output/pf2e/packs/Divine Warden.txt | 30 + output/pf2e/packs/Downtrodden.txt | 343 + output/pf2e/packs/Dragon Disciple.txt | 64 + output/pf2e/packs/Dragon.txt | 30 + output/pf2e/packs/Dragonblood.txt | 66 + output/pf2e/packs/Dromaar.txt | 44 + output/pf2e/packs/Drow Shootist.txt | 46 + output/pf2e/packs/Druid.txt | 94 + output/pf2e/packs/Dual-Weapon Warrior.txt | 40 + output/pf2e/packs/Duelist.txt | 62 + output/pf2e/packs/Duskwalker.txt | 71 + output/pf2e/packs/Dwarf.txt | 33 + output/pf2e/packs/Dwarven Gods.txt | 113 + output/pf2e/packs/Edgewatch Detective.txt | 53 + output/pf2e/packs/Effects.txt | 63 + output/pf2e/packs/Eldest.txt | 92 + output/pf2e/packs/Eldritch Archer.txt | 80 + output/pf2e/packs/Eldritch Researcher.txt | 56 + output/pf2e/packs/Elemental Lords.txt | 129 + output/pf2e/packs/Elementalist.txt | 54 + output/pf2e/packs/Elf.txt | 32 + output/pf2e/packs/Elven Gods.txt | 76 + output/pf2e/packs/Empyreal Lords.txt | 155 + output/pf2e/packs/Engineer.txt | 636 + output/pf2e/packs/Equipment Effects.txt | 109 + output/pf2e/packs/Equipment.txt | 900 + output/pf2e/packs/Eternal Legend.txt | 66 + output/pf2e/packs/Exemplar.txt | 86 + output/pf2e/packs/Exorcist.txt | 51 + output/pf2e/packs/Explorer.txt | 1005 + output/pf2e/packs/Extinction Curse.txt | 59 + output/pf2e/packs/Fall of Plaguestone.txt | 906 + output/pf2e/packs/Familiar Abilities.txt | 64 + output/pf2e/packs/Familiar Master.txt | 48 + output/pf2e/packs/Familiar Sage.txt | 59 + output/pf2e/packs/Fan Dancer.txt | 68 + output/pf2e/packs/Feat_Feature Effects.txt | 107 + output/pf2e/packs/Fetchling.txt | 26 + output/pf2e/packs/Fighter.txt | 131 + output/pf2e/packs/Firebrand Braggart.txt | 59 + output/pf2e/packs/Firework Technician.txt | 41 + .../pf2e/packs/Fists of the Ruby Phoenix.txt | 33 + output/pf2e/packs/Five-Breath Vanguard.txt | 50 + output/pf2e/packs/Fleshwarp.txt | 28 + output/pf2e/packs/Flexible Spellcaster.txt | 38 + output/pf2e/packs/Floodslain.txt | 33 + output/pf2e/packs/Focus.txt | 1880 + output/pf2e/packs/Folklorist.txt | 40 + output/pf2e/packs/Game Hunter.txt | 47 + output/pf2e/packs/Gatewalkers.txt | 70 + output/pf2e/packs/Gelid Shard.txt | 39 + output/pf2e/packs/General.txt | 90 + output/pf2e/packs/Geomancer.txt | 73 + output/pf2e/packs/Ghast.txt | 39 + output/pf2e/packs/Ghoran.txt | 26 + output/pf2e/packs/Ghost Eater.txt | 46 + output/pf2e/packs/Ghost Hunter.txt | 53 + output/pf2e/packs/Ghost.txt | 62 + output/pf2e/packs/Ghoul.txt | 44 + output/pf2e/packs/Giant Gods.txt | 111 + output/pf2e/packs/Gladiator.txt | 72 + output/pf2e/packs/Gnoll.txt | 64 + output/pf2e/packs/Gnome.txt | 35 + output/pf2e/packs/Goblin Gods.txt | 86 + output/pf2e/packs/Goblin.txt | 35 + output/pf2e/packs/Godling.txt | 60 + output/pf2e/packs/Golden League Xun.txt | 48 + output/pf2e/packs/Golem Grafter.txt | 51 + output/pf2e/packs/Golem.txt | 27 + output/pf2e/packs/Goloma.txt | 26 + output/pf2e/packs/Graveknight.txt | 58 + output/pf2e/packs/Gray Gardener.txt | 64 + output/pf2e/packs/Greater Barghest.txt | 35 + output/pf2e/packs/Green Man Faiths.txt | 82 + output/pf2e/packs/Grippli.txt | 63 + output/pf2e/packs/Gunslinger.txt | 76 + output/pf2e/packs/Halcyon Speaker.txt | 67 + output/pf2e/packs/Halfling.txt | 26 + output/pf2e/packs/Hallowed Necromancer.txt | 52 + output/pf2e/packs/Harrower.txt | 49 + output/pf2e/packs/Harrowkin.txt | 33 + output/pf2e/packs/Hazards (Rulebooks).txt | 380 + output/pf2e/packs/Head-Shot the Rot.txt | 826 + output/pf2e/packs/Healer.txt | 1085 + output/pf2e/packs/Hellknight Armiger.txt | 56 + .../pf2e/packs/Hellknight Order Features.txt | 56 + output/pf2e/packs/Hellknight Signifer.txt | 51 + output/pf2e/packs/Hellknight.txt | 48 + output/pf2e/packs/Herbalist.txt | 51 + output/pf2e/packs/Hobgoblin.txt | 38 + output/pf2e/packs/Horizon Walker.txt | 48 + output/pf2e/packs/Howl of the Wild.txt | 1703 + output/pf2e/packs/Human.txt | 37 + output/pf2e/packs/Hungerseed.txt | 74 + output/pf2e/packs/Iconics.txt | 4884 +++ output/pf2e/packs/In Memoriam.txt | 169 + output/pf2e/packs/Infernal Dukes.txt | 91 + output/pf2e/packs/Introductions.txt | 509 + output/pf2e/packs/Inventor.txt | 103 + output/pf2e/packs/Investigator.txt | 89 + output/pf2e/packs/Jalmeri Heavenseeker.txt | 71 + output/pf2e/packs/Juggler.txt | 46 + output/pf2e/packs/Kallas Devil.txt | 33 + output/pf2e/packs/Kashrishi.txt | 26 + output/pf2e/packs/Kholo.txt | 26 + output/pf2e/packs/Kineticist.txt | 76 + output/pf2e/packs/Kingdom Activities.txt | 45 + output/pf2e/packs/Kingdom Feats.txt | 54 + output/pf2e/packs/Kingdom Features.txt | 42 + output/pf2e/packs/Kingmaker.txt | 45 + output/pf2e/packs/Kitharodian Actor.txt | 77 + output/pf2e/packs/Kitsune.txt | 32 + output/pf2e/packs/Knight Reclaimant.txt | 87 + output/pf2e/packs/Knight Vigilant.txt | 67 + output/pf2e/packs/Kobold.txt | 41 + output/pf2e/packs/Kuworsys.txt | 35 + output/pf2e/packs/Laborer.txt | 538 + output/pf2e/packs/Lastwall Sentry.txt | 71 + output/pf2e/packs/Lepidstadt Surgeon.txt | 78 + output/pf2e/packs/Leshy.txt | 26 + output/pf2e/packs/Lich.txt | 54 + output/pf2e/packs/Linguist.txt | 53 + output/pf2e/packs/Lion Blade.txt | 49 + .../packs/Little Trouble in Big Absalom.txt | 1861 + output/pf2e/packs/Living Monolith.txt | 59 + output/pf2e/packs/Living Vessel.txt | 68 + output/pf2e/packs/Lizardfolk.txt | 36 + output/pf2e/packs/Loremaster.txt | 45 + output/pf2e/packs/Lost Omens_ Highhelm.txt | 573 + .../packs/Lost Omens_ Impossible Lands.txt | 1039 + .../packs/Lost Omens_ Monsters of Myth.txt | 1806 + .../pf2e/packs/Lost Omens_ Mwangi Expanse.txt | 1247 + .../Lost Omens_ Tian Xia World Guide.txt | 1078 + .../pf2e/packs/Lost Omens_ Travel Guide.txt | 359 + output/pf2e/packs/Magaambyan Attendant.txt | 80 + output/pf2e/packs/Magic Warrior.txt | 43 + output/pf2e/packs/Magus.txt | 105 + output/pf2e/packs/Malevolence.txt | 50 + output/pf2e/packs/Mammoth Lord.txt | 62 + output/pf2e/packs/Mana Wastes Mutant.txt | 40 + output/pf2e/packs/Mark of the Mantis.txt | 1888 + output/pf2e/packs/Marshal.txt | 78 + output/pf2e/packs/Martial Artist.txt | 52 + output/pf2e/packs/Mauler.txt | 45 + output/pf2e/packs/Maverick.txt | 728 + output/pf2e/packs/Medic.txt | 61 + output/pf2e/packs/Melfesh Monster.txt | 37 + output/pf2e/packs/Menace Under Otari.txt | 1496 + output/pf2e/packs/Mercenary.txt | 717 + output/pf2e/packs/Merfolk.txt | 26 + output/pf2e/packs/Military.txt | 782 + output/pf2e/packs/Mind Smith.txt | 61 + output/pf2e/packs/Minotaur.txt | 26 + output/pf2e/packs/Monitor Demigods.txt | 127 + output/pf2e/packs/Monk.txt | 96 + output/pf2e/packs/Monster Core.txt | 5226 +++ output/pf2e/packs/Mortal Herald.txt | 99 + output/pf2e/packs/Mummy.txt | 68 + output/pf2e/packs/Mwangi Gods.txt | 131 + output/pf2e/packs/Mystic.txt | 1444 + output/pf2e/packs/Mythic.txt | 39 + output/pf2e/packs/NPC Gallery.txt | 1653 + output/pf2e/packs/Naari.txt | 70 + output/pf2e/packs/Nagaji.txt | 32 + output/pf2e/packs/Nantambu Chime-Ringer.txt | 51 + output/pf2e/packs/Nemesis.txt | 35 + output/pf2e/packs/Nephilim.txt | 108 + output/pf2e/packs/Night of the Gray Death.txt | 1378 + output/pf2e/packs/Nymph Queen.txt | 43 + output/pf2e/packs/Oatia Skysage.txt | 82 + output/pf2e/packs/Official.txt | 1121 + output/pf2e/packs/Oozemorph.txt | 58 + output/pf2e/packs/Oracle.txt | 105 + output/pf2e/packs/Orc Gods.txt | 95 + output/pf2e/packs/Orc.txt | 31 + output/pf2e/packs/Oread.txt | 59 + output/pf2e/packs/Ostilli Host.txt | 53 + output/pf2e/packs/Other Effects.txt | 74 + output/pf2e/packs/Other Gods.txt | 156 + .../packs/Outer Gods and Great Old Ones.txt | 141 + output/pf2e/packs/Outlaws of Alkenstar.txt | 52 + output/pf2e/packs/Overwatch.txt | 58 + output/pf2e/packs/PF2e Journals.txt | 50 + output/pf2e/packs/PF2e Macros.txt | 21 + output/pf2e/packs/Pactbinder.txt | 72 + output/pf2e/packs/Pactbound Initiate.txt | 54 + output/pf2e/packs/Paizo Blog.txt | 1447 + output/pf2e/packs/Palatine Detective.txt | 66 + output/pf2e/packs/Pantheons.txt | 153 + output/pf2e/packs/Path Maiden.txt | 42 + output/pf2e/packs/Pathfinder Agent.txt | 75 + output/pf2e/packs/Pathfinder GM Core.txt | 37 + output/pf2e/packs/Pathfinder Player Core.txt | 45 + .../pf2e/packs/Pathfinder Society Boons.txt | 57 + output/pf2e/packs/Pathfinder Society.txt | 66 + output/pf2e/packs/Performer.txt | 941 + output/pf2e/packs/Philosophies.txt | 64 + output/pf2e/packs/Pirate.txt | 65 + output/pf2e/packs/Pistol Phenom.txt | 47 + output/pf2e/packs/Poisoner.txt | 49 + output/pf2e/packs/Poppet.txt | 34 + output/pf2e/packs/Prey for Death.txt | 33 + output/pf2e/packs/Primalist.txt | 1297 + output/pf2e/packs/Prophesied Monarch.txt | 66 + output/pf2e/packs/Protean.txt | 27 + output/pf2e/packs/Provocator.txt | 64 + output/pf2e/packs/Psychic Duelist.txt | 52 + output/pf2e/packs/Psychic.txt | 94 + output/pf2e/packs/Qlippoth Lords.txt | 85 + output/pf2e/packs/Queens of the Night.txt | 79 + .../pf2e/packs/Quest for the Frozen Flame.txt | 70 + output/pf2e/packs/Quests.txt | 1088 + output/pf2e/packs/Rage of Elements.txt | 2069 ++ output/pf2e/packs/Ranger.txt | 88 + output/pf2e/packs/Ratfolk.txt | 32 + output/pf2e/packs/Ravener.txt | 34 + output/pf2e/packs/Razmiran Priest.txt | 44 + output/pf2e/packs/Reanimator.txt | 53 + output/pf2e/packs/Red Mantis Assassin.txt | 76 + output/pf2e/packs/Reflection.txt | 66 + output/pf2e/packs/Reincarnated.txt | 62 + output/pf2e/packs/Retired.txt | 29 + output/pf2e/packs/Risen Nemesis.txt | 33 + output/pf2e/packs/Ritual.txt | 200 + output/pf2e/packs/Ritualist.txt | 56 + output/pf2e/packs/Rivethun Emissary.txt | 66 + output/pf2e/packs/Rivethun Invoker.txt | 62 + output/pf2e/packs/Rivethun Involutionist.txt | 59 + output/pf2e/packs/Rogue.txt | 100 + output/pf2e/packs/Rollable Tables.txt | 47 + output/pf2e/packs/Runelord.txt | 73 + output/pf2e/packs/Runescarred.txt | 41 + output/pf2e/packs/Rusthenge.txt | 1599 + output/pf2e/packs/Sahkil Tormentors.txt | 125 + output/pf2e/packs/Samsaran.txt | 26 + output/pf2e/packs/Sanguimancer.txt | 42 + output/pf2e/packs/Sarangay.txt | 26 + output/pf2e/packs/Sarkorian Gods.txt | 93 + output/pf2e/packs/Scholar.txt | 1160 + output/pf2e/packs/Scions of Domora.txt | 71 + output/pf2e/packs/Scout.txt | 55 + output/pf2e/packs/Scroll Trickster.txt | 42 + output/pf2e/packs/Scrollmaster.txt | 61 + output/pf2e/packs/Scrounger.txt | 46 + output/pf2e/packs/Seafarer.txt | 530 + output/pf2e/packs/Season 1.txt | 549 + output/pf2e/packs/Season of Ghosts.txt | 48 + output/pf2e/packs/Secret Society.txt | 38 + output/pf2e/packs/Seneschal.txt | 66 + output/pf2e/packs/Sentinel.txt | 45 + .../pf2e/packs/Seven Dooms for Sandpoint.txt | 33 + output/pf2e/packs/Shades of Blood.txt | 69 + output/pf2e/packs/Shadowcaster.txt | 47 + output/pf2e/packs/Shadowdancer.txt | 55 + output/pf2e/packs/Shadows at Sundown.txt | 1754 + output/pf2e/packs/Shared Ancestry Feats.txt | 90 + output/pf2e/packs/Shared Class Feats.txt | 102 + output/pf2e/packs/Shieldmarshal.txt | 51 + output/pf2e/packs/Shisk.txt | 26 + 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Mimic.txt | 75 + output/pf2e/packs/Wildspell.txt | 65 + output/pf2e/packs/Winged Warrior.txt | 63 + output/pf2e/packs/Witch.txt | 80 + output/pf2e/packs/Wizard.txt | 89 + output/pf2e/packs/Woodblessed.txt | 30 + output/pf2e/packs/Worm Caller.txt | 62 + output/pf2e/packs/Worm That Walks.txt | 34 + output/pf2e/packs/Wrestler.txt | 53 + output/pf2e/packs/Yaksha.txt | 28 + output/pf2e/packs/Yaoguai.txt | 26 + output/pf2e/packs/Zephyr Guard.txt | 46 + output/pf2e/packs/Zombie.txt | 49 + output/pf2e/types/Actor.army.txt | 397 + output/pf2e/types/Actor.character.txt | 3926 +++ output/pf2e/types/Actor.familiar.txt | 134 + output/pf2e/types/Actor.hazard.txt | 1085 + output/pf2e/types/Actor.npc.txt | 29222 ++++++++++++++++ output/pf2e/types/Actor.vehicle.txt | 252 + output/pf2e/types/Item.action.txt | 126 + output/pf2e/types/Item.ancestry.txt | 326 + output/pf2e/types/Item.armor.txt | 186 + output/pf2e/types/Item.background.txt | 105 + output/pf2e/types/Item.backpack.txt | 146 + 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output/pf2e/packs/Orc.txt create mode 100644 output/pf2e/packs/Oread.txt create mode 100644 output/pf2e/packs/Ostilli Host.txt create mode 100644 output/pf2e/packs/Other Effects.txt create mode 100644 output/pf2e/packs/Other Gods.txt create mode 100644 output/pf2e/packs/Outer Gods and Great Old Ones.txt create mode 100644 output/pf2e/packs/Outlaws of Alkenstar.txt create mode 100644 output/pf2e/packs/Overwatch.txt create mode 100644 output/pf2e/packs/PF2e Journals.txt create mode 100644 output/pf2e/packs/PF2e Macros.txt create mode 100644 output/pf2e/packs/Pactbinder.txt create mode 100644 output/pf2e/packs/Pactbound Initiate.txt create mode 100644 output/pf2e/packs/Paizo Blog.txt create mode 100644 output/pf2e/packs/Palatine Detective.txt create mode 100644 output/pf2e/packs/Pantheons.txt create mode 100644 output/pf2e/packs/Path Maiden.txt create mode 100644 output/pf2e/packs/Pathfinder Agent.txt create mode 100644 output/pf2e/packs/Pathfinder GM Core.txt create mode 100644 output/pf2e/packs/Pathfinder Player Core.txt create mode 100644 output/pf2e/packs/Pathfinder Society Boons.txt create mode 100644 output/pf2e/packs/Pathfinder Society.txt create mode 100644 output/pf2e/packs/Performer.txt create mode 100644 output/pf2e/packs/Philosophies.txt create mode 100644 output/pf2e/packs/Pirate.txt create mode 100644 output/pf2e/packs/Pistol Phenom.txt create mode 100644 output/pf2e/packs/Poisoner.txt create mode 100644 output/pf2e/packs/Poppet.txt create mode 100644 output/pf2e/packs/Prey for Death.txt create mode 100644 output/pf2e/packs/Primalist.txt create mode 100644 output/pf2e/packs/Prophesied Monarch.txt create mode 100644 output/pf2e/packs/Protean.txt create mode 100644 output/pf2e/packs/Provocator.txt create mode 100644 output/pf2e/packs/Psychic Duelist.txt create mode 100644 output/pf2e/packs/Psychic.txt create mode 100644 output/pf2e/packs/Qlippoth Lords.txt create mode 100644 output/pf2e/packs/Queens of the Night.txt create mode 100644 output/pf2e/packs/Quest for the Frozen Flame.txt create mode 100644 output/pf2e/packs/Quests.txt create mode 100644 output/pf2e/packs/Rage of Elements.txt create mode 100644 output/pf2e/packs/Ranger.txt create mode 100644 output/pf2e/packs/Ratfolk.txt create mode 100644 output/pf2e/packs/Ravener.txt create mode 100644 output/pf2e/packs/Razmiran Priest.txt create mode 100644 output/pf2e/packs/Reanimator.txt create mode 100644 output/pf2e/packs/Red Mantis Assassin.txt create mode 100644 output/pf2e/packs/Reflection.txt create mode 100644 output/pf2e/packs/Reincarnated.txt create mode 100644 output/pf2e/packs/Retired.txt create mode 100644 output/pf2e/packs/Risen Nemesis.txt create mode 100644 output/pf2e/packs/Ritual.txt create mode 100644 output/pf2e/packs/Ritualist.txt create mode 100644 output/pf2e/packs/Rivethun Emissary.txt create mode 100644 output/pf2e/packs/Rivethun Invoker.txt create mode 100644 output/pf2e/packs/Rivethun Involutionist.txt create mode 100644 output/pf2e/packs/Rogue.txt create mode 100644 output/pf2e/packs/Rollable Tables.txt create mode 100644 output/pf2e/packs/Runelord.txt create mode 100644 output/pf2e/packs/Runescarred.txt create mode 100644 output/pf2e/packs/Rusthenge.txt create mode 100644 output/pf2e/packs/Sahkil Tormentors.txt create mode 100644 output/pf2e/packs/Samsaran.txt create mode 100644 output/pf2e/packs/Sanguimancer.txt create mode 100644 output/pf2e/packs/Sarangay.txt create mode 100644 output/pf2e/packs/Sarkorian Gods.txt create mode 100644 output/pf2e/packs/Scholar.txt create mode 100644 output/pf2e/packs/Scions of Domora.txt create mode 100644 output/pf2e/packs/Scout.txt create mode 100644 output/pf2e/packs/Scroll Trickster.txt create mode 100644 output/pf2e/packs/Scrollmaster.txt create mode 100644 output/pf2e/packs/Scrounger.txt create mode 100644 output/pf2e/packs/Seafarer.txt create mode 100644 output/pf2e/packs/Season 1.txt create mode 100644 output/pf2e/packs/Season of Ghosts.txt create mode 100644 output/pf2e/packs/Secret Society.txt create mode 100644 output/pf2e/packs/Seneschal.txt create mode 100644 output/pf2e/packs/Sentinel.txt create mode 100644 output/pf2e/packs/Seven Dooms for Sandpoint.txt create mode 100644 output/pf2e/packs/Shades of Blood.txt create mode 100644 output/pf2e/packs/Shadowcaster.txt create mode 100644 output/pf2e/packs/Shadowdancer.txt create mode 100644 output/pf2e/packs/Shadows at Sundown.txt create mode 100644 output/pf2e/packs/Shared Ancestry Feats.txt create mode 100644 output/pf2e/packs/Shared Class Feats.txt create mode 100644 output/pf2e/packs/Shieldmarshal.txt create mode 100644 output/pf2e/packs/Shisk.txt create mode 100644 output/pf2e/packs/Shoony.txt create mode 100644 output/pf2e/packs/Siabrae.txt create mode 100644 output/pf2e/packs/Sixth Pillar.txt create mode 100644 output/pf2e/packs/Skeleton.txt create mode 100644 output/pf2e/packs/Skill Actions.txt create mode 100644 output/pf2e/packs/Skill.txt create mode 100644 output/pf2e/packs/Sky King's Tomb.txt create mode 100644 output/pf2e/packs/Sleepwalker.txt create mode 100644 output/pf2e/packs/Snarecrafter.txt create mode 100644 output/pf2e/packs/Sniping Duo.txt create mode 100644 output/pf2e/packs/Sorcerer.txt create mode 100644 output/pf2e/packs/Soul Warden.txt create mode 100644 output/pf2e/packs/Soulforger.txt create mode 100644 output/pf2e/packs/Specific Familiary Abilities.txt create mode 100644 output/pf2e/packs/Spell Effects.txt create mode 100644 output/pf2e/packs/Spell Trickster.txt create mode 100644 output/pf2e/packs/Spellmaster.txt create mode 100644 output/pf2e/packs/Spellshot.txt create mode 100644 output/pf2e/packs/Spirit Warrior.txt create mode 100644 output/pf2e/packs/Spore War.txt create mode 100644 output/pf2e/packs/Sporeborn.txt create mode 100644 output/pf2e/packs/Spring-Heeled Jack.txt create mode 100644 output/pf2e/packs/Sprite.txt create mode 100644 output/pf2e/packs/Staff Acrobat.txt create mode 100644 output/pf2e/packs/Stalwart Defender.txt create mode 100644 output/pf2e/packs/Stargut Hydra.txt create mode 100644 output/pf2e/packs/Starlit Sentinel.txt create mode 100644 output/pf2e/packs/Sterling Dynamo.txt create mode 100644 output/pf2e/packs/Stolen Fate.txt create mode 100644 output/pf2e/packs/Stone Brawler.txt create mode 100644 output/pf2e/packs/Stonebound.txt create mode 100644 output/pf2e/packs/Strength of Thousands.txt create mode 100644 output/pf2e/packs/Strix.txt create mode 100644 output/pf2e/packs/Student of Perfection.txt create mode 100644 output/pf2e/packs/Suli.txt create mode 100644 output/pf2e/packs/Summoner.txt create mode 100644 output/pf2e/packs/Sundered Waves.txt create mode 100644 output/pf2e/packs/Surki.txt create mode 100644 output/pf2e/packs/Swarmkeeper.txt create mode 100644 output/pf2e/packs/Swashbuckler.txt create mode 100644 output/pf2e/packs/Swordmaster.txt create mode 100644 output/pf2e/packs/Sylph.txt create mode 100644 output/pf2e/packs/Talisman Dabbler.txt create mode 100644 output/pf2e/packs/Talos.txt create mode 100644 output/pf2e/packs/Tanuki.txt create mode 100644 output/pf2e/packs/Tattooed Historian.txt create mode 100644 output/pf2e/packs/Tengu.txt create mode 100644 output/pf2e/packs/Thaumaturge.txt create mode 100644 output/pf2e/packs/The Enmity Cycle.txt create mode 100644 output/pf2e/packs/The Forsaken.txt create mode 100644 output/pf2e/packs/The Great Toy Heist.txt create mode 100644 output/pf2e/packs/The Slithering.txt create mode 100644 output/pf2e/packs/Thlipit Contestant.txt create mode 100644 output/pf2e/packs/Threshold of Knowledge.txt create mode 100644 output/pf2e/packs/Tian Gods.txt create mode 100644 output/pf2e/packs/Time Mage.txt create mode 100644 output/pf2e/packs/Trapsmith.txt create mode 100644 output/pf2e/packs/Trick Driver.txt create mode 100644 output/pf2e/packs/Tripkee.txt create mode 100644 output/pf2e/packs/Troubles in Otari.txt create mode 100644 output/pf2e/packs/Turpin Rowe Lumberjack.txt create mode 100644 output/pf2e/packs/Twilight Speaker.txt create mode 100644 output/pf2e/packs/Ulgrem-Axaan.txt create mode 100644 output/pf2e/packs/Undead Master.txt create mode 100644 output/pf2e/packs/Undead Slayer.txt create mode 100644 output/pf2e/packs/Undine.txt create mode 100644 output/pf2e/packs/Unexpected Sharpshooter.txt create mode 100644 output/pf2e/packs/Union Organizer.txt create mode 100644 output/pf2e/packs/Ursine Avenger Hood.txt create mode 100644 output/pf2e/packs/Valkyrie Tempest.txt create mode 100644 output/pf2e/packs/Vampire.txt create mode 100644 output/pf2e/packs/Vanara.txt create mode 100644 output/pf2e/packs/Variant Rules.txt create mode 100644 output/pf2e/packs/Vehicle Mechanic.txt create mode 100644 output/pf2e/packs/Vehicles.txt create mode 100644 output/pf2e/packs/Verduran Shadow.txt create mode 100644 output/pf2e/packs/Versatile Heritages.txt create mode 100644 output/pf2e/packs/Vigilante.txt create mode 100644 output/pf2e/packs/Viking.txt create mode 100644 output/pf2e/packs/Villain.txt create mode 100644 output/pf2e/packs/Vindicator.txt create mode 100644 output/pf2e/packs/Vishkanya.txt create mode 100644 output/pf2e/packs/Visitant.txt create mode 100644 output/pf2e/packs/Vudrani Gods.txt create mode 100644 output/pf2e/packs/Wandering Chef.txt create mode 100644 output/pf2e/packs/War of Immortals.txt create mode 100644 output/pf2e/packs/Warden of the Wild.txt create mode 100644 output/pf2e/packs/Wardens of Wildwood.txt create mode 100644 output/pf2e/packs/Warrior of Legend.txt create mode 100644 output/pf2e/packs/Wayang.txt create mode 100644 output/pf2e/packs/Weapon Improviser.txt create mode 100644 output/pf2e/packs/Wellspring Mage.txt create mode 100644 output/pf2e/packs/Werecreature.txt create mode 100644 output/pf2e/packs/Wild Mimic.txt create mode 100644 output/pf2e/packs/Wildspell.txt create mode 100644 output/pf2e/packs/Winged Warrior.txt create mode 100644 output/pf2e/packs/Witch.txt create mode 100644 output/pf2e/packs/Wizard.txt create mode 100644 output/pf2e/packs/Woodblessed.txt create mode 100644 output/pf2e/packs/Worm Caller.txt create mode 100644 output/pf2e/packs/Worm That Walks.txt create mode 100644 output/pf2e/packs/Wrestler.txt create mode 100644 output/pf2e/packs/Yaksha.txt create mode 100644 output/pf2e/packs/Yaoguai.txt create mode 100644 output/pf2e/packs/Zephyr Guard.txt create mode 100644 output/pf2e/packs/Zombie.txt create mode 100644 output/pf2e/types/Actor.army.txt create mode 100644 output/pf2e/types/Actor.character.txt create mode 100644 output/pf2e/types/Actor.familiar.txt create mode 100644 output/pf2e/types/Actor.hazard.txt create mode 100644 output/pf2e/types/Actor.npc.txt create mode 100644 output/pf2e/types/Actor.vehicle.txt create mode 100644 output/pf2e/types/Item.action.txt create mode 100644 output/pf2e/types/Item.ancestry.txt create mode 100644 output/pf2e/types/Item.armor.txt create mode 100644 output/pf2e/types/Item.background.txt create mode 100644 output/pf2e/types/Item.backpack.txt create mode 100644 output/pf2e/types/Item.campaignFeature.txt create mode 100644 output/pf2e/types/Item.class.txt create mode 100644 output/pf2e/types/Item.condition.txt create mode 100644 output/pf2e/types/Item.consumable.txt create mode 100644 output/pf2e/types/Item.deity.txt create mode 100644 output/pf2e/types/Item.effect.txt create mode 100644 output/pf2e/types/Item.equipment.txt create mode 100644 output/pf2e/types/Item.feat.txt create mode 100644 output/pf2e/types/Item.heritage.txt create mode 100644 output/pf2e/types/Item.kit.txt create mode 100644 output/pf2e/types/Item.shield.txt create mode 100644 output/pf2e/types/Item.spell.txt create mode 100644 output/pf2e/types/Item.treasure.txt create mode 100644 output/pf2e/types/Item.weapon.txt create mode 100644 output/pf2e/types/JournalEntry.txt create mode 100644 output/pf2e/types/Macro.script.txt create mode 100644 output/pf2e/types/RollTable.txt diff --git a/output/pf2e/packs/1-00.txt b/output/pf2e/packs/1-00.txt new file mode 100644 index 0000000..ae41776 --- /dev/null +++ b/output/pf2e/packs/1-00.txt @@ -0,0 +1,479 @@ +1-00 +Different values: 4 +===================================== +object {1-00} + _id : string {1-00._id} (all different values) + folder : string {1-00.folder} (same value: I4l2pDNBdcgiUIiv) + img : string {1-00.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x2) + items : array {1-00.items} + Length: min=1 max=16 + Value type: object {1-00.items.[]} + _id : string {1-00.items.[]._id} (29 different values) + img : string {1-00.items.[].img} (17 different values) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x6) + systems/pf2e/icons/actions/Passive.webp (x7) + systems/pf2e/icons/equipment/weapons/kukri.webp (x1) + systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x1) + systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/bottled-lightning.webp (x1) + systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/frost-vial.webp (x1) + icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1) + icons/tools/laboratory/vials-blue-pink.webp (x1) + systems/pf2e/icons/equipment/worn-items/other-worn-items/alchemist-goggles.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x1) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + icons/magic/light/projectile-stars-blue.webp (x1) + systems/pf2e/icons/spells/grease.webp (x1) + systems/pf2e/icons/spells/light.webp (x1) + systems/pf2e/icons/spells/mage-hand.webp (x1) + icons/magic/symbols/runes-triangle-blue.webp (x1) + name : string {1-00.items.[].name} (27 different values) + sort : integer {1-00.items.[].sort} (17 different values) + 0 (x3) + 100000 (x3) + 200000 (x2) + 300000 (x2) + 400000 (x2) + 500000 (x2) + 600000 (x2) + 700000 (x2) + 800000 (x2) + 900000 (x2) + 1000000 (x1) + 1100000 (x1) + 1200000 (x1) + 1300000 (x1) + 1400000 (x1) + 1500000 (x1) + 1600000 (x1) + system : object {1-00.items.[].system} + [actionType] : object {1-00.items.[].system.actionType} + value : string {1-00.items.[].system.actionType.value} (3 different values) + reaction (x2) + passive (x7) + action (x1) + [actions] : object {1-00.items.[].system.actions} + [value] : integer {1-00.items.[].system.actions.value} (same value: 1) + [category] : string {1-00.items.[].system.category} (all different values) + description : object {1-00.items.[].system.description} + value : string {1-00.items.[].system.description.value} (24 different values) + publication : object {1-00.items.[].system.publication} + license : string {1-00.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-00.items.[].system.publication.remaster} (same value: False) + title : string {1-00.items.[].system.publication.title} (3 different values) + (x21) + Pathfinder Core Rulebook (x7) + Pathfinder Bestiary (x1) + rules : ###FoundryRulesObject### + [slug] : string {1-00.items.[].system.slug} (13 different values) + kukri (x1) + acid-flask-moderate (x1) + bottled-lightning-moderate (x1) + frost-vial-moderate (x1) + studded-leather-armor (x1) + alchemists-tools (x1) + alchemist-goggles (x1) + sneak-attack (x1) + levitate (x1) + grease (x1) + light (x1) + mage-hand (x1) + prestidigitation (x1) + [traits] : object {1-00.items.[].system.traits} + rarity : string {1-00.items.[].system.traits.rarity} (2 different values) + common (x27) + uncommon (x1) + value : array {1-00.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {1-00.items.[].system.traits.value.[]} (19 different values) + agile (x3) + finesse (x3) + trip (x2) + acid (x1) + alchemical (x3) + bomb (x3) + consumable (x3) + infused (x3) + splash (x6) + electricity (x1) + cold (x1) + invested (x1) + magical (x3) + range-increment-20 (x3) + concentrate (x5) + manipulate (x5) + cantrip (x3) + light (x1) + unarmed (x1) + [traditions] : array {1-00.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {1-00.items.[].system.traits.traditions.[]} (all different values) + [attack] : object {1-00.items.[].system.attack} + value : string {1-00.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-00.items.[].system.attackEffects} + value : array {1-00.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-00.items.[].system.attackEffects.value.[]} (same value: no-map) + [custom] : string {1-00.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {1-00.items.[].system.bonus} + value : integer {1-00.items.[].system.bonus.value} (6 different values) + 14 (x1) + 0 (x1) + 1 (x3) + 15 (x1) + 16 (x3) + 10 (x1) + [damageRolls] : object {1-00.items.[].system.damageRolls} + [0] : object {1-00.items.[].system.damageRolls.0} + damage : string {1-00.items.[].system.damageRolls.0.damage} (all different values) + damageType : string {1-00.items.[].system.damageRolls.0.damageType} (all different values) + [1] : object {1-00.items.[].system.damageRolls.1} + category : string {1-00.items.[].system.damageRolls.1.category} (2 different values) + persistent (x2) + splash (x2) + damage : string {1-00.items.[].system.damageRolls.1.damage} (3 different values) + 2d4 (x1) + 2d6 (x1) + 2 (x2) + damageType : string {1-00.items.[].system.damageRolls.1.damageType} (3 different values) + acid (x2) + electricity (x1) + cold (x1) + [2] : object {1-00.items.[].system.damageRolls.2} + category : string {1-00.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {1-00.items.[].system.damageRolls.2.damage} (same value: 2) + damageType : string {1-00.items.[].system.damageRolls.2.damageType} (same value: acid) + bl9e8drfhkiss7bj3hh7 : object {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7} + damage : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damage} (same value: 1d6+2) + damageType : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damageType} (same value: bludgeoning) + [weaponType] : object {1-00.items.[].system.weaponType} + value : string {1-00.items.[].system.weaponType.value} (2 different values) + melee (x3) + ranged (x3) + [baseItem] : string {1-00.items.[].system.baseItem} (3 different values) + kukri (x1) + alchemical-bomb (x3) + studded-leather-armor (x1) + [bonusDamage] : object {1-00.items.[].system.bonusDamage} + value : integer {1-00.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-00.items.[].system.bulk} + value : mixed + float {1-00.items.[].system.bulk.value} (same value: 0,1) + integer {1-00.items.[].system.bulk.value} (2 different values) + 1 (x2) + 0 (x1) + [containerId] : mixed + [damage] : object {1-00.items.[].system.damage} + [damageType] : string {1-00.items.[].system.damage.damageType} (all different values) + [dice] : integer {1-00.items.[].system.damage.dice} (2 different values) + 1 (x2) + 2 (x2) + [die] : string {1-00.items.[].system.damage.die} (2 different values) + d6 (x3) + (x1) + [persistent] : object {1-00.items.[].system.damage.persistent} + faces : integer {1-00.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {1-00.items.[].system.damage.persistent.number} (same value: 2) + type : string {1-00.items.[].system.damage.persistent.type} (same value: acid) + [equipped] : object {1-00.items.[].system.equipped} + carryType : string {1-00.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {1-00.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {1-00.items.[].system.equipped.inSlot} (same value: True) + [group] : string {1-00.items.[].system.group} (3 different values) + knife (x1) + bomb (x3) + leather (x1) + [hardness] : integer {1-00.items.[].system.hardness} (same value: 0) + [hp] : object {1-00.items.[].system.hp} + max : integer {1-00.items.[].system.hp.max} (same value: 0) + value : integer {1-00.items.[].system.hp.value} (same value: 0) + [level] : object {1-00.items.[].system.level} + value : integer {1-00.items.[].system.level.value} (all different values) + [material] : object {1-00.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-00.items.[].system.price} + value : object {1-00.items.[].system.price.value} + [sp] : integer {1-00.items.[].system.price.value.sp} (same value: 6) + gp : integer {1-00.items.[].system.price.value.gp} (3 different values) + 10 (x3) + 3 (x2) + 100 (x1) + [quantity] : integer {1-00.items.[].system.quantity} (2 different values) + 1 (x4) + 2 (x3) + [range] : mixed + integer {1-00.items.[].system.range} (same value: 20) + object {1-00.items.[].system.range} + value : string {1-00.items.[].system.range.value} (3 different values) + touch (x2) + 30 feet (x2) + 10 feet (x1) + [reload] : object {1-00.items.[].system.reload} + value : string {1-00.items.[].system.reload.value} (2 different values) + (x1) + - (x3) + [runes] : object {1-00.items.[].system.runes} + potency : integer {1-00.items.[].system.runes.potency} (2 different values) + 1 (x1) + 0 (x4) + property : array<> {1-00.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-00.items.[].system.runes.striking} (same value: 0) + resilient : integer {1-00.items.[].system.runes.resilient} (same value: 0) + [size] : string {1-00.items.[].system.size} (same value: med) + [splashDamage] : object {1-00.items.[].system.splashDamage} + [value] : integer {1-00.items.[].system.splashDamage.value} (same value: 2) + [usage] : object {1-00.items.[].system.usage} + value : string {1-00.items.[].system.usage.value} (3 different values) + held-in-one-hand (x4) + held-in-two-hands (x1) + worneyepiece (x1) + [acBonus] : integer {1-00.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {1-00.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {1-00.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {1-00.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {1-00.items.[].system.strength} (same value: 1) + [autoHeightenLevel] : object {1-00.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-00.items.[].system.prepared} + value : string {1-00.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {1-00.items.[].system.proficiency} + value : integer {1-00.items.[].system.proficiency.value} (same value: 0) + [slots] : object {1-00.items.[].system.slots} + slot3 : object {1-00.items.[].system.slots.slot3} + max : integer {1-00.items.[].system.slots.slot3.max} (same value: 2) + value : integer {1-00.items.[].system.slots.slot3.value} (same value: 2) + [spelldc] : object {1-00.items.[].system.spelldc} + dc : integer {1-00.items.[].system.spelldc.dc} (same value: 18) + mod : integer {1-00.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-00.items.[].system.spelldc.value} (same value: 8) + [tradition] : object {1-00.items.[].system.tradition} + value : string {1-00.items.[].system.tradition.value} (same value: occult) + [area] : mixed + [cost] : object {1-00.items.[].system.cost} + value : string {1-00.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-00.items.[].system.counteraction} (same value: False) + [defense] : object {1-00.items.[].system.defense} + save : object {1-00.items.[].system.defense.save} + basic : boolean {1-00.items.[].system.defense.save.basic} (same value: False) + statistic : string {1-00.items.[].system.defense.save.statistic} (same value: reflex) + [duration] : object {1-00.items.[].system.duration} + sustained : boolean {1-00.items.[].system.duration.sustained} (2 different values) + False (x3) + True (x2) + value : string {1-00.items.[].system.duration.value} (all different values) + [location] : object {1-00.items.[].system.location} + [heightenedLevel] : integer {1-00.items.[].system.location.heightenedLevel} (same value: 3) + value : string {1-00.items.[].system.location.value} (same value: vMQQwaWnO7CVgobM) + [requirements] : string {1-00.items.[].system.requirements} (same value: ) + [target] : object {1-00.items.[].system.target} + value : string {1-00.items.[].system.target.value} (5 different values) + 1 unattended object or willing creature (x1) + 1 object of Bulk 1 or less (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 unattended object of light Bulk or less (x1) + 1 object (cook, lift, or tidy only) (x1) + [time] : object {1-00.items.[].system.time} + value : string {1-00.items.[].system.time.value} (same value: 2) + type : string {1-00.items.[].type} (7 different values) + action (x10) + melee (x6) + weapon (x4) + armor (x1) + equipment (x2) + spellcastingEntry (x1) + spell (x5) + [_stats] : object {1-00.items.[]._stats} + compendiumSource : string {1-00.items.[]._stats.compendiumSource} (13 different values) + Compendium.pf2e.equipment-srd.Item.TDrO7Xdyn7juFy3c (x1) + Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x1) + Compendium.pf2e.equipment-srd.Item.97QyNEOAyYLdGaYc (x1) + Compendium.pf2e.equipment-srd.Item.nVvH1ZcM7OwIVIs8 (x1) + Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x1) + Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x1) + Compendium.pf2e.equipment-srd.Item.7JVgLiNTAs4clEW8 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1) + Compendium.pf2e.spells-srd.Item.fI20AVwOzJMHXRdo (x1) + Compendium.pf2e.spells-srd.Item.Wu0xFpewMKRK3HG8 (x1) + Compendium.pf2e.spells-srd.Item.WBmvzNDfpwka3qT4 (x1) + Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x1) + Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC (x1) + [flags] : object {1-00.items.[].flags} + pf2e : object {1-00.items.[].flags.pf2e} + linkedWeapon : string {1-00.items.[].flags.pf2e.linkedWeapon} (all different values) + name : string {1-00.name} (all different values) + system : object {1-00.system} + attributes : object {1-00.system.attributes} + ac : object {1-00.system.attributes.ac} + value : integer {1-00.system.attributes.ac.value} (all different values) + [details] : string {1-00.system.attributes.ac.details} (same value: ) + [emitsSound] : string {1-00.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {1-00.system.attributes.hardness} (2 different values) + 14 (x1) + 12 (x1) + [hasHealth] : boolean {1-00.system.attributes.hasHealth} (same value: True) + hp : object {1-00.system.attributes.hp} + details : string {1-00.system.attributes.hp.details} (same value: ) + max : integer {1-00.system.attributes.hp.max} (all different values) + temp : integer {1-00.system.attributes.hp.temp} (same value: 0) + value : integer {1-00.system.attributes.hp.value} (all different values) + tempmax : integer {1-00.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {1-00.system.attributes.immunities} + Length: min=1 max=3 + Value type: object {1-00.system.attributes.immunities.[]} + type : string {1-00.system.attributes.immunities.[].type} (all different values) + [stealth] : object {1-00.system.attributes.stealth} + details : string {1-00.system.attributes.stealth.details} (2 different values) +

(expert) to notice the concealed fountain

(x1) +

(trained); the DC to notice the protoplasmic extruder is 0

(x1) + value : integer {1-00.system.attributes.stealth.value} (2 different values) + 16 (x1) + 0 (x1) + [allSaves] : object {1-00.system.attributes.allSaves} + value : string {1-00.system.attributes.allSaves.value} (2 different values) + +1 status on all saves vs. poison (x1) + (x1) + [speed] : object {1-00.system.attributes.speed} + otherSpeeds : array<> {1-00.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {1-00.system.attributes.speed.value} (2 different values) + 25 (x1) + 20 (x1) + [creatureType] : string {1-00.system.creatureType} (same value: ) + details : object {1-00.system.details} + [description] : string {1-00.system.details.description} (2 different values) +

A concealed acid fountain with three nozzles is connected to eight pressure pads in the room.

(x1) +

A spherical contraption of metal and reinforced hoses 20 feet in diameter, the protoplasmic extruder draws in the arcane slurry from Quantium's sewers and magically transforms the slurry into dangerous oozes.

(x1) + [disable] : string {1-00.system.details.disable} (2 different values) +

@Check[thievery|dc:26|name:Disable the Fountain|traits:complex,mechanical,trap] (expert) on the fountain stops it from spraying acid, or @Check[thievery|dc:22|name:Disable a Fountain Nozzle|traits:complex,mechanical,trap] (expert) disables one of the nozzles and reduces the number of actions the trap can take by 1. When the number of actions is reduced to 0, the fountain is disabled.

(x1) +

@Check[occultism|dc:22|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) twice or @Check[thievery|dc:24|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) causes it to lose its action on its next turn. Two successes (or one critical success) disables it completely; @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) causes the protoplasmic extruder to lose its action on its next turn but never disables it.

(x1) + [isComplex] : boolean {1-00.system.details.isComplex} (same value: True) + level : object {1-00.system.details.level} + value : integer {1-00.system.details.level.value} (3 different values) + 6 (x1) + 5 (x2) + 2 (x1) + publication : object {1-00.system.details.publication} + license : string {1-00.system.details.publication.license} (same value: OGL) + remaster : boolean {1-00.system.details.publication.remaster} (same value: False) + title : string {1-00.system.details.publication.title} (same value: Pathfinder Society Scenario #1-00: Origin of the Open Road) + [reset] : string {1-00.system.details.reset} (2 different values) +

The trap deactivates after 1 minute, at which point its acid reservoir is empty. It can't reactivate until this reservoir is refilled.

(x1) +

The protoplasmic extruder must gather reagents from the arcane slurry of the sewers for 24 hours before it can be reactivated.

(x1) + [routine] : string {1-00.system.details.routine} (2 different values) +

(3 actions) On its initiative, the trap makes an acid spray Strike against a random creature in the room for each of its actions.

(x1) +

(1 action) On its initiative, the trap creates an ooze in an adjacent unoccupied space. The first time the protoplasmic extruder uses this action, it creates a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Gelatinous Cube] that acts immediately and thereafter acts on the protoplasmic extruder's initiative. In following rounds, the protoplasmic extruder instead creates @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Sewer Ooze]{Sewer Oozes} that act in the same manner.

+

Oozes created by the protoplasmic extruder are a nacreous green color; a gelatinous cube loses its transparent ability. All oozes created by the protoplasmic extruder are loyal to the Ohrlavis and act as they command.

+

The protoplasmic extruder can create no more than four oozes in total before it deactivates and resets.

(x1) + [blurb] : string {1-00.system.details.blurb} (same value: ) + [languages] : object {1-00.system.details.languages} + details : string {1-00.system.details.languages.details} (same value: ) + value : array {1-00.system.details.languages.value} + Length: min=1 max=3 + Value type: string {1-00.system.details.languages.value.[]} (3 different values) + common (x2) + osiriani (x1) + vudrani (x1) + [privateNotes] : string {1-00.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-00.system.details.publicNotes} (same value: ) + saves : object {1-00.system.saves} + fortitude : object {1-00.system.saves.fortitude} + saveDetail : string {1-00.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-00.system.saves.fortitude.value} (all different values) + reflex : object {1-00.system.saves.reflex} + saveDetail : string {1-00.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-00.system.saves.reflex.value} (all different values) + will : object {1-00.system.saves.will} + saveDetail : string {1-00.system.saves.will.saveDetail} (same value: ) + value : integer {1-00.system.saves.will.value} (3 different values) + 0 (x2) + 9 (x1) + 6 (x1) + [statusEffects] : array<> {1-00.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {1-00.system.traits} + rarity : string {1-00.system.traits.rarity} (2 different values) + common (x3) + unique (x1) + size : object {1-00.system.traits.size} + value : string {1-00.system.traits.size.value} (2 different values) + med (x3) + tiny (x1) + value : array {1-00.system.traits.value} + Length: min=2 max=3 + Value type: string {1-00.system.traits.value.[]} (9 different values) + mechanical (x2) + trap (x2) + evil (x1) + human (x1) + humanoid (x1) + chaotic (x1) + construct (x1) + soulbound (x1) + magical (x1) + [abilities] : object {1-00.system.abilities} + cha : object {1-00.system.abilities.cha} + mod : integer {1-00.system.abilities.cha.mod} (same value: 0) + con : object {1-00.system.abilities.con} + mod : integer {1-00.system.abilities.con.mod} (2 different values) + 1 (x1) + 3 (x1) + dex : object {1-00.system.abilities.dex} + mod : integer {1-00.system.abilities.dex.mod} (same value: 4) + int : object {1-00.system.abilities.int} + mod : integer {1-00.system.abilities.int.mod} (2 different values) + 5 (x1) + 0 (x1) + str : object {1-00.system.abilities.str} + mod : integer {1-00.system.abilities.str.mod} (2 different values) + 0 (x1) + -2 (x1) + wis : object {1-00.system.abilities.wis} + mod : integer {1-00.system.abilities.wis.mod} (same value: 2) + [initiative] : object {1-00.system.initiative} + statistic : string {1-00.system.initiative.statistic} (same value: perception) + [perception] : object {1-00.system.perception} + details : string {1-00.system.perception.details} (same value: ) + mod : integer {1-00.system.perception.mod} (2 different values) + 11 (x1) + 8 (x1) + senses : array {1-00.system.perception.senses} + Length: min=0 max=1 + Value type: object {1-00.system.perception.senses.[]} + type : string {1-00.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {1-00.system.resources} + focus : object {1-00.system.resources.focus} + max : integer {1-00.system.resources.focus.max} (same value: 1) + value : integer {1-00.system.resources.focus.value} (same value: 1) + [skills] : object {1-00.system.skills} + acrobatics : object {1-00.system.skills.acrobatics} + base : integer {1-00.system.skills.acrobatics.base} (2 different values) + 13 (x1) + 8 (x1) + [arcana] : object {1-00.system.skills.arcana} + base : integer {1-00.system.skills.arcana.base} (same value: 12) + [crafting] : object {1-00.system.skills.crafting} + base : integer {1-00.system.skills.crafting.base} (same value: 16) + [deception] : object {1-00.system.skills.deception} + base : integer {1-00.system.skills.deception.base} (same value: 9) + occultism : object {1-00.system.skills.occultism} + base : integer {1-00.system.skills.occultism.base} (2 different values) + 12 (x1) + 4 (x1) + stealth : object {1-00.system.skills.stealth} + base : integer {1-00.system.skills.stealth.base} (2 different values) + 13 (x1) + 8 (x1) + [thievery] : object {1-00.system.skills.thievery} + base : integer {1-00.system.skills.thievery.base} (same value: 13) + customModifiers : object {1-00.system.customModifiers} + type : string {1-00.type} (2 different values) + hazard (x2) + npc (x2) \ No newline at end of file diff --git a/output/pf2e/packs/1-01.txt b/output/pf2e/packs/1-01.txt new file mode 100644 index 0000000..4b0c6d9 --- /dev/null +++ b/output/pf2e/packs/1-01.txt @@ -0,0 +1,888 @@ +1-01 +Different values: 29 +===================================== +object {1-01} + _id : string {1-01._id} (all different values) + folder : string {1-01.folder} (same value: DpoDvFIJCL6haard) + img : string {1-01.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x10) + systems/pf2e/icons/default-icons/npc.svg (x19) + items : array {1-01.items} + Length: min=1 max=13 + Value type: object {1-01.items.[]} + _id : string {1-01.items.[]._id} (71 different values) + img : string {1-01.items.[].img} (19 different values) + systems/pf2e/icons/actions/Reaction.webp (x9) + systems/pf2e/icons/equipment/weapons/dagger.webp (x2) + icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x40) + systems/pf2e/icons/actions/Passive.webp (x17) + systems/pf2e/icons/actions/TwoActions.webp (x3) + systems/pf2e/icons/actions/OneAction.webp (x11) + systems/pf2e/icons/features/feats/accursed-clay-fist.webp (x2) + systems/pf2e/icons/equipment/weapons/dogslicer.webp (x1) + systems/pf2e/icons/equipment/weapons/shortbow.webp (x1) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1) + systems/pf2e/icons/equipment/weapons/arrows.webp (x1) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + icons/magic/symbols/ring-circle-smoke-blue.webp (x1) + icons/creatures/mammals/bats-movement-flying-black.webp (x1) + systems/pf2e/icons/spells/paralyze.webp (x1) + systems/pf2e/icons/spells/dispel-magic.webp (x1) + systems/pf2e/icons/spells/see-invisibility.webp (x1) + systems/pf2e/icons/spells/detect-alignment.webp (x1) + name : string {1-01.items.[].name} (47 different values) + sort : integer {1-01.items.[].sort} (13 different values) + 100000 (x29) + 200000 (x21) + 300000 (x19) + 400000 (x9) + 500000 (x7) + 600000 (x3) + 700000 (x3) + 800000 (x1) + 900000 (x1) + 1000000 (x1) + 1100000 (x1) + 1200000 (x1) + 1300000 (x1) + system : object {1-01.items.[].system} + [actionType] : object {1-01.items.[].system.actionType} + value : string {1-01.items.[].system.actionType.value} (3 different values) + reaction (x9) + passive (x17) + action (x14) + [actions] : object {1-01.items.[].system.actions} + [value] : integer {1-01.items.[].system.actions.value} (2 different values) + 2 (x3) + 1 (x11) + [category] : string {1-01.items.[].system.category} (7 different values) + simple (x2) + light (x3) + offensive (x17) + interaction (x5) + defensive (x8) + martial (x2) + ammo (x1) + description : object {1-01.items.[].system.description} + value : string {1-01.items.[].system.description.value} (48 different values) + publication : object {1-01.items.[].system.publication} + license : string {1-01.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-01.items.[].system.publication.remaster} (same value: False) + title : string {1-01.items.[].system.publication.title} (4 different values) + (x80) + Pathfinder Core Rulebook (x8) + Pathfinder Bestiary (x6) + Pathfinder Bestiary 2 (x3) + rules : ###FoundryRulesObject### + [slug] : string {1-01.items.[].system.slug} (19 different values) + dagger (x2) + studded-leather-armor (x2) + grab (x2) + steel-shield (x2) + shield-block (x2) + dogslicer (x1) + shortbow (x1) + leather-armor (x1) + arrows (x1) + (x1) + negative-healing (x3) + dimension-door (x1) + fly (x1) + paralyze (x1) + dispel-magic (x1) + see-invisibility (x1) + detect-alignment (x1) + telepathy (x1) + constant-spells (x1) + [traits] : object {1-01.items.[].system.traits} + rarity : string {1-01.items.[].system.traits.rarity} (3 different values) + common (x92) + unique (x2) + uncommon (x2) + value : array {1-01.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {1-01.items.[].system.traits.value.[]} (32 different values) + [selected] : mixed + object {1-01.items.[].system.traits.selected} + array<> {1-01.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [integrated] : mixed + [traditions] : array {1-01.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {1-01.items.[].system.traits.traditions.[]} (4 different values) + arcane (x5) + occult (x6) + primal (x2) + divine (x3) + [baseItem] : string {1-01.items.[].system.baseItem} (6 different values) + dagger (x2) + studded-leather-armor (x2) + steel-shield (x2) + dogslicer (x1) + shortbow (x1) + leather-armor (x1) + [bonus] : object {1-01.items.[].system.bonus} + value : integer {1-01.items.[].system.bonus.value} (10 different values) + 0 (x4) + 11 (x5) + 8 (x5) + 17 (x1) + 14 (x1) + 12 (x13) + 15 (x12) + 13 (x1) + 9 (x1) + 16 (x1) + [bonusDamage] : object {1-01.items.[].system.bonusDamage} + value : integer {1-01.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-01.items.[].system.bulk} + value : mixed + float {1-01.items.[].system.bulk.value} (same value: 0,1) + integer {1-01.items.[].system.bulk.value} (2 different values) + 1 (x4) + 0 (x2) + [containerId] : mixed + [damage] : object {1-01.items.[].system.damage} + [damageType] : string {1-01.items.[].system.damage.damageType} (2 different values) + piercing (x3) + slashing (x1) + [dice] : integer {1-01.items.[].system.damage.dice} (same value: 1) + [die] : string {1-01.items.[].system.damage.die} (2 different values) + d4 (x2) + d6 (x2) + [equipped] : object {1-01.items.[].system.equipped} + carryType : string {1-01.items.[].system.equipped.carryType} (2 different values) + worn (x5) + held (x5) + [handsHeld] : integer {1-01.items.[].system.equipped.handsHeld} (2 different values) + 0 (x2) + 1 (x5) + [invested] : mixed + [inSlot] : boolean {1-01.items.[].system.equipped.inSlot} (2 different values) + False (x1) + True (x1) + [group] : string {1-01.items.[].system.group} (4 different values) + knife (x2) + leather (x3) + sword (x1) + bow (x1) + [hardness] : integer {1-01.items.[].system.hardness} (3 different values) + 0 (x8) + 3 (x1) + 5 (x1) + [hp] : object {1-01.items.[].system.hp} + max : integer {1-01.items.[].system.hp.max} (2 different values) + 0 (x8) + 20 (x2) + value : integer {1-01.items.[].system.hp.value} (2 different values) + 0 (x8) + 20 (x2) + [level] : object {1-01.items.[].system.level} + value : integer {1-01.items.[].system.level.value} (5 different values) + 0 (x10) + 4 (x2) + 3 (x1) + 2 (x2) + 1 (x1) + [material] : object {1-01.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-01.items.[].system.price} + value : object {1-01.items.[].system.price.value} + [sp] : integer {1-01.items.[].system.price.value.sp} (2 different values) + 2 (x2) + 1 (x2) + [gp] : integer {1-01.items.[].system.price.value.gp} (2 different values) + 3 (x3) + 2 (x1) + per : integer {1-01.items.[].system.price.per} (same value: 10) + [quantity] : integer {1-01.items.[].system.quantity} (3 different values) + 3 (x2) + 1 (x7) + 10 (x1) + [range] : mixed + integer {1-01.items.[].system.range} (2 different values) + 10 (x1) + 60 (x1) + object {1-01.items.[].system.range} + value : string {1-01.items.[].system.range.value} (4 different values) + 120 feet (x2) + touch (x1) + 30 feet (x1) + (x2) + [reload] : object {1-01.items.[].system.reload} + value : string {1-01.items.[].system.reload.value} (3 different values) + - (x2) + (x1) + 0 (x1) + [runes] : object {1-01.items.[].system.runes} + [potency] : integer {1-01.items.[].system.runes.potency} (same value: 0) + [property] : array<> {1-01.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-01.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {1-01.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {1-01.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {1-01.items.[].system.size} (same value: med) + [splashDamage] : object {1-01.items.[].system.splashDamage} + [value] : integer {1-01.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {1-01.items.[].system.usage} + value : string {1-01.items.[].system.usage.value} (2 different values) + held-in-one-hand (x4) + held-in-one-plus-hands (x1) + [acBonus] : integer {1-01.items.[].system.acBonus} (2 different values) + 2 (x4) + 1 (x1) + [checkPenalty] : integer {1-01.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {1-01.items.[].system.dexCap} (2 different values) + 3 (x2) + 4 (x1) + [speedPenalty] : integer {1-01.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {1-01.items.[].system.strength} (2 different values) + 1 (x2) + 0 (x1) + [attack] : object {1-01.items.[].system.attack} + value : string {1-01.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-01.items.[].system.attackEffects} + value : array {1-01.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-01.items.[].system.attackEffects.value.[]} (2 different values) + grab (x2) + vicious-wounds (x1) + [custom] : string {1-01.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {1-01.items.[].system.damageRolls} + [qzvgfrtdozq4npji4aa4] : object {1-01.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4} + damage : string {1-01.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4.damage} (same value: 1d4+3) + damageType : string {1-01.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4.damageType} (same value: piercing) + [8d3l97185sg7g1irp5l3] : object {1-01.items.[].system.damageRolls.8d3l97185sg7g1irp5l3} + damage : string {1-01.items.[].system.damageRolls.8d3l97185sg7g1irp5l3.damage} (same value: 1d4+3) + damageType : string {1-01.items.[].system.damageRolls.8d3l97185sg7g1irp5l3.damageType} (same value: piercing) + [xbb5zsoxscas7mmiqecq] : object {1-01.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq} + damage : string {1-01.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq.damage} (same value: 1d4+1) + damageType : string {1-01.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq.damageType} (same value: piercing) + [pwxh3x1q1gn4dep9tccy] : object {1-01.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy} + damage : string {1-01.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy.damage} (same value: 1d4+1) + damageType : string {1-01.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy.damageType} (same value: piercing) + [c07qdc9k4jj2ngi6kyk6] : object {1-01.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6} + damage : string {1-01.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6.damage} (2 different values) + 2d6+6 (x1) + 1d6+3 (x1) + damageType : string {1-01.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6.damageType} (same value: bludgeoning) + [pipt414ux93n6sn9020m] : object {1-01.items.[].system.damageRolls.pipt414ux93n6sn9020m} + damage : string {1-01.items.[].system.damageRolls.pipt414ux93n6sn9020m.damage} (same value: 1d10+6) + damageType : string {1-01.items.[].system.damageRolls.pipt414ux93n6sn9020m.damageType} (same value: bludgeoning) + [2sr5mi2vkdc9lcrh4feq] : object {1-01.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq} + damage : string {1-01.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq.damage} (same value: 1d6+6) + damageType : string {1-01.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq.damageType} (same value: bludgeoning) + [bly5t4lrtfjfyelu6mu5x] : object {1-01.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x} + damage : string {1-01.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x.damage} (same value: 3d6) + damageType : string {1-01.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x.damageType} (same value: acid) + [im06j3q7calu3h1d02i4] : object {1-01.items.[].system.damageRolls.im06j3q7calu3h1d02i4} + damage : string {1-01.items.[].system.damageRolls.im06j3q7calu3h1d02i4.damage} (same value: 1d10+6) + damageType : string {1-01.items.[].system.damageRolls.im06j3q7calu3h1d02i4.damageType} (same value: bludgeoning) + [s6jpih9zwwqp5u60uzai] : object {1-01.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai} + damage : string {1-01.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai.damage} (same value: 1d6+6) + damageType : string {1-01.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai.damageType} (same value: bludgeoning) + [3op1u9sz3ol4ppm6gnqu] : object {1-01.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu} + damage : string {1-01.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu.damage} (same value: 1d10+6) + damageType : string {1-01.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu.damageType} (same value: bludgeoning) + [haizphzc9tbpe9cpautc] : object {1-01.items.[].system.damageRolls.haizphzc9tbpe9cpautc} + damage : string {1-01.items.[].system.damageRolls.haizphzc9tbpe9cpautc.damage} (same value: 1d6+6) + damageType : string {1-01.items.[].system.damageRolls.haizphzc9tbpe9cpautc.damageType} (same value: bludgeoning) + [w4uetqzz6inoglizrire] : object {1-01.items.[].system.damageRolls.w4uetqzz6inoglizrire} + damage : string {1-01.items.[].system.damageRolls.w4uetqzz6inoglizrire.damage} (same value: 1d10+6) + damageType : string {1-01.items.[].system.damageRolls.w4uetqzz6inoglizrire.damageType} (same value: bludgeoning) + [0] : object {1-01.items.[].system.damageRolls.0} + damage : string {1-01.items.[].system.damageRolls.0.damage} (2 different values) + 1d6+6 (x1) + 2d4+7 (x1) + damageType : string {1-01.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [c8h6ojyswu9h3ic4kbdv] : object {1-01.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv} + damage : string {1-01.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv.damage} (same value: 1d10+6) + damageType : string {1-01.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv.damageType} (same value: bludgeoning) + [bko543uz9n7o91fw8e09] : object {1-01.items.[].system.damageRolls.bko543uz9n7o91fw8e09} + damage : string {1-01.items.[].system.damageRolls.bko543uz9n7o91fw8e09.damage} (same value: 1d6+6) + damageType : string {1-01.items.[].system.damageRolls.bko543uz9n7o91fw8e09.damageType} (same value: bludgeoning) + [uz9cmtcbabix89cq90jp] : object {1-01.items.[].system.damageRolls.uz9cmtcbabix89cq90jp} + damage : string {1-01.items.[].system.damageRolls.uz9cmtcbabix89cq90jp.damage} (same value: 2d8+7) + damageType : string {1-01.items.[].system.damageRolls.uz9cmtcbabix89cq90jp.damageType} (same value: bludgeoning) + [ptvlc1g6h5fmgiv71zhf] : object {1-01.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf} + damage : string {1-01.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf.damage} (same value: 2d4+7) + damageType : string {1-01.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf.damageType} (same value: bludgeoning) + [skozu1zgwse4jrj8xhand2] : object {1-01.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2} + damage : string {1-01.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2.damage} (same value: 4d6) + damageType : string {1-01.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2.damageType} (same value: acid) + [8dvra9jit7wnrx14nd8v] : object {1-01.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v} + damage : string {1-01.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v.damage} (same value: 2d8+7) + damageType : string {1-01.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v.damageType} (same value: bludgeoning) + [1upw90b43che12cf9vig] : object {1-01.items.[].system.damageRolls.1upw90b43che12cf9vig} + damage : string {1-01.items.[].system.damageRolls.1upw90b43che12cf9vig.damage} (same value: 2d4+7) + damageType : string {1-01.items.[].system.damageRolls.1upw90b43che12cf9vig.damageType} (same value: bludgeoning) + [4zo4w1fiem5wx1ac0jdx] : object {1-01.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx} + damage : string {1-01.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx.damage} (same value: 2d8+7) + damageType : string {1-01.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx.damageType} (same value: bludgeoning) + [ljfciwwl00erapj6xcyi] : object {1-01.items.[].system.damageRolls.ljfciwwl00erapj6xcyi} + damage : string {1-01.items.[].system.damageRolls.ljfciwwl00erapj6xcyi.damage} (same value: 2d4+7) + damageType : string {1-01.items.[].system.damageRolls.ljfciwwl00erapj6xcyi.damageType} (same value: bludgeoning) + [l5xoi4n04cl72skas2m2] : object {1-01.items.[].system.damageRolls.l5xoi4n04cl72skas2m2} + damage : string {1-01.items.[].system.damageRolls.l5xoi4n04cl72skas2m2.damage} (same value: 2d8+7) + damageType : string {1-01.items.[].system.damageRolls.l5xoi4n04cl72skas2m2.damageType} (same value: bludgeoning) + [675ematbrwim1brnp232] : object {1-01.items.[].system.damageRolls.675ematbrwim1brnp232} + damage : string {1-01.items.[].system.damageRolls.675ematbrwim1brnp232.damage} (same value: 2d8+7) + damageType : string {1-01.items.[].system.damageRolls.675ematbrwim1brnp232.damageType} (same value: bludgeoning) + [qju0z9heq4fw8xuj76pi] : object {1-01.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi} + damage : string {1-01.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi.damage} (same value: 2d4+7) + damageType : string {1-01.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi.damageType} (same value: bludgeoning) + [hl766z85k2f2dczmazsp] : object {1-01.items.[].system.damageRolls.hl766z85k2f2dczmazsp} + damage : string {1-01.items.[].system.damageRolls.hl766z85k2f2dczmazsp.damage} (same value: 2d8+7) + damageType : string {1-01.items.[].system.damageRolls.hl766z85k2f2dczmazsp.damageType} (same value: bludgeoning) + [go5ry3igsnjux3heemdq] : object {1-01.items.[].system.damageRolls.go5ry3igsnjux3heemdq} + damage : string {1-01.items.[].system.damageRolls.go5ry3igsnjux3heemdq.damage} (same value: 2d4+7) + damageType : string {1-01.items.[].system.damageRolls.go5ry3igsnjux3heemdq.damageType} (same value: bludgeoning) + [ey6azuuwlybw1co71ts0] : object {1-01.items.[].system.damageRolls.ey6azuuwlybw1co71ts0} + damage : string {1-01.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damage} (same value: 1d6) + damageType : string {1-01.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damageType} (same value: slashing) + [ujtbajeebtfq2x6cn2d7] : object {1-01.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7} + damage : string {1-01.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damage} (same value: 1d6) + damageType : string {1-01.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damageType} (same value: piercing) + [kigtbgim787026bu17me] : object {1-01.items.[].system.damageRolls.kigtbgim787026bu17me} + damage : string {1-01.items.[].system.damageRolls.kigtbgim787026bu17me.damage} (same value: 2d8) + damageType : string {1-01.items.[].system.damageRolls.kigtbgim787026bu17me.damageType} (same value: void) + [ofjchq1h03sp13g2jaf7] : object {1-01.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7} + damage : string {1-01.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7.damage} (same value: 1d6) + damageType : string {1-01.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7.damageType} (same value: void) + [e4e9v1htkljt1ckzdfr1] : object {1-01.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1} + damage : string {1-01.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: 2d10+9) + damageType : string {1-01.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: bludgeoning) + [3ln88vck4uokao0w5mu4] : object {1-01.items.[].system.damageRolls.3ln88vck4uokao0w5mu4} + damage : string {1-01.items.[].system.damageRolls.3ln88vck4uokao0w5mu4.damage} (same value: 2d10+9) + damageType : string {1-01.items.[].system.damageRolls.3ln88vck4uokao0w5mu4.damageType} (same value: bludgeoning) + [udxpp9ryxqh3sdv80nrp] : object {1-01.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp} + damage : string {1-01.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp.damage} (same value: 2d6+9) + damageType : string {1-01.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp.damageType} (same value: bludgeoning) + f7aysg1od1qm8tt7db6q : object {1-01.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q} + damage : string {1-01.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damage} (same value: 2d10+3) + damageType : string {1-01.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damageType} (same value: piercing) + z05z88pykuk0rfwe1m3p : object {1-01.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p} + damage : string {1-01.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damage} (same value: 1d6) + damageType : string {1-01.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damageType} (same value: spirit) + [weaponType] : object {1-01.items.[].system.weaponType} + value : string {1-01.items.[].system.weaponType.value} (2 different values) + melee (x31) + ranged (x9) + [stackGroup] : string {1-01.items.[].system.stackGroup} (same value: arrows) + [uses] : object {1-01.items.[].system.uses} + autoDestroy : boolean {1-01.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-01.items.[].system.uses.max} (same value: 1) + value : integer {1-01.items.[].system.uses.value} (same value: 1) + [autoHeightenLevel] : object {1-01.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-01.items.[].system.prepared} + value : string {1-01.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {1-01.items.[].system.proficiency} + value : integer {1-01.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {1-01.items.[].system.showSlotlessLevels} + value : boolean {1-01.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {1-01.items.[].system.slots} + [spelldc] : object {1-01.items.[].system.spelldc} + dc : integer {1-01.items.[].system.spelldc.dc} (same value: 21) + mod : integer {1-01.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-01.items.[].system.spelldc.value} (same value: 13) + [tradition] : object {1-01.items.[].system.tradition} + value : string {1-01.items.[].system.tradition.value} (same value: divine) + [area] : object {1-01.items.[].system.area} + type : string {1-01.items.[].system.area.type} (same value: emanation) + value : integer {1-01.items.[].system.area.value} (same value: 30) + [cost] : object {1-01.items.[].system.cost} + value : string {1-01.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-01.items.[].system.counteraction} (2 different values) + False (x5) + True (x1) + [defense] : object {1-01.items.[].system.defense} + save : object {1-01.items.[].system.defense.save} + basic : boolean {1-01.items.[].system.defense.save.basic} (same value: False) + statistic : string {1-01.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {1-01.items.[].system.duration} + sustained : boolean {1-01.items.[].system.duration.sustained} (same value: False) + value : string {1-01.items.[].system.duration.value} (4 different values) + (x3) + 5 minutes (x1) + varies (x1) + 10 minutes (x1) + [location] : object {1-01.items.[].system.location} + heightenedLevel : integer {1-01.items.[].system.location.heightenedLevel} (5 different values) + 4 (x1) + 7 (x1) + 3 (x2) + 2 (x1) + 1 (x1) + value : string {1-01.items.[].system.location.value} (same value: q09mldN5OwQ33WsU) + [uses] : object {1-01.items.[].system.location.uses} + max : integer {1-01.items.[].system.location.uses.max} (same value: 2) + value : integer {1-01.items.[].system.location.uses.value} (same value: 2) + [requirements] : string {1-01.items.[].system.requirements} (same value: ) + [target] : object {1-01.items.[].system.target} + value : string {1-01.items.[].system.target.value} (3 different values) + (x3) + 1 creature (x2) + 1 spell effect or unattended magic item (x1) + [time] : object {1-01.items.[].system.time} + value : string {1-01.items.[].system.time.value} (same value: 2) + type : string {1-01.items.[].type} (8 different values) + action (x40) + weapon (x4) + armor (x3) + melee (x40) + shield (x2) + consumable (x1) + spellcastingEntry (x1) + spell (x6) + [_stats] : object {1-01.items.[]._stats} + compendiumSource : string {1-01.items.[]._stats.compendiumSource} (18 different values) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x2) + Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) + Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x2) + Compendium.pf2e.equipment-srd.Item.olwngGXM3hpgoLEP (x1) + Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x1) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1) + Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3) + Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x1) + Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8 (x1) + Compendium.pf2e.spells-srd.Item.DCQHaLrYXMI37dvW (x1) + Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG (x1) + Compendium.pf2e.spells-srd.Item.jwK43yKsHTkJQvQ9 (x1) + Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x1) + [flags] : object {1-01.items.[].flags} + pf2e : object {1-01.items.[].flags.pf2e} + linkedWeapon : string {1-01.items.[].flags.pf2e.linkedWeapon} (4 different values) + jVjAtpRE6WjhzPKB (x2) + 04m3EIa19ttph5GV (x2) + mMD4kftdZOuc9fDs (x1) + IJpCpIMcnl9ZLZlp (x1) + name : string {1-01.name} (all different values) + system : object {1-01.system} + attributes : object {1-01.system.attributes} + ac : object {1-01.system.attributes.ac} + value : integer {1-01.system.attributes.ac.value} (8 different values) + 0 (x8) + 17 (x1) + 16 (x4) + 18 (x1) + 19 (x7) + 22 (x6) + 15 (x1) + 21 (x1) + [details] : string {1-01.system.attributes.ac.details} (3 different values) + (x17) + (21 with shield raised) (x1) + (24 with shield raised) (x1) + [emitsSound] : string {1-01.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {1-01.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {1-01.system.attributes.hasHealth} (same value: True) + hp : object {1-01.system.attributes.hp} + details : string {1-01.system.attributes.hp.details} (2 different values) + (x26) + void healing (x3) + max : integer {1-01.system.attributes.hp.max} (11 different values) + 0 (x8) + 19 (x1) + 7 (x1) + 1 (x2) + 45 (x6) + 75 (x6) + 6 (x1) + 60 (x1) + 25 (x1) + 70 (x1) + 110 (x1) + temp : integer {1-01.system.attributes.hp.temp} (same value: 0) + value : integer {1-01.system.attributes.hp.value} (10 different values) + 0 (x10) + 19 (x1) + 7 (x1) + 45 (x6) + 75 (x6) + 6 (x1) + 60 (x1) + 25 (x1) + 70 (x1) + 110 (x1) + [stealth] : object {1-01.system.attributes.stealth} + details : string {1-01.system.attributes.stealth.details} (3 different values) + (x6) +

(trained) to hear the scratching beneath the floorboards

(x2) +

(trained) to hear the whispers from a distance

(x2) + value : integer {1-01.system.attributes.stealth.value} (5 different values) + 4 (x1) + 0 (x4) + 2 (x1) + 13 (x2) + 10 (x2) + [allSaves] : object {1-01.system.attributes.allSaves} + value : string {1-01.system.attributes.allSaves.value} (same value: ) + [speed] : object {1-01.system.attributes.speed} + otherSpeeds : array {1-01.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-01.system.attributes.speed.otherSpeeds.[]} + type : string {1-01.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {1-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30) + value : integer {1-01.system.attributes.speed.value} (2 different values) + 25 (x17) + 10 (x2) + [immunities] : array {1-01.system.attributes.immunities} + Length: min=0 max=5 + Value type: object {1-01.system.attributes.immunities.[]} + type : string {1-01.system.attributes.immunities.[].type} (5 different values) + death-effects (x4) + disease (x3) + paralyzed (x3) + poison (x3) + unconscious (x3) + [weaknesses] : array {1-01.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {1-01.system.attributes.weaknesses.[]} + type : string {1-01.system.attributes.weaknesses.[].type} (5 different values) + fire (x2) + light (x2) + critical-hits (x1) + vitality (x1) + holy (x1) + value : integer {1-01.system.attributes.weaknesses.[].value} (3 different values) + 5 (x4) + 6 (x1) + 10 (x2) + [resistances] : array {1-01.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {1-01.system.attributes.resistances.[]} + type : string {1-01.system.attributes.resistances.[].type} (same value: all-damage) + value : integer {1-01.system.attributes.resistances.[].value} (same value: 3) + [creatureType] : string {1-01.system.creatureType} (same value: ) + details : object {1-01.system.details} + [description] : string {1-01.system.details.description} (6 different values) +

Around the edges of the pit, more rotting boards are ready to give way.

(x2) +

The crowd is riled up enough to start throwing chamberpots at the interlopers, but not riled up enough to risk their lives. The crowd fills nine contiguous squares but can be shaped to fit the streets. Characters can move through the crowd, but spaces occupied by the crowd are difficult terrain.

(x1) +

The crowd is riled up enough to start throwing garbage at the interlopers, but not riled up enough to risk their lives. The crowd fills nine contiguous squares but can be shaped to fit the streets. Characters can move through the crowd, but spaces occupied by the crowd are difficult terrain.

(x1) +

A flawed ritual emits surges of shadowy energy and opens tiny breaches into the Shadow Plane.

(x2) +

Illusory hands tear from the floorboards, clawing at their victim's legs and leaving real wounds.

(x2) +

Lost spirits whisper, reliving their last moments, ready to drag the living into their illusion.

(x2) + [disable] : string {1-01.system.details.disable} (9 different values) +

@Check[crafting|dc:16|name:Reinforce Beams] to reinforce the beams

(x1) +

After more people in the crowd have become shaken or taken damage than there are crowd leaders left standing, the crowd disperses. For abilities affecting an area, count each affected square as one member of the crowd.

(x2) +

@Check[crafting|dc:14|name:Reinforce Beams] to reinforce the beams

(x1) +

Seven flaws have appeared in the ritual circle, dancing like shadowy flames. Each of Tavvar's three aides keeps one flaw under control as long as they are alive, while Tavvar herself staves off the ritual's implosion as listed in the ritual anchor ability below.

+

Each flaw can be repaired with a successful @Check[occultism|dc:24] check or DC 20 (trained) check using a skill related to the flaw's original cause (see the table below). Regardless of success or failure, a PC who attempts an Occultism check to disable the hazard learns the cause of the flaws and the skills that can be used to overcome it.

+

Each success on a check to repair a flaw using these other skills reduces the DC of the Occultism check to repair a flaw by 2. Instead of using skill checks, the PCs can use force to stabilize the ritual. A PC who defeats a shadow wisp automatically repairs one flaw.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
d4Cause of FlawSkills to Overcome
1Harried (a "publish or perish" culture at the College of Mystery led to Tavvar cutting corners in the ritual's execution, so some runes aren't drawn quite right)@Check[arcana|dc:20] (trained) or @Check[thievery|dc:20] (trained)
2Misplaced Affection (Tavvar is from Nidal and subconsciously hopes the ritual will show that there is some good in her homeland; she included some Shadowtongue in the runes and it's enhancing the energy@Check[society|dc:20] (trained) or @Check[religion|dc:20] (trained)
3Cloistered (Tavvar hasn't done much field work and made a dangerous mistake in which mushrooms she used in the ink for the runes)@Check[crafting|dc:20] (trained) or @Check[nature|dc:20] (trained)
4Restrained (Tavvar's own hesitation and self-doubt has led to the ritual slipping out of her control)@Check[deception|dc:20] (trained) or @Check[diplomacy|dc:20] (trained)
(x1) +

Seven flaws have appeared in the ritual circle, dancing like shadowy flames. Each of Tavvar's three aides keeps one flaw under control as long as they are alive, while Tavvar herself staves off the ritual's implosion as listed in the ritual anchor ability below.

+

Each flaw can be repaired with a successful @Check[occultism|dc:22] or DC 18 (trained) check using a skill related to the flaw's original cause (see the table below). Regardless of success or failure, a PC who attempts an Occultism check to disable the hazard learns the cause of the flaws and the skills that can be used to overcome it.

+

Each success on a check to repair a flaw using these other skills reduces the DC of the Occultism check to repair a flaw by 2. Instead of using skill checks, the PCs can use force to stabilize the ritual. A PC who defeats a shadow wisp automatically repairs one flaw.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
d4Cause of FlawSkills to Overcome
1Harried (a "publish or perish" culture at the College of Mystery led to Tavvar cutting corners in the ritual's execution, so some runes aren't drawn quite right)@Check[arcana|dc:18] (trained) or @Check[thievery|dc:18] (trained)
2Misplaced Affection (Tavvar is from Nidal and subconsciously hopes the ritual will show that there is some good in her homeland; she included some Shadowtongue in the runes and it's enhancing the energy@Check[society|dc:18] (trained) or @Check[religion|dc:18] (trained)
3Cloistered (Tavvar hasn't done much field work and made a dangerous mistake in which mushrooms she used in the ink for the runes)@Check[crafting|dc:18] (trained) or @Check[nature|dc:18] (trained)
4Restrained (Tavvar's own hesitation and self-doubt has led to the ritual slipping out of her control)@Check[deception|dc:18] (trained) or @Check[diplomacy|dc:18] (trained)
(x1) +

@Check[religion|dc:20|name:Exorcize the Spirits] (trained) to exorcize the spirits

(x1) +

@Check[religion|dc:16|name:Exorcize the Spirits] (trained) to exorcize the spirits

(x1) +

@Check[religion|dc:19|name:Supress the Spirits] (trained) to suppress the spirits or @Check[performance|dc:19|name:Drown Out the Spirits] (trained) to drown them out

(x1) +

@Check[religion|dc:16|name:Supress the Spirits] (trained) to suppress the spirits or @Check[performance|dc:16|name:Drown Out the Spirits] (trained) to drown them out

(x1) + [isComplex] : boolean {1-01.system.details.isComplex} (2 different values) + False (x6) + True (x4) + level : object {1-01.system.details.level} + value : integer {1-01.system.details.level.value} (7 different values) + 2 (x5) + 1 (x1) + -1 (x2) + 4 (x3) + 0 (x2) + 5 (x8) + 3 (x8) + publication : object {1-01.system.details.publication} + license : string {1-01.system.details.publication.license} (same value: OGL) + remaster : boolean {1-01.system.details.publication.remaster} (same value: False) + title : string {1-01.system.details.publication.title} (same value: Pathfinder Society Scenario #1-01: The Absalom Initiation) + [reset] : string {1-01.system.details.reset} (5 different values) +

As the damage to the floor spreads, the areas adjacent to the new pit become new areas of this hazard.

(x2) +

After more people in the crowd have become shaken or taken damage than there are crowd leaders left standing, the crowd disperses. For abilities affecting an area, count each affected square as one member of the crowd.

(x2) + (x2) +

The underlying spirits remain, resetting the haunt every midnight, until the true story of what happened here becomes public.

(x2) +

The underlying spirits remain, resetting the haunt every midnight, until what truly happened here becomes public.

(x2) + [routine] : string {1-01.system.details.routine} (5 different values) + (x6) +

(3 actions) The crowd uses its first action to Stride away from any opponent adjacent to them (or to get within 30 feet), then uses each remaining action to make a chamber pot Strike at a different target.

(x1) +

(3 actions) The crowd uses its first action to Stride away from any opponent adjacent to them (or to get within 30 feet), then uses each remaining action to make a trash Strike at a different target.

(x1) +

(1 action) On each of its turns, the ritual lets out a surge of shadowy energy, dealing @Damage[4d6[void]] damage (@Check[fortitude|dc:22|basic|name:Flawed Ritual] save) to each character who participated in ritual the past round (including Tavvar and her aides as well as any PC who attempted a skill check to disable the hazard). A non-participant can step in front of a participant as a reaction. This blocks the damage from the ritual caster, but the non-participant must then attempt the Fortitude save.

In addition to dealing damage, the ritual's surge of energy brings a @UUID[Compendium.pf2e.pfs-season-1-bestiary.Actor.Greater Shadow Wisp] into the room. Wisps act at the end of the ritual's turn. If there are already two shadow wisps in the room, instead of creating a new wisp, the ritual restores @Damage[10[healing]] Hit Points to each wisp.

(x1) +

(1 action) On each of its turns, the ritual lets out a surge of shadowy energy, dealing @Damage[2d6[void]] damage (@Check[fortitude|dc:18|basic] save) to each character who participated in ritual the past round (including Tavvar and her aides as well as any PC who attempted a skill check to disable the hazard). A non-participant can step in front of a participant as a reaction. This blocks the damage from the ritual caster, but the non-participant must then attempt the Fortitude save.

In addition to dealing damage, the ritual's surge of energy brings a @UUID[Compendium.pf2e.pfs-season-1-bestiary.Actor.Shadow Wisp] into the room. Wisps act at the end of the ritual's turn. If there are already two shadow wisps in the room, instead of creating a new wisp, the ritual restores @Damage[10[healing]] Hit Points to each wisp.

(x1) + [blurb] : string {1-01.system.details.blurb} (same value: ) + [languages] : object {1-01.system.details.languages} + details : string {1-01.system.details.languages.details} (3 different values) + (x6) + (can't speak any language) (x12) + telepathy 100 feet (x1) + value : array {1-01.system.details.languages.value} + Length: min=0 max=2 + Value type: string {1-01.system.details.languages.value.[]} (4 different values) + common (x16) + goblin (x1) + necril (x2) + daemonic (x1) + [privateNotes] : string {1-01.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-01.system.details.publicNotes} (4 different values) + (x16) +

The frontline fighters of goblin tribes prefer to fight in large groups-especially when they can outnumber their foes at least three to one.

+
+

These small humanoids have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, most are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing infants, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call "longshanks."

+

Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins' outlook: they hate canines but eagerly share their lairs with so-called "goblin dogs," they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.

(x1) +

Necromantic augmentations have granted this zombie increased size and power.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) +

Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping them into daemonic servants. Their otherworldly senses make them useful for protecting vaults and similar locations on the Material Plane. Ceustodaemons are created to serve, but always seek ways to subvert their bindings, so they can rend their mortal summoners' flesh. The worst type of conjurer calls upon ceustodaemons merely to set them free into the world in hopes of currying favor with the powers of Abaddon.

+
+

Denizens of the bleak and terrible plane of Abaddon, daemons are shaped by and devoted to the destruction of life in all its forms. They seek the death of every mortal being by the most painful and horrible means possible, all in service to the apocalyptic entities known as the Four Horsemen. Each kind of daemon represents a different way to die, and their powers are nearly always aimed at spreading that particular form of death. Through the use of these powers, they seek to drag all existence down into a pit of hopelessness and despair, and to commit all souls to oblivion.

+

While those who summon daemons to the Material Plane usually seek to use the creatures' destructive and corrupting powers for their own ends, daemons always look for ways to spread fear, doubt, and despair wherever they go. Often, daemons disguise their plots as the workings of other fiends, knowing that such confusion compounds mortals' fear.

+

While all fiends seek to tempt mortals into lives of evil to increase their own numbers and power on their native planes, daemons are further driven by a supernatural hunger for mortal souls and use a variety of methods-not least of which is the cacodaemons' soul gems-to entrap them. On Abaddon and in other forbidding places across the multiverse, souls are simultaneously a delicacy, a trade good, and a source of magical power, and the daemons are among the greatest gluttons, merchants, and abusers of this spiritual "resource."

(x1) + saves : object {1-01.system.saves} + fortitude : object {1-01.system.saves.fortitude} + saveDetail : string {1-01.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-01.system.saves.fortitude.value} (9 different values) + 0 (x8) + 4 (x2) + 5 (x2) + 14 (x2) + 11 (x1) + 9 (x6) + 15 (x6) + 8 (x1) + 10 (x1) + reflex : object {1-01.system.saves.reflex} + saveDetail : string {1-01.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-01.system.saves.reflex.value} (8 different values) + 0 (x8) + 9 (x7) + 6 (x2) + 3 (x2) + 12 (x6) + 7 (x2) + 11 (x1) + 10 (x1) + will : object {1-01.system.saves.will} + saveDetail : string {1-01.system.saves.will.saveDetail} (same value: ) + value : integer {1-01.system.saves.will.value} (8 different values) + 0 (x8) + 6 (x8) + 3 (x2) + 10 (x2) + 7 (x1) + 9 (x6) + 8 (x1) + 4 (x1) + [statusEffects] : array<> {1-01.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {1-01.system.traits} + rarity : string {1-01.system.traits.rarity} (2 different values) + common (x15) + rare (x14) + size : object {1-01.system.traits.size} + value : string {1-01.system.traits.size.value} (4 different values) + med (x24) + sm (x1) + tiny (x2) + lg (x2) + value : array {1-01.system.traits.value} + Length: min=1 max=5 + Value type: string {1-01.system.traits.value.[]} (17 different values) + mechanical (x2) + trap (x2) + human (x2) + humanoid (x3) + environmental (x2) + magical (x2) + construct (x12) + chaotic (x3) + evil (x5) + goblin (x1) + undead (x3) + unholy (x4) + haunt (x4) + mindless (x1) + zombie (x1) + daemon (x1) + fiend (x1) + [abilities] : object {1-01.system.abilities} + cha : object {1-01.system.abilities.cha} + mod : integer {1-01.system.abilities.cha.mod} (5 different values) + 3 (x4) + 0 (x12) + 1 (x1) + 2 (x1) + -2 (x1) + con : object {1-01.system.abilities.con} + mod : integer {1-01.system.abilities.con.mod} (4 different values) + 1 (x3) + 0 (x2) + 3 (x6) + 4 (x8) + dex : object {1-01.system.abilities.dex} + mod : integer {1-01.system.abilities.dex.mod} (4 different values) + 4 (x2) + 3 (x15) + -3 (x1) + 2 (x1) + int : object {1-01.system.abilities.int} + mod : integer {1-01.system.abilities.int.mod} (3 different values) + 0 (x4) + -3 (x14) + -5 (x1) + str : object {1-01.system.abilities.str} + mod : integer {1-01.system.abilities.str.mod} (6 different values) + 3 (x1) + 1 (x1) + 4 (x6) + 5 (x8) + 0 (x1) + -3 (x2) + wis : object {1-01.system.abilities.wis} + mod : integer {1-01.system.abilities.wis.mod} (4 different values) + 1 (x3) + 0 (x14) + -1 (x1) + 2 (x1) + [initiative] : object {1-01.system.initiative} + statistic : string {1-01.system.initiative.statistic} (same value: perception) + [perception] : object {1-01.system.perception} + details : string {1-01.system.perception.details} (same value: ) + mod : integer {1-01.system.perception.mod} (6 different values) + 6 (x7) + 4 (x3) + 9 (x6) + 2 (x1) + 8 (x1) + 12 (x1) + senses : array {1-01.system.perception.senses} + Length: min=0 max=2 + Value type: object {1-01.system.perception.senses.[]} + type : string {1-01.system.perception.senses.[].type} (2 different values) + darkvision (x3) + see-invisibility (x1) + [resources] : object {1-01.system.resources} + focus : object {1-01.system.resources.focus} + max : integer {1-01.system.resources.focus.max} (same value: 1) + value : integer {1-01.system.resources.focus.value} (same value: 1) + [skills] : object {1-01.system.skills} + [crafting] : object {1-01.system.skills.crafting} + base : integer {1-01.system.skills.crafting.base} (2 different values) + 4 (x1) + 2 (x1) + [deception] : object {1-01.system.skills.deception} + base : integer {1-01.system.skills.deception.base} (3 different values) + 7 (x1) + 5 (x1) + 13 (x1) + [diplomacy] : object {1-01.system.skills.diplomacy} + base : integer {1-01.system.skills.diplomacy.base} (2 different values) + 7 (x1) + 5 (x1) + [intimidation] : object {1-01.system.skills.intimidation} + base : integer {1-01.system.skills.intimidation.base} (3 different values) + 7 (x1) + 5 (x1) + 11 (x1) + [acrobatics] : object {1-01.system.skills.acrobatics} + base : integer {1-01.system.skills.acrobatics.base} (3 different values) + 9 (x7) + 12 (x6) + 5 (x2) + [athletics] : object {1-01.system.skills.athletics} + base : integer {1-01.system.skills.athletics.base} (4 different values) + 10 (x6) + 13 (x6) + 2 (x1) + 9 (x1) + [survival] : object {1-01.system.skills.survival} + base : integer {1-01.system.skills.survival.base} (3 different values) + 7 (x6) + 9 (x6) + 8 (x1) + [nature] : object {1-01.system.skills.nature} + base : integer {1-01.system.skills.nature.base} (same value: 1) + [stealth] : object {1-01.system.skills.stealth} + base : integer {1-01.system.skills.stealth.base} (4 different values) + 5 (x1) + 13 (x1) + 9 (x1) + 10 (x1) + [customModifiers] : object {1-01.system.customModifiers} + type : string {1-01.type} (2 different values) + hazard (x10) + npc (x19) + [prototypeToken] : object {1-01.prototypeToken} + name : string {1-01.prototypeToken.name} (5 different values) + Fleshforge Dreg (x6) + Fleshforge Prototype (x6) + Goblin Warrior (x1) + Unkillable Zombie Brute (x1) + Ceustodaemon (x1) \ No newline at end of file diff --git a/output/pf2e/packs/1-02.txt b/output/pf2e/packs/1-02.txt new file mode 100644 index 0000000..ced57dd --- /dev/null +++ b/output/pf2e/packs/1-02.txt @@ -0,0 +1,582 @@ +1-02 +Different values: 6 +===================================== +object {1-02} + _id : string {1-02._id} (all different values) + folder : string {1-02.folder} (same value: xhFUeQhxFI3H23Wu) + img : string {1-02.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {1-02.items} + Length: min=1 max=15 + Value type: object {1-02.items.[]} + _id : string {1-02.items.[]._id} (58 different values) + img : string {1-02.items.[].img} (10 different values) + systems/pf2e/icons/default-icons/melee.svg (x9) + systems/pf2e/icons/actions/Passive.webp (x20) + systems/pf2e/icons/actions/OneAction.webp (x2) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x4) + icons/creatures/mammals/ox-buffalo-horned-green.webp (x4) + systems/pf2e/icons/spells/bane.webp (x4) + icons/magic/symbols/runes-triangle-blue.webp (x4) + systems/pf2e/icons/equipment/weapons/dart.webp (x4) + icons/weapons/swords/sword-guard-purple.webp (x4) + icons/consumables/potions/bottle-conical-corked-green.webp (x3) + name : string {1-02.items.[].name} (18 different values) + Barbed Leg (x1) + Attach (x1) + Blood Drain (x1) + Primal Innate Spells (x4) + Speak with Animals (At Will) (Arthropods Only) (x2) + Bane (x4) + Prestidigitation (x4) + Dart (x8) + Shortsword (x8) + Black Adder Venom (x3) + Self-Loathing (x4) + Vermin Empathy (x4) + Baleful Blade (x2) + Sneak Attack (x4) + Vengeful Anger (x4) + Speak with Animals (At Will) (Arthropods only) (x2) + Hidden Movement (x1) + Swarming Bites (x1) + sort : integer {1-02.items.[].sort} (15 different values) + 100000 (x6) + 200000 (x5) + 300000 (x5) + 400000 (x4) + 500000 (x4) + 600000 (x4) + 700000 (x4) + 800000 (x4) + 900000 (x4) + 1000000 (x4) + 1100000 (x4) + 1200000 (x4) + 1300000 (x3) + 1400000 (x2) + 1500000 (x1) + system : object {1-02.items.[].system} + [attack] : object {1-02.items.[].system.attack} + value : string {1-02.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-02.items.[].system.attackEffects} + value : array {1-02.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-02.items.[].system.attackEffects.value.[]} (2 different values) + attach (x1) + black-adder-venom (x3) + [custom] : string {1-02.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {1-02.items.[].system.bonus} + value : integer {1-02.items.[].system.bonus.value} (4 different values) + 9 (x5) + 0 (x8) + 11 (x2) + 8 (x2) + [damageRolls] : object {1-02.items.[].system.damageRolls} + [95h7we2ledgn910v] : object {1-02.items.[].system.damageRolls.95h7we2ledgn910v} + damage : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: 1d6 - 1) + damageType : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: piercing) + [w43qkdi0zsnwjm5m] : object {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m} + damage : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: 1d4 -1) + damageType : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: piercing) + [qnqf1skk4p5qyp1u] : object {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u} + damage : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: 1d6) + damageType : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: piercing) + [omilgqty9d1uiq0k] : object {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k} + damage : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: 1d4) + damageType : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: piercing) + [v2owiwtq9qenlunw27s0] : object {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0} + damage : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (same value: 1d6-1) + damageType : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: piercing) + [43o7xqnvnzqdq19bdyue] : object {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue} + damage : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: 1d4-1) + damageType : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: piercing) + [qb3w1sbgbhnibea7] : object {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7} + damage : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: 1d6 - 1) + damageType : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: piercing) + 6w0g77r4opcav5wb : object {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb} + damage : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: 1d4 - 1) + damageType : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: piercing) + description : object {1-02.items.[].system.description} + value : string {1-02.items.[].system.description.value} (18 different values) + (x13) +

When a barbed bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to @UUID[Compendium.pf2e.conditionitems.Item.Grabbed]{Grabbing} the creature, but the bloodseeker moves with that creature rather than holding it in place.

+

The bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes @Damage[1[bleed]] damage. Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.

(x1) +

Requirements The bloodseeker is attached to a creature.

+
+

Effect The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals [[/r 1d6]]{1d6 damage}, and the bloodseeker gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).

(x1) +

You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.

(x4) +

You fill the minds of your enemies with doubt.

+

Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.

+

Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.

+

Bane can counteract @UUID[Compendium.pf2e.spells-srd.Item.Bless].

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Bane]

(x3) +

The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.

+
    +
  • Cook Cool, warm, or flavor 1 pound of nonliving material.
  • +
  • Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground.
  • +
  • Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.
  • +
  • Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.
  • +
+

Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.

(x4) +

This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur.

(x4) +

These blades come in a variety of shapes and styles, but they are typically 2 feet long.

(x4) +

Adder venom is a simple but effective way to enhance a weapon.

+
+

Activate 2 Interact (Injury)

+

Saving Throw @Check[fortitude|dc:18]

+

Maximum Duration 3 rounds

+

Stage 1 @Damage[1d8[poison]] damage (1 round)

+

Stage 2 @Damage[1d10[poison]] damage (1 round)

+

Stage 3 @Damage[2d6[poison]] damage (1 round)

(x3) +

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Item.Coerce], @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize], @UUID[Compendium.pf2e.actionspf2e.Item.Make an Impression], and @UUID[Compendium.pf2e.actionspf2e.Item.Request].

(x4) +

Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Item.Make an Impression] on and @UUID[Compendium.pf2e.actionspf2e.Item.Request] things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.Item.Indifferent] to mitflits.

(x4) +

Any creature affected by the @UUID[Compendium.pf2e.spells-srd.Item.Bane] spell is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to Gwibble.

(x2) +

The mitflit sneak deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.

(x3) +

As long as it isn't @UUID[Compendium.pf2e.conditionitems.Item.Frightened], a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

(x4) +

If Gwibble starts his turn @UUID[Compendium.pf2e.conditionitems.Item.Undetected] by a creature or merely @UUID[Compendium.pf2e.conditionitems.Item.Hidden] from it, that creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] against Gwibble's attacks until the end of Gwibble's turn.

(x1) +

Gwibble deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.

(x1) +

You fill the minds of your enemies with doubt.

+

Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.

+

Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.

+

Bane can counteract bless.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Bane]

(x1) +

Each enemy in the swarm's space takes @Damage[1d8[piercing]] damage (@Check[reflex|dc:20|basic] save) and @Damage[1[bleed]] damage. The young bloodseeker swarm gains temporary Hit Points equal to the damage dealt. A creature that takes damage from the bloodseeker swarm is drained 1 until it receives healing (of any kind or amount).

(x1) + publication : object {1-02.items.[].system.publication} + license : string {1-02.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-02.items.[].system.publication.remaster} (same value: False) + title : string {1-02.items.[].system.publication.title} (3 different values) + (x31) + Pathfinder Core Rulebook (x23) + Pathfinder Bestiary (x4) + rules : ###FoundryRulesObject### + [slug] : string {1-02.items.[].system.slug} (7 different values) + speak-with-animals (x4) + bane (x4) + prestidigitation (x4) + dart (x4) + shortsword (x4) + black-adder-venom (x3) + sneak-attack (x4) + [traits] : object {1-02.items.[].system.traits} + rarity : string {1-02.items.[].system.traits.rarity} (same value: common) + value : array {1-02.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {1-02.items.[].system.traits.value.[]} (14 different values) + finesse (x9) + concentrate (x12) + manipulate (x12) + mental (x12) + cantrip (x4) + agile (x16) + thrown (x8) + versatile-s (x8) + alchemical (x3) + consumable (x3) + injury (x3) + poison (x3) + range-increment-20 (x4) + emotion (x8) + [traditions] : array {1-02.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {1-02.items.[].system.traits.traditions.[]} (4 different values) + primal (x8) + divine (x8) + occult (x8) + arcane (x4) + selected : object {1-02.items.[].system.traits.selected} + [weaponType] : object {1-02.items.[].system.weaponType} + value : string {1-02.items.[].system.weaponType.value} (2 different values) + melee (x5) + ranged (x4) + [actionType] : object {1-02.items.[].system.actionType} + value : string {1-02.items.[].system.actionType.value} (2 different values) + passive (x20) + action (x2) + [actions] : object {1-02.items.[].system.actions} + [value] : integer {1-02.items.[].system.actions.value} (same value: 1) + [category] : string {1-02.items.[].system.category} (5 different values) + offensive (x14) + simple (x4) + martial (x4) + poison (x3) + interaction (x8) + [autoHeightenLevel] : object {1-02.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-02.items.[].system.prepared} + flexible : boolean {1-02.items.[].system.prepared.flexible} (same value: False) + value : string {1-02.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {1-02.items.[].system.proficiency} + value : integer {1-02.items.[].system.proficiency.value} (same value: 0) + [slots] : object {1-02.items.[].system.slots} + [slot0] : object {1-02.items.[].system.slots.slot0} + max : integer {1-02.items.[].system.slots.slot0.max} (same value: 1) + value : integer {1-02.items.[].system.slots.slot0.value} (same value: 1) + [slot1] : object {1-02.items.[].system.slots.slot1} + max : integer {1-02.items.[].system.slots.slot1.max} (same value: 1) + value : integer {1-02.items.[].system.slots.slot1.value} (same value: 1) + [slot2] : object {1-02.items.[].system.slots.slot2} + max : integer {1-02.items.[].system.slots.slot2.max} (same value: 1) + value : integer {1-02.items.[].system.slots.slot2.value} (same value: 1) + [spelldc] : object {1-02.items.[].system.spelldc} + dc : integer {1-02.items.[].system.spelldc.dc} (3 different values) + 17 (x2) + 20 (x1) + 16 (x1) + mod : integer {1-02.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-02.items.[].system.spelldc.value} (3 different values) + 9 (x2) + 12 (x1) + 8 (x1) + [tradition] : object {1-02.items.[].system.tradition} + value : string {1-02.items.[].system.tradition.value} (same value: primal) + [area] : object {1-02.items.[].system.area} + type : string {1-02.items.[].system.area.type} (same value: emanation) + value : integer {1-02.items.[].system.area.value} (same value: 5) + [cost] : object {1-02.items.[].system.cost} + value : string {1-02.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-02.items.[].system.counteraction} (2 different values) + False (x8) + True (x4) + [damage] : object {1-02.items.[].system.damage} + [damageType] : string {1-02.items.[].system.damage.damageType} (same value: piercing) + [dice] : integer {1-02.items.[].system.damage.dice} (same value: 1) + [die] : string {1-02.items.[].system.damage.die} (2 different values) + d4 (x4) + d6 (x4) + [defense] : object {1-02.items.[].system.defense} + save : object {1-02.items.[].system.defense.save} + basic : boolean {1-02.items.[].system.defense.save.basic} (same value: False) + statistic : string {1-02.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {1-02.items.[].system.duration} + sustained : boolean {1-02.items.[].system.duration.sustained} (2 different values) + False (x8) + True (x4) + value : string {1-02.items.[].system.duration.value} (3 different values) + 10 minutes (x4) + 1 minute (x4) + (x4) + [level] : object {1-02.items.[].system.level} + value : integer {1-02.items.[].system.level.value} (3 different values) + 2 (x7) + 1 (x8) + 0 (x8) + [location] : object {1-02.items.[].system.location} + [heightenedLevel] : integer {1-02.items.[].system.location.heightenedLevel} (2 different values) + 2 (x3) + 1 (x3) + value : string {1-02.items.[].system.location.value} (4 different values) + lvmTDmczc0pEvtDh (x3) + KLbVPH1j8KmVgQEy (x3) + RUcX4XrsDpkjIiPy (x3) + jI6lvoLrE6ira9YV (x3) + [range] : mixed + object {1-02.items.[].system.range} + value : string {1-02.items.[].system.range.value} (2 different values) + (x8) + 10 feet (x4) + integer {1-02.items.[].system.range} (same value: 20) + [requirements] : string {1-02.items.[].system.requirements} (same value: ) + [target] : object {1-02.items.[].system.target} + value : string {1-02.items.[].system.target.value} (3 different values) + (x4) + enemies in the area (x4) + 1 object (cook, lift, or tidy only) (x4) + [time] : object {1-02.items.[].system.time} + value : string {1-02.items.[].system.time.value} (same value: 2) + [baseItem] : string {1-02.items.[].system.baseItem} (2 different values) + dart (x4) + shortsword (x4) + [bonusDamage] : object {1-02.items.[].system.bonusDamage} + value : integer {1-02.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-02.items.[].system.bulk} + value : float {1-02.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {1-02.items.[].system.equipped} + carryType : string {1-02.items.[].system.equipped.carryType} (2 different values) + worn (x9) + held (x2) + [handsHeld] : integer {1-02.items.[].system.equipped.handsHeld} (2 different values) + 0 (x6) + 1 (x2) + [invested] : mixed + [group] : string {1-02.items.[].system.group} (2 different values) + dart (x4) + sword (x4) + [hardness] : integer {1-02.items.[].system.hardness} (same value: 0) + [hp] : object {1-02.items.[].system.hp} + max : integer {1-02.items.[].system.hp.max} (same value: 0) + value : integer {1-02.items.[].system.hp.value} (same value: 0) + [material] : object {1-02.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-02.items.[].system.price} + value : object {1-02.items.[].system.price.value} + [cp] : integer {1-02.items.[].system.price.value.cp} (same value: 1) + [sp] : integer {1-02.items.[].system.price.value.sp} (same value: 9) + [gp] : integer {1-02.items.[].system.price.value.gp} (same value: 6) + [quantity] : integer {1-02.items.[].system.quantity} (2 different values) + 10 (x4) + 1 (x7) + [reload] : object {1-02.items.[].system.reload} + value : string {1-02.items.[].system.reload.value} (2 different values) + - (x4) + (x4) + [runes] : object {1-02.items.[].system.runes} + potency : integer {1-02.items.[].system.runes.potency} (same value: 0) + property : array<> {1-02.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {1-02.items.[].system.runes.striking} (same value: 0) + [size] : string {1-02.items.[].system.size} (same value: med) + [splashDamage] : object {1-02.items.[].system.splashDamage} + value : integer {1-02.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {1-02.items.[].system.usage} + value : string {1-02.items.[].system.usage.value} (same value: held-in-one-hand) + [uses] : object {1-02.items.[].system.uses} + autoDestroy : boolean {1-02.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-02.items.[].system.uses.max} (same value: 1) + value : integer {1-02.items.[].system.uses.value} (same value: 1) + [showSlotlessLevels] : object {1-02.items.[].system.showSlotlessLevels} + value : boolean {1-02.items.[].system.showSlotlessLevels.value} (same value: False) + type : string {1-02.items.[].type} (all different values) + [_stats] : object {1-02.items.[]._stats} + compendiumSource : string {1-02.items.[]._stats.compendiumSource} (7 different values) + Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C (x4) + Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx (x4) + Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC (x4) + Compendium.pf2e.equipment-srd.Item.Tt4Qw64fwrxhr5gT (x4) + Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x4) + Compendium.pf2e.equipment-srd.Item.ScclzFrjyB0YJlrb (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x4) + [flags] : object {1-02.items.[].flags} + pf2e : object {1-02.items.[].flags.pf2e} + linkedWeapon : string {1-02.items.[].flags.pf2e.linkedWeapon} (8 different values) + klBP9tiX1zZ9I2Kx (x1) + yMslPGw6XvTaK42Z (x1) + APCUaeUth5rf5REN (x1) + mKag626bCv87Iyyz (x1) + 5BocjA6rG31MrfjU (x1) + 6NikyAbgOET6bEOx (x1) + EQmCIrnZOpiQgUjp (x1) + cqmuyW9wZmRvQMBh (x1) + name : string {1-02.name} (all different values) + system : object {1-02.system} + abilities : object {1-02.system.abilities} + cha : object {1-02.system.abilities.cha} + mod : integer {1-02.system.abilities.cha.mod} (4 different values) + -2 (x1) + 0 (x3) + -1 (x1) + -4 (x1) + con : object {1-02.system.abilities.con} + mod : integer {1-02.system.abilities.con.mod} (3 different values) + 0 (x2) + 1 (x2) + 2 (x2) + dex : object {1-02.system.abilities.dex} + mod : integer {1-02.system.abilities.dex.mod} (2 different values) + 4 (x5) + 3 (x1) + int : object {1-02.system.abilities.int} + mod : integer {1-02.system.abilities.int.mod} (3 different values) + -5 (x2) + 0 (x1) + -1 (x3) + str : object {1-02.system.abilities.str} + mod : integer {1-02.system.abilities.str.mod} (3 different values) + -3 (x1) + -1 (x3) + 0 (x2) + wis : object {1-02.system.abilities.wis} + mod : integer {1-02.system.abilities.wis.mod} (2 different values) + 1 (x5) + 2 (x1) + attributes : object {1-02.system.attributes} + ac : object {1-02.system.attributes.ac} + details : string {1-02.system.attributes.ac.details} (same value: ) + value : integer {1-02.system.attributes.ac.value} (4 different values) + 18 (x2) + 16 (x2) + 20 (x1) + 15 (x1) + allSaves : object {1-02.system.attributes.allSaves} + value : string {1-02.system.attributes.allSaves.value} (same value: ) + hp : object {1-02.system.attributes.hp} + details : string {1-02.system.attributes.hp.details} (same value: ) + max : integer {1-02.system.attributes.hp.max} (5 different values) + 18 (x1) + 23 (x2) + 44 (x1) + 10 (x1) + 30 (x1) + temp : integer {1-02.system.attributes.hp.temp} (same value: 0) + value : integer {1-02.system.attributes.hp.value} (5 different values) + 18 (x1) + 23 (x2) + 44 (x1) + 10 (x1) + 30 (x1) + speed : object {1-02.system.attributes.speed} + otherSpeeds : array {1-02.system.attributes.speed.otherSpeeds} + Length: min=1 max=1 + Value type: object {1-02.system.attributes.speed.otherSpeeds.[]} + type : string {1-02.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x2) + climb (x4) + value : integer {1-02.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 30 (x2) + 20 (x4) + value : integer {1-02.system.attributes.speed.value} (2 different values) + 10 (x2) + 20 (x4) + weaknesses : array {1-02.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {1-02.system.attributes.weaknesses.[]} + type : string {1-02.system.attributes.weaknesses.[].type} (3 different values) + cold-iron (x4) + area-damage (x1) + splash-damage (x1) + value : integer {1-02.system.attributes.weaknesses.[].value} (2 different values) + 2 (x4) + 5 (x2) + immunities : array {1-02.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {1-02.system.attributes.immunities.[]} + type : string {1-02.system.attributes.immunities.[].type} (2 different values) + precision (x1) + swarm-mind (x1) + resistances : array {1-02.system.attributes.resistances} + Length: min=3 max=3 + Value type: object {1-02.system.attributes.resistances.[]} + type : string {1-02.system.attributes.resistances.[].type} (3 different values) + bludgeoning (x1) + piercing (x1) + slashing (x1) + value : integer {1-02.system.attributes.resistances.[].value} (2 different values) + 5 (x2) + 2 (x1) + details : object {1-02.system.details} + blurb : string {1-02.system.details.blurb} (same value: ) + languages : object {1-02.system.details.languages} + details : string {1-02.system.details.languages.details} (same value: ) + value : array {1-02.system.details.languages.value} + Length: min=0 max=1 + Value type: string {1-02.system.details.languages.value.[]} (same value: sakvroth) + level : object {1-02.system.details.level} + value : integer {1-02.system.details.level.value} (3 different values) + 1 (x3) + 3 (x2) + -1 (x1) + privateNotes : string {1-02.system.details.privateNotes} (same value: ) + publicNotes : string {1-02.system.details.publicNotes} (3 different values) + (x4) +

Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits' personalities, and they rarely rebel or rail out unless their rage hits a breaking point.

+
+

Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."

(x1) +

Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.

(x1) + publication : object {1-02.system.details.publication} + license : string {1-02.system.details.publication.license} (same value: OGL) + remaster : boolean {1-02.system.details.publication.remaster} (same value: False) + title : string {1-02.system.details.publication.title} (same value: Pathfinder Society Scenario #1-02: The Mosquito Witch) + initiative : object {1-02.system.initiative} + statistic : string {1-02.system.initiative.statistic} (same value: perception) + perception : object {1-02.system.perception} + details : string {1-02.system.perception.details} (same value: ) + mod : integer {1-02.system.perception.mod} (4 different values) + 8 (x1) + 6 (x2) + 9 (x2) + 4 (x1) + senses : array {1-02.system.perception.senses} + Length: min=2 max=2 + Value type: object {1-02.system.perception.senses.[]} + type : string {1-02.system.perception.senses.[].type} (2 different values) + darkvision (x6) + scent (x6) + [acuity] : string {1-02.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-02.system.perception.senses.[].range} (2 different values) + 60 (x2) + 30 (x4) + resources : object {1-02.system.resources} + [focus] : object {1-02.system.resources.focus} + max : integer {1-02.system.resources.focus.max} (same value: 1) + value : integer {1-02.system.resources.focus.value} (same value: 1) + saves : object {1-02.system.saves} + fortitude : object {1-02.system.saves.fortitude} + saveDetail : string {1-02.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-02.system.saves.fortitude.value} (3 different values) + 7 (x3) + 5 (x2) + 2 (x1) + reflex : object {1-02.system.saves.reflex} + saveDetail : string {1-02.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-02.system.saves.reflex.value} (3 different values) + 10 (x3) + 11 (x2) + 7 (x1) + will : object {1-02.system.saves.will} + saveDetail : string {1-02.system.saves.will.saveDetail} (same value: ) + value : integer {1-02.system.saves.will.value} (4 different values) + 5 (x1) + 6 (x3) + 9 (x1) + 4 (x1) + skills : object {1-02.system.skills} + acrobatics : object {1-02.system.skills.acrobatics} + base : integer {1-02.system.skills.acrobatics.base} (5 different values) + 8 (x1) + 7 (x2) + 11 (x1) + 5 (x1) + 9 (x1) + stealth : object {1-02.system.skills.stealth} + base : integer {1-02.system.skills.stealth.base} (5 different values) + 8 (x1) + 7 (x2) + 11 (x1) + 5 (x1) + 9 (x1) + [diplomacy] : object {1-02.system.skills.diplomacy} + base : integer {1-02.system.skills.diplomacy.base} (3 different values) + 4 (x2) + 6 (x1) + 1 (x1) + special : array {1-02.system.skills.diplomacy.special} + Length: min=1 max=1 + Value type: object {1-02.system.skills.diplomacy.special.[]} + base : integer {1-02.system.skills.diplomacy.special.[].base} (3 different values) + 10 (x2) + 12 (x1) + 7 (x1) + label : string {1-02.system.skills.diplomacy.special.[].label} (same value: vs. arthropods) + predicate : array {1-02.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-02.system.skills.diplomacy.special.[].predicate.[]} (same value: target:tag:arthropod) + [nature] : object {1-02.system.skills.nature} + base : integer {1-02.system.skills.nature.base} (3 different values) + 4 (x2) + 7 (x1) + 3 (x1) + [thievery] : object {1-02.system.skills.thievery} + base : integer {1-02.system.skills.thievery.base} (3 different values) + 7 (x2) + 11 (x1) + 5 (x1) + traits : object {1-02.system.traits} + rarity : string {1-02.system.traits.rarity} (3 different values) + uncommon (x3) + unique (x2) + common (x1) + size : object {1-02.system.traits.size} + value : string {1-02.system.traits.size.value} (3 different values) + tiny (x1) + sm (x4) + lg (x1) + value : array {1-02.system.traits.value} + Length: min=1 max=4 + Value type: string {1-02.system.traits.value.[]} (all different values) + type : string {1-02.type} (same value: npc) + [prototypeToken] : object {1-02.prototypeToken} + name : string {1-02.prototypeToken.name} (2 different values) + Gwibble (x2) + Mitflit (x1) \ No newline at end of file diff --git a/output/pf2e/packs/1-03.txt b/output/pf2e/packs/1-03.txt new file mode 100644 index 0000000..34ab9de --- /dev/null +++ b/output/pf2e/packs/1-03.txt @@ -0,0 +1,1039 @@ +1-03 +Different values: 14 +===================================== +object {1-03} + _id : string {1-03._id} (all different values) + folder : string {1-03.folder} (same value: 1ZmKKPMbMec5NHEF) + img : string {1-03.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x5) + systems/pf2e/icons/default-icons/npc.svg (x9) + items : array {1-03.items} + Length: min=1 max=26 + Value type: object {1-03.items.[]} + _id : string {1-03.items.[]._id} (106 different values) + img : string {1-03.items.[].img} (45 different values) + name : string {1-03.items.[].name} (64 different values) + sort : integer {1-03.items.[].sort} (26 different values) + system : object {1-03.items.[].system} + [actionType] : object {1-03.items.[].system.actionType} + value : string {1-03.items.[].system.actionType.value} (4 different values) + reaction (x8) + action (x7) + passive (x14) + free (x1) + [actions] : object {1-03.items.[].system.actions} + [value] : integer {1-03.items.[].system.actions.value} (2 different values) + 2 (x5) + 1 (x2) + [category] : string {1-03.items.[].system.category} (8 different values) + offensive (x11) + simple (x6) + light (x3) + ammo (x3) + defensive (x9) + martial (x2) + medium (x1) + interaction (x3) + description : object {1-03.items.[].system.description} + value : string {1-03.items.[].system.description.value} (60 different values) + publication : object {1-03.items.[].system.publication} + license : string {1-03.items.[].system.publication.license} (2 different values) + OGL (x109) + ORC (x2) + remaster : boolean {1-03.items.[].system.publication.remaster} (2 different values) + False (x109) + True (x2) + title : string {1-03.items.[].system.publication.title} (6 different values) + (x49) + Pathfinder Core Rulebook (x48) + Pathfinder Lost Omens Pathfinder Society Guide (x1) + Pathfinder Bestiary (x7) + Pathfinder Player Core (x2) + Pathfinder Bestiary 2 (x4) + rules : ###FoundryRulesObject### + [slug] : string {1-03.items.[].system.slug} (42 different values) + [traits] : object {1-03.items.[].system.traits} + rarity : string {1-03.items.[].system.traits.rarity} (2 different values) + common (x95) + uncommon (x4) + value : array {1-03.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {1-03.items.[].system.traits.value.[]} (41 different values) + [traditions] : array {1-03.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {1-03.items.[].system.traits.traditions.[]} (4 different values) + divine (x25) + primal (x13) + occult (x19) + arcane (x12) + [integrated] : mixed + [selected] : array<> {1-03.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [baseItem] : string {1-03.items.[].system.baseItem} (11 different values) + sling (x1) + staff (x1) + buckler (x1) + padded-armor (x1) + hand-crossbow (x2) + morningstar (x2) + studded-leather-armor (x2) + lance (x1) + longsword (x1) + steel-shield (x1) + chain-mail (x1) + [bulk] : object {1-03.items.[].system.bulk} + value : mixed + integer {1-03.items.[].system.bulk.value} (3 different values) + 0 (x3) + 1 (x7) + 2 (x2) + float {1-03.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {1-03.items.[].system.equipped} + carryType : string {1-03.items.[].system.equipped.carryType} (2 different values) + worn (x20) + held (x2) + [handsHeld] : integer {1-03.items.[].system.equipped.handsHeld} (2 different values) + 0 (x12) + 1 (x2) + [invested] : mixed + [inSlot] : boolean {1-03.items.[].system.equipped.inSlot} (same value: False) + [hardness] : integer {1-03.items.[].system.hardness} (3 different values) + 0 (x20) + 3 (x1) + 5 (x1) + [hp] : object {1-03.items.[].system.hp} + max : integer {1-03.items.[].system.hp.max} (3 different values) + 0 (x20) + 6 (x1) + 20 (x1) + value : integer {1-03.items.[].system.hp.value} (3 different values) + 0 (x20) + 6 (x1) + 20 (x1) + [level] : object {1-03.items.[].system.level} + value : integer {1-03.items.[].system.level.value} (3 different values) + 0 (x22) + 1 (x26) + 2 (x4) + [material] : object {1-03.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-03.items.[].system.price} + value : object {1-03.items.[].system.price.value} + [gp] : integer {1-03.items.[].system.price.value.gp} (4 different values) + 1 (x5) + 3 (x4) + 2 (x1) + 6 (x1) + [sp] : integer {1-03.items.[].system.price.value.sp} (3 different values) + 2 (x1) + 5 (x1) + 1 (x4) + [cp] : integer {1-03.items.[].system.price.value.cp} (same value: 1) + [per] : integer {1-03.items.[].system.price.per} (same value: 10) + [quantity] : integer {1-03.items.[].system.quantity} (3 different values) + 1 (x19) + 3 (x1) + 10 (x2) + [size] : string {1-03.items.[].system.size} (same value: med) + [usage] : object {1-03.items.[].system.usage} + value : string {1-03.items.[].system.usage.value} (2 different values) + held-in-one-hand (x14) + held-in-two-hands (x2) + [attack] : object {1-03.items.[].system.attack} + value : string {1-03.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-03.items.[].system.attackEffects} + value : array {1-03.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-03.items.[].system.attackEffects.value.[]} (3 different values) + giant-centipede-venom (x1) + grab (x1) + improved-push (x1) + [custom] : string {1-03.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {1-03.items.[].system.bonus} + value : integer {1-03.items.[].system.bonus.value} (8 different values) + 9 (x1) + 6 (x1) + 0 (x8) + 7 (x6) + 8 (x2) + 10 (x2) + 14 (x3) + 12 (x2) + [damageRolls] : object {1-03.items.[].system.damageRolls} + [osdj2rd12ng2oihmiplu] : object {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu} + damage : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damage} (same value: 1d6+3) + damageType : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damageType} (same value: bludgeoning) + [i28pzph4jgh3a034vmwx] : object {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx} + damage : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: 1d4-1) + damageType : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: piercing) + [rbx1rl6hsalxhill] : object {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill} + damage : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damage} (same value: 1d4 + 2) + damageType : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damageType} (same value: bludgeoning) + [0o73a24eeraauv3q] : object {1-03.items.[].system.damageRolls.0o73a24eeraauv3q} + damage : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damage} (same value: 1d6 + 2) + damageType : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damageType} (same value: piercing) + [3nkcjmfacoje63p14xcd] : object {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd} + damage : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damage} (same value: 1d6+2) + damageType : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damageType} (same value: bludgeoning) + [y1r4mpag35m90omyuzrm] : object {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm} + damage : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damage} (same value: 1d8) + damageType : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damageType} (same value: piercing) + [e80mec5d0aewodvx0a18] : object {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18} + damage : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damage} (same value: 1d6+4) + damageType : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damageType} (same value: bludgeoning) + [zh358re5jt4vqeimcie7] : object {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7} + damage : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damage} (same value: 1d8+2) + damageType : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damageType} (same value: piercing) + [261q3ldc60ibu32lrcnn] : object {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn} + damage : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damage} (same value: 1d8+8) + damageType : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damageType} (same value: slashing) + [4fctl700eyc6pg6t998y] : object {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y} + damage : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damage} (same value: 1d6+8) + damageType : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damageType} (same value: slashing) + [0x8zn7bag7jhup54ad03] : object {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03} + damage : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damage} (same value: 1d8+8) + damageType : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damageType} (same value: piercing) + [hxu5ye04yctunti37mtg] : object {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg} + damage : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damage} (same value: 1d8+4) + damageType : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damageType} (same value: slashing) + [2hxpeio0rjvlzha73sjb] : object {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb} + damage : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damage} (same value: 1d4+4) + damageType : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damageType} (same value: bludgeoning) + [ccvi95u44l425e2osjay] : object {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay} + damage : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3) + damageType : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning) + [t969yxbnjd9b5uj29zj8] : object {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8} + damage : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3) + damageType : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing) + [rpmd3vyohaqf7yf7dfts] : object {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts} + damage : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damage} (same value: 1d12+7) + damageType : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damageType} (same value: slashing) + wjg6sw0n6mr9q4iy77hs : object {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs} + damage : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damage} (same value: 1d8+7) + damageType : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damageType} (same value: bludgeoning) + [weaponType] : object {1-03.items.[].system.weaponType} + value : string {1-03.items.[].system.weaponType.value} (2 different values) + melee (x14) + ranged (x3) + [autoHeightenLevel] : object {1-03.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-03.items.[].system.prepared} + flexible : boolean {1-03.items.[].system.prepared.flexible} (same value: False) + value : string {1-03.items.[].system.prepared.value} (2 different values) + prepared (x3) + focus (x3) + [proficiency] : object {1-03.items.[].system.proficiency} + value : integer {1-03.items.[].system.proficiency.value} (same value: 0) + [slots] : object {1-03.items.[].system.slots} + [slot0] : object {1-03.items.[].system.slots.slot0} + max : integer {1-03.items.[].system.slots.slot0.max} (2 different values) + 4 (x1) + 5 (x2) + prepared : array {1-03.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {1-03.items.[].system.slots.slot0.prepared.[]} + id : string {1-03.items.[].system.slots.slot0.prepared.[].id} (all different values) + [slot1] : object {1-03.items.[].system.slots.slot1} + max : integer {1-03.items.[].system.slots.slot1.max} (4 different values) + 2 (x2) + 1 (x1) + 6 (x1) + 3 (x1) + [prepared] : array {1-03.items.[].system.slots.slot1.prepared} + Length: min=2 max=6 + Value type: object {1-03.items.[].system.slots.slot1.prepared.[]} + id : string {1-03.items.[].system.slots.slot1.prepared.[].id} (8 different values) + lyRRgZRLFycoxvcK (x2) + Iljg64Dg2KKivxJo (x1) + lpFOjNMhRyNTSf3S (x1) + 7YWUSmCWS7j9UfOU (x3) + RCOZCDi2vrFKcTsu (x1) + YQ0Z4taxhNlIPr4R (x1) + wjBGr7RJf86eslaS (x1) + S1SOgFirSERP9SKW (x1) + [value] : integer {1-03.items.[].system.slots.slot1.value} (2 different values) + 1 (x1) + 2 (x1) + slot2 : object {1-03.items.[].system.slots.slot2} + max : integer {1-03.items.[].system.slots.slot2.max} (2 different values) + 7 (x1) + 1 (x1) + [prepared] : array {1-03.items.[].system.slots.slot2.prepared} + Length: min=7 max=7 + Value type: object {1-03.items.[].system.slots.slot2.prepared.[]} + id : string {1-03.items.[].system.slots.slot2.prepared.[].id} (4 different values) + nv4MhpQv0DfWG6SF (x1) + OdTPiuXNUxMkHdXr (x4) + 5NMlE6GdZq82c1jQ (x1) + P6E2c6CQWqVt6z7B (x1) + value : integer {1-03.items.[].system.slots.slot2.value} (same value: 1) + [spelldc] : object {1-03.items.[].system.spelldc} + dc : integer {1-03.items.[].system.spelldc.dc} (3 different values) + 16 (x2) + 20 (x2) + 22 (x2) + mod : integer {1-03.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-03.items.[].system.spelldc.value} (3 different values) + 6 (x2) + 10 (x2) + 12 (x2) + [tradition] : object {1-03.items.[].system.tradition} + value : string {1-03.items.[].system.tradition.value} (2 different values) + primal (x2) + divine (x4) + [area] : object {1-03.items.[].system.area} + type : string {1-03.items.[].system.area.type} (2 different values) + emanation (x2) + burst (x1) + value : integer {1-03.items.[].system.area.value} (2 different values) + 5 (x2) + 20 (x1) + [cost] : object {1-03.items.[].system.cost} + value : string {1-03.items.[].system.cost.value} (2 different values) + (x29) + black onyx, see Table 7-1 (x1) + [counteraction] : boolean {1-03.items.[].system.counteraction} (2 different values) + False (x28) + True (x2) + [damage] : object {1-03.items.[].system.damage} + [0] : object {1-03.items.[].system.damage.0} + [applyMod] : boolean {1-03.items.[].system.damage.0.applyMod} (2 different values) + False (x8) + True (x4) + [category] : mixed + formula : string {1-03.items.[].system.damage.0.formula} (7 different values) + 2d6 (x1) + 1d8 (x4) + 2d4 (x3) + 1d4 (x2) + 0 (x2) + 1d6 (x2) + 2d8 (x1) + kinds : array {1-03.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {1-03.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x14) + healing (x4) + materials : array<> {1-03.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-03.items.[].system.damage.0.type} (7 different values) + vitality (x2) + untyped (x1) + fire (x1) + void (x6) + mental (x2) + spirit (x2) + force (x1) + [damageType] : string {1-03.items.[].system.damage.damageType} (3 different values) + bludgeoning (x4) + piercing (x3) + slashing (x1) + [dice] : integer {1-03.items.[].system.damage.dice} (same value: 1) + [die] : string {1-03.items.[].system.damage.die} (3 different values) + d6 (x5) + d4 (x1) + d8 (x2) + [defense] : object {1-03.items.[].system.defense} + save : object {1-03.items.[].system.defense.save} + basic : boolean {1-03.items.[].system.defense.save.basic} (2 different values) + True (x8) + False (x8) + statistic : string {1-03.items.[].system.defense.save.statistic} (2 different values) + fortitude (x10) + will (x6) + [duration] : object {1-03.items.[].system.duration} + [sustained] : boolean {1-03.items.[].system.duration.sustained} (2 different values) + False (x29) + True (x1) + value : mixed + string {1-03.items.[].system.duration.value} (7 different values) + (x16) + until the next time you make your daily preparations (x1) + 1 minute (x6) + 1 round (x2) + varies (x2) + until the start of your next turn (x2) + 10 minutes (x1) + integer {1-03.items.[].system.duration.value} (same value: 0) + [heightening] : object {1-03.items.[].system.heightening} + [damage] : object {1-03.items.[].system.heightening.damage} + 0 : string {1-03.items.[].system.heightening.damage.0} (3 different values) + 1d6 (x5) + 1d8 (x5) + 1d4 (x5) + [interval] : integer {1-03.items.[].system.heightening.interval} (2 different values) + 1 (x12) + 2 (x3) + type : string {1-03.items.[].system.heightening.type} (2 different values) + interval (x15) + fixed (x3) + [levels] : object {1-03.items.[].system.heightening.levels} + [3] : object {1-03.items.[].system.heightening.levels.3} + target : object {1-03.items.[].system.heightening.levels.3.target} + value : string {1-03.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + [4] : object {1-03.items.[].system.heightening.levels.4} + target : object {1-03.items.[].system.heightening.levels.4.target} + value : string {1-03.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) + [7] : object {1-03.items.[].system.heightening.levels.7} + target : object {1-03.items.[].system.heightening.levels.7.target} + value : string {1-03.items.[].system.heightening.levels.7.target.value} (same value: 5 creatures) + [location] : object {1-03.items.[].system.location} + [value] : string {1-03.items.[].system.location.value} (6 different values) + f3K4VCtbkUsRIOYB (x5) + OKEo9ZNQfwGVsUKX (x1) + ObVdwEgZ9FtIUaGE (x9) + dWI9BmpsvP2p3FNA (x1) + iGRqoI0e0B5Kuffj (x12) + akl4eBnN2Tcx1zlr (x1) + [range] : mixed + object {1-03.items.[].system.range} + value : string {1-03.items.[].system.range.value} (7 different values) + 30 feet (x10) + varies (x4) + (x5) + touch (x6) + 60 feet (x2) + 10 feet (x1) + 120 feet (x2) + integer {1-03.items.[].system.range} (2 different values) + 50 (x1) + 60 (x2) + [requirements] : string {1-03.items.[].system.requirements} (same value: ) + [target] : object {1-03.items.[].system.target} + value : string {1-03.items.[].system.target.value} (11 different values) + 1 undead creature (x1) + 1 willing living creature or 1 undead (x1) + 1 willing living animal creature (x1) + (x5) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 creature (x12) + enemies in the area (x2) + 1 living or undead creature (x2) + 1 living creature or 1 willing undead creature (x2) + 1 living creature (x2) + 1 dead creature (x1) + [time] : object {1-03.items.[].system.time} + value : string {1-03.items.[].system.time.value} (6 different values) + 2 (x20) + 1 to 3 (x3) + 1 to 2 (x1) + 1 (x4) + 1 day (x1) + 3 (x1) + [overlays] : object {1-03.items.[].system.overlays} + [37gy7l19tik74o4s] : object {1-03.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {1-03.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {1-03.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {1-03.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {1-03.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {1-03.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [4gyp3qlsv5ywdyjq] : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {1-03.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [bonusDamage] : object {1-03.items.[].system.bonusDamage} + value : integer {1-03.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {1-03.items.[].system.group} (7 different values) + sling (x1) + club (x3) + crossbow (x2) + leather (x2) + spear (x1) + sword (x1) + chain (x1) + [reload] : object {1-03.items.[].system.reload} + value : string {1-03.items.[].system.reload.value} (2 different values) + 1 (x3) + (x5) + [runes] : object {1-03.items.[].system.runes} + [potency] : integer {1-03.items.[].system.runes.potency} (same value: 0) + [property] : array<> {1-03.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-03.items.[].system.runes.striking} (same value: 0) + [reinforcing] : integer {1-03.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {1-03.items.[].system.runes.resilient} (same value: 0) + [splashDamage] : object {1-03.items.[].system.splashDamage} + value : integer {1-03.items.[].system.splashDamage.value} (same value: 0) + [acBonus] : integer {1-03.items.[].system.acBonus} (3 different values) + 1 (x2) + 2 (x3) + 4 (x1) + [speedPenalty] : integer {1-03.items.[].system.speedPenalty} (2 different values) + 0 (x5) + -5 (x1) + [checkPenalty] : integer {1-03.items.[].system.checkPenalty} (3 different values) + 0 (x1) + -1 (x2) + -2 (x1) + [dexCap] : integer {1-03.items.[].system.dexCap} (2 different values) + 3 (x3) + 1 (x1) + [strength] : integer {1-03.items.[].system.strength} (3 different values) + 0 (x1) + 1 (x2) + 3 (x1) + [stackGroup] : string {1-03.items.[].system.stackGroup} (2 different values) + slingBullets (x1) + bolts (x2) + [uses] : object {1-03.items.[].system.uses} + autoDestroy : boolean {1-03.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-03.items.[].system.uses.max} (same value: 1) + value : integer {1-03.items.[].system.uses.value} (same value: 1) + [mod] : object {1-03.items.[].system.mod} + value : integer {1-03.items.[].system.mod.value} (3 different values) + 4 (x1) + 6 (x1) + 8 (x1) + [proficient] : object {1-03.items.[].system.proficient} + value : integer {1-03.items.[].system.proficient.value} (same value: 0) + [ritual] : object {1-03.items.[].system.ritual} + primary : object {1-03.items.[].system.ritual.primary} + check : string {1-03.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert)) + secondary : object {1-03.items.[].system.ritual.secondary} + casters : integer {1-03.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {1-03.items.[].system.ritual.secondary.checks} (same value: Religion) + [overrides] : array<> {1-03.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {1-03.items.[].system.references} + children : array<> {1-03.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {1-03.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {1-03.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {1-03.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {1-03.items.[].system.value} + isValued : boolean {1-03.items.[].system.value.isValued} (same value: True) + value : integer {1-03.items.[].system.value.value} (same value: 1) + type : string {1-03.items.[].type} (11 different values) + action (x30) + equipment (x5) + melee (x17) + spellcastingEntry (x6) + spell (x30) + weapon (x8) + shield (x2) + armor (x4) + consumable (x3) + lore (x3) + condition (x3) + [_stats] : object {1-03.items.[]._stats} + compendiumSource : string {1-03.items.[]._stats.compendiumSource} (42 different values) + [flags] : object {1-03.items.[].flags} + pf2e : object {1-03.items.[].flags.pf2e} + linkedWeapon : string {1-03.items.[].flags.pf2e.linkedWeapon} (8 different values) + wmnGT7vnrBjphjyU (x1) + LzAvrJP9UpzwiolY (x1) + ckdkvXHbCkyLGBDC (x1) + MUnKC2JpitwrdffW (x1) + p9FAC9E44eWT3F3U (x1) + gyLqRyPMHJU1tRkT (x1) + 2ogoZzTpOLPjN7q6 (x1) + VWGoxTsgO7kgImX3 (x1) + name : string {1-03.name} (all different values) + [prototypeToken] : object {1-03.prototypeToken} + name : string {1-03.prototypeToken.name} (5 different values) + Collapsing Ceiling (x2) + Giant Centipede (x1) + Moldy Foodstuffs (x2) + Ralthiss (x2) + Zombie Shambler (x1) + system : object {1-03.system} + attributes : object {1-03.system.attributes} + ac : object {1-03.system.attributes.ac} + value : integer {1-03.system.attributes.ac.value} (8 different values) + 10 (x3) + 18 (x2) + 15 (x1) + 16 (x3) + 21 (x2) + 13 (x1) + 12 (x1) + 17 (x1) + [details] : string {1-03.system.attributes.ac.details} (3 different values) + (x7) + (17 with shield raised) (x1) + (23 with shield raised) (x1) + [emitsSound] : string {1-03.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {1-03.system.attributes.hardness} (2 different values) + 5 (x3) + 0 (x2) + [hasHealth] : boolean {1-03.system.attributes.hasHealth} (same value: True) + hp : object {1-03.system.attributes.hp} + details : string {1-03.system.attributes.hp.details} (2 different values) + (x10) + void healing (x4) + max : integer {1-03.system.attributes.hp.max} (9 different values) + 1 (x2) + 10 (x1) + 24 (x4) + 8 (x1) + 27 (x1) + 48 (x1) + 50 (x2) + 20 (x1) + 85 (x1) + temp : integer {1-03.system.attributes.hp.temp} (same value: 0) + [tempmax] : integer {1-03.system.attributes.hp.tempmax} (same value: 0) + value : integer {1-03.system.attributes.hp.value} (9 different values) + 1 (x2) + 10 (x1) + 24 (x4) + 7 (x1) + 27 (x1) + 48 (x1) + 50 (x2) + 20 (x1) + 85 (x1) + [immunities] : array {1-03.system.attributes.immunities} + Length: min=2 max=5 + Value type: object {1-03.system.attributes.immunities.[]} + type : string {1-03.system.attributes.immunities.[].type} (7 different values) + critical-hits (x5) + precision (x5) + death-effects (x4) + disease (x4) + paralyzed (x4) + poison (x4) + unconscious (x4) + [stealth] : object {1-03.system.attributes.stealth} + details : string {1-03.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {1-03.system.attributes.stealth.value} (5 different values) + 7 (x1) + 10 (x1) + 20 (x1) + 23 (x1) + 15 (x1) + [allSaves] : object {1-03.system.attributes.allSaves} + value : string {1-03.system.attributes.allSaves.value} (same value: ) + [speed] : object {1-03.system.attributes.speed} + otherSpeeds : array {1-03.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-03.system.attributes.speed.otherSpeeds.[]} + type : string {1-03.system.attributes.speed.otherSpeeds.[].type} (same value: climb) + value : integer {1-03.system.attributes.speed.otherSpeeds.[].value} (same value: 30) + value : integer {1-03.system.attributes.speed.value} (4 different values) + 35 (x1) + 30 (x1) + 25 (x5) + 40 (x2) + [resistances] : array {1-03.system.attributes.resistances} + Length: min=5 max=5 + Value type: object {1-03.system.attributes.resistances.[]} + type : string {1-03.system.attributes.resistances.[].type} (5 different values) + cold (x1) + electricity (x1) + fire (x1) + piercing (x1) + slashing (x1) + value : integer {1-03.system.attributes.resistances.[].value} (same value: 5) + weaknesses : array {1-03.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {1-03.system.attributes.weaknesses.[]} + type : string {1-03.system.attributes.weaknesses.[].type} (2 different values) + vitality (x3) + slashing (x3) + value : integer {1-03.system.attributes.weaknesses.[].value} (2 different values) + 10 (x4) + 5 (x2) + [creatureType] : string {1-03.system.creatureType} (same value: ) + [customModifiers] : object {1-03.system.customModifiers} + details : object {1-03.system.details} + [description] : string {1-03.system.details.description} (3 different values) +

The damaged ceiling is the only thing stopping the centipedes lairing above from falling through.

(x2) +

A mold cloud puffs from spoiled spilled food.

(x2) +

The floorboards here are rotting and soft, giving way and dropping anyone above into the hole below.

(x1) + [disable] : string {1-03.system.details.disable} (5 different values) +

@Check[crafting|dc:19] (trained) to reinforce the ceiling with boards from the broken door.

(x1) +

@Check[crafting|dc:22] (trained) to reinforce the ceiling with boards from the broken door.

(x1) +

@Check[survival|dc:14|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.

(x1) +

@Check[survival|dc:16|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.

(x1) +

@Check[crafting|dc:16|name:Reinforce Compromised Floorboards] (trained) to reinforce the compromised floorboards.

(x1) + [isComplex] : boolean {1-03.system.details.isComplex} (same value: False) + level : object {1-03.system.details.level} + value : integer {1-03.system.details.level.value} (6 different values) + 1 (x4) + 3 (x3) + -1 (x2) + 4 (x3) + 2 (x1) + 0 (x1) + publication : object {1-03.system.details.publication} + license : string {1-03.system.details.publication.license} (same value: OGL) + remaster : boolean {1-03.system.details.publication.remaster} (same value: False) + title : string {1-03.system.details.publication.title} (same value: Pathfinder Society Scenario #1-03: Escaping the Grave) + [reset] : string {1-03.system.details.reset} (same value: ) + [routine] : string {1-03.system.details.routine} (same value: ) + [blurb] : string {1-03.system.details.blurb} (4 different values) + Special: Mount (x1) + (x5) + Male half-orc druid (x1) + Male human cultist (x2) + [languages] : object {1-03.system.details.languages} + details : string {1-03.system.details.languages.details} (same value: ) + value : array {1-03.system.details.languages.value} + Length: min=0 max=4 + Value type: string {1-03.system.details.languages.value.[]} (6 different values) + common (x4) + kelish (x1) + orcish (x1) + wildsong (x1) + necril (x3) + varisian (x2) + [privateNotes] : string {1-03.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-03.system.details.publicNotes} (3 different values) + (x7) +

Most giant centipedes nest in small groups but hunt alone when they seek out food. Attempts to domesticate giant centipedes for use as guardians or pets generally end poorly, but some tribes of goblins, kobolds, and mitflits have developed effective methods of utilizing these vermin as guardians. Other tribes and some humanoid societies roast and eat centipedes, often with pungent peppers as a savory delicacy, although care must be taken in preparing the meal to avoid tainting the flesh with the creature's venom.

+
+

Hunters and scavengers that live amid dung and detritus, centipedes are a relatively common and often reviled threat faced by adventurers. Scurrying about with surprising speed on the scores of legs attached to their long, segmented bodies, centipedes strike with poisoned mandibles to slow and torment their prey with a vicious toxin before they settle down to feed in slow and disgusting leisure.

(x1) +

A zombie shambler is a slow-moving horror dangerous in larger groups.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) + saves : object {1-03.system.saves} + fortitude : object {1-03.system.saves.fortitude} + saveDetail : string {1-03.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-03.system.saves.fortitude.value} (7 different values) + 1 (x3) + 8 (x1) + 7 (x2) + 6 (x3) + 10 (x3) + 9 (x1) + 12 (x1) + reflex : object {1-03.system.saves.reflex} + saveDetail : string {1-03.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-03.system.saves.reflex.value} (9 different values) + 1 (x3) + 7 (x1) + 6 (x2) + 5 (x2) + 2 (x2) + 8 (x1) + 12 (x1) + 3 (x1) + 0 (x1) + will : object {1-03.system.saves.will} + saveDetail : string {1-03.system.saves.will.saveDetail} (same value: ) + value : integer {1-03.system.saves.will.value} (7 different values) + 0 (x5) + 6 (x1) + 2 (x2) + 8 (x3) + 10 (x1) + 14 (x1) + 4 (x1) + [statusEffects] : array<> {1-03.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {1-03.system.traits} + rarity : string {1-03.system.traits.rarity} (3 different values) + common (x8) + unique (x3) + uncommon (x3) + size : object {1-03.system.traits.size} + value : string {1-03.system.traits.size.value} (2 different values) + med (x10) + lg (x4) + value : array {1-03.system.traits.value} + Length: min=1 max=5 + Value type: string {1-03.system.traits.value.[]} (15 different values) + mechanical (x3) + trap (x2) + animal (x2) + good (x2) + human (x3) + humanoid (x3) + orc (x1) + environmental (x2) + evil (x5) + lawful (x1) + skeleton (x1) + undead (x2) + unholy (x2) + mindless (x3) + zombie (x3) + [abilities] : object {1-03.system.abilities} + cha : object {1-03.system.abilities.cha} + mod : integer {1-03.system.abilities.cha.mod} (6 different values) + 0 (x3) + -4 (x1) + 2 (x1) + 3 (x1) + 1 (x1) + -2 (x2) + con : object {1-03.system.abilities.con} + mod : integer {1-03.system.abilities.con.mod} (4 different values) + 2 (x4) + 1 (x3) + 3 (x1) + 4 (x1) + dex : object {1-03.system.abilities.dex} + mod : integer {1-03.system.abilities.dex.mod} (5 different values) + 2 (x4) + 3 (x1) + 4 (x1) + -2 (x2) + -3 (x1) + int : object {1-03.system.abilities.int} + mod : integer {1-03.system.abilities.int.mod} (5 different values) + -4 (x1) + -5 (x3) + 1 (x1) + 0 (x3) + -1 (x1) + str : object {1-03.system.abilities.str} + mod : integer {1-03.system.abilities.str.mod} (5 different values) + 3 (x2) + -1 (x1) + 2 (x3) + 5 (x2) + 4 (x1) + wis : object {1-03.system.abilities.wis} + mod : integer {1-03.system.abilities.wis.mod} (5 different values) + 1 (x3) + 3 (x1) + 4 (x2) + 2 (x1) + 0 (x2) + [initiative] : object {1-03.system.initiative} + statistic : string {1-03.system.initiative.statistic} (same value: perception) + [perception] : object {1-03.system.perception} + details : string {1-03.system.perception.details} (same value: ) + mod : integer {1-03.system.perception.mod} (8 different values) + 5 (x1) + 6 (x2) + 8 (x1) + 10 (x1) + 12 (x1) + 11 (x1) + 3 (x1) + 0 (x1) + senses : array {1-03.system.perception.senses} + Length: min=0 max=2 + Value type: object {1-03.system.perception.senses.[]} + type : string {1-03.system.perception.senses.[].type} (3 different values) + low-light-vision (x1) + scent (x1) + darkvision (x7) + [acuity] : string {1-03.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-03.system.perception.senses.[].range} (same value: 30) + [resources] : object {1-03.system.resources} + [focus] : object {1-03.system.resources.focus} + max : integer {1-03.system.resources.focus.max} (same value: 1) + value : integer {1-03.system.resources.focus.value} (same value: 1) + [skills] : object {1-03.system.skills} + [acrobatics] : object {1-03.system.skills.acrobatics} + base : integer {1-03.system.skills.acrobatics.base} (2 different values) + 6 (x2) + 12 (x1) + [athletics] : object {1-03.system.skills.athletics} + base : integer {1-03.system.skills.athletics.base} (5 different values) + 7 (x2) + 2 (x1) + 5 (x2) + 12 (x1) + 11 (x1) + [survival] : object {1-03.system.skills.survival} + base : integer {1-03.system.skills.survival.base} (2 different values) + 5 (x1) + 6 (x1) + [stealth] : object {1-03.system.skills.stealth} + base : integer {1-03.system.skills.stealth.base} (same value: 6) + [medicine] : object {1-03.system.skills.medicine} + base : integer {1-03.system.skills.medicine.base} (same value: 6) + [nature] : object {1-03.system.skills.nature} + base : integer {1-03.system.skills.nature.base} (3 different values) + 6 (x1) + 8 (x1) + 10 (x1) + [arcana] : object {1-03.system.skills.arcana} + base : integer {1-03.system.skills.arcana.base} (2 different values) + 4 (x1) + 6 (x1) + [deception] : object {1-03.system.skills.deception} + base : integer {1-03.system.skills.deception.base} (2 different values) + 6 (x1) + 9 (x1) + [intimidation] : object {1-03.system.skills.intimidation} + base : integer {1-03.system.skills.intimidation.base} (3 different values) + 6 (x1) + 9 (x1) + 10 (x1) + [religion] : object {1-03.system.skills.religion} + base : integer {1-03.system.skills.religion.base} (2 different values) + 10 (x1) + 12 (x1) + [spellcasting] : object {1-03.system.spellcasting} + rituals : object {1-03.system.spellcasting.rituals} + dc : integer {1-03.system.spellcasting.rituals.dc} (same value: 22) + type : string {1-03.type} (2 different values) + hazard (x5) + npc (x9) \ No newline at end of file diff --git a/output/pf2e/packs/1-04.txt b/output/pf2e/packs/1-04.txt new file mode 100644 index 0000000..2f98f69 --- /dev/null +++ b/output/pf2e/packs/1-04.txt @@ -0,0 +1,807 @@ +1-04 +Different values: 16 +===================================== +object {1-04} + _id : string {1-04._id} (all different values) + folder : string {1-04.folder} (same value: 8PxU1ciUU6TqCPIt) + img : string {1-04.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x12) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {1-04.items} + Length: min=1 max=21 + Value type: object {1-04.items.[]} + _id : string {1-04.items.[]._id} (94 different values) + img : string {1-04.items.[].img} (33 different values) + name : string {1-04.items.[].name} (46 different values) + sort : integer {1-04.items.[].sort} (22 different values) + system : object {1-04.items.[].system} + [attack] : object {1-04.items.[].system.attack} + value : string {1-04.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-04.items.[].system.attackEffects} + value : array {1-04.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {1-04.items.[].system.attackEffects.value.[]} (2 different values) + grab (x2) + reefclaw-venom (x1) + [custom] : string {1-04.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {1-04.items.[].system.bonus} + value : integer {1-04.items.[].system.bonus.value} (9 different values) + 6 (x4) + 8 (x2) + 12 (x2) + 0 (x7) + 3 (x1) + 5 (x1) + 7 (x2) + 9 (x2) + 11 (x1) + [damageRolls] : object {1-04.items.[].system.damageRolls} + [xie8axk4tsrnr2qv89lb] : object {1-04.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb} + damage : string {1-04.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb.damage} (same value: 1d6+2) + damageType : string {1-04.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb.damageType} (same value: bludgeoning) + [z758dberxdigmqvia5m1] : object {1-04.items.[].system.damageRolls.z758dberxdigmqvia5m1} + damage : string {1-04.items.[].system.damageRolls.z758dberxdigmqvia5m1.damage} (same value: 1d6+2) + damageType : string {1-04.items.[].system.damageRolls.z758dberxdigmqvia5m1.damageType} (same value: bludgeoning) + [yhmslwsjnsuxpy7spmu2] : object {1-04.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2} + damage : string {1-04.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2.damage} (2 different values) + 2d8+5 (x1) + 1d4 (x1) + damageType : string {1-04.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2.damageType} (same value: piercing) + [hvx4aslbwpjcvooky7d1] : object {1-04.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1} + damage : string {1-04.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1.damage} (2 different values) + 1d10+5 (x1) + 1d4 (x1) + damageType : string {1-04.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1.damageType} (same value: slashing) + [uaetb4f56ssf7mrc] : object {1-04.items.[].system.damageRolls.uaetb4f56ssf7mrc} + damage : string {1-04.items.[].system.damageRolls.uaetb4f56ssf7mrc.damage} (same value: 1d6) + damageType : string {1-04.items.[].system.damageRolls.uaetb4f56ssf7mrc.damageType} (same value: bludgeoning) + [gl25u5i6rcm9kt9l] : object {1-04.items.[].system.damageRolls.gl25u5i6rcm9kt9l} + damage : string {1-04.items.[].system.damageRolls.gl25u5i6rcm9kt9l.damage} (same value: 1d10) + damageType : string {1-04.items.[].system.damageRolls.gl25u5i6rcm9kt9l.damageType} (same value: bludgeoning) + [anx3kwwgatk0d5uchqe8] : object {1-04.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8} + damage : string {1-04.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8.damage} (same value: 1d6) + damageType : string {1-04.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8.damageType} (same value: bludgeoning) + [o3aiq04p4mn1r5a8du1q] : object {1-04.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q} + damage : string {1-04.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q.damage} (same value: 1d10) + damageType : string {1-04.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q.damageType} (same value: bludgeoning) + [odd3yybk2rhtjni9proc] : object {1-04.items.[].system.damageRolls.odd3yybk2rhtjni9proc} + damage : string {1-04.items.[].system.damageRolls.odd3yybk2rhtjni9proc.damage} (same value: 1d6-1) + damageType : string {1-04.items.[].system.damageRolls.odd3yybk2rhtjni9proc.damageType} (same value: slashing) + [t97yyq0tipqqigqcnz3o] : object {1-04.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o} + damage : string {1-04.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o.damage} (same value: 1d10+2) + damageType : string {1-04.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o.damageType} (same value: bludgeoning) + [n8vq2ulobthd0lkj] : object {1-04.items.[].system.damageRolls.n8vq2ulobthd0lkj} + damage : string {1-04.items.[].system.damageRolls.n8vq2ulobthd0lkj.damage} (same value: 1d6+2) + damageType : string {1-04.items.[].system.damageRolls.n8vq2ulobthd0lkj.damageType} (same value: bludgeoning) + [om6y4uvl6ynziba9gpk4] : object {1-04.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4} + damage : string {1-04.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4.damage} (same value: 1d10+2) + damageType : string {1-04.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4.damageType} (same value: bludgeoning) + 9wievn3d9xo5xfnv : object {1-04.items.[].system.damageRolls.9wievn3d9xo5xfnv} + damage : string {1-04.items.[].system.damageRolls.9wievn3d9xo5xfnv.damage} (same value: 1d6 + 2) + damageType : string {1-04.items.[].system.damageRolls.9wievn3d9xo5xfnv.damageType} (same value: bludgeoning) + description : object {1-04.items.[].system.description} + value : string {1-04.items.[].system.description.value} (46 different values) + publication : object {1-04.items.[].system.publication} + license : string {1-04.items.[].system.publication.license} (2 different values) + OGL (x100) + ORC (x1) + remaster : boolean {1-04.items.[].system.publication.remaster} (2 different values) + False (x100) + True (x1) + title : string {1-04.items.[].system.publication.title} (4 different values) + (x42) + Pathfinder Bestiary (x2) + Pathfinder Core Rulebook (x56) + Pathfinder Player Core (x1) + rules : ###FoundryRulesObject### + [slug] : string {1-04.items.[].system.slug} (27 different values) + [traits] : object {1-04.items.[].system.traits} + rarity : string {1-04.items.[].system.traits.rarity} (2 different values) + common (x89) + uncommon (x5) + value : array {1-04.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {1-04.items.[].system.traits.value.[]} (37 different values) + [selected] : object {1-04.items.[].system.traits.selected} + [traditions] : array {1-04.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {1-04.items.[].system.traits.traditions.[]} (4 different values) + arcane (x20) + occult (x14) + primal (x31) + divine (x12) + [weaponType] : object {1-04.items.[].system.weaponType} + value : string {1-04.items.[].system.weaponType.value} (2 different values) + melee (x14) + ranged (x1) + [actionType] : object {1-04.items.[].system.actionType} + value : string {1-04.items.[].system.actionType.value} (4 different values) + action (x10) + reaction (x5) + free (x2) + passive (x5) + [actions] : object {1-04.items.[].system.actions} + [value] : integer {1-04.items.[].system.actions.value} (2 different values) + 1 (x5) + 2 (x5) + [category] : string {1-04.items.[].system.category} (9 different values) + offensive (x16) + martial (x3) + simple (x4) + light (x4) + elixir (x1) + ammo (x2) + interaction (x1) + defensive (x1) + scroll (x2) + [autoHeightenLevel] : object {1-04.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-04.items.[].system.prepared} + flexible : boolean {1-04.items.[].system.prepared.flexible} (same value: False) + value : string {1-04.items.[].system.prepared.value} (2 different values) + prepared (x4) + focus (x3) + [proficiency] : object {1-04.items.[].system.proficiency} + value : integer {1-04.items.[].system.proficiency.value} (same value: 0) + [slots] : object {1-04.items.[].system.slots} + [slot0] : object {1-04.items.[].system.slots.slot0} + max : integer {1-04.items.[].system.slots.slot0.max} (same value: 4) + prepared : array {1-04.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {1-04.items.[].system.slots.slot0.prepared.[]} + id : string {1-04.items.[].system.slots.slot0.prepared.[].id} (all different values) + slot1 : object {1-04.items.[].system.slots.slot1} + max : integer {1-04.items.[].system.slots.slot1.max} (3 different values) + 2 (x1) + 3 (x3) + 1 (x3) + [prepared] : array {1-04.items.[].system.slots.slot1.prepared} + Length: min=2 max=3 + Value type: object {1-04.items.[].system.slots.slot1.prepared.[]} + id : string {1-04.items.[].system.slots.slot1.prepared.[].id} (11 different values) + Afy6BrrqPmeZWO6s (x1) + lW0BTHuRme70VXbi (x1) + FQuzLJ8Gqu2a7AqD (x1) + 1aCPBA5LBeiFB3ud (x1) + LIqnWI9V6tKZPXJi (x1) + 2u16Wxty1pNHvwLK (x1) + aK1WKmlsUZKo9yUq (x1) + xgFlPi76nAG3IOGC (x1) + ZehHQtKhGRj6D6eo (x1) + QeDqggvt2PKkihUh (x1) + ZtZIOMYQUaPHU8gm (x1) + [expended] : boolean {1-04.items.[].system.slots.slot1.prepared.[].expended} (same value: True) + [value] : integer {1-04.items.[].system.slots.slot1.value} (same value: 1) + [slot2] : object {1-04.items.[].system.slots.slot2} + max : integer {1-04.items.[].system.slots.slot2.max} (same value: 2) + prepared : array {1-04.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {1-04.items.[].system.slots.slot2.prepared.[]} + id : string {1-04.items.[].system.slots.slot2.prepared.[].id} (4 different values) + rRzCUmFWt5KFYAQE (x1) + NHVXp5RQHMPyNxFr (x1) + TdNbVnlNbCKhpwRO (x1) + uWliJdp3XC2hwvGB (x1) + [spelldc] : object {1-04.items.[].system.spelldc} + dc : integer {1-04.items.[].system.spelldc.dc} (3 different values) + 16 (x3) + 17 (x2) + 18 (x2) + mod : integer {1-04.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-04.items.[].system.spelldc.value} (3 different values) + 8 (x3) + 9 (x2) + 10 (x2) + [tradition] : object {1-04.items.[].system.tradition} + value : string {1-04.items.[].system.tradition.value} (same value: primal) + [area] : object {1-04.items.[].system.area} + type : string {1-04.items.[].system.area.type} (same value: burst) + value : integer {1-04.items.[].system.area.value} (same value: 20) + [cost] : object {1-04.items.[].system.cost} + value : string {1-04.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-04.items.[].system.counteraction} (same value: False) + [damage] : object {1-04.items.[].system.damage} + [damageType] : string {1-04.items.[].system.damage.damageType} (2 different values) + electricity (x1) + bludgeoning (x6) + [dice] : integer {1-04.items.[].system.damage.dice} (same value: 1) + [die] : string {1-04.items.[].system.damage.die} (3 different values) + d6 (x3) + d10 (x2) + d4 (x2) + [formula] : string {1-04.items.[].system.damage.formula} (same value: 1d6) + [kind] : string {1-04.items.[].system.damage.kind} (same value: healing) + [type] : string {1-04.items.[].system.damage.type} (same value: untyped) + [0] : object {1-04.items.[].system.damage.0} + [category] : mixed + formula : string {1-04.items.[].system.damage.0.formula} (4 different values) + 1d8 (x1) + 1d4 (x2) + 3d6 (x2) + 1d12 (x2) + kinds : array {1-04.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-04.items.[].system.damage.0.kinds.[]} (2 different values) + healing (x1) + damage (x6) + materials : array<> {1-04.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-04.items.[].system.damage.0.type} (3 different values) + untyped (x1) + electricity (x4) + bludgeoning (x2) + [applyMod] : boolean {1-04.items.[].system.damage.0.applyMod} (same value: True) + [defense] : object {1-04.items.[].system.defense} + save : object {1-04.items.[].system.defense.save} + basic : boolean {1-04.items.[].system.defense.save.basic} (2 different values) + False (x4) + True (x4) + statistic : string {1-04.items.[].system.defense.save.statistic} (2 different values) + will (x4) + reflex (x4) + [duration] : object {1-04.items.[].system.duration} + sustained : boolean {1-04.items.[].system.duration.sustained} (2 different values) + True (x2) + False (x32) + value : string {1-04.items.[].system.duration.value} (7 different values) + (x17) + varies (x4) + 1 minute (x4) + unlimited (x4) + see text (x1) + 10 minutes (x2) + 1 hour (x2) + [level] : object {1-04.items.[].system.level} + value : integer {1-04.items.[].system.level.value} (4 different values) + 1 (x32) + 0 (x18) + 2 (x4) + 3 (x3) + [location] : object {1-04.items.[].system.location} + value : string {1-04.items.[].system.location.value} (7 different values) + tnijG1sI6J9RgqEf (x6) + Vk2Yk178GjaDAnWx (x9) + bpGrWQMsE7IbSEui (x1) + ZXmXu3fpEwzcnU1m (x7) + PfWq2Lg2EbHVklOV (x1) + 2GdNRu7lpObZOsOA (x9) + jqM5EqxldHZMQyw3 (x1) + [range] : mixed + object {1-04.items.[].system.range} + value : string {1-04.items.[].system.range.value} (6 different values) + 120 feet (x4) + 30 feet (x12) + (x7) + touch (x8) + varies (x1) + 60 feet (x2) + integer {1-04.items.[].system.range} (2 different values) + 20 (x1) + 80 (x2) + [requirements] : string {1-04.items.[].system.requirements} (same value: ) + [target] : object {1-04.items.[].system.target} + value : string {1-04.items.[].system.target.value} (7 different values) + (x11) + 1 creature (x10) + 1 willing creature (x4) + 1 creature or object (x4) + 1 willing living animal creature (x1) + 1 or 2 creatures (x2) + 1 creature or unattended object (x2) + [time] : object {1-04.items.[].system.time} + value : string {1-04.items.[].system.time.value} (4 different values) + 2 (x31) + 1 minute (x1) + 1 to 2 (x1) + 3 (x1) + [heightening] : object {1-04.items.[].system.heightening} + [levels] : object {1-04.items.[].system.heightening.levels} + [3] : object {1-04.items.[].system.heightening.levels.3} + target : object {1-04.items.[].system.heightening.levels.3.target} + value : string {1-04.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + [4] : object {1-04.items.[].system.heightening.levels.4} + area : object {1-04.items.[].system.heightening.levels.4.area} + areaType : string {1-04.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + value : string {1-04.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {1-04.items.[].system.heightening.levels.4.range} + value : string {1-04.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + type : string {1-04.items.[].system.heightening.type} (2 different values) + fixed (x6) + interval (x7) + [damage] : object {1-04.items.[].system.heightening.damage} + 0 : string {1-04.items.[].system.heightening.damage.0} (4 different values) + 1d8 (x1) + 1d4 (x2) + 2d6 (x2) + 1d12 (x2) + [interval] : integer {1-04.items.[].system.heightening.interval} (same value: 1) + [baseItem] : string {1-04.items.[].system.baseItem} (5 different values) + alchemical-bomb (x1) + club (x2) + halfling-sling-staff (x2) + leather-armor (x4) + staff (x2) + [bonusDamage] : object {1-04.items.[].system.bonusDamage} + value : integer {1-04.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-04.items.[].system.bulk} + value : mixed + float {1-04.items.[].system.bulk.value} (same value: 0,1) + integer {1-04.items.[].system.bulk.value} (2 different values) + 1 (x12) + 0 (x5) + [containerId] : mixed + [equipped] : object {1-04.items.[].system.equipped} + carryType : string {1-04.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {1-04.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {1-04.items.[].system.equipped.inSlot} (2 different values) + True (x2) + False (x1) + [group] : string {1-04.items.[].system.group} (4 different values) + bomb (x1) + club (x4) + sling (x2) + leather (x4) + [hardness] : integer {1-04.items.[].system.hardness} (same value: 0) + [hp] : object {1-04.items.[].system.hp} + max : integer {1-04.items.[].system.hp.max} (same value: 0) + value : integer {1-04.items.[].system.hp.value} (same value: 0) + [material] : object {1-04.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-04.items.[].system.price} + value : object {1-04.items.[].system.price.value} + [gp] : integer {1-04.items.[].system.price.value.gp} (5 different values) + 3 (x2) + 5 (x2) + 2 (x4) + 60 (x1) + 12 (x2) + [cp] : integer {1-04.items.[].system.price.value.cp} (same value: 1) + [sp] : integer {1-04.items.[].system.price.value.sp} (same value: 1) + [per] : integer {1-04.items.[].system.price.per} (same value: 10) + [quantity] : integer {1-04.items.[].system.quantity} (4 different values) + 1 (x19) + 10 (x2) + 12 (x1) + 22 (x1) + [reload] : object {1-04.items.[].system.reload} + value : string {1-04.items.[].system.reload.value} (3 different values) + - (x3) + 1 (x2) + (x2) + [runes] : object {1-04.items.[].system.runes} + potency : integer {1-04.items.[].system.runes.potency} (2 different values) + 0 (x10) + 1 (x1) + property : array<> {1-04.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-04.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {1-04.items.[].system.runes.resilient} (same value: 0) + [size] : string {1-04.items.[].system.size} (2 different values) + med (x16) + lg (x7) + [splashDamage] : object {1-04.items.[].system.splashDamage} + [value] : integer {1-04.items.[].system.splashDamage.value} (2 different values) + 1 (x1) + 0 (x4) + [usage] : object {1-04.items.[].system.usage} + value : string {1-04.items.[].system.usage.value} (3 different values) + held-in-one-hand (x14) + held-in-two-hands (x2) + worneyepiece (x1) + [acBonus] : integer {1-04.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {1-04.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {1-04.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {1-04.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {1-04.items.[].system.strength} (same value: 0) + [uses] : object {1-04.items.[].system.uses} + autoDestroy : boolean {1-04.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-04.items.[].system.uses.max} (same value: 1) + value : integer {1-04.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {1-04.items.[].system.stackGroup} (2 different values) + slingBullets (x2) + coins (x2) + [deathNote] : boolean {1-04.items.[].system.deathNote} (same value: True) + [showSlotlessLevels] : object {1-04.items.[].system.showSlotlessLevels} + value : boolean {1-04.items.[].system.showSlotlessLevels.value} (same value: False) + [spell] : object {1-04.items.[].system.spell} + _id : string {1-04.items.[].system.spell._id} (same value: J6vNvrUT3b1hx2iA) + flags : object {1-04.items.[].system.spell.flags} + core : object {1-04.items.[].system.spell.flags.core} + sourceId : string {1-04.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.J6vNvrUT3b1hx2iA) + img : string {1-04.items.[].system.spell.img} (same value: icons/magic/nature/root-vines-grow-brown.webp) + name : string {1-04.items.[].system.spell.name} (same value: Entangle) + sort : integer {1-04.items.[].system.spell.sort} (same value: 0) + system : object {1-04.items.[].system.spell.system} + area : object {1-04.items.[].system.spell.system.area} + details : string {1-04.items.[].system.spell.system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {1-04.items.[].system.spell.system.area.type} (same value: burst) + value : integer {1-04.items.[].system.spell.system.area.value} (same value: 20) + cost : object {1-04.items.[].system.spell.system.cost} + value : string {1-04.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {1-04.items.[].system.spell.system.counteraction} (same value: False) + damage : object {1-04.items.[].system.spell.system.damage} + defense : object {1-04.items.[].system.spell.system.defense} + save : object {1-04.items.[].system.spell.system.defense.save} + basic : boolean {1-04.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {1-04.items.[].system.spell.system.defense.save.statistic} (same value: reflex) + description : object {1-04.items.[].system.spell.system.description} + value : string {1-04.items.[].system.spell.system.description.value} (same value:

Plants in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round. Creatures can attempt to Escape at entangle's DC to remove these effects.

) + duration : object {1-04.items.[].system.spell.system.duration} + sustained : boolean {1-04.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {1-04.items.[].system.spell.system.duration.value} (same value: 1 minute) + level : object {1-04.items.[].system.spell.system.level} + value : integer {1-04.items.[].system.spell.system.level.value} (same value: 2) + location : object {1-04.items.[].system.spell.system.location} + heightenedLevel : integer {1-04.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + value : string {1-04.items.[].system.spell.system.location.value} (same value: ) + publication : object {1-04.items.[].system.spell.system.publication} + license : string {1-04.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {1-04.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {1-04.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {1-04.items.[].system.spell.system.range} + value : string {1-04.items.[].system.spell.system.range.value} (same value: 120 feet) + requirements : string {1-04.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {1-04.items.[].system.spell.system.slug} (same value: entangle) + target : object {1-04.items.[].system.spell.system.target} + value : string {1-04.items.[].system.spell.system.target.value} (same value: ) + time : object {1-04.items.[].system.spell.system.time} + value : string {1-04.items.[].system.spell.system.time.value} (same value: 2) + traits : object {1-04.items.[].system.spell.system.traits} + rarity : string {1-04.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {1-04.items.[].system.spell.system.traits.traditions} + Length: min=1 max=1 + Value type: string {1-04.items.[].system.spell.system.traits.traditions.[]} (same value: primal) + value : array {1-04.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {1-04.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + plant (x2) + type : string {1-04.items.[].system.spell.type} (same value: spell) + type : string {1-04.items.[].type} (9 different values) + melee (x15) + action (x22) + spellcastingEntry (x7) + spell (x34) + weapon (x7) + armor (x4) + equipment (x5) + consumable (x5) + treasure (x2) + [_stats] : object {1-04.items.[]._stats} + compendiumSource : string {1-04.items.[]._stats.compendiumSource} (27 different values) + [flags] : object {1-04.items.[].flags} + pf2e : object {1-04.items.[].flags.pf2e} + linkedWeapon : string {1-04.items.[].flags.pf2e.linkedWeapon} (6 different values) + WiT4bEoxOemisMlS (x1) + eIP05g0YgQV3l0wQ (x1) + H87yYE8Cx4bVd5Vg (x1) + LbFl8nMKKVbY0iF3 (x1) + lVzsruIZLD0wG83E (x1) + bYKxyAapWfgl8fSm (x1) + name : string {1-04.name} (all different values) + [prototypeToken] : object {1-04.prototypeToken} + name : string {1-04.prototypeToken.name} (6 different values) + Animal Companion (Wolf) (x2) + Ankle Trap (x2) + Deadfall Trap (x2) + Halfling Druid (x2) + Squirrel Swarm (x1) + Vengeant Thorn (x2) + system : object {1-04.system} + [abilities] : object {1-04.system.abilities} + cha : object {1-04.system.abilities.cha} + mod : integer {1-04.system.abilities.cha.mod} (4 different values) + 0 (x4) + -3 (x1) + 1 (x5) + -2 (x2) + con : object {1-04.system.abilities.con} + mod : integer {1-04.system.abilities.con.mod} (2 different values) + 2 (x5) + 1 (x7) + dex : object {1-04.system.abilities.dex} + mod : integer {1-04.system.abilities.dex.mod} (3 different values) + 3 (x8) + 4 (x2) + 2 (x2) + int : object {1-04.system.abilities.int} + mod : integer {1-04.system.abilities.int.mod} (3 different values) + -4 (x7) + 0 (x4) + -3 (x1) + str : object {1-04.system.abilities.str} + mod : integer {1-04.system.abilities.str.mod} (6 different values) + 2 (x5) + -2 (x1) + 3 (x1) + 0 (x2) + -3 (x2) + 1 (x1) + wis : object {1-04.system.abilities.wis} + mod : integer {1-04.system.abilities.wis.mod} (3 different values) + 1 (x8) + 3 (x3) + 2 (x1) + attributes : object {1-04.system.attributes} + ac : object {1-04.system.attributes.ac} + [details] : string {1-04.system.attributes.ac.details} (same value: ) + value : integer {1-04.system.attributes.ac.value} (7 different values) + 16 (x3) + 0 (x4) + 13 (x1) + 19 (x3) + 17 (x1) + 14 (x2) + 18 (x2) + [allSaves] : object {1-04.system.attributes.allSaves} + value : string {1-04.system.attributes.allSaves.value} (same value: ) + hp : object {1-04.system.attributes.hp} + details : string {1-04.system.attributes.hp.details} (same value: ) + max : integer {1-04.system.attributes.hp.max} (11 different values) + 14 (x1) + 30 (x1) + 0 (x4) + 12 (x3) + 45 (x1) + 15 (x1) + 35 (x1) + 7 (x1) + 17 (x1) + 40 (x1) + 60 (x1) + temp : integer {1-04.system.attributes.hp.temp} (same value: 0) + value : integer {1-04.system.attributes.hp.value} (11 different values) + 14 (x1) + 30 (x1) + 0 (x4) + 12 (x3) + 45 (x1) + 15 (x1) + 35 (x1) + 7 (x1) + 17 (x1) + 40 (x1) + 60 (x1) + [speed] : object {1-04.system.attributes.speed} + otherSpeeds : array {1-04.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-04.system.attributes.speed.otherSpeeds.[]} + type : string {1-04.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x3) + fly (x2) + swim (x1) + value : integer {1-04.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 10 (x1) + 60 (x1) + 40 (x1) + 20 (x2) + 30 (x1) + value : integer {1-04.system.attributes.speed.value} (4 different values) + 40 (x4) + 30 (x3) + 10 (x3) + 25 (x2) + [emitsSound] : string {1-04.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {1-04.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {1-04.system.attributes.hasHealth} (same value: True) + [stealth] : object {1-04.system.attributes.stealth} + details : string {1-04.system.attributes.stealth.details} (same value: ) + value : integer {1-04.system.attributes.stealth.value} (2 different values) + 8 (x2) + 10 (x2) + [immunities] : array {1-04.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {1-04.system.attributes.immunities.[]} + type : string {1-04.system.attributes.immunities.[].type} (2 different values) + precision (x3) + swarm-mind (x3) + [resistances] : array {1-04.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {1-04.system.attributes.resistances.[]} + [exceptions] : array {1-04.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {1-04.system.attributes.resistances.[].exceptions.[]} (same value: bludgeoning) + type : string {1-04.system.attributes.resistances.[].type} (same value: physical) + value : integer {1-04.system.attributes.resistances.[].value} (same value: 6) + [weaknesses] : array {1-04.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {1-04.system.attributes.weaknesses.[]} + type : string {1-04.system.attributes.weaknesses.[].type} (2 different values) + area-damage (x3) + splash-damage (x3) + value : integer {1-04.system.attributes.weaknesses.[].value} (same value: 3) + details : object {1-04.system.details} + [blurb] : string {1-04.system.details.blurb} (same value: ) + [languages] : object {1-04.system.details.languages} + details : string {1-04.system.details.languages.details} (2 different values) + (x11) + can't speak any language (x1) + value : array {1-04.system.details.languages.value} + Length: min=0 max=3 + Value type: string {1-04.system.details.languages.value.[]} (3 different values) + common (x3) + elven (x2) + fey (x2) + level : object {1-04.system.details.level} + value : integer {1-04.system.details.level.value} (6 different values) + 0 (x4) + 1 (x5) + 3 (x3) + -1 (x2) + 2 (x1) + 5 (x1) + [privateNotes] : string {1-04.system.details.privateNotes} (2 different values) + (x11) +

Squirrel Swarm size is incorrect in the PDF and was corrected to be large.

+

https://paizo.com/threads/rzs42s73?PFS-104-Bandits-of-Immenwood#10

(x1) + [publicNotes] : string {1-04.system.details.publicNotes} (2 different values) + (x9) +

Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.

(x3) + publication : object {1-04.system.details.publication} + license : string {1-04.system.details.publication.license} (same value: OGL) + remaster : boolean {1-04.system.details.publication.remaster} (same value: False) + title : string {1-04.system.details.publication.title} (same value: Pathfinder Society Scenario #1-04: Bandits of Immenwood) + [description] : string {1-04.system.details.description} (2 different values) +

Many small pits have been dug in the road and covered with leaves and dirt to disguise them.

(x2) +

A large tree has been cut down and supported only by a rope.

(x2) + [disable] : string {1-04.system.details.disable} (3 different values) +

If spotted, the pits can be avoided by moving at one quarter of normal speed.

(x2) +

The trap cannot be disabled in advance.

(x1) +

The trap cannot be disabled in advance (unless the PCs are able to out stealth Vengeant Thorn and sneak up on him before the wagon reaches the target zone).

(x1) + [isComplex] : boolean {1-04.system.details.isComplex} (same value: False) + [reset] : string {1-04.system.details.reset} (same value: ) + [routine] : string {1-04.system.details.routine} (same value: ) + [initiative] : object {1-04.system.initiative} + statistic : string {1-04.system.initiative.statistic} (same value: perception) + [perception] : object {1-04.system.perception} + details : string {1-04.system.perception.details} (2 different values) + (x11) + scent (imprecise, 30 feet) (x1) + mod : integer {1-04.system.perception.mod} (7 different values) + 4 (x2) + 5 (x3) + 8 (x3) + 10 (x1) + 6 (x1) + 7 (x1) + 13 (x1) + senses : array {1-04.system.perception.senses} + Length: min=1 max=2 + Value type: object {1-04.system.perception.senses.[]} + type : string {1-04.system.perception.senses.[].type} (3 different values) + low-light-vision (x9) + scent (x1) + darkvision (x3) + [acuity] : string {1-04.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-04.system.perception.senses.[].range} (same value: 30) + [resources] : object {1-04.system.resources} + [focus] : object {1-04.system.resources.focus} + max : integer {1-04.system.resources.focus.max} (2 different values) + 1 (x1) + 2 (x3) + value : integer {1-04.system.resources.focus.value} (2 different values) + 1 (x1) + 2 (x3) + saves : object {1-04.system.saves} + fortitude : object {1-04.system.saves.fortitude} + saveDetail : string {1-04.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-04.system.saves.fortitude.value} (6 different values) + 5 (x3) + 0 (x4) + 2 (x3) + 6 (x3) + 4 (x2) + 8 (x1) + reflex : object {1-04.system.saves.reflex} + saveDetail : string {1-04.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-04.system.saves.reflex.value} (6 different values) + 6 (x4) + 0 (x4) + 7 (x5) + 11 (x1) + 8 (x1) + 9 (x1) + will : object {1-04.system.saves.will} + saveDetail : string {1-04.system.saves.will.saveDetail} (same value: ) + value : integer {1-04.system.saves.will.value} (6 different values) + 4 (x5) + 0 (x4) + 8 (x2) + 10 (x2) + 2 (x2) + 7 (x1) + [skills] : object {1-04.system.skills} + [acrobatics] : object {1-04.system.skills.acrobatics} + base : integer {1-04.system.skills.acrobatics.base} (6 different values) + 6 (x3) + 4 (x1) + 11 (x1) + 8 (x2) + 5 (x2) + 7 (x1) + [special] : array {1-04.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {1-04.system.skills.acrobatics.special.[]} + base : integer {1-04.system.skills.acrobatics.special.[].base} (same value: 8) + label : string {1-04.system.skills.acrobatics.special.[].label} (same value: to jump) + predicate : array {1-04.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-04.system.skills.acrobatics.special.[].predicate.[]} (same value: action:jump) + [athletics] : object {1-04.system.skills.athletics} + base : integer {1-04.system.skills.athletics.base} (8 different values) + 5 (x2) + 8 (x1) + 3 (x1) + 6 (x1) + 4 (x2) + 2 (x1) + 9 (x1) + 11 (x1) + [special] : array {1-04.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {1-04.system.skills.athletics.special.[]} + base : integer {1-04.system.skills.athletics.special.[].base} (same value: 6) + label : string {1-04.system.skills.athletics.special.[].label} (2 different values) + to Climb (x2) + to Swim (x1) + predicate : array {1-04.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-04.system.skills.athletics.special.[].predicate.[]} (2 different values) + action:climb (x2) + action:swim (x1) + [survival] : object {1-04.system.skills.survival} + base : integer {1-04.system.skills.survival.base} (3 different values) + 4 (x2) + 5 (x2) + 7 (x1) + [stealth] : object {1-04.system.skills.stealth} + base : integer {1-04.system.skills.stealth.base} (2 different values) + 6 (x1) + 8 (x1) + [diplomacy] : object {1-04.system.skills.diplomacy} + base : integer {1-04.system.skills.diplomacy.base} (2 different values) + 4 (x2) + 6 (x1) + [intimidation] : object {1-04.system.skills.intimidation} + base : integer {1-04.system.skills.intimidation.base} (2 different values) + 4 (x2) + 6 (x1) + [nature] : object {1-04.system.skills.nature} + base : integer {1-04.system.skills.nature.base} (2 different values) + 5 (x2) + 7 (x1) + traits : object {1-04.system.traits} + rarity : string {1-04.system.traits.rarity} (same value: common) + size : object {1-04.system.traits.size} + value : string {1-04.system.traits.size.value} (3 different values) + sm (x6) + med (x4) + lg (x6) + value : array {1-04.system.traits.value} + Length: min=1 max=3 + Value type: string {1-04.system.traits.value.[]} (12 different values) + animal (x6) + minion (x2) + mechanical (x4) + trap (x4) + swarm (x3) + beast (x3) + evil (x4) + halfling (x2) + humanoid (x2) + aberration (x1) + amphibious (x1) + aquatic (x1) + [creatureType] : string {1-04.system.creatureType} (same value: ) + [statusEffects] : array<> {1-04.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {1-04.type} (2 different values) + npc (x12) + hazard (x4) \ No newline at end of file diff --git a/output/pf2e/packs/1-05.txt b/output/pf2e/packs/1-05.txt new file mode 100644 index 0000000..3d13ac3 --- /dev/null +++ b/output/pf2e/packs/1-05.txt @@ -0,0 +1,639 @@ +1-05 +Different values: 11 +===================================== +object {1-05} + _id : string {1-05._id} (all different values) + folder : string {1-05.folder} (same value: C2XHn3rJYZFFAcil) + img : string {1-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {1-05.items} + Length: min=1 max=11 + Value type: object {1-05.items.[]} + _id : string {1-05.items.[]._id} (51 different values) + img : string {1-05.items.[].img} (16 different values) + systems/pf2e/icons/default-icons/melee.svg (x20) + systems/pf2e/icons/actions/Reaction.webp (x3) + systems/pf2e/icons/actions/Passive.webp (x4) + systems/pf2e/icons/actions/OneAction.webp (x8) + systems/pf2e/icons/actions/TwoActions.webp (x3) + icons/weapons/axes/axe-double-engraved.webp (x1) + systems/pf2e/icons/equipment/weapons/javelin.webp (x3) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1) + systems/pf2e/icons/equipment/weapons/ogre-hook.webp (x1) + icons/equipment/chest/vest-leather-tattered-white.webp (x1) + systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x1) + systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x1) + systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/bottled-lightning.webp (x1) + systems/pf2e/icons/equipment/weapons/orc-knuckle-dagger.webp (x2) + systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x1) + icons/equipment/chest/breastplate-collared-steel.webp (x1) + name : string {1-05.items.[].name} (27 different values) + sort : integer {1-05.items.[].sort} (all different values) + system : object {1-05.items.[].system} + [attack] : object {1-05.items.[].system.attack} + value : string {1-05.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-05.items.[].system.attackEffects} + value : array {1-05.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {1-05.items.[].system.attackEffects.value.[]} (4 different values) + grab (x2) + shrew-venom (x2) + push (x2) + gluttons-feast (x1) + [custom] : string {1-05.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {1-05.items.[].system.bonus} + value : integer {1-05.items.[].system.bonus.value} (9 different values) + 13 (x1) + 7 (x7) + 5 (x4) + 0 (x10) + 14 (x2) + 6 (x3) + 11 (x1) + 8 (x1) + 4 (x1) + [damageRolls] : object {1-05.items.[].system.damageRolls} + [nba21h6s59aqo8sfyvd3] : object {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3} + damage : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damage} (same value: 1d10+5) + damageType : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damageType} (same value: piercing) + [u3q3viq71etnjtajkwyu] : object {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu} + damage : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damage} (same value: 1d4+1) + damageType : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damageType} (same value: piercing) + [lfcxbab5n8nakfna0xdm] : object {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm} + damage : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damage} (same value: 1d4+3) + damageType : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damageType} (same value: bludgeoning) + [ooff84f7387p198txih4] : object {1-05.items.[].system.damageRolls.ooff84f7387p198txih4} + damage : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: 1d12+8) + damageType : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: slashing) + [5fvjv8kzg69c928kgy74] : object {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74} + damage : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: 1d8+8) + damageType : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: piercing) + [jqm08slu61rrlvx5] : object {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5} + damage : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damage} (same value: 1d6+6) + damageType : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damageType} (same value: piercing) + [ticchmipshr6ebiuje91] : object {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91} + damage : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damage} (same value: 1d4+6) + damageType : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damageType} (same value: bludgeoning) + [cdfor4p4vln9ifru] : object {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru} + damage : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damage} (same value: 1d8 + 5) + damageType : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damageType} (same value: slashing) + [z64t7etapeb8qvsp] : object {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp} + damage : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damage} (same value: 1d6+5) + damageType : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damageType} (same value: piercing) + [y1gfcco76jouwhpq57rs] : object {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs} + damage : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damage} (same value: 1d4+5) + damageType : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damageType} (same value: bludgeoning) + [tnhfn9i9rrakujtn] : object {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn} + damage : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damage} (same value: 1d6 + 1) + damageType : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damageType} (same value: piercing) + [x9qfi5lp99fiuhfw9kqz] : object {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz} + damage : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damage} (same value: 1d4+1) + damageType : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damageType} (same value: bludgeoning) + [0] : object {1-05.items.[].system.damageRolls.0} + damage : string {1-05.items.[].system.damageRolls.0.damage} (3 different values) + 1 (x1) + 1d8 (x1) + 1d6 (x1) + damageType : string {1-05.items.[].system.damageRolls.0.damageType} (3 different values) + acid (x1) + fire (x1) + electricity (x1) + [1] : object {1-05.items.[].system.damageRolls.1} + category : string {1-05.items.[].system.damageRolls.1.category} (2 different values) + persistent (x2) + splash (x1) + damage : string {1-05.items.[].system.damageRolls.1.damage} (2 different values) + 1d6 (x1) + 1 (x2) + damageType : string {1-05.items.[].system.damageRolls.1.damageType} (3 different values) + acid (x1) + fire (x1) + electricity (x1) + [2] : object {1-05.items.[].system.damageRolls.2} + category : string {1-05.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {1-05.items.[].system.damageRolls.2.damage} (same value: 1) + damageType : string {1-05.items.[].system.damageRolls.2.damageType} (2 different values) + acid (x1) + fire (x1) + [ajqd39kwajmhp6u31ezd] : object {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd} + damage : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damage} (same value: 1d6+3) + damageType : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damageType} (same value: piercing) + [8sffps37po42707tlc3s] : object {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s} + damage : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damage} (same value: 1d4+4) + damageType : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damageType} (same value: bludgeoning) + [6hlcnbhzyspfh5i7] : object {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7} + damage : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damage} (same value: 1d6 + 3) + damageType : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damageType} (same value: piercing) + [z4noi9ocvql7kkjbr2lr] : object {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr} + damage : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damage} (same value: 1d4+3) + damageType : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damageType} (same value: bludgeoning) + angs8zsy5y6djlq7 : object {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7} + damage : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damage} (same value: 1d6 + 3) + damageType : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damageType} (same value: piercing) + description : object {1-05.items.[].system.description} + value : string {1-05.items.[].system.description.value} (26 different values) + publication : object {1-05.items.[].system.publication} + license : string {1-05.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-05.items.[].system.publication.remaster} (same value: False) + title : string {1-05.items.[].system.publication.title} (3 different values) + (x30) + Pathfinder Bestiary (x9) + Pathfinder Core Rulebook (x13) + rules : ###FoundryRulesObject### + [slug] : string {1-05.items.[].system.slug} (16 different values) + avenging-bite (x1) + swallow-whole (x2) + grab (x2) + push (x2) + greataxe (x1) + javelin (x3) + leather-armor (x1) + ogre-hook (x1) + hide-armor (x1) + acid-flask-lesser (x1) + alchemists-fire-lesser (x1) + bottled-lightning-lesser (x1) + orc-knuckle-dagger (x2) + elixir-of-life-lesser (x1) + ferocity (x2) + breastplate (x1) + traits : object {1-05.items.[].system.traits} + rarity : string {1-05.items.[].system.traits.rarity} (2 different values) + common (x49) + uncommon (x3) + value : array {1-05.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {1-05.items.[].system.traits.value.[]} (24 different values) + [selected] : mixed + object {1-05.items.[].system.traits.selected} + array<> {1-05.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [weaponType] : object {1-05.items.[].system.weaponType} + value : string {1-05.items.[].system.weaponType.value} (2 different values) + melee (x12) + ranged (x8) + [actionType] : object {1-05.items.[].system.actionType} + value : string {1-05.items.[].system.actionType.value} (3 different values) + reaction (x3) + passive (x4) + action (x11) + [actions] : object {1-05.items.[].system.actions} + [value] : integer {1-05.items.[].system.actions.value} (2 different values) + 1 (x8) + 2 (x3) + [category] : string {1-05.items.[].system.category} (8 different values) + defensive (x3) + offensive (x15) + martial (x6) + simple (x3) + light (x1) + advanced (x1) + medium (x2) + elixir (x1) + [baseItem] : string {1-05.items.[].system.baseItem} (8 different values) + greataxe (x1) + javelin (x3) + leather-armor (x1) + ogre-hook (x1) + hide-armor (x1) + alchemical-bomb (x3) + orc-knuckle-dagger (x2) + breastplate (x1) + [bonusDamage] : object {1-05.items.[].system.bonusDamage} + value : integer {1-05.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-05.items.[].system.bulk} + value : mixed + integer {1-05.items.[].system.bulk.value} (2 different values) + 2 (x4) + 1 (x1) + float {1-05.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {1-05.items.[].system.damage} + [damageType] : string {1-05.items.[].system.damage.damageType} (5 different values) + slashing (x1) + piercing (x6) + acid (x1) + fire (x1) + electricity (x1) + [dice] : integer {1-05.items.[].system.damage.dice} (same value: 1) + [die] : string {1-05.items.[].system.damage.die} (5 different values) + d12 (x1) + d6 (x6) + d10 (x1) + (x1) + d8 (x1) + [persistent] : object {1-05.items.[].system.damage.persistent} + [faces] : integer {1-05.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {1-05.items.[].system.damage.persistent.number} (same value: 1) + type : string {1-05.items.[].system.damage.persistent.type} (2 different values) + acid (x1) + fire (x1) + [formula] : string {1-05.items.[].system.damage.formula} (same value: 3d6+6) + [kind] : string {1-05.items.[].system.damage.kind} (same value: healing) + [type] : string {1-05.items.[].system.damage.type} (same value: untyped) + [equipped] : object {1-05.items.[].system.equipped} + carryType : string {1-05.items.[].system.equipped.carryType} (2 different values) + held (x1) + worn (x13) + [handsHeld] : integer {1-05.items.[].system.equipped.handsHeld} (2 different values) + 2 (x1) + 0 (x11) + [invested] : mixed + [inSlot] : boolean {1-05.items.[].system.equipped.inSlot} (2 different values) + True (x1) + False (x1) + [group] : string {1-05.items.[].system.group} (7 different values) + axe (x1) + dart (x3) + leather (x2) + pick (x1) + bomb (x3) + knife (x2) + plate (x1) + [hardness] : integer {1-05.items.[].system.hardness} (same value: 0) + [hp] : object {1-05.items.[].system.hp} + max : integer {1-05.items.[].system.hp.max} (same value: 0) + value : integer {1-05.items.[].system.hp.value} (same value: 0) + [level] : object {1-05.items.[].system.level} + value : integer {1-05.items.[].system.level.value} (3 different values) + 0 (x10) + 1 (x3) + 5 (x1) + [material] : object {1-05.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-05.items.[].system.price} + value : object {1-05.items.[].system.price.value} + [gp] : integer {1-05.items.[].system.price.value.gp} (5 different values) + 2 (x3) + 1 (x1) + 3 (x3) + 30 (x1) + 4 (x1) + [sp] : integer {1-05.items.[].system.price.value.sp} (2 different values) + 1 (x3) + 7 (x2) + [quantity] : integer {1-05.items.[].system.quantity} (4 different values) + 1 (x6) + 6 (x2) + 2 (x5) + 3 (x1) + [range] : integer {1-05.items.[].system.range} (2 different values) + 30 (x3) + 20 (x3) + [reload] : object {1-05.items.[].system.reload} + value : string {1-05.items.[].system.reload.value} (2 different values) + (x4) + - (x6) + [runes] : object {1-05.items.[].system.runes} + potency : integer {1-05.items.[].system.runes.potency} (same value: 0) + property : array<> {1-05.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-05.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {1-05.items.[].system.runes.resilient} (same value: 0) + [size] : string {1-05.items.[].system.size} (2 different values) + lg (x6) + med (x8) + [splashDamage] : object {1-05.items.[].system.splashDamage} + [value] : integer {1-05.items.[].system.splashDamage.value} (2 different values) + 0 (x4) + 1 (x3) + [usage] : object {1-05.items.[].system.usage} + value : string {1-05.items.[].system.usage.value} (2 different values) + held-in-two-hands (x2) + held-in-one-hand (x9) + [acBonus] : integer {1-05.items.[].system.acBonus} (3 different values) + 1 (x1) + 3 (x1) + 2 (x1) + [checkPenalty] : integer {1-05.items.[].system.checkPenalty} (2 different values) + -1 (x1) + -2 (x2) + [dexCap] : integer {1-05.items.[].system.dexCap} (3 different values) + 4 (x1) + 2 (x1) + 1 (x1) + [speedPenalty] : integer {1-05.items.[].system.speedPenalty} (2 different values) + 0 (x1) + -5 (x2) + [strength] : integer {1-05.items.[].system.strength} (3 different values) + 0 (x1) + 2 (x1) + 3 (x1) + [uses] : object {1-05.items.[].system.uses} + autoDestroy : boolean {1-05.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-05.items.[].system.uses.max} (same value: 1) + value : integer {1-05.items.[].system.uses.value} (same value: 1) + [deathNote] : boolean {1-05.items.[].system.deathNote} (same value: True) + type : string {1-05.items.[].type} (5 different values) + melee (x20) + action (x18) + weapon (x10) + armor (x3) + consumable (x1) + [_stats] : object {1-05.items.[]._stats} + compendiumSource : string {1-05.items.[]._stats.compendiumSource} (15 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl (x2) + Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1) + Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x3) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1) + Compendium.pf2e.equipment-srd.Item.Oiq3QgLrM4i3W5Hg (x1) + Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x1) + Compendium.pf2e.equipment-srd.Item.M1k5QQc1qQLxzyCK (x1) + Compendium.pf2e.equipment-srd.Item.yd3kEK21YknZLlcT (x1) + Compendium.pf2e.equipment-srd.Item.AFR01HVd7DcZvkpP (x1) + Compendium.pf2e.equipment-srd.Item.sAjzLXgA2LnIwpBM (x2) + Compendium.pf2e.equipment-srd.Item.TZUskLT7yvP7N2co (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x2) + Compendium.pf2e.equipment-srd.Item.r0ifJfoz8aqf0mwk (x1) + [flags] : object {1-05.items.[].flags} + pf2e : object {1-05.items.[].flags.pf2e} + linkedWeapon : string {1-05.items.[].flags.pf2e.linkedWeapon} (9 different values) + 9YL8nBbbHZl7eqG2 (x1) + hExVgjDf33bTv7xC (x1) + UYuNXo8H41cw12FJ (x1) + g8oBDPsY5iX6RKMd (x1) + zf2zh4uBzvaeNsuo (x1) + 9kWHfaCRBVx8LIP7 (x1) + Pv2KS6jcexf1PsNg (x1) + iYcJJovDmWhhPTRj (x1) + S9WWdA8wxdqWiJIK (x1) + name : string {1-05.name} (all different values) + system : object {1-05.system} + abilities : object {1-05.system.abilities} + cha : object {1-05.system.abilities.cha} + mod : integer {1-05.system.abilities.cha.mod} (5 different values) + 2 (x1) + -1 (x2) + -3 (x3) + 0 (x3) + -2 (x2) + con : object {1-05.system.abilities.con} + mod : integer {1-05.system.abilities.con.mod} (4 different values) + 4 (x3) + 2 (x3) + 3 (x4) + 1 (x1) + dex : object {1-05.system.abilities.dex} + mod : integer {1-05.system.abilities.dex.mod} (4 different values) + 4 (x4) + 3 (x3) + 2 (x2) + -1 (x2) + int : object {1-05.system.abilities.int} + mod : integer {1-05.system.abilities.int.mod} (4 different values) + -1 (x2) + -4 (x6) + -2 (x2) + 3 (x1) + str : object {1-05.system.abilities.str} + mod : integer {1-05.system.abilities.str.mod} (6 different values) + 5 (x2) + 1 (x3) + 3 (x3) + 6 (x1) + 2 (x1) + 4 (x1) + wis : object {1-05.system.abilities.wis} + mod : integer {1-05.system.abilities.wis.mod} (4 different values) + 2 (x3) + 3 (x2) + 1 (x3) + 0 (x3) + attributes : object {1-05.system.attributes} + ac : object {1-05.system.attributes.ac} + details : string {1-05.system.attributes.ac.details} (same value: ) + value : integer {1-05.system.attributes.ac.value} (6 different values) + 21 (x1) + 18 (x2) + 15 (x2) + 14 (x1) + 16 (x4) + 17 (x1) + allSaves : object {1-05.system.attributes.allSaves} + value : string {1-05.system.attributes.allSaves.value} (same value: ) + hp : object {1-05.system.attributes.hp} + details : string {1-05.system.attributes.hp.details} (same value: ) + max : integer {1-05.system.attributes.hp.max} (8 different values) + 60 (x1) + 45 (x1) + 8 (x2) + 16 (x1) + 70 (x1) + 35 (x1) + 20 (x3) + 19 (x1) + temp : integer {1-05.system.attributes.hp.temp} (same value: 0) + value : integer {1-05.system.attributes.hp.value} (8 different values) + 60 (x1) + 45 (x1) + 8 (x2) + 16 (x1) + 70 (x1) + 35 (x1) + 20 (x3) + 19 (x1) + speed : object {1-05.system.attributes.speed} + otherSpeeds : array {1-05.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-05.system.attributes.speed.otherSpeeds.[]} + type : string {1-05.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x2) + climb (x2) + value : integer {1-05.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 40 (x1) + 10 (x2) + 30 (x1) + value : integer {1-05.system.attributes.speed.value} (6 different values) + 40 (x1) + 10 (x1) + 30 (x3) + 35 (x2) + 25 (x3) + 5 (x1) + [immunities] : array {1-05.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {1-05.system.attributes.immunities.[]} + type : string {1-05.system.attributes.immunities.[].type} (2 different values) + precision (x2) + swarm-mind (x2) + [resistances] : array {1-05.system.attributes.resistances} + Length: min=3 max=3 + Value type: object {1-05.system.attributes.resistances.[]} + type : string {1-05.system.attributes.resistances.[].type} (3 different values) + bludgeoning (x2) + piercing (x2) + slashing (x2) + value : integer {1-05.system.attributes.resistances.[].value} (3 different values) + 7 (x2) + 3 (x2) + 6 (x2) + [weaknesses] : array {1-05.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {1-05.system.attributes.weaknesses.[]} + type : string {1-05.system.attributes.weaknesses.[].type} (2 different values) + area-damage (x2) + splash-damage (x2) + value : integer {1-05.system.attributes.weaknesses.[].value} (2 different values) + 5 (x2) + 3 (x2) + details : object {1-05.system.details} + blurb : string {1-05.system.details.blurb} (same value: ) + languages : object {1-05.system.details.languages} + details : string {1-05.system.details.languages.details} (same value: ) + value : array {1-05.system.details.languages.value} + Length: min=0 max=3 + Value type: string {1-05.system.details.languages.value.[]} (4 different values) + common (x2) + goblin (x1) + orcish (x3) + jotun (x2) + level : object {1-05.system.details.level} + value : integer {1-05.system.details.level.value} (5 different values) + 4 (x3) + -1 (x2) + 0 (x1) + 2 (x2) + 1 (x3) + privateNotes : string {1-05.system.details.privateNotes} (same value: ) + publicNotes : string {1-05.system.details.publicNotes} (3 different values) + (x8) +

A flock of ravens is known as an unkindness. Certainly the name lives up to its meaning when a swarm of ravens decides to work together. In most cases, a raven swarm like the one presented here won't attack larger foes, but when manipulated by supernatural forces or simple desperation born from hunger, an unkindness of ravens can be a surprisingly dangerous foe.

(x2) +

Ogre gluttons take the act of feeding to a horrific extreme, capable of extending their already cavernous mouths wide enough to gulp down a halfling. Stories of ogre gluttons being tricked into eating razor-edged shields or barrels filled with poisoned meat are common, but such tales are of little consolation to those who have been gobbled down whole by these ravenous giants. In addition to their sadistic table manners, ogre gluttons have a disturbing knack for coming up with violent "games" that are little more than drawn-out torments, yet those who somehow manage to beat a glutton at the rules of its own game can often enrage and frustrate the ogre enough that the resulting tantrum is more than enough distraction to afford a last-ditch escape from doom.

+
+

Ogres embody brutish, amoral violence and cruelty. Standing 10 feet tall and densely muscled, ogres are as strong as they are cruel. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. Although they prefer to vent their violent urges on smaller humanoids-the smaller and more beautiful, the better-ogres promise a horrifying fate for anyone unlucky enough to fall within their meaty grasp. But for all their creativity in developing methods of violence, ogres often remain too dim-witted to realize that their playthings lack an ogre's robust fortitude and high pain tolerance, so most captives die far sooner than the ogres might prefer. Such a fate is perhaps preferable however, as those who survive too long as ogres' playthings suffer lasting mental scars from the horrifying abuse. A captive able to keep their wits can sometimes trick the brutes by promising treasure, meatier captives, or other crude amusements, taking advantage of an ogre's limited intellect to engineer opportunities to escape.

+

Ogres are social creatures only in the most debased sense. They gather together in groups called families, though members are not always related by blood. Ogres practice incest regularly, believing that it makes for stronger familial bonds, and most ogres are misshapen or mutated from generations of inbreeding. The most powerful ogre in any family is the "boss"-usually the family's patriarch or matriarch-while other ogres in the family learn to obey or risk being brutalized by the boss's loyal kin. Ogres lair in caves, crumbling ruins, or dilapidated shacks close enough to humanoid settlements or animal trails to make raiding easy. These lairs are filthy and frequently contain all-too-recognizable evidence of their depravity.

(x1) + publication : object {1-05.system.details.publication} + license : string {1-05.system.details.publication.license} (same value: OGL) + remaster : boolean {1-05.system.details.publication.remaster} (same value: False) + title : string {1-05.system.details.publication.title} (same value: Pathfinder Society Scenario #1-05: Trailblazers' Bounty) + initiative : object {1-05.system.initiative} + statistic : string {1-05.system.initiative.statistic} (same value: perception) + perception : object {1-05.system.perception} + details : string {1-05.system.perception.details} (same value: ) + mod : integer {1-05.system.perception.mod} (5 different values) + 12 (x1) + 10 (x2) + 5 (x5) + 4 (x1) + 6 (x2) + senses : array {1-05.system.perception.senses} + Length: min=1 max=2 + Value type: object {1-05.system.perception.senses.[]} + type : string {1-05.system.perception.senses.[].type} (3 different values) + darkvision (x5) + scent (x5) + low-light-vision (x6) + [acuity] : string {1-05.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-05.system.perception.senses.[].range} (same value: 30) + resources : object {1-05.system.resources} + saves : object {1-05.system.saves} + fortitude : object {1-05.system.saves.fortitude} + saveDetail : string {1-05.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-05.system.saves.fortitude.value} (6 different values) + 12 (x1) + 10 (x2) + 6 (x2) + 7 (x2) + 14 (x1) + 8 (x3) + reflex : object {1-05.system.saves.reflex} + saveDetail : string {1-05.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-05.system.saves.reflex.value} (7 different values) + 10 (x2) + 12 (x1) + 7 (x3) + 4 (x2) + 5 (x1) + 8 (x1) + 9 (x1) + will : object {1-05.system.saves.will} + saveDetail : string {1-05.system.saves.will.saveDetail} (same value: ) + value : integer {1-05.system.saves.will.value} (7 different values) + 8 (x2) + 3 (x2) + 4 (x2) + 6 (x1) + 7 (x1) + 5 (x2) + 2 (x1) + skills : object {1-05.system.skills} + [acrobatics] : object {1-05.system.skills.acrobatics} + base : integer {1-05.system.skills.acrobatics.base} (7 different values) + 10 (x1) + 12 (x1) + 5 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 7 (x2) + athletics : object {1-05.system.skills.athletics} + base : integer {1-05.system.skills.athletics.base} (6 different values) + 12 (x2) + 5 (x4) + 2 (x1) + 7 (x2) + 10 (x1) + 4 (x1) + [special] : array {1-05.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {1-05.system.skills.athletics.special.[]} + base : integer {1-05.system.skills.athletics.special.[].base} (2 different values) + 4 (x1) + 6 (x1) + label : string {1-05.system.skills.athletics.special.[].label} (same value: to Climb or Swim) + predicate : array {1-05.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {1-05.system.skills.athletics.special.[].predicate.[]} + or : array {1-05.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {1-05.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:climb (x2) + action:swim (x2) + [deception] : object {1-05.system.skills.deception} + base : integer {1-05.system.skills.deception.base} (same value: 8) + [intimidation] : object {1-05.system.skills.intimidation} + base : integer {1-05.system.skills.intimidation.base} (4 different values) + 8 (x1) + 10 (x1) + 7 (x1) + 2 (x1) + [stealth] : object {1-05.system.skills.stealth} + base : integer {1-05.system.skills.stealth.base} (5 different values) + 10 (x1) + 8 (x2) + 5 (x1) + 6 (x1) + 7 (x1) + [survival] : object {1-05.system.skills.survival} + base : integer {1-05.system.skills.survival.base} (2 different values) + 12 (x1) + 6 (x1) + [crafting] : object {1-05.system.skills.crafting} + base : integer {1-05.system.skills.crafting.base} (same value: 8) + traits : object {1-05.system.traits} + rarity : string {1-05.system.traits.rarity} (same value: common) + size : object {1-05.system.traits.size} + value : string {1-05.system.traits.size.value} (3 different values) + lg (x5) + sm (x2) + med (x4) + value : array {1-05.system.traits.value} + Length: min=1 max=4 + Value type: string {1-05.system.traits.value.[]} (8 different values) + beast (x1) + evil (x5) + animal (x6) + swarm (x2) + chaotic (x4) + giant (x2) + humanoid (x4) + orc (x2) + type : string {1-05.type} (same value: npc) + [prototypeToken] : object {1-05.prototypeToken} + name : string {1-05.prototypeToken.name} (2 different values) + Ogre Glutton (x1) + Raven Swarm (x1) \ No newline at end of file diff --git a/output/pf2e/packs/1-06.txt b/output/pf2e/packs/1-06.txt new file mode 100644 index 0000000..0733488 --- /dev/null +++ b/output/pf2e/packs/1-06.txt @@ -0,0 +1,1260 @@ +1-06 +Different values: 17 +===================================== +object {1-06} + _id : string {1-06._id} (all different values) + folder : string {1-06.folder} (same value: yFHUKA6yZEqaKlsV) + img : string {1-06.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x15) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {1-06.items} + Length: min=2 max=34 + Value type: object {1-06.items.[]} + _id : string {1-06.items.[]._id} (166 different values) + img : string {1-06.items.[].img} (71 different values) + name : string {1-06.items.[].name} (112 different values) + sort : integer {1-06.items.[].sort} (35 different values) + system : object {1-06.items.[].system} + [attack] : object {1-06.items.[].system.attack} + value : string {1-06.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-06.items.[].system.attackEffects} + value : array {1-06.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-06.items.[].system.attackEffects.value.[]} (4 different values) + grab (x2) + sap (x1) + enfeebling-humors (x1) + homunculus-poison (x1) + [custom] : string {1-06.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {1-06.items.[].system.bonus} + value : integer {1-06.items.[].system.bonus.value} (13 different values) + 8 (x3) + 16 (x2) + 12 (x3) + 13 (x1) + 17 (x1) + 18 (x1) + 0 (x4) + 6 (x2) + 5 (x2) + 9 (x4) + 11 (x4) + 19 (x1) + 14 (x1) + [damageRolls] : object {1-06.items.[].system.damageRolls} + [c5vdvraoexfuxhe8uroo] : object {1-06.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo} + damage : string {1-06.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo.damage} (same value: 1d4) + damageType : string {1-06.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo.damageType} (same value: piercing) + [569nt0ldvp3mvnomxu5x] : object {1-06.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x} + damage : string {1-06.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x.damage} (same value: 1d4) + damageType : string {1-06.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x.damageType} (same value: slashing) + [gm3ehhva5q6xm5u4vic7] : object {1-06.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7} + damage : string {1-06.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damage} (same value: 2d8+6) + damageType : string {1-06.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damageType} (same value: slashing) + [7nt5pmegiaq9s8a0qnh5] : object {1-06.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5} + damage : string {1-06.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5.damage} (2 different values) + 1d8+3 (x1) + 1d8+4 (x1) + damageType : string {1-06.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5.damageType} (same value: piercing) + [efzmp7smov94cw8y88e1] : object {1-06.items.[].system.damageRolls.efzmp7smov94cw8y88e1} + damage : string {1-06.items.[].system.damageRolls.efzmp7smov94cw8y88e1.damage} (2 different values) + 2d6+3 (x1) + 2d6+4 (x1) + damageType : string {1-06.items.[].system.damageRolls.efzmp7smov94cw8y88e1.damageType} (same value: slashing) + [hm6598jbozw4c29ck8sy] : object {1-06.items.[].system.damageRolls.hm6598jbozw4c29ck8sy} + damage : string {1-06.items.[].system.damageRolls.hm6598jbozw4c29ck8sy.damage} (same value: 1d8+7) + damageType : string {1-06.items.[].system.damageRolls.hm6598jbozw4c29ck8sy.damageType} (same value: slashing) + [xksy1xhhuggu4p3qysqx] : object {1-06.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx} + damage : string {1-06.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx.damage} (same value: 1d10+5) + damageType : string {1-06.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx.damageType} (same value: piercing) + [3uiy8k3uhkiqlewr3xoo] : object {1-06.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo} + damage : string {1-06.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo.damage} (same value: 1d6) + damageType : string {1-06.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo.damageType} (same value: bludgeoning) + [adqypfvegicp6xtjzr64] : object {1-06.items.[].system.damageRolls.adqypfvegicp6xtjzr64} + damage : string {1-06.items.[].system.damageRolls.adqypfvegicp6xtjzr64.damage} (same value: 1d6) + damageType : string {1-06.items.[].system.damageRolls.adqypfvegicp6xtjzr64.damageType} (same value: bludgeoning) + [zv7rpw4644l6hzfiwxbt] : object {1-06.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt} + damage : string {1-06.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt.damage} (same value: 1d4+1) + damageType : string {1-06.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt.damageType} (same value: bludgeoning) + [uibxykyrijsxnxuxylr1] : object {1-06.items.[].system.damageRolls.uibxykyrijsxnxuxylr1} + damage : string {1-06.items.[].system.damageRolls.uibxykyrijsxnxuxylr1.damage} (same value: 1d6+1) + damageType : string {1-06.items.[].system.damageRolls.uibxykyrijsxnxuxylr1.damageType} (same value: piercing) + [94qp0vcfcgcpy4pv3n7z] : object {1-06.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z} + damage : string {1-06.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z.damage} (same value: 1d6+1) + damageType : string {1-06.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z.damageType} (same value: slashing) + [gjidmf4abg6cn5prh33q] : object {1-06.items.[].system.damageRolls.gjidmf4abg6cn5prh33q} + damage : string {1-06.items.[].system.damageRolls.gjidmf4abg6cn5prh33q.damage} (same value: 1d6+3) + damageType : string {1-06.items.[].system.damageRolls.gjidmf4abg6cn5prh33q.damageType} (same value: bludgeoning) + [cvf9aatvn2pwl73p7v7o] : object {1-06.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o} + damage : string {1-06.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o.damage} (same value: 1d6+3) + damageType : string {1-06.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o.damageType} (same value: piercing) + [bzi8zbv6ooi5pvx5idwb] : object {1-06.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb} + damage : string {1-06.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb.damage} (same value: 1d6+3) + damageType : string {1-06.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb.damageType} (same value: slashing) + [kurxvmu8vvm9uwz3s0ns] : object {1-06.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns} + damage : string {1-06.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns.damage} (same value: 1d8+6) + damageType : string {1-06.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns.damageType} (same value: bludgeoning) + [3vctvrl3fys3wax5twig] : object {1-06.items.[].system.damageRolls.3vctvrl3fys3wax5twig} + damage : string {1-06.items.[].system.damageRolls.3vctvrl3fys3wax5twig.damage} (same value: 1d10+3) + damageType : string {1-06.items.[].system.damageRolls.3vctvrl3fys3wax5twig.damageType} (same value: bludgeoning) + [0] : object {1-06.items.[].system.damageRolls.0} + damage : string {1-06.items.[].system.damageRolls.0.damage} (same value: 1d8+2) + damageType : string {1-06.items.[].system.damageRolls.0.damageType} (same value: piercing) + [1] : object {1-06.items.[].system.damageRolls.1} + damage : string {1-06.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {1-06.items.[].system.damageRolls.1.damageType} (same value: bleed) + [cu0485zk55gh7xoex0y8] : object {1-06.items.[].system.damageRolls.cu0485zk55gh7xoex0y8} + damage : string {1-06.items.[].system.damageRolls.cu0485zk55gh7xoex0y8.damage} (same value: 1d8+2) + damageType : string {1-06.items.[].system.damageRolls.cu0485zk55gh7xoex0y8.damageType} (same value: slashing) + [5xrmj5brkjqf9ghay3y4] : object {1-06.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4} + damage : string {1-06.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4.damage} (same value: 1d8+8) + damageType : string {1-06.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4.damageType} (same value: bludgeoning) + [51rfkdcur76wjr4pt3l9] : object {1-06.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9} + damage : string {1-06.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9.damage} (same value: 1d6+8) + damageType : string {1-06.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9.damageType} (same value: bludgeoning) + [5y9t31ed4up7bew9ghdh] : object {1-06.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh} + damage : string {1-06.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (same value: 1d10+5) + damageType : string {1-06.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: slashing) + 6aqHwdLDMubVbRiv : object {1-06.items.[].system.damageRolls.6aqHwdLDMubVbRiv} + damage : string {1-06.items.[].system.damageRolls.6aqHwdLDMubVbRiv.damage} (same value: 1d4) + damageType : string {1-06.items.[].system.damageRolls.6aqHwdLDMubVbRiv.damageType} (same value: piercing) + description : object {1-06.items.[].system.description} + value : string {1-06.items.[].system.description.value} (103 different values) + publication : object {1-06.items.[].system.publication} + license : string {1-06.items.[].system.publication.license} (2 different values) + OGL (x163) + ORC (x3) + remaster : boolean {1-06.items.[].system.publication.remaster} (2 different values) + False (x163) + True (x3) + title : string {1-06.items.[].system.publication.title} (5 different values) + (x63) + Pathfinder Core Rulebook (x84) + Pathfinder Bestiary (x12) + Pathfinder Player Core (x3) + Pathfinder Bestiary 2 (x4) + rules : ###FoundryRulesObject### + [slug] : string {1-06.items.[].system.slug} (75 different values) + [traits] : object {1-06.items.[].system.traits} + rarity : string {1-06.items.[].system.traits.rarity} (2 different values) + common (x146) + uncommon (x11) + value : array {1-06.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {1-06.items.[].system.traits.value.[]} (56 different values) + [traditions] : array {1-06.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {1-06.items.[].system.traits.traditions.[]} (4 different values) + arcane (x49) + primal (x34) + divine (x34) + occult (x42) + [integrated] : mixed + [weaponType] : object {1-06.items.[].system.weaponType} + value : string {1-06.items.[].system.weaponType.value} (2 different values) + melee (x23) + ranged (x2) + [actionType] : object {1-06.items.[].system.actionType} + value : string {1-06.items.[].system.actionType.value} (3 different values) + action (x15) + passive (x23) + reaction (x6) + [actions] : object {1-06.items.[].system.actions} + [value] : integer {1-06.items.[].system.actions.value} (2 different values) + 1 (x10) + 2 (x5) + [category] : string {1-06.items.[].system.category} (9 different values) + offensive (x23) + interaction (x3) + defensive (x14) + medium (x2) + martial (x2) + heavy (x1) + simple (x2) + light (x1) + ammo (x1) + [autoHeightenLevel] : object {1-06.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-06.items.[].system.prepared} + [flexible] : boolean {1-06.items.[].system.prepared.flexible} (same value: False) + value : string {1-06.items.[].system.prepared.value} (4 different values) + innate (x3) + prepared (x2) + focus (x3) + spontaneous (x1) + [proficiency] : object {1-06.items.[].system.proficiency} + value : integer {1-06.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {1-06.items.[].system.showSlotlessLevels} + value : boolean {1-06.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {1-06.items.[].system.slots} + [slot3] : object {1-06.items.[].system.slots.slot3} + max : integer {1-06.items.[].system.slots.slot3.max} (2 different values) + 1 (x3) + 3 (x2) + [value] : integer {1-06.items.[].system.slots.slot3.value} (2 different values) + 1 (x3) + 3 (x1) + [prepared] : array {1-06.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {1-06.items.[].system.slots.slot3.prepared.[]} + id : string {1-06.items.[].system.slots.slot3.prepared.[].id} (3 different values) + Sd5yzLRl4RaUp1G2 (x1) + HLsPshZ7aoxxrvWS (x1) + UqiQyVBWSRBxntKv (x1) + [slot5] : object {1-06.items.[].system.slots.slot5} + max : integer {1-06.items.[].system.slots.slot5.max} (same value: 1) + value : integer {1-06.items.[].system.slots.slot5.value} (same value: 1) + [slot6] : object {1-06.items.[].system.slots.slot6} + max : integer {1-06.items.[].system.slots.slot6.max} (same value: 1) + value : integer {1-06.items.[].system.slots.slot6.value} (same value: 1) + [slot8] : object {1-06.items.[].system.slots.slot8} + max : integer {1-06.items.[].system.slots.slot8.max} (same value: 1) + value : integer {1-06.items.[].system.slots.slot8.value} (same value: 1) + [slot0] : object {1-06.items.[].system.slots.slot0} + max : integer {1-06.items.[].system.slots.slot0.max} (2 different values) + 4 (x2) + 5 (x1) + [prepared] : array {1-06.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {1-06.items.[].system.slots.slot0.prepared.[]} + id : string {1-06.items.[].system.slots.slot0.prepared.[].id} (8 different values) + w59asIUOxQfJiy24 (x1) + 6oqKC6iTlyGZSwUB (x1) + xXhJIk2KjXVti1a5 (x1) + RkxGGIX2c8zaMym4 (x1) + 4nci34hWVwuDq2Cj (x1) + 3SJhq7LUBRY4HrW7 (x1) + Ya6C6ipCCBtDgpdM (x1) + snqFAiUXq14uDbDz (x1) + value : integer {1-06.items.[].system.slots.slot0.value} (2 different values) + 4 (x1) + 5 (x1) + [slot1] : object {1-06.items.[].system.slots.slot1} + max : integer {1-06.items.[].system.slots.slot1.max} (2 different values) + 3 (x2) + 4 (x1) + [prepared] : array {1-06.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {1-06.items.[].system.slots.slot1.prepared.[]} + id : string {1-06.items.[].system.slots.slot1.prepared.[].id} (4 different values) + VVrae4lndlr0IjA1 (x1) + iMfgUuooHBIfkGBQ (x2) + 2IzgIOJvby44EIm1 (x1) + PV2bGVQIGb2p8wYY (x2) + value : integer {1-06.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {1-06.items.[].system.slots.slot2} + max : integer {1-06.items.[].system.slots.slot2.max} (2 different values) + 3 (x2) + 4 (x1) + [prepared] : array {1-06.items.[].system.slots.slot2.prepared} + Length: min=3 max=5 + Value type: object {1-06.items.[].system.slots.slot2.prepared.[]} + id : string {1-06.items.[].system.slots.slot2.prepared.[].id} (6 different values) + 5vPgNvNhRfL4Qq2s (x2) + 0vh1PGytPjmFtWhi (x1) + f8xDVbOdEyVc5DaM (x1) + 8NxF4whHIBfN0J06 (x1) + DOAjYaEfiDAyCtcn (x1) + HLsPshZ7aoxxrvWS (x2) + value : integer {1-06.items.[].system.slots.slot2.value} (same value: 4) + slot4 : object {1-06.items.[].system.slots.slot4} + max : integer {1-06.items.[].system.slots.slot4.max} (same value: 1) + value : integer {1-06.items.[].system.slots.slot4.value} (same value: 1) + [spelldc] : object {1-06.items.[].system.spelldc} + dc : integer {1-06.items.[].system.spelldc.dc} (4 different values) + 23 (x4) + 19 (x2) + 24 (x2) + 20 (x1) + mod : integer {1-06.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-06.items.[].system.spelldc.value} (5 different values) + 15 (x2) + 12 (x2) + 17 (x2) + 13 (x2) + 14 (x1) + [item] : integer {1-06.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {1-06.items.[].system.tradition} + value : string {1-06.items.[].system.tradition.value} (3 different values) + occult (x3) + primal (x3) + divine (x3) + [area] : object {1-06.items.[].system.area} + type : string {1-06.items.[].system.area.type} (2 different values) + burst (x5) + emanation (x1) + value : integer {1-06.items.[].system.area.value} (4 different values) + 30 (x2) + 20 (x2) + 10 (x1) + 5 (x1) + details : string {1-06.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {1-06.items.[].system.cost} + value : string {1-06.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-06.items.[].system.counteraction} (2 different values) + False (x73) + True (x3) + [damage] : object {1-06.items.[].system.damage} + [0] : object {1-06.items.[].system.damage.0} + [applyMod] : boolean {1-06.items.[].system.damage.0.applyMod} (2 different values) + False (x9) + True (x2) + [category] : mixed + formula : string {1-06.items.[].system.damage.0.formula} (9 different values) + 1d8 (x3) + 3d6 (x2) + 2d4 (x5) + 5d6 (x1) + 2d10 (x1) + 1d4 (x1) + 0 (x1) + 1d6 (x2) + 3d4 (x1) + kinds : array {1-06.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {1-06.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x17) + healing (x3) + materials : array<> {1-06.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.items.[].system.damage.0.type} (10 different values) + vitality (x2) + bludgeoning (x2) + fire (x2) + cold (x3) + sonic (x1) + void (x3) + mental (x1) + spirit (x1) + piercing (x1) + acid (x1) + [damageType] : string {1-06.items.[].system.damage.damageType} (2 different values) + slashing (x2) + bludgeoning (x2) + [dice] : integer {1-06.items.[].system.damage.dice} (same value: 1) + [die] : string {1-06.items.[].system.damage.die} (2 different values) + d8 (x2) + d6 (x2) + [gcovwqxwitqchoin] : object {1-06.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {1-06.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-06.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-06.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {1-06.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {1-06.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {1-06.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {1-06.items.[].system.defense} + save : object {1-06.items.[].system.defense.save} + basic : boolean {1-06.items.[].system.defense.save.basic} (2 different values) + False (x15) + True (x5) + statistic : string {1-06.items.[].system.defense.save.statistic} (3 different values) + fortitude (x11) + will (x8) + reflex (x1) + [duration] : object {1-06.items.[].system.duration} + sustained : boolean {1-06.items.[].system.duration.sustained} (2 different values) + False (x71) + True (x5) + value : string {1-06.items.[].system.duration.value} (13 different values) + 4d12 hours (x2) + varies (x5) + (x27) + 1 hour (x10) + 10 minutes (x7) + 1 day (x3) + until the start of your next turn (x3) + 1 minute (x12) + 1 minute (or longer) (x2) + 5 minutes (x1) + 8 hours (x2) + 1 round (x1) + see below (x1) + [level] : object {1-06.items.[].system.level} + value : integer {1-06.items.[].system.level.value} (8 different values) + 8 (x2) + 6 (x3) + 5 (x6) + 4 (x5) + 3 (x9) + 2 (x11) + 1 (x41) + 0 (x11) + [location] : object {1-06.items.[].system.location} + [value] : string {1-06.items.[].system.location.value} (9 different values) + wRiugNyM38JRtkeI (x13) + wGll5gmJvRFAKhZi (x8) + npULAaxX4INIIHc2 (x2) + CDVLcB5dfNg3a3VK (x10) + uz2QnIzlA52hXVZe (x2) + FtpurxrqT3RpF3pv (x16) + njUwNfrGp5MVrNr7 (x1) + 6ESE4WVjACGF6VGi (x13) + n1wsbA3ExF7FB1bG (x9) + [heightenedLevel] : integer {1-06.items.[].system.location.heightenedLevel} (7 different values) + 8 (x2) + 6 (x1) + 5 (x20) + 3 (x6) + 2 (x7) + 1 (x5) + 4 (x1) + [signature] : boolean {1-06.items.[].system.location.signature} (same value: True) + [range] : mixed + object {1-06.items.[].system.range} + value : string {1-06.items.[].system.range.value} (9 different values) + (x16) + 30 feet (x23) + 500 feet (x6) + touch (x11) + see text (x2) + planetary (x2) + 120 feet (x9) + varies (x3) + 60 feet (x4) + integer {1-06.items.[].system.range} (same value: 50) + [requirements] : string {1-06.items.[].system.requirements} (same value: ) + [ritual] : object {1-06.items.[].system.ritual} + primary : object {1-06.items.[].system.ritual.primary} + check : string {1-06.items.[].system.ritual.primary.check} (same value: Nature (master)) + secondary : object {1-06.items.[].system.ritual.secondary} + casters : integer {1-06.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {1-06.items.[].system.ritual.secondary.checks} (same value: Survival) + [target] : object {1-06.items.[].system.target} + value : string {1-06.items.[].system.target.value} (all different values) + [time] : object {1-06.items.[].system.time} + value : string {1-06.items.[].system.time.value} (7 different values) + 1 day (x2) + 2 (x49) + 10 minutes (x8) + 1 minute (x7) + 1 (x5) + 1 to 3 (x3) + 3 (x2) + [heightening] : object {1-06.items.[].system.heightening} + [damage] : object {1-06.items.[].system.heightening.damage} + [0] : string {1-06.items.[].system.heightening.damage.0} (5 different values) + 1d8 (x3) + 2d6 (x3) + 1d4 (x7) + 1d10 (x1) + 1d6 (x2) + [interval] : integer {1-06.items.[].system.heightening.interval} (2 different values) + 1 (x16) + 2 (x1) + type : string {1-06.items.[].system.heightening.type} (2 different values) + interval (x17) + fixed (x2) + [levels] : object {1-06.items.[].system.heightening.levels} + [6] : object {1-06.items.[].system.heightening.levels.6} + target : object {1-06.items.[].system.heightening.levels.6.target} + value : string {1-06.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures) + 3 : object {1-06.items.[].system.heightening.levels.3} + damage : object {1-06.items.[].system.heightening.levels.3.damage} + 0 : object {1-06.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {1-06.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-06.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {1-06.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {1-06.items.[].system.heightening.levels.5} + damage : object {1-06.items.[].system.heightening.levels.5.damage} + 0 : object {1-06.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {1-06.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-06.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {1-06.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {1-06.items.[].system.heightening.levels.7} + damage : object {1-06.items.[].system.heightening.levels.7.damage} + 0 : object {1-06.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {1-06.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-06.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {1-06.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {1-06.items.[].system.heightening.levels.9} + damage : object {1-06.items.[].system.heightening.levels.9.damage} + 0 : object {1-06.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {1-06.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-06.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {1-06.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [overlays] : object {1-06.items.[].system.overlays} + [37gy7l19tik74o4s] : object {1-06.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {1-06.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {1-06.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {1-06.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {1-06.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {1-06.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {1-06.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {1-06.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {1-06.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {1-06.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {1-06.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {1-06.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + 4gyp3qlsv5ywdyjq : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + pq7cxntbz4s8g5ik : object {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + z04svm1cvfcxtplb : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {1-06.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [acBonus] : integer {1-06.items.[].system.acBonus} (4 different values) + 3 (x2) + 5 (x1) + 1 (x1) + 2 (x1) + [baseItem] : string {1-06.items.[].system.baseItem} (8 different values) + hide-armor (x2) + glaive (x1) + half-plate (x1) + club (x1) + sling (x1) + leather-armor (x1) + longsword (x1) + wooden-shield (x1) + [bulk] : object {1-06.items.[].system.bulk} + value : mixed + integer {1-06.items.[].system.bulk.value} (4 different values) + 2 (x3) + 0 (x2) + 3 (x1) + 1 (x4) + float {1-06.items.[].system.bulk.value} (same value: 0,1) + [checkPenalty] : integer {1-06.items.[].system.checkPenalty} (3 different values) + -2 (x2) + -3 (x1) + -1 (x1) + [containerId] : mixed + [dexCap] : integer {1-06.items.[].system.dexCap} (3 different values) + 2 (x2) + 1 (x1) + 4 (x1) + [equipped] : object {1-06.items.[].system.equipped} + carryType : string {1-06.items.[].system.equipped.carryType} (2 different values) + worn (x4) + held (x8) + [inSlot] : boolean {1-06.items.[].system.equipped.inSlot} (same value: True) + [invested] : mixed + [handsHeld] : integer {1-06.items.[].system.equipped.handsHeld} (2 different values) + 1 (x7) + 2 (x1) + [group] : string {1-06.items.[].system.group} (6 different values) + leather (x3) + polearm (x1) + plate (x1) + club (x1) + sling (x1) + sword (x1) + [hardness] : integer {1-06.items.[].system.hardness} (2 different values) + 0 (x11) + 3 (x1) + [hp] : object {1-06.items.[].system.hp} + max : integer {1-06.items.[].system.hp.max} (2 different values) + 0 (x11) + 20 (x1) + value : integer {1-06.items.[].system.hp.value} (2 different values) + 0 (x11) + 20 (x1) + [material] : object {1-06.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-06.items.[].system.price} + value : object {1-06.items.[].system.price.value} + [gp] : integer {1-06.items.[].system.price.value.gp} (3 different values) + 2 (x4) + 18 (x1) + 1 (x2) + [cp] : integer {1-06.items.[].system.price.value.cp} (same value: 1) + [per] : integer {1-06.items.[].system.price.per} (same value: 10) + [quantity] : integer {1-06.items.[].system.quantity} (2 different values) + 1 (x11) + 10 (x1) + [runes] : object {1-06.items.[].system.runes} + [potency] : integer {1-06.items.[].system.runes.potency} (same value: 0) + [property] : array<> {1-06.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [resilient] : integer {1-06.items.[].system.runes.resilient} (same value: 0) + [striking] : integer {1-06.items.[].system.runes.striking} (same value: 0) + reinforcing : integer {1-06.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {1-06.items.[].system.size} (2 different values) + med (x8) + lg (x4) + [speedPenalty] : integer {1-06.items.[].system.speedPenalty} (3 different values) + -5 (x2) + -10 (x1) + 0 (x2) + [strength] : integer {1-06.items.[].system.strength} (3 different values) + 2 (x2) + 3 (x1) + 0 (x1) + [usage] : object {1-06.items.[].system.usage} + value : string {1-06.items.[].system.usage.value} (2 different values) + held-in-one-hand (x6) + held-in-two-hands (x1) + [bonusDamage] : object {1-06.items.[].system.bonusDamage} + value : integer {1-06.items.[].system.bonusDamage.value} (same value: 0) + [reload] : object {1-06.items.[].system.reload} + value : string {1-06.items.[].system.reload.value} (3 different values) + (x2) + - (x1) + 1 (x1) + [splashDamage] : object {1-06.items.[].system.splashDamage} + value : integer {1-06.items.[].system.splashDamage.value} (same value: 0) + [stackGroup] : string {1-06.items.[].system.stackGroup} (same value: slingBullets) + [uses] : object {1-06.items.[].system.uses} + autoDestroy : boolean {1-06.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-06.items.[].system.uses.max} (same value: 1) + value : integer {1-06.items.[].system.uses.value} (same value: 1) + type : string {1-06.items.[].type} (9 different values) + melee (x25) + action (x44) + spellcastingEntry (x9) + spell (x76) + armor (x4) + equipment (x2) + weapon (x4) + consumable (x1) + shield (x1) + [_stats] : object {1-06.items.[]._stats} + compendiumSource : string {1-06.items.[]._stats.compendiumSource} (75 different values) + [flags] : object {1-06.items.[].flags} + pf2e : object {1-06.items.[].flags.pf2e} + linkedWeapon : string {1-06.items.[].flags.pf2e.linkedWeapon} (4 different values) + od6QOJIjKApJGGtT (x1) + jO6GoAqLR7PTHRtB (x1) + iO5Fspt9RCmLgKPq (x1) + B1asCkMBWEnaa230 (x1) + name : string {1-06.name} (all different values) + system : object {1-06.system} + [abilities] : object {1-06.system.abilities} + cha : object {1-06.system.abilities.cha} + mod : integer {1-06.system.abilities.cha.mod} (9 different values) + -2 (x3) + 3 (x1) + 1 (x3) + 2 (x2) + -1 (x1) + -5 (x2) + 0 (x1) + 5 (x1) + 4 (x1) + con : object {1-06.system.abilities.con} + mod : integer {1-06.system.abilities.con.mod} (5 different values) + 2 (x5) + 4 (x1) + 3 (x4) + 0 (x4) + 5 (x1) + dex : object {1-06.system.abilities.dex} + mod : integer {1-06.system.abilities.dex.mod} (5 different values) + 3 (x4) + 4 (x3) + 1 (x6) + 2 (x1) + -2 (x1) + int : object {1-06.system.abilities.int} + mod : integer {1-06.system.abilities.int.mod} (6 different values) + -4 (x2) + 1 (x2) + 0 (x6) + -5 (x2) + -1 (x2) + 2 (x1) + str : object {1-06.system.abilities.str} + mod : integer {1-06.system.abilities.str.mod} (8 different values) + 1 (x3) + 6 (x1) + 3 (x2) + 4 (x3) + 5 (x3) + 0 (x1) + 2 (x1) + -1 (x1) + wis : object {1-06.system.abilities.wis} + mod : integer {1-06.system.abilities.wis.mod} (5 different values) + 1 (x4) + 4 (x3) + 0 (x3) + 2 (x4) + 3 (x1) + attributes : object {1-06.system.attributes} + ac : object {1-06.system.attributes.ac} + [details] : string {1-06.system.attributes.ac.details} (4 different values) + (x12) + (14 when broken); construct armor (x1) + (16 when broken); construct armor (x1) + 20 with shield raised (x1) + value : integer {1-06.system.attributes.ac.value} (10 different values) + 15 (x3) + 24 (x2) + 19 (x3) + 17 (x1) + 16 (x3) + 0 (x1) + 20 (x1) + 10 (x1) + 18 (x1) + 21 (x1) + [allSaves] : object {1-06.system.attributes.allSaves} + value : string {1-06.system.attributes.allSaves.value} (2 different values) + (x13) + +1 status to all saves vs. magic (x2) + hp : object {1-06.system.attributes.hp} + details : string {1-06.system.attributes.hp.details} (2 different values) + (x13) + void healing (x4) + max : integer {1-06.system.attributes.hp.max} (16 different values) + 8 (x2) + 85 (x1) + 48 (x1) + 99 (x1) + 50 (x1) + 6 (x1) + 22 (x1) + 44 (x1) + 25 (x1) + 58 (x1) + 35 (x1) + 52 (x1) + 55 (x1) + 60 (x1) + 70 (x1) + 7 (x1) + temp : integer {1-06.system.attributes.hp.temp} (same value: 0) + value : integer {1-06.system.attributes.hp.value} (15 different values) + 8 (x2) + 85 (x1) + 48 (x1) + 99 (x1) + 50 (x1) + 6 (x1) + 22 (x1) + 44 (x1) + 25 (x1) + 58 (x1) + 35 (x1) + 52 (x1) + 55 (x2) + 60 (x1) + 7 (x1) + [speed] : object {1-06.system.attributes.speed} + otherSpeeds : array {1-06.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-06.system.attributes.speed.otherSpeeds.[]} + type : string {1-06.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x3) + swim (x1) + fly (x1) + value : integer {1-06.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 20 (x3) + 25 (x1) + 40 (x1) + value : integer {1-06.system.attributes.speed.value} (5 different values) + 30 (x4) + 40 (x1) + 25 (x7) + 15 (x2) + 20 (x1) + [special] : string {1-06.system.attributes.speed.special} (same value: ) + [resistances] : array {1-06.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {1-06.system.attributes.resistances.[]} + [exceptions] : array {1-06.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {1-06.system.attributes.resistances.[].exceptions.[]} (same value: bludgeoning) + type : string {1-06.system.attributes.resistances.[].type} (7 different values) + physical (x1) + cold (x2) + electricity (x2) + fire (x2) + piercing (x4) + slashing (x2) + bludgeoning (x2) + value : integer {1-06.system.attributes.resistances.[].value} (same value: 5) + [immunities] : array {1-06.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {1-06.system.attributes.immunities.[]} + type : string {1-06.system.attributes.immunities.[].type} (11 different values) + death-effects (x2) + disease (x2) + paralyzed (x2) + poison (x2) + unconscious (x2) + acid (x2) + cold (x2) + electricity (x2) + fire (x2) + physical (x2) + sonic (x2) + [hardness] : mixed + object {1-06.system.attributes.hardness} + value : integer {1-06.system.attributes.hardness.value} (2 different values) + 2 (x1) + 6 (x1) + integer {1-06.system.attributes.hardness} (same value: 0) + [emitsSound] : string {1-06.system.attributes.emitsSound} (same value: encounter) + [hasHealth] : boolean {1-06.system.attributes.hasHealth} (same value: True) + [stealth] : object {1-06.system.attributes.stealth} + details : string {1-06.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {1-06.system.attributes.stealth.value} (2 different values) + 12 (x1) + 15 (x1) + [weaknesses] : array {1-06.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {1-06.system.attributes.weaknesses.[]} + type : string {1-06.system.attributes.weaknesses.[].type} (4 different values) + vitality (x2) + axe-vulnerability (x2) + fire (x2) + cold-iron (x1) + value : integer {1-06.system.attributes.weaknesses.[].value} (2 different values) + 5 (x6) + 10 (x1) + [adjustment] : string {1-06.system.attributes.adjustment} (same value: weak) + details : object {1-06.system.details} + [blurb] : string {1-06.system.details.blurb} (2 different values) + (x14) + Variant skeletal giant (x1) + [languages] : object {1-06.system.details.languages} + details : string {1-06.system.details.languages.details} (2 different values) + (x14) + tongues (x1) + value : array {1-06.system.details.languages.value} + Length: min=0 max=5 + Value type: string {1-06.system.details.languages.value.[]} (10 different values) + aklo (x3) + common (x3) + sakvroth (x1) + tien (x11) + senzar (x5) + wildsong (x2) + necril (x2) + arboreal (x2) + fey (x2) + jotun (x2) + level : object {1-06.system.details.level} + value : integer {1-06.system.details.level.value} (6 different values) + -1 (x4) + 6 (x2) + 3 (x6) + 1 (x2) + 5 (x2) + 4 (x1) + [privateNotes] : string {1-06.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-06.system.details.publicNotes} (3 different values) + (x13) +

Annis hags are brutal torturers and murderers, delighting in the musical screams and tasty flesh of young creatures and those who are pure of heart. Annis hags are the most direct of all hags, engaging in physical combat and using their change shape ability to hunt rather than to infiltrate and betray humanoids. But an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending the trophy to one of her victim's loved ones in a way that implicates another family member in the murder. Also known as iron hags, annis hags have iron-like yet flexible flesh that resists edged weapons, and their own touch is the same cold iron that burns the flesh of other hags. This allows them to bully their way to the leadership of hag covens.


Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as @UUID[Compendium.pf2e.equipment-srd.Item.Hag Eye]{Hag Eyes}, and are known to replace infant humanoids with their own offspring-these children are@UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Changeling Exile]{Changelings} who have the potential to become hags themselves.

(x1) +

Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag's twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination.


Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as @UUID[Compendium.pf2e.equipment-srd.Item.Hag Eye]{Hag Eyes}, and are known to replace infant humanoids with their own offspring-these children are @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Changeling Exile]{Changelings} who have the potential to become hags themselves.

(x1) + publication : object {1-06.system.details.publication} + license : string {1-06.system.details.publication.license} (same value: OGL) + remaster : boolean {1-06.system.details.publication.remaster} (same value: False) + title : string {1-06.system.details.publication.title} (same value: Pathfinder Society Scenario #1-06: Lost on the Spirit Road) + [description] : string {1-06.system.details.description} (same value:

A cadre of evil spirits assails people's minds throughout the stretch of forest. The spirits first afflict their hosts with visceral images of their own deaths, then try to recreate their deaths by forcing their hosts to inflict similar wounds upon themselves. Creatures frightened by the haunt appear to have ephemeral masks with horns, tusks, and yellow eyes over their faces.

) + [disable] : string {1-06.system.details.disable} (2 different values) +

Two @Check[occultism|dc:23|name:Exorcise the Haunt|traits:hazard,haunt,complex] or @Check[religion|dc:23|name:Exorcise the Haunt|traits:hazard,haunt,complex] (trained) to exorcise the spirits. A creature can either inflict 4 mental damage to the haunt or permanently lower the DC of checks to exorcise the spirits 1 by succeeding at a @Check[diplomacy|dc:20|name:Calm the Spirits|traits:hazard,haunt,complex] check to calm the spirits, a @Check[nature|dc:20|name:Ward Against the Spirits|traits:hazard,haunt,complex] check to use kami-specific warding incantations, a @Check[occultism|dc:20|name:Leverage Haunt Lore|traits:hazard,haunt,complex] check to leverage obscure haunt lore, or a @Check[religion|dc:20|name:Lesser Exorcism to Weaken the Haunt|traits:hazard,haunt,complex] check to use a lesser exorcism. Any creature currently frightened by the haunt is a potential target for inflicting damage to the haunt; mental and vitality damage only affect such a host creature if they choose to be affected, while force or similar damage harms both the haunt and the host equally.

(x1) +

Two @Check[occultism|dc:26|name:Exorcise the Haunt|traits:hazard,haunt,complex] or @Check[religion|dc:26|name:Exorcise the Haunt|traits:hazard,haunt,complex] (trained) to exorcise the spirits. A creature can either inflict 4 mental damage to the haunt or permanently lower the DC of checks to exorcise the spirits 1 by succeeding at a @Check[diplomacy|dc:22|name:Calm the Spirits|traits:hazard,haunt,complex] check to calm the spirits, a @Check[nature|dc:22|name:Ward Against the Spirits|traits:hazard,haunt,complex] check to use kami-specific warding incantations, a @Check[occultism|dc:20|name:Leverage Haunt Lore|traits:hazard,haunt,complex] check to leverage obscure haunt lore, or a @Check[religion|dc:22|name:Lesser Exorcism to Weaken the Haunt|traits:hazard,haunt,complex] check to use a lesser exorcism. Any creature currently frightened by the haunt is a potential target for inflicting damage to the haunt; mental and vitality damage only affect such a host creature if they choose to be affected, while force or similar damage harms both the haunt and the host equally.

(x1) + [isComplex] : boolean {1-06.system.details.isComplex} (same value: True) + [reset] : string {1-06.system.details.reset} (same value: ) + [routine] : string {1-06.system.details.routine} (2 different values) +

(3 actions) On its initiative, the haunt uses its first two actions to attempt to terrify a random target in its area that is not already @UUID[Compendium.pf2e.conditionitems.Item.Frightened]. The target must attempt a @Check[will|dc:20|name:Resist Terror|traits:emotion,fear,mental,hazard,haunt] save.

+
+

Critical Success The target is unaffected and is temporarily immune to this haunt for 24 hours.

+

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

+

Failure The target is frightened 1. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target's turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to remove the condition.

+

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target's turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to lower their frightened value by 1.

+
+

The haunt then spends an action to compels one of the creatures that it has frightened to harm itself with surrounding forest debris, its strength fueled by spirit possession. The creature must succeed at a @Check[will|dc:20|name:Resist Attacking Yourself|traits:emotion,fear,mental,hazard,haunt] save or attempt to Strike itself during its turn as its first action, using the haunt's statistics below. Note that frightened applies equally to the creature's attack roll and AC, and therefore does not affect the accuracy of the attack.

(x1) +

(3 actions) On its initiative, the haunt uses its first two actions to attempt to terrify a random target in its area that is not already @UUID[Compendium.pf2e.conditionitems.Item.Frightened]. The target must attempt a @Check[will|dc:22|name:Resist Terror|traits:emotion,fear,mental,hazard,haunt] save.

+
+

Critical Success The target is unaffected and is temporarily immune to this haunt for 24 hours.

+

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

+

Failure The target is frightened 1. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target's turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to lower their frightened value by 1.

+

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target's turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to lower their frightened value by 1.

+
+

The haunt then spends an action to compels one of the creatures that it has frightened to harm itself with surrounding forest debris, its strength fueled by spirit possession. The creature must succeed at a @Check[will|dc:22|name:Resist Attacking Yourself|traits:emotion,fear,mental,hazard,haunt] save or attempt to Strike itself during its turn as its first action, using the haunt's statistics below. Note that frightened applies equally to the creature's attack roll and AC, and therefore does not affect the accuracy of the attack.

(x1) + [initiative] : object {1-06.system.initiative} + statistic : string {1-06.system.initiative.statistic} (same value: perception) + [perception] : object {1-06.system.perception} + details : string {1-06.system.perception.details} (same value: ) + mod : integer {1-06.system.perception.mod} (7 different values) + 7 (x5) + 15 (x2) + 10 (x2) + 3 (x2) + 12 (x1) + 9 (x2) + 8 (x1) + senses : array {1-06.system.perception.senses} + Length: min=0 max=2 + Value type: object {1-06.system.perception.senses.[]} + type : string {1-06.system.perception.senses.[].type} (3 different values) + low-light-vision (x7) + scent (x3) + darkvision (x7) + [acuity] : string {1-06.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-06.system.perception.senses.[].range} (same value: 30) + [resources] : object {1-06.system.resources} + [focus] : object {1-06.system.resources.focus} + max : integer {1-06.system.resources.focus.max} (same value: 1) + value : integer {1-06.system.resources.focus.value} (same value: 1) + saves : object {1-06.system.saves} + fortitude : object {1-06.system.saves.fortitude} + saveDetail : string {1-06.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-06.system.saves.fortitude.value} (10 different values) + 5 (x1) + 16 (x1) + 9 (x2) + 14 (x1) + 10 (x2) + 3 (x2) + 7 (x1) + 0 (x3) + 12 (x2) + 11 (x2) + reflex : object {1-06.system.saves.reflex} + saveDetail : string {1-06.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-06.system.saves.reflex.value} (9 different values) + 6 (x3) + 12 (x1) + 11 (x3) + 8 (x1) + 7 (x2) + 9 (x2) + 0 (x2) + 4 (x1) + 5 (x2) + will : object {1-06.system.saves.will} + saveDetail : string {1-06.system.saves.will.saveDetail} (same value: ) + value : integer {1-06.system.saves.will.value} (11 different values) + 4 (x2) + 14 (x1) + 12 (x3) + 17 (x1) + 7 (x2) + 5 (x2) + 3 (x1) + 15 (x2) + 6 (x1) + 9 (x1) + 1 (x1) + [skills] : object {1-06.system.skills} + [acrobatics] : object {1-06.system.skills.acrobatics} + base : integer {1-06.system.skills.acrobatics.base} (5 different values) + 4 (x2) + 10 (x1) + 7 (x1) + 9 (x2) + 3 (x1) + [athletics] : object {1-06.system.skills.athletics} + base : integer {1-06.system.skills.athletics.base} (9 different values) + 2 (x1) + 14 (x1) + 8 (x1) + 13 (x1) + 12 (x1) + 5 (x2) + 4 (x1) + 7 (x2) + 11 (x3) + [special] : array {1-06.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {1-06.system.skills.athletics.special.[]} + base : integer {1-06.system.skills.athletics.special.[].base} (same value: 16) + label : string {1-06.system.skills.athletics.special.[].label} (same value: to Grapple) + predicate : array {1-06.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-06.system.skills.athletics.special.[].predicate.[]} (same value: action:grapple) + [stealth] : object {1-06.system.skills.stealth} + base : integer {1-06.system.skills.stealth.base} (5 different values) + 4 (x3) + 14 (x1) + 7 (x2) + 9 (x2) + 3 (x1) + [special] : array {1-06.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {1-06.system.skills.stealth.special.[]} + base : integer {1-06.system.skills.stealth.special.[].base} (2 different values) + 8 (x1) + 12 (x1) + label : string {1-06.system.skills.stealth.special.[].label} (same value: in forests) + predicate : array {1-06.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-06.system.skills.stealth.special.[].predicate.[]} (same value: terrain:forest) + [crafting] : object {1-06.system.skills.crafting} + base : integer {1-06.system.skills.crafting.base} (same value: 11) + [deception] : object {1-06.system.skills.deception} + base : integer {1-06.system.skills.deception.base} (4 different values) + 11 (x1) + 2 (x1) + 9 (x1) + 10 (x1) + [intimidation] : object {1-06.system.skills.intimidation} + base : integer {1-06.system.skills.intimidation.base} (5 different values) + 11 (x2) + 6 (x1) + 9 (x1) + 2 (x1) + 13 (x1) + [nature] : object {1-06.system.skills.nature} + base : integer {1-06.system.skills.nature.base} (3 different values) + 10 (x1) + 15 (x1) + 8 (x1) + [survival] : object {1-06.system.skills.survival} + base : integer {1-06.system.skills.survival.base} (3 different values) + 10 (x1) + 15 (x1) + 5 (x1) + [society] : object {1-06.system.skills.society} + base : integer {1-06.system.skills.society.base} (same value: 3) + [thievery] : object {1-06.system.skills.thievery} + base : integer {1-06.system.skills.thievery.base} (same value: 5) + [religion] : object {1-06.system.skills.religion} + base : integer {1-06.system.skills.religion.base} (same value: 10) + [occultism] : object {1-06.system.skills.occultism} + base : integer {1-06.system.skills.occultism.base} (same value: 8) + traits : object {1-06.system.traits} + rarity : string {1-06.system.traits.rarity} (2 different values) + common (x15) + unique (x2) + size : object {1-06.system.traits.size} + value : string {1-06.system.traits.size.value} (4 different values) + tiny (x2) + lg (x3) + med (x11) + sm (x1) + value : array {1-06.system.traits.value} + Length: min=1 max=4 + Value type: string {1-06.system.traits.value.[]} (16 different values) + animal (x2) + chaotic (x4) + evil (x9) + hag (x2) + humanoid (x5) + kitsune (x2) + skeleton (x2) + undead (x2) + unholy (x2) + human (x1) + construct (x3) + mindless (x2) + haunt (x2) + plant (x2) + beast (x1) + soulbound (x1) + [spellcasting] : object {1-06.system.spellcasting} + rituals : object {1-06.system.spellcasting.rituals} + dc : integer {1-06.system.spellcasting.rituals.dc} (same value: 23) + [creatureType] : string {1-06.system.creatureType} (same value: ) + [customModifiers] : object {1-06.system.customModifiers} + [flavourText] : string {1-06.system.flavourText} (same value: ) + [recallKnowledgeText] : string {1-06.system.recallKnowledgeText} (same value: ) + [sidebarText] : string {1-06.system.sidebarText} (same value: ) + [statusEffects] : array<> {1-06.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {1-06.type} (2 different values) + npc (x15) + hazard (x2) + [prototypeToken] : object {1-06.prototypeToken} + name : string {1-06.prototypeToken.name} (3 different values) + Annis Hag (x1) + Dorobu (x2) + Human Bandit (x1) \ No newline at end of file diff --git a/output/pf2e/packs/1-07.txt b/output/pf2e/packs/1-07.txt new file mode 100644 index 0000000..a8011f8 --- /dev/null +++ b/output/pf2e/packs/1-07.txt @@ -0,0 +1,373 @@ +1-07 +Different values: 5 +===================================== +object {1-07} + _id : string {1-07._id} (all different values) + folder : string {1-07.folder} (same value: hVlpjpNmT37xia1E) + img : string {1-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {1-07.items} + Length: min=4 max=8 + Value type: object {1-07.items.[]} + _id : string {1-07.items.[]._id} (29 different values) + img : string {1-07.items.[].img} (4 different values) + systems/pf2e/icons/default-icons/melee.svg (x12) + systems/pf2e/icons/actions/Passive.webp (x11) + systems/pf2e/icons/actions/OneAction.webp (x6) + systems/pf2e/icons/actions/TwoActions.webp (x2) + name : string {1-07.items.[].name} (13 different values) + Jaws (x3) + Claw (x3) + Stench (x2) + Void Healing (x3) + Consume Flesh (x3) + Ghast Fever (x2) + Paralysis (x3) + Swift Leap (x3) + Shortsword (x2) + Club (x2) + Crossbow (x2) + Dirty Fighting (x2) + Ghoul Fever (x1) + sort : integer {1-07.items.[].sort} (8 different values) + 100000 (x5) + 200000 (x5) + 300000 (x5) + 400000 (x5) + 500000 (x3) + 600000 (x3) + 700000 (x3) + 800000 (x2) + system : object {1-07.items.[].system} + [attack] : object {1-07.items.[].system.attack} + value : string {1-07.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-07.items.[].system.attackEffects} + [custom] : string {1-07.items.[].system.attackEffects.custom} (same value: ) + value : array {1-07.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {1-07.items.[].system.attackEffects.value.[]} (4 different values) + ghast-ghast-fever (x2) + ghast-paralysis (x2) + ghoul-ghoul-fever (x1) + ghoul-paralysis (x4) + [bonus] : object {1-07.items.[].system.bonus} + value : integer {1-07.items.[].system.bonus.value} (6 different values) + 13 (x4) + 7 (x2) + 5 (x1) + 9 (x2) + 6 (x2) + 4 (x1) + [damageRolls] : object {1-07.items.[].system.damageRolls} + [oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp} + damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: 1d6+7) + damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing) + [35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4} + damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: 1d4+7) + damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing) + [0] : object {1-07.items.[].system.damageRolls.0} + damage : string {1-07.items.[].system.damageRolls.0.damage} (2 different values) + 1d6+3 (x2) + 1d8 (x1) + damageType : string {1-07.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x2) + bludgeoning (x1) + [d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla} + damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: 1d6+1) + damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: piercing) + [dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78} + damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: 1d4+1) + damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: slashing) + [o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a} + damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: 1d6+7) + damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: piercing) + [8vv32ox9uolfqwiq7ffk] : object {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk} + damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: 1d4+7) + damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: slashing) + [t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo} + damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: 1d6+2) + damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: piercing) + [sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i} + damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: 1d6+2) + damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: bludgeoning) + gvjtfej9kmr3rxppu1ao : object {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao} + damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: 1d8) + damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: piercing) + description : object {1-07.items.[].system.description} + value : string {1-07.items.[].system.description.value} (15 different values) + (x12) +

10 feet. A creature entering the aura or starting its turn in the aura must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

+

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

+

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Stench]

(x2) +

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

(x3) +

Requirements The ghast is adjacent to the corpse of a creature that died within the last hour.

+
+

Effect The ghast devours a chunk of the corpse and regains @Damage[3d6[healing]] Hit Points.

+

It can regain Hit Points from any given corpse only once.

(x1) +

Saving Throw @Check[fortitude|dc:18]

+
+

Stage 1 carrier with no ill effect (1 day)

+

Stage 2 @Damage[3d8[void]] damage and regains half as many Hit Points from all healing (1 day)

+

Stage 3 as stage 2 (1 day)

+

Stage 4 @Damage[3d8[void]] damage and gains no benefit from healing (1 day)

+

Stage 5 as stage 4 (1 day)

+

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Ghast] the next midnight

(x2) +

Any living creature hit by a ghast's attack must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

(x1) +

The ghast jumps up to half its Speed. This movement doesn't trigger reactions.

(x1) +

A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.

+
+

Effect The opponent must attempt a @Check[reflex|dc:17] save. On a failure, the PC gains the @UUID[Compendium.pf2e.conditionitems.Item.Blinded] condition for one round. On a critical failure, the duration increases to 2 rounds.

(x1) +

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

+
+

Effect The ghoul devours a chunk of the corpse and regains @Damage[1d6[healing]] Hit Points.

+

It can regain Hit Points from any given corpse only once.

(x1) +

Saving Throw @Check[fortitude|dc:15]

+
+

Stage 1 carrier with no ill effect (1 day)

+

Stage 2 @Damage[2d6[void]] damage and regains half as many Hit Points from all healing (1 day)

+

Stage 3 as stage 2 (1 day)

+

Stage 4 @Damage[2d6[void]] damage and gains no benefit from healing (1 day)

+

Stage 5 as stage 4 (1 day)

+

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Ghoul] the next midnight.

(x1) +

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[fortitude|dc:15] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

(x1) +

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

(x2) +

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

+
+

Effect The ghoul devours a chunk of the corpse and regains @Damage[3d6[healing]] Hit Points.

+

It can regain Hit Points from any given corpse only once.

(x1) +

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

(x1) +

A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.

+
+

Effect The opponent must attempt a @Check[reflex|dc:16] save. On a failure, the PC gains the @UUID[Compendium.pf2e.conditionitems.Item.Blinded] condition for one round. On a critical failure, the duration increases to 2 rounds.

(x1) + publication : object {1-07.items.[].system.publication} + license : string {1-07.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-07.items.[].system.publication.remaster} (same value: False) + title : string {1-07.items.[].system.publication.title} (3 different values) + (x14) + Pathfinder Bestiary (x14) + Pathfinder Bestiary 2 (x3) + rules : ###FoundryRulesObject### + [slug] : string {1-07.items.[].system.slug} (9 different values) + ghast-stench (x2) + negative-healing (x3) + ghast-consume-flesh (x1) + ghast-ghast-fever (x2) + ghast-paralysis (x1) + ghoul-swift-leap (x3) + ghoul-consume-flesh (x2) + ghoul-ghoul-fever (x1) + ghoul-paralysis (x2) + traits : object {1-07.items.[].system.traits} + rarity : string {1-07.items.[].system.traits.rarity} (same value: common) + value : array {1-07.items.[].system.traits.value} + Length: min=0 max=3 + Value type: string {1-07.items.[].system.traits.value.[]} (13 different values) + finesse (x8) + unarmed (x6) + agile (x5) + aura (x2) + olfactory (x2) + manipulate (x3) + disease (x3) + incapacitation (x3) + occult (x3) + move (x3) + versatile-s (x2) + thrown-10 (x2) + attack (x2) + [selected] : mixed + object {1-07.items.[].system.traits.selected} + array<> {1-07.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [weaponType] : object {1-07.items.[].system.weaponType} + value : string {1-07.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x2) + [actionType] : object {1-07.items.[].system.actionType} + value : string {1-07.items.[].system.actionType.value} (2 different values) + passive (x11) + action (x8) + [actions] : object {1-07.items.[].system.actions} + [value] : integer {1-07.items.[].system.actions.value} (2 different values) + 1 (x6) + 2 (x2) + [category] : string {1-07.items.[].system.category} (2 different values) + defensive (x5) + offensive (x14) + type : string {1-07.items.[].type} (2 different values) + melee (x12) + action (x19) + [_stats] : object {1-07.items.[]._stats} + compendiumSource : string {1-07.items.[]._stats.compendiumSource} (9 different values) + Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3) + Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH (x2) + Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9 (x3) + Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x2) + Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc (x2) + name : string {1-07.name} (all different values) + [prototypeToken] : object {1-07.prototypeToken} + name : string {1-07.prototypeToken.name} (2 different values) + Elite Ghast (x1) + Marcon Tinol (x2) + system : object {1-07.system} + abilities : object {1-07.system.abilities} + cha : object {1-07.system.abilities.cha} + mod : integer {1-07.system.abilities.cha.mod} (3 different values) + 3 (x2) + 1 (x2) + 2 (x1) + con : object {1-07.system.abilities.con} + mod : integer {1-07.system.abilities.con.mod} (2 different values) + 2 (x4) + 1 (x1) + dex : object {1-07.system.abilities.dex} + mod : integer {1-07.system.abilities.dex.mod} (3 different values) + 4 (x3) + 1 (x1) + 0 (x1) + int : object {1-07.system.abilities.int} + mod : integer {1-07.system.abilities.int.mod} (2 different values) + 1 (x3) + 0 (x2) + str : object {1-07.system.abilities.str} + mod : integer {1-07.system.abilities.str.mod} (3 different values) + 3 (x3) + 1 (x1) + 2 (x1) + wis : object {1-07.system.abilities.wis} + mod : integer {1-07.system.abilities.wis.mod} (2 different values) + 2 (x3) + 0 (x2) + attributes : object {1-07.system.attributes} + ac : object {1-07.system.attributes.ac} + details : string {1-07.system.attributes.ac.details} (same value: ) + value : integer {1-07.system.attributes.ac.value} (all different values) + allSaves : object {1-07.system.attributes.allSaves} + value : string {1-07.system.attributes.allSaves.value} (same value: ) + hp : object {1-07.system.attributes.hp} + details : string {1-07.system.attributes.hp.details} (2 different values) + void healing (x3) + (x2) + max : integer {1-07.system.attributes.hp.max} (3 different values) + 30 (x2) + 20 (x2) + 8 (x1) + temp : integer {1-07.system.attributes.hp.temp} (same value: 0) + value : integer {1-07.system.attributes.hp.value} (3 different values) + 30 (x2) + 20 (x2) + 8 (x1) + [immunities] : array {1-07.system.attributes.immunities} + Length: min=5 max=5 + Value type: object {1-07.system.attributes.immunities.[]} + type : string {1-07.system.attributes.immunities.[].type} (all different values) + speed : object {1-07.system.attributes.speed} + otherSpeeds : array {1-07.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-07.system.attributes.speed.otherSpeeds.[]} + type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: burrow) + value : integer {1-07.system.attributes.speed.otherSpeeds.[].value} (same value: 5) + value : integer {1-07.system.attributes.speed.value} (2 different values) + 30 (x3) + 25 (x2) + details : object {1-07.system.details} + blurb : string {1-07.system.details.blurb} (same value: ) + languages : object {1-07.system.details.languages} + details : string {1-07.system.details.languages.details} (same value: ) + value : array {1-07.system.details.languages.value} + Length: min=0 max=2 + Value type: string {1-07.system.details.languages.value.[]} (2 different values) + common (x4) + necril (x2) + level : object {1-07.system.details.level} + value : integer {1-07.system.details.level.value} (3 different values) + 3 (x2) + 1 (x2) + -1 (x1) + privateNotes : string {1-07.system.details.privateNotes} (same value: ) + publicNotes : string {1-07.system.details.publicNotes} (2 different values) +

Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.

+
+

Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

(x1) + (x4) + publication : object {1-07.system.details.publication} + license : string {1-07.system.details.publication.license} (same value: OGL) + remaster : boolean {1-07.system.details.publication.remaster} (same value: False) + title : string {1-07.system.details.publication.title} (same value: Pathfinder Society Scenario #1-07: Flooded King's Court) + initiative : object {1-07.system.initiative} + statistic : string {1-07.system.initiative.statistic} (same value: perception) + perception : object {1-07.system.perception} + details : string {1-07.system.perception.details} (same value: ) + mod : integer {1-07.system.perception.mod} (3 different values) + 10 (x2) + 7 (x2) + 5 (x1) + senses : array {1-07.system.perception.senses} + Length: min=0 max=1 + Value type: object {1-07.system.perception.senses.[]} + type : string {1-07.system.perception.senses.[].type} (same value: darkvision) + resources : object {1-07.system.resources} + saves : object {1-07.system.saves} + fortitude : object {1-07.system.saves.fortitude} + saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-07.system.saves.fortitude.value} (4 different values) + 8 (x2) + 7 (x1) + 4 (x1) + 6 (x1) + reflex : object {1-07.system.saves.reflex} + saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-07.system.saves.reflex.value} (4 different values) + 12 (x2) + 5 (x1) + 9 (x1) + 3 (x1) + will : object {1-07.system.saves.will} + saveDetail : string {1-07.system.saves.will.saveDetail} (same value: ) + value : integer {1-07.system.saves.will.value} (4 different values) + 10 (x2) + 4 (x1) + 5 (x1) + 3 (x1) + skills : object {1-07.system.skills} + acrobatics : object {1-07.system.skills.acrobatics} + base : integer {1-07.system.skills.acrobatics.base} (4 different values) + 12 (x2) + 4 (x1) + 7 (x1) + 2 (x1) + athletics : object {1-07.system.skills.athletics} + base : integer {1-07.system.skills.athletics.base} (4 different values) + 9 (x2) + 7 (x1) + 4 (x1) + 5 (x1) + stealth : object {1-07.system.skills.stealth} + base : integer {1-07.system.skills.stealth.base} (4 different values) + 12 (x2) + 6 (x1) + 7 (x1) + 4 (x1) + [survival] : object {1-07.system.skills.survival} + base : integer {1-07.system.skills.survival.base} (2 different values) + 10 (x2) + 5 (x1) + traits : object {1-07.system.traits} + rarity : string {1-07.system.traits.rarity} (same value: common) + size : object {1-07.system.traits.size} + value : string {1-07.system.traits.size.value} (same value: med) + value : array {1-07.system.traits.value} + Length: min=2 max=5 + Value type: string {1-07.system.traits.value.[]} (7 different values) + chaotic (x3) + evil (x3) + ghoul (x3) + undead (x3) + unholy (x3) + human (x2) + humanoid (x2) + type : string {1-07.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/1-08.txt b/output/pf2e/packs/1-08.txt new file mode 100644 index 0000000..0b4d618 --- /dev/null +++ b/output/pf2e/packs/1-08.txt @@ -0,0 +1,900 @@ +1-08 +Different values: 18 +===================================== +object {1-08} + _id : string {1-08._id} (all different values) + folder : string {1-08.folder} (same value: ED6TMTieIILHzg2i) + img : string {1-08.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x16) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {1-08.items} + Length: min=1 max=18 + Value type: object {1-08.items.[]} + _id : string {1-08.items.[]._id} (153 different values) + [_stats] : object {1-08.items.[]._stats} + compendiumSource : string {1-08.items.[]._stats.compendiumSource} (48 different values) + img : string {1-08.items.[].img} (51 different values) + name : string {1-08.items.[].name} (67 different values) + sort : integer {1-08.items.[].sort} (19 different values) + 100000 (x16) + 200000 (x16) + 300000 (x16) + 400000 (x16) + 500000 (x15) + 600000 (x13) + 700000 (x13) + 800000 (x11) + 900000 (x10) + 1000000 (x6) + 1100000 (x4) + 1200000 (x4) + 1300000 (x4) + 1400000 (x2) + 1500000 (x2) + 1600000 (x1) + 1700000 (x1) + 1800000 (x1) + 0 (x2) + system : object {1-08.items.[].system} + [baseItem] : string {1-08.items.[].system.baseItem} (19 different values) + hatchet (x1) + heavy-crossbow (x3) + studded-leather-armor (x1) + falchion (x2) + chain-mail (x3) + shortsword (x4) + shortbow (x4) + leather-armor (x5) + battle-axe (x1) + breastplate (x1) + spear (x1) + chain-shirt (x1) + dagger (x1) + longsword (x2) + bastard-sword (x1) + greataxe (x1) + half-plate (x1) + longspear (x1) + scale-mail (x1) + [bonus] : object {1-08.items.[].system.bonus} + value : integer {1-08.items.[].system.bonus.value} (9 different values) + 0 (x22) + 7 (x5) + 5 (x7) + 10 (x4) + 6 (x6) + 9 (x1) + 8 (x2) + 11 (x2) + 13 (x1) + [bonusDamage] : object {1-08.items.[].system.bonusDamage} + value : integer {1-08.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-08.items.[].system.bulk} + value : mixed + float {1-08.items.[].system.bulk.value} (same value: 0,1) + integer {1-08.items.[].system.bulk.value} (4 different values) + 2 (x12) + 1 (x16) + 0 (x4) + 3 (x1) + [category] : string {1-08.items.[].system.category} (10 different values) + martial (x16) + simple (x6) + light (x7) + ammo (x9) + defensive (x10) + medium (x5) + offensive (x17) + scroll (x1) + heavy (x1) + interaction (x1) + [containerId] : mixed + [damage] : object {1-08.items.[].system.damage} + [damageType] : string {1-08.items.[].system.damage.damageType} (2 different values) + slashing (x8) + piercing (x14) + [dice] : integer {1-08.items.[].system.damage.dice} (same value: 1) + [die] : string {1-08.items.[].system.damage.die} (5 different values) + d6 (x10) + d10 (x5) + d8 (x5) + d4 (x1) + d12 (x1) + [0] : object {1-08.items.[].system.damage.0} + [category] : mixed + formula : string {1-08.items.[].system.damage.0.formula} (3 different values) + 1d4+1 (x4) + 2d4 (x3) + 1d6 (x2) + kinds : array {1-08.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-08.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {1-08.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-08.items.[].system.damage.0.type} (4 different values) + force (x4) + cold (x2) + void (x1) + untyped (x2) + [applyMod] : boolean {1-08.items.[].system.damage.0.applyMod} (2 different values) + False (x3) + True (x2) + description : object {1-08.items.[].system.description} + value : string {1-08.items.[].system.description.value} (59 different values) + [equipped] : object {1-08.items.[].system.equipped} + carryType : string {1-08.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {1-08.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {1-08.items.[].system.equipped.inSlot} (same value: True) + [group] : string {1-08.items.[].system.group} (10 different values) + axe (x3) + crossbow (x3) + leather (x6) + sword (x9) + chain (x4) + bow (x4) + plate (x2) + spear (x2) + knife (x1) + composite (x1) + [hardness] : integer {1-08.items.[].system.hardness} (same value: 0) + [hp] : object {1-08.items.[].system.hp} + max : integer {1-08.items.[].system.hp.max} (same value: 0) + value : integer {1-08.items.[].system.hp.value} (same value: 0) + [level] : object {1-08.items.[].system.level} + value : integer {1-08.items.[].system.level.value} (3 different values) + 0 (x54) + 1 (x30) + 2 (x4) + [material] : object {1-08.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-08.items.[].system.price} + value : object {1-08.items.[].system.price.value} + [sp] : integer {1-08.items.[].system.price.value.sp} (5 different values) + 4 (x1) + 1 (x8) + 9 (x4) + 2 (x1) + 5 (x1) + [gp] : integer {1-08.items.[].system.price.value.gp} (8 different values) + 4 (x6) + 3 (x7) + 6 (x3) + 2 (x6) + 1 (x3) + 8 (x1) + 5 (x1) + 18 (x1) + [cp] : integer {1-08.items.[].system.price.value.cp} (same value: 1) + [per] : integer {1-08.items.[].system.price.per} (same value: 10) + publication : object {1-08.items.[].system.publication} + license : string {1-08.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-08.items.[].system.publication.remaster} (same value: False) + title : string {1-08.items.[].system.publication.title} (3 different values) + Pathfinder Core Rulebook (x86) + (x54) + Pathfinder Bestiary (x13) + [quantity] : integer {1-08.items.[].system.quantity} (3 different values) + 1 (x46) + 20 (x9) + 2 (x1) + [range] : mixed + integer {1-08.items.[].system.range} (2 different values) + 120 (x3) + 60 (x4) + object {1-08.items.[].system.range} + value : string {1-08.items.[].system.range.value} (4 different values) + touch (x6) + (x16) + 120 feet (x7) + 30 feet (x3) + [reload] : object {1-08.items.[].system.reload} + value : string {1-08.items.[].system.reload.value} (4 different values) + - (x3) + 2 (x3) + (x12) + 0 (x4) + rules : ###FoundryRulesObject### + [runes] : object {1-08.items.[].system.runes} + potency : integer {1-08.items.[].system.runes.potency} (same value: 0) + property : array<> {1-08.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-08.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {1-08.items.[].system.runes.resilient} (same value: 0) + [size] : string {1-08.items.[].system.size} (same value: med) + [slug] : string {1-08.items.[].system.slug} (48 different values) + [splashDamage] : object {1-08.items.[].system.splashDamage} + value : integer {1-08.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {1-08.items.[].system.traits} + rarity : string {1-08.items.[].system.traits.rarity} (2 different values) + common (x141) + uncommon (x5) + value : array {1-08.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {1-08.items.[].system.traits.value.[]} (48 different values) + [traditions] : array {1-08.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {1-08.items.[].system.traits.traditions.[]} (4 different values) + arcane (x26) + divine (x11) + occult (x25) + primal (x8) + selected : array<> {1-08.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [usage] : object {1-08.items.[].system.usage} + value : string {1-08.items.[].system.usage.value} (3 different values) + held-in-one-hand (x32) + held-in-two-hands (x7) + held-in-one-plus-hands (x4) + [acBonus] : integer {1-08.items.[].system.acBonus} (5 different values) + 2 (x2) + 4 (x4) + 1 (x5) + 5 (x1) + 3 (x1) + [checkPenalty] : integer {1-08.items.[].system.checkPenalty} (3 different values) + -1 (x7) + -2 (x5) + -3 (x1) + [dexCap] : integer {1-08.items.[].system.dexCap} (4 different values) + 3 (x2) + 1 (x5) + 4 (x5) + 2 (x1) + [speedPenalty] : integer {1-08.items.[].system.speedPenalty} (3 different values) + 0 (x7) + -5 (x5) + -10 (x1) + [strength] : integer {1-08.items.[].system.strength} (4 different values) + 1 (x2) + 3 (x5) + 0 (x5) + 2 (x1) + [stackGroup] : string {1-08.items.[].system.stackGroup} (3 different values) + bolts (x3) + arrows (x4) + slingBullets (x2) + [uses] : object {1-08.items.[].system.uses} + autoDestroy : boolean {1-08.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-08.items.[].system.uses.max} (same value: 1) + value : integer {1-08.items.[].system.uses.value} (same value: 1) + [attack] : object {1-08.items.[].system.attack} + value : string {1-08.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-08.items.[].system.attackEffects} + value : array<> {1-08.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {1-08.items.[].system.damageRolls} + [h6gawus8azp6t5n9] : object {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9} + damage : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damage} (same value: 1d6 + 3) + damageType : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damageType} (same value: slashing) + [p9dd33re6bcpaz58] : object {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58} + damage : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damage} (same value: 1d10) + damageType : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damageType} (same value: piercing) + [uev72qz6p9m907aj] : object {1-08.items.[].system.damageRolls.uev72qz6p9m907aj} + damage : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damage} (same value: 1d10 + 4) + damageType : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damageType} (same value: slashing) + [4am4gjdiar9kq9pq] : object {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq} + damage : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damage} (same value: 1d10) + damageType : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damageType} (same value: piercing) + [x43gu02pwafpjxoh] : object {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh} + damage : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damage} (same value: 1d6 + 3) + damageType : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damageType} (same value: piercing) + [ew2nxykza67q4u7w] : object {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w} + damage : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damage} (same value: 1d6) + damageType : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damageType} (same value: piercing) + [420lvu2hz4nq1uzj] : object {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj} + damage : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damage} (same value: 1d6 + 3) + damageType : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damageType} (same value: piercing) + [rs9lrtzvru9qvapm] : object {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm} + damage : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damage} (same value: 1d6) + damageType : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damageType} (same value: piercing) + [b56qulhfoad5b3nk] : object {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk} + damage : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damage} (same value: 1d8 + 4) + damageType : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damageType} (same value: slashing) + [ueszcmk69in4b65k] : object {1-08.items.[].system.damageRolls.ueszcmk69in4b65k} + damage : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damage} (same value: 1d6 + 2) + damageType : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damageType} (same value: piercing) + [tcgxouk8x32rp8b4] : object {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4} + damage : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damage} (same value: 1d6 + 2) + damageType : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damageType} (same value: piercing) + [m4hzco0y7eciu6xc] : object {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc} + damage : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damage} (same value: 1d4) + damageType : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damageType} (same value: piercing) + [7ovz665abk61xagr] : object {1-08.items.[].system.damageRolls.7ovz665abk61xagr} + damage : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damage} (same value: 1d6) + damageType : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damageType} (same value: piercing) + [7i57e07jgy7kopjb] : object {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb} + damage : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damage} (same value: 1d4) + damageType : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damageType} (same value: piercing) + [ogasyvjyzel7fzm4] : object {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4} + damage : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damage} (same value: 1d4) + damageType : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damageType} (same value: piercing) + [f4hgclj76j6fk690d5xt] : object {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt} + damage : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damage} (same value: 1d4+3) + damageType : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damageType} (same value: bludgeoning) + [vbcvmakwqjrkv03i] : object {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i} + damage : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damage} (same value: 1d8 + 3) + damageType : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damageType} (same value: slashing) + [qi8ntgxw4om0kwum] : object {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum} + damage : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damage} (same value: 1d8 + 4) + damageType : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damageType} (same value: slashing) + [jxqyzn3meengb5c2tzrb] : object {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb} + damage : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damage} (same value: 1d4+4) + damageType : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damageType} (same value: bludgeoning) + [aty21ymhkl53gtya] : object {1-08.items.[].system.damageRolls.aty21ymhkl53gtya} + damage : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damage} (same value: 1d10 + 4) + damageType : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damageType} (same value: slashing) + [2gvngxokwu6e37zk] : object {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk} + damage : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damage} (same value: 1d10) + damageType : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damageType} (same value: piercing) + [tva10izo9glbkbat] : object {1-08.items.[].system.damageRolls.tva10izo9glbkbat} + damage : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damage} (same value: 1d6 + 1) + damageType : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damageType} (same value: piercing) + [kg53g98xmz979fmb] : object {1-08.items.[].system.damageRolls.kg53g98xmz979fmb} + damage : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damage} (same value: 1d6) + damageType : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damageType} (same value: piercing) + [73eavl8vzevoqhaunn07] : object {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07} + damage : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damage} (same value: 1d12+5) + damageType : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damageType} (same value: slashing) + [n3wd6dzrbxrjf3ji] : object {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji} + damage : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damage} (same value: 1d8 + 5) + damageType : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damageType} (same value: piercing) + [94jrnyfzjplzrg84] : object {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84} + damage : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damage} (same value: 1d8 + 5) + damageType : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damageType} (same value: slashing) + [j6rki5x6xerlsjtq] : object {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq} + damage : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damage} (same value: 1d6 + 1) + damageType : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damageType} (same value: piercing) + 3ipd5q9gphxybkcg : object {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg} + damage : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damage} (same value: 1d6) + damageType : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damageType} (same value: piercing) + [weaponType] : object {1-08.items.[].system.weaponType} + value : string {1-08.items.[].system.weaponType.value} (2 different values) + melee (x18) + ranged (x10) + [actionType] : object {1-08.items.[].system.actionType} + value : string {1-08.items.[].system.actionType.value} (4 different values) + reaction (x9) + action (x8) + passive (x11) + free (x2) + [actions] : object {1-08.items.[].system.actions} + [value] : integer {1-08.items.[].system.actions.value} (2 different values) + 1 (x4) + 2 (x4) + [autoHeightenLevel] : object {1-08.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-08.items.[].system.prepared} + flexible : boolean {1-08.items.[].system.prepared.flexible} (same value: False) + value : string {1-08.items.[].system.prepared.value} (3 different values) + prepared (x2) + focus (x3) + spontaneous (x2) + [proficiency] : object {1-08.items.[].system.proficiency} + value : integer {1-08.items.[].system.proficiency.value} (2 different values) + 0 (x6) + 1 (x1) + [slots] : object {1-08.items.[].system.slots} + [slot0] : object {1-08.items.[].system.slots.slot0} + max : integer {1-08.items.[].system.slots.slot0.max} (3 different values) + 3 (x3) + 1 (x1) + 2 (x1) + [prepared] : array {1-08.items.[].system.slots.slot0.prepared} + Length: min=3 max=3 + Value type: object {1-08.items.[].system.slots.slot0.prepared.[]} + id : string {1-08.items.[].system.slots.slot0.prepared.[].id} (6 different values) + DJrpr9zM3n1e6bUK (x1) + ElXIDEYpiG9Q6EHy (x1) + rt3cY61gKPOuKwVw (x1) + qLiUvyC7tzCFyIr3 (x1) + TK3xKcqhgJR5IgZN (x1) + Uf3uJzebyQCKl7Gq (x1) + value : integer {1-08.items.[].system.slots.slot0.value} (3 different values) + 1 (x1) + 3 (x1) + 2 (x1) + [slot1] : object {1-08.items.[].system.slots.slot1} + max : integer {1-08.items.[].system.slots.slot1.max} (4 different values) + 2 (x2) + 1 (x2) + 4 (x1) + 3 (x1) + [prepared] : array {1-08.items.[].system.slots.slot1.prepared} + Length: min=2 max=4 + Value type: object {1-08.items.[].system.slots.slot1.prepared.[]} + id : string {1-08.items.[].system.slots.slot1.prepared.[].id} (6 different values) + IJdKyuEJopOGibdi (x1) + 2IlnVqYLJntwvYXE (x1) + sagAQYIj3Ybju5qK (x1) + QwJ540FPTX9G9sVQ (x1) + CCHXNjzE3l6DEiwZ (x1) + 1wFxOUKnt2WEsH5N (x1) + [value] : integer {1-08.items.[].system.slots.slot1.value} (3 different values) + 1 (x2) + 2 (x1) + 3 (x1) + [slot2] : object {1-08.items.[].system.slots.slot2} + max : integer {1-08.items.[].system.slots.slot2.max} (same value: 2) + [prepared] : array {1-08.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {1-08.items.[].system.slots.slot2.prepared.[]} + id : string {1-08.items.[].system.slots.slot2.prepared.[].id} (2 different values) + deptgP8Cd1B6B7Fm (x1) + eazYWMBCZKlt5Ic7 (x1) + value : integer {1-08.items.[].system.slots.slot2.value} (same value: 2) + [spelldc] : object {1-08.items.[].system.spelldc} + dc : integer {1-08.items.[].system.spelldc.dc} (4 different values) + 16 (x2) + 19 (x1) + 15 (x2) + 17 (x2) + mod : integer {1-08.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-08.items.[].system.spelldc.value} (4 different values) + 6 (x2) + 9 (x1) + 5 (x2) + 7 (x2) + [tradition] : object {1-08.items.[].system.tradition} + value : string {1-08.items.[].system.tradition.value} (2 different values) + arcane (x3) + occult (x4) + [area] : object {1-08.items.[].system.area} + type : string {1-08.items.[].system.area.type} (4 different values) + line (x1) + cone (x2) + emanation (x3) + burst (x1) + value : integer {1-08.items.[].system.area.value} (4 different values) + 30 (x1) + 15 (x2) + 60 (x3) + 10 (x1) + [cost] : object {1-08.items.[].system.cost} + value : string {1-08.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-08.items.[].system.counteraction} (same value: False) + [defense] : object {1-08.items.[].system.defense} + save : object {1-08.items.[].system.defense.save} + basic : boolean {1-08.items.[].system.defense.save.basic} (same value: False) + statistic : string {1-08.items.[].system.defense.save.statistic} (2 different values) + will (x3) + fortitude (x1) + [duration] : object {1-08.items.[].system.duration} + sustained : boolean {1-08.items.[].system.duration.sustained} (same value: False) + value : string {1-08.items.[].system.duration.value} (11 different values) + until the next time you make your daily preparations (x6) + (x10) + until the start of your next turn (x4) + until the end of your next turn (x1) + 10 minutes (x1) + varies (x1) + 1 hour (x1) + 1 or more rounds (see below) (x2) + 1 round (x3) + 5 minutes (x1) + 1 minute (x2) + [location] : object {1-08.items.[].system.location} + value : string {1-08.items.[].system.location.value} (7 different values) + h03iAP9MvzmSm0TA (x5) + 8OpTFIZT5CshaArl (x1) + 0C2yvKco4E1CfRvM (x9) + TNUHjFm6nRTzHUsD (x5) + H68vjcuKjkrIWraP (x1) + 2AQZuhOWh6JrNmcq (x8) + xflTcRJSWuMqx4iB (x3) + [heightenedLevel] : integer {1-08.items.[].system.location.heightenedLevel} (2 different values) + 1 (x5) + 2 (x2) + [requirements] : string {1-08.items.[].system.requirements} (same value: ) + [target] : object {1-08.items.[].system.target} + value : string {1-08.items.[].system.target.value} (4 different values) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x4) + (x17) + 1 creature (x10) + 1 weapon that is unattended or wielded by you or a willing ally (x1) + [time] : object {1-08.items.[].system.time} + value : string {1-08.items.[].system.time.value} (5 different values) + 2 (x19) + 1 to 3 (x4) + 1 (x7) + reaction (x1) + free (x1) + [heightening] : object {1-08.items.[].system.heightening} + [damage] : object {1-08.items.[].system.heightening.damage} + 0 : string {1-08.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x2) + 2d4 (x1) + 1d6 (x2) + [interval] : integer {1-08.items.[].system.heightening.interval} (same value: 1) + type : string {1-08.items.[].system.heightening.type} (2 different values) + interval (x5) + fixed (x1) + [levels] : object {1-08.items.[].system.heightening.levels} + 3 : object {1-08.items.[].system.heightening.levels.3} + target : object {1-08.items.[].system.heightening.levels.3.target} + value : string {1-08.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + [spell] : object {1-08.items.[].system.spell} + _id : string {1-08.items.[].system.spell._id} (same value: i35dpZFI7jZcRoBo) + flags : object {1-08.items.[].system.spell.flags} + core : object {1-08.items.[].system.spell.flags.core} + sourceId : string {1-08.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo) + img : string {1-08.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/illusory-disguise.webp) + name : string {1-08.items.[].system.spell.name} (same value: Illusory Disguise) + sort : integer {1-08.items.[].system.spell.sort} (same value: 0) + system : object {1-08.items.[].system.spell.system} + [area] : mixed + cost : object {1-08.items.[].system.spell.system.cost} + value : string {1-08.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {1-08.items.[].system.spell.system.counteraction} (same value: False) + damage : object {1-08.items.[].system.spell.system.damage} + [defense] : mixed + description : object {1-08.items.[].system.spell.system.description} + value : string {1-08.items.[].system.spell.system.description.value} (same value:

You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.

+

Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.Macro.Impersonate: Deception]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.

+
+

Heightened (2nd) The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.

+

Heightened (3rd) You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Illusory Disguise]

) + duration : object {1-08.items.[].system.spell.system.duration} + sustained : boolean {1-08.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {1-08.items.[].system.spell.system.duration.value} (same value: 1 hour) + level : object {1-08.items.[].system.spell.system.level} + value : integer {1-08.items.[].system.spell.system.level.value} (same value: 1) + location : object {1-08.items.[].system.spell.system.location} + heightenedLevel : integer {1-08.items.[].system.spell.system.location.heightenedLevel} (same value: 1) + value : string {1-08.items.[].system.spell.system.location.value} (same value: ) + publication : object {1-08.items.[].system.spell.system.publication} + license : string {1-08.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {1-08.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {1-08.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {1-08.items.[].system.spell.system.range} + value : string {1-08.items.[].system.spell.system.range.value} (same value: ) + requirements : string {1-08.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {1-08.items.[].system.spell.system.slug} (same value: illusory-disguise) + target : object {1-08.items.[].system.spell.system.target} + value : string {1-08.items.[].system.spell.system.target.value} (same value: ) + time : object {1-08.items.[].system.spell.system.time} + value : string {1-08.items.[].system.spell.system.time.value} (same value: 2) + traits : object {1-08.items.[].system.spell.system.traits} + rarity : string {1-08.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {1-08.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {1-08.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + occult (x1) + value : array {1-08.items.[].system.spell.system.traits.value} + Length: min=4 max=4 + Value type: string {1-08.items.[].system.spell.system.traits.value.[]} (4 different values) + concentrate (x1) + illusion (x1) + manipulate (x1) + visual (x1) + type : string {1-08.items.[].system.spell.type} (same value: spell) + [overlays] : object {1-08.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + type : string {1-08.items.[].type} (8 different values) + weapon (x22) + armor (x13) + equipment (x11) + consumable (x10) + melee (x28) + action (x30) + spellcastingEntry (x7) + spell (x32) + [flags] : object {1-08.items.[].flags} + pf2e : object {1-08.items.[].flags.pf2e} + linkedWeapon : string {1-08.items.[].flags.pf2e.linkedWeapon} (22 different values) + name : string {1-08.name} (all different values) + [prototypeToken] : object {1-08.prototypeToken} + name : string {1-08.prototypeToken.name} (4 different values) + Chops (x2) + Harsus (x2) + Nalla (x2) + Spider Swarm (x1) + system : object {1-08.system} + [abilities] : object {1-08.system.abilities} + cha : object {1-08.system.abilities.cha} + mod : integer {1-08.system.abilities.cha.mod} (4 different values) + 0 (x9) + 1 (x2) + 2 (x4) + -4 (x1) + con : object {1-08.system.abilities.con} + mod : integer {1-08.system.abilities.con.mod} (4 different values) + 2 (x6) + 3 (x3) + 1 (x6) + 0 (x1) + dex : object {1-08.system.abilities.dex} + mod : integer {1-08.system.abilities.dex.mod} (3 different values) + 1 (x6) + 3 (x5) + 2 (x5) + int : object {1-08.system.abilities.int} + mod : integer {1-08.system.abilities.int.mod} (5 different values) + 0 (x11) + 1 (x2) + 3 (x1) + 4 (x1) + -5 (x1) + str : object {1-08.system.abilities.str} + mod : integer {1-08.system.abilities.str.mod} (7 different values) + 3 (x2) + 4 (x5) + 2 (x3) + 0 (x2) + 1 (x2) + 5 (x1) + -2 (x1) + wis : object {1-08.system.abilities.wis} + mod : integer {1-08.system.abilities.wis.mod} (3 different values) + 2 (x9) + 1 (x6) + 0 (x1) + attributes : object {1-08.system.attributes} + ac : object {1-08.system.attributes.ac} + [details] : string {1-08.system.attributes.ac.details} (3 different values) + (x14) + (16 with mage armor) (x1) + (18 with mage armor) (x1) + value : integer {1-08.system.attributes.ac.value} (7 different values) + 15 (x3) + 18 (x4) + 17 (x3) + 16 (x3) + 19 (x2) + 0 (x2) + 14 (x1) + [allSaves] : object {1-08.system.attributes.allSaves} + value : string {1-08.system.attributes.allSaves.value} (same value: ) + hp : object {1-08.system.attributes.hp} + details : string {1-08.system.attributes.hp.details} (same value: ) + max : integer {1-08.system.attributes.hp.max} (9 different values) + 16 (x1) + 32 (x3) + 21 (x4) + 24 (x1) + 9 (x1) + 48 (x2) + 0 (x2) + 8 (x3) + 63 (x1) + temp : integer {1-08.system.attributes.hp.temp} (same value: 0) + value : integer {1-08.system.attributes.hp.value} (9 different values) + 16 (x1) + 32 (x3) + 21 (x4) + 24 (x1) + 9 (x1) + 48 (x2) + 0 (x2) + 8 (x3) + 63 (x1) + [speed] : object {1-08.system.attributes.speed} + otherSpeeds : array {1-08.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-08.system.attributes.speed.otherSpeeds.[]} + type : string {1-08.system.attributes.speed.otherSpeeds.[].type} (same value: climb) + value : integer {1-08.system.attributes.speed.otherSpeeds.[].value} (same value: 20) + value : integer {1-08.system.attributes.speed.value} (2 different values) + 25 (x15) + 20 (x1) + [emitsSound] : string {1-08.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {1-08.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {1-08.system.attributes.hasHealth} (same value: True) + [stealth] : object {1-08.system.attributes.stealth} + details : string {1-08.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {1-08.system.attributes.stealth.value} (2 different values) + 8 (x1) + 12 (x1) + immunities : array {1-08.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {1-08.system.attributes.immunities.[]} + type : string {1-08.system.attributes.immunities.[].type} (2 different values) + precision (x1) + swarm-mind (x1) + resistances : array {1-08.system.attributes.resistances} + Length: min=3 max=3 + Value type: object {1-08.system.attributes.resistances.[]} + type : string {1-08.system.attributes.resistances.[].type} (3 different values) + bludgeoning (x1) + piercing (x1) + slashing (x1) + value : integer {1-08.system.attributes.resistances.[].value} (2 different values) + 2 (x1) + 5 (x2) + weaknesses : array {1-08.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {1-08.system.attributes.weaknesses.[]} + type : string {1-08.system.attributes.weaknesses.[].type} (2 different values) + area-damage (x1) + splash-damage (x1) + value : integer {1-08.system.attributes.weaknesses.[].value} (same value: 5) + details : object {1-08.system.details} + [blurb] : string {1-08.system.details.blurb} (same value: ) + [languages] : object {1-08.system.details.languages} + details : string {1-08.system.details.languages.details} (same value: ) + value : array {1-08.system.details.languages.value} + Length: min=0 max=1 + Value type: string {1-08.system.details.languages.value.[]} (same value: common) + level : object {1-08.system.details.level} + value : integer {1-08.system.details.level.value} (6 different values) + 0 (x1) + 2 (x3) + 1 (x6) + -1 (x4) + 3 (x3) + 4 (x1) + [privateNotes] : string {1-08.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-08.system.details.publicNotes} (2 different values) + (x15) +

An abundance of food, the sudden hatching of a clutch of eggs, or magical influence can cause smaller spiders to gather in terrifying, deadly masses.

+
+

Few everyday vermin inspire as much dread as the infamous spider.

(x1) + publication : object {1-08.system.details.publication} + license : string {1-08.system.details.publication.license} (same value: OGL) + remaster : boolean {1-08.system.details.publication.remaster} (same value: False) + title : string {1-08.system.details.publication.title} (same value: Pathfinder Society Scenario #1-08: Revolution on the Riverside) + [description] : string {1-08.system.details.description} (same value:

A patch of treacherous bog attempts to submerge creatures that step onto it.

) + [disable] : string {1-08.system.details.disable} (2 different values) +

@Check[survival|dc:15|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible

(x1) +

@Check[survival|dc:18|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible.

(x1) + [isComplex] : boolean {1-08.system.details.isComplex} (same value: True) + [reset] : string {1-08.system.details.reset} (same value:

The hazard still submerges anyone who walks in, but the surface doesn't become hidden again until it settles over the course of 24 hours

) + [routine] : string {1-08.system.details.routine} (2 different values) +

(1 action) On its initiative, the quagmire pulls each creature within it 1 square toward the center of the quagmire and 1 step further submerged; a creature that is submerged up to its waist becomes submerged up to its neck, and a creature that is submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.

+

A creature in the quagmire can attempt a @Check[athletics|dc:17|name:Swim Out of Quagmire|traits:environmental,hazard,action:swim] check to Swim to either raise itself by 1 step if its submerged to its neck or worse, or to swim out of the quagmire if its submerged up to only its waist. On a critical failure, the creature is pulled down 1 step. A creature that Swims out of the quagmire escapes the hazard and is @UUID[Compendium.pf2e.conditionitems.Item.Prone] adjacent to the quagmire. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid] the creature, typically by using a rope or similar tool, or attempt to pull a creature within their reach out with a @Check[athletics|dc:17|name:Pull Out of Quagmire] check, with the same results as if the creature attempted the check.

(x1) +

(1 action) On its initiative, the quagmire pulls each creature within it 1 square toward the center of the quagmire and 1 step further submerged; a creature that is submerged up to its waist becomes submerged up to its neck, and a creature that is submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.

+

A creature in the quagmire can attempt a @Check[athletics|dc:20|name:Swim Out of Quagmire|traits:environmental,hazard,action:swim] check to Swim to either raise itself by 1 step if its submerged to its neck or worse, or to swim out of the quagmire if its submerged up to only its waist. On a critical failure, the creature is pulled down 1 step. A creature that Swims out of the quagmire escapes the hazard and is @UUID[Compendium.pf2e.conditionitems.Item.Prone] adjacent to the quagmire. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid] the creature, typically by using a rope or similar tool, or attempt to pull a creature within their reach out with a @Check[athletics|dc:20|name:Pull Out of Quagmire|traits:environmental,hazard,action:aid] check, with the same results as if the creature attempted the check.

(x1) + [initiative] : object {1-08.system.initiative} + statistic : string {1-08.system.initiative.statistic} (same value: perception) + [perception] : object {1-08.system.perception} + details : string {1-08.system.perception.details} (same value: ) + mod : integer {1-08.system.perception.mod} (5 different values) + 4 (x5) + 6 (x6) + 5 (x3) + 8 (x1) + 9 (x1) + senses : array {1-08.system.perception.senses} + Length: min=0 max=2 + Value type: object {1-08.system.perception.senses.[]} + type : string {1-08.system.perception.senses.[].type} (2 different values) + darkvision (x1) + tremorsense (x1) + acuity : string {1-08.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {1-08.system.perception.senses.[].range} (same value: 30) + [resources] : object {1-08.system.resources} + [focus] : object {1-08.system.resources.focus} + max : integer {1-08.system.resources.focus.max} (same value: 1) + value : integer {1-08.system.resources.focus.value} (same value: 1) + saves : object {1-08.system.saves} + fortitude : object {1-08.system.saves.fortitude} + saveDetail : string {1-08.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-08.system.saves.fortitude.value} (8 different values) + 6 (x3) + 9 (x3) + 5 (x3) + 7 (x1) + 4 (x1) + 10 (x2) + 0 (x2) + 3 (x3) + reflex : object {1-08.system.saves.reflex} + saveDetail : string {1-08.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-08.system.saves.reflex.value} (7 different values) + 3 (x2) + 5 (x3) + 9 (x2) + 4 (x2) + 7 (x6) + 0 (x2) + 6 (x1) + will : object {1-08.system.saves.will} + saveDetail : string {1-08.system.saves.will.saveDetail} (same value: ) + value : integer {1-08.system.saves.will.value} (8 different values) + 4 (x4) + 6 (x3) + 5 (x3) + 3 (x1) + 8 (x2) + 7 (x2) + 0 (x2) + 1 (x1) + [skills] : object {1-08.system.skills} + acrobatics : object {1-08.system.skills.acrobatics} + base : integer {1-08.system.skills.acrobatics.base} (6 different values) + 3 (x1) + 5 (x7) + 6 (x2) + 4 (x2) + 2 (x1) + 7 (x3) + [athletics] : object {1-08.system.skills.athletics} + base : integer {1-08.system.skills.athletics.base} (8 different values) + 5 (x3) + 8 (x3) + 7 (x1) + 3 (x3) + 6 (x1) + 9 (x1) + 11 (x1) + 1 (x1) + [stealth] : object {1-08.system.skills.stealth} + base : integer {1-08.system.skills.stealth.base} (5 different values) + 3 (x1) + 6 (x2) + 5 (x4) + 7 (x2) + 4 (x1) + [arcana] : object {1-08.system.skills.arcana} + base : integer {1-08.system.skills.arcana.base} (same value: 6) + [deception] : object {1-08.system.skills.deception} + base : integer {1-08.system.skills.deception.base} (2 different values) + 5 (x1) + 9 (x1) + [diplomacy] : object {1-08.system.skills.diplomacy} + base : integer {1-08.system.skills.diplomacy.base} (3 different values) + 5 (x2) + 9 (x1) + 7 (x1) + [performance] : object {1-08.system.skills.performance} + base : integer {1-08.system.skills.performance.base} (same value: 5) + traits : object {1-08.system.traits} + rarity : string {1-08.system.traits.rarity} (2 different values) + common (x14) + unique (x4) + size : object {1-08.system.traits.size} + value : string {1-08.system.traits.size.value} (2 different values) + med (x17) + lg (x1) + value : array {1-08.system.traits.value} + Length: min=1 max=2 + Value type: string {1-08.system.traits.value.[]} (5 different values) + human (x15) + humanoid (x15) + environmental (x2) + animal (x1) + swarm (x1) + [creatureType] : string {1-08.system.creatureType} (same value: ) + [statusEffects] : array<> {1-08.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {1-08.type} (2 different values) + npc (x16) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/1-09.txt b/output/pf2e/packs/1-09.txt new file mode 100644 index 0000000..a04b9c1 --- /dev/null +++ b/output/pf2e/packs/1-09.txt @@ -0,0 +1,611 @@ +1-09 +Different values: 8 +===================================== +object {1-09} + _id : string {1-09._id} (all different values) + folder : string {1-09.folder} (same value: ZmK0JOxXFNP0PfUk) + img : string {1-09.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {1-09.items} + Length: min=4 max=10 + Value type: object {1-09.items.[]} + _id : string {1-09.items.[]._id} (51 different values) + [_stats] : object {1-09.items.[]._stats} + compendiumSource : string {1-09.items.[]._stats.compendiumSource} (11 different values) + Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL (x1) + Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x1) + Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.DIYZNvVP28U2UnDb (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x2) + Compendium.pf2e.spells-srd.Item.vh1RpbWfqdNC4L3P (x2) + Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x2) + Compendium.pf2e.equipment-srd.Item.FJrsDoaIXksVjld9 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.VdSMQ6yRZ3YXNXHL (x1) + img : string {1-09.items.[].img} (13 different values) + icons/weapons/clubs/club-banded-brown.webp (x1) + systems/pf2e/icons/equipment/weapons/javelin.webp (x1) + icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x16) + systems/pf2e/icons/actions/Passive.webp (x16) + systems/pf2e/icons/actions/OneAction.webp (x5) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + icons/magic/earth/strike-fist-stone-light.webp (x2) + icons/magic/unholy/silhouette-evil-horned-giant.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/equipment/weapons/trident.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x1) + name : string {1-09.items.[].name} (29 different values) + sort : integer {1-09.items.[].sort} (10 different values) + 100000 (x8) + 200000 (x8) + 300000 (x8) + 400000 (x8) + 500000 (x6) + 600000 (x4) + 700000 (x4) + 800000 (x2) + 900000 (x2) + 1000000 (x2) + system : object {1-09.items.[].system} + [baseItem] : string {1-09.items.[].system.baseItem} (4 different values) + club (x1) + javelin (x1) + studded-leather-armor (x1) + trident (x1) + [bonus] : object {1-09.items.[].system.bonus} + value : integer {1-09.items.[].system.bonus.value} (9 different values) + 0 (x3) + 10 (x3) + 6 (x1) + 14 (x1) + 13 (x4) + 11 (x1) + 17 (x2) + 16 (x3) + 8 (x1) + [bonusDamage] : object {1-09.items.[].system.bonusDamage} + value : integer {1-09.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-09.items.[].system.bulk} + value : mixed + integer {1-09.items.[].system.bulk.value} (same value: 1) + float {1-09.items.[].system.bulk.value} (same value: 0,1) + [category] : string {1-09.items.[].system.category} (6 different values) + simple (x2) + light (x1) + offensive (x14) + interaction (x6) + defensive (x6) + martial (x1) + [containerId] : mixed + [damage] : object {1-09.items.[].system.damage} + [damageType] : string {1-09.items.[].system.damage.damageType} (2 different values) + bludgeoning (x1) + piercing (x2) + [dice] : integer {1-09.items.[].system.damage.dice} (same value: 1) + [die] : string {1-09.items.[].system.damage.die} (2 different values) + d6 (x2) + d8 (x1) + description : object {1-09.items.[].system.description} + value : string {1-09.items.[].system.description.value} (26 different values) + [equipped] : object {1-09.items.[].system.equipped} + carryType : string {1-09.items.[].system.equipped.carryType} (2 different values) + held (x2) + worn (x2) + [handsHeld] : integer {1-09.items.[].system.equipped.handsHeld} (2 different values) + 1 (x2) + 0 (x1) + [invested] : mixed + [inSlot] : boolean {1-09.items.[].system.equipped.inSlot} (same value: True) + [group] : string {1-09.items.[].system.group} (4 different values) + club (x1) + dart (x1) + leather (x1) + spear (x1) + [hardness] : integer {1-09.items.[].system.hardness} (same value: 0) + [hp] : object {1-09.items.[].system.hp} + max : integer {1-09.items.[].system.hp.max} (same value: 0) + value : integer {1-09.items.[].system.hp.value} (same value: 0) + [level] : object {1-09.items.[].system.level} + value : integer {1-09.items.[].system.level.value} (3 different values) + 0 (x4) + 3 (x2) + 2 (x2) + [material] : object {1-09.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-09.items.[].system.price} + value : object {1-09.items.[].system.price.value} + [sp] : integer {1-09.items.[].system.price.value.sp} (same value: 1) + gp : integer {1-09.items.[].system.price.value.gp} (2 different values) + 3 (x1) + 1 (x1) + publication : object {1-09.items.[].system.publication} + license : string {1-09.items.[].system.publication.license} (2 different values) + OGL (x50) + ORC (x2) + remaster : boolean {1-09.items.[].system.publication.remaster} (2 different values) + False (x50) + True (x2) + title : string {1-09.items.[].system.publication.title} (4 different values) + (x40) + Pathfinder Bestiary (x7) + Pathfinder Core Rulebook (x3) + Pathfinder Player Core (x2) + [quantity] : integer {1-09.items.[].system.quantity} (2 different values) + 1 (x3) + 3 (x1) + [range] : mixed + integer {1-09.items.[].system.range} (same value: 30) + object {1-09.items.[].system.range} + value : string {1-09.items.[].system.range.value} (2 different values) + (x2) + 30 feet (x2) + [reload] : object {1-09.items.[].system.reload} + value : string {1-09.items.[].system.reload.value} (same value: -) + rules : ###FoundryRulesObject### + [runes] : object {1-09.items.[].system.runes} + potency : integer {1-09.items.[].system.runes.potency} (same value: 0) + property : array<> {1-09.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-09.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {1-09.items.[].system.runes.resilient} (same value: 0) + [size] : string {1-09.items.[].system.size} (same value: med) + [slug] : string {1-09.items.[].system.slug} (11 different values) + club (x1) + javelin (x1) + studded-leather-armor (x1) + siabrae-earth-glide (x2) + knockdown (x2) + meld-into-stone (x2) + enlarge (x2) + tremorsense (x2) + fast-healing (x2) + trident (x1) + wavesense (x1) + [splashDamage] : object {1-09.items.[].system.splashDamage} + value : integer {1-09.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {1-09.items.[].system.traits} + rarity : string {1-09.items.[].system.traits.rarity} (same value: common) + value : array {1-09.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {1-09.items.[].system.traits.value.[]} (19 different values) + thrown-10 (x2) + thrown (x1) + reach-10 (x1) + thrown-30 (x1) + auditory (x1) + emotion (x1) + fear (x1) + mental (x2) + unarmed (x10) + concentrate (x6) + earth (x4) + manipulate (x4) + polymorph (x2) + arcane (x2) + agile (x3) + attack (x2) + aura (x2) + thrown-20 (x2) + rage (x1) + [traditions] : array {1-09.items.[].system.traits.traditions} + Length: min=2 max=2 + Value type: string {1-09.items.[].system.traits.traditions.[]} (2 different values) + arcane (x4) + primal (x4) + [usage] : object {1-09.items.[].system.usage} + value : string {1-09.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {1-09.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {1-09.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {1-09.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {1-09.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {1-09.items.[].system.strength} (same value: 1) + [attack] : object {1-09.items.[].system.attack} + value : string {1-09.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-09.items.[].system.attackEffects} + [custom] : string {1-09.items.[].system.attackEffects.custom} (same value: ) + value : array {1-09.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-09.items.[].system.attackEffects.value.[]} (2 different values) + tongue-grab (x1) + knockdown (x2) + [damageRolls] : object {1-09.items.[].system.damageRolls} + [rcutywhow3ru4ao82j1d] : object {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d} + damage : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damage} (same value: 1d6+6) + damageType : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damageType} (same value: bludgeoning) + [zblmbl142y858gc9w829] : object {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829} + damage : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damage} (same value: 1d6+4) + damageType : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damageType} (same value: piercing) + [0ttxks84tizclbomhlkl] : object {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl} + damage : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damage} (same value: 1d6+6) + damageType : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damageType} (same value: bludgeoning) + [4wpuqrx5d0fu04e2o5i9] : object {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9} + damage : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damage} (2 different values) + 2d10+8 (x1) + 1d10+6 (x1) + damageType : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damageType} (same value: piercing) + [qoxcnbydpzicbuwdslms] : object {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms} + damage : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damage} (same value: 2d8+5) + damageType : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damageType} (same value: bludgeoning) + [gfzhc4pstixvjzcxkd9p] : object {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p} + damage : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damage} (same value: 2d8+5) + damageType : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damageType} (same value: piercing) + [2v7tgt10iiop3d61yg6p] : object {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p} + damage : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damage} (same value: 2d6+5) + damageType : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damageType} (same value: slashing) + [6z92kwkgnduzf4qznmvd] : object {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd} + damage : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damage} (same value: 2d8+8) + damageType : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damageType} (same value: piercing) + [k4xfpbenv48q6mqmshbn] : object {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn} + damage : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damage} (same value: 2d6+8) + damageType : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damageType} (same value: slashing) + [5sigmrnlspnytqhdesv5] : object {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5} + damage : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damage} (same value: 1d8+10) + damageType : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damageType} (same value: piercing) + [qu3zrc2iy9lvq9p39qr1] : object {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1} + damage : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damage} (same value: 1d6+8) + damageType : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damageType} (same value: slashing) + [x8bmn0lzm4kzxjhi27mz] : object {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz} + damage : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damage} (same value: 1d8+8) + damageType : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damageType} (same value: piercing) + [brv47hfeqedmpdo9no6v] : object {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v} + damage : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damage} (same value: 1d8+10) + damageType : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damageType} (same value: piercing) + k5katjrxbdm4e24r6ooz : object {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz} + damage : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damage} (same value: 1d6+4) + damageType : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damageType} (same value: bludgeoning) + [weaponType] : object {1-09.items.[].system.weaponType} + value : string {1-09.items.[].system.weaponType.value} (2 different values) + melee (x13) + ranged (x3) + [actionType] : object {1-09.items.[].system.actionType} + value : string {1-09.items.[].system.actionType.value} (4 different values) + passive (x16) + action (x7) + reaction (x2) + free (x1) + [actions] : object {1-09.items.[].system.actions} + [value] : integer {1-09.items.[].system.actions.value} (2 different values) + 1 (x5) + 2 (x2) + [autoHeightenLevel] : object {1-09.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-09.items.[].system.prepared} + flexible : boolean {1-09.items.[].system.prepared.flexible} (same value: False) + value : string {1-09.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {1-09.items.[].system.proficiency} + value : integer {1-09.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {1-09.items.[].system.showSlotlessLevels} + value : boolean {1-09.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {1-09.items.[].system.slots} + slot2 : object {1-09.items.[].system.slots.slot2} + max : integer {1-09.items.[].system.slots.slot2.max} (same value: 1) + value : integer {1-09.items.[].system.slots.slot2.value} (same value: 1) + slot3 : object {1-09.items.[].system.slots.slot3} + max : integer {1-09.items.[].system.slots.slot3.max} (same value: 1) + value : integer {1-09.items.[].system.slots.slot3.value} (same value: 1) + [spelldc] : object {1-09.items.[].system.spelldc} + dc : integer {1-09.items.[].system.spelldc.dc} (2 different values) + 20 (x1) + 17 (x1) + mod : integer {1-09.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-09.items.[].system.spelldc.value} (2 different values) + 12 (x1) + 9 (x1) + item : integer {1-09.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {1-09.items.[].system.tradition} + value : string {1-09.items.[].system.tradition.value} (same value: arcane) + [area] : mixed + [cost] : object {1-09.items.[].system.cost} + value : string {1-09.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-09.items.[].system.counteraction} (same value: False) + [defense] : mixed + [duration] : object {1-09.items.[].system.duration} + sustained : boolean {1-09.items.[].system.duration.sustained} (same value: False) + value : string {1-09.items.[].system.duration.value} (2 different values) + 10 minutes (x2) + 5 minutes (x2) + [location] : object {1-09.items.[].system.location} + heightenedLevel : integer {1-09.items.[].system.location.heightenedLevel} (2 different values) + 3 (x2) + 2 (x2) + value : string {1-09.items.[].system.location.value} (2 different values) + 0ODRWW0GDLgdkkZj (x2) + BCgHNkpKqEiYb0Kr (x2) + [requirements] : string {1-09.items.[].system.requirements} (same value: ) + [target] : object {1-09.items.[].system.target} + value : string {1-09.items.[].system.target.value} (2 different values) + (x2) + 1 willing creature (x2) + [time] : object {1-09.items.[].system.time} + value : string {1-09.items.[].system.time.value} (same value: 2) + [heightening] : object {1-09.items.[].system.heightening} + levels : object {1-09.items.[].system.heightening.levels} + 6 : object {1-09.items.[].system.heightening.levels.6} + target : object {1-09.items.[].system.heightening.levels.6.target} + value : string {1-09.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures) + type : string {1-09.items.[].system.heightening.type} (same value: fixed) + [selfEffect] : object {1-09.items.[].system.selfEffect} + name : string {1-09.items.[].system.selfEffect.name} (same value: Effect: Blood Frenzy) + uuid : string {1-09.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy) + type : string {1-09.items.[].type} (6 different values) + weapon (x3) + armor (x1) + melee (x16) + action (x26) + spellcastingEntry (x2) + spell (x4) + [flags] : object {1-09.items.[].flags} + pf2e : object {1-09.items.[].flags.pf2e} + linkedWeapon : string {1-09.items.[].flags.pf2e.linkedWeapon} (3 different values) + ouN8yYrLIh9oRsNL (x2) + WyHLxLFTE4TB1Utp (x1) + 7hVcyzyPGsgva9CU (x2) + name : string {1-09.name} (all different values) + [prototypeToken] : object {1-09.prototypeToken} + name : string {1-09.prototypeToken.name} (2 different values) + Boggard Warrior (x1) + Paravaax (x2) + system : object {1-09.system} + abilities : object {1-09.system.abilities} + cha : object {1-09.system.abilities.cha} + mod : integer {1-09.system.abilities.cha.mod} (4 different values) + 1 (x1) + -1 (x4) + -2 (x2) + 0 (x1) + con : object {1-09.system.abilities.con} + mod : integer {1-09.system.abilities.con.mod} (4 different values) + 4 (x3) + 3 (x2) + 5 (x2) + 2 (x1) + dex : object {1-09.system.abilities.dex} + mod : integer {1-09.system.abilities.dex.mod} (6 different values) + 0 (x1) + -1 (x2) + -2 (x2) + 2 (x1) + 3 (x1) + 1 (x1) + int : object {1-09.system.abilities.int} + mod : integer {1-09.system.abilities.int.mod} (4 different values) + -1 (x1) + -4 (x2) + -2 (x4) + 0 (x1) + str : object {1-09.system.abilities.str} + mod : integer {1-09.system.abilities.str.mod} (3 different values) + 4 (x4) + 5 (x3) + 6 (x1) + wis : object {1-09.system.abilities.wis} + mod : integer {1-09.system.abilities.wis.mod} (4 different values) + 2 (x3) + 3 (x3) + 1 (x1) + 0 (x1) + attributes : object {1-09.system.attributes} + ac : object {1-09.system.attributes.ac} + details : string {1-09.system.attributes.ac.details} (same value: ) + value : integer {1-09.system.attributes.ac.value} (7 different values) + 17 (x1) + 22 (x2) + 21 (x1) + 19 (x1) + 25 (x1) + 23 (x1) + 14 (x1) + allSaves : object {1-09.system.attributes.allSaves} + value : string {1-09.system.attributes.allSaves.value} (same value: ) + hp : object {1-09.system.attributes.hp} + details : string {1-09.system.attributes.hp.details} (3 different values) + (x6) + fast healing 4 (while within Paravaax's aura) (x1) + fast healing 2 (while in Paravaax's aura) (x1) + max : integer {1-09.system.attributes.hp.max} (all different values) + temp : integer {1-09.system.attributes.hp.temp} (same value: 0) + value : integer {1-09.system.attributes.hp.value} (all different values) + speed : object {1-09.system.attributes.speed} + [details] : string {1-09.system.attributes.speed.details} (2 different values) + swamp stride (x1) + earth glide (x2) + otherSpeeds : array {1-09.system.attributes.speed.otherSpeeds} + Length: min=1 max=2 + Value type: object {1-09.system.attributes.speed.otherSpeeds.[]} + type : string {1-09.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x2) + burrow (x4) + fly (x4) + value : integer {1-09.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 25 (x1) + 20 (x4) + 15 (x2) + 40 (x2) + 35 (x1) + value : integer {1-09.system.attributes.speed.value} (3 different values) + 20 (x3) + 30 (x2) + 25 (x3) + [immunities] : array {1-09.system.attributes.immunities} + Length: min=4 max=4 + Value type: object {1-09.system.attributes.immunities.[]} + type : string {1-09.system.attributes.immunities.[].type} (4 different values) + bleed (x4) + paralyzed (x4) + poison (x4) + sleep (x4) + [resistances] : array {1-09.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {1-09.system.attributes.resistances.[]} + exceptions : array {1-09.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {1-09.system.attributes.resistances.[].exceptions.[]} (same value: adamantine) + type : string {1-09.system.attributes.resistances.[].type} (same value: physical) + value : integer {1-09.system.attributes.resistances.[].value} (2 different values) + 7 (x1) + 10 (x1) + details : object {1-09.system.details} + blurb : string {1-09.system.details.blurb} (2 different values) + (x6) + Variant sod hound (x2) + languages : object {1-09.system.details.languages} + details : string {1-09.system.details.languages.details} (2 different values) + (x7) + shark commune 150 feet (x1) + value : array {1-09.system.details.languages.value} + Length: min=0 max=2 + Value type: string {1-09.system.details.languages.value.[]} (4 different values) + boggard (x1) + petran (x4) + common (x2) + thalassic (x1) + level : object {1-09.system.details.level} + value : integer {1-09.system.details.level.value} (6 different values) + 2 (x1) + 5 (x2) + 4 (x2) + 3 (x1) + 7 (x1) + 1 (x1) + privateNotes : string {1-09.system.details.privateNotes} (same value: ) + publicNotes : string {1-09.system.details.publicNotes} (2 different values) +

Boggard warriors exalt in single combat, and prefer to fight alone so that none can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural.

+
+

Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.

(x1) + (x7) + publication : object {1-09.system.details.publication} + license : string {1-09.system.details.publication.license} (same value: OGL) + remaster : boolean {1-09.system.details.publication.remaster} (same value: False) + title : string {1-09.system.details.publication.title} (same value: Pathfinder Society Scenario #1-09: Star-Crossed Voyages) + initiative : object {1-09.system.initiative} + statistic : string {1-09.system.initiative.statistic} (same value: perception) + perception : object {1-09.system.perception} + details : string {1-09.system.perception.details} (2 different values) + (x6) + metal sense (imprecise) 60 feet (x2) + mod : integer {1-09.system.perception.mod} (6 different values) + 8 (x1) + 12 (x2) + 9 (x2) + 11 (x1) + 14 (x1) + 3 (x1) + senses : array {1-09.system.perception.senses} + Length: min=1 max=2 + Value type: object {1-09.system.perception.senses.[]} + type : string {1-09.system.perception.senses.[].type} (3 different values) + darkvision (x8) + tremorsense (x2) + wavesense (x1) + [acuity] : string {1-09.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-09.system.perception.senses.[].range} (same value: 30) + resources : object {1-09.system.resources} + [focus] : object {1-09.system.resources.focus} + max : integer {1-09.system.resources.focus.max} (same value: 1) + value : integer {1-09.system.resources.focus.value} (same value: 1) + saves : object {1-09.system.saves} + fortitude : object {1-09.system.saves.fortitude} + saveDetail : string {1-09.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-09.system.saves.fortitude.value} (7 different values) + 10 (x1) + 15 (x2) + 13 (x1) + 12 (x1) + 16 (x1) + 18 (x1) + 9 (x1) + reflex : object {1-09.system.saves.reflex} + saveDetail : string {1-09.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-09.system.saves.reflex.value} (6 different values) + 5 (x1) + 8 (x1) + 6 (x2) + 11 (x1) + 13 (x2) + 3 (x1) + will : object {1-09.system.saves.will} + saveDetail : string {1-09.system.saves.will.saveDetail} (same value: ) + value : integer {1-09.system.saves.will.value} (7 different values) + 8 (x1) + 9 (x1) + 10 (x1) + 7 (x1) + 11 (x2) + 14 (x1) + 3 (x1) + skills : object {1-09.system.skills} + athletics : object {1-09.system.skills.athletics} + base : integer {1-09.system.skills.athletics.base} (5 different values) + 8 (x1) + 14 (x3) + 13 (x2) + 16 (x1) + 7 (x1) + [special] : array {1-09.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {1-09.system.skills.athletics.special.[]} + base : integer {1-09.system.skills.athletics.special.[].base} (same value: 17) + label : string {1-09.system.skills.athletics.special.[].label} (same value: to swim) + predicate : array {1-09.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-09.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) + [intimidation] : object {1-09.system.skills.intimidation} + base : integer {1-09.system.skills.intimidation.base} (2 different values) + 5 (x1) + 11 (x1) + [stealth] : object {1-09.system.skills.stealth} + base : integer {1-09.system.skills.stealth.base} (3 different values) + 6 (x1) + 11 (x1) + 17 (x1) + [special] : array {1-09.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {1-09.system.skills.stealth.special.[]} + base : integer {1-09.system.skills.stealth.special.[].base} (same value: 8) + label : string {1-09.system.skills.stealth.special.[].label} (same value: in water) + predicate : array {1-09.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-09.system.skills.stealth.special.[].predicate.[]} (same value: terrain:water) + [survival] : object {1-09.system.skills.survival} + base : integer {1-09.system.skills.survival.base} (3 different values) + 12 (x1) + 9 (x1) + 11 (x1) + [special] : array {1-09.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {1-09.system.skills.survival.special.[]} + base : integer {1-09.system.skills.survival.special.[].base} (2 different values) + 14 (x1) + 11 (x1) + label : string {1-09.system.skills.survival.special.[].label} (same value: to track) + predicate : array {1-09.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-09.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [acrobatics] : object {1-09.system.skills.acrobatics} + base : integer {1-09.system.skills.acrobatics.base} (2 different values) + 11 (x1) + 15 (x1) + traits : object {1-09.system.traits} + rarity : string {1-09.system.traits.rarity} (same value: common) + size : object {1-09.system.traits.size} + value : string {1-09.system.traits.size.value} (2 different values) + med (x4) + sm (x4) + value : array {1-09.system.traits.value} + Length: min=2 max=5 + Value type: string {1-09.system.traits.value.[]} (10 different values) + amphibious (x2) + boggard (x1) + chaotic (x3) + evil (x4) + humanoid (x2) + earth (x6) + elemental (x4) + beast (x2) + lawful (x1) + sea-devil (x1) + type : string {1-09.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/1-10.txt b/output/pf2e/packs/1-10.txt new file mode 100644 index 0000000..a8b4184 --- /dev/null +++ b/output/pf2e/packs/1-10.txt @@ -0,0 +1,182 @@ +1-10 +Different values: 2 +===================================== +object {1-10} + _id : string {1-10._id} (all different values) + folder : string {1-10.folder} (same value: OvRD9Mz3So2LRlFj) + img : string {1-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {1-10.items} + Length: min=6 max=6 + Value type: object {1-10.items.[]} + _id : string {1-10.items.[]._id} (12 different values) + W0vMaBvGpr2XX2NT (x1) + slsMmF8mzJy4wk9t (x1) + TZaavqeujukw7kS6 (x1) + bx6K2TyP0v8pDNv2 (x1) + 1LBXc3ulH9FB6m6u (x1) + lO3JL8v9dkcE4QCe (x1) + wICruJiIDIwHUA2Z (x1) + kfBQV8RuDyXehQaN (x1) + mUvOIm2z6ES27Pzu (x1) + vSdNGYtVD1Xw1F5Z (x1) + HduILld1A7oTXnvA (x1) + 4VUtbJq8ScOOq5FV (x1) + img : string {1-10.items.[].img} (4 different values) + systems/pf2e/icons/default-icons/melee.svg (x4) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/actions/OneAction.webp (x4) + systems/pf2e/icons/actions/TwoActions.webp (x2) + name : string {1-10.items.[].name} (6 different values) + Jaws (x2) + Claw (x2) + Attack of Opportunity (x2) + Mauling Throw (x2) + Rush (x2) + Grab (x2) + sort : integer {1-10.items.[].sort} (6 different values) + 100000 (x2) + 200000 (x2) + 300000 (x2) + 400000 (x2) + 500000 (x2) + 600000 (x2) + system : object {1-10.items.[].system} + [attack] : object {1-10.items.[].system.attack} + value : string {1-10.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-10.items.[].system.attackEffects} + value : array {1-10.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-10.items.[].system.attackEffects.value.[]} (same value: grab) + [bonus] : object {1-10.items.[].system.bonus} + value : integer {1-10.items.[].system.bonus.value} (all different values) + [damageRolls] : object {1-10.items.[].system.damageRolls} + [28l286kc5yi2xrt9ekmy] : object {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy} + damage : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: 2d6+7) + damageType : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: piercing) + [44ncw0ctxvs3orsw4dwa] : object {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa} + damage : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: 1d12+7) + damageType : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: slashing) + [rkttgx90yhkbrfiqiayt] : object {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt} + damage : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: 2d6+4) + damageType : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: piercing) + 56d85po2fe8btdg0akso : object {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso} + damage : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: 1d12+4) + damageType : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: slashing) + description : object {1-10.items.[].system.description} + value : string {1-10.items.[].system.description.value} (6 different values) + (x4) +

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

(x2) +

Requirements The giant short-faced bear has a creature grabbed

+
+

Effect The giant short-faced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.

(x1) +

The giant short-faced bear Strides and makes a Strike at the end of that movement. During the Stride, the giant short-faced bear gains a +10-foot circumstance bonus to its Speed.

(x2) +

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

(x2) +

Requirements The giant short-faced bear has a creature grabbed

+
+

Effect The giant shortfaced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.

(x1) + publication : object {1-10.items.[].system.publication} + license : string {1-10.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-10.items.[].system.publication.remaster} (same value: False) + title : string {1-10.items.[].system.publication.title} (all different values) + rules : ###FoundryRulesObject### + [slug] : string {1-10.items.[].system.slug} (all different values) + traits : object {1-10.items.[].system.traits} + rarity : string {1-10.items.[].system.traits.rarity} (same value: common) + value : array {1-10.items.[].system.traits.value} + Length: min=0 max=3 + Value type: string {1-10.items.[].system.traits.value.[]} (4 different values) + unarmed (x4) + agile (x2) + reach (x2) + attack (x2) + [weaponType] : object {1-10.items.[].system.weaponType} + value : string {1-10.items.[].system.weaponType.value} (same value: melee) + [actionType] : object {1-10.items.[].system.actionType} + value : string {1-10.items.[].system.actionType.value} (all different values) + [actions] : object {1-10.items.[].system.actions} + [value] : integer {1-10.items.[].system.actions.value} (all different values) + [category] : string {1-10.items.[].system.category} (all different values) + type : string {1-10.items.[].type} (all different values) + [_stats] : object {1-10.items.[]._stats} + compendiumSource : string {1-10.items.[]._stats.compendiumSource} (all different values) + name : string {1-10.name} (all different values) + system : object {1-10.system} + abilities : object {1-10.system.abilities} + cha : object {1-10.system.abilities.cha} + mod : integer {1-10.system.abilities.cha.mod} (same value: -2) + con : object {1-10.system.abilities.con} + mod : integer {1-10.system.abilities.con.mod} (all different values) + dex : object {1-10.system.abilities.dex} + mod : integer {1-10.system.abilities.dex.mod} (all different values) + int : object {1-10.system.abilities.int} + mod : integer {1-10.system.abilities.int.mod} (same value: -4) + str : object {1-10.system.abilities.str} + mod : integer {1-10.system.abilities.str.mod} (all different values) + wis : object {1-10.system.abilities.wis} + mod : integer {1-10.system.abilities.wis.mod} (all different values) + attributes : object {1-10.system.attributes} + ac : object {1-10.system.attributes.ac} + details : string {1-10.system.attributes.ac.details} (same value: ) + value : integer {1-10.system.attributes.ac.value} (all different values) + allSaves : object {1-10.system.attributes.allSaves} + value : string {1-10.system.attributes.allSaves.value} (same value: ) + hp : object {1-10.system.attributes.hp} + details : string {1-10.system.attributes.hp.details} (same value: ) + max : integer {1-10.system.attributes.hp.max} (all different values) + temp : integer {1-10.system.attributes.hp.temp} (same value: 0) + value : integer {1-10.system.attributes.hp.value} (all different values) + speed : object {1-10.system.attributes.speed} + otherSpeeds : array<> {1-10.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {1-10.system.attributes.speed.value} (same value: 45) + details : object {1-10.system.details} + blurb : string {1-10.system.details.blurb} (same value: ) + languages : object {1-10.system.details.languages} + details : string {1-10.system.details.languages.details} (same value: ) + value : array<> {1-10.system.details.languages.value} + Length: min=0 max=0 + Value type: mixed + level : object {1-10.system.details.level} + value : integer {1-10.system.details.level.value} (all different values) + privateNotes : string {1-10.system.details.privateNotes} (same value: ) + publicNotes : string {1-10.system.details.publicNotes} (same value: ) + publication : object {1-10.system.details.publication} + license : string {1-10.system.details.publication.license} (same value: OGL) + remaster : boolean {1-10.system.details.publication.remaster} (same value: False) + title : string {1-10.system.details.publication.title} (same value: Pathfinder Society Scenario #1-10: Tarnbreaker's Trail) + initiative : object {1-10.system.initiative} + statistic : string {1-10.system.initiative.statistic} (same value: perception) + perception : object {1-10.system.perception} + details : string {1-10.system.perception.details} (same value: ) + mod : integer {1-10.system.perception.mod} (all different values) + senses : array {1-10.system.perception.senses} + Length: min=2 max=2 + Value type: object {1-10.system.perception.senses.[]} + type : string {1-10.system.perception.senses.[].type} (all different values) + [acuity] : string {1-10.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-10.system.perception.senses.[].range} (same value: 30) + resources : object {1-10.system.resources} + saves : object {1-10.system.saves} + fortitude : object {1-10.system.saves.fortitude} + saveDetail : string {1-10.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-10.system.saves.fortitude.value} (all different values) + reflex : object {1-10.system.saves.reflex} + saveDetail : string {1-10.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-10.system.saves.reflex.value} (all different values) + will : object {1-10.system.saves.will} + saveDetail : string {1-10.system.saves.will.saveDetail} (same value: ) + value : integer {1-10.system.saves.will.value} (all different values) + skills : object {1-10.system.skills} + athletics : object {1-10.system.skills.athletics} + base : integer {1-10.system.skills.athletics.base} (all different values) + survival : object {1-10.system.skills.survival} + base : integer {1-10.system.skills.survival.base} (all different values) + traits : object {1-10.system.traits} + rarity : string {1-10.system.traits.rarity} (same value: common) + size : object {1-10.system.traits.size} + value : string {1-10.system.traits.size.value} (same value: lg) + value : array {1-10.system.traits.value} + Length: min=1 max=1 + Value type: string {1-10.system.traits.value.[]} (same value: animal) + type : string {1-10.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/1-11.txt b/output/pf2e/packs/1-11.txt new file mode 100644 index 0000000..c6a7f74 --- /dev/null +++ b/output/pf2e/packs/1-11.txt @@ -0,0 +1,913 @@ +1-11 +Different values: 15 +===================================== +object {1-11} + _id : string {1-11._id} (all different values) + folder : string {1-11.folder} (same value: 1bZ9CFAmgPKZlEZD) + img : string {1-11.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x4) + systems/pf2e/icons/default-icons/npc.svg (x11) + items : array {1-11.items} + Length: min=1 max=18 + Value type: object {1-11.items.[]} + _id : string {1-11.items.[]._id} (116 different values) + img : string {1-11.items.[].img} (38 different values) + name : string {1-11.items.[].name} (62 different values) + sort : integer {1-11.items.[].sort} (18 different values) + 100000 (x15) + 200000 (x11) + 300000 (x10) + 400000 (x10) + 500000 (x10) + 600000 (x10) + 700000 (x9) + 800000 (x7) + 900000 (x7) + 1000000 (x5) + 1100000 (x5) + 1200000 (x4) + 1300000 (x4) + 1400000 (x4) + 1500000 (x3) + 1600000 (x2) + 1700000 (x1) + 1800000 (x1) + system : object {1-11.items.[].system} + [actionType] : object {1-11.items.[].system.actionType} + value : string {1-11.items.[].system.actionType.value} (4 different values) + reaction (x8) + passive (x25) + action (x10) + free (x1) + [actions] : object {1-11.items.[].system.actions} + [value] : integer {1-11.items.[].system.actions.value} (3 different values) + 2 (x2) + 1 (x6) + 3 (x2) + [category] : string {1-11.items.[].system.category} (8 different values) + martial (x6) + medium (x1) + defensive (x14) + offensive (x20) + ammo (x3) + interaction (x6) + simple (x5) + light (x2) + description : object {1-11.items.[].system.description} + value : string {1-11.items.[].system.description.value} (63 different values) + publication : object {1-11.items.[].system.publication} + license : string {1-11.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-11.items.[].system.publication.remaster} (same value: False) + title : string {1-11.items.[].system.publication.title} (4 different values) + (x55) + Pathfinder Core Rulebook (x41) + Pathfinder Bestiary (x18) + Pathfinder Bestiary 2 (x4) + rules : ###FoundryRulesObject### + [slug] : string {1-11.items.[].system.slug} (40 different values) + [traits] : object {1-11.items.[].system.traits} + rarity : string {1-11.items.[].system.traits.rarity} (2 different values) + common (x108) + uncommon (x2) + value : array {1-11.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {1-11.items.[].system.traits.value.[]} (48 different values) + [integrated] : mixed + [traditions] : array {1-11.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {1-11.items.[].system.traits.traditions.[]} (4 different values) + arcane (x22) + divine (x4) + occult (x16) + primal (x10) + [baseItem] : string {1-11.items.[].system.baseItem} (12 different values) + lance (x1) + longsword (x1) + steel-shield (x1) + chain-mail (x1) + shortbow (x1) + staff (x2) + crossbow (x1) + shortsword (x1) + leather-armor (x2) + sling (x1) + spear (x1) + glaive (x2) + [bonus] : object {1-11.items.[].system.bonus} + value : integer {1-11.items.[].system.bonus.value} (12 different values) + 0 (x11) + 9 (x4) + 10 (x2) + 6 (x2) + 13 (x2) + 7 (x1) + 3 (x2) + 5 (x3) + 15 (x3) + 11 (x2) + 12 (x1) + 8 (x1) + [bonusDamage] : object {1-11.items.[].system.bonusDamage} + value : integer {1-11.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-11.items.[].system.bulk} + value : mixed + integer {1-11.items.[].system.bulk.value} (2 different values) + 2 (x5) + 1 (x9) + float {1-11.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {1-11.items.[].system.damage} + [damageType] : string {1-11.items.[].system.damage.damageType} (3 different values) + piercing (x5) + slashing (x3) + bludgeoning (x3) + [dice] : integer {1-11.items.[].system.damage.dice} (same value: 1) + [die] : string {1-11.items.[].system.damage.die} (3 different values) + d8 (x5) + d6 (x4) + d4 (x2) + [0] : object {1-11.items.[].system.damage.0} + [applyMod] : boolean {1-11.items.[].system.damage.0.applyMod} (2 different values) + True (x2) + False (x1) + [category] : mixed + formula : string {1-11.items.[].system.damage.0.formula} (4 different values) + 1d4 (x2) + 1d4+1 (x2) + 3d8 (x1) + 3d6 (x1) + kinds : array {1-11.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-11.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {1-11.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-11.items.[].system.damage.0.type} (4 different values) + electricity (x2) + force (x2) + acid (x1) + fire (x1) + [equipped] : object {1-11.items.[].system.equipped} + carryType : string {1-11.items.[].system.equipped.carryType} (2 different values) + worn (x10) + held (x9) + [handsHeld] : integer {1-11.items.[].system.equipped.handsHeld} (3 different values) + 0 (x7) + 1 (x8) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {1-11.items.[].system.equipped.inSlot} (same value: True) + [group] : string {1-11.items.[].system.group} (9 different values) + spear (x2) + sword (x2) + chain (x1) + bow (x1) + club (x2) + crossbow (x1) + leather (x2) + sling (x1) + polearm (x2) + [hardness] : integer {1-11.items.[].system.hardness} (2 different values) + 0 (x18) + 5 (x1) + [hp] : object {1-11.items.[].system.hp} + max : integer {1-11.items.[].system.hp.max} (2 different values) + 0 (x18) + 20 (x1) + value : integer {1-11.items.[].system.hp.value} (2 different values) + 0 (x18) + 20 (x1) + [level] : object {1-11.items.[].system.level} + value : integer {1-11.items.[].system.level.value} (4 different values) + 0 (x19) + 1 (x18) + 2 (x3) + 4 (x3) + [material] : object {1-11.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-11.items.[].system.price} + value : object {1-11.items.[].system.price.value} + [gp] : integer {1-11.items.[].system.price.value.gp} (5 different values) + 1 (x4) + 2 (x3) + 6 (x1) + 3 (x2) + 5 (x1) + [sp] : integer {1-11.items.[].system.price.value.sp} (2 different values) + 1 (x3) + 9 (x1) + [cp] : integer {1-11.items.[].system.price.value.cp} (same value: 1) + [per] : integer {1-11.items.[].system.price.per} (same value: 10) + [quantity] : integer {1-11.items.[].system.quantity} (2 different values) + 1 (x16) + 20 (x3) + [range] : mixed + integer {1-11.items.[].system.range} (3 different values) + 60 (x1) + 120 (x1) + 50 (x1) + object {1-11.items.[].system.range} + value : string {1-11.items.[].system.range.value} (5 different values) + (x4) + 30 feet (x11) + 500 feet (x2) + 120 feet (x6) + 60 feet (x1) + [reload] : object {1-11.items.[].system.reload} + value : string {1-11.items.[].system.reload.value} (4 different values) + (x7) + 0 (x1) + 1 (x2) + - (x1) + [runes] : object {1-11.items.[].system.runes} + [potency] : integer {1-11.items.[].system.runes.potency} (same value: 0) + [property] : array<> {1-11.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-11.items.[].system.runes.striking} (same value: 0) + [reinforcing] : integer {1-11.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {1-11.items.[].system.runes.resilient} (same value: 0) + [size] : string {1-11.items.[].system.size} (same value: med) + [splashDamage] : object {1-11.items.[].system.splashDamage} + value : integer {1-11.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {1-11.items.[].system.usage} + value : string {1-11.items.[].system.usage.value} (3 different values) + held-in-two-hands (x4) + held-in-one-hand (x10) + held-in-one-plus-hands (x1) + [acBonus] : integer {1-11.items.[].system.acBonus} (3 different values) + 2 (x1) + 4 (x1) + 1 (x2) + [speedPenalty] : integer {1-11.items.[].system.speedPenalty} (2 different values) + 0 (x3) + -5 (x1) + [checkPenalty] : integer {1-11.items.[].system.checkPenalty} (2 different values) + -2 (x1) + -1 (x2) + [dexCap] : integer {1-11.items.[].system.dexCap} (2 different values) + 1 (x1) + 4 (x2) + [strength] : integer {1-11.items.[].system.strength} (2 different values) + 3 (x1) + 0 (x2) + [attack] : object {1-11.items.[].system.attack} + value : string {1-11.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-11.items.[].system.attackEffects} + value : array {1-11.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-11.items.[].system.attackEffects.value.[]} (3 different values) + infernal-wound (x2) + avernal-fever (x2) + ravenous-giant-centipede-venom (x1) + [custom] : string {1-11.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {1-11.items.[].system.damageRolls} + [66k7ifymz6rp46x0pyh2] : object {1-11.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2} + damage : string {1-11.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2.damage} (same value: 1d8+3) + damageType : string {1-11.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2.damageType} (same value: slashing) + [rmyqn3yqbhe0jaj3bvcg] : object {1-11.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg} + damage : string {1-11.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg.damage} (same value: 1d4+3) + damageType : string {1-11.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg.damageType} (same value: slashing) + [dg6fggc1ev7zy58m7ylh] : object {1-11.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh} + damage : string {1-11.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh.damage} (same value: 1d4) + damageType : string {1-11.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh.damageType} (same value: fire) + [03u1j3nxvetgirca8z6j] : object {1-11.items.[].system.damageRolls.03u1j3nxvetgirca8z6j} + damage : string {1-11.items.[].system.damageRolls.03u1j3nxvetgirca8z6j.damage} (same value: 1d8+4) + damageType : string {1-11.items.[].system.damageRolls.03u1j3nxvetgirca8z6j.damageType} (same value: piercing) + [i1dbe7ezkrgqa8ogbyzb] : object {1-11.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb} + damage : string {1-11.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb.damage} (same value: 1d4) + damageType : string {1-11.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb.damageType} (same value: piercing) + [vzsvu71tz2qw0kk1e27o] : object {1-11.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o} + damage : string {1-11.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o.damage} (same value: 1d4) + damageType : string {1-11.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o.damageType} (same value: fire) + [0ethz4tb7dmi0iee] : object {1-11.items.[].system.damageRolls.0ethz4tb7dmi0iee} + damage : string {1-11.items.[].system.damageRolls.0ethz4tb7dmi0iee.damage} (same value: 1d6) + damageType : string {1-11.items.[].system.damageRolls.0ethz4tb7dmi0iee.damageType} (same value: piercing) + [fs9if5isxdiso81peaca] : object {1-11.items.[].system.damageRolls.fs9if5isxdiso81peaca} + damage : string {1-11.items.[].system.damageRolls.fs9if5isxdiso81peaca.damage} (same value: 2d6+2) + damageType : string {1-11.items.[].system.damageRolls.fs9if5isxdiso81peaca.damageType} (same value: void) + [ycg70l3z9we9o4benrjr] : object {1-11.items.[].system.damageRolls.ycg70l3z9we9o4benrjr} + damage : string {1-11.items.[].system.damageRolls.ycg70l3z9we9o4benrjr.damage} (same value: 2d6+2) + damageType : string {1-11.items.[].system.damageRolls.ycg70l3z9we9o4benrjr.damageType} (same value: void) + [htq8qguyjhots13g6ppy] : object {1-11.items.[].system.damageRolls.htq8qguyjhots13g6ppy} + damage : string {1-11.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: 1d6-1) + damageType : string {1-11.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing) + [q6izqjpdmzc5p9l8n49x] : object {1-11.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x} + damage : string {1-11.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: 1d4-1) + damageType : string {1-11.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning) + [iqu5lrarr1aga84xdrd7] : object {1-11.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7} + damage : string {1-11.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7.damage} (same value: 1d6-1) + damageType : string {1-11.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7.damageType} (same value: slashing) + [25mqf6eu03kqdjrw] : object {1-11.items.[].system.damageRolls.25mqf6eu03kqdjrw} + damage : string {1-11.items.[].system.damageRolls.25mqf6eu03kqdjrw.damage} (same value: 1d4-1) + damageType : string {1-11.items.[].system.damageRolls.25mqf6eu03kqdjrw.damageType} (same value: bludgeoning) + [cxy93r9oz2a60nirflsd] : object {1-11.items.[].system.damageRolls.cxy93r9oz2a60nirflsd} + damage : string {1-11.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6) + damageType : string {1-11.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing) + [lbspac7kr5rrtmhliftl] : object {1-11.items.[].system.damageRolls.lbspac7kr5rrtmhliftl} + damage : string {1-11.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8) + damageType : string {1-11.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing) + [av8e3ms6pkhhnj0ym67j] : object {1-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} + damage : string {1-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1) + damageType : string {1-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing) + [rhn0qyhqcmxkvirkr24o] : object {1-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} + damage : string {1-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1) + damageType : string {1-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing) + [o31javx5ga7qa6o5eye1] : object {1-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1} + damage : string {1-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4) + damageType : string {1-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning) + [21wcxa25samjknoz4t0j] : object {1-11.items.[].system.damageRolls.21wcxa25samjknoz4t0j} + damage : string {1-11.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (2 different values) + 1d8+7 (x1) + 1d8+5 (x1) + damageType : string {1-11.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: slashing) + [fmuc3tt84ghiy5gzxfag] : object {1-11.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag} + damage : string {1-11.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (2 different values) + 2d6 (x1) + 1d6 (x1) + damageType : string {1-11.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: spirit) + [ekd4zn6q64nd9im5e8tz] : object {1-11.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz} + damage : string {1-11.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damage} (2 different values) + 2d6+7 (x1) + 1d6+5 (x1) + damageType : string {1-11.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damageType} (same value: slashing) + [d88d04bcjo8in3h2kok7] : object {1-11.items.[].system.damageRolls.d88d04bcjo8in3h2kok7} + damage : string {1-11.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damage} (2 different values) + 1d6 (x1) + 1d4 (x1) + damageType : string {1-11.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damageType} (same value: spirit) + [xigo14gfsr9rb4xoxoxa] : object {1-11.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa} + damage : string {1-11.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damage} (2 different values) + 1d6+7 (x1) + 1d4+5 (x1) + damageType : string {1-11.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damageType} (same value: piercing) + plg7sitj51gi6zo8hpfs : object {1-11.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs} + damage : string {1-11.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs.damage} (same value: 1d6+1) + damageType : string {1-11.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs.damageType} (same value: piercing) + [weaponType] : object {1-11.items.[].system.weaponType} + value : string {1-11.items.[].system.weaponType.value} (2 different values) + melee (x19) + ranged (x4) + [stackGroup] : string {1-11.items.[].system.stackGroup} (3 different values) + arrows (x1) + bolts (x1) + slingBullets (x1) + [uses] : object {1-11.items.[].system.uses} + autoDestroy : boolean {1-11.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-11.items.[].system.uses.max} (same value: 1) + value : integer {1-11.items.[].system.uses.value} (same value: 1) + [deathNote] : boolean {1-11.items.[].system.deathNote} (same value: True) + [mod] : object {1-11.items.[].system.mod} + value : integer {1-11.items.[].system.mod.value} (2 different values) + 10 (x3) + 12 (x1) + [proficient] : object {1-11.items.[].system.proficient} + value : integer {1-11.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {1-11.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-11.items.[].system.prepared} + flexible : boolean {1-11.items.[].system.prepared.flexible} (same value: False) + value : string {1-11.items.[].system.prepared.value} (2 different values) + spontaneous (x2) + innate (x2) + [proficiency] : object {1-11.items.[].system.proficiency} + value : integer {1-11.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {1-11.items.[].system.showSlotlessLevels} + value : boolean {1-11.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {1-11.items.[].system.slots} + [slot1] : object {1-11.items.[].system.slots.slot1} + max : integer {1-11.items.[].system.slots.slot1.max} (same value: 4) + value : integer {1-11.items.[].system.slots.slot1.value} (same value: 4) + [slot0] : object {1-11.items.[].system.slots.slot0} + max : integer {1-11.items.[].system.slots.slot0.max} (same value: 5) + value : integer {1-11.items.[].system.slots.slot0.value} (same value: 5) + [slot2] : object {1-11.items.[].system.slots.slot2} + max : integer {1-11.items.[].system.slots.slot2.max} (same value: 4) + value : integer {1-11.items.[].system.slots.slot2.value} (same value: 4) + slot4 : object {1-11.items.[].system.slots.slot4} + max : integer {1-11.items.[].system.slots.slot4.max} (same value: 1) + value : integer {1-11.items.[].system.slots.slot4.value} (same value: 1) + [slot5] : object {1-11.items.[].system.slots.slot5} + max : integer {1-11.items.[].system.slots.slot5.max} (same value: 1) + value : integer {1-11.items.[].system.slots.slot5.value} (same value: 1) + [spelldc] : object {1-11.items.[].system.spelldc} + dc : integer {1-11.items.[].system.spelldc.dc} (4 different values) + 20 (x1) + 21 (x1) + 19 (x1) + 17 (x1) + mod : integer {1-11.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-11.items.[].system.spelldc.value} (4 different values) + 12 (x1) + 13 (x1) + 11 (x1) + 9 (x1) + [tradition] : object {1-11.items.[].system.tradition} + value : string {1-11.items.[].system.tradition.value} (2 different values) + arcane (x2) + divine (x2) + [area] : object {1-11.items.[].system.area} + type : string {1-11.items.[].system.area.type} (2 different values) + emanation (x2) + burst (x2) + value : integer {1-11.items.[].system.area.value} (2 different values) + 30 (x2) + 20 (x2) + [cost] : object {1-11.items.[].system.cost} + value : string {1-11.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-11.items.[].system.counteraction} (same value: False) + [defense] : object {1-11.items.[].system.defense} + save : object {1-11.items.[].system.defense.save} + basic : boolean {1-11.items.[].system.defense.save.basic} (2 different values) + True (x2) + False (x3) + statistic : string {1-11.items.[].system.defense.save.statistic} (2 different values) + reflex (x3) + will (x2) + [duration] : object {1-11.items.[].system.duration} + sustained : boolean {1-11.items.[].system.duration.sustained} (2 different values) + False (x19) + True (x5) + value : string {1-11.items.[].system.duration.value} (4 different values) + (x19) + varies (x2) + 10 minutes (x2) + 1 minute (x1) + [location] : object {1-11.items.[].system.location} + [value] : string {1-11.items.[].system.location.value} (4 different values) + MEMnTHEnlQDgPkfq (x8) + idrxPD2oG0Af2yHS (x11) + 7mmiTb4ZfLORTs0B (x2) + Vg5vGmFotbgVYEmi (x1) + [heightenedLevel] : integer {1-11.items.[].system.location.heightenedLevel} (4 different values) + 1 (x6) + 2 (x3) + 5 (x1) + 4 (x2) + [requirements] : string {1-11.items.[].system.requirements} (same value: ) + [target] : object {1-11.items.[].system.target} + value : string {1-11.items.[].system.target.value} (4 different values) + (x12) + 1 or 2 creatures (x2) + 1 creature (x8) + 1 unattended object of light Bulk or less (x2) + [time] : object {1-11.items.[].system.time} + value : string {1-11.items.[].system.time.value} (3 different values) + 2 (x20) + 1 to 3 (x2) + 1 day (x2) + [heightening] : object {1-11.items.[].system.heightening} + [damage] : object {1-11.items.[].system.heightening.damage} + 0 : string {1-11.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x2) + 2d8 (x1) + 1d6 (x1) + [interval] : integer {1-11.items.[].system.heightening.interval} (2 different values) + 1 (x3) + 2 (x1) + type : string {1-11.items.[].system.heightening.type} (2 different values) + interval (x4) + fixed (x3) + levels : object {1-11.items.[].system.heightening.levels} + 5 : object {1-11.items.[].system.heightening.levels.5} + range : object {1-11.items.[].system.heightening.levels.5.range} + value : string {1-11.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + [frequency] : object {1-11.items.[].system.frequency} + max : integer {1-11.items.[].system.frequency.max} (same value: 1) + per : string {1-11.items.[].system.frequency.per} (2 different values) + PT1H (x2) + round (x2) + value : integer {1-11.items.[].system.frequency.value} (same value: 1) + [ritual] : object {1-11.items.[].system.ritual} + primary : object {1-11.items.[].system.ritual.primary} + check : string {1-11.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a devil)) + secondary : object {1-11.items.[].system.ritual.secondary} + casters : integer {1-11.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {1-11.items.[].system.ritual.secondary.checks} (same value: ) + type : string {1-11.items.[].type} (10 different values) + action (x44) + weapon (x11) + shield (x1) + armor (x3) + melee (x23) + consumable (x3) + lore (x4) + spellcastingEntry (x4) + spell (x24) + equipment (x1) + [_stats] : object {1-11.items.[]._stats} + compendiumSource : string {1-11.items.[]._stats.compendiumSource} (39 different values) + [flags] : object {1-11.items.[].flags} + pf2e : object {1-11.items.[].flags.pf2e} + linkedWeapon : string {1-11.items.[].flags.pf2e.linkedWeapon} (11 different values) + S9BXNEwmHGDdlkcG (x1) + HCKH0DNBT7OhdNMn (x1) + YYCcFJthYOewlvnY (x1) + cbm3StDtPSuLEauG (x1) + zuBuN8P7asAkffRx (x1) + mAdLAm3BwhJOTVkd (x1) + 5IzoN6IwHOIwWFf6 (x1) + dzri0n4zN4VQa655 (x2) + AnK2gnYD2Y0rrpYh (x1) + ICEv5U9rosc82qME (x1) + bMcoZBMYf1UyPlBx (x1) + name : string {1-11.name} (all different values) + [prototypeToken] : object {1-11.prototypeToken} + name : string {1-11.prototypeToken.name} (6 different values) + Collapsing Barricade (x2) + Ghost Of Diggen Thrune (x2) + Kobold Dragon Mage (x1) + Kobold Scout (x1) + Kobold Warrior (x1) + Summoning Rune (x2) + system : object {1-11.system} + attributes : object {1-11.system.attributes} + ac : object {1-11.system.attributes.ac} + value : integer {1-11.system.attributes.ac.value} (9 different values) + 21 (x1) + 24 (x1) + 19 (x2) + 16 (x2) + 20 (x3) + 17 (x2) + 18 (x1) + 10 (x2) + 22 (x1) + [details] : string {1-11.system.attributes.ac.details} (2 different values) + (21 with shield raised) (x1) + (x10) + [emitsSound] : string {1-11.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {1-11.system.attributes.hardness} (3 different values) + 10 (x1) + 12 (x1) + 0 (x2) + [hasHealth] : boolean {1-11.system.attributes.hasHealth} (2 different values) + True (x2) + False (x2) + hp : object {1-11.system.attributes.hp} + details : string {1-11.system.attributes.hp.details} (3 different values) + (x11) + void healing (x2) + void healing, rejuvenation (x2) + max : integer {1-11.system.attributes.hp.max} (12 different values) + 40 (x1) + 50 (x1) + 20 (x2) + 4 (x1) + 30 (x2) + 25 (x1) + 52 (x1) + 16 (x1) + 8 (x1) + 0 (x2) + 60 (x1) + 35 (x1) + temp : integer {1-11.system.attributes.hp.temp} (same value: 0) + value : integer {1-11.system.attributes.hp.value} (13 different values) + 40 (x1) + 50 (x1) + 20 (x1) + 4 (x1) + 30 (x2) + 25 (x1) + 52 (x1) + 16 (x1) + 8 (x1) + 0 (x2) + 60 (x1) + 35 (x1) + 15 (x1) + [tempmax] : integer {1-11.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {1-11.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {1-11.system.attributes.immunities.[]} + type : string {1-11.system.attributes.immunities.[].type} (8 different values) + precision (x4) + critical-hits (x2) + death-effects (x4) + disease (x4) + fire (x4) + paralyzed (x4) + poison (x4) + unconscious (x4) + [stealth] : object {1-11.system.attributes.stealth} + details : string {1-11.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {1-11.system.attributes.stealth.value} (4 different values) + 10 (x1) + 13 (x1) + 5 (x1) + 7 (x1) + [allSaves] : object {1-11.system.attributes.allSaves} + value : string {1-11.system.attributes.allSaves.value} (2 different values) + (x9) + +1 status to all saves vs. magic (x2) + [resistances] : array {1-11.system.attributes.resistances} + Length: min=1 max=4 + Value type: object {1-11.system.attributes.resistances.[]} + type : string {1-11.system.attributes.resistances.[].type} (8 different values) + cold (x2) + electricity (x2) + piercing (x2) + slashing (x2) + all-damage (x2) + fire (x2) + poison (x3) + physical (x1) + value : integer {1-11.system.attributes.resistances.[].value} (2 different values) + 5 (x15) + 10 (x1) + [doubleVs] : array {1-11.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {1-11.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {1-11.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {1-11.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x2) + ghost-touch (x2) + vitality (x2) + silver (x1) + [speed] : object {1-11.system.attributes.speed} + otherSpeeds : array {1-11.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-11.system.attributes.speed.otherSpeeds.[]} + type : string {1-11.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x2) + climb (x1) + value : integer {1-11.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 25 (x2) + 30 (x1) + value : integer {1-11.system.attributes.speed.value} (4 different values) + 25 (x6) + 0 (x2) + 35 (x2) + 30 (x1) + [weaknesses] : array {1-11.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {1-11.system.attributes.weaknesses.[]} + type : string {1-11.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {1-11.system.attributes.weaknesses.[].value} (same value: 5) + [creatureType] : string {1-11.system.creatureType} (same value: ) + details : object {1-11.system.details} + [description] : string {1-11.system.details.description} (2 different values) +

A tunnel through this steep barricade is rigged to collapse. If a kobold spends one action to throw a lever, the tunnel collapses on the next creature to pass through.

(x2) +

A cloud of invisible magical sensors covers four squares on the map. One of these hazards is in the squares directly above each of the four yellow runes on the map, and the other is in the squares directly above each of the four blue runes on the map.

(x2) + [disable] : string {1-11.system.details.disable} (4 different values) +

@Check[thievery|dc:18] (trained) to carefully trigger the collapse without entering the tunnel or @Check[thievery|dc:22] (trained) to brace the tunnel so it is safe to pass through.

(x1) +

@Check[thievery|dc:25] (trained) to carefully trigger the collapse without entering the tunnel.

(x1) +

@Check[acrobatics|dc:13] to approach without triggering the trap followed by @Check[thievery|dc:15] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic](1st level; counteract DC 13) to counteract the rune

(x1) +

@Check[acrobatics|dc:15] to approach without triggering the trap followed by @Check[thievery|dc:17] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the rune

(x1) + [isComplex] : boolean {1-11.system.details.isComplex} (2 different values) + False (x2) + True (x2) + level : object {1-11.system.details.level} + value : integer {1-11.system.details.level.value} (6 different values) + 3 (x2) + 5 (x2) + 2 (x2) + -1 (x3) + 4 (x3) + 1 (x3) + publication : object {1-11.system.details.publication} + license : string {1-11.system.details.publication.license} (same value: OGL) + remaster : boolean {1-11.system.details.publication.remaster} (same value: False) + title : string {1-11.system.details.publication.title} (same value: Pathfinder Society Scenario #1-11: Flames of Rebellion) + [reset] : string {1-11.system.details.reset} (2 different values) + (x2) +

The trap resets each day at dawn.

(x2) + [routine] : string {1-11.system.details.routine} (same value: ) + [blurb] : string {1-11.system.details.blurb} (4 different values) + Variant skeletal champion (x1) + Variant skeleton guard (x1) + (x7) + Variant barbazu (x2) + [languages] : object {1-11.system.details.languages} + details : string {1-11.system.details.languages.details} (2 different values) + (x9) + telepathy 100 feet (x2) + value : array {1-11.system.details.languages.value} + Length: min=0 max=4 + Value type: string {1-11.system.details.languages.value.[]} (5 different values) + common (x8) + necril (x1) + draconic (x6) + diabolic (x2) + empyrean (x2) + [privateNotes] : string {1-11.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-11.system.details.publicNotes} (4 different values) + (x8) +

Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds' claim to draconic heritage.

+
+

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

+

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

(x1) +

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt.

+
+

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

+

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

(x1) +

The typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don't, as a group, outnumber their enemies at least two to one.

+
+

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

+

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

(x1) + saves : object {1-11.system.saves} + fortitude : object {1-11.system.saves.fortitude} + saveDetail : string {1-11.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-11.system.saves.fortitude.value} (10 different values) + 12 (x1) + 15 (x2) + 7 (x1) + 2 (x1) + 8 (x3) + 4 (x2) + 5 (x1) + 0 (x2) + 11 (x1) + 6 (x1) + reflex : object {1-11.system.saves.reflex} + saveDetail : string {1-11.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-11.system.saves.reflex.value} (8 different values) + 6 (x1) + 9 (x3) + 10 (x1) + 8 (x2) + 11 (x3) + 7 (x2) + 12 (x1) + 0 (x2) + will : object {1-11.system.saves.will} + saveDetail : string {1-11.system.saves.will.saveDetail} (same value: ) + value : integer {1-11.system.saves.will.value} (10 different values) + 0 (x4) + 6 (x2) + 2 (x1) + 8 (x2) + 7 (x1) + 12 (x1) + 3 (x1) + 11 (x1) + 9 (x1) + 4 (x1) + [statusEffects] : array<> {1-11.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {1-11.system.traits} + rarity : string {1-11.system.traits.rarity} (same value: common) + size : object {1-11.system.traits.size} + value : string {1-11.system.traits.size.value} (2 different values) + med (x11) + sm (x4) + value : array {1-11.system.traits.value} + Length: min=1 max=7 + Value type: string {1-11.system.traits.value.[]} (18 different values) + mechanical (x2) + trap (x2) + evil (x10) + mindless (x2) + skeleton (x2) + undead (x4) + unholy (x6) + chaotic (x2) + ghost (x2) + incorporeal (x2) + spirit (x2) + humanoid (x4) + kobold (x4) + lawful (x5) + magical (x2) + devil (x2) + fiend (x2) + animal (x1) + [abilities] : object {1-11.system.abilities} + cha : object {1-11.system.abilities.cha} + mod : integer {1-11.system.abilities.cha.mod} (6 different values) + 1 (x4) + 0 (x1) + 2 (x2) + 4 (x2) + -1 (x1) + -4 (x1) + con : object {1-11.system.abilities.con} + mod : integer {1-11.system.abilities.con.mod} (3 different values) + 1 (x3) + 0 (x6) + 4 (x2) + dex : object {1-11.system.abilities.dex} + mod : integer {1-11.system.abilities.dex.mod} (3 different values) + 4 (x4) + 3 (x5) + 2 (x2) + int : object {1-11.system.abilities.int} + mod : integer {1-11.system.abilities.int.mod} (5 different values) + -1 (x1) + -5 (x2) + 0 (x4) + 2 (x2) + -2 (x2) + str : object {1-11.system.abilities.str} + mod : integer {1-11.system.abilities.str.mod} (6 different values) + 3 (x2) + 0 (x2) + -5 (x2) + -1 (x3) + 1 (x1) + 4 (x1) + wis : object {1-11.system.abilities.wis} + mod : integer {1-11.system.abilities.wis.mod} (4 different values) + 2 (x6) + 0 (x1) + 1 (x3) + 3 (x1) + [initiative] : object {1-11.system.initiative} + statistic : string {1-11.system.initiative.statistic} (same value: perception) + [perception] : object {1-11.system.perception} + details : string {1-11.system.perception.details} (same value: ) + mod : integer {1-11.system.perception.mod} (8 different values) + 8 (x2) + 2 (x1) + 10 (x3) + 5 (x1) + 3 (x1) + 13 (x1) + 9 (x1) + 6 (x1) + senses : array {1-11.system.perception.senses} + Length: min=1 max=1 + Value type: object {1-11.system.perception.senses.[]} + type : string {1-11.system.perception.senses.[].type} (2 different values) + darkvision (x9) + greater-darkvision (x2) + [resources] : object {1-11.system.resources} + [focus] : object {1-11.system.resources.focus} + max : integer {1-11.system.resources.focus.max} (same value: 1) + value : integer {1-11.system.resources.focus.value} (same value: 1) + [skills] : object {1-11.system.skills} + [acrobatics] : object {1-11.system.skills.acrobatics} + base : integer {1-11.system.skills.acrobatics.base} (5 different values) + 8 (x2) + 6 (x1) + 7 (x2) + 5 (x1) + 11 (x1) + [athletics] : object {1-11.system.skills.athletics} + base : integer {1-11.system.skills.athletics.base} (5 different values) + 7 (x1) + 2 (x1) + 13 (x1) + 10 (x1) + 4 (x1) + [intimidation] : object {1-11.system.skills.intimidation} + base : integer {1-11.system.skills.intimidation.base} (4 different values) + 7 (x1) + 8 (x1) + 10 (x2) + 6 (x1) + [deception] : object {1-11.system.skills.deception} + base : integer {1-11.system.skills.deception.base} (3 different values) + 10 (x2) + 13 (x1) + 8 (x1) + stealth : object {1-11.system.skills.stealth} + base : integer {1-11.system.skills.stealth.base} (6 different values) + 12 (x2) + 7 (x3) + 10 (x1) + 5 (x1) + 11 (x1) + 8 (x1) + [arcana] : object {1-11.system.skills.arcana} + base : integer {1-11.system.skills.arcana.base} (2 different values) + 6 (x1) + 8 (x1) + [diplomacy] : object {1-11.system.skills.diplomacy} + base : integer {1-11.system.skills.diplomacy.base} (2 different values) + 8 (x1) + 10 (x1) + [crafting] : object {1-11.system.skills.crafting} + base : integer {1-11.system.skills.crafting.base} (2 different values) + 3 (x1) + 2 (x1) + special : array {1-11.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {1-11.system.skills.crafting.special.[]} + base : integer {1-11.system.skills.crafting.special.[].base} (2 different values) + 5 (x1) + 4 (x1) + label : string {1-11.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {1-11.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-11.system.skills.crafting.special.[].predicate.[]} (same value: trap) + [nature] : object {1-11.system.skills.nature} + base : integer {1-11.system.skills.nature.base} (same value: 6) + [survival] : object {1-11.system.skills.survival} + base : integer {1-11.system.skills.survival.base} (same value: 6) + [religion] : object {1-11.system.skills.religion} + base : integer {1-11.system.skills.religion.base} (2 different values) + 11 (x1) + 7 (x1) + [spellcasting] : object {1-11.system.spellcasting} + rituals : object {1-11.system.spellcasting.rituals} + dc : integer {1-11.system.spellcasting.rituals.dc} (2 different values) + 19 (x1) + 17 (x1) + type : string {1-11.type} (2 different values) + hazard (x4) + npc (x11) \ No newline at end of file diff --git a/output/pf2e/packs/1-12.txt b/output/pf2e/packs/1-12.txt new file mode 100644 index 0000000..bbbd03e --- /dev/null +++ b/output/pf2e/packs/1-12.txt @@ -0,0 +1,631 @@ +1-12 +Different values: 7 +===================================== +object {1-12} + _id : string {1-12._id} (all different values) + folder : string {1-12.folder} (same value: d7txxycz8vzH5est) + img : string {1-12.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x6) + systems/pf2e/icons/default-icons/hazard.svg (x1) + items : array {1-12.items} + Length: min=1 max=26 + Value type: object {1-12.items.[]} + _id : string {1-12.items.[]._id} (73 different values) + img : string {1-12.items.[].img} (28 different values) + name : string {1-12.items.[].name} (41 different values) + sort : integer {1-12.items.[].sort} (26 different values) + system : object {1-12.items.[].system} + [autoHeightenLevel] : object {1-12.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {1-12.items.[].system.description} + value : string {1-12.items.[].system.description.value} (37 different values) + [item] : object {1-12.items.[].system.item} + value : integer {1-12.items.[].system.item.value} (same value: 0) + [prepared] : object {1-12.items.[].system.prepared} + value : string {1-12.items.[].system.prepared.value} (same value: prepared) + flexible : boolean {1-12.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {1-12.items.[].system.proficiency} + value : integer {1-12.items.[].system.proficiency.value} (same value: 0) + publication : object {1-12.items.[].system.publication} + license : string {1-12.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-12.items.[].system.publication.remaster} (same value: False) + title : string {1-12.items.[].system.publication.title} (3 different values) + (x33) + Pathfinder Core Rulebook (x36) + Pathfinder Bestiary (x4) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {1-12.items.[].system.showSlotlessLevels} + value : boolean {1-12.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {1-12.items.[].system.slots} + slot0 : object {1-12.items.[].system.slots.slot0} + max : integer {1-12.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {1-12.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {1-12.items.[].system.slots.slot0.prepared.[]} + id : string {1-12.items.[].system.slots.slot0.prepared.[].id} (10 different values) + pPnCvDEePqiGTieE (x1) + BmV6g4WJQytKY7Sr (x1) + Vyy1x2IZsCiO8X02 (x1) + 4KSSugDzK7MDY88f (x1) + wIyftXuVQ5Tm7RSb (x1) + UWaGyUM34nc2Qdtp (x1) + Ah1ejyOueU2ArkyP (x1) + jEENle6PFod3NYXj (x1) + zYnrZRy639VgWZN3 (x1) + cPZMJqSieyuvKdNe (x1) + slot1 : object {1-12.items.[].system.slots.slot1} + max : integer {1-12.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {1-12.items.[].system.slots.slot1.prepared} + Length: min=8 max=8 + Value type: object {1-12.items.[].system.slots.slot1.prepared.[]} + id : string {1-12.items.[].system.slots.slot1.prepared.[].id} (16 different values) + nuHBFL8TPok6GNdi (x1) + Bq6B4VFuAVW6IPzd (x1) + 4FADqs8cfuMBQZAG (x1) + Dk2D4RoujlzjXdTh (x1) + gO9S7Oc7JlWJIKP1 (x1) + Gul7qhgsSnjT6Glu (x1) + EfZgg0puxYMWTDWC (x1) + LcX8P6KN0pXx1kFD (x1) + S6iKnbLohGNRltrr (x1) + Z0bv73qEDtqUW4ad (x1) + orjd4m7Wv9wlIjPX (x1) + 6GaCatURD0BWY0OW (x1) + ezxY8SRhUiwe6A4n (x1) + ZsbY7eJu23FydF96 (x1) + DjPolT7f83L7MGjE (x1) + pyTsZ1UmOOTC52OL (x1) + slot2 : object {1-12.items.[].system.slots.slot2} + max : integer {1-12.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {1-12.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {1-12.items.[].system.slots.slot2.prepared.[]} + id : string {1-12.items.[].system.slots.slot2.prepared.[].id} (all different values) + slot3 : object {1-12.items.[].system.slots.slot3} + max : integer {1-12.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {1-12.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {1-12.items.[].system.slots.slot3.prepared.[]} + id : string {1-12.items.[].system.slots.slot3.prepared.[].id} (3 different values) + 7VvcrV3tcoWAbYCV (x1) + Qg4CsAZlzky3WBiw (x1) + 6GaCatURD0BWY0OW (x1) + [slug] : string {1-12.items.[].system.slug} (23 different values) + [spelldc] : object {1-12.items.[].system.spelldc} + dc : integer {1-12.items.[].system.spelldc.dc} (2 different values) + 20 (x1) + 22 (x1) + mod : integer {1-12.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-12.items.[].system.spelldc.value} (2 different values) + 12 (x1) + 14 (x1) + [tradition] : object {1-12.items.[].system.tradition} + value : string {1-12.items.[].system.tradition.value} (same value: arcane) + [area] : object {1-12.items.[].system.area} + type : string {1-12.items.[].system.area.type} (3 different values) + line (x2) + emanation (x1) + burst (x1) + value : integer {1-12.items.[].system.area.value} (3 different values) + 60 (x2) + 10 (x1) + 20 (x1) + [cost] : object {1-12.items.[].system.cost} + value : string {1-12.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-12.items.[].system.counteraction} (same value: False) + [damage] : object {1-12.items.[].system.damage} + [0] : object {1-12.items.[].system.damage.0} + [category] : mixed + formula : string {1-12.items.[].system.damage.0.formula} (4 different values) + 3d6 (x2) + 1d4 (x2) + 1d4+1 (x2) + 2d4 (x4) + kinds : array {1-12.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-12.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {1-12.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-12.items.[].system.damage.0.type} (4 different values) + fire (x4) + electricity (x2) + force (x2) + cold (x2) + [applyMod] : boolean {1-12.items.[].system.damage.0.applyMod} (2 different values) + True (x2) + False (x4) + [damageType] : string {1-12.items.[].system.damage.damageType} (2 different values) + bludgeoning (x2) + piercing (x3) + [dice] : integer {1-12.items.[].system.damage.dice} (same value: 1) + [die] : string {1-12.items.[].system.damage.die} (3 different values) + d4 (x2) + d8 (x1) + d6 (x2) + [defense] : object {1-12.items.[].system.defense} + save : object {1-12.items.[].system.defense.save} + basic : boolean {1-12.items.[].system.defense.save.basic} (2 different values) + False (x8) + True (x2) + statistic : string {1-12.items.[].system.defense.save.statistic} (3 different values) + reflex (x6) + will (x2) + fortitude (x2) + [duration] : object {1-12.items.[].system.duration} + sustained : boolean {1-12.items.[].system.duration.sustained} (2 different values) + False (x23) + True (x4) + value : string {1-12.items.[].system.duration.value} (6 different values) + 1 minute (x8) + 10 minutes (x3) + until the end of the target's next turn (x2) + (x10) + until the start of your next turn (x2) + unlimited (x2) + [level] : object {1-12.items.[].system.level} + value : integer {1-12.items.[].system.level.value} (5 different values) + 2 (x7) + 1 (x18) + 0 (x9) + 4 (x2) + 3 (x2) + [location] : object {1-12.items.[].system.location} + value : string {1-12.items.[].system.location.value} (2 different values) + zhQazFnJ3vvJ1U5N (x12) + 6RPk7nkEni9oUhjT (x15) + [range] : mixed + object {1-12.items.[].system.range} + value : string {1-12.items.[].system.range.value} (4 different values) + touch (x6) + 30 feet (x13) + (x3) + 120 feet (x5) + integer {1-12.items.[].system.range} (same value: 120) + [requirements] : string {1-12.items.[].system.requirements} (same value: ) + [target] : object {1-12.items.[].system.target} + value : string {1-12.items.[].system.target.value} (all different values) + [time] : object {1-12.items.[].system.time} + value : string {1-12.items.[].system.time.value} (3 different values) + 2 (x24) + 1 to 3 (x2) + 3 (x1) + [traits] : object {1-12.items.[].system.traits} + rarity : string {1-12.items.[].system.traits.rarity} (2 different values) + common (x63) + uncommon (x2) + [traditions] : array {1-12.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {1-12.items.[].system.traits.traditions.[]} (4 different values) + arcane (x27) + occult (x15) + primal (x18) + divine (x7) + value : array {1-12.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {1-12.items.[].system.traits.value.[]} (27 different values) + [heightening] : object {1-12.items.[].system.heightening} + [damage] : object {1-12.items.[].system.heightening.damage} + 0 : string {1-12.items.[].system.heightening.damage.0} (2 different values) + 1d6 (x2) + 1d4 (x6) + [interval] : integer {1-12.items.[].system.heightening.interval} (same value: 1) + type : string {1-12.items.[].system.heightening.type} (2 different values) + interval (x8) + fixed (x7) + [levels] : object {1-12.items.[].system.heightening.levels} + [4] : object {1-12.items.[].system.heightening.levels.4} + target : object {1-12.items.[].system.heightening.levels.4.target} + value : string {1-12.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) + [7] : object {1-12.items.[].system.heightening.levels.7} + target : object {1-12.items.[].system.heightening.levels.7.target} + value : string {1-12.items.[].system.heightening.levels.7.target.value} (3 different values) + 5 creatures (x2) + 1 unattended object with a Bulk of 2 or less (x2) + 6 creatures (x1) + [5] : object {1-12.items.[].system.heightening.levels.5} + [target] : object {1-12.items.[].system.heightening.levels.5.target} + value : string {1-12.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [range] : object {1-12.items.[].system.heightening.levels.5.range} + value : string {1-12.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [3] : object {1-12.items.[].system.heightening.levels.3} + target : object {1-12.items.[].system.heightening.levels.3.target} + value : string {1-12.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [baseItem] : string {1-12.items.[].system.baseItem} (3 different values) + staff (x2) + crossbow (x1) + rapier (x2) + [bonus] : object {1-12.items.[].system.bonus} + value : integer {1-12.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {1-12.items.[].system.bonusDamage} + value : integer {1-12.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-12.items.[].system.bulk} + value : mixed + integer {1-12.items.[].system.bulk.value} (2 different values) + 1 (x5) + 0 (x2) + float {1-12.items.[].system.bulk.value} (same value: 0,1) + [category] : string {1-12.items.[].system.category} (6 different values) + simple (x3) + potion (x2) + defensive (x3) + interaction (x1) + offensive (x12) + martial (x2) + [containerId] : mixed + [equipped] : object {1-12.items.[].system.equipped} + carryType : string {1-12.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {1-12.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {1-12.items.[].system.group} (3 different values) + club (x2) + crossbow (x1) + sword (x2) + [hardness] : integer {1-12.items.[].system.hardness} (same value: 0) + [hp] : object {1-12.items.[].system.hp} + max : integer {1-12.items.[].system.hp.max} (same value: 0) + value : integer {1-12.items.[].system.hp.value} (same value: 0) + [material] : object {1-12.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-12.items.[].system.price} + value : object {1-12.items.[].system.price.value} + [gp] : integer {1-12.items.[].system.price.value.gp} (4 different values) + 1 (x2) + 20 (x2) + 3 (x1) + 2 (x2) + [quantity] : integer {1-12.items.[].system.quantity} (same value: 1) + [reload] : object {1-12.items.[].system.reload} + value : string {1-12.items.[].system.reload.value} (2 different values) + (x4) + 1 (x1) + [runes] : object {1-12.items.[].system.runes} + potency : integer {1-12.items.[].system.runes.potency} (same value: 0) + property : array<> {1-12.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {1-12.items.[].system.runes.striking} (same value: 0) + [size] : string {1-12.items.[].system.size} (same value: med) + [splashDamage] : object {1-12.items.[].system.splashDamage} + value : integer {1-12.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {1-12.items.[].system.usage} + value : string {1-12.items.[].system.usage.value} (2 different values) + held-in-one-hand (x10) + held-in-two-hands (x1) + [uses] : object {1-12.items.[].system.uses} + autoDestroy : boolean {1-12.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-12.items.[].system.uses.max} (same value: 1) + value : integer {1-12.items.[].system.uses.value} (same value: 1) + [attack] : object {1-12.items.[].system.attack} + value : string {1-12.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-12.items.[].system.attackEffects} + value : array {1-12.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {1-12.items.[].system.attackEffects.value.[]} (2 different values) + grab (x1) + reefclaw-venom (x1) + [custom] : string {1-12.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {1-12.items.[].system.damageRolls} + [5wqc6k55k789nsld] : object {1-12.items.[].system.damageRolls.5wqc6k55k789nsld} + damage : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damage} (same value: 1d4 + 1) + damageType : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damageType} (same value: bludgeoning) + [4si9ksqbmcqo65yz] : object {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz} + damage : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damage} (same value: 1d8) + damageType : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damageType} (same value: piercing) + [58z6f082txg7nurm] : object {1-12.items.[].system.damageRolls.58z6f082txg7nurm} + damage : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damage} (same value: 1d4) + damageType : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damageType} (same value: bludgeoning) + [a17arkgh1lfgwwvf] : object {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf} + damage : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damage} (same value: 1d8) + damageType : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damageType} (same value: piercing) + [kh3agg2xsgkm4gkakvfq] : object {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq} + damage : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: 1d12+8) + damageType : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: piercing) + [811f0endxtfhu6pz] : object {1-12.items.[].system.damageRolls.811f0endxtfhu6pz} + damage : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damage} (same value: 1d6 + 6) + damageType : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damageType} (same value: piercing) + [if7n24ii9bi1f4ce] : object {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce} + damage : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damage} (same value: 1d6) + damageType : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damageType} (same value: piercing) + [zydym7z421gka409] : object {1-12.items.[].system.damageRolls.zydym7z421gka409} + damage : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damage} (same value: 1d6 + 3) + damageType : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damageType} (same value: piercing) + [0t6uttug7oelktxy] : object {1-12.items.[].system.damageRolls.0t6uttug7oelktxy} + damage : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damage} (same value: 1d6) + damageType : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damageType} (same value: piercing) + f71f9bsvnu6bgxa5ike6 : object {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6} + damage : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (same value: 1d6+3) + damageType : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: slashing) + [weaponType] : object {1-12.items.[].system.weaponType} + value : string {1-12.items.[].system.weaponType.value} (2 different values) + melee (x6) + ranged (x4) + [actionType] : object {1-12.items.[].system.actionType} + value : string {1-12.items.[].system.actionType.value} (3 different values) + reaction (x6) + passive (x6) + action (x5) + [actions] : object {1-12.items.[].system.actions} + [value] : integer {1-12.items.[].system.actions.value} (2 different values) + 2 (x1) + 1 (x4) + [mod] : object {1-12.items.[].system.mod} + value : integer {1-12.items.[].system.mod.value} (4 different values) + 9 (x2) + 11 (x2) + 6 (x1) + 4 (x1) + [proficient] : object {1-12.items.[].system.proficient} + value : integer {1-12.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {1-12.items.[].system.deathNote} (same value: True) + type : string {1-12.items.[].type} (8 different values) + spellcastingEntry (x2) + spell (x27) + weapon (x5) + equipment (x4) + consumable (x2) + melee (x10) + action (x17) + lore (x6) + [_stats] : object {1-12.items.[]._stats} + compendiumSource : string {1-12.items.[]._stats.compendiumSource} (23 different values) + [flags] : object {1-12.items.[].flags} + pf2e : object {1-12.items.[].flags.pf2e} + linkedWeapon : string {1-12.items.[].flags.pf2e.linkedWeapon} (5 different values) + 1MQsuf651GsZJhwO (x1) + 0Naz3Y05EDw1Gdg0 (x1) + meLWURjO2kTkJwhE (x1) + LPpfpvkQZpIWtpAx (x1) + I9E7ShNSEB4VIxnv (x1) + name : string {1-12.name} (all different values) + [prototypeToken] : object {1-12.prototypeToken} + name : string {1-12.prototypeToken.name} (3 different values) + Barralbus (x2) + Great White Shark (x1) + Reefclaw (x1) + system : object {1-12.system} + [abilities] : object {1-12.system.abilities} + cha : object {1-12.system.abilities.cha} + mod : integer {1-12.system.abilities.cha.mod} (3 different values) + 1 (x3) + -4 (x1) + 0 (x2) + con : object {1-12.system.abilities.con} + mod : integer {1-12.system.abilities.con.mod} (3 different values) + 1 (x4) + 4 (x1) + 2 (x1) + dex : object {1-12.system.abilities.dex} + mod : integer {1-12.system.abilities.dex.mod} (3 different values) + 2 (x2) + 3 (x1) + 4 (x3) + int : object {1-12.system.abilities.int} + mod : integer {1-12.system.abilities.int.mod} (5 different values) + 4 (x1) + 5 (x1) + -4 (x1) + 0 (x2) + -3 (x1) + str : object {1-12.system.abilities.str} + mod : integer {1-12.system.abilities.str.mod} (4 different values) + 0 (x2) + 6 (x1) + 3 (x2) + 1 (x1) + wis : object {1-12.system.abilities.wis} + mod : integer {1-12.system.abilities.wis.mod} (2 different values) + 1 (x5) + 2 (x1) + attributes : object {1-12.system.attributes} + ac : object {1-12.system.attributes.ac} + [details] : string {1-12.system.attributes.ac.details} (same value: ) + value : integer {1-12.system.attributes.ac.value} (4 different values) + 17 (x2) + 20 (x3) + 21 (x1) + 16 (x1) + [allSaves] : object {1-12.system.attributes.allSaves} + value : string {1-12.system.attributes.allSaves.value} (same value: ) + hp : object {1-12.system.attributes.hp} + details : string {1-12.system.attributes.hp.details} (same value: ) + max : integer {1-12.system.attributes.hp.max} (6 different values) + 31 (x1) + 53 (x1) + 60 (x1) + 40 (x1) + 17 (x2) + 24 (x1) + temp : integer {1-12.system.attributes.hp.temp} (same value: 0) + value : integer {1-12.system.attributes.hp.value} (6 different values) + 31 (x1) + 53 (x1) + 60 (x1) + 40 (x1) + 17 (x2) + 24 (x1) + [speed] : object {1-12.system.attributes.speed} + otherSpeeds : array {1-12.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-12.system.attributes.speed.otherSpeeds.[]} + type : string {1-12.system.attributes.speed.otherSpeeds.[].type} (same value: swim) + value : integer {1-12.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 40 (x1) + 30 (x1) + value : integer {1-12.system.attributes.speed.value} (3 different values) + 25 (x4) + 0 (x1) + 5 (x1) + emitsSound : string {1-12.system.attributes.emitsSound} (same value: encounter) + hardness : integer {1-12.system.attributes.hardness} (same value: 7) + hasHealth : boolean {1-12.system.attributes.hasHealth} (same value: True) + immunities : array {1-12.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {1-12.system.attributes.immunities.[]} + type : string {1-12.system.attributes.immunities.[].type} (2 different values) + precision (x1) + critical-hits (x1) + stealth : object {1-12.system.attributes.stealth} + details : string {1-12.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {1-12.system.attributes.stealth.value} (same value: 8) + details : object {1-12.system.details} + [blurb] : string {1-12.system.details.blurb} (4 different values) + Male arcanist (x1) + Male Arcanist (x1) + (x3) + Female Assassin (x1) + [languages] : object {1-12.system.details.languages} + details : string {1-12.system.details.languages.details} (2 different values) + (x5) + (can't speak any language) (x1) + value : array {1-12.system.details.languages.value} + Length: min=0 max=4 + Value type: string {1-12.system.details.languages.value.[]} (4 different values) + common (x5) + jotun (x2) + thassilonian (x4) + varisian (x2) + level : object {1-12.system.details.level} + value : integer {1-12.system.details.level.value} (5 different values) + 3 (x1) + 5 (x1) + 4 (x1) + 2 (x1) + 1 (x3) + [privateNotes] : string {1-12.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-12.system.details.publicNotes} (3 different values) + (x4) +

An apex predator among the coastal surface waters where it hunts, the great white shark is one of the largest shark species. These silent killers glide gracefully through the ocean, always in search of their next meal.

+
+

Sharks of all shapes and sizes have stalked the oceans, largely unchanged, since primordial times. They are efficient, ruthless predators with multiple rows of razor-sharp teeth capable of rending prey in an instant. Their uncanny ability to smell blood in the water means sharks might show up at any scene of aquatic carnage.

(x1) +

Reefclaws are aquatic monsters that resemble huge shrimp or lobsters. As one might expect from its name, a reefclaw's oversized claws are powerful weapons with their vicelike grip and the ability to inject potent venom into unfortunate prey.

+

While reefclaws can't speak, they are intelligent enough to understand the local language of humanoids near their hunting grounds. The creatures sometimes listen to conversations, either to gain intelligence on the best place to ambush aquatic or land-dwelling prey, or merely for entertainment value-reefclaws are particularly fond of listening to people with high-pitched voices. Reefclaws are usually solitary hunters, but small swarms of female reefclaws have been known to gather around a single male for mating purposes or together for the communal raising of their broods. In the latter case, the females will perform widespread hunts in order to bring back a large enough bounty to feed their young. Such hunting parties are extremely dangerous-they've been known to tip over small flshing boats and attack those who fall overboard.

+

Once a reefclaw has decided upon a course of action, it follows through even if doing so spells its own end. More than one reefclaw survivor has said that the creature released its bone-crushing grasp only after its brains were leaking from its broken skull, and even then the reefclaw was able to perform a terrible last slash as part of its dying breath. During mating season, female reefclaws are often a little more pragmatic and release their prey before endangering themselves and their offspring.

+

Despite their intelligence and the accompanying moral quandaries, reefclaws frequently find their way onto the dinner plates of land-dwelling hunters such as humans and hobgoblins. According to those who have a taste for reefclaw flesh, the meat is either delectably sweet or slightly tangy (in the case of warm-water reefclaws). Most civilized people who know of reefclaws' intellect find the act of eating them distasteful, but this does not dissuade unscrupulous nobles in coastal regions, for whom reefclaw meat is a delicacy well worth the expense. Likewise, fisherfolk whose focus is on the bottom line of their ledgers are more than willing to hunt the dangerous creatures-or, even better, hire out the task to naive adventurers.

(x1) + publication : object {1-12.system.details.publication} + license : string {1-12.system.details.publication.license} (same value: OGL) + remaster : boolean {1-12.system.details.publication.remaster} (same value: False) + title : string {1-12.system.details.publication.title} (same value: Pathfinder Society Scenario #1-12: The Burden of Envy) + description : string {1-12.system.details.description} (same value:

An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor

) + disable : string {1-12.system.details.disable} (same value:

@Check[survival|dc:13|name:Blunt Crystal] (trained) to blunt the crystal's edges without getting cut

) + isComplex : boolean {1-12.system.details.isComplex} (same value: False) + reset : string {1-12.system.details.reset} (same value:

The hazard still damages any creature or object that enters its space, but the surface doesn't become hidden again until it settles over the course of 1 minute.

) + routine : string {1-12.system.details.routine} (same value: ) + [initiative] : object {1-12.system.initiative} + statistic : string {1-12.system.initiative.statistic} (same value: perception) + [perception] : object {1-12.system.perception} + details : string {1-12.system.perception.details} (2 different values) + (x5) + blood scent (x1) + mod : integer {1-12.system.perception.mod} (5 different values) + 7 (x1) + 9 (x1) + 11 (x1) + 8 (x2) + 6 (x1) + senses : array {1-12.system.perception.senses} + Length: min=0 max=1 + Value type: object {1-12.system.perception.senses.[]} + [acuity] : string {1-12.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-12.system.perception.senses.[].range} (same value: 100) + type : string {1-12.system.perception.senses.[].type} (2 different values) + scent (x1) + darkvision (x1) + [resources] : object {1-12.system.resources} + [focus] : object {1-12.system.resources.focus} + max : integer {1-12.system.resources.focus.max} (same value: 1) + value : integer {1-12.system.resources.focus.value} (same value: 1) + saves : object {1-12.system.saves} + fortitude : object {1-12.system.saves.fortitude} + saveDetail : string {1-12.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-12.system.saves.fortitude.value} (all different values) + reflex : object {1-12.system.saves.reflex} + saveDetail : string {1-12.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-12.system.saves.reflex.value} (4 different values) + 9 (x3) + 12 (x2) + 10 (x1) + 4 (x1) + will : object {1-12.system.saves.will} + saveDetail : string {1-12.system.saves.will.saveDetail} (same value: ) + value : integer {1-12.system.saves.will.value} (6 different values) + 10 (x1) + 14 (x1) + 9 (x2) + 6 (x1) + 4 (x1) + 0 (x1) + [skills] : object {1-12.system.skills} + [arcana] : object {1-12.system.skills.arcana} + base : integer {1-12.system.skills.arcana.base} (2 different values) + 11 (x1) + 14 (x1) + [society] : object {1-12.system.skills.society} + base : integer {1-12.system.skills.society.base} (2 different values) + 9 (x1) + 11 (x1) + [stealth] : object {1-12.system.skills.stealth} + base : integer {1-12.system.skills.stealth.base} (3 different values) + 7 (x2) + 9 (x2) + 12 (x1) + [thievery] : object {1-12.system.skills.thievery} + base : integer {1-12.system.skills.thievery.base} (3 different values) + 9 (x2) + 11 (x1) + 7 (x1) + athletics : object {1-12.system.skills.athletics} + base : integer {1-12.system.skills.athletics.base} (4 different values) + 14 (x1) + 8 (x1) + 6 (x1) + 4 (x1) + special : array {1-12.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {1-12.system.skills.athletics.special.[]} + base : integer {1-12.system.skills.athletics.special.[].base} (same value: 8) + label : string {1-12.system.skills.athletics.special.[].label} (same value: to Swim) + predicate : array {1-12.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-12.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) + [survival] : object {1-12.system.skills.survival} + base : integer {1-12.system.skills.survival.base} (same value: 9) + acrobatics : object {1-12.system.skills.acrobatics} + base : integer {1-12.system.skills.acrobatics.base} (2 different values) + 9 (x1) + 7 (x2) + [intimidation] : object {1-12.system.skills.intimidation} + base : integer {1-12.system.skills.intimidation.base} (2 different values) + 5 (x1) + 3 (x1) + traits : object {1-12.system.traits} + rarity : string {1-12.system.traits.rarity} (2 different values) + unique (x2) + common (x5) + size : object {1-12.system.traits.size} + value : string {1-12.system.traits.size.value} (3 different values) + med (x5) + lg (x1) + sm (x1) + value : array {1-12.system.traits.value} + Length: min=1 max=4 + Value type: string {1-12.system.traits.value.[]} (9 different values) + evil (x4) + human (x4) + humanoid (x4) + lawful (x4) + animal (x1) + aquatic (x2) + aberration (x1) + chaotic (x1) + environmental (x1) + creatureType : string {1-12.system.creatureType} (same value: ) + statusEffects : array<> {1-12.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {1-12.type} (2 different values) + npc (x6) + hazard (x1) \ No newline at end of file diff --git a/output/pf2e/packs/1-13.txt b/output/pf2e/packs/1-13.txt new file mode 100644 index 0000000..9533d86 --- /dev/null +++ b/output/pf2e/packs/1-13.txt @@ -0,0 +1,618 @@ +1-13 +Different values: 5 +===================================== +object {1-13} + _id : string {1-13._id} (all different values) + folder : string {1-13.folder} (same value: 8xiSFg4ARhMFkfQD) + img : string {1-13.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x3) + items : array {1-13.items} + Length: min=1 max=17 + Value type: object {1-13.items.[]} + _id : string {1-13.items.[]._id} (40 different values) + img : string {1-13.items.[].img} (14 different values) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + systems/pf2e/icons/spells/true-seeing.webp (x2) + icons/magic/symbols/ring-circle-smoke-blue.webp (x2) + systems/pf2e/icons/spells/paralyze.webp (x2) + icons/magic/fire/flame-burning-eye.webp (x2) + systems/pf2e/icons/spells/silence.webp (x2) + systems/pf2e/icons/spells/fear.webp (x2) + systems/pf2e/icons/equipment/weapons/mace.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x7) + systems/pf2e/icons/actions/Passive.webp (x12) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/conditions/slowed.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x1) + name : string {1-13.items.[].name} (23 different values) + sort : integer {1-13.items.[].sort} (18 different values) + 0 (x2) + 100000 (x3) + 200000 (x3) + 300000 (x3) + 400000 (x3) + 500000 (x3) + 600000 (x2) + 700000 (x2) + 800000 (x2) + 900000 (x2) + 1000000 (x2) + 1100000 (x2) + 1200000 (x2) + 1300000 (x2) + 1400000 (x2) + 1500000 (x2) + 1600000 (x2) + 1700000 (x2) + system : object {1-13.items.[].system} + [actionType] : object {1-13.items.[].system.actionType} + value : string {1-13.items.[].system.actionType.value} (4 different values) + reaction (x2) + passive (x12) + action (x2) + free (x1) + [actions] : object {1-13.items.[].system.actions} + [value] : integer {1-13.items.[].system.actions.value} (same value: 2) + [category] : string {1-13.items.[].system.category} (4 different values) + simple (x2) + interaction (x7) + defensive (x3) + offensive (x5) + description : object {1-13.items.[].system.description} + value : string {1-13.items.[].system.description.value} (21 different values) + publication : object {1-13.items.[].system.publication} + license : string {1-13.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-13.items.[].system.publication.remaster} (same value: False) + title : string {1-13.items.[].system.publication.title} (4 different values) + (x19) + Pathfinder Core Rulebook (x14) + Pathfinder Bestiary (x7) + Pathfinder Bestiary 2 (x1) + rules : ###FoundryRulesObject### + [slug] : string {1-13.items.[].system.slug} (14 different values) + true-seeing (x2) + dimension-door (x2) + paralyze (x2) + paranoia (x2) + silence (x2) + fear (x2) + mace (x2) + greater-darkvision (x2) + telepathy (x2) + constant-spells (x2) + 1-status-to-all-saves-vs-magic (x2) + slowed (x1) + negative-healing (x1) + improved-push (x1) + [traits] : object {1-13.items.[].system.traits} + rarity : string {1-13.items.[].system.traits.rarity} (same value: common) + value : array {1-13.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {1-13.items.[].system.traits.value.[]} (17 different values) + concentrate (x10) + manipulate (x12) + revelation (x2) + teleportation (x2) + incapacitation (x2) + mental (x6) + illusion (x4) + emotion (x2) + fear (x2) + shove (x4) + unholy (x6) + agile (x2) + range-increment-30 (x2) + aura (x2) + magical (x2) + reach-10 (x1) + unarmed (x1) + [traditions] : array {1-13.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {1-13.items.[].system.traits.traditions.[]} (4 different values) + arcane (x8) + divine (x6) + occult (x12) + primal (x4) + [autoHeightenLevel] : object {1-13.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-13.items.[].system.prepared} + flexible : boolean {1-13.items.[].system.prepared.flexible} (same value: False) + value : string {1-13.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {1-13.items.[].system.proficiency} + value : integer {1-13.items.[].system.proficiency.value} (same value: 0) + [slots] : object {1-13.items.[].system.slots} + slot2 : object {1-13.items.[].system.slots.slot2} + max : integer {1-13.items.[].system.slots.slot2.max} (same value: 2) + value : integer {1-13.items.[].system.slots.slot2.value} (same value: 2) + slot3 : object {1-13.items.[].system.slots.slot3} + max : integer {1-13.items.[].system.slots.slot3.max} (same value: 3) + value : integer {1-13.items.[].system.slots.slot3.value} (same value: 3) + slot4 : object {1-13.items.[].system.slots.slot4} + max : integer {1-13.items.[].system.slots.slot4.max} (same value: 1) + value : integer {1-13.items.[].system.slots.slot4.value} (same value: 1) + slot6 : object {1-13.items.[].system.slots.slot6} + max : integer {1-13.items.[].system.slots.slot6.max} (same value: 1) + value : integer {1-13.items.[].system.slots.slot6.value} (same value: 1) + [spelldc] : object {1-13.items.[].system.spelldc} + dc : integer {1-13.items.[].system.spelldc.dc} (2 different values) + 21 (x1) + 23 (x1) + mod : integer {1-13.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-13.items.[].system.spelldc.value} (2 different values) + 11 (x1) + 13 (x1) + [tradition] : object {1-13.items.[].system.tradition} + value : string {1-13.items.[].system.tradition.value} (same value: divine) + [area] : mixed + [cost] : object {1-13.items.[].system.cost} + value : string {1-13.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-13.items.[].system.counteraction} (2 different values) + True (x2) + False (x10) + [damage] : object {1-13.items.[].system.damage} + [damageType] : string {1-13.items.[].system.damage.damageType} (same value: bludgeoning) + [dice] : integer {1-13.items.[].system.damage.dice} (same value: 1) + [die] : string {1-13.items.[].system.damage.die} (same value: d6) + [defense] : object {1-13.items.[].system.defense} + save : object {1-13.items.[].system.defense.save} + basic : boolean {1-13.items.[].system.defense.save.basic} (same value: False) + statistic : string {1-13.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {1-13.items.[].system.duration} + [sustained] : boolean {1-13.items.[].system.duration.sustained} (same value: False) + value : mixed + string {1-13.items.[].system.duration.value} (4 different values) + 10 minutes (x2) + (x2) + varies (x4) + 1 minute (x4) + integer {1-13.items.[].system.duration.value} (same value: 0) + [level] : object {1-13.items.[].system.level} + value : integer {1-13.items.[].system.level.value} (6 different values) + 6 (x2) + 4 (x2) + 3 (x2) + 2 (x4) + 1 (x2) + 0 (x2) + [location] : object {1-13.items.[].system.location} + heightenedLevel : integer {1-13.items.[].system.location.heightenedLevel} (4 different values) + 6 (x2) + 4 (x2) + 3 (x4) + 2 (x4) + value : string {1-13.items.[].system.location.value} (2 different values) + jBPgL5cdaBsnm9N1 (x6) + flkn7WKcRA511YkF (x6) + [uses] : object {1-13.items.[].system.location.uses} + max : integer {1-13.items.[].system.location.uses.max} (same value: 2) + value : integer {1-13.items.[].system.location.uses.value} (same value: 2) + [range] : object {1-13.items.[].system.range} + value : string {1-13.items.[].system.range.value} (4 different values) + (x2) + 120 feet (x2) + 30 feet (x6) + touch (x2) + [requirements] : string {1-13.items.[].system.requirements} (same value: ) + [target] : object {1-13.items.[].system.target} + value : string {1-13.items.[].system.target.value} (3 different values) + (x4) + 1 creature (x6) + 1 willing creature (x2) + [time] : object {1-13.items.[].system.time} + value : string {1-13.items.[].system.time.value} (same value: 2) + [heightening] : object {1-13.items.[].system.heightening} + levels : object {1-13.items.[].system.heightening.levels} + [5] : object {1-13.items.[].system.heightening.levels.5} + range : object {1-13.items.[].system.heightening.levels.5.range} + value : string {1-13.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + [7] : object {1-13.items.[].system.heightening.levels.7} + target : object {1-13.items.[].system.heightening.levels.7.target} + value : string {1-13.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures) + [6] : object {1-13.items.[].system.heightening.levels.6} + target : object {1-13.items.[].system.heightening.levels.6.target} + value : string {1-13.items.[].system.heightening.levels.6.target.value} (same value: 5 creatures) + [3] : object {1-13.items.[].system.heightening.levels.3} + target : object {1-13.items.[].system.heightening.levels.3.target} + value : string {1-13.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {1-13.items.[].system.heightening.type} (same value: fixed) + [baseItem] : string {1-13.items.[].system.baseItem} (same value: mace) + [bonus] : object {1-13.items.[].system.bonus} + value : integer {1-13.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {1-13.items.[].system.bonusDamage} + value : integer {1-13.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-13.items.[].system.bulk} + value : integer {1-13.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [equipped] : object {1-13.items.[].system.equipped} + carryType : string {1-13.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {1-13.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {1-13.items.[].system.group} (same value: club) + [hardness] : integer {1-13.items.[].system.hardness} (same value: 0) + [hp] : object {1-13.items.[].system.hp} + max : integer {1-13.items.[].system.hp.max} (same value: 0) + value : integer {1-13.items.[].system.hp.value} (same value: 0) + [material] : object {1-13.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-13.items.[].system.price} + value : object {1-13.items.[].system.price.value} + gp : integer {1-13.items.[].system.price.value.gp} (same value: 1) + [quantity] : integer {1-13.items.[].system.quantity} (same value: 1) + [reload] : object {1-13.items.[].system.reload} + value : string {1-13.items.[].system.reload.value} (same value: ) + [runes] : object {1-13.items.[].system.runes} + potency : integer {1-13.items.[].system.runes.potency} (same value: 0) + property : array<> {1-13.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {1-13.items.[].system.runes.striking} (same value: 0) + [size] : string {1-13.items.[].system.size} (same value: med) + [splashDamage] : object {1-13.items.[].system.splashDamage} + value : integer {1-13.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {1-13.items.[].system.usage} + value : string {1-13.items.[].system.usage.value} (same value: held-in-one-hand) + [attack] : object {1-13.items.[].system.attack} + value : string {1-13.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-13.items.[].system.attackEffects} + value : array {1-13.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-13.items.[].system.attackEffects.value.[]} (same value: improved-push) + custom : string {1-13.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {1-13.items.[].system.damageRolls} + [1qn57xvhwl1ck2zk] : object {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk} + damage : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: 1d6+9) + damageType : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: bludgeoning) + [rzhty0sxyymhsvybpi1d] : object {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d} + damage : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: 1d6) + damageType : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: spirit) + [cbo3ilek98tfbepkwyoq] : object {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq} + damage : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: 1d6) + damageType : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: fire) + [94ag2815ec6s2ayi4cdl] : object {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl} + damage : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: 1d6+8) + damageType : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: bludgeoning) + [fca8prpbtekst91u1uun] : object {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun} + damage : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: 1d6) + damageType : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: spirit) + [f1r8p83cwwahpxapcsn8] : object {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8} + damage : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: 1d6+4) + damageType : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: piercing) + [d27c93bqyggyz0ogqnwc] : object {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc} + damage : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: 1d6) + damageType : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: spirit) + [tpsi79razapj036l] : object {1-13.items.[].system.damageRolls.tpsi79razapj036l} + damage : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: 2d6 + 9) + damageType : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: bludgeoning) + [8ljukf2n92y4qc36ms91] : object {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91} + damage : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: 1d6) + damageType : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: spirit) + [qscw5ydv4rgt4cnokdlm] : object {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm} + damage : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: 1d6) + damageType : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: fire) + [m5keu5rntbwhficqpnuu] : object {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu} + damage : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: 2d6+8) + damageType : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: bludgeoning) + [s7ng1ltal6q32fwsjizo] : object {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo} + damage : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: 1d6) + damageType : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: spirit) + [oskkkkczdvdizyyr2iwq] : object {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq} + damage : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: 2d6+4) + damageType : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: piercing) + [s70ikvlgh5u1hh1jj941] : object {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941} + damage : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: 1d6) + damageType : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: spirit) + e4e9v1htkljt1ckzdfr1 : object {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1} + damage : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: 1d12+5) + damageType : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: bludgeoning) + [weaponType] : object {1-13.items.[].system.weaponType} + value : string {1-13.items.[].system.weaponType.value} (2 different values) + melee (x5) + ranged (x2) + [overrides] : array<> {1-13.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {1-13.items.[].system.references} + children : array<> {1-13.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {1-13.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {1-13.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {1-13.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {1-13.items.[].system.value} + isValued : boolean {1-13.items.[].system.value.isValued} (same value: True) + value : integer {1-13.items.[].system.value.value} (same value: 1) + type : string {1-13.items.[].type} (6 different values) + action (x17) + spellcastingEntry (x2) + spell (x12) + weapon (x2) + melee (x7) + condition (x1) + [_stats] : object {1-13.items.[]._stats} + compendiumSource : string {1-13.items.[]._stats.compendiumSource} (14 different values) + Compendium.pf2e.spells-srd.Item.uqlxMQQeSGWEVjki (x2) + Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x2) + Compendium.pf2e.spells-srd.Item.DCQHaLrYXMI37dvW (x2) + Compendium.pf2e.spells-srd.Item.Mkbq9xlAUxHUHyR2 (x2) + Compendium.pf2e.spells-srd.Item.gIdDLrbswTV3OBJy (x2) + Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2) + Compendium.pf2e.equipment-srd.Item.9iDqOLNFKxiTcFKE (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2) + Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.6l7e7CHQLESlI57U (x1) + [flags] : object {1-13.items.[].flags} + pf2e : object {1-13.items.[].flags.pf2e} + linkedWeapon : string {1-13.items.[].flags.pf2e.linkedWeapon} (2 different values) + cTM3OodvGMFsUbIA (x1) + BxDCgYUwe9bAFdWn (x1) + name : string {1-13.name} (all different values) + prototypeToken : object {1-13.prototypeToken} + name : string {1-13.prototypeToken.name} (3 different values) + Murderous Bathhouse (x2) + The Ascendant (x2) + Unkillable Zombie Brute (x1) + system : object {1-13.system} + attributes : object {1-13.system.attributes} + ac : object {1-13.system.attributes.ac} + value : integer {1-13.system.attributes.ac.value} (4 different values) + 0 (x2) + 24 (x1) + 27 (x1) + 15 (x1) + details : string {1-13.system.attributes.ac.details} (same value: ) + [emitsSound] : string {1-13.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {1-13.system.attributes.hardness} (same value: 0) + hp : object {1-13.system.attributes.hp} + details : string {1-13.system.attributes.hp.details} (2 different values) + (x4) + void healing (x1) + max : integer {1-13.system.attributes.hp.max} (4 different values) + 0 (x2) + 115 (x1) + 165 (x1) + 70 (x1) + temp : integer {1-13.system.attributes.hp.temp} (same value: 0) + value : integer {1-13.system.attributes.hp.value} (4 different values) + 0 (x2) + 115 (x1) + 165 (x1) + 70 (x1) + [stealth] : object {1-13.system.attributes.stealth} + details : string {1-13.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {1-13.system.attributes.stealth.value} (2 different values) + 12 (x1) + 15 (x1) + allSaves : object {1-13.system.attributes.allSaves} + value : string {1-13.system.attributes.allSaves.value} (2 different values) + +1 to all saves vs. magic (x2) + (x1) + immunities : array {1-13.system.attributes.immunities} + Length: min=2 max=5 + Value type: object {1-13.system.attributes.immunities.[]} + type : string {1-13.system.attributes.immunities.[].type} (6 different values) + death-effects (x3) + fire (x2) + disease (x1) + paralyzed (x1) + poison (x1) + unconscious (x1) + resistances : array {1-13.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {1-13.system.attributes.resistances.[]} + [exceptions] : array {1-13.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {1-13.system.attributes.resistances.[].exceptions.[]} (same value: silver) + type : string {1-13.system.attributes.resistances.[].type} (3 different values) + physical (x2) + poison (x2) + all-damage (x1) + value : integer {1-13.system.attributes.resistances.[].value} (3 different values) + 5 (x2) + 7 (x2) + 3 (x1) + speed : object {1-13.system.attributes.speed} + otherSpeeds : array {1-13.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-13.system.attributes.speed.otherSpeeds.[]} + type : string {1-13.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {1-13.system.attributes.speed.otherSpeeds.[].value} (same value: 40) + value : integer {1-13.system.attributes.speed.value} (2 different values) + 30 (x2) + 25 (x1) + weaknesses : array {1-13.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {1-13.system.attributes.weaknesses.[]} + type : string {1-13.system.attributes.weaknesses.[].type} (3 different values) + holy (x2) + critical-hits (x1) + vitality (x1) + value : integer {1-13.system.attributes.weaknesses.[].value} (3 different values) + 5 (x2) + 6 (x1) + 10 (x1) + [creatureType] : string {1-13.system.creatureType} (same value: ) + details : object {1-13.system.details} + [description] : string {1-13.system.details.description} (same value:

Linneus's grudge manifests as a haunt that isolates creatures in the bathroom and attempts to psychically drown them in one of three containers of water: the sink, the bath, or the wash bucket.

) + [disable] : string {1-13.system.details.disable} (2 different values) +

@Check[religion|dc:22|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:23] or @Check[thievery|dc:23|name:Overpower the Ghostly Force] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.

(x1) +

@Check[religion|dc:25|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:26|name:Overpower the Ghostly Force] or @Check[thievery|dc:26] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.

(x1) + [isComplex] : boolean {1-13.system.details.isComplex} (same value: True) + level : object {1-13.system.details.level} + value : integer {1-13.system.details.level.value} (4 different values) + 4 (x1) + 6 (x2) + 8 (x1) + 3 (x1) + publication : object {1-13.system.details.publication} + license : string {1-13.system.details.publication.license} (same value: OGL) + remaster : boolean {1-13.system.details.publication.remaster} (same value: False) + title : string {1-13.system.details.publication.title} (same value: Pathfinder Society Scenario #1-13: Devil at the Crossroads) + [reset] : string {1-13.system.details.reset} (same value:

The haunt deactivates and resets after 1 minute.

) + [routine] : string {1-13.system.details.routine} (2 different values) +

(one action) One creature within the room must attempt a @Check[will|dc:23] save as the haunt attempts to drown them.

+
+

Critical Success The creature is unaffected and temporarily immune for 1 minute.

+

Success The creature is unaffected.

+

Failure A ghostly version of the creature's face appears in the water of the sink, the bath, or the wash bucket. The creature immediately experiences the sensation of being underwater, and if it can't breathe water, it must begin to hold its breath to avoid suffocation. The haunt can affect only one creature per container remaining in the haunt. If the creature leaves the room, it's immediately freed.

+

Critical Failure As failure, but the creature immediately loses [[/r 1d4 #Actions]]{1d4} actions' worth of air.

(x1) +

(one action) One creature within the room must attempt a @Check[will|dc:25] save as the haunt attempts to drown them.

+
+

Critical Success The creature is unaffected and temporarily immune for 1 minute.

+

Success The creature is unaffected.

+

Failure A ghostly version of the creature's face appears in the water of the sink, the bath, or the wash bucket. The creature immediately experiences the sensation of being underwater, and if it can't breathe water, it must begin to hold its breath to avoid suffocation. The haunt can affect only one creature per container remaining in the haunt. If the creature leaves the room, it's immediately freed.

+

Critical Failure As failure, but the creature immediately loses [[/r 1d4 #Actions]]{1d4} actions' worth of air.

(x1) + blurb : string {1-13.system.details.blurb} (same value: ) + languages : object {1-13.system.details.languages} + details : string {1-13.system.details.languages.details} (2 different values) + telepathy 30 feet (x2) + (x1) + value : array {1-13.system.details.languages.value} + Length: min=0 max=2 + Value type: string {1-13.system.details.languages.value.[]} (2 different values) + common (x2) + diabolic (x2) + privateNotes : string {1-13.system.details.privateNotes} (same value: ) + publicNotes : string {1-13.system.details.publicNotes} (2 different values) + (x2) +

Necromantic augmentations have granted this zombie increased size and power.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) + saves : object {1-13.system.saves} + fortitude : object {1-13.system.saves.fortitude} + saveDetail : string {1-13.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-13.system.saves.fortitude.value} (4 different values) + 0 (x2) + 14 (x1) + 16 (x1) + 10 (x1) + reflex : object {1-13.system.saves.reflex} + saveDetail : string {1-13.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-13.system.saves.reflex.value} (4 different values) + 0 (x2) + 11 (x1) + 13 (x1) + 3 (x1) + will : object {1-13.system.saves.will} + saveDetail : string {1-13.system.saves.will.saveDetail} (same value: ) + value : integer {1-13.system.saves.will.value} (4 different values) + 0 (x2) + 17 (x1) + 19 (x1) + 6 (x1) + [statusEffects] : array<> {1-13.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {1-13.system.traits} + rarity : string {1-13.system.traits.rarity} (2 different values) + unique (x4) + common (x1) + size : object {1-13.system.traits.size} + value : string {1-13.system.traits.size.value} (3 different values) + med (x3) + sm (x1) + lg (x1) + value : array {1-13.system.traits.value} + Length: min=1 max=5 + Value type: string {1-13.system.traits.value.[]} (9 different values) + haunt (x2) + devil (x2) + evil (x3) + fiend (x2) + lawful (x2) + unholy (x3) + mindless (x1) + undead (x1) + zombie (x1) + abilities : object {1-13.system.abilities} + cha : object {1-13.system.abilities.cha} + mod : integer {1-13.system.abilities.cha.mod} (3 different values) + 4 (x1) + 5 (x1) + -2 (x1) + con : object {1-13.system.abilities.con} + mod : integer {1-13.system.abilities.con.mod} (2 different values) + 3 (x1) + 4 (x2) + dex : object {1-13.system.abilities.dex} + mod : integer {1-13.system.abilities.dex.mod} (3 different values) + 2 (x1) + 3 (x1) + -3 (x1) + int : object {1-13.system.abilities.int} + mod : integer {1-13.system.abilities.int.mod} (3 different values) + 4 (x1) + 5 (x1) + -5 (x1) + str : object {1-13.system.abilities.str} + mod : integer {1-13.system.abilities.str.mod} (2 different values) + 5 (x2) + 6 (x1) + wis : object {1-13.system.abilities.wis} + mod : integer {1-13.system.abilities.wis.mod} (3 different values) + 5 (x1) + 6 (x1) + 0 (x1) + initiative : object {1-13.system.initiative} + statistic : string {1-13.system.initiative.statistic} (same value: perception) + perception : object {1-13.system.perception} + details : string {1-13.system.perception.details} (same value: ) + mod : integer {1-13.system.perception.mod} (3 different values) + 17 (x1) + 19 (x1) + 4 (x1) + senses : array {1-13.system.perception.senses} + Length: min=1 max=2 + Value type: object {1-13.system.perception.senses.[]} + type : string {1-13.system.perception.senses.[].type} (3 different values) + greater-darkvision (x2) + truesight (x2) + darkvision (x1) + [acuity] : string {1-13.system.perception.senses.[].acuity} (same value: precise) + [range] : integer {1-13.system.perception.senses.[].range} (same value: 60) + resources : object {1-13.system.resources} + [focus] : object {1-13.system.resources.focus} + max : integer {1-13.system.resources.focus.max} (same value: 1) + value : integer {1-13.system.resources.focus.value} (same value: 1) + skills : object {1-13.system.skills} + [arcana] : object {1-13.system.skills.arcana} + base : integer {1-13.system.skills.arcana.base} (2 different values) + 11 (x1) + 14 (x1) + [deception] : object {1-13.system.skills.deception} + base : integer {1-13.system.skills.deception.base} (2 different values) + 18 (x1) + 21 (x1) + [intimidation] : object {1-13.system.skills.intimidation} + base : integer {1-13.system.skills.intimidation.base} (2 different values) + 13 (x1) + 16 (x1) + [occultism] : object {1-13.system.skills.occultism} + base : integer {1-13.system.skills.occultism.base} (2 different values) + 15 (x1) + 18 (x1) + [religion] : object {1-13.system.skills.religion} + base : integer {1-13.system.skills.religion.base} (2 different values) + 15 (x1) + 18 (x1) + [stealth] : object {1-13.system.skills.stealth} + base : integer {1-13.system.skills.stealth.base} (2 different values) + 11 (x1) + 14 (x1) + athletics : object {1-13.system.skills.athletics} + base : integer {1-13.system.skills.athletics.base} (same value: 9) + type : string {1-13.type} (2 different values) + hazard (x2) + npc (x3) \ No newline at end of file diff --git a/output/pf2e/packs/1-14.txt b/output/pf2e/packs/1-14.txt new file mode 100644 index 0000000..0b13e11 --- /dev/null +++ b/output/pf2e/packs/1-14.txt @@ -0,0 +1,1018 @@ +1-14 +Different values: 15 +===================================== +object {1-14} + _id : string {1-14._id} (all different values) + folder : string {1-14.folder} (same value: cYK2WdKm5BQRW2hQ) + img : string {1-14.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {1-14.items} + Length: min=1 max=18 + Value type: object {1-14.items.[]} + _id : string {1-14.items.[]._id} (145 different values) + [_stats] : object {1-14.items.[]._stats} + compendiumSource : string {1-14.items.[]._stats.compendiumSource} (43 different values) + img : string {1-14.items.[].img} (44 different values) + name : string {1-14.items.[].name} (59 different values) + sort : integer {1-14.items.[].sort} (18 different values) + 100000 (x15) + 200000 (x14) + 300000 (x14) + 400000 (x13) + 500000 (x12) + 600000 (x12) + 700000 (x9) + 800000 (x9) + 900000 (x9) + 1000000 (x7) + 1100000 (x7) + 1200000 (x5) + 1300000 (x5) + 1400000 (x5) + 1500000 (x5) + 1600000 (x3) + 1700000 (x3) + 1800000 (x1) + system : object {1-14.items.[].system} + [baseItem] : string {1-14.items.[].system.baseItem} (11 different values) + alchemical-bomb (x5) + shortbow (x2) + shortsword (x3) + leather-armor (x3) + studded-leather-armor (x1) + wooden-shield (x2) + hide-armor (x2) + staff (x1) + crossbow (x1) + sling (x1) + spear (x1) + [bonus] : object {1-14.items.[].system.bonus} + value : integer {1-14.items.[].system.bonus.value} (10 different values) + 0 (x14) + 8 (x3) + 5 (x6) + 9 (x7) + 12 (x3) + 6 (x2) + 7 (x2) + 3 (x3) + 10 (x2) + 11 (x2) + [bonusDamage] : object {1-14.items.[].system.bonusDamage} + value : integer {1-14.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-14.items.[].system.bulk} + value : mixed + float {1-14.items.[].system.bulk.value} (same value: 0,1) + integer {1-14.items.[].system.bulk.value} (2 different values) + 1 (x11) + 2 (x3) + [category] : string {1-14.items.[].system.category} (8 different values) + martial (x10) + light (x4) + ammo (x4) + offensive (x32) + interaction (x1) + defensive (x5) + medium (x2) + simple (x4) + [containerId] : mixed + [damage] : object {1-14.items.[].system.damage} + [damageType] : string {1-14.items.[].system.damage.damageType} (3 different values) + fire (x5) + piercing (x7) + bludgeoning (x2) + [dice] : integer {1-14.items.[].system.damage.dice} (same value: 1) + [die] : string {1-14.items.[].system.damage.die} (3 different values) + d8 (x6) + d6 (x7) + d4 (x1) + [persistent] : object {1-14.items.[].system.damage.persistent} + [faces] : mixed + number : integer {1-14.items.[].system.damage.persistent.number} (same value: 1) + type : string {1-14.items.[].system.damage.persistent.type} (same value: fire) + [0] : object {1-14.items.[].system.damage.0} + [applyMod] : boolean {1-14.items.[].system.damage.0.applyMod} (2 different values) + True (x3) + False (x6) + [category] : mixed + formula : string {1-14.items.[].system.damage.0.formula} (5 different values) + 1d4 (x5) + 3d6 (x4) + 1d8 (x2) + 2d4 (x2) + 1d4+1 (x1) + kinds : array {1-14.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {1-14.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x14) + healing (x2) + materials : array<> {1-14.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-14.items.[].system.damage.0.type} (6 different values) + electricity (x3) + fire (x4) + vitality (x2) + bludgeoning (x2) + piercing (x2) + force (x1) + description : object {1-14.items.[].system.description} + value : string {1-14.items.[].system.description.value} (63 different values) + [equipped] : object {1-14.items.[].system.equipped} + carryType : string {1-14.items.[].system.equipped.carryType} (2 different values) + worn (x17) + held (x10) + [handsHeld] : integer {1-14.items.[].system.equipped.handsHeld} (3 different values) + 0 (x13) + 1 (x9) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {1-14.items.[].system.equipped.inSlot} (same value: True) + [group] : string {1-14.items.[].system.group} (8 different values) + bomb (x5) + bow (x2) + sword (x3) + leather (x6) + club (x1) + crossbow (x1) + sling (x1) + spear (x1) + [hardness] : integer {1-14.items.[].system.hardness} (2 different values) + 0 (x25) + 3 (x2) + [hp] : object {1-14.items.[].system.hp} + max : integer {1-14.items.[].system.hp.max} (2 different values) + 0 (x25) + 12 (x2) + value : integer {1-14.items.[].system.hp.value} (2 different values) + 0 (x25) + 12 (x2) + [level] : object {1-14.items.[].system.level} + value : integer {1-14.items.[].system.level.value} (3 different values) + 1 (x45) + 0 (x22) + 2 (x5) + [material] : object {1-14.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-14.items.[].system.price} + value : object {1-14.items.[].system.price.value} + [gp] : integer {1-14.items.[].system.price.value.gp} (4 different values) + 3 (x9) + 2 (x5) + 1 (x2) + 5 (x1) + [sp] : integer {1-14.items.[].system.price.value.sp} (2 different values) + 9 (x3) + 1 (x4) + cp : integer {1-14.items.[].system.price.value.cp} (same value: 1) + [per] : integer {1-14.items.[].system.price.per} (same value: 10) + publication : object {1-14.items.[].system.publication} + license : string {1-14.items.[].system.publication.license} (2 different values) + OGL (x146) + ORC (x2) + remaster : boolean {1-14.items.[].system.publication.remaster} (2 different values) + False (x146) + True (x2) + title : string {1-14.items.[].system.publication.title} (4 different values) + Pathfinder Core Rulebook (x70) + (x57) + Pathfinder Bestiary (x19) + Pathfinder Player Core (x2) + [quantity] : integer {1-14.items.[].system.quantity} (4 different values) + 1 (x19) + 10 (x2) + 3 (x4) + 20 (x2) + [range] : mixed + integer {1-14.items.[].system.range} (4 different values) + 20 (x5) + 60 (x2) + 120 (x1) + 50 (x1) + object {1-14.items.[].system.range} + value : string {1-14.items.[].system.range.value} (7 different values) + (x13) + 30 feet (x23) + varies (x2) + 60 feet (x2) + touch (x2) + 120 feet (x2) + 500 feet (x1) + [reload] : object {1-14.items.[].system.reload} + value : string {1-14.items.[].system.reload.value} (4 different values) + - (x6) + 0 (x2) + (x4) + 1 (x2) + rules : ###FoundryRulesObject### + [runes] : object {1-14.items.[].system.runes} + [potency] : integer {1-14.items.[].system.runes.potency} (same value: 0) + [property] : array<> {1-14.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-14.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {1-14.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {1-14.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {1-14.items.[].system.size} (same value: med) + [slug] : string {1-14.items.[].system.slug} (43 different values) + [splashDamage] : object {1-14.items.[].system.splashDamage} + value : integer {1-14.items.[].system.splashDamage.value} (2 different values) + 1 (x5) + 0 (x9) + [traits] : object {1-14.items.[].system.traits} + rarity : string {1-14.items.[].system.traits.rarity} (2 different values) + common (x138) + uncommon (x2) + value : array {1-14.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {1-14.items.[].system.traits.value.[]} (45 different values) + [traditions] : array {1-14.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {1-14.items.[].system.traits.traditions.[]} (4 different values) + arcane (x39) + occult (x21) + divine (x15) + primal (x31) + [integrated] : mixed + [usage] : object {1-14.items.[].system.usage} + value : string {1-14.items.[].system.usage.value} (3 different values) + held-in-one-hand (x16) + held-in-one-plus-hands (x2) + held-in-two-hands (x1) + [acBonus] : integer {1-14.items.[].system.acBonus} (3 different values) + 1 (x3) + 2 (x3) + 3 (x2) + [checkPenalty] : integer {1-14.items.[].system.checkPenalty} (2 different values) + -1 (x4) + -2 (x2) + [dexCap] : integer {1-14.items.[].system.dexCap} (3 different values) + 4 (x3) + 3 (x1) + 2 (x2) + [speedPenalty] : integer {1-14.items.[].system.speedPenalty} (2 different values) + 0 (x6) + -5 (x2) + [strength] : integer {1-14.items.[].system.strength} (3 different values) + 0 (x3) + 1 (x1) + 2 (x2) + [stackGroup] : string {1-14.items.[].system.stackGroup} (3 different values) + arrows (x2) + bolts (x1) + slingBullets (x1) + [uses] : object {1-14.items.[].system.uses} + autoDestroy : boolean {1-14.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-14.items.[].system.uses.max} (same value: 1) + value : integer {1-14.items.[].system.uses.value} (same value: 1) + [attack] : object {1-14.items.[].system.attack} + value : string {1-14.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-14.items.[].system.attackEffects} + value : array {1-14.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {1-14.items.[].system.attackEffects.value.[]} (2 different values) + knockdown (x3) + grab (x5) + [custom] : string {1-14.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {1-14.items.[].system.damageRolls} + [y7t3vn8h78mpbk02] : object {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02} + damage : string {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02.damage} (same value: 1d6 + 1) + damageType : string {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02.damageType} (same value: piercing) + [0] : object {1-14.items.[].system.damageRolls.0} + damage : string {1-14.items.[].system.damageRolls.0.damage} (2 different values) + 1d8 (x5) + 1d4+2 (x1) + damageType : string {1-14.items.[].system.damageRolls.0.damageType} (2 different values) + fire (x5) + slashing (x1) + [1] : object {1-14.items.[].system.damageRolls.1} + category : string {1-14.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {1-14.items.[].system.damageRolls.1.damage} (same value: 1) + damageType : string {1-14.items.[].system.damageRolls.1.damageType} (same value: fire) + [2] : object {1-14.items.[].system.damageRolls.2} + category : string {1-14.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {1-14.items.[].system.damageRolls.2.damage} (same value: 1) + damageType : string {1-14.items.[].system.damageRolls.2.damageType} (same value: fire) + [rttj6nqvsfilhr9a] : object {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a} + damage : string {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a.damage} (same value: 1d6) + damageType : string {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a.damageType} (same value: piercing) + [x85h02e35cj8q9zc] : object {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc} + damage : string {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc.damage} (same value: 1d6 + 2) + damageType : string {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc.damageType} (same value: piercing) + [hubm1qjup2js4hje] : object {1-14.items.[].system.damageRolls.hubm1qjup2js4hje} + damage : string {1-14.items.[].system.damageRolls.hubm1qjup2js4hje.damage} (same value: 1d6) + damageType : string {1-14.items.[].system.damageRolls.hubm1qjup2js4hje.damageType} (same value: piercing) + [d9mwnlp0szqx72r7gg4b] : object {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b} + damage : string {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damage} (same value: 1d6+3) + damageType : string {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damageType} (same value: piercing) + [ydpe8s9iufpcajaq94b0] : object {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0} + damage : string {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damage} (same value: 1) + damageType : string {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damageType} (same value: fire) + [56hoiypcj8oc01vm5frb] : object {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb} + damage : string {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damage} (same value: 1d10+5) + damageType : string {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damageType} (same value: piercing) + [x14uww7s6xz7pkwifs59] : object {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59} + damage : string {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damage} (same value: 1) + damageType : string {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damageType} (same value: fire) + [r13xp1oryfse6t0c9w0g] : object {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g} + damage : string {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damage} (same value: 1d10+3) + damageType : string {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damageType} (same value: piercing) + [p25wjbh2187t2tizhdnn] : object {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn} + damage : string {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damage} (same value: 1d8+3) + damageType : string {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damageType} (same value: slashing) + [fz0tc591mcke9lzxhnw0] : object {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0} + damage : string {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damage} (same value: 1d10+6) + damageType : string {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damageType} (same value: piercing) + [m1wysn2pcdbtopo01wqp] : object {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp} + damage : string {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damage} (same value: 1d8+6) + damageType : string {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damageType} (same value: slashing) + [y89zsw4fb6gye0w5lv4d] : object {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d} + damage : string {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damage} (same value: 1d6) + damageType : string {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damageType} (same value: slashing) + [58s8hkb119o909l7nm20] : object {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20} + damage : string {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20.damage} (same value: 1d6) + damageType : string {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20.damageType} (same value: slashing) + [htq8qguyjhots13g6ppy] : object {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy} + damage : string {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: 1d6-1) + damageType : string {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing) + [q6izqjpdmzc5p9l8n49x] : object {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x} + damage : string {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: 1d4-1) + damageType : string {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning) + [cxy93r9oz2a60nirflsd] : object {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd} + damage : string {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6) + damageType : string {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing) + [lbspac7kr5rrtmhliftl] : object {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl} + damage : string {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8) + damageType : string {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing) + [av8e3ms6pkhhnj0ym67j] : object {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} + damage : string {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1) + damageType : string {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing) + [rhn0qyhqcmxkvirkr24o] : object {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} + damage : string {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1) + damageType : string {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing) + [o31javx5ga7qa6o5eye1] : object {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1} + damage : string {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4) + damageType : string {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning) + [tzgxd2prihpmcn24hhht] : object {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht} + damage : string {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: 1d10+3) + damageType : string {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: piercing) + [df27ya009wjko6cvpcog] : object {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog} + damage : string {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: 1d6+3) + damageType : string {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: slashing) + [lql3zka3rq4alfb4if6j] : object {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j} + damage : string {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damage} (same value: 1d10+6) + damageType : string {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damageType} (same value: piercing) + pf7am6557npr4tmqejtf : object {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf} + damage : string {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damage} (same value: 1d8+6) + damageType : string {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damageType} (same value: slashing) + [weaponType] : object {1-14.items.[].system.weaponType} + value : string {1-14.items.[].system.weaponType.value} (2 different values) + melee (x20) + ranged (x10) + [actionType] : object {1-14.items.[].system.actionType} + value : string {1-14.items.[].system.actionType.value} (3 different values) + action (x18) + passive (x17) + reaction (x3) + [actions] : object {1-14.items.[].system.actions} + [value] : integer {1-14.items.[].system.actions.value} (2 different values) + 1 (x17) + 3 (x1) + [autoHeightenLevel] : object {1-14.items.[].system.autoHeightenLevel} + [value] : integer {1-14.items.[].system.autoHeightenLevel.value} (same value: 1) + [prepared] : object {1-14.items.[].system.prepared} + [flexible] : boolean {1-14.items.[].system.prepared.flexible} (same value: False) + value : string {1-14.items.[].system.prepared.value} (3 different values) + prepared (x4) + focus (x2) + spontaneous (x1) + [proficiency] : object {1-14.items.[].system.proficiency} + value : integer {1-14.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {1-14.items.[].system.showSlotlessLevels} + value : boolean {1-14.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {1-14.items.[].system.slots} + [slot0] : object {1-14.items.[].system.slots.slot0} + max : integer {1-14.items.[].system.slots.slot0.max} (2 different values) + 5 (x2) + 4 (x2) + prepared : array {1-14.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {1-14.items.[].system.slots.slot0.prepared.[]} + id : string {1-14.items.[].system.slots.slot0.prepared.[].id} (18 different values) + wu0AQLpA76oHsIDn (x1) + sey5NBDoCLdeSBD6 (x1) + c5s2U2HkNSxreiKW (x1) + Zhk8eeZx2nKPKDAh (x1) + Nh7J0fVCBQpduPHi (x1) + wzIT2CyPaFCZpIbG (x1) + UCfea7YJQ6CSv9ed (x1) + 6mVqkYONT7Czw6B9 (x1) + f54uUT8cDUPZzvOs (x1) + 2VXvaXlHd2UylHYv (x1) + 8pig58c4p08fFs4m (x1) + xDk48TslJDb5qZKK (x1) + AFSREPA9eY9vl85i (x1) + LWoEHi8dqnAPIOh5 (x1) + Vp6aXfII3SPwPCg1 (x1) + LCFv95aqtjP3P6h3 (x1) + 9nAzlP4X7BUzff60 (x1) + v5zBqilPJpIWc819 (x1) + [slot1] : object {1-14.items.[].system.slots.slot1} + max : integer {1-14.items.[].system.slots.slot1.max} (2 different values) + 3 (x4) + 4 (x1) + [prepared] : array {1-14.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {1-14.items.[].system.slots.slot1.prepared.[]} + id : string {1-14.items.[].system.slots.slot1.prepared.[].id} (12 different values) + yi4b3zw4yvHru0ZL (x1) + g4q9o2RHJkvE3Pm7 (x1) + mdrlCdRYr6UPUaUk (x1) + f9nLCyk6GkXQ9LhC (x1) + v7PdGM6DWuOv4VM3 (x1) + j5zxXhzSLt5P5Gmh (x1) + JGU5WuYY9vbbdxt1 (x1) + 5dHAX9e4LHJUKSMY (x1) + vFhiAuEgHXDsoeN8 (x1) + AnU00HAGnePB3Q3M (x1) + cHJ5PHYaffIoJ723 (x1) + 5it2TsdM5Sz6AUDK (x1) + value : integer {1-14.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {1-14.items.[].system.slots.slot2} + max : integer {1-14.items.[].system.slots.slot2.max} (3 different values) + 2 (x1) + 1 (x2) + 3 (x1) + [prepared] : array {1-14.items.[].system.slots.slot2.prepared} + Length: min=2 max=3 + Value type: object {1-14.items.[].system.slots.slot2.prepared.[]} + id : string {1-14.items.[].system.slots.slot2.prepared.[].id} (5 different values) + 8fmkVeoB23QI2vCm (x1) + rCZSm0G3p2ZtHEoG (x1) + aSXE3Y0stkYLttSq (x1) + 1YdB6f8FqsE7g73m (x1) + 1ARCZAXNSpGIYHmQ (x1) + [value] : integer {1-14.items.[].system.slots.slot2.value} (same value: 1) + [spelldc] : object {1-14.items.[].system.spelldc} + dc : integer {1-14.items.[].system.spelldc.dc} (4 different values) + 17 (x1) + 18 (x1) + 16 (x2) + 20 (x3) + mod : integer {1-14.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-14.items.[].system.spelldc.value} (3 different values) + 9 (x1) + 10 (x3) + 8 (x3) + [tradition] : object {1-14.items.[].system.tradition} + value : string {1-14.items.[].system.tradition.value} (2 different values) + arcane (x4) + primal (x3) + [area] : object {1-14.items.[].system.area} + type : string {1-14.items.[].system.area.type} (3 different values) + cone (x2) + emanation (x5) + burst (x3) + value : integer {1-14.items.[].system.area.value} (4 different values) + 15 (x2) + 30 (x5) + 10 (x2) + 20 (x1) + [cost] : object {1-14.items.[].system.cost} + value : string {1-14.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-14.items.[].system.counteraction} (2 different values) + False (x44) + True (x1) + [defense] : object {1-14.items.[].system.defense} + save : object {1-14.items.[].system.defense.save} + basic : boolean {1-14.items.[].system.defense.save.basic} (2 different values) + False (x11) + True (x5) + statistic : string {1-14.items.[].system.defense.save.statistic} (3 different values) + will (x3) + reflex (x9) + fortitude (x4) + [duration] : object {1-14.items.[].system.duration} + sustained : boolean {1-14.items.[].system.duration.sustained} (2 different values) + False (x39) + True (x6) + value : string {1-14.items.[].system.duration.value} (7 different values) + 1 or more rounds (see below) (x2) + (x29) + 1 minute (x8) + until the start of your next turn (x2) + until the end of your turn (x2) + varies (x1) + 10 minutes (x1) + [location] : object {1-14.items.[].system.location} + value : string {1-14.items.[].system.location.value} (7 different values) + xcU4wH9Kh9qQjew6 (x8) + w3JcPjoD5RybFKZ0 (x8) + JeQ69EuZKQHRtpAD (x9) + zZ46soG1VxBL9K1i (x1) + as1iNg29F4XNc86D (x10) + TLZ8ggN9Cl6bBY0i (x1) + Axg3G5azQ1xnZunc (x8) + [heightenedLevel] : integer {1-14.items.[].system.location.heightenedLevel} (same value: 1) + [requirements] : string {1-14.items.[].system.requirements} (same value: ) + [target] : object {1-14.items.[].system.target} + value : string {1-14.items.[].system.target.value} (10 different values) + (x19) + 1 or 2 creatures (x3) + 1 object of Bulk 1 or less (x2) + 1 unattended object of light Bulk or less (x3) + 1 object (x2) + 1 willing living creature or 1 undead (x2) + 1 creature or unattended object (x2) + 1 creature (x9) + 1 dying creature (x2) + 1 spell effect or unattended magic item (x1) + [time] : object {1-14.items.[].system.time} + value : string {1-14.items.[].system.time.value} (6 different values) + 2 (x32) + 1 minute (x2) + 1 (x4) + 3 (x2) + 1 to 3 (x3) + 1 to 2 (x2) + [heightening] : object {1-14.items.[].system.heightening} + [damage] : object {1-14.items.[].system.heightening.damage} + 0 : string {1-14.items.[].system.heightening.damage.0} (4 different values) + 1d4 (x5) + 1d6 (x2) + 1d8 (x2) + 2d6 (x2) + [interval] : integer {1-14.items.[].system.heightening.interval} (same value: 1) + type : string {1-14.items.[].system.heightening.type} (2 different values) + interval (x11) + fixed (x6) + [levels] : object {1-14.items.[].system.heightening.levels} + [3] : object {1-14.items.[].system.heightening.levels.3} + target : object {1-14.items.[].system.heightening.levels.3.target} + value : string {1-14.items.[].system.heightening.levels.3.target.value} (2 different values) + 1 unattended object with a Bulk of 1 or less (x2) + 10 objects (x2) + [5] : object {1-14.items.[].system.heightening.levels.5} + range : object {1-14.items.[].system.heightening.levels.5.range} + value : string {1-14.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [7] : object {1-14.items.[].system.heightening.levels.7} + target : object {1-14.items.[].system.heightening.levels.7.target} + value : string {1-14.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [6] : object {1-14.items.[].system.heightening.levels.6} + target : object {1-14.items.[].system.heightening.levels.6.target} + value : string {1-14.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + 4 : object {1-14.items.[].system.heightening.levels.4} + area : object {1-14.items.[].system.heightening.levels.4.area} + areaType : string {1-14.items.[].system.heightening.levels.4.area.areaType} (same value: burst) + value : string {1-14.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {1-14.items.[].system.heightening.levels.4.range} + value : string {1-14.items.[].system.heightening.levels.4.range.value} (same value: 60 feet) + [item] : object {1-14.items.[].system.item} + value : integer {1-14.items.[].system.item.value} (same value: 0) + [overlays] : object {1-14.items.[].system.overlays} + 37gy7l19tik74o4s : object {1-14.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {1-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {1-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + 7qdtetowq348s9oc : object {1-14.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {1-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {1-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + lfxcoz2d3f8j2zq1 : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [frequency] : object {1-14.items.[].system.frequency} + max : integer {1-14.items.[].system.frequency.max} (same value: 1) + per : string {1-14.items.[].system.frequency.per} (same value: PT1H) + [mod] : object {1-14.items.[].system.mod} + value : integer {1-14.items.[].system.mod.value} (same value: 10) + [proficient] : object {1-14.items.[].system.proficient} + value : integer {1-14.items.[].system.proficient.value} (same value: 0) + type : string {1-14.items.[].type} (10 different values) + weapon (x14) + armor (x6) + consumable (x4) + melee (x30) + action (x38) + spellcastingEntry (x7) + spell (x45) + shield (x2) + lore (x1) + equipment (x1) + [flags] : object {1-14.items.[].flags} + pf2e : object {1-14.items.[].flags.pf2e} + linkedWeapon : string {1-14.items.[].flags.pf2e.linkedWeapon} (14 different values) + 4hbrsyfuOEKdInYB (x1) + h3Uq4kg1LDmEsZpc (x1) + wjLU4FODuEfv7xyF (x1) + 4BvP5z0w2RzkPvVT (x1) + UUcWx0e6XvS02WC4 (x1) + iJ23DpyW26yqSyZv (x1) + SqgtFx8HqDtjWokb (x1) + 39Mo2x5PgcPdMSMS (x1) + mAdLAm3BwhJOTVkd (x1) + 5IzoN6IwHOIwWFf6 (x1) + kmEvA3Oqt3qLoHBy (x1) + dzri0n4zN4VQa655 (x2) + jcJjMvUhk0jLoIg1 (x1) + AnK2gnYD2Y0rrpYh (x1) + name : string {1-14.name} (all different values) + system : object {1-14.system} + abilities : object {1-14.system.abilities} + cha : object {1-14.system.abilities.cha} + mod : integer {1-14.system.abilities.cha.mod} (6 different values) + 1 (x4) + 0 (x1) + -2 (x6) + 2 (x2) + 4 (x1) + -1 (x1) + con : object {1-14.system.abilities.con} + mod : integer {1-14.system.abilities.con.mod} (5 different values) + 1 (x4) + 2 (x5) + 4 (x1) + 0 (x3) + 3 (x2) + dex : object {1-14.system.abilities.dex} + mod : integer {1-14.system.abilities.dex.mod} (4 different values) + 4 (x6) + 3 (x6) + 2 (x1) + 1 (x2) + int : object {1-14.system.abilities.int} + mod : integer {1-14.system.abilities.int.mod} (5 different values) + 1 (x1) + 0 (x5) + -2 (x5) + -4 (x1) + 2 (x3) + str : object {1-14.system.abilities.str} + mod : integer {1-14.system.abilities.str.mod} (7 different values) + 1 (x2) + 2 (x5) + 5 (x1) + 4 (x2) + 0 (x3) + -1 (x1) + 3 (x1) + wis : object {1-14.system.abilities.wis} + mod : integer {1-14.system.abilities.wis.mod} (4 different values) + 1 (x6) + 2 (x5) + 3 (x2) + 4 (x2) + attributes : object {1-14.system.attributes} + ac : object {1-14.system.attributes.ac} + details : string {1-14.system.attributes.ac.details} (same value: ) + value : integer {1-14.system.attributes.ac.value} (6 different values) + 20 (x2) + 17 (x3) + 15 (x2) + 18 (x3) + 16 (x2) + 19 (x3) + allSaves : object {1-14.system.attributes.allSaves} + value : string {1-14.system.attributes.allSaves.value} (2 different values) + (x13) + +1 vs. poison (x2) + hp : object {1-14.system.attributes.hp} + details : string {1-14.system.attributes.hp.details} (same value: ) + max : integer {1-14.system.attributes.hp.max} (12 different values) + 22 (x1) + 10 (x1) + 24 (x2) + 50 (x2) + 20 (x1) + 40 (x2) + 36 (x1) + 48 (x1) + 25 (x1) + 16 (x1) + 8 (x1) + 30 (x1) + temp : integer {1-14.system.attributes.hp.temp} (same value: 0) + value : integer {1-14.system.attributes.hp.value} (12 different values) + 22 (x1) + 10 (x1) + 24 (x2) + 50 (x2) + 20 (x1) + 40 (x2) + 36 (x1) + 48 (x1) + 25 (x1) + 16 (x1) + 8 (x1) + 30 (x1) + speed : object {1-14.system.attributes.speed} + otherSpeeds : array {1-14.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-14.system.attributes.speed.otherSpeeds.[]} + type : string {1-14.system.attributes.speed.otherSpeeds.[].type} (same value: climb) + value : integer {1-14.system.attributes.speed.otherSpeeds.[].value} (same value: 20) + value : integer {1-14.system.attributes.speed.value} (4 different values) + 30 (x6) + 35 (x3) + 25 (x4) + 20 (x2) + [immunities] : array {1-14.system.attributes.immunities} + Length: min=6 max=6 + Value type: object {1-14.system.attributes.immunities.[]} + type : string {1-14.system.attributes.immunities.[].type} (6 different values) + death-effects (x1) + disease (x1) + mental (x1) + paralyzed (x1) + poison (x1) + unconscious (x1) + [resistances] : array {1-14.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {1-14.system.attributes.resistances.[]} + type : string {1-14.system.attributes.resistances.[].type} (6 different values) + cold (x1) + electricity (x1) + fire (x2) + piercing (x1) + slashing (x1) + poison (x2) + value : integer {1-14.system.attributes.resistances.[].value} (2 different values) + 5 (x6) + 2 (x2) + details : object {1-14.system.details} + blurb : string {1-14.system.details.blurb} (same value: ) + languages : object {1-14.system.details.languages} + details : string {1-14.system.details.languages.details} (same value: ) + value : array {1-14.system.details.languages.value} + Length: min=0 max=2 + Value type: string {1-14.system.details.languages.value.[]} (2 different values) + common (x2) + draconic (x3) + level : object {1-14.system.details.level} + value : integer {1-14.system.details.level.value} (6 different values) + 2 (x3) + 0 (x1) + 1 (x3) + 3 (x4) + -1 (x2) + 4 (x2) + privateNotes : string {1-14.system.details.privateNotes} (same value: ) + publicNotes : string {1-14.system.details.publicNotes} (6 different values) + (x10) +

The most common skeletal minions are mere guardians.

(x1) +

Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds' claim to draconic heritage.

+
+

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

+

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

(x1) +

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt.

+
+

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

+

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

(x1) +

The typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don't, as a group, outnumber their enemies at least two to one.

+
+

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

+

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

(x1) +

Leopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black panthers, white-spotted snow leopards, or tawny-coated cougars.

+
+

Few predators of the natural world can match the cat's talent for stalking and stealth.

(x1) + publication : object {1-14.system.details.publication} + license : string {1-14.system.details.publication.license} (same value: OGL) + remaster : boolean {1-14.system.details.publication.remaster} (same value: False) + title : string {1-14.system.details.publication.title} (same value: Pathfinder Society Scenario #1-14: Lions of Katapesh) + initiative : object {1-14.system.initiative} + statistic : string {1-14.system.initiative.statistic} (same value: perception) + perception : object {1-14.system.perception} + details : string {1-14.system.perception.details} (same value: ) + mod : integer {1-14.system.perception.mod} (9 different values) + 8 (x2) + 5 (x2) + 7 (x3) + 10 (x2) + 2 (x1) + 9 (x2) + 11 (x1) + 12 (x1) + 3 (x1) + senses : array {1-14.system.perception.senses} + Length: min=0 max=2 + Value type: object {1-14.system.perception.senses.[]} + type : string {1-14.system.perception.senses.[].type} (3 different values) + low-light-vision (x9) + scent (x9) + darkvision (x4) + [acuity] : string {1-14.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-14.system.perception.senses.[].range} (same value: 30) + resources : object {1-14.system.resources} + [focus] : object {1-14.system.resources.focus} + max : integer {1-14.system.resources.focus.max} (same value: 1) + value : integer {1-14.system.resources.focus.value} (same value: 1) + saves : object {1-14.system.saves} + fortitude : object {1-14.system.saves.fortitude} + saveDetail : string {1-14.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-14.system.saves.fortitude.value} (8 different values) + 5 (x2) + 4 (x3) + 6 (x2) + 11 (x2) + 2 (x1) + 9 (x2) + 10 (x2) + 8 (x1) + reflex : object {1-14.system.saves.reflex} + saveDetail : string {1-14.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-14.system.saves.reflex.value} (6 different values) + 10 (x3) + 7 (x4) + 9 (x4) + 8 (x2) + 11 (x1) + 6 (x1) + will : object {1-14.system.saves.will} + saveDetail : string {1-14.system.saves.will.saveDetail} (same value: ) + value : integer {1-14.system.saves.will.value} (8 different values) + 5 (x5) + 8 (x2) + 2 (x1) + 7 (x3) + 9 (x1) + 10 (x1) + 6 (x1) + 3 (x1) + skills : object {1-14.system.skills} + [acrobatics] : object {1-14.system.skills.acrobatics} + base : integer {1-14.system.skills.acrobatics.base} (6 different values) + 6 (x2) + 4 (x2) + 7 (x3) + 8 (x4) + 9 (x1) + 5 (x2) + [athletics] : object {1-14.system.skills.athletics} + base : integer {1-14.system.skills.athletics.base} (6 different values) + 5 (x3) + 3 (x3) + 12 (x2) + 11 (x2) + 4 (x1) + 7 (x1) + [intimidation] : object {1-14.system.skills.intimidation} + base : integer {1-14.system.skills.intimidation.base} (4 different values) + 6 (x2) + 2 (x1) + 7 (x1) + 8 (x1) + [stealth] : object {1-14.system.skills.stealth} + base : integer {1-14.system.skills.stealth.base} (7 different values) + 8 (x3) + 6 (x1) + 7 (x4) + 10 (x2) + 11 (x1) + 4 (x1) + 5 (x2) + [special] : array {1-14.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {1-14.system.skills.stealth.special.[]} + base : integer {1-14.system.skills.stealth.special.[].base} (same value: 11) + label : string {1-14.system.skills.stealth.special.[].label} (same value: in undergrowth) + predicate : array {1-14.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-14.system.skills.stealth.special.[].predicate.[]} (same value: terrain:undergrowth) + [survival] : object {1-14.system.skills.survival} + base : integer {1-14.system.skills.survival.base} (4 different values) + 7 (x2) + 10 (x2) + 9 (x1) + 6 (x1) + [arcana] : object {1-14.system.skills.arcana} + base : integer {1-14.system.skills.arcana.base} (3 different values) + 7 (x1) + 8 (x1) + 6 (x1) + [diplomacy] : object {1-14.system.skills.diplomacy} + base : integer {1-14.system.skills.diplomacy.base} (2 different values) + 7 (x1) + 8 (x2) + [nature] : object {1-14.system.skills.nature} + base : integer {1-14.system.skills.nature.base} (3 different values) + 9 (x1) + 10 (x1) + 6 (x1) + [deception] : object {1-14.system.skills.deception} + base : integer {1-14.system.skills.deception.base} (same value: 8) + [crafting] : object {1-14.system.skills.crafting} + base : integer {1-14.system.skills.crafting.base} (2 different values) + 3 (x1) + 2 (x1) + special : array {1-14.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {1-14.system.skills.crafting.special.[]} + base : integer {1-14.system.skills.crafting.special.[].base} (2 different values) + 5 (x1) + 4 (x1) + label : string {1-14.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {1-14.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-14.system.skills.crafting.special.[].predicate.[]} (same value: trap) + traits : object {1-14.system.traits} + rarity : string {1-14.system.traits.rarity} (same value: common) + size : object {1-14.system.traits.size} + value : string {1-14.system.traits.size.value} (3 different values) + med (x5) + lg (x4) + sm (x6) + value : array {1-14.system.traits.value} + Length: min=1 max=4 + Value type: string {1-14.system.traits.value.[]} (9 different values) + evil (x10) + human (x2) + humanoid (x5) + animal (x7) + undead (x1) + unholy (x1) + halfling (x2) + kobold (x3) + lawful (x3) + type : string {1-14.type} (same value: npc) + [prototypeToken] : object {1-14.prototypeToken} + name : string {1-14.prototypeToken.name} (7 different values) + Cinder Wolf (x2) + Keff The Lion (x2) + Kip The Druid (x2) + Kobold Dragon Mage (x1) + Kobold Scout (x1) + Kobold Warrior (x1) + Leopard (x1) \ No newline at end of file diff --git a/output/pf2e/packs/1-15.txt b/output/pf2e/packs/1-15.txt new file mode 100644 index 0000000..dfc46ce --- /dev/null +++ b/output/pf2e/packs/1-15.txt @@ -0,0 +1,453 @@ +1-15 +Different values: 10 +===================================== +object {1-15} + _id : string {1-15._id} (all different values) + folder : string {1-15.folder} (same value: Gn7mXO5Ks4vFbods) + img : string {1-15.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x8) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {1-15.items} + Length: min=0 max=8 + Value type: object {1-15.items.[]} + _id : string {1-15.items.[]._id} (53 different values) + img : string {1-15.items.[].img} (6 different values) + systems/pf2e/icons/default-icons/melee.svg (x12) + systems/pf2e/icons/actions/Passive.webp (x18) + systems/pf2e/icons/actions/TwoActions.webp (x9) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x6) + icons/magic/nature/plant-poison-spit-green.webp (x6) + systems/pf2e/icons/actions/Reaction.webp (x2) + name : string {1-15.items.[].name} (21 different values) + sort : integer {1-15.items.[].sort} (8 different values) + 100000 (x8) + 200000 (x8) + 300000 (x8) + 400000 (x8) + 500000 (x7) + 600000 (x6) + 700000 (x6) + 800000 (x2) + system : object {1-15.items.[].system} + [attack] : object {1-15.items.[].system.attack} + value : string {1-15.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-15.items.[].system.attackEffects} + value : array {1-15.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-15.items.[].system.attackEffects.value.[]} (2 different values) + burning-sap (x2) + bitter-harvest (x2) + [bonus] : object {1-15.items.[].system.bonus} + value : integer {1-15.items.[].system.bonus.value} (8 different values) + 9 (x1) + 12 (x1) + 8 (x2) + 10 (x1) + 11 (x3) + 14 (x2) + 4 (x1) + 7 (x1) + [damageRolls] : object {1-15.items.[].system.damageRolls} + [dbyssv6tg8rp083v9qaj] : object {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj} + damage : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: 1d6+3) + damageType : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: slashing) + [5c0r4vz05snmvaq863b2] : object {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2} + damage : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: 1d6+6) + damageType : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: slashing) + [xb206efvyns7teh88jh1] : object {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1} + damage : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: 1d6) + damageType : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: spirit) + [2zqvh4xawzg27oxv7tgr] : object {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr} + damage : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: 1d6) + damageType : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: bludgeoning) + [zomiyd3fgnq2wao5w3fx] : object {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx} + damage : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: 1d6+5) + damageType : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: bludgeoning) + [b9bbkb2343s72a8qdnye] : object {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye} + damage : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: 1d8+5) + damageType : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: slashing) + [tx5vgnxei4mavakhyucj] : object {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj} + damage : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: 1d6+5) + damageType : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: piercing) + [gbp5fw2wi075iq0pa3bz] : object {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz} + damage : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: 2d6+6) + damageType : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: slashing) + [pjxigwhrtkfh7h30l81r] : object {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r} + damage : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: 2d4+6) + damageType : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: piercing) + [wn84iyb5hsb247azl0oa] : object {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa} + damage : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: 1d4) + damageType : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: slashing) + [zverb56cvevnwunm4h4q] : object {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q} + damage : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: 1d6) + damageType : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: bludgeoning) + [afnvkzyqzec1cltdiyuq] : object {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq} + damage : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: 1d4+4) + damageType : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: slashing) + yro6y1inbxian0qtainb : object {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb} + damage : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: 1d6+2) + damageType : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: bludgeoning) + description : object {1-15.items.[].system.description} + value : string {1-15.items.[].system.description.value} (21 different values) + publication : object {1-15.items.[].system.publication} + license : string {1-15.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-15.items.[].system.publication.remaster} (same value: False) + title : string {1-15.items.[].system.publication.title} (3 different values) + (x41) + Pathfinder Core Rulebook (x6) + Pathfinder Bestiary (x6) + rules : ###FoundryRulesObject### + [slug] : string {1-15.items.[].system.slug} (2 different values) + speak-with-plants (x6) + constant-spells (x6) + [traits] : object {1-15.items.[].system.traits} + rarity : string {1-15.items.[].system.traits.rarity} (same value: common) + value : array {1-15.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {1-15.items.[].system.traits.value.[]} (14 different values) + agile (x10) + finesse (x8) + reach-10 (x2) + unarmed (x2) + unholy (x2) + versatile-p (x2) + concentrate (x6) + manipulate (x6) + plant (x6) + disarm (x2) + trip (x2) + sweep (x2) + thrown (x2) + range-60 (x2) + [traditions] : array {1-15.items.[].system.traits.traditions} + Length: min=1 max=1 + Value type: string {1-15.items.[].system.traits.traditions.[]} (same value: primal) + [weaponType] : object {1-15.items.[].system.weaponType} + value : string {1-15.items.[].system.weaponType.value} (2 different values) + melee (x8) + ranged (x4) + [actionType] : object {1-15.items.[].system.actionType} + value : string {1-15.items.[].system.actionType.value} (3 different values) + passive (x18) + action (x9) + reaction (x2) + [actions] : object {1-15.items.[].system.actions} + [value] : integer {1-15.items.[].system.actions.value} (same value: 2) + [category] : string {1-15.items.[].system.category} (3 different values) + interaction (x8) + offensive (x15) + defensive (x6) + [autoHeightenLevel] : object {1-15.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-15.items.[].system.prepared} + flexible : boolean {1-15.items.[].system.prepared.flexible} (same value: False) + value : string {1-15.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {1-15.items.[].system.proficiency} + value : integer {1-15.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {1-15.items.[].system.showSlotlessLevels} + value : boolean {1-15.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {1-15.items.[].system.slots} + [spelldc] : object {1-15.items.[].system.spelldc} + dc : integer {1-15.items.[].system.spelldc.dc} (4 different values) + 13 (x2) + 14 (x2) + 17 (x1) + 19 (x1) + mod : integer {1-15.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-15.items.[].system.spelldc.value} (4 different values) + 5 (x2) + 6 (x2) + 9 (x1) + 11 (x1) + [tradition] : object {1-15.items.[].system.tradition} + value : string {1-15.items.[].system.tradition.value} (same value: primal) + [area] : mixed + [cost] : object {1-15.items.[].system.cost} + value : string {1-15.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-15.items.[].system.counteraction} (same value: False) + [damage] : object {1-15.items.[].system.damage} + [defense] : mixed + [duration] : object {1-15.items.[].system.duration} + sustained : boolean {1-15.items.[].system.duration.sustained} (same value: False) + value : string {1-15.items.[].system.duration.value} (same value: 10 minutes) + [heightening] : object {1-15.items.[].system.heightening} + damage : object {1-15.items.[].system.heightening.damage} + interval : integer {1-15.items.[].system.heightening.interval} (same value: 1) + type : string {1-15.items.[].system.heightening.type} (same value: interval) + [level] : object {1-15.items.[].system.level} + value : integer {1-15.items.[].system.level.value} (same value: 4) + [location] : object {1-15.items.[].system.location} + heightenedLevel : integer {1-15.items.[].system.location.heightenedLevel} (same value: 4) + value : string {1-15.items.[].system.location.value} (6 different values) + 4nEbig9q1Hx62Bxx (x1) + vDMQgwgjF06tq6l8 (x1) + nHJB2s5hLplCZOOs (x1) + e7NjwWvqrYDFdnhy (x1) + 8qbmQUey3r6DcdOI (x1) + 2aTAvBFzNZ7wdij4 (x1) + [range] : object {1-15.items.[].system.range} + value : string {1-15.items.[].system.range.value} (same value: ) + [requirements] : string {1-15.items.[].system.requirements} (same value: ) + [target] : object {1-15.items.[].system.target} + value : string {1-15.items.[].system.target.value} (same value: ) + [time] : object {1-15.items.[].system.time} + value : string {1-15.items.[].system.time.value} (same value: 2) + [deathNote] : boolean {1-15.items.[].system.deathNote} (same value: True) + [frequency] : object {1-15.items.[].system.frequency} + max : integer {1-15.items.[].system.frequency.max} (same value: 1) + per : string {1-15.items.[].system.frequency.per} (same value: PT1M) + type : string {1-15.items.[].type} (4 different values) + melee (x12) + action (x29) + spellcastingEntry (x6) + spell (x6) + [_stats] : object {1-15.items.[]._stats} + compendiumSource : string {1-15.items.[]._stats.compendiumSource} (2 different values) + Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t (x6) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x6) + name : string {1-15.name} (all different values) + [prototypeToken] : object {1-15.prototypeToken} + name : string {1-15.prototypeToken.name} (4 different values) + Farmer Drystan's Scarecrow (x2) + Hogweed Leshy (x2) + Leshy Crafter (x2) + Plum Leshy (x2) + system : object {1-15.system} + [abilities] : object {1-15.system.abilities} + cha : object {1-15.system.abilities.cha} + mod : integer {1-15.system.abilities.cha.mod} (3 different values) + 1 (x2) + 0 (x4) + 3 (x2) + con : object {1-15.system.abilities.con} + mod : integer {1-15.system.abilities.con.mod} (4 different values) + 3 (x1) + 4 (x1) + 1 (x3) + 2 (x3) + dex : object {1-15.system.abilities.dex} + mod : integer {1-15.system.abilities.dex.mod} (3 different values) + 3 (x4) + 4 (x3) + 2 (x1) + int : object {1-15.system.abilities.int} + mod : integer {1-15.system.abilities.int.mod} (5 different values) + -3 (x2) + 0 (x3) + 2 (x1) + 3 (x1) + -2 (x1) + str : object {1-15.system.abilities.str} + mod : integer {1-15.system.abilities.str.mod} (5 different values) + 3 (x2) + 4 (x1) + 1 (x2) + 2 (x2) + -1 (x1) + wis : object {1-15.system.abilities.wis} + mod : integer {1-15.system.abilities.wis.mod} (3 different values) + 2 (x5) + 3 (x1) + 1 (x2) + attributes : object {1-15.system.attributes} + ac : object {1-15.system.attributes.ac} + [details] : string {1-15.system.attributes.ac.details} (same value: ) + value : integer {1-15.system.attributes.ac.value} (6 different values) + 16 (x2) + 19 (x2) + 17 (x2) + 22 (x1) + 15 (x1) + 10 (x2) + [allSaves] : object {1-15.system.attributes.allSaves} + value : string {1-15.system.attributes.allSaves.value} (same value: ) + hp : object {1-15.system.attributes.hp} + details : string {1-15.system.attributes.hp.details} (same value: ) + max : integer {1-15.system.attributes.hp.max} (7 different values) + 32 (x1) + 52 (x1) + 12 (x1) + 20 (x2) + 51 (x1) + 84 (x1) + 10 (x3) + temp : integer {1-15.system.attributes.hp.temp} (same value: 0) + value : integer {1-15.system.attributes.hp.value} (7 different values) + 32 (x1) + 52 (x1) + 12 (x1) + 20 (x2) + 51 (x1) + 84 (x1) + 10 (x3) + [immunities] : array<> {1-15.system.attributes.immunities} + Length: min=0 max=0 + Value type: mixed + [speed] : object {1-15.system.attributes.speed} + [details] : string {1-15.system.attributes.speed.details} (same value: woodwalk) + otherSpeeds : array {1-15.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-15.system.attributes.speed.otherSpeeds.[]} + type : string {1-15.system.attributes.speed.otherSpeeds.[].type} (same value: climb) + value : integer {1-15.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {1-15.system.attributes.speed.value} (2 different values) + 25 (x6) + 30 (x2) + [weaknesses] : array {1-15.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {1-15.system.attributes.weaknesses.[]} + type : string {1-15.system.attributes.weaknesses.[].type} (same value: fire) + value : integer {1-15.system.attributes.weaknesses.[].value} (2 different values) + 3 (x1) + 5 (x1) + emitsSound : string {1-15.system.attributes.emitsSound} (same value: encounter) + hardness : integer {1-15.system.attributes.hardness} (same value: 0) + hasHealth : boolean {1-15.system.attributes.hasHealth} (same value: True) + stealth : object {1-15.system.attributes.stealth} + details : string {1-15.system.attributes.stealth.details} (same value:

Initiative modifier is [[/r 1d20+5]]{+5}

) + value : integer {1-15.system.attributes.stealth.value} (same value: -10) + details : object {1-15.system.details} + [blurb] : string {1-15.system.details.blurb} (same value: ) + [languages] : object {1-15.system.details.languages} + details : string {1-15.system.details.languages.details} (3 different values) + (x2) + speak with plants (weeds only) (x2) + speak with plants (trees only) (x4) + value : array {1-15.system.details.languages.value} + Length: min=1 max=4 + Value type: string {1-15.system.details.languages.value.[]} (4 different values) + chthonian (x8) + common (x2) + fey (x2) + wildsong (x2) + level : object {1-15.system.details.level} + value : integer {1-15.system.details.level.value} (4 different values) + 1 (x4) + 3 (x2) + -1 (x3) + 5 (x1) + [privateNotes] : string {1-15.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-15.system.details.publicNotes} (same value: ) + publication : object {1-15.system.details.publication} + license : string {1-15.system.details.publication.license} (same value: OGL) + remaster : boolean {1-15.system.details.publication.remaster} (same value: False) + title : string {1-15.system.details.publication.title} (same value: Pathfinder Society Scenario #1-15: The Blooming Catastrophe) + description : string {1-15.system.details.description} (same value:

A fire engulfs a 10-foot-by-10-foot section of forest, then spreads on each of its turns.

) + disable : string {1-15.system.details.disable} (2 different values) +

A successful @Check[athletics|dc:15|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:15|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:15|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A @UUID[Compendium.pf2e.equipment-srd.Item.Waterskin] doesn't contain enough water to put out even 1 square of fire.

+

Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.

(x1) +

A successful @Check[athletics|dc:13|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:13|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:13|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire.

+

Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.

(x1) + isComplex : boolean {1-15.system.details.isComplex} (same value: True) + reset : string {1-15.system.details.reset} (same value: ) + routine : string {1-15.system.details.routine} (2 different values) +

On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic|name:Raging Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.

(x1) +

On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[2d6[fire]] damage (@Check[reflex|dc:13|basic|name:Smoldering Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.

(x1) + [initiative] : object {1-15.system.initiative} + statistic : string {1-15.system.initiative.statistic} (same value: perception) + [perception] : object {1-15.system.perception} + details : string {1-15.system.perception.details} (same value: ) + mod : integer {1-15.system.perception.mod} (5 different values) + 10 (x1) + 12 (x2) + 5 (x2) + 7 (x2) + 9 (x1) + senses : array {1-15.system.perception.senses} + Length: min=1 max=1 + Value type: object {1-15.system.perception.senses.[]} + type : string {1-15.system.perception.senses.[].type} (2 different values) + darkvision (x2) + low-light-vision (x6) + [resources] : object {1-15.system.resources} + saves : object {1-15.system.saves} + fortitude : object {1-15.system.saves.fortitude} + saveDetail : string {1-15.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-15.system.saves.fortitude.value} (7 different values) + 10 (x2) + 12 (x2) + 8 (x1) + 9 (x1) + 2 (x1) + 4 (x1) + 0 (x2) + reflex : object {1-15.system.saves.reflex} + saveDetail : string {1-15.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-15.system.saves.reflex.value} (8 different values) + 7 (x2) + 9 (x1) + 5 (x1) + 12 (x1) + 15 (x1) + 8 (x1) + 10 (x1) + 0 (x2) + will : object {1-15.system.saves.will} + saveDetail : string {1-15.system.saves.will.saveDetail} (same value: ) + value : integer {1-15.system.saves.will.value} (8 different values) + 4 (x2) + 8 (x1) + 2 (x1) + 6 (x1) + 9 (x1) + 5 (x1) + 7 (x1) + 0 (x2) + [skills] : object {1-15.system.skills} + [athletics] : object {1-15.system.skills.athletics} + base : integer {1-15.system.skills.athletics.base} (4 different values) + 7 (x1) + 10 (x1) + 4 (x2) + 6 (x2) + [intimidation] : object {1-15.system.skills.intimidation} + base : integer {1-15.system.skills.intimidation.base} (2 different values) + 9 (x1) + 12 (x1) + [stealth] : object {1-15.system.skills.stealth} + base : integer {1-15.system.skills.stealth.base} (3 different values) + 7 (x3) + 10 (x1) + 5 (x2) + [acrobatics] : object {1-15.system.skills.acrobatics} + base : integer {1-15.system.skills.acrobatics.base} (2 different values) + 5 (x2) + 7 (x2) + [crafting] : object {1-15.system.skills.crafting} + base : integer {1-15.system.skills.crafting.base} (2 different values) + 11 (x1) + 14 (x1) + [nature] : object {1-15.system.skills.nature} + base : integer {1-15.system.skills.nature.base} (2 different values) + 7 (x1) + 10 (x1) + [occultism] : object {1-15.system.skills.occultism} + base : integer {1-15.system.skills.occultism.base} (2 different values) + 10 (x1) + 13 (x1) + traits : object {1-15.system.traits} + rarity : string {1-15.system.traits.rarity} (2 different values) + common (x8) + unique (x2) + size : object {1-15.system.traits.size} + value : string {1-15.system.traits.size.value} (3 different values) + lg (x2) + sm (x6) + med (x2) + value : array {1-15.system.traits.value} + Length: min=2 max=4 + Value type: string {1-15.system.traits.value.[]} (7 different values) + chaotic (x8) + construct (x2) + evil (x8) + leshy (x6) + plant (x6) + environmental (x2) + fire (x2) + creatureType : string {1-15.system.creatureType} (same value: ) + statusEffects : array<> {1-15.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {1-15.type} (2 different values) + npc (x8) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/1-16.txt b/output/pf2e/packs/1-16.txt new file mode 100644 index 0000000..44c1684 --- /dev/null +++ b/output/pf2e/packs/1-16.txt @@ -0,0 +1,765 @@ +1-16 +Different values: 9 +===================================== +object {1-16} + _id : string {1-16._id} (all different values) + folder : string {1-16.folder} (same value: PkorCphND0x23Yfi) + img : string {1-16.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x7) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {1-16.items} + Length: min=1 max=15 + Value type: object {1-16.items.[]} + _id : string {1-16.items.[]._id} (76 different values) + img : string {1-16.items.[].img} (25 different values) + name : string {1-16.items.[].name} (40 different values) + sort : integer {1-16.items.[].sort} (16 different values) + 100000 (x7) + 200000 (x7) + 300000 (x7) + 400000 (x7) + 500000 (x7) + 600000 (x7) + 700000 (x5) + 800000 (x5) + 900000 (x5) + 1000000 (x4) + 1100000 (x4) + 1200000 (x3) + 1300000 (x3) + 1400000 (x3) + 1500000 (x1) + 0 (x2) + system : object {1-16.items.[].system} + [autoHeightenLevel] : object {1-16.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {1-16.items.[].system.description} + value : string {1-16.items.[].system.description.value} (39 different values) + [prepared] : object {1-16.items.[].system.prepared} + flexible : boolean {1-16.items.[].system.prepared.flexible} (same value: False) + value : string {1-16.items.[].system.prepared.value} (2 different values) + innate (x3) + spontaneous (x2) + [proficiency] : object {1-16.items.[].system.proficiency} + value : integer {1-16.items.[].system.proficiency.value} (same value: 0) + publication : object {1-16.items.[].system.publication} + license : string {1-16.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-16.items.[].system.publication.remaster} (same value: False) + title : string {1-16.items.[].system.publication.title} (3 different values) + (x42) + Pathfinder Bestiary (x7) + Pathfinder Core Rulebook (x28) + rules : ###FoundryRulesObject### + [slots] : object {1-16.items.[].system.slots} + slot0 : object {1-16.items.[].system.slots.slot0} + max : integer {1-16.items.[].system.slots.slot0.max} (same value: 2) + value : integer {1-16.items.[].system.slots.slot0.value} (same value: 2) + [slug] : string {1-16.items.[].system.slug} (24 different values) + [spelldc] : object {1-16.items.[].system.spelldc} + dc : integer {1-16.items.[].system.spelldc.dc} (4 different values) + 21 (x2) + 17 (x1) + 22 (x1) + 25 (x1) + [item] : integer {1-16.items.[].system.spelldc.item} (same value: 0) + mod : integer {1-16.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-16.items.[].system.spelldc.value} (5 different values) + 13 (x1) + 9 (x1) + 11 (x1) + 12 (x1) + 16 (x1) + [tradition] : object {1-16.items.[].system.tradition} + value : string {1-16.items.[].system.tradition.value} (same value: primal) + [area] : object {1-16.items.[].system.area} + [details] : string {1-16.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {1-16.items.[].system.area.type} (same value: burst) + value : integer {1-16.items.[].system.area.value} (2 different values) + 20 (x1) + 5 (x1) + [cost] : object {1-16.items.[].system.cost} + value : string {1-16.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-16.items.[].system.counteraction} (same value: False) + [damage] : object {1-16.items.[].system.damage} + [damageType] : string {1-16.items.[].system.damage.damageType} (2 different values) + piercing (x3) + slashing (x4) + [dice] : integer {1-16.items.[].system.damage.dice} (same value: 1) + [die] : string {1-16.items.[].system.damage.die} (2 different values) + d8 (x1) + d6 (x6) + [0] : object {1-16.items.[].system.damage.0} + applyMod : boolean {1-16.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-16.items.[].system.damage.0.formula} (same value: 2d4) + kinds : array {1-16.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-16.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {1-16.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-16.items.[].system.damage.0.type} (same value: fire) + [defense] : object {1-16.items.[].system.defense} + save : object {1-16.items.[].system.defense.save} + basic : boolean {1-16.items.[].system.defense.save.basic} (same value: False) + statistic : string {1-16.items.[].system.defense.save.statistic} (2 different values) + will (x5) + reflex (x1) + [duration] : object {1-16.items.[].system.duration} + sustained : boolean {1-16.items.[].system.duration.sustained} (same value: False) + value : string {1-16.items.[].system.duration.value} (6 different values) + 1 hour (x3) + (x7) + 10 minutes (x1) + varies (x1) + 1 minute (x1) + 8 hours (x1) + [level] : object {1-16.items.[].system.level} + value : integer {1-16.items.[].system.level.value} (7 different values) + 1 (x9) + 0 (x14) + 5 (x1) + 4 (x2) + 2 (x2) + 6 (x2) + 3 (x1) + [location] : object {1-16.items.[].system.location} + value : string {1-16.items.[].system.location.value} (5 different values) + bXgRimCzt5v6iBye (x1) + cey14Luo1DtXz0rN (x1) + gxbMXYNwJTWTgbf6 (x8) + pnXlt0jW6DnyVc4g (x2) + I63HcfoopcEpBdU2 (x2) + [uses] : object {1-16.items.[].system.location.uses} + max : integer {1-16.items.[].system.location.uses.max} (2 different values) + 2 (x1) + 3 (x1) + value : integer {1-16.items.[].system.location.uses.value} (2 different values) + 2 (x1) + 3 (x1) + [heightenedLevel] : integer {1-16.items.[].system.location.heightenedLevel} (2 different values) + 4 (x1) + 3 (x1) + [range] : mixed + object {1-16.items.[].system.range} + value : string {1-16.items.[].system.range.value} (3 different values) + 30 feet (x10) + (x3) + 120 feet (x1) + integer {1-16.items.[].system.range} (same value: 60) + [requirements] : string {1-16.items.[].system.requirements} (same value: ) + [target] : object {1-16.items.[].system.target} + value : string {1-16.items.[].system.target.value} (2 different values) + 1 creature (x9) + (x5) + [time] : object {1-16.items.[].system.time} + value : string {1-16.items.[].system.time.value} (2 different values) + 2 (x13) + 1 minute (x1) + [traits] : object {1-16.items.[].system.traits} + rarity : string {1-16.items.[].system.traits.rarity} (2 different values) + common (x63) + uncommon (x5) + [traditions] : array {1-16.items.[].system.traits.traditions} + Length: min=1 max=3 + Value type: string {1-16.items.[].system.traits.traditions.[]} (3 different values) + arcane (x10) + occult (x5) + primal (x12) + value : array {1-16.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {1-16.items.[].system.traits.value.[]} (28 different values) + [integrated] : mixed + [baseItem] : string {1-16.items.[].system.baseItem} (6 different values) + longspear (x1) + shortbow (x1) + spear (x1) + wooden-shield (x1) + kukri (x4) + leather-armor (x4) + [bonus] : object {1-16.items.[].system.bonus} + value : integer {1-16.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {1-16.items.[].system.bonusDamage} + value : integer {1-16.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-16.items.[].system.bulk} + value : mixed + integer {1-16.items.[].system.bulk.value} (2 different values) + 2 (x1) + 1 (x7) + float {1-16.items.[].system.bulk.value} (same value: 0,1) + [category] : string {1-16.items.[].system.category} (7 different values) + simple (x2) + martial (x5) + ammo (x1) + defensive (x10) + offensive (x12) + interaction (x2) + light (x4) + [containerId] : mixed + [equipped] : object {1-16.items.[].system.equipped} + carryType : string {1-16.items.[].system.equipped.carryType} (2 different values) + held (x5) + worn (x12) + handsHeld : integer {1-16.items.[].system.equipped.handsHeld} (3 different values) + 2 (x1) + 1 (x4) + 0 (x12) + [invested] : mixed + [inSlot] : boolean {1-16.items.[].system.equipped.inSlot} (same value: True) + [group] : string {1-16.items.[].system.group} (4 different values) + spear (x2) + bow (x1) + knife (x4) + leather (x4) + [hardness] : integer {1-16.items.[].system.hardness} (2 different values) + 0 (x16) + 3 (x1) + [hp] : object {1-16.items.[].system.hp} + max : integer {1-16.items.[].system.hp.max} (2 different values) + 0 (x16) + 12 (x1) + value : integer {1-16.items.[].system.hp.value} (2 different values) + 0 (x16) + 12 (x1) + [material] : object {1-16.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-16.items.[].system.price} + value : object {1-16.items.[].system.price.value} + [sp] : integer {1-16.items.[].system.price.value.sp} (3 different values) + 5 (x1) + 1 (x2) + 6 (x2) + [gp] : integer {1-16.items.[].system.price.value.gp} (5 different values) + 3 (x1) + 1 (x1) + 240 (x2) + 2 (x7) + 55 (x1) + [per] : integer {1-16.items.[].system.price.per} (same value: 10) + [quantity] : integer {1-16.items.[].system.quantity} (3 different values) + 1 (x15) + 20 (x1) + 4 (x1) + [reload] : object {1-16.items.[].system.reload} + value : string {1-16.items.[].system.reload.value} (3 different values) + (x5) + 0 (x1) + - (x1) + [runes] : object {1-16.items.[].system.runes} + [potency] : integer {1-16.items.[].system.runes.potency} (2 different values) + 0 (x9) + 1 (x2) + [property] : array<> {1-16.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-16.items.[].system.runes.striking} (2 different values) + 0 (x5) + 1 (x2) + [reinforcing] : integer {1-16.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {1-16.items.[].system.runes.resilient} (same value: 0) + [size] : string {1-16.items.[].system.size} (same value: med) + [splashDamage] : object {1-16.items.[].system.splashDamage} + [value] : integer {1-16.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {1-16.items.[].system.usage} + value : string {1-16.items.[].system.usage.value} (4 different values) + held-in-two-hands (x1) + held-in-one-plus-hands (x1) + held-in-one-hand (x6) + worn (x4) + [stackGroup] : string {1-16.items.[].system.stackGroup} (same value: arrows) + [uses] : object {1-16.items.[].system.uses} + autoDestroy : boolean {1-16.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-16.items.[].system.uses.max} (same value: 1) + value : integer {1-16.items.[].system.uses.value} (same value: 1) + [attack] : object {1-16.items.[].system.attack} + value : string {1-16.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-16.items.[].system.attackEffects} + value : array<> {1-16.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [custom] : string {1-16.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {1-16.items.[].system.damageRolls} + [jv8zfy0nrvk86fqb5u4p] : object {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p} + damage : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damage} (same value: 2d8+5) + damageType : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damageType} (same value: piercing) + [u6tpksbxhvnixci7otwm] : object {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm} + damage : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damage} (same value: 1d8+5) + damageType : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damageType} (same value: piercing) + [hcgglfhexb9q3lyj7y3p] : object {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p} + damage : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damage} (same value: 1d6+3) + damageType : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damageType} (same value: piercing) + [8wuozwtegmugnx7wtzdb] : object {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb} + damage : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damage} (same value: 1d8+3) + damageType : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damageType} (same value: piercing) + [a7ne7e6ww95l9p86fjua] : object {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua} + damage : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damage} (same value: 1d6+3) + damageType : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damageType} (same value: piercing) + [l86eh74seiv2j6yq07ey] : object {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey} + damage : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damage} (same value: 1d6+3) + damageType : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damageType} (same value: piercing) + [13cs4xmf6azv7ow3owtp] : object {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp} + damage : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damage} (same value: 1d12+2) + damageType : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damageType} (same value: bludgeoning) + [abzs9cwz9n63ueo5qs1l] : object {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l} + damage : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damage} (same value: 2d6+2) + damageType : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damageType} (same value: slashing) + [j3wcorqeteabknsemzzq] : object {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq} + damage : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damage} (same value: 2d6+6) + damageType : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damageType} (same value: slashing) + [291dajzuu1nc5ly0o2mp] : object {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp} + damage : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damage} (same value: 1d6+2) + damageType : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damageType} (same value: slashing) + 9t9gp1nwm0mqe4xg6wyb : object {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb} + damage : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damage} (same value: 1d6+4) + damageType : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damageType} (same value: slashing) + [weaponType] : object {1-16.items.[].system.weaponType} + value : string {1-16.items.[].system.weaponType.value} (2 different values) + melee (x9) + ranged (x2) + [actionType] : object {1-16.items.[].system.actionType} + value : string {1-16.items.[].system.actionType.value} (3 different values) + reaction (x10) + passive (x14) + action (x2) + [actions] : object {1-16.items.[].system.actions} + [value] : integer {1-16.items.[].system.actions.value} (same value: 2) + [acBonus] : integer {1-16.items.[].system.acBonus} (2 different values) + 2 (x1) + 1 (x4) + [speedPenalty] : integer {1-16.items.[].system.speedPenalty} (same value: 0) + [showSlotlessLevels] : object {1-16.items.[].system.showSlotlessLevels} + value : boolean {1-16.items.[].system.showSlotlessLevels.value} (same value: False) + [heightening] : object {1-16.items.[].system.heightening} + [levels] : object {1-16.items.[].system.heightening.levels} + 8 : object {1-16.items.[].system.heightening.levels.8} + target : object {1-16.items.[].system.heightening.levels.8.target} + value : string {1-16.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + type : string {1-16.items.[].system.heightening.type} (2 different values) + fixed (x2) + interval (x2) + damage : object {1-16.items.[].system.heightening.damage} + 0 : string {1-16.items.[].system.heightening.damage.0} (same value: 1d4) + interval : integer {1-16.items.[].system.heightening.interval} (same value: 1) + [specific] : object {1-16.items.[].system.specific} + material : object {1-16.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {1-16.items.[].system.specific.runes} + potency : integer {1-16.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {1-16.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {1-16.items.[].system.specific.runes.striking} (same value: 1) + [checkPenalty] : integer {1-16.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {1-16.items.[].system.dexCap} (same value: 4) + [strength] : integer {1-16.items.[].system.strength} (same value: 0) + [frequency] : object {1-16.items.[].system.frequency} + max : integer {1-16.items.[].system.frequency.max} (same value: 1) + per : string {1-16.items.[].system.frequency.per} (same value: day) + [mod] : object {1-16.items.[].system.mod} + value : integer {1-16.items.[].system.mod.value} (2 different values) + 11 (x2) + 13 (x2) + [proficient] : object {1-16.items.[].system.proficient} + value : integer {1-16.items.[].system.proficient.value} (same value: 0) + type : string {1-16.items.[].type} (10 different values) + spellcastingEntry (x5) + spell (x14) + weapon (x7) + consumable (x1) + melee (x11) + action (x26) + shield (x1) + armor (x4) + equipment (x4) + lore (x4) + [_stats] : object {1-16.items.[]._stats} + compendiumSource : string {1-16.items.[]._stats.compendiumSource} (24 different values) + [flags] : object {1-16.items.[].flags} + pf2e : object {1-16.items.[].flags.pf2e} + linkedWeapon : string {1-16.items.[].flags.pf2e.linkedWeapon} (7 different values) + Oz4U2hMCTvbHoRoY (x1) + JDjct5dVg1xppZYi (x1) + fDThR1uWgOgioSZv (x2) + Q5dcdleE7MQc7CDd (x1) + xWMfb6AIsKa0SQMs (x1) + xWK6GSwo5X5gcjao (x1) + iVYiCyrFefPvNS1i (x1) + name : string {1-16.name} (all different values) + prototypeToken : object {1-16.prototypeToken} + name : string {1-16.prototypeToken.name} (6 different values) + Biloko Veteran (x1) + Biloko Warrior (x1) + Dryad (x1) + Lelzeshin (x2) + Mirrored Lelzeshin (x2) + Season's Toll (x2) + system : object {1-16.system} + [abilities] : object {1-16.system.abilities} + cha : object {1-16.system.abilities.cha} + mod : integer {1-16.system.abilities.cha.mod} (5 different values) + 2 (x1) + 1 (x1) + 4 (x2) + 3 (x1) + 0 (x2) + con : object {1-16.system.abilities.con} + mod : integer {1-16.system.abilities.con.mod} (4 different values) + 0 (x1) + -1 (x1) + 1 (x1) + 2 (x4) + dex : object {1-16.system.abilities.dex} + mod : integer {1-16.system.abilities.dex.mod} (3 different values) + 4 (x5) + 2 (x1) + 3 (x1) + int : object {1-16.system.abilities.int} + mod : integer {1-16.system.abilities.int.mod} (3 different values) + 0 (x2) + 2 (x3) + -4 (x2) + str : object {1-16.system.abilities.str} + mod : integer {1-16.system.abilities.str.mod} (5 different values) + 4 (x1) + 3 (x1) + 0 (x1) + 2 (x3) + 1 (x1) + wis : object {1-16.system.abilities.wis} + mod : integer {1-16.system.abilities.wis.mod} (3 different values) + 3 (x2) + 2 (x1) + -1 (x4) + attributes : object {1-16.system.attributes} + ac : object {1-16.system.attributes.ac} + [details] : string {1-16.system.attributes.ac.details} (2 different values) + (x6) + (18 with shield raised) (x1) + value : integer {1-16.system.attributes.ac.value} (7 different values) + 21 (x2) + 16 (x1) + 19 (x1) + 22 (x1) + 25 (x1) + 18 (x1) + 0 (x2) + [allSaves] : object {1-16.system.attributes.allSaves} + value : string {1-16.system.attributes.allSaves.value} (same value: ) + hp : object {1-16.system.attributes.hp} + details : string {1-16.system.attributes.hp.details} (same value: ) + max : integer {1-16.system.attributes.hp.max} (8 different values) + 58 (x1) + 19 (x1) + 55 (x1) + 70 (x1) + 110 (x1) + 20 (x1) + 44 (x1) + 0 (x2) + temp : integer {1-16.system.attributes.hp.temp} (same value: 0) + value : integer {1-16.system.attributes.hp.value} (8 different values) + 58 (x1) + 19 (x1) + 55 (x1) + 70 (x1) + 110 (x1) + 20 (x1) + 44 (x1) + 0 (x2) + [speed] : object {1-16.system.attributes.speed} + otherSpeeds : array<> {1-16.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {1-16.system.attributes.speed.value} (3 different values) + 20 (x2) + 25 (x1) + 30 (x4) + [weaknesses] : array {1-16.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {1-16.system.attributes.weaknesses.[]} + type : string {1-16.system.attributes.weaknesses.[].type} (2 different values) + cold-iron (x1) + fire (x1) + value : integer {1-16.system.attributes.weaknesses.[].value} (same value: 5) + hardness : mixed + object {1-16.system.attributes.hardness} + value : integer {1-16.system.attributes.hardness.value} (2 different values) + 2 (x1) + 4 (x1) + integer {1-16.system.attributes.hardness} (same value: 0) + [immunities] : array<> {1-16.system.attributes.immunities} + Length: min=0 max=0 + Value type: mixed + emitsSound : string {1-16.system.attributes.emitsSound} (same value: encounter) + stealth : object {1-16.system.attributes.stealth} + details : string {1-16.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {1-16.system.attributes.stealth.value} (2 different values) + 12 (x1) + 15 (x1) + details : object {1-16.system.details} + [blurb] : string {1-16.system.details.blurb} (same value: ) + [languages] : object {1-16.system.details.languages} + details : string {1-16.system.details.languages.details} (2 different values) + (x6) + speak with plants (x1) + value : array {1-16.system.details.languages.value} + Length: min=0 max=3 + Value type: string {1-16.system.details.languages.value.[]} (4 different values) + fey (x5) + mwangi (x4) + common (x3) + elven (x1) + level : object {1-16.system.details.level} + value : integer {1-16.system.details.level.value} (7 different values) + 4 (x3) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + 2 (x1) + 6 (x1) + [privateNotes] : string {1-16.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-16.system.details.publicNotes} (4 different values) +

A biloko who has led a sufficient number of successful hunts garners the respect (and fear) of their companions.

+
+

Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humanoids. As cunning as they are vicious, bilokos employ deadly traps and guerrilla hunting tactics to capture prey-typically hapless explorers or, occasionally, wayward villagers, many of whom believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic.

+

Bilokos have a fondness for bells, and the sound of ringing bells often indicates their presence. In addition to carrying and ringing them while out hunting, bilokos sometimes enchant bells with potent magic, or hang them on strings to serve as alarms for their encampments.

+

Bilokos look like slender but wiry humanoids with crocodile-like heads, rust-colored skin, and blood-red eyes. They eat only the meat of humanoids, though they can survive for extended periods of time on a single meal thanks to their snakelike ability to consume a Medium humanoid creature whole. They do this by unhinging their jaws and slowly swallowing the victim from head to foot. Thanks to their acidic saliva and sharp teeth, a biloko can masticate their food into an easy-to-digest pulp, grinding flesh and bone into a compact mush, even while swallowing; thus, they do not flinch while devouring meals two or three times their own size.

+

A recently-fed biloko can be easily recognized by their sagging, distended belly. However, despite their slow appearance, the fey is no less dangerous then, as they delight in killing and might have hungry comrades hiding nearby, waiting to feed.

(x1) +

Bilokos prefer to move in small, stealthy packs through dark, isolated sections of the forest. When a band of bilokos finds a suitable hunting ground, they claim the area exclusively, digging pit traps, crafting snares from vines, and building blinds high in trees where they can lie in ambush.

+
+

Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humanoids. As cunning as they are vicious, bilokos employ deadly traps and guerrilla hunting tactics to capture prey-typically hapless explorers or, occasionally, wayward villagers, many of whom believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic.

+

Bilokos have a fondness for bells, and the sound of ringing bells often indicates their presence. In addition to carrying and ringing them while out hunting, bilokos sometimes enchant bells with potent magic, or hang them on strings to serve as alarms for their encampments.

+

Bilokos look like slender but wiry humanoids with crocodile-like heads, rust-colored skin, and blood-red eyes. They eat only the meat of humanoids, though they can survive for extended periods of time on a single meal thanks to their snakelike ability to consume a Medium humanoid creature whole. They do this by unhinging their jaws and slowly swallowing the victim from head to foot. Thanks to their acidic saliva and sharp teeth, a biloko can masticate their food into an easy-to-digest pulp, grinding flesh and bone into a compact mush, even while swallowing; thus, they do not flinch while devouring meals two or three times their own size.

+

A recently-fed biloko can be easily recognized by their sagging, distended belly. However, despite their slow appearance, the fey is no less dangerous then, as they delight in killing and might have hungry comrades hiding nearby, waiting to feed.

(x1) +

Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred groves and beloved forests, but they are not above using enchantments to enlist the aid of allies when evil threats cannot be dissuaded with words alone. In times of peace, dryads happily live secluded lives inside their trees, and a community at harmony with nature might not even realize a dryad lives nearby.

+

Though they watch over all the woods around them, dryads are inextricably tied to a specific tree, usually an oak. Dryads who are bonded to another type of tree are fundamentally the same, but they may differ in temperament and appearance to match their ward. For instance, kraneiai, or cherry-tree dryads, have beautiful pink coloration and concern themselves with the fragile beauty of life.

+
+

Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water

(x1) + (x4) + publication : object {1-16.system.details.publication} + license : string {1-16.system.details.publication.license} (same value: OGL) + remaster : boolean {1-16.system.details.publication.remaster} (same value: False) + title : string {1-16.system.details.publication.title} (same value: Pathfinder Society Scenario #1-16: The Perennial Crown Part 1, Opal of Bhopan) + description : string {1-16.system.details.description} (same value:

Arcs of primal energy emerge from the L-shaped stone wall at the center of each alcove.

) + disable : string {1-16.system.details.disable} (2 different values) +

1 @Check[crafting|dc:25] or @Check[thievery|dc:25] (expert) to rig up a dummy or other object to distract one of the trap's sensors, or

+

1 @Check[nature|dc:23] (trained) to temporarily befuddle one of the sensors with knowledge of primal magic.

+

Alternatively, inserting the correct key into an alcove's keyhole disables that alcove's sensor.

(x1) +

@Check[crafting|dc:28] or @Check[thievery|dc:28] (expert) to rig up a dummy or other object to distract one of the trap's sensors, or @Check[nature|dc:26] (trained) to temporarily befuddle one of the sensors with knowledge of primal magic.

+

Alternatively, inserting the correct key into an alcove's keyhole disables that alcove's sensor.

(x1) + isComplex : boolean {1-16.system.details.isComplex} (same value: True) + reset : string {1-16.system.details.reset} (same value:

The trap is powered by the Eternal Bloom. It resets after 5 minutes, at which time the doors to the vault slam shut once again.

) + routine : string {1-16.system.details.routine} (2 different values) +

(4 actions) The trap loses one action per magical sensor disabled. On its initiative, the trap uses each of its actions to target one creature adjacent to or within an alcove with a negative effect that corresponds to the season opposite the one depicted on the alcove's murals (@Check[fortitude|dc:24] to resist). For the purposes of this trap, creatures who are within an alcove's landscape count are within that alcove. The trap can target only one creature per alcove per round.

+
+

Spring Alcove (death) The decay of late autumn takes hold of the target.

+
    +
  • Critical Success The trap has no effect.
  • +
  • Success The target takes @Damage[2d6[void]] damage.
  • +
  • Failure The target takes @Damage[4d6[void]] damage.
  • +
  • Critical Failure The target takes @Damage[4d6[void]] damage and @Damage[1d6[persistent,void]] damage. Effects that use vitality energy, such as the @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell, automatically end this persistent damage.
  • +
+
+

Summer Alcove (cold) Winter's bitter chill descends on the target.

+
    +
  • Critical Success The trap has no effect.
  • +
  • Success The target takes @Damage[2d6[cold]] damage.
  • +
  • Failure The target takes @Damage[4d6[cold]] damage.
  • +
  • Critical Failure The target takes @Damage[4d6[cold]] damage;and is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 hour.
  • +
+
+

Autumn Alcove (poison) Poisonous springtime pollen sprays at the target.

+
    +
  • Critical Success The trap has no effect.
  • +
  • Success The target takes @Damage[2d6[poison]] damage.
  • +
  • Failure The target takes @Damage[4d6[poison]] damage.
  • +
  • Critical Failure The target takes @Damage[4d6[poison]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.
  • +
+
+

Winter Alcove (fire) Heat greater than the hottest summer afternoon engulfs the target.

+
    +
  • Critical Success The trap has no effect.
  • +
  • Success The target takes @Damage[2d6[fire]] damage.
  • +
  • Failure The target takes @Damage[4d6[fire]] damage.
  • +
  • Critical Failure The target takes @Damage[4d6[fire]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 hour.
  • +
(x1) +

(4 actions) The trap loses one action per magical sensor disabled. On its initiative, the trap uses each of its actions to target one creature adjacent to or within an alcove with a negative effect that corresponds to the season opposite the one depicted on the alcove's murals (@Check[fortitude|dc:27] to resist). For the purposes of this trap, creatures who are within an alcove's landscape count are within that alcove. The trap can target only one creature per alcove per round.

+
+

Spring Alcove (death) The decay of late autumn takes hold of the target.

+
    +
  • Critical Success The trap has no effect.
  • +
  • Success The target takes @Damage[(2d6+2)[void]] damage.
  • +
  • Failure The target takes @Damage[(4d6+4)[void]] damage.
  • +
  • Critical Failure The target takes @Damage[(4d6+4)[void]] damage and @Damage[1d6[persistent,void]] damage. Effects that use vitality energy, such as the @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell, automatically end this persistent damage.
  • +
+
+

Summer Alcove (cold) Winter's bitter chill descends on the target.

+
    +
  • Critical Success The trap has no effect.
  • +
  • Success The target takes @Damage[(2d6+2)[cold]] damage.
  • +
  • Failure The target takes @Damage[(4d6+4)[cold]] damage.
  • +
  • Critical Failure The target takes @Damage[(4d6+4)[cold]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 hour.
  • +
+
+

Autumn Alcove (poison) Poisonous springtime pollen sprays at the target.

+
    +
  • Critical Success The trap has no effect.
  • +
  • Success The target takes @Damage[(2d6+2)[poison]] damage.
  • +
  • Failure The target takes @Damage[(4d6+4)[poison]] damage.
  • +
  • Critical Failure The target takes @Damage[(4d6+4)[poison]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.
  • +
+
+

Winter Alcove (fire) Heat greater than the hottest summer afternoon engulfs the target.

+
    +
  • Critical Success The trap has no effect.
  • +
  • Success The target takes @Damage[(2d6+2)[fire]] damage.
  • +
  • Failure The target takes @Damage[(4d6+4)[fire]] damage.
  • +
  • Critical Failure The target takes @Damage[(4d6+4)[fire]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 hour.
  • +
(x1) + [initiative] : object {1-16.system.initiative} + statistic : string {1-16.system.initiative.statistic} (same value: perception) + [perception] : object {1-16.system.perception} + details : string {1-16.system.perception.details} (same value: ) + mod : integer {1-16.system.perception.mod} (6 different values) + 11 (x2) + 7 (x1) + 10 (x1) + 15 (x1) + 5 (x1) + 8 (x1) + senses : array {1-16.system.perception.senses} + Length: min=0 max=2 + Value type: object {1-16.system.perception.senses.[]} + type : string {1-16.system.perception.senses.[].type} (2 different values) + low-light-vision (x3) + scent (x2) + [acuity] : string {1-16.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-16.system.perception.senses.[].range} (same value: 30) + [resources] : object {1-16.system.resources} + [focus] : object {1-16.system.resources.focus} + max : integer {1-16.system.resources.focus.max} (same value: 1) + value : integer {1-16.system.resources.focus.value} (same value: 1) + saves : object {1-16.system.saves} + fortitude : object {1-16.system.saves.fortitude} + saveDetail : string {1-16.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-16.system.saves.fortitude.value} (6 different values) + 8 (x2) + 4 (x1) + 6 (x2) + 10 (x1) + 12 (x1) + 0 (x2) + reflex : object {1-16.system.saves.reflex} + saveDetail : string {1-16.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-16.system.saves.reflex.value} (6 different values) + 13 (x1) + 7 (x1) + 11 (x2) + 14 (x2) + 18 (x1) + 0 (x2) + will : object {1-16.system.saves.will} + saveDetail : string {1-16.system.saves.will.saveDetail} (same value: ) + value : integer {1-16.system.saves.will.value} (8 different values) + 11 (x1) + 7 (x1) + 10 (x1) + 9 (x1) + 12 (x1) + 5 (x1) + 8 (x1) + 0 (x2) + [skills] : object {1-16.system.skills} + athletics : object {1-16.system.skills.athletics} + base : integer {1-16.system.skills.athletics.base} (7 different values) + 10 (x1) + 7 (x1) + 5 (x1) + 9 (x1) + 11 (x1) + 6 (x1) + 8 (x1) + [crafting] : object {1-16.system.skills.crafting} + base : integer {1-16.system.skills.crafting.base} (2 different values) + 10 (x1) + 7 (x2) + special : array {1-16.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {1-16.system.skills.crafting.special.[]} + base : integer {1-16.system.skills.crafting.special.[].base} (same value: 9) + label : string {1-16.system.skills.crafting.special.[].label} (same value: woodworking) + predicate : array {1-16.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-16.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:woodworking) + [intimidation] : object {1-16.system.skills.intimidation} + base : integer {1-16.system.skills.intimidation.base} (same value: 12) + [nature] : object {1-16.system.skills.nature} + base : integer {1-16.system.skills.nature.base} (5 different values) + 9 (x1) + 5 (x1) + 13 (x1) + 10 (x1) + 12 (x1) + stealth : object {1-16.system.skills.stealth} + base : integer {1-16.system.skills.stealth.base} (5 different values) + 13 (x2) + 6 (x1) + 9 (x2) + 16 (x1) + 11 (x1) + [survival] : object {1-16.system.skills.survival} + base : integer {1-16.system.skills.survival.base} (3 different values) + 11 (x1) + 6 (x1) + 12 (x1) + acrobatics : object {1-16.system.skills.acrobatics} + base : integer {1-16.system.skills.acrobatics.base} (4 different values) + 9 (x2) + 13 (x1) + 16 (x1) + 11 (x1) + [diplomacy] : object {1-16.system.skills.diplomacy} + base : integer {1-16.system.skills.diplomacy.base} (3 different values) + 9 (x1) + 12 (x1) + 16 (x1) + [deception] : object {1-16.system.skills.deception} + base : integer {1-16.system.skills.deception.base} (2 different values) + 14 (x1) + 18 (x1) + [society] : object {1-16.system.skills.society} + base : integer {1-16.system.skills.society.base} (2 different values) + 11 (x1) + 13 (x1) + traits : object {1-16.system.traits} + rarity : string {1-16.system.traits.rarity} (2 different values) + common (x5) + unique (x4) + size : object {1-16.system.traits.size} + value : string {1-16.system.traits.size.value} (2 different values) + sm (x2) + med (x7) + value : array {1-16.system.traits.value} + Length: min=1 max=4 + Value type: string {1-16.system.traits.value.[]} (11 different values) + evil (x4) + fey (x3) + chaotic (x1) + nymph (x1) + plant (x1) + human (x2) + humanoid (x2) + lawful (x2) + construct (x2) + magical (x2) + trap (x2) + creatureType : string {1-16.system.creatureType} (same value: ) + statusEffects : array<> {1-16.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {1-16.type} (2 different values) + npc (x7) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/1-17.txt b/output/pf2e/packs/1-17.txt new file mode 100644 index 0000000..fbcca58 --- /dev/null +++ b/output/pf2e/packs/1-17.txt @@ -0,0 +1,840 @@ +1-17 +Different values: 9 +===================================== +object {1-17} + _id : string {1-17._id} (all different values) + folder : string {1-17.folder} (same value: EFnBw0rINjC95Hth) + img : string {1-17.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {1-17.items} + Length: min=4 max=21 + Value type: object {1-17.items.[]} + _id : string {1-17.items.[]._id} (63 different values) + [_stats] : object {1-17.items.[]._stats} + compendiumSource : string {1-17.items.[]._stats.compendiumSource} (26 different values) + img : string {1-17.items.[].img} (31 different values) + name : string {1-17.items.[].name} (50 different values) + sort : integer {1-17.items.[].sort} (21 different values) + system : object {1-17.items.[].system} + [baseItem] : string {1-17.items.[].system.baseItem} (6 different values) + crossbow (x2) + club (x3) + sap (x2) + chain-mail (x2) + shortsword (x1) + halberd (x1) + [bonus] : object {1-17.items.[].system.bonus} + value : integer {1-17.items.[].system.bonus.value} (8 different values) + 0 (x9) + 9 (x4) + 7 (x2) + 17 (x3) + 20 (x3) + 12 (x4) + 10 (x1) + 15 (x1) + [bonusDamage] : object {1-17.items.[].system.bonusDamage} + value : integer {1-17.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-17.items.[].system.bulk} + value : mixed + integer {1-17.items.[].system.bulk.value} (3 different values) + 1 (x5) + 2 (x3) + 0 (x2) + float {1-17.items.[].system.bulk.value} (same value: 0,1) + [category] : string {1-17.items.[].system.category} (7 different values) + simple (x5) + martial (x4) + medium (x2) + ammo (x2) + defensive (x8) + offensive (x14) + interaction (x2) + [containerId] : mixed + [damage] : object {1-17.items.[].system.damage} + [damageType] : string {1-17.items.[].system.damage.damageType} (2 different values) + piercing (x4) + bludgeoning (x5) + [dice] : integer {1-17.items.[].system.damage.dice} (same value: 1) + [die] : string {1-17.items.[].system.damage.die} (3 different values) + d8 (x2) + d6 (x6) + d10 (x1) + [0] : object {1-17.items.[].system.damage.0} + [applyMod] : boolean {1-17.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-17.items.[].system.damage.0.formula} (7 different values) + 3d4 (x3) + 3d8 (x2) + 1d6 (x2) + 1d8 (x2) + 2d4 (x2) + 2d12 (x2) + 4d12 (x1) + kinds : array {1-17.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {1-17.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x14) + healing (x2) + materials : array<> {1-17.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-17.items.[].system.damage.0.type} (5 different values) + piercing (x3) + acid (x4) + vitality (x2) + fire (x2) + electricity (x3) + [gcovwqxwitqchoin] : object {1-17.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {1-17.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-17.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-17.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {1-17.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-17.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + description : object {1-17.items.[].system.description} + value : string {1-17.items.[].system.description.value} (41 different values) + [equipped] : object {1-17.items.[].system.equipped} + carryType : string {1-17.items.[].system.equipped.carryType} (2 different values) + worn (x16) + held (x1) + [handsHeld] : integer {1-17.items.[].system.equipped.handsHeld} (3 different values) + 2 (x2) + 1 (x6) + 0 (x5) + [invested] : mixed + [group] : string {1-17.items.[].system.group} (5 different values) + crossbow (x2) + club (x5) + chain (x2) + sword (x1) + polearm (x1) + [hardness] : integer {1-17.items.[].system.hardness} (same value: 0) + [hp] : object {1-17.items.[].system.hp} + max : integer {1-17.items.[].system.hp.max} (same value: 0) + value : integer {1-17.items.[].system.hp.value} (same value: 0) + [level] : object {1-17.items.[].system.level} + value : integer {1-17.items.[].system.level.value} (4 different values) + 0 (x15) + 1 (x21) + 3 (x4) + 2 (x8) + [material] : object {1-17.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-17.items.[].system.price} + value : object {1-17.items.[].system.price.value} + [gp] : integer {1-17.items.[].system.price.value.gp} (3 different values) + 3 (x4) + 6 (x2) + 2 (x3) + [sp] : integer {1-17.items.[].system.price.value.sp} (2 different values) + 1 (x4) + 9 (x1) + [per] : integer {1-17.items.[].system.price.per} (same value: 10) + publication : object {1-17.items.[].system.publication} + license : string {1-17.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-17.items.[].system.publication.remaster} (same value: False) + title : string {1-17.items.[].system.publication.title} (3 different values) + Pathfinder Core Rulebook (x48) + (x49) + Pathfinder Bestiary (x5) + [quantity] : integer {1-17.items.[].system.quantity} (2 different values) + 1 (x15) + 10 (x2) + [range] : mixed + integer {1-17.items.[].system.range} (same value: 120) + object {1-17.items.[].system.range} + value : string {1-17.items.[].system.range.value} (7 different values) + 10 feet (x1) + 60 feet (x3) + 120 feet (x8) + 30 feet (x8) + touch (x6) + varies (x2) + (x3) + [reload] : object {1-17.items.[].system.reload} + value : string {1-17.items.[].system.reload.value} (3 different values) + 1 (x2) + - (x3) + (x4) + rules : ###FoundryRulesObject### + [runes] : object {1-17.items.[].system.runes} + potency : integer {1-17.items.[].system.runes.potency} (2 different values) + 0 (x9) + 1 (x2) + property : array<> {1-17.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-17.items.[].system.runes.striking} (2 different values) + 0 (x8) + 1 (x1) + [resilient] : integer {1-17.items.[].system.runes.resilient} (same value: 0) + [size] : string {1-17.items.[].system.size} (2 different values) + med (x16) + tiny (x1) + [slug] : string {1-17.items.[].system.slug} (26 different values) + [splashDamage] : object {1-17.items.[].system.splashDamage} + value : integer {1-17.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {1-17.items.[].system.traits} + rarity : string {1-17.items.[].system.traits.rarity} (same value: common) + value : array {1-17.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {1-17.items.[].system.traits.value.[]} (35 different values) + [traditions] : array {1-17.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {1-17.items.[].system.traits.traditions.[]} (4 different values) + arcane (x16) + divine (x5) + occult (x5) + primal (x31) + [usage] : object {1-17.items.[].system.usage} + value : string {1-17.items.[].system.usage.value} (3 different values) + held-in-two-hands (x3) + held-in-one-hand (x10) + worn (x2) + [acBonus] : integer {1-17.items.[].system.acBonus} (same value: 4) + [checkPenalty] : integer {1-17.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {1-17.items.[].system.dexCap} (same value: 1) + [speedPenalty] : integer {1-17.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {1-17.items.[].system.strength} (same value: 3) + [stackGroup] : string {1-17.items.[].system.stackGroup} (same value: bolts) + [uses] : object {1-17.items.[].system.uses} + autoDestroy : boolean {1-17.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-17.items.[].system.uses.max} (same value: 1) + value : integer {1-17.items.[].system.uses.value} (same value: 1) + [attack] : object {1-17.items.[].system.attack} + value : string {1-17.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-17.items.[].system.attackEffects} + value : array<> {1-17.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [custom] : string {1-17.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {1-17.items.[].system.damageRolls} + [oiodqohoofafi7fqe4of] : object {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of} + damage : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (2 different values) + 1d6+4 (x1) + 1d10+6 (x1) + damageType : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (2 different values) + bludgeoning (x1) + piercing (x1) + [0] : object {1-17.items.[].system.damageRolls.0} + damage : string {1-17.items.[].system.damageRolls.0.damage} (7 different values) + 1d6+4 (x2) + 1d8 (x2) + 2d10+5 (x1) + 2d4+5 (x1) + 2d10+6 (x1) + 2d4+6 (x1) + 1d6+6 (x1) + damageType : string {1-17.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x3) + piercing (x4) + slashing (x2) + [1utbo6jneyb904lrlih8] : object {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8} + damage : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: 1d6-2) + damageType : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: piercing) + [2obh99rlstyrkbwyuatz] : object {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz} + damage : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damage} (2 different values) + 2d12+7 (x1) + 2d12+9 (x1) + damageType : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damageType} (same value: piercing) + [1] : object {1-17.items.[].system.damageRolls.1} + damage : string {1-17.items.[].system.damageRolls.1.damage} (same value: 1d4) + damageType : string {1-17.items.[].system.damageRolls.1.damageType} (same value: bleed) + [dx7fhx3qccwea4gyi2pi] : object {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi} + damage : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damage} (2 different values) + 1d10+3 (x1) + 2d8+3 (x1) + damageType : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damageType} (same value: slashing) + wdsbn4w7xypm4wya : object {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya} + damage : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damage} (2 different values) + 1d6 + 5 (x1) + 2d6 + 6 (x1) + damageType : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damageType} (same value: bludgeoning) + [weaponType] : object {1-17.items.[].system.weaponType} + value : string {1-17.items.[].system.weaponType.value} (2 different values) + melee (x13) + ranged (x5) + [actionType] : object {1-17.items.[].system.actionType} + value : string {1-17.items.[].system.actionType.value} (4 different values) + reaction (x4) + passive (x8) + action (x10) + free (x2) + [actions] : object {1-17.items.[].system.actions} + [value] : integer {1-17.items.[].system.actions.value} (2 different values) + 2 (x6) + 1 (x4) + [mod] : object {1-17.items.[].system.mod} + value : integer {1-17.items.[].system.mod.value} (6 different values) + 3 (x1) + 16 (x1) + 19 (x1) + 15 (x2) + 13 (x1) + 17 (x1) + [proficient] : object {1-17.items.[].system.proficient} + value : integer {1-17.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {1-17.items.[].system.autoHeightenLevel} + [value] : integer {1-17.items.[].system.autoHeightenLevel.value} (same value: 3) + [prepared] : object {1-17.items.[].system.prepared} + flexible : boolean {1-17.items.[].system.prepared.flexible} (same value: False) + value : string {1-17.items.[].system.prepared.value} (2 different values) + innate (x3) + spontaneous (x2) + [proficiency] : object {1-17.items.[].system.proficiency} + value : integer {1-17.items.[].system.proficiency.value} (2 different values) + 0 (x1) + 1 (x4) + [showSlotlessLevels] : object {1-17.items.[].system.showSlotlessLevels} + value : boolean {1-17.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {1-17.items.[].system.slots} + slot1 : object {1-17.items.[].system.slots.slot1} + max : integer {1-17.items.[].system.slots.slot1.max} (same value: 4) + value : integer {1-17.items.[].system.slots.slot1.value} (same value: 4) + slot2 : object {1-17.items.[].system.slots.slot2} + max : integer {1-17.items.[].system.slots.slot2.max} (same value: 3) + value : integer {1-17.items.[].system.slots.slot2.value} (same value: 3) + slot3 : object {1-17.items.[].system.slots.slot3} + max : integer {1-17.items.[].system.slots.slot3.max} (same value: 2) + value : integer {1-17.items.[].system.slots.slot3.value} (same value: 2) + [spelldc] : object {1-17.items.[].system.spelldc} + dc : integer {1-17.items.[].system.spelldc.dc} (5 different values) + 17 (x1) + 21 (x1) + 23 (x1) + 20 (x1) + 22 (x1) + mod : integer {1-17.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-17.items.[].system.spelldc.value} (5 different values) + 9 (x1) + 13 (x1) + 18 (x1) + 12 (x1) + 14 (x1) + [tradition] : object {1-17.items.[].system.tradition} + value : string {1-17.items.[].system.tradition.value} (same value: primal) + [area] : object {1-17.items.[].system.area} + [details] : string {1-17.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {1-17.items.[].system.area.type} (2 different values) + burst (x4) + line (x1) + value : integer {1-17.items.[].system.area.value} (2 different values) + 20 (x4) + 120 (x1) + [cost] : object {1-17.items.[].system.cost} + value : string {1-17.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-17.items.[].system.counteraction} (same value: False) + [defense] : object {1-17.items.[].system.defense} + save : object {1-17.items.[].system.defense.save} + basic : boolean {1-17.items.[].system.defense.save.basic} (2 different values) + False (x4) + True (x3) + statistic : string {1-17.items.[].system.defense.save.statistic} (2 different values) + reflex (x5) + fortitude (x2) + [duration] : object {1-17.items.[].system.duration} + sustained : boolean {1-17.items.[].system.duration.sustained} (2 different values) + True (x3) + False (x28) + value : string {1-17.items.[].system.duration.value} (3 different values) + (x20) + 1 minute (x9) + 10 minutes (x2) + [location] : object {1-17.items.[].system.location} + value : string {1-17.items.[].system.location.value} (4 different values) + 5rP5cz0JHgxkYHIF (x1) + 4A69v2khm6Z1XeDz (x3) + 7Yg3VZOlPeDU4h9E (x3) + 3F3x4IywUnVu0pmJ (x24) + [heightenedLevel] : integer {1-17.items.[].system.location.heightenedLevel} (3 different values) + 3 (x4) + 2 (x8) + 1 (x6) + [requirements] : string {1-17.items.[].system.requirements} (same value: ) + [target] : object {1-17.items.[].system.target} + value : string {1-17.items.[].system.target.value} (6 different values) + 1 object (cook, lift, or tidy only) (x1) + (x12) + 1 creature (x12) + 1 willing creature (x2) + 1 willing living creature or 1 undead (x2) + 1 non-magical club or staff you hold (x2) + [time] : object {1-17.items.[].system.time} + value : string {1-17.items.[].system.time.value} (3 different values) + 2 (x26) + 3 (x3) + 1 to 3 (x2) + [heightening] : object {1-17.items.[].system.heightening} + [damage] : object {1-17.items.[].system.heightening.damage} + 0 : string {1-17.items.[].system.heightening.damage.0} (4 different values) + 1d4 (x5) + 2d8 (x2) + 1d8 (x2) + 1d12 (x3) + [interval] : integer {1-17.items.[].system.heightening.interval} (2 different values) + 1 (x10) + 2 (x2) + type : string {1-17.items.[].system.heightening.type} (2 different values) + interval (x12) + fixed (x2) + [levels] : object {1-17.items.[].system.heightening.levels} + 3 : object {1-17.items.[].system.heightening.levels.3} + damage : object {1-17.items.[].system.heightening.levels.3.damage} + 0 : object {1-17.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-17.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {1-17.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-17.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {1-17.items.[].system.heightening.levels.5} + damage : object {1-17.items.[].system.heightening.levels.5.damage} + 0 : object {1-17.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-17.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {1-17.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-17.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {1-17.items.[].system.heightening.levels.7} + damage : object {1-17.items.[].system.heightening.levels.7.damage} + 0 : object {1-17.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-17.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {1-17.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-17.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {1-17.items.[].system.heightening.levels.9} + damage : object {1-17.items.[].system.heightening.levels.9.damage} + 0 : object {1-17.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-17.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {1-17.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-17.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [deathNote] : boolean {1-17.items.[].system.deathNote} (same value: True) + [overlays] : object {1-17.items.[].system.overlays} + 37gy7l19tik74o4s : object {1-17.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {1-17.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {1-17.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + 7qdtetowq348s9oc : object {1-17.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {1-17.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {1-17.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + lfxcoz2d3f8j2zq1 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [frequency] : object {1-17.items.[].system.frequency} + max : integer {1-17.items.[].system.frequency.max} (same value: 1) + per : string {1-17.items.[].system.frequency.per} (same value: turn) + value : integer {1-17.items.[].system.frequency.value} (same value: 1) + type : string {1-17.items.[].type} (all different values) + [flags] : object {1-17.items.[].flags} + pf2e : object {1-17.items.[].flags.pf2e} + linkedWeapon : string {1-17.items.[].flags.pf2e.linkedWeapon} (6 different values) + LQzprXf7vMvaVP2O (x2) + tWgRQucN54SKcyMB (x2) + lP5zMAGrvkhhfig2 (x2) + Q7Syteo9JjOZLurF (x1) + 4ygMFXbouVRtILNF (x1) + o0lluDlwxccxhtYI (x2) + name : string {1-17.name} (all different values) + prototypeToken : object {1-17.prototypeToken} + name : string {1-17.prototypeToken.name} (6 different values) + Guard (x1) + Jinkin (x1) + Manifestation of Qxal (x2) + Palace Guard (x1) + Thorned Cocoon (x2) + Webhekiz (x2) + system : object {1-17.system} + abilities : object {1-17.system.abilities} + cha : object {1-17.system.abilities.cha} + mod : integer {1-17.system.abilities.cha.mod} (5 different values) + -1 (x3) + 2 (x1) + 4 (x2) + 0 (x1) + 3 (x2) + con : object {1-17.system.abilities.con} + mod : integer {1-17.system.abilities.con.mod} (5 different values) + 2 (x2) + 0 (x2) + 4 (x3) + 5 (x1) + 1 (x1) + dex : object {1-17.system.abilities.dex} + mod : integer {1-17.system.abilities.dex.mod} (6 different values) + 2 (x3) + 4 (x1) + 5 (x1) + 6 (x1) + 3 (x1) + 1 (x2) + int : object {1-17.system.abilities.int} + mod : integer {1-17.system.abilities.int.mod} (3 different values) + 0 (x2) + 2 (x5) + -5 (x2) + str : object {1-17.system.abilities.str} + mod : integer {1-17.system.abilities.str.mod} (6 different values) + 4 (x2) + -2 (x1) + 5 (x1) + 6 (x1) + 3 (x3) + 2 (x1) + wis : object {1-17.system.abilities.wis} + mod : integer {1-17.system.abilities.wis.mod} (3 different values) + 2 (x5) + 4 (x2) + 0 (x2) + attributes : object {1-17.system.attributes} + ac : object {1-17.system.attributes.ac} + details : string {1-17.system.attributes.ac.details} (same value: ) + value : integer {1-17.system.attributes.ac.value} (7 different values) + 16 (x1) + 17 (x1) + 23 (x1) + 26 (x1) + 20 (x1) + 18 (x2) + 21 (x2) + allSaves : object {1-17.system.attributes.allSaves} + value : string {1-17.system.attributes.allSaves.value} (same value: ) + hp : object {1-17.system.attributes.hp} + details : string {1-17.system.attributes.hp.details} (2 different values) + (x7) + bloodsoaked soil (regeneration 20) (x2) + max : integer {1-17.system.attributes.hp.max} (8 different values) + 25 (x1) + 19 (x1) + 125 (x1) + 170 (x1) + 45 (x2) + 34 (x1) + 66 (x1) + 75 (x1) + temp : integer {1-17.system.attributes.hp.temp} (same value: 0) + value : integer {1-17.system.attributes.hp.value} (8 different values) + 25 (x1) + 19 (x1) + 125 (x1) + 170 (x1) + 45 (x2) + 34 (x1) + 66 (x1) + 75 (x1) + speed : object {1-17.system.attributes.speed} + otherSpeeds : array {1-17.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-17.system.attributes.speed.otherSpeeds.[]} + type : string {1-17.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {1-17.system.attributes.speed.otherSpeeds.[].value} (same value: 30) + value : integer {1-17.system.attributes.speed.value} (3 different values) + 25 (x4) + 30 (x3) + 10 (x2) + [weaknesses] : array {1-17.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {1-17.system.attributes.weaknesses.[]} + type : string {1-17.system.attributes.weaknesses.[].type} (2 different values) + cold-iron (x1) + fire (x4) + value : integer {1-17.system.attributes.weaknesses.[].value} (4 different values) + 2 (x1) + 8 (x1) + 10 (x1) + 5 (x2) + [resistances] : array {1-17.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {1-17.system.attributes.resistances.[]} + type : string {1-17.system.attributes.resistances.[].type} (same value: acid) + value : integer {1-17.system.attributes.resistances.[].value} (same value: 5) + [immunities] : array<> {1-17.system.attributes.immunities} + Length: min=0 max=0 + Value type: mixed + details : object {1-17.system.details} + blurb : string {1-17.system.details.blurb} (same value: ) + languages : object {1-17.system.details.languages} + details : string {1-17.system.details.languages.details} (2 different values) + (x7) + (can't speak any langauge) (x2) + value : array {1-17.system.details.languages.value} + Length: min=0 max=3 + Value type: string {1-17.system.details.languages.value.[]} (4 different values) + common (x6) + fey (x6) + mwangi (x4) + sakvroth (x1) + level : object {1-17.system.details.level} + value : integer {1-17.system.details.level.value} (7 different values) + 1 (x2) + 6 (x1) + 8 (x1) + 3 (x2) + 2 (x1) + 4 (x1) + 5 (x1) + privateNotes : string {1-17.system.details.privateNotes} (same value: ) + publicNotes : string {1-17.system.details.publicNotes} (3 different values) +

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.

+
+

Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.

(x2) +

Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.

+
+

Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."

(x1) + (x6) + publication : object {1-17.system.details.publication} + license : string {1-17.system.details.publication.license} (same value: OGL) + remaster : boolean {1-17.system.details.publication.remaster} (same value: False) + title : string {1-17.system.details.publication.title} (same value: Pathfinder Society Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch) + initiative : object {1-17.system.initiative} + statistic : string {1-17.system.initiative.statistic} (same value: perception) + perception : object {1-17.system.perception} + details : string {1-17.system.perception.details} (same value: ) + mod : integer {1-17.system.perception.mod} (6 different values) + 7 (x3) + 17 (x1) + 19 (x1) + 14 (x2) + 4 (x1) + 11 (x1) + senses : array {1-17.system.perception.senses} + Length: min=0 max=1 + Value type: object {1-17.system.perception.senses.[]} + type : string {1-17.system.perception.senses.[].type} (3 different values) + darkvision (x1) + low-light-vision (x4) + tremorsense (x2) + [acuity] : string {1-17.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-17.system.perception.senses.[].range} (same value: 30) + resources : object {1-17.system.resources} + [focus] : object {1-17.system.resources.focus} + max : integer {1-17.system.resources.focus.max} (same value: 1) + value : integer {1-17.system.resources.focus.value} (same value: 1) + saves : object {1-17.system.saves} + fortitude : object {1-17.system.saves.fortitude} + saveDetail : string {1-17.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-17.system.saves.fortitude.value} (8 different values) + 8 (x1) + 6 (x1) + 14 (x1) + 16 (x1) + 11 (x1) + 10 (x2) + 13 (x1) + 7 (x1) + reflex : object {1-17.system.saves.reflex} + saveDetail : string {1-17.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-17.system.saves.reflex.value} (7 different values) + 8 (x2) + 10 (x1) + 11 (x1) + 13 (x1) + 6 (x1) + 9 (x2) + 12 (x1) + will : object {1-17.system.saves.will} + saveDetail : string {1-17.system.saves.will.saveDetail} (same value: ) + value : integer {1-17.system.saves.will.value} (8 different values) + 5 (x1) + 7 (x2) + 17 (x1) + 19 (x1) + 6 (x1) + 4 (x1) + 12 (x1) + 15 (x1) + skills : object {1-17.system.skills} + [athletics] : object {1-17.system.skills.athletics} + base : integer {1-17.system.skills.athletics.base} (4 different values) + 7 (x1) + 15 (x1) + 18 (x1) + 10 (x1) + [intimidation] : object {1-17.system.skills.intimidation} + base : integer {1-17.system.skills.intimidation.base} (4 different values) + 5 (x1) + 16 (x1) + 19 (x1) + 7 (x1) + [acrobatics] : object {1-17.system.skills.acrobatics} + base : integer {1-17.system.skills.acrobatics.base} (3 different values) + 7 (x1) + 8 (x1) + 11 (x1) + [crafting] : object {1-17.system.skills.crafting} + base : integer {1-17.system.skills.crafting.base} (same value: 5) + special : array {1-17.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {1-17.system.skills.crafting.special.[]} + base : integer {1-17.system.skills.crafting.special.[].base} (same value: 7) + label : string {1-17.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {1-17.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-17.system.skills.crafting.special.[].predicate.[]} (same value: trap) + [deception] : object {1-17.system.skills.deception} + base : integer {1-17.system.skills.deception.base} (3 different values) + 5 (x1) + 18 (x1) + 21 (x1) + [nature] : object {1-17.system.skills.nature} + base : integer {1-17.system.skills.nature.base} (5 different values) + 5 (x1) + 18 (x1) + 21 (x1) + 10 (x1) + 12 (x1) + [stealth] : object {1-17.system.skills.stealth} + base : integer {1-17.system.skills.stealth.base} (3 different values) + 7 (x1) + 6 (x1) + 9 (x1) + [thievery] : object {1-17.system.skills.thievery} + base : integer {1-17.system.skills.thievery.base} (same value: 7) + [arcana] : object {1-17.system.skills.arcana} + base : integer {1-17.system.skills.arcana.base} (2 different values) + 15 (x1) + 18 (x1) + [society] : object {1-17.system.skills.society} + base : integer {1-17.system.skills.society.base} (4 different values) + 15 (x1) + 18 (x1) + 10 (x1) + 12 (x1) + [diplomacy] : object {1-17.system.skills.diplomacy} + base : integer {1-17.system.skills.diplomacy.base} (3 different values) + 9 (x1) + 10 (x1) + 13 (x1) + traits : object {1-17.system.traits} + rarity : string {1-17.system.traits.rarity} (2 different values) + common (x5) + unique (x4) + size : object {1-17.system.traits.size} + value : string {1-17.system.traits.size.value} (3 different values) + med (x6) + tiny (x1) + huge (x2) + value : array {1-17.system.traits.value} + Length: min=2 max=4 + Value type: string {1-17.system.traits.value.[]} (all different values) + type : string {1-17.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/1-18.txt b/output/pf2e/packs/1-18.txt new file mode 100644 index 0000000..932f874 --- /dev/null +++ b/output/pf2e/packs/1-18.txt @@ -0,0 +1,616 @@ +1-18 +Different values: 10 +===================================== +object {1-18} + _id : string {1-18._id} (all different values) + folder : string {1-18.folder} (same value: EVjsyMM2qqrCwIhV) + img : string {1-18.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {1-18.items} + Length: min=2 max=11 + Value type: object {1-18.items.[]} + _id : string {1-18.items.[]._id} (56 different values) + img : string {1-18.items.[].img} (16 different values) + systems/pf2e/icons/default-icons/melee.svg (x18) + systems/pf2e/icons/actions/Passive.webp (x20) + systems/pf2e/icons/actions/OneAction.webp (x3) + systems/pf2e/icons/equipment/weapons/glaive.webp (x1) + icons/equipment/chest/breastplate-gorget-steel-white.webp (x1) + systems/pf2e/icons/actions/TwoActions.webp (x3) + systems/pf2e/icons/equipment/weapons/lance.webp (x1) + systems/pf2e/icons/equipment/weapons/longsword.webp (x1) + icons/equipment/shield/heater-steel-boss-red.webp (x1) + systems/pf2e/icons/equipment/armor/chainmail.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/equipment/weapons/scimitar.webp (x2) + systems/pf2e/icons/equipment/weapons/shortbow.webp (x2) + systems/pf2e/icons/equipment/weapons/arrows.webp (x2) + systems/pf2e/icons/conditions/slowed.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x1) + name : string {1-18.items.[].name} (33 different values) + sort : integer {1-18.items.[].sort} (11 different values) + 100000 (x10) + 200000 (x10) + 300000 (x9) + 400000 (x9) + 500000 (x7) + 600000 (x5) + 700000 (x4) + 800000 (x3) + 900000 (x1) + 1000000 (x1) + 1100000 (x1) + system : object {1-18.items.[].system} + [attack] : object {1-18.items.[].system.attack} + value : string {1-18.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-18.items.[].system.attackEffects} + [custom] : string {1-18.items.[].system.attackEffects.custom} (same value: ) + value : array {1-18.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values) + attach (x2) + improved-push (x1) + grab (x1) + [bonus] : object {1-18.items.[].system.bonus} + value : integer {1-18.items.[].system.bonus.value} (8 different values) + 10 (x4) + 0 (x7) + 12 (x2) + 8 (x4) + 6 (x4) + 9 (x1) + 11 (x1) + 7 (x2) + [damageRolls] : object {1-18.items.[].system.damageRolls} + [4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g} + damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d8+7) + damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing) + [ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh} + damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5) + damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing) + [9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu} + damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: 1d6+2) + damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: piercing) + [AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY} + damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: 1d8+5) + damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: bludgeoning) + [j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb} + damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: 1d8+4) + damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: piercing) + [fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0} + damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: 1d8+4) + damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: slashing) + [ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7} + damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: 1d6+4) + damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: slashing) + [JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB} + damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: 1d6+4) + damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: slashing) + [gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx} + damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: 1d4+4) + damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: slashing) + [EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7} + damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: 1d6) + damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: piercing) + [x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn} + damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: 1d6+2) + damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: slashing) + [oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7} + damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: 1d4+2) + damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: slashing) + [SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H} + damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: 1d6) + damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: piercing) + [izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7} + damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 1d12+5) + damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning) + [9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex} + damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: 1d6+3) + damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: bludgeoning) + 2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} + damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d8+3) + damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing) + description : object {1-18.items.[].system.description} + value : string {1-18.items.[].system.description.value} (32 different values) + publication : object {1-18.items.[].system.publication} + license : string {1-18.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False) + title : string {1-18.items.[].system.publication.title} (4 different values) + (x32) + Pathfinder Core Rulebook (x12) + Pathfinder Bestiary 2 (x7) + Pathfinder Bestiary (x9) + rules : ###FoundryRulesObject### + [slug] : string {1-18.items.[].system.slug} (17 different values) + glaive (x1) + half-plate (x1) + negative-healing (x7) + skeleton-explosive-death (x3) + lance (x1) + longsword (x1) + steel-shield (x1) + chain-mail (x1) + attack-of-opportunity (x1) + shield-block (x1) + scimitar (x2) + shortbow (x2) + arrows (x2) + slowed (x1) + zombie-rotting-aura (x2) + improved-push (x1) + grab (x1) + [traits] : object {1-18.items.[].system.traits} + rarity : string {1-18.items.[].system.traits.rarity} (same value: common) + value : array {1-18.items.[].system.traits.value} + Length: min=0 max=3 + Value type: string {1-18.items.[].system.traits.value.[]} (18 different values) + finesse (x4) + deadly-d8 (x4) + forceful (x6) + reach (x2) + reach-15 (x1) + agile (x4) + unarmed (x7) + jousting-d6 (x2) + versatile-p (x2) + flexible (x1) + noisy (x1) + reach-10 (x2) + sweep (x4) + deadly-d10 (x4) + range-increment-60 (x2) + reload-0 (x2) + aura (x2) + disease (x2) + [integrated] : mixed + [weaponType] : object {1-18.items.[].system.weaponType} + value : string {1-18.items.[].system.weaponType.value} (2 different values) + melee (x16) + ranged (x2) + [actionType] : object {1-18.items.[].system.actionType} + value : string {1-18.items.[].system.actionType.value} (4 different values) + passive (x20) + action (x6) + reaction (x2) + free (x1) + [actions] : object {1-18.items.[].system.actions} + [value] : integer {1-18.items.[].system.actions.value} (2 different values) + 1 (x3) + 2 (x3) + [category] : string {1-18.items.[].system.category} (7 different values) + offensive (x12) + martial (x7) + heavy (x1) + defensive (x15) + interaction (x2) + medium (x1) + ammo (x2) + [baseItem] : string {1-18.items.[].system.baseItem} (8 different values) + glaive (x1) + half-plate (x1) + lance (x1) + longsword (x1) + steel-shield (x1) + chain-mail (x1) + scimitar (x2) + shortbow (x2) + [bonusDamage] : object {1-18.items.[].system.bonusDamage} + value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-18.items.[].system.bulk} + value : mixed + integer {1-18.items.[].system.bulk.value} (3 different values) + 2 (x3) + 3 (x1) + 1 (x6) + float {1-18.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {1-18.items.[].system.damage} + damageType : string {1-18.items.[].system.damage.damageType} (2 different values) + slashing (x4) + piercing (x3) + dice : integer {1-18.items.[].system.damage.dice} (same value: 1) + die : string {1-18.items.[].system.damage.die} (2 different values) + d8 (x3) + d6 (x4) + [equipped] : object {1-18.items.[].system.equipped} + carryType : string {1-18.items.[].system.equipped.carryType} (2 different values) + held (x1) + worn (x11) + [handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values) + 2 (x1) + 0 (x8) + [invested] : mixed + [inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values) + True (x1) + False (x1) + [group] : string {1-18.items.[].system.group} (6 different values) + polearm (x1) + plate (x1) + spear (x1) + sword (x3) + chain (x1) + bow (x2) + [hardness] : integer {1-18.items.[].system.hardness} (2 different values) + 0 (x11) + 5 (x1) + [hp] : object {1-18.items.[].system.hp} + max : integer {1-18.items.[].system.hp.max} (2 different values) + 0 (x11) + 20 (x1) + value : integer {1-18.items.[].system.hp.value} (2 different values) + 0 (x11) + 20 (x1) + [level] : object {1-18.items.[].system.level} + value : integer {1-18.items.[].system.level.value} (2 different values) + 0 (x11) + 1 (x1) + [material] : object {1-18.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-18.items.[].system.price} + value : object {1-18.items.[].system.price.value} + [gp] : integer {1-18.items.[].system.price.value.gp} (5 different values) + 2 (x2) + 18 (x1) + 1 (x4) + 6 (x1) + 3 (x2) + [sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1) + [per] : integer {1-18.items.[].system.price.per} (same value: 10) + [quantity] : integer {1-18.items.[].system.quantity} (2 different values) + 1 (x10) + 20 (x2) + [range] : integer {1-18.items.[].system.range} (same value: 60) + [reload] : object {1-18.items.[].system.reload} + value : string {1-18.items.[].system.reload.value} (2 different values) + (x5) + 0 (x2) + [runes] : object {1-18.items.[].system.runes} + [potency] : integer {1-18.items.[].system.runes.potency} (same value: 0) + [property] : array<> {1-18.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-18.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {1-18.items.[].system.size} (2 different values) + lg (x2) + med (x10) + [splashDamage] : object {1-18.items.[].system.splashDamage} + value : integer {1-18.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {1-18.items.[].system.usage} + value : string {1-18.items.[].system.usage.value} (3 different values) + held-in-two-hands (x2) + held-in-one-hand (x5) + held-in-one-plus-hands (x2) + [acBonus] : integer {1-18.items.[].system.acBonus} (3 different values) + 5 (x1) + 2 (x1) + 4 (x1) + [checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values) + -3 (x1) + -2 (x1) + [dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1) + [speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values) + -10 (x1) + 0 (x1) + -5 (x1) + [strength] : integer {1-18.items.[].system.strength} (same value: 3) + [deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True) + [stackGroup] : string {1-18.items.[].system.stackGroup} (same value: arrows) + [uses] : object {1-18.items.[].system.uses} + autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-18.items.[].system.uses.max} (same value: 1) + value : integer {1-18.items.[].system.uses.value} (same value: 1) + [duration] : object {1-18.items.[].system.duration} + value : integer {1-18.items.[].system.duration.value} (same value: 0) + [overrides] : array<> {1-18.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {1-18.items.[].system.references} + children : array<> {1-18.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {1-18.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {1-18.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {1-18.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {1-18.items.[].system.value} + isValued : boolean {1-18.items.[].system.value.isValued} (same value: True) + value : integer {1-18.items.[].system.value.value} (same value: 1) + type : string {1-18.items.[].type} (7 different values) + melee (x18) + action (x29) + weapon (x7) + armor (x2) + shield (x1) + consumable (x2) + condition (x1) + [_stats] : object {1-18.items.[]._stats} + compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values) + Compendium.pf2e.equipment-srd.Item.vlnzTSsRmWeSkt9O (x1) + Compendium.pf2e.equipment-srd.Item.pRoikbRo5HFW6YUB (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x7) + Compendium.pf2e.bestiary-family-ability-glossary.Item.W77QhVNE46WDyMXi (x3) + Compendium.pf2e.equipment-srd.Item.OPMzQdM9rZznMGhW (x1) + Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1) + Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1) + Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1) + Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2) + Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x2) + Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2) + Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.CxiEpXt7Gw3tSIOh (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.6l7e7CHQLESlI57U (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + [flags] : object {1-18.items.[].flags} + pf2e : object {1-18.items.[].flags.pf2e} + linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values) + hIwpotlCQA4fl1eM (x1) + d57USi3cWh0wbbkS (x1) + lHO6og3QnRNLXr60 (x1) + BTuoXrHTGZA72dTp (x1) + mN0lOUFCAnVNkpwY (x1) + xWydDfjrOYyj1aR4 (x1) + 8rsunaFuwnCRqQgl (x1) + name : string {1-18.name} (all different values) + [prototypeToken] : object {1-18.prototypeToken} + name : string {1-18.prototypeToken.name} (3 different values) + Glass River Midge (x1) + Elite Skeletal Giant (x1) + Zombie Brute (x1) + system : object {1-18.system} + abilities : object {1-18.system.abilities} + cha : object {1-18.system.abilities.cha} + mod : integer {1-18.system.abilities.cha.mod} (4 different values) + -2 (x5) + 2 (x1) + 0 (x3) + 1 (x1) + con : object {1-18.system.abilities.con} + mod : integer {1-18.system.abilities.con.mod} (5 different values) + 0 (x4) + 3 (x1) + 1 (x2) + 2 (x2) + 4 (x1) + dex : object {1-18.system.abilities.dex} + mod : integer {1-18.system.abilities.dex.mod} (5 different values) + 3 (x4) + 1 (x1) + 4 (x3) + -3 (x1) + -2 (x1) + int : object {1-18.system.abilities.int} + mod : integer {1-18.system.abilities.int.mod} (3 different values) + -5 (x8) + -4 (x1) + -1 (x1) + str : object {1-18.system.abilities.str} + mod : integer {1-18.system.abilities.str.mod} (5 different values) + -4 (x2) + 5 (x3) + 2 (x3) + 4 (x1) + 3 (x1) + wis : object {1-18.system.abilities.wis} + mod : integer {1-18.system.abilities.wis.mod} (3 different values) + 1 (x2) + 0 (x5) + 2 (x3) + attributes : object {1-18.system.attributes} + ac : object {1-18.system.attributes.ac} + details : string {1-18.system.attributes.ac.details} (2 different values) + (x9) + (21 with shield raised) (x1) + value : integer {1-18.system.attributes.ac.value} (8 different values) + 18 (x2) + 17 (x1) + 16 (x2) + 14 (x1) + 19 (x1) + 1 (x1) + 15 (x1) + 12 (x1) + allSaves : object {1-18.system.attributes.allSaves} + value : string {1-18.system.attributes.allSaves.value} (same value: ) + hp : object {1-18.system.attributes.hp} + details : string {1-18.system.attributes.hp.details} (3 different values) + (x3) + void healing (x6) + void healing, bloody (x1) + max : integer {1-18.system.attributes.hp.max} (9 different values) + 16 (x2) + 50 (x1) + 6 (x1) + 10 (x1) + 33 (x1) + 25 (x1) + 14 (x1) + 4 (x1) + 70 (x1) + temp : integer {1-18.system.attributes.hp.temp} (same value: 0) + value : integer {1-18.system.attributes.hp.value} (9 different values) + 16 (x2) + 50 (x1) + 6 (x1) + 10 (x1) + 33 (x1) + 25 (x1) + 14 (x1) + 4 (x1) + 70 (x1) + speed : object {1-18.system.attributes.speed} + otherSpeeds : array {1-18.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-18.system.attributes.speed.otherSpeeds.[]} + type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x2) + climb (x1) + value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30) + [special] : string {1-18.system.attributes.speed.special} (same value: ) + value : integer {1-18.system.attributes.speed.value} (4 different values) + 10 (x2) + 30 (x3) + 40 (x1) + 25 (x4) + [immunities] : array {1-18.system.attributes.immunities} + Length: min=5 max=5 + Value type: object {1-18.system.attributes.immunities.[]} + type : string {1-18.system.attributes.immunities.[].type} (5 different values) + death-effects (x7) + disease (x7) + paralyzed (x7) + poison (x7) + unconscious (x7) + [resistances] : array {1-18.system.attributes.resistances} + Length: min=5 max=5 + Value type: object {1-18.system.attributes.resistances.[]} + type : string {1-18.system.attributes.resistances.[].type} (5 different values) + cold (x5) + electricity (x5) + fire (x5) + piercing (x5) + slashing (x5) + value : integer {1-18.system.attributes.resistances.[].value} (same value: 5) + weaknesses : array {1-18.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {1-18.system.attributes.weaknesses.[]} + type : string {1-18.system.attributes.weaknesses.[].type} (2 different values) + vitality (x2) + slashing (x2) + value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values) + 10 (x2) + 5 (x2) + details : object {1-18.system.details} + blurb : string {1-18.system.details.blurb} (same value: ) + languages : object {1-18.system.details.languages} + details : string {1-18.system.details.languages.details} (same value: ) + value : array {1-18.system.details.languages.value} + Length: min=0 max=2 + Value type: string {1-18.system.details.languages.value.[]} (2 different values) + common (x1) + necril (x1) + level : object {1-18.system.details.level} + value : integer {1-18.system.details.level.value} (5 different values) + 1 (x2) + 4 (x1) + -1 (x3) + 0 (x1) + 2 (x3) + privateNotes : string {1-18.system.details.privateNotes} (same value: ) + publicNotes : string {1-18.system.details.publicNotes} (3 different values) + (x8) +

The reanimated bones of giants make excellent necromantic thralls.

+
+

Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

(x1) +

Necromantic augmentations have granted this zombie increased size and power.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) + publication : object {1-18.system.details.publication} + license : string {1-18.system.details.publication.license} (same value: OGL) + remaster : boolean {1-18.system.details.publication.remaster} (same value: False) + title : string {1-18.system.details.publication.title} (same value: Pathfinder Society Scenario #1-18: Lodge of the Living God) + initiative : object {1-18.system.initiative} + statistic : string {1-18.system.initiative.statistic} (same value: perception) + perception : object {1-18.system.perception} + details : string {1-18.system.perception.details} (same value: ) + mod : integer {1-18.system.perception.mod} (7 different values) + 8 (x3) + 7 (x1) + 6 (x1) + 5 (x1) + 4 (x2) + 2 (x1) + 0 (x1) + senses : array {1-18.system.perception.senses} + Length: min=1 max=2 + Value type: object {1-18.system.perception.senses.[]} + type : string {1-18.system.perception.senses.[].type} (3 different values) + darkvision (x9) + scent (x2) + low-light-vision (x1) + [acuity] : string {1-18.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-18.system.perception.senses.[].range} (same value: 60) + resources : object {1-18.system.resources} + saves : object {1-18.system.saves} + fortitude : object {1-18.system.saves.fortitude} + saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-18.system.saves.fortitude.value} (6 different values) + 5 (x2) + 10 (x2) + 4 (x2) + 6 (x2) + 7 (x1) + 2 (x1) + reflex : object {1-18.system.saves.reflex} + saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-18.system.saves.reflex.value} (5 different values) + 8 (x5) + 9 (x1) + 10 (x2) + 3 (x1) + 0 (x1) + will : object {1-18.system.saves.will} + saveDetail : string {1-18.system.saves.will.saveDetail} (same value: ) + value : integer {1-18.system.saves.will.value} (6 different values) + 4 (x3) + 7 (x1) + 3 (x1) + 8 (x1) + 6 (x2) + 2 (x2) + skills : object {1-18.system.skills} + [acrobatics] : object {1-18.system.skills.acrobatics} + base : integer {1-18.system.skills.acrobatics.base} (3 different values) + 8 (x3) + 6 (x3) + 7 (x1) + [stealth] : object {1-18.system.skills.stealth} + base : integer {1-18.system.skills.stealth.base} (3 different values) + 12 (x1) + 10 (x1) + 4 (x1) + [athletics] : object {1-18.system.skills.athletics} + base : integer {1-18.system.skills.athletics.base} (5 different values) + 12 (x1) + 3 (x2) + 9 (x2) + 8 (x1) + 5 (x2) + [special] : array {1-18.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {1-18.system.skills.athletics.special.[]} + base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7) + label : string {1-18.system.skills.athletics.special.[].label} (same value: to climb) + predicate : array {1-18.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) + [intimidation] : object {1-18.system.skills.intimidation} + base : integer {1-18.system.skills.intimidation.base} (2 different values) + 9 (x1) + 7 (x1) + traits : object {1-18.system.traits} + rarity : string {1-18.system.traits.rarity} (same value: common) + size : object {1-18.system.traits.size} + value : string {1-18.system.traits.size.value} (3 different values) + tiny (x2) + lg (x3) + med (x5) + value : array {1-18.system.traits.value} + Length: min=1 max=5 + Value type: string {1-18.system.traits.value.[]} (7 different values) + animal (x3) + evil (x7) + mindless (x7) + skeleton (x5) + undead (x7) + unholy (x7) + zombie (x2) + type : string {1-18.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/1-19.txt b/output/pf2e/packs/1-19.txt new file mode 100644 index 0000000..d0ebe47 --- /dev/null +++ b/output/pf2e/packs/1-19.txt @@ -0,0 +1,177 @@ +1-19 +Different values: 1 +===================================== +object {1-19} + _id : string {1-19._id} (all different values) + folder : string {1-19.folder} (all different values) + img : string {1-19.img} (all different values) + items : array {1-19.items} + Length: min=5 max=5 + Value type: object {1-19.items.[]} + _id : string {1-19.items.[]._id} (5 different values) + FVPUI5ZwAWZGUad5 (x1) + HJCZJXbHtVBvkimY (x1) + tMRiR8xtk95slP5k (x1) + x6syCNrfhFqb9bzy (x1) + WfNG3jbrXzY0ZCPK (x1) + img : string {1-19.items.[].img} (4 different values) + systems/pf2e/icons/default-icons/melee.svg (x2) + systems/pf2e/icons/actions/Passive.webp (x1) + systems/pf2e/icons/actions/TwoActions.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x1) + name : string {1-19.items.[].name} (5 different values) + Fangs (x1) + Leg (x1) + Giant Tarantula Venom (x1) + Hair Barrage (x1) + Knockdown (x1) + sort : integer {1-19.items.[].sort} (5 different values) + 100000 (x1) + 200000 (x1) + 300000 (x1) + 400000 (x1) + 500000 (x1) + system : object {1-19.items.[].system} + [attack] : object {1-19.items.[].system.attack} + value : string {1-19.items.[].system.attack.value} (all different values) + [attackEffects] : object {1-19.items.[].system.attackEffects} + value : array {1-19.items.[].system.attackEffects.value} + Length: min=1 max=1 + Value type: string {1-19.items.[].system.attackEffects.value.[]} (2 different values) + giant-tarantula-venom (x1) + knockdown (x1) + [bonus] : object {1-19.items.[].system.bonus} + value : integer {1-19.items.[].system.bonus.value} (all different values) + [damageRolls] : object {1-19.items.[].system.damageRolls} + [u8pw2mnxvn2ewfrism02] : object {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02} + damage : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damage} (all different values) + damageType : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damageType} (all different values) + oqf8u8jy06z5g4zwlmki : object {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki} + damage : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damage} (all different values) + damageType : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damageType} (all different values) + description : object {1-19.items.[].system.description} + value : string {1-19.items.[].system.description.value} (4 different values) + (x2) +

Saving Throw @Check[fortitude|dc:25]

+
+

Maximum Duration 8 rounds

+

Stage 1 @Damage[1d4[poison]] damage (1 round)

+

Stage 2 1d4 poison, @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard], and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}(1 round)

+

Stage 3 1d4 poison, off-guard, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}

+

Stage 4 1d4 poison and @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] (1 round).

(x1) +

The tarantula flicks its legs, flinging spiky hairs in a @Template[cone|distance:15]. This deals @Damage[3d8[piercing]|options:area-damage] damage with a @Check[reflex|dc:19|basic|options:area-effect] save.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

(x1) + publication : object {1-19.items.[].system.publication} + license : string {1-19.items.[].system.publication.license} (all different values) + remaster : boolean {1-19.items.[].system.publication.remaster} (all different values) + title : string {1-19.items.[].system.publication.title} (2 different values) + (x4) + Pathfinder Bestiary (x1) + rules : ###FoundryRulesObject### + [slug] : string {1-19.items.[].system.slug} (all different values) + traits : object {1-19.items.[].system.traits} + rarity : string {1-19.items.[].system.traits.rarity} (all different values) + value : array {1-19.items.[].system.traits.value} + Length: min=0 max=1 + Value type: string {1-19.items.[].system.traits.value.[]} (2 different values) + reach-10 (x1) + poison (x1) + [weaponType] : object {1-19.items.[].system.weaponType} + value : string {1-19.items.[].system.weaponType.value} (all different values) + actionType : object {1-19.items.[].system.actionType} + value : string {1-19.items.[].system.actionType.value} (2 different values) + passive (x1) + action (x2) + actions : object {1-19.items.[].system.actions} + [value] : integer {1-19.items.[].system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {1-19.items.[].system.category} (all different values) + type : string {1-19.items.[].type} (2 different values) + melee (x2) + action (x3) + _stats : object {1-19.items.[]._stats} + compendiumSource : string {1-19.items.[]._stats.compendiumSource} (all different values) + name : string {1-19.name} (all different values) + system : object {1-19.system} + abilities : object {1-19.system.abilities} + cha : object {1-19.system.abilities.cha} + mod : integer {1-19.system.abilities.cha.mod} (all different values) + con : object {1-19.system.abilities.con} + mod : integer {1-19.system.abilities.con.mod} (all different values) + dex : object {1-19.system.abilities.dex} + mod : integer {1-19.system.abilities.dex.mod} (all different values) + int : object {1-19.system.abilities.int} + mod : integer {1-19.system.abilities.int.mod} (all different values) + str : object {1-19.system.abilities.str} + mod : integer {1-19.system.abilities.str.mod} (all different values) + wis : object {1-19.system.abilities.wis} + mod : integer {1-19.system.abilities.wis.mod} (all different values) + attributes : object {1-19.system.attributes} + ac : object {1-19.system.attributes.ac} + details : string {1-19.system.attributes.ac.details} (all different values) + value : integer {1-19.system.attributes.ac.value} (all different values) + allSaves : object {1-19.system.attributes.allSaves} + value : string {1-19.system.attributes.allSaves.value} (all different values) + hp : object {1-19.system.attributes.hp} + details : string {1-19.system.attributes.hp.details} (all different values) + max : integer {1-19.system.attributes.hp.max} (all different values) + temp : integer {1-19.system.attributes.hp.temp} (all different values) + value : integer {1-19.system.attributes.hp.value} (all different values) + speed : object {1-19.system.attributes.speed} + otherSpeeds : array {1-19.system.attributes.speed.otherSpeeds} + Length: min=1 max=1 + Value type: object {1-19.system.attributes.speed.otherSpeeds.[]} + type : string {1-19.system.attributes.speed.otherSpeeds.[].type} (all different values) + value : integer {1-19.system.attributes.speed.otherSpeeds.[].value} (all different values) + value : integer {1-19.system.attributes.speed.value} (all different values) + details : object {1-19.system.details} + blurb : string {1-19.system.details.blurb} (all different values) + languages : object {1-19.system.details.languages} + details : string {1-19.system.details.languages.details} (all different values) + value : array<> {1-19.system.details.languages.value} + Length: min=0 max=0 + Value type: mixed + level : object {1-19.system.details.level} + value : integer {1-19.system.details.level.value} (all different values) + privateNotes : string {1-19.system.details.privateNotes} (all different values) + publicNotes : string {1-19.system.details.publicNotes} (all different values) + publication : object {1-19.system.details.publication} + license : string {1-19.system.details.publication.license} (all different values) + remaster : boolean {1-19.system.details.publication.remaster} (all different values) + title : string {1-19.system.details.publication.title} (all different values) + initiative : object {1-19.system.initiative} + statistic : string {1-19.system.initiative.statistic} (all different values) + perception : object {1-19.system.perception} + details : string {1-19.system.perception.details} (all different values) + mod : integer {1-19.system.perception.mod} (all different values) + senses : array {1-19.system.perception.senses} + Length: min=1 max=1 + Value type: object {1-19.system.perception.senses.[]} + type : string {1-19.system.perception.senses.[].type} (all different values) + resources : object {1-19.system.resources} + saves : object {1-19.system.saves} + fortitude : object {1-19.system.saves.fortitude} + saveDetail : string {1-19.system.saves.fortitude.saveDetail} (all different values) + value : integer {1-19.system.saves.fortitude.value} (all different values) + reflex : object {1-19.system.saves.reflex} + saveDetail : string {1-19.system.saves.reflex.saveDetail} (all different values) + value : integer {1-19.system.saves.reflex.value} (all different values) + will : object {1-19.system.saves.will} + saveDetail : string {1-19.system.saves.will.saveDetail} (all different values) + value : integer {1-19.system.saves.will.value} (all different values) + skills : object {1-19.system.skills} + acrobatics : object {1-19.system.skills.acrobatics} + base : integer {1-19.system.skills.acrobatics.base} (all different values) + athletics : object {1-19.system.skills.athletics} + base : integer {1-19.system.skills.athletics.base} (all different values) + stealth : object {1-19.system.skills.stealth} + base : integer {1-19.system.skills.stealth.base} (all different values) + traits : object {1-19.system.traits} + rarity : string {1-19.system.traits.rarity} (all different values) + size : object {1-19.system.traits.size} + value : string {1-19.system.traits.size.value} (all different values) + value : array {1-19.system.traits.value} + Length: min=1 max=1 + Value type: string {1-19.system.traits.value.[]} (all different values) + type : string {1-19.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/1-20.txt b/output/pf2e/packs/1-20.txt new file mode 100644 index 0000000..02cbafc --- /dev/null +++ b/output/pf2e/packs/1-20.txt @@ -0,0 +1,625 @@ +1-20 +Different values: 7 +===================================== +object {1-20} + _id : string {1-20._id} (all different values) + folder : string {1-20.folder} (same value: 8QqENdDpBJaOqcjK) + img : string {1-20.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x5) + items : array {1-20.items} + Length: min=1 max=18 + Value type: object {1-20.items.[]} + _id : string {1-20.items.[]._id} (30 different values) + img : string {1-20.items.[].img} (17 different values) + systems/pf2e/icons/actions/Reaction.webp (x6) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x3) + systems/pf2e/icons/spells/acid-arrow.webp (x3) + icons/magic/air/fog-gas-smoke-dense-white.webp (x3) + icons/magic/acid/projectile-smoke-glowing.webp (x3) + systems/pf2e/icons/spells/dancing-lights.webp (x3) + systems/pf2e/icons/spells/fear.webp (x3) + systems/pf2e/icons/spells/jump.webp (x3) + icons/magic/movement/trail-streak-impact-blue.webp (x3) + systems/pf2e/icons/spells/shillelagh.webp (x3) + icons/magic/nature/root-vine-entangled-hand.webp (x3) + icons/weapons/staves/staff-ornate-bird.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x9) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/actions/Passive.webp (x9) + systems/pf2e/icons/actions/OneAction.webp (x3) + icons/weapons/staves/staff-simple.webp (x1) + name : string {1-20.items.[].name} (27 different values) + sort : integer {1-20.items.[].sort} (19 different values) + 0 (x2) + 100000 (x5) + 200000 (x5) + 300000 (x4) + 400000 (x4) + 500000 (x4) + 600000 (x4) + 700000 (x3) + 800000 (x3) + 900000 (x3) + 1000000 (x3) + 1100000 (x3) + 1200000 (x3) + 1300000 (x3) + 1400000 (x3) + 1500000 (x3) + 1600000 (x3) + 1700000 (x3) + 1800000 (x3) + system : object {1-20.items.[].system} + [actionType] : object {1-20.items.[].system.actionType} + value : string {1-20.items.[].system.actionType.value} (3 different values) + reaction (x6) + action (x7) + passive (x9) + [actions] : object {1-20.items.[].system.actions} + [value] : integer {1-20.items.[].system.actions.value} (2 different values) + 2 (x4) + 1 (x3) + [category] : string {1-20.items.[].system.category} (3 different values) + simple (x3) + offensive (x18) + defensive (x2) + description : object {1-20.items.[].system.description} + value : string {1-20.items.[].system.description.value} (26 different values) + publication : object {1-20.items.[].system.publication} + license : string {1-20.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-20.items.[].system.publication.remaster} (same value: False) + title : string {1-20.items.[].system.publication.title} (3 different values) + (x33) + Pathfinder Core Rulebook (x30) + Pathfinder Bestiary 2 (x1) + rules : ###FoundryRulesObject### + [slug] : string {1-20.items.[].system.slug} (12 different values) + acid-arrow (x3) + obscuring-mist (x3) + acid-splash (x3) + dancing-lights (x3) + fear (x3) + jump (x3) + ray-of-frost (x3) + shillelagh (x3) + tanglefoot (x3) + animal-staff (x2) + negative-healing (x1) + staff (x1) + [traits] : object {1-20.items.[].system.traits} + rarity : string {1-20.items.[].system.traits.rarity} (same value: common) + value : array {1-20.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {1-20.items.[].system.traits.value.[]} (23 different values) + [traditions] : array {1-20.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {1-20.items.[].system.traits.traditions.[]} (4 different values) + arcane (x24) + primal (x27) + occult (x6) + divine (x3) + [autoHeightenLevel] : object {1-20.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-20.items.[].system.prepared} + flexible : boolean {1-20.items.[].system.prepared.flexible} (same value: False) + value : string {1-20.items.[].system.prepared.value} (same value: prepared) + [proficiency] : object {1-20.items.[].system.proficiency} + value : integer {1-20.items.[].system.proficiency.value} (same value: 0) + [slots] : object {1-20.items.[].system.slots} + slot0 : object {1-20.items.[].system.slots.slot0} + max : integer {1-20.items.[].system.slots.slot0.max} (same value: 4) + prepared : array {1-20.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {1-20.items.[].system.slots.slot0.prepared.[]} + id : string {1-20.items.[].system.slots.slot0.prepared.[].id} (4 different values) + PMv0ScBncLEWfm5A (x3) + EBMJYwTl0ZSvLHiQ (x3) + g3kH2uuQtfYUM1ZY (x3) + cgrEU62MxEgjhoX3 (x3) + slot1 : object {1-20.items.[].system.slots.slot1} + max : integer {1-20.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {1-20.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {1-20.items.[].system.slots.slot1.prepared.[]} + id : string {1-20.items.[].system.slots.slot1.prepared.[].id} (3 different values) + LToGsgFrhhD1hil9 (x3) + KFwDGc58goUeKhth (x3) + Tj3ClqJJlDsvpI5G (x3) + slot2 : object {1-20.items.[].system.slots.slot2} + max : integer {1-20.items.[].system.slots.slot2.max} (same value: 2) + prepared : array {1-20.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {1-20.items.[].system.slots.slot2.prepared.[]} + id : string {1-20.items.[].system.slots.slot2.prepared.[].id} (2 different values) + X5dRlJaq2Zl76EB2 (x3) + sMWl6cpcIkMbDu0S (x3) + [spelldc] : object {1-20.items.[].system.spelldc} + dc : integer {1-20.items.[].system.spelldc.dc} (same value: 21) + mod : integer {1-20.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-20.items.[].system.spelldc.value} (same value: 11) + [tradition] : object {1-20.items.[].system.tradition} + value : string {1-20.items.[].system.tradition.value} (same value: primal) + [area] : object {1-20.items.[].system.area} + type : string {1-20.items.[].system.area.type} (same value: burst) + value : integer {1-20.items.[].system.area.value} (same value: 20) + [cost] : object {1-20.items.[].system.cost} + value : string {1-20.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-20.items.[].system.counteraction} (same value: False) + [damage] : object {1-20.items.[].system.damage} + [0] : object {1-20.items.[].system.damage.0} + applyMod : boolean {1-20.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-20.items.[].system.damage.0.formula} (3 different values) + 3d8 (x3) + 1d6 (x3) + 2d4 (x3) + kinds : array {1-20.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-20.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {1-20.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-20.items.[].system.damage.0.type} (2 different values) + acid (x6) + cold (x3) + [gcovwqxwitqchoin] : object {1-20.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {1-20.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-20.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-20.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {1-20.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-20.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {1-20.items.[].system.damage.damageType} (same value: bludgeoning) + [dice] : integer {1-20.items.[].system.damage.dice} (same value: 1) + [die] : string {1-20.items.[].system.damage.die} (same value: d4) + [defense] : object {1-20.items.[].system.defense} + save : object {1-20.items.[].system.defense.save} + basic : boolean {1-20.items.[].system.defense.save.basic} (same value: False) + statistic : string {1-20.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {1-20.items.[].system.duration} + sustained : boolean {1-20.items.[].system.duration.sustained} (2 different values) + False (x24) + True (x3) + value : string {1-20.items.[].system.duration.value} (3 different values) + (x18) + 1 minute (x6) + varies (x3) + [heightening] : object {1-20.items.[].system.heightening} + [damage] : object {1-20.items.[].system.heightening.damage} + 0 : string {1-20.items.[].system.heightening.damage.0} (2 different values) + 2d8 (x3) + 1d4 (x3) + [interval] : integer {1-20.items.[].system.heightening.interval} (2 different values) + 2 (x3) + 1 (x3) + type : string {1-20.items.[].system.heightening.type} (2 different values) + interval (x6) + fixed (x3) + [levels] : object {1-20.items.[].system.heightening.levels} + 3 : object {1-20.items.[].system.heightening.levels.3} + damage : object {1-20.items.[].system.heightening.levels.3.damage} + 0 : object {1-20.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-20.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {1-20.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-20.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {1-20.items.[].system.heightening.levels.5} + damage : object {1-20.items.[].system.heightening.levels.5.damage} + 0 : object {1-20.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-20.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {1-20.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-20.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {1-20.items.[].system.heightening.levels.7} + damage : object {1-20.items.[].system.heightening.levels.7.damage} + 0 : object {1-20.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-20.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {1-20.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-20.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {1-20.items.[].system.heightening.levels.9} + damage : object {1-20.items.[].system.heightening.levels.9.damage} + 0 : object {1-20.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-20.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {1-20.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-20.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [level] : object {1-20.items.[].system.level} + value : integer {1-20.items.[].system.level.value} (4 different values) + 2 (x6) + 1 (x21) + 4 (x2) + 0 (x1) + [location] : object {1-20.items.[].system.location} + value : string {1-20.items.[].system.location.value} (same value: pFruogrBBB4pvImp) + [range] : object {1-20.items.[].system.range} + value : string {1-20.items.[].system.range.value} (4 different values) + 120 feet (x12) + 30 feet (x9) + (x3) + touch (x3) + [requirements] : string {1-20.items.[].system.requirements} (same value: ) + [target] : object {1-20.items.[].system.target} + value : string {1-20.items.[].system.target.value} (3 different values) + 1 creature (x15) + (x9) + 1 non-magical club or staff you hold (x3) + [time] : object {1-20.items.[].system.time} + value : string {1-20.items.[].system.time.value} (3 different values) + 2 (x21) + 3 (x3) + 1 (x3) + [baseItem] : string {1-20.items.[].system.baseItem} (same value: staff) + [bonus] : object {1-20.items.[].system.bonus} + value : integer {1-20.items.[].system.bonus.value} (4 different values) + 0 (x3) + 10 (x6) + 12 (x2) + 9 (x1) + [bonusDamage] : object {1-20.items.[].system.bonusDamage} + value : integer {1-20.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-20.items.[].system.bulk} + value : integer {1-20.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [equipped] : object {1-20.items.[].system.equipped} + carryType : string {1-20.items.[].system.equipped.carryType} (same value: held) + handsHeld : integer {1-20.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + [group] : string {1-20.items.[].system.group} (same value: club) + [hardness] : integer {1-20.items.[].system.hardness} (same value: 0) + [hp] : object {1-20.items.[].system.hp} + max : integer {1-20.items.[].system.hp.max} (same value: 0) + value : integer {1-20.items.[].system.hp.value} (same value: 0) + [material] : object {1-20.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-20.items.[].system.price} + value : object {1-20.items.[].system.price.value} + [gp] : integer {1-20.items.[].system.price.value.gp} (same value: 90) + [quantity] : integer {1-20.items.[].system.quantity} (same value: 1) + [reload] : object {1-20.items.[].system.reload} + value : string {1-20.items.[].system.reload.value} (same value: ) + [runes] : object {1-20.items.[].system.runes} + potency : integer {1-20.items.[].system.runes.potency} (same value: 0) + property : array<> {1-20.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {1-20.items.[].system.runes.striking} (same value: 0) + [size] : string {1-20.items.[].system.size} (same value: med) + [splashDamage] : object {1-20.items.[].system.splashDamage} + value : integer {1-20.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {1-20.items.[].system.usage} + value : string {1-20.items.[].system.usage.value} (same value: held-in-one-hand) + [attack] : object {1-20.items.[].system.attack} + value : string {1-20.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-20.items.[].system.attackEffects} + [custom] : string {1-20.items.[].system.attackEffects.custom} (same value: ) + value : array {1-20.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-20.items.[].system.attackEffects.value.[]} (2 different values) + tongue-grab (x3) + drain-life (x2) + [damageRolls] : object {1-20.items.[].system.damageRolls} + [ly3k2b36qjq24em4gium] : object {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium} + damage : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: 1d4+6) + damageType : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: bludgeoning) + [j3wlza1577g36ssy5jp0] : object {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0} + damage : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damage} (same value: 1d12+4) + damageType : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damageType} (same value: slashing) + [ij2lhqmlq2rsyqlo9pzg] : object {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg} + damage : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damage} (same value: 1d4+4) + damageType : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damageType} (same value: slashing) + cHITJyiAgLEuOtsz : object {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz} + damage : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damage} (same value: 1d8+2) + damageType : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damageType} (same value: slashing) + [weaponType] : object {1-20.items.[].system.weaponType} + value : string {1-20.items.[].system.weaponType.value} (same value: melee) + [deathNote] : boolean {1-20.items.[].system.deathNote} (same value: True) + type : string {1-20.items.[].type} (5 different values) + action (x22) + spellcastingEntry (x3) + spell (x27) + weapon (x3) + melee (x9) + [_stats] : object {1-20.items.[]._stats} + compendiumSource : string {1-20.items.[]._stats.compendiumSource} (12 different values) + Compendium.pf2e.spells-srd.Item.f8hRqLJaxBVhF1u0 (x3) + Compendium.pf2e.spells-srd.Item.9XHmC2JgTUIQ1CCm (x3) + Compendium.pf2e.spells-srd.Item.gISYsBFby1TiXfBt (x3) + Compendium.pf2e.spells-srd.Item.kl2q6JvBZwed4B6v (x3) + Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x3) + Compendium.pf2e.spells-srd.Item.Q7QQ91vQtyi1Ux36 (x3) + Compendium.pf2e.spells-srd.Item.gYjPm7YwGtEa1oxh (x3) + Compendium.pf2e.spells-srd.Item.s3abwDbTV43pGFFW (x3) + Compendium.pf2e.spells-srd.Item.uZK2BYzPnxUBnDjr (x3) + Compendium.pf2e.equipment-srd.Item.WcuknnE3xYfSdbhm (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1) + Compendium.pf2e.equipment-srd.Item.FVjTuBCIefAgloUU (x1) + [flags] : object {1-20.items.[].flags} + pf2e : object {1-20.items.[].flags.pf2e} + linkedWeapon : string {1-20.items.[].flags.pf2e.linkedWeapon} (3 different values) + dCHoQIYRiFuFFGDf (x1) + 16CB1YmZg9tDn7ct (x1) + uWLdQKgSHMDTC4JV (x1) + name : string {1-20.name} (all different values) + prototypeToken : object {1-20.prototypeToken} + name : string {1-20.prototypeToken.name} (5 different values) + Boggard Pit (x2) + Boggard Swampseer (x1) + Cairn Wight (x1) + Elite Boggard Swampseer (x2) + Weak Zephyr Hawk (x1) + system : object {1-20.system} + attributes : object {1-20.system.attributes} + ac : object {1-20.system.attributes.ac} + value : integer {1-20.system.attributes.ac.value} (3 different values) + 10 (x1) + 19 (x2) + 18 (x4) + details : string {1-20.system.attributes.ac.details} (same value: ) + [emitsSound] : string {1-20.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {1-20.system.attributes.hardness} (2 different values) + 1 (x1) + 5 (x1) + [hasHealth] : boolean {1-20.system.attributes.hasHealth} (same value: True) + hp : object {1-20.system.attributes.hp} + details : string {1-20.system.attributes.hp.details} (2 different values) + (x6) + void healing (x1) + max : integer {1-20.system.attributes.hp.max} (5 different values) + 7 (x1) + 21 (x1) + 40 (x1) + 50 (x3) + 36 (x1) + temp : integer {1-20.system.attributes.hp.temp} (same value: 0) + value : integer {1-20.system.attributes.hp.value} (6 different values) + 7 (x1) + 21 (x1) + 40 (x1) + 50 (x1) + 65 (x2) + 36 (x1) + [immunities] : array {1-20.system.attributes.immunities} + Length: min=2 max=5 + Value type: object {1-20.system.attributes.immunities.[]} + type : string {1-20.system.attributes.immunities.[].type} (9 different values) + critical-hits (x2) + precision (x2) + death-effects (x1) + disease (x1) + paralyzed (x2) + poison (x2) + unconscious (x1) + bleed (x1) + sleep (x1) + [stealth] : object {1-20.system.attributes.stealth} + details : string {1-20.system.attributes.stealth.details} (same value:

(or 0 if the net is exposed)

) + value : integer {1-20.system.attributes.stealth.value} (2 different values) + 9 (x1) + 12 (x1) + allSaves : object {1-20.system.attributes.allSaves} + value : string {1-20.system.attributes.allSaves.value} (same value: ) + speed : object {1-20.system.attributes.speed} + [details] : string {1-20.system.attributes.speed.details} (same value: swamp stride) + otherSpeeds : array {1-20.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-20.system.attributes.speed.otherSpeeds.[]} + type : string {1-20.system.attributes.speed.otherSpeeds.[].type} (2 different values) + swim (x3) + fly (x1) + value : integer {1-20.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 25 (x3) + 50 (x1) + value : integer {1-20.system.attributes.speed.value} (3 different values) + 20 (x3) + 25 (x1) + 0 (x1) + special : string {1-20.system.attributes.speed.special} (same value: ) + [adjustment] : string {1-20.system.attributes.adjustment} (same value: elite) + [creatureType] : string {1-20.system.creatureType} (same value: ) + details : object {1-20.system.details} + [description] : string {1-20.system.details.description} (same value:

A net with soil and aquatic plants on it covers a 10-foot pit dug into the bottom of a body of water.

) + [disable] : string {1-20.system.details.disable} (2 different values) +

@Check[thievery|dc:15|name:Remove the Net|traits:mechanical,trap] to remove the net

(x1) +

@Check[thievery|dc:18|name:Remove the Net|traits:mechanical,trap] to remove the net

(x1) + [isComplex] : boolean {1-20.system.details.isComplex} (same value: False) + level : object {1-20.system.details.level} + value : integer {1-20.system.details.level.value} (3 different values) + 1 (x1) + 3 (x5) + 2 (x1) + publication : object {1-20.system.details.publication} + license : string {1-20.system.details.publication.license} (same value: OGL) + remaster : boolean {1-20.system.details.publication.remaster} (same value: False) + title : string {1-20.system.details.publication.title} (same value: Pathfinder Society Scenario #1-20: The Lost Legend) + [reset] : string {1-20.system.details.reset} (same value:

Others can fall into the pit, but the net entangles only the first creature to trigger the trap. The net must be reset manually.

) + [routine] : string {1-20.system.details.routine} (same value: ) + blurb : string {1-20.system.details.blurb} (same value: ) + languages : object {1-20.system.details.languages} + details : string {1-20.system.details.languages.details} (same value: ) + value : array {1-20.system.details.languages.value} + Length: min=0 max=3 + Value type: string {1-20.system.details.languages.value.[]} (4 different values) + boggard (x3) + chthonian (x3) + common (x4) + necril (x1) + privateNotes : string {1-20.system.details.privateNotes} (same value: ) + publicNotes : string {1-20.system.details.publicNotes} (2 different values) +

The boggard swampseer has been gifted with magic through its worship of the demon lord Gogunta, and uses its power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities.

+
+

Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.

(x3) + (x2) + [flavourText] : string {1-20.system.flavourText} (same value: ) + [recallKnowledgeText] : string {1-20.system.recallKnowledgeText} (same value: ) + saves : object {1-20.system.saves} + fortitude : object {1-20.system.saves.fortitude} + saveDetail : string {1-20.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-20.system.saves.fortitude.value} (5 different values) + 1 (x1) + 6 (x1) + 9 (x3) + 11 (x1) + 4 (x1) + reflex : object {1-20.system.saves.reflex} + saveDetail : string {1-20.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-20.system.saves.reflex.value} (4 different values) + 1 (x1) + 6 (x2) + 7 (x3) + 11 (x1) + will : object {1-20.system.saves.will} + saveDetail : string {1-20.system.saves.will.saveDetail} (same value: ) + value : integer {1-20.system.saves.will.value} (4 different values) + 0 (x2) + 11 (x3) + 10 (x1) + 5 (x1) + [sidebarText] : string {1-20.system.sidebarText} (same value: ) + [statusEffects] : array<> {1-20.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {1-20.system.traits} + rarity : string {1-20.system.traits.rarity} (same value: common) + size : object {1-20.system.traits.size} + value : string {1-20.system.traits.size.value} (2 different values) + med (x6) + sm (x1) + value : array {1-20.system.traits.value} + Length: min=2 max=5 + Value type: string {1-20.system.traits.value.[]} (13 different values) + mechanical (x2) + trap (x2) + amphibious (x3) + boggard (x3) + chaotic (x3) + evil (x4) + humanoid (x3) + lawful (x1) + undead (x1) + unholy (x1) + wight (x1) + air (x1) + elemental (x1) + abilities : object {1-20.system.abilities} + cha : object {1-20.system.abilities.cha} + mod : integer {1-20.system.abilities.cha.mod} (3 different values) + 3 (x3) + 2 (x1) + 0 (x1) + con : object {1-20.system.abilities.con} + mod : integer {1-20.system.abilities.con.mod} (3 different values) + 2 (x3) + 4 (x1) + 1 (x1) + dex : object {1-20.system.abilities.dex} + mod : integer {1-20.system.abilities.dex.mod} (3 different values) + 0 (x3) + 1 (x1) + 4 (x1) + int : object {1-20.system.abilities.int} + mod : integer {1-20.system.abilities.int.mod} (2 different values) + 0 (x4) + -4 (x1) + str : object {1-20.system.abilities.str} + mod : integer {1-20.system.abilities.str.mod} (3 different values) + 3 (x3) + 4 (x1) + 2 (x1) + wis : object {1-20.system.abilities.wis} + mod : integer {1-20.system.abilities.wis.mod} (3 different values) + 4 (x3) + 3 (x1) + 0 (x1) + initiative : object {1-20.system.initiative} + statistic : string {1-20.system.initiative.statistic} (same value: perception) + perception : object {1-20.system.perception} + details : string {1-20.system.perception.details} (same value: ) + mod : integer {1-20.system.perception.mod} (3 different values) + 11 (x3) + 10 (x1) + 5 (x1) + senses : array {1-20.system.perception.senses} + Length: min=1 max=1 + Value type: object {1-20.system.perception.senses.[]} + type : string {1-20.system.perception.senses.[].type} (same value: darkvision) + resources : object {1-20.system.resources} + [focus] : object {1-20.system.resources.focus} + max : integer {1-20.system.resources.focus.max} (same value: 1) + value : integer {1-20.system.resources.focus.value} (same value: 1) + skills : object {1-20.system.skills} + [athletics] : object {1-20.system.skills.athletics} + base : integer {1-20.system.skills.athletics.base} (2 different values) + 8 (x3) + 11 (x1) + [intimidation] : object {1-20.system.skills.intimidation} + base : integer {1-20.system.skills.intimidation.base} (2 different values) + 8 (x3) + 9 (x1) + [medicine] : object {1-20.system.skills.medicine} + base : integer {1-20.system.skills.medicine.base} (same value: 9) + [nature] : object {1-20.system.skills.nature} + base : integer {1-20.system.skills.nature.base} (same value: 11) + [performance] : object {1-20.system.skills.performance} + base : integer {1-20.system.skills.performance.base} (same value: 8) + [religion] : object {1-20.system.skills.religion} + base : integer {1-20.system.skills.religion.base} (same value: 9) + [stealth] : object {1-20.system.skills.stealth} + base : integer {1-20.system.skills.stealth.base} (2 different values) + 6 (x1) + 9 (x1) + acrobatics : object {1-20.system.skills.acrobatics} + base : integer {1-20.system.skills.acrobatics.base} (same value: 11) + type : string {1-20.type} (2 different values) + hazard (x2) + npc (x5) \ No newline at end of file diff --git a/output/pf2e/packs/1-21.txt b/output/pf2e/packs/1-21.txt new file mode 100644 index 0000000..20042ba --- /dev/null +++ b/output/pf2e/packs/1-21.txt @@ -0,0 +1,577 @@ +1-21 +Different values: 6 +===================================== +object {1-21} + _id : string {1-21._id} (all different values) + folder : string {1-21.folder} (same value: RcP4o6OsMkWJ4h3i) + img : string {1-21.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {1-21.items} + Length: min=17 max=21 + Value type: object {1-21.items.[]} + _id : string {1-21.items.[]._id} (60 different values) + img : string {1-21.items.[].img} (36 different values) + name : string {1-21.items.[].name} (60 different values) + sort : integer {1-21.items.[].sort} (21 different values) + system : object {1-21.items.[].system} + [autoHeightenLevel] : object {1-21.items.[].system.autoHeightenLevel} + [value] : integer {1-21.items.[].system.autoHeightenLevel.value} (same value: 1) + description : object {1-21.items.[].system.description} + value : string {1-21.items.[].system.description.value} (45 different values) + [prepared] : object {1-21.items.[].system.prepared} + flexible : boolean {1-21.items.[].system.prepared.flexible} (same value: False) + value : string {1-21.items.[].system.prepared.value} (2 different values) + innate (x6) + spontaneous (x2) + [proficiency] : object {1-21.items.[].system.proficiency} + value : integer {1-21.items.[].system.proficiency.value} (2 different values) + 1 (x7) + 0 (x1) + publication : object {1-21.items.[].system.publication} + license : string {1-21.items.[].system.publication.license} (same value: OGL) + remaster : boolean {1-21.items.[].system.publication.remaster} (same value: False) + title : string {1-21.items.[].system.publication.title} (4 different values) + (x48) + Pathfinder Core Rulebook (x50) + Pathfinder Bestiary (x15) + Pathfinder Gamemastery Guide (x2) + rules : ###FoundryRulesObject### + [slots] : object {1-21.items.[].system.slots} + [slot1] : object {1-21.items.[].system.slots.slot1} + max : integer {1-21.items.[].system.slots.slot1.max} (same value: 4) + value : integer {1-21.items.[].system.slots.slot1.value} (same value: 4) + [slug] : string {1-21.items.[].system.slug} (39 different values) + [spelldc] : object {1-21.items.[].system.spelldc} + dc : integer {1-21.items.[].system.spelldc.dc} (4 different values) + 19 (x2) + 22 (x4) + 25 (x1) + 23 (x1) + mod : integer {1-21.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-21.items.[].system.spelldc.value} (4 different values) + 11 (x2) + 14 (x3) + 15 (x2) + 17 (x1) + [tradition] : object {1-21.items.[].system.tradition} + value : string {1-21.items.[].system.tradition.value} (3 different values) + divine (x3) + occult (x4) + arcane (x1) + [area] : object {1-21.items.[].system.area} + type : string {1-21.items.[].system.area.type} (2 different values) + burst (x3) + emanation (x6) + value : integer {1-21.items.[].system.area.value} (2 different values) + 20 (x3) + 30 (x6) + [cost] : object {1-21.items.[].system.cost} + value : string {1-21.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-21.items.[].system.counteraction} (2 different values) + False (x53) + True (x1) + [damage] : object {1-21.items.[].system.damage} + [0] : object {1-21.items.[].system.damage.0} + applyMod : boolean {1-21.items.[].system.damage.0.applyMod} (same value: True) + [category] : mixed + formula : string {1-21.items.[].system.damage.0.formula} (same value: 0) + kinds : array {1-21.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-21.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {1-21.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-21.items.[].system.damage.0.type} (same value: mental) + [formula] : string {1-21.items.[].system.damage.formula} (2 different values) + 2d8+5 (x1) + 3d8+10 (x1) + [kind] : string {1-21.items.[].system.damage.kind} (same value: healing) + [type] : string {1-21.items.[].system.damage.type} (same value: vitality) + damageType : string {1-21.items.[].system.damage.damageType} (same value: piercing) + dice : integer {1-21.items.[].system.damage.dice} (same value: 1) + die : string {1-21.items.[].system.damage.die} (same value: d10) + [defense] : object {1-21.items.[].system.defense} + save : object {1-21.items.[].system.defense.save} + basic : boolean {1-21.items.[].system.defense.save.basic} (2 different values) + False (x5) + True (x2) + statistic : string {1-21.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {1-21.items.[].system.duration} + sustained : boolean {1-21.items.[].system.duration.sustained} (2 different values) + False (x38) + True (x16) + value : string {1-21.items.[].system.duration.value} (9 different values) + 10 minutes (x10) + (x25) + 1 minute (x8) + 1 round or sustained up to 1 minute (x2) + 1 hour (x3) + 1 round (x2) + unlimited (x2) + varies (x1) + 8 hours (x1) + [level] : object {1-21.items.[].system.level} + value : integer {1-21.items.[].system.level.value} (7 different values) + 4 (x11) + 2 (x7) + 1 (x29) + 3 (x6) + 0 (x5) + 6 (x1) + 5 (x2) + [location] : object {1-21.items.[].system.location} + [heightenedLevel] : integer {1-21.items.[].system.location.heightenedLevel} (4 different values) + 4 (x8) + 2 (x6) + 1 (x7) + 3 (x4) + value : string {1-21.items.[].system.location.value} (4 different values) + LQ2bKpRmevYPA766 (x24) + 7djCYJFOvDbYMLau (x6) + cB7a1Nrvsv9EKXKJ (x14) + THUDJyCpb4at07bz (x10) + [uses] : object {1-21.items.[].system.location.uses} + max : integer {1-21.items.[].system.location.uses.max} (same value: 2) + value : integer {1-21.items.[].system.location.uses.value} (same value: 2) + [range] : object {1-21.items.[].system.range} + value : string {1-21.items.[].system.range.value} (7 different values) + touch (x10) + (x13) + 120 feet (x8) + 30 feet (x13) + 10 feet (x3) + 500 feet (x4) + 60 feet (x3) + [requirements] : string {1-21.items.[].system.requirements} (same value: ) + [target] : object {1-21.items.[].system.target} + value : string {1-21.items.[].system.target.value} (9 different values) + 1 creature touched (x3) + (x30) + self (x3) + 1 object (cook, lift, or tidy only) (x3) + 1 creature (x9) + 1 unattended object of light Bulk or less (x2) + 1 creature or object (x2) + 1 Large or smaller creature (x1) + 1 spell effect or unattended magic item (x1) + [time] : object {1-21.items.[].system.time} + value : string {1-21.items.[].system.time.value} (4 different values) + 2 (x43) + 10 minutes (x3) + 3 (x4) + 1 minute (x4) + [traits] : object {1-21.items.[].system.traits} + rarity : string {1-21.items.[].system.traits.rarity} (2 different values) + common (x96) + uncommon (x9) + [traditions] : array {1-21.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {1-21.items.[].system.traits.traditions.[]} (4 different values) + arcane (x48) + divine (x24) + primal (x23) + occult (x48) + value : array {1-21.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {1-21.items.[].system.traits.value.[]} (36 different values) + [heightening] : object {1-21.items.[].system.heightening} + [levels] : object {1-21.items.[].system.heightening.levels} + [3] : object {1-21.items.[].system.heightening.levels.3} + [range] : object {1-21.items.[].system.heightening.levels.3.range} + value : string {1-21.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [target] : object {1-21.items.[].system.heightening.levels.3.target} + value : string {1-21.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [5] : object {1-21.items.[].system.heightening.levels.5} + range : object {1-21.items.[].system.heightening.levels.5.range} + value : string {1-21.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x5) + 60 feet (x2) + [8] : object {1-21.items.[].system.heightening.levels.8} + target : object {1-21.items.[].system.heightening.levels.8.target} + value : string {1-21.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [7] : object {1-21.items.[].system.heightening.levels.7} + target : object {1-21.items.[].system.heightening.levels.7.target} + value : string {1-21.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + type : string {1-21.items.[].system.heightening.type} (2 different values) + fixed (x9) + interval (x2) + [damage] : object {1-21.items.[].system.heightening.damage} + 0 : string {1-21.items.[].system.heightening.damage.0} (same value: 1d6) + [interval] : integer {1-21.items.[].system.heightening.interval} (same value: 2) + [attack] : object {1-21.items.[].system.attack} + value : string {1-21.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-21.items.[].system.attackEffects} + value : array {1-21.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-21.items.[].system.attackEffects.value.[]} (2 different values) + confounding-lash (x3) + grab (x1) + [custom] : string {1-21.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {1-21.items.[].system.bonus} + value : integer {1-21.items.[].system.bonus.value} (5 different values) + 12 (x2) + 15 (x7) + 17 (x2) + 0 (x1) + 16 (x1) + [damageRolls] : object {1-21.items.[].system.damageRolls} + [pdksnppt4j8y815lcyic] : object {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic} + damage : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damage} (2 different values) + 1d12 (x1) + 1d12+1 (x2) + damageType : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damageType} (same value: piercing) + [j4e2la4qwexpvh9xuxqe] : object {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe} + damage : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damage} (2 different values) + 1d8 (x1) + 1d12 (x2) + damageType : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damageType} (same value: spirit) + [1lqpoib915n2do6f3o4q] : object {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q} + damage : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damage} (2 different values) + 1d8 (x1) + 1d8+1 (x2) + damageType : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damageType} (same value: slashing) + [4tp7jpvlr8dys6fp7512] : object {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512} + damage : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damage} (2 different values) + 1d8 (x1) + 1d12 (x2) + damageType : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damageType} (same value: spirit) + [0] : object {1-21.items.[].system.damageRolls.0} + damage : string {1-21.items.[].system.damageRolls.0.damage} (2 different values) + 2d6+4 (x1) + 2d8+4 (x1) + damageType : string {1-21.items.[].system.damageRolls.0.damageType} (same value: piercing) + [1] : object {1-21.items.[].system.damageRolls.1} + damage : string {1-21.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {1-21.items.[].system.damageRolls.1.damageType} (same value: bleed) + [m7kia7irtng5n1qvnmen] : object {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen} + damage : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damage} (2 different values) + 2d4+4 (x1) + 2d6+4 (x1) + damageType : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damageType} (same value: slashing) + [6wumx7pzhk3z7rellcdu] : object {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu} + damage : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: 1d10+6) + damageType : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: piercing) + 9eibwz4gn167o4hqatb1 : object {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1} + damage : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: 1d6+6) + damageType : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: bludgeoning) + [weaponType] : object {1-21.items.[].system.weaponType} + value : string {1-21.items.[].system.weaponType.value} (same value: melee) + [actionType] : object {1-21.items.[].system.actionType} + value : string {1-21.items.[].system.actionType.value} (3 different values) + passive (x22) + action (x9) + reaction (x1) + [actions] : object {1-21.items.[].system.actions} + [value] : integer {1-21.items.[].system.actions.value} (same value: 1) + [category] : string {1-21.items.[].system.category} (5 different values) + interaction (x7) + defensive (x11) + offensive (x14) + potion (x2) + martial (x1) + [showSlotlessLevels] : object {1-21.items.[].system.showSlotlessLevels} + value : boolean {1-21.items.[].system.showSlotlessLevels.value} (same value: False) + [baseItem] : string {1-21.items.[].system.baseItem} (same value: ranseur) + [bulk] : object {1-21.items.[].system.bulk} + value : mixed + float {1-21.items.[].system.bulk.value} (same value: 0,1) + integer {1-21.items.[].system.bulk.value} (2 different values) + 0 (x2) + 2 (x1) + [capacity] : integer {1-21.items.[].system.bulk.capacity} (same value: 8) + [heldOrStowed] : float {1-21.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {1-21.items.[].system.bulk.ignored} (same value: 0) + [containerId] : string {1-21.items.[].system.containerId} (same value: RFoj9b2TwhIJAodX) + [equipped] : object {1-21.items.[].system.equipped} + carryType : string {1-21.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {1-21.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [hardness] : integer {1-21.items.[].system.hardness} (same value: 0) + [hp] : object {1-21.items.[].system.hp} + max : integer {1-21.items.[].system.hp.max} (same value: 0) + value : integer {1-21.items.[].system.hp.value} (same value: 0) + [material] : object {1-21.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-21.items.[].system.price} + value : object {1-21.items.[].system.price.value} + [gp] : integer {1-21.items.[].system.price.value.gp} (3 different values) + 12 (x1) + 50 (x1) + 2 (x1) + [cp] : integer {1-21.items.[].system.price.value.cp} (same value: 1) + [quantity] : integer {1-21.items.[].system.quantity} (3 different values) + 3 (x2) + 1 (x3) + 5 (x2) + [size] : string {1-21.items.[].system.size} (same value: med) + [usage] : object {1-21.items.[].system.usage} + value : string {1-21.items.[].system.usage.value} (2 different values) + held-in-one-hand (x4) + held-in-two-hands (x1) + [uses] : object {1-21.items.[].system.uses} + autoDestroy : boolean {1-21.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-21.items.[].system.uses.max} (same value: 1) + value : integer {1-21.items.[].system.uses.value} (same value: 1) + [collapsed] : boolean {1-21.items.[].system.collapsed} (same value: False) + [stowing] : boolean {1-21.items.[].system.stowing} (same value: False) + [bonusDamage] : object {1-21.items.[].system.bonusDamage} + value : integer {1-21.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {1-21.items.[].system.group} (same value: polearm) + [reload] : object {1-21.items.[].system.reload} + value : string {1-21.items.[].system.reload.value} (same value: ) + [runes] : object {1-21.items.[].system.runes} + potency : integer {1-21.items.[].system.runes.potency} (same value: 1) + property : array<> {1-21.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {1-21.items.[].system.runes.striking} (same value: 0) + [splashDamage] : object {1-21.items.[].system.splashDamage} + value : integer {1-21.items.[].system.splashDamage.value} (same value: 0) + [frequency] : object {1-21.items.[].system.frequency} + max : integer {1-21.items.[].system.frequency.max} (same value: 1) + per : string {1-21.items.[].system.frequency.per} (same value: round) + value : integer {1-21.items.[].system.frequency.value} (same value: 1) + mod : object {1-21.items.[].system.mod} + value : integer {1-21.items.[].system.mod.value} (same value: 14) + proficient : object {1-21.items.[].system.proficient} + value : integer {1-21.items.[].system.proficient.value} (same value: 0) + type : string {1-21.items.[].type} (9 different values) + spellcastingEntry (x8) + spell (x54) + melee (x12) + action (x32) + consumable (x2) + treasure (x2) + backpack (x2) + weapon (x1) + lore (x2) + [_stats] : object {1-21.items.[]._stats} + compendiumSource : string {1-21.items.[]._stats.compendiumSource} (38 different values) + [flags] : object {1-21.items.[].flags} + pf2e : object {1-21.items.[].flags.pf2e} + linkedWeapon : string {1-21.items.[].flags.pf2e.linkedWeapon} (same value: wJkawABLUtrnlz3Y) + name : string {1-21.name} (all different values) + [prototypeToken] : object {1-21.prototypeToken} + name : string {1-21.prototypeToken.name} (3 different values) + Mr. Chitters (x2) + Nevashi (x2) + Witchwyrd (x1) + system : object {1-21.system} + abilities : object {1-21.system.abilities} + cha : object {1-21.system.abilities.cha} + mod : integer {1-21.system.abilities.cha.mod} (5 different values) + 1 (x1) + 2 (x2) + 3 (x1) + 4 (x1) + 5 (x1) + con : object {1-21.system.abilities.con} + mod : integer {1-21.system.abilities.con.mod} (3 different values) + 0 (x1) + 1 (x3) + 3 (x2) + dex : object {1-21.system.abilities.dex} + mod : integer {1-21.system.abilities.dex.mod} (3 different values) + 4 (x3) + 5 (x2) + 3 (x1) + int : object {1-21.system.abilities.int} + mod : integer {1-21.system.abilities.int.mod} (4 different values) + -1 (x1) + 0 (x2) + 1 (x2) + 4 (x1) + str : object {1-21.system.abilities.str} + mod : integer {1-21.system.abilities.str.mod} (3 different values) + 0 (x1) + 1 (x4) + 3 (x1) + wis : object {1-21.system.abilities.wis} + mod : integer {1-21.system.abilities.wis.mod} (4 different values) + -1 (x1) + 0 (x2) + 1 (x2) + 3 (x1) + attributes : object {1-21.system.attributes} + ac : object {1-21.system.attributes.ac} + details : string {1-21.system.attributes.ac.details} (same value: ) + value : integer {1-21.system.attributes.ac.value} (4 different values) + 20 (x1) + 23 (x3) + 25 (x1) + 22 (x1) + allSaves : object {1-21.system.attributes.allSaves} + value : string {1-21.system.attributes.allSaves.value} (2 different values) + (x4) + +2 Status to All Saves vs. Magic, +3 Status to All Saves vs. Divine Magic (x2) + hp : object {1-21.system.attributes.hp} + details : string {1-21.system.attributes.hp.details} (3 different values) + fast healing 1 (x1) + fast healing 2 (x2) + (x3) + max : integer {1-21.system.attributes.hp.max} (5 different values) + 16 (x1) + 65 (x2) + 60 (x1) + 124 (x1) + 110 (x1) + temp : integer {1-21.system.attributes.hp.temp} (same value: 0) + value : integer {1-21.system.attributes.hp.value} (5 different values) + 16 (x1) + 65 (x2) + 60 (x1) + 124 (x1) + 110 (x1) + resistances : array {1-21.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {1-21.system.attributes.resistances.[]} + type : string {1-21.system.attributes.resistances.[].type} (4 different values) + precision (x3) + protean-anatomy (x3) + physical (x2) + force (x1) + value : integer {1-21.system.attributes.resistances.[].value} (2 different values) + 3 (x1) + 5 (x8) + [exceptions] : array {1-21.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {1-21.system.attributes.resistances.[].exceptions.[]} (same value: piercing) + speed : object {1-21.system.attributes.speed} + [details] : string {1-21.system.attributes.speed.details} (same value: freedom of movement) + otherSpeeds : array {1-21.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {1-21.system.attributes.speed.otherSpeeds.[]} + type : string {1-21.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x3) + climb (x2) + swim (x1) + value : integer {1-21.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 40 (x3) + 20 (x3) + value : integer {1-21.system.attributes.speed.value} (3 different values) + 20 (x3) + 25 (x2) + 30 (x1) + [weaknesses] : array {1-21.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {1-21.system.attributes.weaknesses.[]} + type : string {1-21.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {1-21.system.attributes.weaknesses.[].value} (same value: 5) + details : object {1-21.system.details} + blurb : string {1-21.system.details.blurb} (same value: ) + languages : object {1-21.system.details.languages} + details : string {1-21.system.details.languages.details} (2 different values) + (x5) + one or more planar languages; tongues (x1) + value : array {1-21.system.details.languages.value} + Length: min=2 max=3 + Value type: string {1-21.system.details.languages.value.[]} (all different values) + level : object {1-21.system.details.level} + value : integer {1-21.system.details.level.value} (4 different values) + 3 (x1) + 5 (x3) + 7 (x1) + 6 (x1) + privateNotes : string {1-21.system.details.privateNotes} (same value: ) + publicNotes : string {1-21.system.details.publicNotes} (2 different values) + (x5) +

Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests-mercantilism- and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious guises and mannerisms. Witchwyrds have a keen eye for new opportunities and markets, and a witchwyrd almost always knows when someone is trying to pull one over on them.

+

These four-armed humanoid creatures have hairless blue-gray skin, are typically 6-1/2 feet tall, and weigh 300 pounds. Their hands have three evenly sized and spaced digits in a tripod-like arrangement. When not trying to blend in with the local community, witchwyrds favor outlandish, loose-fitting clothes in bright reds or yellows and a signature conical hat. They tend to prefer the driest, warmest regions of the lands they visit-perhaps an indicator of their mysterious home world. This, however, is the only indicator; witchwyrds are notoriously close-mouthed about details of this distant world, and with good reason: most witchwyrds on Golarion have never visited their ancestral home. To these witchwyrds, the notion of a home planet is a constant thorn in their side, and when asked, many choose to ignore the question altogether. Others are so agitated by these queries that they respond with impatience or even violence. Some scholars have theorized a connection between witchwyrds and several other four-armed creatures, but like with questions of their place of origin, witchwyrds have little to say about the topic.

(x1) + publication : object {1-21.system.details.publication} + license : string {1-21.system.details.publication.license} (same value: OGL) + remaster : boolean {1-21.system.details.publication.remaster} (same value: False) + title : string {1-21.system.details.publication.title} (same value: Pathfinder Society Scenario #1-21: Mistress of the Maze) + initiative : object {1-21.system.initiative} + statistic : string {1-21.system.initiative.statistic} (same value: perception) + perception : object {1-21.system.perception} + details : string {1-21.system.perception.details} (3 different values) + entropy sense (imprecise) 30 feet (x3) + (x2) + detect magic (x1) + mod : integer {1-21.system.perception.mod} (4 different values) + 6 (x1) + 9 (x2) + 12 (x2) + 14 (x1) + senses : array {1-21.system.perception.senses} + Length: min=1 max=1 + Value type: object {1-21.system.perception.senses.[]} + type : string {1-21.system.perception.senses.[].type} (same value: darkvision) + resources : object {1-21.system.resources} + focus : object {1-21.system.resources.focus} + max : integer {1-21.system.resources.focus.max} (same value: 1) + value : integer {1-21.system.resources.focus.value} (same value: 1) + saves : object {1-21.system.saves} + fortitude : object {1-21.system.saves.fortitude} + saveDetail : string {1-21.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-21.system.saves.fortitude.value} (5 different values) + 7 (x1) + 10 (x2) + 12 (x1) + 14 (x1) + 13 (x1) + reflex : object {1-21.system.saves.reflex} + saveDetail : string {1-21.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-21.system.saves.reflex.value} (4 different values) + 11 (x1) + 14 (x2) + 13 (x2) + 15 (x1) + will : object {1-21.system.saves.will} + saveDetail : string {1-21.system.saves.will.saveDetail} (same value: ) + value : integer {1-21.system.saves.will.value} (5 different values) + 8 (x1) + 11 (x2) + 10 (x1) + 12 (x1) + 15 (x1) + skills : object {1-21.system.skills} + [acrobatics] : object {1-21.system.skills.acrobatics} + base : integer {1-21.system.skills.acrobatics.base} (2 different values) + 10 (x1) + 13 (x4) + deception : object {1-21.system.skills.deception} + base : integer {1-21.system.skills.deception.base} (4 different values) + 9 (x1) + 12 (x2) + 14 (x2) + 15 (x1) + [religion] : object {1-21.system.skills.religion} + base : integer {1-21.system.skills.religion.base} (2 different values) + 7 (x1) + 10 (x2) + [stealth] : object {1-21.system.skills.stealth} + base : integer {1-21.system.skills.stealth.base} (2 different values) + 10 (x1) + 13 (x4) + [thievery] : object {1-21.system.skills.thievery} + base : integer {1-21.system.skills.thievery.base} (same value: 13) + arcana : object {1-21.system.skills.arcana} + base : integer {1-21.system.skills.arcana.base} (same value: 16) + diplomacy : object {1-21.system.skills.diplomacy} + base : integer {1-21.system.skills.diplomacy.base} (same value: 15) + intimidation : object {1-21.system.skills.intimidation} + base : integer {1-21.system.skills.intimidation.base} (same value: 15) + traits : object {1-21.system.traits} + rarity : string {1-21.system.traits.rarity} (3 different values) + unique (x4) + rare (x1) + uncommon (x1) + size : object {1-21.system.traits.size} + value : string {1-21.system.traits.size.value} (3 different values) + tiny (x1) + sm (x4) + med (x1) + value : array {1-21.system.traits.value} + Length: min=2 max=5 + Value type: string {1-21.system.traits.value.[]} (9 different values) + chaotic (x3) + monitor (x3) + protean (x3) + evil (x2) + fiend (x2) + lawful (x3) + rakshasa (x2) + unholy (x2) + humanoid (x1) + type : string {1-21.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/1-22.txt b/output/pf2e/packs/1-22.txt new file mode 100644 index 0000000..ba0b55f --- /dev/null +++ b/output/pf2e/packs/1-22.txt @@ -0,0 +1,1035 @@ +1-22 +Different values: 12 +===================================== +object {1-22} + _id : string {1-22._id} (all different values) + folder : string {1-22.folder} (same value: 8vwWrYiqsCdMn4XX) + img : string {1-22.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x11) + systems/pf2e/icons/default-icons/hazard.svg (x1) + items : array {1-22.items} + Length: min=1 max=23 + Value type: object {1-22.items.[]} + _id : string {1-22.items.[]._id} (142 different values) + img : string {1-22.items.[].img} (61 different values) + name : string {1-22.items.[].name} (88 different values) + sort : integer {1-22.items.[].sort} (24 different values) + system : object {1-22.items.[].system} + [autoHeightenLevel] : object {1-22.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {1-22.items.[].system.description} + value : string {1-22.items.[].system.description.value} (75 different values) + [prepared] : object {1-22.items.[].system.prepared} + flexible : boolean {1-22.items.[].system.prepared.flexible} (same value: False) + value : string {1-22.items.[].system.prepared.value} (3 different values) + innate (x4) + spontaneous (x1) + prepared (x1) + [proficiency] : object {1-22.items.[].system.proficiency} + value : integer {1-22.items.[].system.proficiency.value} (2 different values) + 0 (x4) + 1 (x2) + publication : object {1-22.items.[].system.publication} + license : string {1-22.items.[].system.publication.license} (2 different values) + OGL (x149) + ORC (x1) + remaster : boolean {1-22.items.[].system.publication.remaster} (2 different values) + False (x149) + True (x1) + title : string {1-22.items.[].system.publication.title} (5 different values) + (x70) + Pathfinder Core Rulebook (x71) + Pathfinder Bestiary (x7) + Pathfinder Gamemastery Guide (x1) + Pathfinder Player Core (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {1-22.items.[].system.showSlotlessLevels} + value : boolean {1-22.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {1-22.items.[].system.slots} + [slot0] : object {1-22.items.[].system.slots.slot0} + max : integer {1-22.items.[].system.slots.slot0.max} (3 different values) + 4 (x2) + 7 (x1) + 5 (x1) + [value] : integer {1-22.items.[].system.slots.slot0.value} (2 different values) + 4 (x2) + 7 (x1) + prepared : array {1-22.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {1-22.items.[].system.slots.slot0.prepared.[]} + id : string {1-22.items.[].system.slots.slot0.prepared.[].id} (5 different values) + APMgjiB0UkwhfPLz (x1) + emL1IB79f4nQzGPn (x1) + LkWbNY0FlrZoyfEf (x1) + M69gtzd0lf1RkWb0 (x1) + AwOwXXvWrDmJrmZ3 (x1) + [slot1] : object {1-22.items.[].system.slots.slot1} + max : integer {1-22.items.[].system.slots.slot1.max} (3 different values) + 1 (x2) + 4 (x1) + 3 (x1) + [value] : integer {1-22.items.[].system.slots.slot1.value} (2 different values) + 1 (x2) + 4 (x1) + prepared : array {1-22.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {1-22.items.[].system.slots.slot1.prepared.[]} + id : string {1-22.items.[].system.slots.slot1.prepared.[].id} (3 different values) + vTc4Fh2gky4oSMI1 (x1) + nidHxeY6lRHcetvg (x1) + 35i9N126q45J7qon (x1) + [slot2] : object {1-22.items.[].system.slots.slot2} + max : integer {1-22.items.[].system.slots.slot2.max} (2 different values) + 1 (x2) + 6 (x1) + [value] : integer {1-22.items.[].system.slots.slot2.value} (same value: 1) + prepared : array {1-22.items.[].system.slots.slot2.prepared} + Length: min=6 max=6 + Value type: object {1-22.items.[].system.slots.slot2.prepared.[]} + id : string {1-22.items.[].system.slots.slot2.prepared.[].id} (4 different values) + l5HXU0roGPDPZNi9 (x3) + J7mAy5lyKLWy8NM7 (x1) + mbH00L1yc6QWTXoO (x1) + 6i4NLVpsMdAs6Yl7 (x1) + [slot5] : object {1-22.items.[].system.slots.slot5} + max : integer {1-22.items.[].system.slots.slot5.max} (same value: 1) + value : integer {1-22.items.[].system.slots.slot5.value} (same value: 1) + [slug] : string {1-22.items.[].system.slug} (55 different values) + [spelldc] : object {1-22.items.[].system.spelldc} + dc : integer {1-22.items.[].system.spelldc.dc} (3 different values) + 19 (x3) + 21 (x2) + 18 (x1) + mod : integer {1-22.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-22.items.[].system.spelldc.value} (4 different values) + 13 (x2) + 15 (x2) + 10 (x1) + 11 (x1) + [tradition] : object {1-22.items.[].system.tradition} + value : string {1-22.items.[].system.tradition.value} (2 different values) + occult (x4) + divine (x2) + [area] : object {1-22.items.[].system.area} + [details] : string {1-22.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {1-22.items.[].system.area.type} (2 different values) + burst (x2) + emanation (x4) + value : integer {1-22.items.[].system.area.value} (3 different values) + 20 (x2) + 5 (x1) + 30 (x3) + [cost] : object {1-22.items.[].system.cost} + value : string {1-22.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-22.items.[].system.counteraction} (2 different values) + False (x46) + True (x1) + [damage] : object {1-22.items.[].system.damage} + [0] : object {1-22.items.[].system.damage.0} + applyMod : boolean {1-22.items.[].system.damage.0.applyMod} (2 different values) + False (x7) + True (x1) + [category] : mixed + formula : string {1-22.items.[].system.damage.0.formula} (5 different values) + 3d4 (x2) + 1d6 (x2) + 0 (x1) + 1d8 (x2) + 2d4 (x1) + kinds : array {1-22.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {1-22.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x8) + healing (x2) + materials : array<> {1-22.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.damage.0.type} (5 different values) + piercing (x2) + acid (x2) + mental (x1) + void (x2) + spirit (x1) + [gcovwqxwitqchoin] : object {1-22.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {1-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {1-22.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {1-22.items.[].system.damage.damageType} (2 different values) + piercing (x6) + bludgeoning (x5) + [dice] : integer {1-22.items.[].system.damage.dice} (same value: 1) + [die] : string {1-22.items.[].system.damage.die} (3 different values) + d4 (x3) + d8 (x2) + d6 (x6) + [9k8ayqgvgultdghx] : object {1-22.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {1-22.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {1-22.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [defense] : object {1-22.items.[].system.defense} + save : object {1-22.items.[].system.defense.save} + basic : boolean {1-22.items.[].system.defense.save.basic} (2 different values) + False (x6) + True (x3) + statistic : string {1-22.items.[].system.defense.save.statistic} (3 different values) + will (x4) + reflex (x2) + fortitude (x3) + [duration] : object {1-22.items.[].system.duration} + sustained : boolean {1-22.items.[].system.duration.sustained} (2 different values) + False (x41) + True (x6) + value : string {1-22.items.[].system.duration.value} (10 different values) + 1 hour (x6) + (x19) + 1 minute (x9) + 10 minutes (x5) + 8 hours (x2) + see below (x2) + 1 round (x1) + until the start of your next turn (x1) + until the next time you make your daily preparations (x1) + unlimited (x1) + [heightening] : object {1-22.items.[].system.heightening} + [damage] : object {1-22.items.[].system.heightening.damage} + [0] : string {1-22.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x3) + 1d6 (x1) + 1d8 (x2) + 9k8ayqgvgultdghx : string {1-22.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [interval] : integer {1-22.items.[].system.heightening.interval} (2 different values) + 1 (x8) + 2 (x1) + type : string {1-22.items.[].system.heightening.type} (2 different values) + interval (x9) + fixed (x4) + [levels] : object {1-22.items.[].system.heightening.levels} + 3 : object {1-22.items.[].system.heightening.levels.3} + [damage] : object {1-22.items.[].system.heightening.levels.3.damage} + 0 : object {1-22.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {1-22.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {1-22.items.[].system.heightening.levels.3.target} + value : string {1-22.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) + [5] : object {1-22.items.[].system.heightening.levels.5} + damage : object {1-22.items.[].system.heightening.levels.5.damage} + 0 : object {1-22.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {1-22.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {1-22.items.[].system.heightening.levels.7} + damage : object {1-22.items.[].system.heightening.levels.7.damage} + 0 : object {1-22.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {1-22.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [9] : object {1-22.items.[].system.heightening.levels.9} + damage : object {1-22.items.[].system.heightening.levels.9.damage} + 0 : object {1-22.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {1-22.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + 6 : object {1-22.items.[].system.heightening.levels.6} + target : object {1-22.items.[].system.heightening.levels.6.target} + value : string {1-22.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [level] : object {1-22.items.[].system.level} + value : integer {1-22.items.[].system.level.value} (6 different values) + 5 (x2) + 4 (x2) + 3 (x2) + 2 (x11) + 1 (x32) + 0 (x28) + [location] : object {1-22.items.[].system.location} + [heightenedLevel] : integer {1-22.items.[].system.location.heightenedLevel} (5 different values) + 5 (x2) + 4 (x2) + 3 (x2) + 2 (x8) + 1 (x6) + value : string {1-22.items.[].system.location.value} (6 different values) + RBAHpVdCBRAjHPEu (x9) + KKONjrTE0WC4782H (x3) + jaDO506ivi317tlH (x9) + NCuxbVzQlRf6ZFSh (x3) + w7SK6YFzOyrofTDJ (x11) + atrwWAWVFdPMEOIP (x12) + [range] : mixed + object {1-22.items.[].system.range} + value : string {1-22.items.[].system.range.value} (7 different values) + touch (x11) + 60 feet (x3) + 120 feet (x6) + (x10) + 30 feet (x14) + varies (x2) + 10 feet (x1) + integer {1-22.items.[].system.range} (2 different values) + 120 (x2) + 60 (x1) + [requirements] : string {1-22.items.[].system.requirements} (same value: ) + [target] : object {1-22.items.[].system.target} + value : string {1-22.items.[].system.target.value} (all different values) + [time] : object {1-22.items.[].system.time} + value : string {1-22.items.[].system.time.value} (5 different values) + 2 (x35) + 3 (x2) + 1 minute (x5) + 1 (x3) + 1 to 3 (x2) + [traits] : object {1-22.items.[].system.traits} + rarity : string {1-22.items.[].system.traits.rarity} (2 different values) + uncommon (x3) + common (x136) + [traditions] : array {1-22.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {1-22.items.[].system.traits.traditions.[]} (4 different values) + arcane (x27) + divine (x31) + occult (x31) + primal (x24) + value : array {1-22.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {1-22.items.[].system.traits.value.[]} (47 different values) + [integrated] : mixed + [attack] : object {1-22.items.[].system.attack} + value : string {1-22.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-22.items.[].system.attackEffects} + value : array {1-22.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-22.items.[].system.attackEffects.value.[]} (2 different values) + enfeebling-humors (x2) + entangling-slime (x1) + [custom] : string {1-22.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {1-22.items.[].system.bonus} + value : integer {1-22.items.[].system.bonus.value} (9 different values) + 12 (x3) + 15 (x1) + 7 (x6) + 5 (x2) + 0 (x11) + 6 (x2) + 9 (x6) + 10 (x3) + 11 (x1) + [damageRolls] : object {1-22.items.[].system.damageRolls} + [4um32eyvvo2mvwpv36tf] : object {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf} + damage : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damage} (same value: 1d10+4) + damageType : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damageType} (same value: slashing) + [ll0olzn499myiuggpz3k] : object {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k} + damage : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damage} (same value: 1d10+7) + damageType : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damageType} (same value: slashing) + [41vy9248wgpjagw5ndqe] : object {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe} + damage : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damage} (same value: 1d4+3) + damageType : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damageType} (same value: bludgeoning) + [iktlg7hxv59u22s9t1d3] : object {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3} + damage : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damage} (same value: 1d6+3) + damageType : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damageType} (same value: bludgeoning) + [gi8rqw8m0uksphjns4iw] : object {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw} + damage : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damage} (same value: 1d4+2) + damageType : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damageType} (same value: piercing) + [zuorurm723fzpbvbds7x] : object {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x} + damage : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damage} (same value: 1d4+2) + damageType : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damageType} (same value: piercing) + [uwwnxr64slwpngd93mym] : object {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym} + damage : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damage} (same value: 1d4+4) + damageType : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damageType} (same value: piercing) + [u0pyi0nziuk04zdqbq7m] : object {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m} + damage : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damage} (same value: 1d4+4) + damageType : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damageType} (same value: piercing) + [1kpu06ehytwamr5ds8fl] : object {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl} + damage : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damage} (same value: 1d6+2) + damageType : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damageType} (same value: piercing) + [ia4c5768cjc54268d6go] : object {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go} + damage : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damage} (same value: 1d8+6) + damageType : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damageType} (same value: piercing) + [33h2jzi7d2sf0refciel] : object {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel} + damage : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damage} (2 different values) + 1d6+4 (x1) + 1d6+8 (x1) + damageType : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damageType} (same value: bludgeoning) + [107q16b3cthe9y35nsdx] : object {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx} + damage : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damage} (same value: 1d6+4) + damageType : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damageType} (same value: bludgeoning) + [avhypsruxghlr5zpmc7h] : object {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h} + damage : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damage} (2 different values) + 1d6+4 (x1) + 1d6+6 (x1) + damageType : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damageType} (same value: bludgeoning) + [6qvrppzcc9v4znp9pm7a] : object {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a} + damage : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damage} (2 different values) + 1d8 (x1) + 1d8+4 (x1) + damageType : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damageType} (same value: piercing) + [96sgtgw3o85r9n3w88sm] : object {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm} + damage : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damage} (same value: 1d6+4) + damageType : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damageType} (same value: bludgeoning) + [q6pqfsnvu2gi2ssi1tsq] : object {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq} + damage : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damage} (same value: 1d4+3) + damageType : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damageType} (same value: bludgeoning) + [jjfu3bsz21qmz3gnukor] : object {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor} + damage : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damage} (same value: 1d4+3) + damageType : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damageType} (same value: bludgeoning) + [76x4owu8t7rwhvvy57fa] : object {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa} + damage : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damage} (same value: 1d6+6) + damageType : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damageType} (same value: bludgeoning) + 6noijm7dyq7yswan7ghl : object {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl} + damage : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damage} (same value: 1d6+2) + damageType : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damageType} (same value: piercing) + [weaponType] : object {1-22.items.[].system.weaponType} + value : string {1-22.items.[].system.weaponType.value} (2 different values) + melee (x13) + ranged (x11) + [actionType] : object {1-22.items.[].system.actionType} + value : string {1-22.items.[].system.actionType.value} (3 different values) + passive (x17) + action (x15) + reaction (x6) + [actions] : object {1-22.items.[].system.actions} + [value] : integer {1-22.items.[].system.actions.value} (3 different values) + 1 (x6) + 2 (x6) + 3 (x3) + [category] : string {1-22.items.[].system.category} (10 different values) + interaction (x4) + defensive (x13) + offensive (x20) + light (x4) + drug (x1) + simple (x7) + martial (x4) + medium (x1) + ammo (x3) + heavy (x1) + [acBonus] : integer {1-22.items.[].system.acBonus} (4 different values) + 1 (x3) + 3 (x1) + 2 (x2) + 5 (x1) + [baseItem] : string {1-22.items.[].system.baseItem} (11 different values) + leather-armor (x3) + dagger (x3) + crossbow (x2) + club (x2) + sap (x1) + scale-mail (x1) + studded-leather-armor (x1) + flail (x2) + composite-shortbow (x1) + steel-shield (x1) + half-plate (x1) + [bulk] : object {1-22.items.[].system.bulk} + value : mixed + integer {1-22.items.[].system.bulk.value} (4 different values) + 1 (x12) + 0 (x7) + 2 (x1) + 3 (x1) + float {1-22.items.[].system.bulk.value} (same value: 0,1) + [checkPenalty] : integer {1-22.items.[].system.checkPenalty} (3 different values) + -1 (x4) + -2 (x1) + -3 (x1) + [containerId] : mixed + [dexCap] : integer {1-22.items.[].system.dexCap} (4 different values) + 4 (x3) + 2 (x1) + 3 (x1) + 1 (x1) + [equipped] : object {1-22.items.[].system.equipped} + carryType : string {1-22.items.[].system.equipped.carryType} (same value: worn) + [invested] : mixed + [handsHeld] : integer {1-22.items.[].system.equipped.handsHeld} (same value: 0) + [inSlot] : boolean {1-22.items.[].system.equipped.inSlot} (same value: False) + [group] : string {1-22.items.[].system.group} (8 different values) + leather (x4) + knife (x3) + crossbow (x2) + club (x3) + composite (x1) + flail (x2) + bow (x1) + plate (x1) + [hardness] : integer {1-22.items.[].system.hardness} (2 different values) + 0 (x29) + 5 (x1) + [hp] : object {1-22.items.[].system.hp} + max : integer {1-22.items.[].system.hp.max} (2 different values) + 0 (x29) + 20 (x1) + value : integer {1-22.items.[].system.hp.value} (2 different values) + 0 (x29) + 20 (x1) + [material] : object {1-22.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-22.items.[].system.price} + value : object {1-22.items.[].system.price.value} + [gp] : integer {1-22.items.[].system.price.value.gp} (6 different values) + 2 (x4) + 3 (x4) + 4 (x1) + 1 (x3) + 14 (x1) + 18 (x1) + [cp] : integer {1-22.items.[].system.price.value.cp} (2 different values) + 1 (x1) + 8 (x2) + [sp] : integer {1-22.items.[].system.price.value.sp} (2 different values) + 2 (x3) + 1 (x4) + [per] : integer {1-22.items.[].system.price.per} (same value: 10) + [quantity] : integer {1-22.items.[].system.quantity} (4 different values) + 1 (x26) + 3 (x1) + 10 (x1) + 20 (x2) + [runes] : object {1-22.items.[].system.runes} + [potency] : integer {1-22.items.[].system.runes.potency} (same value: 0) + [property] : array<> {1-22.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [resilient] : integer {1-22.items.[].system.runes.resilient} (same value: 0) + [striking] : integer {1-22.items.[].system.runes.striking} (same value: 0) + [reinforcing] : integer {1-22.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {1-22.items.[].system.size} (same value: med) + [speedPenalty] : integer {1-22.items.[].system.speedPenalty} (3 different values) + 0 (x5) + -5 (x1) + -10 (x1) + [strength] : integer {1-22.items.[].system.strength} (4 different values) + 0 (x3) + 2 (x1) + 1 (x1) + 3 (x1) + [usage] : object {1-22.items.[].system.usage} + value : string {1-22.items.[].system.usage.value} (3 different values) + held-in-one-hand (x20) + held-in-two-hands (x2) + held-in-one-plus-hands (x1) + [uses] : object {1-22.items.[].system.uses} + autoDestroy : boolean {1-22.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-22.items.[].system.uses.max} (same value: 1) + value : integer {1-22.items.[].system.uses.value} (same value: 1) + [selfEffect] : object {1-22.items.[].system.selfEffect} + name : string {1-22.items.[].system.selfEffect.name} (same value: Effect: Swig) + uuid : string {1-22.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Swig) + [mod] : object {1-22.items.[].system.mod} + value : integer {1-22.items.[].system.mod.value} (5 different values) + 4 (x1) + 6 (x1) + 8 (x1) + 5 (x1) + 7 (x1) + [proficient] : object {1-22.items.[].system.proficient} + value : integer {1-22.items.[].system.proficient.value} (same value: 0) + [bonusDamage] : object {1-22.items.[].system.bonusDamage} + value : integer {1-22.items.[].system.bonusDamage.value} (same value: 0) + [reload] : object {1-22.items.[].system.reload} + value : string {1-22.items.[].system.reload.value} (4 different values) + - (x5) + 1 (x2) + (x3) + 0 (x1) + [splashDamage] : object {1-22.items.[].system.splashDamage} + value : integer {1-22.items.[].system.splashDamage.value} (same value: 0) + [stackGroup] : string {1-22.items.[].system.stackGroup} (2 different values) + bolts (x2) + arrows (x1) + [overlays] : object {1-22.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {1-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + type : string {1-22.items.[].type} (10 different values) + spellcastingEntry (x6) + spell (x47) + melee (x24) + action (x38) + armor (x6) + equipment (x8) + consumable (x4) + lore (x5) + weapon (x11) + shield (x1) + [_stats] : object {1-22.items.[]._stats} + compendiumSource : string {1-22.items.[]._stats.compendiumSource} (55 different values) + [flags] : object {1-22.items.[].flags} + pf2e : object {1-22.items.[].flags.pf2e} + linkedWeapon : string {1-22.items.[].flags.pf2e.linkedWeapon} (8 different values) + C6JB8Mnxwfqs6DWW (x2) + BlWXFL5TXt9W8Qk6 (x2) + feo7B1kP9EO9mRUE (x4) + AUCBhRAFVP1vC8GL (x1) + fxEvenVtpJ9TkmHy (x2) + vJM6tRipILrB9Cpc (x1) + Ip57CmQn8q7Ptuo7 (x1) + ik1IrdlDOA3VZmqq (x1) + name : string {1-22.name} (all different values) + [prototypeToken] : object {1-22.prototypeToken} + name : string {1-22.prototypeToken.name} (5 different values) + Ahksiva (x2) + Groetus's Chosen (x2) + Little Zura (x2) + Ptiro Valner (x2) + Reast Mycer (x2) + system : object {1-22.system} + [abilities] : object {1-22.system.abilities} + cha : object {1-22.system.abilities.cha} + mod : integer {1-22.system.abilities.cha.mod} (6 different values) + 4 (x2) + 5 (x1) + 1 (x1) + 0 (x5) + -1 (x1) + 2 (x1) + con : object {1-22.system.abilities.con} + mod : integer {1-22.system.abilities.con.mod} (5 different values) + 3 (x2) + 4 (x3) + 2 (x3) + 1 (x2) + 0 (x1) + dex : object {1-22.system.abilities.dex} + mod : integer {1-22.system.abilities.dex.mod} (4 different values) + 3 (x4) + 4 (x1) + 1 (x3) + 2 (x3) + int : object {1-22.system.abilities.int} + mod : integer {1-22.system.abilities.int.mod} (4 different values) + 1 (x4) + 2 (x1) + 0 (x4) + -4 (x2) + str : object {1-22.system.abilities.str} + mod : integer {1-22.system.abilities.str.mod} (4 different values) + 4 (x7) + 5 (x1) + 3 (x1) + 2 (x2) + wis : object {1-22.system.abilities.wis} + mod : integer {1-22.system.abilities.wis.mod} (5 different values) + 1 (x2) + 2 (x3) + -1 (x2) + 0 (x2) + 3 (x2) + attributes : object {1-22.system.attributes} + ac : object {1-22.system.attributes.ac} + [details] : string {1-22.system.attributes.ac.details} (2 different values) + (x10) + (24 with shield raised) (x1) + value : integer {1-22.system.attributes.ac.value} (8 different values) + 19 (x1) + 22 (x2) + 0 (x1) + 14 (x1) + 15 (x2) + 17 (x2) + 18 (x2) + 20 (x1) + [allSaves] : object {1-22.system.attributes.allSaves} + value : string {1-22.system.attributes.allSaves.value} (5 different values) + +1 status to all saves vs. magic (x2) + (x5) + +0 will save vs. higher ranked cultists (x1) + +2 will save vs. higher ranked cultists (x1) + +2 to fortitude saves vs. attempts to grapple or shove (x2) + hp : object {1-22.system.attributes.hp} + details : string {1-22.system.attributes.hp.details} (same value: ) + max : integer {1-22.system.attributes.hp.max} (8 different values) + 55 (x1) + 90 (x1) + 0 (x1) + 20 (x4) + 24 (x2) + 52 (x1) + 45 (x1) + 58 (x1) + temp : integer {1-22.system.attributes.hp.temp} (same value: 0) + value : integer {1-22.system.attributes.hp.value} (8 different values) + 55 (x1) + 90 (x1) + 0 (x1) + 20 (x4) + 24 (x2) + 52 (x1) + 45 (x1) + 58 (x1) + [speed] : object {1-22.system.attributes.speed} + otherSpeeds : array {1-22.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-22.system.attributes.speed.otherSpeeds.[]} + type : string {1-22.system.attributes.speed.otherSpeeds.[].type} (2 different values) + swim (x2) + climb (x2) + value : integer {1-22.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 25 (x2) + 30 (x2) + value : integer {1-22.system.attributes.speed.value} (3 different values) + 25 (x8) + 30 (x2) + 20 (x1) + [weaknesses] : array {1-22.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {1-22.system.attributes.weaknesses.[]} + type : string {1-22.system.attributes.weaknesses.[].type} (same value: cold-iron) + value : integer {1-22.system.attributes.weaknesses.[].value} (same value: 5) + [emitsSound] : string {1-22.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {1-22.system.attributes.hardness} (same value: 0) + [stealth] : object {1-22.system.attributes.stealth} + details : string {1-22.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {1-22.system.attributes.stealth.value} (same value: 7) + details : object {1-22.system.details} + [blurb] : string {1-22.system.details.blurb} (same value: ) + [languages] : object {1-22.system.details.languages} + details : string {1-22.system.details.languages.details} (3 different values) + tongues (x2) + (x7) + (can't speak any language) (x2) + value : array {1-22.system.details.languages.value} + Length: min=1 max=3 + Value type: string {1-22.system.details.languages.value.[]} (4 different values) + aklo (x2) + common (x9) + jotun (x2) + draconic (x2) + level : object {1-22.system.details.level} + value : integer {1-22.system.details.level.value} (7 different values) + 3 (x3) + 5 (x1) + 1 (x4) + 0 (x1) + -1 (x1) + 2 (x1) + 4 (x1) + [privateNotes] : string {1-22.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-22.system.details.publicNotes} (same value: ) + publication : object {1-22.system.details.publication} + license : string {1-22.system.details.publication.license} (same value: OGL) + remaster : boolean {1-22.system.details.publication.remaster} (same value: False) + title : string {1-22.system.details.publication.title} (same value: Pathfinder Society Scenario #1-22: Doom of Cassomir) + [description] : string {1-22.system.details.description} (same value:

The thick green slime has been imbued with foul hag magic, making it cling to and grow over living creatures that touch it.

) + [disable] : string {1-22.system.details.disable} (same value:

@Check[thievery|dc:17] (trained) to carefully push the slime away without causing it to grow, @Check[crafting|dc:17] (one action) to neutralize it with alchemical reagents, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15 [DC 18 in Subtier 3-4]) to counteract the magic animating it. Casting a 1st-rank or higher spell with the water trait washes away the slime.

) + [isComplex] : boolean {1-22.system.details.isComplex} (same value: False) + [reset] : string {1-22.system.details.reset} (same value: ) + [routine] : string {1-22.system.details.routine} (same value: ) + [initiative] : object {1-22.system.initiative} + statistic : string {1-22.system.initiative.statistic} (same value: perception) + [perception] : object {1-22.system.perception} + details : string {1-22.system.perception.details} (3 different values) + (x9) + (+8 to find concealed objects) (x1) + (+10 to find concealed objects) (x1) + mod : integer {1-22.system.perception.mod} (9 different values) + 8 (x1) + 11 (x1) + 3 (x1) + 2 (x1) + 4 (x1) + 5 (x1) + 7 (x2) + 9 (x2) + 10 (x1) + senses : array {1-22.system.perception.senses} + Length: min=0 max=1 + Value type: object {1-22.system.perception.senses.[]} + type : string {1-22.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {1-22.system.resources} + [focus] : object {1-22.system.resources.focus} + max : integer {1-22.system.resources.focus.max} (same value: 1) + value : integer {1-22.system.resources.focus.value} (same value: 1) + saves : object {1-22.system.saves} + fortitude : object {1-22.system.saves.fortitude} + saveDetail : string {1-22.system.saves.fortitude.saveDetail} (3 different values) + (x10) + (+11 vs. Grapple or Shove) (x1) + (+13 vs. Grapple or Shove) (x1) + value : integer {1-22.system.saves.fortitude.value} (7 different values) + 9 (x3) + 12 (x1) + 0 (x1) + 7 (x3) + 5 (x1) + 11 (x1) + 8 (x2) + reflex : object {1-22.system.saves.reflex} + saveDetail : string {1-22.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-22.system.saves.reflex.value} (8 different values) + 9 (x1) + 12 (x1) + 0 (x1) + 5 (x3) + 6 (x1) + 8 (x1) + 7 (x3) + 10 (x1) + will : object {1-22.system.saves.will} + saveDetail : string {1-22.system.saves.will.saveDetail} (4 different values) + (+1 status to all saves vs. magic) (x2) + (x8) + (or +0 vs. higher-ranking members of the cult) (x1) + (or +2 vs. higher-ranking members of the cult) (x1) + value : integer {1-22.system.saves.will.value} (9 different values) + 10 (x1) + 13 (x1) + 0 (x1) + 3 (x2) + 2 (x1) + 4 (x1) + 5 (x2) + 7 (x1) + 11 (x2) + [skills] : object {1-22.system.skills} + [acrobatics] : object {1-22.system.skills.acrobatics} + base : integer {1-22.system.skills.acrobatics.base} (4 different values) + 8 (x2) + 11 (x1) + 3 (x1) + 5 (x1) + special : array {1-22.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {1-22.system.skills.acrobatics.special.[]} + base : integer {1-22.system.skills.acrobatics.special.[].base} (2 different values) + 7 (x1) + 10 (x1) + label : string {1-22.system.skills.acrobatics.special.[].label} (2 different values) + to escape (x1) + to Escape (x1) + predicate : array {1-22.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-22.system.skills.acrobatics.special.[].predicate.[]} (same value: action:escape) + [arcana] : object {1-22.system.skills.arcana} + base : integer {1-22.system.skills.arcana.base} (2 different values) + 10 (x1) + 13 (x1) + [diplomacy] : object {1-22.system.skills.diplomacy} + base : integer {1-22.system.skills.diplomacy.base} (4 different values) + 9 (x1) + 12 (x1) + 5 (x1) + 8 (x1) + [nature] : object {1-22.system.skills.nature} + base : integer {1-22.system.skills.nature.base} (2 different values) + 7 (x1) + 10 (x1) + [occultism] : object {1-22.system.skills.occultism} + base : integer {1-22.system.skills.occultism.base} (4 different values) + 7 (x1) + 10 (x1) + 1 (x1) + 3 (x1) + [stealth] : object {1-22.system.skills.stealth} + base : integer {1-22.system.skills.stealth.base} (5 different values) + 8 (x1) + 11 (x1) + 4 (x2) + 6 (x1) + 7 (x1) + [athletics] : object {1-22.system.skills.athletics} + base : integer {1-22.system.skills.athletics.base} (5 different values) + 5 (x1) + 7 (x2) + 10 (x1) + 11 (x1) + 9 (x1) + [intimidation] : object {1-22.system.skills.intimidation} + base : integer {1-22.system.skills.intimidation.base} (5 different values) + 3 (x2) + 1 (x1) + 5 (x1) + 7 (x1) + 10 (x1) + [deception] : object {1-22.system.skills.deception} + base : integer {1-22.system.skills.deception.base} (3 different values) + 1 (x1) + 3 (x1) + 10 (x1) + [society] : object {1-22.system.skills.society} + base : integer {1-22.system.skills.society.base} (3 different values) + 2 (x1) + 4 (x1) + 7 (x1) + [performance] : object {1-22.system.skills.performance} + base : integer {1-22.system.skills.performance.base} (same value: 8) + special : array {1-22.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {1-22.system.skills.performance.special.[]} + base : integer {1-22.system.skills.performance.special.[].base} (same value: 10) + label : string {1-22.system.skills.performance.special.[].label} (same value: to deliver sermons) + predicate : array {1-22.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-22.system.skills.performance.special.[].predicate.[]} (same value: action:deliver-sermon) + religion : object {1-22.system.skills.religion} + base : integer {1-22.system.skills.religion.base} (2 different values) + 7 (x1) + 10 (x1) + [survival] : object {1-22.system.skills.survival} + base : integer {1-22.system.skills.survival.base} (same value: 7) + traits : object {1-22.system.traits} + rarity : string {1-22.system.traits.rarity} (2 different values) + unique (x8) + common (x4) + size : object {1-22.system.traits.size} + value : string {1-22.system.traits.size.value} (same value: med) + value : array {1-22.system.traits.value} + Length: min=1 max=4 + Value type: string {1-22.system.traits.value.[]} (8 different values) + chaotic (x9) + evil (x9) + hag (x2) + humanoid (x9) + magical (x1) + trap (x1) + human (x7) + animal (x2) + [creatureType] : string {1-22.system.creatureType} (same value: ) + [statusEffects] : array<> {1-22.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {1-22.type} (2 different values) + npc (x11) + hazard (x1) \ No newline at end of file diff --git a/output/pf2e/packs/1-24.txt b/output/pf2e/packs/1-24.txt new file mode 100644 index 0000000..0c22548 --- /dev/null +++ b/output/pf2e/packs/1-24.txt @@ -0,0 +1,1002 @@ +1-24 +Different values: 16 +===================================== +object {1-24} + _id : string {1-24._id} (all different values) + folder : string {1-24.folder} (same value: t7wkRG48ZkhCbrlE) + img : string {1-24.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x13) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {1-24.items} + Length: min=1 max=29 + Value type: object {1-24.items.[]} + _id : string {1-24.items.[]._id} (132 different values) + [_stats] : object {1-24.items.[]._stats} + compendiumSource : string {1-24.items.[]._stats.compendiumSource} (50 different values) + img : string {1-24.items.[].img} (57 different values) + name : string {1-24.items.[].name} (100 different values) + sort : integer {1-24.items.[].sort} (30 different values) + system : object {1-24.items.[].system} + [baseItem] : string {1-24.items.[].system.baseItem} (8 different values) + falchion (x1) + studded-leather-armor (x1) + kukri (x1) + sap (x1) + leather-armor (x2) + staff (x1) + light-mace (x1) + shortsword (x1) + [bonus] : object {1-24.items.[].system.bonus} + value : integer {1-24.items.[].system.bonus.value} (11 different values) + 0 (x11) + 13 (x1) + 14 (x3) + 15 (x5) + 12 (x7) + 7 (x2) + 10 (x2) + 17 (x4) + 1 (x2) + 20 (x1) + 16 (x1) + [bonusDamage] : object {1-24.items.[].system.bonusDamage} + value : integer {1-24.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-24.items.[].system.bulk} + value : mixed + integer {1-24.items.[].system.bulk.value} (3 different values) + 2 (x1) + 0 (x10) + 1 (x6) + float {1-24.items.[].system.bulk.value} (same value: 0,1) + [category] : string {1-24.items.[].system.category} (8 different values) + martial (x4) + simple (x7) + light (x4) + offensive (x19) + defensive (x12) + elixir (x1) + scroll (x1) + unarmed (x2) + [containerId] : mixed + [damage] : object {1-24.items.[].system.damage} + [damageType] : string {1-24.items.[].system.damage.damageType} (3 different values) + slashing (x7) + bludgeoning (x5) + piercing (x1) + [dice] : integer {1-24.items.[].system.damage.dice} (same value: 1) + [die] : string {1-24.items.[].system.damage.die} (3 different values) + d10 (x1) + d6 (x8) + d4 (x4) + [0] : object {1-24.items.[].system.damage.0} + [category] : mixed + formula : string {1-24.items.[].system.damage.0.formula} (7 different values) + 3d6 (x1) + 0 (x1) + 1d4 (x4) + 1d4+1 (x1) + 4d12 (x1) + 6d6 (x1) + 2d4 (x2) + kinds : array {1-24.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-24.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {1-24.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-24.items.[].system.damage.0.type} (7 different values) + fire (x1) + mental (x1) + electricity (x3) + force (x1) + void (x3) + cold (x1) + piercing (x1) + [applyMod] : boolean {1-24.items.[].system.damage.0.applyMod} (2 different values) + True (x4) + False (x4) + description : object {1-24.items.[].system.description} + value : string {1-24.items.[].system.description.value} (81 different values) + [equipped] : object {1-24.items.[].system.equipped} + carryType : string {1-24.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {1-24.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {1-24.items.[].system.equipped.inSlot} (same value: False) + [group] : string {1-24.items.[].system.group} (5 different values) + sword (x2) + leather (x3) + knife (x1) + club (x3) + brawling (x2) + [hardness] : integer {1-24.items.[].system.hardness} (same value: 0) + [hp] : object {1-24.items.[].system.hp} + max : integer {1-24.items.[].system.hp.max} (same value: 0) + value : integer {1-24.items.[].system.hp.value} (same value: 0) + [level] : object {1-24.items.[].system.level} + value : integer {1-24.items.[].system.level.value} (4 different values) + 0 (x22) + 1 (x25) + 2 (x9) + 3 (x4) + [material] : object {1-24.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-24.items.[].system.price} + value : object {1-24.items.[].system.price.value} + [gp] : integer {1-24.items.[].system.price.value.gp} (6 different values) + 3 (x5) + 2 (x2) + 6 (x1) + 1 (x2) + 12 (x1) + 35 (x2) + [sp] : integer {1-24.items.[].system.price.value.sp} (5 different values) + 6 (x1) + 5 (x2) + 1 (x1) + 4 (x1) + 9 (x1) + [cp] : integer {1-24.items.[].system.price.value.cp} (same value: 8) + publication : object {1-24.items.[].system.publication} + license : string {1-24.items.[].system.publication.license} (2 different values) + OGL (x130) + ORC (x2) + remaster : boolean {1-24.items.[].system.publication.remaster} (2 different values) + False (x130) + True (x2) + title : string {1-24.items.[].system.publication.title} (4 different values) + Pathfinder Core Rulebook (x52) + (x75) + Pathfinder Bestiary (x3) + Pathfinder Player Core (x2) + [quantity] : integer {1-24.items.[].system.quantity} (same value: 1) + [range] : object {1-24.items.[].system.range} + value : string {1-24.items.[].system.range.value} (5 different values) + 30 feet (x13) + (x11) + 120 feet (x4) + 60 feet (x2) + touch (x3) + [reload] : object {1-24.items.[].system.reload} + value : string {1-24.items.[].system.reload.value} (same value: ) + rules : ###FoundryRulesObject### + [runes] : object {1-24.items.[].system.runes} + potency : integer {1-24.items.[].system.runes.potency} (2 different values) + 0 (x14) + 1 (x3) + property : array<> {1-24.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-24.items.[].system.runes.striking} (2 different values) + 0 (x12) + 1 (x1) + [resilient] : integer {1-24.items.[].system.runes.resilient} (same value: 0) + [size] : string {1-24.items.[].system.size} (same value: med) + [slug] : string {1-24.items.[].system.slug} (52 different values) + [splashDamage] : object {1-24.items.[].system.splashDamage} + [value] : integer {1-24.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {1-24.items.[].system.traits} + rarity : string {1-24.items.[].system.traits.rarity} (2 different values) + common (x120) + uncommon (x3) + value : array {1-24.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {1-24.items.[].system.traits.value.[]} (56 different values) + [traditions] : array {1-24.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {1-24.items.[].system.traits.traditions.[]} (4 different values) + arcane (x31) + primal (x14) + occult (x22) + divine (x13) + [usage] : object {1-24.items.[].system.usage} + value : string {1-24.items.[].system.usage.value} (3 different values) + held-in-two-hands (x1) + held-in-one-hand (x20) + worngloves (x2) + [acBonus] : integer {1-24.items.[].system.acBonus} (3 different values) + 2 (x1) + 1 (x2) + 0 (x1) + [checkPenalty] : integer {1-24.items.[].system.checkPenalty} (2 different values) + -1 (x3) + 0 (x1) + [dexCap] : integer {1-24.items.[].system.dexCap} (3 different values) + 3 (x1) + 4 (x2) + 0 (x1) + [speedPenalty] : integer {1-24.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {1-24.items.[].system.strength} (2 different values) + 1 (x1) + 0 (x3) + [attack] : object {1-24.items.[].system.attack} + value : string {1-24.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-24.items.[].system.attackEffects} + [custom] : string {1-24.items.[].system.attackEffects.custom} (same value: ) + value : array {1-24.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {1-24.items.[].system.attackEffects.value.[]} (same value: poison-tooth) + [damageRolls] : object {1-24.items.[].system.damageRolls} + [TQvyluH29omZRogR] : object {1-24.items.[].system.damageRolls.TQvyluH29omZRogR} + damage : string {1-24.items.[].system.damageRolls.TQvyluH29omZRogR.damage} (same value: 1d10+6) + damageType : string {1-24.items.[].system.damageRolls.TQvyluH29omZRogR.damageType} (same value: slashing) + [D8Xdw2b3vqMivivU] : object {1-24.items.[].system.damageRolls.D8Xdw2b3vqMivivU} + damage : string {1-24.items.[].system.damageRolls.D8Xdw2b3vqMivivU.damage} (same value: 1d10+5) + damageType : string {1-24.items.[].system.damageRolls.D8Xdw2b3vqMivivU.damageType} (same value: piercing) + [1TFTYBQVgVccNjCK] : object {1-24.items.[].system.damageRolls.1TFTYBQVgVccNjCK} + damage : string {1-24.items.[].system.damageRolls.1TFTYBQVgVccNjCK.damage} (same value: 1d6+7) + damageType : string {1-24.items.[].system.damageRolls.1TFTYBQVgVccNjCK.damageType} (same value: slashing) + [HtLC2II64MrUmLSJ] : object {1-24.items.[].system.damageRolls.HtLC2II64MrUmLSJ} + damage : string {1-24.items.[].system.damageRolls.HtLC2II64MrUmLSJ.damage} (same value: 3d6) + damageType : string {1-24.items.[].system.damageRolls.HtLC2II64MrUmLSJ.damageType} (same value: fire) + [E0tUBV6tMw8MX9LV] : object {1-24.items.[].system.damageRolls.E0tUBV6tMw8MX9LV} + damage : string {1-24.items.[].system.damageRolls.E0tUBV6tMw8MX9LV.damage} (same value: 1d6+6) + damageType : string {1-24.items.[].system.damageRolls.E0tUBV6tMw8MX9LV.damageType} (same value: piercing) + [GakwKk05HgBVId90] : object {1-24.items.[].system.damageRolls.GakwKk05HgBVId90} + damage : string {1-24.items.[].system.damageRolls.GakwKk05HgBVId90.damage} (same value: 1d6+4) + damageType : string {1-24.items.[].system.damageRolls.GakwKk05HgBVId90.damageType} (same value: bludgeoning) + [mY3WqFtIrcMVFaof] : object {1-24.items.[].system.damageRolls.mY3WqFtIrcMVFaof} + damage : string {1-24.items.[].system.damageRolls.mY3WqFtIrcMVFaof.damage} (same value: 1d6) + damageType : string {1-24.items.[].system.damageRolls.mY3WqFtIrcMVFaof.damageType} (same value: fire) + [m32vbucolxmyk83bsxw2] : object {1-24.items.[].system.damageRolls.m32vbucolxmyk83bsxw2} + damage : string {1-24.items.[].system.damageRolls.m32vbucolxmyk83bsxw2.damage} (same value: 1d6) + damageType : string {1-24.items.[].system.damageRolls.m32vbucolxmyk83bsxw2.damageType} (same value: electricity) + [WLlEXRcxLq9TnOl4] : object {1-24.items.[].system.damageRolls.WLlEXRcxLq9TnOl4} + damage : string {1-24.items.[].system.damageRolls.WLlEXRcxLq9TnOl4.damage} (same value: 1d4) + damageType : string {1-24.items.[].system.damageRolls.WLlEXRcxLq9TnOl4.damageType} (same value: bludgeoning) + [S6WPBNmaHZ1TmSnl] : object {1-24.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl} + damage : string {1-24.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl.damage} (same value: 1d6) + damageType : string {1-24.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl.damageType} (same value: fire) + [35t9DhrmtxbKT5Sp] : object {1-24.items.[].system.damageRolls.35t9DhrmtxbKT5Sp} + damage : string {1-24.items.[].system.damageRolls.35t9DhrmtxbKT5Sp.damage} (same value: 1d4+4) + damageType : string {1-24.items.[].system.damageRolls.35t9DhrmtxbKT5Sp.damageType} (same value: bludgeoning) + [7oOI3xXbo4Z0Ygx0] : object {1-24.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0} + damage : string {1-24.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0.damage} (same value: 1d6) + damageType : string {1-24.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0.damageType} (same value: fire) + [RgQVDw8M75feUY7a] : object {1-24.items.[].system.damageRolls.RgQVDw8M75feUY7a} + damage : string {1-24.items.[].system.damageRolls.RgQVDw8M75feUY7a.damage} (same value: 1d6+3) + damageType : string {1-24.items.[].system.damageRolls.RgQVDw8M75feUY7a.damageType} (same value: slashing) + [vdWeoes5z8P5nLCb] : object {1-24.items.[].system.damageRolls.vdWeoes5z8P5nLCb} + damage : string {1-24.items.[].system.damageRolls.vdWeoes5z8P5nLCb.damage} (same value: 1d6) + damageType : string {1-24.items.[].system.damageRolls.vdWeoes5z8P5nLCb.damageType} (same value: electricity) + [vymja5w16jd6a60d16hk] : object {1-24.items.[].system.damageRolls.vymja5w16jd6a60d16hk} + damage : string {1-24.items.[].system.damageRolls.vymja5w16jd6a60d16hk.damage} (same value: 1d6) + damageType : string {1-24.items.[].system.damageRolls.vymja5w16jd6a60d16hk.damageType} (same value: fire) + [sWkkGWUSctoIvRjL] : object {1-24.items.[].system.damageRolls.sWkkGWUSctoIvRjL} + damage : string {1-24.items.[].system.damageRolls.sWkkGWUSctoIvRjL.damage} (same value: 2d12+5) + damageType : string {1-24.items.[].system.damageRolls.sWkkGWUSctoIvRjL.damageType} (same value: piercing) + [js8KOZOnclmqQO6J] : object {1-24.items.[].system.damageRolls.js8KOZOnclmqQO6J} + damage : string {1-24.items.[].system.damageRolls.js8KOZOnclmqQO6J.damage} (same value: 2d8+5) + damageType : string {1-24.items.[].system.damageRolls.js8KOZOnclmqQO6J.damageType} (same value: slashing) + [xgdcQPsaLJ1tNXkP] : object {1-24.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP} + damage : string {1-24.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP.damage} (same value: 2d8+5) + damageType : string {1-24.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP.damageType} (same value: piercing) + [dohzqd6ghmlqyoefm0om] : object {1-24.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om} + damage : string {1-24.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om.damage} (same value: 3d6) + damageType : string {1-24.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om.damageType} (same value: piercing) + [1zzkgesgrynvmnqk8k10] : object {1-24.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10} + damage : string {1-24.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10.damage} (same value: 4d6) + damageType : string {1-24.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10.damageType} (same value: piercing) + [NAAQzrZzyqJkjmdX] : object {1-24.items.[].system.damageRolls.NAAQzrZzyqJkjmdX} + damage : string {1-24.items.[].system.damageRolls.NAAQzrZzyqJkjmdX.damage} (same value: 2d6) + damageType : string {1-24.items.[].system.damageRolls.NAAQzrZzyqJkjmdX.damageType} (same value: slashing) + [UL1DkMipC5odCol2] : object {1-24.items.[].system.damageRolls.UL1DkMipC5odCol2} + damage : string {1-24.items.[].system.damageRolls.UL1DkMipC5odCol2.damage} (same value: 2d6+6) + damageType : string {1-24.items.[].system.damageRolls.UL1DkMipC5odCol2.damageType} (same value: acid) + [Y0Po4AkOv34FnGFO] : object {1-24.items.[].system.damageRolls.Y0Po4AkOv34FnGFO} + damage : string {1-24.items.[].system.damageRolls.Y0Po4AkOv34FnGFO.damage} (same value: 2d8) + damageType : string {1-24.items.[].system.damageRolls.Y0Po4AkOv34FnGFO.damageType} (same value: slashing) + [m2VkTAtxSmy1RgHW] : object {1-24.items.[].system.damageRolls.m2VkTAtxSmy1RgHW} + damage : string {1-24.items.[].system.damageRolls.m2VkTAtxSmy1RgHW.damage} (same value: 2d8+7) + damageType : string {1-24.items.[].system.damageRolls.m2VkTAtxSmy1RgHW.damageType} (same value: acid) + [nTw4u290Crf3je5Y] : object {1-24.items.[].system.damageRolls.nTw4u290Crf3je5Y} + damage : string {1-24.items.[].system.damageRolls.nTw4u290Crf3je5Y.damage} (same value: 2d6+5) + damageType : string {1-24.items.[].system.damageRolls.nTw4u290Crf3je5Y.damageType} (same value: bludgeoning) + [8bymet6ofduo1dcdahqg] : object {1-24.items.[].system.damageRolls.8bymet6ofduo1dcdahqg} + damage : string {1-24.items.[].system.damageRolls.8bymet6ofduo1dcdahqg.damage} (same value: 1d6) + damageType : string {1-24.items.[].system.damageRolls.8bymet6ofduo1dcdahqg.damageType} (same value: electricity) + [UE9nWrVNNMXyu7Im] : object {1-24.items.[].system.damageRolls.UE9nWrVNNMXyu7Im} + damage : string {1-24.items.[].system.damageRolls.UE9nWrVNNMXyu7Im.damage} (same value: 4d6) + damageType : string {1-24.items.[].system.damageRolls.UE9nWrVNNMXyu7Im.damageType} (same value: electricity) + [ZUUKR1W1h97npx2R] : object {1-24.items.[].system.damageRolls.ZUUKR1W1h97npx2R} + damage : string {1-24.items.[].system.damageRolls.ZUUKR1W1h97npx2R.damage} (same value: 2d6+6) + damageType : string {1-24.items.[].system.damageRolls.ZUUKR1W1h97npx2R.damageType} (same value: bludgeoning) + [lahus4tfcz9xcwbnybz0] : object {1-24.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0} + damage : string {1-24.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0.damage} (same value: 2d6) + damageType : string {1-24.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0.damageType} (same value: electricity) + xif6bz7bNz7wAXoL : object {1-24.items.[].system.damageRolls.xif6bz7bNz7wAXoL} + damage : string {1-24.items.[].system.damageRolls.xif6bz7bNz7wAXoL.damage} (same value: 5d6) + damageType : string {1-24.items.[].system.damageRolls.xif6bz7bNz7wAXoL.damageType} (same value: electricity) + [weaponType] : object {1-24.items.[].system.weaponType} + value : string {1-24.items.[].system.weaponType.value} (2 different values) + melee (x14) + ranged (x12) + [actionType] : object {1-24.items.[].system.actionType} + value : string {1-24.items.[].system.actionType.value} (4 different values) + action (x14) + passive (x13) + reaction (x8) + free (x2) + [actions] : object {1-24.items.[].system.actions} + [value] : integer {1-24.items.[].system.actions.value} (2 different values) + 1 (x8) + 2 (x6) + [mod] : object {1-24.items.[].system.mod} + value : integer {1-24.items.[].system.mod.value} (4 different values) + 11 (x2) + 7 (x1) + 13 (x1) + 15 (x1) + [proficient] : object {1-24.items.[].system.proficient} + value : integer {1-24.items.[].system.proficient.value} (same value: 0) + [uses] : object {1-24.items.[].system.uses} + autoDestroy : boolean {1-24.items.[].system.uses.autoDestroy} (same value: True) + max : integer {1-24.items.[].system.uses.max} (same value: 1) + value : integer {1-24.items.[].system.uses.value} (same value: 1) + [autoHeightenLevel] : object {1-24.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-24.items.[].system.prepared} + value : string {1-24.items.[].system.prepared.value} (2 different values) + prepared (x2) + focus (x2) + flexible : boolean {1-24.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {1-24.items.[].system.proficiency} + value : integer {1-24.items.[].system.proficiency.value} (2 different values) + 0 (x1) + 1 (x3) + [showSlotlessLevels] : object {1-24.items.[].system.showSlotlessLevels} + value : boolean {1-24.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {1-24.items.[].system.slots} + [slot0] : object {1-24.items.[].system.slots.slot0} + max : integer {1-24.items.[].system.slots.slot0.max} (2 different values) + 7 (x1) + 6 (x1) + prepared : array {1-24.items.[].system.slots.slot0.prepared} + Length: min=6 max=7 + Value type: object {1-24.items.[].system.slots.slot0.prepared.[]} + id : string {1-24.items.[].system.slots.slot0.prepared.[].id} (13 different values) + qApNQR6G0j3L66fd (x1) + F4hhsCnPFIy8TCR7 (x1) + 6DKl4mEQpRXaHRQ2 (x1) + bxiPTJEz3VnlI1BQ (x1) + wn5MdM2bWkxy3uAJ (x1) + TVKlp77ypR58gqkA (x1) + ySZowkdr1IU4DS0z (x1) + uBIV60MIfKIWmHus (x1) + EMNhqZPmIBjLLLEA (x1) + Bx6jpD806ID1c8eF (x1) + JlLleTsvxT0Lwroy (x1) + twhOHJHC9qG8JWC2 (x1) + GTvIVcEoLGqg8O2P (x1) + [value] : integer {1-24.items.[].system.slots.slot0.value} (same value: 7) + [slot1] : object {1-24.items.[].system.slots.slot1} + max : integer {1-24.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {1-24.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {1-24.items.[].system.slots.slot1.prepared.[]} + id : string {1-24.items.[].system.slots.slot1.prepared.[].id} (8 different values) + GDP7fehVEnavSpLV (x1) + kuRsMvqE3NHvPq7d (x1) + HwhVmyJBOouV8Cr5 (x1) + p0vR2yVqyyvHIUyq (x1) + LJN1QjbAOVpJAWhf (x1) + q4qsjskOJaeADA3K (x1) + 5VUhBbJE3Y3i5ePG (x1) + qpHyinbDdzM08eQT (x1) + [value] : integer {1-24.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {1-24.items.[].system.slots.slot2} + max : integer {1-24.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {1-24.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {1-24.items.[].system.slots.slot2.prepared.[]} + id : string {1-24.items.[].system.slots.slot2.prepared.[].id} (7 different values) + OEEEZmkcXsrCSZ8M (x1) + by9aDI6uJvST8iae (x1) + Fwxvdk2EE8xsdfdP (x1) + XuBon2Bnr0Aji3Ol (x1) + y8UkXstjdKPQtd5D (x1) + HPbbAmhFJ3dKQvsR (x1) + 2Bl9MHfq27PLAFM8 (x1) + [value] : integer {1-24.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {1-24.items.[].system.slots.slot3} + max : integer {1-24.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {1-24.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {1-24.items.[].system.slots.slot3.prepared.[]} + id : string {1-24.items.[].system.slots.slot3.prepared.[].id} (3 different values) + wkD3JRX0N5jp3tNC (x1) + fYj1nuEXV9x2aw80 (x1) + TayQNNKJ1fs5CLE3 (x1) + [spelldc] : object {1-24.items.[].system.spelldc} + dc : integer {1-24.items.[].system.spelldc.dc} (2 different values) + 20 (x2) + 21 (x2) + [item] : integer {1-24.items.[].system.spelldc.item} (same value: 0) + mod : integer {1-24.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-24.items.[].system.spelldc.value} (2 different values) + 12 (x2) + 13 (x2) + [tradition] : object {1-24.items.[].system.tradition} + value : string {1-24.items.[].system.tradition.value} (2 different values) + divine (x1) + arcane (x3) + [area] : object {1-24.items.[].system.area} + type : string {1-24.items.[].system.area.type} (3 different values) + emanation (x2) + line (x2) + burst (x1) + value : integer {1-24.items.[].system.area.value} (3 different values) + 30 (x3) + 120 (x1) + 10 (x1) + [cost] : object {1-24.items.[].system.cost} + value : string {1-24.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {1-24.items.[].system.counteraction} (same value: False) + [defense] : object {1-24.items.[].system.defense} + save : object {1-24.items.[].system.defense.save} + basic : boolean {1-24.items.[].system.defense.save.basic} (2 different values) + False (x7) + True (x6) + statistic : string {1-24.items.[].system.defense.save.statistic} (3 different values) + reflex (x6) + will (x2) + fortitude (x5) + [duration] : object {1-24.items.[].system.duration} + sustained : boolean {1-24.items.[].system.duration.sustained} (2 different values) + True (x3) + False (x30) + value : string {1-24.items.[].system.duration.value} (12 different values) + 1 minute (x7) + 10 minutes (x1) + (x15) + 1 round (x1) + until the end of your next turn (x1) + until the next time you make your daily preparations (x1) + see below (x1) + until the start of your next turn (x2) + until the end of your turn (x1) + 1 day (x1) + 8 hours (x1) + varies (x1) + [heightening] : object {1-24.items.[].system.heightening} + damage : object {1-24.items.[].system.heightening.damage} + 0 : string {1-24.items.[].system.heightening.damage.0} (5 different values) + 1d6 (x2) + 1d4 (x4) + 1d12 (x1) + 2d6 (x1) + 2d4 (x1) + interval : integer {1-24.items.[].system.heightening.interval} (2 different values) + 1 (x8) + 2 (x1) + type : string {1-24.items.[].system.heightening.type} (same value: interval) + [location] : object {1-24.items.[].system.location} + value : string {1-24.items.[].system.location.value} (4 different values) + 8QYhmVe4pvz0Qkb9 (x14) + F24AHjP0oDzQE1tW (x1) + OGVvOv2mnL9Ipvpk (x17) + rTpfGIGgKPsnTOik (x1) + [requirements] : string {1-24.items.[].system.requirements} (same value: ) + [target] : object {1-24.items.[].system.target} + value : string {1-24.items.[].system.target.value} (12 different values) + (x14) + 1 door, lock, or container (x1) + 1 creature (x7) + 1 willing living creature (x1) + 1 or 2 creatures (x2) + 1 object of Bulk 1 or less (x1) + 1 unattended object of light Bulk or less (x1) + 1 mindless undead creature with a level no greater than bind undead's spell rank (x1) + 1 living creature (x2) + 1 living or undead creature (x1) + 1 falling creature (x1) + 1 object (x1) + [time] : object {1-24.items.[].system.time} + value : string {1-24.items.[].system.time.value} (6 different values) + 2 (x24) + 1 (x5) + 1 to 3 (x1) + 3 (x1) + reaction (x1) + 1 minute (x1) + [spell] : object {1-24.items.[].system.spell} + _id : string {1-24.items.[].system.spell._id} (same value: rthC6dGm3nNrt1xN) + flags : object {1-24.items.[].system.spell.flags} + core : object {1-24.items.[].system.spell.flags.core} + sourceId : string {1-24.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.rthC6dGm3nNrt1xN) + img : string {1-24.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/spectral-hand.webp) + name : string {1-24.items.[].system.spell.name} (same value: Spectral Hand) + sort : integer {1-24.items.[].system.spell.sort} (same value: 0) + system : object {1-24.items.[].system.spell.system} + [area] : mixed + cost : object {1-24.items.[].system.spell.system.cost} + value : string {1-24.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {1-24.items.[].system.spell.system.counteraction} (same value: False) + damage : object {1-24.items.[].system.spell.system.damage} + [defense] : mixed + description : object {1-24.items.[].system.spell.system.description} + value : string {1-24.items.[].system.spell.system.description.value} (same value:

You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage.

) + duration : object {1-24.items.[].system.spell.system.duration} + sustained : boolean {1-24.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {1-24.items.[].system.spell.system.duration.value} (same value: 1 minute) + level : object {1-24.items.[].system.spell.system.level} + value : integer {1-24.items.[].system.spell.system.level.value} (same value: 2) + location : object {1-24.items.[].system.spell.system.location} + heightenedLevel : integer {1-24.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + value : string {1-24.items.[].system.spell.system.location.value} (same value: ) + publication : object {1-24.items.[].system.spell.system.publication} + license : string {1-24.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {1-24.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {1-24.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {1-24.items.[].system.spell.system.range} + value : string {1-24.items.[].system.spell.system.range.value} (same value: 120 feet) + requirements : string {1-24.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {1-24.items.[].system.spell.system.slug} (same value: spectral-hand) + target : object {1-24.items.[].system.spell.system.target} + value : string {1-24.items.[].system.spell.system.target.value} (same value: ) + time : object {1-24.items.[].system.spell.system.time} + value : string {1-24.items.[].system.spell.system.time.value} (same value: 2) + traits : object {1-24.items.[].system.spell.system.traits} + rarity : string {1-24.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {1-24.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {1-24.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + occult (x1) + value : array {1-24.items.[].system.spell.system.traits.value} + Length: min=2 max=2 + Value type: string {1-24.items.[].system.spell.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + type : string {1-24.items.[].system.spell.type} (same value: spell) + [frequency] : object {1-24.items.[].system.frequency} + max : integer {1-24.items.[].system.frequency.max} (same value: 1) + per : string {1-24.items.[].system.frequency.per} (2 different values) + day (x1) + turn (x2) + value : integer {1-24.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {1-24.items.[].system.deathNote} (same value: True) + type : string {1-24.items.[].type} (9 different values) + weapon (x13) + armor (x4) + equipment (x8) + melee (x26) + action (x37) + lore (x5) + consumable (x2) + spellcastingEntry (x4) + spell (x33) + [flags] : object {1-24.items.[].flags} + pf2e : object {1-24.items.[].flags.pf2e} + linkedWeapon : string {1-24.items.[].flags.pf2e.linkedWeapon} (11 different values) + pgYyPm4eXaw14oIf (x1) + NxEEBuFnWYu1HtFV (x1) + LlI7baupLSdBgQce (x1) + WLKLGS0iMa7ouApV (x1) + p0v78B9oqWAJx9DZ (x1) + 09qTjhiU7tXb7lpC (x1) + I73QIcdKQM5LQHNg (x1) + bdI2EWU5NfYbCSlO (x1) + XWzNMxBciA2qRdP4 (x1) + 3RnfNAvZWnYOiage (x1) + P5eXQbTfowrqbFKZ (x1) + name : string {1-24.name} (all different values) + [prototypeToken] : object {1-24.prototypeToken} + name : string {1-24.prototypeToken.name} (5 different values) + Blue Streak Ambusher (x2) + Blue Streak Mage (x2) + Spitting Acid 'Bushes' (x2) + Steaming Fields (x2) + Synthetic Khismar (x2) + system : object {1-24.system} + [abilities] : object {1-24.system.abilities} + cha : object {1-24.system.abilities.cha} + mod : integer {1-24.system.abilities.cha.mod} (3 different values) + 1 (x4) + 0 (x5) + -1 (x1) + [value] : integer {1-24.system.abilities.cha.value} (same value: 10) + con : object {1-24.system.abilities.con} + mod : integer {1-24.system.abilities.con.mod} (4 different values) + 1 (x5) + 2 (x2) + 5 (x2) + 4 (x1) + [value] : integer {1-24.system.abilities.con.value} (same value: 10) + dex : object {1-24.system.abilities.dex} + mod : integer {1-24.system.abilities.dex.mod} (4 different values) + 4 (x4) + 2 (x4) + 3 (x1) + 1 (x1) + [value] : integer {1-24.system.abilities.dex.value} (same value: 10) + int : object {1-24.system.abilities.int} + mod : integer {1-24.system.abilities.int.mod} (5 different values) + 0 (x2) + 2 (x2) + 1 (x2) + 4 (x2) + -4 (x2) + [value] : integer {1-24.system.abilities.int.value} (same value: 10) + str : object {1-24.system.abilities.str} + mod : integer {1-24.system.abilities.str.mod} (6 different values) + 3 (x2) + 4 (x1) + 2 (x3) + 0 (x1) + 5 (x2) + 6 (x1) + [value] : integer {1-24.system.abilities.str.value} (same value: 10) + wis : object {1-24.system.abilities.wis} + mod : integer {1-24.system.abilities.wis.mod} (5 different values) + 4 (x1) + 2 (x4) + 1 (x1) + 3 (x3) + 0 (x1) + [value] : integer {1-24.system.abilities.wis.value} (same value: 10) + attributes : object {1-24.system.attributes} + ac : object {1-24.system.attributes.ac} + [details] : string {1-24.system.attributes.ac.details} (4 different values) + (x7) + (22 vs. traps) (x1) + 20 when broken, construct armor (x1) + 23 when broken, construct armor (x1) + value : integer {1-24.system.attributes.ac.value} (10 different values) + 21 (x3) + 17 (x1) + 20 (x1) + 19 (x3) + 23 (x1) + 22 (x2) + 25 (x1) + 10 (x2) + 24 (x1) + 27 (x1) + [allSaves] : object {1-24.system.attributes.allSaves} + value : string {1-24.system.attributes.allSaves.value} (3 different values) + (x8) + +1 circumstance to all saves vs. traps (x1) + +4 status bonus to all saves vs. Fear (x1) + hp : object {1-24.system.attributes.hp} + details : string {1-24.system.attributes.hp.details} (4 different values) + (x12) + per integrated chain gun; Plasma Lance Hardness 10, Plasma Lance HP 20 (BT 10) (x1) + per integrated chain gun; Plasma Lance Hardness 10, Plasma Lance HP 26 (BT 13) (x1) + per bush (x2) + max : integer {1-24.system.attributes.hp.max} (13 different values) + 60 (x2) + 75 (x1) + 31 (x1) + 58 (x1) + 30 (x2) + 110 (x1) + 40 (x1) + 50 (x1) + 10 (x1) + 14 (x1) + 0 (x2) + 70 (x1) + 120 (x1) + temp : integer {1-24.system.attributes.hp.temp} (same value: 0) + value : integer {1-24.system.attributes.hp.value} (13 different values) + 60 (x2) + 75 (x1) + 31 (x1) + 58 (x1) + 30 (x2) + 110 (x1) + 40 (x1) + 50 (x1) + 10 (x1) + 14 (x1) + 0 (x2) + 70 (x1) + 120 (x1) + [speed] : object {1-24.system.attributes.speed} + otherSpeeds : array {1-24.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {1-24.system.attributes.speed.otherSpeeds.[]} + type : string {1-24.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x2) + swim (x2) + value : integer {1-24.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 15 (x1) + 30 (x1) + 20 (x2) + special : string {1-24.system.attributes.speed.special} (same value: ) + value : integer {1-24.system.attributes.speed.value} (3 different values) + 25 (x5) + 30 (x4) + 40 (x1) + [emitsSound] : string {1-24.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {1-24.system.attributes.hardness} (3 different values) + 10 (x3) + 15 (x1) + 0 (x2) + object {1-24.system.attributes.hardness} + value : integer {1-24.system.attributes.hardness.value} (same value: 10) + [hasHealth] : boolean {1-24.system.attributes.hasHealth} (2 different values) + True (x4) + False (x2) + [stealth] : object {1-24.system.attributes.stealth} + details : string {1-24.system.attributes.stealth.details} (4 different values) + (trained) to notice it's still functional; noticing the annihilator is automatic (x2) +

(trained)

(x1) + (trained) (x1) + (trained) to see steam vents erupting (x2) + value : integer {1-24.system.attributes.stealth.value} (3 different values) + 10 (x2) + 13 (x3) + 17 (x1) + [weaknesses] : array {1-24.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {1-24.system.attributes.weaknesses.[]} + type : string {1-24.system.attributes.weaknesses.[].type} (4 different values) + electricity (x1) + area-damage (x1) + splash-damage (x1) + bludgeoning (x2) + value : integer {1-24.system.attributes.weaknesses.[].value} (same value: 5) + [immunities] : array {1-24.system.attributes.immunities} + Length: min=1 max=3 + Value type: object {1-24.system.attributes.immunities.[]} + type : string {1-24.system.attributes.immunities.[].type} (5 different values) + precision (x3) + swarm-mind (x1) + acid (x2) + critical-hits (x2) + mental (x2) + [resistances] : array {1-24.system.attributes.resistances} + Length: min=3 max=3 + Value type: object {1-24.system.attributes.resistances.[]} + type : string {1-24.system.attributes.resistances.[].type} (3 different values) + bludgeoning (x1) + piercing (x1) + slashing (x1) + value : integer {1-24.system.attributes.resistances.[].value} (2 different values) + 5 (x2) + 2 (x1) + details : object {1-24.system.details} + [blurb] : string {1-24.system.details.blurb} (same value: ) + [languages] : object {1-24.system.details.languages} + details : string {1-24.system.details.languages.details} (same value: ) + value : array {1-24.system.details.languages.value} + Length: min=0 max=4 + Value type: string {1-24.system.details.languages.value.[]} (4 different values) + common (x8) + hallit (x7) + fey (x2) + gnomish (x2) + level : object {1-24.system.details.level} + value : integer {1-24.system.details.level.value} (8 different values) + 4 (x2) + 5 (x4) + 3 (x4) + 2 (x1) + 6 (x2) + 7 (x1) + 9 (x1) + 8 (x1) + [privateNotes] : string {1-24.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-24.system.details.publicNotes} (same value: ) + publication : object {1-24.system.details.publication} + license : string {1-24.system.details.publication.license} (same value: OGL) + remaster : boolean {1-24.system.details.publication.remaster} (same value: False) + title : string {1-24.system.details.publication.title} (same value: Pathfinder Society Scenario #1-24: Lightning Strikes, Stars Fall) + [description] : string {1-24.system.details.description} (6 different values) +

A gargantuan scorpion-like robot, covered in signs of damage, has been bolted into the canyon's rock walls.

+
+

Integrated Chain Gun Hardness 10, HP 40 (BT 20) per integrated chain gun

+

Plasma Lance Hardness 10, Plasma Lance HP 20 (BT 10)

(x1) +

A gargantuan scorpion-like robot, covered in signs of damage, has been bolted into the canyon's rock walls.

+
+

Integrated Chain Gun Hardness 10, HP 50 (BT 25) per integrated chain gun

+

Plasma Lance Hardness 10, Plasma Lance HP 26 (BT 13)

(x1) +

Four techno-organic "bush" structures featuring mini-acid pumps activate. The first lashes out with sharp "branches" as it activates, and then all of the bushes spit acid at movement nearby.

+

HP is 10 per bush with a BT of 5

(x1) +

Four techno-organic "bush"; structures featuring mini-acid pumps activate. The first lashes out with sharp "branches" as it activates, and then all of the bushes spit acid at movement nearby.

+

HP is 14 per bush with a BT of 7

(x1) +

A field of warm mist covers an open plain. Pockets of highly pressurized steam lie @UUID[Compendium.pf2e.conditionitems.Item.Hidden] in the earth; pressure releases jets of steam.

(x1) + A field of warm mist covers an open plain. Pockets of highly pressurized steam lie @UUID[Compendium.pf2e.conditionitems.Item.Hidden] in the earth; pressure releases jets of steam. (x1) + [disable] : string {1-24.system.details.disable} (6 different values) +

@Check[thievery|dc:23] (expert) to successfully disable the annihilator at the control box on the northwest ledge, @Check[thievery|dc:20] (trained) or @Check[engineering-lore|dc:15] (trained) to jam the mechanics of either of the two chain guns, or the "tail" mechanism where the plasma lance is mounted, preventing it from firing. Jamming the guns or tail requires first getting on top of the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] annihilator, which counts as difficult terrain. All attempts take 2 actions.

(x1) +

@Check[thievery|dc:26] (expert) to successfully disable the annihilator at the control box on the northwest ledge, @Check[thievery|dc:23] (trained) or @Check[engineering-lore|dc:18] to jam the mechanics of either of the two chain guns, or the "tail" mechanism where the plasma lance is mounted, preventing it from firing. Jamming the guns or tail require first getting on top of the immobilized annihilator, which counts as difficult terrain. All attempts take 2 actions.

(x1) +

@Check[thievery|dc:20|traits:action:disable-a-device] or @Check[engineering-lore|dc:20|traits:action:disable-a-device] (trained) on each bush to collapse its acid pump into component parts (2 actions per bush).

(x1) +

@Check[thievery|dc:23|traits:action:disable-a-device] or @Check[engineering-lore|dc:23|traits:action:disable-a-device] (trained) on each bush to collapse its acid pump into component parts (2 actions per bush).

(x1) +

@Check[survival|dc:26] (expert) twice to navigate a safe path

(x1) +

@Check[survival|dc:30] (expert) twice to navigate a safe path

(x1) + [isComplex] : boolean {1-24.system.details.isComplex} (2 different values) + True (x4) + False (x2) + [reset] : string {1-24.system.details.reset} (same value: ) + [routine] : string {1-24.system.details.routine} (5 different values) +

(2 Actions) When the plasma lance is ready, the annihilator uses it to attack as many PCs as it can, otherwise it attacks with its two integrated chain guns while the plasma lance recharges, spending one action for each of its two integrated chain guns that is still functional. This trap doesn't take a multiple attack penalty. If Synthetic Khismar is destroyed, the annihilator attacks as many creatures as possible.

(x1) +

(2 actions) When the plasma lance is ready, the annihilator uses it to attack as many PCs as it can, otherwise it attacks with its two integrated chain guns while the plasma lance recharges, spending one action for each chain gun that is still functional. This trap doesn't take a multiple attack penalty. If Synthetic Khismar is destroyed, the annihilator attacks as many creatures as possible.

(x1) +

(3 actions) The trap loses 1 action each turn for each bush disabled. On each of the hazard's actions, one of the functional pumps spits acid at a creature within range. The bushes sense movement, only targeting creatures that moved from their space on their most recent turn. This trap does not attack any single creature more than once per round. It does not take a multiple attack penalty.

(x1) +

(3 Actions) The trap loses 1 action each turn for each bush disabled. On each of the hazard's actions, one of the functional pumps spits acid at a creature within range. The bushes sense movement, and they only target creatures that moved from their space on their most recent turn. This trap does not attack any single creature more than once per round. It does not take a multiple attack penalty.

(x1) + (x2) + [initiative] : object {1-24.system.initiative} + statistic : string {1-24.system.initiative.statistic} (same value: perception) + [perception] : object {1-24.system.perception} + details : string {1-24.system.perception.details} (2 different values) + (x9) + +11 to find traps (x1) + mod : integer {1-24.system.perception.mod} (8 different values) + 14 (x2) + 13 (x1) + 10 (x2) + 7 (x1) + 11 (x1) + 16 (x1) + 6 (x1) + 12 (x1) + senses : array {1-24.system.perception.senses} + Length: min=0 max=2 + Value type: object {1-24.system.perception.senses.[]} + type : string {1-24.system.perception.senses.[].type} (3 different values) + low-light-vision (x2) + scent (x2) + darkvision (x2) + [acuity] : string {1-24.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-24.system.perception.senses.[].range} (2 different values) + 60 (x1) + 30 (x1) + [resources] : object {1-24.system.resources} + [focus] : object {1-24.system.resources.focus} + max : integer {1-24.system.resources.focus.max} (same value: 1) + value : integer {1-24.system.resources.focus.value} (same value: 1) + saves : object {1-24.system.saves} + fortitude : object {1-24.system.saves.fortitude} + saveDetail : string {1-24.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-24.system.saves.fortitude.value} (10 different values) + 9 (x3) + 10 (x1) + 7 (x2) + 8 (x1) + 17 (x1) + 12 (x2) + 15 (x2) + 0 (x2) + 16 (x1) + 19 (x1) + reflex : object {1-24.system.saves.reflex} + saveDetail : string {1-24.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-24.system.saves.reflex.value} (8 different values) + 12 (x4) + 15 (x1) + 9 (x3) + 10 (x2) + 14 (x1) + 6 (x2) + 8 (x1) + 0 (x2) + will : object {1-24.system.saves.will} + saveDetail : string {1-24.system.saves.will.saveDetail} (same value: ) + value : integer {1-24.system.saves.will.value} (8 different values) + 12 (x3) + 11 (x1) + 10 (x2) + 7 (x1) + 0 (x6) + 6 (x1) + 14 (x1) + 16 (x1) + [skills] : object {1-24.system.skills} + [athletics] : object {1-24.system.skills.athletics} + base : integer {1-24.system.skills.athletics.base} (7 different values) + 9 (x1) + 13 (x1) + 8 (x1) + 6 (x1) + 15 (x2) + 10 (x1) + 18 (x1) + [deception] : object {1-24.system.skills.deception} + base : integer {1-24.system.skills.deception.base} (3 different values) + 10 (x2) + 7 (x2) + 12 (x1) + [diplomacy] : object {1-24.system.skills.diplomacy} + base : integer {1-24.system.skills.diplomacy.base} (same value: 8) + [intimidation] : object {1-24.system.skills.intimidation} + base : integer {1-24.system.skills.intimidation.base} (4 different values) + 8 (x2) + 4 (x1) + 12 (x1) + 14 (x1) + [stealth] : object {1-24.system.skills.stealth} + base : integer {1-24.system.skills.stealth.base} (5 different values) + 12 (x2) + 11 (x1) + 7 (x1) + 15 (x1) + 8 (x1) + special : array {1-24.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {1-24.system.skills.stealth.special.[]} + base : integer {1-24.system.skills.stealth.special.[].base} (2 different values) + 17 (x1) + 10 (x1) + label : string {1-24.system.skills.stealth.special.[].label} (same value: in water) + predicate : array {1-24.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-24.system.skills.stealth.special.[].predicate.[]} (same value: terrain:water) + [survival] : object {1-24.system.skills.survival} + base : integer {1-24.system.skills.survival.base} (3 different values) + 10 (x1) + 14 (x1) + 8 (x1) + [special] : array {1-24.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {1-24.system.skills.survival.special.[]} + base : integer {1-24.system.skills.survival.special.[].base} (same value: 17) + label : string {1-24.system.skills.survival.special.[].label} (same value: to track a bleeding creature) + predicate : array {1-24.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-24.system.skills.survival.special.[].predicate.[]} (same value: action:track-a-bleeding-creature) + [acrobatics] : object {1-24.system.skills.acrobatics} + base : integer {1-24.system.skills.acrobatics.base} (4 different values) + 13 (x1) + 10 (x2) + 8 (x1) + 14 (x1) + [society] : object {1-24.system.skills.society} + base : integer {1-24.system.skills.society.base} (3 different values) + 9 (x2) + 7 (x1) + 4 (x1) + [thievery] : object {1-24.system.skills.thievery} + base : integer {1-24.system.skills.thievery.base} (3 different values) + 13 (x1) + 12 (x1) + 9 (x1) + [arcana] : object {1-24.system.skills.arcana} + base : integer {1-24.system.skills.arcana.base} (2 different values) + 11 (x1) + 13 (x1) + [crafting] : object {1-24.system.skills.crafting} + base : integer {1-24.system.skills.crafting.base} (same value: 11) + [religion] : object {1-24.system.skills.religion} + base : integer {1-24.system.skills.religion.base} (same value: 10) + traits : object {1-24.system.traits} + rarity : string {1-24.system.traits.rarity} (4 different values) + rare (x8) + uncommon (x2) + unique (x4) + common (x2) + size : object {1-24.system.traits.size} + value : string {1-24.system.traits.size.value} (3 different values) + med (x12) + lg (x2) + sm (x2) + value : array {1-24.system.traits.value} + Length: min=0 max=3 + Value type: string {1-24.system.traits.value.[]} (12 different values) + human (x6) + humanoid (x6) + lawful (x5) + amphibious (x2) + animal (x2) + mechanical (x2) + technological (x2) + trap (x2) + swarm (x1) + environmental (x2) + construct (x2) + evil (x2) + [creatureType] : string {1-24.system.creatureType} (same value: ) + [customModifiers] : object {1-24.system.customModifiers} + [flavourText] : string {1-24.system.flavourText} (same value: ) + [recallKnowledgeText] : string {1-24.system.recallKnowledgeText} (same value: ) + [sidebarText] : string {1-24.system.sidebarText} (same value: ) + [statusEffects] : array<> {1-24.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {1-24.type} (2 different values) + npc (x10) + hazard (x6) \ No newline at end of file diff --git a/output/pf2e/packs/1-25.txt b/output/pf2e/packs/1-25.txt new file mode 100644 index 0000000..91b6781 --- /dev/null +++ b/output/pf2e/packs/1-25.txt @@ -0,0 +1,814 @@ +1-25 +Different values: 11 +===================================== +object {1-25} + _id : string {1-25._id} (all different values) + folder : string {1-25.folder} (same value: PMwbSb6SPOXTt5c0) + img : string {1-25.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x4) + systems/pf2e/icons/default-icons/npc.svg (x7) + items : array {1-25.items} + Length: min=1 max=24 + Value type: object {1-25.items.[]} + _id : string {1-25.items.[]._id} (88 different values) + img : string {1-25.items.[].img} (31 different values) + name : string {1-25.items.[].name} (51 different values) + sort : integer {1-25.items.[].sort} (25 different values) + system : object {1-25.items.[].system} + [actionType] : object {1-25.items.[].system.actionType} + value : string {1-25.items.[].system.actionType.value} (4 different values) + free (x2) + passive (x18) + action (x6) + reaction (x5) + [actions] : object {1-25.items.[].system.actions} + [value] : integer {1-25.items.[].system.actions.value} (same value: 1) + [category] : string {1-25.items.[].system.category} (7 different values) + simple (x2) + wand (x2) + defensive (x16) + offensive (x8) + martial (x4) + light (x2) + interaction (x3) + description : object {1-25.items.[].system.description} + value : string {1-25.items.[].system.description.value} (46 different values) + publication : object {1-25.items.[].system.publication} + license : string {1-25.items.[].system.publication.license} (2 different values) + OGL (x90) + ORC (x2) + remaster : boolean {1-25.items.[].system.publication.remaster} (2 different values) + False (x90) + True (x2) + title : string {1-25.items.[].system.publication.title} (6 different values) + (x74) + Pathfinder Player Core (x2) + Pathfinder Core Rulebook (x8) + Pathfinder Bestiary 2 (x5) + Pathfinder Bestiary (x1) + Pathfinder Lost Omens Gods & Magic (x2) + rules : ###FoundryRulesObject### + [slug] : string {1-25.items.[].system.slug} (27 different values) + [traits] : object {1-25.items.[].system.traits} + rarity : string {1-25.items.[].system.traits.rarity} (2 different values) + common (x85) + uncommon (x2) + value : array {1-25.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {1-25.items.[].system.traits.value.[]} (38 different values) + [traditions] : array {1-25.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {1-25.items.[].system.traits.traditions.[]} (4 different values) + arcane (x26) + divine (x21) + occult (x30) + primal (x12) + [selected] : object {1-25.items.[].system.traits.selected} + [autoHeightenLevel] : object {1-25.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {1-25.items.[].system.prepared} + value : string {1-25.items.[].system.prepared.value} (same value: prepared) + [proficiency] : object {1-25.items.[].system.proficiency} + value : integer {1-25.items.[].system.proficiency.value} (same value: 0) + [slots] : object {1-25.items.[].system.slots} + slot0 : object {1-25.items.[].system.slots.slot0} + max : integer {1-25.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {1-25.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {1-25.items.[].system.slots.slot0.prepared.[]} + id : string {1-25.items.[].system.slots.slot0.prepared.[].id} (10 different values) + Q9lQJ3b8XvoODQVj (x1) + BFpEeFN0mOzmo2nG (x1) + JS79SkoNgn9aT2Lx (x1) + LqVT3n66K4z3KP4D (x1) + bQ2X0BXP0750WBFa (x1) + 0MXxljiTlIC30j3T (x1) + NCLH2Y886YSJGCBl (x1) + QUvCqrae2SMI1Uah (x1) + iVhGR5T29yM86e93 (x1) + TzkUwBFOnqbZduE6 (x1) + slot1 : object {1-25.items.[].system.slots.slot1} + max : integer {1-25.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {1-25.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {1-25.items.[].system.slots.slot1.prepared.[]} + id : string {1-25.items.[].system.slots.slot1.prepared.[].id} (6 different values) + PEa508x08Beqb2YM (x1) + mIBS79Nkl4cMb6kY (x1) + q3YhHenxx555RPuW (x1) + St1bzdYO1ePLeMu4 (x1) + m5YPf7z7ZoSVAEzA (x1) + AFG2nWVD6qHH6jL6 (x1) + slot2 : object {1-25.items.[].system.slots.slot2} + max : integer {1-25.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {1-25.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {1-25.items.[].system.slots.slot2.prepared.[]} + id : string {1-25.items.[].system.slots.slot2.prepared.[].id} (6 different values) + 0pVug3GrKwloIWZR (x1) + nImtma7eGCdd0q1D (x1) + 0jvgbzhuyxj3xatd (x1) + 4qWdWQuRUey3nEpv (x1) + WJKiXCbz016s7JJj (x1) + DYAoK84MRbgq28eb (x1) + slot3 : object {1-25.items.[].system.slots.slot3} + max : integer {1-25.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {1-25.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {1-25.items.[].system.slots.slot3.prepared.[]} + id : string {1-25.items.[].system.slots.slot3.prepared.[].id} (6 different values) + q8LBmLba5YWq3UYJ (x1) + uiUGp4eBHcKpizbj (x1) + IXf5PuHZuxqQr1q8 (x1) + MorhLVdJKZlU3W5B (x1) + c8b8RqSnk5kMw9Bb (x1) + rmSv54kzdl7BzpIB (x1) + slot4 : object {1-25.items.[].system.slots.slot4} + max : integer {1-25.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {1-25.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {1-25.items.[].system.slots.slot4.prepared.[]} + id : string {1-25.items.[].system.slots.slot4.prepared.[].id} (3 different values) + 2A7DRjzupc7dKotY (x1) + 5RmdsAPLW1T7Cocs (x1) + rmSv54kzdl7BzpIB (x1) + [spelldc] : object {1-25.items.[].system.spelldc} + dc : integer {1-25.items.[].system.spelldc.dc} (2 different values) + 26 (x1) + 29 (x1) + mod : integer {1-25.items.[].system.spelldc.mod} (same value: 0) + value : integer {1-25.items.[].system.spelldc.value} (2 different values) + 18 (x1) + 21 (x1) + [tradition] : object {1-25.items.[].system.tradition} + value : string {1-25.items.[].system.tradition.value} (same value: occult) + [area] : object {1-25.items.[].system.area} + type : string {1-25.items.[].system.area.type} (same value: burst) + value : integer {1-25.items.[].system.area.value} (same value: 20) + [cost] : object {1-25.items.[].system.cost} + value : string {1-25.items.[].system.cost.value} (2 different values) + (x30) + black onyx, see Table 7-1 (x2) + [counteraction] : boolean {1-25.items.[].system.counteraction} (2 different values) + False (x29) + True (x3) + [damage] : object {1-25.items.[].system.damage} + [0] : object {1-25.items.[].system.damage.0} + [category] : mixed + formula : string {1-25.items.[].system.damage.0.formula} (2 different values) + 6d6 (x2) + 0 (x2) + kinds : array {1-25.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-25.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {1-25.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-25.items.[].system.damage.0.type} (2 different values) + void (x2) + mental (x2) + [applyMod] : boolean {1-25.items.[].system.damage.0.applyMod} (same value: True) + [damageType] : string {1-25.items.[].system.damage.damageType} (3 different values) + bludgeoning (x2) + electricity (x2) + slashing (x2) + [dice] : integer {1-25.items.[].system.damage.dice} (2 different values) + 1 (x4) + 2 (x2) + [die] : string {1-25.items.[].system.damage.die} (same value: d6) + [defense] : object {1-25.items.[].system.defense} + save : object {1-25.items.[].system.defense.save} + basic : boolean {1-25.items.[].system.defense.save.basic} (2 different values) + True (x4) + False (x7) + statistic : string {1-25.items.[].system.defense.save.statistic} (2 different values) + fortitude (x2) + will (x9) + [duration] : object {1-25.items.[].system.duration} + [sustained] : boolean {1-25.items.[].system.duration.sustained} (2 different values) + False (x24) + True (x8) + value : mixed + string {1-25.items.[].system.duration.value} (9 different values) + 1 day (x2) + (x14) + 1 minute (x5) + 8 hours (x2) + until the end of the target's next turn (x2) + 1 round (x2) + varies (x2) + until the start of your next turn (x2) + 24 hours (x1) + integer {1-25.items.[].system.duration.value} (same value: 0) + [level] : object {1-25.items.[].system.level} + value : integer {1-25.items.[].system.level.value} (7 different values) + 3 (x6) + 2 (x10) + 1 (x16) + 0 (x6) + 7 (x2) + 4 (x2) + 6 (x2) + [location] : object {1-25.items.[].system.location} + [value] : string {1-25.items.[].system.location.value} (2 different values) + iXJ8ye7VtuOlnHoJ (x14) + 0HbRbuIbtQyfB48g (x16) + [range] : mixed + object {1-25.items.[].system.range} + value : string {1-25.items.[].system.range.value} (6 different values) + 30 feet (x13) + touch (x5) + 10 feet (x4) + 120 feet (x6) + (x2) + 60 feet (x2) + integer {1-25.items.[].system.range} (same value: 20) + [requirements] : string {1-25.items.[].system.requirements} (same value: ) + [target] : object {1-25.items.[].system.target} + value : string {1-25.items.[].system.target.value} (7 different values) + 1 mindless undead creature with a level no greater than bind undead's spell rank (x2) + 1 living creature (x4) + 1 dead creature (x2) + (x8) + 1 spell effect or unattended magic item (x2) + 1 creature (x12) + 1 object (cook, lift, or tidy only) (x2) + [time] : object {1-25.items.[].system.time} + value : string {1-25.items.[].system.time.value} (4 different values) + 2 (x26) + 1 day (x2) + 3 (x2) + 1 (x2) + [heightening] : object {1-25.items.[].system.heightening} + damage : object {1-25.items.[].system.heightening.damage} + 0 : string {1-25.items.[].system.heightening.damage.0} (2 different values) + 2d6 (x2) + 1d6 (x2) + interval : integer {1-25.items.[].system.heightening.interval} (2 different values) + 1 (x2) + 2 (x2) + type : string {1-25.items.[].system.heightening.type} (same value: interval) + [ritual] : object {1-25.items.[].system.ritual} + primary : object {1-25.items.[].system.ritual.primary} + check : string {1-25.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert)) + secondary : object {1-25.items.[].system.ritual.secondary} + casters : integer {1-25.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {1-25.items.[].system.ritual.secondary.checks} (same value: Religion) + [baseItem] : string {1-25.items.[].system.baseItem} (4 different values) + mace (x2) + alchemical-bomb (x2) + machete (x2) + studded-leather-armor (x2) + [bonus] : object {1-25.items.[].system.bonus} + value : integer {1-25.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {1-25.items.[].system.bonusDamage} + value : integer {1-25.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {1-25.items.[].system.bulk} + value : mixed + integer {1-25.items.[].system.bulk.value} (2 different values) + 1 (x4) + 0 (x2) + float {1-25.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {1-25.items.[].system.equipped} + carryType : string {1-25.items.[].system.equipped.carryType} (2 different values) + held (x3) + worn (x9) + handsHeld : integer {1-25.items.[].system.equipped.handsHeld} (2 different values) + 1 (x3) + 0 (x9) + [invested] : mixed + [inSlot] : boolean {1-25.items.[].system.equipped.inSlot} (same value: True) + [group] : string {1-25.items.[].system.group} (4 different values) + club (x2) + bomb (x2) + sword (x2) + leather (x2) + [hardness] : integer {1-25.items.[].system.hardness} (same value: 0) + [hp] : object {1-25.items.[].system.hp} + max : integer {1-25.items.[].system.hp.max} (same value: 0) + value : integer {1-25.items.[].system.hp.value} (same value: 0) + [material] : object {1-25.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {1-25.items.[].system.price} + value : object {1-25.items.[].system.price.value} + [gp] : integer {1-25.items.[].system.price.value.gp} (5 different values) + 1 (x2) + 360 (x2) + 10 (x2) + 3 (x2) + 245 (x2) + [sp] : integer {1-25.items.[].system.price.value.sp} (same value: 7) + [quantity] : integer {1-25.items.[].system.quantity} (2 different values) + 1 (x10) + 10 (x2) + [reload] : object {1-25.items.[].system.reload} + value : string {1-25.items.[].system.reload.value} (2 different values) + (x4) + - (x2) + [runes] : object {1-25.items.[].system.runes} + potency : integer {1-25.items.[].system.runes.potency} (2 different values) + 1 (x2) + 0 (x6) + property : array<> {1-25.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {1-25.items.[].system.runes.striking} (2 different values) + 0 (x5) + 1 (x1) + [resilient] : integer {1-25.items.[].system.runes.resilient} (same value: 0) + [size] : string {1-25.items.[].system.size} (same value: med) + [splashDamage] : object {1-25.items.[].system.splashDamage} + value : integer {1-25.items.[].system.splashDamage.value} (2 different values) + 0 (x4) + 2 (x2) + [usage] : object {1-25.items.[].system.usage} + value : string {1-25.items.[].system.usage.value} (2 different values) + held-in-one-hand (x8) + worn (x2) + [spell] : object {1-25.items.[].system.spell} + _id : string {1-25.items.[].system.spell._id} (same value: N1Z1oLPdBxaSgrEE) + flags : object {1-25.items.[].system.spell.flags} + core : object {1-25.items.[].system.spell.flags.core} + sourceId : string {1-25.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.N1Z1oLPdBxaSgrEE) + img : string {1-25.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/vampiric-touch.webp) + name : string {1-25.items.[].system.spell.name} (same value: Vampiric Touch) + sort : integer {1-25.items.[].system.spell.sort} (same value: 0) + system : object {1-25.items.[].system.spell.system} + [area] : mixed + cost : object {1-25.items.[].system.spell.system.cost} + value : string {1-25.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {1-25.items.[].system.spell.system.counteraction} (same value: False) + damage : object {1-25.items.[].system.spell.system.damage} + 0 : object {1-25.items.[].system.spell.system.damage.0} + [category] : mixed + formula : string {1-25.items.[].system.spell.system.damage.0.formula} (same value: 6d6) + kinds : array {1-25.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1-25.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {1-25.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1-25.items.[].system.spell.system.damage.0.type} (same value: void) + defense : object {1-25.items.[].system.spell.system.defense} + save : object {1-25.items.[].system.spell.system.defense.save} + basic : boolean {1-25.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {1-25.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {1-25.items.[].system.spell.system.description} + value : string {1-25.items.[].system.spell.system.description.value} (same value:

Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 void damage to the target. You gain temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.

+
+

Heightened (+1) The damage increases by 2d6.

) + duration : object {1-25.items.[].system.spell.system.duration} + sustained : boolean {1-25.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {1-25.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {1-25.items.[].system.spell.system.heightening} + damage : object {1-25.items.[].system.spell.system.heightening.damage} + 0 : string {1-25.items.[].system.spell.system.heightening.damage.0} (same value: 2d6) + interval : integer {1-25.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {1-25.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {1-25.items.[].system.spell.system.level} + value : integer {1-25.items.[].system.spell.system.level.value} (same value: 3) + location : object {1-25.items.[].system.spell.system.location} + heightenedLevel : integer {1-25.items.[].system.spell.system.location.heightenedLevel} (same value: 3) + value : string {1-25.items.[].system.spell.system.location.value} (same value: ) + publication : object {1-25.items.[].system.spell.system.publication} + license : string {1-25.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {1-25.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {1-25.items.[].system.spell.system.publication.title} (same value: ) + range : object {1-25.items.[].system.spell.system.range} + value : string {1-25.items.[].system.spell.system.range.value} (same value: touch) + requirements : string {1-25.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {1-25.items.[].system.spell.system.slug} (same value: vampiric-touch) + target : object {1-25.items.[].system.spell.system.target} + value : string {1-25.items.[].system.spell.system.target.value} (same value: 1 living creature) + time : object {1-25.items.[].system.spell.system.time} + value : string {1-25.items.[].system.spell.system.time.value} (same value: 2) + traits : object {1-25.items.[].system.spell.system.traits} + rarity : string {1-25.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {1-25.items.[].system.spell.system.traits.traditions} + Length: min=3 max=3 + Value type: string {1-25.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x2) + divine (x2) + occult (x2) + value : array {1-25.items.[].system.spell.system.traits.value} + Length: min=4 max=4 + Value type: string {1-25.items.[].system.spell.system.traits.value.[]} (4 different values) + concentrate (x2) + death (x2) + manipulate (x2) + void (x2) + type : string {1-25.items.[].system.spell.type} (same value: spell) + [uses] : object {1-25.items.[].system.uses} + autoDestroy : boolean {1-25.items.[].system.uses.autoDestroy} (same value: False) + max : integer {1-25.items.[].system.uses.max} (same value: 1) + value : integer {1-25.items.[].system.uses.value} (same value: 1) + [attack] : object {1-25.items.[].system.attack} + value : string {1-25.items.[].system.attack.value} (same value: ) + [attackEffects] : object {1-25.items.[].system.attackEffects} + value : array<> {1-25.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [custom] : string {1-25.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {1-25.items.[].system.damageRolls} + [rhkmlnroyhkg0w69z2ac] : object {1-25.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac} + damage : string {1-25.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac.damage} (same value: 2d6+5) + damageType : string {1-25.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac.damageType} (same value: bludgeoning) + [953y30mlbd7pcvgnh2yg] : object {1-25.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg} + damage : string {1-25.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg.damage} (same value: 2d6+8) + damageType : string {1-25.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg.damageType} (same value: bludgeoning) + [p5d1nbdm06qkq6wsqaq5] : object {1-25.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5} + damage : string {1-25.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damage} (same value: 2d10+7) + damageType : string {1-25.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damageType} (same value: bludgeoning) + [07t8o8tvzov1e2zcg83l] : object {1-25.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l} + damage : string {1-25.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l.damage} (same value: 1d4+1) + damageType : string {1-25.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l.damageType} (same value: piercing) + [d0wjvkkcxdfyxkr64ztj] : object {1-25.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj} + damage : string {1-25.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj.damage} (same value: 1d4) + damageType : string {1-25.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj.damageType} (same value: slashing) + [2tude30o5wyka0r05jq9jg] : object {1-25.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg} + damage : string {1-25.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg.damage} (2 different values) + 1d6+4 (x1) + 1d6+6 (x1) + damageType : string {1-25.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg.damageType} (same value: slashing) + [0] : object {1-25.items.[].system.damageRolls.0} + damage : string {1-25.items.[].system.damageRolls.0.damage} (2 different values) + 2d6 (x1) + 2d6+2 (x1) + damageType : string {1-25.items.[].system.damageRolls.0.damageType} (same value: electricity) + [1] : object {1-25.items.[].system.damageRolls.1} + category : string {1-25.items.[].system.damageRolls.1.category} (same value: splash) + damage : string {1-25.items.[].system.damageRolls.1.damage} (2 different values) + 5 (x1) + 6 (x1) + damageType : string {1-25.items.[].system.damageRolls.1.damageType} (same value: electricity) + [oxj4sygwp8pvxed73zio] : object {1-25.items.[].system.damageRolls.oxj4sygwp8pvxed73zio} + damage : string {1-25.items.[].system.damageRolls.oxj4sygwp8pvxed73zio.damage} (same value: 2d10+9) + damageType : string {1-25.items.[].system.damageRolls.oxj4sygwp8pvxed73zio.damageType} (same value: bludgeoning) + [uy05ql6gyc8pp4v26s0y] : object {1-25.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y} + damage : string {1-25.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y.damage} (same value: 2d10+9) + damageType : string {1-25.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y.damageType} (same value: bludgeoning) + b7jj3jmar6an1m656nd5 : object {1-25.items.[].system.damageRolls.b7jj3jmar6an1m656nd5} + damage : string {1-25.items.[].system.damageRolls.b7jj3jmar6an1m656nd5.damage} (same value: 2d6+9) + damageType : string {1-25.items.[].system.damageRolls.b7jj3jmar6an1m656nd5.damageType} (same value: bludgeoning) + [weaponType] : object {1-25.items.[].system.weaponType} + value : string {1-25.items.[].system.weaponType.value} (2 different values) + melee (x8) + ranged (x4) + [mod] : object {1-25.items.[].system.mod} + value : integer {1-25.items.[].system.mod.value} (2 different values) + 13 (x1) + 16 (x1) + [proficient] : object {1-25.items.[].system.proficient} + value : integer {1-25.items.[].system.proficient.value} (same value: 1) + [acBonus] : integer {1-25.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {1-25.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {1-25.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {1-25.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {1-25.items.[].system.strength} (same value: 1) + [overrides] : array<> {1-25.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {1-25.items.[].system.references} + children : array<> {1-25.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {1-25.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {1-25.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {1-25.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {1-25.items.[].system.value} + isValued : boolean {1-25.items.[].system.value.isValued} (same value: True) + value : integer {1-25.items.[].system.value.value} (same value: 1) + type : string {1-25.items.[].type} (10 different values) + action (x31) + spellcastingEntry (x2) + spell (x32) + weapon (x6) + consumable (x2) + melee (x12) + lore (x2) + armor (x2) + equipment (x2) + condition (x1) + [_stats] : object {1-25.items.[]._stats} + compendiumSource : string {1-25.items.[]._stats.compendiumSource} (27 different values) + [flags] : object {1-25.items.[].flags} + pf2e : object {1-25.items.[].flags.pf2e} + linkedWeapon : string {1-25.items.[].flags.pf2e.linkedWeapon} (6 different values) + kDinRoxPb0bfTEjq (x1) + UYLQVLt1dY60o732 (x1) + zKVrWkddjaAAETM8 (x1) + hMnXr3Xfh3AW5L1Z (x1) + BSWMJs2VDBLfT2D1 (x1) + DNEozI6inkdy8s5J (x1) + name : string {1-25.name} (all different values) + [prototypeToken] : object {1-25.prototypeToken} + name : string {1-25.prototypeToken.name} (5 different values) + Dead Organ (x2) + Doctor Velshun (x2) + Flesh Golem (x1) + Iloise (x2) + Lightning Platform (x2) + system : object {1-25.system} + attributes : object {1-25.system.attributes} + ac : object {1-25.system.attributes.ac} + value : integer {1-25.system.attributes.ac.value} (8 different values) + 21 (x3) + 24 (x2) + 23 (x1) + 27 (x1) + 26 (x1) + 15 (x1) + 16 (x1) + 19 (x1) + [details] : string {1-25.system.attributes.ac.details} (same value: ) + [emitsSound] : string {1-25.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {1-25.system.attributes.hardness} (4 different values) + 13 (x1) + 15 (x1) + 10 (x1) + 12 (x1) + [hasHealth] : boolean {1-25.system.attributes.hasHealth} (same value: True) + hp : object {1-25.system.attributes.hp} + details : string {1-25.system.attributes.hp.details} (2 different values) + (x6) + void healing (x5) + max : integer {1-25.system.attributes.hp.max} (all different values) + temp : integer {1-25.system.attributes.hp.temp} (same value: 0) + value : integer {1-25.system.attributes.hp.value} (all different values) + [immunities] : array {1-25.system.attributes.immunities} + Length: min=2 max=6 + Value type: object {1-25.system.attributes.immunities.[]} + type : string {1-25.system.attributes.immunities.[].type} (9 different values) + critical-hits (x4) + precision (x4) + electricity (x4) + magic (x1) + death-effects (x1) + disease (x1) + paralyzed (x1) + poison (x1) + unconscious (x1) + [resistances] : array {1-25.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {1-25.system.attributes.resistances.[]} + type : string {1-25.system.attributes.resistances.[].type} (3 different values) + sonic (x2) + physical (x1) + electricity (x2) + value : integer {1-25.system.attributes.resistances.[].value} (same value: 5) + [exceptions] : array {1-25.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {1-25.system.attributes.resistances.[].exceptions.[]} (same value: adamantine) + [stealth] : object {1-25.system.attributes.stealth} + details : string {1-25.system.attributes.stealth.details} (2 different values) + (x2) +

or Detect Magic

(x2) + value : integer {1-25.system.attributes.stealth.value} (same value: 0) + [weaknesses] : array {1-25.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {1-25.system.attributes.weaknesses.[]} + type : string {1-25.system.attributes.weaknesses.[].type} (3 different values) + fire (x2) + vitality (x1) + slashing (x1) + value : integer {1-25.system.attributes.weaknesses.[].value} (2 different values) + 5 (x2) + 10 (x2) + [allSaves] : object {1-25.system.attributes.allSaves} + value : string {1-25.system.attributes.allSaves.value} (3 different values) + +2 circumstance to all saves vs. disease (x1) + +2 circumstance bonus to all saves vs. disease (x1) + (x5) + [speed] : object {1-25.system.attributes.speed} + otherSpeeds : array {1-25.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {1-25.system.attributes.speed.otherSpeeds.[]} + type : string {1-25.system.attributes.speed.otherSpeeds.[].type} (same value: climb) + value : integer {1-25.system.attributes.speed.otherSpeeds.[].value} (same value: 15) + value : integer {1-25.system.attributes.speed.value} (2 different values) + 25 (x5) + 20 (x2) + [creatureType] : string {1-25.system.creatureType} (same value: ) + details : object {1-25.system.details} + [description] : string {1-25.system.details.description} (2 different values) +

A magical pipe organ for controlling and bolstering the undead. Creatures that are trained in Performance can spend one action to attempt to play a tune.

(x2) +

A magnetically charged platform draws in armored creatures, then flings them up into the sky, where they are struck by lightning.

(x2) + [disable] : string {1-25.system.details.disable} (4 different values) +

@Check[thievery|dc:25|name:Stopper the Pipes SC|traits:magical,necromancy] (expert) to stopper the pipes. Each pipe stoppered imparts a stacking -1 circumstance penalty to Performance checks with the organ. Once four pipes have been stoppered, the organ ceases to function.

(x1) +

@Check[thievery|dc:28|name:Stopper the Pipes SC|traits:magical,necromancy] (expert) to stopper the pipes. Each pipe stoppered imparts a stacking -1 circumstance penalty to Performance checks with the organ. Once four pipes have been stoppered, the organ ceases to function.

(x1) +

@Check[thievery|dc:20|name:Ground the Electricity|traits:electricity,magical,trap] (trained) to ground out the energy or @Check[arcana|dc:23|name:Neutralize the Magical Charge|traits:electricity,magical,trap] (trained) to neutralize the magical charge

(x1) +

@Check[thievery|dc:23|name:Ground the Electricity|traits:electricity,magical,trap] (trained) to ground out the energy or @Check[arcana|dc:26|name:Neutralize the Magical Charge|traits:electricity,magical,trap] (expert) to neutralize the magical charge

(x1) + [isComplex] : boolean {1-25.system.details.isComplex} (same value: False) + level : object {1-25.system.details.level} + value : integer {1-25.system.details.level.value} (6 different values) + 6 (x3) + 8 (x3) + -1 (x1) + 5 (x2) + 7 (x1) + 3 (x1) + publication : object {1-25.system.details.publication} + license : string {1-25.system.details.publication.license} (same value: OGL) + remaster : boolean {1-25.system.details.publication.remaster} (same value: False) + title : string {1-25.system.details.publication.title} (same value: Pathfinder Society Scenario #1-25: Grim Symphony) + [reset] : string {1-25.system.details.reset} (same value: ) + [routine] : string {1-25.system.details.routine} (same value: ) + [blurb] : string {1-25.system.details.blurb} (same value: ) + [languages] : object {1-25.system.details.languages} + details : string {1-25.system.details.languages.details} (same value: ) + value : array {1-25.system.details.languages.value} + Length: min=0 max=2 + Value type: string {1-25.system.details.languages.value.[]} (2 different values) + common (x4) + necril (x4) + [privateNotes] : string {1-25.system.details.privateNotes} (same value: ) + [publicNotes] : string {1-25.system.details.publicNotes} (same value: ) + saves : object {1-25.system.saves} + fortitude : object {1-25.system.saves.fortitude} + saveDetail : string {1-25.system.saves.fortitude.saveDetail} (same value: ) + value : integer {1-25.system.saves.fortitude.value} (7 different values) + 18 (x3) + 21 (x1) + 14 (x2) + 16 (x2) + 5 (x1) + 15 (x1) + 17 (x1) + reflex : object {1-25.system.saves.reflex} + saveDetail : string {1-25.system.saves.reflex.saveDetail} (same value: ) + value : integer {1-25.system.saves.reflex.value} (9 different values) + 11 (x1) + 13 (x1) + 14 (x2) + 16 (x1) + 8 (x1) + 15 (x2) + 18 (x1) + 12 (x1) + 9 (x1) + will : object {1-25.system.saves.will} + saveDetail : string {1-25.system.saves.will.saveDetail} (same value: ) + value : integer {1-25.system.saves.will.value} (6 different values) + 0 (x4) + 17 (x1) + 19 (x1) + 15 (x2) + 2 (x1) + 12 (x2) + [statusEffects] : array<> {1-25.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {1-25.system.traits} + rarity : string {1-25.system.traits.rarity} (4 different values) + rare (x2) + unique (x4) + uncommon (x4) + common (x1) + size : object {1-25.system.traits.size} + value : string {1-25.system.traits.size.value} (3 different values) + med (x8) + lg (x2) + tiny (x1) + value : array {1-25.system.traits.value} + Length: min=1 max=5 + Value type: string {1-25.system.traits.value.[]} (17 different values) + magical (x4) + chaotic (x2) + dhampir (x2) + evil (x5) + human (x2) + humanoid (x4) + construct (x1) + golem (x1) + mindless (x2) + animal (x1) + dwarf (x2) + mortic (x2) + electricity (x2) + trap (x2) + undead (x1) + unholy (x1) + zombie (x1) + [abilities] : object {1-25.system.abilities} + cha : object {1-25.system.abilities.cha} + mod : integer {1-25.system.abilities.cha.mod} (6 different values) + 5 (x1) + 6 (x1) + -5 (x1) + -1 (x1) + 2 (x2) + -2 (x1) + con : object {1-25.system.abilities.con} + mod : integer {1-25.system.abilities.con.mod} (3 different values) + 4 (x3) + 3 (x1) + 0 (x3) + dex : object {1-25.system.abilities.dex} + mod : integer {1-25.system.abilities.dex.mod} (3 different values) + 2 (x3) + -1 (x2) + 4 (x2) + int : object {1-25.system.abilities.int} + mod : integer {1-25.system.abilities.int.mod} (5 different values) + 4 (x2) + -5 (x2) + -4 (x1) + 5 (x1) + 6 (x1) + str : object {1-25.system.abilities.str} + mod : integer {1-25.system.abilities.str.mod} (5 different values) + 2 (x2) + 5 (x1) + -2 (x1) + 4 (x2) + 7 (x1) + wis : object {1-25.system.abilities.wis} + mod : integer {1-25.system.abilities.wis.mod} (4 different values) + 2 (x3) + 3 (x1) + 0 (x2) + 1 (x1) + [initiative] : object {1-25.system.initiative} + statistic : string {1-25.system.initiative.statistic} (same value: perception) + [perception] : object {1-25.system.perception} + details : string {1-25.system.perception.details} (same value: ) + mod : integer {1-25.system.perception.mod} (6 different values) + 13 (x1) + 15 (x1) + 12 (x2) + 6 (x1) + 9 (x1) + 8 (x1) + senses : array {1-25.system.perception.senses} + Length: min=1 max=2 + Value type: object {1-25.system.perception.senses.[]} + type : string {1-25.system.perception.senses.[].type} (3 different values) + darkvision (x6) + low-light-vision (x1) + scent (x1) + [acuity] : string {1-25.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {1-25.system.perception.senses.[].range} (same value: 30) + [resources] : object {1-25.system.resources} + [focus] : object {1-25.system.resources.focus} + max : integer {1-25.system.resources.focus.max} (same value: 1) + value : integer {1-25.system.resources.focus.value} (same value: 1) + [skills] : object {1-25.system.skills} + [occultism] : object {1-25.system.skills.occultism} + base : integer {1-25.system.skills.occultism.base} (2 different values) + 13 (x1) + 16 (x1) + [performance] : object {1-25.system.skills.performance} + base : integer {1-25.system.skills.performance.base} (3 different values) + 15 (x1) + 18 (x1) + 0 (x2) + [special] : array {1-25.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {1-25.system.skills.performance.special.[]} + base : integer {1-25.system.skills.performance.special.[].base} (same value: 12) + label : string {1-25.system.skills.performance.special.[].label} (same value: with Tesla Coil) + predicate : array {1-25.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {1-25.system.skills.performance.special.[].predicate.[]} (same value: performance:tesla-coil) + [religion] : object {1-25.system.skills.religion} + base : integer {1-25.system.skills.religion.base} (4 different values) + 13 (x1) + 16 (x1) + 12 (x1) + 15 (x1) + [athletics] : object {1-25.system.skills.athletics} + base : integer {1-25.system.skills.athletics.base} (3 different values) + 19 (x1) + 4 (x1) + 18 (x1) + [acrobatics] : object {1-25.system.skills.acrobatics} + base : integer {1-25.system.skills.acrobatics.base} (same value: 4) + [stealth] : object {1-25.system.skills.stealth} + base : integer {1-25.system.skills.stealth.base} (same value: 5) + [survival] : object {1-25.system.skills.survival} + base : integer {1-25.system.skills.survival.base} (same value: 4) + [arcana] : object {1-25.system.skills.arcana} + base : integer {1-25.system.skills.arcana.base} (2 different values) + 12 (x1) + 15 (x1) + [crafting] : object {1-25.system.skills.crafting} + base : integer {1-25.system.skills.crafting.base} (2 different values) + 13 (x1) + 17 (x1) + [spellcasting] : object {1-25.system.spellcasting} + rituals : object {1-25.system.spellcasting.rituals} + dc : integer {1-25.system.spellcasting.rituals.dc} (2 different values) + 26 (x1) + 29 (x1) + type : string {1-25.type} (2 different values) + hazard (x4) + npc (x7) \ No newline at end of file diff --git a/output/pf2e/packs/10th Rank.txt b/output/pf2e/packs/10th Rank.txt new file mode 100644 index 0000000..5ef8376 --- /dev/null +++ b/output/pf2e/packs/10th Rank.txt @@ -0,0 +1,174 @@ +10th Rank +Different values: 22 +===================================== +object {10th Rank} + _id : string {10th Rank._id} (all different values) + folder : string {10th Rank.folder} (same value: x5tjEh1N0FHzbHkv) + img : string {10th Rank.img} (all different values) + name : string {10th Rank.name} (all different values) + system : object {10th Rank.system} + [area] : object {10th Rank.system.area} + type : string {10th Rank.system.area.type} (same value: burst) + value : integer {10th Rank.system.area.value} (2 different values) + 60 (x1) + 50 (x1) + cost : object {10th Rank.system.cost} + value : string {10th Rank.system.cost.value} (same value: ) + counteraction : boolean {10th Rank.system.counteraction} (2 different values) + False (x21) + True (x1) + damage : object {10th Rank.system.damage} + [0] : object {10th Rank.system.damage.0} + applyMod : boolean {10th Rank.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {10th Rank.system.damage.0.formula} (2 different values) + 3d10 (x2) + 10d8+40 (x1) + kinds : array {10th Rank.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {10th Rank.system.damage.0.kinds.[]} (2 different values) + damage (x2) + healing (x1) + [materials] : array<> {10th Rank.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {10th Rank.system.damage.0.type} (3 different values) + acid (x1) + untyped (x1) + mental (x1) + [1] : object {10th Rank.system.damage.1} + applyMod : boolean {10th Rank.system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {10th Rank.system.damage.1.formula} (same value: 3d10) + kinds : array {10th Rank.system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {10th Rank.system.damage.1.kinds.[]} (same value: damage) + [materials] : array<> {10th Rank.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {10th Rank.system.damage.1.type} (same value: bludgeoning) + [2] : object {10th Rank.system.damage.2} + applyMod : boolean {10th Rank.system.damage.2.applyMod} (same value: False) + [category] : mixed + formula : string {10th Rank.system.damage.2.formula} (same value: 3d10) + kinds : array {10th Rank.system.damage.2.kinds} + Length: min=1 max=1 + Value type: string {10th Rank.system.damage.2.kinds.[]} (same value: damage) + materials : array<> {10th Rank.system.damage.2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {10th Rank.system.damage.2.type} (same value: cold) + [3] : object {10th Rank.system.damage.3} + applyMod : boolean {10th Rank.system.damage.3.applyMod} (same value: False) + [category] : mixed + formula : string {10th Rank.system.damage.3.formula} (same value: 3d10) + kinds : array {10th Rank.system.damage.3.kinds} + Length: min=1 max=1 + Value type: string {10th Rank.system.damage.3.kinds.[]} (same value: damage) + materials : array<> {10th Rank.system.damage.3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {10th Rank.system.damage.3.type} (same value: electricity) + [4] : object {10th Rank.system.damage.4} + applyMod : boolean {10th Rank.system.damage.4.applyMod} (same value: False) + [category] : mixed + formula : string {10th Rank.system.damage.4.formula} (same value: 3d10) + kinds : array {10th Rank.system.damage.4.kinds} + Length: min=1 max=1 + Value type: string {10th Rank.system.damage.4.kinds.[]} (same value: damage) + materials : array<> {10th Rank.system.damage.4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {10th Rank.system.damage.4.type} (same value: bludgeoning) + [5] : object {10th Rank.system.damage.5} + applyMod : boolean {10th Rank.system.damage.5.applyMod} (same value: False) + [category] : mixed + formula : string {10th Rank.system.damage.5.formula} (same value: 3d10) + kinds : array {10th Rank.system.damage.5.kinds} + Length: min=1 max=1 + Value type: string {10th Rank.system.damage.5.kinds.[]} (same value: damage) + materials : array<> {10th Rank.system.damage.5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {10th Rank.system.damage.5.type} (same value: fire) + [defense] : object {10th Rank.system.defense} + save : object {10th Rank.system.defense.save} + basic : boolean {10th Rank.system.defense.save.basic} (2 different values) + True (x1) + False (x2) + statistic : string {10th Rank.system.defense.save.statistic} (2 different values) + reflex (x1) + will (x2) + description : object {10th Rank.system.description} + value : string {10th Rank.system.description.value} (all different values) + duration : object {10th Rank.system.duration} + sustained : boolean {10th Rank.system.duration.sustained} (2 different values) + False (x20) + True (x2) + value : string {10th Rank.system.duration.value} (6 different values) + (x8) + 1 minute (x8) + 24 hours (see text) (x1) + varies (x1) + until the end of your next turn (x3) + until the start of your next turn (x1) + level : object {10th Rank.system.level} + value : integer {10th Rank.system.level.value} (same value: 10) + publication : object {10th Rank.system.publication} + license : string {10th Rank.system.publication.license} (2 different values) + OGL (x9) + ORC (x13) + remaster : boolean {10th Rank.system.publication.remaster} (2 different values) + False (x8) + True (x14) + title : string {10th Rank.system.publication.title} (7 different values) + Pathfinder Core Rulebook (x3) + Pathfinder Player Core (x10) + Pathfinder #177: Burning Tundra (x1) + Pathfinder Rage of Elements (x1) + Pathfinder Secrets of Magic (x4) + Pathfinder War of Immortals (x2) + Pathfinder Player Core 2 (x1) + range : object {10th Rank.system.range} + value : string {10th Rank.system.range.value} (8 different values) + (x10) + 1,000 feet (x1) + 500 feet (x3) + 100 feet (x2) + 120 (x1) + 120 feet (x2) + 30 feet (x2) + 5 feet (x1) + requirements : string {10th Rank.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + target : object {10th Rank.system.target} + value : string {10th Rank.system.target.value} (6 different values) + (x17) + up to 5 creatures (x1) + 1 willing ally and 1 enemy (x1) + the triggering spell (x1) + you and up to 5 willing targets (x1) + dead creatures and living creatures of your choice within range (x1) + time : object {10th Rank.system.time} + value : string {10th Rank.system.time.value} (5 different values) + 3 (x10) + 2 (x9) + 10 minutes (x1) + reaction (x1) + 1 hour (x1) + traits : object {10th Rank.system.traits} + rarity : string {10th Rank.system.traits.rarity} (3 different values) + common (x16) + rare (x4) + uncommon (x2) + traditions : array {10th Rank.system.traits.traditions} + Length: min=1 max=4 + Value type: string {10th Rank.system.traits.traditions.[]} (4 different values) + occult (x11) + divine (x10) + arcane (x10) + primal (x14) + value : array {10th Rank.system.traits.value} + Length: min=2 max=9 + Value type: string {10th Rank.system.traits.value.[]} (21 different values) + type : string {10th Rank.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/1st Rank.txt b/output/pf2e/packs/1st Rank.txt new file mode 100644 index 0000000..9ad7c39 --- /dev/null +++ b/output/pf2e/packs/1st Rank.txt @@ -0,0 +1,1106 @@ +1st Rank +Different values: 166 +===================================== +object {1st Rank} + _id : string {1st Rank._id} (all different values) + folder : string {1st Rank.folder} (same value: T8AzYUgNIAgTJ9Iz) + img : string {1st Rank.img} (163 different values) + name : string {1st Rank.name} (all different values) + system : object {1st Rank.system} + [area] : object {1st Rank.system.area} + type : string {1st Rank.system.area.type} (4 different values) + burst (x12) + emanation (x9) + cone (x7) + line (x2) + value : integer {1st Rank.system.area.value} (6 different values) + 15 (x11) + 5 (x7) + 20 (x2) + 10 (x6) + 30 (x3) + 60 (x1) + cost : object {1st Rank.system.cost} + value : string {1st Rank.system.cost.value} (2 different values) + (x165) + An unbroken seashell (not consumed) (x1) + counteraction : boolean {1st Rank.system.counteraction} (2 different values) + False (x162) + True (x4) + damage : object {1st Rank.system.damage} + [0] : object {1st Rank.system.damage.0} + applyMod : boolean {1st Rank.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.0.formula} (13 different values) + 2d6 (x5) + 2d8 (x1) + 3d4 (x1) + 2d4 (x6) + 1d10 (x1) + 1d4+1 (x1) + 1d8 (x3) + 3d6 (x2) + 1d8+4 (x1) + 1d6 (x1) + 2d12 (x1) + 1d10+4 (x1) + 1d4 (x1) + kinds : array {1st Rank.system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {1st Rank.system.damage.0.kinds.[]} (2 different values) + damage (x23) + healing (x4) + [materials] : array<> {1st Rank.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.0.type} (14 different values) + acid (x1) + bludgeoning (x3) + mental (x3) + piercing (x3) + sonic (x2) + fire (x1) + cold (x2) + force (x1) + void (x2) + vitality (x1) + electricity (x2) + untyped (x2) + poison (x1) + slashing (x1) + [LWLaBwdvEpvNhrrl] : object {1st Rank.system.damage.LWLaBwdvEpvNhrrl} + applyMod : boolean {1st Rank.system.damage.LWLaBwdvEpvNhrrl.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.formula} (same value: 2d8) + kinds : array {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.LWLaBwdvEpvNhrrl.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.type} (2 different values) + bludgeoning (x1) + fire (x1) + [YLzufF5UKRGjT83M] : object {1st Rank.system.damage.YLzufF5UKRGjT83M} + applyMod : boolean {1st Rank.system.damage.YLzufF5UKRGjT83M.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.YLzufF5UKRGjT83M.formula} (same value: 2d6) + kinds : array {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.YLzufF5UKRGjT83M.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.YLzufF5UKRGjT83M.type} (same value: bludgeoning) + [5pokjjlq2v8f132j] : object {1st Rank.system.damage.5pokjjlq2v8f132j} + applyMod : boolean {1st Rank.system.damage.5pokjjlq2v8f132j.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.5pokjjlq2v8f132j.formula} (same value: 2d4) + kinds : array {1st Rank.system.damage.5pokjjlq2v8f132j.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.5pokjjlq2v8f132j.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.5pokjjlq2v8f132j.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.5pokjjlq2v8f132j.type} (same value: bludgeoning) + [ztsfuzsYaioKntEN] : object {1st Rank.system.damage.ztsfuzsYaioKntEN} + applyMod : boolean {1st Rank.system.damage.ztsfuzsYaioKntEN.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.ztsfuzsYaioKntEN.formula} (same value: 1d6) + kinds : array {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.ztsfuzsYaioKntEN.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.ztsfuzsYaioKntEN.type} (same value: acid) + [KxmChmCzNHy5fbuW] : object {1st Rank.system.damage.KxmChmCzNHy5fbuW} + applyMod : boolean {1st Rank.system.damage.KxmChmCzNHy5fbuW.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.formula} (same value: 1d4) + kinds : array {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.KxmChmCzNHy5fbuW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.type} (same value: mental) + [KCA7zyzlqSK9qPCG] : object {1st Rank.system.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {1st Rank.system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.formula} (same value: 1d6) + kinds : array {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [WhDZWzgmADIIVxKO] : object {1st Rank.system.damage.WhDZWzgmADIIVxKO} + applyMod : boolean {1st Rank.system.damage.WhDZWzgmADIIVxKO.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.formula} (same value: 1d4) + kinds : array {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds.[]} (same value: healing) + materials : array<> {1st Rank.system.damage.WhDZWzgmADIIVxKO.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.type} (same value: untyped) + [F7dmCJUYa7dzGz9n] : object {1st Rank.system.damage.F7dmCJUYa7dzGz9n} + applyMod : boolean {1st Rank.system.damage.F7dmCJUYa7dzGz9n.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.formula} (same value: 2d6) + kinds : array {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.F7dmCJUYa7dzGz9n.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.type} (same value: slashing) + [ugQLPWwEq70gVBNG] : object {1st Rank.system.damage.ugQLPWwEq70gVBNG} + applyMod : boolean {1st Rank.system.damage.ugQLPWwEq70gVBNG.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.formula} (same value: 3d6) + kinds : array {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.ugQLPWwEq70gVBNG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.type} (same value: fire) + [en43qsw1luwagcht] : object {1st Rank.system.damage.en43qsw1luwagcht} + applyMod : boolean {1st Rank.system.damage.en43qsw1luwagcht.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.en43qsw1luwagcht.formula} (same value: 2d4) + kinds : array {1st Rank.system.damage.en43qsw1luwagcht.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.en43qsw1luwagcht.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.en43qsw1luwagcht.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.en43qsw1luwagcht.type} (same value: bludgeoning) + [C34n7XTpCLCXJWwt] : object {1st Rank.system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {1st Rank.system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [iieCBku11ZoTAxtN] : object {1st Rank.system.damage.iieCBku11ZoTAxtN} + applyMod : boolean {1st Rank.system.damage.iieCBku11ZoTAxtN.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.iieCBku11ZoTAxtN.formula} (same value: 2d6) + kinds : array {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.iieCBku11ZoTAxtN.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.iieCBku11ZoTAxtN.type} (same value: bludgeoning) + [Mk0Ianq2Zs3VT6IK] : object {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK} + applyMod : boolean {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.formula} (same value: 2d6) + kinds : array {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.type} (same value: poison) + [u1tz6yrszljlkr1m] : object {1st Rank.system.damage.u1tz6yrszljlkr1m} + applyMod : boolean {1st Rank.system.damage.u1tz6yrszljlkr1m.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.u1tz6yrszljlkr1m.formula} (same value: 1d4) + kinds : array {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.u1tz6yrszljlkr1m.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.u1tz6yrszljlkr1m.type} (same value: piercing) + [1] : object {1st Rank.system.damage.1} + applyMod : boolean {1st Rank.system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.1.formula} (same value: 1d6) + kinds : array {1st Rank.system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.1.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.1.type} (same value: cold) + [qtPQ1T5es9FyI0PA] : object {1st Rank.system.damage.qtPQ1T5es9FyI0PA} + applyMod : boolean {1st Rank.system.damage.qtPQ1T5es9FyI0PA.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.formula} (same value: 1d4) + kinds : array {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.qtPQ1T5es9FyI0PA.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.type} (same value: spirit) + [efxhN7U76unSB4MV] : object {1st Rank.system.damage.efxhN7U76unSB4MV} + applyMod : boolean {1st Rank.system.damage.efxhN7U76unSB4MV.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.efxhN7U76unSB4MV.formula} (same value: 1d6) + kinds : array {1st Rank.system.damage.efxhN7U76unSB4MV.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.efxhN7U76unSB4MV.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.efxhN7U76unSB4MV.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.efxhN7U76unSB4MV.type} (same value: bludgeoning) + [t4mszt0TSeFBX2xo] : object {1st Rank.system.damage.t4mszt0TSeFBX2xo} + applyMod : boolean {1st Rank.system.damage.t4mszt0TSeFBX2xo.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.formula} (same value: 1d10) + kinds : array {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.t4mszt0TSeFBX2xo.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.type} (same value: sonic) + [9k8ayqgvgultdghx] : object {1st Rank.system.damage.9k8ayqgvgultdghx} + applyMod : boolean {1st Rank.system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {1st Rank.system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {1st Rank.system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [6aFqAhfOSz7ukuwr] : object {1st Rank.system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {1st Rank.system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + [K00cW8XZuHvutOhE] : object {1st Rank.system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {1st Rank.system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [defense] : object {1st Rank.system.defense} + save : object {1st Rank.system.defense.save} + basic : boolean {1st Rank.system.defense.save.basic} (2 different values) + True (x13) + False (x45) + statistic : string {1st Rank.system.defense.save.statistic} (3 different values) + reflex (x18) + will (x22) + fortitude (x18) + description : object {1st Rank.system.description} + value : string {1st Rank.system.description.value} (all different values) + duration : object {1st Rank.system.duration} + sustained : boolean {1st Rank.system.duration.sustained} (2 different values) + False (x153) + True (x13) + value : string {1st Rank.system.duration.value} (24 different values) + level : object {1st Rank.system.level} + value : integer {1st Rank.system.level.value} (same value: 1) + publication : object {1st Rank.system.publication} + license : string {1st Rank.system.publication.license} (2 different values) + ORC (x98) + OGL (x68) + remaster : boolean {1st Rank.system.publication.remaster} (2 different values) + True (x111) + False (x55) + title : string {1st Rank.system.publication.title} (29 different values) + range : object {1st Rank.system.range} + value : string {1st Rank.system.range.value} (13 different values) + 30 feet (x52) + (x39) + 60 feet (x15) + touch (x40) + 100 feet (x2) + 10 feet (x4) + 0 feet (x1) + 120 feet (x5) + varies (x4) + 500 feet (x1) + 1 mile (x1) + self (x1) + 1,000 feet (x1) + requirements : string {1st Rank.system.requirements} (4 different values) + (x163) + You have the humanoid trait (x1) + You're mostly or totally submerged in water. (x1) + You worship a deity. (x1) + rules : ###FoundryRulesObject### + target : object {1st Rank.system.target} + value : string {1st Rank.system.target.value} (52 different values) + time : object {1st Rank.system.time} + value : string {1st Rank.system.time.value} (9 different values) + 2 (x115) + reaction (x7) + 1 (x10) + 10 minutes (x3) + 1 minute (x8) + 1 to 3 (x8) + 2 to 2 rounds (x1) + 5 minutes (x1) + 3 (x13) + traits : object {1st Rank.system.traits} + rarity : string {1st Rank.system.traits.rarity} (3 different values) + rare (x8) + common (x131) + uncommon (x27) + traditions : array {1st Rank.system.traits.traditions} + Length: min=1 max=4 + Value type: string {1st Rank.system.traits.traditions.[]} (4 different values) + arcane (x119) + primal (x94) + divine (x54) + occult (x85) + value : array {1st Rank.system.traits.value} + Length: min=0 max=6 + Value type: string {1st Rank.system.traits.value.[]} (49 different values) + [selected] : object {1st Rank.system.traits.selected} + [attack] : string {1st Rank.system.traits.selected.attack} (same value: Attack) + necromancy : string {1st Rank.system.traits.selected.necromancy} (same value: Necromancy) + [nonlethal] : string {1st Rank.system.traits.selected.nonlethal} (same value: Nonlethal) + [heightening] : object {1st Rank.system.heightening} + [area] : integer {1st Rank.system.heightening.area} (2 different values) + 0 (x7) + 5 (x1) + [damage] : object {1st Rank.system.heightening.damage} + [0] : string {1st Rank.system.heightening.damage.0} (10 different values) + 2d6 (x6) + 2d8 (x1) + 3d4 (x1) + 2d4 (x6) + 1d10 (x1) + 1d8 (x3) + 1d8+4 (x1) + 1d6 (x2) + 1d12 (x1) + 1d10+4 (x1) + [LWLaBwdvEpvNhrrl] : string {1st Rank.system.heightening.damage.LWLaBwdvEpvNhrrl} (same value: 1d8) + [YLzufF5UKRGjT83M] : string {1st Rank.system.heightening.damage.YLzufF5UKRGjT83M} (same value: 2d6) + [5pokjjlq2v8f132j] : string {1st Rank.system.heightening.damage.5pokjjlq2v8f132j} (same value: 2d4) + [ztsfuzsYaioKntEN] : string {1st Rank.system.heightening.damage.ztsfuzsYaioKntEN} (same value: 1d6) + [KxmChmCzNHy5fbuW] : string {1st Rank.system.heightening.damage.KxmChmCzNHy5fbuW} (same value: 1d4) + [WhDZWzgmADIIVxKO] : string {1st Rank.system.heightening.damage.WhDZWzgmADIIVxKO} (same value: 1d4) + [F7dmCJUYa7dzGz9n] : string {1st Rank.system.heightening.damage.F7dmCJUYa7dzGz9n} (same value: 2d6) + [ugQLPWwEq70gVBNG] : string {1st Rank.system.heightening.damage.ugQLPWwEq70gVBNG} (same value: 2d6) + [en43qsw1luwagcht] : string {1st Rank.system.heightening.damage.en43qsw1luwagcht} (same value: 2d4) + [iieCBku11ZoTAxtN] : string {1st Rank.system.heightening.damage.iieCBku11ZoTAxtN} (same value: 1d6) + [Mk0Ianq2Zs3VT6IK] : string {1st Rank.system.heightening.damage.Mk0Ianq2Zs3VT6IK} (same value: 2d6) + [u1tz6yrszljlkr1m] : string {1st Rank.system.heightening.damage.u1tz6yrszljlkr1m} (same value: 1d4) + [1] : string {1st Rank.system.heightening.damage.1} (same value: 1d6) + [qtPQ1T5es9FyI0PA] : string {1st Rank.system.heightening.damage.qtPQ1T5es9FyI0PA} (same value: 2d4) + [efxhN7U76unSB4MV] : string {1st Rank.system.heightening.damage.efxhN7U76unSB4MV} (same value: 0) + [t4mszt0TSeFBX2xo] : string {1st Rank.system.heightening.damage.t4mszt0TSeFBX2xo} (same value: 1d10) + [9k8ayqgvgultdghx] : string {1st Rank.system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + 6aFqAhfOSz7ukuwr : string {1st Rank.system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + K00cW8XZuHvutOhE : string {1st Rank.system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [interval] : integer {1st Rank.system.heightening.interval} (2 different values) + 1 (x41) + 2 (x1) + type : string {1st Rank.system.heightening.type} (2 different values) + interval (x42) + fixed (x21) + [levels] : object {1st Rank.system.heightening.levels} + [4] : object {1st Rank.system.heightening.levels.4} + [area] : object {1st Rank.system.heightening.levels.4.area} + areaType : string {1st Rank.system.heightening.levels.4.area.areaType} (same value: emanation) + type : string {1st Rank.system.heightening.levels.4.area.type} (same value: burst) + value : integer {1st Rank.system.heightening.levels.4.area.value} (2 different values) + 10 (x1) + 20 (x1) + range : object {1st Rank.system.heightening.levels.4.range} + value : string {1st Rank.system.heightening.levels.4.range.value} (same value: 20 feet) + [8] : object {1st Rank.system.heightening.levels.8} + [target] : object {1st Rank.system.heightening.levels.8.target} + value : string {1st Rank.system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {1st Rank.system.heightening.levels.5} + [target] : object {1st Rank.system.heightening.levels.5.target} + value : string {1st Rank.system.heightening.levels.5.target.value} (3 different values) + 10 creatures (x1) + 10 willing creatures (x1) + up to 800 unattended objects in range, each of light Bulk or less (x1) + [area] : object {1st Rank.system.heightening.levels.5.area} + type : string {1st Rank.system.heightening.levels.5.area.type} (same value: burst) + value : string {1st Rank.system.heightening.levels.5.area.value} (same value: 15) + [damage] : object {1st Rank.system.heightening.levels.5.damage} + KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: 7d6) + materials : array<> {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [range] : object {1st Rank.system.heightening.levels.5.range} + value : string {1st Rank.system.heightening.levels.5.range.value} (3 different values) + 50 feet (x1) + 100 miles (x1) + 30 feet (x1) + [2] : object {1st Rank.system.heightening.levels.2} + target : object {1st Rank.system.heightening.levels.2.target} + value : string {1st Rank.system.heightening.levels.2.target.value} (3 different values) + non-magical object of 1 Bulk or less (x1) + 1 cubic foot of clean food or water, or an alchemical elixir (x1) + up to 20 willing creatures (x1) + [3] : object {1st Rank.system.heightening.levels.3} + [area] : object {1st Rank.system.heightening.levels.3.area} + type : string {1st Rank.system.heightening.levels.3.area.type} (same value: burst) + value : mixed + string {1st Rank.system.heightening.levels.3.area.value} (same value: 10) + integer {1st Rank.system.heightening.levels.3.area.value} (same value: 20) + [damage] : object {1st Rank.system.heightening.levels.3.damage} + KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: 4d6) + materials : array<> {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [range] : object {1st Rank.system.heightening.levels.3.range} + value : string {1st Rank.system.heightening.levels.3.range.value} (5 different values) + 40 feet (x1) + touch (x1) + 10 miles (x1) + 60 feet (x1) + 500 feet (x1) + [target] : object {1st Rank.system.heightening.levels.3.target} + value : string {1st Rank.system.heightening.levels.3.target.value} (6 different values) + 5 creatures (x1) + 1 creature (x1) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + 1 cubic foot of clean food or water, or a potion or alchemical elixir (x1) + up to 400 unattended objects in range, each of light Bulk or less (x1) + up to 5 creatures (x1) + [6] : object {1st Rank.system.heightening.levels.6} + area : object {1st Rank.system.heightening.levels.6.area} + areaType : string {1st Rank.system.heightening.levels.6.area.areaType} (same value: burst) + type : string {1st Rank.system.heightening.levels.6.area.type} (same value: burst) + value : integer {1st Rank.system.heightening.levels.6.area.value} (same value: 20) + range : object {1st Rank.system.heightening.levels.6.range} + value : string {1st Rank.system.heightening.levels.6.range.value} (same value: 120 feet) + [7] : object {1st Rank.system.heightening.levels.7} + [area] : object {1st Rank.system.heightening.levels.7.area} + type : string {1st Rank.system.heightening.levels.7.area.type} (same value: burst) + value : string {1st Rank.system.heightening.levels.7.area.value} (same value: 20) + [damage] : object {1st Rank.system.heightening.levels.7.damage} + KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: 10d6) + materials : array<> {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + range : object {1st Rank.system.heightening.levels.7.range} + value : string {1st Rank.system.heightening.levels.7.range.value} (2 different values) + 60 feet (x1) + Planetary (x1) + [9] : object {1st Rank.system.heightening.levels.9} + area : object {1st Rank.system.heightening.levels.9.area} + type : string {1st Rank.system.heightening.levels.9.area.type} (same value: burst) + value : string {1st Rank.system.heightening.levels.9.area.value} (same value: 25) + damage : object {1st Rank.system.heightening.levels.9.damage} + KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: 13d6) + materials : array<> {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + range : object {1st Rank.system.heightening.levels.9.range} + value : string {1st Rank.system.heightening.levels.9.range.value} (same value: 70 feet) + [overlays] : object {1st Rank.system.overlays} + [fjal1yqjbeci6fa9] : object {1st Rank.system.overlays.fjal1yqjbeci6fa9} + overlayType : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3) + system : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system} + area : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area} + areaType : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation) + type : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation) + value : integer {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30) + damage : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.damage} + 0 : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.damage.0} + [category] : mixed + target : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.target} + value : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: ) + time : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.time} + value : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3) + traits : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits} + value : array {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value} + Length: min=3 max=3 + Value type: string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [gc46bl5k7ajwh96r] : object {1st Rank.system.overlays.gc46bl5k7ajwh96r} + overlayType : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2) + system : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system} + area : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area} + areaType : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst) + type : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst) + value : integer {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10) + damage : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.damage} + 0 : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.damage.0} + [category] : mixed + target : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.target} + value : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: ) + time : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.time} + value : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2) + traits : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits} + value : array {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value} + Length: min=3 max=3 + Value type: string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [q1iyd84b6hrjht55] : object {1st Rank.system.overlays.q1iyd84b6hrjht55} + overlayType : string {1st Rank.system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.q1iyd84b6hrjht55.sort} (same value: 1) + system : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system} + damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage} + 0 : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0} + [category] : mixed + formula : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4) + heightening : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening} + damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage} + 0 : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4) + target : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target} + value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: ) + time : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time} + value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1) + [6vSnfwRnUWyZHy9T] : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T} + _id : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T._id} (same value: 6vSnfwRnUWyZHy9T) + name : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.name} (same value: Flourishing Flora (Roots)) + overlayType : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4) + system : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system} + damage : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage} + yDUpRhWBFgdtBTqW : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW} + applyMod : boolean {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: 2d4) + materials : array<> {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: bludgeoning) + heightening : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening} + damage : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage} + yDUpRhWBFgdtBTqW : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: 1d4) + interval : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1) + type : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: interval) + [9F9TDQen8t36f2Hy] : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy} + _id : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy._id} (same value: 9F9TDQen8t36f2Hy) + name : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.name} (same value: Flourishing Flora (Flowers)) + overlayType : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2) + system : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system} + damage : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage} + NG8iJ8V08LYNGE2U : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U} + applyMod : boolean {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: 2d4) + materials : array<> {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: poison) + heightening : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening} + damage : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage} + NG8iJ8V08LYNGE2U : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: 1d4) + interval : integer {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1) + type : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: interval) + [b3iDKTx36pQ50rrM] : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM} + _id : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM._id} (same value: b3iDKTx36pQ50rrM) + name : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.name} (same value: Flourishing Flora (Cacti)) + overlayType : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1) + system : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system} + damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage} + GP7TJnF7wP3usMHf : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf} + applyMod : boolean {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: 2d4) + materials : array<> {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: piercing) + heightening : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening} + damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage} + GP7TJnF7wP3usMHf : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: 1d4) + interval : integer {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1) + type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: interval) + [pn5DHoYhppEpIsdO] : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO} + _id : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO._id} (same value: pn5DHoYhppEpIsdO) + name : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.name} (same value: Flourishing Flora (Fruits)) + overlayType : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3) + system : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system} + damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage} + NdoyC7Quio9EO78V : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V} + applyMod : boolean {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: 2d4) + materials : array<> {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: bludgeoning) + heightening : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening} + damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage} + NdoyC7Quio9EO78V : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: 1d4) + interval : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1) + type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: interval) + [5lkl4b4xvy2j463q] : object {1st Rank.system.overlays.5lkl4b4xvy2j463q} + _id : string {1st Rank.system.overlays.5lkl4b4xvy2j463q._id} (same value: 5lkl4b4xvy2j463q) + overlayType : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2) + system : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system} + time : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time} + value : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: 2) + traits : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits} + value : array {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value} + Length: min=2 max=2 + Value type: string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [s1pd6dwotaii79cd] : object {1st Rank.system.overlays.s1pd6dwotaii79cd} + _id : string {1st Rank.system.overlays.s1pd6dwotaii79cd._id} (same value: s1pd6dwotaii79cd) + overlayType : string {1st Rank.system.overlays.s1pd6dwotaii79cd.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.s1pd6dwotaii79cd.sort} (same value: 1) + system : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system} + time : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time} + value : string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: 1) + traits : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits} + value : array {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: manipulate) + [xo6fc5njtz8vowkk] : object {1st Rank.system.overlays.xo6fc5njtz8vowkk} + _id : string {1st Rank.system.overlays.xo6fc5njtz8vowkk._id} (same value: xo6fc5njtz8vowkk) + overlayType : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3) + system : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system} + target : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target} + value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: 5 creatures) + time : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time} + value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: 3) + traits : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits} + value : array {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value} + Length: min=2 max=2 + Value type: string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [4gyp3qlsv5ywdyjq] : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq} + _id : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik} + _id : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system} + range : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {1st Rank.system.overlays.rvhoa43rqqqp8izn} + _id : string {1st Rank.system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system} + area : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {1st Rank.system.overlays.z04svm1cvfcxtplb} + _id : string {1st Rank.system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {1st Rank.system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {1st Rank.system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system} + damage : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range} + value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target} + value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time} + value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [37gy7l19tik74o4s] : object {1st Rank.system.overlays.37gy7l19tik74o4s} + _id : string {1st Rank.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {1st Rank.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {1st Rank.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {1st Rank.system.overlays.37gy7l19tik74o4s.system} + damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.range} + value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.time} + value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {1st Rank.system.overlays.7qdtetowq348s9oc} + _id : string {1st Rank.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {1st Rank.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {1st Rank.system.overlays.7qdtetowq348s9oc.system} + range : object {1st Rank.system.overlays.7qdtetowq348s9oc.system.range} + value : string {1st Rank.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {1st Rank.system.overlays.7qdtetowq348s9oc.system.time} + value : string {1st Rank.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {1st Rank.system.overlays.7vbvdrv2cl87sqta} + _id : string {1st Rank.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system} + area : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [9uy5xd2ogc2syzwz] : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz} + _id : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz._id} (same value: 9uy5xd2ogc2syzwz) + overlayType : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1) + system : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system} + range : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.range} + value : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: 30 feet) + time : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.time} + value : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: 2) + [ozuci5q5wwe0o0s8] : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8} + _id : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8._id} (same value: ozuci5q5wwe0o0s8) + overlayType : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2) + system : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system} + range : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range} + value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: 60 feet) + time : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time} + value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: 3) + [px43dahs3eb2rukw] : object {1st Rank.system.overlays.px43dahs3eb2rukw} + _id : string {1st Rank.system.overlays.px43dahs3eb2rukw._id} (same value: px43dahs3eb2rukw) + overlayType : string {1st Rank.system.overlays.px43dahs3eb2rukw.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.px43dahs3eb2rukw.sort} (same value: 3) + system : object {1st Rank.system.overlays.px43dahs3eb2rukw.system} + defense : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense} + save : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save} + basic : boolean {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True) + statistic : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: reflex) + range : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.range} + value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.range.value} (same value: 60 feet) + time : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.time} + value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.time.value} (same value: 2 rounds) + [1wl9k6lqynkjha9q] : object {1st Rank.system.overlays.1wl9k6lqynkjha9q} + _id : string {1st Rank.system.overlays.1wl9k6lqynkjha9q._id} (same value: 1wl9k6lqynkjha9q) + overlayType : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2) + system : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system} + range : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range} + value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: 30) + target : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target} + value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: 1 creature) + time : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time} + value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: 2) + [juu7b3p8ujr36quq] : object {1st Rank.system.overlays.juu7b3p8ujr36quq} + _id : string {1st Rank.system.overlays.juu7b3p8ujr36quq._id} (same value: juu7b3p8ujr36quq) + overlayType : string {1st Rank.system.overlays.juu7b3p8ujr36quq.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.juu7b3p8ujr36quq.sort} (same value: 3) + system : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system} + area : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area} + areaType : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: emanation) + value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: 5) + range : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.range} + value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: ) + target : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.target} + value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: all creatures) + time : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.time} + value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: 3) + [rc0m5cmiwmosbhg4] : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4} + _id : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4._id} (same value: rc0m5cmiwmosbhg4) + overlayType : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1) + system : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system} + range : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range} + value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: 15) + target : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target} + value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: 1 creature) + time : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time} + value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: 1) + [meLJc1TTgPJz7nLB] : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB} + name : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.name} (same value: Sacred Beasts (Slashing)) + overlayType : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.sort} (same value: 3) + system : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system} + damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage} + t0UzdeQuwssxsPyM : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM} + applyMod : boolean {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.formula} (same value: 2d6) + kinds : array {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.type} (same value: slashing) + heightening : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening} + damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage} + t0UzdeQuwssxsPyM : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage.t0UzdeQuwssxsPyM} (same value: 2d6) + interval : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.interval} (same value: 1) + type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.type} (same value: interval) + [vhXEhtZEpplrbnpb] : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb} + name : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.name} (same value: Sacred Beasts (Piercing)) + overlayType : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.sort} (same value: 2) + system : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system} + damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage} + 9mHTsjY5oHSoL8Ru : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru} + applyMod : boolean {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.formula} (same value: 2d6) + kinds : array {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.type} (same value: piercing) + heightening : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening} + damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage} + 9mHTsjY5oHSoL8Ru : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage.9mHTsjY5oHSoL8Ru} (same value: 2d6) + interval : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.interval} (same value: 1) + type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.type} (same value: interval) + [yknoIQa1znXWIEI6] : object {1st Rank.system.overlays.yknoIQa1znXWIEI6} + name : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.name} (same value: Sacred Beasts (Bludgeoning)) + overlayType : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.sort} (same value: 1) + system : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system} + damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage} + ki6WLHf13lvCRfPM : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM} + applyMod : boolean {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.formula} (same value: 2d6) + kinds : array {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.type} (same value: bludgeoning) + heightening : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening} + damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage} + ki6WLHf13lvCRfPM : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage.ki6WLHf13lvCRfPM} (same value: 2d6) + interval : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.interval} (same value: 1) + type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.type} (same value: interval) + BOVbZOmZ6WE9VOXC : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC} + name : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.name} (same value: Threefold Limb (Ice)) + overlayType : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.sort} (same value: 1) + system : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system} + damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage} + cMm8FNIiFTWwz9le : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le} + applyMod : boolean {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.formula} (same value: 2d6) + kinds : array {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.type} (same value: cold) + [defense] : mixed + heightening : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening} + area : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.area} (same value: 0) + damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage} + cMm8FNIiFTWwz9le : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage.cMm8FNIiFTWwz9le} (same value: 2d6) + interval : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.interval} (same value: 1) + type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.type} (same value: interval) + traits : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits} + value : array {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value} + Length: min=6 max=6 + Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value.[]} (6 different values) + attack (x1) + cold (x1) + concentrate (x1) + manipulate (x1) + morph (x1) + water (x1) + LMx7m5wqLsiVbWCO : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO} + name : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.name} (same value: Threefold Limb (Liquid Water)) + overlayType : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.sort} (same value: 2) + system : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system} + damage : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage} + LVGTWs2TiFSQaP8s : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s} + applyMod : boolean {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.formula} (same value: 2d6) + kinds : array {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.type} (same value: bludgeoning) + [defense] : mixed + heightening : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening} + area : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.area} (same value: 0) + damage : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage} + LVGTWs2TiFSQaP8s : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage.LVGTWs2TiFSQaP8s} (same value: 2d6) + interval : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.interval} (same value: 1) + type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.type} (same value: interval) + iLSVxhnKWj7DHGmf : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf} + name : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.name} (same value: Threefold Limb (Steam)) + overlayType : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.overlayType} (same value: override) + sort : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.sort} (same value: 3) + system : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system} + damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage} + OUpuC9jXZ28jWOr2 : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2} + applyMod : boolean {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.applyMod} (same value: False) + [category] : mixed + formula : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.formula} (same value: 2d6) + kinds : array {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds} + Length: min=1 max=1 + Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds.[]} (same value: damage) + materials : array<> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.type} (same value: fire) + [defense] : mixed + heightening : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening} + area : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.area} (same value: 0) + damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage} + OUpuC9jXZ28jWOr2 : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage.OUpuC9jXZ28jWOr2} (same value: 2d6) + interval : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.interval} (same value: 1) + type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.type} (same value: interval) + traits : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits} + value : array {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value} + Length: min=6 max=6 + Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value.[]} (6 different values) + attack (x1) + concentrate (x1) + fire (x1) + manipulate (x1) + morph (x1) + water (x1) + type : string {1st Rank.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/2-00.txt b/output/pf2e/packs/2-00.txt new file mode 100644 index 0000000..32c2c3b --- /dev/null +++ b/output/pf2e/packs/2-00.txt @@ -0,0 +1,1003 @@ +2-00 +Different values: 14 +===================================== +object {2-00} + _id : string {2-00._id} (all different values) + folder : string {2-00.folder} (same value: Bx803hNSW126rLMQ) + img : string {2-00.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x10) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {2-00.items} + Length: min=1 max=44 + Value type: object {2-00.items.[]} + _id : string {2-00.items.[]._id} (124 different values) + img : string {2-00.items.[].img} (57 different values) + name : string {2-00.items.[].name} (94 different values) + sort : integer {2-00.items.[].sort} (45 different values) + system : object {2-00.items.[].system} + [attack] : object {2-00.items.[].system.attack} + value : string {2-00.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-00.items.[].system.attackEffects} + [custom] : string {2-00.items.[].system.attackEffects.custom} (same value: ) + value : array {2-00.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {2-00.items.[].system.attackEffects.value.[]} (4 different values) + grab (x3) + tongue-grab (x1) + megalania-venom (x1) + lethargy-poison (x1) + [bonus] : object {2-00.items.[].system.bonus} + value : integer {2-00.items.[].system.bonus.value} (9 different values) + 8 (x1) + 12 (x5) + 16 (x2) + 18 (x1) + 0 (x6) + 9 (x1) + 11 (x3) + 13 (x2) + 21 (x3) + [damageRolls] : object {2-00.items.[].system.damageRolls} + [fl8wqkihdw5h91coodpo] : object {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo} + damage : string {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damage} (same value: 1d8+3) + damageType : string {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damageType} (same value: piercing) + [0] : object {2-00.items.[].system.damageRolls.0} + damage : string {2-00.items.[].system.damageRolls.0.damage} (4 different values) + 1d10+7 (x1) + 2d10+9 (x2) + 2d12+9 (x1) + 2d4+9 (x1) + damageType : string {2-00.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x3) + slashing (x2) + [7beh2flohnf9z6msbo54] : object {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54} + damage : string {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damage} (same value: 2d8+7) + damageType : string {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damageType} (same value: piercing) + [hojd9vziufo8hfvpgqmb] : object {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb} + damage : string {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damage} (same value: 2d6+7) + damageType : string {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damageType} (same value: bludgeoning) + [qu26twfuv92whxuvw4f9k] : object {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k} + damage : string {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: 1d6+6) + damageType : string {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: piercing) + [p2uxcq8wiolkr741hy8xb] : object {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb} + damage : string {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: 1d4+5) + damageType : string {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: piercing) + [p6zphnrzsas6d9poj5w7k] : object {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k} + damage : string {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: 1d4+2) + damageType : string {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: piercing) + [1utbo6jneyb904lrlih8] : object {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8} + damage : string {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: 1d6-2) + damageType : string {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: piercing) + [gcwobxz4c7g1ofknjv94] : object {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94} + damage : string {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: 1d8+1) + damageType : string {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: piercing) + [2mst99rv9j95hxss4w62] : object {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62} + damage : string {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: 1d6+1) + damageType : string {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: slashing) + [wfskpvpt04accujjowgm] : object {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm} + damage : string {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm.damage} (same value: 1d6+4) + damageType : string {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm.damageType} (same value: piercing) + [mr4p5ortdfqeobalmezf] : object {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf} + damage : string {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damage} (same value: 1d8+4) + damageType : string {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damageType} (same value: piercing) + [dvihderv7skrqm5qfdub] : object {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub} + damage : string {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (same value: 1d6+2) + damageType : string {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: piercing) + 1 : object {2-00.items.[].system.damageRolls.1} + damage : string {2-00.items.[].system.damageRolls.1.damage} (same value: 1d4) + damageType : string {2-00.items.[].system.damageRolls.1.damageType} (same value: bleed) + description : object {2-00.items.[].system.description} + value : string {2-00.items.[].system.description.value} (86 different values) + publication : object {2-00.items.[].system.publication} + license : string {2-00.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-00.items.[].system.publication.remaster} (same value: False) + title : string {2-00.items.[].system.publication.title} (4 different values) + (x64) + Pathfinder Bestiary (x10) + Pathfinder Core Rulebook (x51) + Pathfinder Lost Omens Gods & Magic (x2) + rules : ###FoundryRulesObject### + [slug] : string {2-00.items.[].system.slug} (56 different values) + [traits] : object {2-00.items.[].system.traits} + rarity : string {2-00.items.[].system.traits.rarity} (2 different values) + common (x116) + uncommon (x3) + value : array {2-00.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {2-00.items.[].system.traits.value.[]} (53 different values) + [traditions] : array {2-00.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {2-00.items.[].system.traits.traditions.[]} (4 different values) + arcane (x37) + divine (x18) + occult (x32) + primal (x36) + [weaponType] : object {2-00.items.[].system.weaponType} + value : string {2-00.items.[].system.weaponType.value} (2 different values) + melee (x15) + ranged (x3) + [actionType] : object {2-00.items.[].system.actionType} + value : string {2-00.items.[].system.actionType.value} (4 different values) + reaction (x8) + action (x13) + passive (x17) + free (x1) + [actions] : object {2-00.items.[].system.actions} + [value] : integer {2-00.items.[].system.actions.value} (2 different values) + 1 (x12) + 2 (x1) + [category] : string {2-00.items.[].system.category} (8 different values) + defensive (x8) + offensive (x24) + interaction (x5) + simple (x1) + martial (x5) + potion (x3) + other (x1) + ammo (x1) + [baseItem] : string {2-00.items.[].system.baseItem} (3 different values) + dagger (x1) + shortsword (x4) + longbow (x1) + [bonusDamage] : object {2-00.items.[].system.bonusDamage} + value : integer {2-00.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-00.items.[].system.bulk} + value : mixed + float {2-00.items.[].system.bulk.value} (same value: 0,1) + integer {2-00.items.[].system.bulk.value} (2 different values) + 0 (x1) + 2 (x1) + [containerId] : mixed + [damage] : object {2-00.items.[].system.damage} + [damageType] : string {2-00.items.[].system.damage.damageType} (same value: piercing) + [dice] : integer {2-00.items.[].system.damage.dice} (same value: 1) + [die] : string {2-00.items.[].system.damage.die} (3 different values) + d4 (x1) + d6 (x4) + d8 (x1) + [0] : object {2-00.items.[].system.damage.0} + [category] : mixed + formula : string {2-00.items.[].system.damage.0.formula} (10 different values) + 2d10 (x2) + 2d12 (x1) + 6d8 (x1) + 12d6 (x1) + 4d12 (x1) + 3d4 (x1) + 1d6 (x1) + 1d4 (x1) + 1d8 (x1) + 2d4 (x2) + kinds : array {2-00.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {2-00.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x12) + healing (x1) + materials : array<> {2-00.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.items.[].system.damage.0.type} (9 different values) + sonic (x2) + electricity (x3) + poison (x1) + cold (x1) + piercing (x1) + acid (x1) + vitality (x1) + mental (x1) + fire (x1) + [applyMod] : boolean {2-00.items.[].system.damage.0.applyMod} (2 different values) + False (x7) + True (x1) + [gcovwqxwitqchoin] : object {2-00.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {2-00.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-00.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-00.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {2-00.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {2-00.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {2-00.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [equipped] : object {2-00.items.[].system.equipped} + carryType : string {2-00.items.[].system.equipped.carryType} (2 different values) + worn (x9) + held (x4) + handsHeld : integer {2-00.items.[].system.equipped.handsHeld} (2 different values) + 1 (x9) + 0 (x4) + [invested] : mixed + [group] : string {2-00.items.[].system.group} (3 different values) + knife (x1) + sword (x4) + bow (x1) + [hardness] : integer {2-00.items.[].system.hardness} (same value: 0) + [hp] : object {2-00.items.[].system.hp} + max : integer {2-00.items.[].system.hp.max} (same value: 0) + value : integer {2-00.items.[].system.hp.value} (same value: 0) + [level] : object {2-00.items.[].system.level} + value : integer {2-00.items.[].system.level.value} (6 different values) + 0 (x9) + 2 (x14) + 3 (x6) + 1 (x25) + 5 (x5) + 4 (x3) + [material] : object {2-00.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-00.items.[].system.price} + value : object {2-00.items.[].system.price.value} + [sp] : integer {2-00.items.[].system.price.value.sp} (3 different values) + 2 (x1) + 9 (x4) + 1 (x1) + [gp] : integer {2-00.items.[].system.price.value.gp} (5 different values) + 2 (x1) + 3 (x2) + 6 (x2) + 8 (x1) + 7 (x1) + [per] : integer {2-00.items.[].system.price.per} (same value: 10) + [quantity] : integer {2-00.items.[].system.quantity} (5 different values) + 10 (x1) + 1 (x9) + 2 (x1) + 60 (x1) + 3 (x1) + [range] : mixed + object {2-00.items.[].system.range} + value : string {2-00.items.[].system.range.value} (9 different values) + 10 feet (x3) + 30 feet (x16) + touch (x3) + 120 feet (x11) + self (x1) + (x11) + 500 feet (x2) + 60 feet (x1) + varies (x1) + integer {2-00.items.[].system.range} (same value: 100) + [reload] : object {2-00.items.[].system.reload} + value : string {2-00.items.[].system.reload.value} (3 different values) + - (x1) + (x4) + 0 (x1) + [runes] : object {2-00.items.[].system.runes} + potency : integer {2-00.items.[].system.runes.potency} (same value: 0) + property : array<> {2-00.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {2-00.items.[].system.runes.striking} (same value: 0) + [size] : string {2-00.items.[].system.size} (2 different values) + med (x12) + tiny (x1) + [splashDamage] : object {2-00.items.[].system.splashDamage} + value : integer {2-00.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-00.items.[].system.usage} + value : string {2-00.items.[].system.usage.value} (2 different values) + held-in-one-hand (x12) + held-in-one-plus-hands (x1) + [uses] : object {2-00.items.[].system.uses} + autoDestroy : boolean {2-00.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-00.items.[].system.uses.max} (same value: 1) + value : integer {2-00.items.[].system.uses.value} (same value: 1) + [mod] : object {2-00.items.[].system.mod} + value : integer {2-00.items.[].system.mod.value} (2 different values) + 13 (x1) + 15 (x1) + [proficient] : object {2-00.items.[].system.proficient} + value : integer {2-00.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {2-00.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {2-00.items.[].system.prepared} + flexible : boolean {2-00.items.[].system.prepared.flexible} (same value: False) + value : string {2-00.items.[].system.prepared.value} (2 different values) + innate (x5) + spontaneous (x1) + [proficiency] : object {2-00.items.[].system.proficiency} + value : integer {2-00.items.[].system.proficiency.value} (2 different values) + 0 (x4) + 1 (x2) + [showSlotlessLevels] : object {2-00.items.[].system.showSlotlessLevels} + value : boolean {2-00.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {2-00.items.[].system.slots} + [slot1] : object {2-00.items.[].system.slots.slot1} + max : integer {2-00.items.[].system.slots.slot1.max} (same value: 4) + value : integer {2-00.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {2-00.items.[].system.slots.slot2} + max : integer {2-00.items.[].system.slots.slot2.max} (same value: 4) + value : integer {2-00.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {2-00.items.[].system.slots.slot3} + max : integer {2-00.items.[].system.slots.slot3.max} (same value: 4) + value : integer {2-00.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {2-00.items.[].system.slots.slot4} + max : integer {2-00.items.[].system.slots.slot4.max} (same value: 4) + value : integer {2-00.items.[].system.slots.slot4.value} (same value: 4) + [slot5] : object {2-00.items.[].system.slots.slot5} + max : integer {2-00.items.[].system.slots.slot5.max} (same value: 3) + value : integer {2-00.items.[].system.slots.slot5.value} (same value: 3) + [spelldc] : object {2-00.items.[].system.spelldc} + dc : integer {2-00.items.[].system.spelldc.dc} (5 different values) + 17 (x1) + 18 (x1) + 21 (x1) + 20 (x1) + 28 (x2) + mod : integer {2-00.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-00.items.[].system.spelldc.value} (5 different values) + 9 (x1) + 8 (x1) + 13 (x1) + 12 (x1) + 20 (x2) + [tradition] : object {2-00.items.[].system.tradition} + value : string {2-00.items.[].system.tradition.value} (same value: primal) + [area] : object {2-00.items.[].system.area} + [details] : string {2-00.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {2-00.items.[].system.area.type} (4 different values) + burst (x7) + emanation (x1) + cone (x2) + line (x1) + value : integer {2-00.items.[].system.area.value} (7 different values) + 20 (x3) + 10 (x2) + 30 (x2) + 60 (x1) + 50 (x1) + 120 (x1) + 15 (x1) + [cost] : object {2-00.items.[].system.cost} + value : string {2-00.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-00.items.[].system.counteraction} (2 different values) + False (x47) + True (x2) + [defense] : object {2-00.items.[].system.defense} + save : object {2-00.items.[].system.defense.save} + basic : boolean {2-00.items.[].system.defense.save.basic} (2 different values) + False (x13) + True (x5) + statistic : string {2-00.items.[].system.defense.save.statistic} (3 different values) + reflex (x7) + fortitude (x6) + will (x5) + [duration] : object {2-00.items.[].system.duration} + sustained : boolean {2-00.items.[].system.duration.sustained} (2 different values) + True (x6) + False (x43) + value : string {2-00.items.[].system.duration.value} (10 different values) + (x22) + 1 minute (x10) + 5 minutes (x2) + 10 minutes (x5) + 1 hour (x4) + until the start of your next turn (x1) + until the next time you make your daily preparations (x1) + varies (x2) + until the end of the target's next turn (x1) + see below (x1) + [location] : object {2-00.items.[].system.location} + value : string {2-00.items.[].system.location.value} (6 different values) + 5rP5cz0JHgxkYHIF (x1) + VKqHnTDh4E88cAGN (x4) + hFpiEAg9uOUfaval (x9) + QNLWcv6w045fE1oE (x4) + 8cgkDiC9zmACYIRJ (x24) + R97wvvub1hhH6l5N (x7) + [heightenedLevel] : integer {2-00.items.[].system.location.heightenedLevel} (5 different values) + 3 (x6) + 2 (x7) + 4 (x6) + 1 (x6) + 5 (x6) + [requirements] : string {2-00.items.[].system.requirements} (same value: ) + [target] : object {2-00.items.[].system.target} + value : string {2-00.items.[].system.target.value} (10 different values) + 1 object (cook, lift, or tidy only) (x3) + 1 unattended object (x2) + 1 object of Bulk 1 or less (x1) + 1 creature (x15) + 1 spell effect or unattended magic item (x2) + (x22) + self (x1) + 1 flying creature (x1) + 1 or 2 creatures (x1) + 1 willing living creature or 1 undead (x1) + [time] : object {2-00.items.[].system.time} + value : string {2-00.items.[].system.time.value} (5 different values) + 2 (x42) + 1 (x2) + 3 (x2) + 10 minutes (x2) + 1 to 3 (x1) + [heightening] : object {2-00.items.[].system.heightening} + [damage] : object {2-00.items.[].system.heightening.damage} + 0 : string {2-00.items.[].system.heightening.damage.0} (6 different values) + 1d10 (x2) + 1d12 (x2) + 1d8 (x2) + 2d6 (x1) + 1d4 (x3) + 2d4 (x1) + [interval] : integer {2-00.items.[].system.heightening.interval} (same value: 1) + type : string {2-00.items.[].system.heightening.type} (2 different values) + interval (x11) + fixed (x7) + [levels] : object {2-00.items.[].system.heightening.levels} + [9] : object {2-00.items.[].system.heightening.levels.9} + [target] : object {2-00.items.[].system.heightening.levels.9.target} + value : string {2-00.items.[].system.heightening.levels.9.target.value} (same value: 5 creatures) + damage : object {2-00.items.[].system.heightening.levels.9.damage} + 0 : object {2-00.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {2-00.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-00.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {2-00.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [8] : object {2-00.items.[].system.heightening.levels.8} + target : object {2-00.items.[].system.heightening.levels.8.target} + value : string {2-00.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [6] : object {2-00.items.[].system.heightening.levels.6} + target : object {2-00.items.[].system.heightening.levels.6.target} + value : string {2-00.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [3] : object {2-00.items.[].system.heightening.levels.3} + [damage] : object {2-00.items.[].system.heightening.levels.3.damage} + 0 : object {2-00.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {2-00.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-00.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {2-00.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {2-00.items.[].system.heightening.levels.3.target} + value : string {2-00.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + range : object {2-00.items.[].system.heightening.levels.3.range} + value : string {2-00.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [5] : object {2-00.items.[].system.heightening.levels.5} + [damage] : object {2-00.items.[].system.heightening.levels.5.damage} + 0 : object {2-00.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {2-00.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-00.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {2-00.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {2-00.items.[].system.heightening.levels.5.target} + value : string {2-00.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {2-00.items.[].system.heightening.levels.7} + damage : object {2-00.items.[].system.heightening.levels.7.damage} + 0 : object {2-00.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {2-00.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-00.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {2-00.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [stackGroup] : string {2-00.items.[].system.stackGroup} (same value: arrows) + [overlays] : object {2-00.items.[].system.overlays} + 37gy7l19tik74o4s : object {2-00.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {2-00.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {2-00.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {2-00.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {2-00.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {2-00.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + type : string {2-00.items.[].type} (8 different values) + melee (x18) + action (x39) + weapon (x6) + equipment (x2) + consumable (x5) + lore (x2) + spellcastingEntry (x6) + spell (x49) + [_stats] : object {2-00.items.[]._stats} + compendiumSource : string {2-00.items.[]._stats.compendiumSource} (55 different values) + [flags] : object {2-00.items.[].flags} + pf2e : object {2-00.items.[].flags.pf2e} + linkedWeapon : string {2-00.items.[].flags.pf2e.linkedWeapon} (6 different values) + 0FcM2GTCoqWqYUo9 (x1) + 9JDZtzH3WW2tJtUE (x2) + Q7Syteo9JjOZLurF (x1) + 1FWRq67RoHB7YE8M (x1) + mK95kQngCqgjaCKp (x1) + FS1iX2ShhtCPk1Wr (x1) + name : string {2-00.name} (all different values) + system : object {2-00.system} + [abilities] : object {2-00.system.abilities} + cha : object {2-00.system.abilities.cha} + mod : integer {2-00.system.abilities.cha.mod} (7 different values) + -2 (x3) + 0 (x1) + 4 (x1) + 2 (x1) + 1 (x1) + 3 (x2) + 6 (x1) + con : object {2-00.system.abilities.con} + mod : integer {2-00.system.abilities.con.mod} (5 different values) + 3 (x2) + 1 (x3) + 4 (x2) + 0 (x2) + 2 (x1) + dex : object {2-00.system.abilities.dex} + mod : integer {2-00.system.abilities.dex.mod} (5 different values) + 3 (x3) + 1 (x1) + 2 (x1) + 4 (x3) + 5 (x2) + int : object {2-00.system.abilities.int} + mod : integer {2-00.system.abilities.int.mod} (5 different values) + 0 (x4) + 4 (x1) + 2 (x1) + -1 (x1) + 3 (x3) + str : object {2-00.system.abilities.str} + mod : integer {2-00.system.abilities.str.mod} (7 different values) + 3 (x2) + 5 (x2) + 7 (x1) + 0 (x2) + -2 (x1) + 1 (x1) + -1 (x1) + wis : object {2-00.system.abilities.wis} + mod : integer {2-00.system.abilities.wis.mod} (5 different values) + 1 (x2) + 3 (x1) + 2 (x5) + -1 (x1) + 4 (x1) + attributes : object {2-00.system.attributes} + ac : object {2-00.system.attributes.ac} + [details] : string {2-00.system.attributes.ac.details} (2 different values) + (x9) + all-around vision (x1) + value : integer {2-00.system.attributes.ac.value} (10 different values) + 16 (x1) + 18 (x3) + 22 (x2) + 25 (x1) + 20 (x1) + 17 (x1) + 21 (x1) + 24 (x1) + 27 (x2) + 23 (x1) + [allSaves] : object {2-00.system.attributes.allSaves} + value : string {2-00.system.attributes.allSaves.value} (2 different values) + (x9) + +1 status to all saves vs. magic (x1) + hp : object {2-00.system.attributes.hp} + details : string {2-00.system.attributes.hp.details} (same value: ) + max : integer {2-00.system.attributes.hp.max} (all different values) + temp : integer {2-00.system.attributes.hp.temp} (same value: 0) + value : integer {2-00.system.attributes.hp.value} (all different values) + [speed] : object {2-00.system.attributes.speed} + otherSpeeds : array {2-00.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {2-00.system.attributes.speed.otherSpeeds.[]} + type : string {2-00.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x4) + swim (x2) + fly (x2) + burrow (x1) + value : integer {2-00.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 20 (x5) + 30 (x1) + 25 (x1) + 45 (x1) + 40 (x1) + value : integer {2-00.system.attributes.speed.value} (5 different values) + 20 (x2) + 30 (x4) + 25 (x2) + 15 (x1) + 100 (x1) + details : string {2-00.system.attributes.speed.details} (same value: woodland stride) + [weaknesses] : array {2-00.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {2-00.system.attributes.weaknesses.[]} + type : string {2-00.system.attributes.weaknesses.[].type} (same value: cold-iron) + value : integer {2-00.system.attributes.weaknesses.[].value} (3 different values) + 2 (x2) + 5 (x2) + 10 (x1) + [emitsSound] : string {2-00.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-00.system.attributes.hardness} (same value: 0) + [immunities] : array {2-00.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {2-00.system.attributes.immunities.[]} + type : string {2-00.system.attributes.immunities.[].type} (2 different values) + critical-hits (x4) + precision (x4) + [stealth] : object {2-00.system.attributes.stealth} + details : string {2-00.system.attributes.stealth.details} (2 different values) +

(trained)

(x3) +

(expert)

(x1) + value : integer {2-00.system.attributes.stealth.value} (4 different values) + 8 (x1) + 12 (x1) + 15 (x1) + 18 (x1) + details : object {2-00.system.details} + [blurb] : string {2-00.system.details.blurb} (same value: ) + [languages] : object {2-00.system.details.languages} + details : string {2-00.system.details.languages.details} (2 different values) + (x9) + speak with plants; tongues (x1) + value : array {2-00.system.details.languages.value} + Length: min=1 max=3 + Value type: string {2-00.system.details.languages.value.[]} (5 different values) + common (x8) + mwangi (x4) + sakvroth (x2) + fey (x3) + aklo (x1) + level : object {2-00.system.details.level} + value : integer {2-00.system.details.level.value} (9 different values) + 1 (x2) + 3 (x2) + 5 (x2) + 7 (x1) + 2 (x2) + 4 (x2) + 6 (x1) + 8 (x1) + 9 (x1) + [privateNotes] : string {2-00.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-00.system.details.publicNotes} (10 different values) +

This nonvenomous snake's name comes from its tendency to curl into a ball when frightened, though most people know it for its hunting tactic of coiling around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists sometimes keep ball pythons as pets.

+
+

Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.

(x1) +

Giant chameleons are legendary for their ability to change their skin color in response to their surroundings. Their eyes are capable of peering in different directions independently, making them almost as difficult to sneak up on as they are to notice in the first place.

(x1) +

Found in warm and tropical forests and savannas, these immense lizards are a deadly threat to the unsuspecting traveler. When they aren't sleeping or stalking prey, giant frilled lizards bask in the sunlight for hours at a time. Explorers sometimes mistakenly think them related to dragons due to their large size, elaborate neck frills (which, when displayed in a show of aggression and dominance, can be mistaken for wings), and ferocious hissing vocalizations used to frighten away creatures too large to eat.

+

A giant frilled lizard's primary food sources are oversized arthropods and other invertebrates, but it won't hesitate to augment its diet with vertebrates, including other lizards, monkeys, and just about anything it can fit into its mouth-even humanoids. Although capable of short bursts of speed, a giant frilled lizard normally lies perfectly still while hunting, hoping to ambush its prey.

+
+

Lizards have a wide range of appearances and abilities, but most share a basic reptilian shape-long tails, wide toothy mouths, and four legs. While a few species are capable of movement on two legs for short periods of time, most are strictly quadrupedal. The three species presented here represent the most common and well-known of the larger species.

(x1) +

Megalanias, like their smaller cousins the giant monitor lizards, strike fast and use their powerful bite to grip their prey. They prefer to swallow their prey whole rather than risk others getting a bite of a hard-won meal.

(x1) +

The longer criminals hold on to stolen loot, the greater the chance they will get caught. Fences make themselves indispensable in the underworld by paying for stolen goods in order to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.

+
+

Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."

(x1) +

The "towering" hunchbacked nuglubs are among the largest gremlins, though they're not quite three feet tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing with a glee that other gremlins reserve for sabotage. Indeed, they spend long hours preparing ambushes for unwary travelers or plotting the murders of sleeping villagers. Though less technically inclined than their kin, nuglubs do enjoy building traps. They delight in stealthily constructing traps in places their victims consider familiar, such as front doors and the floors around beds. If someone else gets blamed for the mayhem the nuglub creates, all the better.

+

In combat, nuglubs focus on targets wearing metal armor. Some attribute this to envy on the part of the nuglubs, who find it difficult to fit armor on their twisted bodies. Nuglubs are particularly talented at causing those nearby to stumble over them and fall prone. Once an enemy falls to the ground, all the nuglubs descend upon the target, biting and scratching until nothing remains.

+

Nuglubs rarely gather in groups larger than half a dozen, as quarrels often lead to violence and cannibalism. A lone nuglub who bullies a group of smaller gremlins is more likely to get their way, and thus less likely to attack their allies.

(x1) +

Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. Other creatures often have trouble understanding a pixie's rapid, rambling way of speaking.

+
+

Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.

(x1) +

Few creatures can match a quickling's speed. These malicious fey creatures delight in striking with blinding speed and accuracy, racing in to stab and slash at foes before scampering away for cover with maddening- even frightening-swiftness. Stories of people simply doubling over, bleeding from what appear to be spontaneously opening wounds, are often eyewitness accounts of quickling attacks.

+

Quicklings actively hate the "slow-paced dullards" they encounter every day, delighting in inflicting suffering and pain on creatures they deem too sluggish to matter. While they are related to kinder fey such as brownies and pixies, quicklings care only for their own merriment. They see their own cruel pranks as the height of humor and have full confidence that their speed and invisibility will keep them safe from harm. They occasionally form gangs of up to a dozen individuals, although the group usually devolves very quickly into mayhem, as they inevitably perform increasingly deadly pranks against each other.

(x1) + (x1) + publication : object {2-00.system.details.publication} + license : string {2-00.system.details.publication.license} (same value: OGL) + remaster : boolean {2-00.system.details.publication.remaster} (same value: False) + title : string {2-00.system.details.publication.title} (same value: Pathfinder Society Scenario #2-00: The King in Thorns) + [description] : string {2-00.system.details.description} (same value:

This mushroom ring forms a portal to the First World, allowing the Thorned Monarch's reinforcements into the Material Plane. When the PCs approach, a creature emerges. Creatures continue to emerge until the mushroom ring is disabled. Disabling the mushroom ring also causes any creatures that have emerged to disappear.

) + [disable] : string {2-00.system.details.disable} (4 different values) +

@Check[thievery|dc:15|traits:action:disable-a-device] (trained) or @Check[nature|dc:18] to rearrange the mushrooms to disrupt the portal (two actions); three successes are required to disable the portal

(x1) +

@Check[thievery|dc:22|traits:action:disable-a-device] (trained) or @Check[nature|dc:22] to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level, counteract DC 20) to counteract the magical properties; three successes are required to disable the portal

(x1) +

@Check[thievery|dc:21|traits:action:disable-a-device] (expert) or @Check[nature|dc:25] (trained) to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 23) to counteract the magical properties; three successes are required to disable the portal

(x1) +

@Check[thievery|dc:24|traits:action:disable-a-device] (expert) or @Check[nature|dc:28] (expert) to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 26) to counteract the magical properties; three successes are required to disable the portal

(x1) + [isComplex] : boolean {2-00.system.details.isComplex} (same value: True) + [reset] : string {2-00.system.details.reset} (same value: ) + [routine] : string {2-00.system.details.routine} (4 different values) +

(1 action) A @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Pugwampi] emerges from the mushroom ring and defends it. All pugwampis use the mushroom ring's initiative.

(x1) +

(1 action) A @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Nuglub] emerges from the mushroom ring and defends it. All nuglubs use the mushroom ring's initiative.

(x1) +

(1 action) A @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Korred] emerges from the mushroom ring and defends it. All korreds use the mushroom ring's initiative.

(x1) +

(1 Action) A @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Elananx] emerges from the mushroom ring and defends it. All elananxes use the mushroom ring's initiative.

(x1) + [initiative] : object {2-00.system.initiative} + statistic : string {2-00.system.initiative.statistic} (same value: perception) + [perception] : object {2-00.system.perception} + details : string {2-00.system.perception.details} (same value: ) + mod : integer {2-00.system.perception.mod} (9 different values) + 6 (x1) + 10 (x1) + 11 (x2) + 15 (x1) + 7 (x1) + 5 (x1) + 12 (x1) + 9 (x1) + 21 (x1) + senses : array {2-00.system.perception.senses} + Length: min=0 max=2 + Value type: object {2-00.system.perception.senses.[]} + type : string {2-00.system.perception.senses.[].type} (3 different values) + low-light-vision (x7) + scent (x3) + darkvision (x2) + [acuity] : string {2-00.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {2-00.system.perception.senses.[].range} (2 different values) + 30 (x2) + 60 (x1) + [resources] : object {2-00.system.resources} + [focus] : object {2-00.system.resources.focus} + max : integer {2-00.system.resources.focus.max} (same value: 1) + value : integer {2-00.system.resources.focus.value} (same value: 1) + saves : object {2-00.system.saves} + fortitude : object {2-00.system.saves.fortitude} + saveDetail : string {2-00.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-00.system.saves.fortitude.value} (9 different values) + 8 (x3) + 13 (x1) + 17 (x2) + 9 (x2) + 6 (x2) + 11 (x1) + 14 (x1) + 19 (x1) + 15 (x1) + reflex : object {2-00.system.saves.reflex} + saveDetail : string {2-00.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-00.system.saves.reflex.value} (9 different values) + 10 (x3) + 12 (x3) + 15 (x1) + 3 (x1) + 8 (x1) + 11 (x1) + 13 (x2) + 14 (x1) + 21 (x1) + will : object {2-00.system.saves.will} + saveDetail : string {2-00.system.saves.will.saveDetail} (same value: ) + value : integer {2-00.system.saves.will.value} (10 different values) + 4 (x1) + 8 (x2) + 9 (x1) + 13 (x1) + 15 (x1) + 7 (x1) + 0 (x4) + 5 (x1) + 12 (x1) + 18 (x1) + [skills] : object {2-00.system.skills} + [acrobatics] : object {2-00.system.skills.acrobatics} + base : integer {2-00.system.skills.acrobatics.base} (6 different values) + 6 (x1) + 10 (x1) + 13 (x3) + 7 (x1) + 8 (x1) + 18 (x1) + [athletics] : object {2-00.system.skills.athletics} + base : integer {2-00.system.skills.athletics.base} (4 different values) + 6 (x1) + 10 (x1) + 14 (x1) + 18 (x1) + [nature] : object {2-00.system.skills.nature} + base : integer {2-00.system.skills.nature.base} (7 different values) + 4 (x1) + 8 (x2) + 9 (x1) + 15 (x1) + 5 (x1) + 10 (x1) + 19 (x1) + stealth : object {2-00.system.skills.stealth} + base : integer {2-00.system.skills.stealth.base} (7 different values) + 6 (x1) + 10 (x3) + 15 (x1) + 7 (x1) + 8 (x1) + 11 (x2) + 20 (x1) + [special] : array {2-00.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {2-00.system.skills.stealth.special.[]} + base : integer {2-00.system.skills.stealth.special.[].base} (2 different values) + 13 (x1) + 17 (x1) + label : string {2-00.system.skills.stealth.special.[].label} (2 different values) + to Hide (x1) + in Undergrowth (x1) + predicate : array {2-00.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {2-00.system.skills.stealth.special.[].predicate.[]} (2 different values) + action:hide (x1) + terrain:undergrowth (x1) + [survival] : object {2-00.system.skills.survival} + base : integer {2-00.system.skills.survival.base} (2 different values) + 4 (x1) + 6 (x1) + [crafting] : object {2-00.system.skills.crafting} + base : integer {2-00.system.skills.crafting.base} (3 different values) + 13 (x1) + 5 (x2) + 8 (x1) + [special] : array {2-00.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {2-00.system.skills.crafting.special.[]} + base : integer {2-00.system.skills.crafting.special.[].base} (same value: 7) + label : string {2-00.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {2-00.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {2-00.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap) + [deception] : object {2-00.system.skills.deception} + base : integer {2-00.system.skills.deception.base} (5 different values) + 13 (x1) + 5 (x1) + 11 (x1) + 8 (x1) + 23 (x1) + [diplomacy] : object {2-00.system.skills.diplomacy} + base : integer {2-00.system.skills.diplomacy.base} (same value: 11) + [intimidation] : object {2-00.system.skills.intimidation} + base : integer {2-00.system.skills.intimidation.base} (2 different values) + 11 (x1) + 7 (x1) + [society] : object {2-00.system.skills.society} + base : integer {2-00.system.skills.society.base} (same value: 11) + [thievery] : object {2-00.system.skills.thievery} + base : integer {2-00.system.skills.thievery.base} (4 different values) + 10 (x1) + 7 (x1) + 11 (x1) + 18 (x1) + traits : object {2-00.system.traits} + rarity : string {2-00.system.traits.rarity} (4 different values) + uncommon (x5) + common (x4) + rare (x4) + unique (x1) + size : object {2-00.system.traits.size} + value : string {2-00.system.traits.size.value} (5 different values) + med (x8) + lg (x2) + huge (x1) + tiny (x1) + sm (x2) + value : array {2-00.system.traits.value} + Length: min=1 max=4 + Value type: string {2-00.system.traits.value.[]} (10 different values) + animal (x4) + evil (x5) + human (x1) + humanoid (x1) + chaotic (x5) + fey (x5) + gremlin (x2) + magical (x4) + trap (x4) + sprite (x1) + [creatureType] : string {2-00.system.creatureType} (same value: ) + [statusEffects] : array<> {2-00.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-00.type} (2 different values) + npc (x10) + hazard (x4) + [prototypeToken] : object {2-00.prototypeToken} + name : string {2-00.prototypeToken.name} (7 different values) + Megalania (x1) + Fence (x1) + Jinkin (x1) + Mushroom Ring (x4) + Nuglub (x1) + Pixie (x1) + Quickling (x1) \ No newline at end of file diff --git a/output/pf2e/packs/2-01.txt b/output/pf2e/packs/2-01.txt new file mode 100644 index 0000000..24973bf --- /dev/null +++ b/output/pf2e/packs/2-01.txt @@ -0,0 +1,585 @@ +2-01 +Different values: 8 +===================================== +object {2-01} + _id : string {2-01._id} (all different values) + folder : string {2-01.folder} (same value: AKbUY24AXVBqNZHG) + img : string {2-01.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x6) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {2-01.items} + Length: min=0 max=8 + Value type: object {2-01.items.[]} + _id : string {2-01.items.[]._id} (38 different values) + img : string {2-01.items.[].img} (12 different values) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + systems/pf2e/icons/spells/darkness.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x12) + systems/pf2e/icons/actions/Reaction.webp (x4) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/actions/Passive.webp (x9) + systems/pf2e/icons/equipment/weapons/dogslicer.webp (x1) + systems/pf2e/icons/equipment/weapons/longsword.webp (x1) + icons/equipment/shield/heater-steel-boss-red.webp (x1) + systems/pf2e/icons/equipment/armor/chainmail.webp (x1) + icons/weapons/axes/axe-double-engraved.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x2) + name : string {2-01.items.[].name} (20 different values) + Divine Innate Spells (x1) + Darkness (x1) + Slam (x2) + Spore Pod (x2) + Spore Burst (x2) + Spore Cloud (x2) + Spores (x2) + Dogslicer (x2) + Claw (x4) + Void Healing (x4) + Longsword (x2) + Steel Shield (x1) + Chain Mail (x1) + Attack of Opportunity (x1) + Shield Block (x1) + Greataxe (x3) + Flash of Insight (x2) + Drain Life (x2) + Swipe (x2) + Wight Spawn (x1) + sort : integer {2-01.items.[].sort} (all different values) + system : object {2-01.items.[].system} + [autoHeightenLevel] : object {2-01.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {2-01.items.[].system.description} + value : string {2-01.items.[].system.description.value} (22 different values) + [prepared] : object {2-01.items.[].system.prepared} + flexible : boolean {2-01.items.[].system.prepared.flexible} (same value: False) + value : string {2-01.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {2-01.items.[].system.proficiency} + value : integer {2-01.items.[].system.proficiency.value} (same value: 0) + publication : object {2-01.items.[].system.publication} + license : string {2-01.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-01.items.[].system.publication.remaster} (same value: False) + title : string {2-01.items.[].system.publication.title} (3 different values) + (x32) + Pathfinder Bestiary 2 (x4) + Pathfinder Bestiary (x2) + rules : ###FoundryRulesObject### + [slots] : object {2-01.items.[].system.slots} + slot2 : object {2-01.items.[].system.slots.slot2} + max : integer {2-01.items.[].system.slots.slot2.max} (same value: 1) + value : integer {2-01.items.[].system.slots.slot2.value} (same value: 1) + [slug] : string {2-01.items.[].system.slug} (9 different values) + darkness (x1) + dogslicer (x1) + negative-healing (x4) + longsword (x1) + steel-shield (x1) + chain-mail (x1) + attack-of-opportunity (x1) + shield-block (x1) + greataxe (x1) + [spelldc] : object {2-01.items.[].system.spelldc} + dc : integer {2-01.items.[].system.spelldc.dc} (same value: 16) + item : integer {2-01.items.[].system.spelldc.item} (same value: 0) + mod : integer {2-01.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-01.items.[].system.spelldc.value} (same value: 8) + [tradition] : object {2-01.items.[].system.tradition} + value : string {2-01.items.[].system.tradition.value} (same value: divine) + [area] : object {2-01.items.[].system.area} + type : string {2-01.items.[].system.area.type} (same value: burst) + value : integer {2-01.items.[].system.area.value} (same value: 20) + [cost] : object {2-01.items.[].system.cost} + value : string {2-01.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-01.items.[].system.counteraction} (same value: False) + [damage] : object {2-01.items.[].system.damage} + damageType : string {2-01.items.[].system.damage.damageType} (same value: slashing) + dice : integer {2-01.items.[].system.damage.dice} (same value: 1) + die : string {2-01.items.[].system.damage.die} (3 different values) + d6 (x1) + d8 (x1) + d12 (x1) + [defense] : mixed + [duration] : object {2-01.items.[].system.duration} + sustained : boolean {2-01.items.[].system.duration.sustained} (same value: False) + value : string {2-01.items.[].system.duration.value} (same value: 1 minute) + [level] : object {2-01.items.[].system.level} + value : integer {2-01.items.[].system.level.value} (2 different values) + 2 (x1) + 0 (x5) + [location] : object {2-01.items.[].system.location} + heightenedLevel : integer {2-01.items.[].system.location.heightenedLevel} (same value: 2) + value : string {2-01.items.[].system.location.value} (same value: T9SCN25gJNZU6Q9B) + [range] : object {2-01.items.[].system.range} + value : string {2-01.items.[].system.range.value} (same value: 120 feet) + [requirements] : string {2-01.items.[].system.requirements} (same value: ) + [target] : object {2-01.items.[].system.target} + value : string {2-01.items.[].system.target.value} (same value: ) + [time] : object {2-01.items.[].system.time} + value : string {2-01.items.[].system.time.value} (same value: 3) + traits : object {2-01.items.[].system.traits} + rarity : string {2-01.items.[].system.traits.rarity} (2 different values) + common (x36) + uncommon (x1) + [traditions] : array {2-01.items.[].system.traits.traditions} + Length: min=4 max=4 + Value type: string {2-01.items.[].system.traits.traditions.[]} (4 different values) + arcane (x1) + divine (x1) + occult (x1) + primal (x1) + value : array {2-01.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {2-01.items.[].system.traits.value.[]} (19 different values) + concentrate (x1) + darkness (x1) + manipulate (x1) + agile (x6) + finesse (x5) + unarmed (x6) + range-increment-30 (x2) + poison (x2) + backstabber (x2) + goblin (x2) + versatile-p (x2) + flexible (x1) + noisy (x1) + sweep (x3) + reach-10 (x2) + fortune (x2) + occult (x2) + divine (x3) + flourish (x2) + [integrated] : mixed + [attack] : object {2-01.items.[].system.attack} + value : string {2-01.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-01.items.[].system.attackEffects} + value : array {2-01.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-01.items.[].system.attackEffects.value.[]} (2 different values) + spores (x2) + drain-life (x2) + [custom] : string {2-01.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {2-01.items.[].system.bonus} + value : integer {2-01.items.[].system.bonus.value} (all different values) + [damageRolls] : object {2-01.items.[].system.damageRolls} + [dkr7kbrjt3eng4v3i46y] : object {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y} + damage : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damage} (same value: 1d6+4) + damageType : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damageType} (same value: bludgeoning) + [jjg1jql7xhlul7lin3mq] : object {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq} + damage : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damage} (same value: 1d6+2) + damageType : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damageType} (same value: bludgeoning) + [bvedccmaueep4dh037ln] : object {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln} + damage : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damage} (same value: 1d6) + damageType : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damageType} (same value: slashing) + [qtvwrjquxcbcm8nw02bw] : object {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw} + damage : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damage} (same value: 1d4) + damageType : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damageType} (same value: slashing) + [yfcd0jl4rir7uft7w8lx] : object {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx} + damage : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damage} (same value: 1d8+3) + damageType : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damageType} (same value: slashing) + [ft6180ddqmq1lngezy44] : object {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44} + damage : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damage} (same value: 1d4+3) + damageType : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damageType} (same value: slashing) + [tm6fvvianzl9fyz6la59] : object {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59} + damage : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damage} (same value: 1d12+5) + damageType : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damageType} (same value: slashing) + [ziq9n2eiitrssnkzxwh1] : object {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1} + damage : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damage} (same value: 1d8+5) + damageType : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damageType} (same value: slashing) + [4az72cj8he8tqjorvv41] : object {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41} + damage : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damage} (same value: 1d12+10) + damageType : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damageType} (same value: slashing) + [ql91buqwarrj318n207s] : object {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s} + damage : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damage} (same value: 2d6+4) + damageType : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damageType} (same value: slashing) + [srilu4cq20e0qpfaqyvn] : object {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn} + damage : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damage} (same value: 1d6+2) + damageType : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damageType} (same value: bludgeoning) + 3p4e5iy20wfl6bft4gy0 : object {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0} + damage : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damage} (same value: 1d6+1) + damageType : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damageType} (same value: bludgeoning) + [weaponType] : object {2-01.items.[].system.weaponType} + value : string {2-01.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x2) + [actionType] : object {2-01.items.[].system.actionType} + value : string {2-01.items.[].system.actionType.value} (4 different values) + reaction (x4) + action (x4) + passive (x9) + free (x2) + [actions] : object {2-01.items.[].system.actions} + [value] : integer {2-01.items.[].system.actions.value} (same value: 2) + [category] : string {2-01.items.[].system.category} (4 different values) + defensive (x10) + offensive (x9) + martial (x3) + medium (x1) + [deathNote] : boolean {2-01.items.[].system.deathNote} (same value: True) + [baseItem] : string {2-01.items.[].system.baseItem} (5 different values) + dogslicer (x1) + longsword (x1) + steel-shield (x1) + chain-mail (x1) + greataxe (x1) + [bonusDamage] : object {2-01.items.[].system.bonusDamage} + value : integer {2-01.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-01.items.[].system.bulk} + value : mixed + float {2-01.items.[].system.bulk.value} (same value: 0,1) + integer {2-01.items.[].system.bulk.value} (2 different values) + 1 (x2) + 2 (x2) + [containerId] : mixed + [equipped] : object {2-01.items.[].system.equipped} + carryType : string {2-01.items.[].system.equipped.carryType} (2 different values) + worn (x4) + held (x1) + [handsHeld] : integer {2-01.items.[].system.equipped.handsHeld} (2 different values) + 0 (x3) + 1 (x1) + [invested] : mixed + [inSlot] : boolean {2-01.items.[].system.equipped.inSlot} (same value: True) + [group] : string {2-01.items.[].system.group} (3 different values) + sword (x2) + chain (x1) + axe (x1) + [hardness] : integer {2-01.items.[].system.hardness} (2 different values) + 0 (x4) + 5 (x1) + [hp] : object {2-01.items.[].system.hp} + max : integer {2-01.items.[].system.hp.max} (2 different values) + 0 (x4) + 20 (x1) + value : integer {2-01.items.[].system.hp.value} (2 different values) + 0 (x4) + 20 (x1) + [material] : object {2-01.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-01.items.[].system.price} + value : object {2-01.items.[].system.price.value} + gp : integer {2-01.items.[].system.price.value.gp} (3 different values) + 1 (x1) + 2 (x2) + 6 (x1) + [quantity] : integer {2-01.items.[].system.quantity} (same value: 1) + [reload] : object {2-01.items.[].system.reload} + value : string {2-01.items.[].system.reload.value} (same value: ) + [runes] : object {2-01.items.[].system.runes} + [potency] : integer {2-01.items.[].system.runes.potency} (same value: 0) + [property] : array<> {2-01.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-01.items.[].system.runes.striking} (same value: 0) + [reinforcing] : integer {2-01.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {2-01.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-01.items.[].system.size} (2 different values) + med (x4) + lg (x1) + [splashDamage] : object {2-01.items.[].system.splashDamage} + [value] : integer {2-01.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-01.items.[].system.usage} + value : string {2-01.items.[].system.usage.value} (2 different values) + held-in-one-hand (x2) + held-in-two-hands (x1) + [acBonus] : integer {2-01.items.[].system.acBonus} (2 different values) + 2 (x1) + 4 (x1) + [speedPenalty] : integer {2-01.items.[].system.speedPenalty} (same value: 0) + [checkPenalty] : integer {2-01.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {2-01.items.[].system.dexCap} (same value: 1) + [strength] : integer {2-01.items.[].system.strength} (same value: 3) + [frequency] : object {2-01.items.[].system.frequency} + max : integer {2-01.items.[].system.frequency.max} (same value: 1) + per : string {2-01.items.[].system.frequency.per} (same value: day) + value : integer {2-01.items.[].system.frequency.value} (same value: 1) + type : string {2-01.items.[].type} (7 different values) + spellcastingEntry (x1) + spell (x1) + melee (x12) + action (x19) + weapon (x3) + shield (x1) + armor (x1) + [_stats] : object {2-01.items.[]._stats} + compendiumSource : string {2-01.items.[]._stats.compendiumSource} (9 different values) + Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c (x1) + Compendium.pf2e.equipment-srd.Item.olwngGXM3hpgoLEP (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x4) + Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1) + Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1) + Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1) + Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1) + [flags] : object {2-01.items.[].flags} + pf2e : object {2-01.items.[].flags.pf2e} + linkedWeapon : string {2-01.items.[].flags.pf2e.linkedWeapon} (3 different values) + XyXAMK8lQuApOeXH (x1) + ve2YkqSn16RJqx9x (x1) + gW7FWlbRJEMvMTF1 (x1) + name : string {2-01.name} (all different values) + system : object {2-01.system} + [abilities] : object {2-01.system.abilities} + cha : object {2-01.system.abilities.cha} + mod : integer {2-01.system.abilities.cha.mod} (2 different values) + 0 (x4) + 2 (x2) + con : object {2-01.system.abilities.con} + mod : integer {2-01.system.abilities.con.mod} (4 different values) + 2 (x2) + 0 (x2) + 4 (x1) + 5 (x1) + dex : object {2-01.system.abilities.dex} + mod : integer {2-01.system.abilities.dex.mod} (5 different values) + 3 (x2) + 5 (x1) + -2 (x1) + -1 (x1) + 2 (x1) + int : object {2-01.system.abilities.int} + mod : integer {2-01.system.abilities.int.mod} (3 different values) + -2 (x2) + -5 (x2) + 2 (x2) + str : object {2-01.system.abilities.str} + mod : integer {2-01.system.abilities.str.mod} (4 different values) + 3 (x3) + 0 (x1) + 5 (x1) + 1 (x1) + wis : object {2-01.system.abilities.wis} + mod : integer {2-01.system.abilities.wis.mod} (4 different values) + 2 (x2) + 0 (x2) + 3 (x1) + 4 (x1) + attributes : object {2-01.system.attributes} + ac : object {2-01.system.attributes.ac} + [details] : string {2-01.system.attributes.ac.details} (2 different values) + (x5) + (19 with shield raised) (x1) + value : integer {2-01.system.attributes.ac.value} (5 different values) + 18 (x1) + 0 (x2) + 17 (x3) + 20 (x1) + 16 (x1) + [allSaves] : object {2-01.system.attributes.allSaves} + value : string {2-01.system.attributes.allSaves.value} (same value: ) + hp : object {2-01.system.attributes.hp} + details : string {2-01.system.attributes.hp.details} (2 different values) + (x4) + void healing (x4) + max : integer {2-01.system.attributes.hp.max} (7 different values) + 45 (x1) + 0 (x2) + 4 (x1) + 15 (x1) + 50 (x1) + 75 (x1) + 25 (x1) + temp : integer {2-01.system.attributes.hp.temp} (same value: 0) + value : integer {2-01.system.attributes.hp.value} (7 different values) + 45 (x1) + 0 (x2) + 4 (x1) + 15 (x1) + 50 (x1) + 75 (x1) + 25 (x1) + [speed] : object {2-01.system.attributes.speed} + otherSpeeds : array {2-01.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {2-01.system.attributes.speed.otherSpeeds.[]} + type : string {2-01.system.attributes.speed.otherSpeeds.[].type} (same value: climb) + value : integer {2-01.system.attributes.speed.otherSpeeds.[].value} (same value: 20) + value : integer {2-01.system.attributes.speed.value} (2 different values) + 25 (x4) + 20 (x2) + [weaknesses] : array {2-01.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {2-01.system.attributes.weaknesses.[]} + type : string {2-01.system.attributes.weaknesses.[].type} (2 different values) + cold-iron (x2) + holy (x2) + value : integer {2-01.system.attributes.weaknesses.[].value} (2 different values) + 5 (x2) + 3 (x2) + [emitsSound] : string {2-01.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-01.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {2-01.system.attributes.hasHealth} (same value: True) + [stealth] : object {2-01.system.attributes.stealth} + details : string {2-01.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {2-01.system.attributes.stealth.value} (2 different values) + 11 (x1) + 14 (x1) + [immunities] : array {2-01.system.attributes.immunities} + Length: min=5 max=6 + Value type: object {2-01.system.attributes.immunities.[]} + type : string {2-01.system.attributes.immunities.[].type} (6 different values) + death-effects (x4) + disease (x4) + paralyzed (x4) + poison (x4) + unconscious (x4) + mental (x2) + [resistances] : array {2-01.system.attributes.resistances} + Length: min=5 max=5 + Value type: object {2-01.system.attributes.resistances.[]} + type : string {2-01.system.attributes.resistances.[].type} (5 different values) + cold (x4) + electricity (x4) + fire (x4) + piercing (x4) + slashing (x4) + value : integer {2-01.system.attributes.resistances.[].value} (same value: 5) + details : object {2-01.system.details} + [blurb] : string {2-01.system.details.blurb} (same value: ) + [languages] : object {2-01.system.details.languages} + details : string {2-01.system.details.languages.details} (2 different values) + (can't speak any language) (x2) + (x4) + value : array {2-01.system.details.languages.value} + Length: min=0 max=6 + Value type: string {2-01.system.details.languages.value.[]} (7 different values) + chthonian (x2) + aklo (x2) + azlanti (x2) + cyclops (x2) + draconic (x2) + empyrean (x2) + jotun (x2) + level : object {2-01.system.details.level} + value : integer {2-01.system.details.level.value} (5 different values) + 2 (x1) + 3 (x2) + 5 (x2) + -1 (x1) + 1 (x2) + [privateNotes] : string {2-01.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-01.system.details.publicNotes} (same value: ) + publication : object {2-01.system.details.publication} + license : string {2-01.system.details.publication.license} (same value: OGL) + remaster : boolean {2-01.system.details.publication.remaster} (same value: False) + title : string {2-01.system.details.publication.title} (same value: Pathfinder Society Scenario #2-01: Citadel of Corruption) + [description] : string {2-01.system.details.description} (same value:

The pile of bones transforms into a Large silver dragon, while the PCs appear to transform into dark, shadowy figures of alien physique. The dragon's flesh appears to slowly dissolve into lines of black smoke, which trail away toward the PCs and appear to be absorbed into their bodies. Once the dragon is stripped of flesh, its skeleton explodes in a shower of bone fragments.

) + [disable] : string {2-01.system.details.disable} (2 different values) +

@Check[religion|dc:20|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:23|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).

(x1) +

@Check[religion|dc:23|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:26|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).

(x1) + [isComplex] : boolean {2-01.system.details.isComplex} (same value: False) + [reset] : string {2-01.system.details.reset} (same value:

1 minute, as the bone fragments slowly move back into a neat pile with the skull on top.

) + [routine] : string {2-01.system.details.routine} (2 different values) +

Trigger A creature comes within 15 feet of the dragon skull

+
+

Effect All living creatures within 20 feet of the nest are peppered with bone shards and take @Damage[(2d10+7)[slashing]] damage (@Check[reflex|dc:20|basic|name:Dragon's Death|traits:haunt,divine,necromancy] save).

(x1) +

Trigger A creature comes within 15 feet of the dragon skull

+
+

Effect All living creatures within 20 feet of the nest are peppered with bone shards and take @Damage[(4d8+10)[slashing]] damage (@Check[reflex|dc:22|basic|name:Dragon's Death|traits:haunt,divine,necromancy] save).

+

On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for [[/gmr 1d4 #hours]]{1d4 hours}.

(x1) + [initiative] : object {2-01.system.initiative} + statistic : string {2-01.system.initiative.statistic} (same value: perception) + [perception] : object {2-01.system.perception} + details : string {2-01.system.perception.details} (same value: ) + mod : integer {2-01.system.perception.mod} (5 different values) + 6 (x2) + 2 (x1) + 12 (x1) + 15 (x1) + 5 (x1) + senses : array {2-01.system.perception.senses} + Length: min=1 max=1 + Value type: object {2-01.system.perception.senses.[]} + type : string {2-01.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {2-01.system.resources} + [focus] : object {2-01.system.resources.focus} + max : integer {2-01.system.resources.focus.max} (same value: 1) + value : integer {2-01.system.resources.focus.value} (same value: 1) + saves : object {2-01.system.saves} + fortitude : object {2-01.system.saves.fortitude} + saveDetail : string {2-01.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-01.system.saves.fortitude.value} (7 different values) + 8 (x1) + 0 (x2) + 2 (x1) + 5 (x1) + 11 (x1) + 14 (x1) + 7 (x1) + reflex : object {2-01.system.saves.reflex} + saveDetail : string {2-01.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-01.system.saves.reflex.value} (5 different values) + 9 (x3) + 0 (x2) + 8 (x1) + 6 (x1) + 7 (x1) + will : object {2-01.system.saves.will} + saveDetail : string {2-01.system.saves.will.saveDetail} (same value: ) + value : integer {2-01.system.saves.will.value} (7 different values) + 6 (x1) + 0 (x2) + 2 (x1) + 3 (x1) + 10 (x1) + 13 (x1) + 5 (x1) + [skills] : object {2-01.system.skills} + athletics : object {2-01.system.skills.athletics} + base : integer {2-01.system.skills.athletics.base} (6 different values) + 8 (x1) + 2 (x1) + 5 (x1) + 12 (x1) + 15 (x1) + 7 (x1) + [nature] : object {2-01.system.skills.nature} + base : integer {2-01.system.skills.nature.base} (same value: 6) + [stealth] : object {2-01.system.skills.stealth} + base : integer {2-01.system.skills.stealth.base} (2 different values) + 8 (x1) + 7 (x1) + [acrobatics] : object {2-01.system.skills.acrobatics} + base : integer {2-01.system.skills.acrobatics.base} (2 different values) + 7 (x1) + 5 (x1) + [intimidation] : object {2-01.system.skills.intimidation} + base : integer {2-01.system.skills.intimidation.base} (2 different values) + 9 (x1) + 12 (x1) + [religion] : object {2-01.system.skills.religion} + base : integer {2-01.system.skills.religion.base} (2 different values) + 10 (x1) + 13 (x1) + traits : object {2-01.system.traits} + rarity : string {2-01.system.traits.rarity} (same value: common) + size : object {2-01.system.traits.size} + value : string {2-01.system.traits.size.value} (3 different values) + sm (x3) + med (x3) + lg (x2) + value : array {2-01.system.traits.value} + Length: min=1 max=5 + Value type: string {2-01.system.traits.value.[]} (9 different values) + chaotic (x2) + evil (x6) + fungus (x2) + unholy (x6) + haunt (x2) + mindless (x2) + skeleton (x2) + undead (x4) + wight (x1) + [creatureType] : string {2-01.system.creatureType} (same value: ) + [statusEffects] : array<> {2-01.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-01.type} (2 different values) + npc (x6) + hazard (x2) + [prototypeToken] : object {2-01.prototypeToken} + name : string {2-01.prototypeToken.name} (2 different values) + Dragon's Death (x2) + Valgomorus (x2) \ No newline at end of file diff --git a/output/pf2e/packs/2-02.txt b/output/pf2e/packs/2-02.txt new file mode 100644 index 0000000..d2f91d2 --- /dev/null +++ b/output/pf2e/packs/2-02.txt @@ -0,0 +1,354 @@ +2-02 +Different values: 6 +===================================== +object {2-02} + _id : string {2-02._id} (all different values) + folder : string {2-02.folder} (same value: 9yMLU9eWejQjLumu) + img : string {2-02.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {2-02.items} + Length: min=2 max=5 + Value type: object {2-02.items.[]} + _id : string {2-02.items.[]._id} (13 different values) + 3bAxyZsnErhUuO5k (x1) + JgxMB26VLPosNML6 (x1) + XZzJJKcamIQvGqFL (x1) + sD2sBz3QDTR3TesI (x1) + OPGeq3oklgj2Qwwu (x1) + YjZsr4inH9qTVsVo (x1) + uG9Xf5mQy36f7njW (x2) + zpKCgmkpmuMWqS4I (x2) + icMP8x2L8sLVpCPP (x2) + RurmrfKLGW9f3iez (x2) + Frpc0KRkdnPN6zjA (x2) + 21yFJ9CtjGVqNRyl (x2) + blnlbHg4zm5aPODb (x2) + img : string {2-02.items.[].img} (5 different values) + systems/pf2e/icons/default-icons/melee.svg (x8) + systems/pf2e/icons/actions/Reaction.webp (x4) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/actions/Passive.webp (x2) + systems/pf2e/icons/actions/OneAction.webp (x2) + name : string {2-02.items.[].name} (11 different values) + Tusk (x2) + Ferocity (x2) + Boar Charge (x1) + Daeodon Charge (x1) + Energized Fist (x2) + Eye Beam (x2) + Construct Armor (x2) + Ley Line Surge (x2) + Sudden Charge (x2) + Vacuum Sickle (x2) + Dissociate (x2) + sort : integer {2-02.items.[].sort} (5 different values) + 100000 (x6) + 200000 (x6) + 300000 (x4) + 400000 (x2) + 500000 (x2) + system : object {2-02.items.[].system} + [attack] : object {2-02.items.[].system.attack} + value : string {2-02.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-02.items.[].system.attackEffects} + value : array<> {2-02.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [bonus] : object {2-02.items.[].system.bonus} + value : integer {2-02.items.[].system.bonus.value} (5 different values) + 12 (x2) + 16 (x2) + 19 (x1) + 14 (x2) + 11 (x1) + [damageRolls] : object {2-02.items.[].system.damageRolls} + [mvem5z3mudqdf5ets4m0] : object {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0} + damage : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damage} (same value: 2d6+6) + damageType : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damageType} (same value: piercing) + [hkws1kx5125gnwcydkur] : object {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur} + damage : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damage} (same value: 2d8+8) + damageType : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damageType} (same value: piercing) + [bxpw7h10i8zge6wyqqyv] : object {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv} + damage : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damage} (2 different values) + 2d10+5 (x1) + 2d12+6 (x1) + damageType : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damageType} (same value: bludgeoning) + [lsedtgjewjc5h8ukimaq] : object {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq} + damage : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damage} (2 different values) + 3d10+3 (x1) + 4d6+10 (x1) + damageType : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damageType} (same value: fire) + 20yh59rk1faxy135ps0i : object {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i} + damage : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damage} (2 different values) + 1d8+6 (x1) + 2d8+7 (x1) + damageType : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damageType} (same value: slashing) + description : object {2-02.items.[].system.description} + value : string {2-02.items.[].system.description.value} (11 different values) + (x8) +

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

(x2) +

The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

(x1) +

The daeodon Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. A Medium or smaller creature struck by this attack must succeed at a @Check[reflex|dc:21] save or be knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone] by the force of the blow.

(x1) +

Like normal objects, the guardian dogu has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the guardian is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.

(x1) +

A to 3

+

Frequency once per day

+
+

Effect The Kayajima guardian pulses with mystical energies that emit a pale blue glow before it emits a wave of force. If the Kayajima guardian uses 1 action to use, it unleashes a powerful blast that deals @Damage[3d6[force]] damage to all creatures in a @Template[cone|distance:15]. If the Kayajima guardian uses 2 actions to use Ley Line Surge, increase the size of the cone to @Template[cone|distance:30] and the damage to @Damage[5d6[force]] damage. If the Kayajima guardian uses 3 actions to use Ley Line Surge, increase the size of the cone to @Template[cone|distance:60] and the damage to @Damage[6d6[force]] damage.

+

Each creature in the area must attempt a @Check[fortitude|dc:19|traits:damaging-effect] save.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and is pushed 5 feet.

+

Critical Failure The creature takes double damage and is pushed 10 feet.

(x1) +

The Kayajima guardian propels itself with jets of blue energy from its feet, dashing up to a foe and swinging its fist. It Strides twice. If it ends its movement within melee range of at least one enemy, it can make an energized fist Strike against that enemy.

(x2) +

Like normal objects, the guardian dogu has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the guardian is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.

(x1) +

A to 3

n

Frequency once per day

+
+

Effect The Kayajima guardian pulses with mystical energies that emit a pale blue glow before it emits a wave of force. If the Kayajima guardian uses 1 action to use, it unleashes a powerful blast that deals @Damage[4d6[force]] damage to all creatures in a @Template[cone|distance:15]. If the Kayajima guardian uses 2 actions to use Ley Line Surge, increase the size of the cone to @Template[cone|distance:30] and the damage to @Damage[6d6[force]] damage. If the Kayajima guardian uses 3 actions to use Ley Line Surge, increase the size of the cone to @Template[cone|distance:60] and the damage to @Damage[8d6[force]] damage.

+

Each creature in the area must attempt a @Check[fortitude|dc:22|traits:damaging-effect] save.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and is pushed 5 feet.

+

Critical Failure The creature takes double damage and is pushed 10 feet.

(x1) +

Trigger The wind malevolent would be hit by an effect that deals bludgeoning, piercing, or slashing damage

+
+

Effect The wind malevolent dissociates into component elemental wisps while vaguely retaining its weasel-like form. This grants it bludgeoning resistance 5, piercing resistance 5, slashing resistance 5, weakness 5 to area damage, and weakness 5 to splash damage. While in this dissociated form, it can't use its vacuum sickle Strike. The wind malevolent automatically re-forms into its normal form at the beginning of its next turn.

(x1) +

Trigger The wind malevolent would be hit by an effect that deals bludgeoning, piercing, or slashing damage

+
+

Effect The wind malevolent dissociates into component elemental wisps while vaguely retaining its weasel-like form. This grants it bludgeoning resistance 7, piercing resistance 7, slashing resistance 7, weakness 5 to area damage, and weakness 5 to splash damage. While in this dissociated form, it can't use its vacuum sickle Strike. The wind malevolent automatically re-forms into its normal form at the beginning of its next turn.

(x1) + publication : object {2-02.items.[].system.publication} + license : string {2-02.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-02.items.[].system.publication.remaster} (same value: False) + title : string {2-02.items.[].system.publication.title} (2 different values) + (x18) + Pathfinder Bestiary (x2) + rules : ###FoundryRulesObject### + [slug] : string {2-02.items.[].system.slug} (same value: ferocity) + traits : object {2-02.items.[].system.traits} + rarity : string {2-02.items.[].system.traits.rarity} (same value: common) + value : array {2-02.items.[].system.traits.value} + Length: min=0 max=3 + Value type: string {2-02.items.[].system.traits.value.[]} (8 different values) + unarmed (x2) + magical (x4) + reach-10 (x2) + fire (x2) + range-increment-80 (x2) + force (x2) + primal (x2) + versatile-p (x1) + [weaponType] : object {2-02.items.[].system.weaponType} + value : string {2-02.items.[].system.weaponType.value} (2 different values) + melee (x6) + ranged (x2) + [actionType] : object {2-02.items.[].system.actionType} + value : string {2-02.items.[].system.actionType.value} (3 different values) + reaction (x4) + action (x6) + passive (x2) + [actions] : object {2-02.items.[].system.actions} + [value] : integer {2-02.items.[].system.actions.value} (2 different values) + 2 (x4) + 1 (x2) + [category] : string {2-02.items.[].system.category} (2 different values) + defensive (x6) + offensive (x6) + [deathNote] : boolean {2-02.items.[].system.deathNote} (same value: True) + [frequency] : object {2-02.items.[].system.frequency} + max : integer {2-02.items.[].system.frequency.max} (same value: 1) + per : string {2-02.items.[].system.frequency.per} (same value: day) + value : integer {2-02.items.[].system.frequency.value} (same value: 1) + type : string {2-02.items.[].type} (2 different values) + melee (x8) + action (x12) + [_stats] : object {2-02.items.[]._stats} + compendiumSource : string {2-02.items.[]._stats.compendiumSource} (same value: Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN) + name : string {2-02.name} (all different values) + system : object {2-02.system} + abilities : object {2-02.system.abilities} + cha : object {2-02.system.abilities.cha} + mod : integer {2-02.system.abilities.cha.mod} (4 different values) + -3 (x1) + -1 (x1) + -5 (x2) + 0 (x2) + con : object {2-02.system.abilities.con} + mod : integer {2-02.system.abilities.con.mod} (4 different values) + 1 (x1) + 3 (x1) + 5 (x2) + 6 (x2) + dex : object {2-02.system.abilities.dex} + mod : integer {2-02.system.abilities.dex.mod} (5 different values) + 1 (x1) + 0 (x1) + -1 (x2) + 2 (x1) + 3 (x1) + int : object {2-02.system.abilities.int} + mod : integer {2-02.system.abilities.int.mod} (2 different values) + -4 (x4) + -5 (x2) + str : object {2-02.system.abilities.str} + mod : integer {2-02.system.abilities.str.mod} (3 different values) + 4 (x2) + 6 (x2) + 5 (x2) + wis : object {2-02.system.abilities.wis} + mod : integer {2-02.system.abilities.wis.mod} (3 different values) + 2 (x2) + 0 (x3) + 1 (x1) + attributes : object {2-02.system.attributes} + ac : object {2-02.system.attributes.ac} + details : string {2-02.system.attributes.ac.details} (3 different values) + (x4) + (20 when broken); construct armor (x1) + (22 when broken); construct armor (x1) + value : integer {2-02.system.attributes.ac.value} (5 different values) + 20 (x1) + 23 (x2) + 26 (x1) + 19 (x1) + 22 (x1) + allSaves : object {2-02.system.attributes.allSaves} + value : string {2-02.system.attributes.allSaves.value} (same value: ) + hp : object {2-02.system.attributes.hp} + details : string {2-02.system.attributes.hp.details} (same value: ) + max : integer {2-02.system.attributes.hp.max} (5 different values) + 45 (x1) + 75 (x1) + 85 (x1) + 130 (x1) + 50 (x2) + temp : integer {2-02.system.attributes.hp.temp} (same value: 0) + value : integer {2-02.system.attributes.hp.value} (5 different values) + 45 (x1) + 75 (x1) + 85 (x1) + 130 (x1) + 50 (x2) + speed : object {2-02.system.attributes.speed} + otherSpeeds : array {2-02.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {2-02.system.attributes.speed.otherSpeeds.[]} + type : string {2-02.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {2-02.system.attributes.speed.otherSpeeds.[].value} (same value: 50) + value : integer {2-02.system.attributes.speed.value} (3 different values) + 40 (x2) + 30 (x2) + 0 (x2) + [hardness] : object {2-02.system.attributes.hardness} + value : integer {2-02.system.attributes.hardness.value} (2 different values) + 8 (x1) + 10 (x1) + immunities : array {2-02.system.attributes.immunities} + Length: min=0 max=4 + Value type: object {2-02.system.attributes.immunities.[]} + type : string {2-02.system.attributes.immunities.[].type} (4 different values) + bleed (x2) + paralyzed (x2) + poison (x2) + sleep (x2) + details : object {2-02.system.details} + blurb : string {2-02.system.details.blurb} (same value: ) + languages : object {2-02.system.details.languages} + details : string {2-02.system.details.languages.details} (same value: ) + value : array<> {2-02.system.details.languages.value} + Length: min=0 max=0 + Value type: mixed + level : object {2-02.system.details.level} + value : integer {2-02.system.details.level.value} (3 different values) + 3 (x2) + 5 (x3) + 7 (x1) + privateNotes : string {2-02.system.details.privateNotes} (same value: ) + publicNotes : string {2-02.system.details.publicNotes} (same value: ) + publication : object {2-02.system.details.publication} + license : string {2-02.system.details.publication.license} (same value: OGL) + remaster : boolean {2-02.system.details.publication.remaster} (same value: False) + title : string {2-02.system.details.publication.title} (same value: Pathfinder Society Scenario #2-02: Mountain of Sea and Sky) + initiative : object {2-02.system.initiative} + statistic : string {2-02.system.initiative.statistic} (same value: perception) + perception : object {2-02.system.perception} + details : string {2-02.system.perception.details} (same value: ) + mod : integer {2-02.system.perception.mod} (4 different values) + 10 (x2) + 14 (x2) + 11 (x1) + 7 (x1) + senses : array {2-02.system.perception.senses} + Length: min=1 max=2 + Value type: object {2-02.system.perception.senses.[]} + type : string {2-02.system.perception.senses.[].type} (3 different values) + low-light-vision (x2) + scent (x2) + darkvision (x4) + [acuity] : string {2-02.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {2-02.system.perception.senses.[].range} (same value: 30) + resources : object {2-02.system.resources} + saves : object {2-02.system.saves} + fortitude : object {2-02.system.saves.fortitude} + saveDetail : string {2-02.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-02.system.saves.fortitude.value} (all different values) + reflex : object {2-02.system.saves.reflex} + saveDetail : string {2-02.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-02.system.saves.reflex.value} (4 different values) + 7 (x1) + 11 (x3) + 8 (x1) + 14 (x1) + will : object {2-02.system.saves.will} + saveDetail : string {2-02.system.saves.will.saveDetail} (same value: ) + value : integer {2-02.system.saves.will.value} (4 different values) + 10 (x2) + 12 (x1) + 7 (x2) + 9 (x1) + skills : object {2-02.system.skills} + [acrobatics] : object {2-02.system.skills.acrobatics} + base : integer {2-02.system.skills.acrobatics.base} (4 different values) + 7 (x1) + 10 (x1) + 11 (x1) + 14 (x1) + [athletics] : object {2-02.system.skills.athletics} + base : integer {2-02.system.skills.athletics.base} (4 different values) + 10 (x1) + 14 (x1) + 13 (x1) + 17 (x1) + [survival] : object {2-02.system.skills.survival} + base : integer {2-02.system.skills.survival.base} (2 different values) + 10 (x1) + 12 (x1) + stealth : object {2-02.system.skills.stealth} + base : integer {2-02.system.skills.stealth.base} (2 different values) + 9 (x1) + 12 (x1) + traits : object {2-02.system.traits} + rarity : string {2-02.system.traits.rarity} (3 different values) + common (x2) + unique (x2) + uncommon (x2) + size : object {2-02.system.traits.size} + value : string {2-02.system.traits.size.value} (4 different values) + med (x1) + lg (x1) + huge (x2) + sm (x2) + value : array {2-02.system.traits.value} + Length: min=1 max=3 + Value type: string {2-02.system.traits.value.[]} (7 different values) + animal (x2) + construct (x2) + earth (x2) + mindless (x2) + air (x2) + elemental (x2) + evil (x2) + type : string {2-02.type} (same value: npc) + prototypeToken : object {2-02.prototypeToken} + name : string {2-02.prototypeToken.name} (2 different values) + Kayajima Guardian Dogu (x2) + Wind Malevolent (x2) \ No newline at end of file diff --git a/output/pf2e/packs/2-03.txt b/output/pf2e/packs/2-03.txt new file mode 100644 index 0000000..32654ed --- /dev/null +++ b/output/pf2e/packs/2-03.txt @@ -0,0 +1,546 @@ +2-03 +Different values: 11 +===================================== +object {2-03} + _id : string {2-03._id} (all different values) + folder : string {2-03.folder} (same value: yEgfyr18o9szmZmW) + img : string {2-03.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x7) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {2-03.items} + Length: min=1 max=8 + Value type: object {2-03.items.[]} + _id : string {2-03.items.[]._id} (39 different values) + img : string {2-03.items.[].img} (10 different values) + systems/pf2e/icons/default-icons/melee.svg (x13) + systems/pf2e/icons/actions/Passive.webp (x19) + systems/pf2e/icons/actions/OneAction.webp (x8) + systems/pf2e/icons/actions/Reaction.webp (x5) + systems/pf2e/icons/equipment/weapons/scimitar.webp (x1) + systems/pf2e/icons/equipment/weapons/shortbow.webp (x1) + systems/pf2e/icons/equipment/weapons/arrows.webp (x1) + systems/pf2e/icons/equipment/weapons/bo-staff.webp (x2) + icons/equipment/chest/breastplate-gorget-steel-white.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x4) + name : string {2-03.items.[].name} (29 different values) + sort : integer {2-03.items.[].sort} (9 different values) + 100000 (x7) + 200000 (x7) + 300000 (x7) + 400000 (x7) + 500000 (x7) + 600000 (x6) + 700000 (x6) + 0 (x6) + 800000 (x3) + system : object {2-03.items.[].system} + [attack] : object {2-03.items.[].system.attack} + value : string {2-03.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-03.items.[].system.attackEffects} + [custom] : string {2-03.items.[].system.attackEffects.custom} (same value: ) + value : array {2-03.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {2-03.items.[].system.attackEffects.value.[]} (4 different values) + grab (x3) + bruorsivi-sap-infusion (x2) + bloodfire-fever (x1) + knockdown (x1) + [bonus] : object {2-03.items.[].system.bonus} + value : integer {2-03.items.[].system.bonus.value} (5 different values) + 12 (x5) + 0 (x4) + 6 (x3) + 9 (x4) + 11 (x1) + [damageRolls] : object {2-03.items.[].system.damageRolls} + [fr4sjxzftfrwaudp9smb] : object {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb} + damage : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damage} (2 different values) + 2d8+2 (x1) + 1d6+3 (x1) + damageType : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damageType} (same value: piercing) + [4io4bkaxhur0z2mmbg2n] : object {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n} + damage : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damage} (2 different values) + 2d4+2 (x1) + 1d4+2 (x1) + damageType : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damageType} (same value: slashing) + [browdhfdsktallkm1bpc] : object {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc} + damage : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damage} (same value: 1d6+7) + damageType : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damageType} (same value: slashing) + [gil68opf3l8m2ry2y98b] : object {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b} + damage : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damage} (same value: 1d6+2) + damageType : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damageType} (same value: slashing) + [zh2kv76dit7v2virhd8l] : object {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l} + damage : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damage} (same value: 1d4+2) + damageType : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damageType} (same value: slashing) + [swr5m6j146h3yyef1vim] : object {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim} + damage : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damage} (same value: 1d6) + damageType : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damageType} (same value: piercing) + [oh1v5y96dcozemt16p9w] : object {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w} + damage : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damage} (2 different values) + 1d8+4 (x1) + 1d8+7 (x1) + damageType : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damageType} (2 different values) + slashing (x1) + bludgeoning (x1) + [w0y98sznvyfeqgsaa7ai] : object {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai} + damage : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damage} (2 different values) + 1d10+2 (x1) + 1d10+5 (x1) + damageType : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damageType} (same value: slashing) + [za86nrxw3rczla2y7kh6] : object {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6} + damage : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: 1d12+4) + damageType : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: piercing) + description : object {2-03.items.[].system.description} + value : string {2-03.items.[].system.description.value} (35 different values) + publication : object {2-03.items.[].system.publication} + license : string {2-03.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-03.items.[].system.publication.remaster} (same value: False) + title : string {2-03.items.[].system.publication.title} (3 different values) + (x45) + Pathfinder Bestiary (x7) + Pathfinder Bestiary 2 (x4) + rules : ###FoundryRulesObject### + [slug] : string {2-03.items.[].system.slug} (all different values) + traits : object {2-03.items.[].system.traits} + rarity : string {2-03.items.[].system.traits.rarity} (same value: common) + value : array {2-03.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {2-03.items.[].system.traits.value.[]} (20 different values) + finesse (x5) + unarmed (x7) + agile (x5) + reach-10 (x4) + poison (x4) + auditory (x2) + mental (x2) + primal (x2) + forceful (x2) + sweep (x2) + deadly-d10 (x2) + range-increment-60 (x1) + reload-0 (x1) + monk (x4) + parry (x4) + reach (x2) + trip (x4) + reach-15 (x2) + disease (x1) + attack (x2) + [weaponType] : object {2-03.items.[].system.weaponType} + value : string {2-03.items.[].system.weaponType.value} (2 different values) + melee (x12) + ranged (x1) + [actionType] : object {2-03.items.[].system.actionType} + value : string {2-03.items.[].system.actionType.value} (3 different values) + passive (x19) + action (x12) + reaction (x5) + [actions] : object {2-03.items.[].system.actions} + [value] : integer {2-03.items.[].system.actions.value} (2 different values) + 1 (x8) + 2 (x4) + [category] : string {2-03.items.[].system.category} (6 different values) + interaction (x4) + offensive (x20) + defensive (x6) + martial (x4) + ammo (x1) + heavy (x2) + [frequency] : object {2-03.items.[].system.frequency} + max : integer {2-03.items.[].system.frequency.max} (same value: 1) + per : string {2-03.items.[].system.frequency.per} (same value: day) + value : integer {2-03.items.[].system.frequency.value} (same value: 1) + [baseItem] : string {2-03.items.[].system.baseItem} (4 different values) + scimitar (x1) + shortbow (x1) + bo-staff (x2) + half-plate (x2) + [bonusDamage] : object {2-03.items.[].system.bonusDamage} + value : integer {2-03.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-03.items.[].system.bulk} + value : mixed + integer {2-03.items.[].system.bulk.value} (3 different values) + 1 (x2) + 2 (x2) + 3 (x2) + float {2-03.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {2-03.items.[].system.damage} + damageType : string {2-03.items.[].system.damage.damageType} (3 different values) + slashing (x1) + piercing (x1) + bludgeoning (x2) + dice : integer {2-03.items.[].system.damage.dice} (same value: 1) + die : string {2-03.items.[].system.damage.die} (2 different values) + d6 (x2) + d8 (x2) + [equipped] : object {2-03.items.[].system.equipped} + carryType : string {2-03.items.[].system.equipped.carryType} (2 different values) + worn (x5) + held (x2) + [handsHeld] : integer {2-03.items.[].system.equipped.handsHeld} (2 different values) + 0 (x3) + 2 (x2) + [invested] : mixed + [inSlot] : boolean {2-03.items.[].system.equipped.inSlot} (same value: True) + [group] : string {2-03.items.[].system.group} (4 different values) + sword (x1) + bow (x1) + club (x2) + plate (x2) + [hardness] : integer {2-03.items.[].system.hardness} (same value: 0) + [hp] : object {2-03.items.[].system.hp} + max : integer {2-03.items.[].system.hp.max} (same value: 0) + value : integer {2-03.items.[].system.hp.value} (same value: 0) + [level] : object {2-03.items.[].system.level} + value : integer {2-03.items.[].system.level.value} (2 different values) + 0 (x5) + 1 (x2) + [material] : object {2-03.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-03.items.[].system.price} + value : object {2-03.items.[].system.price.value} + [gp] : integer {2-03.items.[].system.price.value.gp} (3 different values) + 1 (x1) + 3 (x1) + 18 (x2) + [sp] : integer {2-03.items.[].system.price.value.sp} (2 different values) + 1 (x1) + 2 (x2) + [per] : integer {2-03.items.[].system.price.per} (same value: 10) + [quantity] : integer {2-03.items.[].system.quantity} (2 different values) + 1 (x6) + 20 (x1) + [range] : integer {2-03.items.[].system.range} (same value: 60) + [reload] : object {2-03.items.[].system.reload} + value : string {2-03.items.[].system.reload.value} (2 different values) + (x3) + 0 (x1) + [runes] : object {2-03.items.[].system.runes} + potency : integer {2-03.items.[].system.runes.potency} (same value: 0) + property : array<> {2-03.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-03.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {2-03.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-03.items.[].system.size} (2 different values) + med (x3) + lg (x4) + [splashDamage] : object {2-03.items.[].system.splashDamage} + value : integer {2-03.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-03.items.[].system.usage} + value : string {2-03.items.[].system.usage.value} (3 different values) + held-in-one-hand (x2) + held-in-one-plus-hands (x1) + held-in-two-hands (x2) + [stackGroup] : string {2-03.items.[].system.stackGroup} (same value: arrows) + [uses] : object {2-03.items.[].system.uses} + autoDestroy : boolean {2-03.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-03.items.[].system.uses.max} (same value: 1) + value : integer {2-03.items.[].system.uses.value} (same value: 1) + [deathNote] : boolean {2-03.items.[].system.deathNote} (same value: True) + [acBonus] : integer {2-03.items.[].system.acBonus} (same value: 5) + [checkPenalty] : integer {2-03.items.[].system.checkPenalty} (same value: -3) + [dexCap] : integer {2-03.items.[].system.dexCap} (same value: 1) + [speedPenalty] : integer {2-03.items.[].system.speedPenalty} (same value: -10) + [strength] : integer {2-03.items.[].system.strength} (same value: 3) + type : string {2-03.items.[].type} (5 different values) + melee (x13) + action (x36) + weapon (x4) + consumable (x1) + armor (x2) + [_stats] : object {2-03.items.[]._stats} + compendiumSource : string {2-03.items.[]._stats.compendiumSource} (all different values) + [flags] : object {2-03.items.[].flags} + pf2e : object {2-03.items.[].flags.pf2e} + linkedWeapon : string {2-03.items.[].flags.pf2e.linkedWeapon} (3 different values) + 80MD9nnffpcc3EZj (x1) + qfzh5eQNdgpbA3Sp (x1) + b65tWh6PV9j81yq3 (x2) + name : string {2-03.name} (all different values) + system : object {2-03.system} + [abilities] : object {2-03.system.abilities} + cha : object {2-03.system.abilities.cha} + mod : integer {2-03.system.abilities.cha.mod} (3 different values) + 0 (x4) + 2 (x2) + -2 (x1) + con : object {2-03.system.abilities.con} + mod : integer {2-03.system.abilities.con.mod} (4 different values) + 3 (x4) + 2 (x1) + 0 (x1) + 6 (x1) + dex : object {2-03.system.abilities.dex} + mod : integer {2-03.system.abilities.dex.mod} (4 different values) + 5 (x1) + 1 (x3) + 4 (x2) + 2 (x1) + int : object {2-03.system.abilities.int} + mod : integer {2-03.system.abilities.int.mod} (3 different values) + -1 (x2) + -4 (x2) + -5 (x3) + str : object {2-03.system.abilities.str} + mod : integer {2-03.system.abilities.str.mod} (4 different values) + 2 (x2) + 3 (x1) + 1 (x1) + 5 (x3) + wis : object {2-03.system.abilities.wis} + mod : integer {2-03.system.abilities.wis.mod} (3 different values) + 2 (x3) + 0 (x3) + 1 (x1) + attributes : object {2-03.system.attributes} + ac : object {2-03.system.attributes.ac} + [details] : string {2-03.system.attributes.ac.details} (same value: ) + value : integer {2-03.system.attributes.ac.value} (7 different values) + 19 (x2) + 12 (x1) + 15 (x2) + 16 (x2) + 17 (x2) + 20 (x1) + 18 (x1) + [allSaves] : object {2-03.system.attributes.allSaves} + value : string {2-03.system.attributes.allSaves.value} (same value: ) + hp : object {2-03.system.attributes.hp} + details : string {2-03.system.attributes.hp.details} (3 different values) + (x6) + void healing (x4) + regeneration 15 (deactivated by acid or fire) (x1) + max : integer {2-03.system.attributes.hp.max} (8 different values) + 45 (x2) + 20 (x2) + 40 (x1) + 4 (x1) + 22 (x1) + 110 (x1) + 1 (x2) + 50 (x1) + temp : integer {2-03.system.attributes.hp.temp} (same value: 0) + value : integer {2-03.system.attributes.hp.value} (8 different values) + 45 (x2) + 20 (x2) + 40 (x1) + 4 (x1) + 22 (x1) + 110 (x1) + 1 (x2) + 50 (x1) + [resistances] : array {2-03.system.attributes.resistances} + Length: min=2 max=5 + Value type: object {2-03.system.attributes.resistances.[]} + type : string {2-03.system.attributes.resistances.[].type} (6 different values) + bludgeoning (x2) + piercing (x5) + cold (x3) + electricity (x3) + fire (x3) + slashing (x3) + value : integer {2-03.system.attributes.resistances.[].value} (same value: 5) + [speed] : object {2-03.system.attributes.speed} + otherSpeeds : array {2-03.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {2-03.system.attributes.speed.otherSpeeds.[]} + type : string {2-03.system.attributes.speed.otherSpeeds.[].type} (2 different values) + burrow (x2) + climb (x2) + value : integer {2-03.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 10 (x2) + 30 (x2) + value : integer {2-03.system.attributes.speed.value} (4 different values) + 30 (x4) + 20 (x1) + 25 (x1) + 35 (x1) + [weaknesses] : array {2-03.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {2-03.system.attributes.weaknesses.[]} + type : string {2-03.system.attributes.weaknesses.[].type} (same value: fire) + value : integer {2-03.system.attributes.weaknesses.[].value} (2 different values) + 5 (x1) + 15 (x1) + [emitsSound] : string {2-03.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-03.system.attributes.hardness} (2 different values) + 5 (x2) + 1 (x2) + [hasHealth] : boolean {2-03.system.attributes.hasHealth} (same value: True) + [immunities] : array {2-03.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {2-03.system.attributes.immunities.[]} + type : string {2-03.system.attributes.immunities.[].type} (7 different values) + precision (x4) + death-effects (x4) + disease (x4) + paralyzed (x4) + poison (x4) + unconscious (x4) + visual (x1) + [stealth] : object {2-03.system.attributes.stealth} + details : string {2-03.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {2-03.system.attributes.stealth.value} (2 different values) + 7 (x2) + 10 (x2) + details : object {2-03.system.details} + [blurb] : string {2-03.system.details.blurb} (same value: ) + [languages] : object {2-03.system.details.languages} + details : string {2-03.system.details.languages.details} (2 different values) + (x6) + (can't speak any language) (x1) + value : array {2-03.system.details.languages.value} + Length: min=0 max=2 + Value type: string {2-03.system.details.languages.value.[]} (2 different values) + chthonian (x2) + common (x3) + level : object {2-03.system.details.level} + value : integer {2-03.system.details.level.value} (5 different values) + 4 (x1) + 1 (x4) + 3 (x4) + -1 (x1) + 5 (x1) + [privateNotes] : string {2-03.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-03.system.details.publicNotes} (2 different values) + (x6) +

Trollhounds are squat, slavering beasts akin to trolls in canine form. Requiring vast quantities of meat to fuel their regenerative metabolisms, packs of wild trollhounds prowl the foothills of regions where trolls dwell, their voracious hunger driving them to slaughter and consume any prey they encounter. In some regions, trolls breed trollhounds as pets, utilizing the trollhounds' keen sense of smell to aid in the hunt.

+

Covered in fetid, weeping sores, trollhounds are carriers of a debilitating contagion known as bloodfire fever. Creatures that contract the disease through the bite of a trollhound experience deep internal pain, as if their blood were on fire. Additional symptoms include loss of muscle coordination, pus-filled blisters, and overall lethargy and fatigue. Other than suffering from skin irritation, both trolls and trollhounds are immune to the major effects of the disease.

+

Trollhounds are fearless on the hunt and in combat, relying on their ability to regenerate to carry them through. Not even the threat of fire is enough to repel them, as the beasts don't recognize the danger it represents. Nevertheless, fire is one of the most effective tools in combating trollhounds; canny hunters know to burn every last remnant of a supposedly slain trollhound, for their regenerative powers are potent indeed.

+

While trolls themselves have had great success in domesticating, training, and even befriending trollhounds, the same cannot be said for other would-be masters. Whether impeded by constant exposure to trollhounds' diseased slobber, their ravenous hunger that never seems to be fully sated, or simply their foul personality and quick-to-bite temperament, most attempts to use trollhounds in place of more reliable guardians end in pain, misery, and a pack of feral trollhounds escaping into the hinterlands. Left to their own devices, a pack of escaped trollhounds can breed relatively quickly, and it can take less than a year for a small pack to multiply into a significant threat to the countryside. Best to leave the trollhounds to the trolls, as they say!

(x1) + publication : object {2-03.system.details.publication} + license : string {2-03.system.details.publication.license} (same value: OGL) + remaster : boolean {2-03.system.details.publication.remaster} (same value: False) + title : string {2-03.system.details.publication.title} (same value: Pathfinder Society Scenario #2-03: Catastrophe's Spark) + [description] : string {2-03.system.details.description} (3 different values) +

Fluids from leaking beakers have eaten nearly through the supports holding up this cabinet.

+

This Broken Threshold for this trap is 5, not 10.

(x1) +

Fluids from leaking beakers have eaten nearly through the supports holding up this cabinet.

+

This Broken Threshold for this trap is 10, not 20.

(x1) +

One of the potions has decayed, putting it under immense pressure. Its contents have become poisonous. When handled improperly, the bottle bursts, sending glass shards flying everywhere.

(x2) + [disable] : string {2-03.system.details.disable} (4 different values) +

@Check[thievery|dc:15|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.

(x1) +

@Check[thievery|dc:18|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.

(x1) +

@Check[thievery|dc:17|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.

(x1) +

@Check[thievery|dc:20|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.

(x1) + [isComplex] : boolean {2-03.system.details.isComplex} (same value: False) + [reset] : string {2-03.system.details.reset} (same value: ) + [routine] : string {2-03.system.details.routine} (same value: ) + [initiative] : object {2-03.system.initiative} + statistic : string {2-03.system.initiative.statistic} (same value: perception) + [perception] : object {2-03.system.perception} + details : string {2-03.system.perception.details} (2 different values) + blood scent (x2) + (x5) + mod : integer {2-03.system.perception.mod} (4 different values) + 9 (x3) + 2 (x1) + 7 (x2) + 4 (x1) + senses : array {2-03.system.perception.senses} + Length: min=1 max=2 + Value type: object {2-03.system.perception.senses.[]} + type : string {2-03.system.perception.senses.[].type} (5 different values) + low-light-vision (x2) + lifesense (x1) + tremorsense (x1) + darkvision (x4) + scent (x1) + [acuity] : string {2-03.system.perception.senses.[].acuity} (2 different values) + precise (x1) + imprecise (x2) + [range] : integer {2-03.system.perception.senses.[].range} (same value: 30) + [resources] : object {2-03.system.resources} + saves : object {2-03.system.saves} + fortitude : object {2-03.system.saves.fortitude} + saveDetail : string {2-03.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-03.system.saves.fortitude.value} (7 different values) + 9 (x1) + 10 (x4) + 12 (x1) + 2 (x1) + 7 (x1) + 8 (x2) + 17 (x1) + reflex : object {2-03.system.saves.reflex} + saveDetail : string {2-03.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-03.system.saves.reflex.value} (6 different values) + 11 (x2) + 2 (x1) + 4 (x2) + 8 (x3) + 9 (x1) + 6 (x2) + will : object {2-03.system.saves.will} + saveDetail : string {2-03.system.saves.will.saveDetail} (same value: ) + value : integer {2-03.system.saves.will.value} (6 different values) + 7 (x3) + 0 (x4) + 2 (x1) + 4 (x1) + 5 (x1) + 9 (x1) + [skills] : object {2-03.system.skills} + [acrobatics] : object {2-03.system.skills.acrobatics} + base : integer {2-03.system.skills.acrobatics.base} (3 different values) + 8 (x1) + 6 (x2) + 13 (x1) + athletics : object {2-03.system.skills.athletics} + base : integer {2-03.system.skills.athletics.base} (7 different values) + 8 (x1) + 10 (x1) + 3 (x1) + 6 (x1) + 9 (x1) + 14 (x1) + 12 (x1) + [stealth] : object {2-03.system.skills.stealth} + base : integer {2-03.system.skills.stealth.base} (4 different values) + 10 (x1) + 8 (x1) + 7 (x1) + 11 (x1) + [special] : array {2-03.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {2-03.system.skills.stealth.special.[]} + base : integer {2-03.system.skills.stealth.special.[].base} (2 different values) + 18 (x1) + 13 (x1) + label : string {2-03.system.skills.stealth.special.[].label} (same value: in vegetation) + predicate : array {2-03.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {2-03.system.skills.stealth.special.[].predicate.[]} (same value: terrain:vegetation) + [survival] : object {2-03.system.skills.survival} + base : integer {2-03.system.skills.survival.base} (same value: 9) + [intimidation] : object {2-03.system.skills.intimidation} + base : integer {2-03.system.skills.intimidation.base} (2 different values) + 6 (x1) + 9 (x1) + traits : object {2-03.system.traits} + rarity : string {2-03.system.traits.rarity} (2 different values) + uncommon (x6) + common (x5) + size : object {2-03.system.traits.size} + value : string {2-03.system.traits.size.value} (3 different values) + sm (x2) + med (x7) + lg (x2) + value : array {2-03.system.traits.value} + Length: min=2 max=5 + Value type: string {2-03.system.traits.value.[]} (all different values) + [creatureType] : string {2-03.system.creatureType} (same value: ) + [statusEffects] : array<> {2-03.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-03.type} (2 different values) + npc (x7) + hazard (x4) + [prototypeToken] : object {2-03.prototypeToken} + name : string {2-03.prototypeToken.name} (3 different values) + Collapsing Cabinet (x2) + Trollhound (x1) + Pressurized Bottle (x2) \ No newline at end of file diff --git a/output/pf2e/packs/2-04.txt b/output/pf2e/packs/2-04.txt new file mode 100644 index 0000000..dd33b66 --- /dev/null +++ b/output/pf2e/packs/2-04.txt @@ -0,0 +1,529 @@ +2-04 +Different values: 7 +===================================== +object {2-04} + _id : string {2-04._id} (all different values) + folder : string {2-04.folder} (same value: 8AslHaR9bicEcO4z) + img : string {2-04.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {2-04.items} + Length: min=5 max=10 + Value type: object {2-04.items.[]} + _id : string {2-04.items.[]._id} (61 different values) + [_stats] : object {2-04.items.[]._stats} + compendiumSource : string {2-04.items.[]._stats.compendiumSource} (14 different values) + Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x3) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1) + Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1) + Compendium.pf2e.equipment-srd.Item.mlrmkpOlwpnGkw4I (x2) + Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2) + Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x2) + Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x2) + Compendium.pf2e.equipment-srd.Item.YMQr577asquZIP65 (x2) + Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2) + img : string {2-04.items.[].img} (15 different values) + icons/weapons/axes/axe-double-engraved.webp (x3) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x15) + systems/pf2e/icons/actions/Passive.webp (x11) + systems/pf2e/icons/actions/TwoActions.webp (x3) + icons/weapons/axes/axe-broad-black.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x5) + systems/pf2e/icons/actions/OneAction.webp (x6) + systems/pf2e/icons/equipment/weapons/maul.webp (x2) + systems/pf2e/icons/equipment/weapons/javelin.webp (x2) + systems/pf2e/icons/equipment/armor/chainmail.webp (x2) + systems/pf2e/icons/default-icons/lore.svg (x4) + systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x2) + icons/equipment/chest/breastplate-metal-scaled-grey.webp (x2) + systems/pf2e/icons/equipment/weapons/arrows.webp (x2) + name : string {2-04.items.[].name} (32 different values) + sort : integer {2-04.items.[].sort} (10 different values) + 100000 (x7) + 200000 (x7) + 300000 (x7) + 400000 (x7) + 500000 (x7) + 600000 (x6) + 700000 (x6) + 800000 (x6) + 900000 (x5) + 1000000 (x3) + system : object {2-04.items.[].system} + [baseItem] : string {2-04.items.[].system.baseItem} (8 different values) + greataxe (x3) + leather-armor (x1) + hatchet (x1) + maul (x2) + javelin (x2) + chain-mail (x2) + composite-shortbow (x2) + scale-mail (x2) + [bonus] : object {2-04.items.[].system.bonus} + value : integer {2-04.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {2-04.items.[].system.bonusDamage} + value : integer {2-04.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-04.items.[].system.bulk} + value : mixed + integer {2-04.items.[].system.bulk.value} (2 different values) + 2 (x9) + 1 (x3) + float {2-04.items.[].system.bulk.value} (same value: 0,1) + [category] : string {2-04.items.[].system.category} (all different values) + [containerId] : mixed + [damage] : object {2-04.items.[].system.damage} + damageType : string {2-04.items.[].system.damage.damageType} (3 different values) + slashing (x4) + bludgeoning (x2) + piercing (x4) + dice : integer {2-04.items.[].system.damage.dice} (same value: 1) + die : string {2-04.items.[].system.damage.die} (2 different values) + d12 (x5) + d6 (x5) + description : object {2-04.items.[].system.description} + value : string {2-04.items.[].system.description.value} (30 different values) + [equipped] : object {2-04.items.[].system.equipped} + carryType : string {2-04.items.[].system.equipped.carryType} (2 different values) + held (x12) + worn (x5) + [handsHeld] : integer {2-04.items.[].system.equipped.handsHeld} (2 different values) + 2 (x5) + 1 (x7) + [invested] : mixed + [inSlot] : boolean {2-04.items.[].system.equipped.inSlot} (same value: True) + [group] : string {2-04.items.[].system.group} (all different values) + [hardness] : integer {2-04.items.[].system.hardness} (same value: 0) + [hp] : object {2-04.items.[].system.hp} + max : integer {2-04.items.[].system.hp.max} (same value: 0) + value : integer {2-04.items.[].system.hp.value} (same value: 0) + [level] : object {2-04.items.[].system.level} + value : integer {2-04.items.[].system.level.value} (same value: 0) + [material] : object {2-04.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-04.items.[].system.price} + value : object {2-04.items.[].system.price.value} + [gp] : integer {2-04.items.[].system.price.value.gp} (5 different values) + 2 (x4) + 3 (x2) + 6 (x2) + 14 (x2) + 4 (x2) + [sp] : integer {2-04.items.[].system.price.value.sp} (2 different values) + 4 (x1) + 1 (x4) + [per] : integer {2-04.items.[].system.price.per} (same value: 10) + publication : object {2-04.items.[].system.publication} + license : string {2-04.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-04.items.[].system.publication.remaster} (same value: False) + title : string {2-04.items.[].system.publication.title} (3 different values) + (x53) + Pathfinder Bestiary 2 (x1) + Pathfinder Bestiary (x7) + [quantity] : integer {2-04.items.[].system.quantity} (3 different values) + 1 (x13) + 5 (x2) + 40 (x2) + [range] : integer {2-04.items.[].system.range} (2 different values) + 30 (x2) + 60 (x2) + [reload] : object {2-04.items.[].system.reload} + value : string {2-04.items.[].system.reload.value} (3 different values) + (x5) + - (x3) + 0 (x2) + rules : ###FoundryRulesObject### + [runes] : object {2-04.items.[].system.runes} + potency : integer {2-04.items.[].system.runes.potency} (2 different values) + 0 (x14) + 1 (x1) + property : array<> {2-04.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-04.items.[].system.runes.striking} (2 different values) + 0 (x9) + 1 (x1) + [resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-04.items.[].system.size} (2 different values) + med (x16) + lg (x1) + [slug] : string {2-04.items.[].system.slug} (14 different values) + greataxe (x3) + leather-armor (x1) + negative-healing (x1) + hatchet (x1) + regeneration (x2) + attack-of-opportunity (x3) + rend (x1) + knockdown (x1) + maul (x2) + javelin (x2) + chain-mail (x2) + composite-shortbow (x2) + scale-mail (x2) + arrows (x2) + [splashDamage] : object {2-04.items.[].system.splashDamage} + value : integer {2-04.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {2-04.items.[].system.traits} + rarity : string {2-04.items.[].system.traits.rarity} (same value: common) + value : array {2-04.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {2-04.items.[].system.traits.value.[]} (22 different values) + [usage] : object {2-04.items.[].system.usage} + value : string {2-04.items.[].system.usage.value} (3 different values) + held-in-two-hands (x5) + held-in-one-hand (x5) + held-in-one-plus-hands (x2) + [acBonus] : integer {2-04.items.[].system.acBonus} (3 different values) + 1 (x1) + 4 (x2) + 3 (x2) + [checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values) + -1 (x1) + -2 (x4) + [dexCap] : integer {2-04.items.[].system.dexCap} (3 different values) + 4 (x1) + 1 (x2) + 2 (x2) + [speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values) + 0 (x1) + -5 (x4) + [strength] : integer {2-04.items.[].system.strength} (3 different values) + 0 (x1) + 3 (x2) + 2 (x2) + [attack] : object {2-04.items.[].system.attack} + value : string {2-04.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-04.items.[].system.attackEffects} + [custom] : string {2-04.items.[].system.attackEffects.custom} (same value: ) + value : array {2-04.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values) + grotesque-gift (x2) + bloodfire-fever (x1) + knockdown (x1) + [damageRolls] : object {2-04.items.[].system.damageRolls} + [n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy} + damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: 1d12+8) + damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: slashing) + [009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d} + damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: 1d4+6) + damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: slashing) + [xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815} + damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: 2d8+9) + damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: piercing) + [yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn} + damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: 2d6+9) + damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: slashing) + [krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu} + damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: 2d4+9) + damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: slashing) + [ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb} + damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: 2d6+9) + damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: slashing) + [8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u} + damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: 1d12+2) + damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: piercing) + [wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u} + damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: 1d12+6) + damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: bludgeoning) + [hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q} + damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: 1d6+4) + damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: piercing) + [dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva} + damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: 2d12+6) + damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: bludgeoning) + [nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02} + damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: 1d6+4) + damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: piercing) + [svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce} + damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: 1d12+3) + damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: slashing) + [5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl} + damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: 1d6+1) + damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: piercing) + [0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq} + damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: 1d12+6) + damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: slashing) + gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi} + damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: 1d6+2) + damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: piercing) + [weaponType] : object {2-04.items.[].system.weaponType} + value : string {2-04.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x5) + [actionType] : object {2-04.items.[].system.actionType} + value : string {2-04.items.[].system.actionType.value} (3 different values) + passive (x10) + action (x10) + reaction (x5) + [actions] : object {2-04.items.[].system.actions} + [value] : integer {2-04.items.[].system.actions.value} (2 different values) + 2 (x3) + 1 (x7) + [deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True) + [mod] : object {2-04.items.[].system.mod} + value : integer {2-04.items.[].system.mod.value} (4 different values) + 10 (x1) + 13 (x1) + 7 (x1) + 12 (x1) + [proficient] : object {2-04.items.[].system.proficient} + value : integer {2-04.items.[].system.proficient.value} (same value: 1) + [stackGroup] : string {2-04.items.[].system.stackGroup} (same value: arrows) + [uses] : object {2-04.items.[].system.uses} + autoDestroy : boolean {2-04.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-04.items.[].system.uses.max} (same value: 1) + value : integer {2-04.items.[].system.uses.value} (same value: 1) + type : string {2-04.items.[].type} (6 different values) + weapon (x10) + armor (x5) + melee (x15) + action (x25) + lore (x4) + consumable (x2) + [flags] : object {2-04.items.[].flags} + pf2e : object {2-04.items.[].flags.pf2e} + linkedWeapon : string {2-04.items.[].flags.pf2e.linkedWeapon} (10 different values) + kKZAWwrwJlNL09mE (x1) + 5Fi69HwbyfVUdlQ6 (x2) + FfdHAmCYnI4PUl2v (x1) + 9xnm3AEir9FIx3P4 (x1) + CF8RFJeJl6TUudbT (x1) + 7idHs4bI1DVU5v8l (x1) + cyw0PQ9OsauAO56c (x1) + RKAEhjFG1Rm4aXHU (x1) + qPTwvxQv1mo9ajtw (x1) + RE3BRRIpCZ4MU49T (x1) + name : string {2-04.name} (all different values) + system : object {2-04.system} + abilities : object {2-04.system.abilities} + cha : object {2-04.system.abilities.cha} + mod : integer {2-04.system.abilities.cha.mod} (6 different values) + 1 (x1) + 4 (x1) + -2 (x1) + 2 (x1) + 3 (x1) + 0 (x2) + con : object {2-04.system.abilities.con} + mod : integer {2-04.system.abilities.con.mod} (4 different values) + 3 (x1) + 5 (x2) + 4 (x2) + 2 (x2) + dex : object {2-04.system.abilities.dex} + mod : integer {2-04.system.abilities.dex.mod} (3 different values) + 3 (x1) + 2 (x3) + 1 (x3) + int : object {2-04.system.abilities.int} + mod : integer {2-04.system.abilities.int.mod} (4 different values) + -1 (x1) + 0 (x3) + -4 (x1) + 1 (x2) + str : object {2-04.system.abilities.str} + mod : integer {2-04.system.abilities.str.mod} (4 different values) + 5 (x1) + 6 (x1) + 4 (x4) + 3 (x1) + wis : object {2-04.system.abilities.wis} + mod : integer {2-04.system.abilities.wis.mod} (4 different values) + 1 (x2) + 2 (x1) + 0 (x2) + 3 (x2) + attributes : object {2-04.system.attributes} + ac : object {2-04.system.attributes.ac} + details : string {2-04.system.attributes.ac.details} (same value: ) + value : integer {2-04.system.attributes.ac.value} (6 different values) + 20 (x1) + 22 (x2) + 15 (x1) + 24 (x1) + 18 (x1) + 21 (x1) + allSaves : object {2-04.system.attributes.allSaves} + [value] : string {2-04.system.attributes.allSaves.value} (same value: ) + hp : object {2-04.system.attributes.hp} + details : string {2-04.system.attributes.hp.details} (4 different values) + void healing (x1) + regeneration 15 (deactivated by acid or fire) (x1) + regeneration 10 (deactivated by acid or fire) (x1) + (x4) + max : integer {2-04.system.attributes.hp.max} (all different values) + temp : integer {2-04.system.attributes.hp.temp} (same value: 0) + value : integer {2-04.system.attributes.hp.value} (all different values) + [immunities] : array {2-04.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {2-04.system.attributes.immunities.[]} + type : string {2-04.system.attributes.immunities.[].type} (6 different values) + death-effects (x1) + disease (x1) + paralyzed (x1) + poison (x1) + unconscious (x1) + cold (x1) + [resistances] : array {2-04.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {2-04.system.attributes.resistances.[]} + type : string {2-04.system.attributes.resistances.[].type} (same value: fire) + value : integer {2-04.system.attributes.resistances.[].value} (same value: 5) + speed : object {2-04.system.attributes.speed} + otherSpeeds : array {2-04.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {2-04.system.attributes.speed.otherSpeeds.[]} + type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: swim) + value : integer {2-04.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {2-04.system.attributes.speed.value} (3 different values) + 25 (x5) + 30 (x1) + 35 (x1) + [weaknesses] : array {2-04.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {2-04.system.attributes.weaknesses.[]} + type : string {2-04.system.attributes.weaknesses.[].type} (2 different values) + vitality (x1) + fire (x2) + value : integer {2-04.system.attributes.weaknesses.[].value} (2 different values) + 7 (x1) + 10 (x2) + details : object {2-04.system.details} + blurb : string {2-04.system.details.blurb} (same value: ) + languages : object {2-04.system.details.languages} + details : string {2-04.system.details.languages.details} (2 different values) + (can't speak any language) (x1) + (x6) + value : array {2-04.system.details.languages.value} + Length: min=0 max=3 + Value type: string {2-04.system.details.languages.value.[]} (4 different values) + common (x6) + jotun (x1) + mahwek (x4) + skald (x4) + level : object {2-04.system.details.level} + value : integer {2-04.system.details.level.value} (5 different values) + 4 (x2) + 6 (x1) + 2 (x2) + 5 (x1) + 7 (x1) + privateNotes : string {2-04.system.details.privateNotes} (same value: ) + publicNotes : string {2-04.system.details.publicNotes} (same value: ) + publication : object {2-04.system.details.publication} + license : string {2-04.system.details.publication.license} (same value: OGL) + remaster : boolean {2-04.system.details.publication.remaster} (same value: False) + title : string {2-04.system.details.publication.title} (same value: Pathfinder Society Scenario #2-04: Path of Kings) + initiative : object {2-04.system.initiative} + statistic : string {2-04.system.initiative.statistic} (same value: perception) + perception : object {2-04.system.perception} + details : string {2-04.system.perception.details} (same value: ) + mod : integer {2-04.system.perception.mod} (6 different values) + 10 (x1) + 15 (x2) + 4 (x1) + 12 (x1) + 11 (x1) + 14 (x1) + senses : array {2-04.system.perception.senses} + Length: min=0 max=2 + Value type: object {2-04.system.perception.senses.[]} + type : string {2-04.system.perception.senses.[].type} (2 different values) + darkvision (x3) + scent (x1) + acuity : string {2-04.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {2-04.system.perception.senses.[].range} (same value: 30) + resources : object {2-04.system.resources} + saves : object {2-04.system.saves} + fortitude : object {2-04.system.saves.fortitude} + saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-04.system.saves.fortitude.value} (6 different values) + 14 (x1) + 16 (x1) + 12 (x2) + 15 (x1) + 18 (x1) + 8 (x1) + reflex : object {2-04.system.saves.reflex} + saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-04.system.saves.reflex.value} (all different values) + will : object {2-04.system.saves.will} + saveDetail : string {2-04.system.saves.will.saveDetail} (same value: ) + value : integer {2-04.system.saves.will.value} (6 different values) + 10 (x1) + 11 (x2) + 4 (x1) + 9 (x1) + 12 (x1) + 14 (x1) + skills : object {2-04.system.skills} + athletics : object {2-04.system.skills.athletics} + base : integer {2-04.system.skills.athletics.base} (5 different values) + 14 (x2) + 16 (x1) + 9 (x2) + 13 (x1) + 17 (x1) + [stealth] : object {2-04.system.skills.stealth} + base : integer {2-04.system.skills.stealth.base} (4 different values) + 12 (x1) + 6 (x1) + 7 (x1) + 11 (x1) + [intimidation] : object {2-04.system.skills.intimidation} + base : integer {2-04.system.skills.intimidation.base} (3 different values) + 15 (x1) + 12 (x1) + 14 (x1) + survival : object {2-04.system.skills.survival} + base : integer {2-04.system.skills.survival.base} (6 different values) + 13 (x1) + 4 (x1) + 8 (x1) + 11 (x1) + 9 (x1) + 12 (x1) + [acrobatics] : object {2-04.system.skills.acrobatics} + base : integer {2-04.system.skills.acrobatics.base} (3 different values) + 4 (x1) + 10 (x1) + 13 (x1) + [society] : object {2-04.system.skills.society} + base : integer {2-04.system.skills.society.base} (2 different values) + 10 (x1) + 13 (x1) + traits : object {2-04.system.traits} + rarity : string {2-04.system.traits.rarity} (3 different values) + uncommon (x2) + rare (x1) + unique (x4) + size : object {2-04.system.traits.size} + value : string {2-04.system.traits.size.value} (2 different values) + med (x6) + lg (x1) + value : array {2-04.system.traits.value} + Length: min=2 max=5 + Value type: string {2-04.system.traits.value.[]} (12 different values) + chaotic (x2) + evil (x2) + undead (x1) + unholy (x1) + water (x1) + cold (x1) + giant (x1) + troll (x2) + beast (x1) + human (x4) + humanoid (x4) + lawful (x2) + type : string {2-04.type} (same value: npc) + prototypeToken : object {2-04.prototypeToken} + name : string {2-04.prototypeToken.name} (2 different values) + Murta Kronniksdottir (x2) + Tewakam Nekotek (x2) \ No newline at end of file diff --git a/output/pf2e/packs/2-05.txt b/output/pf2e/packs/2-05.txt new file mode 100644 index 0000000..962c4c0 --- /dev/null +++ b/output/pf2e/packs/2-05.txt @@ -0,0 +1,428 @@ +2-05 +Different values: 10 +===================================== +object {2-05} + _id : string {2-05._id} (all different values) + folder : string {2-05.folder} (same value: jsl5ODZJ60Ksx08E) + img : string {2-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {2-05.items} + Length: min=4 max=8 + Value type: object {2-05.items.[]} + _id : string {2-05.items.[]._id} (42 different values) + img : string {2-05.items.[].img} (6 different values) + systems/pf2e/icons/default-icons/melee.svg (x18) + systems/pf2e/icons/actions/Reaction.webp (x6) + systems/pf2e/icons/actions/Passive.webp (x16) + systems/pf2e/icons/actions/OneAction.webp (x7) + systems/pf2e/icons/conditions/slowed.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x4) + name : string {2-05.items.[].name} (23 different values) + sort : integer {2-05.items.[].sort} (8 different values) + 100000 (x10) + 200000 (x10) + 300000 (x10) + 400000 (x10) + 500000 (x6) + 600000 (x4) + 700000 (x2) + 800000 (x1) + system : object {2-05.items.[].system} + [attack] : object {2-05.items.[].system.attack} + value : string {2-05.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-05.items.[].system.attackEffects} + value : array {2-05.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-05.items.[].system.attackEffects.value.[]} (same value: knockdown) + [custom] : string {2-05.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {2-05.items.[].system.bonus} + value : integer {2-05.items.[].system.bonus.value} (7 different values) + 9 (x2) + 12 (x4) + 15 (x2) + 7 (x3) + 8 (x3) + 11 (x2) + 14 (x2) + [damageRolls] : object {2-05.items.[].system.damageRolls} + [osayhcs1cth3arvgkr02ns] : object {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns} + damage : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values) + 1d6+4 (x1) + 2d6+5 (x1) + damageType : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: piercing) + [gz5u4li1nj5cuwia2fqrzj] : object {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj} + damage : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values) + 1d4+4 (x1) + 1d8+5 (x1) + damageType : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: slashing) + [vstpklvj75m0mzcy96ivlhj] : object {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj} + damage : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values) + 1d8+7 (x1) + 2d8+8 (x1) + damageType : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: bludgeoning) + [i2rsbxmukmrqwrsbhd9l] : object {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l} + damage : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values) + 1d4+7 (x1) + 1d4+8 (x1) + damageType : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: bludgeoning) + [qc2w192282irfvia0sg2p] : object {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p} + damage : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: 1d4) + damageType : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: fire) + [n1tjd4diofel6aeqsw5wn] : object {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn} + damage : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values) + 1d4 (x1) + 1d6+2 (x1) + damageType : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: fire) + [fdo6sbphs8th9lpt3x80p] : object {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p} + damage : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values) + 1d6 (x1) + 1d8 (x1) + damageType : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: fire) + [egms8ecv4tn7nq0jwlkbd] : object {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd} + damage : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values) + 1d4 (x1) + 1d6 (x1) + damageType : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: piercing) + [vby9vzx97mmb1n5yjzowo] : object {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo} + damage : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values) + 1d8+3 (x1) + 2d8+4 (x1) + damageType : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: piercing) + [xv9opri90s9yyrrfqd68r] : object {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r} + damage : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: 1d4) + damageType : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: electricity) + [i1tlrq5fswctmxtdr480m] : object {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m} + damage : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values) + 1d6+3 (x1) + 2d6+4 (x1) + damageType : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: slashing) + description : object {2-05.items.[].system.description} + value : string {2-05.items.[].system.description.value} (23 different values) + publication : object {2-05.items.[].system.publication} + license : string {2-05.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-05.items.[].system.publication.remaster} (same value: False) + title : string {2-05.items.[].system.publication.title} (3 different values) + (x41) + Pathfinder Bestiary 2 (x6) + Pathfinder Bestiary (x6) + rules : ###FoundryRulesObject### + [slug] : string {2-05.items.[].system.slug} (5 different values) + negative-healing (x6) + rend (x2) + slowed (x2) + regeneration (x2) + knockdown (x2) + [traits] : object {2-05.items.[].system.traits} + rarity : string {2-05.items.[].system.traits.rarity} (same value: common) + value : array {2-05.items.[].system.traits.value} + Length: min=0 max=3 + Value type: string {2-05.items.[].system.traits.value.[]} (15 different values) + reach-10 (x8) + unarmed (x8) + agile (x4) + brutal (x2) + range-increment-30 (x2) + aura (x2) + fire (x2) + finesse (x4) + range-increment-10 (x2) + unholy (x2) + concentrate (x2) + electricity (x2) + primal (x4) + auditory (x2) + sonic (x2) + [weaponType] : object {2-05.items.[].system.weaponType} + value : string {2-05.items.[].system.weaponType.value} (2 different values) + melee (x14) + ranged (x4) + [actionType] : object {2-05.items.[].system.actionType} + value : string {2-05.items.[].system.actionType.value} (3 different values) + reaction (x6) + passive (x16) + action (x11) + [actions] : object {2-05.items.[].system.actions} + [value] : integer {2-05.items.[].system.actions.value} (2 different values) + 1 (x7) + 2 (x4) + [category] : string {2-05.items.[].system.category} (3 different values) + defensive (x18) + offensive (x13) + interaction (x2) + [duration] : object {2-05.items.[].system.duration} + value : integer {2-05.items.[].system.duration.value} (same value: 0) + [group] : mixed + [overrides] : array<> {2-05.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {2-05.items.[].system.references} + children : array<> {2-05.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {2-05.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {2-05.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {2-05.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {2-05.items.[].system.value} + isValued : boolean {2-05.items.[].system.value.isValued} (same value: True) + value : integer {2-05.items.[].system.value.value} (same value: 1) + [deathNote] : boolean {2-05.items.[].system.deathNote} (same value: True) + type : string {2-05.items.[].type} (3 different values) + melee (x18) + action (x33) + condition (x2) + [_stats] : object {2-05.items.[]._stats} + compendiumSource : string {2-05.items.[]._stats.compendiumSource} (5 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x6) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x2) + Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x2) + name : string {2-05.name} (all different values) + prototypeToken : object {2-05.prototypeToken} + name : string {2-05.prototypeToken.name} (5 different values) + Ash Skeleton (x2) + Fire-Eye Cyclops Zombie (x2) + Flaming Eye (x2) + Spark Troll (x2) + Storm Bear (x2) + system : object {2-05.system} + abilities : object {2-05.system.abilities} + cha : object {2-05.system.abilities.cha} + mod : integer {2-05.system.abilities.cha.mod} (3 different values) + 1 (x3) + -2 (x4) + 0 (x3) + con : object {2-05.system.abilities.con} + mod : integer {2-05.system.abilities.con.mod} (2 different values) + 3 (x8) + 2 (x2) + dex : object {2-05.system.abilities.dex} + mod : integer {2-05.system.abilities.dex.mod} (5 different values) + 1 (x2) + -1 (x2) + 3 (x4) + 4 (x1) + 2 (x1) + int : object {2-05.system.abilities.int} + mod : integer {2-05.system.abilities.int.mod} (3 different values) + -5 (x6) + -1 (x2) + -3 (x2) + str : object {2-05.system.abilities.str} + mod : integer {2-05.system.abilities.str.mod} (5 different values) + 4 (x2) + 5 (x2) + 6 (x1) + 0 (x4) + 3 (x1) + wis : object {2-05.system.abilities.wis} + mod : integer {2-05.system.abilities.wis.mod} (2 different values) + 0 (x6) + 1 (x4) + attributes : object {2-05.system.attributes} + ac : object {2-05.system.attributes.ac} + details : string {2-05.system.attributes.ac.details} (same value: ) + value : integer {2-05.system.attributes.ac.value} (4 different values) + 16 (x4) + 18 (x3) + 15 (x2) + 21 (x1) + allSaves : object {2-05.system.attributes.allSaves} + value : string {2-05.system.attributes.allSaves.value} (same value: ) + hp : object {2-05.system.attributes.hp} + details : string {2-05.system.attributes.hp.details} (4 different values) + void healing (x6) + regeneration 2 (deactivated by acid or fire) (x1) + regeneration 3 (deactivated by acid or fire) (x1) + (x2) + max : integer {2-05.system.attributes.hp.max} (8 different values) + 12 (x1) + 30 (x2) + 93 (x1) + 120 (x1) + 8 (x2) + 20 (x1) + 22 (x1) + 60 (x1) + temp : integer {2-05.system.attributes.hp.temp} (same value: 0) + value : integer {2-05.system.attributes.hp.value} (8 different values) + 12 (x1) + 30 (x2) + 93 (x1) + 120 (x1) + 8 (x2) + 20 (x1) + 22 (x1) + 60 (x1) + immunities : array {2-05.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {2-05.system.attributes.immunities.[]} + type : string {2-05.system.attributes.immunities.[].type} (7 different values) + death-effects (x6) + disease (x6) + paralyzed (x6) + poison (x6) + unconscious (x6) + fire (x4) + electricity (x4) + [resistances] : array {2-05.system.attributes.resistances} + Length: min=5 max=5 + Value type: object {2-05.system.attributes.resistances.[]} + type : string {2-05.system.attributes.resistances.[].type} (5 different values) + cold (x2) + electricity (x2) + fire (x2) + piercing (x2) + slashing (x2) + value : integer {2-05.system.attributes.resistances.[].value} (same value: 5) + speed : object {2-05.system.attributes.speed} + otherSpeeds : array {2-05.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {2-05.system.attributes.speed.otherSpeeds.[]} + type : string {2-05.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {2-05.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 30 (x2) + 10 (x2) + value : integer {2-05.system.attributes.speed.value} (3 different values) + 25 (x6) + 0 (x2) + 35 (x2) + [weaknesses] : array {2-05.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {2-05.system.attributes.weaknesses.[]} + type : string {2-05.system.attributes.weaknesses.[].type} (4 different values) + vitality (x2) + slashing (x2) + fire (x2) + holy (x2) + value : integer {2-05.system.attributes.weaknesses.[].value} (3 different values) + 10 (x4) + 2 (x2) + 3 (x2) + details : object {2-05.system.details} + blurb : string {2-05.system.details.blurb} (same value: ) + languages : object {2-05.system.details.languages} + details : string {2-05.system.details.languages.details} (same value: ) + value : array {2-05.system.details.languages.value} + Length: min=0 max=2 + Value type: string {2-05.system.details.languages.value.[]} (2 different values) + chthonian (x2) + jotun (x2) + level : object {2-05.system.details.level} + value : integer {2-05.system.details.level.value} (6 different values) + 1 (x3) + 3 (x2) + 5 (x1) + -1 (x2) + 2 (x1) + 4 (x1) + privateNotes : string {2-05.system.details.privateNotes} (same value: ) + publicNotes : string {2-05.system.details.publicNotes} (same value: ) + publication : object {2-05.system.details.publication} + license : string {2-05.system.details.publication.license} (same value: OGL) + remaster : boolean {2-05.system.details.publication.remaster} (same value: False) + title : string {2-05.system.details.publication.title} (same value: Pathfinder Society Scenario #2-05: Balancing the Scales) + initiative : object {2-05.system.initiative} + statistic : string {2-05.system.initiative.statistic} (same value: perception) + perception : object {2-05.system.perception} + details : string {2-05.system.perception.details} (same value: ) + mod : integer {2-05.system.perception.mod} (6 different values) + 5 (x2) + 7 (x4) + 4 (x1) + 3 (x1) + 6 (x1) + 11 (x1) + senses : array {2-05.system.perception.senses} + Length: min=1 max=2 + Value type: object {2-05.system.perception.senses.[]} + type : string {2-05.system.perception.senses.[].type} (3 different values) + darkvision (x8) + low-light-vision (x2) + scent (x2) + [acuity] : string {2-05.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {2-05.system.perception.senses.[].range} (same value: 30) + resources : object {2-05.system.resources} + saves : object {2-05.system.saves} + fortitude : object {2-05.system.saves.fortitude} + saveDetail : string {2-05.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-05.system.saves.fortitude.value} (8 different values) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 4 (x2) + 6 (x2) + 11 (x1) + 13 (x1) + reflex : object {2-05.system.saves.reflex} + saveDetail : string {2-05.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-05.system.saves.reflex.value} (7 different values) + 6 (x2) + 8 (x2) + 4 (x1) + 7 (x2) + 9 (x1) + 10 (x1) + 11 (x1) + will : object {2-05.system.saves.will} + saveDetail : string {2-05.system.saves.will.saveDetail} (same value: ) + value : integer {2-05.system.saves.will.value} (6 different values) + 3 (x3) + 5 (x3) + 9 (x1) + 2 (x1) + 4 (x1) + 7 (x1) + skills : object {2-05.system.skills} + [athletics] : object {2-05.system.skills.athletics} + base : integer {2-05.system.skills.athletics.base} (4 different values) + 9 (x2) + 10 (x1) + 12 (x2) + 15 (x1) + [deception] : object {2-05.system.skills.deception} + base : integer {2-05.system.skills.deception.base} (2 different values) + 6 (x1) + 8 (x1) + [stealth] : object {2-05.system.skills.stealth} + base : integer {2-05.system.skills.stealth.base} (2 different values) + 6 (x1) + 8 (x1) + [acrobatics] : object {2-05.system.skills.acrobatics} + base : integer {2-05.system.skills.acrobatics.base} (3 different values) + 5 (x2) + 7 (x1) + 8 (x1) + traits : object {2-05.system.traits} + rarity : string {2-05.system.traits.rarity} (3 different values) + uncommon (x6) + rare (x2) + common (x2) + size : object {2-05.system.traits.size} + value : string {2-05.system.traits.size.value} (3 different values) + lg (x4) + tiny (x4) + med (x2) + value : array {2-05.system.traits.value} + Length: min=2 max=6 + Value type: string {2-05.system.traits.value.[]} (13 different values) + evil (x8) + mindless (x6) + skeleton (x2) + undead (x6) + unholy (x8) + fire (x4) + zombie (x2) + chaotic (x2) + elemental (x1) + fiend (x2) + troll (x2) + electricity (x3) + beast (x2) + type : string {2-05.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/2-06.txt b/output/pf2e/packs/2-06.txt new file mode 100644 index 0000000..7ac5ba2 --- /dev/null +++ b/output/pf2e/packs/2-06.txt @@ -0,0 +1,731 @@ +2-06 +Different values: 19 +===================================== +object {2-06} + _id : string {2-06._id} (all different values) + folder : string {2-06.folder} (same value: K0OPrk98aqlbgDr9) + img : string {2-06.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x17) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {2-06.items} + Length: min=2 max=13 + Value type: object {2-06.items.[]} + _id : string {2-06.items.[]._id} (101 different values) + img : string {2-06.items.[].img} (13 different values) + systems/pf2e/icons/equipment/weapons/lance.webp (x2) + systems/pf2e/icons/equipment/weapons/spear.webp (x3) + systems/pf2e/icons/default-icons/melee.svg (x34) + systems/pf2e/icons/actions/Passive.webp (x39) + systems/pf2e/icons/actions/FreeAction.webp (x6) + systems/pf2e/icons/actions/TwoActions.webp (x9) + systems/pf2e/icons/actions/OneAction.webp (x16) + systems/pf2e/icons/actions/Reaction.webp (x14) + systems/pf2e/icons/conditions/slowed.webp (x2) + systems/pf2e/icons/equipment/weapons/trident.webp (x1) + icons/sundries/survival/rope-wrapped-brown.webp (x1) + systems/pf2e/icons/equipment/weapons/dagger.webp (x2) + systems/pf2e/icons/equipment/weapons/longspear.webp (x1) + name : string {2-06.items.[].name} (56 different values) + sort : integer {2-06.items.[].sort} (14 different values) + 100000 (x17) + 200000 (x17) + 300000 (x17) + 400000 (x14) + 500000 (x13) + 600000 (x13) + 700000 (x9) + 800000 (x8) + 900000 (x5) + 1000000 (x5) + 1100000 (x4) + 0 (x4) + 1200000 (x3) + 1300000 (x1) + system : object {2-06.items.[].system} + [baseItem] : string {2-06.items.[].system.baseItem} (3 different values) + dagger (x2) + longspear (x1) + spear (x1) + [bonus] : object {2-06.items.[].system.bonus} + value : integer {2-06.items.[].system.bonus.value} (11 different values) + 0 (x9) + 14 (x8) + 17 (x4) + 12 (x3) + 10 (x2) + 9 (x4) + 11 (x5) + 8 (x2) + 15 (x3) + 18 (x2) + 7 (x1) + [bonusDamage] : object {2-06.items.[].system.bonusDamage} + value : integer {2-06.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-06.items.[].system.bulk} + value : mixed + integer {2-06.items.[].system.bulk.value} (2 different values) + 2 (x3) + 1 (x4) + float {2-06.items.[].system.bulk.value} (same value: 0,1) + [category] : string {2-06.items.[].system.category} (5 different values) + martial (x3) + simple (x6) + interaction (x20) + offensive (x46) + defensive (x14) + [containerId] : mixed + [damage] : object {2-06.items.[].system.damage} + damageType : string {2-06.items.[].system.damage.damageType} (same value: piercing) + dice : integer {2-06.items.[].system.damage.dice} (same value: 1) + die : string {2-06.items.[].system.damage.die} (3 different values) + d8 (x4) + d6 (x3) + d4 (x2) + description : object {2-06.items.[].system.description} + value : string {2-06.items.[].system.description.value} (59 different values) + [equipped] : object {2-06.items.[].system.equipped} + carryType : string {2-06.items.[].system.equipped.carryType} (2 different values) + worn (x8) + held (x2) + [handsHeld] : integer {2-06.items.[].system.equipped.handsHeld} (3 different values) + 0 (x7) + 2 (x1) + 1 (x1) + [invested] : mixed + [group] : string {2-06.items.[].system.group} (2 different values) + spear (x7) + knife (x2) + [hardness] : integer {2-06.items.[].system.hardness} (same value: 0) + [hp] : object {2-06.items.[].system.hp} + max : integer {2-06.items.[].system.hp.max} (same value: 0) + value : integer {2-06.items.[].system.hp.value} (same value: 0) + [level] : object {2-06.items.[].system.level} + value : integer {2-06.items.[].system.level.value} (same value: 0) + [material] : object {2-06.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-06.items.[].system.price} + value : object {2-06.items.[].system.price.value} + [gp] : integer {2-06.items.[].system.price.value.gp} (same value: 1) + [sp] : integer {2-06.items.[].system.price.value.sp} (3 different values) + 1 (x3) + 5 (x2) + 2 (x2) + publication : object {2-06.items.[].system.publication} + license : string {2-06.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-06.items.[].system.publication.remaster} (same value: False) + title : string {2-06.items.[].system.publication.title} (4 different values) + (x107) + Pathfinder Bestiary (x16) + Pathfinder Bestiary 2 (x2) + Pathfinder Core Rulebook (x5) + [quantity] : integer {2-06.items.[].system.quantity} (2 different values) + 1 (x8) + 2 (x2) + [range] : mixed + [reload] : object {2-06.items.[].system.reload} + value : string {2-06.items.[].system.reload.value} (2 different values) + (x3) + - (x6) + rules : ###FoundryRulesObject### + [runes] : object {2-06.items.[].system.runes} + potency : integer {2-06.items.[].system.runes.potency} (2 different values) + 0 (x8) + 1 (x1) + property : array<> {2-06.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {2-06.items.[].system.runes.striking} (2 different values) + 0 (x8) + 1 (x1) + [size] : string {2-06.items.[].system.size} (same value: med) + [slug] : string {2-06.items.[].system.slug} (11 different values) + wavesense (x6) + slowed (x2) + negative-healing (x2) + grab (x6) + tail (x1) + rope (x1) + dagger (x2) + sneak-attack (x2) + constrict (x2) + longspear (x1) + spear (x1) + [splashDamage] : object {2-06.items.[].system.splashDamage} + value : integer {2-06.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {2-06.items.[].system.traits} + rarity : string {2-06.items.[].system.traits.rarity} (same value: common) + value : array {2-06.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {2-06.items.[].system.traits.value.[]} (29 different values) + [usage] : object {2-06.items.[].system.usage} + value : string {2-06.items.[].system.usage.value} (2 different values) + held-in-one-hand (x9) + held-in-two-hands (x1) + [attack] : object {2-06.items.[].system.attack} + value : string {2-06.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-06.items.[].system.attackEffects} + [custom] : string {2-06.items.[].system.attackEffects.custom} (2 different values) + (x12) + skewer (x1) + value : array {2-06.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-06.items.[].system.attackEffects.value.[]} (2 different values) + grab (x6) + skewer (x1) + [damageRolls] : object {2-06.items.[].system.damageRolls} + [353l20w1eny429m3j1g9i2] : object {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2} + damage : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damage} (3 different values) + 1d8+8 (x1) + 1d8+11 (x1) + 1d8+6 (x1) + damageType : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damageType} (same value: piercing) + [98ekcdoucvm6zjdd5lrr26] : object {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26} + damage : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damage} (3 different values) + 1d6+5 (x1) + 1d6+8 (x1) + 1d6+6 (x1) + damageType : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damageType} (same value: slashing) + [geq5ooeocri2uw8gvfiu6] : object {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6} + damage : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damage} (5 different values) + 1d6+5 (x1) + 1d6+8 (x1) + 1d8+6 (x1) + 2d6+1 (x1) + 2d8+3 (x1) + damageType : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damageType} (same value: piercing) + [07f4blm8697m0idvhpq4j5bj] : object {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj} + damage : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damage} (3 different values) + 1d8+8 (x1) + 1d8+11 (x1) + 1d8+6 (x1) + damageType : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damageType} (same value: piercing) + [pi7287x59mfbgvol2kk9mv] : object {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv} + damage : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damage} (2 different values) + 1d10+5 (x1) + 1d6+3 (x1) + damageType : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damageType} (same value: piercing) + [jbvzc23swuow1knedzmkbh] : object {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh} + damage : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damage} (2 different values) + 1d8+5 (x1) + 1d4+2 (x1) + damageType : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damageType} (same value: bludgeoning) + [0] : object {2-06.items.[].system.damageRolls.0} + damage : string {2-06.items.[].system.damageRolls.0.damage} (3 different values) + 1d10+4 (x1) + 2d8+2 (x1) + 1d8+2 (x1) + damageType : string {2-06.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x1) + bludgeoning (x2) + [y3bx4fgk139hyoeumn5z] : object {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z} + damage : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damage} (same value: 1d8+4) + damageType : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damageType} (same value: bludgeoning) + [kebag99r2ae2mwn7oqk11e] : object {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e} + damage : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damage} (2 different values) + 1d10+3 (x1) + 1d12+6 (x1) + damageType : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damageType} (same value: piercing) + [nafx05tyf3lhh5h0apxona] : object {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona} + damage : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damage} (same value: 1d6) + damageType : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damageType} (same value: electricity) + [vcli6ektm5laxsg0hjcfa] : object {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa} + damage : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damage} (2 different values) + 1d4+1 (x1) + 2d4+3 (x1) + damageType : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damageType} (same value: slashing) + [6qts6ztnmqlofx2zd9lb] : object {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb} + damage : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (same value: 1d8+1) + damageType : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: piercing) + [7ykimsnioe51b09mtr03] : object {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03} + damage : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (same value: 1d6+1) + damageType : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: slashing) + [ultmqx2ctrqq4k95yli5] : object {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5} + damage : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (same value: 1d8+1) + damageType : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: piercing) + [7n3zegjxjvswjm0rkrmf] : object {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf} + damage : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (same value: 1d6+1) + damageType : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: piercing) + [b7fh5rk21dsflerg2lf3zn] : object {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn} + damage : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damage} (2 different values) + 2d8+5 (x1) + 2d12+6 (x1) + damageType : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damageType} (same value: piercing) + [urnjop1tmgec4hae4akc5s] : object {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s} + damage : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damage} (2 different values) + 2d6+5 (x1) + 2d8+6 (x1) + damageType : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damageType} (same value: slashing) + [weaponType] : object {2-06.items.[].system.weaponType} + value : string {2-06.items.[].system.weaponType.value} (2 different values) + melee (x30) + ranged (x4) + [actionType] : object {2-06.items.[].system.actionType} + value : string {2-06.items.[].system.actionType.value} (4 different values) + passive (x39) + free (x6) + action (x25) + reaction (x14) + [actions] : object {2-06.items.[].system.actions} + [value] : integer {2-06.items.[].system.actions.value} (2 different values) + 2 (x9) + 1 (x16) + [selfEffect] : object {2-06.items.[].system.selfEffect} + name : string {2-06.items.[].system.selfEffect.name} (same value: Effect: Blood Frenzy) + uuid : string {2-06.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy) + [duration] : object {2-06.items.[].system.duration} + value : integer {2-06.items.[].system.duration.value} (same value: 0) + [overrides] : array<> {2-06.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {2-06.items.[].system.references} + children : array<> {2-06.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {2-06.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {2-06.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {2-06.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {2-06.items.[].system.value} + isValued : boolean {2-06.items.[].system.value.isValued} (same value: True) + value : integer {2-06.items.[].system.value.value} (same value: 1) + type : string {2-06.items.[].type} (5 different values) + weapon (x9) + melee (x34) + action (x84) + condition (x2) + equipment (x1) + [flags] : object {2-06.items.[].flags} + pf2e : object {2-06.items.[].flags.pf2e} + linkedWeapon : string {2-06.items.[].flags.pf2e.linkedWeapon} (7 different values) + i6GAmamndfHnlAUB (x2) + Mx93Dq1HHVLyRBX7 (x2) + coDTfS5nQjX0Wbij (x2) + cZMrsm8iHJmQlhLf (x1) + SI3JMojfD5PRH3ne (x1) + RmRCyTSAEiNPqwE9 (x1) + SCiAtVb11X3s8Zqx (x1) + [_stats] : object {2-06.items.[]._stats} + compendiumSource : string {2-06.items.[]._stats.compendiumSource} (9 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.VdSMQ6yRZ3YXNXHL (x6) + Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x6) + Compendium.pf2e.equipment-srd.Item.fyYnQf1NAx9fWFaS (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2) + Compendium.pf2e.equipment-srd.Item.aXuJh4i8HqSu6NYV (x1) + Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS (x1) + name : string {2-06.name} (all different values) + [prototypeToken] : object {2-06.prototypeToken} + name : string {2-06.prototypeToken.name} (7 different values) + Baron Utomo (x2) + Bloody Vortex (x2) + Silaqui (x2) + The Saboteur (x2) + Mist Stalker (x1) + Sea Devil Scout (x1) + Wounded Dragon Turtle (x2) + system : object {2-06.system} + [abilities] : object {2-06.system.abilities} + cha : object {2-06.system.abilities.cha} + mod : integer {2-06.system.abilities.cha.mod} (7 different values) + 2 (x3) + -4 (x2) + -1 (x3) + 0 (x5) + 3 (x2) + 4 (x1) + -2 (x1) + con : object {2-06.system.abilities.con} + mod : integer {2-06.system.abilities.con.mod} (4 different values) + 3 (x6) + 4 (x6) + 2 (x4) + 1 (x1) + dex : object {2-06.system.abilities.dex} + mod : integer {2-06.system.abilities.dex.mod} (7 different values) + 2 (x4) + 1 (x3) + 3 (x3) + 4 (x3) + 5 (x1) + 0 (x1) + -1 (x2) + int : object {2-06.system.abilities.int} + mod : integer {2-06.system.abilities.int.mod} (5 different values) + 0 (x8) + -4 (x3) + -5 (x2) + 1 (x3) + -2 (x1) + str : object {2-06.system.abilities.str} + mod : integer {2-06.system.abilities.str.mod} (6 different values) + 5 (x4) + 3 (x4) + 4 (x5) + 1 (x1) + 2 (x2) + 6 (x1) + wis : object {2-06.system.abilities.wis} + mod : integer {2-06.system.abilities.wis.mod} (5 different values) + 3 (x5) + 0 (x3) + 1 (x4) + 2 (x4) + 5 (x1) + attributes : object {2-06.system.attributes} + ac : object {2-06.system.attributes.ac} + [details] : string {2-06.system.attributes.ac.details} (same value: ) + value : integer {2-06.system.attributes.ac.value} (11 different values) + 21 (x2) + 24 (x1) + 19 (x4) + 15 (x2) + 18 (x2) + 16 (x2) + 22 (x2) + 14 (x1) + 23 (x1) + 26 (x1) + 13 (x1) + [allSaves] : object {2-06.system.attributes.allSaves} + value : string {2-06.system.attributes.allSaves.value} (same value: ) + hp : object {2-06.system.attributes.hp} + details : string {2-06.system.attributes.hp.details} (2 different values) + (x17) + void healing (x2) + max : integer {2-06.system.attributes.hp.max} (12 different values) + 60 (x3) + 95 (x1) + 45 (x3) + 25 (x1) + 20 (x2) + 40 (x1) + 70 (x2) + 48 (x1) + 75 (x1) + 43 (x1) + 30 (x2) + 110 (x1) + temp : integer {2-06.system.attributes.hp.temp} (same value: 0) + value : integer {2-06.system.attributes.hp.value} (12 different values) + 60 (x3) + 95 (x1) + 45 (x3) + 25 (x1) + 20 (x2) + 40 (x1) + 70 (x2) + 48 (x1) + 75 (x1) + 43 (x1) + 30 (x2) + 110 (x1) + [speed] : object {2-06.system.attributes.speed} + otherSpeeds : array {2-06.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {2-06.system.attributes.speed.otherSpeeds.[]} + type : string {2-06.system.attributes.speed.otherSpeeds.[].type} (2 different values) + swim (x14) + climb (x1) + value : integer {2-06.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 35 (x4) + 40 (x2) + 50 (x1) + 30 (x6) + 20 (x2) + value : integer {2-06.system.attributes.speed.value} (6 different values) + 25 (x8) + 0 (x1) + 30 (x1) + 10 (x1) + 15 (x2) + 20 (x4) + [emitsSound] : string {2-06.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-06.system.attributes.hardness} (2 different values) + 5 (x1) + 10 (x1) + [stealth] : object {2-06.system.attributes.stealth} + details : string {2-06.system.attributes.stealth.details} (same value: ) + value : integer {2-06.system.attributes.stealth.value} (same value: 0) + [immunities] : array {2-06.system.attributes.immunities} + Length: min=3 max=5 + Value type: object {2-06.system.attributes.immunities.[]} + type : string {2-06.system.attributes.immunities.[].type} (10 different values) + death-effects (x2) + disease (x2) + paralyzed (x8) + poison (x6) + unconscious (x2) + bleed (x4) + electricity (x2) + sleep (x6) + critical-hits (x1) + fire (x2) + [weaknesses] : array {2-06.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {2-06.system.attributes.weaknesses.[]} + type : string {2-06.system.attributes.weaknesses.[].type} (3 different values) + vitality (x2) + slashing (x2) + fire (x1) + value : integer {2-06.system.attributes.weaknesses.[].value} (2 different values) + 10 (x2) + 5 (x3) + [resistances] : array {2-06.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {2-06.system.attributes.resistances.[]} + type : string {2-06.system.attributes.resistances.[].type} (2 different values) + acid (x1) + physical (x1) + value : integer {2-06.system.attributes.resistances.[].value} (same value: 3) + exceptions : array {2-06.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {2-06.system.attributes.resistances.[].exceptions.[]} (same value: bludgeoning) + details : object {2-06.system.details} + [blurb] : string {2-06.system.details.blurb} (same value: ) + [languages] : object {2-06.system.details.languages} + details : string {2-06.system.details.languages.details} (2 different values) + shark commune 150 feet (x6) + (x11) + value : array {2-06.system.details.languages.value} + Length: min=0 max=3 + Value type: string {2-06.system.details.languages.value.[]} (4 different values) + thalassic (x11) + common (x6) + petran (x1) + draconic (x2) + level : object {2-06.system.details.level} + value : integer {2-06.system.details.level.value} (8 different values) + 4 (x3) + 6 (x1) + 3 (x5) + 1 (x4) + 2 (x1) + 5 (x3) + 7 (x1) + 0 (x1) + [privateNotes] : string {2-06.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-06.system.details.publicNotes} (5 different values) + (x13) +

Bunyips are dangerous aquatic predators that resemble a cross between a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips hunt where prey is plentiful, often to the consternation of coastal residents and fisherfolk.

+

Despite their outlandish appearance and tendency to defend their territory with loud, bellowing roars that echo for great distances, bunyips are very rarely sighted by humanoids, leaving many to question their existence. For hundreds of years, bunyips were widely regarded as nothing more than folk tales, and even now that their existence as a species has been proven, the existence of any particular bunyip in a local area is often met with heavy skepticism. While their limited shapechanging abilities are no doubt a significant part of the reason for this air of mystery, another major factor is that the aquatic creatures rarely hunt humanoids, preferring to eat smaller animals. Most bunyips avoid human contact, except when one wanders too close to their den or favorite hunting spot, at which point the territorial bunyip attacks with swift and terrible ferocity. Many scholars agree that a large number of unexplained disappearances near coastal areas are the result of unreported bunyip aggression.

+

In some ports, bunyips have learned that delicious prizes can be had from the chum and garbage discarded by fishing boats and merchant vessels. They lurk close to the shore and carefully choose their victims, plucking them off docks and small boats. These bunyips are particularly careful to keep their true forms hidden, but this does little to dull rumors of monster-infested waters.

(x1) +

The tentacled mist stalker shrouds itself in a cloak of mist through which its single, never-blinking eye can see with clarity, allowing it an advantage when stalking its prey.

+
+

Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water.

(x1) +

In its resting form, a mudwretch looks like a large puddle of thick, dark mud, heaped at the center in a slightly drier patch of loam. When a living creature approaches, though, the mudwretch lurches upward, piling its muddy flesh upon itself to form a roughly humanoid shape, often in vague mockery of the approaching creature's general form in cases where the creature is a humanoid itself.

+

Mudwretches possess a low level of intellect, and while they do not form societies or cultures of their own, they are attracted to ruins or abandoned settlements. They have little need to eat, but without a constant source of moisture, a mudwretch dries out, suffering from low throbbing aches until it can resaturate. Often, blood from living creatures has to do-a dried mudwretch is more dangerous to intruders than one that's comfortably wallowing on a river bank.

(x1) +

Scouts, among the lowliest of sea devils, ply the inky waters of the ocean in search of aquatic prey, tread ashore to gauge landborne threats, or charge into battle with the advance forces of a greater sea devil war party.

+
+

Sea devils are horrid, amphibious humanoids who lurk in Golarion's oceans and crawl ashore to steal away victims beneath the veil of darkness. When an entire fishing village disappears overnight, sea devils are the first suspects.

+

Far from mindless monstrosities, sea devils are terribly intelligent, with a cunning limited only by their strict adherence to hierarchy. They call themselves "sahuagin" but have wholly embraced their enemies' name for their kind as their own. Their cultural militancy enables sea devils to act in concert to perform grand acts of sabotage, marauding, and pillaging, and only the strongest (and most conniving) members of the tribe make it to the top of the social ladder. For all their discipline, however, sea devils are widely known to snap into murderous frenzies at the scent of blood. Even the best-laid plans can fall apart when a sea devil breaks ranks to revel in the spilled blood of their victims, an indulgence that can quickly cause a chain reaction of bloodthirsty ecstasy throughout an entire raiding party. For this reason, sea devils typically capture landborne quarry using nets and ropes, dragging them to the depths of the sea before making even a single incision.

+

Among sea devil society, individuals are rewarded based on their performance during hunts and shore excursions, with rebels and outliers quickly culled from the ranks. Every pup is given a fair chance, however, and even the lowest-born sea devil can strive for the rank of commander, general, or perhaps even king or queen. Sea devils in positions of leadership tend to be among the largest, most violent, and most calculating of their kind, and fully realized sea devils are skilled warriors capable of capturing entire villages on their own. The most powerful sea devils are mighty kings and queens who coordinate the activity of lesser sea devils across territories spanning leagues, foiling attempts at their positions via manufactured blood feuds and wars against their numerous enemies ashore and underwater.

(x1) + publication : object {2-06.system.details.publication} + license : string {2-06.system.details.publication.license} (same value: OGL) + remaster : boolean {2-06.system.details.publication.remaster} (same value: False) + title : string {2-06.system.details.publication.title} (same value: Pathfinder Society Scenario #2-06: The Crashing Wave) + [description] : string {2-06.system.details.description} (2 different values) + (x1) +

A bloody vortex violently draining into a crack of raw elemental energy, fueled by the curse of a sea devil oracle.

(x1) + [disable] : string {2-06.system.details.disable} (2 different values) +

Slay Silaqui, or @Check[thievery|dc:17|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem's power by either breaking it (AC 15, Hardness 5, HP 25, BT 13) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15)

(x1) +

Slay Silaqui, or @Check[thievery|dc:20|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem's power by either breaking it (AC 18, Hardness 10, HP 45, BT 23) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19)

(x1) + [isComplex] : boolean {2-06.system.details.isComplex} (same value: True) + [reset] : string {2-06.system.details.reset} (same value: ) + [routine] : string {2-06.system.details.routine} (2 different values) +

All creatures within 40 feet of the vortex except Silaqui are drawn toward it. They must attempt either a @Check[fortitude|dc:14] save or an @Check[athletics|dc:14|traits:action:swim] check to Swim with a DC of 14, with the following results.

+
+

Success The creature is not moved.

+

Failure The creature is moved 10 feet closer to the center of the vortex. If this causes the creature to reach the center square of the vortex, they are exposed to Consuming Maelstrom.

+

Critical Failure As failure, except the creature is moved 20 feet closer to the center of the vortex.

(x1) +

All creatures within 40 feet of the vortex except Silaqui are drawn toward it. They must attempt either a @Check[fortitude|dc:17] save or an @Check[athletics|dc:17|traits:action:swim] check to Swim with a DC of 17, with the following results.

+
+

Success The creature is not moved.

+

Failure The creature is moved 10 feet closer to the center of the vortex. If this causes the creature to reach the center square of the vortex, they are exposed to Consuming Maelstrom.

+

Critical Failure As failure, except the creature is moved 20 feet closer to the center of the vortex.

(x1) + [initiative] : object {2-06.system.initiative} + statistic : string {2-06.system.initiative.statistic} (same value: perception) + [perception] : object {2-06.system.perception} + details : string {2-06.system.perception.details} (3 different values) + (x13) + blood scent (x3) + mist vision (x1) + mod : integer {2-06.system.perception.mod} (7 different values) + 10 (x2) + 13 (x2) + 9 (x5) + 7 (x4) + 12 (x2) + 15 (x1) + 5 (x1) + senses : array {2-06.system.perception.senses} + Length: min=1 max=2 + Value type: object {2-06.system.perception.senses.[]} + type : string {2-06.system.perception.senses.[].type} (3 different values) + darkvision (x15) + wavesense (x6) + scent (x3) + [acuity] : string {2-06.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {2-06.system.perception.senses.[].range} (2 different values) + 30 (x6) + 100 (x3) + [resources] : object {2-06.system.resources} + saves : object {2-06.system.saves} + fortitude : object {2-06.system.saves.fortitude} + saveDetail : string {2-06.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-06.system.saves.fortitude.value} (9 different values) + 13 (x3) + 16 (x2) + 10 (x1) + 0 (x2) + 9 (x5) + 8 (x2) + 12 (x1) + 6 (x2) + 5 (x1) + reflex : object {2-06.system.saves.reflex} + saveDetail : string {2-06.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-06.system.saves.reflex.value} (11 different values) + 11 (x3) + 14 (x2) + 8 (x2) + 0 (x2) + 5 (x1) + 6 (x1) + 12 (x2) + 10 (x2) + 13 (x1) + 2 (x2) + 9 (x1) + will : object {2-06.system.saves.will} + saveDetail : string {2-06.system.saves.will.saveDetail} (same value: ) + value : integer {2-06.system.saves.will.value} (9 different values) + 10 (x2) + 13 (x2) + 7 (x2) + 0 (x2) + 5 (x3) + 6 (x2) + 9 (x4) + 12 (x1) + 2 (x1) + [skills] : object {2-06.system.skills} + athletics : object {2-06.system.skills.athletics} + base : integer {2-06.system.skills.athletics.base} (11 different values) + 12 (x3) + 15 (x1) + 11 (x3) + 9 (x2) + 10 (x1) + 13 (x1) + 8 (x2) + 6 (x1) + 7 (x1) + 14 (x1) + 18 (x1) + [special] : array {2-06.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {2-06.system.skills.athletics.special.[]} + base : integer {2-06.system.skills.athletics.special.[].base} (3 different values) + 15 (x2) + 18 (x1) + 9 (x1) + label : string {2-06.system.skills.athletics.special.[].label} (2 different values) + to Swim (x2) + to swim (x2) + predicate : array {2-06.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {2-06.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) + [intimidation] : object {2-06.system.skills.intimidation} + base : integer {2-06.system.skills.intimidation.base} (6 different values) + 9 (x3) + 12 (x3) + 8 (x1) + 11 (x1) + 3 (x1) + 15 (x1) + [stealth] : object {2-06.system.skills.stealth} + base : integer {2-06.system.skills.stealth.base} (9 different values) + 9 (x1) + 12 (x1) + 10 (x4) + 6 (x2) + 11 (x2) + 14 (x1) + 13 (x1) + 4 (x1) + 8 (x1) + [survival] : object {2-06.system.skills.survival} + base : integer {2-06.system.skills.survival.base} (6 different values) + 8 (x3) + 11 (x3) + 7 (x1) + 5 (x2) + 9 (x1) + 14 (x1) + [religion] : object {2-06.system.skills.religion} + base : integer {2-06.system.skills.religion.base} (2 different values) + 8 (x1) + 11 (x1) + [acrobatics] : object {2-06.system.skills.acrobatics} + base : integer {2-06.system.skills.acrobatics.base} (2 different values) + 10 (x1) + 13 (x1) + [deception] : object {2-06.system.skills.deception} + base : integer {2-06.system.skills.deception.base} (2 different values) + 12 (x1) + 15 (x1) + [medicine] : object {2-06.system.skills.medicine} + base : integer {2-06.system.skills.medicine.base} (2 different values) + 10 (x1) + 13 (x1) + [diplomacy] : object {2-06.system.skills.diplomacy} + base : integer {2-06.system.skills.diplomacy.base} (2 different values) + 10 (x1) + 13 (x1) + traits : object {2-06.system.traits} + rarity : string {2-06.system.traits.rarity} (3 different values) + uncommon (x11) + unique (x3) + common (x5) + size : object {2-06.system.traits.size} + value : string {2-06.system.traits.size.value} (4 different values) + med (x12) + lg (x3) + sm (x2) + huge (x2) + value : array {2-06.system.traits.value} + Length: min=1 max=6 + Value type: string {2-06.system.traits.value.[]} (18 different values) + amphibious (x11) + evil (x10) + humanoid (x6) + mutant (x2) + sea-devil (x6) + lawful (x7) + animal (x3) + aquatic (x4) + divine (x2) + trap (x2) + mindless (x2) + undead (x2) + unholy (x2) + zombie (x2) + elemental (x4) + water (x4) + earth (x1) + dragon (x2) + [creatureType] : string {2-06.system.creatureType} (same value: ) + [statusEffects] : array<> {2-06.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-06.type} (2 different values) + npc (x17) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/2-07.txt b/output/pf2e/packs/2-07.txt new file mode 100644 index 0000000..c393528 --- /dev/null +++ b/output/pf2e/packs/2-07.txt @@ -0,0 +1,386 @@ +2-07 +Different values: 2 +===================================== +object {2-07} + _id : string {2-07._id} (all different values) + folder : string {2-07.folder} (same value: RgnfIQJYT887CPKY) + img : string {2-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {2-07.items} + Length: min=23 max=28 + Value type: object {2-07.items.[]} + _id : string {2-07.items.[]._id} (51 different values) + img : string {2-07.items.[].img} (29 different values) + name : string {2-07.items.[].name} (28 different values) + sort : integer {2-07.items.[].sort} (28 different values) + system : object {2-07.items.[].system} + [autoHeightenLevel] : object {2-07.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {2-07.items.[].system.description} + value : string {2-07.items.[].system.description.value} (29 different values) + [prepared] : object {2-07.items.[].system.prepared} + flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False) + value : string {2-07.items.[].system.prepared.value} (same value: spontaneous) + [proficiency] : object {2-07.items.[].system.proficiency} + value : integer {2-07.items.[].system.proficiency.value} (same value: 0) + publication : object {2-07.items.[].system.publication} + license : string {2-07.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-07.items.[].system.publication.remaster} (same value: False) + title : string {2-07.items.[].system.publication.title} (3 different values) + (x10) + Pathfinder Core Rulebook (x39) + Pathfinder Bestiary (x2) + rules : ###FoundryRulesObject### + [slots] : object {2-07.items.[].system.slots} + slot0 : object {2-07.items.[].system.slots.slot0} + max : integer {2-07.items.[].system.slots.slot0.max} (same value: 5) + value : integer {2-07.items.[].system.slots.slot0.value} (same value: 5) + slot1 : object {2-07.items.[].system.slots.slot1} + max : integer {2-07.items.[].system.slots.slot1.max} (same value: 4) + value : integer {2-07.items.[].system.slots.slot1.value} (same value: 4) + slot2 : object {2-07.items.[].system.slots.slot2} + max : integer {2-07.items.[].system.slots.slot2.max} (same value: 4) + value : integer {2-07.items.[].system.slots.slot2.value} (same value: 4) + slot3 : object {2-07.items.[].system.slots.slot3} + max : integer {2-07.items.[].system.slots.slot3.max} (same value: 4) + value : integer {2-07.items.[].system.slots.slot3.value} (same value: 4) + [slug] : string {2-07.items.[].system.slug} (25 different values) + [spelldc] : object {2-07.items.[].system.spelldc} + dc : integer {2-07.items.[].system.spelldc.dc} (all different values) + mod : integer {2-07.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-07.items.[].system.spelldc.value} (all different values) + [tradition] : object {2-07.items.[].system.tradition} + value : string {2-07.items.[].system.tradition.value} (same value: occult) + [area] : object {2-07.items.[].system.area} + type : string {2-07.items.[].system.area.type} (same value: burst) + value : integer {2-07.items.[].system.area.value} (same value: 10) + [cost] : object {2-07.items.[].system.cost} + value : string {2-07.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False) + [damage] : object {2-07.items.[].system.damage} + [0] : object {2-07.items.[].system.damage.0} + applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True) + [category] : mixed + formula : string {2-07.items.[].system.damage.0.formula} (same value: 0) + kinds : array {2-07.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {2-07.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-07.items.[].system.damage.0.type} (same value: mental) + [damageType] : string {2-07.items.[].system.damage.damageType} (3 different values) + bludgeoning (x1) + slashing (x2) + piercing (x1) + [dice] : integer {2-07.items.[].system.damage.dice} (same value: 1) + [die] : string {2-07.items.[].system.damage.die} (3 different values) + d6 (x1) + d4 (x2) + (x1) + [defense] : object {2-07.items.[].system.defense} + save : object {2-07.items.[].system.defense.save} + basic : boolean {2-07.items.[].system.defense.save.basic} (all different values) + statistic : string {2-07.items.[].system.defense.save.statistic} (all different values) + [duration] : object {2-07.items.[].system.duration} + sustained : boolean {2-07.items.[].system.duration.sustained} (all different values) + value : string {2-07.items.[].system.duration.value} (9 different values) + (x6) + 10 minutes (x2) + 1 minute (x9) + until the end of the target's next turn (x2) + 1 round (x2) + varies (x3) + see below (x2) + until the start of your next turn (x2) + until the end of your turn (x2) + [level] : object {2-07.items.[].system.level} + value : integer {2-07.items.[].system.level.value} (4 different values) + 2 (x9) + 1 (x19) + 0 (x7) + 3 (x4) + [location] : object {2-07.items.[].system.location} + [heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values) + 2 (x8) + 1 (x8) + 3 (x4) + value : string {2-07.items.[].system.location.value} (all different values) + [range] : mixed + object {2-07.items.[].system.range} + value : string {2-07.items.[].system.range.value} (5 different values) + 30 feet (x13) + touch (x6) + (x6) + 60 feet (x2) + 120 feet (x3) + integer {2-07.items.[].system.range} (same value: 20) + [requirements] : string {2-07.items.[].system.requirements} (same value: ) + [target] : object {2-07.items.[].system.target} + value : string {2-07.items.[].system.target.value} (5 different values) + 1 living creature (x2) + 1 creature (x15) + (x9) + 1 willing creature (x2) + 1 unattended object of light Bulk or less (x2) + [time] : object {2-07.items.[].system.time} + value : string {2-07.items.[].system.time.value} (all different values) + [traits] : object {2-07.items.[].system.traits} + rarity : string {2-07.items.[].system.traits.rarity} (all different values) + [traditions] : array {2-07.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {2-07.items.[].system.traits.traditions.[]} (4 different values) + arcane (x26) + occult (x30) + divine (x14) + primal (x4) + value : array {2-07.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {2-07.items.[].system.traits.value.[]} (29 different values) + [heightening] : object {2-07.items.[].system.heightening} + [levels] : object {2-07.items.[].system.heightening.levels} + [5] : object {2-07.items.[].system.heightening.levels.5} + [target] : object {2-07.items.[].system.heightening.levels.5.target} + value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [range] : object {2-07.items.[].system.heightening.levels.5.range} + value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values) + [3] : object {2-07.items.[].system.heightening.levels.3} + [target] : object {2-07.items.[].system.heightening.levels.3.target} + value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values) + [range] : object {2-07.items.[].system.heightening.levels.3.range} + value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values) + [7] : object {2-07.items.[].system.heightening.levels.7} + target : object {2-07.items.[].system.heightening.levels.7.target} + value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values) + 1 unattended object with a Bulk of 2 or less (x2) + 6 creatures (x1) + 10 creatures (x1) + [6] : object {2-07.items.[].system.heightening.levels.6} + target : object {2-07.items.[].system.heightening.levels.6.target} + value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + type : string {2-07.items.[].system.heightening.type} (all different values) + [damage] : object {2-07.items.[].system.heightening.damage} + 0 : string {2-07.items.[].system.heightening.damage.0} (same value: 1d6) + [interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2) + [baseItem] : string {2-07.items.[].system.baseItem} (4 different values) + sap (x1) + whip (x2) + leather-armor (x2) + blowgun (x1) + [bonus] : object {2-07.items.[].system.bonus} + value : integer {2-07.items.[].system.bonus.value} (3 different values) + 0 (x4) + 14 (x2) + 18 (x2) + [bonusDamage] : object {2-07.items.[].system.bonusDamage} + value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-07.items.[].system.bulk} + value : mixed + float {2-07.items.[].system.bulk.value} (same value: 0,1) + integer {2-07.items.[].system.bulk.value} (all different values) + [category] : string {2-07.items.[].system.category} (8 different values) + martial (x3) + light (x2) + other (x1) + defensive (x4) + offensive (x2) + simple (x1) + poison (x1) + ammo (x1) + [containerId] : mixed + [equipped] : object {2-07.items.[].system.equipped} + carryType : string {2-07.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {2-07.items.[].system.group} (4 different values) + club (x1) + flail (x2) + leather (x2) + dart (x1) + [hardness] : integer {2-07.items.[].system.hardness} (same value: 0) + [hp] : object {2-07.items.[].system.hp} + max : integer {2-07.items.[].system.hp.max} (same value: 0) + value : integer {2-07.items.[].system.hp.value} (same value: 0) + [material] : object {2-07.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-07.items.[].system.price} + value : object {2-07.items.[].system.price.value} + [sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1) + [gp] : integer {2-07.items.[].system.price.value.gp} (3 different values) + 2 (x2) + 3 (x1) + 7 (x1) + cp : integer {2-07.items.[].system.price.value.cp} (same value: 5) + per : integer {2-07.items.[].system.price.per} (same value: 10) + [quantity] : integer {2-07.items.[].system.quantity} (4 different values) + 1 (x6) + 2 (x1) + 3 (x1) + 10 (x1) + [reload] : object {2-07.items.[].system.reload} + value : string {2-07.items.[].system.reload.value} (all different values) + [runes] : object {2-07.items.[].system.runes} + potency : integer {2-07.items.[].system.runes.potency} (all different values) + property : array<> {2-07.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-07.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-07.items.[].system.size} (same value: med) + [splashDamage] : object {2-07.items.[].system.splashDamage} + [value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-07.items.[].system.usage} + value : string {2-07.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {2-07.items.[].system.strength} (same value: 0) + [uses] : object {2-07.items.[].system.uses} + autoDestroy : boolean {2-07.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-07.items.[].system.uses.max} (same value: 1) + value : integer {2-07.items.[].system.uses.value} (same value: 1) + [attack] : object {2-07.items.[].system.attack} + value : string {2-07.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-07.items.[].system.attackEffects} + value : array {2-07.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: lethargy-poison) + custom : string {2-07.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {2-07.items.[].system.damageRolls} + [xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3} + damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: 1d4+10) + damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: slashing) + [a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj} + damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: 1d4+10) + damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: bludgeoning) + [fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr} + damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: 1d4+12) + damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: slashing) + yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke} + damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: 1) + damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: piercing) + [weaponType] : object {2-07.items.[].system.weaponType} + value : string {2-07.items.[].system.weaponType.value} (same value: melee) + [actionType] : object {2-07.items.[].system.actionType} + value : string {2-07.items.[].system.actionType.value} (3 different values) + reaction (x2) + action (x2) + passive (x2) + [actions] : object {2-07.items.[].system.actions} + [value] : integer {2-07.items.[].system.actions.value} (same value: 3) + [frequency] : object {2-07.items.[].system.frequency} + max : integer {2-07.items.[].system.frequency.max} (same value: 1) + per : string {2-07.items.[].system.frequency.per} (same value: P1Y) + [stackGroup] : string {2-07.items.[].system.stackGroup} (same value: blowgunDarts) + type : string {2-07.items.[].type} (7 different values) + spellcastingEntry (x2) + spell (x30) + weapon (x4) + armor (x2) + consumable (x3) + melee (x4) + action (x6) + [_stats] : object {2-07.items.[]._stats} + compendiumSource : string {2-07.items.[]._stats.compendiumSource} (25 different values) + [flags] : object {2-07.items.[].flags} + pf2e : object {2-07.items.[].flags.pf2e} + linkedWeapon : string {2-07.items.[].flags.pf2e.linkedWeapon} (4 different values) + rjzvPRDWo93WEUkw (x1) + JHMeoO8Z29xAiHe2 (x1) + EFGH5ZZN3ZFpuICM (x1) + f1BJYbQ7Q1tiN6vx (x1) + name : string {2-07.name} (all different values) + prototypeToken : object {2-07.prototypeToken} + name : string {2-07.prototypeToken.name} (same value: Onyx Alliance Agent) + system : object {2-07.system} + abilities : object {2-07.system.abilities} + cha : object {2-07.system.abilities.cha} + mod : integer {2-07.system.abilities.cha.mod} (all different values) + con : object {2-07.system.abilities.con} + mod : integer {2-07.system.abilities.con.mod} (all different values) + dex : object {2-07.system.abilities.dex} + mod : integer {2-07.system.abilities.dex.mod} (same value: 4) + int : object {2-07.system.abilities.int} + mod : integer {2-07.system.abilities.int.mod} (all different values) + str : object {2-07.system.abilities.str} + mod : integer {2-07.system.abilities.str.mod} (same value: 4) + wis : object {2-07.system.abilities.wis} + mod : integer {2-07.system.abilities.wis.mod} (all different values) + attributes : object {2-07.system.attributes} + ac : object {2-07.system.attributes.ac} + details : string {2-07.system.attributes.ac.details} (same value: ) + value : integer {2-07.system.attributes.ac.value} (all different values) + allSaves : object {2-07.system.attributes.allSaves} + value : string {2-07.system.attributes.allSaves.value} (same value: ) + hp : object {2-07.system.attributes.hp} + details : string {2-07.system.attributes.hp.details} (same value: ) + max : integer {2-07.system.attributes.hp.max} (all different values) + temp : integer {2-07.system.attributes.hp.temp} (same value: 0) + value : integer {2-07.system.attributes.hp.value} (all different values) + speed : object {2-07.system.attributes.speed} + otherSpeeds : array<> {2-07.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {2-07.system.attributes.speed.value} (same value: 25) + details : object {2-07.system.details} + blurb : string {2-07.system.details.blurb} (same value: ) + languages : object {2-07.system.details.languages} + details : string {2-07.system.details.languages.details} (same value: ) + value : array {2-07.system.details.languages.value} + Length: min=2 max=2 + Value type: string {2-07.system.details.languages.value.[]} (all different values) + level : object {2-07.system.details.level} + value : integer {2-07.system.details.level.value} (all different values) + privateNotes : string {2-07.system.details.privateNotes} (same value: ) + publicNotes : string {2-07.system.details.publicNotes} (same value: ) + publication : object {2-07.system.details.publication} + license : string {2-07.system.details.publication.license} (same value: OGL) + remaster : boolean {2-07.system.details.publication.remaster} (same value: False) + title : string {2-07.system.details.publication.title} (same value: Pathfinder Society Scenario #2-07: The Blackros Deception) + initiative : object {2-07.system.initiative} + statistic : string {2-07.system.initiative.statistic} (same value: perception) + perception : object {2-07.system.perception} + details : string {2-07.system.perception.details} (same value: ) + mod : integer {2-07.system.perception.mod} (all different values) + senses : array<> {2-07.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {2-07.system.resources} + focus : object {2-07.system.resources.focus} + max : integer {2-07.system.resources.focus.max} (same value: 1) + value : integer {2-07.system.resources.focus.value} (same value: 1) + saves : object {2-07.system.saves} + fortitude : object {2-07.system.saves.fortitude} + saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-07.system.saves.fortitude.value} (all different values) + reflex : object {2-07.system.saves.reflex} + saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-07.system.saves.reflex.value} (all different values) + will : object {2-07.system.saves.will} + saveDetail : string {2-07.system.saves.will.saveDetail} (same value: ) + value : integer {2-07.system.saves.will.value} (all different values) + skills : object {2-07.system.skills} + acrobatics : object {2-07.system.skills.acrobatics} + base : integer {2-07.system.skills.acrobatics.base} (all different values) + athletics : object {2-07.system.skills.athletics} + base : integer {2-07.system.skills.athletics.base} (all different values) + deception : object {2-07.system.skills.deception} + base : integer {2-07.system.skills.deception.base} (all different values) + occultism : object {2-07.system.skills.occultism} + base : integer {2-07.system.skills.occultism.base} (all different values) + stealth : object {2-07.system.skills.stealth} + base : integer {2-07.system.skills.stealth.base} (all different values) + thievery : object {2-07.system.skills.thievery} + base : integer {2-07.system.skills.thievery.base} (all different values) + traits : object {2-07.system.traits} + rarity : string {2-07.system.traits.rarity} (same value: common) + size : object {2-07.system.traits.size} + value : string {2-07.system.traits.size.value} (same value: med) + value : array {2-07.system.traits.value} + Length: min=3 max=3 + Value type: string {2-07.system.traits.value.[]} (3 different values) + human (x2) + humanoid (x2) + lawful (x2) + type : string {2-07.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/2-08.txt b/output/pf2e/packs/2-08.txt new file mode 100644 index 0000000..ef4ed5b --- /dev/null +++ b/output/pf2e/packs/2-08.txt @@ -0,0 +1,865 @@ +2-08 +Different values: 11 +===================================== +object {2-08} + _id : string {2-08._id} (all different values) + folder : string {2-08.folder} (same value: 9kJTANFr2niZkrSv) + img : string {2-08.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {2-08.items} + Length: min=4 max=29 + Value type: object {2-08.items.[]} + _id : string {2-08.items.[]._id} (101 different values) + img : string {2-08.items.[].img} (33 different values) + name : string {2-08.items.[].name} (51 different values) + sort : integer {2-08.items.[].sort} (29 different values) + system : object {2-08.items.[].system} + [autoHeightenLevel] : object {2-08.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {2-08.items.[].system.description} + value : string {2-08.items.[].system.description.value} (44 different values) + [prepared] : object {2-08.items.[].system.prepared} + value : string {2-08.items.[].system.prepared.value} (2 different values) + prepared (x2) + focus (x2) + [proficiency] : object {2-08.items.[].system.proficiency} + value : integer {2-08.items.[].system.proficiency.value} (same value: 0) + publication : object {2-08.items.[].system.publication} + license : string {2-08.items.[].system.publication.license} (2 different values) + OGL (x113) + ORC (x4) + remaster : boolean {2-08.items.[].system.publication.remaster} (2 different values) + False (x113) + True (x4) + title : string {2-08.items.[].system.publication.title} (5 different values) + (x101) + Pathfinder Player Core (x4) + Pathfinder Core Rulebook (x8) + Pathfinder Bestiary (x3) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + [slots] : object {2-08.items.[].system.slots} + [slot0] : object {2-08.items.[].system.slots.slot0} + max : integer {2-08.items.[].system.slots.slot0.max} (same value: 4) + prepared : array {2-08.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {2-08.items.[].system.slots.slot0.prepared.[]} + id : string {2-08.items.[].system.slots.slot0.prepared.[].id} (8 different values) + z93pBKN5hkimGhas (x1) + RUocrBLlgb3rLfCe (x1) + m7CLX2S6tIGVy4BM (x1) + xK1f9uuCMKrCyt4o (x1) + SVAWx5khnlWyQFtC (x1) + ENj4wTgHv9eTNP5P (x1) + 2kOM6lkWF31CQwcl (x1) + AtQXQQd9S7hDJrB9 (x1) + [slot1] : object {2-08.items.[].system.slots.slot1} + max : integer {2-08.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {2-08.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {2-08.items.[].system.slots.slot1.prepared.[]} + id : string {2-08.items.[].system.slots.slot1.prepared.[].id} (6 different values) + ym0o5AspNj1Mij5j (x1) + 5nzzggF8gZxAFhvP (x1) + u08quwo3mf30qO2B (x2) + NKfe8pSYWp4AzWcN (x1) + iVHAnkLyIlb06sBL (x1) + 2DKcCc1F7sUQmGZO (x2) + [slot2] : object {2-08.items.[].system.slots.slot2} + max : integer {2-08.items.[].system.slots.slot2.max} (same value: 5) + prepared : array {2-08.items.[].system.slots.slot2.prepared} + Length: min=5 max=5 + Value type: object {2-08.items.[].system.slots.slot2.prepared.[]} + id : string {2-08.items.[].system.slots.slot2.prepared.[].id} (8 different values) + Ysa4ATmXLaT9VVyD (x2) + SWG29bYwatFZdTPS (x1) + 1cowjT2wKBPizlNM (x1) + vJjHIvcQENXSdIRA (x1) + BlSJVFCSyEIzH32O (x2) + WPXsRIH4LQYZlS1q (x1) + 7JfnRFYCIDv7qCUK (x1) + eEqiLd9oPE50nkEd (x1) + [slot3] : object {2-08.items.[].system.slots.slot3} + max : integer {2-08.items.[].system.slots.slot3.max} (same value: 4) + prepared : array {2-08.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {2-08.items.[].system.slots.slot3.prepared.[]} + id : string {2-08.items.[].system.slots.slot3.prepared.[].id} (8 different values) + QPFk0fdbP4hYW6Xm (x1) + 9hLHCO5FVWgbbD1P (x1) + u08quwo3mf30qO2B (x1) + ELRN6HiznQil3L8I (x1) + 6aniwxM8SiOu8BfG (x1) + wpm8UiBtJ5wLfZk2 (x1) + 2DKcCc1F7sUQmGZO (x1) + WST26S3DZaOTsVav (x1) + [slot4] : object {2-08.items.[].system.slots.slot4} + max : integer {2-08.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {2-08.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {2-08.items.[].system.slots.slot4.prepared.[]} + id : string {2-08.items.[].system.slots.slot4.prepared.[].id} (3 different values) + eaPNU4eIO6MHNA5b (x1) + UPkVXe7ahvzRCE22 (x1) + YRnILukt7BVAkBW9 (x1) + [slug] : string {2-08.items.[].system.slug} (26 different values) + [spelldc] : object {2-08.items.[].system.spelldc} + dc : integer {2-08.items.[].system.spelldc.dc} (2 different values) + 22 (x2) + 25 (x2) + mod : integer {2-08.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-08.items.[].system.spelldc.value} (2 different values) + 14 (x2) + 17 (x2) + [tradition] : object {2-08.items.[].system.tradition} + value : string {2-08.items.[].system.tradition.value} (same value: arcane) + [area] : object {2-08.items.[].system.area} + type : string {2-08.items.[].system.area.type} (2 different values) + burst (x6) + cone (x2) + value : integer {2-08.items.[].system.area.value} (3 different values) + 20 (x4) + 10 (x2) + 15 (x2) + [cost] : object {2-08.items.[].system.cost} + value : string {2-08.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-08.items.[].system.counteraction} (same value: False) + [damage] : object {2-08.items.[].system.damage} + [0] : object {2-08.items.[].system.damage.0} + [applyMod] : boolean {2-08.items.[].system.damage.0.applyMod} (2 different values) + False (x11) + True (x2) + [category] : mixed + formula : string {2-08.items.[].system.damage.0.formula} (6 different values) + 6d6 (x2) + 1d6 (x2) + 1d4 (x4) + 2d4 (x6) + 1d8 (x2) + 2d8 (x1) + kinds : array {2-08.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {2-08.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x17) + healing (x2) + materials : array<> {2-08.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-08.items.[].system.damage.0.type} (5 different values) + fire (x2) + cold (x10) + void (x2) + vitality (x2) + bludgeoning (x1) + [1] : object {2-08.items.[].system.damage.1} + applyMod : boolean {2-08.items.[].system.damage.1.applyMod} (same value: False) + category : string {2-08.items.[].system.damage.1.category} (same value: persistent) + formula : string {2-08.items.[].system.damage.1.formula} (same value: 1d6) + kinds : array {2-08.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {2-08.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {2-08.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-08.items.[].system.damage.1.type} (same value: cold) + [damageType] : string {2-08.items.[].system.damage.damageType} (same value: piercing) + [dice] : integer {2-08.items.[].system.damage.dice} (same value: 1) + [die] : string {2-08.items.[].system.damage.die} (2 different values) + d4 (x4) + d8 (x4) + [wnlxzlrxtrkk2bh3] : object {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3} + applyMod : boolean {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) + [category] : mixed + formula : string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8) + kinds : array {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} + Length: min=1 max=1 + Value type: string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage) + materials : array<> {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold) + [formula] : string {2-08.items.[].system.damage.formula} (same value: 6d6) + [kind] : string {2-08.items.[].system.damage.kind} (same value: damage) + [type] : string {2-08.items.[].system.damage.type} (same value: fire) + [defense] : object {2-08.items.[].system.defense} + save : object {2-08.items.[].system.defense.save} + basic : boolean {2-08.items.[].system.defense.save.basic} (2 different values) + True (x7) + False (x14) + statistic : string {2-08.items.[].system.defense.save.statistic} (3 different values) + reflex (x11) + fortitude (x8) + will (x2) + [duration] : object {2-08.items.[].system.duration} + sustained : boolean {2-08.items.[].system.duration.sustained} (2 different values) + False (x30) + True (x5) + value : string {2-08.items.[].system.duration.value} (6 different values) + (x16) + 1 minute (x12) + 10 minutes (x2) + varies (x2) + unlimited (x2) + 5 minutes (x1) + [heightening] : object {2-08.items.[].system.heightening} + damage : object {2-08.items.[].system.heightening.damage} + 0 : string {2-08.items.[].system.heightening.damage.0} (5 different values) + 2d6 (x2) + 1 (x2) + 1d4 (x6) + 2d4 (x4) + 1d8 (x3) + [1] : string {2-08.items.[].system.heightening.damage.1} (same value: 1) + [wnlxzlrxtrkk2bh3] : string {2-08.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8) + interval : integer {2-08.items.[].system.heightening.interval} (2 different values) + 1 (x16) + 2 (x1) + type : string {2-08.items.[].system.heightening.type} (same value: interval) + [level] : object {2-08.items.[].system.level} + value : integer {2-08.items.[].system.level.value} (7 different values) + 3 (x6) + 2 (x6) + 1 (x20) + 0 (x18) + 5 (x2) + 4 (x3) + 9 (x4) + [location] : object {2-08.items.[].system.location} + value : string {2-08.items.[].system.location.value} (4 different values) + cxPALScq3PzKyQYx (x14) + 7td0UNA9K0jBS2ZC (x2) + XlV43s01uoL2vhaR (x17) + qZnTGSwUzqfhGG4E (x2) + [range] : mixed + object {2-08.items.[].system.range} + value : string {2-08.items.[].system.range.value} (6 different values) + 500 feet (x2) + 30 feet (x12) + 120 feet (x6) + (x6) + touch (x7) + varies (x2) + integer {2-08.items.[].system.range} (same value: 100) + [requirements] : string {2-08.items.[].system.requirements} (same value: ) + [target] : object {2-08.items.[].system.target} + value : string {2-08.items.[].system.target.value} (7 different values) + (x12) + 1 creature (x14) + 1 living or undead creature (x2) + 1 object of Bulk 1 or less (x2) + 1 willing living creature or 1 undead (x2) + 1 creature or object (x2) + 1 willing creature (x1) + [time] : object {2-08.items.[].system.time} + value : string {2-08.items.[].system.time.value} (4 different values) + 2 (x27) + 1 (x4) + 1 to 3 (x2) + 3 (x2) + [traits] : object {2-08.items.[].system.traits} + rarity : string {2-08.items.[].system.traits.rarity} (2 different values) + common (x107) + uncommon (x4) + [traditions] : array {2-08.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {2-08.items.[].system.traits.traditions.[]} (4 different values) + arcane (x27) + primal (x27) + occult (x15) + divine (x12) + value : array {2-08.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {2-08.items.[].system.traits.value.[]} (41 different values) + [overlays] : object {2-08.items.[].system.overlays} + 37gy7l19tik74o4s : object {2-08.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {2-08.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {2-08.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + 7qdtetowq348s9oc : object {2-08.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {2-08.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {2-08.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + lfxcoz2d3f8j2zq1 : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [baseItem] : string {2-08.items.[].system.baseItem} (3 different values) + dagger (x4) + leather-armor (x2) + composite-longbow (x4) + [bonus] : object {2-08.items.[].system.bonus} + value : integer {2-08.items.[].system.bonus.value} (8 different values) + 0 (x8) + 11 (x3) + 13 (x2) + 18 (x2) + 16 (x6) + 21 (x2) + 19 (x1) + 15 (x4) + [bonusDamage] : object {2-08.items.[].system.bonusDamage} + value : integer {2-08.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-08.items.[].system.bulk} + value : mixed + float {2-08.items.[].system.bulk.value} (same value: 0,1) + integer {2-08.items.[].system.bulk.value} (3 different values) + 1 (x2) + 2 (x4) + 0 (x12) + [category] : string {2-08.items.[].system.category} (8 different values) + simple (x4) + wand (x2) + interaction (x4) + defensive (x3) + offensive (x25) + light (x2) + martial (x4) + ammo (x4) + [containerId] : mixed + [equipped] : object {2-08.items.[].system.equipped} + carryType : string {2-08.items.[].system.equipped.carryType} (2 different values) + held (x21) + worn (x3) + [handsHeld] : integer {2-08.items.[].system.equipped.handsHeld} (2 different values) + 1 (x21) + 0 (x1) + [invested] : mixed + [inSlot] : boolean {2-08.items.[].system.equipped.inSlot} (same value: True) + [group] : string {2-08.items.[].system.group} (3 different values) + knife (x4) + leather (x2) + bow (x4) + [hardness] : integer {2-08.items.[].system.hardness} (same value: 0) + [hp] : object {2-08.items.[].system.hp} + max : integer {2-08.items.[].system.hp.max} (same value: 0) + value : integer {2-08.items.[].system.hp.value} (same value: 0) + [material] : object {2-08.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-08.items.[].system.price} + value : object {2-08.items.[].system.price.value} + [sp] : integer {2-08.items.[].system.price.value.sp} (same value: 2) + [gp] : integer {2-08.items.[].system.price.value.gp} (4 different values) + 160 (x2) + 2 (x2) + 20 (x4) + 130 (x4) + [quantity] : integer {2-08.items.[].system.quantity} (2 different values) + 1 (x20) + 20 (x4) + [reload] : object {2-08.items.[].system.reload} + value : string {2-08.items.[].system.reload.value} (2 different values) + - (x4) + 0 (x4) + [runes] : object {2-08.items.[].system.runes} + potency : integer {2-08.items.[].system.runes.potency} (2 different values) + 0 (x8) + 1 (x2) + property : array<> {2-08.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-08.items.[].system.runes.striking} (2 different values) + 0 (x6) + 1 (x2) + [resilient] : integer {2-08.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-08.items.[].system.size} (same value: med) + [splashDamage] : object {2-08.items.[].system.splashDamage} + value : integer {2-08.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-08.items.[].system.usage} + value : string {2-08.items.[].system.usage.value} (2 different values) + held-in-one-hand (x18) + held-in-one-plus-hands (x4) + [spell] : object {2-08.items.[].system.spell} + _id : string {2-08.items.[].system.spell._id} (same value: j8vIoIEWElvpwkcI) + flags : object {2-08.items.[].system.spell.flags} + core : object {2-08.items.[].system.spell.flags.core} + sourceId : string {2-08.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.j8vIoIEWElvpwkcI) + img : string {2-08.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/mirror-image.webp) + name : string {2-08.items.[].system.spell.name} (same value: Mirror Image) + sort : integer {2-08.items.[].system.spell.sort} (same value: 0) + system : object {2-08.items.[].system.spell.system} + [area] : mixed + cost : object {2-08.items.[].system.spell.system.cost} + value : string {2-08.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {2-08.items.[].system.spell.system.counteraction} (same value: False) + damage : object {2-08.items.[].system.spell.system.damage} + [defense] : mixed + description : object {2-08.items.[].system.spell.system.description} + value : string {2-08.items.[].system.spell.system.description.value} (same value:

Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).

+

Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.

) + duration : object {2-08.items.[].system.spell.system.duration} + sustained : boolean {2-08.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {2-08.items.[].system.spell.system.duration.value} (same value: 1 minute) + level : object {2-08.items.[].system.spell.system.level} + value : integer {2-08.items.[].system.spell.system.level.value} (same value: 2) + location : object {2-08.items.[].system.spell.system.location} + heightenedLevel : integer {2-08.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + value : string {2-08.items.[].system.spell.system.location.value} (same value: ) + publication : object {2-08.items.[].system.spell.system.publication} + license : string {2-08.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {2-08.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {2-08.items.[].system.spell.system.publication.title} (same value: ) + range : object {2-08.items.[].system.spell.system.range} + value : string {2-08.items.[].system.spell.system.range.value} (same value: ) + requirements : string {2-08.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {2-08.items.[].system.spell.system.slug} (same value: mirror-image) + target : object {2-08.items.[].system.spell.system.target} + value : string {2-08.items.[].system.spell.system.target.value} (same value: ) + time : object {2-08.items.[].system.spell.system.time} + value : string {2-08.items.[].system.spell.system.time.value} (same value: 2) + traits : object {2-08.items.[].system.spell.system.traits} + rarity : string {2-08.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {2-08.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {2-08.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x2) + occult (x2) + value : array {2-08.items.[].system.spell.system.traits.value} + Length: min=4 max=4 + Value type: string {2-08.items.[].system.spell.system.traits.value.[]} (4 different values) + concentrate (x2) + illusion (x2) + manipulate (x2) + visual (x2) + type : string {2-08.items.[].system.spell.type} (same value: spell) + [uses] : object {2-08.items.[].system.uses} + autoDestroy : boolean {2-08.items.[].system.uses.autoDestroy} (2 different values) + False (x2) + True (x4) + max : integer {2-08.items.[].system.uses.max} (same value: 1) + value : integer {2-08.items.[].system.uses.value} (same value: 1) + [attack] : object {2-08.items.[].system.attack} + value : string {2-08.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-08.items.[].system.attackEffects} + value : array<> {2-08.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {2-08.items.[].system.damageRolls} + [0xn3hmm21ft9vjc4vv6v] : object {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v} + damage : string {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damage} (same value: 1d4+6) + damageType : string {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damageType} (same value: piercing) + [k4m7g0enpmhxb8j61hs9] : object {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9} + damage : string {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damage} (same value: 2d4+4) + damageType : string {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damageType} (same value: piercing) + [lw8z0p4wpi0a7iwtaevk] : object {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk} + damage : string {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damage} (same value: 2d10+7) + damageType : string {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damageType} (same value: piercing) + [sddgfmcus3wx45jk2p4v] : object {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v} + damage : string {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damage} (same value: 2d8+7) + damageType : string {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damageType} (same value: slashing) + [gknd7f3opzhm2k7tf419] : object {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419} + damage : string {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damage} (same value: 2d12+12) + damageType : string {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damageType} (same value: fire) + [wvwfbf5y5lp1af2jnvr8] : object {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8} + damage : string {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damage} (same value: 2d12+10) + damageType : string {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damageType} (same value: piercing) + [b1gplnd3hy702vr7jx5l] : object {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l} + damage : string {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damage} (same value: 2d8+10) + damageType : string {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damageType} (same value: slashing) + [ad4rf9iz34t79ysb30m2] : object {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2} + damage : string {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damage} (same value: 2d12+17) + damageType : string {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damageType} (same value: fire) + [xlqe1qalbo3hbdjmmojj] : object {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj} + damage : string {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damage} (same value: 1d6+5) + damageType : string {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damageType} (same value: piercing) + [0kkro0gk3tueot4yuyqn] : object {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn} + damage : string {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damage} (same value: 2d6+5) + damageType : string {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damageType} (same value: piercing) + [ifpxr5apaslh9701z2t5] : object {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5} + damage : string {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damage} (same value: 1d6+5) + damageType : string {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damageType} (same value: piercing) + [kgq77c6052ijjw37d9w0] : object {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0} + damage : string {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damage} (same value: 1d6) + damageType : string {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damageType} (same value: fire) + [dr3qzxk7xwaw0mi0xssx] : object {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx} + damage : string {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damage} (same value: 1d8+1) + damageType : string {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damageType} (same value: piercing) + [85fguzx1nqaroctmjbym] : object {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym} + damage : string {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damage} (same value: 2d4) + damageType : string {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damageType} (same value: fire) + [t417zacqqiuhv1qp5zs9] : object {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9} + damage : string {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damage} (same value: 1d6+6) + damageType : string {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damageType} (same value: piercing) + [dgiohp4s496jlhv1x4bd] : object {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd} + damage : string {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damage} (same value: 2d6) + damageType : string {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damageType} (same value: fire) + [gbm69du7fvc3fkstfs8t] : object {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t} + damage : string {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damage} (same value: 1d8+2) + damageType : string {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damageType} (same value: piercing) + [zooxsaaelmfc25fqyddr] : object {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr} + damage : string {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damage} (same value: 2d6) + damageType : string {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damageType} (same value: fire) + [s68jratooz3axw3sx1ak] : object {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak} + damage : string {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: 1d10+4) + damageType : string {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing) + rfgtfia2k34nqvsi8iv9 : object {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9} + damage : string {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: 1d6+4) + damageType : string {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing) + [weaponType] : object {2-08.items.[].system.weaponType} + value : string {2-08.items.[].system.weaponType.value} (2 different values) + melee (x13) + ranged (x7) + [actionType] : object {2-08.items.[].system.actionType} + value : string {2-08.items.[].system.actionType.value} (3 different values) + passive (x18) + action (x13) + reaction (x1) + [actions] : object {2-08.items.[].system.actions} + [value] : integer {2-08.items.[].system.actions.value} (3 different values) + 1 (x4) + 2 (x7) + 3 (x2) + [mod] : object {2-08.items.[].system.mod} + value : integer {2-08.items.[].system.mod.value} (2 different values) + 12 (x1) + 15 (x1) + [proficient] : object {2-08.items.[].system.proficient} + value : integer {2-08.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {2-08.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {2-08.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {2-08.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {2-08.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {2-08.items.[].system.strength} (same value: 0) + [deathNote] : boolean {2-08.items.[].system.deathNote} (same value: True) + type : string {2-08.items.[].type} (9 different values) + spellcastingEntry (x4) + spell (x35) + weapon (x8) + consumable (x6) + melee (x20) + action (x32) + lore (x2) + armor (x2) + equipment (x8) + [_stats] : object {2-08.items.[]._stats} + compendiumSource : string {2-08.items.[]._stats.compendiumSource} (26 different values) + [flags] : object {2-08.items.[].flags} + pf2e : object {2-08.items.[].flags.pf2e} + linkedWeapon : string {2-08.items.[].flags.pf2e.linkedWeapon} (6 different values) + fgakUMKQBPR6HkMc (x1) + z5E6Jyeu3594f4ac (x1) + tbU3MUJ7d0JCi1ri (x1) + tjNoCJ0WGkPXmIPZ (x1) + 2smh1J8bFl77p2cz (x2) + oMfhJAn40jaMWd3L (x2) + name : string {2-08.name} (all different values) + prototypeToken : object {2-08.prototypeToken} + name : string {2-08.prototypeToken.name} (6 different values) + Chesjilawa Jadwiga Karina (x2) + Mishka The Bear (x2) + Ogthup (x2) + Russian Soldier (x2) + Semyon (x2) + Twigjack (x1) + system : object {2-08.system} + abilities : object {2-08.system.abilities} + cha : object {2-08.system.abilities.cha} + mod : integer {2-08.system.abilities.cha.mod} (4 different values) + 4 (x2) + -1 (x2) + 0 (x2) + 1 (x5) + con : object {2-08.system.abilities.con} + mod : integer {2-08.system.abilities.con.mod} (4 different values) + 2 (x5) + 5 (x1) + 6 (x1) + 3 (x4) + dex : object {2-08.system.abilities.dex} + mod : integer {2-08.system.abilities.dex.mod} (4 different values) + 4 (x4) + 1 (x2) + 5 (x1) + 3 (x4) + int : object {2-08.system.abilities.int} + mod : integer {2-08.system.abilities.int.mod} (3 different values) + 5 (x2) + -4 (x2) + 0 (x7) + str : object {2-08.system.abilities.str} + mod : integer {2-08.system.abilities.str.mod} (5 different values) + 1 (x2) + 7 (x2) + 3 (x4) + 4 (x2) + 2 (x1) + wis : object {2-08.system.abilities.wis} + mod : integer {2-08.system.abilities.wis.mod} (2 different values) + 2 (x7) + 1 (x4) + attributes : object {2-08.system.attributes} + ac : object {2-08.system.attributes.ac} + details : string {2-08.system.attributes.ac.details} (same value: ) + value : integer {2-08.system.attributes.ac.value} (5 different values) + 21 (x2) + 24 (x5) + 27 (x1) + 20 (x2) + 19 (x1) + allSaves : object {2-08.system.attributes.allSaves} + value : string {2-08.system.attributes.allSaves.value} (same value: ) + hp : object {2-08.system.attributes.hp} + details : string {2-08.system.attributes.hp.details} (same value: ) + max : integer {2-08.system.attributes.hp.max} (all different values) + temp : integer {2-08.system.attributes.hp.temp} (same value: 0) + value : integer {2-08.system.attributes.hp.value} (all different values) + [resistances] : array {2-08.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {2-08.system.attributes.resistances.[]} + type : string {2-08.system.attributes.resistances.[].type} (same value: cold) + value : integer {2-08.system.attributes.resistances.[].value} (4 different values) + 8 (x1) + 10 (x1) + 4 (x1) + 6 (x1) + speed : object {2-08.system.attributes.speed} + otherSpeeds : array<> {2-08.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {2-08.system.attributes.speed.value} (3 different values) + 35 (x4) + 30 (x6) + 25 (x1) + weaknesses : array {2-08.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {2-08.system.attributes.weaknesses.[]} + type : string {2-08.system.attributes.weaknesses.[].type} (same value: fire) + value : integer {2-08.system.attributes.weaknesses.[].value} (same value: 5) + details : object {2-08.system.details} + blurb : string {2-08.system.details.blurb} (same value: ) + languages : object {2-08.system.details.languages} + details : string {2-08.system.details.languages.details} (same value: ) + value : array {2-08.system.details.languages.value} + Length: min=0 max=5 + Value type: string {2-08.system.details.languages.value.[]} (7 different values) + common (x9) + fey (x3) + hallit (x2) + jotun (x2) + skald (x2) + goblin (x2) + russian (x4) + level : object {2-08.system.details.level} + value : integer {2-08.system.details.level.value} (6 different values) + 5 (x1) + 7 (x2) + 9 (x1) + 4 (x3) + 6 (x3) + 3 (x1) + privateNotes : string {2-08.system.details.privateNotes} (same value: ) + publicNotes : string {2-08.system.details.publicNotes} (2 different values) + (x10) +

Maladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature's body. Many dense forests on Golarion have at least a handful of twigjacks living in the undergrowth.

+

While truculent and violent, twigjacks care deeply for what they consider to be their forests. These creatures harass outsiders who delve deep into their wooded domains, forcing back even the most determined explorers, foresters, and travelers, especially when those intruders cut roads through the forest. However, they are not terribly territorial when it comes to other forest creatures. When sylvan creatures, especially fey, rally against an outside threat, twigjacks in the area eagerly arrive to fight, even if they were not invited.

+

Less seasoned travelers who encounter twigjacks in their canopied homes often mistake them for leshys, a tendency that frustrates twigjacks, as they have a low opinion of such creatures. More broadly, twigjacks resent being considered mere animated plants at all. Rather, they embrace their fey heritage-often to a foolish end. Twigjacks go out of their way to ingratiate themselves to the fey creatures they live among. Several popular comic songs weave the tale of a twigjack attempting to woo a powerful and graceful dryad, only to be comically disgraced after many loutish attempts. Many fey seem embarrassed by these strange cousins, but some spriggans, quicklings, and redcaps harness the twigjacks' violent urges and disruptive behavior for their own purposes.

+

While twigjacks are fey, and as such are often found in the First World, it's somewhat curious that those twigjacks who find religion only rarely turn to the Eldest of the First World. Instead, twigjacks tend to worship false deities of their own design: figures spotted in tangles of tree branches, clots of undergrowth, or other hidden nooks in the natural world. These religions are always highly localized, and while these faiths do not support clerics, they often inspire zealous crusades against non-fey.

(x1) + publication : object {2-08.system.details.publication} + license : string {2-08.system.details.publication.license} (same value: OGL) + remaster : boolean {2-08.system.details.publication.remaster} (same value: False) + title : string {2-08.system.details.publication.title} (same value: Pathfinder Society Scenario #2-08: A Frosty Mug) + initiative : object {2-08.system.initiative} + statistic : string {2-08.system.initiative.statistic} (same value: perception) + perception : object {2-08.system.perception} + details : string {2-08.system.perception.details} (2 different values) + winter wise (x2) + (x9) + mod : integer {2-08.system.perception.mod} (7 different values) + 13 (x1) + 12 (x4) + 18 (x1) + 21 (x1) + 16 (x1) + 14 (x2) + 9 (x1) + senses : array {2-08.system.perception.senses} + Length: min=0 max=2 + Value type: object {2-08.system.perception.senses.[]} + type : string {2-08.system.perception.senses.[].type} (3 different values) + low-light-vision (x2) + scent (x2) + darkvision (x3) + [acuity] : string {2-08.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {2-08.system.perception.senses.[].range} (same value: 30) + resources : object {2-08.system.resources} + [focus] : object {2-08.system.resources.focus} + max : integer {2-08.system.resources.focus.max} (same value: 1) + value : integer {2-08.system.resources.focus.value} (same value: 1) + saves : object {2-08.system.saves} + fortitude : object {2-08.system.saves.fortitude} + saveDetail : string {2-08.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-08.system.saves.fortitude.value} (7 different values) + 9 (x2) + 12 (x3) + 18 (x1) + 21 (x1) + 11 (x1) + 14 (x1) + 15 (x2) + reflex : object {2-08.system.saves.reflex} + saveDetail : string {2-08.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-08.system.saves.reflex.value} (6 different values) + 12 (x4) + 15 (x2) + 13 (x1) + 17 (x1) + 9 (x2) + 11 (x1) + will : object {2-08.system.saves.will} + saveDetail : string {2-08.system.saves.will.saveDetail} (same value: ) + value : integer {2-08.system.saves.will.value} (5 different values) + 15 (x2) + 18 (x2) + 9 (x3) + 12 (x3) + 7 (x1) + skills : object {2-08.system.skills} + [arcana] : object {2-08.system.skills.arcana} + base : integer {2-08.system.skills.arcana.base} (2 different values) + 13 (x1) + 17 (x1) + [deception] : object {2-08.system.skills.deception} + base : integer {2-08.system.skills.deception.base} (2 different values) + 12 (x1) + 15 (x1) + [diplomacy] : object {2-08.system.skills.diplomacy} + base : integer {2-08.system.skills.diplomacy.base} (2 different values) + 9 (x1) + 12 (x1) + [intimidation] : object {2-08.system.skills.intimidation} + base : integer {2-08.system.skills.intimidation.base} (2 different values) + 13 (x1) + 16 (x1) + [nature] : object {2-08.system.skills.nature} + base : integer {2-08.system.skills.nature.base} (3 different values) + 12 (x1) + 15 (x1) + 7 (x1) + [society] : object {2-08.system.skills.society} + base : integer {2-08.system.skills.society.base} (2 different values) + 13 (x1) + 17 (x1) + [acrobatics] : object {2-08.system.skills.acrobatics} + base : integer {2-08.system.skills.acrobatics.base} (5 different values) + 15 (x1) + 18 (x1) + 10 (x1) + 13 (x1) + 11 (x1) + [athletics] : object {2-08.system.skills.athletics} + base : integer {2-08.system.skills.athletics.base} (5 different values) + 17 (x1) + 20 (x1) + 10 (x2) + 14 (x2) + 9 (x1) + [survival] : object {2-08.system.skills.survival} + base : integer {2-08.system.skills.survival.base} (6 different values) + 15 (x1) + 18 (x1) + 14 (x1) + 17 (x1) + 10 (x2) + 13 (x2) + stealth : object {2-08.system.skills.stealth} + base : integer {2-08.system.skills.stealth.base} (3 different values) + 12 (x3) + 15 (x3) + 11 (x1) + traits : object {2-08.system.traits} + rarity : string {2-08.system.traits.rarity} (3 different values) + unique (x6) + rare (x4) + common (x1) + size : object {2-08.system.traits.size} + value : string {2-08.system.traits.size.value} (4 different values) + med (x6) + huge (x2) + sm (x2) + tiny (x1) + value : array {2-08.system.traits.value} + Length: min=1 max=4 + Value type: string {2-08.system.traits.value.[]} (10 different values) + human (x6) + humanoid (x8) + lawful (x2) + animal (x2) + chaotic (x3) + goblin (x2) + minion (x2) + evil (x1) + fey (x1) + plant (x1) + type : string {2-08.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/2-09.txt b/output/pf2e/packs/2-09.txt new file mode 100644 index 0000000..5e2af54 --- /dev/null +++ b/output/pf2e/packs/2-09.txt @@ -0,0 +1,657 @@ +2-09 +Different values: 11 +===================================== +object {2-09} + _id : string {2-09._id} (all different values) + folder : string {2-09.folder} (same value: lkK91LF9ryRW1tir) + img : string {2-09.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x7) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {2-09.items} + Length: min=1 max=23 + Value type: object {2-09.items.[]} + _id : string {2-09.items.[]._id} (47 different values) + img : string {2-09.items.[].img} (15 different values) + systems/pf2e/icons/default-icons/melee.svg (x16) + systems/pf2e/icons/actions/Passive.webp (x24) + systems/pf2e/icons/actions/Reaction.webp (x8) + systems/pf2e/icons/actions/ThreeActions.webp (x2) + systems/pf2e/icons/actions/OneAction.webp (x10) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + icons/equipment/feet/boots-leather-laced-brown.webp (x2) + systems/pf2e/icons/spells/glyph-of-warding.webp (x2) + icons/sundries/books/book-teal-lightning.webp (x2) + icons/magic/acid/projectile-smoke-glowing.webp (x2) + systems/pf2e/icons/spells/daze.webp (x2) + systems/pf2e/icons/spells/detect-alignment.webp (x2) + systems/pf2e/icons/spells/ghost-sound.webp (x2) + systems/pf2e/icons/spells/mage-hand.webp (x2) + systems/pf2e/icons/spells/sigil.webp (x2) + name : string {2-09.items.[].name} (39 different values) + sort : integer {2-09.items.[].sort} (24 different values) + system : object {2-09.items.[].system} + [attack] : object {2-09.items.[].system.attack} + value : string {2-09.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-09.items.[].system.attackEffects} + value : array {2-09.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-09.items.[].system.attackEffects.value.[]} (3 different values) + slimy-guts (x3) + garbled-thoughts (x2) + grab (x2) + [custom] : string {2-09.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {2-09.items.[].system.bonus} + value : integer {2-09.items.[].system.bonus.value} (9 different values) + 11 (x2) + 9 (x4) + 14 (x2) + 12 (x2) + 16 (x1) + 8 (x1) + 15 (x1) + 13 (x1) + 10 (x2) + [damageRolls] : object {2-09.items.[].system.damageRolls} + [p9twzapnjomlwp5x0bk8] : object {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8} + damage : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damage} (3 different values) + 1d8+4 (x1) + 2d6+5 (x1) + 2d6+7 (x1) + damageType : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damageType} (same value: bludgeoning) + [34c5bysy0cmpg6eufzu8] : object {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8} + damage : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damage} (2 different values) + 1d6+3 (x1) + 1d10+6 (x1) + damageType : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damageType} (same value: bludgeoning) + [fb2ptj7617jvo8t5juzc] : object {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc} + damage : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damage} (2 different values) + 1d10+2 (x1) + 1d12+4 (x1) + damageType : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damageType} (same value: piercing) + [7mey3d4ejqrca8ulrjgf] : object {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf} + damage : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damage} (2 different values) + 1d6+2 (x1) + 1d8+4 (x1) + damageType : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damageType} (same value: slashing) + [0] : object {2-09.items.[].system.damageRolls.0} + damage : string {2-09.items.[].system.damageRolls.0.damage} (4 different values) + 1d10+3 (x1) + 2d6+3 (x1) + 2d8+4 (x1) + 2d10+4 (x1) + damageType : string {2-09.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x2) + bludgeoning (x2) + [1] : object {2-09.items.[].system.damageRolls.1} + damage : string {2-09.items.[].system.damageRolls.1.damage} (2 different values) + 1d6 (x2) + 2d4 (x2) + damageType : string {2-09.items.[].system.damageRolls.1.damageType} (same value: spirit) + description : object {2-09.items.[].system.description} + value : string {2-09.items.[].system.description.value} (37 different values) + publication : object {2-09.items.[].system.publication} + license : string {2-09.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-09.items.[].system.publication.remaster} (same value: False) + title : string {2-09.items.[].system.publication.title} (3 different values) + (x48) + Pathfinder Bestiary (x14) + Pathfinder Core Rulebook (x18) + rules : ###FoundryRulesObject### + [slug] : string {2-09.items.[].system.slug} (18 different values) + trample (x2) + 1-status-to-all-saves-vs-magic (x2) + freedom-of-movement (x2) + glyph-of-warding (x2) + secret-page (x2) + acid-splash (x2) + daze (x2) + detect-alignment (x2) + ghost-sound (x2) + mage-hand (x2) + sigil (x2) + tail (x2) + telepathy (x2) + constant-spells (x2) + fast-healing (x2) + change-shape (x2) + constrict (x2) + grab (x2) + [traits] : object {2-09.items.[].system.traits} + rarity : string {2-09.items.[].system.traits.rarity} (2 different values) + common (x76) + uncommon (x2) + value : array {2-09.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {2-09.items.[].system.traits.value.[]} (24 different values) + [traditions] : array {2-09.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {2-09.items.[].system.traits.traditions.[]} (4 different values) + arcane (x16) + divine (x10) + primal (x8) + occult (x14) + [weaponType] : object {2-09.items.[].system.weaponType} + value : string {2-09.items.[].system.weaponType.value} (2 different values) + melee (x13) + ranged (x3) + [actionType] : object {2-09.items.[].system.actionType} + value : string {2-09.items.[].system.actionType.value} (3 different values) + passive (x24) + reaction (x8) + action (x12) + [actions] : object {2-09.items.[].system.actions} + [value] : integer {2-09.items.[].system.actions.value} (2 different values) + 3 (x2) + 1 (x10) + [category] : string {2-09.items.[].system.category} (3 different values) + defensive (x13) + offensive (x17) + interaction (x6) + [autoHeightenLevel] : object {2-09.items.[].system.autoHeightenLevel} + [value] : integer {2-09.items.[].system.autoHeightenLevel.value} (same value: 2) + [prepared] : object {2-09.items.[].system.prepared} + flexible : boolean {2-09.items.[].system.prepared.flexible} (same value: False) + value : string {2-09.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {2-09.items.[].system.proficiency} + value : integer {2-09.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {2-09.items.[].system.showSlotlessLevels} + value : boolean {2-09.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {2-09.items.[].system.slots} + [spelldc] : object {2-09.items.[].system.spelldc} + dc : integer {2-09.items.[].system.spelldc.dc} (2 different values) + 20 (x1) + 22 (x1) + mod : integer {2-09.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-09.items.[].system.spelldc.value} (2 different values) + 12 (x1) + 14 (x1) + [tradition] : object {2-09.items.[].system.tradition} + value : string {2-09.items.[].system.tradition.value} (same value: divine) + [area] : object {2-09.items.[].system.area} + type : string {2-09.items.[].system.area.type} (same value: emanation) + value : integer {2-09.items.[].system.area.value} (same value: 30) + [cost] : object {2-09.items.[].system.cost} + value : string {2-09.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-09.items.[].system.counteraction} (same value: False) + [damage] : object {2-09.items.[].system.damage} + [0] : object {2-09.items.[].system.damage.0} + applyMod : boolean {2-09.items.[].system.damage.0.applyMod} (2 different values) + False (x2) + True (x2) + [category] : mixed + formula : string {2-09.items.[].system.damage.0.formula} (2 different values) + 1d6 (x2) + 0 (x2) + kinds : array {2-09.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-09.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {2-09.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.items.[].system.damage.0.type} (2 different values) + acid (x2) + mental (x2) + [gcovwqxwitqchoin] : object {2-09.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {2-09.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-09.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-09.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {2-09.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {2-09.items.[].system.defense} + save : object {2-09.items.[].system.defense.save} + basic : boolean {2-09.items.[].system.defense.save.basic} (same value: True) + statistic : string {2-09.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {2-09.items.[].system.duration} + sustained : boolean {2-09.items.[].system.duration.sustained} (2 different values) + False (x14) + True (x4) + value : string {2-09.items.[].system.duration.value} (4 different values) + 10 minutes (x2) + unlimited (x6) + (x8) + 1 round (x2) + [level] : object {2-09.items.[].system.level} + value : integer {2-09.items.[].system.level.value} (3 different values) + 4 (x2) + 3 (x4) + 1 (x12) + [location] : object {2-09.items.[].system.location} + [heightenedLevel] : integer {2-09.items.[].system.location.heightenedLevel} (3 different values) + 4 (x2) + 3 (x4) + 1 (x2) + [uses] : object {2-09.items.[].system.location.uses} + max : integer {2-09.items.[].system.location.uses.max} (same value: 1) + value : integer {2-09.items.[].system.location.uses.value} (same value: 1) + value : string {2-09.items.[].system.location.value} (same value: kbVyC3rbr7rfXsxu) + [range] : object {2-09.items.[].system.range} + value : string {2-09.items.[].system.range.value} (4 different values) + touch (x8) + 30 feet (x6) + 60 feet (x2) + (x2) + [requirements] : string {2-09.items.[].system.requirements} (same value: ) + [target] : object {2-09.items.[].system.target} + value : string {2-09.items.[].system.target.value} (7 different values) + 1 creature touched (x2) + 1 container or a 10-foot-by-10-foot area (x2) + 1 page up to 3 square feet in size (x2) + 1 creature (x4) + (x4) + 1 unattended object of light Bulk or less (x2) + 1 creature or object (x2) + [time] : object {2-09.items.[].system.time} + value : string {2-09.items.[].system.time.value} (3 different values) + 2 (x14) + 10 minutes (x2) + 1 minute (x2) + [heightening] : object {2-09.items.[].system.heightening} + [levels] : object {2-09.items.[].system.heightening.levels} + 3 : object {2-09.items.[].system.heightening.levels.3} + [damage] : object {2-09.items.[].system.heightening.levels.3.damage} + 0 : object {2-09.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-09.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {2-09.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {2-09.items.[].system.heightening.levels.3.range} + value : string {2-09.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [target] : object {2-09.items.[].system.heightening.levels.3.target} + value : string {2-09.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + 5 : object {2-09.items.[].system.heightening.levels.5} + [damage] : object {2-09.items.[].system.heightening.levels.5.damage} + 0 : object {2-09.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-09.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {2-09.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {2-09.items.[].system.heightening.levels.5.range} + value : string {2-09.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x2) + 60 feet (x2) + [7] : object {2-09.items.[].system.heightening.levels.7} + [damage] : object {2-09.items.[].system.heightening.levels.7.damage} + 0 : object {2-09.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-09.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {2-09.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {2-09.items.[].system.heightening.levels.7.target} + value : string {2-09.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [9] : object {2-09.items.[].system.heightening.levels.9} + damage : object {2-09.items.[].system.heightening.levels.9.damage} + 0 : object {2-09.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-09.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {2-09.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {2-09.items.[].system.heightening.type} (2 different values) + fixed (x6) + interval (x2) + [damage] : object {2-09.items.[].system.heightening.damage} + 0 : string {2-09.items.[].system.heightening.damage.0} (same value: 1d6) + [interval] : integer {2-09.items.[].system.heightening.interval} (same value: 2) + type : string {2-09.items.[].type} (4 different values) + melee (x16) + action (x44) + spellcastingEntry (x2) + spell (x18) + [_stats] : object {2-09.items.[]._stats} + compendiumSource : string {2-09.items.[]._stats.compendiumSource} (17 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.UNah0bxXxkcZjxO3 (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2) + Compendium.pf2e.spells-srd.Item.aqRYNoSvxsVfqglH (x2) + Compendium.pf2e.spells-srd.Item.o0l57UfBm9ScEUMW (x2) + Compendium.pf2e.spells-srd.Item.VVAZPCvd4d90qVA1 (x2) + Compendium.pf2e.spells-srd.Item.gISYsBFby1TiXfBt (x2) + Compendium.pf2e.spells-srd.Item.4gBIw4IDrSfFHik4 (x2) + Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv (x2) + Compendium.pf2e.spells-srd.Item.atlgGNI1E1Ox3O3a (x2) + Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x2) + Compendium.pf2e.spells-srd.Item.AUctDF2fqPZN2w4W (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97 (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) + name : string {2-09.name} (all different values) + [prototypeToken] : object {2-09.prototypeToken} + name : string {2-09.prototypeToken.name} (4 different values) + Anatomical Model (x3) + Chaotic Door (x2) + Sliding Statue (x2) + The Scholar of Sorts (x2) + system : object {2-09.system} + [abilities] : object {2-09.system.abilities} + cha : object {2-09.system.abilities.cha} + mod : integer {2-09.system.abilities.cha.mod} (3 different values) + 0 (x5) + 1 (x1) + 2 (x1) + con : object {2-09.system.abilities.con} + mod : integer {2-09.system.abilities.con.mod} (4 different values) + 3 (x4) + 4 (x1) + 1 (x1) + 2 (x1) + dex : object {2-09.system.abilities.dex} + mod : integer {2-09.system.abilities.dex.mod} (4 different values) + 2 (x2) + 3 (x3) + 4 (x1) + 5 (x1) + int : object {2-09.system.abilities.int} + mod : integer {2-09.system.abilities.int.mod} (4 different values) + -5 (x3) + -4 (x2) + 4 (x1) + 5 (x1) + str : object {2-09.system.abilities.str} + mod : integer {2-09.system.abilities.str.mod} (4 different values) + 4 (x3) + 5 (x2) + 2 (x1) + 3 (x1) + wis : object {2-09.system.abilities.wis} + mod : integer {2-09.system.abilities.wis.mod} (3 different values) + 1 (x4) + 3 (x2) + 2 (x1) + attributes : object {2-09.system.attributes} + ac : object {2-09.system.attributes.ac} + [details] : string {2-09.system.attributes.ac.details} (4 different values) + (13 when broken); construct armor (x1) + (17 when broken); construct armor (x1) + (19 when broken); construct armor (x1) + (x4) + value : integer {2-09.system.attributes.ac.value} (7 different values) + 17 (x2) + 21 (x2) + 19 (x3) + 23 (x1) + 16 (x1) + 15 (x1) + 22 (x1) + [allSaves] : object {2-09.system.attributes.allSaves} + value : string {2-09.system.attributes.allSaves.value} (2 different values) + (x5) + +2 circumstance to all saves vs. disease (x2) + [hardness] : mixed + object {2-09.system.attributes.hardness} + value : integer {2-09.system.attributes.hardness.value} (2 different values) + 3 (x1) + 5 (x2) + integer {2-09.system.attributes.hardness} (3 different values) + 5 (x1) + 10 (x2) + 7 (x1) + hp : object {2-09.system.attributes.hp} + details : string {2-09.system.attributes.hp.details} (3 different values) + (x9) + fast healing 1 (x1) + fast healing 3 (x1) + max : integer {2-09.system.attributes.hp.max} (all different values) + temp : integer {2-09.system.attributes.hp.temp} (same value: 0) + value : integer {2-09.system.attributes.hp.value} (all different values) + [immunities] : array {2-09.system.attributes.immunities} + Length: min=0 max=2 + Value type: object {2-09.system.attributes.immunities.[]} + type : string {2-09.system.attributes.immunities.[].type} (2 different values) + critical-hits (x2) + precision (x2) + [speed] : object {2-09.system.attributes.speed} + otherSpeeds : array {2-09.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {2-09.system.attributes.speed.otherSpeeds.[]} + type : string {2-09.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x2) + fly (x2) + swim (x2) + value : integer {2-09.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 20 (x2) + 25 (x4) + value : integer {2-09.system.attributes.speed.value} (2 different values) + 25 (x5) + 30 (x2) + [details] : string {2-09.system.attributes.speed.details} (same value: freedom of movement) + [emitsSound] : string {2-09.system.attributes.emitsSound} (same value: encounter) + [hasHealth] : boolean {2-09.system.attributes.hasHealth} (same value: True) + [stealth] : object {2-09.system.attributes.stealth} + details : string {2-09.system.attributes.stealth.details} (2 different values) +

(expert)

(x2) +

(trained)

(x2) + value : integer {2-09.system.attributes.stealth.value} (3 different values) + 10 (x2) + 13 (x1) + 7 (x1) + resistances : array {2-09.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {2-09.system.attributes.resistances.[]} + type : string {2-09.system.attributes.resistances.[].type} (3 different values) + poison (x2) + precision (x2) + protean-anatomy (x2) + value : integer {2-09.system.attributes.resistances.[].value} (5 different values) + 2 (x1) + 3 (x2) + 6 (x1) + 5 (x1) + 8 (x1) + [weaknesses] : array<> {2-09.system.attributes.weaknesses} + Length: min=0 max=0 + Value type: mixed + details : object {2-09.system.details} + [blurb] : string {2-09.system.details.blurb} (same value: ) + [languages] : object {2-09.system.details.languages} + details : string {2-09.system.details.languages.details} (2 different values) + (x5) + telepathy (touch) (x2) + value : array {2-09.system.details.languages.value} + Length: min=0 max=4 + Value type: string {2-09.system.details.languages.value.[]} (4 different values) + chthonian (x2) + common (x2) + empyrean (x2) + protean (x2) + level : object {2-09.system.details.level} + value : integer {2-09.system.details.level.value} (5 different values) + 2 (x2) + 4 (x2) + 1 (x3) + 3 (x3) + 5 (x1) + [privateNotes] : string {2-09.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-09.system.details.publicNotes} (2 different values) + (x5) +

Akizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with contradictions and untruths. These proteans appear as cackling, serpentine creatures with elongated crocodilian faces, luminous eyes, and arms that vanish at the elbows into swirling clouds of runes before reforming into solid talons.

+

Akizendris amuse themselves by rearranging or deleting texts, placing insulting acrostics in poetic verses, and penning crude insults upon title pages. Libraries in such places as Heaven, Axis, and Hell are especially keen to avoid such contamination, knowing that their records are choice targets for every akizendri in existence.

(x2) + publication : object {2-09.system.details.publication} + license : string {2-09.system.details.publication.license} (same value: OGL) + remaster : boolean {2-09.system.details.publication.remaster} (same value: False) + title : string {2-09.system.details.publication.title} (same value: Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy) + [description] : string {2-09.system.details.description} (2 different values) +

The frame splinters as the door flings open, the force hitting those nearby.

(x2) +

With a rumble, this statue of a former Pathfinder slides across the schoolyard. Its legs pump up and down as it advances.

(x2) + [disable] : string {2-09.system.details.disable} (4 different values) +

@Check[athletics|dc:17|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:18|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.

(x1) +

@Check[athletics|dc:20|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:21|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.

(x1) +

@Check[athletics|dc:20|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:17|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:16|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.

(x1) +

@Check[athletics|dc:23|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:20|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:18|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.

(x1) + [isComplex] : boolean {2-09.system.details.isComplex} (2 different values) + False (x2) + True (x2) + [reset] : string {2-09.system.details.reset} (same value: ) + [routine] : string {2-09.system.details.routine} (2 different values) + (x2) +

(3 actions) The trap uses its three actions for its Trample activity.

(x2) + [initiative] : object {2-09.system.initiative} + statistic : string {2-09.system.initiative.statistic} (same value: perception) + [perception] : object {2-09.system.perception} + details : string {2-09.system.perception.details} (2 different values) + (x5) + entropy sense (imprecise) 30 feet (x2) + mod : integer {2-09.system.perception.mod} (6 different values) + 11 (x1) + 15 (x1) + 17 (x1) + 6 (x1) + 8 (x2) + 12 (x1) + senses : array {2-09.system.perception.senses} + Length: min=0 max=2 + Value type: object {2-09.system.perception.senses.[]} + type : string {2-09.system.perception.senses.[].type} (3 different values) + low-light-vision (x2) + scent (x2) + darkvision (x2) + [acuity] : string {2-09.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {2-09.system.perception.senses.[].range} (same value: 30) + [resources] : object {2-09.system.resources} + [focus] : object {2-09.system.resources.focus} + max : integer {2-09.system.resources.focus.max} (same value: 1) + value : integer {2-09.system.resources.focus.value} (same value: 1) + saves : object {2-09.system.saves} + fortitude : object {2-09.system.saves.fortitude} + saveDetail : string {2-09.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-09.system.saves.fortitude.value} (6 different values) + 8 (x1) + 12 (x3) + 10 (x2) + 14 (x1) + 9 (x3) + 6 (x1) + reflex : object {2-09.system.saves.reflex} + saveDetail : string {2-09.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-09.system.saves.reflex.value} (7 different values) + 8 (x1) + 12 (x1) + 11 (x2) + 13 (x1) + 14 (x2) + 4 (x1) + 6 (x3) + will : object {2-09.system.saves.will} + saveDetail : string {2-09.system.saves.will.saveDetail} (same value: ) + value : integer {2-09.system.saves.will.value} (7 different values) + 4 (x1) + 8 (x1) + 0 (x4) + 10 (x2) + 3 (x1) + 12 (x1) + 5 (x1) + [skills] : object {2-09.system.skills} + [athletics] : object {2-09.system.skills.athletics} + base : integer {2-09.system.skills.athletics.base} (5 different values) + 7 (x1) + 12 (x1) + 14 (x1) + 6 (x1) + 10 (x1) + stealth : object {2-09.system.skills.stealth} + base : integer {2-09.system.skills.stealth.base} (5 different values) + 9 (x2) + 14 (x1) + 16 (x1) + 6 (x2) + 12 (x1) + [survival] : object {2-09.system.skills.survival} + base : integer {2-09.system.skills.survival.base} (2 different values) + 4 (x1) + 6 (x1) + [acrobatics] : object {2-09.system.skills.acrobatics} + base : integer {2-09.system.skills.acrobatics.base} (2 different values) + 9 (x1) + 12 (x1) + [deception] : object {2-09.system.skills.deception} + base : integer {2-09.system.skills.deception.base} (2 different values) + 10 (x1) + 13 (x1) + [occultism] : object {2-09.system.skills.occultism} + base : integer {2-09.system.skills.occultism.base} (2 different values) + 11 (x1) + 14 (x1) + [society] : object {2-09.system.skills.society} + base : integer {2-09.system.skills.society.base} (2 different values) + 10 (x1) + 12 (x1) + [thievery] : object {2-09.system.skills.thievery} + base : integer {2-09.system.skills.thievery.base} (2 different values) + 9 (x1) + 12 (x1) + traits : object {2-09.system.traits} + rarity : string {2-09.system.traits.rarity} (2 different values) + common (x9) + unique (x2) + size : object {2-09.system.traits.size} + value : string {2-09.system.traits.size.value} (2 different values) + med (x7) + sm (x4) + value : array {2-09.system.traits.value} + Length: min=1 max=3 + Value type: string {2-09.system.traits.value.[]} (8 different values) + construct (x3) + mindless (x3) + chaotic (x4) + magical (x4) + trap (x4) + animal (x2) + monitor (x2) + protean (x2) + [creatureType] : string {2-09.system.creatureType} (same value: ) + [statusEffects] : array<> {2-09.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-09.type} (2 different values) + npc (x7) + hazard (x4) \ No newline at end of file diff --git a/output/pf2e/packs/2-10.txt b/output/pf2e/packs/2-10.txt new file mode 100644 index 0000000..c54c7f9 --- /dev/null +++ b/output/pf2e/packs/2-10.txt @@ -0,0 +1,497 @@ +2-10 +Different values: 10 +===================================== +object {2-10} + _id : string {2-10._id} (all different values) + folder : string {2-10.folder} (same value: LyGamhKp06y9TVsM) + img : string {2-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {2-10.items} + Length: min=7 max=16 + Value type: object {2-10.items.[]} + _id : string {2-10.items.[]._id} (99 different values) + [_stats] : object {2-10.items.[]._stats} + compendiumSource : string {2-10.items.[]._stats.compendiumSource} (18 different values) + Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2) + Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2) + Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x6) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x8) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x10) + Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x6) + Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x6) + Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x6) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x4) + Compendium.pf2e.actionspf2e.Item.JYi4MnsdFu618hPm (x2) + Compendium.pf2e.equipment-srd.Item.J6H5UbLVsSXShoTs (x2) + Compendium.pf2e.equipment-srd.Item.gWr4q4HiyGhETA8H (x2) + Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x2) + Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x2) + Compendium.pf2e.equipment-srd.Item.UlIxxLm71UdRgCFE (x2) + Compendium.pf2e.equipment-srd.Item.qCEOZ6109Yo34tRx (x2) + Compendium.pf2e.equipment-srd.Item.ehss8yPTXxiUdVlJ (x2) + Compendium.pf2e.equipment-srd.Item.TZUskLT7yvP7N2co (x2) + img : string {2-10.items.[].img} (19 different values) + systems/pf2e/icons/equipment/weapons/scimitar.webp (x2) + systems/pf2e/icons/equipment/weapons/javelin.webp (x2) + icons/equipment/chest/vest-leather-tattered-white.webp (x6) + systems/pf2e/icons/default-icons/melee.svg (x22) + systems/pf2e/icons/actions/Reaction.webp (x18) + icons/weapons/swords/sword-guard-purple.webp (x6) + systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x6) + systems/pf2e/icons/equipment/weapons/arrows.webp (x6) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/actions/Passive.webp (x7) + systems/pf2e/icons/actions/OneAction.webp (x4) + systems/pf2e/icons/equipment/weapons/orc-necksplitter.webp (x2) + systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x2) + systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x2) + icons/tools/laboratory/vials-blue-pink.webp (x2) + icons/commodities/stone/geode-raw-tan.webp (x2) + icons/sundries/books/book-tooled-brass-brown.webp (x2) + systems/pf2e/icons/equipment/alchemical-items/alchemical-tools/smokestick.webp (x2) + systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x2) + name : string {2-10.items.[].name} (27 different values) + sort : integer {2-10.items.[].sort} (16 different values) + 100000 (x10) + 200000 (x10) + 300000 (x10) + 400000 (x10) + 500000 (x10) + 600000 (x10) + 700000 (x10) + 800000 (x6) + 900000 (x6) + 1000000 (x6) + 1100000 (x2) + 1200000 (x2) + 1300000 (x2) + 1400000 (x2) + 1500000 (x2) + 1600000 (x1) + system : object {2-10.items.[].system} + [baseItem] : string {2-10.items.[].system.baseItem} (7 different values) + scimitar (x2) + javelin (x2) + hide-armor (x6) + shortsword (x6) + composite-shortbow (x6) + orc-necksplitter (x2) + alchemical-bomb (x4) + [bonus] : object {2-10.items.[].system.bonus} + value : integer {2-10.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {2-10.items.[].system.bonusDamage} + value : integer {2-10.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-10.items.[].system.bulk} + value : mixed + integer {2-10.items.[].system.bulk.value} (3 different values) + 1 (x12) + 2 (x6) + 0 (x2) + float {2-10.items.[].system.bulk.value} (same value: 0,1) + [category] : string {2-10.items.[].system.category} (all different values) + [containerId] : mixed + [damage] : object {2-10.items.[].system.damage} + [damageType] : string {2-10.items.[].system.damage.damageType} (4 different values) + slashing (x4) + piercing (x14) + fire (x2) + acid (x2) + [dice] : integer {2-10.items.[].system.damage.dice} (2 different values) + 1 (x20) + 2 (x2) + [die] : string {2-10.items.[].system.damage.die} (3 different values) + d6 (x16) + d8 (x4) + (x2) + [persistent] : object {2-10.items.[].system.damage.persistent} + [faces] : integer {2-10.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {2-10.items.[].system.damage.persistent.number} (same value: 2) + type : string {2-10.items.[].system.damage.persistent.type} (2 different values) + fire (x2) + acid (x2) + [formula] : string {2-10.items.[].system.damage.formula} (same value: 3d6+6) + [kind] : string {2-10.items.[].system.damage.kind} (same value: healing) + [type] : string {2-10.items.[].system.damage.type} (same value: untyped) + description : object {2-10.items.[].system.description} + value : string {2-10.items.[].system.description.value} (27 different values) + [equipped] : object {2-10.items.[].system.equipped} + carryType : string {2-10.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {2-10.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {2-10.items.[].system.equipped.inSlot} (2 different values) + False (x1) + True (x5) + [group] : string {2-10.items.[].system.group} (6 different values) + sword (x8) + dart (x2) + leather (x6) + bow (x6) + axe (x2) + bomb (x4) + [hardness] : integer {2-10.items.[].system.hardness} (same value: 0) + [hp] : object {2-10.items.[].system.hp} + max : integer {2-10.items.[].system.hp.max} (same value: 0) + value : integer {2-10.items.[].system.hp.value} (same value: 0) + [level] : object {2-10.items.[].system.level} + value : integer {2-10.items.[].system.level.value} (4 different values) + 0 (x36) + 3 (x4) + 7 (x2) + 5 (x2) + [material] : object {2-10.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-10.items.[].system.price} + value : object {2-10.items.[].system.price.value} + [gp] : integer {2-10.items.[].system.price.value.gp} (7 different values) + 1 (x4) + 2 (x8) + 14 (x6) + 10 (x4) + 3 (x2) + 53 (x2) + 30 (x2) + [sp] : integer {2-10.items.[].system.price.value.sp} (2 different values) + 1 (x8) + 9 (x6) + [cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5) + [per] : integer {2-10.items.[].system.price.per} (same value: 10) + publication : object {2-10.items.[].system.publication} + license : string {2-10.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False) + title : string {2-10.items.[].system.publication.title} (3 different values) + Pathfinder Core Rulebook (x20) + (x57) + Pathfinder Bestiary (x22) + [quantity] : integer {2-10.items.[].system.quantity} (7 different values) + 1 (x34) + 5 (x1) + 3 (x1) + 20 (x4) + 10 (x2) + 9 (x1) + 12 (x1) + [range] : integer {2-10.items.[].system.range} (3 different values) + 30 (x2) + 60 (x6) + 20 (x4) + [reload] : object {2-10.items.[].system.reload} + value : string {2-10.items.[].system.reload.value} (3 different values) + (x10) + - (x6) + 0 (x6) + rules : ###FoundryRulesObject### + [runes] : object {2-10.items.[].system.runes} + potency : integer {2-10.items.[].system.runes.potency} (2 different values) + 0 (x23) + 1 (x5) + property : array<> {2-10.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-10.items.[].system.runes.striking} (2 different values) + 0 (x19) + 1 (x3) + [resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-10.items.[].system.size} (same value: med) + [slug] : string {2-10.items.[].system.slug} (18 different values) + scimitar (x2) + javelin (x2) + hide-armor (x6) + attack-of-opportunity (x8) + ferocity (x10) + shortsword (x6) + composite-shortbow (x6) + arrows (x6) + sneak-attack (x4) + hunt-prey (x2) + orc-necksplitter (x2) + alchemists-fire-moderate (x2) + acid-flask-moderate (x2) + alchemist-s-tools (x2) + flint-and-steel (x2) + formula-book-blank (x2) + smokestick-greater (x2) + elixir-of-life-lesser (x2) + [splashDamage] : object {2-10.items.[].system.splashDamage} + [value] : integer {2-10.items.[].system.splashDamage.value} (2 different values) + 0 (x16) + 2 (x4) + traits : object {2-10.items.[].system.traits} + rarity : string {2-10.items.[].system.traits.rarity} (2 different values) + common (x97) + uncommon (x2) + value : array {2-10.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {2-10.items.[].system.traits.value.[]} (22 different values) + [usage] : object {2-10.items.[].system.usage} + value : string {2-10.items.[].system.usage.value} (3 different values) + held-in-one-hand (x30) + held-in-one-plus-hands (x6) + held-in-two-hands (x2) + [acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3) + [checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2) + [speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {2-10.items.[].system.strength} (same value: 2) + [attack] : object {2-10.items.[].system.attack} + value : string {2-10.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-10.items.[].system.attackEffects} + value : array<> {2-10.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {2-10.items.[].system.damageRolls} + [0] : object {2-10.items.[].system.damageRolls.0} + damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values) + 1d6+11 (x3) + 1d6+8 (x2) + 1d8+4 (x2) + 1d6+14 (x2) + 2d8+7 (x2) + 1d6+7 (x2) + 1d8+10 (x1) + 4 (x1) + 2d8 (x2) + 2d8+10 (x1) + 5 (x1) + damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values) + slashing (x3) + piercing (x12) + acid (x2) + fire (x2) + [b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx} + damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: 1d6+9) + damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: piercing) + [bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn} + damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: 1d6+15) + damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: slashing) + [z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9} + damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: 1d6+12) + damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: piercing) + [1] : object {2-10.items.[].system.damageRolls.1} + category : string {2-10.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: 2d6) + damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values) + acid (x2) + fire (x2) + [2] : object {2-10.items.[].system.damageRolls.2} + category : string {2-10.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values) + 4 (x1) + 5 (x1) + damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: fire) + [weaponType] : object {2-10.items.[].system.weaponType} + value : string {2-10.items.[].system.weaponType.value} (2 different values) + melee (x16) + ranged (x6) + [actionType] : object {2-10.items.[].system.actionType} + value : string {2-10.items.[].system.actionType.value} (3 different values) + reaction (x18) + action (x8) + passive (x7) + [actions] : object {2-10.items.[].system.actions} + [value] : integer {2-10.items.[].system.actions.value} (2 different values) + 2 (x4) + 1 (x4) + [deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True) + [stackGroup] : string {2-10.items.[].system.stackGroup} (same value: arrows) + [uses] : object {2-10.items.[].system.uses} + autoDestroy : boolean {2-10.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-10.items.[].system.uses.max} (same value: 1) + value : integer {2-10.items.[].system.uses.value} (same value: 1) + [frequency] : object {2-10.items.[].system.frequency} + max : integer {2-10.items.[].system.frequency.max} (same value: 1) + per : string {2-10.items.[].system.frequency.per} (same value: round) + value : integer {2-10.items.[].system.frequency.value} (same value: 1) + [skill_requirements] : object {2-10.items.[].system.skill_requirements} + rank : string {2-10.items.[].system.skill_requirements.rank} (same value: ) + skill : string {2-10.items.[].system.skill_requirements.skill} (same value: ) + type : string {2-10.items.[].type} (6 different values) + weapon (x22) + armor (x6) + melee (x22) + action (x33) + consumable (x10) + equipment (x6) + [flags] : object {2-10.items.[].flags} + pf2e : object {2-10.items.[].flags.pf2e} + linkedWeapon : string {2-10.items.[].flags.pf2e.linkedWeapon} (22 different values) + name : string {2-10.name} (all different values) + prototypeToken : object {2-10.prototypeToken} + name : string {2-10.prototypeToken.name} (5 different values) + Burning Sun Orc (x2) + Scorched Earth Orc (Clipper) (x2) + Scorched Earth Orc (Scout) (x2) + Scorched Earth Orc (Sharpshooter) (x2) + Strak (x2) + system : object {2-10.system} + abilities : object {2-10.system.abilities} + cha : object {2-10.system.abilities.cha} + mod : integer {2-10.system.abilities.cha.mod} (2 different values) + 2 (x8) + 3 (x2) + con : object {2-10.system.abilities.con} + mod : integer {2-10.system.abilities.con.mod} (3 different values) + 2 (x7) + 3 (x2) + 4 (x1) + dex : object {2-10.system.abilities.dex} + mod : integer {2-10.system.abilities.dex.mod} (3 different values) + 2 (x3) + 3 (x2) + 4 (x5) + int : object {2-10.system.abilities.int} + mod : integer {2-10.system.abilities.int.mod} (4 different values) + 1 (x5) + 0 (x1) + 2 (x3) + 3 (x1) + str : object {2-10.system.abilities.str} + mod : integer {2-10.system.abilities.str.mod} (3 different values) + 3 (x2) + 4 (x5) + 5 (x3) + wis : object {2-10.system.abilities.wis} + mod : integer {2-10.system.abilities.wis.mod} (2 different values) + 1 (x7) + 2 (x3) + attributes : object {2-10.system.attributes} + ac : object {2-10.system.attributes.ac} + details : string {2-10.system.attributes.ac.details} (same value: ) + value : integer {2-10.system.attributes.ac.value} (5 different values) + 21 (x4) + 23 (x1) + 25 (x2) + 24 (x2) + 27 (x1) + allSaves : object {2-10.system.attributes.allSaves} + value : string {2-10.system.attributes.allSaves.value} (same value: ) + hp : object {2-10.system.attributes.hp} + details : string {2-10.system.attributes.hp.details} (same value: ) + max : integer {2-10.system.attributes.hp.max} (8 different values) + 63 (x1) + 99 (x1) + 78 (x2) + 119 (x2) + 55 (x1) + 95 (x1) + 92 (x1) + 130 (x1) + temp : integer {2-10.system.attributes.hp.temp} (same value: 0) + [tempmax] : integer {2-10.system.attributes.hp.tempmax} (same value: 0) + value : integer {2-10.system.attributes.hp.value} (8 different values) + 63 (x1) + 99 (x1) + 78 (x2) + 119 (x2) + 55 (x1) + 95 (x1) + 92 (x1) + 130 (x1) + speed : object {2-10.system.attributes.speed} + otherSpeeds : array<> {2-10.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {2-10.system.attributes.speed.value} (same value: 30) + details : object {2-10.system.details} + blurb : string {2-10.system.details.blurb} (same value: ) + languages : object {2-10.system.details.languages} + details : string {2-10.system.details.languages.details} (same value: ) + value : array {2-10.system.details.languages.value} + Length: min=2 max=2 + Value type: string {2-10.system.details.languages.value.[]} (2 different values) + common (x10) + orcish (x10) + level : object {2-10.system.details.level} + value : integer {2-10.system.details.level.value} (5 different values) + 4 (x2) + 6 (x3) + 5 (x2) + 7 (x2) + 8 (x1) + privateNotes : string {2-10.system.details.privateNotes} (same value: ) + publicNotes : string {2-10.system.details.publicNotes} (same value: ) + publication : object {2-10.system.details.publication} + license : string {2-10.system.details.publication.license} (same value: OGL) + remaster : boolean {2-10.system.details.publication.remaster} (same value: False) + title : string {2-10.system.details.publication.title} (same value: Pathfinder Society Scenario #2-10: In Burning Dawn) + initiative : object {2-10.system.initiative} + statistic : string {2-10.system.initiative.statistic} (same value: perception) + perception : object {2-10.system.perception} + details : string {2-10.system.perception.details} (same value: ) + mod : integer {2-10.system.perception.mod} (5 different values) + 12 (x2) + 13 (x2) + 15 (x3) + 16 (x2) + 11 (x1) + senses : array {2-10.system.perception.senses} + Length: min=1 max=1 + Value type: object {2-10.system.perception.senses.[]} + type : string {2-10.system.perception.senses.[].type} (same value: darkvision) + resources : object {2-10.system.resources} + saves : object {2-10.system.saves} + fortitude : object {2-10.system.saves.fortitude} + saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-10.system.saves.fortitude.value} (5 different values) + 14 (x3) + 16 (x2) + 17 (x2) + 11 (x2) + 13 (x1) + reflex : object {2-10.system.saves.reflex} + saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-10.system.saves.reflex.value} (5 different values) + 11 (x1) + 14 (x3) + 12 (x2) + 15 (x3) + 18 (x1) + will : object {2-10.system.saves.will} + saveDetail : string {2-10.system.saves.will.saveDetail} (2 different values) + (x9) + Items shortsword, composite shortbow (10 arrows) (x1) + value : integer {2-10.system.saves.will.value} (3 different values) + 9 (x5) + 12 (x4) + 14 (x1) + skills : object {2-10.system.skills} + [athletics] : object {2-10.system.skills.athletics} + base : integer {2-10.system.skills.athletics.base} (4 different values) + 11 (x1) + 13 (x1) + 12 (x3) + 15 (x3) + intimidation : object {2-10.system.skills.intimidation} + base : integer {2-10.system.skills.intimidation.base} (4 different values) + 12 (x5) + 14 (x2) + 13 (x2) + 15 (x1) + survival : object {2-10.system.skills.survival} + base : integer {2-10.system.skills.survival.base} (4 different values) + 10 (x2) + 11 (x2) + 13 (x4) + 16 (x2) + acrobatics : object {2-10.system.skills.acrobatics} + base : integer {2-10.system.skills.acrobatics.base} (2 different values) + 12 (x1) + 14 (x1) + crafting : object {2-10.system.skills.crafting} + base : integer {2-10.system.skills.crafting.base} (2 different values) + 14 (x1) + 17 (x1) + traits : object {2-10.system.traits} + rarity : string {2-10.system.traits.rarity} (2 different values) + uncommon (x8) + unique (x2) + size : object {2-10.system.traits.size} + value : string {2-10.system.traits.size.value} (same value: med) + value : array {2-10.system.traits.value} + Length: min=3 max=4 + Value type: string {2-10.system.traits.value.[]} (5 different values) + good (x2) + humanoid (x10) + orc (x10) + chaotic (x8) + evil (x8) + type : string {2-10.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/2-11.txt b/output/pf2e/packs/2-11.txt new file mode 100644 index 0000000..37f6504 --- /dev/null +++ b/output/pf2e/packs/2-11.txt @@ -0,0 +1,589 @@ +2-11 +Different values: 5 +===================================== +object {2-11} + _id : string {2-11._id} (all different values) + folder : string {2-11.folder} (same value: NrR8gapK8h9YTpSs) + img : string {2-11.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {2-11.items} + Length: min=4 max=27 + Value type: object {2-11.items.[]} + _id : string {2-11.items.[]._id} (58 different values) + img : string {2-11.items.[].img} (33 different values) + name : string {2-11.items.[].name} (49 different values) + sort : integer {2-11.items.[].sort} (27 different values) + system : object {2-11.items.[].system} + [attack] : object {2-11.items.[].system.attack} + value : string {2-11.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-11.items.[].system.attackEffects} + [custom] : string {2-11.items.[].system.attackEffects.custom} (same value: ) + value : array {2-11.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values) + adhesive (x1) + imp-venom (x1) + [bonus] : object {2-11.items.[].system.bonus} + value : integer {2-11.items.[].system.bonus.value} (6 different values) + 7 (x1) + 12 (x3) + 0 (x4) + 3 (x1) + 5 (x2) + 9 (x1) + [damageRolls] : object {2-11.items.[].system.damageRolls} + [6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl} + damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: 1d8+3) + damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning) + [rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki} + damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+2) + damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning) + [av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} + damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1) + damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing) + [rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} + damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1) + damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing) + [o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1} + damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4) + damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning) + [nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8} + damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: 1d6+3) + damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: piercing) + [ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5} + damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: 1d8+3) + damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: piercing) + d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1} + damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1) + damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing) + vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u} + damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: 1d4) + damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: spirit) + description : object {2-11.items.[].system.description} + value : string {2-11.items.[].system.description.value} (41 different values) + publication : object {2-11.items.[].system.publication} + license : string {2-11.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False) + title : string {2-11.items.[].system.publication.title} (all different values) + rules : ###FoundryRulesObject### + [slug] : string {2-11.items.[].system.slug} (31 different values) + [traits] : object {2-11.items.[].system.traits} + rarity : string {2-11.items.[].system.traits.rarity} (2 different values) + common (x47) + uncommon (x5) + value : array {2-11.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {2-11.items.[].system.traits.value.[]} (34 different values) + [traditions] : array {2-11.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values) + divine (x9) + occult (x16) + arcane (x12) + primal (x7) + [weaponType] : object {2-11.items.[].system.weaponType} + value : string {2-11.items.[].system.weaponType.value} (2 different values) + melee (x5) + ranged (x3) + [actionType] : object {2-11.items.[].system.actionType} + value : string {2-11.items.[].system.actionType.value} (3 different values) + passive (x8) + action (x6) + reaction (x1) + [actions] : object {2-11.items.[].system.actions} + [value] : integer {2-11.items.[].system.actions.value} (2 different values) + 2 (x1) + 1 (x5) + [category] : string {2-11.items.[].system.category} (7 different values) + defensive (x3) + offensive (x9) + simple (x3) + light (x2) + ammo (x2) + martial (x1) + interaction (x3) + [mod] : object {2-11.items.[].system.mod} + value : integer {2-11.items.[].system.mod.value} (3 different values) + 8 (x1) + 7 (x1) + 9 (x1) + [proficient] : object {2-11.items.[].system.proficient} + value : integer {2-11.items.[].system.proficient.value} (same value: 0) + [variants] : object {2-11.items.[].system.variants} + [baseItem] : string {2-11.items.[].system.baseItem} (all different values) + [bonusDamage] : object {2-11.items.[].system.bonusDamage} + value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-11.items.[].system.bulk} + value : mixed + float {2-11.items.[].system.bulk.value} (same value: 0,1) + integer {2-11.items.[].system.bulk.value} (2 different values) + 1 (x6) + 0 (x1) + [containerId] : mixed + [damage] : object {2-11.items.[].system.damage} + [damageType] : string {2-11.items.[].system.damage.damageType} (2 different values) + bludgeoning (x1) + piercing (x3) + [dice] : integer {2-11.items.[].system.damage.dice} (same value: 1) + [die] : string {2-11.items.[].system.damage.die} (2 different values) + d6 (x3) + d8 (x1) + [0] : object {2-11.items.[].system.damage.0} + [category] : mixed + formula : string {2-11.items.[].system.damage.0.formula} (same value: 1d10+4) + kinds : array {2-11.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: healing) + materials : array<> {2-11.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-11.items.[].system.damage.0.type} (same value: untyped) + [equipped] : object {2-11.items.[].system.equipped} + carryType : string {2-11.items.[].system.equipped.carryType} (2 different values) + held (x3) + worn (x7) + [handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values) + 1 (x3) + 0 (x4) + [invested] : mixed + [inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True) + [group] : string {2-11.items.[].system.group} (all different values) + [hardness] : integer {2-11.items.[].system.hardness} (same value: 0) + [hp] : object {2-11.items.[].system.hp} + max : integer {2-11.items.[].system.hp.max} (same value: 0) + value : integer {2-11.items.[].system.hp.value} (same value: 0) + [level] : object {2-11.items.[].system.level} + value : integer {2-11.items.[].system.level.value} (4 different values) + 0 (x10) + 2 (x3) + 1 (x15) + 4 (x1) + [material] : object {2-11.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-11.items.[].system.price} + value : object {2-11.items.[].system.price.value} + [sp] : integer {2-11.items.[].system.price.value.sp} (2 different values) + 1 (x2) + 8 (x1) + [gp] : integer {2-11.items.[].system.price.value.gp} (2 different values) + 2 (x3) + 3 (x1) + [cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1) + [per] : integer {2-11.items.[].system.price.per} (same value: 10) + [quantity] : integer {2-11.items.[].system.quantity} (3 different values) + 1 (x8) + 20 (x1) + 10 (x1) + [range] : mixed + integer {2-11.items.[].system.range} (2 different values) + 50 (x1) + 120 (x1) + object {2-11.items.[].system.range} + value : string {2-11.items.[].system.range.value} (all different values) + [reload] : object {2-11.items.[].system.reload} + value : string {2-11.items.[].system.reload.value} (3 different values) + 1 (x2) + - (x1) + (x1) + [runes] : object {2-11.items.[].system.runes} + potency : integer {2-11.items.[].system.runes.potency} (same value: 0) + property : array<> {2-11.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-11.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-11.items.[].system.size} (same value: med) + [splashDamage] : object {2-11.items.[].system.splashDamage} + value : integer {2-11.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-11.items.[].system.usage} + value : string {2-11.items.[].system.usage.value} (2 different values) + held-in-one-hand (x5) + held-in-two-hands (x2) + [acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {2-11.items.[].system.strength} (same value: 0) + [stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values) + slingBullets (x1) + bolts (x1) + [uses] : object {2-11.items.[].system.uses} + autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-11.items.[].system.uses.max} (same value: 1) + value : integer {2-11.items.[].system.uses.value} (same value: 1) + [autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {2-11.items.[].system.prepared} + flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False) + value : string {2-11.items.[].system.prepared.value} (3 different values) + spontaneous (x1) + focus (x1) + innate (x1) + [proficiency] : object {2-11.items.[].system.proficiency} + value : integer {2-11.items.[].system.proficiency.value} (2 different values) + 1 (x2) + 0 (x1) + [slots] : object {2-11.items.[].system.slots} + [slot1] : object {2-11.items.[].system.slots.slot1} + max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3) + value : integer {2-11.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {2-11.items.[].system.slots.slot2} + max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2) + value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2) + [spelldc] : object {2-11.items.[].system.spelldc} + dc : integer {2-11.items.[].system.spelldc.dc} (2 different values) + 21 (x2) + 17 (x1) + mod : integer {2-11.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-11.items.[].system.spelldc.value} (2 different values) + 13 (x2) + 9 (x1) + [tradition] : object {2-11.items.[].system.tradition} + value : string {2-11.items.[].system.tradition.value} (2 different values) + occult (x2) + divine (x1) + [area] : object {2-11.items.[].system.area} + type : string {2-11.items.[].system.area.type} (2 different values) + burst (x1) + emanation (x5) + value : integer {2-11.items.[].system.area.value} (3 different values) + 10 (x1) + 60 (x2) + 30 (x3) + [cost] : object {2-11.items.[].system.cost} + value : string {2-11.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False) + [defense] : object {2-11.items.[].system.defense} + save : object {2-11.items.[].system.defense.save} + basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False) + statistic : string {2-11.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {2-11.items.[].system.duration} + sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values) + True (x3) + False (x16) + value : string {2-11.items.[].system.duration.value} (7 different values) + 1 minute (x2) + unlimited (x1) + 1 hour (x3) + (x9) + 1 round (x1) + see below (x1) + 10 minutes (x2) + [location] : object {2-11.items.[].system.location} + [heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values) + 2 (x3) + 1 (x6) + 4 (x1) + value : string {2-11.items.[].system.location.value} (3 different values) + yVfNqSgn27yXHhaP (x11) + 8m4dYaZwTC4ljde0 (x3) + AuBndTd199sHLYXX (x5) + [signature] : boolean {2-11.items.[].system.location.signature} (same value: True) + [requirements] : string {2-11.items.[].system.requirements} (same value: ) + [target] : object {2-11.items.[].system.target} + value : string {2-11.items.[].system.target.value} (7 different values) + (x11) + 1 creature or object (x1) + 1 creature (x3) + 1 object (cook, lift, or tidy only) (x1) + 1 object (x1) + 1 willing living creature (x1) + self (x1) + [time] : object {2-11.items.[].system.time} + value : string {2-11.items.[].system.time.value} (6 different values) + 2 (x13) + reaction (x1) + 1 (x2) + free (x1) + 1 minute (x1) + 10 minutes (x1) + [heightening] : object {2-11.items.[].system.heightening} + [levels] : object {2-11.items.[].system.heightening.levels} + [8] : object {2-11.items.[].system.heightening.levels.8} + target : object {2-11.items.[].system.heightening.levels.8.target} + value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + 3 : object {2-11.items.[].system.heightening.levels.3} + [range] : object {2-11.items.[].system.heightening.levels.3.range} + value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + 500 feet (x1) + target : object {2-11.items.[].system.heightening.levels.3.target} + value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) + [5] : object {2-11.items.[].system.heightening.levels.5} + range : object {2-11.items.[].system.heightening.levels.5.range} + value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: 120 feet) + 6 : object {2-11.items.[].system.heightening.levels.6} + target : object {2-11.items.[].system.heightening.levels.6.target} + value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + type : string {2-11.items.[].system.heightening.type} (2 different values) + fixed (x4) + interval (x1) + damage : object {2-11.items.[].system.heightening.damage} + 0 : string {2-11.items.[].system.heightening.damage.0} (same value: 1d10+4) + interval : integer {2-11.items.[].system.heightening.interval} (same value: 1) + [showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels} + value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False) + [frequency] : object {2-11.items.[].system.frequency} + max : integer {2-11.items.[].system.frequency.max} (same value: 1) + per : string {2-11.items.[].system.frequency.per} (2 different values) + round (x1) + day (x1) + value : integer {2-11.items.[].system.frequency.value} (same value: 1) + type : string {2-11.items.[].type} (10 different values) + melee (x8) + action (x15) + lore (x3) + weapon (x4) + armor (x2) + consumable (x2) + spellcastingEntry (x3) + spell (x19) + equipment (x1) + treasure (x1) + [_stats] : object {2-11.items.[]._stats} + compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values) + [flags] : object {2-11.items.[].flags} + pf2e : object {2-11.items.[].flags.pf2e} + linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values) + dzri0n4zN4VQa655 (x2) + AnK2gnYD2Y0rrpYh (x1) + tbk1aVz1BCeYJBRk (x1) + UpH5ghxBbpPj60Rb (x1) + name : string {2-11.name} (all different values) + [prototypeToken] : object {2-11.prototypeToken} + name : string {2-11.prototypeToken.name} (3 different values) + Skeletal Horse (x1) + Mimic (x1) + Kobold Warrior (x1) + system : object {2-11.system} + abilities : object {2-11.system.abilities} + cha : object {2-11.system.abilities.cha} + mod : integer {2-11.system.abilities.cha.mod} (4 different values) + 0 (x2) + -1 (x1) + 4 (x1) + 2 (x1) + con : object {2-11.system.abilities.con} + mod : integer {2-11.system.abilities.con.mod} (3 different values) + 2 (x1) + 3 (x1) + 0 (x3) + dex : object {2-11.system.abilities.dex} + mod : integer {2-11.system.abilities.dex.mod} (3 different values) + 3 (x3) + 1 (x1) + 4 (x1) + int : object {2-11.system.abilities.int} + mod : integer {2-11.system.abilities.int.mod} (4 different values) + -5 (x1) + 0 (x2) + 2 (x1) + 1 (x1) + str : object {2-11.system.abilities.str} + mod : integer {2-11.system.abilities.str.mod} (all different values) + wis : object {2-11.system.abilities.wis} + mod : integer {2-11.system.abilities.wis.mod} (2 different values) + 2 (x2) + 1 (x3) + attributes : object {2-11.system.attributes} + ac : object {2-11.system.attributes.ac} + details : string {2-11.system.attributes.ac.details} (same value: ) + value : integer {2-11.system.attributes.ac.value} (all different values) + allSaves : object {2-11.system.attributes.allSaves} + value : string {2-11.system.attributes.allSaves.value} (same value: ) + hp : object {2-11.system.attributes.hp} + details : string {2-11.system.attributes.hp.details} (2 different values) + void healing (x1) + (x4) + max : integer {2-11.system.attributes.hp.max} (all different values) + temp : integer {2-11.system.attributes.hp.temp} (same value: 0) + value : integer {2-11.system.attributes.hp.value} (all different values) + [immunities] : array {2-11.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {2-11.system.attributes.immunities.[]} + type : string {2-11.system.attributes.immunities.[].type} (6 different values) + death-effects (x1) + disease (x1) + paralyzed (x1) + poison (x1) + unconscious (x1) + fire (x1) + [resistances] : array {2-11.system.attributes.resistances} + Length: min=2 max=5 + Value type: object {2-11.system.attributes.resistances.[]} + type : string {2-11.system.attributes.resistances.[].type} (7 different values) + cold (x1) + electricity (x1) + fire (x1) + piercing (x1) + slashing (x1) + physical (x1) + poison (x1) + value : integer {2-11.system.attributes.resistances.[].value} (2 different values) + 5 (x6) + 3 (x1) + [exceptions] : array {2-11.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: silver) + speed : object {2-11.system.attributes.speed} + otherSpeeds : array {2-11.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {2-11.system.attributes.speed.otherSpeeds.[]} + type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30) + value : integer {2-11.system.attributes.speed.value} (4 different values) + 40 (x1) + 10 (x1) + 25 (x2) + 20 (x1) + weaknesses : array {2-11.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {2-11.system.attributes.weaknesses.[]} + type : string {2-11.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3) + details : object {2-11.system.details} + blurb : string {2-11.system.details.blurb} (4 different values) + Variant skeletal horse (x1) + Variant mimic (x1) + (x2) + Female imp (x1) + languages : object {2-11.system.details.languages} + details : string {2-11.system.details.languages.details} (2 different values) + (x4) + telepathy (touch) (x1) + value : array {2-11.system.details.languages.value} + Length: min=0 max=2 + Value type: string {2-11.system.details.languages.value.[]} (3 different values) + common (x3) + draconic (x1) + diabolic (x1) + level : object {2-11.system.details.level} + value : integer {2-11.system.details.level.value} (3 different values) + 1 (x2) + 3 (x2) + -1 (x1) + privateNotes : string {2-11.system.details.privateNotes} (same value: ) + publicNotes : string {2-11.system.details.publicNotes} (all different values) + publication : object {2-11.system.details.publication} + license : string {2-11.system.details.publication.license} (same value: OGL) + remaster : boolean {2-11.system.details.publication.remaster} (same value: False) + title : string {2-11.system.details.publication.title} (same value: Pathfinder Society Scenario #2-11: The Pathfinder Trials) + initiative : object {2-11.system.initiative} + statistic : string {2-11.system.initiative.statistic} (same value: perception) + perception : object {2-11.system.perception} + details : string {2-11.system.perception.details} (same value: ) + mod : integer {2-11.system.perception.mod} (4 different values) + 6 (x1) + 7 (x2) + 3 (x1) + 8 (x1) + senses : array {2-11.system.perception.senses} + Length: min=0 max=1 + Value type: object {2-11.system.perception.senses.[]} + type : string {2-11.system.perception.senses.[].type} (2 different values) + darkvision (x3) + greater-darkvision (x1) + resources : object {2-11.system.resources} + focus : object {2-11.system.resources.focus} + max : integer {2-11.system.resources.focus.max} (2 different values) + 2 (x1) + 1 (x1) + value : integer {2-11.system.resources.focus.value} (2 different values) + 2 (x1) + 1 (x1) + saves : object {2-11.system.saves} + fortitude : object {2-11.system.saves.fortitude} + saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-11.system.saves.fortitude.value} (3 different values) + 4 (x2) + 9 (x1) + 5 (x2) + reflex : object {2-11.system.saves.reflex} + saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-11.system.saves.reflex.value} (3 different values) + 7 (x3) + 10 (x1) + 9 (x1) + will : object {2-11.system.saves.will} + saveDetail : string {2-11.system.saves.will.saveDetail} (same value: ) + value : integer {2-11.system.saves.will.value} (4 different values) + 6 (x1) + 7 (x2) + 3 (x1) + 8 (x1) + skills : object {2-11.system.skills} + [acrobatics] : object {2-11.system.skills.acrobatics} + base : integer {2-11.system.skills.acrobatics.base} (3 different values) + 5 (x2) + 8 (x1) + 7 (x1) + [athletics] : object {2-11.system.skills.athletics} + base : integer {2-11.system.skills.athletics.base} (2 different values) + 7 (x1) + 10 (x1) + [deception] : object {2-11.system.skills.deception} + base : integer {2-11.system.skills.deception.base} (3 different values) + 6 (x1) + 9 (x1) + 7 (x1) + [crafting] : object {2-11.system.skills.crafting} + base : integer {2-11.system.skills.crafting.base} (same value: 2) + special : array {2-11.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {2-11.system.skills.crafting.special.[]} + base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4) + label : string {2-11.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {2-11.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: trap) + [stealth] : object {2-11.system.skills.stealth} + base : integer {2-11.system.skills.stealth.base} (2 different values) + 5 (x1) + 8 (x1) + [diplomacy] : object {2-11.system.skills.diplomacy} + base : integer {2-11.system.skills.diplomacy.base} (same value: 9) + [occultism] : object {2-11.system.skills.occultism} + base : integer {2-11.system.skills.occultism.base} (same value: 7) + [performance] : object {2-11.system.skills.performance} + base : integer {2-11.system.skills.performance.base} (same value: 13) + special : array {2-11.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {2-11.system.skills.performance.special.[]} + base : integer {2-11.system.skills.performance.special.[].base} (same value: 14) + label : string {2-11.system.skills.performance.special.[].label} (same value: playing a lute) + predicate : array {2-11.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: playing-a-lute) + [society] : object {2-11.system.skills.society} + base : integer {2-11.system.skills.society.base} (same value: 7) + arcana : object {2-11.system.skills.arcana} + base : integer {2-11.system.skills.arcana.base} (same value: 6) + religion : object {2-11.system.skills.religion} + base : integer {2-11.system.skills.religion.base} (same value: 5) + traits : object {2-11.system.traits} + rarity : string {2-11.system.traits.rarity} (3 different values) + uncommon (x2) + common (x2) + unique (x1) + size : object {2-11.system.traits.size} + value : string {2-11.system.traits.size.value} (4 different values) + lg (x1) + med (x2) + sm (x1) + tiny (x1) + value : array {2-11.system.traits.value} + Length: min=1 max=5 + Value type: string {2-11.system.traits.value.[]} (12 different values) + evil (x3) + mindless (x1) + skeleton (x1) + undead (x1) + unholy (x2) + aberration (x1) + humanoid (x2) + kobold (x1) + lawful (x2) + human (x1) + devil (x1) + fiend (x1) + type : string {2-11.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/2-12.txt b/output/pf2e/packs/2-12.txt new file mode 100644 index 0000000..3ffb275 --- /dev/null +++ b/output/pf2e/packs/2-12.txt @@ -0,0 +1,746 @@ +2-12 +Different values: 11 +===================================== +object {2-12} + _id : string {2-12._id} (all different values) + folder : string {2-12.folder} (same value: GNAHZDfJyCRDLzG5) + img : string {2-12.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x10) + systems/pf2e/icons/default-icons/hazard.svg (x1) + items : array {2-12.items} + Length: min=1 max=21 + Value type: object {2-12.items.[]} + _id : string {2-12.items.[]._id} (101 different values) + [_stats] : object {2-12.items.[]._stats} + compendiumSource : string {2-12.items.[]._stats.compendiumSource} (31 different values) + img : string {2-12.items.[].img} (37 different values) + name : string {2-12.items.[].name} (51 different values) + sort : integer {2-12.items.[].sort} (21 different values) + system : object {2-12.items.[].system} + [baseItem] : string {2-12.items.[].system.baseItem} (12 different values) + greataxe (x2) + shortbow (x2) + studded-leather-armor (x4) + hatchet (x1) + sling (x1) + crossbow (x1) + falchion (x1) + staff (x2) + explorers-clothing (x2) + composite-shortbow (x2) + halberd (x2) + half-plate (x2) + [bonus] : object {2-12.items.[].system.bonus} + value : integer {2-12.items.[].system.bonus.value} (12 different values) + 1 (x2) + 0 (x12) + 15 (x2) + 14 (x2) + 18 (x2) + 17 (x3) + 9 (x4) + 13 (x1) + 8 (x2) + 11 (x2) + 16 (x1) + 19 (x1) + [bonusDamage] : object {2-12.items.[].system.bonusDamage} + [value] : integer {2-12.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-12.items.[].system.bulk} + value : mixed + integer {2-12.items.[].system.bulk.value} (3 different values) + 2 (x5) + 1 (x11) + 3 (x2) + float {2-12.items.[].system.bulk.value} (same value: 0,1) + [category] : string {2-12.items.[].system.category} (9 different values) + martial (x10) + light (x4) + ammo (x6) + offensive (x19) + simple (x4) + interaction (x1) + unarmored (x2) + heavy (x2) + defensive (x2) + [containerId] : mixed + [damage] : object {2-12.items.[].system.damage} + [damageType] : string {2-12.items.[].system.damage.damageType} (3 different values) + slashing (x4) + piercing (x7) + bludgeoning (x3) + [dice] : integer {2-12.items.[].system.damage.dice} (same value: 1) + [die] : string {2-12.items.[].system.damage.die} (5 different values) + d12 (x2) + d6 (x6) + d8 (x1) + d10 (x3) + d4 (x2) + [0] : object {2-12.items.[].system.damage.0} + [applyMod] : boolean {2-12.items.[].system.damage.0.applyMod} (2 different values) + True (x2) + False (x5) + [category] : mixed + formula : string {2-12.items.[].system.damage.0.formula} (4 different values) + 1d4 (x2) + 3d6 (x2) + 2d4 (x4) + 4d12 (x1) + kinds : array {2-12.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-12.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {2-12.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-12.items.[].system.damage.0.type} (4 different values) + electricity (x3) + bludgeoning (x2) + fire (x2) + cold (x2) + description : object {2-12.items.[].system.description} + value : string {2-12.items.[].system.description.value} (48 different values) + [equipped] : object {2-12.items.[].system.equipped} + carryType : string {2-12.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {2-12.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {2-12.items.[].system.equipped.inSlot} (2 different values) + True (x4) + False (x4) + [group] : string {2-12.items.[].system.group} (10 different values) + axe (x3) + bow (x4) + leather (x4) + sling (x1) + crossbow (x1) + sword (x1) + club (x2) + cloth (x2) + polearm (x2) + plate (x2) + [hardness] : integer {2-12.items.[].system.hardness} (same value: 0) + [hp] : object {2-12.items.[].system.hp} + max : integer {2-12.items.[].system.hp.max} (same value: 0) + value : integer {2-12.items.[].system.hp.value} (same value: 0) + [level] : object {2-12.items.[].system.level} + value : integer {2-12.items.[].system.level.value} (4 different values) + 3 (x4) + 0 (x24) + 2 (x7) + 1 (x19) + [material] : object {2-12.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-12.items.[].system.price} + value : object {2-12.items.[].system.price.value} + [gp] : integer {2-12.items.[].system.price.value.gp} (5 different values) + 60 (x2) + 3 (x8) + 14 (x2) + 2 (x2) + 18 (x2) + [sp] : integer {2-12.items.[].system.price.value.sp} (2 different values) + 1 (x7) + 4 (x1) + [cp] : integer {2-12.items.[].system.price.value.cp} (same value: 1) + [per] : integer {2-12.items.[].system.price.per} (same value: 10) + publication : object {2-12.items.[].system.publication} + license : string {2-12.items.[].system.publication.license} (2 different values) + OGL (x99) + ORC (x2) + remaster : boolean {2-12.items.[].system.publication.remaster} (2 different values) + False (x99) + True (x2) + title : string {2-12.items.[].system.publication.title} (4 different values) + (x74) + Pathfinder Bestiary (x1) + Pathfinder Core Rulebook (x24) + Pathfinder Player Core (x2) + [quantity] : integer {2-12.items.[].system.quantity} (3 different values) + 1 (x22) + 20 (x4) + 10 (x2) + [range] : mixed + integer {2-12.items.[].system.range} (2 different values) + 60 (x5) + 120 (x1) + object {2-12.items.[].system.range} + value : string {2-12.items.[].system.range.value} (5 different values) + touch (x5) + 30 feet (x10) + 120 feet (x4) + (x5) + 60 feet (x2) + [reload] : object {2-12.items.[].system.reload} + value : string {2-12.items.[].system.reload.value} (4 different values) + (x7) + 0 (x4) + - (x1) + 1 (x2) + rules : ###FoundryRulesObject### + [runes] : object {2-12.items.[].system.runes} + potency : integer {2-12.items.[].system.runes.potency} (2 different values) + 1 (x2) + 0 (x20) + property : array<> {2-12.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-12.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {2-12.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-12.items.[].system.size} (same value: med) + [slug] : string {2-12.items.[].system.slug} (31 different values) + [splashDamage] : object {2-12.items.[].system.splashDamage} + value : integer {2-12.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {2-12.items.[].system.traits} + [rarity] : string {2-12.items.[].system.traits.rarity} (same value: common) + value : array {2-12.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {2-12.items.[].system.traits.value.[]} (37 different values) + [traditions] : array {2-12.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {2-12.items.[].system.traits.traditions.[]} (4 different values) + arcane (x21) + divine (x9) + primal (x26) + occult (x4) + [usage] : object {2-12.items.[].system.usage} + value : string {2-12.items.[].system.usage.value} (3 different values) + held-in-two-hands (x6) + held-in-one-plus-hands (x4) + held-in-one-hand (x10) + [acBonus] : integer {2-12.items.[].system.acBonus} (3 different values) + 2 (x4) + 0 (x2) + 5 (x2) + [checkPenalty] : integer {2-12.items.[].system.checkPenalty} (3 different values) + -1 (x4) + 0 (x2) + -3 (x2) + [dexCap] : integer {2-12.items.[].system.dexCap} (3 different values) + 3 (x4) + 5 (x2) + 1 (x2) + [speedPenalty] : integer {2-12.items.[].system.speedPenalty} (2 different values) + 0 (x6) + -10 (x2) + [strength] : integer {2-12.items.[].system.strength} (2 different values) + 1 (x4) + 3 (x2) + [stackGroup] : string {2-12.items.[].system.stackGroup} (3 different values) + arrows (x4) + slingBullets (x1) + bolts (x1) + [uses] : object {2-12.items.[].system.uses} + autoDestroy : boolean {2-12.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-12.items.[].system.uses.max} (same value: 1) + value : integer {2-12.items.[].system.uses.value} (same value: 1) + [attack] : object {2-12.items.[].system.attack} + value : string {2-12.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-12.items.[].system.attackEffects} + value : array {2-12.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-12.items.[].system.attackEffects.value.[]} (same value: grab) + [custom] : string {2-12.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {2-12.items.[].system.damageRolls} + [onfpqcfnc7929yu75ck5] : object {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5} + damage : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: 1d12+7) + damageType : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: slashing) + [odf25ta9gqj9cefbq69s] : object {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s} + damage : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: 1d6+5) + damageType : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: piercing) + [nqwip6w9r2goka9ovqut] : object {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut} + damage : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: 1d12+10) + damageType : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: slashing) + [qhmavm38sh1l862j4avk] : object {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk} + damage : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: 1d6+7) + damageType : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: piercing) + [aavme9q9g3m0f99uusbt] : object {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt} + damage : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: 1d6+5) + damageType : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: slashing) + [rxyd6pf6ly8bt8kay9br] : object {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br} + damage : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: 1d6+5) + damageType : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: slashing) + [rvh4io79fxo78ke8has9] : object {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9} + damage : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: 1d6+3) + damageType : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: bludgeoning) + [ppuqcj5bmkmrohs3jfxj] : object {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj} + damage : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: 1d10+6) + damageType : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: slashing) + [0e7t2i1bohickglgddop] : object {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop} + damage : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: 1d10+5) + damageType : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: piercing) + [5tfg7maqtpff48820w41] : object {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41} + damage : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: 2d8+9) + damageType : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: piercing) + [tdmpolntz5jifljg0ah3] : object {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3} + damage : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: 2d6+7) + damageType : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: slashing) + [pzagxwmvkmcrgttulajd] : object {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd} + damage : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: 1d6+3) + damageType : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: slashing) + [r9kwu2253up5ajpnj8xy] : object {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy} + damage : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values) + 1d6+3 (x1) + 1d6+7 (x1) + damageType : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: slashing) + [gtts2j90hdck1c363b6v] : object {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v} + damage : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values) + 1d4+3 (x1) + 1d4+7 (x1) + damageType : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: bludgeoning) + [g5zcbg78yuw5o7uqh2fi] : object {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi} + damage : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: 1d10+9) + damageType : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: piercing) + [046ez7lg0873x2yu82r2] : object {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2} + damage : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: 1d6+9) + damageType : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: piercing) + [4mb988vlbb8rzezegrae] : object {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae} + damage : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: 1d10+13) + damageType : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: piercing) + lkrubx7ynll921yfeidn : object {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn} + damage : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: 1d6+13) + damageType : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: piercing) + [weaponType] : object {2-12.items.[].system.weaponType} + value : string {2-12.items.[].system.weaponType.value} (2 different values) + melee (x13) + ranged (x7) + [actionType] : object {2-12.items.[].system.actionType} + value : string {2-12.items.[].system.actionType.value} (3 different values) + passive (x15) + action (x7) + reaction (x1) + [actions] : object {2-12.items.[].system.actions} + [value] : integer {2-12.items.[].system.actions.value} (2 different values) + 2 (x3) + 1 (x4) + [frequency] : object {2-12.items.[].system.frequency} + max : integer {2-12.items.[].system.frequency.max} (same value: 1) + per : string {2-12.items.[].system.frequency.per} (same value: round) + value : integer {2-12.items.[].system.frequency.value} (same value: 1) + [autoHeightenLevel] : object {2-12.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {2-12.items.[].system.prepared} + flexible : boolean {2-12.items.[].system.prepared.flexible} (same value: False) + value : string {2-12.items.[].system.prepared.value} (same value: spontaneous) + [proficiency] : object {2-12.items.[].system.proficiency} + value : integer {2-12.items.[].system.proficiency.value} (same value: 0) + [slots] : object {2-12.items.[].system.slots} + slot1 : object {2-12.items.[].system.slots.slot1} + max : integer {2-12.items.[].system.slots.slot1.max} (2 different values) + 3 (x1) + 4 (x1) + value : integer {2-12.items.[].system.slots.slot1.value} (2 different values) + 3 (x1) + 4 (x1) + slot2 : object {2-12.items.[].system.slots.slot2} + max : integer {2-12.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 4 (x1) + value : integer {2-12.items.[].system.slots.slot2.value} (2 different values) + 3 (x1) + 4 (x1) + slot3 : object {2-12.items.[].system.slots.slot3} + max : integer {2-12.items.[].system.slots.slot3.max} (same value: 2) + value : integer {2-12.items.[].system.slots.slot3.value} (same value: 2) + [spelldc] : object {2-12.items.[].system.spelldc} + dc : integer {2-12.items.[].system.spelldc.dc} (2 different values) + 18 (x1) + 21 (x1) + item : integer {2-12.items.[].system.spelldc.item} (same value: 0) + mod : integer {2-12.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-12.items.[].system.spelldc.value} (2 different values) + 10 (x1) + 13 (x1) + [tradition] : object {2-12.items.[].system.tradition} + value : string {2-12.items.[].system.tradition.value} (same value: primal) + [area] : object {2-12.items.[].system.area} + [details] : string {2-12.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {2-12.items.[].system.area.type} (3 different values) + burst (x2) + emanation (x2) + line (x1) + value : integer {2-12.items.[].system.area.value} (3 different values) + 20 (x2) + 30 (x2) + 120 (x1) + [cost] : object {2-12.items.[].system.cost} + value : string {2-12.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-12.items.[].system.counteraction} (2 different values) + False (x25) + True (x1) + [defense] : object {2-12.items.[].system.defense} + save : object {2-12.items.[].system.defense.save} + basic : boolean {2-12.items.[].system.defense.save.basic} (2 different values) + False (x5) + True (x3) + statistic : string {2-12.items.[].system.defense.save.statistic} (3 different values) + reflex (x5) + will (x2) + fortitude (x1) + [duration] : object {2-12.items.[].system.duration} + sustained : boolean {2-12.items.[].system.duration.sustained} (same value: False) + value : string {2-12.items.[].system.duration.value} (6 different values) + until the next time you make your daily preparations (x2) + 5 minutes (x2) + 1 minute (x4) + (x15) + varies (x2) + 10 minutes (x1) + [location] : object {2-12.items.[].system.location} + [heightenedLevel] : integer {2-12.items.[].system.location.heightenedLevel} (3 different values) + 2 (x7) + 1 (x7) + 3 (x2) + value : string {2-12.items.[].system.location.value} (2 different values) + yqDrODzfNQk71yE9 (x11) + Lerm8VftVl7naNNg (x15) + [requirements] : string {2-12.items.[].system.requirements} (same value: ) + [target] : object {2-12.items.[].system.target} + value : string {2-12.items.[].system.target.value} (6 different values) + 1 willing creature (x4) + (x7) + 1 or 2 creatures (x2) + 1 creature (x9) + 1 creature or unattended object (x2) + 1 dying creature (x2) + [time] : object {2-12.items.[].system.time} + value : string {2-12.items.[].system.time.value} (2 different values) + 10 minutes (x2) + 2 (x24) + [heightening] : object {2-12.items.[].system.heightening} + [levels] : object {2-12.items.[].system.heightening.levels} + [6] : object {2-12.items.[].system.heightening.levels.6} + target : object {2-12.items.[].system.heightening.levels.6.target} + value : string {2-12.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures) + [3] : object {2-12.items.[].system.heightening.levels.3} + target : object {2-12.items.[].system.heightening.levels.3.target} + value : string {2-12.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {2-12.items.[].system.heightening.type} (2 different values) + fixed (x4) + interval (x9) + [damage] : object {2-12.items.[].system.heightening.damage} + 0 : string {2-12.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x6) + 2d6 (x2) + 1d12 (x1) + [interval] : integer {2-12.items.[].system.heightening.interval} (same value: 1) + [mod] : object {2-12.items.[].system.mod} + value : integer {2-12.items.[].system.mod.value} (2 different values) + 10 (x1) + 11 (x1) + [proficient] : object {2-12.items.[].system.proficient} + value : integer {2-12.items.[].system.proficient.value} (same value: 0) + type : string {2-12.items.[].type} (8 different values) + weapon (x14) + armor (x8) + consumable (x6) + melee (x20) + action (x23) + spellcastingEntry (x2) + spell (x26) + lore (x2) + [flags] : object {2-12.items.[].flags} + pf2e : object {2-12.items.[].flags.pf2e} + linkedWeapon : string {2-12.items.[].flags.pf2e.linkedWeapon} (14 different values) + Xo3Z9RLwt7njxA4f (x1) + 1CWLFGL8CQLZe4eE (x1) + kMQTeGhHPms3YWJ2 (x1) + zaqEMm3kygaEmosJ (x1) + EZ3UuyTcButPvoJM (x2) + QjUmtwBmOfqEM43M (x1) + BK5wVTwAe5fGuolA (x1) + nz3RxV9V0FYL1Y0h (x1) + rxbJa9OatLoUBt4Z (x1) + cZ7qYQFEWi1S3Abb (x1) + xV06IC9Kcp14Qmk8 (x1) + 3Kl6Cr8srjCbumOZ (x1) + 7jabhUbGV23T59R3 (x1) + L3VWMZWkFN1QW8GJ (x1) + name : string {2-12.name} (all different values) + [prototypeToken] : object {2-12.prototypeToken} + name : string {2-12.prototypeToken.name} (3 different values) + Artennod Raike (x2) + Greeleep (x2) + Master Sergeant Morgroar (x2) + system : object {2-12.system} + [abilities] : object {2-12.system.abilities} + cha : object {2-12.system.abilities.cha} + mod : integer {2-12.system.abilities.cha.mod} (5 different values) + 3 (x2) + 1 (x4) + -2 (x1) + -4 (x1) + -1 (x2) + con : object {2-12.system.abilities.con} + mod : integer {2-12.system.abilities.con.mod} (6 different values) + 3 (x2) + 1 (x3) + 6 (x1) + 2 (x2) + 4 (x1) + 5 (x1) + dex : object {2-12.system.abilities.dex} + mod : integer {2-12.system.abilities.dex.mod} (6 different values) + 5 (x1) + 6 (x1) + 3 (x4) + 4 (x2) + 2 (x1) + 1 (x1) + int : object {2-12.system.abilities.int} + mod : integer {2-12.system.abilities.int.mod} (5 different values) + 1 (x2) + 0 (x4) + -4 (x1) + -5 (x1) + 4 (x2) + str : object {2-12.system.abilities.str} + mod : integer {2-12.system.abilities.str.mod} (5 different values) + 2 (x3) + 3 (x3) + 7 (x1) + 4 (x2) + 6 (x1) + wis : object {2-12.system.abilities.wis} + mod : integer {2-12.system.abilities.wis.mod} (4 different values) + 2 (x3) + 4 (x1) + 1 (x4) + 3 (x2) + attributes : object {2-12.system.attributes} + ac : object {2-12.system.attributes.ac} + [details] : string {2-12.system.attributes.ac.details} (same value: ) + value : integer {2-12.system.attributes.ac.value} (8 different values) + 22 (x2) + 25 (x2) + 19 (x1) + 21 (x2) + 26 (x1) + 10 (x1) + 16 (x1) + 18 (x1) + [allSaves] : object {2-12.system.attributes.allSaves} + value : string {2-12.system.attributes.allSaves.value} (same value: ) + hp : object {2-12.system.attributes.hp} + details : string {2-12.system.attributes.hp.details} (same value: ) + max : integer {2-12.system.attributes.hp.max} (10 different values) + 80 (x2) + 125 (x1) + 30 (x1) + 60 (x1) + 0 (x1) + 25 (x1) + 36 (x1) + 58 (x1) + 85 (x1) + 105 (x1) + temp : integer {2-12.system.attributes.hp.temp} (same value: 0) + value : integer {2-12.system.attributes.hp.value} (10 different values) + 80 (x2) + 125 (x1) + 30 (x1) + 60 (x1) + 0 (x1) + 25 (x1) + 36 (x1) + 58 (x1) + 85 (x1) + 105 (x1) + [tempmax] : integer {2-12.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {2-12.system.attributes.speed} + otherSpeeds : array {2-12.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {2-12.system.attributes.speed.otherSpeeds.[]} + type : string {2-12.system.attributes.speed.otherSpeeds.[].type} (2 different values) + burrow (x2) + climb (x1) + value : integer {2-12.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 30 (x1) + 10 (x1) + 20 (x1) + value : integer {2-12.system.attributes.speed.value} (2 different values) + 25 (x8) + 40 (x2) + [details] : string {2-12.system.attributes.speed.details} (same value: powerful jumper) + [emitsSound] : string {2-12.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-12.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {2-12.system.attributes.hasHealth} (same value: False) + [stealth] : object {2-12.system.attributes.stealth} + details : string {2-12.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {2-12.system.attributes.stealth.value} (same value: 10) + [resistances] : array {2-12.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {2-12.system.attributes.resistances.[]} + type : string {2-12.system.attributes.resistances.[].type} (2 different values) + fire (x2) + poison (x2) + value : integer {2-12.system.attributes.resistances.[].value} (same value: 5) + details : object {2-12.system.details} + [blurb] : string {2-12.system.details.blurb} (2 different values) + (x9) + Variant bulette (x1) + [languages] : object {2-12.system.details.languages} + details : string {2-12.system.details.languages.details} (same value: ) + value : array {2-12.system.details.languages.value} + Length: min=0 max=2 + Value type: string {2-12.system.details.languages.value.[]} (3 different values) + common (x8) + goblin (x6) + draconic (x2) + level : object {2-12.system.details.level} + value : integer {2-12.system.details.level.value} (7 different values) + 5 (x3) + 7 (x2) + 2 (x1) + 4 (x1) + 6 (x1) + 3 (x2) + 1 (x1) + [privateNotes] : string {2-12.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-12.system.details.publicNotes} (same value: ) + publication : object {2-12.system.details.publication} + license : string {2-12.system.details.publication.license} (same value: OGL) + remaster : boolean {2-12.system.details.publication.remaster} (same value: False) + title : string {2-12.system.details.publication.title} (same value: Pathfinder Society Scenario #2-12: Snakes in the Grass) + [description] : string {2-12.system.details.description} (same value:

An invisible rune imprinted on a chest's lock releases a powerful electrical discharge.

) + [disable] : string {2-12.system.details.disable} (same value:

@Check[thievery|dc:20|name:Scratch Out the Rune] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune

) + [isComplex] : boolean {2-12.system.details.isComplex} (same value: False) + [reset] : string {2-12.system.details.reset} (same value: ) + [routine] : string {2-12.system.details.routine} (same value: ) + [initiative] : object {2-12.system.initiative} + statistic : string {2-12.system.initiative.statistic} (same value: perception) + [perception] : object {2-12.system.perception} + details : string {2-12.system.perception.details} (same value: ) + mod : integer {2-12.system.perception.mod} (7 different values) + 15 (x1) + 18 (x1) + 6 (x1) + 14 (x4) + 7 (x1) + 8 (x1) + 10 (x1) + senses : array {2-12.system.perception.senses} + Length: min=0 max=2 + Value type: object {2-12.system.perception.senses.[]} + type : string {2-12.system.perception.senses.[].type} (2 different values) + darkvision (x6) + scent (x2) + [acuity] : string {2-12.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {2-12.system.perception.senses.[].range} (same value: 30) + [resources] : object {2-12.system.resources} + [focus] : object {2-12.system.resources.focus} + max : integer {2-12.system.resources.focus.max} (same value: 1) + value : integer {2-12.system.resources.focus.value} (same value: 1) + saves : object {2-12.system.saves} + fortitude : object {2-12.system.saves.fortitude} + saveDetail : string {2-12.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-12.system.saves.fortitude.value} (6 different values) + 12 (x1) + 15 (x2) + 7 (x2) + 9 (x3) + 18 (x2) + 0 (x1) + reflex : object {2-12.system.saves.reflex} + saveDetail : string {2-12.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-12.system.saves.reflex.value} (7 different values) + 15 (x2) + 18 (x1) + 9 (x2) + 12 (x3) + 14 (x1) + 0 (x1) + 7 (x1) + will : object {2-12.system.saves.will} + saveDetail : string {2-12.system.saves.will.saveDetail} (same value: ) + value : integer {2-12.system.saves.will.value} (8 different values) + 10 (x1) + 13 (x1) + 6 (x1) + 12 (x2) + 11 (x2) + 0 (x1) + 4 (x1) + 9 (x2) + [skills] : object {2-12.system.skills} + [athletics] : object {2-12.system.skills.athletics} + base : integer {2-12.system.skills.athletics.base} (7 different values) + 12 (x1) + 16 (x1) + 6 (x1) + 9 (x1) + 15 (x2) + 7 (x1) + 13 (x1) + [deception] : object {2-12.system.skills.deception} + base : integer {2-12.system.skills.deception.base} (5 different values) + 14 (x1) + 18 (x1) + 5 (x2) + 10 (x1) + 8 (x1) + [diplomacy] : object {2-12.system.skills.diplomacy} + base : integer {2-12.system.skills.diplomacy.base} (3 different values) + 14 (x1) + 18 (x1) + 8 (x1) + [intimidation] : object {2-12.system.skills.intimidation} + base : integer {2-12.system.skills.intimidation.base} (6 different values) + 12 (x1) + 16 (x1) + 6 (x1) + 8 (x1) + 13 (x1) + 15 (x1) + [stealth] : object {2-12.system.skills.stealth} + base : integer {2-12.system.skills.stealth.base} (5 different values) + 10 (x1) + 13 (x2) + 6 (x1) + 12 (x1) + 15 (x1) + [thievery] : object {2-12.system.skills.thievery} + base : integer {2-12.system.skills.thievery.base} (3 different values) + 10 (x1) + 13 (x1) + 8 (x1) + [survival] : object {2-12.system.skills.survival} + base : integer {2-12.system.skills.survival.base} (2 different values) + 6 (x2) + 10 (x1) + [acrobatics] : object {2-12.system.skills.acrobatics} + base : integer {2-12.system.skills.acrobatics.base} (3 different values) + 13 (x1) + 10 (x1) + 12 (x1) + [arcana] : object {2-12.system.skills.arcana} + base : integer {2-12.system.skills.arcana.base} (2 different values) + 10 (x1) + 11 (x1) + [crafting] : object {2-12.system.skills.crafting} + base : integer {2-12.system.skills.crafting.base} (2 different values) + 10 (x1) + 11 (x1) + [nature] : object {2-12.system.skills.nature} + base : integer {2-12.system.skills.nature.base} (2 different values) + 11 (x1) + 13 (x1) + traits : object {2-12.system.traits} + rarity : string {2-12.system.traits.rarity} (3 different values) + unique (x6) + uncommon (x4) + common (x1) + size : object {2-12.system.traits.size} + value : string {2-12.system.traits.size.value} (3 different values) + med (x8) + huge (x1) + sm (x2) + value : array {2-12.system.traits.value} + Length: min=1 max=4 + Value type: string {2-12.system.traits.value.[]} (all different values) + [creatureType] : string {2-12.system.creatureType} (same value: ) + [statusEffects] : array<> {2-12.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-12.type} (2 different values) + npc (x10) + hazard (x1) \ No newline at end of file diff --git a/output/pf2e/packs/2-13.txt b/output/pf2e/packs/2-13.txt new file mode 100644 index 0000000..8ebf3e4 --- /dev/null +++ b/output/pf2e/packs/2-13.txt @@ -0,0 +1,776 @@ +2-13 +Different values: 11 +===================================== +object {2-13} + _id : string {2-13._id} (all different values) + folder : string {2-13.folder} (same value: VFW6AthcadX4x2FT) + img : string {2-13.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x9) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {2-13.items} + Length: min=2 max=20 + Value type: object {2-13.items.[]} + _id : string {2-13.items.[]._id} (65 different values) + [_stats] : object {2-13.items.[]._stats} + compendiumSource : string {2-13.items.[]._stats.compendiumSource} (25 different values) + img : string {2-13.items.[].img} (28 different values) + name : string {2-13.items.[].name} (38 different values) + sort : integer {2-13.items.[].sort} (20 different values) + 100000 (x11) + 200000 (x11) + 300000 (x9) + 400000 (x9) + 500000 (x9) + 600000 (x8) + 700000 (x3) + 800000 (x3) + 900000 (x2) + 1000000 (x2) + 1100000 (x2) + 1200000 (x2) + 1300000 (x2) + 1400000 (x2) + 1500000 (x2) + 1600000 (x2) + 1700000 (x1) + 1800000 (x1) + 1900000 (x1) + 2000000 (x1) + system : object {2-13.items.[].system} + [baseItem] : string {2-13.items.[].system.baseItem} (7 different values) + kukri (x2) + sickle (x1) + javelin (x2) + shortsword (x2) + padded-armor (x4) + alchemical-bomb (x1) + mace (x2) + [bonus] : object {2-13.items.[].system.bonus} + value : integer {2-13.items.[].system.bonus.value} (10 different values) + 0 (x10) + 6 (x2) + 9 (x3) + 8 (x1) + 5 (x4) + 3 (x1) + 11 (x2) + 10 (x1) + 14 (x1) + 7 (x3) + [bonusDamage] : object {2-13.items.[].system.bonusDamage} + value : integer {2-13.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-13.items.[].system.bulk} + value : mixed + float {2-13.items.[].system.bulk.value} (same value: 0,1) + integer {2-13.items.[].system.bulk.value} (same value: 1) + [category] : string {2-13.items.[].system.category} (6 different values) + martial (x5) + defensive (x3) + offensive (x13) + simple (x5) + light (x4) + ammo (x2) + [containerId] : mixed + [damage] : object {2-13.items.[].system.damage} + [damageType] : string {2-13.items.[].system.damage.damageType} (4 different values) + slashing (x3) + piercing (x4) + fire (x1) + bludgeoning (x2) + [dice] : integer {2-13.items.[].system.damage.dice} (same value: 1) + [die] : string {2-13.items.[].system.damage.die} (3 different values) + d6 (x8) + d4 (x1) + d8 (x1) + [persistent] : object {2-13.items.[].system.damage.persistent} + [faces] : mixed + number : integer {2-13.items.[].system.damage.persistent.number} (same value: 1) + type : string {2-13.items.[].system.damage.persistent.type} (same value: fire) + [0] : object {2-13.items.[].system.damage.0} + [applyMod] : boolean {2-13.items.[].system.damage.0.applyMod} (2 different values) + False (x7) + True (x4) + [category] : mixed + formula : string {2-13.items.[].system.damage.0.formula} (7 different values) + 1d6 (x4) + 2d6 (x2) + 1d4 (x2) + 1d4+1 (x4) + 2d4 (x5) + 3d8 (x1) + 3d6 (x1) + kinds : array {2-13.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-13.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {2-13.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.items.[].system.damage.0.type} (6 different values) + acid (x3) + fire (x5) + electricity (x2) + force (x4) + cold (x3) + untyped (x2) + [gcovwqxwitqchoin] : object {2-13.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {2-13.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-13.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-13.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {2-13.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + description : object {2-13.items.[].system.description} + value : string {2-13.items.[].system.description.value} (36 different values) + [equipped] : object {2-13.items.[].system.equipped} + carryType : string {2-13.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {2-13.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {2-13.items.[].system.group} (5 different values) + knife (x3) + dart (x2) + sword (x2) + bomb (x1) + club (x2) + [hardness] : integer {2-13.items.[].system.hardness} (same value: 0) + [hp] : object {2-13.items.[].system.hp} + max : integer {2-13.items.[].system.hp.max} (same value: 0) + value : integer {2-13.items.[].system.hp.value} (same value: 0) + [level] : object {2-13.items.[].system.level} + value : integer {2-13.items.[].system.level.value} (3 different values) + 0 (x15) + 1 (x22) + 2 (x3) + [material] : object {2-13.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-13.items.[].system.price} + value : object {2-13.items.[].system.price.value} + [sp] : integer {2-13.items.[].system.price.value.sp} (4 different values) + 6 (x2) + 2 (x5) + 1 (x2) + 9 (x2) + [gp] : integer {2-13.items.[].system.price.value.gp} (2 different values) + 3 (x1) + 1 (x2) + [cp] : integer {2-13.items.[].system.price.value.cp} (same value: 1) + [per] : integer {2-13.items.[].system.price.per} (same value: 10) + publication : object {2-13.items.[].system.publication} + license : string {2-13.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-13.items.[].system.publication.remaster} (same value: False) + title : string {2-13.items.[].system.publication.title} (4 different values) + Pathfinder Core Rulebook (x39) + (x36) + Pathfinder Bestiary (x7) + Pathfinder Advanced Player's Guide (x1) + [quantity] : integer {2-13.items.[].system.quantity} (3 different values) + 1 (x13) + 3 (x1) + 10 (x2) + [range] : mixed + integer {2-13.items.[].system.range} (2 different values) + 30 (x2) + 20 (x1) + object {2-13.items.[].system.range} + value : string {2-13.items.[].system.range.value} (3 different values) + 30 feet (x11) + (x8) + 120 feet (x5) + [reload] : object {2-13.items.[].system.reload} + value : string {2-13.items.[].system.reload.value} (2 different values) + (x7) + - (x3) + rules : ###FoundryRulesObject### + [runes] : object {2-13.items.[].system.runes} + potency : integer {2-13.items.[].system.runes.potency} (2 different values) + 0 (x13) + 1 (x1) + property : array<> {2-13.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-13.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {2-13.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-13.items.[].system.size} (same value: med) + [slug] : string {2-13.items.[].system.slug} (25 different values) + [splashDamage] : object {2-13.items.[].system.splashDamage} + [value] : integer {2-13.items.[].system.splashDamage.value} (2 different values) + 0 (x7) + 1 (x1) + [traits] : object {2-13.items.[].system.traits} + rarity : string {2-13.items.[].system.traits.rarity} (2 different values) + uncommon (x4) + common (x72) + value : array {2-13.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {2-13.items.[].system.traits.value.[]} (28 different values) + [traditions] : array {2-13.items.[].system.traits.traditions} + Length: min=0 max=3 + Value type: string {2-13.items.[].system.traits.traditions.[]} (4 different values) + arcane (x22) + primal (x15) + occult (x7) + divine (x2) + [usage] : object {2-13.items.[].system.usage} + value : string {2-13.items.[].system.usage.value} (same value: held-in-one-hand) + [attack] : object {2-13.items.[].system.attack} + value : string {2-13.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-13.items.[].system.attackEffects} + value : array {2-13.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-13.items.[].system.attackEffects.value.[]} (same value: grab) + [custom] : string {2-13.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {2-13.items.[].system.damageRolls} + [f8jmb3gscymsstmnyvgd] : object {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd} + damage : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damage} (same value: 1d6+3) + damageType : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damageType} (same value: piercing) + [6jf68eb9xghfw94xj9hx] : object {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx} + damage : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damage} (same value: 1d4+3) + damageType : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damageType} (same value: bludgeoning) + [uc1s1t4wur5bbofg09gjg] : object {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg} + damage : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: 1d4+2) + damageType : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: slashing) + [c16oqbic9ep578zkoag35t] : object {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t} + damage : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: 1d4+2) + damageType : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: bludgeoning) + [3rec2ivz5gszdi4lxqip] : object {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip} + damage : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damage} (2 different values) + 1d10+6 (x1) + 1d10+4 (x1) + damageType : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damageType} (same value: piercing) + [pfbzfo3zspgf2ap4ayra] : object {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra} + damage : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damage} (2 different values) + 1d8+6 (x1) + 1d8+4 (x1) + damageType : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damageType} (same value: slashing) + [7jq93flns2fx2mg9l272] : object {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272} + damage : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damage} (2 different values) + 1d6+3 (x1) + 2d6+6 (x1) + damageType : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damageType} (same value: piercing) + [9if2r9lbksb93g074yty] : object {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty} + damage : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damage} (same value: 1d6+1) + damageType : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damageType} (same value: piercing) + [tuhpzf915xqccdnpe4bj] : object {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj} + damage : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damage} (same value: 1d6+1) + damageType : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damageType} (same value: piercing) + [qqs81fvqqkf0cqyf6441] : object {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441} + damage : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damage} (same value: 1d6+2) + damageType : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damageType} (same value: bludgeoning) + [weaponType] : object {2-13.items.[].system.weaponType} + value : string {2-13.items.[].system.weaponType.value} (2 different values) + melee (x15) + ranged (x3) + [actionType] : object {2-13.items.[].system.actionType} + value : string {2-13.items.[].system.actionType.value} (3 different values) + reaction (x5) + passive (x9) + action (x4) + [actions] : object {2-13.items.[].system.actions} + [value] : integer {2-13.items.[].system.actions.value} (same value: 1) + [mod] : object {2-13.items.[].system.mod} + value : integer {2-13.items.[].system.mod.value} (3 different values) + 5 (x1) + 10 (x1) + 6 (x1) + [proficient] : object {2-13.items.[].system.proficient} + value : integer {2-13.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {2-13.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {2-13.items.[].system.checkPenalty} (same value: 0) + [dexCap] : integer {2-13.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {2-13.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {2-13.items.[].system.strength} (same value: 0) + [autoHeightenLevel] : object {2-13.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {2-13.items.[].system.prepared} + value : string {2-13.items.[].system.prepared.value} (2 different values) + prepared (x2) + focus (x2) + [proficiency] : object {2-13.items.[].system.proficiency} + value : integer {2-13.items.[].system.proficiency.value} (same value: 0) + [slots] : object {2-13.items.[].system.slots} + [slot0] : object {2-13.items.[].system.slots.slot0} + max : integer {2-13.items.[].system.slots.slot0.max} (same value: 6) + prepared : array {2-13.items.[].system.slots.slot0.prepared} + Length: min=6 max=6 + Value type: object {2-13.items.[].system.slots.slot0.prepared.[]} + id : string {2-13.items.[].system.slots.slot0.prepared.[].id} (12 different values) + KPr9HQJS8Dbd47Oa (x1) + ZexebKhOkIpt27WD (x1) + t76L3tDYgQiW35SD (x1) + BfZtGlIZcNDpATnv (x1) + 66o6ODrcbM3jOHHm (x1) + rxCVRH4GfN4go2mX (x1) + TnajQdIaUIuiiZrn (x1) + 4zxukksFd7OUm6y9 (x1) + Dm001K6hIvixuPML (x1) + jYPMRUDhNEl55ef6 (x1) + WKNZX3btZ2fLDYkg (x1) + W8cHSxJVh7d99XBB (x1) + slot1 : object {2-13.items.[].system.slots.slot1} + max : integer {2-13.items.[].system.slots.slot1.max} (3 different values) + 3 (x1) + 1 (x2) + 4 (x1) + [prepared] : array {2-13.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {2-13.items.[].system.slots.slot1.prepared.[]} + id : string {2-13.items.[].system.slots.slot1.prepared.[].id} (7 different values) + 65nTZBNjMb7SZ4aM (x1) + LhIn15tWApqARRpJ (x1) + OxjG4mzU6ydYqTcd (x1) + yn6lKxXDLn1YCIST (x1) + a1WJ4CKAHPo2iAvH (x1) + gj5iDE9sThHlcUcE (x1) + QR2dYhEDHzOeqpIR (x1) + [value] : integer {2-13.items.[].system.slots.slot1.value} (same value: 1) + [slot2] : object {2-13.items.[].system.slots.slot2} + max : integer {2-13.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {2-13.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {2-13.items.[].system.slots.slot2.prepared.[]} + id : string {2-13.items.[].system.slots.slot2.prepared.[].id} (3 different values) + u7Ibbf5nUoC2bx8f (x1) + XEmpU7oq4ylbDUhK (x1) + FOvsWyV6qHgpCiTo (x1) + [spelldc] : object {2-13.items.[].system.spelldc} + dc : integer {2-13.items.[].system.spelldc.dc} (2 different values) + 16 (x2) + 19 (x2) + item : integer {2-13.items.[].system.spelldc.item} (same value: 0) + mod : integer {2-13.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-13.items.[].system.spelldc.value} (2 different values) + 6 (x2) + 9 (x2) + [tradition] : object {2-13.items.[].system.tradition} + value : string {2-13.items.[].system.tradition.value} (same value: arcane) + [area] : object {2-13.items.[].system.area} + type : string {2-13.items.[].system.area.type} (2 different values) + cone (x3) + line (x2) + value : integer {2-13.items.[].system.area.value} (2 different values) + 15 (x3) + 60 (x2) + [cost] : object {2-13.items.[].system.cost} + value : string {2-13.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-13.items.[].system.counteraction} (same value: False) + [defense] : object {2-13.items.[].system.defense} + save : object {2-13.items.[].system.defense.save} + basic : boolean {2-13.items.[].system.defense.save.basic} (2 different values) + True (x4) + False (x4) + statistic : string {2-13.items.[].system.defense.save.statistic} (2 different values) + reflex (x6) + fortitude (x2) + [duration] : object {2-13.items.[].system.duration} + sustained : boolean {2-13.items.[].system.duration.sustained} (2 different values) + False (x23) + True (x1) + value : string {2-13.items.[].system.duration.value} (3 different values) + (x18) + until the start of your next turn (x4) + 1 minute (x2) + [heightening] : object {2-13.items.[].system.heightening} + [levels] : object {2-13.items.[].system.heightening.levels} + 3 : object {2-13.items.[].system.heightening.levels.3} + damage : object {2-13.items.[].system.heightening.levels.3.damage} + 0 : object {2-13.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-13.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {2-13.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {2-13.items.[].system.heightening.levels.5} + damage : object {2-13.items.[].system.heightening.levels.5.damage} + 0 : object {2-13.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-13.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {2-13.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {2-13.items.[].system.heightening.levels.7} + damage : object {2-13.items.[].system.heightening.levels.7.damage} + 0 : object {2-13.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-13.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {2-13.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {2-13.items.[].system.heightening.levels.9} + damage : object {2-13.items.[].system.heightening.levels.9.damage} + 0 : object {2-13.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-13.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {2-13.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {2-13.items.[].system.heightening.type} (2 different values) + fixed (x2) + interval (x15) + [damage] : object {2-13.items.[].system.heightening.damage} + 0 : string {2-13.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x2) + 1d4 (x6) + 1d4+1 (x2) + 1d6 (x3) + 2d8 (x1) + 2d4 (x1) + [interval] : integer {2-13.items.[].system.heightening.interval} (2 different values) + 1 (x12) + 2 (x3) + [location] : object {2-13.items.[].system.location} + value : string {2-13.items.[].system.location.value} (2 different values) + pyK7W4LbBcPHP8Vx (x22) + 6WAyZi3FqPb1AVD6 (x2) + [requirements] : string {2-13.items.[].system.requirements} (same value: ) + [target] : object {2-13.items.[].system.target} + value : string {2-13.items.[].system.target.value} (3 different values) + 1 creature (x13) + (x9) + 1 or 2 creatures (x2) + [time] : object {2-13.items.[].system.time} + value : string {2-13.items.[].system.time.value} (3 different values) + 2 (x18) + 1 (x4) + 1 to 3 (x2) + [overlays] : object {2-13.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [stackGroup] : string {2-13.items.[].system.stackGroup} (same value: slingBullets) + [uses] : object {2-13.items.[].system.uses} + autoDestroy : boolean {2-13.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-13.items.[].system.uses.max} (same value: 1) + value : integer {2-13.items.[].system.uses.value} (same value: 1) + type : string {2-13.items.[].type} (8 different values) + weapon (x10) + melee (x18) + action (x18) + lore (x3) + armor (x4) + spellcastingEntry (x4) + spell (x24) + consumable (x2) + [flags] : object {2-13.items.[].flags} + pf2e : object {2-13.items.[].flags.pf2e} + linkedWeapon : string {2-13.items.[].flags.pf2e.linkedWeapon} (9 different values) + nblffaZIhH3gaSls (x1) + cPDtWTXlrggq30QC (x1) + TuCglVgdwXiNXE6i (x1) + qPzZns8LjML2ZDKo (x1) + hYz8UC2otlK6BSwp (x1) + XH08tuh9nV9O6YAg (x1) + O2UJaDPlKO9oGdx6 (x1) + aTFsrKwUBbeAYXlD (x1) + l1Rx7juF1C5K50de (x1) + name : string {2-13.name} (all different values) + [prototypeToken] : object {2-13.prototypeToken} + name : string {2-13.prototypeToken.name} (6 different values) + Archis Peers (x2) + Commoner (x1) + Lion (x1) + Mechanical Jaws (x2) + Mercenary Trapper (x2) + Mercenary Wizard (x2) + system : object {2-13.system} + [abilities] : object {2-13.system.abilities} + cha : object {2-13.system.abilities.cha} + mod : integer {2-13.system.abilities.cha.mod} (3 different values) + 2 (x2) + 0 (x5) + -2 (x2) + con : object {2-13.system.abilities.con} + mod : integer {2-13.system.abilities.con.mod} (2 different values) + 1 (x6) + 2 (x3) + dex : object {2-13.system.abilities.dex} + mod : integer {2-13.system.abilities.dex.mod} (4 different values) + 3 (x5) + 1 (x1) + 4 (x1) + 2 (x2) + int : object {2-13.system.abilities.int} + mod : integer {2-13.system.abilities.int.mod} (5 different values) + 2 (x1) + 3 (x2) + 0 (x3) + -4 (x2) + 4 (x1) + str : object {2-13.system.abilities.str} + mod : integer {2-13.system.abilities.str.mod} (5 different values) + 0 (x2) + 3 (x1) + 4 (x2) + 1 (x2) + 2 (x2) + wis : object {2-13.system.abilities.wis} + mod : integer {2-13.system.abilities.wis.mod} (3 different values) + 1 (x5) + 2 (x3) + 3 (x1) + attributes : object {2-13.system.attributes} + ac : object {2-13.system.attributes.ac} + [details] : string {2-13.system.attributes.ac.details} (same value: ) + value : integer {2-13.system.attributes.ac.value} (6 different values) + 16 (x3) + 18 (x4) + 13 (x1) + 19 (x1) + 14 (x1) + 17 (x1) + [allSaves] : object {2-13.system.attributes.allSaves} + value : string {2-13.system.attributes.allSaves.value} (same value: ) + hp : object {2-13.system.attributes.hp} + details : string {2-13.system.attributes.hp.details} (same value: ) + max : integer {2-13.system.attributes.hp.max} (all different values) + temp : integer {2-13.system.attributes.hp.temp} (same value: 0) + value : integer {2-13.system.attributes.hp.value} (all different values) + [speed] : object {2-13.system.attributes.speed} + otherSpeeds : array<> {2-13.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {2-13.system.attributes.speed.value} (2 different values) + 25 (x7) + 30 (x2) + [emitsSound] : string {2-13.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-13.system.attributes.hardness} (2 different values) + 5 (x1) + 8 (x1) + [hasHealth] : boolean {2-13.system.attributes.hasHealth} (same value: True) + [immunities] : array {2-13.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {2-13.system.attributes.immunities.[]} + type : string {2-13.system.attributes.immunities.[].type} (2 different values) + precision (x2) + critical-hits (x2) + [stealth] : object {2-13.system.attributes.stealth} + details : string {2-13.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {2-13.system.attributes.stealth.value} (2 different values) + 6 (x1) + 8 (x1) + details : object {2-13.system.details} + [blurb] : string {2-13.system.details.blurb} (same value: ) + [languages] : object {2-13.system.details.languages} + details : string {2-13.system.details.languages.details} (same value: ) + value : array {2-13.system.details.languages.value} + Length: min=0 max=2 + Value type: string {2-13.system.details.languages.value.[]} (2 different values) + common (x7) + kelish (x2) + level : object {2-13.system.details.level} + value : integer {2-13.system.details.level.value} (5 different values) + 1 (x3) + 3 (x4) + -1 (x2) + 0 (x1) + 2 (x1) + [privateNotes] : string {2-13.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-13.system.details.publicNotes} (3 different values) + (x6) +

Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect.

+
+

Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic downturn, famine, or war-the ranks of the less fortunate exceed the community's capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.

(x1) +

Lions are cooperative hunters, ambushing dangerous prey in groups of lionesses that work in tandem to trap and kill their prey. Male lions are typically larger, with long manes, and when they hunt, they tend to do so on their own.

+
+

Few predators of the natural world can match the cat's talent for stalking and stealth.

(x2) + publication : object {2-13.system.details.publication} + license : string {2-13.system.details.publication.license} (same value: OGL) + remaster : boolean {2-13.system.details.publication.remaster} (same value: False) + title : string {2-13.system.details.publication.title} (same value: Pathfinder Society Scenario #2-13: A Gilded Test) + [description] : string {2-13.system.details.description} (same value:

Mechanical jaws bolted to the stone beneath a camouflaged floor tile.

) + [disable] : string {2-13.system.details.disable} (2 different values) +

@Check[theivery|dc:12] (trained) on the jaw mechanism.

(x1) +

@Check[thievery|dc:16] (trained) on the jaw mechanism.

(x1) + [isComplex] : boolean {2-13.system.details.isComplex} (same value: False) + [reset] : string {2-13.system.details.reset} (same value: ) + [routine] : string {2-13.system.details.routine} (same value: ) + [initiative] : object {2-13.system.initiative} + statistic : string {2-13.system.initiative.statistic} (same value: perception) + [perception] : object {2-13.system.perception} + details : string {2-13.system.perception.details} (same value: ) + mod : integer {2-13.system.perception.mod} (5 different values) + 6 (x2) + 8 (x3) + 3 (x1) + 9 (x2) + 7 (x1) + senses : array {2-13.system.perception.senses} + Length: min=0 max=2 + Value type: object {2-13.system.perception.senses.[]} + type : string {2-13.system.perception.senses.[].type} (2 different values) + low-light-vision (x2) + scent (x2) + [acuity] : string {2-13.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {2-13.system.perception.senses.[].range} (same value: 30) + [resources] : object {2-13.system.resources} + [focus] : object {2-13.system.resources.focus} + max : integer {2-13.system.resources.focus.max} (same value: 1) + value : integer {2-13.system.resources.focus.value} (same value: 1) + saves : object {2-13.system.saves} + fortitude : object {2-13.system.saves.fortitude} + saveDetail : string {2-13.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-13.system.saves.fortitude.value} (7 different values) + 4 (x1) + 6 (x4) + 9 (x1) + 8 (x2) + 11 (x1) + 5 (x1) + 7 (x1) + reflex : object {2-13.system.saves.reflex} + saveDetail : string {2-13.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-13.system.saves.reflex.value} (7 different values) + 8 (x2) + 10 (x2) + 3 (x2) + 2 (x1) + 7 (x2) + 9 (x1) + 5 (x1) + will : object {2-13.system.saves.will} + saveDetail : string {2-13.system.saves.will.saveDetail} (same value: ) + value : integer {2-13.system.saves.will.value} (7 different values) + 6 (x3) + 8 (x2) + 3 (x1) + 7 (x1) + 0 (x2) + 4 (x1) + 5 (x1) + [skills] : object {2-13.system.skills} + [acrobatics] : object {2-13.system.skills.acrobatics} + base : integer {2-13.system.skills.acrobatics.base} (5 different values) + 6 (x2) + 10 (x1) + 8 (x1) + 5 (x2) + 7 (x2) + athletics : object {2-13.system.skills.athletics} + base : integer {2-13.system.skills.athletics.base} (6 different values) + 3 (x2) + 5 (x3) + 11 (x1) + 4 (x1) + 7 (x1) + 9 (x1) + [deception] : object {2-13.system.skills.deception} + base : integer {2-13.system.skills.deception.base} (3 different values) + 5 (x1) + 9 (x1) + 2 (x1) + [diplomacy] : object {2-13.system.skills.diplomacy} + base : integer {2-13.system.skills.diplomacy.base} (2 different values) + 5 (x1) + 7 (x1) + [society] : object {2-13.system.skills.society} + base : integer {2-13.system.skills.society.base} (3 different values) + 5 (x1) + 8 (x1) + 2 (x1) + [stealth] : object {2-13.system.skills.stealth} + base : integer {2-13.system.skills.stealth.base} (5 different values) + 6 (x1) + 10 (x2) + 5 (x2) + 7 (x2) + 8 (x1) + [arcana] : object {2-13.system.skills.arcana} + base : integer {2-13.system.skills.arcana.base} (2 different values) + 6 (x1) + 11 (x1) + traits : object {2-13.system.traits} + rarity : string {2-13.system.traits.rarity} (3 different values) + unique (x2) + common (x4) + uncommon (x5) + size : object {2-13.system.traits.size} + value : string {2-13.system.traits.size.value} (2 different values) + med (x9) + lg (x2) + value : array {2-13.system.traits.value} + Length: min=1 max=4 + Value type: string {2-13.system.traits.value.[]} (7 different values) + evil (x2) + human (x7) + humanoid (x7) + lawful (x2) + animal (x2) + mechanical (x2) + trap (x2) + [creatureType] : string {2-13.system.creatureType} (same value: ) + [statusEffects] : array<> {2-13.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-13.type} (2 different values) + npc (x9) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/2-14.txt b/output/pf2e/packs/2-14.txt new file mode 100644 index 0000000..ea52bda --- /dev/null +++ b/output/pf2e/packs/2-14.txt @@ -0,0 +1,452 @@ +2-14 +Different values: 8 +===================================== +object {2-14} + _id : string {2-14._id} (all different values) + folder : string {2-14.folder} (same value: nspWtbbTPHQORzWz) + img : string {2-14.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x4) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {2-14.items} + Length: min=1 max=6 + Value type: object {2-14.items.[]} + _id : string {2-14.items.[]._id} (15 different values) + dLvpDWgcaCGj0cGW (x2) + 39OYF7rAupa5epUI (x2) + llP0iPm4qwoX8UZ6 (x2) + K2357WczpsewBpx1 (x2) + DdBcbOs69kmUVmkm (x2) + OYFgzf5Q5j6UeJhf (x1) + JlQUb1sbsYfmz5Vi (x1) + MmVshWo3qRUeXbet (x2) + X2ev5CVRF0E843MK (x2) + iOdkPynHS0PUuhjD (x1) + s2WEJDMzIoSEIZWj (x1) + Cleo9PQGP9OVoWtY (x1) + YgxWUbqgAc3iKOYz (x1) + 0Vv2R9JCAdMBeLqh (x1) + ik1b27c1XdgWKcNZ (x1) + img : string {2-14.items.[].img} (6 different values) + systems/pf2e/icons/default-icons/melee.svg (x8) + systems/pf2e/icons/actions/Passive.webp (x5) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x5) + systems/pf2e/icons/actions/OneAction.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x1) + name : string {2-14.items.[].name} (14 different values) + Fist (x2) + Flaming Sap (x2) + Smoke Vision (x2) + Acrid Cloud (x2) + Filthy Burn (x2) + Jaws (x2) + Cloak in Embers (x1) + Flares (x2) + Flare (x2) + Claw (x1) + Tail Claw (x1) + Voice Imitation (x1) + Tail Drag (x1) + Improved Grab (x1) + sort : integer {2-14.items.[].sort} (6 different values) + 100000 (x8) + 200000 (x4) + 300000 (x3) + 400000 (x3) + 500000 (x3) + 600000 (x1) + system : object {2-14.items.[].system} + [attack] : object {2-14.items.[].system.attack} + value : string {2-14.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-14.items.[].system.attackEffects} + [custom] : string {2-14.items.[].system.attackEffects.custom} (same value: ) + value : array {2-14.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-14.items.[].system.attackEffects.value.[]} (2 different values) + filthy-burn (x4) + improved-grab (x1) + [bonus] : object {2-14.items.[].system.bonus} + value : integer {2-14.items.[].system.bonus.value} (5 different values) + 12 (x2) + 15 (x2) + 10 (x1) + 14 (x1) + 17 (x2) + [damageRolls] : object {2-14.items.[].system.damageRolls} + [0] : object {2-14.items.[].system.damageRolls.0} + damage : string {2-14.items.[].system.damageRolls.0.damage} (5 different values) + 1d6+6 (x1) + 1d6+3 (x1) + 2d6+6 (x1) + 2d6+3 (x1) + 1d4+3 (x1) + damageType : string {2-14.items.[].system.damageRolls.0.damageType} (2 different values) + fire (x4) + piercing (x1) + [1] : object {2-14.items.[].system.damageRolls.1} + category : string {2-14.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {2-14.items.[].system.damageRolls.1.damage} (same value: 1d4) + damageType : string {2-14.items.[].system.damageRolls.1.damageType} (same value: fire) + [4r561g7omq99mbw1yknx] : object {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx} + damage : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damage} (same value: 2d8+4) + damageType : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damageType} (same value: piercing) + [ueo321s5tdjm3mquk8ms] : object {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms} + damage : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damage} (same value: 2d6+4) + damageType : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damageType} (same value: slashing) + cjmlyrl0vxrsxdi2xyop : object {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop} + damage : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damage} (same value: 2d4+4) + damageType : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damageType} (same value: slashing) + description : object {2-14.items.[].system.description} + value : string {2-14.items.[].system.description.value} (13 different values) + (x8) +

The corrupted wildfire ignores the @UUID[Compendium.pf2e.conditionitems.Item.Concealed] condition from smoke.

(x2) +

The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a @Template[emanation|distance:10] that lasts for 1 round.

+

This smoke provides concealment to all creatures within, and deals @Damage[1d6[poison]] damage to any creature that enters or begins its turn in the cloud (@Check[fortitude|dc:20|basic]).

+

A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical failure).

(x1) +

When the corrupted wildfire successfully strikes a creature with an attack that deals persistent fire damage, the target becomes @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical hit). This condition cannot be reduced below 1 while the creature is subject to the persistent fire damage from the attack, and ends automatically when the persistent fire ends.

(x2) +

The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a @Template[emanation|distance:10] that lasts for 1 round.

+

This smoke provides concealment to all creatures within, and deals @Damage[2d4[poison]] damage to any creature that enters or begins its turn in the cloud (@Check[fortitude|dc:22|basic]).

+

A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical failure).

(x1) +

Trigger An adjacent ally is targeted by an effect that deals fire damage

+
+

Effect The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack.

(x1) +

Trigger A creature other than the monolith's guardians approaches within 40 feet of the monolith

+
+

Effect the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[fortitude|dc:17] save.

+

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.

+

On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for one round, then @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.

+

The hazard rolls initiative.

(x1) +

Trigger A creature other than the monolith's guardians approaches within 40 feet of the monolith

+
+

Effect the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[fortitude|dc:20] save.

+

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.

+

On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for one round, then dazzled for one round.

+

The hazard rolls initiative.

(x1) +

Trigger A creature other than the monolith's guardians approaches within 40 feet of the monolith

+
+

Effect the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[fortitude|dc:18] save.

+

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.

+

On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for one round, then @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.

+

The hazard rolls initiative.

(x1) +

Trigger A creature other than the monolith's guardians approaches within 40 feet of the monolith

+
+

Effect the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[fortitude|dc:22] save.

+

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for one round.

+

On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for one round, then dazzled for one round.

+

The hazard rolls initiative.

(x1) +

An ahuizotl can mimic the sounds of a person in distress by attempting a Deception check to @UUID[Compendium.pf2e.actionspf2e.Item.Lie]. The ahuizotl has a +4 circumstance bonus to this check.

(x1) +

Requirements The ahuizotl has a Medium or smaller creature grabbed with its tail claw

+
+

Effect The ahuizotl attempts an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC.

+
+

Critical Success If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against the creature.

+

Success If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl.

+

Failure The creature is not dragged.

+

Critical Failure The creature is not dragged and the ahuizotl no longer has the creature grabbed.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

(x1) + publication : object {2-14.items.[].system.publication} + license : string {2-14.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-14.items.[].system.publication.remaster} (same value: False) + title : string {2-14.items.[].system.publication.title} (2 different values) + (x21) + Pathfinder Bestiary (x1) + rules : ###FoundryRulesObject### + [slug] : string {2-14.items.[].system.slug} (same value: improved-grab) + traits : object {2-14.items.[].system.traits} + rarity : string {2-14.items.[].system.traits.rarity} (same value: common) + value : array {2-14.items.[].system.traits.value} + Length: min=0 max=3 + Value type: string {2-14.items.[].system.traits.value.[]} (7 different values) + agile (x5) + finesse (x3) + unarmed (x5) + range-increment-30 (x2) + poison (x2) + primal (x2) + reach-10 (x1) + [weaponType] : object {2-14.items.[].system.weaponType} + value : string {2-14.items.[].system.weaponType.value} (2 different values) + melee (x6) + ranged (x2) + [actionType] : object {2-14.items.[].system.actionType} + value : string {2-14.items.[].system.actionType.value} (4 different values) + passive (x5) + action (x3) + reaction (x5) + free (x1) + [actions] : object {2-14.items.[].system.actions} + [value] : integer {2-14.items.[].system.actions.value} (2 different values) + 2 (x2) + 1 (x1) + [category] : string {2-14.items.[].system.category} (3 different values) + interaction (x3) + offensive (x6) + defensive (x1) + type : string {2-14.items.[].type} (2 different values) + melee (x8) + action (x14) + _stats : object {2-14.items.[]._stats} + compendiumSource : string {2-14.items.[]._stats.compendiumSource} (same value: Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI) + name : string {2-14.name} (all different values) + [prototypeToken] : object {2-14.prototypeToken} + name : string {2-14.prototypeToken.name} (4 different values) + Corrupted Wildfire (x2) + Ember Fox (x1) + Explosive Monolith (x2) + Flooding Monolith (x2) + system : object {2-14.system} + [abilities] : object {2-14.system.abilities} + cha : object {2-14.system.abilities.cha} + mod : integer {2-14.system.abilities.cha.mod} (3 different values) + -2 (x2) + 1 (x1) + 3 (x1) + con : object {2-14.system.abilities.con} + mod : integer {2-14.system.abilities.con.mod} (3 different values) + 4 (x2) + 2 (x1) + 5 (x1) + dex : object {2-14.system.abilities.dex} + mod : integer {2-14.system.abilities.dex.mod} (2 different values) + 4 (x3) + 3 (x1) + int : object {2-14.system.abilities.int} + mod : integer {2-14.system.abilities.int.mod} (2 different values) + -2 (x3) + -1 (x1) + str : object {2-14.system.abilities.str} + mod : integer {2-14.system.abilities.str.mod} (3 different values) + 3 (x2) + 1 (x1) + 5 (x1) + wis : object {2-14.system.abilities.wis} + mod : integer {2-14.system.abilities.wis.mod} (2 different values) + 3 (x3) + 2 (x1) + attributes : object {2-14.system.attributes} + ac : object {2-14.system.attributes.ac} + [details] : string {2-14.system.attributes.ac.details} (same value: ) + value : integer {2-14.system.attributes.ac.value} (6 different values) + 18 (x3) + 21 (x1) + 13 (x1) + 16 (x1) + 15 (x1) + 20 (x1) + [allSaves] : object {2-14.system.attributes.allSaves} + value : string {2-14.system.attributes.allSaves.value} (same value: ) + hp : object {2-14.system.attributes.hp} + details : string {2-14.system.attributes.hp.details} (same value: ) + max : integer {2-14.system.attributes.hp.max} (all different values) + temp : integer {2-14.system.attributes.hp.temp} (same value: 0) + value : integer {2-14.system.attributes.hp.value} (all different values) + [immunities] : array {2-14.system.attributes.immunities} + Length: min=2 max=5 + Value type: object {2-14.system.attributes.immunities.[]} + type : string {2-14.system.attributes.immunities.[].type} (7 different values) + paralyzed (x3) + bleed (x3) + fire (x3) + poison (x3) + sleep (x3) + precision (x4) + critical-hits (x4) + [speed] : object {2-14.system.attributes.speed} + otherSpeeds : array {2-14.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {2-14.system.attributes.speed.otherSpeeds.[]} + type : string {2-14.system.attributes.speed.otherSpeeds.[].type} (same value: swim) + value : integer {2-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35) + value : integer {2-14.system.attributes.speed.value} (3 different values) + 50 (x2) + 30 (x1) + 25 (x1) + [weaknesses] : array {2-14.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {2-14.system.attributes.weaknesses.[]} + type : string {2-14.system.attributes.weaknesses.[].type} (same value: cold) + value : integer {2-14.system.attributes.weaknesses.[].value} (2 different values) + 4 (x1) + 5 (x2) + [emitsSound] : string {2-14.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-14.system.attributes.hardness} (4 different values) + 7 (x1) + 12 (x1) + 8 (x1) + 13 (x1) + [hasHealth] : boolean {2-14.system.attributes.hasHealth} (same value: True) + [stealth] : object {2-14.system.attributes.stealth} + details : string {2-14.system.attributes.stealth.details} (same value: ) + value : integer {2-14.system.attributes.stealth.value} (4 different values) + 4 (x1) + 7 (x1) + 5 (x1) + 8 (x1) + details : object {2-14.system.details} + [blurb] : string {2-14.system.details.blurb} (same value: ) + [languages] : object {2-14.system.details.languages} + details : string {2-14.system.details.languages.details} (2 different values) + (x3) + (can't speak any language) (x1) + value : array {2-14.system.details.languages.value} + Length: min=1 max=2 + Value type: string {2-14.system.details.languages.value.[]} (4 different values) + chthonian (x2) + pyric (x3) + aklo (x1) + common (x1) + level : object {2-14.system.details.level} + value : integer {2-14.system.details.level.value} (5 different values) + 3 (x2) + 5 (x1) + 2 (x2) + 1 (x1) + 4 (x2) + [privateNotes] : string {2-14.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-14.system.details.publicNotes} (3 different values) + (x2) +

Ember foxes resemble their canid namesakes, save for the flames that make their fur and the tips of their long whiskers flicker and glow.

(x1) +

The ahuizotl is a vicious, semi-aquatic predator that resembles a hideous cross between a badger and an otter, with disturbingly web-fingered paws supplemented by a fifth hand at the end of a long, serpentine tail. A clever and stealthy hunter, the ahuizotl lures unwary prey to their doom by mimicking the cries of people in distress.

+

The ahuizotl's macabre habit of feeding on a victim's eyes, fingernails, and teeth leaves the corpses of its kills uniquely mutilated. Some say the creatures consider these body parts delicacies, while others insist ahuizotls collect them as tribute to a powerful but unknown entity.

+

The fact that an ahuizotl does not eat the actual flesh of its victims, instead depositing their savaged and waterlogged corpses in locations where the remains are sure to be found by friends or family, points to a third and perhaps more likely possibility-the ahuizotl simply enjoys using its violent dietary quirks to spread fear and despair.

+

An ahuizotl walks on all fours, but its hands are capable of manipulating simple tools and other objects. Ahuizotls have roughly mustelid features and an extra membrane covering their eyes, giving their eyes a dull color suggestive of cataracts and somewhat blunting the creature's vision.

+

Yet despite their bestial appearance, ahuizotls are nearly as intelligent as the average human, and wiser than most. Although they don't form societies of their own, they have been known to ally with violent cults or conclaves of monsters, and even to found small shrines and temples to sinister deities.

+

The cult of Charon, the horseman of Death, is particularly popular among certain ahuizotls, who look forward to an afterlife spent wallowing in the waters of the River Styx.

(x1) + publication : object {2-14.system.details.publication} + license : string {2-14.system.details.publication.license} (same value: OGL) + remaster : boolean {2-14.system.details.publication.remaster} (same value: False) + title : string {2-14.system.details.publication.title} (same value: Pathfinder Society Scenario #2-14: Lost in Flames) + [description] : string {2-14.system.details.description} (2 different values) +

A burst of abyssal energy ignites the sap in a nearby bruorsivi, which explodes in a burst of fiery splinters.

(x2) +

A surge of abyssal energy creates a powerful wave pushing away from the monolith.

(x2) + [disable] : string {2-14.system.details.disable} (4 different values) +

@Check[arcana|dc:17], @Check[occultism|dc:17], or @Check[religion|dc:17] to magically alter the runes, or @Check[thievery|dc:20] to physically alter them. A PC that can read Abyssal or Cyclops is better able to identify key runes, gaining a +1 circumstance bonus to these check (+2 if they speak both).

+

Each check requires two actions, and disabling the monolith requires three successful checks. A PC that critically succeeds earns two success. On a failed check, the attempting PC is exposed to the burning flames wreathing the monolith, taking @Damage[2d6[fire]] damage(@Check[reflex|dc:17|basic|name:Explosive Monolith]).

(x1) +

@Check[arcana|dc:20], @Check[occultism|dc:20], or @Check[religion|dc:20] to magically alter the runes, or @Check[thievery|dc:23] to physically alter them. A PC that can read Abyssal or Cyclops is better able to identify key runes, gaining a +1 circumstance bonus to these check (+2 if they speak both).

+

Each check requires two actions, and disabling the monolith requires three successful checks. A PC that critically succeeds earns two success. On a failed check, the attempting PC is exposed to the burning flames wreathing the monolith, taking @Damage[2d6[fire]] damage (@Check[reflex|dc:20|basic|name:Explosive Monolith]).

(x1) +

@Check[arcana|dc:18], @Check[occultism|dc:18], or @Check[religion|dc:18] to magically alter the runes, or @Check[thievery|dc:21] to physically alter them. A PC that can read Abyssal or Cyclops is better able to identify key runes, gaining a +1 circumstance bonus to these check (+2 if they speak both).

+

Each check requires two actions, and disabling the monolith requires three successful checks. A PC that critically succeeds earns two success. On a failed check, the attempting PC is exposed to the burning flames wreathing the monolith, taking @Damage[2d6[fire]] damage (@Check[reflex|dc:18|basic|name:Flooding Monolith] save).

(x1) +

@Check[arcana|dc:22], @Check[occultism|dc:22], or @Check[religion|dc:22] to magically alter the runes, or @Check[thievery|dc:25] to physically alter them. A PC that can read Abyssal or Cyclops is better able to identify key runes, gaining a +1 circumstance bonus to these check (+2 if they speak both). Each check requires two actions, and disabling the monolith requires three successful checks. A PC that critically succeeds earns two success. On a failed check, the attempting PC is exposed to the burning flames wreathing the monolith, taking @Damage[2d6[fire]] damage (@Check[reflex|dc:22|basic] save).

(x1) + [isComplex] : boolean {2-14.system.details.isComplex} (same value: True) + [reset] : string {2-14.system.details.reset} (same value: ) + [routine] : string {2-14.system.details.routine} (4 different values) +

(1 action) On the hazard's turn, randomly select a PC within 40 feet of the monolith. A tree near that PC explodes in a @Template[burst|distance:10], dealing @Damage[1d6[piercing],1d6[fire]]{1d6 piercing damage and 1d6 fire damage}. Each creature in the area must attempt a @Check[reflex|dc:17|name:Explosive Monolith|traits:damaging-effect] save.

+
+

Critical Success The creature takes no damage.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round.

+

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.

(x1) +

(1 action) On the hazard's turn, randomly select a PC within 40 feet of the monolith. A tree near that PC explodes in a @Template[burst|distance:10], dealing @Damage[2d6[piercing],2d6[fire]]{2d6 piercing damage and 2d6 fire damage}. Each creature in the area must attempt a @Check[reflex|dc:20|name:Explosive Monolith|traits:damaging-effect] save.

+
+

Critical Success The creature takes no damage.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round.

+

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.

(x1) +

(1 action) On the hazard's turn it sends a wave of water along the fork of the river (North, South, or East) that contains the nearest PC. Any creature along that fork in or on the surface of the water must attempt a @Check[fortitude|dc:18|name:Flooding Monolith] save.

+

The monolith's guardians are accustomed to these surges and are immune to this effect.

+
+

Critical Success The creature takes advantage of the undertow after the surge to reposition themselves. The creature can Step, ignoring difficult terrain caused by the water.

+

Success The creature is unaffected.

+

Failure The creature is pushed 10 feet away from the monolith.

+

Critical Failure The creature is pushed 15 feet away from the monolith and knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].

(x1) +

(1 action) On the hazard's turn it sends a wave of water along the fork of the river (North, South, or East) that contains the nearest PC. Any creature along that fork in or on the surface of the water must attempt a @Check[fortitude|dc:22|name:Flooding Monolith] save.

+

The monolith's guardians are accustomed to these surges and are immune to this effect.

+
+

Critical Success The creature takes advantage of the undertow after the surge to reposition themselves. The creature can Step, ignoring difficult terrain caused by the water.

+

Success The creature is unaffected.

+

Failure The creature is pushed 10 feet away from the monolith.

+

Critical Failure The creature is pushed 15 feet away from the monolith and knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].

(x1) + [initiative] : object {2-14.system.initiative} + statistic : string {2-14.system.initiative.statistic} (same value: perception) + [perception] : object {2-14.system.perception} + details : string {2-14.system.perception.details} (2 different values) + smoke vision (x2) + (x2) + mod : integer {2-14.system.perception.mod} (3 different values) + 7 (x1) + 10 (x2) + 8 (x1) + senses : array {2-14.system.perception.senses} + Length: min=1 max=1 + Value type: object {2-14.system.perception.senses.[]} + type : string {2-14.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {2-14.system.resources} + saves : object {2-14.system.saves} + fortitude : object {2-14.system.saves.fortitude} + saveDetail : string {2-14.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-14.system.saves.fortitude.value} (5 different values) + 12 (x2) + 15 (x2) + 6 (x1) + 11 (x1) + 14 (x2) + reflex : object {2-14.system.saves.reflex} + saveDetail : string {2-14.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-14.system.saves.reflex.value} (7 different values) + 9 (x1) + 11 (x1) + 10 (x2) + 4 (x1) + 6 (x1) + 5 (x1) + 8 (x1) + will : object {2-14.system.saves.will} + saveDetail : string {2-14.system.saves.will.saveDetail} (same value: ) + value : integer {2-14.system.saves.will.value} (3 different values) + 8 (x2) + 10 (x2) + 0 (x4) + [skills] : object {2-14.system.skills} + [acrobatics] : object {2-14.system.skills.acrobatics} + base : integer {2-14.system.skills.acrobatics.base} (3 different values) + 10 (x1) + 13 (x1) + 8 (x1) + athletics : object {2-14.system.skills.athletics} + base : integer {2-14.system.skills.athletics.base} (2 different values) + 5 (x1) + 12 (x1) + stealth : object {2-14.system.skills.stealth} + base : integer {2-14.system.skills.stealth.base} (2 different values) + 8 (x1) + 12 (x1) + deception : object {2-14.system.skills.deception} + base : integer {2-14.system.skills.deception.base} (same value: 12) + special : array {2-14.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {2-14.system.skills.deception.special.[]} + base : integer {2-14.system.skills.deception.special.[].base} (same value: 16) + label : string {2-14.system.skills.deception.special.[].label} (same value: when using Voice Imitation) + predicate : array {2-14.system.skills.deception.special.[].predicate} + Length: min=2 max=2 + Value type: string {2-14.system.skills.deception.special.[].predicate.[]} (2 different values) + action:lie (x1) + voice-imitation (x1) + traits : object {2-14.system.traits} + rarity : string {2-14.system.traits.rarity} (2 different values) + uncommon (x3) + common (x5) + size : object {2-14.system.traits.size} + value : string {2-14.system.traits.size.value} (3 different values) + med (x6) + sm (x1) + lg (x1) + value : array {2-14.system.traits.value} + Length: min=2 max=4 + Value type: string {2-14.system.traits.value.[]} (9 different values) + chaotic (x2) + elemental (x3) + evil (x3) + fire (x5) + good (x1) + environmental (x4) + water (x2) + amphibious (x1) + beast (x1) + [creatureType] : string {2-14.system.creatureType} (same value: ) + [statusEffects] : array<> {2-14.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-14.type} (2 different values) + npc (x4) + hazard (x4) \ No newline at end of file diff --git a/output/pf2e/packs/2-15.txt b/output/pf2e/packs/2-15.txt new file mode 100644 index 0000000..726e630 --- /dev/null +++ b/output/pf2e/packs/2-15.txt @@ -0,0 +1,679 @@ +2-15 +Different values: 11 +===================================== +object {2-15} + _id : string {2-15._id} (all different values) + folder : string {2-15.folder} (same value: jHdptuqXi8sX383Z) + img : string {2-15.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x9) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {2-15.items} + Length: min=1 max=16 + Value type: object {2-15.items.[]} + _id : string {2-15.items.[]._id} (73 different values) + img : string {2-15.items.[].img} (20 different values) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x5) + icons/sundries/gaming/playing-cards-black.webp (x1) + icons/creatures/magical/construct-stone-earth-gray.webp (x1) + systems/pf2e/icons/spells/detect-alignment.webp (x1) + systems/pf2e/icons/spells/detect-magic.webp (x1) + systems/pf2e/icons/spells/fear.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x15) + systems/pf2e/icons/actions/Passive.webp (x26) + systems/pf2e/icons/actions/OneAction.webp (x10) + icons/magic/nature/plant-poison-spit-green.webp (x4) + systems/pf2e/icons/actions/TwoActions.webp (x1) + systems/pf2e/icons/conditions/slowed.webp (x2) + icons/magic/nature/root-vine-entangled-humanoid.webp (x3) + systems/pf2e/icons/spells/suggestion.webp (x2) + icons/magic/nature/root-vines-grow-brown.webp (x2) + icons/consumables/mushrooms/umbontae-bumpy-purple.webp (x2) + icons/magic/acid/dissolve-bone-white.webp (x2) + icons/magic/nature/tree-twisted-glow-yellow.webp (x2) + icons/magic/nature/root-vine-entangled-hand.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x4) + name : string {2-15.items.[].name} (52 different values) + sort : integer {2-15.items.[].sort} (16 different values) + 100000 (x11) + 200000 (x9) + 300000 (x9) + 400000 (x9) + 500000 (x9) + 600000 (x9) + 700000 (x7) + 800000 (x4) + 900000 (x3) + 1000000 (x3) + 1100000 (x3) + 1200000 (x3) + 1300000 (x3) + 1400000 (x2) + 1500000 (x2) + 1600000 (x1) + system : object {2-15.items.[].system} + [autoHeightenLevel] : object {2-15.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {2-15.items.[].system.description} + value : string {2-15.items.[].system.description.value} (48 different values) + [prepared] : object {2-15.items.[].system.prepared} + [flexible] : boolean {2-15.items.[].system.prepared.flexible} (same value: False) + value : string {2-15.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {2-15.items.[].system.proficiency} + value : integer {2-15.items.[].system.proficiency.value} (same value: 0) + publication : object {2-15.items.[].system.publication} + license : string {2-15.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-15.items.[].system.publication.remaster} (same value: False) + title : string {2-15.items.[].system.publication.title} (5 different values) + (x52) + Pathfinder Core Rulebook (x19) + Pathfinder Bestiary (x8) + Pathfinder Bestiary 2 (x4) + Pathfinder Advanced Player's Guide (x4) + rules : ###FoundryRulesObject### + [slots] : object {2-15.items.[].system.slots} + [slot2] : object {2-15.items.[].system.slots.slot2} + max : integer {2-15.items.[].system.slots.slot2.max} (same value: 3) + value : integer {2-15.items.[].system.slots.slot2.value} (same value: 3) + slot3 : object {2-15.items.[].system.slots.slot3} + max : integer {2-15.items.[].system.slots.slot3.max} (2 different values) + 1 (x1) + 2 (x1) + value : integer {2-15.items.[].system.slots.slot3.value} (2 different values) + 1 (x1) + 2 (x1) + slot4 : object {2-15.items.[].system.slots.slot4} + max : integer {2-15.items.[].system.slots.slot4.max} (same value: 2) + value : integer {2-15.items.[].system.slots.slot4.value} (same value: 2) + slot5 : object {2-15.items.[].system.slots.slot5} + max : integer {2-15.items.[].system.slots.slot5.max} (same value: 2) + value : integer {2-15.items.[].system.slots.slot5.value} (same value: 2) + [slug] : string {2-15.items.[].system.slug} (21 different values) + [spelldc] : object {2-15.items.[].system.spelldc} + dc : integer {2-15.items.[].system.spelldc.dc} (5 different values) + 20 (x1) + 18 (x1) + 15 (x1) + 22 (x1) + 25 (x1) + item : integer {2-15.items.[].system.spelldc.item} (same value: 0) + mod : integer {2-15.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-15.items.[].system.spelldc.value} (5 different values) + 12 (x1) + 10 (x1) + 7 (x1) + 14 (x1) + 17 (x1) + [tradition] : object {2-15.items.[].system.tradition} + value : string {2-15.items.[].system.tradition.value} (2 different values) + divine (x1) + primal (x4) + [area] : object {2-15.items.[].system.area} + type : string {2-15.items.[].system.area.type} (3 different values) + emanation (x2) + burst (x4) + cone (x2) + value : integer {2-15.items.[].system.area.value} (3 different values) + 30 (x2) + 20 (x4) + 15 (x2) + [details] : string {2-15.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {2-15.items.[].system.cost} + value : string {2-15.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-15.items.[].system.counteraction} (2 different values) + False (x22) + True (x2) + [damage] : object {2-15.items.[].system.damage} + [0] : object {2-15.items.[].system.damage.0} + [applyMod] : boolean {2-15.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {2-15.items.[].system.damage.0.category} (same value: persistent) + formula : string {2-15.items.[].system.damage.0.formula} (3 different values) + 2d6 (x2) + 2d10 (x2) + 3d4 (x1) + kinds : array {2-15.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-15.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {2-15.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-15.items.[].system.damage.0.type} (3 different values) + poison (x2) + void (x2) + piercing (x1) + [defense] : object {2-15.items.[].system.defense} + save : object {2-15.items.[].system.defense.save} + basic : boolean {2-15.items.[].system.defense.save.basic} (2 different values) + False (x7) + True (x2) + statistic : string {2-15.items.[].system.defense.save.statistic} (3 different values) + will (x3) + reflex (x2) + fortitude (x4) + [duration] : object {2-15.items.[].system.duration} + [sustained] : boolean {2-15.items.[].system.duration.sustained} (same value: False) + value : mixed + string {2-15.items.[].system.duration.value} (5 different values) + (x11) + 10 minutes (x5) + varies (x3) + 1 minute (x3) + 8 hours (x2) + integer {2-15.items.[].system.duration.value} (same value: 0) + [level] : object {2-15.items.[].system.level} + value : integer {2-15.items.[].system.level.value} (5 different values) + 4 (x7) + 2 (x9) + 1 (x5) + 5 (x2) + 3 (x1) + [location] : object {2-15.items.[].system.location} + [heightenedLevel] : integer {2-15.items.[].system.location.heightenedLevel} (5 different values) + 4 (x6) + 2 (x8) + 1 (x1) + 5 (x2) + 3 (x3) + value : string {2-15.items.[].system.location.value} (4 different values) + tXsG0WYmch7MiZ0l (x5) + MAIiGgE1bWXTgfiS (x1) + 6WcHOmwg8FiX5cgr (x1) + q5MhdIKLqL49q0mH (x17) + [uses] : object {2-15.items.[].system.location.uses} + max : integer {2-15.items.[].system.location.uses.max} (2 different values) + 2 (x4) + 3 (x1) + value : integer {2-15.items.[].system.location.uses.value} (2 different values) + 2 (x4) + 3 (x1) + [range] : object {2-15.items.[].system.range} + value : string {2-15.items.[].system.range.value} (5 different values) + (x11) + touch (x3) + 30 feet (x5) + 120 feet (x4) + 60 feet (x1) + [requirements] : string {2-15.items.[].system.requirements} (same value: ) + [target] : object {2-15.items.[].system.target} + value : string {2-15.items.[].system.target.value} (3 different values) + (x18) + self (x1) + 1 creature (x5) + [time] : object {2-15.items.[].system.time} + value : string {2-15.items.[].system.time.value} (4 different values) + 10 minutes (x1) + 2 (x20) + 1 minute (x2) + 3 (x1) + [traits] : object {2-15.items.[].system.traits} + rarity : string {2-15.items.[].system.traits.rarity} (2 different values) + uncommon (x4) + common (x76) + [traditions] : array {2-15.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {2-15.items.[].system.traits.traditions.[]} (4 different values) + divine (x6) + occult (x7) + arcane (x7) + primal (x19) + value : array {2-15.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {2-15.items.[].system.traits.value.[]} (31 different values) + [heightening] : object {2-15.items.[].system.heightening} + [levels] : object {2-15.items.[].system.heightening.levels} + [3] : object {2-15.items.[].system.heightening.levels.3} + target : object {2-15.items.[].system.heightening.levels.3.target} + value : string {2-15.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + 8 : object {2-15.items.[].system.heightening.levels.8} + target : object {2-15.items.[].system.heightening.levels.8.target} + value : string {2-15.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + type : string {2-15.items.[].system.heightening.type} (2 different values) + fixed (x3) + interval (x5) + [damage] : object {2-15.items.[].system.heightening.damage} + 0 : string {2-15.items.[].system.heightening.damage.0} (3 different values) + 2d6 (x2) + 1d10 (x2) + 1d4 (x1) + [interval] : integer {2-15.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x3) + [attack] : object {2-15.items.[].system.attack} + value : string {2-15.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-15.items.[].system.attackEffects} + [custom] : string {2-15.items.[].system.attackEffects.custom} (same value: ) + value : array {2-15.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {2-15.items.[].system.attackEffects.value.[]} (7 different values) + barrow-quasit-venom (x1) + spores (x1) + sickening-blow (x1) + demonplague (x2) + grab (x2) + zombie-rot (x2) + drain-life (x2) + [bonus] : object {2-15.items.[].system.bonus} + value : integer {2-15.items.[].system.bonus.value} (7 different values) + 12 (x3) + 11 (x2) + 7 (x2) + 14 (x2) + 17 (x3) + 9 (x2) + 13 (x1) + [damageRolls] : object {2-15.items.[].system.damageRolls} + [lsh65h8914j5drwcdc8r] : object {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r} + damage : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damage} (same value: 1d8) + damageType : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damageType} (same value: slashing) + [0b3ul129vovt9z1kwgm4] : object {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4} + damage : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damage} (same value: 2d4) + damageType : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damageType} (same value: spirit) + [3ykeh1kjwaobqxkygmus] : object {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus} + damage : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damage} (same value: 1d8+3) + damageType : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damageType} (same value: bludgeoning) + [vpnm4kk44xu7vygyzcgr] : object {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr} + damage : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damage} (same value: 1d8+3) + damageType : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damageType} (same value: bludgeoning) + [5mqh5caji8bantxjb4i7] : object {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7} + damage : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damage} (same value: 1d8+1) + damageType : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damageType} (same value: piercing) + [3ggtiiqvun159te4t5tq] : object {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq} + damage : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damage} (same value: 1d8) + damageType : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damageType} (same value: bludgeoning) + [4p573gje435nepoiinno] : object {2-15.items.[].system.damageRolls.4p573gje435nepoiinno} + damage : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damage} (same value: 2d8+5) + damageType : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damageType} (same value: piercing) + [j1k19p9uj7aksz7n30zp] : object {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp} + damage : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damage} (same value: 1d12+5) + damageType : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damageType} (same value: bludgeoning) + [8g0ujazr1xkg0tla1dmk] : object {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk} + damage : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damage} (2 different values) + 2d8+2 (x1) + 2d10+5 (x1) + damageType : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damageType} (same value: bludgeoning) + [fwmmvidbpfd4mb3blwwe] : object {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe} + damage : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damage} (same value: 2d6) + damageType : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damageType} (same value: piercing) + [6ti14r09g6g758cmooc9] : object {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9} + damage : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damage} (2 different values) + 1d6 (x1) + 2d6 (x1) + damageType : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damageType} (same value: poison) + [ka33amlykrcrv5nq90lv] : object {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} + damage : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: 1d8+4) + damageType : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning) + [2rof0t3ang89c3dtvwyr] : object {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} + damage : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d12+4) + damageType : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing) + euovysh17t93oau6drwv : object {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv} + damage : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damage} (2 different values) + 2d4+5 (x1) + 2d6+5 (x1) + damageType : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damageType} (same value: slashing) + [weaponType] : object {2-15.items.[].system.weaponType} + value : string {2-15.items.[].system.weaponType.value} (2 different values) + melee (x11) + ranged (x4) + [actionType] : object {2-15.items.[].system.actionType} + value : string {2-15.items.[].system.actionType.value} (3 different values) + passive (x26) + action (x11) + reaction (x4) + [actions] : object {2-15.items.[].system.actions} + [value] : integer {2-15.items.[].system.actions.value} (2 different values) + 1 (x10) + 2 (x1) + [category] : string {2-15.items.[].system.category} (3 different values) + interaction (x6) + defensive (x9) + offensive (x24) + [frequency] : object {2-15.items.[].system.frequency} + max : integer {2-15.items.[].system.frequency.max} (same value: 1) + per : string {2-15.items.[].system.frequency.per} (2 different values) + round (x1) + day (x2) + value : integer {2-15.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {2-15.items.[].system.deathNote} (same value: True) + [showSlotlessLevels] : object {2-15.items.[].system.showSlotlessLevels} + value : boolean {2-15.items.[].system.showSlotlessLevels.value} (same value: False) + [group] : mixed + [overrides] : array<> {2-15.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {2-15.items.[].system.references} + children : array<> {2-15.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {2-15.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {2-15.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {2-15.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {2-15.items.[].system.value} + isValued : boolean {2-15.items.[].system.value.isValued} (same value: True) + value : integer {2-15.items.[].system.value.value} (same value: 1) + type : string {2-15.items.[].type} (5 different values) + spellcastingEntry (x5) + spell (x24) + melee (x15) + action (x41) + condition (x2) + [_stats] : object {2-15.items.[]._stats} + compendiumSource : string {2-15.items.[]._stats.compendiumSource} (21 different values) + name : string {2-15.name} (all different values) + system : object {2-15.system} + [abilities] : object {2-15.system.abilities} + cha : object {2-15.system.abilities.cha} + mod : integer {2-15.system.abilities.cha.mod} (5 different values) + 2 (x2) + 0 (x1) + -2 (x2) + 5 (x2) + 3 (x2) + con : object {2-15.system.abilities.con} + mod : integer {2-15.system.abilities.con.mod} (5 different values) + 0 (x1) + 2 (x2) + 3 (x3) + 1 (x1) + 5 (x2) + dex : object {2-15.system.abilities.dex} + mod : integer {2-15.system.abilities.dex.mod} (5 different values) + 5 (x3) + 4 (x1) + 3 (x1) + -2 (x2) + 2 (x2) + int : object {2-15.system.abilities.int} + mod : integer {2-15.system.abilities.int.mod} (5 different values) + 1 (x3) + -1 (x2) + -5 (x2) + 3 (x1) + 2 (x1) + str : object {2-15.system.abilities.str} + mod : integer {2-15.system.abilities.str.mod} (5 different values) + 0 (x2) + 3 (x1) + 1 (x2) + 5 (x3) + 4 (x1) + wis : object {2-15.system.abilities.wis} + mod : integer {2-15.system.abilities.wis.mod} (4 different values) + 2 (x3) + 0 (x2) + 3 (x3) + 4 (x1) + attributes : object {2-15.system.attributes} + ac : object {2-15.system.attributes.ac} + [details] : string {2-15.system.attributes.ac.details} (same value: ) + value : integer {2-15.system.attributes.ac.value} (6 different values) + 20 (x4) + 18 (x1) + 16 (x1) + 23 (x2) + 13 (x1) + 0 (x2) + [allSaves] : object {2-15.system.attributes.allSaves} + value : string {2-15.system.attributes.allSaves.value} (2 different values) + (x7) + +1 status to all saves vs. magic (x2) + hp : object {2-15.system.attributes.hp} + details : string {2-15.system.attributes.hp.details} (2 different values) + (x7) + void healing (x4) + max : integer {2-15.system.attributes.hp.max} (9 different values) + 54 (x1) + 50 (x2) + 20 (x1) + 82 (x1) + 74 (x1) + 116 (x1) + 72 (x1) + 115 (x1) + 0 (x2) + temp : integer {2-15.system.attributes.hp.temp} (same value: 0) + value : integer {2-15.system.attributes.hp.value} (9 different values) + 54 (x1) + 50 (x2) + 20 (x1) + 82 (x1) + 74 (x1) + 116 (x1) + 72 (x1) + 115 (x1) + 0 (x2) + [speed] : object {2-15.system.attributes.speed} + otherSpeeds : array {2-15.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {2-15.system.attributes.speed.otherSpeeds.[]} + type : string {2-15.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {2-15.system.attributes.speed.otherSpeeds.[].value} (same value: 35) + value : integer {2-15.system.attributes.speed.value} (2 different values) + 15 (x1) + 25 (x8) + [weaknesses] : array {2-15.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {2-15.system.attributes.weaknesses.[]} + type : string {2-15.system.attributes.weaknesses.[].type} (5 different values) + holy (x5) + cold-iron (x3) + fire (x2) + vitality (x2) + slashing (x2) + value : integer {2-15.system.attributes.weaknesses.[].value} (4 different values) + 5 (x6) + 2 (x2) + 10 (x4) + 8 (x2) + [immunities] : array {2-15.system.attributes.immunities} + Length: min=2 max=5 + Value type: object {2-15.system.attributes.immunities.[]} + type : string {2-15.system.attributes.immunities.[].type} (5 different values) + poison (x5) + disease (x5) + paralyzed (x4) + unconscious (x4) + death-effects (x4) + emitsSound : string {2-15.system.attributes.emitsSound} (same value: encounter) + hardness : integer {2-15.system.attributes.hardness} (same value: 0) + hasHealth : boolean {2-15.system.attributes.hasHealth} (same value: True) + stealth : object {2-15.system.attributes.stealth} + details : string {2-15.system.attributes.stealth.details} (2 different values) +

(trained)

(x1) +

(expert)

(x1) + value : integer {2-15.system.attributes.stealth.value} (2 different values) + 14 (x1) + 17 (x1) + details : object {2-15.system.details} + [blurb] : string {2-15.system.details.blurb} (same value: ) + [languages] : object {2-15.system.details.languages} + details : string {2-15.system.details.languages.details} (5 different values) + telepathy (touch) (x1) + speak with plants (fungi only) (x1) + speak with plants (trees only) (x1) + (x4) + speak with plants (x2) + value : array {2-15.system.details.languages.value} + Length: min=0 max=3 + Value type: string {2-15.system.details.languages.value.[]} (5 different values) + chthonian (x1) + common (x7) + fey (x4) + elven (x2) + necril (x2) + level : object {2-15.system.details.level} + value : integer {2-15.system.details.level.value} (4 different values) + 3 (x3) + 1 (x2) + 4 (x3) + 6 (x3) + [privateNotes] : string {2-15.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-15.system.details.publicNotes} (2 different values) + (x8) +

Plague zombies are infested with hideous contagions.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) + publication : object {2-15.system.details.publication} + license : string {2-15.system.details.publication.license} (same value: OGL) + remaster : boolean {2-15.system.details.publication.remaster} (same value: False) + title : string {2-15.system.details.publication.title} (same value: Pathfinder Society Scenario #2-15: A Dirge for Sarkoris) + description : string {2-15.system.details.description} (same value:

A ghostly host of god callers and their eidolons manifests to defend the barrow against intruders, and the strains of a battle song fill the air.

) + disable : string {2-15.system.details.disable} (2 different values) +

@Check[deception|dc:22] to appear to be a defender of Storasta, @Check[diplomacy|dc:22] to demonstrate benign intentions, or @Check[occultism|dc:20] or @Check[religion|dc:20] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.

(x1) +

@Check[deception|dc:25] to appear to be a defender of Storasta, @Check[diplomacy|dc:25] to demonstrate benign intentions, or @Check[occultism|dc:22] or @Check[religion|dc:22] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.

(x1) + isComplex : boolean {2-15.system.details.isComplex} (same value: True) + reset : string {2-15.system.details.reset} (same value:

The haunt dissipates 1 minute after all living creatures leave area C1. Its spiritual energies re-form after 24 hours.

) + routine : string {2-15.system.details.routine} (2 different values) +

(1 action) (holy, illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+3)[mental],1d8[spirit]|traits:holy]{1d8+3 mental and 1d8 spirit damage} to each living creature in the area (@Check[will|dc:21|basic|name:Storasta's Last Stand|traits:holy,illusion,mental,occult] save).

(x1) +

(1 action) (illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+9)[mental]] damage and @Damage[1d8[good]] damage to each living creature in the area (@Check[will|dc:24|basic|name:Storasta's Last Stand] save).

(x1) + [initiative] : object {2-15.system.initiative} + statistic : string {2-15.system.initiative.statistic} (same value: perception) + [perception] : object {2-15.system.perception} + details : string {2-15.system.perception.details} (same value: ) + mod : integer {2-15.system.perception.mod} (7 different values) + 9 (x1) + 7 (x1) + 5 (x2) + 12 (x1) + 15 (x2) + 3 (x1) + 11 (x1) + senses : array {2-15.system.perception.senses} + Length: min=1 max=1 + Value type: object {2-15.system.perception.senses.[]} + type : string {2-15.system.perception.senses.[].type} (2 different values) + darkvision (x6) + low-light-vision (x3) + [resources] : object {2-15.system.resources} + [focus] : object {2-15.system.resources.focus} + max : integer {2-15.system.resources.focus.max} (same value: 1) + value : integer {2-15.system.resources.focus.value} (same value: 1) + saves : object {2-15.system.saves} + fortitude : object {2-15.system.saves.fortitude} + saveDetail : string {2-15.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-15.system.saves.fortitude.value} (8 different values) + 6 (x2) + 9 (x1) + 7 (x1) + 8 (x2) + 11 (x1) + 13 (x1) + 16 (x1) + 0 (x2) + reflex : object {2-15.system.saves.reflex} + saveDetail : string {2-15.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-15.system.saves.reflex.value} (9 different values) + 12 (x1) + 11 (x2) + 7 (x1) + 5 (x1) + 13 (x1) + 15 (x1) + 3 (x1) + 8 (x1) + 0 (x2) + will : object {2-15.system.saves.will} + saveDetail : string {2-15.system.saves.will.saveDetail} (same value: ) + value : integer {2-15.system.saves.will.value} (9 different values) + 9 (x1) + 7 (x1) + 6 (x1) + 5 (x1) + 11 (x2) + 13 (x1) + 4 (x1) + 15 (x1) + 0 (x2) + [skills] : object {2-15.system.skills} + [acrobatics] : object {2-15.system.skills.acrobatics} + base : integer {2-15.system.skills.acrobatics.base} (3 different values) + 10 (x2) + 6 (x1) + 13 (x1) + [arcana] : object {2-15.system.skills.arcana} + base : integer {2-15.system.skills.arcana.base} (same value: 6) + [deception] : object {2-15.system.skills.deception} + base : integer {2-15.system.skills.deception.base} (3 different values) + 9 (x1) + 11 (x1) + 13 (x1) + [intimidation] : object {2-15.system.skills.intimidation} + base : integer {2-15.system.skills.intimidation.base} (4 different values) + 7 (x1) + 13 (x2) + 15 (x1) + 11 (x1) + [religion] : object {2-15.system.skills.religion} + base : integer {2-15.system.skills.religion.base} (same value: 7) + [stealth] : object {2-15.system.skills.stealth} + base : integer {2-15.system.skills.stealth.base} (6 different values) + 10 (x2) + 6 (x1) + 11 (x1) + 13 (x1) + 8 (x1) + 12 (x1) + [athletics] : object {2-15.system.skills.athletics} + base : integer {2-15.system.skills.athletics.base} (6 different values) + 8 (x1) + 10 (x2) + 6 (x1) + 7 (x1) + 13 (x1) + 15 (x1) + [nature] : object {2-15.system.skills.nature} + base : integer {2-15.system.skills.nature.base} (4 different values) + 8 (x1) + 5 (x1) + 11 (x1) + 13 (x1) + [survival] : object {2-15.system.skills.survival} + base : integer {2-15.system.skills.survival.base} (2 different values) + 13 (x1) + 15 (x1) + traits : object {2-15.system.traits} + rarity : string {2-15.system.traits.rarity} (3 different values) + uncommon (x6) + unique (x2) + common (x3) + size : object {2-15.system.traits.size} + value : string {2-15.system.traits.size.value} (3 different values) + tiny (x1) + sm (x3) + med (x7) + value : array {2-15.system.traits.value} + Length: min=1 max=6 + Value type: string {2-15.system.traits.value.[]} (16 different values) + chaotic (x8) + demon (x1) + evil (x9) + fiend (x1) + unholy (x9) + fungus (x1) + leshy (x2) + plant (x3) + mindless (x2) + undead (x4) + zombie (x1) + fey (x2) + nymph (x2) + ghoul (x1) + wight (x2) + haunt (x2) + creatureType : string {2-15.system.creatureType} (same value: ) + statusEffects : array<> {2-15.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-15.type} (2 different values) + npc (x9) + hazard (x2) + prototypeToken : object {2-15.prototypeToken} + name : string {2-15.prototypeToken.name} (4 different values) + Iverri (x2) + Plague Zombie (x1) + Ragewight (x2) + Storasta's Last Stand (x2) \ No newline at end of file diff --git a/output/pf2e/packs/2-16.txt b/output/pf2e/packs/2-16.txt new file mode 100644 index 0000000..c54e87a --- /dev/null +++ b/output/pf2e/packs/2-16.txt @@ -0,0 +1,833 @@ +2-16 +Different values: 18 +===================================== +object {2-16} + _id : string {2-16._id} (all different values) + folder : string {2-16.folder} (same value: AStmU4xOIMKCSZWv) + img : string {2-16.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x14) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {2-16.items} + Length: min=1 max=19 + Value type: object {2-16.items.[]} + _id : string {2-16.items.[]._id} (98 different values) + img : string {2-16.items.[].img} (28 different values) + name : string {2-16.items.[].name} (60 different values) + sort : integer {2-16.items.[].sort} (19 different values) + 100000 (x18) + 200000 (x16) + 300000 (x16) + 400000 (x12) + 500000 (x12) + 600000 (x12) + 700000 (x8) + 800000 (x8) + 900000 (x6) + 1000000 (x6) + 1100000 (x6) + 1200000 (x4) + 1300000 (x4) + 1400000 (x2) + 1500000 (x2) + 1600000 (x2) + 1700000 (x2) + 1800000 (x2) + 1900000 (x2) + system : object {2-16.items.[].system} + [autoHeightenLevel] : object {2-16.items.[].system.autoHeightenLevel} + [value] : integer {2-16.items.[].system.autoHeightenLevel.value} (2 different values) + 4 (x1) + 5 (x1) + description : object {2-16.items.[].system.description} + value : string {2-16.items.[].system.description.value} (58 different values) + [prepared] : object {2-16.items.[].system.prepared} + value : string {2-16.items.[].system.prepared.value} (2 different values) + innate (x6) + prepared (x2) + [proficiency] : object {2-16.items.[].system.proficiency} + value : integer {2-16.items.[].system.proficiency.value} (same value: 0) + publication : object {2-16.items.[].system.publication} + license : string {2-16.items.[].system.publication.license} (2 different values) + OGL (x138) + ORC (x2) + remaster : boolean {2-16.items.[].system.publication.remaster} (2 different values) + False (x138) + True (x2) + title : string {2-16.items.[].system.publication.title} (4 different values) + (x120) + Pathfinder Core Rulebook (x4) + Pathfinder Bestiary (x14) + Pathfinder Monster Core (x2) + rules : ###FoundryRulesObject### + [slots] : object {2-16.items.[].system.slots} + [slot0] : object {2-16.items.[].system.slots.slot0} + max : integer {2-16.items.[].system.slots.slot0.max} (2 different values) + 1 (x2) + 5 (x2) + [value] : integer {2-16.items.[].system.slots.slot0.value} (same value: 1) + [prepared] : array {2-16.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {2-16.items.[].system.slots.slot0.prepared.[]} + id : string {2-16.items.[].system.slots.slot0.prepared.[].id} (10 different values) + DlVvYo3sjQ5xRL1y (x1) + 8P35KyyCPduiZMo1 (x1) + QldhuGwxYc1vZcSm (x1) + 5lQMdUX90Zk3kgPE (x1) + R9CWp2XMpF8PW99m (x1) + gdLlMpr4Rmq8rsM6 (x1) + rabsv0ujRkLST8Vv (x1) + c3LqHmLWcxTlEYv7 (x1) + Hywgii5qOsAj9Bpw (x1) + A1YtyYSbw2X11ofx (x1) + [slot2] : object {2-16.items.[].system.slots.slot2} + max : integer {2-16.items.[].system.slots.slot2.max} (3 different values) + 2 (x2) + 1 (x3) + 3 (x1) + value : integer {2-16.items.[].system.slots.slot2.value} (3 different values) + 2 (x2) + 1 (x3) + 3 (x1) + [slot3] : object {2-16.items.[].system.slots.slot3} + max : integer {2-16.items.[].system.slots.slot3.max} (same value: 3) + value : integer {2-16.items.[].system.slots.slot3.value} (same value: 3) + [slot4] : object {2-16.items.[].system.slots.slot4} + max : integer {2-16.items.[].system.slots.slot4.max} (same value: 1) + [slot5] : object {2-16.items.[].system.slots.slot5} + max : integer {2-16.items.[].system.slots.slot5.max} (same value: 1) + value : integer {2-16.items.[].system.slots.slot5.value} (same value: 1) + [slot1] : object {2-16.items.[].system.slots.slot1} + max : integer {2-16.items.[].system.slots.slot1.max} (same value: 3) + value : integer {2-16.items.[].system.slots.slot1.value} (same value: 3) + [slug] : string {2-16.items.[].system.slug} (27 different values) + [spelldc] : object {2-16.items.[].system.spelldc} + dc : integer {2-16.items.[].system.spelldc.dc} (5 different values) + 20 (x2) + 21 (x1) + 24 (x2) + 22 (x2) + 26 (x1) + mod : integer {2-16.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-16.items.[].system.spelldc.value} (5 different values) + 12 (x2) + 13 (x1) + 16 (x2) + 14 (x2) + 18 (x1) + [tradition] : object {2-16.items.[].system.tradition} + value : string {2-16.items.[].system.tradition.value} (2 different values) + arcane (x6) + primal (x2) + [area] : object {2-16.items.[].system.area} + type : string {2-16.items.[].system.area.type} (2 different values) + emanation (x8) + burst (x4) + value : integer {2-16.items.[].system.area.value} (2 different values) + 30 (x8) + 20 (x4) + [cost] : object {2-16.items.[].system.cost} + value : string {2-16.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-16.items.[].system.counteraction} (same value: False) + [damage] : object {2-16.items.[].system.damage} + [0] : object {2-16.items.[].system.damage.0} + [applyMod] : boolean {2-16.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-16.items.[].system.damage.0.formula} (2 different values) + 2d4 (x6) + 3d6 (x4) + kinds : array {2-16.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-16.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {2-16.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-16.items.[].system.damage.0.type} (3 different values) + fire (x4) + cold (x2) + bludgeoning (x4) + [damageType] : string {2-16.items.[].system.damage.damageType} (2 different values) + slashing (x2) + piercing (x4) + [dice] : integer {2-16.items.[].system.damage.dice} (same value: 1) + [die] : string {2-16.items.[].system.damage.die} (2 different values) + d6 (x4) + d8 (x2) + [defense] : object {2-16.items.[].system.defense} + save : object {2-16.items.[].system.defense.save} + basic : boolean {2-16.items.[].system.defense.save.basic} (same value: False) + statistic : string {2-16.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {2-16.items.[].system.duration} + sustained : boolean {2-16.items.[].system.duration.sustained} (2 different values) + False (x38) + True (x2) + value : string {2-16.items.[].system.duration.value} (6 different values) + (x24) + 10 minutes (x6) + until the start of your next turn (x2) + 1 hour (x4) + until the next time you make your daily preparations (x2) + 1 minute (x2) + [level] : object {2-16.items.[].system.level} + value : integer {2-16.items.[].system.level.value} (6 different values) + 7 (x2) + 2 (x6) + 1 (x28) + 0 (x10) + 5 (x2) + 4 (x2) + [location] : object {2-16.items.[].system.location} + [heightenedLevel] : integer {2-16.items.[].system.location.heightenedLevel} (6 different values) + 7 (x2) + 2 (x11) + 1 (x4) + 3 (x2) + 5 (x2) + 4 (x3) + value : string {2-16.items.[].system.location.value} (4 different values) + EIOdFygQsJ00k7dF (x10) + oLDydxtA4rlUclAb (x10) + jOKBfSXIlzG49vxv (x6) + RdZjRaFBAScsLjGU (x14) + [uses] : object {2-16.items.[].system.location.uses} + max : integer {2-16.items.[].system.location.uses.max} (2 different values) + 3 (x2) + 2 (x1) + value : integer {2-16.items.[].system.location.uses.value} (2 different values) + 3 (x2) + 2 (x1) + [range] : object {2-16.items.[].system.range} + value : string {2-16.items.[].system.range.value} (6 different values) + touch (x6) + (x10) + 500 feet (x8) + 30 feet (x10) + 120 feet (x2) + 60 feet (x4) + [requirements] : string {2-16.items.[].system.requirements} (same value: ) + [target] : object {2-16.items.[].system.target} + value : string {2-16.items.[].system.target.value} (6 different values) + 1 willing creature, or up to 8 willing creatures joining hands (x2) + 1 creature (x12) + (x18) + 1 unattended object of light Bulk or less (x2) + up to 5 creatures (x2) + 1 creature or unattended object (x4) + [time] : object {2-16.items.[].system.time} + value : string {2-16.items.[].system.time.value} (4 different values) + 10 minutes (x4) + 2 (x32) + 1 (x2) + 1 minute (x2) + [traits] : object {2-16.items.[].system.traits} + [rarity] : string {2-16.items.[].system.traits.rarity} (2 different values) + uncommon (x6) + common (x122) + [traditions] : array {2-16.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {2-16.items.[].system.traits.traditions.[]} (4 different values) + arcane (x38) + divine (x14) + occult (x26) + primal (x26) + value : array {2-16.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {2-16.items.[].system.traits.value.[]} (36 different values) + [heightening] : object {2-16.items.[].system.heightening} + damage : object {2-16.items.[].system.heightening.damage} + 0 : string {2-16.items.[].system.heightening.damage.0} (2 different values) + 1d4 (x6) + 2d6 (x4) + interval : integer {2-16.items.[].system.heightening.interval} (same value: 1) + type : string {2-16.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {2-16.items.[].system.baseItem} (4 different values) + scimitar (x2) + breastplate (x2) + sword-cane (x2) + trident (x2) + [bonus] : object {2-16.items.[].system.bonus} + value : integer {2-16.items.[].system.bonus.value} (11 different values) + 0 (x6) + 12 (x4) + 14 (x3) + 13 (x1) + 17 (x3) + 16 (x1) + 20 (x3) + 19 (x1) + 10 (x1) + 15 (x3) + 18 (x2) + [total] : integer {2-16.items.[].system.bonus.total} (6 different values) + 2 (x2) + 12 (x6) + 10 (x2) + 17 (x4) + 16 (x2) + 15 (x4) + [bonusDamage] : object {2-16.items.[].system.bonusDamage} + value : integer {2-16.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-16.items.[].system.bulk} + value : mixed + integer {2-16.items.[].system.bulk.value} (2 different values) + 1 (x6) + 2 (x2) + float {2-16.items.[].system.bulk.value} (same value: 0,1) + [category] : string {2-16.items.[].system.category} (5 different values) + martial (x6) + medium (x2) + interaction (x11) + offensive (x26) + defensive (x15) + [containerId] : mixed + [equipped] : object {2-16.items.[].system.equipped} + carryType : string {2-16.items.[].system.equipped.carryType} (2 different values) + held (x8) + worn (x2) + [handsHeld] : integer {2-16.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + [inSlot] : boolean {2-16.items.[].system.equipped.inSlot} (same value: True) + [group] : string {2-16.items.[].system.group} (3 different values) + sword (x4) + plate (x2) + spear (x2) + [hardness] : integer {2-16.items.[].system.hardness} (same value: 0) + [hp] : object {2-16.items.[].system.hp} + max : integer {2-16.items.[].system.hp.max} (same value: 0) + value : integer {2-16.items.[].system.hp.value} (same value: 0) + [material] : object {2-16.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-16.items.[].system.price} + value : object {2-16.items.[].system.price.value} + gp : integer {2-16.items.[].system.price.value.gp} (3 different values) + 1 (x6) + 8 (x2) + 5 (x2) + [quantity] : integer {2-16.items.[].system.quantity} (same value: 1) + [reload] : object {2-16.items.[].system.reload} + value : string {2-16.items.[].system.reload.value} (2 different values) + (x4) + - (x2) + [runes] : object {2-16.items.[].system.runes} + potency : integer {2-16.items.[].system.runes.potency} (2 different values) + 0 (x4) + 1 (x4) + property : array<> {2-16.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-16.items.[].system.runes.striking} (2 different values) + 0 (x4) + 1 (x2) + [resilient] : integer {2-16.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-16.items.[].system.size} (2 different values) + lg (x6) + med (x4) + [splashDamage] : object {2-16.items.[].system.splashDamage} + value : integer {2-16.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-16.items.[].system.usage} + value : string {2-16.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {2-16.items.[].system.acBonus} (same value: 4) + [checkPenalty] : integer {2-16.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {2-16.items.[].system.dexCap} (same value: 1) + [speedPenalty] : integer {2-16.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {2-16.items.[].system.strength} (same value: 3) + [attack] : object {2-16.items.[].system.attack} + value : string {2-16.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-16.items.[].system.attackEffects} + value : array {2-16.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-16.items.[].system.attackEffects.value.[]} (same value: grab) + custom : string {2-16.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {2-16.items.[].system.damageRolls} + [0] : object {2-16.items.[].system.damageRolls.0} + damage : string {2-16.items.[].system.damageRolls.0.damage} (13 different values) + 1d6+6 (x2) + 1d4+6 (x3) + 1d6+5 (x1) + 2d6+7 (x1) + 2d6+5 (x1) + 2d8+6 (x4) + 2d8+11 (x2) + 1d4+11 (x1) + 2d6+2 (x1) + 2d10+3 (x1) + 2d8+3 (x1) + 2d10+6 (x1) + 2d8+2 (x1) + damageType : string {2-16.items.[].system.damageRolls.0.damageType} (3 different values) + slashing (x6) + bludgeoning (x8) + piercing (x6) + [1] : object {2-16.items.[].system.damageRolls.1} + damage : string {2-16.items.[].system.damageRolls.1.damage} (2 different values) + 1d6 (x3) + 2d6 (x1) + damageType : string {2-16.items.[].system.damageRolls.1.damageType} (same value: fire) + [ohp9k854inwuu2rd0rl1] : object {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1} + damage : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damage} (2 different values) + 2d8+4 (x1) + 2d10+4 (x1) + damageType : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damageType} (same value: sonic) + [weaponType] : object {2-16.items.[].system.weaponType} + value : string {2-16.items.[].system.weaponType.value} (2 different values) + melee (x20) + ranged (x2) + [actionType] : object {2-16.items.[].system.actionType} + value : string {2-16.items.[].system.actionType.value} (3 different values) + passive (x26) + action (x24) + reaction (x8) + [actions] : object {2-16.items.[].system.actions} + [value] : integer {2-16.items.[].system.actions.value} (3 different values) + 1 (x18) + 3 (x2) + 2 (x4) + [mod] : object {2-16.items.[].system.mod} + value : integer {2-16.items.[].system.mod.value} (same value: 18) + [proficient] : object {2-16.items.[].system.proficient} + value : integer {2-16.items.[].system.proficient.value} (same value: 0) + [frequency] : object {2-16.items.[].system.frequency} + max : integer {2-16.items.[].system.frequency.max} (same value: 1) + per : string {2-16.items.[].system.frequency.per} (same value: day) + value : integer {2-16.items.[].system.frequency.value} (same value: 1) + type : string {2-16.items.[].type} (8 different values) + spellcastingEntry (x8) + spell (x40) + weapon (x6) + armor (x2) + melee (x22) + action (x58) + equipment (x2) + lore (x2) + [_stats] : object {2-16.items.[]._stats} + compendiumSource : string {2-16.items.[]._stats.compendiumSource} (27 different values) + [flags] : object {2-16.items.[].flags} + pf2e : object {2-16.items.[].flags.pf2e} + linkedWeapon : string {2-16.items.[].flags.pf2e.linkedWeapon} (6 different values) + jqUMtY78eBMFHkTy (x1) + wRRYYII6myCz5MEV (x1) + 2k1kmcrxCUq8XFQS (x1) + 7ekEKCO1z1HvKUfH (x2) + pOI3aWMnI3Jn94hZ (x2) + tuBRic7wQIHhdDlU (x1) + name : string {2-16.name} (all different values) + system : object {2-16.system} + [abilities] : object {2-16.system.abilities} + cha : object {2-16.system.abilities.cha} + mod : integer {2-16.system.abilities.cha.mod} (6 different values) + 3 (x3) + 4 (x3) + 5 (x1) + 1 (x2) + 2 (x1) + 0 (x4) + con : object {2-16.system.abilities.con} + mod : integer {2-16.system.abilities.con.mod} (5 different values) + 3 (x7) + 0 (x2) + 2 (x3) + 4 (x1) + 1 (x1) + dex : object {2-16.system.abilities.dex} + mod : integer {2-16.system.abilities.dex.mod} (6 different values) + 2 (x1) + 1 (x2) + 4 (x3) + 3 (x4) + 5 (x3) + 6 (x1) + int : object {2-16.system.abilities.int} + mod : integer {2-16.system.abilities.int.mod} (4 different values) + 0 (x4) + 3 (x2) + -2 (x4) + 1 (x4) + str : object {2-16.system.abilities.str} + mod : integer {2-16.system.abilities.str.mod} (6 different values) + 3 (x2) + 1 (x4) + 4 (x4) + 5 (x2) + 0 (x1) + 2 (x1) + wis : object {2-16.system.abilities.wis} + mod : integer {2-16.system.abilities.wis.mod} (4 different values) + 1 (x5) + 2 (x5) + 4 (x2) + 5 (x2) + attributes : object {2-16.system.attributes} + ac : object {2-16.system.attributes.ac} + [details] : string {2-16.system.attributes.ac.details} (same value: ) + value : integer {2-16.system.attributes.ac.value} (10 different values) + 19 (x2) + 20 (x1) + 23 (x2) + 22 (x3) + 18 (x2) + 21 (x1) + 24 (x1) + 27 (x1) + 0 (x4) + 26 (x1) + [allSaves] : object {2-16.system.attributes.allSaves} + value : string {2-16.system.attributes.allSaves.value} (2 different values) + (x12) + +1 status to all saves vs. magic (x2) + hp : object {2-16.system.attributes.hp} + details : string {2-16.system.attributes.hp.details} (2 different values) + (x16) + fast healing 2 (x2) + max : integer {2-16.system.attributes.hp.max} (12 different values) + 55 (x3) + 85 (x2) + 75 (x2) + 30 (x1) + 50 (x1) + 120 (x1) + 0 (x2) + 10 (x2) + 60 (x1) + 95 (x1) + 43 (x1) + 73 (x1) + temp : integer {2-16.system.attributes.hp.temp} (same value: 0) + value : mixed + integer {2-16.system.attributes.hp.value} (11 different values) + 55 (x2) + 85 (x2) + 75 (x2) + 30 (x1) + 50 (x1) + 120 (x1) + 0 (x2) + 10 (x2) + 60 (x1) + 95 (x1) + 73 (x1) + string {2-16.system.attributes.hp.value} (2 different values) + 55 (x1) + 43 (x1) + [immunities] : array {2-16.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {2-16.system.attributes.immunities.[]} + type : string {2-16.system.attributes.immunities.[].type} (7 different values) + fire (x2) + bleed (x6) + paralyzed (x6) + poison (x6) + precision (x4) + sleep (x6) + swarm-mind (x2) + [speed] : object {2-16.system.attributes.speed} + otherSpeeds : array {2-16.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {2-16.system.attributes.speed.otherSpeeds.[]} + type : string {2-16.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x6) + swim (x6) + climb (x2) + value : integer {2-16.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 35 (x1) + 30 (x4) + 25 (x3) + 40 (x4) + 20 (x2) + value : integer {2-16.system.attributes.speed.value} (2 different values) + 25 (x6) + 20 (x8) + [weaknesses] : array {2-16.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {2-16.system.attributes.weaknesses.[]} + type : string {2-16.system.attributes.weaknesses.[].type} (4 different values) + cold (x2) + cold-iron (x2) + area-damage (x2) + splash-damage (x2) + value : integer {2-16.system.attributes.weaknesses.[].value} (same value: 5) + [resistances] : array {2-16.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {2-16.system.attributes.resistances.[]} + type : string {2-16.system.attributes.resistances.[].type} (2 different values) + physical (x2) + fire (x2) + value : integer {2-16.system.attributes.resistances.[].value} (2 different values) + 5 (x2) + 10 (x2) + [emitsSound] : string {2-16.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-16.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {2-16.system.attributes.hasHealth} (same value: True) + [stealth] : object {2-16.system.attributes.stealth} + details : string {2-16.system.attributes.stealth.details} (2 different values) + (x2) +

(expert)

(x2) + value : integer {2-16.system.attributes.stealth.value} (4 different values) + 12 (x1) + 16 (x1) + 15 (x1) + 18 (x1) + details : object {2-16.system.details} + [blurb] : string {2-16.system.details.blurb} (same value: ) + [languages] : object {2-16.system.details.languages} + details : string {2-16.system.details.languages.details} (2 different values) + (x12) + (varies by mephit) (x2) + value : array {2-16.system.details.languages.value} + Length: min=1 max=6 + Value type: string {2-16.system.details.languages.value.[]} (7 different values) + common (x6) + pyric (x6) + kelish (x2) + petran (x4) + sussuran (x6) + thalassic (x10) + fey (x2) + level : object {2-16.system.details.level} + value : integer {2-16.system.details.level.value} (6 different values) + 3 (x4) + 4 (x1) + 6 (x3) + 5 (x6) + 8 (x2) + 7 (x2) + [privateNotes] : string {2-16.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-16.system.details.publicNotes} (same value: ) + publication : object {2-16.system.details.publication} + license : string {2-16.system.details.publication.license} (same value: OGL) + remaster : boolean {2-16.system.details.publication.remaster} (same value: False) + title : string {2-16.system.details.publication.title} (same value: Pathfinder Society Scenario #2-16: Freedom for Wishes) + [description] : string {2-16.system.details.description} (2 different values) +

The cracks scintillate and shift between the elemental planes, leaking perilous energy with each shift.

(x2) +

Planar winds summoned from beyond sweep through the room, song and sound carried adrift on their current. This air elemental is trapped on the Material Plane and can't escape.

(x2) + [disable] : string {2-16.system.details.disable} (4 different values) +

@Check[thievery|dc:24|name:Assemble a Seal|traits:environmental,magical] (trained) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:22|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 20) to counteract the cracks.

(x1) +

@Check[thievery|dc:28|name:Assemble a Seal|traits:environmental,magical] (expert) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:26|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 22) to counteract the cracks.

(x1) +

@Check[performance|dc:24|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:27|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:24|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard's routine.

(x1) +

@Check[performance|dc:27|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:30|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:27|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard's routine.

(x1) + [isComplex] : boolean {2-16.system.details.isComplex} (same value: True) + [reset] : string {2-16.system.details.reset} (2 different values) +

The cracks re-form after 1 hour.

(x2) +

The melody remains for 1 minute, after which it disperses into several holes in the walls. It returns after an hour unless disabled.

(x2) + [routine] : string {2-16.system.details.routine} (3 different values) +

(1 action) A surge of energy strikes a random non-mephit creature in the foyer. Roll [[/r 1d4]] to determine the element of the energy surge.

+

1-Energy from the Plane of Air: the creature takes @Damage[2d8[electricity]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:air,electricity] save); on a failure, the creature is pushed back 10 feet toward the entryway. The hazard gains the air and electricity traits for this round.

+

2-Energy from the Plane of Earth: the creature takes @Damage[2d8[bludgeoning]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:earth] save); on a failed save, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]. The hazard gains the earth trait for this round.

+

3-Energy from the Plane of Fire: the creature takes @Damage[(2d8+7)[fire]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:fire] save). The hazard gains the fire trait for this round.

+

4-Energy from the Plane of Water: the creature takes @Damage[2d8[cold]] damage (@Check[reflex|dc:22|basic|name:Planar Cracks|traits:water,cold] save); on a failed save, the creature's lungs fill with water, making them @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}. The hazard gains the cold and water traits for this round.

(x1) +

(1 action) A surge of energy strikes a random non-mephit creature in the foyer. Roll [[/r 1d4]] to determine the element of the energy surge.

+

1-Energy from the Plane of Air: the creature takes @Damage[(2d10+3)[electricity]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:air,electricity] save); on a failure, the creature is pushed back 10 feet toward the entryway. The hazard gains the air and electricity traits for this round.

+

2-Energy from the Plane of Earth: the creature takes @Damage[(2d10+3)[bludgeoning]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:earth] save); on a failed save, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]. The hazard gains the earth trait for this round.

+

3-Energy from the Plane of Fire: the creature takes @Damage[(2d10+9)[fire]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:fire] save). The hazard gains the fire trait for this round.

+

4-Energy from the Plane of Water: the creature takes @Damage[(2d10+3)[cold]] damage (@Check[reflex|dc:25|basic|name:Planar Cracks|traits:water,cold] save); on a failed save, the creature's lungs fill with water, making them @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}. The hazard gains the cold and water traits for this round.

(x1) +

(2 actions) For each action in the routine, the melody makes a solid refrain Strike against one creature in its area. This trap doesn't take a multiple attack penalty.

(x2) + [initiative] : object {2-16.system.initiative} + statistic : string {2-16.system.initiative.statistic} (same value: perception) + [perception] : object {2-16.system.perception} + details : string {2-16.system.perception.details} (5 different values) + detect magic (x2) + (x6) + detect alignment, detect magic (x2) + smoke vision (x2) + mist vision (x2) + mod : integer {2-16.system.perception.mod} (7 different values) + 8 (x3) + 14 (x2) + 17 (x1) + 11 (x3) + 12 (x3) + 16 (x1) + 15 (x1) + senses : array {2-16.system.perception.senses} + Length: min=0 max=2 + Value type: object {2-16.system.perception.senses.[]} + type : string {2-16.system.perception.senses.[].type} (2 different values) + darkvision (x12) + wavesense (x2) + [acuity] : string {2-16.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {2-16.system.perception.senses.[].range} (same value: 60) + [resources] : object {2-16.system.resources} + [focus] : object {2-16.system.resources.focus} + max : integer {2-16.system.resources.focus.max} (same value: 1) + value : integer {2-16.system.resources.focus.value} (same value: 1) + saves : object {2-16.system.saves} + fortitude : object {2-16.system.saves.fortitude} + saveDetail : string {2-16.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-16.system.saves.fortitude.value} (8 different values) + 9 (x1) + 8 (x4) + 11 (x3) + 10 (x1) + 14 (x2) + 16 (x1) + 0 (x4) + 12 (x2) + reflex : object {2-16.system.saves.reflex} + saveDetail : string {2-16.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-16.system.saves.reflex.value} (10 different values) + 8 (x2) + 11 (x1) + 15 (x2) + 10 (x2) + 12 (x3) + 17 (x1) + 19 (x1) + 0 (x4) + 18 (x1) + 14 (x1) + will : object {2-16.system.saves.will} + saveDetail : string {2-16.system.saves.will.saveDetail} (same value: ) + value : integer {2-16.system.saves.will.value} (10 different values) + 12 (x2) + 14 (x1) + 17 (x1) + 11 (x1) + 8 (x2) + 10 (x2) + 13 (x3) + 15 (x1) + 0 (x4) + 9 (x1) + [skills] : object {2-16.system.skills} + [arcana] : object {2-16.system.skills.arcana} + base : integer {2-16.system.skills.arcana.base} (3 different values) + 7 (x1) + 18 (x2) + 10 (x1) + [athletics] : object {2-16.system.skills.athletics} + base : integer {2-16.system.skills.athletics.base} (8 different values) + 11 (x2) + 8 (x1) + 10 (x1) + 16 (x1) + 18 (x1) + 9 (x2) + 13 (x1) + 12 (x1) + [special] : array {2-16.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {2-16.system.skills.athletics.special.[]} + base : integer {2-16.system.skills.athletics.special.[].base} (2 different values) + 20 (x1) + 22 (x1) + label : string {2-16.system.skills.athletics.special.[].label} (same value: to swim) + predicate : array {2-16.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {2-16.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) + [crafting] : object {2-16.system.skills.crafting} + base : integer {2-16.system.skills.crafting.base} (4 different values) + 7 (x1) + 11 (x1) + 14 (x1) + 10 (x1) + [deception] : object {2-16.system.skills.deception} + base : integer {2-16.system.skills.deception.base} (4 different values) + 12 (x2) + 15 (x2) + 8 (x1) + 10 (x1) + [diplomacy] : object {2-16.system.skills.diplomacy} + base : integer {2-16.system.skills.diplomacy.base} (6 different values) + 8 (x1) + 10 (x1) + 13 (x1) + 14 (x1) + 17 (x1) + 11 (x1) + [intimidation] : object {2-16.system.skills.intimidation} + base : integer {2-16.system.skills.intimidation.base} (2 different values) + 12 (x1) + 15 (x1) + [society] : object {2-16.system.skills.society} + base : integer {2-16.system.skills.society.base} (6 different values) + 7 (x1) + 11 (x1) + 14 (x1) + 9 (x1) + 12 (x1) + 10 (x1) + [thievery] : object {2-16.system.skills.thievery} + base : integer {2-16.system.skills.thievery.base} (2 different values) + 7 (x1) + 10 (x1) + [nature] : object {2-16.system.skills.nature} + base : integer {2-16.system.skills.nature.base} (4 different values) + 11 (x1) + 13 (x1) + 16 (x1) + 8 (x1) + [stealth] : object {2-16.system.skills.stealth} + base : integer {2-16.system.skills.stealth.base} (7 different values) + 13 (x2) + 12 (x1) + 16 (x1) + 11 (x1) + 17 (x1) + 10 (x1) + 14 (x1) + [special] : array {2-16.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {2-16.system.skills.stealth.special.[]} + base : integer {2-16.system.skills.stealth.special.[].base} (2 different values) + 15 (x1) + 19 (x1) + label : string {2-16.system.skills.stealth.special.[].label} (same value: in smoke) + predicate : array {2-16.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {2-16.system.skills.stealth.special.[].predicate.[]} (same value: terrain:smoke) + [acrobatics] : object {2-16.system.skills.acrobatics} + base : integer {2-16.system.skills.acrobatics.base} (4 different values) + 10 (x1) + 12 (x1) + 13 (x1) + 17 (x1) + [performance] : object {2-16.system.skills.performance} + base : integer {2-16.system.skills.performance.base} (2 different values) + 11 (x1) + 14 (x1) + traits : object {2-16.system.traits} + rarity : string {2-16.system.traits.rarity} (4 different values) + uncommon (x6) + unique (x4) + rare (x4) + common (x4) + size : object {2-16.system.traits.size} + value : string {2-16.system.traits.size.value} (3 different values) + lg (x8) + med (x8) + sm (x2) + value : array {2-16.system.traits.value} + Length: min=2 max=6 + Value type: string {2-16.system.traits.value.[]} (17 different values) + elemental (x10) + evil (x10) + fire (x4) + genie (x4) + lawful (x1) + human (x2) + humanoid (x2) + aquatic (x2) + chaotic (x4) + fey (x2) + water (x8) + air (x4) + earth (x2) + swarm (x2) + environmental (x4) + magical (x4) + amphibious (x2) + [creatureType] : string {2-16.system.creatureType} (same value: ) + [statusEffects] : array<> {2-16.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-16.type} (2 different values) + npc (x14) + hazard (x4) + [prototypeToken] : object {2-16.prototypeToken} + name : string {2-16.prototypeToken.name} (7 different values) + Corvius Vayn (x2) + Mephit Swarm (x2) + Perizia (x2) + Planar Cracks (x2) + Stranded Melody (x2) + Wishbound Belker (x2) + Wishbound Mist Stalker (x2) \ No newline at end of file diff --git a/output/pf2e/packs/2-17.txt b/output/pf2e/packs/2-17.txt new file mode 100644 index 0000000..a634d86 --- /dev/null +++ b/output/pf2e/packs/2-17.txt @@ -0,0 +1,339 @@ +2-17 +Different values: 6 +===================================== +object {2-17} + _id : string {2-17._id} (all different values) + folder : string {2-17.folder} (same value: accQPEh7KC6g6pJI) + img : string {2-17.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {2-17.items} + Length: min=3 max=6 + Value type: object {2-17.items.[]} + _id : string {2-17.items.[]._id} (16 different values) + UIrihE6vbts2g6iY (x2) + cYYbsHC602O0ITcg (x2) + 32sJ45kKGClodunO (x2) + CRvYomkHsiRKov6N (x2) + wB5z5izK6gxLNCg9 (x2) + j3ELc14hlrOyqOK9 (x2) + 4bkZzbPr0B6YZie6 (x1) + mTwyXddJq3vxuscO (x2) + 55tgbiy8FT8JXzhV (x2) + iGL6H8CheLJbkTrY (x2) + qCAhvKYnPDUTobhm (x2) + WylTP27Q4NEGHat8 (x2) + l3XJMl6tQ2KETex2 (x2) + jdQXmq4gs8ldwb4d (x1) + FeAOOXPOv6YFHRZB (x1) + 7rTJ0Lc6dTiPIHiX (x1) + img : string {2-17.items.[].img} (4 different values) + systems/pf2e/icons/default-icons/melee.svg (x14) + systems/pf2e/icons/actions/Passive.webp (x8) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/default-icons/mystery-man.svg (x4) + name : string {2-17.items.[].name} (11 different values) + Flaming Fist (x2) + Flaming Peat Ball (x2) + Smoldering Stench (x2) + Leaded Bone-fused Hammer (x2) + Leaded Claw (x2) + Lead Cloud (x2) + Void Healing (x4) + Rapid Lead Poison (x2) + Broken Bottle (x4) + Serving Tray (x4) + Claw (x2) + sort : integer {2-17.items.[].sort} (all different values) + system : object {2-17.items.[].system} + [attack] : object {2-17.items.[].system.attack} + value : string {2-17.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-17.items.[].system.attackEffects} + value : array {2-17.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-17.items.[].system.attackEffects.value.[]} (same value: rapid-lead-poison) + [custom] : string {2-17.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {2-17.items.[].system.bonus} + total : integer {2-17.items.[].system.bonus.total} (2 different values) + 10 (x8) + 6 (x6) + value : integer {2-17.items.[].system.bonus.value} (5 different values) + 13 (x3) + 10 (x5) + 6 (x3) + 9 (x2) + 11 (x1) + [damageRolls] : object {2-17.items.[].system.damageRolls} + 0 : object {2-17.items.[].system.damageRolls.0} + damage : string {2-17.items.[].system.damageRolls.0.damage} (11 different values) + 1d8+5 (x1) + 4d6 (x1) + 2d6+3 (x1) + 1d10+3 (x3) + 1d6+2 (x1) + 1d4+2 (x2) + 1d8+4 (x1) + 3d6 (x1) + 2d6+6 (x1) + 2d6+4 (x1) + 1d12+3 (x1) + damageType : string {2-17.items.[].system.damageRolls.0.damageType} (2 different values) + bludgeoning (x8) + slashing (x6) + [1] : object {2-17.items.[].system.damageRolls.1} + [category] : string {2-17.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {2-17.items.[].system.damageRolls.1.damage} (3 different values) + 2d4 (x1) + 1d6 (x2) + 1d4 (x1) + damageType : string {2-17.items.[].system.damageRolls.1.damageType} (same value: fire) + [2] : object {2-17.items.[].system.damageRolls.2} + category : string {2-17.items.[].system.damageRolls.2.category} (same value: persistent) + damage : string {2-17.items.[].system.damageRolls.2.damage} (2 different values) + 2d4 (x1) + 1d4 (x1) + damageType : string {2-17.items.[].system.damageRolls.2.damageType} (same value: fire) + description : object {2-17.items.[].system.description} + value : string {2-17.items.[].system.description.value} (7 different values) + (x18) +

5 feet. A creature entering the aura or starting its turn in the aura must attempt a @Check[fortitude|dc:19] save.

+
+

Success The creature is unaffected and is temporarily immune to for 1 minute.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.

+

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.

(x1) +

Trigger The leaded skeleton is hit by a melee attack

+
+

Effect A cloud of lead dust is released, forming a @Template[burst|distance:5]{5-foot radius} cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.

(x2) +

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

(x4) +

High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.

+

Saving Throw @Check[fortitude|dc:18]

+
+

Maximum Duration 4 rounds

+

Stage 1 @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} (1 round)

+

Stage 2 @Damage[1d6[poison]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (1 round)

+

Stage 3 @Damage[2d6[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (2 rounds)

(x1) +

5 feet. A creature entering the aura or starting its turn in the aura must attempt a @Check[fortitude|dc:17] save.

+
+

Success The creature is unaffected and is temporarily immune to for 1 minute.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.

+

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.

(x1) +

High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.

+
+

Saving Throw @Check[fortitude|dc:20]

+

Maximum Duration 4 rounds

+

Stage 1 @Damage[1d6[poison]] damage,@UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} (1 round)

+

Stage 2 @Damage[2d6[poison]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (1 round)

+

Stage 3 @Damage[2d6[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (2 rounds)

(x1) + publication : object {2-17.items.[].system.publication} + license : string {2-17.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-17.items.[].system.publication.remaster} (same value: False) + title : string {2-17.items.[].system.publication.title} (2 different values) + (x24) + Pathfinder Bestiary 2 (x4) + rules : ###FoundryRulesObject### + [slug] : string {2-17.items.[].system.slug} (same value: negative-healing) + traits : object {2-17.items.[].system.traits} + rarity : string {2-17.items.[].system.traits.rarity} (same value: common) + value : array {2-17.items.[].system.traits.value} + Length: min=0 max=2 + Value type: string {2-17.items.[].system.traits.value.[]} (8 different values) + reload-1 (x2) + aura (x2) + olfactory (x2) + shove (x2) + agile (x4) + poison (x4) + unarmed (x2) + thrown-20 (x2) + [weaponType] : object {2-17.items.[].system.weaponType} + value : string {2-17.items.[].system.weaponType.value} (2 different values) + melee (x12) + ranged (x2) + [actionType] : object {2-17.items.[].system.actionType} + value : string {2-17.items.[].system.actionType.value} (2 different values) + passive (x8) + reaction (x2) + [actions] : object {2-17.items.[].system.actions} + [value] : mixed + [category] : string {2-17.items.[].system.category} (2 different values) + defensive (x8) + offensive (x2) + [baseItem] : mixed + [bulk] : object {2-17.items.[].system.bulk} + value : integer {2-17.items.[].system.bulk.value} (same value: 0) + [containerId] : mixed + [equipped] : object {2-17.items.[].system.equipped} + carryType : string {2-17.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {2-17.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [hardness] : integer {2-17.items.[].system.hardness} (same value: 0) + [hp] : object {2-17.items.[].system.hp} + max : integer {2-17.items.[].system.hp.max} (same value: 0) + value : integer {2-17.items.[].system.hp.value} (same value: 0) + [level] : object {2-17.items.[].system.level} + value : integer {2-17.items.[].system.level.value} (same value: 0) + [material] : object {2-17.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-17.items.[].system.price} + value : object {2-17.items.[].system.price.value} + [quantity] : integer {2-17.items.[].system.quantity} (2 different values) + 4 (x2) + 1 (x2) + [size] : string {2-17.items.[].system.size} (same value: med) + [usage] : object {2-17.items.[].system.usage} + value : string {2-17.items.[].system.usage.value} (same value: held-in-one-hand) + type : string {2-17.items.[].type} (3 different values) + melee (x14) + action (x10) + equipment (x4) + [_stats] : object {2-17.items.[]._stats} + compendiumSource : string {2-17.items.[]._stats.compendiumSource} (same value: Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x) + name : string {2-17.name} (all different values) + system : object {2-17.system} + abilities : object {2-17.system.abilities} + cha : object {2-17.system.abilities.cha} + mod : integer {2-17.system.abilities.cha.mod} (3 different values) + -2 (x2) + 0 (x3) + 1 (x1) + con : object {2-17.system.abilities.con} + mod : integer {2-17.system.abilities.con.mod} (4 different values) + 3 (x1) + 1 (x1) + 0 (x2) + 2 (x2) + dex : object {2-17.system.abilities.dex} + mod : integer {2-17.system.abilities.dex.mod} (4 different values) + 2 (x1) + 4 (x2) + 1 (x1) + 5 (x2) + int : object {2-17.system.abilities.int} + mod : integer {2-17.system.abilities.int.mod} (same value: -5) + str : object {2-17.system.abilities.str} + mod : integer {2-17.system.abilities.str.mod} (4 different values) + 5 (x1) + 3 (x2) + 2 (x1) + 4 (x2) + wis : object {2-17.system.abilities.wis} + mod : integer {2-17.system.abilities.wis.mod} (2 different values) + 1 (x2) + 0 (x4) + attributes : object {2-17.system.attributes} + ac : object {2-17.system.attributes.ac} + details : string {2-17.system.attributes.ac.details} (same value: ) + value : integer {2-17.system.attributes.ac.value} (5 different values) + 22 (x1) + 18 (x2) + 16 (x1) + 19 (x1) + 21 (x1) + allSaves : object {2-17.system.attributes.allSaves} + value : string {2-17.system.attributes.allSaves.value} (same value: ) + hp : object {2-17.system.attributes.hp} + details : string {2-17.system.attributes.hp.details} (2 different values) + (x2) + void healing (x4) + max : integer {2-17.system.attributes.hp.max} (all different values) + temp : integer {2-17.system.attributes.hp.temp} (same value: 0) + value : integer {2-17.system.attributes.hp.value} (all different values) + immunities : array {2-17.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {2-17.system.attributes.immunities.[]} + type : string {2-17.system.attributes.immunities.[].type} (all different values) + speed : object {2-17.system.attributes.speed} + otherSpeeds : array<> {2-17.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {2-17.system.attributes.speed.value} (3 different values) + 20 (x2) + 15 (x2) + 25 (x2) + [resistances] : array {2-17.system.attributes.resistances} + Length: min=5 max=5 + Value type: object {2-17.system.attributes.resistances.[]} + type : string {2-17.system.attributes.resistances.[].type} (5 different values) + cold (x4) + electricity (x4) + fire (x4) + piercing (x4) + slashing (x4) + value : integer {2-17.system.attributes.resistances.[].value} (same value: 5) + details : object {2-17.system.details} + blurb : string {2-17.system.details.blurb} (same value: ) + languages : object {2-17.system.details.languages} + details : string {2-17.system.details.languages.details} (same value: ) + value : array<> {2-17.system.details.languages.value} + Length: min=0 max=0 + Value type: mixed + level : object {2-17.system.details.level} + value : integer {2-17.system.details.level.value} (4 different values) + 5 (x2) + 3 (x2) + 0 (x1) + 2 (x1) + privateNotes : string {2-17.system.details.privateNotes} (same value: ) + publicNotes : string {2-17.system.details.publicNotes} (same value: ) + publication : object {2-17.system.details.publication} + license : string {2-17.system.details.publication.license} (same value: OGL) + remaster : boolean {2-17.system.details.publication.remaster} (same value: False) + title : string {2-17.system.details.publication.title} (same value: Pathfinder Society Scenario #2-17: Lost Maid of Anactoria) + initiative : object {2-17.system.initiative} + statistic : string {2-17.system.initiative.statistic} (same value: perception) + perception : object {2-17.system.perception} + details : string {2-17.system.perception.details} (same value: ) + mod : integer {2-17.system.perception.mod} (5 different values) + 12 (x2) + 4 (x1) + 9 (x1) + 15 (x1) + 6 (x1) + senses : array {2-17.system.perception.senses} + Length: min=0 max=1 + Value type: object {2-17.system.perception.senses.[]} + type : string {2-17.system.perception.senses.[].type} (same value: darkvision) + resources : object {2-17.system.resources} + saves : object {2-17.system.saves} + fortitude : object {2-17.system.saves.fortitude} + saveDetail : string {2-17.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-17.system.saves.fortitude.value} (all different values) + reflex : object {2-17.system.saves.reflex} + saveDetail : string {2-17.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-17.system.saves.reflex.value} (4 different values) + 11 (x2) + 12 (x1) + 8 (x2) + 15 (x1) + will : object {2-17.system.saves.will} + saveDetail : string {2-17.system.saves.will.saveDetail} (same value: ) + value : integer {2-17.system.saves.will.value} (all different values) + skills : object {2-17.system.skills} + athletics : object {2-17.system.skills.athletics} + base : integer {2-17.system.skills.athletics.base} (4 different values) + 12 (x2) + 9 (x2) + 5 (x1) + 7 (x1) + [acrobatics] : object {2-17.system.skills.acrobatics} + base : integer {2-17.system.skills.acrobatics.base} (4 different values) + 9 (x1) + 6 (x1) + 12 (x1) + 7 (x1) + traits : object {2-17.system.traits} + rarity : string {2-17.system.traits.rarity} (2 different values) + uncommon (x4) + rare (x2) + size : object {2-17.system.traits.size} + value : string {2-17.system.traits.size.value} (same value: med) + value : array {2-17.system.traits.value} + Length: min=2 max=5 + Value type: string {2-17.system.traits.value.[]} (7 different values) + fire (x2) + plant (x2) + evil (x4) + mindless (x4) + skeleton (x4) + undead (x4) + unholy (x4) + type : string {2-17.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/2-18.txt b/output/pf2e/packs/2-18.txt new file mode 100644 index 0000000..5e968fa --- /dev/null +++ b/output/pf2e/packs/2-18.txt @@ -0,0 +1,644 @@ +2-18 +Different values: 9 +===================================== +object {2-18} + _id : string {2-18._id} (all different values) + folder : string {2-18.folder} (same value: r8MCzsKqL5SXqyHo) + img : string {2-18.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x6) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {2-18.items} + Length: min=1 max=17 + Value type: object {2-18.items.[]} + _id : string {2-18.items.[]._id} (42 different values) + img : string {2-18.items.[].img} (11 different values) + systems/pf2e/icons/default-icons/melee.svg (x17) + systems/pf2e/icons/actions/Passive.webp (x19) + systems/pf2e/icons/actions/Reaction.webp (x6) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/actions/OneAction.webp (x1) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + systems/pf2e/icons/spells/fear.webp (x2) + systems/pf2e/icons/spells/harm.webp (x2) + icons/weapons/hammers/shorthammer-embossed-white.webp (x2) + systems/pf2e/icons/equipment/weapons/longsword.webp (x2) + systems/pf2e/icons/actions/ThreeActions.webp (x4) + name : string {2-18.items.[].name} (31 different values) + sort : integer {2-18.items.[].sort} (17 different values) + 100000 (x9) + 200000 (x7) + 300000 (x6) + 400000 (x6) + 500000 (x6) + 600000 (x4) + 700000 (x3) + 800000 (x2) + 900000 (x2) + 1000000 (x2) + 1100000 (x2) + 1200000 (x2) + 1300000 (x2) + 1400000 (x2) + 1500000 (x2) + 1600000 (x2) + 1700000 (x2) + system : object {2-18.items.[].system} + [attack] : object {2-18.items.[].system.attack} + value : string {2-18.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-18.items.[].system.attackEffects} + value : array {2-18.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-18.items.[].system.attackEffects.value.[]} (3 different values) + hunting-spider-venom (x1) + web-trap (x2) + ogre-spider-venom (x1) + [custom] : string {2-18.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {2-18.items.[].system.bonus} + [total] : integer {2-18.items.[].system.bonus.total} (2 different values) + 14 (x6) + 11 (x2) + value : integer {2-18.items.[].system.bonus.value} (8 different values) + 14 (x5) + 9 (x1) + 7 (x1) + 17 (x5) + 15 (x2) + 13 (x2) + 0 (x4) + 11 (x1) + [damageRolls] : object {2-18.items.[].system.damageRolls} + [0] : object {2-18.items.[].system.damageRolls.0} + damage : string {2-18.items.[].system.damageRolls.0.damage} (7 different values) + 2d8+5 (x2) + 2d10+9 (x1) + 2d8+8 (x1) + 1d10+5 (x1) + 1d8+5 (x2) + 2d10+7 (x1) + 2d6+7 (x1) + damageType : string {2-18.items.[].system.damageRolls.0.damageType} (3 different values) + slashing (x4) + piercing (x3) + bludgeoning (x2) + [dez5f2j66zdt2xxl3dsr] : object {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr} + damage : string {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damage} (same value: 1d6+2) + damageType : string {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damageType} (same value: piercing) + [mwdx5rvny9h800405t75e] : object {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e} + damage : string {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (same value: 4d6) + damageType : string {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: bludgeoning) + [mu6cx92t1jingkhf5if1] : object {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1} + damage : string {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damage} (same value: 1d6+5) + damageType : string {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damageType} (same value: bludgeoning) + [cme9odgz5c8stbnbski1] : object {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1} + damage : string {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damage} (same value: 1d6+5) + damageType : string {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damageType} (same value: bludgeoning) + [6nuzltdosebs9b48neqa] : object {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa} + damage : string {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damage} (same value: 1d6+7) + damageType : string {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damageType} (same value: bludgeoning) + eth9baizwccm2fbevcmh : object {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh} + damage : string {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damage} (same value: 1d6+7) + damageType : string {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damageType} (same value: spirit) + description : object {2-18.items.[].system.description} + value : string {2-18.items.[].system.description.value} (32 different values) + publication : object {2-18.items.[].system.publication} + license : string {2-18.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-18.items.[].system.publication.remaster} (same value: False) + title : string {2-18.items.[].system.publication.title} (3 different values) + (x53) + Pathfinder Core Rulebook (x4) + Pathfinder Bestiary (x4) + rules : ###FoundryRulesObject### + [slug] : string {2-18.items.[].system.slug} (6 different values) + fear (x2) + harm (x2) + light-hammer (x2) + longsword (x2) + telepathy (x2) + trample (x2) + [traits] : object {2-18.items.[].system.traits} + rarity : string {2-18.items.[].system.traits.rarity} (same value: common) + value : array {2-18.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {2-18.items.[].system.traits.value.[]} (22 different values) + [traditions] : array {2-18.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {2-18.items.[].system.traits.traditions.[]} (4 different values) + arcane (x2) + divine (x4) + occult (x2) + primal (x2) + [weaponType] : object {2-18.items.[].system.weaponType} + value : string {2-18.items.[].system.weaponType.value} (2 different values) + melee (x13) + ranged (x4) + [actionType] : object {2-18.items.[].system.actionType} + value : string {2-18.items.[].system.actionType.value} (3 different values) + passive (x19) + reaction (x6) + action (x9) + [actions] : object {2-18.items.[].system.actions} + [value] : integer {2-18.items.[].system.actions.value} (3 different values) + 2 (x4) + 1 (x1) + 3 (x4) + [category] : string {2-18.items.[].system.category} (4 different values) + defensive (x9) + offensive (x18) + interaction (x4) + martial (x4) + [autoHeightenLevel] : object {2-18.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {2-18.items.[].system.prepared} + value : string {2-18.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {2-18.items.[].system.proficiency} + value : integer {2-18.items.[].system.proficiency.value} (same value: 0) + [slots] : object {2-18.items.[].system.slots} + slot3 : object {2-18.items.[].system.slots.slot3} + max : integer {2-18.items.[].system.slots.slot3.max} (same value: 2) + value : integer {2-18.items.[].system.slots.slot3.value} (same value: 2) + [spelldc] : object {2-18.items.[].system.spelldc} + dc : integer {2-18.items.[].system.spelldc.dc} (2 different values) + 20 (x1) + 23 (x1) + mod : integer {2-18.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-18.items.[].system.spelldc.value} (2 different values) + 12 (x1) + 15 (x1) + [tradition] : object {2-18.items.[].system.tradition} + value : string {2-18.items.[].system.tradition.value} (same value: divine) + [area] : mixed + [cost] : object {2-18.items.[].system.cost} + value : string {2-18.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-18.items.[].system.counteraction} (same value: False) + [damage] : object {2-18.items.[].system.damage} + [0] : object {2-18.items.[].system.damage.0} + applyMod : boolean {2-18.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-18.items.[].system.damage.0.formula} (same value: 1d8) + kinds : array {2-18.items.[].system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {2-18.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x2) + healing (x2) + materials : array<> {2-18.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-18.items.[].system.damage.0.type} (same value: void) + [damageType] : string {2-18.items.[].system.damage.damageType} (2 different values) + bludgeoning (x2) + slashing (x2) + [dice] : integer {2-18.items.[].system.damage.dice} (same value: 1) + [die] : string {2-18.items.[].system.damage.die} (2 different values) + d6 (x2) + d8 (x2) + [defense] : object {2-18.items.[].system.defense} + save : object {2-18.items.[].system.defense.save} + basic : boolean {2-18.items.[].system.defense.save.basic} (2 different values) + False (x2) + True (x2) + statistic : string {2-18.items.[].system.defense.save.statistic} (2 different values) + will (x2) + fortitude (x2) + [duration] : object {2-18.items.[].system.duration} + sustained : boolean {2-18.items.[].system.duration.sustained} (same value: False) + value : string {2-18.items.[].system.duration.value} (2 different values) + varies (x2) + (x2) + [heightening] : object {2-18.items.[].system.heightening} + [levels] : object {2-18.items.[].system.heightening.levels} + 3 : object {2-18.items.[].system.heightening.levels.3} + target : object {2-18.items.[].system.heightening.levels.3.target} + value : string {2-18.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {2-18.items.[].system.heightening.type} (2 different values) + fixed (x2) + interval (x2) + [damage] : object {2-18.items.[].system.heightening.damage} + 0 : string {2-18.items.[].system.heightening.damage.0} (same value: 1d8) + [interval] : integer {2-18.items.[].system.heightening.interval} (same value: 1) + [level] : object {2-18.items.[].system.level} + value : integer {2-18.items.[].system.level.value} (2 different values) + 1 (x4) + 0 (x4) + [location] : object {2-18.items.[].system.location} + heightenedLevel : integer {2-18.items.[].system.location.heightenedLevel} (same value: 3) + value : string {2-18.items.[].system.location.value} (same value: wTLX8Pk1sMBmPKhZ) + [range] : object {2-18.items.[].system.range} + value : string {2-18.items.[].system.range.value} (2 different values) + 30 feet (x2) + varies (x2) + [requirements] : string {2-18.items.[].system.requirements} (same value: ) + [target] : object {2-18.items.[].system.target} + value : string {2-18.items.[].system.target.value} (2 different values) + 1 creature (x2) + 1 living creature or 1 willing undead creature (x2) + [time] : object {2-18.items.[].system.time} + value : string {2-18.items.[].system.time.value} (2 different values) + 2 (x2) + 1 to 3 (x2) + [overlays] : object {2-18.items.[].system.overlays} + 4gyp3qlsv5ywdyjq : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + pq7cxntbz4s8g5ik : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + z04svm1cvfcxtplb : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {2-18.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [baseItem] : string {2-18.items.[].system.baseItem} (2 different values) + light-hammer (x2) + longsword (x2) + [bonusDamage] : object {2-18.items.[].system.bonusDamage} + value : integer {2-18.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-18.items.[].system.bulk} + value : mixed + float {2-18.items.[].system.bulk.value} (same value: 0,1) + integer {2-18.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [equipped] : object {2-18.items.[].system.equipped} + carryType : string {2-18.items.[].system.equipped.carryType} (same value: held) + handsHeld : integer {2-18.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + [group] : string {2-18.items.[].system.group} (2 different values) + hammer (x2) + sword (x2) + [hardness] : integer {2-18.items.[].system.hardness} (same value: 0) + [hp] : object {2-18.items.[].system.hp} + max : integer {2-18.items.[].system.hp.max} (same value: 0) + value : integer {2-18.items.[].system.hp.value} (same value: 0) + [material] : object {2-18.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-18.items.[].system.price} + value : object {2-18.items.[].system.price.value} + [sp] : integer {2-18.items.[].system.price.value.sp} (same value: 3) + [gp] : integer {2-18.items.[].system.price.value.gp} (same value: 1) + [quantity] : integer {2-18.items.[].system.quantity} (2 different values) + 3 (x2) + 1 (x2) + [reload] : object {2-18.items.[].system.reload} + value : string {2-18.items.[].system.reload.value} (2 different values) + - (x2) + (x2) + [runes] : object {2-18.items.[].system.runes} + potency : integer {2-18.items.[].system.runes.potency} (same value: 0) + property : array<> {2-18.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {2-18.items.[].system.runes.striking} (same value: 0) + [size] : string {2-18.items.[].system.size} (same value: lg) + [splashDamage] : object {2-18.items.[].system.splashDamage} + value : integer {2-18.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-18.items.[].system.usage} + value : string {2-18.items.[].system.usage.value} (same value: held-in-one-hand) + type : string {2-18.items.[].type} (5 different values) + melee (x17) + action (x34) + spellcastingEntry (x2) + spell (x4) + weapon (x4) + [_stats] : object {2-18.items.[]._stats} + compendiumSource : string {2-18.items.[]._stats.compendiumSource} (6 different values) + Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2) + Compendium.pf2e.spells-srd.Item.wdA52JJnsuQWeyqz (x2) + Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw (x2) + Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.UNah0bxXxkcZjxO3 (x2) + [flags] : object {2-18.items.[].flags} + pf2e : object {2-18.items.[].flags.pf2e} + linkedWeapon : string {2-18.items.[].flags.pf2e.linkedWeapon} (2 different values) + QPkaS2AAZWCSBjqR (x2) + naRxw6KpN3XmDPDa (x4) + name : string {2-18.name} (all different values) + system : object {2-18.system} + [abilities] : object {2-18.system.abilities} + cha : object {2-18.system.abilities.cha} + mod : integer {2-18.system.abilities.cha.mod} (3 different values) + 2 (x2) + -4 (x2) + 3 (x2) + con : object {2-18.system.abilities.con} + mod : integer {2-18.system.abilities.con.mod} (4 different values) + 3 (x1) + 1 (x1) + 4 (x2) + 5 (x2) + dex : object {2-18.system.abilities.dex} + mod : integer {2-18.system.abilities.dex.mod} (2 different values) + 2 (x4) + 4 (x2) + int : object {2-18.system.abilities.int} + mod : integer {2-18.system.abilities.int.mod} (3 different values) + -4 (x2) + -5 (x2) + 1 (x2) + str : object {2-18.system.abilities.str} + mod : integer {2-18.system.abilities.str.mod} (4 different values) + 5 (x3) + 2 (x1) + 6 (x1) + 3 (x1) + wis : object {2-18.system.abilities.wis} + mod : integer {2-18.system.abilities.wis.mod} (2 different values) + 2 (x5) + 1 (x1) + attributes : object {2-18.system.attributes} + ac : object {2-18.system.attributes.ac} + [details] : string {2-18.system.attributes.ac.details} (3 different values) + (x4) + (23 while Inhabiting a Centaur Body) (x1) + (26 while Inhabiting a Centaur Body) (x1) + value : integer {2-18.system.attributes.ac.value} (6 different values) + 20 (x2) + 0 (x2) + 17 (x1) + 22 (x1) + 23 (x2) + 19 (x1) + [allSaves] : object {2-18.system.attributes.allSaves} + value : string {2-18.system.attributes.allSaves.value} (same value: ) + hp : object {2-18.system.attributes.hp} + details : string {2-18.system.attributes.hp.details} (same value: ) + max : integer {2-18.system.attributes.hp.max} (6 different values) + 80 (x2) + 0 (x3) + 16 (x1) + 125 (x1) + 70 (x1) + 65 (x1) + temp : integer {2-18.system.attributes.hp.temp} (same value: 0) + value : integer {2-18.system.attributes.hp.value} (6 different values) + 80 (x2) + 0 (x3) + 16 (x1) + 125 (x1) + 70 (x1) + 65 (x1) + [tempmax] : integer {2-18.system.attributes.hp.tempmax} (same value: 0) + [resistances] : array {2-18.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {2-18.system.attributes.resistances.[]} + type : string {2-18.system.attributes.resistances.[].type} (same value: poison) + value : integer {2-18.system.attributes.resistances.[].value} (same value: 5) + [speed] : object {2-18.system.attributes.speed} + otherSpeeds : array {2-18.system.attributes.speed.otherSpeeds} + Length: min=1 max=2 + Value type: object {2-18.system.attributes.speed.otherSpeeds.[]} + type : string {2-18.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x4) + swim (x2) + burrow (x2) + value : integer {2-18.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 10 (x4) + 25 (x1) + 30 (x1) + 15 (x2) + value : integer {2-18.system.attributes.speed.value} (3 different values) + 20 (x2) + 25 (x3) + 30 (x1) + [weaknesses] : array {2-18.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {2-18.system.attributes.weaknesses.[]} + type : string {2-18.system.attributes.weaknesses.[].type} (4 different values) + fire (x2) + cold-iron (x2) + holy (x2) + sonic (x2) + value : integer {2-18.system.attributes.weaknesses.[].value} (same value: 5) + [emitsSound] : string {2-18.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-18.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {2-18.system.attributes.hasHealth} (same value: True) + [stealth] : object {2-18.system.attributes.stealth} + details : string {2-18.system.attributes.stealth.details} (2 different values) +

(trained)

(x2) + (x1) + value : integer {2-18.system.attributes.stealth.value} (3 different values) + 8 (x1) + 11 (x1) + 14 (x1) + details : object {2-18.system.details} + [blurb] : string {2-18.system.details.blurb} (same value: ) + [languages] : object {2-18.system.details.languages} + details : string {2-18.system.details.languages.details} (2 different values) + (x4) + telepathy 100 feet (x2) + value : array {2-18.system.details.languages.value} + Length: min=0 max=4 + Value type: string {2-18.system.details.languages.value.[]} (4 different values) + chthonian (x2) + draconic (x2) + empyrean (x2) + pyric (x2) + level : object {2-18.system.details.level} + value : integer {2-18.system.details.level.value} (5 different values) + 4 (x2) + 1 (x2) + 3 (x2) + 6 (x2) + 5 (x1) + [privateNotes] : string {2-18.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-18.system.details.publicNotes} (3 different values) + (x4) +

Hunting spiders are the most common type of giant spider, though not the largest.

+
+

Few everyday vermin inspire as much dread as the infamous spider.

(x1) +

These terrifying creatures grow as large as elephants. The placement of their eyes above their wide mandibles evokes the grimacing visage of an ogre's leer. Ogres themselves find the appearance of ogre spider faces simultaneously amusing and adorable, but in most cases, ogres' attempts to keep these spiders as pets result in dead ogres and well-fed spiders.

(x1) + publication : object {2-18.system.details.publication} + license : string {2-18.system.details.publication.license} (same value: OGL) + remaster : boolean {2-18.system.details.publication.remaster} (same value: False) + title : string {2-18.system.details.publication.title} (same value: Pathfinder Society Scenario #2-18: The Fanciful March of Urwal) + [description] : string {2-18.system.details.description} (2 different values) +

The demon lord Urxehl manifests upon Golarion a small region of his Abyssal realm, filled with constantly burning forests lashed by fierce storms and unholy rain that only further feeds the flames. This is a mystical fire, fueled by the presence of Urxehl's minions. Any flames on the map emit concealing smoke in a 10-foot radius around the fire.

(x2) +

Discreet webbing at throat level snags a creature that walks into it.

(x1) + [disable] : string {2-18.system.details.disable} (3 different values) +

@Check[nature|dc:17] or @Check[performance|dc:17] (trained) to remind the Finadar forest of its true self; or @Check[religion|dc:17], @Check[occultism|dc:17], or @Check[demon-lore|dc:17]{Demon Lore}(trained) to disrupt the connection to the imposed realm and extinguish one of the five sections of flames on the map. These checks can only be attempted by creatures adjacent to the section, and each attempt takes 2 actions. An extinguished fire still emits concealing smoke for 1 additional round but is no longer hot enough to deal damage. A @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] spell or a spell with the water trait (2nd level; counteract DC 15) extinguishes a section of flames. If the PCs disable three of the five sections of the flames of Verakivhan, the hazard is too weakened to sustain itself, and the remaining flames disappear. If there are no demons or elementals remaining in the area, the hazard is automatically disabled.

(x1) +

@Check[nature|dc:20] or @Check[performance|dc:20] (trained) to remind the Finadar forest of its true self; or @Check[religion|dc:20], @Check[occultism|dc:20], or @Check[demon-lore|dc:20]{Demon Lore}(trained) to disrupt the connection to the imposed realm and extinguish one of the five sections of flames on the map. These checks can only be attempted by creatures adjacent to the section, and each attempt takes 2 actions. An extinguished fire still emits concealing smoke for 1 additional round but is no longer hot enough to deal damage. A @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] spell or a spell with the water trait (2nd level; counteract DC 17) extinguishes a section of flames. If the PCs disable three of the five sections of the flames of Verakivhan, the hazard is too weakened to sustain itself, and the remaining flames disappear. If there are no demons or elementals remaining in the area, the hazard is automatically disabled.

(x1) +

@Check[survival|dc:20] (trained) or @Check[thievery|dc:20] (expert) to rearrange the webbing.

(x1) + [isComplex] : boolean {2-18.system.details.isComplex} (2 different values) + True (x2) + False (x1) + [reset] : string {2-18.system.details.reset} (same value: ) + [routine] : string {2-18.system.details.routine} (3 different values) +

(3 actions) Any creature within the flames takes @Damage[(1d6+3)[fire]] damage, and any creature adjacent to the flames takes @Damage[1d6[fire]] damage (@Check[reflex|dc:17|basic|name:Flames of Verakivhan|traits:fire] save). Additionally, the flames call down a fiery rain that deals @Damage[(1d6+3)[fire]] damage to a random PC within the planar overlay (@Check[reflex|dc:17|basic|name:Flames of Verakivhan|traits:fire] save). If any PCs attempted to disable the hazard that turn, the fiery rain chooses one of them as its target.

(x1) +

(3 actions) Any creature within the flames takes @Damage[(1d10+6)[fire]] damage, and any creature adjacent to the flames takes @Damage[1d10[fire]] damage (@Check[reflex|dc:20|basic|name:Flames of Verakivhan|traits:fire]). Additionally, the flames call down a fiery rain that deals @Damage[(1d10+6)[fire]] damage to a random PC within the planar overlay (@Check[reflex|dc:20|basic|name:Flames of Verakivhan|traits:fire] save). If any PCs attempted to disable the hazard that turn, the fiery rain chooses one of them as its target.

(x1) + (x1) + [initiative] : object {2-18.system.initiative} + statistic : string {2-18.system.initiative.statistic} (same value: perception) + [perception] : object {2-18.system.perception} + details : string {2-18.system.perception.details} (2 different values) + (x4) + web sense (x2) + mod : integer {2-18.system.perception.mod} (5 different values) + 8 (x1) + 7 (x2) + 12 (x1) + 10 (x1) + 13 (x1) + senses : array {2-18.system.perception.senses} + Length: min=1 max=1 + Value type: object {2-18.system.perception.senses.[]} + type : string {2-18.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {2-18.system.resources} + focus : object {2-18.system.resources.focus} + max : integer {2-18.system.resources.focus.max} (same value: 1) + value : integer {2-18.system.resources.focus.value} (same value: 1) + saves : object {2-18.system.saves} + fortitude : object {2-18.system.saves.fortitude} + saveDetail : string {2-18.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-18.system.saves.fortitude.value} (7 different values) + 13 (x2) + 0 (x2) + 6 (x1) + 17 (x1) + 15 (x1) + 12 (x1) + 16 (x1) + reflex : object {2-18.system.saves.reflex} + saveDetail : string {2-18.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-18.system.saves.reflex.value} (5 different values) + 10 (x2) + 0 (x2) + 9 (x1) + 13 (x3) + 6 (x1) + will : object {2-18.system.saves.will} + saveDetail : string {2-18.system.saves.will.saveDetail} (same value: ) + value : integer {2-18.system.saves.will.value} (7 different values) + 10 (x1) + 0 (x3) + 5 (x1) + 13 (x1) + 9 (x1) + 7 (x1) + 11 (x1) + [skills] : object {2-18.system.skills} + athletics : object {2-18.system.skills.athletics} + base : integer {2-18.system.skills.athletics.base} (4 different values) + 11 (x2) + 5 (x1) + 15 (x2) + 13 (x1) + [intimidation] : object {2-18.system.skills.intimidation} + base : integer {2-18.system.skills.intimidation.base} (2 different values) + 10 (x1) + 13 (x1) + [acrobatics] : object {2-18.system.skills.acrobatics} + base : integer {2-18.system.skills.acrobatics.base} (4 different values) + 7 (x1) + 13 (x1) + 10 (x1) + 12 (x1) + [stealth] : object {2-18.system.skills.stealth} + base : integer {2-18.system.skills.stealth.base} (3 different values) + 7 (x1) + 10 (x1) + 12 (x1) + deception : object {2-18.system.skills.deception} + base : integer {2-18.system.skills.deception.base} (2 different values) + 9 (x1) + 11 (x1) + traits : object {2-18.system.traits} + rarity : string {2-18.system.traits.rarity} (4 different values) + uncommon (x2) + unique (x2) + common (x3) + rare (x2) + size : object {2-18.system.traits.size} + value : string {2-18.system.traits.size.value} (4 different values) + med (x5) + sm (x1) + huge (x1) + lg (x2) + value : array {2-18.system.traits.value} + Length: min=0 max=5 + Value type: string {2-18.system.traits.value.[]} (all different values) + [creatureType] : string {2-18.system.creatureType} (same value: ) + [statusEffects] : array<> {2-18.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-18.type} (2 different values) + npc (x6) + hazard (x3) + [prototypeToken] : object {2-18.prototypeToken} + name : string {2-18.prototypeToken.name} (5 different values) + Flames of Verakivhan (x2) + Hunting Spider (x1) + Ogre Spider (x1) + Web Lurker Noose (x1) + Vermlek Centaur (x2) \ No newline at end of file diff --git a/output/pf2e/packs/2-19.txt b/output/pf2e/packs/2-19.txt new file mode 100644 index 0000000..1a2bd20 --- /dev/null +++ b/output/pf2e/packs/2-19.txt @@ -0,0 +1,562 @@ +2-19 +Different values: 9 +===================================== +object {2-19} + _id : string {2-19._id} (all different values) + folder : string {2-19.folder} (same value: dHDOzdSI2Jstnx3d) + img : string {2-19.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x5) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {2-19.items} + Length: min=1 max=12 + Value type: object {2-19.items.[]} + _id : string {2-19.items.[]._id} (27 different values) + img : string {2-19.items.[].img} (12 different values) + systems/pf2e/icons/default-icons/melee.svg (x11) + systems/pf2e/icons/actions/Passive.webp (x10) + systems/pf2e/icons/actions/OneAction.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x4) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + icons/magic/unholy/silhouette-evil-horned-giant.webp (x2) + icons/creatures/magical/construct-stone-earth-gray.webp (x1) + icons/weapons/hammers/shorthammer-embossed-white.webp (x1) + icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1) + icons/sundries/survival/cuffs-shackles-steel.webp (x1) + systems/pf2e/icons/actions/ThreeActions.webp (x1) + systems/pf2e/icons/actions/TwoActions.webp (x1) + name : string {2-19.items.[].name} (26 different values) + sort : integer {2-19.items.[].sort} (13 different values) + 100000 (x5) + 200000 (x5) + 300000 (x5) + 0 (x8) + 400000 (x2) + 500000 (x2) + 600000 (x2) + 700000 (x2) + 800000 (x1) + 900000 (x1) + 1000000 (x1) + 1100000 (x1) + 1200000 (x1) + system : object {2-19.items.[].system} + [attack] : object {2-19.items.[].system.attack} + value : string {2-19.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-19.items.[].system.attackEffects} + [custom] : string {2-19.items.[].system.attackEffects.custom} (same value: ) + value : array {2-19.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-19.items.[].system.attackEffects.value.[]} (2 different values) + grab (x1) + solidifying-lava (x2) + [bonus] : object {2-19.items.[].system.bonus} + value : integer {2-19.items.[].system.bonus.value} (6 different values) + 11 (x4) + 9 (x3) + 7 (x1) + 12 (x1) + 0 (x1) + 8 (x2) + [damageRolls] : object {2-19.items.[].system.damageRolls} + [lun94c125o9v0vi0xwoo] : object {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo} + damage : string {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damage} (3 different values) + 1d8+6 (x1) + 1d6+2 (x1) + 1d6+4 (x1) + damageType : string {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damageType} (same value: bludgeoning) + [vgxzsh1xbha1w4i9akg2] : object {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2} + damage : string {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damage} (2 different values) + 1d8+2 (x1) + 1d8+4 (x1) + damageType : string {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damageType} (same value: bludgeoning) + [o30ldvl1rgxl3nvnwxvh] : object {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh} + damage : string {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damage} (2 different values) + 1d4+3 (x1) + 1d10+4 (x1) + damageType : string {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damageType} (same value: fire) + [jqtxox4ffjb7hbb859hm] : object {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm} + damage : string {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damage} (same value: 1d8+4) + damageType : string {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damageType} (same value: bludgeoning) + [4k7t5rnxt6tkxxjceids] : object {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids} + damage : string {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damage} (same value: 1d6+4) + damageType : string {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damageType} (same value: bludgeoning) + [q7t1lmpw30nv1zdryh5h] : object {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h} + damage : string {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damage} (same value: 1d6+4) + damageType : string {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damageType} (same value: bludgeoning) + vth1jzwhg6489ybhls55 : object {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55} + damage : string {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damage} (same value: 1d6+3) + damageType : string {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damageType} (same value: bludgeoning) + description : object {2-19.items.[].system.description} + value : string {2-19.items.[].system.description.value} (21 different values) + publication : object {2-19.items.[].system.publication} + license : string {2-19.items.[].system.publication.license} (2 different values) + OGL (x34) + ORC (x2) + remaster : boolean {2-19.items.[].system.publication.remaster} (2 different values) + False (x34) + True (x2) + title : string {2-19.items.[].system.publication.title} (3 different values) + (x30) + Pathfinder Bestiary (x4) + Pathfinder Player Core (x2) + rules : ###FoundryRulesObject### + [slug] : string {2-19.items.[].system.slug} (10 different values) + grab (x1) + enlarge (x2) + invisibility (x1) + light-hammer (x1) + studded-leather-armor (x1) + manacles-poor (x1) + light-blindness (x1) + 1-status-to-all-saves-vs-magic (x1) + tremorsense (x1) + fast-healing (x1) + [traits] : object {2-19.items.[].system.traits} + [rarity] : string {2-19.items.[].system.traits.rarity} (same value: common) + [value] : array {2-19.items.[].system.traits.value} + Length: min=0 max=3 + Value type: string {2-19.items.[].system.traits.value.[]} (17 different values) + magical (x3) + unarmed (x2) + shove (x2) + agile (x5) + free-hand (x2) + concentrate (x2) + manipulate (x4) + polymorph (x2) + illusion (x1) + thrown-20 (x2) + trip (x1) + attack (x1) + emotion (x2) + fear (x2) + mental (x2) + arcane (x1) + earth (x1) + [traditions] : array {2-19.items.[].system.traits.traditions} + Length: min=2 max=2 + Value type: string {2-19.items.[].system.traits.traditions.[]} (3 different values) + arcane (x3) + primal (x2) + occult (x1) + [weaponType] : object {2-19.items.[].system.weaponType} + value : string {2-19.items.[].system.weaponType.value} (2 different values) + melee (x8) + ranged (x3) + [actionType] : object {2-19.items.[].system.actionType} + value : string {2-19.items.[].system.actionType.value} (3 different values) + passive (x10) + action (x3) + reaction (x4) + [actions] : object {2-19.items.[].system.actions} + [value] : integer {2-19.items.[].system.actions.value} (3 different values) + 1 (x1) + 3 (x1) + 2 (x1) + [category] : string {2-19.items.[].system.category} (5 different values) + defensive (x5) + offensive (x4) + martial (x1) + light (x1) + interaction (x2) + [autoHeightenLevel] : object {2-19.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {2-19.items.[].system.prepared} + flexible : boolean {2-19.items.[].system.prepared.flexible} (same value: False) + value : string {2-19.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {2-19.items.[].system.proficiency} + value : integer {2-19.items.[].system.proficiency.value} (same value: 0) + [slots] : object {2-19.items.[].system.slots} + slot2 : object {2-19.items.[].system.slots.slot2} + max : integer {2-19.items.[].system.slots.slot2.max} (2 different values) + 2 (x1) + 1 (x1) + value : integer {2-19.items.[].system.slots.slot2.value} (2 different values) + 2 (x1) + 1 (x1) + [spelldc] : object {2-19.items.[].system.spelldc} + dc : integer {2-19.items.[].system.spelldc.dc} (2 different values) + 18 (x1) + 17 (x1) + mod : integer {2-19.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-19.items.[].system.spelldc.value} (2 different values) + 10 (x1) + 9 (x1) + [tradition] : object {2-19.items.[].system.tradition} + value : string {2-19.items.[].system.tradition.value} (2 different values) + occult (x1) + arcane (x1) + [area] : mixed + [cost] : object {2-19.items.[].system.cost} + value : string {2-19.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-19.items.[].system.counteraction} (same value: False) + [damage] : object {2-19.items.[].system.damage} + [damageType] : string {2-19.items.[].system.damage.damageType} (same value: bludgeoning) + [dice] : integer {2-19.items.[].system.damage.dice} (same value: 1) + [die] : string {2-19.items.[].system.damage.die} (same value: d6) + [defense] : mixed + [duration] : object {2-19.items.[].system.duration} + sustained : boolean {2-19.items.[].system.duration.sustained} (same value: False) + value : string {2-19.items.[].system.duration.value} (2 different values) + 5 minutes (x2) + 10 minutes (x1) + [heightening] : object {2-19.items.[].system.heightening} + levels : object {2-19.items.[].system.heightening.levels} + 6 : object {2-19.items.[].system.heightening.levels.6} + target : object {2-19.items.[].system.heightening.levels.6.target} + value : string {2-19.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures) + type : string {2-19.items.[].system.heightening.type} (same value: fixed) + [level] : object {2-19.items.[].system.level} + value : integer {2-19.items.[].system.level.value} (2 different values) + 2 (x3) + 0 (x3) + [location] : object {2-19.items.[].system.location} + heightenedLevel : integer {2-19.items.[].system.location.heightenedLevel} (same value: 2) + value : string {2-19.items.[].system.location.value} (2 different values) + wEdDGcB1okQD2PU0 (x2) + DnY0IkrDDcbJ0Tgp (x1) + [range] : object {2-19.items.[].system.range} + value : string {2-19.items.[].system.range.value} (2 different values) + 30 feet (x2) + self (x1) + [requirements] : string {2-19.items.[].system.requirements} (same value: ) + [target] : object {2-19.items.[].system.target} + value : string {2-19.items.[].system.target.value} (2 different values) + 1 willing creature (x2) + self (x1) + [time] : object {2-19.items.[].system.time} + value : string {2-19.items.[].system.time.value} (same value: 2) + [baseItem] : string {2-19.items.[].system.baseItem} (2 different values) + light-hammer (x1) + studded-leather-armor (x1) + [bonusDamage] : object {2-19.items.[].system.bonusDamage} + value : integer {2-19.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-19.items.[].system.bulk} + value : mixed + float {2-19.items.[].system.bulk.value} (same value: 0,1) + integer {2-19.items.[].system.bulk.value} (2 different values) + 1 (x1) + 0 (x1) + [containerId] : mixed + [equipped] : object {2-19.items.[].system.equipped} + carryType : string {2-19.items.[].system.equipped.carryType} (2 different values) + held (x2) + worn (x1) + [handsHeld] : integer {2-19.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + [inSlot] : boolean {2-19.items.[].system.equipped.inSlot} (same value: False) + [group] : string {2-19.items.[].system.group} (2 different values) + hammer (x1) + leather (x1) + [hardness] : integer {2-19.items.[].system.hardness} (same value: 0) + [hp] : object {2-19.items.[].system.hp} + max : integer {2-19.items.[].system.hp.max} (same value: 0) + value : integer {2-19.items.[].system.hp.value} (same value: 0) + [material] : object {2-19.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-19.items.[].system.price} + value : object {2-19.items.[].system.price.value} + [sp] : integer {2-19.items.[].system.price.value.sp} (same value: 3) + [gp] : integer {2-19.items.[].system.price.value.gp} (same value: 3) + [quantity] : integer {2-19.items.[].system.quantity} (2 different values) + 2 (x2) + 1 (x1) + [reload] : object {2-19.items.[].system.reload} + value : string {2-19.items.[].system.reload.value} (same value: -) + [runes] : object {2-19.items.[].system.runes} + potency : integer {2-19.items.[].system.runes.potency} (same value: 0) + property : array<> {2-19.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-19.items.[].system.runes.striking} (same value: 0) + resilient : integer {2-19.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-19.items.[].system.size} (same value: med) + [splashDamage] : object {2-19.items.[].system.splashDamage} + value : integer {2-19.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-19.items.[].system.usage} + value : string {2-19.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {2-19.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {2-19.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {2-19.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {2-19.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {2-19.items.[].system.strength} (same value: 1) + [showSlotlessLevels] : object {2-19.items.[].system.showSlotlessLevels} + value : boolean {2-19.items.[].system.showSlotlessLevels.value} (same value: False) + type : string {2-19.items.[].type} (7 different values) + melee (x11) + action (x17) + spellcastingEntry (x2) + spell (x3) + weapon (x1) + armor (x1) + equipment (x1) + [_stats] : object {2-19.items.[]._stats} + compendiumSource : string {2-19.items.[]._stats.compendiumSource} (10 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV (x2) + Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x1) + Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw (x1) + Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x1) + Compendium.pf2e.equipment-srd.Item.ZPY2dOaMYciIJv1Q (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.I0HYG0ctCLP5JRsW (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x1) + [flags] : object {2-19.items.[].flags} + pf2e : object {2-19.items.[].flags.pf2e} + linkedWeapon : string {2-19.items.[].flags.pf2e.linkedWeapon} (same value: EvwJonzelyJ6hOZo) + name : string {2-19.name} (all different values) + system : object {2-19.system} + [abilities] : object {2-19.system.abilities} + cha : object {2-19.system.abilities.cha} + mod : integer {2-19.system.abilities.cha.mod} (3 different values) + -5 (x3) + 1 (x1) + -1 (x1) + con : object {2-19.system.abilities.con} + mod : integer {2-19.system.abilities.con.mod} (4 different values) + 5 (x1) + 4 (x2) + 3 (x1) + 2 (x1) + dex : object {2-19.system.abilities.dex} + mod : integer {2-19.system.abilities.dex.mod} (4 different values) + -2 (x1) + -3 (x2) + 1 (x1) + -1 (x1) + int : object {2-19.system.abilities.int} + mod : integer {2-19.system.abilities.int.mod} (3 different values) + -5 (x3) + 0 (x1) + -2 (x1) + str : object {2-19.system.abilities.str} + mod : integer {2-19.system.abilities.str.mod} (3 different values) + 4 (x2) + 2 (x1) + 3 (x2) + wis : object {2-19.system.abilities.wis} + mod : integer {2-19.system.abilities.wis.mod} (2 different values) + 0 (x4) + 1 (x1) + attributes : object {2-19.system.attributes} + ac : object {2-19.system.attributes.ac} + [details] : string {2-19.system.attributes.ac.details} (4 different values) + (15 when broken); guardian construct armor (x1) + (11 when broken); guardian construct armor (x1) + (x2) + (13 when broken); guardian construct armor (x1) + value : integer {2-19.system.attributes.ac.value} (6 different values) + 19 (x1) + 15 (x1) + 0 (x4) + 18 (x1) + 17 (x1) + 16 (x1) + [allSaves] : object {2-19.system.attributes.allSaves} + value : string {2-19.system.attributes.allSaves.value} (2 different values) + (x4) + +2 status to all saves vs. magic (x1) + [hardness] : mixed + object {2-19.system.attributes.hardness} + value : integer {2-19.system.attributes.hardness.value} (3 different values) + 6 (x1) + 3 (x1) + 5 (x1) + integer {2-19.system.attributes.hardness} (same value: 0) + hp : object {2-19.system.attributes.hp} + details : string {2-19.system.attributes.hp.details} (2 different values) + (x8) + Fast Healing 2 (while underground) (x1) + max : integer {2-19.system.attributes.hp.max} (6 different values) + 35 (x1) + 15 (x1) + 0 (x4) + 32 (x1) + 30 (x1) + 17 (x1) + temp : integer {2-19.system.attributes.hp.temp} (same value: 0) + value : integer {2-19.system.attributes.hp.value} (6 different values) + 35 (x1) + 15 (x1) + 0 (x4) + 32 (x1) + 30 (x1) + 17 (x1) + [immunities] : array {2-19.system.attributes.immunities} + Length: min=0 max=5 + Value type: object {2-19.system.attributes.immunities.[]} + type : string {2-19.system.attributes.immunities.[].type} (5 different values) + bleed (x1) + fire (x1) + paralyzed (x1) + poison (x1) + sleep (x1) + [speed] : object {2-19.system.attributes.speed} + otherSpeeds : array {2-19.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {2-19.system.attributes.speed.otherSpeeds.[]} + type : string {2-19.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x1) + swim (x1) + value : integer {2-19.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 15 (x1) + 20 (x1) + value : integer {2-19.system.attributes.speed.value} (same value: 20) + details : string {2-19.system.attributes.speed.details} (same value: magma swim) + [emitsSound] : string {2-19.system.attributes.emitsSound} (same value: encounter) + [hasHealth] : boolean {2-19.system.attributes.hasHealth} (same value: True) + [stealth] : object {2-19.system.attributes.stealth} + details : string {2-19.system.attributes.stealth.details} (2 different values) +

(trained)

(x2) +

(expert)

(x2) + value : integer {2-19.system.attributes.stealth.value} (3 different values) + 9 (x1) + 12 (x2) + 8 (x1) + weaknesses : array {2-19.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {2-19.system.attributes.weaknesses.[]} + type : string {2-19.system.attributes.weaknesses.[].type} (same value: cold) + value : integer {2-19.system.attributes.weaknesses.[].value} (same value: 3) + details : object {2-19.system.details} + [blurb] : string {2-19.system.details.blurb} (same value: ) + [languages] : object {2-19.system.details.languages} + details : string {2-19.system.details.languages.details} (same value: ) + value : array {2-19.system.details.languages.value} + Length: min=0 max=3 + Value type: string {2-19.system.details.languages.value.[]} (5 different values) + common (x1) + dwarven (x1) + sakvroth (x1) + petran (x1) + pyric (x1) + level : object {2-19.system.details.level} + value : integer {2-19.system.details.level.value} (4 different values) + 3 (x2) + 1 (x3) + 2 (x3) + 4 (x1) + [privateNotes] : string {2-19.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-19.system.details.publicNotes} (same value: ) + publication : object {2-19.system.details.publication} + license : string {2-19.system.details.publication.license} (same value: OGL) + remaster : boolean {2-19.system.details.publication.remaster} (same value: False) + title : string {2-19.system.details.publication.title} (same value: Pathfinder Society Scenario #2-19: Enter the Pallid Peak) + [description] : string {2-19.system.details.description} (2 different values) +

The equilibrium of the brown mold and lava river is disturbed, creating bubbles of molten stone that burst and spew burning debris.

(x2) +

The room shakes violently, as it did during the Rending, and the spirits of dozens of dwarves make a mad dash for safety, their terror palpable.

(x2) + [disable] : string {2-19.system.details.disable} (3 different values) +

@Check[nature|dc:14|name:Clear mold] or @Check[survival|dc:14|name:Clear mold] or @Check[thievery|dc:17|name:Clear mold] to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.

(x1) +

@Check[nature|dc:17|name:Clear mold] or @Check[survival|dc:17|name:Clear mold] or @Check[thievery|dc:20|name:Clear mold] to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.

(x1) +

@Check[diplomacy|dc:18|name:Calm the Spirits|traits:unique,complex,haunt], @Check[intimidation|dc:18|name:Calm the Spirits|traits:unique,complex,haunt], or @Check[religion|dc:18|name:Calm the Spirits|traits:unique,complex,haunt] to calm the panicked spirits, or @Check[athletics|dc:20|name:Wrestle Spirits into Order|traits:unique,complex,haunt] to wrestle them into a semblance of order. Two successful checks are required to deactivate the haunt, and each attempt requires two actions.

(x2) + [isComplex] : boolean {2-19.system.details.isComplex} (same value: True) + [reset] : string {2-19.system.details.reset} (2 different values) +

If not completely destroyed, the mold spreads to one additional square within 10 feet of lava each day until it fully regenerates and regains its state of equilibrium. If every square is cleaned of mold, the hazard is destroyed.

(x2) +

Unless deactivated, the haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter. If deactivated, the haunt resets after 24 hours.

(x2) + [routine] : string {2-19.system.details.routine} (3 different values) +

(1 action) On the its initiative, the churning lava targets a random creature in the area with a ranged spatter attack as a magma bubble bursts.

(x2) +

(1 action) Phantom dwarves trample toward the exit, dealing @Damage[(1d10+4)[bludgeoning]] damage to each living creature in the area (@Check[reflex|dc:20|basic|name:Trampled by Spirits|traits:complex,haunt,unique] save). On a critical failure, a creature is also knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].

+

A creature that attempts to Stand after being inside the haunt's area must succeed at a @Check[flat|dc:11] check or else get knocked back down by the trampling spirits.

(x1) +

(1 action) Phantom dwarves trample toward the exit, dealing @Damage[(2d8+5)[bludgeoning]] damage to each living creature in the area (@Check[reflex|dc:23|basic|name:Trampled by Spirits|traits:complex,haunt,unique] save). On a critical failure, a creature is also knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].

+

A creature that attempts to Stand after being inside the haunt's area must succeed at a @Check[flat|dc:11] check or else get knocked back down by the trampling spirits.

(x1) + [initiative] : object {2-19.system.initiative} + statistic : string {2-19.system.initiative.statistic} (same value: perception) + [perception] : object {2-19.system.perception} + details : string {2-19.system.perception.details} (same value: ) + mod : integer {2-19.system.perception.mod} (5 different values) + 9 (x1) + 5 (x1) + 8 (x1) + 6 (x1) + 3 (x1) + senses : array {2-19.system.perception.senses} + Length: min=1 max=2 + Value type: object {2-19.system.perception.senses.[]} + type : string {2-19.system.perception.senses.[].type} (2 different values) + darkvision (x5) + tremorsense (x1) + acuity : string {2-19.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {2-19.system.perception.senses.[].range} (same value: 30) + [resources] : object {2-19.system.resources} + focus : object {2-19.system.resources.focus} + max : integer {2-19.system.resources.focus.max} (same value: 1) + value : integer {2-19.system.resources.focus.value} (same value: 1) + saves : object {2-19.system.saves} + fortitude : object {2-19.system.saves.fortitude} + saveDetail : string {2-19.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-19.system.saves.fortitude.value} (5 different values) + 12 (x1) + 9 (x1) + 0 (x4) + 10 (x2) + 8 (x1) + reflex : object {2-19.system.saves.reflex} + saveDetail : string {2-19.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-19.system.saves.reflex.value} (6 different values) + 5 (x1) + 2 (x1) + 0 (x4) + 8 (x1) + 3 (x1) + 4 (x1) + will : object {2-19.system.saves.will} + saveDetail : string {2-19.system.saves.will.saveDetail} (same value: ) + value : integer {2-19.system.saves.will.value} (5 different values) + 5 (x1) + 3 (x2) + 0 (x4) + 6 (x1) + 4 (x1) + [skills] : object {2-19.system.skills} + athletics : object {2-19.system.skills.athletics} + base : integer {2-19.system.skills.athletics.base} (4 different values) + 11 (x1) + 8 (x2) + 9 (x1) + 5 (x1) + [intimidation] : object {2-19.system.skills.intimidation} + base : integer {2-19.system.skills.intimidation.base} (same value: 7) + [stealth] : object {2-19.system.skills.stealth} + base : integer {2-19.system.skills.stealth.base} (2 different values) + 8 (x1) + 2 (x1) + [survival] : object {2-19.system.skills.survival} + base : integer {2-19.system.skills.survival.base} (same value: 7) + traits : object {2-19.system.traits} + rarity : string {2-19.system.traits.rarity} (3 different values) + uncommon (x6) + unique (x2) + rare (x1) + size : object {2-19.system.traits.size} + value : string {2-19.system.traits.size.value} (2 different values) + med (x8) + sm (x1) + value : array {2-19.system.traits.value} + Length: min=1 max=5 + Value type: string {2-19.system.traits.value.[]} (12 different values) + construct (x3) + mindless (x3) + environmental (x2) + fire (x3) + duergar (x1) + dwarf (x1) + evil (x1) + humanoid (x1) + lawful (x1) + haunt (x2) + earth (x1) + elemental (x1) + [creatureType] : string {2-19.system.creatureType} (same value: ) + [statusEffects] : array<> {2-19.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {2-19.type} (2 different values) + npc (x5) + hazard (x4) + [prototypeToken] : object {2-19.prototypeToken} + name : string {2-19.prototypeToken.name} (3 different values) + Churning Lava (x2) + Relive the Rending (x2) + Earth Mephit (x1) \ No newline at end of file diff --git a/output/pf2e/packs/2-20.txt b/output/pf2e/packs/2-20.txt new file mode 100644 index 0000000..67aa4f0 --- /dev/null +++ b/output/pf2e/packs/2-20.txt @@ -0,0 +1,547 @@ +2-20 +Different values: 5 +===================================== +object {2-20} + _id : string {2-20._id} (all different values) + folder : string {2-20.folder} (same value: qA32bNvQ2w4y0Mfe) + img : string {2-20.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {2-20.items} + Length: min=8 max=30 + Value type: object {2-20.items.[]} + _id : string {2-20.items.[]._id} (56 different values) + [_stats] : object {2-20.items.[]._stats} + compendiumSource : string {2-20.items.[]._stats.compendiumSource} (29 different values) + img : string {2-20.items.[].img} (29 different values) + name : string {2-20.items.[].name} (43 different values) + sort : integer {2-20.items.[].sort} (30 different values) + system : object {2-20.items.[].system} + [baseItem] : string {2-20.items.[].system.baseItem} (3 different values) + battle-axe (x1) + composite-longbow (x1) + leather-armor (x1) + [bonus] : object {2-20.items.[].system.bonus} + value : integer {2-20.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {2-20.items.[].system.bonusDamage} + value : integer {2-20.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-20.items.[].system.bulk} + value : mixed + integer {2-20.items.[].system.bulk.value} (2 different values) + 1 (x2) + 2 (x1) + float {2-20.items.[].system.bulk.value} (same value: 0,1) + [category] : string {2-20.items.[].system.category} (6 different values) + martial (x2) + light (x1) + ammo (x1) + offensive (x14) + interaction (x5) + defensive (x12) + [containerId] : mixed + [damage] : object {2-20.items.[].system.damage} + [damageType] : string {2-20.items.[].system.damage.damageType} (2 different values) + slashing (x1) + piercing (x1) + [dice] : integer {2-20.items.[].system.damage.dice} (same value: 1) + [die] : string {2-20.items.[].system.damage.die} (same value: d8) + [0] : object {2-20.items.[].system.damage.0} + [category] : mixed + formula : string {2-20.items.[].system.damage.0.formula} (4 different values) + 5d6 (x2) + 1d4 (x4) + 2d4 (x2) + 4d12 (x1) + kinds : array {2-20.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-20.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {2-20.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-20.items.[].system.damage.0.type} (4 different values) + cold (x2) + void (x2) + spirit (x2) + electricity (x3) + [applyMod] : boolean {2-20.items.[].system.damage.0.applyMod} (2 different values) + True (x4) + False (x3) + description : object {2-20.items.[].system.description} + value : string {2-20.items.[].system.description.value} (41 different values) + [equipped] : object {2-20.items.[].system.equipped} + carryType : string {2-20.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {2-20.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {2-20.items.[].system.group} (3 different values) + axe (x1) + bow (x1) + leather (x1) + [hardness] : integer {2-20.items.[].system.hardness} (same value: 0) + [hp] : object {2-20.items.[].system.hp} + max : integer {2-20.items.[].system.hp.max} (same value: 0) + value : integer {2-20.items.[].system.hp.value} (same value: 0) + [level] : object {2-20.items.[].system.level} + value : integer {2-20.items.[].system.level.value} (all different values) + [material] : object {2-20.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-20.items.[].system.price} + value : object {2-20.items.[].system.price.value} + [gp] : integer {2-20.items.[].system.price.value.gp} (3 different values) + 1 (x1) + 20 (x1) + 2 (x1) + sp : integer {2-20.items.[].system.price.value.sp} (same value: 1) + per : integer {2-20.items.[].system.price.per} (same value: 10) + publication : object {2-20.items.[].system.publication} + license : string {2-20.items.[].system.publication.license} (2 different values) + OGL (x81) + ORC (x2) + remaster : boolean {2-20.items.[].system.publication.remaster} (2 different values) + False (x81) + True (x2) + title : string {2-20.items.[].system.publication.title} (all different values) + [quantity] : integer {2-20.items.[].system.quantity} (2 different values) + 1 (x3) + 100 (x1) + [range] : mixed + integer {2-20.items.[].system.range} (same value: 100) + object {2-20.items.[].system.range} + value : string {2-20.items.[].system.range.value} (all different values) + [reload] : object {2-20.items.[].system.reload} + value : string {2-20.items.[].system.reload.value} (2 different values) + (x1) + 0 (x1) + rules : ###FoundryRulesObject### + [runes] : object {2-20.items.[].system.runes} + potency : integer {2-20.items.[].system.runes.potency} (same value: 0) + property : array<> {2-20.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-20.items.[].system.runes.striking} (same value: 0) + resilient : integer {2-20.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-20.items.[].system.size} (same value: med) + [slug] : string {2-20.items.[].system.slug} (29 different values) + [splashDamage] : object {2-20.items.[].system.splashDamage} + value : integer {2-20.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {2-20.items.[].system.traits} + rarity : string {2-20.items.[].system.traits.rarity} (same value: common) + value : array {2-20.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {2-20.items.[].system.traits.value.[]} (34 different values) + [traditions] : array {2-20.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {2-20.items.[].system.traits.traditions.[]} (4 different values) + arcane (x21) + divine (x27) + occult (x19) + primal (x19) + [usage] : object {2-20.items.[].system.usage} + value : string {2-20.items.[].system.usage.value} (2 different values) + held-in-one-hand (x2) + held-in-one-plus-hands (x1) + [acBonus] : integer {2-20.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {2-20.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {2-20.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {2-20.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {2-20.items.[].system.strength} (same value: 0) + [stackGroup] : string {2-20.items.[].system.stackGroup} (same value: arrows) + [uses] : object {2-20.items.[].system.uses} + autoDestroy : boolean {2-20.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-20.items.[].system.uses.max} (same value: 1) + value : integer {2-20.items.[].system.uses.value} (same value: 1) + [attack] : object {2-20.items.[].system.attack} + value : string {2-20.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-20.items.[].system.attackEffects} + value : array {2-20.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {2-20.items.[].system.attackEffects.value.[]} (2 different values) + knockdown (x1) + sinister-bite (x1) + custom : string {2-20.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {2-20.items.[].system.damageRolls} + [f0r6c2buv1n0gagrebae] : object {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae} + damage : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damage} (same value: 1d8+6) + damageType : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damageType} (same value: slashing) + [36cr95xwqd5fc3px3js0] : object {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0} + damage : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damage} (same value: 1d4+6) + damageType : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damageType} (same value: slashing) + [tqbjg751evqfvp3ml68w] : object {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w} + damage : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damage} (same value: 1d8+6) + damageType : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damageType} (same value: piercing) + [4w80hkfa6mifdmwxlf27] : object {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27} + damage : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (2 different values) + 2d10+8 (x1) + 2d12+8 (x1) + damageType : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: piercing) + [15szkax6u7st28p1zg9i] : object {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i} + damage : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (3 different values) + 2d8+8 (x1) + 3d6+8 (x1) + 1d12+5 (x1) + damageType : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: slashing) + [0] : object {2-20.items.[].system.damageRolls.0} + damage : string {2-20.items.[].system.damageRolls.0.damage} (3 different values) + 2d8+8 (x1) + 2d10+8 (x1) + 2d6+5 (x1) + damageType : string {2-20.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [7n8ivl8tvng2hlqh48k3] : object {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3} + damage : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damage} (same value: 2d10+5) + damageType : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damageType} (same value: piercing) + a1yfnwfihfr3evyjpl65 : object {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65} + damage : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: 3d8+6) + damageType : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: piercing) + 5agrpdu1xg688tw3a4m6 : object {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6} + damage : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: 1d6) + damageType : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: spirit) + [weaponType] : object {2-20.items.[].system.weaponType} + value : string {2-20.items.[].system.weaponType.value} (2 different values) + melee (x9) + ranged (x4) + [actionType] : object {2-20.items.[].system.actionType} + value : string {2-20.items.[].system.actionType.value} (3 different values) + action (x10) + passive (x15) + reaction (x6) + [actions] : object {2-20.items.[].system.actions} + [value] : integer {2-20.items.[].system.actions.value} (3 different values) + 1 (x8) + 3 (x1) + 2 (x1) + [autoHeightenLevel] : object {2-20.items.[].system.autoHeightenLevel} + [value] : integer {2-20.items.[].system.autoHeightenLevel.value} (2 different values) + 3 (x1) + 4 (x1) + [prepared] : object {2-20.items.[].system.prepared} + flexible : boolean {2-20.items.[].system.prepared.flexible} (same value: False) + value : string {2-20.items.[].system.prepared.value} (2 different values) + spontaneous (x2) + innate (x1) + [proficiency] : object {2-20.items.[].system.proficiency} + value : integer {2-20.items.[].system.proficiency.value} (2 different values) + 1 (x2) + 0 (x1) + [slots] : object {2-20.items.[].system.slots} + [slot1] : object {2-20.items.[].system.slots.slot1} + max : integer {2-20.items.[].system.slots.slot1.max} (same value: 3) + value : integer {2-20.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {2-20.items.[].system.slots.slot2} + max : integer {2-20.items.[].system.slots.slot2.max} (same value: 3) + value : integer {2-20.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {2-20.items.[].system.slots.slot3} + max : integer {2-20.items.[].system.slots.slot3.max} (same value: 3) + value : integer {2-20.items.[].system.slots.slot3.value} (same value: 3) + [slot4] : object {2-20.items.[].system.slots.slot4} + max : integer {2-20.items.[].system.slots.slot4.max} (same value: 3) + value : integer {2-20.items.[].system.slots.slot4.value} (same value: 3) + [spelldc] : object {2-20.items.[].system.spelldc} + dc : integer {2-20.items.[].system.spelldc.dc} (3 different values) + 23 (x1) + 26 (x1) + 25 (x1) + mod : integer {2-20.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-20.items.[].system.spelldc.value} (3 different values) + 15 (x1) + 18 (x1) + 17 (x1) + [tradition] : object {2-20.items.[].system.tradition} + value : string {2-20.items.[].system.tradition.value} (same value: divine) + [area] : object {2-20.items.[].system.area} + type : string {2-20.items.[].system.area.type} (2 different values) + burst (x2) + line (x4) + value : integer {2-20.items.[].system.area.value} (4 different values) + 10 (x2) + 60 (x2) + 30 (x1) + 120 (x1) + [cost] : object {2-20.items.[].system.cost} + value : string {2-20.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-20.items.[].system.counteraction} (2 different values) + False (x28) + True (x4) + [defense] : object {2-20.items.[].system.defense} + save : object {2-20.items.[].system.defense.save} + basic : boolean {2-20.items.[].system.defense.save.basic} (2 different values) + False (x7) + True (x5) + statistic : string {2-20.items.[].system.defense.save.statistic} (3 different values) + fortitude (x7) + reflex (x3) + will (x2) + [duration] : object {2-20.items.[].system.duration} + sustained : boolean {2-20.items.[].system.duration.sustained} (same value: False) + value : string {2-20.items.[].system.duration.value} (7 different values) + (x16) + 5 minutes (x3) + 1 minute (x4) + varies (x2) + until the start of your next turn (x4) + unlimited (x2) + 10 minutes (x1) + [location] : object {2-20.items.[].system.location} + [heightenedLevel] : integer {2-20.items.[].system.location.heightenedLevel} (4 different values) + 3 (x6) + 2 (x6) + 1 (x6) + 4 (x3) + value : string {2-20.items.[].system.location.value} (2 different values) + IQlGtJOhRbajZuVz (x31) + hBvEzmMtwWP1eG7b (x1) + [requirements] : string {2-20.items.[].system.requirements} (same value: ) + [target] : object {2-20.items.[].system.target} + value : string {2-20.items.[].system.target.value} (8 different values) + 1 creature (x11) + 1 spell effect or unattended magic item (x2) + (x10) + 1 willing creature (x2) + 1 living or undead creature (x2) + 1 or 2 creatures (x2) + 1 creature or object (x2) + 1 creature touched (x1) + [time] : object {2-20.items.[].system.time} + value : string {2-20.items.[].system.time.value} (2 different values) + 2 (x30) + 1 (x2) + [heightening] : object {2-20.items.[].system.heightening} + [damage] : object {2-20.items.[].system.heightening.damage} + [0] : string {2-20.items.[].system.heightening.damage.0} (3 different values) + 2d6 (x2) + 1d4 (x6) + 1d12 (x1) + [interval] : integer {2-20.items.[].system.heightening.interval} (same value: 1) + [type] : string {2-20.items.[].system.heightening.type} (2 different values) + interval (x9) + fixed (x2) + [levels] : object {2-20.items.[].system.heightening.levels} + 3 : object {2-20.items.[].system.heightening.levels.3} + target : object {2-20.items.[].system.heightening.levels.3.target} + value : string {2-20.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + [overlays] : object {2-20.items.[].system.overlays} + [deathNote] : boolean {2-20.items.[].system.deathNote} (same value: True) + type : string {2-20.items.[].type} (7 different values) + weapon (x2) + armor (x1) + consumable (x1) + melee (x13) + action (x31) + spellcastingEntry (x3) + spell (x32) + [flags] : object {2-20.items.[].flags} + pf2e : object {2-20.items.[].flags.pf2e} + linkedWeapon : string {2-20.items.[].flags.pf2e.linkedWeapon} (2 different values) + KY5eMvv74iXg2pUq (x1) + YmAEXxYTAt8t8ypi (x1) + name : string {2-20.name} (all different values) + system : object {2-20.system} + abilities : object {2-20.system.abilities} + cha : object {2-20.system.abilities.cha} + mod : integer {2-20.system.abilities.cha.mod} (4 different values) + 0 (x1) + 4 (x1) + 5 (x1) + 2 (x2) + con : object {2-20.system.abilities.con} + mod : integer {2-20.system.abilities.con.mod} (4 different values) + 1 (x1) + 6 (x2) + 5 (x1) + 2 (x1) + dex : object {2-20.system.abilities.dex} + mod : integer {2-20.system.abilities.dex.mod} (2 different values) + 4 (x2) + 2 (x3) + int : object {2-20.system.abilities.int} + mod : integer {2-20.system.abilities.int.mod} (2 different values) + -1 (x2) + -2 (x3) + str : object {2-20.system.abilities.str} + mod : integer {2-20.system.abilities.str.mod} (3 different values) + 4 (x1) + 6 (x3) + 5 (x1) + wis : object {2-20.system.abilities.wis} + mod : integer {2-20.system.abilities.wis.mod} (3 different values) + 2 (x2) + 3 (x2) + 4 (x1) + attributes : object {2-20.system.attributes} + ac : object {2-20.system.attributes.ac} + details : string {2-20.system.attributes.ac.details} (same value: ) + value : integer {2-20.system.attributes.ac.value} (all different values) + allSaves : object {2-20.system.attributes.allSaves} + value : string {2-20.system.attributes.allSaves.value} (same value: ) + hp : object {2-20.system.attributes.hp} + details : string {2-20.system.attributes.hp.details} (3 different values) + (x2) + regeneration 20 (deactivated by acid or sonic) (x2) + regeneration 15 (deactivated by acid or sonic) (x1) + max : integer {2-20.system.attributes.hp.max} (4 different values) + 78 (x1) + 145 (x2) + 200 (x1) + 80 (x1) + temp : integer {2-20.system.attributes.hp.temp} (same value: 0) + value : integer {2-20.system.attributes.hp.value} (4 different values) + 78 (x1) + 145 (x2) + 200 (x1) + 80 (x1) + [resistances] : array {2-20.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {2-20.system.attributes.resistances.[]} + type : string {2-20.system.attributes.resistances.[].type} (same value: fire) + value : integer {2-20.system.attributes.resistances.[].value} (2 different values) + 5 (x2) + 10 (x1) + speed : object {2-20.system.attributes.speed} + otherSpeeds : array {2-20.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {2-20.system.attributes.speed.otherSpeeds.[]} + type : string {2-20.system.attributes.speed.otherSpeeds.[].type} (2 different values) + burrow (x3) + climb (x3) + value : integer {2-20.system.attributes.speed.otherSpeeds.[].value} (same value: 20) + value : integer {2-20.system.attributes.speed.value} (2 different values) + 25 (x4) + 40 (x1) + details : string {2-20.system.attributes.speed.details} (same value: air walk) + [immunities] : array {2-20.system.attributes.immunities} + Length: min=1 max=1 + Value type: object {2-20.system.attributes.immunities.[]} + type : string {2-20.system.attributes.immunities.[].type} (same value: bleed) + [weaknesses] : array {2-20.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {2-20.system.attributes.weaknesses.[]} + type : string {2-20.system.attributes.weaknesses.[].type} (2 different values) + electricity (x2) + silver (x1) + value : integer {2-20.system.attributes.weaknesses.[].value} (2 different values) + 5 (x1) + 10 (x2) + details : object {2-20.system.details} + blurb : string {2-20.system.details.blurb} (same value: ) + languages : object {2-20.system.details.languages} + details : string {2-20.system.details.languages.details} (2 different values) + (x4) + (can't speak any language) (x1) + value : array {2-20.system.details.languages.value} + Length: min=1 max=3 + Value type: string {2-20.system.details.languages.value.[]} (3 different values) + chthonian (x4) + jotun (x3) + sakvroth (x3) + level : object {2-20.system.details.level} + value : integer {2-20.system.details.level.value} (4 different values) + 5 (x1) + 7 (x2) + 9 (x1) + 4 (x1) + privateNotes : string {2-20.system.details.privateNotes} (same value: ) + publicNotes : string {2-20.system.details.publicNotes} (3 different values) + (x1) +

Insatiable scavengers stalking the eternal gloom of the Darklands, cavern trolls consume all in their path-even rocks and minerals when more nourishing sustenance is scarce. These rocky goliaths can tunnel through stone with their iron-sharp claws.

+

Cavern trolls rarely venture to the surface world, for they have a debilitating vulnerability to sunlight that petrifies them on sustained contact. Unlike common trolls, cavern trolls can regenerate wounds dealt by fire. The crystalline nature of their skin, however, permits sonic attacks to neutralize their signature regeneration.

+

As cavern trolls age, their flinty skin becomes studded with small crystals and stones of various composition. Paragons of their kind have toothy maws replete with large, crystalline fangs. A typical cavern troll stands 14 feet in height and weighs about 2,000 pounds.

(x3) +

Wicked canine creatures who live for the thrill of the hunt, yeth hounds often serve evil masters as guardians and trackers. Yeth hounds resemble lean, sleek dogs with overlarge ears and narrow paws that can tread on air as easily as the ground. Despite their canine appearance, yeth hounds are remarkably intelligent, although they rarely display this intelligence except when devising intricate tactics to ensnare their quarry. Their eerie bays echo across the countryside when they are engaged in a hunt, and they particularly enjoy baying to frighten and disorient intelligent creatures. Yeth hound packs can number as many as a dozen members, each working in uncanny communion with its packmates to corner and kill their prey. Yeth hounds like to drag their victims back to their lairs to eat at their leisure, so these lairs often contain discarded treasures from the hounds' previous meals.

+

Yeth hounds despise two things: sunlight and other canines. They hunt only at night if they can, often breaking off their hunt at dawn to retreat to a subterranean lair or den, no matter how close they had come to catching their prey. Yeth hounds usually attack wargs, wolves, and similar creatures on sight, working to drive larger or more powerful canines from their hunting areas when then can't simply overpower and kill them.

+

Evil rangers, bestial demons, and wicked cults are frequently gifted yeth hound servants by fiendish patrons. Such hounds often serve as spies and are quick to turn against those who fail to advance the patrons' wicked aims. The cult of Lamashtu, in particular, is fond of using yeth hounds as temple guardians.

(x1) + publication : object {2-20.system.details.publication} + license : string {2-20.system.details.publication.license} (same value: OGL) + remaster : boolean {2-20.system.details.publication.remaster} (same value: False) + title : string {2-20.system.details.publication.title} (same value: Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in Embers) + initiative : object {2-20.system.initiative} + statistic : string {2-20.system.initiative.statistic} (same value: perception) + perception : object {2-20.system.perception} + details : string {2-20.system.perception.details} (2 different values) + (x3) + tempest sight (x2) + mod : integer {2-20.system.perception.mod} (4 different values) + 15 (x2) + 16 (x1) + 18 (x1) + 11 (x1) + senses : array {2-20.system.perception.senses} + Length: min=1 max=2 + Value type: object {2-20.system.perception.senses.[]} + type : string {2-20.system.perception.senses.[].type} (3 different values) + low-light-vision (x1) + darkvision (x4) + scent (x1) + acuity : string {2-20.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {2-20.system.perception.senses.[].range} (same value: 30) + resources : object {2-20.system.resources} + focus : object {2-20.system.resources.focus} + max : integer {2-20.system.resources.focus.max} (same value: 1) + value : integer {2-20.system.resources.focus.value} (same value: 1) + saves : object {2-20.system.saves} + fortitude : object {2-20.system.saves.fortitude} + saveDetail : string {2-20.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-20.system.saves.fortitude.value} (all different values) + reflex : object {2-20.system.saves.reflex} + saveDetail : string {2-20.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-20.system.saves.reflex.value} (4 different values) + 13 (x1) + 15 (x1) + 17 (x2) + 10 (x1) + will : object {2-20.system.saves.will} + saveDetail : string {2-20.system.saves.will.saveDetail} (same value: ) + value : integer {2-20.system.saves.will.value} (all different values) + skills : object {2-20.system.skills} + [acrobatics] : object {2-20.system.skills.acrobatics} + base : integer {2-20.system.skills.acrobatics.base} (2 different values) + 11 (x1) + 13 (x1) + athletics : object {2-20.system.skills.athletics} + base : integer {2-20.system.skills.athletics.base} (3 different values) + 13 (x2) + 17 (x2) + 19 (x1) + [nature] : object {2-20.system.skills.nature} + base : integer {2-20.system.skills.nature.base} (3 different values) + 9 (x1) + 14 (x1) + 16 (x1) + [stealth] : object {2-20.system.skills.stealth} + base : integer {2-20.system.skills.stealth.base} (2 different values) + 13 (x1) + 15 (x1) + [survival] : object {2-20.system.skills.survival} + base : integer {2-20.system.skills.survival.base} (2 different values) + 9 (x1) + 13 (x1) + [intimidation] : object {2-20.system.skills.intimidation} + base : integer {2-20.system.skills.intimidation.base} (3 different values) + 17 (x1) + 20 (x1) + 12 (x1) + [religion] : object {2-20.system.skills.religion} + base : integer {2-20.system.skills.religion.base} (2 different values) + 14 (x1) + 16 (x1) + traits : object {2-20.system.traits} + rarity : string {2-20.system.traits.rarity} (3 different values) + uncommon (x2) + unique (x2) + rare (x1) + size : object {2-20.system.traits.size} + value : string {2-20.system.traits.size.value} (2 different values) + med (x1) + lg (x4) + value : array {2-20.system.traits.value} + Length: min=5 max=5 + Value type: string {2-20.system.traits.value.[]} (11 different values) + chaotic (x5) + evil (x5) + humanoid (x1) + lizardfolk (x1) + nephilim (x1) + earth (x3) + giant (x3) + troll (x3) + beast (x1) + fiend (x1) + unholy (x1) + type : string {2-20.type} (same value: npc) + [prototypeToken] : object {2-20.prototypeToken} + name : string {2-20.prototypeToken.name} (same value: Clouded Quartz) \ No newline at end of file diff --git a/output/pf2e/packs/2-21.txt b/output/pf2e/packs/2-21.txt new file mode 100644 index 0000000..c654a3c --- /dev/null +++ b/output/pf2e/packs/2-21.txt @@ -0,0 +1,854 @@ +2-21 +Different values: 9 +===================================== +object {2-21} + _id : string {2-21._id} (all different values) + folder : string {2-21.folder} (same value: fRKMswvbkxuNtUjk) + img : string {2-21.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x4) + systems/pf2e/icons/default-icons/npc.svg (x5) + items : array {2-21.items} + Length: min=1 max=16 + Value type: object {2-21.items.[]} + _id : string {2-21.items.[]._id} (47 different values) + img : string {2-21.items.[].img} (25 different values) + name : string {2-21.items.[].name} (36 different values) + sort : integer {2-21.items.[].sort} (17 different values) + 0 (x4) + 100000 (x5) + 200000 (x5) + 300000 (x5) + 400000 (x5) + 500000 (x5) + 600000 (x5) + 700000 (x5) + 800000 (x4) + 900000 (x4) + 1000000 (x4) + 1100000 (x4) + 1200000 (x4) + 1300000 (x4) + 1400000 (x3) + 1500000 (x3) + 1600000 (x1) + system : object {2-21.items.[].system} + [actionType] : object {2-21.items.[].system.actionType} + value : string {2-21.items.[].system.actionType.value} (4 different values) + free (x2) + reaction (x4) + passive (x13) + action (x5) + [actions] : object {2-21.items.[].system.actions} + [value] : integer {2-21.items.[].system.actions.value} (3 different values) + 2 (x2) + 3 (x2) + 1 (x1) + [category] : string {2-21.items.[].system.category} (5 different values) + interaction (x7) + defensive (x6) + offensive (x7) + simple (x2) + martial (x2) + description : object {2-21.items.[].system.description} + value : string {2-21.items.[].system.description.value} (37 different values) + publication : object {2-21.items.[].system.publication} + license : string {2-21.items.[].system.publication.license} (2 different values) + OGL (x68) + ORC (x2) + remaster : boolean {2-21.items.[].system.publication.remaster} (2 different values) + False (x68) + True (x2) + title : string {2-21.items.[].system.publication.title} (5 different values) + (x59) + Pathfinder Bestiary (x6) + Pathfinder Bestiary 2 (x1) + Pathfinder Player Core (x2) + Pathfinder Core Rulebook (x2) + rules : ###FoundryRulesObject### + [slug] : string {2-21.items.[].system.slug} (23 different values) + [traits] : object {2-21.items.[].system.traits} + rarity : string {2-21.items.[].system.traits.rarity} (2 different values) + common (x63) + uncommon (x2) + value : array {2-21.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {2-21.items.[].system.traits.value.[]} (33 different values) + [traditions] : array {2-21.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {2-21.items.[].system.traits.traditions.[]} (4 different values) + arcane (x15) + occult (x19) + divine (x17) + primal (x7) + [autoHeightenLevel] : object {2-21.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {2-21.items.[].system.prepared} + value : string {2-21.items.[].system.prepared.value} (2 different values) + innate (x2) + prepared (x2) + [proficiency] : object {2-21.items.[].system.proficiency} + value : integer {2-21.items.[].system.proficiency.value} (same value: 0) + [slots] : object {2-21.items.[].system.slots} + [slot4] : object {2-21.items.[].system.slots.slot4} + max : integer {2-21.items.[].system.slots.slot4.max} (same value: 2) + value : integer {2-21.items.[].system.slots.slot4.value} (same value: 2) + slot0 : object {2-21.items.[].system.slots.slot0} + max : integer {2-21.items.[].system.slots.slot0.max} (2 different values) + 4 (x1) + 5 (x1) + prepared : array {2-21.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {2-21.items.[].system.slots.slot0.prepared.[]} + id : string {2-21.items.[].system.slots.slot0.prepared.[].id} (5 different values) + f7wC2FMTW7kM5gih (x2) + BRm0ceL6QtFGoGFC (x2) + QJQ196E2z5IEzZ8j (x2) + gWNPW5FIiFvtbnvE (x2) + rLXQzXAjcjalCtgb (x1) + slot1 : object {2-21.items.[].system.slots.slot1} + max : integer {2-21.items.[].system.slots.slot1.max} (2 different values) + 1 (x1) + 4 (x1) + prepared : array {2-21.items.[].system.slots.slot1.prepared} + Length: min=1 max=4 + Value type: object {2-21.items.[].system.slots.slot1.prepared.[]} + id : string {2-21.items.[].system.slots.slot1.prepared.[].id} (3 different values) + CO1CMVfrN9ixp9wX (x2) + gCPFA6aPxxzAhXMl (x2) + 463ekA24x3uJx5BX (x1) + value : integer {2-21.items.[].system.slots.slot1.value} (2 different values) + 1 (x1) + 3 (x1) + [spelldc] : object {2-21.items.[].system.spelldc} + dc : integer {2-21.items.[].system.spelldc.dc} (4 different values) + 19 (x1) + 22 (x1) + 16 (x1) + 17 (x1) + mod : integer {2-21.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-21.items.[].system.spelldc.value} (4 different values) + 11 (x1) + 14 (x1) + 8 (x1) + 9 (x1) + [tradition] : object {2-21.items.[].system.tradition} + value : string {2-21.items.[].system.tradition.value} (same value: divine) + [area] : object {2-21.items.[].system.area} + type : string {2-21.items.[].system.area.type} (2 different values) + emanation (x6) + burst (x2) + value : integer {2-21.items.[].system.area.value} (3 different values) + 30 (x4) + 20 (x2) + 5 (x2) + [cost] : object {2-21.items.[].system.cost} + value : string {2-21.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-21.items.[].system.counteraction} (2 different values) + False (x23) + True (x2) + [damage] : object {2-21.items.[].system.damage} + [0] : object {2-21.items.[].system.damage.0} + applyMod : boolean {2-21.items.[].system.damage.0.applyMod} (2 different values) + True (x2) + False (x4) + [category] : mixed + formula : string {2-21.items.[].system.damage.0.formula} (3 different values) + 0 (x2) + 2d4 (x2) + 1d8 (x2) + kinds : array {2-21.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {2-21.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x6) + healing (x2) + materials : array<> {2-21.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-21.items.[].system.damage.0.type} (4 different values) + mental (x2) + spirit (x2) + void (x1) + vitality (x1) + [damageType] : string {2-21.items.[].system.damage.damageType} (2 different values) + piercing (x2) + slashing (x2) + [dice] : integer {2-21.items.[].system.damage.dice} (same value: 1) + [die] : string {2-21.items.[].system.damage.die} (same value: d4) + [defense] : object {2-21.items.[].system.defense} + save : object {2-21.items.[].system.defense.save} + basic : boolean {2-21.items.[].system.defense.save.basic} (2 different values) + False (x6) + True (x4) + statistic : string {2-21.items.[].system.defense.save.statistic} (2 different values) + will (x8) + fortitude (x2) + [duration] : object {2-21.items.[].system.duration} + [sustained] : boolean {2-21.items.[].system.duration.sustained} (same value: False) + value : mixed + string {2-21.items.[].system.duration.value} (5 different values) + (x14) + 1 minute (x4) + 10 minutes (x2) + 1 round (x2) + until the start of your next turn (x3) + integer {2-21.items.[].system.duration.value} (same value: 0) + [level] : object {2-21.items.[].system.level} + value : integer {2-21.items.[].system.level.value} (4 different values) + 4 (x4) + 2 (x2) + 1 (x19) + 0 (x6) + [location] : object {2-21.items.[].system.location} + [value] : string {2-21.items.[].system.location.value} (2 different values) + J3d6yi1mEROELLvM (x10) + kawGhx2ny0bhiSRl (x13) + [range] : object {2-21.items.[].system.range} + value : string {2-21.items.[].system.range.value} (7 different values) + 120 feet (x2) + touch (x4) + (x9) + 500 feet (x2) + 60 feet (x2) + 30 feet (x4) + varies (x2) + [requirements] : string {2-21.items.[].system.requirements} (same value: ) + [target] : object {2-21.items.[].system.target} + value : string {2-21.items.[].system.target.value} (6 different values) + (x11) + 1 creature (x8) + 1 living creature (x2) + enemies in the area (x2) + 1 living creature or 1 willing undead creature (x1) + 1 willing living creature or 1 undead (x1) + [time] : object {2-21.items.[].system.time} + value : string {2-21.items.[].system.time.value} (4 different values) + 2 (x18) + 1 day (x2) + 1 (x3) + 1 to 3 (x2) + [ritual] : object {2-21.items.[].system.ritual} + primary : object {2-21.items.[].system.ritual.primary} + check : string {2-21.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a div)) + secondary : object {2-21.items.[].system.ritual.secondary} + casters : integer {2-21.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {2-21.items.[].system.ritual.secondary.checks} (same value: ) + [attack] : object {2-21.items.[].system.attack} + value : string {2-21.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-21.items.[].system.attackEffects} + value : array {2-21.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-21.items.[].system.attackEffects.value.[]} (same value: grab) + [custom] : string {2-21.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {2-21.items.[].system.bonus} + value : integer {2-21.items.[].system.bonus.value} (7 different values) + 12 (x1) + 15 (x1) + 7 (x4) + 0 (x4) + 6 (x2) + 4 (x1) + 5 (x1) + [damageRolls] : object {2-21.items.[].system.damageRolls} + [ddzgi26ticpzso61sd6z] : object {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z} + damage : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damage} (2 different values) + 1d6+4 (x1) + 2d6+5 (x1) + damageType : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damageType} (same value: slashing) + [dzjwrerr5iw2ks9s91en] : object {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en} + damage : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damage} (same value: 1d4) + damageType : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damageType} (same value: spirit) + [je9qjnqu2howdcly6y38] : object {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38} + damage : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damage} (same value: 1d8) + damageType : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damageType} (same value: spirit) + [ccvi95u44l425e2osjay] : object {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay} + damage : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3) + damageType : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning) + [t969yxbnjd9b5uj29zj8] : object {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8} + damage : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3) + damageType : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing) + [ibvwr3yyvw986msin62e] : object {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e} + damage : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damage} (2 different values) + 1d4+1 (x1) + 1d4+4 (x1) + damageType : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damageType} (same value: piercing) + [cgu6ut26ohhncj3dpfrj] : object {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj} + damage : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damage} (2 different values) + 1d4+1 (x1) + 1d4+4 (x1) + damageType : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damageType} (same value: slashing) + [3hku32x4djq5z1muyrnu] : object {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu} + damage : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damage} (2 different values) + 1d4+1 (x1) + 1d4+4 (x1) + damageType : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damageType} (same value: piercing) + [weaponType] : object {2-21.items.[].system.weaponType} + value : string {2-21.items.[].system.weaponType.value} (2 different values) + melee (x8) + ranged (x2) + [frequency] : object {2-21.items.[].system.frequency} + max : integer {2-21.items.[].system.frequency.max} (same value: 1) + per : string {2-21.items.[].system.frequency.per} (same value: day) + value : integer {2-21.items.[].system.frequency.value} (same value: 1) + [group] : string {2-21.items.[].system.group} (2 different values) + knife (x2) + flail (x2) + [overrides] : array<> {2-21.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {2-21.items.[].system.references} + children : array<> {2-21.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {2-21.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {2-21.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {2-21.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {2-21.items.[].system.value} + isValued : boolean {2-21.items.[].system.value.isValued} (same value: True) + value : integer {2-21.items.[].system.value.value} (same value: 1) + [heightening] : object {2-21.items.[].system.heightening} + damage : object {2-21.items.[].system.heightening.damage} + 0 : string {2-21.items.[].system.heightening.damage.0} (3 different values) + 1d6 (x2) + 1d4 (x2) + 1d8 (x2) + interval : integer {2-21.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x4) + type : string {2-21.items.[].system.heightening.type} (same value: interval) + [overlays] : object {2-21.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {2-21.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + 37gy7l19tik74o4s : object {2-21.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {2-21.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {2-21.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {2-21.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {2-21.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {2-21.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [baseItem] : string {2-21.items.[].system.baseItem} (2 different values) + dagger (x2) + whip (x2) + [bonusDamage] : object {2-21.items.[].system.bonusDamage} + value : integer {2-21.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-21.items.[].system.bulk} + value : mixed + float {2-21.items.[].system.bulk.value} (same value: 0,1) + integer {2-21.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [equipped] : object {2-21.items.[].system.equipped} + carryType : string {2-21.items.[].system.equipped.carryType} (2 different values) + held (x4) + worn (x2) + [handsHeld] : integer {2-21.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + [inSlot] : boolean {2-21.items.[].system.equipped.inSlot} (same value: True) + [hardness] : integer {2-21.items.[].system.hardness} (same value: 0) + [hp] : object {2-21.items.[].system.hp} + max : integer {2-21.items.[].system.hp.max} (same value: 0) + value : integer {2-21.items.[].system.hp.value} (same value: 0) + [material] : object {2-21.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-21.items.[].system.price} + value : object {2-21.items.[].system.price.value} + sp : integer {2-21.items.[].system.price.value.sp} (2 different values) + 2 (x2) + 1 (x4) + [quantity] : integer {2-21.items.[].system.quantity} (same value: 1) + [reload] : object {2-21.items.[].system.reload} + value : string {2-21.items.[].system.reload.value} (2 different values) + - (x2) + (x2) + [runes] : object {2-21.items.[].system.runes} + potency : integer {2-21.items.[].system.runes.potency} (same value: 0) + property : array<> {2-21.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {2-21.items.[].system.runes.striking} (same value: 0) + [size] : string {2-21.items.[].system.size} (same value: med) + [splashDamage] : object {2-21.items.[].system.splashDamage} + [value] : integer {2-21.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-21.items.[].system.usage} + value : string {2-21.items.[].system.usage.value} (same value: held-in-one-hand) + [deathNote] : boolean {2-21.items.[].system.deathNote} (same value: True) + type : string {2-21.items.[].type} (7 different values) + action (x24) + spellcastingEntry (x4) + spell (x25) + melee (x10) + condition (x1) + weapon (x4) + equipment (x2) + [_stats] : object {2-21.items.[]._stats} + compendiumSource : string {2-21.items.[]._stats.compendiumSource} (23 different values) + [flags] : object {2-21.items.[].flags} + pf2e : object {2-21.items.[].flags.pf2e} + linkedWeapon : string {2-21.items.[].flags.pf2e.linkedWeapon} (4 different values) + Bp83Jc9uqVyUghlV (x2) + vd8eZpfmO721TgVj (x1) + rlNjkKzP4UvEx5cR (x2) + RmA9kaVlm3Ek6kNx (x1) + name : string {2-21.name} (all different values) + [prototypeToken] : object {2-21.prototypeToken} + name : string {2-21.prototypeToken.name} (4 different values) + Empowered Blood (x2) + Foretold Ruin (x2) + Sezruth (x2) + Zombie Shambler (x1) + system : object {2-21.system} + attributes : object {2-21.system.attributes} + ac : object {2-21.system.attributes.ac} + value : integer {2-21.system.attributes.ac.value} (7 different values) + 0 (x2) + 16 (x2) + 18 (x1) + 17 (x1) + 20 (x1) + 12 (x1) + 15 (x1) + details : string {2-21.system.attributes.ac.details} (same value: ) + [emitsSound] : string {2-21.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-21.system.attributes.hardness} (3 different values) + 0 (x2) + 5 (x1) + 10 (x1) + [hasHealth] : boolean {2-21.system.attributes.hasHealth} (same value: True) + hp : object {2-21.system.attributes.hp} + details : string {2-21.system.attributes.hp.details} (2 different values) + (x8) + void healing (x1) + max : integer {2-21.system.attributes.hp.max} (8 different values) + 0 (x2) + 24 (x1) + 44 (x1) + 55 (x1) + 85 (x1) + 20 (x1) + 8 (x1) + 21 (x1) + temp : integer {2-21.system.attributes.hp.temp} (same value: 0) + value : integer {2-21.system.attributes.hp.value} (8 different values) + 0 (x2) + 24 (x1) + 44 (x1) + 55 (x1) + 85 (x1) + 20 (x1) + 8 (x1) + 21 (x1) + [stealth] : object {2-21.system.attributes.stealth} + details : string {2-21.system.attributes.stealth.details} (4 different values) +

(Untrained)

(x1) +

(untrained)

(x1) +

(trained)

(x1) + (x1) + value : integer {2-21.system.attributes.stealth.value} (4 different values) + 0 (x1) + 2 (x1) + 10 (x1) + 13 (x1) + [immunities] : array {2-21.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {2-21.system.attributes.immunities.[]} + type : string {2-21.system.attributes.immunities.[].type} (8 different values) + precision (x2) + critical-hits (x2) + curse (x2) + death-effects (x1) + disease (x1) + paralyzed (x1) + poison (x1) + unconscious (x1) + allSaves : object {2-21.system.attributes.allSaves} + value : string {2-21.system.attributes.allSaves.value} (2 different values) + +1 status to all saves vs. magic (x2) + (x3) + speed : object {2-21.system.attributes.speed} + otherSpeeds : array<> {2-21.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {2-21.system.attributes.speed.value} (same value: 25) + [weaknesses] : array {2-21.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {2-21.system.attributes.weaknesses.[]} + type : string {2-21.system.attributes.weaknesses.[].type} (4 different values) + cold-iron (x2) + holy (x2) + critical-hits (x1) + vitality (x1) + value : integer {2-21.system.attributes.weaknesses.[].value} (2 different values) + 5 (x5) + 6 (x1) + [resistances] : array {2-21.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {2-21.system.attributes.resistances.[]} + type : string {2-21.system.attributes.resistances.[].type} (same value: all-damage) + value : integer {2-21.system.attributes.resistances.[].value} (same value: 3) + [creatureType] : string {2-21.system.creatureType} (same value: ) + details : object {2-21.system.details} + [description] : string {2-21.system.details.description} (2 different values) +

Glowing red Daemonic runes blaze when blood falls on them.

(x2) +

Daemonic curses slither and crawl through malevolent runes carved in four stone pillars. HP is per-pillar.

(x2) + [disable] : string {2-21.system.details.disable} (4 different values) +

@Check[thievery|dc:18|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes.

(x1) +

@Check[thievery|dc:20|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes

(x1) +

@Check[thievery|dc:17|name:Disable Thievery] (trained) to scratch out a pillar's runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract a pillar's magic, or @Check[athletics|dc:18|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap

(x1) +

@Check[thievery|dc:20|name:Disable Thievery] (trained) to scratch out a pillar's runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract a pillar's magic, or @Check[athletics|dc:21|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap

(x1) + [isComplex] : boolean {2-21.system.details.isComplex} (2 different values) + False (x2) + True (x2) + level : object {2-21.system.details.level} + value : integer {2-21.system.details.level.value} (5 different values) + -1 (x2) + 1 (x3) + 3 (x2) + 5 (x1) + 0 (x1) + publication : object {2-21.system.details.publication} + license : string {2-21.system.details.publication.license} (same value: OGL) + remaster : boolean {2-21.system.details.publication.remaster} (same value: False) + title : string {2-21.system.details.publication.title} (same value: Pathfinder Society Scenario #2-21: In Pursuit of Water) + [reset] : string {2-21.system.details.reset} (3 different values) +

The hazard resets at the beginning of each round until it is disabled

(x1) +

The hazard resets at the beginning of each round until it is disabled.

(x1) + (x2) + [routine] : string {2-21.system.details.routine} (3 different values) + (x2) +

Routine (4 actions) The trap loses 1 action each turn for each disabled pillar. On its initiative, the trap uses each action to afflict a different non-evil creature in the room with thirst. The creature must attempt a @Check[fortitude|dc:17|name:Foretold Ruin|traits:damaging-effect] save.

+
+

Critical Success The creature is temporarily immune to additional negative effects from the foretold ruin hazard's reaction for 24 hours. The hazard has no awareness of this immunity and continues to target this creature.

+

Success The creature is unaffected.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] until they drink water. If the creature was already fatigued, they take @Damage[1d6[nonlethal,mental]]{1d6 nonlethal mental} damage.

+

Critical Failure The creature is fatigued until they drink water and takes 1d6 nonlethal mental damage. If the creature was already fatigued, they instead take @Damage[2d6[nonlethal,mental]]{2d6 nonlethal mental} damage.

(x1) +

Routine (4 actions) The trap loses 1 action each turn for each disabled pillar. On its initiative, the trap uses each action to afflict a different non-evil creature in the room with thirst. The creature must attempt a @Check[fortitude|dc:20|name:Foretold Ruin|traits:damaging-effect] save.

+
+

Critical Success The creature is temporarily immune to additional negative effects from the foretold ruin hazard's reaction for 24 hours. The hazard has no awareness of this immunity and continues to target this creature.

+

Success The creature is unaffected.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] until they drink water. If the creature was already fatigued, they take @Damage[1d6[nonlethal,mental]]{1d6 nonlethal mental} damage.

+

Critical Failure The creature is fatigued until they drink water and takes 1d6 nonlethal mental damage. If the creature was already fatigued, they instead take @Damage[2d6[nonlethal,mental]]{2d6 nonlethal mental} damage.

(x1) + blurb : string {2-21.system.details.blurb} (same value: ) + languages : object {2-21.system.details.languages} + details : string {2-21.system.details.languages.details} (2 different values) + telepathy 100 feet (x2) + (x3) + value : array {2-21.system.details.languages.value} + Length: min=0 max=2 + Value type: string {2-21.system.details.languages.value.[]} (2 different values) + common (x4) + daemonic (x4) + privateNotes : string {2-21.system.details.privateNotes} (same value: ) + publicNotes : string {2-21.system.details.publicNotes} (2 different values) + (x4) +

A zombie shambler is a slow-moving horror dangerous in larger groups.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) + saves : object {2-21.system.saves} + fortitude : object {2-21.system.saves.fortitude} + saveDetail : string {2-21.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-21.system.saves.fortitude.value} (6 different values) + 0 (x2) + 10 (x2) + 12 (x1) + 7 (x2) + 6 (x1) + 5 (x1) + reflex : object {2-21.system.saves.reflex} + saveDetail : string {2-21.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-21.system.saves.reflex.value} (7 different values) + 0 (x3) + 4 (x1) + 6 (x1) + 7 (x1) + 13 (x1) + 3 (x1) + 5 (x1) + will : object {2-21.system.saves.will} + saveDetail : string {2-21.system.saves.will.saveDetail} (same value: ) + value : integer {2-21.system.saves.will.value} (6 different values) + 0 (x4) + 10 (x1) + 14 (x1) + 2 (x1) + 7 (x1) + 8 (x1) + [statusEffects] : array<> {2-21.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {2-21.system.traits} + rarity : string {2-21.system.traits.rarity} (3 different values) + unique (x4) + common (x1) + uncommon (x4) + size : object {2-21.system.traits.size} + value : string {2-21.system.traits.size.value} (same value: med) + value : array {2-21.system.traits.value} + Length: min=2 max=5 + Value type: string {2-21.system.traits.value.[]} (11 different values) + magical (x4) + trap (x4) + div (x2) + evil (x5) + fiend (x2) + unholy (x3) + mindless (x1) + undead (x1) + zombie (x1) + human (x2) + humanoid (x2) + abilities : object {2-21.system.abilities} + cha : object {2-21.system.abilities.cha} + mod : integer {2-21.system.abilities.cha.mod} (4 different values) + 3 (x1) + 5 (x1) + -2 (x1) + 1 (x2) + con : object {2-21.system.abilities.con} + mod : integer {2-21.system.abilities.con.mod} (2 different values) + 2 (x4) + 3 (x1) + dex : object {2-21.system.abilities.dex} + mod : integer {2-21.system.abilities.dex.mod} (4 different values) + 2 (x1) + 4 (x1) + -2 (x1) + 0 (x2) + int : object {2-21.system.abilities.int} + mod : integer {2-21.system.abilities.int.mod} (3 different values) + 0 (x3) + 1 (x1) + -5 (x1) + str : object {2-21.system.abilities.str} + mod : integer {2-21.system.abilities.str.mod} (4 different values) + 2 (x1) + 3 (x2) + 1 (x1) + 4 (x1) + wis : object {2-21.system.abilities.wis} + mod : integer {2-21.system.abilities.wis.mod} (4 different values) + 1 (x1) + 3 (x2) + 0 (x1) + 2 (x1) + initiative : object {2-21.system.initiative} + statistic : string {2-21.system.initiative.statistic} (same value: perception) + perception : object {2-21.system.perception} + details : string {2-21.system.perception.details} (same value: ) + mod : integer {2-21.system.perception.mod} (5 different values) + 10 (x1) + 14 (x1) + 0 (x1) + 5 (x1) + 8 (x1) + senses : array {2-21.system.perception.senses} + Length: min=0 max=1 + Value type: object {2-21.system.perception.senses.[]} + type : string {2-21.system.perception.senses.[].type} (2 different values) + greater-darkvision (x2) + darkvision (x1) + resources : object {2-21.system.resources} + [focus] : object {2-21.system.resources.focus} + max : integer {2-21.system.resources.focus.max} (same value: 1) + value : integer {2-21.system.resources.focus.value} (same value: 1) + skills : object {2-21.system.skills} + [arcana] : object {2-21.system.skills.arcana} + base : integer {2-21.system.skills.arcana.base} (2 different values) + 7 (x1) + 10 (x1) + athletics : object {2-21.system.skills.athletics} + base : integer {2-21.system.skills.athletics.base} (4 different values) + 7 (x2) + 10 (x1) + 5 (x1) + 4 (x1) + [deception] : object {2-21.system.skills.deception} + base : integer {2-21.system.skills.deception.base} (4 different values) + 10 (x1) + 14 (x1) + 4 (x1) + 6 (x1) + [intimidation] : object {2-21.system.skills.intimidation} + base : integer {2-21.system.skills.intimidation.base} (2 different values) + 10 (x1) + 14 (x1) + [religion] : object {2-21.system.skills.religion} + base : integer {2-21.system.skills.religion.base} (4 different values) + 8 (x1) + 12 (x1) + 4 (x1) + 6 (x1) + [stealth] : object {2-21.system.skills.stealth} + base : integer {2-21.system.skills.stealth.base} (2 different values) + 9 (x1) + 13 (x1) + [spellcasting] : object {2-21.system.spellcasting} + rituals : object {2-21.system.spellcasting.rituals} + dc : integer {2-21.system.spellcasting.rituals.dc} (2 different values) + 19 (x1) + 22 (x1) + type : string {2-21.type} (2 different values) + hazard (x4) + npc (x5) \ No newline at end of file diff --git a/output/pf2e/packs/2-22.txt b/output/pf2e/packs/2-22.txt new file mode 100644 index 0000000..692d7ad --- /dev/null +++ b/output/pf2e/packs/2-22.txt @@ -0,0 +1,827 @@ +2-22 +Different values: 11 +===================================== +object {2-22} + _id : string {2-22._id} (all different values) + folder : string {2-22.folder} (same value: ek4NoBfO3ShmdZju) + img : string {2-22.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x6) + systems/pf2e/icons/default-icons/npc.svg (x5) + items : array {2-22.items} + Length: min=1 max=26 + Value type: object {2-22.items.[]} + _id : string {2-22.items.[]._id} (54 different values) + img : string {2-22.items.[].img} (33 different values) + name : string {2-22.items.[].name} (52 different values) + sort : integer {2-22.items.[].sort} (27 different values) + system : object {2-22.items.[].system} + [actionType] : object {2-22.items.[].system.actionType} + value : string {2-22.items.[].system.actionType.value} (4 different values) + reaction (x10) + passive (x22) + free (x2) + action (x5) + [actions] : object {2-22.items.[].system.actions} + [value] : integer {2-22.items.[].system.actions.value} (2 different values) + 2 (x1) + 1 (x4) + [category] : string {2-22.items.[].system.category} (7 different values) + interaction (x1) + defensive (x17) + offensive (x13) + martial (x2) + light (x2) + talisman (x2) + elixir (x2) + description : object {2-22.items.[].system.description} + value : string {2-22.items.[].system.description.value} (52 different values) + publication : object {2-22.items.[].system.publication} + license : string {2-22.items.[].system.publication.license} (2 different values) + OGL (x90) + ORC (x6) + remaster : boolean {2-22.items.[].system.publication.remaster} (2 different values) + False (x90) + True (x6) + title : string {2-22.items.[].system.publication.title} (6 different values) + (x44) + Pathfinder Bestiary (x3) + Pathfinder Bestiary 2 (x3) + Pathfinder Player Core (x6) + Pathfinder Advanced Player's Guide (x3) + Pathfinder Core Rulebook (x37) + rules : ###FoundryRulesObject### + [slug] : string {2-22.items.[].system.slug} (29 different values) + [traits] : object {2-22.items.[].system.traits} + rarity : string {2-22.items.[].system.traits.rarity} (2 different values) + common (x90) + uncommon (x2) + value : array {2-22.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {2-22.items.[].system.traits.value.[]} (40 different values) + [traditions] : array {2-22.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {2-22.items.[].system.traits.traditions.[]} (4 different values) + divine (x28) + arcane (x24) + occult (x26) + primal (x17) + [attack] : object {2-22.items.[].system.attack} + value : string {2-22.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-22.items.[].system.attackEffects} + value : array {2-22.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-22.items.[].system.attackEffects.value.[]} (same value: no-map) + custom : string {2-22.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {2-22.items.[].system.bonus} + value : integer {2-22.items.[].system.bonus.value} (7 different values) + 16 (x1) + 15 (x1) + 17 (x2) + 0 (x2) + 18 (x1) + 21 (x1) + 20 (x1) + [damageRolls] : object {2-22.items.[].system.damageRolls} + [b7tfxwiyo2p3edwm3ikx] : object {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx} + damage : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damage} (same value: 2d6+4) + damageType : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damageType} (same value: bludgeoning) + [eydrrizchhl1znt4xif4] : object {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4} + damage : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damage} (same value: 1d6) + damageType : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damageType} (same value: void) + [o5fwq8nuy1cdep0yrsqp] : object {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp} + damage : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damage} (2 different values) + 2d8+9 (x1) + 2d10+11 (x1) + damageType : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damageType} (same value: void) + [lch64h5kw6a27j4nbf5j] : object {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j} + damage : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damage} (2 different values) + 2d6+8 (x1) + 2d6+11 (x1) + damageType : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damageType} (same value: piercing) + uztzova2a3xkij7adhxc : object {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc} + damage : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damage} (2 different values) + 2d6+7 (x1) + 2d6+11 (x1) + damageType : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damageType} (same value: fire) + 45j0lu8tdnmz645ry91y : object {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y} + damage : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damage} (same value: 1d6) + damageType : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damageType} (same value: spirit) + [weaponType] : object {2-22.items.[].system.weaponType} + value : string {2-22.items.[].system.weaponType.value} (2 different values) + melee (x5) + ranged (x2) + [frequency] : object {2-22.items.[].system.frequency} + max : integer {2-22.items.[].system.frequency.max} (same value: 1) + per : string {2-22.items.[].system.frequency.per} (same value: day) + value : integer {2-22.items.[].system.frequency.value} (same value: 1) + [autoHeightenLevel] : object {2-22.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {2-22.items.[].system.prepared} + flexible : boolean {2-22.items.[].system.prepared.flexible} (same value: False) + value : string {2-22.items.[].system.prepared.value} (same value: spontaneous) + [proficiency] : object {2-22.items.[].system.proficiency} + value : integer {2-22.items.[].system.proficiency.value} (same value: 1) + [slots] : object {2-22.items.[].system.slots} + slot2 : object {2-22.items.[].system.slots.slot2} + max : integer {2-22.items.[].system.slots.slot2.max} (same value: 4) + value : integer {2-22.items.[].system.slots.slot2.value} (same value: 4) + slot3 : object {2-22.items.[].system.slots.slot3} + max : integer {2-22.items.[].system.slots.slot3.max} (same value: 4) + value : integer {2-22.items.[].system.slots.slot3.value} (same value: 4) + slot4 : object {2-22.items.[].system.slots.slot4} + max : integer {2-22.items.[].system.slots.slot4.max} (same value: 4) + value : integer {2-22.items.[].system.slots.slot4.value} (same value: 4) + slot5 : object {2-22.items.[].system.slots.slot5} + max : integer {2-22.items.[].system.slots.slot5.max} (same value: 4) + value : integer {2-22.items.[].system.slots.slot5.value} (same value: 4) + [spelldc] : object {2-22.items.[].system.spelldc} + dc : integer {2-22.items.[].system.spelldc.dc} (2 different values) + 26 (x1) + 29 (x1) + mod : integer {2-22.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-22.items.[].system.spelldc.value} (2 different values) + 18 (x1) + 21 (x1) + [tradition] : object {2-22.items.[].system.tradition} + value : string {2-22.items.[].system.tradition.value} (same value: divine) + [area] : object {2-22.items.[].system.area} + type : string {2-22.items.[].system.area.type} (2 different values) + burst (x5) + line (x2) + value : integer {2-22.items.[].system.area.value} (3 different values) + 20 (x4) + 30 (x2) + 10 (x1) + [details] : string {2-22.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder) + [cost] : object {2-22.items.[].system.cost} + value : string {2-22.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-22.items.[].system.counteraction} (same value: False) + [damage] : object {2-22.items.[].system.damage} + [0] : object {2-22.items.[].system.damage.0} + [applyMod] : boolean {2-22.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-22.items.[].system.damage.0.formula} (5 different values) + 4d10 (x2) + 6d6 (x4) + 1d6 (x2) + 8d6 (x1) + 1d8 (x1) + kinds : array {2-22.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {2-22.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x10) + healing (x1) + materials : array<> {2-22.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-22.items.[].system.damage.0.type} (5 different values) + spirit (x2) + mental (x2) + void (x3) + acid (x2) + fire (x1) + [gcovwqxwitqchoin] : object {2-22.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {2-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {2-22.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + damageType : string {2-22.items.[].system.damage.damageType} (same value: piercing) + dice : integer {2-22.items.[].system.damage.dice} (same value: 1) + die : string {2-22.items.[].system.damage.die} (same value: d6) + [defense] : object {2-22.items.[].system.defense} + save : object {2-22.items.[].system.defense.save} + basic : boolean {2-22.items.[].system.defense.save.basic} (2 different values) + False (x13) + True (x4) + statistic : string {2-22.items.[].system.defense.save.statistic} (3 different values) + fortitude (x12) + will (x4) + reflex (x1) + [duration] : object {2-22.items.[].system.duration} + sustained : boolean {2-22.items.[].system.duration.sustained} (2 different values) + False (x34) + True (x2) + value : string {2-22.items.[].system.duration.value} (6 different values) + (x21) + 1 minute (x6) + 5 minutes (x2) + 10 minutes (x3) + varies (x2) + until the start of your next turn (x2) + [heightening] : object {2-22.items.[].system.heightening} + [damage] : object {2-22.items.[].system.heightening.damage} + [0] : string {2-22.items.[].system.heightening.damage.0} (3 different values) + 1d10 (x2) + 2d6 (x5) + 1d8 (x1) + [interval] : integer {2-22.items.[].system.heightening.interval} (same value: 1) + [type] : string {2-22.items.[].system.heightening.type} (2 different values) + interval (x8) + fixed (x12) + [levels] : object {2-22.items.[].system.heightening.levels} + [6] : object {2-22.items.[].system.heightening.levels.6} + target : object {2-22.items.[].system.heightening.levels.6.target} + value : string {2-22.items.[].system.heightening.levels.6.target.value} (3 different values) + 10 creatures (x2) + 10 willing creatures (x2) + any number of objects (x2) + [3] : object {2-22.items.[].system.heightening.levels.3} + [damage] : object {2-22.items.[].system.heightening.levels.3.damage} + 0 : object {2-22.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {2-22.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-22.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {2-22.items.[].system.heightening.levels.3.target} + value : string {2-22.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x2) + 1 unattended object with a Bulk of 1 or less (x2) + 10 objects (x2) + [5] : object {2-22.items.[].system.heightening.levels.5} + [damage] : object {2-22.items.[].system.heightening.levels.5.damage} + 0 : object {2-22.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {2-22.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-22.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {2-22.items.[].system.heightening.levels.5.range} + value : string {2-22.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [7] : object {2-22.items.[].system.heightening.levels.7} + [damage] : object {2-22.items.[].system.heightening.levels.7.damage} + 0 : object {2-22.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {2-22.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-22.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {2-22.items.[].system.heightening.levels.7.target} + value : string {2-22.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [9] : object {2-22.items.[].system.heightening.levels.9} + damage : object {2-22.items.[].system.heightening.levels.9.damage} + 0 : object {2-22.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {2-22.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-22.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [level] : object {2-22.items.[].system.level} + value : integer {2-22.items.[].system.level.value} (7 different values) + 4 (x6) + 3 (x8) + 2 (x10) + 1 (x13) + 5 (x3) + 0 (x4) + 7 (x2) + [location] : object {2-22.items.[].system.location} + [heightenedLevel] : integer {2-22.items.[].system.location.heightenedLevel} (4 different values) + 4 (x8) + 3 (x8) + 2 (x6) + 5 (x4) + value : string {2-22.items.[].system.location.value} (same value: vGeyTTw0qHPY2Cmg) + [overlays] : object {2-22.items.[].system.overlays} + 4gyp3qlsv5ywdyjq : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + pq7cxntbz4s8g5ik : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + z04svm1cvfcxtplb : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {2-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [range] : object {2-22.items.[].system.range} + value : string {2-22.items.[].system.range.value} (6 different values) + 120 feet (x5) + (x8) + 30 feet (x16) + touch (x5) + 20 feet (x1) + varies (x1) + [requirements] : string {2-22.items.[].system.requirements} (same value: ) + [target] : object {2-22.items.[].system.target} + value : string {2-22.items.[].system.target.value} (7 different values) + (x14) + 1 creature (x11) + 1 living creature (x2) + 1 willing creature (x4) + 1 unattended object of light Bulk or less (x2) + 1 object (x2) + 1 living creature or 1 willing undead creature (x1) + [time] : object {2-22.items.[].system.time} + value : string {2-22.items.[].system.time.value} (5 different values) + 2 (x29) + 3 (x2) + 1 minute (x2) + 1 (x2) + 1 to 3 (x1) + [baseItem] : string {2-22.items.[].system.baseItem} (2 different values) + rapier (x2) + leather-armor (x2) + [bonusDamage] : object {2-22.items.[].system.bonusDamage} + value : integer {2-22.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-22.items.[].system.bulk} + value : mixed + integer {2-22.items.[].system.bulk.value} (2 different values) + 1 (x4) + 0 (x4) + float {2-22.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {2-22.items.[].system.equipped} + carryType : string {2-22.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {2-22.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {2-22.items.[].system.equipped.inSlot} (same value: True) + [group] : string {2-22.items.[].system.group} (2 different values) + sword (x2) + leather (x2) + [hardness] : integer {2-22.items.[].system.hardness} (same value: 0) + [hp] : object {2-22.items.[].system.hp} + max : integer {2-22.items.[].system.hp.max} (same value: 0) + value : integer {2-22.items.[].system.hp.value} (same value: 0) + [material] : object {2-22.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-22.items.[].system.price} + value : object {2-22.items.[].system.price.value} + gp : integer {2-22.items.[].system.price.value.gp} (4 different values) + 2 (x4) + 325 (x2) + 20 (x2) + 6 (x2) + [quantity] : integer {2-22.items.[].system.quantity} (same value: 1) + [reload] : object {2-22.items.[].system.reload} + value : string {2-22.items.[].system.reload.value} (same value: ) + [runes] : object {2-22.items.[].system.runes} + potency : integer {2-22.items.[].system.runes.potency} (same value: 1) + property : array<> {2-22.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-22.items.[].system.runes.striking} (same value: 1) + [resilient] : integer {2-22.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-22.items.[].system.size} (same value: med) + [splashDamage] : object {2-22.items.[].system.splashDamage} + value : integer {2-22.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {2-22.items.[].system.usage} + value : string {2-22.items.[].system.usage.value} (3 different values) + held-in-one-hand (x4) + worn (x2) + affixed-to-weapon (x2) + [acBonus] : integer {2-22.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {2-22.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {2-22.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {2-22.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {2-22.items.[].system.strength} (same value: 0) + [uses] : object {2-22.items.[].system.uses} + autoDestroy : boolean {2-22.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-22.items.[].system.uses.max} (same value: 1) + value : integer {2-22.items.[].system.uses.value} (same value: 1) + [mod] : object {2-22.items.[].system.mod} + value : integer {2-22.items.[].system.mod.value} (2 different values) + 19 (x1) + 24 (x1) + [proficient] : object {2-22.items.[].system.proficient} + value : integer {2-22.items.[].system.proficient.value} (same value: 0) + type : string {2-22.items.[].type} (9 different values) + action (x39) + melee (x7) + spellcastingEntry (x2) + spell (x36) + weapon (x2) + armor (x2) + equipment (x2) + consumable (x4) + lore (x2) + [_stats] : object {2-22.items.[]._stats} + compendiumSource : string {2-22.items.[]._stats.compendiumSource} (29 different values) + [flags] : object {2-22.items.[].flags} + pf2e : object {2-22.items.[].flags.pf2e} + linkedWeapon : string {2-22.items.[].flags.pf2e.linkedWeapon} (same value: qFBgDmgWUfVE9mY8) + name : string {2-22.name} (all different values) + [prototypeToken] : object {2-22.prototypeToken} + name : string {2-22.prototypeToken.name} (5 different values) + Collapsing Ramp (x2) + Disciple of Urxehl (x2) + Drandle Dreng (x2) + Drandlesticks (x2) + Urxehl's Firestorm (x2) + system : object {2-22.system} + attributes : object {2-22.system.attributes} + ac : object {2-22.system.attributes.ac} + value : integer {2-22.system.attributes.ac.value} (5 different values) + 0 (x6) + 25 (x1) + 24 (x1) + 27 (x2) + 30 (x1) + [details] : string {2-22.system.attributes.ac.details} (same value: ) + [emitsSound] : string {2-22.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-22.system.attributes.hardness} (same value: 0) + hp : object {2-22.system.attributes.hp} + details : string {2-22.system.attributes.hp.details} (2 different values) + (x8) + void healing (x3) + max : integer {2-22.system.attributes.hp.max} (6 different values) + 0 (x6) + 140 (x1) + 100 (x1) + 145 (x1) + 125 (x1) + 160 (x1) + temp : integer {2-22.system.attributes.hp.temp} (same value: 0) + value : integer {2-22.system.attributes.hp.value} (6 different values) + 0 (x6) + 140 (x1) + 100 (x1) + 145 (x1) + 125 (x1) + 160 (x1) + [stealth] : object {2-22.system.attributes.stealth} + details : string {2-22.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {2-22.system.attributes.stealth.value} (4 different values) + 15 (x2) + 18 (x2) + 20 (x1) + 23 (x1) + [allSaves] : object {2-22.system.attributes.allSaves} + value : string {2-22.system.attributes.allSaves.value} (2 different values) + (x3) + +1 Status to All Saves vs. Magic (x2) + [immunities] : array {2-22.system.attributes.immunities} + Length: min=5 max=6 + Value type: object {2-22.system.attributes.immunities.[]} + type : string {2-22.system.attributes.immunities.[].type} (6 different values) + death-effects (x3) + disease (x3) + paralyzed (x3) + poison (x3) + unconscious (x3) + precision (x2) + [speed] : object {2-22.system.attributes.speed} + otherSpeeds : array {2-22.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {2-22.system.attributes.speed.otherSpeeds.[]} + type : string {2-22.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {2-22.system.attributes.speed.otherSpeeds.[].value} (same value: 30) + value : integer {2-22.system.attributes.speed.value} (3 different values) + 20 (x1) + 0 (x2) + 30 (x2) + [weaknesses] : array {2-22.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {2-22.system.attributes.weaknesses.[]} + type : string {2-22.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {2-22.system.attributes.weaknesses.[].value} (same value: 10) + [resistances] : array {2-22.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {2-22.system.attributes.resistances.[]} + doubleVs : array {2-22.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {2-22.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {2-22.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {2-22.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x2) + ghost-touch (x2) + vitality (x2) + type : string {2-22.system.attributes.resistances.[].type} (same value: all-damage) + value : integer {2-22.system.attributes.resistances.[].value} (same value: 10) + [creatureType] : string {2-22.system.creatureType} (same value: ) + details : object {2-22.system.details} + [description] : string {2-22.system.details.description} (3 different values) +

Abyssal fire hits the stone beneath the ramp, causing a 15-foot-long section of it to collapse.

(x2) +

Enchanted caltrops blend in with the surrounding masonry.

(x2) +

Abyssal fire rains from the sky.

(x2) + [disable] : string {2-22.system.details.disable} (5 different values) +

@Check[crafting|dc:28] (expert) to stabilize the masonry. Each attempt takes 2 actions.

(x1) +

@Check[crafting|dc:31] (expert) to stabilize the masonry. Each attempt takes 2 actions.

(x1) +

@Check[thievery|dc:30] to safely clear the path.

(x2) +

@Check[arcana|dc:28], @Check[nature|dc:28], @Check[occultism|dc:28], or @Check[religion|dc:28] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.

(x1) +

@Check[arcana|dc:31], @Check[nature|dc:31], @Check[occultism|dc:31], or @Check[religion|dc:31] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.

(x1) + [isComplex] : boolean {2-22.system.details.isComplex} (2 different values) + False (x4) + True (x2) + level : object {2-22.system.details.level} + value : integer {2-22.system.details.level.value} (5 different values) + 6 (x3) + 8 (x3) + 7 (x2) + 10 (x2) + 9 (x1) + publication : object {2-22.system.details.publication} + license : string {2-22.system.details.publication.license} (same value: OGL) + remaster : boolean {2-22.system.details.publication.remaster} (same value: False) + title : string {2-22.system.details.publication.title} (same value: Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination) + [reset] : string {2-22.system.details.reset} (2 different values) + (x4) +

The hazard activates when the PCs reach Event: Rain of Fire, area A1, and area A9. If the PCs defeat the Disciple of Urxehl, the hazard is permanently destroyed.

(x2) + [routine] : string {2-22.system.details.routine} (same value: ) + [blurb] : string {2-22.system.details.blurb} (2 different values) + Variant Bodak (x1) + (x4) + [languages] : object {2-22.system.details.languages} + details : string {2-22.system.details.languages.details} (same value: ) + value : array {2-22.system.details.languages.value} + Length: min=3 max=8 + Value type: string {2-22.system.details.languages.value.[]} (13 different values) + chthonian (x3) + cyclops (x3) + jotun (x3) + aklo (x2) + common (x4) + necril (x2) + draconic (x2) + dwarven (x2) + elven (x2) + gnomish (x2) + goblin (x2) + halfling (x2) + orcish (x2) + [privateNotes] : string {2-22.system.details.privateNotes} (same value: ) + [publicNotes] : string {2-22.system.details.publicNotes} (same value: ) + saves : object {2-22.system.saves} + fortitude : object {2-22.system.saves.fortitude} + saveDetail : string {2-22.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-22.system.saves.fortitude.value} (6 different values) + 0 (x6) + 12 (x1) + 13 (x1) + 16 (x1) + 14 (x1) + 17 (x1) + reflex : object {2-22.system.saves.reflex} + saveDetail : string {2-22.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-22.system.saves.reflex.value} (4 different values) + 0 (x6) + 15 (x2) + 18 (x2) + 21 (x1) + will : object {2-22.system.saves.will} + saveDetail : string {2-22.system.saves.will.saveDetail} (same value: ) + value : integer {2-22.system.saves.will.value} (5 different values) + 0 (x6) + 18 (x2) + 21 (x1) + 15 (x1) + 17 (x1) + [statusEffects] : array<> {2-22.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {2-22.system.traits} + rarity : string {2-22.system.traits.rarity} (3 different values) + uncommon (x2) + rare (x4) + unique (x5) + size : object {2-22.system.traits.size} + value : string {2-22.system.traits.size.value} (2 different values) + med (x8) + lg (x3) + value : array {2-22.system.traits.value} + Length: min=1 max=5 + Value type: string {2-22.system.traits.value.[]} (12 different values) + environmental (x4) + chaotic (x5) + evil (x5) + undead (x3) + unholy (x5) + incorporeal (x2) + good (x2) + human (x2) + humanoid (x2) + magical (x4) + mechanical (x2) + fire (x2) + [abilities] : object {2-22.system.abilities} + cha : object {2-22.system.abilities.cha} + mod : integer {2-22.system.abilities.cha.mod} (4 different values) + 5 (x1) + 6 (x1) + 7 (x1) + 4 (x2) + con : object {2-22.system.abilities.con} + mod : integer {2-22.system.abilities.con.mod} (3 different values) + 1 (x1) + 3 (x2) + 4 (x2) + dex : object {2-22.system.abilities.dex} + mod : integer {2-22.system.abilities.dex.mod} (3 different values) + 4 (x2) + 5 (x1) + 6 (x2) + int : object {2-22.system.abilities.int} + mod : integer {2-22.system.abilities.int.mod} (3 different values) + -2 (x1) + 5 (x3) + 6 (x1) + str : object {2-22.system.abilities.str} + mod : integer {2-22.system.abilities.str.mod} (3 different values) + 2 (x1) + -5 (x2) + 4 (x2) + wis : object {2-22.system.abilities.wis} + mod : integer {2-22.system.abilities.wis.mod} (3 different values) + 5 (x2) + 4 (x1) + 3 (x2) + [initiative] : object {2-22.system.initiative} + statistic : string {2-22.system.initiative.statistic} (same value: perception) + [perception] : object {2-22.system.perception} + details : string {2-22.system.perception.details} (same value: ) + mod : integer {2-22.system.perception.mod} (2 different values) + 16 (x2) + 19 (x3) + senses : array {2-22.system.perception.senses} + Length: min=0 max=2 + Value type: object {2-22.system.perception.senses.[]} + type : string {2-22.system.perception.senses.[].type} (2 different values) + darkvision (x3) + lifesense (x1) + [acuity] : string {2-22.system.perception.senses.[].acuity} (same value: precise) + [range] : integer {2-22.system.perception.senses.[].range} (same value: 60) + [resources] : object {2-22.system.resources} + [skills] : object {2-22.system.skills} + acrobatics : object {2-22.system.skills.acrobatics} + base : integer {2-22.system.skills.acrobatics.base} (5 different values) + 17 (x1) + 16 (x1) + 19 (x1) + 18 (x1) + 22 (x1) + [athletics] : object {2-22.system.skills.athletics} + base : integer {2-22.system.skills.athletics.base} (3 different values) + 13 (x1) + 16 (x1) + 15 (x1) + intimidation : object {2-22.system.skills.intimidation} + base : integer {2-22.system.skills.intimidation.base} (4 different values) + 18 (x2) + 16 (x1) + 19 (x1) + 14 (x1) + stealth : object {2-22.system.skills.stealth} + base : integer {2-22.system.skills.stealth.base} (4 different values) + 17 (x2) + 14 (x1) + 18 (x1) + 22 (x1) + deception : object {2-22.system.skills.deception} + base : integer {2-22.system.skills.deception.base} (3 different values) + 16 (x2) + 19 (x1) + 20 (x1) + [occultism] : object {2-22.system.skills.occultism} + base : integer {2-22.system.skills.occultism.base} (2 different values) + 19 (x1) + 22 (x1) + [religion] : object {2-22.system.skills.religion} + base : integer {2-22.system.skills.religion.base} (2 different values) + 19 (x1) + 22 (x1) + society : object {2-22.system.skills.society} + base : integer {2-22.system.skills.society.base} (4 different values) + 15 (x1) + 18 (x1) + 17 (x1) + 20 (x1) + crafting : object {2-22.system.skills.crafting} + base : integer {2-22.system.skills.crafting.base} (2 different values) + 17 (x1) + 20 (x1) + diplomacy : object {2-22.system.skills.diplomacy} + base : integer {2-22.system.skills.diplomacy.base} (2 different values) + 14 (x1) + 18 (x1) + survival : object {2-22.system.skills.survival} + base : integer {2-22.system.skills.survival.base} (2 different values) + 15 (x1) + 19 (x1) + thievery : object {2-22.system.skills.thievery} + base : integer {2-22.system.skills.thievery.base} (2 different values) + 18 (x1) + 21 (x1) + customModifiers : object {2-22.system.customModifiers} + type : string {2-22.type} (2 different values) + hazard (x6) + npc (x5) \ No newline at end of file diff --git a/output/pf2e/packs/2-23.txt b/output/pf2e/packs/2-23.txt new file mode 100644 index 0000000..1c1a3cf --- /dev/null +++ b/output/pf2e/packs/2-23.txt @@ -0,0 +1,649 @@ +2-23 +Different values: 8 +===================================== +object {2-23} + _id : string {2-23._id} (all different values) + folder : string {2-23.folder} (same value: nFjIbqIQQwtOPCVg) + img : string {2-23.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {2-23.items} + Length: min=5 max=25 + Value type: object {2-23.items.[]} + _id : string {2-23.items.[]._id} (70 different values) + [_stats] : object {2-23.items.[]._stats} + compendiumSource : string {2-23.items.[]._stats.compendiumSource} (32 different values) + img : string {2-23.items.[].img} (37 different values) + name : string {2-23.items.[].name} (60 different values) + sort : integer {2-23.items.[].sort} (25 different values) + system : object {2-23.items.[].system} + [baseItem] : string {2-23.items.[].system.baseItem} (all different values) + [bonus] : object {2-23.items.[].system.bonus} + value : integer {2-23.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {2-23.items.[].system.bonusDamage} + value : integer {2-23.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {2-23.items.[].system.bulk} + value : mixed + integer {2-23.items.[].system.bulk.value} (2 different values) + 1 (x6) + 0 (x2) + float {2-23.items.[].system.bulk.value} (same value: 0,1) + [category] : string {2-23.items.[].system.category} (all different values) + [containerId] : mixed + [damage] : object {2-23.items.[].system.damage} + [damageType] : string {2-23.items.[].system.damage.damageType} (2 different values) + piercing (x3) + bludgeoning (x5) + [dice] : integer {2-23.items.[].system.damage.dice} (same value: 1) + [die] : string {2-23.items.[].system.damage.die} (2 different values) + d6 (x5) + d4 (x3) + [0] : object {2-23.items.[].system.damage.0} + [applyMod] : boolean {2-23.items.[].system.damage.0.applyMod} (same value: True) + [category] : mixed + formula : string {2-23.items.[].system.damage.0.formula} (4 different values) + 0 (x2) + 1d4+1 (x2) + 1d10+4 (x2) + 8d6 (x1) + kinds : array {2-23.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-23.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x5) + healing (x2) + materials : array<> {2-23.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-23.items.[].system.damage.0.type} (3 different values) + mental (x3) + force (x2) + untyped (x2) + description : object {2-23.items.[].system.description} + value : string {2-23.items.[].system.description.value} (57 different values) + [gm] : string {2-23.items.[].system.description.gm} (same value:

To Jail Cell

) + [equipped] : object {2-23.items.[].system.equipped} + carryType : string {2-23.items.[].system.equipped.carryType} (2 different values) + held (x13) + worn (x8) + [handsHeld] : integer {2-23.items.[].system.equipped.handsHeld} (2 different values) + 1 (x13) + 0 (x3) + [invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {2-23.items.[].system.equipped.inSlot} (same value: True) + [group] : string {2-23.items.[].system.group} (6 different values) + bow (x1) + club (x2) + leather (x3) + sling (x2) + brawling (x1) + knife (x2) + [hardness] : integer {2-23.items.[].system.hardness} (same value: 0) + [hp] : object {2-23.items.[].system.hp} + max : integer {2-23.items.[].system.hp.max} (same value: 0) + value : integer {2-23.items.[].system.hp.value} (same value: 0) + [level] : object {2-23.items.[].system.level} + value : integer {2-23.items.[].system.level.value} (7 different values) + 0 (x18) + 2 (x4) + 3 (x2) + 1 (x20) + 5 (x1) + 4 (x3) + 7 (x1) + [material] : object {2-23.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {2-23.items.[].system.price} + value : object {2-23.items.[].system.price.value} + [gp] : integer {2-23.items.[].system.price.value.gp} (6 different values) + 14 (x1) + 2 (x1) + 3 (x3) + 6 (x1) + 44 (x1) + 115 (x1) + [sp] : integer {2-23.items.[].system.price.value.sp} (3 different values) + 1 (x2) + 5 (x1) + 2 (x3) + [cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1) + [per] : integer {2-23.items.[].system.price.per} (same value: 10) + publication : object {2-23.items.[].system.publication} + license : string {2-23.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-23.items.[].system.publication.remaster} (same value: False) + title : string {2-23.items.[].system.publication.title} (2 different values) + (x96) + Pathfinder Bestiary (x7) + [quantity] : integer {2-23.items.[].system.quantity} (2 different values) + 1 (x18) + 10 (x3) + [range] : mixed + integer {2-23.items.[].system.range} (2 different values) + 60 (x1) + 50 (x2) + object {2-23.items.[].system.range} + value : string {2-23.items.[].system.range.value} (6 different values) + (x2) + 60 feet (x4) + touch (x7) + 30 feet (x8) + 120 feet (x5) + 10 feet (x2) + [reload] : object {2-23.items.[].system.reload} + value : string {2-23.items.[].system.reload.value} (4 different values) + 0 (x1) + (x2) + - (x3) + 1 (x2) + rules : ###FoundryRulesObject### + [runes] : object {2-23.items.[].system.runes} + potency : integer {2-23.items.[].system.runes.potency} (2 different values) + 0 (x9) + 1 (x2) + property : array<> {2-23.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {2-23.items.[].system.runes.striking} (2 different values) + 0 (x7) + 1 (x1) + [resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0) + [size] : string {2-23.items.[].system.size} (same value: med) + [slug] : string {2-23.items.[].system.slug} (34 different values) + [splashDamage] : object {2-23.items.[].system.splashDamage} + value : integer {2-23.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {2-23.items.[].system.traits} + rarity : string {2-23.items.[].system.traits.rarity} (2 different values) + common (x92) + uncommon (x6) + value : array {2-23.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {2-23.items.[].system.traits.value.[]} (40 different values) + [traditions] : array {2-23.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values) + arcane (x20) + occult (x22) + divine (x12) + primal (x8) + [usage] : object {2-23.items.[].system.usage} + value : string {2-23.items.[].system.usage.value} (3 different values) + held-in-one-plus-hands (x1) + held-in-one-hand (x15) + worn (x2) + [acBonus] : integer {2-23.items.[].system.acBonus} (2 different values) + 1 (x1) + 2 (x2) + [checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {2-23.items.[].system.dexCap} (2 different values) + 4 (x1) + 3 (x2) + [speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {2-23.items.[].system.strength} (2 different values) + 0 (x1) + 1 (x2) + [stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values) + arrows (x1) + slingBullets (x2) + [uses] : object {2-23.items.[].system.uses} + autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True) + max : integer {2-23.items.[].system.uses.max} (same value: 1) + value : integer {2-23.items.[].system.uses.value} (same value: 1) + [attack] : object {2-23.items.[].system.attack} + value : string {2-23.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-23.items.[].system.attackEffects} + value : array {2-23.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: briny-wound) + [custom] : string {2-23.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {2-23.items.[].system.damageRolls} + [dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} + damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+6) + damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing) + [wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl} + damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4) + damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning) + [e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} + damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4) + damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing) + [kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} + damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values) + 1d6+5 (x1) + 1d4+5 (x1) + damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning) + [4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu} + damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5) + damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning) + [mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} + damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5) + damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning) + [rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6} + damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values) + 1d4+4 (x1) + 2d4+5 (x1) + damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: piercing) + [8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd} + damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values) + 1d4+4 (x1) + 2d4+5 (x1) + damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: piercing) + [0] : object {2-23.items.[].system.damageRolls.0} + damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: 2d8+7) + damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: piercing) + [u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0} + damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: 2d6+7) + damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning) + jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3} + damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values) + 2d4+2 (x1) + 2d6+4 (x1) + damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: electricity) + ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh} + damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: 1d4) + damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: spirit) + [weaponType] : object {2-23.items.[].system.weaponType} + value : string {2-23.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x6) + [actionType] : object {2-23.items.[].system.actionType} + value : string {2-23.items.[].system.actionType.value} (3 different values) + passive (x20) + reaction (x6) + action (x7) + [actions] : object {2-23.items.[].system.actions} + [value] : integer {2-23.items.[].system.actions.value} (2 different values) + 1 (x5) + 2 (x2) + [mod] : object {2-23.items.[].system.mod} + value : integer {2-23.items.[].system.mod.value} (same value: 7) + [proficient] : object {2-23.items.[].system.proficient} + value : integer {2-23.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {2-23.items.[].system.prepared} + value : string {2-23.items.[].system.prepared.value} (2 different values) + prepared (x2) + focus (x2) + [proficiency] : object {2-23.items.[].system.proficiency} + value : integer {2-23.items.[].system.proficiency.value} (same value: 0) + [slots] : object {2-23.items.[].system.slots} + [slot0] : object {2-23.items.[].system.slots.slot0} + max : integer {2-23.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {2-23.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {2-23.items.[].system.slots.slot0.prepared.[]} + id : string {2-23.items.[].system.slots.slot0.prepared.[].id} (5 different values) + uuRSYbZW9AqUEiDy (x2) + Kwi7JsBfEJ94Yy46 (x2) + NeZnLiUcLM1b2R94 (x2) + GT4kbtZE9M7cwpl1 (x2) + 98WJFzi1lFs0es1A (x2) + [slot1] : object {2-23.items.[].system.slots.slot1} + max : integer {2-23.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {2-23.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {2-23.items.[].system.slots.slot1.prepared.[]} + id : string {2-23.items.[].system.slots.slot1.prepared.[].id} (3 different values) + fS3ONaYsDYk5xCev (x2) + 1yGM6sEIVDcZXv6Z (x2) + AtlxDtPlHwnjOOLR (x2) + [slot2] : object {2-23.items.[].system.slots.slot2} + max : integer {2-23.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {2-23.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {2-23.items.[].system.slots.slot2.prepared.[]} + id : string {2-23.items.[].system.slots.slot2.prepared.[].id} (3 different values) + 9NITYBxzA124JEpz (x4) + uVNnvzJ0H9aXTR2t (x1) + NpTvXh5kxjhx36GR (x1) + [slot3] : object {2-23.items.[].system.slots.slot3} + max : integer {2-23.items.[].system.slots.slot3.max} (2 different values) + 2 (x1) + 3 (x1) + prepared : array {2-23.items.[].system.slots.slot3.prepared} + Length: min=2 max=3 + Value type: object {2-23.items.[].system.slots.slot3.prepared.[]} + id : string {2-23.items.[].system.slots.slot3.prepared.[].id} (3 different values) + 1yGM6sEIVDcZXv6Z (x2) + AtlxDtPlHwnjOOLR (x2) + uVNnvzJ0H9aXTR2t (x1) + [slot4] : object {2-23.items.[].system.slots.slot4} + max : integer {2-23.items.[].system.slots.slot4.max} (same value: 2) + prepared : array {2-23.items.[].system.slots.slot4.prepared} + Length: min=2 max=2 + Value type: object {2-23.items.[].system.slots.slot4.prepared.[]} + id : string {2-23.items.[].system.slots.slot4.prepared.[].id} (2 different values) + 9NITYBxzA124JEpz (x1) + lyYQ8DACucYwBWUu (x1) + [spelldc] : object {2-23.items.[].system.spelldc} + dc : integer {2-23.items.[].system.spelldc.dc} (2 different values) + 22 (x2) + 25 (x2) + mod : integer {2-23.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-23.items.[].system.spelldc.value} (2 different values) + 14 (x2) + 17 (x2) + [tradition] : object {2-23.items.[].system.tradition} + value : string {2-23.items.[].system.tradition.value} (same value: occult) + [area] : object {2-23.items.[].system.area} + type : string {2-23.items.[].system.area.type} (same value: burst) + value : integer {2-23.items.[].system.area.value} (same value: 20) + [cost] : object {2-23.items.[].system.cost} + value : string {2-23.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False) + [defense] : object {2-23.items.[].system.defense} + save : object {2-23.items.[].system.defense.save} + basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values) + True (x2) + False (x6) + statistic : string {2-23.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {2-23.items.[].system.duration} + sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values) + False (x22) + True (x6) + value : string {2-23.items.[].system.duration.value} (all different values) + [location] : object {2-23.items.[].system.location} + value : string {2-23.items.[].system.location.value} (2 different values) + BeWV53v7McHLD185 (x6) + p5UOhknlApqud6EM (x22) + [requirements] : string {2-23.items.[].system.requirements} (2 different values) + (x26) + 3 gp silver bell focus (x2) + [target] : object {2-23.items.[].system.target} + value : string {2-23.items.[].system.target.value} (7 different values) + (x6) + your familiar (x2) + 1 creature (x12) + 1 object (cook, lift, or tidy only) (x2) + 1 creature or object (x2) + 1 willing living creature (x2) + 1 living creature (x2) + [time] : object {2-23.items.[].system.time} + value : string {2-23.items.[].system.time.value} (6 different values) + free (x2) + reaction (x2) + 2 (x16) + 10 minutes (x2) + 1 (x4) + 1 to 3 (x2) + [heightening] : object {2-23.items.[].system.heightening} + damage : object {2-23.items.[].system.heightening.damage} + 0 : string {2-23.items.[].system.heightening.damage.0} (3 different values) + 1d6 (x2) + 1d10+4 (x2) + 2d6 (x1) + interval : integer {2-23.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x3) + type : string {2-23.items.[].system.heightening.type} (same value: interval) + [frequency] : object {2-23.items.[].system.frequency} + max : integer {2-23.items.[].system.frequency.max} (same value: 1) + per : string {2-23.items.[].system.frequency.per} (same value: PT1M) + type : string {2-23.items.[].type} (9 different values) + weapon (x8) + armor (x3) + equipment (x6) + consumable (x4) + melee (x16) + action (x33) + lore (x1) + spellcastingEntry (x4) + spell (x28) + [flags] : object {2-23.items.[].flags} + pf2e : object {2-23.items.[].flags.pf2e} + linkedWeapon : string {2-23.items.[].flags.pf2e.linkedWeapon} (6 different values) + f91m8WafRYHg4RHF (x1) + v6db9ZyVuHZrWOsh (x1) + SPaEeqtWXwYuvBmF (x2) + 6SWLsQ9LiSblLw8K (x2) + CA3JzeaMZinVIyuG (x1) + CTihC0OAaQCB8fSv (x4) + name : string {2-23.name} (all different values) + system : object {2-23.system} + abilities : object {2-23.system.abilities} + cha : object {2-23.system.abilities.cha} + mod : integer {2-23.system.abilities.cha.mod} (4 different values) + 1 (x2) + 0 (x2) + 2 (x2) + 3 (x2) + con : object {2-23.system.abilities.con} + mod : integer {2-23.system.abilities.con.mod} (4 different values) + 1 (x3) + 3 (x3) + -1 (x1) + 0 (x1) + dex : object {2-23.system.abilities.dex} + mod : integer {2-23.system.abilities.dex.mod} (5 different values) + 4 (x1) + 2 (x4) + 3 (x1) + 5 (x1) + 6 (x1) + int : object {2-23.system.abilities.int} + mod : integer {2-23.system.abilities.int.mod} (4 different values) + 1 (x2) + -1 (x3) + 4 (x2) + 2 (x1) + str : object {2-23.system.abilities.str} + mod : integer {2-23.system.abilities.str.mod} (5 different values) + 2 (x1) + 3 (x2) + 0 (x2) + 5 (x1) + -5 (x2) + wis : object {2-23.system.abilities.wis} + mod : integer {2-23.system.abilities.wis.mod} (4 different values) + 2 (x5) + 1 (x1) + 3 (x1) + 4 (x1) + attributes : object {2-23.system.attributes} + ac : object {2-23.system.attributes.ac} + details : string {2-23.system.attributes.ac.details} (2 different values) + 22 vs. traps (x1) + (x7) + value : integer {2-23.system.attributes.ac.value} (5 different values) + 21 (x2) + 18 (x1) + 19 (x1) + 22 (x2) + 24 (x2) + allSaves : object {2-23.system.attributes.allSaves} + value : string {2-23.system.attributes.allSaves.value} (2 different values) + +1 circumstance to all saves vs. traps (x1) + (x7) + hp : object {2-23.system.attributes.hp} + details : string {2-23.system.attributes.hp.details} (same value: ) + max : integer {2-23.system.attributes.hp.max} (all different values) + temp : integer {2-23.system.attributes.hp.temp} (same value: 0) + value : integer {2-23.system.attributes.hp.value} (all different values) + speed : object {2-23.system.attributes.speed} + otherSpeeds : array {2-23.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {2-23.system.attributes.speed.otherSpeeds.[]} + type : string {2-23.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x3) + swim (x1) + value : integer {2-23.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 30 (x1) + 40 (x1) + 50 (x2) + value : integer {2-23.system.attributes.speed.value} (4 different values) + 30 (x1) + 25 (x4) + 15 (x1) + 0 (x2) + immunities : array {2-23.system.attributes.immunities} + Length: min=1 max=3 + Value type: object {2-23.system.attributes.immunities.[]} + type : string {2-23.system.attributes.immunities.[].type} (4 different values) + electricity (x1) + paralyzed (x1) + sleep (x1) + magic (x2) + weaknesses : array {2-23.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {2-23.system.attributes.weaknesses.[]} + type : string {2-23.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {2-23.system.attributes.weaknesses.[].value} (2 different values) + 4 (x1) + 6 (x1) + details : object {2-23.system.details} + blurb : string {2-23.system.details.blurb} (same value: ) + languages : object {2-23.system.details.languages} + details : string {2-23.system.details.languages.details} (same value: ) + value : array {2-23.system.details.languages.value} + Length: min=1 max=2 + Value type: string {2-23.system.details.languages.value.[]} (3 different values) + common (x7) + aklo (x4) + draconic (x1) + level : object {2-23.system.details.level} + value : integer {2-23.system.details.level.value} (5 different values) + 4 (x1) + 2 (x1) + 3 (x2) + 5 (x3) + 7 (x1) + privateNotes : string {2-23.system.details.privateNotes} (same value: ) + publicNotes : string {2-23.system.details.publicNotes} (same value: ) + publication : object {2-23.system.details.publication} + license : string {2-23.system.details.publication.license} (same value: OGL) + remaster : boolean {2-23.system.details.publication.remaster} (same value: False) + title : string {2-23.system.details.publication.title} (same value: Pathfinder Society Scenario #2-23: An Agent's Obligation) + initiative : object {2-23.system.initiative} + statistic : string {2-23.system.initiative.statistic} (same value: perception) + perception : object {2-23.system.perception} + details : string {2-23.system.perception.details} (2 different values) + (+11 to find traps) (x1) + (x7) + mod : integer {2-23.system.perception.mod} (6 different values) + 10 (x2) + 8 (x1) + 12 (x2) + 15 (x1) + 11 (x1) + 14 (x1) + senses : array {2-23.system.perception.senses} + Length: min=0 max=2 + Value type: object {2-23.system.perception.senses.[]} + type : string {2-23.system.perception.senses.[].type} (3 different values) + low-light-vision (x2) + darkvision (x3) + scent (x1) + [acuity] : string {2-23.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {2-23.system.perception.senses.[].range} (same value: 30) + resources : object {2-23.system.resources} + [focus] : object {2-23.system.resources.focus} + max : integer {2-23.system.resources.focus.max} (same value: 2) + value : integer {2-23.system.resources.focus.value} (same value: 2) + saves : object {2-23.system.saves} + fortitude : object {2-23.system.saves.fortitude} + saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-23.system.saves.fortitude.value} (6 different values) + 7 (x1) + 9 (x3) + 11 (x1) + 12 (x1) + 15 (x1) + 6 (x1) + reflex : object {2-23.system.saves.reflex} + saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-23.system.saves.reflex.value} (5 different values) + 12 (x2) + 8 (x1) + 9 (x1) + 11 (x2) + 14 (x2) + will : object {2-23.system.saves.will} + saveDetail : string {2-23.system.saves.will.saveDetail} (same value: ) + value : integer {2-23.system.saves.will.value} (7 different values) + 10 (x1) + 6 (x1) + 7 (x1) + 15 (x1) + 18 (x1) + 9 (x2) + 12 (x1) + skills : object {2-23.system.skills} + [acrobatics] : object {2-23.system.skills.acrobatics} + base : integer {2-23.system.skills.acrobatics.base} (3 different values) + 10 (x1) + 13 (x2) + 16 (x1) + [athletics] : object {2-23.system.skills.athletics} + base : integer {2-23.system.skills.athletics.base} (4 different values) + 8 (x1) + 7 (x1) + 10 (x1) + 14 (x1) + [deception] : object {2-23.system.skills.deception} + base : integer {2-23.system.skills.deception.base} (5 different values) + 7 (x1) + 13 (x1) + 17 (x1) + 8 (x1) + 11 (x1) + [society] : object {2-23.system.skills.society} + base : integer {2-23.system.skills.society.base} (same value: 7) + stealth : object {2-23.system.skills.stealth} + base : integer {2-23.system.skills.stealth.base} (6 different values) + 12 (x2) + 6 (x1) + 9 (x1) + 15 (x1) + 11 (x2) + 14 (x1) + [thievery] : object {2-23.system.skills.thievery} + base : integer {2-23.system.skills.thievery.base} (3 different values) + 12 (x1) + 10 (x1) + 13 (x1) + [note] : string {2-23.system.skills.thievery.note} (same value: can Disable traps that require master proficiency) + [intimidation] : object {2-23.system.skills.intimidation} + base : integer {2-23.system.skills.intimidation.base} (6 different values) + 6 (x1) + 10 (x1) + 13 (x1) + 17 (x1) + 8 (x1) + 11 (x1) + [arcana] : object {2-23.system.skills.arcana} + base : integer {2-23.system.skills.arcana.base} (2 different values) + 10 (x1) + 13 (x1) + [occultism] : object {2-23.system.skills.occultism} + base : integer {2-23.system.skills.occultism.base} (2 different values) + 12 (x1) + 15 (x1) + [religion] : object {2-23.system.skills.religion} + base : integer {2-23.system.skills.religion.base} (same value: 8) + traits : object {2-23.system.traits} + rarity : string {2-23.system.traits.rarity} (4 different values) + common (x2) + uncommon (x2) + unique (x2) + rare (x2) + size : object {2-23.system.traits.size} + value : string {2-23.system.traits.size.value} (3 different values) + med (x5) + lg (x1) + sm (x2) + value : array {2-23.system.traits.value} + Length: min=3 max=5 + Value type: string {2-23.system.traits.value.[]} (11 different values) + evil (x7) + human (x5) + humanoid (x5) + changeling (x2) + amphibious (x1) + dragon (x1) + water (x1) + aberration (x2) + air (x2) + fiend (x2) + unholy (x2) + type : string {2-23.type} (same value: npc) + [prototypeToken] : object {2-23.prototypeToken} + name : string {2-23.prototypeToken.name} (2 different values) + Mother Forsythe (x2) + Urkhas (x2) \ No newline at end of file diff --git a/output/pf2e/packs/2-24.txt b/output/pf2e/packs/2-24.txt new file mode 100644 index 0000000..b4d2773 --- /dev/null +++ b/output/pf2e/packs/2-24.txt @@ -0,0 +1,668 @@ +2-24 +Different values: 11 +===================================== +object {2-24} + _id : string {2-24._id} (all different values) + folder : string {2-24.folder} (same value: 8wc4tomebeEr7Vgr) + img : string {2-24.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x9) + items : array {2-24.items} + Length: min=2 max=15 + Value type: object {2-24.items.[]} + _id : string {2-24.items.[]._id} (78 different values) + img : string {2-24.items.[].img} (17 different values) + systems/pf2e/icons/actions/Reaction.webp (x8) + systems/pf2e/icons/actions/Passive.webp (x31) + systems/pf2e/icons/default-icons/melee.svg (x13) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/actions/OneAction.webp (x3) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x3) + icons/magic/fire/projectile-fireball-orange-yellow.webp (x3) + icons/magic/lightning/bolt-strike-sparks-blue.webp (x2) + systems/pf2e/icons/spells/paralyze.webp (x2) + icons/skills/melee/strike-weapon-polearm-ice-blue.webp (x1) + systems/pf2e/icons/spells/fear.webp (x2) + icons/magic/sonic/projectile-sound-rings-wave.webp (x1) + icons/magic/air/fog-gas-smoke-swirling-white.webp (x1) + icons/magic/symbols/ring-circle-smoke-blue.webp (x1) + systems/pf2e/icons/spells/dispel-magic.webp (x1) + icons/sundries/scrolls/scroll-writing-tan-grey.webp (x1) + icons/magic/fire/flame-burning-earth-orange.webp (x1) + name : string {2-24.items.[].name} (44 different values) + sort : integer {2-24.items.[].sort} (16 different values) + 0 (x4) + 100000 (x9) + 200000 (x9) + 300000 (x8) + 400000 (x8) + 500000 (x7) + 600000 (x5) + 700000 (x5) + 800000 (x3) + 900000 (x3) + 1000000 (x3) + 1100000 (x3) + 1200000 (x3) + 1300000 (x3) + 1400000 (x3) + 1500000 (x2) + system : object {2-24.items.[].system} + [actionType] : object {2-24.items.[].system.actionType} + value : string {2-24.items.[].system.actionType.value} (3 different values) + reaction (x8) + passive (x31) + action (x7) + [actions] : object {2-24.items.[].system.actions} + [value] : integer {2-24.items.[].system.actions.value} (2 different values) + 2 (x4) + 1 (x3) + [category] : string {2-24.items.[].system.category} (3 different values) + interaction (x6) + defensive (x24) + offensive (x12) + description : object {2-24.items.[].system.description} + value : string {2-24.items.[].system.description.value} (48 different values) + publication : object {2-24.items.[].system.publication} + license : string {2-24.items.[].system.publication.license} (same value: OGL) + remaster : boolean {2-24.items.[].system.publication.remaster} (same value: False) + title : string {2-24.items.[].system.publication.title} (4 different values) + (x46) + Pathfinder Bestiary 2 (x6) + Pathfinder Bestiary (x11) + Pathfinder Core Rulebook (x15) + rules : ###FoundryRulesObject### + [slug] : string {2-24.items.[].system.slug} (19 different values) + ravener-soulsense (x2) + frightful-presence (x2) + negative-healing (x4) + regeneration (x4) + rend (x1) + fireball (x3) + lightning-bolt (x2) + paralyze (x2) + telekinetic-maneuver (x1) + fear (x2) + lifesense (x2) + 1-status-to-all-saves-vs-magic (x2) + telekinetic-haul (x1) + wall-of-wind (x1) + dimension-door (x1) + dispel-magic (x1) + abyssal-pact (x1) + produce-flame (x1) + telepathy (x1) + [traits] : object {2-24.items.[].system.traits} + rarity : string {2-24.items.[].system.traits.rarity} (2 different values) + common (x74) + uncommon (x1) + value : array {2-24.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {2-24.items.[].system.traits.value.[]} (27 different values) + [traditions] : array {2-24.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {2-24.items.[].system.traits.traditions.[]} (4 different values) + arcane (x15) + primal (x10) + occult (x8) + divine (x3) + [attack] : object {2-24.items.[].system.attack} + value : string {2-24.items.[].system.attack.value} (same value: ) + [attackEffects] : object {2-24.items.[].system.attackEffects} + custom : string {2-24.items.[].system.attackEffects.custom} (same value: ) + value : array {2-24.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {2-24.items.[].system.attackEffects.value.[]} (same value: drain-life) + [bonus] : object {2-24.items.[].system.bonus} + value : integer {2-24.items.[].system.bonus.value} (7 different values) + 24 (x3) + 13 (x1) + 16 (x2) + 21 (x3) + 18 (x2) + 19 (x1) + 22 (x1) + [damageRolls] : object {2-24.items.[].system.damageRolls} + [m6H0Y8GBbTQAJwik] : object {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik} + damage : string {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damage} (same value: 2d10+10) + damageType : string {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damageType} (same value: piercing) + [izex7ls0kmo5w12mjpyf] : object {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf} + damage : string {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damage} (same value: 2d6) + damageType : string {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damageType} (same value: void) + [l6ZRKHGt0z0diF3E] : object {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E} + damage : string {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damage} (same value: 3d4+10) + damageType : string {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damageType} (same value: slashing) + [r7ni9tti7s9ny1b44mxl] : object {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl} + damage : string {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damage} (same value: 2d6) + damageType : string {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damageType} (same value: void) + [KGz11Fos34BLBbNW] : object {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW} + damage : string {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW.damage} (same value: 2d10+3) + damageType : string {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW.damageType} (same value: piercing) + [w4z4uzGsce3heKDN] : object {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN} + damage : string {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN.damage} (same value: 2d10+8) + damageType : string {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN.damageType} (same value: piercing) + [GtX7rwcMMHZgTDnL] : object {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL} + damage : string {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damage} (same value: 2d8+8) + damageType : string {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damageType} (same value: slashing) + [sSqPnniEuVYaI17U] : object {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U} + damage : string {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U.damage} (same value: 2d8+10) + damageType : string {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U.damageType} (same value: piercing) + [0ldrm5rfg0pj1b0n3j5s] : object {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s} + damage : string {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damage} (same value: 2d4) + damageType : string {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damageType} (same value: void) + [dlqGXsewOSlv9WR9] : object {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9} + damage : string {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damage} (same value: 2d4+10) + damageType : string {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damageType} (same value: slashing) + [tg7hlly8dc456yqlxzbn] : object {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn} + damage : string {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damage} (same value: 2d4) + damageType : string {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damageType} (same value: void) + [ycSVOSBI6rmcySty] : object {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty} + damage : string {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty.damage} (same value: 2d10+7) + damageType : string {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty.damageType} (same value: void) + [C6hLR7ThEF4dzcMC] : object {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC} + damage : string {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damage} (same value: 2d12+8) + damageType : string {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damageType} (same value: void) + [0] : object {2-24.items.[].system.damageRolls.0} + damage : string {2-24.items.[].system.damageRolls.0.damage} (2 different values) + 2d10+4 (x1) + 2d6+4 (x1) + damageType : string {2-24.items.[].system.damageRolls.0.damageType} (2 different values) + slashing (x1) + bludgeoning (x1) + [1] : object {2-24.items.[].system.damageRolls.1} + damage : string {2-24.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {2-24.items.[].system.damageRolls.1.damageType} (same value: spirit) + [oNl3u4nK7lhFL32K] : object {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K} + damage : string {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damage} (same value: 2d12+17) + damageType : string {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damageType} (same value: slashing) + AIO808ORxA1v9kiz : object {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz} + damage : string {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz.damage} (same value: 2d12+22) + damageType : string {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz.damageType} (same value: slashing) + [weaponType] : object {2-24.items.[].system.weaponType} + value : string {2-24.items.[].system.weaponType.value} (same value: melee) + [deathNote] : boolean {2-24.items.[].system.deathNote} (same value: True) + [autoHeightenLevel] : object {2-24.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {2-24.items.[].system.prepared} + value : string {2-24.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {2-24.items.[].system.proficiency} + value : integer {2-24.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {2-24.items.[].system.showSlotlessLevels} + value : boolean {2-24.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {2-24.items.[].system.slots} + [slot2] : object {2-24.items.[].system.slots.slot2} + max : integer {2-24.items.[].system.slots.slot2.max} (same value: 2) + value : integer {2-24.items.[].system.slots.slot2.value} (same value: 2) + [slot3] : object {2-24.items.[].system.slots.slot3} + max : integer {2-24.items.[].system.slots.slot3.max} (same value: 2) + value : integer {2-24.items.[].system.slots.slot3.value} (same value: 2) + slot4 : object {2-24.items.[].system.slots.slot4} + max : integer {2-24.items.[].system.slots.slot4.max} (same value: 2) + value : integer {2-24.items.[].system.slots.slot4.value} (same value: 2) + slot5 : object {2-24.items.[].system.slots.slot5} + max : integer {2-24.items.[].system.slots.slot5.max} (2 different values) + 2 (x1) + 1 (x1) + value : integer {2-24.items.[].system.slots.slot5.value} (2 different values) + 2 (x1) + 1 (x1) + slot0 : object {2-24.items.[].system.slots.slot0} + max : integer {2-24.items.[].system.slots.slot0.max} (same value: 1) + value : integer {2-24.items.[].system.slots.slot0.value} (same value: 1) + [spelldc] : object {2-24.items.[].system.spelldc} + dc : integer {2-24.items.[].system.spelldc.dc} (2 different values) + 28 (x2) + 24 (x1) + item : integer {2-24.items.[].system.spelldc.item} (same value: 0) + mod : integer {2-24.items.[].system.spelldc.mod} (same value: 0) + value : integer {2-24.items.[].system.spelldc.value} (2 different values) + 20 (x2) + 16 (x1) + [tradition] : object {2-24.items.[].system.tradition} + value : string {2-24.items.[].system.tradition.value} (same value: divine) + [area] : object {2-24.items.[].system.area} + type : string {2-24.items.[].system.area.type} (2 different values) + burst (x3) + line (x2) + value : integer {2-24.items.[].system.area.value} (2 different values) + 20 (x3) + 120 (x2) + [cost] : object {2-24.items.[].system.cost} + value : string {2-24.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {2-24.items.[].system.counteraction} (2 different values) + False (x15) + True (x1) + [damage] : object {2-24.items.[].system.damage} + [0] : object {2-24.items.[].system.damage.0} + applyMod : boolean {2-24.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2-24.items.[].system.damage.0.formula} (3 different values) + 6d6 (x3) + 4d12 (x2) + 2d4 (x1) + kinds : array {2-24.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2-24.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {2-24.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2-24.items.[].system.damage.0.type} (2 different values) + fire (x4) + electricity (x2) + [defense] : object {2-24.items.[].system.defense} + save : object {2-24.items.[].system.defense.save} + basic : boolean {2-24.items.[].system.defense.save.basic} (2 different values) + True (x5) + False (x4) + statistic : string {2-24.items.[].system.defense.save.statistic} (2 different values) + reflex (x5) + will (x4) + [duration] : object {2-24.items.[].system.duration} + sustained : boolean {2-24.items.[].system.duration.sustained} (2 different values) + False (x15) + True (x1) + value : string {2-24.items.[].system.duration.value} (3 different values) + (x10) + varies (x4) + 1 minute (x2) + [heightening] : object {2-24.items.[].system.heightening} + damage : object {2-24.items.[].system.heightening.damage} + 0 : string {2-24.items.[].system.heightening.damage.0} (3 different values) + 2d6 (x3) + 1d12 (x2) + 1d4 (x1) + interval : integer {2-24.items.[].system.heightening.interval} (same value: 1) + type : string {2-24.items.[].system.heightening.type} (same value: interval) + [level] : object {2-24.items.[].system.level} + value : integer {2-24.items.[].system.level.value} (5 different values) + 3 (x8) + 2 (x2) + 1 (x4) + 5 (x1) + 4 (x1) + [location] : object {2-24.items.[].system.location} + [value] : string {2-24.items.[].system.location.value} (3 different values) + MYibMRbADiGhp9nR (x5) + cdvxDSPvLPsRudyb (x6) + UFUblncm1sRm6nlY (x4) + [heightenedLevel] : integer {2-24.items.[].system.location.heightenedLevel} (3 different values) + 4 (x6) + 3 (x2) + 5 (x2) + [uses] : object {2-24.items.[].system.location.uses} + max : integer {2-24.items.[].system.location.uses.max} (same value: 2) + value : integer {2-24.items.[].system.location.uses.value} (same value: 2) + [range] : object {2-24.items.[].system.range} + value : string {2-24.items.[].system.range.value} (5 different values) + 500 feet (x3) + (x3) + 30 feet (x5) + 60 feet (x1) + 120 feet (x4) + [requirements] : string {2-24.items.[].system.requirements} (same value: ) + [target] : object {2-24.items.[].system.target} + value : string {2-24.items.[].system.target.value} (4 different values) + (x8) + 1 creature (x6) + 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet (x1) + 1 spell effect or unattended magic item (x1) + [time] : object {2-24.items.[].system.time} + value : string {2-24.items.[].system.time.value} (3 different values) + 2 (x14) + 3 (x1) + 1 day (x1) + [ritual] : object {2-24.items.[].system.ritual} + primary : object {2-24.items.[].system.ritual.primary} + check : string {2-24.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {2-24.items.[].system.ritual.secondary} + casters : integer {2-24.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {2-24.items.[].system.ritual.secondary.checks} (same value: ) + type : string {2-24.items.[].type} (4 different values) + action (x46) + melee (x13) + spellcastingEntry (x3) + spell (x16) + [_stats] : object {2-24.items.[]._stats} + compendiumSource : string {2-24.items.[]._stats.compendiumSource} (19 different values) + Compendium.pf2e.bestiary-family-ability-glossary.Item.fYDrunTldWmFvfjl (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.etMnv73EIdEZrYYu (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1) + Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x3) + Compendium.pf2e.spells-srd.Item.9AAkVUCwF6WVNNY2 (x2) + Compendium.pf2e.spells-srd.Item.DCQHaLrYXMI37dvW (x2) + Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25 (x1) + Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.sebk9XseMCRkDqRg (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2) + Compendium.pf2e.spells-srd.Item.tpLTLbJUrYcMWGld (x1) + Compendium.pf2e.spells-srd.Item.it4ZsAi6XgvGcodc (x1) + Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x1) + Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG (x1) + Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5 (x1) + Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1) + name : string {2-24.name} (all different values) + [prototypeToken] : object {2-24.prototypeToken} + name : string {2-24.prototypeToken.name} (3 different values) + Abyssal Firestorm Surge (x2) + Demoniac Spirit (x2) + Hand Of Urxehl (x2) + system : object {2-24.system} + attributes : object {2-24.system.attributes} + ac : object {2-24.system.attributes.ac} + value : integer {2-24.system.attributes.ac.value} (8 different values) + 0 (x2) + 30 (x1) + 19 (x1) + 22 (x1) + 27 (x1) + 28 (x2) + 31 (x2) + 25 (x1) + details : string {2-24.system.attributes.ac.details} (3 different values) + (x7) + (26 if rune is disabled) (x1) + (29 if rune is disabled) (x1) + [emitsSound] : string {2-24.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {2-24.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {2-24.system.attributes.hasHealth} (same value: False) + hp : object {2-24.system.attributes.hp} + details : string {2-24.system.attributes.hp.details} (4 different values) + (x3) + void healing (x4) + regeneration 20 (deactivated by acid or fire) (x2) + regeneration 5 (deactivated by holy) (x2) + max : integer {2-24.system.attributes.hp.max} (10 different values) + 0 (x2) + 250 (x1) + 96 (x1) + 141 (x1) + 200 (x1) + 130 (x1) + 170 (x1) + 120 (x1) + 180 (x1) + 240 (x1) + temp : integer {2-24.system.attributes.hp.temp} (same value: 0) + value : integer {2-24.system.attributes.hp.value} (10 different values) + 0 (x2) + 250 (x1) + 96 (x1) + 141 (x1) + 200 (x1) + 130 (x1) + 170 (x1) + 120 (x1) + 180 (x1) + 240 (x1) + [stealth] : object {2-24.system.attributes.stealth} + details : string {2-24.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {2-24.system.attributes.stealth.value} (same value: 20) + allSaves : object {2-24.system.attributes.allSaves} + value : string {2-24.system.attributes.allSaves.value} (2 different values) + (x7) + +1 to all saves vs. vitality (x2) + [immunities] : array {2-24.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {2-24.system.attributes.immunities.[]} + type : string {2-24.system.attributes.immunities.[].type} (9 different values) + death-effects (x6) + disease (x6) + paralyzed (x4) + poison (x6) + sleep (x2) + precision (x2) + unconscious (x2) + fire (x1) + mental (x2) + speed : object {2-24.system.attributes.speed} + otherSpeeds : array {2-24.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {2-24.system.attributes.speed.otherSpeeds.[]} + type : string {2-24.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {2-24.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 90 (x2) + 40 (x2) + special : string {2-24.system.attributes.speed.special} (same value: ) + value : integer {2-24.system.attributes.speed.value} (3 different values) + 30 (x4) + 0 (x3) + 20 (x2) + [details] : string {2-24.system.attributes.speed.details} (same value: Cannot Move) + [weaknesses] : array {2-24.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {2-24.system.attributes.weaknesses.[]} + type : string {2-24.system.attributes.weaknesses.[].type} (3 different values) + holy (x5) + fire (x2) + cold-iron (x3) + value : integer {2-24.system.attributes.weaknesses.[].value} (2 different values) + 10 (x8) + 5 (x2) + [resistances] : array {2-24.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {2-24.system.attributes.resistances.[]} + [doubleVs] : array {2-24.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {2-24.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {2-24.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {2-24.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x2) + ghost-touch (x2) + vitality (x2) + type : string {2-24.system.attributes.resistances.[].type} (2 different values) + all-damage (x2) + fire (x2) + value : integer {2-24.system.attributes.resistances.[].value} (same value: 10) + [creatureType] : string {2-24.system.creatureType} (same value: ) + details : object {2-24.system.details} + [description] : string {2-24.system.details.description} (same value:

High winds and forest fires intensified by Abyssal energy batters everything in the surge's path.

) + [disable] : string {2-24.system.details.disable} (2 different values) +

@Check[arcana|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[nature|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[occultism|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], or @Check[religion|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical] (trained) to redirect the storm surge or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 23) to nullify it.

(x1) +

@Check[arcana|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[nature|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[occultism|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], or @Check[religion|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical] (trained) to redirect the storm surge or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level, counteract DC 26) to nullify it.

(x1) + [isComplex] : boolean {2-24.system.details.isComplex} (same value: False) + level : object {2-24.system.details.level} + value : integer {2-24.system.details.level.value} (5 different values) + 7 (x2) + 9 (x4) + 11 (x3) + 4 (x1) + 6 (x1) + publication : object {2-24.system.details.publication} + license : string {2-24.system.details.publication.license} (same value: OGL) + remaster : boolean {2-24.system.details.publication.remaster} (same value: False) + title : string {2-24.system.details.publication.title} (same value: Pathfinder Society Scenario #2-24: Breaking The Storm: Parting Clouds) + [reset] : string {2-24.system.details.reset} (same value: ) + [routine] : string {2-24.system.details.routine} (same value: ) + blurb : string {2-24.system.details.blurb} (4 different values) + Variant ravener husk (x2) + Variant troll (x2) + (x4) + Variant brimoraks (x1) + languages : object {2-24.system.details.languages} + details : string {2-24.system.details.languages.details} (2 different values) + (x8) + telepathy 60 feet (x1) + value : array {2-24.system.details.languages.value} + Length: min=0 max=4 + Value type: string {2-24.system.details.languages.value.[]} (8 different values) + jotun (x4) + common (x2) + cyclops (x2) + necril (x2) + chthonian (x1) + draconic (x1) + empyrean (x1) + pyric (x1) + privateNotes : string {2-24.system.details.privateNotes} (same value: ) + publicNotes : string {2-24.system.details.publicNotes} (same value: ) + [flavourText] : string {2-24.system.flavourText} (same value: ) + [recallKnowledgeText] : string {2-24.system.recallKnowledgeText} (same value: ) + saves : object {2-24.system.saves} + fortitude : object {2-24.system.saves.fortitude} + saveDetail : string {2-24.system.saves.fortitude.saveDetail} (same value: ) + value : integer {2-24.system.saves.fortitude.value} (7 different values) + 0 (x2) + 24 (x2) + 15 (x1) + 18 (x2) + 21 (x2) + 16 (x1) + 19 (x1) + reflex : object {2-24.system.saves.reflex} + saveDetail : string {2-24.system.saves.reflex.saveDetail} (same value: ) + value : integer {2-24.system.saves.reflex.value} (8 different values) + 0 (x2) + 18 (x1) + 10 (x1) + 13 (x1) + 15 (x2) + 19 (x2) + 22 (x1) + 16 (x1) + will : object {2-24.system.saves.will} + saveDetail : string {2-24.system.saves.will.saveDetail} (same value: ) + value : integer {2-24.system.saves.will.value} (9 different values) + 0 (x2) + 22 (x1) + 6 (x1) + 8 (x1) + 19 (x1) + 21 (x2) + 24 (x1) + 13 (x1) + 18 (x1) + [sidebarText] : string {2-24.system.sidebarText} (same value: ) + [statusEffects] : array<> {2-24.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {2-24.system.traits} + rarity : string {2-24.system.traits.rarity} (3 different values) + rare (x6) + unique (x4) + uncommon (x1) + size : object {2-24.system.traits.size} + value : string {2-24.system.traits.size.value} (4 different values) + med (x2) + grg (x2) + lg (x6) + sm (x1) + value : array {2-24.system.traits.value} + Length: min=3 max=6 + Value type: string {2-24.system.traits.value.[]} (15 different values) + environmental (x2) + fire (x2) + magical (x2) + chaotic (x7) + dragon (x2) + evil (x9) + undead (x4) + unholy (x7) + giant (x2) + troll (x2) + incorporeal (x2) + lawful (x2) + wraith (x2) + demon (x3) + fiend (x3) + abilities : object {2-24.system.abilities} + cha : object {2-24.system.abilities.cha} + mod : integer {2-24.system.abilities.cha.mod} (5 different values) + 3 (x4) + -2 (x2) + 6 (x1) + 7 (x1) + 2 (x1) + con : object {2-24.system.abilities.con} + mod : integer {2-24.system.abilities.con.mod} (4 different values) + 5 (x2) + 6 (x4) + 3 (x2) + 4 (x1) + dex : object {2-24.system.abilities.dex} + mod : integer {2-24.system.abilities.dex.mod} (5 different values) + 0 (x2) + 2 (x2) + 6 (x1) + 7 (x1) + 3 (x3) + int : object {2-24.system.abilities.int} + mod : integer {2-24.system.abilities.int.mod} (5 different values) + -5 (x2) + -2 (x2) + 3 (x2) + 1 (x1) + 4 (x2) + str : object {2-24.system.abilities.str} + mod : integer {2-24.system.abilities.str.mod} (5 different values) + 7 (x3) + 4 (x2) + 5 (x1) + 6 (x1) + -5 (x2) + wis : object {2-24.system.abilities.wis} + mod : integer {2-24.system.abilities.wis.mod} (5 different values) + 3 (x4) + 0 (x2) + 4 (x1) + 5 (x1) + 1 (x1) + initiative : object {2-24.system.initiative} + statistic : string {2-24.system.initiative.statistic} (same value: perception) + perception : object {2-24.system.perception} + details : string {2-24.system.perception.details} (3 different values) + soulsense 60 feet (x2) + (x6) + smoke vision (x1) + mod : integer {2-24.system.perception.mod} (7 different values) + 22 (x2) + 10 (x1) + 13 (x1) + 19 (x2) + 15 (x1) + 18 (x1) + 21 (x1) + senses : array {2-24.system.perception.senses} + Length: min=0 max=2 + Value type: object {2-24.system.perception.senses.[]} + type : string {2-24.system.perception.senses.[].type} (2 different values) + darkvision (x7) + lifesense (x2) + [acuity] : string {2-24.system.perception.senses.[].acuity} (same value: precise) + [range] : integer {2-24.system.perception.senses.[].range} (same value: 60) + resources : object {2-24.system.resources} + skills : object {2-24.system.skills} + [acrobatics] : object {2-24.system.skills.acrobatics} + base : integer {2-24.system.skills.acrobatics.base} (3 different values) + 18 (x1) + 15 (x2) + 19 (x2) + [athletics] : object {2-24.system.skills.athletics} + base : integer {2-24.system.skills.athletics.base} (5 different values) + 23 (x2) + 10 (x1) + 13 (x1) + 12 (x1) + 21 (x1) + [intimidation] : object {2-24.system.skills.intimidation} + base : integer {2-24.system.skills.intimidation.base} (3 different values) + 10 (x1) + 13 (x1) + 21 (x2) + [stealth] : object {2-24.system.skills.stealth} + base : integer {2-24.system.skills.stealth.base} (2 different values) + 19 (x2) + 15 (x1) + [deception] : object {2-24.system.skills.deception} + base : integer {2-24.system.skills.deception.base} (same value: 14) + [religion] : object {2-24.system.skills.religion} + base : integer {2-24.system.skills.religion.base} (same value: 13) + [spellcasting] : object {2-24.system.spellcasting} + rituals : object {2-24.system.spellcasting.rituals} + dc : integer {2-24.system.spellcasting.rituals.dc} (same value: 24) + type : string {2-24.type} (2 different values) + hazard (x2) + npc (x9) \ No newline at end of file diff --git a/output/pf2e/packs/2nd Rank.txt b/output/pf2e/packs/2nd Rank.txt new file mode 100644 index 0000000..3b52b21 --- /dev/null +++ b/output/pf2e/packs/2nd Rank.txt @@ -0,0 +1,942 @@ +2nd Rank +Different values: 183 +===================================== +object {2nd Rank} + _id : string {2nd Rank._id} (all different values) + folder : string {2nd Rank.folder} (same value: lPzcDrjGDFbzuF2r) + img : string {2nd Rank.img} (179 different values) + name : string {2nd Rank.name} (all different values) + system : object {2nd Rank.system} + [area] : object {2nd Rank.system.area} + type : string {2nd Rank.system.area.type} (6 different values) + burst (x27) + emanation (x6) + cone (x5) + square (x2) + cube (x2) + line (x4) + value : integer {2nd Rank.system.area.value} (8 different values) + 10 (x9) + 20 (x11) + 500 (x1) + 15 (x6) + 5 (x7) + 30 (x6) + 40 (x2) + 60 (x4) + [details] : string {2nd Rank.system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + cost : object {2nd Rank.system.cost} + value : string {2nd Rank.system.cost.value} (2 different values) + (x182) + 3 gp game piece focus (x1) + counteraction : boolean {2nd Rank.system.counteraction} (2 different values) + False (x173) + True (x10) + damage : object {2nd Rank.system.damage} + [0] : object {2nd Rank.system.damage.0} + [applyMod] : boolean {2nd Rank.system.damage.0.applyMod} (same value: False) + [category] : string {2nd Rank.system.damage.0.category} (same value: persistent) + formula : string {2nd Rank.system.damage.0.formula} (14 different values) + 3d8 (x1) + 2d10 (x5) + 4d8 (x2) + 2d4 (x3) + 1d6 (x1) + 2d6 (x3) + 1d4 (x2) + 6d6 (x1) + 3d6 (x1) + 4d6 (x2) + 1d8 (x2) + 4d4 (x1) + 2d8 (x2) + 4d12 (x1) + kinds : array {2nd Rank.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.0.kinds.[]} (same value: damage) + [materials] : array<> {2nd Rank.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.0.type} (14 different values) + acid (x1) + bludgeoning (x1) + mental (x1) + fire (x7) + bleed (x1) + piercing (x4) + untyped (x3) + slashing (x1) + poison (x1) + force (x2) + sonic (x2) + cold (x1) + void (x1) + electricity (x1) + [YBeTuItHduzXElD5] : object {2nd Rank.system.damage.YBeTuItHduzXElD5} + applyMod : boolean {2nd Rank.system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {2nd Rank.system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.damage.wn2U6jvbMUgcTC2a} + applyMod : boolean {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.formula} (same value: 1d6) + kinds : array {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning) + [1] : object {2nd Rank.system.damage.1} + applyMod : boolean {2nd Rank.system.damage.1.applyMod} (2 different values) + True (x1) + False (x3) + [category] : string {2nd Rank.system.damage.1.category} (same value: ) + formula : string {2nd Rank.system.damage.1.formula} (4 different values) + 1d6 (x1) + 1 (x1) + 2d4 (x1) + 1d8 (x1) + kinds : array {2nd Rank.system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.1.kinds.[]} (same value: damage) + [materials] : array<> {2nd Rank.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.1.type} (4 different values) + spirit (x1) + bleed (x1) + void (x1) + sonic (x1) + [ohmjnqzezb9q8i8x] : object {2nd Rank.system.damage.ohmjnqzezb9q8i8x} + applyMod : boolean {2nd Rank.system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.formula} (same value: 3d8) + kinds : array {2nd Rank.system.damage.ohmjnqzezb9q8i8x.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.ohmjnqzezb9q8i8x.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.type} (same value: bludgeoning) + [ZpsiSWQOvyrSkfMK] : object {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK} + applyMod : boolean {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.formula} (same value: 2d6) + kinds : array {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.type} (same value: slashing) + [lFwT0JKtqmiZhm2D] : object {2nd Rank.system.damage.lFwT0JKtqmiZhm2D} + applyMod : boolean {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.applyMod} (same value: False) + category : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.category} (same value: persistent) + formula : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.formula} (same value: 2d6) + kinds : array {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.type} (same value: acid) + [Pf4kebYTSq4tLAM1] : object {2nd Rank.system.damage.Pf4kebYTSq4tLAM1} + applyMod : boolean {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.formula} (same value: 4d6) + kinds : array {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.type} (same value: mental) + [oPR8OTVWWJD0xr3H] : object {2nd Rank.system.damage.oPR8OTVWWJD0xr3H} + applyMod : boolean {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.applyMod} (same value: False) + category : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.category} (same value: persistent) + formula : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.formula} (same value: 1) + kinds : array {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.type} (same value: bleed) + [Geqm5hIIStYgyT4R] : object {2nd Rank.system.damage.Geqm5hIIStYgyT4R} + applyMod : boolean {2nd Rank.system.damage.Geqm5hIIStYgyT4R.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.formula} (same value: 4d6) + kinds : array {2nd Rank.system.damage.Geqm5hIIStYgyT4R.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.Geqm5hIIStYgyT4R.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.type} (same value: bludgeoning) + [pIJeJKjOcf4CSjCe] : object {2nd Rank.system.damage.pIJeJKjOcf4CSjCe} + applyMod : boolean {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.applyMod} (same value: False) + category : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.category} (same value: splash) + formula : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.formula} (same value: 1d6) + kinds : array {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.type} (same value: bludgeoning) + [j7ydKn5ZNVgLaHIY] : object {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY} + applyMod : boolean {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.formula} (same value: 2d8) + kinds : array {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.type} (same value: bludgeoning) + [FxPXjS0YcyKrooiG] : object {2nd Rank.system.damage.FxPXjS0YcyKrooiG} + applyMod : boolean {2nd Rank.system.damage.FxPXjS0YcyKrooiG.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.formula} (same value: 10) + kinds : array {2nd Rank.system.damage.FxPXjS0YcyKrooiG.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.kinds.[]} (same value: healing) + materials : array<> {2nd Rank.system.damage.FxPXjS0YcyKrooiG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.type} (same value: untyped) + [ga830svjq2s25ahf] : object {2nd Rank.system.damage.ga830svjq2s25ahf} + applyMod : boolean {2nd Rank.system.damage.ga830svjq2s25ahf.applyMod} (same value: False) + category : string {2nd Rank.system.damage.ga830svjq2s25ahf.category} (same value: persistent) + formula : string {2nd Rank.system.damage.ga830svjq2s25ahf.formula} (same value: 2d4) + kinds : array {2nd Rank.system.damage.ga830svjq2s25ahf.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.ga830svjq2s25ahf.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.ga830svjq2s25ahf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.ga830svjq2s25ahf.type} (same value: fire) + [yRdlETS4TihX3ekq] : object {2nd Rank.system.damage.yRdlETS4TihX3ekq} + applyMod : boolean {2nd Rank.system.damage.yRdlETS4TihX3ekq.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.yRdlETS4TihX3ekq.formula} (same value: 3d6) + kinds : array {2nd Rank.system.damage.yRdlETS4TihX3ekq.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.yRdlETS4TihX3ekq.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.yRdlETS4TihX3ekq.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.yRdlETS4TihX3ekq.type} (same value: bludgeoning) + [0Uok2pip94aNbBFd] : object {2nd Rank.system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {2nd Rank.system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {2nd Rank.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [QrOXDstbGji5fsbX] : object {2nd Rank.system.damage.QrOXDstbGji5fsbX} + applyMod : boolean {2nd Rank.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.QrOXDstbGji5fsbX.formula} (same value: 4d6) + kinds : array {2nd Rank.system.damage.QrOXDstbGji5fsbX.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.QrOXDstbGji5fsbX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.QrOXDstbGji5fsbX.type} (same value: piercing) + [ab3ptdpkosjwwhas] : object {2nd Rank.system.damage.ab3ptdpkosjwwhas} + applyMod : boolean {2nd Rank.system.damage.ab3ptdpkosjwwhas.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.ab3ptdpkosjwwhas.formula} (same value: 1d6) + kinds : array {2nd Rank.system.damage.ab3ptdpkosjwwhas.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.ab3ptdpkosjwwhas.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.ab3ptdpkosjwwhas.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.ab3ptdpkosjwwhas.type} (same value: cold) + [ykcgd1y626dthnzt] : object {2nd Rank.system.damage.ykcgd1y626dthnzt} + applyMod : boolean {2nd Rank.system.damage.ykcgd1y626dthnzt.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.ykcgd1y626dthnzt.formula} (same value: 1d6) + kinds : array {2nd Rank.system.damage.ykcgd1y626dthnzt.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.ykcgd1y626dthnzt.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.ykcgd1y626dthnzt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.ykcgd1y626dthnzt.type} (same value: void) + [lhtty9ufzih9gfue] : object {2nd Rank.system.damage.lhtty9ufzih9gfue} + applyMod : boolean {2nd Rank.system.damage.lhtty9ufzih9gfue.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.lhtty9ufzih9gfue.formula} (same value: 2d4) + kinds : array {2nd Rank.system.damage.lhtty9ufzih9gfue.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.lhtty9ufzih9gfue.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.lhtty9ufzih9gfue.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.lhtty9ufzih9gfue.type} (same value: mental) + [pxacolqtc1zeoqw3] : object {2nd Rank.system.damage.pxacolqtc1zeoqw3} + applyMod : boolean {2nd Rank.system.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) + category : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.category} (same value: persistent) + formula : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.formula} (same value: 1d4) + kinds : array {2nd Rank.system.damage.pxacolqtc1zeoqw3.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.pxacolqtc1zeoqw3.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.pxacolqtc1zeoqw3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.type} (same value: mental) + [3fs8oc0vhfp42yxz] : object {2nd Rank.system.damage.3fs8oc0vhfp42yxz} + applyMod : boolean {2nd Rank.system.damage.3fs8oc0vhfp42yxz.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.formula} (same value: 2d6) + kinds : array {2nd Rank.system.damage.3fs8oc0vhfp42yxz.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.damage.3fs8oc0vhfp42yxz.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.type} (same value: mental) + [defense] : object {2nd Rank.system.defense} + [save] : object {2nd Rank.system.defense.save} + basic : boolean {2nd Rank.system.defense.save.basic} (2 different values) + True (x15) + False (x51) + statistic : string {2nd Rank.system.defense.save.statistic} (3 different values) + reflex (x20) + fortitude (x23) + will (x23) + [passive] : object {2nd Rank.system.defense.passive} + statistic : string {2nd Rank.system.defense.passive.statistic} (same value: ac) + description : object {2nd Rank.system.description} + value : string {2nd Rank.system.description.value} (all different values) + duration : object {2nd Rank.system.duration} + sustained : boolean {2nd Rank.system.duration.sustained} (2 different values) + False (x158) + True (x25) + value : string {2nd Rank.system.duration.value} (23 different values) + [heightening] : object {2nd Rank.system.heightening} + [damage] : object {2nd Rank.system.heightening.damage} + [0] : string {2nd Rank.system.heightening.damage.0} (9 different values) + 2d8 (x3) + 2d10 (x1) + 1d4 (x4) + 2d6 (x6) + 1d10 (x4) + 1d6 (x1) + 1d8 (x4) + 2d4 (x1) + 1d12 (x1) + [YBeTuItHduzXElD5] : string {2nd Rank.system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [1] : string {2nd Rank.system.heightening.damage.1} (3 different values) + 1 (x1) + 1d4 (x1) + 1d8 (x1) + [ohmjnqzezb9q8i8x] : string {2nd Rank.system.heightening.damage.ohmjnqzezb9q8i8x} (same value: 3d8) + [ZpsiSWQOvyrSkfMK] : string {2nd Rank.system.heightening.damage.ZpsiSWQOvyrSkfMK} (same value: 2d6) + [lFwT0JKtqmiZhm2D] : string {2nd Rank.system.heightening.damage.lFwT0JKtqmiZhm2D} (same value: 2d6) + [Pf4kebYTSq4tLAM1] : string {2nd Rank.system.heightening.damage.Pf4kebYTSq4tLAM1} (same value: 4d6) + [oPR8OTVWWJD0xr3H] : string {2nd Rank.system.heightening.damage.oPR8OTVWWJD0xr3H} (same value: 1) + [Geqm5hIIStYgyT4R] : string {2nd Rank.system.heightening.damage.Geqm5hIIStYgyT4R} (same value: 2d6) + [pIJeJKjOcf4CSjCe] : string {2nd Rank.system.heightening.damage.pIJeJKjOcf4CSjCe} (same value: 1d6) + [j7ydKn5ZNVgLaHIY] : string {2nd Rank.system.heightening.damage.j7ydKn5ZNVgLaHIY} (same value: 2d8) + [FxPXjS0YcyKrooiG] : string {2nd Rank.system.heightening.damage.FxPXjS0YcyKrooiG} (same value: 10) + [ga830svjq2s25ahf] : string {2nd Rank.system.heightening.damage.ga830svjq2s25ahf} (same value: 1d4) + [2] : string {2nd Rank.system.heightening.damage.2} (same value: ) + [3] : string {2nd Rank.system.heightening.damage.3} (same value: ) + [0Uok2pip94aNbBFd] : string {2nd Rank.system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [QrOXDstbGji5fsbX] : string {2nd Rank.system.heightening.damage.QrOXDstbGji5fsbX} (same value: 4d6) + [ab3ptdpkosjwwhas] : string {2nd Rank.system.heightening.damage.ab3ptdpkosjwwhas} (same value: 1d6) + [ykcgd1y626dthnzt] : string {2nd Rank.system.heightening.damage.ykcgd1y626dthnzt} (same value: 1d6) + [interval] : integer {2nd Rank.system.heightening.interval} (2 different values) + 2 (x21) + 1 (x18) + type : string {2nd Rank.system.heightening.type} (2 different values) + interval (x39) + fixed (x28) + [levels] : object {2nd Rank.system.heightening.levels} + [10] : object {2nd Rank.system.heightening.levels.10} + target : object {2nd Rank.system.heightening.levels.10.target} + value : string {2nd Rank.system.heightening.levels.10.target.value} (2 different values) + 1 unattended non-magical object of 256 Bulk or less (x1) + 9 creatures with teeth (x1) + damage : object {2nd Rank.system.heightening.levels.10.damage} + lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue} + applyMod : boolean {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.formula} (same value: 10d4) + materials : array<> {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.type} (same value: mental) + pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3} + applyMod : boolean {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) + category : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.category} (same value: persistent) + formula : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.formula} (same value: 5d4) + materials : array<> {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.type} (same value: mental) + [3] : object {2nd Rank.system.heightening.levels.3} + [target] : object {2nd Rank.system.heightening.levels.3.target} + value : string {2nd Rank.system.heightening.levels.3.target.value} (3 different values) + 1 unattended non-magical object of 2 Bulk or less (x1) + 1 willing creature (x1) + up to 10 creatures (x1) + [area] : object {2nd Rank.system.heightening.levels.3.area} + type : string {2nd Rank.system.heightening.levels.3.area.type} (same value: burst) + value : integer {2nd Rank.system.heightening.levels.3.area.value} (same value: 60) + [range] : object {2nd Rank.system.heightening.levels.3.range} + value : string {2nd Rank.system.heightening.levels.3.range.value} (same value: touch) + [4] : object {2nd Rank.system.heightening.levels.4} + [target] : object {2nd Rank.system.heightening.levels.4.target} + value : string {2nd Rank.system.heightening.levels.4.target.value} (9 different values) + 1 unattended non-magical object of 4 Bulk or less (x1) + 20 willing creatures (x1) + 6 willing creatures with an unarmed claw Strike (x1) + 2 creatures (x1) + 1 zombie of level 5 or lower (x1) + 10 willing living creatures (x1) + 3 creatures with teeth (x1) + 10 creatures (x2) + up to 10 creatures (x1) + [damage] : object {2nd Rank.system.heightening.levels.4.damage} + [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a} + applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.formula} (same value: 2d6) + kinds : array {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning) + [0] : object {2nd Rank.system.heightening.levels.4.damage.0} + applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.0.applyMod} (same value: False) + category : string {2nd Rank.system.heightening.levels.4.damage.0.category} (same value: ) + formula : string {2nd Rank.system.heightening.levels.4.damage.0.formula} (same value: 2d6) + materials : array<> {2nd Rank.system.heightening.levels.4.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.4.damage.0.type} (same value: fire) + [1] : object {2nd Rank.system.heightening.levels.4.damage.1} + applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.1.applyMod} (same value: True) + category : string {2nd Rank.system.heightening.levels.4.damage.1.category} (same value: ) + formula : string {2nd Rank.system.heightening.levels.4.damage.1.formula} (same value: 1d6) + materials : array<> {2nd Rank.system.heightening.levels.4.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.4.damage.1.type} (same value: spirit) + lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue} + applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.formula} (same value: 4d4) + materials : array<> {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.type} (same value: mental) + pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3} + applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) + category : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.category} (same value: persistent) + formula : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.formula} (same value: 2d4) + materials : array<> {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.type} (same value: mental) + [area] : object {2nd Rank.system.heightening.levels.4.area} + type : string {2nd Rank.system.heightening.levels.4.area.type} (same value: burst) + value : integer {2nd Rank.system.heightening.levels.4.area.value} (2 different values) + 120 (x1) + 20 (x1) + areaType : string {2nd Rank.system.heightening.levels.4.area.areaType} (same value: burst) + [range] : object {2nd Rank.system.heightening.levels.4.range} + value : string {2nd Rank.system.heightening.levels.4.range.value} (2 different values) + 30 feet (x2) + 60 feet (x1) + [5] : object {2nd Rank.system.heightening.levels.5} + [target] : object {2nd Rank.system.heightening.levels.5.target} + value : string {2nd Rank.system.heightening.levels.5.target.value} (3 different values) + 1 unattended non-magical object of 8 Bulk or less (x1) + 100 willing creatures (x1) + Up to 5 creatures (x1) + [time] : object {2nd Rank.system.heightening.levels.5.time} + value : string {2nd Rank.system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {2nd Rank.system.heightening.levels.5.traits} + value : array {2nd Rank.system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {2nd Rank.system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + area : object {2nd Rank.system.heightening.levels.5.area} + areaType : string {2nd Rank.system.heightening.levels.5.area.areaType} (same value: burst) + type : string {2nd Rank.system.heightening.levels.5.area.type} (same value: burst) + value : integer {2nd Rank.system.heightening.levels.5.area.value} (same value: 30) + damage : object {2nd Rank.system.heightening.levels.5.damage} + 0 : object {2nd Rank.system.heightening.levels.5.damage.0} + applyMod : boolean {2nd Rank.system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.heightening.levels.5.damage.0.formula} (same value: 8d4) + materials : array<> {2nd Rank.system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.5.damage.0.type} (same value: cold) + [6] : object {2nd Rank.system.heightening.levels.6} + [target] : object {2nd Rank.system.heightening.levels.6.target} + value : string {2nd Rank.system.heightening.levels.6.target.value} (5 different values) + 1 unattended non-magical object of 16 Bulk or less (x1) + 10 willing creatures (x2) + 10 creatures (x1) + 5 creatures (x1) + 5 creatures with teeth (x1) + [damage] : object {2nd Rank.system.heightening.levels.6.damage} + [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a} + applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.formula} (same value: 3d6) + kinds : array {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning) + [0] : object {2nd Rank.system.heightening.levels.6.damage.0} + applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.0.applyMod} (same value: False) + category : string {2nd Rank.system.heightening.levels.6.damage.0.category} (same value: ) + formula : string {2nd Rank.system.heightening.levels.6.damage.0.formula} (same value: 3d6) + materials : array<> {2nd Rank.system.heightening.levels.6.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.6.damage.0.type} (same value: fire) + [1] : object {2nd Rank.system.heightening.levels.6.damage.1} + applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.1.applyMod} (same value: True) + category : string {2nd Rank.system.heightening.levels.6.damage.1.category} (same value: ) + formula : string {2nd Rank.system.heightening.levels.6.damage.1.formula} (same value: 1d6) + materials : array<> {2nd Rank.system.heightening.levels.6.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.6.damage.1.type} (same value: spirit) + lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue} + applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.formula} (same value: 6d4) + materials : array<> {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.type} (same value: mental) + pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3} + applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) + category : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.category} (same value: persistent) + formula : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.formula} (same value: 3d4) + materials : array<> {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.type} (same value: mental) + [area] : object {2nd Rank.system.heightening.levels.6.area} + type : string {2nd Rank.system.heightening.levels.6.area.type} (same value: burst) + value : integer {2nd Rank.system.heightening.levels.6.area.value} (same value: 500) + [7] : object {2nd Rank.system.heightening.levels.7} + [target] : object {2nd Rank.system.heightening.levels.7.target} + value : string {2nd Rank.system.heightening.levels.7.target.value} (2 different values) + 1 unattended non-magical object of 32 Bulk or less (x1) + 5 creatures (x1) + [area] : object {2nd Rank.system.heightening.levels.7.area} + areaType : string {2nd Rank.system.heightening.levels.7.area.areaType} (same value: burst) + type : string {2nd Rank.system.heightening.levels.7.area.type} (same value: burst) + value : integer {2nd Rank.system.heightening.levels.7.area.value} (same value: 20) + [range] : object {2nd Rank.system.heightening.levels.7.range} + value : string {2nd Rank.system.heightening.levels.7.range.value} (same value: 120 feet) + [8] : object {2nd Rank.system.heightening.levels.8} + [target] : object {2nd Rank.system.heightening.levels.8.target} + value : string {2nd Rank.system.heightening.levels.8.target.value} (2 different values) + 1 unattended non-magical object of 64 Bulk or less (x1) + 7 creatures with teeth (x1) + damage : object {2nd Rank.system.heightening.levels.8.damage} + [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a} + applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.formula} (same value: 4d6) + kinds : array {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage) + materials : array<> {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning) + [0] : object {2nd Rank.system.heightening.levels.8.damage.0} + applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : string {2nd Rank.system.heightening.levels.8.damage.0.category} (same value: ) + formula : string {2nd Rank.system.heightening.levels.8.damage.0.formula} (2 different values) + 4d6 (x1) + 14d4 (x1) + materials : array<> {2nd Rank.system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.8.damage.0.type} (2 different values) + fire (x1) + cold (x1) + [1] : object {2nd Rank.system.heightening.levels.8.damage.1} + applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.1.applyMod} (same value: True) + category : string {2nd Rank.system.heightening.levels.8.damage.1.category} (same value: ) + formula : string {2nd Rank.system.heightening.levels.8.damage.1.formula} (same value: 1d6) + materials : array<> {2nd Rank.system.heightening.levels.8.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.8.damage.1.type} (same value: spirit) + lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue} + applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.formula} (same value: 8d4) + materials : array<> {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.type} (same value: mental) + pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3} + applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) + category : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.category} (same value: persistent) + formula : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.formula} (same value: 4d4) + materials : array<> {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.type} (same value: mental) + [area] : object {2nd Rank.system.heightening.levels.8.area} + areaType : string {2nd Rank.system.heightening.levels.8.area.areaType} (same value: burst) + type : string {2nd Rank.system.heightening.levels.8.area.type} (same value: burst) + value : integer {2nd Rank.system.heightening.levels.8.area.value} (same value: 60) + [9] : object {2nd Rank.system.heightening.levels.9} + [target] : object {2nd Rank.system.heightening.levels.9.target} + value : string {2nd Rank.system.heightening.levels.9.target.value} (same value: 1 unattended non-magical object of 128 Bulk or less) + area : object {2nd Rank.system.heightening.levels.9.area} + type : string {2nd Rank.system.heightening.levels.9.area.type} (same value: burst) + value : integer {2nd Rank.system.heightening.levels.9.area.value} (same value: 5280) + [area] : integer {2nd Rank.system.heightening.area} (2 different values) + 0 (x8) + 20 (x1) + level : object {2nd Rank.system.level} + value : integer {2nd Rank.system.level.value} (same value: 2) + publication : object {2nd Rank.system.publication} + license : string {2nd Rank.system.publication.license} (2 different values) + OGL (x93) + ORC (x90) + remaster : boolean {2nd Rank.system.publication.remaster} (2 different values) + False (x70) + True (x113) + title : string {2nd Rank.system.publication.title} (32 different values) + range : object {2nd Rank.system.range} + value : string {2nd Rank.system.range.value} (10 different values) + 120 feet (x23) + touch (x48) + 30 feet (x48) + (x39) + 100 feet (x4) + 60 feet (x17) + 90 feet (x1) + planetary (x1) + 500 feet (x1) + 10 miles (x1) + requirements : string {2nd Rank.system.requirements} (5 different values) + (x179) + You can bleed (x1) + A creature within range is hit with a Strike that deals physical damage. (x1) + You're a living creature (x1) + You have an eidolon. (x1) + rules : ###FoundryRulesObject### + target : object {2nd Rank.system.target} + value : string {2nd Rank.system.target.value} (56 different values) + time : object {2nd Rank.system.time} + value : string {2nd Rank.system.time.value} (11 different values) + 2 (x141) + 1 minute (x10) + 3 (x12) + 10 minutes (x6) + 1 to 3 (x3) + reaction (x4) + 2 or 3 (x2) + 1 hour (x1) + 1 (x2) + 2 to 2 rounds (x1) + 1 or 2 (x1) + traits : object {2nd Rank.system.traits} + rarity : string {2nd Rank.system.traits.rarity} (3 different values) + common (x138) + uncommon (x35) + rare (x10) + traditions : array {2nd Rank.system.traits.traditions} + Length: min=1 max=4 + Value type: string {2nd Rank.system.traits.traditions.[]} (4 different values) + arcane (x126) + primal (x115) + divine (x80) + occult (x105) + value : array {2nd Rank.system.traits.value} + Length: min=0 max=7 + Value type: string {2nd Rank.system.traits.value.[]} (53 different values) + [selected] : array<> {2nd Rank.system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [overlays] : object {2nd Rank.system.overlays} + [hqiwae0wgehycnex] : object {2nd Rank.system.overlays.hqiwae0wgehycnex} + _id : string {2nd Rank.system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {2nd Rank.system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system} + damage : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + materials : array<> {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + heightening : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.target} + value : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.time} + value : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1} + _id : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + materials : array<> {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + heightening : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [rgpytku9yox1yddh] : object {2nd Rank.system.overlays.rgpytku9yox1yddh} + _id : string {2nd Rank.system.overlays.rgpytku9yox1yddh._id} (same value: rgpytku9yox1yddh) + overlayType : string {2nd Rank.system.overlays.rgpytku9yox1yddh.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.rgpytku9yox1yddh.sort} (same value: 2) + system : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system} + time : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system.time} + value : string {2nd Rank.system.overlays.rgpytku9yox1yddh.system.time.value} (same value: 3) + traits : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits} + value : array {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits.value} + Length: min=2 max=2 + Value type: string {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [wbmv0dtfurrhoq5m] : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m} + _id : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m._id} (same value: wbmv0dtfurrhoq5m) + overlayType : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1) + system : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system} + time : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.time} + value : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: 2) + traits : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits} + value : array {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits.value} + Length: min=2 max=2 + Value type: string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [TbHMSXBAsnIbidBD] : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD} + _id : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD._id} (same value: TbHMSXBAsnIbidBD) + overlayType : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.sort} (same value: 3) + system : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system} + area : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area} + type : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area.type} (same value: burst) + value : integer {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area.value} (same value: 15) + time : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.time} + value : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.time.value} (same value: 3) + traits : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits} + value : array {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits.value} + Length: min=2 max=2 + Value type: string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [XJzWxXlJmL5uj8Yd] : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd} + _id : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd._id} (same value: XJzWxXlJmL5uj8Yd) + overlayType : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.sort} (same value: 1) + system : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system} + area : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area} + type : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area.type} (same value: burst) + value : integer {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area.value} (same value: 5) + time : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.time} + value : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.time.value} (same value: 1) + traits : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits} + value : array {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value} + Length: min=1 max=1 + Value type: string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value.[]} (same value: manipulate) + [aZcOAlvTgorg1Rl9] : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9} + _id : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9._id} (same value: aZcOAlvTgorg1Rl9) + overlayType : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.sort} (same value: 2) + system : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system} + area : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area} + type : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area.type} (same value: burst) + value : integer {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area.value} (same value: 10) + time : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.time} + value : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.time.value} (same value: 2) + traits : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits} + value : array {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value} + Length: min=2 max=2 + Value type: string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [CXLBoUCDAyNLYJLa] : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa} + name : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.name} (same value: Final Sacrifice (Cold)) + overlayType : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2) + system : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system} + damage : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage} + 0 : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0} + [category] : mixed + kinds : array {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: damage) + type : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: cold) + rules : ###FoundryRulesObject### + traits : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits} + value : array {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value} + Length: min=3 max=3 + Value type: string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values) + cold (x1) + concentrate (x1) + manipulate (x1) + [rxA3woadtvHLq4xZ] : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ} + name : string {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.name} (same value: Final Sacrifice (Fire)) + overlayType : string {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1) + system : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system} + damage : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.damage} + 0 : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.damage.0} + [category] : mixed + rules : ###FoundryRulesObject### + [owbdx5mwkhnfjfe8] : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8} + _id : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8._id} (same value: owbdx5mwkhnfjfe8) + overlayType : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.sort} (same value: 2) + system : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system} + area : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.area} + value : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.area.value} (same value: 120) + time : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.time} + value : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.time.value} (same value: 3) + traits : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits} + value : array {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits.value} + Length: min=4 max=4 + Value type: string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits.value.[]} (4 different values) + concentrate (x1) + force (x1) + light (x1) + manipulate (x1) + [qrxkquqbapot642g] : object {2nd Rank.system.overlays.qrxkquqbapot642g} + _id : string {2nd Rank.system.overlays.qrxkquqbapot642g._id} (same value: qrxkquqbapot642g) + overlayType : string {2nd Rank.system.overlays.qrxkquqbapot642g.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.qrxkquqbapot642g.sort} (same value: 1) + system : object {2nd Rank.system.overlays.qrxkquqbapot642g.system} + time : object {2nd Rank.system.overlays.qrxkquqbapot642g.system.time} + value : string {2nd Rank.system.overlays.qrxkquqbapot642g.system.time.value} (same value: 2) + [zzgj6vleao856t2k] : object {2nd Rank.system.overlays.zzgj6vleao856t2k} + name : string {2nd Rank.system.overlays.zzgj6vleao856t2k.name} (same value: Inner Radiance Torrent (2 Rounds)) + overlayType : string {2nd Rank.system.overlays.zzgj6vleao856t2k.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.zzgj6vleao856t2k.sort} (same value: 3) + system : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system} + area : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.area} + value : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.area.value} (same value: 120) + damage : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage} + 0 : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage.0} + [category] : mixed + formula : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage.0.formula} (same value: 8d4) + heightening : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening} + damage : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening.damage} + 0 : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening.damage.0} (same value: 4d4) + time : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.time} + value : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.time.value} (same value: 2 rounds) + traits : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits} + value : array {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits.value} + Length: min=4 max=4 + Value type: string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits.value.[]} (4 different values) + concentrate (x1) + force (x1) + light (x1) + manipulate (x1) + NYYzPXYkV0V917XF : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF} + name : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system} + damage : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + OTj254xSoTgGQJlU : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU} + name : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system} + damage : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + TqI3B4hFxajOSIm3 : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3} + name : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + WIvpqh0pSKKC4t0F : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F} + name : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + type : string {2nd Rank.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/3-01.txt b/output/pf2e/packs/3-01.txt new file mode 100644 index 0000000..0b976c2 --- /dev/null +++ b/output/pf2e/packs/3-01.txt @@ -0,0 +1,577 @@ +3-01 +Different values: 10 +===================================== +object {3-01} + _id : string {3-01._id} (all different values) + folder : string {3-01.folder} (same value: uuserqfiOJKi6rdG) + img : string {3-01.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x8) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {3-01.items} + Length: min=1 max=9 + Value type: object {3-01.items.[]} + _id : string {3-01.items.[]._id} (30 different values) + img : string {3-01.items.[].img} (11 different values) + systems/pf2e/icons/default-icons/melee.svg (x13) + systems/pf2e/icons/actions/Reaction.webp (x4) + systems/pf2e/icons/actions/Passive.webp (x13) + systems/pf2e/icons/actions/OneAction.webp (x4) + systems/pf2e/icons/actions/TwoActions.webp (x3) + icons/weapons/axes/axe-broad-black.webp (x2) + icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x2) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + systems/pf2e/icons/spells/illusory-disguise.webp (x2) + systems/pf2e/icons/equipment/weapons/dagger.webp (x2) + systems/pf2e/icons/equipment/armor/chainshirt.webp (x2) + name : string {3-01.items.[].name} (24 different values) + sort : integer {3-01.items.[].sort} (all different values) + system : object {3-01.items.[].system} + [attack] : object {3-01.items.[].system.attack} + value : string {3-01.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-01.items.[].system.attackEffects} + [custom] : string {3-01.items.[].system.attackEffects.custom} (same value: ) + value : array {3-01.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-01.items.[].system.attackEffects.value.[]} (same value: attach) + [bonus] : object {3-01.items.[].system.bonus} + value : integer {3-01.items.[].system.bonus.value} (6 different values) + 12 (x4) + 13 (x2) + 0 (x4) + 9 (x4) + 8 (x1) + 10 (x2) + [damageRolls] : object {3-01.items.[].system.damageRolls} + [0] : object {3-01.items.[].system.damageRolls.0} + damage : string {3-01.items.[].system.damageRolls.0.damage} (5 different values) + 2d6+3 (x1) + 1d6+3 (x1) + 1d4+1 (x2) + 1d4+3 (x1) + 1d4+4 (x2) + damageType : string {3-01.items.[].system.damageRolls.0.damageType} (2 different values) + bludgeoning (x2) + piercing (x5) + [1] : object {3-01.items.[].system.damageRolls.1} + category : string {3-01.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {3-01.items.[].system.damageRolls.1.damage} (2 different values) + 1d6 (x2) + 1d4 (x1) + damageType : string {3-01.items.[].system.damageRolls.1.damageType} (same value: fire) + [d93mczcc6tn95955yju4] : object {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4} + damage : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damage} (2 different values) + 1d6+5 (x1) + 1d6+9 (x1) + damageType : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damageType} (same value: slashing) + [ex7uk3nff76b4sj4m305] : object {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305} + damage : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damage} (2 different values) + 1d6+5 (x1) + 1d6+9 (x1) + damageType : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damageType} (same value: slashing) + description : object {3-01.items.[].system.description} + value : string {3-01.items.[].system.description.value} (20 different values) + (x15) +

Trigger An adjacent enemy damages the enraged shrouded bloodseeker, and the bloodseeker is not already attached to a creature

+
+

Effect The bloodseeker makes one barbed leg Strike against the triggering creature. If it hits and becomes attached, it uses Blood Drain.

(x1) +

Coated in darkness, a shrouded bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Concealed] in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

(x2) +

When a bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place.

+

The bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes @Damage[1[bleed]] damage.

+

Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.

(x2) +

Requirements The bloodseeker is attached to a creature.

+
+

Effect The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals [[/r 1d8]]{1d8 damage}, and the bloodseeker gains temporary Hit Points equal to the damage dealt.

+

A creature that has its blood drained by a bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).

(x2) +

The filth fire ignores the @UUID[Compendium.pf2e.conditionitems.Item.Concealed] condition from smoke.

(x1) +

Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.

  • Fiery Beam (evocation, fire, primal) The filth fire expels a @Template[line|distance:30] of flame that deals @Damage[3d6[fire]] damage with a @Check[reflex|dc:21|basic] save.
  • Shrapnel Blast (evocation, primal) The filth fire shoots jagged rubbish out in a @Template[emanation|distance:5] that deals @Damage[2d12[piercing]] damage with a @Check[reflex|dc:21|basic] save.
  • Toxic Fumes (evocation, poison, primal) The filth fire belches a @Template[cone|distance:15] of toxic smoke that deals @Damage[2d6[poison]] damage (@Check[fortitude|dc:21|basic] save). A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (or sickened 2 on a critical failure).
(x1) +

This small axe can be used in close combat or thrown.

(x2) +

This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.

(x2) +

When the Onyx Alliance enforcer rolls initiative using Deception or Stealth, they can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize] one creature as a free action.

(x2) +

@UUID[Compendium.pf2e.conditionitems.Item.Frightened] creatures are @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to the Onyx Alliance enforcer.

(x2) +

Effect The Onyx Alliance enforcer makes a melee Strike. If the attack hits, the enforcer Strides. If the enforcer ends this movement in dim light or darkness, they can attempt to @UUID[Compendium.pf2e.action-macros.Macro.Hide: Stealth].

(x2) +

You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.

+

Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.Macro.Impersonate: Deception]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.

+
+

Heightened (2nd) The spell also disguises your voice and scent, and it gains the auditory trait.

+

Heightened (3rd) You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory trait.

(x2) +

This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.

(x2) +

Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.

(x2) +

When the fetchling scout is @UUID[Compendium.pf2e.conditionitems.Item.Concealed] as a result of dim light, the flat check to target them has a DC of 7, not 5.

(x2) +

Requirements The fetchling is in dim light

+
+

Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to @Check[flat|dc:11] during this Stride, and the fetchling remains @UUID[Compendium.pf2e.conditionitems.Item.Concealed] by dim light until the end of the movement, even if they leave dim light during the Stride.

(x2) +

The fetchling scout's Strikes deal an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.

(x2) +

Trigger A creature without the Shadow trait ends its turn in the cloud of magical sensors, and a member of the Onyx Alliance is within 60 feet

+
+

Effect This trap casts a minor version of @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image]: it creates a single illusory image that swirls about the nearest member of the Onyx Alliance within 60 feet, functioning in all ways as a mirror image cast by that creature. The image remains for 1 minute, or until it is destroyed or the trap is disabled. A creature can have up to three shadow doubles at one time; any additional doubles are instantly destroyed.

(x2) +

Trigger An adjacent ally is targeted by an effect that deals fire damage

+
+

Effect The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack.

(x1) + publication : object {3-01.items.[].system.publication} + license : string {3-01.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-01.items.[].system.publication.remaster} (same value: False) + title : string {3-01.items.[].system.publication.title} (2 different values) + (x47) + Pathfinder Bestiary (x2) + rules : ###FoundryRulesObject### + [slug] : string {3-01.items.[].system.slug} (6 different values) + hatchet (x2) + studded-leather-armor (x2) + illusory-disguise (x2) + dagger (x2) + chain-shirt (x2) + sneak-attack (x2) + [traits] : object {3-01.items.[].system.traits} + rarity : string {3-01.items.[].system.traits.rarity} (same value: common) + value : array {3-01.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {3-01.items.[].system.traits.value.[]} (18 different values) + finesse (x10) + fire (x2) + range-increment-20 (x1) + poison (x1) + primal (x1) + agile (x13) + sweep (x6) + thrown-10 (x8) + illusion (x8) + occult (x6) + shadow (x6) + concentrate (x2) + manipulate (x2) + visual (x4) + versatile-s (x6) + flexible (x2) + noisy (x2) + unarmed (x1) + [traditions] : array {3-01.items.[].system.traits.traditions} + Length: min=2 max=2 + Value type: string {3-01.items.[].system.traits.traditions.[]} (2 different values) + arcane (x2) + occult (x2) + [weaponType] : object {3-01.items.[].system.weaponType} + value : string {3-01.items.[].system.weaponType.value} (2 different values) + melee (x8) + ranged (x5) + [actionType] : object {3-01.items.[].system.actionType} + value : string {3-01.items.[].system.actionType.value} (3 different values) + reaction (x4) + passive (x13) + action (x7) + [actions] : object {3-01.items.[].system.actions} + [value] : integer {3-01.items.[].system.actions.value} (2 different values) + 1 (x4) + 2 (x3) + [category] : string {3-01.items.[].system.category} (6 different values) + defensive (x8) + offensive (x13) + interaction (x1) + martial (x2) + light (x4) + simple (x2) + [baseItem] : string {3-01.items.[].system.baseItem} (4 different values) + hatchet (x2) + studded-leather-armor (x2) + dagger (x2) + chain-shirt (x2) + [bonusDamage] : object {3-01.items.[].system.bonusDamage} + value : integer {3-01.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-01.items.[].system.bulk} + value : mixed + float {3-01.items.[].system.bulk.value} (same value: 0,1) + integer {3-01.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [damage] : object {3-01.items.[].system.damage} + [damageType] : string {3-01.items.[].system.damage.damageType} (2 different values) + slashing (x2) + piercing (x2) + [dice] : integer {3-01.items.[].system.damage.dice} (same value: 1) + [die] : string {3-01.items.[].system.damage.die} (2 different values) + d6 (x2) + d4 (x2) + [equipped] : object {3-01.items.[].system.equipped} + carryType : string {3-01.items.[].system.equipped.carryType} (2 different values) + held (x4) + worn (x4) + [handsHeld] : integer {3-01.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + [inSlot] : boolean {3-01.items.[].system.equipped.inSlot} (same value: True) + [group] : string {3-01.items.[].system.group} (4 different values) + axe (x2) + leather (x2) + knife (x2) + chain (x2) + [hardness] : integer {3-01.items.[].system.hardness} (same value: 0) + [hp] : object {3-01.items.[].system.hp} + max : integer {3-01.items.[].system.hp.max} (same value: 0) + value : integer {3-01.items.[].system.hp.value} (same value: 0) + [level] : object {3-01.items.[].system.level} + value : integer {3-01.items.[].system.level.value} (2 different values) + 0 (x8) + 1 (x2) + [material] : object {3-01.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-01.items.[].system.price} + value : object {3-01.items.[].system.price.value} + [sp] : integer {3-01.items.[].system.price.value.sp} (2 different values) + 4 (x2) + 2 (x2) + [gp] : integer {3-01.items.[].system.price.value.gp} (2 different values) + 3 (x2) + 5 (x2) + [quantity] : integer {3-01.items.[].system.quantity} (2 different values) + 4 (x2) + 1 (x6) + [range] : object {3-01.items.[].system.range} + value : string {3-01.items.[].system.range.value} (same value: ) + [reload] : object {3-01.items.[].system.reload} + value : string {3-01.items.[].system.reload.value} (same value: -) + [runes] : object {3-01.items.[].system.runes} + potency : integer {3-01.items.[].system.runes.potency} (same value: 0) + property : array<> {3-01.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-01.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {3-01.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-01.items.[].system.size} (same value: med) + [splashDamage] : object {3-01.items.[].system.splashDamage} + value : integer {3-01.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {3-01.items.[].system.usage} + value : string {3-01.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {3-01.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {3-01.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {3-01.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {3-01.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-01.items.[].system.strength} (same value: 1) + [autoHeightenLevel] : object {3-01.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-01.items.[].system.prepared} + flexible : boolean {3-01.items.[].system.prepared.flexible} (same value: False) + value : string {3-01.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {3-01.items.[].system.proficiency} + value : integer {3-01.items.[].system.proficiency.value} (same value: 0) + [slots] : object {3-01.items.[].system.slots} + slot1 : object {3-01.items.[].system.slots.slot1} + max : integer {3-01.items.[].system.slots.slot1.max} (same value: 1) + value : integer {3-01.items.[].system.slots.slot1.value} (same value: 1) + [spelldc] : object {3-01.items.[].system.spelldc} + dc : integer {3-01.items.[].system.spelldc.dc} (2 different values) + 15 (x1) + 18 (x1) + item : integer {3-01.items.[].system.spelldc.item} (same value: 0) + mod : integer {3-01.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-01.items.[].system.spelldc.value} (2 different values) + 7 (x1) + 10 (x1) + [tradition] : object {3-01.items.[].system.tradition} + value : string {3-01.items.[].system.tradition.value} (same value: occult) + [area] : mixed + [cost] : object {3-01.items.[].system.cost} + value : string {3-01.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-01.items.[].system.counteraction} (same value: False) + [defense] : mixed + [duration] : object {3-01.items.[].system.duration} + sustained : boolean {3-01.items.[].system.duration.sustained} (same value: False) + value : string {3-01.items.[].system.duration.value} (same value: 1 hour) + [location] : object {3-01.items.[].system.location} + value : string {3-01.items.[].system.location.value} (same value: LRu9rZ2D08Nr5Wa4) + [requirements] : string {3-01.items.[].system.requirements} (same value: ) + [target] : object {3-01.items.[].system.target} + value : string {3-01.items.[].system.target.value} (same value: ) + [time] : object {3-01.items.[].system.time} + value : string {3-01.items.[].system.time.value} (same value: 2) + type : string {3-01.items.[].type} (6 different values) + melee (x13) + action (x24) + weapon (x4) + armor (x4) + spellcastingEntry (x2) + spell (x2) + [_stats] : object {3-01.items.[]._stats} + compendiumSource : string {3-01.items.[]._stats.compendiumSource} (6 different values) + Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9 (x2) + Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x2) + Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo (x2) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x2) + Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2) + [flags] : object {3-01.items.[].flags} + pf2e : object {3-01.items.[].flags.pf2e} + linkedWeapon : string {3-01.items.[].flags.pf2e.linkedWeapon} (2 different values) + HHnw1l82KEs79ly6 (x4) + 8DsdSzWnUcWOnZyf (x4) + name : string {3-01.name} (all different values) + system : object {3-01.system} + [abilities] : object {3-01.system.abilities} + cha : object {3-01.system.abilities.cha} + mod : integer {3-01.system.abilities.cha.mod} (4 different values) + -2 (x2) + 0 (x3) + 2 (x2) + 1 (x1) + con : object {3-01.system.abilities.con} + mod : integer {3-01.system.abilities.con.mod} (4 different values) + 1 (x2) + 4 (x1) + 3 (x2) + 2 (x3) + dex : object {3-01.system.abilities.dex} + mod : integer {3-01.system.abilities.dex.mod} (3 different values) + 4 (x5) + 5 (x1) + 2 (x2) + int : object {3-01.system.abilities.int} + mod : integer {3-01.system.abilities.int.mod} (4 different values) + -5 (x2) + -2 (x2) + -1 (x2) + 0 (x2) + str : object {3-01.system.abilities.str} + mod : integer {3-01.system.abilities.str.mod} (3 different values) + -3 (x2) + 1 (x4) + 3 (x2) + wis : object {3-01.system.abilities.wis} + mod : integer {3-01.system.abilities.wis.mod} (3 different values) + 2 (x5) + 3 (x1) + 0 (x2) + attributes : object {3-01.system.attributes} + ac : object {3-01.system.attributes.ac} + [details] : string {3-01.system.attributes.ac.details} (same value: ) + value : integer {3-01.system.attributes.ac.value} (5 different values) + 20 (x1) + 21 (x3) + 18 (x3) + 0 (x2) + 17 (x1) + [allSaves] : object {3-01.system.attributes.allSaves} + value : string {3-01.system.attributes.allSaves.value} (same value: ) + hp : object {3-01.system.attributes.hp} + details : string {3-01.system.attributes.hp.details} (same value: ) + max : integer {3-01.system.attributes.hp.max} (9 different values) + 37 (x1) + 70 (x1) + 30 (x1) + 18 (x1) + 0 (x2) + 16 (x1) + 35 (x1) + 60 (x1) + 39 (x1) + temp : integer {3-01.system.attributes.hp.temp} (same value: 0) + value : integer {3-01.system.attributes.hp.value} (9 different values) + 37 (x1) + 70 (x1) + 30 (x1) + 18 (x1) + 0 (x2) + 16 (x1) + 35 (x1) + 60 (x1) + 39 (x1) + [speed] : object {3-01.system.attributes.speed} + otherSpeeds : array {3-01.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {3-01.system.attributes.speed.otherSpeeds.[]} + type : string {3-01.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {3-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30) + value : integer {3-01.system.attributes.speed.value} (3 different values) + 10 (x2) + 25 (x5) + 30 (x1) + [immunities] : array {3-01.system.attributes.immunities} + Length: min=5 max=5 + Value type: object {3-01.system.attributes.immunities.[]} + type : string {3-01.system.attributes.immunities.[].type} (5 different values) + bleed (x2) + fire (x2) + paralyzed (x2) + poison (x2) + sleep (x2) + [weaknesses] : array {3-01.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {3-01.system.attributes.weaknesses.[]} + type : string {3-01.system.attributes.weaknesses.[].type} (same value: cold) + value : integer {3-01.system.attributes.weaknesses.[].value} (same value: 5) + [emitsSound] : string {3-01.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {3-01.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {3-01.system.attributes.hasHealth} (same value: True) + [stealth] : object {3-01.system.attributes.stealth} + details : string {3-01.system.attributes.stealth.details} (same value: ) + value : integer {3-01.system.attributes.stealth.value} (2 different values) + 7 (x1) + 9 (x1) + details : object {3-01.system.details} + [blurb] : string {3-01.system.details.blurb} (same value: ) + [languages] : object {3-01.system.details.languages} + details : string {3-01.system.details.languages.details} (2 different values) + (x6) + (can't speak any language) (x2) + value : array {3-01.system.details.languages.value} + Length: min=0 max=2 + Value type: string {3-01.system.details.languages.value.[]} (3 different values) + pyric (x2) + common (x4) + shadowtongue (x4) + level : object {3-01.system.details.level} + value : integer {3-01.system.details.level.value} (5 different values) + 3 (x2) + 4 (x2) + 2 (x2) + 1 (x3) + -1 (x1) + [privateNotes] : string {3-01.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-01.system.details.publicNotes} (5 different values) +

Scourges of swamps and damp, abandoned places, bloodseekers are ravenous blood drinkers. Farmers curse the creatures for sucking their livestock dry. It is from such beleaguered people that the bloodseeker's regional name "stirge", possibly a corruption of the word "scourge", comes. Folk wisdom holds that the appearance of bloodseekers in a region signals a healthy herd of livestock, but more often it means bogs or old buildings that haven't been properly tended to. Certainly, no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker infestation. But despite their role as parasites, bloodseekers aren't hated by all villages. In some cases, the inhabitants of remote backwoods thorps even keep the things as pets or use them as doubtful medicinal "tools" to drain away unwanted humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence and parasites often view bloodseekers as sacred to their faith and allow the creatures to feed freely from their bodies. In such societies, those who accidentally give too much are considered to have been "blessed" by the village's hungry god.

+

Bloodseekers seem to be constantly hungry, but they are not inherently malevolent. They can be scared away fairly easily and prefer to swiftly retreat rather than risk death. Some adventurers report that these creatures can be scared away by waving torches at the flying pests. However, bloodseekers are much bolder when encountered in larger numbers, as bringing down one victim lets an entire colony feed. Bloodseeker colonies are called clots, for obvious and disgusting reasons. If a lone bloodseeker finds a likely victim while its clot is nearby, it emits a high-pitched, keening noise to summon reinforcements.

+

Most humanoids avoid bloodseekers, but boggards sometimes cultivate bloodseeker nests around the perimeter of their territory. These colonies serve as a deterrent to intruders, and the boggards sometimes check for bloodseeker prey, collecting the hides or bodies of animals killed by the pests. Meals prepared from slain bloodseekers that have gorged on the blood of specific creatures are a staple among certain boggard communities. The boggards not only eat the actual bloodseekers, but they also make a gelled slurry from the drained blood.

+

A typical bloodseeker is about a foot long, with mottled, reddish-brown skin and a yellow underbelly. Its four wings resemble bat wings. When gorged with blood, the creature becomes bloated and pink, and it tends to wobble unsteadily in the air as it flies off to digest its meal.

(x2) +

These creatures look like roiling clouds of black smoke churning above a mound of burning refuse. Leering faces form and fade in the smoke above, while the burning trash writhes in spasmodic lurches, obviously alive.

(x1) + (x2) +

The people known today as fetchlings are a distinct ancestry descended from generations of humans who became trapped ages ago on the Shadow Plane. No longer human at all, these people, who call themselves kayals, have become monochromatic in coloration, with flesh tones and hair colors varying between white, black, and all shades of gray. Their limbs are lithe and willowy, and their eyes are generally solid yellow, yellow-green, or white, though a rare few have a purple or blue glow.

+

Fetchlings have developed their own complex societies in the Shadow Plane, often under the tolerance of or in servitude to the strange, malignant creatures there, such as the sinister velstracs or the enigmatic d'ziriaks. While individual fetchlings can be any alignment, they are all survivors in a harsh environment, which leads to a tendency toward pragmatism. Fetchling clothing mimics the regions they dwell in, with drab colors tending toward darker shades. When they trade with humans or other societies on the Material Plane, they often wear masks or concealing clothing to hide their appearance.

+

Typical fetchling communities are insular and swiftly close ranks in the event of an intruder. Though individual fetchlings don't mind traveling to and blending in with other societies to facilitate trade, they often hide or even react defensively if they have their own visitors. When one considers the nature of the other denizens of the Shadow Plane, however, this tendency to assume the worst of interlopers might make sense to some.

+

Fetchlings are not as common on the Material Plane; most of those who dwell there are loners by choice who have left their home to seek out adventure elsewhere, exiles who were banished from their homelands, or planar castaways with no ability to return to the Shadow Plane. This last category, the lost and stranded, are the most likely to be found in larger groups. In cities of significant size, one can sometimes even find a small community of a few dozen or more fetchlings living among humans, although they often do so subtly by dyeing their hair, wearing brightly colored clothing, and utilizing layers of makeup to hide their pallid complexions.

(x2) +

Ember foxes resemble their canid namesakes, save for the flames that make their fur and the tips of their long whiskers flicker and glow.

(x1) + publication : object {3-01.system.details.publication} + license : string {3-01.system.details.publication.license} (same value: OGL) + remaster : boolean {3-01.system.details.publication.remaster} (same value: False) + title : string {3-01.system.details.publication.title} (same value: Pathfinder Society Intro: Year of Shattered Sanctuaries) + [description] : string {3-01.system.details.description} (same value:

A cloud of invisible magical sensors in a 10-foot radius surrounds a shadowy 3-foot-diameter rune on the floor.

) + [disable] : string {3-01.system.details.disable} (2 different values) +

@Check[thievery|dc:12|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 13) to counteract the rune

(x1) +

@Check[thievery|dc:14|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 15) to counteract the rune

(x1) + [isComplex] : boolean {3-01.system.details.isComplex} (same value: False) + [reset] : string {3-01.system.details.reset} (same value:

The trap resets each night at dusk.

) + [routine] : string {3-01.system.details.routine} (same value: ) + [initiative] : object {3-01.system.initiative} + statistic : string {3-01.system.initiative.statistic} (same value: perception) + [perception] : object {3-01.system.perception} + details : string {3-01.system.perception.details} (2 different values) + (x7) + smoke vision (x1) + mod : integer {3-01.system.perception.mod} (5 different values) + 10 (x1) + 11 (x2) + 8 (x3) + 5 (x1) + 7 (x1) + senses : array {3-01.system.perception.senses} + Length: min=1 max=2 + Value type: object {3-01.system.perception.senses.[]} + type : string {3-01.system.perception.senses.[].type} (2 different values) + darkvision (x8) + scent (x2) + [acuity] : string {3-01.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {3-01.system.perception.senses.[].range} (same value: 60) + [resources] : object {3-01.system.resources} + [focus] : object {3-01.system.resources.focus} + max : integer {3-01.system.resources.focus.max} (same value: 1) + value : integer {3-01.system.resources.focus.value} (same value: 1) + saves : object {3-01.system.saves} + fortitude : object {3-01.system.saves.fortitude} + saveDetail : string {3-01.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-01.system.saves.fortitude.value} (6 different values) + 9 (x2) + 12 (x2) + 5 (x1) + 0 (x2) + 7 (x2) + 6 (x1) + reflex : object {3-01.system.saves.reflex} + saveDetail : string {3-01.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-01.system.saves.reflex.value} (7 different values) + 12 (x1) + 13 (x1) + 8 (x1) + 9 (x1) + 0 (x2) + 10 (x2) + 11 (x2) + will : object {3-01.system.saves.will} + saveDetail : string {3-01.system.saves.will.saveDetail} (same value: ) + value : integer {3-01.system.saves.will.value} (6 different values) + 8 (x2) + 9 (x2) + 6 (x2) + 5 (x1) + 0 (x2) + 7 (x1) + [skills] : object {3-01.system.skills} + [acrobatics] : object {3-01.system.skills.acrobatics} + base : integer {3-01.system.skills.acrobatics.base} (5 different values) + 11 (x1) + 13 (x1) + 7 (x1) + 8 (x2) + 10 (x1) + [stealth] : object {3-01.system.skills.stealth} + base : integer {3-01.system.skills.stealth.base} (6 different values) + 11 (x1) + 6 (x1) + 7 (x1) + 8 (x2) + 9 (x1) + 10 (x1) + [athletics] : object {3-01.system.skills.athletics} + base : integer {3-01.system.skills.athletics.base} (5 different values) + 9 (x1) + 7 (x2) + 4 (x1) + 5 (x1) + 10 (x1) + [intimidation] : object {3-01.system.skills.intimidation} + base : integer {3-01.system.skills.intimidation.base} (2 different values) + 6 (x1) + 9 (x1) + [deception] : object {3-01.system.skills.deception} + base : integer {3-01.system.skills.deception.base} (2 different values) + 5 (x1) + 8 (x1) + [diplomacy] : object {3-01.system.skills.diplomacy} + base : integer {3-01.system.skills.diplomacy.base} (2 different values) + 5 (x1) + 8 (x1) + [society] : object {3-01.system.skills.society} + base : integer {3-01.system.skills.society.base} (2 different values) + 3 (x1) + 5 (x1) + [thievery] : object {3-01.system.skills.thievery} + base : integer {3-01.system.skills.thievery.base} (2 different values) + 7 (x1) + 10 (x1) + traits : object {3-01.system.traits} + rarity : string {3-01.system.traits.rarity} (2 different values) + uncommon (x9) + common (x1) + size : object {3-01.system.traits.size} + value : string {3-01.system.traits.size.value} (3 different values) + tiny (x2) + med (x7) + sm (x1) + value : array {3-01.system.traits.value} + Length: min=2 max=4 + Value type: string {3-01.system.traits.value.[]} (9 different values) + animal (x2) + shadow (x6) + elemental (x2) + fire (x2) + evil (x4) + fetchling (x4) + humanoid (x4) + magical (x2) + trap (x2) + [creatureType] : string {3-01.system.creatureType} (same value: ) + [customModifiers] : object {3-01.system.customModifiers} + [statusEffects] : array<> {3-01.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {3-01.type} (2 different values) + npc (x8) + hazard (x2) + [prototypeToken] : object {3-01.prototypeToken} + name : string {3-01.prototypeToken.name} (2 different values) + Filth Fire (x1) + Shadow Double Runes (x2) \ No newline at end of file diff --git a/output/pf2e/packs/3-02.txt b/output/pf2e/packs/3-02.txt new file mode 100644 index 0000000..9b3e0b9 --- /dev/null +++ b/output/pf2e/packs/3-02.txt @@ -0,0 +1,541 @@ +3-02 +Different values: 11 +===================================== +object {3-02} + _id : string {3-02._id} (all different values) + folder : string {3-02.folder} (same value: ifDDLfplrl3f771G) + img : string {3-02.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x4) + systems/pf2e/icons/default-icons/npc.svg (x7) + items : array {3-02.items} + Length: min=1 max=9 + Value type: object {3-02.items.[]} + _id : string {3-02.items.[]._id} (31 different values) + img : string {3-02.items.[].img} (14 different values) + systems/pf2e/icons/actions/Reaction.webp (x4) + systems/pf2e/icons/default-icons/melee.svg (x12) + systems/pf2e/icons/actions/Passive.webp (x11) + systems/pf2e/icons/actions/OneAction.webp (x2) + systems/pf2e/icons/default-icons/lore.svg (x2) + systems/pf2e/icons/equipment/weapons/hand-crossbow.webp (x2) + icons/weapons/swords/sword-guard-purple.webp (x2) + icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x2) + systems/pf2e/icons/equipment/weapons/bolts.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/actions/FreeAction.webp (x2) + icons/weapons/maces/mace-round-steel.webp (x1) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x2) + systems/pf2e/icons/equipment/weapons/warhammer.webp (x1) + name : string {3-02.items.[].name} (25 different values) + sort : integer {3-02.items.[].sort} (10 different values) + 0 (x8) + 100000 (x7) + 200000 (x7) + 300000 (x7) + 400000 (x6) + 500000 (x4) + 600000 (x4) + 700000 (x2) + 800000 (x2) + 900000 (x2) + system : object {3-02.items.[].system} + [actionType] : object {3-02.items.[].system.actionType} + value : string {3-02.items.[].system.actionType.value} (4 different values) + reaction (x4) + passive (x11) + action (x6) + free (x2) + [actions] : object {3-02.items.[].system.actions} + [value] : integer {3-02.items.[].system.actions.value} (2 different values) + 1 (x2) + 2 (x4) + [category] : string {3-02.items.[].system.category} (7 different values) + interaction (x2) + defensive (x5) + offensive (x10) + simple (x3) + martial (x3) + light (x4) + ammo (x2) + description : object {3-02.items.[].system.description} + value : string {3-02.items.[].system.description.value} (23 different values) + publication : object {3-02.items.[].system.publication} + license : string {3-02.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-02.items.[].system.publication.remaster} (same value: False) + title : string {3-02.items.[].system.publication.title} (4 different values) + (x29) + Pathfinder Bestiary (x6) + Pathfinder Bestiary 2 (x2) + Pathfinder Core Rulebook (x12) + rules : ###FoundryRulesObject### + [slug] : string {3-02.items.[].system.slug} (all different values) + [traits] : object {3-02.items.[].system.traits} + rarity : string {3-02.items.[].system.traits.rarity} (same value: common) + value : array {3-02.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {3-02.items.[].system.traits.value.[]} (18 different values) + auditory (x4) + emotion (x4) + fear (x6) + occult (x4) + agile (x9) + finesse (x6) + magical (x4) + divine (x4) + mental (x2) + void (x2) + deadly-d8 (x1) + forceful (x1) + reach-10 (x1) + free-hand (x1) + versatile-s (x4) + range-increment-60 (x2) + reload-1 (x2) + shove (x4) + [attack] : object {3-02.items.[].system.attack} + value : string {3-02.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-02.items.[].system.attackEffects} + [custom] : string {3-02.items.[].system.attackEffects.custom} (same value: ) + value : array<> {3-02.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [bonus] : object {3-02.items.[].system.bonus} + value : integer {3-02.items.[].system.bonus.value} (9 different values) + 13 (x1) + 16 (x1) + 12 (x1) + 15 (x1) + 11 (x3) + 9 (x1) + 0 (x6) + 7 (x3) + 6 (x1) + [damageRolls] : object {3-02.items.[].system.damageRolls} + [MsuzxajY5eKBHfXz] : object {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz} + damage : string {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damage} (2 different values) + 2d6+2 (x1) + 2d8+4 (x1) + damageType : string {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damageType} (same value: void) + [x2xzitw3cmrro3pp1m88] : object {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88} + damage : string {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damage} (2 different values) + 1d10+6 (x1) + 2d8+7 (x1) + damageType : string {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damageType} (same value: void) + [4jqnr0heq8dqkk8mf4ls] : object {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls} + damage : string {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: 1d8+4) + damageType : string {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: slashing) + [lhflr40jwajii990myjj] : object {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj} + damage : string {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: 1d6+4) + damageType : string {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: bludgeoning) + [pKCbPePVPe56dD06] : object {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06} + damage : string {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06.damage} (2 different values) + 1d6 (x1) + 1d6+2 (x1) + damageType : string {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06.damageType} (same value: piercing) + [mACl06enz9V7cHlV] : object {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV} + damage : string {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV.damage} (same value: 1d6) + damageType : string {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV.damageType} (same value: piercing) + kl4vE9Rt7pFUBh3M : object {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M} + damage : string {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damage} (2 different values) + 1d4+2 (x1) + 1d8+4 (x1) + damageType : string {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damageType} (same value: bludgeoning) + [weaponType] : object {3-02.items.[].system.weaponType} + value : string {3-02.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x2) + [deathNote] : boolean {3-02.items.[].system.deathNote} (same value: True) + [mod] : object {3-02.items.[].system.mod} + value : integer {3-02.items.[].system.mod.value} (2 different values) + 10 (x1) + 13 (x1) + [proficient] : object {3-02.items.[].system.proficient} + value : integer {3-02.items.[].system.proficient.value} (same value: 0) + [baseItem] : string {3-02.items.[].system.baseItem} (6 different values) + hand-crossbow (x2) + shortsword (x2) + studded-leather-armor (x2) + light-mace (x1) + leather-armor (x2) + warhammer (x1) + [bonusDamage] : object {3-02.items.[].system.bonusDamage} + value : integer {3-02.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-02.items.[].system.bulk} + value : mixed + float {3-02.items.[].system.bulk.value} (same value: 0,1) + integer {3-02.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [damage] : object {3-02.items.[].system.damage} + damageType : string {3-02.items.[].system.damage.damageType} (2 different values) + piercing (x4) + bludgeoning (x2) + dice : integer {3-02.items.[].system.damage.dice} (same value: 1) + die : string {3-02.items.[].system.damage.die} (3 different values) + d6 (x4) + d4 (x1) + d8 (x1) + [equipped] : object {3-02.items.[].system.equipped} + carryType : string {3-02.items.[].system.equipped.carryType} (2 different values) + held (x8) + worn (x4) + [handsHeld] : integer {3-02.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + [inSlot] : boolean {3-02.items.[].system.equipped.inSlot} (same value: True) + [group] : string {3-02.items.[].system.group} (5 different values) + crossbow (x2) + sword (x2) + leather (x4) + club (x1) + hammer (x1) + [hardness] : integer {3-02.items.[].system.hardness} (same value: 0) + [hp] : object {3-02.items.[].system.hp} + max : integer {3-02.items.[].system.hp.max} (same value: 0) + value : integer {3-02.items.[].system.hp.value} (same value: 0) + [level] : object {3-02.items.[].system.level} + value : integer {3-02.items.[].system.level.value} (same value: 0) + [material] : object {3-02.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-02.items.[].system.price} + value : object {3-02.items.[].system.price.value} + [gp] : integer {3-02.items.[].system.price.value.gp} (3 different values) + 3 (x4) + 2 (x2) + 1 (x1) + [sp] : integer {3-02.items.[].system.price.value.sp} (3 different values) + 9 (x2) + 1 (x2) + 4 (x1) + [per] : integer {3-02.items.[].system.price.per} (same value: 10) + [quantity] : integer {3-02.items.[].system.quantity} (2 different values) + 1 (x10) + 10 (x2) + [range] : integer {3-02.items.[].system.range} (same value: 60) + [reload] : object {3-02.items.[].system.reload} + value : string {3-02.items.[].system.reload.value} (2 different values) + 1 (x2) + (x4) + [runes] : object {3-02.items.[].system.runes} + potency : integer {3-02.items.[].system.runes.potency} (same value: 0) + property : array<> {3-02.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-02.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {3-02.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-02.items.[].system.size} (same value: med) + [splashDamage] : object {3-02.items.[].system.splashDamage} + value : integer {3-02.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {3-02.items.[].system.usage} + value : string {3-02.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {3-02.items.[].system.acBonus} (2 different values) + 2 (x2) + 1 (x2) + [checkPenalty] : integer {3-02.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {3-02.items.[].system.dexCap} (2 different values) + 3 (x2) + 4 (x2) + [speedPenalty] : integer {3-02.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-02.items.[].system.strength} (2 different values) + 1 (x2) + 0 (x2) + [stackGroup] : string {3-02.items.[].system.stackGroup} (same value: bolts) + [uses] : object {3-02.items.[].system.uses} + autoDestroy : boolean {3-02.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-02.items.[].system.uses.max} (same value: 1) + value : integer {3-02.items.[].system.uses.value} (same value: 1) + type : string {3-02.items.[].type} (6 different values) + action (x23) + melee (x12) + lore (x2) + weapon (x6) + armor (x4) + consumable (x2) + [_stats] : object {3-02.items.[]._stats} + compendiumSource : string {3-02.items.[]._stats.compendiumSource} (12 different values) + Compendium.pf2e.bestiary-family-ability-glossary.Item.BcSlVpaN72LoQ5BV (x2) + Compendium.pf2e.bestiary-family-ability-glossary.Item.unR8VVR4yyRnsmnB (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x2) + Compendium.pf2e.bestiary-family-ability-glossary.Item.aiwlPSmNY9b6Psvd (x2) + Compendium.pf2e.equipment-srd.Item.XyA6PKV46aNlLXOd (x2) + Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x2) + Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x2) + Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2) + Compendium.pf2e.equipment-srd.Item.x1TOpwH755Ami5bC (x1) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2) + Compendium.pf2e.equipment-srd.Item.rXt4629QSg7KDTgJ (x1) + [flags] : object {3-02.items.[].flags} + pf2e : object {3-02.items.[].flags.pf2e} + linkedWeapon : string {3-02.items.[].flags.pf2e.linkedWeapon} (4 different values) + EIVvFJBrNrovMNqM (x2) + epO40sydPgdelf6a (x2) + T0KMqjnZKpq3u4HO (x1) + fGzH0oW6kmh1wCDj (x1) + name : string {3-02.name} (all different values) + system : object {3-02.system} + attributes : object {3-02.system.attributes} + ac : object {3-02.system.attributes.ac} + value : integer {3-02.system.attributes.ac.value} (6 different values) + 0 (x4) + 20 (x1) + 23 (x1) + 18 (x2) + 16 (x1) + 15 (x2) + [details] : string {3-02.system.attributes.ac.details} (2 different values) + (x6) + (16 when broken); construct armor (x1) + [emitsSound] : string {3-02.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {3-02.system.attributes.hardness} (same value: 0) + object {3-02.system.attributes.hardness} + value : integer {3-02.system.attributes.hardness.value} (same value: 3) + [hasHealth] : boolean {3-02.system.attributes.hasHealth} (same value: False) + hp : object {3-02.system.attributes.hp} + details : string {3-02.system.attributes.hp.details} (2 different values) + (x9) + void healing, rejuvenation (x2) + max : integer {3-02.system.attributes.hp.max} (7 different values) + 0 (x4) + 30 (x1) + 60 (x1) + 25 (x2) + 18 (x1) + 45 (x1) + 8 (x1) + temp : integer {3-02.system.attributes.hp.temp} (same value: 0) + value : integer {3-02.system.attributes.hp.value} (7 different values) + 0 (x4) + 30 (x1) + 60 (x1) + 25 (x2) + 18 (x1) + 45 (x1) + 8 (x1) + [stealth] : object {3-02.system.attributes.stealth} + details : string {3-02.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {3-02.system.attributes.stealth.value} (3 different values) + 7 (x1) + 10 (x2) + 13 (x1) + [allSaves] : object {3-02.system.attributes.allSaves} + value : string {3-02.system.attributes.allSaves.value} (same value: ) + [immunities] : array {3-02.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {3-02.system.attributes.immunities.[]} + type : string {3-02.system.attributes.immunities.[].type} (6 different values) + death-effects (x2) + disease (x2) + paralyzed (x2) + poison (x2) + precision (x2) + unconscious (x2) + [resistances] : array {3-02.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {3-02.system.attributes.resistances.[]} + doubleVs : array {3-02.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {3-02.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {3-02.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {3-02.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x2) + ghost-touch (x2) + vitality (x2) + type : string {3-02.system.attributes.resistances.[].type} (same value: all-damage) + value : integer {3-02.system.attributes.resistances.[].value} (same value: 5) + [speed] : object {3-02.system.attributes.speed} + otherSpeeds : array {3-02.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {3-02.system.attributes.speed.otherSpeeds.[]} + type : string {3-02.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {3-02.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {3-02.system.attributes.speed.value} (3 different values) + 0 (x2) + 20 (x1) + 25 (x4) + [creatureType] : string {3-02.system.creatureType} (same value: ) + details : object {3-02.system.details} + [description] : string {3-02.system.details.description} (2 different values) +

Magical sensors detect when a creature enters the chamber.

(x2) +

An obscuring fog covers the entirety of the hallway and northern room of the manor's second floor. Anyone moving through the area is subjected to an attack from a ghostly assailant.

(x2) + [disable] : string {3-02.system.details.disable} (4 different values) +

@Check[diplomacy|dc:18|name:Convince the Spirit|traits:complex,haunt] to convince the spirit to calm the winds, @Check[athletics|dc:16|name:Raise Wooden Bench|traits:complex,haunt] to raise up a wooden bench to block the wind, or @Check[religion|dc:16|name:Speak a Rite to Calm Spirit|traits:complex,haunt] to speak an appropriate rite to calm the spirit.

+

Two successful checks are required to fully disable the haunt, and each attempt takes two actions. Each successful check removes one action from the haunt.

(x1) +

@Check[acrobatics|dc:20|name:Maneuver Through Fog|traits:complex,haunt] to maneuver through the fog, @Check[religion|dc:18|name:Ward off Spirit|traits:complex,haunt] to ward off the spirit, or @Check[stealth|dc:20|name:Move Through Fog Without Attracting Attention|traits:complex,haunt] to move through the fog without attracting attention.

+

Disabling the haunt requires two successful checks, and each attempt takes two actions.

(x1) +

@Check[acrobatics|dc:23|name:Maneuver Through the Fog|traits:complex,haunt] to maneuver through the fog, @Check[religion|dc:21|name:Ward Off the Spirit|traits:complex,haunt] to ward off the spirit, or @Check[stealth|dc:23|name:Move Through the Fog Without Attracting Attention|traits:complex,haunt] to move through the fog without attracting attention. Disabling the haunt requires two successful checks, and each attempt takes two actions.

(x1) +

@Check[diplomacy|dc:21|name:Convince the Spirit|traits:complex,haunt] to convince the spirit to calm the winds, @Check[athletics|dc:19|name:Raise a Wooden Bench|traits:complex,haunt] to raise up a wooden bench to block the wind, or @Check[religion|dc:19|name:Speak an Appropriate Rite|traits:complex,haunt] to speak an appropriate rite to calm the spirit. Two successful checks are required to fully disable the haunt, and each attempt takes two actions. Each successful check removes one action from the haunt.

(x1) + [isComplex] : boolean {3-02.system.details.isComplex} (same value: True) + level : object {3-02.system.details.level} + value : integer {3-02.system.details.level.value} (7 different values) + 1 (x3) + 4 (x1) + 6 (x1) + 3 (x3) + 5 (x1) + 2 (x1) + -1 (x1) + publication : object {3-02.system.details.publication} + license : string {3-02.system.details.publication.license} (same value: OGL) + remaster : boolean {3-02.system.details.publication.remaster} (same value: False) + title : string {3-02.system.details.publication.title} (same value: Pathfinder Society Scenario #3-02: The East Hill Haunting) + [reset] : string {3-02.system.details.reset} (2 different values) +

The storm continues raging for 1 minute unless disabled, and then dissipates, returning after 1 week.

(x2) +

The haunt lasts until disabled. It re-forms after 1 hour unless Eloise's ghost is put to permanent rest.

(x2) + [routine] : string {3-02.system.details.routine} (3 different values) +

(2 actions) The haunt uses its first action to stir up a storm of debris against all creatures in the quadrant clockwise from where it last attacked. Creatures in the quadrant take @Damage[2d4[bludgeoning]] damage (@Check[reflex|dc:15|basic] save). For each additional action it has (at most 1 without adjustments from the scaling sidebar), the storm targets an additional quadrant, moving clockwise around the area. On the first round, it begins by attacking creatures in the northwestern quadrant.

(x1) +

(2 actions) The haunt uses an action to manifest an illusory shadow beside a creature ending its move in the fog, then attempts a spectral touch Strike against that creature. The shadow disappears after the Strike.

(x2) +

(2 actions) The haunt uses its first action to stir up a storm of debris against all creatures in the quadrant clockwise from where it last attacked. Creatures in the quadrant take @Damage[(2d4+4)[bludgeoning]] damage (@Check[reflex|dc:18|basic]). For each additional action it has (at most 1 without adjustments from the scaling sidebar), the storm targets an additional quadrant, moving clockwise around the area. On the first round, it begins by attacking creatures in the northwestern quadrant.

(x1) + [blurb] : string {3-02.system.details.blurb} (2 different values) + Variant ghost (x2) + (x5) + [languages] : object {3-02.system.details.languages} + details : string {3-02.system.details.languages.details} (same value: ) + value : array {3-02.system.details.languages.value} + Length: min=0 max=1 + Value type: string {3-02.system.details.languages.value.[]} (same value: common) + [privateNotes] : string {3-02.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-02.system.details.publicNotes} (2 different values) + (x6) +

Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) + saves : object {3-02.system.saves} + fortitude : object {3-02.system.saves.fortitude} + saveDetail : string {3-02.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-02.system.saves.fortitude.value} (5 different values) + 0 (x4) + 8 (x4) + 11 (x1) + 9 (x1) + 4 (x1) + reflex : object {3-02.system.saves.reflex} + saveDetail : string {3-02.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-02.system.saves.reflex.value} (5 different values) + 0 (x4) + 11 (x2) + 14 (x1) + 6 (x3) + 9 (x1) + will : object {3-02.system.saves.will} + saveDetail : string {3-02.system.saves.will.saveDetail} (same value: ) + value : integer {3-02.system.saves.will.value} (7 different values) + 0 (x4) + 8 (x2) + 11 (x1) + 4 (x1) + 6 (x1) + 2 (x1) + 5 (x1) + [statusEffects] : array<> {3-02.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {3-02.system.traits} + rarity : string {3-02.system.traits.rarity} (3 different values) + uncommon (x5) + unique (x4) + rare (x2) + size : object {3-02.system.traits.size} + value : string {3-02.system.traits.size.value} (same value: med) + value : array {3-02.system.traits.value} + Length: min=1 max=7 + Value type: string {3-02.system.traits.value.[]} (12 different values) + haunt (x4) + chaotic (x2) + evil (x4) + ghost (x2) + incorporeal (x2) + spirit (x2) + undead (x2) + unholy (x2) + construct (x1) + mindless (x1) + human (x4) + humanoid (x4) + [abilities] : object {3-02.system.abilities} + cha : object {3-02.system.abilities.cha} + mod : integer {3-02.system.abilities.cha.mod} (4 different values) + 2 (x3) + 4 (x1) + -5 (x1) + 0 (x2) + con : object {3-02.system.abilities.con} + mod : integer {3-02.system.abilities.con.mod} (5 different values) + 0 (x2) + 4 (x1) + 3 (x2) + 2 (x1) + 1 (x1) + dex : object {3-02.system.abilities.dex} + mod : integer {3-02.system.abilities.dex.mod} (4 different values) + 3 (x3) + 0 (x1) + 4 (x2) + 1 (x1) + int : object {3-02.system.abilities.int} + mod : integer {3-02.system.abilities.int.mod} (3 different values) + 0 (x4) + -5 (x1) + -1 (x2) + str : object {3-02.system.abilities.str} + mod : integer {3-02.system.abilities.str.mod} (5 different values) + -5 (x2) + 3 (x1) + 0 (x1) + 2 (x2) + 4 (x1) + wis : object {3-02.system.abilities.wis} + mod : integer {3-02.system.abilities.wis.mod} (3 different values) + 2 (x2) + 0 (x1) + 1 (x4) + [initiative] : object {3-02.system.initiative} + statistic : string {3-02.system.initiative.statistic} (same value: perception) + [perception] : object {3-02.system.perception} + details : string {3-02.system.perception.details} (same value: ) + mod : integer {3-02.system.perception.mod} (6 different values) + 10 (x1) + 13 (x1) + 6 (x2) + 8 (x1) + 2 (x1) + 5 (x1) + senses : array {3-02.system.perception.senses} + Length: min=0 max=1 + Value type: object {3-02.system.perception.senses.[]} + type : string {3-02.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {3-02.system.resources} + [skills] : object {3-02.system.skills} + [stealth] : object {3-02.system.skills.stealth} + base : integer {3-02.system.skills.stealth.base} (6 different values) + 12 (x1) + 15 (x1) + 7 (x1) + 9 (x1) + 4 (x1) + 6 (x1) + athletics : object {3-02.system.skills.athletics} + base : integer {3-02.system.skills.athletics.base} (4 different values) + 9 (x1) + 3 (x1) + 7 (x2) + 5 (x1) + intimidation : object {3-02.system.skills.intimidation} + base : integer {3-02.system.skills.intimidation.base} (4 different values) + 7 (x1) + 9 (x1) + 3 (x1) + 5 (x1) + acrobatics : object {3-02.system.skills.acrobatics} + base : integer {3-02.system.skills.acrobatics.base} (same value: 4) + [customModifiers] : object {3-02.system.customModifiers} + type : string {3-02.type} (2 different values) + hazard (x4) + npc (x7) + [prototypeToken] : object {3-02.prototypeToken} + name : string {3-02.prototypeToken.name} (4 different values) + Eloise's Ghost (x2) + Eloise's Last Gasp (x2) + Revinus (x2) + Revinus's Guards (x2) \ No newline at end of file diff --git a/output/pf2e/packs/3-03.txt b/output/pf2e/packs/3-03.txt new file mode 100644 index 0000000..61f26b2 --- /dev/null +++ b/output/pf2e/packs/3-03.txt @@ -0,0 +1,384 @@ +3-03 +Different values: 1 +===================================== +object {3-03} + _id : string {3-03._id} (all different values) + folder : string {3-03.folder} (all different values) + img : string {3-03.img} (all different values) + items : array {3-03.items} + Length: min=12 max=12 + Value type: object {3-03.items.[]} + _id : string {3-03.items.[]._id} (12 different values) + B4L5rrixuMmIF0Mn (x1) + 3oH578NZCVwMchXU (x1) + WCy61NgnOICYMQdN (x1) + jCsNuRVEQDzl0gcm (x1) + nGSh87HW3Cnx9gsR (x1) + HS2K7FagxIukdgY0 (x1) + R8eOc6d3csgtd2S1 (x1) + ZJ4VXfHFBFSDQBu3 (x1) + HaiCjx3LddeWTUTo (x1) + paoFQRpD7yc48lgn (x1) + Qm04XnmcECPmSr9k (x1) + Hej6zHCcEo0ySgCu (x1) + img : string {3-03.items.[].img} (8 different values) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + systems/pf2e/icons/spells/charm.webp (x1) + systems/pf2e/icons/equipment/weapons/blowgun.webp (x1) + systems/pf2e/icons/equipment/weapons/dagger.webp (x1) + systems/pf2e/icons/equipment/weapons/blowgun-dart.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x4) + systems/pf2e/icons/actions/Passive.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x1) + name : string {3-03.items.[].name} (9 different values) + Primal Innate Spells (x1) + Charm (x1) + Blowgun (x2) + Dagger (x3) + Blowgun Darts (Poisoned) (x1) + Jaws (x1) + Inspired Feast (x1) + Size Alteration (x1) + Sneak Attack (x1) + sort : integer {3-03.items.[].sort} (12 different values) + 100000 (x1) + 200000 (x1) + 300000 (x1) + 400000 (x1) + 500000 (x1) + 600000 (x1) + 700000 (x1) + 800000 (x1) + 900000 (x1) + 1000000 (x1) + 1100000 (x1) + 1200000 (x1) + system : object {3-03.items.[].system} + [autoHeightenLevel] : object {3-03.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {3-03.items.[].system.description} + value : string {3-03.items.[].system.description.value} (8 different values) + (x5) +

To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.

+

You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.

+
+

Critical Success The target is unaffected and aware you tried to charm it.

+

Success The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.

+

Failure The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.Item.Friendly] toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.Item.Helpful]. It can't use hostile actions against you.

+

Critical Failure The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.

+
+

Heightened (4th) The duration lasts until the next time you make your daily preparations.

+

Heightened (8th) The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.

(x1) +

This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath.

(x1) +

This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.

(x1) +

These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison.

(x1) +

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

+

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Inspired Feast]

(x1) +

The eloko is affected by a 4th-rank @UUID[Compendium.pf2e.spells-srd.Item.Enlarge] spell. This lasts for 1 minute, and the eloko can Dismiss the Spell.

(x1) +

The eloko deals 2d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.

(x1) + [prepared] : object {3-03.items.[].system.prepared} + flexible : boolean {3-03.items.[].system.prepared.flexible} (all different values) + value : string {3-03.items.[].system.prepared.value} (all different values) + [proficiency] : object {3-03.items.[].system.proficiency} + value : integer {3-03.items.[].system.proficiency.value} (all different values) + publication : object {3-03.items.[].system.publication} + license : string {3-03.items.[].system.publication.license} (all different values) + remaster : boolean {3-03.items.[].system.publication.remaster} (all different values) + title : string {3-03.items.[].system.publication.title} (3 different values) + (x8) + Pathfinder Core Rulebook (x3) + Pathfinder Bestiary (x1) + rules : ###FoundryRulesObject### + [slots] : object {3-03.items.[].system.slots} + [slug] : string {3-03.items.[].system.slug} (5 different values) + charm (x1) + blowgun (x1) + dagger (x1) + blowgun-darts (x1) + sneak-attack (x1) + [spelldc] : object {3-03.items.[].system.spelldc} + dc : integer {3-03.items.[].system.spelldc.dc} (all different values) + mod : integer {3-03.items.[].system.spelldc.mod} (all different values) + value : integer {3-03.items.[].system.spelldc.value} (all different values) + [tradition] : object {3-03.items.[].system.tradition} + value : string {3-03.items.[].system.tradition.value} (all different values) + [area] : mixed + [cost] : object {3-03.items.[].system.cost} + value : string {3-03.items.[].system.cost.value} (all different values) + [counteraction] : boolean {3-03.items.[].system.counteraction} (all different values) + [damage] : object {3-03.items.[].system.damage} + damageType : string {3-03.items.[].system.damage.damageType} (all different values) + dice : integer {3-03.items.[].system.damage.dice} (all different values) + die : string {3-03.items.[].system.damage.die} (2 different values) + (x1) + d4 (x1) + [defense] : object {3-03.items.[].system.defense} + save : object {3-03.items.[].system.defense.save} + basic : boolean {3-03.items.[].system.defense.save.basic} (all different values) + statistic : string {3-03.items.[].system.defense.save.statistic} (all different values) + [duration] : object {3-03.items.[].system.duration} + sustained : boolean {3-03.items.[].system.duration.sustained} (all different values) + value : string {3-03.items.[].system.duration.value} (all different values) + [level] : object {3-03.items.[].system.level} + value : integer {3-03.items.[].system.level.value} (2 different values) + 1 (x1) + 0 (x3) + [location] : object {3-03.items.[].system.location} + value : string {3-03.items.[].system.location.value} (all different values) + [range] : mixed + object {3-03.items.[].system.range} + value : string {3-03.items.[].system.range.value} (all different values) + integer {3-03.items.[].system.range} (all different values) + [requirements] : string {3-03.items.[].system.requirements} (all different values) + [target] : object {3-03.items.[].system.target} + value : string {3-03.items.[].system.target.value} (all different values) + [time] : object {3-03.items.[].system.time} + value : string {3-03.items.[].system.time.value} (all different values) + traits : object {3-03.items.[].system.traits} + rarity : string {3-03.items.[].system.traits.rarity} (all different values) + [traditions] : array {3-03.items.[].system.traits.traditions} + Length: min=3 max=3 + Value type: string {3-03.items.[].system.traits.traditions.[]} (3 different values) + arcane (x1) + occult (x1) + primal (x1) + value : array {3-03.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {3-03.items.[].system.traits.value.[]} (15 different values) + concentrate (x1) + emotion (x2) + incapacitation (x1) + manipulate (x1) + mental (x2) + agile (x5) + nonlethal (x2) + finesse (x1) + thrown-10 (x2) + versatile-s (x3) + unarmed (x1) + magical (x2) + range-increment-20 (x1) + reload-1 (x1) + primal (x1) + [baseItem] : string {3-03.items.[].system.baseItem} (2 different values) + blowgun (x1) + dagger (x1) + [bonus] : object {3-03.items.[].system.bonus} + value : integer {3-03.items.[].system.bonus.value} (3 different values) + 0 (x2) + 16 (x3) + 17 (x1) + [bonusDamage] : object {3-03.items.[].system.bonusDamage} + value : integer {3-03.items.[].system.bonusDamage.value} (all different values) + [bulk] : object {3-03.items.[].system.bulk} + value : mixed + float {3-03.items.[].system.bulk.value} (all different values) + integer {3-03.items.[].system.bulk.value} (all different values) + [category] : string {3-03.items.[].system.category} (3 different values) + simple (x2) + ammo (x1) + offensive (x3) + [containerId] : mixed + [equipped] : object {3-03.items.[].system.equipped} + carryType : string {3-03.items.[].system.equipped.carryType} (2 different values) + held (x2) + worn (x1) + handsHeld : integer {3-03.items.[].system.equipped.handsHeld} (2 different values) + 1 (x2) + 0 (x1) + [invested] : mixed + [group] : string {3-03.items.[].system.group} (2 different values) + dart (x1) + knife (x1) + [hardness] : integer {3-03.items.[].system.hardness} (all different values) + [hp] : object {3-03.items.[].system.hp} + max : integer {3-03.items.[].system.hp.max} (all different values) + value : integer {3-03.items.[].system.hp.value} (all different values) + [material] : object {3-03.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-03.items.[].system.price} + value : object {3-03.items.[].system.price.value} + [sp] : integer {3-03.items.[].system.price.value.sp} (2 different values) + 1 (x1) + 2 (x1) + cp : integer {3-03.items.[].system.price.value.cp} (all different values) + per : integer {3-03.items.[].system.price.per} (all different values) + [quantity] : integer {3-03.items.[].system.quantity} (2 different values) + 1 (x2) + 20 (x1) + [reload] : object {3-03.items.[].system.reload} + value : string {3-03.items.[].system.reload.value} (2 different values) + 1 (x1) + - (x1) + [runes] : object {3-03.items.[].system.runes} + potency : integer {3-03.items.[].system.runes.potency} (2 different values) + 0 (x1) + 1 (x1) + property : array<> {3-03.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {3-03.items.[].system.runes.striking} (all different values) + [size] : string {3-03.items.[].system.size} (all different values) + [splashDamage] : object {3-03.items.[].system.splashDamage} + value : integer {3-03.items.[].system.splashDamage.value} (all different values) + [usage] : object {3-03.items.[].system.usage} + value : string {3-03.items.[].system.usage.value} (all different values) + [stackGroup] : string {3-03.items.[].system.stackGroup} (all different values) + [uses] : object {3-03.items.[].system.uses} + autoDestroy : boolean {3-03.items.[].system.uses.autoDestroy} (all different values) + max : integer {3-03.items.[].system.uses.max} (all different values) + value : integer {3-03.items.[].system.uses.value} (all different values) + [attack] : object {3-03.items.[].system.attack} + value : string {3-03.items.[].system.attack.value} (all different values) + [attackEffects] : object {3-03.items.[].system.attackEffects} + value : array<> {3-03.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {3-03.items.[].system.damageRolls} + [v5ompffxsmqtduk3x8vv] : object {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv} + damage : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (all different values) + damageType : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (all different values) + [id1dfn6ir89th2xecd3z] : object {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z} + damage : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (all different values) + damageType : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (all different values) + [2tb9empvhgiz3hsivpha] : object {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha} + damage : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (all different values) + damageType : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (all different values) + 0 : object {3-03.items.[].system.damageRolls.0} + damage : string {3-03.items.[].system.damageRolls.0.damage} (all different values) + damageType : string {3-03.items.[].system.damageRolls.0.damageType} (all different values) + 1 : object {3-03.items.[].system.damageRolls.1} + category : string {3-03.items.[].system.damageRolls.1.category} (all different values) + damage : string {3-03.items.[].system.damageRolls.1.damage} (all different values) + damageType : string {3-03.items.[].system.damageRolls.1.damageType} (all different values) + [weaponType] : object {3-03.items.[].system.weaponType} + value : string {3-03.items.[].system.weaponType.value} (2 different values) + melee (x2) + ranged (x2) + actionType : object {3-03.items.[].system.actionType} + value : string {3-03.items.[].system.actionType.value} (2 different values) + passive (x2) + action (x1) + actions : object {3-03.items.[].system.actions} + [value] : integer {3-03.items.[].system.actions.value} (all different values) + type : string {3-03.items.[].type} (6 different values) + spellcastingEntry (x1) + spell (x1) + weapon (x2) + consumable (x1) + melee (x4) + action (x3) + [_stats] : object {3-03.items.[]._stats} + compendiumSource : string {3-03.items.[]._stats.compendiumSource} (5 different values) + Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6 (x1) + Compendium.pf2e.equipment-srd.Item.FPwsiGqMCNPLHmjX (x1) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x1) + Compendium.pf2e.equipment-srd.Item.sqhr1crb184s3Vnd (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1) + [flags] : object {3-03.items.[].flags} + pf2e : object {3-03.items.[].flags.pf2e} + linkedWeapon : string {3-03.items.[].flags.pf2e.linkedWeapon} (2 different values) + jCsNuRVEQDzl0gcm (x2) + WCy61NgnOICYMQdN (x1) + name : string {3-03.name} (all different values) + prototypeToken : object {3-03.prototypeToken} + name : string {3-03.prototypeToken.name} (all different values) + system : object {3-03.system} + abilities : object {3-03.system.abilities} + cha : object {3-03.system.abilities.cha} + mod : integer {3-03.system.abilities.cha.mod} (all different values) + con : object {3-03.system.abilities.con} + mod : integer {3-03.system.abilities.con.mod} (all different values) + dex : object {3-03.system.abilities.dex} + mod : integer {3-03.system.abilities.dex.mod} (all different values) + int : object {3-03.system.abilities.int} + mod : integer {3-03.system.abilities.int.mod} (all different values) + str : object {3-03.system.abilities.str} + mod : integer {3-03.system.abilities.str.mod} (all different values) + wis : object {3-03.system.abilities.wis} + mod : integer {3-03.system.abilities.wis.mod} (all different values) + attributes : object {3-03.system.attributes} + ac : object {3-03.system.attributes.ac} + details : string {3-03.system.attributes.ac.details} (all different values) + value : integer {3-03.system.attributes.ac.value} (all different values) + allSaves : object {3-03.system.attributes.allSaves} + value : string {3-03.system.attributes.allSaves.value} (all different values) + hp : object {3-03.system.attributes.hp} + details : string {3-03.system.attributes.hp.details} (all different values) + max : integer {3-03.system.attributes.hp.max} (all different values) + temp : integer {3-03.system.attributes.hp.temp} (all different values) + value : integer {3-03.system.attributes.hp.value} (all different values) + speed : object {3-03.system.attributes.speed} + otherSpeeds : array<> {3-03.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {3-03.system.attributes.speed.value} (all different values) + details : object {3-03.system.details} + blurb : string {3-03.system.details.blurb} (all different values) + languages : object {3-03.system.details.languages} + details : string {3-03.system.details.languages.details} (all different values) + value : array {3-03.system.details.languages.value} + Length: min=3 max=3 + Value type: string {3-03.system.details.languages.value.[]} (3 different values) + aklo (x1) + fey (x1) + mwangi (x1) + level : object {3-03.system.details.level} + value : integer {3-03.system.details.level.value} (all different values) + privateNotes : string {3-03.system.details.privateNotes} (all different values) + publicNotes : string {3-03.system.details.publicNotes} (all different values) + publication : object {3-03.system.details.publication} + license : string {3-03.system.details.publication.license} (all different values) + remaster : boolean {3-03.system.details.publication.remaster} (all different values) + title : string {3-03.system.details.publication.title} (all different values) + initiative : object {3-03.system.initiative} + statistic : string {3-03.system.initiative.statistic} (all different values) + perception : object {3-03.system.perception} + details : string {3-03.system.perception.details} (all different values) + mod : integer {3-03.system.perception.mod} (all different values) + senses : array {3-03.system.perception.senses} + Length: min=2 max=2 + Value type: object {3-03.system.perception.senses.[]} + type : string {3-03.system.perception.senses.[].type} (2 different values) + low-light-vision (x1) + scent (x1) + acuity : string {3-03.system.perception.senses.[].acuity} (all different values) + range : integer {3-03.system.perception.senses.[].range} (all different values) + resources : object {3-03.system.resources} + focus : object {3-03.system.resources.focus} + max : integer {3-03.system.resources.focus.max} (all different values) + value : integer {3-03.system.resources.focus.value} (all different values) + saves : object {3-03.system.saves} + fortitude : object {3-03.system.saves.fortitude} + saveDetail : string {3-03.system.saves.fortitude.saveDetail} (all different values) + value : integer {3-03.system.saves.fortitude.value} (all different values) + reflex : object {3-03.system.saves.reflex} + saveDetail : string {3-03.system.saves.reflex.saveDetail} (all different values) + value : integer {3-03.system.saves.reflex.value} (all different values) + will : object {3-03.system.saves.will} + saveDetail : string {3-03.system.saves.will.saveDetail} (all different values) + value : integer {3-03.system.saves.will.value} (all different values) + skills : object {3-03.system.skills} + athletics : object {3-03.system.skills.athletics} + base : integer {3-03.system.skills.athletics.base} (all different values) + crafting : object {3-03.system.skills.crafting} + base : integer {3-03.system.skills.crafting.base} (all different values) + deception : object {3-03.system.skills.deception} + base : integer {3-03.system.skills.deception.base} (all different values) + nature : object {3-03.system.skills.nature} + base : integer {3-03.system.skills.nature.base} (all different values) + stealth : object {3-03.system.skills.stealth} + base : integer {3-03.system.skills.stealth.base} (all different values) + survival : object {3-03.system.skills.survival} + base : integer {3-03.system.skills.survival.base} (all different values) + traits : object {3-03.system.traits} + rarity : string {3-03.system.traits.rarity} (all different values) + size : object {3-03.system.traits.size} + value : string {3-03.system.traits.size.value} (all different values) + value : array {3-03.system.traits.value} + Length: min=2 max=2 + Value type: string {3-03.system.traits.value.[]} (2 different values) + evil (x1) + fey (x1) + type : string {3-03.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/3-04.txt b/output/pf2e/packs/3-04.txt new file mode 100644 index 0000000..743ffe7 --- /dev/null +++ b/output/pf2e/packs/3-04.txt @@ -0,0 +1,605 @@ +3-04 +Different values: 4 +===================================== +object {3-04} + _id : string {3-04._id} (all different values) + folder : string {3-04.folder} (same value: GaSd79ZRnjbmV0GM) + img : string {3-04.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {3-04.items} + Length: min=9 max=14 + Value type: object {3-04.items.[]} + _id : string {3-04.items.[]._id} (36 different values) + [_stats] : object {3-04.items.[]._stats} + compendiumSource : string {3-04.items.[]._stats.compendiumSource} (19 different values) + Compendium.pf2e.equipment-srd.Item.iWcw1sFLAzByVLBP (x2) + Compendium.pf2e.equipment-srd.Item.tH5GirEy7YB3ZgCk (x2) + Compendium.pf2e.equipment-srd.Item.YMQr577asquZIP65 (x2) + Compendium.pf2e.equipment-srd.Item.2RuepCemJhrpKKao (x1) + Compendium.pf2e.equipment-srd.Item.e0vSAQfxhHauiAoD (x1) + Compendium.pf2e.spells-srd.Item.jFmWSIpJGGebim6y (x1) + Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1) + Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x1) + Compendium.pf2e.equipment-srd.Item.pRoikbRo5HFW6YUB (x1) + Compendium.pf2e.equipment-srd.Item.tyt6rFtv32MZ4DT9 (x1) + Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x2) + Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x1) + Compendium.pf2e.spells-srd.Item.30BBep9U4BDV0EgQ (x1) + Compendium.pf2e.spells-srd.Item.vLzFcIaSXs7YTIqJ (x1) + Compendium.pf2e.spells-srd.Item.4YnON9JHYqtLzccu (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1) + img : string {3-04.items.[].img} (20 different values) + icons/weapons/polearms/spear-ornate-gold.webp (x2) + systems/pf2e/icons/equipment/weapons/rapier.webp (x2) + icons/equipment/chest/breastplate-metal-scaled-grey.webp (x2) + icons/consumables/potions/bottle-round-corked-orante-red.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x7) + systems/pf2e/icons/actions/TwoActions.webp (x3) + systems/pf2e/icons/actions/Passive.webp (x10) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + systems/pf2e/icons/spells/touch-of-corruption.webp (x1) + icons/weapons/axes/axe-double-engraved.webp (x1) + systems/pf2e/icons/equipment/weapons/javelin.webp (x1) + icons/equipment/chest/breastplate-gorget-steel-white.webp (x1) + systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/cheetahs-elixir.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x1) + icons/magic/symbols/ring-circle-smoke-blue.webp (x2) + icons/creatures/magical/construct-stone-earth-gray.webp (x1) + systems/pf2e/icons/spells/infernal-pact.webp (x1) + systems/pf2e/icons/spells/message.webp (x1) + systems/pf2e/icons/spells/summon-animal.webp (x1) + systems/pf2e/icons/actions/ThreeActions.webp (x1) + name : string {3-04.items.[].name} (30 different values) + sort : integer {3-04.items.[].sort} (14 different values) + 100000 (x4) + 200000 (x4) + 300000 (x4) + 400000 (x4) + 500000 (x4) + 600000 (x4) + 700000 (x4) + 800000 (x4) + 900000 (x4) + 1000000 (x3) + 1100000 (x1) + 1200000 (x1) + 1300000 (x1) + 1400000 (x1) + system : object {3-04.items.[].system} + [baseItem] : string {3-04.items.[].system.baseItem} (6 different values) + main-gauche (x2) + rapier (x2) + scale-mail (x2) + greataxe (x1) + javelin (x1) + half-plate (x1) + [bonus] : object {3-04.items.[].system.bonus} + value : integer {3-04.items.[].system.bonus.value} (6 different values) + 0 (x6) + 13 (x1) + 14 (x1) + 18 (x2) + 15 (x1) + 12 (x2) + [bonusDamage] : object {3-04.items.[].system.bonusDamage} + value : integer {3-04.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-04.items.[].system.bulk} + value : mixed + float {3-04.items.[].system.bulk.value} (same value: 0,1) + integer {3-04.items.[].system.bulk.value} (3 different values) + 1 (x2) + 2 (x3) + 3 (x1) + [category] : string {3-04.items.[].system.category} (8 different values) + martial (x5) + medium (x2) + potion (x3) + offensive (x11) + simple (x1) + heavy (x1) + defensive (x2) + interaction (x2) + [containerId] : mixed + [damage] : object {3-04.items.[].system.damage} + [damageType] : string {3-04.items.[].system.damage.damageType} (2 different values) + piercing (x5) + slashing (x1) + [dice] : integer {3-04.items.[].system.damage.dice} (same value: 1) + [die] : string {3-04.items.[].system.damage.die} (3 different values) + d4 (x2) + d6 (x3) + d12 (x1) + [formula] : string {3-04.items.[].system.damage.formula} (2 different values) + 1d8 (x1) + 2d8+5 (x1) + [kind] : string {3-04.items.[].system.damage.kind} (same value: healing) + [type] : string {3-04.items.[].system.damage.type} (same value: vitality) + description : object {3-04.items.[].system.description} + value : string {3-04.items.[].system.description.value} (28 different values) + [equipped] : object {3-04.items.[].system.equipped} + carryType : string {3-04.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {3-04.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {3-04.items.[].system.equipped.inSlot} (same value: False) + [group] : string {3-04.items.[].system.group} (6 different values) + knife (x2) + sword (x2) + composite (x2) + axe (x1) + dart (x1) + plate (x1) + [hardness] : integer {3-04.items.[].system.hardness} (same value: 0) + [hp] : object {3-04.items.[].system.hp} + max : integer {3-04.items.[].system.hp.max} (same value: 0) + value : integer {3-04.items.[].system.hp.value} (same value: 0) + [level] : object {3-04.items.[].system.level} + value : integer {3-04.items.[].system.level.value} (5 different values) + 0 (x8) + 1 (x7) + 3 (x1) + 4 (x2) + 2 (x1) + [material] : object {3-04.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-04.items.[].system.price} + value : object {3-04.items.[].system.price.value} + [sp] : integer {3-04.items.[].system.price.value.sp} (2 different values) + 5 (x2) + 1 (x1) + [gp] : integer {3-04.items.[].system.price.value.gp} (5 different values) + 2 (x3) + 4 (x3) + 12 (x1) + 18 (x1) + 3 (x1) + publication : object {3-04.items.[].system.publication} + license : string {3-04.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-04.items.[].system.publication.remaster} (same value: False) + title : string {3-04.items.[].system.publication.title} (all different values) + [quantity] : integer {3-04.items.[].system.quantity} (2 different values) + 1 (x11) + 10 (x1) + [range] : mixed + object {3-04.items.[].system.range} + value : string {3-04.items.[].system.range.value} (5 different values) + touch (x1) + 120 feet (x3) + self (x1) + (x1) + 30 feet (x1) + integer {3-04.items.[].system.range} (same value: 30) + [reload] : object {3-04.items.[].system.reload} + value : string {3-04.items.[].system.reload.value} (2 different values) + (x5) + - (x1) + rules : ###FoundryRulesObject### + [runes] : object {3-04.items.[].system.runes} + potency : integer {3-04.items.[].system.runes.potency} (2 different values) + 0 (x6) + 1 (x3) + property : array<> {3-04.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-04.items.[].system.runes.striking} (2 different values) + 0 (x5) + 1 (x1) + [resilient] : integer {3-04.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-04.items.[].system.size} (same value: med) + [slug] : string {3-04.items.[].system.slug} (20 different values) + main-gauche (x2) + rapier (x2) + scale-mail (x2) + healing-potion-minor (x1) + healing-potion-lesser (x1) + touch-of-corruption (x1) + greataxe (x1) + javelin (x1) + half-plate (x1) + cheetahs-elixir-lesser (x1) + iron-command (x1) + dimension-door (x2) + invisibility (x1) + infernal-pact (x1) + message (x1) + summon-animal (x1) + greater-darkvision (x1) + telepathy (x1) + 1-status-to-all-saves-vs-magic (x1) + sneak-attack (x1) + [splashDamage] : object {3-04.items.[].system.splashDamage} + value : integer {3-04.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {3-04.items.[].system.traits} + rarity : string {3-04.items.[].system.traits.rarity} (2 different values) + common (x39) + uncommon (x2) + value : array {3-04.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {3-04.items.[].system.traits.value.[]} (33 different values) + [traditions] : array {3-04.items.[].system.traits.traditions} + Length: min=0 max=3 + Value type: string {3-04.items.[].system.traits.traditions.[]} (all different values) + [usage] : object {3-04.items.[].system.usage} + value : string {3-04.items.[].system.usage.value} (2 different values) + held-in-one-hand (x8) + held-in-two-hands (x1) + [acBonus] : integer {3-04.items.[].system.acBonus} (2 different values) + 3 (x2) + 5 (x1) + [checkPenalty] : integer {3-04.items.[].system.checkPenalty} (2 different values) + -2 (x2) + -3 (x1) + [dexCap] : integer {3-04.items.[].system.dexCap} (2 different values) + 2 (x2) + 1 (x1) + [speedPenalty] : integer {3-04.items.[].system.speedPenalty} (2 different values) + -5 (x2) + -10 (x1) + [strength] : integer {3-04.items.[].system.strength} (2 different values) + 2 (x2) + 3 (x1) + [uses] : object {3-04.items.[].system.uses} + autoDestroy : boolean {3-04.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-04.items.[].system.uses.max} (same value: 1) + value : integer {3-04.items.[].system.uses.value} (same value: 1) + [attack] : object {3-04.items.[].system.attack} + value : string {3-04.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-04.items.[].system.attackEffects} + value : array {3-04.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-04.items.[].system.attackEffects.value.[]} (same value: cocytan-filth) + custom : string {3-04.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {3-04.items.[].system.damageRolls} + [pgcdsh9789zltlhnyqm9] : object {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9} + damage : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damage} (2 different values) + 1d4+4 (x1) + 1d4+5 (x1) + damageType : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damageType} (same value: piercing) + [mtvr6en7raoc4fv5buij] : object {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij} + damage : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damage} (2 different values) + 1d6+4 (x1) + 2d6+5 (x1) + damageType : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damageType} (same value: piercing) + [ln1m5bmpeqk40cwhfoc2] : object {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2} + damage : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damage} (same value: 1d12+10) + damageType : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damageType} (same value: slashing) + [6tp74q0wte6mk29befy0] : object {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0} + damage : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damage} (same value: 1d6+10) + damageType : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damageType} (same value: piercing) + 6x3sbse5ei825hzurtko : object {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko} + damage : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: 1d10+3) + damageType : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: piercing) + o6k7uaj315ko0ds3qklw : object {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw} + damage : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: 1d6) + damageType : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: spirit) + [weaponType] : object {3-04.items.[].system.weaponType} + value : string {3-04.items.[].system.weaponType.value} (2 different values) + melee (x6) + ranged (x1) + [actionType] : object {3-04.items.[].system.actionType} + value : string {3-04.items.[].system.actionType.value} (3 different values) + action (x4) + passive (x10) + reaction (x1) + [actions] : object {3-04.items.[].system.actions} + [value] : integer {3-04.items.[].system.actions.value} (2 different values) + 2 (x3) + 3 (x1) + [autoHeightenLevel] : object {3-04.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-04.items.[].system.prepared} + flexible : boolean {3-04.items.[].system.prepared.flexible} (same value: False) + value : string {3-04.items.[].system.prepared.value} (2 different values) + focus (x1) + innate (x1) + [proficiency] : object {3-04.items.[].system.proficiency} + value : integer {3-04.items.[].system.proficiency.value} (same value: 0) + [slots] : object {3-04.items.[].system.slots} + [spelldc] : object {3-04.items.[].system.spelldc} + dc : integer {3-04.items.[].system.spelldc.dc} (2 different values) + 20 (x1) + 17 (x1) + mod : integer {3-04.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-04.items.[].system.spelldc.value} (2 different values) + 12 (x1) + 7 (x1) + [tradition] : object {3-04.items.[].system.tradition} + value : string {3-04.items.[].system.tradition.value} (same value: divine) + [area] : mixed + [cost] : object {3-04.items.[].system.cost} + value : string {3-04.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-04.items.[].system.counteraction} (same value: False) + [defense] : mixed + [duration] : object {3-04.items.[].system.duration} + sustained : boolean {3-04.items.[].system.duration.sustained} (2 different values) + False (x6) + True (x1) + value : string {3-04.items.[].system.duration.value} (all different values) + [location] : object {3-04.items.[].system.location} + [value] : string {3-04.items.[].system.location.value} (2 different values) + rzPki0XldtoeN1gr (x1) + Z60YSknQUrMbR4mB (x5) + [heightenedLevel] : integer {3-04.items.[].system.location.heightenedLevel} (2 different values) + 5 (x1) + 2 (x1) + [overlays] : object {3-04.items.[].system.overlays} + 2a6Vm4mIjBgrzlO2 : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of Corruption (Vs. Living)) + overlayType : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + gHIOzknAtexc6GUE : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of Corruption (Healing)) + overlayType : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + [defense] : mixed + heightening : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [requirements] : string {3-04.items.[].system.requirements} (same value: ) + [target] : object {3-04.items.[].system.target} + value : string {3-04.items.[].system.target.value} (all different values) + [time] : object {3-04.items.[].system.time} + value : string {3-04.items.[].system.time.value} (all different values) + [showSlotlessLevels] : object {3-04.items.[].system.showSlotlessLevels} + value : boolean {3-04.items.[].system.showSlotlessLevels.value} (same value: False) + [ritual] : object {3-04.items.[].system.ritual} + primary : object {3-04.items.[].system.ritual.primary} + check : string {3-04.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a devil)) + secondary : object {3-04.items.[].system.ritual.secondary} + casters : integer {3-04.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {3-04.items.[].system.ritual.secondary.checks} (same value: ) + type : string {3-04.items.[].type} (7 different values) + weapon (x6) + armor (x3) + consumable (x3) + melee (x7) + action (x15) + spellcastingEntry (x2) + spell (x7) + [flags] : object {3-04.items.[].flags} + pf2e : object {3-04.items.[].flags.pf2e} + linkedWeapon : string {3-04.items.[].flags.pf2e.linkedWeapon} (5 different values) + FIzFf5JU0kyFNCKn (x1) + 1sRID0xHYOPF4TOK (x2) + Hy7b36J6zig3gf63 (x1) + 9vCMIV9r7ii9mY4K (x1) + bK0cvKQ87iIrmF82 (x1) + name : string {3-04.name} (all different values) + [prototypeToken] : object {3-04.prototypeToken} + name : string {3-04.prototypeToken.name} (2 different values) + Tascio Raetullus (x2) + Zebub (x1) + system : object {3-04.system} + abilities : object {3-04.system.abilities} + cha : object {3-04.system.abilities.cha} + mod : integer {3-04.system.abilities.cha.mod} (3 different values) + 3 (x2) + 4 (x1) + 1 (x1) + con : object {3-04.system.abilities.con} + mod : integer {3-04.system.abilities.con.mod} (3 different values) + 0 (x2) + 3 (x1) + 1 (x1) + dex : object {3-04.system.abilities.dex} + mod : integer {3-04.system.abilities.dex.mod} (3 different values) + 4 (x2) + 5 (x1) + 1 (x1) + int : object {3-04.system.abilities.int} + mod : integer {3-04.system.abilities.int.mod} (2 different values) + 2 (x2) + 0 (x2) + str : object {3-04.system.abilities.str} + mod : integer {3-04.system.abilities.str.mod} (2 different values) + 1 (x3) + 4 (x1) + wis : object {3-04.system.abilities.wis} + mod : integer {3-04.system.abilities.wis.mod} (2 different values) + 1 (x3) + 3 (x1) + attributes : object {3-04.system.attributes} + ac : object {3-04.system.attributes.ac} + details : string {3-04.system.attributes.ac.details} (same value: ) + value : integer {3-04.system.attributes.ac.value} (all different values) + allSaves : object {3-04.system.attributes.allSaves} + value : string {3-04.system.attributes.allSaves.value} (2 different values) + (x3) + +1 status to all saves vs. magic (x1) + hp : object {3-04.system.attributes.hp} + details : string {3-04.system.attributes.hp.details} (same value: ) + max : integer {3-04.system.attributes.hp.max} (all different values) + temp : integer {3-04.system.attributes.hp.temp} (same value: 0) + value : integer {3-04.system.attributes.hp.value} (all different values) + [resistances] : array {3-04.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {3-04.system.attributes.resistances.[]} + type : string {3-04.system.attributes.resistances.[].type} (all different values) + value : integer {3-04.system.attributes.resistances.[].value} (3 different values) + 2 (x2) + 3 (x2) + 5 (x2) + [exceptions] : array {3-04.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {3-04.system.attributes.resistances.[].exceptions.[]} (same value: silver) + speed : object {3-04.system.attributes.speed} + otherSpeeds : array {3-04.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {3-04.system.attributes.speed.otherSpeeds.[]} + type : string {3-04.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {3-04.system.attributes.speed.otherSpeeds.[].value} (same value: 50) + value : integer {3-04.system.attributes.speed.value} (3 different values) + 30 (x2) + 20 (x1) + 15 (x1) + immunities : array {3-04.system.attributes.immunities} + Length: min=1 max=1 + Value type: object {3-04.system.attributes.immunities.[]} + type : string {3-04.system.attributes.immunities.[].type} (same value: fire) + weaknesses : array {3-04.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {3-04.system.attributes.weaknesses.[]} + type : string {3-04.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {3-04.system.attributes.weaknesses.[].value} (same value: 5) + details : object {3-04.system.details} + blurb : string {3-04.system.details.blurb} (2 different values) + (x3) + Tyrant (x1) + languages : object {3-04.system.details.languages} + details : string {3-04.system.details.languages.details} (2 different values) + (x3) + telepathy 100 feet (x1) + value : array {3-04.system.details.languages.value} + Length: min=1 max=3 + Value type: string {3-04.system.details.languages.value.[]} (6 different values) + common (x3) + kelish (x2) + varisian (x2) + diabolic (x1) + draconic (x1) + empyrean (x1) + level : object {3-04.system.details.level} + value : integer {3-04.system.details.level.value} (all different values) + privateNotes : string {3-04.system.details.privateNotes} (2 different values) + (x3) +

Also in Pathfinder Society Scenario #3-07: The Locked Lodge

(x1) + publicNotes : string {3-04.system.details.publicNotes} (2 different values) + (x3) +

Zebubs serve as Hell's messengers and spies. Their ability to share what they've seen with other creatures makes them especially useful-not only to other devils, but also to mortal conjurers. Some infernal lords unleash them in enormous, horrid swarms upon unsuspecting lands to debase flesh and land alike while collecting secrets the infernal host might later put to use. Zebubs use any opportunity to manipulate weak-willed or easily tempted mortals into serving the zebubs' whims. While arrogant and deceitful, zebubs lack the cunning and confidence of most devils, and thus their schemes often focus on satisfying self-serving or self-destructive ambitions. Zebubs form from the souls of childish and craven mortals, reshaped by the archdevil Baalzebul in the frozen, filthy wastes of Hell's seventh layer, Cocytus.

+
+

Each type of devil plays a particular role in Hell's bureaucracies and hierarchies, though some have far more specialized functions than others.

(x1) + publication : object {3-04.system.details.publication} + license : string {3-04.system.details.publication.license} (same value: OGL) + remaster : boolean {3-04.system.details.publication.remaster} (same value: False) + title : string {3-04.system.details.publication.title} (same value: Pathfinder Society Scenario #3-04: The Devil-Wrought Disappearance) + initiative : object {3-04.system.initiative} + statistic : string {3-04.system.initiative.statistic} (same value: perception) + perception : object {3-04.system.perception} + details : string {3-04.system.perception.details} (same value: ) + mod : integer {3-04.system.perception.mod} (all different values) + senses : array {3-04.system.perception.senses} + Length: min=0 max=1 + Value type: object {3-04.system.perception.senses.[]} + type : string {3-04.system.perception.senses.[].type} (same value: greater-darkvision) + resources : object {3-04.system.resources} + focus : object {3-04.system.resources.focus} + max : integer {3-04.system.resources.focus.max} (same value: 1) + value : integer {3-04.system.resources.focus.value} (same value: 1) + saves : object {3-04.system.saves} + fortitude : object {3-04.system.saves.fortitude} + saveDetail : string {3-04.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-04.system.saves.fortitude.value} (3 different values) + 8 (x2) + 11 (x1) + 14 (x1) + reflex : object {3-04.system.saves.reflex} + saveDetail : string {3-04.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-04.system.saves.reflex.value} (3 different values) + 14 (x1) + 17 (x1) + 10 (x2) + will : object {3-04.system.saves.will} + saveDetail : string {3-04.system.saves.will.saveDetail} (same value: ) + value : integer {3-04.system.saves.will.value} (all different values) + skills : object {3-04.system.skills} + [acrobatics] : object {3-04.system.skills.acrobatics} + base : integer {3-04.system.skills.acrobatics.base} (3 different values) + 12 (x1) + 15 (x1) + 10 (x1) + [athletics] : object {3-04.system.skills.athletics} + base : integer {3-04.system.skills.athletics.base} (2 different values) + 10 (x1) + 13 (x2) + deception : object {3-04.system.skills.deception} + base : integer {3-04.system.skills.deception.base} (3 different values) + 10 (x2) + 13 (x1) + 8 (x1) + [diplomacy] : object {3-04.system.skills.diplomacy} + base : integer {3-04.system.skills.diplomacy.base} (2 different values) + 7 (x1) + 10 (x1) + [intimidation] : object {3-04.system.skills.intimidation} + base : integer {3-04.system.skills.intimidation.base} (3 different values) + 7 (x1) + 10 (x1) + 12 (x1) + [society] : object {3-04.system.skills.society} + base : integer {3-04.system.skills.society.base} (2 different values) + 10 (x1) + 13 (x1) + [stealth] : object {3-04.system.skills.stealth} + base : integer {3-04.system.skills.stealth.base} (2 different values) + 10 (x2) + 13 (x1) + religion : object {3-04.system.skills.religion} + base : integer {3-04.system.skills.religion.base} (2 different values) + 8 (x1) + 9 (x1) + [survival] : object {3-04.system.skills.survival} + base : integer {3-04.system.skills.survival.base} (same value: 8) + arcana : object {3-04.system.skills.arcana} + base : integer {3-04.system.skills.arcana.base} (same value: 7) + traits : object {3-04.system.traits} + rarity : string {3-04.system.traits.rarity} (3 different values) + unique (x2) + uncommon (x1) + common (x1) + size : object {3-04.system.traits.size} + value : string {3-04.system.traits.size.value} (2 different values) + med (x3) + sm (x1) + value : array {3-04.system.traits.value} + Length: min=4 max=5 + Value type: string {3-04.system.traits.value.[]} (7 different values) + evil (x4) + human (x3) + humanoid (x3) + lawful (x4) + devil (x1) + fiend (x1) + unholy (x1) + spellcasting : object {3-04.system.spellcasting} + rituals : object {3-04.system.spellcasting.rituals} + dc : integer {3-04.system.spellcasting.rituals.dc} (same value: 17) + type : string {3-04.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/3-05.txt b/output/pf2e/packs/3-05.txt new file mode 100644 index 0000000..0328b97 --- /dev/null +++ b/output/pf2e/packs/3-05.txt @@ -0,0 +1,849 @@ +3-05 +Different values: 12 +===================================== +object {3-05} + _id : string {3-05._id} (all different values) + folder : string {3-05.folder} (same value: GAJ25LsppZJuhaDC) + img : string {3-05.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x10) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {3-05.items} + Length: min=1 max=22 + Value type: object {3-05.items.[]} + _id : string {3-05.items.[]._id} (57 different values) + img : string {3-05.items.[].img} (34 different values) + name : string {3-05.items.[].name} (43 different values) + sort : integer {3-05.items.[].sort} (23 different values) + system : object {3-05.items.[].system} + [attack] : object {3-05.items.[].system.attack} + value : string {3-05.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-05.items.[].system.attackEffects} + value : array<> {3-05.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [bonus] : object {3-05.items.[].system.bonus} + value : integer {3-05.items.[].system.bonus.value} (8 different values) + 6 (x3) + 7 (x4) + 0 (x8) + 10 (x1) + 4 (x1) + 5 (x1) + 8 (x1) + 9 (x1) + [damageRolls] : object {3-05.items.[].system.damageRolls} + [kumwhzignc52pilp5h1o] : object {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o} + damage : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damage} (2 different values) + 1d6 (x1) + 1d8+2 (x1) + damageType : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damageType} (same value: bludgeoning) + [arki58usu8eg47ct32dd] : object {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd} + damage : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damage} (same value: 1d4+1) + damageType : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damageType} (same value: piercing) + [05urjt1g3gvl8tnl3oi6] : object {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6} + damage : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damage} (same value: 1d4+2) + damageType : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damageType} (same value: piercing) + [758sbvi5ejw5d6wn5yvi] : object {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi} + damage : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damage} (2 different values) + 1d6+2 (x1) + 1d8+6 (x1) + damageType : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damageType} (same value: bludgeoning) + [rgk0ebwlg9m26e3upyv9] : object {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9} + damage : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damage} (same value: 1d4) + damageType : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damageType} (same value: bludgeoning) + [ndjs2r20r5o4uplkvhd3] : object {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3} + damage : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damage} (same value: 1d6+1) + damageType : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damageType} (same value: bludgeoning) + [5zntkp1m115v5ieif21n] : object {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n} + damage : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damage} (same value: 1d8) + damageType : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damageType} (same value: piercing) + description : object {3-05.items.[].system.description} + value : string {3-05.items.[].system.description.value} (41 different values) + publication : object {3-05.items.[].system.publication} + license : string {3-05.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-05.items.[].system.publication.remaster} (same value: False) + title : string {3-05.items.[].system.publication.title} (4 different values) + (x29) + Pathfinder Core Rulebook (x62) + Pathfinder Bestiary (x4) + Pathfinder Bestiary 3 (x2) + rules : ###FoundryRulesObject### + [slug] : string {3-05.items.[].system.slug} (32 different values) + [traits] : object {3-05.items.[].system.traits} + rarity : string {3-05.items.[].system.traits.rarity} (2 different values) + common (x85) + uncommon (x4) + value : array {3-05.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {3-05.items.[].system.traits.value.[]} (37 different values) + [traditions] : array {3-05.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {3-05.items.[].system.traits.traditions.[]} (4 different values) + divine (x29) + occult (x29) + arcane (x31) + primal (x20) + [weaponType] : object {3-05.items.[].system.weaponType} + value : string {3-05.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x2) + [actionType] : object {3-05.items.[].system.actionType} + value : string {3-05.items.[].system.actionType.value} (3 different values) + passive (x11) + action (x2) + reaction (x2) + [actions] : object {3-05.items.[].system.actions} + [value] : integer {3-05.items.[].system.actions.value} (same value: 2) + [category] : string {3-05.items.[].system.category} (6 different values) + defensive (x2) + simple (x8) + light (x1) + interaction (x5) + offensive (x6) + ammo (x2) + [baseItem] : string {3-05.items.[].system.baseItem} (5 different values) + dagger (x2) + leather-armor (x1) + staff (x2) + crossbow (x2) + mace (x2) + [bonusDamage] : object {3-05.items.[].system.bonusDamage} + value : integer {3-05.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-05.items.[].system.bulk} + value : mixed + float {3-05.items.[].system.bulk.value} (same value: 0,1) + integer {3-05.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [damage] : object {3-05.items.[].system.damage} + [damageType] : string {3-05.items.[].system.damage.damageType} (2 different values) + piercing (x4) + bludgeoning (x4) + [dice] : integer {3-05.items.[].system.damage.dice} (same value: 1) + [die] : string {3-05.items.[].system.damage.die} (3 different values) + d4 (x4) + d8 (x2) + d6 (x2) + [0] : object {3-05.items.[].system.damage.0} + [applyMod] : boolean {3-05.items.[].system.damage.0.applyMod} (2 different values) + True (x8) + False (x7) + [category] : mixed + formula : string {3-05.items.[].system.damage.0.formula} (7 different values) + 0 (x2) + 1d4 (x6) + 2d4 (x2) + 3d6 (x1) + 1d8 (x4) + 2d10 (x1) + 2d8 (x1) + kinds : array {3-05.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {3-05.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x17) + healing (x4) + materials : array<> {3-05.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-05.items.[].system.damage.0.type} (7 different values) + mental (x2) + electricity (x4) + fire (x3) + void (x4) + vitality (x2) + sonic (x1) + force (x1) + [equipped] : object {3-05.items.[].system.equipped} + carryType : string {3-05.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {3-05.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {3-05.items.[].system.equipped.inSlot} (same value: False) + [group] : string {3-05.items.[].system.group} (4 different values) + knife (x2) + leather (x1) + club (x4) + crossbow (x2) + [hardness] : integer {3-05.items.[].system.hardness} (same value: 0) + [hp] : object {3-05.items.[].system.hp} + max : integer {3-05.items.[].system.hp.max} (same value: 0) + value : integer {3-05.items.[].system.hp.value} (same value: 0) + [level] : object {3-05.items.[].system.level} + value : integer {3-05.items.[].system.level.value} (3 different values) + 0 (x18) + 1 (x39) + 2 (x5) + [material] : object {3-05.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-05.items.[].system.price} + value : object {3-05.items.[].system.price.value} + [sp] : integer {3-05.items.[].system.price.value.sp} (2 different values) + 2 (x2) + 1 (x4) + [gp] : integer {3-05.items.[].system.price.value.gp} (3 different values) + 2 (x1) + 3 (x5) + 1 (x4) + [per] : integer {3-05.items.[].system.price.per} (same value: 10) + [quantity] : integer {3-05.items.[].system.quantity} (2 different values) + 1 (x16) + 10 (x2) + [range] : mixed + object {3-05.items.[].system.range} + value : string {3-05.items.[].system.range.value} (6 different values) + (x14) + 30 feet (x18) + 60 feet (x2) + 120 feet (x2) + touch (x4) + varies (x4) + integer {3-05.items.[].system.range} (same value: 120) + [reload] : object {3-05.items.[].system.reload} + value : string {3-05.items.[].system.reload.value} (3 different values) + - (x2) + (x4) + 1 (x2) + [runes] : object {3-05.items.[].system.runes} + potency : integer {3-05.items.[].system.runes.potency} (same value: 0) + property : array<> {3-05.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-05.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {3-05.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-05.items.[].system.size} (same value: med) + [splashDamage] : object {3-05.items.[].system.splashDamage} + value : integer {3-05.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {3-05.items.[].system.usage} + value : string {3-05.items.[].system.usage.value} (2 different values) + held-in-one-hand (x15) + held-in-two-hands (x2) + [acBonus] : integer {3-05.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {3-05.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {3-05.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {3-05.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-05.items.[].system.strength} (same value: 0) + [frequency] : object {3-05.items.[].system.frequency} + max : integer {3-05.items.[].system.frequency.max} (same value: 4) + per : string {3-05.items.[].system.frequency.per} (same value: day) + value : integer {3-05.items.[].system.frequency.value} (same value: 4) + [autoHeightenLevel] : object {3-05.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-05.items.[].system.prepared} + flexible : boolean {3-05.items.[].system.prepared.flexible} (same value: False) + value : string {3-05.items.[].system.prepared.value} (3 different values) + spontaneous (x2) + focus (x4) + prepared (x2) + [proficiency] : object {3-05.items.[].system.proficiency} + value : integer {3-05.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {3-05.items.[].system.showSlotlessLevels} + value : boolean {3-05.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {3-05.items.[].system.slots} + [slot1] : object {3-05.items.[].system.slots.slot1} + max : integer {3-05.items.[].system.slots.slot1.max} (2 different values) + 3 (x3) + 4 (x1) + [value] : integer {3-05.items.[].system.slots.slot1.value} (same value: 3) + prepared : array {3-05.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {3-05.items.[].system.slots.slot1.prepared.[]} + id : string {3-05.items.[].system.slots.slot1.prepared.[].id} (4 different values) + UR2dM4cw1mMtFuRr (x2) + kQgzvU6Vq8634NMa (x2) + x2aziNmlfyZCoLB5 (x2) + nCvzmjb3NbZGXhPs (x1) + [slot2] : object {3-05.items.[].system.slots.slot2} + max : integer {3-05.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 4 (x1) + [value] : integer {3-05.items.[].system.slots.slot2.value} (same value: 3) + prepared : array {3-05.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {3-05.items.[].system.slots.slot2.prepared.[]} + id : string {3-05.items.[].system.slots.slot2.prepared.[].id} (3 different values) + kQgzvU6Vq8634NMa (x2) + FAIYgeDeB4jQw0h1 (x1) + bkEoBCH8lDAaOfR6 (x1) + [slot0] : object {3-05.items.[].system.slots.slot0} + max : integer {3-05.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {3-05.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {3-05.items.[].system.slots.slot0.prepared.[]} + id : string {3-05.items.[].system.slots.slot0.prepared.[].id} (5 different values) + SuVlW0z8UKKsP4Nl (x2) + UqkMNRwPksdeV3j2 (x2) + h5kFsaETfKASD1Ec (x2) + B1OgxIR4nZzeWUI8 (x2) + sByomWXDMH3TCrQV (x2) + [spelldc] : object {3-05.items.[].system.spelldc} + dc : integer {3-05.items.[].system.spelldc.dc} (3 different values) + 18 (x2) + 20 (x4) + 17 (x2) + mod : integer {3-05.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-05.items.[].system.spelldc.value} (3 different values) + 10 (x2) + 12 (x4) + 9 (x2) + [tradition] : object {3-05.items.[].system.tradition} + value : string {3-05.items.[].system.tradition.value} (same value: divine) + [area] : object {3-05.items.[].system.area} + type : string {3-05.items.[].system.area.type} (2 different values) + emanation (x7) + burst (x2) + value : integer {3-05.items.[].system.area.value} (4 different values) + 5 (x3) + 30 (x4) + 20 (x1) + 10 (x1) + [cost] : object {3-05.items.[].system.cost} + value : string {3-05.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-05.items.[].system.counteraction} (2 different values) + True (x3) + False (x41) + [defense] : object {3-05.items.[].system.defense} + save : object {3-05.items.[].system.defense.save} + basic : boolean {3-05.items.[].system.defense.save.basic} (2 different values) + False (x13) + True (x12) + statistic : string {3-05.items.[].system.defense.save.statistic} (3 different values) + will (x11) + reflex (x5) + fortitude (x9) + [duration] : object {3-05.items.[].system.duration} + sustained : boolean {3-05.items.[].system.duration.sustained} (2 different values) + False (x42) + True (x2) + value : string {3-05.items.[].system.duration.value} (9 different values) + 1 minute (x8) + 1 hour (x4) + until the end of the target's next turn (x2) + 1 round (x4) + (x17) + until the start of your next turn (x4) + 10 minutes (x1) + until the next time you make your daily preparations (x2) + until the end of your next turn (x2) + [location] : object {3-05.items.[].system.location} + [heightenedLevel] : integer {3-05.items.[].system.location.heightenedLevel} (2 different values) + 1 (x8) + 2 (x3) + value : string {3-05.items.[].system.location.value} (4 different values) + RSjHu4e8K4hrZFHY (x21) + NMghOkaXCRogD6p1 (x2) + Pbo6VMwoYEtQ5LL0 (x19) + K4YLNOWNFCHJfipf (x2) + [requirements] : string {3-05.items.[].system.requirements} (same value: ) + [target] : object {3-05.items.[].system.target} + value : string {3-05.items.[].system.target.value} (9 different values) + enemies in the area (x3) + 1 creature (x12) + (x15) + 1 willing living creature (x2) + 1 or 2 creatures (x4) + 1 living or undead creature (x2) + 1 living creature or 1 willing undead creature (x2) + 1 willing living creature or 1 undead (x2) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2) + [time] : object {3-05.items.[].system.time} + value : string {3-05.items.[].system.time.value} (5 different values) + 2 (x31) + 1 (x6) + 3 (x1) + 1 to 3 (x4) + reaction (x2) + [heightening] : object {3-05.items.[].system.heightening} + damage : object {3-05.items.[].system.heightening.damage} + 0 : string {3-05.items.[].system.heightening.damage.0} (4 different values) + 1d6 (x3) + 1d4 (x8) + 1d8 (x5) + 1d10 (x1) + interval : integer {3-05.items.[].system.heightening.interval} (2 different values) + 2 (x3) + 1 (x14) + type : string {3-05.items.[].system.heightening.type} (same value: interval) + [overlays] : object {3-05.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {3-05.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [37gy7l19tik74o4s] : object {3-05.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {3-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {3-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {3-05.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {3-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {3-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [stackGroup] : string {3-05.items.[].system.stackGroup} (same value: bolts) + [uses] : object {3-05.items.[].system.uses} + autoDestroy : boolean {3-05.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-05.items.[].system.uses.max} (same value: 1) + value : integer {3-05.items.[].system.uses.value} (same value: 1) + type : string {3-05.items.[].type} (8 different values) + melee (x12) + action (x15) + weapon (x8) + armor (x1) + equipment (x7) + spellcastingEntry (x8) + spell (x44) + consumable (x2) + [_stats] : object {3-05.items.[]._stats} + compendiumSource : string {3-05.items.[]._stats.compendiumSource} (32 different values) + [flags] : object {3-05.items.[].flags} + pf2e : object {3-05.items.[].flags.pf2e} + linkedWeapon : string {3-05.items.[].flags.pf2e.linkedWeapon} (5 different values) + 1jjCoDHj3SXkF04r (x1) + vhScdo6nHSk1CMBo (x1) + 0Ugtcns9aMtw1emy (x2) + rD2PoWTDf9EpqZKi (x2) + qwXmmVZtY2pZvreE (x2) + name : string {3-05.name} (all different values) + [prototypeToken] : object {3-05.prototypeToken} + name : string {3-05.prototypeToken.name} (5 different values) + Animated Knickknack (x2) + Junior (x2) + Manipulator's Metronome (x2) + Pontrius Tilasti (x2) + Uncle Jeb (x2) + system : object {3-05.system} + [abilities] : object {3-05.system.abilities} + cha : object {3-05.system.abilities.cha} + mod : integer {3-05.system.abilities.cha.mod} (4 different values) + -5 (x2) + 0 (x3) + 1 (x3) + 4 (x2) + con : object {3-05.system.abilities.con} + mod : integer {3-05.system.abilities.con.mod} (4 different values) + 0 (x3) + 1 (x4) + 4 (x2) + -1 (x1) + dex : object {3-05.system.abilities.dex} + mod : integer {3-05.system.abilities.dex.mod} (4 different values) + 1 (x2) + 3 (x2) + 4 (x1) + 2 (x5) + int : object {3-05.system.abilities.int} + mod : integer {3-05.system.abilities.int.mod} (4 different values) + -5 (x4) + 0 (x2) + 1 (x2) + 2 (x2) + str : object {3-05.system.abilities.str} + mod : integer {3-05.system.abilities.str.mod} (3 different values) + 0 (x3) + 2 (x4) + 1 (x3) + wis : object {3-05.system.abilities.wis} + mod : integer {3-05.system.abilities.wis.mod} (5 different values) + 0 (x2) + 1 (x2) + 3 (x1) + 4 (x3) + 2 (x2) + attributes : object {3-05.system.attributes} + ac : object {3-05.system.attributes.ac} + [details] : string {3-05.system.attributes.ac.details} (3 different values) + (13 when broken); construct armor (x1) + (14 when broken); construct armor (x1) + (x8) + value : integer {3-05.system.attributes.ac.value} (4 different values) + 15 (x5) + 16 (x4) + 18 (x2) + 20 (x1) + [allSaves] : object {3-05.system.attributes.allSaves} + value : string {3-05.system.attributes.allSaves.value} (same value: ) + [hardness] : mixed + object {3-05.system.attributes.hardness} + value : integer {3-05.system.attributes.hardness.value} (same value: 2) + integer {3-05.system.attributes.hardness} (same value: 7) + hp : object {3-05.system.attributes.hp} + details : string {3-05.system.attributes.hp.details} (same value: ) + max : integer {3-05.system.attributes.hp.max} (8 different values) + 6 (x2) + 16 (x3) + 37 (x1) + 30 (x2) + 60 (x1) + 23 (x1) + 35 (x1) + 14 (x1) + temp : integer {3-05.system.attributes.hp.temp} (same value: 0) + value : integer {3-05.system.attributes.hp.value} (8 different values) + 6 (x2) + 16 (x3) + 37 (x1) + 30 (x2) + 60 (x1) + 23 (x1) + 35 (x1) + 14 (x1) + [immunities] : array {3-05.system.attributes.immunities} + Length: min=0 max=2 + Value type: object {3-05.system.attributes.immunities.[]} + type : string {3-05.system.attributes.immunities.[].type} (2 different values) + critical-hits (x2) + precision (x2) + [speed] : object {3-05.system.attributes.speed} + otherSpeeds : array<> {3-05.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {3-05.system.attributes.speed.value} (2 different values) + 15 (x2) + 25 (x8) + [resistances] : array {3-05.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {3-05.system.attributes.resistances.[]} + type : string {3-05.system.attributes.resistances.[].type} (2 different values) + fire (x4) + physical (x2) + value : integer {3-05.system.attributes.resistances.[].value} (3 different values) + 1 (x2) + 2 (x3) + 3 (x1) + [exceptions] : array {3-05.system.attributes.resistances.[].exceptions} + Length: min=2 max=2 + Value type: string {3-05.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x2) + orichalcum (x2) + [weaknesses] : array {3-05.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {3-05.system.attributes.weaknesses.[]} + type : string {3-05.system.attributes.weaknesses.[].type} (3 different values) + holy (x4) + electricity (x2) + orichalcum (x2) + value : integer {3-05.system.attributes.weaknesses.[].value} (3 different values) + 1 (x4) + 2 (x2) + 3 (x2) + [emitsSound] : string {3-05.system.attributes.emitsSound} (same value: encounter) + [hasHealth] : boolean {3-05.system.attributes.hasHealth} (same value: True) + [stealth] : object {3-05.system.attributes.stealth} + details : string {3-05.system.attributes.stealth.details} (same value: ) + value : integer {3-05.system.attributes.stealth.value} (same value: -5) + details : object {3-05.system.details} + [blurb] : string {3-05.system.details.blurb} (same value: ) + [languages] : object {3-05.system.details.languages} + details : string {3-05.system.details.languages.details} (same value: ) + value : array {3-05.system.details.languages.value} + Length: min=0 max=2 + Value type: string {3-05.system.details.languages.value.[]} (2 different values) + common (x6) + diabolic (x6) + level : object {3-05.system.details.level} + value : integer {3-05.system.details.level.value} (5 different values) + -1 (x2) + 1 (x4) + 3 (x3) + 2 (x2) + 4 (x1) + [privateNotes] : string {3-05.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-05.system.details.publicNotes} (same value: ) + publication : object {3-05.system.details.publication} + license : string {3-05.system.details.publication.license} (same value: OGL) + remaster : boolean {3-05.system.details.publication.remaster} (same value: False) + title : string {3-05.system.details.publication.title} (same value: Pathfinder Society Scenario #3-05: Inheritor's Rite) + [description] : string {3-05.system.details.description} (same value:

The hypnotic ticking of this metronome captures the attention of all who approach it.

) + [disable] : string {3-05.system.details.disable} (2 different values) +

@Check[thievery|dc:15|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] or @Check[crafting|dc:15|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] to interfere with the metronome's mechanisms, @Check[athletics|dc:18|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:18|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:18|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.

(x1) +

@Check[thievery|dc:18|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] or @Check[crafting|dc:18|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] to interfere with the metronome's mechanisms, @Check[athletics|dc:22|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:22|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:22|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.

(x1) + [isComplex] : boolean {3-05.system.details.isComplex} (same value: False) + [reset] : string {3-05.system.details.reset} (same value: ) + [routine] : string {3-05.system.details.routine} (same value: ) + [initiative] : object {3-05.system.initiative} + statistic : string {3-05.system.initiative.statistic} (same value: perception) + [perception] : object {3-05.system.perception} + details : string {3-05.system.perception.details} (same value: ) + mod : integer {3-05.system.perception.mod} (6 different values) + 3 (x1) + 5 (x1) + 4 (x1) + 6 (x3) + 9 (x1) + 7 (x3) + senses : array {3-05.system.perception.senses} + Length: min=0 max=1 + Value type: object {3-05.system.perception.senses.[]} + type : string {3-05.system.perception.senses.[].type} (2 different values) + darkvision (x4) + greater-darkvision (x3) + [resources] : object {3-05.system.resources} + focus : object {3-05.system.resources.focus} + max : integer {3-05.system.resources.focus.max} (same value: 1) + value : integer {3-05.system.resources.focus.value} (same value: 1) + saves : object {3-05.system.saves} + fortitude : object {3-05.system.saves.fortitude} + saveDetail : string {3-05.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-05.system.saves.fortitude.value} (9 different values) + 3 (x1) + 5 (x2) + 2 (x2) + 4 (x1) + 9 (x2) + 11 (x1) + 14 (x1) + 6 (x1) + 7 (x1) + reflex : object {3-05.system.saves.reflex} + saveDetail : string {3-05.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-05.system.saves.reflex.value} (5 different values) + 6 (x2) + 9 (x3) + 8 (x4) + 5 (x2) + 7 (x1) + will : object {3-05.system.saves.will} + saveDetail : string {3-05.system.saves.will.saveDetail} (same value: ) + value : integer {3-05.system.saves.will.value} (8 different values) + 3 (x1) + 5 (x1) + 4 (x1) + 6 (x3) + 9 (x2) + 0 (x2) + 7 (x1) + 11 (x1) + [skills] : object {3-05.system.skills} + [athletics] : object {3-05.system.skills.athletics} + base : integer {3-05.system.skills.athletics.base} (4 different values) + 5 (x2) + 7 (x2) + 2 (x1) + 9 (x1) + [acrobatics] : object {3-05.system.skills.acrobatics} + base : integer {3-05.system.skills.acrobatics.base} (2 different values) + 6 (x1) + 7 (x1) + [deception] : object {3-05.system.skills.deception} + base : integer {3-05.system.skills.deception.base} (4 different values) + 3 (x2) + 8 (x2) + 9 (x1) + 6 (x1) + [intimidation] : object {3-05.system.skills.intimidation} + base : integer {3-05.system.skills.intimidation.base} (2 different values) + 1 (x1) + 3 (x1) + [stealth] : object {3-05.system.skills.stealth} + base : integer {3-05.system.skills.stealth.base} (2 different values) + 6 (x2) + 7 (x2) + [thievery] : object {3-05.system.skills.thievery} + base : integer {3-05.system.skills.thievery.base} (3 different values) + 4 (x1) + 7 (x2) + 6 (x1) + religion : object {3-05.system.skills.religion} + base : integer {3-05.system.skills.religion.base} (4 different values) + 8 (x1) + 9 (x1) + 7 (x1) + 11 (x1) + arcana : object {3-05.system.skills.arcana} + base : integer {3-05.system.skills.arcana.base} (2 different values) + 5 (x1) + 9 (x1) + crafting : object {3-05.system.skills.crafting} + base : integer {3-05.system.skills.crafting.base} (2 different values) + 5 (x1) + 7 (x1) + diplomacy : object {3-05.system.skills.diplomacy} + base : integer {3-05.system.skills.diplomacy.base} (2 different values) + 4 (x1) + 6 (x1) + occultism : object {3-05.system.skills.occultism} + base : integer {3-05.system.skills.occultism.base} (2 different values) + 5 (x1) + 7 (x1) + traits : object {3-05.system.traits} + rarity : string {3-05.system.traits.rarity} (2 different values) + uncommon (x6) + unique (x6) + size : object {3-05.system.traits.size} + value : string {3-05.system.traits.size.value} (2 different values) + sm (x4) + med (x8) + value : array {3-05.system.traits.value} + Length: min=2 max=7 + Value type: string {3-05.system.traits.value.[]} (13 different values) + construct (x4) + mindless (x4) + devil (x4) + evil (x6) + fiend (x4) + human (x4) + humanoid (x6) + lawful (x6) + unholy (x4) + clockwork (x2) + magical (x2) + trap (x2) + halfling (x2) + [creatureType] : string {3-05.system.creatureType} (same value: ) + [statusEffects] : array<> {3-05.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {3-05.type} (2 different values) + npc (x10) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/3-06.txt b/output/pf2e/packs/3-06.txt new file mode 100644 index 0000000..9a50ff4 --- /dev/null +++ b/output/pf2e/packs/3-06.txt @@ -0,0 +1,545 @@ +3-06 +Different values: 9 +===================================== +object {3-06} + _id : string {3-06._id} (all different values) + folder : string {3-06.folder} (same value: 2pk2rY1AsxMFat90) + img : string {3-06.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x6) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {3-06.items} + Length: min=1 max=12 + Value type: object {3-06.items.[]} + _id : string {3-06.items.[]._id} (32 different values) + [_stats] : object {3-06.items.[]._stats} + compendiumSource : string {3-06.items.[]._stats.compendiumSource} (7 different values) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x3) + Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x3) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x3) + Compendium.pf2e.equipment-srd.Item.hDLbR56Id2OtU318 (x3) + Compendium.pf2e.equipment-srd.Item.MoBlVd36uD9xVvZC (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) + img : string {3-06.items.[].img} (11 different values) + systems/pf2e/icons/equipment/weapons/dagger.webp (x3) + icons/weapons/swords/sword-guard-purple.webp (x3) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x3) + systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x3) + systems/pf2e/icons/equipment/alchemical-items/alchemical-tools/smokestick.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x15) + systems/pf2e/icons/actions/TwoActions.webp (x5) + systems/pf2e/icons/actions/Passive.webp (x11) + systems/pf2e/icons/default-icons/lore.svg (x3) + systems/pf2e/icons/actions/OneAction.webp (x5) + systems/pf2e/icons/actions/Reaction.webp (x5) + name : string {3-06.items.[].name} (28 different values) + sort : integer {3-06.items.[].sort} (13 different values) + 100000 (x7) + 200000 (x6) + 300000 (x6) + 400000 (x6) + 500000 (x6) + 600000 (x6) + 700000 (x4) + 800000 (x4) + 900000 (x3) + 1000000 (x3) + 1100000 (x2) + 0 (x4) + 1200000 (x1) + system : object {3-06.items.[].system} + [baseItem] : string {3-06.items.[].system.baseItem} (3 different values) + dagger (x3) + shortsword (x3) + leather-armor (x3) + [bonus] : object {3-06.items.[].system.bonus} + value : integer {3-06.items.[].system.bonus.value} (7 different values) + 0 (x6) + 10 (x3) + 16 (x2) + 7 (x3) + 15 (x3) + 13 (x2) + 12 (x2) + [bonusDamage] : object {3-06.items.[].system.bonusDamage} + value : integer {3-06.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-06.items.[].system.bulk} + value : mixed + float {3-06.items.[].system.bulk.value} (same value: 0,1) + integer {3-06.items.[].system.bulk.value} (same value: 1) + [category] : string {3-06.items.[].system.category} (8 different values) + simple (x3) + martial (x3) + light (x3) + elixir (x3) + other (x2) + offensive (x15) + defensive (x3) + interaction (x3) + [containerId] : mixed + [damage] : object {3-06.items.[].system.damage} + [damageType] : string {3-06.items.[].system.damage.damageType} (same value: piercing) + [dice] : integer {3-06.items.[].system.damage.dice} (same value: 1) + [die] : string {3-06.items.[].system.damage.die} (2 different values) + d4 (x3) + d6 (x3) + [formula] : string {3-06.items.[].system.damage.formula} (same value: 1d6) + [kind] : string {3-06.items.[].system.damage.kind} (same value: healing) + [type] : string {3-06.items.[].system.damage.type} (same value: untyped) + description : object {3-06.items.[].system.description} + value : string {3-06.items.[].system.description.value} (25 different values) + [equipped] : object {3-06.items.[].system.equipped} + carryType : string {3-06.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {3-06.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {3-06.items.[].system.equipped.inSlot} (same value: False) + [group] : string {3-06.items.[].system.group} (3 different values) + knife (x3) + sword (x3) + leather (x3) + [hardness] : integer {3-06.items.[].system.hardness} (same value: 0) + [hp] : object {3-06.items.[].system.hp} + max : integer {3-06.items.[].system.hp.max} (same value: 0) + value : integer {3-06.items.[].system.hp.value} (same value: 0) + [level] : object {3-06.items.[].system.level} + value : integer {3-06.items.[].system.level.value} (2 different values) + 0 (x9) + 1 (x5) + [material] : object {3-06.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-06.items.[].system.price} + value : object {3-06.items.[].system.price.value} + [sp] : integer {3-06.items.[].system.price.value.sp} (2 different values) + 2 (x3) + 9 (x3) + [gp] : integer {3-06.items.[].system.price.value.gp} (2 different values) + 2 (x3) + 3 (x5) + publication : object {3-06.items.[].system.publication} + license : string {3-06.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-06.items.[].system.publication.remaster} (same value: False) + title : string {3-06.items.[].system.publication.title} (3 different values) + Pathfinder Core Rulebook (x14) + (x39) + Pathfinder Bestiary (x5) + [quantity] : integer {3-06.items.[].system.quantity} (5 different values) + 4 (x3) + 1 (x7) + 3 (x1) + 2 (x2) + 5 (x1) + [range] : mixed + [reload] : object {3-06.items.[].system.reload} + value : string {3-06.items.[].system.reload.value} (2 different values) + - (x3) + (x3) + rules : ###FoundryRulesObject### + [runes] : object {3-06.items.[].system.runes} + potency : integer {3-06.items.[].system.runes.potency} (same value: 0) + property : array<> {3-06.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-06.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {3-06.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-06.items.[].system.size} (same value: med) + [slug] : string {3-06.items.[].system.slug} (all different values) + [splashDamage] : object {3-06.items.[].system.splashDamage} + value : integer {3-06.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {3-06.items.[].system.traits} + rarity : string {3-06.items.[].system.traits.rarity} (same value: common) + value : array {3-06.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {3-06.items.[].system.traits.value.[]} (18 different values) + agile (x16) + finesse (x17) + thrown-10 (x6) + versatile-s (x15) + alchemical (x5) + consumable (x5) + elixir (x3) + healing (x3) + magical (x4) + reach-10 (x2) + unarmed (x3) + occult (x4) + shadow (x5) + illusion (x2) + arcane (x4) + fire (x2) + electricity (x1) + cold (x1) + [usage] : object {3-06.items.[].system.usage} + value : string {3-06.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {3-06.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {3-06.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {3-06.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {3-06.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-06.items.[].system.strength} (same value: 0) + [uses] : object {3-06.items.[].system.uses} + autoDestroy : boolean {3-06.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-06.items.[].system.uses.max} (same value: 1) + value : integer {3-06.items.[].system.uses.value} (same value: 1) + [attack] : object {3-06.items.[].system.attack} + value : string {3-06.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-06.items.[].system.attackEffects} + value : array {3-06.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-06.items.[].system.attackEffects.value.[]} (2 different values) + disorienting-shadows (x2) + grab (x2) + [custom] : string {3-06.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {3-06.items.[].system.damageRolls} + [g777c6x342ppnu5xiavo] : object {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo} + damage : string {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damage} (3 different values) + 1d6+4 (x1) + 1d6+1 (x1) + 1d6+6 (x1) + damageType : string {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damageType} (same value: piercing) + [q73xymi06hs3yjatohao] : object {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao} + damage : string {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao.damage} (3 different values) + 1d4+4 (x1) + 1d4+1 (x1) + 1d4+6 (x1) + damageType : string {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao.damageType} (same value: piercing) + [feazloo9o657sejj1ypg] : object {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg} + damage : string {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg.damage} (3 different values) + 1d4+4 (x1) + 1d4+1 (x1) + 1d4+6 (x1) + damageType : string {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg.damageType} (same value: piercing) + [OomK8ETUdIN86KPB] : object {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB} + damage : string {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB.damage} (2 different values) + 2d10+7 (x1) + 1d10+8 (x1) + damageType : string {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB.damageType} (same value: bludgeoning) + [2WiCloiNZz8bHU78] : object {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78} + damage : string {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78.damage} (2 different values) + 2d8+5 (x1) + 1d8+6 (x1) + damageType : string {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78.damageType} (same value: bludgeoning) + [zpnnrzt4bc96dsn56ikw] : object {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw} + damage : string {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: 1d10+5) + damageType : string {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: piercing) + qhrnsdkxmwkkkz9ehpzt : object {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt} + damage : string {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: 1d8+5) + damageType : string {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: bludgeoning) + [weaponType] : object {3-06.items.[].system.weaponType} + value : string {3-06.items.[].system.weaponType.value} (2 different values) + melee (x12) + ranged (x3) + [actionType] : object {3-06.items.[].system.actionType} + value : string {3-06.items.[].system.actionType.value} (3 different values) + action (x10) + passive (x11) + reaction (x5) + [actions] : object {3-06.items.[].system.actions} + [value] : integer {3-06.items.[].system.actions.value} (2 different values) + 2 (x5) + 1 (x5) + [mod] : object {3-06.items.[].system.mod} + value : integer {3-06.items.[].system.mod.value} (3 different values) + 7 (x1) + 5 (x1) + 10 (x1) + [proficient] : object {3-06.items.[].system.proficient} + value : integer {3-06.items.[].system.proficient.value} (same value: 0) + frequency : object {3-06.items.[].system.frequency} + max : integer {3-06.items.[].system.frequency.max} (same value: 3) + per : string {3-06.items.[].system.frequency.per} (same value: day) + value : integer {3-06.items.[].system.frequency.value} (same value: 3) + type : string {3-06.items.[].type} (6 different values) + weapon (x6) + armor (x3) + consumable (x5) + melee (x15) + action (x26) + lore (x3) + [flags] : object {3-06.items.[].flags} + pf2e : object {3-06.items.[].flags.pf2e} + linkedWeapon : string {3-06.items.[].flags.pf2e.linkedWeapon} (2 different values) + U7h8D7hEJz3bwPtu (x3) + OPhdtrWnjQhWr6AV (x6) + name : string {3-06.name} (all different values) + system : object {3-06.system} + [abilities] : object {3-06.system.abilities} + cha : object {3-06.system.abilities.cha} + mod : integer {3-06.system.abilities.cha.mod} (3 different values) + 1 (x3) + -5 (x2) + 2 (x1) + con : object {3-06.system.abilities.con} + mod : integer {3-06.system.abilities.con.mod} (4 different values) + 1 (x2) + 5 (x2) + 0 (x1) + 2 (x1) + dex : object {3-06.system.abilities.dex} + mod : integer {3-06.system.abilities.dex.mod} (4 different values) + 4 (x3) + 1 (x1) + 5 (x1) + 0 (x1) + int : object {3-06.system.abilities.int} + mod : integer {3-06.system.abilities.int.mod} (4 different values) + 2 (x2) + -5 (x2) + 3 (x1) + -1 (x1) + str : object {3-06.system.abilities.str} + mod : integer {3-06.system.abilities.str.mod} (4 different values) + 1 (x3) + 5 (x1) + 2 (x1) + 4 (x1) + wis : object {3-06.system.abilities.wis} + mod : integer {3-06.system.abilities.wis.mod} (3 different values) + 1 (x3) + 2 (x1) + 0 (x2) + attributes : object {3-06.system.attributes} + ac : object {3-06.system.attributes.ac} + [details] : string {3-06.system.attributes.ac.details} (3 different values) + (x4) + (20 when broken); construct armor (x1) + (17 when broken); construct armor (x1) + value : integer {3-06.system.attributes.ac.value} (7 different values) + 19 (x2) + 24 (x1) + 16 (x2) + 22 (x1) + 21 (x1) + 10 (x1) + 18 (x1) + [allSaves] : object {3-06.system.attributes.allSaves} + value : string {3-06.system.attributes.allSaves.value} (same value: ) + hp : object {3-06.system.attributes.hp} + details : string {3-06.system.attributes.hp.details} (same value: ) + max : integer {3-06.system.attributes.hp.max} (all different values) + temp : integer {3-06.system.attributes.hp.temp} (same value: 0) + value : integer {3-06.system.attributes.hp.value} (all different values) + [tempmax] : integer {3-06.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {3-06.system.attributes.speed} + otherSpeeds : array {3-06.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {3-06.system.attributes.speed.otherSpeeds.[]} + type : string {3-06.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {3-06.system.attributes.speed.otherSpeeds.[].value} (same value: 60) + value : integer {3-06.system.attributes.speed.value} (3 different values) + 25 (x3) + 20 (x2) + 15 (x1) + [special] : string {3-06.system.attributes.speed.special} (same value: ) + [hardness] : mixed + object {3-06.system.attributes.hardness} + value : integer {3-06.system.attributes.hardness.value} (2 different values) + 10 (x1) + 7 (x1) + integer {3-06.system.attributes.hardness} (3 different values) + 5 (x1) + 0 (x1) + 10 (x1) + [immunities] : array {3-06.system.attributes.immunities} + Length: min=0 max=2 + Value type: object {3-06.system.attributes.immunities.[]} + type : string {3-06.system.attributes.immunities.[].type} (4 different values) + critical-hits (x2) + precision (x2) + paralyzed (x1) + sleep (x1) + [emitsSound] : string {3-06.system.attributes.emitsSound} (same value: encounter) + [hasHealth] : boolean {3-06.system.attributes.hasHealth} (2 different values) + True (x2) + False (x1) + [stealth] : object {3-06.system.attributes.stealth} + details : string {3-06.system.attributes.stealth.details} (3 different values) +

(trained) or @Check[perception|dc:15|name:Notice Control Panel|traits:hazard,complex,fire,magical,trap] check to notice the control panel

(x1) +

(trained)

(x1) +

(trained) or @Check[perception|dc:18|name:Notice Control Panel|traits:hazard,complex,fire,magical,trap] check to notice the control panel

(x1) + value : integer {3-06.system.attributes.stealth.value} (3 different values) + 7 (x1) + 13 (x1) + 10 (x1) + weaknesses : array {3-06.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {3-06.system.attributes.weaknesses.[]} + type : string {3-06.system.attributes.weaknesses.[].type} (same value: fire) + value : integer {3-06.system.attributes.weaknesses.[].value} (same value: 5) + details : object {3-06.system.details} + [blurb] : string {3-06.system.details.blurb} (2 different values) + (x5) + Variant shadow drake (x1) + [languages] : object {3-06.system.details.languages} + details : string {3-06.system.details.languages.details} (same value: ) + value : array {3-06.system.details.languages.value} + Length: min=0 max=4 + Value type: string {3-06.system.details.languages.value.[]} (5 different values) + common (x3) + necril (x3) + sakvroth (x3) + shadowtongue (x3) + draconic (x1) + level : object {3-06.system.details.level} + value : integer {3-06.system.details.level.value} (5 different values) + 3 (x3) + 6 (x1) + 1 (x2) + 5 (x2) + 4 (x1) + [privateNotes] : string {3-06.system.details.privateNotes} (2 different values) + (x5) +

High tier has an hp correction. Deep Shadow Guardian HP should be 72.

+

PFS 3-06 Deep Shadow Guardian errata

(x1) + [publicNotes] : string {3-06.system.details.publicNotes} (same value: ) + publication : object {3-06.system.details.publication} + license : string {3-06.system.details.publication.license} (same value: OGL) + remaster : boolean {3-06.system.details.publication.remaster} (same value: False) + title : string {3-06.system.details.publication.title} (same value: Pathfinder Society Scenario #3-06: Struck by Shadows) + [description] : string {3-06.system.details.description} (2 different values) +

A @Template[burst|distance:5] pillar of magical fire travels along a track throughout the room. The pillar emits bright light out to 20 feet.

(x2) +

An invisible rune imprinted on a door latch releases a powerful electric discharge.

(x1) + [disable] : string {3-06.system.details.disable} (3 different values) +

@Check[arcana|dc:20|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) or @Check[thievery|dc:20|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) once on the control panel deactivates the whole trap, or @Check[thievery|dc:17|name:Deactivate Tracks|traits:complex,fire,magical,trap,hazard] (trained) twice on the track prevents the pillar from moving. Each check requires two actions.

(x1) +

@Check[thievery|dc:23|name:Scratch Out the Rune|traits:electricity,evocation,magical,trap,hazard] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 21) to counteract the rune

(x1) +

@Check[arcana|dc:23|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) or @Check[thievery|dc:23|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) once on the control panel deactivates the whole trap, or @Check[thievery|dc:20|name:Deactivate Tracks|traits:complex,fire,magical,trap,hazard] (trained) twice on the track prevents the pillar from moving. Each check requires two actions.

(x1) + [isComplex] : boolean {3-06.system.details.isComplex} (2 different values) + True (x2) + False (x1) + [reset] : string {3-06.system.details.reset} (2 different values) +

The trap deactivates once it no longer detects the presence of creatures in the room.

(x2) + (x1) + [routine] : string {3-06.system.details.routine} (3 different values) +

(2 actions) The pillar Strides, following the track in the room. If the trap's track is broken, the pillar can still Stride, but its Speed is only 10 feet. The pillar cannot move at all if the track is destroyed. When the pillar moves, it deals @Damage[(1d6+3)[fire]] damage to any creatures whose space it moves through.

(x1) + (x1) +

(2 actions) The pillar Strides, following the track in the room. If the trap's track is broken, the pillar can still Stride, but its Speed is only 15 feet. The pillar cannot move at all if the track is destroyed. When the pillar moves, it deals @Damage[(1d10+6)[fire]] damage to any creatures whose space it moves through.

(x1) + [initiative] : object {3-06.system.initiative} + statistic : string {3-06.system.initiative.statistic} (same value: perception) + [perception] : object {3-06.system.perception} + details : string {3-06.system.perception.details} (same value: ) + mod : integer {3-06.system.perception.mod} (6 different values) + 10 (x1) + 14 (x1) + 8 (x1) + 13 (x1) + 11 (x1) + 7 (x1) + senses : array {3-06.system.perception.senses} + Length: min=1 max=2 + Value type: object {3-06.system.perception.senses.[]} + type : string {3-06.system.perception.senses.[].type} (2 different values) + darkvision (x6) + scent (x1) + acuity : string {3-06.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {3-06.system.perception.senses.[].range} (same value: 30) + [resources] : object {3-06.system.resources} + saves : object {3-06.system.saves} + fortitude : object {3-06.system.saves.fortitude} + saveDetail : string {3-06.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-06.system.saves.fortitude.value} (7 different values) + 7 (x1) + 17 (x1) + 5 (x1) + 8 (x2) + 10 (x2) + 14 (x1) + 0 (x1) + reflex : object {3-06.system.saves.reflex} + saveDetail : string {3-06.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-06.system.saves.reflex.value} (6 different values) + 12 (x2) + 11 (x2) + 10 (x2) + 15 (x1) + 8 (x1) + 0 (x1) + will : object {3-06.system.saves.will} + saveDetail : string {3-06.system.saves.will.saveDetail} (same value: ) + value : integer {3-06.system.saves.will.value} (5 different values) + 8 (x2) + 11 (x2) + 6 (x1) + 0 (x3) + 7 (x1) + [skills] : object {3-06.system.skills} + [acrobatics] : object {3-06.system.skills.acrobatics} + base : integer {3-06.system.skills.acrobatics.base} (3 different values) + 10 (x2) + 7 (x1) + 13 (x1) + [athletics] : object {3-06.system.skills.athletics} + base : integer {3-06.system.skills.athletics.base} (5 different values) + 6 (x1) + 15 (x1) + 4 (x1) + 9 (x1) + 12 (x1) + [deception] : object {3-06.system.skills.deception} + base : integer {3-06.system.skills.deception.base} (3 different values) + 6 (x1) + 4 (x1) + 10 (x1) + [diplomacy] : object {3-06.system.skills.diplomacy} + base : integer {3-06.system.skills.diplomacy.base} (3 different values) + 6 (x1) + 4 (x1) + 8 (x1) + [intimidation] : object {3-06.system.skills.intimidation} + base : integer {3-06.system.skills.intimidation.base} (3 different values) + 6 (x1) + 4 (x1) + 10 (x1) + [occultism] : object {3-06.system.skills.occultism} + base : integer {3-06.system.skills.occultism.base} (3 different values) + 7 (x1) + 5 (x1) + 10 (x1) + [society] : object {3-06.system.skills.society} + base : integer {3-06.system.skills.society.base} (3 different values) + 7 (x1) + 5 (x1) + 10 (x1) + [stealth] : object {3-06.system.skills.stealth} + base : integer {3-06.system.skills.stealth.base} (3 different values) + 10 (x2) + 7 (x1) + 13 (x1) + [survival] : object {3-06.system.skills.survival} + base : integer {3-06.system.skills.survival.base} (3 different values) + 6 (x1) + 4 (x1) + 9 (x1) + [thievery] : object {3-06.system.skills.thievery} + base : integer {3-06.system.skills.thievery.base} (3 different values) + 10 (x2) + 7 (x1) + 13 (x1) + traits : object {3-06.system.traits} + rarity : string {3-06.system.traits.rarity} (same value: uncommon) + size : object {3-06.system.traits.size} + value : string {3-06.system.traits.size.value} (3 different values) + med (x6) + lg (x2) + sm (x1) + value : array {3-06.system.traits.value} + Length: min=3 max=4 + Value type: string {3-06.system.traits.value.[]} (12 different values) + evil (x6) + fetchling (x3) + humanoid (x3) + construct (x2) + mindless (x2) + shadow (x3) + fire (x2) + magical (x3) + trap (x3) + electricity (x1) + chaotic (x1) + dragon (x1) + [creatureType] : string {3-06.system.creatureType} (same value: ) + [customModifiers] : object {3-06.system.customModifiers} + [statusEffects] : array<> {3-06.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {3-06.type} (2 different values) + npc (x6) + hazard (x3) \ No newline at end of file diff --git a/output/pf2e/packs/3-07.txt b/output/pf2e/packs/3-07.txt new file mode 100644 index 0000000..f063bf6 --- /dev/null +++ b/output/pf2e/packs/3-07.txt @@ -0,0 +1,692 @@ +3-07 +Different values: 8 +===================================== +object {3-07} + _id : string {3-07._id} (all different values) + folder : string {3-07.folder} (same value: z6gYwaLTfjiJ2zRC) + img : string {3-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {3-07.items} + Length: min=2 max=25 + Value type: object {3-07.items.[]} + _id : string {3-07.items.[]._id} (56 different values) + img : string {3-07.items.[].img} (38 different values) + name : string {3-07.items.[].name} (45 different values) + sort : integer {3-07.items.[].sort} (25 different values) + system : object {3-07.items.[].system} + [autoHeightenLevel] : object {3-07.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {3-07.items.[].system.description} + value : string {3-07.items.[].system.description.value} (45 different values) + [prepared] : object {3-07.items.[].system.prepared} + flexible : boolean {3-07.items.[].system.prepared.flexible} (same value: False) + value : string {3-07.items.[].system.prepared.value} (3 different values) + spontaneous (x2) + innate (x1) + focus (x2) + [proficiency] : object {3-07.items.[].system.proficiency} + value : integer {3-07.items.[].system.proficiency.value} (same value: 0) + publication : object {3-07.items.[].system.publication} + license : string {3-07.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-07.items.[].system.publication.remaster} (same value: False) + title : string {3-07.items.[].system.publication.title} (5 different values) + (x32) + Pathfinder Core Rulebook (x49) + Pathfinder Secrets of Magic (x5) + Pathfinder Gamemastery Guide (x2) + Pathfinder Bestiary (x4) + rules : ###FoundryRulesObject### + [slots] : object {3-07.items.[].system.slots} + [slot1] : object {3-07.items.[].system.slots.slot1} + max : integer {3-07.items.[].system.slots.slot1.max} (same value: 4) + value : integer {3-07.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {3-07.items.[].system.slots.slot2} + max : integer {3-07.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 4 (x1) + value : integer {3-07.items.[].system.slots.slot2.value} (2 different values) + 3 (x1) + 4 (x1) + [slot3] : object {3-07.items.[].system.slots.slot3} + max : integer {3-07.items.[].system.slots.slot3.max} (same value: 3) + value : integer {3-07.items.[].system.slots.slot3.value} (same value: 3) + [slug] : string {3-07.items.[].system.slug} (33 different values) + [spelldc] : object {3-07.items.[].system.spelldc} + dc : integer {3-07.items.[].system.spelldc.dc} (3 different values) + 20 (x2) + 22 (x1) + 15 (x2) + mod : integer {3-07.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-07.items.[].system.spelldc.value} (3 different values) + 12 (x2) + 14 (x1) + 7 (x2) + [tradition] : object {3-07.items.[].system.tradition} + value : string {3-07.items.[].system.tradition.value} (2 different values) + occult (x2) + divine (x3) + [area] : object {3-07.items.[].system.area} + type : string {3-07.items.[].system.area.type} (4 different values) + burst (x5) + cone (x3) + emanation (x2) + line (x2) + value : integer {3-07.items.[].system.area.value} (3 different values) + 20 (x5) + 15 (x3) + 30 (x4) + [cost] : object {3-07.items.[].system.cost} + value : string {3-07.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-07.items.[].system.counteraction} (2 different values) + False (x36) + True (x1) + [damage] : object {3-07.items.[].system.damage} + [0] : object {3-07.items.[].system.damage.0} + [category] : mixed + formula : string {3-07.items.[].system.damage.0.formula} (6 different values) + 2d6 (x3) + 1d4 (x2) + 2d4 (x4) + 5d6 (x1) + 6d6 (x1) + 1d6 (x2) + kinds : array {3-07.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-07.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {3-07.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-07.items.[].system.damage.0.type} (4 different values) + fire (x6) + void (x4) + cold (x1) + untyped (x2) + [applyMod] : boolean {3-07.items.[].system.damage.0.applyMod} (2 different values) + True (x2) + False (x5) + [damageType] : string {3-07.items.[].system.damage.damageType} (3 different values) + piercing (x4) + bludgeoning (x3) + slashing (x1) + [dice] : integer {3-07.items.[].system.damage.dice} (same value: 1) + [die] : string {3-07.items.[].system.damage.die} (3 different values) + d4 (x2) + d6 (x1) + d8 (x5) + [defense] : object {3-07.items.[].system.defense} + save : object {3-07.items.[].system.defense.save} + basic : boolean {3-07.items.[].system.defense.save.basic} (2 different values) + True (x6) + False (x5) + statistic : string {3-07.items.[].system.defense.save.statistic} (3 different values) + reflex (x4) + will (x3) + fortitude (x4) + [duration] : object {3-07.items.[].system.duration} + sustained : boolean {3-07.items.[].system.duration.sustained} (2 different values) + False (x35) + True (x2) + value : string {3-07.items.[].system.duration.value} (all different values) + [level] : object {3-07.items.[].system.level} + value : integer {3-07.items.[].system.level.value} (6 different values) + 2 (x7) + 1 (x29) + 0 (x16) + 4 (x2) + 3 (x3) + 6 (x1) + [location] : object {3-07.items.[].system.location} + [heightenedLevel] : integer {3-07.items.[].system.location.heightenedLevel} (3 different values) + 2 (x7) + 1 (x9) + 3 (x3) + value : string {3-07.items.[].system.location.value} (3 different values) + aKLMwsVsCRtz9ljn (x32) + j9upnssY0bfjsuBQ (x1) + U1xk8qzg0baTzMmB (x4) + [range] : mixed + object {3-07.items.[].system.range} + value : string {3-07.items.[].system.range.value} (7 different values) + 120 feet (x5) + 60 feet (x2) + (x16) + 30 feet (x6) + touch (x4) + 500 feet (x3) + 50 feet (x1) + integer {3-07.items.[].system.range} (same value: 120) + [requirements] : string {3-07.items.[].system.requirements} (same value: ) + [target] : object {3-07.items.[].system.target} + value : string {3-07.items.[].system.target.value} (6 different values) + (x21) + 1 or more creatures (x2) + 1 creature (x8) + 1 living or undead creature (x2) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2) + 1 unattended object of light Bulk or less (x2) + [time] : object {3-07.items.[].system.time} + value : string {3-07.items.[].system.time.value} (4 different values) + 3 (x3) + 1 to 3 (x2) + 2 (x24) + 1 (x8) + [traits] : object {3-07.items.[].system.traits} + rarity : string {3-07.items.[].system.traits.rarity} (2 different values) + common (x83) + uncommon (x4) + [traditions] : array {3-07.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {3-07.items.[].system.traits.traditions.[]} (4 different values) + arcane (x32) + divine (x13) + occult (x24) + primal (x16) + value : array {3-07.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {3-07.items.[].system.traits.value.[]} (40 different values) + [overlays] : object {3-07.items.[].system.overlays} + hqiwae0wgehycnex : object {3-07.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {3-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + kinds : array {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds} + Length: min=1 max=1 + Value type: string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage) + materials : array<> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + [defense] : mixed + heightening : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + wlrbtv7c5shfmdh1 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + kinds : array {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds} + Length: min=1 max=1 + Value type: string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage) + materials : array<> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + [defense] : mixed + heightening : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [heightening] : object {3-07.items.[].system.heightening} + damage : object {3-07.items.[].system.heightening.damage} + 0 : string {3-07.items.[].system.heightening.damage.0} (4 different values) + 2d6 (x5) + 1d4 (x4) + 2d4 (x2) + 1d6 (x2) + interval : integer {3-07.items.[].system.heightening.interval} (2 different values) + 1 (x11) + 4 (x2) + type : string {3-07.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {3-07.items.[].system.baseItem} (6 different values) + dagger (x2) + club (x1) + crossbow (x2) + studded-leather-armor (x2) + longsword (x1) + bo-staff (x2) + [bonus] : object {3-07.items.[].system.bonus} + value : integer {3-07.items.[].system.bonus.value} (9 different values) + 0 (x8) + 8 (x1) + 11 (x3) + 15 (x1) + 10 (x2) + 14 (x1) + 13 (x1) + 9 (x2) + 12 (x2) + [bonusDamage] : object {3-07.items.[].system.bonusDamage} + value : integer {3-07.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-07.items.[].system.bulk} + value : mixed + float {3-07.items.[].system.bulk.value} (same value: 0,1) + integer {3-07.items.[].system.bulk.value} (3 different values) + 0 (x7) + 1 (x8) + 2 (x2) + [capacity] : integer {3-07.items.[].system.bulk.capacity} (same value: 25) + [heldOrStowed] : integer {3-07.items.[].system.bulk.heldOrStowed} (same value: 1) + [ignored] : integer {3-07.items.[].system.bulk.ignored} (same value: 25) + [category] : string {3-07.items.[].system.category} (7 different values) + simple (x5) + defensive (x5) + offensive (x9) + light (x2) + ammo (x2) + interaction (x2) + martial (x3) + [containerId] : mixed + [equipped] : object {3-07.items.[].system.equipped} + carryType : string {3-07.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {3-07.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : boolean {3-07.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {3-07.items.[].system.equipped.inSlot} (same value: False) + [group] : string {3-07.items.[].system.group} (5 different values) + knife (x2) + club (x3) + crossbow (x2) + leather (x2) + sword (x1) + [hardness] : integer {3-07.items.[].system.hardness} (same value: 0) + [hp] : object {3-07.items.[].system.hp} + max : integer {3-07.items.[].system.hp.max} (same value: 0) + value : integer {3-07.items.[].system.hp.value} (same value: 0) + [material] : object {3-07.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-07.items.[].system.price} + value : object {3-07.items.[].system.price.value} + [sp] : integer {3-07.items.[].system.price.value.sp} (2 different values) + 2 (x4) + 1 (x2) + [gp] : integer {3-07.items.[].system.price.value.gp} (4 different values) + 75 (x2) + 245 (x1) + 3 (x6) + 1 (x1) + [cp] : integer {3-07.items.[].system.price.value.cp} (same value: 8) + [per] : integer {3-07.items.[].system.price.per} (same value: 10) + [quantity] : integer {3-07.items.[].system.quantity} (2 different values) + 1 (x19) + 20 (x2) + [reload] : object {3-07.items.[].system.reload} + value : string {3-07.items.[].system.reload.value} (3 different values) + - (x3) + 1 (x2) + (x3) + [runes] : object {3-07.items.[].system.runes} + potency : integer {3-07.items.[].system.runes.potency} (same value: 0) + property : array<> {3-07.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-07.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {3-07.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-07.items.[].system.size} (same value: med) + [splashDamage] : object {3-07.items.[].system.splashDamage} + value : integer {3-07.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {3-07.items.[].system.usage} + value : string {3-07.items.[].system.usage.value} (3 different values) + held-in-one-hand (x10) + held-in-two-hands (x6) + worn (x1) + [collapsed] : boolean {3-07.items.[].system.collapsed} (same value: False) + [stowing] : boolean {3-07.items.[].system.stowing} (same value: True) + [attack] : object {3-07.items.[].system.attack} + value : string {3-07.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-07.items.[].system.attackEffects} + [custom] : string {3-07.items.[].system.attackEffects.custom} (same value: ) + value : array<> {3-07.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {3-07.items.[].system.damageRolls} + [u6UfUyFTt0qeY9Xv] : object {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv} + damage : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: 1d4) + damageType : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: piercing) + [0v2ncc7nfh9n5myhoyt4] : object {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4} + damage : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (2 different values) + 1d8+6 (x1) + 1d8+2 (x1) + damageType : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing) + [lo40csa3zl4zythhvae1] : object {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1} + damage : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: 1d6) + damageType : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: spirit) + [9hz2gveqa2icaip33z0e] : object {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e} + damage : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6) + damageType : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire) + [tZ9QC89gjUXPBcpD] : object {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD} + damage : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: 1d6+8) + damageType : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: bludgeoning) + [W5nG3g19vubk8BsJ] : object {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ} + damage : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: 1d6+6) + damageType : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: bludgeoning) + [6VOuc0qAtMihKFCk] : object {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk} + damage : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: 1d8+4) + damageType : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: piercing) + [rz6yf6jlcaom0c0y6guz] : object {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz} + damage : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: 1d8+8) + damageType : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: slashing) + [x0gqy9252npmnwd6vpbj] : object {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj} + damage : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: 1d8+4) + damageType : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: piercing) + [xbcxGay9SyTaPvS6] : object {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6} + damage : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values) + 1d8+3 (x1) + 1d8+6 (x1) + damageType : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: bludgeoning) + [C7x8CgCdGgtTmpBf] : object {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf} + damage : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values) + 1d6+3 (x1) + 1d6+4 (x1) + damageType : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: bludgeoning) + [weaponType] : object {3-07.items.[].system.weaponType} + value : string {3-07.items.[].system.weaponType.value} (2 different values) + melee (x11) + ranged (x2) + [actionType] : object {3-07.items.[].system.actionType} + value : string {3-07.items.[].system.actionType.value} (3 different values) + passive (x7) + action (x6) + reaction (x3) + [actions] : object {3-07.items.[].system.actions} + [value] : integer {3-07.items.[].system.actions.value} (2 different values) + 1 (x4) + 3 (x2) + [frequency] : object {3-07.items.[].system.frequency} + max : integer {3-07.items.[].system.frequency.max} (same value: 1) + per : string {3-07.items.[].system.frequency.per} (same value: day) + value : integer {3-07.items.[].system.frequency.value} (same value: 1) + [acBonus] : integer {3-07.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {3-07.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {3-07.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {3-07.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-07.items.[].system.strength} (same value: 1) + [stackGroup] : string {3-07.items.[].system.stackGroup} (same value: bolts) + [uses] : object {3-07.items.[].system.uses} + autoDestroy : boolean {3-07.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-07.items.[].system.uses.max} (same value: 1) + value : integer {3-07.items.[].system.uses.value} (same value: 1) + type : string {3-07.items.[].type} (10 different values) + spellcastingEntry (x5) + spell (x37) + weapon (x8) + treasure (x2) + backpack (x2) + melee (x13) + action (x16) + equipment (x5) + armor (x2) + consumable (x2) + [_stats] : object {3-07.items.[]._stats} + compendiumSource : string {3-07.items.[]._stats.compendiumSource} (33 different values) + [flags] : object {3-07.items.[].flags} + pf2e : object {3-07.items.[].flags.pf2e} + linkedWeapon : string {3-07.items.[].flags.pf2e.linkedWeapon} (5 different values) + yWdnu7nxURaVrgpY (x2) + CQMDwc0kTOpwAwEg (x2) + DGcECFreDH5v24m8 (x2) + qQvQSbDUfX4a8HWN (x1) + BHyl0T5dDj8CXNNn (x2) + name : string {3-07.name} (all different values) + prototypeToken : object {3-07.prototypeToken} + name : string {3-07.prototypeToken.name} (5 different values) + Aydrian Thrune (x2) + Hell Hound (x1) + Hellbound Jailer (x2) + Monastic Bodyguard (x2) + Weak Hell Hound (x1) + system : object {3-07.system} + abilities : object {3-07.system.abilities} + cha : object {3-07.system.abilities.cha} + mod : integer {3-07.system.abilities.cha.mod} (5 different values) + 4 (x1) + 5 (x1) + -2 (x2) + 0 (x3) + 1 (x1) + con : object {3-07.system.abilities.con} + mod : integer {3-07.system.abilities.con.mod} (2 different values) + 1 (x3) + 2 (x5) + dex : object {3-07.system.abilities.dex} + mod : integer {3-07.system.abilities.dex.mod} (4 different values) + 1 (x1) + 2 (x1) + 3 (x5) + 4 (x1) + int : object {3-07.system.abilities.int} + mod : integer {3-07.system.abilities.int.mod} (3 different values) + 2 (x2) + -2 (x2) + 0 (x4) + str : object {3-07.system.abilities.str} + mod : integer {3-07.system.abilities.str.mod} (3 different values) + 0 (x2) + 4 (x5) + 3 (x1) + wis : object {3-07.system.abilities.wis} + mod : integer {3-07.system.abilities.wis.mod} (2 different values) + 2 (x7) + 3 (x1) + attributes : object {3-07.system.attributes} + ac : object {3-07.system.attributes.ac} + details : string {3-07.system.attributes.ac.details} (same value: ) + value : integer {3-07.system.attributes.ac.value} (7 different values) + 16 (x1) + 19 (x1) + 21 (x2) + 20 (x1) + 23 (x1) + 18 (x1) + 17 (x1) + allSaves : object {3-07.system.attributes.allSaves} + value : string {3-07.system.attributes.allSaves.value} (same value: ) + hp : object {3-07.system.attributes.hp} + details : string {3-07.system.attributes.hp.details} (same value: ) + max : integer {3-07.system.attributes.hp.max} (all different values) + temp : integer {3-07.system.attributes.hp.temp} (same value: 0) + value : integer {3-07.system.attributes.hp.value} (all different values) + speed : object {3-07.system.attributes.speed} + otherSpeeds : array<> {3-07.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + [special] : string {3-07.system.attributes.speed.special} (same value: ) + value : integer {3-07.system.attributes.speed.value} (3 different values) + 25 (x4) + 40 (x2) + 30 (x2) + [resistances] : array {3-07.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {3-07.system.attributes.resistances.[]} + type : string {3-07.system.attributes.resistances.[].type} (same value: fire) + value : integer {3-07.system.attributes.resistances.[].value} (2 different values) + 5 (x2) + 3 (x1) + [immunities] : array {3-07.system.attributes.immunities} + Length: min=1 max=1 + Value type: object {3-07.system.attributes.immunities.[]} + type : string {3-07.system.attributes.immunities.[].type} (same value: fire) + [weaknesses] : array {3-07.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {3-07.system.attributes.weaknesses.[]} + type : string {3-07.system.attributes.weaknesses.[].type} (2 different values) + cold (x2) + holy (x2) + value : integer {3-07.system.attributes.weaknesses.[].value} (3 different values) + 5 (x2) + 1 (x1) + 2 (x1) + details : object {3-07.system.details} + blurb : string {3-07.system.details.blurb} (4 different values) + (x4) + Variant hell hound (x1) + Variant hellbound jailer (x2) + Variant Weak hell hound (x1) + languages : object {3-07.system.details.languages} + details : string {3-07.system.details.languages.details} (2 different values) + (x6) + (can't speak any language) (x2) + value : array {3-07.system.details.languages.value} + Length: min=1 max=3 + Value type: string {3-07.system.details.languages.value.[]} (3 different values) + common (x6) + diabolic (x8) + shadowtongue (x2) + level : object {3-07.system.details.level} + value : integer {3-07.system.details.level.value} (4 different values) + 3 (x2) + 5 (x2) + 4 (x2) + 2 (x2) + privateNotes : string {3-07.system.details.privateNotes} (same value: ) + publicNotes : string {3-07.system.details.publicNotes} (2 different values) + (x6) +

A hell hound's appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features.

(x2) + publication : object {3-07.system.details.publication} + authors : string {3-07.system.details.publication.authors} (same value: Kalervo Oikarinen) + license : string {3-07.system.details.publication.license} (same value: OGL) + remaster : boolean {3-07.system.details.publication.remaster} (same value: False) + title : string {3-07.system.details.publication.title} (same value: Pathfinder Society Scenario #3-07: The Locked Lodge) + initiative : object {3-07.system.initiative} + statistic : string {3-07.system.initiative.statistic} (same value: perception) + perception : object {3-07.system.perception} + details : string {3-07.system.perception.details} (same value: ) + mod : integer {3-07.system.perception.mod} (5 different values) + 7 (x2) + 9 (x2) + 11 (x2) + 12 (x1) + 8 (x1) + senses : array {3-07.system.perception.senses} + Length: min=0 max=2 + Value type: object {3-07.system.perception.senses.[]} + type : string {3-07.system.perception.senses.[].type} (3 different values) + darkvision (x4) + scent (x2) + greater-darkvision (x2) + [acuity] : string {3-07.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {3-07.system.perception.senses.[].range} (same value: 60) + resources : object {3-07.system.resources} + [focus] : object {3-07.system.resources.focus} + max : integer {3-07.system.resources.focus.max} (same value: 2) + value : integer {3-07.system.resources.focus.value} (same value: 2) + saves : object {3-07.system.saves} + fortitude : object {3-07.system.saves.fortitude} + saveDetail : string {3-07.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-07.system.saves.fortitude.value} (6 different values) + 6 (x1) + 8 (x2) + 11 (x2) + 10 (x1) + 14 (x1) + 7 (x1) + reflex : object {3-07.system.saves.reflex} + saveDetail : string {3-07.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-07.system.saves.reflex.value} (6 different values) + 8 (x2) + 11 (x2) + 12 (x1) + 10 (x1) + 13 (x1) + 9 (x1) + will : object {3-07.system.saves.will} + saveDetail : string {3-07.system.saves.will.saveDetail} (same value: ) + value : integer {3-07.system.saves.will.value} (5 different values) + 9 (x3) + 11 (x2) + 7 (x1) + 8 (x1) + 5 (x1) + skills : object {3-07.system.skills} + [acrobatics] : object {3-07.system.skills.acrobatics} + base : integer {3-07.system.skills.acrobatics.base} (5 different values) + 6 (x2) + 9 (x1) + 10 (x1) + 7 (x1) + 11 (x1) + [arcana] : object {3-07.system.skills.arcana} + base : integer {3-07.system.skills.arcana.base} (2 different values) + 7 (x1) + 9 (x1) + athletics : object {3-07.system.skills.athletics} + base : integer {3-07.system.skills.athletics.base} (5 different values) + 5 (x1) + 7 (x3) + 11 (x2) + 14 (x1) + 12 (x1) + [deception] : object {3-07.system.skills.deception} + base : integer {3-07.system.skills.deception.base} (4 different values) + 11 (x1) + 14 (x1) + 7 (x1) + 10 (x1) + [occultism] : object {3-07.system.skills.occultism} + base : integer {3-07.system.skills.occultism.base} (2 different values) + 9 (x1) + 11 (x1) + [stealth] : object {3-07.system.skills.stealth} + base : integer {3-07.system.skills.stealth.base} (6 different values) + 8 (x1) + 11 (x1) + 10 (x1) + 7 (x1) + 9 (x1) + 6 (x1) + [thievery] : object {3-07.system.skills.thievery} + base : integer {3-07.system.skills.thievery.base} (2 different values) + 6 (x1) + 9 (x1) + [survival] : object {3-07.system.skills.survival} + base : integer {3-07.system.skills.survival.base} (2 different values) + 11 (x1) + 7 (x1) + special : array {3-07.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {3-07.system.skills.survival.special.[]} + base : integer {3-07.system.skills.survival.special.[].base} (2 different values) + 13 (x1) + 9 (x1) + label : string {3-07.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {3-07.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {3-07.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [diplomacy] : object {3-07.system.skills.diplomacy} + base : integer {3-07.system.skills.diplomacy.base} (2 different values) + 5 (x1) + 8 (x1) + [intimidation] : object {3-07.system.skills.intimidation} + base : integer {3-07.system.skills.intimidation.base} (2 different values) + 7 (x1) + 10 (x1) + traits : object {3-07.system.traits} + rarity : string {3-07.system.traits.rarity} (2 different values) + unique (x2) + uncommon (x6) + size : object {3-07.system.traits.size} + value : string {3-07.system.traits.size.value} (same value: med) + value : array {3-07.system.traits.value} + Length: min=4 max=7 + Value type: string {3-07.system.traits.value.[]} (9 different values) + evil (x8) + human (x6) + humanoid (x6) + lawful (x8) + beast (x2) + fiend (x4) + fire (x2) + unholy (x4) + devil (x2) + type : string {3-07.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/3-08.txt b/output/pf2e/packs/3-08.txt new file mode 100644 index 0000000..31659e6 --- /dev/null +++ b/output/pf2e/packs/3-08.txt @@ -0,0 +1,507 @@ +3-08 +Different values: 7 +===================================== +object {3-08} + _id : string {3-08._id} (all different values) + folder : string {3-08.folder} (same value: cXbzNol9Eai06ViV) + img : string {3-08.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {3-08.items} + Length: min=7 max=10 + Value type: object {3-08.items.[]} + _id : string {3-08.items.[]._id} (44 different values) + [_stats] : object {3-08.items.[]._stats} + compendiumSource : string {3-08.items.[]._stats.compendiumSource} (11 different values) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x4) + Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS (x2) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x4) + Compendium.pf2e.equipment-srd.Item.UMAXLDpI6YLSfYX1 (x1) + Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x1) + Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3) + Compendium.pf2e.equipment-srd.Item.War0uyLBx1jA0Ge7 (x1) + Compendium.pf2e.equipment-srd.Item.YFfG2fMyaIAXkmtr (x2) + Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x1) + img : string {3-08.items.[].img} (16 different values) + systems/pf2e/icons/equipment/weapons/dagger.webp (x4) + systems/pf2e/icons/equipment/weapons/spear.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x19) + systems/pf2e/icons/actions/OneAction.webp (x5) + systems/pf2e/icons/actions/TwoActions.webp (x5) + systems/pf2e/icons/default-icons/lore.svg (x5) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x4) + systems/pf2e/icons/equipment/held-items/bottled-air.webp (x1) + systems/pf2e/icons/equipment/alchemical-items/drugs/alcohol.webp (x1) + systems/pf2e/icons/equipment/weapons/scimitar.webp (x1) + icons/equipment/chest/breastplate-banded-leather-brown.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x3) + systems/pf2e/icons/actions/Passive.webp (x4) + systems/pf2e/icons/equipment/weapons/battle-axe.webp (x1) + systems/pf2e/icons/equipment/weapons/spiked-gauntlet.webp (x2) + icons/weapons/axes/axe-double-engraved.webp (x1) + name : string {3-08.items.[].name} (26 different values) + sort : integer {3-08.items.[].sort} (10 different values) + 100000 (x7) + 200000 (x7) + 300000 (x7) + 400000 (x7) + 500000 (x7) + 600000 (x7) + 700000 (x7) + 800000 (x6) + 900000 (x3) + 1000000 (x1) + system : object {3-08.items.[].system} + [baseItem] : string {3-08.items.[].system.baseItem} (8 different values) + dagger (x4) + spear (x2) + leather-armor (x4) + scimitar (x1) + padded-armor (x1) + battle-axe (x1) + spiked-gauntlet (x2) + greataxe (x1) + [bonus] : object {3-08.items.[].system.bonus} + value : integer {3-08.items.[].system.bonus.value} (9 different values) + 0 (x11) + 13 (x6) + 11 (x2) + 7 (x2) + 5 (x1) + 8 (x1) + 9 (x4) + 12 (x2) + 6 (x1) + [bonusDamage] : object {3-08.items.[].system.bonusDamage} + value : integer {3-08.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-08.items.[].system.bulk} + value : mixed + float {3-08.items.[].system.bulk.value} (same value: 0,1) + integer {3-08.items.[].system.bulk.value} (2 different values) + 1 (x8) + 2 (x1) + [category] : string {3-08.items.[].system.category} (6 different values) + simple (x8) + offensive (x10) + light (x5) + other (x1) + martial (x3) + defensive (x7) + [containerId] : mixed + [damage] : object {3-08.items.[].system.damage} + damageType : string {3-08.items.[].system.damage.damageType} (2 different values) + piercing (x8) + slashing (x3) + dice : integer {3-08.items.[].system.damage.dice} (same value: 1) + die : string {3-08.items.[].system.damage.die} (4 different values) + d4 (x6) + d6 (x3) + d8 (x1) + d12 (x1) + description : object {3-08.items.[].system.description} + value : string {3-08.items.[].system.description.value} (20 different values) +

This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.

(x4) +

A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.

(x2) + (x26) +

Frequency once per round


Effect The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.

+

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Bosun's Command]

(x2) +

The bosun Strikes with their naval pike.

+

If this Strike hits, the bosun can either move the target 5 feet within the pike's reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.

(x2) +

A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.

(x4) +

Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the sickened condition from alcohol while affected.

+

If you fail a saving throw against alcohol other than initial saves, the affliction's stage doesn't increase; the only way to increase the stage of alcohol's affliction is to consume more alcohol.

+
+

Activate A Interact (Ingested)

+

Saving Throw @Check[fortitude|dc:12|name:Alcohol]

+

Onset 10 minutes

+

Stage 1 +1 item bonus to saving throws against fear (10 minutes)

+

Stage 2 @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard], +1 item bonus to saving throws against fear effects (10 minutes)

+

Stage 3 @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}, off-guard, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2} (10 minutes)

+

Stage 4 clumsy 2 and @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} (10 minutes)

+

Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes)

+

Stage 6 @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] (8 hours)

+

Stage 7 death

(x1) +

Requirements The deckhand is adjacent to a crate

+
+

Effect The deckhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a @Template[burst|distance:5]. Each creature within the area takes @Damage[2d4[bludgeoning]] damage (@Check[reflex|dc:13|basic] save), and the area becomes difficult terrain until cleared.

(x1) +

The dockhand Interacts to either draw a bottle of @UUID[Compendium.pf2e.equipment-srd.Item.Alcohol] or pick up a nearby unattended bottle of alcohol and drink the whole thing.

+

For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.

(x1) +

This one-handed curved blade is sharp on one side.

(x1) +

This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor or undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

(x3) +

When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Item.Frightened] condition, reduce its value by 1.

(x1) +

The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.

(x1) +

These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.

(x1) +

Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch.

(x2) +

When he's adjacent to at least two other allies, Tadrun gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

(x2) +

Tadrun designates a single creature he can see and hear, or one he's Tracking, as his prey. Tadrun gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Item.Seek] the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Item.Track] the prey. The first time Tadrun hits his designated prey in a round, he deals an additional 1d8 precision damage. These effects last until Tadrun uses Hunt Prey again.

(x2) +

This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often "bearded", having a hook at the bottom to increase the strength of their chopping power.

(x1) +

Requirements The fanatic has taken damage and is neither @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] nor already in a frenzy

+
+

Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued].

+

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Fanatical Frenzy]

(x1) + [equipped] : object {3-08.items.[].system.equipped} + carryType : string {3-08.items.[].system.equipped.carryType} (2 different values) + held (x9) + worn (x9) + [handsHeld] : integer {3-08.items.[].system.equipped.handsHeld} (3 different values) + 1 (x8) + 0 (x4) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {3-08.items.[].system.equipped.inSlot} (2 different values) + True (x4) + False (x1) + [group] : string {3-08.items.[].system.group} (6 different values) + knife (x4) + spear (x2) + leather (x4) + sword (x1) + axe (x2) + brawling (x2) + [hardness] : integer {3-08.items.[].system.hardness} (same value: 0) + [hp] : object {3-08.items.[].system.hp} + max : integer {3-08.items.[].system.hp.max} (same value: 0) + value : integer {3-08.items.[].system.hp.value} (same value: 0) + [level] : object {3-08.items.[].system.level} + value : integer {3-08.items.[].system.level.value} (2 different values) + 0 (x17) + 1 (x1) + [material] : object {3-08.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-08.items.[].system.price} + value : object {3-08.items.[].system.price.value} + [sp] : integer {3-08.items.[].system.price.value.sp} (3 different values) + 2 (x5) + 1 (x2) + 3 (x2) + [gp] : integer {3-08.items.[].system.price.value.gp} (2 different values) + 2 (x5) + 1 (x2) + [cp] : integer {3-08.items.[].system.price.value.cp} (same value: 1) + publication : object {3-08.items.[].system.publication} + license : string {3-08.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-08.items.[].system.publication.remaster} (same value: False) + title : string {3-08.items.[].system.publication.title} (4 different values) + Pathfinder Core Rulebook (x16) + (x39) + Pathfinder Gamemastery Guide (x1) + Pathfinder Bestiary (x3) + [quantity] : integer {3-08.items.[].system.quantity} (2 different values) + 1 (x17) + 3 (x1) + [range] : mixed + [reload] : object {3-08.items.[].system.reload} + value : string {3-08.items.[].system.reload.value} (2 different values) + - (x6) + (x5) + rules : ###FoundryRulesObject### + [runes] : object {3-08.items.[].system.runes} + potency : integer {3-08.items.[].system.runes.potency} (same value: 0) + property : array<> {3-08.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-08.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {3-08.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-08.items.[].system.size} (same value: med) + [slug] : string {3-08.items.[].system.slug} (11 different values) + dagger (x4) + spear (x2) + leather-armor (x4) + alcohol (x1) + scimitar (x1) + padded-armor (x1) + attack-of-opportunity (x3) + battle-axe (x1) + spiked-gauntlet (x2) + greataxe (x1) + 1-status-to-all-saves-vs-magic (x1) + [splashDamage] : object {3-08.items.[].system.splashDamage} + value : integer {3-08.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {3-08.items.[].system.traits} + rarity : string {3-08.items.[].system.traits.rarity} (same value: common) + value : array {3-08.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {3-08.items.[].system.traits.value.[]} (22 different values) + [usage] : object {3-08.items.[].system.usage} + value : string {3-08.items.[].system.usage.value} (2 different values) + held-in-one-hand (x12) + held-in-two-hands (x1) + [attack] : object {3-08.items.[].system.attack} + value : string {3-08.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-08.items.[].system.attackEffects} + value : array<> {3-08.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + custom : string {3-08.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {3-08.items.[].system.damageRolls} + [0] : object {3-08.items.[].system.damageRolls.0} + damage : string {3-08.items.[].system.damageRolls.0.damage} (5 different values) + 1d6+5 (x4) + 1d4+5 (x2) + 1d6+2 (x1) + 1d4+2 (x2) + 1d4+4 (x2) + damageType : string {3-08.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x2) + piercing (x8) + slashing (x1) + [dhkol5zbbeej1ehayggz] : object {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz} + damage : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: 1d6+5) + damageType : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: piercing) + [zumsvt8r4ujdo5uf3kyk] : object {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk} + damage : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damage} (same value: 1d4+1) + damageType : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damageType} (same value: bludgeoning) + [5r5nlmw0ttws4tmbp52w] : object {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w} + damage : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damage} (same value: 1d6+1) + damageType : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damageType} (same value: bludgeoning) + [ljrbue7s5qhvsjl5ht2q] : object {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q} + damage : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damage} (2 different values) + 1d8+5 (x1) + 1d12+8 (x1) + damageType : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damageType} (same value: slashing) + [hms1h95mcxaw0igcvxtp] : object {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp} + damage : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damage} (2 different values) + 1d4+5 (x1) + 1d4+8 (x1) + damageType : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damageType} (same value: piercing) + [weaponType] : object {3-08.items.[].system.weaponType} + value : string {3-08.items.[].system.weaponType.value} (2 different values) + melee (x14) + ranged (x5) + [actionType] : object {3-08.items.[].system.actionType} + value : string {3-08.items.[].system.actionType.value} (3 different values) + action (x10) + reaction (x3) + passive (x4) + [actions] : object {3-08.items.[].system.actions} + [value] : integer {3-08.items.[].system.actions.value} (2 different values) + 1 (x5) + 2 (x5) + [frequency] : object {3-08.items.[].system.frequency} + max : integer {3-08.items.[].system.frequency.max} (same value: 1) + per : string {3-08.items.[].system.frequency.per} (same value: round) + value : integer {3-08.items.[].system.frequency.value} (same value: 1) + [mod] : object {3-08.items.[].system.mod} + value : integer {3-08.items.[].system.mod.value} (4 different values) + 11 (x2) + 3 (x1) + 7 (x1) + 8 (x1) + [proficient] : object {3-08.items.[].system.proficient} + value : integer {3-08.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {3-08.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {3-08.items.[].system.checkPenalty} (2 different values) + -1 (x4) + 0 (x1) + [dexCap] : integer {3-08.items.[].system.dexCap} (2 different values) + 4 (x4) + 3 (x1) + [speedPenalty] : integer {3-08.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-08.items.[].system.strength} (same value: 0) + [uses] : object {3-08.items.[].system.uses} + autoDestroy : boolean {3-08.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-08.items.[].system.uses.max} (same value: 1) + value : integer {3-08.items.[].system.uses.value} (same value: 1) + [selfEffect] : object {3-08.items.[].system.selfEffect} + name : string {3-08.items.[].system.selfEffect.name} (same value: Effect: Swig) + uuid : string {3-08.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Swig) + type : string {3-08.items.[].type} (all different values) + [flags] : object {3-08.items.[].flags} + pf2e : object {3-08.items.[].flags.pf2e} + linkedWeapon : string {3-08.items.[].flags.pf2e.linkedWeapon} (8 different values) + ioBhBqoLt4XX6CZA (x4) + NxjUE1b3gXulaYXI (x2) + oNnM9IEd0UVv0pjI (x1) + m1wLRwK4NCvFzdlr (x2) + UzGrgUSMYIS3vKA3 (x1) + LsP34TtDyhU0rkZp (x2) + JaOADSZl9LDK4MLh (x1) + 7Hepy2bK3kQbRIov (x2) + name : string {3-08.name} (all different values) + [prototypeToken] : object {3-08.prototypeToken} + name : string {3-08.prototypeToken.name} (3 different values) + Bosun (x2) + Pirate (x1) + Tadrun (x2) + system : object {3-08.system} + abilities : object {3-08.system.abilities} + cha : object {3-08.system.abilities.cha} + mod : integer {3-08.system.abilities.cha.mod} (3 different values) + 2 (x3) + 1 (x1) + 0 (x3) + con : object {3-08.system.abilities.con} + mod : integer {3-08.system.abilities.con.mod} (3 different values) + 1 (x3) + 3 (x3) + 2 (x1) + dex : object {3-08.system.abilities.dex} + mod : integer {3-08.system.abilities.dex.mod} (3 different values) + 4 (x2) + 1 (x1) + 3 (x4) + int : object {3-08.system.abilities.int} + mod : integer {3-08.system.abilities.int.mod} (2 different values) + 0 (x6) + 1 (x1) + str : object {3-08.system.abilities.str} + mod : integer {3-08.system.abilities.str.mod} (4 different values) + 2 (x3) + 1 (x1) + 3 (x1) + 4 (x2) + wis : object {3-08.system.abilities.wis} + mod : integer {3-08.system.abilities.wis.mod} (3 different values) + 1 (x3) + 2 (x3) + -1 (x1) + attributes : object {3-08.system.attributes} + ac : object {3-08.system.attributes.ac} + details : string {3-08.system.attributes.ac.details} (same value: ) + value : integer {3-08.system.attributes.ac.value} (6 different values) + 19 (x2) + 13 (x1) + 16 (x1) + 18 (x1) + 21 (x1) + 17 (x1) + allSaves : object {3-08.system.attributes.allSaves} + value : string {3-08.system.attributes.allSaves.value} (same value: ) + hp : object {3-08.system.attributes.hp} + details : string {3-08.system.attributes.hp.details} (same value: ) + max : integer {3-08.system.attributes.hp.max} (6 different values) + 45 (x2) + 9 (x1) + 21 (x1) + 32 (x1) + 63 (x1) + 20 (x1) + temp : integer {3-08.system.attributes.hp.temp} (same value: 0) + value : integer {3-08.system.attributes.hp.value} (6 different values) + 45 (x2) + 9 (x1) + 21 (x1) + 32 (x1) + 63 (x1) + 20 (x1) + speed : object {3-08.system.attributes.speed} + otherSpeeds : array<> {3-08.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {3-08.system.attributes.speed.value} (same value: 25) + details : object {3-08.system.details} + blurb : string {3-08.system.details.blurb} (4 different values) + (x4) + Variant Dockhand (x1) + Variant Pirate (x1) + Variant Cultist (x1) + languages : object {3-08.system.details.languages} + details : string {3-08.system.details.languages.details} (same value: ) + value : array {3-08.system.details.languages.value} + Length: min=2 max=2 + Value type: string {3-08.system.details.languages.value.[]} (2 different values) + common (x7) + goblin (x7) + level : object {3-08.system.details.level} + value : integer {3-08.system.details.level.value} (5 different values) + 3 (x2) + -1 (x1) + 1 (x2) + 2 (x1) + 4 (x1) + privateNotes : string {3-08.system.details.privateNotes} (same value: ) + publicNotes : string {3-08.system.details.publicNotes} (same value: ) + publication : object {3-08.system.details.publication} + license : string {3-08.system.details.publication.license} (same value: OGL) + remaster : boolean {3-08.system.details.publication.remaster} (same value: False) + title : string {3-08.system.details.publication.title} (same value: Pathfinder Society Scenario #3-08: Foundation's Price) + initiative : object {3-08.system.initiative} + statistic : string {3-08.system.initiative.statistic} (same value: perception) + perception : object {3-08.system.perception} + details : string {3-08.system.perception.details} (same value: ) + mod : integer {3-08.system.perception.mod} (5 different values) + 8 (x3) + 2 (x1) + 5 (x1) + 12 (x1) + 4 (x1) + senses : array {3-08.system.perception.senses} + Length: min=1 max=1 + Value type: object {3-08.system.perception.senses.[]} + type : string {3-08.system.perception.senses.[].type} (same value: darkvision) + resources : object {3-08.system.resources} + saves : object {3-08.system.saves} + fortitude : object {3-08.system.saves.fortitude} + saveDetail : string {3-08.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-08.system.saves.fortitude.value} (4 different values) + 6 (x4) + 11 (x1) + 13 (x1) + 7 (x1) + reflex : object {3-08.system.saves.reflex} + saveDetail : string {3-08.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-08.system.saves.reflex.value} (5 different values) + 11 (x3) + 4 (x1) + 7 (x1) + 9 (x1) + 8 (x1) + will : object {3-08.system.saves.will} + saveDetail : string {3-08.system.saves.will.saveDetail} (2 different values) + (x6) + (or +2 vs. higher-ranking members of the cult) (x1) + value : integer {3-08.system.saves.will.value} (5 different values) + 8 (x3) + 2 (x1) + 5 (x1) + 6 (x1) + 4 (x1) + skills : object {3-08.system.skills} + [acrobatics] : object {3-08.system.skills.acrobatics} + base : integer {3-08.system.skills.acrobatics.base} (5 different values) + 9 (x2) + 2 (x1) + 6 (x1) + 7 (x1) + 11 (x1) + [athletics] : object {3-08.system.skills.athletics} + base : integer {3-08.system.skills.athletics.base} (4 different values) + 9 (x3) + 2 (x1) + 7 (x1) + 12 (x1) + [intimidation] : object {3-08.system.skills.intimidation} + base : integer {3-08.system.skills.intimidation.base} (4 different values) + 9 (x2) + 2 (x1) + 5 (x1) + 3 (x1) + [deception] : object {3-08.system.skills.deception} + base : integer {3-08.system.skills.deception.base} (2 different values) + 5 (x1) + 3 (x1) + [stealth] : object {3-08.system.skills.stealth} + base : integer {3-08.system.skills.stealth.base} (3 different values) + 7 (x1) + 11 (x1) + 6 (x1) + occultism : object {3-08.system.skills.occultism} + base : integer {3-08.system.skills.occultism.base} (same value: 3) + society : object {3-08.system.skills.society} + base : integer {3-08.system.skills.society.base} (same value: 4) + traits : object {3-08.system.traits} + rarity : string {3-08.system.traits.rarity} (2 different values) + uncommon (x3) + unique (x4) + size : object {3-08.system.traits.size} + value : string {3-08.system.traits.size.value} (same value: med) + value : array {3-08.system.traits.value} + Length: min=3 max=4 + Value type: string {3-08.system.traits.value.[]} (4 different values) + evil (x7) + goblin (x7) + humanoid (x7) + lawful (x3) + type : string {3-08.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/3-09.txt b/output/pf2e/packs/3-09.txt new file mode 100644 index 0000000..d2edeb4 --- /dev/null +++ b/output/pf2e/packs/3-09.txt @@ -0,0 +1,467 @@ +3-09 +Different values: 7 +===================================== +object {3-09} + _id : string {3-09._id} (all different values) + folder : string {3-09.folder} (same value: HjORf8aL4Gqj2wFN) + img : string {3-09.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x5) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {3-09.items} + Length: min=1 max=10 + Value type: object {3-09.items.[]} + _id : string {3-09.items.[]._id} (35 different values) + [_stats] : object {3-09.items.[]._stats} + compendiumSource : string {3-09.items.[]._stats.compendiumSource} (all different values) + img : string {3-09.items.[].img} (8 different values) + systems/pf2e/icons/equipment/weapons/longsword.webp (x1) + icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x7) + systems/pf2e/icons/actions/Reaction.webp (x3) + systems/pf2e/icons/actions/Passive.webp (x15) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/conditions/slowed.webp (x2) + systems/pf2e/icons/actions/OneAction.webp (x4) + name : string {3-09.items.[].name} (27 different values) + sort : integer {3-09.items.[].sort} (11 different values) + 100000 (x5) + 200000 (x5) + 300000 (x5) + 400000 (x4) + 500000 (x3) + 600000 (x3) + 700000 (x3) + 800000 (x2) + 900000 (x2) + 0 (x2) + 1000000 (x1) + system : object {3-09.items.[].system} + [baseItem] : string {3-09.items.[].system.baseItem} (2 different values) + longsword (x1) + studded-leather-armor (x1) + [bonus] : object {3-09.items.[].system.bonus} + value : integer {3-09.items.[].system.bonus.value} (6 different values) + 0 (x1) + 12 (x2) + 14 (x1) + 20 (x2) + 16 (x1) + 11 (x1) + [bonusDamage] : object {3-09.items.[].system.bonusDamage} + value : integer {3-09.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-09.items.[].system.bulk} + value : integer {3-09.items.[].system.bulk.value} (same value: 1) + [category] : string {3-09.items.[].system.category} (5 different values) + martial (x1) + light (x1) + defensive (x7) + offensive (x11) + interaction (x4) + [containerId] : mixed + [damage] : object {3-09.items.[].system.damage} + damageType : string {3-09.items.[].system.damage.damageType} (same value: slashing) + dice : integer {3-09.items.[].system.damage.dice} (same value: 1) + die : string {3-09.items.[].system.damage.die} (same value: d8) + description : object {3-09.items.[].system.description} + value : string {3-09.items.[].system.description.value} (25 different values) + [equipped] : object {3-09.items.[].system.equipped} + carryType : string {3-09.items.[].system.equipped.carryType} (2 different values) + held (x1) + worn (x1) + [handsHeld] : integer {3-09.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + inSlot : boolean {3-09.items.[].system.equipped.inSlot} (same value: True) + [group] : string {3-09.items.[].system.group} (2 different values) + sword (x1) + leather (x1) + [hardness] : integer {3-09.items.[].system.hardness} (same value: 0) + [hp] : object {3-09.items.[].system.hp} + max : integer {3-09.items.[].system.hp.max} (same value: 0) + value : integer {3-09.items.[].system.hp.value} (same value: 0) + [level] : object {3-09.items.[].system.level} + value : integer {3-09.items.[].system.level.value} (same value: 0) + [material] : object {3-09.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-09.items.[].system.price} + value : object {3-09.items.[].system.price.value} + gp : integer {3-09.items.[].system.price.value.gp} (2 different values) + 1 (x1) + 3 (x1) + publication : object {3-09.items.[].system.publication} + license : string {3-09.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-09.items.[].system.publication.remaster} (same value: False) + title : string {3-09.items.[].system.publication.title} (5 different values) + Pathfinder Core Rulebook (x2) + (x27) + Pathfinder Bestiary 2 (x3) + Pathfinder Bestiary 3 (x2) + Pathfinder Bestiary (x1) + [quantity] : integer {3-09.items.[].system.quantity} (same value: 1) + [range] : mixed + [reload] : object {3-09.items.[].system.reload} + value : string {3-09.items.[].system.reload.value} (same value: ) + rules : ###FoundryRulesObject### + [runes] : object {3-09.items.[].system.runes} + potency : integer {3-09.items.[].system.runes.potency} (same value: 0) + property : array<> {3-09.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-09.items.[].system.runes.striking} (same value: 0) + resilient : integer {3-09.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-09.items.[].system.size} (same value: med) + [slug] : string {3-09.items.[].system.slug} (all different values) + [splashDamage] : object {3-09.items.[].system.splashDamage} + value : integer {3-09.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {3-09.items.[].system.traits} + rarity : string {3-09.items.[].system.traits.rarity} (same value: common) + value : array {3-09.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {3-09.items.[].system.traits.value.[]} (21 different values) + [usage] : object {3-09.items.[].system.usage} + value : string {3-09.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {3-09.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {3-09.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {3-09.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {3-09.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-09.items.[].system.strength} (same value: 1) + [attack] : object {3-09.items.[].system.attack} + value : string {3-09.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-09.items.[].system.attackEffects} + [custom] : string {3-09.items.[].system.attackEffects.custom} (same value: ) + value : array {3-09.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-09.items.[].system.attackEffects.value.[]} (3 different values) + drain-life (x2) + mummy-rot (x1) + grab (x1) + [damageRolls] : object {3-09.items.[].system.damageRolls} + [0] : object {3-09.items.[].system.damageRolls.0} + damage : string {3-09.items.[].system.damageRolls.0.damage} (2 different values) + 1d8+7 (x1) + 1d6+7 (x1) + damageType : string {3-09.items.[].system.damageRolls.0.damageType} (same value: slashing) + [h93snjqhv0gmnq3yitdy] : object {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy} + damage : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: 2d10+13) + damageType : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: bludgeoning) + [vq85o4z1y2ey85koh914] : object {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914} + damage : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damage} (same value: 2d10+13) + damageType : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damageType} (same value: bludgeoning) + [zng6jp2eorphiyyhpzd0] : object {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0} + damage : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: 2d6+13) + damageType : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: bludgeoning) + [mubnate22akym2bmml8l] : object {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l} + damage : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: 2d6+7) + damageType : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: bludgeoning) + uehqzi7a36hzr0491bra : object {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra} + damage : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: 1d8+6) + damageType : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning) + [weaponType] : object {3-09.items.[].system.weaponType} + value : string {3-09.items.[].system.weaponType.value} (2 different values) + melee (x5) + ranged (x2) + [actionType] : object {3-09.items.[].system.actionType} + value : string {3-09.items.[].system.actionType.value} (3 different values) + reaction (x3) + passive (x15) + action (x6) + [actions] : object {3-09.items.[].system.actions} + [value] : integer {3-09.items.[].system.actions.value} (2 different values) + 2 (x2) + 1 (x4) + [deathNote] : boolean {3-09.items.[].system.deathNote} (same value: True) + [duration] : object {3-09.items.[].system.duration} + value : integer {3-09.items.[].system.duration.value} (same value: 0) + [overrides] : array<> {3-09.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {3-09.items.[].system.references} + children : array<> {3-09.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {3-09.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {3-09.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {3-09.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {3-09.items.[].system.value} + isValued : boolean {3-09.items.[].system.value.isValued} (same value: True) + value : integer {3-09.items.[].system.value.value} (same value: 1) + [frequency] : object {3-09.items.[].system.frequency} + max : integer {3-09.items.[].system.frequency.max} (same value: 1) + per : string {3-09.items.[].system.frequency.per} (same value: round) + value : integer {3-09.items.[].system.frequency.value} (same value: 1) + type : string {3-09.items.[].type} (5 different values) + weapon (x1) + armor (x1) + melee (x7) + action (x24) + condition (x2) + [flags] : object {3-09.items.[].flags} + pf2e : object {3-09.items.[].flags.pf2e} + linkedWeapon : string {3-09.items.[].flags.pf2e.linkedWeapon} (same value: AJgASdfsJa1ONVaU) + name : string {3-09.name} (all different values) + [prototypeToken] : object {3-09.prototypeToken} + name : string {3-09.prototypeToken.name} (3 different values) + Cairn Wight (x1) + Crushing Spirits (x2) + Mummy Guardian (x1) + system : object {3-09.system} + [abilities] : object {3-09.system.abilities} + cha : object {3-09.system.abilities.cha} + mod : integer {3-09.system.abilities.cha.mod} (3 different values) + 3 (x1) + -2 (x3) + -5 (x1) + con : object {3-09.system.abilities.con} + mod : integer {3-09.system.abilities.con.mod} (3 different values) + 4 (x2) + 3 (x2) + 5 (x1) + dex : object {3-09.system.abilities.dex} + mod : integer {3-09.system.abilities.dex.mod} (3 different values) + 2 (x1) + 0 (x3) + -2 (x1) + int : object {3-09.system.abilities.int} + mod : integer {3-09.system.abilities.int.mod} (2 different values) + 1 (x1) + -5 (x4) + str : object {3-09.system.abilities.str} + mod : integer {3-09.system.abilities.str.mod} (3 different values) + 4 (x3) + 8 (x1) + 5 (x1) + wis : object {3-09.system.abilities.wis} + mod : integer {3-09.system.abilities.wis.mod} (3 different values) + 3 (x1) + 1 (x3) + 0 (x1) + attributes : object {3-09.system.attributes} + ac : object {3-09.system.attributes.ac} + [details] : string {3-09.system.attributes.ac.details} (2 different values) + (x4) + 15 when broken; construct armor (x1) + value : integer {3-09.system.attributes.ac.value} (6 different values) + 20 (x1) + 0 (x2) + 24 (x1) + 21 (x1) + 23 (x1) + 19 (x1) + [allSaves] : object {3-09.system.attributes.allSaves} + value : string {3-09.system.attributes.allSaves.value} (same value: ) + hp : object {3-09.system.attributes.hp} + details : string {3-09.system.attributes.hp.details} (3 different values) + void healing (x3) + (x3) + troop defenses (x1) + [max] : integer {3-09.system.attributes.hp.max} (5 different values) + 67 (x1) + 200 (x1) + 135 (x1) + 110 (x1) + 35 (x1) + temp : integer {3-09.system.attributes.hp.temp} (same value: 0) + [value] : integer {3-09.system.attributes.hp.value} (5 different values) + 67 (x1) + 200 (x1) + 135 (x1) + 110 (x1) + 35 (x1) + [immunities] : array {3-09.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {3-09.system.attributes.immunities.[]} + type : string {3-09.system.attributes.immunities.[].type} (6 different values) + death-effects (x4) + disease (x4) + paralyzed (x4) + poison (x4) + unconscious (x4) + mental (x1) + [speed] : object {3-09.system.attributes.speed} + otherSpeeds : array<> {3-09.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {3-09.system.attributes.speed.value} (3 different values) + 25 (x2) + 30 (x1) + 20 (x2) + [details] : string {3-09.system.attributes.speed.details} (same value: troop movement) + [emitsSound] : string {3-09.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {3-09.system.attributes.hardness} (same value: 0) + object {3-09.system.attributes.hardness} + value : integer {3-09.system.attributes.hardness.value} (same value: 6) + [hasHealth] : boolean {3-09.system.attributes.hasHealth} (same value: True) + [stealth] : object {3-09.system.attributes.stealth} + details : string {3-09.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {3-09.system.attributes.stealth.value} (2 different values) + 12 (x1) + 15 (x1) + [weaknesses] : array {3-09.system.attributes.weaknesses} + Length: min=1 max=4 + Value type: object {3-09.system.attributes.weaknesses.[]} + type : string {3-09.system.attributes.weaknesses.[].type} (5 different values) + vitality (x2) + slashing (x2) + area-damage (x1) + splash-damage (x1) + fire (x1) + value : integer {3-09.system.attributes.weaknesses.[].value} (3 different values) + 10 (x2) + 5 (x4) + 2 (x1) + details : object {3-09.system.details} + [blurb] : string {3-09.system.details.blurb} (4 different values) + (x2) + Variant zombie hulk (x1) + Variant shambler troop (x1) + Variant animated statue (x1) + [languages] : object {3-09.system.details.languages} + details : string {3-09.system.details.languages.details} (same value: ) + value : array {3-09.system.details.languages.value} + Length: min=0 max=2 + Value type: string {3-09.system.details.languages.value.[]} (3 different values) + common (x1) + necril (x2) + osiriani (x1) + level : object {3-09.system.details.level} + value : integer {3-09.system.details.level.value} (4 different values) + 4 (x2) + 6 (x3) + 8 (x1) + 3 (x1) + [privateNotes] : string {3-09.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-09.system.details.publicNotes} (5 different values) +

Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually spawn from necromantic rituals. For those mortals who cannot abide the thought of separation from their earthly possessions, the undead existence offered by transformation into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious and wealthy royalty or merchants seek out victims to transform into cairn wights to guard their precious wealth for all time.

+

Only in the rarest instances is the greed of a mortal strong enough to spontaneously transform them into a cairn wight without a dark ritual or the intercession of a powerful divine being. On those occasions, however, the resultant wight exhibits unmatched viciousness and likely owns rare treasure indeed.

+

As guardians of material possessions, cairn wights are supernaturally bound to the armaments they wore during the ritual used to create them. They can spread their necromantic powers into the weapons they wield. A slash from a cairn wight's sword channels life from the victim into the wight.

(x1) +

These towering horrors are animated from the corpses of monstrosities.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) +

Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.

+
+

This shuffling mass of decaying flesh moves with dull but singular focus.

(x1) +

The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but painfully aware during the final stages, where its now-useless entrails are extracted before it's shrouded in funerary wrappings and entombed within a necromantically ensorcelled sarcophagus to await intrusions in the potentially distant future. While it's certainly possible to use other methods to create a mummy guardian from an already-deceased body, those who seek to create these foul undead as their guardians in the afterlife often feel that such methods result in inferior undead-the pain and agony of death by mummification being an essential step in the process.

+

Regardless of the method of their creation, mummy guardians are more than just physical shells of flesh and bone-they retain fragmented, distorted versions of their minds, with only enough memories of their living personality remaining to fuel their undead anger and jealousy of those who yet live. This burning rage only intensifies over the centuries of waiting within a crypt for the chance to actually act, and thus when most mummy guardians are awoken by tomb robbers or adventurers, they stop at nothing in pursuit of glorious slaughter.

+
+

While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.

(x1) +

Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers' suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) + publication : object {3-09.system.details.publication} + license : string {3-09.system.details.publication.license} (same value: OGL) + remaster : boolean {3-09.system.details.publication.remaster} (same value: False) + title : string {3-09.system.details.publication.title} (same value: Pathfinder Society Scenario #3-09: The Secluded Siege) + [description] : string {3-09.system.details.description} (same value:

Spirits bound to sand-covered remains cascade down upon the living, imposing the weighty, helpless press of their final moments.

) + [disable] : string {3-09.system.details.disable} (2 different values) +

@Check[religion|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:22|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.

(x1) +

@Check[religion|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:25|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.

(x1) + [isComplex] : boolean {3-09.system.details.isComplex} (same value: True) + [reset] : string {3-09.system.details.reset} (same value:

The haunt deactivates 1 minute after all living creatures leave the area but resets immediately thereafter.

) + [routine] : string {3-09.system.details.routine} (2 different values) +

(1 action) The haunt imposes the sensation of becoming buried beneath millions of grains of sand on all living creatures within the area. Each living creature must attempt a @Check[will|dc:21|traits:complex,haunt,hazard,damaging-effect] save as the sensation threatens to overcome them. The creatures take @Damage[(1d10+6)[bludgeoning]] damage.

+
+

Critical Success The creature takes no damage and is unaffected.

+

Success The creature takes half damage and takes a -10-foot circumstance penalty to all its Speeds for 1 round.

+

Failure The creature takes full damage and takes a -10-foot circumstance penalty to all its Speeds for 1 round. It also begins suffocating. The creature can begin breathing normally again if it leaves the area of the haunt or the haunt is disabled.

+

Critical Failure As failure, but the target takes double damage.

+

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Crushing Spirits]

(x1) +

(1 action) The haunt imposes the sensation of becoming buried beneath millions of grains of sand on all living creatures within the area. Each living creature must attempt a @Check[will|dc:24|traits:complex,haunt,hazard,damaging-effect] save as the sensation threatens to overcome them. The creatures take @Damage[(2d8+7)[bludgeoning]] damage.

+
+

Critical Success The creature takes no damage and is unaffected.

+

Success The creature takes half damage and takes a -10-foot circumstance penalty to all its Speeds for 1 round.

+

Failure The creature takes full damage and takes a -10-foot circumstance penalty to all its Speeds for 1 round. It also begins suffocating. The creature can begin breathing normally again if it leaves the area of the haunt or the haunt is disabled.

+

Critical Failure As failure, but the target takes double damage.

+

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Crushing Spirits]

(x1) + [initiative] : object {3-09.system.initiative} + statistic : string {3-09.system.initiative.statistic} (same value: perception) + [perception] : object {3-09.system.perception} + details : string {3-09.system.perception.details} (same value: ) + mod : integer {3-09.system.perception.mod} (4 different values) + 11 (x2) + 10 (x1) + 16 (x1) + 9 (x1) + senses : array {3-09.system.perception.senses} + Length: min=1 max=1 + Value type: object {3-09.system.perception.senses.[]} + type : string {3-09.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {3-09.system.resources} + saves : object {3-09.system.saves} + fortitude : object {3-09.system.saves.fortitude} + saveDetail : string {3-09.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-09.system.saves.fortitude.value} (4 different values) + 12 (x2) + 0 (x2) + 18 (x1) + 14 (x2) + reflex : object {3-09.system.saves.reflex} + saveDetail : string {3-09.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-09.system.saves.reflex.value} (5 different values) + 10 (x2) + 0 (x2) + 12 (x1) + 11 (x1) + 5 (x1) + will : object {3-09.system.saves.will} + saveDetail : string {3-09.system.saves.will.saveDetail} (same value: ) + value : integer {3-09.system.saves.will.value} (6 different values) + 11 (x1) + 0 (x2) + 15 (x1) + 12 (x1) + 16 (x1) + 4 (x1) + [skills] : object {3-09.system.skills} + [athletics] : object {3-09.system.skills.athletics} + base : integer {3-09.system.skills.athletics.base} (3 different values) + 12 (x1) + 21 (x1) + 15 (x1) + [intimidation] : object {3-09.system.skills.intimidation} + base : integer {3-09.system.skills.intimidation.base} (same value: 11) + [religion] : object {3-09.system.skills.religion} + base : integer {3-09.system.skills.religion.base} (same value: 9) + [stealth] : object {3-09.system.skills.stealth} + base : integer {3-09.system.skills.stealth.base} (2 different values) + 12 (x1) + 11 (x1) + acrobatics : object {3-09.system.skills.acrobatics} + base : integer {3-09.system.skills.acrobatics.base} (same value: 11) + traits : object {3-09.system.traits} + rarity : string {3-09.system.traits.rarity} (2 different values) + uncommon (x6) + common (x1) + size : object {3-09.system.traits.size} + value : string {3-09.system.traits.size.value} (3 different values) + med (x5) + huge (x1) + grg (x1) + value : array {3-09.system.traits.value} + Length: min=1 max=6 + Value type: string {3-09.system.traits.value.[]} (12 different values) + evil (x5) + lawful (x1) + undead (x4) + unholy (x4) + wight (x1) + haunt (x2) + zombie (x2) + mindless (x2) + troop (x1) + mummy (x1) + construct (x1) + earth (x1) + [creatureType] : string {3-09.system.creatureType} (same value: ) + [statusEffects] : array<> {3-09.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {3-09.type} (2 different values) + npc (x5) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/3-10.txt b/output/pf2e/packs/3-10.txt new file mode 100644 index 0000000..53e8016 --- /dev/null +++ b/output/pf2e/packs/3-10.txt @@ -0,0 +1,615 @@ +3-10 +Different values: 11 +===================================== +object {3-10} + _id : string {3-10._id} (all different values) + folder : string {3-10.folder} (same value: ZyOuqa8iP7pgeekd) + img : string {3-10.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x7) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {3-10.items} + Length: min=1 max=11 + Value type: object {3-10.items.[]} + _id : string {3-10.items.[]._id} (48 different values) + img : string {3-10.items.[].img} (16 different values) + systems/pf2e/icons/default-icons/melee.svg (x15) + systems/pf2e/icons/actions/Passive.webp (x14) + systems/pf2e/icons/actions/TwoActions.webp (x3) + systems/pf2e/icons/equipment/weapons/lance.webp (x2) + systems/pf2e/icons/equipment/weapons/longsword.webp (x2) + icons/equipment/shield/heater-steel-boss-red.webp (x2) + systems/pf2e/icons/equipment/armor/chainmail.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x9) + systems/pf2e/icons/equipment/weapons/scimitar.webp (x2) + systems/pf2e/icons/equipment/weapons/shortbow.webp (x2) + systems/pf2e/icons/equipment/weapons/arrows.webp (x2) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + systems/pf2e/icons/spells/reapers-lantern.webp (x1) + systems/pf2e/icons/spells/bane.webp (x1) + systems/pf2e/icons/equipment/weapons/dwarven-war-axe.webp (x1) + systems/pf2e/icons/equipment/treasure/art-objects/lesser-art-object/silk-ceremonial-armor.webp (x1) + name : string {3-10.items.[].name} (31 different values) + sort : integer {3-10.items.[].sort} (12 different values) + 100000 (x7) + 200000 (x7) + 300000 (x7) + 400000 (x6) + 500000 (x6) + 600000 (x5) + 700000 (x5) + 800000 (x5) + 900000 (x2) + 1000000 (x2) + 1100000 (x2) + 0 (x6) + system : object {3-10.items.[].system} + [attack] : object {3-10.items.[].system.attack} + value : string {3-10.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-10.items.[].system.attackEffects} + value : array<> {3-10.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [bonus] : object {3-10.items.[].system.bonus} + value : integer {3-10.items.[].system.bonus.value} (5 different values) + 12 (x1) + 0 (x9) + 10 (x7) + 6 (x6) + 8 (x1) + [damageRolls] : object {3-10.items.[].system.damageRolls} + [ujqunpz2hpe9ybdetfuh] : object {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh} + damage : string {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5) + damageType : string {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing) + [sy9h6g4i5gc71zj5git3] : object {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3} + damage : string {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: 1d8+4) + damageType : string {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: slashing) + [cidxh2cn401h6fxihgvw] : object {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw} + damage : string {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: 1d6+4) + damageType : string {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: slashing) + [cdxitwq309kjyms51kzb] : object {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb} + damage : string {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: 1d8+4) + damageType : string {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: piercing) + [diei19392sv23f7i0ucu] : object {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu} + damage : string {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: 1d6+2) + damageType : string {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: slashing) + [q53yexxuuer5r0apnaa1] : object {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1} + damage : string {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: 1d4+2) + damageType : string {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing) + [jsg1lcmrbh9lns2sm86k] : object {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k} + damage : string {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: 1d6) + damageType : string {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: piercing) + [ylq2pig01xkcm020mzr9] : object {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9} + damage : string {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damage} (same value: 1d8+7) + damageType : string {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damageType} (same value: slashing) + [orrhwyii7n5pbt3q6bvt] : object {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt} + damage : string {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damage} (same value: 1d4) + damageType : string {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damageType} (same value: bludgeoning) + [r90en3y9thmomdn3lwjn] : object {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn} + damage : string {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damage} (same value: 1d6) + damageType : string {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damageType} (same value: acid) + description : object {3-10.items.[].system.description} + value : string {3-10.items.[].system.description.value} (28 different values) + publication : object {3-10.items.[].system.publication} + license : string {3-10.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-10.items.[].system.publication.remaster} (same value: False) + title : string {3-10.items.[].system.publication.title} (6 different values) + (x27) + Pathfinder Bestiary (x9) + Pathfinder Bestiary 2 (x6) + Pathfinder Core Rulebook (x16) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Gamemastery Guide (x1) + rules : ###FoundryRulesObject### + [slug] : string {3-10.items.[].system.slug} (16 different values) + fast-healing (x3) + negative-healing (x6) + lance (x2) + longsword (x2) + steel-shield (x2) + chain-mail (x2) + attack-of-opportunity (x2) + shield-block (x2) + scimitar (x2) + shortbow (x2) + arrows (x2) + reapers-lantern (x1) + bane (x1) + dwarven-war-axe (x1) + silk-ceremonial-armor (x1) + skeleton-explosive-death (x2) + [traits] : object {3-10.items.[].system.traits} + rarity : string {3-10.items.[].system.traits.rarity} (2 different values) + common (x58) + uncommon (x1) + value : array {3-10.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {3-10.items.[].system.traits.value.[]} (25 different values) + [integrated] : mixed + [traditions] : array {3-10.items.[].system.traits.traditions} + Length: min=2 max=3 + Value type: string {3-10.items.[].system.traits.traditions.[]} (3 different values) + divine (x2) + occult (x2) + primal (x1) + [weaponType] : object {3-10.items.[].system.weaponType} + value : string {3-10.items.[].system.weaponType.value} (2 different values) + melee (x12) + ranged (x3) + [actionType] : object {3-10.items.[].system.actionType} + value : string {3-10.items.[].system.actionType.value} (3 different values) + passive (x14) + action (x3) + reaction (x9) + [actions] : object {3-10.items.[].system.actions} + [value] : integer {3-10.items.[].system.actions.value} (same value: 2) + [category] : string {3-10.items.[].system.category} (7 different values) + defensive (x16) + offensive (x3) + martial (x8) + medium (x2) + ammo (x2) + advanced (x1) + interaction (x1) + [baseItem] : string {3-10.items.[].system.baseItem} (7 different values) + lance (x2) + longsword (x2) + steel-shield (x2) + chain-mail (x2) + scimitar (x2) + shortbow (x2) + dwarven-war-axe (x1) + [bonusDamage] : object {3-10.items.[].system.bonusDamage} + value : integer {3-10.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-10.items.[].system.bulk} + value : mixed + integer {3-10.items.[].system.bulk.value} (3 different values) + 2 (x5) + 1 (x8) + 0 (x1) + float {3-10.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {3-10.items.[].system.damage} + [damageType] : string {3-10.items.[].system.damage.damageType} (2 different values) + piercing (x4) + slashing (x5) + [dice] : integer {3-10.items.[].system.damage.dice} (same value: 1) + [die] : string {3-10.items.[].system.damage.die} (2 different values) + d8 (x5) + d6 (x4) + [equipped] : object {3-10.items.[].system.equipped} + carryType : string {3-10.items.[].system.equipped.carryType} (2 different values) + worn (x8) + held (x8) + handsHeld : integer {3-10.items.[].system.equipped.handsHeld} (2 different values) + 0 (x8) + 1 (x8) + [invested] : mixed + [inSlot] : boolean {3-10.items.[].system.equipped.inSlot} (same value: True) + [group] : string {3-10.items.[].system.group} (5 different values) + spear (x2) + sword (x4) + chain (x2) + bow (x2) + axe (x1) + [hardness] : integer {3-10.items.[].system.hardness} (2 different values) + 0 (x14) + 5 (x2) + [hp] : object {3-10.items.[].system.hp} + max : integer {3-10.items.[].system.hp.max} (2 different values) + 0 (x14) + 20 (x2) + value : integer {3-10.items.[].system.hp.value} (2 different values) + 0 (x14) + 20 (x2) + [level] : object {3-10.items.[].system.level} + value : integer {3-10.items.[].system.level.value} (3 different values) + 0 (x16) + 2 (x1) + 1 (x1) + [material] : object {3-10.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-10.items.[].system.price} + value : object {3-10.items.[].system.price.value} + [gp] : integer {3-10.items.[].system.price.value.gp} (5 different values) + 1 (x6) + 2 (x2) + 6 (x2) + 3 (x3) + 10 (x1) + [sp] : integer {3-10.items.[].system.price.value.sp} (same value: 1) + [per] : integer {3-10.items.[].system.price.per} (same value: 10) + [quantity] : integer {3-10.items.[].system.quantity} (2 different values) + 1 (x14) + 20 (x2) + [range] : mixed + integer {3-10.items.[].system.range} (same value: 60) + object {3-10.items.[].system.range} + value : string {3-10.items.[].system.range.value} (same value: ) + [reload] : object {3-10.items.[].system.reload} + value : string {3-10.items.[].system.reload.value} (2 different values) + (x7) + 0 (x2) + [runes] : object {3-10.items.[].system.runes} + [potency] : integer {3-10.items.[].system.runes.potency} (same value: 0) + [property] : array<> {3-10.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-10.items.[].system.runes.striking} (same value: 0) + [reinforcing] : integer {3-10.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {3-10.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-10.items.[].system.size} (2 different values) + med (x14) + lg (x2) + [splashDamage] : object {3-10.items.[].system.splashDamage} + [value] : integer {3-10.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {3-10.items.[].system.usage} + value : string {3-10.items.[].system.usage.value} (3 different values) + held-in-two-hands (x2) + held-in-one-hand (x7) + held-in-one-plus-hands (x2) + [acBonus] : integer {3-10.items.[].system.acBonus} (2 different values) + 2 (x2) + 4 (x2) + [speedPenalty] : integer {3-10.items.[].system.speedPenalty} (2 different values) + 0 (x2) + -5 (x2) + [checkPenalty] : integer {3-10.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {3-10.items.[].system.dexCap} (same value: 1) + [strength] : integer {3-10.items.[].system.strength} (same value: 3) + [stackGroup] : string {3-10.items.[].system.stackGroup} (same value: arrows) + [uses] : object {3-10.items.[].system.uses} + autoDestroy : boolean {3-10.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-10.items.[].system.uses.max} (same value: 1) + value : integer {3-10.items.[].system.uses.value} (same value: 1) + [autoHeightenLevel] : object {3-10.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-10.items.[].system.prepared} + flexible : boolean {3-10.items.[].system.prepared.flexible} (same value: False) + value : string {3-10.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {3-10.items.[].system.proficiency} + value : integer {3-10.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {3-10.items.[].system.showSlotlessLevels} + value : boolean {3-10.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {3-10.items.[].system.slots} + slot1 : object {3-10.items.[].system.slots.slot1} + max : integer {3-10.items.[].system.slots.slot1.max} (same value: 1) + value : integer {3-10.items.[].system.slots.slot1.value} (same value: 1) + slot2 : object {3-10.items.[].system.slots.slot2} + max : integer {3-10.items.[].system.slots.slot2.max} (same value: 1) + value : integer {3-10.items.[].system.slots.slot2.value} (same value: 1) + [spelldc] : object {3-10.items.[].system.spelldc} + dc : integer {3-10.items.[].system.spelldc.dc} (same value: 17) + mod : integer {3-10.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-10.items.[].system.spelldc.value} (same value: 9) + [tradition] : object {3-10.items.[].system.tradition} + value : string {3-10.items.[].system.tradition.value} (same value: divine) + [area] : object {3-10.items.[].system.area} + type : string {3-10.items.[].system.area.type} (same value: emanation) + value : integer {3-10.items.[].system.area.value} (same value: 5) + [cost] : object {3-10.items.[].system.cost} + value : string {3-10.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-10.items.[].system.counteraction} (2 different values) + False (x1) + True (x1) + [defense] : object {3-10.items.[].system.defense} + save : object {3-10.items.[].system.defense.save} + basic : boolean {3-10.items.[].system.defense.save.basic} (same value: False) + statistic : string {3-10.items.[].system.defense.save.statistic} (2 different values) + fortitude (x1) + will (x1) + [duration] : object {3-10.items.[].system.duration} + sustained : boolean {3-10.items.[].system.duration.sustained} (same value: False) + value : string {3-10.items.[].system.duration.value} (same value: 1 minute) + [location] : object {3-10.items.[].system.location} + value : string {3-10.items.[].system.location.value} (same value: NBbBo6yO26XCZQQE) + [requirements] : string {3-10.items.[].system.requirements} (same value: ) + [target] : object {3-10.items.[].system.target} + value : string {3-10.items.[].system.target.value} (2 different values) + (x1) + enemies in the area (x1) + [time] : object {3-10.items.[].system.time} + value : string {3-10.items.[].system.time.value} (same value: 2) + [deathNote] : boolean {3-10.items.[].system.deathNote} (same value: True) + type : string {3-10.items.[].type} (9 different values) + melee (x15) + action (x26) + weapon (x9) + shield (x2) + armor (x2) + consumable (x2) + spellcastingEntry (x1) + spell (x2) + treasure (x1) + [_stats] : object {3-10.items.[]._stats} + compendiumSource : string {3-10.items.[]._stats.compendiumSource} (16 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x6) + Compendium.pf2e.equipment-srd.Item.OPMzQdM9rZznMGhW (x2) + Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x2) + Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x2) + Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x2) + Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2) + Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x2) + Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2) + Compendium.pf2e.spells-srd.Item.dxOF7d5kAWusLKWF (x1) + Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx (x1) + Compendium.pf2e.equipment-srd.Item.MYnh7w7EL3AcQT41 (x1) + Compendium.pf2e.equipment-srd.Item.fUENXLX3tzi33CcB (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.W77QhVNE46WDyMXi (x2) + [flags] : object {3-10.items.[].flags} + pf2e : object {3-10.items.[].flags.pf2e} + linkedWeapon : string {3-10.items.[].flags.pf2e.linkedWeapon} (9 different values) + urkJDAyWOlhfr4ST (x1) + aB660wS9natXTx40 (x1) + AO1OrBH4X5TmxjZb (x1) + RSDdScjESbBJtGbF (x1) + fpJ9r4U7RNtqcNcv (x1) + 4mxVP2iXudQgPUAn (x1) + ZKzhPpjqcji9edEw (x1) + yGYlGvJtkibLcLPn (x1) + troDKzvmmCDQSTHC (x1) + name : string {3-10.name} (all different values) + system : object {3-10.system} + [abilities] : object {3-10.system.abilities} + cha : object {3-10.system.abilities.cha} + mod : integer {3-10.system.abilities.cha.mod} (4 different values) + 2 (x1) + 1 (x2) + 0 (x3) + -5 (x1) + con : object {3-10.system.abilities.con} + mod : integer {3-10.system.abilities.con.mod} (4 different values) + 3 (x2) + 1 (x2) + 0 (x2) + 2 (x1) + dex : object {3-10.system.abilities.dex} + mod : integer {3-10.system.abilities.dex.mod} (4 different values) + 1 (x1) + 4 (x4) + 2 (x1) + -3 (x1) + int : object {3-10.system.abilities.int} + mod : integer {3-10.system.abilities.int.mod} (2 different values) + -5 (x4) + -1 (x3) + str : object {3-10.system.abilities.str} + mod : integer {3-10.system.abilities.str.mod} (5 different values) + 5 (x1) + 4 (x2) + 2 (x2) + 3 (x1) + 0 (x1) + wis : object {3-10.system.abilities.wis} + mod : integer {3-10.system.abilities.wis.mod} (3 different values) + 0 (x3) + 2 (x2) + 1 (x2) + attributes : object {3-10.system.attributes} + ac : object {3-10.system.attributes.ac} + [details] : string {3-10.system.attributes.ac.details} (2 different values) + (x5) + (21 with shield raised) (x2) + value : integer {3-10.system.attributes.ac.value} (5 different values) + 17 (x2) + 19 (x2) + 16 (x2) + 0 (x4) + 10 (x1) + [allSaves] : object {3-10.system.attributes.allSaves} + value : string {3-10.system.attributes.allSaves.value} (same value: ) + hp : object {3-10.system.attributes.hp} + details : string {3-10.system.attributes.hp.details} (5 different values) + fast healing 3, void healing (x1) + fast healing 2, void healing (x1) + fast healing 1, void healing (x1) + (x5) + void healing (x3) + max : integer {3-10.system.attributes.hp.max} (6 different values) + 50 (x1) + 25 (x2) + 4 (x2) + 0 (x4) + 40 (x1) + 30 (x1) + temp : integer {3-10.system.attributes.hp.temp} (same value: 0) + value : integer {3-10.system.attributes.hp.value} (6 different values) + 50 (x1) + 25 (x2) + 4 (x2) + 0 (x4) + 40 (x1) + 30 (x1) + [immunities] : array {3-10.system.attributes.immunities} + Length: min=5 max=5 + Value type: object {3-10.system.attributes.immunities.[]} + type : string {3-10.system.attributes.immunities.[].type} (9 different values) + death-effects (x6) + disease (x6) + paralyzed (x6) + poison (x6) + unconscious (x7) + acid (x1) + critical-hits (x1) + precision (x1) + visual (x1) + [resistances] : array {3-10.system.attributes.resistances} + Length: min=5 max=5 + Value type: object {3-10.system.attributes.resistances.[]} + type : string {3-10.system.attributes.resistances.[].type} (5 different values) + cold (x6) + electricity (x6) + fire (x6) + piercing (x6) + slashing (x6) + value : integer {3-10.system.attributes.resistances.[].value} (same value: 5) + [speed] : object {3-10.system.attributes.speed} + otherSpeeds : array {3-10.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {3-10.system.attributes.speed.otherSpeeds.[]} + type : string {3-10.system.attributes.speed.otherSpeeds.[].type} (same value: swim) + value : integer {3-10.system.attributes.speed.otherSpeeds.[].value} (same value: 10) + value : integer {3-10.system.attributes.speed.value} (3 different values) + 30 (x2) + 25 (x4) + 10 (x1) + [emitsSound] : string {3-10.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {3-10.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {3-10.system.attributes.hasHealth} (same value: True) + [stealth] : object {3-10.system.attributes.stealth} + details : string {3-10.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {3-10.system.attributes.stealth.value} (4 different values) + 11 (x1) + 7 (x1) + 8 (x1) + 10 (x1) + details : object {3-10.system.details} + [blurb] : string {3-10.system.details.blurb} (4 different values) + Variant skeletal giant (x1) + Variant skeletal champion (x2) + Variant skeleton guard (x2) + (x2) + [languages] : object {3-10.system.details.languages} + details : string {3-10.system.details.languages.details} (same value: ) + value : array {3-10.system.details.languages.value} + Length: min=0 max=3 + Value type: string {3-10.system.details.languages.value.[]} (4 different values) + common (x2) + necril (x3) + dwarven (x1) + sakvroth (x1) + level : object {3-10.system.details.level} + value : integer {3-10.system.details.level.value} (4 different values) + 3 (x4) + 2 (x2) + -1 (x2) + 1 (x3) + [privateNotes] : string {3-10.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-10.system.details.publicNotes} (4 different values) +

The reanimated bones of giants make excellent necromantic thralls.

+
+

Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

(x1) +

These skeletons retain the cunning they possessed in life.

+
+

Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

(x2) +

The most common skeletal minions are mere guardians.

+
+

Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

(x2) + (x2) + publication : object {3-10.system.details.publication} + license : string {3-10.system.details.publication.license} (same value: OGL) + remaster : boolean {3-10.system.details.publication.remaster} (same value: False) + title : string {3-10.system.details.publication.title} (same value: Pathfinder Society Scenario #3-10: Delve the Pallid Depths) + [description] : string {3-10.system.details.description} (2 different values) +

Solid ground gives way to a lake of bubbling mud that burns anyone who enters and routinely belches out sulfur.

(x2) +

The unstable rocks on the floor shift when stepped on, triggering rocks in the pile above to fall down across the pathway.

(x2) + [disable] : string {3-10.system.details.disable} (4 different values) +

@Check[survival|dc:20|name:Remove Stones|traits:complex,environmental,poison] (trained) to find and remove the stones blocking the flow of water to the mud pot. The water decreases the viscosity of the mud, allowing steam and sulfur to escape gradually, rather than in violent bursts, so creatures can pass through unharmed. The hazard requires one successful checks to disable. Attempting the check takes two actions.

(x1) +

@Check[survival|dc:17|name:Navigate Safe Path|traits:trap] (trained) to navigate a save path or @Check[thievery|dc:17|name:Bolster Rocks|traits:trap] (trained) to bolster the rocks on the floor so they don't shift under a creature's weight. Two successful checks are necessary to ensure the route through the precarious pile of rocks is safe. Attempting each check requires two actions.

(x1) +

@Check[survival|dc:17|name:Remove Stones|traits:complex,environmental,poison] (trained) to find and remove the stones blocking the flow of water to the mud pot. The water decreases the viscosity of the mud, allowing steam and sulfur to escape gradually, rather than in violent bursts, so creatures can pass through unharmed. The hazard requires two successful checks to disable. Attempting the check takes two actions.

(x1) +

@Check[survival|dc:20|name:Navigate Safe Path|traits:trap] (trained) to navigate a save path or @Check[thievery|dc:20|name:Bolster Rocks|traits:trap] (trained) to bolster the rocks on the floor so they don't shift under a creature's weight. Two successful checks are necessary to ensure the route through the precarious pile of rocks is safe. Attempting each check requires two actions.

(x1) + [isComplex] : boolean {3-10.system.details.isComplex} (2 different values) + True (x2) + False (x2) + [reset] : string {3-10.system.details.reset} (same value: ) + [routine] : string {3-10.system.details.routine} (3 different values) +

(1 action) On its initiative, the mud pot belches a cloud of sickening sulfur into the small cavern. Creatures other than sulfuric slimes within 10 feet must succeed at a @Check[fortitude|dc:17] save or be exposed to sulfur poisoning.

(x1) + (x2) +

(1 action) On its initiative, the mud pot belches a cloud of sickening sulfur into the small cavern. Creatures other than sulfuric slimes within 10 feet must succeed at a @Check[fortitude|dc:16] save or be exposed to sulfur poisoning.

(x1) + [initiative] : object {3-10.system.initiative} + statistic : string {3-10.system.initiative.statistic} (same value: perception) + [perception] : object {3-10.system.perception} + details : string {3-10.system.perception.details} (same value: ) + mod : integer {3-10.system.perception.mod} (5 different values) + 7 (x1) + 8 (x2) + 2 (x2) + 10 (x1) + 4 (x1) + senses : array {3-10.system.perception.senses} + Length: min=1 max=1 + Value type: object {3-10.system.perception.senses.[]} + type : string {3-10.system.perception.senses.[].type} (2 different values) + darkvision (x6) + motion-sense (x1) + [acuity] : string {3-10.system.perception.senses.[].acuity} (same value: precise) + [range] : integer {3-10.system.perception.senses.[].range} (same value: 60) + [vision] : boolean {3-10.system.perception.vision} (same value: False) + [resources] : object {3-10.system.resources} + saves : object {3-10.system.saves} + fortitude : object {3-10.system.saves.fortitude} + saveDetail : string {3-10.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-10.system.saves.fortitude.value} (5 different values) + 10 (x1) + 7 (x3) + 2 (x2) + 0 (x4) + 12 (x1) + reflex : object {3-10.system.saves.reflex} + saveDetail : string {3-10.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-10.system.saves.reflex.value} (5 different values) + 8 (x3) + 10 (x2) + 0 (x4) + 9 (x1) + 2 (x1) + will : object {3-10.system.saves.will} + saveDetail : string {3-10.system.saves.will.saveDetail} (same value: ) + value : integer {3-10.system.saves.will.value} (5 different values) + 7 (x1) + 6 (x3) + 2 (x2) + 0 (x4) + 4 (x1) + [skills] : object {3-10.system.skills} + [athletics] : object {3-10.system.skills.athletics} + base : integer {3-10.system.skills.athletics.base} (4 different values) + 12 (x1) + 8 (x2) + 3 (x2) + 10 (x1) + [intimidation] : object {3-10.system.skills.intimidation} + base : integer {3-10.system.skills.intimidation.base} (2 different values) + 9 (x2) + 7 (x2) + [acrobatics] : object {3-10.system.skills.acrobatics} + base : integer {3-10.system.skills.acrobatics.base} (3 different values) + 8 (x2) + 6 (x2) + 9 (x1) + [stealth] : object {3-10.system.skills.stealth} + base : integer {3-10.system.skills.stealth.base} (same value: 2) + special : array {3-10.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {3-10.system.skills.stealth.special.[]} + base : integer {3-10.system.skills.stealth.special.[].base} (same value: 5) + label : string {3-10.system.skills.stealth.special.[].label} (same value: in water or mud) + traits : object {3-10.system.traits} + rarity : string {3-10.system.traits.rarity} (same value: uncommon) + size : object {3-10.system.traits.size} + value : string {3-10.system.traits.size.value} (2 different values) + lg (x2) + med (x9) + value : array {3-10.system.traits.value} + Length: min=1 max=5 + Value type: string {3-10.system.traits.value.[]} (10 different values) + evil (x6) + mindless (x4) + skeleton (x6) + undead (x6) + unholy (x6) + environmental (x2) + poison (x2) + trap (x2) + lawful (x1) + ooze (x1) + [creatureType] : string {3-10.system.creatureType} (same value: ) + [statusEffects] : array<> {3-10.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {3-10.type} (2 different values) + npc (x7) + hazard (x4) \ No newline at end of file diff --git a/output/pf2e/packs/3-11.txt b/output/pf2e/packs/3-11.txt new file mode 100644 index 0000000..a824dcb --- /dev/null +++ b/output/pf2e/packs/3-11.txt @@ -0,0 +1,718 @@ +3-11 +Different values: 11 +===================================== +object {3-11} + _id : string {3-11._id} (all different values) + folder : string {3-11.folder} (same value: etpAuvZX2R6fjg9m) + img : string {3-11.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x7) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {3-11.items} + Length: min=1 max=30 + Value type: object {3-11.items.[]} + _id : string {3-11.items.[]._id} (108 different values) + img : string {3-11.items.[].img} (48 different values) + name : string {3-11.items.[].name} (70 different values) + sort : integer {3-11.items.[].sort} (30 different values) + system : object {3-11.items.[].system} + [autoHeightenLevel] : object {3-11.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {3-11.items.[].system.description} + value : string {3-11.items.[].system.description.value} (73 different values) + [prepared] : object {3-11.items.[].system.prepared} + flexible : boolean {3-11.items.[].system.prepared.flexible} (same value: False) + value : string {3-11.items.[].system.prepared.value} (2 different values) + spontaneous (x1) + focus (x1) + [proficiency] : object {3-11.items.[].system.proficiency} + value : integer {3-11.items.[].system.proficiency.value} (same value: 0) + publication : object {3-11.items.[].system.publication} + license : string {3-11.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-11.items.[].system.publication.remaster} (same value: False) + title : string {3-11.items.[].system.publication.title} (3 different values) + (x49) + Pathfinder Core Rulebook (x56) + Pathfinder Bestiary (x6) + rules : ###FoundryRulesObject### + [slots] : object {3-11.items.[].system.slots} + [slot1] : object {3-11.items.[].system.slots.slot1} + max : integer {3-11.items.[].system.slots.slot1.max} (same value: 3) + value : integer {3-11.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {3-11.items.[].system.slots.slot2} + max : integer {3-11.items.[].system.slots.slot2.max} (same value: 3) + value : integer {3-11.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {3-11.items.[].system.slots.slot3} + max : integer {3-11.items.[].system.slots.slot3.max} (same value: 2) + value : integer {3-11.items.[].system.slots.slot3.value} (same value: 2) + [slug] : string {3-11.items.[].system.slug} (45 different values) + [spelldc] : object {3-11.items.[].system.spelldc} + dc : integer {3-11.items.[].system.spelldc.dc} (same value: 22) + mod : integer {3-11.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-11.items.[].system.spelldc.value} (2 different values) + 13 (x1) + 14 (x1) + [tradition] : object {3-11.items.[].system.tradition} + value : string {3-11.items.[].system.tradition.value} (same value: occult) + [area] : object {3-11.items.[].system.area} + type : string {3-11.items.[].system.area.type} (2 different values) + burst (x1) + emanation (x3) + value : integer {3-11.items.[].system.area.value} (2 different values) + 20 (x1) + 60 (x3) + [cost] : object {3-11.items.[].system.cost} + value : string {3-11.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-11.items.[].system.counteraction} (same value: False) + [damage] : object {3-11.items.[].system.damage} + [0] : object {3-11.items.[].system.damage.0} + [applyMod] : boolean {3-11.items.[].system.damage.0.applyMod} (same value: True) + [category] : mixed + formula : string {3-11.items.[].system.damage.0.formula} (4 different values) + 1d4 (x1) + 0 (x1) + 1d4+1 (x1) + 1d10+4 (x1) + kinds : array {3-11.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-11.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x3) + healing (x1) + materials : array<> {3-11.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-11.items.[].system.damage.0.type} (4 different values) + void (x1) + mental (x1) + force (x1) + untyped (x1) + [damageType] : string {3-11.items.[].system.damage.damageType} (3 different values) + piercing (x5) + slashing (x1) + bludgeoning (x7) + [dice] : integer {3-11.items.[].system.damage.dice} (2 different values) + 1 (x12) + 0 (x1) + [die] : string {3-11.items.[].system.damage.die} (4 different values) + d4 (x3) + d6 (x8) + (x1) + d10 (x1) + [formula] : string {3-11.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {3-11.items.[].system.damage.kind} (same value: healing) + [type] : string {3-11.items.[].system.damage.type} (same value: vitality) + [defense] : object {3-11.items.[].system.defense} + save : object {3-11.items.[].system.defense.save} + basic : boolean {3-11.items.[].system.defense.save.basic} (2 different values) + False (x4) + True (x2) + statistic : string {3-11.items.[].system.defense.save.statistic} (2 different values) + will (x5) + fortitude (x1) + [duration] : object {3-11.items.[].system.duration} + sustained : boolean {3-11.items.[].system.duration.sustained} (2 different values) + True (x2) + False (x16) + value : string {3-11.items.[].system.duration.value} (8 different values) + 1 round or sustained up to 1 minute (x1) + 10 minutes (x1) + (x6) + 1 round (x4) + 1 minute (x2) + 1 hour (x1) + until the next time you make your daily preparations (x2) + until the start of your next turn (x1) + [level] : object {3-11.items.[].system.level} + value : integer {3-11.items.[].system.level.value} (4 different values) + 3 (x4) + 2 (x12) + 1 (x15) + 0 (x25) + [location] : object {3-11.items.[].system.location} + [heightenedLevel] : integer {3-11.items.[].system.location.heightenedLevel} (3 different values) + 3 (x2) + 2 (x3) + 1 (x5) + value : string {3-11.items.[].system.location.value} (2 different values) + 2HONqJ3KSR0h25We (x14) + cnmmUfSvnBHbPJ3N (x4) + signature : boolean {3-11.items.[].system.location.signature} (same value: True) + [range] : mixed + object {3-11.items.[].system.range} + value : string {3-11.items.[].system.range.value} (6 different values) + 30 feet (x4) + (x6) + touch (x4) + 60 feet (x2) + 120 feet (x1) + 10 feet (x1) + integer {3-11.items.[].system.range} (3 different values) + 50 (x2) + 20 (x1) + 60 (x1) + [requirements] : string {3-11.items.[].system.requirements} (same value: ) + [target] : object {3-11.items.[].system.target} + value : string {3-11.items.[].system.target.value} (8 different values) + 1 creature (x5) + (x7) + 1 living creature (x1) + 1 living or undead creature (x1) + 1 ally (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 willing living creature (x1) + [time] : object {3-11.items.[].system.time} + value : string {3-11.items.[].system.time.value} (6 different values) + 2 (x10) + 10 minutes (x1) + 1 (x4) + 1 minute (x1) + reaction (x1) + 1 to 3 (x1) + [traits] : object {3-11.items.[].system.traits} + rarity : string {3-11.items.[].system.traits.rarity} (2 different values) + uncommon (x12) + common (x92) + [traditions] : array {3-11.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {3-11.items.[].system.traits.traditions.[]} (4 different values) + arcane (x10) + occult (x14) + divine (x8) + primal (x4) + value : array {3-11.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {3-11.items.[].system.traits.value.[]} (45 different values) + [heightening] : object {3-11.items.[].system.heightening} + damage : object {3-11.items.[].system.heightening.damage} + 0 : string {3-11.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x1) + 1d6 (x1) + 1d10+4 (x1) + interval : integer {3-11.items.[].system.heightening.interval} (2 different values) + 1 (x2) + 2 (x1) + type : string {3-11.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {3-11.items.[].system.baseItem} (all different values) + [bonus] : object {3-11.items.[].system.bonus} + value : integer {3-11.items.[].system.bonus.value} (10 different values) + 0 (x12) + 11 (x2) + 1 (x1) + 18 (x2) + 16 (x1) + 7 (x2) + 14 (x2) + 12 (x4) + 9 (x1) + 8 (x2) + [bonusDamage] : object {3-11.items.[].system.bonusDamage} + value : integer {3-11.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-11.items.[].system.bulk} + value : mixed + float {3-11.items.[].system.bulk.value} (same value: 0,1) + integer {3-11.items.[].system.bulk.value} (3 different values) + 1 (x9) + 0 (x7) + 2 (x1) + [category] : string {3-11.items.[].system.category} (9 different values) + simple (x5) + martial (x8) + potion (x5) + interaction (x4) + light (x4) + ammo (x3) + defensive (x9) + offensive (x15) + other (x1) + [containerId] : mixed + [equipped] : object {3-11.items.[].system.equipped} + carryType : string {3-11.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {3-11.items.[].system.equipped.handsHeld} (3 different values) + 1 (x18) + 2 (x2) + 0 (x7) + [invested] : boolean {3-11.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {3-11.items.[].system.equipped.inSlot} (same value: True) + [group] : string {3-11.items.[].system.group} (8 different values) + knife (x2) + flail (x1) + sword (x2) + sling (x2) + bomb (x1) + leather (x4) + club (x4) + bow (x1) + [hardness] : integer {3-11.items.[].system.hardness} (same value: 0) + [hp] : object {3-11.items.[].system.hp} + max : integer {3-11.items.[].system.hp.max} (same value: 0) + value : integer {3-11.items.[].system.hp.value} (same value: 0) + [material] : object {3-11.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-11.items.[].system.price} + value : object {3-11.items.[].system.price.value} + [sp] : integer {3-11.items.[].system.price.value.sp} (5 different values) + 2 (x2) + 1 (x4) + 8 (x1) + 9 (x2) + 5 (x1) + [gp] : integer {3-11.items.[].system.price.value.gp} (9 different values) + 2 (x3) + 28 (x6) + 4 (x2) + 10 (x1) + 3 (x6) + 1 (x1) + 14 (x1) + 6 (x2) + 8 (x1) + [cp] : integer {3-11.items.[].system.price.value.cp} (same value: 1) + [per] : integer {3-11.items.[].system.price.per} (same value: 10) + [quantity] : integer {3-11.items.[].system.quantity} (3 different values) + 2 (x2) + 1 (x32) + 10 (x4) + [reload] : object {3-11.items.[].system.reload} + value : string {3-11.items.[].system.reload.value} (4 different values) + - (x4) + (x6) + 1 (x2) + 0 (x1) + [runes] : object {3-11.items.[].system.runes} + potency : integer {3-11.items.[].system.runes.potency} (2 different values) + 0 (x16) + 1 (x1) + property : array<> {3-11.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-11.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {3-11.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-11.items.[].system.size} (same value: med) + [splashDamage] : object {3-11.items.[].system.splashDamage} + [value] : integer {3-11.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {3-11.items.[].system.usage} + value : string {3-11.items.[].system.usage.value} (4 different values) + held-in-one-hand (x24) + worn (x7) + held-in-two-hands (x2) + held-in-one-plus-hands (x1) + [uses] : object {3-11.items.[].system.uses} + autoDestroy : boolean {3-11.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-11.items.[].system.uses.max} (same value: 1) + value : integer {3-11.items.[].system.uses.value} (same value: 1) + [attack] : object {3-11.items.[].system.attack} + value : string {3-11.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-11.items.[].system.attackEffects} + value : array<> {3-11.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [custom] : string {3-11.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {3-11.items.[].system.damageRolls} + [kvhyx50a5yzc6rc3n09s] : object {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s} + damage : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: 1d4+2) + damageType : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: slashing) + [xiz1kglm334zoswd11x7x] : object {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x} + damage : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: 1d4+2) + damageType : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: piercing) + [0] : object {3-11.items.[].system.damageRolls.0} + damage : string {3-11.items.[].system.damageRolls.0.damage} (4 different values) + 1d6+10 (x1) + 1d6+8 (x1) + 1d10+4 (x1) + 1d6+4 (x1) + damageType : string {3-11.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x1) + bludgeoning (x3) + [ce2jqnle1pv98hmhys7v] : object {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v} + damage : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damage} (same value: 2d8+8) + damageType : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damageType} (same value: bludgeoning) + [dgadfu6i48hr9q3nxa544] : object {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} + damage : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+6) + damageType : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing) + [wix79jaym4hhgjdb63phl] : object {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl} + damage : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4) + damageType : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning) + [e2wd5bynmzo7tqk9f07rgb] : object {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} + damage : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4) + damageType : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing) + [qu26twfuv92whxuvw4f9k] : object {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k} + damage : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: 1d6+5) + damageType : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: piercing) + [p2uxcq8wiolkr741hy8xb] : object {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb} + damage : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: 1d4+5) + damageType : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: piercing) + [p6zphnrzsas6d9poj5w7k] : object {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k} + damage : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: 1d4+2) + damageType : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: piercing) + [kkov790b8uhfc6xv2sdw18] : object {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} + damage : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5) + damageType : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning) + [4bviwcy0rv7rmzk8bacmu] : object {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu} + damage : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5) + damageType : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning) + mlgzwacs5fzwkmfhll2l : object {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} + damage : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5) + damageType : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning) + [weaponType] : object {3-11.items.[].system.weaponType} + value : string {3-11.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x6) + [actionType] : object {3-11.items.[].system.actionType} + value : string {3-11.items.[].system.actionType.value} (3 different values) + passive (x19) + reaction (x9) + action (x4) + [actions] : object {3-11.items.[].system.actions} + [value] : integer {3-11.items.[].system.actions.value} (2 different values) + 1 (x3) + 2 (x1) + [mod] : object {3-11.items.[].system.mod} + value : integer {3-11.items.[].system.mod.value} (4 different values) + 11 (x1) + 15 (x2) + 7 (x1) + 13 (x1) + [proficient] : object {3-11.items.[].system.proficient} + value : integer {3-11.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {3-11.items.[].system.acBonus} (2 different values) + 2 (x3) + 1 (x1) + [checkPenalty] : integer {3-11.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {3-11.items.[].system.dexCap} (2 different values) + 3 (x3) + 4 (x1) + [speedPenalty] : integer {3-11.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-11.items.[].system.strength} (2 different values) + 1 (x3) + 0 (x1) + [stackGroup] : string {3-11.items.[].system.stackGroup} (2 different values) + slingBullets (x2) + arrows (x1) + type : string {3-11.items.[].type} (9 different values) + spellcastingEntry (x2) + spell (x18) + weapon (x13) + equipment (x12) + consumable (x9) + melee (x16) + action (x32) + lore (x5) + armor (x4) + [_stats] : object {3-11.items.[]._stats} + compendiumSource : string {3-11.items.[]._stats.compendiumSource} (44 different values) + [flags] : object {3-11.items.[].flags} + pf2e : object {3-11.items.[].flags.pf2e} + linkedWeapon : string {3-11.items.[].flags.pf2e.linkedWeapon} (12 different values) + tXbnCwNjwgocZ1g5 (x1) + itOnQERbGYDW1wyL (x1) + 4SfHayudG99XPwJP (x1) + Fp58sm0tar9FC1Ur (x1) + HHysvaa5VINrlIit (x1) + vq8V7DMdHSIGbz9i (x1) + 4YEvmZ0stY3e42XK (x1) + 6uVVvslzeWIbmunX (x1) + 0FcM2GTCoqWqYUo9 (x1) + 9JDZtzH3WW2tJtUE (x2) + Q5SFRwPF55cicZ7k (x2) + JvZxJP0lRCsfWDyI (x1) + name : string {3-11.name} (all different values) + system : object {3-11.system} + [abilities] : object {3-11.system.abilities} + cha : object {3-11.system.abilities.cha} + mod : integer {3-11.system.abilities.cha.mod} (4 different values) + 4 (x4) + -1 (x1) + 0 (x1) + 1 (x1) + con : object {3-11.system.abilities.con} + mod : integer {3-11.system.abilities.con.mod} (5 different values) + 2 (x3) + 4 (x1) + 3 (x1) + 1 (x1) + 0 (x1) + dex : object {3-11.system.abilities.dex} + mod : integer {3-11.system.abilities.dex.mod} (4 different values) + 2 (x3) + 4 (x2) + -1 (x1) + 3 (x1) + int : object {3-11.system.abilities.int} + mod : integer {3-11.system.abilities.int.mod} (6 different values) + 0 (x2) + 2 (x1) + -2 (x1) + -1 (x1) + 1 (x1) + 4 (x1) + str : object {3-11.system.abilities.str} + mod : integer {3-11.system.abilities.str.mod} (4 different values) + 0 (x3) + 4 (x2) + 5 (x1) + 2 (x1) + wis : object {3-11.system.abilities.wis} + mod : integer {3-11.system.abilities.wis.mod} (4 different values) + 4 (x2) + -1 (x1) + 1 (x2) + 2 (x2) + attributes : object {3-11.system.attributes} + ac : object {3-11.system.attributes.ac} + [details] : string {3-11.system.attributes.ac.details} (2 different values) + (x6) + 22 vs. traps (x1) + value : integer {3-11.system.attributes.ac.value} (6 different values) + 21 (x3) + 26 (x1) + 0 (x4) + 16 (x1) + 20 (x1) + 18 (x1) + [allSaves] : object {3-11.system.attributes.allSaves} + value : string {3-11.system.attributes.allSaves.value} (2 different values) + (x6) + +1 circumstance to all saves vs. traps (x1) + hp : object {3-11.system.attributes.hp} + details : string {3-11.system.attributes.hp.details} (same value: ) + max : integer {3-11.system.attributes.hp.max} (8 different values) + 56 (x1) + 104 (x1) + 90 (x1) + 0 (x4) + 25 (x1) + 60 (x1) + 70 (x1) + 32 (x1) + temp : integer {3-11.system.attributes.hp.temp} (same value: 0) + value : integer {3-11.system.attributes.hp.value} (8 different values) + 56 (x1) + 104 (x1) + 90 (x1) + 0 (x4) + 25 (x1) + 60 (x1) + 70 (x1) + 32 (x1) + [tempmax] : integer {3-11.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {3-11.system.attributes.speed} + otherSpeeds : array {3-11.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {3-11.system.attributes.speed.otherSpeeds.[]} + type : string {3-11.system.attributes.speed.otherSpeeds.[].type} (same value: burrow) + value : integer {3-11.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {3-11.system.attributes.speed.value} (2 different values) + 25 (x5) + 30 (x2) + [details] : string {3-11.system.attributes.speed.details} (same value: earth glide) + [immunities] : array {3-11.system.attributes.immunities} + Length: min=4 max=4 + Value type: object {3-11.system.attributes.immunities.[]} + type : string {3-11.system.attributes.immunities.[].type} (4 different values) + bleed (x1) + paralyzed (x1) + poison (x1) + sleep (x1) + [emitsSound] : string {3-11.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {3-11.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {3-11.system.attributes.hasHealth} (same value: False) + [stealth] : object {3-11.system.attributes.stealth} + details : string {3-11.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {3-11.system.attributes.stealth.value} (4 different values) + 15 (x1) + 12 (x1) + 13 (x1) + 10 (x1) + details : object {3-11.system.details} + [blurb] : string {3-11.system.details.blurb} (7 different values) + Variant advisor (x1) + Variant gang leader (x1) + (x1) + Variant bodyguard (x1) + Variant burglar (x1) + Variant fence (x1) + Variant ruffian (x1) + [languages] : object {3-11.system.details.languages} + details : string {3-11.system.details.languages.details} (same value: ) + value : array {3-11.system.details.languages.value} + Length: min=1 max=1 + Value type: string {3-11.system.details.languages.value.[]} (2 different values) + common (x6) + petran (x1) + level : object {3-11.system.details.level} + value : integer {3-11.system.details.level.value} (7 different values) + 5 (x4) + 7 (x1) + 6 (x1) + 4 (x2) + 3 (x1) + 1 (x1) + 2 (x1) + [privateNotes] : string {3-11.system.details.privateNotes} (2 different values) + (x6) +

PDF originally indicated +18 perception, but Campaign Leadership clarified it should be +8

(x1) + [publicNotes] : string {3-11.system.details.publicNotes} (7 different values) +

Trusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators, and their guidance can shape a barony or even a kingdom-for good or ill.

+
+

Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.

(x1) +

Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.

+
+

Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.

(x1) +

Living landslides resemble humanoids made of earth and gravel.

+
+

Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.

(x1) +

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards, but with special directives to safeguard their patrons.

+
+

A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.

(x1) +

Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

The longer criminals hold on to stolen loot, the greater the chance they will get caught. Fences make themselves indispensable in the underworld by paying for stolen goods in order to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

Using their strength to bully others into submission, ruffians often work as bodyguards and enforcers for powerful criminals like charlatans and fences.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) + publication : object {3-11.system.details.publication} + license : string {3-11.system.details.publication.license} (same value: OGL) + remaster : boolean {3-11.system.details.publication.remaster} (same value: False) + title : string {3-11.system.details.publication.title} (same value: Pathfinder Society Scenario #3-11: No Time for Treason) + [description] : string {3-11.system.details.description} (same value:

A cloud of invisible magical sensors in a 5-foot radius surrounds an invisible wall or floor rune the size of the creature to be summoned.

) + [disable] : string {3-11.system.details.disable} (4 different values) +

@Check[acrobatics|dc:23] to approach without triggering the trap followed by @Check[thievery|dc:25] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to counteract the rune

(x1) +

@Check[acrobatics|dc:20] to approach without triggering the trap followed by @Check[thievery|dc:22] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19) to counteract the rune

(x1) +

@Check[acrobatics|dc:21] to approach without triggering the trap followed by @Check[thievery|dc:23] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune

(x1) +

@Check[acrobatics|dc:18] to approach without triggering the trap followed by @Check[thievery|dc:20] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune

(x1) + [isComplex] : boolean {3-11.system.details.isComplex} (same value: True) + [reset] : string {3-11.system.details.reset} (same value:

The trap resets each day at dawn.

) + [routine] : string {3-11.system.details.routine} (same value: ) + [initiative] : object {3-11.system.initiative} + statistic : string {3-11.system.initiative.statistic} (same value: perception) + [perception] : object {3-11.system.perception} + details : string {3-11.system.perception.details} (2 different values) + (x6) + (+11 to find traps) (x1) + mod : integer {3-11.system.perception.mod} (5 different values) + 14 (x2) + 12 (x1) + 8 (x2) + 10 (x1) + 11 (x1) + senses : array {3-11.system.perception.senses} + Length: min=0 max=2 + Value type: object {3-11.system.perception.senses.[]} + type : string {3-11.system.perception.senses.[].type} (2 different values) + darkvision (x1) + tremorsense (x1) + acuity : string {3-11.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {3-11.system.perception.senses.[].range} (same value: 60) + [resources] : object {3-11.system.resources} + [focus] : object {3-11.system.resources.focus} + max : integer {3-11.system.resources.focus.max} (same value: 1) + value : integer {3-11.system.resources.focus.value} (same value: 1) + saves : object {3-11.system.saves} + fortitude : object {3-11.system.saves.fortitude} + saveDetail : string {3-11.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-11.system.saves.fortitude.value} (6 different values) + 9 (x3) + 13 (x1) + 15 (x1) + 0 (x4) + 8 (x1) + 7 (x1) + reflex : object {3-11.system.saves.reflex} + saveDetail : string {3-11.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-11.system.saves.reflex.value} (6 different values) + 11 (x1) + 17 (x1) + 8 (x2) + 0 (x4) + 7 (x1) + 12 (x2) + will : object {3-11.system.saves.will} + saveDetail : string {3-11.system.saves.will.saveDetail} (same value: ) + value : integer {3-11.system.saves.will.value} (5 different values) + 15 (x2) + 10 (x3) + 0 (x4) + 4 (x1) + 6 (x1) + [skills] : object {3-11.system.skills} + [deception] : object {3-11.system.skills.deception} + base : integer {3-11.system.skills.deception.base} (3 different values) + 15 (x2) + 7 (x1) + 13 (x1) + [diplomacy] : object {3-11.system.skills.diplomacy} + base : integer {3-11.system.skills.diplomacy.base} (2 different values) + 15 (x1) + 11 (x1) + [occultism] : object {3-11.system.skills.occultism} + base : integer {3-11.system.skills.occultism.base} (same value: 9) + [performance] : object {3-11.system.skills.performance} + base : integer {3-11.system.skills.performance.base} (same value: 11) + [society] : object {3-11.system.skills.society} + base : integer {3-11.system.skills.society.base} (3 different values) + 11 (x3) + 2 (x1) + 7 (x1) + [acrobatics] : object {3-11.system.skills.acrobatics} + base : integer {3-11.system.skills.acrobatics.base} (2 different values) + 13 (x1) + 10 (x2) + [athletics] : object {3-11.system.skills.athletics} + base : integer {3-11.system.skills.athletics.base} (4 different values) + 13 (x1) + 14 (x1) + 7 (x2) + 8 (x1) + [intimidation] : object {3-11.system.skills.intimidation} + base : integer {3-11.system.skills.intimidation.base} (3 different values) + 17 (x1) + 6 (x2) + 11 (x1) + [stealth] : object {3-11.system.skills.stealth} + base : integer {3-11.system.skills.stealth.base} (5 different values) + 13 (x1) + 8 (x1) + 12 (x1) + 10 (x1) + 6 (x1) + [thievery] : object {3-11.system.skills.thievery} + base : integer {3-11.system.skills.thievery.base} (3 different values) + 15 (x1) + 12 (x1) + 10 (x1) + [note] : string {3-11.system.skills.thievery.note} (same value: can Disable traps that require master proficiency) + [crafting] : object {3-11.system.skills.crafting} + base : integer {3-11.system.skills.crafting.base} (same value: 13) + traits : object {3-11.system.traits} + rarity : string {3-11.system.traits.rarity} (3 different values) + uncommon (x9) + unique (x1) + common (x1) + size : object {3-11.system.traits.size} + value : string {3-11.system.traits.size.value} (2 different values) + med (x10) + sm (x1) + value : array {3-11.system.traits.value} + Length: min=2 max=4 + Value type: string {3-11.system.traits.value.[]} (8 different values) + chaotic (x4) + evil (x6) + human (x6) + humanoid (x6) + earth (x1) + elemental (x1) + magical (x4) + trap (x4) + [creatureType] : string {3-11.system.creatureType} (same value: ) + [statusEffects] : array<> {3-11.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {3-11.type} (2 different values) + npc (x7) + hazard (x4) + [prototypeToken] : object {3-11.prototypeToken} + name : string {3-11.prototypeToken.name} (same value: Living Landslide) \ No newline at end of file diff --git a/output/pf2e/packs/3-12.txt b/output/pf2e/packs/3-12.txt new file mode 100644 index 0000000..e0b544c --- /dev/null +++ b/output/pf2e/packs/3-12.txt @@ -0,0 +1,589 @@ +3-12 +Different values: 8 +===================================== +object {3-12} + _id : string {3-12._id} (all different values) + folder : string {3-12.folder} (same value: gr8N9rX6w3CsgYsy) + img : string {3-12.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x6) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {3-12.items} + Length: min=2 max=13 + Value type: object {3-12.items.[]} + _id : string {3-12.items.[]._id} (30 different values) + img : string {3-12.items.[].img} (9 different values) + systems/pf2e/icons/default-icons/melee.svg (x13) + systems/pf2e/icons/actions/Passive.webp (x5) + icons/weapons/staves/staff-simple.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x8) + systems/pf2e/icons/actions/OneAction.webp (x12) + systems/pf2e/icons/default-icons/lore.svg (x2) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + icons/magic/air/fog-gas-smoke-dense-white.webp (x1) + name : string {3-12.items.[].name} (26 different values) + sort : integer {3-12.items.[].sort} (14 different values) + 100000 (x6) + 200000 (x6) + 300000 (x6) + 400000 (x5) + 500000 (x3) + 600000 (x3) + 700000 (x3) + 800000 (x2) + 900000 (x2) + 1000000 (x2) + 1100000 (x2) + 1200000 (x2) + 1300000 (x2) + 0 (x4) + system : object {3-12.items.[].system} + [attack] : object {3-12.items.[].system.attack} + value : string {3-12.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-12.items.[].system.attackEffects} + value : array {3-12.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-12.items.[].system.attackEffects.value.[]} (2 different values) + grab (x2) + knockdown (x4) + [custom] : string {3-12.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {3-12.items.[].system.bonus} + value : integer {3-12.items.[].system.bonus.value} (9 different values) + 11 (x1) + 9 (x3) + 0 (x2) + 12 (x3) + 13 (x1) + 15 (x2) + 16 (x1) + 10 (x1) + 7 (x1) + [damageRolls] : object {3-12.items.[].system.damageRolls} + [uq94mk3eubvw5smzifae] : object {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae} + damage : string {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damage} (same value: 1d8+4) + damageType : string {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damageType} (same value: bludgeoning) + [9ce9ey88rnik56e1sd4g] : object {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g} + damage : string {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damage} (same value: 1d6+4) + damageType : string {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damageType} (same value: bludgeoning) + [0] : object {3-12.items.[].system.damageRolls.0} + damage : string {3-12.items.[].system.damageRolls.0.damage} (6 different values) + 1d6+6 (x2) + 1d10+6 (x1) + 1d4+7 (x1) + 1d6+9 (x2) + 1d10+9 (x1) + 1d4+9 (x1) + damageType : string {3-12.items.[].system.damageRolls.0.damageType} (2 different values) + bludgeoning (x6) + piercing (x2) + [qqcg9d6mkapm322p9bvf] : object {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf} + damage : string {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damage} (2 different values) + 1d10+6 (x1) + 1d6+3 (x1) + damageType : string {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damageType} (same value: bludgeoning) + k68gmepg31gi7fgykmn9 : object {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9} + damage : string {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (same value: 1d6+3) + damageType : string {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: slashing) + description : object {3-12.items.[].system.description} + value : string {3-12.items.[].system.description.value} (20 different values) + (x18) +

Like normal objects, an animated cookware has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated cookware is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.

(x1) +

This long piece of wood can aid in walking and deliver a mighty blow.

(x2) +

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

(x2) +

Fasiel can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

+
+

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

(x2) +

Fasiel rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a @Check[will|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).

+

While frightened by this rant, creatures take a -2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.

(x1) +

Fasiel unleashes his constant rage in a reckless attack that makes him @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Push] to the effect. This counts as two attacks for his multiple attack penalty.

(x2) +

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

(x2) +

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

(x4) +

Fasiel rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a @Check[will|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).

+

While frightened by this rant, creatures take a -2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.

(x1) +

Trigger Safa commands the fountain to start spinning at the beginning of Event 1: Safa's Arrival

+
+

Effect The fountain sprays juice in all directions, making every square adjacent to it difficult terrain. The trap rolls initiative.

(x2) +

Trigger A creature attempts to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] one of the fountain's tiers. Each tier of the fountain has one reaction per round

+
+

Effect The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a @Check[fortitude|dc:18|traits:hazard,complex,magical,trap] save before it rolls its check to Grapple the fountain.

+
+

Critical Success The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain.

+

Success The creature takes no damage.

+

Failure The creature takes @Damage[(1d10+6)[bludgeoning]] damage and takes a -2 circumstance penalty to its next check to Grapple the fountain.

+

Critical Failure The creature takes @Damage[(2d10+6)[bludgeoning]] damage and is flung 10 feet away from the fountain in a random direction, preventing its attempt to Grapple the fountain.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

(x2) +

The rampaging roast Strides up to double its speed in a straight line and then makes a slam Strike. If it moved at least 10 feet, it gains a +1 circumstance bonus to its attack roll.

(x2) +

You call forth a cloud of mist. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and all creatures outside the mist become Concealed to creatures within it. You can Dismiss the cloud.

(x1) +

The steam mephit ignores the @UUID[Compendium.pf2e.conditionitems.Item.Concealed] condition from mist and steam.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

(x1) +

Frequency once per day

+
+

Effect The scalding mephit calls down a rain boiling water that surrounds them in a @Template[emanation|distance:10]. Creatures in the area take @Damage[(2d8+3)[fire]] damage (@Check[reflex|dc:18|basic] save), and small unattended flames (such as torches) are extinguished.

(x1) +

The scalding mephit spits a cloud of steam in a @Template[cone|distance:15] that deals @Damage[3d6[fire]] damage to each creature within the area (@Check[reflex|dc:18|basic] save).

+

The scalding mephit can't use Breath Weapon again for [[/gmr 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

(x1) +

Trigger A creature attempts to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] one of the fountain's tiers. Each tier of the fountain has one reaction per round

+
+

Effect The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a @Check[fortitude|dc:15|traits:hazard,complex,magical,trap] save before it rolls its check to Grapple the fountain.

+
+

Critical Success The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain.

+

Success The creature takes no damage.

+

Failure The creature takes @Damage[(1d6+3)[bludgeoning]] damage and takes a -2 circumstance penalty to its next check to Grapple the fountain.

+

Critical Failure The creature takes @Damage[(2d6+3)[bludgeoning]] damage and is flung 10 feet away from the fountain in a random direction, preventing its attempt to Grapple the fountain.

(x1) + publication : object {3-12.items.[].system.publication} + license : string {3-12.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-12.items.[].system.publication.remaster} (same value: False) + title : string {3-12.items.[].system.publication.title} (2 different values) + (x35) + Pathfinder Bestiary (x13) + rules : ###FoundryRulesObject### + [slug] : string {3-12.items.[].system.slug} (9 different values) + staff (x2) + 1-status-to-all-saves-vs-magic (x2) + attack-of-opportunity (x2) + change-shape (x2) + grab (x2) + knockdown (x4) + ferocity (x2) + obscuring-mist (x1) + fast-healing (x1) + [traits] : object {3-12.items.[].system.traits} + rarity : string {3-12.items.[].system.traits.rarity} (same value: common) + value : array {3-12.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {3-12.items.[].system.traits.value.[]} (20 different values) + shove (x1) + unarmed (x6) + agile (x4) + free-hand (x1) + magical (x5) + two-hand-d8 (x4) + range-increment-20 (x2) + concentrate (x5) + occult (x4) + polymorph (x2) + auditory (x2) + emotion (x2) + fear (x2) + linguistic (x2) + mental (x2) + manipulate (x1) + water (x2) + finesse (x1) + arcane (x2) + fire (x2) + [traditions] : array {3-12.items.[].system.traits.traditions} + Length: min=2 max=2 + Value type: string {3-12.items.[].system.traits.traditions.[]} (2 different values) + arcane (x1) + primal (x1) + [weaponType] : object {3-12.items.[].system.weaponType} + value : string {3-12.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x3) + [actionType] : object {3-12.items.[].system.actionType} + value : string {3-12.items.[].system.actionType.value} (3 different values) + passive (x5) + reaction (x8) + action (x16) + [actions] : object {3-12.items.[].system.actions} + [value] : integer {3-12.items.[].system.actions.value} (2 different values) + 1 (x12) + 2 (x4) + [category] : string {3-12.items.[].system.category} (4 different values) + defensive (x8) + simple (x2) + offensive (x16) + interaction (x1) + [baseItem] : string {3-12.items.[].system.baseItem} (same value: staff) + [bonusDamage] : object {3-12.items.[].system.bonusDamage} + value : integer {3-12.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-12.items.[].system.bulk} + value : integer {3-12.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [damage] : object {3-12.items.[].system.damage} + [damageType] : string {3-12.items.[].system.damage.damageType} (same value: bludgeoning) + [dice] : integer {3-12.items.[].system.damage.dice} (same value: 1) + [die] : string {3-12.items.[].system.damage.die} (same value: d4) + [equipped] : object {3-12.items.[].system.equipped} + carryType : string {3-12.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {3-12.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {3-12.items.[].system.group} (same value: club) + [hardness] : integer {3-12.items.[].system.hardness} (same value: 0) + [hp] : object {3-12.items.[].system.hp} + max : integer {3-12.items.[].system.hp.max} (same value: 0) + value : integer {3-12.items.[].system.hp.value} (same value: 0) + [level] : object {3-12.items.[].system.level} + value : integer {3-12.items.[].system.level.value} (2 different values) + 0 (x2) + 2 (x1) + [material] : object {3-12.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-12.items.[].system.price} + value : object {3-12.items.[].system.price.value} + [quantity] : integer {3-12.items.[].system.quantity} (same value: 1) + [range] : object {3-12.items.[].system.range} + value : string {3-12.items.[].system.range.value} (same value: 120 feet) + [reload] : object {3-12.items.[].system.reload} + value : string {3-12.items.[].system.reload.value} (same value: ) + [runes] : object {3-12.items.[].system.runes} + potency : integer {3-12.items.[].system.runes.potency} (same value: 0) + property : array<> {3-12.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {3-12.items.[].system.runes.striking} (same value: 0) + [size] : string {3-12.items.[].system.size} (same value: med) + [splashDamage] : object {3-12.items.[].system.splashDamage} + value : integer {3-12.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {3-12.items.[].system.usage} + value : string {3-12.items.[].system.usage.value} (same value: held-in-one-hand) + [mod] : object {3-12.items.[].system.mod} + value : integer {3-12.items.[].system.mod.value} (2 different values) + 8 (x1) + 11 (x1) + [proficient] : object {3-12.items.[].system.proficient} + value : integer {3-12.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {3-12.items.[].system.deathNote} (same value: True) + [autoHeightenLevel] : object {3-12.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-12.items.[].system.prepared} + flexible : boolean {3-12.items.[].system.prepared.flexible} (same value: False) + value : string {3-12.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {3-12.items.[].system.proficiency} + value : integer {3-12.items.[].system.proficiency.value} (same value: 0) + [slots] : object {3-12.items.[].system.slots} + [spelldc] : object {3-12.items.[].system.spelldc} + dc : integer {3-12.items.[].system.spelldc.dc} (same value: 18) + mod : integer {3-12.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-12.items.[].system.spelldc.value} (same value: 10) + [tradition] : object {3-12.items.[].system.tradition} + value : string {3-12.items.[].system.tradition.value} (same value: arcane) + [area] : object {3-12.items.[].system.area} + type : string {3-12.items.[].system.area.type} (same value: burst) + value : integer {3-12.items.[].system.area.value} (same value: 20) + [cost] : object {3-12.items.[].system.cost} + value : string {3-12.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-12.items.[].system.counteraction} (same value: False) + [defense] : mixed + [duration] : object {3-12.items.[].system.duration} + sustained : boolean {3-12.items.[].system.duration.sustained} (same value: False) + value : string {3-12.items.[].system.duration.value} (same value: 1 minute) + [location] : object {3-12.items.[].system.location} + value : string {3-12.items.[].system.location.value} (same value: Lc0XTAOFODosmzys) + [requirements] : string {3-12.items.[].system.requirements} (same value: ) + [target] : object {3-12.items.[].system.target} + value : string {3-12.items.[].system.target.value} (same value: ) + [time] : object {3-12.items.[].system.time} + value : string {3-12.items.[].system.time.value} (same value: 3) + [frequency] : object {3-12.items.[].system.frequency} + max : integer {3-12.items.[].system.frequency.max} (same value: 1) + per : string {3-12.items.[].system.frequency.per} (same value: day) + value : integer {3-12.items.[].system.frequency.value} (same value: 1) + type : string {3-12.items.[].type} (6 different values) + melee (x13) + action (x29) + weapon (x2) + lore (x2) + spellcastingEntry (x1) + spell (x1) + [_stats] : object {3-12.items.[]._stats} + compendiumSource : string {3-12.items.[]._stats.compendiumSource} (9 different values) + Compendium.pf2e.equipment-srd.Item.FVjTuBCIefAgloUU (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97 (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x2) + Compendium.pf2e.spells-srd.Item.9XHmC2JgTUIQ1CCm (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x1) + [flags] : object {3-12.items.[].flags} + pf2e : object {3-12.items.[].flags.pf2e} + linkedWeapon : string {3-12.items.[].flags.pf2e.linkedWeapon} (same value: UwTxvfQ8X6SHX1sR) + name : string {3-12.name} (all different values) + system : object {3-12.system} + [abilities] : object {3-12.system.abilities} + cha : object {3-12.system.abilities.cha} + mod : integer {3-12.system.abilities.cha.mod} (4 different values) + -5 (x3) + 4 (x1) + 5 (x1) + 0 (x1) + con : object {3-12.system.abilities.con} + mod : integer {3-12.system.abilities.con.mod} (2 different values) + 4 (x5) + 3 (x1) + dex : object {3-12.system.abilities.dex} + mod : integer {3-12.system.abilities.dex.mod} (4 different values) + -3 (x1) + 2 (x2) + 3 (x1) + 0 (x2) + int : object {3-12.system.abilities.int} + mod : integer {3-12.system.abilities.int.mod} (4 different values) + -5 (x3) + 3 (x1) + 4 (x1) + -2 (x1) + str : object {3-12.system.abilities.str} + mod : integer {3-12.system.abilities.str.mod} (4 different values) + 3 (x2) + 4 (x2) + 5 (x1) + 1 (x1) + wis : object {3-12.system.abilities.wis} + mod : integer {3-12.system.abilities.wis.mod} (3 different values) + 0 (x4) + 1 (x1) + 2 (x1) + attributes : object {3-12.system.attributes} + ac : object {3-12.system.attributes.ac} + [details] : string {3-12.system.attributes.ac.details} (2 different values) + (13 when broken), construct armor (x1) + (x5) + value : integer {3-12.system.attributes.ac.value} (6 different values) + 17 (x1) + 18 (x2) + 21 (x1) + 19 (x1) + 16 (x2) + 13 (x1) + [allSaves] : object {3-12.system.attributes.allSaves} + value : string {3-12.system.attributes.allSaves.value} (2 different values) + (x4) + -1 to Saves vs. Emotion Effects (x2) + [hardness] : mixed + object {3-12.system.attributes.hardness} + value : integer {3-12.system.attributes.hardness.value} (same value: 5) + integer {3-12.system.attributes.hardness} (2 different values) + 12 (x1) + 7 (x1) + hp : object {3-12.system.attributes.hp} + details : string {3-12.system.attributes.hp.details} (2 different values) + (x7) + (fast healing 2 (in boiling water or steam)) (x1) + max : integer {3-12.system.attributes.hp.max} (7 different values) + 30 (x2) + 55 (x1) + 93 (x1) + 42 (x1) + 60 (x1) + 28 (x1) + 24 (x1) + temp : integer {3-12.system.attributes.hp.temp} (same value: 0) + value : integer {3-12.system.attributes.hp.value} (7 different values) + 30 (x2) + 55 (x1) + 93 (x1) + 42 (x1) + 60 (x1) + 28 (x1) + 24 (x1) + [immunities] : array {3-12.system.attributes.immunities} + Length: min=0 max=5 + Value type: object {3-12.system.attributes.immunities.[]} + type : string {3-12.system.attributes.immunities.[].type} (6 different values) + precision (x2) + bleed (x1) + fire (x1) + paralyzed (x1) + poison (x1) + sleep (x1) + [speed] : object {3-12.system.attributes.speed} + otherSpeeds : array {3-12.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {3-12.system.attributes.speed.otherSpeeds.[]} + type : string {3-12.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x1) + swim (x1) + value : integer {3-12.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {3-12.system.attributes.speed.value} (2 different values) + 20 (x4) + 25 (x2) + [weaknesses] : array {3-12.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {3-12.system.attributes.weaknesses.[]} + type : string {3-12.system.attributes.weaknesses.[].type} (4 different values) + cold-iron (x2) + fire (x2) + slashing (x2) + cold (x1) + value : integer {3-12.system.attributes.weaknesses.[].value} (3 different values) + 3 (x3) + 4 (x1) + 5 (x3) + [emitsSound] : string {3-12.system.attributes.emitsSound} (same value: encounter) + [hasHealth] : boolean {3-12.system.attributes.hasHealth} (same value: True) + [stealth] : object {3-12.system.attributes.stealth} + details : string {3-12.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {3-12.system.attributes.stealth.value} (2 different values) + 10 (x1) + 7 (x1) + [resistances] : array {3-12.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {3-12.system.attributes.resistances.[]} + type : string {3-12.system.attributes.resistances.[].type} (same value: bludgeoning) + value : integer {3-12.system.attributes.resistances.[].value} (2 different values) + 5 (x1) + 3 (x1) + details : object {3-12.system.details} + [blurb] : string {3-12.system.details.blurb} (4 different values) + Variant animated armor (x1) + Variant street skelm (x2) + (x2) + Variant steam mephit (x1) + [languages] : object {3-12.system.details.languages} + details : string {3-12.system.details.languages.details} (same value: ) + value : array {3-12.system.details.languages.value} + Length: min=0 max=4 + Value type: string {3-12.system.details.languages.value.[]} (6 different values) + aklo (x2) + common (x2) + kelish (x2) + taldane (x2) + pyric (x1) + thalassic (x1) + level : object {3-12.system.details.level} + value : integer {3-12.system.details.level.value} (4 different values) + 2 (x2) + 3 (x3) + 5 (x1) + 1 (x2) + [privateNotes] : string {3-12.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-12.system.details.publicNotes} (4 different values) +

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

Rage-filled skelms are drawn to any settlement with more than a few hundred souls. Using magical disguises and leveraging societal norms to their benefit, these antlered monsters crave fearful respect and brutally punish any who dare disagree with their lofty opinions, even in the slightest degree. Although quite dangerous on their own, skelms are at their deadliest when leading an angry mob. Their cruel and exploitative nature has made their name synonymous with villainy.

+

An existing skelm can transform any evil humanoid who's overwhelmed with rage into one of their kind. Skelms heap enraging humiliation on potential new brothers as a form of indoctrination, convincing these recruits that some other person or group is responsible for their misery. This practice ensures skelms begin their new existence with sufficient vitriol to plot their revenge.

+

Many newly forged skelms carry on their lives in the roles they held as mortals; and in fact, these roles often shape the type of skelm they become. Skelms can arise among members of nearly any ancestry, though they're more common among cultures with deeply entrenched gender roles, unjust hierarchies, and those that don't offer healthy ways to experience and process anger.

+

Mockeries of Masculinity

+

Skelm women don't appear to exist. The few researchers who have tracked skelm mating behavior have found skelms' offspring are undifferentiated members of the mother's ancestry. The fact that skelms are cruelly manipulative shapeshifters, but all male, has led to the theory that skelms are the mystical male counterpart to hags.

+
+

Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish those who dare defy their cruel sensibilities. To excuse his actions or gather allies, a street skelm might rant about a target, building a pretense of some vague threat the target poses to the community's social order. These rantings can rally a mob to carry out the skelm's violence against his target, some of whom even act out of fear against becoming the skelm's next target. Street skelms have little of the magical talents possessed by their more powerful peers, mostly relying on brute force.

+

Street skelms typically dress in old-fashioned styles, always including a hat or hood that can cover their distinctive features. They often walk with a cane, walking staff, or other prop suitable for bludgeoning those who offend their delicate egos or challenge their tenuous sense of control.

(x2) + (x2) +

These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren't bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment.

(x1) + publication : object {3-12.system.details.publication} + license : string {3-12.system.details.publication.license} (same value: OGL) + remaster : boolean {3-12.system.details.publication.remaster} (same value: False) + title : string {3-12.system.details.publication.title} (same value: Pathfinder Society Scenario #3-12: Fury's Toll) + [description] : string {3-12.system.details.description} (same value:

The enchanted fountain spews large quantities of grape juice as its marble tiers spin with increasing speed, flinging juice in all directions.

) + [disable] : string {3-12.system.details.disable} (2 different values) +

@Check[athletics|dc:20|name:Grapple a Tier|traits:hazard,complex,magical,trap,action:grapple] to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] a tier and halt its momentum, followed by @Check[crafting|dc:18|name:Disable the Pump Mechanism|traits:hazard,complex,magical,trap,action:disable-a-device] or @Check[thievery|dc:18|name:Disable the Pump Mechanism|traits:hazard,complex,magical,trap,action:disable-a-device] (while the tier is grabbed) to disable the pump mechanism through the gap that the previous checks left open. Grappling a tier requires 1 action. Each Crafting or Thievery check to disable a tier is a 2-action activity.

+

The fountain has three tiers, and fully disabling the fountain requires each tier to be disabled. For each disabled tier, the DC's to Grapple or disable another tier decrease by 2. If the creature critically succeeds at a check to disable a tier, it's immediately disabled, regardless of the number of checks that would otherwise be required due to Challenge Point adjustments.

(x1) +

@Check[athletics|dc:16|name:Grapple a Tier|traits:hazard,complex,magical,trap,action:grapple] to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] a tier and halt its momentum, followed by @Check[crafting|dc:14|name:Disable the Pump Mechanism|traits:hazard,complex,magical,trap,action:disable-a-device] or @Check[thievery|dc:14|name:Disable the Pump Mechanism|traits:hazard,complex,magical,trap,action:disable-a-device] (while the tier is grabbed) to disable the pump mechanism through the gap that the previous checks left open. Grappling a tier requires 1 action. Each Crafting or Thievery check to disable a tier is a 2-action activity.

+

The fountain has three tiers, and fully disabling the fountain requires each tier to be disabled. For each disabled tier, the DC's to Grapple or disable another tier decrease by 2. If the creature critically succeeds at a check to disable a tier, it's immediately disabled, regardless of the number of checks that would otherwise be required due to Challenge Point adjustments.

(x1) + [isComplex] : boolean {3-12.system.details.isComplex} (same value: True) + [reset] : string {3-12.system.details.reset} (same value: ) + [routine] : string {3-12.system.details.routine} (same value:

(1 action) The fountain accelerates its spinning, spraying juice 10 feet in all directions on its first turn, 15 feet in all directions on its second turn, and 20 feet in all directions on its third turn. Every square where it sprays juice becomes difficult terrain. At the start of its fourth turn, the fountain breaks, disabling the hazard and flinging juice 25 feet in all directions.

) + [initiative] : object {3-12.system.initiative} + statistic : string {3-12.system.initiative.statistic} (same value: perception) + [perception] : object {3-12.system.perception} + details : string {3-12.system.perception.details} (2 different values) + (x5) + steam vision (x1) + mod : integer {3-12.system.perception.mod} (6 different values) + 6 (x1) + 8 (x1) + 11 (x1) + 7 (x1) + 5 (x1) + 4 (x1) + senses : array {3-12.system.perception.senses} + Length: min=1 max=1 + Value type: object {3-12.system.perception.senses.[]} + type : string {3-12.system.perception.senses.[].type} (2 different values) + darkvision (x4) + scent (x2) + [acuity] : string {3-12.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {3-12.system.perception.senses.[].range} (same value: 30) + [resources] : object {3-12.system.resources} + focus : object {3-12.system.resources.focus} + max : integer {3-12.system.resources.focus.max} (same value: 1) + value : integer {3-12.system.resources.focus.value} (same value: 1) + saves : object {3-12.system.saves} + fortitude : object {3-12.system.saves.fortitude} + saveDetail : string {3-12.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-12.system.saves.fortitude.value} (4 different values) + 10 (x5) + 13 (x1) + 12 (x1) + 7 (x1) + reflex : object {3-12.system.saves.reflex} + saveDetail : string {3-12.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-12.system.saves.reflex.value} (7 different values) + 3 (x1) + 9 (x1) + 12 (x1) + 6 (x1) + 7 (x1) + 5 (x2) + 8 (x1) + will : object {3-12.system.saves.will} + saveDetail : string {3-12.system.saves.will.saveDetail} (same value: ) + value : integer {3-12.system.saves.will.value} (7 different values) + 4 (x1) + 8 (x1) + 11 (x1) + 0 (x2) + 7 (x1) + 5 (x1) + 6 (x1) + [skills] : object {3-12.system.skills} + [athletics] : object {3-12.system.skills.athletics} + base : integer {3-12.system.skills.athletics.base} (4 different values) + 9 (x2) + 12 (x1) + 10 (x1) + 7 (x1) + [deception] : object {3-12.system.skills.deception} + base : integer {3-12.system.skills.deception.base} (2 different values) + 11 (x1) + 14 (x1) + [intimidation] : object {3-12.system.skills.intimidation} + base : integer {3-12.system.skills.intimidation.base} (3 different values) + 9 (x1) + 12 (x1) + 7 (x1) + [society] : object {3-12.system.skills.society} + base : integer {3-12.system.skills.society.base} (2 different values) + 8 (x1) + 11 (x1) + [stealth] : object {3-12.system.skills.stealth} + base : integer {3-12.system.skills.stealth.base} (2 different values) + 9 (x1) + 12 (x1) + acrobatics : object {3-12.system.skills.acrobatics} + base : integer {3-12.system.skills.acrobatics.base} (same value: 8) + traits : object {3-12.system.traits} + rarity : string {3-12.system.traits.rarity} (3 different values) + uncommon (x1) + unique (x4) + rare (x3) + size : object {3-12.system.traits.size} + value : string {3-12.system.traits.size.value} (2 different values) + med (x7) + sm (x1) + value : array {3-12.system.traits.value} + Length: min=2 max=4 + Value type: string {3-12.system.traits.value.[]} (11 different values) + construct (x3) + mindless (x3) + evil (x2) + humanoid (x2) + lawful (x2) + skelm (x2) + magical (x2) + trap (x2) + elemental (x1) + fire (x1) + water (x1) + [creatureType] : string {3-12.system.creatureType} (same value: ) + [statusEffects] : array<> {3-12.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {3-12.type} (2 different values) + npc (x6) + hazard (x2) + [prototypeToken] : object {3-12.prototypeToken} + name : string {3-12.prototypeToken.name} (same value: Fasiel Ibn Sazadin) \ No newline at end of file diff --git a/output/pf2e/packs/3-13.txt b/output/pf2e/packs/3-13.txt new file mode 100644 index 0000000..986a0fd --- /dev/null +++ b/output/pf2e/packs/3-13.txt @@ -0,0 +1,898 @@ +3-13 +Different values: 25 +===================================== +object {3-13} + _id : string {3-13._id} (all different values) + folder : string {3-13.folder} (same value: JnoQxR2MZezXqo7E) + img : string {3-13.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {3-13.items} + Length: min=2 max=15 + Value type: object {3-13.items.[]} + _id : string {3-13.items.[]._id} (110 different values) + [_stats] : object {3-13.items.[]._stats} + compendiumSource : string {3-13.items.[]._stats.compendiumSource} (35 different values) + img : string {3-13.items.[].img} (27 different values) + name : string {3-13.items.[].name} (84 different values) + sort : integer {3-13.items.[].sort} (15 different values) + 100000 (x25) + 200000 (x25) + 300000 (x24) + 400000 (x19) + 500000 (x16) + 600000 (x15) + 700000 (x12) + 800000 (x11) + 900000 (x8) + 1000000 (x6) + 1100000 (x5) + 1200000 (x5) + 1300000 (x4) + 1400000 (x2) + 1500000 (x2) + system : object {3-13.items.[].system} + [baseItem] : string {3-13.items.[].system.baseItem} (7 different values) + dagger (x2) + sickle (x1) + chain-shirt (x1) + steel-shield (x1) + blunderbuss (x1) + shortsword (x1) + studded-leather-armor (x1) + [bonus] : object {3-13.items.[].system.bonus} + value : integer {3-13.items.[].system.bonus.value} (9 different values) + 0 (x5) + 11 (x8) + 10 (x9) + 12 (x4) + 15 (x1) + 14 (x9) + 13 (x1) + 8 (x2) + 17 (x5) + [bonusDamage] : object {3-13.items.[].system.bonusDamage} + value : integer {3-13.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-13.items.[].system.bulk} + value : mixed + float {3-13.items.[].system.bulk.value} (same value: 0,1) + integer {3-13.items.[].system.bulk.value} (2 different values) + 1 (x3) + 2 (x1) + [category] : string {3-13.items.[].system.category} (6 different values) + simple (x3) + light (x2) + offensive (x52) + interaction (x15) + defensive (x27) + martial (x2) + [containerId] : mixed + [damage] : object {3-13.items.[].system.damage} + [damageType] : string {3-13.items.[].system.damage.damageType} (2 different values) + piercing (x4) + slashing (x1) + [dice] : integer {3-13.items.[].system.damage.dice} (same value: 1) + [die] : string {3-13.items.[].system.damage.die} (3 different values) + d4 (x3) + d8 (x1) + d6 (x1) + [0] : object {3-13.items.[].system.damage.0} + [category] : mixed + formula : string {3-13.items.[].system.damage.0.formula} (2 different values) + 3d4 (x1) + 2d10 (x4) + kinds : array {3-13.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-13.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {3-13.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-13.items.[].system.damage.0.type} (2 different values) + piercing (x1) + sonic (x4) + description : object {3-13.items.[].system.description} + value : string {3-13.items.[].system.description.value} (77 different values) + [equipped] : object {3-13.items.[].system.equipped} + carryType : string {3-13.items.[].system.equipped.carryType} (2 different values) + held (x4) + worn (x4) + [handsHeld] : integer {3-13.items.[].system.equipped.handsHeld} (2 different values) + 1 (x4) + 0 (x1) + [invested] : mixed + [inSlot] : boolean {3-13.items.[].system.equipped.inSlot} (same value: True) + [group] : string {3-13.items.[].system.group} (5 different values) + knife (x3) + chain (x1) + firearm (x1) + sword (x1) + leather (x1) + [hardness] : integer {3-13.items.[].system.hardness} (2 different values) + 0 (x7) + 5 (x1) + [hp] : object {3-13.items.[].system.hp} + max : integer {3-13.items.[].system.hp.max} (2 different values) + 0 (x7) + 20 (x1) + value : integer {3-13.items.[].system.hp.value} (2 different values) + 0 (x7) + 20 (x1) + [level] : object {3-13.items.[].system.level} + value : integer {3-13.items.[].system.level.value} (5 different values) + 0 (x8) + 3 (x6) + 2 (x16) + 1 (x6) + 4 (x4) + [material] : object {3-13.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-13.items.[].system.price} + value : object {3-13.items.[].system.price.value} + [sp] : integer {3-13.items.[].system.price.value.sp} (2 different values) + 2 (x3) + 9 (x1) + [gp] : integer {3-13.items.[].system.price.value.gp} (4 different values) + 5 (x1) + 2 (x1) + 8 (x1) + 3 (x1) + publication : object {3-13.items.[].system.publication} + license : string {3-13.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-13.items.[].system.publication.remaster} (same value: False) + title : string {3-13.items.[].system.publication.title} (5 different values) + Pathfinder Core Rulebook (x13) + (x135) + Pathfinder Bestiary (x26) + Pathfinder Guns & Gears (x1) + Pathfinder Bestiary 2 (x4) + [quantity] : integer {3-13.items.[].system.quantity} (2 different values) + 1 (x6) + 2 (x2) + [range] : mixed + integer {3-13.items.[].system.range} (same value: 40) + object {3-13.items.[].system.range} + value : string {3-13.items.[].system.range.value} (5 different values) + 120 feet (x2) + 60 feet (x2) + (x10) + 30 feet (x14) + touch (x4) + [reload] : object {3-13.items.[].system.reload} + value : string {3-13.items.[].system.reload.value} (3 different values) + - (x2) + (x2) + 1 (x1) + rules : ###FoundryRulesObject### + [runes] : object {3-13.items.[].system.runes} + [potency] : integer {3-13.items.[].system.runes.potency} (same value: 0) + [property] : array<> {3-13.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-13.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {3-13.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {3-13.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {3-13.items.[].system.size} (same value: med) + [slug] : string {3-13.items.[].system.slug} (37 different values) + [splashDamage] : object {3-13.items.[].system.splashDamage} + value : integer {3-13.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {3-13.items.[].system.traits} + rarity : string {3-13.items.[].system.traits.rarity} (2 different values) + common (x172) + uncommon (x1) + value : array {3-13.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {3-13.items.[].system.traits.value.[]} (52 different values) + [integrated] : mixed + [traditions] : array {3-13.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {3-13.items.[].system.traits.traditions.[]} (4 different values) + arcane (x24) + primal (x14) + occult (x26) + divine (x16) + [usage] : object {3-13.items.[].system.usage} + value : string {3-13.items.[].system.usage.value} (2 different values) + held-in-one-hand (x4) + held-in-two-hands (x1) + [acBonus] : integer {3-13.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {3-13.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {3-13.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {3-13.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-13.items.[].system.strength} (same value: 1) + [attack] : object {3-13.items.[].system.attack} + value : string {3-13.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-13.items.[].system.attackEffects} + [custom] : string {3-13.items.[].system.attackEffects.custom} (same value: ) + value : array {3-13.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {3-13.items.[].system.attackEffects.value.[]} (7 different values) + grab (x3) + ghast-ghast-fever (x2) + ghast-paralysis (x4) + grimstalker-sap (x1) + cumbersome-mutation (x2) + curse-of-the-werebat (x1) + curse-of-the-weretiger (x1) + [damageRolls] : object {3-13.items.[].system.damageRolls} + [en1yefg9lp7964kbandu] : object {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu} + damage : string {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: 1d4+6) + damageType : string {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: piercing) + [mc0k726x123cckh2fauj] : object {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj} + damage : string {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: 1d4+6) + damageType : string {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: slashing) + [zobltkuh8ujdpw5jgbyt] : object {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt} + damage : string {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: 1d4+6) + damageType : string {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: piercing) + [0] : object {3-13.items.[].system.damageRolls.0} + damage : string {3-13.items.[].system.damageRolls.0.damage} (4 different values) + 1d8+4 (x3) + 2d10+4 (x1) + 2d10+7 (x3) + 1d6+4 (x1) + damageType : string {3-13.items.[].system.damageRolls.0.damageType} (3 different values) + fire (x2) + slashing (x5) + bludgeoning (x1) + [1] : object {3-13.items.[].system.damageRolls.1} + category : string {3-13.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {3-13.items.[].system.damageRolls.1.damage} (same value: 1d4) + damageType : string {3-13.items.[].system.damageRolls.1.damageType} (same value: fire) + [lhflr40jwajii990myjj] : object {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj} + damage : string {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: 1d6+3) + damageType : string {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: bludgeoning) + [nodz91aqdxgcfjql5myh] : object {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh} + damage : string {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damage} (same value: 1d4) + damageType : string {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damageType} (same value: fire) + [4jqnr0heq8dqkk8mf4ls] : object {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls} + damage : string {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: 1d8+3) + damageType : string {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: slashing) + [1yvhmiz8kvoth476kstq] : object {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq} + damage : string {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damage} (same value: 1d4) + damageType : string {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damageType} (same value: fire) + [r1uqovmc77iwe1jgxsu5] : object {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5} + damage : string {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damage} (same value: 1d6+5) + damageType : string {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damageType} (same value: piercing) + [m14kmi92hkr6ja8hi7mh] : object {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh} + damage : string {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damage} (same value: 1d4) + damageType : string {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damageType} (same value: fire) + [8gmxmz9cfir54e9yeczw] : object {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw} + damage : string {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damage} (same value: 1d8+3) + damageType : string {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damageType} (same value: piercing) + [rqzyhwhkzf8kaywuo0k8] : object {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8} + damage : string {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damage} (same value: 1d4) + damageType : string {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damageType} (same value: fire) + [oah2drarovo3s87t3akp] : object {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp} + damage : string {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: 1d6+5) + damageType : string {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing) + [35tvlmnbp3gxuakha4e4] : object {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4} + damage : string {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: 1d4+5) + damageType : string {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing) + [49nzw4e8c9rn1n9gpid8] : object {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8} + damage : string {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: 2d6+7) + damageType : string {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: slashing) + [dts3catsuqb8lnksuy69] : object {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69} + damage : string {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damage} (same value: 1d4+6) + damageType : string {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damageType} (same value: piercing) + [tzgxd2prihpmcn24hhht] : object {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht} + damage : string {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: 1d10+3) + damageType : string {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: piercing) + [df27ya009wjko6cvpcog] : object {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog} + damage : string {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: 1d6+3) + damageType : string {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: slashing) + [wy1yold13inb06yq31dv] : object {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv} + damage : string {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (2 different values) + 1d12+4 (x1) + 1d12+7 (x2) + damageType : string {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: piercing) + [v2bqqivt6qrkf3k308q5] : object {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5} + damage : string {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damage} (same value: 1d6) + damageType : string {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damageType} (same value: cold) + [7zwdybwda7dc26tht1a4] : object {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4} + damage : string {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (2 different values) + 1d8+4 (x1) + 1d8+7 (x2) + damageType : string {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: slashing) + [iui2z2enlmzcet3rejmr] : object {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr} + damage : string {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damage} (same value: 1d6) + damageType : string {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damageType} (same value: cold) + [7qs5idqk51cyqrdossm1] : object {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1} + damage : string {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damage} (same value: 1d10+5) + damageType : string {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damageType} (same value: piercing) + [afw854mi4ui6f02xhxld] : object {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld} + damage : string {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: 2d10) + damageType : string {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: untyped) + [tukgkrwngoemy7mdbf6t] : object {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t} + damage : string {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damage} (same value: 1d6) + damageType : string {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damageType} (same value: spirit) + [kipmtwodsed50rlt45qs] : object {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs} + damage : string {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: 1d6+2) + damageType : string {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: piercing) + [he8gjk0bcahztpjxor7g] : object {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g} + damage : string {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: 1d4+2) + damageType : string {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: piercing) + [8wu53v250mtw3o5sq7ie] : object {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie} + damage : string {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: 1d4) + damageType : string {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: spirit) + [9z52eizaa2o4op0w0gw6] : object {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6} + damage : string {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damage} (same value: 1d6) + damageType : string {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damageType} (same value: cold) + [vikvzg6wtfj86wfyoeuz] : object {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz} + damage : string {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damage} (same value: 2d10+4) + damageType : string {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damageType} (same value: piercing) + [oud3aa1nxae0d193kd8i] : object {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i} + damage : string {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damage} (same value: 1d4) + damageType : string {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damageType} (same value: spirit) + [75692ru4cojuuqc3btob] : object {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob} + damage : string {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob.damage} (same value: 2d6+7) + damageType : string {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob.damageType} (same value: piercing) + r31xw9h9do0qewmtzmic : object {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic} + damage : string {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damage} (same value: 2d4+7) + damageType : string {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damageType} (same value: slashing) + [weaponType] : object {3-13.items.[].system.weaponType} + value : string {3-13.items.[].system.weaponType.value} (2 different values) + melee (x32) + ranged (x7) + [actionType] : object {3-13.items.[].system.actionType} + value : string {3-13.items.[].system.actionType.value} (3 different values) + passive (x56) + action (x35) + reaction (x3) + [actions] : object {3-13.items.[].system.actions} + [value] : integer {3-13.items.[].system.actions.value} (2 different values) + 2 (x3) + 1 (x32) + [autoHeightenLevel] : object {3-13.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-13.items.[].system.prepared} + flexible : boolean {3-13.items.[].system.prepared.flexible} (same value: False) + value : string {3-13.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {3-13.items.[].system.proficiency} + value : integer {3-13.items.[].system.proficiency.value} (same value: 0) + [slots] : object {3-13.items.[].system.slots} + slot0 : object {3-13.items.[].system.slots.slot0} + max : integer {3-13.items.[].system.slots.slot0.max} (same value: 1) + value : integer {3-13.items.[].system.slots.slot0.value} (same value: 1) + slot2 : object {3-13.items.[].system.slots.slot2} + max : integer {3-13.items.[].system.slots.slot2.max} (same value: 2) + prepared : array {3-13.items.[].system.slots.slot2.prepared} + Length: min=1 max=1 + Value type: object {3-13.items.[].system.slots.slot2.prepared.[]} + id : string {3-13.items.[].system.slots.slot2.prepared.[].id} (same value: Fguymv62kMAEpnCV) + value : integer {3-13.items.[].system.slots.slot2.value} (same value: 2) + slot3 : object {3-13.items.[].system.slots.slot3} + max : integer {3-13.items.[].system.slots.slot3.max} (same value: 2) + prepared : array {3-13.items.[].system.slots.slot3.prepared} + Length: min=2 max=2 + Value type: object {3-13.items.[].system.slots.slot3.prepared.[]} + id : string {3-13.items.[].system.slots.slot3.prepared.[].id} (2 different values) + 9HXvQsJ7lR5cN4y0 (x4) + WjxmwCfPQIg1n3EQ (x4) + value : integer {3-13.items.[].system.slots.slot3.value} (same value: 2) + slot4 : object {3-13.items.[].system.slots.slot4} + max : integer {3-13.items.[].system.slots.slot4.max} (same value: 1) + prepared : array {3-13.items.[].system.slots.slot4.prepared} + Length: min=1 max=1 + Value type: object {3-13.items.[].system.slots.slot4.prepared.[]} + id : string {3-13.items.[].system.slots.slot4.prepared.[].id} (same value: yWJo9HroCfH34xwJ) + value : integer {3-13.items.[].system.slots.slot4.value} (same value: 1) + [spelldc] : object {3-13.items.[].system.spelldc} + dc : integer {3-13.items.[].system.spelldc.dc} (2 different values) + 22 (x1) + 23 (x5) + mod : integer {3-13.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-13.items.[].system.spelldc.value} (3 different values) + 14 (x1) + 13 (x1) + 15 (x4) + item : integer {3-13.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {3-13.items.[].system.tradition} + value : string {3-13.items.[].system.tradition.value} (3 different values) + primal (x1) + occult (x1) + divine (x4) + [area] : object {3-13.items.[].system.area} + [details] : string {3-13.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {3-13.items.[].system.area.type} (2 different values) + burst (x5) + emanation (x4) + value : integer {3-13.items.[].system.area.value} (3 different values) + 20 (x1) + 10 (x4) + 30 (x4) + [cost] : object {3-13.items.[].system.cost} + value : string {3-13.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-13.items.[].system.counteraction} (same value: False) + [defense] : object {3-13.items.[].system.defense} + save : object {3-13.items.[].system.defense.save} + basic : boolean {3-13.items.[].system.defense.save.basic} (same value: False) + statistic : string {3-13.items.[].system.defense.save.statistic} (3 different values) + fortitude (x5) + reflex (x1) + will (x8) + [duration] : object {3-13.items.[].system.duration} + sustained : boolean {3-13.items.[].system.duration.sustained} (2 different values) + False (x31) + True (x1) + value : string {3-13.items.[].system.duration.value} (6 different values) + varies (x9) + 1 minute (x6) + 1 hour (x1) + 8 hours (x1) + (x11) + 10 minutes (x4) + [location] : object {3-13.items.[].system.location} + value : string {3-13.items.[].system.location.value} (3 different values) + T7rl8xICznuEuEmm (x6) + 6ptXWWAwrafuOZ7Z (x2) + YL0qeAmteqJzhzXx (x24) + [heightenedLevel] : integer {3-13.items.[].system.location.heightenedLevel} (same value: 3) + [requirements] : string {3-13.items.[].system.requirements} (same value: ) + [target] : object {3-13.items.[].system.target} + value : string {3-13.items.[].system.target.value} (5 different values) + 1 flying creature (x1) + (x16) + 1 creature (x10) + 1 unattended object of light Bulk or less (x1) + up to 5 creatures (x4) + [time] : object {3-13.items.[].system.time} + value : string {3-13.items.[].system.time.value} (2 different values) + 2 (x31) + 3 (x1) + [heightening] : object {3-13.items.[].system.heightening} + damage : object {3-13.items.[].system.heightening.damage} + 0 : string {3-13.items.[].system.heightening.damage.0} (2 different values) + 1d4 (x1) + 1d10 (x4) + interval : integer {3-13.items.[].system.heightening.interval} (same value: 1) + type : string {3-13.items.[].system.heightening.type} (same value: interval) + [showSlotlessLevels] : object {3-13.items.[].system.showSlotlessLevels} + value : boolean {3-13.items.[].system.showSlotlessLevels.value} (same value: False) + [deathNote] : boolean {3-13.items.[].system.deathNote} (same value: True) + type : string {3-13.items.[].type} (7 different values) + weapon (x5) + armor (x2) + melee (x39) + action (x94) + shield (x1) + spellcastingEntry (x6) + spell (x32) + [flags] : object {3-13.items.[].flags} + pf2e : object {3-13.items.[].flags.pf2e} + linkedWeapon : string {3-13.items.[].flags.pf2e.linkedWeapon} (5 different values) + HaOEclKin872Tv64 (x2) + 78nonbWTYp9sHqMv (x1) + 3lV0zkHvMWU3MSm0 (x1) + p2gclHAd9Ei4IUot (x1) + BIPYcj54XnRTMVwW (x1) + name : string {3-13.name} (all different values) + [prototypeToken] : object {3-13.prototypeToken} + name : string {3-13.prototypeToken.name} (13 different values) + Bugbear Tormentor (x1) + Cinder Rat (x2) + Flaming Animated Armor (x4) + Ghast (x2) + Grimstalker (x1) + Leopard (x1) + Peryton (x3) + Poltergeist (x1) + Skulk (x1) + Thundering Wihsaak (x3) + Wasp Swarm (x3) + Werebat (x1) + Weretiger (x1) + system : object {3-13.system} + abilities : object {3-13.system.abilities} + cha : object {3-13.system.abilities.cha} + mod : integer {3-13.system.abilities.cha.mod} (8 different values) + 0 (x4) + -5 (x4) + 3 (x9) + 2 (x1) + -2 (x1) + 4 (x1) + 1 (x1) + -1 (x4) + con : object {3-13.system.abilities.con} + mod : integer {3-13.system.abilities.con.mod} (4 different values) + 2 (x14) + 4 (x8) + 0 (x1) + 3 (x2) + dex : object {3-13.system.abilities.dex} + mod : integer {3-13.system.abilities.dex.mod} (4 different values) + 3 (x8) + -3 (x4) + 4 (x8) + 5 (x5) + int : object {3-13.system.abilities.int} + mod : integer {3-13.system.abilities.int.mod} (6 different values) + -1 (x2) + -4 (x3) + -5 (x7) + 1 (x8) + 2 (x1) + 0 (x4) + str : object {3-13.system.abilities.str} + mod : integer {3-13.system.abilities.str.mod} (6 different values) + 4 (x10) + 2 (x3) + 3 (x7) + -5 (x1) + 0 (x1) + -4 (x3) + wis : object {3-13.system.abilities.wis} + mod : integer {3-13.system.abilities.wis.mod} (5 different values) + 1 (x2) + 2 (x13) + 0 (x4) + 3 (x3) + 5 (x3) + attributes : object {3-13.system.attributes} + ac : object {3-13.system.attributes.ac} + details : string {3-13.system.attributes.ac.details} (2 different values) + (x21) + (15 when broken); construct armor (x4) + value : integer {3-13.system.attributes.ac.value} (7 different values) + 20 (x1) + 18 (x9) + 19 (x4) + 22 (x2) + 21 (x4) + 16 (x1) + 24 (x4) + allSaves : object {3-13.system.attributes.allSaves} + value : string {3-13.system.attributes.allSaves.value} (same value: ) + hp : object {3-13.system.attributes.hp} + details : string {3-13.system.attributes.hp.details} (3 different values) + (x20) + void healing (x4) + rejuvenation (x1) + max : integer {3-13.system.attributes.hp.max} (9 different values) + 44 (x1) + 45 (x5) + 35 (x5) + 30 (x3) + 60 (x4) + 55 (x1) + 21 (x1) + 105 (x4) + 75 (x1) + temp : integer {3-13.system.attributes.hp.temp} (same value: 0) + value : integer {3-13.system.attributes.hp.value} (9 different values) + 44 (x1) + 45 (x5) + 35 (x5) + 30 (x3) + 60 (x4) + 55 (x1) + 21 (x1) + 105 (x4) + 75 (x1) + speed : object {3-13.system.attributes.speed} + otherSpeeds : array {3-13.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {3-13.system.attributes.speed.otherSpeeds.[]} + type : string {3-13.system.attributes.speed.otherSpeeds.[].type} (3 different values) + burrow (x2) + climb (x2) + fly (x12) + value : integer {3-13.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 5 (x2) + 20 (x3) + 50 (x3) + 40 (x7) + 30 (x1) + value : integer {3-13.system.attributes.speed.value} (6 different values) + 25 (x5) + 40 (x3) + 20 (x7) + 30 (x8) + 0 (x1) + 15 (x1) + [immunities] : array {3-13.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {3-13.system.attributes.immunities.[]} + type : string {3-13.system.attributes.immunities.[].type} (12 different values) + bleed (x2) + fire (x2) + paralyzed (x5) + poison (x5) + sleep (x2) + cold (x4) + death-effects (x3) + disease (x3) + unconscious (x3) + precision (x4) + fear-effects (x4) + swarm-mind (x3) + [weaknesses] : array {3-13.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {3-13.system.attributes.weaknesses.[]} + type : string {3-13.system.attributes.weaknesses.[].type} (7 different values) + cold (x6) + fire (x4) + holy (x8) + cold-iron (x1) + area-damage (x3) + splash-damage (x3) + silver (x2) + value : integer {3-13.system.attributes.weaknesses.[].value} (same value: 5) + [hardness] : object {3-13.system.attributes.hardness} + value : integer {3-13.system.attributes.hardness.value} (same value: 6) + [resistances] : array {3-13.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {3-13.system.attributes.resistances.[]} + type : string {3-13.system.attributes.resistances.[].type} (5 different values) + fire (x4) + all-damage (x1) + bludgeoning (x3) + piercing (x3) + slashing (x3) + value : integer {3-13.system.attributes.resistances.[].value} (3 different values) + 5 (x5) + 7 (x6) + 3 (x3) + [doubleVs] : array {3-13.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {3-13.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {3-13.system.attributes.resistances.[].exceptions} + Length: min=4 max=4 + Value type: string {3-13.system.attributes.resistances.[].exceptions.[]} (4 different values) + holy (x1) + force (x1) + ghost-touch (x1) + vitality (x1) + details : object {3-13.system.details} + blurb : string {3-13.system.details.blurb} (2 different values) + (x21) + Variant animated armor (x4) + languages : object {3-13.system.details.languages} + details : string {3-13.system.details.languages.details} (4 different values) + (x19) + telepathy 100 feet (x4) + bat empathy (x1) + tiger empathy (x1) + value : array {3-13.system.details.languages.value} + Length: min=0 max=4 + Value type: string {3-13.system.details.languages.value.[]} (8 different values) + common (x11) + goblin (x1) + necril (x2) + aklo (x1) + chthonian (x4) + diabolic (x4) + empyrean (x4) + requian (x4) + level : object {3-13.system.details.level} + value : integer {3-13.system.details.level.value} (6 different values) + 3 (x7) + 2 (x4) + 5 (x2) + 4 (x7) + 1 (x1) + 6 (x4) + privateNotes : string {3-13.system.details.privateNotes} (same value: ) + publicNotes : string {3-13.system.details.publicNotes} (20 different values) +

The bugbear tormentor seeks to torture their prey as much through psychological intimidation as through physical harm. The longer a bugbear tormentor can keep their victim alive and terrified, the better they feel.

+
+

These stealthy and cruel goblinoid creatures delight in spreading fear and tormenting their victims. Bugbears are the monsters lurking in the closet and hiding under the bed. Preying on remote farmsteads, bugbears reveal their presence with thumps in the night or creaks of boards to build lurking dread and arouse suspicion and fear.

(x1) +

These oversized rodents are made of smoldering charcoal and elemental fire, and noxious fumes continually bellow from their flaming flesh.

+
+

Fire elementals are destructive manifestations of the scorching Plane of Fire.

(x2) +

Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x4) +

The monsters are acclimated to the wintery climate of northern Arcadia.

+

Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.

+
+

Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

(x1) +

The monsters have a visceral hatred of good deities and their servants, particularly Arcadia's benevolent couatls.

+

Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.

+
+

Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

(x1) +

These violently murderous fey have one purpose: to stealthily hunt down and slay humanoids brazen enough to dare set foot in the wilderness. Though they prefer to hunt from the shadows, grimstalkers do not fear taking their grisly work to the very edges of civilization. This boldness serves as a reminder that nature can be cruel, capricious, and owes no debt to humanity. Grimstalkers are happy to perform nature's dirty work and particularly enjoy targeting loggers, hunters, and explorers, regardless of whether they respect the natural setting they work or travel within.

+

Grimstalkers are gaunt and hairless, and their mottled, green and brown flesh gives them the appearance of moss-draped bark. When damaged, they bleed a thick, sap-like blood. They mark their territories by lopping off the heads of their victims and stringing them up in the surrounding trees, a practice that often lures dangerous scavengers into their lands. Carnivorous and thorny plants are often found in wilds where grimstalkers dwell, filling roles that pets might in human society, though grimstalkers tend to treat these "pets" poorly at best.

+

There are few accounts of grimstalkers working with other fey-for the most part, grimstalkers see their kin from the First World as cowards or weaklings, or perhaps both. Even notoriously violent fey such as redcaps shy from them, as grimstalkers consider their own kind the only company worth keeping.

+

Grimstalkers hunt in small bands, using stealth to approach their targets. They surround enemies first, then work to unnerve them by knocking on trees or howling out threats in Aklo to distract and panic their quarry. Of course, a band of grimstalkers won't stay together for long, quickly succumbing to bickering and infighting. These violent arguments are common pastimes among grimstalkers, often ending with each grimstalker going its own way. Not even the presence of more powerful fey or commanding creatures can keep grimstalkers from their predisposed bickering. Some scholars theorize that this quality speaks to an ancient curse that once afflicted fey who were judged too cantankerous, but in truth, it's just part of what makes a grimstalker what it is: ill-tempered, confrontational, and bitter.

(x1) +

Leopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black panthers, white-spotted snow leopards, or tawny-coated cougars.

+
+

Few predators of the natural world can match the cat's talent for stalking and stealth.

(x1) +

The monsters are acclimated to the wintery climate of northern Arcadia.

+
+

The peryton is an amalgam of horror, merging the features of a stag, wolf, and hawk. They love using shadows to stalk their victims before ripping out their still-beating hearts and relishing the dying pulse as they swallow them whole, so the doomed victims spends their last moments watching as their flesh is consumed.

+

Despite perytons' animalistic appearance and brutal behavior, they are viciously cunning and as intelligent as humans. Their preferred tactic is to find a lone traveler and stalk it from on high. Most perytons are loners who loathe all other creatures. These feelings extend to other perytons as well, and adult males attack each other on sight as surely as they attack anything else.

+

Once per year, perytons mate. The males offer up hearts they have collected from humanoids to attract females. Those that manage to secure a mate rarely survive long though, as their mating ritual is short and violent. Female perytons generally abandon their eggs after laying them, so newly hatched perytons must fend for themselves from the moment they emerge.

+

A lone peryton typically builds a nest in a rocky overhang or an exceptionally tall and strong tree where they can observe nearby lands. Although they aren't particularly interested in wealth, perytons do like to collect small objects from their victims. During those times between hunts, they sometimes study these trophies in order to relive the memories of victims' last moments and the taste of victims' hearts.

(x1) +

The monsters have a visceral hatred of good deities and their servants, particularly Arcadia's benevolent couatls.

+
+

The peryton is an amalgam of horror, merging the features of a stag, wolf, and hawk. They love using shadows to stalk their victims before ripping out their still-beating hearts and relishing the dying pulse as they swallow them whole, so the doomed victims spends their last moments watching as their flesh is consumed.

+

Despite perytons' animalistic appearance and brutal behavior, they are viciously cunning and as intelligent as humans. Their preferred tactic is to find a lone traveler and stalk it from on high. Most perytons are loners who loathe all other creatures. These feelings extend to other perytons as well, and adult males attack each other on sight as surely as they attack anything else.

+

Once per year, perytons mate. The males offer up hearts they have collected from humanoids to attract females. Those that manage to secure a mate rarely survive long though, as their mating ritual is short and violent. Female perytons generally abandon their eggs after laying them, so newly hatched perytons must fend for themselves from the moment they emerge.

+

A lone peryton typically builds a nest in a rocky overhang or an exceptionally tall and strong tree where they can observe nearby lands. Although they aren't particularly interested in wealth, perytons do like to collect small objects from their victims. During those times between hunts, they sometimes study these trophies in order to relive the memories of victims' last moments and the taste of victims' hearts.

(x1) +

The perytons have muzzle-like mutations protruding from their antlers, making them prime trophies for the Arcadian beast gunner ritual.

+
+

The peryton is an amalgam of horror, merging the features of a stag, wolf, and hawk. They love using shadows to stalk their victims before ripping out their still-beating hearts and relishing the dying pulse as they swallow them whole, so the doomed victims spends their last moments watching as their flesh is consumed.

+

Despite perytons' animalistic appearance and brutal behavior, they are viciously cunning and as intelligent as humans. Their preferred tactic is to find a lone traveler and stalk it from on high. Most perytons are loners who loathe all other creatures. These feelings extend to other perytons as well, and adult males attack each other on sight as surely as they attack anything else.

+

Once per year, perytons mate. The males offer up hearts they have collected from humanoids to attract females. Those that manage to secure a mate rarely survive long though, as their mating ritual is short and violent. Female perytons generally abandon their eggs after laying them, so newly hatched perytons must fend for themselves from the moment they emerge.

+

A lone peryton typically builds a nest in a rocky overhang or an exceptionally tall and strong tree where they can observe nearby lands. Although they aren't particularly interested in wealth, perytons do like to collect small objects from their victims. During those times between hunts, they sometimes study these trophies in order to relive the memories of victims' last moments and the taste of victims' hearts.

(x1) +

When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.

(x1) +

The cowardly and lazy skulks live on the fringes of organized societies and steal from others without a second thought. Even murder is merely another necessity, and they think nothing of creeping into a house, dispatching the residents, and taking what they want.

+

Their chameleon-like ability to blend into their surroundings makes skulks difficult to detect, so their ever-present populations around the periphery of large settlements are nearly impossible to dislodge permanently. They typically travel in small groups of no more than 16 individuals, since groups larger than that tend to break into violence directed at one other. While skulks see themselves as sharing a common history of being cast out and hated, this is not a strong enough bond to hold large groups of the creatures together with a shared purpose for very long.

+

Entrances and exits from cities, especially less-guarded access ways around sewers and the like, are skulks' favorite stomping grounds. These sites allow them to closely observe who comes and goes from the city while also affording them swift escape options, should the authorities uncover their presence. On rare occasions, a well-disciplined skulk can rise to prominence within the local thieves' guild and become sought after for difficult jobs. Their repugnant personalities and overwhelming selfishness, however, usually means they are unable to secure long-lasting leadership roles.

+

A typical skulk is 6 feet tall with similar body structure to a gangly human. Skulks mature quickly and can live up to 50 years, although most meet a violent end long before then. The rare skulk who manages to escape their society of violence and craven bitterness can be of any alignment, but those skulks who remain bound by their traditions always see these self-imposed exiles as the worst kind of traitors, and the exiles are often targeted for eradication to the exclusion of all other victims. More than one band of skulks has accidentally engineered its own doom after throwing caution to the wind and exposing its existence to the authorities in an ill-planned but violently passionate attempt to track down such an exile.

(x1) +

The monsters are acclimated to the wintery climate of northern Arcadia.

+
+

These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify.

+

When encountering multiple foes, wihsaaks attempt to spread fear to everyone before slashing at them with their devastating claws.

(x1) +

The monsters have a visceral hatred of good deities and their servants, particularly Arcadia's benevolent couatls.

+
+

These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify.

+

When encountering multiple foes, wihsaaks attempt to spread fear to everyone before slashing at them with their devastating claws.

(x1) +

These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify.

+

When encountering multiple foes, wihsaaks attempt to spread fear to everyone before slashing at them with their devastating claws.

(x2) +

The monsters are acclimated to the wintery climate of northern Arcadia.

+

Wasp nests are made of chewed wood fibers foraged from the surrounding flora, which the wasps make into a material similar to paper. A single wasp nest can house thousands of individuals that emerge as a massive swarm. Most swarms attack only to protect their nest or if otherwise agitated, though druids and other primal enchanters can bend these venomous vermin to their will-to deadly effect.

+
+

While the common wasp poses little threat to a hardy adventurer aside from an uncomfortable sting, a large and aggressive swarm of these territorial insects-to say nothing of their oversized kin-can lay low an entire party of heroes. The wasps represented here are of the common variety also known as yellowjackets, but many other sorts of dangerous wasps exist, such as a Garundi variant that swarms in such great numbers that it can decimate entire villages, and the dreaded extraplanar hellwasps, which build their nests within the corpses of their victims.

(x1) +

The monsters have a visceral hatred of good deities and their servants, particularly Arcadia's benevolent couatls.

+

Wasp nests are made of chewed wood fibers foraged from the surrounding flora, which the wasps make into a material similar to paper. A single wasp nest can house thousands of individuals that emerge as a massive swarm. Most swarms attack only to protect their nest or if otherwise agitated, though druids and other primal enchanters can bend these venomous vermin to their will-to deadly effect.

+
+

While the common wasp poses little threat to a hardy adventurer aside from an uncomfortable sting, a large and aggressive swarm of these territorial insects-to say nothing of their oversized kin-can lay low an entire party of heroes. The wasps represented here are of the common variety also known as yellowjackets, but many other sorts of dangerous wasps exist, such as a Garundi variant that swarms in such great numbers that it can decimate entire villages, and the dreaded extraplanar hellwasps, which build their nests within the corpses of their victims.

(x1) +

Wasp nests are made of chewed wood fibers foraged from the surrounding flora, which the wasps make into a material similar to paper. A single wasp nest can house thousands of individuals that emerge as a massive swarm. Most swarms attack only to protect their nest or if otherwise agitated, though druids and other primal enchanters can bend these venomous vermin to their will-to deadly effect.

+
+

While the common wasp poses little threat to a hardy adventurer aside from an uncomfortable sting, a large and aggressive swarm of these territorial insects-to say nothing of their oversized kin-can lay low an entire party of heroes. The wasps represented here are of the common variety also known as yellowjackets, but many other sorts of dangerous wasps exist, such as a Garundi variant that swarms in such great numbers that it can decimate entire villages, and the dreaded extraplanar hellwasps, which build their nests within the corpses of their victims.

(x1) +

Werecreatures are humanoids who transform into animals and animal-humanoid hybrids under the light of the full moon. The fate of these shapechanging creatures derives from an ancient primal curse that they can, in turn, transmit through their own bites. The stat blocks in this section reflect werecreatures in their hybrid forms.

+
+

Werebats form organized colonies of opportunistic hunters. They aren't shy about transforming creatures to add to their colony, whom they initiate with elaborate social ceremonies and bloody hazing. The curse of the werebat gives them a strong urge to prey upon on weaker, lonely creatures. True werebats are often unusually tall and thin, with angular features. In combat, werebats favor their unarmed attacks because they can't fly while wielding weapons in their wings.

(x1) +

These ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. Powerful nocturnal hunters with excellent senses that help them ambush prey, weretigers are adaptable to an extreme range of environments. However, weretigers living in densely populated cities (potentially as courtesans, assassins, or guild leaders) often struggle to suppress their killer instincts, becoming overwhelmed by the urge to hunt. They prefer to wear loose-fitting clothing and rely on their claws and jaws in a fight.

+
+

Werecreatures transform into animals and animal-humanoid hybrids under the light of the full moon. The doomed fate of these shapechanging creatures derives from an ancient primal curse that they can, in turn, transmit through their own bites. The stat blocks in this section reflect werecreatures in their hybrid forms.

(x1) + publication : object {3-13.system.details.publication} + license : string {3-13.system.details.publication.license} (same value: OGL) + remaster : boolean {3-13.system.details.publication.remaster} (same value: False) + title : string {3-13.system.details.publication.title} (same value: Pathfinder Society Scenario #3-13: Guardian's Covenant) + initiative : object {3-13.system.initiative} + statistic : string {3-13.system.initiative.statistic} (same value: perception) + perception : object {3-13.system.perception} + details : string {3-13.system.perception.details} (2 different values) + (x23) + smoke vision (x2) + mod : integer {3-13.system.perception.mod} (9 different values) + 8 (x3) + 9 (x7) + 12 (x1) + 7 (x1) + 13 (x3) + 11 (x2) + 5 (x1) + 14 (x4) + 10 (x3) + senses : array {3-13.system.perception.senses} + Length: min=1 max=2 + Value type: object {3-13.system.perception.senses.[]} + type : string {3-13.system.perception.senses.[].type} (4 different values) + darkvision (x20) + scent (x3) + low-light-vision (x5) + echolocation (x1) + [acuity] : string {3-13.system.perception.senses.[].acuity} (2 different values) + imprecise (x3) + precise (x1) + [range] : integer {3-13.system.perception.senses.[].range} (2 different values) + 30 (x3) + 40 (x1) + resources : object {3-13.system.resources} + [focus] : object {3-13.system.resources.focus} + max : integer {3-13.system.resources.focus.max} (2 different values) + 1 (x2) + 0 (x4) + value : integer {3-13.system.resources.focus.value} (2 different values) + 1 (x2) + 0 (x4) + saves : object {3-13.system.saves} + fortitude : object {3-13.system.saves.fortitude} + saveDetail : string {3-13.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-13.system.saves.fortitude.value} (8 different values) + 9 (x6) + 12 (x4) + 6 (x2) + 8 (x4) + 7 (x1) + 14 (x4) + 10 (x3) + 11 (x1) + reflex : object {3-13.system.saves.reflex} + saveDetail : string {3-13.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-13.system.saves.reflex.value} (8 different values) + 10 (x5) + 12 (x5) + 5 (x4) + 15 (x5) + 11 (x3) + 14 (x1) + 8 (x1) + 13 (x1) + will : object {3-13.system.saves.will} + saveDetail : string {3-13.system.saves.will.saveDetail} (same value: ) + value : integer {3-13.system.saves.will.value} (8 different values) + 6 (x3) + 5 (x6) + 8 (x5) + 12 (x1) + 13 (x4) + 14 (x4) + 7 (x1) + 9 (x1) + skills : object {3-13.system.skills} + [acrobatics] : object {3-13.system.skills.acrobatics} + base : integer {3-13.system.skills.acrobatics.base} (7 different values) + 8 (x3) + 10 (x4) + 13 (x5) + 11 (x4) + 14 (x1) + 6 (x1) + 12 (x3) + [athletics] : object {3-13.system.skills.athletics} + base : integer {3-13.system.skills.athletics.base} (5 different values) + 9 (x1) + 10 (x4) + 7 (x3) + 6 (x1) + 12 (x1) + [intimidation] : object {3-13.system.skills.intimidation} + base : integer {3-13.system.skills.intimidation.base} (4 different values) + 7 (x1) + 13 (x1) + 11 (x3) + 15 (x5) + [stealth] : object {3-13.system.skills.stealth} + base : integer {3-13.system.skills.stealth.base} (6 different values) + 8 (x4) + 10 (x4) + 13 (x1) + 11 (x4) + 14 (x1) + 15 (x4) + [special] : array {3-13.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {3-13.system.skills.stealth.special.[]} + base : integer {3-13.system.skills.stealth.special.[].base} (same value: 11) + label : string {3-13.system.skills.stealth.special.[].label} (same value: in undergrowth) + predicate : array {3-13.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {3-13.system.skills.stealth.special.[].predicate.[]} (same value: terrain:undergrowth) + [thievery] : object {3-13.system.skills.thievery} + base : integer {3-13.system.skills.thievery.base} (2 different values) + 8 (x1) + 6 (x1) + [survival] : object {3-13.system.skills.survival} + base : integer {3-13.system.skills.survival.base} (3 different values) + 9 (x2) + 8 (x2) + 12 (x1) + [nature] : object {3-13.system.skills.nature} + base : integer {3-13.system.skills.nature.base} (same value: 11) + [deception] : object {3-13.system.skills.deception} + base : integer {3-13.system.skills.deception.base} (4 different values) + 6 (x1) + 15 (x4) + 4 (x1) + 7 (x1) + [society] : object {3-13.system.skills.society} + base : integer {3-13.system.skills.society.base} (3 different values) + 4 (x1) + 5 (x1) + 10 (x1) + traits : object {3-13.system.traits} + rarity : string {3-13.system.traits.rarity} (2 different values) + common (x8) + uncommon (x17) + size : object {3-13.system.traits.size} + value : string {3-13.system.traits.size.value} (3 different values) + med (x22) + sm (x2) + lg (x1) + value : array {3-13.system.traits.value} + Length: min=1 max=6 + Value type: string {3-13.system.traits.value.[]} (23 different values) + type : string {3-13.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/3-14.txt b/output/pf2e/packs/3-14.txt new file mode 100644 index 0000000..80f269d --- /dev/null +++ b/output/pf2e/packs/3-14.txt @@ -0,0 +1,712 @@ +3-14 +Different values: 13 +===================================== +object {3-14} + _id : string {3-14._id} (all different values) + folder : string {3-14.folder} (same value: Z4bbo0B9VU3hluYs) + img : string {3-14.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x6) + systems/pf2e/icons/default-icons/npc.svg (x7) + items : array {3-14.items} + Length: min=1 max=19 + Value type: object {3-14.items.[]} + _id : string {3-14.items.[]._id} (67 different values) + img : string {3-14.items.[].img} (16 different values) + systems/pf2e/icons/actions/Reaction.webp (x9) + systems/pf2e/icons/default-icons/mystery-man.svg (x1) + systems/pf2e/icons/default-icons/melee.svg (x13) + systems/pf2e/icons/actions/Passive.webp (x25) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/actions/OneAction.webp (x9) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + systems/pf2e/icons/spells/enthrall.webp (x1) + icons/environment/wilderness/terrain-river-road-gray.webp (x1) + icons/creatures/abilities/wolf-heads-swirl-purple.webp (x1) + systems/pf2e/icons/spells/darkness.webp (x1) + systems/pf2e/icons/spells/inveigle.webp (x1) + systems/pf2e/icons/spells/silence.webp (x1) + systems/pf2e/icons/spells/shield.webp (x1) + systems/pf2e/icons/default-icons/lore.svg (x1) + systems/pf2e/icons/equipment/weapons/longspear.webp (x1) + name : string {3-14.items.[].name} (62 different values) + sort : integer {3-14.items.[].sort} (20 different values) + 0 (x8) + 100000 (x7) + 200000 (x7) + 300000 (x7) + 400000 (x7) + 500000 (x5) + 600000 (x5) + 700000 (x4) + 800000 (x4) + 900000 (x4) + 1000000 (x3) + 1100000 (x2) + 1200000 (x1) + 1300000 (x1) + 1400000 (x1) + 1500000 (x1) + 1600000 (x1) + 1700000 (x1) + 1800000 (x1) + 1900000 (x1) + system : object {3-14.items.[].system} + [actionType] : object {3-14.items.[].system.actionType} + value : string {3-14.items.[].system.actionType.value} (3 different values) + reaction (x9) + passive (x25) + action (x13) + [actions] : object {3-14.items.[].system.actions} + [value] : integer {3-14.items.[].system.actions.value} (2 different values) + 2 (x4) + 1 (x9) + [category] : string {3-14.items.[].system.category} (4 different values) + interaction (x7) + defensive (x17) + offensive (x17) + simple (x1) + description : object {3-14.items.[].system.description} + value : string {3-14.items.[].system.description.value} (52 different values) + publication : object {3-14.items.[].system.publication} + license : string {3-14.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-14.items.[].system.publication.remaster} (same value: False) + title : string {3-14.items.[].system.publication.title} (4 different values) + (x57) + Pathfinder Bestiary (x10) + Pathfinder Bestiary 2 (x3) + Pathfinder Core Rulebook (x1) + rules : ###FoundryRulesObject### + [slug] : string {3-14.items.[].system.slug} (19 different values) + lifesense (x1) + negative-healing (x3) + buck (x1) + enthrall (x1) + wanderers-guide (x1) + calm-emotions (x1) + darkness (x1) + inveigle (x1) + silence (x1) + shield (x1) + greater-darkvision (x1) + telepathy (x1) + regeneration (x1) + longspear (x1) + 1-status-to-all-saves-vs-magic (x1) + attack-of-opportunity (x1) + tremorsense (x1) + all-around-vision (x1) + grab (x2) + [traits] : object {3-14.items.[].system.traits} + rarity : string {3-14.items.[].system.traits.rarity} (2 different values) + common (x68) + uncommon (x1) + value : array {3-14.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {3-14.items.[].system.traits.value.[]} (35 different values) + [traditions] : array {3-14.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {3-14.items.[].system.traits.traditions.[]} (4 different values) + arcane (x3) + occult (x6) + divine (x5) + primal (x1) + [baseItem] : string {3-14.items.[].system.baseItem} (same value: longspear) + [bulk] : object {3-14.items.[].system.bulk} + value : integer {3-14.items.[].system.bulk.value} (2 different values) + 0 (x1) + 2 (x1) + [containerId] : mixed + [equipped] : object {3-14.items.[].system.equipped} + carryType : string {3-14.items.[].system.equipped.carryType} (2 different values) + worn (x1) + held (x1) + [invested] : mixed + handsHeld : integer {3-14.items.[].system.equipped.handsHeld} (same value: 2) + [hardness] : integer {3-14.items.[].system.hardness} (same value: 0) + [hp] : object {3-14.items.[].system.hp} + max : integer {3-14.items.[].system.hp.max} (same value: 0) + value : integer {3-14.items.[].system.hp.value} (same value: 0) + [level] : object {3-14.items.[].system.level} + value : integer {3-14.items.[].system.level.value} (4 different values) + 0 (x2) + 3 (x2) + 2 (x4) + 1 (x1) + [material] : object {3-14.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-14.items.[].system.price} + value : object {3-14.items.[].system.price.value} + sp : integer {3-14.items.[].system.price.value.sp} (same value: 5) + [quantity] : integer {3-14.items.[].system.quantity} (same value: 1) + [size] : string {3-14.items.[].system.size} (same value: med) + [usage] : object {3-14.items.[].system.usage} + value : string {3-14.items.[].system.usage.value} (2 different values) + worn (x1) + held-in-two-hands (x1) + [attack] : object {3-14.items.[].system.attack} + value : string {3-14.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-14.items.[].system.attackEffects} + [custom] : string {3-14.items.[].system.attackEffects.custom} (same value: ) + value : array {3-14.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-14.items.[].system.attackEffects.value.[]} (3 different values) + mummy-rot (x1) + insidious-mummy-rot (x2) + grab (x2) + [bonus] : object {3-14.items.[].system.bonus} + value : integer {3-14.items.[].system.bonus.value} (9 different values) + 17 (x3) + 15 (x2) + 18 (x2) + 25 (x1) + 22 (x1) + 0 (x1) + 20 (x2) + 21 (x1) + 14 (x1) + [damageRolls] : object {3-14.items.[].system.damageRolls} + [0] : object {3-14.items.[].system.damageRolls.0} + damage : string {3-14.items.[].system.damageRolls.0.damage} (5 different values) + 2d6+6 (x1) + 1d12+3 (x1) + 2d10+4 (x1) + 2d8+4 (x1) + 2d6+8 (x1) + damageType : string {3-14.items.[].system.damageRolls.0.damageType} (3 different values) + void (x1) + electricity (x1) + slashing (x3) + [1] : object {3-14.items.[].system.damageRolls.1} + damage : string {3-14.items.[].system.damageRolls.1.damage} (same value: 2d6) + damageType : string {3-14.items.[].system.damageRolls.1.damageType} (same value: bleed) + [ygsps4d5yxi9qgtr5e2e] : object {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e} + damage : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damage} (2 different values) + 4d10+26 (x1) + 4d10+18 (x1) + damageType : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damageType} (same value: bludgeoning) + [mubnate22akym2bmml8l] : object {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l} + damage : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: 2d6+9) + damageType : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: bludgeoning) + [9cev5tkzhoi4rdzfuibk] : object {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk} + damage : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damage} (same value: 1d10+11) + damageType : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damageType} (same value: bludgeoning) + [i2etawlumsp3vp1jj656] : object {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656} + damage : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damage} (same value: 2d8+11) + damageType : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damageType} (same value: piercing) + [ubxz4wkf61o66ea5d2mp] : object {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp} + damage : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damage} (same value: 2d6+11) + damageType : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damageType} (same value: bludgeoning) + [kv28qaivpqyk9s8ub6e5] : object {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5} + damage : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damage} (same value: 1d8+11) + damageType : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damageType} (same value: bludgeoning) + i8zp1zddetrbg2vwkp6q : object {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q} + damage : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (same value: 2d10+11) + damageType : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: piercing) + [weaponType] : object {3-14.items.[].system.weaponType} + value : string {3-14.items.[].system.weaponType.value} (2 different values) + melee (x11) + ranged (x2) + [autoHeightenLevel] : object {3-14.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-14.items.[].system.prepared} + flexible : boolean {3-14.items.[].system.prepared.flexible} (same value: False) + value : string {3-14.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {3-14.items.[].system.proficiency} + value : integer {3-14.items.[].system.proficiency.value} (same value: 0) + [slots] : object {3-14.items.[].system.slots} + [spelldc] : object {3-14.items.[].system.spelldc} + dc : integer {3-14.items.[].system.spelldc.dc} (same value: 28) + mod : integer {3-14.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-14.items.[].system.spelldc.value} (same value: 20) + [tradition] : object {3-14.items.[].system.tradition} + value : string {3-14.items.[].system.tradition.value} (same value: divine) + [area] : object {3-14.items.[].system.area} + type : string {3-14.items.[].system.area.type} (same value: burst) + value : integer {3-14.items.[].system.area.value} (2 different values) + 10 (x1) + 20 (x1) + [cost] : object {3-14.items.[].system.cost} + value : string {3-14.items.[].system.cost.value} (2 different values) + (x6) + rare oils worth a total value of 10 gp × the target's level (x1) + [counteraction] : boolean {3-14.items.[].system.counteraction} (same value: False) + [damage] : object {3-14.items.[].system.damage} + damageType : string {3-14.items.[].system.damage.damageType} (same value: piercing) + dice : integer {3-14.items.[].system.damage.dice} (same value: 1) + die : string {3-14.items.[].system.damage.die} (same value: d8) + [defense] : object {3-14.items.[].system.defense} + save : object {3-14.items.[].system.defense.save} + basic : boolean {3-14.items.[].system.defense.save.basic} (same value: False) + statistic : string {3-14.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {3-14.items.[].system.duration} + sustained : boolean {3-14.items.[].system.duration.sustained} (2 different values) + True (x2) + False (x5) + value : string {3-14.items.[].system.duration.value} (5 different values) + (x1) + until your next daily preparations (x1) + 1 minute (x3) + 1 year or until dismissed (x1) + until the start of your next turn (x1) + [location] : object {3-14.items.[].system.location} + [value] : string {3-14.items.[].system.location.value} (same value: 6leNSciOB3vrO7El) + [range] : object {3-14.items.[].system.range} + value : string {3-14.items.[].system.range.value} (4 different values) + 120 feet (x3) + (x2) + 10 feet (x1) + touch (x1) + [requirements] : string {3-14.items.[].system.requirements} (same value: ) + [target] : object {3-14.items.[].system.target} + value : string {3-14.items.[].system.target.value} (4 different values) + all creatures in range (x1) + (x4) + 1 creature of a level no greater than double the inveigle ritual's level (x1) + 1 willing creature (x1) + [time] : object {3-14.items.[].system.time} + value : string {3-14.items.[].system.time.value} (5 different values) + 2 (x3) + 1 minute (x1) + 3 (x1) + 1 day (x1) + 1 (x1) + [ritual] : object {3-14.items.[].system.ritual} + primary : object {3-14.items.[].system.ritual.primary} + check : string {3-14.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert)) + secondary : object {3-14.items.[].system.ritual.secondary} + casters : integer {3-14.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {3-14.items.[].system.ritual.secondary.checks} (same value: ) + [deathNote] : boolean {3-14.items.[].system.deathNote} (same value: True) + [mod] : object {3-14.items.[].system.mod} + value : integer {3-14.items.[].system.mod.value} (same value: 16) + [proficient] : object {3-14.items.[].system.proficient} + value : integer {3-14.items.[].system.proficient.value} (same value: 0) + [bonusDamage] : object {3-14.items.[].system.bonusDamage} + value : integer {3-14.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {3-14.items.[].system.group} (same value: spear) + [reload] : object {3-14.items.[].system.reload} + value : string {3-14.items.[].system.reload.value} (same value: ) + [runes] : object {3-14.items.[].system.runes} + potency : integer {3-14.items.[].system.runes.potency} (same value: 1) + property : array<> {3-14.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {3-14.items.[].system.runes.striking} (same value: 1) + [splashDamage] : object {3-14.items.[].system.splashDamage} + value : integer {3-14.items.[].system.splashDamage.value} (same value: 0) + type : string {3-14.items.[].type} (7 different values) + action (x47) + equipment (x1) + melee (x13) + spellcastingEntry (x1) + spell (x7) + lore (x1) + weapon (x1) + [_stats] : object {3-14.items.[]._stats} + compendiumSource : string {3-14.items.[]._stats.compendiumSource} (19 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.sebk9XseMCRkDqRg (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.nZMQh4AaBr291TUf (x1) + Compendium.pf2e.spells-srd.Item.IihxWhRfpsBgQ5jS (x1) + Compendium.pf2e.spells-srd.Item.ppA1StEigPLKEQqR (x1) + Compendium.pf2e.spells-srd.Item.b515AZlB0sridKSq (x1) + Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c (x1) + Compendium.pf2e.spells-srd.Item.5pwK2FZX6QwgtfqX (x1) + Compendium.pf2e.spells-srd.Item.gIdDLrbswTV3OBJy (x1) + Compendium.pf2e.spells-srd.Item.TVKNbcgTee19PXZR (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x1) + Compendium.pf2e.equipment-srd.Item.aXuJh4i8HqSu6NYV (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.9qV49KjZujZnSp6w (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) + [flags] : object {3-14.items.[].flags} + pf2e : object {3-14.items.[].flags.pf2e} + linkedWeapon : string {3-14.items.[].flags.pf2e.linkedWeapon} (same value: AlibNTP9NftVxXAs) + name : string {3-14.name} (all different values) + system : object {3-14.system} + attributes : object {3-14.system.attributes} + ac : object {3-14.system.attributes.ac} + value : integer {3-14.system.attributes.ac.value} (7 different values) + 0 (x4) + 22 (x2) + 26 (x1) + 28 (x1) + 25 (x2) + 27 (x2) + 23 (x1) + [details] : string {3-14.system.attributes.ac.details} (2 different values) + (x6) + all-around vision (x1) + [emitsSound] : string {3-14.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {3-14.system.attributes.hardness} (3 different values) + 0 (x4) + 17 (x1) + 15 (x1) + hp : object {3-14.system.attributes.hp} + details : string {3-14.system.attributes.hp.details} (3 different values) + (x8) + void healing (x4) + regeneration 10 (deactivated by holy or silver) (x1) + max : integer {3-14.system.attributes.hp.max} (10 different values) + 0 (x4) + 80 (x1) + 70 (x1) + 125 (x1) + 68 (x1) + 60 (x1) + 130 (x1) + 165 (x1) + 85 (x1) + 190 (x1) + temp : integer {3-14.system.attributes.hp.temp} (same value: 0) + value : integer {3-14.system.attributes.hp.value} (10 different values) + 0 (x4) + 80 (x1) + 90 (x1) + 125 (x1) + 68 (x1) + 60 (x1) + 130 (x1) + 165 (x1) + 85 (x1) + 190 (x1) + [stealth] : object {3-14.system.attributes.stealth} + details : string {3-14.system.attributes.stealth.details} (2 different values) +

(expert)

(x5) +

(trained)

(x1) + value : integer {3-14.system.attributes.stealth.value} (3 different values) + 17 (x2) + 20 (x3) + 23 (x1) + [allSaves] : object {3-14.system.attributes.allSaves} + value : string {3-14.system.attributes.allSaves.value} (3 different values) + (x5) + +1 status to all saves vs. magic (x1) + +1 status to all saves vs. vitality (x1) + [immunities] : array {3-14.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {3-14.system.attributes.immunities.[]} + type : string {3-14.system.attributes.immunities.[].type} (9 different values) + death-effects (x4) + disease (x4) + paralyzed (x4) + poison (x4) + precision (x3) + unconscious (x4) + cold (x1) + critical-hits (x2) + fear-effects (x1) + [resistances] : array {3-14.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {3-14.system.attributes.resistances.[]} + [doubleVs] : array {3-14.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {3-14.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {3-14.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {3-14.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + type : string {3-14.system.attributes.resistances.[].type} (3 different values) + all-damage (x1) + piercing (x1) + slashing (x1) + value : integer {3-14.system.attributes.resistances.[].value} (same value: 5) + [speed] : object {3-14.system.attributes.speed} + otherSpeeds : array {3-14.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {3-14.system.attributes.speed.otherSpeeds.[]} + type : string {3-14.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x2) + climb (x1) + swim (x1) + value : integer {3-14.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 30 (x1) + 60 (x1) + 20 (x2) + value : integer {3-14.system.attributes.speed.value} (5 different values) + 0 (x1) + 30 (x1) + 25 (x1) + 20 (x3) + 40 (x1) + [adjustment] : string {3-14.system.attributes.adjustment} (same value: elite) + [weaknesses] : array {3-14.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {3-14.system.attributes.weaknesses.[]} + type : string {3-14.system.attributes.weaknesses.[].type} (5 different values) + holy (x1) + silver (x1) + fire (x2) + vitality (x1) + cold-iron (x1) + value : integer {3-14.system.attributes.weaknesses.[].value} (2 different values) + 10 (x4) + 5 (x2) + [creatureType] : string {3-14.system.creatureType} (same value: ) + details : object {3-14.system.details} + [description] : string {3-14.system.details.description} (3 different values) +

The ritual power in this room, corrupted by necromantic energy, slams purifying water into all "unclean" creatures that try to leave.

(x2) +

Pressure plates trigger hidden mauls in the walls of the pits that swing up to slam creatures and knock them off the span.

(x2) +

Negative-energy charged natron sprays out of the tub and starts to mummify nearby creatures.

(x2) + [disable] : string {3-14.system.details.disable} (6 different values) +

@Check[religion|dc:25|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the corrupted ritual magic.

(x1) +

@Check[religion|dc:28|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the corrupted ritual magic.

(x1) +

@Check[society|dc:30|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:33|name:Jame the mechanics] (expert) to jam the mechanics on the span.

(x1) +

@Check[society|dc:23|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:30|name:Jam the mechanics] (trained) to jam the mechanics on the span.

(x1) +

@Check[thievery|dc:27|name:Safely remove the vise] (trained) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the ritual energy.

(x1) +

@Check[thievery|dc:30|name:Safely remove the vise] (expert) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the ritual energy.

(x1) + [isComplex] : boolean {3-14.system.details.isComplex} (same value: False) + level : object {3-14.system.details.level} + value : integer {3-14.system.details.level.value} (5 different values) + 7 (x4) + 9 (x5) + 6 (x2) + 5 (x1) + 8 (x1) + publication : object {3-14.system.details.publication} + license : string {3-14.system.details.publication.license} (same value: OGL) + remaster : boolean {3-14.system.details.publication.remaster} (same value: False) + title : string {3-14.system.details.publication.title} (same value: Pathfinder Society Scenario #3-14: The Tomb Between Worlds) + [reset] : string {3-14.system.details.reset} (3 different values) +

1 minute

(x2) +

The trap resets over the course of the round and is ready to swing again 1 round later. It can be manually reset if Disabled.

(x2) +

The trap resets after 24 hours.

(x2) + [routine] : string {3-14.system.details.routine} (same value: ) + [blurb] : string {3-14.system.details.blurb} (7 different values) + Variant corrupted relic (x1) + (x1) + Variant ostiarius (x1) + Elite mummy guardian (x1) + Mummy Pharoah (x1) + Variant shanrigol heap (x1) + Variant cu sith (x1) + [languages] : object {3-14.system.details.languages} + details : string {3-14.system.details.languages.details} (4 different values) + (x3) + telepathy 100 feet (x1) + ancient osiriani (x2) + (can't speak any language) (x1) + value : array {3-14.system.details.languages.value} + Length: min=0 max=3 + Value type: string {3-14.system.details.languages.value.[]} (7 different values) + common (x2) + elven (x1) + sphinx (x2) + diabolic (x1) + shadowtongue (x1) + necril (x2) + fey (x1) + [privateNotes] : string {3-14.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-14.system.details.publicNotes} (7 different values) +

Creatures that once held particular items dear can be bound to them after death, their souls inhabiting the item from within. These might be the faithful haunting symbols of their faith, warriors clinging to their old weapons, or the greedy inhabiting their precious wealth. These spirits' physical bodies have long since degraded, but they keep their corrupted relics pristine. The spirits manifest on the unsuspecting or curious, determined to destroy anyone who would dare show any interest in their one precious possession.

+

Though rare, there are several kinds of corrupted relics. The bound spirit can manifest in different ways, from animating an ancient weapon to possessing anyone who dons the item. Destroying the relic often ends up being the simplest, most direct way to banish the haunt itself. Destroying or dispelling the spirit without destroying the relic, however, can sometimes leave priceless treasure behind.

+

The amulet shown here has the air and death aspects. Its minor gifts, deadly spark and death gaze, power some of the spirit's abilities. Someone who claims the relic might gain different gifts from those aspects.

(x1) +

Sphinxes are a family of mystical beings that combine leonine, avian, and usually humanoid features. Though the most common sphinxes are famous on their own merits, the family includes other types of sphinxes as well.

+
+

Lacking the intelligence of their kin, falcon-headed hieracosphinxes are cowardly, cruel-hearted creatures. They guard their territory ruthlessly against weaker intruders.

(x1) +

Ostiariuses, as emissaries of the velstracs, tend to the portals between the Shadow Plane and the Material Plane. They not only escort other velstracs into the world of mortals, but also work to entice mortals into the realms of the velstracs- from which most mortals never leave. Among the most pleasant and persuasive of the velstracs, ostiariuses are prepared to converse for hours upon any topic, and they are skilled at returning, again and again, to the subject of the delights found in their perverse philosophies. Ostiariuses stand over 6 feet tall, and individuals range from skeletally thin to hugely corpulent.

(x1) +

The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but painfully aware during the final stages, where its now-useless entrails are extracted before it's shrouded in funerary wrappings and entombed within a necromantically ensorcelled sarcophagus to await intrusions in the potentially distant future. While it's certainly possible to use other methods to create a mummy guardian from an already-deceased body, those who seek to create these foul undead as their guardians in the afterlife often feel that such methods result in inferior undead-the pain and agony of death by mummification being an essential step in the process.

+

Regardless of the method of their creation, mummy guardians are more than just physical shells of flesh and bone-they retain fragmented, distorted versions of their minds, with only enough memories of their living personality remaining to fuel their undead anger and jealousy of those who yet live. This burning rage only intensifies over the centuries of waiting within a crypt for the chance to actually act, and thus when most mummy guardians are awoken by tomb robbers or adventurers, they stop at nothing in pursuit of glorious slaughter.

+
+

While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.

(x1) +

While mummy guardians are undead crafted from the corpses of sacrificed-usually unwilling victims-and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath is no less awful and painful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact. Although in most cases a mummy pharaoh is formed from a particularly depraved ruler instructing their priests to perform complex rituals that grant the ruler eternal unlife, a ruler who was filled with incredible anger in life might spontaneously arise from death as a mummy pharaoh without undergoing this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting or other class features instead of its Attack of Opportunity and disruptive abilities-the exact nature of the abilities the ruler had in life can significantly change or strengthen the mummy pharaoh presented here (which represents the least powerful variety of this deadly undead foe).

+
+

While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.

(x1) +

The most basic and common type of shanrigol is called, based on its general shape, a shanrigol heap. These amalgamations of warped flesh and shattered bone establish hunting grounds by accident rather than design, remaining where prey has been plentiful in the past so they can grow larger and larger as they add to their jumbled forms. Only rare fleshwarpers create these abominations willingly, as they ignore all commands and containment to seek out prey.

+
+

Fleshwarpers, regardless of their origin or training, create a shocking amount of waste. When the discarded remnants of aberrant flesh are heaped together with an accidental mixture of alchemical compounds or odious energy, the mass can quicken and regain life. Without the guidance of a fleshwarper, these aberrant body parts form into a shanrigol, a mess of bone, muscle, and sinew.

(x1) + (x1) + saves : object {3-14.system.saves} + fortitude : object {3-14.system.saves.fortitude} + saveDetail : string {3-14.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-14.system.saves.fortitude.value} (8 different values) + 0 (x4) + 8 (x1) + 12 (x1) + 13 (x1) + 21 (x1) + 18 (x2) + 16 (x2) + 19 (x1) + reflex : object {3-14.system.saves.reflex} + saveDetail : string {3-14.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-14.system.saves.reflex.value} (6 different values) + 0 (x4) + 14 (x2) + 15 (x3) + 19 (x1) + 12 (x2) + 20 (x1) + will : object {3-14.system.saves.will} + saveDetail : string {3-14.system.saves.will.saveDetail} (same value: ) + value : integer {3-14.system.saves.will.value} (8 different values) + 0 (x6) + 14 (x1) + 10 (x1) + 17 (x1) + 18 (x1) + 20 (x1) + 12 (x1) + 19 (x1) + [statusEffects] : array<> {3-14.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {3-14.system.traits} + rarity : string {3-14.system.traits.rarity} (4 different values) + unique (x6) + rare (x3) + uncommon (x3) + common (x1) + size : object {3-14.system.traits.size} + value : string {3-14.system.traits.size.value} (2 different values) + med (x11) + lg (x2) + value : array {3-14.system.traits.value} + Length: min=1 max=6 + Value type: string {3-14.system.traits.value.[]} (17 different values) + magical (x4) + trap (x6) + water (x2) + chaotic (x2) + evil (x5) + incorporeal (x1) + spirit (x1) + undead (x4) + unholy (x4) + beast (x1) + fiend (x1) + lawful (x3) + velstrac (x1) + mechanical (x2) + mummy (x2) + aberration (x1) + fey (x1) + [abilities] : object {3-14.system.abilities} + cha : object {3-14.system.abilities.cha} + mod : integer {3-14.system.abilities.cha.mod} (5 different values) + 5 (x2) + 0 (x1) + 6 (x2) + 2 (x1) + -5 (x1) + con : object {3-14.system.abilities.con} + mod : integer {3-14.system.abilities.con.mod} (5 different values) + 0 (x1) + 3 (x1) + 2 (x2) + 4 (x2) + 5 (x1) + dex : object {3-14.system.abilities.dex} + mod : integer {3-14.system.abilities.dex.mod} (4 different values) + 4 (x3) + 0 (x1) + 2 (x2) + 5 (x1) + int : object {3-14.system.abilities.int} + mod : integer {3-14.system.abilities.int.mod} (5 different values) + 0 (x2) + -2 (x2) + 2 (x1) + -4 (x1) + -3 (x1) + str : object {3-14.system.abilities.str} + mod : integer {3-14.system.abilities.str.mod} (6 different values) + -5 (x1) + 4 (x2) + 1 (x1) + 5 (x1) + 6 (x1) + 7 (x1) + wis : object {3-14.system.abilities.wis} + mod : integer {3-14.system.abilities.wis.mod} (4 different values) + 2 (x2) + 3 (x1) + 4 (x3) + 5 (x1) + [initiative] : object {3-14.system.initiative} + statistic : string {3-14.system.initiative.statistic} (same value: perception) + [perception] : object {3-14.system.perception} + details : string {3-14.system.perception.details} (2 different values) + (x6) + painsight, sense portal (x1) + mod : integer {3-14.system.perception.mod} (5 different values) + 12 (x2) + 14 (x1) + 18 (x2) + 20 (x1) + 19 (x1) + senses : array {3-14.system.perception.senses} + Length: min=1 max=2 + Value type: object {3-14.system.perception.senses.[]} + type : string {3-14.system.perception.senses.[].type} (6 different values) + darkvision (x5) + lifesense (x1) + greater-darkvision (x1) + tremorsense (x1) + low-light-vision (x1) + scent (x1) + [acuity] : string {3-14.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {3-14.system.perception.senses.[].range} (2 different values) + 60 (x1) + 30 (x2) + [resources] : object {3-14.system.resources} + [focus] : object {3-14.system.resources.focus} + max : integer {3-14.system.resources.focus.max} (same value: 1) + value : integer {3-14.system.resources.focus.value} (same value: 1) + [skills] : object {3-14.system.skills} + [acrobatics] : object {3-14.system.skills.acrobatics} + base : integer {3-14.system.skills.acrobatics.base} (4 different values) + 14 (x1) + 11 (x1) + 16 (x1) + 18 (x1) + [intimidation] : object {3-14.system.skills.intimidation} + base : integer {3-14.system.skills.intimidation.base} (4 different values) + 15 (x1) + 9 (x1) + 21 (x1) + 20 (x1) + [stealth] : object {3-14.system.skills.stealth} + base : integer {3-14.system.skills.stealth.base} (3 different values) + 14 (x1) + 13 (x3) + 20 (x1) + [athletics] : object {3-14.system.skills.athletics} + base : integer {3-14.system.skills.athletics.base} (4 different values) + 13 (x1) + 17 (x1) + 15 (x1) + 20 (x1) + [survival] : object {3-14.system.skills.survival} + base : integer {3-14.system.skills.survival.base} (2 different values) + 12 (x1) + 19 (x1) + [deception] : object {3-14.system.skills.deception} + base : integer {3-14.system.skills.deception.base} (same value: 18) + [diplomacy] : object {3-14.system.skills.diplomacy} + base : integer {3-14.system.skills.diplomacy.base} (same value: 18) + [religion] : object {3-14.system.skills.religion} + base : integer {3-14.system.skills.religion.base} (2 different values) + 16 (x1) + 20 (x1) + [occultism] : object {3-14.system.skills.occultism} + base : integer {3-14.system.skills.occultism.base} (same value: 15) + [spellcasting] : object {3-14.system.spellcasting} + rituals : object {3-14.system.spellcasting.rituals} + dc : integer {3-14.system.spellcasting.rituals.dc} (same value: 26) + [customModifiers] : object {3-14.system.customModifiers} + type : string {3-14.type} (2 different values) + hazard (x6) + npc (x7) + [prototypeToken] : object {3-14.prototypeToken} + name : string {3-14.prototypeToken.name} (3 different values) + Hieracosphinx (x1) + Glurorchaes (x1) + Khisisi (x2) \ No newline at end of file diff --git a/output/pf2e/packs/3-15.txt b/output/pf2e/packs/3-15.txt new file mode 100644 index 0000000..9a26789 --- /dev/null +++ b/output/pf2e/packs/3-15.txt @@ -0,0 +1,1106 @@ +3-15 +Different values: 11 +===================================== +object {3-15} + _id : string {3-15._id} (all different values) + folder : string {3-15.folder} (same value: WgJldjMi4eXTp0vU) + img : string {3-15.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {3-15.items} + Length: min=5 max=26 + Value type: object {3-15.items.[]} + _id : string {3-15.items.[]._id} (93 different values) + img : string {3-15.items.[].img} (41 different values) + name : string {3-15.items.[].name} (83 different values) + sort : integer {3-15.items.[].sort} (26 different values) + system : object {3-15.items.[].system} + [autoHeightenLevel] : object {3-15.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {3-15.items.[].system.description} + value : string {3-15.items.[].system.description.value} (75 different values) + [prepared] : object {3-15.items.[].system.prepared} + flexible : boolean {3-15.items.[].system.prepared.flexible} (same value: False) + value : string {3-15.items.[].system.prepared.value} (2 different values) + prepared (x3) + innate (x3) + [proficiency] : object {3-15.items.[].system.proficiency} + value : integer {3-15.items.[].system.proficiency.value} (2 different values) + 1 (x3) + 0 (x3) + publication : object {3-15.items.[].system.publication} + license : string {3-15.items.[].system.publication.license} (2 different values) + OGL (x155) + ORC (x7) + remaster : boolean {3-15.items.[].system.publication.remaster} (2 different values) + False (x155) + True (x7) + title : string {3-15.items.[].system.publication.title} (6 different values) + (x87) + Pathfinder Core Rulebook (x50) + Pathfinder Advanced Player's Guide (x3) + Pathfinder Player Core (x4) + Pathfinder GM Core (x3) + Pathfinder Bestiary (x15) + rules : ###FoundryRulesObject### + [slots] : object {3-15.items.[].system.slots} + [slot0] : object {3-15.items.[].system.slots.slot0} + max : integer {3-15.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {3-15.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {3-15.items.[].system.slots.slot0.prepared.[]} + id : string {3-15.items.[].system.slots.slot0.prepared.[].id} (5 different values) + mFstY6UY5AtK9xm1 (x3) + c9fCd97It4sWXUPA (x3) + X1zMemEejg9OlINO (x3) + jV0Ii2o4YYDggg3i (x3) + iTKWPKqHKtjYhMGe (x3) + [slot3] : object {3-15.items.[].system.slots.slot3} + max : integer {3-15.items.[].system.slots.slot3.max} (same value: 4) + prepared : array {3-15.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {3-15.items.[].system.slots.slot3.prepared.[]} + id : string {3-15.items.[].system.slots.slot3.prepared.[].id} (4 different values) + gYCGPoeDfZJDqFTl (x3) + 3aXwAKB9WtCCyMLS (x3) + uvbNRjohhbP8UV3Y (x3) + hm7S7qEzPNqqPKzc (x3) + [slot4] : object {3-15.items.[].system.slots.slot4} + max : integer {3-15.items.[].system.slots.slot4.max} (same value: 4) + prepared : array {3-15.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {3-15.items.[].system.slots.slot4.prepared.[]} + id : string {3-15.items.[].system.slots.slot4.prepared.[].id} (3 different values) + 7hyLZ7BE0RbQFIjJ (x3) + hm7S7qEzPNqqPKzc (x6) + 3I8CInNeYj7j4iJC (x3) + [slot5] : object {3-15.items.[].system.slots.slot5} + max : integer {3-15.items.[].system.slots.slot5.max} (2 different values) + 4 (x2) + 3 (x1) + prepared : array {3-15.items.[].system.slots.slot5.prepared} + Length: min=3 max=4 + Value type: object {3-15.items.[].system.slots.slot5.prepared.[]} + id : string {3-15.items.[].system.slots.slot5.prepared.[].id} (4 different values) + MO2V058hRBnXbHY4 (x3) + CPd9I6KY3BWhm2h4 (x3) + hm7S7qEzPNqqPKzc (x2) + 73FcW9hxDA8aeGgT (x3) + [slot6] : object {3-15.items.[].system.slots.slot6} + max : integer {3-15.items.[].system.slots.slot6.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {3-15.items.[].system.slots.slot6.prepared} + Length: min=3 max=4 + Value type: object {3-15.items.[].system.slots.slot6.prepared.[]} + id : string {3-15.items.[].system.slots.slot6.prepared.[].id} (4 different values) + iDOmLldWeH92acN4 (x2) + AFrs7Qdxl2P6N3tv (x2) + JkKgkTQDjHylEL0T (x2) + hm7S7qEzPNqqPKzc (x1) + [slot7] : object {3-15.items.[].system.slots.slot7} + max : integer {3-15.items.[].system.slots.slot7.max} (same value: 3) + prepared : array {3-15.items.[].system.slots.slot7.prepared} + Length: min=3 max=3 + Value type: object {3-15.items.[].system.slots.slot7.prepared.[]} + id : string {3-15.items.[].system.slots.slot7.prepared.[].id} (3 different values) + 7KKHrst3qiOlWyLu (x1) + 73FcW9hxDA8aeGgT (x1) + ksWcfDNGDpF63VjC (x1) + [slug] : string {3-15.items.[].system.slug} (45 different values) + [spelldc] : object {3-15.items.[].system.spelldc} + dc : integer {3-15.items.[].system.spelldc.dc} (2 different values) + 28 (x4) + 30 (x2) + mod : integer {3-15.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-15.items.[].system.spelldc.value} (2 different values) + 20 (x4) + 22 (x2) + item : integer {3-15.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {3-15.items.[].system.tradition} + value : string {3-15.items.[].system.tradition.value} (same value: primal) + [area] : object {3-15.items.[].system.area} + type : string {3-15.items.[].system.area.type} (3 different values) + cone (x5) + burst (x11) + cylinder (x1) + value : integer {3-15.items.[].system.area.value} (7 different values) + 60 (x3) + 10 (x7) + 15 (x2) + 5 (x1) + 40 (x1) + 20 (x2) + 50 (x1) + [details] : string {3-15.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {3-15.items.[].system.cost} + value : string {3-15.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-15.items.[].system.counteraction} (same value: False) + [damage] : object {3-15.items.[].system.damage} + [0] : object {3-15.items.[].system.damage.0} + [category] : mixed + formula : string {3-15.items.[].system.damage.0.formula} (6 different values) + 12d6 (x3) + 8d6 (x3) + 1d6 (x3) + 1d8 (x3) + 2d4 (x3) + 14d6 (x1) + kinds : array {3-15.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {3-15.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x16) + healing (x3) + materials : array<> {3-15.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.damage.0.type} (5 different values) + cold (x6) + piercing (x3) + acid (x3) + vitality (x3) + fire (x1) + [applyMod] : boolean {3-15.items.[].system.damage.0.applyMod} (same value: False) + [gcovwqxwitqchoin] : object {3-15.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {3-15.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {3-15.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {3-15.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {3-15.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {3-15.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {3-15.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {3-15.items.[].system.damage.damageType} (same value: bludgeoning) + [dice] : integer {3-15.items.[].system.damage.dice} (same value: 1) + [die] : string {3-15.items.[].system.damage.die} (same value: d4) + [defense] : object {3-15.items.[].system.defense} + save : object {3-15.items.[].system.defense.save} + basic : boolean {3-15.items.[].system.defense.save.basic} (2 different values) + False (x21) + True (x6) + statistic : string {3-15.items.[].system.defense.save.statistic} (3 different values) + fortitude (x7) + reflex (x13) + will (x7) + [duration] : object {3-15.items.[].system.duration} + sustained : boolean {3-15.items.[].system.duration.sustained} (2 different values) + False (x61) + True (x5) + value : string {3-15.items.[].system.duration.value} (9 different values) + varies (x7) + (x30) + 10 minutes (x7) + 1 minute (x10) + 5 minutes (x4) + until the next time you make your daily preparations (x4) + 1 or more rounds (see below) (x2) + 24 hours (x1) + 1 hour (x1) + [level] : object {3-15.items.[].system.level} + value : integer {3-15.items.[].system.level.value} (10 different values) + 6 (x7) + 5 (x13) + 4 (x7) + 3 (x9) + 2 (x3) + 1 (x25) + 0 (x6) + 11 (x2) + 7 (x2) + 9 (x1) + [location] : object {3-15.items.[].system.location} + value : string {3-15.items.[].system.location.value} (3 different values) + c5mAG4o3GPHnBoMP (x50) + 5p5UO2vVsNmY2INe (x8) + boOcmJoGp5w8sRkS (x8) + [heightenedLevel] : integer {3-15.items.[].system.location.heightenedLevel} (2 different values) + 4 (x3) + 1 (x1) + [uses] : object {3-15.items.[].system.location.uses} + max : integer {3-15.items.[].system.location.uses.max} (same value: 3) + value : integer {3-15.items.[].system.location.uses.value} (same value: 3) + [range] : object {3-15.items.[].system.range} + value : string {3-15.items.[].system.range.value} (6 different values) + 30 feet (x20) + 120 feet (x18) + touch (x16) + (x6) + varies (x3) + 500 feet (x3) + [requirements] : string {3-15.items.[].system.requirements} (same value: ) + [target] : object {3-15.items.[].system.target} + value : string {3-15.items.[].system.target.value} (10 different values) + 1 creature (x22) + 1 creature made of flesh (x2) + petrified creature or human-size stone object (x2) + (x22) + 1 living creature touched (x3) + 1 creature touched (x3) + cube of stone 10 feet across or smaller (x3) + 1 willing living creature or 1 undead (x3) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x3) + 1 dying creature (x3) + [time] : object {3-15.items.[].system.time} + value : string {3-15.items.[].system.time.value} (5 different values) + 2 (x59) + 1 to 3 (x3) + 1 minute (x1) + 3 (x2) + 10 minutes (x1) + [traits] : object {3-15.items.[].system.traits} + rarity : string {3-15.items.[].system.traits.rarity} (2 different values) + common (x152) + uncommon (x1) + [traditions] : array {3-15.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {3-15.items.[].system.traits.traditions.[]} (4 different values) + arcane (x48) + primal (x62) + divine (x24) + occult (x25) + value : array {3-15.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {3-15.items.[].system.traits.value.[]} (38 different values) + [heightening] : object {3-15.items.[].system.heightening} + [damage] : object {3-15.items.[].system.heightening.damage} + 0 : string {3-15.items.[].system.heightening.damage.0} (3 different values) + 2d6 (x7) + 1d8 (x3) + 1d4 (x3) + [interval] : integer {3-15.items.[].system.heightening.interval} (same value: 1) + type : string {3-15.items.[].system.heightening.type} (2 different values) + interval (x13) + fixed (x10) + [levels] : object {3-15.items.[].system.heightening.levels} + [7] : object {3-15.items.[].system.heightening.levels.7} + [target] : object {3-15.items.[].system.heightening.levels.7.target} + value : string {3-15.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures) + [damage] : object {3-15.items.[].system.heightening.levels.7.damage} + 0 : object {3-15.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {3-15.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {3-15.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {3-15.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [3] : object {3-15.items.[].system.heightening.levels.3} + [damage] : object {3-15.items.[].system.heightening.levels.3.damage} + 0 : object {3-15.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {3-15.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {3-15.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {3-15.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {3-15.items.[].system.heightening.levels.3.target} + value : string {3-15.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + [5] : object {3-15.items.[].system.heightening.levels.5} + damage : object {3-15.items.[].system.heightening.levels.5.damage} + 0 : object {3-15.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {3-15.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {3-15.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {3-15.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [9] : object {3-15.items.[].system.heightening.levels.9} + damage : object {3-15.items.[].system.heightening.levels.9.damage} + 0 : object {3-15.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {3-15.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {3-15.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {3-15.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + 4 : object {3-15.items.[].system.heightening.levels.4} + area : object {3-15.items.[].system.heightening.levels.4.area} + areaType : string {3-15.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + value : string {3-15.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {3-15.items.[].system.heightening.levels.4.range} + value : string {3-15.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + [overlays] : object {3-15.items.[].system.overlays} + 37gy7l19tik74o4s : object {3-15.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {3-15.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {3-15.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + 7qdtetowq348s9oc : object {3-15.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {3-15.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {3-15.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + lfxcoz2d3f8j2zq1 : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [baseItem] : string {3-15.items.[].system.baseItem} (2 different values) + staff (x3) + hide-armor (x3) + [bonus] : object {3-15.items.[].system.bonus} + value : integer {3-15.items.[].system.bonus.value} (10 different values) + 0 (x3) + 18 (x2) + 27 (x2) + 25 (x1) + 24 (x4) + 22 (x1) + 20 (x4) + 16 (x1) + 26 (x2) + 23 (x3) + [bonusDamage] : object {3-15.items.[].system.bonusDamage} + value : integer {3-15.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-15.items.[].system.bulk} + value : mixed + integer {3-15.items.[].system.bulk.value} (2 different values) + 1 (x3) + 2 (x3) + float {3-15.items.[].system.bulk.value} (same value: 0,1) + [category] : string {3-15.items.[].system.category} (6 different values) + simple (x3) + medium (x3) + scroll (x3) + offensive (x36) + interaction (x10) + defensive (x12) + [containerId] : mixed + [equipped] : object {3-15.items.[].system.equipped} + carryType : string {3-15.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {3-15.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {3-15.items.[].system.equipped.inSlot} (same value: True) + [group] : string {3-15.items.[].system.group} (2 different values) + club (x3) + leather (x3) + [hardness] : integer {3-15.items.[].system.hardness} (same value: 0) + [hp] : object {3-15.items.[].system.hp} + max : integer {3-15.items.[].system.hp.max} (same value: 0) + value : integer {3-15.items.[].system.hp.value} (same value: 0) + [material] : object {3-15.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-15.items.[].system.price} + value : object {3-15.items.[].system.price.value} + [gp] : integer {3-15.items.[].system.price.value.gp} (3 different values) + 2 (x3) + 300 (x2) + 150 (x1) + [quantity] : integer {3-15.items.[].system.quantity} (same value: 1) + [reload] : object {3-15.items.[].system.reload} + value : string {3-15.items.[].system.reload.value} (same value: ) + [runes] : object {3-15.items.[].system.runes} + potency : integer {3-15.items.[].system.runes.potency} (same value: 1) + property : array<> {3-15.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-15.items.[].system.runes.striking} (same value: 1) + [resilient] : integer {3-15.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-15.items.[].system.size} (same value: med) + [splashDamage] : object {3-15.items.[].system.splashDamage} + value : integer {3-15.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {3-15.items.[].system.usage} + value : string {3-15.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {3-15.items.[].system.acBonus} (same value: 3) + [checkPenalty] : integer {3-15.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {3-15.items.[].system.dexCap} (same value: 2) + [speedPenalty] : integer {3-15.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {3-15.items.[].system.strength} (same value: 2) + [spell] : object {3-15.items.[].system.spell} + _id : string {3-15.items.[].system.spell._id} (3 different values) + lXgzA5H9dj7TZIwp (x1) + sTn7EQ0Eh0kfG64X (x1) + P7opBCbwZQ3cTGbk (x1) + _stats : object {3-15.items.[].system.spell._stats} + compendiumSource : string {3-15.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs) + img : string {3-15.items.[].system.spell.img} (same value: icons/magic/life/cross-worn-green.webp) + name : string {3-15.items.[].system.spell.name} (same value: Heal) + sort : integer {3-15.items.[].system.spell.sort} (same value: 0) + system : object {3-15.items.[].system.spell.system} + [area] : mixed + cost : object {3-15.items.[].system.spell.system.cost} + value : string {3-15.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {3-15.items.[].system.spell.system.counteraction} (same value: False) + damage : object {3-15.items.[].system.spell.system.damage} + 0 : object {3-15.items.[].system.spell.system.damage.0} + applyMod : boolean {3-15.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {3-15.items.[].system.spell.system.damage.0.formula} (same value: 1d8) + kinds : array {3-15.items.[].system.spell.system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {3-15.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x3) + healing (x3) + materials : array<> {3-15.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-15.items.[].system.spell.system.damage.0.type} (same value: vitality) + defense : object {3-15.items.[].system.spell.system.defense} + save : object {3-15.items.[].system.spell.system.defense.save} + basic : boolean {3-15.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {3-15.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {3-15.items.[].system.spell.system.description} + value : string {3-15.items.[].system.spell.system.description.value} (same value:

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 The spell has a range of touch.

+

2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.

+

3 (concentrate) You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

) + duration : object {3-15.items.[].system.spell.system.duration} + sustained : boolean {3-15.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {3-15.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {3-15.items.[].system.spell.system.heightening} + damage : object {3-15.items.[].system.spell.system.heightening.damage} + 0 : string {3-15.items.[].system.spell.system.heightening.damage.0} (same value: 1d8) + interval : integer {3-15.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {3-15.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {3-15.items.[].system.spell.system.level} + value : integer {3-15.items.[].system.spell.system.level.value} (same value: 1) + location : object {3-15.items.[].system.spell.system.location} + heightenedLevel : integer {3-15.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 6 (x2) + 5 (x1) + [value] : mixed + overlays : object {3-15.items.[].system.spell.system.overlays} + 37gy7l19tik74o4s : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + damage : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + 7qdtetowq348s9oc : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + range : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + area : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + lfxcoz2d3f8j2zq1 : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + publication : object {3-15.items.[].system.spell.system.publication} + license : string {3-15.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {3-15.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {3-15.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {3-15.items.[].system.spell.system.range} + value : string {3-15.items.[].system.spell.system.range.value} (same value: varies) + requirements : string {3-15.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {3-15.items.[].system.spell.system.slug} (same value: heal) + target : object {3-15.items.[].system.spell.system.target} + value : string {3-15.items.[].system.spell.system.target.value} (same value: 1 willing living creature or 1 undead) + time : object {3-15.items.[].system.spell.system.time} + value : string {3-15.items.[].system.spell.system.time.value} (same value: 1 to 3) + traits : object {3-15.items.[].system.spell.system.traits} + rarity : string {3-15.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {3-15.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {3-15.items.[].system.spell.system.traits.traditions.[]} (2 different values) + divine (x3) + primal (x3) + value : array {3-15.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {3-15.items.[].system.spell.system.traits.value.[]} (3 different values) + healing (x3) + manipulate (x3) + vitality (x3) + type : string {3-15.items.[].system.spell.type} (same value: spell) + [uses] : object {3-15.items.[].system.uses} + autoDestroy : boolean {3-15.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-15.items.[].system.uses.max} (same value: 1) + value : integer {3-15.items.[].system.uses.value} (same value: 1) + [attack] : object {3-15.items.[].system.attack} + value : string {3-15.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-15.items.[].system.attackEffects} + value : array {3-15.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-15.items.[].system.attackEffects.value.[]} (5 different values) + improved-grab (x3) + isqulugia (x1) + purple-worm-venom (x1) + regurgitate (x1) + shuln-saliva (x2) + [custom] : string {3-15.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {3-15.items.[].system.damageRolls} + [75hbbls6ybqiuo9y0123] : object {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123} + damage : string {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damage} (2 different values) + 2d4+4 (x2) + 2d4+2 (x1) + damageType : string {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damageType} (same value: bludgeoning) + [0] : object {3-15.items.[].system.damageRolls.0} + damage : string {3-15.items.[].system.damageRolls.0.damage} (5 different values) + 2d8+15 (x2) + 1d12+15 (x1) + 2d8+13 (x2) + 1d10+13 (x1) + 2d12+9 (x1) + damageType : string {3-15.items.[].system.damageRolls.0.damageType} (2 different values) + slashing (x6) + bludgeoning (x1) + [1] : object {3-15.items.[].system.damageRolls.1} + damage : string {3-15.items.[].system.damageRolls.1.damage} (same value: 3d6) + damageType : string {3-15.items.[].system.damageRolls.1.damageType} (same value: piercing) + [euiszbaasvqek43hpvu8] : object {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8} + damage : string {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damage} (2 different values) + 3d8+9 (x1) + 3d8+12 (x1) + damageType : string {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damageType} (same value: piercing) + [1ct5xtyrbqxkeve4gasj] : object {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj} + damage : string {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damage} (same value: 3d10+13) + damageType : string {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damageType} (same value: piercing) + [u7glfm4e26u0qq9lf0ii] : object {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii} + damage : string {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damage} (same value: 2d12+13) + damageType : string {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damageType} (same value: piercing) + [c9wyts2r994eq8jhnch0] : object {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0} + damage : string {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damage} (same value: 1d10+11) + damageType : string {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damageType} (same value: bludgeoning) + [wq5dqagsc3rvealyfhid] : object {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid} + damage : string {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damage} (2 different values) + 3d8+8 (x1) + 2d8+10 (x1) + damageType : string {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damageType} (same value: slashing) + [i7sr4woj09gu4xx7dnoc] : object {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc} + damage : string {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damage} (2 different values) + 2d18+8 (x1) + 2d10+10 (x1) + damageType : string {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damageType} (same value: piercing) + [weaponType] : object {3-15.items.[].system.weaponType} + value : string {3-15.items.[].system.weaponType.value} (2 different values) + melee (x19) + ranged (x1) + [actionType] : object {3-15.items.[].system.actionType} + value : string {3-15.items.[].system.actionType.value} (4 different values) + passive (x36) + reaction (x4) + action (x13) + free (x5) + [actions] : object {3-15.items.[].system.actions} + [value] : integer {3-15.items.[].system.actions.value} (2 different values) + 2 (x8) + 1 (x5) + [mod] : object {3-15.items.[].system.mod} + value : integer {3-15.items.[].system.mod.value} (2 different values) + 19 (x2) + 16 (x1) + [proficient] : object {3-15.items.[].system.proficient} + value : integer {3-15.items.[].system.proficient.value} (same value: 0) + [frequency] : object {3-15.items.[].system.frequency} + max : integer {3-15.items.[].system.frequency.max} (same value: 1) + per : string {3-15.items.[].system.frequency.per} (same value: day) + value : integer {3-15.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {3-15.items.[].system.deathNote} (same value: True) + type : string {3-15.items.[].type} (8 different values) + spellcastingEntry (x6) + spell (x66) + weapon (x3) + armor (x3) + consumable (x3) + melee (x20) + action (x58) + lore (x3) + [_stats] : object {3-15.items.[]._stats} + compendiumSource : string {3-15.items.[]._stats.compendiumSource} (43 different values) + [flags] : object {3-15.items.[].flags} + pf2e : object {3-15.items.[].flags.pf2e} + linkedWeapon : string {3-15.items.[].flags.pf2e.linkedWeapon} (same value: qXrPPWuFK3gBJ0SJ) + name : string {3-15.name} (all different values) + [prototypeToken] : object {3-15.prototypeToken} + name : string {3-15.prototypeToken.name} (5 different values) + Eltha Embercall (x3) + Caliclotherax (x2) + Drakauthix (x1) + Old Drakauthix (x1) + Sparkles (x2) + system : object {3-15.system} + abilities : object {3-15.system.abilities} + cha : object {3-15.system.abilities.cha} + mod : integer {3-15.system.abilities.cha.mod} (4 different values) + 1 (x5) + 5 (x3) + 0 (x2) + -1 (x1) + con : object {3-15.system.abilities.con} + mod : integer {3-15.system.abilities.con.mod} (4 different values) + 5 (x3) + 6 (x3) + 4 (x2) + 7 (x3) + dex : object {3-15.system.abilities.dex} + mod : integer {3-15.system.abilities.dex.mod} (5 different values) + 2 (x7) + 5 (x1) + -1 (x1) + 4 (x1) + 3 (x1) + int : object {3-15.system.abilities.int} + mod : integer {3-15.system.abilities.int.mod} (6 different values) + 1 (x3) + 2 (x2) + -4 (x2) + 3 (x1) + -5 (x1) + -3 (x2) + str : object {3-15.system.abilities.str} + mod : integer {3-15.system.abilities.str.mod} (5 different values) + 2 (x3) + 8 (x2) + 7 (x4) + 9 (x1) + 6 (x1) + wis : object {3-15.system.abilities.wis} + mod : integer {3-15.system.abilities.wis.mod} (6 different values) + 5 (x2) + 3 (x3) + 2 (x2) + 4 (x2) + 7 (x1) + -1 (x1) + attributes : object {3-15.system.attributes} + ac : object {3-15.system.attributes.ac} + details : string {3-15.system.attributes.ac.details} (2 different values) + (x10) + all-around vision (x1) + value : integer {3-15.system.attributes.ac.value} (8 different values) + 29 (x3) + 36 (x1) + 33 (x1) + 25 (x1) + 27 (x1) + 30 (x1) + 28 (x2) + 31 (x1) + allSaves : object {3-15.system.attributes.allSaves} + value : string {3-15.system.attributes.allSaves.value} (2 different values) + (x9) + +1 status to all saves vs. magic (x2) + hp : object {3-15.system.attributes.hp} + details : string {3-15.system.attributes.hp.details} (2 different values) + (x10) + regeneration 10 (deactivated by cold) (x1) + max : integer {3-15.system.attributes.hp.max} (9 different values) + 170 (x2) + 210 (x2) + 185 (x1) + 190 (x1) + 140 (x1) + 250 (x1) + 240 (x1) + 175 (x1) + 120 (x1) + temp : integer {3-15.system.attributes.hp.temp} (same value: 0) + value : integer {3-15.system.attributes.hp.value} (9 different values) + 170 (x1) + 210 (x2) + 185 (x1) + 190 (x2) + 140 (x1) + 250 (x1) + 240 (x1) + 175 (x1) + 120 (x1) + speed : object {3-15.system.attributes.speed} + otherSpeeds : array {3-15.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {3-15.system.attributes.speed.otherSpeeds.[]} + type : string {3-15.system.attributes.speed.otherSpeeds.[].type} (3 different values) + burrow (x5) + fly (x4) + swim (x2) + value : integer {3-15.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 35 (x2) + 120 (x2) + 20 (x5) + 25 (x1) + 40 (x1) + value : integer {3-15.system.attributes.speed.value} (5 different values) + 20 (x3) + 50 (x2) + 0 (x2) + 25 (x1) + 40 (x3) + [details] : string {3-15.system.attributes.speed.details} (2 different values) + swamp stride (x1) + unstoppable burrow (x2) + [immunities] : array {3-15.system.attributes.immunities} + Length: min=1 max=2 + Value type: object {3-15.system.attributes.immunities.[]} + type : string {3-15.system.attributes.immunities.[].type} (3 different values) + paralyzed (x2) + sleep (x2) + swarm-mind (x1) + [weaknesses] : array {3-15.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {3-15.system.attributes.weaknesses.[]} + type : string {3-15.system.attributes.weaknesses.[].type} (4 different values) + sonic (x2) + fire (x2) + slashing (x2) + cold (x1) + value : integer {3-15.system.attributes.weaknesses.[].value} (2 different values) + 15 (x1) + 10 (x6) + [adjustment] : string {3-15.system.attributes.adjustment} (same value: elite) + [resistances] : array {3-15.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {3-15.system.attributes.resistances.[]} + type : string {3-15.system.attributes.resistances.[].type} (3 different values) + fire (x1) + physical (x2) + poison (x2) + value : integer {3-15.system.attributes.resistances.[].value} (3 different values) + 10 (x3) + 15 (x1) + 8 (x1) + [exceptions] : array {3-15.system.attributes.resistances.[].exceptions} + Length: min=2 max=2 + Value type: string {3-15.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x2) + bludgeoning (x2) + details : object {3-15.system.details} + blurb : string {3-15.system.details.blurb} (7 different values) + (x5) + variant Adult Crystal Dragon (x1) + Adult Crystal Dragon (x1) + variant Isqulug (x1) + variant Purple Worm (x1) + weak Shuln (x1) + variant Shuln (x1) + languages : object {3-15.system.details.languages} + details : string {3-15.system.details.languages.details} (same value: ) + value : array {3-15.system.details.languages.value} + Length: min=0 max=4 + Value type: string {3-15.system.details.languages.value.[]} (7 different values) + common (x5) + dwarven (x3) + sakvroth (x5) + wildsong (x3) + draconic (x2) + petran (x2) + aklo (x1) + level : object {3-15.system.details.level} + value : integer {3-15.system.details.level.value} (5 different values) + 11 (x3) + 13 (x1) + 9 (x4) + 12 (x2) + 10 (x1) + privateNotes : string {3-15.system.details.privateNotes} (same value: ) + publicNotes : string {3-15.system.details.publicNotes} (6 different values) + (x3) +

Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal dragons prefer orderly environments and are not fond of sudden interruptions or distractions.

+

Crystal dragons build their lairs in underground grottoes, where they cultivate environments of great beauty. Their exacting standards and vivid imaginations mean that they are always working to improve the appearance or layout of some part of their lair. These lairs are unique to each individual crystal dragon, but there are always plenty of reflective surfaces that allow the dragon to observe their own appearance. These range from crystals to reflecting pools to finely crafted mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted or magical mirrors are an excellent way to curry favor with a crystal dragon.

+

Although crystal dragons are easily distracted by their sparkling collections or their vanity, they remain good-hearted creatures at the core and make friends quickly. While a crystal dragon tends to find evil creatures uncouth and unpleasant, any other nearby denizen or inhabitant of their home could become fast friends or beloved pets, depending upon the creature's capacity for conversation (and for providing the frequent praise and compliments that crystal dragons hunger for).

(x2) +

The drakauthix is a massive fungus that floats through the heights of the largest Darklands caverns, propelled by bladders that spray air and spores. A voracious but slow-moving hunter, the drakauthix prefers to ambush meaty creatures from above, using its hooked appendages to pull its victims upward to feed. The drakauthix's digestive process is entirely external-it clings to victims, and its spore-laden surface slowly feeds on and grows through the flesh before the spore-infested carcass is discarded. As the infested body strikes the ground below, it bursts and releases a cloud of spores, unleashing a host of young called sporelings that immediately scuttle up the cavern walls to cling to its ceiling and grow.

+

The drakauthix behaves no more intelligently than most predatory animals, and often uses a sort of symbiotic scavenger method to secure prey by capitalizing on the hunting methods of oozes and vermin found in the large cave systems it frequents. When a relatively mindless creature kills a victim, the drakauthix drifts down, hooks the freshly slain carcass with its tendrils, and reels in its meal. The mindless ooze or other creature that just had its food stolen rarely holds a grudge and simply slithers off to find a new quarry, letting the drakauthix digest the corpse in peace. Of course, the drakauthix isn't above feasting on more active prey as well, and might attack an adventurer who neglects to look upward for danger when exploring a network of mysterious caves.

+

Some Darklands-dwelling creatures, such as duergars, hunt drakauthixes for their flesh, which has a unique flavor with a peppery aftertaste. Subterranean races also make ink from drakauthixes by burning their carcasses, then grinding and pressing the ashes for a long time until a silvery substance congeals.

(x2) +

The isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug-its "body" is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the hive of a colony of bees, but fully capable of movement and violence.

(x1) +

The purple worm is the most common and infamous of the cave worms, a much-feared monster wandering the twisting tunnels of the Darklands that is capable of carving out entire cave systems. Tunnels bored by a purple worm don't always last long after these creature's passage, and areas where they nest are maddening mazes of passageways that lead nowhere, yet navigating the labyrinth to find the worm's central nest often yields amazing treasures left behind by the worm's prior victims.

+
+

Cave worms are gigantic scavengers that bore through the depths of the world, eating whatever material they find. Named for their distinctive colorations, these worms are ravenous and display overwhelming destructive capabilities. Cave worms of different colors and abilities lurk in the more remote corners of the world-tales speak of white worms that dwell within immense glaciers or icebergs and gray worms that burrow through the boneyards of long-forgotten ruins, to name a few.

(x1) +

Scourges of the upper Darklands, these enormous, mole-like monstrosities slice and burrow through solid stone with massive forearms and adamantine-strong claws. Shulns grow to about 20 feet long and have four tiny, nearly imperceptible eyes; a long, pale snout; four thick-muscled legs that end in long, serrated claws; and a stubby pink tail. As a young shuln matures, its unique metabolism produces adamantine that becomes infused throughout its skeletal system. In addition to making their claws and fangs nearly unbreakable, this unique physiological trait makes shulns unparalleled burrowers and highly sought by monster hunters who hope to harvest the precious material from their corpses.

+

Shulns have a ravenous appetite and eat nearly anything they can catch, but their preferred diet consists almost entirely of large invertebrates, especially cave worms. They rely on tiny sensory whiskers that cover their snoutfland allow them to detect subtle movements in the air and ground without the use of vision. When it detects suitable prey, a shuln bites the target at the first opportunity, injecting it with a potent paralytic toxin present in its saliva. So strong is this poison that it is capable of subduing even the near-unstoppable purple worm, making the shuln a valuable companion to have for anyone making excursions into worm-infested regions of the Darklands. Shulns' notoriously ill-tempered dispositions and their knack for digging into areas of an underground settlement where digging ought not occur makes them frustrating creatures to keep around, but when the alternative is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances are well worth the trouble.

+

Encounters with much larger shuln-like entities on the Plane of Earth suggest that these creatures may have originated from that place. The larger shulns still retain their elemental qualities, are quite a bit smarter, and have their own suite of earth-themed innate primal spells-but for all that, they still love the taste of cave worm.

(x2) + publication : object {3-15.system.details.publication} + license : string {3-15.system.details.publication.license} (same value: OGL) + remaster : boolean {3-15.system.details.publication.remaster} (same value: False) + title : string {3-15.system.details.publication.title} (same value: Pathfinder Society Scenario #3-15: Cavern of Sundered Songs) + initiative : object {3-15.system.initiative} + statistic : string {3-15.system.initiative.statistic} (same value: perception) + perception : object {3-15.system.perception} + details : string {3-15.system.perception.details} (2 different values) + (x9) + sporesight (imprecise) 60 feet (x2) + mod : integer {3-15.system.perception.mod} (7 different values) + 24 (x2) + 22 (x2) + 20 (x2) + 17 (x1) + 18 (x2) + 19 (x1) + 16 (x1) + senses : array {3-15.system.perception.senses} + Length: min=1 max=3 + Value type: object {3-15.system.perception.senses.[]} + type : string {3-15.system.perception.senses.[].type} (5 different values) + darkvision (x8) + scent (x5) + tremorsense (x3) + greater-darkvision (x1) + low-light-vision (x2) + [acuity] : string {3-15.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {3-15.system.perception.senses.[].range} (3 different values) + 60 (x2) + 30 (x5) + 100 (x1) + resources : object {3-15.system.resources} + [focus] : object {3-15.system.resources.focus} + max : integer {3-15.system.resources.focus.max} (same value: 1) + value : integer {3-15.system.resources.focus.value} (same value: 1) + saves : object {3-15.system.saves} + fortitude : object {3-15.system.saves.fortitude} + saveDetail : string {3-15.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-15.system.saves.fortitude.value} (8 different values) + 20 (x2) + 27 (x1) + 24 (x2) + 21 (x2) + 17 (x1) + 22 (x1) + 26 (x1) + 23 (x1) + reflex : object {3-15.system.saves.reflex} + saveDetail : string {3-15.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-15.system.saves.reflex.value} (6 different values) + 17 (x3) + 21 (x1) + 19 (x2) + 13 (x1) + 15 (x3) + 18 (x1) + will : object {3-15.system.saves.will} + saveDetail : string {3-15.system.saves.will.saveDetail} (same value: ) + value : integer {3-15.system.saves.will.value} (7 different values) + 24 (x2) + 22 (x1) + 20 (x2) + 15 (x1) + 16 (x1) + 19 (x3) + 17 (x1) + skills : object {3-15.system.skills} + [athletics] : object {3-15.system.skills.athletics} + base : integer {3-15.system.skills.athletics.base} (7 different values) + 21 (x2) + 28 (x2) + 24 (x1) + 20 (x1) + 18 (x1) + 22 (x1) + 23 (x1) + [crafting] : object {3-15.system.skills.crafting} + base : integer {3-15.system.skills.crafting.base} (2 different values) + 19 (x2) + 16 (x1) + [nature] : object {3-15.system.skills.nature} + base : integer {3-15.system.skills.nature.base} (4 different values) + 24 (x2) + 22 (x1) + 19 (x1) + 20 (x2) + [stealth] : object {3-15.system.skills.stealth} + base : integer {3-15.system.skills.stealth.base} (5 different values) + 19 (x2) + 24 (x1) + 21 (x1) + 17 (x2) + 20 (x1) + [survival] : object {3-15.system.skills.survival} + base : integer {3-15.system.skills.survival.base} (4 different values) + 22 (x2) + 23 (x1) + 20 (x4) + 18 (x1) + [acrobatics] : object {3-15.system.skills.acrobatics} + base : integer {3-15.system.skills.acrobatics.base} (6 different values) + 22 (x1) + 19 (x1) + 15 (x1) + 20 (x2) + 18 (x1) + 23 (x1) + [deception] : object {3-15.system.skills.deception} + base : integer {3-15.system.skills.deception.base} (2 different values) + 26 (x1) + 22 (x1) + [intimidation] : object {3-15.system.skills.intimidation} + base : integer {3-15.system.skills.intimidation.base} (2 different values) + 26 (x1) + 22 (x1) + traits : object {3-15.system.traits} + rarity : string {3-15.system.traits.rarity} (4 different values) + unique (x7) + common (x1) + rare (x1) + uncommon (x2) + size : object {3-15.system.traits.size} + value : string {3-15.system.traits.size.value} (3 different values) + med (x4) + huge (x6) + grg (x1) + value : array {3-15.system.traits.value} + Length: min=1 max=4 + Value type: string {3-15.system.traits.value.[]} (all different values) + type : string {3-15.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/3-16.txt b/output/pf2e/packs/3-16.txt new file mode 100644 index 0000000..0a3f829 --- /dev/null +++ b/output/pf2e/packs/3-16.txt @@ -0,0 +1,739 @@ +3-16 +Different values: 10 +===================================== +object {3-16} + _id : string {3-16._id} (all different values) + folder : string {3-16.folder} (same value: pfQtDiONoNU5a61u) + img : string {3-16.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {3-16.items} + Length: min=5 max=33 + Value type: object {3-16.items.[]} + _id : string {3-16.items.[]._id} (105 different values) + img : string {3-16.items.[].img} (57 different values) + name : string {3-16.items.[].name} (77 different values) + sort : integer {3-16.items.[].sort} (33 different values) + system : object {3-16.items.[].system} + [attack] : object {3-16.items.[].system.attack} + value : string {3-16.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-16.items.[].system.attackEffects} + [custom] : string {3-16.items.[].system.attackEffects.custom} (same value: ) + value : array {3-16.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-16.items.[].system.attackEffects.value.[]} (same value: grab) + [bonus] : object {3-16.items.[].system.bonus} + value : integer {3-16.items.[].system.bonus.value} (all different values) + [damageRolls] : object {3-16.items.[].system.damageRolls} + [zd8hqvn5zfbs18prbt8h] : object {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h} + damage : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damage} (2 different values) + 2d8+7 (x1) + 2d8+10 (x1) + damageType : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damageType} (same value: bludgeoning) + [oiodqohoofafi7fqe4of] : object {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of} + damage : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: 1d6+4) + damageType : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: bludgeoning) + 0 : object {3-16.items.[].system.damageRolls.0} + damage : string {3-16.items.[].system.damageRolls.0.damage} (all different values) + damageType : string {3-16.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x5) + piercing (x7) + slashing (x1) + description : object {3-16.items.[].system.description} + value : string {3-16.items.[].system.description.value} (73 different values) + publication : object {3-16.items.[].system.publication} + license : string {3-16.items.[].system.publication.license} (2 different values) + OGL (x149) + ORC (x2) + remaster : boolean {3-16.items.[].system.publication.remaster} (2 different values) + False (x149) + True (x2) + title : string {3-16.items.[].system.publication.title} (5 different values) + (x49) + Pathfinder Bestiary (x11) + Pathfinder Core Rulebook (x87) + Pathfinder Player Core (x2) + Pathfinder Gamemastery Guide (x2) + rules : ###FoundryRulesObject### + [slug] : string {3-16.items.[].system.slug} (55 different values) + [traits] : object {3-16.items.[].system.traits} + rarity : string {3-16.items.[].system.traits.rarity} (2 different values) + common (x126) + uncommon (x10) + value : array {3-16.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {3-16.items.[].system.traits.value.[]} (40 different values) + [traditions] : array {3-16.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {3-16.items.[].system.traits.traditions.[]} (4 different values) + arcane (x42) + primal (x18) + divine (x20) + occult (x38) + [integrated] : mixed + [weaponType] : object {3-16.items.[].system.weaponType} + value : string {3-16.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x6) + [actionType] : object {3-16.items.[].system.actionType} + value : string {3-16.items.[].system.actionType.value} (3 different values) + passive (x13) + reaction (x5) + action (x9) + [actions] : object {3-16.items.[].system.actions} + [value] : integer {3-16.items.[].system.actions.value} (2 different values) + 1 (x7) + 2 (x2) + [category] : string {3-16.items.[].system.category} (8 different values) + interaction (x7) + defensive (x10) + offensive (x10) + simple (x10) + martial (x5) + medium (x2) + ammo (x5) + light (x3) + [deathNote] : boolean {3-16.items.[].system.deathNote} (same value: True) + [baseItem] : string {3-16.items.[].system.baseItem} (13 different values) + crossbow (x5) + club (x1) + dagger (x2) + sap (x1) + scale-mail (x1) + staff (x2) + warhammer (x1) + steel-shield (x1) + breastplate (x1) + falchion (x1) + studded-leather-armor (x1) + rapier (x2) + leather-armor (x2) + [bonusDamage] : object {3-16.items.[].system.bonusDamage} + value : integer {3-16.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-16.items.[].system.bulk} + value : mixed + integer {3-16.items.[].system.bulk.value} (3 different values) + 1 (x17) + 2 (x3) + 0 (x7) + float {3-16.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {3-16.items.[].system.damage} + [damageType] : string {3-16.items.[].system.damage.damageType} (3 different values) + piercing (x9) + bludgeoning (x5) + slashing (x1) + [dice] : integer {3-16.items.[].system.damage.dice} (same value: 1) + [die] : string {3-16.items.[].system.damage.die} (4 different values) + d8 (x6) + d6 (x4) + d4 (x4) + d10 (x1) + [0] : object {3-16.items.[].system.damage.0} + [category] : mixed + formula : string {3-16.items.[].system.damage.0.formula} (6 different values) + 2d6 (x2) + 0 (x2) + 1d4 (x2) + 1d4+1 (x4) + 3d8 (x1) + 1d10+4 (x2) + kinds : array {3-16.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-16.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x11) + healing (x2) + materials : array<> {3-16.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-16.items.[].system.damage.0.type} (6 different values) + fire (x2) + mental (x2) + electricity (x2) + force (x4) + acid (x1) + untyped (x2) + [applyMod] : boolean {3-16.items.[].system.damage.0.applyMod} (2 different values) + True (x4) + False (x1) + [equipped] : object {3-16.items.[].system.equipped} + carryType : string {3-16.items.[].system.equipped.carryType} (2 different values) + worn (x38) + held (x1) + [handsHeld] : integer {3-16.items.[].system.equipped.handsHeld} (3 different values) + 2 (x6) + 1 (x18) + 0 (x10) + [invested] : mixed + [inSlot] : boolean {3-16.items.[].system.equipped.inSlot} (same value: True) + [group] : string {3-16.items.[].system.group} (8 different values) + crossbow (x5) + club (x4) + knife (x2) + composite (x1) + hammer (x1) + plate (x1) + sword (x3) + leather (x3) + [hardness] : integer {3-16.items.[].system.hardness} (2 different values) + 0 (x38) + 5 (x1) + [hp] : object {3-16.items.[].system.hp} + max : integer {3-16.items.[].system.hp.max} (2 different values) + 0 (x38) + 20 (x1) + value : integer {3-16.items.[].system.hp.value} (2 different values) + 0 (x38) + 20 (x1) + [level] : object {3-16.items.[].system.level} + value : integer {3-16.items.[].system.level.value} (4 different values) + 0 (x36) + 1 (x44) + 2 (x9) + 3 (x4) + [material] : object {3-16.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-16.items.[].system.price} + value : object {3-16.items.[].system.price.value} + [gp] : integer {3-16.items.[].system.price.value.gp} (6 different values) + 3 (x10) + 4 (x3) + 1 (x3) + 2 (x5) + 8 (x1) + 50 (x2) + [sp] : integer {3-16.items.[].system.price.value.sp} (2 different values) + 2 (x2) + 1 (x6) + [cp] : integer {3-16.items.[].system.price.value.cp} (same value: 8) + [per] : integer {3-16.items.[].system.price.per} (same value: 10) + [quantity] : integer {3-16.items.[].system.quantity} (3 different values) + 1 (x34) + 10 (x4) + 20 (x1) + [range] : mixed + integer {3-16.items.[].system.range} (same value: 120) + object {3-16.items.[].system.range} + value : string {3-16.items.[].system.range.value} (6 different values) + (x22) + 60 feet (x3) + 30 feet (x14) + 120 feet (x9) + touch (x4) + 10 feet (x2) + [reload] : object {3-16.items.[].system.reload} + value : string {3-16.items.[].system.reload.value} (3 different values) + 1 (x5) + - (x3) + (x7) + [runes] : object {3-16.items.[].system.runes} + [potency] : integer {3-16.items.[].system.runes.potency} (same value: 0) + [property] : array<> {3-16.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-16.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {3-16.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {3-16.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {3-16.items.[].system.size} (same value: med) + [splashDamage] : object {3-16.items.[].system.splashDamage} + value : integer {3-16.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {3-16.items.[].system.usage} + value : string {3-16.items.[].system.usage.value} (2 different values) + held-in-two-hands (x8) + held-in-one-hand (x23) + [acBonus] : integer {3-16.items.[].system.acBonus} (4 different values) + 3 (x1) + 2 (x2) + 4 (x1) + 1 (x2) + [checkPenalty] : integer {3-16.items.[].system.checkPenalty} (2 different values) + -2 (x2) + -1 (x3) + [dexCap] : integer {3-16.items.[].system.dexCap} (4 different values) + 2 (x1) + 1 (x1) + 3 (x1) + 4 (x2) + [speedPenalty] : integer {3-16.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x4) + [strength] : integer {3-16.items.[].system.strength} (4 different values) + 2 (x1) + 3 (x1) + 1 (x1) + 0 (x2) + [stackGroup] : string {3-16.items.[].system.stackGroup} (same value: bolts) + [uses] : object {3-16.items.[].system.uses} + autoDestroy : boolean {3-16.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-16.items.[].system.uses.max} (same value: 1) + value : integer {3-16.items.[].system.uses.value} (same value: 1) + [mod] : object {3-16.items.[].system.mod} + value : integer {3-16.items.[].system.mod.value} (5 different values) + 3 (x1) + 7 (x2) + 9 (x2) + 10 (x1) + 13 (x1) + [proficient] : object {3-16.items.[].system.proficient} + value : integer {3-16.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {3-16.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-16.items.[].system.prepared} + flexible : boolean {3-16.items.[].system.prepared.flexible} (same value: False) + value : string {3-16.items.[].system.prepared.value} (3 different values) + prepared (x2) + focus (x4) + spontaneous (x2) + [proficiency] : object {3-16.items.[].system.proficiency} + value : integer {3-16.items.[].system.proficiency.value} (same value: 0) + [slots] : object {3-16.items.[].system.slots} + [slot0] : object {3-16.items.[].system.slots.slot0} + max : integer {3-16.items.[].system.slots.slot0.max} (2 different values) + 5 (x1) + 7 (x1) + prepared : array {3-16.items.[].system.slots.slot0.prepared} + Length: min=5 max=7 + Value type: object {3-16.items.[].system.slots.slot0.prepared.[]} + id : string {3-16.items.[].system.slots.slot0.prepared.[].id} (7 different values) + d4tZ9TYB7upaGXSV (x2) + 5bFit60QyhUKT9bT (x2) + tC0hJAG9WMN6qBQa (x2) + 2XaGbRZ8IVXJHqe8 (x2) + 6DzLvNmjn60jMFRJ (x2) + LqK3pWAWOlzSNbVD (x1) + TdxHKYmJEsbg5TR0 (x1) + [slot1] : object {3-16.items.[].system.slots.slot1} + max : integer {3-16.items.[].system.slots.slot1.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {3-16.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {3-16.items.[].system.slots.slot1.prepared.[]} + id : string {3-16.items.[].system.slots.slot1.prepared.[].id} (3 different values) + RPCNwhoQ9XLjnQeI (x1) + 7sIaKjKrrFTRamam (x5) + k2aBQ52fcmuv4wEH (x1) + value : integer {3-16.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {3-16.items.[].system.slots.slot2} + max : integer {3-16.items.[].system.slots.slot2.max} (2 different values) + 3 (x2) + 2 (x1) + [prepared] : array {3-16.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {3-16.items.[].system.slots.slot2.prepared.[]} + id : string {3-16.items.[].system.slots.slot2.prepared.[].id} (3 different values) + dbojJkWdMZ6NYHIw (x1) + c7AWPf7IERASDKnK (x1) + gThPxvR3bmHVqjBQ (x1) + value : integer {3-16.items.[].system.slots.slot2.value} (2 different values) + 2 (x1) + 3 (x1) + [slot3] : object {3-16.items.[].system.slots.slot3} + max : integer {3-16.items.[].system.slots.slot3.max} (same value: 2) + value : integer {3-16.items.[].system.slots.slot3.value} (same value: 2) + [spelldc] : object {3-16.items.[].system.spelldc} + dc : integer {3-16.items.[].system.spelldc.dc} (3 different values) + 17 (x2) + 20 (x2) + 21 (x4) + mod : integer {3-16.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-16.items.[].system.spelldc.value} (3 different values) + 9 (x2) + 12 (x2) + 13 (x4) + [tradition] : object {3-16.items.[].system.tradition} + value : string {3-16.items.[].system.tradition.value} (2 different values) + arcane (x4) + occult (x4) + [area] : object {3-16.items.[].system.area} + type : string {3-16.items.[].system.area.type} (3 different values) + cone (x2) + emanation (x9) + burst (x1) + value : integer {3-16.items.[].system.area.value} (4 different values) + 15 (x2) + 30 (x4) + 10 (x1) + 60 (x5) + [cost] : object {3-16.items.[].system.cost} + value : string {3-16.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-16.items.[].system.counteraction} (same value: False) + [defense] : object {3-16.items.[].system.defense} + save : object {3-16.items.[].system.defense.save} + basic : boolean {3-16.items.[].system.defense.save.basic} (2 different values) + True (x6) + False (x7) + statistic : string {3-16.items.[].system.defense.save.statistic} (3 different values) + reflex (x5) + will (x7) + fortitude (x1) + [duration] : object {3-16.items.[].system.duration} + sustained : boolean {3-16.items.[].system.duration.sustained} (2 different values) + False (x46) + True (x8) + value : string {3-16.items.[].system.duration.value} (8 different values) + (x27) + 1 round (x6) + see below (x4) + until the start of your next turn (x4) + 10 minutes (x3) + unlimited (x3) + 1 hour (x4) + 1 minute (x3) + [heightening] : object {3-16.items.[].system.heightening} + damage : object {3-16.items.[].system.heightening.damage} + 0 : string {3-16.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x2) + 1d6 (x2) + 1d4 (x2) + 1d4+1 (x2) + 2d8 (x1) + 1d10+4 (x2) + interval : integer {3-16.items.[].system.heightening.interval} (2 different values) + 1 (x6) + 2 (x5) + type : string {3-16.items.[].system.heightening.type} (same value: interval) + [location] : object {3-16.items.[].system.location} + value : string {3-16.items.[].system.location.value} (4 different values) + ezgpbQSl4o3vFJaU (x19) + 2xwVAGUh92PRESt7 (x2) + owBd74YHegCqxDhR (x25) + DipxFEdiddYHWirp (x8) + [heightenedLevel] : integer {3-16.items.[].system.location.heightenedLevel} (3 different values) + 2 (x5) + 1 (x8) + 3 (x2) + [signature] : boolean {3-16.items.[].system.location.signature} (same value: True) + [requirements] : string {3-16.items.[].system.requirements} (same value: ) + [target] : object {3-16.items.[].system.target} + value : string {3-16.items.[].system.target.value} (all different values) + [time] : object {3-16.items.[].system.time} + value : string {3-16.items.[].system.time.value} (6 different values) + 2 (x33) + 1 (x14) + 1 to 3 (x2) + reaction (x2) + free (x2) + 1 minute (x1) + [frequency] : object {3-16.items.[].system.frequency} + max : integer {3-16.items.[].system.frequency.max} (same value: 1) + per : string {3-16.items.[].system.frequency.per} (same value: round) + value : integer {3-16.items.[].system.frequency.value} (same value: 1) + type : string {3-16.items.[].type} (11 different values) + melee (x16) + action (x27) + weapon (x15) + armor (x5) + equipment (x11) + consumable (x5) + lore (x7) + spellcastingEntry (x8) + spell (x54) + shield (x1) + treasure (x2) + [_stats] : object {3-16.items.[]._stats} + compendiumSource : string {3-16.items.[]._stats.compendiumSource} (55 different values) + [flags] : object {3-16.items.[].flags} + pf2e : object {3-16.items.[].flags.pf2e} + linkedWeapon : string {3-16.items.[].flags.pf2e.linkedWeapon} (all different values) + name : string {3-16.name} (all different values) + system : object {3-16.system} + abilities : object {3-16.system.abilities} + cha : object {3-16.system.abilities.cha} + mod : integer {3-16.system.abilities.cha.mod} (4 different values) + 0 (x3) + -1 (x1) + 1 (x4) + 4 (x2) + con : object {3-16.system.abilities.con} + mod : integer {3-16.system.abilities.con.mod} (6 different values) + 4 (x1) + 5 (x1) + 2 (x2) + 1 (x3) + 3 (x1) + 0 (x2) + dex : object {3-16.system.abilities.dex} + mod : integer {3-16.system.abilities.dex.mod} (4 different values) + 2 (x4) + 3 (x2) + 1 (x1) + 4 (x3) + int : object {3-16.system.abilities.int} + mod : integer {3-16.system.abilities.int.mod} (4 different values) + -3 (x3) + 0 (x3) + 4 (x2) + 2 (x2) + str : object {3-16.system.abilities.str} + mod : integer {3-16.system.abilities.str.mod} (4 different values) + 5 (x2) + 4 (x3) + 0 (x4) + 2 (x1) + wis : object {3-16.system.abilities.wis} + mod : integer {3-16.system.abilities.wis.mod} (4 different values) + 3 (x3) + 2 (x2) + 1 (x4) + 4 (x1) + attributes : object {3-16.system.attributes} + ac : object {3-16.system.attributes.ac} + details : string {3-16.system.attributes.ac.details} (2 different values) + (x9) + (22 with shield raised) (x1) + value : integer {3-16.system.attributes.ac.value} (7 different values) + 20 (x2) + 23 (x1) + 18 (x1) + 14 (x2) + 22 (x2) + 17 (x1) + 19 (x1) + allSaves : object {3-16.system.attributes.allSaves} + value : string {3-16.system.attributes.allSaves.value} (same value: ) + hp : object {3-16.system.attributes.hp} + details : string {3-16.system.attributes.hp.details} (same value: ) + max : integer {3-16.system.attributes.hp.max} (all different values) + temp : integer {3-16.system.attributes.hp.temp} (same value: 0) + value : integer {3-16.system.attributes.hp.value} (all different values) + [immunities] : array {3-16.system.attributes.immunities} + Length: min=3 max=3 + Value type: object {3-16.system.attributes.immunities.[]} + type : string {3-16.system.attributes.immunities.[].type} (3 different values) + precision (x3) + swarm-mind (x3) + visual (x3) + [resistances] : array {3-16.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {3-16.system.attributes.resistances.[]} + type : string {3-16.system.attributes.resistances.[].type} (2 different values) + piercing (x3) + slashing (x3) + value : integer {3-16.system.attributes.resistances.[].value} (same value: 5) + speed : object {3-16.system.attributes.speed} + otherSpeeds : array {3-16.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {3-16.system.attributes.speed.otherSpeeds.[]} + type : string {3-16.system.attributes.speed.otherSpeeds.[].type} (same value: burrow) + value : integer {3-16.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 5 (x2) + 10 (x1) + value : integer {3-16.system.attributes.speed.value} (2 different values) + 25 (x9) + 20 (x1) + [weaknesses] : array {3-16.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {3-16.system.attributes.weaknesses.[]} + type : string {3-16.system.attributes.weaknesses.[].type} (3 different values) + bludgeoning (x2) + area-damage (x1) + splash-damage (x1) + value : integer {3-16.system.attributes.weaknesses.[].value} (2 different values) + 5 (x2) + 3 (x2) + details : object {3-16.system.details} + blurb : string {3-16.system.details.blurb} (7 different values) + (x3) + Variant Guard (x1) + Variant mage for hire (x2) + Variant watch officer (x1) + Variant bounty hunter (x1) + Variant troubadour (x1) + Spawned from a Cobbled Bruiser (x1) + languages : object {3-16.system.details.languages} + details : string {3-16.system.details.languages.details} (same value: ) + value : array {3-16.system.details.languages.value} + Length: min=0 max=1 + Value type: string {3-16.system.details.languages.value.[]} (same value: common) + level : object {3-16.system.details.level} + value : integer {3-16.system.details.level.value} (6 different values) + 4 (x1) + 6 (x1) + 1 (x2) + 3 (x3) + 5 (x2) + 2 (x1) + privateNotes : string {3-16.system.details.privateNotes} (same value: ) + publicNotes : string {3-16.system.details.publicNotes} (7 different values) + (x2) +

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.

+
+

Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.

(x1) +

Not all mercenaries sell brawn and intimidating glares. Some sell their magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage.

+
+

A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.

(x2) +

Watch officers are assigned to a certain area within a city or community. Often leading a small team of lower-ranking guards, they patrol those areas to maintain order and enforce laws. Watch officers get the job done, though their methods are not always gentle or kind. Because the watch officer is responsible to their superiors for their area, they sometimes need to make tough decisions between justice and effectiveness.

+
+

Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.

(x1) +

Bounty hunters are constantly on the move, whether within city walls or the wilderness, trailing their fugitive quarries for capture... or disposal. Often relying on stealth or deception as much as martial skill, bounty hunters employ a vast array of talents to accomplish their goals, not to mention to collect the hefty payout that follows.

+
+

A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.

(x1) +

Troubadours keep alive the traditional songs of their cultural and write original works to commemorate major events.

+
+

Performances can serve as entertainment, expressions of beauty, or part of a shared culture.

(x2) +

Busy road builders might unknowingly use cobble mites in construction.

+
+

Cobble mites resemble squarish stones a few inches across with mouths like split geodes. Though indolent and harmless alone, they're dangerous in large groups.

(x1) + publication : object {3-16.system.details.publication} + license : string {3-16.system.details.publication.license} (same value: OGL) + remaster : boolean {3-16.system.details.publication.remaster} (same value: False) + title : string {3-16.system.details.publication.title} (same value: Pathfinder Society Scenario #3-16: Escape from Oppara) + initiative : object {3-16.system.initiative} + statistic : string {3-16.system.initiative.statistic} (same value: perception) + perception : object {3-16.system.perception} + details : string {3-16.system.perception.details} (4 different values) + (imprecise) 80 feet (x3) + (+8 to find concealed objects) (x1) + (x5) + (+9 to sense motive) (x1) + mod : integer {3-16.system.perception.mod} (6 different values) + 11 (x2) + 15 (x2) + 7 (x2) + 5 (x1) + 8 (x2) + 9 (x1) + senses : array {3-16.system.perception.senses} + Length: min=0 max=1 + Value type: object {3-16.system.perception.senses.[]} + acuity : string {3-16.system.perception.senses.[].acuity} (same value: precise) + range : integer {3-16.system.perception.senses.[].range} (same value: 40) + type : string {3-16.system.perception.senses.[].type} (same value: tremorsense) + [vision] : boolean {3-16.system.perception.vision} (same value: False) + resources : object {3-16.system.resources} + [focus] : object {3-16.system.resources.focus} + max : integer {3-16.system.resources.focus.max} (2 different values) + 1 (x2) + 2 (x2) + value : integer {3-16.system.resources.focus.value} (2 different values) + 1 (x2) + 2 (x2) + saves : object {3-16.system.saves} + fortitude : object {3-16.system.saves.fortitude} + saveDetail : string {3-16.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-16.system.saves.fortitude.value} (8 different values) + 14 (x1) + 17 (x1) + 7 (x1) + 6 (x1) + 10 (x2) + 8 (x2) + 5 (x1) + 9 (x1) + reflex : object {3-16.system.saves.reflex} + saveDetail : string {3-16.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-16.system.saves.reflex.value} (8 different values) + 8 (x1) + 11 (x1) + 5 (x1) + 7 (x1) + 6 (x1) + 13 (x2) + 9 (x1) + 10 (x2) + will : object {3-16.system.saves.will} + saveDetail : string {3-16.system.saves.will.saveDetail} (same value: ) + value : integer {3-16.system.saves.will.value} (6 different values) + 11 (x2) + 13 (x2) + 5 (x1) + 8 (x3) + 10 (x1) + 7 (x1) + skills : object {3-16.system.skills} + [acrobatics] : object {3-16.system.skills.acrobatics} + base : integer {3-16.system.skills.acrobatics.base} (3 different values) + 8 (x2) + 11 (x1) + 13 (x1) + [athletics] : object {3-16.system.skills.athletics} + base : integer {3-16.system.skills.athletics.base} (5 different values) + 13 (x1) + 15 (x1) + 7 (x1) + 11 (x2) + 8 (x1) + [stealth] : object {3-16.system.skills.stealth} + base : integer {3-16.system.skills.stealth.base} (6 different values) + 8 (x2) + 11 (x2) + 5 (x1) + 13 (x1) + 7 (x1) + 10 (x1) + [intimidation] : object {3-16.system.skills.intimidation} + base : integer {3-16.system.skills.intimidation.base} (3 different values) + 5 (x1) + 9 (x1) + 10 (x1) + [arcana] : object {3-16.system.skills.arcana} + base : integer {3-16.system.skills.arcana.base} (2 different values) + 8 (x1) + 11 (x1) + [society] : object {3-16.system.skills.society} + base : integer {3-16.system.skills.society.base} (3 different values) + 7 (x2) + 5 (x1) + 11 (x1) + [thievery] : object {3-16.system.skills.thievery} + base : integer {3-16.system.skills.thievery.base} (2 different values) + 7 (x1) + 9 (x1) + [diplomacy] : object {3-16.system.skills.diplomacy} + base : integer {3-16.system.skills.diplomacy.base} (4 different values) + 6 (x1) + 10 (x1) + 9 (x1) + 11 (x1) + [deception] : object {3-16.system.skills.deception} + base : integer {3-16.system.skills.deception.base} (3 different values) + 12 (x1) + 9 (x1) + 13 (x1) + [survival] : object {3-16.system.skills.survival} + base : integer {3-16.system.skills.survival.base} (same value: 13) + [crafting] : object {3-16.system.skills.crafting} + base : integer {3-16.system.skills.crafting.base} (same value: 11) + [occultism] : object {3-16.system.skills.occultism} + base : integer {3-16.system.skills.occultism.base} (2 different values) + 7 (x1) + 9 (x1) + [performance] : object {3-16.system.skills.performance} + base : integer {3-16.system.skills.performance.base} (2 different values) + 13 (x1) + 15 (x1) + special : array {3-16.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {3-16.system.skills.performance.special.[]} + base : integer {3-16.system.skills.performance.special.[].base} (2 different values) + 14 (x1) + 16 (x1) + label : string {3-16.system.skills.performance.special.[].label} (same value: when playing the lute) + predicate : array {3-16.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {3-16.system.skills.performance.special.[].predicate.[]} (same value: action:perform:lute) + traits : object {3-16.system.traits} + rarity : string {3-16.system.traits.rarity} (3 different values) + uncommon (x7) + rare (x1) + unique (x2) + size : object {3-16.system.traits.size} + value : string {3-16.system.traits.size.value} (3 different values) + lg (x2) + huge (x1) + med (x7) + value : array {3-16.system.traits.value} + Length: min=2 max=4 + Value type: string {3-16.system.traits.value.[]} (7 different values) + aberration (x3) + earth (x3) + evil (x7) + human (x7) + humanoid (x7) + lawful (x2) + swarm (x1) + type : string {3-16.type} (same value: npc) + prototypeToken : object {3-16.prototypeToken} + name : string {3-16.prototypeToken.name} (2 different values) + Thomil Bolyrius (x2) + Cobbleswarm (x1) \ No newline at end of file diff --git a/output/pf2e/packs/3-17.txt b/output/pf2e/packs/3-17.txt new file mode 100644 index 0000000..930488d --- /dev/null +++ b/output/pf2e/packs/3-17.txt @@ -0,0 +1,425 @@ +3-17 +Different values: 7 +===================================== +object {3-17} + _id : string {3-17._id} (all different values) + folder : string {3-17.folder} (same value: v1i9Dxsl9EtuGmsl) + img : string {3-17.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x4) + systems/pf2e/icons/default-icons/npc.svg (x3) + items : array {3-17.items} + Length: min=1 max=6 + Value type: object {3-17.items.[]} + _id : string {3-17.items.[]._id} (13 different values) + cn5qQknUXG6zS1KY (x2) + jW0BtgVKN8XQhLKs (x2) + aFTYkeNI6jd2TfGi (x2) + hvrW7fEOtezPrmRv (x2) + NHSqYE5ZeWiln3Vx (x2) + nbWXPfh7WyVCERN9 (x2) + Huqh2NJEkx1xBpoO (x2) + x47iDfIE9albveGl (x1) + ACHlnYzXVxizzqPw (x1) + 0Qt9ULbGzJV8ZG3W (x1) + 0QWVJ7Of8cQNKp0N (x1) + Kjifw1jgDvfmrEGU (x1) + 9awhcUUChblK5dxi (x2) + img : string {3-17.items.[].img} (all different values) + name : string {3-17.items.[].name} (13 different values) + Awaken (x2) + Divine Innate Spells (x2) + Plane Shift (Self and Rider Only) (x2) + Jaws (x2) + Hoof (x2) + Smoke (x2) + Flaming Gallop (x2) + Shadow Hand (x1) + Light Vulnerability (x1) + Shadow Spawn (x1) + Slink in Shadows (x1) + Steal Shadow (x1) + Seize (x2) + sort : integer {3-17.items.[].sort} (all different values) + system : object {3-17.items.[].system} + [actionType] : object {3-17.items.[].system.actionType} + value : string {3-17.items.[].system.actionType.value} (3 different values) + reaction (x4) + passive (x5) + action (x3) + [actions] : object {3-17.items.[].system.actions} + [value] : integer {3-17.items.[].system.actions.value} (2 different values) + 2 (x2) + 1 (x1) + [category] : string {3-17.items.[].system.category} (2 different values) + defensive (x3) + offensive (x5) + description : object {3-17.items.[].system.description} + value : string {3-17.items.[].system.description.value} (13 different values) +

Trigger Sarnia's psychic intrusion begins

+
+

Effect The hazard rolls initiative.

(x2) + (x7) +

You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Netherworld, or the Outer Rifts. You must have specific knowledge of the destination plane and use a magic tuning fork created from material from that plane as a focus for the spell. While the tuning forks for most prominent planes are uncommon, just like the spell plane shift, more obscure planes and demiplanes often have rare tuning forks. The spell is highly imprecise, and you appear 1d20x25 miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Plane shift doesn't provide a means of return travel, though casting plane shift again allows you to return to your previous plane unless there are extenuating circumstances.

(x2) +

15 feet. The nightmare continually exhales black smoke that creates @UUID[Compendium.pf2e.conditionitems.Item.Concealed]{Concealment} in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} (@Check[fortitude|dc:25] negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

(x1) +

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing @Damage[4d6[fire]] damage (@Check[reflex|dc:26|basic] save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.

(x1) +

An object shedding magical light (such as from the @UUID[Compendium.pf2e.spells-srd.Item.Light] spell) is treated as magical when used to attack the shadow.

(x1) +

When a creature's shadow is pulled free by Steal Shadow, it becomes a @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Shadow Spawn] under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeeblement}, its shadow returns to it and the shadow spawn is extinguished.

(x1) +

The shadow can @UUID[Compendium.pf2e.actionspf2e.Item.Hide] or end its @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] in a creature's or object's shadow.

(x1) +

Requirements The shadow hit a living creature with a shadow hand Strike on its previous action.

+
+

Effect The shadow pulls at the target's shadow, making the creature @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.

(x1) +

15 feet. The nightmare continually exhales black smoke that creates @UUID[Compendium.pf2e.conditionitems.Item.Concealed]{Concealment} in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} (@Check[fortitude|dc:20] negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

(x1) +

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing @Damage[2d6[fire]] damage (@Check[reflex|dc:21|basic] save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.

(x1) +

Trigger A living creature spends 1 round in the area

+

Effect A whispered shout carries through the air: "I have a face! I have a name! My sisters may be forgotten, but I will reclaim what's mine" Sinking statues desperately grasp at creatures in the area, struggling to stay above the surface. The haunt attempts an [[/r 1d20+18 #Grapple]]{Athletics check (with a +18 modifier)} to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] each creature in the area. On a success, a creature is @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] (Escape DC 28). The haunt then rolls initiative.

(x1) +

Trigger A living creature spends 1 round in the area

+

Effect A whispered shout carries through the air: "I have a face! I have a name! My sisters may be forgotten, but I will reclaim what's mine" Sinking statues desperately grasp at creatures in the area, struggling to stay above the surface. The haunt attempts an [[/r 1d20+21 #Grapple]]{Athletics check (with a +21 modifier)} to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] each creature in the area. On a success, a creature is @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] (Escape DC 31). The haunt then rolls initiative.

(x1) + publication : object {3-17.items.[].system.publication} + license : string {3-17.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-17.items.[].system.publication.remaster} (same value: False) + title : string {3-17.items.[].system.publication.title} (2 different values) + (x19) + Pathfinder Core Rulebook (x2) + rules : ###FoundryRulesObject### + [slug] : string {3-17.items.[].system.slug} (same value: plane-shift) + [traits] : object {3-17.items.[].system.traits} + rarity : string {3-17.items.[].system.traits.rarity} (2 different values) + common (x17) + uncommon (x2) + value : array {3-17.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {3-17.items.[].system.traits.value.[]} (13 different values) + concentrate (x2) + manipulate (x2) + teleportation (x2) + magical (x5) + unarmed (x2) + unholy (x4) + agile (x2) + evil (x2) + fire (x4) + aura (x2) + finesse (x1) + divine (x1) + attack (x2) + [traditions] : array {3-17.items.[].system.traits.traditions} + Length: min=4 max=4 + Value type: string {3-17.items.[].system.traits.traditions.[]} (4 different values) + arcane (x2) + divine (x2) + occult (x2) + primal (x2) + [autoHeightenLevel] : object {3-17.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-17.items.[].system.prepared} + flexible : boolean {3-17.items.[].system.prepared.flexible} (same value: False) + value : string {3-17.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {3-17.items.[].system.proficiency} + value : integer {3-17.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {3-17.items.[].system.showSlotlessLevels} + value : boolean {3-17.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {3-17.items.[].system.slots} + [spelldc] : object {3-17.items.[].system.spelldc} + dc : integer {3-17.items.[].system.spelldc.dc} (same value: 24) + mod : integer {3-17.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-17.items.[].system.spelldc.value} (same value: 16) + [tradition] : object {3-17.items.[].system.tradition} + value : string {3-17.items.[].system.tradition.value} (same value: divine) + [area] : mixed + [cost] : object {3-17.items.[].system.cost} + value : string {3-17.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-17.items.[].system.counteraction} (same value: False) + [damage] : object {3-17.items.[].system.damage} + [defense] : mixed + [duration] : object {3-17.items.[].system.duration} + sustained : boolean {3-17.items.[].system.duration.sustained} (same value: False) + value : string {3-17.items.[].system.duration.value} (same value: ) + [level] : object {3-17.items.[].system.level} + value : integer {3-17.items.[].system.level.value} (same value: 7) + [location] : object {3-17.items.[].system.location} + heightenedLevel : integer {3-17.items.[].system.location.heightenedLevel} (same value: 7) + value : string {3-17.items.[].system.location.value} (same value: jW0BtgVKN8XQhLKs) + [range] : object {3-17.items.[].system.range} + value : string {3-17.items.[].system.range.value} (same value: touch) + [requirements] : string {3-17.items.[].system.requirements} (same value: ) + [target] : object {3-17.items.[].system.target} + value : string {3-17.items.[].system.target.value} (same value: self and rider) + [time] : object {3-17.items.[].system.time} + value : string {3-17.items.[].system.time.value} (same value: 10 minutes) + [attack] : object {3-17.items.[].system.attack} + value : string {3-17.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-17.items.[].system.attackEffects} + custom : string {3-17.items.[].system.attackEffects.custom} (same value: ) + value : array<> {3-17.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [bonus] : object {3-17.items.[].system.bonus} + value : integer {3-17.items.[].system.bonus.value} (3 different values) + 19 (x2) + 15 (x1) + 13 (x2) + [damageRolls] : object {3-17.items.[].system.damageRolls} + [37n5ctsnmpa4visxcesk] : object {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk} + damage : string {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (2 different values) + 2d10+10 (x1) + 2d8+4 (x1) + damageType : string {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: piercing) + [s5drabfyhg8fwmzvid9y] : object {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y} + damage : string {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: 1d6) + damageType : string {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: spirit) + [fj0pge7sp6mqmbl9ivn8] : object {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8} + damage : string {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (2 different values) + 1d8+10 (x1) + 1d6+4 (x1) + damageType : string {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: bludgeoning) + [3ukubwqjozdrn1hku9zh] : object {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh} + damage : string {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: 1d6) + damageType : string {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: spirit) + [ze5vpj7fkh010vy3cpwj] : object {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj} + damage : string {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (2 different values) + 1d8 (x1) + 1d6 (x1) + damageType : string {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: fire) + [0] : object {3-17.items.[].system.damageRolls.0} + damage : string {3-17.items.[].system.damageRolls.0.damage} (same value: 2d6+3) + damageType : string {3-17.items.[].system.damageRolls.0.damageType} (same value: void) + [weaponType] : object {3-17.items.[].system.weaponType} + value : string {3-17.items.[].system.weaponType.value} (same value: melee) + type : string {3-17.items.[].type} (4 different values) + action (x12) + spellcastingEntry (x2) + spell (x2) + melee (x5) + [_stats] : object {3-17.items.[]._stats} + compendiumSource : string {3-17.items.[]._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.5bTt2CvYHPvaR7QQ) + name : string {3-17.name} (all different values) + system : object {3-17.system} + attributes : object {3-17.system.attributes} + ac : object {3-17.system.attributes.ac} + value : integer {3-17.system.attributes.ac.value} (4 different values) + 0 (x4) + 27 (x1) + 20 (x1) + 21 (x1) + [details] : string {3-17.system.attributes.ac.details} (same value: ) + [emitsSound] : string {3-17.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {3-17.system.attributes.hardness} (same value: 0) + hp : object {3-17.system.attributes.hp} + details : string {3-17.system.attributes.hp.details} (same value: ) + max : integer {3-17.system.attributes.hp.max} (4 different values) + 0 (x4) + 150 (x1) + 40 (x1) + 64 (x1) + temp : integer {3-17.system.attributes.hp.temp} (same value: 0) + value : integer {3-17.system.attributes.hp.value} (4 different values) + 0 (x4) + 150 (x1) + 40 (x1) + 64 (x1) + [stealth] : object {3-17.system.attributes.stealth} + details : string {3-17.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {3-17.system.attributes.stealth.value} (3 different values) + 18 (x2) + 15 (x1) + 21 (x1) + [allSaves] : object {3-17.system.attributes.allSaves} + value : string {3-17.system.attributes.allSaves.value} (same value: ) + [resistances] : array {3-17.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {3-17.system.attributes.resistances.[]} + type : string {3-17.system.attributes.resistances.[].type} (2 different values) + fire (x2) + all-damage (x1) + value : integer {3-17.system.attributes.resistances.[].value} (same value: 5) + [doubleVs] : array {3-17.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {3-17.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {3-17.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {3-17.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + [speed] : object {3-17.system.attributes.speed} + otherSpeeds : array {3-17.system.attributes.speed.otherSpeeds} + Length: min=1 max=1 + Value type: object {3-17.system.attributes.speed.otherSpeeds.[]} + type : string {3-17.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {3-17.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 90 (x2) + 30 (x1) + value : integer {3-17.system.attributes.speed.value} (2 different values) + 40 (x2) + 0 (x1) + [immunities] : array {3-17.system.attributes.immunities} + Length: min=6 max=6 + Value type: object {3-17.system.attributes.immunities.[]} + type : string {3-17.system.attributes.immunities.[].type} (6 different values) + death-effects (x1) + disease (x1) + paralyzed (x1) + poison (x1) + precision (x1) + unconscious (x1) + [creatureType] : string {3-17.system.creatureType} (same value: ) + details : object {3-17.system.details} + [description] : string {3-17.system.details.description} (2 different values) +

Tumor-like growths erupt from the isle as it responds to psychic attack, spewing black lightning and fire in every direction.

(x2) +

Faceless statues struggle against each other to stay above the black dust.

(x2) + [disable] : string {3-17.system.details.disable} (4 different values) +

@Check[occultism|dc:28|name:Reshape the Dream] (trained) to reshape the substance of the dream, or @Check[performance|dc:32|name:Invoke Desna's Blessing] (trained) or @Check[religion|dc:30|name:Invoke Desna's Blessing] (trained) to invoke Desna's blessing through hymns or prayers. Each check to disable the hazard is a two-action activity; two total successes are required to disable the hazard.

(x1) +

@Check[occultism|dc:26|name:Reshape the Dream] (trained) to reshape the substance of the dream, or @Check[performance|dc:30|name:Invoke Desna's Blessing] (trained) or @Check[religion|dc:28|name:Invoke Desna's Blessing] (trained) to invoke Desna's blessing through hymns or prayers. Each check to disable the hazard is a two-action activity; two total successes are required to disable the hazard.

(x1) +

@Check[diplomacy|dc:24|name:Convince the Statues] (expert) to urge the statues to work together, @Check[intimidation|dc:27|traits:action:coerce|name:Coerce the Statues] (expert) to Coerce the statues away, or @Check[occultism|dc:30|name:Oppose Psychic Influence] (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.

(x1) +

@Check[diplomacy|dc:27|name:Convince the Statues] (expert) to urge the statues to work together, @Check[intimidation|dc:30|traits:action:coerce|name:Coerce the Statues] (expert) to Coerce the statues away, or @Check[occultism|dc:33|name:Oppose Psychic Influence] (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.

(x1) + [isComplex] : boolean {3-17.system.details.isComplex} (same value: True) + level : object {3-17.system.details.level} + value : integer {3-17.system.details.level.value} (5 different values) + 8 (x2) + 4 (x2) + 6 (x1) + 7 (x1) + 9 (x1) + publication : object {3-17.system.details.publication} + license : string {3-17.system.details.publication.license} (same value: OGL) + remaster : boolean {3-17.system.details.publication.remaster} (same value: False) + title : string {3-17.system.details.publication.title} (same value: Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle) + [reset] : string {3-17.system.details.reset} (2 different values) + (x2) +

The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.

(x2) + [routine] : string {3-17.system.details.routine} (4 different values) +

(1 action) On the hazard's initiative, a boil erupts from the ground and bursts. This blast strikes as many enemies as possible in a @Template[burst|distance:15] anywhere on the isle, dealing @Damage[5d8[force]] damage (@Check[reflex|dc:26|basic] or @Check[will|dc:26|basic], target's choice) to enemies in the area. Aslynn avoids targeting the nightmares with the blast.

(x1) +

(1 action) On the hazard's initiative, a boil erupts from the ground and bursts. This blast strikes as many enemies as possible in a @Template[burst|distance:15] anywhere on the isle, dealing @Damage[4d8[force]] damage (@Check[reflex|dc:24|basic] or @Check[will|dc:24|basic], target's choice) to enemies in the area. Aslynn avoids targeting the nightmares with the blast.

(x1) +

(1 action) On the haunt's initiative, creatures in the area sink deeper into the dust as statues grasp at them. Creatures in the area take @Damage[(2d10+9)[mental]]{2d10+9 mental damage} (@Check[will|dc:25|basic] saving throw). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round. Creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the haunt take a -1 circumstance penalty to their saving throw.

(x1) +

(1 action) On the haunt's initiative, creatures in the area sink deeper into the dust as statues grasp at them. Creatures in the area take @Damage[(2d10+13)[mental]]{2d10+13 mental damage} (@Check[will|dc:28|basic] saving throw). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round. Creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the haunt take a -1 circumstance penalty to their saving throw.

(x1) + [blurb] : string {3-17.system.details.blurb} (2 different values) + Variant nightmare (x2) + (x1) + [languages] : object {3-17.system.details.languages} + details : string {3-17.system.details.languages.details} (same value: ) + value : array {3-17.system.details.languages.value} + Length: min=1 max=3 + Value type: string {3-17.system.details.languages.value.[]} (4 different values) + chthonian (x2) + daemonic (x2) + diabolic (x2) + necril (x1) + [privateNotes] : string {3-17.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-17.system.details.publicNotes} (2 different values) +

Nightmares are flaming equine harbingers of death.

(x2) +

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.

(x1) + saves : object {3-17.system.saves} + fortitude : object {3-17.system.saves.fortitude} + saveDetail : string {3-17.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-17.system.saves.fortitude.value} (4 different values) + 0 (x4) + 17 (x1) + 8 (x1) + 12 (x1) + reflex : object {3-17.system.saves.reflex} + saveDetail : string {3-17.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-17.system.saves.reflex.value} (4 different values) + 0 (x4) + 17 (x1) + 14 (x1) + 12 (x1) + will : object {3-17.system.saves.will} + saveDetail : string {3-17.system.saves.will.saveDetail} (same value: ) + value : integer {3-17.system.saves.will.value} (4 different values) + 0 (x4) + 14 (x1) + 12 (x1) + 9 (x1) + [statusEffects] : array<> {3-17.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {3-17.system.traits} + rarity : string {3-17.system.traits.rarity} (3 different values) + unique (x4) + uncommon (x2) + common (x1) + size : object {3-17.system.traits.size} + value : string {3-17.system.traits.size.value} (2 different values) + med (x5) + lg (x2) + value : array {3-17.system.traits.value} + Length: min=1 max=5 + Value type: string {3-17.system.traits.value.[]} (9 different values) + environmental (x2) + beast (x2) + evil (x3) + fiend (x2) + unholy (x3) + chaotic (x1) + incorporeal (x1) + undead (x1) + haunt (x2) + [abilities] : object {3-17.system.abilities} + cha : object {3-17.system.abilities.cha} + mod : integer {3-17.system.abilities.cha.mod} (2 different values) + 3 (x2) + 2 (x1) + con : object {3-17.system.abilities.con} + mod : integer {3-17.system.abilities.con.mod} (3 different values) + 3 (x1) + 0 (x1) + 2 (x1) + dex : object {3-17.system.abilities.dex} + mod : integer {3-17.system.abilities.dex.mod} (3 different values) + 3 (x1) + 4 (x1) + 2 (x1) + int : object {3-17.system.abilities.int} + mod : integer {3-17.system.abilities.int.mod} (2 different values) + 1 (x2) + -2 (x1) + str : object {3-17.system.abilities.str} + mod : integer {3-17.system.abilities.str.mod} (3 different values) + 6 (x1) + -5 (x1) + 4 (x1) + wis : object {3-17.system.abilities.wis} + mod : integer {3-17.system.abilities.wis.mod} (3 different values) + 4 (x1) + 2 (x1) + 3 (x1) + [initiative] : object {3-17.system.initiative} + statistic : string {3-17.system.initiative.statistic} (same value: perception) + [perception] : object {3-17.system.perception} + details : string {3-17.system.perception.details} (same value: ) + mod : integer {3-17.system.perception.mod} (3 different values) + 16 (x1) + 10 (x1) + 11 (x1) + senses : array {3-17.system.perception.senses} + Length: min=1 max=1 + Value type: object {3-17.system.perception.senses.[]} + type : string {3-17.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {3-17.system.resources} + [focus] : object {3-17.system.resources.focus} + max : integer {3-17.system.resources.focus.max} (same value: 1) + value : integer {3-17.system.resources.focus.value} (same value: 1) + [skills] : object {3-17.system.skills} + acrobatics : object {3-17.system.skills.acrobatics} + base : integer {3-17.system.skills.acrobatics.base} (2 different values) + 15 (x1) + 10 (x2) + [athletics] : object {3-17.system.skills.athletics} + base : integer {3-17.system.skills.athletics.base} (2 different values) + 18 (x1) + 12 (x1) + [intimidation] : object {3-17.system.skills.intimidation} + base : integer {3-17.system.skills.intimidation.base} (2 different values) + 17 (x1) + 10 (x1) + [survival] : object {3-17.system.skills.survival} + base : integer {3-17.system.skills.survival.base} (2 different values) + 16 (x1) + 9 (x1) + [stealth] : object {3-17.system.skills.stealth} + base : integer {3-17.system.skills.stealth.base} (same value: 14) + type : string {3-17.type} (2 different values) + hazard (x4) + npc (x3) + [prototypeToken] : object {3-17.prototypeToken} + name : string {3-17.prototypeToken.name} (same value: Shadow) \ No newline at end of file diff --git a/output/pf2e/packs/3-18.txt b/output/pf2e/packs/3-18.txt new file mode 100644 index 0000000..7cc1d1f --- /dev/null +++ b/output/pf2e/packs/3-18.txt @@ -0,0 +1,603 @@ +3-18 +Different values: 6 +===================================== +object {3-18} + _id : string {3-18._id} (all different values) + folder : string {3-18.folder} (same value: tfMT22o04aU8hZ4z) + img : string {3-18.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x4) + items : array {3-18.items} + Length: min=3 max=21 + Value type: object {3-18.items.[]} + _id : string {3-18.items.[]._id} (44 different values) + img : string {3-18.items.[].img} (20 different values) + systems/pf2e/icons/actions/Reaction.webp (x5) + systems/pf2e/icons/actions/FreeAction.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x8) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x4) + systems/pf2e/icons/spells/grease.webp (x2) + systems/pf2e/icons/spells/mage-hand.webp (x3) + icons/magic/symbols/runes-triangle-blue.webp (x2) + systems/pf2e/icons/equipment/consumables/ammunition/stone-bullet.webp (x1) + icons/containers/bags/sack-simple-leather-brown.webp (x1) + systems/pf2e/icons/actions/Passive.webp (x16) + systems/pf2e/icons/actions/OneAction.webp (x8) + icons/skills/melee/shield-damaged-broken-gold.webp (x1) + systems/pf2e/icons/spells/shocking-grasp.webp (x1) + icons/equipment/feet/boots-leather-laced-brown.webp (x2) + icons/skills/melee/strike-weapon-polearm-ice-blue.webp (x2) + systems/pf2e/icons/spells/dancing-lights.webp (x2) + systems/pf2e/icons/spells/detect-alignment.webp (x2) + systems/pf2e/icons/spells/ghost-sound.webp (x2) + systems/pf2e/icons/spells/hypnotic-pattern.webp (x1) + icons/magic/time/hourglass-tilted-gray.webp (x1) + name : string {3-18.items.[].name} (38 different values) + sort : integer {3-18.items.[].sort} (22 different values) + system : object {3-18.items.[].system} + [actionType] : object {3-18.items.[].system.actionType} + value : string {3-18.items.[].system.actionType.value} (4 different values) + reaction (x5) + free (x2) + passive (x16) + action (x8) + [actions] : object {3-18.items.[].system.actions} + [value] : integer {3-18.items.[].system.actions.value} (same value: 1) + [category] : string {3-18.items.[].system.category} (3 different values) + defensive (x10) + offensive (x11) + interaction (x6) + description : object {3-18.items.[].system.description} + value : string {3-18.items.[].system.description.value} (36 different values) + publication : object {3-18.items.[].system.publication} + license : string {3-18.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-18.items.[].system.publication.remaster} (same value: False) + title : string {3-18.items.[].system.publication.title} (3 different values) + (x40) + Pathfinder Core Rulebook (x16) + Pathfinder Bestiary (x10) + rules : ###FoundryRulesObject### + [slug] : string {3-18.items.[].system.slug} (20 different values) + grease (x2) + mage-hand (x3) + prestidigitation (x2) + sack (x1) + shatter (x1) + shocking-grasp (x1) + sneak-attack (x1) + grab (x3) + freedom-of-movement (x2) + telekinetic-maneuver (x2) + dancing-lights (x2) + detect-alignment (x2) + ghost-sound (x2) + constant-spells (x2) + 1-status-to-all-saves-vs-magic (x2) + fast-healing (x2) + protean-protean-anatomy (x2) + constrict (x2) + hypnotic-pattern (x1) + slow (x1) + [traits] : object {3-18.items.[].system.traits} + rarity : string {3-18.items.[].system.traits.rarity} (2 different values) + common (x60) + uncommon (x2) + value : array {3-18.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {3-18.items.[].system.traits.value.[]} (23 different values) + [traditions] : array {3-18.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {3-18.items.[].system.traits.traditions.[]} (4 different values) + arcane (x18) + primal (x11) + occult (x16) + divine (x6) + [attack] : object {3-18.items.[].system.attack} + value : string {3-18.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-18.items.[].system.attackEffects} + value : array {3-18.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-18.items.[].system.attackEffects.value.[]} (same value: grab) + [custom] : string {3-18.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {3-18.items.[].system.bonus} + value : integer {3-18.items.[].system.bonus.value} (5 different values) + 12 (x2) + 9 (x1) + 7 (x2) + 11 (x2) + 10 (x1) + [damageRolls] : object {3-18.items.[].system.damageRolls} + [58kgklg117whp55vzz8h] : object {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h} + damage : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damage} (2 different values) + 1d10+6 (x1) + 1d6+3 (x1) + damageType : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damageType} (same value: fire) + [0] : object {3-18.items.[].system.damageRolls.0} + damage : string {3-18.items.[].system.damageRolls.0.damage} (same value: 1d4+1) + damageType : string {3-18.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x1) + bludgeoning (x1) + [gcwobxz4c7g1ofknjv94] : object {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94} + damage : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: 1d8+1) + damageType : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: piercing) + [2mst99rv9j95hxss4w62] : object {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62} + damage : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: 1d6+1) + damageType : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: slashing) + y8omgb2c8lk3ang4qv01 : object {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01} + damage : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damage} (2 different values) + 1d12+3 (x1) + 1d12+6 (x1) + damageType : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damageType} (same value: bludgeoning) + 5o85vt7idrbhapz3pjin : object {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin} + damage : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damage} (2 different values) + 1d4 (x1) + 1d6 (x1) + damageType : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damageType} (same value: spirit) + [weaponType] : object {3-18.items.[].system.weaponType} + value : string {3-18.items.[].system.weaponType.value} (2 different values) + melee (x7) + ranged (x1) + [autoHeightenLevel] : object {3-18.items.[].system.autoHeightenLevel} + [value] : integer {3-18.items.[].system.autoHeightenLevel.value} (same value: 3) + [prepared] : object {3-18.items.[].system.prepared} + flexible : boolean {3-18.items.[].system.prepared.flexible} (same value: False) + value : string {3-18.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {3-18.items.[].system.proficiency} + value : integer {3-18.items.[].system.proficiency.value} (2 different values) + 0 (x2) + 1 (x2) + [slots] : object {3-18.items.[].system.slots} + [slot0] : object {3-18.items.[].system.slots.slot0} + max : integer {3-18.items.[].system.slots.slot0.max} (same value: 2) + prepared : array {3-18.items.[].system.slots.slot0.prepared} + Length: min=2 max=2 + Value type: object {3-18.items.[].system.slots.slot0.prepared.[]} + id : string {3-18.items.[].system.slots.slot0.prepared.[].id} (2 different values) + dUdsv5xGLHsC2Dz6 (x1) + UORzCDimP4wnvtuF (x1) + value : integer {3-18.items.[].system.slots.slot0.value} (same value: 2) + [slot1] : object {3-18.items.[].system.slots.slot1} + max : integer {3-18.items.[].system.slots.slot1.max} (same value: 1) + prepared : array {3-18.items.[].system.slots.slot1.prepared} + Length: min=1 max=1 + Value type: object {3-18.items.[].system.slots.slot1.prepared.[]} + id : string {3-18.items.[].system.slots.slot1.prepared.[].id} (same value: ZBd6yOYG3KPhCS7q) + value : integer {3-18.items.[].system.slots.slot1.value} (same value: 1) + [spelldc] : object {3-18.items.[].system.spelldc} + dc : integer {3-18.items.[].system.spelldc.dc} (4 different values) + 16 (x1) + 18 (x1) + 20 (x1) + 22 (x1) + [item] : integer {3-18.items.[].system.spelldc.item} (same value: 0) + mod : integer {3-18.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-18.items.[].system.spelldc.value} (3 different values) + 8 (x2) + 12 (x1) + 14 (x1) + [tradition] : object {3-18.items.[].system.tradition} + value : string {3-18.items.[].system.tradition.value} (2 different values) + divine (x3) + primal (x1) + [area] : object {3-18.items.[].system.area} + type : string {3-18.items.[].system.area.type} (2 different values) + emanation (x2) + burst (x1) + value : integer {3-18.items.[].system.area.value} (2 different values) + 30 (x2) + 10 (x1) + [cost] : object {3-18.items.[].system.cost} + value : string {3-18.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-18.items.[].system.counteraction} (same value: False) + [damage] : object {3-18.items.[].system.damage} + [0] : object {3-18.items.[].system.damage.0} + [category] : mixed + formula : string {3-18.items.[].system.damage.0.formula} (2 different values) + 2d10 (x1) + 2d12 (x1) + kinds : array {3-18.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-18.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {3-18.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-18.items.[].system.damage.0.type} (2 different values) + sonic (x1) + electricity (x1) + applyMod : boolean {3-18.items.[].system.damage.0.applyMod} (same value: False) + [defense] : object {3-18.items.[].system.defense} + save : object {3-18.items.[].system.defense.save} + basic : boolean {3-18.items.[].system.defense.save.basic} (same value: False) + statistic : string {3-18.items.[].system.defense.save.statistic} (3 different values) + reflex (x2) + will (x1) + fortitude (x1) + [duration] : object {3-18.items.[].system.duration} + sustained : boolean {3-18.items.[].system.duration.sustained} (2 different values) + False (x11) + True (x10) + value : string {3-18.items.[].system.duration.value} (3 different values) + 1 minute (x4) + (x15) + 10 minutes (x2) + [level] : object {3-18.items.[].system.level} + value : integer {3-18.items.[].system.level.value} (5 different values) + 1 (x14) + 0 (x2) + 2 (x3) + 4 (x2) + 3 (x2) + [location] : object {3-18.items.[].system.location} + value : string {3-18.items.[].system.location.value} (3 different values) + yJQPOJWQ9CgjBAex (x3) + VKqHnTDh4E88cAGN (x4) + vOyLFx2UiIb7zGUd (x14) + [heightenedLevel] : integer {3-18.items.[].system.location.heightenedLevel} (4 different values) + 4 (x2) + 2 (x2) + 1 (x2) + 3 (x2) + [range] : object {3-18.items.[].system.range} + value : string {3-18.items.[].system.range.value} (all different values) + [requirements] : string {3-18.items.[].system.requirements} (same value: ) + [target] : object {3-18.items.[].system.target} + value : string {3-18.items.[].system.target.value} (7 different values) + 1 object of Bulk 1 or less (x2) + 1 unattended object of light Bulk or less (x3) + 1 object (cook, lift, or tidy only) (x2) + 1 unattended object (x1) + 1 creature (x4) + 1 creature touched (x2) + (x7) + [time] : object {3-18.items.[].system.time} + value : string {3-18.items.[].system.time.value} (same value: 2) + [baseItem] : mixed + [bulk] : object {3-18.items.[].system.bulk} + value : mixed + integer {3-18.items.[].system.bulk.value} (same value: 0) + float {3-18.items.[].system.bulk.value} (same value: 0,1) + capacity : integer {3-18.items.[].system.bulk.capacity} (same value: 8) + heldOrStowed : float {3-18.items.[].system.bulk.heldOrStowed} (same value: 0,1) + ignored : integer {3-18.items.[].system.bulk.ignored} (same value: 0) + [containerId] : string {3-18.items.[].system.containerId} (same value: 03xYDU65ZFGg51Cj) + [equipped] : object {3-18.items.[].system.equipped} + carryType : string {3-18.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {3-18.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [hardness] : integer {3-18.items.[].system.hardness} (same value: 0) + [hp] : object {3-18.items.[].system.hp} + max : integer {3-18.items.[].system.hp.max} (same value: 0) + value : integer {3-18.items.[].system.hp.value} (same value: 0) + [material] : object {3-18.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-18.items.[].system.price} + value : object {3-18.items.[].system.price.value} + cp : integer {3-18.items.[].system.price.value.cp} (same value: 1) + [quantity] : integer {3-18.items.[].system.quantity} (2 different values) + 5 (x1) + 1 (x1) + [size] : string {3-18.items.[].system.size} (2 different values) + med (x1) + tiny (x1) + [usage] : object {3-18.items.[].system.usage} + value : string {3-18.items.[].system.usage.value} (same value: held-in-one-hand) + [collapsed] : boolean {3-18.items.[].system.collapsed} (same value: False) + [stowing] : boolean {3-18.items.[].system.stowing} (same value: False) + [heightening] : object {3-18.items.[].system.heightening} + [damage] : object {3-18.items.[].system.heightening.damage} + 0 : string {3-18.items.[].system.heightening.damage.0} (2 different values) + 1d10 (x1) + 1d12 (x1) + [interval] : integer {3-18.items.[].system.heightening.interval} (same value: 1) + type : string {3-18.items.[].system.heightening.type} (2 different values) + interval (x2) + fixed (x5) + levels : object {3-18.items.[].system.heightening.levels} + [3] : object {3-18.items.[].system.heightening.levels.3} + [range] : object {3-18.items.[].system.heightening.levels.3.range} + value : string {3-18.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [target] : object {3-18.items.[].system.heightening.levels.3.target} + value : string {3-18.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [5] : object {3-18.items.[].system.heightening.levels.5} + range : object {3-18.items.[].system.heightening.levels.5.range} + value : string {3-18.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x2) + 60 feet (x2) + [7] : object {3-18.items.[].system.heightening.levels.7} + target : object {3-18.items.[].system.heightening.levels.7.target} + value : string {3-18.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [6] : object {3-18.items.[].system.heightening.levels.6} + target : object {3-18.items.[].system.heightening.levels.6.target} + value : string {3-18.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [showSlotlessLevels] : object {3-18.items.[].system.showSlotlessLevels} + value : boolean {3-18.items.[].system.showSlotlessLevels.value} (same value: False) + type : string {3-18.items.[].type} (all different values) + [_stats] : object {3-18.items.[]._stats} + compendiumSource : string {3-18.items.[]._stats.compendiumSource} (20 different values) + Compendium.pf2e.spells-srd.Item.Wu0xFpewMKRK3HG8 (x2) + Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x3) + Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC (x2) + Compendium.pf2e.equipment-srd.Item.DujblC14ytJEZMaz (x1) + Compendium.pf2e.spells-srd.Item.1xbFBQDRs0hT5xZ9 (x1) + Compendium.pf2e.spells-srd.Item.r3NeUnsgt9mS03Sn (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x3) + Compendium.pf2e.spells-srd.Item.aqRYNoSvxsVfqglH (x2) + Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25 (x2) + Compendium.pf2e.spells-srd.Item.kl2q6JvBZwed4B6v (x2) + Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv (x2) + Compendium.pf2e.spells-srd.Item.atlgGNI1E1Ox3O3a (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x2) + Compendium.pf2e.bestiary-family-ability-glossary.Item.IOk0MRs3f9FrarKL (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2) + Compendium.pf2e.spells-srd.Item.K2WpC3FFoHrqX9Q5 (x1) + Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3 (x1) + name : string {3-18.name} (all different values) + system : object {3-18.system} + attributes : object {3-18.system.attributes} + ac : object {3-18.system.attributes.ac} + value : integer {3-18.system.attributes.ac.value} (4 different values) + 0 (x2) + 15 (x1) + 18 (x2) + 20 (x1) + details : string {3-18.system.attributes.ac.details} (same value: ) + [emitsSound] : string {3-18.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {3-18.system.attributes.hardness} (same value: 0) + hp : object {3-18.system.attributes.hp} + details : string {3-18.system.attributes.hp.details} (3 different values) + (x4) + fast healing 1 (x1) + fast healing 2 (x1) + max : integer {3-18.system.attributes.hp.max} (5 different values) + 0 (x2) + 16 (x1) + 34 (x1) + 48 (x1) + 88 (x1) + temp : integer {3-18.system.attributes.hp.temp} (same value: 0) + value : integer {3-18.system.attributes.hp.value} (5 different values) + 0 (x2) + 16 (x1) + 34 (x1) + 48 (x1) + 88 (x1) + [stealth] : object {3-18.system.attributes.stealth} + details : string {3-18.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {3-18.system.attributes.stealth.value} (2 different values) + 10 (x1) + 7 (x1) + allSaves : object {3-18.system.attributes.allSaves} + value : string {3-18.system.attributes.allSaves.value} (2 different values) + (x2) + +1 Status to All Saves vs. Magic (x2) + speed : object {3-18.system.attributes.speed} + otherSpeeds : array {3-18.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {3-18.system.attributes.speed.otherSpeeds.[]} + type : string {3-18.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x2) + fly (x2) + value : integer {3-18.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 20 (x3) + 10 (x1) + value : integer {3-18.system.attributes.speed.value} (3 different values) + 10 (x2) + 30 (x1) + 25 (x1) + details : string {3-18.system.attributes.speed.details} (same value: freedom of movement) + weaknesses : array {3-18.system.attributes.weaknesses} + Length: min=0 max=1 + Value type: object {3-18.system.attributes.weaknesses.[]} + type : string {3-18.system.attributes.weaknesses.[].type} (same value: cold-iron) + value : integer {3-18.system.attributes.weaknesses.[].value} (same value: 2) + resistances : array {3-18.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {3-18.system.attributes.resistances.[]} + type : string {3-18.system.attributes.resistances.[].type} (2 different values) + precision (x2) + protean-anatomy (x2) + value : integer {3-18.system.attributes.resistances.[].value} (4 different values) + 3 (x1) + 6 (x1) + 5 (x1) + 8 (x1) + [creatureType] : string {3-18.system.creatureType} (same value: ) + details : object {3-18.system.details} + [description] : string {3-18.system.details.description} (same value:

Skillet sputter and pots threaten to boil over, splashing their contents onto careless cooks or kitchen counters. The counters are covered with small dishes ready to add, along with 3 heavy cookbooks and a healthy coating of flour.

) + [disable] : string {3-18.system.details.disable} (2 different values) +

@Check[cooking-lore|dc:17] (trained) or @Check[crafting|dc:20] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:20] or @Check[occultism|dc:20] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.

(x1) +

@Check[cooking-lore|dc:14] (trained) or @Check[crafting|dc:17] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:17] or @Check[occultism|dc:17] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.

(x1) + [isComplex] : boolean {3-18.system.details.isComplex} (same value: True) + level : object {3-18.system.details.level} + value : integer {3-18.system.details.level.value} (5 different values) + 3 (x2) + 1 (x1) + -1 (x1) + 2 (x1) + 5 (x1) + publication : object {3-18.system.details.publication} + license : string {3-18.system.details.publication.license} (same value: OGL) + remaster : boolean {3-18.system.details.publication.remaster} (same value: False) + title : string {3-18.system.details.publication.title} (same value: Pathfinder Society Scenario #3-18: Dacilane Academy's Delightful Disaster) + [reset] : string {3-18.system.details.reset} (same value:

The trap deactivates after 1 minute, destroying all of the food. If left untouched, it resets automatically in 24 hours.

) + [routine] : string {3-18.system.details.routine} (same value:

(3 actions) The trap uses each of its actions to make a splatter attack against a random creature in the kitchen. The trap never targets a student, as they are out of phase with it. For every successful disable attempt on the trap, it loses an action.

) + blurb : string {3-18.system.details.blurb} (same value: ) + languages : object {3-18.system.details.languages} + details : string {3-18.system.details.languages.details} (same value: ) + value : array {3-18.system.details.languages.value} + Length: min=1 max=4 + Value type: string {3-18.system.details.languages.value.[]} (5 different values) + sakvroth (x2) + chthonian (x2) + common (x2) + empyrean (x2) + protean (x2) + privateNotes : string {3-18.system.details.privateNotes} (same value: ) + publicNotes : string {3-18.system.details.publicNotes} (3 different values) +

Gremlins arose long ago in the First World, living embodiments of nature's ability to wear away, erode, and decompose. On the Material Plane, their encounters with mortal civilizations twisted them into creatures devoted to chaos, sabotage, and traps, each variety specializing in a particular brand of mayhem.

+
+

Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby.

+

Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in rooting through garbage heaps for food. They are agile climbers who glide from eave to eave on the loose flaps of skin between their limbs. Savvy gremlin-hunters know to look for the skin flakes and fur grimples shed from their parasite-infested hides.

(x1) +

The "towering" hunchbacked nuglubs are among the largest gremlins, though they're not quite three feet tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing with a glee that other gremlins reserve for sabotage. Indeed, they spend long hours preparing ambushes for unwary travelers or plotting the murders of sleeping villagers. Though less technically inclined than their kin, nuglubs do enjoy building traps. They delight in stealthily constructing traps in places their victims consider familiar, such as front doors and the floors around beds. If someone else gets blamed for the mayhem the nuglub creates, all the better.

+

In combat, nuglubs focus on targets wearing metal armor. Some attribute this to envy on the part of the nuglubs, who find it difficult to fit armor on their twisted bodies. Nuglubs are particularly talented at causing those nearby to stumble over them and fall prone. Once an enemy falls to the ground, all the nuglubs descend upon the target, biting and scratching until nothing remains.

+

Nuglubs rarely gather in groups larger than half a dozen, as quarrels often lead to violence and cannibalism. A lone nuglub who bullies a group of smaller gremlins is more likely to get their way, and thus less likely to attack their allies.

(x1) + (x2) + saves : object {3-18.system.saves} + fortitude : object {3-18.system.saves.fortitude} + saveDetail : string {3-18.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-18.system.saves.fortitude.value} (4 different values) + 0 (x2) + 5 (x1) + 9 (x2) + 11 (x1) + reflex : object {3-18.system.saves.reflex} + saveDetail : string {3-18.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-18.system.saves.reflex.value} (5 different values) + 0 (x2) + 7 (x1) + 10 (x1) + 11 (x1) + 13 (x1) + will : object {3-18.system.saves.will} + saveDetail : string {3-18.system.saves.will.saveDetail} (same value: ) + value : integer {3-18.system.saves.will.value} (5 different values) + 0 (x2) + 4 (x1) + 5 (x1) + 8 (x1) + 10 (x1) + [statusEffects] : array<> {3-18.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {3-18.system.traits} + rarity : string {3-18.system.traits.rarity} (2 different values) + unique (x4) + common (x2) + size : object {3-18.system.traits.size} + value : string {3-18.system.traits.size.value} (3 different values) + med (x4) + tiny (x1) + sm (x1) + value : array {3-18.system.traits.value} + Length: min=3 max=4 + Value type: string {3-18.system.traits.value.[]} (8 different values) + chaotic (x6) + magical (x2) + trap (x2) + evil (x2) + fey (x2) + gremlin (x2) + monitor (x2) + protean (x2) + abilities : object {3-18.system.abilities} + cha : object {3-18.system.abilities.cha} + mod : integer {3-18.system.abilities.cha.mod} (3 different values) + -2 (x1) + 1 (x1) + 3 (x2) + con : object {3-18.system.abilities.con} + mod : integer {3-18.system.abilities.con.mod} (2 different values) + 3 (x2) + 2 (x2) + dex : object {3-18.system.abilities.dex} + mod : integer {3-18.system.abilities.dex.mod} (2 different values) + 3 (x1) + 4 (x3) + int : object {3-18.system.abilities.int} + mod : integer {3-18.system.abilities.int.mod} (3 different values) + 1 (x1) + -1 (x1) + 3 (x2) + str : object {3-18.system.abilities.str} + mod : integer {3-18.system.abilities.str.mod} (3 different values) + 1 (x2) + 3 (x1) + 4 (x1) + wis : object {3-18.system.abilities.wis} + mod : integer {3-18.system.abilities.wis.mod} (3 different values) + 2 (x1) + -1 (x1) + 1 (x2) + initiative : object {3-18.system.initiative} + statistic : string {3-18.system.initiative.statistic} (same value: perception) + perception : object {3-18.system.perception} + details : string {3-18.system.perception.details} (2 different values) + (x2) + entropy sense (imprecise) 30 feet (x2) + mod : integer {3-18.system.perception.mod} (4 different values) + 6 (x1) + 5 (x1) + 10 (x1) + 12 (x1) + senses : array {3-18.system.perception.senses} + Length: min=1 max=1 + Value type: object {3-18.system.perception.senses.[]} + type : string {3-18.system.perception.senses.[].type} (2 different values) + low-light-vision (x1) + darkvision (x3) + resources : object {3-18.system.resources} + [focus] : object {3-18.system.resources.focus} + max : integer {3-18.system.resources.focus.max} (2 different values) + 0 (x1) + 1 (x1) + value : integer {3-18.system.resources.focus.value} (2 different values) + 0 (x1) + 1 (x1) + skills : object {3-18.system.skills} + [crafting] : object {3-18.system.skills.crafting} + base : integer {3-18.system.skills.crafting.base} (same value: 5) + special : array {3-18.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {3-18.system.skills.crafting.special.[]} + base : integer {3-18.system.skills.crafting.special.[].base} (same value: 7) + label : string {3-18.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {3-18.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {3-18.system.skills.crafting.special.[].predicate.[]} (2 different values) + trap (x1) + action:craft:trap (x1) + [deception] : object {3-18.system.skills.deception} + base : integer {3-18.system.skills.deception.base} (3 different values) + 2 (x1) + 10 (x1) + 11 (x1) + [nature] : object {3-18.system.skills.nature} + base : integer {3-18.system.skills.nature.base} (same value: 4) + stealth : object {3-18.system.skills.stealth} + base : integer {3-18.system.skills.stealth.base} (4 different values) + 5 (x1) + 8 (x1) + 11 (x1) + 13 (x1) + [thievery] : object {3-18.system.skills.thievery} + base : integer {3-18.system.skills.thievery.base} (3 different values) + 5 (x1) + 9 (x1) + 13 (x1) + [acrobatics] : object {3-18.system.skills.acrobatics} + base : integer {3-18.system.skills.acrobatics.base} (same value: 8) + [intimidation] : object {3-18.system.skills.intimidation} + base : integer {3-18.system.skills.intimidation.base} (same value: 7) + athletics : object {3-18.system.skills.athletics} + base : integer {3-18.system.skills.athletics.base} (2 different values) + 10 (x1) + 13 (x1) + diplomacy : object {3-18.system.skills.diplomacy} + base : integer {3-18.system.skills.diplomacy.base} (2 different values) + 8 (x1) + 11 (x1) + religion : object {3-18.system.skills.religion} + base : integer {3-18.system.skills.religion.base} (2 different values) + 6 (x1) + 9 (x1) + type : string {3-18.type} (2 different values) + hazard (x2) + npc (x4) + [prototypeToken] : object {3-18.prototypeToken} + name : string {3-18.prototypeToken.name} (2 different values) + Grimple (x1) + Nuglub (x1) \ No newline at end of file diff --git a/output/pf2e/packs/3-19.txt b/output/pf2e/packs/3-19.txt new file mode 100644 index 0000000..c192292 --- /dev/null +++ b/output/pf2e/packs/3-19.txt @@ -0,0 +1,741 @@ +3-19 +Different values: 11 +===================================== +object {3-19} + _id : string {3-19._id} (all different values) + folder : string {3-19.folder} (same value: VkhunifCnOhtWZrf) + img : string {3-19.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x9) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {3-19.items} + Length: min=2 max=35 + Value type: object {3-19.items.[]} + _id : string {3-19.items.[]._id} (86 different values) + img : string {3-19.items.[].img} (52 different values) + name : string {3-19.items.[].name} (66 different values) + sort : integer {3-19.items.[].sort} (36 different values) + system : object {3-19.items.[].system} + [autoHeightenLevel] : object {3-19.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {3-19.items.[].system.description} + value : string {3-19.items.[].system.description.value} (67 different values) + [prepared] : object {3-19.items.[].system.prepared} + flexible : boolean {3-19.items.[].system.prepared.flexible} (same value: False) + value : string {3-19.items.[].system.prepared.value} (2 different values) + spontaneous (x5) + innate (x1) + [proficiency] : object {3-19.items.[].system.proficiency} + value : integer {3-19.items.[].system.proficiency.value} (2 different values) + 1 (x5) + 0 (x1) + publication : object {3-19.items.[].system.publication} + license : string {3-19.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-19.items.[].system.publication.remaster} (same value: False) + title : string {3-19.items.[].system.publication.title} (4 different values) + (x58) + Pathfinder Core Rulebook (x116) + Pathfinder Bestiary (x4) + Pathfinder Guns & Gears (x4) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {3-19.items.[].system.showSlotlessLevels} + value : boolean {3-19.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {3-19.items.[].system.slots} + [slot2] : object {3-19.items.[].system.slots.slot2} + max : integer {3-19.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 4 (x4) + value : integer {3-19.items.[].system.slots.slot2.value} (2 different values) + 3 (x1) + 4 (x4) + [slot3] : object {3-19.items.[].system.slots.slot3} + max : integer {3-19.items.[].system.slots.slot3.max} (2 different values) + 3 (x2) + 4 (x3) + value : integer {3-19.items.[].system.slots.slot3.value} (2 different values) + 3 (x2) + 4 (x3) + [slot4] : object {3-19.items.[].system.slots.slot4} + max : integer {3-19.items.[].system.slots.slot4.max} (2 different values) + 3 (x2) + 4 (x3) + value : integer {3-19.items.[].system.slots.slot4.value} (2 different values) + 3 (x2) + 4 (x3) + [slot5] : object {3-19.items.[].system.slots.slot5} + max : integer {3-19.items.[].system.slots.slot5.max} (2 different values) + 3 (x1) + 4 (x2) + value : integer {3-19.items.[].system.slots.slot5.value} (2 different values) + 3 (x1) + 4 (x2) + slot1 : object {3-19.items.[].system.slots.slot1} + max : integer {3-19.items.[].system.slots.slot1.max} (same value: 4) + value : integer {3-19.items.[].system.slots.slot1.value} (same value: 4) + [slug] : string {3-19.items.[].system.slug} (46 different values) + [spelldc] : object {3-19.items.[].system.spelldc} + dc : integer {3-19.items.[].system.spelldc.dc} (3 different values) + 27 (x2) + 30 (x3) + 24 (x1) + mod : integer {3-19.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-19.items.[].system.spelldc.value} (5 different values) + 19 (x1) + 22 (x1) + 16 (x1) + 21 (x1) + 24 (x2) + [item] : integer {3-19.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {3-19.items.[].system.tradition} + value : string {3-19.items.[].system.tradition.value} (2 different values) + arcane (x2) + occult (x4) + [area] : object {3-19.items.[].system.area} + type : string {3-19.items.[].system.area.type} (4 different values) + burst (x11) + line (x5) + emanation (x5) + cone (x2) + value : integer {3-19.items.[].system.area.value} (5 different values) + 20 (x4) + 120 (x2) + 30 (x10) + 5 (x1) + 10 (x6) + [details] : string {3-19.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) + [cost] : object {3-19.items.[].system.cost} + value : string {3-19.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-19.items.[].system.counteraction} (2 different values) + False (x100) + True (x5) + [damage] : object {3-19.items.[].system.damage} + [0] : object {3-19.items.[].system.damage.0} + [applyMod] : boolean {3-19.items.[].system.damage.0.applyMod} (2 different values) + False (x11) + True (x6) + [category] : mixed + formula : string {3-19.items.[].system.damage.0.formula} (8 different values) + 6d6 (x2) + 4d12 (x2) + 2d4 (x5) + 3d6 (x1) + 6d8 (x1) + 4d6 (x1) + 1d4 (x3) + 0 (x3) + kinds : array {3-19.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-19.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {3-19.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-19.items.[].system.damage.0.type} (7 different values) + fire (x3) + electricity (x2) + cold (x2) + bludgeoning (x1) + poison (x1) + void (x6) + mental (x3) + [damageType] : string {3-19.items.[].system.damage.damageType} (2 different values) + piercing (x10) + bludgeoning (x4) + [dice] : integer {3-19.items.[].system.damage.dice} (same value: 1) + [die] : string {3-19.items.[].system.damage.die} (2 different values) + d6 (x8) + d4 (x6) + [defense] : object {3-19.items.[].system.defense} + [save] : object {3-19.items.[].system.defense.save} + basic : boolean {3-19.items.[].system.defense.save.basic} (2 different values) + True (x11) + False (x37) + statistic : string {3-19.items.[].system.defense.save.statistic} (3 different values) + reflex (x4) + fortitude (x9) + will (x35) + [passive] : object {3-19.items.[].system.defense.passive} + statistic : string {3-19.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {3-19.items.[].system.duration} + sustained : boolean {3-19.items.[].system.duration.sustained} (2 different values) + False (x82) + True (x23) + value : string {3-19.items.[].system.duration.value} (13 different values) + (x39) + 1 minute (x25) + 10 minutes (x5) + until the start of your next turn (x8) + unlimited (x5) + varies (x4) + 20 minutes (x3) + 1 round or sustained up to 1 minute (x3) + 1 round (x3) + 1 hour (x3) + 1 day (x3) + 1 or more rounds (x2) + 8 hours (x2) + [heightening] : object {3-19.items.[].system.heightening} + [levels] : object {3-19.items.[].system.heightening.levels} + [5] : object {3-19.items.[].system.heightening.levels.5} + range : object {3-19.items.[].system.heightening.levels.5.range} + value : string {3-19.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x2) + 60 feet (x2) + [7] : object {3-19.items.[].system.heightening.levels.7} + [target] : object {3-19.items.[].system.heightening.levels.7.target} + value : string {3-19.items.[].system.heightening.levels.7.target.value} (2 different values) + 6 creatures (x5) + 1 unattended object with a Bulk of 2 or less (x2) + [area] : object {3-19.items.[].system.heightening.levels.7.area} + areaType : string {3-19.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {3-19.items.[].system.heightening.levels.7.area.value} (same value: 60) + [6] : object {3-19.items.[].system.heightening.levels.6} + [target] : object {3-19.items.[].system.heightening.levels.6.target} + value : string {3-19.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x2) + 5 creatures (x1) + [3] : object {3-19.items.[].system.heightening.levels.3} + target : object {3-19.items.[].system.heightening.levels.3.target} + value : string {3-19.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [8] : object {3-19.items.[].system.heightening.levels.8} + target : object {3-19.items.[].system.heightening.levels.8.target} + value : string {3-19.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + type : string {3-19.items.[].system.heightening.type} (2 different values) + fixed (x20) + interval (x17) + [damage] : object {3-19.items.[].system.heightening.damage} + 0 : string {3-19.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x2) + 1d12 (x2) + 1d4 (x5) + 1d8 (x1) + 1d6 (x4) + 2d4 (x3) + [interval] : integer {3-19.items.[].system.heightening.interval} (2 different values) + 1 (x14) + 2 (x3) + [level] : object {3-19.items.[].system.level} + value : integer {3-19.items.[].system.level.value} (6 different values) + 4 (x15) + 3 (x18) + 2 (x23) + 1 (x45) + 0 (x16) + 5 (x8) + [location] : object {3-19.items.[].system.location} + [heightenedLevel] : integer {3-19.items.[].system.location.heightenedLevel} (5 different values) + 4 (x20) + 3 (x19) + 2 (x15) + 5 (x13) + 1 (x12) + value : string {3-19.items.[].system.location.value} (3 different values) + Zh9Je8Z6vJcufJil (x27) + oNmHvve4Vcwj6IiO (x3) + 3S4F11z1du6nMqWJ (x75) + [range] : mixed + object {3-19.items.[].system.range} + value : string {3-19.items.[].system.range.value} (6 different values) + 120 feet (x18) + 500 feet (x2) + 30 feet (x32) + (x29) + touch (x18) + 60 feet (x6) + integer {3-19.items.[].system.range} (same value: 60) + [requirements] : string {3-19.items.[].system.requirements} (same value: ) + [target] : object {3-19.items.[].system.target} + value : string {3-19.items.[].system.target.value} (all different values) + [time] : object {3-19.items.[].system.time} + value : string {3-19.items.[].system.time.value} (5 different values) + 2 (x86) + 1 (x8) + 3 (x6) + 10 minutes (x3) + 1 minute (x2) + [traits] : object {3-19.items.[].system.traits} + rarity : string {3-19.items.[].system.traits.rarity} (2 different values) + common (x158) + uncommon (x12) + [traditions] : array {3-19.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {3-19.items.[].system.traits.traditions.[]} (4 different values) + arcane (x86) + occult (x94) + primal (x31) + divine (x39) + value : array {3-19.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {3-19.items.[].system.traits.value.[]} (41 different values) + [baseItem] : string {3-19.items.[].system.baseItem} (5 different values) + rapier (x4) + dueling-pistol (x4) + staff (x4) + dagger (x2) + leather-armor (x2) + [bonus] : object {3-19.items.[].system.bonus} + value : integer {3-19.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {3-19.items.[].system.bonusDamage} + value : integer {3-19.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-19.items.[].system.bulk} + value : mixed + integer {3-19.items.[].system.bulk.value} (2 different values) + 1 (x10) + 0 (x4) + float {3-19.items.[].system.bulk.value} (same value: 0,1) + [category] : string {3-19.items.[].system.category} (6 different values) + martial (x8) + defensive (x10) + offensive (x11) + interaction (x3) + simple (x6) + light (x2) + [containerId] : mixed + [equipped] : object {3-19.items.[].system.equipped} + carryType : string {3-19.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {3-19.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {3-19.items.[].system.equipped.inSlot} (same value: True) + [group] : string {3-19.items.[].system.group} (5 different values) + sword (x4) + firearm (x4) + club (x4) + knife (x2) + leather (x2) + [hardness] : integer {3-19.items.[].system.hardness} (same value: 0) + [hp] : object {3-19.items.[].system.hp} + max : integer {3-19.items.[].system.hp.max} (same value: 0) + value : integer {3-19.items.[].system.hp.value} (same value: 0) + [material] : object {3-19.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-19.items.[].system.price} + value : object {3-19.items.[].system.price.value} + [gp] : integer {3-19.items.[].system.price.value.gp} (2 different values) + 2 (x6) + 12 (x4) + [sp] : integer {3-19.items.[].system.price.value.sp} (same value: 2) + [quantity] : integer {3-19.items.[].system.quantity} (2 different values) + 1 (x18) + 4 (x2) + [reload] : object {3-19.items.[].system.reload} + value : string {3-19.items.[].system.reload.value} (3 different values) + (x8) + 1 (x4) + - (x2) + [runes] : object {3-19.items.[].system.runes} + potency : integer {3-19.items.[].system.runes.potency} (2 different values) + 1 (x12) + 0 (x4) + property : array<> {3-19.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-19.items.[].system.runes.striking} (2 different values) + 1 (x10) + 0 (x4) + [resilient] : integer {3-19.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-19.items.[].system.size} (same value: med) + [splashDamage] : object {3-19.items.[].system.splashDamage} + value : integer {3-19.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {3-19.items.[].system.usage} + value : string {3-19.items.[].system.usage.value} (same value: held-in-one-hand) + [attack] : object {3-19.items.[].system.attack} + value : string {3-19.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-19.items.[].system.attackEffects} + value : array {3-19.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-19.items.[].system.attackEffects.value.[]} (2 different values) + endless-nightmare (x1) + curse-of-conflicted-loyalties (x2) + [custom] : string {3-19.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {3-19.items.[].system.damageRolls} + [plgzoisvrv0uzfxc] : object {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc} + damage : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damage} (2 different values) + 2d6 + 8 (x1) + 2d6 + 10 (x1) + damageType : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damageType} (same value: piercing) + [0] : object {3-19.items.[].system.damageRolls.0} + damage : string {3-19.items.[].system.damageRolls.0.damage} (same value: 4d6) + damageType : string {3-19.items.[].system.damageRolls.0.damageType} (same value: void) + [ur45gtbg67pxy2m9] : object {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9} + damage : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damage} (2 different values) + 2d4 + 8 (x2) + 2d4 + 10 (x2) + damageType : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damageType} (same value: bludgeoning) + [vn5m1ndj7fp6uihn] : object {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn} + damage : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damage} (2 different values) + 2d6 + 8 (x2) + 2d6 + 10 (x2) + damageType : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damageType} (same value: piercing) + [ff0ovxe2lhipdhau] : object {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau} + damage : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damage} (same value: 1d6+11) + damageType : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damageType} (same value: piercing) + [zwmtnjy8ftsomdno] : object {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno} + damage : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damage} (same value: 1d4+11) + damageType : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damageType} (same value: piercing) + [zrpstt6uqshgj3bh] : object {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh} + damage : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damage} (same value: 1d4 + 11) + damageType : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damageType} (same value: piercing) + [kwmkmu8ysg4elujd] : object {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd} + damage : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damage} (same value: 1d6 + 8) + damageType : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damageType} (same value: piercing) + [t3sn1xjct8p8p0yh] : object {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh} + damage : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damage} (same value: 1d4 + 8) + damageType : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damageType} (same value: piercing) + [68i6d6icjny0tax7] : object {3-19.items.[].system.damageRolls.68i6d6icjny0tax7} + damage : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damage} (same value: 1d4 + 8) + damageType : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damageType} (same value: piercing) + zrsk75x4qk95ro4xiptn : object {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn} + damage : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damage} (2 different values) + 2d10+5 (x1) + 2d10+9 (x1) + damageType : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damageType} (same value: piercing) + msgoimorrak9p9xvltgo : object {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo} + damage : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damage} (same value: 1d6) + damageType : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damageType} (same value: cold) + [weaponType] : object {3-19.items.[].system.weaponType} + value : string {3-19.items.[].system.weaponType.value} (2 different values) + melee (x11) + ranged (x8) + [actionType] : object {3-19.items.[].system.actionType} + value : string {3-19.items.[].system.actionType.value} (3 different values) + reaction (x5) + action (x6) + passive (x15) + [actions] : object {3-19.items.[].system.actions} + [value] : integer {3-19.items.[].system.actions.value} (2 different values) + 3 (x2) + 1 (x4) + [mod] : object {3-19.items.[].system.mod} + value : integer {3-19.items.[].system.mod.value} (3 different values) + 17 (x2) + 19 (x3) + 12 (x1) + [proficient] : object {3-19.items.[].system.proficient} + value : integer {3-19.items.[].system.proficient.value} (same value: 0) + [frequency] : object {3-19.items.[].system.frequency} + max : integer {3-19.items.[].system.frequency.max} (same value: 1) + per : string {3-19.items.[].system.frequency.per} (same value: day) + value : integer {3-19.items.[].system.frequency.value} (same value: 1) + [acBonus] : integer {3-19.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {3-19.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {3-19.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {3-19.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-19.items.[].system.strength} (same value: 0) + type : string {3-19.items.[].type} (8 different values) + spellcastingEntry (x6) + spell (x105) + weapon (x14) + melee (x19) + action (x26) + equipment (x4) + lore (x6) + armor (x2) + [_stats] : object {3-19.items.[]._stats} + compendiumSource : string {3-19.items.[]._stats.compendiumSource} (47 different values) + [flags] : object {3-19.items.[].flags} + pf2e : object {3-19.items.[].flags.pf2e} + linkedWeapon : string {3-19.items.[].flags.pf2e.linkedWeapon} (5 different values) + 2lwD6eoKFqeGovz0 (x2) + vX6bwAUi1dXmvDv6 (x4) + yOtZdNVeo0ifm96F (x4) + phq7x6HEyH7n7CCv (x2) + wik8Hiwsp6sU4yf4 (x4) + name : string {3-19.name} (all different values) + [prototypeToken] : object {3-19.prototypeToken} + name : string {3-19.prototypeToken.name} (3 different values) + Arisept (x2) + Marcien Blakros (x4) + Shadow Spears (x2) + system : object {3-19.system} + [abilities] : object {3-19.system.abilities} + cha : object {3-19.system.abilities.cha} + mod : integer {3-19.system.abilities.cha.mod} (5 different values) + 6 (x1) + 7 (x1) + 5 (x1) + 4 (x4) + 3 (x2) + con : object {3-19.system.abilities.con} + mod : integer {3-19.system.abilities.con.mod} (3 different values) + 3 (x2) + 4 (x1) + 0 (x6) + dex : object {3-19.system.abilities.dex} + mod : integer {3-19.system.abilities.dex.mod} (2 different values) + 4 (x6) + 5 (x3) + int : object {3-19.system.abilities.int} + mod : integer {3-19.system.abilities.int.mod} (4 different values) + 3 (x5) + 4 (x1) + 0 (x1) + 1 (x2) + str : object {3-19.system.abilities.str} + mod : integer {3-19.system.abilities.str.mod} (3 different values) + 4 (x4) + -5 (x1) + 0 (x4) + wis : object {3-19.system.abilities.wis} + mod : integer {3-19.system.abilities.wis.mod} (3 different values) + 3 (x5) + 4 (x1) + 2 (x3) + attributes : object {3-19.system.attributes} + ac : object {3-19.system.attributes.ac} + [details] : string {3-19.system.attributes.ac.details} (same value: ) + value : integer {3-19.system.attributes.ac.value} (7 different values) + 26 (x1) + 29 (x1) + 21 (x2) + 25 (x2) + 28 (x2) + 24 (x1) + 0 (x2) + [allSaves] : object {3-19.system.attributes.allSaves} + value : string {3-19.system.attributes.allSaves.value} (2 different values) + (x8) + +1 status to all saves vs. magic (x1) + hp : object {3-19.system.attributes.hp} + details : string {3-19.system.attributes.hp.details} (same value: ) + max : integer {3-19.system.attributes.hp.max} (9 different values) + 125 (x1) + 160 (x2) + 78 (x1) + 18 (x1) + 120 (x1) + 24 (x1) + 110 (x1) + 72 (x1) + 0 (x2) + temp : integer {3-19.system.attributes.hp.temp} (same value: 0) + value : integer {3-19.system.attributes.hp.value} (9 different values) + 125 (x1) + 160 (x2) + 78 (x1) + 18 (x1) + 120 (x1) + 24 (x1) + 110 (x1) + 72 (x1) + 0 (x2) + [speed] : object {3-19.system.attributes.speed} + otherSpeeds : array {3-19.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {3-19.system.attributes.speed.otherSpeeds.[]} + type : string {3-19.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {3-19.system.attributes.speed.otherSpeeds.[].value} (same value: 40) + value : integer {3-19.system.attributes.speed.value} (3 different values) + 30 (x2) + 0 (x1) + 25 (x6) + [immunities] : array {3-19.system.attributes.immunities} + Length: min=5 max=5 + Value type: object {3-19.system.attributes.immunities.[]} + type : string {3-19.system.attributes.immunities.[].type} (5 different values) + disease (x1) + paralyzed (x1) + poison (x1) + precision (x1) + sleep (x1) + [resistances] : array {3-19.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {3-19.system.attributes.resistances.[]} + doubleVs : array {3-19.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {3-19.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {3-19.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {3-19.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + void (x1) + type : string {3-19.system.attributes.resistances.[].type} (same value: all-damage) + value : integer {3-19.system.attributes.resistances.[].value} (same value: 4) + emitsSound : string {3-19.system.attributes.emitsSound} (same value: encounter) + hardness : integer {3-19.system.attributes.hardness} (same value: 0) + stealth : object {3-19.system.attributes.stealth} + details : string {3-19.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {3-19.system.attributes.stealth.value} (2 different values) + 20 (x1) + 23 (x1) + details : object {3-19.system.details} + [blurb] : string {3-19.system.details.blurb} (2 different values) + (x8) + Variant animate dream (x1) + [languages] : object {3-19.system.details.languages} + details : string {3-19.system.details.languages.details} (2 different values) + (x8) + telepathy 100 feet (x1) + value : array {3-19.system.details.languages.value} + Length: min=0 max=5 + Value type: string {3-19.system.details.languages.value.[]} (6 different values) + chthonian (x2) + common (x8) + necril (x6) + shadowtongue (x8) + aklo (x4) + sakvroth (x4) + level : object {3-19.system.details.level} + value : integer {3-19.system.details.level.value} (6 different values) + 8 (x3) + 10 (x3) + 6 (x1) + 7 (x2) + 5 (x1) + 9 (x1) + [privateNotes] : string {3-19.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-19.system.details.publicNotes} (2 different values) + (x8) +

An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific form as an animate dream.

+

Individually, animate dreams can hold a wide range of appearances, but most take on rudimentary shapes akin to the living forms of the minds that spawned them. Animate dreams that rise from slumbering humanoids, the most commonly encountered, thus appear humanoid, but with distorted, nightmarish shapes that incorporate additional twisted limbs and frightening features. In these forms, animate dreams find their way out of the Dreamlands and into the waking world, only to discover they have no way of returning and suffer a relentless hunger that only new nightmares can sate.

+

An animate dream thrives on the terror fueled by nightmares and fear and uses its supernatural abilities to invoke such feelings in the minds of its victims, cursing its prey by creating a permanent link to that individual's dreams. Thereafter, the victim is subjected to all manner of reoccurring nightmares. As the nightmares continue, the victim finds it more and more difficult to remain awake. In the end, the victim plunges into an accursed slumber from which it cannot return. These victims provide the animate dream with the purest form of fear and are its preferred sustenance.

+

An animate dream can subsist on the ambient fear generated by regular nightmares, but these lesser fears aren't as satisfying, often driving the animate dream to seek out new victims. Left without a source of fear, an animate dream won't starve to death, but it will grow increasingly violent and desperate. Famished animate dreams are the ones most often encountered, as they have been forced to abandon subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams also tend to be the least powerful of their kind. Those who have grown metaphysically fat on fear have generally done so by adopting a specific nightmare theme, such as being buried alive, being swept away by ocean waves, or being consumed by wild beasts. Such animate dreams often have similarly themed innate spells to augment their powers.

(x1) + publication : object {3-19.system.details.publication} + license : string {3-19.system.details.publication.license} (same value: OGL) + remaster : boolean {3-19.system.details.publication.remaster} (same value: False) + title : string {3-19.system.details.publication.title} (same value: Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom) + description : string {3-19.system.details.description} (same value:

Invisible runes are concealed within an elaborate light-woven floor mosaic.

) + disable : string {3-19.system.details.disable} (2 different values) +

@Check[thievery|dc:27] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune

(x1) +

@Check[thievery|dc:30] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune

(x1) + isComplex : boolean {3-19.system.details.isComplex} (same value: False) + reset : string {3-19.system.details.reset} (same value: ) + routine : string {3-19.system.details.routine} (same value: ) + [initiative] : object {3-19.system.initiative} + statistic : string {3-19.system.initiative.statistic} (same value: perception) + [perception] : object {3-19.system.perception} + details : string {3-19.system.perception.details} (same value: ) + mod : integer {3-19.system.perception.mod} (6 different values) + 15 (x3) + 18 (x1) + 12 (x1) + 19 (x2) + 13 (x1) + 11 (x1) + senses : array {3-19.system.perception.senses} + Length: min=1 max=1 + Value type: object {3-19.system.perception.senses.[]} + type : string {3-19.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {3-19.system.resources} + [focus] : object {3-19.system.resources.focus} + max : integer {3-19.system.resources.focus.max} (same value: 1) + value : integer {3-19.system.resources.focus.value} (same value: 1) + saves : object {3-19.system.saves} + fortitude : object {3-19.system.saves.fortitude} + saveDetail : string {3-19.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-19.system.saves.fortitude.value} (5 different values) + 13 (x3) + 16 (x3) + 14 (x2) + 9 (x1) + 0 (x2) + reflex : object {3-19.system.saves.reflex} + saveDetail : string {3-19.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-19.system.saves.reflex.value} (7 different values) + 18 (x1) + 21 (x1) + 16 (x1) + 17 (x2) + 20 (x2) + 13 (x2) + 0 (x2) + will : object {3-19.system.saves.will} + saveDetail : string {3-19.system.saves.will.saveDetail} (same value: ) + value : integer {3-19.system.saves.will.value} (7 different values) + 17 (x1) + 20 (x3) + 12 (x1) + 18 (x2) + 15 (x1) + 11 (x1) + 0 (x2) + [skills] : object {3-19.system.skills} + [acrobatics] : object {3-19.system.skills.acrobatics} + base : integer {3-19.system.skills.acrobatics.base} (4 different values) + 18 (x1) + 21 (x1) + 12 (x2) + 11 (x1) + [arcana] : object {3-19.system.skills.arcana} + base : integer {3-19.system.skills.arcana.base} (4 different values) + 17 (x1) + 20 (x1) + 15 (x2) + 19 (x2) + [athletics] : object {3-19.system.skills.athletics} + base : integer {3-19.system.skills.athletics.base} (4 different values) + 16 (x1) + 20 (x1) + 14 (x1) + 11 (x1) + deception : object {3-19.system.skills.deception} + base : integer {3-19.system.skills.deception.base} (6 different values) + 18 (x3) + 21 (x1) + 15 (x1) + 22 (x2) + 13 (x1) + 10 (x1) + [diplomacy] : object {3-19.system.skills.diplomacy} + base : integer {3-19.system.skills.diplomacy.base} (3 different values) + 18 (x3) + 21 (x1) + 16 (x2) + intimidation : object {3-19.system.skills.intimidation} + base : integer {3-19.system.skills.intimidation.base} (5 different values) + 20 (x3) + 24 (x1) + 15 (x2) + 18 (x2) + 12 (x1) + [occultism] : object {3-19.system.skills.occultism} + base : integer {3-19.system.skills.occultism.base} (4 different values) + 17 (x3) + 20 (x1) + 10 (x1) + 21 (x2) + [society] : object {3-19.system.skills.society} + base : integer {3-19.system.skills.society.base} (3 different values) + 17 (x3) + 20 (x1) + 15 (x2) + stealth : object {3-19.system.skills.stealth} + base : integer {3-19.system.skills.stealth.base} (5 different values) + 18 (x3) + 21 (x3) + 14 (x1) + 17 (x1) + 13 (x1) + thievery : object {3-19.system.skills.thievery} + base : integer {3-19.system.skills.thievery.base} (2 different values) + 15 (x1) + 13 (x1) + traits : object {3-19.system.traits} + rarity : string {3-19.system.traits.rarity} (3 different values) + unique (x6) + uncommon (x3) + common (x2) + size : object {3-19.system.traits.size} + value : string {3-19.system.traits.size.value} (same value: med) + value : array {3-19.system.traits.value} + Length: min=2 max=6 + Value type: string {3-19.system.traits.value.[]} (13 different values) + changeling (x2) + chaotic (x2) + evil (x9) + humanoid (x8) + nephilim (x2) + dream (x1) + incorporeal (x1) + fetchling (x6) + lawful (x6) + shadow (x6) + summoned (x1) + magical (x2) + trap (x2) + creatureType : string {3-19.system.creatureType} (same value: ) + statusEffects : array<> {3-19.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {3-19.type} (2 different values) + npc (x9) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/3-98.txt b/output/pf2e/packs/3-98.txt new file mode 100644 index 0000000..dcdcf96 --- /dev/null +++ b/output/pf2e/packs/3-98.txt @@ -0,0 +1,970 @@ +3-98 +Different values: 36 +===================================== +object {3-98} + _id : string {3-98._id} (all different values) + folder : string {3-98.folder} (same value: 4ynF0LRyYQYjorQJ) + img : string {3-98.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x20) + systems/pf2e/icons/default-icons/npc.svg (x16) + items : array {3-98.items} + Length: min=1 max=13 + Value type: object {3-98.items.[]} + _id : string {3-98.items.[]._id} (82 different values) + img : string {3-98.items.[].img} (28 different values) + name : string {3-98.items.[].name} (66 different values) + sort : integer {3-98.items.[].sort} (14 different values) + 0 (x18) + 100000 (x18) + 200000 (x18) + 300000 (x15) + 400000 (x15) + 500000 (x15) + 600000 (x14) + 700000 (x9) + 800000 (x6) + 900000 (x5) + 1000000 (x5) + 1100000 (x3) + 1200000 (x1) + 1300000 (x1) + system : object {3-98.items.[].system} + [actionType] : object {3-98.items.[].system.actionType} + value : string {3-98.items.[].system.actionType.value} (3 different values) + reaction (x30) + passive (x19) + action (x13) + [actions] : object {3-98.items.[].system.actions} + [value] : integer {3-98.items.[].system.actions.value} (2 different values) + 1 (x8) + 2 (x5) + [category] : string {3-98.items.[].system.category} (10 different values) + simple (x9) + martial (x9) + defensive (x17) + offensive (x20) + medium (x4) + elixir (x3) + heavy (x1) + potion (x1) + interaction (x3) + ammo (x1) + description : object {3-98.items.[].system.description} + value : string {3-98.items.[].system.description.value} (74 different values) + publication : object {3-98.items.[].system.publication} + license : string {3-98.items.[].system.publication.license} (2 different values) + OGL (x142) + ORC (x1) + remaster : boolean {3-98.items.[].system.publication.remaster} (2 different values) + False (x142) + True (x1) + title : string {3-98.items.[].system.publication.title} (5 different values) + (x89) + Pathfinder Core Rulebook (x35) + Pathfinder Bestiary (x16) + Pathfinder Player Core (x1) + Pathfinder Bestiary 2 (x2) + rules : ###FoundryRulesObject### + [slug] : string {3-98.items.[].system.slug} (34 different values) + [traits] : object {3-98.items.[].system.traits} + [rarity] : string {3-98.items.[].system.traits.rarity} (2 different values) + common (x139) + uncommon (x1) + [value] : array {3-98.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {3-98.items.[].system.traits.value.[]} (44 different values) + [integrated] : mixed + [traditions] : array {3-98.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {3-98.items.[].system.traits.traditions.[]} (4 different values) + arcane (x4) + primal (x2) + occult (x3) + divine (x1) + [baseItem] : string {3-98.items.[].system.baseItem} (11 different values) + dagger (x9) + alchemical-bomb (x2) + sap (x3) + steel-shield (x3) + scale-mail (x3) + war-flail (x1) + half-plate (x1) + greatpick (x1) + chain-mail (x1) + shortbow (x1) + scimitar (x1) + [bonus] : object {3-98.items.[].system.bonus} + value : integer {3-98.items.[].system.bonus.value} (10 different values) + 0 (x17) + 7 (x4) + 15 (x6) + 9 (x7) + 12 (x5) + 6 (x2) + 1 (x1) + 10 (x3) + 8 (x4) + 14 (x1) + [bonusDamage] : object {3-98.items.[].system.bonusDamage} + value : integer {3-98.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-98.items.[].system.bulk} + value : mixed + float {3-98.items.[].system.bulk.value} (same value: 0,1) + integer {3-98.items.[].system.bulk.value} (4 different values) + 0 (x9) + 1 (x6) + 2 (x6) + 3 (x1) + [containerId] : mixed + [damage] : object {3-98.items.[].system.damage} + [damageType] : string {3-98.items.[].system.damage.damageType} (4 different values) + piercing (x11) + sonic (x2) + bludgeoning (x4) + slashing (x1) + [dice] : integer {3-98.items.[].system.damage.dice} (2 different values) + 1 (x17) + 2 (x1) + [die] : string {3-98.items.[].system.damage.die} (3 different values) + d4 (x11) + d6 (x5) + d10 (x2) + [formula] : string {3-98.items.[].system.damage.formula} (3 different values) + 1d6 (x2) + 3d6+6 (x1) + 3d8+10 (x1) + [kind] : string {3-98.items.[].system.damage.kind} (same value: healing) + [type] : string {3-98.items.[].system.damage.type} (2 different values) + untyped (x3) + vitality (x1) + [0] : object {3-98.items.[].system.damage.0} + applyMod : boolean {3-98.items.[].system.damage.0.applyMod} (same value: True) + [category] : mixed + formula : string {3-98.items.[].system.damage.0.formula} (same value: 1d6) + kinds : array {3-98.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-98.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {3-98.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-98.items.[].system.damage.0.type} (same value: untyped) + [equipped] : object {3-98.items.[].system.equipped} + carryType : string {3-98.items.[].system.equipped.carryType} (2 different values) + worn (x35) + held (x6) + [handsHeld] : integer {3-98.items.[].system.equipped.handsHeld} (2 different values) + 0 (x25) + 1 (x6) + [invested] : mixed + [group] : string {3-98.items.[].system.group} (10 different values) + knife (x9) + bomb (x2) + club (x3) + composite (x3) + flail (x1) + plate (x1) + pick (x1) + chain (x1) + bow (x1) + sword (x1) + [hardness] : integer {3-98.items.[].system.hardness} (2 different values) + 0 (x38) + 5 (x3) + [hp] : object {3-98.items.[].system.hp} + max : integer {3-98.items.[].system.hp.max} (2 different values) + 0 (x38) + 20 (x3) + value : integer {3-98.items.[].system.hp.value} (2 different values) + 0 (x38) + 20 (x3) + [level] : object {3-98.items.[].system.level} + value : integer {3-98.items.[].system.level.value} (6 different values) + 0 (x34) + 1 (x7) + 5 (x1) + 3 (x1) + 2 (x2) + 6 (x1) + [material] : object {3-98.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-98.items.[].system.price} + value : object {3-98.items.[].system.price.value} + [sp] : integer {3-98.items.[].system.price.value.sp} (2 different values) + 2 (x9) + 1 (x4) + [gp] : integer {3-98.items.[].system.price.value.gp} (9 different values) + 3 (x4) + 2 (x6) + 4 (x3) + 30 (x1) + 10 (x1) + 18 (x1) + 50 (x1) + 6 (x1) + 1 (x1) + per : integer {3-98.items.[].system.price.per} (same value: 10) + [quantity] : integer {3-98.items.[].system.quantity} (5 different values) + 1 (x32) + 2 (x4) + 3 (x1) + 4 (x3) + 20 (x1) + [range] : mixed + integer {3-98.items.[].system.range} (2 different values) + 20 (x2) + 60 (x1) + object {3-98.items.[].system.range} + value : string {3-98.items.[].system.range.value} (3 different values) + 30 feet (x3) + touch (x1) + (x1) + [reload] : object {3-98.items.[].system.reload} + value : string {3-98.items.[].system.reload.value} (3 different values) + - (x11) + (x6) + 0 (x1) + [runes] : object {3-98.items.[].system.runes} + [potency] : integer {3-98.items.[].system.runes.potency} (2 different values) + 0 (x22) + 1 (x1) + [property] : array<> {3-98.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-98.items.[].system.runes.striking} (2 different values) + 0 (x17) + 1 (x1) + [reinforcing] : integer {3-98.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {3-98.items.[].system.runes.resilient} (same value: 0) + [size] : string {3-98.items.[].system.size} (same value: med) + [splashDamage] : object {3-98.items.[].system.splashDamage} + value : integer {3-98.items.[].system.splashDamage.value} (3 different values) + 0 (x16) + 1 (x1) + 2 (x1) + [usage] : object {3-98.items.[].system.usage} + value : string {3-98.items.[].system.usage.value} (3 different values) + held-in-one-hand (x21) + held-in-two-hands (x2) + held-in-one-plus-hands (x1) + [attack] : object {3-98.items.[].system.attack} + value : string {3-98.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-98.items.[].system.attackEffects} + value : array {3-98.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-98.items.[].system.attackEffects.value.[]} (4 different values) + knockdown (x1) + grab (x1) + filth-fever (x1) + disfiguring-bite (x1) + [custom] : string {3-98.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {3-98.items.[].system.damageRolls} + [mkjoz74s0zk4ew9i] : object {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i} + damage : string {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damage} (3 different values) + 1d4+2 (x1) + 1d4 (x1) + 1d4+7 (x1) + damageType : string {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damageType} (same value: piercing) + [cx5pfcm31kds7ujb] : object {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb} + damage : string {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb.damage} (3 different values) + 1d4+2 (x1) + 1d4 (x1) + 1d4+7 (x1) + damageType : string {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb.damageType} (same value: piercing) + [wxy2glnc9mqpdetb] : object {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb} + damage : string {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb.damage} (3 different values) + 1d4 + 11 (x1) + 1d4 + 3 (x1) + 1d4 + 8 (x1) + damageType : string {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb.damageType} (same value: piercing) + [ufdybkb6dqrf5aw4] : object {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4} + damage : string {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damage} (3 different values) + 1d6 + 9 (x1) + 1d6 + 3 (x1) + 1d6 + 6 (x1) + damageType : string {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damageType} (same value: bludgeoning) + [itrybkwonxh0u77j] : object {3-98.items.[].system.damageRolls.itrybkwonxh0u77j} + damage : string {3-98.items.[].system.damageRolls.itrybkwonxh0u77j.damage} (3 different values) + 1d4 + 11 (x1) + 1d4 + 3 (x1) + 1d4 + 8 (x1) + damageType : string {3-98.items.[].system.damageRolls.itrybkwonxh0u77j.damageType} (same value: piercing) + [4mtm2iwjm7yzk15y] : object {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y} + damage : string {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damage} (3 different values) + 1d4+6 (x1) + 1d4+9 (x1) + 1d4+2 (x1) + damageType : string {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damageType} (same value: piercing) + [tzy6eei7cvsr5bvu] : object {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu} + damage : string {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damage} (3 different values) + 1d4 + 6 (x1) + 1d4+9 (x1) + 1d4 + 2 (x1) + damageType : string {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damageType} (same value: piercing) + [5uqci0eslbwi8pt8] : object {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8} + damage : string {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8.damage} (same value: 2d10 + 5) + damageType : string {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8.damageType} (same value: bludgeoning) + [fkf6jip9lg5j4ap5wlu9] : object {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9} + damage : string {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (same value: 1d6) + damageType : string {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: acid) + [gl72itkmp34dsctr41av] : object {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av} + damage : string {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: 1d6+1) + damageType : string {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: piercing) + [u2qkj77ca6i2eg8dym9m] : object {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m} + damage : string {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: 1d4+2) + damageType : string {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: slashing) + [i6p05gzqtdhzqb91ehmf] : object {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf} + damage : string {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: 1d8+2) + damageType : string {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: piercing) + [0] : object {3-98.items.[].system.damageRolls.0} + damage : string {3-98.items.[].system.damageRolls.0.damage} (same value: 1d4+2) + damageType : string {3-98.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [gwxlpkg713va78c0] : object {3-98.items.[].system.damageRolls.gwxlpkg713va78c0} + damage : string {3-98.items.[].system.damageRolls.gwxlpkg713va78c0.damage} (same value: 1d10 + 7) + damageType : string {3-98.items.[].system.damageRolls.gwxlpkg713va78c0.damageType} (same value: piercing) + [diei19392sv23f7i0ucu] : object {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu} + damage : string {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: 1d6+4) + damageType : string {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: slashing) + [q53yexxuuer5r0apnaa1] : object {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1} + damage : string {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: 1d4+4) + damageType : string {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing) + [jsg1lcmrbh9lns2sm86k] : object {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k} + damage : string {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: 1d6+2) + damageType : string {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: piercing) + lndkwa4vkxac9c8mhkxi : object {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi} + damage : string {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damage} (same value: 1d6+3) + damageType : string {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damageType} (same value: void) + [weaponType] : object {3-98.items.[].system.weaponType} + value : string {3-98.items.[].system.weaponType.value} (2 different values) + melee (x21) + ranged (x11) + [acBonus] : integer {3-98.items.[].system.acBonus} (4 different values) + 2 (x3) + 3 (x3) + 5 (x1) + 4 (x1) + [speedPenalty] : integer {3-98.items.[].system.speedPenalty} (3 different values) + 0 (x3) + -5 (x4) + -10 (x1) + [checkPenalty] : integer {3-98.items.[].system.checkPenalty} (2 different values) + -2 (x4) + -3 (x1) + [dexCap] : integer {3-98.items.[].system.dexCap} (2 different values) + 2 (x3) + 1 (x2) + [strength] : integer {3-98.items.[].system.strength} (2 different values) + 2 (x3) + 3 (x2) + [uses] : object {3-98.items.[].system.uses} + autoDestroy : boolean {3-98.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-98.items.[].system.uses.max} (same value: 1) + value : integer {3-98.items.[].system.uses.value} (same value: 1) + [autoHeightenLevel] : object {3-98.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-98.items.[].system.prepared} + flexible : boolean {3-98.items.[].system.prepared.flexible} (same value: False) + value : string {3-98.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {3-98.items.[].system.proficiency} + value : integer {3-98.items.[].system.proficiency.value} (2 different values) + 0 (x1) + 1 (x1) + [showSlotlessLevels] : object {3-98.items.[].system.showSlotlessLevels} + value : boolean {3-98.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {3-98.items.[].system.slots} + [spelldc] : object {3-98.items.[].system.spelldc} + dc : integer {3-98.items.[].system.spelldc.dc} (2 different values) + 18 (x1) + 20 (x1) + mod : integer {3-98.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-98.items.[].system.spelldc.value} (2 different values) + 10 (x1) + 12 (x1) + [tradition] : object {3-98.items.[].system.tradition} + value : string {3-98.items.[].system.tradition.value} (2 different values) + occult (x1) + divine (x1) + [area] : mixed + [cost] : object {3-98.items.[].system.cost} + value : string {3-98.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-98.items.[].system.counteraction} (same value: False) + [defense] : object {3-98.items.[].system.defense} + save : object {3-98.items.[].system.defense.save} + basic : boolean {3-98.items.[].system.defense.save.basic} (same value: False) + statistic : string {3-98.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {3-98.items.[].system.duration} + sustained : boolean {3-98.items.[].system.duration.sustained} (same value: False) + value : string {3-98.items.[].system.duration.value} (4 different values) + 5 minutes (x1) + 10 minutes (x1) + (x2) + varies (x1) + [heightening] : object {3-98.items.[].system.heightening} + [levels] : object {3-98.items.[].system.heightening.levels} + [6] : object {3-98.items.[].system.heightening.levels.6} + target : object {3-98.items.[].system.heightening.levels.6.target} + value : string {3-98.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures) + 3 : object {3-98.items.[].system.heightening.levels.3} + target : object {3-98.items.[].system.heightening.levels.3.target} + value : string {3-98.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {3-98.items.[].system.heightening.type} (2 different values) + fixed (x2) + interval (x1) + [damage] : object {3-98.items.[].system.heightening.damage} + 0 : string {3-98.items.[].system.heightening.damage.0} (same value: 1d6) + [interval] : integer {3-98.items.[].system.heightening.interval} (same value: 1) + [location] : object {3-98.items.[].system.location} + [heightenedLevel] : integer {3-98.items.[].system.location.heightenedLevel} (2 different values) + 3 (x2) + 2 (x1) + [value] : string {3-98.items.[].system.location.value} (2 different values) + GpF7MRIldG6kiEBK (x3) + 0jNl0jg5W1N5NrTS (x1) + uses : object {3-98.items.[].system.location.uses} + max : integer {3-98.items.[].system.location.uses.max} (same value: 2) + value : integer {3-98.items.[].system.location.uses.value} (same value: 2) + [requirements] : string {3-98.items.[].system.requirements} (same value: ) + [target] : object {3-98.items.[].system.target} + value : string {3-98.items.[].system.target.value} (4 different values) + 1 willing creature (x1) + self (x1) + 1 creature (x2) + (x1) + [time] : object {3-98.items.[].system.time} + value : string {3-98.items.[].system.time.value} (2 different values) + 2 (x4) + 1 day (x1) + [overlays] : object {3-98.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [ritual] : object {3-98.items.[].system.ritual} + primary : object {3-98.items.[].system.ritual.primary} + check : string {3-98.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {3-98.items.[].system.ritual.secondary} + casters : integer {3-98.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {3-98.items.[].system.ritual.secondary.checks} (same value: ) + [stackGroup] : string {3-98.items.[].system.stackGroup} (same value: arrows) + [deathNote] : boolean {3-98.items.[].system.deathNote} (same value: True) + [mod] : object {3-98.items.[].system.mod} + value : integer {3-98.items.[].system.mod.value} (same value: 6) + [proficient] : object {3-98.items.[].system.proficient} + value : integer {3-98.items.[].system.proficient.value} (same value: 0) + type : string {3-98.items.[].type} (11 different values) + action (x62) + weapon (x18) + treasure (x9) + melee (x32) + shield (x3) + armor (x5) + consumable (x5) + spellcastingEntry (x2) + spell (x5) + equipment (x1) + lore (x1) + [_stats] : object {3-98.items.[]._stats} + compendiumSource : string {3-98.items.[]._stats.compendiumSource} (34 different values) + [flags] : object {3-98.items.[].flags} + pf2e : object {3-98.items.[].flags.pf2e} + linkedWeapon : string {3-98.items.[].flags.pf2e.linkedWeapon} (6 different values) + 8awLoBLlPieGNS3c (x18) + 1C0z4WNcrtbk5aJY (x3) + Z1ZhkwpIxYN6YnNV (x1) + 7X6lDUAhMbL6nu73 (x1) + lvEBxcOGsiz69ynp (x1) + hTTposL17d8Wx1Gf (x1) + name : string {3-98.name} (all different values) + system : object {3-98.system} + attributes : object {3-98.system.attributes} + ac : object {3-98.system.attributes.ac} + value : integer {3-98.system.attributes.ac.value} (12 different values) + 0 (x3) + 16 (x5) + 21 (x5) + 15 (x2) + 19 (x5) + 22 (x6) + 14 (x2) + 18 (x3) + 8 (x1) + 24 (x1) + 25 (x2) + 17 (x1) + [details] : string {3-98.system.attributes.ac.details} (4 different values) + (x13) + 23 with shield raised (x1) + 17 with shield raised (x1) + 20 with shield raised (x1) + [emitsSound] : string {3-98.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {3-98.system.attributes.hardness} (10 different values) + 0 (x5) + 6 (x2) + 7 (x2) + 11 (x3) + 10 (x2) + 12 (x1) + 14 (x2) + 13 (x1) + 5 (x1) + 3 (x1) + hp : object {3-98.system.attributes.hp} + details : string {3-98.system.attributes.hp.details} (2 different values) + (x34) + void healing (x2) + max : integer {3-98.system.attributes.hp.max} (23 different values) + temp : integer {3-98.system.attributes.hp.temp} (same value: 0) + value : integer {3-98.system.attributes.hp.value} (23 different values) + [tempmax] : integer {3-98.system.attributes.hp.tempmax} (same value: 0) + [stealth] : object {3-98.system.attributes.stealth} + details : string {3-98.system.attributes.stealth.details} (3 different values) +

(trained)

(x15) +

(expert)

(x4) +

(untrained)

(x1) + value : integer {3-98.system.attributes.stealth.value} (7 different values) + 13 (x5) + 10 (x6) + 15 (x2) + 16 (x3) + 18 (x1) + 7 (x2) + 9 (x1) + [allSaves] : object {3-98.system.attributes.allSaves} + value : string {3-98.system.attributes.allSaves.value} (2 different values) + (x15) + +2 status to all saves vs. magic, iron mind (x1) + [speed] : object {3-98.system.attributes.speed} + otherSpeeds : array {3-98.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {3-98.system.attributes.speed.otherSpeeds.[]} + type : string {3-98.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x2) + swim (x1) + fly (x1) + value : integer {3-98.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 10 (x3) + 20 (x1) + value : integer {3-98.system.attributes.speed.value} (5 different values) + 30 (x4) + 25 (x8) + 20 (x2) + 10 (x1) + 0 (x1) + [resistances] : array {3-98.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {3-98.system.attributes.resistances.[]} + type : string {3-98.system.attributes.resistances.[].type} (7 different values) + poison (x1) + cold (x2) + electricity (x2) + fire (x2) + piercing (x2) + slashing (x2) + all-damage (x1) + value : integer {3-98.system.attributes.resistances.[].value} (2 different values) + 5 (x11) + 2 (x1) + doubleVs : array {3-98.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {3-98.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {3-98.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {3-98.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + [hasHealth] : boolean {3-98.system.attributes.hasHealth} (same value: True) + [immunities] : array {3-98.system.attributes.immunities} + Length: min=3 max=6 + Value type: object {3-98.system.attributes.immunities.[]} + type : string {3-98.system.attributes.immunities.[].type} (10 different values) + critical-hits (x3) + fire (x2) + precision (x5) + acid (x1) + unconscious (x4) + visual (x1) + death-effects (x3) + disease (x3) + paralyzed (x3) + poison (x3) + [weaknesses] : array {3-98.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {3-98.system.attributes.weaknesses.[]} + type : string {3-98.system.attributes.weaknesses.[].type} (4 different values) + cold (x2) + slashing (x1) + cold-iron (x1) + holy (x1) + value : integer {3-98.system.attributes.weaknesses.[].value} (3 different values) + 15 (x2) + 5 (x1) + 3 (x2) + [creatureType] : string {3-98.system.creatureType} (same value: ) + details : object {3-98.system.details} + [description] : string {3-98.system.details.description} (7 different values) +

A malfunction in the door's opening mechanism has caused unstable magic to pool within it, making it liable to release the sorrows it has collected from all who have mourned their lost homeland at its threshold.

(x3) +

The carving weeps. Its tears turn to a mist that covers the halls.

(x3) +

This unassuming fungus leeches heat out of the air.

(x2) +

Sigils carved into the turquoise sphere atop the altar illuminate. Moments later, a rush of water flows into the hallway.

(x3) +

Barbed wire stretches across the passageway at the perfect height to tear into ankles.

(x3) +

The floor wobbles with each step.

(x3) +

Plaster crumbles from this column moments before it collapses.

(x3) + [disable] : string {3-98.system.details.disable} (20 different values) +

@Check[religion|dc:23] (expert) or @Check[deception|dc:26] (trained) to coax the door's magic into allowing access; the DC is reduced by 2 if someone in the room has said "Tar Khadurrm" in the last hour.

(x1) +

@Check[religion|dc:17] (trained) to recite prayers for the dead, or @Check[dwarven-lore|dc:14] to speak the history of Raseri Kanton, or @Check[thievery|dc:20] to plug the holes in the carving

(x1) +

@Check[survival|dc:22|name:Remove Brown Mold] (trained) to safely remove the mold

(x1) +

@Check[nature|dc:17] (trained) to neutralize the tidal magic, or @Check[survival|dc:17] to predict the changing tides, or @Check[thievery|dc:20] (trained) to scratch away the sigils; two total successes are required to disable the trap.

(x1) +

@Check[religion|dc:23] (trained) to recite prayers for the dead, or @Check[dwarven-lore|dc:20] to speak the history of Raseri Kanton, or @Check[thievery|dc:26] (trained) to plug the holes in the carving

(x1) +

@Check[thievery|dc:20] (trained) to detach the wire

(x1) +

@Check[nature|dc:20] (trained) to neutralize the tidal magic, or @Check[survival|dc:23] to predict the changing tides, or @Check[thievery|dc:23] (trained) to scratch away the sigils; two total successes are required to disable the trap.

(x1) +

@Check[survival|dc:25|name:Remove Brown Mold] (trained) to safely remove the mold

(x1) +

@Check[thievery|dc:26] (trained) to prop up the floor, or @Check[crafting|dc:23] (expert) to reinforce subflooring

(x1) +

@Check[thievery|dc:23] (expert) to detach the wire

(x1) +

@Check[thievery|dc:23] to prop up the floor, or @Check[crafting|dc:20] (trained) to reinforce subflooring

(x1) +

@Check[religion|dc:20] (trained) or @Check[deception|dc:23] to coax the door's magic into allowing access; the DC is reduced by 2 if someone in the room has said "Tar Khadurrm" in the last hour.

(x1) +

@Check[thievery|dc:20] to prop up the floor, or @Check[crafting|dc:17] (trained) to reinforce subflooring

(x1) +

@Check[religion|dc:17] (trained) or @Check[deception|dc:20] to coax the door's magic into allowing access; the DC is reduced by 2 if someone in the room has said "Tar Khadurrm" in the last hour.

(x1) +

@Check[thievery|dc:17] (trained) to detach the wire

(x1) +

@Check[crafting|dc:16] (trained) to stabilize the column, @Check[athletics|dc:19] to push the column back into place

(x1) +

@Check[crafting|dc:18] (trained) to stabilize the column, @Check[athletics|dc:21] to push the column back into place

(x1) +

@Check[crafting|dc:22] (trained) to stabilize the column, @Check[athletics|dc:25] to push the column back into place

(x1) +

@Check[nature|dc:23] (trained) to neutralize the tidal magic, or @Check[survival|dc:26] to predict the changing tides, or @Check[thievery|dc:26] (trained) to scratch away the sigils; two total successes are required to disable the trap.

(x1) +

@Check[religion|dc:20] (trained) to recite prayers for the dead, or @Check[dwarven-lore|dc:17] to speak the history of Raseri Kanton, or @Check[thievery|dc:23] to plug the holes in the carving

(x1) + [isComplex] : boolean {3-98.system.details.isComplex} (2 different values) + False (x17) + True (x3) + level : object {3-98.system.details.level} + value : integer {3-98.system.details.level.value} (8 different values) + 5 (x8) + 1 (x9) + 3 (x8) + -1 (x2) + 4 (x3) + 2 (x3) + 6 (x1) + 0 (x2) + publication : object {3-98.system.details.publication} + license : string {3-98.system.details.publication.license} (same value: OGL) + remaster : boolean {3-98.system.details.publication.remaster} (same value: False) + title : string {3-98.system.details.publication.title} (same value: Pathfinder Society Special #3-98: Expedition Into Pallid Peril) + [reset] : string {3-98.system.details.reset} (5 different values) +

1 hour

(x4) +

After expanding, the brown mold can't grow again for 1 day.

(x2) + (x9) +

The trap resets whenever a creature enters the Labyrinth for the first time.

(x2) +

immediate

(x3) + [routine] : string {3-98.system.details.routine} (4 different values) + (x17) +

(1 action) The magic controlling the tides malfunctions, causing the tides to change every few seconds. Water flows rapidly between areas B2 and B4. Each creature in area B2, area B4, or the hallway connecting them must attempt a @Check[fortitude|dc:17|traits:damaging-effect] save as the shifting tides buffet them, dealing @Damage[1d8[bludgeoning]] damage.

+

Critical Success The creature takes no damage.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and is moved 5 feet along with the water.

+

Critical Failure The creature takes full damage and is moved 10 feet along with the water.

(x1) +

(1 action) The magic controlling the tides malfunctions, causing the tides to change every few seconds. Water flows rapidly between areas B2 and B4. Each creature in area B2, area B4, or the hallway connecting them must attempt a @Check[fortitude|dc:20|traits:damaging-effect] save as the shifting tides buffet them, dealing @Damage[2d8[bludgeoning]] damage.

+

Critical Success The creature takes no damage.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and is moved 10 feet along with the water.

+

Critical Failure The creature takes full damage and is moved 20 feet along with the water.

(x1) +

(1 action) The magic controlling the tides malfunctions, causing the tides to change every few seconds. Water flows rapidly between areas B2 and B4. Each creature in area B2, area B4, or the hallway connecting them must attempt a @Check[fortitude|dc:22|traits:damaging-effect] save as the shifting tides buffet them, dealing @Damage[(2d8+5)[bludgeoning]] damage.

+

Critical Success The creature takes no damage.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and is moved 10 feet along with the water.

+

Critical Failure The creature takes full damage and is moved 20 feet along with the water.

(x1) + [blurb] : string {3-98.system.details.blurb} (2 different values) + (x15) + Variant abrikandilu (x1) + [languages] : object {3-98.system.details.languages} + details : string {3-98.system.details.languages.details} (2 different values) + (x15) + telepathy 100 feet (x1) + value : array {3-98.system.details.languages.value} + Length: min=0 max=3 + Value type: string {3-98.system.details.languages.value.[]} (8 different values) + common (x12) + mwangi (x3) + dwarven (x3) + sakvroth (x1) + chthonian (x1) + draconic (x1) + empyrean (x1) + necril (x1) + [privateNotes] : string {3-98.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-98.system.details.publicNotes} (6 different values) + (x11) +

Duergar priests of the taskmaster god Droskar often assume leadership roles within their communities, advancing the goals of their deity through coercion and displays of force. Often referred to as duergar taskmasters, these leaders often issue commands to duergar subordinates and slaves in the same breath, treating the two almost as if they were interchangeable. As a result, duergar taskmasters are loathed by both slave and slaver alike.

+
+

Deep beneath the surface, duergars stubbornly claim the ancestral subterranean homelands of the dwarves as their own, having refused to venture to the surface along with their modern dwarven cousins. An exiled dwarven deity named Droskar offered duergars salvation from the horrors of the Darklands, and in exchange duergars endlessly toil in his honor within their subterranean empire. Notorious slavers, duergars regularly raid other Darklands settlements as well as surface communities in constant search of living beings to task with endless amounts of work in their harsh and exhausting settlements.

+

Duergars are gray-skinned creatures, often referred to as 'ashen' by those surface dwarves willing to speak of them. These subterranean dwarves have a strong natural connection with cave-dwelling vermin, and it's common to see duergar caravans drawn by teams of immense beetles. Most duergars devote themselves to the worship of Droskar, a taskmaster of a god who demands back-breaking toil in addition to regular prayer. Duergar leadership often consists of powerful divine servants of Droskar, along with incredibly stout warriors whose martial prowess ensures they can overcome any direct threat to their rule. Almost every aspect of duergar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.

(x1) +

These blobs of nearly transparent protoplasm are identical in form and behavior to the microscopic creatures from which they have evolved, except their outlandish size makes them all the more dangerous. Unlike slimes, puddings, and other deadly oozes, giant amoebas have an outer membrane that contains their internal structures, making them more susceptible to slashing weapons than their amorphous kin. However, this membrane is also extremely flexible and permeable, allowing them to surround prey and absorb it, suffocating and slowly digesting it in the amoeba's acidic fluids.

(x1) +

Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement the world over. Though a regular rat darting underfoot might startle or even frighten the average passerby, giant rats and rat swarms are far more dangerous.

+
+

Giant rats are enormous versions of the common vermin. They are typically found in abundant numbers, but since they cannot fit in the nooks where mundane rats typically hide, they are much easier to locate and exterminate. They mostly live in sewers where they can scavenge from the streets above, but some families of giant rats live in more remote locations, such as dank caves or forests and hills. Rats are incredibly adept survivors and can be found nearly anywhere in the world, though they tend to favor temperate or warm climates as opposed to cold regions.

+

Although its bite alone is not lethal except to the very young or very old, the giant rat carries the filth fever common to rodents around the world-a pestilence more than capable of ravaging rural communities.

(x1) +

Wrecker demons, also known as abrikandilus, despise beautiful things and do everything in their power to destroy both people and objects regarded as such. An abrikandilu forms from the souls mortals who were vandals, misanthropes, or defacers of artwork, particularly if their destructive actions stemmed from feelings of powerful envy.

+

An abrikandilu loathes only one thing more than beauty: their own visage. The mere sight of their face-reflected in a mirror, a shield, or even a pool of water- can send a wrecker demon into a rage. Many demon slayers leverage tactic to their advantage, venturing into battle with polished steel shields and cold iron blades at the ready.

+
+

Mortal souls that have been twisted and corrupted by sin sometimes arise in the afterlife as demons. These powerful and destructive fiends seek to spread their particular sin to warp more souls, thereby bolstering their numbers and continuing the cycle.

(x1) +

The most common skeletal minions are mere guardians.

+
+

Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

(x1) + saves : object {3-98.system.saves} + fortitude : object {3-98.system.saves.fortitude} + saveDetail : string {3-98.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-98.system.saves.fortitude.value} (14 different values) + 0 (x3) + 6 (x3) + 15 (x2) + 8 (x2) + 7 (x2) + 9 (x1) + 4 (x2) + 3 (x1) + 10 (x4) + 14 (x6) + 11 (x3) + 12 (x3) + 17 (x3) + 13 (x1) + reflex : object {3-98.system.saves.reflex} + saveDetail : string {3-98.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-98.system.saves.reflex.value} (12 different values) + 0 (x3) + 10 (x4) + 12 (x3) + 7 (x2) + 13 (x1) + 8 (x5) + 9 (x3) + 4 (x4) + 3 (x2) + 6 (x6) + 5 (x2) + 11 (x1) + will : object {3-98.system.saves.will} + saveDetail : string {3-98.system.saves.will.saveDetail} (same value: ) + value : integer {3-98.system.saves.will.value} (9 different values) + 0 (x20) + 5 (x2) + 9 (x3) + 4 (x2) + 12 (x1) + 3 (x3) + 6 (x3) + 7 (x1) + 10 (x1) + [statusEffects] : array<> {3-98.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {3-98.system.traits} + rarity : string {3-98.system.traits.rarity} (3 different values) + common (x21) + uncommon (x11) + rare (x4) + size : object {3-98.system.traits.size} + value : string {3-98.system.traits.size.value} (2 different values) + med (x35) + sm (x1) + value : array {3-98.system.traits.value} + Length: min=1 max=5 + Value type: string {3-98.system.traits.value.[]} (25 different values) + [abilities] : object {3-98.system.abilities} + cha : object {3-98.system.abilities.cha} + mod : integer {3-98.system.abilities.cha.mod} (7 different values) + 1 (x3) + 0 (x5) + 3 (x2) + 4 (x2) + -5 (x1) + -3 (x1) + 2 (x2) + con : object {3-98.system.abilities.con} + mod : integer {3-98.system.abilities.con.mod} (4 different values) + 1 (x3) + 3 (x6) + 0 (x5) + 2 (x2) + dex : object {3-98.system.abilities.dex} + mod : integer {3-98.system.abilities.dex.mod} (6 different values) + 4 (x4) + 3 (x5) + 2 (x4) + 1 (x1) + -2 (x1) + 0 (x1) + int : object {3-98.system.abilities.int} + mod : integer {3-98.system.abilities.int.mod} (6 different values) + 1 (x5) + 0 (x6) + 2 (x1) + -5 (x2) + -4 (x1) + -2 (x1) + str : object {3-98.system.abilities.str} + mod : integer {3-98.system.abilities.str.mod} (7 different values) + 2 (x4) + 5 (x3) + 3 (x4) + 0 (x2) + 4 (x1) + 1 (x1) + -5 (x1) + wis : object {3-98.system.abilities.wis} + mod : integer {3-98.system.abilities.wis.mod} (3 different values) + 0 (x5) + 1 (x7) + 2 (x4) + [initiative] : object {3-98.system.initiative} + statistic : string {3-98.system.initiative.statistic} (same value: perception) + [perception] : object {3-98.system.perception} + details : string {3-98.system.perception.details} (same value: ) + mod : integer {3-98.system.perception.mod} (9 different values) + 7 (x3) + 10 (x1) + 9 (x2) + 12 (x1) + 5 (x2) + 8 (x3) + 14 (x1) + 4 (x2) + 11 (x1) + senses : array {3-98.system.perception.senses} + Length: min=0 max=2 + Value type: object {3-98.system.perception.senses.[]} + type : string {3-98.system.perception.senses.[].type} (4 different values) + darkvision (x4) + motion-sense (x1) + low-light-vision (x1) + scent (x1) + [acuity] : string {3-98.system.perception.senses.[].acuity} (2 different values) + precise (x1) + imprecise (x1) + [range] : integer {3-98.system.perception.senses.[].range} (2 different values) + 60 (x1) + 30 (x1) + [vision] : boolean {3-98.system.perception.vision} (same value: False) + [resources] : object {3-98.system.resources} + [focus] : object {3-98.system.resources.focus} + max : integer {3-98.system.resources.focus.max} (same value: 1) + value : integer {3-98.system.resources.focus.value} (same value: 1) + [skills] : object {3-98.system.skills} + [acrobatics] : object {3-98.system.skills.acrobatics} + base : integer {3-98.system.skills.acrobatics.base} (7 different values) + 6 (x1) + 12 (x1) + 5 (x2) + 4 (x1) + 9 (x1) + 7 (x1) + 8 (x1) + [deception] : object {3-98.system.skills.deception} + base : integer {3-98.system.skills.deception.base} (7 different values) + 6 (x2) + 9 (x2) + 3 (x1) + 10 (x1) + 13 (x1) + 4 (x1) + 5 (x1) + [stealth] : object {3-98.system.skills.stealth} + base : integer {3-98.system.skills.stealth.base} (10 different values) + 8 (x3) + 12 (x1) + 7 (x1) + 10 (x1) + 13 (x1) + 6 (x1) + 11 (x1) + 9 (x1) + 3 (x1) + 5 (x1) + [survival] : object {3-98.system.skills.survival} + base : integer {3-98.system.skills.survival.base} (4 different values) + 3 (x1) + 1 (x1) + 6 (x1) + 10 (x1) + [thievery] : object {3-98.system.skills.thievery} + base : integer {3-98.system.skills.thievery.base} (3 different values) + 8 (x2) + 11 (x2) + 6 (x2) + [athletics] : object {3-98.system.skills.athletics} + base : integer {3-98.system.skills.athletics.base} (8 different values) + 14 (x1) + 8 (x1) + 11 (x1) + 13 (x2) + 6 (x1) + 2 (x1) + 7 (x1) + 5 (x1) + [special] : array {3-98.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {3-98.system.skills.athletics.special.[]} + base : integer {3-98.system.skills.athletics.special.[].base} (same value: 4) + label : string {3-98.system.skills.athletics.special.[].label} (same value: to Climb or Swim) + predicate : array {3-98.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {3-98.system.skills.athletics.special.[].predicate.[]} + or : array {3-98.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {3-98.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:climb (x1) + action:swim (x1) + [diplomacy] : object {3-98.system.skills.diplomacy} + base : integer {3-98.system.skills.diplomacy.base} (3 different values) + 8 (x1) + 11 (x1) + 6 (x1) + [performance] : object {3-98.system.skills.performance} + base : integer {3-98.system.skills.performance.base} (3 different values) + 8 (x1) + 11 (x1) + 6 (x1) + [intimidation] : object {3-98.system.skills.intimidation} + base : integer {3-98.system.skills.intimidation.base} (3 different values) + 12 (x1) + 5 (x1) + 10 (x1) + [crafting] : object {3-98.system.skills.crafting} + base : integer {3-98.system.skills.crafting.base} (same value: 8) + religion : object {3-98.system.skills.religion} + base : integer {3-98.system.skills.religion.base} (same value: 8) + [spellcasting] : object {3-98.system.spellcasting} + rituals : object {3-98.system.spellcasting.rituals} + dc : integer {3-98.system.spellcasting.rituals.dc} (same value: 20) + type : string {3-98.type} (2 different values) + hazard (x20) + npc (x16) + [prototypeToken] : object {3-98.prototypeToken} + name : string {3-98.prototypeToken.name} (3 different values) + Giant Amoeba (x1) + Giant Rat (x1) + Unstable Column (x3) \ No newline at end of file diff --git a/output/pf2e/packs/3-99.txt b/output/pf2e/packs/3-99.txt new file mode 100644 index 0000000..eb20345 --- /dev/null +++ b/output/pf2e/packs/3-99.txt @@ -0,0 +1,1392 @@ +3-99 +Different values: 46 +===================================== +object {3-99} + _id : string {3-99._id} (all different values) + folder : string {3-99.folder} (same value: nAAfKIo2HmWCy621) + img : string {3-99.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x29) + systems/pf2e/icons/default-icons/hazard.svg (x17) + items : array {3-99.items} + Length: min=1 max=34 + Value type: object {3-99.items.[]} + _id : string {3-99.items.[]._id} (204 different values) + img : string {3-99.items.[].img} (84 different values) + name : string {3-99.items.[].name} (167 different values) + sort : integer {3-99.items.[].sort} (35 different values) + system : object {3-99.items.[].system} + [attack] : object {3-99.items.[].system.attack} + value : string {3-99.items.[].system.attack.value} (same value: ) + [attackEffects] : object {3-99.items.[].system.attackEffects} + value : array {3-99.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {3-99.items.[].system.attackEffects.value.[]} (7 different values) + deafening-echo (x2) + grab (x2) + no-map (x1) + enfeebling-humors (x1) + giant-centipede-venom (x1) + graveroot (x1) + anguish (x1) + [custom] : string {3-99.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {3-99.items.[].system.bonus} + value : integer {3-99.items.[].system.bonus.value} (18 different values) + 6 (x2) + 10 (x2) + 12 (x6) + 11 (x4) + 15 (x6) + 14 (x4) + 20 (x1) + 0 (x15) + 8 (x5) + 7 (x5) + 5 (x4) + 9 (x6) + 18 (x4) + 16 (x8) + 13 (x2) + 3 (x2) + 1 (x3) + 17 (x2) + [damageRolls] : object {3-99.items.[].system.damageRolls} + [agsaypjs60siq33rqbd8] : object {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8} + damage : string {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damage} (same value: 1d6) + damageType : string {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damageType} (same value: piercing) + [tq5eexo2sdow59xb] : object {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb} + damage : string {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb.damage} (same value: 1d8 + 4) + damageType : string {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb.damageType} (same value: slashing) + [8gn2uv2dowlqya74] : object {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74} + damage : string {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74.damage} (same value: 1d6 + 4) + damageType : string {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74.damageType} (same value: bludgeoning) + [rglo7pt5ytjwqm4gd3tt] : object {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt} + damage : string {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damage} (4 different values) + 2d8+4 (x1) + 2d10+5 (x1) + 2d12+6 (x1) + 1d4+4 (x1) + damageType : string {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damageType} (same value: piercing) + [mbfk9wsfebqnfbmo19w9] : object {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9} + damage : string {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damage} (3 different values) + 1d6+4 (x1) + 1d8+5 (x1) + 1d12+6 (x1) + damageType : string {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damageType} (same value: piercing) + [24hen33ye46zbj0w6ejd] : object {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd} + damage : string {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damage} (3 different values) + 1d4 (x1) + 1d6 (x1) + 1d8 (x1) + damageType : string {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damageType} (same value: sonic) + [1sykjr77ag2j78eam4bf] : object {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf} + damage : string {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damage} (3 different values) + 2d6 (x1) + 2d10 (x1) + 2d12 (x1) + damageType : string {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damageType} (same value: sonic) + [2rihaxogq0izd4qdkl3n] : object {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n} + damage : string {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damage} (2 different values) + 1d10+5 (x1) + 1d10+4 (x1) + damageType : string {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damageType} (same value: piercing) + [wz6vyb6tmo7rjz6rkbq5] : object {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5} + damage : string {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damage} (2 different values) + 1d8 (x1) + 1d6 (x1) + damageType : string {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damageType} (same value: cold) + [phcr79vzndih3qvc6ctt] : object {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt} + damage : string {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damage} (same value: 2d12+4) + damageType : string {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damageType} (same value: slashing) + [4fgo4gi5hn3bbsj7g5kd] : object {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd} + damage : string {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damage} (same value: 1d6) + damageType : string {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damageType} (same value: bleed) + [h3q57k56nhm0qqhd] : object {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd} + damage : string {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd.damage} (same value: 1d6 + 4) + damageType : string {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd.damageType} (same value: bludgeoning) + [zahxxhdqamkiyk1r] : object {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r} + damage : string {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r.damage} (same value: 1d6 + 4) + damageType : string {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r.damageType} (same value: bludgeoning) + [lmqm3y71koimkg40] : object {3-99.items.[].system.damageRolls.lmqm3y71koimkg40} + damage : string {3-99.items.[].system.damageRolls.lmqm3y71koimkg40.damage} (same value: 1d6 + 4) + damageType : string {3-99.items.[].system.damageRolls.lmqm3y71koimkg40.damageType} (same value: bludgeoning) + [5dg187exzjh2fgjjq51o] : object {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o} + damage : string {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damage} (same value: 1d4+1) + damageType : string {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damageType} (same value: bludgeoning) + [tecfnh90dmdruly7ztse] : object {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse} + damage : string {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damage} (same value: 1) + damageType : string {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damageType} (same value: fire) + [svp4yneanmjq5aah] : object {3-99.items.[].system.damageRolls.svp4yneanmjq5aah} + damage : string {3-99.items.[].system.damageRolls.svp4yneanmjq5aah.damage} (same value: 1d4+1) + damageType : string {3-99.items.[].system.damageRolls.svp4yneanmjq5aah.damageType} (same value: piercing) + [jxfpsbwzjm8cds63] : object {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63} + damage : string {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63.damage} (same value: 1d6) + damageType : string {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63.damageType} (same value: piercing) + [wtdggtihiwagc1tigh0c] : object {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c} + damage : string {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damage} (4 different values) + 1d6+3 (x1) + 1d6+5 (x1) + 1d8+6 (x1) + 1d10+8 (x1) + damageType : string {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damageType} (same value: bludgeoning) + [311vqwmyzj2cus89nvqi] : object {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi} + damage : string {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damage} (4 different values) + 1d6 (x1) + 1d6+2 (x1) + 1d8+2 (x1) + 1d10+3 (x1) + damageType : string {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damageType} (same value: fire) + [5y9t31ed4up7bew9ghdh] : object {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh} + damage : string {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (same value: 1d10+7) + damageType : string {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: slashing) + [dd8qf8calah61cdv57mg] : object {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg} + damage : string {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damage} (same value: 2d6+10) + damageType : string {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damageType} (same value: bludgeoning) + [07h9yu2pge0dile8gjqg] : object {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg} + damage : string {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damage} (same value: 2d4+10) + damageType : string {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damageType} (same value: bludgeoning) + [8c16k3oq4r5b8j8c] : object {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c} + damage : string {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damage} (same value: 1d6 + 2) + damageType : string {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damageType} (same value: bludgeoning) + [th2eiv7ite14qm1nk58j] : object {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j} + damage : string {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damage} (same value: 1d4+2) + damageType : string {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damageType} (same value: bludgeoning) + [mgzhuzpezh5srh5mqmuq] : object {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq} + damage : string {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damage} (same value: 1d4+2) + damageType : string {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damageType} (same value: bludgeoning) + [comy2g8wfkfq2esm6ssa] : object {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa} + damage : string {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damage} (2 different values) + 2d6+5 (x1) + 2d10+13 (x1) + damageType : string {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damageType} (same value: bludgeoning) + [htq8qguyjhots13g6ppy] : object {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy} + damage : string {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: 1d6-1) + damageType : string {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing) + [q6izqjpdmzc5p9l8n49x] : object {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x} + damage : string {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: 1d4-1) + damageType : string {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning) + [cxy93r9oz2a60nirflsd] : object {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd} + damage : string {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6) + damageType : string {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing) + [lbspac7kr5rrtmhliftl] : object {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl} + damage : string {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8) + damageType : string {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing) + [av8e3ms6pkhhnj0ym67j] : object {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} + damage : string {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1) + damageType : string {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing) + [rhn0qyhqcmxkvirkr24o] : object {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} + damage : string {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1) + damageType : string {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing) + [o31javx5ga7qa6o5eye1] : object {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1} + damage : string {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4) + damageType : string {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning) + [zc7jj4yrbepuh4kbe6fc] : object {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc} + damage : string {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damage} (2 different values) + 1 (x1) + 1d4+3 (x1) + damageType : string {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damageType} (same value: piercing) + [j9qn272pr5drymysqxqv] : object {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv} + damage : string {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damage} (same value: 1d10+5) + damageType : string {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damageType} (same value: piercing) + [sxg7cgudtxvg7k2nub17] : object {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17} + damage : string {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damage} (same value: 1d8+5) + damageType : string {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damageType} (same value: slashing) + [z2wn8fhn7pmcrnkb] : object {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb} + damage : string {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damage} (same value: 1d4 + 7) + damageType : string {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damageType} (same value: slashing) + [0] : object {3-99.items.[].system.damageRolls.0} + damage : string {3-99.items.[].system.damageRolls.0.damage} (3 different values) + 1 (x1) + 2d8 (x1) + 2d6 (x1) + damageType : string {3-99.items.[].system.damageRolls.0.damageType} (3 different values) + acid (x1) + fire (x1) + cold (x1) + [1] : object {3-99.items.[].system.damageRolls.1} + category : string {3-99.items.[].system.damageRolls.1.category} (2 different values) + persistent (x2) + splash (x1) + damage : string {3-99.items.[].system.damageRolls.1.damage} (2 different values) + 2d6 (x1) + 2 (x2) + damageType : string {3-99.items.[].system.damageRolls.1.damageType} (3 different values) + acid (x1) + fire (x1) + cold (x1) + [2] : object {3-99.items.[].system.damageRolls.2} + category : string {3-99.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {3-99.items.[].system.damageRolls.2.damage} (same value: 2) + damageType : string {3-99.items.[].system.damageRolls.2.damageType} (2 different values) + acid (x1) + fire (x1) + [jedezs0kngifoev7] : object {3-99.items.[].system.damageRolls.jedezs0kngifoev7} + damage : string {3-99.items.[].system.damageRolls.jedezs0kngifoev7.damage} (2 different values) + 1d10 + 7 (x1) + 1d10 + 9 (x1) + damageType : string {3-99.items.[].system.damageRolls.jedezs0kngifoev7.damageType} (same value: slashing) + [4uu0a2evkn7qm5e7] : object {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7} + damage : string {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damage} (2 different values) + 1d6 + 7 (x1) + 1d6 + 9 (x1) + damageType : string {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damageType} (same value: piercing) + [c5n5wx3misx7nl7mjzak] : object {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak} + damage : string {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damage} (4 different values) + 1d4+3 (x1) + 1d10+4 (x1) + 2d8+5 (x1) + 2d8+9 (x1) + damageType : string {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damageType} (same value: bludgeoning) + [oy0sqzqm6pey2ixlc1lr] : object {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr} + damage : string {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damage} (same value: 1d6+3) + damageType : string {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damageType} (same value: slashing) + [lqxmt23ml2lmd255rmhg] : object {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg} + damage : string {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damage} (same value: 1d4) + damageType : string {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damageType} (same value: sonic) + description : object {3-99.items.[].system.description} + value : string {3-99.items.[].system.description.value} (169 different values) + publication : object {3-99.items.[].system.publication} + license : string {3-99.items.[].system.publication.license} (same value: OGL) + remaster : boolean {3-99.items.[].system.publication.remaster} (same value: False) + title : string {3-99.items.[].system.publication.title} (4 different values) + (x178) + Pathfinder Bestiary (x18) + Pathfinder Core Rulebook (x86) + Pathfinder Bestiary 2 (x4) + rules : ###FoundryRulesObject### + [slug] : string {3-99.items.[].system.slug} (88 different values) + [traits] : object {3-99.items.[].system.traits} + rarity : string {3-99.items.[].system.traits.rarity} (2 different values) + common (x272) + uncommon (x4) + value : array {3-99.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {3-99.items.[].system.traits.value.[]} (70 different values) + [traditions] : array {3-99.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {3-99.items.[].system.traits.traditions.[]} (4 different values) + arcane (x31) + primal (x20) + occult (x32) + divine (x21) + [integrated] : mixed + [weaponType] : object {3-99.items.[].system.weaponType} + value : string {3-99.items.[].system.weaponType.value} (2 different values) + melee (x39) + ranged (x24) + [actionType] : object {3-99.items.[].system.actionType} + value : string {3-99.items.[].system.actionType.value} (4 different values) + passive (x59) + action (x42) + reaction (x21) + free (x4) + [actions] : object {3-99.items.[].system.actions} + [value] : integer {3-99.items.[].system.actions.value} (3 different values) + 1 (x26) + 2 (x14) + 3 (x2) + [category] : string {3-99.items.[].system.category} (9 different values) + defensive (x20) + interaction (x18) + offensive (x68) + simple (x11) + light (x6) + ammo (x4) + other (x1) + martial (x7) + elixir (x4) + [frequency] : object {3-99.items.[].system.frequency} + max : integer {3-99.items.[].system.frequency.max} (same value: 1) + per : string {3-99.items.[].system.frequency.per} (2 different values) + PT1H (x3) + PT1M (x1) + [baseItem] : string {3-99.items.[].system.baseItem} (17 different values) + club (x1) + sling (x2) + studded-leather-armor (x1) + dagger (x1) + hand-crossbow (x1) + flail (x1) + staff (x1) + crossbow (x1) + shortsword (x1) + leather-armor (x4) + spear (x1) + alchemical-bomb (x3) + sickle (x1) + padded-armor (x1) + falchion (x2) + javelin (x2) + steel-shield (x2) + [bonusDamage] : object {3-99.items.[].system.bonusDamage} + value : integer {3-99.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {3-99.items.[].system.bulk} + value : mixed + integer {3-99.items.[].system.bulk.value} (3 different values) + 1 (x14) + 0 (x3) + 2 (x3) + float {3-99.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {3-99.items.[].system.bulk.capacity} (2 different values) + 8 (x1) + 0 (x1) + [heldOrStowed] : float {3-99.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {3-99.items.[].system.bulk.ignored} (same value: 0) + [containerId] : mixed + [damage] : object {3-99.items.[].system.damage} + [damageType] : string {3-99.items.[].system.damage.damageType} (6 different values) + bludgeoning (x5) + piercing (x7) + acid (x1) + fire (x1) + cold (x1) + slashing (x3) + [dice] : integer {3-99.items.[].system.damage.dice} (2 different values) + 1 (x16) + 2 (x2) + [die] : string {3-99.items.[].system.damage.die} (5 different values) + d6 (x10) + d4 (x3) + d8 (x2) + (x1) + d10 (x2) + [0] : object {3-99.items.[].system.damage.0} + [category] : mixed + formula : string {3-99.items.[].system.damage.0.formula} (6 different values) + 3d4 (x1) + 1d6 (x1) + 0 (x1) + 1d8 (x1) + 1d4 (x1) + 1d4+1 (x1) + kinds : array {3-99.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {3-99.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x6) + healing (x1) + materials : array<> {3-99.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-99.items.[].system.damage.0.type} (6 different values) + piercing (x1) + acid (x1) + mental (x1) + vitality (x1) + electricity (x1) + force (x1) + [applyMod] : boolean {3-99.items.[].system.damage.0.applyMod} (2 different values) + False (x2) + True (x2) + [gcovwqxwitqchoin] : object {3-99.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {3-99.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {3-99.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {3-99.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {3-99.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {3-99.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {3-99.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-99.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [persistent] : object {3-99.items.[].system.damage.persistent} + [faces] : integer {3-99.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {3-99.items.[].system.damage.persistent.number} (same value: 2) + type : string {3-99.items.[].system.damage.persistent.type} (2 different values) + acid (x1) + fire (x1) + [formula] : string {3-99.items.[].system.damage.formula} (same value: 3d6+6) + [kind] : string {3-99.items.[].system.damage.kind} (same value: healing) + [type] : string {3-99.items.[].system.damage.type} (same value: untyped) + [equipped] : object {3-99.items.[].system.equipped} + carryType : string {3-99.items.[].system.equipped.carryType} (2 different values) + worn (x33) + held (x10) + [handsHeld] : integer {3-99.items.[].system.equipped.handsHeld} (3 different values) + 0 (x19) + 1 (x9) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {3-99.items.[].system.equipped.inSlot} (2 different values) + True (x2) + False (x1) + [group] : string {3-99.items.[].system.group} (10 different values) + club (x2) + sling (x2) + leather (x5) + knife (x2) + crossbow (x2) + flail (x1) + sword (x3) + spear (x1) + bomb (x3) + dart (x2) + [hardness] : integer {3-99.items.[].system.hardness} (2 different values) + 0 (x41) + 5 (x2) + [hp] : object {3-99.items.[].system.hp} + max : integer {3-99.items.[].system.hp.max} (2 different values) + 0 (x41) + 20 (x2) + value : integer {3-99.items.[].system.hp.value} (2 different values) + 0 (x41) + 20 (x2) + [level] : object {3-99.items.[].system.level} + value : integer {3-99.items.[].system.level.value} (8 different values) + 0 (x35) + 1 (x28) + 8 (x1) + 6 (x3) + 5 (x4) + 4 (x4) + 3 (x6) + 2 (x6) + [material] : object {3-99.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {3-99.items.[].system.price} + value : object {3-99.items.[].system.price.value} + [gp] : integer {3-99.items.[].system.price.value.gp} (6 different values) + 3 (x6) + 1 (x2) + 2 (x6) + 5 (x1) + 10 (x3) + 35 (x2) + [cp] : integer {3-99.items.[].system.price.value.cp} (same value: 1) + [sp] : integer {3-99.items.[].system.price.value.sp} (4 different values) + 2 (x4) + 5 (x1) + 1 (x5) + 9 (x1) + [per] : integer {3-99.items.[].system.price.per} (same value: 10) + [quantity] : integer {3-99.items.[].system.quantity} (6 different values) + 1 (x33) + 10 (x2) + 20 (x2) + 2 (x3) + 3 (x1) + 5 (x2) + [range] : mixed + integer {3-99.items.[].system.range} (5 different values) + 50 (x2) + 60 (x1) + 120 (x1) + 20 (x3) + 30 (x2) + object {3-99.items.[].system.range} + value : string {3-99.items.[].system.range.value} (10 different values) + (x9) + 30 feet (x13) + 500 feet (x4) + see text (x1) + touch (x7) + planetary (x1) + 60 feet (x2) + 120 feet (x4) + varies (x1) + 10 feet (x2) + [reload] : object {3-99.items.[].system.reload} + value : string {3-99.items.[].system.reload.value} (3 different values) + - (x8) + 1 (x4) + (x6) + [runes] : object {3-99.items.[].system.runes} + [potency] : integer {3-99.items.[].system.runes.potency} (2 different values) + 0 (x23) + 1 (x1) + [property] : array<> {3-99.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {3-99.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {3-99.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {3-99.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {3-99.items.[].system.size} (2 different values) + med (x35) + lg (x8) + [splashDamage] : object {3-99.items.[].system.splashDamage} + value : integer {3-99.items.[].system.splashDamage.value} (2 different values) + 0 (x15) + 2 (x3) + [usage] : object {3-99.items.[].system.usage} + value : string {3-99.items.[].system.usage.value} (3 different values) + held-in-one-hand (x30) + held-in-two-hands (x4) + worn (x1) + [acBonus] : integer {3-99.items.[].system.acBonus} (2 different values) + 2 (x3) + 1 (x5) + [checkPenalty] : integer {3-99.items.[].system.checkPenalty} (2 different values) + -1 (x5) + 0 (x1) + [dexCap] : integer {3-99.items.[].system.dexCap} (2 different values) + 3 (x2) + 4 (x4) + [speedPenalty] : integer {3-99.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {3-99.items.[].system.strength} (2 different values) + 1 (x1) + 0 (x5) + [stackGroup] : string {3-99.items.[].system.stackGroup} (2 different values) + slingBullets (x2) + bolts (x2) + [uses] : object {3-99.items.[].system.uses} + autoDestroy : boolean {3-99.items.[].system.uses.autoDestroy} (same value: True) + max : integer {3-99.items.[].system.uses.max} (same value: 1) + value : integer {3-99.items.[].system.uses.value} (same value: 1) + [mod] : object {3-99.items.[].system.mod} + value : integer {3-99.items.[].system.mod.value} (4 different values) + 2 (x1) + 10 (x1) + 15 (x1) + 13 (x1) + [proficient] : object {3-99.items.[].system.proficient} + value : integer {3-99.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {3-99.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {3-99.items.[].system.prepared} + flexible : boolean {3-99.items.[].system.prepared.flexible} (same value: False) + value : string {3-99.items.[].system.prepared.value} (3 different values) + innate (x3) + spontaneous (x2) + focus (x1) + [proficiency] : object {3-99.items.[].system.proficiency} + value : integer {3-99.items.[].system.proficiency.value} (2 different values) + 0 (x3) + 1 (x3) + [showSlotlessLevels] : object {3-99.items.[].system.showSlotlessLevels} + value : boolean {3-99.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {3-99.items.[].system.slots} + [slot3] : object {3-99.items.[].system.slots.slot3} + max : integer {3-99.items.[].system.slots.slot3.max} (same value: 1) + value : integer {3-99.items.[].system.slots.slot3.value} (same value: 1) + [slot4] : object {3-99.items.[].system.slots.slot4} + max : integer {3-99.items.[].system.slots.slot4.max} (same value: 1) + value : integer {3-99.items.[].system.slots.slot4.value} (same value: 1) + [slot5] : object {3-99.items.[].system.slots.slot5} + max : integer {3-99.items.[].system.slots.slot5.max} (same value: 1) + value : integer {3-99.items.[].system.slots.slot5.value} (same value: 1) + [slot1] : object {3-99.items.[].system.slots.slot1} + max : integer {3-99.items.[].system.slots.slot1.max} (same value: 4) + value : integer {3-99.items.[].system.slots.slot1.value} (same value: 4) + [spelldc] : object {3-99.items.[].system.spelldc} + dc : integer {3-99.items.[].system.spelldc.dc} (3 different values) + 22 (x2) + 18 (x2) + 20 (x2) + mod : integer {3-99.items.[].system.spelldc.mod} (same value: 0) + value : integer {3-99.items.[].system.spelldc.value} (3 different values) + 16 (x2) + 10 (x2) + 12 (x2) + [tradition] : object {3-99.items.[].system.tradition} + value : string {3-99.items.[].system.tradition.value} (3 different values) + occult (x3) + divine (x2) + arcane (x1) + [area] : object {3-99.items.[].system.area} + type : string {3-99.items.[].system.area.type} (2 different values) + burst (x3) + emanation (x2) + value : integer {3-99.items.[].system.area.value} (2 different values) + 30 (x3) + 20 (x2) + [details] : string {3-99.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {3-99.items.[].system.cost} + value : string {3-99.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {3-99.items.[].system.counteraction} (2 different values) + False (x43) + True (x1) + [defense] : object {3-99.items.[].system.defense} + save : object {3-99.items.[].system.defense.save} + basic : boolean {3-99.items.[].system.defense.save.basic} (2 different values) + False (x6) + True (x3) + statistic : string {3-99.items.[].system.defense.save.statistic} (3 different values) + fortitude (x3) + will (x4) + reflex (x2) + [duration] : object {3-99.items.[].system.duration} + sustained : boolean {3-99.items.[].system.duration.sustained} (2 different values) + False (x38) + True (x6) + value : string {3-99.items.[].system.duration.value} (12 different values) + 4d12 hours (x1) + varies (x2) + 1 hour (x6) + (x18) + 10 minutes (x6) + 1 day (x1) + 1 minute (x5) + 8 hours (x1) + see below (x1) + 1 round (x1) + until the start of your next turn (x1) + until the next time you make your daily preparations (x1) + [location] : object {3-99.items.[].system.location} + [value] : string {3-99.items.[].system.location.value} (6 different values) + 6ESE4WVjACGF6VGi (x13) + n1wsbA3ExF7FB1bG (x9) + 6skg5Z7N33K2GPkL (x11) + ZPTbJihPQwpWvV8W (x1) + MEMnTHEnlQDgPkfq (x8) + BLTyiuij8gNf2j5P (x1) + [heightenedLevel] : integer {3-99.items.[].system.location.heightenedLevel} (6 different values) + 8 (x1) + 5 (x10) + 4 (x1) + 3 (x2) + 2 (x4) + 1 (x8) + [requirements] : string {3-99.items.[].system.requirements} (same value: ) + [ritual] : object {3-99.items.[].system.ritual} + primary : object {3-99.items.[].system.ritual.primary} + check : string {3-99.items.[].system.ritual.primary.check} (same value: Nature (master)) + secondary : object {3-99.items.[].system.ritual.secondary} + casters : integer {3-99.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {3-99.items.[].system.ritual.secondary.checks} (same value: Survival) + [target] : object {3-99.items.[].system.target} + value : string {3-99.items.[].system.target.value} (14 different values) + (x18) + 1 creature (x14) + 1 corpse (x1) + 1 creature you know by name and have met in person (x1) + up to 5 creatures (x1) + you and allies in the area (x1) + 1 willing living creature or 1 undead (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 object (x1) + 1 creature other than you (x1) + 1 or 2 creatures (x1) + 1 unattended object of light Bulk or less (x1) + self (x1) + [time] : object {3-99.items.[].system.time} + value : string {3-99.items.[].system.time.value} (7 different values) + 1 day (x1) + 2 (x28) + 10 minutes (x4) + 1 minute (x6) + 3 (x1) + 1 (x2) + 1 to 3 (x2) + [heightening] : object {3-99.items.[].system.heightening} + [damage] : object {3-99.items.[].system.heightening.damage} + 0 : string {3-99.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x2) + 1d6 (x1) + 1d8 (x1) + [interval] : integer {3-99.items.[].system.heightening.interval} (2 different values) + 1 (x4) + 2 (x1) + type : string {3-99.items.[].system.heightening.type} (2 different values) + interval (x5) + fixed (x2) + [levels] : object {3-99.items.[].system.heightening.levels} + 3 : object {3-99.items.[].system.heightening.levels.3} + [damage] : object {3-99.items.[].system.heightening.levels.3.damage} + 0 : object {3-99.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {3-99.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {3-99.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {3-99.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-99.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {3-99.items.[].system.heightening.levels.3.target} + value : string {3-99.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) + [5] : object {3-99.items.[].system.heightening.levels.5} + damage : object {3-99.items.[].system.heightening.levels.5.damage} + 0 : object {3-99.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {3-99.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {3-99.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {3-99.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-99.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {3-99.items.[].system.heightening.levels.7} + damage : object {3-99.items.[].system.heightening.levels.7.damage} + 0 : object {3-99.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {3-99.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {3-99.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {3-99.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-99.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [9] : object {3-99.items.[].system.heightening.levels.9} + damage : object {3-99.items.[].system.heightening.levels.9.damage} + 0 : object {3-99.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {3-99.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {3-99.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {3-99.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-99.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + 6 : object {3-99.items.[].system.heightening.levels.6} + target : object {3-99.items.[].system.heightening.levels.6.target} + value : string {3-99.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [overlays] : object {3-99.items.[].system.overlays} + 37gy7l19tik74o4s : object {3-99.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {3-99.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {3-99.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {3-99.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {3-99.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {3-99.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [collapsed] : boolean {3-99.items.[].system.collapsed} (same value: False) + [stowing] : boolean {3-99.items.[].system.stowing} (same value: False) + [deathNote] : boolean {3-99.items.[].system.deathNote} (same value: True) + type : string {3-99.items.[].type} (11 different values) + melee (x63) + action (x126) + weapon (x18) + armor (x6) + consumable (x9) + equipment (x6) + lore (x4) + spellcastingEntry (x6) + spell (x44) + backpack (x2) + shield (x2) + [_stats] : object {3-99.items.[]._stats} + compendiumSource : string {3-99.items.[]._stats.compendiumSource} (87 different values) + [flags] : object {3-99.items.[].flags} + pf2e : object {3-99.items.[].flags.pf2e} + linkedWeapon : string {3-99.items.[].flags.pf2e.linkedWeapon} (16 different values) + 0k4hWDv2FlaKCFfD (x2) + FgYd9DDlMXgZwzot (x1) + 1TU777v0mksSVEFL (x1) + jlEeLz6Rv5fMop0J (x1) + WVhCwfibp4wQOaN6 (x1) + cbm3StDtPSuLEauG (x1) + mAdLAm3BwhJOTVkd (x1) + 5IzoN6IwHOIwWFf6 (x1) + dzri0n4zN4VQa655 (x2) + AnK2gnYD2Y0rrpYh (x1) + 52imnqSkewyjMvuG (x1) + XnNmmW4Na4GXnrkO (x1) + 749530qMMHSpg1lI (x1) + 4lCKXgFrIyw0cA7w (x1) + mBvCtzuqgsX9azs1 (x2) + Tsnw1gsAX6c4ex1S (x2) + name : string {3-99.name} (all different values) + [prototypeToken] : object {3-99.prototypeToken} + name : string {3-99.prototypeToken.name} (15 different values) + Animated Blade (x1) + Animated Full Plate (x1) + Displaced Robot (x4) + Elite Green Hag (x1) + Elite Hadrosaurid (x1) + Eternal Hall (x4) + Firespark Trap (x2) + Flensing Trap (x2) + Kobold Dragon Mage (x1) + Kobold Scout (x1) + Kobold Warrior (x1) + Overloading Arch (x4) + Poisoned Dart Trap (x2) + Shobhad Hunter (x2) + Temporal Echoes (x4) + system : object {3-99.system} + [abilities] : object {3-99.system.abilities} + cha : object {3-99.system.abilities.cha} + mod : integer {3-99.system.abilities.cha.mod} (7 different values) + -5 (x2) + 1 (x8) + 0 (x9) + -3 (x4) + 4 (x3) + -1 (x2) + -4 (x1) + con : object {3-99.system.abilities.con} + mod : integer {3-99.system.abilities.con.mod} (6 different values) + 1 (x5) + 4 (x9) + 3 (x9) + 5 (x2) + 6 (x1) + 0 (x3) + dex : object {3-99.system.abilities.dex} + mod : integer {3-99.system.abilities.dex.mod} (6 different values) + 0 (x1) + -3 (x1) + 3 (x10) + 4 (x9) + 2 (x7) + 1 (x1) + int : object {3-99.system.abilities.int} + mod : integer {3-99.system.abilities.int.mod} (8 different values) + -5 (x3) + -4 (x7) + 0 (x5) + 1 (x4) + 2 (x4) + 4 (x1) + 5 (x1) + -1 (x4) + str : object {3-99.system.abilities.str} + mod : integer {3-99.system.abilities.str.mod} (8 different values) + 0 (x3) + 3 (x6) + 4 (x6) + 5 (x7) + 2 (x2) + 6 (x2) + -1 (x1) + 1 (x2) + wis : object {3-99.system.abilities.wis} + mod : integer {3-99.system.abilities.wis.mod} (5 different values) + 0 (x3) + 2 (x11) + 1 (x9) + 3 (x5) + 4 (x1) + attributes : object {3-99.system.attributes} + ac : object {3-99.system.attributes.ac} + [details] : string {3-99.system.attributes.ac.details} (2 different values) + 13 when broken (x2) + (x27) + value : integer {3-99.system.attributes.ac.value} (14 different values) + 15 (x4) + 17 (x4) + 18 (x7) + 21 (x4) + 24 (x3) + 14 (x1) + 23 (x4) + 0 (x9) + 22 (x1) + 25 (x1) + 16 (x3) + 10 (x1) + 19 (x3) + 20 (x1) + [allSaves] : object {3-99.system.attributes.allSaves} + value : string {3-99.system.attributes.allSaves.value} (3 different values) + (x27) + +1 status to all saves vs. magic (x1) + +1 status to all saves vs. poison (x1) + [hardness] : mixed + object {3-99.system.attributes.hardness} + value : integer {3-99.system.attributes.hardness.value} (4 different values) + 2 (x1) + 9 (x1) + 3 (x2) + 5 (x2) + integer {3-99.system.attributes.hardness} (7 different values) + 13 (x1) + 0 (x10) + 14 (x1) + 16 (x1) + 6 (x1) + 5 (x1) + 10 (x2) + hp : object {3-99.system.attributes.hp} + details : string {3-99.system.attributes.hp.details} (2 different values) + (x42) + void healing (x4) + max : integer {3-99.system.attributes.hp.max} (28 different values) + [temp] : integer {3-99.system.attributes.hp.temp} (same value: 0) + value : integer {3-99.system.attributes.hp.value} (28 different values) + [immunities] : array {3-99.system.attributes.immunities} + Length: min=0 max=5 + Value type: object {3-99.system.attributes.immunities.[]} + type : string {3-99.system.attributes.immunities.[].type} (10 different values) + cold (x2) + critical-hits (x7) + precision (x7) + controlled (x1) + emotion (x1) + death-effects (x4) + disease (x4) + paralyzed (x4) + poison (x4) + unconscious (x4) + [speed] : object {3-99.system.attributes.speed} + otherSpeeds : array {3-99.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {3-99.system.attributes.speed.otherSpeeds.[]} + type : string {3-99.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x2) + swim (x1) + value : integer {3-99.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 30 (x2) + 25 (x1) + value : integer {3-99.system.attributes.speed.value} (4 different values) + 0 (x1) + 20 (x2) + 30 (x10) + 25 (x16) + [details] : string {3-99.system.attributes.speed.details} (same value: ice burrow 20) + [resistances] : array {3-99.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {3-99.system.attributes.resistances.[]} + type : string {3-99.system.attributes.resistances.[].type} (3 different values) + sonic (x4) + poison (x3) + mental (x1) + value : integer {3-99.system.attributes.resistances.[].value} (3 different values) + 5 (x6) + 10 (x1) + 3 (x1) + [weaknesses] : array {3-99.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {3-99.system.attributes.weaknesses.[]} + type : string {3-99.system.attributes.weaknesses.[].type} (3 different values) + fire (x2) + electricity (x4) + cold-iron (x1) + value : integer {3-99.system.attributes.weaknesses.[].value} (4 different values) + 8 (x1) + 5 (x4) + 3 (x1) + 10 (x1) + [emitsSound] : string {3-99.system.attributes.emitsSound} (same value: encounter) + [stealth] : object {3-99.system.attributes.stealth} + details : string {3-99.system.attributes.stealth.details} (3 different values) +

(expert)

(x5) +

(trained)

(x8) + (x4) + value : integer {3-99.system.attributes.stealth.value} (9 different values) + 16 (x2) + 10 (x4) + 13 (x3) + 20 (x1) + 11 (x1) + 17 (x1) + 0 (x1) + -10 (x3) + 7 (x1) + details : object {3-99.system.details} + [blurb] : string {3-99.system.details.blurb} (4 different values) + (x26) + Variant green hag (x1) + Variant Hadrosaurid (x1) + Variant hound of Tindalos (x1) + [languages] : object {3-99.system.details.languages} + details : string {3-99.system.details.languages.details} (2 different values) + (x28) + tongues (x1) + value : array {3-99.system.details.languages.value} + Length: min=0 max=3 + Value type: string {3-99.system.details.languages.value.[]} (7 different values) + akitonian (x7) + ysoki (x3) + common (x6) + aklo (x2) + jotun (x1) + draconic (x3) + shobhad (x2) + level : object {3-99.system.details.level} + value : integer {3-99.system.details.level.value} (10 different values) + -1 (x3) + 2 (x5) + 3 (x9) + 5 (x8) + 6 (x4) + 1 (x8) + 7 (x5) + 9 (x1) + 4 (x2) + 0 (x1) + [privateNotes] : string {3-99.system.details.privateNotes} (same value: ) + [publicNotes] : string {3-99.system.details.publicNotes} (6 different values) + (x24) +

Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag's twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination.


Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as @UUID[Compendium.pf2e.equipment-srd.Item.Hag Eye]{Hag Eyes}, and are known to replace infant humanoids with their own offspring-these children are @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Changeling Exile]{Changelings} who have the potential to become hags themselves.

(x1) +

Hadrosaurids are a broad grouping of herbivorous dinosaurs that share characteristic flat snouts filled with rows of grinding teeth well suited for feeding on vegetation. Also known as "duck-billed dinosaurs" due to the unusual shape of their jaws, hadrosaurids are lumbering creatures that can rival an elephant for size, although they tend to be much less aggressive and are prone to flight when confronted with danger rather than stubbornly standing their ground. Many species of hadrosaurids have uniquely shaped crests on their heads that give each species its own unusual profile, making them easily recognizable even to an amateur dinosaur watcher.

+

Giants and other oversized creatures have been known to domesticate hadrosaurids to serve as livestock. Despite their ability to sprint quickly, they don't make particularly viable mounts due to their timid natures, but in a large group, a panicked gathering of hadrosaurids can wreak great damage with their trampling.

+

A hadrosaurid can walk for short distances on its hind legs but prefers to graze and travel on all fours. The typical hadrosaurid is 20 to 30 feet long and can weigh up to 10,000 pounds.

(x1) +

Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds' claim to draconic heritage.

+
+

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

+

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

(x1) +

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt.

+
+

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

+

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

(x1) +

The typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don't, as a group, outnumber their enemies at least two to one.

+
+

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

+

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

(x1) + publication : object {3-99.system.details.publication} + license : string {3-99.system.details.publication.license} (same value: OGL) + remaster : boolean {3-99.system.details.publication.remaster} (same value: False) + title : string {3-99.system.details.publication.title} (same value: Pathfinder Society Special #3-99: Fate in the Future) + [description] : string {3-99.system.details.description} (8 different values) +

Two blades, each hidden in a 15-foot-long ceiling groove, are connected to a trip wire.

(x1) +

Time distorts along this hallway, making the air feel like sludge.

(x4) +

Magical motion sensors detect when a creature enters the chamber.

(x3) +

Rotating blades extend from the walls, floors, and ceiling of the surrounding halls when weight is removed from the trapped floor tile.

(x2) +

A miniature makeshift catapult launches a mound of junk when a creature triggers the trip wire.

(x1) +

The Eternity Arch sparks with electricity, releasing bolts of lightning at each of the four largest time rifts.

(x4) +

Poisoned darts fire from recesses in the walls when a creature steps on a pressure plate.

(x1) +

A miniature makeshift catapult launches rocks when a creature triggers the trip wire.

(x1) + [disable] : string {3-99.system.details.disable} (17 different values) +

@Check[thievery|dc:24] (trained) to disable each blade

(x1) +

@Check[thievery|dc:17] (trained) to disrupt the temporal distortions, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 16) to disperse the temporal energy

(x1) +

@Check[thievery|dc:20] (trained) to disrupt the temporal distortions, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to disperse the temporal energy

(x1) +

@Check[thievery|dc:23] (trained) to disrupt the temporal distortions, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 21) to disperse the temporal energy

(x1) +

@Check[thievery|dc:27] (trained) to disrupt the temporal distortions, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to disperse the temporal energy

(x1) +

@Check[thievery|dc:17] (trained) to disable the sensor without triggering them, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the sensors

(x1) +

@Check[thievery|dc:20] (trained) to disable the sensor without triggering them, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the sensors

(x1) +

@Check[thievery|dc:23] (expert) to disable the pressure plate

(x1) +

@Check[thievery|dc:27] (expert) to disable the pressure plate

(x1) +

@Check[thievery|dc:17] (trained) to disable the catapult without triggering the trap

(x1) +

@Check[thievery|dc:20] (trained) or @Check[arcana|dc:18], @Check[nature|dc:18], @Check[occultism|dc:18], or @Check[religion|dc:18] (trained) to seal each of the four time rifts, @Check[crafting|dc:20] (trained) to divert the lightning to another source, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 17) to counteract each time rift. Each attempt requires 2 actions. Skill checks to disable a time rift must attempted from adjacent to the rift.

(x1) +

@Check[thievery|dc:23] (trained) or @Check[arcana|dc:21] (trained), @Check[nature|dc:21] (trained), @Check[occultism|dc:21] (trained), or @Check[religion|dc:21] (trained) to seal each of the four time rifts, @Check[crafting|dc:23] (trained) to divert the lightning to another source, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 20) to counteract each time rift. Each attempt requires 2 actions. Skill checks to disable a time rift must attempted from adjacent to the rift.

(x1) +

@Check[thievery|dc:27] (trained) or @Check[arcana|dc:25], @Check[nature|dc:25], @Check[occultism|dc:25], or @Check[religion|dc:25] (trained) to seal each of the four time rifts, @Check[crafting|dc:27] (trained) to divert the lightning to another source, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 23) to counteract each time rift.

(x1) +

@Check[thievery|dc:30] (expert) or @Check[arcana|dc:28], @Check[nature|dc:28], @Check[occultism|dc:28], or @Check[religion|dc:28] (expert) to seal each of the four time rifts, @Check[crafting|dc:30] (trained) to divert the lightning to another source, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 26) to counteract each time rift.

(x1) +

@Check[thievery|dc:20] (trained) to disable the pressure plate

(x1) +

@Check[thievery|dc:23] (trained) to disable the pressure plate

(x1) +

@Check[thievery|dc:19] (trained) to disable the catapult without triggering the trap

(x1) + [isComplex] : boolean {3-99.system.details.isComplex} (2 different values) + False (x13) + True (x4) + [reset] : string {3-99.system.details.reset} (4 different values) +

The trap resets after 15 minutes.

(x3) + (x11) +

The trap resets after 10 minutes.

(x1) +

The trap resets after 2 rounds. After 5 total attacks, it runs out of poisoned darts.

(x2) + [routine] : string {3-99.system.details.routine} (5 different values) + (x13) +

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap's actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d6[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:20|basic] save). It can release a bolt at each active time rift no more than once each turn.

(x1) +

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap's actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d8[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:22|basic] save). It can release a bolt at each active time rift no more than once each turn.

(x1) +

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap's actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d10[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:25|basic] save). It can release a bolt at each active time rift no more than once each turn.

(x1) +

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap's actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d12[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:28|basic] save). It can release a bolt at each active time rift no more than once each turn.

(x1) + [initiative] : object {3-99.system.initiative} + statistic : string {3-99.system.initiative.statistic} (same value: perception) + [perception] : object {3-99.system.perception} + details : string {3-99.system.perception.details} (2 different values) + (x25) + snow vision (x4) + mod : integer {3-99.system.perception.mod} (14 different values) + 3 (x2) + 6 (x2) + 9 (x2) + 12 (x3) + 10 (x4) + 8 (x3) + 4 (x3) + 7 (x2) + 15 (x3) + 5 (x1) + 13 (x1) + 16 (x1) + 11 (x1) + 14 (x1) + senses : array {3-99.system.perception.senses} + Length: min=0 max=2 + Value type: object {3-99.system.perception.senses.[]} + type : string {3-99.system.perception.senses.[].type} (5 different values) + darkvision (x21) + tremorsense (x2) + low-light-vision (x4) + scent (x1) + greater-darkvision (x1) + [acuity] : string {3-99.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {3-99.system.perception.senses.[].range} (same value: 30) + [resources] : object {3-99.system.resources} + [focus] : object {3-99.system.resources.focus} + max : integer {3-99.system.resources.focus.max} (same value: 1) + value : integer {3-99.system.resources.focus.value} (same value: 1) + saves : object {3-99.system.saves} + fortitude : object {3-99.system.saves.fortitude} + saveDetail : string {3-99.system.saves.fortitude.saveDetail} (same value: ) + value : integer {3-99.system.saves.fortitude.value} (16 different values) + 4 (x4) + 10 (x3) + 12 (x4) + 15 (x5) + 9 (x4) + 11 (x1) + 18 (x3) + 13 (x2) + 14 (x2) + 0 (x10) + 8 (x2) + 5 (x2) + 6 (x1) + 17 (x1) + 16 (x1) + 7 (x1) + reflex : object {3-99.system.saves.reflex} + saveDetail : string {3-99.system.saves.reflex.saveDetail} (same value: ) + value : integer {3-99.system.saves.reflex.value} (15 different values) + 5 (x1) + 3 (x1) + 10 (x2) + 13 (x2) + 12 (x5) + 9 (x3) + 11 (x3) + 8 (x5) + 6 (x3) + 15 (x1) + 0 (x10) + 7 (x4) + 4 (x2) + 16 (x2) + 14 (x2) + will : object {3-99.system.saves.will} + saveDetail : string {3-99.system.saves.will.saveDetail} (same value: ) + value : integer {3-99.system.saves.will.value} (13 different values) + 3 (x2) + 4 (x4) + 7 (x2) + 9 (x3) + 6 (x5) + 0 (x17) + 12 (x2) + 14 (x3) + 13 (x1) + 11 (x3) + 8 (x2) + 10 (x1) + 5 (x1) + [skills] : object {3-99.system.skills} + [athletics] : object {3-99.system.skills.athletics} + base : integer {3-99.system.skills.athletics.base} (13 different values) + 5 (x2) + 9 (x2) + 12 (x1) + 13 (x4) + 10 (x2) + 6 (x2) + 1 (x1) + 17 (x2) + 14 (x1) + 8 (x3) + 15 (x2) + 11 (x1) + 7 (x1) + [stealth] : object {3-99.system.skills.stealth} + base : integer {3-99.system.skills.stealth.base} (10 different values) + 8 (x1) + 11 (x2) + 12 (x5) + 9 (x1) + 6 (x2) + 4 (x2) + 7 (x3) + 5 (x1) + 15 (x1) + 10 (x3) + [survival] : object {3-99.system.skills.survival} + base : integer {3-99.system.skills.survival.base} (8 different values) + 7 (x2) + 11 (x2) + 2 (x1) + 6 (x1) + 15 (x1) + 8 (x1) + 14 (x1) + 4 (x1) + [special] : array {3-99.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {3-99.system.skills.survival.special.[]} + base : integer {3-99.system.skills.survival.special.[].base} (same value: 10) + label : string {3-99.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {3-99.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {3-99.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [intimidation] : object {3-99.system.skills.intimidation} + base : integer {3-99.system.skills.intimidation.base} (4 different values) + 7 (x1) + 8 (x1) + 6 (x1) + 10 (x1) + [acrobatics] : object {3-99.system.skills.acrobatics} + base : integer {3-99.system.skills.acrobatics.base} (6 different values) + 4 (x2) + 11 (x1) + 7 (x2) + 5 (x1) + 10 (x3) + 12 (x3) + [crafting] : object {3-99.system.skills.crafting} + base : integer {3-99.system.skills.crafting.base} (7 different values) + 4 (x1) + 8 (x1) + 10 (x1) + 13 (x1) + 3 (x1) + 2 (x1) + 17 (x1) + [special] : array {3-99.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {3-99.system.skills.crafting.special.[]} + base : integer {3-99.system.skills.crafting.special.[].base} (2 different values) + 5 (x1) + 4 (x1) + label : string {3-99.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {3-99.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {3-99.system.skills.crafting.special.[].predicate.[]} (same value: trap) + [deception] : object {3-99.system.skills.deception} + base : integer {3-99.system.skills.deception.base} (3 different values) + 12 (x1) + 8 (x1) + 9 (x1) + [nature] : object {3-99.system.skills.nature} + base : integer {3-99.system.skills.nature.base} (4 different values) + 10 (x1) + 6 (x1) + 11 (x1) + 14 (x1) + [occultism] : object {3-99.system.skills.occultism} + base : integer {3-99.system.skills.occultism.base} (2 different values) + 10 (x1) + 9 (x1) + [diplomacy] : object {3-99.system.skills.diplomacy} + base : integer {3-99.system.skills.diplomacy.base} (same value: 8) + [performance] : object {3-99.system.skills.performance} + base : integer {3-99.system.skills.performance.base} (same value: 8) + special : array {3-99.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {3-99.system.skills.performance.special.[]} + base : integer {3-99.system.skills.performance.special.[].base} (same value: 10) + label : string {3-99.system.skills.performance.special.[].label} (same value: to Spout Prophecy) + predicate : array {3-99.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {3-99.system.skills.performance.special.[].predicate.[]} (same value: action:perform:prophecy) + [religion] : object {3-99.system.skills.religion} + base : integer {3-99.system.skills.religion.base} (same value: 7) + [arcana] : object {3-99.system.skills.arcana} + base : integer {3-99.system.skills.arcana.base} (same value: 6) + [medicine] : object {3-99.system.skills.medicine} + base : integer {3-99.system.skills.medicine.base} (same value: 10) + traits : object {3-99.system.traits} + rarity : string {3-99.system.traits.rarity} (4 different values) + uncommon (x5) + rare (x18) + common (x20) + unique (x3) + size : object {3-99.system.traits.size} + value : string {3-99.system.traits.size.value} (4 different values) + sm (x9) + med (x30) + lg (x6) + huge (x1) + value : array {3-99.system.traits.value} + Length: min=1 max=4 + Value type: string {3-99.system.traits.value.[]} (23 different values) + [creatureType] : string {3-99.system.creatureType} (same value: ) + [customModifiers] : object {3-99.system.customModifiers} + [statusEffects] : array<> {3-99.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {3-99.system.spellcasting} + rituals : object {3-99.system.spellcasting.rituals} + dc : integer {3-99.system.spellcasting.rituals.dc} (same value: 23) + type : string {3-99.type} (2 different values) + npc (x29) + hazard (x17) \ No newline at end of file diff --git a/output/pf2e/packs/3rd Rank.txt b/output/pf2e/packs/3rd Rank.txt new file mode 100644 index 0000000..4a40ed4 --- /dev/null +++ b/output/pf2e/packs/3rd Rank.txt @@ -0,0 +1,542 @@ +3rd Rank +Different values: 149 +===================================== +object {3rd Rank} + _id : string {3rd Rank._id} (all different values) + folder : string {3rd Rank.folder} (same value: 4fJHnYFqH0VjZXPv) + img : string {3rd Rank.img} (146 different values) + name : string {3rd Rank.name} (all different values) + system : object {3rd Rank.system} + [area] : object {3rd Rank.system.area} + type : string {3rd Rank.system.area.type} (5 different values) + emanation (x9) + burst (x18) + cone (x3) + square (x2) + line (x1) + value : integer {3rd Rank.system.area.value} (7 different values) + 30 (x6) + 15 (x3) + 20 (x11) + 10 (x9) + 60 (x1) + 120 (x1) + 5 (x2) + [details] : string {3rd Rank.system.area.details} (4 different values) + 30-foot burst centered on you (x1) + 10-foot emanation centered on the touched creature (x1) + 30-foot-radius burst (x1) + a horizontal earthen or sandy surface within a 20-foot burst (x1) + cost : object {3rd Rank.system.cost} + value : string {3rd Rank.system.cost.value} (2 different values) + (x148) + oils worth 3 gp (x1) + counteraction : boolean {3rd Rank.system.counteraction} (2 different values) + False (x141) + True (x8) + damage : object {3rd Rank.system.damage} + [0] : object {3rd Rank.system.damage.0} + applyMod : boolean {3rd Rank.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.0.formula} (10 different values) + 4d6 (x1) + 3d4 (x2) + 5d6 (x2) + 6d6 (x5) + 1d6 (x1) + 4d12 (x1) + 3d6 (x1) + 1d8 (x1) + 2d6 (x1) + 3d8 (x1) + kinds : array {3rd Rank.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.0.kinds.[]} (2 different values) + damage (x15) + healing (x1) + [materials] : array<> {3rd Rank.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.0.type} (9 different values) + mental (x4) + bludgeoning (x3) + cold (x1) + fire (x3) + electricity (x1) + untyped (x1) + slashing (x1) + void (x1) + piercing (x1) + [Zni2ysVqFC6plPs7] : object {3rd Rank.system.damage.Zni2ysVqFC6plPs7} + applyMod : boolean {3rd Rank.system.damage.Zni2ysVqFC6plPs7.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.formula} (same value: 6d4) + kinds : array {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.type} (same value: bludgeoning) + [1] : object {3rd Rank.system.damage.1} + applyMod : boolean {3rd Rank.system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.1.formula} (same value: 3d6) + kinds : array {3rd Rank.system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.1.kinds.[]} (same value: damage) + [materials] : array<> {3rd Rank.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.1.type} (3 different values) + fire (x1) + bludgeoning (x1) + piercing (x1) + [bVVua6iV5Q7ktuiB] : object {3rd Rank.system.damage.bVVua6iV5Q7ktuiB} + applyMod : boolean {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.formula} (same value: 3d10) + kinds : array {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.type} (same value: bludgeoning) + [1aOzFUJQMCR1aabW] : object {3rd Rank.system.damage.1aOzFUJQMCR1aabW} + applyMod : boolean {3rd Rank.system.damage.1aOzFUJQMCR1aabW.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.formula} (same value: 6d6) + kinds : array {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.type} (same value: piercing) + [eJfn85qIm5CZi3Au] : object {3rd Rank.system.damage.eJfn85qIm5CZi3Au} + applyMod : boolean {3rd Rank.system.damage.eJfn85qIm5CZi3Au.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.formula} (same value: 2d10) + kinds : array {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.type} (same value: mental) + [pEPeRZBo0RPvHAd9] : object {3rd Rank.system.damage.pEPeRZBo0RPvHAd9} + applyMod : boolean {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6) + kinds : array {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped) + [H4xhI890A9oH0hSx] : object {3rd Rank.system.damage.H4xhI890A9oH0hSx} + applyMod : boolean {3rd Rank.system.damage.H4xhI890A9oH0hSx.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.formula} (same value: 4d6) + kinds : array {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.H4xhI890A9oH0hSx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.type} (same value: untyped) + [pUo5MJsp9Gefqth4] : object {3rd Rank.system.damage.pUo5MJsp9Gefqth4} + applyMod : boolean {3rd Rank.system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.formula} (same value: 3d10) + kinds : array {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.type} (same value: bludgeoning) + [0MD5xTKLlw8jZPKU] : object {3rd Rank.system.damage.0MD5xTKLlw8jZPKU} + applyMod : boolean {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.formula} (same value: 4d6) + kinds : array {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.type} (same value: fire) + [q8ptrzvf1kb0ms3q] : object {3rd Rank.system.damage.q8ptrzvf1kb0ms3q} + applyMod : boolean {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.formula} (same value: 4d6) + kinds : array {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.type} (same value: poison) + [UeqA2WmETFphNSgC] : object {3rd Rank.system.damage.UeqA2WmETFphNSgC} + applyMod : boolean {3rd Rank.system.damage.UeqA2WmETFphNSgC.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.formula} (same value: 4d6) + kinds : array {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.UeqA2WmETFphNSgC.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.type} (same value: slashing) + [9lBbiFhEGXB6Gu6a] : object {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a} + applyMod : boolean {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.formula} (same value: 2d8) + kinds : array {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.type} (same value: mental) + [ptca9SPN1Z5wzfrG] : object {3rd Rank.system.damage.ptca9SPN1Z5wzfrG} + applyMod : boolean {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.formula} (same value: 3d6) + kinds : array {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.type} (same value: slashing) + [z4vh7m14o6f2hazs] : object {3rd Rank.system.damage.z4vh7m14o6f2hazs} + applyMod : boolean {3rd Rank.system.damage.z4vh7m14o6f2hazs.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.formula} (same value: 5d6) + kinds : array {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds.[]} (same value: damage) + materials : array {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials.[]} (same value: silver) + type : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.type} (same value: cold) + [xiuuffbu1j9b54eq] : object {3rd Rank.system.damage.xiuuffbu1j9b54eq} + applyMod : boolean {3rd Rank.system.damage.xiuuffbu1j9b54eq.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.formula} (same value: 2d4) + kinds : array {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds.[]} (same value: healing) + materials : array<> {3rd Rank.system.damage.xiuuffbu1j9b54eq.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.type} (same value: untyped) + [DzJpYMdE0NBqqQXM] : object {3rd Rank.system.damage.DzJpYMdE0NBqqQXM} + applyMod : boolean {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6) + kinds : array {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison) + [1kBezKdL9iXSMfzn] : object {3rd Rank.system.damage.1kBezKdL9iXSMfzn} + applyMod : boolean {3rd Rank.system.damage.1kBezKdL9iXSMfzn.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.formula} (same value: 4d8) + kinds : array {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.type} (same value: bludgeoning) + [rcaspoacHgRYSM72] : object {3rd Rank.system.damage.rcaspoacHgRYSM72} + applyMod : boolean {3rd Rank.system.damage.rcaspoacHgRYSM72.applyMod} (same value: False) + category : string {3rd Rank.system.damage.rcaspoacHgRYSM72.category} (same value: splash) + formula : string {3rd Rank.system.damage.rcaspoacHgRYSM72.formula} (same value: 1d4) + kinds : array {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.rcaspoacHgRYSM72.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.rcaspoacHgRYSM72.type} (same value: sonic) + [j2ds5suvw51ucg4c] : object {3rd Rank.system.damage.j2ds5suvw51ucg4c} + applyMod : boolean {3rd Rank.system.damage.j2ds5suvw51ucg4c.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.formula} (same value: 2d10) + kinds : array {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.j2ds5suvw51ucg4c.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.type} (same value: fire) + [h5zzrh1xmy9k57m6] : object {3rd Rank.system.damage.h5zzrh1xmy9k57m6} + applyMod : boolean {3rd Rank.system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.formula} (same value: 2d6) + kinds : array {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.type} (same value: fire) + [31ztnkdh2g12fivc] : object {3rd Rank.system.damage.31ztnkdh2g12fivc} + applyMod : boolean {3rd Rank.system.damage.31ztnkdh2g12fivc.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.31ztnkdh2g12fivc.formula} (same value: 1d8) + kinds : array {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.31ztnkdh2g12fivc.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.31ztnkdh2g12fivc.type} (same value: vitality) + [9oaina411wu1igyn] : object {3rd Rank.system.damage.9oaina411wu1igyn} + applyMod : boolean {3rd Rank.system.damage.9oaina411wu1igyn.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.damage.9oaina411wu1igyn.formula} (same value: 1d8) + kinds : array {3rd Rank.system.damage.9oaina411wu1igyn.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.damage.9oaina411wu1igyn.kinds.[]} (same value: damage) + materials : array<> {3rd Rank.system.damage.9oaina411wu1igyn.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.damage.9oaina411wu1igyn.type} (same value: spirit) + [defense] : object {3rd Rank.system.defense} + [save] : object {3rd Rank.system.defense.save} + basic : boolean {3rd Rank.system.defense.save.basic} (2 different values) + False (x47) + True (x16) + statistic : string {3rd Rank.system.defense.save.statistic} (3 different values) + will (x28) + reflex (x18) + fortitude (x17) + [passive] : object {3rd Rank.system.defense.passive} + statistic : string {3rd Rank.system.defense.passive.statistic} (same value: ac) + description : object {3rd Rank.system.description} + value : string {3rd Rank.system.description.value} (all different values) + duration : object {3rd Rank.system.duration} + sustained : boolean {3rd Rank.system.duration.sustained} (2 different values) + False (x126) + True (x23) + value : string {3rd Rank.system.duration.value} (21 different values) + [heightening] : object {3rd Rank.system.heightening} + [damage] : object {3rd Rank.system.heightening.damage} + [0] : string {3rd Rank.system.heightening.damage.0} (5 different values) + 2d6 (x8) + 1d4 (x2) + 1d6 (x3) + 1d12 (x1) + 1d8 (x2) + [Zni2ysVqFC6plPs7] : string {3rd Rank.system.heightening.damage.Zni2ysVqFC6plPs7} (same value: 1d4) + [1] : string {3rd Rank.system.heightening.damage.1} (same value: 1d6) + [bVVua6iV5Q7ktuiB] : string {3rd Rank.system.heightening.damage.bVVua6iV5Q7ktuiB} (same value: 1d10) + [1aOzFUJQMCR1aabW] : string {3rd Rank.system.heightening.damage.1aOzFUJQMCR1aabW} (same value: 2d6) + [eJfn85qIm5CZi3Au] : string {3rd Rank.system.heightening.damage.eJfn85qIm5CZi3Au} (same value: 1d10) + [pEPeRZBo0RPvHAd9] : string {3rd Rank.system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6) + [H4xhI890A9oH0hSx] : string {3rd Rank.system.heightening.damage.H4xhI890A9oH0hSx} (same value: 1d6) + [pUo5MJsp9Gefqth4] : string {3rd Rank.system.heightening.damage.pUo5MJsp9Gefqth4} (same value: 1d10) + [0MD5xTKLlw8jZPKU] : string {3rd Rank.system.heightening.damage.0MD5xTKLlw8jZPKU} (same value: 2d6) + [UeqA2WmETFphNSgC] : string {3rd Rank.system.heightening.damage.UeqA2WmETFphNSgC} (same value: 2d6) + [9lBbiFhEGXB6Gu6a] : string {3rd Rank.system.heightening.damage.9lBbiFhEGXB6Gu6a} (same value: 1d8) + [ptca9SPN1Z5wzfrG] : string {3rd Rank.system.heightening.damage.ptca9SPN1Z5wzfrG} (same value: 2d6) + [z4vh7m14o6f2hazs] : string {3rd Rank.system.heightening.damage.z4vh7m14o6f2hazs} (same value: 2d6) + [xiuuffbu1j9b54eq] : string {3rd Rank.system.heightening.damage.xiuuffbu1j9b54eq} (same value: 1d4) + [DzJpYMdE0NBqqQXM] : string {3rd Rank.system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6) + [1kBezKdL9iXSMfzn] : string {3rd Rank.system.heightening.damage.1kBezKdL9iXSMfzn} (same value: 4d8) + [rcaspoacHgRYSM72] : string {3rd Rank.system.heightening.damage.rcaspoacHgRYSM72} (same value: 1d4) + [j2ds5suvw51ucg4c] : string {3rd Rank.system.heightening.damage.j2ds5suvw51ucg4c} (same value: 1d10) + 31ztnkdh2g12fivc : string {3rd Rank.system.heightening.damage.31ztnkdh2g12fivc} (same value: 1d8) + 9oaina411wu1igyn : string {3rd Rank.system.heightening.damage.9oaina411wu1igyn} (same value: 1d8) + [interval] : integer {3rd Rank.system.heightening.interval} (3 different values) + 1 (x26) + 2 (x9) + 3 (x2) + [type] : string {3rd Rank.system.heightening.type} (2 different values) + interval (x37) + fixed (x12) + [area] : integer {3rd Rank.system.heightening.area} (2 different values) + 0 (x6) + 5 (x1) + [levels] : object {3rd Rank.system.heightening.levels} + [6] : object {3rd Rank.system.heightening.levels.6} + target : object {3rd Rank.system.heightening.levels.6.target} + value : string {3rd Rank.system.heightening.levels.6.target.value} (2 different values) + 10 living creatures (x1) + 10 creatures (x1) + [7] : object {3rd Rank.system.heightening.levels.7} + [target] : object {3rd Rank.system.heightening.levels.7.target} + value : string {3rd Rank.system.heightening.levels.7.target.value} (3 different values) + 5 creatures (x1) + 6 creatures (x1) + 10 creatures (x1) + area : object {3rd Rank.system.heightening.levels.7.area} + type : string {3rd Rank.system.heightening.levels.7.area.type} (same value: burst) + value : integer {3rd Rank.system.heightening.levels.7.area.value} (same value: 30) + [4] : object {3rd Rank.system.heightening.levels.4} + [target] : object {3rd Rank.system.heightening.levels.4.target} + value : string {3rd Rank.system.heightening.levels.4.target.value} (2 different values) + 10 creatures you know by name and have met in person (x1) + 10 creatures (x1) + damage : object {3rd Rank.system.heightening.levels.4.damage} + h5zzrh1xmy9k57m6 : object {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6} + applyMod : boolean {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) + [category] : mixed + formula : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: 3d6) + materials : array<> {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: fire) + [5] : object {3rd Rank.system.heightening.levels.5} + [target] : object {3rd Rank.system.heightening.levels.5.target} + value : string {3rd Rank.system.heightening.levels.5.target.value} (2 different values) + 1 specific object or type of object, or a specific creature or ancestry (x1) + 6 creatures or objects (x1) + range : object {3rd Rank.system.heightening.levels.5.range} + value : string {3rd Rank.system.heightening.levels.5.range.value} (same value: 60 feet) + [8] : object {3rd Rank.system.heightening.levels.8} + target : object {3rd Rank.system.heightening.levels.8.target} + value : string {3rd Rank.system.heightening.levels.8.target.value} (same value: 5 creatures) + [9] : object {3rd Rank.system.heightening.levels.9} + area : object {3rd Rank.system.heightening.levels.9.area} + type : string {3rd Rank.system.heightening.levels.9.area.type} (same value: burst) + value : integer {3rd Rank.system.heightening.levels.9.area.value} (same value: 40) + level : object {3rd Rank.system.level} + value : integer {3rd Rank.system.level.value} (same value: 3) + publication : object {3rd Rank.system.publication} + license : string {3rd Rank.system.publication.license} (2 different values) + OGL (x82) + ORC (x67) + remaster : boolean {3rd Rank.system.publication.remaster} (2 different values) + False (x65) + True (x84) + title : string {3rd Rank.system.publication.title} (33 different values) + range : object {3rd Rank.system.range} + value : string {3rd Rank.system.range.value} (14 different values) + 60 feet (x18) + 120 feet (x20) + (x38) + 30 feet (x30) + touch (x29) + 5 feet (x1) + 500 feet (x4) + 30 (x1) + your Speed (x1) + planetary (x1) + 1 mile (x1) + varies (x2) + 50 feet (x2) + 1-mile burst (x1) + requirements : string {3rd Rank.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + target : object {3rd Rank.system.target} + value : string {3rd Rank.system.target.value} (39 different values) + time : object {3rd Rank.system.time} + value : string {3rd Rank.system.time.value} (8 different values) + 2 (x90) + 1 minute (x13) + 3 (x25) + reaction (x6) + 10 minutes (x7) + 2 to 2 rounds (x1) + 1 (x5) + 1 to 3 (x2) + traits : object {3rd Rank.system.traits} + rarity : string {3rd Rank.system.traits.rarity} (3 different values) + common (x99) + rare (x12) + uncommon (x38) + traditions : array {3rd Rank.system.traits.traditions} + Length: min=1 max=4 + Value type: string {3rd Rank.system.traits.traditions.[]} (4 different values) + arcane (x105) + divine (x52) + occult (x89) + primal (x79) + value : array {3rd Rank.system.traits.value} + Length: min=1 max=7 + Value type: string {3rd Rank.system.traits.value.[]} (49 different values) + [selected] : mixed + object {3rd Rank.system.traits.selected} + conjuration : string {3rd Rank.system.traits.selected.conjuration} (same value: Conjuration) + incapacitation : string {3rd Rank.system.traits.selected.incapacitation} (same value: Incapacitation) + array<> {3rd Rank.system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [overlays] : object {3rd Rank.system.overlays} + [Fs08rHTZAfROKKzu] : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu} + _id : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm} + _id : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {3rd Rank.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm.system} + [m962exgm87kqsyrm] : object {3rd Rank.system.overlays.m962exgm87kqsyrm} + _id : string {3rd Rank.system.overlays.m962exgm87kqsyrm._id} (same value: m962exgm87kqsyrm) + overlayType : string {3rd Rank.system.overlays.m962exgm87kqsyrm.overlayType} (same value: override) + sort : integer {3rd Rank.system.overlays.m962exgm87kqsyrm.sort} (same value: 2) + system : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system} + time : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time} + value : string {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: 3) + [px0sdwr4arjpycne] : object {3rd Rank.system.overlays.px0sdwr4arjpycne} + _id : string {3rd Rank.system.overlays.px0sdwr4arjpycne._id} (same value: px0sdwr4arjpycne) + overlayType : string {3rd Rank.system.overlays.px0sdwr4arjpycne.overlayType} (same value: override) + sort : integer {3rd Rank.system.overlays.px0sdwr4arjpycne.sort} (same value: 1) + system : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system} + time : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time} + value : string {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: 2) + [yamv3l9tw0na3g2h] : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h} + _id : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h._id} (same value: yamv3l9tw0na3g2h) + name : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.name} (same value: Elemental Annihilation Wave (2 Rounds)) + overlayType : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: override) + sort : integer {3rd Rank.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3) + system : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system} + area : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area} + value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: 60) + time : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time} + value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: 2 rounds) + QDQIFtc8RxaD9iS7 : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7} + _id : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: QDQIFtc8RxaD9iS7) + name : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: Positive Attunement (Healing)) + overlayType : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: override) + sort : integer {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1) + system : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.system} + kHaktf2Oiv8TRiCV : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV} + _id : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: kHaktf2Oiv8TRiCV) + name : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: Positive Attunement (Damage)) + overlayType : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: override) + sort : integer {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2) + system : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system} + damage : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage} + 0 : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0} + [category] : mixed + kinds : array {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: damage) + type : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: vitality) + defense : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense} + save : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save} + basic : boolean {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False) + statistic : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: will) + [ritual] : mixed + type : string {3rd Rank.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/4-01.txt b/output/pf2e/packs/4-01.txt new file mode 100644 index 0000000..67e4a59 --- /dev/null +++ b/output/pf2e/packs/4-01.txt @@ -0,0 +1,529 @@ +4-01 +Different values: 8 +===================================== +object {4-01} + _id : string {4-01._id} (all different values) + folder : string {4-01.folder} (same value: WsLEggGKYHLy7F8h) + img : string {4-01.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {4-01.items} + Length: min=2 max=11 + Value type: object {4-01.items.[]} + _id : string {4-01.items.[]._id} (39 different values) + [_stats] : object {4-01.items.[]._stats} + compendiumSource : string {4-01.items.[]._stats.compendiumSource} (10 different values) + Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS (x3) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1) + Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv (x2) + Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x2) + Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM (x2) + Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc (x2) + Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2) + img : string {4-01.items.[].img} (13 different values) + systems/pf2e/icons/equipment/weapons/spear.webp (x3) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x3) + systems/pf2e/icons/default-icons/melee.svg (x15) + systems/pf2e/icons/actions/Reaction.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x4) + systems/pf2e/icons/actions/Passive.webp (x10) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + systems/pf2e/icons/spells/detect-alignment.webp (x2) + systems/pf2e/icons/spells/detect-magic.webp (x2) + systems/pf2e/icons/spells/magic-missile.webp (x2) + systems/pf2e/icons/spells/ray-of-enfeeblement.webp (x2) + systems/pf2e/icons/spells/sleep.webp (x2) + name : string {4-01.items.[].name} (25 different values) + sort : integer {4-01.items.[].sort} (11 different values) + 100000 (x8) + 200000 (x8) + 300000 (x7) + 400000 (x6) + 500000 (x6) + 600000 (x5) + 700000 (x4) + 800000 (x2) + 900000 (x2) + 1000000 (x2) + 1100000 (x2) + system : object {4-01.items.[].system} + [baseItem] : string {4-01.items.[].system.baseItem} (2 different values) + spear (x3) + leather-armor (x3) + [bonus] : object {4-01.items.[].system.bonus} + value : integer {4-01.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {4-01.items.[].system.bonusDamage} + value : integer {4-01.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-01.items.[].system.bulk} + value : integer {4-01.items.[].system.bulk.value} (same value: 1) + [category] : string {4-01.items.[].system.category} (5 different values) + simple (x3) + light (x3) + defensive (x3) + offensive (x14) + interaction (x2) + [containerId] : mixed + [damage] : object {4-01.items.[].system.damage} + [damageType] : string {4-01.items.[].system.damage.damageType} (same value: piercing) + [dice] : integer {4-01.items.[].system.damage.dice} (same value: 1) + [die] : string {4-01.items.[].system.damage.die} (same value: d6) + [0] : object {4-01.items.[].system.damage.0} + [category] : mixed + formula : string {4-01.items.[].system.damage.0.formula} (same value: 1d4+1) + kinds : array {4-01.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-01.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {4-01.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-01.items.[].system.damage.0.type} (same value: force) + description : object {4-01.items.[].system.description} + value : string {4-01.items.[].system.description.value} (23 different values) + [equipped] : object {4-01.items.[].system.equipped} + carryType : string {4-01.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {4-01.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {4-01.items.[].system.equipped.inSlot} (same value: True) + [group] : string {4-01.items.[].system.group} (2 different values) + spear (x3) + leather (x3) + [hardness] : integer {4-01.items.[].system.hardness} (same value: 0) + [hp] : object {4-01.items.[].system.hp} + max : integer {4-01.items.[].system.hp.max} (same value: 0) + value : integer {4-01.items.[].system.hp.value} (same value: 0) + [level] : object {4-01.items.[].system.level} + value : integer {4-01.items.[].system.level.value} (2 different values) + 0 (x6) + 1 (x10) + [material] : object {4-01.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-01.items.[].system.price} + value : object {4-01.items.[].system.price.value} + [sp] : integer {4-01.items.[].system.price.value.sp} (same value: 1) + [gp] : integer {4-01.items.[].system.price.value.gp} (same value: 2) + publication : object {4-01.items.[].system.publication} + license : string {4-01.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-01.items.[].system.publication.remaster} (same value: False) + title : string {4-01.items.[].system.publication.title} (3 different values) + Pathfinder Core Rulebook (x16) + (x33) + Pathfinder Bestiary (x3) + [quantity] : integer {4-01.items.[].system.quantity} (3 different values) + 1 (x4) + 3 (x1) + 2 (x1) + [range] : object {4-01.items.[].system.range} + value : string {4-01.items.[].system.range.value} (3 different values) + (x4) + 120 feet (x2) + 30 feet (x4) + [reload] : object {4-01.items.[].system.reload} + value : string {4-01.items.[].system.reload.value} (same value: -) + rules : ###FoundryRulesObject### + [runes] : object {4-01.items.[].system.runes} + potency : integer {4-01.items.[].system.runes.potency} (same value: 0) + property : array<> {4-01.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-01.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {4-01.items.[].system.runes.resilient} (same value: 0) + [size] : string {4-01.items.[].system.size} (same value: med) + [slug] : string {4-01.items.[].system.slug} (10 different values) + spear (x3) + leather-armor (x3) + knockdown (x1) + detect-alignment (x2) + detect-magic (x2) + magic-missile (x2) + ray-of-enfeeblement (x2) + sleep (x2) + constant-spells (x2) + 1-status-to-all-saves-vs-magic (x2) + [splashDamage] : object {4-01.items.[].system.splashDamage} + value : integer {4-01.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {4-01.items.[].system.traits} + rarity : string {4-01.items.[].system.traits.rarity} (2 different values) + common (x48) + uncommon (x2) + value : array {4-01.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {4-01.items.[].system.traits.value.[]} (23 different values) + [traditions] : array {4-01.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {4-01.items.[].system.traits.traditions.[]} (4 different values) + divine (x6) + occult (x10) + arcane (x8) + primal (x2) + [usage] : object {4-01.items.[].system.usage} + value : string {4-01.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {4-01.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {4-01.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {4-01.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {4-01.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {4-01.items.[].system.strength} (same value: 0) + [attack] : object {4-01.items.[].system.attack} + value : string {4-01.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-01.items.[].system.attackEffects} + [custom] : string {4-01.items.[].system.attackEffects.custom} (same value: ) + value : array {4-01.items.[].system.attackEffects.value} + Length: min=0 max=3 + Value type: string {4-01.items.[].system.attackEffects.value.[]} (4 different values) + filth-fever (x1) + gnaw-bones (x1) + knockdown (x1) + nightmarish-wounds (x2) + [damageRolls] : object {4-01.items.[].system.damageRolls} + [joiefqv2axf4wt1ivq4f] : object {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f} + damage : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (3 different values) + 1d4 (x1) + 1d4+8 (x1) + 1d4+3 (x1) + damageType : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: bludgeoning) + [mmpjpv1hjzf6agnf] : object {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf} + damage : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damage} (same value: 1d6) + damageType : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damageType} (same value: piercing) + [e1hutvfbzfncvdx7] : object {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7} + damage : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damage} (same value: 1d6) + damageType : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damageType} (same value: piercing) + [x8u4d7h0kjk7mirf] : object {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf} + damage : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damage} (2 different values) + 1d6 + 8 (x1) + 1d6 + 3 (x1) + damageType : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damageType} (same value: piercing) + [84yianvm2xea85aq] : object {4-01.items.[].system.damageRolls.84yianvm2xea85aq} + damage : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damage} (2 different values) + 1d6 + 8 (x1) + 1d6 + 3 (x1) + damageType : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damageType} (same value: piercing) + [uar7pf6kpgq0xq80g9v8] : object {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8} + damage : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damage} (same value: 1d10+5) + damageType : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damageType} (same value: piercing) + [0] : object {4-01.items.[].system.damageRolls.0} + damage : string {4-01.items.[].system.damageRolls.0.damage} (3 different values) + 1d8 (x1) + 1d6+3 (x1) + 1d4+3 (x1) + damageType : string {4-01.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x2) + slashing (x1) + 6idrwpucyla8rl96h8rz : object {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz} + damage : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damage} (2 different values) + 1d6+4 (x1) + 1d10+5 (x1) + damageType : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damageType} (same value: slashing) + [weaponType] : object {4-01.items.[].system.weaponType} + value : string {4-01.items.[].system.weaponType.value} (2 different values) + melee (x12) + ranged (x3) + [actionType] : object {4-01.items.[].system.actionType} + value : string {4-01.items.[].system.actionType.value} (3 different values) + reaction (x1) + action (x8) + passive (x10) + [actions] : object {4-01.items.[].system.actions} + [value] : integer {4-01.items.[].system.actions.value} (2 different values) + 1 (x4) + 2 (x4) + [autoHeightenLevel] : object {4-01.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-01.items.[].system.prepared} + value : string {4-01.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {4-01.items.[].system.proficiency} + value : integer {4-01.items.[].system.proficiency.value} (same value: 1) + [slots] : object {4-01.items.[].system.slots} + [spelldc] : object {4-01.items.[].system.spelldc} + dc : integer {4-01.items.[].system.spelldc.dc} (2 different values) + 17 (x1) + 20 (x1) + mod : integer {4-01.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-01.items.[].system.spelldc.value} (2 different values) + 9 (x1) + 14 (x1) + [tradition] : object {4-01.items.[].system.tradition} + value : string {4-01.items.[].system.tradition.value} (same value: occult) + [area] : object {4-01.items.[].system.area} + type : string {4-01.items.[].system.area.type} (2 different values) + emanation (x4) + burst (x2) + value : integer {4-01.items.[].system.area.value} (2 different values) + 30 (x4) + 5 (x2) + [cost] : object {4-01.items.[].system.cost} + value : string {4-01.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-01.items.[].system.counteraction} (same value: False) + [defense] : object {4-01.items.[].system.defense} + save : object {4-01.items.[].system.defense.save} + basic : boolean {4-01.items.[].system.defense.save.basic} (same value: False) + statistic : string {4-01.items.[].system.defense.save.statistic} (2 different values) + fortitude (x2) + will (x2) + [duration] : object {4-01.items.[].system.duration} + sustained : boolean {4-01.items.[].system.duration.sustained} (same value: False) + value : string {4-01.items.[].system.duration.value} (2 different values) + (x8) + 1 minute (x2) + [location] : object {4-01.items.[].system.location} + [heightenedLevel] : integer {4-01.items.[].system.location.heightenedLevel} (2 different values) + 1 (x7) + 2 (x1) + value : string {4-01.items.[].system.location.value} (2 different values) + O8VbKgKCy0WPdmPS (x5) + 1OTAsDuxFPIUJdUM (x5) + [uses] : object {4-01.items.[].system.location.uses} + max : integer {4-01.items.[].system.location.uses.max} (3 different values) + 2 (x2) + 3 (x1) + 1 (x1) + value : integer {4-01.items.[].system.location.uses.value} (3 different values) + 2 (x2) + 3 (x1) + 1 (x1) + [overlays] : object {4-01.items.[].system.overlays} + [requirements] : string {4-01.items.[].system.requirements} (same value: ) + [target] : object {4-01.items.[].system.target} + value : string {4-01.items.[].system.target.value} (2 different values) + (x6) + 1 creature (x4) + [time] : object {4-01.items.[].system.time} + value : string {4-01.items.[].system.time.value} (2 different values) + 2 (x8) + 1 to 3 (x2) + type : string {4-01.items.[].type} (6 different values) + weapon (x3) + armor (x3) + melee (x15) + action (x19) + spellcastingEntry (x2) + spell (x10) + [flags] : object {4-01.items.[].flags} + pf2e : object {4-01.items.[].flags.pf2e} + linkedWeapon : string {4-01.items.[].flags.pf2e.linkedWeapon} (2 different values) + xCEnNJ4R6fNb6doQ (x2) + Mwr0CSbsbtB2am2v (x4) + name : string {4-01.name} (all different values) + system : object {4-01.system} + abilities : object {4-01.system.abilities} + cha : object {4-01.system.abilities.cha} + mod : integer {4-01.system.abilities.cha.mod} (3 different values) + 0 (x5) + -2 (x1) + 2 (x2) + con : object {4-01.system.abilities.con} + mod : integer {4-01.system.abilities.con.mod} (2 different values) + 3 (x7) + 2 (x1) + dex : object {4-01.system.abilities.dex} + mod : integer {4-01.system.abilities.dex.mod} (3 different values) + 2 (x5) + 3 (x2) + 4 (x1) + int : object {4-01.system.abilities.int} + mod : integer {4-01.system.abilities.int.mod} (3 different values) + -1 (x3) + -4 (x3) + 3 (x2) + str : object {4-01.system.abilities.str} + mod : integer {4-01.system.abilities.str.mod} (4 different values) + 0 (x2) + 4 (x2) + 3 (x2) + 5 (x2) + wis : object {4-01.system.abilities.wis} + mod : integer {4-01.system.abilities.wis.mod} (3 different values) + 1 (x5) + 2 (x1) + 4 (x2) + attributes : object {4-01.system.attributes} + ac : object {4-01.system.attributes.ac} + details : string {4-01.system.attributes.ac.details} (same value: ) + value : integer {4-01.system.attributes.ac.value} (6 different values) + 14 (x1) + 18 (x2) + 15 (x2) + 19 (x1) + 16 (x1) + 21 (x1) + allSaves : object {4-01.system.attributes.allSaves} + value : string {4-01.system.attributes.allSaves.value} (2 different values) + (x6) + +1 status to all saves vs. magic (x2) + hp : object {4-01.system.attributes.hp} + details : string {4-01.system.attributes.hp.details} (same value: ) + max : integer {4-01.system.attributes.hp.max} (all different values) + temp : integer {4-01.system.attributes.hp.temp} (same value: 0) + value : integer {4-01.system.attributes.hp.value} (all different values) + speed : object {4-01.system.attributes.speed} + otherSpeeds : array<> {4-01.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {4-01.system.attributes.speed.value} (3 different values) + 25 (x6) + 35 (x1) + 20 (x1) + weaknesses : array {4-01.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {4-01.system.attributes.weaknesses.[]} + type : string {4-01.system.attributes.weaknesses.[].type} (same value: cold-iron) + value : integer {4-01.system.attributes.weaknesses.[].value} (2 different values) + 4 (x1) + 5 (x1) + details : object {4-01.system.details} + blurb : string {4-01.system.details.blurb} (5 different values) + Variant bugbear (x1) + Variant bugbear thug (x2) + (x3) + Variant skunk (x1) + Variant giant skunk (x1) + languages : object {4-01.system.details.languages} + details : string {4-01.system.details.languages.details} (same value: ) + value : array {4-01.system.details.languages.value} + Length: min=0 max=5 + Value type: string {4-01.system.details.languages.value.[]} (6 different values) + aklo (x5) + chthonian (x5) + common (x5) + diabolic (x5) + goblin (x3) + empyrean (x2) + level : object {4-01.system.details.level} + value : integer {4-01.system.details.level.value} (5 different values) + -1 (x2) + 3 (x2) + 1 (x2) + 2 (x1) + 4 (x1) + privateNotes : string {4-01.system.details.privateNotes} (same value: ) + publicNotes : string {4-01.system.details.publicNotes} (4 different values) +

The more common bugbear thug specializes in the art of lurking in the shadows.

+
+

These stealthy and cruel goblinoid creatures delight in spreading fear and tormenting their victims. Bugbears are the monsters lurking in the closet and hiding under the bed. Preying on remote farmsteads, bugbears reveal their presence with thumps in the night or creaks of boards to build lurking dread and arouse suspicion and fear.

(x3) + (x3) +

With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.

+
+

These omnivores are most active at twilight, feeding on everything from berries to grubs and insects. Some farmers even encourage the animals to live near their farms to keep destructive pest populations low.

(x1) +

With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.

+
+

Giant skunks thrive in places where their larger size and more potent musk allow them to fend off predators their smaller cousins can't. With larger bodies come more powerful appetites, and giant skunks tend to be aggressive and territorial.

(x1) + publication : object {4-01.system.details.publication} + license : string {4-01.system.details.publication.license} (same value: OGL) + remaster : boolean {4-01.system.details.publication.remaster} (same value: False) + title : string {4-01.system.details.publication.title} (same value: Pathfinder Society Intro: Year of Boundless Wonder) + initiative : object {4-01.system.initiative} + statistic : string {4-01.system.initiative.statistic} (same value: perception) + perception : object {4-01.system.perception} + details : string {4-01.system.perception.details} (same value: ) + mod : integer {4-01.system.perception.mod} (7 different values) + 4 (x1) + 8 (x1) + 6 (x2) + 9 (x1) + 5 (x1) + 10 (x1) + 12 (x1) + senses : array {4-01.system.perception.senses} + Length: min=1 max=2 + Value type: object {4-01.system.perception.senses.[]} + type : string {4-01.system.perception.senses.[].type} (3 different values) + darkvision (x5) + scent (x5) + low-light-vision (x3) + [acuity] : string {4-01.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {4-01.system.perception.senses.[].range} (2 different values) + 30 (x3) + 40 (x2) + resources : object {4-01.system.resources} + saves : object {4-01.system.saves} + fortitude : object {4-01.system.saves.fortitude} + saveDetail : string {4-01.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-01.system.saves.fortitude.value} (6 different values) + 6 (x1) + 10 (x2) + 8 (x2) + 4 (x1) + 9 (x1) + 11 (x1) + reflex : object {4-01.system.saves.reflex} + saveDetail : string {4-01.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-01.system.saves.reflex.value} (6 different values) + 5 (x1) + 9 (x2) + 7 (x2) + 8 (x1) + 6 (x1) + 10 (x1) + will : object {4-01.system.saves.will} + saveDetail : string {4-01.system.saves.will.saveDetail} (same value: ) + value : integer {4-01.system.saves.will.value} (7 different values) + 2 (x1) + 6 (x1) + 4 (x2) + 7 (x1) + 3 (x1) + 10 (x1) + 12 (x1) + skills : object {4-01.system.skills} + [acrobatics] : object {4-01.system.skills.acrobatics} + base : integer {4-01.system.skills.acrobatics.base} (4 different values) + 3 (x1) + 7 (x2) + 5 (x2) + 8 (x1) + [athletics] : object {4-01.system.skills.athletics} + base : integer {4-01.system.skills.athletics.base} (5 different values) + 3 (x1) + 9 (x1) + 6 (x2) + 12 (x1) + 2 (x1) + [intimidation] : object {4-01.system.skills.intimidation} + base : integer {4-01.system.skills.intimidation.base} (5 different values) + 1 (x1) + 5 (x1) + 3 (x1) + 6 (x1) + 8 (x1) + [stealth] : object {4-01.system.skills.stealth} + base : integer {4-01.system.skills.stealth.base} (4 different values) + 5 (x3) + 9 (x1) + 8 (x1) + 7 (x1) + arcana : object {4-01.system.skills.arcana} + base : integer {4-01.system.skills.arcana.base} (2 different values) + 7 (x1) + 9 (x1) + deception : object {4-01.system.skills.deception} + base : integer {4-01.system.skills.deception.base} (2 different values) + 8 (x1) + 10 (x1) + diplomacy : object {4-01.system.skills.diplomacy} + base : integer {4-01.system.skills.diplomacy.base} (2 different values) + 8 (x1) + 10 (x1) + occultism : object {4-01.system.skills.occultism} + base : integer {4-01.system.skills.occultism.base} (2 different values) + 11 (x1) + 13 (x1) + religion : object {4-01.system.skills.religion} + base : integer {4-01.system.skills.religion.base} (2 different values) + 8 (x1) + 10 (x1) + traits : object {4-01.system.traits} + rarity : string {4-01.system.traits.rarity} (2 different values) + uncommon (x6) + unique (x2) + size : object {4-01.system.traits.size} + value : string {4-01.system.traits.size.value} (3 different values) + med (x5) + lg (x2) + tiny (x1) + value : array {4-01.system.traits.value} + Length: min=1 max=6 + Value type: string {4-01.system.traits.value.[]} (all different values) + type : string {4-01.type} (same value: npc) + prototypeToken : object {4-01.prototypeToken} + name : string {4-01.prototypeToken.name} (same value: Shard of Aslynn) \ No newline at end of file diff --git a/output/pf2e/packs/4-02.txt b/output/pf2e/packs/4-02.txt new file mode 100644 index 0000000..828a3de --- /dev/null +++ b/output/pf2e/packs/4-02.txt @@ -0,0 +1,789 @@ +4-02 +Different values: 8 +===================================== +object {4-02} + _id : string {4-02._id} (all different values) + folder : string {4-02.folder} (same value: 4H1sZu3ykUSspA9k) + img : string {4-02.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x6) + items : array {4-02.items} + Length: min=1 max=20 + Value type: object {4-02.items.[]} + _id : string {4-02.items.[]._id} (60 different values) + img : string {4-02.items.[].img} (35 different values) + name : string {4-02.items.[].name} (43 different values) + sort : integer {4-02.items.[].sort} (21 different values) + system : object {4-02.items.[].system} + [actionType] : object {4-02.items.[].system.actionType} + value : string {4-02.items.[].system.actionType.value} (3 different values) + reaction (x7) + passive (x7) + action (x1) + [actions] : object {4-02.items.[].system.actions} + [value] : integer {4-02.items.[].system.actions.value} (same value: 1) + [category] : string {4-02.items.[].system.category} (7 different values) + simple (x6) + martial (x5) + medium (x2) + ammo (x2) + defensive (x11) + offensive (x2) + light (x1) + description : object {4-02.items.[].system.description} + value : string {4-02.items.[].system.description.value} (41 different values) + publication : object {4-02.items.[].system.publication} + license : string {4-02.items.[].system.publication.license} (2 different values) + OGL (x78) + ORC (x2) + remaster : boolean {4-02.items.[].system.publication.remaster} (2 different values) + False (x78) + True (x2) + title : string {4-02.items.[].system.publication.title} (5 different values) + (x32) + Pathfinder Core Rulebook (x39) + Pathfinder Bestiary (x3) + Pathfinder Player Core (x2) + Pathfinder Bestiary 2 (x4) + rules : ###FoundryRulesObject### + [slug] : string {4-02.items.[].system.slug} (33 different values) + [traits] : object {4-02.items.[].system.traits} + rarity : string {4-02.items.[].system.traits.rarity} (2 different values) + common (x68) + uncommon (x6) + value : array {4-02.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {4-02.items.[].system.traits.value.[]} (39 different values) + [traditions] : array {4-02.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {4-02.items.[].system.traits.traditions.[]} (4 different values) + divine (x19) + occult (x15) + arcane (x11) + primal (x5) + [integrated] : mixed + [baseItem] : string {4-02.items.[].system.baseItem} (13 different values) + crossbow (x1) + club (x1) + dagger (x3) + sap (x1) + scale-mail (x1) + sickle (x1) + lance (x1) + longsword (x1) + steel-shield (x1) + chain-mail (x1) + glaive (x1) + longbow (x1) + chain-shirt (x1) + [bonus] : object {4-02.items.[].system.bonus} + value : integer {4-02.items.[].system.bonus.value} (7 different values) + 0 (x11) + 9 (x5) + 7 (x2) + 5 (x1) + 3 (x1) + 10 (x4) + 12 (x1) + [bonusDamage] : object {4-02.items.[].system.bonusDamage} + value : integer {4-02.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-02.items.[].system.bulk} + value : mixed + integer {4-02.items.[].system.bulk.value} (3 different values) + 1 (x5) + 2 (x5) + 0 (x5) + float {4-02.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {4-02.items.[].system.damage} + [damageType] : string {4-02.items.[].system.damage.damageType} (3 different values) + piercing (x6) + bludgeoning (x2) + slashing (x3) + [dice] : integer {4-02.items.[].system.damage.dice} (same value: 1) + [die] : string {4-02.items.[].system.damage.die} (3 different values) + d8 (x5) + d6 (x2) + d4 (x4) + [0] : object {4-02.items.[].system.damage.0} + [applyMod] : boolean {4-02.items.[].system.damage.0.applyMod} (2 different values) + True (x2) + False (x4) + [category] : mixed + formula : string {4-02.items.[].system.damage.0.formula} (4 different values) + 1d4 (x2) + 2d4 (x2) + 1d8 (x2) + 1d6 (x2) + kinds : array {4-02.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {4-02.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x8) + healing (x2) + materials : array<> {4-02.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-02.items.[].system.damage.0.type} (2 different values) + void (x6) + spirit (x2) + [equipped] : object {4-02.items.[].system.equipped} + carryType : string {4-02.items.[].system.equipped.carryType} (2 different values) + worn (x21) + held (x3) + [handsHeld] : integer {4-02.items.[].system.equipped.handsHeld} (3 different values) + 2 (x2) + 1 (x8) + 0 (x7) + [invested] : mixed + [inSlot] : boolean {4-02.items.[].system.equipped.inSlot} (2 different values) + True (x2) + False (x3) + [group] : string {4-02.items.[].system.group} (9 different values) + crossbow (x1) + club (x2) + knife (x4) + composite (x1) + spear (x1) + sword (x1) + chain (x2) + polearm (x1) + bow (x1) + [hardness] : integer {4-02.items.[].system.hardness} (2 different values) + 0 (x23) + 5 (x1) + [hp] : object {4-02.items.[].system.hp} + max : integer {4-02.items.[].system.hp.max} (2 different values) + 0 (x23) + 20 (x1) + value : integer {4-02.items.[].system.hp.value} (2 different values) + 0 (x23) + 20 (x1) + [level] : object {4-02.items.[].system.level} + value : integer {4-02.items.[].system.level.value} (3 different values) + 0 (x20) + 1 (x20) + 2 (x5) + [material] : object {4-02.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-02.items.[].system.price} + value : object {4-02.items.[].system.price.value} + [gp] : integer {4-02.items.[].system.price.value.gp} (7 different values) + 3 (x1) + 4 (x1) + 28 (x4) + 1 (x3) + 2 (x1) + 6 (x2) + 5 (x1) + [sp] : integer {4-02.items.[].system.price.value.sp} (2 different values) + 2 (x4) + 1 (x5) + [cp] : integer {4-02.items.[].system.price.value.cp} (same value: 8) + [per] : integer {4-02.items.[].system.price.per} (same value: 10) + [quantity] : integer {4-02.items.[].system.quantity} (3 different values) + 1 (x22) + 10 (x1) + 20 (x1) + [range] : mixed + integer {4-02.items.[].system.range} (2 different values) + 120 (x1) + 100 (x1) + object {4-02.items.[].system.range} + value : string {4-02.items.[].system.range.value} (5 different values) + (x6) + touch (x4) + 30 feet (x8) + varies (x2) + 120 feet (x1) + [reload] : object {4-02.items.[].system.reload} + value : string {4-02.items.[].system.reload.value} (4 different values) + 1 (x1) + - (x4) + (x5) + 0 (x1) + [runes] : object {4-02.items.[].system.runes} + [potency] : integer {4-02.items.[].system.runes.potency} (2 different values) + 0 (x13) + 1 (x1) + [property] : array<> {4-02.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-02.items.[].system.runes.striking} (2 different values) + 0 (x10) + 1 (x1) + [resilient] : integer {4-02.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {4-02.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {4-02.items.[].system.size} (same value: med) + [splashDamage] : object {4-02.items.[].system.splashDamage} + value : integer {4-02.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {4-02.items.[].system.usage} + value : string {4-02.items.[].system.usage.value} (4 different values) + held-in-two-hands (x3) + held-in-one-hand (x12) + worn (x4) + held-in-one-plus-hands (x1) + [acBonus] : integer {4-02.items.[].system.acBonus} (3 different values) + 3 (x1) + 2 (x2) + 4 (x1) + [checkPenalty] : integer {4-02.items.[].system.checkPenalty} (2 different values) + -2 (x2) + -1 (x1) + [dexCap] : integer {4-02.items.[].system.dexCap} (3 different values) + 2 (x1) + 1 (x1) + 3 (x1) + [speedPenalty] : integer {4-02.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x2) + [strength] : integer {4-02.items.[].system.strength} (3 different values) + 2 (x1) + 3 (x1) + 1 (x1) + [stackGroup] : string {4-02.items.[].system.stackGroup} (2 different values) + bolts (x1) + arrows (x1) + [uses] : object {4-02.items.[].system.uses} + autoDestroy : boolean {4-02.items.[].system.uses.autoDestroy} (same value: True) + max : integer {4-02.items.[].system.uses.max} (same value: 1) + value : integer {4-02.items.[].system.uses.value} (same value: 1) + [attack] : object {4-02.items.[].system.attack} + value : string {4-02.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-02.items.[].system.attackEffects} + value : array<> {4-02.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + custom : string {4-02.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {4-02.items.[].system.damageRolls} + [oiodqohoofafi7fqe4of] : object {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of} + damage : string {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: 1d6+4) + damageType : string {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: bludgeoning) + [0] : object {4-02.items.[].system.damageRolls.0} + damage : string {4-02.items.[].system.damageRolls.0.damage} (2 different values) + 1d6+4 (x2) + 1d8 (x1) + damageType : string {4-02.items.[].system.damageRolls.0.damageType} (2 different values) + bludgeoning (x2) + piercing (x1) + [uc1s1t4wur5bbofg09gjg] : object {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg} + damage : string {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: 1d4+2) + damageType : string {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: slashing) + [c16oqbic9ep578zkoag35t] : object {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t} + damage : string {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: 1d4+2) + damageType : string {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: bludgeoning) + [s6jvct401xn2ybrw] : object {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw} + damage : string {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw.damage} (2 different values) + 1d4 + 3 (x1) + 2d4 + 5 (x1) + damageType : string {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw.damageType} (same value: piercing) + [sy9h6g4i5gc71zj5git3] : object {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3} + damage : string {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: 1d8+4) + damageType : string {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: slashing) + [cidxh2cn401h6fxihgvw] : object {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw} + damage : string {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: 1d6+4) + damageType : string {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: slashing) + [cdxitwq309kjyms51kzb] : object {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb} + damage : string {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: 1d8+4) + damageType : string {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: piercing) + [k3GyOyCXwywhRbnC] : object {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC} + damage : string {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damage} (same value: 1d8+2) + damageType : string {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damageType} (same value: slashing) + [Qfy1477pTYtEwGoV] : object {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV} + damage : string {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damage} (same value: 1d4+2) + damageType : string {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damageType} (same value: slashing) + ptf36uZrPQY08ncH : object {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH} + damage : string {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH.damage} (same value: 1d8) + damageType : string {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH.damageType} (same value: piercing) + [weaponType] : object {4-02.items.[].system.weaponType} + value : string {4-02.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x4) + [mod] : object {4-02.items.[].system.mod} + value : integer {4-02.items.[].system.mod.value} (2 different values) + 3 (x1) + 6 (x1) + [proficient] : object {4-02.items.[].system.proficient} + value : integer {4-02.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {4-02.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-02.items.[].system.prepared} + flexible : boolean {4-02.items.[].system.prepared.flexible} (same value: False) + value : string {4-02.items.[].system.prepared.value} (2 different values) + prepared (x2) + focus (x2) + [proficiency] : object {4-02.items.[].system.proficiency} + value : integer {4-02.items.[].system.proficiency.value} (same value: 1) + [slots] : object {4-02.items.[].system.slots} + [slot0] : object {4-02.items.[].system.slots.slot0} + max : integer {4-02.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {4-02.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {4-02.items.[].system.slots.slot0.prepared.[]} + id : string {4-02.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 8MpM5GTg1BL6Paod (x2) + emaYp7kTiz1CRd0R (x2) + LHz3MPPHHBewTA4k (x2) + daGqLkOFBywgASPi (x2) + IDnqpc8F1sBtAIFs (x2) + [slot1] : object {4-02.items.[].system.slots.slot1} + max : integer {4-02.items.[].system.slots.slot1.max} (2 different values) + 6 (x1) + 3 (x1) + prepared : array {4-02.items.[].system.slots.slot1.prepared} + Length: min=3 max=6 + Value type: object {4-02.items.[].system.slots.slot1.prepared.[]} + id : string {4-02.items.[].system.slots.slot1.prepared.[].id} (4 different values) + nEBTafvOrfV6GX4t (x2) + jfGLR3TVqZ6nitMp (x2) + OdbEydDzhVW4dY1u (x3) + wMb4PXR3fe5Z5PpT (x2) + [slot2] : object {4-02.items.[].system.slots.slot2} + max : integer {4-02.items.[].system.slots.slot2.max} (same value: 6) + prepared : array {4-02.items.[].system.slots.slot2.prepared} + Length: min=6 max=6 + Value type: object {4-02.items.[].system.slots.slot2.prepared.[]} + id : string {4-02.items.[].system.slots.slot2.prepared.[].id} (3 different values) + nSl8bcKb7JnH9i79 (x1) + jfGLR3TVqZ6nitMp (x1) + OdbEydDzhVW4dY1u (x4) + [spelldc] : object {4-02.items.[].system.spelldc} + dc : integer {4-02.items.[].system.spelldc.dc} (2 different values) + 17 (x2) + 20 (x2) + mod : integer {4-02.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-02.items.[].system.spelldc.value} (2 different values) + 9 (x2) + 12 (x2) + [tradition] : object {4-02.items.[].system.tradition} + value : string {4-02.items.[].system.tradition.value} (same value: divine) + [area] : object {4-02.items.[].system.area} + type : string {4-02.items.[].system.area.type} (2 different values) + emanation (x4) + burst (x1) + value : integer {4-02.items.[].system.area.value} (3 different values) + 5 (x2) + 30 (x2) + 20 (x1) + [cost] : object {4-02.items.[].system.cost} + value : string {4-02.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-02.items.[].system.counteraction} (2 different values) + True (x2) + False (x19) + [defense] : object {4-02.items.[].system.defense} + save : object {4-02.items.[].system.defense.save} + basic : boolean {4-02.items.[].system.defense.save.basic} (2 different values) + False (x8) + True (x4) + statistic : string {4-02.items.[].system.defense.save.statistic} (2 different values) + will (x4) + fortitude (x8) + [duration] : object {4-02.items.[].system.duration} + sustained : boolean {4-02.items.[].system.duration.sustained} (2 different values) + False (x19) + True (x2) + value : string {4-02.items.[].system.duration.value} (4 different values) + 1 minute (x7) + (x10) + varies (x2) + until the start of your next turn (x2) + [location] : object {4-02.items.[].system.location} + value : string {4-02.items.[].system.location.value} (2 different values) + BcSNcGhcDxvtI9k5 (x19) + RpSDL9pRSQiu3lu9 (x2) + [requirements] : string {4-02.items.[].system.requirements} (same value: ) + [target] : object {4-02.items.[].system.target} + value : string {4-02.items.[].system.target.value} (7 different values) + enemies in the area (x2) + 1 living or undead creature (x2) + (x5) + 1 creature (x6) + 1 ally and 1 enemy (x2) + 1 living creature or 1 willing undead creature (x2) + 1 living creature (x2) + [time] : object {4-02.items.[].system.time} + value : string {4-02.items.[].system.time.value} (4 different values) + 2 (x14) + 1 to 3 (x2) + 1 (x4) + 3 (x1) + [heightening] : object {4-02.items.[].system.heightening} + damage : object {4-02.items.[].system.heightening.damage} + 0 : string {4-02.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x4) + 1d8 (x2) + 1d6 (x2) + interval : integer {4-02.items.[].system.heightening.interval} (same value: 1) + type : string {4-02.items.[].system.heightening.type} (same value: interval) + [overlays] : object {4-02.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {4-02.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + type : string {4-02.items.[].type} (10 different values) + action (x15) + weapon (x11) + armor (x3) + equipment (x7) + consumable (x2) + melee (x14) + lore (x2) + spellcastingEntry (x4) + spell (x21) + shield (x1) + [_stats] : object {4-02.items.[]._stats} + compendiumSource : string {4-02.items.[]._stats.compendiumSource} (32 different values) + [flags] : object {4-02.items.[].flags} + pf2e : object {4-02.items.[].flags.pf2e} + linkedWeapon : string {4-02.items.[].flags.pf2e.linkedWeapon} (9 different values) + LQzprXf7vMvaVP2O (x2) + tWgRQucN54SKcyMB (x1) + lP5zMAGrvkhhfig2 (x1) + UZlHtMydIq06OfJW (x1) + LmVfAWr0Z44FlbNQ (x2) + urkJDAyWOlhfr4ST (x1) + aB660wS9natXTx40 (x1) + gYGAIsy4s4573vnb (x1) + QLFWCwzBlvlOn6fq (x1) + name : string {4-02.name} (all different values) + [prototypeToken] : object {4-02.prototypeToken} + name : string {4-02.prototypeToken.name} (2 different values) + A Broken Promise (x2) + Seldrick Dralston (x2) + system : object {4-02.system} + attributes : object {4-02.system.attributes} + ac : object {4-02.system.attributes.ac} + value : integer {4-02.system.attributes.ac.value} (6 different values) + 0 (x2) + 18 (x1) + 13 (x1) + 16 (x1) + 19 (x2) + 17 (x1) + details : string {4-02.system.attributes.ac.details} (2 different values) + (x5) + (21 with shield raised) (x1) + [emitsSound] : string {4-02.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {4-02.system.attributes.hardness} (same value: 0) + hp : object {4-02.system.attributes.hp} + details : string {4-02.system.attributes.hp.details} (2 different values) + (x4) + void healing (x4) + max : integer {4-02.system.attributes.hp.max} (7 different values) + 0 (x2) + 20 (x1) + 10 (x1) + 24 (x1) + 47 (x1) + 25 (x1) + 16 (x1) + temp : integer {4-02.system.attributes.hp.temp} (same value: 0) + value : integer {4-02.system.attributes.hp.value} (7 different values) + 0 (x2) + 20 (x1) + 10 (x1) + 24 (x1) + 47 (x1) + 25 (x1) + 16 (x1) + [stealth] : object {4-02.system.attributes.stealth} + details : string {4-02.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {4-02.system.attributes.stealth.value} (2 different values) + 11 (x1) + 15 (x1) + allSaves : object {4-02.system.attributes.allSaves} + value : string {4-02.system.attributes.allSaves.value} (same value: ) + speed : object {4-02.system.attributes.speed} + otherSpeeds : array<> {4-02.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {4-02.system.attributes.speed.value} (same value: 25) + [special] : string {4-02.system.attributes.speed.special} (same value: ) + immunities : array {4-02.system.attributes.immunities} + Length: min=5 max=5 + Value type: object {4-02.system.attributes.immunities.[]} + type : string {4-02.system.attributes.immunities.[].type} (5 different values) + death-effects (x4) + disease (x4) + paralyzed (x4) + poison (x4) + unconscious (x4) + resistances : array {4-02.system.attributes.resistances} + Length: min=5 max=5 + Value type: object {4-02.system.attributes.resistances.[]} + type : string {4-02.system.attributes.resistances.[].type} (5 different values) + cold (x2) + electricity (x2) + fire (x2) + piercing (x2) + slashing (x2) + value : integer {4-02.system.attributes.resistances.[].value} (same value: 5) + [creatureType] : string {4-02.system.creatureType} (same value: ) + details : object {4-02.system.details} + [description] : string {4-02.system.details.description} (same value:

The grove, broken and tormented due to the necromantic energy infecting the area it protected, manifests an illusion to warn others of the region's plight and plead for help. Pharasmin cleric and Pathfinder Seldrick Dralston trudges into the grove, injured and infected with some kind of evil corruption. He defiles the statue of Erastil in the center of the grove, and the golden light illuminating the grove ceases, revealing the black skies above. Purple magical energy emanating from a nearby tower seeps into the sacred grove, and the life within the grove's protection begins to die.

) + [disable] : string {4-02.system.details.disable} (2 different values) +

@Check[occultism|dc:18] (trained) or @Check[religion|dc:18] (trained) to convince the spirit of the wood the message has been understood

(x1) +

@Check[occultism|dc:22] (trained) or @Check[religion|dc:22] (trained) to convince the spirit of the wood the message has been understood

(x1) + [isComplex] : boolean {4-02.system.details.isComplex} (same value: False) + level : object {4-02.system.details.level} + value : integer {4-02.system.details.level.value} (4 different values) + 2 (x3) + 4 (x2) + 1 (x2) + -1 (x1) + publication : object {4-02.system.details.publication} + license : string {4-02.system.details.publication.license} (same value: OGL) + remaster : boolean {4-02.system.details.publication.remaster} (same value: False) + title : string {4-02.system.details.publication.title} (same value: Pathfinder Society Scenario #4-02: Return to the Grave) + [reset] : string {4-02.system.details.reset} (same value:

The haunt returns every 10 minutes to retell its tale. The haunting of the sacred grove is permanently put to rest if the shrine is reconsecrated, which is impossible unless the evil forces in the nearby watchtower are defeated.

) + [routine] : string {4-02.system.details.routine} (same value: ) + blurb : string {4-02.system.details.blurb} (5 different values) + Variant guard (x1) + Variant commoner (x1) + Variant deathless acolyte (x2) + Variant skeletal champion (x1) + Variant skeletal soldier (x1) + languages : object {4-02.system.details.languages} + details : string {4-02.system.details.languages.details} (same value: ) + value : array {4-02.system.details.languages.value} + Length: min=1 max=3 + Value type: string {4-02.system.details.languages.value.[]} (3 different values) + common (x5) + necril (x4) + osiriani (x2) + privateNotes : string {4-02.system.details.privateNotes} (same value: ) + publicNotes : string {4-02.system.details.publicNotes} (5 different values) +

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.

+
+

Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.

(x1) +

Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect.

+
+

Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic downturn, famine, or war-the ranks of the less fortunate exceed the community's capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.

(x1) +

Deathless acolytes typically arise when a deity or their herald expends a minor amount of power to return a low-ranking priest. Some priests are powerful enough in life to return, greatly lessened, of their own volition.

+
+

Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing a divine mandate due to circumstances beyond their control.

(x2) +

These skeletons retain the cunning they possessed in life.

+
+

Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

(x1) +

These soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from the bones of humans or dwarves, other types of humanoids are quite common, such as bugbears, hobgoblins, and orcs. Often, these soldiers wield the weapons most common among their people instead of those listed here.

+
+

Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.

(x1) + saves : object {4-02.system.saves} + fortitude : object {4-02.system.saves.fortitude} + saveDetail : string {4-02.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-02.system.saves.fortitude.value} (4 different values) + 0 (x2) + 7 (x2) + 6 (x3) + 9 (x1) + reflex : object {4-02.system.saves.reflex} + saveDetail : string {4-02.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-02.system.saves.reflex.value} (7 different values) + 0 (x2) + 5 (x1) + 3 (x1) + 6 (x1) + 9 (x1) + 10 (x1) + 7 (x1) + will : object {4-02.system.saves.will} + saveDetail : string {4-02.system.saves.will.saveDetail} (same value: ) + value : integer {4-02.system.saves.will.value} (6 different values) + 0 (x2) + 5 (x2) + 3 (x1) + 10 (x1) + 13 (x1) + 6 (x1) + [statusEffects] : array<> {4-02.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {4-02.system.traits} + rarity : string {4-02.system.traits.rarity} (2 different values) + unique (x4) + uncommon (x4) + size : object {4-02.system.traits.size} + value : string {4-02.system.traits.size.value} (same value: med) + value : array {4-02.system.traits.value} + Length: min=1 max=5 + Value type: string {4-02.system.traits.value.[]} (9 different values) + haunt (x2) + chaotic (x2) + human (x2) + humanoid (x2) + evil (x4) + undead (x4) + unholy (x4) + skeleton (x2) + mindless (x1) + abilities : object {4-02.system.abilities} + cha : object {4-02.system.abilities.cha} + mod : integer {4-02.system.abilities.cha.mod} (4 different values) + -1 (x1) + 0 (x2) + 2 (x2) + 1 (x1) + con : object {4-02.system.abilities.con} + mod : integer {4-02.system.abilities.con.mod} (4 different values) + 2 (x2) + 0 (x1) + 1 (x2) + 3 (x1) + dex : object {4-02.system.abilities.dex} + mod : integer {4-02.system.abilities.dex.mod} (4 different values) + 2 (x3) + 1 (x1) + 3 (x1) + 4 (x1) + int : object {4-02.system.abilities.int} + mod : integer {4-02.system.abilities.int.mod} (4 different values) + 0 (x2) + 1 (x2) + -1 (x1) + -5 (x1) + str : object {4-02.system.abilities.str} + mod : integer {4-02.system.abilities.str.mod} (4 different values) + 4 (x2) + 3 (x1) + 1 (x2) + 2 (x1) + wis : object {4-02.system.abilities.wis} + mod : integer {4-02.system.abilities.wis.mod} (5 different values) + 2 (x2) + 1 (x1) + 4 (x1) + 5 (x1) + 0 (x1) + initiative : object {4-02.system.initiative} + statistic : string {4-02.system.initiative.statistic} (same value: perception) + perception : object {4-02.system.perception} + details : string {4-02.system.perception.details} (2 different values) + (+8 to find concealed objects) (x1) + (x5) + mod : integer {4-02.system.perception.mod} (5 different values) + 7 (x1) + 3 (x1) + 8 (x2) + 11 (x1) + 5 (x1) + senses : array {4-02.system.perception.senses} + Length: min=0 max=1 + Value type: object {4-02.system.perception.senses.[]} + type : string {4-02.system.perception.senses.[].type} (same value: darkvision) + resources : object {4-02.system.resources} + [focus] : object {4-02.system.resources.focus} + max : integer {4-02.system.resources.focus.max} (same value: 1) + value : integer {4-02.system.resources.focus.value} (same value: 1) + skills : object {4-02.system.skills} + [athletics] : object {4-02.system.skills.athletics} + base : integer {4-02.system.skills.athletics.base} (3 different values) + 7 (x2) + 5 (x1) + 8 (x1) + [intimidation] : object {4-02.system.skills.intimidation} + base : integer {4-02.system.skills.intimidation.base} (4 different values) + 5 (x1) + 6 (x1) + 10 (x1) + 7 (x1) + [society] : object {4-02.system.skills.society} + base : integer {4-02.system.skills.society.base} (same value: 2) + [occultism] : object {4-02.system.skills.occultism} + base : integer {4-02.system.skills.occultism.base} (2 different values) + 7 (x1) + 9 (x1) + [religion] : object {4-02.system.skills.religion} + base : integer {4-02.system.skills.religion.base} (2 different values) + 8 (x1) + 13 (x1) + [stealth] : object {4-02.system.skills.stealth} + base : integer {4-02.system.skills.stealth.base} (3 different values) + 6 (x1) + 9 (x1) + 5 (x1) + acrobatics : object {4-02.system.skills.acrobatics} + base : integer {4-02.system.skills.acrobatics.base} (2 different values) + 8 (x1) + 5 (x1) + type : string {4-02.type} (2 different values) + hazard (x2) + npc (x6) \ No newline at end of file diff --git a/output/pf2e/packs/4-03.txt b/output/pf2e/packs/4-03.txt new file mode 100644 index 0000000..8278b65 --- /dev/null +++ b/output/pf2e/packs/4-03.txt @@ -0,0 +1,573 @@ +4-03 +Different values: 4 +===================================== +object {4-03} + _id : string {4-03._id} (all different values) + folder : string {4-03.folder} (same value: uovIumN7adjPOBV0) + img : string {4-03.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {4-03.items} + Length: min=18 max=39 + Value type: object {4-03.items.[]} + _id : string {4-03.items.[]._id} (58 different values) + img : string {4-03.items.[].img} (35 different values) + name : string {4-03.items.[].name} (41 different values) + sort : integer {4-03.items.[].sort} (39 different values) + system : object {4-03.items.[].system} + [autoHeightenLevel] : object {4-03.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {4-03.items.[].system.description} + value : string {4-03.items.[].system.description.value} (39 different values) + [prepared] : object {4-03.items.[].system.prepared} + value : string {4-03.items.[].system.prepared.value} (2 different values) + spontaneous (x2) + focus (x2) + [proficiency] : object {4-03.items.[].system.proficiency} + value : integer {4-03.items.[].system.proficiency.value} (same value: 1) + publication : object {4-03.items.[].system.publication} + license : string {4-03.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-03.items.[].system.publication.remaster} (same value: False) + title : string {4-03.items.[].system.publication.title} (all different values) + rules : ###FoundryRulesObject### + [slots] : object {4-03.items.[].system.slots} + [slot1] : object {4-03.items.[].system.slots.slot1} + max : integer {4-03.items.[].system.slots.slot1.max} (same value: 3) + value : integer {4-03.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {4-03.items.[].system.slots.slot2} + max : integer {4-03.items.[].system.slots.slot2.max} (same value: 3) + value : integer {4-03.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {4-03.items.[].system.slots.slot3} + max : integer {4-03.items.[].system.slots.slot3.max} (2 different values) + 2 (x1) + 3 (x1) + value : integer {4-03.items.[].system.slots.slot3.value} (2 different values) + 2 (x1) + 3 (x1) + [slot4] : object {4-03.items.[].system.slots.slot4} + max : integer {4-03.items.[].system.slots.slot4.max} (same value: 2) + value : integer {4-03.items.[].system.slots.slot4.value} (same value: 2) + [slug] : string {4-03.items.[].system.slug} (31 different values) + [spelldc] : object {4-03.items.[].system.spelldc} + dc : integer {4-03.items.[].system.spelldc.dc} (2 different values) + 22 (x2) + 25 (x2) + mod : integer {4-03.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-03.items.[].system.spelldc.value} (2 different values) + 14 (x2) + 17 (x2) + [tradition] : object {4-03.items.[].system.tradition} + value : string {4-03.items.[].system.tradition.value} (same value: occult) + [area] : object {4-03.items.[].system.area} + type : string {4-03.items.[].system.area.type} (3 different values) + emanation (x8) + burst (x2) + cone (x2) + value : integer {4-03.items.[].system.area.value} (all different values) + [cost] : object {4-03.items.[].system.cost} + value : string {4-03.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-03.items.[].system.counteraction} (2 different values) + False (x34) + True (x2) + [damage] : object {4-03.items.[].system.damage} + [0] : object {4-03.items.[].system.damage.0} + [category] : mixed + formula : string {4-03.items.[].system.damage.0.formula} (6 different values) + 2d10 (x2) + 2d8 (x3) + 0 (x2) + 1d8 (x2) + 1d10+4 (x2) + 6d6 (x1) + kinds : array {4-03.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-03.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x10) + healing (x2) + materials : array<> {4-03.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-03.items.[].system.damage.0.type} (5 different values) + sonic (x4) + force (x3) + mental (x2) + untyped (x2) + void (x1) + [applyMod] : boolean {4-03.items.[].system.damage.0.applyMod} (2 different values) + False (x5) + True (x2) + [damageType] : string {4-03.items.[].system.damage.damageType} (2 different values) + slashing (x8) + piercing (x6) + [dice] : integer {4-03.items.[].system.damage.dice} (same value: 1) + [die] : string {4-03.items.[].system.damage.die} (2 different values) + d8 (x4) + d6 (x10) + [defense] : object {4-03.items.[].system.defense} + save : object {4-03.items.[].system.defense.save} + basic : boolean {4-03.items.[].system.defense.save.basic} (2 different values) + False (x7) + True (x5) + statistic : string {4-03.items.[].system.defense.save.statistic} (2 different values) + fortitude (x8) + will (x4) + [duration] : object {4-03.items.[].system.duration} + sustained : boolean {4-03.items.[].system.duration.sustained} (2 different values) + False (x33) + True (x3) + value : string {4-03.items.[].system.duration.value} (6 different values) + 1 minute (x10) + (x14) + 1 round (x6) + 10 minutes (x2) + varies (x2) + until the end of your turn (x2) + [heightening] : object {4-03.items.[].system.heightening} + [levels] : object {4-03.items.[].system.heightening.levels} + [6] : object {4-03.items.[].system.heightening.levels.6} + target : object {4-03.items.[].system.heightening.levels.6.target} + value : string {4-03.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x2) + any number of objects (x2) + [5] : object {4-03.items.[].system.heightening.levels.5} + range : object {4-03.items.[].system.heightening.levels.5.range} + value : string {4-03.items.[].system.heightening.levels.5.range.value} (same value: 1200 feet) + [7] : object {4-03.items.[].system.heightening.levels.7} + [range] : object {4-03.items.[].system.heightening.levels.7.range} + value : string {4-03.items.[].system.heightening.levels.7.range.value} (same value: 1 mile) + [target] : object {4-03.items.[].system.heightening.levels.7.target} + value : string {4-03.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures) + [3] : object {4-03.items.[].system.heightening.levels.3} + target : object {4-03.items.[].system.heightening.levels.3.target} + value : string {4-03.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x2) + 10 objects (x2) + type : string {4-03.items.[].system.heightening.type} (2 different values) + fixed (x9) + interval (x12) + [damage] : object {4-03.items.[].system.heightening.damage} + 0 : string {4-03.items.[].system.heightening.damage.0} (5 different values) + 1d10 (x2) + 1d8 (x5) + 1d6 (x2) + 1d10+4 (x2) + 2d6 (x1) + [interval] : integer {4-03.items.[].system.heightening.interval} (2 different values) + 1 (x5) + 2 (x7) + [level] : object {4-03.items.[].system.level} + value : integer {4-03.items.[].system.level.value} (5 different values) + 3 (x4) + 2 (x11) + 1 (x20) + 0 (x28) + 4 (x1) + [location] : object {4-03.items.[].system.location} + [heightenedLevel] : integer {4-03.items.[].system.location.heightenedLevel} (all different values) + value : string {4-03.items.[].system.location.value} (2 different values) + un5QEIBwp9WdjxPy (x30) + Z8RG8I9XaUontnAA (x6) + [signature] : boolean {4-03.items.[].system.location.signature} (same value: True) + [range] : mixed + object {4-03.items.[].system.range} + value : string {4-03.items.[].system.range.value} (6 different values) + 30 feet (x12) + 120 feet (x5) + (x14) + 500 feet (x2) + 60 feet (x2) + touch (x1) + integer {4-03.items.[].system.range} (2 different values) + 60 (x4) + 30 (x2) + [requirements] : string {4-03.items.[].system.requirements} (same value: ) + [target] : object {4-03.items.[].system.target} + value : string {4-03.items.[].system.target.value} (6 different values) + 1 creature (x8) + 1 spell effect or unattended magic item (x2) + (x21) + 1 object (x2) + 1 willing living creature (x2) + 1 living creature (x1) + [time] : object {4-03.items.[].system.time} + value : string {4-03.items.[].system.time.value} (all different values) + [traits] : object {4-03.items.[].system.traits} + rarity : string {4-03.items.[].system.traits.rarity} (2 different values) + common (x90) + uncommon (x6) + [traditions] : array {4-03.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {4-03.items.[].system.traits.traditions.[]} (all different values) + value : array {4-03.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {4-03.items.[].system.traits.value.[]} (28 different values) + [integrated] : mixed + [baseItem] : string {4-03.items.[].system.baseItem} (8 different values) + battle-axe (x2) + hatchet (x4) + shortbow (x4) + wooden-shield (x4) + leather-armor (x2) + javelin (x2) + longsword (x2) + hide-armor (x2) + [bonus] : object {4-03.items.[].system.bonus} + value : integer {4-03.items.[].system.bonus.value} (6 different values) + 0 (x14) + 15 (x4) + 13 (x4) + 18 (x2) + 16 (x2) + 12 (x4) + [bonusDamage] : object {4-03.items.[].system.bonusDamage} + value : integer {4-03.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-03.items.[].system.bulk} + value : mixed + integer {4-03.items.[].system.bulk.value} (2 different values) + 1 (x16) + 2 (x2) + float {4-03.items.[].system.bulk.value} (same value: 0,1) + [category] : string {4-03.items.[].system.category} (8 different values) + martial (x12) + light (x2) + ammo (x4) + interaction (x2) + defensive (x9) + offensive (x5) + simple (x2) + medium (x2) + [containerId] : mixed + [equipped] : object {4-03.items.[].system.equipped} + carryType : string {4-03.items.[].system.equipped.carryType} (2 different values) + worn (x24) + held (x4) + [handsHeld] : integer {4-03.items.[].system.equipped.handsHeld} (2 different values) + 0 (x20) + 1 (x4) + [invested] : mixed + [group] : string {4-03.items.[].system.group} (5 different values) + axe (x6) + bow (x4) + leather (x4) + dart (x2) + sword (x2) + [hardness] : integer {4-03.items.[].system.hardness} (2 different values) + 0 (x24) + 3 (x4) + [hp] : object {4-03.items.[].system.hp} + max : integer {4-03.items.[].system.hp.max} (2 different values) + 0 (x24) + 12 (x4) + value : integer {4-03.items.[].system.hp.value} (2 different values) + 0 (x24) + 12 (x4) + [material] : object {4-03.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-03.items.[].system.price} + value : object {4-03.items.[].system.price.value} + [gp] : integer {4-03.items.[].system.price.value.gp} (3 different values) + 1 (x8) + 3 (x4) + 2 (x4) + [sp] : integer {4-03.items.[].system.price.value.sp} (3 different values) + 4 (x4) + 8 (x2) + 1 (x6) + [per] : integer {4-03.items.[].system.price.per} (same value: 10) + [quantity] : integer {4-03.items.[].system.quantity} (3 different values) + 1 (x20) + 4 (x4) + 20 (x4) + [reload] : object {4-03.items.[].system.reload} + value : string {4-03.items.[].system.reload.value} (3 different values) + (x4) + - (x6) + 0 (x4) + [runes] : object {4-03.items.[].system.runes} + [potency] : integer {4-03.items.[].system.runes.potency} (same value: 0) + [property] : array<> {4-03.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-03.items.[].system.runes.striking} (same value: 0) + [reinforcing] : integer {4-03.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {4-03.items.[].system.runes.resilient} (same value: 0) + [size] : string {4-03.items.[].system.size} (same value: med) + [splashDamage] : object {4-03.items.[].system.splashDamage} + value : integer {4-03.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {4-03.items.[].system.usage} + value : string {4-03.items.[].system.usage.value} (3 different values) + held-in-one-hand (x14) + held-in-one-plus-hands (x4) + held-in-two-hands (x2) + [acBonus] : integer {4-03.items.[].system.acBonus} (3 different values) + 2 (x4) + 1 (x2) + 3 (x2) + [speedPenalty] : integer {4-03.items.[].system.speedPenalty} (2 different values) + 0 (x6) + -5 (x2) + [checkPenalty] : integer {4-03.items.[].system.checkPenalty} (2 different values) + -1 (x2) + -2 (x2) + [dexCap] : integer {4-03.items.[].system.dexCap} (2 different values) + 4 (x2) + 2 (x2) + [strength] : integer {4-03.items.[].system.strength} (2 different values) + 0 (x2) + 2 (x2) + [stackGroup] : string {4-03.items.[].system.stackGroup} (same value: arrows) + [uses] : object {4-03.items.[].system.uses} + autoDestroy : boolean {4-03.items.[].system.uses.autoDestroy} (same value: True) + max : integer {4-03.items.[].system.uses.max} (same value: 1) + value : integer {4-03.items.[].system.uses.value} (same value: 1) + [attack] : object {4-03.items.[].system.attack} + value : string {4-03.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-03.items.[].system.attackEffects} + value : array<> {4-03.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {4-03.items.[].system.damageRolls} + [c908naqm4d5wvsi1] : object {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1} + damage : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values) + 1d8 + 7 (x1) + 1d8 + 9 (x1) + damageType : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: slashing) + [evvcwbp546176aoz] : object {4-03.items.[].system.damageRolls.evvcwbp546176aoz} + damage : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values) + 1d6 + 7 (x1) + 1d6 + 9 (x1) + damageType : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: slashing) + [hdbkvdcgsu2tc2ek] : object {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek} + damage : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values) + 1d6 + 7 (x1) + 1d6 + 9 (x1) + damageType : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: slashing) + [v1ae3zfprsy5j7za] : object {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za} + damage : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values) + 1d6 + 4 (x1) + 1d6 + 6 (x1) + damageType : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: piercing) + [tv9t7m75xid3njcs] : object {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs} + damage : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values) + 1d6 + 6 (x1) + 1d6 + 10 (x1) + damageType : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: slashing) + [mr3ezesyg80lv2dv] : object {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv} + damage : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values) + 1d8 + 6 (x1) + 1d8 + 10 (x1) + damageType : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: slashing) + [qy0f8hwsfqfy6b9w] : object {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w} + damage : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values) + 1d6 + 6 (x1) + 1d6 + 10 (x1) + damageType : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: piercing) + [ttijxd3at4qduwlh] : object {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh} + damage : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values) + 1d6 + 2 (x1) + 1d6 + 6 (x1) + damageType : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: piercing) + [weaponType] : object {4-03.items.[].system.weaponType} + value : string {4-03.items.[].system.weaponType.value} (2 different values) + melee (x8) + ranged (x8) + [actionType] : object {4-03.items.[].system.actionType} + value : string {4-03.items.[].system.actionType.value} (3 different values) + passive (x8) + reaction (x6) + action (x2) + [actions] : object {4-03.items.[].system.actions} + [value] : integer {4-03.items.[].system.actions.value} (same value: 2) + [mod] : object {4-03.items.[].system.mod} + value : integer {4-03.items.[].system.mod.value} (all different values) + [proficient] : object {4-03.items.[].system.proficient} + value : integer {4-03.items.[].system.proficient.value} (same value: 0) + type : string {4-03.items.[].type} (10 different values) + spellcastingEntry (x4) + spell (x36) + weapon (x14) + shield (x4) + armor (x4) + equipment (x2) + consumable (x4) + melee (x16) + action (x16) + lore (x10) + [_stats] : object {4-03.items.[]._stats} + compendiumSource : string {4-03.items.[]._stats.compendiumSource} (31 different values) + [flags] : object {4-03.items.[].flags} + pf2e : object {4-03.items.[].flags.pf2e} + linkedWeapon : string {4-03.items.[].flags.pf2e.linkedWeapon} (7 different values) + 2Cr5q8BzKoIm2JOm (x2) + ZJMFKI4sM1MnSKBj (x4) + y5KhTAlkkIQhPGrq (x2) + 2pmhauk2aty2AaLV (x2) + rxp3fYKut78kSkHG (x2) + MBHJXyIC2lFwI9mn (x2) + MXyva7qdcOauQwsI (x2) + name : string {4-03.name} (all different values) + [prototypeToken] : object {4-03.prototypeToken} + name : string {4-03.prototypeToken.name} (same value: Revna the Brave) + system : object {4-03.system} + abilities : object {4-03.system.abilities} + cha : object {4-03.system.abilities.cha} + mod : integer {4-03.system.abilities.cha.mod} (2 different values) + 4 (x2) + 1 (x2) + con : object {4-03.system.abilities.con} + mod : integer {4-03.system.abilities.con.mod} (3 different values) + 0 (x1) + 1 (x1) + 3 (x2) + dex : object {4-03.system.abilities.dex} + mod : integer {4-03.system.abilities.dex.mod} (2 different values) + 1 (x3) + 2 (x1) + int : object {4-03.system.abilities.int} + mod : integer {4-03.system.abilities.int.mod} (2 different values) + 2 (x2) + 0 (x2) + str : object {4-03.system.abilities.str} + mod : integer {4-03.system.abilities.str.mod} (2 different values) + 3 (x2) + 4 (x2) + wis : object {4-03.system.abilities.wis} + mod : integer {4-03.system.abilities.wis.mod} (2 different values) + 2 (x3) + 1 (x1) + attributes : object {4-03.system.attributes} + ac : object {4-03.system.attributes.ac} + details : string {4-03.system.attributes.ac.details} (all different values) + value : integer {4-03.system.attributes.ac.value} (all different values) + allSaves : object {4-03.system.attributes.allSaves} + value : string {4-03.system.attributes.allSaves.value} (same value: ) + hp : object {4-03.system.attributes.hp} + details : string {4-03.system.attributes.hp.details} (same value: ) + max : integer {4-03.system.attributes.hp.max} (all different values) + temp : integer {4-03.system.attributes.hp.temp} (same value: 0) + value : integer {4-03.system.attributes.hp.value} (all different values) + speed : object {4-03.system.attributes.speed} + otherSpeeds : array<> {4-03.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {4-03.system.attributes.speed.value} (same value: 25) + details : object {4-03.system.details} + blurb : string {4-03.system.details.blurb} (same value: ) + languages : object {4-03.system.details.languages} + details : string {4-03.system.details.languages.details} (same value: ) + value : array {4-03.system.details.languages.value} + Length: min=2 max=5 + Value type: string {4-03.system.details.languages.value.[]} (5 different values) + common (x4) + draconic (x2) + hallit (x2) + skald (x4) + tien (x2) + level : object {4-03.system.details.level} + value : integer {4-03.system.details.level.value} (3 different values) + 5 (x2) + 7 (x1) + 3 (x1) + privateNotes : string {4-03.system.details.privateNotes} (same value: ) + publicNotes : string {4-03.system.details.publicNotes} (same value: ) + publication : object {4-03.system.details.publication} + license : string {4-03.system.details.publication.license} (same value: OGL) + remaster : boolean {4-03.system.details.publication.remaster} (same value: False) + title : string {4-03.system.details.publication.title} (same value: Pathfinder Society Scenario #4-03: Linnorm's Legacy) + initiative : object {4-03.system.initiative} + statistic : string {4-03.system.initiative.statistic} (same value: perception) + perception : object {4-03.system.perception} + details : string {4-03.system.perception.details} (same value: ) + mod : integer {4-03.system.perception.mod} (3 different values) + 11 (x2) + 15 (x1) + 8 (x1) + senses : array<> {4-03.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {4-03.system.resources} + [focus] : object {4-03.system.resources.focus} + max : integer {4-03.system.resources.focus.max} (same value: 1) + value : integer {4-03.system.resources.focus.value} (same value: 1) + saves : object {4-03.system.saves} + fortitude : object {4-03.system.saves.fortitude} + saveDetail : string {4-03.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-03.system.saves.fortitude.value} (3 different values) + 9 (x2) + 10 (x1) + 14 (x1) + reflex : object {4-03.system.saves.reflex} + saveDetail : string {4-03.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-03.system.saves.reflex.value} (3 different values) + 12 (x2) + 6 (x1) + 9 (x1) + will : object {4-03.system.saves.will} + saveDetail : string {4-03.system.saves.will.saveDetail} (same value: ) + value : integer {4-03.system.saves.will.value} (3 different values) + 13 (x2) + 8 (x1) + 11 (x1) + skills : object {4-03.system.skills} + [acrobatics] : object {4-03.system.skills.acrobatics} + base : integer {4-03.system.skills.acrobatics.base} (2 different values) + 10 (x1) + 12 (x1) + athletics : object {4-03.system.skills.athletics} + base : integer {4-03.system.skills.athletics.base} (all different values) + [deception] : object {4-03.system.skills.deception} + base : integer {4-03.system.skills.deception.base} (2 different values) + 13 (x1) + 17 (x1) + [diplomacy] : object {4-03.system.skills.diplomacy} + base : integer {4-03.system.skills.diplomacy.base} (2 different values) + 13 (x1) + 17 (x1) + [medicine] : object {4-03.system.skills.medicine} + base : integer {4-03.system.skills.medicine.base} (2 different values) + 11 (x1) + 13 (x1) + [occultism] : object {4-03.system.skills.occultism} + base : integer {4-03.system.skills.occultism.base} (2 different values) + 11 (x1) + 15 (x1) + [performance] : object {4-03.system.skills.performance} + base : integer {4-03.system.skills.performance.base} (2 different values) + 14 (x1) + 19 (x1) + special : array {4-03.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {4-03.system.skills.performance.special.[]} + base : integer {4-03.system.skills.performance.special.[].base} (2 different values) + 15 (x1) + 20 (x1) + label : string {4-03.system.skills.performance.special.[].label} (same value: when Singing) + predicate : array {4-03.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {4-03.system.skills.performance.special.[].predicate.[]} (same value: action:perform:singing) + society : object {4-03.system.skills.society} + base : integer {4-03.system.skills.society.base} (all different values) + [stealth] : object {4-03.system.skills.stealth} + base : integer {4-03.system.skills.stealth.base} (2 different values) + 10 (x1) + 12 (x1) + intimidation : object {4-03.system.skills.intimidation} + base : integer {4-03.system.skills.intimidation.base} (2 different values) + 8 (x1) + 10 (x1) + survival : object {4-03.system.skills.survival} + base : integer {4-03.system.skills.survival.base} (2 different values) + 8 (x1) + 11 (x1) + traits : object {4-03.system.traits} + rarity : string {4-03.system.traits.rarity} (2 different values) + unique (x2) + uncommon (x2) + size : object {4-03.system.traits.size} + value : string {4-03.system.traits.size.value} (same value: med) + value : array {4-03.system.traits.value} + Length: min=2 max=3 + Value type: string {4-03.system.traits.value.[]} (3 different values) + good (x2) + human (x4) + humanoid (x4) + type : string {4-03.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/4-04.txt b/output/pf2e/packs/4-04.txt new file mode 100644 index 0000000..d427222 --- /dev/null +++ b/output/pf2e/packs/4-04.txt @@ -0,0 +1,715 @@ +4-04 +Different values: 10 +===================================== +object {4-04} + _id : string {4-04._id} (all different values) + folder : string {4-04.folder} (same value: WTtOfO2nLtRIJyDb) + img : string {4-04.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x7) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {4-04.items} + Length: min=1 max=24 + Value type: object {4-04.items.[]} + _id : string {4-04.items.[]._id} (50 different values) + [_stats] : object {4-04.items.[]._stats} + compendiumSource : string {4-04.items.[]._stats.compendiumSource} (28 different values) + img : string {4-04.items.[].img} (29 different values) + name : string {4-04.items.[].name} (45 different values) + sort : integer {4-04.items.[].sort} (25 different values) + system : object {4-04.items.[].system} + [baseItem] : string {4-04.items.[].system.baseItem} (4 different values) + dagger (x1) + sickle (x1) + chain-shirt (x1) + flintlock-musket (x2) + [bonus] : object {4-04.items.[].system.bonus} + value : integer {4-04.items.[].system.bonus.value} (9 different values) + 0 (x4) + 13 (x3) + 12 (x2) + 7 (x1) + 6 (x3) + 10 (x3) + 14 (x2) + 9 (x1) + 16 (x1) + [bonusDamage] : object {4-04.items.[].system.bonusDamage} + value : integer {4-04.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-04.items.[].system.bulk} + value : mixed + float {4-04.items.[].system.bulk.value} (same value: 0,1) + integer {4-04.items.[].system.bulk.value} (same value: 1) + [category] : string {4-04.items.[].system.category} (5 different values) + simple (x4) + light (x1) + offensive (x11) + interaction (x4) + defensive (x1) + [containerId] : mixed + [damage] : object {4-04.items.[].system.damage} + [damageType] : string {4-04.items.[].system.damage.damageType} (2 different values) + piercing (x3) + slashing (x1) + [dice] : integer {4-04.items.[].system.damage.dice} (same value: 1) + [die] : string {4-04.items.[].system.damage.die} (2 different values) + d4 (x2) + d6 (x2) + [0] : object {4-04.items.[].system.damage.0} + [category] : mixed + formula : string {4-04.items.[].system.damage.0.formula} (9 different values) + 6d6 (x2) + 2d10 (x4) + 2d6 (x2) + 1d4 (x2) + 0 (x2) + 2d4 (x2) + 1d4+1 (x2) + 1d6 (x2) + 8d6 (x1) + kinds : array {4-04.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-04.items.[].system.damage.0.kinds.[]} (same value: damage) + [materials] : array<> {4-04.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-04.items.[].system.damage.0.type} (6 different values) + void (x6) + bludgeoning (x2) + sonic (x4) + mental (x3) + force (x2) + untyped (x2) + [applyMod] : boolean {4-04.items.[].system.damage.0.applyMod} (2 different values) + False (x8) + True (x6) + description : object {4-04.items.[].system.description} + value : string {4-04.items.[].system.description.value} (39 different values) + [equipped] : object {4-04.items.[].system.equipped} + carryType : string {4-04.items.[].system.equipped.carryType} (2 different values) + held (x4) + worn (x1) + [handsHeld] : integer {4-04.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + [inSlot] : boolean {4-04.items.[].system.equipped.inSlot} (same value: True) + [group] : string {4-04.items.[].system.group} (3 different values) + knife (x2) + chain (x1) + firearm (x2) + [hardness] : integer {4-04.items.[].system.hardness} (same value: 0) + [hp] : object {4-04.items.[].system.hp} + max : integer {4-04.items.[].system.hp.max} (same value: 0) + value : integer {4-04.items.[].system.hp.value} (same value: 0) + [level] : object {4-04.items.[].system.level} + value : integer {4-04.items.[].system.level.value} (5 different values) + 0 (x5) + 3 (x6) + 2 (x8) + 1 (x18) + 4 (x1) + [material] : object {4-04.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-04.items.[].system.price} + value : object {4-04.items.[].system.price.value} + [sp] : integer {4-04.items.[].system.price.value.sp} (same value: 2) + gp : integer {4-04.items.[].system.price.value.gp} (2 different values) + 5 (x1) + 7 (x2) + publication : object {4-04.items.[].system.publication} + license : string {4-04.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-04.items.[].system.publication.remaster} (same value: False) + title : string {4-04.items.[].system.publication.title} (6 different values) + Pathfinder Core Rulebook (x32) + (x31) + Pathfinder Bestiary (x8) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Secrets of Magic (x2) + Pathfinder Guns & Gears (x2) + [quantity] : integer {4-04.items.[].system.quantity} (2 different values) + 1 (x4) + 2 (x1) + [range] : mixed + object {4-04.items.[].system.range} + value : string {4-04.items.[].system.range.value} (5 different values) + (x10) + 30 feet (x10) + touch (x6) + 120 feet (x5) + 60 feet (x2) + integer {4-04.items.[].system.range} (same value: 70) + [reload] : object {4-04.items.[].system.reload} + value : string {4-04.items.[].system.reload.value} (3 different values) + - (x1) + (x1) + 1 (x2) + rules : ###FoundryRulesObject### + [runes] : object {4-04.items.[].system.runes} + potency : integer {4-04.items.[].system.runes.potency} (2 different values) + 0 (x3) + 1 (x2) + property : array<> {4-04.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-04.items.[].system.runes.striking} (2 different values) + 0 (x2) + 1 (x2) + [resilient] : integer {4-04.items.[].system.runes.resilient} (same value: 0) + [size] : string {4-04.items.[].system.size} (same value: med) + [slug] : string {4-04.items.[].system.slug} (28 different values) + [splashDamage] : object {4-04.items.[].system.splashDamage} + value : integer {4-04.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {4-04.items.[].system.traits} + rarity : string {4-04.items.[].system.traits.rarity} (2 different values) + common (x69) + uncommon (x4) + value : array {4-04.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {4-04.items.[].system.traits.value.[]} (40 different values) + [traditions] : array {4-04.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {4-04.items.[].system.traits.traditions.[]} (4 different values) + arcane (x27) + occult (x31) + divine (x12) + primal (x2) + [usage] : object {4-04.items.[].system.usage} + value : string {4-04.items.[].system.usage.value} (2 different values) + held-in-one-hand (x2) + held-in-two-hands (x2) + [acBonus] : integer {4-04.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {4-04.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {4-04.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {4-04.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {4-04.items.[].system.strength} (same value: 1) + [attack] : object {4-04.items.[].system.attack} + value : string {4-04.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-04.items.[].system.attackEffects} + [custom] : string {4-04.items.[].system.attackEffects.custom} (same value: ) + value : array {4-04.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-04.items.[].system.attackEffects.value.[]} (3 different values) + barbed-net (x2) + grab (x1) + giant-scorpion-venom (x1) + [damageRolls] : object {4-04.items.[].system.damageRolls} + [en1yefg9lp7964kbandu] : object {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu} + damage : string {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: 1d4+7) + damageType : string {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: piercing) + [mc0k726x123cckh2fauj] : object {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj} + damage : string {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: 1d4+7) + damageType : string {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: slashing) + [zobltkuh8ujdpw5jgbyt] : object {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt} + damage : string {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: 1d4+7) + damageType : string {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: piercing) + [SSpdoE043VESLo9C] : object {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C} + damage : string {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C.damage} (2 different values) + 1d6 + 2 (x1) + 1d8+6 (x1) + damageType : string {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C.damageType} (same value: bludgeoning) + [GnZWUXOWOmFaS8Hk] : object {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk} + damage : string {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damage} (2 different values) + 2d4 + 1 (x1) + 2d6+3 (x1) + damageType : string {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damageType} (same value: cold) + [ozt253bhq9c5w4m1ahu2] : object {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2} + damage : string {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: 1d8+6) + damageType : string {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: piercing) + [u39xt1ve7sl44jf22m4x] : object {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x} + damage : string {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damage} (same value: 1d8+9) + damageType : string {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damageType} (same value: slashing) + [yuxbt5wb29teq10fkz8p] : object {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p} + damage : string {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damage} (same value: 1d6+9) + damageType : string {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damageType} (same value: piercing) + [I8cNcN5SuvHtBByJ] : object {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ} + damage : string {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damage} (2 different values) + 1d4 + 5 (x1) + 1d4 + 7 (x1) + damageType : string {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damageType} (same value: piercing) + [DGus5Cy1do8F3joh] : object {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh} + damage : string {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh.damage} (2 different values) + 2d6+5 (x1) + 2d6+7 (x1) + damageType : string {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh.damageType} (same value: piercing) + [weaponType] : object {4-04.items.[].system.weaponType} + value : string {4-04.items.[].system.weaponType.value} (2 different values) + melee (x9) + ranged (x7) + [actionType] : object {4-04.items.[].system.actionType} + value : string {4-04.items.[].system.actionType.value} (4 different values) + passive (x11) + action (x4) + reaction (x3) + free (x1) + [actions] : object {4-04.items.[].system.actions} + [value] : integer {4-04.items.[].system.actions.value} (2 different values) + 2 (x2) + 1 (x2) + [autoHeightenLevel] : object {4-04.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-04.items.[].system.prepared} + value : string {4-04.items.[].system.prepared.value} (2 different values) + spontaneous (x2) + focus (x2) + [proficiency] : object {4-04.items.[].system.proficiency} + value : integer {4-04.items.[].system.proficiency.value} (same value: 1) + [slots] : object {4-04.items.[].system.slots} + [slot1] : object {4-04.items.[].system.slots.slot1} + max : integer {4-04.items.[].system.slots.slot1.max} (same value: 4) + value : integer {4-04.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {4-04.items.[].system.slots.slot2} + max : integer {4-04.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 4 (x1) + value : integer {4-04.items.[].system.slots.slot2.value} (2 different values) + 3 (x1) + 4 (x1) + [slot3] : object {4-04.items.[].system.slots.slot3} + max : integer {4-04.items.[].system.slots.slot3.max} (2 different values) + 2 (x1) + 3 (x1) + value : integer {4-04.items.[].system.slots.slot3.value} (2 different values) + 2 (x1) + 3 (x1) + [slot4] : object {4-04.items.[].system.slots.slot4} + max : integer {4-04.items.[].system.slots.slot4.max} (same value: 2) + value : integer {4-04.items.[].system.slots.slot4.value} (same value: 2) + [spelldc] : object {4-04.items.[].system.spelldc} + dc : integer {4-04.items.[].system.spelldc.dc} (2 different values) + 22 (x2) + 25 (x2) + value : integer {4-04.items.[].system.spelldc.value} (2 different values) + 14 (x2) + 17 (x2) + [tradition] : object {4-04.items.[].system.tradition} + value : string {4-04.items.[].system.tradition.value} (same value: occult) + [area] : object {4-04.items.[].system.area} + type : string {4-04.items.[].system.area.type} (3 different values) + emanation (x4) + burst (x4) + line (x2) + value : integer {4-04.items.[].system.area.value} (2 different values) + 30 (x6) + 10 (x4) + [cost] : object {4-04.items.[].system.cost} + value : string {4-04.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-04.items.[].system.counteraction} (same value: False) + [defense] : object {4-04.items.[].system.defense} + save : object {4-04.items.[].system.defense.save} + basic : boolean {4-04.items.[].system.defense.save.basic} (2 different values) + False (x11) + True (x8) + statistic : string {4-04.items.[].system.defense.save.statistic} (3 different values) + will (x9) + fortitude (x8) + reflex (x2) + [duration] : object {4-04.items.[].system.duration} + sustained : boolean {4-04.items.[].system.duration.sustained} (2 different values) + False (x29) + True (x4) + value : string {4-04.items.[].system.duration.value} (7 different values) + (x19) + varies (x2) + 1 minute (x5) + 1 round (x2) + until the start of your next turn (x2) + until the end of your turn (x2) + 10 minutes (x1) + [location] : object {4-04.items.[].system.location} + value : string {4-04.items.[].system.location.value} (2 different values) + LklHlzfius4V44Tw (x2) + ZfZvbmxHEG6qZ9qI (x31) + [heightenedLevel] : integer {4-04.items.[].system.location.heightenedLevel} (4 different values) + 3 (x4) + 2 (x7) + 1 (x8) + 4 (x2) + [requirements] : string {4-04.items.[].system.requirements} (same value: ) + [target] : object {4-04.items.[].system.target} + value : string {4-04.items.[].system.target.value} (4 different values) + (x14) + 1 creature (x12) + 1 living creature (x5) + 1 living or undead creature (x2) + [time] : object {4-04.items.[].system.time} + value : string {4-04.items.[].system.time.value} (3 different values) + 2 (x27) + 1 to 3 (x2) + 1 (x4) + [heightening] : object {4-04.items.[].system.heightening} + [levels] : object {4-04.items.[].system.heightening.levels} + 7 : object {4-04.items.[].system.heightening.levels.7} + target : object {4-04.items.[].system.heightening.levels.7.target} + value : string {4-04.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures) + type : string {4-04.items.[].system.heightening.type} (2 different values) + fixed (x2) + interval (x17) + [damage] : object {4-04.items.[].system.heightening.damage} + 0 : string {4-04.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x5) + 2d10 (x2) + 1d10 (x2) + 1d4 (x2) + 1d6 (x4) + 2d4 (x2) + [interval] : integer {4-04.items.[].system.heightening.interval} (2 different values) + 1 (x13) + 2 (x4) + [overlays] : object {4-04.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + type : string {4-04.items.[].type} (6 different values) + weapon (x4) + armor (x1) + melee (x16) + action (x19) + spellcastingEntry (x4) + spell (x33) + [flags] : object {4-04.items.[].flags} + pf2e : object {4-04.items.[].flags.pf2e} + linkedWeapon : string {4-04.items.[].flags.pf2e.linkedWeapon} (3 different values) + HaOEclKin872Tv64 (x2) + 78nonbWTYp9sHqMv (x1) + 9CmmwbjTYYVNDFDW (x2) + name : string {4-04.name} (all different values) + system : object {4-04.system} + [abilities] : object {4-04.system.abilities} + cha : object {4-04.system.abilities.cha} + mod : integer {4-04.system.abilities.cha.mod} (5 different values) + 0 (x1) + 1 (x2) + -1 (x1) + -4 (x1) + 5 (x2) + con : object {4-04.system.abilities.con} + mod : integer {4-04.system.abilities.con.mod} (3 different values) + 2 (x1) + 4 (x4) + 1 (x2) + dex : object {4-04.system.abilities.dex} + mod : integer {4-04.system.abilities.dex.mod} (3 different values) + 3 (x3) + 2 (x3) + -1 (x1) + int : object {4-04.system.abilities.int} + mod : integer {4-04.system.abilities.int.mod} (5 different values) + -1 (x1) + 2 (x2) + -4 (x1) + -5 (x1) + 1 (x2) + str : object {4-04.system.abilities.str} + mod : integer {4-04.system.abilities.str.mod} (2 different values) + 4 (x5) + 0 (x2) + wis : object {4-04.system.abilities.wis} + mod : integer {4-04.system.abilities.wis.mod} (3 different values) + 1 (x1) + 0 (x2) + 2 (x4) + attributes : object {4-04.system.attributes} + ac : object {4-04.system.attributes.ac} + [details] : string {4-04.system.attributes.ac.details} (same value: ) + value : integer {4-04.system.attributes.ac.value} (7 different values) + 20 (x1) + 16 (x1) + 0 (x3) + 17 (x1) + 22 (x2) + 19 (x1) + 25 (x1) + [allSaves] : object {4-04.system.attributes.allSaves} + value : string {4-04.system.attributes.allSaves.value} (same value: ) + hp : object {4-04.system.attributes.hp} + details : string {4-04.system.attributes.hp.details} (same value: ) + max : integer {4-04.system.attributes.hp.max} (7 different values) + 60 (x1) + 20 (x2) + 0 (x3) + 24 (x1) + 75 (x1) + 59 (x1) + 90 (x1) + temp : integer {4-04.system.attributes.hp.temp} (same value: 0) + value : integer {4-04.system.attributes.hp.value} (7 different values) + 60 (x1) + 20 (x2) + 0 (x3) + 24 (x1) + 75 (x1) + 59 (x1) + 90 (x1) + [tempmax] : integer {4-04.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {4-04.system.attributes.speed} + otherSpeeds : array {4-04.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {4-04.system.attributes.speed.otherSpeeds.[]} + type : string {4-04.system.attributes.speed.otherSpeeds.[].type} (same value: burrow) + value : integer {4-04.system.attributes.speed.otherSpeeds.[].value} (same value: 20) + value : integer {4-04.system.attributes.speed.value} (3 different values) + 25 (x5) + 20 (x1) + 40 (x1) + [details] : string {4-04.system.attributes.speed.details} (same value: earth glide) + [immunities] : array {4-04.system.attributes.immunities} + Length: min=0 max=4 + Value type: object {4-04.system.attributes.immunities.[]} + type : string {4-04.system.attributes.immunities.[].type} (4 different values) + bleed (x1) + paralyzed (x1) + poison (x1) + sleep (x3) + [resistances] : array {4-04.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {4-04.system.attributes.resistances.[]} + exceptions : array {4-04.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {4-04.system.attributes.resistances.[].exceptions.[]} (same value: adamantine) + type : string {4-04.system.attributes.resistances.[].type} (same value: physical) + value : integer {4-04.system.attributes.resistances.[].value} (2 different values) + 3 (x1) + 5 (x1) + [emitsSound] : mixed + string {4-04.system.attributes.emitsSound} (same value: encounter) + boolean {4-04.system.attributes.emitsSound} (same value: False) + [hardness] : integer {4-04.system.attributes.hardness} (same value: 0) + [stealth] : object {4-04.system.attributes.stealth} + details : string {4-04.system.attributes.stealth.details} (2 different values) +

(trained) to sense an ominous presence in the room

(x2) +

(trained) (or -10 and no minimum proficiency if the surface is disturbed)

(x1) + value : integer {4-04.system.attributes.stealth.value} (2 different values) + 13 (x1) + 16 (x2) + [hasHealth] : boolean {4-04.system.attributes.hasHealth} (same value: False) + details : object {4-04.system.details} + [blurb] : string {4-04.system.details.blurb} (3 different values) + Variant bugbear tormentor (x1) + (x5) + Variant giant scorpion (x1) + [languages] : object {4-04.system.details.languages} + details : string {4-04.system.details.languages.details} (2 different values) + (x5) + telepathy 30 feet (x2) + value : array {4-04.system.details.languages.value} + Length: min=0 max=3 + Value type: string {4-04.system.details.languages.value.[]} (4 different values) + common (x5) + goblin (x1) + osiriani (x4) + aklo (x2) + level : object {4-04.system.details.level} + value : integer {4-04.system.details.level.value} (6 different values) + 4 (x1) + 1 (x1) + 3 (x2) + 5 (x4) + 2 (x1) + 7 (x1) + [privateNotes] : string {4-04.system.details.privateNotes} (same value: ) + [publicNotes] : string {4-04.system.details.publicNotes} (4 different values) +

The bugbear tormentor seeks to torture their prey as much through psychological intimidation as through physical harm. The longer a bugbear tormentor can keep their victim alive and terrified, the better they feel.

+
+

These stealthy and cruel goblinoid creatures delight in spreading fear and tormenting their victims. Bugbears are the monsters lurking in the closet and hiding under the bed. Preying on remote farmsteads, bugbears reveal their presence with thumps in the night or creaks of boards to build lurking dread and arouse suspicion and fear.

(x1) + (x4) +

Living boulders roll and glide through the Plane of Earth, gathering gemstones and metal shards until their surfaces resemble a ship's hull covered in barnacles. Barely more intelligent than many animals, living boulders fill much the same role on the Plane of Earth as the great herd animals found on Material Plane worlds.

(x1) +

These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling monsters, particularly gnolls. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Sleek, pallid subterranean scorpions also exist, as do still larger species.

+
+

Chitinous scourges of deserts, forests, savannas, and badlands, scorpions are deadly arachnids with powerful pincers and a painful sting. Scorpions can be found in nearly every climate, where they hunt their prey with a mixture of patient stealth and raw strength. Most scorpions live in underground burrows, either as lone hunters or part of a larger colony. These arachnids are so feared and dangerous that in many cultures, they are treated as deities or dualistic symbols of both death and protection from said death.

(x1) + publication : object {4-04.system.details.publication} + license : string {4-04.system.details.publication.license} (same value: OGL) + remaster : boolean {4-04.system.details.publication.remaster} (same value: False) + title : string {4-04.system.details.publication.title} (same value: Pathfinder Society Scenario #4-04: To Seek the Heart of Calamity) + [description] : string {4-04.system.details.description} (2 different values) +

An invisible force shoves creatures backwards, hurling them through the chamber's doorway.

(x2) +

A 15-foot-wide patch of water and sand attempts to submerge creatures that step onto it.

(x1) + [disable] : string {4-04.system.details.disable} (3 different values) +

@Check[occultism|dc:20] (trained) to disperse the force or @Check[religion|dc:18] (trained) to hide from the ominous presence's senses

(x1) +

@Check[occultism|dc:23] (trained) to disperse the force or @Check[religion|dc:21] (trained) to hide from the ominous presence's senses

(x1) +

@Check[survival|dc:21|name:Safely Disturb the Surface] (trained) to disturb the surface

(x1) + [isComplex] : boolean {4-04.system.details.isComplex} (2 different values) + False (x2) + True (x1) + [reset] : string {4-04.system.details.reset} (2 different values) +

1 day

(x2) +

The hazard still submerges anyone who walks in, but the surface doesn't become hidden again until it settles over the course of 24 hours.

(x1) + [routine] : string {4-04.system.details.routine} (2 different values) + (x2) +

(1 action) On its initiative, the quicksand pulls down each creature within it. A creature that was submerged up to its waist becomes submerged up to its neck, and a creature that was submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.

+

A creature in the quicksand can attempt a @Check[athletics|dc:23|traits:action:swim] check to Swim to either raise itself by one step if it's submerged to its neck or worse, or to move 5 feet if it's submerged only up to its waist. On a critical failure, the creature is pulled down one step.

+

A creature that Swims out of the quicksand escapes the hazard and is prone in a space adjacent to the quicksand patch. Other creatures can Aid the creature, typically by using a rope or similar aid, or attempt to pull the creature out with their own @Check[athletics|dc:23|name:Aid Another Creature in Quicksand] check, with the same results as if the creature attempted the check.

(x1) + [initiative] : object {4-04.system.initiative} + statistic : string {4-04.system.initiative.statistic} (same value: perception) + [perception] : object {4-04.system.perception} + details : string {4-04.system.perception.details} (same value: ) + mod : integer {4-04.system.perception.mod} (5 different values) + 10 (x2) + 6 (x2) + 12 (x1) + 8 (x1) + 13 (x1) + senses : array {4-04.system.perception.senses} + Length: min=1 max=2 + Value type: object {4-04.system.perception.senses.[]} + type : string {4-04.system.perception.senses.[].type} (3 different values) + darkvision (x7) + scent (x1) + tremorsense (x2) + [acuity] : string {4-04.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {4-04.system.perception.senses.[].range} (2 different values) + 30 (x2) + 60 (x1) + [resources] : object {4-04.system.resources} + focus : object {4-04.system.resources.focus} + max : integer {4-04.system.resources.focus.max} (same value: 2) + value : integer {4-04.system.resources.focus.value} (same value: 2) + saves : object {4-04.system.saves} + fortitude : object {4-04.system.saves.fortitude} + saveDetail : string {4-04.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-04.system.saves.fortitude.value} (5 different values) + 9 (x2) + 10 (x2) + 0 (x3) + 15 (x1) + 12 (x2) + reflex : object {4-04.system.saves.reflex} + saveDetail : string {4-04.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-04.system.saves.reflex.value} (8 different values) + 10 (x1) + 4 (x1) + 0 (x3) + 5 (x1) + 12 (x1) + 6 (x1) + 11 (x1) + 14 (x1) + will : object {4-04.system.saves.will} + saveDetail : string {4-04.system.saves.will.saveDetail} (same value: ) + value : integer {4-04.system.saves.will.value} (8 different values) + 6 (x1) + 7 (x1) + 0 (x3) + 8 (x1) + 10 (x1) + 9 (x1) + 15 (x1) + 18 (x1) + [skills] : object {4-04.system.skills} + [acrobatics] : object {4-04.system.skills.acrobatics} + base : integer {4-04.system.skills.acrobatics.base} (same value: 9) + [athletics] : object {4-04.system.skills.athletics} + base : integer {4-04.system.skills.athletics.base} (4 different values) + 10 (x2) + 7 (x1) + 8 (x1) + 14 (x1) + [intimidation] : object {4-04.system.skills.intimidation} + base : integer {4-04.system.skills.intimidation.base} (5 different values) + 8 (x1) + 6 (x1) + 9 (x1) + 13 (x1) + 17 (x1) + [stealth] : object {4-04.system.skills.stealth} + base : integer {4-04.system.skills.stealth.base} (5 different values) + 9 (x1) + 5 (x1) + 10 (x1) + 12 (x1) + 13 (x1) + [special] : array {4-04.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {4-04.system.skills.stealth.special.[]} + base : integer {4-04.system.skills.stealth.special.[].base} (same value: 7) + label : string {4-04.system.skills.stealth.special.[].label} (same value: in rocky areas) + predicate : array {4-04.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {4-04.system.skills.stealth.special.[].predicate.[]} (same value: terrain:rocky) + [thievery] : object {4-04.system.skills.thievery} + base : integer {4-04.system.skills.thievery.base} (3 different values) + 9 (x1) + 10 (x1) + 13 (x1) + [arcana] : object {4-04.system.skills.arcana} + base : integer {4-04.system.skills.arcana.base} (4 different values) + 6 (x1) + 9 (x1) + 12 (x1) + 15 (x1) + deception : object {4-04.system.skills.deception} + base : integer {4-04.system.skills.deception.base} (2 different values) + 13 (x1) + 17 (x1) + occultism : object {4-04.system.skills.occultism} + base : integer {4-04.system.skills.occultism.base} (2 different values) + 12 (x1) + 15 (x1) + religion : object {4-04.system.skills.religion} + base : integer {4-04.system.skills.religion.base} (2 different values) + 7 (x1) + 10 (x1) + traits : object {4-04.system.traits} + rarity : string {4-04.system.traits.rarity} (4 different values) + uncommon (x3) + rare (x4) + common (x1) + unique (x2) + size : object {4-04.system.traits.size} + value : string {4-04.system.traits.size.value} (3 different values) + med (x8) + sm (x1) + lg (x1) + value : array {4-04.system.traits.value} + Length: min=1 max=4 + Value type: string {4-04.system.traits.value.[]} (12 different values) + evil (x3) + goblin (x1) + humanoid (x3) + automaton (x2) + construct (x2) + haunt (x2) + environmental (x1) + earth (x1) + elemental (x1) + animal (x1) + changeling (x2) + elf (x2) + [creatureType] : string {4-04.system.creatureType} (same value: ) + [statusEffects] : array<> {4-04.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {4-04.type} (2 different values) + npc (x7) + hazard (x3) + [prototypeToken] : object {4-04.prototypeToken} + name : string {4-04.prototypeToken.name} (4 different values) + Death Drop (x2) + Quicksand (x1) + Living Boulder (x1) + Sounrel (x2) \ No newline at end of file diff --git a/output/pf2e/packs/4-05.txt b/output/pf2e/packs/4-05.txt new file mode 100644 index 0000000..b57ecde --- /dev/null +++ b/output/pf2e/packs/4-05.txt @@ -0,0 +1,642 @@ +4-05 +Different values: 6 +===================================== +object {4-05} + _id : string {4-05._id} (all different values) + folder : string {4-05.folder} (same value: vQbxYOYI8lRYPmtU) + img : string {4-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {4-05.items} + Length: min=3 max=25 + Value type: object {4-05.items.[]} + _id : string {4-05.items.[]._id} (68 different values) + img : string {4-05.items.[].img} (37 different values) + name : string {4-05.items.[].name} (53 different values) + sort : integer {4-05.items.[].sort} (25 different values) + system : object {4-05.items.[].system} + [attack] : object {4-05.items.[].system.attack} + value : string {4-05.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-05.items.[].system.attackEffects} + [custom] : string {4-05.items.[].system.attackEffects.custom} (same value: ) + value : array {4-05.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-05.items.[].system.attackEffects.value.[]} (same value: giant-centipede-venom) + [bonus] : object {4-05.items.[].system.bonus} + value : integer {4-05.items.[].system.bonus.value} (all different values) + [damageRolls] : object {4-05.items.[].system.damageRolls} + [4jqnr0heq8dqkk8mf4ls] : object {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls} + damage : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: 1d8+2) + damageType : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: slashing) + [lhflr40jwajii990myjj] : object {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj} + damage : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: 1d6+2) + damageType : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: bludgeoning) + [mozdxc1pm9uwi7azully] : object {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully} + damage : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: 1d6+2) + damageType : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: piercing) + [bkk34k1750mqc1j0q9gw8a] : object {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a} + damage : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: 1d6+2) + damageType : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: bludgeoning) + [b3apufn2tmkx7quye8hf] : object {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf} + damage : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damage} (same value: 1d6+2) + damageType : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damageType} (same value: bludgeoning) + [rc2pibhk908donvaa47m] : object {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m} + damage : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damage} (same value: 1d6+2) + damageType : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damageType} (same value: bludgeoning) + [pyoio657j4a0dgffveu5] : object {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5} + damage : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damage} (same value: 1d6) + damageType : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damageType} (same value: piercing) + [t22Q5UzX5rAzOkMZ] : object {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ} + damage : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damage} (2 different values) + 1d10+2 (x1) + 1d10+6 (x1) + damageType : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damageType} (same value: bludgeoning) + [i34P6JZktFaoty7t] : object {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t} + damage : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damage} (2 different values) + 1d6+2 (x1) + 1d6+6 (x1) + damageType : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damageType} (same value: bludgeoning) + [kipmtwodsed50rlt45qs] : object {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs} + damage : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: 1d6+2) + damageType : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: piercing) + [xvHEJ41TUjo5EA7F] : object {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F} + damage : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damage} (same value: 1d4+2) + damageType : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damageType} (same value: piercing) + [ovuCCXZXeUHv0h7j] : object {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j} + damage : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damage} (same value: 1d4+2) + damageType : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damageType} (same value: piercing) + description : object {4-05.items.[].system.description} + value : string {4-05.items.[].system.description.value} (48 different values) + publication : object {4-05.items.[].system.publication} + license : string {4-05.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-05.items.[].system.publication.remaster} (same value: False) + title : string {4-05.items.[].system.publication.title} (4 different values) + (x36) + Pathfinder Core Rulebook (x43) + Pathfinder Bestiary (x6) + Pathfinder Advanced Player's Guide (x2) + rules : ###FoundryRulesObject### + [slug] : string {4-05.items.[].system.slug} (35 different values) + [traits] : object {4-05.items.[].system.traits} + rarity : string {4-05.items.[].system.traits.rarity} (2 different values) + common (x69) + uncommon (x6) + value : array {4-05.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {4-05.items.[].system.traits.value.[]} (42 different values) + [traditions] : array {4-05.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {4-05.items.[].system.traits.traditions.[]} (4 different values) + arcane (x27) + occult (x25) + primal (x9) + divine (x15) + [weaponType] : object {4-05.items.[].system.weaponType} + value : string {4-05.items.[].system.weaponType.value} (2 different values) + melee (x11) + ranged (x3) + [actionType] : object {4-05.items.[].system.actionType} + value : string {4-05.items.[].system.actionType.value} (2 different values) + passive (x16) + reaction (x1) + [actions] : object {4-05.items.[].system.actions} + [value] : mixed + [category] : string {4-05.items.[].system.category} (8 different values) + defensive (x9) + martial (x3) + interaction (x5) + offensive (x3) + advanced (x1) + simple (x4) + poison (x1) + ammo (x1) + [autoHeightenLevel] : object {4-05.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-05.items.[].system.prepared} + [flexible] : boolean {4-05.items.[].system.prepared.flexible} (same value: False) + value : string {4-05.items.[].system.prepared.value} (4 different values) + spontaneous (x1) + focus (x3) + innate (x1) + prepared (x2) + [proficiency] : object {4-05.items.[].system.proficiency} + value : integer {4-05.items.[].system.proficiency.value} (2 different values) + 0 (x3) + 1 (x4) + [slots] : object {4-05.items.[].system.slots} + [slot1] : object {4-05.items.[].system.slots.slot1} + max : integer {4-05.items.[].system.slots.slot1.max} (same value: 3) + [value] : integer {4-05.items.[].system.slots.slot1.value} (same value: 3) + prepared : array {4-05.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {4-05.items.[].system.slots.slot1.prepared.[]} + id : string {4-05.items.[].system.slots.slot1.prepared.[].id} (3 different values) + muYCAMAq5REruHjF (x2) + igUoroibn3wivdFl (x2) + RigwDVqCsWBIBRo3 (x2) + [slot2] : object {4-05.items.[].system.slots.slot2} + max : integer {4-05.items.[].system.slots.slot2.max} (2 different values) + 2 (x1) + 1 (x2) + [value] : integer {4-05.items.[].system.slots.slot2.value} (same value: 2) + prepared : array {4-05.items.[].system.slots.slot2.prepared} + Length: min=1 max=1 + Value type: object {4-05.items.[].system.slots.slot2.prepared.[]} + id : string {4-05.items.[].system.slots.slot2.prepared.[].id} (same value: IlikoB6sxmXhmpTZ) + [slot0] : object {4-05.items.[].system.slots.slot0} + max : integer {4-05.items.[].system.slots.slot0.max} (same value: 3) + prepared : array {4-05.items.[].system.slots.slot0.prepared} + Length: min=3 max=3 + Value type: object {4-05.items.[].system.slots.slot0.prepared.[]} + id : string {4-05.items.[].system.slots.slot0.prepared.[].id} (3 different values) + 6FcGSgVmu1FJFqzo (x2) + 3RFfHj2hOEmatv4M (x2) + qcbErCSAm37cFIfb (x2) + [spelldc] : object {4-05.items.[].system.spelldc} + dc : integer {4-05.items.[].system.spelldc.dc} (4 different values) + 20 (x3) + 19 (x1) + 17 (x1) + 18 (x2) + [mod] : integer {4-05.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-05.items.[].system.spelldc.value} (3 different values) + 10 (x4) + 9 (x1) + 12 (x2) + [tradition] : object {4-05.items.[].system.tradition} + value : string {4-05.items.[].system.tradition.value} (2 different values) + occult (x3) + arcane (x4) + [area] : object {4-05.items.[].system.area} + type : string {4-05.items.[].system.area.type} (3 different values) + emanation (x2) + cone (x2) + burst (x2) + value : integer {4-05.items.[].system.area.value} (3 different values) + 60 (x2) + 15 (x2) + 5 (x2) + [cost] : object {4-05.items.[].system.cost} + value : string {4-05.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-05.items.[].system.counteraction} (2 different values) + False (x29) + True (x2) + [damage] : object {4-05.items.[].system.damage} + [0] : object {4-05.items.[].system.damage.0} + applyMod : boolean {4-05.items.[].system.damage.0.applyMod} (2 different values) + True (x4) + False (x2) + [category] : mixed + formula : string {4-05.items.[].system.damage.0.formula} (2 different values) + 0 (x4) + 2d4 (x2) + kinds : array {4-05.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-05.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {4-05.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-05.items.[].system.damage.0.type} (2 different values) + mental (x4) + bludgeoning (x2) + [damageType] : string {4-05.items.[].system.damage.damageType} (2 different values) + bludgeoning (x4) + piercing (x4) + [dice] : integer {4-05.items.[].system.damage.dice} (same value: 1) + [die] : string {4-05.items.[].system.damage.die} (2 different values) + d6 (x7) + d4 (x1) + [defense] : object {4-05.items.[].system.defense} + save : object {4-05.items.[].system.defense.save} + basic : boolean {4-05.items.[].system.defense.save.basic} (2 different values) + False (x7) + True (x4) + statistic : string {4-05.items.[].system.defense.save.statistic} (3 different values) + will (x7) + reflex (x2) + fortitude (x2) + [duration] : object {4-05.items.[].system.duration} + [sustained] : boolean {4-05.items.[].system.duration.sustained} (2 different values) + False (x24) + True (x7) + value : mixed + string {4-05.items.[].system.duration.value} (9 different values) + 10 minutes (x2) + 1 hour (x2) + (x12) + 1 round (x5) + until the next time you make your daily preparations (x1) + see below (x1) + 1 minute (x4) + until the start of your next turn (x2) + unlimited (x2) + integer {4-05.items.[].system.duration.value} (same value: 0) + [level] : object {4-05.items.[].system.level} + value : integer {4-05.items.[].system.level.value} (3 different values) + 2 (x3) + 1 (x29) + 0 (x12) + [location] : object {4-05.items.[].system.location} + [heightenedLevel] : integer {4-05.items.[].system.location.heightenedLevel} (2 different values) + 2 (x2) + 1 (x4) + value : string {4-05.items.[].system.location.value} (5 different values) + ECBmark63yV59X2C (x11) + 7JKronzMIeoVdmyI (x2) + u1eOXRbLwSvouuEB (x2) + V6QRaodIWo9GSTIf (x14) + 4RGZH3m9ZdDasktz (x2) + [signature] : boolean {4-05.items.[].system.location.signature} (same value: True) + [range] : mixed + object {4-05.items.[].system.range} + value : string {4-05.items.[].system.range.value} (all different values) + integer {4-05.items.[].system.range} (same value: 60) + [requirements] : string {4-05.items.[].system.requirements} (same value: ) + [target] : object {4-05.items.[].system.target} + value : string {4-05.items.[].system.target.value} (7 different values) + 1 creature (x9) + (x15) + 1 unattended object of light Bulk or less (x1) + 1 object of 3 bulk or less (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 spell effect or unattended magic item (x2) + 1 creature or object (x2) + [time] : object {4-05.items.[].system.time} + value : string {4-05.items.[].system.time.value} (5 different values) + 2 (x22) + reaction (x1) + 1 (x6) + 1 minute (x1) + 3 (x1) + [heightening] : object {4-05.items.[].system.heightening} + damage : object {4-05.items.[].system.heightening.damage} + 0 : string {4-05.items.[].system.heightening.damage.0} (2 different values) + 1d6 (x4) + 2d4 (x2) + interval : integer {4-05.items.[].system.heightening.interval} (2 different values) + 2 (x4) + 1 (x2) + type : string {4-05.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {4-05.items.[].system.baseItem} (all different values) + [bonusDamage] : object {4-05.items.[].system.bonusDamage} + value : integer {4-05.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-05.items.[].system.bulk} + value : mixed + float {4-05.items.[].system.bulk.value} (same value: 0,1) + integer {4-05.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [equipped] : object {4-05.items.[].system.equipped} + carryType : string {4-05.items.[].system.equipped.carryType} (2 different values) + worn (x7) + held (x6) + handsHeld : integer {4-05.items.[].system.equipped.handsHeld} (3 different values) + 1 (x9) + 0 (x3) + 2 (x1) + [invested] : mixed + [group] : string {4-05.items.[].system.group} (5 different values) + club (x4) + sword (x2) + crossbow (x1) + senses (x2) + knife (x1) + [hardness] : integer {4-05.items.[].system.hardness} (same value: 0) + [hp] : object {4-05.items.[].system.hp} + max : integer {4-05.items.[].system.hp.max} (same value: 0) + value : integer {4-05.items.[].system.hp.value} (same value: 0) + [material] : object {4-05.items.[].system.material} + [grade] : string {4-05.items.[].system.material.grade} (same value: low) + [type] : string {4-05.items.[].system.material.type} (same value: silver) + [price] : object {4-05.items.[].system.price} + value : object {4-05.items.[].system.price.value} + [sp] : integer {4-05.items.[].system.price.value.sp} (4 different values) + 1 (x2) + 9 (x2) + 8 (x1) + 2 (x1) + [gp] : integer {4-05.items.[].system.price.value.gp} (5 different values) + 2 (x1) + 3 (x2) + 5 (x1) + 4 (x1) + 1 (x2) + [per] : integer {4-05.items.[].system.price.per} (same value: 10) + [quantity] : integer {4-05.items.[].system.quantity} (4 different values) + 1 (x10) + 4 (x1) + 20 (x1) + 2 (x1) + [reload] : object {4-05.items.[].system.reload} + value : string {4-05.items.[].system.reload.value} (3 different values) + (x5) + - (x2) + 1 (x1) + [runes] : object {4-05.items.[].system.runes} + potency : integer {4-05.items.[].system.runes.potency} (2 different values) + 0 (x6) + 1 (x2) + property : array<> {4-05.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {4-05.items.[].system.runes.striking} (2 different values) + 0 (x7) + 1 (x1) + [size] : string {4-05.items.[].system.size} (same value: med) + [splashDamage] : object {4-05.items.[].system.splashDamage} + [value] : integer {4-05.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {4-05.items.[].system.usage} + value : string {4-05.items.[].system.usage.value} (2 different values) + held-in-one-hand (x12) + held-in-two-hands (x1) + [mod] : object {4-05.items.[].system.mod} + value : integer {4-05.items.[].system.mod.value} (3 different values) + 9 (x1) + 8 (x1) + 10 (x1) + [proficient] : object {4-05.items.[].system.proficient} + value : integer {4-05.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {4-05.items.[].system.showSlotlessLevels} + value : boolean {4-05.items.[].system.showSlotlessLevels.value} (same value: False) + [uses] : object {4-05.items.[].system.uses} + autoDestroy : boolean {4-05.items.[].system.uses.autoDestroy} (same value: True) + max : integer {4-05.items.[].system.uses.max} (same value: 1) + value : integer {4-05.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {4-05.items.[].system.stackGroup} (same value: bolts) + [overrides] : array<> {4-05.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {4-05.items.[].system.references} + children : array<> {4-05.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {4-05.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {4-05.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {4-05.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {4-05.items.[].system.value} + isValued : boolean {4-05.items.[].system.value.isValued} (same value: False) + [value] : mixed + type : string {4-05.items.[].type} (9 different values) + melee (x14) + action (x17) + spellcastingEntry (x7) + spell (x31) + weapon (x8) + equipment (x3) + lore (x3) + consumable (x2) + condition (x2) + [_stats] : object {4-05.items.[]._stats} + compendiumSource : string {4-05.items.[]._stats.compendiumSource} (34 different values) + [flags] : object {4-05.items.[].flags} + pf2e : object {4-05.items.[].flags.pf2e} + linkedWeapon : string {4-05.items.[].flags.pf2e.linkedWeapon} (7 different values) + qsfDoyUE4pcmDvP5 (x1) + RNVHled1NMn8VlSQ (x1) + 7vuGsKs2Xq5FsUyw (x2) + 7s6KDdl3oF2Jorsu (x1) + cgtff3WRtQEkZHch (x2) + p2gclHAd9Ei4IUot (x1) + BIPYcj54XnRTMVwW (x2) + name : string {4-05.name} (all different values) + system : object {4-05.system} + abilities : object {4-05.system.abilities} + cha : object {4-05.system.abilities.cha} + mod : integer {4-05.system.abilities.cha.mod} (4 different values) + -5 (x1) + 4 (x1) + 1 (x2) + -2 (x2) + con : object {4-05.system.abilities.con} + mod : integer {4-05.system.abilities.con.mod} (5 different values) + 4 (x1) + 0 (x1) + 3 (x1) + 1 (x2) + 2 (x1) + dex : object {4-05.system.abilities.dex} + mod : integer {4-05.system.abilities.dex.mod} (4 different values) + 0 (x1) + 3 (x2) + 4 (x1) + 1 (x2) + int : object {4-05.system.abilities.int} + mod : integer {4-05.system.abilities.int.mod} (5 different values) + -5 (x1) + 2 (x1) + 0 (x1) + 3 (x2) + 1 (x1) + str : object {4-05.system.abilities.str} + mod : integer {4-05.system.abilities.str.mod} (3 different values) + 2 (x2) + 0 (x2) + 4 (x2) + wis : object {4-05.system.abilities.wis} + mod : integer {4-05.system.abilities.wis.mod} (5 different values) + 0 (x1) + 1 (x1) + -1 (x1) + 3 (x2) + 2 (x1) + attributes : object {4-05.system.attributes} + ac : object {4-05.system.attributes.ac} + details : string {4-05.system.attributes.ac.details} (2 different values) + (11 when broken); construct armor (x1) + (x5) + value : integer {4-05.system.attributes.ac.value} (4 different values) + 15 (x1) + 18 (x3) + 19 (x1) + 16 (x1) + allSaves : object {4-05.system.attributes.allSaves} + value : string {4-05.system.attributes.allSaves.value} (same value: ) + [hardness] : object {4-05.system.attributes.hardness} + value : integer {4-05.system.attributes.hardness.value} (same value: 3) + hp : object {4-05.system.attributes.hp} + details : string {4-05.system.attributes.hp.details} (same value: ) + max : integer {4-05.system.attributes.hp.max} (all different values) + temp : integer {4-05.system.attributes.hp.temp} (same value: 0) + value : integer {4-05.system.attributes.hp.value} (all different values) + [immunities] : array {4-05.system.attributes.immunities} + Length: min=0 max=2 + Value type: object {4-05.system.attributes.immunities.[]} + type : string {4-05.system.attributes.immunities.[].type} (2 different values) + auditory (x2) + magic (x2) + speed : object {4-05.system.attributes.speed} + otherSpeeds : array<> {4-05.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {4-05.system.attributes.speed.value} (2 different values) + 20 (x4) + 25 (x2) + [weaknesses] : array {4-05.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {4-05.system.attributes.weaknesses.[]} + type : string {4-05.system.attributes.weaknesses.[].type} (same value: vulnerable-to-sunlight) + value : integer {4-05.system.attributes.weaknesses.[].value} (same value: 0) + [resistances] : array {4-05.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {4-05.system.attributes.resistances.[]} + exceptions : array {4-05.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {4-05.system.attributes.resistances.[].exceptions.[]} (same value: bludgeoning) + type : string {4-05.system.attributes.resistances.[].type} (same value: physical) + value : integer {4-05.system.attributes.resistances.[].value} (same value: 5) + details : object {4-05.system.details} + blurb : string {4-05.system.details.blurb} (2 different values) + Variant animated armor (x1) + (x5) + languages : object {4-05.system.details.languages} + details : string {4-05.system.details.languages.details} (same value: ) + value : array {4-05.system.details.languages.value} + Length: min=0 max=3 + Value type: string {4-05.system.details.languages.value.[]} (5 different values) + common (x4) + aklo (x1) + sakvroth (x1) + empyrean (x2) + requian (x2) + level : object {4-05.system.details.level} + value : integer {4-05.system.details.level.value} (3 different values) + 1 (x2) + 3 (x2) + 2 (x2) + privateNotes : string {4-05.system.details.privateNotes} (same value: ) + publicNotes : string {4-05.system.details.publicNotes} (5 different values) +

Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused. Selling snake oil (literally or figuratively), distracting marks to pick their pockets, or faking mediumship are classic grifts.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

Dero stalkers are those charged with exploring the surface world by night and seeking out new victims to abduct.

+
+

Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects. A dero is 3 feet tall and weighs approximately 70 pounds.

(x1) + (x2) +

The cowardly and lazy skulks live on the fringes of organized societies and steal from others without a second thought. Even murder is merely another necessity, and they think nothing of creeping into a house, dispatching the residents, and taking what they want.

+

Their chameleon-like ability to blend into their surroundings makes skulks difficult to detect, so their ever-present populations around the periphery of large settlements are nearly impossible to dislodge permanently. They typically travel in small groups of no more than 16 individuals, since groups larger than that tend to break into violence directed at one other. While skulks see themselves as sharing a common history of being cast out and hated, this is not a strong enough bond to hold large groups of the creatures together with a shared purpose for very long.

+

Entrances and exits from cities, especially less-guarded access ways around sewers and the like, are skulks' favorite stomping grounds. These sites allow them to closely observe who comes and goes from the city while also affording them swift escape options, should the authorities uncover their presence. On rare occasions, a well-disciplined skulk can rise to prominence within the local thieves' guild and become sought after for difficult jobs. Their repugnant personalities and overwhelming selfishness, however, usually means they are unable to secure long-lasting leadership roles.

+

A typical skulk is 6 feet tall with similar body structure to a gangly human. Skulks mature quickly and can live up to 50 years, although most meet a violent end long before then. The rare skulk who manages to escape their society of violence and craven bitterness can be of any alignment, but those skulks who remain bound by their traditions always see these self-imposed exiles as the worst kind of traitors, and the exiles are often targeted for eradication to the exclusion of all other victims. More than one band of skulks has accidentally engineered its own doom after throwing caution to the wind and exposing its existence to the authorities in an ill-planned but violently passionate attempt to track down such an exile.

(x1) + publication : object {4-05.system.details.publication} + license : string {4-05.system.details.publication.license} (same value: OGL) + remaster : boolean {4-05.system.details.publication.remaster} (same value: False) + title : string {4-05.system.details.publication.title} (same value: Pathfinder Society Scenario #4-05: The Arclord who Never Was) + initiative : object {4-05.system.initiative} + statistic : string {4-05.system.initiative.statistic} (same value: perception) + perception : object {4-05.system.perception} + details : string {4-05.system.perception.details} (same value: ) + mod : integer {4-05.system.perception.mod} (4 different values) + 5 (x3) + 6 (x1) + 7 (x1) + 9 (x1) + senses : array {4-05.system.perception.senses} + Length: min=0 max=1 + Value type: object {4-05.system.perception.senses.[]} + type : string {4-05.system.perception.senses.[].type} (2 different values) + darkvision (x4) + low-light-vision (x1) + resources : object {4-05.system.resources} + [focus] : object {4-05.system.resources.focus} + max : integer {4-05.system.resources.focus.max} (same value: 1) + value : integer {4-05.system.resources.focus.value} (same value: 1) + saves : object {4-05.system.saves} + fortitude : object {4-05.system.saves.fortitude} + saveDetail : string {4-05.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-05.system.saves.fortitude.value} (4 different values) + 7 (x3) + 5 (x1) + 10 (x1) + 12 (x1) + reflex : object {4-05.system.saves.reflex} + saveDetail : string {4-05.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-05.system.saves.reflex.value} (5 different values) + 5 (x1) + 8 (x2) + 10 (x1) + 4 (x1) + 6 (x1) + will : object {4-05.system.saves.will} + saveDetail : string {4-05.system.saves.will.saveDetail} (same value: ) + value : integer {4-05.system.saves.will.value} (5 different values) + 3 (x2) + 10 (x1) + 7 (x1) + 5 (x1) + 9 (x1) + skills : object {4-05.system.skills} + [athletics] : object {4-05.system.skills.athletics} + base : integer {4-05.system.skills.athletics.base} (3 different values) + 8 (x1) + 5 (x1) + 7 (x1) + [acrobatics] : object {4-05.system.skills.acrobatics} + base : integer {4-05.system.skills.acrobatics.base} (2 different values) + 8 (x2) + 6 (x1) + [deception] : object {4-05.system.skills.deception} + base : integer {4-05.system.skills.deception.base} (2 different values) + 11 (x1) + 6 (x1) + [diplomacy] : object {4-05.system.skills.diplomacy} + base : integer {4-05.system.skills.diplomacy.base} (same value: 9) + [occultism] : object {4-05.system.skills.occultism} + base : integer {4-05.system.skills.occultism.base} (same value: 7) + [performance] : object {4-05.system.skills.performance} + base : integer {4-05.system.skills.performance.base} (same value: 11) + [society] : object {4-05.system.skills.society} + base : integer {4-05.system.skills.society.base} (2 different values) + 7 (x1) + 4 (x1) + [stealth] : object {4-05.system.skills.stealth} + base : integer {4-05.system.skills.stealth.base} (same value: 8) + [thievery] : object {4-05.system.skills.thievery} + base : integer {4-05.system.skills.thievery.base} (2 different values) + 8 (x2) + 6 (x1) + [medicine] : object {4-05.system.skills.medicine} + base : integer {4-05.system.skills.medicine.base} (3 different values) + 3 (x1) + 5 (x1) + 7 (x1) + [arcana] : object {4-05.system.skills.arcana} + base : integer {4-05.system.skills.arcana.base} (2 different values) + 7 (x1) + 9 (x1) + [religion] : object {4-05.system.skills.religion} + base : integer {4-05.system.skills.religion.base} (2 different values) + 7 (x1) + 9 (x1) + traits : object {4-05.system.traits} + rarity : string {4-05.system.traits.rarity} (3 different values) + uncommon (x2) + common (x2) + unique (x2) + size : object {4-05.system.traits.size} + value : string {4-05.system.traits.size.value} (2 different values) + med (x5) + sm (x1) + value : array {4-05.system.traits.value} + Length: min=2 max=4 + Value type: string {4-05.system.traits.value.[]} (10 different values) + construct (x3) + mindless (x1) + evil (x3) + human (x1) + humanoid (x3) + chaotic (x2) + dero (x1) + golem (x2) + good (x2) + skulk (x1) + type : string {4-05.type} (same value: npc) + [prototypeToken] : object {4-05.prototypeToken} + name : string {4-05.prototypeToken.name} (3 different values) + Charlatan (x1) + Dero Stalker (x1) + Skulk (x1) \ No newline at end of file diff --git a/output/pf2e/packs/4-06.txt b/output/pf2e/packs/4-06.txt new file mode 100644 index 0000000..584fcb8 --- /dev/null +++ b/output/pf2e/packs/4-06.txt @@ -0,0 +1,583 @@ +4-06 +Different values: 9 +===================================== +object {4-06} + _id : string {4-06._id} (all different values) + folder : string {4-06.folder} (same value: htyklmuU1i5to9hi) + img : string {4-06.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {4-06.items} + Length: min=6 max=9 + Value type: object {4-06.items.[]} + _id : string {4-06.items.[]._id} (47 different values) + img : string {4-06.items.[].img} (11 different values) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + icons/magic/fire/projectile-fireball-orange-yellow.webp (x1) + icons/magic/earth/orb-lava-ball-yellow.webp (x1) + icons/magic/fire/flame-burning-earth-orange.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x22) + systems/pf2e/icons/actions/Passive.webp (x10) + systems/pf2e/icons/actions/TwoActions.webp (x9) + systems/pf2e/icons/equipment/weapons/spear.webp (x2) + systems/pf2e/icons/actions/OneAction.webp (x10) + systems/pf2e/icons/equipment/weapons/halberd.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x4) + name : string {4-06.items.[].name} (35 different values) + sort : integer {4-06.items.[].sort} (all different values) + system : object {4-06.items.[].system} + [autoHeightenLevel] : object {4-06.items.[].system.autoHeightenLevel} + value : integer {4-06.items.[].system.autoHeightenLevel.value} (same value: 4) + description : object {4-06.items.[].system.description} + value : string {4-06.items.[].system.description.value} (33 different values) + [prepared] : object {4-06.items.[].system.prepared} + value : string {4-06.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {4-06.items.[].system.proficiency} + value : integer {4-06.items.[].system.proficiency.value} (same value: 1) + publication : object {4-06.items.[].system.publication} + license : string {4-06.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-06.items.[].system.publication.remaster} (same value: False) + title : string {4-06.items.[].system.publication.title} (3 different values) + (x47) + Pathfinder Core Rulebook (x7) + Pathfinder Bestiary (x9) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {4-06.items.[].system.showSlotlessLevels} + value : boolean {4-06.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {4-06.items.[].system.slots} + [slug] : string {4-06.items.[].system.slug} (all different values) + [spelldc] : object {4-06.items.[].system.spelldc} + dc : integer {4-06.items.[].system.spelldc.dc} (same value: 25) + value : integer {4-06.items.[].system.spelldc.value} (same value: 17) + [tradition] : object {4-06.items.[].system.tradition} + value : string {4-06.items.[].system.tradition.value} (same value: arcane) + [area] : object {4-06.items.[].system.area} + type : string {4-06.items.[].system.area.type} (same value: burst) + value : integer {4-06.items.[].system.area.value} (same value: 20) + [cost] : object {4-06.items.[].system.cost} + value : string {4-06.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-06.items.[].system.counteraction} (same value: False) + [damage] : object {4-06.items.[].system.damage} + [0] : object {4-06.items.[].system.damage.0} + applyMod : boolean {4-06.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {4-06.items.[].system.damage.0.formula} (3 different values) + 6d6 (x1) + 3d6 (x1) + 2d4 (x1) + kinds : array {4-06.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-06.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {4-06.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-06.items.[].system.damage.0.type} (same value: fire) + damageType : string {4-06.items.[].system.damage.damageType} (same value: piercing) + dice : integer {4-06.items.[].system.damage.dice} (same value: 1) + die : string {4-06.items.[].system.damage.die} (2 different values) + d6 (x2) + d10 (x2) + [defense] : object {4-06.items.[].system.defense} + save : object {4-06.items.[].system.defense.save} + basic : boolean {4-06.items.[].system.defense.save.basic} (2 different values) + True (x1) + False (x1) + statistic : string {4-06.items.[].system.defense.save.statistic} (same value: reflex) + [duration] : object {4-06.items.[].system.duration} + sustained : boolean {4-06.items.[].system.duration.sustained} (2 different values) + False (x2) + True (x1) + value : string {4-06.items.[].system.duration.value} (2 different values) + (x2) + 1 minute (x1) + [heightening] : object {4-06.items.[].system.heightening} + damage : object {4-06.items.[].system.heightening.damage} + 0 : string {4-06.items.[].system.heightening.damage.0} (3 different values) + 2d6 (x1) + 1d6 (x1) + 1d4 (x1) + interval : integer {4-06.items.[].system.heightening.interval} (same value: 1) + type : string {4-06.items.[].system.heightening.type} (same value: interval) + [level] : object {4-06.items.[].system.level} + value : integer {4-06.items.[].system.level.value} (4 different values) + 3 (x1) + 2 (x1) + 1 (x1) + 0 (x4) + [location] : object {4-06.items.[].system.location} + [heightenedLevel] : integer {4-06.items.[].system.location.heightenedLevel} (2 different values) + 3 (x1) + 2 (x1) + value : string {4-06.items.[].system.location.value} (same value: DqllMZa6Ja60FhmJ) + [range] : object {4-06.items.[].system.range} + value : string {4-06.items.[].system.range.value} (2 different values) + 500 feet (x1) + 30 feet (x2) + [requirements] : string {4-06.items.[].system.requirements} (same value: ) + [target] : object {4-06.items.[].system.target} + value : string {4-06.items.[].system.target.value} (2 different values) + (x2) + 1 creature (x1) + [time] : object {4-06.items.[].system.time} + value : string {4-06.items.[].system.time.value} (same value: 2) + traits : object {4-06.items.[].system.traits} + rarity : string {4-06.items.[].system.traits.rarity} (same value: common) + [traditions] : array {4-06.items.[].system.traits.traditions} + Length: min=2 max=2 + Value type: string {4-06.items.[].system.traits.traditions.[]} (2 different values) + arcane (x3) + primal (x3) + value : array {4-06.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {4-06.items.[].system.traits.value.[]} (24 different values) + [attack] : object {4-06.items.[].system.attack} + value : string {4-06.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-06.items.[].system.attackEffects} + [custom] : string {4-06.items.[].system.attackEffects.custom} (same value: ) + value : array {4-06.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {4-06.items.[].system.attackEffects.value.[]} (2 different values) + grab (x4) + corrosive-touch (x1) + [bonus] : object {4-06.items.[].system.bonus} + value : integer {4-06.items.[].system.bonus.value} (all different values) + [damageRolls] : object {4-06.items.[].system.damageRolls} + [0] : object {4-06.items.[].system.damageRolls.0} + damage : string {4-06.items.[].system.damageRolls.0.damage} (6 different values) + 2d10+6 (x1) + 2d6+6 (x1) + 1d10+9 (x1) + 1d8+9 (x1) + 2d10+9 (x1) + 2d6+9 (x1) + damageType : string {4-06.items.[].system.damageRolls.0.damageType} (3 different values) + force (x2) + piercing (x2) + bludgeoning (x2) + [6xkwe0kwnpbd9cc44qjd] : object {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd} + damage : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (2 different values) + 2d6+6 (x1) + 2d8+8 (x1) + damageType : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: slashing) + [EsT0tpcavz8ucnUA] : object {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA} + damage : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: 1d6+6) + damageType : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: piercing) + [5fcLz5SeVDrdpQvi] : object {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi} + damage : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: 1d6+6) + damageType : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: piercing) + [woExyNPf3OGfAFcY] : object {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY} + damage : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: 2d6+6) + damageType : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: piercing) + [sAsd0MkPp4DJkVZF] : object {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF} + damage : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: 2d6+6) + damageType : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: piercing) + [85oNZAAdpqJbHNus] : object {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus} + damage : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values) + 2d10+4 (x1) + 2d12+6 (x1) + damageType : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: void) + [WeQXYwiyWClPILzk] : object {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk} + damage : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values) + 2d12 (x1) + 3d8 (x1) + damageType : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: bludgeoning) + [RdiTetkeosVFLOFa] : object {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa} + damage : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values) + 2d12 (x1) + 3d8 (x1) + damageType : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: piercing) + [qaljyEZ4SVfHDcTj] : object {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj} + damage : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values) + 2d12 (x1) + 3d8 (x1) + damageType : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: slashing) + [C3dto96p0HYSkag5] : object {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5} + damage : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values) + 1d6 (x1) + 1d10 (x1) + damageType : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: void) + [w9e1yTUAV1T10xo1] : object {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1} + damage : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: 1d6) + damageType : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: void) + [xsj02u4j38c3jdz4ek55] : object {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55} + damage : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: 2d8+7) + damageType : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: bludgeoning) + [gceh08woazdfo2apk775] : object {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775} + damage : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: 2d6) + damageType : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: acid) + lde52fl5xq95jsxliaa6 : object {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6} + damage : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: 1d8+7) + damageType : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: bludgeoning) + ffa7g2lvf7jv6gjy1fer : object {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer} + damage : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: 2d4) + damageType : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: acid) + [weaponType] : object {4-06.items.[].system.weaponType} + value : string {4-06.items.[].system.weaponType.value} (2 different values) + melee (x13) + ranged (x9) + [actionType] : object {4-06.items.[].system.actionType} + value : string {4-06.items.[].system.actionType.value} (3 different values) + passive (x10) + action (x19) + reaction (x4) + [actions] : object {4-06.items.[].system.actions} + [value] : integer {4-06.items.[].system.actions.value} (2 different values) + 2 (x9) + 1 (x10) + [category] : string {4-06.items.[].system.category} (5 different values) + defensive (x9) + offensive (x20) + simple (x2) + martial (x2) + interaction (x4) + [baseItem] : string {4-06.items.[].system.baseItem} (2 different values) + spear (x2) + halberd (x2) + [bonusDamage] : object {4-06.items.[].system.bonusDamage} + value : integer {4-06.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-06.items.[].system.bulk} + value : integer {4-06.items.[].system.bulk.value} (2 different values) + 1 (x2) + 2 (x2) + [containerId] : mixed + [equipped] : object {4-06.items.[].system.equipped} + carryType : string {4-06.items.[].system.equipped.carryType} (same value: held) + handsHeld : integer {4-06.items.[].system.equipped.handsHeld} (2 different values) + 1 (x2) + 2 (x2) + [invested] : mixed + [group] : string {4-06.items.[].system.group} (2 different values) + spear (x2) + polearm (x2) + [hardness] : integer {4-06.items.[].system.hardness} (same value: 0) + [hp] : object {4-06.items.[].system.hp} + max : integer {4-06.items.[].system.hp.max} (same value: 0) + value : integer {4-06.items.[].system.hp.value} (same value: 0) + [material] : object {4-06.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-06.items.[].system.price} + value : object {4-06.items.[].system.price.value} + [sp] : integer {4-06.items.[].system.price.value.sp} (same value: 1) + gp : integer {4-06.items.[].system.price.value.gp} (same value: 2) + [quantity] : integer {4-06.items.[].system.quantity} (same value: 1) + [reload] : object {4-06.items.[].system.reload} + value : string {4-06.items.[].system.reload.value} (2 different values) + - (x2) + (x2) + [runes] : object {4-06.items.[].system.runes} + potency : integer {4-06.items.[].system.runes.potency} (2 different values) + 0 (x1) + 1 (x3) + property : array<> {4-06.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {4-06.items.[].system.runes.striking} (2 different values) + 0 (x2) + 1 (x2) + [size] : string {4-06.items.[].system.size} (same value: med) + [splashDamage] : object {4-06.items.[].system.splashDamage} + value : integer {4-06.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {4-06.items.[].system.usage} + value : string {4-06.items.[].system.usage.value} (2 different values) + held-in-one-hand (x2) + held-in-two-hands (x2) + type : string {4-06.items.[].type} (5 different values) + spellcastingEntry (x1) + spell (x3) + melee (x22) + action (x33) + weapon (x4) + [_stats] : object {4-06.items.[]._stats} + compendiumSource : string {4-06.items.[]._stats.compendiumSource} (10 different values) + Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x1) + Compendium.pf2e.spells-srd.Item.2ZdHjnpEQJuqOYSG (x1) + Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.zU3Ovaet4xQ5Gmvy (x1) + Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS (x2) + Compendium.pf2e.equipment-srd.Item.dgWxsYm0DWHb27h6 (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x4) + Actor.neAEB3E1yECRRmEv.Item.3bBspnRqJCqpS3uk (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2) + [flags] : object {4-06.items.[].flags} + pf2e : object {4-06.items.[].flags.pf2e} + linkedWeapon : string {4-06.items.[].flags.pf2e.linkedWeapon} (3 different values) + pI4pPGaY3GARR6UC (x2) + gC2mAgLfUgZBDRgZ (x2) + 0zFvRc93Gl6eANug (x2) + name : string {4-06.name} (all different values) + system : object {4-06.system} + abilities : object {4-06.system.abilities} + cha : object {4-06.system.abilities.cha} + mod : integer {4-06.system.abilities.cha.mod} (5 different values) + -5 (x5) + 5 (x1) + 6 (x1) + 0 (x1) + 3 (x1) + con : object {4-06.system.abilities.con} + mod : integer {4-06.system.abilities.con.mod} (6 different values) + 6 (x2) + 1 (x1) + 2 (x1) + 4 (x2) + 5 (x2) + 7 (x1) + dex : object {4-06.system.abilities.dex} + mod : integer {4-06.system.abilities.dex.mod} (6 different values) + 4 (x2) + 5 (x1) + 6 (x1) + 2 (x2) + 3 (x1) + -5 (x2) + int : object {4-06.system.abilities.int} + mod : integer {4-06.system.abilities.int.mod} (4 different values) + -5 (x5) + -1 (x1) + 0 (x1) + -2 (x2) + str : object {4-06.system.abilities.str} + mod : integer {4-06.system.abilities.str.mod} (4 different values) + 4 (x3) + 2 (x2) + 7 (x2) + 6 (x2) + wis : object {4-06.system.abilities.wis} + mod : integer {4-06.system.abilities.wis.mod} (5 different values) + 0 (x3) + 2 (x2) + 3 (x2) + 4 (x1) + 5 (x1) + attributes : object {4-06.system.attributes} + ac : object {4-06.system.attributes.ac} + details : string {4-06.system.attributes.ac.details} (same value: ) + value : integer {4-06.system.attributes.ac.value} (7 different values) + 22 (x2) + 25 (x2) + 28 (x1) + 27 (x1) + 30 (x1) + 14 (x1) + 12 (x1) + allSaves : object {4-06.system.attributes.allSaves} + value : string {4-06.system.attributes.allSaves.value} (same value: ) + hp : object {4-06.system.attributes.hp} + details : string {4-06.system.attributes.hp.details} (same value: ) + max : integer {4-06.system.attributes.hp.max} (7 different values) + 115 (x2) + 105 (x1) + 140 (x1) + 55 (x1) + 95 (x1) + 150 (x2) + 165 (x1) + temp : integer {4-06.system.attributes.hp.temp} (same value: 0) + value : integer {4-06.system.attributes.hp.value} (7 different values) + 115 (x2) + 105 (x1) + 140 (x1) + 55 (x1) + 95 (x1) + 150 (x2) + 165 (x1) + [immunities] : array {4-06.system.attributes.immunities} + Length: min=0 max=13 + Value type: object {4-06.system.attributes.immunities.[]} + type : string {4-06.system.attributes.immunities.[].type} (21 different values) + speed : object {4-06.system.attributes.speed} + otherSpeeds : array {4-06.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {4-06.system.attributes.speed.otherSpeeds.[]} + type : string {4-06.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x3) + climb (x2) + value : integer {4-06.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 40 (x1) + 60 (x2) + 20 (x1) + 10 (x1) + value : integer {4-06.system.attributes.speed.value} (4 different values) + 0 (x1) + 20 (x5) + 25 (x2) + 15 (x1) + [details] : string {4-06.system.attributes.speed.details} (same value: suction) + [resistances] : array {4-06.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {4-06.system.attributes.resistances.[]} + exceptions : array {4-06.system.attributes.resistances.[].exceptions} + Length: min=2 max=2 + Value type: string {4-06.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x4) + orichalcum (x4) + type : string {4-06.system.attributes.resistances.[].type} (same value: physical) + value : integer {4-06.system.attributes.resistances.[].value} (2 different values) + 5 (x3) + 7 (x1) + [weaknesses] : array {4-06.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {4-06.system.attributes.weaknesses.[]} + type : string {4-06.system.attributes.weaknesses.[].type} (2 different values) + electricity (x4) + orichalcum (x4) + value : integer {4-06.system.attributes.weaknesses.[].value} (2 different values) + 5 (x6) + 7 (x2) + details : object {4-06.system.details} + blurb : string {4-06.system.details.blurb} (6 different values) + Variant roiling incant (x1) + Variant harpy (x2) + (x2) + Variant clockwork soldier (x2) + Variant black pudding (x1) + Variant ochre jelly (x1) + languages : object {4-06.system.details.languages} + details : string {4-06.system.details.languages.details} (same value: ) + value : array {4-06.system.details.languages.value} + Length: min=0 max=1 + Value type: string {4-06.system.details.languages.value.[]} (same value: common) + level : object {4-06.system.details.level} + value : integer {4-06.system.details.level.value} (5 different values) + 7 (x4) + 9 (x1) + 5 (x2) + 8 (x1) + 10 (x1) + privateNotes : string {4-06.system.details.privateNotes} (same value: ) + publicNotes : string {4-06.system.details.publicNotes} (5 different values) +

Though many spellcasters can harness the forces of magic in a consistent manner, such power can't always be controlled, especially in the hands of reckless researchers, megalomaniacal villains, or untested novices. When magical accidents result in large-scale property damage and the loss of life, these forces sometimes take on lives of their own, forming a dangerous amalgamation of ongoing magical energy known as a roiling incant.

+

A roiling incant's appearance depends on the type of magic it sprang forth from, though it always carries with it an echo of the destruction it has caused. A fiery evocation roiling incant might look like a storm of burning ashes echoing with the sounds of crackling timber, while a necromancy roiling incant could be mistaken for ghostly tendrils puppeteering shambling corpses. No matter what it looks like, a roiling incant roams mindlessly, attacking everything it encounters, heedless of further carnage it causes.

(x1) +

Harpies are filthy amalgamations of human and bird, resembling feral humans with wings, talons, and mouths full of sharp teeth. They use captivating songs to lure creatures in, then murder them while they stand transfixed. They enjoy causing confusion and fear in their prey before they strike, believing it creates a savory flavor in the flesh. Harpies can eat most creatures but strongly prefer sapient prey-humans and elves are their favorite. Although harpies will eat goblins if sufficiently hungry, they dislike their flavor and avoid eating them if possible. This doesn't comfort goblins, of course, who have a particularly strong fear of harpies. Because their aeries often reek with the gore of their kills and careless spatters of guano, harpies carry a distinctly vile scent that canny travelers associate with danger. Harpies who roost close to civilization make better efforts to keep clean, though these efforts have mixed results.

+

Harpies live in family groups or larger clans. They are lightweight despite their size, standing 5 feet tall and weighing only around 90 pounds. While most use relatively simple weapons, some harpies take pride in learning and mastering the use of more complex tools of war such as swords and slings. Those who master the use of the bow, in particular, are often regarded as heroes among their kind and terrors among their victims.

(x2) + (x2) +

Intricate, complex machines, clockworks are built with care by highly skilled engineers. Though their creation involves some amount of magic, they're primarily mechanical, packed with precision-tuned gears and springs working in concert.

+

The sturdy mainspring within a clockwork must be wound to provide the energy needed to power the device. Some larger clockworks contain a series of springs for different limbs that each need to be wound. A clockwork's crafter creates a unique metal key while building the clockwork; winding the clockwork usually involves inserting the key into the machine's back and turning clockwise. Larger clockworks require greater strength to turn the key, and typically have larger keys to allow for more torque-some even accommodating a team of winders rather than an individual. Programming a clockwork requires both the key and the knowledge to set the program correctly, information usually reserved for the clockwork's creator or owner.

(x2) +

Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.

(x2) + publication : object {4-06.system.details.publication} + license : string {4-06.system.details.publication.license} (same value: OGL) + remaster : boolean {4-06.system.details.publication.remaster} (same value: False) + title : string {4-06.system.details.publication.title} (same value: Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory) + initiative : object {4-06.system.initiative} + statistic : string {4-06.system.initiative.statistic} (same value: perception) + perception : object {4-06.system.perception} + details : string {4-06.system.perception.details} (same value: ) + mod : integer {4-06.system.perception.mod} (8 different values) + 12 (x1) + 15 (x1) + 18 (x2) + 11 (x1) + 14 (x1) + 21 (x1) + 9 (x1) + 7 (x1) + senses : array {4-06.system.perception.senses} + Length: min=0 max=1 + Value type: object {4-06.system.perception.senses.[]} + type : string {4-06.system.perception.senses.[].type} (2 different values) + darkvision (x6) + motion-sense (x2) + acuity : string {4-06.system.perception.senses.[].acuity} (same value: precise) + range : integer {4-06.system.perception.senses.[].range} (same value: 60) + vision : boolean {4-06.system.perception.vision} (same value: False) + resources : object {4-06.system.resources} + [focus] : object {4-06.system.resources.focus} + max : integer {4-06.system.resources.focus.max} (same value: 0) + value : integer {4-06.system.resources.focus.value} (same value: 0) + saves : object {4-06.system.saves} + fortitude : object {4-06.system.saves.fortitude} + saveDetail : string {4-06.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-06.system.saves.fortitude.value} (5 different values) + 16 (x1) + 12 (x1) + 15 (x3) + 18 (x3) + 21 (x1) + reflex : object {4-06.system.saves.reflex} + saveDetail : string {4-06.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-06.system.saves.reflex.value} (all different values) + will : object {4-06.system.saves.will} + saveDetail : string {4-06.system.saves.will.saveDetail} (same value: ) + value : integer {4-06.system.saves.will.value} (8 different values) + 12 (x2) + 15 (x1) + 18 (x1) + 9 (x1) + 14 (x1) + 17 (x1) + 11 (x1) + 7 (x1) + skills : object {4-06.system.skills} + [acrobatics] : object {4-06.system.skills.acrobatics} + base : integer {4-06.system.skills.acrobatics.base} (2 different values) + 16 (x2) + 21 (x1) + [deception] : object {4-06.system.skills.deception} + base : integer {4-06.system.skills.deception.base} (2 different values) + 17 (x1) + 21 (x1) + [intimidation] : object {4-06.system.skills.intimidation} + base : integer {4-06.system.skills.intimidation.base} (2 different values) + 15 (x1) + 19 (x1) + [performance] : object {4-06.system.skills.performance} + base : integer {4-06.system.skills.performance.base} (2 different values) + 17 (x1) + 21 (x1) + special : array {4-06.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {4-06.system.skills.performance.special.[]} + base : integer {4-06.system.skills.performance.special.[].base} (2 different values) + 19 (x1) + 23 (x1) + label : string {4-06.system.skills.performance.special.[].label} (same value: singing) + predicate : array {4-06.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {4-06.system.skills.performance.special.[].predicate.[]} (same value: action:perform:singing) + athletics : object {4-06.system.skills.athletics} + base : integer {4-06.system.skills.athletics.base} (4 different values) + 13 (x2) + 18 (x2) + 17 (x1) + 22 (x1) + [special] : array {4-06.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {4-06.system.skills.athletics.special.[]} + base : integer {4-06.system.skills.athletics.special.[].base} (2 different values) + 20 (x1) + 24 (x1) + label : string {4-06.system.skills.athletics.special.[].label} (same value: to Disarm, Grappe, or avoid being Disarmed) + predicate : array {4-06.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {4-06.system.skills.athletics.special.[].predicate.[]} + or : array {4-06.system.skills.athletics.special.[].predicate.[].or} + Length: min=3 max=3 + Value type: string {4-06.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values) + action:disarm (x2) + action:grapple (x2) + avoid-disarm (x2) + [stealth] : object {4-06.system.skills.stealth} + base : integer {4-06.system.skills.stealth.base} (2 different values) + 11 (x1) + 15 (x1) + traits : object {4-06.system.traits} + rarity : string {4-06.system.traits.rarity} (2 different values) + rare (x5) + uncommon (x4) + size : object {4-06.system.traits.size} + value : string {4-06.system.traits.size.value} (3 different values) + lg (x2) + med (x6) + huge (x1) + value : array {4-06.system.traits.value} + Length: min=2 max=4 + Value type: string {4-06.system.traits.value.[]} (8 different values) + arcane (x1) + mindless (x5) + chaotic (x4) + evil (x4) + humanoid (x2) + clockwork (x4) + construct (x4) + ooze (x2) + type : string {4-06.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/4-07.txt b/output/pf2e/packs/4-07.txt new file mode 100644 index 0000000..a793fc9 --- /dev/null +++ b/output/pf2e/packs/4-07.txt @@ -0,0 +1,850 @@ +4-07 +Different values: 8 +===================================== +object {4-07} + _id : string {4-07._id} (all different values) + folder : string {4-07.folder} (same value: lt66wuDNRbqKm0b7) + img : string {4-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {4-07.items} + Length: min=5 max=26 + Value type: object {4-07.items.[]} + _id : string {4-07.items.[]._id} (107 different values) + [_stats] : object {4-07.items.[]._stats} + compendiumSource : string {4-07.items.[]._stats.compendiumSource} (47 different values) + img : string {4-07.items.[].img} (47 different values) + name : string {4-07.items.[].name} (80 different values) + sort : integer {4-07.items.[].sort} (26 different values) + system : object {4-07.items.[].system} + [baseItem] : string {4-07.items.[].system.baseItem} (9 different values) + shortsword (x2) + sling (x2) + alchemical-bomb (x1) + studded-leather-armor (x2) + club (x1) + composite-shortbow (x1) + sap (x1) + leather-armor (x1) + spiked-gauntlet (x1) + [bonus] : object {4-07.items.[].system.bonus} + value : integer {4-07.items.[].system.bonus.value} (10 different values) + 0 (x8) + 1 (x1) + 18 (x3) + 9 (x1) + 8 (x2) + 14 (x2) + 11 (x2) + 12 (x2) + 16 (x2) + 17 (x2) + [bonusDamage] : object {4-07.items.[].system.bonusDamage} + value : integer {4-07.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-07.items.[].system.bulk} + value : mixed + float {4-07.items.[].system.bulk.value} (same value: 0,1) + integer {4-07.items.[].system.bulk.value} (same value: 1) + [category] : string {4-07.items.[].system.category} (9 different values) + martial (x5) + simple (x4) + light (x3) + potion (x3) + ammo (x3) + defensive (x12) + offensive (x20) + interaction (x3) + elixir (x1) + [containerId] : mixed + [damage] : object {4-07.items.[].system.damage} + [damageType] : string {4-07.items.[].system.damage.damageType} (2 different values) + piercing (x4) + bludgeoning (x5) + [dice] : integer {4-07.items.[].system.damage.dice} (2 different values) + 1 (x8) + 0 (x1) + [die] : string {4-07.items.[].system.damage.die} (3 different values) + d6 (x7) + (x1) + d4 (x1) + [formula] : string {4-07.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {4-07.items.[].system.damage.kind} (same value: healing) + [type] : string {4-07.items.[].system.damage.type} (same value: vitality) + [0] : object {4-07.items.[].system.damage.0} + [applyMod] : boolean {4-07.items.[].system.damage.0.applyMod} (2 different values) + False (x3) + True (x2) + [category] : mixed + formula : string {4-07.items.[].system.damage.0.formula} (7 different values) + 6d6 (x1) + 5d6 (x1) + 3d6 (x1) + 1d4 (x1) + 0 (x1) + 1d8 (x1) + 2d4 (x1) + kinds : array {4-07.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {4-07.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x7) + healing (x1) + type : string {4-07.items.[].system.damage.0.type} (4 different values) + mental (x2) + cold (x1) + fire (x2) + void (x2) + materials : array<> {4-07.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + description : object {4-07.items.[].system.description} + value : string {4-07.items.[].system.description.value} (73 different values) + [equipped] : object {4-07.items.[].system.equipped} + carryType : string {4-07.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {4-07.items.[].system.equipped.handsHeld} (2 different values) + 1 (x10) + 0 (x6) + [invested] : mixed + [inSlot] : boolean {4-07.items.[].system.equipped.inSlot} (same value: True) + [group] : string {4-07.items.[].system.group} (7 different values) + sword (x2) + sling (x2) + bomb (x1) + leather (x3) + club (x2) + bow (x1) + brawling (x1) + [hardness] : integer {4-07.items.[].system.hardness} (same value: 0) + [hp] : object {4-07.items.[].system.hp} + max : integer {4-07.items.[].system.hp.max} (same value: 0) + value : integer {4-07.items.[].system.hp.value} (same value: 0) + [level] : object {4-07.items.[].system.level} + value : integer {4-07.items.[].system.level.value} (5 different values) + 0 (x15) + 3 (x6) + 1 (x14) + 2 (x8) + 4 (x6) + [material] : object {4-07.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-07.items.[].system.price} + value : object {4-07.items.[].system.price.value} + [sp] : integer {4-07.items.[].system.price.value.sp} (3 different values) + 9 (x2) + 1 (x2) + 3 (x1) + [gp] : integer {4-07.items.[].system.price.value.gp} (6 different values) + 10 (x1) + 3 (x3) + 4 (x2) + 14 (x1) + 2 (x1) + 6 (x2) + [cp] : integer {4-07.items.[].system.price.value.cp} (same value: 1) + [per] : integer {4-07.items.[].system.price.per} (same value: 10) + publication : object {4-07.items.[].system.publication} + license : string {4-07.items.[].system.publication.license} (2 different values) + OGL (x106) + ORC (x1) + remaster : boolean {4-07.items.[].system.publication.remaster} (2 different values) + False (x106) + True (x1) + title : string {4-07.items.[].system.publication.title} (5 different values) + Pathfinder Core Rulebook (x43) + (x51) + Pathfinder Bestiary (x11) + Pathfinder Secrets of Magic (x1) + Pathfinder Player Core (x1) + [quantity] : integer {4-07.items.[].system.quantity} (4 different values) + 1 (x16) + 10 (x2) + 20 (x1) + 2 (x1) + [range] : mixed + integer {4-07.items.[].system.range} (3 different values) + 50 (x2) + 20 (x1) + 60 (x1) + object {4-07.items.[].system.range} + value : string {4-07.items.[].system.range.value} (7 different values) + 120 feet (x6) + planetary (x1) + 30 feet (x12) + (x3) + touch (x5) + 60 feet (x1) + varies (x1) + [reload] : object {4-07.items.[].system.reload} + value : string {4-07.items.[].system.reload.value} (4 different values) + (x4) + 1 (x2) + - (x2) + 0 (x1) + rules : ###FoundryRulesObject### + [runes] : object {4-07.items.[].system.runes} + potency : integer {4-07.items.[].system.runes.potency} (2 different values) + 1 (x2) + 0 (x10) + property : array<> {4-07.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-07.items.[].system.runes.striking} (2 different values) + 0 (x8) + 1 (x1) + [resilient] : integer {4-07.items.[].system.runes.resilient} (same value: 0) + [size] : string {4-07.items.[].system.size} (same value: med) + [slug] : string {4-07.items.[].system.slug} (48 different values) + [splashDamage] : object {4-07.items.[].system.splashDamage} + value : integer {4-07.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {4-07.items.[].system.traits} + rarity : string {4-07.items.[].system.traits.rarity} (2 different values) + common (x98) + uncommon (x2) + value : array {4-07.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {4-07.items.[].system.traits.value.[]} (52 different values) + [traditions] : array {4-07.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {4-07.items.[].system.traits.traditions.[]} (4 different values) + arcane (x23) + occult (x23) + divine (x14) + primal (x7) + [usage] : object {4-07.items.[].system.usage} + value : string {4-07.items.[].system.usage.value} (2 different values) + held-in-one-hand (x16) + held-in-one-plus-hands (x1) + [acBonus] : integer {4-07.items.[].system.acBonus} (2 different values) + 2 (x2) + 1 (x1) + [checkPenalty] : integer {4-07.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {4-07.items.[].system.dexCap} (2 different values) + 3 (x2) + 4 (x1) + [speedPenalty] : integer {4-07.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {4-07.items.[].system.strength} (2 different values) + 1 (x2) + 0 (x1) + [uses] : object {4-07.items.[].system.uses} + autoDestroy : boolean {4-07.items.[].system.uses.autoDestroy} (same value: True) + max : integer {4-07.items.[].system.uses.max} (same value: 1) + value : integer {4-07.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {4-07.items.[].system.stackGroup} (2 different values) + slingBullets (x2) + arrows (x1) + [attack] : object {4-07.items.[].system.attack} + value : string {4-07.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-07.items.[].system.attackEffects} + value : array {4-07.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-07.items.[].system.attackEffects.value.[]} (2 different values) + endless-nightmare (x1) + grab (x1) + [custom] : string {4-07.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {4-07.items.[].system.damageRolls} + [0] : object {4-07.items.[].system.damageRolls.0} + damage : string {4-07.items.[].system.damageRolls.0.damage} (4 different values) + 1d6+10 (x1) + 1d6+8 (x1) + 2d6+3 (x1) + 3d8 (x1) + damageType : string {4-07.items.[].system.damageRolls.0.damageType} (3 different values) + piercing (x2) + bludgeoning (x1) + void (x1) + [kkov790b8uhfc6xv2sdw18] : object {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} + damage : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5) + damageType : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning) + [4bviwcy0rv7rmzk8bacmu] : object {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu} + damage : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5) + damageType : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning) + [mlgzwacs5fzwkmfhll2l] : object {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} + damage : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5) + damageType : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning) + [dgadfu6i48hr9q3nxa544] : object {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} + damage : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 2d6+6) + damageType : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing) + [wix79jaym4hhgjdb63phl] : object {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl} + damage : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4) + damageType : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning) + [e2wd5bynmzo7tqk9f07rgb] : object {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} + damage : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4) + damageType : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing) + [1] : object {4-07.items.[].system.damageRolls.1} + damage : string {4-07.items.[].system.damageRolls.1.damage} (2 different values) + 1d4 (x1) + 1d6 (x1) + damageType : string {4-07.items.[].system.damageRolls.1.damageType} (2 different values) + bleed (x1) + mental (x1) + category : string {4-07.items.[].system.damageRolls.1.category} (same value: persistent) + [yjfe5bi279emiqr0dod0] : object {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0} + damage : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: 2d8+3) + damageType : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: piercing) + [hw6yftqskmjbge9ioxta] : object {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta} + damage : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: 2d10+6) + damageType : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: piercing) + [e7j0rvk3w7jflypb5zim] : object {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim} + damage : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: 2d8+6) + damageType : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: slashing) + [77ttg4ohkkvejc14o7aq] : object {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq} + damage : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: 2d10+6) + damageType : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: piercing) + [5jt45mn5kwiv67j36531] : object {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531} + damage : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: 2d8+6) + damageType : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: slashing) + 3n0rB39lGdKEuNMQ : object {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ} + damage : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damage} (same value: 1d4+4) + damageType : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damageType} (same value: piercing) + [weaponType] : object {4-07.items.[].system.weaponType} + value : string {4-07.items.[].system.weaponType.value} (2 different values) + melee (x12) + ranged (x4) + [actionType] : object {4-07.items.[].system.actionType} + value : string {4-07.items.[].system.actionType.value} (3 different values) + passive (x24) + reaction (x6) + action (x5) + [actions] : object {4-07.items.[].system.actions} + [value] : integer {4-07.items.[].system.actions.value} (2 different values) + 1 (x4) + 2 (x1) + [mod] : object {4-07.items.[].system.mod} + value : integer {4-07.items.[].system.mod.value} (2 different values) + 15 (x1) + 10 (x2) + [proficient] : object {4-07.items.[].system.proficient} + value : integer {4-07.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {4-07.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-07.items.[].system.prepared} + [flexible] : boolean {4-07.items.[].system.prepared.flexible} (same value: False) + value : string {4-07.items.[].system.prepared.value} (3 different values) + innate (x2) + spontaneous (x1) + focus (x1) + [proficiency] : object {4-07.items.[].system.proficiency} + value : integer {4-07.items.[].system.proficiency.value} (2 different values) + 0 (x2) + 1 (x2) + [slots] : object {4-07.items.[].system.slots} + [slot1] : object {4-07.items.[].system.slots.slot1} + max : integer {4-07.items.[].system.slots.slot1.max} (same value: 4) + value : integer {4-07.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {4-07.items.[].system.slots.slot2} + max : integer {4-07.items.[].system.slots.slot2.max} (same value: 4) + value : integer {4-07.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {4-07.items.[].system.slots.slot3} + max : integer {4-07.items.[].system.slots.slot3.max} (same value: 3) + value : integer {4-07.items.[].system.slots.slot3.value} (same value: 3) + [spelldc] : object {4-07.items.[].system.spelldc} + dc : integer {4-07.items.[].system.spelldc.dc} (4 different values) + 26 (x1) + 25 (x1) + 23 (x1) + 22 (x1) + [item] : integer {4-07.items.[].system.spelldc.item} (same value: 0) + [mod] : integer {4-07.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-07.items.[].system.spelldc.value} (4 different values) + 16 (x1) + 17 (x1) + 13 (x1) + 12 (x1) + [tradition] : object {4-07.items.[].system.tradition} + value : string {4-07.items.[].system.tradition.value} (2 different values) + occult (x1) + divine (x3) + [area] : object {4-07.items.[].system.area} + type : string {4-07.items.[].system.area.type} (same value: burst) + value : integer {4-07.items.[].system.area.value} (2 different values) + 5 (x1) + 10 (x1) + [cost] : object {4-07.items.[].system.cost} + value : string {4-07.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-07.items.[].system.counteraction} (2 different values) + False (x28) + True (x1) + [defense] : object {4-07.items.[].system.defense} + save : object {4-07.items.[].system.defense.save} + basic : boolean {4-07.items.[].system.defense.save.basic} (2 different values) + False (x12) + True (x3) + statistic : string {4-07.items.[].system.defense.save.statistic} (3 different values) + will (x12) + reflex (x1) + fortitude (x2) + [duration] : object {4-07.items.[].system.duration} + sustained : boolean {4-07.items.[].system.duration.sustained} (2 different values) + False (x26) + True (x3) + value : string {4-07.items.[].system.duration.value} (13 different values) + (x8) + 1 day (x1) + varies (x2) + 3 rounds (x1) + 1 minute (x5) + 5 minutes (x2) + 10 minutes (x2) + 1 hour (x2) + until the next time you make your daily preparations (x1) + until the end of the target's next turn (x1) + 1 round (x2) + see below (x1) + until the start of your next turn (x1) + [location] : object {4-07.items.[].system.location} + value : string {4-07.items.[].system.location.value} (4 different values) + oNmHvve4Vcwj6IiO (x5) + gjHycBNENtIXpvMF (x7) + NcUpZPHWHAmdiZgD (x16) + okZWTdOn9VbajIIT (x1) + [heightenedLevel] : integer {4-07.items.[].system.location.heightenedLevel} (4 different values) + 4 (x5) + 3 (x4) + 2 (x5) + 1 (x5) + [requirements] : string {4-07.items.[].system.requirements} (same value: ) + [target] : object {4-07.items.[].system.target} + value : string {4-07.items.[].system.target.value} (11 different values) + (x8) + 1 creature you know by name (x1) + 1 creature (x12) + 1 living creature (x1) + 1 unattended object or willing creature (x1) + 1 willing creature (x1) + all creatures in range (x1) + 1 creature or object (x1) + 1 living or undead creature (x1) + 1 willing living creature (x1) + 1 living creature or 1 willing undead creature (x1) + [time] : object {4-07.items.[].system.time} + value : string {4-07.items.[].system.time.value} (5 different values) + 2 (x23) + 10 minutes (x1) + 1 minute (x1) + 1 (x3) + 1 to 3 (x1) + [heightening] : object {4-07.items.[].system.heightening} + [damage] : object {4-07.items.[].system.heightening.damage} + 0 : string {4-07.items.[].system.heightening.damage.0} (4 different values) + 2d6 (x2) + 1d6 (x2) + 1d4 (x2) + 1d8 (x1) + [interval] : integer {4-07.items.[].system.heightening.interval} (2 different values) + 1 (x6) + 2 (x1) + type : string {4-07.items.[].system.heightening.type} (2 different values) + interval (x7) + fixed (x5) + [levels] : object {4-07.items.[].system.heightening.levels} + [6] : object {4-07.items.[].system.heightening.levels.6} + target : object {4-07.items.[].system.heightening.levels.6.target} + value : string {4-07.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures) + [8] : object {4-07.items.[].system.heightening.levels.8} + target : object {4-07.items.[].system.heightening.levels.8.target} + value : string {4-07.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {4-07.items.[].system.heightening.levels.5} + target : object {4-07.items.[].system.heightening.levels.5.target} + value : string {4-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + 3 : object {4-07.items.[].system.heightening.levels.3} + [target] : object {4-07.items.[].system.heightening.levels.3.target} + value : string {4-07.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + range : object {4-07.items.[].system.heightening.levels.3.range} + value : string {4-07.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [showSlotlessLevels] : object {4-07.items.[].system.showSlotlessLevels} + value : boolean {4-07.items.[].system.showSlotlessLevels.value} (same value: False) + [overlays] : object {4-07.items.[].system.overlays} + 4gyp3qlsv5ywdyjq : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + pq7cxntbz4s8g5ik : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + z04svm1cvfcxtplb : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {4-07.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + type : string {4-07.items.[].type} (9 different values) + weapon (x9) + armor (x3) + consumable (x7) + melee (x16) + action (x35) + lore (x3) + equipment (x1) + spellcastingEntry (x4) + spell (x29) + [flags] : object {4-07.items.[].flags} + pf2e : object {4-07.items.[].flags.pf2e} + linkedWeapon : string {4-07.items.[].flags.pf2e.linkedWeapon} (all different values) + name : string {4-07.name} (all different values) + system : object {4-07.system} + abilities : object {4-07.system.abilities} + cha : object {4-07.system.abilities.cha} + mod : integer {4-07.system.abilities.cha.mod} (7 different values) + 4 (x2) + 0 (x1) + 1 (x1) + -5 (x1) + 6 (x1) + -1 (x1) + 5 (x1) + con : object {4-07.system.abilities.con} + mod : integer {4-07.system.abilities.con.mod} (6 different values) + 2 (x2) + 3 (x2) + 1 (x1) + 6 (x1) + 4 (x1) + 0 (x1) + dex : object {4-07.system.abilities.dex} + mod : integer {4-07.system.abilities.dex.mod} (3 different values) + 4 (x4) + 2 (x3) + 1 (x1) + int : object {4-07.system.abilities.int} + mod : integer {4-07.system.abilities.int.mod} (all different values) + str : object {4-07.system.abilities.str} + mod : integer {4-07.system.abilities.str.mod} (5 different values) + 4 (x1) + 3 (x2) + 2 (x2) + -5 (x1) + 6 (x2) + wis : object {4-07.system.abilities.wis} + mod : integer {4-07.system.abilities.wis.mod} (5 different values) + -1 (x1) + 2 (x4) + 0 (x1) + 1 (x1) + 3 (x1) + attributes : object {4-07.system.attributes} + ac : object {4-07.system.attributes.ac} + details : string {4-07.system.attributes.ac.details} (2 different values) + (x7) + 23 vs. traps (x1) + value : integer {4-07.system.attributes.ac.value} (5 different values) + 26 (x2) + 18 (x1) + 22 (x3) + 25 (x1) + 19 (x1) + allSaves : object {4-07.system.attributes.allSaves} + value : string {4-07.system.attributes.allSaves.value} (3 different values) + (x6) + +1 circumstance to all saves vs. traps (x1) + +1 status to all saves vs. magic (x1) + hp : object {4-07.system.attributes.hp} + details : string {4-07.system.attributes.hp.details} (same value: ) + max : integer {4-07.system.attributes.hp.max} (all different values) + temp : integer {4-07.system.attributes.hp.temp} (same value: 0) + value : integer {4-07.system.attributes.hp.value} (all different values) + speed : object {4-07.system.attributes.speed} + otherSpeeds : array {4-07.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {4-07.system.attributes.speed.otherSpeeds.[]} + type : string {4-07.system.attributes.speed.otherSpeeds.[].type} (2 different values) + burrow (x1) + fly (x1) + value : integer {4-07.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 15 (x1) + 40 (x1) + value : integer {4-07.system.attributes.speed.value} (4 different values) + 30 (x3) + 25 (x2) + 0 (x1) + 35 (x2) + [immunities] : array {4-07.system.attributes.immunities} + Length: min=0 max=5 + Value type: object {4-07.system.attributes.immunities.[]} + type : string {4-07.system.attributes.immunities.[].type} (5 different values) + disease (x1) + paralyzed (x1) + poison (x1) + precision (x1) + sleep (x1) + [resistances] : array {4-07.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {4-07.system.attributes.resistances.[]} + [doubleVs] : array {4-07.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {4-07.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {4-07.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {4-07.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x1) + ghost-touch (x1) + void (x1) + magical (x1) + type : string {4-07.system.attributes.resistances.[].type} (3 different values) + all-damage (x1) + fire (x1) + physical (x1) + value : integer {4-07.system.attributes.resistances.[].value} (2 different values) + 5 (x1) + 10 (x2) + [adjustment] : mixed + [weaknesses] : array {4-07.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {4-07.system.attributes.weaknesses.[]} + type : string {4-07.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {4-07.system.attributes.weaknesses.[].value} (same value: 5) + details : object {4-07.system.details} + blurb : string {4-07.system.details.blurb} (5 different values) + Variant gang leader (x1) + Variant ruffian (x1) + Variant burgler (x1) + Variant dig-widget (x1) + (x4) + languages : object {4-07.system.details.languages} + details : string {4-07.system.details.languages.details} (2 different values) + (x7) + telepathy 100 feet (x1) + value : array {4-07.system.details.languages.value} + Length: min=0 max=3 + Value type: string {4-07.system.details.languages.value.[]} (4 different values) + common (x5) + chthonian (x1) + goblin (x1) + diabolic (x1) + level : object {4-07.system.details.level} + value : integer {4-07.system.details.level.value} (4 different values) + 7 (x4) + 2 (x1) + 5 (x2) + 4 (x1) + privateNotes : string {4-07.system.details.privateNotes} (same value: ) + publicNotes : string {4-07.system.details.publicNotes} (all different values) + publication : object {4-07.system.details.publication} + license : string {4-07.system.details.publication.license} (same value: OGL) + remaster : boolean {4-07.system.details.publication.remaster} (same value: False) + title : string {4-07.system.details.publication.title} (same value: Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!) + initiative : object {4-07.system.initiative} + statistic : string {4-07.system.initiative.statistic} (same value: perception) + perception : object {4-07.system.perception} + details : string {4-07.system.perception.details} (2 different values) + (x7) + (+12 to find traps) (x1) + mod : integer {4-07.system.perception.mod} (6 different values) + 14 (x1) + 8 (x2) + 11 (x2) + 13 (x1) + 115 (x1) + 16 (x1) + senses : array {4-07.system.perception.senses} + Length: min=0 max=2 + Value type: object {4-07.system.perception.senses.[]} + type : string {4-07.system.perception.senses.[].type} (4 different values) + darkvision (x3) + tremorsense (x1) + low-light-vision (x1) + scent (x2) + [acuity] : string {4-07.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {4-07.system.perception.senses.[].range} (same value: 30) + resources : object {4-07.system.resources} + [focus] : object {4-07.system.resources.focus} + max : integer {4-07.system.resources.focus.max} (same value: 1) + value : integer {4-07.system.resources.focus.value} (same value: 1) + saves : object {4-07.system.saves} + fortitude : object {4-07.system.saves.fortitude} + saveDetail : string {4-07.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-07.system.saves.fortitude.value} (5 different values) + 13 (x1) + 9 (x4) + 14 (x1) + 18 (x1) + 17 (x1) + reflex : object {4-07.system.saves.reflex} + saveDetail : string {4-07.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-07.system.saves.reflex.value} (5 different values) + 17 (x2) + 8 (x1) + 13 (x3) + 15 (x1) + 9 (x1) + will : object {4-07.system.saves.will} + saveDetail : string {4-07.system.saves.will.saveDetail} (same value: ) + value : integer {4-07.system.saves.will.value} (6 different values) + 10 (x1) + 6 (x2) + 11 (x1) + 13 (x2) + 15 (x1) + 12 (x1) + skills : object {4-07.system.skills} + [acrobatics] : object {4-07.system.skills.acrobatics} + base : integer {4-07.system.skills.acrobatics.base} (4 different values) + 13 (x2) + 11 (x1) + 12 (x1) + 15 (x1) + [athletics] : object {4-07.system.skills.athletics} + base : integer {4-07.system.skills.athletics.base} (6 different values) + 13 (x1) + 7 (x1) + 9 (x2) + 17 (x1) + 15 (x1) + 10 (x1) + [special] : array {4-07.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {4-07.system.skills.athletics.special.[]} + base : integer {4-07.system.skills.athletics.special.[].base} (same value: 12) + label : string {4-07.system.skills.athletics.special.[].label} (same value: to Jump or Climb) + predicate : array {4-07.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {4-07.system.skills.athletics.special.[].predicate.[]} + or : array {4-07.system.skills.athletics.special.[].predicate.[].or} + Length: min=3 max=3 + Value type: string {4-07.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values) + action:climb (x1) + action:high-jump (x1) + action:long-jump (x1) + [deception] : object {4-07.system.skills.deception} + base : integer {4-07.system.skills.deception.base} (5 different values) + 15 (x1) + 10 (x1) + 17 (x1) + 18 (x1) + 13 (x1) + [intimidation] : object {4-07.system.skills.intimidation} + base : integer {4-07.system.skills.intimidation.base} (4 different values) + 17 (x2) + 6 (x1) + 16 (x1) + 13 (x1) + [society] : object {4-07.system.skills.society} + base : integer {4-07.system.skills.society.base} (3 different values) + 11 (x1) + 8 (x1) + 12 (x1) + [stealth] : object {4-07.system.skills.stealth} + base : integer {4-07.system.skills.stealth.base} (5 different values) + 13 (x2) + 6 (x1) + 10 (x1) + 11 (x1) + 15 (x1) + [thievery] : object {4-07.system.skills.thievery} + base : integer {4-07.system.skills.thievery.base} (3 different values) + 15 (x1) + 13 (x1) + 12 (x1) + [note] : string {4-07.system.skills.thievery.note} (same value: can Disable traps that require master proficiency) + [occultism] : object {4-07.system.skills.occultism} + base : integer {4-07.system.skills.occultism.base} (same value: 11) + [survival] : object {4-07.system.skills.survival} + base : integer {4-07.system.skills.survival.base} (2 different values) + 13 (x1) + 14 (x1) + diplomacy : object {4-07.system.skills.diplomacy} + base : integer {4-07.system.skills.diplomacy.base} (2 different values) + 14 (x1) + 12 (x1) + performance : object {4-07.system.skills.performance} + base : integer {4-07.system.skills.performance.base} (same value: 13) + traits : object {4-07.system.traits} + rarity : string {4-07.system.traits.rarity} (4 different values) + rare (x2) + common (x2) + uncommon (x3) + unique (x1) + size : object {4-07.system.traits.size} + value : string {4-07.system.traits.size.value} (3 different values) + med (x5) + sm (x1) + lg (x2) + value : array {4-07.system.traits.value} + Length: min=1 max=5 + Value type: string {4-07.system.traits.value.[]} (13 different values) + chaotic (x2) + evil (x6) + human (x4) + humanoid (x4) + construct (x1) + mindless (x1) + dream (x1) + incorporeal (x1) + animal (x1) + fiend (x1) + mutant (x1) + unholy (x1) + lawful (x1) + type : string {4-07.type} (same value: npc) + [prototypeToken] : object {4-07.prototypeToken} + name : string {4-07.prototypeToken.name} (3 different values) + Dig-Widget (x1) + Cave Bear (x1) + Greater Barghest (x1) \ No newline at end of file diff --git a/output/pf2e/packs/4-08.txt b/output/pf2e/packs/4-08.txt new file mode 100644 index 0000000..f997146 --- /dev/null +++ b/output/pf2e/packs/4-08.txt @@ -0,0 +1,529 @@ +4-08 +Different values: 7 +===================================== +object {4-08} + _id : string {4-08._id} (all different values) + folder : string {4-08.folder} (same value: db96goXLj4pwul2p) + img : string {4-08.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x5) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {4-08.items} + Length: min=2 max=8 + Value type: object {4-08.items.[]} + _id : string {4-08.items.[]._id} (33 different values) + [_stats] : object {4-08.items.[]._stats} + compendiumSource : string {4-08.items.[]._stats.compendiumSource} (9 different values) + Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw (x2) + Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh (x2) + Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw (x1) + Compendium.pf2e.equipment-srd.Item.kdGqnqbrwPzQfTsm (x1) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x3) + Compendium.pf2e.equipment-srd.Item.ynnBwzkzsR6B73iO (x1) + Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1) + img : string {4-08.items.[].img} (14 different values) + icons/weapons/hammers/shorthammer-embossed-white.webp (x2) + icons/equipment/chest/breastplate-banded-leather-brown.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x12) + systems/pf2e/icons/actions/Passive.webp (x3) + systems/pf2e/icons/equipment/adventuring-gear/artisan-tools.webp (x1) + systems/pf2e/icons/default-icons/lore.svg (x1) + systems/pf2e/icons/equipment/weapons/greatclub.webp (x1) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/actions/OneAction.webp (x2) + systems/pf2e/icons/equipment/weapons/dagger.webp (x3) + systems/pf2e/icons/equipment/weapons/sickle.webp (x1) + systems/pf2e/icons/equipment/armor/chainshirt.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x2) + name : string {4-08.items.[].name} (20 different values) + Light Hammer (x6) + Padded Armor (x1) + Dread Striker (x1) + Leather Apron (x1) + Artisan's Tools (x1) + Smith's Fury (x1) + Toymaking Lore (x1) + Greatclub (x2) + Leather Armor (x2) + Brute Force (x1) + Bully's Rage (x1) + Dagger (x5) + Sickle (x2) + Calamatous Dagger (x2) + Chain Shirt (x1) + Twin Feint (x1) + Kick Sand (x1) + Sneak Attack (x1) + Load the Cannons (x2) + Cannon Blast (x2) + sort : integer {4-08.items.[].sort} (9 different values) + 100000 (x5) + 200000 (x5) + 300000 (x5) + 400000 (x5) + 500000 (x5) + 600000 (x3) + 700000 (x2) + 800000 (x1) + 0 (x4) + system : object {4-08.items.[].system} + [baseItem] : string {4-08.items.[].system.baseItem} (all different values) + [bonus] : object {4-08.items.[].system.bonus} + value : integer {4-08.items.[].system.bonus.value} (6 different values) + 0 (x7) + 10 (x3) + 8 (x2) + 12 (x1) + 11 (x3) + 13 (x3) + [bonusDamage] : object {4-08.items.[].system.bonusDamage} + value : integer {4-08.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-08.items.[].system.bulk} + value : mixed + float {4-08.items.[].system.bulk.value} (same value: 0,1) + integer {4-08.items.[].system.bulk.value} (2 different values) + 2 (x2) + 1 (x3) + [category] : string {4-08.items.[].system.category} (4 different values) + martial (x3) + light (x5) + offensive (x7) + simple (x4) + [containerId] : mixed + [damage] : object {4-08.items.[].system.damage} + damageType : string {4-08.items.[].system.damage.damageType} (3 different values) + bludgeoning (x3) + piercing (x3) + slashing (x1) + dice : integer {4-08.items.[].system.damage.dice} (same value: 1) + die : string {4-08.items.[].system.damage.die} (3 different values) + d6 (x2) + d10 (x1) + d4 (x4) + description : object {4-08.items.[].system.description} + value : string {4-08.items.[].system.description.value} (19 different values) +

This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.

(x2) +

This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor or undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep the armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.

(x2) + (x11) +

@UUID[Compendium.pf2e.conditionitems.Item.Frightened] creatures are @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to the bandit.

(x1) +

You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools.

(x1) +

The smith deals an additional 1d6 damage when they hit with a weapon they created.

(x1) +

While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.

(x1) +

A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.

(x2) +

The bugbear bully strides up to half its speed and then attempts to either @UUID[Compendium.pf2e.action-macros.Macro.Shove: Athletics] or @UUID[Compendium.pf2e.action-macros.Macro.Trip: Athletics] a creature. If they critically fail, they treat the result as a failure.

(x1) +

Requirements The bugbear bully has dealt damage to a creature or knocked a creature @UUID[Compendium.pf2e.conditionitems.Item.Prone] since the start of its previous turn

+
+

Effect The bully gains a +2 status bonus to Intimidation checks and damage until the end of its turn.

+

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Bully's Rage]

(x1) +

This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.

(x3) +

Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides.

(x1) +

Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer.

(x1) +

The bugbear slasher makes a dazzling series of attacks with two weapons, using the first attack to throw their foe off guard against a second attack at a different angle. They make one Strike with each of their two melee weapons, both against the same target. The target is automatically @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] against the second attack. Apply the bugbear slasher's multiple attack penalty to the Strikes normally.

(x1) +

The creature kicks sand into an adjacent creature's face. That creature makes a @Check[reflex|dc:19|basic]. On a failure, that creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] and treated as @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to this creature's next attack; a success negates the off-guard effects.

+

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

(x1) +

The bugbear trickster deals 1d8 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.

(x1) +

Trigger The ship flies within 30 feet of Star

+

Effect The cannon rolls initiative.

(x2) +

to creatures in a @Template[burst|distance:5] (@Check[reflex|dc:21|basic])

(x1) +

to creatures in a @Template[burst|distance:5] (@Check[reflex|dc:18|basic])

(x1) + [equipped] : object {4-08.items.[].system.equipped} + carryType : string {4-08.items.[].system.equipped.carryType} (2 different values) + worn (x11) + held (x2) + [handsHeld] : integer {4-08.items.[].system.equipped.handsHeld} (2 different values) + 0 (x4) + 1 (x4) + [invested] : mixed + [inSlot] : boolean {4-08.items.[].system.equipped.inSlot} (2 different values) + False (x3) + True (x2) + [group] : string {4-08.items.[].system.group} (5 different values) + hammer (x2) + club (x1) + leather (x2) + knife (x4) + chain (x1) + [hardness] : integer {4-08.items.[].system.hardness} (same value: 0) + [hp] : object {4-08.items.[].system.hp} + max : integer {4-08.items.[].system.hp.max} (same value: 0) + value : integer {4-08.items.[].system.hp.value} (same value: 0) + [level] : object {4-08.items.[].system.level} + value : integer {4-08.items.[].system.level.value} (same value: 0) + [material] : object {4-08.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-08.items.[].system.price} + value : object {4-08.items.[].system.price.value} + [sp] : integer {4-08.items.[].system.price.value.sp} (2 different values) + 3 (x2) + 2 (x6) + [gp] : integer {4-08.items.[].system.price.value.gp} (4 different values) + 4 (x1) + 1 (x1) + 2 (x2) + 5 (x1) + publication : object {4-08.items.[].system.publication} + license : string {4-08.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-08.items.[].system.publication.remaster} (same value: False) + title : string {4-08.items.[].system.publication.title} (3 different values) + Pathfinder Core Rulebook (x13) + (x21) + Pathfinder Bestiary (x1) + [quantity] : integer {4-08.items.[].system.quantity} (2 different values) + 1 (x12) + 2 (x1) + [range] : mixed + [reload] : object {4-08.items.[].system.reload} + value : string {4-08.items.[].system.reload.value} (2 different values) + - (x5) + (x2) + rules : ###FoundryRulesObject### + [runes] : object {4-08.items.[].system.runes} + potency : integer {4-08.items.[].system.runes.potency} (2 different values) + 0 (x10) + 1 (x2) + property : array<> {4-08.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-08.items.[].system.runes.striking} (2 different values) + 0 (x5) + 1 (x2) + [resilient] : integer {4-08.items.[].system.runes.resilient} (same value: 0) + [size] : string {4-08.items.[].system.size} (same value: med) + [slug] : string {4-08.items.[].system.slug} (9 different values) + light-hammer (x2) + padded-armor (x2) + artisans-tools (x1) + greatclub (x1) + leather-armor (x2) + dagger (x3) + sickle (x1) + chain-shirt (x1) + sneak-attack (x1) + [splashDamage] : object {4-08.items.[].system.splashDamage} + value : integer {4-08.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {4-08.items.[].system.traits} + rarity : string {4-08.items.[].system.traits.rarity} (2 different values) + common (x33) + rare (x1) + value : array {4-08.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {4-08.items.[].system.traits.value.[]} (13 different values) + agile (x15) + thrown-20 (x5) + comfort (x2) + backswing (x2) + shove (x2) + finesse (x6) + thrown-10 (x4) + versatile-s (x7) + trip (x2) + flexible (x1) + noisy (x1) + magical (x2) + range-30 (x2) + [usage] : object {4-08.items.[].system.usage} + value : string {4-08.items.[].system.usage.value} (2 different values) + held-in-one-hand (x7) + held-in-two-hands (x1) + [acBonus] : integer {4-08.items.[].system.acBonus} (2 different values) + 1 (x4) + 2 (x1) + [checkPenalty] : integer {4-08.items.[].system.checkPenalty} (2 different values) + 0 (x2) + -1 (x3) + [dexCap] : integer {4-08.items.[].system.dexCap} (2 different values) + 3 (x3) + 4 (x2) + [speedPenalty] : integer {4-08.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {4-08.items.[].system.strength} (2 different values) + 0 (x4) + 1 (x1) + [attack] : object {4-08.items.[].system.attack} + value : string {4-08.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-08.items.[].system.attackEffects} + value : array {4-08.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-08.items.[].system.attackEffects.value.[]} (same value: smiths-fury) + [custom] : string {4-08.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {4-08.items.[].system.damageRolls} + [zx8VhuVloOT9A8tJ] : object {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ} + damage : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damage} (same value: 1d6+3) + damageType : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damageType} (same value: bludgeoning) + [AGInwrza0CEAzLQg] : object {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg} + damage : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damage} (same value: 1d6+3) + damageType : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damageType} (same value: bludgeoning) + [0] : object {4-08.items.[].system.damageRolls.0} + damage : string {4-08.items.[].system.damageRolls.0.damage} (same value: 1d6+3) + damageType : string {4-08.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [t8teEicCHJKa8FX3] : object {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3} + damage : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damage} (same value: 1d10+7) + damageType : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damageType} (same value: bludgeoning) + [en1yefg9lp7964kbandu] : object {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu} + damage : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: 2d4+6) + damageType : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: piercing) + [mc0k726x123cckh2fauj] : object {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj} + damage : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: 1d4+6) + damageType : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: slashing) + [zobltkuh8ujdpw5jgbyt] : object {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt} + damage : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: 2d4+6) + damageType : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: piercing) + [7lCv6MVI3PNKWp8e] : object {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e} + damage : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damage} (same value: 2d4+6) + damageType : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damageType} (same value: piercing) + [1xWg7roawBDh6rSb] : object {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb} + damage : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damage} (same value: 2d4+6) + damageType : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damageType} (same value: piercing) + eZtApt9vf4mq7wLh : object {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh} + damage : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damage} (2 different values) + 2d8+5 (x1) + 2d8 (x1) + damageType : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damageType} (same value: bludgeoning) + [weaponType] : object {4-08.items.[].system.weaponType} + value : string {4-08.items.[].system.weaponType.value} (2 different values) + melee (x8) + ranged (x4) + [actionType] : object {4-08.items.[].system.actionType} + value : string {4-08.items.[].system.actionType.value} (3 different values) + passive (x3) + action (x4) + reaction (x2) + [actions] : object {4-08.items.[].system.actions} + [value] : integer {4-08.items.[].system.actions.value} (2 different values) + 2 (x2) + 1 (x2) + [mod] : object {4-08.items.[].system.mod} + value : integer {4-08.items.[].system.mod.value} (same value: 15) + [proficient] : object {4-08.items.[].system.proficient} + value : integer {4-08.items.[].system.proficient.value} (same value: 0) + type : string {4-08.items.[].type} (6 different values) + weapon (x7) + armor (x5) + melee (x12) + action (x9) + equipment (x1) + lore (x1) + [flags] : object {4-08.items.[].flags} + pf2e : object {4-08.items.[].flags.pf2e} + linkedWeapon : string {4-08.items.[].flags.pf2e.linkedWeapon} (6 different values) + U234q8nDHhidOO7Y (x2) + Rm6J4HPXVTN3FAQC (x2) + zVTsJkF4gOjYmJ0e (x1) + HaOEclKin872Tv64 (x2) + 78nonbWTYp9sHqMv (x1) + Dz3Jm9lOnaPmjf76 (x2) + name : string {4-08.name} (all different values) + system : object {4-08.system} + [abilities] : object {4-08.system.abilities} + cha : object {4-08.system.abilities.cha} + mod : integer {4-08.system.abilities.cha.mod} (2 different values) + 0 (x4) + 2 (x1) + con : object {4-08.system.abilities.con} + mod : integer {4-08.system.abilities.con.mod} (3 different values) + 2 (x3) + 3 (x1) + 0 (x1) + dex : object {4-08.system.abilities.dex} + mod : integer {4-08.system.abilities.dex.mod} (4 different values) + 1 (x2) + 2 (x1) + 3 (x1) + 5 (x1) + int : object {4-08.system.abilities.int} + mod : integer {4-08.system.abilities.int.mod} (3 different values) + 3 (x2) + -1 (x2) + 4 (x1) + str : object {4-08.system.abilities.str} + mod : integer {4-08.system.abilities.str.mod} (4 different values) + 3 (x2) + 5 (x1) + 4 (x1) + 1 (x1) + wis : object {4-08.system.abilities.wis} + mod : integer {4-08.system.abilities.wis.mod} (3 different values) + 0 (x2) + 1 (x2) + 2 (x1) + attributes : object {4-08.system.attributes} + ac : object {4-08.system.attributes.ac} + [details] : string {4-08.system.attributes.ac.details} (same value: ) + value : integer {4-08.system.attributes.ac.value} (6 different values) + 19 (x1) + 17 (x1) + 18 (x1) + 20 (x2) + 21 (x1) + 23 (x1) + [allSaves] : object {4-08.system.attributes.allSaves} + value : string {4-08.system.attributes.allSaves.value} (same value: ) + hp : object {4-08.system.attributes.hp} + details : string {4-08.system.attributes.hp.details} (same value: ) + max : integer {4-08.system.attributes.hp.max} (5 different values) + 30 (x2) + 50 (x2) + 75 (x1) + 44 (x1) + 78 (x1) + temp : integer {4-08.system.attributes.hp.temp} (same value: 0) + value : integer {4-08.system.attributes.hp.value} (5 different values) + 30 (x2) + 50 (x2) + 75 (x1) + 44 (x1) + 78 (x1) + [speed] : object {4-08.system.attributes.speed} + otherSpeeds : array<> {4-08.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {4-08.system.attributes.speed.value} (3 different values) + 25 (x3) + 30 (x1) + 35 (x1) + emitsSound : string {4-08.system.attributes.emitsSound} (same value: encounter) + hardness : integer {4-08.system.attributes.hardness} (2 different values) + 10 (x1) + 5 (x1) + stealth : object {4-08.system.attributes.stealth} + details : string {4-08.system.attributes.stealth.details} (2 different values) +

(untrained) or @Check[perception|dc:13] to notice the cannon

(x1) +

(untrained) or @Check[perception|dc:10] to notice the cannon

(x1) + value : integer {4-08.system.attributes.stealth.value} (2 different values) + 8 (x1) + 5 (x1) + details : object {4-08.system.details} + [blurb] : string {4-08.system.details.blurb} (4 different values) + Variant Bandit (x1) + Variant Smith (x1) + (x2) + Variant Bugbear Tormentor (x1) + [languages] : object {4-08.system.details.languages} + details : string {4-08.system.details.languages.details} (same value: ) + value : array {4-08.system.details.languages.value} + Length: min=1 max=3 + Value type: string {4-08.system.details.languages.value.[]} (3 different values) + common (x5) + aklo (x2) + goblin (x3) + level : object {4-08.system.details.level} + value : integer {4-08.system.details.level.value} (3 different values) + 3 (x4) + 4 (x1) + 5 (x2) + [privateNotes] : string {4-08.system.details.privateNotes} (same value: ) + [publicNotes] : string {4-08.system.details.publicNotes} (3 different values) +

By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint. The smith is a 6th-level challenge when competing with smithing or other crafting tasks.

+
+

Every settlement needs tradespeople to create new products, facilitate commerce, and keep the infrastructure from crumbling. Larger cities often have entire guilds dedicated to the creation of specific goods, managing worker conditions, and working with local governments.

(x1) +

These stealthy and cruel goblinoid creatures delight in spreading fear and tormenting their victims. Bugbears are the monsters lurking in the closet and hiding under the bed. Preying on remote farmsteads, bugbears reveal their presence with thumps in the night or creaks of boards to build lurking dread and arouse suspicion and fear.

(x3) + publication : object {4-08.system.details.publication} + license : string {4-08.system.details.publication.license} (same value: OGL) + remaster : boolean {4-08.system.details.publication.remaster} (same value: False) + title : string {4-08.system.details.publication.title} (same value: Pathfinder Society Scenario #4-08: Battle for Star's Fate) + description : string {4-08.system.details.description} (same value:

A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn's flying ship.

) + disable : string {4-08.system.details.disable} (2 different values) +

@Check[arcana|dc:23] or @Check[thievery|dc:23] on the cannon's body to deactivate

(x1) +

@Check[arcana|dc:20] or @Check[thievery|dc:20] on the cannon's body to deactivate

(x1) + isComplex : boolean {4-08.system.details.isComplex} (same value: True) + reset : string {4-08.system.details.reset} (same value: ) + routine : string {4-08.system.details.routine} (same value:

(1 action) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie.

) + [initiative] : object {4-08.system.initiative} + statistic : string {4-08.system.initiative.statistic} (same value: perception) + [perception] : object {4-08.system.perception} + details : string {4-08.system.perception.details} (same value: ) + mod : integer {4-08.system.perception.mod} (4 different values) + 5 (x2) + 7 (x1) + 8 (x1) + 12 (x1) + senses : array {4-08.system.perception.senses} + Length: min=0 max=2 + Value type: object {4-08.system.perception.senses.[]} + type : string {4-08.system.perception.senses.[].type} (2 different values) + darkvision (x3) + scent (x3) + [acuity] : string {4-08.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {4-08.system.perception.senses.[].range} (same value: 30) + [resources] : object {4-08.system.resources} + saves : object {4-08.system.saves} + fortitude : object {4-08.system.saves.fortitude} + saveDetail : string {4-08.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-08.system.saves.fortitude.value} (4 different values) + 7 (x1) + 9 (x3) + 14 (x2) + 17 (x1) + reflex : object {4-08.system.saves.reflex} + saveDetail : string {4-08.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-08.system.saves.reflex.value} (5 different values) + 9 (x2) + 8 (x1) + 10 (x2) + 15 (x1) + 7 (x1) + will : object {4-08.system.saves.will} + saveDetail : string {4-08.system.saves.will.saveDetail} (same value: ) + value : integer {4-08.system.saves.will.value} (5 different values) + 6 (x2) + 5 (x1) + 8 (x1) + 12 (x1) + 0 (x2) + [skills] : object {4-08.system.skills} + [athletics] : object {4-08.system.skills.athletics} + base : integer {4-08.system.skills.athletics.base} (3 different values) + 8 (x2) + 12 (x1) + 9 (x1) + [crafting] : object {4-08.system.skills.crafting} + base : integer {4-08.system.skills.crafting.base} (same value: 15) + [diplomacy] : object {4-08.system.skills.diplomacy} + base : integer {4-08.system.skills.diplomacy.base} (same value: 5) + [intimidation] : object {4-08.system.skills.intimidation} + base : integer {4-08.system.skills.intimidation.base} (3 different values) + 9 (x1) + 8 (x1) + 7 (x1) + [society] : object {4-08.system.skills.society} + base : integer {4-08.system.skills.society.base} (same value: 8) + acrobatics : object {4-08.system.skills.acrobatics} + base : integer {4-08.system.skills.acrobatics.base} (3 different values) + 10 (x1) + 8 (x1) + 13 (x1) + stealth : object {4-08.system.skills.stealth} + base : integer {4-08.system.skills.stealth.base} (2 different values) + 8 (x2) + 13 (x1) + [thievery] : object {4-08.system.skills.thievery} + base : integer {4-08.system.skills.thievery.base} (same value: 8) + deception : object {4-08.system.skills.deception} + base : integer {4-08.system.skills.deception.base} (same value: 12) + traits : object {4-08.system.traits} + rarity : string {4-08.system.traits.rarity} (2 different values) + common (x6) + unique (x1) + size : object {4-08.system.traits.size} + value : string {4-08.system.traits.size.value} (same value: med) + value : array {4-08.system.traits.value} + Length: min=1 max=4 + Value type: string {4-08.system.traits.value.[]} (6 different values) + evil (x4) + human (x2) + humanoid (x5) + goblin (x3) + lawful (x1) + magical (x2) + creatureType : string {4-08.system.creatureType} (same value: ) + statusEffects : array<> {4-08.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {4-08.type} (2 different values) + npc (x5) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/4-09.txt b/output/pf2e/packs/4-09.txt new file mode 100644 index 0000000..101c5c2 --- /dev/null +++ b/output/pf2e/packs/4-09.txt @@ -0,0 +1,648 @@ +4-09 +Different values: 9 +===================================== +object {4-09} + _id : string {4-09._id} (all different values) + folder : string {4-09.folder} (same value: 9B7GcDdL7pFvfzaE) + img : string {4-09.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x6) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {4-09.items} + Length: min=1 max=39 + Value type: object {4-09.items.[]} + _id : string {4-09.items.[]._id} (67 different values) + img : string {4-09.items.[].img} (32 different values) + name : string {4-09.items.[].name} (44 different values) + sort : integer {4-09.items.[].sort} (40 different values) + system : object {4-09.items.[].system} + [autoHeightenLevel] : object {4-09.items.[].system.autoHeightenLevel} + [value] : integer {4-09.items.[].system.autoHeightenLevel.value} (same value: 4) + description : object {4-09.items.[].system.description} + value : string {4-09.items.[].system.description.value} (49 different values) + [prepared] : object {4-09.items.[].system.prepared} + flexible : boolean {4-09.items.[].system.prepared.flexible} (same value: False) + value : string {4-09.items.[].system.prepared.value} (2 different values) + innate (x4) + prepared (x1) + [proficiency] : object {4-09.items.[].system.proficiency} + value : integer {4-09.items.[].system.proficiency.value} (same value: 0) + publication : object {4-09.items.[].system.publication} + license : string {4-09.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-09.items.[].system.publication.remaster} (same value: False) + title : string {4-09.items.[].system.publication.title} (5 different values) + (x34) + Pathfinder Core Rulebook (x30) + Pathfinder Lost Omens The Grand Bazaar (x2) + Pathfinder Bestiary (x38) + Pathfinder Bestiary 2 (x6) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {4-09.items.[].system.showSlotlessLevels} + value : boolean {4-09.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {4-09.items.[].system.slots} + [slot0] : object {4-09.items.[].system.slots.slot0} + max : integer {4-09.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {4-09.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {4-09.items.[].system.slots.slot0.prepared.[]} + id : string {4-09.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 8QxvgR5NK6o14S5W (x1) + 0UdS2KiFLg6ooJLs (x1) + chQANrqr9MtFwf2u (x1) + opymrnBMDNeYbbl6 (x1) + bIfO6osA7KlVfcAv (x1) + [slot1] : object {4-09.items.[].system.slots.slot1} + max : integer {4-09.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {4-09.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {4-09.items.[].system.slots.slot1.prepared.[]} + id : string {4-09.items.[].system.slots.slot1.prepared.[].id} (3 different values) + 9V9y5iiLcEMZiCDv (x2) + iXb7tKWBWggVVxpq (x1) + eURkMOxj3BSD3uuI (x1) + [slot2] : object {4-09.items.[].system.slots.slot2} + max : integer {4-09.items.[].system.slots.slot2.max} (same value: 4) + prepared : array {4-09.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {4-09.items.[].system.slots.slot2.prepared.[]} + id : string {4-09.items.[].system.slots.slot2.prepared.[].id} (4 different values) + 0WGyIzAUBcfsjrha (x1) + 8rFC34s8ZRoVQ8YU (x1) + TTPjjpxNBo4ugcOd (x1) + N00G5LjBUW0xPZBm (x1) + [slot3] : object {4-09.items.[].system.slots.slot3} + max : integer {4-09.items.[].system.slots.slot3.max} (same value: 4) + prepared : array {4-09.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {4-09.items.[].system.slots.slot3.prepared.[]} + id : string {4-09.items.[].system.slots.slot3.prepared.[].id} (4 different values) + Sllc7Pas3Ywggjer (x1) + gGFCgMCLoZOwx86y (x1) + rPzsbj2jxr48jkdj (x1) + HgEgS0ziw4DiZjvT (x1) + [slot4] : object {4-09.items.[].system.slots.slot4} + max : integer {4-09.items.[].system.slots.slot4.max} (same value: 4) + prepared : array {4-09.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {4-09.items.[].system.slots.slot4.prepared.[]} + id : string {4-09.items.[].system.slots.slot4.prepared.[].id} (4 different values) + 6fFXQQPxiQjATJB9 (x1) + R297rr9ktVPCYM4R (x1) + DhmskFlout031TFa (x1) + fZjQUjzB1vW7lNWW (x1) + [slug] : string {4-09.items.[].system.slug} (36 different values) + [spelldc] : object {4-09.items.[].system.spelldc} + dc : integer {4-09.items.[].system.spelldc.dc} (5 different values) + 24 (x1) + 29 (x1) + 26 (x1) + 22 (x1) + 20 (x1) + mod : integer {4-09.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-09.items.[].system.spelldc.value} (5 different values) + 16 (x1) + 19 (x1) + 18 (x1) + 14 (x1) + 12 (x1) + [tradition] : object {4-09.items.[].system.tradition} + value : string {4-09.items.[].system.tradition.value} (2 different values) + divine (x4) + arcane (x1) + [area] : object {4-09.items.[].system.area} + type : string {4-09.items.[].system.area.type} (4 different values) + burst (x1) + line (x1) + cone (x1) + emanation (x1) + value : integer {4-09.items.[].system.area.value} (4 different values) + 20 (x1) + 120 (x1) + 15 (x1) + 30 (x1) + [cost] : object {4-09.items.[].system.cost} + value : string {4-09.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-09.items.[].system.counteraction} (2 different values) + False (x23) + True (x1) + [damage] : object {4-09.items.[].system.damage} + [damageType] : string {4-09.items.[].system.damage.damageType} (same value: piercing) + [dice] : integer {4-09.items.[].system.damage.dice} (same value: 1) + [die] : string {4-09.items.[].system.damage.die} (same value: d6) + [0] : object {4-09.items.[].system.damage.0} + [applyMod] : boolean {4-09.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {4-09.items.[].system.damage.0.formula} (7 different values) + 2d6 (x1) + 8d6 (x1) + 4d6 (x1) + 6d6 (x1) + 4d12 (x1) + 3d6 (x1) + 2d4 (x1) + kinds : array {4-09.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-09.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {4-09.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-09.items.[].system.damage.0.type} (4 different values) + fire (x4) + mental (x1) + electricity (x1) + cold (x1) + [defense] : object {4-09.items.[].system.defense} + save : object {4-09.items.[].system.defense.save} + basic : boolean {4-09.items.[].system.defense.save.basic} (2 different values) + False (x9) + True (x2) + statistic : string {4-09.items.[].system.defense.save.statistic} (3 different values) + will (x7) + reflex (x3) + fortitude (x1) + [duration] : object {4-09.items.[].system.duration} + sustained : boolean {4-09.items.[].system.duration.sustained} (2 different values) + False (x22) + True (x2) + value : string {4-09.items.[].system.duration.value} (8 different values) + until the next time you make your daily preparations (x4) + 1 minute (x8) + (x7) + 1 hour (x1) + 10 minutes (x1) + 1 or more rounds (see below) (x1) + see below (x1) + unlimited (x1) + [level] : object {4-09.items.[].system.level} + value : integer {4-09.items.[].system.level.value} (6 different values) + 6 (x4) + 0 (x9) + 4 (x4) + 3 (x3) + 2 (x5) + 1 (x8) + [location] : object {4-09.items.[].system.location} + [heightenedLevel] : integer {4-09.items.[].system.location.heightenedLevel} (same value: 6) + value : string {4-09.items.[].system.location.value} (3 different values) + JqajO4nisN5Ddc6s (x3) + 94oa0RrcsKbas3ys (x1) + 6pmMLkbrsF7wRVrQ (x20) + [range] : object {4-09.items.[].system.range} + value : string {4-09.items.[].system.range.value} (5 different values) + 30 feet (x9) + (x6) + 120 feet (x5) + 500 feet (x1) + touch (x3) + [requirements] : string {4-09.items.[].system.requirements} (same value: ) + [target] : object {4-09.items.[].system.target} + value : string {4-09.items.[].system.target.value} (7 different values) + 1 creature (x9) + (x9) + 1 living creature (x2) + up to 10 creatures (x1) + 1 spell effect or unattended magic item (x1) + 1 unattended object of light Bulk or less (x1) + 1 creature or object (x1) + [time] : object {4-09.items.[].system.time} + value : string {4-09.items.[].system.time.value} (3 different values) + 2 (x22) + 3 (x1) + 1 (x1) + [traits] : object {4-09.items.[].system.traits} + [rarity] : string {4-09.items.[].system.traits.rarity} (2 different values) + uncommon (x4) + common (x94) + [traditions] : array {4-09.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {4-09.items.[].system.traits.traditions.[]} (4 different values) + arcane (x24) + occult (x17) + primal (x11) + divine (x5) + value : array {4-09.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {4-09.items.[].system.traits.value.[]} (28 different values) + [baseItem] : string {4-09.items.[].system.baseItem} (2 different values) + rapier (x3) + leather-armor (x3) + [bonus] : object {4-09.items.[].system.bonus} + value : integer {4-09.items.[].system.bonus.value} (6 different values) + 0 (x3) + 19 (x2) + 18 (x1) + 14 (x1) + 17 (x4) + 12 (x1) + [bonusDamage] : object {4-09.items.[].system.bonusDamage} + value : integer {4-09.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-09.items.[].system.bulk} + value : integer {4-09.items.[].system.bulk.value} (2 different values) + 1 (x6) + 0 (x3) + [category] : string {4-09.items.[].system.category} (5 different values) + martial (x3) + light (x3) + interaction (x4) + defensive (x28) + offensive (x28) + [containerId] : mixed + [equipped] : object {4-09.items.[].system.equipped} + carryType : string {4-09.items.[].system.equipped.carryType} (2 different values) + held (x4) + worn (x5) + [handsHeld] : integer {4-09.items.[].system.equipped.handsHeld} (2 different values) + 1 (x4) + 0 (x2) + [invested] : mixed + [inSlot] : boolean {4-09.items.[].system.equipped.inSlot} (2 different values) + True (x4) + False (x1) + [group] : string {4-09.items.[].system.group} (2 different values) + sword (x3) + leather (x3) + [hardness] : integer {4-09.items.[].system.hardness} (same value: 0) + [hp] : object {4-09.items.[].system.hp} + max : integer {4-09.items.[].system.hp.max} (same value: 0) + value : integer {4-09.items.[].system.hp.value} (same value: 0) + [material] : object {4-09.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-09.items.[].system.price} + value : object {4-09.items.[].system.price.value} + [gp] : integer {4-09.items.[].system.price.value.gp} (same value: 2) + [quantity] : integer {4-09.items.[].system.quantity} (same value: 1) + [reload] : object {4-09.items.[].system.reload} + value : string {4-09.items.[].system.reload.value} (same value: ) + [runes] : object {4-09.items.[].system.runes} + potency : integer {4-09.items.[].system.runes.potency} (2 different values) + 1 (x3) + 0 (x3) + property : array<> {4-09.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-09.items.[].system.runes.striking} (2 different values) + 1 (x1) + 0 (x2) + [resilient] : integer {4-09.items.[].system.runes.resilient} (same value: 0) + [size] : string {4-09.items.[].system.size} (same value: med) + [splashDamage] : object {4-09.items.[].system.splashDamage} + value : integer {4-09.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {4-09.items.[].system.usage} + value : string {4-09.items.[].system.usage.value} (2 different values) + held-in-one-hand (x4) + wornmask (x2) + [acBonus] : integer {4-09.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {4-09.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {4-09.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {4-09.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {4-09.items.[].system.strength} (same value: 0) + [attack] : object {4-09.items.[].system.attack} + value : string {4-09.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-09.items.[].system.attackEffects} + custom : string {4-09.items.[].system.attackEffects.custom} (same value: ) + value : array {4-09.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-09.items.[].system.attackEffects.value.[]} (same value: grab) + [damageRolls] : object {4-09.items.[].system.damageRolls} + [6r2xqkx5nywfedxwtyts] : object {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts} + damage : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values) + 2d6+11 (x1) + 1d6+11 (x2) + damageType : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: piercing) + [biya5r6cbmpnb9ww4s11] : object {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11} + damage : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values) + 1d8+10 (x1) + 1d8+8 (x2) + damageType : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing) + [m9mz4oyjtoq9c4vswevw] : object {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw} + damage : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: 2d8+9) + damageType : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: slashing) + [dth78dhgkhj9riocj4f8] : object {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8} + damage : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (2 different values) + 1d8+6 (x1) + 1d8+4 (x1) + damageType : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing) + [weaponType] : object {4-09.items.[].system.weaponType} + value : string {4-09.items.[].system.weaponType.value} (same value: melee) + [actionType] : object {4-09.items.[].system.actionType} + value : string {4-09.items.[].system.actionType.value} (4 different values) + passive (x35) + reaction (x7) + action (x20) + free (x1) + [actions] : object {4-09.items.[].system.actions} + [value] : integer {4-09.items.[].system.actions.value} (2 different values) + 1 (x16) + 2 (x4) + [heightening] : object {4-09.items.[].system.heightening} + [damage] : object {4-09.items.[].system.heightening.damage} + 0 : string {4-09.items.[].system.heightening.damage.0} (4 different values) + 1d6 (x3) + 2d6 (x2) + 1d12 (x1) + 1d4 (x1) + [interval] : integer {4-09.items.[].system.heightening.interval} (same value: 1) + type : string {4-09.items.[].system.heightening.type} (2 different values) + interval (x7) + fixed (x3) + [levels] : object {4-09.items.[].system.heightening.levels} + [7] : object {4-09.items.[].system.heightening.levels.7} + target : object {4-09.items.[].system.heightening.levels.7.target} + value : string {4-09.items.[].system.heightening.levels.7.target.value} (2 different values) + 6 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + 3 : object {4-09.items.[].system.heightening.levels.3} + [target] : object {4-09.items.[].system.heightening.levels.3.target} + value : string {4-09.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + range : object {4-09.items.[].system.heightening.levels.3.range} + value : string {4-09.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [5] : object {4-09.items.[].system.heightening.levels.5} + range : object {4-09.items.[].system.heightening.levels.5.range} + value : string {4-09.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [frequency] : object {4-09.items.[].system.frequency} + max : integer {4-09.items.[].system.frequency.max} (same value: 1) + per : string {4-09.items.[].system.frequency.per} (same value: day) + value : integer {4-09.items.[].system.frequency.value} (same value: 1) + type : string {4-09.items.[].type} (7 different values) + spellcastingEntry (x5) + spell (x24) + weapon (x3) + armor (x3) + equipment (x3) + melee (x9) + action (x63) + [_stats] : object {4-09.items.[]._stats} + compendiumSource : string {4-09.items.[]._stats.compendiumSource} (36 different values) + [flags] : object {4-09.items.[].flags} + pf2e : object {4-09.items.[].flags.pf2e} + linkedWeapon : string {4-09.items.[].flags.pf2e.linkedWeapon} (same value: 7pJhkrdCMRHYdTFf) + name : string {4-09.name} (all different values) + [prototypeToken] : object {4-09.prototypeToken} + name : string {4-09.prototypeToken.name} (same value: Bolger Trusk) + system : object {4-09.system} + [abilities] : object {4-09.system.abilities} + cha : object {4-09.system.abilities.cha} + mod : integer {4-09.system.abilities.cha.mod} (3 different values) + 4 (x3) + 5 (x1) + 2 (x2) + con : object {4-09.system.abilities.con} + mod : integer {4-09.system.abilities.con.mod} (2 different values) + 2 (x3) + 1 (x3) + dex : object {4-09.system.abilities.dex} + mod : integer {4-09.system.abilities.dex.mod} (3 different values) + 3 (x3) + 4 (x1) + 5 (x2) + int : object {4-09.system.abilities.int} + mod : integer {4-09.system.abilities.int.mod} (3 different values) + 2 (x3) + 6 (x1) + -1 (x2) + str : object {4-09.system.abilities.str} + mod : integer {4-09.system.abilities.str.mod} (2 different values) + 5 (x3) + 3 (x3) + wis : object {4-09.system.abilities.wis} + mod : integer {4-09.system.abilities.wis.mod} (2 different values) + 4 (x4) + 3 (x2) + attributes : object {4-09.system.attributes} + ac : object {4-09.system.attributes.ac} + [details] : string {4-09.system.attributes.ac.details} (same value: ) + value : integer {4-09.system.attributes.ac.value} (6 different values) + 26 (x1) + 27 (x1) + 22 (x2) + 24 (x1) + 0 (x3) + 25 (x1) + [allSaves] : object {4-09.system.attributes.allSaves} + value : string {4-09.system.attributes.allSaves.value} (same value: ) + hp : object {4-09.system.attributes.hp} + details : string {4-09.system.attributes.hp.details} (4 different values) + coffin restoration, fast healing 7, void healing (x3) + coffin restoration, fast healing 10, void healing (x1) + coffin restoration, fast healing 5, void healing (x2) + (x3) + max : integer {4-09.system.attributes.hp.max} (7 different values) + 85 (x1) + 115 (x1) + 40 (x1) + 65 (x1) + 0 (x3) + 25 (x1) + 50 (x1) + temp : integer {4-09.system.attributes.hp.temp} (same value: 0) + value : integer {4-09.system.attributes.hp.value} (7 different values) + 85 (x1) + 115 (x1) + 40 (x1) + 65 (x1) + 0 (x3) + 25 (x1) + 50 (x1) + [immunities] : array {4-09.system.attributes.immunities} + Length: min=5 max=5 + Value type: object {4-09.system.attributes.immunities.[]} + type : string {4-09.system.attributes.immunities.[].type} (5 different values) + death-effects (x6) + disease (x6) + paralyzed (x6) + poison (x6) + sleep (x6) + [speed] : object {4-09.system.attributes.speed} + otherSpeeds : array {4-09.system.attributes.speed.otherSpeeds} + Length: min=1 max=1 + Value type: object {4-09.system.attributes.speed.otherSpeeds.[]} + type : string {4-09.system.attributes.speed.otherSpeeds.[].type} (same value: climb) + value : integer {4-09.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {4-09.system.attributes.speed.value} (same value: 25) + [weaknesses] : array {4-09.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {4-09.system.attributes.weaknesses.[]} + type : string {4-09.system.attributes.weaknesses.[].type} (same value: vampire-weaknesses) + value : integer {4-09.system.attributes.weaknesses.[].value} (same value: 0) + [adjustment] : mixed + [resistances] : array {4-09.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {4-09.system.attributes.resistances.[]} + exceptions : array {4-09.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {4-09.system.attributes.resistances.[].exceptions.[]} (same value: silver) + type : string {4-09.system.attributes.resistances.[].type} (same value: physical) + value : integer {4-09.system.attributes.resistances.[].value} (same value: 5) + [emitsSound] : string {4-09.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {4-09.system.attributes.hardness} (same value: 0) + [stealth] : object {4-09.system.attributes.stealth} + details : string {4-09.system.attributes.stealth.details} (2 different values) +

(expert)

(x2) +

(master)

(x1) + value : integer {4-09.system.attributes.stealth.value} (3 different values) + 14 (x1) + 17 (x1) + 20 (x1) + details : object {4-09.system.details} + [blurb] : string {4-09.system.details.blurb} (same value: ) + [languages] : object {4-09.system.details.languages} + details : string {4-09.system.details.languages.details} (2 different values) + (x5) + plus one regional language (x1) + value : array {4-09.system.details.languages.value} + Length: min=2 max=3 + Value type: string {4-09.system.details.languages.value.[]} (4 different values) + common (x6) + necril (x4) + varisian (x3) + hallit (x2) + level : object {4-09.system.details.level} + value : integer {4-09.system.details.level.value} (6 different values) + 7 (x2) + 9 (x2) + 4 (x1) + 6 (x1) + 5 (x2) + 3 (x1) + [privateNotes] : string {4-09.system.details.privateNotes} (same value: ) + [publicNotes] : string {4-09.system.details.publicNotes} (3 different values) +

Vampire counts rule their demesnes through a mix of fear and cruelty.

+
+

Vampires are undead creatures that feed on the blood of the living.

(x3) +

Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide.

+
+

Vampires are undead creatures that feed on the blood of the living.

(x1) +

Vampires use their spawn for infiltration and reconnaissance.

+
+

Vampires are undead creatures that feed on the blood of the living.

(x2) + publication : object {4-09.system.details.publication} + license : string {4-09.system.details.publication.license} (same value: OGL) + remaster : boolean {4-09.system.details.publication.remaster} (same value: False) + title : string {4-09.system.details.publication.title} (same value: Pathfinder Society Scenario #4-09: Killer in the Golden Mask) + [description] : string {4-09.system.details.description} (same value:

An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.

) + [disable] : string {4-09.system.details.disable} (3 different values) +

@Check[thievery|dc:22] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune

(x1) +

@Check[thievery|dc:25] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune

(x1) +

@Check[thievery|dc:28] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune

(x1) + [isComplex] : boolean {4-09.system.details.isComplex} (same value: False) + [reset] : string {4-09.system.details.reset} (same value: ) + [routine] : string {4-09.system.details.routine} (same value: ) + [initiative] : object {4-09.system.initiative} + statistic : string {4-09.system.initiative.statistic} (same value: perception) + [perception] : object {4-09.system.perception} + details : string {4-09.system.perception.details} (same value: ) + mod : integer {4-09.system.perception.mod} (5 different values) + 19 (x1) + 20 (x1) + 12 (x1) + 17 (x2) + 10 (x1) + senses : array {4-09.system.perception.senses} + Length: min=1 max=1 + Value type: object {4-09.system.perception.senses.[]} + type : string {4-09.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {4-09.system.resources} + [focus] : object {4-09.system.resources.focus} + max : integer {4-09.system.resources.focus.max} (same value: 1) + value : integer {4-09.system.resources.focus.value} (same value: 1) + saves : object {4-09.system.saves} + fortitude : object {4-09.system.saves.fortitude} + saveDetail : string {4-09.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-09.system.saves.fortitude.value} (6 different values) + 13 (x1) + 15 (x1) + 9 (x2) + 11 (x1) + 0 (x3) + 7 (x1) + reflex : object {4-09.system.saves.reflex} + saveDetail : string {4-09.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-09.system.saves.reflex.value} (7 different values) + 16 (x1) + 18 (x1) + 13 (x1) + 14 (x1) + 0 (x3) + 11 (x1) + 12 (x1) + will : object {4-09.system.saves.will} + saveDetail : string {4-09.system.saves.will.saveDetail} (same value: ) + value : integer {4-09.system.saves.will.value} (7 different values) + 19 (x1) + 20 (x1) + 11 (x1) + 17 (x1) + 0 (x3) + 9 (x1) + 15 (x1) + [skills] : object {4-09.system.skills} + acrobatics : object {4-09.system.skills.acrobatics} + base : integer {4-09.system.skills.acrobatics.base} (5 different values) + 15 (x1) + 17 (x1) + 11 (x2) + 13 (x1) + 9 (x1) + athletics : object {4-09.system.skills.athletics} + base : integer {4-09.system.skills.athletics.base} (6 different values) + 17 (x1) + 16 (x1) + 9 (x1) + 15 (x1) + 7 (x1) + 13 (x1) + deception : object {4-09.system.skills.deception} + base : integer {4-09.system.skills.deception.base} (6 different values) + 16 (x1) + 20 (x1) + 8 (x1) + 14 (x1) + 6 (x1) + 12 (x1) + [diplomacy] : object {4-09.system.skills.diplomacy} + base : integer {4-09.system.skills.diplomacy.base} (4 different values) + 16 (x1) + 20 (x1) + 14 (x1) + 12 (x1) + [intimidation] : object {4-09.system.skills.intimidation} + base : integer {4-09.system.skills.intimidation.base} (4 different values) + 18 (x1) + 22 (x1) + 16 (x1) + 14 (x1) + society : object {4-09.system.skills.society} + base : integer {4-09.system.skills.society.base} (6 different values) + 16 (x1) + 19 (x1) + 5 (x1) + 14 (x1) + 3 (x1) + 12 (x1) + stealth : object {4-09.system.skills.stealth} + base : integer {4-09.system.skills.stealth.base} (6 different values) + 15 (x1) + 19 (x1) + 12 (x1) + 13 (x1) + 10 (x1) + 11 (x1) + [arcana] : object {4-09.system.skills.arcana} + base : integer {4-09.system.skills.arcana.base} (same value: 21) + traits : object {4-09.system.traits} + rarity : string {4-09.system.traits.rarity} (3 different values) + unique (x2) + uncommon (x2) + common (x5) + size : object {4-09.system.traits.size} + value : string {4-09.system.traits.size.value} (same value: med) + value : array {4-09.system.traits.value} + Length: min=3 max=5 + Value type: string {4-09.system.traits.value.[]} (all different values) + [creatureType] : string {4-09.system.creatureType} (same value: ) + [statusEffects] : array<> {4-09.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {4-09.type} (2 different values) + npc (x6) + hazard (x3) \ No newline at end of file diff --git a/output/pf2e/packs/4-10.txt b/output/pf2e/packs/4-10.txt new file mode 100644 index 0000000..c14e814 --- /dev/null +++ b/output/pf2e/packs/4-10.txt @@ -0,0 +1,648 @@ +4-10 +Different values: 7 +===================================== +object {4-10} + _id : string {4-10._id} (all different values) + folder : string {4-10.folder} (same value: 2A4iRayb1PjohJ9m) + img : string {4-10.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x4) + systems/pf2e/icons/default-icons/npc.svg (x3) + items : array {4-10.items} + Length: min=1 max=15 + Value type: object {4-10.items.[]} + _id : string {4-10.items.[]._id} (27 different values) + img : string {4-10.items.[].img} (21 different values) + name : string {4-10.items.[].name} (25 different values) + sort : integer {4-10.items.[].sort} (16 different values) + 0 (x4) + 100000 (x3) + 200000 (x3) + 300000 (x3) + 400000 (x3) + 500000 (x3) + 600000 (x3) + 700000 (x3) + 800000 (x3) + 900000 (x3) + 1000000 (x2) + 1100000 (x1) + 1200000 (x1) + 1300000 (x1) + 1400000 (x1) + 1500000 (x1) + system : object {4-10.items.[].system} + [actionType] : object {4-10.items.[].system.actionType} + value : string {4-10.items.[].system.actionType.value} (2 different values) + action (x4) + reaction (x6) + [actions] : object {4-10.items.[].system.actions} + [value] : integer {4-10.items.[].system.actions.value} (same value: 1) + [category] : string {4-10.items.[].system.category} (6 different values) + potion (x1) + simple (x2) + martial (x2) + defensive (x4) + offensive (x2) + unarmed (x1) + description : object {4-10.items.[].system.description} + value : string {4-10.items.[].system.description.value} (26 different values) + publication : object {4-10.items.[].system.publication} + license : string {4-10.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-10.items.[].system.publication.remaster} (same value: False) + title : string {4-10.items.[].system.publication.title} (3 different values) + (x18) + Pathfinder Core Rulebook (x18) + Pathfinder Bestiary (x2) + rules : ###FoundryRulesObject### + [slug] : string {4-10.items.[].system.slug} (17 different values) + acid-splash (x1) + burning-hands (x1) + daze (x1) + detect-magic (x1) + force-bolt (x1) + grease (x1) + magic-missile (x1) + produce-flame (x1) + read-aura (x1) + shield (x1) + thieves-tools (x1) + spellbook-blank (x1) + invisibility-potion (x1) + hand-crossbow (x2) + kukri (x2) + attack-of-opportunity (x2) + handwraps-of-mighty-blows (x1) + [traits] : object {4-10.items.[].system.traits} + value : array {4-10.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {4-10.items.[].system.traits.value.[]} (24 different values) + [rarity] : string {4-10.items.[].system.traits.rarity} (2 different values) + common (x16) + uncommon (x4) + [traditions] : array {4-10.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {4-10.items.[].system.traits.traditions.[]} (4 different values) + arcane (x9) + primal (x6) + divine (x4) + occult (x5) + [autoHeightenLevel] : object {4-10.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-10.items.[].system.prepared} + [flexible] : boolean {4-10.items.[].system.prepared.flexible} (same value: False) + value : string {4-10.items.[].system.prepared.value} (2 different values) + prepared (x1) + focus (x1) + [proficiency] : object {4-10.items.[].system.proficiency} + value : integer {4-10.items.[].system.proficiency.value} (same value: 1) + [slots] : object {4-10.items.[].system.slots} + [slot0] : object {4-10.items.[].system.slots.slot0} + max : integer {4-10.items.[].system.slots.slot0.max} (same value: 6) + prepared : array {4-10.items.[].system.slots.slot0.prepared} + Length: min=6 max=6 + Value type: object {4-10.items.[].system.slots.slot0.prepared.[]} + id : string {4-10.items.[].system.slots.slot0.prepared.[].id} (6 different values) + 0u0bqEYSy8v4ptsu (x1) + 2krTpZHWZJZenD5X (x1) + 3e4288pH2hldugdI (x1) + EcKpzZAJCGtbueRP (x1) + 0bA2NZlpzpWouxDC (x1) + 6ASkFFOa6hmrmfmU (x1) + [slot1] : object {4-10.items.[].system.slots.slot1} + max : integer {4-10.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {4-10.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {4-10.items.[].system.slots.slot1.prepared.[]} + id : string {4-10.items.[].system.slots.slot1.prepared.[].id} (3 different values) + FJxhzMZNijjpcLER (x1) + Zndi6RaNfrseCqtw (x1) + a8rqzQK79vZufqQ9 (x1) + [spelldc] : object {4-10.items.[].system.spelldc} + dc : integer {4-10.items.[].system.spelldc.dc} (same value: 17) + value : integer {4-10.items.[].system.spelldc.value} (same value: 9) + [tradition] : object {4-10.items.[].system.tradition} + value : string {4-10.items.[].system.tradition.value} (same value: arcane) + [area] : object {4-10.items.[].system.area} + type : string {4-10.items.[].system.area.type} (2 different values) + cone (x1) + emanation (x1) + value : integer {4-10.items.[].system.area.value} (2 different values) + 15 (x1) + 30 (x1) + [cost] : object {4-10.items.[].system.cost} + value : string {4-10.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-10.items.[].system.counteraction} (same value: False) + [damage] : object {4-10.items.[].system.damage} + [0] : object {4-10.items.[].system.damage.0} + [applyMod] : boolean {4-10.items.[].system.damage.0.applyMod} (2 different values) + False (x3) + True (x1) + [category] : mixed + formula : string {4-10.items.[].system.damage.0.formula} (5 different values) + 1d6 (x1) + 2d6 (x1) + 0 (x1) + 1d4+1 (x2) + 2d4 (x1) + kinds : array {4-10.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-10.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {4-10.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-10.items.[].system.damage.0.type} (4 different values) + acid (x1) + fire (x2) + mental (x1) + force (x2) + [gcovwqxwitqchoin] : object {4-10.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {4-10.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {4-10.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {4-10.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {4-10.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-10.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + damageType : string {4-10.items.[].system.damage.damageType} (3 different values) + piercing (x2) + slashing (x2) + bludgeoning (x1) + dice : integer {4-10.items.[].system.damage.dice} (same value: 1) + die : string {4-10.items.[].system.damage.die} (2 different values) + d6 (x4) + d4 (x1) + [defense] : object {4-10.items.[].system.defense} + save : object {4-10.items.[].system.defense.save} + basic : boolean {4-10.items.[].system.defense.save.basic} (2 different values) + True (x2) + False (x1) + statistic : string {4-10.items.[].system.defense.save.statistic} (2 different values) + reflex (x2) + will (x1) + [duration] : object {4-10.items.[].system.duration} + sustained : boolean {4-10.items.[].system.duration.sustained} (same value: False) + value : string {4-10.items.[].system.duration.value} (4 different values) + (x7) + 1 round (x1) + 1 minute (x1) + until the start of your next turn (x1) + [heightening] : object {4-10.items.[].system.heightening} + [levels] : object {4-10.items.[].system.heightening.levels} + 3 : object {4-10.items.[].system.heightening.levels.3} + [damage] : object {4-10.items.[].system.heightening.levels.3.damage} + 0 : object {4-10.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {4-10.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {4-10.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-10.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {4-10.items.[].system.heightening.levels.3.target} + value : string {4-10.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) + [5] : object {4-10.items.[].system.heightening.levels.5} + damage : object {4-10.items.[].system.heightening.levels.5.damage} + 0 : object {4-10.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {4-10.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {4-10.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-10.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {4-10.items.[].system.heightening.levels.7} + damage : object {4-10.items.[].system.heightening.levels.7.damage} + 0 : object {4-10.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {4-10.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {4-10.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-10.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [9] : object {4-10.items.[].system.heightening.levels.9} + damage : object {4-10.items.[].system.heightening.levels.9.damage} + 0 : object {4-10.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {4-10.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {4-10.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-10.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + 6 : object {4-10.items.[].system.heightening.levels.6} + target : object {4-10.items.[].system.heightening.levels.6.target} + value : string {4-10.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + type : string {4-10.items.[].system.heightening.type} (2 different values) + fixed (x2) + interval (x4) + [damage] : object {4-10.items.[].system.heightening.damage} + 0 : string {4-10.items.[].system.heightening.damage.0} (4 different values) + 2d6 (x1) + 1d6 (x1) + 1d4+1 (x1) + 1d4 (x1) + [interval] : integer {4-10.items.[].system.heightening.interval} (2 different values) + 1 (x2) + 2 (x2) + [level] : object {4-10.items.[].system.level} + value : integer {4-10.items.[].system.level.value} (4 different values) + 1 (x10) + 0 (x6) + 4 (x1) + 2 (x1) + [location] : object {4-10.items.[].system.location} + value : string {4-10.items.[].system.location.value} (2 different values) + rr6pJWQYuYOUS8EC (x9) + i76qRDmxxcrWmtBQ (x1) + [range] : mixed + object {4-10.items.[].system.range} + value : string {4-10.items.[].system.range.value} (4 different values) + 30 feet (x5) + (x3) + 60 feet (x1) + 120 feet (x1) + integer {4-10.items.[].system.range} (same value: 60) + [requirements] : string {4-10.items.[].system.requirements} (same value: ) + [target] : object {4-10.items.[].system.target} + value : string {4-10.items.[].system.target.value} (4 different values) + 1 creature (x5) + (x3) + 1 object of Bulk 1 or less (x1) + 1 object (x1) + [time] : object {4-10.items.[].system.time} + value : string {4-10.items.[].system.time.value} (4 different values) + 2 (x6) + 1 (x2) + 1 to 3 (x1) + 1 minute (x1) + [overlays] : object {4-10.items.[].system.overlays} + [baseItem] : string {4-10.items.[].system.baseItem} (2 different values) + hand-crossbow (x2) + kukri (x2) + [bulk] : object {4-10.items.[].system.bulk} + value : mixed + float {4-10.items.[].system.bulk.value} (same value: 0,1) + integer {4-10.items.[].system.bulk.value} (same value: 0) + [containerId] : mixed + [equipped] : object {4-10.items.[].system.equipped} + carryType : string {4-10.items.[].system.equipped.carryType} (same value: worn) + [invested] : mixed + handsHeld : integer {4-10.items.[].system.equipped.handsHeld} (same value: 0) + inSlot : boolean {4-10.items.[].system.equipped.inSlot} (same value: False) + [hardness] : integer {4-10.items.[].system.hardness} (same value: 0) + [hp] : object {4-10.items.[].system.hp} + max : integer {4-10.items.[].system.hp.max} (same value: 0) + value : integer {4-10.items.[].system.hp.value} (same value: 0) + [material] : object {4-10.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-10.items.[].system.price} + value : object {4-10.items.[].system.price.value} + [gp] : integer {4-10.items.[].system.price.value.gp} (4 different values) + 3 (x3) + 1 (x1) + 20 (x1) + 35 (x1) + [sp] : integer {4-10.items.[].system.price.value.sp} (same value: 6) + [quantity] : integer {4-10.items.[].system.quantity} (same value: 1) + [size] : string {4-10.items.[].system.size} (same value: med) + [usage] : object {4-10.items.[].system.usage} + value : string {4-10.items.[].system.usage.value} (3 different values) + held-in-two-hands (x1) + held-in-one-hand (x6) + worngloves (x1) + [uses] : object {4-10.items.[].system.uses} + autoDestroy : boolean {4-10.items.[].system.uses.autoDestroy} (same value: True) + max : integer {4-10.items.[].system.uses.max} (same value: 1) + value : integer {4-10.items.[].system.uses.value} (same value: 1) + [bonus] : object {4-10.items.[].system.bonus} + value : integer {4-10.items.[].system.bonus.value} (6 different values) + 0 (x4) + 8 (x2) + 9 (x1) + 1 (x1) + 15 (x1) + 14 (x2) + [bonusDamage] : object {4-10.items.[].system.bonusDamage} + value : integer {4-10.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {4-10.items.[].system.group} (3 different values) + crossbow (x2) + knife (x2) + brawling (x1) + [reload] : object {4-10.items.[].system.reload} + value : string {4-10.items.[].system.reload.value} (2 different values) + 1 (x2) + (x3) + [runes] : object {4-10.items.[].system.runes} + potency : integer {4-10.items.[].system.runes.potency} (2 different values) + 0 (x4) + 1 (x1) + property : array<> {4-10.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {4-10.items.[].system.runes.striking} (same value: 0) + [splashDamage] : object {4-10.items.[].system.splashDamage} + [value] : integer {4-10.items.[].system.splashDamage.value} (same value: 0) + [attack] : object {4-10.items.[].system.attack} + value : string {4-10.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-10.items.[].system.attackEffects} + value : array<> {4-10.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {4-10.items.[].system.damageRolls} + [GLsSi19tS85a36XY] : object {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY} + damage : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damage} (2 different values) + 1d6+3 (x1) + 1d6+7 (x1) + damageType : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damageType} (same value: piercing) + [mpDnKPStkeAIQ3D8] : object {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8} + damage : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damage} (2 different values) + 1d6+3 (x1) + 1d6+7 (x1) + damageType : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damageType} (same value: bludgeoning) + [kWqwAdgmL2TyEVQD] : object {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD} + damage : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damage} (2 different values) + 1d6 (x1) + 1d6+4 (x1) + damageType : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damageType} (same value: piercing) + [weaponType] : object {4-10.items.[].system.weaponType} + value : string {4-10.items.[].system.weaponType.value} (2 different values) + melee (x4) + ranged (x2) + [frequency] : object {4-10.items.[].system.frequency} + max : integer {4-10.items.[].system.frequency.max} (same value: 1) + per : string {4-10.items.[].system.frequency.per} (same value: day) + value : integer {4-10.items.[].system.frequency.value} (same value: 1) + [mod] : object {4-10.items.[].system.mod} + value : integer {4-10.items.[].system.mod.value} (same value: 6) + [proficient] : object {4-10.items.[].system.proficient} + value : integer {4-10.items.[].system.proficient.value} (same value: 0) + type : string {4-10.items.[].type} (8 different values) + action (x10) + spellcastingEntry (x2) + spell (x10) + equipment (x2) + consumable (x1) + weapon (x5) + melee (x6) + lore (x2) + [_stats] : object {4-10.items.[]._stats} + compendiumSource : string {4-10.items.[]._stats.compendiumSource} (17 different values) + Compendium.pf2e.spells-srd.Item.gISYsBFby1TiXfBt (x1) + Compendium.pf2e.spells-srd.Item.y6rAdMK6EFlV6U0t (x1) + Compendium.pf2e.spells-srd.Item.4gBIw4IDrSfFHik4 (x1) + Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x1) + Compendium.pf2e.spells-srd.Item.Hu38hoAUSYeFpkVa (x1) + Compendium.pf2e.spells-srd.Item.Wu0xFpewMKRK3HG8 (x1) + Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM (x1) + Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x1) + Compendium.pf2e.spells-srd.Item.OhD2Z6rIGGD5ocZA (x1) + Compendium.pf2e.spells-srd.Item.TVKNbcgTee19PXZR (x1) + Compendium.pf2e.equipment-srd.Item.zvLyCVD8g2PdHJAc (x1) + Compendium.pf2e.equipment-srd.Item.FOWF5f0tCaApv9RE (x1) + Compendium.pf2e.equipment-srd.Item.bikFUFRLwfdvX2x2 (x1) + Compendium.pf2e.equipment-srd.Item.XyA6PKV46aNlLXOd (x2) + Compendium.pf2e.equipment-srd.Item.TDrO7Xdyn7juFy3c (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x2) + Compendium.pf2e.equipment-srd.Item.FNDq4NFSN0g2HKWO (x1) + [flags] : object {4-10.items.[].flags} + pf2e : object {4-10.items.[].flags.pf2e} + linkedWeapon : string {4-10.items.[].flags.pf2e.linkedWeapon} (2 different values) + tB7jnohG33hpSRhz (x2) + EtVJHzDUtqmjeARF (x2) + name : string {4-10.name} (all different values) + [prototypeToken] : object {4-10.prototypeToken} + name : string {4-10.prototypeToken.name} (3 different values) + Fascinating Lecture (x2) + Liaskra (x2) + Unbridled Necromantic Energy (x2) + system : object {4-10.system} + attributes : object {4-10.system.attributes} + ac : object {4-10.system.attributes.ac} + value : integer {4-10.system.attributes.ac.value} (4 different values) + 0 (x4) + 15 (x1) + 16 (x1) + 21 (x1) + [details] : string {4-10.system.attributes.ac.details} (same value: ) + [emitsSound] : string {4-10.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {4-10.system.attributes.hardness} (same value: 0) + hp : object {4-10.system.attributes.hp} + details : string {4-10.system.attributes.hp.details} (same value: ) + max : integer {4-10.system.attributes.hp.max} (4 different values) + 0 (x4) + 14 (x1) + 20 (x1) + 60 (x1) + temp : integer {4-10.system.attributes.hp.temp} (same value: 0) + value : integer {4-10.system.attributes.hp.value} (4 different values) + 0 (x4) + 14 (x1) + 20 (x1) + 60 (x1) + [stealth] : object {4-10.system.attributes.stealth} + details : string {4-10.system.attributes.stealth.details} (2 different values) +

(expert)

(x2) +

(trained)

(x2) + value : integer {4-10.system.attributes.stealth.value} (3 different values) + 10 (x2) + 13 (x1) + 7 (x1) + [allSaves] : object {4-10.system.attributes.allSaves} + value : string {4-10.system.attributes.allSaves.value} (same value: ) + [speed] : object {4-10.system.attributes.speed} + otherSpeeds : array<> {4-10.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {4-10.system.attributes.speed.value} (same value: 25) + [creatureType] : string {4-10.system.creatureType} (same value: ) + details : object {4-10.system.details} + [description] : string {4-10.system.details.description} (2 different values) +

The semitransparent image of a small Garundi woman at the podium suddenly begins lecturing on the nature of enchantment magic.

(x2) +

Magical energy contained within the room surges in flashes of dark lightning.

(x2) + [disable] : string {4-10.system.details.disable} (4 different values) +

@Check[intimidation|dc:17] to disrupt the lecture, @Check[thievery|dc:20] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract one of the runes; three total successes are required to disable the trap.

(x1) +

@Check[intimidation|dc:20] to disrupt the lecture, @Check[thievery|dc:23] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract one of the runes; three total successes are required to disable the trap.

(x1) +

@Check[arcana|dc:17] (trained) to restore some of the arcane wards, @Check[religion|dc:20] or @Check[occultism|dc:20] (trained) to quell the necromantic energy in the room.

(x1) +

@Check[arcana|dc:20] (trained) to restore some of the arcane wards, @Check[religion|dc:23] or @Check[occultism|dc:23] (trained) to quell the necromantic energy in the room.

(x1) + [isComplex] : boolean {4-10.system.details.isComplex} (2 different values) + True (x2) + False (x2) + level : object {4-10.system.details.level} + value : integer {4-10.system.details.level.value} (4 different values) + 3 (x2) + 1 (x2) + 4 (x1) + 2 (x2) + publication : object {4-10.system.details.publication} + license : string {4-10.system.details.publication.license} (same value: OGL) + remaster : boolean {4-10.system.details.publication.remaster} (same value: False) + title : string {4-10.system.details.publication.title} (same value: Pathfinder Society Scenario #4-10: Arclord's Abode) + [reset] : string {4-10.system.details.reset} (2 different values) + (x2) +

10 minutes

(x2) + [routine] : string {4-10.system.details.routine} (3 different values) +

(1 action) (arcane, compulsion, enchantment, mental, nonlethal) The image lectures on incredibly advanced topics without pause, overwhelming the minds of those listening while compelling them to continue to pay attention. Each creature in the room must succeed at a @Check[will|dc:20|traits:arcane,compulsion,enchantment,mental,nonlethal] save and take @Damage[1d6[mental]]{1d6 nonlethal mental damage}, as well as the following effects.

+
+

Critical Success The creature is unaffected.

+

Success The creature is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} and takes half damage as it shakes off most of the mental load.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 2} and takes full damage as it can't help but try and process all the information.

+

Critical Failure The creature is stunned for 1 round, @UUID[Compendium.pf2e.conditionitems.Item.Fascinated] for 1 minute, and takes double damage as all its mental faculties are focused on the lecture. Damage from this hazard does not end the fascinated condition. A creature who is reduced to 0 Hit Points by the fascinating lecture enters a catatonic stupor until they regain Hit Points. If a creature spends 1 hour in the stupor, they automatically regain 1 Hit Point and awaken.

(x1) +

(1 action) (arcane, compulsion, enchantment, mental, nonlethal) The image lectures on incredibly advanced topics without pause, overwhelming the minds of those listening while compelling them to continue to pay attention. Each creature in the room must succeed at a @Check[will|dc:22|traits:arcane,compulsion,enchantment,mental,nonlethal] save and take @Damage[2d6[mental]]{2d6 nonlethal mental damage}, as well as the following effects.

+
+

Critical Success The creature is unaffected.

+

Success The creature is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} and takes half damage as it shakes off most of the mental load.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 2} and takes full damage as it can't help but try and process all the information.

+

Critical Failure The creature is stunned for 1 round, @UUID[Compendium.pf2e.conditionitems.Item.Fascinated] for 1 minute, and takes double damage as all its mental faculties are focused on the lecture. Damage from this hazard does not end the fascinated condition. A creature who is reduced to 0 Hit Points by the fascinating lecture enters a catatonic stupor until they regain Hit Points. If a creature spends 1 hour in the stupor, they automatically regain 1 Hit Point and awaken.

(x1) + (x2) + [blurb] : string {4-10.system.details.blurb} (same value: ) + [languages] : object {4-10.system.details.languages} + details : string {4-10.system.details.languages.details} (same value: ) + value : array {4-10.system.details.languages.value} + Length: min=2 max=3 + Value type: string {4-10.system.details.languages.value.[]} (3 different values) + aklo (x3) + common (x3) + mwangi (x2) + [privateNotes] : string {4-10.system.details.privateNotes} (same value: ) + [publicNotes] : string {4-10.system.details.publicNotes} (same value: ) + saves : object {4-10.system.saves} + fortitude : object {4-10.system.saves.fortitude} + saveDetail : string {4-10.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-10.system.saves.fortitude.value} (4 different values) + 0 (x4) + 8 (x1) + 4 (x1) + 9 (x1) + reflex : object {4-10.system.saves.reflex} + saveDetail : string {4-10.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-10.system.saves.reflex.value} (3 different values) + 0 (x4) + 9 (x2) + 14 (x1) + will : object {4-10.system.saves.will} + saveDetail : string {4-10.system.saves.will.saveDetail} (same value: ) + value : integer {4-10.system.saves.will.value} (3 different values) + 0 (x4) + 10 (x2) + 6 (x1) + [statusEffects] : array<> {4-10.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {4-10.system.traits} + rarity : string {4-10.system.traits.rarity} (3 different values) + common (x4) + rare (x1) + unique (x2) + size : object {4-10.system.traits.size} + value : string {4-10.system.traits.size.value} (same value: med) + value : array {4-10.system.traits.value} + Length: min=2 max=4 + Value type: string {4-10.system.traits.value.[]} (8 different values) + aberration (x4) + magical (x4) + trap (x2) + evil (x3) + changeling (x2) + humanoid (x2) + shisk (x2) + environmental (x1) + [abilities] : object {4-10.system.abilities} + cha : object {4-10.system.abilities.cha} + mod : integer {4-10.system.abilities.cha.mod} (2 different values) + 1 (x1) + 0 (x2) + con : object {4-10.system.abilities.con} + mod : integer {4-10.system.abilities.con.mod} (same value: 1) + dex : object {4-10.system.abilities.dex} + mod : integer {4-10.system.abilities.dex.mod} (2 different values) + 2 (x1) + 4 (x2) + int : object {4-10.system.abilities.int} + mod : integer {4-10.system.abilities.int.mod} (2 different values) + 4 (x1) + 1 (x2) + str : object {4-10.system.abilities.str} + mod : integer {4-10.system.abilities.str.mod} (2 different values) + 0 (x1) + 3 (x2) + wis : object {4-10.system.abilities.wis} + mod : integer {4-10.system.abilities.wis.mod} (same value: 1) + [initiative] : object {4-10.system.initiative} + statistic : string {4-10.system.initiative.statistic} (same value: perception) + [perception] : object {4-10.system.perception} + details : string {4-10.system.perception.details} (same value: ) + mod : integer {4-10.system.perception.mod} (3 different values) + 4 (x1) + 8 (x1) + 14 (x1) + senses : array {4-10.system.perception.senses} + Length: min=1 max=1 + Value type: object {4-10.system.perception.senses.[]} + type : string {4-10.system.perception.senses.[].type} (2 different values) + low-light-vision (x1) + darkvision (x2) + [resources] : object {4-10.system.resources} + [focus] : object {4-10.system.resources.focus} + max : integer {4-10.system.resources.focus.max} (same value: 1) + value : integer {4-10.system.resources.focus.value} (same value: 1) + [skills] : object {4-10.system.skills} + [arcana] : object {4-10.system.skills.arcana} + base : integer {4-10.system.skills.arcana.base} (same value: 7) + occultism : object {4-10.system.skills.occultism} + base : integer {4-10.system.skills.occultism.base} (2 different values) + 5 (x1) + 4 (x2) + stealth : object {4-10.system.skills.stealth} + base : integer {4-10.system.skills.stealth.base} (2 different values) + 5 (x1) + 7 (x2) + thievery : object {4-10.system.skills.thievery} + base : integer {4-10.system.skills.thievery.base} (same value: 7) + acrobatics : object {4-10.system.skills.acrobatics} + base : integer {4-10.system.skills.acrobatics.base} (same value: 7) + athletics : object {4-10.system.skills.athletics} + base : integer {4-10.system.skills.athletics.base} (same value: 6) + deception : object {4-10.system.skills.deception} + base : integer {4-10.system.skills.deception.base} (same value: 3) + society : object {4-10.system.skills.society} + base : integer {4-10.system.skills.society.base} (same value: 4) + type : string {4-10.type} (2 different values) + hazard (x4) + npc (x3) \ No newline at end of file diff --git a/output/pf2e/packs/4-11.txt b/output/pf2e/packs/4-11.txt new file mode 100644 index 0000000..8893dda --- /dev/null +++ b/output/pf2e/packs/4-11.txt @@ -0,0 +1,1125 @@ +4-11 +Different values: 15 +===================================== +object {4-11} + _id : string {4-11._id} (all different values) + folder : string {4-11.folder} (same value: TulOG3T9F3AjPHdw) + img : string {4-11.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x13) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {4-11.items} + Length: min=1 max=35 + Value type: object {4-11.items.[]} + _id : string {4-11.items.[]._id} (183 different values) + img : string {4-11.items.[].img} (84 different values) + name : string {4-11.items.[].name} (133 different values) + sort : integer {4-11.items.[].sort} (36 different values) + system : object {4-11.items.[].system} + [autoHeightenLevel] : object {4-11.items.[].system.autoHeightenLevel} + [value] : integer {4-11.items.[].system.autoHeightenLevel.value} (2 different values) + 5 (x3) + 8 (x1) + description : object {4-11.items.[].system.description} + value : string {4-11.items.[].system.description.value} (119 different values) + [prepared] : object {4-11.items.[].system.prepared} + value : string {4-11.items.[].system.prepared.value} (2 different values) + innate (x13) + spontaneous (x1) + [flexible] : boolean {4-11.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {4-11.items.[].system.proficiency} + value : integer {4-11.items.[].system.proficiency.value} (2 different values) + 1 (x9) + 0 (x5) + publication : object {4-11.items.[].system.publication} + license : string {4-11.items.[].system.publication.license} (2 different values) + OGL (x234) + ORC (x1) + remaster : boolean {4-11.items.[].system.publication.remaster} (2 different values) + False (x234) + True (x1) + title : string {4-11.items.[].system.publication.title} (7 different values) + (x92) + Pathfinder Core Rulebook (x113) + Pathfinder Player Core (x1) + Pathfinder Secrets of Magic (x1) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Bestiary (x23) + Pathfinder Bestiary 2 (x3) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {4-11.items.[].system.showSlotlessLevels} + value : boolean {4-11.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {4-11.items.[].system.slots} + [slot1] : object {4-11.items.[].system.slots.slot1} + max : integer {4-11.items.[].system.slots.slot1.max} (same value: 4) + value : integer {4-11.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {4-11.items.[].system.slots.slot2} + max : integer {4-11.items.[].system.slots.slot2.max} (same value: 4) + value : integer {4-11.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {4-11.items.[].system.slots.slot3} + max : integer {4-11.items.[].system.slots.slot3.max} (same value: 4) + value : integer {4-11.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {4-11.items.[].system.slots.slot4} + max : integer {4-11.items.[].system.slots.slot4.max} (2 different values) + 4 (x1) + 3 (x1) + value : integer {4-11.items.[].system.slots.slot4.value} (2 different values) + 4 (x1) + 3 (x1) + slot5 : object {4-11.items.[].system.slots.slot5} + max : integer {4-11.items.[].system.slots.slot5.max} (same value: 2) + value : integer {4-11.items.[].system.slots.slot5.value} (same value: 2) + [slug] : string {4-11.items.[].system.slug} (87 different values) + [spelldc] : object {4-11.items.[].system.spelldc} + dc : integer {4-11.items.[].system.spelldc.dc} (7 different values) + 31 (x2) + 17 (x1) + 27 (x1) + 26 (x7) + 24 (x1) + 29 (x1) + 30 (x1) + [mod] : integer {4-11.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-11.items.[].system.spelldc.value} (5 different values) + 21 (x3) + 17 (x2) + 18 (x6) + 16 (x2) + 22 (x1) + [item] : integer {4-11.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {4-11.items.[].system.tradition} + value : string {4-11.items.[].system.tradition.value} (2 different values) + occult (x10) + divine (x4) + [area] : object {4-11.items.[].system.area} + type : string {4-11.items.[].system.area.type} (4 different values) + burst (x10) + cone (x1) + emanation (x1) + line (x2) + value : integer {4-11.items.[].system.area.value} (5 different values) + 20 (x4) + 30 (x4) + 60 (x1) + 5 (x3) + 100 (x2) + [cost] : object {4-11.items.[].system.cost} + value : string {4-11.items.[].system.cost.value} (3 different values) + (x124) + rare candles and incense worth a total value of 50 gp (x1) + rare oils worth a total value of 10 gp × the target's level (x2) + [counteraction] : boolean {4-11.items.[].system.counteraction} (2 different values) + False (x125) + True (x2) + [damage] : object {4-11.items.[].system.damage} + [0] : object {4-11.items.[].system.damage.0} + [applyMod] : boolean {4-11.items.[].system.damage.0.applyMod} (2 different values) + False (x12) + True (x6) + [category] : mixed + formula : string {4-11.items.[].system.damage.0.formula} (12 different values) + 6d8 (x1) + 6d6 (x2) + 1d8 (x3) + 12d6 (x1) + 2d6 (x1) + 2d8 (x2) + 1d4 (x2) + 2d4 (x4) + 8d6 (x4) + 0 (x3) + 1d6 (x1) + 3d8 (x1) + kinds : array {4-11.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {4-11.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x25) + healing (x3) + materials : array<> {4-11.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-11.items.[].system.damage.0.type} (8 different values) + poison (x1) + void (x9) + cold (x3) + bludgeoning (x1) + mental (x8) + untyped (x1) + acid (x1) + force (x1) + [wnlxzlrxtrkk2bh3] : object {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3} + applyMod : boolean {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) + [category] : mixed + formula : string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8) + kinds : array {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} + Length: min=1 max=1 + Value type: string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage) + materials : array<> {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold) + [damageType] : string {4-11.items.[].system.damage.damageType} (2 different values) + slashing (x2) + bludgeoning (x1) + [dice] : integer {4-11.items.[].system.damage.dice} (same value: 1) + [die] : string {4-11.items.[].system.damage.die} (2 different values) + d8 (x2) + d6 (x1) + [defense] : object {4-11.items.[].system.defense} + save : object {4-11.items.[].system.defense.save} + basic : boolean {4-11.items.[].system.defense.save.basic} (2 different values) + False (x50) + True (x13) + statistic : string {4-11.items.[].system.defense.save.statistic} (3 different values) + fortitude (x17) + will (x44) + reflex (x2) + [duration] : object {4-11.items.[].system.duration} + sustained : boolean {4-11.items.[].system.duration.sustained} (2 different values) + False (x115) + True (x12) + value : string {4-11.items.[].system.duration.value} (16 different values) + 4d12 hours (x1) + varies (x11) + (x44) + up to 10 minutes (x1) + 1 minute (x26) + 1 hour (x10) + 10 minutes (x14) + 1 day (x3) + until the next time you make your daily preparations (x4) + 5 minutes (x2) + 1 year or until dismissed (x2) + 1 round (x3) + see below (x3) + unlimited (x1) + until the start of your next turn (x1) + 8 hours (x1) + [level] : object {4-11.items.[].system.level} + value : integer {4-11.items.[].system.level.value} (9 different values) + 8 (x1) + 6 (x2) + 5 (x14) + 4 (x30) + 3 (x20) + 2 (x25) + 1 (x31) + 7 (x4) + 0 (x5) + [location] : object {4-11.items.[].system.location} + [value] : string {4-11.items.[].system.location.value} (10 different values) + jOo87RBVmmVfaZJU (x12) + FhIrUHvdH53ghrey (x6) + b70iU5hV08AtqcDw (x13) + 6UlwNI4X3CPg9JEG (x9) + jW0BtgVKN8XQhLKs (x3) + oNmHvve4Vcwj6IiO (x12) + guqcEGLb6OHHFXDW (x28) + k1oAvKH4tGhwjVr5 (x21) + 6j3vC2OBRq8nReei (x4) + iH7yVlvaFJF7bjNQ (x14) + [heightenedLevel] : integer {4-11.items.[].system.location.heightenedLevel} (7 different values) + 8 (x2) + 5 (x34) + 3 (x11) + 2 (x14) + 4 (x25) + 7 (x4) + 1 (x9) + [uses] : object {4-11.items.[].system.location.uses} + max : integer {4-11.items.[].system.location.uses.max} (3 different values) + 3 (x3) + 1 (x1) + 2 (x3) + value : integer {4-11.items.[].system.location.uses.value} (3 different values) + 3 (x3) + 1 (x1) + 2 (x3) + [range] : object {4-11.items.[].system.range} + value : string {4-11.items.[].system.range.value} (10 different values) + (x17) + 30 feet (x33) + touch (x30) + 120 feet (x23) + 500 feet (x9) + see text (x2) + planetary (x4) + varies (x3) + 10 feet (x2) + 60 feet (x4) + [requirements] : string {4-11.items.[].system.requirements} (2 different values) + (x126) + You're a living creature (x1) + [ritual] : object {4-11.items.[].system.ritual} + primary : object {4-11.items.[].system.ritual.primary} + check : string {4-11.items.[].system.ritual.primary.check} (4 different values) + Nature (master) (x1) + Occultism (expert) or Religion (expert) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x2) + Religion (expert; you must be a daemon or an urdefhan) (x1) + secondary : object {4-11.items.[].system.ritual.secondary} + casters : integer {4-11.items.[].system.ritual.secondary.casters} (2 different values) + 1 (x2) + 0 (x3) + checks : string {4-11.items.[].system.ritual.secondary.checks} (3 different values) + Survival (x1) + Occultism or Religion (whichever isn't used for the primary check) (x1) + (x3) + [target] : object {4-11.items.[].system.target} + value : string {4-11.items.[].system.target.value} (20 different values) + (x42) + 1 creature (x46) + 1 corpse (x2) + 1 mindless undead creature with a level no greater than bind undead's spell rank (x1) + 1 creature you know by name and have met in person (x2) + 1 living creature (x7) + 1 living creature that has 0 HP (x3) + 1 living creature or 1 willing undead creature (x3) + all creatures in range (x3) + 1 living or undead creature (x2) + self and rider (x3) + 1 creature you know by name (x2) + 1 creature of a level no greater than double the inveigle ritual's level (x2) + self (x2) + 1 willing creature (x2) + 1 unattended object or willing creature (x1) + 1 spell effect or unattended magic item (x1) + enemies in the area (x1) + 1 creature that isn't on its home plane (x1) + 1 falling creature (x1) + [time] : object {4-11.items.[].system.time} + value : string {4-11.items.[].system.time.value} (9 different values) + 1 day (x4) + 2 (x82) + 1 hour (x1) + 3 (x7) + 10 minutes (x15) + 1 minute (x9) + 1 to 3 (x3) + 1 (x4) + reaction (x2) + [traits] : object {4-11.items.[].system.traits} + [rarity] : string {4-11.items.[].system.traits.rarity} (2 different values) + uncommon (x19) + common (x186) + [traditions] : array {4-11.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {4-11.items.[].system.traits.traditions.[]} (4 different values) + arcane (x98) + primal (x27) + divine (x52) + occult (x107) + value : array {4-11.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {4-11.items.[].system.traits.value.[]} (49 different values) + [heightening] : object {4-11.items.[].system.heightening} + [damage] : object {4-11.items.[].system.heightening.damage} + 0 : string {4-11.items.[].system.heightening.damage.0} (6 different values) + 1d8 (x6) + 2d6 (x7) + 1d6 (x5) + 1d4 (x3) + 2d4 (x3) + 2d8 (x1) + [wnlxzlrxtrkk2bh3] : string {4-11.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8) + [interval] : integer {4-11.items.[].system.heightening.interval} (2 different values) + 1 (x19) + 2 (x6) + type : string {4-11.items.[].system.heightening.type} (2 different values) + interval (x25) + fixed (x26) + [levels] : object {4-11.items.[].system.heightening.levels} + [4] : object {4-11.items.[].system.heightening.levels.4} + [target] : object {4-11.items.[].system.heightening.levels.4.target} + value : string {4-11.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + area : object {4-11.items.[].system.heightening.levels.4.area} + areaType : string {4-11.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + value : string {4-11.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {4-11.items.[].system.heightening.levels.4.range} + value : string {4-11.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + [8] : object {4-11.items.[].system.heightening.levels.8} + target : object {4-11.items.[].system.heightening.levels.8.target} + value : string {4-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [7] : object {4-11.items.[].system.heightening.levels.7} + target : object {4-11.items.[].system.heightening.levels.7.target} + value : string {4-11.items.[].system.heightening.levels.7.target.value} (2 different values) + 10 creatures (x3) + 6 creatures (x1) + [9] : object {4-11.items.[].system.heightening.levels.9} + [range] : object {4-11.items.[].system.heightening.levels.9.range} + value : string {4-11.items.[].system.heightening.levels.9.range.value} (same value: 30 feet) + target : object {4-11.items.[].system.heightening.levels.9.target} + value : string {4-11.items.[].system.heightening.levels.9.target.value} (2 different values) + you and up to five additional willing creatures (x1) + 10 creatures that aren't on their home plane (x1) + [6] : object {4-11.items.[].system.heightening.levels.6} + [target] : object {4-11.items.[].system.heightening.levels.6.target} + value : string {4-11.items.[].system.heightening.levels.6.target.value} (2 different values) + 5 creatures (x2) + 10 creatures (x1) + [3] : object {4-11.items.[].system.heightening.levels.3} + [range] : object {4-11.items.[].system.heightening.levels.3.range} + value : string {4-11.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [target] : object {4-11.items.[].system.heightening.levels.3.target} + value : string {4-11.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + [5] : object {4-11.items.[].system.heightening.levels.5} + range : object {4-11.items.[].system.heightening.levels.5.range} + value : string {4-11.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + [overlays] : object {4-11.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [pq7cxntbz4s8g5ik] : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [z04svm1cvfcxtplb] : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {4-11.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [2I469pfbYcmFvzOA] : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [attack] : object {4-11.items.[].system.attack} + value : string {4-11.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-11.items.[].system.attackEffects} + [custom] : string {4-11.items.[].system.attackEffects.custom} (same value: ) + value : array {4-11.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-11.items.[].system.attackEffects.value.[]} (4 different values) + grab (x4) + endless-nightmare (x2) + knockdown (x4) + wicked-bite (x2) + [bonus] : object {4-11.items.[].system.bonus} + value : integer {4-11.items.[].system.bonus.value} (9 different values) + 23 (x3) + 20 (x5) + 19 (x1) + 18 (x3) + 16 (x2) + 22 (x8) + 0 (x3) + 15 (x1) + 21 (x2) + [damageRolls] : object {4-11.items.[].system.damageRolls} + [glqgj32mevfa9m550jp4] : object {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4} + damage : string {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damage} (same value: 2d8 + 12) + damageType : string {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damageType} (same value: slashing) + [7p04ierrpdhy1lk043xz] : object {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz} + damage : string {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damage} (same value: 2d12 + 12) + damageType : string {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damageType} (same value: void) + [0] : object {4-11.items.[].system.damageRolls.0} + damage : string {4-11.items.[].system.damageRolls.0.damage} (11 different values) + 2d4 + 9 (x1) + 2d6 + 9 (x1) + 4d8 + 2 (x1) + 2d8 + 11 (x1) + 2d12 + 11 (x1) + 4d8 - 2 (x1) + 2d8+9 (x1) + 2d12+9 (x1) + 2d8 + 12 (x1) + 2d12 + 12 (x1) + 2d6+8 (x2) + damageType : string {4-11.items.[].system.damageRolls.0.damageType} (4 different values) + bludgeoning (x4) + slashing (x1) + void (x2) + piercing (x5) + [4dqczvp8tr2djyih7lkw] : object {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw} + damage : string {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: 1d6) + damageType : string {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: cold) + [tmmfdu8em9eeqdhssfor] : object {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor} + damage : string {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: 1d6) + damageType : string {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: cold) + [37n5ctsnmpa4visxcesk] : object {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk} + damage : string {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (2 different values) + 2d10 + 8 (x1) + 2d10 + 9 (x1) + damageType : string {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: piercing) + [s5drabfyhg8fwmzvid9y] : object {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y} + damage : string {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: 1d6) + damageType : string {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: spirit) + [fj0pge7sp6mqmbl9ivn8] : object {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8} + damage : string {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (2 different values) + 1d8 + 8 (x1) + 1d8 + 9 (x1) + damageType : string {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: bludgeoning) + [3ukubwqjozdrn1hku9zh] : object {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh} + damage : string {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: 1d6) + damageType : string {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: spirit) + [ze5vpj7fkh010vy3cpwj] : object {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj} + damage : string {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (2 different values) + 1d8 (x1) + 2d8 (x1) + damageType : string {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: fire) + [etHz8SV2mH3UF4gb] : object {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb} + damage : string {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damage} (same value: 2d8 + 12) + damageType : string {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damageType} (same value: slashing) + [rajPp2LwXISxE7MI] : object {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI} + damage : string {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI.damage} (2 different values) + 2d8 + 9 (x1) + 2d10 + 12 (x1) + damageType : string {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI.damageType} (same value: slashing) + [QoJHLkW2gJjOLhrB] : object {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB} + damage : string {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damage} (2 different values) + 2d10 + 9 (x1) + 2d12 + 12 (x1) + damageType : string {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damageType} (same value: piercing) + [9ecoenk1zkglkbnixi17] : object {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17} + damage : string {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damage} (same value: 2d8+11) + damageType : string {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damageType} (same value: bludgeoning) + oox5ghubp1cp4x2jeuoq : object {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq} + damage : string {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damage} (same value: 3d6+11) + damageType : string {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damageType} (same value: piercing) + [weaponType] : object {4-11.items.[].system.weaponType} + value : string {4-11.items.[].system.weaponType.value} (2 different values) + melee (x24) + ranged (x1) + [actionType] : object {4-11.items.[].system.actionType} + value : string {4-11.items.[].system.actionType.value} (3 different values) + passive (x30) + reaction (x5) + action (x29) + [actions] : object {4-11.items.[].system.actions} + [value] : integer {4-11.items.[].system.actions.value} (3 different values) + 3 (x2) + 2 (x9) + 1 (x18) + [category] : string {4-11.items.[].system.category} (4 different values) + interaction (x11) + defensive (x16) + offensive (x35) + martial (x3) + [baseItem] : string {4-11.items.[].system.baseItem} (3 different values) + spiked-chain (x1) + kukri (x1) + warhammer (x1) + [bulk] : object {4-11.items.[].system.bulk} + value : mixed + integer {4-11.items.[].system.bulk.value} (2 different values) + 0 (x2) + 1 (x2) + float {4-11.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {4-11.items.[].system.equipped} + carryType : string {4-11.items.[].system.equipped.carryType} (2 different values) + worn (x3) + held (x2) + handsHeld : integer {4-11.items.[].system.equipped.handsHeld} (3 different values) + 0 (x3) + 1 (x1) + 2 (x1) + [invested] : mixed + [hardness] : integer {4-11.items.[].system.hardness} (same value: 0) + [hp] : object {4-11.items.[].system.hp} + max : integer {4-11.items.[].system.hp.max} (same value: 0) + value : integer {4-11.items.[].system.hp.value} (same value: 0) + [material] : object {4-11.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-11.items.[].system.price} + value : object {4-11.items.[].system.price.value} + [gp] : integer {4-11.items.[].system.price.value.gp} (2 different values) + 3 (x1) + 1 (x1) + [sp] : integer {4-11.items.[].system.price.value.sp} (same value: 6) + [quantity] : integer {4-11.items.[].system.quantity} (same value: 1) + [size] : string {4-11.items.[].system.size} (same value: med) + [usage] : object {4-11.items.[].system.usage} + value : string {4-11.items.[].system.usage.value} (2 different values) + held-in-one-hand (x4) + held-in-two-hands (x1) + [frequency] : object {4-11.items.[].system.frequency} + max : integer {4-11.items.[].system.frequency.max} (same value: 1) + per : string {4-11.items.[].system.frequency.per} (2 different values) + day (x3) + round (x1) + value : integer {4-11.items.[].system.frequency.value} (same value: 1) + [bonusDamage] : object {4-11.items.[].system.bonusDamage} + value : integer {4-11.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {4-11.items.[].system.group} (3 different values) + flail (x1) + knife (x1) + hammer (x1) + [reload] : object {4-11.items.[].system.reload} + value : string {4-11.items.[].system.reload.value} (same value: ) + [runes] : object {4-11.items.[].system.runes} + potency : integer {4-11.items.[].system.runes.potency} (same value: 1) + property : array {4-11.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {4-11.items.[].system.runes.property.[]} (same value: ghostTouch) + striking : integer {4-11.items.[].system.runes.striking} (same value: 1) + [splashDamage] : object {4-11.items.[].system.splashDamage} + [value] : integer {4-11.items.[].system.splashDamage.value} (same value: 0) + [deathNote] : boolean {4-11.items.[].system.deathNote} (same value: True) + type : string {4-11.items.[].type} (6 different values) + spellcastingEntry (x14) + spell (x127) + melee (x25) + action (x64) + equipment (x2) + weapon (x3) + [_stats] : object {4-11.items.[]._stats} + compendiumSource : string {4-11.items.[]._stats.compendiumSource} (86 different values) + [flags] : object {4-11.items.[].flags} + pf2e : object {4-11.items.[].flags.pf2e} + linkedWeapon : string {4-11.items.[].flags.pf2e.linkedWeapon} (3 different values) + mmBS9EWSbZkatu0e (x1) + xuheW5c3xyUS2F9E (x1) + Ym5lHTSIM5818EUZ (x1) + name : string {4-11.name} (all different values) + [prototypeToken] : object {4-11.prototypeToken} + name : string {4-11.prototypeToken.name} (9 different values) + Grave Hag (x1) + Winter Hag (x1) + Deimostride (x2) + Animate Dream (x2) + Palace Skelm (x1) + Transformed Bremix (x2) + Transformed Narcela (x2) + Urdefhan Blood Mage (x1) + Urdefhan High Tormentor (x1) + system : object {4-11.system} + [abilities] : object {4-11.system.abilities} + cha : object {4-11.system.abilities.cha} + mod : integer {4-11.system.abilities.cha.mod} (6 different values) + 4 (x2) + 6 (x3) + 2 (x2) + 3 (x3) + 5 (x2) + 7 (x1) + con : object {4-11.system.abilities.con} + mod : integer {4-11.system.abilities.con.mod} (3 different values) + 4 (x2) + 3 (x9) + 5 (x2) + dex : object {4-11.system.abilities.dex} + mod : integer {4-11.system.abilities.dex.mod} (4 different values) + 3 (x3) + 2 (x3) + 4 (x6) + 5 (x1) + int : object {4-11.system.abilities.int} + mod : integer {4-11.system.abilities.int.mod} (6 different values) + 6 (x2) + 4 (x3) + 1 (x2) + 2 (x1) + 0 (x4) + 3 (x1) + str : object {4-11.system.abilities.str} + mod : integer {4-11.system.abilities.str.mod} (5 different values) + 6 (x6) + 4 (x2) + 7 (x2) + -5 (x2) + 5 (x1) + wis : object {4-11.system.abilities.wis} + mod : integer {4-11.system.abilities.wis.mod} (6 different values) + 3 (x5) + 4 (x1) + 5 (x2) + 2 (x2) + 0 (x2) + 6 (x1) + attributes : object {4-11.system.attributes} + ac : object {4-11.system.attributes.ac} + [details] : string {4-11.system.attributes.ac.details} (same value: ) + value : integer {4-11.system.attributes.ac.value} (8 different values) + 30 (x3) + 26 (x4) + 29 (x2) + 25 (x1) + 22 (x1) + 28 (x1) + 23 (x1) + 27 (x2) + [allSaves] : object {4-11.system.attributes.allSaves} + value : string {4-11.system.attributes.allSaves.value} (4 different values) + +1 status to all saves vs. magic (x3) + (x6) + +2 Status to All Saves vs. Death Effects, Disease, and Poison (x1) + -2 to all saves vs. emotion effects (x3) + hp : object {4-11.system.attributes.hp} + details : string {4-11.system.attributes.hp.details} (4 different values) + (x11) + HP is per facet; BT is 22 (x1) + HP is per facet (x1) + void healing (x2) + max : integer {4-11.system.attributes.hp.max} (13 different values) + 175 (x1) + 165 (x2) + 120 (x1) + 180 (x1) + 90 (x2) + 135 (x1) + 24 (x1) + 20 (x1) + 155 (x1) + 170 (x1) + 215 (x1) + 140 (x1) + 195 (x1) + temp : integer {4-11.system.attributes.hp.temp} (same value: 0) + value : integer {4-11.system.attributes.hp.value} (13 different values) + 175 (x1) + 165 (x2) + 120 (x1) + 180 (x1) + 90 (x2) + 135 (x1) + 24 (x1) + 20 (x1) + 155 (x1) + 170 (x1) + 215 (x1) + 140 (x1) + 195 (x1) + [immunities] : array {4-11.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {4-11.system.attributes.immunities.[]} + type : string {4-11.system.attributes.immunities.[].type} (12 different values) + void (x1) + cold (x1) + disease (x4) + paralyzed (x2) + poison (x2) + precision (x4) + sleep (x4) + critical-hits (x2) + possession (x1) + controlled (x2) + death-effects (x1) + fear-effects (x2) + [exceptions] : array<> {4-11.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [speed] : object {4-11.system.attributes.speed} + otherSpeeds : array {4-11.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {4-11.system.attributes.speed.otherSpeeds.[]} + type : string {4-11.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x1) + fly (x4) + value : integer {4-11.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 25 (x1) + 90 (x1) + 120 (x1) + 40 (x2) + value : integer {4-11.system.attributes.speed.value} (5 different values) + 25 (x8) + 40 (x1) + 60 (x1) + 0 (x2) + 30 (x1) + [details] : string {4-11.system.attributes.speed.details} (same value: ice climb only) + [weaknesses] : array {4-11.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {4-11.system.attributes.weaknesses.[]} + type : string {4-11.system.attributes.weaknesses.[].type} (3 different values) + cold-iron (x7) + fire (x1) + vitality (x2) + value : integer {4-11.system.attributes.weaknesses.[].value} (3 different values) + 10 (x7) + 5 (x2) + 8 (x1) + [exceptions] : array<> {4-11.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [adjustment] : mixed + [resistances] : array {4-11.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {4-11.system.attributes.resistances.[]} + type : string {4-11.system.attributes.resistances.[].type} (2 different values) + fire (x2) + all-damage (x2) + value : integer {4-11.system.attributes.resistances.[].value} (3 different values) + 10 (x1) + 15 (x1) + 5 (x2) + doubleVs : array {4-11.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {4-11.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {4-11.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {4-11.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x2) + ghost-touch (x2) + void (x2) + [emitsSound] : string {4-11.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {4-11.system.attributes.hardness} (2 different values) + 12 (x1) + 10 (x1) + [stealth] : object {4-11.system.attributes.stealth} + details : string {4-11.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {4-11.system.attributes.stealth.value} (2 different values) + 23 (x1) + 20 (x1) + details : object {4-11.system.details} + [blurb] : string {4-11.system.details.blurb} (6 different values) + (x8) + Elite Nightmare (x1) + Weak Greater Nightmare (x1) + Weak Animate Dream (x1) + Variant palace skelm (x1) + Variant soul skelm (x1) + [languages] : object {4-11.system.details.languages} + details : string {4-11.system.details.languages.details} (3 different values) + (x9) + telepathy 100 feet (x2) + tongues (x2) + value : array {4-11.system.details.languages.value} + Length: min=0 max=4 + Value type: string {4-11.system.details.languages.value.[]} (8 different values) + aklo (x7) + common (x7) + jotun (x2) + necril (x1) + chthonian (x2) + daemonic (x4) + diabolic (x2) + sakvroth (x2) + level : object {4-11.system.details.level} + value : integer {4-11.system.details.level.value} (4 different values) + 10 (x5) + 8 (x5) + 7 (x3) + 9 (x2) + [privateNotes] : string {4-11.system.details.privateNotes} (same value: ) + [publicNotes] : string {4-11.system.details.publicNotes} (9 different values) +

Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a comely shape, so they hide from most observers. Grave hags consider such a predatory life hiding out in graveyards to be pitiful and squalid-they prefer to dwell in lands where necromancy is common and undeath isn't unusual. These grave hags become adept at necromantic magic and love posing as scholars. Schemers and plotters, they surround themselves with minions whom they send on missions to collect corpses for ghastly rituals.

+
+

Hags are surprisingly diverse, both in abilities and in their terrain.

(x1) +

On long, dark winter nights, folk at the edges of civilization have learned to be wary of old women who come knocking at their door. They look for her tracks in the snow and other telltale signs to make sure she isn't a winter hag who plans to drag them off and feast on their bones.

+

In truth, winter hags are more subtle monsters, entrapping humanoids in schemes that create mistrust and anger within a village before picking off the residents one or two at a time, heightening the fear and anger of those who remain. When her work is done, a winter hag revels in the silence of a frost-rimed village in which no hearth fires are left burning.

+
+

Foul creatures who appear as wizened old women, hags share little in common with the humanoids they terrorize. They are hateful entities whose greatest joy lies in the corruption and ultimate destruction of anything good and virtuous. Whatever power created the first hags is lost to time, but numerous hag varieties have arisen over the ages, each with their own powers and abilities to spread pain and suffering.

(x1) +

Nightmares are flaming equine harbingers of death.

(x1) +

The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.

+
+

Nightmares are flaming equine harbingers of death.

(x1) +

An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific form as an animate dream.

+

Individually, animate dreams can hold a wide range of appearances, but most take on rudimentary shapes akin to the living forms of the minds that spawned them. Animate dreams that rise from slumbering humanoids, the most commonly encountered, thus appear humanoid, but with distorted, nightmarish shapes that incorporate additional twisted limbs and frightening features. In these forms, animate dreams find their way out of the Dreamlands and into the waking world, only to discover they have no way of returning and suffer a relentless hunger that only new nightmares can sate.

+

An animate dream thrives on the terror fueled by nightmares and fear and uses its supernatural abilities to invoke such feelings in the minds of its victims, cursing its prey by creating a permanent link to that individual's dreams. Thereafter, the victim is subjected to all manner of reoccurring nightmares. As the nightmares continue, the victim finds it more and more difficult to remain awake. In the end, the victim plunges into an accursed slumber from which it cannot return. These victims provide the animate dream with the purest form of fear and are its preferred sustenance.

+

An animate dream can subsist on the ambient fear generated by regular nightmares, but these lesser fears aren't as satisfying, often driving the animate dream to seek out new victims. Left without a source of fear, an animate dream won't starve to death, but it will grow increasingly violent and desperate. Famished animate dreams are the ones most often encountered, as they have been forced to abandon subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams also tend to be the least powerful of their kind. Those who have grown metaphysically fat on fear have generally done so by adopting a specific nightmare theme, such as being buried alive, being swept away by ocean waves, or being consumed by wild beasts. Such animate dreams often have similarly themed innate spells to augment their powers.

(x2) +

Skelms crave power, and the palace skelms who stalk the halls where such power concentrates are among the most dangerous of their kind. They assume titles that allow them maximum freedom to punish or hurt others with minimal oversight: any vindictive guard captain, tyrannical viceroy, or needlessly cruel magistrate could be or become a palace skelm. They delight in the wealth and status of their positions, garbing themselves in ornate finery that reflects their station.

+

Palace skelms ingratiate themselves with powerful individuals and gather followers by stoking fears of losing long-held or hard-earned power-especially power gained through illicit means. They undermine their enemies by encouraging competition, jealousy, and outright paranoia by way of magic and false messages. These skelms possess an unnatural ability to twist spoken words and worm their manipulative magic into others' speech, sowing confusion and hatred that might explode into violence.

+

A political upheaval is a palace skelm's greatest fear and opportunity alike, upsetting the balance of power he has built but providing countless new opportunities to sow hatred and evil. This conflicting goal leads palace skelms to self-sabotage and undermine their own efforts more than any other skelm.

+
+

Rage-filled skelms are drawn to any settlement with more than a few hundred souls. Using magical disguises and leveraging societal norms to their benefit, these antlered monsters crave fearful respect and brutally punish any who dare disagree with their lofty opinions, even in the slightest degree. Although quite dangerous on their own, skelms are at their deadliest when leading an angry mob. Their cruel and exploitative nature has made their name synonymous with villainy.

+

An existing skelm can transform any evil humanoid who's overwhelmed with rage into one of their kind. Skelms heap enraging humiliation on potential new brothers as a form of indoctrination, convincing these recruits that some other person or group is responsible for their misery. This practice ensures skelms begin their new existence with sufficient vitriol to plot their revenge.

+

Many newly forged skelms carry on their lives in the roles they held as mortals; and in fact, these roles often shape the type of skelm they become. Skelms can arise among members of nearly any ancestry, though they're more common among cultures with deeply entrenched gender roles, unjust hierarchies, and those that don't offer healthy ways to experience and process anger.

(x3) + (x2) +

Hardened masters of occult power, urdefhan blood mages trade their blood for magical might. A heavily scarred blood mage is held in esteem by their fellow urdefhans, as it shows they have survived many bargains with eerie occult patrons.

+
+

Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.

(x1) +

An urdefhan cult's best tormentors can advance to become truly formidable daemon summoners.

+
+

Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv

+
+

The violent warmongers, occultists, and poisoners known as urdefhans dwell within the Darklands. They were created in eons past by the mysterious First Horsemen of the Apocalypse to serve as agents of the end times within the Material Plane. Urdefhans continue to honor their creators by worshipping the wretched beings who rule over the plane of Abaddon, and like their fiendish lieges, urdefhans exist for one reason and one reason alone: to kill.

+

While urdefhans are humanoid and dwell together in large groups, this is where their similarities to surface ancestries end. Their visages are horrific, with transparent skin and musculature displaying their glistening entrails, gleaming bones, and perhaps worst of all, their baleful red eyes. This, combined with their gaping maws full of sharp fangs, works to create the false impression that these beings are some sort of vampiric undead, not creatures of living flesh and blood. When an urdefhan's life comes to an end, their flesh quickly curdles and then bursts in a wave of awful corruption that spreads to the flesh of other creatures in the area. The typical urdefhan views their eventual demise as a disappointment, for once they're dead, their chances to kill will finally come to an end.

+

Urdefhans' primary concern is death and how to inflict it in the goriest, most painful, and widespread ways. Beyond this ethos of violence, urdefhans concern themselves only tangentially with matters such as formal modes of warfare or aspects of their damnable religion. When an urdefhan is not actively engaged in violence, their giddy cruelty is tempered only by a sense of self-preservation that ensures they survive long enough to spread the "blessings" of their daemonic patrons. They pass the time between wars inventing new weapons, developing new diseases, and researching awful new magic, all in preparation for the next inevitable conflict.

(x1) + publication : object {4-11.system.details.publication} + license : string {4-11.system.details.publication.license} (same value: OGL) + remaster : boolean {4-11.system.details.publication.remaster} (same value: False) + title : string {4-11.system.details.publication.title} (same value: Pathfinder Society Scenario #4-11: Prisoners of the Electric Castle) + [description] : string {4-11.system.details.description} (same value:

Spectral hag claws reach out from the walls of the gem-like chamber to grab the PCs' souls and pull them into the trap's onyx facets.

) + [disable] : string {4-11.system.details.disable} (2 different values) +

@Check[thievery|dc:28] (expert) or @Check[crafting|dc:28](expert) to find the weak spot and crack each facet, or dispel magic (5th level; counteract DC 26) to counteract each facet; the hazard has a number of facets equal to the number of PCs.

(x1) +

@Check[thievery|dc:25] (expert) or @Check[crafting|dc:25](expert) to find the weak spot and crack each facet, or dispel magic (4th level; counteract DC 23) to counteract each facet; the hazard has a number of facets equal to the number of PCs.

(x1) + [isComplex] : boolean {4-11.system.details.isComplex} (same value: True) + [reset] : string {4-11.system.details.reset} (same value: ) + [routine] : string {4-11.system.details.routine} (2 different values) +

The hazard gains a number of actions equal to the number of PCs; it loses 1 action each round for each facet that has been disabled. Each claw tears at a different PC, who takes @Damage[(2d10+13)[mental]]{2d10 + 13 mental damage} (basic @Check[will|dc:30] save). On a failure, they are @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the claw (@UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 28). On a critical failure, or on a failure if they are already grabbed, they have their soul ripped from their body, which falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. Each round on their turn, the soul can attempt a @Check[intimidation|dc:28], @Check[occultism|dc:28], or @Check[survival|dc:28] check to fortify itself and return to its body as a three-action activity. The possible outcomes are as follows.

+
+

Critical Success The soul returns to their body, which loses the unconscious condition.

+

Success The soul returns to their body, which loses the unconscious condition, but gains the grabbed condition.

+

Failure The soul makes no progress toward escape.

+

Critical Failure The soul makes no progress toward escape and the target takes @Damage[(2d10+13)[mental]]{2d10 + 13 mental damage} until they are reduced to 0 Hit Points, after which they remain in captivity until the trap is defeated.

+
+

Each claw focuses on its target until the target is reduced to 0 Hit Points, after which it takes no action on its turn unless another facet is disabled or its target regains Hit Points.

(x1) +

The hazard gains a number of actions equal to the number of PCs; it loses 1 action each round for each facet that has been disabled. Each claw tears at a different PC, who takes @Damage[(2d10+9)[mental]]{2d10 + 9 mental damage} (basic @Check[will|dc:27] save). On a failure, they are @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the claw (@UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 25). On a critical failure, or on a failure if they are already grabbed, they have their soul ripped from their body, which falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. Each round on their turn, the soul can attempt a @Check[intimidation|dc:25], @Check[occultism|dc:25], or @Check[survival|dc:25] check to fortify itself and return to its body as a three-action activity. The possible outcomes are as follows.

+
+

Critical Success The soul returns to their body, which loses the unconscious condition.

+

Success The soul returns to their body, which loses the unconscious condition, but gains the grabbed condition.

+

Failure The soul makes no progress toward escape.

+

Critical Failure The soul makes no progress toward escape and the target takes @Damage[(2d10+9)[mental]]{2d10 + 9 mental damage} until they are reduced to 0 Hit Points, after which they remain in captivity until the trap is defeated.

+
+

Each claw focuses on its target until the target is reduced to 0 Hit Points, after which it takes no action on its turn unless another facet is disabled or its target regains Hit Points.

(x1) + [initiative] : object {4-11.system.initiative} + statistic : string {4-11.system.initiative.statistic} (same value: perception) + [perception] : object {4-11.system.perception} + details : string {4-11.system.perception.details} (2 different values) + (x12) + snow vision (x1) + mod : integer {4-11.system.perception.mod} (8 different values) + 20 (x2) + 18 (x1) + 16 (x2) + 17 (x3) + 12 (x1) + 15 (x2) + 19 (x1) + 22 (x1) + senses : array {4-11.system.perception.senses} + Length: min=1 max=2 + Value type: object {4-11.system.perception.senses.[]} + type : string {4-11.system.perception.senses.[].type} (4 different values) + darkvision (x9) + see-invisibility (x1) + scent (x3) + greater-darkvision (x2) + [acuity] : string {4-11.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {4-11.system.perception.senses.[].range} (same value: 30) + [resources] : object {4-11.system.resources} + [focus] : object {4-11.system.resources.focus} + max : integer {4-11.system.resources.focus.max} (2 different values) + 0 (x1) + 1 (x9) + value : integer {4-11.system.resources.focus.value} (2 different values) + 0 (x1) + 1 (x9) + saves : object {4-11.system.saves} + fortitude : object {4-11.system.saves.fortitude} + saveDetail : string {4-11.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-11.system.saves.fortitude.value} (8 different values) + 21 (x3) + 16 (x1) + 17 (x3) + 23 (x1) + 15 (x1) + 13 (x1) + 18 (x3) + 19 (x2) + reflex : object {4-11.system.saves.reflex} + saveDetail : string {4-11.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-11.system.saves.reflex.value} (8 different values) + 18 (x1) + 15 (x2) + 17 (x3) + 22 (x1) + 20 (x1) + 14 (x3) + 16 (x3) + 12 (x1) + will : object {4-11.system.saves.will} + saveDetail : string {4-11.system.saves.will.saveDetail} (same value: ) + value : integer {4-11.system.saves.will.value} (12 different values) + 20 (x1) + 18 (x1) + 14 (x1) + 19 (x2) + 16 (x2) + 13 (x1) + 12 (x1) + 0 (x2) + 15 (x1) + 21 (x1) + 17 (x1) + 22 (x1) + [skills] : object {4-11.system.skills} + [arcana] : object {4-11.system.skills.arcana} + base : integer {4-11.system.skills.arcana.base} (2 different values) + 21 (x1) + 16 (x1) + [athletics] : object {4-11.system.skills.athletics} + base : integer {4-11.system.skills.athletics.base} (6 different values) + 21 (x1) + 15 (x1) + 18 (x3) + 22 (x3) + 20 (x1) + 16 (x1) + [crafting] : object {4-11.system.skills.crafting} + base : integer {4-11.system.skills.crafting.base} (same value: 19) + [deception] : object {4-11.system.skills.deception} + base : integer {4-11.system.skills.deception.base} (5 different values) + 19 (x2) + 20 (x1) + 23 (x1) + 16 (x1) + 21 (x2) + [medicine] : object {4-11.system.skills.medicine} + base : integer {4-11.system.skills.medicine.base} (same value: 20) + [occultism] : object {4-11.system.skills.occultism} + base : integer {4-11.system.skills.occultism.base} (7 different values) + 21 (x1) + 17 (x1) + 16 (x2) + 18 (x2) + 10 (x1) + 19 (x1) + 22 (x1) + [society] : object {4-11.system.skills.society} + base : integer {4-11.system.skills.society.base} (3 different values) + 19 (x2) + 18 (x1) + 16 (x1) + [stealth] : object {4-11.system.skills.stealth} + base : integer {4-11.system.skills.stealth.base} (4 different values) + 20 (x2) + 18 (x1) + 16 (x2) + 17 (x1) + [diplomacy] : object {4-11.system.skills.diplomacy} + base : integer {4-11.system.skills.diplomacy.base} (2 different values) + 17 (x2) + 19 (x1) + [survival] : object {4-11.system.skills.survival} + base : integer {4-11.system.skills.survival.base} (4 different values) + 16 (x2) + 14 (x1) + 18 (x1) + 19 (x1) + [acrobatics] : object {4-11.system.skills.acrobatics} + base : integer {4-11.system.skills.acrobatics.base} (5 different values) + 15 (x1) + 21 (x1) + 16 (x1) + 12 (x1) + 18 (x1) + [intimidation] : object {4-11.system.skills.intimidation} + base : integer {4-11.system.skills.intimidation.base} (7 different values) + 16 (x3) + 20 (x2) + 19 (x1) + 17 (x1) + 18 (x1) + 22 (x1) + 21 (x1) + [thievery] : object {4-11.system.skills.thievery} + base : integer {4-11.system.skills.thievery.base} (2 different values) + 18 (x1) + 16 (x1) + religion : object {4-11.system.skills.religion} + base : integer {4-11.system.skills.religion.base} (2 different values) + 16 (x1) + 22 (x1) + traits : object {4-11.system.traits} + rarity : string {4-11.system.traits.rarity} (3 different values) + uncommon (x5) + common (x4) + unique (x6) + size : object {4-11.system.traits.size} + value : string {4-11.system.traits.size.value} (2 different values) + med (x13) + lg (x2) + value : array {4-11.system.traits.value} + Length: min=2 max=5 + Value type: string {4-11.system.traits.value.[]} (all different values) + [spellcasting] : object {4-11.system.spellcasting} + rituals : object {4-11.system.spellcasting.rituals} + dc : integer {4-11.system.spellcasting.rituals.dc} (3 different values) + 23 (x1) + 26 (x3) + 30 (x1) + [creatureType] : string {4-11.system.creatureType} (same value: ) + [statusEffects] : array<> {4-11.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {4-11.type} (2 different values) + npc (x13) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/4-12.txt b/output/pf2e/packs/4-12.txt new file mode 100644 index 0000000..99e95df --- /dev/null +++ b/output/pf2e/packs/4-12.txt @@ -0,0 +1,633 @@ +4-12 +Different values: 8 +===================================== +object {4-12} + _id : string {4-12._id} (all different values) + folder : string {4-12.folder} (same value: lzfSkpsi504U8oN1) + img : string {4-12.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x6) + items : array {4-12.items} + Length: min=2 max=18 + Value type: object {4-12.items.[]} + _id : string {4-12.items.[]._id} (54 different values) + img : string {4-12.items.[].img} (28 different values) + name : string {4-12.items.[].name} (32 different values) + sort : integer {4-12.items.[].sort} (19 different values) + 0 (x4) + 100000 (x6) + 200000 (x6) + 300000 (x6) + 400000 (x6) + 500000 (x6) + 600000 (x4) + 700000 (x4) + 800000 (x4) + 900000 (x2) + 1000000 (x2) + 1100000 (x2) + 1200000 (x2) + 1300000 (x2) + 1400000 (x2) + 1500000 (x1) + 1600000 (x1) + 1700000 (x1) + 1800000 (x1) + system : object {4-12.items.[].system} + [actionType] : object {4-12.items.[].system.actionType} + value : string {4-12.items.[].system.actionType.value} (2 different values) + reaction (x4) + passive (x4) + [actions] : object {4-12.items.[].system.actions} + [value] : mixed + [category] : string {4-12.items.[].system.category} (6 different values) + simple (x2) + martial (x6) + light (x3) + ammo (x2) + offensive (x4) + medium (x1) + description : object {4-12.items.[].system.description} + value : string {4-12.items.[].system.description.value} (32 different values) + publication : object {4-12.items.[].system.publication} + license : string {4-12.items.[].system.publication.license} (2 different values) + OGL (x60) + ORC (x2) + remaster : boolean {4-12.items.[].system.publication.remaster} (2 different values) + False (x60) + True (x2) + title : string {4-12.items.[].system.publication.title} (5 different values) + (x28) + Pathfinder Player Core (x2) + Pathfinder Dark Archive (x2) + Pathfinder Core Rulebook (x26) + Pathfinder Advanced Player's Guide (x4) + rules : ###FoundryRulesObject### + [slug] : string {4-12.items.[].system.slug} (26 different values) + [traits] : object {4-12.items.[].system.traits} + value : array {4-12.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {4-12.items.[].system.traits.value.[]} (35 different values) + [rarity] : string {4-12.items.[].system.traits.rarity} (2 different values) + common (x30) + uncommon (x4) + [traditions] : array {4-12.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {4-12.items.[].system.traits.traditions.[]} (4 different values) + arcane (x13) + divine (x10) + occult (x16) + primal (x3) + [selected] : object {4-12.items.[].system.traits.selected} + cantrip : string {4-12.items.[].system.traits.selected.cantrip} (same value: Cantrip) + custom : string {4-12.items.[].system.traits.selected.custom} (same value: ) + darkness : string {4-12.items.[].system.traits.selected.darkness} (same value: Darkness) + evocation : string {4-12.items.[].system.traits.selected.evocation} (same value: Evocation) + witch : string {4-12.items.[].system.traits.selected.witch} (same value: Witch) + [autoHeightenLevel] : object {4-12.items.[].system.autoHeightenLevel} + [value] : integer {4-12.items.[].system.autoHeightenLevel.value} (same value: 1) + [prepared] : object {4-12.items.[].system.prepared} + [flexible] : boolean {4-12.items.[].system.prepared.flexible} (same value: False) + value : string {4-12.items.[].system.prepared.value} (2 different values) + prepared (x2) + focus (x2) + [proficiency] : object {4-12.items.[].system.proficiency} + value : integer {4-12.items.[].system.proficiency.value} (same value: 1) + [slots] : object {4-12.items.[].system.slots} + [slot0] : object {4-12.items.[].system.slots.slot0} + max : integer {4-12.items.[].system.slots.slot0.max} (2 different values) + 5 (x1) + 4 (x1) + prepared : array {4-12.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {4-12.items.[].system.slots.slot0.prepared.[]} + id : string {4-12.items.[].system.slots.slot0.prepared.[].id} (9 different values) + Q8L2PLmBst2yumVn (x1) + bJk6cQsvI0yknX6H (x1) + a9dxpDuZAjwevNse (x1) + KtCjrt0nw07f1dHX (x1) + IiRepf6Sw7YIXTuK (x1) + AbT1grMlHlzECjat (x1) + h8uuL9yklVD7JOxN (x1) + Jgr2vRJsWyilzwCu (x1) + x8fxAw770ra3o3Db (x1) + [slot1] : object {4-12.items.[].system.slots.slot1} + max : integer {4-12.items.[].system.slots.slot1.max} (2 different values) + 3 (x1) + 2 (x1) + prepared : array {4-12.items.[].system.slots.slot1.prepared} + Length: min=2 max=3 + Value type: object {4-12.items.[].system.slots.slot1.prepared.[]} + id : string {4-12.items.[].system.slots.slot1.prepared.[].id} (5 different values) + Ts8ik27jZnVoQ8PP (x1) + SHknO5oMbTm3o7f3 (x1) + AwOrNXN9cdybT46k (x1) + 2cnY5YRgCCyDofjd (x1) + aJZWbBIJDuaYyGO6 (x1) + [slot2] : object {4-12.items.[].system.slots.slot2} + max : integer {4-12.items.[].system.slots.slot2.max} (same value: 2) + prepared : array {4-12.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {4-12.items.[].system.slots.slot2.prepared.[]} + id : string {4-12.items.[].system.slots.slot2.prepared.[].id} (2 different values) + If5n9aa0qoiydylP (x1) + ddPlfqInywn0SaxG (x1) + [spelldc] : object {4-12.items.[].system.spelldc} + dc : integer {4-12.items.[].system.spelldc.dc} (2 different values) + 20 (x1) + 17 (x3) + value : integer {4-12.items.[].system.spelldc.value} (2 different values) + 9 (x2) + 6 (x2) + [tradition] : object {4-12.items.[].system.tradition} + value : string {4-12.items.[].system.tradition.value} (same value: occult) + [area] : object {4-12.items.[].system.area} + type : string {4-12.items.[].system.area.type} (2 different values) + line (x1) + burst (x1) + value : integer {4-12.items.[].system.area.value} (2 different values) + 30 (x1) + 5 (x1) + [cost] : object {4-12.items.[].system.cost} + value : string {4-12.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-12.items.[].system.counteraction} (same value: False) + [damage] : object {4-12.items.[].system.damage} + [0] : object {4-12.items.[].system.damage.0} + applyMod : boolean {4-12.items.[].system.damage.0.applyMod} (2 different values) + False (x3) + True (x4) + [category] : string {4-12.items.[].system.damage.0.category} (same value: persistent) + formula : string {4-12.items.[].system.damage.0.formula} (4 different values) + 2d6 (x1) + 1d4 (x2) + 0 (x2) + 2d4 (x2) + kinds : array {4-12.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-12.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {4-12.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-12.items.[].system.damage.0.type} (3 different values) + bleed (x1) + void (x3) + mental (x3) + [nqp6byhfcwbvtstj] : object {4-12.items.[].system.damage.nqp6byhfcwbvtstj} + applyMod : boolean {4-12.items.[].system.damage.nqp6byhfcwbvtstj.applyMod} (same value: False) + [category] : mixed + formula : string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.formula} (same value: 3d4) + kinds : array {4-12.items.[].system.damage.nqp6byhfcwbvtstj.kinds} + Length: min=1 max=1 + Value type: string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.kinds.[]} (same value: damage) + materials : array<> {4-12.items.[].system.damage.nqp6byhfcwbvtstj.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.type} (same value: piercing) + [damageType] : string {4-12.items.[].system.damage.damageType} (3 different values) + piercing (x6) + bludgeoning (x1) + slashing (x1) + [dice] : integer {4-12.items.[].system.damage.dice} (same value: 1) + [die] : string {4-12.items.[].system.damage.die} (3 different values) + d4 (x1) + d6 (x5) + d8 (x2) + [defense] : object {4-12.items.[].system.defense} + save : object {4-12.items.[].system.defense.save} + basic : boolean {4-12.items.[].system.defense.save.basic} (2 different values) + False (x10) + True (x4) + statistic : string {4-12.items.[].system.defense.save.statistic} (2 different values) + will (x11) + fortitude (x3) + [duration] : object {4-12.items.[].system.duration} + sustained : boolean {4-12.items.[].system.duration.sustained} (2 different values) + False (x16) + True (x4) + value : string {4-12.items.[].system.duration.value} (7 different values) + varies (x2) + until the end of your next turn (x1) + (x5) + 1 round (x3) + until the start of your next turn (x3) + 1 minute (x5) + see below (x1) + [heightening] : object {4-12.items.[].system.heightening} + [damage] : object {4-12.items.[].system.heightening.damage} + [0] : string {4-12.items.[].system.heightening.damage.0} (4 different values) + 2d6 (x1) + 1d4 (x2) + 1d6 (x2) + 2d4 (x2) + [nqp6byhfcwbvtstj] : string {4-12.items.[].system.heightening.damage.nqp6byhfcwbvtstj} (same value: 1d4) + [interval] : integer {4-12.items.[].system.heightening.interval} (2 different values) + 2 (x3) + 1 (x6) + type : string {4-12.items.[].system.heightening.type} (2 different values) + interval (x9) + fixed (x2) + [levels] : object {4-12.items.[].system.heightening.levels} + 3 : object {4-12.items.[].system.heightening.levels.3} + [target] : object {4-12.items.[].system.heightening.levels.3.target} + value : string {4-12.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + range : object {4-12.items.[].system.heightening.levels.3.range} + value : string {4-12.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [level] : object {4-12.items.[].system.level} + value : integer {4-12.items.[].system.level.value} (3 different values) + 2 (x2) + 1 (x18) + 0 (x14) + [location] : object {4-12.items.[].system.location} + value : string {4-12.items.[].system.location.value} (4 different values) + kuUi76ALzmu7zVJk (x10) + Tg9HbNriEZnxvUdA (x2) + cOs52YJoc3SCVU5C (x6) + Kr4D3qq467o0wWiV (x2) + [range] : mixed + object {4-12.items.[].system.range} + value : string {4-12.items.[].system.range.value} (5 different values) + 30 feet (x12) + touch (x2) + 60 feet (x2) + (x3) + 120 feet (x1) + integer {4-12.items.[].system.range} (2 different values) + 60 (x1) + 100 (x1) + [requirements] : string {4-12.items.[].system.requirements} (2 different values) + You can bleed (x1) + (x19) + [target] : object {4-12.items.[].system.target} + value : string {4-12.items.[].system.target.value} (5 different values) + The triggering creature (x1) + up to 6 creatures (x1) + 1 living or undead creature (x2) + 1 creature (x12) + (x4) + [time] : object {4-12.items.[].system.time} + value : string {4-12.items.[].system.time.value} (3 different values) + reaction (x1) + 2 (x11) + 1 (x8) + [baseItem] : string {4-12.items.[].system.baseItem} (all different values) + [bonus] : object {4-12.items.[].system.bonus} + value : integer {4-12.items.[].system.bonus.value} (6 different values) + 0 (x8) + 12 (x2) + 9 (x3) + 7 (x2) + 10 (x2) + 8 (x1) + [bonusDamage] : object {4-12.items.[].system.bonusDamage} + value : integer {4-12.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-12.items.[].system.bulk} + value : mixed + float {4-12.items.[].system.bulk.value} (same value: 0,1) + integer {4-12.items.[].system.bulk.value} (2 different values) + 1 (x6) + 2 (x2) + [containerId] : mixed + [equipped] : object {4-12.items.[].system.equipped} + carryType : string {4-12.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {4-12.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {4-12.items.[].system.equipped.inSlot} (2 different values) + False (x3) + True (x1) + [group] : string {4-12.items.[].system.group} (6 different values) + knife (x1) + club (x1) + sword (x4) + bow (x2) + leather (x3) + plate (x1) + [hardness] : integer {4-12.items.[].system.hardness} (same value: 0) + [hp] : object {4-12.items.[].system.hp} + max : integer {4-12.items.[].system.hp.max} (same value: 0) + value : integer {4-12.items.[].system.hp.value} (same value: 0) + [material] : object {4-12.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-12.items.[].system.price} + value : object {4-12.items.[].system.price.value} + [sp] : integer {4-12.items.[].system.price.value.sp} (3 different values) + 2 (x1) + 9 (x3) + 1 (x2) + [gp] : integer {4-12.items.[].system.price.value.gp} (5 different values) + 3 (x1) + 2 (x3) + 20 (x1) + 4 (x1) + 8 (x1) + [per] : integer {4-12.items.[].system.price.per} (same value: 10) + [quantity] : integer {4-12.items.[].system.quantity} (3 different values) + 3 (x1) + 1 (x11) + 20 (x2) + [reload] : object {4-12.items.[].system.reload} + value : string {4-12.items.[].system.reload.value} (3 different values) + - (x2) + (x4) + 0 (x2) + [runes] : object {4-12.items.[].system.runes} + potency : integer {4-12.items.[].system.runes.potency} (same value: 0) + property : array<> {4-12.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-12.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {4-12.items.[].system.runes.resilient} (same value: 0) + [size] : string {4-12.items.[].system.size} (same value: med) + [splashDamage] : object {4-12.items.[].system.splashDamage} + value : integer {4-12.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {4-12.items.[].system.usage} + value : string {4-12.items.[].system.usage.value} (2 different values) + held-in-one-hand (x8) + held-in-one-plus-hands (x2) + [attack] : object {4-12.items.[].system.attack} + value : string {4-12.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-12.items.[].system.attackEffects} + value : array<> {4-12.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [custom] : string {4-12.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {4-12.items.[].system.damageRolls} + [VrfsJ1lQGNCHCrPU] : object {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU} + damage : string {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damage} (same value: 1d4+2) + damageType : string {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damageType} (same value: piercing) + [1PId7e0zgS5mja3h] : object {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h} + damage : string {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h.damage} (same value: 1d4+2) + damageType : string {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h.damageType} (same value: piercing) + [AuIt8oqhgErdA0gi] : object {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi} + damage : string {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damage} (same value: 1d6) + damageType : string {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damageType} (same value: bludgeoning) + [oEQnL1P9c0nU90xC] : object {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC} + damage : string {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damage} (same value: 1d6) + damageType : string {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damageType} (same value: bludgeoning) + [C1DcnVsjZgJyEhml] : object {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml} + damage : string {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damage} (2 different values) + 1d6 + 1 (x1) + 1d6 + 3 (x1) + damageType : string {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damageType} (same value: piercing) + [h77tHp4vYCA3suBm] : object {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm} + damage : string {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm.damage} (same value: 1d6) + damageType : string {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm.damageType} (same value: piercing) + [p0LsnuLR3jEewkoy] : object {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy} + damage : string {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damage} (same value: 1d6 + 1) + damageType : string {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damageType} (same value: piercing) + [adqu2p3jrn9LhmqM] : object {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM} + damage : string {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damage} (same value: 1d6) + damageType : string {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damageType} (same value: piercing) + hSX65xOANXVtb9ck : object {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck} + damage : string {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck.damage} (same value: 1d8) + damageType : string {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck.damageType} (same value: slashing) + [weaponType] : object {4-12.items.[].system.weaponType} + value : string {4-12.items.[].system.weaponType.value} (2 different values) + melee (x6) + ranged (x4) + [mod] : object {4-12.items.[].system.mod} + value : integer {4-12.items.[].system.mod.value} (5 different values) + 9 (x1) + 4 (x1) + 3 (x1) + 5 (x2) + 6 (x1) + [proficient] : object {4-12.items.[].system.proficient} + value : integer {4-12.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {4-12.items.[].system.showSlotlessLevels} + value : boolean {4-12.items.[].system.showSlotlessLevels.value} (same value: False) + [acBonus] : integer {4-12.items.[].system.acBonus} (2 different values) + 1 (x3) + 4 (x1) + [checkPenalty] : integer {4-12.items.[].system.checkPenalty} (2 different values) + -1 (x3) + -2 (x1) + [dexCap] : integer {4-12.items.[].system.dexCap} (2 different values) + 4 (x3) + 1 (x1) + [speedPenalty] : integer {4-12.items.[].system.speedPenalty} (2 different values) + 0 (x3) + -5 (x1) + [strength] : integer {4-12.items.[].system.strength} (2 different values) + 0 (x3) + 3 (x1) + [stackGroup] : string {4-12.items.[].system.stackGroup} (same value: arrows) + [uses] : object {4-12.items.[].system.uses} + autoDestroy : boolean {4-12.items.[].system.uses.autoDestroy} (same value: True) + max : integer {4-12.items.[].system.uses.max} (same value: 1) + value : integer {4-12.items.[].system.uses.value} (same value: 1) + type : string {4-12.items.[].type} (all different values) + [_stats] : object {4-12.items.[]._stats} + compendiumSource : string {4-12.items.[]._stats.compendiumSource} (24 different values) + [flags] : object {4-12.items.[].flags} + pf2e : object {4-12.items.[].flags.pf2e} + linkedWeapon : string {4-12.items.[].flags.pf2e.linkedWeapon} (7 different values) + gdrcyV5Q8idT7xXw (x2) + fEWcvWhytGdMivVB (x2) + mjSrDZVbbq93i88X (x2) + FOYDlhgDn9w1BW98 (x1) + PJOzb1zNNBm1MSHv (x1) + YdwOgXIXuRF7hB7r (x1) + cv3RzUPasFkGFbdU (x1) + name : string {4-12.name} (all different values) + [prototypeToken] : object {4-12.prototypeToken} + name : string {4-12.prototypeToken.name} (same value: Butterfly's Breath Trap) + system : object {4-12.system} + attributes : object {4-12.system.attributes} + ac : object {4-12.system.attributes.ac} + value : integer {4-12.system.attributes.ac.value} (4 different values) + 0 (x2) + 18 (x1) + 15 (x4) + 17 (x1) + details : string {4-12.system.attributes.ac.details} (same value: ) + [emitsSound] : string {4-12.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {4-12.system.attributes.hardness} (same value: 0) + hp : object {4-12.system.attributes.hp} + details : string {4-12.system.attributes.hp.details} (same value: ) + max : integer {4-12.system.attributes.hp.max} (6 different values) + 0 (x2) + 31 (x1) + 15 (x2) + 23 (x1) + 7 (x1) + 25 (x1) + temp : integer {4-12.system.attributes.hp.temp} (same value: 0) + value : integer {4-12.system.attributes.hp.value} (6 different values) + 0 (x2) + 10 (x1) + 15 (x2) + 23 (x1) + 7 (x1) + 25 (x1) + [stealth] : object {4-12.system.attributes.stealth} + details : string {4-12.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {4-12.system.attributes.stealth.value} (2 different values) + 10 (x1) + 13 (x1) + allSaves : object {4-12.system.attributes.allSaves} + value : string {4-12.system.attributes.allSaves.value} (same value: ) + speed : object {4-12.system.attributes.speed} + otherSpeeds : array<> {4-12.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {4-12.system.attributes.speed.value} (2 different values) + 25 (x3) + 30 (x3) + [creatureType] : string {4-12.system.creatureType} (same value: ) + details : object {4-12.system.details} + [description] : string {4-12.system.details.description} (same value:

A sickly-sweet perfume wafts through the air outside the council building, assaulting the senses of all that inhale it.

) + [disable] : string {4-12.system.details.disable} (2 different values) +

@Check[survival|dc:17] to hold your breath through the perfume, @Check[occultism|dc:16] (trained) to draw a warding rune in the air to disperse the poison, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the poison

(x1) +

@Check[survival|dc:20] to hold your breath through the perfume, @Check[occultism|dc:19] (trained) to draw a warding rune in the air to disperse the poison, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 17) to counteract the poison

(x1) + [isComplex] : boolean {4-12.system.details.isComplex} (same value: False) + level : object {4-12.system.details.level} + value : integer {4-12.system.details.level.value} (5 different values) + 1 (x3) + 3 (x2) + 0 (x1) + 2 (x1) + -1 (x1) + publication : object {4-12.system.details.publication} + license : string {4-12.system.details.publication.license} (same value: OGL) + remaster : boolean {4-12.system.details.publication.remaster} (same value: False) + title : string {4-12.system.details.publication.title} (same value: Pathfinder Society Scenario #4-12: Negotiations for the Star Gun) + [reset] : string {4-12.system.details.reset} (same value: ) + [routine] : string {4-12.system.details.routine} (same value: ) + blurb : string {4-12.system.details.blurb} (same value: ) + languages : object {4-12.system.details.languages} + details : string {4-12.system.details.languages.details} (same value: ) + value : array {4-12.system.details.languages.value} + Length: min=2 max=2 + Value type: string {4-12.system.details.languages.value.[]} (2 different values) + common (x6) + mahwek (x6) + privateNotes : string {4-12.system.details.privateNotes} (same value: ) + publicNotes : string {4-12.system.details.publicNotes} (same value: ) + saves : object {4-12.system.saves} + fortitude : object {4-12.system.saves.fortitude} + saveDetail : string {4-12.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-12.system.saves.fortitude.value} (6 different values) + 0 (x2) + 6 (x1) + 7 (x1) + 3 (x2) + 4 (x1) + 9 (x1) + reflex : object {4-12.system.saves.reflex} + saveDetail : string {4-12.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-12.system.saves.reflex.value} (4 different values) + 0 (x2) + 9 (x3) + 4 (x2) + 8 (x1) + will : object {4-12.system.saves.will} + saveDetail : string {4-12.system.saves.will.saveDetail} (same value: ) + value : integer {4-12.system.saves.will.value} (5 different values) + 0 (x3) + 12 (x1) + 5 (x2) + 4 (x1) + 7 (x1) + [statusEffects] : array<> {4-12.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {4-12.system.traits} + rarity : string {4-12.system.traits.rarity} (2 different values) + unique (x2) + common (x6) + size : object {4-12.system.traits.size} + value : string {4-12.system.traits.size.value} (same value: med) + value : array {4-12.system.traits.value} + Length: min=2 max=3 + Value type: string {4-12.system.traits.value.[]} (5 different values) + magical (x2) + trap (x2) + evil (x6) + human (x6) + humanoid (x6) + abilities : object {4-12.system.abilities} + cha : object {4-12.system.abilities.cha} + mod : integer {4-12.system.abilities.cha.mod} (5 different values) + 4 (x1) + 2 (x1) + 0 (x1) + 1 (x2) + 3 (x1) + con : object {4-12.system.abilities.con} + mod : integer {4-12.system.abilities.con.mod} (3 different values) + 1 (x4) + 3 (x1) + 2 (x1) + dex : object {4-12.system.abilities.dex} + mod : integer {4-12.system.abilities.dex.mod} (4 different values) + 3 (x3) + 1 (x1) + 4 (x1) + 0 (x1) + int : object {4-12.system.abilities.int} + mod : integer {4-12.system.abilities.int.mod} (4 different values) + 4 (x1) + 3 (x1) + 1 (x3) + 2 (x1) + str : object {4-12.system.abilities.str} + mod : integer {4-12.system.abilities.str.mod} (4 different values) + 1 (x2) + 0 (x2) + 3 (x1) + 4 (x1) + wis : object {4-12.system.abilities.wis} + mod : integer {4-12.system.abilities.wis.mod} (4 different values) + 3 (x1) + 2 (x2) + 1 (x1) + 0 (x2) + initiative : object {4-12.system.initiative} + statistic : string {4-12.system.initiative.statistic} (same value: perception) + perception : object {4-12.system.perception} + details : string {4-12.system.perception.details} (same value: ) + mod : integer {4-12.system.perception.mod} (5 different values) + 9 (x1) + 7 (x2) + 11 (x1) + 6 (x1) + 5 (x1) + senses : array<> {4-12.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {4-12.system.resources} + [focus] : object {4-12.system.resources.focus} + max : integer {4-12.system.resources.focus.max} (same value: 1) + value : integer {4-12.system.resources.focus.value} (same value: 1) + skills : object {4-12.system.skills} + [deception] : object {4-12.system.skills.deception} + base : integer {4-12.system.skills.deception.base} (3 different values) + 9 (x1) + 6 (x1) + 4 (x1) + [intimidation] : object {4-12.system.skills.intimidation} + base : integer {4-12.system.skills.intimidation.base} (3 different values) + 9 (x1) + 6 (x2) + 4 (x1) + [occultism] : object {4-12.system.skills.occultism} + base : integer {4-12.system.skills.occultism.base} (4 different values) + 9 (x1) + 7 (x2) + 3 (x1) + 5 (x1) + [acrobatics] : object {4-12.system.skills.acrobatics} + base : integer {4-12.system.skills.acrobatics.base} (2 different values) + 5 (x1) + 7 (x1) + [thievery] : object {4-12.system.skills.thievery} + base : integer {4-12.system.skills.thievery.base} (3 different values) + 5 (x1) + 8 (x1) + 3 (x1) + athletics : object {4-12.system.skills.athletics} + base : integer {4-12.system.skills.athletics.base} (same value: 7) + type : string {4-12.type} (2 different values) + hazard (x2) + npc (x6) \ No newline at end of file diff --git a/output/pf2e/packs/4-13.txt b/output/pf2e/packs/4-13.txt new file mode 100644 index 0000000..3922ca0 --- /dev/null +++ b/output/pf2e/packs/4-13.txt @@ -0,0 +1,767 @@ +4-13 +Different values: 15 +===================================== +object {4-13} + _id : string {4-13._id} (all different values) + folder : string {4-13.folder} (same value: JMNNl2kKZHBy9D2j) + img : string {4-13.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x11) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {4-13.items} + Length: min=1 max=21 + Value type: object {4-13.items.[]} + _id : string {4-13.items.[]._id} (57 different values) + img : string {4-13.items.[].img} (29 different values) + name : string {4-13.items.[].name} (46 different values) + sort : integer {4-13.items.[].sort} (22 different values) + system : object {4-13.items.[].system} + [attack] : object {4-13.items.[].system.attack} + value : string {4-13.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-13.items.[].system.attackEffects} + [custom] : string {4-13.items.[].system.attackEffects.custom} (same value: ) + value : array {4-13.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-13.items.[].system.attackEffects.value.[]} (3 different values) + burrowing-viper-rat-venom (x1) + nasty-ink (x2) + viper-venom (x2) + [bonus] : object {4-13.items.[].system.bonus} + value : integer {4-13.items.[].system.bonus.value} (8 different values) + 7 (x3) + 9 (x2) + 5 (x4) + 11 (x3) + 13 (x2) + 14 (x1) + 0 (x6) + 6 (x4) + [damageRolls] : object {4-13.items.[].system.damageRolls} + [qneWFiWbfqmsooJ4] : object {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4} + damage : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damage} (same value: 1d6) + damageType : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damageType} (same value: piercing) + [zpnnrzt4bc96dsn56ikw] : object {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw} + damage : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (3 different values) + 1d10 + 1 (x1) + 1d10+3 (x1) + 1d10 + 5 (x1) + damageType : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: piercing) + [qhrnsdkxmwkkkz9ehpzt] : object {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt} + damage : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (3 different values) + 1d8 + 1 (x1) + 1d8+3 (x1) + 1d8 + 5 (x1) + damageType : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: bludgeoning) + [tzqs9unih6mcaxwzqs0c] : object {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c} + damage : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damage} (same value: 1d4) + damageType : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damageType} (same value: piercing) + [L8NUGdjsTulZ9ON6] : object {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6} + damage : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damage} (same value: 1) + damageType : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damageType} (same value: piercing) + [EV6l43r1XDrHIZZf] : object {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf} + damage : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damage} (same value: 3) + damageType : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damageType} (same value: piercing) + [aCW36FtZpQK0zkfn] : object {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn} + damage : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damage} (2 different values) + 1d6 (x1) + 1d4 (x1) + damageType : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damageType} (same value: bludgeoning) + [eaxBAxAaBf9vXIwp] : object {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp} + damage : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damage} (same value: 1d4) + damageType : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damageType} (same value: bludgeoning) + [uCfa5A8k0paFon7B] : object {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B} + damage : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damage} (same value: 1d6) + damageType : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damageType} (same value: bludgeoning) + [rXmjAyET8EnXkecR] : object {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR} + damage : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damage} (same value: 1d6 + 1) + damageType : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damageType} (same value: bludgeoning) + wAOfwNW2DItn6puS : object {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS} + damage : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damage} (same value: 1d8) + damageType : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damageType} (same value: piercing) + description : object {4-13.items.[].system.description} + value : string {4-13.items.[].system.description.value} (47 different values) + publication : object {4-13.items.[].system.publication} + license : string {4-13.items.[].system.publication.license} (2 different values) + OGL (x99) + ORC (x1) + remaster : boolean {4-13.items.[].system.publication.remaster} (2 different values) + False (x99) + True (x1) + title : string {4-13.items.[].system.publication.title} (5 different values) + (x65) + Pathfinder Lost Omens The Grand Bazaar (x2) + Pathfinder Core Rulebook (x29) + Pathfinder Advanced Player's Guide (x3) + Pathfinder Player Core (x1) + rules : ###FoundryRulesObject### + [slug] : string {4-13.items.[].system.slug} (25 different values) + [traits] : object {4-13.items.[].system.traits} + value : array {4-13.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {4-13.items.[].system.traits.value.[]} (30 different values) + [rarity] : string {4-13.items.[].system.traits.rarity} (same value: common) + [traditions] : array {4-13.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {4-13.items.[].system.traits.traditions.[]} (4 different values) + primal (x9) + arcane (x18) + divine (x11) + occult (x20) + [weaponType] : object {4-13.items.[].system.weaponType} + value : string {4-13.items.[].system.weaponType.value} (2 different values) + melee (x16) + ranged (x3) + [actionType] : object {4-13.items.[].system.actionType} + value : string {4-13.items.[].system.actionType.value} (3 different values) + passive (x15) + reaction (x7) + action (x14) + [actions] : object {4-13.items.[].system.actions} + [value] : integer {4-13.items.[].system.actions.value} (2 different values) + 2 (x8) + 1 (x6) + [category] : string {4-13.items.[].system.category} (8 different values) + offensive (x19) + interaction (x9) + simple (x6) + ammo (x3) + defensive (x2) + unarmored (x1) + light (x1) + elixir (x1) + [frequency] : object {4-13.items.[].system.frequency} + max : integer {4-13.items.[].system.frequency.max} (2 different values) + 3 (x3) + 1 (x2) + per : string {4-13.items.[].system.frequency.per} (same value: day) + value : integer {4-13.items.[].system.frequency.value} (2 different values) + 3 (x3) + 1 (x2) + [autoHeightenLevel] : object {4-13.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-13.items.[].system.prepared} + value : string {4-13.items.[].system.prepared.value} (2 different values) + innate (x2) + prepared (x2) + [flexible] : boolean {4-13.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {4-13.items.[].system.proficiency} + value : integer {4-13.items.[].system.proficiency.value} (2 different values) + 0 (x2) + 1 (x2) + [slots] : object {4-13.items.[].system.slots} + slot1 : object {4-13.items.[].system.slots.slot1} + max : integer {4-13.items.[].system.slots.slot1.max} (2 different values) + 1 (x2) + 3 (x2) + [value] : integer {4-13.items.[].system.slots.slot1.value} (same value: 1) + [prepared] : array {4-13.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {4-13.items.[].system.slots.slot1.prepared.[]} + id : string {4-13.items.[].system.slots.slot1.prepared.[].id} (3 different values) + VjRmZRlkXdmVBGh1 (x2) + WMaPfhb1PsQKzLCO (x2) + zrVMViiq4RGwbRgv (x2) + [slot0] : object {4-13.items.[].system.slots.slot0} + max : integer {4-13.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {4-13.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {4-13.items.[].system.slots.slot0.prepared.[]} + id : string {4-13.items.[].system.slots.slot0.prepared.[].id} (5 different values) + wmw275PaoQn7rmsP (x2) + 8XzJzzSWaA6uw4sI (x2) + 74P81uGZ3wcrf71V (x2) + dagJ8gBNvC94yWn7 (x2) + gQzQgVDXwrrZPhJt (x2) + [slot2] : object {4-13.items.[].system.slots.slot2} + max : integer {4-13.items.[].system.slots.slot2.max} (same value: 2) + prepared : array {4-13.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {4-13.items.[].system.slots.slot2.prepared.[]} + id : string {4-13.items.[].system.slots.slot2.prepared.[].id} (2 different values) + P6In1qxAJh28q2VV (x1) + 3HROYXaaJWzfbdll (x1) + [spelldc] : object {4-13.items.[].system.spelldc} + dc : integer {4-13.items.[].system.spelldc.dc} (4 different values) + 16 (x1) + 17 (x1) + 20 (x1) + 15 (x1) + [mod] : integer {4-13.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-13.items.[].system.spelldc.value} (4 different values) + 8 (x1) + 9 (x1) + 12 (x1) + 7 (x1) + [tradition] : object {4-13.items.[].system.tradition} + value : string {4-13.items.[].system.tradition.value} (2 different values) + primal (x2) + occult (x2) + [area] : object {4-13.items.[].system.area} + type : string {4-13.items.[].system.area.type} (2 different values) + line (x2) + cone (x1) + value : integer {4-13.items.[].system.area.value} (same value: 30) + [cost] : object {4-13.items.[].system.cost} + value : string {4-13.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-13.items.[].system.counteraction} (same value: False) + [damage] : object {4-13.items.[].system.damage} + [0] : object {4-13.items.[].system.damage.0} + [applyMod] : boolean {4-13.items.[].system.damage.0.applyMod} (2 different values) + True (x4) + False (x5) + [category] : string {4-13.items.[].system.damage.0.category} (same value: persistent) + formula : string {4-13.items.[].system.damage.0.formula} (5 different values) + 1d4 (x2) + 0 (x2) + 2d4 (x4) + 2d6 (x1) + 2d8 (x1) + kinds : array {4-13.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-13.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {4-13.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-13.items.[].system.damage.0.type} (4 different values) + void (x4) + mental (x4) + bleed (x1) + piercing (x1) + [damageType] : string {4-13.items.[].system.damage.damageType} (2 different values) + bludgeoning (x5) + piercing (x1) + [dice] : integer {4-13.items.[].system.damage.dice} (same value: 1) + [die] : string {4-13.items.[].system.damage.die} (3 different values) + d6 (x2) + d4 (x3) + d8 (x1) + [defense] : object {4-13.items.[].system.defense} + save : object {4-13.items.[].system.defense.save} + basic : boolean {4-13.items.[].system.defense.save.basic} (2 different values) + False (x9) + True (x5) + statistic : string {4-13.items.[].system.defense.save.statistic} (3 different values) + reflex (x3) + fortitude (x4) + will (x7) + [duration] : object {4-13.items.[].system.duration} + sustained : boolean {4-13.items.[].system.duration.sustained} (2 different values) + False (x24) + True (x4) + value : mixed + string {4-13.items.[].system.duration.value} (7 different values) + 10 minutes (x2) + 1 minute (x4) + (x9) + 1 round (x2) + 2 rounds (x2) + until the start of your next turn (x4) + varies (x1) + integer {4-13.items.[].system.duration.value} (same value: -1) + [expiry] : string {4-13.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {4-13.items.[].system.duration.unit} (same value: unlimited) + [level] : object {4-13.items.[].system.level} + value : integer {4-13.items.[].system.level.value} (4 different values) + 2 (x4) + 1 (x25) + 0 (x11) + 3 (x1) + [location] : object {4-13.items.[].system.location} + [heightenedLevel] : integer {4-13.items.[].system.location.heightenedLevel} (2 different values) + 2 (x2) + 1 (x2) + value : string {4-13.items.[].system.location.value} (2 different values) + z7z4vnXmpaynpilE (x6) + B3xnQvwoVL1otwtZ (x18) + [range] : mixed + object {4-13.items.[].system.range} + value : string {4-13.items.[].system.range.value} (6 different values) + (x7) + 30 feet (x9) + 10 feet (x2) + touch (x2) + 60 feet (x2) + 100 feet (x2) + integer {4-13.items.[].system.range} (2 different values) + 50 (x2) + 120 (x1) + [requirements] : string {4-13.items.[].system.requirements} (2 different values) + (x23) + You can bleed (x1) + [target] : object {4-13.items.[].system.target} + value : string {4-13.items.[].system.target.value} (7 different values) + (x7) + 1 object of Bulk 1 or less (x2) + 1 object (cook, lift, or tidy only) (x2) + 1 living or undead creature (x2) + 1 creature (x8) + 1 unattended object of light Bulk or less (x2) + The triggering creature (x1) + [time] : object {4-13.items.[].system.time} + value : string {4-13.items.[].system.time.value} (3 different values) + 2 (x19) + 1 (x4) + reaction (x1) + [start] : object {4-13.items.[].system.start} + [initiative] : mixed + value : integer {4-13.items.[].system.start.value} (same value: 0) + [tokenIcon] : object {4-13.items.[].system.tokenIcon} + show : boolean {4-13.items.[].system.tokenIcon.show} (same value: False) + [heightening] : object {4-13.items.[].system.heightening} + [damage] : object {4-13.items.[].system.heightening.damage} + 0 : string {4-13.items.[].system.heightening.damage.0} (5 different values) + 1d4 (x2) + 1d6 (x2) + 2d4 (x4) + 2d6 (x1) + 1d8 (x1) + [interval] : integer {4-13.items.[].system.heightening.interval} (2 different values) + 1 (x7) + 2 (x3) + type : string {4-13.items.[].system.heightening.type} (2 different values) + interval (x10) + fixed (x2) + [levels] : object {4-13.items.[].system.heightening.levels} + 3 : object {4-13.items.[].system.heightening.levels.3} + target : object {4-13.items.[].system.heightening.levels.3.target} + value : string {4-13.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + 5 : object {4-13.items.[].system.heightening.levels.5} + range : object {4-13.items.[].system.heightening.levels.5.range} + value : string {4-13.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + 7 : object {4-13.items.[].system.heightening.levels.7} + target : object {4-13.items.[].system.heightening.levels.7.target} + value : string {4-13.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [baseItem] : string {4-13.items.[].system.baseItem} (5 different values) + sling (x2) + staff (x3) + explorers-clothing (x1) + crossbow (x1) + leather-armor (x1) + [bonusDamage] : object {4-13.items.[].system.bonusDamage} + value : integer {4-13.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-13.items.[].system.bulk} + value : mixed + float {4-13.items.[].system.bulk.value} (same value: 0,1) + integer {4-13.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [equipped] : object {4-13.items.[].system.equipped} + carryType : string {4-13.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {4-13.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {4-13.items.[].system.equipped.inSlot} (same value: False) + [group] : string {4-13.items.[].system.group} (5 different values) + sling (x2) + club (x3) + cloth (x1) + crossbow (x1) + leather (x1) + [hardness] : integer {4-13.items.[].system.hardness} (same value: 0) + [hp] : object {4-13.items.[].system.hp} + max : integer {4-13.items.[].system.hp.max} (same value: 0) + value : integer {4-13.items.[].system.hp.value} (same value: 0) + [material] : object {4-13.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-13.items.[].system.price} + value : object {4-13.items.[].system.price.value} + [cp] : integer {4-13.items.[].system.price.value.cp} (same value: 1) + [sp] : integer {4-13.items.[].system.price.value.sp} (same value: 1) + [gp] : integer {4-13.items.[].system.price.value.gp} (3 different values) + 3 (x2) + 2 (x1) + 50 (x1) + [per] : integer {4-13.items.[].system.price.per} (same value: 10) + [quantity] : integer {4-13.items.[].system.quantity} (3 different values) + 1 (x9) + 10 (x3) + 3 (x1) + [reload] : object {4-13.items.[].system.reload} + value : string {4-13.items.[].system.reload.value} (2 different values) + 1 (x3) + (x3) + [runes] : object {4-13.items.[].system.runes} + potency : integer {4-13.items.[].system.runes.potency} (same value: 0) + property : array<> {4-13.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-13.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {4-13.items.[].system.runes.resilient} (same value: 0) + [size] : string {4-13.items.[].system.size} (same value: med) + [splashDamage] : object {4-13.items.[].system.splashDamage} + value : integer {4-13.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {4-13.items.[].system.usage} + value : string {4-13.items.[].system.usage.value} (2 different values) + held-in-one-hand (x9) + held-in-two-hands (x2) + [stackGroup] : string {4-13.items.[].system.stackGroup} (2 different values) + slingBullets (x2) + bolts (x1) + [uses] : object {4-13.items.[].system.uses} + autoDestroy : boolean {4-13.items.[].system.uses.autoDestroy} (same value: True) + max : integer {4-13.items.[].system.uses.max} (same value: 1) + value : integer {4-13.items.[].system.uses.value} (same value: 1) + [acBonus] : integer {4-13.items.[].system.acBonus} (2 different values) + 0 (x1) + 1 (x1) + [checkPenalty] : integer {4-13.items.[].system.checkPenalty} (2 different values) + 0 (x1) + -1 (x1) + [dexCap] : integer {4-13.items.[].system.dexCap} (2 different values) + 5 (x1) + 4 (x1) + [speedPenalty] : integer {4-13.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {4-13.items.[].system.strength} (same value: 0) + type : string {4-13.items.[].type} (9 different values) + melee (x19) + action (x36) + spellcastingEntry (x4) + spell (x24) + effect (x4) + weapon (x6) + consumable (x4) + armor (x2) + equipment (x1) + [_stats] : object {4-13.items.[]._stats} + compendiumSource : string {4-13.items.[]._stats.compendiumSource} (24 different values) + [flags] : object {4-13.items.[].flags} + pf2e : object {4-13.items.[].flags.pf2e} + linkedWeapon : string {4-13.items.[].flags.pf2e.linkedWeapon} (4 different values) + txDEosEq5lvLCKkV (x2) + YS9jdhsZfLQwNvGP (x2) + IwkoWGzRIUf0eAI0 (x1) + TDsSP98wuojX0hoz (x1) + name : string {4-13.name} (all different values) + system : object {4-13.system} + [abilities] : object {4-13.system.abilities} + cha : object {4-13.system.abilities.cha} + mod : integer {4-13.system.abilities.cha.mod} (4 different values) + -2 (x1) + 2 (x5) + 0 (x2) + 1 (x3) + con : object {4-13.system.abilities.con} + mod : integer {4-13.system.abilities.con.mod} (3 different values) + 2 (x5) + 1 (x4) + 4 (x2) + dex : object {4-13.system.abilities.dex} + mod : integer {4-13.system.abilities.dex.mod} (4 different values) + 3 (x2) + 4 (x3) + 2 (x4) + 0 (x2) + int : object {4-13.system.abilities.int} + mod : integer {4-13.system.abilities.int.mod} (6 different values) + -4 (x1) + -1 (x3) + 1 (x2) + -2 (x2) + 4 (x2) + 2 (x1) + str : object {4-13.system.abilities.str} + mod : integer {4-13.system.abilities.str.mod} (3 different values) + 0 (x5) + 1 (x4) + 3 (x2) + wis : object {4-13.system.abilities.wis} + mod : integer {4-13.system.abilities.wis.mod} (4 different values) + 2 (x4) + 0 (x5) + 1 (x1) + 4 (x1) + attributes : object {4-13.system.attributes} + ac : object {4-13.system.attributes.ac} + [details] : string {4-13.system.attributes.ac.details} (same value: ) + value : integer {4-13.system.attributes.ac.value} (7 different values) + 15 (x2) + 14 (x2) + 17 (x1) + 19 (x1) + 16 (x6) + 18 (x2) + 21 (x1) + [allSaves] : object {4-13.system.attributes.allSaves} + value : string {4-13.system.attributes.allSaves.value} (2 different values) + (x9) + +2 circumstance to all saves vs. dream and sleep (x2) + hp : object {4-13.system.attributes.hp} + details : string {4-13.system.attributes.hp.details} (same value: ) + max : integer {4-13.system.attributes.hp.max} (12 different values) + 8 (x3) + 18 (x1) + 28 (x1) + 43 (x1) + 5 (x1) + 15 (x2) + 16 (x1) + 32 (x1) + 24 (x1) + 40 (x1) + 34 (x1) + 50 (x1) + temp : integer {4-13.system.attributes.hp.temp} (same value: 0) + value : integer {4-13.system.attributes.hp.value} (12 different values) + 8 (x3) + 18 (x1) + 28 (x1) + 43 (x1) + 5 (x1) + 15 (x2) + 16 (x1) + 32 (x1) + 24 (x1) + 40 (x1) + 34 (x1) + 50 (x1) + [speed] : object {4-13.system.attributes.speed} + otherSpeeds : array {4-13.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {4-13.system.attributes.speed.otherSpeeds.[]} + type : string {4-13.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x1) + fly (x3) + burrow (x2) + value : integer {4-13.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 15 (x1) + 60 (x3) + 20 (x2) + value : integer {4-13.system.attributes.speed.value} (3 different values) + 30 (x2) + 15 (x3) + 25 (x6) + [immunities] : array {4-13.system.attributes.immunities} + Length: min=0 max=2 + Value type: object {4-13.system.attributes.immunities.[]} + type : string {4-13.system.attributes.immunities.[].type} (4 different values) + paralyzed (x3) + sleep (x3) + critical-hits (x4) + precision (x4) + exceptions : array<> {4-13.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [weaknesses] : array {4-13.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {4-13.system.attributes.weaknesses.[]} + type : string {4-13.system.attributes.weaknesses.[].type} (2 different values) + fire (x5) + cold-iron (x2) + value : integer {4-13.system.attributes.weaknesses.[].value} (3 different values) + 5 (x3) + 2 (x2) + 10 (x2) + [exceptions] : array<> {4-13.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [adjustment] : mixed + [resistances] : array<> {4-13.system.attributes.resistances} + Length: min=0 max=0 + Value type: mixed + [emitsSound] : string {4-13.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {4-13.system.attributes.hardness} (same value: 0) + [stealth] : object {4-13.system.attributes.stealth} + details : string {4-13.system.attributes.stealth.details} (2 different values) +

(trained)

(x3) +

(expert)

(x1) + value : integer {4-13.system.attributes.stealth.value} (4 different values) + 6 (x1) + 8 (x1) + 11 (x1) + 7 (x1) + details : object {4-13.system.details} + [blurb] : string {4-13.system.details.blurb} (4 different values) + (x6) + Variant shadow drake (x2) + Variant Scrit (x2) + Variant Shadow Drake (x1) + [languages] : object {4-13.system.details.languages} + details : string {4-13.system.details.languages.details} (same value: ) + value : array {4-13.system.details.languages.value} + Length: min=0 max=5 + Value type: string {4-13.system.details.languages.value.[]} (8 different values) + draconic (x4) + common (x7) + mahwek (x3) + sakvroth (x4) + aklo (x2) + chthonian (x2) + goblin (x1) + elven (x1) + level : object {4-13.system.details.level} + value : integer {4-13.system.details.level.value} (6 different values) + -1 (x2) + 1 (x4) + 2 (x3) + 3 (x3) + 0 (x2) + 4 (x1) + [privateNotes] : string {4-13.system.details.privateNotes} (same value: ) + [publicNotes] : string {4-13.system.details.publicNotes} (4 different values) + (x4) +

Shadow drakes are typically among the smallest and least powerful of their species. Most stand as tall and long as house cats and have charcoal-colored scales and membranous wings just translucent enough to pass for shadows. Attracted to shiny materials, they employ deception, teamwork, and even rudimentary traps to create opportunities to make off with ill-gotten gains. Shadow drakes have a particular fascination and admiration for umbral dragons-a notable exception to the norm for drakes and dragons.

(x3) +

Scrits are short, spindly gremlins with gray or beige leathery skin and a coat of smeared ink on their fingers. They make themselves the nightmare of many scribes and librarians, as they delight in nothing more than destroying books, scrolls, artwork, and other records or writing. The oils on a scrit's skin smears ink and renders text-even magical writing-completely illegible. Once they have smeared every page of a book, scrits devour them whole, absorbing the contents the book used to hold. After eating books they find stupid or funny, scrits hold skits for other gremlins which mock the mortal authors for the amusement of the other fey.

+
+

Gremlins are malicious fey that infest and prey upon mortal communities. They live in tunnels, beneath eaves, and in abandoned buildings, stealing what they need from their neighbors instead of creating for themselves.

+

While there are gremlins of any and every gender, their appearances don't differ by gender. Young gremlins grow to maturity with alarming speed. Their entire nest raises them communally, though they are often encouraged to wander unsupervised and create mischief away from home instead of inside it.

(x2) +

These squat, mud-brown drakes resemble scaly pit bulls with blunt, toothy snouts. The desert drake is the prairie drake's closest known relative, as both share a strong affinity for earth, can burrow through soil, and hack up balls of dirt that they aim at enemies. But whereas a desert drake is sleek and nimble, flying through lightning storms and siroccos with ease, the prairie drake has all the grace of a chicken, barely able to flutter clumsily up a low hill or over a boulder. Owing to their largely vestigial wings, it's no wonder prairie drakes prefer burrowing over soaring.

+

The average prairie drake has a temperament similar to that of a wicked child who delights in tormenting others. They ambush tiny animals from underground and play with their food thoroughly before eating. To assert their supremacy over other scrubland predators, prairie drakes knock down their rivals and attack them mercilessly. They often make grisly displays from the corpses of their foes to intimidate other would-be competitors.

+

Prairie drakes build and live in burrow mounds just beneath the surface of their environs. They make shallow tunnels in search of large insects, rodents, and ground snakes. Prairie drakes' presence helps to turn the topsoil and encourage new plant growth, supporting other animal life and making them a keystone species for the environment. Even their breath weapon leaves behind rich "drake soil," coveted by farmers and gardeners for the potent effects it has on plants. Being seen as "useful" or "beneficial" annoys most prairie drakes, who believe such a reputation makes them look weak and conflicts with their "apex predator" mystique. After they've gotten too much positive attention, a prairie drake is apt to murder a farm animal or destroy croplands only to prove that they're far from harmless.

(x2) + publication : object {4-13.system.details.publication} + license : string {4-13.system.details.publication.license} (same value: OGL) + remaster : boolean {4-13.system.details.publication.remaster} (same value: False) + title : string {4-13.system.details.publication.title} (same value: Pathfinder Society Scenario #4-13: Within the Prairies) + [description] : string {4-13.system.details.description} (2 different values) +

The branches of this peculiar bush are heavy with ripening berries.

(x2) +

Bright, iridescent blue petals sprout from the cerulean center of this flower.

(x2) + [disable] : string {4-13.system.details.disable} (4 different values) +

@Check[survival|dc:16] (trained) to avoid gathering unripe berries.

(x1) +

@Check[survivial|dc:18] (trained) to avoid gathering unripe berries

(x1) +

@Check[survival|dc:18] (trained) to safely move through the flowers without activating the pollen.

(x1) +

@Check[survivial|dc:20] (trained) to safely move thorugh the flowers without activating the pollen.

(x1) + [isComplex] : boolean {4-13.system.details.isComplex} (same value: False) + [reset] : string {4-13.system.details.reset} (same value: ) + [routine] : string {4-13.system.details.routine} (same value: ) + [initiative] : object {4-13.system.initiative} + statistic : string {4-13.system.initiative.statistic} (same value: perception) + [perception] : object {4-13.system.perception} + details : string {4-13.system.perception.details} (same value: ) + mod : integer {4-13.system.perception.mod} (6 different values) + 5 (x4) + 4 (x1) + 6 (x1) + 8 (x2) + 7 (x1) + 10 (x2) + senses : array {4-13.system.perception.senses} + Length: min=1 max=2 + Value type: object {4-13.system.perception.senses.[]} + type : string {4-13.system.perception.senses.[].type} (3 different values) + low-light-vision (x4) + scent (x4) + darkvision (x7) + [acuity] : string {4-13.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {4-13.system.perception.senses.[].range} (same value: 30) + [resources] : object {4-13.system.resources} + saves : object {4-13.system.saves} + fortitude : object {4-13.system.saves.fortitude} + saveDetail : string {4-13.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-13.system.saves.fortitude.value} (9 different values) + 4 (x1) + 5 (x2) + 3 (x2) + 7 (x1) + 9 (x2) + 6 (x2) + 8 (x3) + 11 (x1) + 10 (x1) + reflex : object {4-13.system.saves.reflex} + saveDetail : string {4-13.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-13.system.saves.reflex.value} (7 different values) + 7 (x5) + 8 (x2) + 10 (x2) + 12 (x1) + 4 (x2) + 6 (x2) + 9 (x1) + will : object {4-13.system.saves.will} + saveDetail : string {4-13.system.saves.will.saveDetail} (same value: ) + value : integer {4-13.system.saves.will.value} (6 different values) + 4 (x2) + 3 (x2) + 6 (x1) + 8 (x2) + 10 (x4) + 0 (x4) + [skills] : object {4-13.system.skills} + [acrobatics] : object {4-13.system.skills.acrobatics} + base : integer {4-13.system.skills.acrobatics.base} (5 different values) + 6 (x2) + 5 (x4) + 8 (x1) + 10 (x1) + 7 (x1) + [stealth] : object {4-13.system.skills.stealth} + base : integer {4-13.system.skills.stealth.base} (5 different values) + 6 (x3) + 5 (x3) + 8 (x1) + 10 (x1) + 7 (x1) + [intimidation] : object {4-13.system.skills.intimidation} + base : integer {4-13.system.skills.intimidation.base} (4 different values) + 6 (x1) + 8 (x2) + 10 (x1) + 9 (x1) + [thievery] : object {4-13.system.skills.thievery} + base : integer {4-13.system.skills.thievery.base} (3 different values) + 6 (x1) + 8 (x1) + 10 (x1) + [athletics] : object {4-13.system.skills.athletics} + base : integer {4-13.system.skills.athletics.base} (same value: 3) + [deception] : object {4-13.system.skills.deception} + base : integer {4-13.system.skills.deception.base} (2 different values) + 3 (x2) + 8 (x1) + [occultism] : object {4-13.system.skills.occultism} + base : integer {4-13.system.skills.occultism.base} (2 different values) + 0 (x2) + 10 (x2) + [special] : array {4-13.system.skills.occultism.special} + Length: min=1 max=1 + Value type: object {4-13.system.skills.occultism.special.[]} + base : integer {4-13.system.skills.occultism.special.[].base} (same value: 4) + label : string {4-13.system.skills.occultism.special.[].label} (same value: for checks to Recall Knoweldge) + predicate : array {4-13.system.skills.occultism.special.[].predicate} + Length: min=1 max=1 + Value type: string {4-13.system.skills.occultism.special.[].predicate.[]} (same value: action:recall-knowledge) + [arcana] : object {4-13.system.skills.arcana} + base : integer {4-13.system.skills.arcana.base} (same value: 6) + medicine : object {4-13.system.skills.medicine} + base : integer {4-13.system.skills.medicine.base} (same value: 12) + nature : object {4-13.system.skills.nature} + base : integer {4-13.system.skills.nature.base} (same value: 12) + survival : object {4-13.system.skills.survival} + base : integer {4-13.system.skills.survival.base} (same value: 13) + traits : object {4-13.system.traits} + rarity : string {4-13.system.traits.rarity} (3 different values) + uncommon (x8) + common (x4) + unique (x3) + size : object {4-13.system.traits.size} + value : string {4-13.system.traits.size.value} (2 different values) + tiny (x8) + med (x7) + value : array {4-13.system.traits.value} + Length: min=1 max=5 + Value type: string {4-13.system.traits.value.[]} (14 different values) + animal (x1) + chaotic (x7) + dragon (x3) + evil (x9) + shadow (x3) + fey (x2) + gremlin (x2) + minion (x2) + environmental (x4) + changeling (x2) + human (x2) + humanoid (x3) + elf (x1) + good (x1) + [creatureType] : string {4-13.system.creatureType} (same value: ) + [statusEffects] : array<> {4-13.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {4-13.type} (2 different values) + npc (x11) + hazard (x4) + [prototypeToken] : object {4-13.prototypeToken} + name : string {4-13.prototypeToken.name} (5 different values) + Runt (x2) + Snakebush (x2) + Suhko (x2) + Suncatcher Blooms (x2) + Scrit (x1) \ No newline at end of file diff --git a/output/pf2e/packs/4-14.txt b/output/pf2e/packs/4-14.txt new file mode 100644 index 0000000..b80d202 --- /dev/null +++ b/output/pf2e/packs/4-14.txt @@ -0,0 +1,639 @@ +4-14 +Different values: 13 +===================================== +object {4-14} + _id : string {4-14._id} (all different values) + folder : string {4-14.folder} (same value: gjQLynKcxn8E1QFq) + img : string {4-14.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x10) + systems/pf2e/icons/default-icons/npc.svg (x3) + items : array {4-14.items} + Length: min=1 max=15 + Value type: object {4-14.items.[]} + _id : string {4-14.items.[]._id} (41 different values) + img : string {4-14.items.[].img} (15 different values) + systems/pf2e/icons/default-icons/action.svg (x18) + systems/pf2e/icons/default-icons/melee.svg (x10) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + icons/creatures/magical/construct-stone-earth-gray.webp (x2) + systems/pf2e/icons/spells/detect-magic.webp (x2) + icons/magic/fire/flame-burning-earth-orange.webp (x2) + systems/pf2e/icons/equipment/weapons/scimitar.webp (x2) + icons/equipment/chest/breastplate-collared-steel.webp (x2) + systems/pf2e/icons/actions/Passive.webp (x5) + systems/pf2e/icons/actions/Reaction.webp (x3) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/actions/OneAction.webp (x7) + systems/pf2e/icons/spells/gaseous-form.webp (x1) + icons/weapons/staves/staff-simple.webp (x1) + systems/pf2e/icons/default-icons/lore.svg (x1) + name : string {4-14.items.[].name} (34 different values) + sort : integer {4-14.items.[].sort} (16 different values) + 0 (x18) + 100000 (x3) + 200000 (x3) + 300000 (x3) + 400000 (x3) + 500000 (x3) + 600000 (x3) + 700000 (x3) + 800000 (x3) + 900000 (x3) + 1000000 (x3) + 1100000 (x3) + 1200000 (x3) + 1300000 (x3) + 1400000 (x2) + 1500000 (x1) + system : object {4-14.items.[].system} + [actionType] : object {4-14.items.[].system.actionType} + value : string {4-14.items.[].system.actionType.value} (4 different values) + reaction (x13) + passive (x11) + action (x9) + free (x2) + [actions] : object {4-14.items.[].system.actions} + [value] : integer {4-14.items.[].system.actions.value} (2 different values) + 2 (x2) + 1 (x7) + [category] : string {4-14.items.[].system.category} (6 different values) + martial (x2) + medium (x2) + interaction (x2) + defensive (x6) + offensive (x11) + simple (x1) + description : object {4-14.items.[].system.description} + value : string {4-14.items.[].system.description.value} (29 different values) + publication : object {4-14.items.[].system.publication} + license : string {4-14.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-14.items.[].system.publication.remaster} (same value: False) + title : string {4-14.items.[].system.publication.title} (3 different values) + (x41) + Pathfinder Core Rulebook (x11) + Pathfinder Bestiary (x8) + rules : ###FoundryRulesObject### + [slug] : string {4-14.items.[].system.slug} (all different values) + [traits] : object {4-14.items.[].system.traits} + value : array {4-14.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {4-14.items.[].system.traits.value.[]} (31 different values) + [rarity] : string {4-14.items.[].system.traits.rarity} (same value: common) + [traditions] : array {4-14.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {4-14.items.[].system.traits.traditions.[]} (4 different values) + arcane (x7) + occult (x5) + divine (x2) + primal (x5) + [attack] : object {4-14.items.[].system.attack} + value : string {4-14.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-14.items.[].system.attackEffects} + value : array {4-14.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-14.items.[].system.attackEffects.value.[]} (2 different values) + grab (x1) + knockdown (x1) + custom : string {4-14.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {4-14.items.[].system.bonus} + value : integer {4-14.items.[].system.bonus.value} (7 different values) + 16 (x2) + 19 (x2) + 0 (x3) + 15 (x1) + 14 (x1) + 18 (x3) + 17 (x1) + [damageRolls] : object {4-14.items.[].system.damageRolls} + [rnQHv2ayVFXYnw7I] : object {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I} + damage : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damage} (2 different values) + 2d8+7 (x1) + 2d10+9 (x1) + damageType : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damageType} (same value: slashing) + [y4jh7dqu7b3o3ea1b177] : object {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177} + damage : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (2 different values) + 1d6+10 (x1) + 2d6+6 (x1) + damageType : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: slashing) + [sybp83yf88mujkx3m5ws] : object {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws} + damage : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (2 different values) + 1d6 (x1) + 2d6 (x1) + damageType : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: fire) + [odx07yipkxz8465gzz7u] : object {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u} + damage : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (2 different values) + 1d4+10 (x1) + 1d4+8 (x1) + damageType : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: bludgeoning) + [4zcwv4n1x96wl1g457ma] : object {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma} + damage : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (2 different values) + 1d6 (x1) + 2d6 (x1) + damageType : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: fire) + 0 : object {4-14.items.[].system.damageRolls.0} + damage : string {4-14.items.[].system.damageRolls.0.damage} (3 different values) + 2d6+10 (x2) + 1d10+13 (x1) + 2d4+10 (x1) + damageType : string {4-14.items.[].system.damageRolls.0.damageType} (2 different values) + bludgeoning (x3) + piercing (x1) + [weaponType] : object {4-14.items.[].system.weaponType} + value : string {4-14.items.[].system.weaponType.value} (2 different values) + melee (x9) + ranged (x1) + [autoHeightenLevel] : object {4-14.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-14.items.[].system.prepared} + flexible : boolean {4-14.items.[].system.prepared.flexible} (same value: False) + value : string {4-14.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {4-14.items.[].system.proficiency} + value : integer {4-14.items.[].system.proficiency.value} (same value: 0) + [slots] : object {4-14.items.[].system.slots} + [spelldc] : object {4-14.items.[].system.spelldc} + dc : integer {4-14.items.[].system.spelldc.dc} (2 different values) + 22 (x1) + 29 (x1) + mod : integer {4-14.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-14.items.[].system.spelldc.value} (2 different values) + 14 (x1) + 17 (x1) + [tradition] : object {4-14.items.[].system.tradition} + value : string {4-14.items.[].system.tradition.value} (same value: arcane) + [area] : object {4-14.items.[].system.area} + type : string {4-14.items.[].system.area.type} (same value: emanation) + value : integer {4-14.items.[].system.area.value} (same value: 30) + [cost] : object {4-14.items.[].system.cost} + value : string {4-14.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-14.items.[].system.counteraction} (same value: False) + [damage] : object {4-14.items.[].system.damage} + [0] : object {4-14.items.[].system.damage.0} + applyMod : boolean {4-14.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {4-14.items.[].system.damage.0.formula} (same value: 2d4) + kinds : array {4-14.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-14.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {4-14.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-14.items.[].system.damage.0.type} (same value: fire) + [damageType] : string {4-14.items.[].system.damage.damageType} (2 different values) + slashing (x2) + bludgeoning (x1) + [dice] : integer {4-14.items.[].system.damage.dice} (same value: 1) + [die] : string {4-14.items.[].system.damage.die} (2 different values) + d6 (x2) + d4 (x1) + [defense] : mixed + [duration] : object {4-14.items.[].system.duration} + sustained : boolean {4-14.items.[].system.duration.sustained} (same value: False) + value : string {4-14.items.[].system.duration.value} (3 different values) + 10 minutes (x2) + (x4) + 5 minutes (x1) + [level] : object {4-14.items.[].system.level} + value : integer {4-14.items.[].system.level.value} (4 different values) + 2 (x2) + 1 (x4) + 0 (x5) + 4 (x1) + [location] : object {4-14.items.[].system.location} + [heightenedLevel] : integer {4-14.items.[].system.location.heightenedLevel} (2 different values) + 2 (x1) + 4 (x2) + [uses] : object {4-14.items.[].system.location.uses} + max : integer {4-14.items.[].system.location.uses.max} (2 different values) + 1 (x1) + 2 (x1) + value : integer {4-14.items.[].system.location.uses.value} (2 different values) + 1 (x1) + 2 (x1) + value : string {4-14.items.[].system.location.value} (same value: 6HOLWC4q1wPrnZql) + [range] : object {4-14.items.[].system.range} + value : string {4-14.items.[].system.range.value} (3 different values) + touch (x3) + (x2) + 30 feet (x2) + [requirements] : string {4-14.items.[].system.requirements} (same value: ) + [target] : object {4-14.items.[].system.target} + value : string {4-14.items.[].system.target.value} (3 different values) + 1 creature (x4) + (x2) + 1 willing creature (x1) + [time] : object {4-14.items.[].system.time} + value : string {4-14.items.[].system.time.value} (same value: 2) + [heightening] : object {4-14.items.[].system.heightening} + damage : object {4-14.items.[].system.heightening.damage} + 0 : string {4-14.items.[].system.heightening.damage.0} (same value: 1d4) + interval : integer {4-14.items.[].system.heightening.interval} (same value: 1) + type : string {4-14.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {4-14.items.[].system.baseItem} (3 different values) + scimitar (x2) + breastplate (x2) + staff (x1) + [bonusDamage] : object {4-14.items.[].system.bonusDamage} + value : integer {4-14.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-14.items.[].system.bulk} + value : integer {4-14.items.[].system.bulk.value} (2 different values) + 1 (x3) + 2 (x2) + [containerId] : mixed + [equipped] : object {4-14.items.[].system.equipped} + carryType : string {4-14.items.[].system.equipped.carryType} (2 different values) + held (x2) + worn (x3) + [handsHeld] : integer {4-14.items.[].system.equipped.handsHeld} (2 different values) + 1 (x2) + 0 (x1) + [invested] : mixed + [inSlot] : boolean {4-14.items.[].system.equipped.inSlot} (same value: True) + [group] : string {4-14.items.[].system.group} (3 different values) + sword (x2) + plate (x2) + club (x1) + [hardness] : integer {4-14.items.[].system.hardness} (same value: 0) + [hp] : object {4-14.items.[].system.hp} + max : integer {4-14.items.[].system.hp.max} (same value: 0) + value : integer {4-14.items.[].system.hp.value} (same value: 0) + [material] : object {4-14.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-14.items.[].system.price} + value : object {4-14.items.[].system.price.value} + [gp] : integer {4-14.items.[].system.price.value.gp} (2 different values) + 1 (x2) + 8 (x2) + [quantity] : integer {4-14.items.[].system.quantity} (same value: 1) + [reload] : object {4-14.items.[].system.reload} + value : string {4-14.items.[].system.reload.value} (same value: ) + [runes] : object {4-14.items.[].system.runes} + potency : integer {4-14.items.[].system.runes.potency} (2 different values) + 1 (x3) + 0 (x2) + property : array {4-14.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {4-14.items.[].system.runes.property.[]} (same value: flaming) + [striking] : integer {4-14.items.[].system.runes.striking} (same value: 1) + [resilient] : integer {4-14.items.[].system.runes.resilient} (same value: 0) + [size] : string {4-14.items.[].system.size} (2 different values) + lg (x4) + med (x1) + [splashDamage] : object {4-14.items.[].system.splashDamage} + value : integer {4-14.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {4-14.items.[].system.usage} + value : string {4-14.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {4-14.items.[].system.acBonus} (same value: 4) + [checkPenalty] : integer {4-14.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {4-14.items.[].system.dexCap} (same value: 1) + [speedPenalty] : integer {4-14.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {4-14.items.[].system.strength} (same value: 3) + [frequency] : object {4-14.items.[].system.frequency} + max : integer {4-14.items.[].system.frequency.max} (same value: 1) + per : string {4-14.items.[].system.frequency.per} (same value: day) + value : integer {4-14.items.[].system.frequency.value} (same value: 1) + [showSlotlessLevels] : object {4-14.items.[].system.showSlotlessLevels} + value : boolean {4-14.items.[].system.showSlotlessLevels.value} (same value: False) + [mod] : object {4-14.items.[].system.mod} + value : integer {4-14.items.[].system.mod.value} (same value: 14) + [proficient] : object {4-14.items.[].system.proficient} + value : integer {4-14.items.[].system.proficient.value} (same value: 0) + type : string {4-14.items.[].type} (7 different values) + action (x35) + melee (x10) + spellcastingEntry (x2) + spell (x7) + weapon (x3) + armor (x2) + lore (x1) + [_stats] : object {4-14.items.[]._stats} + compendiumSource : string {4-14.items.[]._stats.compendiumSource} (14 different values) + Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x2) + Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x2) + Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x2) + Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2) + Compendium.pf2e.equipment-srd.Item.r0ifJfoz8aqf0mwk (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3) + Compendium.pf2e.spells-srd.Item.V8wXOsoejQhe6CyG (x1) + Actor.HphSzvozjCUVPDOn.Item.m6GMwRCelFJqyEpT (x1) + Compendium.pf2e.equipment-srd.Item.FVjTuBCIefAgloUU (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1) + [flags] : object {4-14.items.[].flags} + pf2e : object {4-14.items.[].flags.pf2e} + linkedWeapon : string {4-14.items.[].flags.pf2e.linkedWeapon} (2 different values) + QVGrvv3SiimPHWMd (x2) + UwTxvfQ8X6SHX1sR (x1) + name : string {4-14.name} (all different values) + system : object {4-14.system} + attributes : object {4-14.system.attributes} + ac : object {4-14.system.attributes.ac} + value : integer {4-14.system.attributes.ac.value} (9 different values) + 24 (x2) + 27 (x1) + 22 (x3) + 25 (x1) + 26 (x1) + 23 (x1) + 0 (x2) + 20 (x1) + 16 (x1) + [details] : string {4-14.system.attributes.ac.details} (same value: ) + [emitsSound] : string {4-14.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {4-14.system.attributes.hardness} (6 different values) + 12 (x2) + 14 (x3) + 10 (x1) + 0 (x2) + 16 (x1) + 5 (x1) + hp : object {4-14.system.attributes.hp} + details : string {4-14.system.attributes.hp.details} (same value: ) + max : integer {4-14.system.attributes.hp.max} (11 different values) + 52 (x1) + 60 (x1) + 86 (x1) + 126 (x1) + 143 (x1) + 58 (x1) + 50 (x2) + 0 (x2) + 54 (x1) + 62 (x1) + 23 (x1) + temp : integer {4-14.system.attributes.hp.temp} (same value: 0) + value : integer {4-14.system.attributes.hp.value} (11 different values) + 52 (x1) + 60 (x1) + 86 (x1) + 126 (x1) + 143 (x1) + 58 (x1) + 50 (x2) + 0 (x2) + 54 (x1) + 62 (x1) + 23 (x1) + [immunities] : array {4-14.system.attributes.immunities} + Length: min=1 max=4 + Value type: object {4-14.system.attributes.immunities.[]} + [exceptions] : array<> {4-14.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {4-14.system.attributes.immunities.[].type} (7 different values) + bludgeoning (x2) + electricity (x4) + precision (x2) + fire (x4) + cold (x2) + piercing (x2) + slashing (x2) + [stealth] : object {4-14.system.attributes.stealth} + details : string {4-14.system.attributes.stealth.details} (3 different values) +

(expert)

(x5) +

(trained)

(x3) + (x2) + value : integer {4-14.system.attributes.stealth.value} (7 different values) + 14 (x2) + 18 (x1) + 17 (x2) + 9 (x1) + 13 (x2) + 10 (x1) + 11 (x1) + [weaknesses] : array {4-14.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {4-14.system.attributes.weaknesses.[]} + [exceptions] : array<> {4-14.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {4-14.system.attributes.weaknesses.[].type} (3 different values) + fire (x2) + cold (x2) + cold-iron (x1) + value : integer {4-14.system.attributes.weaknesses.[].value} (3 different values) + 5 (x2) + 10 (x2) + 6 (x1) + [allSaves] : object {4-14.system.attributes.allSaves} + value : string {4-14.system.attributes.allSaves.value} (2 different values) + (x2) + -1 to Saves vs. Emotion Effects (x1) + [speed] : object {4-14.system.attributes.speed} + otherSpeeds : array {4-14.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {4-14.system.attributes.speed.otherSpeeds.[]} + type : string {4-14.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {4-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35) + value : integer {4-14.system.attributes.speed.value} (same value: 25) + [creatureType] : string {4-14.system.creatureType} (same value: ) + details : object {4-14.system.details} + [description] : string {4-14.system.details.description} (6 different values) +

A flock of animated paper birds flit about to the playful sounds of an invisible flute, played by the invisible janni Mehryar.

(x1) +

A flock of animated paper birds flit about to the playful sounds of an @UUID[Compendium.pf2e.conditionitems.Item.Invisible] flute, played by the invisible janni Mehryar

(x1) +

Water splashes within an ornate 5-foot-tall amphora. The glossy exterior depicts images of a marid trapped in a cage of flames, the frightened creature waving their hands in warning.

(x2) +

Ornate full-length mirrors with fiendish filigree depict the image of Fasiel ibn Sazadin in villainous triumph over his enemies.

(x2) +

The shaitan observes the area from a distance, observing the battlefield as a game board. The ground trembles in response to the genie's enthusiasm.

(x2) +

Brightly polished copper chains rumble with distant thunder and statically charge the air.

(x2) + [disable] : string {4-14.system.details.disable} (10 different values) +

@Check[crafting|dc:23] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:25] or @Check[performance|dc:22] (@Check[performance|dc:18] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 23, @Check[perception|dc:23] to determine Mehryar's location)

(x1) +

@Check[crafting|dc:26] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:28] or @Check[performance|dc:25] (@Check[performance|dc:21] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 25, @Check[perception|dc:25] to determine Mehryar's location)

(x1) +

@Check[thievery|dc:26] (trained) to scrape the flames away from the marid's image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 25) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan's seal to free the marid

(x1) +

@Check[thievery|dc:24] (trained) to scrape the flames away from the marid's image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 23) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan's seal to free the marid

(x1) +

@Check[stealth|dc:27] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:25] to cover mirror or dispel magic (3nd level; counteract DC 25) to counteract the binding

(x1) +

@Check[arcana|dc:20] (trained) or @Check[nature|dc:20] (trained) to contest the shaitan's control (requires two successes).

(x1) +

@Check[arcana|dc:23] (trained) or @Check[nature|dc:23] (trained) to contest the shaitan's control (requires two successes). Each success removes one of the traps actions.

(x1) +

@Check[thievery|dc:25] (expert) to release the lock, or @Check[arcana|dc:25] or @Check[nature|dc:25] (expert) to harmlessly release the storm's energy

(x1) +

@Check[thievery|dc:30] (expert) to release the lock, or @Check[arcana|dc:27] or @Check[nature|dc:27] (expert) to harmlessly release the storm's energy

(x1) +

@Check[stealth|dc:21] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:19] to cover mirror or dispel magic (2nd level; counteract DC 19) to counteract the binding

(x1) + [isComplex] : boolean {4-14.system.details.isComplex} (2 different values) + True (x6) + False (x4) + level : object {4-14.system.details.level} + value : integer {4-14.system.details.level.value} (4 different values) + 5 (x5) + 7 (x5) + 1 (x2) + 3 (x1) + publication : object {4-14.system.details.publication} + license : string {4-14.system.details.publication.license} (same value: OGL) + remaster : boolean {4-14.system.details.publication.remaster} (same value: False) + title : string {4-14.system.details.publication.title} (same value: Pathfinder Society Scenario #4-14: Shattering Golden Chains) + [reset] : string {4-14.system.details.reset} (5 different values) +

The trap deactivates and resets if no hostile creatures remain outside.

(x2) +

The trap deactivates and resets if 2 minutes pass without a creature inside the room.

(x2) + (x2) +

The trap deactivates and resets once all hostile creatures leave A3 or surrender.

(x2) +

The trap resets after 1 hour.

(x2) + [routine] : string {4-14.system.details.routine} (7 different values) +

(3 actions) On each of the trap's actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:23] save. On a failure, they take @Damage[1d6[persistent,bleed]] damage.

(x1) +

(3 actions) On each of the trap's actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:26] save. On a failure, they take @Damage[2d6[persistent,bleed]] damage.

(x1) +

(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter's scaling as listed in the sidebar. On each of the trap's actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d10+9)[bludgeoning]] damage with a @Check[fortitude|dc:25|basic] save to each creature in the room on its action as the water pressure increases.

(x1) +

(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter's scaling as listed in the sidebar. On each of the trap's actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d8+7)[bludgeoning]] damage with a @Check[fortitude|dc:22|basic] save to each creature in the room on its action as the water pressure increases.

(x1) + (x4) +

(2 actions) On each of the trap's actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round on a failed @Check[acrobatics|dc:20] check or @Check[reflex|dc:20] save.

(x1) +

(2 actions) On each of the trap's actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round (@Check[acrobatics|dc:23] check or @Check[reflex|dc:23] save negates).

(x1) + [blurb] : string {4-14.system.details.blurb} (3 different values) + Variant efreeti (x1) + Variant Efreeti (x1) + Variant street skelm (x1) + [languages] : object {4-14.system.details.languages} + details : string {4-14.system.details.languages.details} (same value: ) + value : array {4-14.system.details.languages.value} + Length: min=2 max=4 + Value type: string {4-14.system.details.languages.value.[]} (5 different values) + common (x3) + pyric (x2) + aklo (x1) + kelish (x1) + taldane (x1) + [privateNotes] : string {4-14.system.details.privateNotes} (same value: ) + [publicNotes] : string {4-14.system.details.publicNotes} (2 different values) +

The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie's capricious and malevolent whims.

+

Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain marids, regard jann as weaklings unworthy of the genie title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance.

+
+

A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

(x2) +

Rage-filled skelms are drawn to any settlement with more than a few hundred souls. Using magical disguises and leveraging societal norms to their benefit, these antlered monsters crave fearful respect and brutally punish any who dare disagree with their lofty opinions, even in the slightest degree. Although quite dangerous on their own, skelms are at their deadliest when leading an angry mob. Their cruel and exploitative nature has made their name synonymous with villainy.

+

An existing skelm can transform any evil humanoid who's overwhelmed with rage into one of their kind. Skelms heap enraging humiliation on potential new brothers as a form of indoctrination, convincing these recruits that some other person or group is responsible for their misery. This practice ensures skelms begin their new existence with sufficient vitriol to plot their revenge.

+

Many newly forged skelms carry on their lives in the roles they held as mortals; and in fact, these roles often shape the type of skelm they become. Skelms can arise among members of nearly any ancestry, though they're more common among cultures with deeply entrenched gender roles, unjust hierarchies, and those that don't offer healthy ways to experience and process anger.

+

Mockeries of Masculinity

+

Skelm women don't appear to exist. The few researchers who have tracked skelm mating behavior have found skelms' offspring are undifferentiated members of the mother's ancestry. The fact that skelms are cruelly manipulative shapeshifters, but all male, has led to the theory that skelms are the mystical male counterpart to hags.

+
+

Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish those who dare defy their cruel sensibilities. To excuse his actions or gather allies, a street skelm might rant about a target, building a pretense of some vague threat the target poses to the community's social order. These rantings can rally a mob to carry out the skelm's violence against his target, some of whom even act out of fear against becoming the skelm's next target. Street skelms have little of the magical talents possessed by their more powerful peers, mostly relying on brute force.

+

Street skelms typically dress in old-fashioned styles, always including a hat or hood that can cover their distinctive features. They often walk with a cane, walking staff, or other prop suitable for bludgeoning those who offend their delicate egos or challenge their tenuous sense of control.

(x1) + saves : object {4-14.system.saves} + fortitude : object {4-14.system.saves.fortitude} + saveDetail : string {4-14.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-14.system.saves.fortitude.value} (9 different values) + 9 (x1) + 12 (x1) + 15 (x3) + 16 (x2) + 19 (x1) + 14 (x1) + 0 (x2) + 18 (x1) + 8 (x1) + reflex : object {4-14.system.saves.reflex} + saveDetail : string {4-14.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-14.system.saves.reflex.value} (9 different values) + 16 (x2) + 19 (x1) + 14 (x2) + 13 (x2) + 15 (x1) + 10 (x1) + 11 (x1) + 0 (x2) + 5 (x1) + will : object {4-14.system.saves.will} + saveDetail : string {4-14.system.saves.will.saveDetail} (same value: ) + value : integer {4-14.system.saves.will.value} (4 different values) + 0 (x10) + 17 (x1) + 18 (x1) + 14 (x1) + [statusEffects] : array<> {4-14.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {4-14.system.traits} + rarity : string {4-14.system.traits.rarity} (3 different values) + unique (x5) + rare (x2) + common (x6) + size : object {4-14.system.traits.size} + value : string {4-14.system.traits.size.value} (2 different values) + med (x11) + lg (x2) + value : array {4-14.system.traits.value} + Length: min=2 max=5 + Value type: string {4-14.system.traits.value.[]} (9 different values) + magical (x10) + trap (x10) + elemental (x2) + evil (x3) + fire (x2) + genie (x2) + lawful (x3) + humanoid (x1) + skelm (x1) + [abilities] : object {4-14.system.abilities} + cha : object {4-14.system.abilities.cha} + mod : integer {4-14.system.abilities.cha.mod} (2 different values) + 3 (x2) + 5 (x1) + con : object {4-14.system.abilities.con} + mod : integer {4-14.system.abilities.con.mod} (2 different values) + 3 (x1) + 4 (x2) + dex : object {4-14.system.abilities.dex} + mod : integer {4-14.system.abilities.dex.mod} (2 different values) + 2 (x2) + 3 (x1) + int : object {4-14.system.abilities.int} + mod : integer {4-14.system.abilities.int.mod} (2 different values) + 0 (x2) + 4 (x1) + str : object {4-14.system.abilities.str} + mod : integer {4-14.system.abilities.str.mod} (2 different values) + 4 (x2) + 5 (x1) + wis : object {4-14.system.abilities.wis} + mod : integer {4-14.system.abilities.wis.mod} (2 different values) + 1 (x2) + 2 (x1) + [initiative] : object {4-14.system.initiative} + statistic : string {4-14.system.initiative.statistic} (same value: perception) + [perception] : object {4-14.system.perception} + details : string {4-14.system.perception.details} (same value: ) + mod : integer {4-14.system.perception.mod} (3 different values) + 15 (x1) + 18 (x1) + 14 (x1) + senses : array {4-14.system.perception.senses} + Length: min=1 max=1 + Value type: object {4-14.system.perception.senses.[]} + type : string {4-14.system.perception.senses.[].type} (2 different values) + darkvision (x2) + scent (x1) + acuity : string {4-14.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {4-14.system.perception.senses.[].range} (same value: 30) + [resources] : object {4-14.system.resources} + [focus] : object {4-14.system.resources.focus} + max : integer {4-14.system.resources.focus.max} (same value: 1) + value : integer {4-14.system.resources.focus.value} (same value: 1) + [skills] : object {4-14.system.skills} + [arcana] : object {4-14.system.skills.arcana} + base : integer {4-14.system.skills.arcana.base} (2 different values) + 12 (x1) + 15 (x1) + athletics : object {4-14.system.skills.athletics} + base : integer {4-14.system.skills.athletics.base} (3 different values) + 16 (x1) + 19 (x1) + 15 (x1) + deception : object {4-14.system.skills.deception} + base : integer {4-14.system.skills.deception.base} (2 different values) + 16 (x2) + 17 (x1) + [diplomacy] : object {4-14.system.skills.diplomacy} + base : integer {4-14.system.skills.diplomacy.base} (same value: 14) + intimidation : object {4-14.system.skills.intimidation} + base : integer {4-14.system.skills.intimidation.base} (2 different values) + 16 (x2) + 15 (x1) + society : object {4-14.system.skills.society} + base : integer {4-14.system.skills.society.base} (same value: 14) + stealth : object {4-14.system.skills.stealth} + base : integer {4-14.system.skills.stealth.base} (same value: 15) + type : string {4-14.type} (2 different values) + hazard (x10) + npc (x3) + [prototypeToken] : object {4-14.prototypeToken} + name : string {4-14.prototypeToken.name} (3 different values) + Farah Al-Saleel (x2) + Fasiel Ibn Sazadin (x1) + Shaitan Tactics (x2) \ No newline at end of file diff --git a/output/pf2e/packs/4-15.txt b/output/pf2e/packs/4-15.txt new file mode 100644 index 0000000..34c2024 --- /dev/null +++ b/output/pf2e/packs/4-15.txt @@ -0,0 +1,711 @@ +4-15 +Different values: 17 +===================================== +object {4-15} + _id : string {4-15._id} (all different values) + folder : string {4-15.folder} (same value: igsqCQ8sta8uCAU9) + img : string {4-15.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {4-15.items} + Length: min=5 max=19 + Value type: object {4-15.items.[]} + _id : string {4-15.items.[]._id} (56 different values) + [_stats] : object {4-15.items.[]._stats} + compendiumSource : string {4-15.items.[]._stats.compendiumSource} (15 different values) + Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x17) + Compendium.pf2e.equipment-srd.Item.dUC8Fsa6FZtVikS3 (x4) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x8) + Compendium.pf2e.equipment-srd.Item.h7gsRKv6rORYgsv0 (x4) + Actor.pomHkkLGJxTvpAyA.Item.TOApogIgln0yhGda (x11) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x4) + Compendium.pf2e.spells-srd.Item.SwUiVavHKMWG7t5K (x4) + Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x4) + Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x4) + Compendium.pf2e.equipment-srd.Item.Gq1cZWSKOtJhKd2p (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x4) + img : string {4-15.items.[].img} (all different values) + name : string {4-15.items.[].name} (41 different values) + sort : integer {4-15.items.[].sort} (19 different values) + 100000 (x17) + 200000 (x17) + 300000 (x17) + 400000 (x17) + 500000 (x17) + 600000 (x15) + 700000 (x12) + 800000 (x12) + 900000 (x12) + 1000000 (x12) + 1100000 (x8) + 1200000 (x4) + 1300000 (x4) + 1400000 (x4) + 1500000 (x4) + 1600000 (x4) + 1700000 (x4) + 1800000 (x4) + 1900000 (x4) + system : object {4-15.items.[].system} + description : object {4-15.items.[].system.description} + value : string {4-15.items.[].system.description.value} (71 different values) + [duration] : object {4-15.items.[].system.duration} + value : mixed + integer {4-15.items.[].system.duration.value} (same value: 0) + string {4-15.items.[].system.duration.value} (same value: 1 hour) + [sustained] : boolean {4-15.items.[].system.duration.sustained} (same value: False) + [group] : string {4-15.items.[].system.group} (5 different values) + bow (x4) + leather (x8) + knife (x4) + sword (x4) + plate (x4) + [overrides] : array<> {4-15.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + publication : object {4-15.items.[].system.publication} + license : string {4-15.items.[].system.publication.license} (2 different values) + OGL (x184) + ORC (x4) + remaster : boolean {4-15.items.[].system.publication.remaster} (2 different values) + False (x184) + True (x4) + title : string {4-15.items.[].system.publication.title} (5 different values) + Pathfinder Core Rulebook (x35) + (x116) + Pathfinder Bestiary 2 (x17) + Pathfinder Bestiary (x16) + Pathfinder Player Core (x4) + [references] : object {4-15.items.[].system.references} + children : array<> {4-15.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {4-15.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {4-15.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {4-15.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + rules : ###FoundryRulesObject### + [slug] : string {4-15.items.[].system.slug} (16 different values) + slowed (x3) + negative-healing (x17) + blinding-sulfur (x3) + composite-longbow (x4) + leather-armor (x8) + snare-kit (x4) + drain-life (x12) + dagger (x4) + sneak-attack (x4) + tongues (x4) + longsword (x4) + steel-shield (x4) + full-plate (x4) + constant-spells (x4) + attack-of-opportunity (x4) + shield-block (x4) + [value] : object {4-15.items.[].system.value} + isValued : boolean {4-15.items.[].system.value.isValued} (same value: True) + value : integer {4-15.items.[].system.value.value} (same value: 1) + [attack] : object {4-15.items.[].system.attack} + value : string {4-15.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-15.items.[].system.attackEffects} + custom : string {4-15.items.[].system.attackEffects.custom} (same value: ) + value : array {4-15.items.[].system.attackEffects.value} + Length: min=1 max=1 + Value type: string {4-15.items.[].system.attackEffects.value.[]} (2 different values) + blinding-sulfur (x3) + drain-life (x24) + [bonus] : object {4-15.items.[].system.bonus} + value : integer {4-15.items.[].system.bonus.value} (15 different values) + 20 (x4) + 22 (x2) + 0 (x12) + 21 (x3) + 23 (x3) + 18 (x3) + 19 (x3) + 26 (x2) + 25 (x1) + 29 (x1) + 28 (x1) + 16 (x1) + 17 (x1) + 24 (x1) + 27 (x1) + [damageRolls] : object {4-15.items.[].system.damageRolls} + [0] : object {4-15.items.[].system.damageRolls.0} + damage : string {4-15.items.[].system.damageRolls.0.damage} (3 different values) + 2d6+8 (x1) + 2d6+10 (x1) + 2d6+7 (x1) + damageType : string {4-15.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [1] : object {4-15.items.[].system.damageRolls.1} + category : string {4-15.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {4-15.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {4-15.items.[].system.damageRolls.1.damageType} (same value: fire) + [jZGZKQrMfYJF9Xmv] : object {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv} + damage : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (4 different values) + 1d8+14 (x1) + 1d8+11 (x1) + 1d8+12 (x1) + 1d8+9 (x1) + damageType : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: slashing) + [XXpHZKSakBFyO07c] : object {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c} + damage : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damage} (4 different values) + 1d8+12 (x1) + 1d8+9 (x1) + 1d8+10 (x1) + 1d8+7 (x1) + damageType : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damageType} (same value: piercing) + [I8MdO16Xv2BRVHkv] : object {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv} + damage : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damage} (4 different values) + 2d4+9 (x1) + 2d4+6 (x1) + 2d4+7 (x1) + 2d4+4 (x1) + damageType : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damageType} (same value: piercing) + [Xea4qdbnOUjnJ67c] : object {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c} + damage : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damage} (4 different values) + 1d8+9 (x1) + 1d8+6 (x1) + 1d8+7 (x1) + 1d8+4 (x1) + damageType : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damageType} (same value: slashing) + [vRjwlp34khyciXIZ] : object {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ} + damage : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (4 different values) + 2d8+13 (x1) + 2d8+16 (x1) + 2d8+11 (x1) + 2d8+14 (x1) + damageType : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: slashing) + [eUO9Wq3VRCxsMBzl] : object {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl} + damage : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (4 different values) + 2d8+13 (x1) + 2d8+16 (x1) + 2d8+11 (x1) + 2d8+14 (x1) + damageType : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: slashing) + [traits] : object {4-15.items.[].system.traits} + [rarity] : string {4-15.items.[].system.traits.rarity} (2 different values) + common (x161) + uncommon (x4) + value : array {4-15.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {4-15.items.[].system.traits.value.[]} (22 different values) + [traditions] : array {4-15.items.[].system.traits.traditions} + Length: min=3 max=3 + Value type: string {4-15.items.[].system.traits.traditions.[]} (3 different values) + arcane (x4) + divine (x4) + occult (x4) + [integrated] : mixed + [weaponType] : object {4-15.items.[].system.weaponType} + value : string {4-15.items.[].system.weaponType.value} (2 different values) + melee (x23) + ranged (x4) + [actionType] : object {4-15.items.[].system.actionType} + value : string {4-15.items.[].system.actionType.value} (3 different values) + passive (x82) + action (x12) + reaction (x20) + [actions] : object {4-15.items.[].system.actions} + [value] : integer {4-15.items.[].system.actions.value} (2 different values) + 2 (x6) + 1 (x6) + [category] : string {4-15.items.[].system.category} (7 different values) + interaction (x23) + defensive (x44) + offensive (x47) + martial (x8) + light (x8) + simple (x4) + heavy (x4) + [deathNote] : boolean {4-15.items.[].system.deathNote} (same value: True) + [baseItem] : string {4-15.items.[].system.baseItem} (6 different values) + composite-longbow (x4) + leather-armor (x8) + dagger (x4) + longsword (x4) + steel-shield (x4) + full-plate (x4) + [bonusDamage] : object {4-15.items.[].system.bonusDamage} + value : integer {4-15.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-15.items.[].system.bulk} + value : mixed + integer {4-15.items.[].system.bulk.value} (3 different values) + 2 (x8) + 1 (x16) + 4 (x4) + float {4-15.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {4-15.items.[].system.damage} + [damageType] : string {4-15.items.[].system.damage.damageType} (2 different values) + piercing (x8) + slashing (x4) + [dice] : integer {4-15.items.[].system.damage.dice} (same value: 1) + [die] : string {4-15.items.[].system.damage.die} (2 different values) + d8 (x8) + d4 (x4) + [equipped] : object {4-15.items.[].system.equipped} + carryType : string {4-15.items.[].system.equipped.carryType} (2 different values) + worn (x27) + held (x5) + [handsHeld] : integer {4-15.items.[].system.equipped.handsHeld} (2 different values) + 0 (x11) + 1 (x5) + [invested] : mixed + [inSlot] : boolean {4-15.items.[].system.equipped.inSlot} (same value: False) + [hardness] : integer {4-15.items.[].system.hardness} (2 different values) + 0 (x28) + 5 (x4) + [hp] : object {4-15.items.[].system.hp} + max : integer {4-15.items.[].system.hp.max} (2 different values) + 0 (x28) + 20 (x4) + value : integer {4-15.items.[].system.hp.value} (2 different values) + 0 (x28) + 20 (x4) + [level] : object {4-15.items.[].system.level} + value : integer {4-15.items.[].system.level.value} (3 different values) + 0 (x28) + 5 (x4) + 2 (x4) + [material] : object {4-15.items.[].system.material} + [grade] : string {4-15.items.[].system.material.grade} (same value: standard) + [type] : string {4-15.items.[].system.material.type} (same value: adamantine) + [price] : object {4-15.items.[].system.price} + value : object {4-15.items.[].system.price.value} + [gp] : integer {4-15.items.[].system.price.value.gp} (5 different values) + 20 (x4) + 2 (x12) + 5 (x4) + 1 (x4) + 30 (x4) + [sp] : integer {4-15.items.[].system.price.value.sp} (same value: 2) + [quantity] : integer {4-15.items.[].system.quantity} (same value: 1) + [range] : mixed + integer {4-15.items.[].system.range} (same value: 100) + object {4-15.items.[].system.range} + value : string {4-15.items.[].system.range.value} (same value: touch) + [reload] : object {4-15.items.[].system.reload} + value : string {4-15.items.[].system.reload.value} (3 different values) + 0 (x4) + - (x4) + (x4) + [runes] : object {4-15.items.[].system.runes} + [potency] : integer {4-15.items.[].system.runes.potency} (2 different values) + 1 (x12) + 0 (x12) + [property] : array<> {4-15.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-15.items.[].system.runes.striking} (2 different values) + 0 (x4) + 1 (x8) + [resilient] : integer {4-15.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {4-15.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {4-15.items.[].system.size} (same value: med) + [splashDamage] : object {4-15.items.[].system.splashDamage} + value : integer {4-15.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {4-15.items.[].system.usage} + value : string {4-15.items.[].system.usage.value} (2 different values) + held-in-one-plus-hands (x4) + held-in-one-hand (x12) + [acBonus] : integer {4-15.items.[].system.acBonus} (3 different values) + 1 (x8) + 2 (x4) + 6 (x4) + [checkPenalty] : integer {4-15.items.[].system.checkPenalty} (2 different values) + -1 (x8) + -3 (x4) + [dexCap] : integer {4-15.items.[].system.dexCap} (2 different values) + 4 (x8) + 0 (x4) + [speedPenalty] : integer {4-15.items.[].system.speedPenalty} (2 different values) + 0 (x12) + -10 (x4) + [strength] : integer {4-15.items.[].system.strength} (2 different values) + 0 (x8) + 4 (x4) + [autoHeightenLevel] : object {4-15.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-15.items.[].system.prepared} + flexible : boolean {4-15.items.[].system.prepared.flexible} (same value: False) + value : string {4-15.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {4-15.items.[].system.proficiency} + value : integer {4-15.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {4-15.items.[].system.showSlotlessLevels} + value : boolean {4-15.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {4-15.items.[].system.slots} + [spelldc] : object {4-15.items.[].system.spelldc} + dc : integer {4-15.items.[].system.spelldc.dc} (4 different values) + 28 (x1) + 31 (x1) + 26 (x1) + 29 (x1) + mod : integer {4-15.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-15.items.[].system.spelldc.value} (4 different values) + 20 (x1) + 23 (x1) + 18 (x1) + 21 (x1) + [tradition] : object {4-15.items.[].system.tradition} + value : string {4-15.items.[].system.tradition.value} (same value: divine) + [area] : mixed + [cost] : object {4-15.items.[].system.cost} + value : string {4-15.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-15.items.[].system.counteraction} (same value: False) + [defense] : mixed + [heightening] : object {4-15.items.[].system.heightening} + damage : object {4-15.items.[].system.heightening.damage} + interval : integer {4-15.items.[].system.heightening.interval} (same value: 1) + type : string {4-15.items.[].system.heightening.type} (same value: interval) + [location] : object {4-15.items.[].system.location} + heightenedLevel : integer {4-15.items.[].system.location.heightenedLevel} (same value: 5) + value : string {4-15.items.[].system.location.value} (same value: vM9qUCcmjXuCKUvw) + [requirements] : string {4-15.items.[].system.requirements} (same value: ) + [target] : object {4-15.items.[].system.target} + value : string {4-15.items.[].system.target.value} (same value: 1 creature) + [time] : object {4-15.items.[].system.time} + value : string {4-15.items.[].system.time.value} (same value: 2) + [mod] : object {4-15.items.[].system.mod} + value : integer {4-15.items.[].system.mod.value} (4 different values) + 24 (x1) + 27 (x1) + 22 (x1) + 25 (x1) + [proficient] : object {4-15.items.[].system.proficient} + value : integer {4-15.items.[].system.proficient.value} (same value: 0) + type : string {4-15.items.[].type} (10 different values) + condition (x3) + melee (x27) + action (x114) + weapon (x12) + armor (x12) + equipment (x4) + spellcastingEntry (x4) + spell (x4) + shield (x4) + lore (x4) + [flags] : object {4-15.items.[].flags} + pf2e : object {4-15.items.[].flags.pf2e} + linkedWeapon : string {4-15.items.[].flags.pf2e.linkedWeapon} (3 different values) + Rw4TQAjoro6E9MvZ (x4) + HdJVXKg1EjumVlC0 (x4) + vwxfS6QSBbdY3B7C (x4) + name : string {4-15.name} (all different values) + system : object {4-15.system} + abilities : object {4-15.system.abilities} + cha : object {4-15.system.abilities.cha} + mod : integer {4-15.system.abilities.cha.mod} (4 different values) + -2 (x3) + 4 (x2) + 2 (x4) + 3 (x8) + con : object {4-15.system.abilities.con} + mod : integer {4-15.system.abilities.con.mod} (2 different values) + 4 (x9) + 2 (x8) + dex : object {4-15.system.abilities.dex} + mod : integer {4-15.system.abilities.dex.mod} (4 different values) + 2 (x3) + 3 (x6) + 4 (x4) + 5 (x4) + int : object {4-15.system.abilities.int} + mod : integer {4-15.system.abilities.int.mod} (3 different values) + -5 (x5) + 1 (x8) + 5 (x4) + str : object {4-15.system.abilities.str} + mod : integer {4-15.system.abilities.str.mod} (5 different values) + 5 (x3) + -3 (x2) + 3 (x4) + 4 (x4) + 6 (x4) + wis : object {4-15.system.abilities.wis} + mod : integer {4-15.system.abilities.wis.mod} (2 different values) + 2 (x5) + 3 (x12) + attributes : object {4-15.system.attributes} + ac : object {4-15.system.attributes.ac} + details : string {4-15.system.attributes.ac.details} (5 different values) + (x13) + (33 with shield raised) (x1) + (35 with shield raised) (x1) + (31 with shield raised) (x1) + (34 with shield raised) (x1) + value : integer {4-15.system.attributes.ac.value} (10 different values) + 26 (x2) + 31 (x2) + 28 (x2) + 27 (x4) + 30 (x1) + 33 (x1) + 25 (x2) + 24 (x1) + 29 (x1) + 32 (x1) + allSaves : object {4-15.system.attributes.allSaves} + value : string {4-15.system.attributes.allSaves.value} (same value: ) + hp : object {4-15.system.attributes.hp} + details : string {4-15.system.attributes.hp.details} (same value: void healing) + max : integer {4-15.system.attributes.hp.max} (all different values) + temp : integer {4-15.system.attributes.hp.temp} (same value: 0) + value : integer {4-15.system.attributes.hp.value} (all different values) + immunities : array {4-15.system.attributes.immunities} + Length: min=5 max=6 + Value type: object {4-15.system.attributes.immunities.[]} + type : string {4-15.system.attributes.immunities.[].type} (7 different values) + death-effects (x17) + disease (x17) + fire (x3) + paralyzed (x17) + poison (x17) + unconscious (x17) + precision (x2) + speed : object {4-15.system.attributes.speed} + otherSpeeds : array<> {4-15.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {4-15.system.attributes.speed.value} (2 different values) + 30 (x3) + 25 (x14) + [special] : string {4-15.system.attributes.speed.special} (same value: ) + [weaknesses] : array {4-15.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {4-15.system.attributes.weaknesses.[]} + [exceptions] : array<> {4-15.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {4-15.system.attributes.weaknesses.[].type} (4 different values) + vitality (x3) + slashing (x3) + area-damage (x2) + splash-damage (x2) + value : integer {4-15.system.attributes.weaknesses.[].value} (3 different values) + 7 (x4) + 10 (x4) + 5 (x2) + [adjustment] : mixed + [resistances] : array {4-15.system.attributes.resistances} + Length: min=6 max=6 + Value type: object {4-15.system.attributes.resistances.[]} + type : string {4-15.system.attributes.resistances.[].type} (6 different values) + bludgeoning (x2) + cold (x2) + electricity (x2) + fire (x2) + piercing (x2) + slashing (x2) + value : integer {4-15.system.attributes.resistances.[].value} (2 different values) + 5 (x2) + 10 (x10) + details : object {4-15.system.details} + blurb : string {4-15.system.details.blurb} (5 different values) + Variant sulfur zombie (x2) + (x7) + Variant hunter wight (x4) + Variant prowler wight (x2) + Variant wight commander (x2) + languages : object {4-15.system.details.languages} + details : string {4-15.system.details.languages.details} (2 different values) + (x13) + tongues (x4) + value : array {4-15.system.details.languages.value} + Length: min=0 max=2 + Value type: string {4-15.system.details.languages.value.[]} (2 different values) + common (x12) + necril (x12) + level : object {4-15.system.details.level} + value : integer {4-15.system.details.level.value} (7 different values) + 8 (x3) + 11 (x2) + 9 (x4) + 10 (x3) + 13 (x1) + 7 (x3) + 12 (x1) + privateNotes : string {4-15.system.details.privateNotes} (same value: ) + publicNotes : string {4-15.system.details.publicNotes} (5 different values) +

Glowing with a dull amber light, these odious creatures spawn from a combination of necromancy and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities.

+
+

Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.

(x3) +

Roiling about in seething waves of bleached death, clacking skull swarms arise from the remains of dozens of beheaded humanoids. The horrible clattering of the skulls' onslaught drives their prey to distraction even while they try to flee in terror.

+
+

A skull swarm is composed of reanimated masses of craniums and jawbones, forming a terrifying avalanche of undead fury. Most skull swarms are mindless, though some retain a vestige of wit, awareness, and even magical talents from life, culminating in a highly intelligent swarm mind.

(x2) +

Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all the living are now their prey. Hunter wights prefer to seek strategic ground, frequently taking residence atop hills or within abandoned watchtowers and keeps.

+
+

Wights are undead beings of spite who primarily stalk places related to death.

(x4) +

Often found lurking in the dark, prowler wights wield subterfuge as their greatest weapon. They frequently feign death in old sewers, graveyards, and mausoleums, waiting for hapless victims to pass by before striking.

+
+

Wights are undead beings of spite who primarily stalk places related to death.

(x4) +

When the beloved leader of a military unit is raised as a wight, sometimes the spirits of their comrades return with them, creating a gestalt being of impeccable tactical acumen.

+
+

Wights are undead beings of spite who primarily stalk places related to death.

(x4) + publication : object {4-15.system.details.publication} + license : string {4-15.system.details.publication.license} (same value: OGL) + remaster : boolean {4-15.system.details.publication.remaster} (same value: False) + title : string {4-15.system.details.publication.title} (same value: Pathfinder Society Scenario #4-15: In Glorious Battle) + initiative : object {4-15.system.initiative} + statistic : string {4-15.system.initiative.statistic} (same value: perception) + perception : object {4-15.system.perception} + details : string {4-15.system.perception.details} (same value: ) + mod : integer {4-15.system.perception.mod} (10 different values) + 15 (x2) + 20 (x2) + 17 (x2) + 21 (x2) + 18 (x2) + 24 (x1) + 14 (x1) + 19 (x2) + 16 (x2) + 22 (x1) + senses : array {4-15.system.perception.senses} + Length: min=1 max=1 + Value type: object {4-15.system.perception.senses.[]} + type : string {4-15.system.perception.senses.[].type} (same value: darkvision) + resources : object {4-15.system.resources} + saves : object {4-15.system.saves} + fortitude : object {4-15.system.saves.fortitude} + saveDetail : string {4-15.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-15.system.saves.fortitude.value} (12 different values) + 19 (x2) + 22 (x1) + 21 (x2) + 16 (x3) + 15 (x1) + 23 (x1) + 26 (x1) + 18 (x2) + 13 (x1) + 17 (x1) + 14 (x1) + 24 (x1) + reflex : object {4-15.system.saves.reflex} + saveDetail : string {4-15.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-15.system.saves.reflex.value} (9 different values) + 15 (x1) + 21 (x2) + 17 (x4) + 20 (x3) + 19 (x3) + 22 (x1) + 18 (x1) + 14 (x1) + 16 (x1) + will : object {4-15.system.saves.will} + saveDetail : string {4-15.system.saves.will.saveDetail} (same value: ) + value : integer {4-15.system.saves.will.value} (10 different values) + 13 (x2) + 18 (x3) + 15 (x2) + 17 (x2) + 16 (x2) + 20 (x1) + 23 (x1) + 12 (x1) + 14 (x2) + 21 (x1) + skills : object {4-15.system.skills} + [athletics] : object {4-15.system.skills.athletics} + base : integer {4-15.system.skills.athletics.base} (10 different values) + 18 (x1) + 20 (x1) + 19 (x1) + 16 (x1) + 23 (x1) + 26 (x1) + 17 (x2) + 14 (x1) + 21 (x1) + 24 (x1) + [stealth] : object {4-15.system.skills.stealth} + base : integer {4-15.system.skills.stealth.base} (6 different values) + 15 (x1) + 17 (x3) + 22 (x2) + 19 (x2) + 14 (x1) + 20 (x2) + [acrobatics] : object {4-15.system.skills.acrobatics} + base : integer {4-15.system.skills.acrobatics.base} (5 different values) + 21 (x1) + 20 (x1) + 17 (x2) + 18 (x1) + 15 (x1) + [crafting] : object {4-15.system.skills.crafting} + base : integer {4-15.system.skills.crafting.base} (4 different values) + 19 (x1) + 16 (x1) + 17 (x1) + 14 (x1) + [intimidation] : object {4-15.system.skills.intimidation} + base : integer {4-15.system.skills.intimidation.base} (8 different values) + 17 (x1) + 14 (x1) + 24 (x1) + 27 (x1) + 15 (x1) + 12 (x1) + 22 (x1) + 25 (x1) + [deception] : object {4-15.system.skills.deception} + base : integer {4-15.system.skills.deception.base} (4 different values) + 20 (x1) + 17 (x1) + 18 (x1) + 15 (x1) + special : array {4-15.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {4-15.system.skills.deception.special.[]} + base : integer {4-15.system.skills.deception.special.[].base} (4 different values) + 22 (x1) + 19 (x1) + 20 (x1) + 17 (x1) + label : string {4-15.system.skills.deception.special.[].label} (same value: to feint) + predicate : array {4-15.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {4-15.system.skills.deception.special.[].predicate.[]} (same value: action:feint) + traits : object {4-15.system.traits} + rarity : string {4-15.system.traits.rarity} (2 different values) + uncommon (x13) + rare (x4) + size : object {4-15.system.traits.size} + value : string {4-15.system.traits.size.value} (2 different values) + med (x15) + lg (x2) + value : array {4-15.system.traits.value} + Length: min=5 max=6 + Value type: string {4-15.system.traits.value.[]} (9 different values) + evil (x17) + fire (x3) + mindless (x5) + undead (x17) + unholy (x17) + zombie (x3) + swarm (x2) + lawful (x12) + wight (x12) + type : string {4-15.type} (same value: npc) + [prototypeToken] : object {4-15.prototypeToken} + name : string {4-15.prototypeToken.name} (9 different values) + Clacking Skull Swarm (x2) + Combustive Zombie (x1) + Smokesight Deadeye Wight (x1) + Smokesight Hunter Wight (x1) + Smokesight Prowler Wight (x1) + Smokesight Stalker Wight (x1) + Smokesight Wight Captain (x1) + Smokesight Wight Commander (x1) + Sulfur Zombie (x1) \ No newline at end of file diff --git a/output/pf2e/packs/4-16.txt b/output/pf2e/packs/4-16.txt new file mode 100644 index 0000000..ec855bc --- /dev/null +++ b/output/pf2e/packs/4-16.txt @@ -0,0 +1,560 @@ +4-16 +Different values: 9 +===================================== +object {4-16} + _id : string {4-16._id} (all different values) + folder : string {4-16.folder} (same value: VB1eMON94PBcNiij) + img : string {4-16.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x6) + systems/pf2e/icons/default-icons/npc.svg (x3) + items : array {4-16.items} + Length: min=0 max=18 + Value type: object {4-16.items.[]} + _id : string {4-16.items.[]._id} (40 different values) + [_stats] : object {4-16.items.[]._stats} + compendiumSource : string {4-16.items.[]._stats.compendiumSource} (19 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.baA0nSMhQyFyJIia (x2) + Compendium.pf2e.spells-srd.Item.VosLNn2M8S7JH67D (x2) + Compendium.pf2e.spells-srd.Item.KsWhliKfUs3IpW3c (x1) + Compendium.pf2e.spells-srd.Item.f8SBoXiXQjlCKqly (x2) + Compendium.pf2e.spells-srd.Item.2oH5IufzdESuYxat (x2) + Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x2) + Compendium.pf2e.spells-srd.Item.UKsIOWmMx4hSpafl (x2) + Compendium.pf2e.spells-srd.Item.kl2q6JvBZwed4B6v (x3) + Compendium.pf2e.spells-srd.Item.atlgGNI1E1Ox3O3a (x3) + Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x3) + Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC (x2) + Compendium.pf2e.spells-srd.Item.s3abwDbTV43pGFFW (x2) + Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7 (x2) + Compendium.pf2e.spells-srd.Item.yV7Ouzaoe7DHLESI (x2) + Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x1) + Compendium.pf2e.spells-srd.Item.DyiD239dNS7RIxZE (x1) + Compendium.pf2e.spells-srd.Item.WBmvzNDfpwka3qT4 (x1) + Compendium.pf2e.spells-srd.Item.hs7h8f4Z1ZNdUt3s (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1) + img : string {4-16.items.[].img} (25 different values) + name : string {4-16.items.[].name} (34 different values) + sort : integer {4-16.items.[].sort} (19 different values) + 0 (x12) + 100000 (x3) + 200000 (x3) + 300000 (x3) + 400000 (x3) + 500000 (x3) + 600000 (x3) + 700000 (x3) + 800000 (x3) + 900000 (x3) + 1000000 (x3) + 1100000 (x3) + 1200000 (x3) + 1300000 (x3) + 1400000 (x3) + 1500000 (x3) + 1600000 (x3) + 1700000 (x1) + 1800000 (x1) + system : object {4-16.items.[].system} + [actionType] : object {4-16.items.[].system.actionType} + value : string {4-16.items.[].system.actionType.value} (4 different values) + passive (x6) + reaction (x5) + free (x2) + action (x3) + [actions] : object {4-16.items.[].system.actions} + [value] : integer {4-16.items.[].system.actions.value} (2 different values) + 2 (x2) + 1 (x1) + [category] : string {4-16.items.[].system.category} (2 different values) + defensive (x2) + offensive (x14) + description : object {4-16.items.[].system.description} + value : string {4-16.items.[].system.description.value} (29 different values) + publication : object {4-16.items.[].system.publication} + license : string {4-16.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-16.items.[].system.publication.remaster} (same value: False) + title : string {4-16.items.[].system.publication.title} (3 different values) + Pathfinder Bestiary (x3) + (x46) + Pathfinder Core Rulebook (x13) + rules : ###FoundryRulesObject### + [slug] : string {4-16.items.[].system.slug} (20 different values) + swarm-mind (x2) + blindness (x2) + wall-of-thorns (x1) + illusory-creature (x2) + illusory-object (x2) + invisibility (x2) + color-spray (x2) + dancing-lights (x3) + ghost-sound (x3) + mage-hand (x3) + prestidigitation (x2) + shillelagh (x2) + telekinetic-projectile (x2) + ventriloquism (x2) + dimension-door (x1) + searing-light (x1) + light (x1) + summon-fey (x2) + lurkers-glow (x1) + sneak-attack (x1) + [traits] : object {4-16.items.[].system.traits} + [rarity] : string {4-16.items.[].system.traits.rarity} (2 different values) + common (x45) + uncommon (x2) + value : array {4-16.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {4-16.items.[].system.traits.value.[]} (22 different values) + [traditions] : array {4-16.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {4-16.items.[].system.traits.traditions.[]} (4 different values) + arcane (x27) + divine (x8) + occult (x29) + primal (x16) + [attack] : object {4-16.items.[].system.attack} + value : string {4-16.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-16.items.[].system.attackEffects} + value : array {4-16.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-16.items.[].system.attackEffects.value.[]} (same value: lurkers-glow) + custom : string {4-16.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {4-16.items.[].system.bonus} + value : integer {4-16.items.[].system.bonus.value} (4 different values) + 15 (x2) + 12 (x4) + 11 (x1) + 9 (x1) + [damageRolls] : object {4-16.items.[].system.damageRolls} + [7HveJ8m5zgNCORi8] : object {4-16.items.[].system.damageRolls.7HveJ8m5zgNCORi8} + damage : string {4-16.items.[].system.damageRolls.7HveJ8m5zgNCORi8.damage} (2 different values) + 2d8+7 (x1) + 1d10+6 (x1) + damageType : string {4-16.items.[].system.damageRolls.7HveJ8m5zgNCORi8.damageType} (same value: piercing) + [69LAZOvG2F6DmFVY] : object {4-16.items.[].system.damageRolls.69LAZOvG2F6DmFVY} + damage : string {4-16.items.[].system.damageRolls.69LAZOvG2F6DmFVY.damage} (2 different values) + 1d6+3 (x1) + 1d10+6 (x1) + damageType : string {4-16.items.[].system.damageRolls.69LAZOvG2F6DmFVY.damageType} (same value: bludgeoning) + [0] : object {4-16.items.[].system.damageRolls.0} + damage : string {4-16.items.[].system.damageRolls.0.damage} (3 different values) + 1d4+8 (x1) + 1d4+5 (x1) + 2d4 (x1) + damageType : string {4-16.items.[].system.damageRolls.0.damageType} (2 different values) + bludgeoning (x2) + force (x1) + [ej9eyswj6imzromemjpp] : object {4-16.items.[].system.damageRolls.ej9eyswj6imzromemjpp} + damage : string {4-16.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: 2d6) + damageType : string {4-16.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: slashing) + [weaponType] : object {4-16.items.[].system.weaponType} + value : string {4-16.items.[].system.weaponType.value} (2 different values) + melee (x5) + ranged (x3) + [autoHeightenLevel] : object {4-16.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-16.items.[].system.prepared} + flexible : boolean {4-16.items.[].system.prepared.flexible} (same value: False) + value : string {4-16.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {4-16.items.[].system.proficiency} + value : integer {4-16.items.[].system.proficiency.value} (same value: 0) + [slots] : object {4-16.items.[].system.slots} + [spelldc] : object {4-16.items.[].system.spelldc} + dc : integer {4-16.items.[].system.spelldc.dc} (2 different values) + 22 (x1) + 20 (x2) + mod : integer {4-16.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-16.items.[].system.spelldc.value} (2 different values) + 14 (x2) + 12 (x1) + [tradition] : object {4-16.items.[].system.tradition} + value : string {4-16.items.[].system.tradition.value} (same value: primal) + [area] : object {4-16.items.[].system.area} + type : string {4-16.items.[].system.area.type} (2 different values) + burst (x2) + cone (x2) + value : integer {4-16.items.[].system.area.value} (2 different values) + 20 (x2) + 15 (x2) + [cost] : object {4-16.items.[].system.cost} + value : string {4-16.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-16.items.[].system.counteraction} (2 different values) + False (x32) + True (x1) + [damage] : object {4-16.items.[].system.damage} + [0] : object {4-16.items.[].system.damage.0} + applyMod : boolean {4-16.items.[].system.damage.0.applyMod} (2 different values) + False (x2) + True (x2) + [category] : mixed + formula : string {4-16.items.[].system.damage.0.formula} (3 different values) + 3d4 (x1) + 1d6 (x2) + 5d6 (x1) + kinds : array {4-16.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-16.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {4-16.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-16.items.[].system.damage.0.type} (3 different values) + piercing (x1) + untyped (x2) + fire (x1) + [defense] : object {4-16.items.[].system.defense} + save : object {4-16.items.[].system.defense.save} + basic : boolean {4-16.items.[].system.defense.save.basic} (same value: False) + statistic : string {4-16.items.[].system.defense.save.statistic} (2 different values) + fortitude (x2) + will (x2) + [duration] : object {4-16.items.[].system.duration} + sustained : boolean {4-16.items.[].system.duration.sustained} (2 different values) + False (x18) + True (x15) + value : string {4-16.items.[].system.duration.value} (5 different values) + (x19) + 1 minute (x5) + 10 minutes (x6) + 1 or more rounds (see below) (x2) + until the next time you make your daily preparations (x1) + [level] : object {4-16.items.[].system.level} + value : integer {4-16.items.[].system.level.value} (4 different values) + 3 (x4) + 2 (x6) + 1 (x22) + 4 (x1) + [location] : object {4-16.items.[].system.location} + [heightenedLevel] : integer {4-16.items.[].system.location.heightenedLevel} (2 different values) + 3 (x3) + 4 (x1) + value : string {4-16.items.[].system.location.value} (2 different values) + oqcxPwDIMJ2bu4Ul (x24) + ctRDT8yPATnd3gxe (x9) + [range] : object {4-16.items.[].system.range} + value : string {4-16.items.[].system.range.value} (7 different values) + 30 feet (x12) + 60 feet (x1) + 500 feet (x4) + touch (x5) + (x4) + 120 feet (x5) + 10 feet (x2) + [requirements] : string {4-16.items.[].system.requirements} (same value: ) + [target] : object {4-16.items.[].system.target} + value : string {4-16.items.[].system.target.value} (6 different values) + 1 creature (x7) + (x18) + 1 unattended object of light Bulk or less (x3) + 1 object (cook, lift, or tidy only) (x2) + 1 non-magical club or staff you hold (x2) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + [time] : object {4-16.items.[].system.time} + value : string {4-16.items.[].system.time.value} (2 different values) + 2 (x30) + 3 (x3) + [heightening] : object {4-16.items.[].system.heightening} + damage : object {4-16.items.[].system.heightening.damage} + 0 : string {4-16.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x1) + 1d6 (x2) + 2d6 (x1) + interval : integer {4-16.items.[].system.heightening.interval} (same value: 1) + type : string {4-16.items.[].system.heightening.type} (same value: interval) + [overlays] : object {4-16.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {4-16.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {4-16.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [frequency] : object {4-16.items.[].system.frequency} + max : integer {4-16.items.[].system.frequency.max} (same value: 3) + per : string {4-16.items.[].system.frequency.per} (same value: day) + value : integer {4-16.items.[].system.frequency.value} (same value: 3) + [mod] : object {4-16.items.[].system.mod} + value : integer {4-16.items.[].system.mod.value} (2 different values) + 12 (x1) + 9 (x1) + [proficient] : object {4-16.items.[].system.proficient} + value : integer {4-16.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {4-16.items.[].system.showSlotlessLevels} + value : boolean {4-16.items.[].system.showSlotlessLevels.value} (same value: False) + type : string {4-16.items.[].type} (5 different values) + action (x16) + melee (x8) + spellcastingEntry (x3) + spell (x33) + lore (x2) + name : string {4-16.name} (all different values) + system : object {4-16.system} + attributes : object {4-16.system.attributes} + ac : object {4-16.system.attributes.ac} + value : integer {4-16.system.attributes.ac.value} (4 different values) + 0 (x2) + 25 (x2) + 22 (x3) + 20 (x2) + [details] : string {4-16.system.attributes.ac.details} (same value: ) + [emitsSound] : string {4-16.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {4-16.system.attributes.hardness} (same value: 0) + hp : object {4-16.system.attributes.hp} + details : string {4-16.system.attributes.hp.details} (2 different values) + (x7) + if the house spirits take this much damage, they aren't killed, but they do flee the school and don't return (x2) + max : integer {4-16.system.attributes.hp.max} (6 different values) + 0 (x2) + 54 (x2) + 46 (x2) + 59 (x1) + 40 (x1) + 57 (x1) + temp : integer {4-16.system.attributes.hp.temp} (same value: 0) + value : integer {4-16.system.attributes.hp.value} (6 different values) + 0 (x2) + 54 (x2) + 46 (x2) + 59 (x1) + 40 (x1) + 57 (x1) + [stealth] : object {4-16.system.attributes.stealth} + details : string {4-16.system.attributes.stealth.details} (2 different values) +

DC 0, initiative modifier is +5

(x2) + (x4) + value : integer {4-16.system.attributes.stealth.value} (5 different values) + 5 (x2) + 10 (x1) + 7 (x1) + 13 (x1) + 16 (x1) + [immunities] : array {4-16.system.attributes.immunities} + Length: min=1 max=2 + Value type: object {4-16.system.attributes.immunities.[]} + [exceptions] : array<> {4-16.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {4-16.system.attributes.immunities.[].type} (3 different values) + precision (x2) + swarm-mind (x2) + blinded (x1) + [weaknesses] : array {4-16.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {4-16.system.attributes.weaknesses.[]} + [exceptions] : array<> {4-16.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {4-16.system.attributes.weaknesses.[].type} (3 different values) + area-damage (x2) + splash-damage (x2) + cold-iron (x1) + value : integer {4-16.system.attributes.weaknesses.[].value} (same value: 5) + [adjustment] : mixed + [allSaves] : object {4-16.system.attributes.allSaves} + value : string {4-16.system.attributes.allSaves.value} (same value: ) + [speed] : object {4-16.system.attributes.speed} + otherSpeeds : array {4-16.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {4-16.system.attributes.speed.otherSpeeds.[]} + type : string {4-16.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {4-16.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {4-16.system.attributes.speed.value} (2 different values) + 30 (x2) + 25 (x1) + [creatureType] : string {4-16.system.creatureType} (same value: ) + details : object {4-16.system.details} + [description] : string {4-16.system.details.description} (3 different values) +

Fire engulfs four 5-foot-by-5-foot sections of the library, then spreads erratically on each of its turns as burning books are carried about by the modified unseen servant.

(x2) +

Several distressed opossums dressed in school uniforms and under the effects of @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image] fly about the hallway, guided by four giggling sprites.

(x2) +

A group of house spirits run around the lunchroom hurling pies at the walls and all the people in the room—and then the pies magically reconstitute and throw themselves again.

(x2) + [disable] : string {4-16.system.details.disable} (6 different values) +

A successful @Check[athletics|dc:18], @Check[nature|dc:18], or @Check[survival|dc:18] check from an adjacent square is sufficient to smother one 5-foot- square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and ray of frost is ineffective.

(x1) +

@Check[diplomacy|dc:23], @Check[deception|dc:23], or @Check[intimidation|dc:23] four times to convince one sprite to undo their spells; @Check[athletics|dc:25], @Check[diplomacy|dc:25] (with wild empathy) or @Check[nature|dc:25] to subdue or soothe the opossums; or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 21) to undo one sprites' worth of spells. Four successes are required to disable the hazard.

(x1) +

@Check[diplomacy|dc:20], @Check[deception|dc:20], or @Check[intimidation|dc:20] four times to convince one sprite to undo their spells; @Check[athletics|dc:22], @Check[diplomacy|dc:22] (with wild empathy) or @Check[nature|dc:22] to subdue or soothe the opossums; or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to undo one sprites' worth of spells. Four successes are required to disable the hazard.

(x1) +

@Check[diplomacy|dc:20], @Check[deception|dc:20], or @Check[intimidation|dc:20] four times to convince the spirits to undo their spells, @Check[arcana|dc:18] or @Check[occultism|dc:21] to unravel a pie's enchantments, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to undo one pies' worth of spells. Three successes are required to disable the hazard.

(x1) +

@Check[diplomacy|dc:23], @Check[deception|dc:23], or @Check[intimidation|dc:23] four times to convince the spirits to undo their spells, @Check[arcana|dc:21] or @Check[occultism|dc:21] to unravel a pie's enchantments, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to undo one pies' worth of spells. Three successes are required to disable the hazard.

(x1) +

A successful @Check[athletics|dc:15], @Check[nature|dc:15], or @Check[survival|dc:15] check from an adjacent square is sufficient to smother one 5-foot- square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and ray of frost is ineffective.

(x1) + [isComplex] : boolean {4-16.system.details.isComplex} (2 different values) + True (x4) + False (x2) + level : object {4-16.system.details.level} + value : integer {4-16.system.details.level.value} (4 different values) + 3 (x4) + 5 (x3) + 4 (x1) + 1 (x1) + publication : object {4-16.system.details.publication} + license : string {4-16.system.details.publication.license} (same value: OGL) + remaster : boolean {4-16.system.details.publication.remaster} (same value: False) + title : string {4-16.system.details.publication.title} (same value: Pathfinder Society Scenario #4-16: Dacilane Academy's First Great Prank War) + [reset] : string {4-16.system.details.reset} (same value: ) + [routine] : string {4-16.system.details.routine} (5 different values) +

On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies plus the number of books that the lurkers in light lit on fire this round, minimum 1 square. You determine the squares the fire spreads into, but any spread from lit books must affect a bookshelf; fires spread in this way do not need to spread into adjacent squares. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:18|basic] save for both). A creature can take damage from flames only once per round.

(x1) +

(4 actions) The hazard loses 1 action each turn for each Disable success. Each sprite takes one action to Strike a different randomly chosen PC.

(x2) +

(3 actions) The hazard regenerates any pies that it has thrown at a cost of one action per pie (to a maximum of 3 active pies). Each successful check to disable the hazard deactivates one of the pies, reducing the number of active pies by 1. After regenerating pies on its turn, the hazard throws pies whenever a creature triggers continually sur-piesed. For each pie Strike, roll [[/r 1d4]]. On a 1, the pie pan has nails driven into it by Numblekin and deals an additional @Damage[(1d10+6)[piercing]] damage. The nails make the pie's damage lethal, rather than nonlethal.

(x1) +

(4 actions) The hazard regenerates any pies that it has thrown at a cost of one action per pie (to a maximum of 4 active pies). Each successful check to disable the hazard deactivates one of the pies, reducing the number of active pies by 1. After regenerating pies on its turn, the hazard throws pies whenever a creature triggers continually sur-piesed. For each pie Strike, roll [[/r 1d4]]. On a 1, the pie pan has nails driven into it by Numblekin and deals an additional @Damage[(2d8+7)[piercing]] damage. The nails make the pie's damage lethal, rather than nonlethal.

(x1) +

On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies plus the number of books that the lurkers in light lit on fire this round, minimum 1 square. You determine the squares the fire spreads into, but any spread from lit books must affect a bookshelf; fires spread in this way do not need to spread into adjacent squares. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic] save for both). A creature can take damage from flames only once per round.

(x1) + [blurb] : string {4-16.system.details.blurb} (2 different values) + Variant leprechaun (x2) + (x1) + [languages] : object {4-16.system.details.languages} + details : string {4-16.system.details.languages.details} (same value: ) + value : array {4-16.system.details.languages.value} + Length: min=2 max=3 + Value type: string {4-16.system.details.languages.value.[]} (3 different values) + common (x3) + fey (x3) + aklo (x1) + [privateNotes] : string {4-16.system.details.privateNotes} (same value: ) + [publicNotes] : string {4-16.system.details.publicNotes} (2 different values) +

Leprechauns are mostly jovial tricksters who prefer mischief over conflict. They fill their days with as much fun, wine, and food as possible. Mostly found in forested regions, leprechauns respect nature and those who protect it.

+

Leprechauns do not attack on sight. Rather, they engage in conversation and try to charm, cajole, or trick those they meet into doing favors for them or freely giving over a treasured item, usually in return for illusory wealth or false promises of wealth and success. These small tricksters are masters at discerning the desires of those they meet-a knack that puts them in a powerful position when bargaining for goods or favors. They aren't above turning people against each other for their own benefit but generally not to an extent that causes harm.

+

In most cases, a leprechaun doesn't keep a purloined possession for long. The leprechaun most often returns such stolen prizes just in time to defuse tensions, often as they point out the humor of the situation, hoping to share their amusement and mirth with the victim. In cases where a leprechaun's trick goes too far and results in an incensed victim, the leprechaun quickly flees the conflict rather than engage in combat. This willingness to return stolen goods or to flee from battles fades as leprechauns grow older. Ancient leprechauns who have lived for thousands of years often spiral into dark bitterness and increasingly use their powers and illusions to lure those who offend them or fail to appreciate a joke into danger... or even death.

(x2) +

These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief in a pattern only their alien intellect understands, but they've been seen to take particular umbrage against dwarves, gnomes, and creatures who live in darkness. With their grudges and pursuit of their own wicked and sadistic whims, lurkers in light deftly overturn the conventional wisdom that creatures associated with light are benign and friendly.

+

While lurkers in light are fey and have ties to the First World, these creatures are often found elsewhere in the Great Beyond. They are particularly fond of invading the Shadow Plane to bring light to those who dwell there-not to help, but to spread misery and pain among those to whom light is agonizing.

(x1) + saves : object {4-16.system.saves} + fortitude : object {4-16.system.saves.fortitude} + saveDetail : string {4-16.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-16.system.saves.fortitude.value} (8 different values) + 0 (x2) + 17 (x1) + 14 (x1) + 6 (x1) + 9 (x1) + 12 (x1) + 10 (x1) + 7 (x1) + reflex : object {4-16.system.saves.reflex} + saveDetail : string {4-16.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-16.system.saves.reflex.value} (4 different values) + 0 (x2) + 15 (x3) + 12 (x3) + 13 (x1) + will : object {4-16.system.saves.will} + saveDetail : string {4-16.system.saves.will.saveDetail} (same value: ) + [value] : integer {4-16.system.saves.will.value} (5 different values) + 0 (x2) + 14 (x2) + 17 (x1) + 12 (x1) + 11 (x1) + [statusEffects] : array<> {4-16.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {4-16.system.traits} + rarity : string {4-16.system.traits.rarity} (2 different values) + common (x7) + unique (x2) + size : object {4-16.system.traits.size} + value : string {4-16.system.traits.size.value} (2 different values) + med (x6) + sm (x3) + value : array {4-16.system.traits.value} + Length: min=2 max=2 + Value type: string {4-16.system.traits.value.[]} (6 different values) + environmental (x6) + fire (x2) + magical (x4) + chaotic (x2) + fey (x3) + evil (x1) + [abilities] : object {4-16.system.abilities} + cha : object {4-16.system.abilities.cha} + mod : integer {4-16.system.abilities.cha.mod} (3 different values) + 5 (x1) + 4 (x1) + 2 (x1) + con : object {4-16.system.abilities.con} + mod : integer {4-16.system.abilities.con.mod} (2 different values) + 2 (x2) + 1 (x1) + dex : object {4-16.system.abilities.dex} + mod : integer {4-16.system.abilities.dex.mod} (2 different values) + 5 (x2) + 4 (x1) + int : object {4-16.system.abilities.int} + mod : integer {4-16.system.abilities.int.mod} (3 different values) + 4 (x1) + 3 (x1) + 2 (x1) + str : object {4-16.system.abilities.str} + mod : integer {4-16.system.abilities.str.mod} (3 different values) + 2 (x1) + 1 (x1) + 0 (x1) + wis : object {4-16.system.abilities.wis} + mod : integer {4-16.system.abilities.wis.mod} (2 different values) + 4 (x2) + 3 (x1) + [initiative] : object {4-16.system.initiative} + statistic : string {4-16.system.initiative.statistic} (same value: perception) + [perception] : object {4-16.system.perception} + details : string {4-16.system.perception.details} (same value: ) + mod : integer {4-16.system.perception.mod} (2 different values) + 15 (x1) + 13 (x2) + senses : array {4-16.system.perception.senses} + Length: min=1 max=1 + Value type: object {4-16.system.perception.senses.[]} + type : string {4-16.system.perception.senses.[].type} (same value: low-light-vision) + [resources] : object {4-16.system.resources} + focus : object {4-16.system.resources.focus} + max : integer {4-16.system.resources.focus.max} (same value: 1) + value : integer {4-16.system.resources.focus.value} (same value: 1) + [skills] : object {4-16.system.skills} + acrobatics : object {4-16.system.skills.acrobatics} + base : integer {4-16.system.skills.acrobatics.base} (3 different values) + 13 (x1) + 10 (x1) + 12 (x1) + [deception] : object {4-16.system.skills.deception} + base : integer {4-16.system.skills.deception.base} (2 different values) + 14 (x1) + 11 (x1) + nature : object {4-16.system.skills.nature} + base : integer {4-16.system.skills.nature.base} (2 different values) + 12 (x1) + 9 (x2) + [performance] : object {4-16.system.skills.performance} + base : integer {4-16.system.skills.performance.base} (2 different values) + 14 (x1) + 11 (x1) + [thievery] : object {4-16.system.skills.thievery} + base : integer {4-16.system.skills.thievery.base} (2 different values) + 13 (x1) + 10 (x1) + occultism : object {4-16.system.skills.occultism} + base : integer {4-16.system.skills.occultism.base} (same value: 9) + stealth : object {4-16.system.skills.stealth} + base : integer {4-16.system.skills.stealth.base} (same value: 12) + survival : object {4-16.system.skills.survival} + base : integer {4-16.system.skills.survival.base} (same value: 11) + type : string {4-16.type} (2 different values) + hazard (x6) + npc (x3) + [prototypeToken] : object {4-16.prototypeToken} + name : string {4-16.prototypeToken.name} (same value: Pappy Draighean) \ No newline at end of file diff --git a/output/pf2e/packs/4-17.txt b/output/pf2e/packs/4-17.txt new file mode 100644 index 0000000..4873c48 --- /dev/null +++ b/output/pf2e/packs/4-17.txt @@ -0,0 +1,590 @@ +4-17 +Different values: 8 +===================================== +object {4-17} + _id : string {4-17._id} (all different values) + folder : string {4-17.folder} (same value: z33NeUoFbcpWVmfu) + img : string {4-17.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x6) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {4-17.items} + Length: min=2 max=27 + Value type: object {4-17.items.[]} + _id : string {4-17.items.[]._id} (52 different values) + img : string {4-17.items.[].img} (24 different values) + name : string {4-17.items.[].name} (49 different values) + sort : integer {4-17.items.[].sort} (28 different values) + system : object {4-17.items.[].system} + [autoHeightenLevel] : object {4-17.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {4-17.items.[].system.description} + value : string {4-17.items.[].system.description.value} (51 different values) + [prepared] : object {4-17.items.[].system.prepared} + [flexible] : boolean {4-17.items.[].system.prepared.flexible} (same value: False) + value : string {4-17.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {4-17.items.[].system.proficiency} + value : integer {4-17.items.[].system.proficiency.value} (2 different values) + 0 (x2) + 1 (x4) + publication : object {4-17.items.[].system.publication} + license : string {4-17.items.[].system.publication.license} (same value: OGL) + remaster : boolean {4-17.items.[].system.publication.remaster} (same value: False) + title : string {4-17.items.[].system.publication.title} (5 different values) + (x53) + Pathfinder Core Rulebook (x34) + Pathfinder Treasure Vault (x2) + Pathfinder Society Scenario #4-17: Trapping the Hag's Claw (x2) + Pathfinder Bestiary (x12) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {4-17.items.[].system.showSlotlessLevels} + value : boolean {4-17.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {4-17.items.[].system.slots} + [slug] : string {4-17.items.[].system.slug} (26 different values) + [spelldc] : object {4-17.items.[].system.spelldc} + dc : integer {4-17.items.[].system.spelldc.dc} (4 different values) + 30 (x1) + 28 (x1) + 21 (x2) + 25 (x2) + [mod] : integer {4-17.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-17.items.[].system.spelldc.value} (4 different values) + 22 (x1) + 20 (x1) + 13 (x2) + 17 (x2) + [tradition] : object {4-17.items.[].system.tradition} + value : string {4-17.items.[].system.tradition.value} (same value: occult) + [area] : object {4-17.items.[].system.area} + type : string {4-17.items.[].system.area.type} (2 different values) + burst (x6) + emanation (x2) + value : integer {4-17.items.[].system.area.value} (3 different values) + 30 (x4) + 5 (x2) + 20 (x2) + [cost] : object {4-17.items.[].system.cost} + value : string {4-17.items.[].system.cost.value} (2 different values) + black sapphire with a gp value of at least the target's level × 100 (x2) + (x32) + [counteraction] : boolean {4-17.items.[].system.counteraction} (same value: False) + [damage] : object {4-17.items.[].system.damage} + [0] : object {4-17.items.[].system.damage.0} + applyMod : boolean {4-17.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {4-17.items.[].system.damage.0.formula} (2 different values) + 11d6 (x2) + 1d4+1 (x2) + kinds : array {4-17.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-17.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {4-17.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-17.items.[].system.damage.0.type} (2 different values) + mental (x2) + force (x2) + [defense] : object {4-17.items.[].system.defense} + save : object {4-17.items.[].system.defense.save} + basic : boolean {4-17.items.[].system.defense.save.basic} (2 different values) + True (x2) + False (x10) + statistic : string {4-17.items.[].system.defense.save.statistic} (2 different values) + will (x10) + fortitude (x2) + [duration] : object {4-17.items.[].system.duration} + sustained : boolean {4-17.items.[].system.duration.sustained} (2 different values) + False (x26) + True (x8) + value : string {4-17.items.[].system.duration.value} (all different values) + [level] : object {4-17.items.[].system.level} + value : integer {4-17.items.[].system.level.value} (9 different values) + 9 (x4) + 8 (x2) + 7 (x2) + 6 (x4) + 4 (x2) + 3 (x4) + 2 (x6) + 1 (x12) + 12 (x2) + [location] : object {4-17.items.[].system.location} + [heightenedLevel] : integer {4-17.items.[].system.location.heightenedLevel} (all different values) + value : string {4-17.items.[].system.location.value} (3 different values) + qg3r6OKHjX8qHiNS (x26) + URYS88ljj6OQv3wz (x6) + wZASEjbe8YQ6AWNr (x2) + [uses] : object {4-17.items.[].system.location.uses} + max : integer {4-17.items.[].system.location.uses.max} (same value: 2) + value : integer {4-17.items.[].system.location.uses.value} (same value: 2) + [range] : object {4-17.items.[].system.range} + value : string {4-17.items.[].system.range.value} (6 different values) + 30 feet (x10) + planetary (x8) + (x8) + 500 feet (x4) + touch (x2) + 120 feet (x2) + [requirements] : string {4-17.items.[].system.requirements} (same value: ) + [target] : object {4-17.items.[].system.target} + value : string {4-17.items.[].system.target.value} (7 different values) + 1 creature that died within the last minute (x2) + up to 12 creatures you know by name and have met in person (x2) + (x14) + 1 creature (x10) + 1 creature you know by name (x2) + 1 creature you know by name and have met in person (x2) + 1 unattended object of light Bulk or less (x2) + [time] : object {4-17.items.[].system.time} + value : string {4-17.items.[].system.time.value} (3 different values) + 2 (x24) + 10 minutes (x8) + 1 to 3 (x2) + [traits] : object {4-17.items.[].system.traits} + [rarity] : string {4-17.items.[].system.traits.rarity} (3 different values) + uncommon (x10) + common (x48) + unique (x2) + [traditions] : array {4-17.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {4-17.items.[].system.traits.traditions.[]} (4 different values) + divine (x12) + occult (x34) + arcane (x30) + primal (x2) + value : array {4-17.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {4-17.items.[].system.traits.value.[]} (31 different values) + [heightening] : object {4-17.items.[].system.heightening} + [levels] : object {4-17.items.[].system.heightening.levels} + [9] : object {4-17.items.[].system.heightening.levels.9} + range : object {4-17.items.[].system.heightening.levels.9.range} + value : string {4-17.items.[].system.heightening.levels.9.range.value} (same value: 30 feet) + target : object {4-17.items.[].system.heightening.levels.9.target} + value : string {4-17.items.[].system.heightening.levels.9.target.value} (same value: you and up to five additional willing creatures) + [4] : object {4-17.items.[].system.heightening.levels.4} + target : object {4-17.items.[].system.heightening.levels.4.target} + value : string {4-17.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + 3 : object {4-17.items.[].system.heightening.levels.3} + target : object {4-17.items.[].system.heightening.levels.3.target} + value : string {4-17.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + 5 : object {4-17.items.[].system.heightening.levels.5} + range : object {4-17.items.[].system.heightening.levels.5.range} + value : string {4-17.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + 7 : object {4-17.items.[].system.heightening.levels.7} + target : object {4-17.items.[].system.heightening.levels.7.target} + value : string {4-17.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + type : string {4-17.items.[].system.heightening.type} (2 different values) + fixed (x6) + interval (x2) + [damage] : object {4-17.items.[].system.heightening.damage} + 0 : string {4-17.items.[].system.heightening.damage.0} (same value: 2d6) + [interval] : integer {4-17.items.[].system.heightening.interval} (same value: 1) + [overlays] : object {4-17.items.[].system.overlays} + [baseItem] : mixed + [bulk] : object {4-17.items.[].system.bulk} + value : mixed + float {4-17.items.[].system.bulk.value} (same value: 0,1) + integer {4-17.items.[].system.bulk.value} (same value: 0) + [containerId] : mixed + [equipped] : object {4-17.items.[].system.equipped} + carryType : string {4-17.items.[].system.equipped.carryType} (same value: worn) + [invested] : mixed + [hardness] : integer {4-17.items.[].system.hardness} (same value: 0) + [hp] : object {4-17.items.[].system.hp} + max : integer {4-17.items.[].system.hp.max} (same value: 0) + value : integer {4-17.items.[].system.hp.value} (same value: 0) + [material] : object {4-17.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-17.items.[].system.price} + value : object {4-17.items.[].system.price.value} + gp : integer {4-17.items.[].system.price.value.gp} (2 different values) + 1800 (x2) + 600 (x2) + [quantity] : integer {4-17.items.[].system.quantity} (same value: 1) + [size] : string {4-17.items.[].system.size} (same value: med) + [usage] : object {4-17.items.[].system.usage} + value : string {4-17.items.[].system.usage.value} (2 different values) + held-in-two-hands (x2) + worn (x2) + [attack] : object {4-17.items.[].system.attack} + value : string {4-17.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-17.items.[].system.attackEffects} + [custom] : string {4-17.items.[].system.attackEffects.custom} (same value: ) + value : array {4-17.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-17.items.[].system.attackEffects.value.[]} (3 different values) + nightmarish-wounds (x2) + psychic-assault (x2) + knockdown (x2) + [bonus] : object {4-17.items.[].system.bonus} + value : integer {4-17.items.[].system.bonus.value} (6 different values) + 24 (x2) + 21 (x4) + 14 (x1) + 17 (x1) + 18 (x3) + 15 (x1) + [damageRolls] : object {4-17.items.[].system.damageRolls} + [yeifsloxt6hkhwx6qerj] : object {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj} + damage : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (2 different values) + 2d8+11 (x1) + 2d8+8 (x1) + damageType : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: piercing) + [7k6jiobi823nrzg86qog] : object {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog} + damage : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: 1d6) + damageType : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: spirit) + [fiwkr8ru9ii18fsx4b42] : object {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42} + damage : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (2 different values) + 2d12+13 (x1) + 2d10+8 (x1) + damageType : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: slashing) + [h0xxzb3igakz29s7dud3] : object {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3} + damage : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: 1d6) + damageType : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: spirit) + [WyRLW9CbMQxpCoAL] : object {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL} + damage : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damage} (2 different values) + 2d6+3 (x1) + 2d6+6 (x1) + damageType : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damageType} (same value: bludgeoning) + [k3Od99b8MiKI5W94] : object {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94} + damage : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damage} (2 different values) + 2d8+9 (x1) + 2d8+5 (x1) + damageType : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damageType} (same value: bludgeoning) + [8lUo4i1uNSI0dGDr] : object {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr} + damage : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damage} (2 different values) + 2d10+8 (x1) + 2d10+11 (x1) + damageType : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damageType} (same value: bludgeoning) + [g3tyUumbdp3hRh0u] : object {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u} + damage : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damage} (2 different values) + 2d6+8 (x1) + 2d6+9 (x1) + damageType : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damageType} (same value: bludgeoning) + [weaponType] : object {4-17.items.[].system.weaponType} + value : string {4-17.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x2) + [actionType] : object {4-17.items.[].system.actionType} + value : string {4-17.items.[].system.actionType.value} (3 different values) + passive (x24) + action (x21) + reaction (x2) + [actions] : object {4-17.items.[].system.actions} + [value] : integer {4-17.items.[].system.actions.value} (3 different values) + 2 (x6) + 1 (x11) + 3 (x4) + [category] : string {4-17.items.[].system.category} (3 different values) + interaction (x8) + defensive (x10) + offensive (x29) + [frequency] : object {4-17.items.[].system.frequency} + max : integer {4-17.items.[].system.frequency.max} (same value: 1) + per : string {4-17.items.[].system.frequency.per} (same value: day) + value : integer {4-17.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {4-17.items.[].system.deathNote} (same value: True) + type : string {4-17.items.[].type} (5 different values) + spellcastingEntry (x6) + spell (x34) + equipment (x4) + melee (x12) + action (x47) + [_stats] : object {4-17.items.[]._stats} + compendiumSource : string {4-17.items.[]._stats.compendiumSource} (24 different values) + name : string {4-17.name} (all different values) + system : object {4-17.system} + [abilities] : object {4-17.system.abilities} + cha : object {4-17.system.abilities.cha} + mod : integer {4-17.system.abilities.cha.mod} (2 different values) + 3 (x5) + 2 (x1) + con : object {4-17.system.abilities.con} + mod : integer {4-17.system.abilities.con.mod} (4 different values) + 6 (x2) + 2 (x1) + 3 (x1) + 4 (x2) + dex : object {4-17.system.abilities.dex} + mod : integer {4-17.system.abilities.dex.mod} (3 different values) + 4 (x2) + 5 (x2) + 6 (x2) + int : object {4-17.system.abilities.int} + mod : integer {4-17.system.abilities.int.mod} (5 different values) + 4 (x2) + 0 (x1) + 1 (x1) + 2 (x1) + 3 (x1) + str : object {4-17.system.abilities.str} + mod : integer {4-17.system.abilities.str.mod} (3 different values) + 5 (x3) + 3 (x1) + 4 (x2) + wis : object {4-17.system.abilities.wis} + mod : integer {4-17.system.abilities.wis.mod} (3 different values) + 5 (x2) + 2 (x1) + 3 (x3) + attributes : object {4-17.system.attributes} + ac : object {4-17.system.attributes.ac} + [details] : string {4-17.system.attributes.ac.details} (same value: ) + value : integer {4-17.system.attributes.ac.value} (6 different values) + 30 (x1) + 27 (x1) + 20 (x1) + 23 (x2) + 25 (x2) + 28 (x1) + [allSaves] : object {4-17.system.attributes.allSaves} + value : string {4-17.system.attributes.allSaves.value} (3 different values) + +2 status to all saves vs. magic, -2 to all saves (if heartstone is lost) (x2) + +1 status to all saves vs. mind-affecting effects (x2) + (x2) + hp : object {4-17.system.attributes.hp} + details : string {4-17.system.attributes.hp.details} (same value: ) + max : integer {4-17.system.attributes.hp.max} (7 different values) + 190 (x1) + 160 (x1) + 60 (x2) + 100 (x1) + 50 (x1) + 90 (x1) + 120 (x1) + temp : integer {4-17.system.attributes.hp.temp} (same value: 0) + value : integer {4-17.system.attributes.hp.value} (7 different values) + 190 (x1) + 160 (x1) + 60 (x2) + 100 (x1) + 50 (x1) + 90 (x1) + 120 (x1) + [immunities] : array {4-17.system.attributes.immunities} + Length: min=1 max=1 + Value type: object {4-17.system.attributes.immunities.[]} + type : string {4-17.system.attributes.immunities.[].type} (same value: sleep) + exceptions : array<> {4-17.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {4-17.system.attributes.resistances} + Length: min=0 max=3 + Value type: object {4-17.system.attributes.resistances.[]} + doubleVs : array<> {4-17.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {4-17.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {4-17.system.attributes.resistances.[].type} (4 different values) + mental (x4) + cold (x2) + fire (x4) + acid (x2) + value : integer {4-17.system.attributes.resistances.[].value} (3 different values) + 12 (x3) + 10 (x3) + 5 (x6) + [speed] : object {4-17.system.attributes.speed} + otherSpeeds : array {4-17.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {4-17.system.attributes.speed.otherSpeeds.[]} + type : string {4-17.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {4-17.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {4-17.system.attributes.speed.value} (3 different values) + 25 (x2) + 30 (x2) + 15 (x2) + [weaknesses] : array {4-17.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {4-17.system.attributes.weaknesses.[]} + [exceptions] : array<> {4-17.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {4-17.system.attributes.weaknesses.[].type} (2 different values) + cold-iron (x2) + sonic (x2) + value : integer {4-17.system.attributes.weaknesses.[].value} (3 different values) + 12 (x1) + 10 (x1) + 5 (x2) + [emitsSound] : string {4-17.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {4-17.system.attributes.hardness} (same value: 10) + [stealth] : object {4-17.system.attributes.stealth} + details : string {4-17.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {4-17.system.attributes.stealth.value} (2 different values) + 17 (x1) + 13 (x1) + details : object {4-17.system.details} + [blurb] : string {4-17.system.details.blurb} (2 different values) + Variant night hag (x2) + (x4) + [languages] : object {4-17.system.details.languages} + details : string {4-17.system.details.languages.details} (3 different values) + (x2) + telepathy 30 feet (other aslynn's eyes only) (x2) + can't speak any language; telepathy 100 feet (x2) + value : array {4-17.system.details.languages.value} + Length: min=1 max=6 + Value type: string {4-17.system.details.languages.value.[]} (6 different values) + aklo (x6) + chthonian (x2) + common (x4) + diabolic (x2) + empyrean (x2) + tien (x2) + level : object {4-17.system.details.level} + value : integer {4-17.system.details.level.value} (6 different values) + 11 (x1) + 9 (x2) + 4 (x1) + 6 (x1) + 7 (x2) + 5 (x1) + [privateNotes] : string {4-17.system.details.privateNotes} (same value: ) + [publicNotes] : string {4-17.system.details.publicNotes} (2 different values) +

Night hags are thieves and merchants of mortal souls. These foul creatures collect souls in dark gems or crystalline jars to sell in fiendish markets, and are themselves empowered by potent magic jewels known as @UUID[Compendium.pf2e.equipment-srd.Item.Heartstone]{Heartstones}. They haunt the Ethereal Plane, where they prey upon mortals in their dreams, debilitating them with horrific nightmares as they rest. A night hag may find a particular target and haunt them continuously over the course of weeks, slowly and cruelly breaking down the victim's will and ability to resist, until their soul is forfeit.

+

A night hag is a canny mastermind and soul broker, willing to consider any deal as long as she is convinced she has the upper hand. Although a night hag finds it easy to travel the Ethereal Plane and prey upon helpless souls that can't fight back, these souls are also the least desirable to the evil outsiders the night hag bargains with, and so a night hag gathers allies and minions that allow her to prey on more potent souls without personally risking herself. Their favored minions are @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Nightmare]{Nightmares}, with whom they share a special bond.

+

Above all, night hags avoid fighting foes that can harry them on the Ethereal Plane, picking fights only when they are certain they can escape.


Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as @UUID[Compendium.pf2e.equipment-srd.Item.Hag Eye]{Hag Eyes}, and are known to replace infant humanoids with their own offspring-these children are @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Changeling Exile]{Changelings} who have the potential to become hags themselves.

(x2) + (x4) + publication : object {4-17.system.details.publication} + license : string {4-17.system.details.publication.license} (same value: OGL) + remaster : boolean {4-17.system.details.publication.remaster} (same value: False) + title : string {4-17.system.details.publication.title} (same value: Pathfinder Society Scenario #4-17: Trapping the Hag's Claw) + [description] : string {4-17.system.details.description} (same value:

A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn's flying ship.

) + [disable] : string {4-17.system.details.disable} (2 different values) +

@Check[arcana|dc:28] or @Check[thievery|dc:28] to disrupt the cannon; two checks are required to disable it

(x1) +

@Check[arcana|dc:24] or @Check[thievery|dc:24] to disrupt the cannon; two checks are required to disable it

(x1) + [isComplex] : boolean {4-17.system.details.isComplex} (same value: True) + [reset] : string {4-17.system.details.reset} (same value: ) + [routine] : string {4-17.system.details.routine} (same value:

(three actions) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie, then reloads.

) + [initiative] : object {4-17.system.initiative} + statistic : string {4-17.system.initiative.statistic} (same value: perception) + [perception] : object {4-17.system.perception} + details : string {4-17.system.perception.details} (same value: ) + mod : integer {4-17.system.perception.mod} (6 different values) + 24 (x1) + 21 (x1) + 14 (x1) + 17 (x1) + 18 (x1) + 20 (x1) + senses : array {4-17.system.perception.senses} + Length: min=1 max=3 + Value type: object {4-17.system.perception.senses.[]} + type : string {4-17.system.perception.senses.[].type} (3 different values) + darkvision (x6) + motion-sense (x2) + see-invisibility (x2) + [acuity] : string {4-17.system.perception.senses.[].acuity} (same value: precise) + [range] : integer {4-17.system.perception.senses.[].range} (same value: 120) + [resources] : object {4-17.system.resources} + [focus] : object {4-17.system.resources.focus} + max : integer {4-17.system.resources.focus.max} (same value: 1) + value : integer {4-17.system.resources.focus.value} (same value: 1) + saves : object {4-17.system.saves} + fortitude : object {4-17.system.saves.fortitude} + saveDetail : string {4-17.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-17.system.saves.fortitude.value} (6 different values) + 20 (x2) + 18 (x1) + 8 (x1) + 11 (x1) + 17 (x2) + 15 (x1) + reflex : object {4-17.system.saves.reflex} + saveDetail : string {4-17.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-17.system.saves.reflex.value} (7 different values) + 19 (x1) + 16 (x2) + 11 (x1) + 13 (x1) + 10 (x1) + 17 (x1) + 21 (x1) + will : object {4-17.system.saves.will} + saveDetail : string {4-17.system.saves.will.saveDetail} (same value: ) + [value] : integer {4-17.system.saves.will.value} (6 different values) + 22 (x1) + 19 (x1) + 8 (x1) + 11 (x1) + 14 (x1) + 16 (x1) + [skills] : object {4-17.system.skills} + [arcana] : object {4-17.system.skills.arcana} + base : integer {4-17.system.skills.arcana.base} (4 different values) + 22 (x1) + 19 (x1) + 15 (x1) + 18 (x1) + [deception] : object {4-17.system.skills.deception} + base : integer {4-17.system.skills.deception.base} (4 different values) + 21 (x1) + 19 (x1) + 11 (x1) + 13 (x1) + [diplomacy] : object {4-17.system.skills.diplomacy} + base : integer {4-17.system.skills.diplomacy.base} (2 different values) + 19 (x1) + 17 (x1) + [intimidation] : object {4-17.system.skills.intimidation} + base : integer {4-17.system.skills.intimidation.base} (2 different values) + 21 (x1) + 19 (x1) + [occultism] : object {4-17.system.skills.occultism} + base : integer {4-17.system.skills.occultism.base} (4 different values) + 24 (x1) + 21 (x1) + 15 (x1) + 18 (x1) + [religion] : object {4-17.system.skills.religion} + base : integer {4-17.system.skills.religion.base} (2 different values) + 22 (x1) + 19 (x1) + [acrobatics] : object {4-17.system.skills.acrobatics} + base : integer {4-17.system.skills.acrobatics.base} (same value: 12) + [athletics] : object {4-17.system.skills.athletics} + base : integer {4-17.system.skills.athletics.base} (2 different values) + 9 (x1) + 15 (x1) + [stealth] : object {4-17.system.skills.stealth} + base : integer {4-17.system.skills.stealth.base} (2 different values) + 12 (x1) + 15 (x1) + [spellcasting] : object {4-17.system.spellcasting} + rituals : object {4-17.system.spellcasting.rituals} + dc : integer {4-17.system.spellcasting.rituals.dc} (same value: 23) + traits : object {4-17.system.traits} + rarity : string {4-17.system.traits.rarity} (3 different values) + unique (x2) + rare (x4) + common (x2) + size : object {4-17.system.traits.size} + value : string {4-17.system.traits.size.value} (2 different values) + med (x6) + lg (x2) + value : array {4-17.system.traits.value} + Length: min=1 max=5 + Value type: string {4-17.system.traits.value.[]} (10 different values) + evil (x6) + fiend (x4) + hag (x2) + humanoid (x2) + unholy (x4) + chaotic (x2) + dream (x2) + magical (x2) + ethereal (x2) + plant (x2) + [creatureType] : string {4-17.system.creatureType} (same value: ) + [statusEffects] : array<> {4-17.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {4-17.type} (2 different values) + npc (x6) + hazard (x2) + [prototypeToken] : object {4-17.prototypeToken} + name : string {4-17.prototypeToken.name} (same value: Darkened Shadow Cannon) \ No newline at end of file diff --git a/output/pf2e/packs/4-99.txt b/output/pf2e/packs/4-99.txt new file mode 100644 index 0000000..0fd5c3c --- /dev/null +++ b/output/pf2e/packs/4-99.txt @@ -0,0 +1,1643 @@ +4-99 +Different values: 39 +===================================== +object {4-99} + _id : string {4-99._id} (all different values) + folder : string {4-99.folder} (same value: Ta8YHVDS1AtFK527) + img : string {4-99.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x35) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {4-99.items} + Length: min=1 max=22 + Value type: object {4-99.items.[]} + _id : string {4-99.items.[]._id} (291 different values) + [_stats] : object {4-99.items.[]._stats} + compendiumSource : string {4-99.items.[]._stats.compendiumSource} (85 different values) + img : string {4-99.items.[].img} (82 different values) + name : string {4-99.items.[].name} (170 different values) + sort : integer {4-99.items.[].sort} (23 different values) + system : object {4-99.items.[].system} + [actionType] : object {4-99.items.[].system.actionType} + value : string {4-99.items.[].system.actionType.value} (4 different values) + passive (x57) + action (x46) + reaction (x11) + free (x4) + [actions] : object {4-99.items.[].system.actions} + [value] : integer {4-99.items.[].system.actions.value} (3 different values) + 1 (x27) + 2 (x15) + 3 (x4) + [category] : string {4-99.items.[].system.category} (11 different values) + defensive (x32) + offensive (x67) + interaction (x19) + martial (x24) + light (x13) + ammo (x9) + potion (x6) + poison (x2) + simple (x17) + other (x2) + medium (x1) + description : object {4-99.items.[].system.description} + value : string {4-99.items.[].system.description.value} (166 different values) + publication : object {4-99.items.[].system.publication} + license : string {4-99.items.[].system.publication.license} (2 different values) + OGL (x377) + ORC (x6) + remaster : boolean {4-99.items.[].system.publication.remaster} (2 different values) + False (x377) + True (x6) + title : string {4-99.items.[].system.publication.title} (9 different values) + Pathfinder Bestiary (x24) + (x196) + Pathfinder Core Rulebook (x134) + Pathfinder Gamemastery Guide (x1) + Pathfinder GM Core (x1) + Pathfinder Secrets of Magic (x16) + Pathfinder Player Core (x5) + Pathfinder Lost Omens The Grand Bazaar (x4) + Pathfinder Bestiary 2 (x2) + rules : ###FoundryRulesObject### + [slug] : string {4-99.items.[].system.slug} (83 different values) + [traits] : object {4-99.items.[].system.traits} + [rarity] : string {4-99.items.[].system.traits.rarity} (2 different values) + common (x265) + uncommon (x24) + value : array {4-99.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {4-99.items.[].system.traits.value.[]} (76 different values) + [traditions] : array {4-99.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {4-99.items.[].system.traits.traditions.[]} (4 different values) + arcane (x60) + occult (x28) + divine (x12) + primal (x38) + [selected] : object {4-99.items.[].system.traits.selected} + [attack] : object {4-99.items.[].system.attack} + value : string {4-99.items.[].system.attack.value} (same value: ) + [attackEffects] : object {4-99.items.[].system.attackEffects} + value : array {4-99.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {4-99.items.[].system.attackEffects.value.[]} (3 different values) + knockdown (x2) + grab (x1) + itchy-rash (x1) + [custom] : string {4-99.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {4-99.items.[].system.bonus} + value : integer {4-99.items.[].system.bonus.value} (18 different values) + 8 (x7) + 5 (x6) + 20 (x2) + 15 (x6) + 9 (x8) + 13 (x2) + 0 (x41) + 18 (x9) + 14 (x7) + 12 (x6) + 3 (x1) + 16 (x2) + 6 (x5) + 11 (x3) + 7 (x5) + 17 (x2) + 10 (x1) + 21 (x2) + [damageRolls] : object {4-99.items.[].system.damageRolls} + [zyssVvtgJ9wT3PoQ] : object {4-99.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ} + damage : string {4-99.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ.damage} (same value: 1d4+1) + damageType : string {4-99.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ.damageType} (same value: acid) + [udD7vgVG4ZcM2GiR] : object {4-99.items.[].system.damageRolls.udD7vgVG4ZcM2GiR} + damage : string {4-99.items.[].system.damageRolls.udD7vgVG4ZcM2GiR.damage} (same value: 1d4) + damageType : string {4-99.items.[].system.damageRolls.udD7vgVG4ZcM2GiR.damageType} (same value: acid) + [mVPIUhAyG95Yl3vK] : object {4-99.items.[].system.damageRolls.mVPIUhAyG95Yl3vK} + damage : string {4-99.items.[].system.damageRolls.mVPIUhAyG95Yl3vK.damage} (3 different values) + 2d10+11 (x1) + 2d8+7 (x1) + 1d4+4 (x1) + damageType : string {4-99.items.[].system.damageRolls.mVPIUhAyG95Yl3vK.damageType} (same value: piercing) + [6ipm46pd7h4wv9aoyick] : object {4-99.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick} + damage : string {4-99.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (same value: 2d6+6) + damageType : string {4-99.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: slashing) + [6bzog06i97rbrrdjgpid] : object {4-99.items.[].system.damageRolls.6bzog06i97rbrrdjgpid} + damage : string {4-99.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damage} (same value: 1d4) + damageType : string {4-99.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damageType} (same value: spirit) + [eflpo6pnj8b4abqmcponp5] : object {4-99.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5} + damage : string {4-99.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: 1d6+8) + damageType : string {4-99.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: piercing) + [xdi9slqkphdt0574tindl] : object {4-99.items.[].system.damageRolls.xdi9slqkphdt0574tindl} + damage : string {4-99.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: 2d6+4) + damageType : string {4-99.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: piercing) + [dgadfu6i48hr9q3nxa544] : object {4-99.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} + damage : string {4-99.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+6) + damageType : string {4-99.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing) + [wix79jaym4hhgjdb63phl] : object {4-99.items.[].system.damageRolls.wix79jaym4hhgjdb63phl} + damage : string {4-99.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4) + damageType : string {4-99.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning) + [e2wd5bynmzo7tqk9f07rgb] : object {4-99.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} + damage : string {4-99.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4) + damageType : string {4-99.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing) + [0] : object {4-99.items.[].system.damageRolls.0} + damage : string {4-99.items.[].system.damageRolls.0.damage} (13 different values) + 1d6+7 (x1) + 1d6+3 (x2) + 1d6 (x4) + 1d4 (x1) + 1d4+9 (x1) + 1d6+9 (x1) + 1d8+8 (x1) + 1d6+2 (x1) + 1d4+2 (x1) + 1d4+4 (x1) + 1d8+3 (x1) + 1d12+8 (x1) + 1d8+6 (x1) + damageType : string {4-99.items.[].system.damageRolls.0.damageType} (7 different values) + slashing (x2) + piercing (x9) + electricity (x1) + cold (x1) + sonic (x1) + spirit (x1) + bludgeoning (x2) + [bPSpAkSRbVhnnSgn] : object {4-99.items.[].system.damageRolls.bPSpAkSRbVhnnSgn} + damage : string {4-99.items.[].system.damageRolls.bPSpAkSRbVhnnSgn.damage} (same value: 1d8+1) + damageType : string {4-99.items.[].system.damageRolls.bPSpAkSRbVhnnSgn.damageType} (same value: slashing) + [CGcHOtU1GIh9QIzj] : object {4-99.items.[].system.damageRolls.CGcHOtU1GIh9QIzj} + damage : string {4-99.items.[].system.damageRolls.CGcHOtU1GIh9QIzj.damage} (same value: 1d6+1) + damageType : string {4-99.items.[].system.damageRolls.CGcHOtU1GIh9QIzj.damageType} (same value: slashing) + [BIOKUlnAhirAKXP0] : object {4-99.items.[].system.damageRolls.BIOKUlnAhirAKXP0} + damage : string {4-99.items.[].system.damageRolls.BIOKUlnAhirAKXP0.damage} (same value: 1d6-1) + damageType : string {4-99.items.[].system.damageRolls.BIOKUlnAhirAKXP0.damageType} (same value: slashing) + [kkov790b8uhfc6xv2sdw18] : object {4-99.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} + damage : string {4-99.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5) + damageType : string {4-99.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning) + [4bviwcy0rv7rmzk8bacmu] : object {4-99.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu} + damage : string {4-99.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5) + damageType : string {4-99.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning) + [mlgzwacs5fzwkmfhll2l] : object {4-99.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} + damage : string {4-99.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5) + damageType : string {4-99.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning) + [ilq6pyjcjkpz2bhtjklyrl] : object {4-99.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl} + damage : string {4-99.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damage} (same value: 1d6+7) + damageType : string {4-99.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damageType} (same value: piercing) + [8qsx7jn5itjca4mw6le2] : object {4-99.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2} + damage : string {4-99.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2.damage} (same value: 1d4+6) + damageType : string {4-99.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2.damageType} (same value: piercing) + [y35nocoxl0d3PyMh] : object {4-99.items.[].system.damageRolls.y35nocoxl0d3PyMh} + damage : string {4-99.items.[].system.damageRolls.y35nocoxl0d3PyMh.damage} (2 different values) + 1d4+3 (x1) + 1d4+1 (x1) + damageType : string {4-99.items.[].system.damageRolls.y35nocoxl0d3PyMh.damageType} (same value: slashing) + [4jqnr0heq8dqkk8mf4ls] : object {4-99.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls} + damage : string {4-99.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: 1d8+4) + damageType : string {4-99.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: slashing) + [lhflr40jwajii990myjj] : object {4-99.items.[].system.damageRolls.lhflr40jwajii990myjj} + damage : string {4-99.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: 1d6+4) + damageType : string {4-99.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: bludgeoning) + [qu26twfuv92whxuvw4f9k] : object {4-99.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k} + damage : string {4-99.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: 1d6+5) + damageType : string {4-99.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: piercing) + [p2uxcq8wiolkr741hy8xb] : object {4-99.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb} + damage : string {4-99.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: 1d4+5) + damageType : string {4-99.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: piercing) + [p6zphnrzsas6d9poj5w7k] : object {4-99.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k} + damage : string {4-99.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: 1d4+2) + damageType : string {4-99.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: piercing) + [n70okg5c9wd5dzakg5kv7] : object {4-99.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7} + damage : string {4-99.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7.damage} (same value: 1d6+1) + damageType : string {4-99.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7.damageType} (same value: bludgeoning) + [EwxM0Qop8KcgbzjT] : object {4-99.items.[].system.damageRolls.EwxM0Qop8KcgbzjT} + damage : string {4-99.items.[].system.damageRolls.EwxM0Qop8KcgbzjT.damage} (same value: 1d4+1) + damageType : string {4-99.items.[].system.damageRolls.EwxM0Qop8KcgbzjT.damageType} (same value: piercing) + [dRKPbSC6MIEU7Uar] : object {4-99.items.[].system.damageRolls.dRKPbSC6MIEU7Uar} + damage : string {4-99.items.[].system.damageRolls.dRKPbSC6MIEU7Uar.damage} (same value: 1d4+1) + damageType : string {4-99.items.[].system.damageRolls.dRKPbSC6MIEU7Uar.damageType} (same value: piercing) + [1] : object {4-99.items.[].system.damageRolls.1} + [category] : string {4-99.items.[].system.damageRolls.1.category} (same value: splash) + damage : string {4-99.items.[].system.damageRolls.1.damage} (same value: 1) + damageType : string {4-99.items.[].system.damageRolls.1.damageType} (5 different values) + electricity (x1) + cold (x1) + sonic (x1) + spirit (x1) + fire (x1) + [jJf5u6ixrm0ac636] : object {4-99.items.[].system.damageRolls.jJf5u6ixrm0ac636} + damage : string {4-99.items.[].system.damageRolls.jJf5u6ixrm0ac636.damage} (same value: 1d4+2) + damageType : string {4-99.items.[].system.damageRolls.jJf5u6ixrm0ac636.damageType} (same value: piercing) + [ax6dpin3rufoi3n9ccn1] : object {4-99.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1} + damage : string {4-99.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damage} (2 different values) + 1d6+3 (x1) + 2d8+5 (x1) + damageType : string {4-99.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damageType} (same value: piercing) + [geatkrzyyo6k1glugoxm] : object {4-99.items.[].system.damageRolls.geatkrzyyo6k1glugoxm} + damage : string {4-99.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damage} (2 different values) + 1d4+3 (x1) + 2d6+5 (x1) + damageType : string {4-99.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damageType} (same value: bludgeoning) + [6S0E198b3ZzFvii4] : object {4-99.items.[].system.damageRolls.6S0E198b3ZzFvii4} + damage : string {4-99.items.[].system.damageRolls.6S0E198b3ZzFvii4.damage} (same value: 1d6+3) + damageType : string {4-99.items.[].system.damageRolls.6S0E198b3ZzFvii4.damageType} (same value: bludgeoning) + [miy48diaqk8l4exqz8oq] : object {4-99.items.[].system.damageRolls.miy48diaqk8l4exqz8oq} + damage : string {4-99.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damage} (same value: 2d8+8) + damageType : string {4-99.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damageType} (same value: piercing) + [1aAmMIVSqqYHDn3p] : object {4-99.items.[].system.damageRolls.1aAmMIVSqqYHDn3p} + damage : string {4-99.items.[].system.damageRolls.1aAmMIVSqqYHDn3p.damage} (same value: 1d4+1) + damageType : string {4-99.items.[].system.damageRolls.1aAmMIVSqqYHDn3p.damageType} (same value: piercing) + [BbPgWRGiq5ORcePb] : object {4-99.items.[].system.damageRolls.BbPgWRGiq5ORcePb} + damage : string {4-99.items.[].system.damageRolls.BbPgWRGiq5ORcePb.damage} (4 different values) + 1d6+5 (x1) + 2d6+6 (x1) + 2d6+5 (x1) + 1d6+3 (x1) + damageType : string {4-99.items.[].system.damageRolls.BbPgWRGiq5ORcePb.damageType} (same value: piercing) + [H5HaN7ogFguZmhSR] : object {4-99.items.[].system.damageRolls.H5HaN7ogFguZmhSR} + damage : string {4-99.items.[].system.damageRolls.H5HaN7ogFguZmhSR.damage} (3 different values) + 1d4+3 (x2) + 1d4+6 (x1) + 1d4+5 (x1) + damageType : string {4-99.items.[].system.damageRolls.H5HaN7ogFguZmhSR.damageType} (same value: piercing) + [ISo2eBk6xUmFMnTa] : object {4-99.items.[].system.damageRolls.ISo2eBk6xUmFMnTa} + damage : string {4-99.items.[].system.damageRolls.ISo2eBk6xUmFMnTa.damage} (3 different values) + 1d4+3 (x2) + 1d4+6 (x1) + 1d4+5 (x1) + damageType : string {4-99.items.[].system.damageRolls.ISo2eBk6xUmFMnTa.damageType} (same value: piercing) + [rt3aacu5pld9o98pw05l] : object {4-99.items.[].system.damageRolls.rt3aacu5pld9o98pw05l} + damage : string {4-99.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damage} (same value: 1d6+5) + damageType : string {4-99.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damageType} (same value: bludgeoning) + [9SV7gs6ayNy9v2Kv] : object {4-99.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv} + damage : string {4-99.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damage} (2 different values) + 2d10+9 (x1) + 2d10+8 (x1) + damageType : string {4-99.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damageType} (same value: piercing) + [l4rfswdb9aemaqhi5qat] : object {4-99.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat} + damage : string {4-99.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damage} (same value: 1d6) + damageType : string {4-99.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damageType} (same value: spirit) + [TzSlVuTbpV6IvqDu] : object {4-99.items.[].system.damageRolls.TzSlVuTbpV6IvqDu} + damage : string {4-99.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damage} (2 different values) + 2d6+9 (x1) + 2d6+8 (x1) + damageType : string {4-99.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damageType} (same value: slashing) + [qpuoiapo4oglf6xoczjy] : object {4-99.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy} + damage : string {4-99.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damage} (same value: 1d6) + damageType : string {4-99.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damageType} (same value: spirit) + [GthjaFygCMofofoS] : object {4-99.items.[].system.damageRolls.GthjaFygCMofofoS} + damage : string {4-99.items.[].system.damageRolls.GthjaFygCMofofoS.damage} (same value: 2d8+8) + damageType : string {4-99.items.[].system.damageRolls.GthjaFygCMofofoS.damageType} (same value: bludgeoning) + [CVn5jBJJVnRLVVG1] : object {4-99.items.[].system.damageRolls.CVn5jBJJVnRLVVG1} + damage : string {4-99.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damage} (same value: 2d8+2) + damageType : string {4-99.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damageType} (same value: slashing) + wama9afgd4fcuzclapg2 : object {4-99.items.[].system.damageRolls.wama9afgd4fcuzclapg2} + damage : string {4-99.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damage} (same value: 1d8+5) + damageType : string {4-99.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damageType} (same value: slashing) + [weaponType] : object {4-99.items.[].system.weaponType} + value : string {4-99.items.[].system.weaponType.value} (2 different values) + melee (x51) + ranged (x23) + [autoHeightenLevel] : object {4-99.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {4-99.items.[].system.prepared} + [flexible] : boolean {4-99.items.[].system.prepared.flexible} (same value: False) + value : string {4-99.items.[].system.prepared.value} (3 different values) + innate (x6) + prepared (x4) + focus (x4) + [proficiency] : object {4-99.items.[].system.proficiency} + value : integer {4-99.items.[].system.proficiency.value} (2 different values) + 0 (x5) + 1 (x9) + [showSlotlessLevels] : object {4-99.items.[].system.showSlotlessLevels} + value : boolean {4-99.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {4-99.items.[].system.slots} + [slot0] : object {4-99.items.[].system.slots.slot0} + max : integer {4-99.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {4-99.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {4-99.items.[].system.slots.slot0.prepared.[]} + id : string {4-99.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 0cDzQ7dc7Xcvsaid (x4) + 26gLwGgyv7JhDcTG (x4) + jkAsoouLepvQlgGB (x4) + nNndRirjAWcV60rO (x4) + oHUMvo7tz6fyOvqB (x4) + [slot1] : object {4-99.items.[].system.slots.slot1} + [max] : integer {4-99.items.[].system.slots.slot1.max} (same value: 2) + prepared : array {4-99.items.[].system.slots.slot1.prepared} + Length: min=2 max=2 + Value type: object {4-99.items.[].system.slots.slot1.prepared.[]} + [id] : string {4-99.items.[].system.slots.slot1.prepared.[].id} (3 different values) + D2CWoz1DCNQjZuqi (x1) + PLUOdvGRTaXGFMLe (x2) + 8iDnH7lTkcswfeqG (x1) + [name] : string {4-99.items.[].system.slots.slot1.prepared.[].name} (same value: Empty Slot (drag spell here)) + [prepared] : boolean {4-99.items.[].system.slots.slot1.prepared.[].prepared} (same value: False) + [slot2] : object {4-99.items.[].system.slots.slot2} + max : integer {4-99.items.[].system.slots.slot2.max} (2 different values) + 2 (x3) + 1 (x2) + [prepared] : array {4-99.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {4-99.items.[].system.slots.slot2.prepared.[]} + id : string {4-99.items.[].system.slots.slot2.prepared.[].id} (4 different values) + 8iDnH7lTkcswfeqG (x1) + u06XbPVWLbaj5OuR (x2) + J1jGysU7F0UJvQLU (x1) + YQFvvZzkR9H6bpMn (x2) + value : integer {4-99.items.[].system.slots.slot2.value} (same value: 1) + [slot3] : object {4-99.items.[].system.slots.slot3} + max : integer {4-99.items.[].system.slots.slot3.max} (same value: 2) + prepared : array {4-99.items.[].system.slots.slot3.prepared} + Length: min=2 max=2 + Value type: object {4-99.items.[].system.slots.slot3.prepared.[]} + id : string {4-99.items.[].system.slots.slot3.prepared.[].id} (4 different values) + 8iDnH7lTkcswfeqG (x1) + 1fo7ZsWqqImMbyLZ (x1) + ImqjQFWWtspRKeOH (x1) + dU1lLIUCvjY9S3hO (x1) + [slot4] : object {4-99.items.[].system.slots.slot4} + max : integer {4-99.items.[].system.slots.slot4.max} (2 different values) + 2 (x1) + 1 (x2) + [prepared] : array {4-99.items.[].system.slots.slot4.prepared} + Length: min=2 max=2 + Value type: object {4-99.items.[].system.slots.slot4.prepared.[]} + id : string {4-99.items.[].system.slots.slot4.prepared.[].id} (2 different values) + 8iDnH7lTkcswfeqG (x1) + CucE2LMmKDT81GR6 (x1) + value : integer {4-99.items.[].system.slots.slot4.value} (same value: 1) + [slot5] : object {4-99.items.[].system.slots.slot5} + max : integer {4-99.items.[].system.slots.slot5.max} (same value: 1) + value : integer {4-99.items.[].system.slots.slot5.value} (same value: 1) + [slot6] : object {4-99.items.[].system.slots.slot6} + max : integer {4-99.items.[].system.slots.slot6.max} (same value: 1) + value : integer {4-99.items.[].system.slots.slot6.value} (same value: 1) + [spelldc] : object {4-99.items.[].system.spelldc} + dc : integer {4-99.items.[].system.spelldc.dc} (9 different values) + 26 (x1) + 16 (x1) + 18 (x2) + 21 (x3) + 23 (x2) + 15 (x2) + 28 (x1) + 25 (x1) + 22 (x1) + [mod] : integer {4-99.items.[].system.spelldc.mod} (same value: 0) + value : integer {4-99.items.[].system.spelldc.value} (9 different values) + 18 (x1) + 8 (x1) + 10 (x2) + 13 (x3) + 15 (x2) + 7 (x2) + 20 (x1) + 17 (x1) + 14 (x1) + [item] : integer {4-99.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {4-99.items.[].system.tradition} + value : string {4-99.items.[].system.tradition.value} (2 different values) + divine (x5) + arcane (x9) + [area] : object {4-99.items.[].system.area} + type : string {4-99.items.[].system.area.type} (3 different values) + emanation (x1) + cone (x4) + line (x2) + value : integer {4-99.items.[].system.area.value} (3 different values) + 30 (x1) + 15 (x4) + 120 (x2) + [cost] : object {4-99.items.[].system.cost} + value : string {4-99.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {4-99.items.[].system.counteraction} (same value: False) + [damage] : object {4-99.items.[].system.damage} + [damageType] : string {4-99.items.[].system.damage.damageType} (7 different values) + piercing (x26) + bludgeoning (x7) + slashing (x4) + electricity (x1) + cold (x1) + sonic (x1) + spirit (x1) + [dice] : integer {4-99.items.[].system.damage.dice} (same value: 1) + [die] : string {4-99.items.[].system.damage.die} (4 different values) + d6 (x25) + d8 (x4) + d4 (x11) + d12 (x1) + [0] : object {4-99.items.[].system.damage.0} + applyMod : boolean {4-99.items.[].system.damage.0.applyMod} (2 different values) + False (x33) + True (x5) + [category] : mixed + formula : string {4-99.items.[].system.damage.0.formula} (10 different values) + 1d8 (x2) + 3d8 (x3) + 1d4 (x5) + 1d4+1 (x4) + 2d6 (x5) + 3d6 (x6) + 2d4 (x4) + 2 (x4) + 4d12 (x2) + 2d12 (x3) + kinds : array {4-99.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {4-99.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x38) + healing (x2) + [materials] : array<> {4-99.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-99.items.[].system.damage.0.type} (8 different values) + void (x2) + acid (x3) + electricity (x15) + force (x4) + untyped (x5) + cold (x4) + sonic (x4) + bludgeoning (x1) + [3Pz4NTLXD2rzKgf4] : object {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [1] : object {4-99.items.[].system.damage.1} + applyMod : boolean {4-99.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {4-99.items.[].system.damage.1.formula} (same value: 3d6) + kinds : array {4-99.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {4-99.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {4-99.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-99.items.[].system.damage.1.type} (same value: piercing) + [defense] : object {4-99.items.[].system.defense} + save : object {4-99.items.[].system.defense.save} + basic : boolean {4-99.items.[].system.defense.save.basic} (2 different values) + False (x10) + True (x13) + statistic : string {4-99.items.[].system.defense.save.statistic} (3 different values) + will (x8) + fortitude (x8) + reflex (x7) + [duration] : object {4-99.items.[].system.duration} + sustained : boolean {4-99.items.[].system.duration.sustained} (2 different values) + False (x75) + True (x1) + value : string {4-99.items.[].system.duration.value} (9 different values) + until the next time you make your daily preparations (x3) + 1 hour (x2) + (x54) + varies (x3) + 1 round or sustained up to 1 minute (x1) + 1 minute (x3) + until the start of your next turn (x4) + until the end of your turn (x4) + 10 minutes (x2) + [level] : object {4-99.items.[].system.level} + value : integer {4-99.items.[].system.level.value} (7 different values) + 6 (x3) + 5 (x1) + 4 (x8) + 3 (x6) + 1 (x61) + 0 (x74) + 2 (x11) + [location] : object {4-99.items.[].system.location} + [heightenedLevel] : integer {4-99.items.[].system.location.heightenedLevel} (6 different values) + 6 (x3) + 5 (x4) + 4 (x2) + 3 (x3) + 1 (x4) + 2 (x4) + [value] : string {4-99.items.[].system.location.value} (6 different values) + ArpzcwnZJV6NMI5C (x8) + RqsjlbJfjDXjttuD (x4) + 8pzHePtRkPzcN46f (x35) + O8M7ZQEAnHXVfOkm (x8) + ROSZvh4spODKkdYM (x8) + 88vGaWxuqoaedx3J (x10) + [range] : mixed + object {4-99.items.[].system.range} + value : string {4-99.items.[].system.range.value} (6 different values) + 30 feet (x19) + touch (x9) + 120 feet (x14) + (x22) + varies (x11) + 60 feet (x1) + integer {4-99.items.[].system.range} (4 different values) + 60 (x5) + 50 (x1) + 20 (x4) + 100 (x3) + [requirements] : string {4-99.items.[].system.requirements} (2 different values) + (x72) + You're wielding a melee weapon in two hands (x4) + [target] : object {4-99.items.[].system.target} + value : string {4-99.items.[].system.target.value} (6 different values) + 1 creature (x39) + (x28) + 1 living creature or 1 willing undead creature (x2) + 1 or 2 creatures (x5) + 1 or more creatures (x1) + 1 creature or object (x1) + [time] : object {4-99.items.[].system.time} + value : string {4-99.items.[].system.time.value} (5 different values) + 2 (x48) + 1 day (x3) + 1 to 3 (x3) + 1 (x17) + 2 to 2 rounds (x5) + [heightening] : object {4-99.items.[].system.heightening} + [levels] : object {4-99.items.[].system.heightening.levels} + [5] : object {4-99.items.[].system.heightening.levels.5} + range : object {4-99.items.[].system.heightening.levels.5.range} + value : string {4-99.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + [8] : object {4-99.items.[].system.heightening.levels.8} + target : object {4-99.items.[].system.heightening.levels.8.target} + value : string {4-99.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + 3 : object {4-99.items.[].system.heightening.levels.3} + target : object {4-99.items.[].system.heightening.levels.3.target} + value : string {4-99.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {4-99.items.[].system.heightening.type} (2 different values) + fixed (x6) + interval (x38) + [damage] : object {4-99.items.[].system.heightening.damage} + 0 : string {4-99.items.[].system.heightening.damage.0} (8 different values) + 1d8 (x2) + 2d8 (x3) + 1d4 (x9) + 1d4+1 (x4) + 1d6 (x6) + 2d6 (x5) + 1 (x4) + 1d12 (x5) + [3Pz4NTLXD2rzKgf4] : string {4-99.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [1] : string {4-99.items.[].system.heightening.damage.1} (same value: 1d6) + [interval] : integer {4-99.items.[].system.heightening.interval} (2 different values) + 1 (x31) + 2 (x7) + [ritual] : object {4-99.items.[].system.ritual} + primary : object {4-99.items.[].system.ritual.primary} + check : string {4-99.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {4-99.items.[].system.ritual.secondary} + casters : integer {4-99.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {4-99.items.[].system.ritual.secondary.checks} (same value: ) + [frequency] : object {4-99.items.[].system.frequency} + max : integer {4-99.items.[].system.frequency.max} (same value: 1) + per : string {4-99.items.[].system.frequency.per} (2 different values) + round (x2) + day (x1) + [value] : integer {4-99.items.[].system.frequency.value} (same value: 1) + [baseItem] : string {4-99.items.[].system.baseItem} (22 different values) + [bonusDamage] : object {4-99.items.[].system.bonusDamage} + value : integer {4-99.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {4-99.items.[].system.bulk} + value : mixed + integer {4-99.items.[].system.bulk.value} (3 different values) + 1 (x30) + 0 (x2) + 2 (x6) + float {4-99.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {4-99.items.[].system.equipped} + carryType : string {4-99.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {4-99.items.[].system.equipped.handsHeld} (3 different values) + 1 (x43) + 0 (x28) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {4-99.items.[].system.equipped.inSlot} (same value: True) + [group] : string {4-99.items.[].system.group} (11 different values) + bow (x6) + sword (x5) + leather (x12) + club (x5) + crossbow (x2) + knife (x10) + axe (x3) + sling (x1) + hammer (x1) + bomb (x3) + spear (x4) + [hardness] : integer {4-99.items.[].system.hardness} (same value: 0) + [hp] : object {4-99.items.[].system.hp} + max : integer {4-99.items.[].system.hp.max} (same value: 0) + value : integer {4-99.items.[].system.hp.value} (same value: 0) + [material] : object {4-99.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {4-99.items.[].system.price} + value : object {4-99.items.[].system.price.value} + [gp] : integer {4-99.items.[].system.price.value.gp} (10 different values) + 14 (x3) + 2 (x16) + 6 (x3) + 4 (x1) + 20 (x4) + 7 (x1) + 3 (x17) + 1 (x3) + 8 (x1) + 5 (x1) + [sp] : integer {4-99.items.[].system.price.value.sp} (7 different values) + 1 (x9) + 9 (x3) + 5 (x4) + 6 (x1) + 4 (x1) + 2 (x12) + 3 (x1) + [cp] : integer {4-99.items.[].system.price.value.cp} (same value: 1) + [per] : integer {4-99.items.[].system.price.per} (same value: 10) + [quantity] : integer {4-99.items.[].system.quantity} (8 different values) + 1 (x72) + 20 (x5) + 8 (x1) + 2 (x2) + 10 (x3) + 4 (x2) + 60 (x2) + 5 (x1) + [reload] : object {4-99.items.[].system.reload} + value : string {4-99.items.[].system.reload.value} (4 different values) + 0 (x6) + (x15) + 1 (x3) + - (x17) + [runes] : object {4-99.items.[].system.runes} + potency : integer {4-99.items.[].system.runes.potency} (2 different values) + 1 (x10) + 0 (x45) + property : array<> {4-99.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {4-99.items.[].system.runes.striking} (2 different values) + 1 (x3) + 0 (x38) + [resilient] : integer {4-99.items.[].system.runes.resilient} (same value: 0) + [size] : string {4-99.items.[].system.size} (same value: med) + [splashDamage] : object {4-99.items.[].system.splashDamage} + [value] : integer {4-99.items.[].system.splashDamage.value} (2 different values) + 0 (x36) + 1 (x4) + [usage] : object {4-99.items.[].system.usage} + value : string {4-99.items.[].system.usage.value} (4 different values) + held-in-one-plus-hands (x6) + held-in-one-hand (x61) + worn (x1) + held-in-two-hands (x6) + [canBeAmmo] : boolean {4-99.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {4-99.items.[].system.acBonus} (3 different values) + 1 (x11) + 2 (x2) + 3 (x1) + [checkPenalty] : integer {4-99.items.[].system.checkPenalty} (3 different values) + -1 (x11) + 0 (x2) + -2 (x1) + [dexCap] : integer {4-99.items.[].system.dexCap} (3 different values) + 4 (x9) + 3 (x4) + 2 (x1) + [speedPenalty] : integer {4-99.items.[].system.speedPenalty} (2 different values) + 0 (x13) + -5 (x1) + [strength] : integer {4-99.items.[].system.strength} (3 different values) + 0 (x11) + 1 (x2) + 2 (x1) + [stackGroup] : string {4-99.items.[].system.stackGroup} (3 different values) + arrows (x6) + bolts (x2) + slingBullets (x1) + [uses] : object {4-99.items.[].system.uses} + autoDestroy : boolean {4-99.items.[].system.uses.autoDestroy} (same value: True) + max : integer {4-99.items.[].system.uses.max} (same value: 1) + value : integer {4-99.items.[].system.uses.value} (same value: 1) + [mod] : object {4-99.items.[].system.mod} + value : integer {4-99.items.[].system.mod.value} (10 different values) + 14 (x1) + 7 (x1) + 11 (x2) + 4 (x1) + 16 (x1) + 13 (x3) + 15 (x1) + 6 (x1) + 2 (x1) + 5 (x1) + [proficient] : object {4-99.items.[].system.proficient} + value : integer {4-99.items.[].system.proficient.value} (same value: 0) + [overlays] : object {4-99.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [URQWpedXx9fB1fR7] : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + kinds : array {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: damage) + type : string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + kinds : array {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: damage) + type : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [defense] : mixed + [9uy5xd2ogc2syzwz] : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz} + _id : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz._id} (same value: 9uy5xd2ogc2syzwz) + overlayType : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1) + system : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system} + [defense] : mixed + range : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.range} + value : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: 30 feet) + time : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.time} + value : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: 2) + [ozuci5q5wwe0o0s8] : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8} + _id : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8._id} (same value: ozuci5q5wwe0o0s8) + overlayType : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2) + system : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system} + [defense] : mixed + range : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.range} + value : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: 60 feet) + time : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.time} + value : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: 3) + [px43dahs3eb2rukw] : object {4-99.items.[].system.overlays.px43dahs3eb2rukw} + _id : string {4-99.items.[].system.overlays.px43dahs3eb2rukw._id} (same value: px43dahs3eb2rukw) + overlayType : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.px43dahs3eb2rukw.sort} (same value: 3) + system : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system} + defense : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense} + save : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save} + basic : boolean {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True) + statistic : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: reflex) + range : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.range} + value : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.range.value} (same value: 60 feet) + time : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.time} + value : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.time.value} (same value: 2 rounds) + [hqiwae0wgehycnex] : object {4-99.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {4-99.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + kinds : array {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds} + Length: min=1 max=1 + Value type: string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage) + materials : array<> {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + [defense] : mixed + heightening : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + kinds : array {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds} + Length: min=1 max=1 + Value type: string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage) + materials : array<> {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + [defense] : mixed + heightening : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [deathNote] : boolean {4-99.items.[].system.deathNote} (same value: True) + type : string {4-99.items.[].type} (9 different values) + action (x118) + melee (x74) + spellcastingEntry (x14) + spell (x76) + weapon (x41) + armor (x14) + consumable (x19) + lore (x13) + equipment (x14) + [flags] : object {4-99.items.[].flags} + pf2e : object {4-99.items.[].flags.pf2e} + linkedWeapon : string {4-99.items.[].flags.pf2e.linkedWeapon} (35 different values) + name : string {4-99.name} (all different values) + system : object {4-99.system} + [abilities] : object {4-99.system.abilities} + cha : object {4-99.system.abilities.cha} + mod : integer {4-99.system.abilities.cha.mod} (9 different values) + 4 (x4) + -5 (x4) + 3 (x3) + 2 (x4) + 0 (x11) + 5 (x2) + 1 (x5) + -1 (x1) + -3 (x1) + con : object {4-99.system.abilities.con} + mod : integer {4-99.system.abilities.con.mod} (7 different values) + 2 (x10) + 3 (x5) + 6 (x1) + 5 (x1) + 4 (x6) + 1 (x6) + 0 (x6) + dex : object {4-99.system.abilities.dex} + mod : integer {4-99.system.abilities.dex.mod} (8 different values) + 2 (x6) + -1 (x1) + 0 (x2) + 5 (x3) + 4 (x12) + 1 (x5) + -3 (x1) + 3 (x5) + int : object {4-99.system.abilities.int} + mod : integer {4-99.system.abilities.int.mod} (10 different values) + 2 (x4) + -5 (x4) + -4 (x4) + 3 (x3) + 1 (x3) + 0 (x8) + -1 (x2) + 4 (x5) + -2 (x1) + 5 (x1) + str : object {4-99.system.abilities.str} + mod : integer {4-99.system.abilities.str.mod} (6 different values) + 2 (x7) + 1 (x5) + 6 (x5) + 4 (x6) + 3 (x10) + 0 (x2) + wis : object {4-99.system.abilities.wis} + mod : integer {4-99.system.abilities.wis.mod} (6 different values) + -2 (x1) + 1 (x10) + 3 (x5) + 2 (x12) + 4 (x4) + 0 (x3) + attributes : object {4-99.system.attributes} + ac : object {4-99.system.attributes.ac} + [details] : string {4-99.system.attributes.ac.details} (6 different values) + (x29) + 22 vs. traps (x1) + 12 when broken (x2) + (15 when broken); construct armor (x1) + (16 while inhabiting a body) (x1) + (21 while inhabiting a body) (x1) + value : integer {4-99.system.attributes.ac.value} (17 different values) + 15 (x2) + 6 (x1) + 24 (x3) + 19 (x3) + 13 (x2) + 20 (x3) + 26 (x1) + 21 (x5) + 11 (x1) + 18 (x2) + 23 (x3) + 16 (x1) + 14 (x2) + 17 (x2) + 25 (x3) + 0 (x4) + 27 (x1) + [adjustment] : mixed + [allSaves] : object {4-99.system.attributes.allSaves} + value : string {4-99.system.attributes.allSaves.value} (4 different values) + (x32) + +1 status to all saves vs. magic (x1) + +1 circumstance to all saves vs. traps (x1) + +1 status versus magic (x1) + hp : object {4-99.system.attributes.hp} + details : string {4-99.system.attributes.hp.details} (3 different values) + (x37) + regeneration 10 (deactivated by glass) (x1) + void healing (x1) + max : integer {4-99.system.attributes.hp.max} (30 different values) + temp : integer {4-99.system.attributes.hp.temp} (same value: 0) + value : integer {4-99.system.attributes.hp.value} (30 different values) + [immunities] : array {4-99.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {4-99.system.attributes.immunities.[]} + [exceptions] : array<> {4-99.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {4-99.system.attributes.immunities.[].type} (9 different values) + swarm-mind (x2) + precision (x2) + acid (x1) + death-effects (x2) + disease (x2) + paralyzed (x2) + poison (x2) + unconscious (x2) + mental (x1) + [resistances] : array {4-99.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {4-99.system.attributes.resistances.[]} + [doubleVs] : array<> {4-99.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [exceptions] : array {4-99.system.attributes.resistances.[].exceptions} + Length: min=0 max=1 + Value type: string {4-99.system.attributes.resistances.[].exceptions.[]} (same value: bludgeoning) + type : string {4-99.system.attributes.resistances.[].type} (8 different values) + physical (x1) + acid (x3) + cold (x1) + electricity (x1) + fire (x1) + piercing (x2) + slashing (x2) + bludgeoning (x1) + value : integer {4-99.system.attributes.resistances.[].value} (6 different values) + 3 (x2) + 11 (x1) + 8 (x1) + 10 (x3) + 5 (x4) + 2 (x1) + [speed] : object {4-99.system.attributes.speed} + otherSpeeds : array {4-99.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {4-99.system.attributes.speed.otherSpeeds.[]} + type : string {4-99.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x3) + climb (x2) + burrow (x2) + value : integer {4-99.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 35 (x1) + 15 (x5) + 20 (x1) + value : integer {4-99.system.attributes.speed.value} (6 different values) + 20 (x2) + 25 (x15) + 30 (x12) + 0 (x2) + 35 (x1) + 40 (x3) + [special] : string {4-99.system.attributes.speed.special} (same value: ) + [weaknesses] : array {4-99.system.attributes.weaknesses} + Length: min=1 max=4 + Value type: object {4-99.system.attributes.weaknesses.[]} + [exceptions] : array<> {4-99.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {4-99.system.attributes.weaknesses.[].type} (5 different values) + area-damage (x2) + cold-iron (x10) + holy (x11) + splash-damage (x2) + sonic (x2) + value : integer {4-99.system.attributes.weaknesses.[].value} (6 different values) + 3 (x7) + 1 (x1) + 6 (x4) + 4 (x2) + 2 (x2) + 5 (x11) + [hardness] : mixed + object {4-99.system.attributes.hardness} + value : integer {4-99.system.attributes.hardness.value} (2 different values) + 2 (x2) + 5 (x1) + integer {4-99.system.attributes.hardness} (same value: 0) + [emitsSound] : string {4-99.system.attributes.emitsSound} (same value: encounter) + [stealth] : object {4-99.system.attributes.stealth} + details : string {4-99.system.attributes.stealth.details} (2 different values) +

(trained)

(x3) +

(expert)

(x1) + value : integer {4-99.system.attributes.stealth.value} (4 different values) + 15 (x1) + 18 (x1) + 21 (x1) + 11 (x1) + details : object {4-99.system.details} + [blurb] : string {4-99.system.details.blurb} (18 different values) + (x14) + Variant succubus (x1) + Variant assassin (x1) + Variant burglar (x1) + Variant tomb raider (x1) + Variant ruffian (x1) + Variant spy (x1) + Variant grave robber (x1) + Variant hunter (x1) + Variant torchbearer (x1) + Variant vermlek (x2) + Male elf zealot (x4) + Variant poacher (x1) + Variant monster hunter (x1) + Female variant roru demon (x1) + Female roru demon (x1) + Male variant spellscar fext (x1) + Variant skeletal mage (x1) + [languages] : object {4-99.system.details.languages} + details : string {4-99.system.details.languages.details} (5 different values) + can't speak (x2) + (x28) + three additional mortal languages, telepathy 100 feet, tongues (x1) + telepathy 100 feet (x2) + speak with animals, telepathy 100 feet (x2) + value : array {4-99.system.details.languages.value} + Length: min=0 max=5 + Value type: string {4-99.system.details.languages.value.[]} (7 different values) + chthonian (x11) + common (x21) + draconic (x5) + empyrean (x9) + elven (x16) + fey (x5) + necril (x2) + level : object {4-99.system.details.level} + value : integer {4-99.system.details.level.value} (11 different values) + 1 (x5) + -1 (x4) + 8 (x4) + 5 (x7) + 4 (x4) + 2 (x4) + 6 (x3) + 0 (x2) + 7 (x4) + 3 (x1) + 9 (x1) + [privateNotes] : string {4-99.system.details.privateNotes} (5 different values) + (x29) +

"Sleep poison" changed to "Lethargy poison" per Shay on org play server

(x1) +

Force damage from melee strikes removed as Nathatel does not have Arcane Cascade per Alex from the Org Play Server

(x1) +

Force damage from melee strikes and Cascade Countermeasure focus spell removed as Nathatel does not have Arcane Cascade per Alex from the Org Play Server. Focus Point value not changed from 3.

(x2) +

Common added per Alex Speidel/Shay discussion on org play server

(x2) + [publicNotes] : string {4-99.system.details.publicNotes} (20 different values) + (x14) +

Succubi are manifestations of the sin of destructive lust, and they are the most attractive of all demons-as befits their role in seducing mortals to fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless humanoid forms of any gender to aid in their goals. Most succubi have a feminine true form (incubi, which usually have a masculine true form, are a different kind of demon), but regardless of gender, a lust demon is supernaturally beautiful or handsome, but with curving horns, bat wings, sharp claws, and a sinuous tail.

+

When disguised as a mortal humanoid on the Material Plane, a succubus whispers into the ears of mortals, urging them to pursue their darkest and most destructive desires and pushing them into depravity, using magic only if persuasion fails. While mortals often fixate on succubi's application of sexual lust, these demons are can easily exploit lust for power, knowledge, fame, or any other desire as easily as more carnal appetites. Their ability to infiltrate societies makes them excellent spies, assassins, and political saboteurs as well. Ultimately, the succubus enjoys all means of upending mortal culture.

+
+

When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more "specialized" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.

(x1) +

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and choose their own victims. Others are members of assassins' guilds, organizations that accept contracts to kill in return for money, favors, or both.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

Great treasure awaits those willing to explore the hazardous depths of the world's ancient tombs and forgotten dungeons. Some tomb raiders seek riches of bygone eras; others recover pieces of history thought lost to the sands of time.

+
+

The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.

(x1) +

Using their strength to bully others into submission, ruffians often work as bodyguards and enforcers for powerful criminals like charlatans and fences.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

No empire would be complete without its spies. The spy is a master of infiltrating the court and blending in: they might be one of a number of nobles, a beloved confidante of the queen, or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information either for blackmail or to auction to the highest bidder.

+
+

Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.

(x1) +

Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

The longer criminals hold on to stolen loot, the greater the chance they will get caught. Fences make themselves indispensable in the underworld by paying for stolen goods in order to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions, and some include gifts that are thought to provide a boon in the afterlife. Such valuables can be easy pickings for those with no respect for-or fear of-the dead.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

As is reflected in the many depictions of an elk-headed Erastil, god of the hunt, the hunter is very much a creature of the forest, known by the forest and familiar with every aspect of it. After all, the final determination of who is the hunter and who is prey often depends on who is able to make an ally of the terrain.

+
+

From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there.

(x1) +

Torchbearers carry a light sources for seasoned explorers and serve as apprentices.

+
+

The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.

(x1) +

The forest offers dangerous creatures-whether they walk on four legs or two-a place to hide. Dim light, low brush, and fallen leaves conspire to hide their trails. Given these poor conditions, an unskilled eye might spot a sign or two of a creature's passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry's lair.

+
+

From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there.

(x1) +

Vermleks, also called worm demons, manifest from the souls of mortals who desecrated the dead, such as grave robbers or necromancers. These fiends take their violations to a new extreme, using their demonic powers to horrifically core their living victims and don the flesh-husk that remains.

+

In its natural form, a vermlek resembles an oversized pinkish worm with four long tails that end in writhing fibrils. Its mouth splits into four segments like a profane tulip lined with rows of dozens of pointed teeth. More often than not, however, these fiends are encountered only after they have crawled into the body of a dead humanoid and made the hollowed-out flesh their temporary host. Vermleks use their powers of deception and disguise to infiltrate mortal settlements and influence unwitting acquaintances of the bodies they wear. Particularly intelligent or conniving vermleks might even reach stations of real power within the ranks of an army or government, at which point exposure of their true form can wreak havoc among the populace they have so thoroughly duped.

(x2) +

Much larger and more foul-tempered than their common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare.

+

Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.

(x1) +

Some forests are protected by kings, others only by wild things. Laws against hunting may protect the private reserves of nobles or guard the viability of animal populations of shared forests during specific seasons. Poachers violate those laws- sometimes out of greed, sometimes out of desperation, and sometimes for sport. Although penalties against poaching often include public shaming, in lean times a successful poacher is a local hero.

+
+

From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there.

(x1) +

Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.

+
+

A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.

(x1) +

Rorus, sometimes called hunter demons, are brutal fiends that arise from the souls of mortals who mutilated animal corpses. As demons, these individuals don animal pelts, then infiltrate packs or herds to corrupt entire swaths of animals, turning their victims bloodthirsty and feral.

(x2) +

Spellscar fexts are spellcasters who were destroyed by wild magic or wellspring surges they tried—and failed—to control. The magical feedback that snuffed out their life warped and animated their flesh, twisting them into shambling undead. Spellscar fexts stand 6 feet tall with disproportionately long arms that end in clusters of waving magical tendrils.

+

Almost all who became spellscar fexts entered the Mana Wastes to harness the power of the area's wild magic. Once transformed, the desire for magical power becomes a spellscar fext's singular motivation. The creatures focus their attacks on magic users they encounter, attempting to kill them and strip their magic. Unfortunately for a spellscar fext, their transformation makes their entire being inimical to magic. They're unable to cast even the simplest of spells. They grasp destructively at magic they can never hold.

+

Difficult for the unprepared to destroy permanently, spellscar fexts harry trade routes known for shipping magical goods and repeatedly attack arcane workshops on the borders of the Mana Wastes. They're particularly dangerous to spellcasters traveling alone, as battling the creatures might trigger a wellspring surge that could destroy the lone magic user.

+

As the fext's vulnerability to glass weapons has become more well known, enterprising gunsmiths in Alkenstar have begun crafting glass ammunition, an uncommon item that costs the same as cold iron ammunition.

(x1) +

Rarely, the bones of a spellcaster can be used to create a skeleton that retains a limited ability to cast spells. These spells are almost always offensive in nature, and the skeletal mage uses them with reckless abandon. Skeletal mages are often misidentified as liches, and while not nearly as cunning or deadly, they still pose a significant threat to their foes.

+
+

Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.

(x1) + publication : object {4-99.system.details.publication} + license : string {4-99.system.details.publication.license} (same value: OGL) + remaster : boolean {4-99.system.details.publication.remaster} (same value: False) + title : string {4-99.system.details.publication.title} (same value: Pathfinder Society Scenario #4-99: Blessings of the Forest) + [description] : string {4-99.system.details.description} (same value:

A 15-foot wide area of verdant-covered water attempts to suck creatures down into it.

) + [disable] : string {4-99.system.details.disable} (4 different values) +

Two @Check[survival|dc:22] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard's threat to all creatures in the area

(x1) +

Two @Check[survival|dc:25] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard's threat to all creatures in the area

(x1) +

Two @Check[survival|dc:28] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard's threat to all creatures in the area

(x1) +

Two @Check[survival|dc:18] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard's threat to all creatures in the area

(x1) + [isComplex] : boolean {4-99.system.details.isComplex} (same value: True) + [reset] : string {4-99.system.details.reset} (same value:

The hazard still submerges anyone who walks in, but the surface doesn't become hidden again until it accumulates leaf and greenery cover over the course of 24 hours.

) + [routine] : string {4-99.system.details.routine} (4 different values) +

(one action) On its initiative, the bog pulls down each creature within it. A creature that was submerged to its waist becomes submerged to its neck, and a creature that was submerged up to its neck is pulled under and must hold its breath to avoid suffocation.

+

A creature partially or fully submerged in the bog can attempt a @Check[athletics|dc:20|traits:action:swim] check to Swim to either raise itself by one step (pulled under to submerged to its neck, or submerged to its neck to submerged to its waist), or to escape from the bog if it's submerged only up to its waist. This DC increases to @Check[athletics|dc:22|traits:action:swim] for creatures submerged up to their neck or worse. On a critical failure, the creature is pulled down one step. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid], typically by using a rope or similar assistance (providing an automatic success), or attempt to pull a single affected creature out with their own Athletics check, with the same results as if the aiding creature attempted the check itself.

(x1) +

(one action) On its initiative, the bog pulls down each creature within it. A creature that was submerged to its waist becomes submerged to its neck, and a creature that was submerged up to its neck is pulled under and must hold its breath to avoid suffocation.

+

A creature partially or fully submerged in the bog can attempt a @Check[athletics|dc:23|traits:action:swim] check to Swim to either raise itself by one step (pulled under to submerged to its neck, or submerged to its neck to submerged to its waist), or to escape from the bog if it's submerged only up to its waist. This DC increases to @Check[athletics|dc:25|traits:action:swim] for creatures submerged up to their neck or worse. On a critical failure, the creature is pulled down one step. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid], typically by using a rope or similar assistance (providing an automatic success), or attempt to pull a single affected creature out with their own Athletics check, with the same results as if the aiding creature attempted the check itself.

(x1) +

(one action) On its initiative, the bog pulls down each creature within it. A creature that was submerged to its waist becomes submerged to its neck, and a creature that was submerged up to its neck is pulled under and must hold its breath to avoid suffocation.

+

A creature partially or fully submerged in the bog can attempt a @Check[athletics|dc:26|traits:action:swim] check to Swim to either raise itself by one step (pulled under to submerged to its neck, or submerged to its neck to submerged to its waist), or to escape from the bog if it's submerged only up to its waist. This DC increases to @Check[athletics|dc:28|traits:action:swim] for creatures submerged up to their neck or worse. On a critical failure, the creature is pulled down one step. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid], typically by using a rope or similar assistance (providing an automatic success), or attempt to pull a single affected creature out with their own Athletics check, with the same results as if the aiding creature attempted the check itself.

(x1) +

(one action) On its initiative, the bog pulls down each creature within it. A creature that was submerged to its waist becomes submerged to its neck, and a creature that was submerged up to its neck is pulled under and must hold its breath to avoid suffocation.

+

A creature partially or fully submerged in the bog can attempt a @Check[athletics|dc:16|traits:action:swim] check to Swim to either raise itself by one step (pulled under to submerged to its neck, or submerged to its neck to submerged to its waist), or to escape from the bog if it's submerged only up to its waist. This DC increases to @Check[athletics|dc:18|traits:action:swim] for creatures submerged up to their neck or worse. On a critical failure, the creature is pulled down one step. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid], typically by using a rope or similar assistance (providing an automatic success), or attempt to pull a single affected creature out with their own Athletics check, with the same results as if the aiding creature attempted the check itself.

(x1) + [initiative] : object {4-99.system.initiative} + statistic : string {4-99.system.initiative.statistic} (same value: perception) + [perception] : object {4-99.system.perception} + details : string {4-99.system.perception.details} (2 different values) + (x34) + magic sense (imprecise) 30 feet (x1) + mod : integer {4-99.system.perception.mod} (16 different values) + 7 (x1) + 4 (x2) + 17 (x4) + 11 (x3) + 8 (x3) + 12 (x2) + 16 (x2) + 10 (x2) + 13 (x4) + 5 (x4) + 3 (x1) + 6 (x2) + 14 (x1) + 9 (x2) + 18 (x1) + 15 (x1) + senses : array {4-99.system.perception.senses} + Length: min=0 max=2 + Value type: object {4-99.system.perception.senses.[]} + type : string {4-99.system.perception.senses.[].type} (4 different values) + darkvision (x15) + motion-sense (x1) + scent (x7) + low-light-vision (x15) + [acuity] : string {4-99.system.perception.senses.[].acuity} (2 different values) + precise (x1) + imprecise (x7) + [range] : integer {4-99.system.perception.senses.[].range} (2 different values) + 60 (x5) + 30 (x3) + [vision] : boolean {4-99.system.perception.vision} (same value: False) + [resources] : object {4-99.system.resources} + [focus] : object {4-99.system.resources.focus} + max : integer {4-99.system.resources.focus.max} (3 different values) + 1 (x3) + 2 (x2) + 3 (x2) + value : integer {4-99.system.resources.focus.value} (3 different values) + 1 (x3) + 2 (x2) + 3 (x2) + saves : object {4-99.system.saves} + fortitude : object {4-99.system.saves.fortitude} + saveDetail : string {4-99.system.saves.fortitude.saveDetail} (same value: ) + value : integer {4-99.system.saves.fortitude.value} (14 different values) + 7 (x4) + 8 (x1) + 18 (x3) + 14 (x2) + 9 (x7) + 12 (x3) + 10 (x4) + 6 (x2) + 11 (x1) + 5 (x3) + 3 (x1) + 15 (x3) + 0 (x4) + 13 (x1) + reflex : object {4-99.system.saves.reflex} + saveDetail : string {4-99.system.saves.reflex.saveDetail} (same value: ) + value : integer {4-99.system.saves.reflex.value} (16 different values) + 9 (x3) + 0 (x5) + 13 (x2) + 5 (x1) + 11 (x5) + 19 (x1) + 12 (x2) + 15 (x4) + 3 (x2) + 8 (x3) + 17 (x3) + 6 (x2) + 7 (x2) + 10 (x2) + 21 (x1) + 14 (x1) + will : object {4-99.system.saves.will} + saveDetail : string {4-99.system.saves.will.saveDetail} (same value: ) + value : integer {4-99.system.saves.will.value} (17 different values) + 3 (x2) + 2 (x2) + 15 (x4) + 11 (x2) + 4 (x4) + 14 (x5) + 10 (x1) + 6 (x1) + 5 (x3) + 9 (x1) + 0 (x4) + 12 (x2) + 7 (x2) + 13 (x2) + 16 (x1) + 17 (x1) + 8 (x2) + [skills] : object {4-99.system.skills} + [acrobatics] : object {4-99.system.skills.acrobatics} + base : integer {4-99.system.skills.acrobatics.base} (15 different values) + 5 (x2) + 18 (x1) + 13 (x3) + 7 (x1) + 11 (x1) + 17 (x2) + 10 (x2) + 3 (x1) + 4 (x1) + 14 (x1) + 6 (x1) + 12 (x2) + 15 (x3) + 8 (x1) + 9 (x1) + [athletics] : object {4-99.system.skills.athletics} + base : integer {4-99.system.skills.athletics.base} (15 different values) + 5 (x3) + 3 (x1) + 14 (x1) + 10 (x1) + 13 (x2) + 8 (x2) + 7 (x1) + 6 (x2) + 9 (x1) + 4 (x2) + 17 (x3) + 15 (x1) + 19 (x1) + 11 (x1) + 12 (x1) + [special] : array {4-99.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {4-99.system.skills.athletics.special.[]} + base : integer {4-99.system.skills.athletics.special.[].base} (3 different values) + 7 (x1) + 6 (x1) + 14 (x1) + label : string {4-99.system.skills.athletics.special.[].label} (2 different values) + when jumping (x2) + to Climb or Swim (x1) + predicate : array {4-99.system.skills.athletics.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {4-99.system.skills.athletics.special.[].predicate.[]} (2 different values) + action:long-jump (x2) + action:high-jump (x2) + object {4-99.system.skills.athletics.special.[].predicate.[]} + or : array {4-99.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {4-99.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:climb (x1) + action:swim (x1) + [stealth] : object {4-99.system.skills.stealth} + base : integer {4-99.system.skills.stealth.base} (12 different values) + 5 (x3) + 11 (x2) + 19 (x1) + 12 (x2) + 6 (x3) + 14 (x1) + 10 (x1) + 17 (x1) + 9 (x2) + 16 (x1) + 8 (x1) + 13 (x2) + [intimidation] : object {4-99.system.skills.intimidation} + base : integer {4-99.system.skills.intimidation.base} (10 different values) + 17 (x1) + 13 (x1) + 7 (x1) + 12 (x1) + 10 (x1) + 6 (x1) + 15 (x2) + 11 (x1) + 2 (x1) + 18 (x1) + [survival] : object {4-99.system.skills.survival} + base : integer {4-99.system.skills.survival.base} (11 different values) + 17 (x2) + 13 (x2) + 8 (x1) + 12 (x1) + 4 (x1) + 3 (x1) + 14 (x1) + 7 (x1) + 11 (x1) + 18 (x1) + 16 (x1) + [special] : array {4-99.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {4-99.system.skills.survival.special.[]} + base : integer {4-99.system.skills.survival.special.[].base} (3 different values) + 19 (x1) + 15 (x1) + 10 (x1) + label : string {4-99.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {4-99.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {4-99.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [deception] : object {4-99.system.skills.deception} + base : integer {4-99.system.skills.deception.base} (10 different values) + 14 (x1) + 12 (x1) + 7 (x2) + 15 (x1) + 13 (x1) + 2 (x1) + 5 (x1) + 17 (x1) + 4 (x1) + 9 (x1) + [special] : array {4-99.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {4-99.system.skills.deception.special.[]} + base : integer {4-99.system.skills.deception.special.[].base} (2 different values) + 8 (x1) + 12 (x1) + label : string {4-99.system.skills.deception.special.[].label} (same value: to impersonate while inhabiting a body) + predicate : array {4-99.system.skills.deception.special.[].predicate} + Length: min=2 max=2 + Value type: string {4-99.system.skills.deception.special.[].predicate.[]} (2 different values) + action:impersonate (x2) + inhabit-body (x2) + [diplomacy] : object {4-99.system.skills.diplomacy} + base : integer {4-99.system.skills.diplomacy.base} (4 different values) + 16 (x1) + 10 (x1) + 13 (x1) + 11 (x1) + [religion] : object {4-99.system.skills.religion} + base : integer {4-99.system.skills.religion.base} (3 different values) + 10 (x3) + 8 (x1) + 5 (x1) + [society] : object {4-99.system.skills.society} + base : integer {4-99.system.skills.society.base} (7 different values) + 12 (x3) + 7 (x2) + 9 (x1) + 11 (x1) + 6 (x1) + 10 (x1) + 13 (x2) + [medicine] : object {4-99.system.skills.medicine} + base : integer {4-99.system.skills.medicine.base} (2 different values) + 14 (x1) + 15 (x1) + [thievery] : object {4-99.system.skills.thievery} + base : integer {4-99.system.skills.thievery.base} (4 different values) + 15 (x1) + 12 (x2) + 13 (x1) + 10 (x1) + [note] : string {4-99.system.skills.thievery.note} (same value: can Disable traps that require master proficiency) + [nature] : object {4-99.system.skills.nature} + base : integer {4-99.system.skills.nature.base} (6 different values) + 2 (x1) + 17 (x1) + 11 (x1) + 7 (x1) + 16 (x1) + 14 (x1) + special : array {4-99.system.skills.nature.special} + Length: min=1 max=1 + Value type: object {4-99.system.skills.nature.special.[]} + base : integer {4-99.system.skills.nature.special.[].base} (2 different values) + 20 (x1) + 18 (x1) + label : string {4-99.system.skills.nature.special.[].label} (same value: to Command an Animal) + predicate : array {4-99.system.skills.nature.special.[].predicate} + Length: min=1 max=1 + Value type: string {4-99.system.skills.nature.special.[].predicate.[]} (same value: action:command-an-animal) + [crafting] : object {4-99.system.skills.crafting} + base : integer {4-99.system.skills.crafting.base} (3 different values) + 13 (x1) + 6 (x1) + 4 (x1) + [arcana] : object {4-99.system.skills.arcana} + base : integer {4-99.system.skills.arcana.base} (5 different values) + 10 (x1) + 13 (x2) + 7 (x1) + 17 (x1) + 14 (x1) + [occultism] : object {4-99.system.skills.occultism} + base : integer {4-99.system.skills.occultism.base} (same value: 17) + traits : object {4-99.system.traits} + rarity : string {4-99.system.traits.rarity} (4 different values) + rare (x4) + uncommon (x23) + common (x4) + unique (x8) + size : object {4-99.system.traits.size} + value : string {4-99.system.traits.size.value} (4 different values) + lg (x5) + sm (x2) + med (x30) + tiny (x2) + value : array {4-99.system.traits.value} + Length: min=1 max=7 + Value type: string {4-99.system.traits.value.[]} (18 different values) + animal (x7) + chaotic (x17) + demon (x10) + evil (x24) + fiend (x10) + swarm (x2) + unholy (x13) + mindless (x4) + ooze (x1) + elf (x13) + humanoid (x17) + construct (x3) + holy (x1) + human (x1) + fey (x1) + environmental (x4) + undead (x2) + skeleton (x1) + [spellcasting] : object {4-99.system.spellcasting} + rituals : object {4-99.system.spellcasting.rituals} + dc : integer {4-99.system.spellcasting.rituals.dc} (2 different values) + 26 (x1) + 25 (x2) + [creatureType] : string {4-99.system.creatureType} (same value: ) + [statusEffects] : array<> {4-99.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {4-99.type} (2 different values) + npc (x35) + hazard (x4) + [prototypeToken] : object {4-99.prototypeToken} + name : string {4-99.prototypeToken.name} (6 different values) + Animated Dagger (x1) + Animated Leather Armor (x1) + Hidden Forest Bog (x3) + Nathatel (x3) + Serraleth (x1) + Undead Nathatel (x1) \ No newline at end of file diff --git a/output/pf2e/packs/4th Rank.txt b/output/pf2e/packs/4th Rank.txt new file mode 100644 index 0000000..855e540 --- /dev/null +++ b/output/pf2e/packs/4th Rank.txt @@ -0,0 +1,551 @@ +4th Rank +Different values: 147 +===================================== +object {4th Rank} + _id : string {4th Rank._id} (all different values) + folder : string {4th Rank.folder} (same value: 7cyoYPoPYA01mErU) + img : string {4th Rank.img} (144 different values) + name : string {4th Rank.name} (all different values) + system : object {4th Rank.system} + [area] : object {4th Rank.system.area} + type : string {4th Rank.system.area.type} (5 different values) + emanation (x9) + burst (x18) + cone (x1) + line (x4) + square (x1) + value : integer {4th Rank.system.area.value} (9 different values) + 10 (x8) + 20 (x10) + 30 (x5) + 60 (x4) + 15 (x2) + 50 (x1) + 5 (x1) + 100 (x1) + 120 (x1) + cost : object {4th Rank.system.cost} + value : string {4th Rank.system.cost.value} (same value: ) + counteraction : boolean {4th Rank.system.counteraction} (2 different values) + False (x144) + True (x3) + damage : object {4th Rank.system.damage} + [0] : object {4th Rank.system.damage.0} + applyMod : boolean {4th Rank.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.0.formula} (14 different values) + 4d6 (x2) + 8d4 (x1) + 6d6 (x2) + 4d10 (x1) + 3d12 (x1) + 2d6 (x2) + 3d6 (x2) + 8d6 (x4) + 2d8 (x1) + 2d10 (x1) + 10d8 (x1) + 3 (x1) + 1d6 (x1) + 4d4 (x1) + kinds : array {4th Rank.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.0.kinds.[]} (2 different values) + damage (x20) + healing (x1) + [materials] : array<> {4th Rank.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.0.type} (10 different values) + mental (x3) + void (x3) + piercing (x4) + spirit (x1) + electricity (x1) + fire (x2) + bludgeoning (x4) + sonic (x1) + slashing (x1) + vitality (x1) + [CCRf3ezRsr91DEo0] : object {4th Rank.system.damage.CCRf3ezRsr91DEo0} + applyMod : boolean {4th Rank.system.damage.CCRf3ezRsr91DEo0.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.formula} (same value: 6d6) + kinds : array {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.CCRf3ezRsr91DEo0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.type} (same value: piercing) + [Pw864Jw8qLF34TrG] : object {4th Rank.system.damage.Pw864Jw8qLF34TrG} + applyMod : boolean {4th Rank.system.damage.Pw864Jw8qLF34TrG.applyMod} (same value: False) + category : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.category} (same value: persistent) + formula : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.formula} (same value: 1d6) + kinds : array {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.Pw864Jw8qLF34TrG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.type} (same value: bleed) + [gftav8gvt4i3mqj6] : object {4th Rank.system.damage.gftav8gvt4i3mqj6} + applyMod : boolean {4th Rank.system.damage.gftav8gvt4i3mqj6.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.gftav8gvt4i3mqj6.formula} (same value: 4d6) + kinds : array {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds} + Length: min=2 max=2 + Value type: string {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {4th Rank.system.damage.gftav8gvt4i3mqj6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.gftav8gvt4i3mqj6.type} (same value: vitality) + [pX92NmS2GoYpHJrp] : object {4th Rank.system.damage.pX92NmS2GoYpHJrp} + applyMod : boolean {4th Rank.system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.formula} (same value: 4d10) + kinds : array {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.pX92NmS2GoYpHJrp.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.type} (same value: sonic) + [1Yh5PCqtUHHVKkOd] : object {4th Rank.system.damage.1Yh5PCqtUHHVKkOd} + applyMod : boolean {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: 6d6) + kinds : array {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.type} (same value: bludgeoning) + [YRYbZTnIe7w9wHLU] : object {4th Rank.system.damage.YRYbZTnIe7w9wHLU} + applyMod : boolean {4th Rank.system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6) + kinds : array {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning) + [wnlxzlrxtrkk2bh3] : object {4th Rank.system.damage.wnlxzlrxtrkk2bh3} + applyMod : boolean {4th Rank.system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8) + kinds : array {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold) + [tjnUaEqiXvjlMzf3] : object {4th Rank.system.damage.tjnUaEqiXvjlMzf3} + applyMod : boolean {4th Rank.system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6) + kinds : array {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing) + [gcU9LYuQezmqqIr2] : object {4th Rank.system.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {4th Rank.system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d6) + kinds : array {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: healing) + materials : array<> {4th Rank.system.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + [Orj0nFMXwcULkl5B] : object {4th Rank.system.damage.Orj0nFMXwcULkl5B} + applyMod : boolean {4th Rank.system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.formula} (same value: 8d6) + kinds : array {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.Orj0nFMXwcULkl5B.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.type} (same value: force) + [sekWqUllit48HRC4] : object {4th Rank.system.damage.sekWqUllit48HRC4} + applyMod : boolean {4th Rank.system.damage.sekWqUllit48HRC4.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.sekWqUllit48HRC4.formula} (same value: 6d6) + kinds : array {4th Rank.system.damage.sekWqUllit48HRC4.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.sekWqUllit48HRC4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.sekWqUllit48HRC4.type} (same value: poison) + [1] : object {4th Rank.system.damage.1} + applyMod : boolean {4th Rank.system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.1.formula} (2 different values) + 2d8 (x1) + 4d4 (x1) + kinds : array {4th Rank.system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.1.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.1.type} (2 different values) + piercing (x1) + void (x1) + [SXOGI7BFM0mUsAPF] : object {4th Rank.system.damage.SXOGI7BFM0mUsAPF} + applyMod : boolean {4th Rank.system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.formula} (same value: 5d8) + kinds : array {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.type} (same value: slashing) + [wtPB4EA7uiVSWUKV] : object {4th Rank.system.damage.wtPB4EA7uiVSWUKV} + applyMod : boolean {4th Rank.system.damage.wtPB4EA7uiVSWUKV.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.formula} (same value: 4d8) + kinds : array {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds.[]} (same value: healing) + materials : array<> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.type} (same value: untyped) + [fcjtz4q0zrtvmtro] : object {4th Rank.system.damage.fcjtz4q0zrtvmtro} + applyMod : boolean {4th Rank.system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.formula} (same value: 5d10) + kinds : array {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.fcjtz4q0zrtvmtro.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.type} (same value: spirit) + [kmgVwzdXySlwrW7I] : object {4th Rank.system.damage.kmgVwzdXySlwrW7I} + applyMod : boolean {4th Rank.system.damage.kmgVwzdXySlwrW7I.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.formula} (same value: 5d10) + kinds : array {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.kmgVwzdXySlwrW7I.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.type} (same value: slashing) + [VZH6f22B2X2tWam3] : object {4th Rank.system.damage.VZH6f22B2X2tWam3} + applyMod : boolean {4th Rank.system.damage.VZH6f22B2X2tWam3.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.VZH6f22B2X2tWam3.formula} (same value: 5d6) + kinds : array {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.VZH6f22B2X2tWam3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.VZH6f22B2X2tWam3.type} (same value: spirit) + [zqA3mumEYuVNchMC] : object {4th Rank.system.damage.zqA3mumEYuVNchMC} + applyMod : boolean {4th Rank.system.damage.zqA3mumEYuVNchMC.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.zqA3mumEYuVNchMC.formula} (same value: 3d6) + kinds : array {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.zqA3mumEYuVNchMC.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.zqA3mumEYuVNchMC.type} (same value: poison) + [sHvzaQ6nB5kQUABr] : object {4th Rank.system.damage.sHvzaQ6nB5kQUABr} + applyMod : boolean {4th Rank.system.damage.sHvzaQ6nB5kQUABr.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.formula} (same value: 4d4) + kinds : array {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.type} (same value: mental) + [wKqdAiiIiDLodRJm] : object {4th Rank.system.damage.wKqdAiiIiDLodRJm} + applyMod : boolean {4th Rank.system.damage.wKqdAiiIiDLodRJm.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.formula} (same value: 5d6) + kinds : array {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds} + Length: min=1 max=1 + Value type: string {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds.[]} (same value: damage) + materials : array<> {4th Rank.system.damage.wKqdAiiIiDLodRJm.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.type} (same value: fire) + [defense] : object {4th Rank.system.defense} + [save] : object {4th Rank.system.defense.save} + basic : boolean {4th Rank.system.defense.save.basic} (2 different values) + False (x57) + True (x18) + statistic : string {4th Rank.system.defense.save.statistic} (3 different values) + reflex (x16) + will (x31) + fortitude (x28) + [passive] : object {4th Rank.system.defense.passive} + statistic : string {4th Rank.system.defense.passive.statistic} (same value: fortitude-dc) + description : object {4th Rank.system.description} + value : string {4th Rank.system.description.value} (all different values) + duration : object {4th Rank.system.duration} + sustained : boolean {4th Rank.system.duration.sustained} (2 different values) + False (x125) + True (x22) + value : string {4th Rank.system.duration.value} (19 different values) + 1 minute (x48) + 5 minutes (x4) + (x37) + Varies (x1) + varies (x17) + 10 minutes (x13) + 1 hour (x7) + 3 rounds (x2) + until your next daily preparations (x4) + until the end of your next turn (x1) + 5 rounds (x1) + 8 hours (x2) + 20 minutes (x1) + until you next perform your daily preparations (x1) + 24 hours (x4) + 1 day (x1) + unlimited (x1) + until the next time you make your daily preparations (x1) + 1 round (see text) (x1) + level : object {4th Rank.system.level} + value : integer {4th Rank.system.level.value} (same value: 4) + publication : object {4th Rank.system.publication} + license : string {4th Rank.system.publication.license} (2 different values) + ORC (x56) + OGL (x91) + remaster : boolean {4th Rank.system.publication.remaster} (2 different values) + True (x76) + False (x71) + title : string {4th Rank.system.publication.title} (34 different values) + range : object {4th Rank.system.range} + value : string {4th Rank.system.range.value} (13 different values) + (x47) + touch (x31) + 30 feet (x23) + 60 feet (x16) + 500 feet (x3) + 120 feet (x19) + 0 feet (x1) + 1 mile (x2) + 60 feet (see text) (x1) + 40 feet (x1) + planetary (x1) + 100 feet (x1) + 20 feet (x1) + requirements : string {4th Rank.system.requirements} (2 different values) + (x146) + one vial of holy water (x1) + rules : ###FoundryRulesObject### + target : object {4th Rank.system.target} + value : string {4th Rank.system.target.value} (31 different values) + time : object {4th Rank.system.time} + value : string {4th Rank.system.time.value} (8 different values) + 2 (x107) + reaction (x4) + 3 (x15) + 2 or 3 (x2) + 1 minute (x6) + 10 minutes (x9) + 1 (x3) + 1 hour (x1) + traits : object {4th Rank.system.traits} + rarity : string {4th Rank.system.traits.rarity} (3 different values) + common (x88) + rare (x21) + uncommon (x38) + traditions : array {4th Rank.system.traits.traditions} + Length: min=1 max=4 + Value type: string {4th Rank.system.traits.traditions.[]} (4 different values) + arcane (x99) + primal (x69) + divine (x56) + occult (x92) + value : array {4th Rank.system.traits.value} + Length: min=1 max=7 + Value type: string {4th Rank.system.traits.value.[]} (51 different values) + [selected] : mixed + object {4th Rank.system.traits.selected} + emotion : string {4th Rank.system.traits.selected.emotion} (same value: Emotion) + enchantment : string {4th Rank.system.traits.selected.enchantment} (same value: Enchantment) + incapacitation : string {4th Rank.system.traits.selected.incapacitation} (same value: Incapacitation) + mental : string {4th Rank.system.traits.selected.mental} (same value: Mental) + array<> {4th Rank.system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [heightening] : object {4th Rank.system.heightening} + [damage] : object {4th Rank.system.heightening.damage} + [0] : string {4th Rank.system.heightening.damage.0} (10 different values) + 1d6 (x6) + 2d4 (x1) + 3d6 (x1) + 1d10 (x2) + 4d12 (x1) + 2d6 (x5) + 1d8 (x1) + 2d8 (x1) + 1 (x1) + 1d4 (x1) + [CCRf3ezRsr91DEo0] : string {4th Rank.system.heightening.damage.CCRf3ezRsr91DEo0} (same value: 3d6) + [Pw864Jw8qLF34TrG] : string {4th Rank.system.heightening.damage.Pw864Jw8qLF34TrG} (same value: 1d6) + [gftav8gvt4i3mqj6] : string {4th Rank.system.heightening.damage.gftav8gvt4i3mqj6} (same value: 2d6) + [pX92NmS2GoYpHJrp] : string {4th Rank.system.heightening.damage.pX92NmS2GoYpHJrp} (same value: 1d10) + [YRYbZTnIe7w9wHLU] : string {4th Rank.system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6) + [wnlxzlrxtrkk2bh3] : string {4th Rank.system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8) + [tjnUaEqiXvjlMzf3] : string {4th Rank.system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6) + [sekWqUllit48HRC4] : string {4th Rank.system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6) + [1] : string {4th Rank.system.heightening.damage.1} (2 different values) + 1d8 (x1) + 1d4 (x1) + [SXOGI7BFM0mUsAPF] : string {4th Rank.system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: 1d8) + [wtPB4EA7uiVSWUKV] : string {4th Rank.system.heightening.damage.wtPB4EA7uiVSWUKV} (same value: 1d8) + [fcjtz4q0zrtvmtro] : string {4th Rank.system.heightening.damage.fcjtz4q0zrtvmtro} (same value: 1d10) + [kmgVwzdXySlwrW7I] : string {4th Rank.system.heightening.damage.kmgVwzdXySlwrW7I} (same value: 1d10) + [VZH6f22B2X2tWam3] : string {4th Rank.system.heightening.damage.VZH6f22B2X2tWam3} (same value: 1d6) + [zqA3mumEYuVNchMC] : string {4th Rank.system.heightening.damage.zqA3mumEYuVNchMC} (same value: 3d6) + wKqdAiiIiDLodRJm : string {4th Rank.system.heightening.damage.wKqdAiiIiDLodRJm} (same value: 2d6) + [interval] : integer {4th Rank.system.heightening.interval} (3 different values) + 1 (x22) + 2 (x12) + 4 (x1) + [type] : string {4th Rank.system.heightening.type} (2 different values) + interval (x35) + fixed (x10) + [levels] : object {4th Rank.system.heightening.levels} + [8] : object {4th Rank.system.heightening.levels.8} + target : object {4th Rank.system.heightening.levels.8.target} + value : string {4th Rank.system.heightening.levels.8.target.value} (4 different values) + 10 creatures (x2) + 5 willing creatures (x1) + up to 5 animals. (x1) + 3 creatures (x1) + [6] : object {4th Rank.system.heightening.levels.6} + [target] : object {4th Rank.system.heightening.levels.6.target} + value : string {4th Rank.system.heightening.levels.6.target.value} (2 different values) + up to 5 creatures (x1) + 2 creatures (x1) + [10] : object {4th Rank.system.heightening.levels.10} + [damage] : object {4th Rank.system.heightening.levels.10.damage} + gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10) + materials : array<> {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + target : object {4th Rank.system.heightening.levels.10.target} + value : string {4th Rank.system.heightening.levels.10.target.value} (same value: 4 creatures) + [7] : object {4th Rank.system.heightening.levels.7} + [damage] : object {4th Rank.system.heightening.levels.7.damage} + gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8) + materials : array<> {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + target : object {4th Rank.system.heightening.levels.7.target} + value : string {4th Rank.system.heightening.levels.7.target.value} (same value: up to 5 creatures) + [5] : object {4th Rank.system.heightening.levels.5} + range : object {4th Rank.system.heightening.levels.5.range} + value : string {4th Rank.system.heightening.levels.5.range.value} (same value: 1 mile) + [area] : integer {4th Rank.system.heightening.area} (same value: 0) + [overlays] : object {4th Rank.system.overlays} + [Dn2urqase1klSlXN] : object {4th Rank.system.overlays.Dn2urqase1klSlXN} + _id : string {4th Rank.system.overlays.Dn2urqase1klSlXN._id} (same value: Dn2urqase1klSlXN) + name : string {4th Rank.system.overlays.Dn2urqase1klSlXN.name} (same value: Cinder Swarm (Fireflies)) + overlayType : string {4th Rank.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: override) + sort : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2) + system : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system} + damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage} + 2MvpaX0V8xQX6CsS : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS} + applyMod : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: 3d6) + materials : array<> {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: fire) + defense : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense} + save : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save} + basic : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False) + statistic : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: fortitude) + heightening : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening} + damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage} + 2MvpaX0V8xQX6CsS : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: 2d6) + interval : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1) + type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: interval) + [OsMweS7nFHnNhCy1] : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1} + _id : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1._id} (same value: OsMweS7nFHnNhCy1) + name : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.name} (same value: Cinder Swarm (Fire Ants)) + overlayType : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: override) + sort : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1) + system : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system} + damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage} + 6VDpVfnth5Jo4Ik5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5} + applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False) + [category] : mixed + formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: 3d6) + materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: piercing) + Zz4wGcMxD0oYt8b5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5} + applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False) + category : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: persistent) + formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: 2d6) + materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: fire) + defense : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense} + save : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save} + basic : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True) + statistic : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: reflex) + heightening : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening} + damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage} + 6VDpVfnth5Jo4Ik5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: 2d6) + Zz4wGcMxD0oYt8b5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: 0) + interval : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1) + type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: interval) + 9Ly51UbFomNFSkwE : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE} + name : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation)) + overlayType : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override) + sort : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2) + system : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system} + area : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area} + type : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation) + value : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10) + mAZRhujP3gA9tb4m : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m} + name : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone)) + overlayType : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override) + sort : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1) + system : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system} + area : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area} + type : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone) + value : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30) + type : string {4th Rank.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/5-01.txt b/output/pf2e/packs/5-01.txt new file mode 100644 index 0000000..1b22dd5 --- /dev/null +++ b/output/pf2e/packs/5-01.txt @@ -0,0 +1,522 @@ +5-01 +Different values: 6 +===================================== +object {5-01} + _id : string {5-01._id} (all different values) + folder : string {5-01.folder} (same value: YsA95lDA53WuCCyU) + img : string {5-01.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {5-01.items} + Length: min=2 max=7 + Value type: object {5-01.items.[]} + _id : string {5-01.items.[]._id} (27 different values) + img : string {5-01.items.[].img} (12 different values) + systems/pf2e/icons/default-icons/melee.svg (x8) + systems/pf2e/icons/default-icons/action.svg (x8) + icons/weapons/clubs/club-banded-brown.webp (x1) + icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x1) + systems/pf2e/icons/actions/Passive.webp (x2) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + icons/consumables/plants/grass-leaves-green.webp (x1) + icons/equipment/chest/vest-leather-tattered-white.webp (x1) + systems/pf2e/icons/equipment/weapons/dagger.webp (x1) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1) + systems/pf2e/icons/default-icons/lore.svg (x1) + name : string {5-01.items.[].name} (22 different values) + sort : integer {5-01.items.[].sort} (7 different values) + 100000 (x6) + 200000 (x6) + 300000 (x5) + 400000 (x3) + 500000 (x3) + 600000 (x2) + 700000 (x2) + system : object {5-01.items.[].system} + [attack] : object {5-01.items.[].system.attack} + value : string {5-01.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-01.items.[].system.attackEffects} + value : array {5-01.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-01.items.[].system.attackEffects.value.[]} (2 different values) + thorn-puncture (x1) + attach (x1) + [custom] : string {5-01.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {5-01.items.[].system.bonus} + value : integer {5-01.items.[].system.bonus.value} (4 different values) + 7 (x4) + 0 (x2) + 10 (x2) + 8 (x2) + [damageRolls] : object {5-01.items.[].system.damageRolls} + [TFCpItiH0qXZerFt] : object {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt} + damage : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damage} (same value: 1d6+2) + damageType : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damageType} (same value: piercing) + [l084oY88NBFAlNlP] : object {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP} + damage : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damage} (same value: 1d6+7) + damageType : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damageType} (same value: bludgeoning) + [6qI7ci0EL2ueY5q8] : object {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8} + damage : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damage} (same value: 1d6) + damageType : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damageType} (same value: bludgeoning) + [uTffRXEqpnt8ou4Z] : object {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z} + damage : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damage} (same value: 1d6) + damageType : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damageType} (same value: piercing) + [HtakWRmx8gCldD6j] : object {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j} + damage : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damage} (same value: 1d4+1) + damageType : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damageType} (same value: bludgeoning) + [WvOQ6LZhOAJiIUy0] : object {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0} + damage : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damage} (same value: 1d4+2) + damageType : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damageType} (same value: piercing) + xGj8x1qx7UvkecKX : object {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX} + damage : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damage} (same value: 1d4) + damageType : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damageType} (same value: piercing) + description : object {5-01.items.[].system.description} + value : string {5-01.items.[].system.description.value} (18 different values) + (x10) +

The baby brine shark spins quickly in place, disorienting observers. All creatures within @Template[emanation|distance:15]{15 feet} must attempt at @Check[will|dc:17] save, with the following effects. The baby brine shark can't use disorienting dance again for [[/gmr 1d4 #Recharge Disorienting Dance]]{1d4 rounds}.

+
+

Success The creature is unaffected.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round.

+

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.

(x1) +

This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.

(x1) +

This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

(x1) +

The tough robber leads an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.

(x1) +

When the experienced robber deals damage on a critical hit, the target is knocked back 10 feet and must succeed at a @Check[fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. On a critical failure, the target also falls @UUID[Compendium.pf2e.conditionitems.Item.Prone].

(x1) +

You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant. After 10 minutes, the plant is sturdy enough to provide standard cover, and its space is difficult terrain. The plant is laden with nutritious nuts or fruit sufficient to feed one Medium creature for a day. The plant has AC 10, Hardness 5, and 20 Hit Points.

+
+

Heightened (+1) You throw an additional seed, which grows into an additional plant within range.

(x1) +

The wood scamp breathes choking pollen in a @Template[cone|distance:15] that deals @Damage[2d6[poison]] damage to each creature within the area (@Check[reflex|dc:17|basic]; creatures who don't need to breathe are immune). The wood scamp can't use Breathe Pollen again for [[/gmr 1d4 #Recharge Breathe Pollen]]{1d4 rounds}.

(x1) +

The wood scamp breaks off one of its thornlike claws in the target's skin, dealing @Damage[1[bleed]]{1 persistent bleed} damage until the thorn is removed, which requires an Interact action. This damage is cumulative with each thorn caught in a creature's skin.

(x1) +

When a hyacinth lamprey hits a target larger than itself, its circular rows of teeth attach it to that creature. This is similar to grabbing the creature, but the lamprey moves with that creature rather than holding it in place. The lamprey is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] while attached. If the lamprey is killed or pushed away while attached to a creature it has drained water from, that creature takes @Damage[1[bleed]]{1 persistent bleed} damage. Escaping the attach or removing the lamprey in other ways doesn't cause bleed damage.

(x1) +

Requirements The hyacinth lamprey is attached to a creature

+
+

Effect The hyacinth lamprey drains water from the creature it is attached to. This deals [[/r 1d4]] damage, and the hyacinth lamprey gains temporary Hit Points equal to the damage dealt. A creature that has its water drained by a hyacinth lamprey is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).

(x1) +

A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.

(x1) +

Requirements The robber novice is in the same square or adjacent to the target

+
+

Effect The robber novice can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Steal] an object they can see on the target using their Thievery modifier against the target's Perception DC.

(x1) +

This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.

(x1) +

A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.

(x1) +

Any enemy is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] against the tough robber's melee attacks due to flanking as long as the enemy is within melee reach of both the tough robber and one of the tough robber's allies.

(x1) +

The experienced robber leads an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.

(x1) + publication : object {5-01.items.[].system.publication} + license : string {5-01.items.[].system.publication.license} (same value: OGL) + remaster : boolean {5-01.items.[].system.publication.remaster} (same value: False) + title : string {5-01.items.[].system.publication.title} (4 different values) + (x18) + Pathfinder Core Rulebook (x5) + Pathfinder Bestiary (x3) + Pathfinder #151: The Show Must Go On (x1) + rules : ###FoundryRulesObject### + [slug] : string {5-01.items.[].system.slug} (9 different values) + club (x1) + studded-leather-armor (x1) + attack-of-opportunity (x1) + sneak-attack (x2) + verdant-sprout (x1) + claw (x1) + hide-armor (x1) + dagger (x1) + leather-armor (x1) + [traits] : object {5-01.items.[].system.traits} + value : array {5-01.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {5-01.items.[].system.traits.value.[]} (12 different values) + agile (x5) + unarmed (x3) + mental (x1) + visual (x1) + thrown-10 (x4) + concentrate (x1) + manipulate (x1) + plant (x2) + arcane (x1) + finesse (x4) + nonlethal (x1) + versatile-s (x3) + [rarity] : string {5-01.items.[].system.traits.rarity} (2 different values) + common (x8) + uncommon (x1) + [traditions] : array {5-01.items.[].system.traits.traditions} + Length: min=1 max=1 + Value type: string {5-01.items.[].system.traits.traditions.[]} (same value: primal) + [weaponType] : object {5-01.items.[].system.weaponType} + value : string {5-01.items.[].system.weaponType.value} (2 different values) + melee (x6) + ranged (x2) + [actionType] : object {5-01.items.[].system.actionType} + value : string {5-01.items.[].system.actionType.value} (3 different values) + action (x4) + reaction (x1) + passive (x6) + [actions] : object {5-01.items.[].system.actions} + [value] : integer {5-01.items.[].system.actions.value} (2 different values) + 1 (x2) + 2 (x2) + [category] : string {5-01.items.[].system.category} (5 different values) + offensive (x10) + simple (x2) + light (x2) + defensive (x1) + medium (x1) + [baseItem] : string {5-01.items.[].system.baseItem} (5 different values) + club (x1) + studded-leather-armor (x1) + hide-armor (x1) + dagger (x1) + leather-armor (x1) + [bonusDamage] : object {5-01.items.[].system.bonusDamage} + value : integer {5-01.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-01.items.[].system.bulk} + value : mixed + integer {5-01.items.[].system.bulk.value} (2 different values) + 1 (x3) + 2 (x1) + float {5-01.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {5-01.items.[].system.damage} + [damageType] : string {5-01.items.[].system.damage.damageType} (2 different values) + bludgeoning (x1) + piercing (x1) + [dice] : integer {5-01.items.[].system.damage.dice} (same value: 1) + [die] : string {5-01.items.[].system.damage.die} (2 different values) + d6 (x1) + d4 (x1) + [equipped] : object {5-01.items.[].system.equipped} + carryType : string {5-01.items.[].system.equipped.carryType} (2 different values) + held (x2) + worn (x3) + handsHeld : integer {5-01.items.[].system.equipped.handsHeld} (2 different values) + 1 (x2) + 0 (x3) + [invested] : mixed + [inSlot] : boolean {5-01.items.[].system.equipped.inSlot} (same value: True) + [group] : string {5-01.items.[].system.group} (3 different values) + club (x1) + leather (x3) + knife (x1) + [hardness] : integer {5-01.items.[].system.hardness} (same value: 0) + [hp] : object {5-01.items.[].system.hp} + max : integer {5-01.items.[].system.hp.max} (same value: 0) + value : integer {5-01.items.[].system.hp.value} (same value: 0) + [level] : object {5-01.items.[].system.level} + value : integer {5-01.items.[].system.level.value} (2 different values) + 0 (x5) + 1 (x1) + [material] : object {5-01.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-01.items.[].system.price} + value : object {5-01.items.[].system.price.value} + [gp] : integer {5-01.items.[].system.price.value.gp} (2 different values) + 3 (x1) + 2 (x2) + [sp] : integer {5-01.items.[].system.price.value.sp} (same value: 2) + [quantity] : integer {5-01.items.[].system.quantity} (2 different values) + 1 (x4) + 2 (x1) + [range] : object {5-01.items.[].system.range} + value : string {5-01.items.[].system.range.value} (same value: 30 feet) + [reload] : object {5-01.items.[].system.reload} + value : string {5-01.items.[].system.reload.value} (same value: -) + [runes] : object {5-01.items.[].system.runes} + potency : integer {5-01.items.[].system.runes.potency} (same value: 0) + property : array<> {5-01.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {5-01.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {5-01.items.[].system.runes.resilient} (same value: 0) + [size] : string {5-01.items.[].system.size} (same value: med) + [splashDamage] : object {5-01.items.[].system.splashDamage} + value : integer {5-01.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {5-01.items.[].system.usage} + value : string {5-01.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {5-01.items.[].system.acBonus} (3 different values) + 2 (x1) + 3 (x1) + 1 (x1) + [checkPenalty] : integer {5-01.items.[].system.checkPenalty} (2 different values) + -1 (x2) + -2 (x1) + [dexCap] : integer {5-01.items.[].system.dexCap} (3 different values) + 3 (x1) + 2 (x1) + 4 (x1) + [speedPenalty] : integer {5-01.items.[].system.speedPenalty} (2 different values) + 0 (x2) + -5 (x1) + [strength] : integer {5-01.items.[].system.strength} (3 different values) + 1 (x1) + 2 (x1) + 0 (x1) + [autoHeightenLevel] : object {5-01.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {5-01.items.[].system.prepared} + value : string {5-01.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {5-01.items.[].system.proficiency} + value : integer {5-01.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {5-01.items.[].system.showSlotlessLevels} + value : boolean {5-01.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-01.items.[].system.slots} + [spelldc] : object {5-01.items.[].system.spelldc} + dc : integer {5-01.items.[].system.spelldc.dc} (same value: 15) + value : integer {5-01.items.[].system.spelldc.value} (same value: 7) + [tradition] : object {5-01.items.[].system.tradition} + value : string {5-01.items.[].system.tradition.value} (same value: arcane) + [area] : mixed + [cost] : object {5-01.items.[].system.cost} + value : string {5-01.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-01.items.[].system.counteraction} (same value: False) + [defense] : mixed + [duration] : object {5-01.items.[].system.duration} + sustained : boolean {5-01.items.[].system.duration.sustained} (same value: False) + value : string {5-01.items.[].system.duration.value} (same value: ) + [location] : object {5-01.items.[].system.location} + heightenedLevel : integer {5-01.items.[].system.location.heightenedLevel} (same value: 1) + value : string {5-01.items.[].system.location.value} (same value: 556K6X3kcPQJ34jw) + [requirements] : string {5-01.items.[].system.requirements} (same value: ) + [target] : object {5-01.items.[].system.target} + value : string {5-01.items.[].system.target.value} (same value: ) + [time] : object {5-01.items.[].system.time} + value : string {5-01.items.[].system.time.value} (same value: 3) + mod : object {5-01.items.[].system.mod} + value : integer {5-01.items.[].system.mod.value} (same value: 5) + proficient : object {5-01.items.[].system.proficient} + value : integer {5-01.items.[].system.proficient.value} (same value: 0) + type : string {5-01.items.[].type} (7 different values) + melee (x8) + action (x11) + weapon (x2) + armor (x3) + spellcastingEntry (x1) + spell (x1) + lore (x1) + [_stats] : object {5-01.items.[]._stats} + compendiumSource : string {5-01.items.[]._stats.compendiumSource} (8 different values) + Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL (x1) + Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2) + Compendium.pf2e.spells-srd.Item.EDABphKEPUBiMmQC (x1) + Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x1) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x1) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1) + [flags] : object {5-01.items.[].flags} + pf2e : object {5-01.items.[].flags.pf2e} + linkedWeapon : string {5-01.items.[].flags.pf2e.linkedWeapon} (2 different values) + Cv61KBT5dJYPKvSd (x2) + p0JeDngrufZzF14P (x2) + name : string {5-01.name} (all different values) + system : object {5-01.system} + abilities : object {5-01.system.abilities} + cha : object {5-01.system.abilities.cha} + mod : integer {5-01.system.abilities.cha.mod} (3 different values) + 0 (x1) + 1 (x4) + -2 (x1) + con : object {5-01.system.abilities.con} + mod : integer {5-01.system.abilities.con.mod} (3 different values) + 2 (x3) + 3 (x2) + 0 (x1) + dex : object {5-01.system.abilities.dex} + mod : integer {5-01.system.abilities.dex.mod} (3 different values) + 2 (x4) + 1 (x1) + 5 (x1) + int : object {5-01.system.abilities.int} + mod : integer {5-01.system.abilities.int.mod} (4 different values) + -4 (x1) + 0 (x3) + -2 (x1) + -5 (x1) + str : object {5-01.system.abilities.str} + mod : integer {5-01.system.abilities.str.mod} (3 different values) + 2 (x2) + 3 (x2) + 0 (x2) + wis : object {5-01.system.abilities.wis} + mod : integer {5-01.system.abilities.wis.mod} (3 different values) + 1 (x4) + 0 (x1) + 2 (x1) + attributes : object {5-01.system.attributes} + ac : object {5-01.system.attributes.ac} + details : string {5-01.system.attributes.ac.details} (same value: ) + value : integer {5-01.system.attributes.ac.value} (4 different values) + 16 (x2) + 19 (x1) + 14 (x1) + 15 (x2) + allSaves : object {5-01.system.attributes.allSaves} + value : string {5-01.system.attributes.allSaves.value} (same value: ) + hp : object {5-01.system.attributes.hp} + details : string {5-01.system.attributes.hp.details} (same value: ) + max : integer {5-01.system.attributes.hp.max} (5 different values) + 20 (x2) + 48 (x1) + 24 (x1) + 6 (x1) + 9 (x1) + temp : integer {5-01.system.attributes.hp.temp} (same value: 0) + value : integer {5-01.system.attributes.hp.value} (5 different values) + 20 (x2) + 48 (x1) + 24 (x1) + 6 (x1) + 9 (x1) + [immunities] : array {5-01.system.attributes.immunities} + Length: min=4 max=4 + Value type: object {5-01.system.attributes.immunities.[]} + exceptions : array<> {5-01.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-01.system.attributes.immunities.[].type} (4 different values) + bleed (x2) + paralyzed (x2) + poison (x2) + sleep (x2) + [resistances] : array {5-01.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {5-01.system.attributes.resistances.[]} + doubleVs : array<> {5-01.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {5-01.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-01.system.attributes.resistances.[].type} (3 different values) + fire (x1) + bludgeoning (x1) + piercing (x1) + value : integer {5-01.system.attributes.resistances.[].value} (2 different values) + 3 (x1) + 2 (x2) + speed : object {5-01.system.attributes.speed} + otherSpeeds : array {5-01.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {5-01.system.attributes.speed.otherSpeeds.[]} + type : string {5-01.system.attributes.speed.otherSpeeds.[].type} (2 different values) + swim (x2) + fly (x1) + value : integer {5-01.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 30 (x1) + 25 (x1) + 20 (x1) + value : integer {5-01.system.attributes.speed.value} (4 different values) + 10 (x1) + 25 (x3) + 20 (x1) + 5 (x1) + [weaknesses] : array {5-01.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {5-01.system.attributes.weaknesses.[]} + exceptions : array<> {5-01.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-01.system.attributes.weaknesses.[].type} (2 different values) + fire (x1) + slashing (x1) + value : integer {5-01.system.attributes.weaknesses.[].value} (same value: 3) + details : object {5-01.system.details} + blurb : string {5-01.system.details.blurb} (3 different values) + Variant brine shark (x1) + (x4) + Variant wood scamp (x1) + languages : object {5-01.system.details.languages} + details : string {5-01.system.details.languages.details} (same value: ) + value : array {5-01.system.details.languages.value} + Length: min=0 max=1 + Value type: string {5-01.system.details.languages.value.[]} (2 different values) + common (x3) + muan (x1) + level : object {5-01.system.details.level} + value : integer {5-01.system.details.level.value} (3 different values) + 1 (x3) + 3 (x1) + -1 (x2) + privateNotes : string {5-01.system.details.privateNotes} (same value: ) + publicNotes : string {5-01.system.details.publicNotes} (same value: ) + publication : object {5-01.system.details.publication} + license : string {5-01.system.details.publication.license} (same value: OGL) + remaster : boolean {5-01.system.details.publication.remaster} (same value: False) + title : string {5-01.system.details.publication.title} (same value: Pathfinder Society Scenario #5-01: Intro: Year of Unfettered Exploration) + initiative : object {5-01.system.initiative} + statistic : string {5-01.system.initiative.statistic} (same value: perception) + perception : object {5-01.system.perception} + details : string {5-01.system.perception.details} (same value: ) + mod : integer {5-01.system.perception.mod} (5 different values) + 6 (x2) + 10 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + senses : array {5-01.system.perception.senses} + Length: min=0 max=1 + Value type: object {5-01.system.perception.senses.[]} + type : string {5-01.system.perception.senses.[].type} (same value: darkvision) + resources : object {5-01.system.resources} + saves : object {5-01.system.saves} + fortitude : object {5-01.system.saves.fortitude} + saveDetail : string {5-01.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-01.system.saves.fortitude.value} (4 different values) + 7 (x3) + 12 (x1) + 6 (x1) + 10 (x1) + reflex : object {5-01.system.saves.reflex} + saveDetail : string {5-01.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-01.system.saves.reflex.value} (4 different values) + 9 (x2) + 4 (x1) + 8 (x1) + 7 (x2) + will : object {5-01.system.saves.will} + saveDetail : string {5-01.system.saves.will.saveDetail} (same value: ) + value : integer {5-01.system.saves.will.value} (all different values) + skills : object {5-01.system.skills} + [athletics] : object {5-01.system.skills.athletics} + base : integer {5-01.system.skills.athletics.base} (3 different values) + 7 (x1) + 10 (x1) + 3 (x1) + [stealth] : object {5-01.system.skills.stealth} + base : integer {5-01.system.skills.stealth.base} (4 different values) + 9 (x1) + 7 (x1) + 6 (x1) + 5 (x2) + [survival] : object {5-01.system.skills.survival} + base : integer {5-01.system.skills.survival.base} (same value: 6) + [deception] : object {5-01.system.skills.deception} + base : integer {5-01.system.skills.deception.base} (3 different values) + 8 (x1) + 2 (x1) + 6 (x1) + [intimidation] : object {5-01.system.skills.intimidation} + base : integer {5-01.system.skills.intimidation.base} (2 different values) + 10 (x1) + 8 (x1) + [acrobatics] : object {5-01.system.skills.acrobatics} + base : integer {5-01.system.skills.acrobatics.base} (same value: 5) + [thievery] : object {5-01.system.skills.thievery} + base : integer {5-01.system.skills.thievery.base} (same value: 5) + traits : object {5-01.system.traits} + rarity : string {5-01.system.traits.rarity} (same value: uncommon) + size : object {5-01.system.traits.size} + value : string {5-01.system.traits.size.value} (3 different values) + sm (x2) + med (x3) + tiny (x1) + value : array {5-01.system.traits.value} + Length: min=2 max=4 + Value type: string {5-01.system.traits.value.[]} (8 different values) + aquatic (x2) + elemental (x3) + water (x1) + evil (x3) + human (x3) + humanoid (x3) + plant (x2) + chaotic (x1) + type : string {5-01.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/5-02.txt b/output/pf2e/packs/5-02.txt new file mode 100644 index 0000000..163ef69 --- /dev/null +++ b/output/pf2e/packs/5-02.txt @@ -0,0 +1,171 @@ +5-02 +Different values: 4 +===================================== +object {5-02} + _id : string {5-02._id} (all different values) + folder : string {5-02.folder} (same value: PbULqbjLvwIcvPSj) + img : string {5-02.img} (same value: systems/pf2e/icons/default-icons/hazard.svg) + items : array {5-02.items} + Length: min=9 max=9 + Value type: object {5-02.items.[]} + _id : string {5-02.items.[]._id} (9 different values) + ZPcdVcDDfkNqiiNO (x4) + D0S9fSxgpr67TxZD (x4) + CsWqViRl7WU6FLOa (x4) + 3THIBoqTOHRVlX8b (x4) + lVPWFQevvWWbIYPx (x4) + EPMam5WbYJui238P (x4) + C7FWO1Z9uMKN8vOl (x4) + 2Ofy4YkJjbGDJxz4 (x4) + QErVnAK8JG4b89g6 (x4) + img : string {5-02.items.[].img} (2 different values) + systems/pf2e/icons/default-icons/action.svg (x12) + systems/pf2e/icons/default-icons/melee.svg (x24) + name : string {5-02.items.[].name} (9 different values) + Proximity Wave (x4) + Unstable Detonation (x4) + Elemental Wave (Cold) (x4) + Elemental Wave (x4) + Elemental Wave (Bludgeoning) (x4) + Elemental Wave (Fire) (x4) + Elemental Wave (Electricity) (x4) + Elemental Wave (Piercing) (x4) + Elemental Wave (Slashing) (x4) + sort : integer {5-02.items.[].sort} (2 different values) + 0 (x16) + 200000 (x20) + system : object {5-02.items.[].system} + [actionType] : object {5-02.items.[].system.actionType} + value : string {5-02.items.[].system.actionType.value} (2 different values) + reaction (x8) + action (x4) + [actions] : object {5-02.items.[].system.actions} + [value] : integer {5-02.items.[].system.actions.value} (same value: 1) + [category] : string {5-02.items.[].system.category} (same value: offensive) + description : object {5-02.items.[].system.description} + value : string {5-02.items.[].system.description.value} (7 different values) +

Trigger A creature without the elemental trait approaches within 15 feet of the nexus or attacks an elemental within 15 feet of the nexus

+
+

Effect Unstable elemental energies surrounding the machine discharge abruptly from one of the spikes, sending waves of wind, gusts of metallic shards, jets of fire and other elemental bursts across the room in various directions. The hazard makes an elemental wave Strike against the triggering creature. The hazard then rolls initiative.

(x4) +

Trigger The nexus is broken or destroyed

+
+

Effect A ferocious gush of elemental energies bursts from the broken machine, dealing @Damage[6d6[bludgeoning]] damage to each creature within 15 feet (basic @Check[reflex|dc:22] save). The trap is then disabled.

(x1) + (x24) +

The damage of this strike varies; No multiple attack penalty. Roll [[/r 1d6]] for damage type.

+

1 cold (air)

+

2 bludgeoning (earth)

+

3 fire

+

4 electric (metal)

+

5 piercing (water)

+

6 slashing (wood)

(x4) +

Trigger The nexus is broken or destroyed

+
+

Effect A ferocious gush of elemental energies bursts from the broken machine, dealing @Damage[4d6[bludgeoning]] damage to each creature within 15 feet (basic @Check[reflex|dc:20] save). The trap is then disabled.

(x1) +

Trigger The nexus is broken or destroyed

+
+

Effect A ferocious gush of elemental energies bursts from the broken machine, dealing @Damage[5d6[bludgeoning]] damage to each creature within 15 feet (basic @Check[reflex|dc:21] save). The trap is then disabled.

(x1) +

Trigger The nexus is broken or destroyed

+
+

Effect A ferocious gush of elemental energies bursts from the broken machine, dealing @Damage[3d6[bludgeoning]] damage to each creature within 15 feet (basic @Check[reflex|dc:18] save). The trap is then disabled.

(x1) + publication : object {5-02.items.[].system.publication} + license : string {5-02.items.[].system.publication.license} (same value: OGL) + remaster : boolean {5-02.items.[].system.publication.remaster} (same value: False) + title : string {5-02.items.[].system.publication.title} (same value: ) + rules : ###FoundryRulesObject### + [slug] : mixed + traits : object {5-02.items.[].system.traits} + value : array {5-02.items.[].system.traits.value} + Length: min=0 max=1 + Value type: string {5-02.items.[].system.traits.value.[]} (2 different values) + primal (x4) + range-30 (x24) + [attack] : object {5-02.items.[].system.attack} + value : string {5-02.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-02.items.[].system.attackEffects} + value : array<> {5-02.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [bonus] : object {5-02.items.[].system.bonus} + value : integer {5-02.items.[].system.bonus.value} (all different values) + [damageRolls] : object {5-02.items.[].system.damageRolls} + g7k1xWcWX0x1yyFf : object {5-02.items.[].system.damageRolls.g7k1xWcWX0x1yyFf} + damage : string {5-02.items.[].system.damageRolls.g7k1xWcWX0x1yyFf.damage} (all different values) + damageType : string {5-02.items.[].system.damageRolls.g7k1xWcWX0x1yyFf.damageType} (6 different values) + cold (x4) + bludgeoning (x4) + fire (x4) + electricity (x4) + piercing (x4) + slashing (x4) + [weaponType] : object {5-02.items.[].system.weaponType} + value : string {5-02.items.[].system.weaponType.value} (same value: ranged) + type : string {5-02.items.[].type} (2 different values) + action (x12) + melee (x24) + [_stats] : object {5-02.items.[]._stats} + compendiumSource : string {5-02.items.[]._stats.compendiumSource} (same value: Actor.X5NAhZIYG5XudA3m.Item.CsWqViRl7WU6FLOa) + name : string {5-02.name} (all different values) + [prototypeToken] : object {5-02.prototypeToken} + name : string {5-02.prototypeToken.name} (2 different values) + Augmented Azlanti Elemental Nexus (x1) + Azlanti Elemental Nexus (x1) + system : object {5-02.system} + attributes : object {5-02.system.attributes} + ac : object {5-02.system.attributes.ac} + value : integer {5-02.system.attributes.ac.value} (all different values) + emitsSound : string {5-02.system.attributes.emitsSound} (same value: encounter) + hardness : integer {5-02.system.attributes.hardness} (all different values) + hp : object {5-02.system.attributes.hp} + details : string {5-02.system.attributes.hp.details} (all different values) + max : integer {5-02.system.attributes.hp.max} (all different values) + temp : integer {5-02.system.attributes.hp.temp} (same value: 0) + value : integer {5-02.system.attributes.hp.value} (all different values) + immunities : array {5-02.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {5-02.system.attributes.immunities.[]} + exceptions : array<> {5-02.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-02.system.attributes.immunities.[].type} (2 different values) + critical-hits (x4) + precision (x4) + stealth : object {5-02.system.attributes.stealth} + details : string {5-02.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {5-02.system.attributes.stealth.value} (all different values) + creatureType : string {5-02.system.creatureType} (same value: ) + details : object {5-02.system.details} + description : string {5-02.system.details.description} (same value:

A large cylindrical metallic structure surrounded by dense cables and pipes, anointed with mystical runes which glow and hum vibrantly. Elemental energy arcs off three spikes that may have once been connected to some of the cables.

) + disable : string {5-02.system.details.disable} (all different values) + isComplex : boolean {5-02.system.details.isComplex} (same value: True) + level : object {5-02.system.details.level} + value : integer {5-02.system.details.level.value} (all different values) + publication : object {5-02.system.details.publication} + license : string {5-02.system.details.publication.license} (same value: OGL) + remaster : boolean {5-02.system.details.publication.remaster} (same value: False) + title : string {5-02.system.details.publication.title} (same value: Pathfinder Society Scenario #5-02: The Blackwood Lost) + reset : string {5-02.system.details.reset} (same value: ) + routine : string {5-02.system.details.routine} (same value:

(3 actions) The nexus spends each of its actions making an elemental wave Strike; each of these must be against a different creature who does not have the elemental trait. For each spike destroyed or disabled, the trap loses 1 action.

) + saves : object {5-02.system.saves} + fortitude : object {5-02.system.saves.fortitude} + saveDetail : string {5-02.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-02.system.saves.fortitude.value} (all different values) + reflex : object {5-02.system.saves.reflex} + saveDetail : string {5-02.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-02.system.saves.reflex.value} (all different values) + will : object {5-02.system.saves.will} + saveDetail : string {5-02.system.saves.will.saveDetail} (same value: ) + value : integer {5-02.system.saves.will.value} (all different values) + statusEffects : array<> {5-02.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {5-02.system.traits} + rarity : string {5-02.system.traits.rarity} (same value: uncommon) + size : object {5-02.system.traits.size} + value : string {5-02.system.traits.size.value} (same value: med) + value : array {5-02.system.traits.value} + Length: min=3 max=3 + Value type: string {5-02.system.traits.value.[]} (3 different values) + magical (x4) + mechanical (x4) + trap (x4) + type : string {5-02.type} (same value: hazard) \ No newline at end of file diff --git a/output/pf2e/packs/5-03.txt b/output/pf2e/packs/5-03.txt new file mode 100644 index 0000000..eaca966 --- /dev/null +++ b/output/pf2e/packs/5-03.txt @@ -0,0 +1,636 @@ +5-03 +Different values: 8 +===================================== +object {5-03} + _id : string {5-03._id} (all different values) + folder : string {5-03.folder} (same value: xAeKKO9OtEsO9uWP) + img : string {5-03.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {5-03.items} + Length: min=7 max=24 + Value type: object {5-03.items.[]} + _id : string {5-03.items.[]._id} (65 different values) + [_stats] : object {5-03.items.[]._stats} + compendiumSource : string {5-03.items.[]._stats.compendiumSource} (32 different values) + img : string {5-03.items.[].img} (35 different values) + name : string {5-03.items.[].name} (44 different values) + sort : integer {5-03.items.[].sort} (24 different values) + system : object {5-03.items.[].system} + [baseItem] : string {5-03.items.[].system.baseItem} (all different values) + [bonus] : object {5-03.items.[].system.bonus} + value : integer {5-03.items.[].system.bonus.value} (7 different values) + 0 (x22) + 14 (x1) + 12 (x11) + 9 (x2) + 17 (x1) + 15 (x5) + 18 (x4) + [bonusDamage] : object {5-03.items.[].system.bonusDamage} + value : integer {5-03.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-03.items.[].system.bulk} + value : mixed + integer {5-03.items.[].system.bulk.value} (3 different values) + 2 (x2) + 1 (x8) + 0 (x2) + float {5-03.items.[].system.bulk.value} (same value: 0,1) + [category] : string {5-03.items.[].system.category} (7 different values) + martial (x12) + simple (x10) + defensive (x13) + light (x4) + ammo (x6) + offensive (x17) + potion (x2) + [containerId] : mixed + [damage] : object {5-03.items.[].system.damage} + [damageType] : string {5-03.items.[].system.damage.damageType} (2 different values) + piercing (x20) + bludgeoning (x2) + [dice] : integer {5-03.items.[].system.damage.dice} (2 different values) + 1 (x20) + 0 (x2) + [die] : string {5-03.items.[].system.damage.die} (4 different values) + d10 (x2) + d6 (x12) + d4 (x6) + (x2) + [0] : object {5-03.items.[].system.damage.0} + [category] : mixed + formula : string {5-03.items.[].system.damage.0.formula} (6 different values) + 3d6 (x2) + 1d4 (x2) + 1d4+1 (x2) + 2d4 (x2) + 1d6 (x2) + 4d12 (x1) + kinds : array {5-03.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {5-03.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-03.items.[].system.damage.0.type} (5 different values) + fire (x2) + electricity (x3) + force (x2) + cold (x2) + untyped (x2) + [applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values) + True (x4) + False (x5) + [formula] : string {5-03.items.[].system.damage.formula} (same value: 2d8+5) + [kind] : string {5-03.items.[].system.damage.kind} (same value: healing) + [type] : string {5-03.items.[].system.damage.type} (same value: vitality) + description : object {5-03.items.[].system.description} + value : string {5-03.items.[].system.description.value} (49 different values) + [equipped] : object {5-03.items.[].system.equipped} + carryType : string {5-03.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {5-03.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {5-03.items.[].system.group} (all different values) + [hardness] : integer {5-03.items.[].system.hardness} (same value: 0) + [hp] : object {5-03.items.[].system.hp} + max : integer {5-03.items.[].system.hp.max} (same value: 0) + value : integer {5-03.items.[].system.hp.value} (same value: 0) + [level] : object {5-03.items.[].system.level} + value : integer {5-03.items.[].system.level.value} (5 different values) + 1 (x22) + 0 (x26) + 2 (x8) + 3 (x6) + 4 (x2) + [material] : object {5-03.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-03.items.[].system.price} + value : object {5-03.items.[].system.price.value} + [sp] : integer {5-03.items.[].system.price.value.sp} (4 different values) + 8 (x2) + 1 (x6) + 2 (x6) + 9 (x4) + [gp] : integer {5-03.items.[].system.price.value.gp} (3 different values) + 3 (x12) + 15 (x2) + 12 (x2) + [per] : integer {5-03.items.[].system.price.per} (same value: 10) + publication : object {5-03.items.[].system.publication} + license : string {5-03.items.[].system.publication.license} (2 different values) + OGL (x122) + ORC (x2) + remaster : boolean {5-03.items.[].system.publication.remaster} (2 different values) + False (x122) + True (x2) + title : string {5-03.items.[].system.publication.title} (5 different values) + Pathfinder Lost Omens Pathfinder Society Guide (x2) + Pathfinder Core Rulebook (x60) + (x54) + Pathfinder Bestiary (x6) + Pathfinder Player Core (x2) + [quantity] : integer {5-03.items.[].system.quantity} (4 different values) + 1 (x26) + 3 (x4) + 10 (x2) + 20 (x2) + [range] : mixed + integer {5-03.items.[].system.range} (3 different values) + 30 (x2) + 60 (x6) + 20 (x2) + object {5-03.items.[].system.range} + value : string {5-03.items.[].system.range.value} (4 different values) + 120 feet (x8) + 30 feet (x17) + 60 feet (x2) + (x3) + [reload] : object {5-03.items.[].system.reload} + value : string {5-03.items.[].system.reload.value} (4 different values) + (x6) + - (x10) + 0 (x4) + 1 (x2) + rules : ###FoundryRulesObject### + [runes] : object {5-03.items.[].system.runes} + potency : integer {5-03.items.[].system.runes.potency} (2 different values) + 0 (x24) + 1 (x2) + property : array<> {5-03.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {5-03.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {5-03.items.[].system.runes.resilient} (same value: 0) + [size] : string {5-03.items.[].system.size} (same value: med) + [slug] : string {5-03.items.[].system.slug} (30 different values) + [splashDamage] : object {5-03.items.[].system.splashDamage} + value : integer {5-03.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {5-03.items.[].system.traits} + [rarity] : string {5-03.items.[].system.traits.rarity} (2 different values) + uncommon (x2) + common (x78) + value : array {5-03.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {5-03.items.[].system.traits.value.[]} (37 different values) + [traditions] : array {5-03.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values) + arcane (x30) + divine (x6) + occult (x15) + primal (x20) + [usage] : object {5-03.items.[].system.usage} + value : string {5-03.items.[].system.usage.value} (3 different values) + held-in-two-hands (x2) + held-in-one-hand (x24) + held-in-one-plus-hands (x4) + [canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False) + [attack] : object {5-03.items.[].system.attack} + value : string {5-03.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-03.items.[].system.attackEffects} + value : array<> {5-03.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {5-03.items.[].system.damageRolls} + [gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J} + damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values) + 2d10+4 (x1) + 2d10+8 (x1) + damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: piercing) + [tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2} + damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values) + 2d6+5 (x1) + 2d6+8 (x1) + damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: bludgeoning) + [WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N} + damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: 1d6+7) + damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: piercing) + [DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO} + damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: 1d4+6) + damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: piercing) + [Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M} + damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: 1d4+6) + damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: piercing) + [xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu} + damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: 2d6+5) + damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: piercing) + [Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI} + damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values) + 2d4+4 (x1) + 2d4+7 (x1) + damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: piercing) + [OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri} + damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values) + 2d4+4 (x1) + 2d4+7 (x1) + damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: piercing) + [6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r} + damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values) + 2d6+10 (x1) + 1d6+8 (x1) + damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: piercing) + [sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm} + damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values) + 1d6+8 (x1) + 1d4+7 (x1) + damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: piercing) + [2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ} + damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values) + 1d6+8 (x1) + 1d4+7 (x1) + damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: piercing) + [T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf} + damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values) + 2d8+8 (x1) + 2d6+6 (x1) + damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: piercing) + [weaponType] : object {5-03.items.[].system.weaponType} + value : string {5-03.items.[].system.weaponType.value} (2 different values) + melee (x12) + ranged (x12) + [actionType] : object {5-03.items.[].system.actionType} + value : string {5-03.items.[].system.actionType.value} (3 different values) + reaction (x6) + passive (x18) + action (x6) + [actions] : object {5-03.items.[].system.actions} + [value] : integer {5-03.items.[].system.actions.value} (same value: 1) + [acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {5-03.items.[].system.strength} (same value: 1) + [stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values) + arrows (x4) + bolts (x2) + [uses] : object {5-03.items.[].system.uses} + autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True) + max : integer {5-03.items.[].system.uses.max} (same value: 1) + value : integer {5-03.items.[].system.uses.value} (same value: 1) + [autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {5-03.items.[].system.prepared} + value : string {5-03.items.[].system.prepared.value} (same value: spontaneous) + [proficiency] : object {5-03.items.[].system.proficiency} + value : integer {5-03.items.[].system.proficiency.value} (same value: 1) + [slots] : object {5-03.items.[].system.slots} + slot1 : object {5-03.items.[].system.slots.slot1} + max : integer {5-03.items.[].system.slots.slot1.max} (same value: 4) + value : integer {5-03.items.[].system.slots.slot1.value} (same value: 4) + slot2 : object {5-03.items.[].system.slots.slot2} + max : integer {5-03.items.[].system.slots.slot2.max} (same value: 4) + value : integer {5-03.items.[].system.slots.slot2.value} (same value: 4) + slot3 : object {5-03.items.[].system.slots.slot3} + max : integer {5-03.items.[].system.slots.slot3.max} (same value: 4) + value : integer {5-03.items.[].system.slots.slot3.value} (same value: 4) + [spelldc] : object {5-03.items.[].system.spelldc} + dc : integer {5-03.items.[].system.spelldc.dc} (2 different values) + 21 (x1) + 24 (x1) + value : integer {5-03.items.[].system.spelldc.value} (2 different values) + 13 (x1) + 16 (x1) + [tradition] : object {5-03.items.[].system.tradition} + value : string {5-03.items.[].system.tradition.value} (same value: arcane) + [area] : object {5-03.items.[].system.area} + type : string {5-03.items.[].system.area.type} (2 different values) + line (x1) + burst (x1) + value : integer {5-03.items.[].system.area.value} (2 different values) + 120 (x1) + 20 (x1) + [cost] : object {5-03.items.[].system.cost} + value : string {5-03.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values) + True (x2) + False (x28) + [defense] : object {5-03.items.[].system.defense} + save : object {5-03.items.[].system.defense.save} + basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values) + False (x9) + True (x3) + statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values) + reflex (x7) + will (x4) + fortitude (x1) + [duration] : object {5-03.items.[].system.duration} + sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values) + False (x26) + True (x4) + value : string {5-03.items.[].system.duration.value} (4 different values) + (x15) + 1 minute (x11) + varies (x2) + until the start of your next turn (x2) + [location] : object {5-03.items.[].system.location} + [heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values) + 2 (x8) + 1 (x8) + 3 (x4) + value : string {5-03.items.[].system.location.value} (same value: WQzZDoWEL8G6bwsu) + [requirements] : string {5-03.items.[].system.requirements} (same value: ) + [target] : object {5-03.items.[].system.target} + value : string {5-03.items.[].system.target.value} (all different values) + [time] : object {5-03.items.[].system.time} + value : string {5-03.items.[].system.time.value} (5 different values) + 2 (x23) + reaction (x2) + 1 to 3 (x2) + 1 (x2) + 3 (x1) + [heightening] : object {5-03.items.[].system.heightening} + [damage] : object {5-03.items.[].system.heightening.damage} + 0 : string {5-03.items.[].system.heightening.damage.0} (3 different values) + 1d6 (x4) + 1d4 (x4) + 1d12 (x1) + [interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1) + type : string {5-03.items.[].system.heightening.type} (2 different values) + interval (x9) + fixed (x3) + [levels] : object {5-03.items.[].system.heightening.levels} + [3] : object {5-03.items.[].system.heightening.levels.3} + target : object {5-03.items.[].system.heightening.levels.3.target} + value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + [7] : object {5-03.items.[].system.heightening.levels.7} + target : object {5-03.items.[].system.heightening.levels.7.target} + value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures) + [overlays] : object {5-03.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [mod] : object {5-03.items.[].system.mod} + value : integer {5-03.items.[].system.mod.value} (4 different values) + 10 (x1) + 13 (x1) + 15 (x1) + 12 (x1) + [proficient] : object {5-03.items.[].system.proficient} + value : integer {5-03.items.[].system.proficient.value} (same value: 0) + type : string {5-03.items.[].type} (all different values) + [flags] : object {5-03.items.[].flags} + pf2e : object {5-03.items.[].flags.pf2e} + linkedWeapon : string {5-03.items.[].flags.pf2e.linkedWeapon} (9 different values) + dRilTMy6sVut4CH9 (x2) + k1cROn5XSqUOqc61 (x2) + 7tpGLRIeJJjIucTL (x2) + wxhZPcDlubM0H6dM (x4) + 622VTSc959T7VYIq (x2) + 8jA4TUPXR9D2h0o2 (x4) + zypnOYCgKBGMVswF (x2) + WYTDUKVFNO4864E8 (x4) + o5PbObi5qk63jQdK (x2) + name : string {5-03.name} (all different values) + system : object {5-03.system} + abilities : object {5-03.system.abilities} + cha : object {5-03.system.abilities.cha} + mod : integer {5-03.system.abilities.cha.mod} (4 different values) + 0 (x2) + 1 (x2) + 5 (x2) + 4 (x2) + con : object {5-03.system.abilities.con} + mod : integer {5-03.system.abilities.con.mod} (2 different values) + 2 (x6) + 3 (x2) + dex : object {5-03.system.abilities.dex} + mod : integer {5-03.system.abilities.dex.mod} (2 different values) + 3 (x2) + 4 (x6) + int : object {5-03.system.abilities.int} + mod : integer {5-03.system.abilities.int.mod} (4 different values) + 1 (x4) + 3 (x1) + 4 (x1) + 2 (x2) + str : object {5-03.system.abilities.str} + mod : integer {5-03.system.abilities.str.mod} (4 different values) + 4 (x3) + 3 (x2) + 2 (x2) + 5 (x1) + wis : object {5-03.system.abilities.wis} + mod : integer {5-03.system.abilities.wis.mod} (3 different values) + 2 (x4) + 1 (x2) + -1 (x2) + attributes : object {5-03.system.attributes} + ac : object {5-03.system.attributes.ac} + details : string {5-03.system.attributes.ac.details} (same value: ) + value : integer {5-03.system.attributes.ac.value} (7 different values) + 21 (x2) + 19 (x1) + 18 (x1) + 22 (x1) + 24 (x1) + 26 (x1) + 23 (x1) + allSaves : object {5-03.system.attributes.allSaves} + value : string {5-03.system.attributes.allSaves.value} (same value: ) + hp : object {5-03.system.attributes.hp} + details : string {5-03.system.attributes.hp.details} (same value: ) + max : integer {5-03.system.attributes.hp.max} (7 different values) + 60 (x1) + 40 (x1) + 45 (x1) + 70 (x2) + 95 (x1) + 111 (x1) + 72 (x1) + temp : integer {5-03.system.attributes.hp.temp} (same value: 0) + value : integer {5-03.system.attributes.hp.value} (7 different values) + 60 (x1) + 40 (x1) + 45 (x1) + 70 (x2) + 95 (x1) + 111 (x1) + 72 (x1) + speed : object {5-03.system.attributes.speed} + otherSpeeds : array {5-03.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {5-03.system.attributes.speed.otherSpeeds.[]} + type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: swim) + value : integer {5-03.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {5-03.system.attributes.speed.value} (2 different values) + 25 (x6) + 30 (x2) + details : object {5-03.system.details} + blurb : string {5-03.system.details.blurb} (2 different values) + (x6) + Variant Gang Leader (x2) + languages : object {5-03.system.details.languages} + details : string {5-03.system.details.languages.details} (same value: ) + value : array {5-03.system.details.languages.value} + Length: min=2 max=3 + Value type: string {5-03.system.details.languages.value.[]} (3 different values) + azlanti (x8) + common (x8) + thassilonian (x6) + level : object {5-03.system.details.level} + value : integer {5-03.system.details.level.value} (4 different values) + 4 (x2) + 3 (x1) + 6 (x2) + 5 (x3) + privateNotes : string {5-03.system.details.privateNotes} (same value: ) + publicNotes : string {5-03.system.details.publicNotes} (same value: ) + publication : object {5-03.system.details.publication} + license : string {5-03.system.details.publication.license} (same value: OGL) + remaster : boolean {5-03.system.details.publication.remaster} (same value: False) + title : string {5-03.system.details.publication.title} (same value: Pathfinder Society Scenario #5-03: Heidmarch Heist) + initiative : object {5-03.system.initiative} + statistic : string {5-03.system.initiative.statistic} (same value: perception) + perception : object {5-03.system.perception} + details : string {5-03.system.perception.details} (same value: ) + mod : integer {5-03.system.perception.mod} (7 different values) + 14 (x1) + 12 (x1) + 8 (x1) + 11 (x1) + 15 (x2) + 17 (x1) + 18 (x1) + senses : array<> {5-03.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {5-03.system.resources} + saves : object {5-03.system.saves} + fortitude : object {5-03.system.saves.fortitude} + saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-03.system.saves.fortitude.value} (7 different values) + 11 (x2) + 6 (x1) + 8 (x1) + 9 (x1) + 14 (x1) + 13 (x1) + 10 (x1) + reflex : object {5-03.system.saves.reflex} + saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-03.system.saves.reflex.value} (5 different values) + 11 (x2) + 12 (x1) + 14 (x3) + 15 (x1) + 17 (x1) + will : object {5-03.system.saves.will} + saveDetail : string {5-03.system.saves.will.saveDetail} (same value: ) + value : integer {5-03.system.saves.will.value} (all different values) + skills : object {5-03.system.skills} + [acrobatics] : object {5-03.system.skills.acrobatics} + base : integer {5-03.system.skills.acrobatics.base} (2 different values) + 10 (x3) + 13 (x3) + [athletics] : object {5-03.system.skills.athletics} + base : integer {5-03.system.skills.athletics.base} (5 different values) + 12 (x2) + 9 (x1) + 15 (x1) + 13 (x1) + 10 (x1) + [special] : array {5-03.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {5-03.system.skills.athletics.special.[]} + base : integer {5-03.system.skills.athletics.special.[].base} (2 different values) + 14 (x1) + 17 (x1) + label : string {5-03.system.skills.athletics.special.[].label} (same value: to Swim) + predicate : array {5-03.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) + [intimidation] : object {5-03.system.skills.intimidation} + base : integer {5-03.system.skills.intimidation.base} (6 different values) + 8 (x1) + 7 (x1) + 10 (x1) + 11 (x1) + 17 (x1) + 13 (x1) + [nature] : object {5-03.system.skills.nature} + base : integer {5-03.system.skills.nature.base} (2 different values) + 10 (x1) + 13 (x1) + stealth : object {5-03.system.skills.stealth} + base : integer {5-03.system.skills.stealth.base} (4 different values) + 10 (x3) + 8 (x1) + 11 (x1) + 13 (x3) + [special] : array {5-03.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {5-03.system.skills.stealth.special.[]} + base : integer {5-03.system.skills.stealth.special.[].base} (2 different values) + 12 (x1) + 15 (x1) + label : string {5-03.system.skills.stealth.special.[].label} (same value: Underwater) + predicate : array {5-03.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: terrain:underwater) + [society] : object {5-03.system.skills.society} + base : integer {5-03.system.skills.society.base} (5 different values) + 7 (x1) + 10 (x2) + 13 (x1) + 11 (x1) + 8 (x1) + [thievery] : object {5-03.system.skills.thievery} + base : integer {5-03.system.skills.thievery.base} (4 different values) + 10 (x1) + 13 (x1) + 20 (x1) + 16 (x1) + [arcana] : object {5-03.system.skills.arcana} + base : integer {5-03.system.skills.arcana.base} (4 different values) + 10 (x1) + 13 (x1) + 15 (x1) + 12 (x1) + [deception] : object {5-03.system.skills.deception} + base : integer {5-03.system.skills.deception.base} (2 different values) + 12 (x2) + 15 (x2) + traits : object {5-03.system.traits} + rarity : string {5-03.system.traits.rarity} (2 different values) + uncommon (x6) + unique (x2) + size : object {5-03.system.traits.size} + value : string {5-03.system.traits.size.value} (same value: med) + value : array {5-03.system.traits.value} + Length: min=3 max=4 + Value type: string {5-03.system.traits.value.[]} (6 different values) + amphibious (x2) + azarketi (x2) + chaotic (x8) + humanoid (x8) + evil (x4) + human (x6) + type : string {5-03.type} (same value: npc) + [prototypeToken] : object {5-03.prototypeToken} + name : string {5-03.prototypeToken.name} (same value: Krosovahn Mendesil) \ No newline at end of file diff --git a/output/pf2e/packs/5-04.txt b/output/pf2e/packs/5-04.txt new file mode 100644 index 0000000..5a13693 --- /dev/null +++ b/output/pf2e/packs/5-04.txt @@ -0,0 +1,523 @@ +5-04 +Different values: 12 +===================================== +object {5-04} + _id : string {5-04._id} (all different values) + folder : string {5-04.folder} (same value: gsxLpkwhPSr240V6) + img : string {5-04.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x8) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {5-04.items} + Length: min=1 max=7 + Value type: object {5-04.items.[]} + _id : string {5-04.items.[]._id} (24 different values) + [_stats] : object {5-04.items.[]._stats} + compendiumSource : string {5-04.items.[]._stats.compendiumSource} (4 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.baA0nSMhQyFyJIia (x2) + Compendium.pf2e.equipment-srd.Item.6I4YJAQUbTAqbpsI (x2) + Compendium.pf2e.equipment-srd.Item.62nnVQvGhoVLLl2K (x1) + Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo (x1) + img : string {5-04.items.[].img} (8 different values) + systems/pf2e/icons/actions/Passive.webp (x2) + systems/pf2e/icons/default-icons/action.svg (x20) + icons/weapons/axes/pickaxe-iron-green.webp (x2) + icons/weapons/crossbows/crossbow-simple-brown.webp (x1) + systems/pf2e/icons/equipment/weapons/bolts.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x10) + systems/pf2e/icons/default-icons/lore.svg (x2) + icons/containers/kitchenware/vase-clay-cracked-grey.webp (x3) + name : string {5-04.items.[].name} (20 different values) + Swarm Mind (x2) + Swarming Bites (x2) + Pick (x4) + Crossbow (x2) + Bolts (x1) + Fist (x2) + Treasure Lore (x2) + Kimchi Jar (x3) + Jaws (x3) + Flee (x3) + Kimchi Jar Shell (x3) + Ram (x3) + Brine Burn (x1) + Snatch Up (x1) + Echolocation (x2) + Fangs (x1) + Wings (x1) + Treasure Toss (x1) + Peppery Explosion (x2) + Flood (x2) + sort : integer {5-04.items.[].sort} (8 different values) + 100000 (x8) + 200000 (x8) + 300000 (x7) + 400000 (x7) + 500000 (x4) + 600000 (x2) + 700000 (x1) + 0 (x4) + system : object {5-04.items.[].system} + [actionType] : object {5-04.items.[].system.actionType} + value : string {5-04.items.[].system.actionType.value} (3 different values) + passive (x8) + action (x6) + reaction (x8) + [actions] : object {5-04.items.[].system.actions} + [value] : integer {5-04.items.[].system.actions.value} (2 different values) + 1 (x2) + 2 (x4) + [category] : string {5-04.items.[].system.category} (5 different values) + defensive (x9) + offensive (x13) + martial (x2) + simple (x1) + ammo (x1) + description : object {5-04.items.[].system.description} + value : string {5-04.items.[].system.description.value} (22 different values) + publication : object {5-04.items.[].system.publication} + license : string {5-04.items.[].system.publication.license} (same value: OGL) + remaster : boolean {5-04.items.[].system.publication.remaster} (same value: False) + title : string {5-04.items.[].system.publication.title} (3 different values) + Pathfinder Bestiary (x2) + (x35) + Pathfinder Core Rulebook (x4) + rules : ###FoundryRulesObject### + [slug] : string {5-04.items.[].system.slug} (4 different values) + swarm-mind (x2) + pick (x2) + crossbow (x1) + bolts (x1) + [traits] : object {5-04.items.[].system.traits} + [rarity] : string {5-04.items.[].system.traits.rarity} (same value: common) + value : array {5-04.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {5-04.items.[].system.traits.value.[]} (8 different values) + fatal-d10 (x2) + agile (x6) + finesse (x5) + nonlethal (x2) + unarmed (x5) + range-increment-120 (x1) + reload-1 (x1) + inhaled (x2) + [baseItem] : string {5-04.items.[].system.baseItem} (2 different values) + pick (x2) + crossbow (x1) + [bonus] : object {5-04.items.[].system.bonus} + value : integer {5-04.items.[].system.bonus.value} (4 different values) + 0 (x3) + 9 (x4) + 8 (x5) + 7 (x1) + [bonusDamage] : object {5-04.items.[].system.bonusDamage} + value : integer {5-04.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-04.items.[].system.bulk} + value : mixed + integer {5-04.items.[].system.bulk.value} (same value: 1) + float {5-04.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {5-04.items.[].system.damage} + damageType : string {5-04.items.[].system.damage.damageType} (same value: piercing) + dice : integer {5-04.items.[].system.damage.dice} (same value: 1) + die : string {5-04.items.[].system.damage.die} (2 different values) + d6 (x2) + d8 (x1) + [equipped] : object {5-04.items.[].system.equipped} + carryType : string {5-04.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {5-04.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {5-04.items.[].system.group} (2 different values) + pick (x2) + crossbow (x1) + [hardness] : integer {5-04.items.[].system.hardness} (same value: 0) + [hp] : object {5-04.items.[].system.hp} + max : integer {5-04.items.[].system.hp.max} (same value: 0) + value : integer {5-04.items.[].system.hp.value} (same value: 0) + [level] : object {5-04.items.[].system.level} + value : integer {5-04.items.[].system.level.value} (same value: 0) + [material] : object {5-04.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-04.items.[].system.price} + value : object {5-04.items.[].system.price.value} + [sp] : integer {5-04.items.[].system.price.value.sp} (2 different values) + 7 (x2) + 1 (x1) + [gp] : integer {5-04.items.[].system.price.value.gp} (same value: 3) + [per] : integer {5-04.items.[].system.price.per} (same value: 10) + [quantity] : integer {5-04.items.[].system.quantity} (2 different values) + 1 (x6) + 20 (x1) + [range] : integer {5-04.items.[].system.range} (same value: 120) + [reload] : object {5-04.items.[].system.reload} + value : string {5-04.items.[].system.reload.value} (2 different values) + (x2) + 1 (x1) + [runes] : object {5-04.items.[].system.runes} + potency : integer {5-04.items.[].system.runes.potency} (same value: 0) + property : array<> {5-04.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {5-04.items.[].system.runes.striking} (same value: 0) + [size] : string {5-04.items.[].system.size} (2 different values) + med (x4) + tiny (x3) + [splashDamage] : object {5-04.items.[].system.splashDamage} + value : integer {5-04.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {5-04.items.[].system.usage} + value : string {5-04.items.[].system.usage.value} (3 different values) + held-in-one-hand (x3) + held-in-two-hands (x1) + other (x3) + [stackGroup] : string {5-04.items.[].system.stackGroup} (same value: bolts) + [uses] : object {5-04.items.[].system.uses} + autoDestroy : boolean {5-04.items.[].system.uses.autoDestroy} (same value: True) + max : integer {5-04.items.[].system.uses.max} (same value: 1) + value : integer {5-04.items.[].system.uses.value} (same value: 1) + [attack] : object {5-04.items.[].system.attack} + value : string {5-04.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-04.items.[].system.attackEffects} + value : array {5-04.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-04.items.[].system.attackEffects.value.[]} (same value: brine-burn) + [custom] : string {5-04.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {5-04.items.[].system.damageRolls} + [zK1Rl5sByILGZRIn] : object {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn} + damage : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damage} (2 different values) + 1d4+4 (x1) + 1d4+1 (x1) + damageType : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damageType} (same value: bludgeoning) + [quWhzn9YuVoYHDfz] : object {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz} + damage : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damage} (2 different values) + 1d6+2 (x1) + 1d6 (x1) + damageType : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damageType} (same value: piercing) + [TTua6wHoRR0YnBv2] : object {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2} + damage : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damage} (same value: 1d8) + damageType : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damageType} (same value: piercing) + [SV3VBaXc0wQJf6MH] : object {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH} + damage : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damage} (3 different values) + 1d4+3 (x1) + 1d6+4 (x1) + 1d4+1 (x1) + damageType : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damageType} (same value: piercing) + [sJ7d1LQmowm7pgyi] : object {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi} + damage : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damage} (same value: 1d4+3) + damageType : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damageType} (same value: slashing) + WusQWCuqwDafAYZW : object {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW} + damage : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damage} (same value: 1d6+3) + damageType : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damageType} (same value: piercing) + [weaponType] : object {5-04.items.[].system.weaponType} + value : string {5-04.items.[].system.weaponType.value} (2 different values) + melee (x9) + ranged (x1) + [mod] : object {5-04.items.[].system.mod} + value : integer {5-04.items.[].system.mod.value} (same value: 7) + [proficient] : object {5-04.items.[].system.proficient} + value : integer {5-04.items.[].system.proficient.value} (same value: 0) + type : string {5-04.items.[].type} (6 different values) + action (x22) + weapon (x3) + consumable (x1) + melee (x10) + lore (x2) + equipment (x3) + [flags] : object {5-04.items.[].flags} + pf2e : object {5-04.items.[].flags.pf2e} + linkedWeapon : string {5-04.items.[].flags.pf2e.linkedWeapon} (2 different values) + bVSYo8WPCGcr9Wsg (x2) + 5reMWX0a4ZmI8k6Q (x1) + name : string {5-04.name} (all different values) + system : object {5-04.system} + [abilities] : object {5-04.system.abilities} + cha : object {5-04.system.abilities.cha} + mod : integer {5-04.system.abilities.cha.mod} (4 different values) + -3 (x5) + 0 (x1) + -1 (x1) + -2 (x1) + con : object {5-04.system.abilities.con} + mod : integer {5-04.system.abilities.con.mod} (3 different values) + 2 (x4) + 3 (x3) + 1 (x1) + dex : object {5-04.system.abilities.dex} + mod : integer {5-04.system.abilities.dex.mod} (4 different values) + 3 (x3) + 2 (x2) + 4 (x2) + 1 (x1) + int : object {5-04.system.abilities.int} + mod : integer {5-04.system.abilities.int.mod} (3 different values) + -4 (x6) + 1 (x1) + 0 (x1) + str : object {5-04.system.abilities.str} + mod : integer {5-04.system.abilities.str.mod} (4 different values) + 2 (x1) + 4 (x2) + 1 (x4) + 3 (x1) + wis : object {5-04.system.abilities.wis} + mod : integer {5-04.system.abilities.wis.mod} (3 different values) + 1 (x4) + 2 (x2) + 3 (x2) + attributes : object {5-04.system.attributes} + ac : object {5-04.system.attributes.ac} + [details] : string {5-04.system.attributes.ac.details} (2 different values) + (x5) + kimchi jar shell (x3) + value : integer {5-04.system.attributes.ac.value} (4 different values) + 17 (x5) + 15 (x2) + 14 (x3) + 16 (x2) + [allSaves] : object {5-04.system.attributes.allSaves} + value : string {5-04.system.attributes.allSaves.value} (same value: ) + hp : object {5-04.system.attributes.hp} + details : string {5-04.system.attributes.hp.details} (same value: ) + max : integer {5-04.system.attributes.hp.max} (9 different values) + 21 (x3) + 22 (x1) + 15 (x2) + 20 (x1) + 10 (x1) + 8 (x1) + 30 (x1) + 44 (x1) + 24 (x1) + temp : integer {5-04.system.attributes.hp.temp} (same value: 0) + value : integer {5-04.system.attributes.hp.value} (9 different values) + 21 (x3) + 22 (x1) + 15 (x2) + 20 (x1) + 10 (x1) + 8 (x1) + 30 (x1) + 44 (x1) + 24 (x1) + [immunities] : array {5-04.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {5-04.system.attributes.immunities.[]} + exceptions : array<> {5-04.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-04.system.attributes.immunities.[].type} (3 different values) + precision (x6) + swarm-mind (x2) + critical-hits (x4) + [resistances] : array {5-04.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {5-04.system.attributes.resistances.[]} + doubleVs : array<> {5-04.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array {5-04.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {5-04.system.attributes.resistances.[].exceptions.[]} (2 different values) + bludgeoning (x1) + piercing (x1) + type : string {5-04.system.attributes.resistances.[].type} (same value: physical) + value : integer {5-04.system.attributes.resistances.[].value} (same value: 6) + [speed] : object {5-04.system.attributes.speed} + otherSpeeds : array {5-04.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {5-04.system.attributes.speed.otherSpeeds.[]} + type : string {5-04.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x4) + fly (x2) + value : integer {5-04.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 10 (x4) + 30 (x2) + value : integer {5-04.system.attributes.speed.value} (3 different values) + 30 (x4) + 25 (x2) + 5 (x2) + [weaknesses] : array {5-04.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {5-04.system.attributes.weaknesses.[]} + exceptions : array<> {5-04.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-04.system.attributes.weaknesses.[].type} (2 different values) + area-damage (x2) + splash-damage (x2) + value : integer {5-04.system.attributes.weaknesses.[].value} (same value: 5) + emitsSound : string {5-04.system.attributes.emitsSound} (same value: encounter) + hardness : integer {5-04.system.attributes.hardness} (same value: 0) + stealth : object {5-04.system.attributes.stealth} + details : string {5-04.system.attributes.stealth.details} (2 different values) + (x2) +

(trained)

(x2) + value : integer {5-04.system.attributes.stealth.value} (3 different values) + 10 (x2) + 8 (x1) + 6 (x1) + details : object {5-04.system.details} + [blurb] : string {5-04.system.details.blurb} (same value: ) + [languages] : object {5-04.system.details.languages} + details : string {5-04.system.details.languages.details} (same value: ) + value : array {5-04.system.details.languages.value} + Length: min=0 max=1 + Value type: string {5-04.system.details.languages.value.[]} (same value: common) + level : object {5-04.system.details.level} + value : integer {5-04.system.details.level.value} (5 different values) + 2 (x3) + 1 (x4) + 0 (x2) + -1 (x2) + 3 (x1) + [privateNotes] : string {5-04.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-04.system.details.publicNotes} (same value: ) + publication : object {5-04.system.details.publication} + license : string {5-04.system.details.publication.license} (same value: OGL) + remaster : boolean {5-04.system.details.publication.remaster} (same value: False) + title : string {5-04.system.details.publication.title} (same value: Pathfinder Society Scenario #5-04: Necessary Introductions) + description : string {5-04.system.details.description} (2 different values) +

Several spice bombs disguised as rocks litter the ground.

(x2) +

A large pile of treasure trembles precariously, threatening to collapse down into a crashing wave of coins and fine objects.

(x2) + disable : string {5-04.system.details.disable} (4 different values) +

@Check[thievery|dc:15] to remove the bombs without activating them or @Check[survival|dc:16] (trained) to render them inert.

(x1) +

@Check[thievery|dc:12] to remove the bombs without activating them or @Check[survival|dc:13] (trained) to render them inert.

(x1) +

@Check[thievery|dc:20] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.

(x1) +

@Check[thievery|dc:16] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.

(x1) + isComplex : boolean {5-04.system.details.isComplex} (same value: False) + reset : string {5-04.system.details.reset} (same value: ) + routine : string {5-04.system.details.routine} (same value: ) + [initiative] : object {5-04.system.initiative} + statistic : string {5-04.system.initiative.statistic} (same value: perception) + [perception] : object {5-04.system.perception} + details : string {5-04.system.perception.details} (same value: ) + mod : integer {5-04.system.perception.mod} (6 different values) + 8 (x1) + 7 (x2) + 2 (x1) + 5 (x2) + 11 (x1) + 10 (x1) + senses : array {5-04.system.perception.senses} + Length: min=0 max=2 + Value type: object {5-04.system.perception.senses.[]} + type : string {5-04.system.perception.senses.[].type} (3 different values) + low-light-vision (x4) + scent (x4) + echolocation (x2) + [acuity] : string {5-04.system.perception.senses.[].acuity} (2 different values) + imprecise (x4) + precise (x2) + [range] : integer {5-04.system.perception.senses.[].range} (2 different values) + 30 (x4) + 40 (x2) + [resources] : object {5-04.system.resources} + saves : object {5-04.system.saves} + fortitude : object {5-04.system.saves.fortitude} + saveDetail : string {5-04.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-04.system.saves.fortitude.value} (7 different values) + 3 (x1) + 7 (x2) + 8 (x2) + 10 (x3) + 5 (x1) + 6 (x1) + 12 (x2) + reflex : object {5-04.system.saves.reflex} + saveDetail : string {5-04.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-04.system.saves.reflex.value} (9 different values) + 8 (x1) + 5 (x2) + 9 (x1) + 11 (x1) + 3 (x2) + 7 (x2) + 10 (x1) + 6 (x1) + 4 (x1) + will : object {5-04.system.saves.will} + saveDetail : string {5-04.system.saves.will.saveDetail} (same value: ) + [value] : integer {5-04.system.saves.will.value} (6 different values) + 5 (x2) + 6 (x2) + 7 (x2) + 4 (x1) + 3 (x1) + 0 (x2) + [skills] : object {5-04.system.skills} + [acrobatics] : object {5-04.system.skills.acrobatics} + base : integer {5-04.system.skills.acrobatics.base} (3 different values) + 9 (x1) + 8 (x1) + 7 (x1) + [athletics] : object {5-04.system.skills.athletics} + base : integer {5-04.system.skills.athletics.base} (2 different values) + 5 (x4) + 7 (x1) + [special] : array {5-04.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {5-04.system.skills.athletics.special.[]} + base : integer {5-04.system.skills.athletics.special.[].base} (2 different values) + 7 (x1) + 8 (x1) + label : string {5-04.system.skills.athletics.special.[].label} (same value: to Climb) + predicate : array {5-04.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-04.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) + [stealth] : object {5-04.system.skills.stealth} + base : integer {5-04.system.skills.stealth.base} (4 different values) + 7 (x3) + 9 (x1) + 5 (x1) + 8 (x1) + [special] : array {5-04.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {5-04.system.skills.stealth.special.[]} + base : integer {5-04.system.skills.stealth.special.[].base} (3 different values) + 9 (x2) + 11 (x1) + 7 (x1) + label : string {5-04.system.skills.stealth.special.[].label} (2 different values) + within treasure (x1) + while inside its jar (x3) + predicate : array {5-04.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-04.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:treasure (x1) + terrain:jar (x3) + [intimidation] : object {5-04.system.skills.intimidation} + base : integer {5-04.system.skills.intimidation.base} (same value: 5) + [survival] : object {5-04.system.skills.survival} + base : integer {5-04.system.skills.survival.base} (3 different values) + 7 (x1) + 9 (x1) + 5 (x1) + traits : object {5-04.system.traits} + rarity : string {5-04.system.traits.rarity} (2 different values) + uncommon (x7) + common (x5) + size : object {5-04.system.traits.size} + value : string {5-04.system.traits.size.value} (4 different values) + lg (x2) + med (x6) + tiny (x2) + sm (x2) + value : array {5-04.system.traits.value} + Length: min=0 max=2 + Value type: string {5-04.system.traits.value.[]} (6 different values) + animal (x6) + swarm (x2) + chaotic (x2) + humanoid (x2) + mechanical (x2) + trap (x2) + creatureType : string {5-04.system.creatureType} (same value: ) + statusEffects : array<> {5-04.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {5-04.type} (2 different values) + npc (x8) + hazard (x4) + [prototypeToken] : object {5-04.prototypeToken} + name : string {5-04.prototypeToken.name} (2 different values) + Spicebomb (x1) + Treasure Avalanche (x1) \ No newline at end of file diff --git a/output/pf2e/packs/5-05.txt b/output/pf2e/packs/5-05.txt new file mode 100644 index 0000000..2b12877 --- /dev/null +++ b/output/pf2e/packs/5-05.txt @@ -0,0 +1,718 @@ +5-05 +Different values: 8 +===================================== +object {5-05} + _id : string {5-05._id} (all different values) + folder : string {5-05.folder} (same value: brA98Vtn10peF0TD) + img : string {5-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {5-05.items} + Length: min=5 max=15 + Value type: object {5-05.items.[]} + _id : string {5-05.items.[]._id} (49 different values) + [_stats] : object {5-05.items.[]._stats} + compendiumSource : string {5-05.items.[]._stats.compendiumSource} (15 different values) + Compendium.pf2e.equipment-srd.Item.MvzR9nTnvKTeNjvQ (x2) + Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2) + Compendium.pf2e.equipment-srd.Item.h7jTMfYGQau1PBBz (x2) + Compendium.pf2e.equipment-srd.Item.BSInwFNVBVkfFK0B (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x7) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.HBrBrUzjfvj2gDXB (x2) + Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x2) + Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF (x2) + Compendium.pf2e.spells-srd.Item.9XHmC2JgTUIQ1CCm (x1) + Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x2) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + Compendium.pf2e.equipment-srd.Item.Zr4PwTEuBLE30kkn (x2) + Compendium.pf2e.equipment-srd.Item.5BF7zMnrPYzyigCs (x1) + Compendium.pf2e.equipment-srd.Item.wrDmWkGxmwzYtfiA (x1) + img : string {5-05.items.[].img} (15 different values) + systems/pf2e/icons/equipment/weapons/double-barreled-pistol.webp (x2) + icons/weapons/swords/scimitar-worn-blue.webp (x2) + icons/weapons/ammunition/shot-round-lead.webp (x2) + systems/pf2e/icons/equipment/consumables/oils/oil-of-unlife.webp (x4) + systems/pf2e/icons/default-icons/melee.svg (x18) + systems/pf2e/icons/actions/Passive.webp (x24) + systems/pf2e/icons/actions/OneAction.webp (x11) + systems/pf2e/icons/default-icons/lore.svg (x4) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + icons/magic/air/fog-gas-smoke-dense-white.webp (x1) + icons/weapons/axes/axe-double-engraved.webp (x2) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x4) + icons/weapons/axes/shortaxe-engraved-green.webp (x2) + systems/pf2e/icons/equipment/wands/magic-wands/magic-wand.webp (x2) + name : string {5-05.items.[].name} (40 different values) + sort : integer {5-05.items.[].sort} (15 different values) + 100000 (x8) + 200000 (x8) + 300000 (x8) + 400000 (x8) + 500000 (x8) + 600000 (x7) + 700000 (x7) + 800000 (x6) + 900000 (x5) + 1000000 (x4) + 1100000 (x4) + 1200000 (x2) + 1300000 (x2) + 1400000 (x2) + 1500000 (x2) + system : object {5-05.items.[].system} + [baseItem] : string {5-05.items.[].system.baseItem} (4 different values) + double-barreled-pistol (x2) + scimitar (x2) + greataxe (x2) + leather-armor (x2) + [bonus] : object {5-05.items.[].system.bonus} + value : integer {5-05.items.[].system.bonus.value} (7 different values) + 0 (x6) + 13 (x2) + 12 (x7) + 11 (x4) + 10 (x3) + 18 (x1) + 14 (x1) + [bonusDamage] : object {5-05.items.[].system.bonusDamage} + value : integer {5-05.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-05.items.[].system.bulk} + value : mixed + integer {5-05.items.[].system.bulk.value} (2 different values) + 1 (x6) + 2 (x2) + float {5-05.items.[].system.bulk.value} (same value: 0,1) + [category] : string {5-05.items.[].system.category} (all different values) + [containerId] : mixed + [damage] : object {5-05.items.[].system.damage} + [damageType] : string {5-05.items.[].system.damage.damageType} (2 different values) + piercing (x2) + slashing (x4) + [dice] : integer {5-05.items.[].system.damage.dice} (same value: 1) + [die] : string {5-05.items.[].system.damage.die} (3 different values) + d4 (x2) + d6 (x2) + d12 (x2) + [formula] : string {5-05.items.[].system.damage.formula} (same value: 2d8+5) + [kind] : string {5-05.items.[].system.damage.kind} (same value: healing) + [type] : string {5-05.items.[].system.damage.type} (same value: void) + description : object {5-05.items.[].system.description} + value : string {5-05.items.[].system.description.value} (38 different values) + [equipped] : object {5-05.items.[].system.equipped} + carryType : string {5-05.items.[].system.equipped.carryType} (2 different values) + worn (x16) + held (x2) + [handsHeld] : integer {5-05.items.[].system.equipped.handsHeld} (2 different values) + 0 (x8) + 2 (x2) + [invested] : mixed + [inSlot] : boolean {5-05.items.[].system.equipped.inSlot} (same value: True) + [group] : string {5-05.items.[].system.group} (4 different values) + firearm (x2) + sword (x2) + axe (x2) + leather (x2) + [hardness] : integer {5-05.items.[].system.hardness} (same value: 0) + [hp] : object {5-05.items.[].system.hp} + max : integer {5-05.items.[].system.hp.max} (same value: 0) + value : integer {5-05.items.[].system.hp.value} (same value: 0) + [level] : object {5-05.items.[].system.level} + value : integer {5-05.items.[].system.level.value} (5 different values) + 0 (x12) + 3 (x4) + 2 (x1) + 11 (x1) + 7 (x1) + [material] : object {5-05.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-05.items.[].system.price} + value : object {5-05.items.[].system.price.value} + [gp] : integer {5-05.items.[].system.price.value.gp} (6 different values) + 7 (x2) + 1 (x2) + 12 (x4) + 2 (x4) + 1500 (x1) + 360 (x1) + [sp] : integer {5-05.items.[].system.price.value.sp} (2 different values) + 1 (x2) + 4 (x2) + [per] : integer {5-05.items.[].system.price.per} (same value: 10) + publication : object {5-05.items.[].system.publication} + license : string {5-05.items.[].system.publication.license} (2 different values) + OGL (x80) + ORC (x1) + remaster : boolean {5-05.items.[].system.publication.remaster} (2 different values) + False (x80) + True (x1) + title : string {5-05.items.[].system.publication.title} (7 different values) + Pathfinder Guns & Gears (x4) + Pathfinder Core Rulebook (x6) + Pathfinder Advanced Player's Guide (x4) + (x52) + Pathfinder Bestiary 2 (x7) + Pathfinder Bestiary (x7) + Pathfinder Player Core (x1) + [quantity] : integer {5-05.items.[].system.quantity} (3 different values) + 1 (x14) + 10 (x2) + 2 (x2) + [range] : mixed + integer {5-05.items.[].system.range} (same value: 30) + object {5-05.items.[].system.range} + value : string {5-05.items.[].system.range.value} (same value: 120 feet) + [reload] : object {5-05.items.[].system.reload} + value : string {5-05.items.[].system.reload.value} (2 different values) + 1 (x2) + (x4) + rules : ###FoundryRulesObject### + [runes] : object {5-05.items.[].system.runes} + potency : integer {5-05.items.[].system.runes.potency} (same value: 0) + property : array<> {5-05.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {5-05.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {5-05.items.[].system.runes.resilient} (same value: 0) + [size] : string {5-05.items.[].system.size} (same value: med) + [slug] : string {5-05.items.[].system.slug} (18 different values) + double-barreled-pistol (x2) + scimitar (x2) + rounds-double-barreled-pistol (x2) + oil-of-unlife-lesser (x4) + negative-healing (x7) + aquatic-ambush (x2) + ghoul-consume-flesh (x2) + ghoul-ghoul-fever (x2) + mist (x1) + greataxe (x2) + leather-armor (x2) + grotesque-gift (x2) + mandragora-venom (x1) + grab (x1) + tool-short (x2) + magic-wand-5th-level-spell (x1) + sagebane (x2) + magic-wand-3rd-level-spell (x1) + [splashDamage] : object {5-05.items.[].system.splashDamage} + value : integer {5-05.items.[].system.splashDamage.value} (same value: 0) + traits : object {5-05.items.[].system.traits} + [rarity] : string {5-05.items.[].system.traits.rarity} (2 different values) + uncommon (x2) + common (x70) + [value] : array {5-05.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {5-05.items.[].system.traits.value.[]} (33 different values) + [traditions] : array {5-05.items.[].system.traits.traditions} + Length: min=2 max=2 + Value type: string {5-05.items.[].system.traits.traditions.[]} (2 different values) + arcane (x1) + primal (x1) + [usage] : object {5-05.items.[].system.usage} + value : string {5-05.items.[].system.usage.value} (2 different values) + held-in-one-hand (x14) + held-in-two-hands (x2) + [stackGroup] : string {5-05.items.[].system.stackGroup} (same value: rounds10) + [uses] : object {5-05.items.[].system.uses} + autoDestroy : boolean {5-05.items.[].system.uses.autoDestroy} (2 different values) + True (x6) + False (x2) + max : integer {5-05.items.[].system.uses.max} (same value: 1) + value : integer {5-05.items.[].system.uses.value} (same value: 1) + [attack] : object {5-05.items.[].system.attack} + value : string {5-05.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-05.items.[].system.attackEffects} + [custom] : string {5-05.items.[].system.attackEffects.custom} (same value: ) + value : array {5-05.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-05.items.[].system.attackEffects.value.[]} (5 different values) + ghoul-ghoul-fever (x2) + grotesque-gift (x4) + grab (x1) + mandragora-venom (x1) + sagebane (x2) + [damageRolls] : object {5-05.items.[].system.damageRolls} + [B7WvNsx1nWlEOeFQ] : object {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ} + damage : string {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damage} (2 different values) + 1d6+7 (x1) + 1d6+5 (x1) + damageType : string {5-05.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damageType} (same value: piercing) + [F3xkAa0VJjSSgXEA] : object {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA} + damage : string {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damage} (2 different values) + 1d4+7 (x1) + 1d4+5 (x1) + damageType : string {5-05.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damageType} (same value: slashing) + [VSfmm4anKmBKfYFA] : object {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA} + damage : string {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damage} (2 different values) + 1d6+7 (x1) + 1d6+5 (x1) + damageType : string {5-05.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damageType} (same value: slashing) + [h0jQU0rRsNHElY3b] : object {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b} + damage : string {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damage} (same value: 1d4) + damageType : string {5-05.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damageType} (same value: piercing) + [0] : object {5-05.items.[].system.damageRolls.0} + damage : string {5-05.items.[].system.damageRolls.0.damage} (6 different values) + 1d6+5 (x1) + 1d12+4 (x2) + 1d12+6 (x1) + 1d4+6 (x1) + 2d4+2 (x1) + 1d4+4 (x1) + damageType : string {5-05.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x1) + fire (x1) + slashing (x5) + [0c8x9uey5zmj2dgwit87] : object {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87} + damage : string {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: 1d6+2) + damageType : string {5-05.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: fire) + [aw8qbg71ilfmw9o2jqx6] : object {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6} + damage : string {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: 2d8+2) + damageType : string {5-05.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: piercing) + [8a49gf7iwdxq2kp40clf] : object {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf} + damage : string {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (2 different values) + 1d6+10 (x1) + 1d6+8 (x1) + damageType : string {5-05.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: bludgeoning) + [w9qzsteb6tkmoqekrmm2] : object {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2} + damage : string {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: 1d4) + damageType : string {5-05.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: void) + [weaponType] : object {5-05.items.[].system.weaponType} + value : string {5-05.items.[].system.weaponType.value} (2 different values) + melee (x15) + ranged (x3) + [actionType] : object {5-05.items.[].system.actionType} + value : string {5-05.items.[].system.actionType.value} (2 different values) + passive (x24) + action (x15) + [actions] : object {5-05.items.[].system.actions} + [value] : integer {5-05.items.[].system.actions.value} (2 different values) + 1 (x11) + 2 (x4) + [mod] : object {5-05.items.[].system.mod} + value : integer {5-05.items.[].system.mod.value} (4 different values) + 10 (x1) + 9 (x1) + 13 (x1) + 8 (x1) + [proficient] : object {5-05.items.[].system.proficient} + value : integer {5-05.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {5-05.items.[].system.deathNote} (same value: True) + [autoHeightenLevel] : object {5-05.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {5-05.items.[].system.prepared} + value : string {5-05.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {5-05.items.[].system.proficiency} + value : integer {5-05.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {5-05.items.[].system.showSlotlessLevels} + value : boolean {5-05.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-05.items.[].system.slots} + [spelldc] : object {5-05.items.[].system.spelldc} + dc : integer {5-05.items.[].system.spelldc.dc} (same value: 27) + value : integer {5-05.items.[].system.spelldc.value} (same value: 19) + [tradition] : object {5-05.items.[].system.tradition} + value : string {5-05.items.[].system.tradition.value} (same value: divine) + [area] : object {5-05.items.[].system.area} + type : string {5-05.items.[].system.area.type} (same value: burst) + value : integer {5-05.items.[].system.area.value} (same value: 20) + [cost] : object {5-05.items.[].system.cost} + value : string {5-05.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-05.items.[].system.counteraction} (same value: False) + [defense] : mixed + [duration] : object {5-05.items.[].system.duration} + sustained : boolean {5-05.items.[].system.duration.sustained} (same value: False) + value : string {5-05.items.[].system.duration.value} (same value: 1 minute) + [location] : object {5-05.items.[].system.location} + heightenedLevel : integer {5-05.items.[].system.location.heightenedLevel} (same value: 2) + value : string {5-05.items.[].system.location.value} (same value: s5EUI19zot0yozFA) + [requirements] : string {5-05.items.[].system.requirements} (same value: ) + [target] : object {5-05.items.[].system.target} + value : string {5-05.items.[].system.target.value} (same value: ) + [time] : object {5-05.items.[].system.time} + value : string {5-05.items.[].system.time.value} (same value: 3) + [acBonus] : integer {5-05.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {5-05.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {5-05.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {5-05.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {5-05.items.[].system.strength} (same value: 0) + [frequency] : object {5-05.items.[].system.frequency} + max : integer {5-05.items.[].system.frequency.max} (same value: 1) + per : string {5-05.items.[].system.frequency.per} (2 different values) + day (x1) + round (x2) + value : integer {5-05.items.[].system.frequency.value} (same value: 1) + [spell] : object {5-05.items.[].system.spell} + _id : string {5-05.items.[].system.spell._id} (2 different values) + ej7QpVaEjuHtex5r (x1) + 760LIVCjjer48u8x (x1) + flags : object {5-05.items.[].system.spell.flags} + core : object {5-05.items.[].system.spell.flags.core} + sourceId : string {5-05.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.9WGeBwIIbbUuWKq0) + img : string {5-05.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/animate-dead.webp) + name : string {5-05.items.[].system.spell.name} (same value: Animate Dead) + sort : integer {5-05.items.[].system.spell.sort} (same value: 0) + system : object {5-05.items.[].system.spell.system} + [area] : mixed + cost : object {5-05.items.[].system.spell.system.cost} + value : string {5-05.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {5-05.items.[].system.spell.system.counteraction} (same value: False) + damage : object {5-05.items.[].system.spell.system.damage} + [defense] : mixed + description : object {5-05.items.[].system.spell.system.description} + value : string {5-05.items.[].system.spell.system.description.value} (same value:

Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the undead trait and whose level is -1; this creature gains the summoned trait. Heightening the spell increases the maximum level of creature you can summon.

+
+

Heightened (2nd) Level 1.

+

Heightened (3rd) Level 2.

+

Heightened (4th) Level 3.

+

Heightened (5th) Level 5.

+

Heightened (6th) Level 7.

+

Heightened (7th) Level 9.

+

Heightened (8th) Level 11.

+

Heightened (9th) Level 13.

+

Heightened (10th) Level 15.

) + duration : object {5-05.items.[].system.spell.system.duration} + sustained : boolean {5-05.items.[].system.spell.system.duration.sustained} (same value: True) + value : string {5-05.items.[].system.spell.system.duration.value} (same value: 1 minute) + level : object {5-05.items.[].system.spell.system.level} + value : integer {5-05.items.[].system.spell.system.level.value} (same value: 1) + location : object {5-05.items.[].system.spell.system.location} + heightenedLevel : integer {5-05.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 5 (x1) + 3 (x1) + [value] : mixed + publication : object {5-05.items.[].system.spell.system.publication} + license : string {5-05.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {5-05.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {5-05.items.[].system.spell.system.publication.title} (same value: Pathfinder Advanced Player's Guide) + range : object {5-05.items.[].system.spell.system.range} + value : string {5-05.items.[].system.spell.system.range.value} (same value: 30 feet) + requirements : string {5-05.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {5-05.items.[].system.spell.system.slug} (same value: animate-dead) + target : object {5-05.items.[].system.spell.system.target} + value : string {5-05.items.[].system.spell.system.target.value} (same value: ) + time : object {5-05.items.[].system.spell.system.time} + value : string {5-05.items.[].system.spell.system.time.value} (same value: 3) + traits : object {5-05.items.[].system.spell.system.traits} + rarity : string {5-05.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {5-05.items.[].system.spell.system.traits.traditions} + Length: min=3 max=3 + Value type: string {5-05.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x2) + divine (x2) + occult (x2) + value : array {5-05.items.[].system.spell.system.traits.value} + Length: min=2 max=2 + Value type: string {5-05.items.[].system.spell.system.traits.value.[]} (2 different values) + concentrate (x2) + manipulate (x2) + type : string {5-05.items.[].system.spell.type} (same value: spell) + type : string {5-05.items.[].type} (9 different values) + weapon (x6) + consumable (x8) + melee (x18) + action (x39) + lore (x4) + spellcastingEntry (x1) + spell (x1) + armor (x2) + equipment (x2) + [flags] : object {5-05.items.[].flags} + pf2e : object {5-05.items.[].flags.pf2e} + linkedWeapon : string {5-05.items.[].flags.pf2e.linkedWeapon} (3 different values) + DPKMktCryYA9vNTM (x2) + zaOpngPUXXflKrwT (x2) + U1UzVv3fhtAVKJuL (x2) + name : string {5-05.name} (all different values) + [prototypeToken] : object {5-05.prototypeToken} + name : string {5-05.prototypeToken.name} (2 different values) + Barnacle Barnaby (x1) + Ghessa (x1) + system : object {5-05.system} + abilities : object {5-05.system.abilities} + cha : object {5-05.system.abilities.cha} + mod : integer {5-05.system.abilities.cha.mod} (4 different values) + 4 (x2) + 0 (x2) + 1 (x2) + 2 (x2) + con : object {5-05.system.abilities.con} + mod : integer {5-05.system.abilities.con.mod} (3 different values) + 3 (x5) + 1 (x1) + 2 (x2) + dex : object {5-05.system.abilities.dex} + mod : integer {5-05.system.abilities.dex.mod} (3 different values) + 4 (x5) + 2 (x2) + 5 (x1) + int : object {5-05.system.abilities.int} + mod : integer {5-05.system.abilities.int.mod} (4 different values) + 3 (x2) + -5 (x1) + -1 (x3) + 2 (x2) + str : object {5-05.system.abilities.str} + mod : integer {5-05.system.abilities.str.mod} (5 different values) + 3 (x2) + 1 (x1) + 4 (x2) + 2 (x1) + 5 (x2) + wis : object {5-05.system.abilities.wis} + mod : integer {5-05.system.abilities.wis.mod} (4 different values) + 1 (x4) + 3 (x1) + 2 (x1) + 4 (x2) + attributes : object {5-05.system.attributes} + ac : object {5-05.system.attributes.ac} + details : string {5-05.system.attributes.ac.details} (same value: ) + value : integer {5-05.system.attributes.ac.value} (5 different values) + 21 (x2) + 19 (x3) + 20 (x1) + 24 (x1) + 17 (x1) + allSaves : object {5-05.system.attributes.allSaves} + value : string {5-05.system.attributes.allSaves.value} (same value: ) + hp : object {5-05.system.attributes.hp} + details : string {5-05.system.attributes.hp.details} (2 different values) + void healing (x7) + (x1) + max : integer {5-05.system.attributes.hp.max} (5 different values) + 32 (x2) + 45 (x2) + 50 (x1) + 90 (x2) + 35 (x1) + temp : integer {5-05.system.attributes.hp.temp} (same value: 0) + value : integer {5-05.system.attributes.hp.value} (5 different values) + 32 (x2) + 45 (x2) + 50 (x1) + 90 (x2) + 35 (x1) + [immunities] : array {5-05.system.attributes.immunities} + Length: min=5 max=7 + Value type: object {5-05.system.attributes.immunities.[]} + type : string {5-05.system.attributes.immunities.[].type} (7 different values) + death-effects (x7) + disease (x7) + paralyzed (x7) + poison (x7) + unconscious (x7) + fire (x1) + mental (x1) + [exceptions] : array<> {5-05.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + speed : object {5-05.system.attributes.speed} + otherSpeeds : array {5-05.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {5-05.system.attributes.speed.otherSpeeds.[]} + type : string {5-05.system.attributes.speed.otherSpeeds.[].type} (4 different values) + swim (x4) + fly (x1) + burrow (x1) + climb (x1) + value : integer {5-05.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 30 (x4) + 25 (x2) + 10 (x1) + [special] : string {5-05.system.attributes.speed.special} (same value: ) + value : integer {5-05.system.attributes.speed.value} (4 different values) + 25 (x4) + 15 (x1) + 30 (x1) + 35 (x2) + [adjustment] : mixed + [weaknesses] : array {5-05.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {5-05.system.attributes.weaknesses.[]} + type : string {5-05.system.attributes.weaknesses.[].type} (2 different values) + vitality (x3) + fire (x1) + value : integer {5-05.system.attributes.weaknesses.[].value} (2 different values) + 3 (x1) + 5 (x3) + [resistances] : array {5-05.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {5-05.system.attributes.resistances.[]} + type : string {5-05.system.attributes.resistances.[].type} (3 different values) + fire (x2) + bludgeoning (x1) + electricity (x1) + value : integer {5-05.system.attributes.resistances.[].value} (2 different values) + 3 (x2) + 5 (x2) + details : object {5-05.system.details} + blurb : string {5-05.system.details.blurb} (5 different values) + Variant male lacedon (x2) + Variant flaming skull (x1) + Variant draugr (x2) + (x1) + Variant female kurobozu (x2) + languages : object {5-05.system.details.languages} + details : string {5-05.system.details.languages.details} (2 different values) + (x6) + (can't speak any language) (x2) + value : array {5-05.system.details.languages.value} + Length: min=1 max=3 + Value type: string {5-05.system.details.languages.value.[]} (5 different values) + common (x8) + necril (x3) + thalassic (x2) + chthonian (x1) + azlanti (x2) + level : object {5-05.system.details.level} + value : integer {5-05.system.details.level.value} (4 different values) + 4 (x2) + 3 (x4) + 7 (x1) + 2 (x1) + privateNotes : string {5-05.system.details.privateNotes} (same value: ) + publicNotes : string {5-05.system.details.publicNotes} (5 different values) +

Feared by mariners and coastal dwellers everywhere, the aquatic ghouls known as lacedons are said to be the spawn of an ancient crew of sailors who became lost at sea and were forced to resort to cannibalism to survive. Their appearance is the stuff of a diver's nightmare, supplementing the vicious traits of their land-bound kin with spines, fins, and wide mouths bristling with needle-sharp teeth like piscine predators of the nethermost ocean depths.

+
+

Devious and cunning, ghouls can be found anywhere corpses are laid to rest, forever seeking to satisfy their boundless craving for humanoid flesh.

(x2) +

More dangerous than simple severed heads, these skulls are wreathed in unearthly flames.

+
+

Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.

(x1) +

Risen corpses of sailors who died at sea, draugr reek of the rot and decay of the briny deep. Their eyes glow with ghastly green light, and rotting seaweed, barnacles, and dead sea creatures cling to their bodies. Draugr can't speak, but expresses their malicious emotions with gurgles, as though they were eternally drowning with lungs full of water. They desire little more than to attack living creatures, especially those who sail the sea. Even when they go upon land, draugrs often drag the corpses of those they strike down back to the water, populating the depths with even more dead.

+

Draugr rise in the haunted places of the sea, where restless spirits, swells of void energy, or supernatural storms deliver death. A corpse might rest at the bottom of the sea for some time before awakening as a draugr. Collecting detritus and organisms, a corpse becomes increasingly disgusting before it finally rises. Proximity to intelligent life can expedite this process, and an underwater explorer who happens upon a shipwreck might cause a body to snap to unlife as a draugr suddenly. The creatures don't take intrusions lightly, especially upon their place of death.

+

Though steeped in evil, draugr are susceptible to reminders of their lives as mariners. In particular, a well-performed sea shanty or call-and-response work song might cause a draugr to become lost in reverie for a moment. The creatures have even been witnessed moaning along, unable to sing the words but providing haunting accompaniment. The lull rarely lasts long, though, as the beauty of the song quickly becomes a reminder of the tragedy that befell the draugr, reaffirming their desire for blood and death.

+

More powerful draugr with burning red eyes are called draugr captains. They're 3rd-level creatures with elite adjustments that can cast obscuring mist as an innate divine spell three times per day.

(x2) +

A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst.

+

Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink.

+

While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.

(x1) +

A monk who violated their monastic vows in life might arise after death to become an undead horror known as a kurobozu. These predators feast upon the breath of mortals, creeping on twisted limbs into bedrooms to steal the life from sleeping victims. This act of feeding leaves its mark on the victim in the form of a vile scent of rot on the victim's breath and a debilitating disease that eventually results in exhaustion and finally death.

+

Kurobozus retain echoes of their ascetic training, enabling them to suck the breath from debilitated foes in the midst of battle. Their malevolent cunning combined with ascetic discipline helps them concoct elaborate and lengthy schemes to enact their jealous revenge. Few kurobozus are convincing enough to persuade their onetime allies to break their own oaths, but this doesn't stop them from making the attempt.

(x2) + publication : object {5-05.system.details.publication} + license : string {5-05.system.details.publication.license} (same value: OGL) + remaster : boolean {5-05.system.details.publication.remaster} (same value: False) + title : string {5-05.system.details.publication.title} (same value: Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead) + initiative : object {5-05.system.initiative} + statistic : string {5-05.system.initiative.statistic} (same value: perception) + perception : object {5-05.system.perception} + details : string {5-05.system.perception.details} (3 different values) + corpse scent (imprecise) (x2) + (x5) + blood scent (x1) + mod : integer {5-05.system.perception.mod} (6 different values) + 10 (x1) + 8 (x1) + 11 (x2) + 9 (x2) + 15 (x1) + 7 (x1) + senses : array {5-05.system.perception.senses} + Length: min=1 max=1 + Value type: object {5-05.system.perception.senses.[]} + type : string {5-05.system.perception.senses.[].type} (2 different values) + darkvision (x7) + low-light-vision (x1) + resources : object {5-05.system.resources} + saves : object {5-05.system.saves} + fortitude : object {5-05.system.saves.fortitude} + saveDetail : string {5-05.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-05.system.saves.fortitude.value} (6 different values) + 10 (x1) + 8 (x1) + 7 (x1) + 13 (x2) + 9 (x2) + 11 (x1) + reflex : object {5-05.system.saves.reflex} + saveDetail : string {5-05.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-05.system.saves.reflex.value} (6 different values) + 13 (x2) + 11 (x2) + 12 (x1) + 8 (x1) + 17 (x1) + 6 (x1) + will : object {5-05.system.saves.will} + saveDetail : string {5-05.system.saves.will.saveDetail} (same value: ) + value : integer {5-05.system.saves.will.value} (7 different values) + 10 (x1) + 8 (x1) + 9 (x2) + 6 (x1) + 15 (x1) + 11 (x1) + 7 (x1) + skills : object {5-05.system.skills} + [acrobatics] : object {5-05.system.skills.acrobatics} + base : integer {5-05.system.skills.acrobatics.base} (5 different values) + 12 (x1) + 10 (x2) + 8 (x1) + 16 (x1) + 11 (x1) + [special] : array {5-05.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {5-05.system.skills.acrobatics.special.[]} + base : integer {5-05.system.skills.acrobatics.special.[].base} (same value: 12) + label : string {5-05.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight) + predicate : array {5-05.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-05.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) + [athletics] : object {5-05.system.skills.athletics} + base : integer {5-05.system.skills.athletics.base} (4 different values) + 12 (x3) + 10 (x2) + 8 (x1) + 17 (x1) + [special] : array {5-05.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {5-05.system.skills.athletics.special.[]} + base : integer {5-05.system.skills.athletics.special.[].base} (2 different values) + 14 (x1) + 12 (x1) + label : string {5-05.system.skills.athletics.special.[].label} (same value: to Swim) + predicate : array {5-05.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-05.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) + [deception] : object {5-05.system.skills.deception} + base : integer {5-05.system.skills.deception.base} (same value: 11) + [stealth] : object {5-05.system.skills.stealth} + base : integer {5-05.system.skills.stealth.base} (5 different values) + 12 (x1) + 10 (x3) + 16 (x1) + 11 (x1) + 8 (x1) + [special] : array {5-05.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {5-05.system.skills.stealth.special.[]} + base : integer {5-05.system.skills.stealth.special.[].base} (same value: 18) + label : string {5-05.system.skills.stealth.special.[].label} (same value: in vegetation) + predicate : array {5-05.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-05.system.skills.stealth.special.[].predicate.[]} (same value: terrain:vegetation) + [survival] : object {5-05.system.skills.survival} + base : integer {5-05.system.skills.survival.base} (2 different values) + 10 (x1) + 9 (x1) + traits : object {5-05.system.traits} + rarity : string {5-05.system.traits.rarity} (3 different values) + unique (x4) + uncommon (x3) + common (x1) + size : object {5-05.system.traits.size} + value : string {5-05.system.traits.size.value} (2 different values) + med (x6) + tiny (x2) + value : array {5-05.system.traits.value} + Length: min=3 max=6 + Value type: string {5-05.system.traits.value.[]} (9 different values) + amphibious (x2) + chaotic (x5) + evil (x8) + ghoul (x2) + undead (x7) + unholy (x7) + water (x2) + plant (x1) + lawful (x2) + type : string {5-05.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/5-06.txt b/output/pf2e/packs/5-06.txt new file mode 100644 index 0000000..58d3de5 --- /dev/null +++ b/output/pf2e/packs/5-06.txt @@ -0,0 +1,1156 @@ +5-06 +Different values: 9 +===================================== +object {5-06} + _id : string {5-06._id} (all different values) + folder : string {5-06.folder} (same value: 5Wd5kRs5LYv5tzLZ) + img : string {5-06.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {5-06.items} + Length: min=9 max=28 + Value type: object {5-06.items.[]} + _id : string {5-06.items.[]._id} (105 different values) + img : string {5-06.items.[].img} (59 different values) + name : string {5-06.items.[].name} (86 different values) + sort : integer {5-06.items.[].sort} (28 different values) + system : object {5-06.items.[].system} + [autoHeightenLevel] : object {5-06.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {5-06.items.[].system.description} + value : string {5-06.items.[].system.description.value} (77 different values) + [prepared] : object {5-06.items.[].system.prepared} + [flexible] : boolean {5-06.items.[].system.prepared.flexible} (same value: False) + value : string {5-06.items.[].system.prepared.value} (4 different values) + innate (x4) + spontaneous (x2) + focus (x2) + prepared (x2) + [proficiency] : object {5-06.items.[].system.proficiency} + value : integer {5-06.items.[].system.proficiency.value} (2 different values) + 1 (x6) + 0 (x4) + publication : object {5-06.items.[].system.publication} + license : string {5-06.items.[].system.publication.license} (2 different values) + OGL (x132) + ORC (x36) + remaster : boolean {5-06.items.[].system.publication.remaster} (2 different values) + False (x132) + True (x36) + title : string {5-06.items.[].system.publication.title} (5 different values) + (x57) + Pathfinder Core Rulebook (x63) + Pathfinder Bestiary (x12) + Pathfinder Player Core (x35) + Pathfinder GM Core (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {5-06.items.[].system.showSlotlessLevels} + value : boolean {5-06.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-06.items.[].system.slots} + [slot1] : object {5-06.items.[].system.slots.slot1} + max : integer {5-06.items.[].system.slots.slot1.max} (same value: 4) + [value] : integer {5-06.items.[].system.slots.slot1.value} (same value: 4) + [prepared] : array {5-06.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {5-06.items.[].system.slots.slot1.prepared.[]} + id : string {5-06.items.[].system.slots.slot1.prepared.[].id} (3 different values) + tVFFbAEJXy9hKFTB (x4) + XrlxxU9rUEYAAvKg (x2) + dM25nL2GZRfZtobH (x2) + [slot2] : object {5-06.items.[].system.slots.slot2} + max : integer {5-06.items.[].system.slots.slot2.max} (same value: 4) + [value] : integer {5-06.items.[].system.slots.slot2.value} (same value: 4) + [prepared] : array {5-06.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {5-06.items.[].system.slots.slot2.prepared.[]} + id : string {5-06.items.[].system.slots.slot2.prepared.[].id} (4 different values) + fspiQGQCUM0q3Abb (x2) + owdVRBueyrm4PZsR (x2) + YEkw9lAH5agkJErj (x2) + 2ne4JIxVFj4wQcse (x2) + [slot3] : object {5-06.items.[].system.slots.slot3} + max : integer {5-06.items.[].system.slots.slot3.max} (same value: 4) + [value] : integer {5-06.items.[].system.slots.slot3.value} (same value: 4) + [prepared] : array {5-06.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {5-06.items.[].system.slots.slot3.prepared.[]} + id : string {5-06.items.[].system.slots.slot3.prepared.[].id} (4 different values) + RGut7ymIETHSavWJ (x2) + 6acNv780xiwR7ckt (x2) + YgYmeZWzlu9B1fIs (x2) + 13dFGnEacDlxnlZr (x2) + [slot4] : object {5-06.items.[].system.slots.slot4} + max : integer {5-06.items.[].system.slots.slot4.max} (same value: 3) + [value] : integer {5-06.items.[].system.slots.slot4.value} (same value: 3) + [prepared] : array {5-06.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {5-06.items.[].system.slots.slot4.prepared.[]} + id : string {5-06.items.[].system.slots.slot4.prepared.[].id} (3 different values) + fk8b4F6Xhx2gJIjM (x2) + l8xVaY5ZH9awKPFX (x2) + IMz4VoPp1kWXIScT (x2) + [slot0] : object {5-06.items.[].system.slots.slot0} + max : integer {5-06.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {5-06.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {5-06.items.[].system.slots.slot0.prepared.[]} + id : string {5-06.items.[].system.slots.slot0.prepared.[].id} (5 different values) + VQMmBpPnwliUOTxR (x2) + USH2AhOO9I2oFgOJ (x2) + 6lJ85g95WUTYQopp (x2) + v6YtekneYI3G5Yn8 (x2) + OtruhRv4hHPV6nxs (x2) + [slug] : string {5-06.items.[].system.slug} (58 different values) + [spelldc] : object {5-06.items.[].system.spelldc} + dc : integer {5-06.items.[].system.spelldc.dc} (4 different values) + 21 (x1) + 25 (x5) + 28 (x1) + 26 (x3) + [mod] : integer {5-06.items.[].system.spelldc.mod} (same value: 0) + value : integer {5-06.items.[].system.spelldc.value} (5 different values) + 13 (x1) + 17 (x5) + 22 (x1) + 20 (x1) + 18 (x2) + [item] : integer {5-06.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {5-06.items.[].system.tradition} + value : string {5-06.items.[].system.tradition.value} (2 different values) + divine (x8) + arcane (x2) + traits : object {5-06.items.[].system.traits} + [rarity] : string {5-06.items.[].system.traits.rarity} (2 different values) + common (x131) + uncommon (x6) + [traditions] : array {5-06.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {5-06.items.[].system.traits.traditions.[]} (4 different values) + arcane (x69) + occult (x63) + primal (x49) + divine (x57) + [value] : array {5-06.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {5-06.items.[].system.traits.value.[]} (55 different values) + [area] : object {5-06.items.[].system.area} + type : string {5-06.items.[].system.area.type} (3 different values) + burst (x11) + line (x2) + emanation (x2) + value : integer {5-06.items.[].system.area.value} (4 different values) + 20 (x9) + 10 (x2) + 120 (x2) + 30 (x2) + [cost] : object {5-06.items.[].system.cost} + value : string {5-06.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-06.items.[].system.counteraction} (2 different values) + False (x88) + True (x9) + [damage] : object {5-06.items.[].system.damage} + [0] : object {5-06.items.[].system.damage.0} + [applyMod] : boolean {5-06.items.[].system.damage.0.applyMod} (2 different values) + False (x28) + True (x4) + [category] : mixed + formula : string {5-06.items.[].system.damage.0.formula} (11 different values) + 6d6 (x5) + 2d4 (x3) + 4d10 (x2) + 5d6 (x2) + 1d6 (x8) + 2d10 (x2) + 1d8 (x4) + 5d8 (x2) + 4d12 (x2) + 3d8 (x2) + 0 (x2) + kinds : array {5-06.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {5-06.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x34) + healing (x4) + materials : array<> {5-06.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.damage.0.type} (11 different values) + fire (x4) + spirit (x4) + cold (x2) + mental (x6) + poison (x2) + sonic (x2) + void (x2) + vitality (x2) + untyped (x4) + electricity (x2) + acid (x4) + [damageType] : string {5-06.items.[].system.damage.damageType} (2 different values) + slashing (x2) + piercing (x4) + [dice] : integer {5-06.items.[].system.damage.dice} (same value: 1) + [die] : string {5-06.items.[].system.damage.die} (3 different values) + d8 (x4) + d4 (x1) + d6 (x1) + [gcovwqxwitqchoin] : object {5-06.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {5-06.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-06.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-06.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {5-06.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {5-06.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {5-06.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {5-06.items.[].system.defense} + save : object {5-06.items.[].system.defense.save} + basic : boolean {5-06.items.[].system.defense.save.basic} (2 different values) + True (x15) + False (x24) + statistic : string {5-06.items.[].system.defense.save.statistic} (3 different values) + reflex (x5) + will (x16) + fortitude (x18) + [duration] : object {5-06.items.[].system.duration} + sustained : boolean {5-06.items.[].system.duration.sustained} (2 different values) + False (x95) + True (x2) + value : string {5-06.items.[].system.duration.value} (10 different values) + (x53) + 5 minutes (x1) + varies (x7) + 10 minutes (x5) + until the end of the target's next turn (x1) + 1 minute (x20) + 1 round (x4) + until the start of your next turn (x2) + unlimited (x2) + until the next time you make your daily preparations (x2) + [heightening] : object {5-06.items.[].system.heightening} + [levels] : object {5-06.items.[].system.heightening.levels} + [5] : object {5-06.items.[].system.heightening.levels.5} + [range] : object {5-06.items.[].system.heightening.levels.5.range} + value : string {5-06.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + [target] : object {5-06.items.[].system.heightening.levels.5.target} + value : string {5-06.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + damage : object {5-06.items.[].system.heightening.levels.5.damage} + 0 : object {5-06.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {5-06.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-06.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {5-06.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {5-06.items.[].system.heightening.levels.7} + [target] : object {5-06.items.[].system.heightening.levels.7.target} + value : string {5-06.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures) + damage : object {5-06.items.[].system.heightening.levels.7.damage} + 0 : object {5-06.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {5-06.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-06.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {5-06.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 3 : object {5-06.items.[].system.heightening.levels.3} + [target] : object {5-06.items.[].system.heightening.levels.3.target} + value : string {5-06.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x2) + 10 objects (x2) + [damage] : object {5-06.items.[].system.heightening.levels.3.damage} + 0 : object {5-06.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {5-06.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-06.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {5-06.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {5-06.items.[].system.heightening.levels.6} + target : object {5-06.items.[].system.heightening.levels.6.target} + value : string {5-06.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [9] : object {5-06.items.[].system.heightening.levels.9} + damage : object {5-06.items.[].system.heightening.levels.9.damage} + 0 : object {5-06.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {5-06.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-06.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {5-06.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {5-06.items.[].system.heightening.type} (2 different values) + fixed (x10) + interval (x32) + [damage] : object {5-06.items.[].system.heightening.damage} + 0 : string {5-06.items.[].system.heightening.damage.0} (7 different values) + 2d6 (x7) + 1d4 (x3) + 1d10 (x4) + 1d6 (x8) + 1d8 (x6) + 1d12 (x2) + 2d8 (x2) + [interval] : integer {5-06.items.[].system.heightening.interval} (2 different values) + 1 (x24) + 2 (x8) + [level] : object {5-06.items.[].system.level} + value : integer {5-06.items.[].system.level.value} (6 different values) + 4 (x14) + 3 (x20) + 2 (x18) + 1 (x42) + 0 (x13) + 5 (x4) + [location] : object {5-06.items.[].system.location} + [heightenedLevel] : integer {5-06.items.[].system.location.heightenedLevel} (4 different values) + 4 (x6) + 3 (x9) + 1 (x9) + 2 (x8) + [value] : string {5-06.items.[].system.location.value} (6 different values) + D1C3re9l8xuzleoq (x4) + z2jiwgJuxRj0r1Bh (x5) + bwUPCeVQGl9Rs8Gm (x32) + QkdoRzRz47quBr3Y (x4) + jdfDA1e2B3iIQzhU (x12) + X8NQcsCgEiQHiZj6 (x38) + [uses] : object {5-06.items.[].system.location.uses} + max : integer {5-06.items.[].system.location.uses.max} (same value: 2) + value : integer {5-06.items.[].system.location.uses.value} (same value: 2) + [signature] : boolean {5-06.items.[].system.location.signature} (same value: True) + [range] : object {5-06.items.[].system.range} + value : string {5-06.items.[].system.range.value} (7 different values) + 120 feet (x23) + 500 feet (x5) + (x13) + 30 feet (x33) + touch (x11) + 60 feet (x6) + varies (x6) + [requirements] : string {5-06.items.[].system.requirements} (same value: ) + [target] : object {5-06.items.[].system.target} + value : string {5-06.items.[].system.target.value} (12 different values) + (x36) + 1 spell effect or unattended magic item (x5) + 1 creature (x36) + 1 willing creature (x2) + 1 living creature or 1 willing undead creature (x2) + 1 willing living creature or 1 undead (x2) + 1 object (x4) + 1 Large or smaller creature (x2) + 1 container or a 10-foot-by-10-foot area (x2) + 1 living creature (x2) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2) + non-magical object of light Bulk or less (x2) + [time] : object {5-06.items.[].system.time} + value : string {5-06.items.[].system.time.value} (7 different values) + 2 (x73) + 1 day (x2) + 1 to 3 (x6) + 1 (x4) + 1 minute (x6) + 3 (x2) + 10 minutes (x4) + [ritual] : object {5-06.items.[].system.ritual} + primary : object {5-06.items.[].system.ritual.primary} + check : string {5-06.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {5-06.items.[].system.ritual.secondary} + casters : integer {5-06.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {5-06.items.[].system.ritual.secondary.checks} (same value: ) + [attack] : object {5-06.items.[].system.attack} + value : string {5-06.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-06.items.[].system.attackEffects} + [custom] : string {5-06.items.[].system.attackEffects.custom} (same value: ) + value : array {5-06.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-06.items.[].system.attackEffects.value.[]} (2 different values) + grab (x1) + kithangian-venom (x1) + [bonus] : object {5-06.items.[].system.bonus} + value : integer {5-06.items.[].system.bonus.value} (7 different values) + 17 (x5) + 19 (x3) + 0 (x6) + 22 (x1) + 20 (x1) + 16 (x2) + 15 (x1) + [damageRolls] : object {5-06.items.[].system.damageRolls} + [0] : object {5-06.items.[].system.damageRolls.0} + damage : string {5-06.items.[].system.damageRolls.0.damage} (4 different values) + 2d8+6 (x1) + 2d4+6 (x1) + 1d8+9 (x1) + 1d8+11 (x1) + damageType : string {5-06.items.[].system.damageRolls.0.damageType} (3 different values) + slashing (x1) + bludgeoning (x1) + piercing (x2) + [1] : object {5-06.items.[].system.damageRolls.1} + damage : string {5-06.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {5-06.items.[].system.damageRolls.1.damageType} (same value: spirit) + [1rYi86EKx1M486or] : object {5-06.items.[].system.damageRolls.1rYi86EKx1M486or} + damage : string {5-06.items.[].system.damageRolls.1rYi86EKx1M486or.damage} (same value: 2d12+7) + damageType : string {5-06.items.[].system.damageRolls.1rYi86EKx1M486or.damageType} (same value: slashing) + [g7AGT4OfIly2vbSN] : object {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN} + damage : string {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damage} (same value: 2d8+7) + damageType : string {5-06.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damageType} (same value: piercing) + [e0ISKXC4W7kgf3Mg] : object {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg} + damage : string {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damage} (2 different values) + 2d8+8 (x1) + 2d8+6 (x1) + damageType : string {5-06.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damageType} (same value: slashing) + [P2os12ZH1foZvUGs] : object {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs} + damage : string {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs.damage} (same value: 1d6) + damageType : string {5-06.items.[].system.damageRolls.P2os12ZH1foZvUGs.damageType} (same value: fire) + [6u9ie9655zs3laetxd7n] : object {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n} + damage : string {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (2 different values) + 2d8+4 (x1) + 2d8 (x1) + damageType : string {5-06.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (same value: slashing) + [7wvc7t6dley1ik6sbjr1] : object {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1} + damage : string {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (same value: 1d6) + damageType : string {5-06.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: spirit) + [7R8sUxEmDUf7P8Q6] : object {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6} + damage : string {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damage} (same value: 1d6+5) + damageType : string {5-06.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damageType} (same value: piercing) + [Kj9Od4mSG4dZ2AT3] : object {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3} + damage : string {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damage} (same value: 1d4+4) + damageType : string {5-06.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damageType} (same value: piercing) + [RHQO3bkIJJfO5SCq] : object {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq} + damage : string {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damage} (same value: 1d4+4) + damageType : string {5-06.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damageType} (same value: piercing) + [weaponType] : object {5-06.items.[].system.weaponType} + value : string {5-06.items.[].system.weaponType.value} (2 different values) + melee (x12) + ranged (x1) + [actionType] : object {5-06.items.[].system.actionType} + value : string {5-06.items.[].system.actionType.value} (3 different values) + passive (x17) + action (x11) + free (x2) + [actions] : object {5-06.items.[].system.actions} + [value] : integer {5-06.items.[].system.actions.value} (2 different values) + 2 (x4) + 1 (x7) + [category] : string {5-06.items.[].system.category} (7 different values) + interaction (x7) + defensive (x4) + offensive (x19) + martial (x3) + simple (x3) + light (x1) + talisman (x1) + [frequency] : object {5-06.items.[].system.frequency} + max : integer {5-06.items.[].system.frequency.max} (same value: 1) + per : string {5-06.items.[].system.frequency.per} (2 different values) + round (x1) + turn (x2) + [value] : integer {5-06.items.[].system.frequency.value} (same value: 1) + [overlays] : object {5-06.items.[].system.overlays} + [qXeevJsP6ve5B3fk] : object {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk} + _id : string {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk._id} (same value: qXeevJsP6ve5B3fk) + overlayType : string {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.sort} (same value: 1) + system : object {5-06.items.[].system.overlays.qXeevJsP6ve5B3fk.system} + [tsL9OtpmoVJcZbcV] : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV} + _id : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV._id} (same value: tsL9OtpmoVJcZbcV) + name : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.name} (same value: Chilling Darkness (Vs. Holy Trait)) + overlayType : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.sort} (same value: 2) + system : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system} + damage : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage} + 2S1a6g60omQDPEP6 : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6} + applyMod : boolean {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.applyMod} (same value: False) + [category] : mixed + formula : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.formula} (same value: 5d6) + materials : array<> {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.type} (same value: spirit) + heightening : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening} + damage : object {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage} + 2S1a6g60omQDPEP6 : string {5-06.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage.2S1a6g60omQDPEP6} (same value: 2d6) + [Fs08rHTZAfROKKzu] : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {5-06.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {5-06.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {5-06.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {5-06.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [jnp3ni6b93pdifaq] : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq} + _id : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq._id} (same value: jnp3ni6b93pdifaq) + overlayType : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3) + system : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system} + area : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area} + areaType : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: burst) + value : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: 15) + damage : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage} + 0 : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0} + applyMod : boolean {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False) + [category] : mixed + time : object {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.time} + value : string {5-06.items.[].system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: 3) + [lq4yc6ojcujar4xa] : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa} + _id : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa._id} (same value: lq4yc6ojcujar4xa) + overlayType : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1) + system : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system} + area : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area} + areaType : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: burst) + value : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: 5) + damage : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage} + 0 : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0} + applyMod : boolean {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0.applyMod} (same value: False) + [category] : mixed + time : object {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.time} + value : string {5-06.items.[].system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: 1) + [pf2bpfyrg68sglcv] : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv} + _id : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv._id} (same value: pf2bpfyrg68sglcv) + overlayType : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2) + system : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system} + area : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area} + areaType : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: burst) + value : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: 10) + damage : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage} + 0 : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0} + applyMod : boolean {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False) + [category] : mixed + time : object {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.time} + value : string {5-06.items.[].system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: 2) + [4gyp3qlsv5ywdyjq] : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {5-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {5-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {5-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {5-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [37gy7l19tik74o4s] : object {5-06.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {5-06.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {5-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {5-06.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {5-06.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {5-06.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {5-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {5-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [2I469pfbYcmFvzOA] : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {5-06.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {5-06.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {5-06.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [baseItem] : string {5-06.items.[].system.baseItem} (5 different values) + glaive (x2) + longspear (x2) + dagger (x1) + rapier (x1) + leather-armor (x1) + [bonusDamage] : object {5-06.items.[].system.bonusDamage} + value : integer {5-06.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-06.items.[].system.bulk} + value : mixed + integer {5-06.items.[].system.bulk.value} (3 different values) + 2 (x4) + 1 (x2) + 0 (x1) + float {5-06.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {5-06.items.[].system.equipped} + carryType : string {5-06.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {5-06.items.[].system.equipped.handsHeld} (3 different values) + 0 (x9) + 2 (x2) + 1 (x2) + [invested] : mixed + [group] : string {5-06.items.[].system.group} (5 different values) + polearm (x2) + spear (x2) + knife (x1) + sword (x1) + leather (x1) + [hardness] : integer {5-06.items.[].system.hardness} (same value: 0) + [hp] : object {5-06.items.[].system.hp} + max : integer {5-06.items.[].system.hp.max} (same value: 0) + value : integer {5-06.items.[].system.hp.value} (same value: 0) + [material] : object {5-06.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-06.items.[].system.price} + value : object {5-06.items.[].system.price.value} + [gp] : integer {5-06.items.[].system.price.value.gp} (3 different values) + 1 (x4) + 2 (x2) + 20 (x1) + [sp] : integer {5-06.items.[].system.price.value.sp} (3 different values) + 1 (x2) + 5 (x4) + 2 (x1) + [quantity] : integer {5-06.items.[].system.quantity} (2 different values) + 1 (x13) + 3 (x1) + [reload] : object {5-06.items.[].system.reload} + value : string {5-06.items.[].system.reload.value} (2 different values) + (x5) + - (x1) + [runes] : object {5-06.items.[].system.runes} + potency : integer {5-06.items.[].system.runes.potency} (2 different values) + 1 (x5) + 0 (x2) + property : array<> {5-06.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {5-06.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {5-06.items.[].system.runes.resilient} (same value: 0) + [size] : string {5-06.items.[].system.size} (same value: med) + [splashDamage] : object {5-06.items.[].system.splashDamage} + value : integer {5-06.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {5-06.items.[].system.usage} + value : string {5-06.items.[].system.usage.value} (4 different values) + held-in-two-hands (x4) + other (x2) + held-in-one-hand (x6) + affixed-to-weapon (x1) + [canBeAmmo] : boolean {5-06.items.[].system.usage.canBeAmmo} (same value: False) + [selfEffect] : object {5-06.items.[].system.selfEffect} + name : string {5-06.items.[].system.selfEffect.name} (2 different values) + Effect: Demon-Touched Weapon (x2) + Effect: Breach the Abyss (x2) + uuid : string {5-06.items.[].system.selfEffect.uuid} (2 different values) + Compendium.pf2e.bestiary-effects.Item.Effect: Demon-Touched Weapon (x2) + Compendium.pf2e.bestiary-effects.Item.Effect: Breach the Outer Rifts (x2) + [mod] : object {5-06.items.[].system.mod} + value : integer {5-06.items.[].system.mod.value} (4 different values) + 14 (x1) + 18 (x1) + 16 (x1) + 20 (x1) + [proficient] : object {5-06.items.[].system.proficient} + value : integer {5-06.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {5-06.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {5-06.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {5-06.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {5-06.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {5-06.items.[].system.strength} (same value: 0) + [uses] : object {5-06.items.[].system.uses} + autoDestroy : boolean {5-06.items.[].system.uses.autoDestroy} (same value: True) + max : integer {5-06.items.[].system.uses.max} (same value: 1) + value : integer {5-06.items.[].system.uses.value} (same value: 1) + type : string {5-06.items.[].type} (all different values) + [_stats] : object {5-06.items.[]._stats} + compendiumSource : string {5-06.items.[]._stats.compendiumSource} (59 different values) + [flags] : object {5-06.items.[].flags} + pf2e : object {5-06.items.[].flags.pf2e} + linkedWeapon : string {5-06.items.[].flags.pf2e.linkedWeapon} (4 different values) + 740fHBRZakCq2jiX (x2) + H91fpqLmPSX7S8ow (x2) + GoCI7NlGrGJfFnde (x1) + s2T6n8QgO7HNe7TT (x2) + name : string {5-06.name} (all different values) + system : object {5-06.system} + abilities : object {5-06.system.abilities} + cha : object {5-06.system.abilities.cha} + mod : integer {5-06.system.abilities.cha.mod} (4 different values) + 2 (x2) + 3 (x1) + 0 (x4) + 5 (x2) + con : object {5-06.system.abilities.con} + mod : integer {5-06.system.abilities.con.mod} (4 different values) + 4 (x1) + 5 (x1) + 2 (x5) + 3 (x2) + dex : object {5-06.system.abilities.dex} + mod : integer {5-06.system.abilities.dex.mod} (4 different values) + 3 (x4) + 5 (x2) + 1 (x2) + 4 (x1) + int : object {5-06.system.abilities.int} + mod : integer {5-06.system.abilities.int.mod} (5 different values) + 1 (x1) + -2 (x1) + 4 (x4) + 2 (x2) + 0 (x1) + str : object {5-06.system.abilities.str} + mod : integer {5-06.system.abilities.str.mod} (5 different values) + 4 (x1) + 6 (x1) + 2 (x3) + -5 (x2) + 3 (x2) + wis : object {5-06.system.abilities.wis} + mod : integer {5-06.system.abilities.wis.mod} (4 different values) + 1 (x1) + 4 (x3) + 2 (x4) + 0 (x1) + attributes : object {5-06.system.attributes} + ac : object {5-06.system.attributes.ac} + details : string {5-06.system.attributes.ac.details} (same value: ) + value : integer {5-06.system.attributes.ac.value} (5 different values) + 24 (x3) + 26 (x2) + 28 (x1) + 22 (x2) + 25 (x1) + [adjustment] : mixed + allSaves : object {5-06.system.attributes.allSaves} + value : string {5-06.system.attributes.allSaves.value} (2 different values) + (x8) + +1 status to all saves vs. magic (x1) + hp : object {5-06.system.attributes.hp} + details : string {5-06.system.attributes.hp.details} (same value: ) + max : integer {5-06.system.attributes.hp.max} (7 different values) + 100 (x2) + 185 (x1) + 115 (x2) + 151 (x1) + 131 (x1) + 90 (x1) + 120 (x1) + temp : integer {5-06.system.attributes.hp.temp} (same value: 0) + value : integer {5-06.system.attributes.hp.value} (7 different values) + 100 (x2) + 185 (x1) + 115 (x2) + 151 (x1) + 131 (x1) + 90 (x1) + 120 (x1) + [immunities] : array {5-06.system.attributes.immunities} + Length: min=1 max=3 + Value type: object {5-06.system.attributes.immunities.[]} + type : string {5-06.system.attributes.immunities.[].type} (4 different values) + fire (x1) + disease (x2) + poison (x2) + precision (x2) + speed : object {5-06.system.attributes.speed} + otherSpeeds : array<> {5-06.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {5-06.system.attributes.speed.value} (2 different values) + 30 (x4) + 25 (x5) + [weaknesses] : array {5-06.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {5-06.system.attributes.weaknesses.[]} + type : string {5-06.system.attributes.weaknesses.[].type} (2 different values) + cold-iron (x4) + holy (x4) + value : integer {5-06.system.attributes.weaknesses.[].value} (4 different values) + 5 (x2) + 10 (x2) + 8 (x2) + 7 (x2) + exceptions : array<> {5-06.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array<> {5-06.system.attributes.resistances} + Length: min=0 max=0 + Value type: mixed + details : object {5-06.system.details} + blurb : string {5-06.system.details.blurb} (5 different values) + Variant brimorak (x1) + Variant kithangian (x1) + (x3) + Variant invidiak (x2) + Variant demonologist (x2) + languages : object {5-06.system.details.languages} + details : string {5-06.system.details.languages.details} (4 different values) + telepathy 60 feet (x1) + speak with animals, telepathy 100 feet (x1) + (x5) + telepathy 100 feet (x2) + value : array {5-06.system.details.languages.value} + Length: min=2 max=4 + Value type: string {5-06.system.details.languages.value.[]} (6 different values) + chthonian (x6) + draconic (x2) + empyrean (x2) + pyric (x1) + common (x7) + orcish (x5) + level : object {5-06.system.details.level} + value : integer {5-06.system.details.level.value} (4 different values) + 6 (x2) + 8 (x4) + 9 (x1) + 7 (x2) + privateNotes : string {5-06.system.details.privateNotes} (same value: ) + publicNotes : string {5-06.system.details.publicNotes} (5 different values) +

These goat-headed demons have glowing red eyes and flaming hooves but measure only about 3 feet in height. Born from the souls of arsonists, the fiery brimoraks continue the work they pursued in life, as everything they touch quickly burns.

+

As a general rule, brimoraks are ill-tempered even for demons, although their spite turns to glee in the face of a growing fire. Those who have survived encounters with these fiends report that they remember the braying sound of the brimoraks' laughter as clearly as the heat of the flames or the choking scent of smoke.

+
+

Mortal souls that have been twisted and corrupted by sin sometimes arise in the afterlife as demons. These powerful and destructive fiends seek to spread their particular sin to warp more souls, thereby bolstering their numbers and continuing the cycle.

(x1) +

The kithangian—a horrifying amalgam of horse and scorpion also known as a "beast demon"—is a foul fend born of the souls of mortals who abused and tormented animals in life. Kithangians tend to roam wild areas rife with animals to torture, though humanoid settlements with plenty of pets or livestock also make for tantalizing hunting grounds. Uncontested for too long, a kithangian's presence has a corrupting influence on the local fauna, which birth fiendish monstrosities until the demon is vanquished. If it realizes it's being tracked by vengeful druids or demon slayers, a kithangian assumes the shape of an unassuming animal so it can get the jump on its pursuers.

(x1) + (x3) +

For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning a suit of clothing. Known also as shadow demons, invidiaks are formed from envious mortal souls.

(x2) +

Demonologists can pull a creature from the Abyss and bend it to their will... for a time.

+
+

Those initiated into the hidden truths and forbidden secrets of the world are forever transformed-or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.

(x2) + publication : object {5-06.system.details.publication} + license : string {5-06.system.details.publication.license} (same value: OGL) + remaster : boolean {5-06.system.details.publication.remaster} (same value: False) + title : string {5-06.system.details.publication.title} (same value: Pathfinder Society Scenario #5-06: Ukuja, the First Wall) + initiative : object {5-06.system.initiative} + statistic : string {5-06.system.initiative.statistic} (same value: perception) + perception : object {5-06.system.perception} + details : string {5-06.system.perception.details} (2 different values) + smoke vision (x1) + (x8) + mod : integer {5-06.system.perception.mod} (6 different values) + 14 (x1) + 19 (x1) + 17 (x2) + 16 (x2) + 15 (x2) + 12 (x1) + senses : array {5-06.system.perception.senses} + Length: min=0 max=1 + Value type: object {5-06.system.perception.senses.[]} + type : string {5-06.system.perception.senses.[].type} (same value: darkvision) + resources : object {5-06.system.resources} + [focus] : object {5-06.system.resources.focus} + max : integer {5-06.system.resources.focus.max} (2 different values) + 1 (x5) + 2 (x2) + value : integer {5-06.system.resources.focus.value} (2 different values) + 1 (x5) + 2 (x2) + saves : object {5-06.system.saves} + fortitude : object {5-06.system.saves.fortitude} + saveDetail : string {5-06.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-06.system.saves.fortitude.value} (5 different values) + 15 (x2) + 18 (x2) + 13 (x3) + 16 (x1) + 10 (x1) + reflex : object {5-06.system.saves.reflex} + saveDetail : string {5-06.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-06.system.saves.reflex.value} (6 different values) + 12 (x2) + 13 (x1) + 16 (x2) + 21 (x1) + 19 (x1) + 14 (x2) + will : object {5-06.system.saves.will} + saveDetail : string {5-06.system.saves.will.saveDetail} (same value: ) + value : integer {5-06.system.saves.will.value} (5 different values) + 10 (x1) + 17 (x2) + 15 (x4) + 13 (x1) + 12 (x1) + skills : object {5-06.system.skills} + [acrobatics] : object {5-06.system.skills.acrobatics} + base : integer {5-06.system.skills.acrobatics.base} (2 different values) + 14 (x2) + 16 (x2) + [deception] : object {5-06.system.skills.deception} + base : integer {5-06.system.skills.deception.base} (5 different values) + 13 (x1) + 19 (x1) + 18 (x2) + 12 (x1) + 17 (x1) + [religion] : object {5-06.system.skills.religion} + base : integer {5-06.system.skills.religion.base} (6 different values) + 12 (x1) + 17 (x1) + 16 (x2) + 15 (x2) + 10 (x1) + 28 (x1) + [stealth] : object {5-06.system.skills.stealth} + base : integer {5-06.system.skills.stealth.base} (3 different values) + 14 (x2) + 18 (x3) + 16 (x2) + [athletics] : object {5-06.system.skills.athletics} + base : integer {5-06.system.skills.athletics.base} (same value: 18) + [intimidation] : object {5-06.system.skills.intimidation} + base : integer {5-06.system.skills.intimidation.base} (2 different values) + 18 (x1) + 10 (x1) + [nature] : object {5-06.system.skills.nature} + base : integer {5-06.system.skills.nature.base} (same value: 19) + [arcana] : object {5-06.system.skills.arcana} + base : integer {5-06.system.skills.arcana.base} (4 different values) + 19 (x1) + 16 (x1) + 17 (x1) + 18 (x1) + [society] : object {5-06.system.skills.society} + base : integer {5-06.system.skills.society.base} (same value: 15) + [diplomacy] : object {5-06.system.skills.diplomacy} + base : integer {5-06.system.skills.diplomacy.base} (2 different values) + 11 (x1) + 13 (x1) + special : array {5-06.system.skills.diplomacy.special} + Length: min=1 max=1 + Value type: object {5-06.system.skills.diplomacy.special.[]} + base : integer {5-06.system.skills.diplomacy.special.[].base} (2 different values) + 13 (x1) + 15 (x1) + label : string {5-06.system.skills.diplomacy.special.[].label} (same value: with demons) + predicate : array {5-06.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-06.system.skills.diplomacy.special.[].predicate.[]} (same value: target:trait:demon) + [thievery] : object {5-06.system.skills.thievery} + base : integer {5-06.system.skills.thievery.base} (same value: 16) + [spellcasting] : object {5-06.system.spellcasting} + rituals : object {5-06.system.spellcasting.rituals} + dc : integer {5-06.system.spellcasting.rituals.dc} (2 different values) + 21 (x1) + 26 (x2) + traits : object {5-06.system.traits} + rarity : string {5-06.system.traits.rarity} (3 different values) + uncommon (x4) + unique (x4) + common (x1) + size : object {5-06.system.traits.size} + value : string {5-06.system.traits.size.value} (3 different values) + sm (x1) + lg (x1) + med (x7) + value : array {5-06.system.traits.value} + Length: min=3 max=5 + Value type: string {5-06.system.traits.value.[]} (8 different values) + chaotic (x8) + demon (x4) + evil (x9) + fiend (x4) + unholy (x4) + human (x3) + orc (x5) + humanoid (x2) + type : string {5-06.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/5-07.txt b/output/pf2e/packs/5-07.txt new file mode 100644 index 0000000..5b814f9 --- /dev/null +++ b/output/pf2e/packs/5-07.txt @@ -0,0 +1,568 @@ +5-07 +Different values: 6 +===================================== +object {5-07} + _id : string {5-07._id} (all different values) + folder : string {5-07.folder} (same value: NI0szuJRQvymu7PM) + img : string {5-07.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x4) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {5-07.items} + Length: min=1 max=19 + Value type: object {5-07.items.[]} + _id : string {5-07.items.[]._id} (36 different values) + [_stats] : object {5-07.items.[]._stats} + compendiumSource : string {5-07.items.[]._stats.compendiumSource} (15 different values) + Compendium.pf2e.equipment-srd.Item.XyA6PKV46aNlLXOd (x2) + Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x2) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2) + Compendium.pf2e.equipment-srd.Item.h7gsRKv6rORYgsv0 (x1) + Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2) + Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x2) + Compendium.pf2e.equipment-srd.Item.gWr4q4HiyGhETA8H (x2) + Compendium.pf2e.equipment-srd.Item.Z9TThSU2KtCX9gfD (x2) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x2) + Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x2) + Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x2) + Compendium.pf2e.equipment-srd.Item.qCEOZ6109Yo34tRx (x2) + Compendium.pf2e.equipment-srd.Item.hDLbR56Id2OtU318 (x2) + Compendium.pf2e.equipment-srd.Item.vl5dww56cbXo9QnP (x2) + img : string {5-07.items.[].img} (18 different values) + systems/pf2e/icons/equipment/weapons/hand-crossbow.webp (x2) + icons/weapons/swords/sword-guard-purple.webp (x2) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x2) + icons/containers/boxes/crate-worn-brown.webp (x1) + systems/pf2e/icons/equipment/weapons/bolts.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x14) + systems/pf2e/icons/default-icons/action.svg (x12) + systems/pf2e/icons/actions/Passive.webp (x2) + systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x2) + systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x2) + icons/consumables/potions/potion-flask-corked-flat-red.webp (x2) + icons/weapons/daggers/dagger-straight-blue.webp (x2) + icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x2) + icons/tools/laboratory/vials-blue-pink.webp (x2) + icons/sundries/books/book-tooled-brass-brown.webp (x2) + systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x2) + systems/pf2e/icons/equipment/alchemical-items/drugs/grit.webp (x2) + systems/pf2e/icons/default-icons/lore.svg (x2) + name : string {5-07.items.[].name} (21 different values) + sort : integer {5-07.items.[].sort} (20 different values) + 100000 (x4) + 200000 (x4) + 300000 (x4) + 400000 (x4) + 500000 (x4) + 600000 (x4) + 700000 (x4) + 800000 (x4) + 900000 (x3) + 0 (x2) + 1000000 (x2) + 1100000 (x2) + 1200000 (x2) + 1300000 (x2) + 1400000 (x2) + 1500000 (x2) + 1600000 (x2) + 1700000 (x2) + 1800000 (x2) + 1900000 (x2) + system : object {5-07.items.[].system} + [baseItem] : string {5-07.items.[].system.baseItem} (all different values) + [bonus] : object {5-07.items.[].system.bonus} + value : integer {5-07.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {5-07.items.[].system.bonusDamage} + value : integer {5-07.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-07.items.[].system.bulk} + value : mixed + float {5-07.items.[].system.bulk.value} (same value: 0,1) + integer {5-07.items.[].system.bulk.value} (2 different values) + 1 (x6) + 2 (x1) + [category] : string {5-07.items.[].system.category} (8 different values) + simple (x4) + martial (x8) + light (x4) + ammo (x2) + offensive (x12) + elixir (x2) + drug (x2) + interaction (x2) + [containerId] : mixed + [damage] : object {5-07.items.[].system.damage} + [damageType] : string {5-07.items.[].system.damage.damageType} (4 different values) + piercing (x6) + acid (x2) + fire (x2) + mental (x2) + [dice] : integer {5-07.items.[].system.damage.dice} (2 different values) + 1 (x8) + 2 (x4) + [die] : string {5-07.items.[].system.damage.die} (4 different values) + d6 (x6) + (x2) + d8 (x2) + d4 (x2) + [persistent] : object {5-07.items.[].system.damage.persistent} + [faces] : integer {5-07.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {5-07.items.[].system.damage.persistent.number} (same value: 2) + type : string {5-07.items.[].system.damage.persistent.type} (2 different values) + acid (x2) + fire (x2) + [formula] : string {5-07.items.[].system.damage.formula} (same value: 1d6) + [kind] : string {5-07.items.[].system.damage.kind} (same value: healing) + [type] : string {5-07.items.[].system.damage.type} (same value: untyped) + description : object {5-07.items.[].system.description} + value : string {5-07.items.[].system.description.value} (25 different values) + [equipped] : object {5-07.items.[].system.equipped} + carryType : string {5-07.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {5-07.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {5-07.items.[].system.group} (5 different values) + crossbow (x2) + sword (x2) + leather (x4) + bomb (x6) + knife (x2) + [hardness] : integer {5-07.items.[].system.hardness} (same value: 0) + [hp] : object {5-07.items.[].system.hp} + max : integer {5-07.items.[].system.hp.max} (same value: 0) + value : integer {5-07.items.[].system.hp.value} (same value: 0) + [level] : object {5-07.items.[].system.level} + value : integer {5-07.items.[].system.level.value} (3 different values) + 0 (x17) + 3 (x6) + 1 (x4) + [material] : object {5-07.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-07.items.[].system.price} + value : object {5-07.items.[].system.price.value} + [gp] : integer {5-07.items.[].system.price.value.gp} (all different values) + [sp] : integer {5-07.items.[].system.price.value.sp} (3 different values) + 9 (x2) + 1 (x2) + 2 (x2) + [per] : integer {5-07.items.[].system.price.per} (same value: 10) + publication : object {5-07.items.[].system.publication} + license : string {5-07.items.[].system.publication.license} (2 different values) + ORC (x22) + OGL (x35) + remaster : boolean {5-07.items.[].system.publication.remaster} (2 different values) + True (x22) + False (x35) + title : string {5-07.items.[].system.publication.title} (7 different values) + Pathfinder Player Core (x16) + Pathfinder Core Rulebook (x1) + (x28) + Pathfinder Bestiary (x2) + Pathfinder GM Core (x6) + Pathfinder Lost Omens The Grand Bazaar (x2) + Pathfinder Lost Omens Absalom, City of Lost Omens (x2) + [quantity] : integer {5-07.items.[].system.quantity} (3 different values) + 1 (x15) + 10 (x2) + 2 (x10) + [range] : integer {5-07.items.[].system.range} (3 different values) + 60 (x2) + 20 (x4) + 10 (x2) + [reload] : object {5-07.items.[].system.reload} + value : string {5-07.items.[].system.reload.value} (3 different values) + 1 (x2) + (x2) + - (x8) + rules : ###FoundryRulesObject### + [runes] : object {5-07.items.[].system.runes} + potency : integer {5-07.items.[].system.runes.potency} (same value: 0) + property : array<> {5-07.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {5-07.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {5-07.items.[].system.runes.resilient} (same value: 0) + [size] : string {5-07.items.[].system.size} (same value: med) + [slug] : string {5-07.items.[].system.slug} (15 different values) + hand-crossbow (x4) + shortsword (x4) + leather-armor (x2) + snare-kit (x1) + bolts (x2) + sneak-attack (x2) + acid-flask-moderate (x4) + alchemists-fire-moderate (x4) + vexing-vapor-moderate (x4) + dagger (x6) + studded-leather-armor (x2) + alchemists-toolkit (x2) + formula-book-blank (x2) + elixir-of-life-minor (x2) + grit (x2) + [splashDamage] : object {5-07.items.[].system.splashDamage} + value : integer {5-07.items.[].system.splashDamage.value} (2 different values) + 0 (x6) + 2 (x6) + traits : object {5-07.items.[].system.traits} + [rarity] : string {5-07.items.[].system.traits.rarity} (2 different values) + common (x27) + uncommon (x2) + value : array {5-07.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {5-07.items.[].system.traits.value.[]} (20 different values) + agile (x10) + finesse (x8) + versatile-s (x10) + range-increment-60 (x2) + reload-1 (x2) + acid (x2) + alchemical (x10) + bomb (x12) + consumable (x16) + infused (x12) + splash (x12) + fire (x2) + inhaled (x4) + mental (x2) + poison (x4) + thrown-10 (x4) + elixir (x2) + healing (x2) + drug (x2) + ingested (x2) + [usage] : object {5-07.items.[].system.usage} + value : string {5-07.items.[].system.usage.value} (2 different values) + held-in-one-hand (x21) + held-in-two-hands (x2) + [canBeAmmo] : boolean {5-07.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {5-07.items.[].system.acBonus} (2 different values) + 1 (x2) + 2 (x2) + [checkPenalty] : integer {5-07.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {5-07.items.[].system.dexCap} (2 different values) + 4 (x2) + 3 (x2) + [speedPenalty] : integer {5-07.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {5-07.items.[].system.strength} (2 different values) + 0 (x2) + 1 (x2) + [stackGroup] : string {5-07.items.[].system.stackGroup} (same value: bolts) + [uses] : object {5-07.items.[].system.uses} + autoDestroy : boolean {5-07.items.[].system.uses.autoDestroy} (same value: True) + max : integer {5-07.items.[].system.uses.max} (same value: 1) + value : integer {5-07.items.[].system.uses.value} (same value: 1) + [attack] : object {5-07.items.[].system.attack} + value : string {5-07.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-07.items.[].system.attackEffects} + value : array<> {5-07.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {5-07.items.[].system.damageRolls} + [OKnCLMBnK6b1LGEv] : object {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv} + damage : string {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damage} (same value: 1d6+2) + damageType : string {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damageType} (same value: piercing) + [0WVuoY2rUn9IbDVz] : object {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz} + damage : string {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damage} (same value: 1d8+2) + damageType : string {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damageType} (same value: piercing) + [eW4ZlPAHENmK4Kmt] : object {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt} + damage : string {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damage} (same value: 1d6+1) + damageType : string {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damageType} (same value: piercing) + [x5ZXKDOByPiR1F68] : object {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68} + damage : string {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damage} (same value: 1d6) + damageType : string {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damageType} (same value: piercing) + [vorQLpdyM00hpri1] : object {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1} + damage : string {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1.damage} (same value: 2d4+3) + damageType : string {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1.damageType} (same value: piercing) + [6KgHLPPPPosDvzrx] : object {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx} + damage : string {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damage} (same value: 2d4+3) + damageType : string {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damageType} (same value: piercing) + [E8K8VKLRTHgndG2Q] : object {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q} + category : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.category} (same value: persistent) + damage : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damage} (same value: 2d6) + damageType : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damageType} (same value: acid) + [HMbndrzfMpCaGQne] : object {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne} + category : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.category} (same value: splash) + damage : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.damage} (same value: 2) + damageType : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.damageType} (same value: acid) + [hzxTWv3bJMt3A6Vu] : object {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu} + damage : string {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damage} (same value: 1) + damageType : string {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damageType} (same value: acid) + [3KEOGkOPj2cvGymV] : object {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV} + category : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.category} (same value: persistent) + damage : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damage} (same value: 2) + damageType : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damageType} (same value: fire) + [GZu2rItawSTKvumW] : object {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW} + damage : string {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW.damage} (same value: 2d8) + damageType : string {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW.damageType} (same value: fire) + [lmlaklSnZlVEtzLv] : object {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv} + category : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.category} (same value: splash) + damage : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damage} (same value: 2) + damageType : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damageType} (same value: fire) + [Rdvr7VX0Joadamfx] : object {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx} + category : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.category} (same value: splash) + damage : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damage} (same value: 2) + damageType : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damageType} (same value: mental) + [jL8h0lYLimxG4eDd] : object {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd} + damage : string {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damage} (same value: 2d6) + damageType : string {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damageType} (same value: mental) + [FNqugEzWmb6PjJuP] : object {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP} + damage : string {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damage} (same value: 1d4+1) + damageType : string {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damageType} (same value: piercing) + [PBSWZBNvK3TkmI4O] : object {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O} + damage : string {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damage} (same value: 1d4+1) + damageType : string {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damageType} (same value: piercing) + [CiEzfoWkwu0tY7uf] : object {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf} + damage : string {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damage} (same value: 1) + damageType : string {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damageType} (same value: acid) + [DWCR5hOWWSSaK7xe] : object {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe} + category : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.category} (same value: splash) + damage : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damage} (same value: 2) + damageType : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damageType} (same value: acid) + [ysAv19nP6XRE8h77] : object {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77} + category : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.category} (same value: persistent) + damage : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.damage} (same value: 2d6) + damageType : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.damageType} (same value: acid) + [Ot0fhuJff2IO11Tz] : object {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz} + category : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.category} (same value: splash) + damage : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damage} (same value: 2) + damageType : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damageType} (same value: fire) + [R1uRkRYXusXfY9H6] : object {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6} + damage : string {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damage} (same value: 1d8+2) + damageType : string {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damageType} (same value: fire) + [hGKXAMGxLtFjDAqN] : object {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN} + category : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.category} (same value: persistent) + damage : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damage} (same value: 2) + damageType : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damageType} (same value: fire) + Ah1ybityL4Ffr1qd : object {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd} + damage : string {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damage} (same value: 1d6+2) + damageType : string {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damageType} (same value: mental) + XXjbjSRQkvuyRFp0 : object {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0} + category : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.category} (same value: splash) + damage : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damage} (same value: 2) + damageType : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damageType} (same value: mental) + [weaponType] : object {5-07.items.[].system.weaponType} + value : string {5-07.items.[].system.weaponType.value} (2 different values) + melee (x4) + ranged (x10) + [actionType] : object {5-07.items.[].system.actionType} + value : string {5-07.items.[].system.actionType.value} (3 different values) + action (x8) + passive (x4) + reaction (x2) + [actions] : object {5-07.items.[].system.actions} + [value] : integer {5-07.items.[].system.actions.value} (2 different values) + 1 (x6) + 3 (x2) + [mod] : object {5-07.items.[].system.mod} + value : integer {5-07.items.[].system.mod.value} (2 different values) + 13 (x1) + 10 (x1) + [proficient] : object {5-07.items.[].system.proficient} + value : integer {5-07.items.[].system.proficient.value} (same value: 0) + type : string {5-07.items.[].type} (7 different values) + weapon (x12) + armor (x4) + equipment (x5) + consumable (x6) + melee (x14) + action (x14) + lore (x2) + [flags] : object {5-07.items.[].flags} + pf2e : object {5-07.items.[].flags.pf2e} + linkedWeapon : string {5-07.items.[].flags.pf2e.linkedWeapon} (all different values) + name : string {5-07.name} (all different values) + [prototypeToken] : object {5-07.prototypeToken} + name : string {5-07.prototypeToken.name} (3 different values) + Tok Loyalist (x1) + Tok's Trap (x1) + Trapmaster Tok (x1) + system : object {5-07.system} + [abilities] : object {5-07.system.abilities} + cha : object {5-07.system.abilities.cha} + mod : integer {5-07.system.abilities.cha.mod} (3 different values) + 1 (x1) + -1 (x1) + 0 (x2) + con : object {5-07.system.abilities.con} + mod : integer {5-07.system.abilities.con.mod} (3 different values) + 1 (x1) + 0 (x1) + 2 (x2) + dex : object {5-07.system.abilities.dex} + mod : integer {5-07.system.abilities.dex.mod} (2 different values) + 4 (x3) + 3 (x1) + int : object {5-07.system.abilities.int} + mod : integer {5-07.system.abilities.int.mod} (2 different values) + 0 (x2) + 4 (x2) + str : object {5-07.system.abilities.str} + mod : integer {5-07.system.abilities.str.mod} (2 different values) + 0 (x1) + 1 (x3) + wis : object {5-07.system.abilities.wis} + mod : integer {5-07.system.abilities.wis.mod} (3 different values) + 3 (x1) + 1 (x1) + -1 (x2) + attributes : object {5-07.system.attributes} + ac : object {5-07.system.attributes.ac} + [details] : string {5-07.system.attributes.ac.details} (same value: ) + value : integer {5-07.system.attributes.ac.value} (all different values) + [allSaves] : object {5-07.system.attributes.allSaves} + value : string {5-07.system.attributes.allSaves.value} (same value: ) + hp : object {5-07.system.attributes.hp} + details : string {5-07.system.attributes.hp.details} (same value: ) + max : integer {5-07.system.attributes.hp.max} (all different values) + temp : integer {5-07.system.attributes.hp.temp} (same value: 0) + value : integer {5-07.system.attributes.hp.value} (all different values) + [speed] : object {5-07.system.attributes.speed} + otherSpeeds : array<> {5-07.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {5-07.system.attributes.speed.value} (same value: 25) + [emitsSound] : string {5-07.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {5-07.system.attributes.hardness} (2 different values) + 5 (x1) + 2 (x1) + [immunities] : array {5-07.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {5-07.system.attributes.immunities.[]} + exceptions : array<> {5-07.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-07.system.attributes.immunities.[].type} (2 different values) + critical-hits (x2) + precision (x2) + [stealth] : object {5-07.system.attributes.stealth} + details : string {5-07.system.attributes.stealth.details} (same value: ) + value : integer {5-07.system.attributes.stealth.value} (2 different values) + 3 (x1) + 1 (x1) + details : object {5-07.system.details} + [blurb] : string {5-07.system.details.blurb} (same value: ) + [languages] : object {5-07.system.details.languages} + details : string {5-07.system.details.languages.details} (same value: ) + value : array {5-07.system.details.languages.value} + Length: min=2 max=4 + Value type: string {5-07.system.details.languages.value.[]} (4 different values) + common (x4) + draconic (x4) + dwarven (x2) + goblin (x2) + level : object {5-07.system.details.level} + value : integer {5-07.system.details.level.value} (4 different values) + 1 (x3) + -1 (x1) + 5 (x1) + 3 (x1) + [privateNotes] : string {5-07.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-07.system.details.publicNotes} (same value: ) + publication : object {5-07.system.details.publication} + license : string {5-07.system.details.publication.license} (same value: OGL) + remaster : boolean {5-07.system.details.publication.remaster} (same value: False) + title : string {5-07.system.details.publication.title} (same value: Pathfinder Society Scenario #5-07: Sewer Dragon Crisis) + [description] : string {5-07.system.details.description} (same value:

This basic trap is little more than a snare designed to slow down and distract enemies.

) + [disable] : string {5-07.system.details.disable} (2 different values) +

@Check[thievery|dc:20]

(x1) +

@Check[thievery|dc:18]

(x1) + [isComplex] : boolean {5-07.system.details.isComplex} (same value: False) + [reset] : string {5-07.system.details.reset} (same value: ) + [routine] : string {5-07.system.details.routine} (same value: ) + [initiative] : object {5-07.system.initiative} + statistic : string {5-07.system.initiative.statistic} (same value: perception) + [perception] : object {5-07.system.perception} + details : string {5-07.system.perception.details} (same value: ) + mod : integer {5-07.system.perception.mod} (4 different values) + 5 (x1) + 3 (x1) + 12 (x1) + 9 (x1) + senses : array {5-07.system.perception.senses} + Length: min=1 max=1 + Value type: object {5-07.system.perception.senses.[]} + type : string {5-07.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {5-07.system.resources} + saves : object {5-07.system.saves} + fortitude : object {5-07.system.saves.fortitude} + saveDetail : string {5-07.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-07.system.saves.fortitude.value} (all different values) + reflex : object {5-07.system.saves.reflex} + saveDetail : string {5-07.system.saves.reflex.saveDetail} (same value: ) + [value] : integer {5-07.system.saves.reflex.value} (5 different values) + 9 (x1) + 7 (x1) + 0 (x1) + 15 (x1) + 12 (x1) + will : object {5-07.system.saves.will} + saveDetail : string {5-07.system.saves.will.saveDetail} (same value: ) + value : integer {5-07.system.saves.will.value} (4 different values) + 6 (x2) + 3 (x1) + 0 (x2) + 9 (x1) + [skills] : object {5-07.system.skills} + acrobatics : object {5-07.system.skills.acrobatics} + base : integer {5-07.system.skills.acrobatics.base} (4 different values) + 7 (x1) + 5 (x1) + 12 (x1) + 9 (x1) + crafting : object {5-07.system.skills.crafting} + base : integer {5-07.system.skills.crafting.base} (4 different values) + 3 (x1) + 2 (x1) + 13 (x1) + 10 (x1) + special : array {5-07.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {5-07.system.skills.crafting.special.[]} + base : integer {5-07.system.skills.crafting.special.[].base} (4 different values) + 4 (x1) + 3 (x1) + 14 (x1) + 11 (x1) + label : string {5-07.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {5-07.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-07.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap) + [nature] : object {5-07.system.skills.nature} + base : integer {5-07.system.skills.nature.base} (same value: 6) + stealth : object {5-07.system.skills.stealth} + base : integer {5-07.system.skills.stealth.base} (4 different values) + 7 (x1) + 5 (x1) + 12 (x1) + 9 (x1) + [survival] : object {5-07.system.skills.survival} + base : integer {5-07.system.skills.survival.base} (same value: 6) + occultism : object {5-07.system.skills.occultism} + base : integer {5-07.system.skills.occultism.base} (2 different values) + 13 (x1) + 10 (x1) + thievery : object {5-07.system.skills.thievery} + base : integer {5-07.system.skills.thievery.base} (2 different values) + 12 (x1) + 9 (x1) + traits : object {5-07.system.traits} + rarity : string {5-07.system.traits.rarity} (2 different values) + common (x4) + unique (x2) + size : object {5-07.system.traits.size} + value : string {5-07.system.traits.size.value} (2 different values) + sm (x4) + med (x2) + value : array {5-07.system.traits.value} + Length: min=0 max=4 + Value type: string {5-07.system.traits.value.[]} (4 different values) + evil (x4) + humanoid (x4) + kobold (x4) + lawful (x4) + [statusEffects] : array<> {5-07.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {5-07.type} (2 different values) + npc (x4) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/5-08.txt b/output/pf2e/packs/5-08.txt new file mode 100644 index 0000000..535b9c7 --- /dev/null +++ b/output/pf2e/packs/5-08.txt @@ -0,0 +1,567 @@ +5-08 +Different values: 6 +===================================== +object {5-08} + _id : string {5-08._id} (all different values) + folder : string {5-08.folder} (same value: bPqd4MOijg6QpBLH) + img : string {5-08.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {5-08.items} + Length: min=9 max=18 + Value type: object {5-08.items.[]} + _id : string {5-08.items.[]._id} (55 different values) + img : string {5-08.items.[].img} (27 different values) + name : string {5-08.items.[].name} (43 different values) + sort : integer {5-08.items.[].sort} (18 different values) + 100000 (x6) + 200000 (x6) + 300000 (x6) + 400000 (x6) + 500000 (x6) + 600000 (x6) + 700000 (x6) + 800000 (x6) + 900000 (x6) + 1000000 (x4) + 1100000 (x4) + 1200000 (x4) + 1300000 (x4) + 1400000 (x2) + 1500000 (x2) + 1600000 (x1) + 1700000 (x1) + 1800000 (x1) + system : object {5-08.items.[].system} + [autoHeightenLevel] : object {5-08.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {5-08.items.[].system.description} + value : string {5-08.items.[].system.description.value} (45 different values) + [prepared] : object {5-08.items.[].system.prepared} + [flexible] : boolean {5-08.items.[].system.prepared.flexible} (same value: False) + value : string {5-08.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {5-08.items.[].system.proficiency} + value : integer {5-08.items.[].system.proficiency.value} (2 different values) + 0 (x2) + 1 (x2) + publication : object {5-08.items.[].system.publication} + license : string {5-08.items.[].system.publication.license} (same value: OGL) + remaster : boolean {5-08.items.[].system.publication.remaster} (same value: False) + title : string {5-08.items.[].system.publication.title} (4 different values) + (x43) + Pathfinder Core Rulebook (x21) + Pathfinder Bestiary (x11) + Pathfinder Bestiary 2 (x2) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {5-08.items.[].system.showSlotlessLevels} + value : boolean {5-08.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-08.items.[].system.slots} + [slug] : string {5-08.items.[].system.slug} (29 different values) + [spelldc] : object {5-08.items.[].system.spelldc} + dc : integer {5-08.items.[].system.spelldc.dc} (3 different values) + 22 (x1) + 27 (x2) + 25 (x1) + [mod] : integer {5-08.items.[].system.spelldc.mod} (same value: 0) + value : integer {5-08.items.[].system.spelldc.value} (3 different values) + 14 (x1) + 19 (x2) + 17 (x1) + item : integer {5-08.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {5-08.items.[].system.tradition} + value : string {5-08.items.[].system.tradition.value} (same value: primal) + traits : object {5-08.items.[].system.traits} + [rarity] : string {5-08.items.[].system.traits.rarity} (2 different values) + common (x59) + uncommon (x4) + [traditions] : array {5-08.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {5-08.items.[].system.traits.traditions.[]} (4 different values) + arcane (x16) + occult (x16) + divine (x5) + primal (x20) + [value] : array {5-08.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {5-08.items.[].system.traits.value.[]} (33 different values) + [area] : object {5-08.items.[].system.area} + type : string {5-08.items.[].system.area.type} (same value: burst) + value : integer {5-08.items.[].system.area.value} (3 different values) + 50 (x3) + 5 (x1) + 20 (x1) + details : string {5-08.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {5-08.items.[].system.cost} + value : string {5-08.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-08.items.[].system.counteraction} (2 different values) + False (x24) + True (x1) + [damage] : object {5-08.items.[].system.damage} + [0] : object {5-08.items.[].system.damage.0} + [applyMod] : boolean {5-08.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-08.items.[].system.damage.0.formula} (2 different values) + 5d6 (x1) + 3d4 (x3) + kinds : array {5-08.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-08.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {5-08.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-08.items.[].system.damage.0.type} (2 different values) + fire (x1) + piercing (x3) + [damageType] : string {5-08.items.[].system.damage.damageType} (3 different values) + slashing (x2) + piercing (x2) + bludgeoning (x1) + [dice] : integer {5-08.items.[].system.damage.dice} (same value: 1) + [die] : string {5-08.items.[].system.damage.die} (same value: d6) + [defense] : object {5-08.items.[].system.defense} + save : object {5-08.items.[].system.defense.save} + basic : boolean {5-08.items.[].system.defense.save.basic} (same value: False) + statistic : string {5-08.items.[].system.defense.save.statistic} (3 different values) + fortitude (x1) + will (x2) + reflex (x1) + [duration] : object {5-08.items.[].system.duration} + sustained : boolean {5-08.items.[].system.duration.sustained} (2 different values) + False (x19) + True (x6) + value : string {5-08.items.[].system.duration.value} (5 different values) + (x9) + until the next time you make your daily preparations (x4) + 1 minute (x6) + 10 minutes (x5) + unlimited (x1) + [level] : object {5-08.items.[].system.level} + value : integer {5-08.items.[].system.level.value} (5 different values) + 4 (x9) + 3 (x5) + 1 (x8) + 2 (x3) + 0 (x5) + [location] : object {5-08.items.[].system.location} + value : string {5-08.items.[].system.location.value} (3 different values) + ctRDT8yPATnd3gxe (x9) + hzAD0q71nN1lkiVO (x8) + h7vIylds9BVXZM8F (x8) + [heightenedLevel] : integer {5-08.items.[].system.location.heightenedLevel} (3 different values) + 4 (x5) + 3 (x3) + 2 (x2) + [uses] : object {5-08.items.[].system.location.uses} + max : integer {5-08.items.[].system.location.uses.max} (same value: 3) + value : integer {5-08.items.[].system.location.uses.value} (same value: 3) + [range] : mixed + object {5-08.items.[].system.range} + value : string {5-08.items.[].system.range.value} (all different values) + integer {5-08.items.[].system.range} (same value: 60) + [requirements] : string {5-08.items.[].system.requirements} (same value: ) + [target] : object {5-08.items.[].system.target} + value : string {5-08.items.[].system.target.value} (all different values) + [time] : object {5-08.items.[].system.time} + value : string {5-08.items.[].system.time.value} (3 different values) + 2 (x17) + 3 (x5) + 10 minutes (x3) + [heightening] : object {5-08.items.[].system.heightening} + damage : object {5-08.items.[].system.heightening.damage} + 0 : string {5-08.items.[].system.heightening.damage.0} (2 different values) + 2d6 (x1) + 1d4 (x3) + interval : integer {5-08.items.[].system.heightening.interval} (same value: 1) + type : string {5-08.items.[].system.heightening.type} (same value: interval) + [attack] : object {5-08.items.[].system.attack} + value : string {5-08.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-08.items.[].system.attackEffects} + value : array {5-08.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-08.items.[].system.attackEffects.value.[]} (3 different values) + lurkers-glow (x1) + pukwudgie-poison (x6) + grab (x2) + [custom] : string {5-08.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {5-08.items.[].system.bonus} + value : integer {5-08.items.[].system.bonus.value} (10 different values) + 14 (x2) + 0 (x5) + 15 (x2) + 17 (x1) + 16 (x1) + 19 (x1) + 21 (x3) + 20 (x1) + 12 (x1) + 18 (x2) + [damageRolls] : object {5-08.items.[].system.damageRolls} + [ej9eyswj6imzromemjpp] : object {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp} + damage : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: 2d6+2) + damageType : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: slashing) + [0] : object {5-08.items.[].system.damageRolls.0} + damage : string {5-08.items.[].system.damageRolls.0.damage} (5 different values) + 2d4+2 (x1) + 1d6+8 (x3) + 1d6+4 (x1) + 1d6+12 (x2) + 2d6+2 (x1) + damageType : string {5-08.items.[].system.damageRolls.0.damageType} (4 different values) + force (x1) + slashing (x4) + piercing (x2) + bludgeoning (x1) + [krhrxo1ecgqv19sskib7] : object {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7} + damage : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: 2d8+5) + damageType : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: slashing) + [2KUz8J2LcWB3s3CK] : object {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK} + damage : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damage} (2 different values) + 3d8+8 (x1) + 2d8+6 (x1) + damageType : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damageType} (same value: piercing) + [1UHmTlhytW6q96kW] : object {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW} + damage : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damage} (2 different values) + 3d10+8 (x1) + 2d10+6 (x1) + damageType : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damageType} (same value: piercing) + [weaponType] : object {5-08.items.[].system.weaponType} + value : string {5-08.items.[].system.weaponType.value} (2 different values) + melee (x8) + ranged (x6) + [actionType] : object {5-08.items.[].system.actionType} + value : string {5-08.items.[].system.actionType.value} (3 different values) + reaction (x3) + passive (x14) + action (x12) + [actions] : object {5-08.items.[].system.actions} + [value] : integer {5-08.items.[].system.actions.value} (2 different values) + 1 (x8) + 2 (x4) + [category] : string {5-08.items.[].system.category} (5 different values) + offensive (x18) + martial (x4) + defensive (x7) + simple (x1) + interaction (x4) + [baseItem] : string {5-08.items.[].system.baseItem} (3 different values) + hatchet (x2) + shortbow (x2) + sling (x1) + [bonusDamage] : object {5-08.items.[].system.bonusDamage} + value : integer {5-08.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-08.items.[].system.bulk} + value : mixed + float {5-08.items.[].system.bulk.value} (same value: 0,1) + integer {5-08.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [equipped] : object {5-08.items.[].system.equipped} + carryType : string {5-08.items.[].system.equipped.carryType} (2 different values) + held (x4) + worn (x1) + handsHeld : integer {5-08.items.[].system.equipped.handsHeld} (2 different values) + 1 (x4) + 0 (x1) + [invested] : mixed + [group] : string {5-08.items.[].system.group} (3 different values) + axe (x2) + bow (x2) + sling (x1) + [hardness] : integer {5-08.items.[].system.hardness} (same value: 0) + [hp] : object {5-08.items.[].system.hp} + max : integer {5-08.items.[].system.hp.max} (same value: 0) + value : integer {5-08.items.[].system.hp.value} (same value: 0) + [material] : object {5-08.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-08.items.[].system.price} + value : object {5-08.items.[].system.price.value} + [sp] : integer {5-08.items.[].system.price.value.sp} (same value: 4) + [gp] : integer {5-08.items.[].system.price.value.gp} (same value: 3) + [quantity] : integer {5-08.items.[].system.quantity} (same value: 1) + [reload] : object {5-08.items.[].system.reload} + value : string {5-08.items.[].system.reload.value} (3 different values) + - (x2) + 0 (x2) + 1 (x1) + [runes] : object {5-08.items.[].system.runes} + potency : integer {5-08.items.[].system.runes.potency} (2 different values) + 1 (x3) + 0 (x2) + property : array<> {5-08.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {5-08.items.[].system.runes.striking} (same value: 0) + [size] : string {5-08.items.[].system.size} (same value: med) + [splashDamage] : object {5-08.items.[].system.splashDamage} + value : integer {5-08.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {5-08.items.[].system.usage} + value : string {5-08.items.[].system.usage.value} (2 different values) + held-in-one-hand (x3) + held-in-one-plus-hands (x2) + [frequency] : object {5-08.items.[].system.frequency} + max : integer {5-08.items.[].system.frequency.max} (same value: 1) + per : string {5-08.items.[].system.frequency.per} (2 different values) + day (x1) + turn (x2) + [value] : integer {5-08.items.[].system.frequency.value} (same value: 1) + [selfEffect] : object {5-08.items.[].system.selfEffect} + name : string {5-08.items.[].system.selfEffect.name} (same value: Effect: Nature's Infusion) + uuid : string {5-08.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Nature's Infusion) + type : string {5-08.items.[].type} (5 different values) + spellcastingEntry (x4) + spell (x25) + melee (x14) + action (x29) + weapon (x5) + [_stats] : object {5-08.items.[]._stats} + compendiumSource : string {5-08.items.[]._stats.compendiumSource} (28 different values) + [flags] : object {5-08.items.[].flags} + pf2e : object {5-08.items.[].flags.pf2e} + linkedWeapon : string {5-08.items.[].flags.pf2e.linkedWeapon} (3 different values) + PDk5irePkj7swYlp (x4) + BQ28rceNe7mavl1D (x2) + 30vWGptXw7CTKs0b (x1) + name : string {5-08.name} (all different values) + system : object {5-08.system} + abilities : object {5-08.system.abilities} + cha : object {5-08.system.abilities.cha} + mod : integer {5-08.system.abilities.cha.mod} (3 different values) + 2 (x1) + 3 (x4) + 5 (x1) + con : object {5-08.system.abilities.con} + mod : integer {5-08.system.abilities.con.mod} (3 different values) + 2 (x2) + 3 (x2) + 4 (x2) + dex : object {5-08.system.abilities.dex} + mod : integer {5-08.system.abilities.dex.mod} (3 different values) + 5 (x2) + 6 (x2) + 2 (x2) + int : object {5-08.system.abilities.int} + mod : integer {5-08.system.abilities.int.mod} (4 different values) + 2 (x1) + 4 (x2) + 3 (x1) + 0 (x2) + str : object {5-08.system.abilities.str} + mod : integer {5-08.system.abilities.str.mod} (3 different values) + 0 (x1) + 4 (x3) + 6 (x2) + wis : object {5-08.system.abilities.wis} + mod : integer {5-08.system.abilities.wis.mod} (4 different values) + 4 (x1) + 6 (x2) + 2 (x1) + 0 (x2) + attributes : object {5-08.system.attributes} + ac : object {5-08.system.attributes.ac} + details : string {5-08.system.attributes.ac.details} (same value: ) + value : integer {5-08.system.attributes.ac.value} (5 different values) + 22 (x2) + 23 (x1) + 27 (x1) + 28 (x1) + 25 (x1) + [adjustment] : mixed + allSaves : object {5-08.system.attributes.allSaves} + value : string {5-08.system.attributes.allSaves.value} (same value: ) + hp : object {5-08.system.attributes.hp} + details : string {5-08.system.attributes.hp.details} (2 different values) + (x4) + void healing (x2) + max : integer {5-08.system.attributes.hp.max} (all different values) + temp : integer {5-08.system.attributes.hp.temp} (same value: 0) + value : integer {5-08.system.attributes.hp.value} (all different values) + [immunities] : array {5-08.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {5-08.system.attributes.immunities.[]} + type : string {5-08.system.attributes.immunities.[].type} (all different values) + exceptions : array<> {5-08.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + speed : object {5-08.system.attributes.speed} + otherSpeeds : array {5-08.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {5-08.system.attributes.speed.otherSpeeds.[]} + type : string {5-08.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {5-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {5-08.system.attributes.speed.value} (2 different values) + 25 (x4) + 40 (x2) + [weaknesses] : array {5-08.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {5-08.system.attributes.weaknesses.[]} + type : string {5-08.system.attributes.weaknesses.[].type} (same value: cold-iron) + value : integer {5-08.system.attributes.weaknesses.[].value} (2 different values) + 5 (x2) + 10 (x2) + [resistances] : array {5-08.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {5-08.system.attributes.resistances.[]} + type : string {5-08.system.attributes.resistances.[].type} (same value: poison) + value : integer {5-08.system.attributes.resistances.[].value} (same value: 5) + details : object {5-08.system.details} + blurb : string {5-08.system.details.blurb} (4 different values) + Variant lurker in light (x1) + Variant pukwudgie (x2) + Variant blodeuwedd (x1) + (x2) + languages : object {5-08.system.details.languages} + details : string {5-08.system.details.languages.details} (2 different values) + (x5) + speak with plants (x1) + value : array {5-08.system.details.languages.value} + Length: min=3 max=4 + Value type: string {5-08.system.details.languages.value.[]} (all different values) + level : object {5-08.system.details.level} + value : integer {5-08.system.details.level.value} (5 different values) + 5 (x2) + 6 (x1) + 8 (x1) + 9 (x1) + 7 (x1) + privateNotes : string {5-08.system.details.privateNotes} (same value: ) + publicNotes : string {5-08.system.details.publicNotes} (4 different values) +

These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief in a pattern only their alien intellect understands, but they've been seen to take particular umbrage against dwarves, gnomes, and creatures who live in darkness. With their grudges and pursuit of their own wicked and sadistic whims, lurkers in light deftly overturn the conventional wisdom that creatures associated with light are benign and friendly.

+

While lurkers in light are fey and have ties to the First World, these creatures are often found elsewhere in the Great Beyond. They are particularly fond of invading the Shadow Plane to bring light to those who dwell there-not to help, but to spread misery and pain among those to whom light is agonizing.

(x1) +

Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath.

+

In ancient times, pukwudgies traveled to the Material Plane from the First World, perhaps in the wake of the gnome emigration. These proud fey are obsessed with displays of respect, and while they first attempted to befriend mortals, each attempt ended in tragedy as the pukwudgies perceived any potential slight as a grave insult. Mortals, fearing these reactions, began to view pukwudgies as nuisances, and pukwudgies in turn began to resent mortals and the gods that favored them. At their best, pukwudgies play cruel jokes on mortals they encounter. At their worst, they've been known to kidnap and even kill those who don't treat them with proper respect.

+

Pukwudgies make their villages in the oldest forests, concealed under @UUID[Compendium.pf2e.spells-srd.Item.Mirage] spells and @UUID[Compendium.pf2e.spells-srd.Item.Fantastic Facade] rituals. They travel freely between the Material Plane and the First World through tiny portals beneath hills, trees, or stones. No strangers to violence, pukwudgies rarely travel alone and often anoint their quills or weapons with a custom-brewed poison before entering hostile situations.

+

Standing about 2 feet tall, a pukwudgie sports sharp quills growing from their head that extends down their back. Their skin tone varies by the region in which they live, ranging from pale gray to brown.

(x2) +

The mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, or around portals between the two planes. Their link with such regions of the natural world is so strong that it rivals the bond shared between nymphs and places of great natural beauty, yet none would look upon a blodeuwedd and mistake them for something as elegant as a nymph.

+

Although blodeuwedds share certain traits with nymphs, their role as guardians of the pathways between this world and the First World prevents them from forming as powerful a magical bond with the natural world. Never truly a part of either reality yet forced to keep watch over both, blodeuwedds tend to grow cynical and sharp-tongued toward any who would seek travel from one realm to the other, regardless of their actual goals.

(x1) + (x2) + publication : object {5-08.system.details.publication} + license : string {5-08.system.details.publication.license} (same value: OGL) + remaster : boolean {5-08.system.details.publication.remaster} (same value: False) + title : string {5-08.system.details.publication.title} (same value: Pathfinder Society Scenario #5-08: Protecting the Firelight) + initiative : object {5-08.system.initiative} + statistic : string {5-08.system.initiative.statistic} (same value: perception) + perception : object {5-08.system.perception} + details : string {5-08.system.perception.details} (same value: ) + mod : integer {5-08.system.perception.mod} (5 different values) + 13 (x1) + 15 (x2) + 19 (x1) + 12 (x1) + 18 (x1) + senses : array {5-08.system.perception.senses} + Length: min=1 max=1 + Value type: object {5-08.system.perception.senses.[]} + type : string {5-08.system.perception.senses.[].type} (2 different values) + low-light-vision (x4) + darkvision (x2) + resources : object {5-08.system.resources} + [focus] : object {5-08.system.resources.focus} + max : integer {5-08.system.resources.focus.max} (2 different values) + 1 (x2) + 0 (x2) + value : integer {5-08.system.resources.focus.value} (2 different values) + 1 (x2) + 0 (x2) + saves : object {5-08.system.saves} + fortitude : object {5-08.system.saves.fortitude} + saveDetail : string {5-08.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-08.system.saves.fortitude.value} (5 different values) + 9 (x1) + 10 (x2) + 14 (x1) + 20 (x1) + 17 (x1) + reflex : object {5-08.system.saves.reflex} + saveDetail : string {5-08.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-08.system.saves.reflex.value} (5 different values) + 14 (x1) + 13 (x1) + 17 (x1) + 15 (x2) + 18 (x1) + will : object {5-08.system.saves.will} + saveDetail : string {5-08.system.saves.will.saveDetail} (same value: ) + value : integer {5-08.system.saves.will.value} (5 different values) + 13 (x2) + 15 (x1) + 19 (x1) + 12 (x1) + 16 (x1) + skills : object {5-08.system.skills} + [acrobatics] : object {5-08.system.skills.acrobatics} + base : integer {5-08.system.skills.acrobatics.base} (2 different values) + 14 (x1) + 13 (x1) + nature : object {5-08.system.skills.nature} + base : integer {5-08.system.skills.nature.base} (4 different values) + 11 (x2) + 15 (x1) + 19 (x1) + 13 (x2) + [occultism] : object {5-08.system.skills.occultism} + base : integer {5-08.system.skills.occultism.base} (same value: 11) + stealth : object {5-08.system.skills.stealth} + base : integer {5-08.system.skills.stealth.base} (4 different values) + 14 (x1) + 15 (x3) + 19 (x1) + 11 (x1) + [special] : array {5-08.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {5-08.system.skills.stealth.special.[]} + base : integer {5-08.system.skills.stealth.special.[].base} (same value: 15) + label : string {5-08.system.skills.stealth.special.[].label} (same value: in grasslands) + predicate : array {5-08.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-08.system.skills.stealth.special.[].predicate.[]} (same value: terrain:grasslands) + [survival] : object {5-08.system.skills.survival} + base : integer {5-08.system.skills.survival.base} (2 different values) + 13 (x1) + 9 (x1) + [crafting] : object {5-08.system.skills.crafting} + base : integer {5-08.system.skills.crafting.base} (2 different values) + 13 (x1) + 17 (x1) + [deception] : object {5-08.system.skills.deception} + base : integer {5-08.system.skills.deception.base} (3 different values) + 12 (x1) + 16 (x1) + 15 (x2) + [medicine] : object {5-08.system.skills.medicine} + base : integer {5-08.system.skills.medicine.base} (2 different values) + 13 (x1) + 17 (x1) + [thievery] : object {5-08.system.skills.thievery} + base : integer {5-08.system.skills.thievery.base} (2 different values) + 13 (x1) + 17 (x1) + [diplomacy] : object {5-08.system.skills.diplomacy} + base : integer {5-08.system.skills.diplomacy.base} (same value: 13) + [performance] : object {5-08.system.skills.performance} + base : integer {5-08.system.skills.performance.base} (same value: 13) + athletics : object {5-08.system.skills.athletics} + base : integer {5-08.system.skills.athletics.base} (same value: 17) + intimidation : object {5-08.system.skills.intimidation} + base : integer {5-08.system.skills.intimidation.base} (same value: 17) + religion : object {5-08.system.skills.religion} + base : integer {5-08.system.skills.religion.base} (same value: 13) + society : object {5-08.system.skills.society} + base : integer {5-08.system.skills.society.base} (same value: 13) + traits : object {5-08.system.traits} + rarity : string {5-08.system.traits.rarity} (2 different values) + uncommon (x4) + unique (x2) + size : object {5-08.system.traits.size} + value : string {5-08.system.traits.size.value} (3 different values) + sm (x3) + med (x1) + lg (x2) + value : array {5-08.system.traits.value} + Length: min=2 max=3 + Value type: string {5-08.system.traits.value.[]} (5 different values) + evil (x5) + fey (x4) + chaotic (x3) + plant (x1) + undead (x2) + type : string {5-08.type} (same value: npc) + [prototypeToken] : object {5-08.prototypeToken} + name : string {5-08.prototypeToken.name} (same value: Wanikkawi) \ No newline at end of file diff --git a/output/pf2e/packs/5-09.txt b/output/pf2e/packs/5-09.txt new file mode 100644 index 0000000..931007e --- /dev/null +++ b/output/pf2e/packs/5-09.txt @@ -0,0 +1,394 @@ +5-09 +Different values: 6 +===================================== +object {5-09} + _id : string {5-09._id} (all different values) + folder : string {5-09.folder} (same value: y7KqOg88UVKkdY8L) + img : string {5-09.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x5) + systems/pf2e/icons/default-icons/hazard.svg (x1) + items : array {5-09.items} + Length: min=1 max=11 + Value type: object {5-09.items.[]} + _id : string {5-09.items.[]._id} (18 different values) + gu96K11Wqu5OcYew (x2) + ZmmWnI2ZK3mW4scm (x2) + sYzEwjtXD4GsP03b (x2) + rsf1q6ooMNJFjdfh (x2) + JpMbqfC586ivpVKz (x2) + D13sjvjuSrxFEe35 (x2) + AMnTAvqDDSvhK4rN (x2) + LZvNqSbvs39SwzSQ (x2) + Kxaya5FoNcZYStg7 (x2) + L17R2FDChGWE5pgD (x2) + slgTQcfeywPDsCKZ (x2) + 4eJg9N0UmfD2Yt6C (x3) + newbZPBnDfEIJX5y (x3) + mdEZdShzE63nlTQK (x3) + W7bXRQuNuOabEMJg (x3) + 19Ayra6rX2M49iPG (x3) + r9RovRP6Rt1zWUyy (x1) + eLIaoIss9QCdXYM8 (x1) + img : string {5-09.items.[].img} (4 different values) + systems/pf2e/icons/default-icons/melee.svg (x10) + systems/pf2e/icons/actions/Passive.webp (x16) + systems/pf2e/icons/default-icons/action.svg (x7) + systems/pf2e/icons/actions/OneAction.webp (x6) + name : string {5-09.items.[].name} (16 different values) + Jaws (x2) + Tentacle Vine (x2) + Hibernation (x2) + No Hearing (x2) + Bark Shield (x2) + No Breath (x2) + Salt Water Vulnerability (x5) + Grasping Tendrils (x2) + Pack Attack (x2) + Void Death (x2) + Grab (x3) + Fist (x3) + Feeding Tendril (x3) + Void Healing (x3) + Blood Drain (x3) + Ensnare (x1) + sort : integer {5-09.items.[].sort} (12 different values) + 100000 (x5) + 200000 (x5) + 300000 (x5) + 400000 (x5) + 500000 (x5) + 600000 (x3) + 700000 (x2) + 800000 (x2) + 900000 (x2) + 1000000 (x2) + 1100000 (x2) + 0 (x1) + system : object {5-09.items.[].system} + [attack] : object {5-09.items.[].system.attack} + value : string {5-09.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-09.items.[].system.attackEffects} + [custom] : string {5-09.items.[].system.attackEffects.custom} (same value: ) + value : array {5-09.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-09.items.[].system.attackEffects.value.[]} (3 different values) + void-death (x2) + grab (x3) + feed-on-blood (x3) + [bonus] : object {5-09.items.[].system.bonus} + value : integer {5-09.items.[].system.bonus.value} (7 different values) + 14 (x3) + 13 (x1) + 10 (x1) + 17 (x2) + 12 (x1) + 11 (x1) + 9 (x1) + [damageRolls] : object {5-09.items.[].system.damageRolls} + [7iflybnxd781gj6cypzr] : object {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr} + damage : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (2 different values) + 2d6+5 (x1) + 2d12+4 (x1) + damageType : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: piercing) + [vdavsId43CYjPE0U] : object {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U} + damage : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damage} (2 different values) + 2d8+5 (x1) + 2d10+4 (x1) + damageType : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damageType} (same value: bludgeoning) + [xs5fzqhj1sbpq5t2kw2a] : object {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a} + damage : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (3 different values) + 3d6+5 (x1) + 3d8+4 (x1) + 2d6+3 (x1) + damageType : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: bludgeoning) + [qn7bahapr9ob5e7l0mal] : object {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal} + damage : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (3 different values) + 3d4+5 (x1) + 2d8+4 (x1) + 1d10+3 (x1) + damageType : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: piercing) + description : object {5-09.items.[].system.description} + value : string {5-09.items.[].system.description.value} (17 different values) + (x10) +

After 3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink. While inside the cocoon, the akata gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Item.Lifesense] 30 feet. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in [[/gmr 1d4 #minutes]]{1d4 minutes}.

(x2) +

An akata has no auditory senses. It is immune to auditory effects, automatically critically fails Perception checks that require it to hear, and takes a -2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.

(x2) +

Trigger The busoborn akata takes damage that isn't fire

+
+

Effect The akata hardens its body into a bark-like material at the point of impact and reduces the damage it takes by 5.

(x2) +

An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

(x2) +

Salt water acts as an extremely strong acid to an akata. A splash of salt water deals @Damage[1d6[acid]] damage to an akata, and damaging salt water effects deal 1d6 additional damage. Full immersion in salt water deals @Damage[4d6[acid]] damage per round.

(x2) +

The busoborn akata presses one of its tentacle vines to the ground and causes it to spread beneath creatures in a @Template[cone|distance:15] in front of it. Until the end of its next turn, the area is difficult terrain to enemy creatures, and the akata gains a +2 circumstance bonus to attack rolls against targets within that area

+
+

Special The akata can only use this ability if it has no more than one creature grappled.

(x2) +

The busoborn akata's Strikes deal an additional 1d8 damage to creatures within reach of at least two of its allies.

(x1) +

An akata implants its parasitic larval young into any creature it bites, but only Medium or Small humanoids make suitable hosts; all other creatures are immune to this disease

+

Saving Throw @Check[fortitude|dc:17]

+

Stage 1 carrier with no ill effect 1 (1 day)

+

Stage 2 @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} (1 day)

+

Stage 3 as stage 2 (1 day)

+

Stage 4 drained 2 and @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] (1 day)

+

Stage 5 as stage 4 (1 day)

+

Stage 6 dead and corpse rises as a void zombie in [[/br 2d4 #hours]]{2d4 hours}

(x2) +

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

(x3) +

Salt water acts as an extremely strong acid to the larval akata inside a void zombie. A splash of salt water deals @Damage[1d6[acid]] damage to a void zombie, while full immersion in salt water deals @Damage[4d6[acid]] damage per round. The larval akata within retreats to the depths of its body on any round it takes damage as a result of this vulnerability, and the void zombie becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} until the end of its next turn.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

(x3) +

Requirements The void zombie's previous action was a successful feeding tendril Strike against the target creature

+
+

Effect The void zombie uses its feeding tendril to drain blood from the creature it has struck. This deals @Damage[2d4[bleed]] damage, and a creature that takes this damage is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).

(x1) +

Trigger A creature steps on top of where the trap is located

+
+

Effect The triggering creature is caught in the rope net. The target must attempt a @Check[reflex|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] in the net and suspended in the air until they @UUID[Compendium.pf2e.actionspf2e.Item.Escape] from the net.

(x1) +

The busoborn akata's Strikes deal an additional 1d10 damage to creatures within reach of at least two of its allies.

(x1) +

Salt water acts as an extremely strong acid on the larval akata inside the void zombie. Full immersion in salt water deals @Damage[4d6[acid]] damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} until the end of its next turn.

(x2) +

Requirements The void zombie's previous action was a successful feeding tendril Strike against the target creature.

+
+

Effect The void zombie uses its feeding tendril to drain blood from the creature it has struck. This deals @Damage[2d4[bleed]] damage, and a creature that takes this damage is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).

(x2) + publication : object {5-09.items.[].system.publication} + license : string {5-09.items.[].system.publication.license} (same value: OGL) + remaster : boolean {5-09.items.[].system.publication.remaster} (same value: False) + title : string {5-09.items.[].system.publication.title} (3 different values) + (x33) + Pathfinder Bestiary (x3) + Pathfinder Bestiary 2 (x3) + rules : ###FoundryRulesObject### + [slug] : string {5-09.items.[].system.slug} (4 different values) + void-death (x2) + grab (x3) + negative-healing (x3) + feed-on-blood (x3) + traits : object {5-09.items.[].system.traits} + [rarity] : string {5-09.items.[].system.traits.rarity} (same value: common) + value : array {5-09.items.[].system.traits.value} + Length: min=0 max=3 + Value type: string {5-09.items.[].system.traits.value.[]} (8 different values) + agile (x7) + unarmed (x5) + reach-10 (x3) + trip (x2) + auditory (x2) + inhaled (x2) + manipulate (x2) + disease (x2) + [weaponType] : object {5-09.items.[].system.weaponType} + value : string {5-09.items.[].system.weaponType.value} (same value: melee) + [actionType] : object {5-09.items.[].system.actionType} + value : string {5-09.items.[].system.actionType.value} (3 different values) + passive (x18) + reaction (x3) + action (x8) + [actions] : object {5-09.items.[].system.actions} + [value] : integer {5-09.items.[].system.actions.value} (2 different values) + 2 (x2) + 1 (x6) + [category] : string {5-09.items.[].system.category} (3 different values) + interaction (x4) + defensive (x12) + offensive (x13) + [selfEffect] : object {5-09.items.[].system.selfEffect} + name : string {5-09.items.[].system.selfEffect.name} (same value: Effect: Grasping Tendrils) + uuid : string {5-09.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Grasping Tendrils) + type : string {5-09.items.[].type} (2 different values) + melee (x10) + action (x29) + [_stats] : object {5-09.items.[]._stats} + compendiumSource : string {5-09.items.[]._stats.compendiumSource} (2 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3) + name : string {5-09.name} (all different values) + system : object {5-09.system} + [abilities] : object {5-09.system.abilities} + cha : object {5-09.system.abilities.cha} + mod : integer {5-09.system.abilities.cha.mod} (4 different values) + 1 (x1) + -1 (x2) + 0 (x1) + -2 (x1) + con : object {5-09.system.abilities.con} + mod : integer {5-09.system.abilities.con.mod} (4 different values) + 5 (x1) + 3 (x2) + 4 (x1) + 2 (x1) + dex : object {5-09.system.abilities.dex} + mod : integer {5-09.system.abilities.dex.mod} (4 different values) + 3 (x1) + -1 (x2) + 2 (x1) + -2 (x1) + int : object {5-09.system.abilities.int} + mod : integer {5-09.system.abilities.int.mod} (3 different values) + -3 (x1) + -4 (x3) + -5 (x1) + str : object {5-09.system.abilities.str} + mod : integer {5-09.system.abilities.str.mod} (3 different values) + 5 (x1) + 3 (x2) + 4 (x2) + wis : object {5-09.system.abilities.wis} + mod : integer {5-09.system.abilities.wis.mod} (3 different values) + 3 (x2) + 1 (x2) + 0 (x1) + attributes : object {5-09.system.attributes} + ac : object {5-09.system.attributes.ac} + [details] : string {5-09.system.attributes.ac.details} (same value: ) + value : integer {5-09.system.attributes.ac.value} (all different values) + [allSaves] : object {5-09.system.attributes.allSaves} + value : string {5-09.system.attributes.allSaves.value} (same value: ) + hp : object {5-09.system.attributes.hp} + details : string {5-09.system.attributes.hp.details} (2 different values) + (x3) + void healing (x3) + max : integer {5-09.system.attributes.hp.max} (all different values) + temp : integer {5-09.system.attributes.hp.temp} (same value: 0) + value : integer {5-09.system.attributes.hp.value} (all different values) + immunities : array {5-09.system.attributes.immunities} + Length: min=2 max=4 + Value type: object {5-09.system.attributes.immunities.[]} + [exceptions] : array<> {5-09.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-09.system.attributes.immunities.[].type} (8 different values) + disease (x5) + auditory (x2) + inhaled (x2) + death-effects (x3) + paralyzed (x3) + poison (x3) + critical-hits (x1) + precision (x1) + [resistances] : array {5-09.system.attributes.resistances} + Length: min=3 max=4 + Value type: object {5-09.system.attributes.resistances.[]} + doubleVs : array<> {5-09.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {5-09.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-09.system.attributes.resistances.[].type} (4 different values) + fire (x1) + poison (x2) + piercing (x2) + slashing (x2) + value : integer {5-09.system.attributes.resistances.[].value} (same value: 5) + [speed] : object {5-09.system.attributes.speed} + otherSpeeds : array {5-09.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {5-09.system.attributes.speed.otherSpeeds.[]} + type : string {5-09.system.attributes.speed.otherSpeeds.[].type} (same value: climb) + value : integer {5-09.system.attributes.speed.otherSpeeds.[].value} (same value: 15) + value : integer {5-09.system.attributes.speed.value} (2 different values) + 30 (x2) + 25 (x3) + [weaknesses] : array {5-09.system.attributes.weaknesses} + Length: min=0 max=1 + Value type: object {5-09.system.attributes.weaknesses.[]} + exceptions : array<> {5-09.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-09.system.attributes.weaknesses.[].type} (same value: slashing) + value : integer {5-09.system.attributes.weaknesses.[].value} (same value: 2) + [emitsSound] : string {5-09.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {5-09.system.attributes.hardness} (same value: 2) + [stealth] : object {5-09.system.attributes.stealth} + details : string {5-09.system.attributes.stealth.details} (same value: ) + value : integer {5-09.system.attributes.stealth.value} (same value: 9) + [adjustment] : mixed + details : object {5-09.system.details} + [blurb] : string {5-09.system.details.blurb} (same value: ) + [languages] : object {5-09.system.details.languages} + details : string {5-09.system.details.languages.details} (same value: ) + value : array<> {5-09.system.details.languages.value} + Length: min=0 max=0 + Value type: mixed + level : object {5-09.system.details.level} + value : integer {5-09.system.details.level.value} (4 different values) + 4 (x3) + 6 (x1) + 5 (x1) + 3 (x1) + [privateNotes] : string {5-09.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-09.system.details.publicNotes} (2 different values) +

An akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing eyes, a pair of thin tails, and a mane of writhing tentacles. It is a strangely silent beast, as it lacks the lungs and vocal chords necessary to vocalize. It also lacks ears, but it has heightened visual and olfactory senses.

+

When food is scarce, an akata secretes a resin from its pores that forms into a sturdy cocoon of pale green crystal-the skymetal noqual. An akata can hibernate in this cocoon without needing to eat or drink for centuries, though it retains a rudimentary sense of its surroundings and can break out in only a few minutes' time. These cocoons allow the creatures to travel through the void of space, seeking new worlds where they can infect suitable humanoid hosts with their larval young. Once a victim succumbs to this infection, the offspring fight among themselves until one proves the strongest. The surviving akata then animates the corpse-now a void zombie-which shambles about of its own accord.

(x2) +

A void zombie arises when a humanoid dies from an akata's void death affliction. This walking corpse is animated by a larval akata attached to the deceased creature's brain, using a grotesque feeding tendril that emerges from the corpse's mouth to drink blood from its victims.

+

A void zombie typically exists for only a few months before it collapses and the larval akata crawls free from the motionless shell. When it feels the natural end of its unlife approaching, a void zombie finds a secluded place to vomit forth the nearly mature akata larva, then withers away. The disgorged larva metamorphizes into a full-grown akata several hours later, usually eating the corpse as its first meal.

+

The name "void zombie" is something of a misnomer; though still compelled by necromantic energies, a void zombie is a host in the life cycle of a parasitic alien, not a mindless, reanimated corpse (despite their similar appearances). The fact that a typical void zombie shares the neutral alignment of the larval akata within, rather than the intrinsically evil nature of other zombies, has caused some scholars to push to reclassify them under other names. Suggestions have included "void dead," "akata spawn," or "bloodwalker," but the visceral and compelling commonplace name has proven difficult to shed.

+

The driving force behind a void zombie's violence rises from the ravenous hunger of the alien parasite that serves as the channel for its animating negative energies. Necromancers have tried often to duplicate the void zombie, but without a larval akata hosted within, the result is simply a zombie with missing jaws or, at best, one that moves faster than normal. Others have compared a captive void zombie to a captive yellow musk thrall in an attempt to discover a potential link between the two- after all, both are animated bodies controlled by a parasitic outside force. Strangely, a void zombie becomes particularly violent when encountering a yellow musk thrall, making direct comparisons of the two creatures particularly difficult, or even dangerous. The fact that a void zombie, unlike a yellow musk thrall, is actually undead may hold some clues as to the source of this strange behavior.

(x3) + publication : object {5-09.system.details.publication} + license : string {5-09.system.details.publication.license} (same value: OGL) + remaster : boolean {5-09.system.details.publication.remaster} (same value: False) + title : string {5-09.system.details.publication.title} (same value: Pathfinder Society Scenario #5-09: Equal Exchange - Skymetal Hoard) + [description] : string {5-09.system.details.description} (same value:

This trap is a net weaved from rope laid out beneath the jungle underbrush with mechanisms attached to some nearby trees; when triggered, it cases the target in the net and suspends them indefinitely.

) + [disable] : string {5-09.system.details.disable} (same value:

@Check[thievery|dc:14] to cut the triggering length of rope

) + [isComplex] : boolean {5-09.system.details.isComplex} (same value: False) + [reset] : string {5-09.system.details.reset} (same value: ) + [routine] : string {5-09.system.details.routine} (same value: ) + [initiative] : object {5-09.system.initiative} + statistic : string {5-09.system.initiative.statistic} (same value: perception) + [perception] : object {5-09.system.perception} + details : string {5-09.system.perception.details} (2 different values) + no hearing (x2) + (x3) + mod : integer {5-09.system.perception.mod} (4 different values) + 7 (x2) + 13 (x1) + 8 (x1) + 5 (x1) + senses : array {5-09.system.perception.senses} + Length: min=1 max=2 + Value type: object {5-09.system.perception.senses.[]} + type : string {5-09.system.perception.senses.[].type} (2 different values) + darkvision (x5) + scent (x2) + [acuity] : string {5-09.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {5-09.system.perception.senses.[].range} (same value: 30) + [resources] : object {5-09.system.resources} + saves : object {5-09.system.saves} + fortitude : object {5-09.system.saves.fortitude} + saveDetail : string {5-09.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-09.system.saves.fortitude.value} (all different values) + reflex : object {5-09.system.saves.reflex} + saveDetail : string {5-09.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-09.system.saves.reflex.value} (all different values) + will : object {5-09.system.saves.will} + saveDetail : string {5-09.system.saves.will.saveDetail} (same value: ) + value : integer {5-09.system.saves.will.value} (5 different values) + 10 (x2) + 9 (x1) + 0 (x1) + 13 (x1) + 7 (x1) + [skills] : object {5-09.system.skills} + [acrobatics] : object {5-09.system.skills.acrobatics} + base : integer {5-09.system.skills.acrobatics.base} (same value: 7) + athletics : object {5-09.system.skills.athletics} + base : integer {5-09.system.skills.athletics.base} (3 different values) + 7 (x2) + 10 (x1) + 6 (x2) + [stealth] : object {5-09.system.skills.stealth} + base : integer {5-09.system.skills.stealth.base} (same value: 7) + traits : object {5-09.system.traits} + rarity : string {5-09.system.traits.rarity} (2 different values) + rare (x5) + common (x1) + size : object {5-09.system.traits.size} + value : string {5-09.system.traits.size.value} (2 different values) + lg (x2) + med (x4) + value : array {5-09.system.traits.value} + Length: min=1 max=2 + Value type: string {5-09.system.traits.value.[]} (4 different values) + aberration (x2) + undead (x3) + mechanical (x1) + trap (x1) + [statusEffects] : array<> {5-09.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {5-09.type} (2 different values) + npc (x5) + hazard (x1) \ No newline at end of file diff --git a/output/pf2e/packs/5-10.txt b/output/pf2e/packs/5-10.txt new file mode 100644 index 0000000..05a0b7f --- /dev/null +++ b/output/pf2e/packs/5-10.txt @@ -0,0 +1,728 @@ +5-10 +Different values: 8 +===================================== +object {5-10} + _id : string {5-10._id} (all different values) + folder : string {5-10.folder} (same value: N0O8rm5hYcTZqegp) + img : string {5-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {5-10.items} + Length: min=3 max=23 + Value type: object {5-10.items.[]} + _id : string {5-10.items.[]._id} (51 different values) + img : string {5-10.items.[].img} (19 different values) + systems/pf2e/icons/default-icons/melee.svg (x14) + systems/pf2e/icons/actions/Passive.webp (x5) + systems/pf2e/icons/default-icons/action.svg (x19) + systems/pf2e/icons/actions/OneAction.webp (x6) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x6) + icons/tools/fishing/hook-curved-barbed-steel-white.webp (x1) + icons/creatures/magical/construct-stone-earth-gray.webp (x1) + systems/pf2e/icons/spells/mirror-image.webp (x1) + icons/skills/melee/strike-weapon-polearm-ice-blue.webp (x1) + icons/magic/control/buff-luck-fortune-rainbow.webp (x2) + systems/pf2e/icons/spells/magic-missile.webp (x2) + systems/pf2e/icons/spells/ghost-sound.webp (x2) + systems/pf2e/icons/spells/telekinetic-ram.webp (x2) + systems/pf2e/icons/spells/mage-hand.webp (x4) + systems/pf2e/icons/spells/message.webp (x2) + systems/pf2e/icons/spells/shield.webp (x2) + icons/skills/ranged/bullets-triple-ball-yellow.webp (x4) + systems/pf2e/icons/spells/telekinetic-rend.webp (x4) + systems/pf2e/icons/spells/pest-form.webp (x1) + name : string {5-10.items.[].name} (50 different values) + sort : integer {5-10.items.[].sort} (23 different values) + system : object {5-10.items.[].system} + [attack] : object {5-10.items.[].system.attack} + value : string {5-10.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-10.items.[].system.attackEffects} + [custom] : string {5-10.items.[].system.attackEffects.custom} (same value: ) + value : array {5-10.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-10.items.[].system.attackEffects.value.[]} (2 different values) + grab (x2) + vishkanyan-venom (x2) + [bonus] : object {5-10.items.[].system.bonus} + value : integer {5-10.items.[].system.bonus.value} (6 different values) + 10 (x5) + 11 (x2) + 8 (x2) + 9 (x1) + 7 (x3) + 4 (x1) + [damageRolls] : object {5-10.items.[].system.damageRolls} + [xxlz2gumqfl5od41hy9b] : object {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b} + damage : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damage} (same value: 1d10+4) + damageType : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damageType} (same value: piercing) + [y91h34x7vvyo4zydxbjv] : object {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv} + damage : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damage} (same value: 1d6+4) + damageType : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damageType} (same value: bludgeoning) + [nc4v5CHwlAybQoD4] : object {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4} + damage : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damage} (2 different values) + 1d8+5 (x1) + 1d6 (x1) + damageType : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damageType} (same value: bludgeoning) + [1TDeQPY1lHczxKeY] : object {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY} + damage : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damage} (2 different values) + 1d4+5 (x1) + 1d4 (x1) + damageType : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damageType} (same value: slashing) + [2ajgIoAk9XXky2Fi] : object {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi} + damage : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: 1d6+2) + damageType : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: slashing) + [CL6UkWMuR2m507mH] : object {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH} + damage : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damage} (same value: 1d4) + damageType : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damageType} (same value: slashing) + [V8haWpDBP994ckhD] : object {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD} + damage : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damage} (same value: 1d6+1) + damageType : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damageType} (same value: bludgeoning) + [b1iBOOJRfFUGNPEx] : object {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx} + damage : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damage} (same value: 1d8+1) + damageType : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damageType} (same value: bludgeoning) + Lm2pK5ej9BcbMsdO : object {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO} + damage : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damage} (same value: 1d6+1) + damageType : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damageType} (same value: piercing) + description : object {5-10.items.[].system.description} + value : string {5-10.items.[].system.description.value} (39 different values) + publication : object {5-10.items.[].system.publication} + license : string {5-10.items.[].system.publication.license} (2 different values) + OGL (x64) + ORC (x15) + remaster : boolean {5-10.items.[].system.publication.remaster} (2 different values) + False (x63) + True (x16) + title : string {5-10.items.[].system.publication.title} (6 different values) + (x43) + Pathfinder Bestiary (x7) + Pathfinder Rage of Elements (x1) + Pathfinder Player Core (x15) + Pathfinder Core Rulebook (x7) + Pathfinder Dark Archive (x6) + rules : ###FoundryRulesObject### + [slug] : string {5-10.items.[].system.slug} (27 different values) + traits : object {5-10.items.[].system.traits} + [rarity] : string {5-10.items.[].system.traits.rarity} (2 different values) + common (x40) + uncommon (x4) + [value] : array {5-10.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {5-10.items.[].system.traits.value.[]} (37 different values) + [traditions] : array {5-10.items.[].system.traits.traditions} + Length: min=0 max=3 + Value type: string {5-10.items.[].system.traits.traditions.[]} (4 different values) + arcane (x21) + primal (x2) + occult (x19) + divine (x4) + [weaponType] : object {5-10.items.[].system.weaponType} + value : string {5-10.items.[].system.weaponType.value} (2 different values) + melee (x11) + ranged (x3) + [actionType] : object {5-10.items.[].system.actionType} + value : string {5-10.items.[].system.actionType.value} (4 different values) + passive (x13) + action (x12) + reaction (x3) + free (x2) + [actions] : object {5-10.items.[].system.actions} + [value] : integer {5-10.items.[].system.actions.value} (2 different values) + 1 (x10) + 2 (x2) + [category] : string {5-10.items.[].system.category} (3 different values) + interaction (x3) + defensive (x7) + offensive (x20) + [frequency] : object {5-10.items.[].system.frequency} + max : integer {5-10.items.[].system.frequency.max} (same value: 1) + per : string {5-10.items.[].system.frequency.per} (2 different values) + turn (x1) + round (x1) + [autoHeightenLevel] : object {5-10.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {5-10.items.[].system.prepared} + value : string {5-10.items.[].system.prepared.value} (3 different values) + innate (x2) + spontaneous (x2) + focus (x2) + [proficiency] : object {5-10.items.[].system.proficiency} + value : integer {5-10.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {5-10.items.[].system.showSlotlessLevels} + value : boolean {5-10.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-10.items.[].system.slots} + [slot1] : object {5-10.items.[].system.slots.slot1} + max : integer {5-10.items.[].system.slots.slot1.max} (same value: 2) + value : integer {5-10.items.[].system.slots.slot1.value} (same value: 2) + [slot2] : object {5-10.items.[].system.slots.slot2} + max : integer {5-10.items.[].system.slots.slot2.max} (same value: 2) + value : integer {5-10.items.[].system.slots.slot2.value} (same value: 2) + [spelldc] : object {5-10.items.[].system.spelldc} + dc : integer {5-10.items.[].system.spelldc.dc} (4 different values) + 17 (x1) + 21 (x2) + 18 (x2) + 13 (x1) + value : integer {5-10.items.[].system.spelldc.value} (4 different values) + 9 (x1) + 13 (x2) + 10 (x2) + 5 (x1) + [tradition] : object {5-10.items.[].system.tradition} + value : string {5-10.items.[].system.tradition.value} (3 different values) + arcane (x1) + occult (x4) + divine (x1) + [area] : object {5-10.items.[].system.area} + type : string {5-10.items.[].system.area.type} (2 different values) + cone (x2) + burst (x4) + value : integer {5-10.items.[].system.area.value} (2 different values) + 15 (x2) + 5 (x4) + [cost] : object {5-10.items.[].system.cost} + value : string {5-10.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-10.items.[].system.counteraction} (same value: False) + [damage] : object {5-10.items.[].system.damage} + [0] : object {5-10.items.[].system.damage.0} + applyMod : boolean {5-10.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-10.items.[].system.damage.0.formula} (2 different values) + 1d4+1 (x2) + 2d6 (x4) + kinds : array {5-10.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-10.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {5-10.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-10.items.[].system.damage.0.type} (2 different values) + force (x2) + untyped (x4) + [92ub6aas0ubt9b7h] : object {5-10.items.[].system.damage.92ub6aas0ubt9b7h} + applyMod : boolean {5-10.items.[].system.damage.92ub6aas0ubt9b7h.applyMod} (same value: False) + [category] : mixed + formula : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.formula} (same value: 1d6) + kinds : array {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds} + Length: min=1 max=1 + Value type: string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds.[]} (same value: damage) + materials : array<> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.type} (same value: bludgeoning) + [defense] : object {5-10.items.[].system.defense} + save : object {5-10.items.[].system.defense.save} + basic : boolean {5-10.items.[].system.defense.save.basic} (2 different values) + False (x4) + True (x4) + statistic : string {5-10.items.[].system.defense.save.statistic} (2 different values) + will (x2) + fortitude (x6) + [duration] : object {5-10.items.[].system.duration} + sustained : boolean {5-10.items.[].system.duration.sustained} (2 different values) + False (x23) + True (x6) + value : string {5-10.items.[].system.duration.value} (6 different values) + (x20) + 10 minutes (x2) + 1 minute (x1) + 1 or more rounds (see below) (x2) + see below (x2) + until the start of your next turn (x2) + [level] : object {5-10.items.[].system.level} + value : integer {5-10.items.[].system.level.value} (2 different values) + 2 (x4) + 1 (x25) + [location] : object {5-10.items.[].system.location} + [heightenedLevel] : integer {5-10.items.[].system.location.heightenedLevel} (2 different values) + 2 (x4) + 1 (x9) + value : string {5-10.items.[].system.location.value} (4 different values) + YNLBmAdnUXyaMfMr (x1) + LTLmbCKwBb1bK9gf (x21) + BIEjxvP3by2QuDfj (x6) + x9y5lzgXl4AElBeG (x1) + [range] : object {5-10.items.[].system.range} + value : string {5-10.items.[].system.range.value} (6 different values) + 60 feet (x10) + touch (x1) + (x6) + 120 feet (x4) + 30 feet (x6) + varies (x2) + [requirements] : string {5-10.items.[].system.requirements} (same value: ) + [target] : object {5-10.items.[].system.target} + value : string {5-10.items.[].system.target.value} (7 different values) + up to 10 metal objects with a total Bulk of 1 or less (x1) + 1 creature (x10) + (x8) + 1 or more creatures (x2) + 1 unattended object of 1 Bulk or less (x2) + 1 unattended object of light Bulk or less (x2) + 2 non-overlapping 5-foot bursts (x4) + [time] : object {5-10.items.[].system.time} + value : string {5-10.items.[].system.time.value} (3 different values) + 2 (x21) + 1 to 3 (x4) + 1 (x4) + [overlays] : object {5-10.items.[].system.overlays} + [1wl9k6lqynkjha9q] : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q} + _id : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q._id} (same value: 1wl9k6lqynkjha9q) + overlayType : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: override) + sort : integer {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2) + system : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system} + range : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range} + value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: 30) + target : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target} + value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: 1 creature) + time : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time} + value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: 2) + [juu7b3p8ujr36quq] : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq} + _id : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq._id} (same value: juu7b3p8ujr36quq) + overlayType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.overlayType} (same value: override) + sort : integer {5-10.items.[].system.overlays.juu7b3p8ujr36quq.sort} (same value: 3) + system : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system} + area : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area} + areaType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: emanation) + value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: 5) + range : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range} + value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: ) + target : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target} + value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: all creatures) + time : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time} + value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: 3) + [rc0m5cmiwmosbhg4] : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4} + _id : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4._id} (same value: rc0m5cmiwmosbhg4) + overlayType : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: override) + sort : integer {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1) + system : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system} + range : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range} + value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: 15) + target : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target} + value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: 1 creature) + time : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time} + value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: 1) + [2I469pfbYcmFvzOA] : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [CufbZVoGmuZokCjW] : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW} + _id : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW._id} (same value: CufbZVoGmuZokCjW) + name : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.name} (same value: Telekinetic Rend (Bludgeoning)) + overlayType : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: override) + sort : integer {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1) + system : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system} + damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage} + Q85SvGoxCoIiB0OS : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS} + applyMod : boolean {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False) + [category] : mixed + formula : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: 1d6) + materials : array<> {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: bludgeoning) + heightening : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening} + damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage} + Q85SvGoxCoIiB0OS : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: 1d6) + [rBTunIUathAlk04R] : object {5-10.items.[].system.overlays.rBTunIUathAlk04R} + _id : string {5-10.items.[].system.overlays.rBTunIUathAlk04R._id} (same value: rBTunIUathAlk04R) + name : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.name} (same value: Telekinetic Rend (Slashing)) + overlayType : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.overlayType} (same value: override) + sort : integer {5-10.items.[].system.overlays.rBTunIUathAlk04R.sort} (same value: 2) + system : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system} + damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage} + VSfHXFSJQGTzmS13 : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13} + applyMod : boolean {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False) + [category] : mixed + formula : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: 1d6) + materials : array<> {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: slashing) + heightening : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening} + damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage} + VSfHXFSJQGTzmS13 : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: 1d6) + [eXnQ8NRLzL5Dt2Fu] : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu} + _id : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu._id} (same value: eXnQ8NRLzL5Dt2Fu) + name : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.name} (same value: Telekinetic Rend (Bludgeoning)) + overlayType : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.overlayType} (same value: override) + sort : integer {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.sort} (same value: 1) + system : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system} + damage : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage} + 92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h} + category : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h.category} (same value: ) + rules : ###FoundryRulesObject### + [rk0ULsgvj11cSmzz] : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz} + _id : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz._id} (same value: rk0ULsgvj11cSmzz) + name : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.name} (same value: Telekinetic Rend (Slashing)) + overlayType : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.overlayType} (same value: override) + sort : integer {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.sort} (same value: 2) + system : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system} + damage : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage} + 92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h} + category : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.category} (same value: ) + type : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.type} (same value: slashing) + rules : ###FoundryRulesObject### + [heightening] : object {5-10.items.[].system.heightening} + [levels] : object {5-10.items.[].system.heightening.levels} + 3 : object {5-10.items.[].system.heightening.levels.3} + [range] : object {5-10.items.[].system.heightening.levels.3.range} + value : string {5-10.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x2) + 500 feet (x2) + [target] : object {5-10.items.[].system.heightening.levels.3.target} + value : string {5-10.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [5] : object {5-10.items.[].system.heightening.levels.5} + range : object {5-10.items.[].system.heightening.levels.5.range} + value : string {5-10.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x2) + 60 feet (x4) + [7] : object {5-10.items.[].system.heightening.levels.7} + target : object {5-10.items.[].system.heightening.levels.7.target} + value : string {5-10.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + type : string {5-10.items.[].system.heightening.type} (2 different values) + fixed (x8) + interval (x8) + [damage] : object {5-10.items.[].system.heightening.damage} + [0] : string {5-10.items.[].system.heightening.damage.0} (2 different values) + 1d6 (x2) + 2d6 (x2) + [92ub6aas0ubt9b7h] : string {5-10.items.[].system.heightening.damage.92ub6aas0ubt9b7h} (same value: 1d6) + [interval] : integer {5-10.items.[].system.heightening.interval} (2 different values) + 1 (x4) + 2 (x4) + [selfEffect] : object {5-10.items.[].system.selfEffect} + name : string {5-10.items.[].system.selfEffect.name} (same value: Effect: Unleash Psyche) + uuid : string {5-10.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Unleash Psyche) + type : string {5-10.items.[].type} (4 different values) + melee (x14) + action (x30) + spellcastingEntry (x6) + spell (x29) + [_stats] : object {5-10.items.[]._stats} + compendiumSource : string {5-10.items.[]._stats.compendiumSource} (19 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.HBrBrUzjfvj2gDXB (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) + Actor.epmml7kA0akrIGPG.Item.LXNyPrb7M04ezomY (x1) + Compendium.pf2e.spells-srd.Item.7dKtMehJ6YrXwJLR (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ (x1) + Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x1) + Compendium.pf2e.spells-srd.Item.j8vIoIEWElvpwkcI (x1) + Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25 (x1) + Compendium.pf2e.spells-srd.Item.UKsIOWmMx4hSpafl (x2) + Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM (x2) + Compendium.pf2e.spells-srd.Item.atlgGNI1E1Ox3O3a (x2) + Compendium.pf2e.spells-srd.Item.sPHcuLIKj9SDaDAD (x2) + Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x4) + Compendium.pf2e.spells-srd.Item.vLzFcIaSXs7YTIqJ (x2) + Compendium.pf2e.spells-srd.Item.TVKNbcgTee19PXZR (x2) + Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7 (x4) + Compendium.pf2e.spells-srd.Item.yyz029C9eqfY38PT (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2) + Compendium.pf2e.spells-srd.Item.gfPjmG6Fe6D3MFjl (x1) + name : string {5-10.name} (all different values) + system : object {5-10.system} + abilities : object {5-10.system.abilities} + cha : object {5-10.system.abilities.cha} + mod : integer {5-10.system.abilities.cha.mod} (5 different values) + -4 (x2) + 2 (x1) + 1 (x1) + 0 (x2) + 4 (x2) + con : object {5-10.system.abilities.con} + mod : integer {5-10.system.abilities.con.mod} (4 different values) + 3 (x2) + 0 (x2) + 1 (x1) + 2 (x3) + dex : object {5-10.system.abilities.dex} + mod : integer {5-10.system.abilities.dex.mod} (4 different values) + 1 (x2) + 4 (x3) + 3 (x2) + 0 (x1) + int : object {5-10.system.abilities.int} + mod : integer {5-10.system.abilities.int.mod} (5 different values) + -5 (x2) + -1 (x1) + 0 (x3) + -2 (x1) + 1 (x1) + str : object {5-10.system.abilities.str} + mod : integer {5-10.system.abilities.str.mod} (5 different values) + 4 (x2) + 3 (x1) + 0 (x3) + 2 (x1) + 1 (x1) + wis : object {5-10.system.abilities.wis} + mod : integer {5-10.system.abilities.wis.mod} (5 different values) + 1 (x4) + 2 (x1) + -1 (x1) + 0 (x1) + 3 (x1) + attributes : object {5-10.system.attributes} + ac : object {5-10.system.attributes.ac} + details : string {5-10.system.attributes.ac.details} (same value: ) + value : integer {5-10.system.attributes.ac.value} (7 different values) + 18 (x2) + 21 (x1) + 16 (x1) + 15 (x1) + 20 (x1) + 17 (x1) + 19 (x1) + allSaves : object {5-10.system.attributes.allSaves} + value : string {5-10.system.attributes.allSaves.value} (2 different values) + (x6) + +2 status to fortitude vs. poison (x2) + hp : object {5-10.system.attributes.hp} + details : string {5-10.system.attributes.hp.details} (2 different values) + (x7) + fast healing 2 (while touching metal) (x1) + max : integer {5-10.system.attributes.hp.max} (7 different values) + 30 (x2) + 36 (x1) + 6 (x1) + 20 (x1) + 48 (x1) + 24 (x1) + 16 (x1) + temp : integer {5-10.system.attributes.hp.temp} (same value: 0) + value : integer {5-10.system.attributes.hp.value} (7 different values) + 30 (x2) + 36 (x1) + 6 (x1) + 20 (x1) + 48 (x1) + 24 (x1) + 16 (x1) + speed : object {5-10.system.attributes.speed} + otherSpeeds : array {5-10.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {5-10.system.attributes.speed.otherSpeeds.[]} + type : string {5-10.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x3) + fly (x1) + climb (x1) + value : integer {5-10.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 25 (x3) + 15 (x1) + 20 (x1) + value : integer {5-10.system.attributes.speed.value} (3 different values) + 20 (x2) + 35 (x1) + 25 (x5) + [immunities] : array {5-10.system.attributes.immunities} + Length: min=4 max=4 + Value type: object {5-10.system.attributes.immunities.[]} + exceptions : array<> {5-10.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-10.system.attributes.immunities.[].type} (4 different values) + bleed (x1) + paralyzed (x1) + poison (x1) + sleep (x1) + [resistances] : array {5-10.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {5-10.system.attributes.resistances.[]} + doubleVs : array<> {5-10.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {5-10.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-10.system.attributes.resistances.[].type} (same value: electricity) + value : integer {5-10.system.attributes.resistances.[].value} (same value: 3) + details : object {5-10.system.details} + blurb : string {5-10.system.details.blurb} (3 different values) + Variant crocodile (x2) + (x5) + Variant metal scamp (x1) + languages : object {5-10.system.details.languages} + details : string {5-10.system.details.languages.details} (same value: ) + value : array {5-10.system.details.languages.value} + Length: min=0 max=5 + Value type: string {5-10.system.details.languages.value.[]} (9 different values) + common (x5) + goblin (x2) + sussuran (x2) + vudrani (x5) + talican (x3) + muan (x2) + fey (x1) + thalassic (x1) + vanara (x1) + level : object {5-10.system.details.level} + value : integer {5-10.system.details.level.value} (5 different values) + 2 (x3) + 3 (x1) + -1 (x1) + 1 (x2) + 4 (x1) + privateNotes : string {5-10.system.details.privateNotes} (same value: ) + publicNotes : string {5-10.system.details.publicNotes} (3 different values) +

Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar-at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.

+
+

Powerful and primeval in appearance, crocodiles are dangerous natural predators that dwell in marshes, riverbeds, swamps, and other wetlands.

(x2) + (x5) +

The capricious and destructive metal scamps are self-appointed forces of entropy, taking great pleasure in indiscriminately wrecking everything around them, sometimes even to their own detriment. Metal scamps have a severe appearance, with pointed facial features and angular limbs, and their skin can be the color of any metal, often heavily oxidized as if by years of exposure to the elements.

(x1) + publication : object {5-10.system.details.publication} + license : string {5-10.system.details.publication.license} (same value: OGL) + remaster : boolean {5-10.system.details.publication.remaster} (same value: False) + title : string {5-10.system.details.publication.title} (same value: Pathfinder Society Scenario #5-10: The Crocodile's Smile) + initiative : object {5-10.system.initiative} + statistic : string {5-10.system.initiative.statistic} (same value: perception) + perception : object {5-10.system.perception} + details : string {5-10.system.perception.details} (same value: ) + mod : integer {5-10.system.perception.mod} (7 different values) + 7 (x2) + 9 (x1) + 2 (x1) + 3 (x1) + 8 (x1) + 5 (x1) + 6 (x1) + senses : array {5-10.system.perception.senses} + Length: min=1 max=1 + Value type: object {5-10.system.perception.senses.[]} + type : string {5-10.system.perception.senses.[].type} (2 different values) + low-light-vision (x5) + darkvision (x3) + resources : object {5-10.system.resources} + [focus] : object {5-10.system.resources.focus} + max : integer {5-10.system.resources.focus.max} (same value: 2) + value : integer {5-10.system.resources.focus.value} (same value: 2) + saves : object {5-10.system.saves} + fortitude : object {5-10.system.saves.fortitude} + saveDetail : string {5-10.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-10.system.saves.fortitude.value} (5 different values) + 9 (x2) + 7 (x2) + 5 (x2) + 8 (x1) + 6 (x1) + reflex : object {5-10.system.saves.reflex} + saveDetail : string {5-10.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-10.system.saves.reflex.value} (5 different values) + 7 (x3) + 11 (x2) + 5 (x1) + 14 (x1) + 9 (x1) + will : object {5-10.system.saves.will} + saveDetail : string {5-10.system.saves.will.saveDetail} (same value: ) + value : integer {5-10.system.saves.will.value} (6 different values) + 5 (x3) + 9 (x1) + 3 (x1) + 10 (x1) + 7 (x1) + 8 (x1) + skills : object {5-10.system.skills} + [athletics] : object {5-10.system.skills.athletics} + base : integer {5-10.system.skills.athletics.base} (5 different values) + 8 (x2) + 10 (x1) + 2 (x1) + 7 (x1) + 4 (x1) + stealth : object {5-10.system.skills.stealth} + base : integer {5-10.system.skills.stealth.base} (5 different values) + 7 (x3) + 9 (x1) + 5 (x2) + 13 (x1) + 8 (x1) + [special] : array {5-10.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {5-10.system.skills.stealth.special.[]} + base : integer {5-10.system.skills.stealth.special.[].base} (same value: 11) + label : string {5-10.system.skills.stealth.special.[].label} (same value: in water) + predicate : array {5-10.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-10.system.skills.stealth.special.[].predicate.[]} (same value: terrain:water) + [acrobatics] : object {5-10.system.skills.acrobatics} + base : integer {5-10.system.skills.acrobatics.base} (5 different values) + 9 (x1) + 5 (x1) + 11 (x1) + 8 (x1) + 7 (x1) + [crafting] : object {5-10.system.skills.crafting} + base : integer {5-10.system.skills.crafting.base} (same value: 7) + [deception] : object {5-10.system.skills.deception} + base : integer {5-10.system.skills.deception.base} (3 different values) + 7 (x1) + 14 (x1) + 11 (x1) + [performance] : object {5-10.system.skills.performance} + base : integer {5-10.system.skills.performance.base} (same value: 7) + [nature] : object {5-10.system.skills.nature} + base : integer {5-10.system.skills.nature.base} (same value: 1) + [occultism] : object {5-10.system.skills.occultism} + base : integer {5-10.system.skills.occultism.base} (2 different values) + 9 (x1) + 5 (x1) + [thievery] : object {5-10.system.skills.thievery} + base : integer {5-10.system.skills.thievery.base} (2 different values) + 11 (x1) + 8 (x1) + traits : object {5-10.system.traits} + rarity : string {5-10.system.traits.rarity} (2 different values) + unique (x7) + common (x1) + size : object {5-10.system.traits.size} + value : string {5-10.system.traits.size.value} (3 different values) + lg (x2) + sm (x3) + med (x3) + value : array {5-10.system.traits.value} + Length: min=2 max=5 + Value type: string {5-10.system.traits.value.[]} (15 different values) + animal (x2) + electricity (x1) + chaotic (x5) + goblin (x2) + good (x2) + humanoid (x5) + sylph (x2) + elemental (x1) + metal (x1) + fire (x1) + ardande (x2) + vishkanya (x2) + amphibious (x1) + undine (x1) + vanara (x1) + type : string {5-10.type} (same value: npc) + [prototypeToken] : object {5-10.prototypeToken} + name : string {5-10.prototypeToken.name} (2 different values) + Little Brother Zibini (x1) + Tisbah (x1) \ No newline at end of file diff --git a/output/pf2e/packs/5-11.txt b/output/pf2e/packs/5-11.txt new file mode 100644 index 0000000..01f5128 --- /dev/null +++ b/output/pf2e/packs/5-11.txt @@ -0,0 +1,593 @@ +5-11 +Different values: 9 +===================================== +object {5-11} + _id : string {5-11._id} (all different values) + folder : string {5-11.folder} (same value: 1qYUXzrXyYvkCu0j) + img : string {5-11.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x7) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {5-11.items} + Length: min=2 max=29 + Value type: object {5-11.items.[]} + _id : string {5-11.items.[]._id} (77 different values) + img : string {5-11.items.[].img} (28 different values) + name : string {5-11.items.[].name} (65 different values) + sort : integer {5-11.items.[].sort} (30 different values) + system : object {5-11.items.[].system} + [autoHeightenLevel] : object {5-11.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {5-11.items.[].system.description} + value : string {5-11.items.[].system.description.value} (63 different values) + [prepared] : object {5-11.items.[].system.prepared} + value : string {5-11.items.[].system.prepared.value} (2 different values) + innate (x2) + spontaneous (x1) + flexible : boolean {5-11.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {5-11.items.[].system.proficiency} + value : integer {5-11.items.[].system.proficiency.value} (2 different values) + 1 (x2) + 0 (x1) + publication : object {5-11.items.[].system.publication} + license : string {5-11.items.[].system.publication.license} (2 different values) + OGL (x81) + ORC (x22) + remaster : boolean {5-11.items.[].system.publication.remaster} (2 different values) + False (x81) + True (x22) + title : string {5-11.items.[].system.publication.title} (7 different values) + (x46) + Pathfinder Player Core (x14) + Pathfinder Core Rulebook (x19) + Pathfinder Monster Core (x8) + Pathfinder Dark Archive (x9) + Pathfinder Bestiary (x5) + Pathfinder Bestiary 2 (x2) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {5-11.items.[].system.showSlotlessLevels} + value : boolean {5-11.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-11.items.[].system.slots} + slot1 : object {5-11.items.[].system.slots.slot1} + max : integer {5-11.items.[].system.slots.slot1.max} (same value: 4) + value : integer {5-11.items.[].system.slots.slot1.value} (same value: 4) + slot2 : object {5-11.items.[].system.slots.slot2} + max : integer {5-11.items.[].system.slots.slot2.max} (same value: 4) + value : integer {5-11.items.[].system.slots.slot2.value} (same value: 4) + slot3 : object {5-11.items.[].system.slots.slot3} + max : integer {5-11.items.[].system.slots.slot3.max} (same value: 3) + value : integer {5-11.items.[].system.slots.slot3.value} (same value: 3) + slot4 : object {5-11.items.[].system.slots.slot4} + max : integer {5-11.items.[].system.slots.slot4.max} (same value: 2) + value : integer {5-11.items.[].system.slots.slot4.value} (same value: 2) + [slug] : string {5-11.items.[].system.slug} (36 different values) + [spelldc] : object {5-11.items.[].system.spelldc} + dc : integer {5-11.items.[].system.spelldc.dc} (2 different values) + 25 (x2) + 29 (x1) + value : integer {5-11.items.[].system.spelldc.value} (same value: 21) + mod : integer {5-11.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {5-11.items.[].system.tradition} + value : string {5-11.items.[].system.tradition.value} (2 different values) + arcane (x2) + occult (x1) + traits : object {5-11.items.[].system.traits} + [rarity] : string {5-11.items.[].system.traits.rarity} (same value: common) + [traditions] : array {5-11.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {5-11.items.[].system.traits.traditions.[]} (4 different values) + arcane (x31) + divine (x14) + occult (x33) + primal (x14) + [value] : array {5-11.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {5-11.items.[].system.traits.value.[]} (36 different values) + [area] : object {5-11.items.[].system.area} + type : string {5-11.items.[].system.area.type} (same value: emanation) + value : integer {5-11.items.[].system.area.value} (same value: 30) + [cost] : object {5-11.items.[].system.cost} + value : string {5-11.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-11.items.[].system.counteraction} (2 different values) + False (x30) + True (x3) + [damage] : object {5-11.items.[].system.damage} + [0] : object {5-11.items.[].system.damage.0} + [category] : mixed + formula : string {5-11.items.[].system.damage.0.formula} (same value: 8d6) + kinds : array {5-11.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-11.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {5-11.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-11.items.[].system.damage.0.type} (same value: mental) + [defense] : object {5-11.items.[].system.defense} + save : object {5-11.items.[].system.defense.save} + basic : boolean {5-11.items.[].system.defense.save.basic} (same value: False) + statistic : string {5-11.items.[].system.defense.save.statistic} (2 different values) + fortitude (x5) + will (x4) + [duration] : object {5-11.items.[].system.duration} + sustained : boolean {5-11.items.[].system.duration.sustained} (2 different values) + False (x23) + True (x10) + value : string {5-11.items.[].system.duration.value} (5 different values) + (x22) + varies (x3) + 1 minute (x5) + 10 minutes (x2) + until the end of your turn (x1) + [level] : object {5-11.items.[].system.level} + value : integer {5-11.items.[].system.level.value} (4 different values) + 3 (x4) + 2 (x9) + 1 (x18) + 4 (x2) + [location] : object {5-11.items.[].system.location} + [heightenedLevel] : integer {5-11.items.[].system.location.heightenedLevel} (4 different values) + 3 (x7) + 2 (x6) + 1 (x6) + 4 (x2) + value : string {5-11.items.[].system.location.value} (2 different values) + yPS29aIBCaxTFDA8 (x16) + Xe4Ca7mHwdqwZ7wZ (x17) + [range] : object {5-11.items.[].system.range} + value : string {5-11.items.[].system.range.value} (6 different values) + 30 feet (x14) + 120 feet (x5) + 60 feet (x3) + (x6) + 10 feet (x3) + touch (x2) + [requirements] : string {5-11.items.[].system.requirements} (same value: ) + [target] : object {5-11.items.[].system.target} + value : string {5-11.items.[].system.target.value} (7 different values) + 1 creature (x12) + 1 spell effect or unattended magic item (x3) + (x10) + 1 object (cook, lift, or tidy only) (x3) + 1 unattended object of light Bulk or less (x3) + 1 living creature (x1) + 1 willing creature (x1) + [time] : object {5-11.items.[].system.time} + value : string {5-11.items.[].system.time.value} (3 different values) + 2 (x31) + 1 (x1) + 3 (x1) + [heightening] : object {5-11.items.[].system.heightening} + [levels] : object {5-11.items.[].system.heightening.levels} + [3] : object {5-11.items.[].system.heightening.levels.3} + [range] : object {5-11.items.[].system.heightening.levels.3.range} + value : string {5-11.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [target] : object {5-11.items.[].system.heightening.levels.3.target} + value : string {5-11.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [5] : object {5-11.items.[].system.heightening.levels.5} + range : object {5-11.items.[].system.heightening.levels.5.range} + value : string {5-11.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x2) + 60 feet (x3) + [7] : object {5-11.items.[].system.heightening.levels.7} + target : object {5-11.items.[].system.heightening.levels.7.target} + value : string {5-11.items.[].system.heightening.levels.7.target.value} (3 different values) + 1 unattended object with a Bulk of 2 or less (x3) + 6 creatures (x1) + 10 creatures (x1) + [8] : object {5-11.items.[].system.heightening.levels.8} + target : object {5-11.items.[].system.heightening.levels.8.target} + value : string {5-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [6] : object {5-11.items.[].system.heightening.levels.6} + target : object {5-11.items.[].system.heightening.levels.6.target} + value : string {5-11.items.[].system.heightening.levels.6.target.value} (same value: 5 creatures) + type : string {5-11.items.[].system.heightening.type} (2 different values) + fixed (x9) + interval (x1) + [damage] : object {5-11.items.[].system.heightening.damage} + 0 : string {5-11.items.[].system.heightening.damage.0} (same value: 2d6) + [interval] : integer {5-11.items.[].system.heightening.interval} (same value: 1) + [attack] : object {5-11.items.[].system.attack} + value : string {5-11.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-11.items.[].system.attackEffects} + value : array {5-11.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {5-11.items.[].system.attackEffects.value.[]} (3 different values) + grab (x2) + snapdrake-pollen (x1) + brain-collector-venom (x1) + [custom] : string {5-11.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {5-11.items.[].system.bonus} + value : integer {5-11.items.[].system.bonus.value} (7 different values) + 19 (x2) + 23 (x3) + 24 (x1) + 21 (x1) + 17 (x1) + 18 (x4) + 20 (x2) + [damageRolls] : object {5-11.items.[].system.damageRolls} + [Ct9nu1LVqTcIvWVp] : object {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp} + damage : string {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damage} (2 different values) + 2d8+6 (x1) + 2d8+14 (x1) + damageType : string {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damageType} (same value: void) + [dZUaTp9lPbHhYfzC] : object {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC} + damage : string {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damage} (2 different values) + 2d12+15 (x1) + 2d10+13 (x1) + damageType : string {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damageType} (same value: void) + [kIVu5DAJYdX2yDdS] : object {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS} + damage : string {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (same value: 2d12+7) + damageType : string {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: piercing) + [slg2aNZpEDdT8EEh] : object {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh} + damage : string {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (same value: 2d10+9) + damageType : string {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: slashing) + [2ocrsXBoRbwEDgfB] : object {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB} + damage : string {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (same value: 2d12+4) + damageType : string {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: piercing) + [ByGEwHrTkaJDJ0dp] : object {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp} + damage : string {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (same value: 2d8+4) + damageType : string {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: bludgeoning) + [RzVQWulJYEW02MiQ] : object {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ} + damage : string {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damage} (2 different values) + 2d6+9 (x1) + 2d6+11 (x1) + damageType : string {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damageType} (same value: void) + [Ps9TMMOWLRSQPIRK] : object {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK} + damage : string {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damage} (2 different values) + 2d6+6 (x1) + 2d6+8 (x1) + damageType : string {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damageType} (same value: void) + [pgsa4eg784s5ejayhaj1] : object {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1} + damage : string {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damage} (same value: 2d12+9) + damageType : string {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damageType} (same value: piercing) + [9z3yrno2knwx7foh986b] : object {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b} + damage : string {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damage} (same value: 2d8+9) + damageType : string {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damageType} (same value: slashing) + [weaponType] : object {5-11.items.[].system.weaponType} + value : string {5-11.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x4) + [actionType] : object {5-11.items.[].system.actionType} + value : string {5-11.items.[].system.actionType.value} (3 different values) + passive (x29) + action (x14) + reaction (x5) + [actions] : object {5-11.items.[].system.actions} + [value] : integer {5-11.items.[].system.actions.value} (2 different values) + 2 (x8) + 1 (x6) + [category] : string {5-11.items.[].system.category} (3 different values) + defensive (x15) + offensive (x32) + interaction (x1) + [deathNote] : boolean {5-11.items.[].system.deathNote} (same value: True) + [mod] : object {5-11.items.[].system.mod} + value : integer {5-11.items.[].system.mod.value} (5 different values) + 20 (x1) + 22 (x1) + 14 (x1) + 21 (x1) + 16 (x1) + [proficient] : object {5-11.items.[].system.proficient} + value : integer {5-11.items.[].system.proficient.value} (same value: 0) + [frequency] : object {5-11.items.[].system.frequency} + max : integer {5-11.items.[].system.frequency.max} (same value: 3) + per : string {5-11.items.[].system.frequency.per} (same value: day) + type : string {5-11.items.[].type} (5 different values) + spellcastingEntry (x3) + spell (x33) + melee (x14) + action (x48) + lore (x5) + [_stats] : object {5-11.items.[]._stats} + compendiumSource : string {5-11.items.[]._stats.compendiumSource} (32 different values) + [flags] : object {5-11.items.[].flags} + pf2e : object {5-11.items.[].flags.pf2e} + itemGrants : object {5-11.items.[].flags.pf2e.itemGrants} + prone : object {5-11.items.[].flags.pf2e.itemGrants.prone} + id : string {5-11.items.[].flags.pf2e.itemGrants.prone.id} (same value: UCS8o3eGnhKNsX14) + onDelete : string {5-11.items.[].flags.pf2e.itemGrants.prone.onDelete} (same value: detach) + name : string {5-11.name} (all different values) + system : object {5-11.system} + [abilities] : object {5-11.system.abilities} + cha : object {5-11.system.abilities.cha} + mod : integer {5-11.system.abilities.cha.mod} (5 different values) + 5 (x3) + 6 (x1) + 4 (x1) + 1 (x1) + 3 (x1) + con : object {5-11.system.abilities.con} + mod : integer {5-11.system.abilities.con.mod} (3 different values) + 0 (x4) + 3 (x1) + 5 (x2) + dex : object {5-11.system.abilities.dex} + mod : integer {5-11.system.abilities.dex.mod} (3 different values) + 3 (x3) + 6 (x3) + 0 (x1) + int : object {5-11.system.abilities.int} + mod : integer {5-11.system.abilities.int.mod} (6 different values) + 5 (x1) + 6 (x1) + -2 (x1) + 1 (x1) + 2 (x2) + 4 (x1) + str : object {5-11.system.abilities.str} + mod : integer {5-11.system.abilities.str.mod} (3 different values) + -5 (x4) + 4 (x2) + 6 (x1) + wis : object {5-11.system.abilities.wis} + mod : integer {5-11.system.abilities.wis.mod} (3 different values) + 3 (x5) + 2 (x1) + 4 (x1) + attributes : object {5-11.system.attributes} + ac : object {5-11.system.attributes.ac} + [details] : string {5-11.system.attributes.ac.details} (same value: ) + value : integer {5-11.system.attributes.ac.value} (6 different values) + 25 (x1) + 27 (x1) + 0 (x2) + 26 (x3) + 24 (x1) + 29 (x1) + [allSaves] : object {5-11.system.attributes.allSaves} + value : string {5-11.system.attributes.allSaves.value} (2 different values) + (x6) + +1 status to all saves vs. magic (x1) + hp : object {5-11.system.attributes.hp} + details : string {5-11.system.attributes.hp.details} (2 different values) + void healing, rejuvenation (x4) + (x5) + max : integer {5-11.system.attributes.hp.max} (7 different values) + 80 (x2) + 145 (x1) + 0 (x2) + 144 (x1) + 160 (x1) + 180 (x1) + 100 (x1) + temp : integer {5-11.system.attributes.hp.temp} (same value: 0) + value : integer {5-11.system.attributes.hp.value} (7 different values) + 80 (x2) + 145 (x1) + 0 (x2) + 144 (x1) + 160 (x1) + 180 (x1) + 100 (x1) + [immunities] : array {5-11.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {5-11.system.attributes.immunities.[]} + [exceptions] : array<> {5-11.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-11.system.attributes.immunities.[].type} (all different values) + [resistances] : array {5-11.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {5-11.system.attributes.resistances.[]} + doubleVs : array {5-11.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {5-11.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {5-11.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {5-11.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x4) + ghost-touch (x4) + vitality (x4) + type : string {5-11.system.attributes.resistances.[].type} (same value: all-damage) + value : integer {5-11.system.attributes.resistances.[].value} (same value: 10) + [speed] : object {5-11.system.attributes.speed} + otherSpeeds : array {5-11.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {5-11.system.attributes.speed.otherSpeeds.[]} + type : string {5-11.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {5-11.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 25 (x4) + 50 (x1) + 30 (x1) + value : integer {5-11.system.attributes.speed.value} (3 different values) + 0 (x4) + 20 (x1) + 25 (x2) + [details] : string {5-11.system.attributes.speed.details} (same value: greater forest passage) + [special] : string {5-11.system.attributes.speed.special} (same value: ) + [emitsSound] : string {5-11.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {5-11.system.attributes.hardness} (same value: 0) + [stealth] : object {5-11.system.attributes.stealth} + details : string {5-11.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {5-11.system.attributes.stealth.value} (2 different values) + 29 (x1) + 26 (x1) + [weaknesses] : array {5-11.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {5-11.system.attributes.weaknesses.[]} + exceptions : array<> {5-11.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-11.system.attributes.weaknesses.[].type} (2 different values) + axe-vulnerability (x2) + fire (x2) + value : integer {5-11.system.attributes.weaknesses.[].value} (2 different values) + 10 (x3) + 5 (x1) + [adjustment] : mixed + details : object {5-11.system.details} + [blurb] : string {5-11.system.details.blurb} (5 different values) + (x2) + Variant snapdrake (x1) + Variant pine pangolin (x1) + Variant ghost pirate captain (x2) + Variant brain collector (x1) + [languages] : object {5-11.system.details.languages} + details : string {5-11.system.details.languages.details} (3 different values) + (x5) + can't speak any language (x1) + telepathy 100 feet (x1) + value : array {5-11.system.details.languages.value} + Length: min=0 max=6 + Value type: string {5-11.system.details.languages.value.[]} (10 different values) + common (x6) + elven (x2) + necril (x4) + arboreal (x1) + muan (x1) + aklo (x1) + chthonian (x1) + draconic (x1) + protean (x1) + sakvroth (x1) + level : object {5-11.system.details.level} + value : integer {5-11.system.details.level.value} (5 different values) + 7 (x2) + 11 (x2) + 9 (x1) + 10 (x2) + 8 (x2) + [privateNotes] : string {5-11.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-11.system.details.publicNotes} (5 different values) + (x2) +

Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.

(x1) +

These creatures sleep while hanging upside down by their partially curled tails and rely on their thick wooden scales to protect them from danger. One such danger the scales negate is the falling damage from deliberately rolling up and dropping onto the head of an unsuspecting opponent, which is one of their favorite combat strategies. Beneath their scales, pine pangolin bodies secrete a thick, sticky tar that serves as a secondary line of defense.

(x1) +

Undead prowling the ocean on derelict ships have long been threats sailors keep an eye out for. Other than corporeal undead, some undead pirates take on an incorporeal form, especially if their bodies have been lost to the fishes. Captains of crews in particular are likely to return from the dead, perhaps on account of their strong personalities.

+
+

Tethered to the world after death by powerful emotions that haven't been resolved, ghosts haunt the living as sad echoes of their former selves.

(x2) +

The grotesque brain collectors originate from worlds far beyond the known solar system, and are part of a conglomeration of hostile aliens known collectively as the Dominion of the Black. Whether driven by their own schemes or directives from sinister overlords, brain collectors arrive in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult magical energies.

+

A brain collector's form evokes that of a tailless scorpion, but the pulsing brain-filled blisters that glisten along its back make them impossible to mistake for merely oversized arachnids. Baleful eyes glare from the joints on their legs, and the unsettling, intrusive whisper-thoughts they telepathically broadcast into the minds of those they seek to feed on can be interpreted as threats or promises alike.

+

Brain collectors have very little empathy for the denizens of any world they visit, despite the fact that certain cults venerate them, or the Dominion they hail from, as if they were gods. To brain collectors, terrestrial creatures are simply resources for their magical needs and occult powers. They have little interest in worshipping gods or being worshipped themselves, yet they do practice strange forms of religion of their own, in which they consider the primordial forces of deep space as worthy of faith and fear.

(x1) + publication : object {5-11.system.details.publication} + license : string {5-11.system.details.publication.license} (same value: OGL) + remaster : boolean {5-11.system.details.publication.remaster} (2 different values) + False (x7) + True (x2) + title : string {5-11.system.details.publication.title} (same value: Pathfinder Society Scenario #5-11: The Hidden Current) + [description] : string {5-11.system.details.description} (same value:

The pain of over 300 souls crying out for recognition and revenge pierces through the room, as a spiritual whirlwind fills the space.

) + [disable] : string {5-11.system.details.disable} (2 different values) +

@Check[medicine|dc:33] or @Check[society|dc:33] to determine 287's first or surname through the journal text or @Check[occultism|dc:35] or @Check[religion|dc:35] to connect with the spiritual energy bound to the journal to find her name. Two successes are needed, one for each part of 287's name.

(x1) +

@Check[medicine|dc:30] or @Check[society|dc:30] to determine 287's first or surname through the journal text or @Check[occultism|dc:32] or @Check[religion|dc:32] to connect with the spiritual energy bound to the journal to find her name. Two successes are needed, one for each part of 287's name.

(x1) + [isComplex] : boolean {5-11.system.details.isComplex} (same value: True) + [reset] : string {5-11.system.details.reset} (same value:

The haunt vanishes permanently if 287's name is revealed.

) + [routine] : string {5-11.system.details.routine} (same value:

(1 action) The haunt makes a howling wail Strike against all living creatures in area A13 as 1 action.

) + [initiative] : object {5-11.system.initiative} + statistic : string {5-11.system.initiative.statistic} (same value: perception) + [perception] : object {5-11.system.perception} + details : string {5-11.system.perception.details} (same value: ) + mod : integer {5-11.system.perception.mod} (5 different values) + 15 (x2) + 19 (x2) + 16 (x1) + 21 (x1) + 17 (x1) + senses : array {5-11.system.perception.senses} + Length: min=0 max=1 + Value type: object {5-11.system.perception.senses.[]} + type : string {5-11.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {5-11.system.resources} + [focus] : object {5-11.system.resources.focus} + max : integer {5-11.system.resources.focus.max} (same value: 1) + value : integer {5-11.system.resources.focus.value} (same value: 1) + saves : object {5-11.system.saves} + fortitude : object {5-11.system.saves.fortitude} + saveDetail : string {5-11.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-11.system.saves.fortitude.value} (5 different values) + 14 (x2) + 16 (x3) + 0 (x2) + 12 (x1) + 18 (x1) + reflex : object {5-11.system.saves.reflex} + saveDetail : string {5-11.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-11.system.saves.reflex.value} (5 different values) + 19 (x2) + 0 (x2) + 11 (x2) + 16 (x2) + 18 (x1) + will : object {5-11.system.saves.will} + saveDetail : string {5-11.system.saves.will.saveDetail} (same value: ) + value : integer {5-11.system.saves.will.value} (7 different values) + 17 (x1) + 22 (x1) + 0 (x2) + 19 (x2) + 13 (x1) + 21 (x1) + 15 (x1) + [skills] : object {5-11.system.skills} + [arcana] : object {5-11.system.skills.arcana} + base : integer {5-11.system.skills.arcana.base} (3 different values) + 20 (x1) + 24 (x1) + 21 (x1) + [deception] : object {5-11.system.skills.deception} + base : integer {5-11.system.skills.deception.base} (2 different values) + 16 (x1) + 24 (x1) + [diplomacy] : object {5-11.system.skills.diplomacy} + base : integer {5-11.system.skills.diplomacy.base} (4 different values) + 16 (x1) + 24 (x1) + 13 (x1) + 15 (x1) + [religion] : object {5-11.system.skills.religion} + base : integer {5-11.system.skills.religion.base} (2 different values) + 19 (x1) + 20 (x1) + [acrobatics] : object {5-11.system.skills.acrobatics} + base : integer {5-11.system.skills.acrobatics.base} (3 different values) + 18 (x2) + 16 (x1) + 20 (x1) + [performance] : object {5-11.system.skills.performance} + base : integer {5-11.system.skills.performance.base} (same value: 19) + [nature] : object {5-11.system.skills.nature} + base : integer {5-11.system.skills.nature.base} (same value: 16) + [survival] : object {5-11.system.skills.survival} + base : integer {5-11.system.skills.survival.base} (same value: 19) + [intimidation] : object {5-11.system.skills.intimidation} + base : integer {5-11.system.skills.intimidation.base} (2 different values) + 15 (x1) + 17 (x1) + [athletics] : object {5-11.system.skills.athletics} + base : integer {5-11.system.skills.athletics.base} (same value: 19) + [occultism] : object {5-11.system.skills.occultism} + base : integer {5-11.system.skills.occultism.base} (same value: 24) + [stealth] : object {5-11.system.skills.stealth} + base : integer {5-11.system.skills.stealth.base} (same value: 20) + traits : object {5-11.system.traits} + rarity : string {5-11.system.traits.rarity} (4 different values) + unique (x5) + rare (x2) + uncommon (x1) + common (x1) + size : object {5-11.system.traits.size} + value : string {5-11.system.traits.size.value} (2 different values) + med (x7) + lg (x2) + value : array {5-11.system.traits.value} + Length: min=1 max=7 + Value type: string {5-11.system.traits.value.[]} (12 different values) + ghost (x4) + incorporeal (x4) + spirit (x4) + undead (x4) + haunt (x2) + elemental (x2) + plant (x2) + wood (x2) + chaotic (x3) + evil (x3) + unholy (x2) + aberration (x1) + [statusEffects] : array<> {5-11.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {5-11.type} (2 different values) + npc (x7) + hazard (x2) + [prototypeToken] : object {5-11.prototypeToken} + name : string {5-11.prototypeToken.name} (same value: Conference Z's Victims) \ No newline at end of file diff --git a/output/pf2e/packs/5-12.txt b/output/pf2e/packs/5-12.txt new file mode 100644 index 0000000..bb4a6de --- /dev/null +++ b/output/pf2e/packs/5-12.txt @@ -0,0 +1,564 @@ +5-12 +Different values: 7 +===================================== +object {5-12} + _id : string {5-12._id} (all different values) + folder : string {5-12.folder} (same value: 90bHRCp8C18n6pKS) + img : string {5-12.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x5) + items : array {5-12.items} + Length: min=3 max=14 + Value type: object {5-12.items.[]} + _id : string {5-12.items.[]._id} (24 different values) + img : string {5-12.items.[].img} (10 different values) + systems/pf2e/icons/default-icons/action.svg (x21) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x6) + systems/pf2e/icons/spells/inspire-courage.webp (x3) + icons/magic/lightning/bolt-strike-forked-blue.webp (x3) + systems/pf2e/icons/spells/ki-strike.webp (x1) + systems/pf2e/icons/equipment/weapons/shuriken.webp (x3) + icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x8) + systems/pf2e/icons/actions/OneAction.webp (x5) + systems/pf2e/icons/actions/Reaction.webp (x2) + name : string {5-12.items.[].name} (23 different values) + sort : integer {5-12.items.[].sort} (15 different values) + 0 (x6) + 100000 (x5) + 200000 (x5) + 300000 (x5) + 400000 (x5) + 500000 (x5) + 600000 (x3) + 700000 (x3) + 800000 (x3) + 900000 (x3) + 1000000 (x3) + 1100000 (x3) + 1200000 (x2) + 1300000 (x1) + 1400000 (x1) + system : object {5-12.items.[].system} + [actionType] : object {5-12.items.[].system.actionType} + value : string {5-12.items.[].system.actionType.value} (3 different values) + reaction (x4) + action (x17) + passive (x7) + [actions] : object {5-12.items.[].system.actions} + [value] : integer {5-12.items.[].system.actions.value} (2 different values) + 1 (x14) + 2 (x3) + [category] : string {5-12.items.[].system.category} (4 different values) + offensive (x26) + martial (x3) + unarmed (x1) + defensive (x2) + description : object {5-12.items.[].system.description} + value : string {5-12.items.[].system.description.value} (28 different values) + publication : object {5-12.items.[].system.publication} + license : string {5-12.items.[].system.publication.license} (2 different values) + OGL (x37) + ORC (x16) + remaster : boolean {5-12.items.[].system.publication.remaster} (2 different values) + False (x37) + True (x16) + title : string {5-12.items.[].system.publication.title} (6 different values) + (x35) + Pathfinder Player Core (x9) + Pathfinder Core Rulebook (x1) + Pathfinder GM Core (x1) + Pathfinder Monster Core (x6) + Pathfinder Bestiary (x1) + rules : ###FoundryRulesObject### + [slug] : string {5-12.items.[].system.slug} (10 different values) + courageous-anthem (x3) + electric-arc (x3) + ki-strike (x1) + shuriken (x6) + handwraps-of-mighty-blows (x1) + change-shape (x3) + attack-of-opportunity (x1) + ferocity (x1) + grab (x1) + knockdown (x1) + traits : object {5-12.items.[].system.traits} + [value] : array {5-12.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {5-12.items.[].system.traits.value.[]} (19 different values) + bard (x3) + cantrip (x6) + composition (x3) + concentrate (x10) + emotion (x3) + mental (x3) + electricity (x3) + manipulate (x3) + focus (x1) + monk (x4) + agile (x9) + thrown (x3) + invested (x1) + magical (x2) + unarmed (x3) + reload-0 (x3) + thrown-20 (x3) + polymorph (x3) + primal (x3) + [rarity] : string {5-12.items.[].system.traits.rarity} (2 different values) + uncommon (x7) + common (x11) + [traditions] : array {5-12.items.[].system.traits.traditions} + Length: min=0 max=2 + Value type: string {5-12.items.[].system.traits.traditions.[]} (2 different values) + arcane (x3) + primal (x3) + [autoHeightenLevel] : object {5-12.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {5-12.items.[].system.prepared} + value : string {5-12.items.[].system.prepared.value} (2 different values) + innate (x3) + focus (x3) + [proficiency] : object {5-12.items.[].system.proficiency} + value : integer {5-12.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {5-12.items.[].system.showSlotlessLevels} + value : boolean {5-12.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-12.items.[].system.slots} + [spelldc] : object {5-12.items.[].system.spelldc} + dc : integer {5-12.items.[].system.spelldc.dc} (3 different values) + 21 (x2) + 13 (x2) + 18 (x2) + value : integer {5-12.items.[].system.spelldc.value} (3 different values) + 13 (x2) + 5 (x2) + 10 (x2) + [tradition] : object {5-12.items.[].system.tradition} + value : string {5-12.items.[].system.tradition.value} (same value: primal) + [area] : object {5-12.items.[].system.area} + type : string {5-12.items.[].system.area.type} (same value: emanation) + value : integer {5-12.items.[].system.area.value} (same value: 60) + [cost] : object {5-12.items.[].system.cost} + value : string {5-12.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-12.items.[].system.counteraction} (same value: False) + [damage] : object {5-12.items.[].system.damage} + [0] : object {5-12.items.[].system.damage.0} + applyMod : boolean {5-12.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-12.items.[].system.damage.0.formula} (2 different values) + 2d4 (x3) + 1d6 (x1) + kinds : array {5-12.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-12.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {5-12.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-12.items.[].system.damage.0.type} (2 different values) + electricity (x3) + untyped (x1) + [damageType] : string {5-12.items.[].system.damage.damageType} (2 different values) + piercing (x3) + bludgeoning (x1) + [dice] : integer {5-12.items.[].system.damage.dice} (same value: 1) + [die] : string {5-12.items.[].system.damage.die} (same value: d4) + [defense] : object {5-12.items.[].system.defense} + save : object {5-12.items.[].system.defense.save} + basic : boolean {5-12.items.[].system.defense.save.basic} (same value: True) + statistic : string {5-12.items.[].system.defense.save.statistic} (same value: reflex) + [duration] : object {5-12.items.[].system.duration} + sustained : boolean {5-12.items.[].system.duration.sustained} (same value: False) + value : string {5-12.items.[].system.duration.value} (2 different values) + 1 round (x3) + (x4) + [level] : object {5-12.items.[].system.level} + value : integer {5-12.items.[].system.level.value} (3 different values) + 1 (x7) + 0 (x3) + 2 (x1) + [location] : object {5-12.items.[].system.location} + value : string {5-12.items.[].system.location.value} (2 different values) + DMTjuubSUskO0TiR (x4) + xSaouw1rUqKxBamW (x3) + [range] : mixed + object {5-12.items.[].system.range} + value : string {5-12.items.[].system.range.value} (2 different values) + (x4) + 30 feet (x3) + integer {5-12.items.[].system.range} (same value: 20) + [requirements] : string {5-12.items.[].system.requirements} (same value: ) + [target] : object {5-12.items.[].system.target} + value : string {5-12.items.[].system.target.value} (2 different values) + (x4) + 1 or 2 creatures (x3) + [time] : object {5-12.items.[].system.time} + value : string {5-12.items.[].system.time.value} (2 different values) + 1 (x4) + 2 (x3) + [heightening] : object {5-12.items.[].system.heightening} + damage : object {5-12.items.[].system.heightening.damage} + 0 : string {5-12.items.[].system.heightening.damage.0} (2 different values) + 1d4 (x3) + 1d6 (x1) + interval : integer {5-12.items.[].system.heightening.interval} (2 different values) + 1 (x3) + 4 (x1) + type : string {5-12.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {5-12.items.[].system.baseItem} (same value: shuriken) + [bonus] : object {5-12.items.[].system.bonus} + value : integer {5-12.items.[].system.bonus.value} (8 different values) + 0 (x3) + 1 (x1) + 13 (x1) + 12 (x2) + 7 (x1) + 6 (x1) + 10 (x1) + 9 (x2) + [bonusDamage] : object {5-12.items.[].system.bonusDamage} + value : integer {5-12.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-12.items.[].system.bulk} + value : integer {5-12.items.[].system.bulk.value} (same value: 0) + [containerId] : mixed + [equipped] : object {5-12.items.[].system.equipped} + carryType : string {5-12.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {5-12.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {5-12.items.[].system.group} (2 different values) + dart (x3) + brawling (x1) + [hardness] : integer {5-12.items.[].system.hardness} (same value: 0) + [hp] : object {5-12.items.[].system.hp} + max : integer {5-12.items.[].system.hp.max} (same value: 0) + value : integer {5-12.items.[].system.hp.value} (same value: 0) + [material] : object {5-12.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-12.items.[].system.price} + value : object {5-12.items.[].system.price.value} + [cp] : integer {5-12.items.[].system.price.value.cp} (same value: 1) + [gp] : integer {5-12.items.[].system.price.value.gp} (same value: 35) + [quantity] : integer {5-12.items.[].system.quantity} (2 different values) + 10 (x3) + 1 (x1) + [reload] : object {5-12.items.[].system.reload} + value : string {5-12.items.[].system.reload.value} (2 different values) + 0 (x3) + (x1) + [runes] : object {5-12.items.[].system.runes} + potency : integer {5-12.items.[].system.runes.potency} (2 different values) + 1 (x2) + 0 (x2) + property : array<> {5-12.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {5-12.items.[].system.runes.striking} (2 different values) + 1 (x2) + 0 (x2) + [size] : string {5-12.items.[].system.size} (same value: med) + [splashDamage] : object {5-12.items.[].system.splashDamage} + value : integer {5-12.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {5-12.items.[].system.usage} + [canBeAmmo] : boolean {5-12.items.[].system.usage.canBeAmmo} (same value: False) + value : string {5-12.items.[].system.usage.value} (2 different values) + held-in-one-hand (x3) + worngloves (x1) + [attack] : object {5-12.items.[].system.attack} + value : string {5-12.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-12.items.[].system.attackEffects} + value : array<> {5-12.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {5-12.items.[].system.damageRolls} + [8qe3hcOVqBXzMzDQ] : object {5-12.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ} + damage : string {5-12.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ.damage} (3 different values) + 2d6+5 (x1) + 1d4+1 (x1) + 1d6+4 (x1) + damageType : string {5-12.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ.damageType} (same value: bludgeoning) + [EES1yuxjYxhVLtH5] : object {5-12.items.[].system.damageRolls.EES1yuxjYxhVLtH5} + damage : string {5-12.items.[].system.damageRolls.EES1yuxjYxhVLtH5.damage} (3 different values) + 2d4+5 (x1) + 1d4+1 (x1) + 1d4+4 (x1) + damageType : string {5-12.items.[].system.damageRolls.EES1yuxjYxhVLtH5.damageType} (same value: piercing) + EbwQXy34GnJSMmwh : object {5-12.items.[].system.damageRolls.EbwQXy34GnJSMmwh} + damage : string {5-12.items.[].system.damageRolls.EbwQXy34GnJSMmwh.damage} (2 different values) + 1d6+2 (x1) + 1d10+5 (x1) + damageType : string {5-12.items.[].system.damageRolls.EbwQXy34GnJSMmwh.damageType} (same value: piercing) + [weaponType] : object {5-12.items.[].system.weaponType} + value : string {5-12.items.[].system.weaponType.value} (2 different values) + melee (x5) + ranged (x3) + [frequency] : object {5-12.items.[].system.frequency} + max : integer {5-12.items.[].system.frequency.max} (same value: 1) + per : string {5-12.items.[].system.frequency.per} (same value: round) + [deathNote] : boolean {5-12.items.[].system.deathNote} (same value: True) + type : string {5-12.items.[].type} (5 different values) + action (x28) + spellcastingEntry (x6) + spell (x7) + weapon (x4) + melee (x8) + [_stats] : object {5-12.items.[]._stats} + compendiumSource : string {5-12.items.[]._stats.compendiumSource} (11 different values) + Compendium.pf2e.spells-srd.Item.IAjvwqgiDr3qGYxY (x3) + Compendium.pf2e.spells-srd.Item.kBhaPuzLUSwS6vVf (x3) + Compendium.pf2e.spells-srd.Item.ZL8NTvB22NeEWhVG (x1) + Compendium.pf2e.equipment-srd.Item.fjkwYZ0hRmBztwBG (x3) + Compendium.pf2e.equipment-srd.Item.FNDq4NFSN0g2HKWO (x1) + Actor.WQkzOxIYGf5s7yY2.Item.RtqBDRN9LKJsLLGc (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97 (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1) + [flags] : object {5-12.items.[].flags} + pf2e : object {5-12.items.[].flags.pf2e} + linkedWeapon : string {5-12.items.[].flags.pf2e.linkedWeapon} (same value: JfrDtMUvy94Cetkk) + name : string {5-12.name} (all different values) + system : object {5-12.system} + attributes : object {5-12.system.attributes} + ac : object {5-12.system.attributes.ac} + value : integer {5-12.system.attributes.ac.value} (4 different values) + 19 (x2) + 21 (x1) + 16 (x3) + 18 (x1) + [details] : string {5-12.system.attributes.ac.details} (same value: ) + [emitsSound] : string {5-12.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {5-12.system.attributes.hardness} (2 different values) + 5 (x1) + 3 (x1) + hp : object {5-12.system.attributes.hp} + details : string {5-12.system.attributes.hp.details} (2 different values) + Per mushroom (x2) + (x5) + max : integer {5-12.system.attributes.hp.max} (6 different values) + 45 (x2) + 63 (x1) + 16 (x1) + 32 (x1) + 20 (x1) + 25 (x1) + temp : integer {5-12.system.attributes.hp.temp} (same value: 0) + value : integer {5-12.system.attributes.hp.value} (6 different values) + 45 (x2) + 63 (x1) + 16 (x1) + 32 (x1) + 20 (x1) + 25 (x1) + [immunities] : array {5-12.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {5-12.system.attributes.immunities.[]} + exceptions : array<> {5-12.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-12.system.attributes.immunities.[].type} (2 different values) + critical-hits (x2) + precision (x2) + [stealth] : object {5-12.system.attributes.stealth} + details : string {5-12.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {5-12.system.attributes.stealth.value} (same value: 10) + [weaknesses] : array {5-12.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {5-12.system.attributes.weaknesses.[]} + exceptions : array<> {5-12.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-12.system.attributes.weaknesses.[].type} (2 different values) + fire (x4) + slashing (x2) + value : integer {5-12.system.attributes.weaknesses.[].value} (3 different values) + 5 (x2) + 2 (x1) + 3 (x3) + [allSaves] : object {5-12.system.attributes.allSaves} + value : string {5-12.system.attributes.allSaves.value} (same value: ) + [speed] : object {5-12.system.attributes.speed} + otherSpeeds : array<> {5-12.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {5-12.system.attributes.speed.value} (same value: 25) + [resistances] : array {5-12.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {5-12.system.attributes.resistances.[]} + doubleVs : array<> {5-12.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {5-12.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-12.system.attributes.resistances.[].type} (same value: piercing) + value : integer {5-12.system.attributes.resistances.[].value} (2 different values) + 3 (x1) + 6 (x1) + details : object {5-12.system.details} + [description] : string {5-12.system.details.description} (same value:

Giant mushrooms sprout from the ground, their caps reaching up to 15 feet high. Each giant mushroom flls up one 5-foot square and can appear anywhere within 20 feet of the center of the ring except adjacent to another giant mushroom. The ring can be disabled but not damaged before it activates.

) + [disable] : string {5-12.system.details.disable} (2 different values) +

@Check[nature|dc:19] (trained) or @Check[occultism|dc:19] (trained) to repair the runes, @Check[survival|dc:23] (trained) to disturb the soil within the ring to weaken the mushrooms; one successful check to disable this hazard reduces the mushrooms' hardness to 0, and two total successes are required to disable the hazard.

(x1) +

@Check[nature|dc:16] (trained) or @Check[occultism|dc:16] (trained) to repair the runes, @Check[survival|dc:20] (trained) to disturb the soil within the ring to weaken the mushrooms; one successful check to disable this hazard reduces the mushrooms' hardness to 0, and two total successes are required to disable the hazard.

(x1) + [isComplex] : boolean {5-12.system.details.isComplex} (same value: True) + level : object {5-12.system.details.level} + value : integer {5-12.system.details.level.value} (6 different values) + 5 (x1) + 4 (x1) + 0 (x1) + 2 (x1) + 1 (x1) + 3 (x2) + publication : object {5-12.system.details.publication} + license : string {5-12.system.details.publication.license} (same value: OGL) + remaster : boolean {5-12.system.details.publication.remaster} (same value: False) + title : string {5-12.system.details.publication.title} (same value: Pathfinder Society Scenario #5-12: Mischief in the Maze) + [reset] : string {5-12.system.details.reset} (same value:

The giant mushrooms start to wilt and disappear 1 minute after all conscious living creatures have left the area. After 1 hour, the magic recharges, and the hazard is ready to trigger again.

) + [routine] : string {5-12.system.details.routine} (same value:

(two actions) A mushroom adjacent to one or more creatures uses Poison Spores. If there are no adjacent creatures, the mushroom vanishes in the ground and reappears in another square, making a Sprout attack. If no conscious creatures are within 20 feet of the center of the ring, the mushroom does nothing. A mushroom will not sprout underneath an @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] creature. Each mushroom only acts once.

) + [blurb] : string {5-12.system.details.blurb} (same value: ) + [languages] : object {5-12.system.details.languages} + details : string {5-12.system.details.languages.details} (same value: ) + value : array {5-12.system.details.languages.value} + Length: min=0 max=3 + Value type: string {5-12.system.details.languages.value.[]} (3 different values) + common (x3) + tanuki (x3) + tien (x3) + [privateNotes] : string {5-12.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-12.system.details.publicNotes} (same value: ) + saves : object {5-12.system.saves} + fortitude : object {5-12.system.saves.fortitude} + saveDetail : string {5-12.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-12.system.saves.fortitude.value} (6 different values) + 15 (x1) + 11 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x2) + reflex : object {5-12.system.saves.reflex} + saveDetail : string {5-12.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-12.system.saves.reflex.value} (4 different values) + 9 (x3) + 12 (x1) + 7 (x2) + 6 (x1) + will : object {5-12.system.saves.will} + saveDetail : string {5-12.system.saves.will.saveDetail} (same value: ) + value : integer {5-12.system.saves.will.value} (4 different values) + 0 (x2) + 9 (x1) + 4 (x2) + 6 (x2) + [statusEffects] : array<> {5-12.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {5-12.system.traits} + rarity : string {5-12.system.traits.rarity} (2 different values) + common (x5) + uncommon (x2) + size : object {5-12.system.traits.size} + value : string {5-12.system.traits.size.value} (3 different values) + med (x2) + sm (x3) + lg (x2) + value : array {5-12.system.traits.value} + Length: min=2 max=3 + Value type: string {5-12.system.traits.value.[]} (all different values) + [abilities] : object {5-12.system.abilities} + cha : object {5-12.system.abilities.cha} + mod : integer {5-12.system.abilities.cha.mod} (3 different values) + 3 (x1) + 2 (x2) + 1 (x2) + con : object {5-12.system.abilities.con} + mod : integer {5-12.system.abilities.con.mod} (3 different values) + 3 (x2) + 2 (x1) + 4 (x2) + dex : object {5-12.system.abilities.dex} + mod : integer {5-12.system.abilities.dex.mod} (2 different values) + 2 (x3) + 3 (x2) + int : object {5-12.system.abilities.int} + mod : integer {5-12.system.abilities.int.mod} (2 different values) + 1 (x3) + -4 (x2) + str : object {5-12.system.abilities.str} + mod : integer {5-12.system.abilities.str.mod} (4 different values) + 2 (x2) + 1 (x1) + 3 (x1) + 5 (x1) + wis : object {5-12.system.abilities.wis} + mod : integer {5-12.system.abilities.wis.mod} (same value: 0) + [initiative] : object {5-12.system.initiative} + statistic : string {5-12.system.initiative.statistic} (same value: perception) + [perception] : object {5-12.system.perception} + details : string {5-12.system.perception.details} (same value: ) + mod : integer {5-12.system.perception.mod} (5 different values) + 11 (x1) + 6 (x1) + 8 (x1) + 7 (x1) + 9 (x1) + senses : array {5-12.system.perception.senses} + Length: min=0 max=1 + Value type: object {5-12.system.perception.senses.[]} + type : string {5-12.system.perception.senses.[].type} (same value: low-light-vision) + [resources] : object {5-12.system.resources} + [focus] : object {5-12.system.resources.focus} + max : integer {5-12.system.resources.focus.max} (same value: 1) + value : integer {5-12.system.resources.focus.value} (same value: 1) + [skills] : object {5-12.system.skills} + [acrobatics] : object {5-12.system.skills.acrobatics} + base : integer {5-12.system.skills.acrobatics.base} (3 different values) + 10 (x1) + 5 (x1) + 7 (x1) + athletics : object {5-12.system.skills.athletics} + base : integer {5-12.system.skills.athletics.base} (3 different values) + 10 (x2) + 4 (x1) + 7 (x2) + [deception] : object {5-12.system.skills.deception} + base : integer {5-12.system.skills.deception.base} (3 different values) + 11 (x1) + 5 (x1) + 7 (x1) + [nature] : object {5-12.system.skills.nature} + base : integer {5-12.system.skills.nature.base} (3 different values) + 8 (x1) + 3 (x1) + 5 (x1) + [performance] : object {5-12.system.skills.performance} + base : integer {5-12.system.skills.performance.base} (3 different values) + 11 (x1) + 5 (x1) + 7 (x1) + [religion] : object {5-12.system.skills.religion} + base : integer {5-12.system.skills.religion.base} (3 different values) + 8 (x1) + 3 (x1) + 5 (x1) + intimidation : object {5-12.system.skills.intimidation} + base : integer {5-12.system.skills.intimidation.base} (2 different values) + 7 (x1) + 10 (x1) + stealth : object {5-12.system.skills.stealth} + base : integer {5-12.system.skills.stealth.base} (2 different values) + 6 (x1) + 9 (x1) + special : array {5-12.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {5-12.system.skills.stealth.special.[]} + base : integer {5-12.system.skills.stealth.special.[].base} (2 different values) + 8 (x1) + 11 (x1) + label : string {5-12.system.skills.stealth.special.[].label} (same value: in forests) + predicate : array {5-12.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-12.system.skills.stealth.special.[].predicate.[]} (same value: terrain:forest) + type : string {5-12.type} (2 different values) + hazard (x2) + npc (x5) \ No newline at end of file diff --git a/output/pf2e/packs/5-13.txt b/output/pf2e/packs/5-13.txt new file mode 100644 index 0000000..308ed56 --- /dev/null +++ b/output/pf2e/packs/5-13.txt @@ -0,0 +1,563 @@ +5-13 +Different values: 8 +===================================== +object {5-13} + _id : string {5-13._id} (all different values) + folder : string {5-13.folder} (same value: G5bOMbg3yt50YXZ4) + img : string {5-13.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x6) + systems/pf2e/icons/default-icons/npc.svg (x2) + items : array {5-13.items} + Length: min=1 max=24 + Value type: object {5-13.items.[]} + _id : string {5-13.items.[]._id} (37 different values) + img : string {5-13.items.[].img} (19 different values) + systems/pf2e/icons/default-icons/action.svg (x14) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x4) + icons/magic/lightning/bolt-strike-explosion-purple.webp (x2) + systems/pf2e/icons/spells/tongues.webp (x2) + icons/sundries/gaming/playing-cards-black.webp (x2) + icons/magic/fire/projectile-fireball-orange-yellow.webp (x2) + icons/magic/lightning/bolt-strike-sparks-blue.webp (x2) + systems/pf2e/icons/spells/noxious-metals.webp (x2) + icons/magic/earth/strike-fist-stone-light.webp (x2) + icons/magic/nature/root-vine-entangled-humanoid.webp (x2) + icons/magic/air/wind-tornado-wall-blue.webp (x2) + icons/creatures/magical/construct-stone-earth-gray.webp (x2) + systems/pf2e/icons/spells/detect-magic.webp (x2) + icons/skills/ranged/arrow-flying-ornate-gold.webp (x2) + systems/pf2e/icons/equipment/weapons/scimitar.webp (x2) + systems/pf2e/icons/equipment/weapons/composite-longbow.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x8) + systems/pf2e/icons/actions/Passive.webp (x2) + systems/pf2e/icons/actions/OneAction.webp (x2) + name : string {5-13.items.[].name} (27 different values) + sort : integer {5-13.items.[].sort} (25 different values) + system : object {5-13.items.[].system} + [actionType] : object {5-13.items.[].system.actionType} + value : string {5-13.items.[].system.actionType.value} (3 different values) + reaction (x6) + passive (x8) + action (x4) + [actions] : object {5-13.items.[].system.actions} + [value] : integer {5-13.items.[].system.actions.value} (same value: 1) + [category] : string {5-13.items.[].system.category} (4 different values) + offensive (x12) + martial (x4) + interaction (x2) + defensive (x4) + description : object {5-13.items.[].system.description} + value : string {5-13.items.[].system.description.value} (25 different values) + publication : object {5-13.items.[].system.publication} + license : string {5-13.items.[].system.publication.license} (2 different values) + OGL (x44) + ORC (x14) + remaster : boolean {5-13.items.[].system.publication.remaster} (2 different values) + False (x42) + True (x16) + title : string {5-13.items.[].system.publication.title} (6 different values) + (x26) + Pathfinder Player Core (x14) + Pathfinder Core Rulebook (x10) + Pathfinder Rage of Elements (x2) + Pathfinder Secrets of Magic (x2) + Pathfinder Bestiary (x4) + rules : ###FoundryRulesObject### + [slug] : string {5-13.items.[].system.slug} (16 different values) + interplanar-teleport (x2) + truespeech (x2) + read-omens (x2) + fireball (x2) + lightning-bolt (x2) + noxious-metals (x2) + one-with-stone (x2) + wall-of-thorns (x2) + wall-of-water (x2) + invisibility (x2) + detect-magic (x2) + know-the-way (x2) + scimitar (x2) + composite-longbow (x2) + constant-spells (x2) + change-shape (x2) + traits : object {5-13.items.[].system.traits} + [value] : array {5-13.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {5-13.items.[].system.traits.value.[]} (32 different values) + [rarity] : string {5-13.items.[].system.traits.rarity} (2 different values) + uncommon (x6) + common (x26) + [traditions] : array {5-13.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {5-13.items.[].system.traits.traditions.[]} (4 different values) + arcane (x20) + divine (x10) + occult (x12) + primal (x16) + [autoHeightenLevel] : object {5-13.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {5-13.items.[].system.prepared} + value : string {5-13.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {5-13.items.[].system.proficiency} + value : integer {5-13.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {5-13.items.[].system.showSlotlessLevels} + value : boolean {5-13.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-13.items.[].system.slots} + [spelldc] : object {5-13.items.[].system.spelldc} + dc : integer {5-13.items.[].system.spelldc.dc} (2 different values) + 26 (x2) + 25 (x2) + value : integer {5-13.items.[].system.spelldc.value} (2 different values) + 18 (x2) + 17 (x2) + [tradition] : object {5-13.items.[].system.tradition} + value : string {5-13.items.[].system.tradition.value} (same value: arcane) + [area] : object {5-13.items.[].system.area} + type : string {5-13.items.[].system.area.type} (3 different values) + burst (x4) + line (x2) + emanation (x2) + value : integer {5-13.items.[].system.area.value} (3 different values) + 20 (x4) + 120 (x2) + 30 (x2) + [cost] : object {5-13.items.[].system.cost} + value : string {5-13.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-13.items.[].system.counteraction} (2 different values) + False (x22) + True (x2) + [damage] : object {5-13.items.[].system.damage} + [0] : object {5-13.items.[].system.damage.0} + applyMod : boolean {5-13.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-13.items.[].system.damage.0.formula} (3 different values) + 6d6 (x2) + 4d12 (x2) + 3d4 (x2) + kinds : array {5-13.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-13.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {5-13.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-13.items.[].system.damage.0.type} (3 different values) + fire (x2) + electricity (x2) + piercing (x2) + [DzJpYMdE0NBqqQXM] : object {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM} + applyMod : boolean {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False) + [category] : mixed + formula : string {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6) + kinds : array {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds} + Length: min=1 max=1 + Value type: string {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage) + materials : array<> {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison) + [damageType] : string {5-13.items.[].system.damage.damageType} (2 different values) + slashing (x2) + piercing (x2) + [dice] : integer {5-13.items.[].system.damage.dice} (same value: 1) + [die] : string {5-13.items.[].system.damage.die} (2 different values) + d6 (x2) + d8 (x2) + [defense] : object {5-13.items.[].system.defense} + save : object {5-13.items.[].system.defense.save} + basic : boolean {5-13.items.[].system.defense.save.basic} (same value: True) + statistic : string {5-13.items.[].system.defense.save.statistic} (2 different values) + reflex (x4) + fortitude (x2) + [duration] : object {5-13.items.[].system.duration} + sustained : boolean {5-13.items.[].system.duration.sustained} (same value: False) + value : string {5-13.items.[].system.duration.value} (5 different values) + (x14) + 1 hour (x2) + 10 minutes or 8 hours (x2) + 1 minute (x4) + 10 minutes (x2) + [level] : object {5-13.items.[].system.level} + value : integer {5-13.items.[].system.level.value} (7 different values) + 7 (x2) + 5 (x2) + 4 (x2) + 3 (x12) + 2 (x2) + 1 (x4) + 0 (x4) + [location] : object {5-13.items.[].system.location} + [heightenedLevel] : integer {5-13.items.[].system.location.heightenedLevel} (4 different values) + 7 (x2) + 5 (x2) + 4 (x4) + 3 (x9) + value : string {5-13.items.[].system.location.value} (3 different values) + fekXdq8i846AFPNf (x12) + FFExznIJB0kNkVF3 (x6) + qqHee6AwA4rpaJBQ (x6) + [uses] : object {5-13.items.[].system.location.uses} + max : integer {5-13.items.[].system.location.uses.max} (same value: 2) + value : integer {5-13.items.[].system.location.uses.value} (same value: 2) + [range] : mixed + object {5-13.items.[].system.range} + value : string {5-13.items.[].system.range.value} (6 different values) + 5 feet (x2) + touch (x4) + (x10) + 500 feet (x2) + 60 feet (x4) + 120 feet (x2) + integer {5-13.items.[].system.range} (same value: 100) + [requirements] : string {5-13.items.[].system.requirements} (same value: ) + [target] : object {5-13.items.[].system.target} + value : string {5-13.items.[].system.target.value} (3 different values) + up to 8 willing creatures (x2) + 1 creature (x4) + (x18) + [time] : object {5-13.items.[].system.time} + value : string {5-13.items.[].system.time.value} (3 different values) + 10 minutes (x4) + 2 (x16) + 3 (x4) + [heightening] : object {5-13.items.[].system.heightening} + damage : object {5-13.items.[].system.heightening.damage} + [0] : string {5-13.items.[].system.heightening.damage.0} (3 different values) + 2d6 (x2) + 1d12 (x2) + 1d4 (x2) + [DzJpYMdE0NBqqQXM] : string {5-13.items.[].system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6) + interval : integer {5-13.items.[].system.heightening.interval} (same value: 1) + type : string {5-13.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {5-13.items.[].system.baseItem} (2 different values) + scimitar (x2) + composite-longbow (x2) + [bonus] : object {5-13.items.[].system.bonus} + value : integer {5-13.items.[].system.bonus.value} (7 different values) + 0 (x4) + 20 (x2) + 19 (x1) + 18 (x2) + 17 (x1) + 16 (x1) + 15 (x1) + [bonusDamage] : object {5-13.items.[].system.bonusDamage} + value : integer {5-13.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-13.items.[].system.bulk} + value : integer {5-13.items.[].system.bulk.value} (2 different values) + 1 (x2) + 2 (x2) + [containerId] : mixed + [equipped] : object {5-13.items.[].system.equipped} + carryType : string {5-13.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {5-13.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {5-13.items.[].system.group} (2 different values) + sword (x2) + bow (x2) + [hardness] : integer {5-13.items.[].system.hardness} (same value: 0) + [hp] : object {5-13.items.[].system.hp} + max : integer {5-13.items.[].system.hp.max} (same value: 0) + value : integer {5-13.items.[].system.hp.value} (same value: 0) + [material] : object {5-13.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-13.items.[].system.price} + value : object {5-13.items.[].system.price.value} + gp : integer {5-13.items.[].system.price.value.gp} (2 different values) + 1 (x2) + 20 (x2) + [quantity] : integer {5-13.items.[].system.quantity} (same value: 1) + [reload] : object {5-13.items.[].system.reload} + value : string {5-13.items.[].system.reload.value} (2 different values) + (x2) + 0 (x2) + [runes] : object {5-13.items.[].system.runes} + potency : integer {5-13.items.[].system.runes.potency} (same value: 1) + property : array<> {5-13.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {5-13.items.[].system.runes.striking} (same value: 1) + [size] : string {5-13.items.[].system.size} (same value: med) + [splashDamage] : object {5-13.items.[].system.splashDamage} + value : integer {5-13.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {5-13.items.[].system.usage} + value : string {5-13.items.[].system.usage.value} (2 different values) + held-in-one-hand (x2) + held-in-one-plus-hands (x2) + [attack] : object {5-13.items.[].system.attack} + value : string {5-13.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-13.items.[].system.attackEffects} + [custom] : string {5-13.items.[].system.attackEffects.custom} (same value: ) + value : array {5-13.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-13.items.[].system.attackEffects.value.[]} (same value: all-made-one) + [damageRolls] : object {5-13.items.[].system.damageRolls} + [ji9ZGwpOrPfVzuuz] : object {5-13.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz} + damage : string {5-13.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damage} (2 different values) + 2d6+12 (x1) + 2d8+8 (x1) + damageType : string {5-13.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damageType} (same value: slashing) + [6JM0TnmJYmz28iDw] : object {5-13.items.[].system.damageRolls.6JM0TnmJYmz28iDw} + damage : string {5-13.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damage} (2 different values) + 1d8+9 (x1) + 1d6+8 (x1) + damageType : string {5-13.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damageType} (same value: bludgeoning) + [wwetJHnvgVA6u0xZ] : object {5-13.items.[].system.damageRolls.wwetJHnvgVA6u0xZ} + damage : string {5-13.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damage} (2 different values) + 2d8+9 (x1) + 2d8+3 (x1) + damageType : string {5-13.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damageType} (same value: piercing) + [nj5y7py7WpfvzZFS] : object {5-13.items.[].system.damageRolls.nj5y7py7WpfvzZFS} + damage : string {5-13.items.[].system.damageRolls.nj5y7py7WpfvzZFS.damage} (same value: 2d6) + damageType : string {5-13.items.[].system.damageRolls.nj5y7py7WpfvzZFS.damageType} (same value: bludgeoning) + [weaponType] : object {5-13.items.[].system.weaponType} + value : string {5-13.items.[].system.weaponType.value} (2 different values) + melee (x6) + ranged (x2) + [deathNote] : boolean {5-13.items.[].system.deathNote} (same value: True) + type : string {5-13.items.[].type} (5 different values) + action (x18) + spellcastingEntry (x4) + spell (x24) + weapon (x4) + melee (x8) + [_stats] : object {5-13.items.[]._stats} + compendiumSource : string {5-13.items.[]._stats.compendiumSource} (17 different values) + Compendium.pf2e.spells-srd.Item.nRINcQb81Wt4KeFu (x2) + Compendium.pf2e.spells-srd.Item.SwUiVavHKMWG7t5K (x2) + Compendium.pf2e.spells-srd.Item.pkcOby5prOausy1k (x2) + Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x2) + Compendium.pf2e.spells-srd.Item.9AAkVUCwF6WVNNY2 (x2) + Compendium.pf2e.spells-srd.Item.3A3ueS9Q0s3U8KXE (x2) + Compendium.pf2e.spells-srd.Item.vh1RpbWfqdNC4L3P (x2) + Compendium.pf2e.spells-srd.Item.KsWhliKfUs3IpW3c (x2) + Compendium.pf2e.spells-srd.Item.LNOwaJAkCfsgTKgV (x2) + Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x2) + Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x2) + Compendium.pf2e.spells-srd.Item.tXa5vOu5giBNCjdR (x2) + Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2) + Compendium.pf2e.equipment-srd.Item.dUC8Fsa6FZtVikS3 (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2) + Compendium.pf2e.rage-of-elements-bestiary.Actor.RObxZM2z4P6ZW3hN.Item.Sp1wwUYNjUeg1sgS (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97 (x2) + [flags] : object {5-13.items.[].flags} + pf2e : object {5-13.items.[].flags.pf2e} + linkedWeapon : string {5-13.items.[].flags.pf2e.linkedWeapon} (2 different values) + NmzcxZXJERTlTXDK (x2) + a2WFPncKTraHjxpB (x2) + name : string {5-13.name} (all different values) + system : object {5-13.system} + attributes : object {5-13.system.attributes} + ac : object {5-13.system.attributes.ac} + value : integer {5-13.system.attributes.ac.value} (6 different values) + 0 (x2) + 19 (x2) + 27 (x1) + 25 (x1) + 22 (x1) + 24 (x1) + [details] : string {5-13.system.attributes.ac.details} (same value: ) + [emitsSound] : string {5-13.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {5-13.system.attributes.hardness} (2 different values) + 5 (x4) + 2 (x2) + hp : object {5-13.system.attributes.hp} + details : string {5-13.system.attributes.hp.details} (same value: ) + max : integer {5-13.system.attributes.hp.max} (5 different values) + 16 (x2) + 8 (x2) + 155 (x1) + 20 (x2) + 115 (x1) + temp : integer {5-13.system.attributes.hp.temp} (same value: 0) + value : integer {5-13.system.attributes.hp.value} (5 different values) + 16 (x2) + 8 (x2) + 155 (x1) + 20 (x2) + 115 (x1) + [immunities] : array {5-13.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {5-13.system.attributes.immunities.[]} + exceptions : array<> {5-13.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-13.system.attributes.immunities.[].type} (2 different values) + critical-hits (x6) + precision (x6) + [stealth] : object {5-13.system.attributes.stealth} + details : string {5-13.system.attributes.stealth.details} (3 different values) + (x2) +

(trained)

(x2) +

(trained) to notice the creatures hovering in the trees

(x2) + value : integer {5-13.system.attributes.stealth.value} (6 different values) + 11 (x1) + 8 (x1) + 17 (x1) + 13 (x1) + 14 (x1) + 12 (x1) + [allSaves] : object {5-13.system.attributes.allSaves} + value : string {5-13.system.attributes.allSaves.value} (same value: ) + [resistances] : array {5-13.system.attributes.resistances} + Length: min=6 max=6 + Value type: object {5-13.system.attributes.resistances.[]} + doubleVs : array<> {5-13.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {5-13.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-13.system.attributes.resistances.[].type} (6 different values) + air (x2) + earth (x2) + fire (x2) + metal (x2) + water (x2) + wood (x2) + value : integer {5-13.system.attributes.resistances.[].value} (same value: 10) + [speed] : object {5-13.system.attributes.speed} + otherSpeeds : array {5-13.system.attributes.speed.otherSpeeds} + Length: min=1 max=1 + Value type: object {5-13.system.attributes.speed.otherSpeeds.[]} + type : string {5-13.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {5-13.system.attributes.speed.otherSpeeds.[].value} (same value: 20) + value : integer {5-13.system.attributes.speed.value} (same value: 25) + details : object {5-13.system.details} + [description] : string {5-13.system.details.description} (3 different values) +

A seep of mineral-rich water coats any unattended objects in a layer of calcite.

(x2) +

Consonite forms needle-like stalactites that can easily break free if touched, setting off a chain reaction that threatens to pierce anyone who stands in the area.

(x2) +

Hovering amid the branches of an acacia tree, a swarm of wood wisps attempt to gather the papers that have been caught in its leaves and thorns.

(x2) + [disable] : string {5-13.system.details.disable} (6 different values) +

@Check[performance|dc:23] (trained) to shatter the calcite using the resonant powers of the consonite crystals plus @Check[athletics|dc:23], @Check[nature|dc:23], or @Check[survival|dc:23] (trained) to dam the flow of water.

(x1) +

@Check[performance|dc:20] (trained) to shatter the calcite using the resonant powers of the consonite crystals plus @Check[athletics|dc:20], @Check[nature|dc:20], or @Check[survival|dc:20] (trained) to dam the flow of water.

(x1) +

@Check[acrobatics|dc:23] (trained) to @UUID[Compendium.pf2e.actionspf2e.Item.Squeeze] through the caps between the needles.

(x1) +

@Check[acrobatics|dc:20] or @Check[thievery|dc:20] (trained) to @UUID[Compendium.pf2e.actionspf2e.Item.Squeeze] or reach carefully through the gaps between the needles.

(x1) +

Diplomacy @Check[diplomacy|dc:23] (trained) to make a @UUID[Compendium.pf2e.actionspf2e.Item.Request], @Check[athletics|dc:23] (trained) to climb the tree and help gather papers manually, or @Check[performance|dc:25] (trained) to demonstrate how the wisps can help without destroying the papers.

(x1) +

Diplomacy @Check[diplomacy|dc:21] (trained) to make a @UUID[Compendium.pf2e.actionspf2e.Item.Request], @Check[athletics|dc:21] (trained) to climb the tree and help gather papers manually, or @Check[performance|dc:23] (trained) to demonstrate how the wisps can help without destroying the papers.

(x1) + [isComplex] : boolean {5-13.system.details.isComplex} (2 different values) + False (x4) + True (x2) + level : object {5-13.system.details.level} + value : integer {5-13.system.details.level.value} (3 different values) + 7 (x4) + 5 (x2) + 9 (x2) + publication : object {5-13.system.details.publication} + license : string {5-13.system.details.publication.license} (same value: OGL) + remaster : boolean {5-13.system.details.publication.remaster} (2 different values) + False (x6) + True (x2) + title : string {5-13.system.details.publication.title} (same value: Pathfinder Society Scenario #5-13: Thick as Thieves) + [reset] : string {5-13.system.details.reset} (same value: ) + [routine] : string {5-13.system.details.routine} (2 different values) + (x4) +

(3 actions) The wisp swarm loses one action for each successful check to @UUID[Compendium.pf2e.actionspf2e.Item.Disable a Device]{disable} it. The wisps swarm to work on each of their actions, making a headbutt Strike against any creature within 10 feet of the tree and destroying [[/br 2d4 #Pages]] pages of notes.

(x2) + [blurb] : string {5-13.system.details.blurb} (same value: Variant jann shuyookh) + [languages] : object {5-13.system.details.languages} + details : string {5-13.system.details.languages.details} (same value: truespeech) + value : array {5-13.system.details.languages.value} + Length: min=7 max=7 + Value type: string {5-13.system.details.languages.value.[]} (7 different values) + common (x2) + muan (x2) + petran (x2) + pyric (x2) + sussuran (x2) + talican (x2) + thalassic (x2) + [privateNotes] : string {5-13.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-13.system.details.publicNotes} (same value:

Regarded as the progenitors of geniekind, janns hold a position of esteem above the genies tied to specific planes. They possess an inborn ability to grant wishes, which the other branches of geniekind lack and greatly envy. Nomadic jann shuyookhs rarely hold court, preferring to gather only when the need arises to perform great deeds. Lesser janns respect and venerate these leaders for their wisdom and total dedication to preserving the honor and reputation of their people. A jann shuyookh reads portents and omens when dealing with duplicitous mortals.

) + saves : object {5-13.system.saves} + fortitude : object {5-13.system.saves.fortitude} + saveDetail : string {5-13.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-13.system.saves.fortitude.value} (6 different values) + 0 (x2) + 9 (x2) + 19 (x1) + 23 (x1) + 17 (x1) + 16 (x1) + reflex : object {5-13.system.saves.reflex} + saveDetail : string {5-13.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-13.system.saves.reflex.value} (5 different values) + 0 (x2) + 15 (x3) + 17 (x1) + 9 (x1) + 14 (x1) + will : object {5-13.system.saves.will} + saveDetail : string {5-13.system.saves.will.saveDetail} (same value: ) + value : integer {5-13.system.saves.will.value} (3 different values) + 0 (x6) + 18 (x1) + 15 (x1) + [statusEffects] : array<> {5-13.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {5-13.system.traits} + rarity : string {5-13.system.traits.rarity} (2 different values) + unique (x7) + uncommon (x1) + size : object {5-13.system.traits.size} + value : string {5-13.system.traits.size.value} (same value: med) + value : array {5-13.system.traits.value} + Length: min=1 max=9 + Value type: string {5-13.system.traits.value.[]} (10 different values) + environmental (x6) + air (x2) + chaotic (x2) + earth (x2) + elemental (x2) + fire (x2) + genie (x2) + metal (x2) + water (x2) + wood (x2) + [abilities] : object {5-13.system.abilities} + cha : object {5-13.system.abilities.cha} + mod : integer {5-13.system.abilities.cha.mod} (same value: 4) + con : object {5-13.system.abilities.con} + mod : integer {5-13.system.abilities.con.mod} (same value: 4) + dex : object {5-13.system.abilities.dex} + mod : integer {5-13.system.abilities.dex.mod} (same value: 4) + int : object {5-13.system.abilities.int} + mod : integer {5-13.system.abilities.int.mod} (2 different values) + 3 (x1) + 2 (x1) + str : object {5-13.system.abilities.str} + mod : integer {5-13.system.abilities.str.mod} (same value: 6) + wis : object {5-13.system.abilities.wis} + mod : integer {5-13.system.abilities.wis.mod} (same value: 5) + [initiative] : object {5-13.system.initiative} + statistic : string {5-13.system.initiative.statistic} (same value: perception) + [perception] : object {5-13.system.perception} + details : string {5-13.system.perception.details} (same value: ) + mod : integer {5-13.system.perception.mod} (2 different values) + 18 (x1) + 15 (x1) + senses : array {5-13.system.perception.senses} + Length: min=1 max=1 + Value type: object {5-13.system.perception.senses.[]} + type : string {5-13.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {5-13.system.resources} + [skills] : object {5-13.system.skills} + arcana : object {5-13.system.skills.arcana} + base : integer {5-13.system.skills.arcana.base} (2 different values) + 18 (x1) + 15 (x1) + athletics : object {5-13.system.skills.athletics} + base : integer {5-13.system.skills.athletics.base} (2 different values) + 19 (x1) + 16 (x1) + deception : object {5-13.system.skills.deception} + base : integer {5-13.system.skills.deception.base} (2 different values) + 17 (x1) + 14 (x1) + diplomacy : object {5-13.system.skills.diplomacy} + base : integer {5-13.system.skills.diplomacy.base} (2 different values) + 19 (x1) + 16 (x1) + type : string {5-13.type} (2 different values) + hazard (x6) + npc (x2) \ No newline at end of file diff --git a/output/pf2e/packs/5-14.txt b/output/pf2e/packs/5-14.txt new file mode 100644 index 0000000..1b1bde5 --- /dev/null +++ b/output/pf2e/packs/5-14.txt @@ -0,0 +1,938 @@ +5-14 +Different values: 17 +===================================== +object {5-14} + _id : string {5-14._id} (all different values) + folder : string {5-14.folder} (same value: wbZDxZLweROGsZRV) + img : string {5-14.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x13) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {5-14.items} + Length: min=1 max=18 + Value type: object {5-14.items.[]} + _id : string {5-14.items.[]._id} (97 different values) + [_stats] : object {5-14.items.[]._stats} + compendiumSource : string {5-14.items.[]._stats.compendiumSource} (42 different values) + img : string {5-14.items.[].img} (43 different values) + name : string {5-14.items.[].name} (67 different values) + sort : integer {5-14.items.[].sort} (19 different values) + 100000 (x15) + 200000 (x13) + 300000 (x13) + 400000 (x13) + 500000 (x13) + 600000 (x13) + 700000 (x13) + 800000 (x13) + 900000 (x11) + 1000000 (x9) + 1100000 (x9) + 1200000 (x8) + 1300000 (x7) + 1400000 (x4) + 1500000 (x3) + 1600000 (x3) + 1700000 (x3) + 0 (x8) + 1800000 (x2) + system : object {5-14.items.[].system} + [baseItem] : string {5-14.items.[].system.baseItem} (16 different values) + hand-crossbow (x3) + dagger (x5) + alchemical-bomb (x3) + studded-leather-armor (x1) + blowgun (x2) + shortsword (x4) + leather-armor (x4) + spear (x2) + club (x2) + crossbow (x2) + sap (x2) + scale-mail (x2) + shortbow (x2) + sickle (x2) + kukri (x2) + shuriken (x2) + [bonus] : object {5-14.items.[].system.bonus} + value : integer {5-14.items.[].system.bonus.value} (14 different values) + 0 (x30) + 1 (x3) + 10 (x5) + 12 (x7) + 7 (x3) + 8 (x2) + 13 (x5) + 11 (x4) + 9 (x3) + 16 (x3) + 14 (x4) + 6 (x1) + 15 (x2) + 18 (x1) + [bonusDamage] : object {5-14.items.[].system.bonusDamage} + value : integer {5-14.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-14.items.[].system.bulk} + value : mixed + float {5-14.items.[].system.bulk.value} (same value: 0,1) + integer {5-14.items.[].system.bulk.value} (3 different values) + 1 (x14) + 0 (x6) + 2 (x2) + [category] : string {5-14.items.[].system.category} (10 different values) + simple (x18) + martial (x15) + light (x5) + ammo (x9) + interaction (x5) + offensive (x37) + poison (x4) + medium (x2) + other (x2) + defensive (x5) + [containerId] : mixed + [damage] : object {5-14.items.[].system.damage} + [damageType] : string {5-14.items.[].system.damage.damageType} (6 different values) + piercing (x22) + acid (x1) + fire (x1) + cold (x1) + bludgeoning (x4) + slashing (x4) + [dice] : integer {5-14.items.[].system.damage.dice} (2 different values) + 1 (x31) + 2 (x2) + [die] : string {5-14.items.[].system.damage.die} (4 different values) + d6 (x18) + d4 (x9) + (x3) + d8 (x3) + [persistent] : object {5-14.items.[].system.damage.persistent} + [faces] : integer {5-14.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {5-14.items.[].system.damage.persistent.number} (same value: 2) + type : string {5-14.items.[].system.damage.persistent.type} (2 different values) + acid (x1) + fire (x1) + [0] : object {5-14.items.[].system.damage.0} + applyMod : boolean {5-14.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-14.items.[].system.damage.0.formula} (same value: 1d8) + kinds : array {5-14.items.[].system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {5-14.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x2) + healing (x2) + materials : array<> {5-14.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-14.items.[].system.damage.0.type} (same value: vitality) + [MNALi2V7x2auCIFW] : object {5-14.items.[].system.damage.MNALi2V7x2auCIFW} + applyMod : boolean {5-14.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False) + [category] : mixed + formula : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4) + kinds : array {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds} + Length: min=1 max=1 + Value type: string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage) + materials : array<> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning) + description : object {5-14.items.[].system.description} + value : string {5-14.items.[].system.description.value} (69 different values) + [equipped] : object {5-14.items.[].system.equipped} + carryType : string {5-14.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {5-14.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {5-14.items.[].system.group} (10 different values) + crossbow (x5) + knife (x9) + bomb (x3) + leather (x5) + dart (x4) + sword (x4) + spear (x2) + club (x4) + composite (x2) + bow (x2) + [hardness] : integer {5-14.items.[].system.hardness} (same value: 0) + [hp] : object {5-14.items.[].system.hp} + max : integer {5-14.items.[].system.hp.max} (same value: 0) + value : integer {5-14.items.[].system.hp.value} (same value: 0) + [level] : object {5-14.items.[].system.level} + value : integer {5-14.items.[].system.level.value} (4 different values) + 0 (x55) + 3 (x3) + 1 (x21) + 2 (x1) + [material] : object {5-14.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-14.items.[].system.price} + value : object {5-14.items.[].system.price.value} + [gp] : integer {5-14.items.[].system.price.value.gp} (5 different values) + 3 (x11) + 10 (x3) + 2 (x6) + 4 (x7) + 6 (x1) + [sp] : integer {5-14.items.[].system.price.value.sp} (5 different values) + 2 (x7) + 1 (x13) + 9 (x4) + 4 (x2) + 6 (x2) + [cp] : integer {5-14.items.[].system.price.value.cp} (3 different values) + 5 (x2) + 8 (x2) + 1 (x2) + [per] : integer {5-14.items.[].system.price.per} (same value: 10) + publication : object {5-14.items.[].system.publication} + license : string {5-14.items.[].system.publication.license} (2 different values) + ORC (x74) + OGL (x99) + remaster : boolean {5-14.items.[].system.publication.remaster} (2 different values) + True (x82) + False (x91) + title : string {5-14.items.[].system.publication.title} (7 different values) + Pathfinder Player Core (x65) + Pathfinder GM Core (x6) + Pathfinder Core Rulebook (x3) + (x82) + Pathfinder Bestiary (x6) + Pathfinder Rage of Elements (x8) + Pathfinder Monster Core (x3) + [quantity] : integer {5-14.items.[].system.quantity} (5 different values) + 1 (x48) + 2 (x3) + 20 (x3) + 10 (x8) + 5 (x2) + [range] : mixed + integer {5-14.items.[].system.range} (3 different values) + 60 (x5) + 20 (x7) + 120 (x2) + object {5-14.items.[].system.range} + value : string {5-14.items.[].system.range.value} (4 different values) + (x8) + varies (x2) + 30 feet (x4) + 120 feet (x2) + [reload] : object {5-14.items.[].system.reload} + value : string {5-14.items.[].system.reload.value} (4 different values) + 1 (x7) + - (x12) + (x10) + 0 (x4) + rules : ###FoundryRulesObject### + [runes] : object {5-14.items.[].system.runes} + potency : integer {5-14.items.[].system.runes.potency} (same value: 0) + property : array<> {5-14.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {5-14.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {5-14.items.[].system.runes.resilient} (same value: 0) + [size] : string {5-14.items.[].system.size} (same value: med) + [slug] : string {5-14.items.[].system.slug} (41 different values) + [splashDamage] : object {5-14.items.[].system.splashDamage} + value : integer {5-14.items.[].system.splashDamage.value} (2 different values) + 0 (x30) + 2 (x3) + traits : object {5-14.items.[].system.traits} + [rarity] : string {5-14.items.[].system.traits.rarity} (2 different values) + common (x85) + uncommon (x6) + [value] : array {5-14.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {5-14.items.[].system.traits.value.[]} (45 different values) + [traditions] : array {5-14.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {5-14.items.[].system.traits.traditions.[]} (4 different values) + arcane (x12) + divine (x6) + occult (x4) + primal (x16) + [usage] : object {5-14.items.[].system.usage} + value : string {5-14.items.[].system.usage.value} (4 different values) + held-in-one-hand (x42) + held-in-two-hands (x9) + held-in-one-plus-hands (x2) + other (x4) + [canBeAmmo] : boolean {5-14.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {5-14.items.[].system.acBonus} (3 different values) + 2 (x1) + 1 (x4) + 3 (x2) + [checkPenalty] : integer {5-14.items.[].system.checkPenalty} (2 different values) + -1 (x5) + -2 (x2) + [dexCap] : integer {5-14.items.[].system.dexCap} (3 different values) + 3 (x1) + 4 (x4) + 2 (x2) + [speedPenalty] : integer {5-14.items.[].system.speedPenalty} (2 different values) + 0 (x5) + -5 (x2) + [strength] : integer {5-14.items.[].system.strength} (3 different values) + 1 (x1) + 0 (x4) + 2 (x2) + [stackGroup] : string {5-14.items.[].system.stackGroup} (3 different values) + bolts (x5) + blowgunDarts (x2) + arrows (x2) + [uses] : object {5-14.items.[].system.uses} + autoDestroy : boolean {5-14.items.[].system.uses.autoDestroy} (same value: True) + max : integer {5-14.items.[].system.uses.max} (same value: 1) + value : integer {5-14.items.[].system.uses.value} (same value: 1) + [attack] : object {5-14.items.[].system.attack} + value : string {5-14.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-14.items.[].system.attackEffects} + value : array {5-14.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-14.items.[].system.attackEffects.value.[]} (2 different values) + giant-centipede-venom (x2) + devour (x2) + [damageRolls] : object {5-14.items.[].system.damageRolls} + [mwvKvfHMQZ8IgAGl] : object {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl} + damage : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damage} (same value: 1d4+5) + damageType : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damageType} (same value: piercing) + [9AaDGEHxxm8tb3cj] : object {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj} + damage : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damage} (same value: 1d4+5) + damageType : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damageType} (same value: piercing) + [6qoIQ2eX84TzL8ho] : object {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho} + damage : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damage} (same value: 1d6+5) + damageType : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damageType} (same value: piercing) + [8pZNH45F9JxoDCmD] : object {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD} + category : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.category} (same value: persistent) + damage : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damage} (same value: 2d6) + damageType : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damageType} (same value: acid) + [gLDUUXekGND1GVRv] : object {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv} + damage : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damage} (same value: 1) + damageType : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damageType} (same value: acid) + [u9mk8zDfyB9twxbo] : object {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo} + category : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.category} (same value: splash) + damage : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damage} (same value: 2) + damageType : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damageType} (same value: acid) + [l9AZ68TEQitiJoGl] : object {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl} + category : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.category} (same value: persistent) + damage : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damage} (same value: 2) + damageType : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damageType} (same value: fire) + [uUzM6Sp56hirTIVq] : object {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq} + category : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.category} (same value: splash) + damage : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damage} (same value: 2) + damageType : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damageType} (same value: fire) + [zbZMj2lKtwmfqzYY] : object {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY} + damage : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damage} (same value: 1d8+1) + damageType : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damageType} (same value: fire) + [XnFGZVjk2ZOKePcB] : object {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB} + category : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.category} (same value: splash) + damage : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damage} (same value: 2) + damageType : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damageType} (same value: cold) + [uy0sUgtjVPywSRwL] : object {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL} + damage : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damage} (same value: 1d6+1) + damageType : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damageType} (same value: cold) + [oY2UCSEf2oyUuEbB] : object {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB} + damage : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damage} (2 different values) + 1d6+2 (x1) + 1d8+9 (x1) + damageType : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damageType} (same value: piercing) + [xVw1ue3FcBW2poBz] : object {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz} + damage : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damage} (same value: 1) + damageType : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damageType} (same value: piercing) + [2h71fsinaOkiRAKx] : object {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx} + damage : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damage} (2 different values) + 1d6+5 (x1) + 1d6+8 (x1) + damageType : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damageType} (same value: bludgeoning) + [5zRJ58mYwZf6CHjp] : object {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp} + damage : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damage} (2 different values) + 1d6+5 (x1) + 1d6+8 (x1) + damageType : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damageType} (same value: piercing) + [l7rF61HGxMh5iHhN] : object {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN} + damage : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damage} (2 different values) + 1d4+5 (x1) + 1d4+8 (x1) + damageType : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damageType} (same value: piercing) + [DUoI8DSDpLMI9eky] : object {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky} + damage : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damage} (2 different values) + 1d6+5 (x1) + 1d6+8 (x1) + damageType : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damageType} (same value: piercing) + [w54D6xU83gRfw90J] : object {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J} + damage : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damage} (2 different values) + 1d6+4 (x1) + 1d6+8 (x1) + damageType : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damageType} (same value: bludgeoning) + [Fu3ZeRYiIiHfuXvC] : object {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC} + damage : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damage} (2 different values) + 1d6+4 (x1) + 1d6+8 (x1) + damageType : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damageType} (same value: bludgeoning) + [C9QQqcdbkODJnvV7] : object {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7} + damage : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damage} (2 different values) + 1d6+4 (x1) + 1d6+8 (x1) + damageType : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damageType} (same value: bludgeoning) + [uBFvxovv4dv26riS] : object {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS} + damage : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damage} (2 different values) + 1d8 (x1) + 1d8+4 (x1) + damageType : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damageType} (same value: piercing) + [lRfO5p3S6tsLWHGZ] : object {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ} + damage : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damage} (2 different values) + 1d4 (x1) + 1d4+4 (x1) + damageType : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damageType} (same value: slashing) + [vGP41bgi5IwzjOtz] : object {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz} + damage : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damage} (2 different values) + 1d6 (x1) + 1d6+4 (x1) + damageType : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damageType} (same value: piercing) + [xbrUfAcnkBMAKgWC] : object {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC} + damage : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damage} (2 different values) + 1d6+4 (x1) + 1d6+7 (x1) + damageType : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damageType} (same value: slashing) + [dOvEY0jV929dbINI] : object {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI} + damage : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damage} (2 different values) + 1d4+4 (x1) + 1d4+7 (x1) + damageType : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damageType} (same value: piercing) + [p2IkQeqB7EbhZt5Y] : object {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y} + damage : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damage} (2 different values) + 2d6+3 (x1) + 1d6+5 (x1) + damageType : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damageType} (same value: piercing) + [3qg8iw5nG82Bckeu] : object {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu} + damage : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damage} (same value: 1d6) + damageType : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damageType} (same value: piercing) + [weaponType] : object {5-14.items.[].system.weaponType} + value : string {5-14.items.[].system.weaponType.value} (2 different values) + melee (x21) + ranged (x19) + [actionType] : object {5-14.items.[].system.actionType} + value : string {5-14.items.[].system.actionType.value} (3 different values) + passive (x27) + action (x13) + reaction (x7) + [actions] : object {5-14.items.[].system.actions} + [value] : integer {5-14.items.[].system.actions.value} (2 different values) + 1 (x9) + 2 (x4) + [mod] : object {5-14.items.[].system.mod} + value : integer {5-14.items.[].system.mod.value} (3 different values) + 3 (x1) + 9 (x1) + 6 (x2) + [proficient] : object {5-14.items.[].system.proficient} + value : integer {5-14.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {5-14.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {5-14.items.[].system.prepared} + flexible : boolean {5-14.items.[].system.prepared.flexible} (same value: False) + value : string {5-14.items.[].system.prepared.value} (same value: prepared) + [proficiency] : object {5-14.items.[].system.proficiency} + value : integer {5-14.items.[].system.proficiency.value} (same value: 1) + [slots] : object {5-14.items.[].system.slots} + slot0 : object {5-14.items.[].system.slots.slot0} + max : integer {5-14.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {5-14.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {5-14.items.[].system.slots.slot0.prepared.[]} + id : string {5-14.items.[].system.slots.slot0.prepared.[].id} (5 different values) + SE8kXTOEjNJ7H8i2 (x2) + 5riaOBWuMEfQp2dU (x2) + QoyeKUrCgmIHAcuh (x2) + OrlhE89EtR0AHoHv (x2) + rInlU5tIgsxTcCXB (x2) + slot1 : object {5-14.items.[].system.slots.slot1} + max : integer {5-14.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {5-14.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {5-14.items.[].system.slots.slot1.prepared.[]} + id : string {5-14.items.[].system.slots.slot1.prepared.[].id} (3 different values) + evYRnVbVLGoHaZxa (x2) + ftFO2ltGH0bmyobu (x2) + KqZYzzEN3oETBZKJ (x2) + [spelldc] : object {5-14.items.[].system.spelldc} + dc : integer {5-14.items.[].system.spelldc.dc} (same value: 17) + value : integer {5-14.items.[].system.spelldc.value} (same value: 9) + [tradition] : object {5-14.items.[].system.tradition} + value : string {5-14.items.[].system.tradition.value} (same value: primal) + [area] : object {5-14.items.[].system.area} + type : string {5-14.items.[].system.area.type} (2 different values) + emanation (x2) + line (x2) + value : integer {5-14.items.[].system.area.value} (2 different values) + 30 (x2) + 15 (x2) + [cost] : object {5-14.items.[].system.cost} + value : string {5-14.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-14.items.[].system.counteraction} (same value: False) + [defense] : object {5-14.items.[].system.defense} + save : object {5-14.items.[].system.defense.save} + basic : boolean {5-14.items.[].system.defense.save.basic} (same value: True) + statistic : string {5-14.items.[].system.defense.save.statistic} (2 different values) + fortitude (x2) + reflex (x2) + [duration] : object {5-14.items.[].system.duration} + sustained : boolean {5-14.items.[].system.duration.sustained} (same value: False) + value : string {5-14.items.[].system.duration.value} (4 different values) + (x10) + 1 hour (x2) + 1 round (x2) + 1 minute (x2) + [location] : object {5-14.items.[].system.location} + value : string {5-14.items.[].system.location.value} (same value: GaK6dkgj8RPmMgWW) + [requirements] : string {5-14.items.[].system.requirements} (same value: ) + [target] : object {5-14.items.[].system.target} + value : string {5-14.items.[].system.target.value} (4 different values) + (x10) + 1 willing living creature or 1 undead (x2) + 1 willing creature (x2) + 1 creature (x2) + [time] : object {5-14.items.[].system.time} + value : string {5-14.items.[].system.time.value} (4 different values) + 2 (x10) + 1 to 3 (x2) + 1 (x2) + 3 (x2) + [heightening] : object {5-14.items.[].system.heightening} + damage : object {5-14.items.[].system.heightening.damage} + [0] : string {5-14.items.[].system.heightening.damage.0} (same value: 1d8) + [MNALi2V7x2auCIFW] : string {5-14.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4) + interval : integer {5-14.items.[].system.heightening.interval} (same value: 1) + type : string {5-14.items.[].system.heightening.type} (same value: interval) + [overlays] : object {5-14.items.[].system.overlays} + 37gy7l19tik74o4s : object {5-14.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {5-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {5-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + 7qdtetowq348s9oc : object {5-14.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {5-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {5-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + lfxcoz2d3f8j2zq1 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [frequency] : object {5-14.items.[].system.frequency} + max : integer {5-14.items.[].system.frequency.max} (same value: 1) + per : string {5-14.items.[].system.frequency.per} (same value: day) + type : string {5-14.items.[].type} (9 different values) + weapon (x33) + armor (x7) + equipment (x9) + consumable (x15) + melee (x40) + action (x47) + lore (x4) + spellcastingEntry (x2) + spell (x16) + [flags] : object {5-14.items.[].flags} + pf2e : object {5-14.items.[].flags.pf2e} + linkedWeapon : string {5-14.items.[].flags.pf2e.linkedWeapon} (18 different values) + TtTMR6L6eOZz11YP (x2) + chdTmtEhG9cSwE31 (x1) + bOPyajKAX4PLovGj (x1) + WVh63bF49rxIRKHw (x1) + ahHnNn1DBUBSpjuv (x1) + 2wdQNLM9wpKuLjbN (x2) + Em4q1tLaIhA23buT (x2) + l4Plsuc7lcFvWedI (x4) + B4aOAprcWOIdr12s (x2) + qv2zFduGAlVE1Cxx (x2) + zfDdsp65GfyJvZf8 (x4) + hTyrsyIvi5FzUHLs (x2) + cHf8uVRfFx4H43Od (x2) + 2mgQusWsDwcdaLXV (x2) + 26DQgMkSHykQ38q9 (x2) + DSGS4uxgOxraGJLO (x2) + XbldNzglYmtQ4xu2 (x2) + 9zHtHHIQV1VFknhR (x2) + name : string {5-14.name} (all different values) + system : object {5-14.system} + [abilities] : object {5-14.system.abilities} + cha : object {5-14.system.abilities.cha} + mod : integer {5-14.system.abilities.cha.mod} (5 different values) + 1 (x3) + 0 (x5) + 2 (x3) + -1 (x1) + 3 (x1) + con : object {5-14.system.abilities.con} + mod : integer {5-14.system.abilities.con.mod} (2 different values) + 1 (x9) + 2 (x4) + dex : object {5-14.system.abilities.dex} + mod : integer {5-14.system.abilities.dex.mod} (4 different values) + 3 (x5) + 4 (x5) + 2 (x2) + 5 (x1) + int : object {5-14.system.abilities.int} + mod : integer {5-14.system.abilities.int.mod} (3 different values) + 3 (x1) + 0 (x7) + 1 (x5) + str : object {5-14.system.abilities.str} + mod : integer {5-14.system.abilities.str.mod} (5 different values) + 0 (x3) + 2 (x5) + 4 (x2) + 1 (x1) + 3 (x2) + wis : object {5-14.system.abilities.wis} + mod : integer {5-14.system.abilities.wis.mod} (4 different values) + 2 (x4) + 3 (x1) + 1 (x5) + 4 (x3) + attributes : object {5-14.system.attributes} + ac : object {5-14.system.attributes.ac} + [details] : string {5-14.system.attributes.ac.details} (same value: ) + value : integer {5-14.system.attributes.ac.value} (8 different values) + 19 (x6) + 17 (x1) + 18 (x2) + 0 (x2) + 16 (x1) + 21 (x2) + 23 (x1) + 22 (x2) + [allSaves] : object {5-14.system.attributes.allSaves} + value : string {5-14.system.attributes.allSaves.value} (same value: ) + hp : object {5-14.system.attributes.hp} + details : string {5-14.system.attributes.hp.details} (same value: ) + max : integer {5-14.system.attributes.hp.max} (10 different values) + 45 (x5) + 17 (x2) + 20 (x1) + 0 (x2) + 75 (x2) + 42 (x1) + 60 (x1) + 47 (x1) + 38 (x1) + 50 (x1) + temp : integer {5-14.system.attributes.hp.temp} (same value: 0) + value : integer {5-14.system.attributes.hp.value} (10 different values) + 45 (x5) + 17 (x2) + 20 (x1) + 0 (x2) + 75 (x2) + 42 (x1) + 60 (x1) + 47 (x1) + 38 (x1) + 50 (x1) + [speed] : object {5-14.system.attributes.speed} + otherSpeeds : array<> {5-14.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {5-14.system.attributes.speed.value} (same value: 25) + [emitsSound] : string {5-14.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {5-14.system.attributes.hardness} (same value: 0) + [stealth] : object {5-14.system.attributes.stealth} + details : string {5-14.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {5-14.system.attributes.stealth.value} (3 different values) + 13 (x2) + 10 (x1) + 16 (x1) + [immunities] : array {5-14.system.attributes.immunities} + Length: min=1 max=1 + Value type: object {5-14.system.attributes.immunities.[]} + exceptions : array<> {5-14.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-14.system.attributes.immunities.[].type} (same value: mental) + [resistances] : array {5-14.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {5-14.system.attributes.resistances.[]} + doubleVs : array<> {5-14.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {5-14.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-14.system.attributes.resistances.[].type} (2 different values) + acid (x2) + fire (x2) + value : integer {5-14.system.attributes.resistances.[].value} (2 different values) + 20 (x2) + 10 (x2) + details : object {5-14.system.details} + [blurb] : string {5-14.system.details.blurb} (same value: ) + [languages] : object {5-14.system.details.languages} + details : string {5-14.system.details.languages.details} (same value: ) + value : array {5-14.system.details.languages.value} + Length: min=1 max=3 + Value type: string {5-14.system.details.languages.value.[]} (4 different values) + common (x13) + muan (x2) + vishkanyan (x4) + dwarven (x2) + level : object {5-14.system.details.level} + value : integer {5-14.system.details.level.value} (3 different values) + 3 (x9) + 1 (x3) + 5 (x5) + [privateNotes] : string {5-14.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-14.system.details.publicNotes} (same value: ) + publication : object {5-14.system.details.publication} + license : string {5-14.system.details.publication.license} (same value: OGL) + remaster : boolean {5-14.system.details.publication.remaster} (same value: False) + title : string {5-14.system.details.publication.title} (same value: Pathfinder Society Scenario #5-14: Poisonous Council) + [description] : string {5-14.system.details.description} (2 different values) +

An invisible rune creates an invisible, spherical magical sensor with a 5-foot radius.

(x2) +

On the surface, a titanic flytrap appears to be a patch of the more common flytrap plant, but beneath murky waters it hides a far larger set of jaws, reaching 10 feet across and reinforced with woody branches and lined with paralytic hairs.

(x2) + [disable] : string {5-14.system.details.disable} (4 different values) +

@Check[thievery|dc:21] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 18) to counteract the rune

(x1) +

@Check[thievery|dc:18] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 16) to counteract the rune

(x1) +

@Check[survival|dc:21] (trained) to mislead the flytrap's sense of weight and pressure

(x1) +

@Check[survival|dc:24] (trained) to mislead the flytrap's sense of weight and pressure

(x1) + [isComplex] : boolean {5-14.system.details.isComplex} (same value: False) + [reset] : string {5-14.system.details.reset} (2 different values) + (x2) +

1 hour (or longer, after a large meal)

(x2) + [routine] : string {5-14.system.details.routine} (same value: ) + [initiative] : object {5-14.system.initiative} + statistic : string {5-14.system.initiative.statistic} (same value: perception) + [perception] : object {5-14.system.perception} + details : string {5-14.system.perception.details} (same value: ) + mod : integer {5-14.system.perception.mod} (5 different values) + 9 (x3) + 7 (x3) + 8 (x2) + 10 (x3) + 12 (x2) + senses : array {5-14.system.perception.senses} + Length: min=0 max=1 + Value type: object {5-14.system.perception.senses.[]} + type : string {5-14.system.perception.senses.[].type} (same value: low-light-vision) + [resources] : object {5-14.system.resources} + saves : object {5-14.system.saves} + fortitude : object {5-14.system.saves.fortitude} + saveDetail : string {5-14.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-14.system.saves.fortitude.value} (10 different values) + 9 (x3) + 6 (x5) + 7 (x1) + 0 (x2) + 4 (x1) + 8 (x1) + 5 (x1) + 14 (x1) + 11 (x1) + 17 (x1) + reflex : object {5-14.system.saves.reflex} + saveDetail : string {5-14.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-14.system.saves.reflex.value} (11 different values) + 12 (x2) + 8 (x2) + 11 (x3) + 5 (x1) + 0 (x2) + 6 (x2) + 15 (x1) + 13 (x1) + 7 (x1) + 14 (x1) + 9 (x1) + will : object {5-14.system.saves.will} + saveDetail : string {5-14.system.saves.will.saveDetail} (same value: ) + value : integer {5-14.system.saves.will.value} (8 different values) + 5 (x2) + 4 (x1) + 8 (x3) + 0 (x4) + 9 (x2) + 10 (x1) + 7 (x2) + 11 (x2) + [skills] : object {5-14.system.skills} + [acrobatics] : object {5-14.system.skills.acrobatics} + base : integer {5-14.system.skills.acrobatics.base} (4 different values) + 7 (x1) + 6 (x1) + 9 (x3) + 12 (x4) + [crafting] : object {5-14.system.skills.crafting} + base : integer {5-14.system.skills.crafting.base} (3 different values) + 10 (x1) + 6 (x1) + 9 (x1) + [deception] : object {5-14.system.skills.deception} + base : integer {5-14.system.skills.deception.base} (5 different values) + 5 (x1) + 11 (x1) + 7 (x1) + 4 (x1) + 14 (x1) + [society] : object {5-14.system.skills.society} + base : integer {5-14.system.skills.society.base} (5 different values) + 9 (x1) + 7 (x1) + 8 (x1) + 5 (x1) + 10 (x1) + [stealth] : object {5-14.system.skills.stealth} + base : integer {5-14.system.skills.stealth.base} (6 different values) + 10 (x1) + 6 (x2) + 11 (x2) + 14 (x2) + 12 (x1) + 9 (x1) + [thievery] : object {5-14.system.skills.thievery} + base : integer {5-14.system.skills.thievery.base} (4 different values) + 7 (x2) + 9 (x1) + 10 (x1) + 12 (x1) + [athletics] : object {5-14.system.skills.athletics} + base : integer {5-14.system.skills.athletics.base} (8 different values) + 5 (x1) + 9 (x1) + 7 (x2) + 12 (x1) + 3 (x1) + 8 (x1) + 10 (x2) + 6 (x1) + [diplomacy] : object {5-14.system.skills.diplomacy} + base : integer {5-14.system.skills.diplomacy.base} (8 different values) + 4 (x1) + 3 (x1) + 9 (x1) + 8 (x1) + 5 (x1) + 10 (x1) + 6 (x1) + 12 (x1) + [nature] : object {5-14.system.skills.nature} + base : integer {5-14.system.skills.nature.base} (4 different values) + 6 (x1) + 7 (x1) + 12 (x1) + 10 (x1) + [survival] : object {5-14.system.skills.survival} + base : integer {5-14.system.skills.survival.base} (4 different values) + 8 (x1) + 7 (x1) + 4 (x1) + 14 (x1) + [intimidation] : object {5-14.system.skills.intimidation} + base : integer {5-14.system.skills.intimidation.base} (4 different values) + 9 (x1) + 5 (x2) + 12 (x1) + 8 (x2) + [medicine] : object {5-14.system.skills.medicine} + base : integer {5-14.system.skills.medicine.base} (2 different values) + 10 (x1) + 7 (x1) + traits : object {5-14.system.traits} + rarity : string {5-14.system.traits.rarity} (2 different values) + common (x15) + rare (x2) + size : object {5-14.system.traits.size} + value : string {5-14.system.traits.size.value} (same value: med) + value : array {5-14.system.traits.value} + Length: min=1 max=3 + Value type: string {5-14.system.traits.value.[]} (11 different values) + chaotic (x1) + human (x9) + humanoid (x13) + evil (x4) + fire (x2) + magical (x2) + trap (x2) + ardande (x2) + vishkanya (x2) + dwarf (x2) + environmental (x2) + [statusEffects] : array<> {5-14.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {5-14.type} (2 different values) + npc (x13) + hazard (x4) + [prototypeToken] : object {5-14.prototypeToken} + name : string {5-14.prototypeToken.name} (2 different values) + Flaming Sphere Rune (x1) + Sronwa (x1) \ No newline at end of file diff --git a/output/pf2e/packs/5-15.txt b/output/pf2e/packs/5-15.txt new file mode 100644 index 0000000..054906f --- /dev/null +++ b/output/pf2e/packs/5-15.txt @@ -0,0 +1,930 @@ +5-15 +Different values: 12 +===================================== +object {5-15} + _id : string {5-15._id} (all different values) + folder : string {5-15.folder} (same value: 42wAgs389iRAOEcz) + img : string {5-15.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x10) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {5-15.items} + Length: min=1 max=26 + Value type: object {5-15.items.[]} + _id : string {5-15.items.[]._id} (66 different values) + [_stats] : object {5-15.items.[]._stats} + compendiumSource : string {5-15.items.[]._stats.compendiumSource} (37 different values) + img : string {5-15.items.[].img} (39 different values) + name : string {5-15.items.[].name} (52 different values) + sort : integer {5-15.items.[].sort} (27 different values) + system : object {5-15.items.[].system} + [baseItem] : string {5-15.items.[].system.baseItem} (9 different values) + mace (x4) + shortbow (x4) + hide-armor (x2) + scimitar (x2) + steel-shield (x2) + full-plate (x2) + greataxe (x2) + breastplate (x2) + alchemical-bomb (x4) + [bonus] : object {5-15.items.[].system.bonus} + value : integer {5-15.items.[].system.bonus.value} (8 different values) + 0 (x12) + 15 (x3) + 17 (x6) + 13 (x1) + 18 (x4) + 16 (x3) + 1 (x4) + 20 (x1) + [bonusDamage] : object {5-15.items.[].system.bonusDamage} + value : integer {5-15.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-15.items.[].system.bulk} + value : mixed + integer {5-15.items.[].system.bulk.value} (3 different values) + 1 (x14) + 2 (x6) + 4 (x2) + float {5-15.items.[].system.bulk.value} (same value: 0,1) + [category] : string {5-15.items.[].system.category} (8 different values) + simple (x4) + martial (x12) + medium (x4) + offensive (x18) + heavy (x2) + defensive (x7) + ammo (x2) + poison (x2) + [containerId] : mixed + [damage] : object {5-15.items.[].system.damage} + [damageType] : string {5-15.items.[].system.damage.damageType} (5 different values) + bludgeoning (x4) + piercing (x4) + slashing (x4) + acid (x2) + fire (x2) + [dice] : integer {5-15.items.[].system.damage.dice} (2 different values) + 1 (x14) + 2 (x2) + [die] : string {5-15.items.[].system.damage.die} (4 different values) + d6 (x10) + d12 (x2) + (x2) + d8 (x2) + [0] : object {5-15.items.[].system.damage.0} + applyMod : boolean {5-15.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-15.items.[].system.damage.0.formula} (7 different values) + 2d8 (x1) + 8d6 (x1) + 6d6 (x2) + 5d6 (x2) + 1d8 (x6) + 2d4 (x2) + 2d6 (x4) + kinds : array {5-15.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {5-15.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x18) + healing (x2) + materials : array<> {5-15.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-15.items.[].system.damage.0.type} (6 different values) + force (x1) + fire (x7) + untyped (x2) + spirit (x2) + sonic (x2) + vitality (x4) + [fcjtz4q0zrtvmtro] : object {5-15.items.[].system.damage.fcjtz4q0zrtvmtro} + applyMod : boolean {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False) + [category] : mixed + formula : string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.formula} (same value: 5d10) + kinds : array {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.kinds} + Length: min=1 max=1 + Value type: string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: damage) + materials : array<> {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-15.items.[].system.damage.fcjtz4q0zrtvmtro.type} (same value: spirit) + [persistent] : object {5-15.items.[].system.damage.persistent} + [faces] : integer {5-15.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {5-15.items.[].system.damage.persistent.number} (same value: 2) + type : string {5-15.items.[].system.damage.persistent.type} (2 different values) + acid (x2) + fire (x2) + description : object {5-15.items.[].system.description} + value : string {5-15.items.[].system.description.value} (51 different values) + [equipped] : object {5-15.items.[].system.equipped} + carryType : string {5-15.items.[].system.equipped.carryType} (2 different values) + worn (x30) + held (x2) + [handsHeld] : integer {5-15.items.[].system.equipped.handsHeld} (2 different values) + 0 (x16) + 1 (x2) + [invested] : mixed + [group] : string {5-15.items.[].system.group} (7 different values) + club (x4) + bow (x4) + leather (x2) + sword (x2) + plate (x4) + axe (x2) + bomb (x4) + [hardness] : integer {5-15.items.[].system.hardness} (2 different values) + 0 (x30) + 10 (x2) + [hp] : object {5-15.items.[].system.hp} + max : integer {5-15.items.[].system.hp.max} (2 different values) + 0 (x30) + 80 (x2) + value : integer {5-15.items.[].system.hp.value} (2 different values) + 0 (x30) + 80 (x2) + [level] : object {5-15.items.[].system.level} + value : integer {5-15.items.[].system.level.value} (7 different values) + 0 (x22) + 5 (x2) + 4 (x2) + 3 (x10) + 2 (x8) + 1 (x18) + 7 (x4) + [material] : object {5-15.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-15.items.[].system.price} + value : object {5-15.items.[].system.price.value} + [gp] : integer {5-15.items.[].system.price.value.gp} (8 different values) + 1 (x6) + 3 (x6) + 2 (x4) + 360 (x2) + 30 (x2) + 8 (x2) + 10 (x4) + 55 (x2) + [sp] : integer {5-15.items.[].system.price.value.sp} (same value: 1) + [per] : integer {5-15.items.[].system.price.per} (same value: 10) + publication : object {5-15.items.[].system.publication} + license : string {5-15.items.[].system.publication.license} (2 different values) + ORC (x62) + OGL (x51) + remaster : boolean {5-15.items.[].system.publication.remaster} (2 different values) + True (x62) + False (x51) + title : string {5-15.items.[].system.publication.title} (8 different values) + Pathfinder Player Core (x50) + (x38) + Pathfinder Secrets of Magic (x5) + Pathfinder Core Rulebook (x3) + Pathfinder Lost Omens Knights of Lastwall (x2) + Pathfinder GM Core (x6) + Pathfinder Monster Core (x6) + Pathfinder Bestiary (x3) + [quantity] : integer {5-15.items.[].system.quantity} (4 different values) + 1 (x24) + 20 (x2) + 3 (x4) + 2 (x2) + [range] : mixed + integer {5-15.items.[].system.range} (2 different values) + 60 (x4) + 20 (x4) + object {5-15.items.[].system.range} + value : string {5-15.items.[].system.range.value} (7 different values) + 60 feet (x5) + 120 feet (x3) + (x10) + 500 feet (x2) + touch (x6) + 30 feet (x6) + varies (x2) + [reload] : object {5-15.items.[].system.reload} + value : string {5-15.items.[].system.reload.value} (3 different values) + (x8) + 0 (x4) + - (x4) + rules : ###FoundryRulesObject### + [runes] : object {5-15.items.[].system.runes} + [potency] : integer {5-15.items.[].system.runes.potency} (2 different values) + 1 (x8) + 0 (x14) + [property] : array {5-15.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {5-15.items.[].system.runes.property.[]} (same value: flaming) + [striking] : integer {5-15.items.[].system.runes.striking} (2 different values) + 0 (x10) + 1 (x6) + [resilient] : integer {5-15.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {5-15.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {5-15.items.[].system.size} (same value: med) + [slug] : string {5-15.items.[].system.slug} (38 different values) + [splashDamage] : object {5-15.items.[].system.splashDamage} + value : integer {5-15.items.[].system.splashDamage.value} (2 different values) + 0 (x12) + 2 (x4) + traits : object {5-15.items.[].system.traits} + [rarity] : string {5-15.items.[].system.traits.rarity} (2 different values) + common (x77) + uncommon (x4) + [value] : array {5-15.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {5-15.items.[].system.traits.value.[]} (41 different values) + [traditions] : array {5-15.items.[].system.traits.traditions} + Length: min=0 max=3 + Value type: string {5-15.items.[].system.traits.traditions.[]} (4 different values) + arcane (x7) + divine (x30) + occult (x19) + primal (x14) + [integrated] : mixed + [usage] : object {5-15.items.[].system.usage} + value : string {5-15.items.[].system.usage.value} (4 different values) + held-in-one-hand (x14) + held-in-one-plus-hands (x4) + other (x2) + held-in-two-hands (x4) + [canBeAmmo] : boolean {5-15.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {5-15.items.[].system.acBonus} (4 different values) + 3 (x2) + 2 (x2) + 6 (x2) + 4 (x2) + [checkPenalty] : integer {5-15.items.[].system.checkPenalty} (2 different values) + -2 (x4) + -3 (x2) + [dexCap] : integer {5-15.items.[].system.dexCap} (3 different values) + 2 (x2) + 0 (x2) + 1 (x2) + [speedPenalty] : integer {5-15.items.[].system.speedPenalty} (3 different values) + -5 (x4) + 0 (x2) + -10 (x2) + [strength] : integer {5-15.items.[].system.strength} (3 different values) + 2 (x2) + 4 (x2) + 3 (x2) + [attack] : object {5-15.items.[].system.attack} + value : string {5-15.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-15.items.[].system.attackEffects} + value : array {5-15.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-15.items.[].system.attackEffects.value.[]} (same value: knockdown) + [custom] : string {5-15.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {5-15.items.[].system.damageRolls} + [MA2QrMvNvaSVvl3o] : object {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o} + damage : string {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damage} (same value: 1d6+12) + damageType : string {5-15.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damageType} (same value: bludgeoning) + [8DuF8A7Iy5rg50Sj] : object {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj} + damage : string {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damage} (2 different values) + 2d6+6 (x1) + 2d6+11 (x1) + damageType : string {5-15.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damageType} (same value: piercing) + [5mjmvEUwrUYz4aOG] : object {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG} + damage : string {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damage} (same value: 1d6) + damageType : string {5-15.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damageType} (same value: fire) + [C18K8g22k2XWo4JY] : object {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY} + damage : string {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY.damage} (2 different values) + 2d6+10 (x1) + 2d6+8 (x1) + damageType : string {5-15.items.[].system.damageRolls.C18K8g22k2XWo4JY.damageType} (same value: slashing) + [7WxXjTIq0odX1FRz] : object {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz} + damage : string {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damage} (2 different values) + 2d12+2 (x1) + 2d12+7 (x1) + damageType : string {5-15.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damageType} (same value: slashing) + [FzpB8K1jidvbQlty] : object {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty} + damage : string {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty.damage} (2 different values) + 2d6+4 (x1) + 2d6+6 (x1) + damageType : string {5-15.items.[].system.damageRolls.FzpB8K1jidvbQlty.damageType} (same value: piercing) + [XhGUOd8JdFllb7Kf] : object {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf} + damage : string {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damage} (2 different values) + 1d6+12 (x1) + 2d6+11 (x1) + damageType : string {5-15.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damageType} (same value: bludgeoning) + [mWizkKgRkUJceeeE] : object {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE} + damage : string {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE.damage} (same value: 1d6) + damageType : string {5-15.items.[].system.damageRolls.mWizkKgRkUJceeeE.damageType} (same value: fire) + [KDHGtCdnMTwkLthj] : object {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj} + damage : string {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damage} (same value: 2d8) + damageType : string {5-15.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damageType} (same value: fire) + [QoT2PKirU8iXRrvA] : object {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA} + category : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.category} (same value: splash) + damage : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damage} (same value: 2) + damageType : string {5-15.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damageType} (same value: fire) + [e0VTwnNK5iyrkNde] : object {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde} + category : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.category} (same value: persistent) + damage : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damage} (same value: 2) + damageType : string {5-15.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damageType} (same value: fire) + [DnYo65B8CPZWw2UD] : object {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD} + category : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.category} (same value: persistent) + damage : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damage} (same value: 2d6) + damageType : string {5-15.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damageType} (same value: acid) + [V6Am5cWHkQMgFuXS] : object {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS} + category : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.category} (same value: splash) + damage : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damage} (same value: 2) + damageType : string {5-15.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damageType} (same value: acid) + [4lgdd2km9n7tblgs2u9p] : object {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p} + damage : string {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damage} (same value: 2d8+10) + damageType : string {5-15.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damageType} (same value: piercing) + [trxulzkoh0l7s8nnnwm5] : object {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5} + damage : string {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damage} (same value: 1d10+6) + damageType : string {5-15.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damageType} (same value: piercing) + [1kcdcgyaxrpbmmesrhxb] : object {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb} + damage : string {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damage} (same value: 1d6) + damageType : string {5-15.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damageType} (same value: fire) + [weaponType] : object {5-15.items.[].system.weaponType} + value : string {5-15.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x8) + [actionType] : object {5-15.items.[].system.actionType} + value : string {5-15.items.[].system.actionType.value} (3 different values) + passive (x7) + action (x9) + reaction (x9) + [actions] : object {5-15.items.[].system.actions} + [value] : integer {5-15.items.[].system.actions.value} (2 different values) + 2 (x6) + 1 (x3) + [autoHeightenLevel] : object {5-15.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {5-15.items.[].system.prepared} + [flexible] : boolean {5-15.items.[].system.prepared.flexible} (same value: False) + value : string {5-15.items.[].system.prepared.value} (2 different values) + prepared (x2) + focus (x2) + [proficiency] : object {5-15.items.[].system.proficiency} + value : integer {5-15.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {5-15.items.[].system.showSlotlessLevels} + value : boolean {5-15.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-15.items.[].system.slots} + [slot0] : object {5-15.items.[].system.slots.slot0} + max : integer {5-15.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {5-15.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {5-15.items.[].system.slots.slot0.prepared.[]} + id : string {5-15.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 2wpYcXIBRpTukBzC (x2) + MfKoqoCCPfD9nEb7 (x2) + fFSEIoef4lhFwjO0 (x2) + y4zsNjH3dPUB346r (x2) + nzfJnULl9Za0qxIH (x2) + [slot1] : object {5-15.items.[].system.slots.slot1} + max : integer {5-15.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {5-15.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {5-15.items.[].system.slots.slot1.prepared.[]} + id : string {5-15.items.[].system.slots.slot1.prepared.[].id} (2 different values) + hIw29fTqm5zMS3BM (x2) + NOTx97NdXmUVE1G1 (x4) + [slot2] : object {5-15.items.[].system.slots.slot2} + max : integer {5-15.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {5-15.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {5-15.items.[].system.slots.slot2.prepared.[]} + id : string {5-15.items.[].system.slots.slot2.prepared.[].id} (3 different values) + sA2O3PGizv5NhSzt (x2) + tt1xxGo6rG1ziqjU (x2) + cHMKMggD0ZzkDJk0 (x2) + [slot3] : object {5-15.items.[].system.slots.slot3} + max : integer {5-15.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {5-15.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {5-15.items.[].system.slots.slot3.prepared.[]} + id : string {5-15.items.[].system.slots.slot3.prepared.[].id} (2 different values) + ckrZ4o5w18hA9OtW (x4) + z3hmbpJF2GGbGfF1 (x2) + [slot4] : object {5-15.items.[].system.slots.slot4} + max : integer {5-15.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {5-15.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {5-15.items.[].system.slots.slot4.prepared.[]} + id : string {5-15.items.[].system.slots.slot4.prepared.[].id} (4 different values) + otJ8bBJrGdWTDWWA (x2) + 120pFZZ5VdsHMUwi (x2) + 7ImsGEaW4ggN6bSB (x1) + A97kvCMzLRKGEM76 (x1) + [slot5] : object {5-15.items.[].system.slots.slot5} + [max] : integer {5-15.items.[].system.slots.slot5.max} (same value: 2) + prepared : array {5-15.items.[].system.slots.slot5.prepared} + Length: min=1 max=3 + Value type: object {5-15.items.[].system.slots.slot5.prepared.[]} + [id] : string {5-15.items.[].system.slots.slot5.prepared.[].id} (2 different values) + XTdKLCsxTD8baor6 (x1) + uPGkOKsXpTrK1Bwi (x1) + [spelldc] : object {5-15.items.[].system.spelldc} + dc : integer {5-15.items.[].system.spelldc.dc} (2 different values) + 25 (x2) + 22 (x2) + value : integer {5-15.items.[].system.spelldc.value} (2 different values) + 17 (x2) + 14 (x2) + [tradition] : object {5-15.items.[].system.tradition} + value : string {5-15.items.[].system.tradition.value} (same value: divine) + [area] : object {5-15.items.[].system.area} + [details] : string {5-15.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder) + type : string {5-15.items.[].system.area.type} (4 different values) + burst (x3) + line (x2) + emanation (x4) + cone (x2) + value : integer {5-15.items.[].system.area.value} (4 different values) + 10 (x3) + 120 (x2) + 20 (x2) + 15 (x4) + [cost] : object {5-15.items.[].system.cost} + value : string {5-15.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-15.items.[].system.counteraction} (2 different values) + False (x26) + True (x8) + [defense] : object {5-15.items.[].system.defense} + save : object {5-15.items.[].system.defense.save} + basic : boolean {5-15.items.[].system.defense.save.basic} (2 different values) + True (x11) + False (x4) + statistic : string {5-15.items.[].system.defense.save.statistic} (3 different values) + reflex (x5) + will (x4) + fortitude (x6) + [duration] : object {5-15.items.[].system.duration} + sustained : boolean {5-15.items.[].system.duration.sustained} (2 different values) + False (x32) + True (x2) + value : string {5-15.items.[].system.duration.value} (6 different values) + (x18) + 10 minutes (x4) + until the next time you make your daily preparations (x2) + 1 minute (x6) + until the end of the target's next turn (x2) + until the start of your next turn (x2) + [heightening] : object {5-15.items.[].system.heightening} + [damage] : object {5-15.items.[].system.heightening.damage} + [0] : string {5-15.items.[].system.heightening.damage.0} (4 different values) + 1d8 (x7) + 2d6 (x7) + 1d4 (x2) + 1d6 (x2) + [fcjtz4q0zrtvmtro] : string {5-15.items.[].system.heightening.damage.fcjtz4q0zrtvmtro} (same value: 1d10) + [interval] : integer {5-15.items.[].system.heightening.interval} (2 different values) + 2 (x5) + 1 (x15) + type : string {5-15.items.[].system.heightening.type} (2 different values) + interval (x20) + fixed (x2) + [levels] : object {5-15.items.[].system.heightening.levels} + 4 : object {5-15.items.[].system.heightening.levels.4} + range : object {5-15.items.[].system.heightening.levels.4.range} + value : string {5-15.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + target : object {5-15.items.[].system.heightening.levels.4.target} + value : string {5-15.items.[].system.heightening.levels.4.target.value} (same value: 10 willing living creatures) + [location] : object {5-15.items.[].system.location} + value : string {5-15.items.[].system.location.value} (3 different values) + DL69ekxRhbyP3arO (x32) + PIQSv8l4rnY4QYeE (x1) + jFkJHHSBE2ayvhf9 (x1) + [requirements] : string {5-15.items.[].system.requirements} (same value: ) + [target] : object {5-15.items.[].system.target} + value : string {5-15.items.[].system.target.value} (8 different values) + 1 creature (x13) + (x9) + 1 willing living creature (x2) + enemies in the area (x2) + you and allies in the area (x2) + 1 ally and 1 enemy (x2) + 1 willing living creature or 1 undead (x2) + 1 creature that is undead or otherwise has void healing (x2) + [time] : object {5-15.items.[].system.time} + value : string {5-15.items.[].system.time.value} (3 different values) + 2 (x30) + 1 (x2) + 1 to 3 (x2) + [overlays] : object {5-15.items.[].system.overlays} + [37gy7l19tik74o4s] : object {5-15.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {5-15.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {5-15.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {5-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {5-15.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {5-15.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {5-15.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {5-15.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {5-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {5-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [specific] : object {5-15.items.[].system.specific} + [integrated] : mixed + material : object {5-15.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {5-15.items.[].system.specific.runes} + reinforcing : integer {5-15.items.[].system.specific.runes.reinforcing} (same value: 0) + [stackGroup] : string {5-15.items.[].system.stackGroup} (same value: arrows) + [uses] : object {5-15.items.[].system.uses} + autoDestroy : boolean {5-15.items.[].system.uses.autoDestroy} (same value: True) + max : integer {5-15.items.[].system.uses.max} (same value: 1) + value : integer {5-15.items.[].system.uses.value} (same value: 1) + [frequency] : object {5-15.items.[].system.frequency} + max : integer {5-15.items.[].system.frequency.max} (same value: 1) + per : string {5-15.items.[].system.frequency.per} (same value: day) + [deathNote] : boolean {5-15.items.[].system.deathNote} (same value: True) + type : string {5-15.items.[].type} (9 different values) + weapon (x16) + armor (x6) + equipment (x4) + melee (x18) + action (x25) + spellcastingEntry (x4) + spell (x34) + shield (x2) + consumable (x4) + [flags] : object {5-15.items.[].flags} + pf2e : object {5-15.items.[].flags.pf2e} + linkedWeapon : string {5-15.items.[].flags.pf2e.linkedWeapon} (8 different values) + oi4XX1RKEIiStm9k (x2) + 8IWrj0j9wywcy2XG (x2) + Te7JAAnlRs2Ljt1M (x2) + 5nbt31Tao7NPtBiF (x2) + IeaVg5cUikOiLjNb (x2) + l9wZ6fbpxpleDuaT (x2) + EeytWxbSkbx5WSIU (x2) + sr2vaNnpj5ohvs2N (x2) + name : string {5-15.name} (all different values) + system : object {5-15.system} + [abilities] : object {5-15.system.abilities} + cha : object {5-15.system.abilities.cha} + mod : integer {5-15.system.abilities.cha.mod} (4 different values) + 0 (x4) + 3 (x1) + 2 (x4) + -1 (x1) + con : object {5-15.system.abilities.con} + mod : integer {5-15.system.abilities.con.mod} (3 different values) + 4 (x6) + 2 (x2) + 3 (x2) + dex : object {5-15.system.abilities.dex} + mod : integer {5-15.system.abilities.dex.mod} (4 different values) + 4 (x3) + 0 (x3) + 2 (x2) + 6 (x2) + int : object {5-15.system.abilities.int} + mod : integer {5-15.system.abilities.int.mod} (4 different values) + 2 (x3) + 0 (x4) + 4 (x2) + -4 (x1) + str : object {5-15.system.abilities.str} + mod : integer {5-15.system.abilities.str.mod} (4 different values) + 2 (x2) + 6 (x5) + 4 (x2) + 7 (x1) + wis : object {5-15.system.abilities.wis} + mod : integer {5-15.system.abilities.wis.mod} (3 different values) + 6 (x4) + 1 (x4) + 3 (x2) + attributes : object {5-15.system.attributes} + ac : object {5-15.system.attributes.ac} + [details] : string {5-15.system.attributes.ac.details} (same value: ) + value : integer {5-15.system.attributes.ac.value} (6 different values) + 23 (x3) + 28 (x1) + 21 (x2) + 24 (x3) + 26 (x2) + 25 (x1) + [allSaves] : object {5-15.system.attributes.allSaves} + value : string {5-15.system.attributes.allSaves.value} (same value: ) + hp : object {5-15.system.attributes.hp} + details : string {5-15.system.attributes.hp.details} (same value: ) + max : integer {5-15.system.attributes.hp.max} (9 different values) + 98 (x2) + 190 (x1) + 90 (x1) + 140 (x2) + 95 (x1) + 135 (x2) + 62 (x1) + 54 (x1) + 70 (x1) + temp : integer {5-15.system.attributes.hp.temp} (same value: 0) + value : integer {5-15.system.attributes.hp.value} (9 different values) + 98 (x2) + 190 (x1) + 90 (x1) + 140 (x2) + 95 (x1) + 135 (x2) + 62 (x1) + 54 (x1) + 70 (x1) + [resistances] : array {5-15.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {5-15.system.attributes.resistances.[]} + doubleVs : array<> {5-15.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {5-15.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-15.system.attributes.resistances.[].type} (same value: fire) + value : integer {5-15.system.attributes.resistances.[].value} (same value: 8) + [speed] : object {5-15.system.attributes.speed} + otherSpeeds : array<> {5-15.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {5-15.system.attributes.speed.value} (2 different values) + 25 (x8) + 40 (x2) + [emitsSound] : string {5-15.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {5-15.system.attributes.hardness} (2 different values) + 15 (x1) + 13 (x1) + [immunities] : array {5-15.system.attributes.immunities} + Length: min=1 max=3 + Value type: object {5-15.system.attributes.immunities.[]} + exceptions : array<> {5-15.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-15.system.attributes.immunities.[].type} (3 different values) + critical-hits (x2) + fire (x3) + precision (x2) + [stealth] : object {5-15.system.attributes.stealth} + details : string {5-15.system.attributes.stealth.details} (same value:

or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic] to notice the heavy divine magic in the area

) + value : integer {5-15.system.attributes.stealth.value} (2 different values) + 22 (x1) + 19 (x1) + [weaknesses] : array {5-15.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {5-15.system.attributes.weaknesses.[]} + exceptions : array<> {5-15.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-15.system.attributes.weaknesses.[].type} (same value: cold) + value : integer {5-15.system.attributes.weaknesses.[].value} (same value: 5) + details : object {5-15.system.details} + [blurb] : string {5-15.system.details.blurb} (3 different values) + (x8) + Variant daeodon (x1) + Variant winter wolf (x1) + [languages] : object {5-15.system.details.languages} + details : string {5-15.system.details.languages.details} (same value: ) + value : array {5-15.system.details.languages.value} + Length: min=0 max=2 + Value type: string {5-15.system.details.languages.value.[]} (2 different values) + common (x9) + orcish (x9) + level : object {5-15.system.details.level} + value : integer {5-15.system.details.level.value} (5 different values) + 6 (x4) + 9 (x1) + 5 (x2) + 7 (x2) + 8 (x3) + [privateNotes] : string {5-15.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-15.system.details.publicNotes} (3 different values) + (x8) +

Where the typical boar is merely ill-tempered and generally unfriendly, the towering daeodon is legitimately hateful and ruthlessly violent. Although omnivorous, the daeodon prefers to feed on flesh. Primarily a scavenger, the daeodon isn't adverse to attacking creatures it encounters while searching for easier meals, or to protect any perceived encroachment into its lair or feeding grounds. Particularly brave or skilled orcs are fond of using daeodons as mounts or war-trained battle beasts; orc cavalry mounted on daeodons is a fearsome force indeed.

+

A typical adult daeodon is 10 feet long and 7 feet tall at the shoulder. It weighs approximately 2,000 pounds.

+
+

While domesticated pigs are a staple of farm life, wild boars are much more dangerous. Foul-tempered warthogs are relatively common, while the lumbering, primeval beasts known as daeodons are less so. Voracious eaters, boars can ravage the countryside in which they live. Boars breed freely, and a pair of boars can rapidly grow to a large family. Boars are a particular nuisance to farmers, as they break into food stores and root through gardens to sate their hunger.

(x1) +

Winter wolves are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath and are big enough to easily serve as mounts for orcs and hobgoblins-provided the winter wolf is willing, of course. Like wargs, winter wolves hunt in packs, but unlike their smaller cousins, they have a notable proud streak. When they deign to serve others, they reserve this privilege for larger and more dangerous creatures such as frost giants, renegade yetis, or even white dragons.

+
+

The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and other violent humanoids.

(x1) + publication : object {5-15.system.details.publication} + license : string {5-15.system.details.publication.license} (same value: OGL) + remaster : boolean {5-15.system.details.publication.remaster} (same value: False) + title : string {5-15.system.details.publication.title} (same value: Pathfinder Society Scenario #5-15: Cleansing the Flame) + [description] : string {5-15.system.details.description} (same value:

Three daeodon corpses, animated and enraged by Sezelrian's divine intervention, trample anything within the ritual circle.

) + [disable] : string {5-15.system.details.disable} (2 different values) +

@Check[occultism|dc:24] or @Check[religion|dc:24] to disrupt the magic animating the spirits, @Check[athletics|dc:28] to hold down one of the daeodons, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th-rank, counteract DC 28). 3 successes are required.

(x1) +

@Check[occultism|dc:21] or @Check[religion|dc:21] to disrupt the magic animating the spirits, @Check[athletics|dc:25] to hold down one of the daeodons, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd-rank, counteract DC 25). 3 successes are required.

(x1) + [isComplex] : boolean {5-15.system.details.isComplex} (same value: True) + [reset] : string {5-15.system.details.reset} (same value:

The hazard resets within 24 hours if the cultists of Sezelrian still remain in the area.

) + [routine] : string {5-15.system.details.routine} (2 different values) +

(three actions) The animated daeodons trample all creatures within the circle, dealing @Damage[(2d10+11)[bludgeoning]] damage (@Check[reflex|dc:25|basic] save).

(x1) +

(three actions) The animated daeodons trample all creatures within the circle, dealing @Damage[(2d8+9)[bludgeoning]] damage (@Check[reflex|dc:23|basic] save).

(x1) + [initiative] : object {5-15.system.initiative} + statistic : string {5-15.system.initiative.statistic} (same value: perception) + [perception] : object {5-15.system.perception} + details : string {5-15.system.perception.details} (same value: ) + mod : integer {5-15.system.perception.mod} (7 different values) + 14 (x2) + 21 (x1) + 12 (x1) + 15 (x2) + 13 (x1) + 16 (x1) + 18 (x2) + senses : array {5-15.system.perception.senses} + Length: min=1 max=2 + Value type: object {5-15.system.perception.senses.[]} + type : string {5-15.system.perception.senses.[].type} (3 different values) + darkvision (x9) + low-light-vision (x1) + scent (x2) + [acuity] : string {5-15.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {5-15.system.perception.senses.[].range} (same value: 30) + [resources] : object {5-15.system.resources} + [focus] : object {5-15.system.resources.focus} + max : integer {5-15.system.resources.focus.max} (same value: 2) + value : integer {5-15.system.resources.focus.value} (same value: 2) + saves : object {5-15.system.saves} + fortitude : object {5-15.system.saves.fortitude} + saveDetail : string {5-15.system.saves.fortitude.saveDetail} (same value: ) + [value] : integer {5-15.system.saves.fortitude.value} (5 different values) + 14 (x2) + 18 (x2) + 15 (x2) + 16 (x3) + 13 (x1) + reflex : object {5-15.system.saves.reflex} + saveDetail : string {5-15.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-15.system.saves.reflex.value} (8 different values) + 11 (x1) + 15 (x3) + 12 (x2) + 17 (x1) + 10 (x1) + 19 (x1) + 0 (x2) + 13 (x1) + will : object {5-15.system.saves.will} + saveDetail : string {5-15.system.saves.will.saveDetail} (same value: ) + value : integer {5-15.system.saves.will.value} (10 different values) + 17 (x1) + 21 (x1) + 9 (x1) + 12 (x1) + 11 (x1) + 13 (x2) + 0 (x2) + 10 (x1) + 19 (x1) + 18 (x1) + [skills] : object {5-15.system.skills} + athletics : object {5-15.system.skills.athletics} + base : integer {5-15.system.skills.athletics.base} (5 different values) + 13 (x4) + 20 (x1) + 17 (x2) + 15 (x1) + 16 (x2) + [nature] : object {5-15.system.skills.nature} + base : integer {5-15.system.skills.nature.base} (3 different values) + 15 (x2) + 12 (x1) + 18 (x1) + [religion] : object {5-15.system.skills.religion} + base : integer {5-15.system.skills.religion.base} (5 different values) + 15 (x1) + 20 (x1) + 16 (x1) + 18 (x2) + 17 (x1) + [diplomacy] : object {5-15.system.skills.diplomacy} + base : integer {5-15.system.skills.diplomacy.base} (2 different values) + 18 (x1) + 15 (x1) + [medicine] : object {5-15.system.skills.medicine} + base : integer {5-15.system.skills.medicine.base} (2 different values) + 18 (x1) + 15 (x1) + [survival] : object {5-15.system.skills.survival} + base : integer {5-15.system.skills.survival.base} (3 different values) + 15 (x1) + 13 (x1) + 12 (x2) + [intimidation] : object {5-15.system.skills.intimidation} + base : integer {5-15.system.skills.intimidation.base} (3 different values) + 13 (x1) + 17 (x1) + 11 (x1) + [crafting] : object {5-15.system.skills.crafting} + base : integer {5-15.system.skills.crafting.base} (2 different values) + 16 (x1) + 18 (x1) + [acrobatics] : object {5-15.system.skills.acrobatics} + base : integer {5-15.system.skills.acrobatics.base} (2 different values) + 11 (x1) + 13 (x1) + [deception] : object {5-15.system.skills.deception} + base : integer {5-15.system.skills.deception.base} (same value: 11) + [stealth] : object {5-15.system.skills.stealth} + base : integer {5-15.system.skills.stealth.base} (same value: 13) + special : array {5-15.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {5-15.system.skills.stealth.special.[]} + base : integer {5-15.system.skills.stealth.special.[].base} (same value: 16) + label : string {5-15.system.skills.stealth.special.[].label} (same value: in snow) + predicate : array {5-15.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-15.system.skills.stealth.special.[].predicate.[]} (same value: terrain:snow) + traits : object {5-15.system.traits} + rarity : string {5-15.system.traits.rarity} (3 different values) + rare (x4) + unique (x3) + uncommon (x5) + size : object {5-15.system.traits.size} + value : string {5-15.system.traits.size.value} (2 different values) + med (x10) + lg (x2) + value : array {5-15.system.traits.value} + Length: min=1 max=3 + Value type: string {5-15.system.traits.value.[]} (8 different values) + chaotic (x4) + evil (x5) + orc (x8) + good (x4) + animal (x1) + divine (x2) + magical (x2) + beast (x1) + [statusEffects] : array<> {5-15.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {5-15.type} (2 different values) + npc (x10) + hazard (x2) + [prototypeToken] : object {5-15.prototypeToken} + name : string {5-15.prototypeToken.name} (same value: Possessed Daeodons) \ No newline at end of file diff --git a/output/pf2e/packs/5-16.txt b/output/pf2e/packs/5-16.txt new file mode 100644 index 0000000..0b0f453 --- /dev/null +++ b/output/pf2e/packs/5-16.txt @@ -0,0 +1,735 @@ +5-16 +Different values: 12 +===================================== +object {5-16} + _id : string {5-16._id} (all different values) + folder : string {5-16.folder} (same value: c9UfQaWy2JZFyzzd) + img : string {5-16.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x6) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {5-16.items} + Length: min=1 max=28 + Value type: object {5-16.items.[]} + _id : string {5-16.items.[]._id} (45 different values) + img : string {5-16.items.[].img} (28 different values) + name : string {5-16.items.[].name} (40 different values) + sort : integer {5-16.items.[].sort} (29 different values) + system : object {5-16.items.[].system} + [attack] : object {5-16.items.[].system.attack} + value : string {5-16.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-16.items.[].system.attackEffects} + value : array {5-16.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-16.items.[].system.attackEffects.value.[]} (same value: grab) + [bonus] : object {5-16.items.[].system.bonus} + value : integer {5-16.items.[].system.bonus.value} (9 different values) + 16 (x1) + 14 (x1) + 0 (x4) + 12 (x3) + 9 (x6) + 6 (x1) + 13 (x1) + 11 (x2) + 8 (x1) + [damageRolls] : object {5-16.items.[].system.damageRolls} + [R9SoqhwSZ2pxBWNd] : object {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd} + damage : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damage} (2 different values) + 1d8 (x1) + 1d6 (x1) + damageType : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damageType} (same value: acid) + [e4epsCI4WiV8nOWR] : object {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR} + damage : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damage} (2 different values) + 1d8+7 (x1) + 1d6+5 (x1) + damageType : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damageType} (same value: bludgeoning) + [4J4gMr0v7hjfccKg] : object {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg} + category : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.category} (same value: splash) + damage : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damage} (2 different values) + 1d8 (x1) + 1d6 (x1) + damageType : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damageType} (same value: acid) + [8tonF2vtwodhW0MQ] : object {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ} + damage : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damage} (2 different values) + 2d8 (x1) + 2d6 (x1) + damageType : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damageType} (same value: acid) + [okZrBRTynpPQjDE7] : object {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7} + damage : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damage} (2 different values) + 1d8+8 (x1) + 1d8+4 (x1) + damageType : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damageType} (same value: slashing) + [pQ5lzubXQ3pOEAPy] : object {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy} + damage : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damage} (2 different values) + 1d4+8 (x1) + 1d4+4 (x1) + damageType : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damageType} (same value: bludgeoning) + [FbabLqwHNZMq7Uhm] : object {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm} + damage : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damage} (2 different values) + 1d4+8 (x1) + 1d4+4 (x1) + damageType : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damageType} (same value: piercing) + [r1QLbBEyhiNkgqL4] : object {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4} + damage : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damageType} (same value: piercing) + [Pk3kXURyXyoZv21u] : object {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u} + damage : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damageType} (same value: bludgeoning) + [ex6XLPcNadVl7fUQ] : object {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ} + damage : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damageType} (same value: piercing) + description : object {5-16.items.[].system.description} + value : string {5-16.items.[].system.description.value} (41 different values) + publication : object {5-16.items.[].system.publication} + license : string {5-16.items.[].system.publication.license} (2 different values) + OGL (x51) + ORC (x34) + remaster : boolean {5-16.items.[].system.publication.remaster} (2 different values) + False (x51) + True (x34) + title : string {5-16.items.[].system.publication.title} (6 different values) + (x42) + Pathfinder Monster Core (x4) + Pathfinder Player Core (x30) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder Secrets of Magic (x2) + Pathfinder Core Rulebook (x6) + rules : ###FoundryRulesObject### + [slug] : string {5-16.items.[].system.slug} (24 different values) + traits : object {5-16.items.[].system.traits} + [value] : array {5-16.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {5-16.items.[].system.traits.value.[]} (26 different values) + [rarity] : string {5-16.items.[].system.traits.rarity} (same value: common) + [traditions] : array {5-16.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {5-16.items.[].system.traits.traditions.[]} (4 different values) + arcane (x31) + divine (x9) + occult (x18) + primal (x19) + [weaponType] : object {5-16.items.[].system.weaponType} + value : string {5-16.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x6) + [actionType] : object {5-16.items.[].system.actionType} + value : string {5-16.items.[].system.actionType.value} (3 different values) + passive (x8) + action (x8) + reaction (x6) + [actions] : object {5-16.items.[].system.actions} + [value] : integer {5-16.items.[].system.actions.value} (same value: 1) + [category] : string {5-16.items.[].system.category} (6 different values) + interaction (x2) + defensive (x2) + offensive (x18) + martial (x2) + medium (x2) + simple (x2) + [baseItem] : string {5-16.items.[].system.baseItem} (3 different values) + bastard-sword (x2) + breastplate (x2) + dagger (x2) + [bonusDamage] : object {5-16.items.[].system.bonusDamage} + value : integer {5-16.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-16.items.[].system.bulk} + value : mixed + integer {5-16.items.[].system.bulk.value} (2 different values) + 1 (x2) + 2 (x2) + float {5-16.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {5-16.items.[].system.damage} + [damageType] : string {5-16.items.[].system.damage.damageType} (2 different values) + slashing (x2) + piercing (x2) + [dice] : integer {5-16.items.[].system.damage.dice} (same value: 1) + [die] : string {5-16.items.[].system.damage.die} (2 different values) + d8 (x2) + d4 (x2) + [0] : object {5-16.items.[].system.damage.0} + applyMod : boolean {5-16.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-16.items.[].system.damage.0.formula} (3 different values) + 1d6 (x3) + 2d4 (x4) + 1d4 (x2) + kinds : array {5-16.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-16.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {5-16.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.items.[].system.damage.0.type} (5 different values) + acid (x2) + electricity (x2) + bludgeoning (x1) + void (x2) + piercing (x2) + [gcovwqxwitqchoin] : object {5-16.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {5-16.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-16.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-16.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {5-16.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [equipped] : object {5-16.items.[].system.equipped} + carryType : string {5-16.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {5-16.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {5-16.items.[].system.group} (3 different values) + sword (x2) + plate (x2) + knife (x2) + [hardness] : integer {5-16.items.[].system.hardness} (same value: 0) + [hp] : object {5-16.items.[].system.hp} + max : integer {5-16.items.[].system.hp.max} (same value: 0) + value : integer {5-16.items.[].system.hp.value} (same value: 0) + [level] : object {5-16.items.[].system.level} + value : integer {5-16.items.[].system.level.value} (4 different values) + 0 (x10) + 3 (x4) + 2 (x6) + 1 (x23) + [material] : object {5-16.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-16.items.[].system.price} + value : object {5-16.items.[].system.price.value} + [gp] : integer {5-16.items.[].system.price.value.gp} (2 different values) + 4 (x2) + 8 (x2) + [sp] : integer {5-16.items.[].system.price.value.sp} (same value: 2) + [quantity] : integer {5-16.items.[].system.quantity} (same value: 1) + [range] : object {5-16.items.[].system.range} + value : string {5-16.items.[].system.range.value} (6 different values) + 30 feet (x12) + 120 feet (x1) + 50 feet (x1) + (x13) + 60 feet (x2) + touch (x2) + [reload] : object {5-16.items.[].system.reload} + value : string {5-16.items.[].system.reload.value} (2 different values) + (x2) + - (x2) + [runes] : object {5-16.items.[].system.runes} + potency : integer {5-16.items.[].system.runes.potency} (same value: 0) + property : array<> {5-16.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {5-16.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {5-16.items.[].system.runes.resilient} (same value: 0) + [size] : string {5-16.items.[].system.size} (same value: med) + [splashDamage] : object {5-16.items.[].system.splashDamage} + value : integer {5-16.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {5-16.items.[].system.usage} + value : string {5-16.items.[].system.usage.value} (same value: held-in-one-hand) + [canBeAmmo] : boolean {5-16.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {5-16.items.[].system.acBonus} (same value: 4) + [checkPenalty] : integer {5-16.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {5-16.items.[].system.dexCap} (same value: 1) + [speedPenalty] : integer {5-16.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {5-16.items.[].system.strength} (same value: 3) + [frequency] : object {5-16.items.[].system.frequency} + max : integer {5-16.items.[].system.frequency.max} (same value: 1) + per : string {5-16.items.[].system.frequency.per} (same value: round) + [autoHeightenLevel] : object {5-16.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {5-16.items.[].system.prepared} + flexible : boolean {5-16.items.[].system.prepared.flexible} (same value: False) + value : string {5-16.items.[].system.prepared.value} (same value: prepared) + [proficiency] : object {5-16.items.[].system.proficiency} + value : integer {5-16.items.[].system.proficiency.value} (same value: 1) + [slots] : object {5-16.items.[].system.slots} + slot0 : object {5-16.items.[].system.slots.slot0} + max : integer {5-16.items.[].system.slots.slot0.max} (2 different values) + 6 (x1) + 5 (x1) + prepared : array {5-16.items.[].system.slots.slot0.prepared} + Length: min=5 max=6 + Value type: object {5-16.items.[].system.slots.slot0.prepared.[]} + id : string {5-16.items.[].system.slots.slot0.prepared.[].id} (6 different values) + WGLe3LicBwWkqCim (x2) + 3416TSDhbtqHau3h (x2) + CGCTz6gvgO5o0Kmz (x2) + ZnikV3cciHPZILww (x2) + iAxLvx9fwS4L8OPO (x2) + 4HzFbb80eGjlNeZK (x1) + slot1 : object {5-16.items.[].system.slots.slot1} + max : integer {5-16.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {5-16.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {5-16.items.[].system.slots.slot1.prepared.[]} + id : string {5-16.items.[].system.slots.slot1.prepared.[].id} (4 different values) + ZetQVjybkj5w81ZK (x2) + AEXMgumyepVRBi6w (x2) + RhMYEOATwIFEpQtZ (x2) + uisVBD6yEbBs0Hob (x2) + slot2 : object {5-16.items.[].system.slots.slot2} + max : integer {5-16.items.[].system.slots.slot2.max} (same value: 4) + prepared : array {5-16.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {5-16.items.[].system.slots.slot2.prepared.[]} + id : string {5-16.items.[].system.slots.slot2.prepared.[].id} (4 different values) + RuOiRh0nnDiKhoAm (x2) + v8aujEBH2PvLTZA6 (x2) + G6Xcq1yzQFtygzwp (x2) + n4ZsKqe4lQBOaAYc (x2) + [slot3] : object {5-16.items.[].system.slots.slot3} + max : integer {5-16.items.[].system.slots.slot3.max} (same value: 4) + prepared : array {5-16.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {5-16.items.[].system.slots.slot3.prepared.[]} + id : string {5-16.items.[].system.slots.slot3.prepared.[].id} (4 different values) + YekSC2eoY4oqVh6P (x1) + pE76whZFqtFoBvFa (x1) + FuwogELUfDFaV6Uk (x1) + IuBjF30zQoEGTEPh (x1) + [spelldc] : object {5-16.items.[].system.spelldc} + dc : integer {5-16.items.[].system.spelldc.dc} (2 different values) + 24 (x1) + 21 (x1) + value : integer {5-16.items.[].system.spelldc.value} (2 different values) + 16 (x1) + 13 (x1) + [tradition] : object {5-16.items.[].system.tradition} + value : string {5-16.items.[].system.tradition.value} (same value: arcane) + [area] : object {5-16.items.[].system.area} + [details] : string {5-16.items.[].system.area.details} (same value: 30-foot-radius burst) + type : string {5-16.items.[].system.area.type} (3 different values) + burst (x3) + emanation (x3) + line (x2) + value : integer {5-16.items.[].system.area.value} (3 different values) + 30 (x5) + 10 (x2) + 5 (x1) + [cost] : object {5-16.items.[].system.cost} + value : string {5-16.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-16.items.[].system.counteraction} (same value: False) + [defense] : object {5-16.items.[].system.defense} + save : object {5-16.items.[].system.defense.save} + basic : boolean {5-16.items.[].system.defense.save.basic} (2 different values) + False (x13) + True (x2) + statistic : string {5-16.items.[].system.defense.save.statistic} (3 different values) + fortitude (x9) + reflex (x5) + will (x1) + [duration] : object {5-16.items.[].system.duration} + sustained : boolean {5-16.items.[].system.duration.sustained} (same value: False) + value : mixed + string {5-16.items.[].system.duration.value} (6 different values) + (x15) + 1 minute (x8) + 8 hours (x2) + varies (x2) + until your next daily preparations (x2) + until the start of your next turn (x2) + integer {5-16.items.[].system.duration.value} (same value: 1) + [expiry] : string {5-16.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {5-16.items.[].system.duration.unit} (same value: days) + [location] : object {5-16.items.[].system.location} + value : string {5-16.items.[].system.location.value} (same value: PRlM665eBML0IQ2l) + [requirements] : string {5-16.items.[].system.requirements} (same value: ) + [target] : object {5-16.items.[].system.target} + value : string {5-16.items.[].system.target.value} (4 different values) + 1 creature (x11) + (x16) + 1 or 2 creatures (x2) + 1 falling creature (x2) + [time] : object {5-16.items.[].system.time} + value : string {5-16.items.[].system.time.value} (4 different values) + 2 (x24) + 3 (x3) + reaction (x2) + 1 (x2) + [heightening] : object {5-16.items.[].system.heightening} + [levels] : object {5-16.items.[].system.heightening.levels} + [8] : object {5-16.items.[].system.heightening.levels.8} + target : object {5-16.items.[].system.heightening.levels.8.target} + value : string {5-16.items.[].system.heightening.levels.8.target.value} (same value: 5 creatures) + [6] : object {5-16.items.[].system.heightening.levels.6} + target : object {5-16.items.[].system.heightening.levels.6.target} + value : string {5-16.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [4] : object {5-16.items.[].system.heightening.levels.4} + area : object {5-16.items.[].system.heightening.levels.4.area} + areaType : string {5-16.items.[].system.heightening.levels.4.area.areaType} (same value: burst) + value : string {5-16.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {5-16.items.[].system.heightening.levels.4.range} + value : string {5-16.items.[].system.heightening.levels.4.range.value} (same value: 60 feet) + [3] : object {5-16.items.[].system.heightening.levels.3} + damage : object {5-16.items.[].system.heightening.levels.3.damage} + 0 : object {5-16.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-16.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {5-16.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [5] : object {5-16.items.[].system.heightening.levels.5} + damage : object {5-16.items.[].system.heightening.levels.5.damage} + 0 : object {5-16.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-16.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {5-16.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {5-16.items.[].system.heightening.levels.7} + damage : object {5-16.items.[].system.heightening.levels.7.damage} + 0 : object {5-16.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-16.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {5-16.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [9] : object {5-16.items.[].system.heightening.levels.9} + damage : object {5-16.items.[].system.heightening.levels.9.damage} + 0 : object {5-16.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-16.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {5-16.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {5-16.items.[].system.heightening.type} (2 different values) + fixed (x6) + interval (x5) + [damage] : object {5-16.items.[].system.heightening.damage} + 0 : string {5-16.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x2) + 1d6 (x1) + 2d4 (x2) + [interval] : integer {5-16.items.[].system.heightening.interval} (2 different values) + 1 (x4) + 2 (x1) + [start] : object {5-16.items.[].system.start} + [initiative] : mixed + value : integer {5-16.items.[].system.start.value} (same value: 630) + [tokenIcon] : object {5-16.items.[].system.tokenIcon} + show : boolean {5-16.items.[].system.tokenIcon.show} (same value: True) + [mod] : object {5-16.items.[].system.mod} + value : integer {5-16.items.[].system.mod.value} (2 different values) + 15 (x1) + 12 (x1) + [proficient] : object {5-16.items.[].system.proficient} + value : integer {5-16.items.[].system.proficient.value} (same value: 0) + type : string {5-16.items.[].type} (9 different values) + melee (x16) + action (x22) + weapon (x4) + armor (x2) + equipment (x4) + spellcastingEntry (x2) + spell (x31) + effect (x2) + lore (x2) + [_stats] : object {5-16.items.[]._stats} + compendiumSource : string {5-16.items.[]._stats.compendiumSource} (25 different values) + [flags] : object {5-16.items.[].flags} + pf2e : object {5-16.items.[].flags.pf2e} + linkedWeapon : string {5-16.items.[].flags.pf2e.linkedWeapon} (2 different values) + VAAn3bAtfAKk262p (x2) + dQCbEEJM9punVXyL (x4) + name : string {5-16.name} (all different values) + system : object {5-16.system} + [abilities] : object {5-16.system.abilities} + cha : object {5-16.system.abilities.cha} + mod : integer {5-16.system.abilities.cha.mod} (3 different values) + -5 (x2) + 1 (x1) + -1 (x3) + con : object {5-16.system.abilities.con} + mod : integer {5-16.system.abilities.con.mod} (3 different values) + 5 (x1) + 4 (x3) + 2 (x2) + dex : object {5-16.system.abilities.dex} + mod : integer {5-16.system.abilities.dex.mod} (4 different values) + 4 (x1) + 2 (x1) + 1 (x1) + 3 (x3) + int : object {5-16.system.abilities.int} + mod : integer {5-16.system.abilities.int.mod} (3 different values) + -5 (x2) + 0 (x2) + 5 (x2) + str : object {5-16.system.abilities.str} + mod : integer {5-16.system.abilities.str.mod} (4 different values) + 6 (x1) + 4 (x2) + 5 (x1) + 2 (x2) + wis : object {5-16.system.abilities.wis} + mod : integer {5-16.system.abilities.wis.mod} (3 different values) + 3 (x3) + 2 (x2) + 1 (x1) + attributes : object {5-16.system.attributes} + ac : object {5-16.system.attributes.ac} + [details] : string {5-16.system.attributes.ac.details} (same value: ) + value : integer {5-16.system.attributes.ac.value} (7 different values) + 13 (x1) + 21 (x1) + 18 (x1) + 0 (x4) + 10 (x1) + 19 (x2) + 22 (x2) + [allSaves] : object {5-16.system.attributes.allSaves} + value : string {5-16.system.attributes.allSaves.value} (same value: ) + hp : object {5-16.system.attributes.hp} + details : string {5-16.system.attributes.hp.details} (same value: ) + max : integer {5-16.system.attributes.hp.max} (9 different values) + 94 (x1) + 78 (x1) + 40 (x1) + 0 (x4) + 56 (x1) + 42 (x1) + 52 (x1) + 80 (x1) + 49 (x1) + temp : integer {5-16.system.attributes.hp.temp} (2 different values) + 0 (x10) + 11 (x2) + value : integer {5-16.system.attributes.hp.value} (9 different values) + 94 (x1) + 78 (x1) + 40 (x1) + 0 (x4) + 56 (x1) + 42 (x1) + 52 (x1) + 80 (x1) + 49 (x1) + [immunities] : array {5-16.system.attributes.immunities} + Length: min=2 max=5 + Value type: object {5-16.system.attributes.immunities.[]} + exceptions : array<> {5-16.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.system.attributes.immunities.[].type} (5 different values) + acid (x2) + critical-hits (x4) + precision (x4) + unconscious (x2) + visual (x2) + [speed] : object {5-16.system.attributes.speed} + otherSpeeds : array<> {5-16.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {5-16.system.attributes.speed.value} (same value: 25) + [emitsSound] : string {5-16.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {5-16.system.attributes.hardness} (3 different values) + 0 (x4) + 10 (x1) + 12 (x1) + [stealth] : object {5-16.system.attributes.stealth} + details : string {5-16.system.attributes.stealth.details} (3 different values) +

(trained) to notice the instability in the surrounding woodwork and precariously balanced masonry.

(x2) +

(trained) to notice the worn flagstones which are crumbling away at the slightest pressure.

(x2) +

(trained) to notice the runes carved into the lid.

(x2) + value : integer {5-16.system.attributes.stealth.value} (3 different values) + 7 (x1) + 10 (x3) + 13 (x2) + details : object {5-16.system.details} + [blurb] : string {5-16.system.details.blurb} (same value: ) + [languages] : object {5-16.system.details.languages} + details : string {5-16.system.details.languages.details} (same value: ) + value : array {5-16.system.details.languages.value} + Length: min=0 max=5 + Value type: string {5-16.system.details.languages.value.[]} (5 different values) + common (x4) + elven (x2) + gnomish (x2) + thassilonian (x2) + varisian (x2) + level : object {5-16.system.details.level} + value : integer {5-16.system.details.level.value} (6 different values) + 5 (x2) + 4 (x2) + 2 (x1) + 1 (x1) + 3 (x5) + 6 (x1) + [privateNotes] : string {5-16.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-16.system.details.publicNotes} (same value: ) + publication : object {5-16.system.details.publication} + license : string {5-16.system.details.publication.license} (same value: OGL) + remaster : boolean {5-16.system.details.publication.remaster} (same value: False) + title : string {5-16.system.details.publication.title} (same value: Pathfinder Society Scenario #5-16: A Lie Told to Strangers) + [description] : string {5-16.system.details.description} (3 different values) +

The room initially appears merely dilapidated, but on closer inspection it is positively liable to collapse at any moment.

(x2) +

At a cursory glance the tunnel appears to be little more than a waterlogged chamber.

(x2) +

The magical runes glow at any attempt to open this chest.

(x2) + [disable] : string {5-16.system.details.disable} (6 different values) +

@Check[crafting|dc:20] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:17] (trained) to carefully place boards and the like to create bridges over structurally weak areas.

(x1) +

@Check[acrobatics|dc:17] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:19] (expert) to cause a controlled collapse without any danger to the PCs.

(x1) +

@Check[crafting|dc:23] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:20] (trained) to carefully place boards and the like to create bridges over structurally weak areas.

(x1) +

@Check[acrobatics|dc:20] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:22] (expert) to cause a controlled collapse without any danger to the PCs.

(x1) +

@Check[thievery|dc:19] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 17) to counteract the runes.

(x1) +

@Check[thievery|dc:22] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 20) to counteract the runes.

(x1) + [isComplex] : boolean {5-16.system.details.isComplex} (same value: False) + [reset] : string {5-16.system.details.reset} (same value: ) + [routine] : string {5-16.system.details.routine} (same value: ) + [initiative] : object {5-16.system.initiative} + statistic : string {5-16.system.initiative.statistic} (same value: perception) + [perception] : object {5-16.system.perception} + details : string {5-16.system.perception.details} (2 different values) + no vision (x2) + (x4) + mod : integer {5-16.system.perception.mod} (5 different values) + 9 (x1) + 11 (x1) + 8 (x1) + 6 (x1) + 14 (x2) + senses : array {5-16.system.perception.senses} + Length: min=0 max=1 + Value type: object {5-16.system.perception.senses.[]} + acuity : string {5-16.system.perception.senses.[].acuity} (same value: precise) + range : integer {5-16.system.perception.senses.[].range} (same value: 60) + type : string {5-16.system.perception.senses.[].type} (same value: motion-sense) + [resources] : object {5-16.system.resources} + saves : object {5-16.system.saves} + fortitude : object {5-16.system.saves.fortitude} + saveDetail : string {5-16.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-16.system.saves.fortitude.value} (6 different values) + 15 (x2) + 14 (x1) + 11 (x2) + 0 (x4) + 12 (x2) + 8 (x1) + reflex : object {5-16.system.saves.reflex} + saveDetail : string {5-16.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-16.system.saves.reflex.value} (7 different values) + 12 (x1) + 11 (x2) + 8 (x1) + 0 (x4) + 9 (x2) + 6 (x1) + 14 (x1) + will : object {5-16.system.saves.will} + saveDetail : string {5-16.system.saves.will.saveDetail} (same value: ) + [value] : integer {5-16.system.saves.will.value} (7 different values) + 9 (x1) + 8 (x1) + 5 (x1) + 0 (x4) + 6 (x1) + 17 (x1) + 14 (x1) + [skills] : object {5-16.system.skills} + [acrobatics] : object {5-16.system.skills.acrobatics} + base : integer {5-16.system.skills.acrobatics.base} (2 different values) + 10 (x2) + 7 (x2) + [athletics] : object {5-16.system.skills.athletics} + base : integer {5-16.system.skills.athletics.base} (4 different values) + 13 (x1) + 12 (x1) + 8 (x1) + 10 (x1) + [stealth] : object {5-16.system.skills.stealth} + base : integer {5-16.system.skills.stealth.base} (4 different values) + 12 (x1) + 10 (x1) + 7 (x1) + 9 (x1) + [intimidation] : object {5-16.system.skills.intimidation} + base : integer {5-16.system.skills.intimidation.base} (4 different values) + 8 (x1) + 5 (x1) + 13 (x1) + 10 (x1) + arcana : object {5-16.system.skills.arcana} + base : integer {5-16.system.skills.arcana.base} (2 different values) + 15 (x1) + 12 (x1) + occultism : object {5-16.system.skills.occultism} + base : integer {5-16.system.skills.occultism.base} (2 different values) + 15 (x1) + 12 (x1) + religion : object {5-16.system.skills.religion} + base : integer {5-16.system.skills.religion.base} (2 different values) + 13 (x1) + 10 (x1) + traits : object {5-16.system.traits} + rarity : string {5-16.system.traits.rarity} (2 different values) + uncommon (x2) + common (x10) + size : object {5-16.system.traits.size} + value : string {5-16.system.traits.size.value} (2 different values) + lg (x2) + med (x10) + value : array {5-16.system.traits.value} + Length: min=1 max=3 + Value type: string {5-16.system.traits.value.[]} (8 different values) + mindless (x2) + ooze (x2) + chaotic (x4) + humanoid (x4) + environmental (x4) + human (x2) + magical (x2) + trap (x2) + [statusEffects] : array<> {5-16.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {5-16.type} (2 different values) + npc (x6) + hazard (x6) \ No newline at end of file diff --git a/output/pf2e/packs/5-17.txt b/output/pf2e/packs/5-17.txt new file mode 100644 index 0000000..9b9cad5 --- /dev/null +++ b/output/pf2e/packs/5-17.txt @@ -0,0 +1,616 @@ +5-17 +Different values: 8 +===================================== +object {5-17} + _id : string {5-17._id} (all different values) + folder : string {5-17.folder} (same value: pmY7q9y2ZZ4sswDU) + img : string {5-17.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {5-17.items} + Length: min=7 max=16 + Value type: object {5-17.items.[]} + _id : string {5-17.items.[]._id} (36 different values) + img : string {5-17.items.[].img} (24 different values) + name : string {5-17.items.[].name} (33 different values) + sort : integer {5-17.items.[].sort} (16 different values) + 100000 (x8) + 200000 (x8) + 300000 (x8) + 400000 (x8) + 500000 (x8) + 600000 (x8) + 700000 (x8) + 800000 (x6) + 900000 (x6) + 1000000 (x6) + 1100000 (x6) + 1200000 (x6) + 1300000 (x6) + 1400000 (x1) + 1500000 (x1) + 1600000 (x1) + system : object {5-17.items.[].system} + [autoHeightenLevel] : object {5-17.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {5-17.items.[].system.description} + value : string {5-17.items.[].system.description.value} (32 different values) + [prepared] : object {5-17.items.[].system.prepared} + value : string {5-17.items.[].system.prepared.value} (same value: innate) + [flexible] : boolean {5-17.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {5-17.items.[].system.proficiency} + value : integer {5-17.items.[].system.proficiency.value} (2 different values) + 1 (x2) + 0 (x4) + publication : object {5-17.items.[].system.publication} + license : string {5-17.items.[].system.publication.license} (2 different values) + OGL (x76) + ORC (x19) + remaster : boolean {5-17.items.[].system.publication.remaster} (2 different values) + False (x76) + True (x19) + title : string {5-17.items.[].system.publication.title} (3 different values) + (x68) + Pathfinder Player Core (x19) + Pathfinder Bestiary (x8) + rules : ###FoundryRulesObject### + [slots] : object {5-17.items.[].system.slots} + [slug] : string {5-17.items.[].system.slug} (19 different values) + darkness (x1) + laughing-fit (x1) + paranoia (x1) + daze (x2) + detect-magic (x2) + fear (x2) + grim-tendrils (x2) + sure-strike (x2) + telekinetic-hand (x2) + telekinetic-projectile (x2) + dagger (x6) + discern-location (x4) + dimensional-anchor (x4) + haste (x4) + slow (x4) + invisibility (x4) + greater-darkvision (x4) + constrict (x2) + grab (x2) + [spelldc] : object {5-17.items.[].system.spelldc} + dc : integer {5-17.items.[].system.spelldc.dc} (3 different values) + 21 (x3) + 24 (x2) + 17 (x1) + value : integer {5-17.items.[].system.spelldc.value} (3 different values) + 13 (x3) + 16 (x2) + 9 (x1) + [item] : integer {5-17.items.[].system.spelldc.item} (same value: 0) + [mod] : integer {5-17.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {5-17.items.[].system.tradition} + value : string {5-17.items.[].system.tradition.value} (same value: occult) + traits : object {5-17.items.[].system.traits} + [rarity] : string {5-17.items.[].system.traits.rarity} (2 different values) + common (x77) + uncommon (x4) + [traditions] : array {5-17.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {5-17.items.[].system.traits.traditions.[]} (4 different values) + arcane (x36) + divine (x15) + occult (x37) + primal (x13) + [value] : array {5-17.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {5-17.items.[].system.traits.value.[]} (21 different values) + [area] : object {5-17.items.[].system.area} + type : string {5-17.items.[].system.area.type} (3 different values) + burst (x1) + emanation (x2) + line (x2) + value : integer {5-17.items.[].system.area.value} (2 different values) + 20 (x1) + 30 (x4) + [cost] : object {5-17.items.[].system.cost} + value : string {5-17.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-17.items.[].system.counteraction} (same value: False) + [damage] : object {5-17.items.[].system.damage} + [0] : object {5-17.items.[].system.damage.0} + applyMod : boolean {5-17.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-17.items.[].system.damage.0.formula} (3 different values) + 1d6 (x2) + 2d4 (x2) + 2d6 (x2) + kinds : array {5-17.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-17.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {5-17.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-17.items.[].system.damage.0.type} (3 different values) + mental (x2) + void (x2) + untyped (x2) + [damageType] : string {5-17.items.[].system.damage.damageType} (same value: piercing) + [dice] : integer {5-17.items.[].system.damage.dice} (same value: 1) + [die] : string {5-17.items.[].system.damage.die} (same value: d4) + [defense] : object {5-17.items.[].system.defense} + save : object {5-17.items.[].system.defense.save} + basic : boolean {5-17.items.[].system.defense.save.basic} (2 different values) + False (x14) + True (x2) + statistic : string {5-17.items.[].system.defense.save.statistic} (2 different values) + will (x10) + fortitude (x6) + [duration] : object {5-17.items.[].system.duration} + sustained : boolean {5-17.items.[].system.duration.sustained} (2 different values) + False (x34) + True (x3) + value : string {5-17.items.[].system.duration.value} (6 different values) + 1 minute (x10) + (x13) + 1 round (x2) + varies (x6) + until the end of your turn (x2) + 10 minutes (x4) + [level] : object {5-17.items.[].system.level} + value : integer {5-17.items.[].system.level.value} (6 different values) + 2 (x7) + 1 (x14) + 0 (x4) + 8 (x4) + 4 (x4) + 3 (x8) + [location] : object {5-17.items.[].system.location} + [heightenedLevel] : integer {5-17.items.[].system.location.heightenedLevel} (2 different values) + 2 (x3) + 1 (x6) + value : string {5-17.items.[].system.location.value} (2 different values) + F4fqg3A2YqZdCIdC (x17) + 5rxGka9M6pYlIoVb (x20) + [range] : object {5-17.items.[].system.range} + value : string {5-17.items.[].system.range.value} (6 different values) + 120 feet (x1) + 30 feet (x20) + 60 feet (x2) + (x6) + unlimited (x4) + touch (x4) + [requirements] : string {5-17.items.[].system.requirements} (same value: ) + [target] : object {5-17.items.[].system.target} + value : string {5-17.items.[].system.target.value} (5 different values) + (x7) + 1 living creature (x1) + 1 creature (x23) + 1 unattended object of light Bulk or less (x2) + 1 creature or object (x4) + [time] : object {5-17.items.[].system.time} + value : string {5-17.items.[].system.time.value} (4 different values) + 3 (x1) + 2 (x30) + 1 (x2) + 10 minutes (x4) + [heightening] : object {5-17.items.[].system.heightening} + [levels] : object {5-17.items.[].system.heightening.levels} + [6] : object {5-17.items.[].system.heightening.levels.6} + target : object {5-17.items.[].system.heightening.levels.6.target} + value : string {5-17.items.[].system.heightening.levels.6.target.value} (same value: 5 creatures) + 3 : object {5-17.items.[].system.heightening.levels.3} + target : object {5-17.items.[].system.heightening.levels.3.target} + value : string {5-17.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x2) + 1 unattended object with a Bulk of 1 or less (x2) + [5] : object {5-17.items.[].system.heightening.levels.5} + range : object {5-17.items.[].system.heightening.levels.5.range} + value : string {5-17.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [7] : object {5-17.items.[].system.heightening.levels.7} + target : object {5-17.items.[].system.heightening.levels.7.target} + value : string {5-17.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + type : string {5-17.items.[].system.heightening.type} (2 different values) + fixed (x5) + interval (x6) + [damage] : object {5-17.items.[].system.heightening.damage} + 0 : string {5-17.items.[].system.heightening.damage.0} (2 different values) + 1d6 (x4) + 2d4 (x2) + [interval] : integer {5-17.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x4) + [overlays] : object {5-17.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [baseItem] : string {5-17.items.[].system.baseItem} (same value: dagger) + [bonus] : object {5-17.items.[].system.bonus} + value : integer {5-17.items.[].system.bonus.value} (6 different values) + 0 (x2) + 12 (x2) + 13 (x4) + 8 (x2) + 10 (x4) + 7 (x2) + [bonusDamage] : object {5-17.items.[].system.bonusDamage} + value : integer {5-17.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-17.items.[].system.bulk} + value : float {5-17.items.[].system.bulk.value} (same value: 0,1) + [category] : string {5-17.items.[].system.category} (4 different values) + simple (x2) + interaction (x6) + defensive (x14) + offensive (x12) + [containerId] : mixed + [equipped] : object {5-17.items.[].system.equipped} + carryType : string {5-17.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {5-17.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {5-17.items.[].system.group} (same value: knife) + [hardness] : integer {5-17.items.[].system.hardness} (same value: 0) + [hp] : object {5-17.items.[].system.hp} + max : integer {5-17.items.[].system.hp.max} (same value: 0) + value : integer {5-17.items.[].system.hp.value} (same value: 0) + [material] : object {5-17.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-17.items.[].system.price} + value : object {5-17.items.[].system.price.value} + [sp] : integer {5-17.items.[].system.price.value.sp} (same value: 2) + [quantity] : integer {5-17.items.[].system.quantity} (same value: 1) + [reload] : object {5-17.items.[].system.reload} + value : string {5-17.items.[].system.reload.value} (same value: -) + [runes] : object {5-17.items.[].system.runes} + potency : integer {5-17.items.[].system.runes.potency} (same value: 0) + property : array<> {5-17.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {5-17.items.[].system.runes.striking} (same value: 0) + [size] : string {5-17.items.[].system.size} (same value: med) + [splashDamage] : object {5-17.items.[].system.splashDamage} + value : integer {5-17.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {5-17.items.[].system.usage} + [canBeAmmo] : boolean {5-17.items.[].system.usage.canBeAmmo} (same value: False) + value : string {5-17.items.[].system.usage.value} (same value: held-in-one-hand) + [attack] : object {5-17.items.[].system.attack} + value : string {5-17.items.[].system.attack.value} (same value: ) + [attackEffects] : object {5-17.items.[].system.attackEffects} + value : array {5-17.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-17.items.[].system.attackEffects.value.[]} (same value: grab) + [damageRolls] : object {5-17.items.[].system.damageRolls} + [w2ra53vLaslI9n3n] : object {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n} + damage : string {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n.damageType} (same value: piercing) + [myBNFb2x6kezEenh] : object {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh} + damage : string {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh.damageType} (same value: piercing) + [zrgzv4npig5r7aqbqvbp] : object {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp} + damage : string {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (3 different values) + 2d6+4 (x2) + 1d10+2 (x1) + 1d8+4 (x1) + damageType : string {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: piercing) + [4s9mssbao9ibwqpz830k] : object {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k} + damage : string {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (3 different values) + 1d10+4 (x2) + 1d8+2 (x1) + 1d6+4 (x1) + damageType : string {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: slashing) + [fkf6jip9lg5j4ap5wlu9] : object {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9} + damage : string {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (2 different values) + 1d6 (x1) + 1d4+2 (x1) + damageType : string {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: acid) + [weaponType] : object {5-17.items.[].system.weaponType} + value : string {5-17.items.[].system.weaponType.value} (2 different values) + melee (x12) + ranged (x2) + [mod] : object {5-17.items.[].system.mod} + value : integer {5-17.items.[].system.mod.value} (2 different values) + 14 (x1) + 9 (x1) + [proficient] : object {5-17.items.[].system.proficient} + value : integer {5-17.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {5-17.items.[].system.showSlotlessLevels} + value : boolean {5-17.items.[].system.showSlotlessLevels.value} (same value: False) + [actionType] : object {5-17.items.[].system.actionType} + value : string {5-17.items.[].system.actionType.value} (2 different values) + passive (x22) + action (x10) + [actions] : object {5-17.items.[].system.actions} + [value] : integer {5-17.items.[].system.actions.value} (2 different values) + 1 (x8) + 3 (x2) + type : string {5-17.items.[].type} (7 different values) + spellcastingEntry (x6) + spell (x37) + weapon (x2) + equipment (x2) + melee (x14) + lore (x2) + action (x32) + [_stats] : object {5-17.items.[]._stats} + compendiumSource : string {5-17.items.[]._stats.compendiumSource} (19 different values) + Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c (x1) + Compendium.pf2e.spells-srd.Item.tlSE7Ly8vi1Dgddv (x1) + Compendium.pf2e.spells-srd.Item.Mkbq9xlAUxHUHyR2 (x1) + Compendium.pf2e.spells-srd.Item.4gBIw4IDrSfFHik4 (x2) + Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x2) + Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2) + Compendium.pf2e.spells-srd.Item.k34hDOfIIMAxNL4a (x2) + Compendium.pf2e.spells-srd.Item.Gb7SeieEvd0pL2Eh (x2) + Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x2) + Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7 (x2) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x2) + Compendium.pf2e.spells-srd.Item.CeSh8QcVnqP5OlLj (x4) + Compendium.pf2e.spells-srd.Item.ksLCg62cLOojw3gN (x4) + Compendium.pf2e.spells-srd.Item.o6YCGx4lycsYpww4 (x4) + Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3 (x4) + Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) + [flags] : object {5-17.items.[].flags} + pf2e : object {5-17.items.[].flags.pf2e} + linkedWeapon : string {5-17.items.[].flags.pf2e.linkedWeapon} (same value: HqawGP9Fh4JbAyOV) + name : string {5-17.name} (all different values) + system : object {5-17.system} + abilities : object {5-17.system.abilities} + cha : object {5-17.system.abilities.cha} + mod : integer {5-17.system.abilities.cha.mod} (4 different values) + 3 (x1) + 2 (x2) + -5 (x2) + 1 (x3) + con : object {5-17.system.abilities.con} + mod : integer {5-17.system.abilities.con.mod} (2 different values) + 2 (x4) + 1 (x4) + dex : object {5-17.system.abilities.dex} + mod : integer {5-17.system.abilities.dex.mod} (5 different values) + 3 (x1) + 5 (x1) + -2 (x2) + 4 (x3) + 2 (x1) + int : object {5-17.system.abilities.int} + mod : integer {5-17.system.abilities.int.mod} (4 different values) + 4 (x4) + 5 (x1) + -5 (x2) + 3 (x1) + str : object {5-17.system.abilities.str} + mod : integer {5-17.system.abilities.str.mod} (3 different values) + 2 (x1) + 3 (x6) + 1 (x1) + wis : object {5-17.system.abilities.wis} + mod : integer {5-17.system.abilities.wis.mod} (4 different values) + 2 (x1) + 3 (x4) + 0 (x2) + 1 (x1) + attributes : object {5-17.system.attributes} + ac : object {5-17.system.attributes.ac} + details : string {5-17.system.attributes.ac.details} (same value: ) + value : integer {5-17.system.attributes.ac.value} (5 different values) + 20 (x1) + 21 (x2) + 8 (x2) + 18 (x2) + 15 (x1) + allSaves : object {5-17.system.attributes.allSaves} + value : string {5-17.system.attributes.allSaves.value} (same value: ) + hp : object {5-17.system.attributes.hp} + details : string {5-17.system.attributes.hp.details} (same value: ) + max : integer {5-17.system.attributes.hp.max} (6 different values) + 57 (x1) + 48 (x1) + 45 (x2) + 25 (x2) + 19 (x1) + 38 (x1) + temp : integer {5-17.system.attributes.hp.temp} (same value: 0) + value : integer {5-17.system.attributes.hp.value} (all different values) + speed : object {5-17.system.attributes.speed} + otherSpeeds : array {5-17.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {5-17.system.attributes.speed.otherSpeeds.[]} + type : string {5-17.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x2) + swim (x2) + value : integer {5-17.system.attributes.speed.otherSpeeds.[].value} (same value: 10) + value : integer {5-17.system.attributes.speed.value} (3 different values) + 25 (x2) + 30 (x4) + 10 (x2) + [immunities] : array {5-17.system.attributes.immunities} + Length: min=2 max=6 + Value type: object {5-17.system.attributes.immunities.[]} + type : string {5-17.system.attributes.immunities.[].type} (all different values) + [exceptions] : array<> {5-17.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {5-17.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {5-17.system.attributes.resistances.[]} + doubleVs : array<> {5-17.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {5-17.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-17.system.attributes.resistances.[].type} (2 different values) + mental (x4) + poison (x4) + value : integer {5-17.system.attributes.resistances.[].value} (3 different values) + 4 (x2) + 2 (x4) + 3 (x2) + [weaknesses] : array {5-17.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {5-17.system.attributes.weaknesses.[]} + type : string {5-17.system.attributes.weaknesses.[].type} (same value: slashing) + value : integer {5-17.system.attributes.weaknesses.[].value} (same value: 5) + adjustment : string {5-17.system.attributes.adjustment} (same value: weak) + details : object {5-17.system.details} + blurb : string {5-17.system.details.blurb} (2 different values) + (x6) + Variant giant amoeba (x2) + languages : object {5-17.system.details.languages} + details : string {5-17.system.details.languages.details} (same value: ) + value : array {5-17.system.details.languages.value} + Length: min=0 max=2 + Value type: string {5-17.system.details.languages.value.[]} (2 different values) + aklo (x6) + common (x2) + level : object {5-17.system.details.level} + value : integer {5-17.system.details.level.value} (3 different values) + 4 (x3) + 1 (x3) + 2 (x2) + privateNotes : string {5-17.system.details.privateNotes} (same value: ) + publicNotes : string {5-17.system.details.publicNotes} (3 different values) + (x2) +

Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with other creatures-other than to hunt and destroy those who have attracted their unblinking attention.

+

Once a hound catches scent of a mortal to hunt, it calls others of its ilk. The pack then pursues its victim through all space and time until it catches, slays and devours them. Those pursued can escape only by avoiding all angles, as hounds of Tindalos could step through them from nothingness at any time.

(x4) +

These blobs of nearly transparent protoplasm are identical in form and behavior to the microscopic creatures from which they have evolved, except their outlandish size makes them all the more dangerous. Unlike slimes, puddings, and other deadly oozes, giant amoebas have an outer membrane that contains their internal structures, making them more susceptible to slashing weapons than their amorphous kin. However, this membrane is also extremely flexible and permeable, allowing them to surround prey and absorb it, suffocating and slowly digesting it in the amoeba's acidic fluids.

(x2) + publication : object {5-17.system.details.publication} + license : string {5-17.system.details.publication.license} (same value: OGL) + remaster : boolean {5-17.system.details.publication.remaster} (same value: False) + title : string {5-17.system.details.publication.title} (same value: Pathfinder Society Scenario #5-17: Stranded on Yesterday's Tide) + initiative : object {5-17.system.initiative} + statistic : string {5-17.system.initiative.statistic} (same value: perception) + perception : object {5-17.system.perception} + details : string {5-17.system.perception.details} (same value: ) + mod : integer {5-17.system.perception.mod} (4 different values) + 13 (x3) + 4 (x2) + 10 (x1) + 9 (x2) + senses : array {5-17.system.perception.senses} + Length: min=0 max=1 + Value type: object {5-17.system.perception.senses.[]} + type : string {5-17.system.perception.senses.[].type} (2 different values) + greater-darkvision (x4) + motion-sense (x2) + [acuity] : string {5-17.system.perception.senses.[].acuity} (same value: precise) + [range] : integer {5-17.system.perception.senses.[].range} (same value: 60) + [vision] : boolean {5-17.system.perception.vision} (same value: False) + resources : object {5-17.system.resources} + [focus] : object {5-17.system.resources.focus} + max : integer {5-17.system.resources.focus.max} (same value: 1) + value : integer {5-17.system.resources.focus.value} (same value: 1) + saves : object {5-17.system.saves} + fortitude : object {5-17.system.saves.fortitude} + saveDetail : string {5-17.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-17.system.saves.fortitude.value} (4 different values) + 11 (x1) + 9 (x2) + 7 (x3) + 6 (x2) + reflex : object {5-17.system.saves.reflex} + saveDetail : string {5-17.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-17.system.saves.reflex.value} (5 different values) + 11 (x1) + 13 (x2) + 3 (x2) + 10 (x2) + 7 (x1) + will : object {5-17.system.saves.will} + saveDetail : string {5-17.system.saves.will.saveDetail} (same value: ) + value : integer {5-17.system.saves.will.value} (5 different values) + 13 (x1) + 11 (x2) + 5 (x2) + 8 (x2) + 9 (x1) + skills : object {5-17.system.skills} + [arcana] : object {5-17.system.skills.arcana} + base : integer {5-17.system.skills.arcana.base} (2 different values) + 12 (x1) + 7 (x1) + [intimidation] : object {5-17.system.skills.intimidation} + base : integer {5-17.system.skills.intimidation.base} (2 different values) + 10 (x1) + 6 (x1) + [occultism] : object {5-17.system.skills.occultism} + base : integer {5-17.system.skills.occultism.base} (4 different values) + 14 (x1) + 12 (x2) + 8 (x2) + 9 (x1) + [society] : object {5-17.system.skills.society} + base : integer {5-17.system.skills.society.base} (2 different values) + 12 (x1) + 7 (x1) + [acrobatics] : object {5-17.system.skills.acrobatics} + base : integer {5-17.system.skills.acrobatics.base} (2 different values) + 12 (x2) + 8 (x2) + [athletics] : object {5-17.system.skills.athletics} + base : integer {5-17.system.skills.athletics.base} (3 different values) + 11 (x2) + 6 (x2) + 7 (x2) + [stealth] : object {5-17.system.skills.stealth} + base : integer {5-17.system.skills.stealth.base} (3 different values) + 12 (x2) + 3 (x2) + 8 (x2) + [survival] : object {5-17.system.skills.survival} + base : integer {5-17.system.skills.survival.base} (2 different values) + 8 (x2) + 5 (x2) + special : array {5-17.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {5-17.system.skills.survival.special.[]} + base : integer {5-17.system.skills.survival.special.[].base} (4 different values) + 12 (x1) + 9 (x1) + 10 (x1) + 7 (x1) + label : string {5-17.system.skills.survival.special.[].label} (same value: to Track) + [predicate] : array {5-17.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-17.system.skills.survival.special.[].predicate.[]} (same value: action:track) + traits : object {5-17.system.traits} + rarity : string {5-17.system.traits.rarity} (3 different values) + unique (x2) + rare (x4) + common (x2) + size : object {5-17.system.traits.size} + value : string {5-17.system.traits.size.value} (2 different values) + med (x6) + sm (x2) + value : array {5-17.system.traits.value} + Length: min=3 max=3 + Value type: string {5-17.system.traits.value.[]} (all different values) + type : string {5-17.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/5-18.txt b/output/pf2e/packs/5-18.txt new file mode 100644 index 0000000..3a3f001 --- /dev/null +++ b/output/pf2e/packs/5-18.txt @@ -0,0 +1,572 @@ +5-18 +Different values: 5 +===================================== +object {5-18} + _id : string {5-18._id} (all different values) + folder : string {5-18.folder} (same value: UmUvZqYMsUZpLYt1) + img : string {5-18.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {5-18.items} + Length: min=6 max=36 + Value type: object {5-18.items.[]} + _id : string {5-18.items.[]._id} (55 different values) + img : string {5-18.items.[].img} (39 different values) + name : string {5-18.items.[].name} (52 different values) + sort : integer {5-18.items.[].sort} (36 different values) + system : object {5-18.items.[].system} + [autoHeightenLevel] : object {5-18.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {5-18.items.[].system.description} + value : string {5-18.items.[].system.description.value} (50 different values) + [prepared] : object {5-18.items.[].system.prepared} + flexible : boolean {5-18.items.[].system.prepared.flexible} (same value: False) + value : string {5-18.items.[].system.prepared.value} (2 different values) + innate (x1) + spontaneous (x2) + [proficiency] : object {5-18.items.[].system.proficiency} + value : integer {5-18.items.[].system.proficiency.value} (same value: 0) + publication : object {5-18.items.[].system.publication} + license : string {5-18.items.[].system.publication.license} (2 different values) + OGL (x87) + ORC (x6) + remaster : boolean {5-18.items.[].system.publication.remaster} (2 different values) + False (x87) + True (x6) + title : string {5-18.items.[].system.publication.title} (4 different values) + (x34) + Pathfinder Bestiary (x1) + Pathfinder Core Rulebook (x52) + Pathfinder Player Core (x6) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {5-18.items.[].system.showSlotlessLevels} + value : boolean {5-18.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-18.items.[].system.slots} + slot1 : object {5-18.items.[].system.slots.slot1} + max : integer {5-18.items.[].system.slots.slot1.max} (same value: 4) + value : integer {5-18.items.[].system.slots.slot1.value} (same value: 4) + slot2 : object {5-18.items.[].system.slots.slot2} + max : integer {5-18.items.[].system.slots.slot2.max} (same value: 4) + value : integer {5-18.items.[].system.slots.slot2.value} (same value: 4) + slot3 : object {5-18.items.[].system.slots.slot3} + max : integer {5-18.items.[].system.slots.slot3.max} (same value: 4) + value : integer {5-18.items.[].system.slots.slot3.value} (same value: 4) + slot4 : object {5-18.items.[].system.slots.slot4} + max : integer {5-18.items.[].system.slots.slot4.max} (same value: 4) + value : integer {5-18.items.[].system.slots.slot4.value} (same value: 4) + slot5 : object {5-18.items.[].system.slots.slot5} + max : integer {5-18.items.[].system.slots.slot5.max} (same value: 4) + value : integer {5-18.items.[].system.slots.slot5.value} (same value: 4) + slot6 : object {5-18.items.[].system.slots.slot6} + max : integer {5-18.items.[].system.slots.slot6.max} (same value: 4) + value : integer {5-18.items.[].system.slots.slot6.value} (same value: 4) + [slug] : string {5-18.items.[].system.slug} (36 different values) + [spelldc] : object {5-18.items.[].system.spelldc} + dc : integer {5-18.items.[].system.spelldc.dc} (3 different values) + 21 (x1) + 29 (x1) + 33 (x1) + [item] : integer {5-18.items.[].system.spelldc.item} (same value: 0) + mod : integer {5-18.items.[].system.spelldc.mod} (same value: 0) + value : integer {5-18.items.[].system.spelldc.value} (3 different values) + 11 (x1) + 21 (x1) + 26 (x1) + [tradition] : object {5-18.items.[].system.tradition} + value : string {5-18.items.[].system.tradition.value} (2 different values) + occult (x1) + divine (x2) + traits : object {5-18.items.[].system.traits} + [rarity] : string {5-18.items.[].system.traits.rarity} (2 different values) + uncommon (x3) + common (x77) + [traditions] : array {5-18.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {5-18.items.[].system.traits.traditions.[]} (4 different values) + arcane (x25) + divine (x56) + occult (x40) + primal (x35) + [value] : array {5-18.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {5-18.items.[].system.traits.value.[]} (33 different values) + [area] : object {5-18.items.[].system.area} + [details] : string {5-18.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder) + type : string {5-18.items.[].system.area.type} (3 different values) + burst (x6) + emanation (x2) + cone (x1) + value : integer {5-18.items.[].system.area.value} (2 different values) + 10 (x6) + 30 (x3) + [cost] : object {5-18.items.[].system.cost} + value : string {5-18.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-18.items.[].system.counteraction} (2 different values) + False (x50) + True (x13) + [damage] : object {5-18.items.[].system.damage} + [0] : object {5-18.items.[].system.damage.0} + [applyMod] : mixed + string {5-18.items.[].system.damage.0.applyMod} (same value: 0) + boolean {5-18.items.[].system.damage.0.applyMod} (2 different values) + False (x13) + True (x2) + [category] : mixed + formula : string {5-18.items.[].system.damage.0.formula} (9 different values) + 4d8 (x2) + 8d6 (x2) + 5d6 (x3) + 2d10 (x2) + 0 (x2) + 1d8 (x4) + 2d4 (x2) + 16d6 (x1) + 12d6 (x1) + kinds : array {5-18.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {5-18.items.[].system.damage.0.kinds.[]} (2 different values) + healing (x6) + damage (x17) + materials : array<> {5-18.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-18.items.[].system.damage.0.type} (8 different values) + untyped (x2) + fire (x5) + sonic (x2) + mental (x2) + vitality (x4) + cold (x2) + spirit (x1) + void (x1) + [9k8ayqgvgultdghx] : object {5-18.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {5-18.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {5-18.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {5-18.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {5-18.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {5-18.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-18.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [defense] : object {5-18.items.[].system.defense} + save : object {5-18.items.[].system.defense.save} + basic : boolean {5-18.items.[].system.defense.save.basic} (2 different values) + False (x7) + True (x10) + statistic : string {5-18.items.[].system.defense.save.statistic} (3 different values) + will (x6) + fortitude (x9) + reflex (x2) + [duration] : object {5-18.items.[].system.duration} + sustained : boolean {5-18.items.[].system.duration.sustained} (2 different values) + False (x59) + True (x4) + value : string {5-18.items.[].system.duration.value} (7 different values) + (x38) + varies (x1) + 1 minute (x9) + 10 minutes (x9) + 5 minutes (x2) + 1 round (x2) + until the next time you make your daily preparations (x2) + [level] : object {5-18.items.[].system.level} + value : integer {5-18.items.[].system.level.value} (7 different values) + 8 (x1) + 4 (x7) + 3 (x9) + 2 (x13) + 5 (x6) + 1 (x24) + 6 (x3) + [location] : object {5-18.items.[].system.location} + value : string {5-18.items.[].system.location.value} (2 different values) + 5rxGka9M6pYlIoVb (x5) + bcGhVPJyGDyUGvLK (x58) + [heightenedLevel] : integer {5-18.items.[].system.location.heightenedLevel} (6 different values) + 5 (x8) + 4 (x8) + 3 (x8) + 2 (x8) + 1 (x8) + 6 (x4) + [range] : object {5-18.items.[].system.range} + value : string {5-18.items.[].system.range.value} (8 different values) + unlimited (x1) + 30 feet (x14) + touch (x21) + 60 feet (x4) + 120 feet (x11) + (x7) + varies (x4) + emanation up to 40-feet (x1) + [requirements] : string {5-18.items.[].system.requirements} (same value: ) + [target] : object {5-18.items.[].system.target} + value : string {5-18.items.[].system.target.value} (14 different values) + 1 creature or object (x1) + 1 creature (x26) + the triggering creature (x2) + 1 living creature touched (x2) + (x12) + 1 creature touched (x2) + 1 spell effect or unattended magic item (x2) + you and allies in the area (x2) + 1 willing living creature or 1 undead (x4) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2) + 1 unattended object of light Bulk or less (x2) + 1 object (x2) + 1 willing creature (x2) + 1 dying creature (x2) + [time] : object {5-18.items.[].system.time} + value : string {5-18.items.[].system.time.value} (all different values) + [attackEffects] : object {5-18.items.[].system.attackEffects} + value : array {5-18.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-18.items.[].system.attackEffects.value.[]} (2 different values) + guardian-naga-venom (x4) + drain-potential (x2) + [bonus] : object {5-18.items.[].system.bonus} + value : integer {5-18.items.[].system.bonus.value} (4 different values) + 17 (x2) + 22 (x2) + 26 (x3) + 29 (x1) + [damageRolls] : object {5-18.items.[].system.damageRolls} + [zrgzv4npig5r7aqbqvbp] : object {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp} + damage : string {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: 2d10+7) + damageType : string {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: piercing) + [4s9mssbao9ibwqpz830k] : object {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k} + damage : string {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: 2d10+7) + damageType : string {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: slashing) + [uzw2c90f7a88rx6pdiky] : object {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky} + damage : string {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (2 different values) + 2d8+8 (x1) + 3d6+9 (x1) + damageType : string {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damageType} (same value: piercing) + l8c27dgu5rb09hg01s3r : object {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r} + damage : string {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damage} (2 different values) + 3d8 + 14 (x1) + 3d8+11 (x1) + damageType : string {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damageType} (same value: slashing) + [actionType] : object {5-18.items.[].system.actionType} + value : string {5-18.items.[].system.actionType.value} (2 different values) + passive (x12) + action (x5) + [actions] : object {5-18.items.[].system.actions} + [value] : integer {5-18.items.[].system.actions.value} (2 different values) + 1 (x1) + 2 (x4) + [category] : string {5-18.items.[].system.category} (3 different values) + interaction (x5) + defensive (x3) + offensive (x9) + [heightening] : object {5-18.items.[].system.heightening} + [damage] : object {5-18.items.[].system.heightening.damage} + [0] : string {5-18.items.[].system.heightening.damage.0} (all different values) + [9k8ayqgvgultdghx] : string {5-18.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [interval] : integer {5-18.items.[].system.heightening.interval} (2 different values) + 1 (x17) + 2 (x2) + type : string {5-18.items.[].system.heightening.type} (2 different values) + interval (x19) + fixed (x4) + [levels] : object {5-18.items.[].system.heightening.levels} + 3 : object {5-18.items.[].system.heightening.levels.3} + target : object {5-18.items.[].system.heightening.levels.3.target} + value : string {5-18.items.[].system.heightening.levels.3.target.value} (2 different values) + 1 unattended object with a Bulk of 1 or less (x2) + 10 objects (x2) + [5] : object {5-18.items.[].system.heightening.levels.5} + range : object {5-18.items.[].system.heightening.levels.5.range} + value : string {5-18.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [7] : object {5-18.items.[].system.heightening.levels.7} + target : object {5-18.items.[].system.heightening.levels.7.target} + value : string {5-18.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [6] : object {5-18.items.[].system.heightening.levels.6} + target : object {5-18.items.[].system.heightening.levels.6.target} + value : string {5-18.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [overlays] : object {5-18.items.[].system.overlays} + 37gy7l19tik74o4s : object {5-18.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {5-18.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {5-18.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + 7qdtetowq348s9oc : object {5-18.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {5-18.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {5-18.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + lfxcoz2d3f8j2zq1 : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [mod] : object {5-18.items.[].system.mod} + value : integer {5-18.items.[].system.mod.value} (same value: 21) + [proficient] : object {5-18.items.[].system.proficient} + value : integer {5-18.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {5-18.items.[].system.deathNote} (same value: True) + type : string {5-18.items.[].type} (all different values) + [_stats] : object {5-18.items.[]._stats} + compendiumSource : string {5-18.items.[]._stats.compendiumSource} (34 different values) + name : string {5-18.name} (all different values) + system : object {5-18.system} + abilities : object {5-18.system.abilities} + cha : object {5-18.system.abilities.cha} + mod : integer {5-18.system.abilities.cha.mod} (2 different values) + 2 (x1) + 4 (x4) + con : object {5-18.system.abilities.con} + mod : integer {5-18.system.abilities.con.mod} (4 different values) + 2 (x1) + 5 (x2) + 7 (x1) + 6 (x1) + dex : object {5-18.system.abilities.dex} + mod : integer {5-18.system.abilities.dex.mod} (2 different values) + 6 (x3) + 7 (x2) + int : object {5-18.system.abilities.int} + mod : integer {5-18.system.abilities.int.mod} (4 different values) + 6 (x1) + 3 (x1) + 4 (x1) + 5 (x2) + str : object {5-18.system.abilities.str} + mod : integer {5-18.system.abilities.str.mod} (4 different values) + 4 (x1) + 5 (x2) + 8 (x1) + 7 (x1) + wis : object {5-18.system.abilities.wis} + mod : integer {5-18.system.abilities.wis.mod} (2 different values) + 4 (x3) + 5 (x2) + attributes : object {5-18.system.attributes} + ac : object {5-18.system.attributes.ac} + details : string {5-18.system.attributes.ac.details} (same value: ) + value : integer {5-18.system.attributes.ac.value} (4 different values) + 25 (x1) + 31 (x2) + 35 (x1) + 34 (x1) + [adjustment] : string {5-18.system.attributes.adjustment} (same value: elite) + allSaves : object {5-18.system.attributes.allSaves} + value : string {5-18.system.attributes.allSaves.value} (same value: ) + hp : object {5-18.system.attributes.hp} + details : string {5-18.system.attributes.hp.details} (same value: ) + max : integer {5-18.system.attributes.hp.max} (all different values) + temp : integer {5-18.system.attributes.hp.temp} (same value: 0) + value : integer {5-18.system.attributes.hp.value} (all different values) + [immunities] : array {5-18.system.attributes.immunities} + Length: min=2 max=2 + Value type: object {5-18.system.attributes.immunities.[]} + type : string {5-18.system.attributes.immunities.[].type} (2 different values) + controlled (x1) + emotion (x1) + [resistances] : array {5-18.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {5-18.system.attributes.resistances.[]} + type : string {5-18.system.attributes.resistances.[].type} (2 different values) + mental (x1) + poison (x1) + value : integer {5-18.system.attributes.resistances.[].value} (same value: 10) + speed : object {5-18.system.attributes.speed} + otherSpeeds : array {5-18.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {5-18.system.attributes.speed.otherSpeeds.[]} + type : string {5-18.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {5-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30) + value : integer {5-18.system.attributes.speed.value} (3 different values) + 30 (x1) + 25 (x2) + 35 (x2) + details : object {5-18.system.details} + blurb : string {5-18.system.details.blurb} (4 different values) + (x1) + Variant Elite Guardian Naga (x1) + Variant Guardian Naga (x1) + Variant Morrowkin (x2) + languages : object {5-18.system.details.languages} + details : string {5-18.system.details.languages.details} (same value: ) + value : array {5-18.system.details.languages.value} + Length: min=0 max=3 + Value type: string {5-18.system.details.languages.value.[]} (4 different values) + aklo (x4) + empyrean (x2) + elven (x2) + common (x1) + level : object {5-18.system.details.level} + value : integer {5-18.system.details.level.value} (all different values) + privateNotes : string {5-18.system.details.privateNotes} (same value: ) + publicNotes : string {5-18.system.details.publicNotes} (3 different values) +

Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with other creatures-other than to hunt and destroy those who have attracted their unblinking attention.

+

Once a hound catches scent of a mortal to hunt, it calls others of its ilk. The pack then pursues its victim through all space and time until it catches, slays and devours them. Those pursued can escape only by avoiding all angles, as hounds of Tindalos could step through them from nothingness at any time.

(x1) +

The opposite of dark nagas in many ways, guardian nagas are benevolent and wise protectors of places of great natural or supernatural significance: ancient oak groves, forgotten holy temples, and vaults of sacred power are just a few examples of locations that these nagas protect. Guardian nagas believe that the beautiful elements of the cosmos are worthy of protection and that devotion to such a grand effort is its own reward. A guardian naga may join a group with similar values, such as a sect of priests or monks, to aid it in its holy endeavors and to exchange knowledge of the heavens.

+

Guardian nagas usually encourage their young, upon reaching adulthood, to depart the nest and seek out their own natural wonders or ancient ruins to protect. Sometimes generations of guardian nagas might guard the same place, passing the honor of such care from parent to child. In such cases, the parent nagas aim to have at least one of their children elect to stay behind and become the guardian of their ancestral ward, giving the parents the peace of mind that the site they protect will continue to be guarded by their descendants.

+

It is difficult for many societies that vilify serpents or see them as symbols of evil to accept the fact that guardian nagas are benevolent and kindly. Fortunately for these people, guardian nagas are also patient and understanding, and see encounters with such societies as opportunities to educate and expand worldviews.

+
+

Nagas are serpentine beings with magical powers and keen, nearly inscrutable intellects. Physically, they resemble massive snakes with eerie visages that resemble those of humans. Nagas use their innate magic and poisonous fangs to keep all but the most stalwart foes at bay. Beyond the natural weapons they use to ward away foes, little is understood of the naga's unsettling physiology.

+

Nagas are intelligent creatures with powerful needs to pursue, be they the accumulation of knowledge, the collection of rare art, or the rule of an entire nation. On Golarion, the nation of Nagajor is one such society-an entire empire ruled by nagas and populated by reptilian humanoids who serve their naga rulers with a patriotic pride that borders on worship.

+

Still, most adventurers interact with nagas on a much smaller scale, encountering them as dangerous guardians in remote locations or not-so-abandoned ruins. In many cases, these nagas have heard of distant Nagajor, but they are usually unwilling to abandon their own pursuits to seek out a land where they might be worshipped as gods.

(x2) + (x2) + publication : object {5-18.system.details.publication} + license : string {5-18.system.details.publication.license} (same value: OGL) + remaster : boolean {5-18.system.details.publication.remaster} (same value: False) + title : string {5-18.system.details.publication.title} (same value: Pathfinder Society Scenario #5-18: Equal Exchanges-Tapestry of the Mind) + initiative : object {5-18.system.initiative} + statistic : string {5-18.system.initiative.statistic} (same value: perception) + perception : object {5-18.system.perception} + details : string {5-18.system.perception.details} (same value: ) + mod : integer {5-18.system.perception.mod} (all different values) + senses : array {5-18.system.perception.senses} + Length: min=0 max=1 + Value type: object {5-18.system.perception.senses.[]} + type : string {5-18.system.perception.senses.[].type} (2 different values) + greater-darkvision (x1) + darkvision (x2) + resources : object {5-18.system.resources} + [focus] : object {5-18.system.resources.focus} + max : integer {5-18.system.resources.focus.max} (same value: 1) + value : integer {5-18.system.resources.focus.value} (same value: 1) + saves : object {5-18.system.saves} + fortitude : object {5-18.system.saves.fortitude} + saveDetail : string {5-18.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-18.system.saves.fortitude.value} (all different values) + reflex : object {5-18.system.saves.reflex} + saveDetail : string {5-18.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-18.system.saves.reflex.value} (4 different values) + 17 (x1) + 21 (x1) + 25 (x2) + 22 (x1) + will : object {5-18.system.saves.will} + saveDetail : string {5-18.system.saves.will.saveDetail} (same value: ) + value : integer {5-18.system.saves.will.value} (4 different values) + 15 (x1) + 22 (x2) + 26 (x1) + 25 (x1) + skills : object {5-18.system.skills} + [acrobatics] : object {5-18.system.skills.acrobatics} + base : integer {5-18.system.skills.acrobatics.base} (3 different values) + 17 (x1) + 22 (x1) + 27 (x1) + [athletics] : object {5-18.system.skills.athletics} + base : integer {5-18.system.skills.athletics.base} (3 different values) + 15 (x1) + 26 (x1) + 23 (x1) + [occultism] : object {5-18.system.skills.occultism} + base : integer {5-18.system.skills.occultism.base} (3 different values) + 17 (x1) + 25 (x1) + 22 (x1) + stealth : object {5-18.system.skills.stealth} + base : integer {5-18.system.skills.stealth.base} (all different values) + [survival] : object {5-18.system.skills.survival} + base : integer {5-18.system.skills.survival.base} (same value: 13) + special : array {5-18.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {5-18.system.skills.survival.special.[]} + base : integer {5-18.system.skills.survival.special.[].base} (same value: 17) + label : string {5-18.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {5-18.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-18.system.skills.survival.special.[].predicate.[]} (same value: action:track) + deception : object {5-18.system.skills.deception} + base : integer {5-18.system.skills.deception.base} (4 different values) + 18 (x1) + 23 (x1) + 24 (x1) + 21 (x1) + [diplomacy] : object {5-18.system.skills.diplomacy} + base : integer {5-18.system.skills.diplomacy.base} (2 different values) + 21 (x1) + 26 (x1) + intimidation : object {5-18.system.skills.intimidation} + base : integer {5-18.system.skills.intimidation.base} (2 different values) + 28 (x1) + 25 (x1) + traits : object {5-18.system.traits} + rarity : string {5-18.system.traits.rarity} (3 different values) + rare (x1) + uncommon (x2) + unique (x2) + size : object {5-18.system.traits.size} + value : string {5-18.system.traits.size.value} (2 different values) + med (x3) + lg (x2) + value : array {5-18.system.traits.value} + Length: min=3 max=3 + Value type: string {5-18.system.traits.value.[]} (all different values) + type : string {5-18.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/5-19.txt b/output/pf2e/packs/5-19.txt new file mode 100644 index 0000000..7dca4d3 --- /dev/null +++ b/output/pf2e/packs/5-19.txt @@ -0,0 +1,841 @@ +5-19 +Different values: 17 +===================================== +object {5-19} + _id : string {5-19._id} (all different values) + folder : string {5-19.folder} (same value: I28iBbupsOJAi2M0) + img : string {5-19.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x9) + systems/pf2e/icons/default-icons/hazard.svg (x8) + items : array {5-19.items} + Length: min=0 max=23 + Value type: object {5-19.items.[]} + _id : string {5-19.items.[]._id} (46 different values) + img : string {5-19.items.[].img} (26 different values) + name : string {5-19.items.[].name} (40 different values) + sort : integer {5-19.items.[].sort} (24 different values) + system : object {5-19.items.[].system} + [autoHeightenLevel] : object {5-19.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {5-19.items.[].system.description} + value : string {5-19.items.[].system.description.value} (40 different values) + [prepared] : object {5-19.items.[].system.prepared} + flexible : boolean {5-19.items.[].system.prepared.flexible} (same value: False) + value : string {5-19.items.[].system.prepared.value} (same value: prepared) + [proficiency] : object {5-19.items.[].system.proficiency} + value : integer {5-19.items.[].system.proficiency.value} (same value: 0) + publication : object {5-19.items.[].system.publication} + license : string {5-19.items.[].system.publication.license} (2 different values) + OGL (x69) + ORC (x17) + remaster : boolean {5-19.items.[].system.publication.remaster} (2 different values) + False (x69) + True (x17) + title : string {5-19.items.[].system.publication.title} (4 different values) + (x43) + Pathfinder Player Core (x13) + Pathfinder Core Rulebook (x26) + Pathfinder Monster Core (x4) + rules : ###FoundryRulesObject### + [slots] : object {5-19.items.[].system.slots} + slot0 : object {5-19.items.[].system.slots.slot0} + max : integer {5-19.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {5-19.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {5-19.items.[].system.slots.slot0.prepared.[]} + id : string {5-19.items.[].system.slots.slot0.prepared.[].id} (5 different values) + VQMmBpPnwliUOTxR (x2) + USH2AhOO9I2oFgOJ (x2) + 6lJ85g95WUTYQopp (x2) + v6YtekneYI3G5Yn8 (x2) + OtruhRv4hHPV6nxs (x2) + slot1 : object {5-19.items.[].system.slots.slot1} + max : integer {5-19.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {5-19.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {5-19.items.[].system.slots.slot1.prepared.[]} + [id] : string {5-19.items.[].system.slots.slot1.prepared.[].id} (2 different values) + tVFFbAEJXy9hKFTB (x4) + XrlxxU9rUEYAAvKg (x2) + slot2 : object {5-19.items.[].system.slots.slot2} + max : integer {5-19.items.[].system.slots.slot2.max} (2 different values) + 4 (x1) + 2 (x1) + prepared : array {5-19.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {5-19.items.[].system.slots.slot2.prepared.[]} + [id] : string {5-19.items.[].system.slots.slot2.prepared.[].id} (4 different values) + fspiQGQCUM0q3Abb (x2) + owdVRBueyrm4PZsR (x2) + F8566UVNCwAGv3gK (x1) + EdHhzzjAVJrNx7BS (x1) + slot3 : object {5-19.items.[].system.slots.slot3} + [max] : integer {5-19.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {5-19.items.[].system.slots.slot3.prepared} + Length: min=3 max=4 + Value type: object {5-19.items.[].system.slots.slot3.prepared.[]} + [id] : string {5-19.items.[].system.slots.slot3.prepared.[].id} (3 different values) + zxu1yiZwwJpEBtCn (x1) + Gci648tpR0zeX3Lj (x1) + V7m56yZlvT8Z6DB8 (x1) + slot4 : object {5-19.items.[].system.slots.slot4} + prepared : array {5-19.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {5-19.items.[].system.slots.slot4.prepared.[]} + [id] : mixed + [slug] : string {5-19.items.[].system.slug} (24 different values) + [spelldc] : object {5-19.items.[].system.spelldc} + dc : integer {5-19.items.[].system.spelldc.dc} (2 different values) + 24 (x1) + 20 (x1) + mod : integer {5-19.items.[].system.spelldc.mod} (same value: 0) + value : integer {5-19.items.[].system.spelldc.value} (2 different values) + 14 (x1) + 12 (x1) + [tradition] : object {5-19.items.[].system.tradition} + value : string {5-19.items.[].system.tradition.value} (same value: arcane) + traits : object {5-19.items.[].system.traits} + [rarity] : string {5-19.items.[].system.traits.rarity} (same value: common) + [traditions] : array {5-19.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {5-19.items.[].system.traits.traditions.[]} (4 different values) + arcane (x23) + primal (x18) + occult (x14) + divine (x10) + [value] : array {5-19.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {5-19.items.[].system.traits.value.[]} (26 different values) + [area] : object {5-19.items.[].system.area} + type : string {5-19.items.[].system.area.type} (2 different values) + burst (x3) + emanation (x2) + value : integer {5-19.items.[].system.area.value} (3 different values) + 20 (x2) + 10 (x1) + 30 (x2) + [cost] : object {5-19.items.[].system.cost} + value : string {5-19.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-19.items.[].system.counteraction} (same value: False) + [damage] : object {5-19.items.[].system.damage} + [0] : object {5-19.items.[].system.damage.0} + applyMod : boolean {5-19.items.[].system.damage.0.applyMod} (2 different values) + False (x5) + True (x2) + [category] : mixed + formula : string {5-19.items.[].system.damage.0.formula} (4 different values) + 6d6 (x1) + 3d8 (x2) + 1d6 (x2) + 0 (x2) + kinds : array {5-19.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-19.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {5-19.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.items.[].system.damage.0.type} (3 different values) + fire (x1) + acid (x4) + mental (x2) + [gcovwqxwitqchoin] : object {5-19.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {5-19.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-19.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-19.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {5-19.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {5-19.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {5-19.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {5-19.items.[].system.damage.damageType} (2 different values) + slashing (x4) + piercing (x4) + [dice] : integer {5-19.items.[].system.damage.dice} (same value: 1) + [die] : string {5-19.items.[].system.damage.die} (2 different values) + d4 (x6) + d10 (x2) + [defense] : object {5-19.items.[].system.defense} + save : object {5-19.items.[].system.defense.save} + basic : boolean {5-19.items.[].system.defense.save.basic} (2 different values) + True (x3) + False (x6) + statistic : string {5-19.items.[].system.defense.save.statistic} (3 different values) + reflex (x2) + fortitude (x2) + will (x5) + [duration] : object {5-19.items.[].system.duration} + sustained : boolean {5-19.items.[].system.duration.sustained} (2 different values) + False (x22) + True (x1) + value : string {5-19.items.[].system.duration.value} (5 different values) + (x10) + 1 minute (x7) + 1 round (x2) + varies (x2) + until the next time you make your daily preparations (x2) + [heightening] : object {5-19.items.[].system.heightening} + [damage] : object {5-19.items.[].system.heightening.damage} + 0 : string {5-19.items.[].system.heightening.damage.0} (3 different values) + 2d6 (x1) + 2d8 (x2) + 1d6 (x2) + [interval] : integer {5-19.items.[].system.heightening.interval} (2 different values) + 1 (x1) + 2 (x4) + type : string {5-19.items.[].system.heightening.type} (2 different values) + interval (x5) + fixed (x4) + [levels] : object {5-19.items.[].system.heightening.levels} + [6] : object {5-19.items.[].system.heightening.levels.6} + target : object {5-19.items.[].system.heightening.levels.6.target} + value : string {5-19.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [4] : object {5-19.items.[].system.heightening.levels.4} + area : object {5-19.items.[].system.heightening.levels.4.area} + areaType : string {5-19.items.[].system.heightening.levels.4.area.areaType} (same value: burst) + value : string {5-19.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {5-19.items.[].system.heightening.levels.4.range} + value : string {5-19.items.[].system.heightening.levels.4.range.value} (same value: 60 feet) + 3 : object {5-19.items.[].system.heightening.levels.3} + damage : object {5-19.items.[].system.heightening.levels.3.damage} + 0 : object {5-19.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {5-19.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-19.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {5-19.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {5-19.items.[].system.heightening.levels.5} + damage : object {5-19.items.[].system.heightening.levels.5.damage} + 0 : object {5-19.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {5-19.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-19.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {5-19.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {5-19.items.[].system.heightening.levels.7} + damage : object {5-19.items.[].system.heightening.levels.7.damage} + 0 : object {5-19.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {5-19.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-19.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {5-19.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {5-19.items.[].system.heightening.levels.9} + damage : object {5-19.items.[].system.heightening.levels.9.damage} + 0 : object {5-19.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {5-19.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5-19.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {5-19.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [level] : object {5-19.items.[].system.level} + value : integer {5-19.items.[].system.level.value} (4 different values) + 3 (x3) + 2 (x6) + 1 (x14) + 0 (x16) + [location] : object {5-19.items.[].system.location} + value : string {5-19.items.[].system.location.value} (same value: X8NQcsCgEiQHiZj6) + [range] : object {5-19.items.[].system.range} + value : string {5-19.items.[].system.range.value} (6 different values) + 500 feet (x1) + 30 feet (x9) + 120 feet (x3) + touch (x4) + 60 feet (x2) + (x4) + [requirements] : string {5-19.items.[].system.requirements} (same value: ) + [target] : object {5-19.items.[].system.target} + value : string {5-19.items.[].system.target.value} (5 different values) + (x7) + 1 creature (x11) + 1 living creature (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2) + 1 object (x2) + [time] : object {5-19.items.[].system.time} + value : string {5-19.items.[].system.time.value} (3 different values) + 2 (x20) + 3 (x1) + 1 minute (x2) + [baseItem] : string {5-19.items.[].system.baseItem} (5 different values) + sickle (x2) + explorers-clothing (x2) + dagger (x4) + leather-armor (x2) + scythe (x2) + [bonus] : object {5-19.items.[].system.bonus} + value : integer {5-19.items.[].system.bonus.value} (9 different values) + 0 (x8) + 10 (x2) + 9 (x2) + 12 (x1) + 11 (x1) + 16 (x2) + 17 (x1) + 13 (x2) + 14 (x1) + [bonusDamage] : object {5-19.items.[].system.bonusDamage} + value : integer {5-19.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-19.items.[].system.bulk} + value : mixed + float {5-19.items.[].system.bulk.value} (same value: 0,1) + integer {5-19.items.[].system.bulk.value} (2 different values) + 1 (x2) + 2 (x2) + [category] : string {5-19.items.[].system.category} (7 different values) + simple (x6) + unarmored (x2) + offensive (x18) + light (x2) + defensive (x5) + martial (x2) + interaction (x2) + [containerId] : mixed + [equipped] : object {5-19.items.[].system.equipped} + carryType : string {5-19.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {5-19.items.[].system.equipped.handsHeld} (2 different values) + 0 (x8) + 1 (x4) + [invested] : mixed + [inSlot] : boolean {5-19.items.[].system.equipped.inSlot} (same value: True) + [group] : string {5-19.items.[].system.group} (4 different values) + knife (x6) + cloth (x2) + leather (x2) + polearm (x2) + [hardness] : integer {5-19.items.[].system.hardness} (same value: 0) + [hp] : object {5-19.items.[].system.hp} + max : integer {5-19.items.[].system.hp.max} (same value: 0) + value : integer {5-19.items.[].system.hp.value} (same value: 0) + [material] : object {5-19.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-19.items.[].system.price} + value : object {5-19.items.[].system.price.value} + [sp] : integer {5-19.items.[].system.price.value.sp} (3 different values) + 2 (x6) + 1 (x2) + 5 (x2) + [gp] : integer {5-19.items.[].system.price.value.gp} (2 different values) + 1 (x2) + 2 (x4) + [quantity] : integer {5-19.items.[].system.quantity} (same value: 1) + [reload] : object {5-19.items.[].system.reload} + value : string {5-19.items.[].system.reload.value} (2 different values) + (x4) + - (x4) + [runes] : object {5-19.items.[].system.runes} + [potency] : integer {5-19.items.[].system.runes.potency} (2 different values) + 0 (x9) + 1 (x1) + property : array<> {5-19.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {5-19.items.[].system.runes.striking} (2 different values) + 0 (x7) + 1 (x1) + [resilient] : integer {5-19.items.[].system.runes.resilient} (same value: 0) + [size] : string {5-19.items.[].system.size} (same value: med) + [splashDamage] : object {5-19.items.[].system.splashDamage} + value : integer {5-19.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {5-19.items.[].system.usage} + value : string {5-19.items.[].system.usage.value} (2 different values) + held-in-one-hand (x10) + held-in-two-hands (x2) + [canBeAmmo] : boolean {5-19.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {5-19.items.[].system.acBonus} (2 different values) + 0 (x2) + 1 (x2) + [checkPenalty] : integer {5-19.items.[].system.checkPenalty} (2 different values) + 0 (x2) + -1 (x2) + [dexCap] : integer {5-19.items.[].system.dexCap} (2 different values) + 5 (x2) + 4 (x2) + [speedPenalty] : integer {5-19.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {5-19.items.[].system.strength} (same value: 0) + [attackEffects] : object {5-19.items.[].system.attackEffects} + value : array<> {5-19.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {5-19.items.[].system.damageRolls} + [61wiYmcynV1BMvyU] : object {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU} + damage : string {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU.damage} (same value: 1d6+5) + damageType : string {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU.damageType} (same value: slashing) + [AVtUaLRUtMcSmKrk] : object {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk} + damage : string {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damage} (2 different values) + 1d4+5 (x1) + 2d4+7 (x1) + damageType : string {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damageType} (same value: piercing) + [G13LNVd5oHk5O0wz] : object {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz} + damage : string {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damage} (2 different values) + 1d4+5 (x1) + 2d4+7 (x1) + damageType : string {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damageType} (same value: piercing) + [L2RSjS2UDPiOXEhF] : object {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF} + damage : string {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damage} (2 different values) + 1d4+8 (x1) + 1d4+5 (x1) + damageType : string {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damageType} (same value: piercing) + [3NmRchhZXk4cvZgF] : object {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF} + damage : string {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damage} (2 different values) + 1d4+8 (x1) + 1d4+5 (x1) + damageType : string {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damageType} (same value: piercing) + [NstIjMd2qlnkz4qU] : object {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU} + damage : string {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damage} (2 different values) + 2d6+8 (x1) + 2d6+5 (x1) + damageType : string {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damageType} (same value: slashing) + [actionType] : object {5-19.items.[].system.actionType} + value : string {5-19.items.[].system.actionType.value} (3 different values) + action (x10) + reaction (x9) + passive (x6) + [actions] : object {5-19.items.[].system.actions} + [value] : integer {5-19.items.[].system.actions.value} (3 different values) + 1 (x7) + 3 (x1) + 2 (x2) + [mod] : object {5-19.items.[].system.mod} + value : integer {5-19.items.[].system.mod.value} (6 different values) + 10 (x1) + 14 (x1) + 9 (x2) + 13 (x1) + 7 (x2) + 11 (x1) + [proficient] : object {5-19.items.[].system.proficient} + value : integer {5-19.items.[].system.proficient.value} (same value: 0) + type : string {5-19.items.[].type} (8 different values) + spellcastingEntry (x2) + spell (x23) + weapon (x8) + armor (x4) + equipment (x4) + melee (x12) + action (x25) + lore (x8) + [_stats] : object {5-19.items.[]._stats} + compendiumSource : string {5-19.items.[]._stats.compendiumSource} (23 different values) + [flags] : object {5-19.items.[].flags} + pf2e : object {5-19.items.[].flags.pf2e} + linkedWeapon : string {5-19.items.[].flags.pf2e.linkedWeapon} (4 different values) + EdcL8aWznZESCBqL (x2) + HSiKpgX9KdDjotCA (x4) + LxuLcnlvTt1DCAXa (x4) + 2MhtMN2TRke1AYLg (x2) + name : string {5-19.name} (all different values) + system : object {5-19.system} + [abilities] : object {5-19.system.abilities} + cha : object {5-19.system.abilities.cha} + mod : integer {5-19.system.abilities.cha.mod} (4 different values) + 3 (x3) + 0 (x3) + 2 (x1) + -4 (x2) + con : object {5-19.system.abilities.con} + mod : integer {5-19.system.abilities.con.mod} (5 different values) + 2 (x3) + 1 (x1) + 4 (x2) + 0 (x1) + 3 (x2) + dex : object {5-19.system.abilities.dex} + mod : integer {5-19.system.abilities.dex.mod} (6 different values) + 3 (x3) + 2 (x1) + 1 (x2) + 0 (x1) + 4 (x1) + 5 (x1) + int : object {5-19.system.abilities.int} + mod : integer {5-19.system.abilities.int.mod} (5 different values) + 4 (x1) + 1 (x3) + 3 (x1) + 0 (x2) + -5 (x2) + str : object {5-19.system.abilities.str} + mod : integer {5-19.system.abilities.str.mod} (6 different values) + 1 (x1) + 5 (x3) + 0 (x2) + 6 (x1) + 2 (x1) + 3 (x1) + wis : object {5-19.system.abilities.wis} + mod : integer {5-19.system.abilities.wis.mod} (6 different values) + 4 (x1) + -1 (x2) + 3 (x1) + 2 (x1) + 0 (x3) + 1 (x1) + attributes : object {5-19.system.attributes} + ac : object {5-19.system.attributes.ac} + [details] : string {5-19.system.attributes.ac.details} (same value: ) + value : integer {5-19.system.attributes.ac.value} (7 different values) + 21 (x5) + 18 (x2) + 19 (x4) + 16 (x2) + 22 (x2) + 24 (x1) + 20 (x1) + [allSaves] : object {5-19.system.attributes.allSaves} + value : string {5-19.system.attributes.allSaves.value} (2 different values) + (x7) + -2 will vs. higher-ranking members of the cult (x2) + hp : object {5-19.system.attributes.hp} + details : string {5-19.system.attributes.hp.details} (same value: ) + max : integer {5-19.system.attributes.hp.max} (12 different values) + 65 (x1) + 30 (x2) + 24 (x1) + 60 (x2) + 42 (x2) + 40 (x1) + 46 (x3) + 95 (x1) + 15 (x1) + 14 (x1) + 31 (x1) + 50 (x1) + temp : integer {5-19.system.attributes.hp.temp} (same value: 0) + value : integer {5-19.system.attributes.hp.value} (12 different values) + 65 (x1) + 30 (x2) + 24 (x1) + 60 (x2) + 42 (x2) + 40 (x1) + 46 (x3) + 95 (x1) + 15 (x1) + 14 (x1) + 31 (x1) + 50 (x1) + [speed] : object {5-19.system.attributes.speed} + otherSpeeds : array {5-19.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {5-19.system.attributes.speed.otherSpeeds.[]} + type : string {5-19.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x2) + fly (x2) + value : integer {5-19.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 20 (x2) + 15 (x2) + value : integer {5-19.system.attributes.speed.value} (2 different values) + 25 (x7) + 20 (x2) + [emitsSound] : string {5-19.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {5-19.system.attributes.hardness} (5 different values) + 7 (x2) + 10 (x2) + 11 (x1) + 0 (x2) + 14 (x1) + [immunities] : array {5-19.system.attributes.immunities} + Length: min=2 max=3 + Value type: object {5-19.system.attributes.immunities.[]} + exceptions : array<> {5-19.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.system.attributes.immunities.[].type} (4 different values) + critical-hits (x8) + object-immunities (x2) + precision (x10) + swarm-mind (x2) + [stealth] : object {5-19.system.attributes.stealth} + details : string {5-19.system.attributes.stealth.details} (3 different values) +

(trained); DC 0 to notice the mirror without noting it is a trap

(x2) +

(trained)

(x4) +

(expert) to notice the floor sensor; DC 0 to notice the sphere

(x2) + value : integer {5-19.system.attributes.stealth.value} (8 different values) + 8 (x1) + 10 (x1) + 13 (x1) + 12 (x1) + 22 (x1) + 25 (x1) + 23 (x1) + 20 (x1) + [adjustment] : mixed + [resistances] : array {5-19.system.attributes.resistances} + Length: min=3 max=3 + Value type: object {5-19.system.attributes.resistances.[]} + doubleVs : array<> {5-19.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {5-19.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.system.attributes.resistances.[].type} (3 different values) + bludgeoning (x2) + piercing (x2) + slashing (x2) + value : integer {5-19.system.attributes.resistances.[].value} (3 different values) + 2 (x1) + 3 (x3) + 6 (x2) + [weaknesses] : array {5-19.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {5-19.system.attributes.weaknesses.[]} + exceptions : array<> {5-19.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.system.attributes.weaknesses.[].type} (2 different values) + area-damage (x2) + splash-damage (x2) + value : integer {5-19.system.attributes.weaknesses.[].value} (2 different values) + 3 (x2) + 6 (x2) + details : object {5-19.system.details} + [blurb] : string {5-19.system.details.blurb} (2 different values) + Male human variant demonologist (x2) + (x7) + [languages] : object {5-19.system.details.languages} + details : string {5-19.system.details.languages.details} (same value: ) + value : array {5-19.system.details.languages.value} + Length: min=0 max=2 + Value type: string {5-19.system.details.languages.value.[]} (2 different values) + chthonian (x6) + common (x6) + level : object {5-19.system.details.level} + value : integer {5-19.system.details.level.value} (6 different values) + 5 (x2) + 2 (x2) + 1 (x3) + 4 (x4) + 3 (x4) + 6 (x2) + [privateNotes] : string {5-19.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-19.system.details.publicNotes} (2 different values) +

Demonologists can pull a creature from the Abyss and bend it to their will... for a time.

+
+

Those initiated into the hidden truths and forbidden secrets of the world are forever transformed-or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.

(x2) + (x7) + publication : object {5-19.system.details.publication} + license : string {5-19.system.details.publication.license} (same value: OGL) + remaster : boolean {5-19.system.details.publication.remaster} (same value: False) + title : string {5-19.system.details.publication.title} (same value: Pathfinder Society Scenario #5-19: Demonic Afterparty) + [description] : string {5-19.system.details.description} (4 different values) +

A dark shape moves in the surface of an ornate mirror, its eyes wide as blood seeps down its tormented face.

(x2) +

A statuette of the deceased demon lord creates frightening illusions of insect swarms.

(x2) +

A book unfurls and its case forms into a leathery locust, its pages folding into an overwhelming swarm.

(x2) +

A gilded armillary sphere spins in place, shooting jeweled stars and planets at intruders.

(x2) + [disable] : string {5-19.system.details.disable} (8 different values) +

@Check[thievery|dc:16] (trained) to fully cover the mirror or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 18) to dispel the mirror.

(x1) +

@Check[arcana|dc:17] (expert) or @Check[religion|dc:17] (trained) to deactivate the effigy or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 20) to dispel the statuette

(x1) +

@Check[arcana|dc:20] (expert) or @Check[religion|dc:20] (trained) to deactivate the effigy or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 23) to dispel the statuette

(x1) +

@Check[thievery|dc:20] (trained) to fully cover the mirror or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 22) to dispel the mirror.

(x1) +

@Check[thievery|dc:20] to tear up the leather locust, or @Check[arcana|dc:18] (trained) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 22) to render the magic inert.

(x1) +

@Check[thievery|dc:23] to tear up the leather locust, or @Check[arcana|dc:21] (trained) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3nd rank; counteract DC 25) to render the magic inert.

(x1) +

@Check[thievery|dc:21] (expert) to disable the sphere from rotating or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3nd rank; counteract DC 23) to remove the enchantment.

(x1) +

@Check[thievery|dc:18] (expert) to disable the sphere from rotating or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 20) to remove the enchantment.

(x1) + [isComplex] : boolean {5-19.system.details.isComplex} (2 different values) + True (x6) + False (x2) + [reset] : string {5-19.system.details.reset} (5 different values) +

1 minute if no fresh blood has been spilled.

(x2) +

1 minute as the illusory insects harass intruders before scuttling into the earth.

(x2) +

The paper locust swarm resets after 1 minute if there are no creatures to target.

(x1) +

The paper locust tornado resets after 1 minute if there are no creatures to target.

(x1) +

The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.

(x2) + [routine] : string {5-19.system.details.routine} (7 different values) +

(2 actions; arcane, mental) The bloody figure in the mirror transforms to reflect a creature within 30 feet. The reflection bleeds profusely from the eyes, nose, and mouth, and the reflected creature must attempt a @Check[will|dc:18|traits:arcane,mental] save.


Critical Success The creature is unaffected and temporarily immune for 1 minute.

Success The creature bleeds from their mouth or nose.

Failure The creature bleeds from their eyes, mouth, and nose, and takes @Damage[1d10[persistent,bleed]] damage.

Critical Failure As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

(x1) + (x2) +

(2 actions; arcane, mental) The bloody figure in the mirror transforms to reflect a creature within 30 feet. The reflection bleeds profusely from the eyes, nose, and mouth, and the reflected creature must attempt a @Check[will|dc:21|traits:arcane,mental] save.


Critical Success The creature is unaffected and temporarily immune for 1 minute.

Success The creature bleeds from their mouth or nose.

Failure The creature bleeds from their eyes, mouth, and nose, and takes @Damage[2d8[persistent,bleed]] damage.

Critical Failure As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

(x1) +

(1 action) The swarm moves up to 30 feet to share the nearest creature's space, slicing into them with their paper wings and spurs. The targeted creature must attempt a @Check[reflex|dc:21] save.


Critical Success The creature is unaffected.

Success The creature takes @Damage[(2d8+5)[slashing]] damage.

Failure The creature takes @Damage[2d8[slashing]] damage and @Damage[1d6[persistent,bleed]] damage.

Critical Failure As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.

(x1) +

(2 actions) The tornado uses each action to move up to 30 feet and share a creature's space, slicing into them with their paper wings and spurs. The targeted creatures must attempt a @Check[reflex|dc:24] save.


Critical Success The creature is unaffected.

Success The creature takes @Damage[(2d8+9)[slashing]] damage.

Failure The creature takes @Damage[2d8[slashing]] damage and @Damage[1d10[persistent,bleed]] damage.

Critical Failure As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.

(x1) +

(1 action) A jeweled planet shoots from the sphere, targeting a random creature within 30 feet. The creature takes @Damage[(2d8+7)[bludgeoning]] damage (@Check[reflex|dc:22|basic] save).

(x1) +

(1 action) A jeweled planet shoots from the sphere, targeting a random creature within 30 feet. The creature takes @Damage[(1d10+6)[bludgeoning]] damage (@Check[reflex|dc:20|basic] save).

(x1) + [initiative] : object {5-19.system.initiative} + statistic : string {5-19.system.initiative.statistic} (same value: perception) + [perception] : object {5-19.system.perception} + details : string {5-19.system.perception.details} (same value: ) + mod : integer {5-19.system.perception.mod} (8 different values) + 14 (x1) + 5 (x1) + 8 (x1) + 11 (x1) + 12 (x2) + 0 (x1) + 9 (x1) + 10 (x1) + senses : array {5-19.system.perception.senses} + Length: min=0 max=2 + Value type: object {5-19.system.perception.senses.[]} + type : string {5-19.system.perception.senses.[].type} (3 different values) + low-light-vision (x2) + darkvision (x2) + scent (x2) + [acuity] : string {5-19.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {5-19.system.perception.senses.[].range} (same value: 60) + [resources] : object {5-19.system.resources} + [focus] : object {5-19.system.resources.focus} + max : integer {5-19.system.resources.focus.max} (same value: 1) + value : integer {5-19.system.resources.focus.value} (same value: 1) + saves : object {5-19.system.saves} + fortitude : object {5-19.system.saves.fortitude} + saveDetail : string {5-19.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-19.system.saves.fortitude.value} (10 different values) + 10 (x2) + 11 (x3) + 8 (x4) + 9 (x1) + 7 (x1) + 14 (x2) + 17 (x1) + 0 (x1) + 15 (x1) + 12 (x1) + reflex : object {5-19.system.saves.reflex} + saveDetail : string {5-19.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-19.system.saves.reflex.value} (9 different values) + 9 (x4) + 5 (x2) + 3 (x1) + 12 (x1) + 6 (x2) + 8 (x2) + 11 (x2) + 0 (x1) + 14 (x2) + will : object {5-19.system.saves.will} + saveDetail : string {5-19.system.saves.will.saveDetail} (same value: ) + [value] : integer {5-19.system.saves.will.value} (8 different values) + 12 (x2) + 5 (x1) + 0 (x7) + 8 (x1) + 9 (x1) + 15 (x1) + 11 (x1) + 14 (x1) + [skills] : object {5-19.system.skills} + [arcana] : object {5-19.system.skills.arcana} + base : integer {5-19.system.skills.arcana.base} (2 different values) + 13 (x1) + 10 (x1) + [diplomacy] : object {5-19.system.skills.diplomacy} + base : integer {5-19.system.skills.diplomacy.base} (2 different values) + 12 (x1) + 9 (x1) + special : array {5-19.system.skills.diplomacy.special} + Length: min=1 max=1 + Value type: object {5-19.system.skills.diplomacy.special.[]} + base : integer {5-19.system.skills.diplomacy.special.[].base} (2 different values) + 14 (x1) + 11 (x1) + label : string {5-19.system.skills.diplomacy.special.[].label} (same value: with demons) + predicate : array {5-19.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-19.system.skills.diplomacy.special.[].predicate.[]} (same value: target:trait:demon) + [religion] : object {5-19.system.skills.religion} + base : integer {5-19.system.skills.religion.base} (3 different values) + 12 (x1) + 9 (x2) + 7 (x1) + [deception] : object {5-19.system.skills.deception} + base : integer {5-19.system.skills.deception.base} (4 different values) + 4 (x1) + 7 (x1) + 11 (x1) + 8 (x1) + [intimidation] : object {5-19.system.skills.intimidation} + base : integer {5-19.system.skills.intimidation.base} (4 different values) + 4 (x1) + 7 (x1) + 13 (x1) + 10 (x1) + [occultism] : object {5-19.system.skills.occultism} + base : integer {5-19.system.skills.occultism.base} (2 different values) + 4 (x1) + 7 (x1) + [society] : object {5-19.system.skills.society} + base : integer {5-19.system.skills.society.base} (2 different values) + 5 (x1) + 8 (x1) + [stealth] : object {5-19.system.skills.stealth} + base : integer {5-19.system.skills.stealth.base} (2 different values) + 7 (x2) + 10 (x2) + [athletics] : object {5-19.system.skills.athletics} + base : integer {5-19.system.skills.athletics.base} (2 different values) + 15 (x1) + 12 (x1) + acrobatics : object {5-19.system.skills.acrobatics} + base : integer {5-19.system.skills.acrobatics.base} (2 different values) + 7 (x1) + 10 (x1) + traits : object {5-19.system.traits} + rarity : string {5-19.system.traits.rarity} (3 different values) + rare (x6) + uncommon (x8) + common (x3) + size : object {5-19.system.traits.size} + value : string {5-19.system.traits.size.value} (2 different values) + med (x15) + lg (x2) + value : array {5-19.system.traits.value} + Length: min=0 max=4 + Value type: string {5-19.system.traits.value.[]} (10 different values) + chaotic (x4) + evil (x4) + human (x4) + humanoid (x6) + magical (x6) + trap (x6) + fleshwarp (x2) + animal (x2) + swarm (x2) + mechanical (x2) + [statusEffects] : array<> {5-19.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {5-19.type} (2 different values) + npc (x9) + hazard (x8) \ No newline at end of file diff --git a/output/pf2e/packs/5-20.txt b/output/pf2e/packs/5-20.txt new file mode 100644 index 0000000..cbeadb0 --- /dev/null +++ b/output/pf2e/packs/5-20.txt @@ -0,0 +1,888 @@ +5-20 +Different values: 12 +===================================== +object {5-20} + _id : string {5-20._id} (all different values) + folder : string {5-20.folder} (same value: HkW1uL8wytD0ccvh) + img : string {5-20.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x8) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {5-20.items} + Length: min=1 max=29 + Value type: object {5-20.items.[]} + _id : string {5-20.items.[]._id} (87 different values) + img : string {5-20.items.[].img} (45 different values) + name : string {5-20.items.[].name} (66 different values) + sort : integer {5-20.items.[].sort} (30 different values) + system : object {5-20.items.[].system} + [autoHeightenLevel] : object {5-20.items.[].system.autoHeightenLevel} + [value] : integer {5-20.items.[].system.autoHeightenLevel.value} (same value: 1) + description : object {5-20.items.[].system.description} + value : string {5-20.items.[].system.description.value} (60 different values) + [prepared] : object {5-20.items.[].system.prepared} + value : string {5-20.items.[].system.prepared.value} (2 different values) + spontaneous (x5) + innate (x5) + flexible : boolean {5-20.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {5-20.items.[].system.proficiency} + value : integer {5-20.items.[].system.proficiency.value} (2 different values) + 1 (x4) + 0 (x6) + publication : object {5-20.items.[].system.publication} + license : string {5-20.items.[].system.publication.license} (2 different values) + OGL (x133) + ORC (x17) + remaster : boolean {5-20.items.[].system.publication.remaster} (2 different values) + False (x121) + True (x29) + title : string {5-20.items.[].system.publication.title} (9 different values) + (x55) + Pathfinder Core Rulebook (x56) + Pathfinder Player Core (x14) + Pathfinder Rage of Elements (x12) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Secrets of Magic (x2) + Pathfinder Lost Omens Ancestry Guide (x2) + Pathfinder Bestiary (x4) + Pathfinder Monster Core (x3) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {5-20.items.[].system.showSlotlessLevels} + value : boolean {5-20.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {5-20.items.[].system.slots} + [slot1] : object {5-20.items.[].system.slots.slot1} + max : integer {5-20.items.[].system.slots.slot1.max} (same value: 4) + value : integer {5-20.items.[].system.slots.slot1.value} (same value: 4) + [slot3] : object {5-20.items.[].system.slots.slot3} + max : integer {5-20.items.[].system.slots.slot3.max} (same value: 4) + value : integer {5-20.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {5-20.items.[].system.slots.slot4} + max : integer {5-20.items.[].system.slots.slot4.max} (2 different values) + 4 (x2) + 3 (x2) + value : integer {5-20.items.[].system.slots.slot4.value} (2 different values) + 4 (x2) + 3 (x2) + [slot5] : object {5-20.items.[].system.slots.slot5} + max : integer {5-20.items.[].system.slots.slot5.max} (same value: 3) + value : integer {5-20.items.[].system.slots.slot5.value} (same value: 3) + [slot2] : object {5-20.items.[].system.slots.slot2} + max : integer {5-20.items.[].system.slots.slot2.max} (same value: 4) + value : integer {5-20.items.[].system.slots.slot2.value} (same value: 4) + [slug] : string {5-20.items.[].system.slug} (43 different values) + [spelldc] : object {5-20.items.[].system.spelldc} + dc : integer {5-20.items.[].system.spelldc.dc} (5 different values) + 34 (x2) + 31 (x2) + 27 (x2) + 29 (x2) + 25 (x2) + value : integer {5-20.items.[].system.spelldc.value} (5 different values) + 26 (x2) + 23 (x2) + 19 (x2) + 21 (x2) + 18 (x2) + mod : integer {5-20.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {5-20.items.[].system.tradition} + value : string {5-20.items.[].system.tradition.value} (2 different values) + primal (x4) + occult (x6) + traits : object {5-20.items.[].system.traits} + [rarity] : string {5-20.items.[].system.traits.rarity} (2 different values) + common (x94) + uncommon (x9) + [traditions] : array {5-20.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {5-20.items.[].system.traits.traditions.[]} (4 different values) + arcane (x82) + primal (x52) + divine (x20) + occult (x50) + [value] : array {5-20.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {5-20.items.[].system.traits.value.[]} (39 different values) + [area] : object {5-20.items.[].system.area} + type : string {5-20.items.[].system.area.type} (4 different values) + cone (x6) + burst (x10) + emanation (x5) + line (x2) + value : integer {5-20.items.[].system.area.value} (5 different values) + 60 (x4) + 20 (x6) + 30 (x7) + 15 (x2) + 5 (x4) + [cost] : object {5-20.items.[].system.cost} + value : string {5-20.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {5-20.items.[].system.counteraction} (2 different values) + False (x76) + True (x6) + [damage] : object {5-20.items.[].system.damage} + [0] : object {5-20.items.[].system.damage.0} + [category] : mixed + formula : string {5-20.items.[].system.damage.0.formula} (6 different values) + 12d6 (x2) + 2d6 (x4) + 4d6 (x2) + 6d6 (x6) + 2d4 (x4) + 0 (x1) + kinds : array {5-20.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5-20.items.[].system.damage.0.kinds.[]} (same value: damage) + [materials] : array<> {5-20.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.items.[].system.damage.0.type} (5 different values) + cold (x4) + fire (x8) + bludgeoning (x4) + void (x2) + mental (x1) + [applyMod] : boolean {5-20.items.[].system.damage.0.applyMod} (2 different values) + False (x14) + True (x1) + [1Yh5PCqtUHHVKkOd] : object {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd} + applyMod : boolean {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False) + [category] : mixed + formula : string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: 6d6) + kinds : array {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds} + Length: min=1 max=1 + Value type: string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: damage) + materials : array<> {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.type} (same value: bludgeoning) + [pUo5MJsp9Gefqth4] : object {5-20.items.[].system.damage.pUo5MJsp9Gefqth4} + applyMod : boolean {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False) + [category] : mixed + formula : string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.formula} (same value: 3d10) + kinds : array {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.kinds} + Length: min=1 max=1 + Value type: string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: damage) + materials : array<> {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.type} (same value: bludgeoning) + [KCA7zyzlqSK9qPCG] : object {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.formula} (same value: 1d6) + kinds : array {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds} + Length: min=1 max=1 + Value type: string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: damage) + materials : array<> {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [C34n7XTpCLCXJWwt] : object {5-20.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [rrgCumtxsY2Gaxqv] : object {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv} + applyMod : boolean {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.applyMod} (same value: False) + [category] : mixed + formula : string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.formula} (same value: 2d4) + kinds : array {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds} + Length: min=1 max=1 + Value type: string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds.[]} (same value: damage) + materials : array<> {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.type} (same value: slashing) + [damageType] : string {5-20.items.[].system.damage.damageType} (2 different values) + piercing (x2) + slashing (x2) + [dice] : integer {5-20.items.[].system.damage.dice} (same value: 1) + [die] : string {5-20.items.[].system.damage.die} (2 different values) + d4 (x2) + d6 (x2) + [defense] : object {5-20.items.[].system.defense} + save : object {5-20.items.[].system.defense.save} + basic : boolean {5-20.items.[].system.defense.save.basic} (2 different values) + True (x15) + False (x16) + statistic : string {5-20.items.[].system.defense.save.statistic} (3 different values) + reflex (x12) + will (x13) + fortitude (x6) + [passive] : mixed + [duration] : object {5-20.items.[].system.duration} + sustained : boolean {5-20.items.[].system.duration.sustained} (2 different values) + False (x71) + True (x11) + value : string {5-20.items.[].system.duration.value} (10 different values) + (x39) + 1 minute (x14) + until the start of your next turn (x2) + 10 minutes (x11) + varies (x2) + 1 round or sustained up to 1 minute (x3) + 8 hours (x2) + 1 hour (x5) + unlimited (x3) + 1 round (x1) + [heightening] : object {5-20.items.[].system.heightening} + [damage] : object {5-20.items.[].system.heightening.damage} + [0] : string {5-20.items.[].system.heightening.damage.0} (3 different values) + 2d6 (x10) + 1d6 (x5) + 1d4 (x4) + [pUo5MJsp9Gefqth4] : string {5-20.items.[].system.heightening.damage.pUo5MJsp9Gefqth4} (same value: 1d10) + [rrgCumtxsY2Gaxqv] : string {5-20.items.[].system.heightening.damage.rrgCumtxsY2Gaxqv} (same value: 1d4) + [interval] : integer {5-20.items.[].system.heightening.interval} (2 different values) + 1 (x22) + 2 (x1) + type : string {5-20.items.[].system.heightening.type} (2 different values) + interval (x23) + fixed (x17) + [levels] : object {5-20.items.[].system.heightening.levels} + [6] : object {5-20.items.[].system.heightening.levels.6} + [target] : object {5-20.items.[].system.heightening.levels.6.target} + value : string {5-20.items.[].system.heightening.levels.6.target.value} (2 different values) + up to 5 creatures (x2) + any number of objects (x2) + [2] : object {5-20.items.[].system.heightening.levels.2} + [3] : object {5-20.items.[].system.heightening.levels.3} + [area] : object {5-20.items.[].system.heightening.levels.3.area} + type : string {5-20.items.[].system.heightening.levels.3.area.type} (same value: burst) + value : string {5-20.items.[].system.heightening.levels.3.area.value} (same value: 10) + [damage] : object {5-20.items.[].system.heightening.levels.3.damage} + KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: 4d6) + materials : array<> {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [range] : object {5-20.items.[].system.heightening.levels.3.range} + value : string {5-20.items.[].system.heightening.levels.3.range.value} (2 different values) + 40 feet (x2) + 60 feet (x3) + [target] : object {5-20.items.[].system.heightening.levels.3.target} + value : string {5-20.items.[].system.heightening.levels.3.target.value} (2 different values) + 1 unattended object with a Bulk of 1 or less (x3) + 10 objects (x2) + [4] : object {5-20.items.[].system.heightening.levels.4} + [5] : object {5-20.items.[].system.heightening.levels.5} + [area] : object {5-20.items.[].system.heightening.levels.5.area} + type : string {5-20.items.[].system.heightening.levels.5.area.type} (same value: burst) + value : string {5-20.items.[].system.heightening.levels.5.area.value} (same value: 15) + [damage] : object {5-20.items.[].system.heightening.levels.5.damage} + KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: 7d6) + materials : array<> {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + range : object {5-20.items.[].system.heightening.levels.5.range} + value : string {5-20.items.[].system.heightening.levels.5.range.value} (3 different values) + 50 feet (x2) + 120 feet (x3) + 60 feet (x3) + [7] : object {5-20.items.[].system.heightening.levels.7} + [area] : object {5-20.items.[].system.heightening.levels.7.area} + type : string {5-20.items.[].system.heightening.levels.7.area.type} (same value: burst) + value : string {5-20.items.[].system.heightening.levels.7.area.value} (same value: 20) + [damage] : object {5-20.items.[].system.heightening.levels.7.damage} + KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: 10d6) + materials : array<> {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [range] : object {5-20.items.[].system.heightening.levels.7.range} + value : string {5-20.items.[].system.heightening.levels.7.range.value} (same value: 60 feet) + target : object {5-20.items.[].system.heightening.levels.7.target} + value : string {5-20.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [8] : object {5-20.items.[].system.heightening.levels.8} + target : object {5-20.items.[].system.heightening.levels.8.target} + value : string {5-20.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [9] : object {5-20.items.[].system.heightening.levels.9} + area : object {5-20.items.[].system.heightening.levels.9.area} + type : string {5-20.items.[].system.heightening.levels.9.area.type} (same value: burst) + value : string {5-20.items.[].system.heightening.levels.9.area.value} (same value: 25) + damage : object {5-20.items.[].system.heightening.levels.9.damage} + KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: 13d6) + materials : array<> {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + range : object {5-20.items.[].system.heightening.levels.9.range} + value : string {5-20.items.[].system.heightening.levels.9.range.value} (same value: 70 feet) + [level] : object {5-20.items.[].system.level} + value : integer {5-20.items.[].system.level.value} (6 different values) + 5 (x4) + 4 (x11) + 3 (x20) + 1 (x39) + 0 (x4) + 2 (x10) + [location] : object {5-20.items.[].system.location} + [heightenedLevel] : integer {5-20.items.[].system.location.heightenedLevel} (5 different values) + 5 (x4) + 4 (x13) + 3 (x20) + 1 (x14) + 2 (x6) + value : string {5-20.items.[].system.location.value} (6 different values) + bUU1KfxXXO7HYdvq (x32) + 0mhlaoQXJ6cYacbt (x2) + 20rnB59A7ShaRC2n (x36) + eEwJYKPQM7YTAFt4 (x2) + iuyu0qM1TjakNK8f (x3) + zlPeMmaUBpOYNjEw (x7) + [range] : object {5-20.items.[].system.range} + value : string {5-20.items.[].system.range.value} (7 different values) + (x16) + 120 feet (x12) + 60 feet (x5) + 500 feet (x10) + 30 feet (x24) + 10 feet (x2) + touch (x13) + [requirements] : string {5-20.items.[].system.requirements} (2 different values) + (x80) + You have at least one free hand. (x2) + [target] : object {5-20.items.[].system.target} + value : string {5-20.items.[].system.target.value} (9 different values) + (x41) + 1 creature (x17) + 1 object (x4) + 1 or 2 creatures (x2) + 1 creature or object (x5) + 1 living creature (x4) + 1 spell effect or unattended magic item (x4) + 1 object no more than 10 feet by 10 feet by 10 feet (x2) + 1 unattended object of light Bulk or less (x3) + [time] : object {5-20.items.[].system.time} + value : string {5-20.items.[].system.time.value} (4 different values) + 2 (x64) + 3 (x8) + 1 minute (x8) + 10 minutes (x2) + [baseItem] : string {5-20.items.[].system.baseItem} (2 different values) + wish-knife (x2) + kukri (x2) + [bonus] : object {5-20.items.[].system.bonus} + value : integer {5-20.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {5-20.items.[].system.bonusDamage} + value : integer {5-20.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {5-20.items.[].system.bulk} + value : float {5-20.items.[].system.bulk.value} (same value: 0,1) + [category] : string {5-20.items.[].system.category} (3 different values) + martial (x4) + offensive (x23) + defensive (x9) + [containerId] : mixed + [equipped] : object {5-20.items.[].system.equipped} + carryType : string {5-20.items.[].system.equipped.carryType} (2 different values) + worn (x4) + held (x2) + [handsHeld] : integer {5-20.items.[].system.equipped.handsHeld} (2 different values) + 0 (x2) + 1 (x2) + [invested] : mixed + [group] : string {5-20.items.[].system.group} (same value: knife) + [hardness] : integer {5-20.items.[].system.hardness} (same value: 0) + [hp] : object {5-20.items.[].system.hp} + max : integer {5-20.items.[].system.hp.max} (same value: 0) + value : integer {5-20.items.[].system.hp.value} (same value: 0) + [material] : object {5-20.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {5-20.items.[].system.price} + value : object {5-20.items.[].system.price.value} + [gp] : integer {5-20.items.[].system.price.value.gp} (2 different values) + 2 (x2) + 60 (x2) + sp : integer {5-20.items.[].system.price.value.sp} (same value: 6) + [quantity] : integer {5-20.items.[].system.quantity} (same value: 1) + [reload] : object {5-20.items.[].system.reload} + value : string {5-20.items.[].system.reload.value} (same value: ) + [runes] : object {5-20.items.[].system.runes} + potency : integer {5-20.items.[].system.runes.potency} (same value: 1) + property : array<> {5-20.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {5-20.items.[].system.runes.striking} (same value: 1) + [size] : string {5-20.items.[].system.size} (same value: med) + [splashDamage] : object {5-20.items.[].system.splashDamage} + [value] : integer {5-20.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {5-20.items.[].system.usage} + value : string {5-20.items.[].system.usage.value} (2 different values) + held-in-one-hand (x4) + wornheadwear (x2) + [attackEffects] : object {5-20.items.[].system.attackEffects} + value : array {5-20.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {5-20.items.[].system.attackEffects.value.[]} (same value: grab) + [damageRolls] : object {5-20.items.[].system.damageRolls} + [TxW1SRoB7laYYSt6] : object {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6} + damage : string {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damage} (2 different values) + 3d6+10 (x1) + 2d6+10 (x1) + damageType : string {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damageType} (same value: piercing) + [KT2TfU2LsVbgSCzv] : object {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv} + damage : string {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damage} (2 different values) + 3d8+10 (x1) + 2d8+10 (x1) + damageType : string {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damageType} (same value: slashing) + [24n5cqBM1YsKEntq] : object {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq} + damage : string {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq.damage} (2 different values) + 3d10+11 (x1) + 2d12+10 (x1) + damageType : string {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq.damageType} (same value: piercing) + [mmxy65315xovz6vca7p4] : object {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4} + damage : string {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damage} (2 different values) + 2d6+6 (x1) + 2d6+8 (x1) + damageType : string {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damageType} (same value: slashing) + [1mjhzrn0h44bnh8joic0] : object {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0} + damage : string {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (2 different values) + 2d12+6 (x1) + 2d12+8 (x1) + damageType : string {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: piercing) + [5qaw1otz8t3esrq6hmyf] : object {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf} + damage : string {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (2 different values) + 2d8+6 (x1) + 2d8+8 (x1) + damageType : string {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: slashing) + [DAoHLo7i4eu5Xvxo] : object {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo} + damage : string {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: 2d10+8) + damageType : string {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: bludgeoning) + [y21PbT5yu8bAyXRC] : object {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC} + damage : string {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: 2d8+4) + damageType : string {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: sonic) + [NuOiaaH98N32dF7c] : object {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c} + damage : string {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c.damage} (2 different values) + 2d6+10 (x1) + 2d8+10 (x1) + damageType : string {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c.damageType} (same value: piercing) + [voqwUaOnJleuoFJW] : object {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW} + damage : string {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW.damage} (2 different values) + 2d6+8 (x1) + 2d8+9 (x1) + damageType : string {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW.damageType} (same value: bludgeoning) + [0] : object {5-20.items.[].system.damageRolls.0} + damage : string {5-20.items.[].system.damageRolls.0.damage} (same value: 2d6+5) + damageType : string {5-20.items.[].system.damageRolls.0.damageType} (same value: piercing) + [1] : object {5-20.items.[].system.damageRolls.1} + category : string {5-20.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {5-20.items.[].system.damageRolls.1.damage} (same value: 1d8) + damageType : string {5-20.items.[].system.damageRolls.1.damageType} (same value: bleed) + aocqzbhfibm62sk68x09 : object {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09} + damage : string {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damage} (same value: 2d4+6) + damageType : string {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damageType} (same value: slashing) + [actionType] : object {5-20.items.[].system.actionType} + value : string {5-20.items.[].system.actionType.value} (3 different values) + action (x15) + reaction (x10) + passive (x7) + [actions] : object {5-20.items.[].system.actions} + [value] : integer {5-20.items.[].system.actions.value} (2 different values) + 1 (x14) + 2 (x1) + [selfEffect] : object {5-20.items.[].system.selfEffect} + name : string {5-20.items.[].system.selfEffect.name} (same value: Effect: Asper's Elemental Aura) + uuid : string {5-20.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Asper's Elemental Aura) + [frequency] : object {5-20.items.[].system.frequency} + max : integer {5-20.items.[].system.frequency.max} (same value: 1) + per : string {5-20.items.[].system.frequency.per} (same value: round) + type : string {5-20.items.[].type} (6 different values) + spellcastingEntry (x10) + spell (x82) + weapon (x4) + equipment (x2) + melee (x20) + action (x32) + [_stats] : object {5-20.items.[]._stats} + compendiumSource : string {5-20.items.[]._stats.compendiumSource} (43 different values) + [flags] : object {5-20.items.[].flags} + pf2e : object {5-20.items.[].flags.pf2e} + linkedWeapon : string {5-20.items.[].flags.pf2e.linkedWeapon} (2 different values) + M6nqkhtZfpXl3tFG (x2) + d4dYU7PgAI7RkI0w (x2) + name : string {5-20.name} (all different values) + system : object {5-20.system} + [abilities] : object {5-20.system.abilities} + cha : object {5-20.system.abilities.cha} + mod : integer {5-20.system.abilities.cha.mod} (4 different values) + 4 (x3) + 3 (x2) + -4 (x2) + 5 (x1) + con : object {5-20.system.abilities.con} + mod : integer {5-20.system.abilities.con.mod} (3 different values) + 6 (x2) + 3 (x4) + 4 (x2) + dex : object {5-20.system.abilities.dex} + mod : integer {5-20.system.abilities.dex.mod} (3 different values) + 4 (x3) + 5 (x2) + 6 (x3) + int : object {5-20.system.abilities.int} + mod : integer {5-20.system.abilities.int.mod} (4 different values) + 3 (x2) + 1 (x2) + 2 (x2) + -4 (x2) + str : object {5-20.system.abilities.str} + mod : integer {5-20.system.abilities.str.mod} (4 different values) + 2 (x3) + 3 (x1) + 4 (x3) + 1 (x1) + wis : object {5-20.system.abilities.wis} + mod : integer {5-20.system.abilities.wis.mod} (4 different values) + 6 (x2) + 0 (x1) + 1 (x4) + 2 (x1) + attributes : object {5-20.system.attributes} + ac : object {5-20.system.attributes.ac} + [details] : string {5-20.system.attributes.ac.details} (same value: ) + value : integer {5-20.system.attributes.ac.value} (6 different values) + 32 (x1) + 29 (x2) + 25 (x2) + 28 (x3) + 23 (x1) + 26 (x3) + [allSaves] : object {5-20.system.attributes.allSaves} + value : string {5-20.system.attributes.allSaves.value} (2 different values) + (x5) + +2 status to all saves vs. magic, +3 status to all saves vs. divine magic (x3) + hp : object {5-20.system.attributes.hp} + details : string {5-20.system.attributes.hp.details} (same value: ) + max : integer {5-20.system.attributes.hp.max} (11 different values) + 230 (x1) + 200 (x1) + 64 (x1) + 60 (x1) + 72 (x1) + 100 (x2) + 105 (x1) + 80 (x1) + 68 (x1) + 150 (x1) + 135 (x1) + temp : integer {5-20.system.attributes.hp.temp} (same value: 0) + value : integer {5-20.system.attributes.hp.value} (11 different values) + 230 (x1) + 200 (x1) + 64 (x1) + 60 (x1) + 72 (x1) + 100 (x2) + 105 (x1) + 80 (x1) + 68 (x1) + 150 (x1) + 135 (x1) + [resistances] : array {5-20.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {5-20.system.attributes.resistances.[]} + doubleVs : array<> {5-20.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array {5-20.system.attributes.resistances.[].exceptions} + Length: min=0 max=1 + Value type: string {5-20.system.attributes.resistances.[].exceptions.[]} (same value: piercing) + type : string {5-20.system.attributes.resistances.[].type} (2 different values) + physical (x5) + poison (x1) + value : integer {5-20.system.attributes.resistances.[].value} (3 different values) + 10 (x2) + 5 (x2) + 8 (x2) + [speed] : object {5-20.system.attributes.speed} + otherSpeeds : array {5-20.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {5-20.system.attributes.speed.otherSpeeds.[]} + type : string {5-20.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x1) + swim (x2) + climb (x1) + value : integer {5-20.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 50 (x1) + 25 (x3) + value : integer {5-20.system.attributes.speed.value} (3 different values) + 35 (x3) + 0 (x1) + 30 (x4) + [weaknesses] : array {5-20.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {5-20.system.attributes.weaknesses.[]} + exceptions : array<> {5-20.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {5-20.system.attributes.weaknesses.[].value} (3 different values) + 10 (x2) + 5 (x2) + 6 (x1) + [emitsSound] : string {5-20.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {5-20.system.attributes.hardness} (4 different values) + 16 (x1) + 18 (x1) + 20 (x1) + 17 (x1) + [stealth] : object {5-20.system.attributes.stealth} + details : string {5-20.system.attributes.stealth.details} (3 different values) +

(trained); @Check[perception|dc:28] (expert) to find the precise location of the steam vents

(x1) +

(trained); @Check[perception|dc:32] (expert) to find the precise location of the steam vents

(x1) +

(expert)

(x2) + value : integer {5-20.system.attributes.stealth.value} (3 different values) + 18 (x2) + 22 (x1) + 31 (x1) + [adjustment] : mixed + [immunities] : array {5-20.system.attributes.immunities} + Length: min=2 max=4 + Value type: object {5-20.system.attributes.immunities.[]} + exceptions : array<> {5-20.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.system.attributes.immunities.[].type} (6 different values) + bleed (x1) + paralyzed (x1) + poison (x1) + sleep (x1) + critical-hits (x2) + precision (x2) + details : object {5-20.system.details} + [blurb] : string {5-20.system.details.blurb} (4 different values) + Female rakshasa lieutenant (x2) + Variant raja rakshasa (x2) + (x3) + Variant dandasuka (x1) + [languages] : object {5-20.system.details.languages} + details : string {5-20.system.details.languages.details} (same value: ) + value : array {5-20.system.details.languages.value} + Length: min=0 max=3 + Value type: string {5-20.system.details.languages.value.[]} (4 different values) + common (x5) + diabolic (x5) + sakvroth (x5) + sussuran (x1) + level : object {5-20.system.details.level} + value : integer {5-20.system.details.level.value} (7 different values) + 12 (x1) + 10 (x2) + 8 (x3) + 7 (x2) + 6 (x1) + 11 (x1) + 9 (x2) + [privateNotes] : string {5-20.system.details.privateNotes} (same value: ) + [publicNotes] : string {5-20.system.details.publicNotes} (4 different values) + (x4) +

When not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers of these fiends bend outward, away from the palms.

+

More than any other types of rakshasa, rajas scoff at religion. They understand the power of the divine, yet they view themselves as the only things worthy of worship from mortal creatures; not even their own immortals are deemed deserving of such glorification. Raja rakshasas often form close-knit families that work together to bring down mortal cities or to rule them from the shadows within. Such families of rakshasas often incorporate other breeds of the fiend, often using dandasukas as favored servants or stealthy spies. Even though a raja family works together to achieve a shared goal, infighting and treachery among their own is a constant threat.

+
+

Rakshasas are evil spirits that cloak themselves in the guises of humanoid creatures, that they might walk unseen among their prey. They embody what is taboo among most societies, and in the shape of those they seek to defile, rakshasas gorge themselves on these hideous acts. A wide range of rakshasas exist; presented below are the diminutive, sinister dandasuka rakshasa and the infamous raja rakshasa, who are the most widespread and commonly encountered of these fiends.

(x2) +

Often considered cousins of phades, veiled currents are loose veils of wind who catch prey within their folds.

+
+

Many elementals that roam the Plane of Air embody the mercurial formlessness and chaos of tumultuous storms.

+

Tempestuous Spirits

+

Air elementals are often flighty contrarians, often more concerned with bringing about change than with the specific changes they enact. Art and writing created by such elementals is exceptionally rare, as they usually destroy their projects once the challenge and excitement of completing them fades.

+

Invisible Courtiers

+

Formless and invisible elementals are the favored children of Hshurha, the air elementals' mother goddess. They receive favorable treatment in her realm, Verglas Precessional, where they serve as trusted advisors, emissaries to other planes, and members of her personal retinue, in addition to performing clandestine tasks the goddess wishes to keep hidden.

(x1) +

Known as "biters" among the more powerful rakshasa castes, dandasukas serve as spies and assassins for rakshasa clans or powerful spellcasters who have found methods to bind one of these fiends to their will. Born to manipulate and murder, these half-sized terrors revel in their work and delight in the sight of blood. They often dress in extravagant clothes dyed with ostentatious colors and wear numerous elaborate accessories, whether in their true form or in disguise as human children, halfling merchants, or anything else that helps them blend into their targeted society.

+

A dandasuka rakshasa is constantly haunted by a monstrous hunger that gnaws at its hyperactive body, forcing it to feed often. In combat, a dandasuka might pause to lick a bloody blade or lap at a pool of spilled blood on the floor. These creatures settle for other meat when they must, but much prefer the taste of mortal humanoid flesh. Regular offers of such victuals can keep a dandasuka loyal to anyone willing to provide frequent meals, but care must be taken in keeping a dandasuka, for many stories tell of them being overly eager to serve an adored benefactor, taking off-hand remarks too literally, and performing services of violence that were never intended.

+
+

Rakshasas are evil spirits that cloak themselves in the guises of humanoid creatures, that they might walk unseen among their prey. They embody what is taboo among most societies, and in the shape of those they seek to defile, rakshasas gorge themselves on these hideous acts. A wide range of rakshasas exist; presented below are the diminutive, sinister dandasuka rakshasa and the infamous raja rakshasa, who are the most widespread and commonly encountered of these fiends.

(x1) + publication : object {5-20.system.details.publication} + license : string {5-20.system.details.publication.license} (same value: OGL) + remaster : boolean {5-20.system.details.publication.remaster} (same value: False) + title : string {5-20.system.details.publication.title} (same value: Pathfinder Society Scenario #5-20: The Rakshasa's Court) + [description] : string {5-20.system.details.description} (2 different values) +

Hidden vents emit scalding hot steam made from a particularly acrid solution, irritating the eyes and throat of anyone who inhales it.

(x2) +

Four animal statues sit on pillars, one in each corner of the statuary, with decorated tiles between them in a seemingly random arrangement.

(x2) + [disable] : string {5-20.system.details.disable} (4 different values) +

@Check[thievery|name:disable|dc:29] (trained) to block a vent, or @Check[crafting|name:disable|dc:27] (trained) to disable the heating element within the vent that turns the liquid into steam

(x1) +

@Check[thievery|name:disable|dc:33] (expert) to block a vent, or @Check[crafting|name:disable|dc:31] (expert) to disable the heating element within the vent that turns the liquid into steam

(x1) +

@Check[thievery|dc:31] (expert) or @Check[stealth|dc:32] (expert) to disarm the statue while adjacent to it

(x1) +

@Check[thievery|dc:28] (expert) or @Check[stealth|dc:31] (expert) to disarm the statue while adjacent to it

(x1) + [isComplex] : boolean {5-20.system.details.isComplex} (2 different values) + True (x2) + False (x2) + [reset] : string {5-20.system.details.reset} (2 different values) +

The steam vents cease to operate 1 minute after all creatures have left the area and go into a maintenance cycle for 1 hour. After this time, they can be triggered again.

(x2) +

Each statue resets immediately after being triggered.

(x2) + [routine] : string {5-20.system.details.routine} (3 different values) +

(4 actions) Each of the four steam vents uses a single action each to emit superheated steam, which spreads for 60 feet along the wall from its location and extends out from the wall by 30 feet, dealing @Damage[(2d10+11)[untyped]] damage to each creature in their range (@Check[fortitude|dc:26] save). For each disabled vent, the trap loses 1 action each turn.

(x1) +

(4 actions) Each of the four steam vents uses a single action each to emit superheated steam, which spreads for 60 feet along the wall from its location and extends out from the wall by 30 feet, dealing @Damage[(2d12+13)[untyped]] damage to each creature in their range (@Check[fortitude|dc:29] save). For each disabled vent, the trap loses 1 action each turn.

(x1) + (x2) + [initiative] : object {5-20.system.initiative} + statistic : string {5-20.system.initiative.statistic} (same value: perception) + [perception] : object {5-20.system.perception} + details : string {5-20.system.perception.details} (same value: ) + mod : integer {5-20.system.perception.mod} (7 different values) + 24 (x1) + 21 (x1) + 15 (x2) + 17 (x1) + 14 (x1) + 16 (x1) + 19 (x1) + senses : array {5-20.system.perception.senses} + Length: min=1 max=1 + Value type: object {5-20.system.perception.senses.[]} + type : string {5-20.system.perception.senses.[].type} (2 different values) + darkvision (x6) + low-light-vision (x2) + [resources] : object {5-20.system.resources} + [focus] : object {5-20.system.resources.focus} + max : integer {5-20.system.resources.focus.max} (same value: 1) + value : integer {5-20.system.resources.focus.value} (same value: 1) + saves : object {5-20.system.saves} + fortitude : object {5-20.system.saves.fortitude} + saveDetail : string {5-20.system.saves.fortitude.saveDetail} (same value: ) + value : integer {5-20.system.saves.fortitude.value} (6 different values) + 24 (x1) + 21 (x2) + 17 (x3) + 15 (x4) + 20 (x1) + 18 (x1) + reflex : object {5-20.system.saves.reflex} + saveDetail : string {5-20.system.saves.reflex.saveDetail} (same value: ) + value : integer {5-20.system.saves.reflex.value} (6 different values) + 22 (x1) + 19 (x4) + 15 (x2) + 17 (x2) + 18 (x2) + 16 (x1) + will : object {5-20.system.saves.will} + saveDetail : string {5-20.system.saves.will.saveDetail} (same value: ) + [value] : integer {5-20.system.saves.will.value} (8 different values) + 24 (x1) + 21 (x1) + 14 (x1) + 13 (x2) + 10 (x1) + 0 (x2) + 11 (x1) + 16 (x1) + [skills] : object {5-20.system.skills} + [intimidation] : object {5-20.system.skills.intimidation} + base : integer {5-20.system.skills.intimidation.base} (3 different values) + 22 (x1) + 19 (x2) + 17 (x1) + [nature] : object {5-20.system.skills.nature} + base : integer {5-20.system.skills.nature.base} (2 different values) + 24 (x1) + 21 (x1) + [occultism] : object {5-20.system.skills.occultism} + base : integer {5-20.system.skills.occultism.base} (3 different values) + 20 (x2) + 14 (x1) + 16 (x1) + [occultism+23] : object {5-20.system.skills.occultism+23} + [base] : mixed + [religion] : object {5-20.system.skills.religion} + base : integer {5-20.system.skills.religion.base} (2 different values) + 21 (x1) + 18 (x1) + [society] : object {5-20.system.skills.society} + base : integer {5-20.system.skills.society.base} (2 different values) + 21 (x1) + 18 (x1) + [survival] : object {5-20.system.skills.survival} + base : integer {5-20.system.skills.survival.base} (2 different values) + 23 (x1) + 20 (x1) + [deception] : object {5-20.system.skills.deception} + base : integer {5-20.system.skills.deception.base} (3 different values) + 18 (x2) + 15 (x1) + 21 (x1) + [diplomacy] : object {5-20.system.skills.diplomacy} + base : integer {5-20.system.skills.diplomacy.base} (2 different values) + 17 (x1) + 19 (x1) + [performance] : object {5-20.system.skills.performance} + base : integer {5-20.system.skills.performance.base} (2 different values) + 15 (x1) + 17 (x1) + stealth : object {5-20.system.skills.stealth} + base : integer {5-20.system.skills.stealth.base} (5 different values) + 16 (x1) + 18 (x2) + 12 (x1) + 15 (x1) + 17 (x1) + [special] : array {5-20.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {5-20.system.skills.stealth.special.[]} + base : integer {5-20.system.skills.stealth.special.[].base} (2 different values) + 14 (x1) + 16 (x1) + label : string {5-20.system.skills.stealth.special.[].label} (same value: in water) + predicate : array {5-20.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {5-20.system.skills.stealth.special.[].predicate.[]} (same value: terrain:water) + [acrobatics] : object {5-20.system.skills.acrobatics} + base : integer {5-20.system.skills.acrobatics.base} (2 different values) + 18 (x1) + 17 (x1) + [athletics] : object {5-20.system.skills.athletics} + base : integer {5-20.system.skills.athletics.base} (3 different values) + 18 (x1) + 14 (x1) + 17 (x1) + special : array<> {5-20.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + thievery : object {5-20.system.skills.thievery} + base : integer {5-20.system.skills.thievery.base} (same value: 17) + traits : object {5-20.system.traits} + rarity : string {5-20.system.traits.rarity} (2 different values) + unique (x2) + common (x10) + size : object {5-20.system.traits.size} + value : string {5-20.system.traits.size.value} (3 different values) + med (x8) + lg (x3) + sm (x1) + value : array {5-20.system.traits.value} + Length: min=1 max=5 + Value type: string {5-20.system.traits.value.[]} (11 different values) + evil (x5) + fiend (x5) + lawful (x5) + rakshasa (x5) + mechanical (x4) + trap (x4) + unholy (x3) + air (x1) + chaotic (x1) + elemental (x1) + animal (x2) + [statusEffects] : array<> {5-20.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {5-20.type} (2 different values) + npc (x8) + hazard (x4) \ No newline at end of file diff --git a/output/pf2e/packs/5th Rank.txt b/output/pf2e/packs/5th Rank.txt new file mode 100644 index 0000000..83ee64c --- /dev/null +++ b/output/pf2e/packs/5th Rank.txt @@ -0,0 +1,843 @@ +5th Rank +Different values: 124 +===================================== +object {5th Rank} + _id : string {5th Rank._id} (all different values) + folder : string {5th Rank.folder} (same value: iDjm2cXyRAe4VZ35) + img : string {5th Rank.img} (120 different values) + name : string {5th Rank.name} (all different values) + system : object {5th Rank.system} + [area] : object {5th Rank.system.area} + [details] : string {5th Rank.system.area.details} (3 different values) + 20-foot-radius burst (x1) + 20-foot burst adjacent to a flat surface (x1) + 10-foot radius, 40-foot-tall cylinder (x1) + type : string {5th Rank.system.area.type} (5 different values) + burst (x25) + line (x3) + cone (x4) + emanation (x4) + cube (x2) + value : integer {5th Rank.system.area.value} (7 different values) + 20 (x18) + 30 (x5) + 120 (x1) + 60 (x6) + 100 (x1) + 10 (x6) + 15 (x1) + cost : object {5th Rank.system.cost} + value : string {5th Rank.system.cost.value} (same value: ) + counteraction : boolean {5th Rank.system.counteraction} (2 different values) + False (x123) + True (x1) + damage : object {5th Rank.system.damage} + [0] : object {5th Rank.system.damage.0} + applyMod : boolean {5th Rank.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.0.formula} (20 different values) + 3d8 (x2) + 8d8 (x1) + 3d6 (x2) + 4d6 (x1) + 7d6 (x1) + 12d6 (x2) + 5d8 (x1) + 8d6 (x2) + 2d6 (x2) + 2d10 (x1) + 10d6 (x1) + 4d8 (x1) + 55 (x1) + 2d4 (x1) + 4d12 (x1) + 7d8 (x1) + 7d10 (x1) + 5d6 (x1) + 6d8 (x1) + 3d4 (x1) + kinds : array {5th Rank.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.0.kinds.[]} (2 different values) + damage (x23) + healing (x2) + [materials] : array {5th Rank.system.damage.0.materials} + Length: min=0 max=1 + Value type: string {5th Rank.system.damage.0.materials.[]} (same value: cold-iron) + type : string {5th Rank.system.damage.0.type} (12 different values) + acid (x2) + mental (x3) + bludgeoning (x4) + piercing (x4) + untyped (x3) + cold (x2) + fire (x1) + poison (x2) + electricity (x1) + force (x1) + void (x1) + spirit (x1) + [A3N9TKOvgQh5OhDM] : object {5th Rank.system.damage.A3N9TKOvgQh5OhDM} + applyMod : boolean {5th Rank.system.damage.A3N9TKOvgQh5OhDM.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.formula} (same value: 1d6) + kinds : array {5th Rank.system.damage.A3N9TKOvgQh5OhDM.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.A3N9TKOvgQh5OhDM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.type} (same value: mental) + [NPg0qU7objU0x4LJ] : object {5th Rank.system.damage.NPg0qU7objU0x4LJ} + applyMod : boolean {5th Rank.system.damage.NPg0qU7objU0x4LJ.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.NPg0qU7objU0x4LJ.formula} (same value: 5d6) + kinds : array {5th Rank.system.damage.NPg0qU7objU0x4LJ.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.NPg0qU7objU0x4LJ.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.NPg0qU7objU0x4LJ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.NPg0qU7objU0x4LJ.type} (same value: void) + [1] : object {5th Rank.system.damage.1} + applyMod : boolean {5th Rank.system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.1.formula} (3 different values) + 6d6 (x1) + 4d6 (x1) + 2d4 (x1) + kinds : array {5th Rank.system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.1.kinds.[]} (same value: damage) + type : string {5th Rank.system.damage.1.type} (2 different values) + fire (x2) + void (x1) + [NE5nfcJxF8gmPf1n] : object {5th Rank.system.damage.NE5nfcJxF8gmPf1n} + applyMod : boolean {5th Rank.system.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.formula} (same value: 5d10) + kinds : array {5th Rank.system.damage.NE5nfcJxF8gmPf1n.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.NE5nfcJxF8gmPf1n.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.type} (same value: acid) + [rt4oeXP3SqcClH6r] : object {5th Rank.system.damage.rt4oeXP3SqcClH6r} + applyMod : boolean {5th Rank.system.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False) + category : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.category} (same value: persistent) + formula : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.formula} (same value: 1d6) + kinds : array {5th Rank.system.damage.rt4oeXP3SqcClH6r.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.rt4oeXP3SqcClH6r.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.rt4oeXP3SqcClH6r.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.type} (same value: acid) + [pHsjrtV8uQcnp7AC] : object {5th Rank.system.damage.pHsjrtV8uQcnp7AC} + applyMod : boolean {5th Rank.system.damage.pHsjrtV8uQcnp7AC.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.formula} (same value: 7d10) + kinds : array {5th Rank.system.damage.pHsjrtV8uQcnp7AC.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.pHsjrtV8uQcnp7AC.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.type} (same value: bludgeoning) + [yNkEZ8qT669NMhzN] : object {5th Rank.system.damage.yNkEZ8qT669NMhzN} + applyMod : boolean {5th Rank.system.damage.yNkEZ8qT669NMhzN.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.yNkEZ8qT669NMhzN.formula} (same value: 8d6) + kinds : array {5th Rank.system.damage.yNkEZ8qT669NMhzN.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.yNkEZ8qT669NMhzN.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.yNkEZ8qT669NMhzN.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.yNkEZ8qT669NMhzN.type} (same value: acid) + [n6eXQAslPehKuaXl] : object {5th Rank.system.damage.n6eXQAslPehKuaXl} + applyMod : boolean {5th Rank.system.damage.n6eXQAslPehKuaXl.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.n6eXQAslPehKuaXl.formula} (same value: 4d8) + kinds : array {5th Rank.system.damage.n6eXQAslPehKuaXl.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.n6eXQAslPehKuaXl.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.n6eXQAslPehKuaXl.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.n6eXQAslPehKuaXl.type} (same value: spirit) + [rZgtouffoOBOPyXD] : object {5th Rank.system.damage.rZgtouffoOBOPyXD} + applyMod : boolean {5th Rank.system.damage.rZgtouffoOBOPyXD.applyMod} (same value: False) + category : string {5th Rank.system.damage.rZgtouffoOBOPyXD.category} (same value: persistent) + formula : string {5th Rank.system.damage.rZgtouffoOBOPyXD.formula} (same value: 1d4) + kinds : array {5th Rank.system.damage.rZgtouffoOBOPyXD.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.rZgtouffoOBOPyXD.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.rZgtouffoOBOPyXD.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.rZgtouffoOBOPyXD.type} (same value: spirit) + [b9dAiWfV57lyCWpP] : object {5th Rank.system.damage.b9dAiWfV57lyCWpP} + applyMod : boolean {5th Rank.system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) + kinds : array {5th Rank.system.damage.b9dAiWfV57lyCWpP.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.b9dAiWfV57lyCWpP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) + [u4xykvzyx1ej6xl4] : object {5th Rank.system.damage.u4xykvzyx1ej6xl4} + applyMod : boolean {5th Rank.system.damage.u4xykvzyx1ej6xl4.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.u4xykvzyx1ej6xl4.formula} (same value: 1d4) + kinds : array {5th Rank.system.damage.u4xykvzyx1ej6xl4.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.u4xykvzyx1ej6xl4.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.u4xykvzyx1ej6xl4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.u4xykvzyx1ej6xl4.type} (same value: piercing) + [UKiopkMuk2wDUL6V] : object {5th Rank.system.damage.UKiopkMuk2wDUL6V} + applyMod : boolean {5th Rank.system.damage.UKiopkMuk2wDUL6V.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.UKiopkMuk2wDUL6V.formula} (same value: 4d6) + kinds : array {5th Rank.system.damage.UKiopkMuk2wDUL6V.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.UKiopkMuk2wDUL6V.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.UKiopkMuk2wDUL6V.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.UKiopkMuk2wDUL6V.type} (same value: cold) + [2YlEXgT93lbWXENb] : object {5th Rank.system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {5th Rank.system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {5th Rank.system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [goajz5243wuz07dx] : object {5th Rank.system.damage.goajz5243wuz07dx} + applyMod : boolean {5th Rank.system.damage.goajz5243wuz07dx.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.goajz5243wuz07dx.formula} (same value: 10d6) + kinds : array {5th Rank.system.damage.goajz5243wuz07dx.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.goajz5243wuz07dx.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.goajz5243wuz07dx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.goajz5243wuz07dx.type} (same value: fire) + [b8s5znrsrnbdwuie] : object {5th Rank.system.damage.b8s5znrsrnbdwuie} + applyMod : boolean {5th Rank.system.damage.b8s5znrsrnbdwuie.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.b8s5znrsrnbdwuie.formula} (same value: 2d8) + kinds : array {5th Rank.system.damage.b8s5znrsrnbdwuie.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.b8s5znrsrnbdwuie.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.b8s5znrsrnbdwuie.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.b8s5znrsrnbdwuie.type} (same value: mental) + [e72ZbHgzdvNBKkL2] : object {5th Rank.system.damage.e72ZbHgzdvNBKkL2} + applyMod : boolean {5th Rank.system.damage.e72ZbHgzdvNBKkL2.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.formula} (same value: 3d6) + kinds : array {5th Rank.system.damage.e72ZbHgzdvNBKkL2.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.e72ZbHgzdvNBKkL2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.type} (same value: slashing) + [8lhfdml2dfwh0pc1] : object {5th Rank.system.damage.8lhfdml2dfwh0pc1} + applyMod : boolean {5th Rank.system.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.8lhfdml2dfwh0pc1.formula} (same value: 6d8) + kinds : array {5th Rank.system.damage.8lhfdml2dfwh0pc1.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.8lhfdml2dfwh0pc1.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.8lhfdml2dfwh0pc1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.8lhfdml2dfwh0pc1.type} (same value: vitality) + [hBNB5kWrMV8T2CuH] : object {5th Rank.system.damage.hBNB5kWrMV8T2CuH} + applyMod : boolean {5th Rank.system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6) + kinds : array {5th Rank.system.damage.hBNB5kWrMV8T2CuH.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.hBNB5kWrMV8T2CuH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing) + [mY0vhGfbdzA69pIz] : object {5th Rank.system.damage.mY0vhGfbdzA69pIz} + applyMod : boolean {5th Rank.system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False) + category : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent) + formula : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6) + kinds : array {5th Rank.system.damage.mY0vhGfbdzA69pIz.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.mY0vhGfbdzA69pIz.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.type} (same value: poison) + [lI9EQaXqSWU8wuZI] : object {5th Rank.system.damage.lI9EQaXqSWU8wuZI} + applyMod : boolean {5th Rank.system.damage.lI9EQaXqSWU8wuZI.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.formula} (same value: 10d6) + kinds : array {5th Rank.system.damage.lI9EQaXqSWU8wuZI.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.lI9EQaXqSWU8wuZI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.type} (same value: vitality) + [j69kf1nfy3b1xton] : object {5th Rank.system.damage.j69kf1nfy3b1xton} + applyMod : boolean {5th Rank.system.damage.j69kf1nfy3b1xton.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.j69kf1nfy3b1xton.formula} (same value: 6d6) + kinds : array {5th Rank.system.damage.j69kf1nfy3b1xton.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.damage.j69kf1nfy3b1xton.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.damage.j69kf1nfy3b1xton.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.j69kf1nfy3b1xton.type} (same value: electricity) + [SvxMj89z9Ze4Na3e] : object {5th Rank.system.damage.SvxMj89z9Ze4Na3e} + applyMod : boolean {5th Rank.system.damage.SvxMj89z9Ze4Na3e.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.formula} (same value: 3d8) + kinds : array {5th Rank.system.damage.SvxMj89z9Ze4Na3e.kinds} + Length: min=2 max=2 + Value type: string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {5th Rank.system.damage.SvxMj89z9Ze4Na3e.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.type} (same value: vitality) + [defense] : object {5th Rank.system.defense} + [save] : object {5th Rank.system.defense.save} + basic : boolean {5th Rank.system.defense.save.basic} (2 different values) + False (x31) + True (x19) + statistic : string {5th Rank.system.defense.save.statistic} (3 different values) + fortitude (x11) + reflex (x19) + will (x20) + [passive] : object {5th Rank.system.defense.passive} + statistic : string {5th Rank.system.defense.passive.statistic} (2 different values) + fortitude-dc (x1) + ac (x2) + description : object {5th Rank.system.description} + value : string {5th Rank.system.description.value} (all different values) + duration : object {5th Rank.system.duration} + sustained : boolean {5th Rank.system.duration.sustained} (2 different values) + False (x101) + True (x23) + value : string {5th Rank.system.duration.value} (16 different values) + 1 minute (x55) + (x32) + 1 month (x1) + up to 1 minute (x2) + 1 round (x3) + until the next time you make your daily preparations (x3) + 10 minutes (x6) + 1 hour (x8) + 8 hours (x4) + unlimited (x1) + until your next daily preparations (x1) + varies (x4) + 3 rounds (x1) + 1 day (x1) + until the end of your next turn (x1) + 1 or more rounds (x1) + level : object {5th Rank.system.level} + value : integer {5th Rank.system.level.value} (same value: 5) + publication : object {5th Rank.system.publication} + license : string {5th Rank.system.publication.license} (2 different values) + OGL (x68) + ORC (x56) + remaster : boolean {5th Rank.system.publication.remaster} (2 different values) + False (x57) + True (x67) + title : string {5th Rank.system.publication.title} (29 different values) + range : object {5th Rank.system.range} + value : string {5th Rank.system.range.value} (12 different values) + (x29) + touch (x16) + 120 feet (x25) + 30 feet (x28) + 60 feet (x16) + 100 (x1) + 15 feet (x1) + 500 feet (x4) + see text (x1) + planetary (x1) + varies (x1) + 100 feet (x1) + requirements : string {5th Rank.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + target : object {5th Rank.system.target} + value : string {5th Rank.system.target.value} (27 different values) + time : object {5th Rank.system.time} + value : string {5th Rank.system.time.value} (9 different values) + 2 (x67) + 30 minutes (x1) + 3 (x29) + 1 to 3 (x2) + 1 minute (x16) + reaction (x4) + 10 minutes (x3) + 2 or 3 (x1) + 1 (x1) + traits : object {5th Rank.system.traits} + rarity : string {5th Rank.system.traits.rarity} (3 different values) + common (x87) + uncommon (x34) + rare (x3) + traditions : array {5th Rank.system.traits.traditions} + Length: min=1 max=4 + Value type: string {5th Rank.system.traits.traditions.[]} (4 different values) + occult (x68) + divine (x48) + arcane (x83) + primal (x63) + value : array {5th Rank.system.traits.value} + Length: min=0 max=6 + Value type: string {5th Rank.system.traits.value.[]} (47 different values) + selected : array<> {5th Rank.system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [heightening] : object {5th Rank.system.heightening} + [area] : integer {5th Rank.system.heightening.area} (2 different values) + 0 (x8) + 5 (x1) + [damage] : object {5th Rank.system.heightening.damage} + [0] : string {5th Rank.system.heightening.damage.0} (9 different values) + 1d8 (x5) + 2d8 (x1) + 1d6 (x6) + 2d6 (x5) + 3 (x1) + 10 (x1) + 1d4 (x1) + 1d12 (x1) + 2d10 (x1) + [1] : string {5th Rank.system.heightening.damage.1} (2 different values) + 1d6 (x2) + 1d4 (x1) + [n6eXQAslPehKuaXl] : string {5th Rank.system.heightening.damage.n6eXQAslPehKuaXl} (same value: 2d8) + [rZgtouffoOBOPyXD] : string {5th Rank.system.heightening.damage.rZgtouffoOBOPyXD} (same value: 1d4) + [b9dAiWfV57lyCWpP] : string {5th Rank.system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) + [u4xykvzyx1ej6xl4] : string {5th Rank.system.heightening.damage.u4xykvzyx1ej6xl4} (same value: 1) + [UKiopkMuk2wDUL6V] : string {5th Rank.system.heightening.damage.UKiopkMuk2wDUL6V} (same value: 1d6) + [2YlEXgT93lbWXENb] : string {5th Rank.system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [e72ZbHgzdvNBKkL2] : string {5th Rank.system.heightening.damage.e72ZbHgzdvNBKkL2} (same value: 3d6) + [hBNB5kWrMV8T2CuH] : string {5th Rank.system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0) + [mY0vhGfbdzA69pIz] : string {5th Rank.system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6) + [lI9EQaXqSWU8wuZI] : string {5th Rank.system.heightening.damage.lI9EQaXqSWU8wuZI} (same value: 2d6) + [SvxMj89z9Ze4Na3e] : string {5th Rank.system.heightening.damage.SvxMj89z9Ze4Na3e} (same value: 1d8) + [interval] : integer {5th Rank.system.heightening.interval} (2 different values) + 2 (x12) + 1 (x19) + type : string {5th Rank.system.heightening.type} (2 different values) + interval (x31) + fixed (x9) + [levels] : object {5th Rank.system.heightening.levels} + [9] : object {5th Rank.system.heightening.levels.9} + [target] : object {5th Rank.system.heightening.levels.9.target} + value : string {5th Rank.system.heightening.levels.9.target.value} (3 different values) + 10 creatures that aren't on their home plane (x1) + up to 10 creatures (x1) + 5 creatures (x1) + [damage] : object {5th Rank.system.heightening.levels.9.damage} + [SvhfCa1se8cek42O] : object {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O} + applyMod : boolean {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.formula} (same value: 12d10) + kinds : array {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.type} (same value: bludgeoning) + j69kf1nfy3b1xton : object {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton} + applyMod : boolean {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.formula} (same value: 10d6) + materials : array<> {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.type} (same value: electricity) + [8] : object {5th Rank.system.heightening.levels.8} + damage : object {5th Rank.system.heightening.levels.8.damage} + [NE5nfcJxF8gmPf1n] : object {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n} + applyMod : boolean {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.formula} (same value: 9d10) + materials : array<> {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.type} (same value: acid) + [rt4oeXP3SqcClH6r] : object {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r} + applyMod : boolean {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False) + category : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.category} (same value: persistent) + formula : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.formula} (same value: 2d6) + materials : array<> {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.type} (same value: acid) + 8lhfdml2dfwh0pc1 : object {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1} + applyMod : boolean {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.formula} (same value: 9d8) + materials : array<> {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.type} (same value: vitality) + [7] : object {5th Rank.system.heightening.levels.7} + [damage] : object {5th Rank.system.heightening.levels.7.damage} + [KBVAJjLQOwR9Df19] : object {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19} + applyMod : boolean {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.formula} (same value: 9d10) + kinds : array {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds} + Length: min=1 max=1 + Value type: string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds.[]} (same value: damage) + materials : array<> {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.type} (same value: bludgeoning) + j69kf1nfy3b1xton : object {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton} + applyMod : boolean {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.formula} (same value: 8d6) + materials : array<> {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.type} (same value: electricity) + [target] : object {5th Rank.system.heightening.levels.7.target} + value : string {5th Rank.system.heightening.levels.7.target.value} (same value: 1 or any number of creatures) + area : object {5th Rank.system.heightening.levels.7.area} + type : string {5th Rank.system.heightening.levels.7.area.type} (same value: cone) + value : integer {5th Rank.system.heightening.levels.7.area.value} (same value: 60) + [6] : object {5th Rank.system.heightening.levels.6} + target : object {5th Rank.system.heightening.levels.6.target} + value : string {5th Rank.system.heightening.levels.6.target.value} (same value: 1 or 10 creatures) + [overlays] : object {5th Rank.system.overlays} + [3yk7i1kixfa9prk4] : object {5th Rank.system.overlays.3yk7i1kixfa9prk4} + _id : string {5th Rank.system.overlays.3yk7i1kixfa9prk4._id} (same value: 3yk7i1kixfa9prk4) + overlayType : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.3yk7i1kixfa9prk4.sort} (same value: 1) + system : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system} + target : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.target} + value : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.target.value} (same value: you or one willing ally within range) + time : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.time} + value : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.time.value} (same value: 1) + traits : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits} + value : array {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits.value} + Length: min=1 max=1 + Value type: string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits.value.[]} (same value: manipulate) + [7lz99ha8d7pnbnro] : object {5th Rank.system.overlays.7lz99ha8d7pnbnro} + _id : string {5th Rank.system.overlays.7lz99ha8d7pnbnro._id} (same value: 7lz99ha8d7pnbnro) + overlayType : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.7lz99ha8d7pnbnro.sort} (same value: 3) + system : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system} + target : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.target} + value : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.target.value} (same value: you or one willing ally within range) + time : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.time} + value : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.time.value} (same value: 2) + traits : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits} + value : array {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits.value} + Length: min=1 max=1 + Value type: string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits.value.[]} (same value: concentrate) + [zyzgjes6kcerhhfz] : object {5th Rank.system.overlays.zyzgjes6kcerhhfz} + _id : string {5th Rank.system.overlays.zyzgjes6kcerhhfz._id} (same value: zyzgjes6kcerhhfz) + overlayType : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.zyzgjes6kcerhhfz.sort} (same value: 3) + system : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system} + target : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.target} + value : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.target.value} (same value: you and all willing allies within range) + time : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.time} + value : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.time.value} (same value: 3) + traits : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits} + value : array {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits.value} + Length: min=1 max=1 + Value type: string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits.value.[]} (same value: concentrate) + [2XryWRa6OkDAbAw0] : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0} + _id : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0._id} (same value: 2XryWRa6OkDAbAw0) + name : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.name} (same value: Elemental Breath (Metal)) + overlayType : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.2XryWRa6OkDAbAw0.sort} (same value: 4) + system : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system} + damage : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage} + cIQMOJJsHOShytJy : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy} + applyMod : boolean {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.formula} (same value: 5d10) + materials : array<> {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.type} (same value: slashing) + heightening : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening} + damage : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage} + cIQMOJJsHOShytJy : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage.cIQMOJJsHOShytJy} (same value: 1d10) + interval : integer {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.interval} (same value: 1) + type : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.type} (same value: interval) + traits : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits} + value : array {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits.value} + Length: min=1 max=1 + Value type: string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits.value.[]} (same value: metal) + [6RXxnrZlBl5nulPK] : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK} + _id : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK._id} (same value: 6RXxnrZlBl5nulPK) + name : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.name} (same value: Elemental Breath (Earth)) + overlayType : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.6RXxnrZlBl5nulPK.sort} (same value: 2) + system : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system} + damage : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage} + CI0T8rUwcB2khY0t : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t} + applyMod : boolean {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.formula} (same value: 5d10) + materials : array<> {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.type} (same value: bludgeoning) + heightening : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening} + damage : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage} + CI0T8rUwcB2khY0t : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage.CI0T8rUwcB2khY0t} (same value: 1d10) + interval : integer {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.interval} (same value: 1) + type : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.type} (same value: interval) + traits : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits} + value : array {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits.value} + Length: min=1 max=1 + Value type: string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits.value.[]} (same value: earth) + [EXq8LCHnbDdU9Qxi] : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi} + _id : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi._id} (same value: EXq8LCHnbDdU9Qxi) + name : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.name} (same value: Elemental Breath (Air)) + overlayType : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.sort} (same value: 1) + system : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system} + damage : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage} + ycNNS1IJaYJ9uw80 : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80} + applyMod : boolean {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.formula} (same value: 6d10) + materials : array<> {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.type} (same value: electricity) + heightening : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening} + damage : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage} + ycNNS1IJaYJ9uw80 : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage.ycNNS1IJaYJ9uw80} (same value: 1d10) + interval : integer {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.interval} (same value: 1) + type : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.type} (same value: interval) + traits : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits} + value : array {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value} + Length: min=1 max=1 + Value type: string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value.[]} (same value: air) + [S8zce5ryVwTNR4v6] : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6} + _id : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6._id} (same value: S8zce5ryVwTNR4v6) + name : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.name} (same value: Elemental Breath (Water)) + overlayType : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.S8zce5ryVwTNR4v6.sort} (same value: 5) + system : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system} + damage : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage} + 5s8WDBie6obDFd7O : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O} + applyMod : boolean {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.formula} (same value: 3d10) + materials : array<> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.type} (same value: cold) + 65e8IoTrChnWR3jL : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL} + applyMod : boolean {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.formula} (same value: 3d10) + materials : array<> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.type} (same value: bludgeoning) + heightening : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening} + damage : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage} + 5s8WDBie6obDFd7O : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.5s8WDBie6obDFd7O} (same value: 1d10) + 65e8IoTrChnWR3jL : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.65e8IoTrChnWR3jL} (same value: 0) + interval : integer {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.interval} (same value: 1) + type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.type} (same value: interval) + traits : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits} + value : array {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits.value} + Length: min=1 max=1 + Value type: string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits.value.[]} (same value: water) + [SyxaqT7Uou8PUc2b] : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b} + _id : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b._id} (same value: SyxaqT7Uou8PUc2b) + name : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.name} (same value: Elemental Breath (Wood)) + overlayType : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.sort} (same value: 6) + system : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system} + damage : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage} + 9uHHaYTm9m5EKYXr : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr} + applyMod : boolean {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.formula} (same value: 3d10) + materials : array<> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.type} (same value: piercing) + M2B0VWxc4jyJ2ZMk : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk} + applyMod : boolean {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.formula} (same value: 3d10) + materials : array<> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.type} (same value: slashing) + heightening : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening} + damage : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage} + 9uHHaYTm9m5EKYXr : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.9uHHaYTm9m5EKYXr} (same value: 1d10) + M2B0VWxc4jyJ2ZMk : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.M2B0VWxc4jyJ2ZMk} (same value: 0) + interval : integer {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.interval} (same value: 1) + type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.type} (same value: interval) + traits : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits} + value : array {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value} + Length: min=1 max=1 + Value type: string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value.[]} (same value: wood) + [Zl9eykSvA9Ptm3Vk] : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk} + _id : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk._id} (same value: Zl9eykSvA9Ptm3Vk) + name : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.name} (same value: Elemental Breath (Fire)) + overlayType : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.sort} (same value: 3) + system : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system} + damage : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage} + 0tjfe8H7wz7QoXYE : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE} + applyMod : boolean {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.applyMod} (same value: False) + [category] : mixed + formula : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.formula} (same value: 7d10) + materials : array<> {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.type} (same value: fire) + heightening : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening} + damage : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage} + 0tjfe8H7wz7QoXYE : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage.0tjfe8H7wz7QoXYE} (same value: 1d10) + interval : integer {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.interval} (same value: 1) + type : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.type} (same value: interval) + traits : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits} + value : array {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value} + Length: min=1 max=1 + Value type: string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value.[]} (same value: fire) + [ZxbNsu1w4bhR2fCe] : object {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK} + _id : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system} + area : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [7dx7zf6stp6umc4r] : object {5th Rank.system.overlays.7dx7zf6stp6umc4r} + _id : string {5th Rank.system.overlays.7dx7zf6stp6umc4r._id} (same value: 7dx7zf6stp6umc4r) + overlayType : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.7dx7zf6stp6umc4r.sort} (same value: 3) + system : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system} + area : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area} + areaType : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area.areaType} (same value: emanation) + value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: 30) + target : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.target} + value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.target.value} (same value: All living creatures) + time : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.time} + value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.time.value} (same value: 3) + traits : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits} + value : array {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits.value} + Length: min=4 max=4 + Value type: string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values) + concentrate (x1) + death (x1) + manipulate (x1) + void (x1) + [jma2elwwr2saf9s6] : object {5th Rank.system.overlays.jma2elwwr2saf9s6} + _id : string {5th Rank.system.overlays.jma2elwwr2saf9s6._id} (same value: jma2elwwr2saf9s6) + overlayType : string {5th Rank.system.overlays.jma2elwwr2saf9s6.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.jma2elwwr2saf9s6.sort} (same value: 1) + system : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system} + time : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system.time} + value : string {5th Rank.system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: 1) + traits : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits} + value : array {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits.value} + Length: min=3 max=3 + Value type: string {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values) + death (x1) + manipulate (x1) + void (x1) + [jq9loelhf38up0e1] : object {5th Rank.system.overlays.jq9loelhf38up0e1} + _id : string {5th Rank.system.overlays.jq9loelhf38up0e1._id} (same value: jq9loelhf38up0e1) + overlayType : string {5th Rank.system.overlays.jq9loelhf38up0e1.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.jq9loelhf38up0e1.sort} (same value: 2) + system : object {5th Rank.system.overlays.jq9loelhf38up0e1.system} + damage : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage} + 0 : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage.0} + formula : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: 10d6) + heightening : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening} + damage : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening.damage} + 0 : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: 2d6) + time : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.time} + value : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.time.value} (same value: 2) + traits : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits} + value : array {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits.value} + Length: min=4 max=4 + Value type: string {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values) + concentrate (x1) + death (x1) + manipulate (x1) + void (x1) + [UTMlHk0o5FXLlwwM] : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM} + name : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system} + damage : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.damage} + 0 : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.damage.0} + [category] : mixed + defense : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: True) + statistic : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b} + name : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system} + damage : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.damage} + 0 : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.damage.0} + [category] : mixed + defense : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: True) + statistic : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + YK6X9Uqj3TmG199H : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H} + _id : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H._id} (same value: YK6X9Uqj3TmG199H) + overlayType : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: override) + sort : integer {5th Rank.system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1) + system : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system} + area : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.area} + areaType : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: cone) + time : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.time} + value : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: 3) + type : string {5th Rank.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/6-00.txt b/output/pf2e/packs/6-00.txt new file mode 100644 index 0000000..4b7fca0 --- /dev/null +++ b/output/pf2e/packs/6-00.txt @@ -0,0 +1,1330 @@ +6-00 +Different values: 62 +===================================== +object {6-00} + _id : string {6-00._id} (all different values) + folder : string {6-00.folder} (same value: 3O6k1txqxiBSM0Kb) + img : string {6-00.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x27) + systems/pf2e/icons/default-icons/npc.svg (x35) + items : array {6-00.items} + Length: min=1 max=19 + Value type: object {6-00.items.[]} + _id : string {6-00.items.[]._id} (215 different values) + img : string {6-00.items.[].img} (44 different values) + name : string {6-00.items.[].name} (160 different values) + sort : integer {6-00.items.[].sort} (20 different values) + 0 (x61) + 100000 (x35) + 200000 (x35) + 300000 (x35) + 400000 (x33) + 500000 (x31) + 600000 (x28) + 700000 (x28) + 800000 (x18) + 900000 (x15) + 1000000 (x14) + 1100000 (x13) + 1200000 (x8) + 1300000 (x7) + 1400000 (x7) + 1500000 (x4) + 1600000 (x3) + 1700000 (x3) + 1800000 (x3) + 1900000 (x2) + system : object {6-00.items.[].system} + [actionType] : object {6-00.items.[].system.actionType} + value : string {6-00.items.[].system.actionType.value} (4 different values) + reaction (x40) + action (x98) + passive (x87) + free (x1) + [actions] : object {6-00.items.[].system.actions} + [value] : integer {6-00.items.[].system.actions.value} (3 different values) + 1 (x59) + 2 (x37) + 3 (x2) + [category] : string {6-00.items.[].system.category} (9 different values) + offensive (x132) + other (x4) + defensive (x57) + interaction (x37) + simple (x2) + martial (x2) + medium (x1) + talisman (x1) + potion (x1) + description : object {6-00.items.[].system.description} + value : string {6-00.items.[].system.description.value} (180 different values) + publication : object {6-00.items.[].system.publication} + license : string {6-00.items.[].system.publication.license} (2 different values) + ORC (x325) + OGL (x58) + remaster : boolean {6-00.items.[].system.publication.remaster} (2 different values) + True (x321) + False (x62) + title : string {6-00.items.[].system.publication.title} (7 different values) + (x245) + Pathfinder Monster Core (x82) + Pathfinder Player Core (x50) + Pathfinder Secrets of Magic (x1) + Pathfinder Treasure Vault (x1) + Pathfinder GM Core (x2) + Pathfinder Bestiary (x2) + rules : ###FoundryRulesObject### + [slug] : string {6-00.items.[].system.slug} (56 different values) + traits : object {6-00.items.[].system.traits} + [value] : array {6-00.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {6-00.items.[].system.traits.value.[]} (55 different values) + [rarity] : string {6-00.items.[].system.traits.rarity} (2 different values) + common (x146) + uncommon (x11) + [traditions] : array {6-00.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {6-00.items.[].system.traits.traditions.[]} (4 different values) + occult (x40) + primal (x15) + divine (x25) + arcane (x35) + [attackEffects] : object {6-00.items.[].system.attackEffects} + value : array {6-00.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {6-00.items.[].system.attackEffects.value.[]} (5 different values) + grab (x7) + improved-grab (x1) + corrupting-spite (x3) + con-rit-venom (x1) + stunning-shock (x1) + [bonus] : object {6-00.items.[].system.bonus} + value : integer {6-00.items.[].system.bonus.value} (18 different values) + 15 (x6) + 18 (x6) + 11 (x5) + 14 (x6) + 17 (x6) + 20 (x4) + 13 (x4) + 9 (x8) + 12 (x8) + 8 (x3) + 7 (x5) + 6 (x2) + 16 (x7) + 10 (x2) + 23 (x1) + 5 (x1) + 0 (x4) + 4 (x4) + [damageRolls] : object {6-00.items.[].system.damageRolls} + [9Mpwi2EZsz16zwks] : object {6-00.items.[].system.damageRolls.9Mpwi2EZsz16zwks} + damage : string {6-00.items.[].system.damageRolls.9Mpwi2EZsz16zwks.damage} (2 different values) + 2d8+7 (x1) + 4d6+6 (x1) + damageType : string {6-00.items.[].system.damageRolls.9Mpwi2EZsz16zwks.damageType} (same value: bludgeoning) + [tcHotaQIiKYNUt3Q] : object {6-00.items.[].system.damageRolls.tcHotaQIiKYNUt3Q} + damage : string {6-00.items.[].system.damageRolls.tcHotaQIiKYNUt3Q.damage} (4 different values) + 1d10+3 (x1) + 2d10+5 (x1) + 2d10+8 (x1) + 2d10+10 (x1) + damageType : string {6-00.items.[].system.damageRolls.tcHotaQIiKYNUt3Q.damageType} (same value: piercing) + [1onLqdayXWRdDcIQ] : object {6-00.items.[].system.damageRolls.1onLqdayXWRdDcIQ} + damage : string {6-00.items.[].system.damageRolls.1onLqdayXWRdDcIQ.damage} (4 different values) + 1d8+3 (x1) + 2d8+5 (x1) + 2d8+8 (x1) + 2d8+10 (x1) + damageType : string {6-00.items.[].system.damageRolls.1onLqdayXWRdDcIQ.damageType} (same value: slashing) + [ZWbt9YmthjWjxsri] : object {6-00.items.[].system.damageRolls.ZWbt9YmthjWjxsri} + damage : string {6-00.items.[].system.damageRolls.ZWbt9YmthjWjxsri.damage} (3 different values) + 1d6+8 (x1) + 1d6 (x1) + 1d6+2 (x1) + damageType : string {6-00.items.[].system.damageRolls.ZWbt9YmthjWjxsri.damageType} (same value: bludgeoning) + [0kDho8QrnuLmDwTW] : object {6-00.items.[].system.damageRolls.0kDho8QrnuLmDwTW} + damage : string {6-00.items.[].system.damageRolls.0kDho8QrnuLmDwTW.damage} (same value: 1d6+6) + damageType : string {6-00.items.[].system.damageRolls.0kDho8QrnuLmDwTW.damageType} (same value: spirit) + [qcTAFj0rWrwPOTle] : object {6-00.items.[].system.damageRolls.qcTAFj0rWrwPOTle} + damage : string {6-00.items.[].system.damageRolls.qcTAFj0rWrwPOTle.damage} (8 different values) + 2d6+10 (x1) + 1d6+4 (x1) + 1d8+8 (x1) + 2d6+8 (x1) + 1d6+2 (x1) + 1d8+6 (x1) + 2d6+6 (x1) + 1d6 (x1) + damageType : string {6-00.items.[].system.damageRolls.qcTAFj0rWrwPOTle.damageType} (same value: bludgeoning) + [Fx4wmSjfA5gtusv1] : object {6-00.items.[].system.damageRolls.Fx4wmSjfA5gtusv1} + damage : string {6-00.items.[].system.damageRolls.Fx4wmSjfA5gtusv1.damage} (2 different values) + 2d8+9 (x1) + 1d10+8 (x1) + damageType : string {6-00.items.[].system.damageRolls.Fx4wmSjfA5gtusv1.damageType} (same value: piercing) + [64EixiuQSzudSz26] : object {6-00.items.[].system.damageRolls.64EixiuQSzudSz26} + damage : string {6-00.items.[].system.damageRolls.64EixiuQSzudSz26.damage} (3 different values) + 1d8+4 (x1) + 1d4+1 (x1) + 1d6+4 (x1) + damageType : string {6-00.items.[].system.damageRolls.64EixiuQSzudSz26.damageType} (same value: bludgeoning) + [urMCQcfbHeh3zPQa] : object {6-00.items.[].system.damageRolls.urMCQcfbHeh3zPQa} + damage : string {6-00.items.[].system.damageRolls.urMCQcfbHeh3zPQa.damage} (3 different values) + 1d8+4 (x1) + 1d4 (x1) + 1d6+4 (x1) + damageType : string {6-00.items.[].system.damageRolls.urMCQcfbHeh3zPQa.damageType} (same value: fire) + [MfUw3yGNIXt00dxn] : object {6-00.items.[].system.damageRolls.MfUw3yGNIXt00dxn} + damage : string {6-00.items.[].system.damageRolls.MfUw3yGNIXt00dxn.damage} (same value: 1d6+3) + damageType : string {6-00.items.[].system.damageRolls.MfUw3yGNIXt00dxn.damageType} (same value: piercing) + [6a33emy51b8c1nnd4r62] : object {6-00.items.[].system.damageRolls.6a33emy51b8c1nnd4r62} + damage : string {6-00.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (2 different values) + 1d6+3 (x1) + 1d6 (x1) + damageType : string {6-00.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: bludgeoning) + [skw6c35csgfn4q2okdae] : object {6-00.items.[].system.damageRolls.skw6c35csgfn4q2okdae} + damage : string {6-00.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (2 different values) + 1d6+3 (x1) + 1d6 (x1) + damageType : string {6-00.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: piercing) + [mj76ftfh6ymtw57kly1p] : object {6-00.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p} + damage : string {6-00.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damage} (2 different values) + 3d8+3 (x1) + 1d8+3 (x1) + damageType : string {6-00.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damageType} (same value: piercing) + [blrpxgl5svywd47o3bao] : object {6-00.items.[].system.damageRolls.blrpxgl5svywd47o3bao} + damage : string {6-00.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damage} (2 different values) + 3d6+3 (x1) + 1d6+3 (x1) + damageType : string {6-00.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damageType} (same value: bludgeoning) + [6ipm46pd7h4wv9aoyick] : object {6-00.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick} + damage : string {6-00.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (same value: 2d8+8) + damageType : string {6-00.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: slashing) + [vwc4YwkT9yUNmzIu] : object {6-00.items.[].system.damageRolls.vwc4YwkT9yUNmzIu} + damage : string {6-00.items.[].system.damageRolls.vwc4YwkT9yUNmzIu.damage} (same value: 2d6+9) + damageType : string {6-00.items.[].system.damageRolls.vwc4YwkT9yUNmzIu.damageType} (same value: bludgeoning) + [c7QGpmnMx88XSXpc] : object {6-00.items.[].system.damageRolls.c7QGpmnMx88XSXpc} + damage : string {6-00.items.[].system.damageRolls.c7QGpmnMx88XSXpc.damage} (4 different values) + 1d10+5 (x1) + 4d8+10 (x1) + 4d8+18 (x1) + 4d10+22 (x1) + damageType : string {6-00.items.[].system.damageRolls.c7QGpmnMx88XSXpc.damageType} (same value: bludgeoning) + [jPmcLzpqz5iECp6j] : object {6-00.items.[].system.damageRolls.jPmcLzpqz5iECp6j} + damage : string {6-00.items.[].system.damageRolls.jPmcLzpqz5iECp6j.damage} (4 different values) + 1d10+4 (x1) + 2d8+5 (x1) + 2d8+9 (x1) + 2d10+11 (x1) + damageType : string {6-00.items.[].system.damageRolls.jPmcLzpqz5iECp6j.damageType} (same value: spirit) + [dkx1l0t20pw8cerrdqjv] : object {6-00.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv} + damage : string {6-00.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: 2d10+6) + damageType : string {6-00.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: void) + [xhnoig9jfy8quml6d0n7] : object {6-00.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7} + damage : string {6-00.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damage} (same value: 1d4+6) + damageType : string {6-00.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damageType} (same value: slashing) + [qKjmaQYrWnVJxSTa] : object {6-00.items.[].system.damageRolls.qKjmaQYrWnVJxSTa} + damage : string {6-00.items.[].system.damageRolls.qKjmaQYrWnVJxSTa.damage} (same value: 1d4+6) + damageType : string {6-00.items.[].system.damageRolls.qKjmaQYrWnVJxSTa.damageType} (same value: slashing) + [Oz0d91ic6DZyEhx2] : object {6-00.items.[].system.damageRolls.Oz0d91ic6DZyEhx2} + damage : string {6-00.items.[].system.damageRolls.Oz0d91ic6DZyEhx2.damage} (same value: 1d4+6) + damageType : string {6-00.items.[].system.damageRolls.Oz0d91ic6DZyEhx2.damageType} (same value: slashing) + [p36zyj2o94q5m2av6t6a] : object {6-00.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} + damage : string {6-00.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values) + 1d8+1 (x1) + 1d8-1 (x1) + damageType : string {6-00.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) + [5gyt9361vlgk0oa54i93] : object {6-00.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} + damage : string {6-00.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values) + 1d6+1 (x1) + 1d6-1 (x1) + damageType : string {6-00.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) + [riye3uel21mu1dieuy2m] : object {6-00.items.[].system.damageRolls.riye3uel21mu1dieuy2m} + damage : string {6-00.items.[].system.damageRolls.riye3uel21mu1dieuy2m.damage} (same value: 2d12) + damageType : string {6-00.items.[].system.damageRolls.riye3uel21mu1dieuy2m.damageType} (same value: untyped) + [0] : object {6-00.items.[].system.damageRolls.0} + damage : string {6-00.items.[].system.damageRolls.0.damage} (3 different values) + 1d8+4 (x1) + 1d6+4 (x1) + 1d6-2 (x1) + damageType : string {6-00.items.[].system.damageRolls.0.damageType} (3 different values) + piercing (x1) + slashing (x1) + bludgeoning (x1) + [H0O5eXMMtHhvUY2G] : object {6-00.items.[].system.damageRolls.H0O5eXMMtHhvUY2G} + damage : string {6-00.items.[].system.damageRolls.H0O5eXMMtHhvUY2G.damage} (4 different values) + 1d4 (x1) + 1d6 (x1) + 1d8 (x1) + 1d10 (x1) + damageType : string {6-00.items.[].system.damageRolls.H0O5eXMMtHhvUY2G.damageType} (same value: piercing) + [UppxwDEzdVhdbhhT] : object {6-00.items.[].system.damageRolls.UppxwDEzdVhdbhhT} + category : string {6-00.items.[].system.damageRolls.UppxwDEzdVhdbhhT.category} (same value: persistent) + damage : string {6-00.items.[].system.damageRolls.UppxwDEzdVhdbhhT.damage} (4 different values) + 1d4 (x1) + 1d6 (x1) + 1d8 (x1) + 1d10 (x1) + damageType : string {6-00.items.[].system.damageRolls.UppxwDEzdVhdbhhT.damageType} (same value: bleed) + [KxZMg8P6KPeYGM34] : object {6-00.items.[].system.damageRolls.KxZMg8P6KPeYGM34} + damage : string {6-00.items.[].system.damageRolls.KxZMg8P6KPeYGM34.damage} (same value: 1d6+9) + damageType : string {6-00.items.[].system.damageRolls.KxZMg8P6KPeYGM34.damageType} (same value: piercing) + [jESFwMupywKjgp4H] : object {6-00.items.[].system.damageRolls.jESFwMupywKjgp4H} + damage : string {6-00.items.[].system.damageRolls.jESFwMupywKjgp4H.damage} (same value: 2d6+9) + damageType : string {6-00.items.[].system.damageRolls.jESFwMupywKjgp4H.damageType} (same value: slashing) + [RUpu4XQOt3NZSOTG] : object {6-00.items.[].system.damageRolls.RUpu4XQOt3NZSOTG} + damage : string {6-00.items.[].system.damageRolls.RUpu4XQOt3NZSOTG.damage} (same value: 2d6+9) + damageType : string {6-00.items.[].system.damageRolls.RUpu4XQOt3NZSOTG.damageType} (same value: slashing) + [pa3MdP8CByEn06qz] : object {6-00.items.[].system.damageRolls.pa3MdP8CByEn06qz} + damage : string {6-00.items.[].system.damageRolls.pa3MdP8CByEn06qz.damage} (same value: 2d8+2) + damageType : string {6-00.items.[].system.damageRolls.pa3MdP8CByEn06qz.damageType} (same value: piercing) + [gXecUIxa95ozc6Dj] : object {6-00.items.[].system.damageRolls.gXecUIxa95ozc6Dj} + damage : string {6-00.items.[].system.damageRolls.gXecUIxa95ozc6Dj.damage} (4 different values) + 1d6+3 (x1) + 1d10+6 (x1) + 2d8+7 (x1) + 2d10+9 (x1) + damageType : string {6-00.items.[].system.damageRolls.gXecUIxa95ozc6Dj.damageType} (same value: force) + [13YfnOyihv4vqe5O] : object {6-00.items.[].system.damageRolls.13YfnOyihv4vqe5O} + damage : string {6-00.items.[].system.damageRolls.13YfnOyihv4vqe5O.damage} (same value: 2d10+6) + damageType : string {6-00.items.[].system.damageRolls.13YfnOyihv4vqe5O.damageType} (same value: piercing) + [s0MevxnjafMkB4qN] : object {6-00.items.[].system.damageRolls.s0MevxnjafMkB4qN} + damage : string {6-00.items.[].system.damageRolls.s0MevxnjafMkB4qN.damage} (same value: 2d4) + damageType : string {6-00.items.[].system.damageRolls.s0MevxnjafMkB4qN.damageType} (same value: poison) + [F0aZ1Pe6svOb4Ig6] : object {6-00.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6} + damage : string {6-00.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damage} (same value: 2d8+6) + damageType : string {6-00.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damageType} (same value: slashing) + [kASSkknsck59AqJ4] : object {6-00.items.[].system.damageRolls.kASSkknsck59AqJ4} + damage : string {6-00.items.[].system.damageRolls.kASSkknsck59AqJ4.damage} (same value: 2d8+5) + damageType : string {6-00.items.[].system.damageRolls.kASSkknsck59AqJ4.damageType} (same value: bludgeoning) + [wZCjcK17CYCE76jc] : object {6-00.items.[].system.damageRolls.wZCjcK17CYCE76jc} + damage : string {6-00.items.[].system.damageRolls.wZCjcK17CYCE76jc.damage} (same value: 1d12+5) + damageType : string {6-00.items.[].system.damageRolls.wZCjcK17CYCE76jc.damageType} (same value: piercing) + [vYu6xP0JFF1p3BTP] : object {6-00.items.[].system.damageRolls.vYu6xP0JFF1p3BTP} + damage : string {6-00.items.[].system.damageRolls.vYu6xP0JFF1p3BTP.damage} (same value: 2d10+6) + damageType : string {6-00.items.[].system.damageRolls.vYu6xP0JFF1p3BTP.damageType} (same value: piercing) + [dbfhihyfnvc3j575s1no] : object {6-00.items.[].system.damageRolls.dbfhihyfnvc3j575s1no} + damage : string {6-00.items.[].system.damageRolls.dbfhihyfnvc3j575s1no.damage} (same value: 1d6+1) + damageType : string {6-00.items.[].system.damageRolls.dbfhihyfnvc3j575s1no.damageType} (same value: piercing) + [m8jqyd39l7kc7da79znl] : object {6-00.items.[].system.damageRolls.m8jqyd39l7kc7da79znl} + damage : string {6-00.items.[].system.damageRolls.m8jqyd39l7kc7da79znl.damage} (same value: 1d4-1) + damageType : string {6-00.items.[].system.damageRolls.m8jqyd39l7kc7da79znl.damageType} (same value: bludgeoning) + [x1rwk0rw36io8pvojb1l] : object {6-00.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l} + damage : string {6-00.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l.damage} (same value: 1d4) + damageType : string {6-00.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l.damageType} (same value: electricity) + [o0ptvj0lxca3e4evke40] : object {6-00.items.[].system.damageRolls.o0ptvj0lxca3e4evke40} + damage : string {6-00.items.[].system.damageRolls.o0ptvj0lxca3e4evke40.damage} (same value: 2d6+6) + damageType : string {6-00.items.[].system.damageRolls.o0ptvj0lxca3e4evke40.damageType} (same value: piercing) + [baseItem] : string {6-00.items.[].system.baseItem} (4 different values) + dagger (x1) + scimitar (x2) + crossbow (x1) + hide-armor (x1) + [bulk] : object {6-00.items.[].system.bulk} + value : mixed + float {6-00.items.[].system.bulk.value} (same value: 0,1) + integer {6-00.items.[].system.bulk.value} (3 different values) + 1 (x3) + 2 (x1) + 0 (x2) + [containerId] : mixed + [damage] : object {6-00.items.[].system.damage} + [0] : object {6-00.items.[].system.damage.0} + applyMod : boolean {6-00.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6-00.items.[].system.damage.0.formula} (3 different values) + 1d6 (x4) + 2d4 (x3) + 3d6 (x1) + kinds : array {6-00.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-00.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {6-00.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-00.items.[].system.damage.0.type} (3 different values) + mental (x4) + spirit (x3) + bludgeoning (x1) + [damageType] : string {6-00.items.[].system.damage.damageType} (2 different values) + piercing (x2) + slashing (x2) + [dice] : integer {6-00.items.[].system.damage.dice} (same value: 1) + [die] : string {6-00.items.[].system.damage.die} (3 different values) + d4 (x1) + d6 (x2) + d8 (x1) + [equipped] : object {6-00.items.[].system.equipped} + carryType : string {6-00.items.[].system.equipped.carryType} (2 different values) + worn (x9) + held (x3) + handsHeld : integer {6-00.items.[].system.equipped.handsHeld} (2 different values) + 1 (x3) + 0 (x5) + [invested] : mixed + inSlot : boolean {6-00.items.[].system.equipped.inSlot} (2 different values) + False (x4) + True (x1) + [hardness] : integer {6-00.items.[].system.hardness} (same value: 0) + [hp] : object {6-00.items.[].system.hp} + max : integer {6-00.items.[].system.hp.max} (same value: 0) + value : integer {6-00.items.[].system.hp.value} (same value: 0) + [level] : object {6-00.items.[].system.level} + value : integer {6-00.items.[].system.level.value} (7 different values) + 0 (x8) + 2 (x8) + 1 (x39) + 6 (x1) + 5 (x2) + 4 (x4) + 3 (x3) + [material] : object {6-00.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {6-00.items.[].system.price} + value : object {6-00.items.[].system.price.value} + [sp] : integer {6-00.items.[].system.price.value.sp} (same value: 2) + gp : integer {6-00.items.[].system.price.value.gp} (5 different values) + 1 (x2) + 3 (x2) + 2 (x1) + 33 (x1) + 13 (x1) + [quantity] : integer {6-00.items.[].system.quantity} (same value: 1) + [size] : string {6-00.items.[].system.size} (same value: med) + [usage] : object {6-00.items.[].system.usage} + value : string {6-00.items.[].system.usage.value} (4 different values) + held-in-one-hand (x8) + held-in-two-hands (x1) + tattooed-on-the-body (x1) + affixed-to-armor (x1) + [canBeAmmo] : boolean {6-00.items.[].system.usage.canBeAmmo} (same value: False) + [uses] : object {6-00.items.[].system.uses} + autoDestroy : boolean {6-00.items.[].system.uses.autoDestroy} (same value: True) + max : integer {6-00.items.[].system.uses.max} (same value: 1) + value : integer {6-00.items.[].system.uses.value} (same value: 1) + [frequency] : object {6-00.items.[].system.frequency} + max : integer {6-00.items.[].system.frequency.max} (2 different values) + 1 (x7) + 3 (x2) + per : string {6-00.items.[].system.frequency.per} (2 different values) + round (x5) + day (x4) + [value] : integer {6-00.items.[].system.frequency.value} (same value: 1) + [autoHeightenLevel] : object {6-00.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {6-00.items.[].system.prepared} + value : string {6-00.items.[].system.prepared.value} (same value: innate) + [flexible] : boolean {6-00.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {6-00.items.[].system.proficiency} + value : integer {6-00.items.[].system.proficiency.value} (2 different values) + 1 (x7) + 0 (x3) + [showSlotlessLevels] : object {6-00.items.[].system.showSlotlessLevels} + value : boolean {6-00.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {6-00.items.[].system.slots} + [spelldc] : object {6-00.items.[].system.spelldc} + dc : integer {6-00.items.[].system.spelldc.dc} (9 different values) + 22 (x1) + 19 (x1) + 16 (x2) + 26 (x1) + 21 (x1) + 18 (x1) + 25 (x1) + 23 (x1) + 24 (x1) + value : integer {6-00.items.[].system.spelldc.value} (8 different values) + 14 (x1) + 11 (x1) + 8 (x2) + 18 (x1) + 13 (x2) + 10 (x1) + 17 (x1) + 16 (x1) + [mod] : integer {6-00.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {6-00.items.[].system.tradition} + value : string {6-00.items.[].system.tradition.value} (3 different values) + divine (x8) + occult (x1) + primal (x1) + [area] : object {6-00.items.[].system.area} + type : string {6-00.items.[].system.area.type} (2 different values) + emanation (x4) + burst (x2) + value : integer {6-00.items.[].system.area.value} (2 different values) + 10 (x4) + 20 (x2) + details : string {6-00.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {6-00.items.[].system.cost} + value : string {6-00.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-00.items.[].system.counteraction} (2 different values) + False (x49) + True (x4) + [defense] : object {6-00.items.[].system.defense} + save : object {6-00.items.[].system.defense.save} + basic : boolean {6-00.items.[].system.defense.save.basic} (2 different values) + False (x19) + True (x4) + statistic : string {6-00.items.[].system.defense.save.statistic} (3 different values) + will (x20) + fortitude (x2) + reflex (x1) + [duration] : object {6-00.items.[].system.duration} + [sustained] : boolean {6-00.items.[].system.duration.sustained} (2 different values) + False (x47) + True (x6) + value : mixed + string {6-00.items.[].system.duration.value} (10 different values) + 1 minute (x9) + 1 round (x5) + (x21) + varies (x6) + see below (x3) + unlimited (x3) + until the next time you make your daily preparations (x1) + 1 hour (x3) + 1 round or sustained up to 1 minute (x1) + 10 minutes (x1) + integer {6-00.items.[].system.duration.value} (same value: -1) + [expiry] : mixed + [perpetual] : boolean {6-00.items.[].system.duration.perpetual} (same value: False) + [text] : string {6-00.items.[].system.duration.text} (same value: ) + [unit] : string {6-00.items.[].system.duration.unit} (same value: unlimited) + [heightening] : object {6-00.items.[].system.heightening} + [levels] : object {6-00.items.[].system.heightening.levels} + [6] : object {6-00.items.[].system.heightening.levels.6} + target : object {6-00.items.[].system.heightening.levels.6.target} + value : string {6-00.items.[].system.heightening.levels.6.target.value} (2 different values) + 5 creatures (x1) + 10 creatures (x1) + [3] : object {6-00.items.[].system.heightening.levels.3} + [target] : object {6-00.items.[].system.heightening.levels.3.target} + value : string {6-00.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x4) + 1 unattended object with a Bulk of 1 or less (x1) + [range] : object {6-00.items.[].system.heightening.levels.3.range} + value : string {6-00.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [8] : object {6-00.items.[].system.heightening.levels.8} + target : object {6-00.items.[].system.heightening.levels.8.target} + value : string {6-00.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {6-00.items.[].system.heightening.levels.5} + range : object {6-00.items.[].system.heightening.levels.5.range} + value : string {6-00.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x2) + 60 feet (x1) + [7] : object {6-00.items.[].system.heightening.levels.7} + target : object {6-00.items.[].system.heightening.levels.7.target} + value : string {6-00.items.[].system.heightening.levels.7.target.value} (2 different values) + 10 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + type : string {6-00.items.[].system.heightening.type} (2 different values) + fixed (x16) + interval (x8) + [damage] : object {6-00.items.[].system.heightening.damage} + 0 : string {6-00.items.[].system.heightening.damage.0} (3 different values) + 1d6 (x4) + 1d4 (x3) + 2d6 (x1) + [interval] : integer {6-00.items.[].system.heightening.interval} (2 different values) + 2 (x4) + 1 (x4) + [location] : object {6-00.items.[].system.location} + [heightenedLevel] : integer {6-00.items.[].system.location.heightenedLevel} (6 different values) + 2 (x6) + 1 (x9) + 6 (x1) + 5 (x2) + 4 (x2) + 3 (x4) + [value] : string {6-00.items.[].system.location.value} (8 different values) + H6XACq7YBA9a8Frt (x24) + QmfL6KseYjlDPH2Q (x2) + ArpzcwnZJV6NMI5C (x7) + GJFGerlCh7FleOf3 (x5) + UluC5rRvQl0yriAj (x1) + 6ptXWWAwrafuOZ7Z (x2) + gOiaDjo5WK8ESJHN (x2) + m9dIszotbO8vukOI (x2) + [range] : mixed + object {6-00.items.[].system.range} + value : string {6-00.items.[].system.range.value} (5 different values) + 30 feet (x20) + (x12) + 60 feet (x9) + 120 feet (x7) + touch (x5) + integer {6-00.items.[].system.range} (same value: 120) + [requirements] : string {6-00.items.[].system.requirements} (same value: ) + [target] : object {6-00.items.[].system.target} + value : string {6-00.items.[].system.target.value} (7 different values) + 1 creature (x27) + your companion or eidolon (x1) + enemies in the area (x4) + (x16) + 1 creature or object (x3) + 1 creature or unattended object (x1) + 1 unattended object of light Bulk or less (x1) + [time] : object {6-00.items.[].system.time} + value : string {6-00.items.[].system.time.value} (4 different values) + 2 (x41) + 1 day (x8) + 1 (x3) + 3 (x1) + [ritual] : object {6-00.items.[].system.ritual} + primary : object {6-00.items.[].system.ritual.primary} + check : string {6-00.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {6-00.items.[].system.ritual.secondary} + casters : integer {6-00.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {6-00.items.[].system.ritual.secondary.checks} (same value: ) + [overlays] : object {6-00.items.[].system.overlays} + [bonusDamage] : object {6-00.items.[].system.bonusDamage} + value : integer {6-00.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {6-00.items.[].system.group} (5 different values) + knife (x1) + senses (x1) + sword (x2) + crossbow (x1) + leather (x1) + [reload] : object {6-00.items.[].system.reload} + value : string {6-00.items.[].system.reload.value} (3 different values) + - (x1) + (x2) + 1 (x1) + [runes] : object {6-00.items.[].system.runes} + potency : integer {6-00.items.[].system.runes.potency} (2 different values) + 0 (x2) + 1 (x3) + property : array {6-00.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {6-00.items.[].system.runes.property.[]} (2 different values) + fearsome (x1) + underwater (x2) + [striking] : integer {6-00.items.[].system.runes.striking} (2 different values) + 0 (x1) + 1 (x3) + resilient : integer {6-00.items.[].system.runes.resilient} (same value: 0) + [splashDamage] : object {6-00.items.[].system.splashDamage} + value : integer {6-00.items.[].system.splashDamage.value} (same value: 0) + [deathNote] : boolean {6-00.items.[].system.deathNote} (same value: True) + [active] : boolean {6-00.items.[].system.active} (same value: False) + [overrides] : array<> {6-00.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {6-00.items.[].system.references} + children : array<> {6-00.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {6-00.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {6-00.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {6-00.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [removable] : boolean {6-00.items.[].system.removable} (same value: False) + [value] : object {6-00.items.[].system.value} + isValued : boolean {6-00.items.[].system.value.isValued} (same value: False) + [value] : mixed + [acBonus] : integer {6-00.items.[].system.acBonus} (same value: 3) + [checkPenalty] : integer {6-00.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {6-00.items.[].system.dexCap} (same value: 2) + [speedPenalty] : integer {6-00.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {6-00.items.[].system.strength} (same value: 2) + [mod] : object {6-00.items.[].system.mod} + value : integer {6-00.items.[].system.mod.value} (2 different values) + 12 (x2) + 2 (x1) + [proficient] : object {6-00.items.[].system.proficient} + value : integer {6-00.items.[].system.proficient.value} (same value: 0) + type : string {6-00.items.[].type} (10 different values) + action (x226) + melee (x78) + consumable (x6) + spellcastingEntry (x10) + spell (x53) + weapon (x4) + condition (x1) + armor (x1) + equipment (x1) + lore (x3) + [folder] : string {6-00.items.[].folder} (same value: j23Pmmp2h7n8197M) + [_stats] : object {6-00.items.[]._stats} + compendiumSource : string {6-00.items.[]._stats.compendiumSource} (51 different values) + [flags] : object {6-00.items.[].flags} + pf2e : object {6-00.items.[].flags.pf2e} + linkedWeapon : string {6-00.items.[].flags.pf2e.linkedWeapon} (same value: ildKRhxtLmx014BP) + name : string {6-00.name} (all different values) + [prototypeToken] : object {6-00.prototypeToken} + name : string {6-00.prototypeToken.name} (10 different values) + Abendego's Squall (x4) + Accursed Cargo (x4) + Averill Quint (x4) + Vescavor Swarm (x1) + History's Repetition (x4) + Hostile Architecture (x4) + Pusk (x1) + Sailor's Warning (x4) + Singe (x4) + Xurgimoth (Weak) (x1) + system : object {6-00.system} + attributes : object {6-00.system.attributes} + ac : object {6-00.system.attributes.ac} + value : integer {6-00.system.attributes.ac.value} (17 different values) + 19 (x3) + 22 (x4) + 25 (x3) + 26 (x4) + 15 (x4) + 18 (x5) + 21 (x2) + 24 (x4) + 17 (x6) + 20 (x4) + 23 (x4) + 13 (x3) + 16 (x1) + 0 (x8) + 10 (x3) + 14 (x3) + 12 (x1) + [details] : string {6-00.system.attributes.ac.details} (same value: ) + [emitsSound] : string {6-00.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {6-00.system.attributes.hardness} (8 different values) + 0 (x16) + 3 (x2) + 5 (x2) + 7 (x3) + 8 (x1) + 13 (x1) + 15 (x1) + 17 (x1) + hp : object {6-00.system.attributes.hp} + details : string {6-00.system.attributes.hp.details} (6 different values) + (x51) + void healing (x7) + (BT 15) (x1) + (BT 25) (x1) + fueled by spite, void healing (x1) + void healing, rejuvenation (x1) + max : integer {6-00.system.attributes.hp.max} (35 different values) + temp : integer {6-00.system.attributes.hp.temp} (same value: 0) + value : integer {6-00.system.attributes.hp.value} (35 different values) + [stealth] : object {6-00.system.attributes.stealth} + details : string {6-00.system.attributes.stealth.details} (6 different values) + (x11) +

(trained) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

(x2) +

or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

(x1) +

(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

(x1) +

(expert)

(x4) +

(trained)

(x8) + value : integer {6-00.system.attributes.stealth.value} (13 different values) + 7 (x4) + 13 (x3) + 16 (x1) + 5 (x3) + 8 (x4) + 11 (x2) + 14 (x2) + 3 (x1) + 12 (x1) + 15 (x1) + 18 (x1) + 10 (x2) + 17 (x2) + [immunities] : array {6-00.system.attributes.immunities} + Length: min=2 max=7 + Value type: object {6-00.system.attributes.immunities.[]} + [exceptions] : array<> {6-00.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-00.system.attributes.immunities.[].type} (11 different values) + precision (x19) + critical-hits (x15) + bleed (x10) + death-effects (x9) + disease (x9) + paralyzed (x13) + poison (x11) + unconscious (x9) + mental (x1) + sleep (x4) + swarm-mind (x1) + [allSaves] : object {6-00.system.attributes.allSaves} + value : string {6-00.system.attributes.allSaves.value} (2 different values) + (x34) + +1 status to all saves vs. magic (x1) + [speed] : object {6-00.system.attributes.speed} + otherSpeeds : array {6-00.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {6-00.system.attributes.speed.otherSpeeds.[]} + type : string {6-00.system.attributes.speed.otherSpeeds.[].type} (2 different values) + swim (x31) + fly (x6) + value : integer {6-00.system.attributes.speed.otherSpeeds.[].value} (8 different values) + 30 (x10) + 25 (x16) + 40 (x2) + 60 (x3) + 50 (x2) + 35 (x1) + 20 (x2) + 120 (x1) + value : integer {6-00.system.attributes.speed.value} (7 different values) + 25 (x18) + 15 (x4) + 20 (x4) + 0 (x5) + 30 (x1) + 10 (x2) + 5 (x1) + [details] : string {6-00.system.attributes.speed.details} (same value: forest passage) + [weaknesses] : array {6-00.system.attributes.weaknesses} + Length: min=1 max=4 + Value type: object {6-00.system.attributes.weaknesses.[]} + [exceptions] : array<> {6-00.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-00.system.attributes.weaknesses.[].type} (6 different values) + cold-iron (x20) + holy (x20) + area-damage (x2) + splash-damage (x2) + vitality (x4) + bludgeoning (x1) + value : integer {6-00.system.attributes.weaknesses.[].value} (6 different values) + 6 (x2) + 7 (x9) + 3 (x11) + 5 (x22) + 1 (x4) + 8 (x1) + [resistances] : array {6-00.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {6-00.system.attributes.resistances.[]} + [doubleVs] : array {6-00.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {6-00.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {6-00.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {6-00.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x6) + ghost-touch (x6) + vitality (x6) + spirit (x6) + type : string {6-00.system.attributes.resistances.[].type} (7 different values) + bludgeoning (x3) + piercing (x4) + slashing (x3) + acid (x2) + all-damage (x6) + fire (x1) + electricity (x1) + value : integer {6-00.system.attributes.resistances.[].value} (8 different values) + 5 (x9) + 2 (x3) + 12 (x1) + 10 (x2) + 3 (x1) + 6 (x1) + 7 (x2) + 8 (x1) + [adjustment] : mixed + details : object {6-00.system.details} + [description] : string {6-00.system.details.description} (8 different values) +

A massive orca known as Abendego's Squall leaps from the water. Its mouth opens to snap against any part of the ship that it can reach.

(x2) +

Abendego's Squall leaps from the water. Its mouth opens to snap against any part of the ship that it can reach.

(x2) +

A wooden crate bearing a chthonic sigil glows with a power contained within it.

(x4) +

A demonic presence animates the ship carrying demon pirates.

(x3) +

Pebbles form into a hand the size of an ox, which reaches to crush anyone in the water.

(x4) +

The sigils on the door's frame glow with an amber light, which collects in a facet over the center of the door.

(x4) +

An illusory cyclops in oracular robes cries out a warning, but then dissolves into a violent phantasmal cyclops, which calls out for the Blind Formless Chaos That Lies Behind the Stars to accept his sacrifice. It then plunges an obsidian athame into a creature's chest, summoning a foul entity.

(x4) +

Singe's spirit lingers in the Whippoorwill's crow's nest, where it calls out warnings and shoots intruders.

(x4) + [disable] : string {6-00.system.details.disable} (27 different values) + [isComplex] : boolean {6-00.system.details.isComplex} (2 different values) + True (x19) + False (x8) + level : object {6-00.system.details.level} + value : integer {6-00.system.details.level.value} (10 different values) + 3 (x7) + 5 (x8) + 7 (x8) + 9 (x1) + 2 (x7) + 4 (x6) + 6 (x8) + 8 (x4) + 1 (x7) + -1 (x6) + publication : object {6-00.system.details.publication} + license : string {6-00.system.details.publication.license} (same value: ORC) + remaster : boolean {6-00.system.details.publication.remaster} (same value: True) + title : string {6-00.system.details.publication.title} (same value: Pathfinder Society Scenario #6-00: Salt of the Ocean) + [reset] : string {6-00.system.details.reset} (7 different values) +

The orca returns to hunt down the Snapdragon after 8 hours.

(x1) + (x13) +

The Abendego's Squall returns to hunt down the Snapdragon after 8 hours.

(x1) +

24 hours

(x4) +

The hostile architecture resets after being exposed to the light of a blue moon.

(x1) +

The Hostile Architecture resets after being exposed to the light of a blue moon.

(x3) +

The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.

(x4) + [routine] : string {6-00.system.details.routine} (14 different values) +

d Abendego's Squall Leaps over the Snapdragon with each action. When it lands, it deals @Damage[1] damage to the Snapdragon. All creatures on the deck take @Damage[1d8[bludgeoning]] damage and must attempt a @Check[reflex|dc:20|traits:damaging-effect] save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} until the end of its next turn.

Critical Failure The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} until the end of its next turn.


Speed 30 feet

(x1) +

d Abendego's Squall thrashes against the hull of the Snapdragon. With each action, it makes a flipper Strike against a PC adjacent to the railing. Whenever it makes a flipper Strike, it also deals its Strike damage to the ship whether or not the Strike was successful.


Speed 30 feet

(x1) +

d Abendego's Squall thrashes against the hull of the Snapdragon. With each action, it makes a flipper Strike against a PC adjacent to the railing. Whenever it makes a flipper Strike, it also deals its Strike damage to the ship whether or not the Strike was successful.


Speed 30 feet

(x1) +

d The Abendego's Squall Leaps over the Snapdragon with each action. When it lands, it deals @Damage[4] damage to the Snapdragon. All creatures on the deck take @Damage[(3d10+40)[bludgeoning]] and must attempt a @Check[reflex|dc:28] save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} until the end of its next turn.

Critical Failure The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} until the end of its next turn.


Speed 30 feet

(x1) + (x8) +

2 The demon ark uses its actions on one of the following options (GM's choice). It loses one action from its routine if a PC succeeds at an attempt to Disable it or it reaches its Broken Threshold.

  • Broadside Blast a The demon ark makes a Chthonian cannon Strike.
  • Demonic List d Effect The ship tosses and turns. Each creature in the hazard's area must make a @Check[reflex|dc:22] save. On a failure, it is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]; on a critical failure it also takes @Damage[4d8[bludgeoning]] damage.
  • Heads Will Roll a It makes a bowsprit Strike.
  • Sea Chantey a (auditory) All fiends within 60 feet gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects; all non-fiends within 60 feet must succeed at a @Check[will|dc:20|traits:auditory] save or become @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Sea Chantey]

(x1) +

2 The demon launch uses its actions on one of the following options (GM's choice). It loses one action from its routine if a PC succeeds at an attempt to Disable it or it reaches its Broken Threshold.

  • Broadside Blast a The demon launch makes a Chthonian cannon Strike.
  • Demonic List d Effect The ship tosses and turns. Each creature in the hazard's area must make a @Check[reflex|dc:17] save. On a failure, it is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]; on a critical failure it also takes @Damage[1d6[bludgeoning]] damage.
  • Heads Will Roll a It makes a bowsprit Strike.
  • Sea Chantey a (auditory) All fiends within 60 feet gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects; all non-fiends within 60 feet must succeed at a @Check[will|dc:17|traits:auditory] save or become @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Sea Chantey]

(x1) +

2 The demon ship uses its actions on one of the following options (GM's choice). It loses one action from its routine if a PC succeeds at an attempt to Disable it or it reaches its Broken Threshold.

  • Broadside Blast a The demon ship makes a Chthonian cannon Strike.
  • Demonic List d Effect The ship tosses and turns. Each creature in the hazard's area must make a @Check[reflex|dc:20] save. On a failure, it is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]; on a critical failure it also takes @Damage[2d10[bludgeoning]] damage.
  • Heads Will Roll a It makes a bowsprit Strike.
  • Sea Chantey a (auditory) All fiends within 60 feet gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects; all non-fiends within 60 feet must succeed at a @Check[will|dc:20|traits:auditory] save or become @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Sea Chantey]

(x1) +

a The hostile architecture fires its aversion beam on a creature that is sanctified holy. If there are no sanctified holy creatures, it instead fires its beam on the nearest non-demon creature.

(x4) +

a Rubbery crimson tentacles appear from a rip in the air and grasp at all creatures in the area, dealing @Damage[1d4[bludgeoning]] damage (@Check[fortitude|dc:17|basic] save).

(x1) +

a Rubbery crimson tentacles appear from a rip in the air and grasp at all creatures in the area, dealing @Damage[(1d8)[bludgeoning],(1d8)[acid]] damage (@Check[fortitude|dc:20|basic] save).

(x1) +

a Rubbery crimson tentacles appear from a rip in the air and grasp at all creatures in the area, dealing @Damage[(1d6+3)[bludgeoning],(1d6+3)[acid]] damage (@Check[fortitude|dc:22|basic] save).

(x1) +

a Rubbery crimson tentacles appear from a rip in the air and grasp at all creatures in the area, dealing @Damage[(2d8)[bludgeoning],(2d8)[acid]] damage (@Check[fortitude|dc:25|basic] save).

(x1) +

d Singe uses its first action(s) to make a long gun Strike against a random creature in the area. It uses its final action for Lookout's Warning. If the PCs successfully use Pathfinder Society Lore to Disable the haunt, Singe loses an action to make a long gun Strike.

(x4) + [blurb] : string {6-00.system.details.blurb} (13 different values) + (x23) + Variant bottlenose dolphin (x1) + Variant river drake (x1) + Succubus (x1) + Variant wight (x1) + Variant ghoul stalker (x1) + Variant poltergeist (x1) + Pangender human nephilim pirate (x1) + Variant con rit (x1) + Variant electric eel (x1) + Variant giant moray eel (x1) + Variant weak ghoul stalker (x1) + Variant piranha swarm (x1) + [languages] : object {6-00.system.details.languages} + details : string {6-00.system.details.languages.details} (5 different values) + (x20) + Telepathy 100 feet (x3) + telepathy 100 feet (x10) + Telepathy 100 feet, Truespeech (x1) + Special Communication Types (x1) + value : array {6-00.system.details.languages.value} + Length: min=0 max=7 + Value type: string {6-00.system.details.languages.value.[]} (9 different values) + common (x20) + necril (x8) + chthonian (x15) + draconic (x4) + empyrean (x1) + kelish (x1) + mwangi (x1) + osiriani (x1) + thalassic (x1) + [privateNotes] : string {6-00.system.details.privateNotes} (same value: ) + [publicNotes] : string {6-00.system.details.publicNotes} (16 different values) + (x17) +

The most common and numerous vescavors are the raving swarms. If left alone and unchecked, many believe they would eventually consume themselves once everything else in the immediate vicinity was consumed. What is even more vexing than their hunger is their song. While it sounds like gibberish at first, once bitten, the song will drive people into chaos.

+
+

These gluttonous green vermin travel from the Outer Rifts in an endless search for food. Along the way, these acrid wasps devour everything in sight. Not even the ground itself is spared from their appetite. While any single vescavor is no problem, they travel in swarms to overwhelm anything trying to stop them. In a truly unfortunate situation, several swarms will be gathered and led by a vescavor queen. These queens, while fearsome on their own, can drive their brood into a feeding rage unlike any other. Swarms found without a queen are directionless, destroying anything around them indiscriminately.

+

Whenever a vescavor swarm is not eating, it gibbers mind-numbing songs from the fiends' dark world. Adapted to the shrieking jungles of their home plane, they issue a call that confuses and corrupts mortals.

+

Philosophers who ponder the Outer Rifts often conjecture as to what kind of soul forms a vescavor. The idea of insect souls being sent to the Outer Rifts is often laughed off but never entirely dismissed. Some assume that they are demons of gluttony, plain and simple. Some of the more creative explanations of vescavor origins posit that all the bits of soul eaten up by attacking demons are what coalesce into these endless swarms. Such an explanation would account for how these endlessly feeding demons also seem to be endless in number.

(x1) +

The bottlenose dolphin is the most common and widespread species of dolphin. They are social predators who hunt shallow seas and rivers in large family groups called pods. Sailors are fond of bottlenose dolphins and frequently tell of how they've saved drowning mariners or protected crew from sharks with blows from their powerful snouts.

+
+

Dolphins encompass a wide range of aquatic mammals, all of which are social, intelligent, and widespread throughout the world's oceans.

(x2) +

Although the glistening scales and sleek, fin-like wings on these drakes give them an appearance reminiscent of river fish, they are actually distant relatives of the dragons that rule the oceans. While smaller than most drakes, river drakes are more than capable of plaguing river travelers and are equally at home above and below the water's surface. This flexibility allows them to catch a wide variety of prey, from fish and boggards to deer and the occasional ferry passenger.

+
+

Ravenous, bestial, and driven by instinct, drakes are draconic monsters who bear a fraction of the terrifying might of the primal dragons they share evolutionary roots with. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties—small social groups fittingly called "rampages"—makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.

+

Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them with their formidable jaws and thickscaled tails to use in close combat. Most drakes would rather avoid this, however, preferring to use their magical breath to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.

+

Different species of drakes rarely come into conflict. Part of this is their distinct habitats, but drakes are open to negotiating simple agreements between rampages. This courtesy does not extend to dragonets, which drakes happily take as prey. Solitary tamed drakes are also excluded from such agreements and considered free game if their tamer isn't strong enough to protect them.

+

Drake Eggs

+

While drake hides aren't any more valuable than those of similarly sized creatures, drake eggs are prized commodities. They are used as components in powerful spells as well as eaten by various cultures, but the most common use for drake eggs is hatching and rearing drakes to serve as mounts and guardians.

+

A typical drake lays a clutch of 2d4 eggs every 5 years. Eggs hatch within 3 to 6 weeks, during which time they must be kept in conditions appropriate to their natural environment, perhaps the most difficult aspect of drake husbandry. While it is generally easy for breeders to incubate the eggs of desert or jungle drakes (which require mildly warm temperatures to hatch) or river drakes (which must be submerged in running water), the eggs of flame and frost drakes require extreme temperatures in order to hatch, which can be difficult to replicate safely.

+

A drake egg is an object with Hardness 3, 5 HP, and no Broken Threshold. The coloration of drake eggs varies only slightly from one species to the next. A creature must succeed at a @Check[nature|dc:20] check, or a relevant DC 20 Lore check, to identify the drake species of a specific egg.

+

Once a drake hatches, they imprint on the first creature that they see. A creature imprinted on in this way can use Nature to Train and Command that drake. The market price of a drake egg varies depending on the type of drake and the exact legal situation. Because drakes are dangerous and intelligent creatures, many societies do not condone the trade of drake eggs and criminalize those who engage in it.

+

It takes 2 years for a drake hatchling to grow to full size. A well-trained drake can make a fearsome mount or guardian, but many careless would-be drake trainers are devoured by their charges.

(x2) +

Succubi are manifestations of the sin of destructive lust, and they are the most attractive of all demons—as befits their role in seducing mortals to fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless humanoid forms of any gender to aid in their goals. Most succubi have a feminine true form (incubi, which usually have a masculine true form, are a different kind of demon), but regardless of gender, a lust demon is supernaturally beautiful or handsome, but with curving horns, bat wings, sharp claws, and a sinuous tail.

+

When disguised as a mortal humanoid in the Universe, a succubus whispers into the ears of mortals, urging them to pursue their darkest and most destructive desires and pushing them into depravity, using magic only if persuasion fails. While mortals often fixate on succubi's application of sexual lust, these demons are can easily exploit lust for power, knowledge, fame, or any other desire as easily as more carnal appetites. Their ability to infiltrate societies makes them excellent spies, assassins, and political saboteurs as well. Ultimately, the succubus enjoys all means of upending mortal culture.

+
+

When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more "specialized" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

+

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

(x1) +

Shadows that spend long amounts of time on the Netherworld and absorb its magic become greater shadows.

+
+

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light.

(x1) +

Wights are intelligent undead spawned through inescapable cycles of spite. This spite might come from their own malevolent will in life, or can be instilled by necromantic rituals, typically involving the desecration of burial sites. Wights usually haunt burial grounds, catacombs, or other places of the dead. Their hunger is targeted toward the living—those whose pumping hearts and ruddy warmth inspire visceral hatred.

+

As many types of wights exist as types of people from which they might be created. Hulking brutes, skittering sneaks, and cunning tinkers all make for different wights with different niches to fill. The environment, too, plays a part in determining a wight's special abilities and defenses. Frost wights, for instance, can be found in parts of the world where exposure is a common end and the resentment of being left alone in the wild is a common source of spite. Durable and sustained by void energy, wights can last in harsh environments without decaying the way some lesser undead do.

+

A single wight can wreak significant havoc if it is compelled to rise from its tomb. Because creatures slain under a wight's curse can become wights as well, all it takes is a single wight and a handful of unlucky graveyard visitors to create a veritable horde of these undead. Thus, canny priests and adventurers know that the best solution to a wight problem is swift and total eradication. Care must be taken, though, to destroy wight spawn before attempting to destroy the parent wight, for spawn without a master gain the ability to create spawn of their own.

(x1) +

Ghouls stalkers are ravenous undead who haunt graveyards and eat corpses.

+
+

Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

(x2) +

When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless, invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or led to extreme emotional trauma.

(x1) +

Among the lowest and least powerful of all demons, the wretched pusks are just as vicious and cruel as their more powerful brethren. They happily vent their frustrations on anything weaker than themselves.

+

Born from the souls of the slothful, these demons appear vaguely humanoid in appearance with awkward limbs and slack lumps of skin hanging from their frames. Supposedly, a single slothful soul of sufficient depravity and strength can spawn an entire horde of these creatures. However, as weaker demons, their lot in life is to suffer at the hands of more powerful Abyssal predators, and only a tiny number of pusks ever manage to become something more. For this reason, pusks are quite accommodating when summoned by mortals. They're usually content to work under conditions few other fiends would accept, although they'll still gladly turn on even the kindest of masters who show even the slightest hint of weakness.

+
+

When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more "specialized" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

+

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

(x1) +

Water wisps are swimming spheres of foam and water, perpetually humming with a wash of soft sounds. They're gentle, nurturing, and quick to help anyone in need.

+
+

Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the evil Elemental Lords realized the value of the wisps' resonance, they captured whole symphonies for use as servants.

+

Wisps attune to each other and to those they surround themselves with. This attunement makes them naturally supportive allies. Free wisps still roam the Inner Sphere and the Material Plane, but they're usually shy and hide themselves from strangers. However, they happily offer their service to those who show them kindness. They especially find themselves drawn to spellcasters who practice elemental magic; these wisps usually watch from afar but sometimes approach those who seem safe to become familiars or comrades.

+

Free wisps who find one another become close almost immediately. They get especially excited when they find wisps of elements other than their own, showing none of the animosity some elementals exhibit toward other types. Instead, they join in an excited dance, emitting resonances that faintly echo the symphonies of ancient days.

(x1) +

The magic that flows through primal dragons can manifest more animalistic or bestial features in a given type of dragon. Notably among these are the massive paired horns of the horned dragon. While their bulky frames, natural coloration, and prominent ridged scales are all remarkable in their own way, it's the horns that are most obvious and striking at first glance. Horned dragons use their horns to impale their prey in a quick and brutal display of their might. They are generally contemplative and have a fixation on knowledge and self-discipline, traits belied by their bestial appearance. As a result, horned dragons are generally more open to speaking with outsiders.

+
+

Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

(x1) +

The con rit is a hulking aquatic centipede that has traded its hundreds of legs for just as many fins. This sea insect swims with a grace that is just as majestic as it is unnerving. The con rit is dark brown on its dorsal side and sickly yellow on its ventral surface. This makes it much more difficult to spot, whether looking from above or below. Its exoskeleton is as hard as iron, and the shifting of its plates makes an elongated, eerie ringing sound as it swims.

+

Many once thought the con rit to be a dragon of some kind. This was due not only to its massive size but also to its ability to launch its venom in a concentrated blast. It would use this technique to shoot birds out of the sky or knock sailors off ships. Their movement through the water is also not entirely dissimilar to that of dragons. Those who seek out a con rit's lair in search of treasure are usually disappointed (when they aren't eaten alive by the huge insect).

+

There are legends that a con rit, much like a phoenix, is reborn after its death. This, however, is not the case. A con rit will make a nest far below the surface of its territory, usually in underwater caves. Throughout its life, a con rit will lay thousands of eggs in its cave that will never hatch. The con rit will eat any egg that gets too old, but there are always large numbers of them remaining. When a con rit dies, it releases a strong-smelling chemical into the air and water that triggers the hatching process. The eggs will slowly crack open within the month, and hundreds of baby con rits will begin to fight each other for territory. By year's end, one will win and reach full maturity. This cycle is what has led to the legends of endless rebirth. Other stories say that every generation of the con rit is ever so slightly smaller, leading to tales of ancient con rits that were hundreds of feet long. However, the size of such legendary insects has yet to be confirmed by scholars who study such things.

(x1) +

Usually found in freshwater rivers and lakes, an electric eel is not particularly aggressive, but its ability to stun predators and prey alike can be dangerous to larger creatures searching for their next meal. Electric eels are more closely related to catfish than to other eels.

+
+

Although these long, narrow fish share similarities in appearance, eels are a diverse group of creatures.

(x1) +

Giant moray eels dwell in warm, tropical waters and build lairs in narrow, twisting caves made of coral. Their size, speed, and powerful bite make them dangerous to divers and fishers. Giant moray eels have rubbery hides that secrete a layer of mucus, making them difficult to harm with some weapons.

+
+

Although these long, narrow fish share similarities in appearance, eels are a diverse group of creatures.

(x1) +

More teeth and fury than body, few fish command as much fear and anxiety as the piranha. They move almost exclusively in schools, overwhelming larger creatures with sheer numbers and ferocity. Piranhas aggress toward sudden disturbances in the water and can smell blood from far away. Harvested piranha teeth serve as excellent cutting tools.

+
+

Swimming in vast shoals through open ocean underneath the sparkling sun, lurking deep in the muddy beds of rivers, or schooling in pristine lakes, fish are found nearly anywhere there is water.

(x1) + saves : object {6-00.system.saves} + fortitude : object {6-00.system.saves.fortitude} + saveDetail : string {6-00.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-00.system.saves.fortitude.value} (17 different values) + 6 (x4) + 9 (x3) + 12 (x4) + 15 (x5) + 11 (x9) + 17 (x3) + 19 (x2) + 8 (x3) + 14 (x5) + 16 (x1) + 7 (x4) + 13 (x2) + 10 (x1) + 5 (x2) + 4 (x4) + 0 (x8) + 2 (x2) + reflex : object {6-00.system.saves.reflex} + saveDetail : string {6-00.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-00.system.saves.reflex.value} (20 different values) + 12 (x5) + 15 (x2) + 17 (x3) + 21 (x1) + 5 (x6) + 11 (x4) + 13 (x4) + 8 (x5) + 14 (x5) + 16 (x2) + 7 (x4) + 19 (x1) + 9 (x3) + 4 (x1) + 6 (x2) + 10 (x2) + 0 (x8) + 18 (x2) + 3 (x1) + 2 (x1) + will : object {6-00.system.saves.will} + saveDetail : string {6-00.system.saves.will.saveDetail} (same value: ) + value : integer {6-00.system.saves.will.value} (18 different values) + 0 (x20) + 6 (x4) + 9 (x3) + 12 (x5) + 14 (x3) + 16 (x1) + 11 (x3) + 17 (x2) + 10 (x3) + 2 (x3) + 7 (x2) + 4 (x1) + 5 (x3) + 15 (x3) + 13 (x1) + 8 (x2) + 18 (x1) + 3 (x2) + [statusEffects] : array<> {6-00.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {6-00.system.traits} + rarity : string {6-00.system.traits.rarity} (4 different values) + unique (x21) + common (x22) + uncommon (x15) + rare (x4) + size : object {6-00.system.traits.size} + value : string {6-00.system.traits.size.value} (4 different values) + med (x53) + lg (x6) + sm (x2) + tiny (x1) + value : array {6-00.system.traits.value} + Length: min=1 max=4 + Value type: string {6-00.system.traits.value.[]} (21 different values) + [abilities] : object {6-00.system.abilities} + cha : object {6-00.system.abilities.cha} + mod : integer {6-00.system.abilities.cha.mod} (11 different values) + 3 (x8) + 5 (x2) + 6 (x1) + 4 (x8) + 1 (x1) + 0 (x5) + -1 (x4) + 7 (x1) + 2 (x3) + -4 (x1) + -2 (x1) + con : object {6-00.system.abilities.con} + mod : integer {6-00.system.abilities.con.mod} (5 different values) + 2 (x11) + 4 (x8) + 1 (x9) + 3 (x4) + 0 (x3) + dex : object {6-00.system.abilities.dex} + mod : integer {6-00.system.abilities.dex.mod} (6 different values) + 2 (x7) + 4 (x8) + 3 (x10) + 5 (x4) + 1 (x4) + 0 (x2) + int : object {6-00.system.abilities.int} + mod : integer {6-00.system.abilities.int.mod} (8 different values) + 1 (x7) + 0 (x14) + -3 (x2) + -4 (x3) + -1 (x4) + 4 (x1) + 2 (x1) + -5 (x3) + str : object {6-00.system.abilities.str} + mod : integer {6-00.system.abilities.str.mod} (8 different values) + 3 (x4) + 5 (x6) + 6 (x4) + 4 (x9) + -2 (x1) + 2 (x5) + -5 (x2) + 1 (x4) + wis : object {6-00.system.abilities.wis} + mod : integer {6-00.system.abilities.wis.mod} (5 different values) + 2 (x18) + 3 (x9) + 0 (x4) + 1 (x3) + -1 (x1) + [initiative] : object {6-00.system.initiative} + statistic : string {6-00.system.initiative.statistic} (same value: perception) + [perception] : object {6-00.system.perception} + details : string {6-00.system.perception.details} (3 different values) + (x33) + mist vision (x1) + blood scent (x1) + mod : integer {6-00.system.perception.mod} (14 different values) + 8 (x3) + 11 (x2) + 14 (x5) + 16 (x2) + 15 (x2) + 9 (x5) + 13 (x3) + 12 (x2) + 7 (x3) + 10 (x2) + 5 (x3) + 6 (x1) + 4 (x1) + 2 (x1) + senses : array {6-00.system.perception.senses} + Length: min=0 max=2 + Value type: object {6-00.system.perception.senses.[]} + type : string {6-00.system.perception.senses.[].type} (4 different values) + darkvision (x26) + echolocation (x2) + low-light-vision (x6) + scent (x5) + [acuity] : string {6-00.system.perception.senses.[].acuity} (2 different values) + precise (x2) + imprecise (x5) + [range] : integer {6-00.system.perception.senses.[].range} (4 different values) + 120 (x2) + 30 (x3) + 60 (x1) + 100 (x1) + [resources] : object {6-00.system.resources} + [focus] : object {6-00.system.resources.focus} + max : integer {6-00.system.resources.focus.max} (same value: 1) + value : integer {6-00.system.resources.focus.value} (same value: 1) + [skills] : object {6-00.system.skills} + [acrobatics] : object {6-00.system.skills.acrobatics} + base : integer {6-00.system.skills.acrobatics.base} (14 different values) + 8 (x3) + 12 (x1) + 15 (x4) + 18 (x1) + 11 (x3) + 14 (x3) + 10 (x1) + 13 (x2) + 6 (x1) + 9 (x1) + 4 (x1) + 16 (x1) + 7 (x2) + 5 (x2) + [special] : array<> {6-00.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {6-00.system.skills.athletics} + base : integer {6-00.system.skills.athletics.base} (15 different values) + 8 (x3) + 13 (x2) + 16 (x2) + 17 (x2) + 9 (x1) + 12 (x2) + 7 (x2) + 10 (x3) + 15 (x3) + 18 (x2) + 5 (x1) + 4 (x2) + 2 (x1) + 11 (x1) + 6 (x2) + [special] : array {6-00.system.skills.athletics.special} + Length: min=0 max=1 + Value type: object {6-00.system.skills.athletics.special.[]} + base : integer {6-00.system.skills.athletics.special.[].base} (4 different values) + 10 (x1) + 15 (x1) + 18 (x1) + 19 (x1) + label : string {6-00.system.skills.athletics.special.[].label} (same value: to Swim) + predicate : array {6-00.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {6-00.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) + [stealth] : object {6-00.system.skills.stealth} + base : integer {6-00.system.skills.stealth.base} (13 different values) + 7 (x2) + 12 (x2) + 15 (x5) + 18 (x1) + 8 (x3) + 11 (x3) + 9 (x1) + 14 (x2) + 13 (x3) + 6 (x1) + 4 (x1) + 20 (x1) + 5 (x3) + [special] : array<> {6-00.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {6-00.system.skills.survival} + base : integer {6-00.system.skills.survival.base} (7 different values) + 5 (x2) + 9 (x1) + 12 (x1) + 15 (x1) + 10 (x1) + 7 (x1) + 3 (x1) + [special] : array<> {6-00.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {6-00.system.skills.deception} + base : integer {6-00.system.skills.deception.base} (11 different values) + 13 (x3) + 15 (x2) + 8 (x1) + 11 (x1) + 5 (x1) + 18 (x1) + 6 (x1) + 9 (x1) + 7 (x2) + 4 (x1) + 12 (x1) + [special] : array<> {6-00.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {6-00.system.skills.diplomacy} + base : integer {6-00.system.skills.diplomacy.base} (6 different values) + 12 (x1) + 4 (x1) + 20 (x1) + 6 (x1) + 15 (x1) + 14 (x1) + [special] : array<> {6-00.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {6-00.system.skills.intimidation} + base : integer {6-00.system.skills.intimidation.base} (12 different values) + 13 (x1) + 17 (x1) + 9 (x3) + 12 (x1) + 6 (x1) + 5 (x2) + 16 (x1) + 15 (x3) + 7 (x2) + 10 (x1) + 18 (x1) + 14 (x1) + [special] : array<> {6-00.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {6-00.system.skills.religion} + base : integer {6-00.system.skills.religion.base} (same value: 13) + [society] : object {6-00.system.skills.society} + base : integer {6-00.system.skills.society.base} (2 different values) + 15 (x1) + 12 (x1) + special : array<> {6-00.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {6-00.system.skills.thievery} + base : integer {6-00.system.skills.thievery.base} (same value: 15) + special : array<> {6-00.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [medicine] : object {6-00.system.skills.medicine} + base : integer {6-00.system.skills.medicine.base} (same value: 4) + special : array<> {6-00.system.skills.medicine.special} + Length: min=0 max=0 + Value type: mixed + [arcana] : object {6-00.system.skills.arcana} + base : integer {6-00.system.skills.arcana.base} (same value: 14) + special : array<> {6-00.system.skills.arcana.special} + Length: min=0 max=0 + Value type: mixed + [nature] : object {6-00.system.skills.nature} + base : integer {6-00.system.skills.nature.base} (same value: 12) + special : array<> {6-00.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {6-00.system.skills.occultism} + base : integer {6-00.system.skills.occultism.base} (same value: 15) + special : array<> {6-00.system.skills.occultism.special} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {6-00.system.spellcasting} + rituals : object {6-00.system.spellcasting.rituals} + dc : integer {6-00.system.spellcasting.rituals.dc} (2 different values) + 26 (x1) + 16 (x1) + type : string {6-00.type} (2 different values) + hazard (x27) + npc (x35) \ No newline at end of file diff --git a/output/pf2e/packs/6-01.txt b/output/pf2e/packs/6-01.txt new file mode 100644 index 0000000..a7a13a9 --- /dev/null +++ b/output/pf2e/packs/6-01.txt @@ -0,0 +1,640 @@ +6-01 +Different values: 7 +===================================== +object {6-01} + _id : string {6-01._id} (all different values) + folder : string {6-01.folder} (same value: oZg7KHxbc9wDmrPO) + img : string {6-01.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x5) + items : array {6-01.items} + Length: min=1 max=20 + Value type: object {6-01.items.[]} + _id : string {6-01.items.[]._id} (40 different values) + img : string {6-01.items.[].img} (23 different values) + name : string {6-01.items.[].name} (35 different values) + sort : integer {6-01.items.[].sort} (21 different values) + system : object {6-01.items.[].system} + [actionType] : object {6-01.items.[].system.actionType} + value : string {6-01.items.[].system.actionType.value} (3 different values) + reaction (x3) + passive (x8) + action (x1) + [actions] : object {6-01.items.[].system.actions} + [value] : integer {6-01.items.[].system.actions.value} (same value: 2) + [category] : string {6-01.items.[].system.category} (8 different values) + offensive (x9) + interaction (x2) + martial (x1) + simple (x3) + light (x1) + ammo (x1) + defensive (x1) + scroll (x2) + description : object {6-01.items.[].system.description} + value : string {6-01.items.[].system.description.value} (30 different values) + publication : object {6-01.items.[].system.publication} + license : string {6-01.items.[].system.publication.license} (2 different values) + OGL (x23) + ORC (x34) + remaster : boolean {6-01.items.[].system.publication.remaster} (2 different values) + False (x23) + True (x34) + title : string {6-01.items.[].system.publication.title} (6 different values) + (x24) + Pathfinder Player Core (x27) + Pathfinder Core Rulebook (x1) + Pathfinder Bestiary (x1) + Pathfinder Monster Core (x2) + Pathfinder GM Core (x2) + rules : ###FoundryRulesObject### + [slug] : string {6-01.items.[].system.slug} (22 different values) + traits : object {6-01.items.[].system.traits} + [value] : array {6-01.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {6-01.items.[].system.traits.value.[]} (34 different values) + [rarity] : string {6-01.items.[].system.traits.rarity} (2 different values) + common (x28) + uncommon (x7) + [traditions] : array {6-01.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {6-01.items.[].system.traits.traditions.[]} (4 different values) + arcane (x13) + divine (x16) + occult (x13) + primal (x6) + [attackEffects] : object {6-01.items.[].system.attackEffects} + value : array {6-01.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {6-01.items.[].system.attackEffects.value.[]} (2 different values) + homunculus-poison (x1) + rasping-cicada-poison (x1) + [bonus] : object {6-01.items.[].system.bonus} + value : integer {6-01.items.[].system.bonus.value} (4 different values) + 7 (x2) + 0 (x4) + 6 (x4) + 9 (x4) + [damageRolls] : object {6-01.items.[].system.damageRolls} + [49yt97hqjo70bke63nxy] : object {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy} + damage : string {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damage} (same value: 1d4) + damageType : string {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damageType} (same value: piercing) + [idelfdOFjrIDbiah] : object {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah} + damage : string {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah.damage} (same value: 1d4+2) + damageType : string {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah.damageType} (same value: piercing) + [Zm2LQXzSNJVdhLsZ] : object {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ} + damage : string {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damage} (same value: 1d4+2) + damageType : string {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damageType} (same value: piercing) + [5Azt6neQDtngtgXr] : object {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr} + damage : string {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr.damage} (same value: 1d6+1) + damageType : string {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr.damageType} (same value: piercing) + [Zb5LtdW0wJOroj8d] : object {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d} + damage : string {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damage} (2 different values) + 1d4+2 (x1) + 2d4+2 (x1) + damageType : string {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damageType} (same value: piercing) + [6P2qyhEdjziqBkmJ] : object {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ} + damage : string {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damage} (2 different values) + 1d4+2 (x1) + 2d4+2 (x1) + damageType : string {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damageType} (same value: piercing) + [0] : object {6-01.items.[].system.damageRolls.0} + damage : string {6-01.items.[].system.damageRolls.0.damage} (same value: 1d8+3) + damageType : string {6-01.items.[].system.damageRolls.0.damageType} (same value: piercing) + 0FfSbNeUIaRIuJbc : object {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc} + damage : string {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damage} (same value: 1d6+1) + damageType : string {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damageType} (same value: bludgeoning) + [baseItem] : string {6-01.items.[].system.baseItem} (3 different values) + composite-shortbow (x1) + dagger (x3) + leather-armor (x1) + [bonusDamage] : object {6-01.items.[].system.bonusDamage} + value : integer {6-01.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {6-01.items.[].system.bulk} + value : mixed + integer {6-01.items.[].system.bulk.value} (same value: 1) + float {6-01.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {6-01.items.[].system.damage} + [damageType] : string {6-01.items.[].system.damage.damageType} (same value: piercing) + [dice] : integer {6-01.items.[].system.damage.dice} (same value: 1) + [die] : string {6-01.items.[].system.damage.die} (2 different values) + d6 (x1) + d4 (x3) + [0] : object {6-01.items.[].system.damage.0} + applyMod : boolean {6-01.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {6-01.items.[].system.damage.0.category} (same value: persistent) + formula : string {6-01.items.[].system.damage.0.formula} (3 different values) + 1d6 (x2) + 2d4 (x2) + 2d6 (x1) + kinds : array {6-01.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-01.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {6-01.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-01.items.[].system.damage.0.type} (3 different values) + mental (x2) + void (x2) + bleed (x1) + [equipped] : object {6-01.items.[].system.equipped} + carryType : string {6-01.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {6-01.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {6-01.items.[].system.group} (3 different values) + bow (x1) + knife (x3) + leather (x1) + [hardness] : integer {6-01.items.[].system.hardness} (same value: 0) + [hp] : object {6-01.items.[].system.hp} + max : integer {6-01.items.[].system.hp.max} (same value: 0) + value : integer {6-01.items.[].system.hp.value} (same value: 0) + [level] : object {6-01.items.[].system.level} + value : integer {6-01.items.[].system.level.value} (5 different values) + 0 (x6) + 1 (x21) + 3 (x1) + 2 (x2) + 5 (x1) + [material] : object {6-01.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {6-01.items.[].system.price} + value : object {6-01.items.[].system.price.value} + [gp] : integer {6-01.items.[].system.price.value.gp} (4 different values) + 14 (x1) + 2 (x1) + 12 (x1) + 30 (x1) + [sp] : integer {6-01.items.[].system.price.value.sp} (2 different values) + 2 (x3) + 1 (x1) + [per] : integer {6-01.items.[].system.price.per} (same value: 10) + [quantity] : integer {6-01.items.[].system.quantity} (3 different values) + 1 (x6) + 5 (x1) + 30 (x1) + [range] : mixed + integer {6-01.items.[].system.range} (same value: 60) + object {6-01.items.[].system.range} + value : string {6-01.items.[].system.range.value} (4 different values) + 30 feet (x12) + 60 feet (x4) + (x5) + 10 feet (x2) + [reload] : object {6-01.items.[].system.reload} + value : string {6-01.items.[].system.reload.value} (2 different values) + 0 (x1) + - (x3) + [runes] : object {6-01.items.[].system.runes} + potency : integer {6-01.items.[].system.runes.potency} (same value: 0) + property : array<> {6-01.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {6-01.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {6-01.items.[].system.runes.resilient} (same value: 0) + [size] : string {6-01.items.[].system.size} (same value: med) + [splashDamage] : object {6-01.items.[].system.splashDamage} + value : integer {6-01.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {6-01.items.[].system.usage} + value : string {6-01.items.[].system.usage.value} (2 different values) + held-in-one-plus-hands (x1) + held-in-one-hand (x6) + [canBeAmmo] : boolean {6-01.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {6-01.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {6-01.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {6-01.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {6-01.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {6-01.items.[].system.strength} (same value: 0) + [stackGroup] : string {6-01.items.[].system.stackGroup} (same value: arrows) + [uses] : object {6-01.items.[].system.uses} + autoDestroy : boolean {6-01.items.[].system.uses.autoDestroy} (same value: True) + max : integer {6-01.items.[].system.uses.max} (same value: 1) + value : integer {6-01.items.[].system.uses.value} (same value: 1) + [autoHeightenLevel] : object {6-01.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {6-01.items.[].system.prepared} + [flexible] : boolean {6-01.items.[].system.prepared.flexible} (same value: False) + value : string {6-01.items.[].system.prepared.value} (2 different values) + prepared (x2) + focus (x2) + [proficiency] : object {6-01.items.[].system.proficiency} + value : integer {6-01.items.[].system.proficiency.value} (same value: 1) + [slots] : object {6-01.items.[].system.slots} + [slot0] : object {6-01.items.[].system.slots.slot0} + max : integer {6-01.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {6-01.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {6-01.items.[].system.slots.slot0.prepared.[]} + id : string {6-01.items.[].system.slots.slot0.prepared.[].id} (5 different values) + T5saQZNGZWEJTldc (x2) + k7Y7yBP4Nu9HWQsI (x2) + bBWzYEobJXRg62l5 (x2) + vjXIaSTLEx9HilP5 (x2) + mct4gkzloEtgoDeY (x2) + [slot1] : object {6-01.items.[].system.slots.slot1} + max : integer {6-01.items.[].system.slots.slot1.max} (same value: 2) + prepared : array {6-01.items.[].system.slots.slot1.prepared} + Length: min=2 max=2 + Value type: object {6-01.items.[].system.slots.slot1.prepared.[]} + id : string {6-01.items.[].system.slots.slot1.prepared.[].id} (2 different values) + WCQoaeiLAukOxe1R (x2) + zhbt13ymYgFgFKbd (x2) + [slot2] : object {6-01.items.[].system.slots.slot2} + max : integer {6-01.items.[].system.slots.slot2.max} (same value: 2) + prepared : array {6-01.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {6-01.items.[].system.slots.slot2.prepared.[]} + id : string {6-01.items.[].system.slots.slot2.prepared.[].id} (2 different values) + 4BfvQ0cCdPLOKiEj (x1) + RX1wBQsXdZfPkWW0 (x1) + [spelldc] : object {6-01.items.[].system.spelldc} + dc : integer {6-01.items.[].system.spelldc.dc} (2 different values) + 18 (x2) + 21 (x2) + value : integer {6-01.items.[].system.spelldc.value} (2 different values) + 10 (x2) + 13 (x2) + [tradition] : object {6-01.items.[].system.tradition} + value : string {6-01.items.[].system.tradition.value} (same value: divine) + [area] : mixed + [cost] : object {6-01.items.[].system.cost} + value : string {6-01.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-01.items.[].system.counteraction} (same value: False) + [defense] : object {6-01.items.[].system.defense} + save : object {6-01.items.[].system.defense.save} + basic : boolean {6-01.items.[].system.defense.save.basic} (2 different values) + False (x5) + True (x4) + statistic : string {6-01.items.[].system.defense.save.statistic} (2 different values) + will (x7) + fortitude (x2) + [duration] : object {6-01.items.[].system.duration} + sustained : boolean {6-01.items.[].system.duration.sustained} (2 different values) + False (x19) + True (x4) + value : string {6-01.items.[].system.duration.value} (all different values) + [heightening] : object {6-01.items.[].system.heightening} + [levels] : object {6-01.items.[].system.heightening.levels} + [5] : object {6-01.items.[].system.heightening.levels.5} + target : object {6-01.items.[].system.heightening.levels.5.target} + value : string {6-01.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [3] : object {6-01.items.[].system.heightening.levels.3} + target : object {6-01.items.[].system.heightening.levels.3.target} + value : string {6-01.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {6-01.items.[].system.heightening.type} (2 different values) + fixed (x4) + interval (x5) + [damage] : object {6-01.items.[].system.heightening.damage} + 0 : string {6-01.items.[].system.heightening.damage.0} (3 different values) + 1d6 (x2) + 1d4 (x2) + 2d6 (x1) + [interval] : integer {6-01.items.[].system.heightening.interval} (2 different values) + 2 (x3) + 1 (x2) + [location] : object {6-01.items.[].system.location} + [value] : string {6-01.items.[].system.location.value} (2 different values) + nqa0wqmYHvB4mlV3 (x16) + VzMMpcZjYFQLM62w (x5) + [requirements] : string {6-01.items.[].system.requirements} (2 different values) + (x22) + You can bleed (x1) + [target] : object {6-01.items.[].system.target} + value : string {6-01.items.[].system.target.value} (all different values) + [time] : object {6-01.items.[].system.time} + value : string {6-01.items.[].system.time.value} (5 different values) + 2 (x13) + 1 day (x2) + reaction (x3) + 1 (x4) + free (x1) + [ritual] : object {6-01.items.[].system.ritual} + primary : object {6-01.items.[].system.ritual.primary} + check : string {6-01.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {6-01.items.[].system.ritual.secondary} + casters : integer {6-01.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {6-01.items.[].system.ritual.secondary.checks} (same value: ) + [spell] : object {6-01.items.[].system.spell} + _id : string {6-01.items.[].system.spell._id} (2 different values) + e3hmRs3cSNHceJDO (x1) + DRWdzCpLgzgglCIF (x1) + flags : object {6-01.items.[].system.spell.flags} + core : object {6-01.items.[].system.spell.flags.core} + sourceId : string {6-01.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG) + img : string {6-01.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/dispel-magic.webp) + name : string {6-01.items.[].system.spell.name} (same value: Dispel Magic) + sort : integer {6-01.items.[].system.spell.sort} (same value: 0) + system : object {6-01.items.[].system.spell.system} + [area] : mixed + cost : object {6-01.items.[].system.spell.system.cost} + value : string {6-01.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {6-01.items.[].system.spell.system.counteraction} (same value: True) + damage : object {6-01.items.[].system.spell.system.damage} + [defense] : mixed + description : object {6-01.items.[].system.spell.system.description} + value : string {6-01.items.[].system.spell.system.description.value} (same value:

You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.

) + duration : object {6-01.items.[].system.spell.system.duration} + sustained : boolean {6-01.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {6-01.items.[].system.spell.system.duration.value} (same value: ) + level : object {6-01.items.[].system.spell.system.level} + value : integer {6-01.items.[].system.spell.system.level.value} (same value: 2) + location : object {6-01.items.[].system.spell.system.location} + heightenedLevel : integer {6-01.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 2 (x1) + 3 (x1) + [value] : mixed + publication : object {6-01.items.[].system.spell.system.publication} + license : string {6-01.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {6-01.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {6-01.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {6-01.items.[].system.spell.system.range} + value : string {6-01.items.[].system.spell.system.range.value} (same value: 120 feet) + requirements : string {6-01.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {6-01.items.[].system.spell.system.slug} (same value: dispel-magic) + target : object {6-01.items.[].system.spell.system.target} + value : string {6-01.items.[].system.spell.system.target.value} (same value: 1 spell effect or unattended magic item) + time : object {6-01.items.[].system.spell.system.time} + value : string {6-01.items.[].system.spell.system.time.value} (same value: 2) + traits : object {6-01.items.[].system.spell.system.traits} + rarity : string {6-01.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {6-01.items.[].system.spell.system.traits.traditions} + Length: min=4 max=4 + Value type: string {6-01.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x2) + divine (x2) + occult (x2) + primal (x2) + value : array {6-01.items.[].system.spell.system.traits.value} + Length: min=2 max=2 + Value type: string {6-01.items.[].system.spell.system.traits.value.[]} (2 different values) + concentrate (x2) + manipulate (x2) + type : string {6-01.items.[].system.spell.type} (same value: spell) + type : string {6-01.items.[].type} (all different values) + [_stats] : object {6-01.items.[]._stats} + compendiumSource : string {6-01.items.[]._stats.compendiumSource} (21 different values) + [flags] : object {6-01.items.[].flags} + pf2e : object {6-01.items.[].flags.pf2e} + linkedWeapon : string {6-01.items.[].flags.pf2e.linkedWeapon} (3 different values) + FYDoVX41hxwE058t (x2) + VGMy5lzeSKLhNlWa (x1) + a7fo6Ysl5YQf5z6c (x4) + name : string {6-01.name} (all different values) + [prototypeToken] : object {6-01.prototypeToken} + name : string {6-01.prototypeToken.name} (2 different values) + Crushing Crowd (x2) + Norvix (x2) + system : object {6-01.system} + attributes : object {6-01.system.attributes} + ac : object {6-01.system.attributes.ac} + value : integer {6-01.system.attributes.ac.value} (5 different values) + 15 (x2) + 18 (x2) + 19 (x1) + 16 (x1) + 14 (x1) + details : string {6-01.system.attributes.ac.details} (same value: ) + [emitsSound] : string {6-01.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {6-01.system.attributes.hardness} (same value: 0) + hp : object {6-01.system.attributes.hp} + details : string {6-01.system.attributes.hp.details} (same value: ) + max : integer {6-01.system.attributes.hp.max} (6 different values) + 30 (x1) + 45 (x2) + 27 (x1) + 15 (x1) + 25 (x1) + 16 (x1) + temp : integer {6-01.system.attributes.hp.temp} (same value: 0) + value : integer {6-01.system.attributes.hp.value} (6 different values) + 30 (x1) + 45 (x2) + 27 (x1) + 15 (x1) + 25 (x1) + 16 (x1) + [stealth] : object {6-01.system.attributes.stealth} + details : string {6-01.system.attributes.stealth.details} (same value: ) + value : integer {6-01.system.attributes.stealth.value} (2 different values) + 8 (x1) + 11 (x1) + [adjustment] : mixed + allSaves : object {6-01.system.attributes.allSaves} + value : string {6-01.system.attributes.allSaves.value} (same value: ) + [immunities] : array {6-01.system.attributes.immunities} + Length: min=0 max=1 + Value type: object {6-01.system.attributes.immunities.[]} + exceptions : array<> {6-01.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-01.system.attributes.immunities.[].type} (same value: poison) + speed : object {6-01.system.attributes.speed} + otherSpeeds : array {6-01.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {6-01.system.attributes.speed.otherSpeeds.[]} + type : string {6-01.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {6-01.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 40 (x1) + 30 (x1) + value : integer {6-01.system.attributes.speed.value} (2 different values) + 15 (x2) + 25 (x3) + details : object {6-01.system.details} + [description] : string {6-01.system.details.description} (same value:

The crowd rushes forward, risking a stampede as everyone tries to fnd a safe exit.

) + [disable] : string {6-01.system.details.disable} (2 different values) +

@Check[diplomacy|dc:15] to calm the crowd, or @Check[intimidation|dc:18] or @Check[society|dc:18] to control the crowd's behavior

(x1) +

@Check[diplomacy|dc:18] to calm the crowd, or @Check[intimidation|dc:21] or @Check[society|dc:21] to control the crowd's behavior

(x1) + [isComplex] : boolean {6-01.system.details.isComplex} (same value: True) + level : object {6-01.system.details.level} + value : integer {6-01.system.details.level.value} (4 different values) + 2 (x2) + 4 (x2) + 1 (x2) + 0 (x1) + publication : object {6-01.system.details.publication} + license : string {6-01.system.details.publication.license} (same value: ORC) + remaster : boolean {6-01.system.details.publication.remaster} (same value: True) + title : string {6-01.system.details.publication.title} (same value: Pathfinder Society Scenario #6-01: Intro to the Year of Immortal Influence) + [reset] : string {6-01.system.details.reset} (same value: ) + [routine] : string {6-01.system.details.routine} (2 different values) +

(1 action) On its initiative, the crowd moves 5 feet toward the exit in area A1, then crushes any creature in a @Template[emanation|distance:10], dealing @Damage[(2d6+2)[bludgeoning]] damage. All targets must attempt a @Check[reflex|dc:18|basic] save.

Failure The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Prone].

Critical Failure The target takes double damage, becomes prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.

(x1) +

(1 action) On its initiative, the crowd moves 5 feet toward the exit in area A1, then crushes any creature in a @Template[emanation|distance:10], dealing @Damage[(4d6)[bludgeoning]] damage. All targets must attempt a @Check[reflex|dc:21|basic] save.

Failure The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Prone].

Critical Failure The target takes double damage, becomes prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.

(x1) + blurb : string {6-01.system.details.blurb} (4 different values) + Variant homunculus (x1) + (x1) + Male human witch (x2) + Variant crying cicada (x1) + languages : object {6-01.system.details.languages} + details : string {6-01.system.details.languages.details} (2 different values) + (Can't Speak Any Language), Master Link (x1) + (x4) + value : array {6-01.system.details.languages.value} + Length: min=0 max=4 + Value type: string {6-01.system.details.languages.value.[]} (4 different values) + common (x4) + elven (x3) + chthonian (x2) + hallit (x2) + privateNotes : string {6-01.system.details.privateNotes} (same value: ) + publicNotes : string {6-01.system.details.publicNotes} (3 different values) +

A homunculus is a tiny servitor construct created by a crafter to serve as a spy, scout, messenger, or assistant. When a crafter first begins to study the art of creating constructs, they often craft a homunculus first, since the creation process is simple and inexpensive due to a magical shortcut: the use of the creator's own blood. This forges a link between the homunculus and its master, causing the homunculus to gain a spark of the creator's intellect, as well as the same moral values and some of the creator's basic personality traits. Homunculi left to their own devices never stray far from their masters.

+

In most cases, a homunculus doesn't survive the death of its master for long. Deprived of its creator, a homunculus loses focus and grows increasingly selfdestructive, and some even end up battering themselves to annihilation. Rarely, a homunculus with a slain master survives the trauma with its mind intact, often seeing itself as its deceased creator's child or successor and attempting to further its creator's legacy as best it can. In such cases, and if the homunculus was in close proximity to its master upon that creature's death, a portion of the dead master's soul "infects" the surviving homunculus as they pass on to the afterlife.

+

This doesn't result in a truly soulbound homunculus, since only a fragment of the soul is left behind, but this is still enough to grant the homunculus a greater personality, free will of its own, and perhaps most importantly, the ability to speak. Over time, a few of these "awakened" homunculi even go so far as to become convinced that they are the reincarnation of their prior masters, although their actual personalities never quite reach the depth and complexity of a truly living creature. They are, at best, caricatures of the master, and at worst, they become awful, bitter-minded parodies of life itself. Still, a free-willed homunculus might pursue studies in its creator's class, becoming a unique creature with the abilities of that class if time and fortune permit.

+

Homunculi are created from a mixture of clay, ash, mandrake root, spring water, and a pint of the creator's own blood. It is possible for a separate donor to provide the blood, but the process is more difficult.

(x1) + (x3) +

These small insects are a nuisance and danger to small villages within Brevoy, taking over entire forests and blending in with the foliage. Also known as calling beetles, due to their ability to mimic and repeat the voices of their previous victims, crying cicadas wait for passersby to lure into the trees, fascinating their victims with their cries before fluttering their wings to release toxic dust. Once a target is near death, crying cicadas will take flight from the trees and land on the body to feed.

+

The scale dust of crying cicadas can be turned into an effective ingested poison, but obtaining a cicada and harvesting these scales is so dangerous that most would-be poisoners simply die in the process. Even finding the insects is dangerous enough; crying cicadas' natural stealth and dark coloration make them difficult to locate among the trees of a forest, and following their cries often leads one to fall victim to the very creatures they're hunting.

+

The longer a colony of crying cicadas stays in a forest, the wider their collection of cries grows. Often, a young colony will be able to replicate only the sounds of small, dying creatures, but larger, more established colonies will have the ability to mimic the sounds of children and dragons.

(x1) + saves : object {6-01.system.saves} + fortitude : object {6-01.system.saves.fortitude} + saveDetail : string {6-01.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-01.system.saves.fortitude.value} (5 different values) + 5 (x2) + 8 (x2) + 4 (x1) + 3 (x1) + 6 (x1) + reflex : object {6-01.system.saves.reflex} + saveDetail : string {6-01.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-01.system.saves.reflex.value} (4 different values) + 11 (x2) + 14 (x1) + 9 (x3) + 8 (x1) + will : object {6-01.system.saves.will} + saveDetail : string {6-01.system.saves.will.saveDetail} (same value: ) + value : integer {6-01.system.saves.will.value} (6 different values) + 0 (x2) + 5 (x1) + 6 (x1) + 11 (x1) + 14 (x1) + 3 (x1) + [statusEffects] : array<> {6-01.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {6-01.system.traits} + rarity : string {6-01.system.traits.rarity} (3 different values) + common (x2) + uncommon (x2) + unique (x3) + size : object {6-01.system.traits.size} + value : string {6-01.system.traits.size.value} (3 different values) + med (x5) + tiny (x1) + sm (x1) + value : array {6-01.system.traits.value} + Length: min=1 max=5 + Value type: string {6-01.system.traits.value.[]} (8 different values) + environmental (x2) + construct (x1) + aiuvarin (x1) + elf (x1) + human (x3) + humanoid (x3) + unholy (x1) + animal (x1) + abilities : object {6-01.system.abilities} + cha : object {6-01.system.abilities.cha} + mod : integer {6-01.system.abilities.cha.mod} (3 different values) + -2 (x1) + 3 (x2) + 2 (x2) + con : object {6-01.system.abilities.con} + mod : integer {6-01.system.abilities.con.mod} (2 different values) + 0 (x4) + 5 (x1) + dex : object {6-01.system.abilities.dex} + mod : integer {6-01.system.abilities.dex.mod} (4 different values) + 3 (x1) + 1 (x1) + 2 (x2) + 4 (x1) + int : object {6-01.system.abilities.int} + mod : integer {6-01.system.abilities.int.mod} (4 different values) + 0 (x2) + 4 (x1) + 5 (x1) + -5 (x1) + str : object {6-01.system.abilities.str} + mod : integer {6-01.system.abilities.str.mod} (3 different values) + -1 (x1) + 2 (x2) + 0 (x2) + wis : object {6-01.system.abilities.wis} + mod : integer {6-01.system.abilities.wis.mod} (3 different values) + 1 (x2) + 2 (x2) + 3 (x1) + initiative : object {6-01.system.initiative} + statistic : string {6-01.system.initiative.statistic} (same value: perception) + perception : object {6-01.system.perception} + details : string {6-01.system.perception.details} (2 different values) + (x4) + darkvision (x1) + mod : integer {6-01.system.perception.mod} (4 different values) + 5 (x2) + 9 (x1) + 8 (x1) + 7 (x1) + senses : array {6-01.system.perception.senses} + Length: min=0 max=1 + Value type: object {6-01.system.perception.senses.[]} + type : string {6-01.system.perception.senses.[].type} (same value: darkvision) + resources : object {6-01.system.resources} + [focus] : object {6-01.system.resources.focus} + max : integer {6-01.system.resources.focus.max} (2 different values) + 1 (x1) + 2 (x1) + value : integer {6-01.system.resources.focus.value} (2 different values) + 1 (x1) + 2 (x1) + skills : object {6-01.system.skills} + [acrobatics] : object {6-01.system.skills.acrobatics} + base : integer {6-01.system.skills.acrobatics.base} (same value: 7) + special : array<> {6-01.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {6-01.system.skills.stealth} + base : integer {6-01.system.skills.stealth.base} (3 different values) + 7 (x1) + 5 (x1) + 6 (x1) + [special] : array<> {6-01.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + deception : object {6-01.system.skills.deception} + base : integer {6-01.system.skills.deception.base} (3 different values) + 6 (x1) + 7 (x2) + 10 (x1) + special : array<> {6-01.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {6-01.system.skills.diplomacy} + base : integer {6-01.system.skills.diplomacy.base} (same value: 6) + [thievery] : object {6-01.system.skills.thievery} + base : integer {6-01.system.skills.thievery.base} (same value: 5) + [intimidation] : object {6-01.system.skills.intimidation} + base : integer {6-01.system.skills.intimidation.base} (2 different values) + 7 (x1) + 10 (x1) + [medicine] : object {6-01.system.skills.medicine} + base : integer {6-01.system.skills.medicine.base} (2 different values) + 5 (x1) + 7 (x1) + [religion] : object {6-01.system.skills.religion} + base : integer {6-01.system.skills.religion.base} (2 different values) + 8 (x1) + 12 (x1) + survival : object {6-01.system.skills.survival} + base : integer {6-01.system.skills.survival.base} (same value: 4) + special : array<> {6-01.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + type : string {6-01.type} (2 different values) + hazard (x2) + npc (x5) \ No newline at end of file diff --git a/output/pf2e/packs/6-02.txt b/output/pf2e/packs/6-02.txt new file mode 100644 index 0000000..9624843 --- /dev/null +++ b/output/pf2e/packs/6-02.txt @@ -0,0 +1,349 @@ +6-02 +Different values: 2 +===================================== +object {6-02} + _id : string {6-02._id} (all different values) + folder : string {6-02.folder} (same value: PW1lJBccN1gYXKfI) + img : string {6-02.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {6-02.items} + Length: min=5 max=11 + Value type: object {6-02.items.[]} + _id : string {6-02.items.[]._id} (16 different values) + sEBLtOOpyQCNzmBJ (x1) + 50tgcNZoPBn2RCy3 (x1) + ZA1vPfnoLP9PkAG2 (x1) + zYGuLe2x3OTlMc06 (x1) + GzpsUYZPjfrvA0Yh (x1) + gOiaDjo5WK8ESJHN (x1) + kXNpZJNwP0OyD0ds (x1) + JMVuOemee69jwYP3 (x1) + ugATBRw6Dd80sfYi (x1) + oQ1wQPUo6g2iysB1 (x1) + wncZzBRw5mBr1I3b (x1) + EbsFN4gbz3zpDwft (x1) + p6uToNU7wgFDgDDH (x1) + Lb8baU3vfeAtn1Nw (x1) + h8caQJMnKj4F22zZ (x1) + xdQJFj57QglkQXeG (x1) + img : string {6-02.items.[].img} (9 different values) + systems/pf2e/icons/default-icons/melee.svg (x4) + systems/pf2e/icons/actions/Passive.webp (x4) + systems/pf2e/icons/actions/OneAction.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x1) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + icons/magic/time/hourglass-tilted-gray.webp (x1) + icons/sundries/scrolls/scroll-writing-tan-grey.webp (x1) + systems/pf2e/icons/spells/fear.webp (x1) + systems/pf2e/icons/actions/ThreeActions.webp (x1) + name : string {6-02.items.[].name} (14 different values) + Jaws (x2) + Claw (x2) + Tremorsense (Imprecise) 10 feet (x1) + Jaunt (x1) + Object Meld (x1) + Divine Innate Spells (x1) + Slow (x1) + Demonic Pact (x1) + Fear (x1) + Telepathy 100 feet (x1) + Sloth (x1) + Cower (x1) + Frenzied Slashes (x1) + Vicious Criticals (x1) + sort : integer {6-02.items.[].sort} (11 different values) + 100000 (x2) + 200000 (x2) + 300000 (x2) + 400000 (x2) + 500000 (x2) + 600000 (x1) + 700000 (x1) + 800000 (x1) + 900000 (x1) + 1000000 (x1) + 1100000 (x1) + system : object {6-02.items.[].system} + [attackEffects] : object {6-02.items.[].system.attackEffects} + value : array<> {6-02.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [bonus] : object {6-02.items.[].system.bonus} + value : integer {6-02.items.[].system.bonus.value} (all different values) + [damageRolls] : object {6-02.items.[].system.damageRolls} + [h87rcnfowp5pqvxbzhwm] : object {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm} + damage : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damage} (same value: 1d6+3) + damageType : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damageType} (same value: piercing) + [5l472ib0pa4k0d6oiek1] : object {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1} + damage : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damage} (same value: 1d4+3) + damageType : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damageType} (same value: slashing) + 0 : object {6-02.items.[].system.damageRolls.0} + damage : string {6-02.items.[].system.damageRolls.0.damage} (all different values) + damageType : string {6-02.items.[].system.damageRolls.0.damageType} (all different values) + description : object {6-02.items.[].system.description} + value : string {6-02.items.[].system.description.value} (12 different values) + (x5) +

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

(x1) +

The poracha teleports up to 40 feet to a location it can see.

+

It can't use Jaunt again for [[/gmr 1d4 #Recharge use Jaunt]]{1d4 rounds}.

(x1) +

The poracha touches an adjacent object of enough volume to contain it. It merges into the object indefinitely, and while it's inside, time moves exceptionally slowly for it and it has only limited perception of the outside world. The poracha can sense what's going on outside the object only using tremorsense.

+

The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears where it chooses. If a creature Strikes the object, the poracha is expelled unharmed.

(x1) +

You dilate the flow of time around the target, slowing its actions.

+
+

Critical Success The target is unaffected.

+

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.

+

Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 minute.

+

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} for 1 minute.

+
+

Heightened (6th) You can target up to 10 creatures.

(x1) +

You call in a favor from one demon of level 2 or lower, two demons of level 0 or lower, or three demons of level –1 or lower.

+
+

Critical Success You conjure the demon or demons. They are eager to pursue the task, so they don't ask for a favor.

+

Success You conjure the demon or demons. They are not eager to pursue the task, so they require a favor in return.

+

Failure You don't conjure any demons.

+

Critical Failure The demon or demons are angry that you disturbed them. They appear before you, but they immediately attack you.

+
+

Heightened (+1) Increase the level of demon you call by 1 for each option.

(x1) +

You plant fear in the target; it must attempt a Will save.

+
+

Critical Success The target is unaffected.

+

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

+

Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.

+

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for 1 round.

+
+

Heightened (3rd) You can target up to five creatures.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

(x1) +

When a pusk regains their actions, roll [[/gmr 1d4 #Actions Regained]]{1d4}. The pusk regains that many actions for the turn (to a maximum of 3, or 2 if the pusk is a minion). Effects like the slowed condition can further reduce their number of actions.

(x1) +

The pusk makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a –2 penalty to attack rolls. This lasts until the pusk moves from its current space, falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or ends the effect as a free action.

(x1) +

The pusk makes three claw Strikes, each at a –2 penalty, all targeting the same creature. The pusk's multiple attack penalty doesn't increase until after it has made all three attacks. The pusk gains the @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} condition until the beginning of its next turn.

(x1) +

A pusk makes the most of any weakness it finds. Whenever a pusk scores a critical hit with its claw Strike, the target takes an additional 1d4 persistent bleed damage.

(x1) + publication : object {6-02.items.[].system.publication} + license : string {6-02.items.[].system.publication.license} (same value: ORC) + remaster : boolean {6-02.items.[].system.publication.remaster} (same value: True) + title : string {6-02.items.[].system.publication.title} (3 different values) + (x11) + Pathfinder Monster Core (x3) + Pathfinder Player Core (x2) + rules : ###FoundryRulesObject### + [slug] : string {6-02.items.[].system.slug} (5 different values) + tremorsense (x1) + slow (x1) + demonic-pact (x1) + fear (x1) + telepathy (x1) + traits : object {6-02.items.[].system.traits} + [value] : array {6-02.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {6-02.items.[].system.traits.value.[]} (14 different values) + finesse (x2) + magical (x5) + unarmed (x4) + agile (x2) + move (x1) + primal (x2) + teleportation (x1) + concentrate (x2) + manipulate (x2) + unholy (x3) + emotion (x1) + fear (x1) + mental (x2) + aura (x1) + [rarity] : string {6-02.items.[].system.traits.rarity} (all different values) + [traditions] : array {6-02.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {6-02.items.[].system.traits.traditions.[]} (4 different values) + arcane (x2) + occult (x2) + primal (x2) + divine (x1) + [actionType] : object {6-02.items.[].system.actionType} + value : string {6-02.items.[].system.actionType.value} (all different values) + [actions] : object {6-02.items.[].system.actions} + [value] : integer {6-02.items.[].system.actions.value} (3 different values) + 1 (x2) + 2 (x1) + 3 (x1) + [category] : string {6-02.items.[].system.category} (all different values) + [autoHeightenLevel] : object {6-02.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {6-02.items.[].system.prepared} + flexible : boolean {6-02.items.[].system.prepared.flexible} (same value: False) + value : string {6-02.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {6-02.items.[].system.proficiency} + value : integer {6-02.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {6-02.items.[].system.showSlotlessLevels} + value : boolean {6-02.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {6-02.items.[].system.slots} + [spelldc] : object {6-02.items.[].system.spelldc} + dc : integer {6-02.items.[].system.spelldc.dc} (same value: 16) + mod : integer {6-02.items.[].system.spelldc.mod} (same value: 0) + value : integer {6-02.items.[].system.spelldc.value} (same value: 8) + [tradition] : object {6-02.items.[].system.tradition} + value : string {6-02.items.[].system.tradition.value} (same value: divine) + [area] : mixed + [cost] : object {6-02.items.[].system.cost} + value : string {6-02.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-02.items.[].system.counteraction} (same value: False) + [damage] : object {6-02.items.[].system.damage} + [defense] : object {6-02.items.[].system.defense} + save : object {6-02.items.[].system.defense.save} + basic : boolean {6-02.items.[].system.defense.save.basic} (same value: False) + statistic : string {6-02.items.[].system.defense.save.statistic} (all different values) + [duration] : object {6-02.items.[].system.duration} + sustained : boolean {6-02.items.[].system.duration.sustained} (same value: False) + value : string {6-02.items.[].system.duration.value} (3 different values) + 1 minute (x1) + (x1) + varies (x1) + [heightening] : object {6-02.items.[].system.heightening} + levels : object {6-02.items.[].system.heightening.levels} + [6] : object {6-02.items.[].system.heightening.levels.6} + target : object {6-02.items.[].system.heightening.levels.6.target} + value : string {6-02.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + 3 : object {6-02.items.[].system.heightening.levels.3} + target : object {6-02.items.[].system.heightening.levels.3.target} + value : string {6-02.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {6-02.items.[].system.heightening.type} (same value: fixed) + [level] : object {6-02.items.[].system.level} + value : integer {6-02.items.[].system.level.value} (all different values) + [location] : object {6-02.items.[].system.location} + [heightenedLevel] : integer {6-02.items.[].system.location.heightenedLevel} (all different values) + [value] : string {6-02.items.[].system.location.value} (same value: gOiaDjo5WK8ESJHN) + [range] : object {6-02.items.[].system.range} + value : string {6-02.items.[].system.range.value} (all different values) + [requirements] : string {6-02.items.[].system.requirements} (same value: ) + [target] : object {6-02.items.[].system.target} + value : string {6-02.items.[].system.target.value} (all different values) + [time] : object {6-02.items.[].system.time} + value : string {6-02.items.[].system.time.value} (all different values) + [ritual] : object {6-02.items.[].system.ritual} + primary : object {6-02.items.[].system.ritual.primary} + check : string {6-02.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {6-02.items.[].system.ritual.secondary} + casters : integer {6-02.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {6-02.items.[].system.ritual.secondary.checks} (same value: ) + type : string {6-02.items.[].type} (4 different values) + melee (x4) + action (x8) + spellcastingEntry (x1) + spell (x3) + [_stats] : object {6-02.items.[]._stats} + compendiumSource : string {6-02.items.[]._stats.compendiumSource} (5 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1) + Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3 (x1) + Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5 (x1) + Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1) + name : string {6-02.name} (all different values) + system : object {6-02.system} + abilities : object {6-02.system.abilities} + cha : object {6-02.system.abilities.cha} + mod : integer {6-02.system.abilities.cha.mod} (all different values) + con : object {6-02.system.abilities.con} + mod : integer {6-02.system.abilities.con.mod} (same value: 3) + dex : object {6-02.system.abilities.dex} + mod : integer {6-02.system.abilities.dex.mod} (all different values) + int : object {6-02.system.abilities.int} + mod : integer {6-02.system.abilities.int.mod} (all different values) + str : object {6-02.system.abilities.str} + mod : integer {6-02.system.abilities.str.mod} (same value: 3) + wis : object {6-02.system.abilities.wis} + mod : integer {6-02.system.abilities.wis.mod} (all different values) + attributes : object {6-02.system.attributes} + ac : object {6-02.system.attributes.ac} + details : string {6-02.system.attributes.ac.details} (same value: ) + value : integer {6-02.system.attributes.ac.value} (all different values) + allSaves : object {6-02.system.attributes.allSaves} + value : string {6-02.system.attributes.allSaves.value} (same value: ) + hp : object {6-02.system.attributes.hp} + details : string {6-02.system.attributes.hp.details} (same value: ) + max : integer {6-02.system.attributes.hp.max} (all different values) + temp : integer {6-02.system.attributes.hp.temp} (same value: 0) + value : integer {6-02.system.attributes.hp.value} (all different values) + speed : object {6-02.system.attributes.speed} + otherSpeeds : array<> {6-02.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {6-02.system.attributes.speed.value} (all different values) + weaknesses : array {6-02.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {6-02.system.attributes.weaknesses.[]} + [exceptions] : array<> {6-02.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-02.system.attributes.weaknesses.[].type} (3 different values) + sonic (x1) + cold-iron (x1) + holy (x1) + value : integer {6-02.system.attributes.weaknesses.[].value} (all different values) + details : object {6-02.system.details} + blurb : string {6-02.system.details.blurb} (same value: ) + languages : object {6-02.system.details.languages} + details : string {6-02.system.details.languages.details} (all different values) + value : array {6-02.system.details.languages.value} + Length: min=1 max=2 + Value type: string {6-02.system.details.languages.value.[]} (3 different values) + common (x1) + fey (x1) + chthonian (x1) + level : object {6-02.system.details.level} + value : integer {6-02.system.details.level.value} (all different values) + privateNotes : string {6-02.system.details.privateNotes} (same value: ) + publicNotes : string {6-02.system.details.publicNotes} (all different values) + publication : object {6-02.system.details.publication} + license : string {6-02.system.details.publication.license} (same value: ORC) + remaster : boolean {6-02.system.details.publication.remaster} (same value: True) + title : string {6-02.system.details.publication.title} (same value: Pathfinder Society Scenario #6-02: Rain Falls on the Mountain of Sea and Sky) + initiative : object {6-02.system.initiative} + statistic : string {6-02.system.initiative.statistic} (same value: perception) + perception : object {6-02.system.perception} + details : string {6-02.system.perception.details} (same value: ) + mod : integer {6-02.system.perception.mod} (all different values) + senses : array {6-02.system.perception.senses} + Length: min=1 max=2 + Value type: object {6-02.system.perception.senses.[]} + [acuity] : string {6-02.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {6-02.system.perception.senses.[].range} (same value: 10) + type : string {6-02.system.perception.senses.[].type} (all different values) + resources : object {6-02.system.resources} + focus : object {6-02.system.resources.focus} + max : integer {6-02.system.resources.focus.max} (same value: 1) + value : integer {6-02.system.resources.focus.value} (same value: 1) + saves : object {6-02.system.saves} + fortitude : object {6-02.system.saves.fortitude} + saveDetail : string {6-02.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-02.system.saves.fortitude.value} (all different values) + reflex : object {6-02.system.saves.reflex} + saveDetail : string {6-02.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-02.system.saves.reflex.value} (all different values) + will : object {6-02.system.saves.will} + saveDetail : string {6-02.system.saves.will.saveDetail} (same value: ) + value : integer {6-02.system.saves.will.value} (same value: 6) + skills : object {6-02.system.skills} + acrobatics : object {6-02.system.skills.acrobatics} + base : integer {6-02.system.skills.acrobatics.base} (all different values) + athletics : object {6-02.system.skills.athletics} + base : integer {6-02.system.skills.athletics.base} (all different values) + deception : object {6-02.system.skills.deception} + base : integer {6-02.system.skills.deception.base} (all different values) + [diplomacy] : object {6-02.system.skills.diplomacy} + base : integer {6-02.system.skills.diplomacy.base} (same value: 6) + stealth : object {6-02.system.skills.stealth} + base : integer {6-02.system.skills.stealth.base} (all different values) + [survival] : object {6-02.system.skills.survival} + base : integer {6-02.system.skills.survival.base} (same value: 6) + traits : object {6-02.system.traits} + rarity : string {6-02.system.traits.rarity} (same value: uncommon) + size : object {6-02.system.traits.size} + value : string {6-02.system.traits.size.value} (all different values) + value : array {6-02.system.traits.value} + Length: min=1 max=3 + Value type: string {6-02.system.traits.value.[]} (4 different values) + beast (x1) + demon (x1) + fiend (x1) + unholy (x1) + spellcasting : object {6-02.system.spellcasting} + rituals : object {6-02.system.spellcasting.rituals} + dc : integer {6-02.system.spellcasting.rituals.dc} (same value: 16) + type : string {6-02.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/6-03.txt b/output/pf2e/packs/6-03.txt new file mode 100644 index 0000000..4ee620d --- /dev/null +++ b/output/pf2e/packs/6-03.txt @@ -0,0 +1,560 @@ +6-03 +Different values: 10 +===================================== +object {6-03} + _id : string {6-03._id} (all different values) + folder : string {6-03.folder} (same value: VNN0L7ET5WbY15zD) + img : string {6-03.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x8) + items : array {6-03.items} + Length: min=1 max=13 + Value type: object {6-03.items.[]} + _id : string {6-03.items.[]._id} (40 different values) + img : string {6-03.items.[].img} (11 different values) + systems/pf2e/icons/default-icons/action.svg (x27) + systems/pf2e/icons/default-icons/melee.svg (x13) + systems/pf2e/icons/actions/Passive.webp (x5) + systems/pf2e/icons/actions/Reaction.webp (x5) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/actions/OneAction.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x1) + systems/pf2e/icons/equipment/weapons/specific-magic-weapons/bloodletting-kukri.webp (x2) + icons/weapons/swords/scimitar-worn-blue.webp (x4) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x4) + systems/pf2e/icons/default-icons/lore.svg (x2) + name : string {6-03.items.[].name} (31 different values) + sort : integer {6-03.items.[].sort} (14 different values) + 0 (x2) + 100000 (x8) + 200000 (x8) + 300000 (x8) + 400000 (x7) + 500000 (x5) + 600000 (x5) + 700000 (x5) + 800000 (x4) + 900000 (x4) + 1000000 (x4) + 1100000 (x2) + 1200000 (x2) + 1300000 (x2) + system : object {6-03.items.[].system} + [actionType] : object {6-03.items.[].system.actionType} + value : string {6-03.items.[].system.actionType.value} (4 different values) + reaction (x9) + action (x10) + passive (x21) + free (x1) + [actions] : object {6-03.items.[].system.actions} + [value] : integer {6-03.items.[].system.actions.value} (2 different values) + 1 (x4) + 2 (x6) + [category] : string {6-03.items.[].system.category} (5 different values) + offensive (x19) + interaction (x3) + defensive (x19) + martial (x6) + light (x4) + description : object {6-03.items.[].system.description} + value : string {6-03.items.[].system.description.value} (29 different values) + publication : object {6-03.items.[].system.publication} + license : string {6-03.items.[].system.publication.license} (2 different values) + OGL (x43) + ORC (x23) + remaster : boolean {6-03.items.[].system.publication.remaster} (2 different values) + False (x43) + True (x23) + title : string {6-03.items.[].system.publication.title} (5 different values) + (x43) + Pathfinder Monster Core (x9) + Pathfinder GM Core (x2) + Pathfinder Player Core (x8) + Pathfinder Bestiary (x4) + rules : ###FoundryRulesObject### + [slug] : string {6-03.items.[].system.slug} (all different values) + traits : object {6-03.items.[].system.traits} + [value] : array {6-03.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {6-03.items.[].system.traits.value.[]} (16 different values) + reach-15 (x1) + trip (x5) + versatile-p (x1) + attack (x4) + reach-10 (x1) + unarmed (x2) + agile (x4) + finesse (x4) + magical (x3) + forceful (x8) + sweep (x8) + aura (x2) + emotion (x2) + mental (x2) + range-increment-120 (x2) + reload-1 (x2) + [rarity] : string {6-03.items.[].system.traits.rarity} (2 different values) + common (x22) + uncommon (x2) + [attackEffects] : object {6-03.items.[].system.attackEffects} + value : array {6-03.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {6-03.items.[].system.attackEffects.value.[]} (2 different values) + improved-grab (x1) + gnash (x2) + [bonus] : object {6-03.items.[].system.bonus} + value : integer {6-03.items.[].system.bonus.value} (all different values) + [damageRolls] : object {6-03.items.[].system.damageRolls} + [HqWDIZMzlnPJb3ng] : object {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng} + category : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.category} (same value: persistent) + damage : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damage} (same value: 1d6) + damageType : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damageType} (same value: bleed) + [dolajswnb8y50jmygog1] : object {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1} + damage : string {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1.damage} (same value: 2d8+6) + damageType : string {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1.damageType} (same value: bludgeoning) + [a827krwglquk9o97ugks] : object {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks} + damage : string {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks.damage} (same value: 2d6+6) + damageType : string {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks.damageType} (same value: bludgeoning) + [6pq3f4mu9zajnbuvgy9x] : object {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x} + damage : string {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damage} (same value: 1d8+2) + damageType : string {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damageType} (same value: piercing) + [k9ndsg2n7ee8w2ch6689] : object {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689} + damage : string {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damage} (same value: 1d6) + damageType : string {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damageType} (same value: acid) + [AJ4WA5fHqRGqhK6C] : object {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C} + damage : string {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damage} (2 different values) + 2d10+6 (x1) + 1d10+5 (x1) + damageType : string {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damageType} (same value: piercing) + [al1WTaTonPfWOdNy] : object {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy} + damage : string {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy.damage} (2 different values) + 2d6+7 (x1) + 2d6+8 (x1) + damageType : string {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy.damageType} (same value: slashing) + [L89PV9Ij3Ryx6JjN] : object {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN} + damage : string {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damage} (2 different values) + 2d6+7 (x1) + 2d6+8 (x1) + damageType : string {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damageType} (same value: slashing) + [Rn6CqkGoYqi1Ceaw] : object {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw} + damage : string {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damage} (2 different values) + 1d6+7 (x1) + 2d6+4 (x1) + damageType : string {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damageType} (same value: slashing) + [7HZOlPysbam6i48W] : object {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W} + damage : string {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W.damage} (2 different values) + 1d8+3 (x1) + 2d8+4 (x1) + damageType : string {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W.damageType} (same value: piercing) + [baseItem] : string {6-03.items.[].system.baseItem} (3 different values) + kukri (x2) + scimitar (x4) + leather-armor (x4) + [bonusDamage] : object {6-03.items.[].system.bonusDamage} + value : integer {6-03.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {6-03.items.[].system.bulk} + value : mixed + float {6-03.items.[].system.bulk.value} (same value: 0,1) + integer {6-03.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [damage] : object {6-03.items.[].system.damage} + damageType : string {6-03.items.[].system.damage.damageType} (same value: slashing) + dice : integer {6-03.items.[].system.damage.dice} (same value: 1) + die : string {6-03.items.[].system.damage.die} (same value: d6) + [equipped] : object {6-03.items.[].system.equipped} + carryType : string {6-03.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {6-03.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {6-03.items.[].system.group} (3 different values) + knife (x2) + sword (x4) + leather (x4) + [hardness] : integer {6-03.items.[].system.hardness} (same value: 0) + [hp] : object {6-03.items.[].system.hp} + max : integer {6-03.items.[].system.hp.max} (same value: 0) + value : integer {6-03.items.[].system.hp.value} (same value: 0) + [level] : object {6-03.items.[].system.level} + value : integer {6-03.items.[].system.level.value} (2 different values) + 6 (x2) + 0 (x8) + [material] : object {6-03.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {6-03.items.[].system.price} + value : object {6-03.items.[].system.price.value} + gp : integer {6-03.items.[].system.price.value.gp} (3 different values) + 240 (x2) + 1 (x4) + 2 (x4) + [quantity] : integer {6-03.items.[].system.quantity} (same value: 1) + [range] : mixed + [reload] : object {6-03.items.[].system.reload} + value : string {6-03.items.[].system.reload.value} (same value: ) + [runes] : object {6-03.items.[].system.runes} + potency : integer {6-03.items.[].system.runes.potency} (2 different values) + 1 (x8) + 0 (x2) + property : array<> {6-03.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {6-03.items.[].system.runes.striking} (2 different values) + 1 (x4) + 0 (x2) + [resilient] : integer {6-03.items.[].system.runes.resilient} (same value: 0) + [size] : string {6-03.items.[].system.size} (same value: med) + [specific] : object {6-03.items.[].system.specific} + material : object {6-03.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {6-03.items.[].system.specific.runes} + potency : integer {6-03.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {6-03.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {6-03.items.[].system.specific.runes.striking} (same value: 1) + [splashDamage] : object {6-03.items.[].system.splashDamage} + value : integer {6-03.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {6-03.items.[].system.usage} + value : string {6-03.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {6-03.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {6-03.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {6-03.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {6-03.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {6-03.items.[].system.strength} (same value: 0) + [frequency] : object {6-03.items.[].system.frequency} + max : integer {6-03.items.[].system.frequency.max} (same value: 1) + per : string {6-03.items.[].system.frequency.per} (same value: round) + [mod] : object {6-03.items.[].system.mod} + value : integer {6-03.items.[].system.mod.value} (2 different values) + 7 (x1) + 8 (x1) + [proficient] : object {6-03.items.[].system.proficient} + value : integer {6-03.items.[].system.proficient.value} (same value: 0) + type : string {6-03.items.[].type} (5 different values) + action (x41) + melee (x13) + weapon (x6) + armor (x4) + lore (x2) + [_stats] : object {6-03.items.[]._stats} + compendiumSource : string {6-03.items.[]._stats.compendiumSource} (3 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI (x1) + [flags] : object {6-03.items.[].flags} + pf2e : object {6-03.items.[].flags.pf2e} + linkedWeapon : string {6-03.items.[].flags.pf2e.linkedWeapon} (3 different values) + dA9ja4nE5mwYhHh5 (x2) + pgGlnZE5nJCgD5ig (x2) + W6zReJyufzJ5HYkL (x2) + name : string {6-03.name} (all different values) + system : object {6-03.system} + attributes : object {6-03.system.attributes} + ac : object {6-03.system.attributes.ac} + value : integer {6-03.system.attributes.ac.value} (7 different values) + 0 (x2) + 22 (x1) + 18 (x2) + 20 (x2) + 24 (x1) + 27 (x1) + 23 (x1) + [details] : string {6-03.system.attributes.ac.details} (same value: ) + [emitsSound] : string {6-03.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {6-03.system.attributes.hardness} (same value: 0) + hp : object {6-03.system.attributes.hp} + details : string {6-03.system.attributes.hp.details} (same value: ) + max : integer {6-03.system.attributes.hp.max} (7 different values) + 0 (x2) + 100 (x1) + 50 (x1) + 78 (x2) + 48 (x2) + 140 (x1) + 190 (x1) + temp : integer {6-03.system.attributes.hp.temp} (same value: 0) + value : integer {6-03.system.attributes.hp.value} (7 different values) + 0 (x2) + 100 (x1) + 50 (x1) + 78 (x2) + 48 (x2) + 140 (x1) + 190 (x1) + [stealth] : object {6-03.system.attributes.stealth} + details : string {6-03.system.attributes.stealth.details} (2 different values) +
  1. (trained)

(x1) +

(trained)

(x1) + value : integer {6-03.system.attributes.stealth.value} (2 different values) + 10 (x1) + 12 (x1) + [adjustment] : mixed + [allSaves] : object {6-03.system.attributes.allSaves} + value : string {6-03.system.attributes.allSaves.value} (2 different values) + (x4) + +2 on all saves against divine magic (x4) + [resistances] : array {6-03.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {6-03.system.attributes.resistances.[]} + type : string {6-03.system.attributes.resistances.[].type} (3 different values) + bludgeoning (x1) + piercing (x1) + acid (x1) + value : integer {6-03.system.attributes.resistances.[].value} (same value: 5) + [speed] : object {6-03.system.attributes.speed} + otherSpeeds : array<> {6-03.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {6-03.system.attributes.speed.value} (4 different values) + 20 (x1) + 15 (x1) + 35 (x2) + 25 (x4) + [weaknesses] : array {6-03.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {6-03.system.attributes.weaknesses.[]} + type : string {6-03.system.attributes.weaknesses.[].type} (2 different values) + axe-vulnerability (x1) + fire (x2) + value : integer {6-03.system.attributes.weaknesses.[].value} (2 different values) + 5 (x2) + 10 (x1) + [immunities] : array {6-03.system.attributes.immunities} + Length: min=0 max=1 + Value type: object {6-03.system.attributes.immunities.[]} + exceptions : array<> {6-03.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-03.system.attributes.immunities.[].type} (same value: fear-effects) + details : object {6-03.system.details} + [description] : string {6-03.system.details.description} (2 different values) +

A fruit merchant's cart has been poorly secured. The slightest careless bump on the way past is enough to knock it over and topple the fruit it carries all over the street.

(x1) +

A portion of Manaket's sewer system is under construction and has been left covered by only a few planks of wood since the Godsrain. After two weeks of wear, they're ready to collapse.

(x1) + [disable] : string {6-03.system.details.disable} (2 different values) +

If all the PCs succeed on a Perception check against the Stealth DC to spot the hazard, they're able to pass by that cart without triggering it. There's not enough time for PCs who succeed on this check to warn PCs who fail.

(x1) +

If all the PCs succeed on a Perception check against the Stealth DC to spot the hazard, they're able to detour around the weakened boards without triggering it. There's not enough time for PCs who succeed on this check to warn PCs who fail.

(x1) + [isComplex] : boolean {6-03.system.details.isComplex} (same value: False) + level : object {6-03.system.details.level} + value : integer {6-03.system.details.level.value} (4 different values) + 3 (x5) + 5 (x3) + 7 (x1) + 9 (x1) + publication : object {6-03.system.details.publication} + license : string {6-03.system.details.publication.license} (same value: ORC) + remaster : boolean {6-03.system.details.publication.remaster} (same value: True) + title : string {6-03.system.details.publication.title} (same value: Pathfinder Society Scenario #6-03: Godsrain in a Godless Land) + [reset] : string {6-03.system.details.reset} (same value: ) + [routine] : string {6-03.system.details.routine} (same value: ) + [blurb] : string {6-03.system.details.blurb} (2 different values) + (x7) + Variant snapping flytrap (x1) + [languages] : object {6-03.system.details.languages} + details : string {6-03.system.details.languages.details} (2 different values) + (can't speak any language) (x1) + (x7) + value : array {6-03.system.details.languages.value} + Length: min=0 max=1 + Value type: string {6-03.system.details.languages.value.[]} (2 different values) + arboreal (x1) + common (x2) + [privateNotes] : string {6-03.system.details.privateNotes} (same value: ) + [publicNotes] : string {6-03.system.details.publicNotes} (3 different values) +

Arboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a workable set of instincts and the ability to mobilize and attack, these awakened trees follow the commands of their master and fight to protect their home. The statistics below work just as well for foliage that has become animate via other methods, such as a mystical influence from another dimension, a capricious fey spirit, or the like.

+
+

Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk—even elves are fugacious in the eyes of arboreals—and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build—a trait that serves vengeful members of their kind well.

(x1) +

Snapping flytraps typically have two sets of tooth-edged leaves, each measuring 3 feet wide, at the end of 10-foot-long stalks.

+
+

Flytraps eagerly feed on humanoids, monstrous insects, and larger prey.

(x1) + (x6) + saves : object {6-03.system.saves} + fortitude : object {6-03.system.saves.fortitude} + saveDetail : string {6-03.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-03.system.saves.fortitude.value} (6 different values) + 0 (x2) + 16 (x1) + 12 (x2) + 15 (x3) + 10 (x1) + 18 (x1) + reflex : object {6-03.system.saves.reflex} + saveDetail : string {6-03.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-03.system.saves.reflex.value} (7 different values) + 0 (x2) + 9 (x2) + 8 (x2) + 12 (x1) + 18 (x1) + 21 (x1) + 11 (x1) + will : object {6-03.system.saves.will} + saveDetail : string {6-03.system.saves.will.saveDetail} (same value: ) + value : integer {6-03.system.saves.will.value} (7 different values) + 0 (x2) + 13 (x1) + 7 (x1) + 9 (x2) + 6 (x2) + 15 (x1) + 18 (x1) + [statusEffects] : array<> {6-03.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {6-03.system.traits} + rarity : string {6-03.system.traits.rarity} (same value: common) + size : object {6-03.system.traits.size} + value : string {6-03.system.traits.size.value} (3 different values) + med (x6) + lg (x2) + sm (x2) + value : array {6-03.system.traits.value} + Length: min=0 max=4 + Value type: string {6-03.system.traits.value.[]} (9 different values) + plant (x2) + wood (x1) + mindless (x1) + animal (x2) + aiuvarin (x2) + elf (x2) + human (x4) + humanoid (x4) + environmental (x1) + [abilities] : object {6-03.system.abilities} + cha : object {6-03.system.abilities.cha} + mod : integer {6-03.system.abilities.cha.mod} (5 different values) + 0 (x1) + -2 (x1) + -1 (x2) + 3 (x2) + 1 (x2) + con : object {6-03.system.abilities.con} + mod : integer {6-03.system.abilities.con.mod} (4 different values) + 6 (x1) + 5 (x2) + 4 (x1) + 3 (x4) + dex : object {6-03.system.abilities.dex} + mod : integer {6-03.system.abilities.dex.mod} (3 different values) + -1 (x1) + 3 (x5) + 2 (x2) + int : object {6-03.system.abilities.int} + mod : integer {6-03.system.abilities.int.mod} (4 different values) + -5 (x2) + -4 (x2) + 1 (x2) + 0 (x2) + str : object {6-03.system.abilities.str} + mod : integer {6-03.system.abilities.str.mod} (4 different values) + 6 (x2) + 2 (x1) + 5 (x1) + 4 (x4) + wis : object {6-03.system.abilities.wis} + mod : integer {6-03.system.abilities.wis.mod} (4 different values) + 3 (x3) + 2 (x1) + 0 (x2) + 1 (x2) + [initiative] : object {6-03.system.initiative} + statistic : string {6-03.system.initiative.statistic} (same value: perception) + [perception] : object {6-03.system.perception} + details : string {6-03.system.perception.details} (2 different values) + (x6) + bloodscent (x2) + mod : integer {6-03.system.perception.mod} (8 different values) + 13 (x1) + 7 (x1) + 15 (x1) + 12 (x1) + 18 (x1) + 8 (x1) + 21 (x1) + 11 (x1) + senses : array {6-03.system.perception.senses} + Length: min=0 max=2 + Value type: object {6-03.system.perception.senses.[]} + type : string {6-03.system.perception.senses.[].type} (3 different values) + low-light-vision (x3) + tremorsense (x1) + scent (x2) + [acuity] : string {6-03.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {6-03.system.perception.senses.[].range} (same value: 30) + [resources] : object {6-03.system.resources} + [skills] : object {6-03.system.skills} + athletics : object {6-03.system.skills.athletics} + base : integer {6-03.system.skills.athletics.base} (6 different values) + 14 (x1) + 11 (x2) + 13 (x2) + 10 (x1) + 15 (x1) + 19 (x1) + special : array<> {6-03.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {6-03.system.skills.stealth} + base : integer {6-03.system.skills.stealth.base} (6 different values) + 9 (x1) + 10 (x1) + 12 (x1) + 8 (x1) + 13 (x1) + 16 (x1) + [special] : array {6-03.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {6-03.system.skills.stealth.special.[]} + base : integer {6-03.system.skills.stealth.special.[].base} (2 different values) + 14 (x1) + 13 (x1) + label : string {6-03.system.skills.stealth.special.[].label} (2 different values) + in forests (x1) + in undergrowth (x1) + predicate : array {6-03.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {6-03.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:forest (x1) + terrain:undergrowth (x1) + [acrobatics] : object {6-03.system.skills.acrobatics} + base : integer {6-03.system.skills.acrobatics.base} (4 different values) + 12 (x1) + 8 (x1) + 11 (x1) + 16 (x1) + intimidation : object {6-03.system.skills.intimidation} + base : integer {6-03.system.skills.intimidation.base} (5 different values) + 13 (x1) + 10 (x2) + 17 (x1) + 9 (x1) + 19 (x1) + special : array<> {6-03.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {6-03.system.skills.survival} + base : integer {6-03.system.skills.survival.base} (4 different values) + 8 (x1) + 5 (x1) + 11 (x1) + 13 (x1) + diplomacy : object {6-03.system.skills.diplomacy} + base : integer {6-03.system.skills.diplomacy.base} (4 different values) + 14 (x1) + 6 (x1) + 16 (x1) + 9 (x1) + special : array<> {6-03.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + society : object {6-03.system.skills.society} + base : integer {6-03.system.skills.society.base} (4 different values) + 14 (x1) + 5 (x1) + 16 (x1) + 6 (x1) + special : array<> {6-03.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + type : string {6-03.type} (2 different values) + hazard (x2) + npc (x8) \ No newline at end of file diff --git a/output/pf2e/packs/6-04.txt b/output/pf2e/packs/6-04.txt new file mode 100644 index 0000000..82e6476 --- /dev/null +++ b/output/pf2e/packs/6-04.txt @@ -0,0 +1,619 @@ +6-04 +Different values: 11 +===================================== +object {6-04} + _id : string {6-04._id} (all different values) + folder : string {6-04.folder} (same value: NuVHwxcvn8Ax0ot0) + img : string {6-04.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x7) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {6-04.items} + Length: min=1 max=12 + Value type: object {6-04.items.[]} + _id : string {6-04.items.[]._id} (41 different values) + img : string {6-04.items.[].img} (12 different values) + systems/pf2e/icons/default-icons/melee.svg (x14) + systems/pf2e/icons/default-icons/action.svg (x14) + systems/pf2e/icons/actions/Passive.webp (x13) + systems/pf2e/icons/actions/OneAction.webp (x5) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + systems/pf2e/icons/spells/blood-vendetta.webp (x2) + icons/skills/melee/strike-weapon-polearm-ice-blue.webp (x2) + icons/magic/symbols/runes-triangle-blue.webp (x2) + icons/skills/ranged/bullets-triple-ball-yellow.webp (x2) + systems/pf2e/icons/spells/chill-touch.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/conditions/slowed.webp (x1) + name : string {6-04.items.[].name} (32 different values) + sort : integer {6-04.items.[].sort} (13 different values) + 100000 (x7) + 200000 (x7) + 300000 (x7) + 400000 (x7) + 500000 (x7) + 600000 (x6) + 0 (x4) + 700000 (x5) + 800000 (x3) + 900000 (x2) + 1000000 (x2) + 1100000 (x2) + 1200000 (x2) + system : object {6-04.items.[].system} + [attackEffects] : object {6-04.items.[].system.attackEffects} + value : array {6-04.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {6-04.items.[].system.attackEffects.value.[]} (2 different values) + grab (x4) + moldy-meat (x2) + [bonus] : object {6-04.items.[].system.bonus} + value : integer {6-04.items.[].system.bonus.value} (6 different values) + 10 (x2) + 8 (x4) + 17 (x2) + 14 (x2) + 15 (x2) + 11 (x2) + [damageRolls] : object {6-04.items.[].system.damageRolls} + [qxw1q3m9vgbanw3w7dlp] : object {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp} + damage : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damage} (2 different values) + 2d8+3 (x1) + 1d8+2 (x1) + damageType : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damageType} (same value: piercing) + [6j9m9maszhvs1yn7ucuq] : object {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq} + damage : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damage} (2 different values) + 1d10+3 (x1) + 1d6+2 (x1) + damageType : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damageType} (same value: slashing) + [p36zyj2o94q5m2av6t6a] : object {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} + damage : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values) + 1d6+1 (x1) + 1d8+3 (x1) + damageType : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) + [5gyt9361vlgk0oa54i93] : object {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} + damage : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values) + 1d4+1 (x1) + 1d8+3 (x1) + damageType : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) + [UR4k9iuPBl7lt4LH] : object {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH} + damage : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damage} (2 different values) + 2d4+10 (x1) + 2d4+7 (x1) + damageType : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damageType} (same value: piercing) + [32s2Abv6amH9qL7O] : object {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O} + damage : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damage} (2 different values) + 2d4+10 (x1) + 2d4+7 (x1) + damageType : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damageType} (same value: piercing) + [h93snjqhv0gmnq3yitdy] : object {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy} + damage : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: 2d8+9) + damageType : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: bludgeoning) + [zng6jp2eorphiyyhpzd0] : object {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0} + damage : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: 2d6+7) + damageType : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: bludgeoning) + description : object {6-04.items.[].system.description} + value : string {6-04.items.[].system.description.value} (28 different values) + publication : object {6-04.items.[].system.publication} + license : string {6-04.items.[].system.publication.license} (2 different values) + ORC (x43) + OGL (x18) + remaster : boolean {6-04.items.[].system.publication.remaster} (2 different values) + True (x43) + False (x18) + title : string {6-04.items.[].system.publication.title} (3 different values) + Pathfinder Monster Core (x17) + (x34) + Pathfinder Player Core (x10) + rules : ###FoundryRulesObject### + [slug] : string {6-04.items.[].system.slug} (12 different values) + grab (x4) + jaws (x2) + stench (x2) + void-healing (x3) + blood-vendetta (x2) + telekinetic-maneuver (x2) + prestidigitation (x2) + telekinetic-projectile (x2) + void-warp (x2) + dagger (x4) + 1-status-to-all-saves-vs-magic (x2) + slowed (x1) + traits : object {6-04.items.[].system.traits} + [value] : array {6-04.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {6-04.items.[].system.traits.value.[]} (22 different values) + [rarity] : string {6-04.items.[].system.traits.rarity} (same value: common) + [traditions] : array {6-04.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {6-04.items.[].system.traits.traditions.[]} (4 different values) + arcane (x10) + divine (x6) + occult (x10) + primal (x2) + [actionType] : object {6-04.items.[].system.actionType} + value : string {6-04.items.[].system.actionType.value} (3 different values) + passive (x18) + action (x12) + reaction (x4) + [actions] : object {6-04.items.[].system.actions} + [value] : integer {6-04.items.[].system.actions.value} (2 different values) + 2 (x3) + 1 (x9) + [category] : string {6-04.items.[].system.category} (3 different values) + defensive (x11) + offensive (x20) + interaction (x3) + [autoHeightenLevel] : object {6-04.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {6-04.items.[].system.prepared} + value : string {6-04.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {6-04.items.[].system.proficiency} + value : integer {6-04.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {6-04.items.[].system.showSlotlessLevels} + value : boolean {6-04.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {6-04.items.[].system.slots} + [spelldc] : object {6-04.items.[].system.spelldc} + dc : integer {6-04.items.[].system.spelldc.dc} (2 different values) + 25 (x1) + 23 (x1) + value : integer {6-04.items.[].system.spelldc.value} (2 different values) + 17 (x1) + 15 (x1) + [tradition] : object {6-04.items.[].system.tradition} + value : string {6-04.items.[].system.tradition.value} (same value: occult) + [area] : mixed + [cost] : object {6-04.items.[].system.cost} + value : string {6-04.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-04.items.[].system.counteraction} (same value: False) + [damage] : object {6-04.items.[].system.damage} + [0] : object {6-04.items.[].system.damage.0} + applyMod : boolean {6-04.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {6-04.items.[].system.damage.0.category} (same value: persistent) + formula : string {6-04.items.[].system.damage.0.formula} (2 different values) + 2d6 (x4) + 2d4 (x2) + kinds : array {6-04.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-04.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {6-04.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-04.items.[].system.damage.0.type} (3 different values) + bleed (x2) + untyped (x2) + void (x2) + [defense] : object {6-04.items.[].system.defense} + save : object {6-04.items.[].system.defense.save} + basic : boolean {6-04.items.[].system.defense.save.basic} (2 different values) + False (x2) + True (x2) + statistic : string {6-04.items.[].system.defense.save.statistic} (2 different values) + will (x2) + fortitude (x2) + [duration] : object {6-04.items.[].system.duration} + [sustained] : boolean {6-04.items.[].system.duration.sustained} (2 different values) + False (x8) + True (x2) + value : mixed + string {6-04.items.[].system.duration.value} (2 different values) + varies (x2) + (x8) + integer {6-04.items.[].system.duration.value} (same value: 0) + [expiry] : mixed + unit : string {6-04.items.[].system.duration.unit} (same value: unlimited) + [heightening] : object {6-04.items.[].system.heightening} + damage : object {6-04.items.[].system.heightening.damage} + 0 : string {6-04.items.[].system.heightening.damage.0} (3 different values) + 2d6 (x2) + 1d6 (x2) + 1d4 (x2) + interval : integer {6-04.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x4) + type : string {6-04.items.[].system.heightening.type} (same value: interval) + [level] : object {6-04.items.[].system.level} + value : integer {6-04.items.[].system.level.value} (2 different values) + 2 (x4) + 1 (x6) + [location] : object {6-04.items.[].system.location} + [heightenedLevel] : integer {6-04.items.[].system.location.heightenedLevel} (same value: 2) + value : string {6-04.items.[].system.location.value} (2 different values) + AEQewVYOqlqT2tMJ (x5) + XKNzNiFYvwz6a8mL (x5) + [range] : object {6-04.items.[].system.range} + value : string {6-04.items.[].system.range.value} (3 different values) + 30 feet (x6) + 60 feet (x2) + 10 feet (x2) + [requirements] : string {6-04.items.[].system.requirements} (2 different values) + You can bleed (x2) + (x8) + [target] : object {6-04.items.[].system.target} + value : string {6-04.items.[].system.target.value} (4 different values) + The triggering creature (x2) + 1 creature (x4) + 1 object (cook, lift, or tidy only) (x2) + 1 living creature (x2) + [time] : object {6-04.items.[].system.time} + value : string {6-04.items.[].system.time.value} (2 different values) + reaction (x2) + 2 (x8) + [overlays] : object {6-04.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [group] : mixed + [overrides] : array<> {6-04.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {6-04.items.[].system.references} + children : array<> {6-04.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {6-04.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {6-04.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {6-04.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {6-04.items.[].system.value} + isValued : boolean {6-04.items.[].system.value.isValued} (same value: True) + value : integer {6-04.items.[].system.value.value} (same value: 1) + type : string {6-04.items.[].type} (5 different values) + melee (x14) + action (x34) + spellcastingEntry (x2) + spell (x10) + condition (x1) + [_stats] : object {6-04.items.[]._stats} + compendiumSource : string {6-04.items.[]._stats.compendiumSource} (10 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3) + Compendium.pf2e.spells-srd.Item.TaaMEYdZXQXF0Sks (x2) + Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25 (x2) + Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC (x2) + Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7 (x2) + Compendium.pf2e.spells-srd.Item.mAMEt4FFbdqoRnkN (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2) + Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1) + name : string {6-04.name} (all different values) + system : object {6-04.system} + [abilities] : object {6-04.system.abilities} + cha : object {6-04.system.abilities.cha} + mod : integer {6-04.system.abilities.cha.mod} (3 different values) + -2 (x3) + 2 (x2) + 4 (x2) + con : object {6-04.system.abilities.con} + mod : integer {6-04.system.abilities.con.mod} (6 different values) + 5 (x1) + 3 (x1) + 1 (x1) + 0 (x2) + 4 (x1) + 2 (x1) + dex : object {6-04.system.abilities.dex} + mod : integer {6-04.system.abilities.dex.mod} (4 different values) + 1 (x1) + 2 (x1) + 4 (x4) + -1 (x1) + int : object {6-04.system.abilities.int} + mod : integer {6-04.system.abilities.int.mod} (4 different values) + -4 (x2) + 1 (x2) + 0 (x2) + -5 (x1) + str : object {6-04.system.abilities.str} + mod : integer {6-04.system.abilities.str.mod} (5 different values) + 3 (x2) + 2 (x1) + 1 (x1) + -5 (x2) + 7 (x1) + wis : object {6-04.system.abilities.wis} + mod : integer {6-04.system.abilities.wis.mod} (4 different values) + 1 (x2) + 2 (x2) + 5 (x2) + 0 (x1) + attributes : object {6-04.system.attributes} + ac : object {6-04.system.attributes.ac} + [details] : string {6-04.system.attributes.ac.details} (same value: ) + value : integer {6-04.system.attributes.ac.value} (6 different values) + 18 (x1) + 0 (x4) + 17 (x3) + 24 (x1) + 21 (x1) + 19 (x1) + [adjustment] : mixed + [allSaves] : object {6-04.system.attributes.allSaves} + value : string {6-04.system.attributes.allSaves.value} (2 different values) + (x5) + -1 status to all saves vs. death effects (x2) + hp : object {6-04.system.attributes.hp} + details : string {6-04.system.attributes.hp.details} (2 different values) + (x8) + void healing (x3) + max : integer {6-04.system.attributes.hp.max} (8 different values) + 59 (x1) + 0 (x4) + 40 (x1) + 13 (x1) + 71 (x1) + 45 (x1) + 140 (x1) + 28 (x1) + temp : integer {6-04.system.attributes.hp.temp} (same value: 0) + value : integer {6-04.system.attributes.hp.value} (8 different values) + 59 (x1) + 0 (x4) + 40 (x1) + 13 (x1) + 71 (x1) + 45 (x1) + 140 (x1) + 28 (x1) + [speed] : object {6-04.system.attributes.speed} + otherSpeeds : array {6-04.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {6-04.system.attributes.speed.otherSpeeds.[]} + type : string {6-04.system.attributes.speed.otherSpeeds.[].type} (2 different values) + swim (x2) + fly (x2) + value : integer {6-04.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 20 (x2) + 25 (x2) + value : integer {6-04.system.attributes.speed.value} (3 different values) + 35 (x2) + 25 (x3) + 0 (x2) + [emitsSound] : string {6-04.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {6-04.system.attributes.hardness} (same value: 0) + [stealth] : object {6-04.system.attributes.stealth} + details : string {6-04.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {6-04.system.attributes.stealth.value} (3 different values) + 22 (x2) + 8 (x1) + 5 (x1) + [immunities] : array {6-04.system.attributes.immunities} + Length: min=5 max=6 + Value type: object {6-04.system.attributes.immunities.[]} + exceptions : array<> {6-04.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-04.system.attributes.immunities.[].type} (7 different values) + death-effects (x3) + disease (x5) + paralyzed (x5) + poison (x5) + unconscious (x3) + bleed (x5) + precision (x2) + [resistances] : array {6-04.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {6-04.system.attributes.resistances.[]} + doubleVs : array {6-04.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {6-04.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {6-04.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {6-04.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x2) + ghost-touch (x2) + spirit (x2) + type : string {6-04.system.attributes.resistances.[].type} (same value: all-damage) + value : integer {6-04.system.attributes.resistances.[].value} (same value: 3) + [weaknesses] : array {6-04.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {6-04.system.attributes.weaknesses.[]} + type : string {6-04.system.attributes.weaknesses.[].type} (2 different values) + vitality (x1) + slashing (x1) + value : integer {6-04.system.attributes.weaknesses.[].value} (same value: 10) + details : object {6-04.system.details} + [blurb] : string {6-04.system.details.blurb} (4 different values) + Variant grizzly bear (x2) + Variant ghoul (x2) + Variant phantom knight (x2) + (x1) + [languages] : object {6-04.system.details.languages} + details : string {6-04.system.details.languages.details} (same value: ) + value : array {6-04.system.details.languages.value} + Length: min=0 max=2 + Value type: string {6-04.system.details.languages.value.[]} (2 different values) + common (x4) + necril (x2) + level : object {6-04.system.details.level} + value : integer {6-04.system.details.level.value} (6 different values) + 3 (x1) + 4 (x3) + 2 (x4) + 0 (x1) + 6 (x1) + 5 (x1) + [privateNotes] : string {6-04.system.details.privateNotes} (same value: ) + [publicNotes] : string {6-04.system.details.publicNotes} (4 different values) +

This large and powerful omnivore inhabits forested hills. While it typically sustains itself on nuts, berries, fish, and small mammals, it's fiercely territorial and will chase off or kill any creature it views as competition. Grizzly bears are especially temperamental when their young are nearby. In combat, a grizzly bear often attempts to grab and maul its foe with surprising ferocity. It continues its assault until its foe seems like it is no longer a threat, though if the bear is hungry, it will not hesitate to feed.

+
+

Bears are ferocious predators typically found in cold or temperate woodlands and hills. Many species of bear exist in addition to the two presented below, such as the smaller black bear or the arctic-dwelling polar bear.

(x2) +

Ghouls stalkers are ravenous undead who haunt graveyards and eat corpses.

+
+

Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

(x2) +

Cavaliers and knights who died for their cause make for particularly strongwilled phantoms. Though their motives vary, these phantoms often seek to continue their lifelong missions even in their purgatorial states, and their strong forces of will make them formidable fighters in spite of their incorporeality. A phantom knight might strive to find living followers of their church or order, or seek out other mortals they knew in life as a way of staying grounded and avoiding the corruption of undeath.

+
+

The typical trajectory for souls passing to the afterlife is fairly straightforward, according to most theologians. When a mortal dies, their soul enters the River of Souls and eventually reaches the Boneyard, where it is judged by Pharasma. The judged soul moves onto its appropriate domain of final rest—Heaven, Hell, Abaddon, and so forth—where it becomes a shade.

+

Complications arise, however, when a soul in queue for judgment prematurely departs from the River of Souls and is shunted into the Ethereal Plane. Whether as a result of nefarious interlopers like daemons or hags, malignant planar magic, or even fate, these souls become dislodged from the natural order of life and death and linger in a sort of purgatory. Unlike petitioners, these ethereal phantoms retain memories of their life before death, and unlike spirits such as ghosts, phantoms aren't tinged with the foul influences of undeath—at least, not at first, though the threat of corruption hangs heavy over a phantom's existence. Some eventually succumb to that fate, while others eventually rejoin the River of Souls. Until then, these wandering souls are a kind unto themselves—one without a true home, agenda, or purpose.

+

Many phantoms have no desire to remain in their strange state of purgatory, either because they seek to continue their journey through the River of Souls or because they fear the corruption of undeath. In order to complete the natural spiritual cycle and become judged so they can continue to the afterlife, a phantom must find a way back into the River of Souls. Such a quest is no easy feat, however—the hazy mists of the Ethereal Plane can befuddle even the most experienced traveler, and numerous predators prowl the realm in search of stray souls to bind or devour.

(x2) +

These towering horrors rise from monstrous, gigantic corpses.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) + publication : object {6-04.system.details.publication} + license : string {6-04.system.details.publication.license} (same value: ORC) + remaster : boolean {6-04.system.details.publication.remaster} (same value: True) + title : string {6-04.system.details.publication.title} (same value: Pathfinder Society Scenario #6-04: An Enkindled Carnival) + [description] : string {6-04.system.details.description} (2 different values) +

Deceased Puddles residents lash out at living creatures.

(x2) +

A crowd of carnival goers are spurred to panic by supernatural rain.

(x2) + [disable] : string {6-04.system.details.disable} (4 different values) +

@Check[religion|dc:18] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:22] (trained) once to commune with the spirits and convince them to pass on

(x1) +

@Check[religion|dc:15] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:18] (trained) once to commune with the spirits and convince them to pass on

(x1) +

@Check[diplomacy|dc:21] (trained) to calm them down, @Check[intimidation|dc:22] (trained) to cow them, @Check[athletics|dc:24] (trained) to force them back

(x1) +

@Check[diplomacy|dc:17] (trained) to calm them down, @Check[intimidation|dc:18] (trained) to cow them, @Check[athletics|dc:20] (trained) to force them back

(x1) + [isComplex] : boolean {6-04.system.details.isComplex} (2 different values) + True (x2) + False (x2) + [reset] : string {6-04.system.details.reset} (2 different values) +

The haunt re-forms after 1 hour. The haunt becomes disabled and doesn't reform 1 minute after the Puddles phantom is slain.

(x2) + (x2) + [routine] : string {6-04.system.details.routine} (3 different values) +

(1 action) The haunt's screams send biting supernatural rain around the area, dealing @Damage[4d6[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:21|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round (or 1 minute on a critical failure).

(x1) +

(1 action) The haunt's screams send biting supernatural rain around the area, dealing @Damage[(2d6+2)[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:18|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round.

(x1) + (x2) + [initiative] : object {6-04.system.initiative} + statistic : string {6-04.system.initiative.statistic} (same value: perception) + [perception] : object {6-04.system.perception} + details : string {6-04.system.perception.details} (2 different values) + (x5) + darkvision (x2) + mod : integer {6-04.system.perception.mod} (6 different values) + 10 (x1) + 8 (x2) + 6 (x1) + 16 (x1) + 13 (x1) + 7 (x1) + senses : array {6-04.system.perception.senses} + Length: min=1 max=2 + Value type: object {6-04.system.perception.senses.[]} + type : string {6-04.system.perception.senses.[].type} (3 different values) + low-light-vision (x2) + scent (x2) + darkvision (x5) + [acuity] : string {6-04.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {6-04.system.perception.senses.[].range} (same value: 30) + [resources] : object {6-04.system.resources} + saves : object {6-04.system.saves} + fortitude : object {6-04.system.saves.fortitude} + saveDetail : string {6-04.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-04.system.saves.fortitude.value} (7 different values) + 12 (x1) + 0 (x4) + 11 (x2) + 3 (x1) + 8 (x1) + 14 (x1) + 6 (x1) + reflex : object {6-04.system.saves.reflex} + saveDetail : string {6-04.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-04.system.saves.reflex.value} (6 different values) + 6 (x1) + 0 (x4) + 8 (x3) + 15 (x1) + 12 (x1) + 10 (x1) + will : object {6-04.system.saves.will} + saveDetail : string {6-04.system.saves.will.saveDetail} (same value: ) + value : integer {6-04.system.saves.will.value} (8 different values) + 8 (x1) + 0 (x4) + 5 (x1) + 4 (x1) + 16 (x1) + 13 (x1) + 10 (x1) + 6 (x1) + [skills] : object {6-04.system.skills} + [athletics] : object {6-04.system.skills.athletics} + base : integer {6-04.system.skills.athletics.base} (5 different values) + 10 (x1) + 8 (x1) + 7 (x1) + 16 (x1) + 9 (x1) + [survival] : object {6-04.system.skills.survival} + base : integer {6-04.system.skills.survival.base} (4 different values) + 8 (x1) + 7 (x1) + 4 (x1) + 6 (x1) + [acrobatics] : object {6-04.system.skills.acrobatics} + base : integer {6-04.system.skills.acrobatics.base} (2 different values) + 6 (x1) + 8 (x1) + [stealth] : object {6-04.system.skills.stealth} + base : integer {6-04.system.skills.stealth.base} (2 different values) + 6 (x1) + 8 (x1) + [intimidation] : object {6-04.system.skills.intimidation} + base : integer {6-04.system.skills.intimidation.base} (2 different values) + 15 (x1) + 12 (x1) + traits : object {6-04.system.traits} + rarity : string {6-04.system.traits.rarity} (2 different values) + uncommon (x7) + rare (x4) + size : object {6-04.system.traits.size} + value : string {6-04.system.traits.size.value} (3 different values) + lg (x2) + med (x8) + huge (x1) + value : array {6-04.system.traits.value} + Length: min=1 max=4 + Value type: string {6-04.system.traits.value.[]} (12 different values) + animal (x2) + haunt (x2) + ghoul (x2) + undead (x3) + unholy (x3) + ethereal (x2) + incorporeal (x2) + phantom (x2) + spirit (x2) + environmental (x2) + mindless (x1) + zombie (x1) + [statusEffects] : array<> {6-04.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {6-04.type} (2 different values) + npc (x7) + hazard (x4) + [prototypeToken] : object {6-04.prototypeToken} + name : string {6-04.prototypeToken.name} (3 different values) + Bloodthirsty Apparitions (x1) + Puddles Phantom (x1) + Rain-Soaked Crowd (x1) \ No newline at end of file diff --git a/output/pf2e/packs/6-05.txt b/output/pf2e/packs/6-05.txt new file mode 100644 index 0000000..0801696 --- /dev/null +++ b/output/pf2e/packs/6-05.txt @@ -0,0 +1,749 @@ +6-05 +Different values: 9 +===================================== +object {6-05} + _id : string {6-05._id} (all different values) + folder : string {6-05.folder} (same value: zKmVcQihZBqZ1d8f) + img : string {6-05.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x4) + systems/pf2e/icons/default-icons/hazard.svg (x5) + items : array {6-05.items} + Length: min=1 max=11 + Value type: object {6-05.items.[]} + _id : string {6-05.items.[]._id} (39 different values) + img : string {6-05.items.[].img} (15 different values) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + icons/magic/nature/root-vine-entangled-humanoid.webp (x1) + icons/consumables/fruit/berry-clustered-white.webp (x1) + icons/magic/life/cross-worn-green.webp (x1) + systems/pf2e/icons/spells/light.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x12) + systems/pf2e/icons/actions/Passive.webp (x4) + systems/pf2e/icons/actions/TwoActions.webp (x4) + icons/weapons/axes/axe-double-engraved.webp (x1) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x2) + systems/pf2e/icons/default-icons/action.svg (x14) + systems/pf2e/icons/actions/OneAction.webp (x3) + systems/pf2e/icons/actions/Reaction.webp (x1) + systems/pf2e/icons/equipment/weapons/frying-pan.webp (x1) + icons/weapons/staves/staff-ornate-wood.webp (x1) + name : string {6-05.items.[].name} (35 different values) + sort : integer {6-05.items.[].sort} (12 different values) + 100000 (x4) + 200000 (x4) + 300000 (x4) + 400000 (x4) + 500000 (x4) + 600000 (x4) + 700000 (x2) + 800000 (x2) + 900000 (x2) + 1000000 (x2) + 1100000 (x1) + 0 (x15) + system : object {6-05.items.[].system} + [autoHeightenLevel] : object {6-05.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {6-05.items.[].system.description} + value : string {6-05.items.[].system.description.value} (29 different values) + [prepared] : object {6-05.items.[].system.prepared} + flexible : boolean {6-05.items.[].system.prepared.flexible} (same value: False) + value : string {6-05.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {6-05.items.[].system.proficiency} + value : integer {6-05.items.[].system.proficiency.value} (same value: 0) + publication : object {6-05.items.[].system.publication} + license : string {6-05.items.[].system.publication.license} (2 different values) + ORC (x30) + OGL (x18) + remaster : boolean {6-05.items.[].system.publication.remaster} (2 different values) + True (x30) + False (x18) + title : string {6-05.items.[].system.publication.title} (4 different values) + Pathfinder Monster Core (x9) + Pathfinder Player Core (x8) + (x30) + Pathfinder Treasure Vault (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {6-05.items.[].system.showSlotlessLevels} + value : boolean {6-05.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {6-05.items.[].system.slots} + [slug] : string {6-05.items.[].system.slug} (14 different values) + natures-pathway (x1) + cleanse-affliction (x1) + heal (x1) + light (x1) + 1-status-to-all-saves-vs-magic (x1) + greataxe (x1) + leather-armor (x2) + gluttons-feast (x1) + gluttons-rush (x1) + swallow-whole (x1) + grab (x1) + tail (x1) + frying-pan (x2) + halfling-sling-staff (x2) + [spelldc] : object {6-05.items.[].system.spelldc} + dc : integer {6-05.items.[].system.spelldc.dc} (same value: 21) + mod : integer {6-05.items.[].system.spelldc.mod} (same value: 0) + value : integer {6-05.items.[].system.spelldc.value} (same value: 13) + [tradition] : object {6-05.items.[].system.tradition} + value : string {6-05.items.[].system.tradition.value} (same value: primal) + traits : object {6-05.items.[].system.traits} + [rarity] : string {6-05.items.[].system.traits.rarity} (2 different values) + uncommon (x2) + common (x7) + [traditions] : array {6-05.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {6-05.items.[].system.traits.traditions.[]} (4 different values) + primal (x4) + divine (x3) + occult (x2) + arcane (x1) + value : array {6-05.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {6-05.items.[].system.traits.value.[]} (26 different values) + [area] : mixed + [cost] : object {6-05.items.[].system.cost} + value : string {6-05.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-05.items.[].system.counteraction} (2 different values) + False (x3) + True (x1) + [damage] : object {6-05.items.[].system.damage} + [0] : object {6-05.items.[].system.damage.0} + applyMod : boolean {6-05.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6-05.items.[].system.damage.0.formula} (same value: 1d8) + kinds : array {6-05.items.[].system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {6-05.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {6-05.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-05.items.[].system.damage.0.type} (same value: vitality) + damageType : string {6-05.items.[].system.damage.damageType} (2 different values) + slashing (x1) + bludgeoning (x2) + dice : integer {6-05.items.[].system.damage.dice} (same value: 1) + die : string {6-05.items.[].system.damage.die} (3 different values) + d12 (x1) + d4 (x1) + d10 (x1) + [defense] : object {6-05.items.[].system.defense} + save : object {6-05.items.[].system.defense.save} + basic : boolean {6-05.items.[].system.defense.save.basic} (same value: True) + statistic : string {6-05.items.[].system.defense.save.statistic} (same value: fortitude) + [duration] : object {6-05.items.[].system.duration} + sustained : boolean {6-05.items.[].system.duration.sustained} (same value: False) + value : string {6-05.items.[].system.duration.value} (2 different values) + (x3) + until your next daily preparations (x1) + [level] : object {6-05.items.[].system.level} + value : integer {6-05.items.[].system.level.value} (4 different values) + 5 (x1) + 2 (x1) + 1 (x2) + 0 (x5) + [location] : object {6-05.items.[].system.location} + [heightenedLevel] : integer {6-05.items.[].system.location.heightenedLevel} (2 different values) + 5 (x1) + 3 (x2) + value : string {6-05.items.[].system.location.value} (same value: bQaD3ryddLU1MPFx) + [uses] : object {6-05.items.[].system.location.uses} + max : integer {6-05.items.[].system.location.uses.max} (same value: 2) + value : integer {6-05.items.[].system.location.uses.value} (same value: 2) + [range] : mixed + object {6-05.items.[].system.range} + value : string {6-05.items.[].system.range.value} (4 different values) + (x1) + touch (x1) + varies (x1) + 120 feet (x1) + integer {6-05.items.[].system.range} (same value: 80) + [requirements] : string {6-05.items.[].system.requirements} (same value: ) + [target] : object {6-05.items.[].system.target} + value : string {6-05.items.[].system.target.value} (3 different values) + (x2) + 1 willing creature (x1) + 1 willing living creature or 1 undead (x1) + [time] : object {6-05.items.[].system.time} + value : string {6-05.items.[].system.time.value} (3 different values) + 1 minute (x1) + 2 (x2) + 1 to 3 (x1) + [heightening] : object {6-05.items.[].system.heightening} + damage : object {6-05.items.[].system.heightening.damage} + 0 : string {6-05.items.[].system.heightening.damage.0} (same value: 1d8) + interval : integer {6-05.items.[].system.heightening.interval} (same value: 1) + type : string {6-05.items.[].system.heightening.type} (same value: interval) + [overlays] : object {6-05.items.[].system.overlays} + 37gy7l19tik74o4s : object {6-05.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {6-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {6-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {6-05.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {6-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {6-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [attackEffects] : object {6-05.items.[].system.attackEffects} + value : array {6-05.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {6-05.items.[].system.attackEffects.value.[]} (2 different values) + gluttons-feast (x1) + grab (x1) + [bonus] : object {6-05.items.[].system.bonus} + value : integer {6-05.items.[].system.bonus.value} (8 different values) + 12 (x3) + 0 (x3) + 14 (x3) + 8 (x1) + 10 (x1) + 15 (x2) + 9 (x1) + 7 (x1) + [damageRolls] : object {6-05.items.[].system.damageRolls} + [n9g8wdodgmeouod1wimu] : object {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu} + damage : string {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damage} (same value: 1d10+4) + damageType : string {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damageType} (same value: piercing) + [o25q1diiu1fxpv64siml] : object {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml} + damage : string {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damage} (same value: 1d4) + damageType : string {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damageType} (same value: spirit) + [1s3symdn1w1vk237l05x] : object {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x} + damage : string {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damage} (same value: 1d8+4) + damageType : string {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damageType} (same value: bludgeoning) + [ooff84f7387p198txih4] : object {6-05.items.[].system.damageRolls.ooff84f7387p198txih4} + damage : string {6-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: 1d12+8) + damageType : string {6-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: slashing) + [5fvjv8kzg69c928kgy74] : object {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74} + damage : string {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: 1d8+8) + damageType : string {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: piercing) + [tWnLCJUR9hAXTtTJ] : object {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ} + damage : string {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damage} (same value: 1d6+8) + damageType : string {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damageType} (same value: piercing) + [mw6MjzitsKX4ga2j] : object {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j} + damage : string {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damage} (3 different values) + 1d8 (x1) + 1d8+8 (x1) + 1d8+2 (x1) + damageType : string {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damageType} (same value: slashing) + [mj76ftfh6ymtw57kly1p] : object {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p} + damage : string {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damage} (same value: 2d8+7) + damageType : string {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damageType} (same value: piercing) + [blrpxgl5svywd47o3bao] : object {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao} + damage : string {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damage} (same value: 2d6+7) + damageType : string {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damageType} (same value: bludgeoning) + [NDhgYJOwstwiogZ8] : object {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8} + damage : string {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damage} (same value: 1d4) + damageType : string {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damageType} (same value: bludgeoning) + Q9fwvOymvp3nA0Es : object {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es} + damage : string {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damage} (same value: 1d10) + damageType : string {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damageType} (same value: bludgeoning) + [actionType] : object {6-05.items.[].system.actionType} + value : string {6-05.items.[].system.actionType.value} (3 different values) + passive (x12) + action (x8) + reaction (x6) + [actions] : object {6-05.items.[].system.actions} + [value] : integer {6-05.items.[].system.actions.value} (2 different values) + 2 (x4) + 1 (x4) + [category] : string {6-05.items.[].system.category} (6 different values) + interaction (x1) + defensive (x5) + offensive (x19) + martial (x2) + light (x2) + simple (x1) + [baseItem] : string {6-05.items.[].system.baseItem} (4 different values) + greataxe (x1) + leather-armor (x2) + frying-pan (x1) + halfling-sling-staff (x1) + [bonusDamage] : object {6-05.items.[].system.bonusDamage} + value : integer {6-05.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {6-05.items.[].system.bulk} + value : mixed + integer {6-05.items.[].system.bulk.value} (2 different values) + 2 (x1) + 1 (x3) + float {6-05.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {6-05.items.[].system.equipped} + carryType : string {6-05.items.[].system.equipped.carryType} (2 different values) + held (x2) + worn (x3) + handsHeld : integer {6-05.items.[].system.equipped.handsHeld} (2 different values) + 2 (x2) + 0 (x3) + [invested] : mixed + [inSlot] : boolean {6-05.items.[].system.equipped.inSlot} (same value: True) + [group] : string {6-05.items.[].system.group} (4 different values) + axe (x1) + leather (x2) + club (x1) + sling (x1) + [hardness] : integer {6-05.items.[].system.hardness} (same value: 0) + [hp] : object {6-05.items.[].system.hp} + max : integer {6-05.items.[].system.hp.max} (same value: 0) + value : integer {6-05.items.[].system.hp.value} (same value: 0) + [material] : object {6-05.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {6-05.items.[].system.price} + value : object {6-05.items.[].system.price.value} + [gp] : integer {6-05.items.[].system.price.value.gp} (2 different values) + 2 (x3) + 5 (x1) + [sp] : integer {6-05.items.[].system.price.value.sp} (same value: 1) + [quantity] : integer {6-05.items.[].system.quantity} (same value: 1) + [reload] : object {6-05.items.[].system.reload} + value : string {6-05.items.[].system.reload.value} (2 different values) + (x2) + 1 (x1) + [runes] : object {6-05.items.[].system.runes} + potency : integer {6-05.items.[].system.runes.potency} (same value: 0) + property : array<> {6-05.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {6-05.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {6-05.items.[].system.runes.resilient} (same value: 0) + [size] : string {6-05.items.[].system.size} (2 different values) + lg (x2) + med (x3) + [splashDamage] : object {6-05.items.[].system.splashDamage} + value : integer {6-05.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {6-05.items.[].system.usage} + value : string {6-05.items.[].system.usage.value} (2 different values) + held-in-two-hands (x2) + held-in-one-hand (x1) + [acBonus] : integer {6-05.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {6-05.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {6-05.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {6-05.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {6-05.items.[].system.strength} (same value: 0) + type : string {6-05.items.[].type} (6 different values) + spellcastingEntry (x1) + spell (x4) + melee (x12) + action (x26) + weapon (x3) + armor (x2) + [_stats] : object {6-05.items.[]._stats} + compendiumSource : string {6-05.items.[]._stats.compendiumSource} (11 different values) + Compendium.pf2e.spells-srd.Item.F1qxaqsEItmBura2 (x1) + Compendium.pf2e.spells-srd.Item.SUKaxVZW2TlM8lu0 (x1) + Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1) + Compendium.pf2e.spells-srd.Item.WBmvzNDfpwka3qT4 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x1) + Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + Compendium.pf2e.equipment-srd.Item.ssDxSpQTYORoeCFA (x1) + Compendium.pf2e.equipment-srd.Item.DV4qelKHrviM0O5i (x1) + [flags] : object {6-05.items.[].flags} + [core] : object {6-05.items.[].flags.core} + sourceId : string {6-05.items.[].flags.core.sourceId} (6 different values) + Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + Compendium.pf2e.equipment-srd.Item.ssDxSpQTYORoeCFA (x1) + Compendium.pf2e.equipment-srd.Item.DV4qelKHrviM0O5i (x1) + [pf2e] : object {6-05.items.[].flags.pf2e} + linkedWeapon : string {6-05.items.[].flags.pf2e.linkedWeapon} (3 different values) + 9YL8nBbbHZl7eqG2 (x1) + EJ8kWb4lOubXeraV (x1) + Wk58MatyaphZ5HbC (x1) + name : string {6-05.name} (all different values) + system : object {6-05.system} + [abilities] : object {6-05.system.abilities} + cha : object {6-05.system.abilities.cha} + mod : integer {6-05.system.abilities.cha.mod} (4 different values) + 4 (x1) + -2 (x1) + 0 (x1) + 1 (x1) + con : object {6-05.system.abilities.con} + mod : integer {6-05.system.abilities.con.mod} (3 different values) + 3 (x2) + 4 (x1) + 1 (x1) + dex : object {6-05.system.abilities.dex} + mod : integer {6-05.system.abilities.dex.mod} (3 different values) + 3 (x2) + -1 (x1) + 5 (x1) + int : object {6-05.system.abilities.int} + mod : integer {6-05.system.abilities.int.mod} (3 different values) + 0 (x2) + -2 (x1) + -1 (x1) + str : object {6-05.system.abilities.str} + mod : integer {6-05.system.abilities.str.mod} (3 different values) + 4 (x2) + 6 (x1) + -1 (x1) + wis : object {6-05.system.abilities.wis} + mod : integer {6-05.system.abilities.wis.mod} (3 different values) + 4 (x1) + 0 (x1) + 3 (x2) + attributes : object {6-05.system.attributes} + ac : object {6-05.system.attributes.ac} + [details] : string {6-05.system.attributes.ac.details} (same value: ) + value : integer {6-05.system.attributes.ac.value} (6 different values) + 20 (x2) + 18 (x1) + 15 (x1) + 19 (x1) + 16 (x2) + 0 (x2) + [allSaves] : object {6-05.system.attributes.allSaves} + value : string {6-05.system.attributes.allSaves.value} (2 different values) + +2 to will saves vs. mental (x1) + (x3) + hp : object {6-05.system.attributes.hp} + details : string {6-05.system.attributes.hp.details} (same value: ) + max : integer {6-05.system.attributes.hp.max} (8 different values) + 45 (x1) + 70 (x1) + 12 (x1) + 44 (x1) + 24 (x1) + 75 (x1) + 0 (x2) + 16 (x1) + temp : integer {6-05.system.attributes.hp.temp} (same value: 0) + value : integer {6-05.system.attributes.hp.value} (8 different values) + 45 (x1) + 70 (x1) + 12 (x1) + 44 (x1) + 24 (x1) + 75 (x1) + 0 (x2) + 16 (x1) + [immunities] : array {6-05.system.attributes.immunities} + Length: min=1 max=2 + Value type: object {6-05.system.attributes.immunities.[]} + type : string {6-05.system.attributes.immunities.[].type} (3 different values) + poison (x1) + paralyzed (x1) + sleep (x1) + exceptions : array<> {6-05.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [speed] : object {6-05.system.attributes.speed} + otherSpeeds : array {6-05.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {6-05.system.attributes.speed.otherSpeeds.[]} + type : string {6-05.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x1) + swim (x1) + value : integer {6-05.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 50 (x1) + 30 (x1) + value : integer {6-05.system.attributes.speed.value} (4 different values) + 45 (x1) + 30 (x1) + 20 (x1) + 25 (x1) + [emitsSound] : string {6-05.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {6-05.system.attributes.hardness} (4 different values) + 3 (x1) + 11 (x1) + 6 (x1) + 0 (x2) + [stealth] : object {6-05.system.attributes.stealth} + details : string {6-05.system.attributes.stealth.details} (same value: ) + value : integer {6-05.system.attributes.stealth.value} (5 different values) + 5 (x1) + 10 (x1) + 7 (x1) + 8 (x1) + 6 (x1) + [weaknesses] : array {6-05.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {6-05.system.attributes.weaknesses.[]} + exceptions : array<> {6-05.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-05.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {6-05.system.attributes.weaknesses.[].value} (3 different values) + 3 (x1) + 10 (x1) + 5 (x1) + [adjustment] : mixed + [resistances] : array {6-05.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {6-05.system.attributes.resistances.[]} + type : string {6-05.system.attributes.resistances.[].type} (same value: acid) + value : integer {6-05.system.attributes.resistances.[].value} (same value: 10) + details : object {6-05.system.details} + [blurb] : string {6-05.system.details.blurb} (4 different values) + (x1) + Variant ogre glutton (x1) + Variant river drake (x1) + Variant Halfling Street Watcher (x1) + [languages] : object {6-05.system.details.languages} + details : string {6-05.system.details.languages.details} (same value: ) + value : array {6-05.system.details.languages.value} + Length: min=2 max=3 + Value type: string {6-05.system.details.languages.value.[]} (6 different values) + common (x4) + fey (x1) + jotun (x1) + tien (x2) + draconic (x1) + halfling (x1) + level : object {6-05.system.details.level} + value : integer {6-05.system.details.level.value} (7 different values) + 3 (x2) + 4 (x1) + -1 (x2) + 1 (x1) + 5 (x1) + 2 (x1) + 0 (x1) + [privateNotes] : string {6-05.system.details.privateNotes} (same value: ) + [publicNotes] : string {6-05.system.details.publicNotes} (4 different values) +

Symbols of grace and purity, unicorns resemble proud and noble horses. They typically have pure white coats, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a dehorned unicorn is a sorry sight, and few such unicorns survive much longer in the wild.

+

Unicorns are found almost exclusively in remote, unsullied areas of wilderness. Sometimes associated with good-aligned deities, other times associated with nature and the fey, unicorns are always known for their righteousness and nobility. They are wary, at best, of most humanoid creatures, due in large part to poachers' tendency to hunt them for their horns, but unicorns are often rumored to have a weakness for those who are pure of both heart and spirit. Despite some tales, unicorns are equally likely to recognize purity in people of all genders.

(x1) +

Ogre gluttons take the act of feeding to a horrific extreme, capable of extending their already cavernous mouths wide enough to gulp down a halfling. Stories of ogre gluttons being tricked into eating razor-edged shields or barrels filled with poisoned meat are common, but such tales are of little consolation to those who have been gobbled whole by these ravenous giants. In addition to their sadistic table manners, ogre gluttons have a disturbing knack for coming up with violent "games" that are little more than drawn-out torments, yet those who somehow manage to beat a glutton at the rules of their own game can often enrage the ogre enough that the resulting tantrum provides an opportunity for the captives to escape.

+
+

For many societies, ogres embody brutish, amoral violence and greedy cruelty. Standing 10 feet tall and densely muscled, ogres are usually as strong as they are vicious. The worst ogres are sadists, enjoying remorseless murder, torture, and violence in all of its forms. Although they prefer to vent their violent urges on other humanoids—the smaller the better—ogre captivity can end in a horrifying fate for anyone unlucky enough to fall within their meaty grasp: becoming dinner. But for all their creativity in inflicting pain, ogres often forget that their playthings lack their own robust fortitude and high pain tolerance, and many of their captives die sooner than the ogres might prefer. Meanwhile, those who manage to survive captivity in an ogre's larder often emerge with lasting mental scars. A captive able to keep their wits about them, however, can sometimes trick the brutes by promising treasure, more plentiful food sources, or other crude amusements, taking advantage of an ogre's often-limited intellect to engineer opportunities to escape or gain revenge.

+

Ogres are social creatures only in the most debased sense. They gather together in groups called families, though members are not always related by blood. The most powerful ogre in any family is the "boss"—usually the family's patriarch or matriarch—whom the other ogres in the family learn to quickly obey or risk being brutalized by the boss's loyal kin. Ogres lair in caves, crumbling ruins, or dilapidated shacks close enough to humanoid settlements or animal trails to make raiding easy. Their lairs are filthy and frequently contain all-too-recognizable evidence of their depravity, along with assorted treasures stolen from past captives.

(x1) +

Although the glistening scales and sleek, fin-like wings on these drakes give them an appearance reminiscent of river fish, they are actually distant relatives of the dragons that rule the oceans. While smaller than most drakes, river drakes are more than capable of plaguing river travelers and are equally at home above and below the water's surface. This flexibility allows them to catch a wide variety of prey, from fish and boggards to deer and the occasional ferry passenger.

+
+

Ravenous, bestial, and driven by instinct, drakes are draconic monsters who bear a fraction of the terrifying might of the primal dragons they share evolutionary roots with. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties—small social groups fittingly called "rampages"—makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.

+

Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them with their formidable jaws and thickscaled tails to use in close combat. Most drakes would rather avoid this, however, preferring to use their magical breath to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.

+

Different species of drakes rarely come into conflict. Part of this is their distinct habitats, but drakes are open to negotiating simple agreements between rampages. This courtesy does not extend to dragonets, which drakes happily take as prey. Solitary tamed drakes are also excluded from such agreements and considered free game if their tamer isn't strong enough to protect them.

+

Drake Eggs

+

While drake hides aren't any more valuable than those of similarly sized creatures, drake eggs are prized commodities. They are used as components in powerful spells as well as eaten by various cultures, but the most common use for drake eggs is hatching and rearing drakes to serve as mounts and guardians.

+

A typical drake lays a clutch of 2d4 eggs every 5 years. Eggs hatch within 3 to 6 weeks, during which time they must be kept in conditions appropriate to their natural environment, perhaps the most difficult aspect of drake husbandry. While it is generally easy for breeders to incubate the eggs of desert or jungle drakes (which require mildly warm temperatures to hatch) or river drakes (which must be submerged in running water), the eggs of flame and frost drakes require extreme temperatures in order to hatch, which can be difficult to replicate safely.

+

A drake egg is an object with Hardness 3, 5 HP, and no Broken Threshold. The coloration of drake eggs varies only slightly from one species to the next. A creature must succeed at a @Check[nature|dc:20] check, or a relevant DC 20 Lore check, to identify the drake species of a specific egg.

+

Once a drake hatches, they imprint on the first creature that they see. A creature imprinted on in this way can use Nature to Train and Command that drake. The market price of a drake egg varies depending on the type of drake and the exact legal situation. Because drakes are dangerous and intelligent creatures, many societies do not condone the trade of drake eggs and criminalize those who engage in it.

+

It takes 2 years for a drake hatchling to grow to full size. A well-trained drake can make a fearsome mount or guardian, but many careless would-be drake trainers are devoured by their charges.

(x1) +

Halflings' keen sight makes them excellent street watchers. Though the job rarely calls for fighting, most street watchers cover themselves head to ankle in whatever armor and weapons they manage to get their hands on.

+
+

Despite their small stature, a halfling can prove to be a mighty foe if you find yourself on the wrong side of their frying pan.

(x1) + publication : object {6-05.system.details.publication} + license : string {6-05.system.details.publication.license} (same value: ORC) + remaster : boolean {6-05.system.details.publication.remaster} (same value: True) + title : string {6-05.system.details.publication.title} (same value: Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades) + [description] : string {6-05.system.details.description} (2 different values) +

Bloodmoon is a naginata that can act on its own provided it is attuned to at least one creature.

(x3) +

The floor is highly waxed and slippery.

(x2) + [disable] : string {6-05.system.details.disable} (5 different values) +

Two successful @Check[religion|dc:15|options:disable-bloodmoon] or @Check[occultism|dc:15|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 13)

(x1) +

Two successful @Check[religion|dc:20|options:disable-bloodmoon] or @Check[occultism|dc:20|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 18)

(x1) +

Two successful @Check[religion|dc:17|options:disable-bloodmoon] or @Check[occultism|dc:17|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 15)

(x1) +

@Check[survival|dc:16] or @Check[thievery|dc:16] to remove the slippery coating or any ability that turns the area into difficult terrain.

(x1) +

@Check[survival|dc:14] or @Check[thievery|dc:14] to remove the slippery coating or any ability that turns the area into difficult terrain.

(x1) + [isComplex] : boolean {6-05.system.details.isComplex} (2 different values) + True (x3) + False (x2) + [reset] : string {6-05.system.details.reset} (2 different values) + (x3) +

Manual, reapply the wax.

(x2) + [routine] : string {6-05.system.details.routine} (2 different values) +

(3 actions) Bloodmoon uses its first action to fly up to 20 feet towards an opponent. It then makes two naginata strikes, each against a different foe.

(x3) + (x2) + [initiative] : object {6-05.system.initiative} + statistic : string {6-05.system.initiative.statistic} (same value: perception) + [perception] : object {6-05.system.perception} + details : string {6-05.system.perception.details} (same value: ) + mod : integer {6-05.system.perception.mod} (4 different values) + 13 (x1) + 6 (x1) + 14 (x1) + 9 (x1) + senses : array {6-05.system.perception.senses} + Length: min=0 max=2 + Value type: object {6-05.system.perception.senses.[]} + type : string {6-05.system.perception.senses.[].type} (2 different values) + darkvision (x3) + scent (x2) + [acuity] : string {6-05.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {6-05.system.perception.senses.[].range} (same value: 30) + [resources] : object {6-05.system.resources} + [focus] : object {6-05.system.resources.focus} + max : integer {6-05.system.resources.focus.max} (same value: 1) + value : integer {6-05.system.resources.focus.value} (same value: 1) + saves : object {6-05.system.saves} + fortitude : object {6-05.system.saves.fortitude} + saveDetail : string {6-05.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-05.system.saves.fortitude.value} (6 different values) + 10 (x2) + 14 (x2) + 8 (x1) + 12 (x1) + 0 (x2) + 4 (x1) + reflex : object {6-05.system.saves.reflex} + saveDetail : string {6-05.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-05.system.saves.reflex.value} (8 different values) + 8 (x1) + 7 (x1) + 2 (x1) + 6 (x1) + 4 (x1) + 12 (x1) + 0 (x2) + 9 (x1) + will : object {6-05.system.saves.will} + saveDetail : string {6-05.system.saves.will.saveDetail} (same value: ) + value : integer {6-05.system.saves.will.value} (4 different values) + 11 (x1) + 6 (x2) + 0 (x5) + 10 (x1) + [skills] : object {6-05.system.skills} + [acrobatics] : object {6-05.system.skills.acrobatics} + base : integer {6-05.system.skills.acrobatics.base} (3 different values) + 10 (x1) + 14 (x1) + 6 (x1) + [diplomacy] : object {6-05.system.skills.diplomacy} + base : integer {6-05.system.skills.diplomacy.base} (2 different values) + 11 (x1) + 4 (x1) + [stealth] : object {6-05.system.skills.stealth} + base : integer {6-05.system.skills.stealth.base} (3 different values) + 8 (x1) + 12 (x1) + 6 (x1) + [survival] : object {6-05.system.skills.survival} + base : integer {6-05.system.skills.survival.base} (3 different values) + 9 (x1) + 6 (x1) + 10 (x1) + athletics : object {6-05.system.skills.athletics} + base : integer {6-05.system.skills.athletics.base} (3 different values) + 12 (x1) + 13 (x1) + 5 (x1) + [intimidate] : object {6-05.system.skills.intimidate} + base : integer {6-05.system.skills.intimidate.base} (same value: 10) + [intimidation] : object {6-05.system.skills.intimidation} + base : integer {6-05.system.skills.intimidation.base} (2 different values) + 10 (x1) + 9 (x1) + thievery : object {6-05.system.skills.thievery} + base : integer {6-05.system.skills.thievery.base} (same value: 6) + traits : object {6-05.system.traits} + rarity : string {6-05.system.traits.rarity} (3 different values) + common (x5) + unique (x3) + uncommon (x1) + size : object {6-05.system.traits.size} + value : string {6-05.system.traits.size.value} (3 different values) + lg (x2) + med (x6) + sm (x1) + value : array {6-05.system.traits.value} + Length: min=2 max=3 + Value type: string {6-05.system.traits.value.[]} (15 different values) + beast (x1) + fey (x1) + holy (x1) + giant (x1) + humanoid (x2) + hungerseed (x1) + haunt (x3) + magical (x3) + unholy (x3) + amphibious (x1) + dragon (x1) + water (x1) + mechanical (x2) + trap (x2) + halfling (x1) + [statusEffects] : array<> {6-05.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {6-05.type} (2 different values) + npc (x4) + hazard (x5) + [prototypeToken] : object {6-05.prototypeToken} + name : string {6-05.prototypeToken.name} (2 different values) + Empowered Bloodmoon (x1) + Greased Floor (x1) \ No newline at end of file diff --git a/output/pf2e/packs/6-06.txt b/output/pf2e/packs/6-06.txt new file mode 100644 index 0000000..16f1cfa --- /dev/null +++ b/output/pf2e/packs/6-06.txt @@ -0,0 +1,561 @@ +6-06 +Different values: 10 +===================================== +object {6-06} + _id : string {6-06._id} (all different values) + folder : string {6-06.folder} (same value: gBehFuPoHRgwfbLw) + img : string {6-06.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x8) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {6-06.items} + Length: min=4 max=18 + Value type: object {6-06.items.[]} + _id : string {6-06.items.[]._id} (56 different values) + img : string {6-06.items.[].img} (9 different values) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x4) + icons/magic/nature/plant-poison-spit-green.webp (x4) + systems/pf2e/icons/default-icons/melee.svg (x12) + systems/pf2e/icons/actions/Passive.webp (x34) + systems/pf2e/icons/default-icons/action.svg (x23) + systems/pf2e/icons/actions/OneAction.webp (x22) + systems/pf2e/icons/conditions/slowed.webp (x4) + systems/pf2e/icons/actions/FreeAction.webp (x1) + systems/pf2e/icons/actions/TwoActions.webp (x1) + name : string {6-06.items.[].name} (44 different values) + sort : integer {6-06.items.[].sort} (19 different values) + 100000 (x8) + 200000 (x8) + 300000 (x8) + 400000 (x8) + 500000 (x8) + 600000 (x8) + 700000 (x8) + 800000 (x6) + 900000 (x6) + 1000000 (x4) + 1100000 (x4) + 1200000 (x4) + 1300000 (x3) + 1400000 (x3) + 1500000 (x3) + 1600000 (x3) + 1700000 (x3) + 1800000 (x2) + 0 (x8) + system : object {6-06.items.[].system} + [autoHeightenLevel] : object {6-06.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {6-06.items.[].system.description} + value : string {6-06.items.[].system.description.value} (53 different values) + [prepared] : object {6-06.items.[].system.prepared} + value : string {6-06.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {6-06.items.[].system.proficiency} + value : integer {6-06.items.[].system.proficiency.value} (same value: 1) + publication : object {6-06.items.[].system.publication} + license : string {6-06.items.[].system.publication.license} (2 different values) + OGL (x43) + ORC (x62) + remaster : boolean {6-06.items.[].system.publication.remaster} (2 different values) + False (x43) + True (x62) + title : string {6-06.items.[].system.publication.title} (5 different values) + (x51) + Pathfinder Player Core (x4) + Pathfinder Monster Core (x44) + Pathfinder Core Rulebook (x2) + Pathfinder Bestiary 3 (x4) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {6-06.items.[].system.showSlotlessLevels} + value : boolean {6-06.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {6-06.items.[].system.slots} + [slug] : string {6-06.items.[].system.slug} (24 different values) + [spelldc] : object {6-06.items.[].system.spelldc} + dc : integer {6-06.items.[].system.spelldc.dc} (4 different values) + 19 (x1) + 22 (x1) + 17 (x1) + 21 (x1) + value : integer {6-06.items.[].system.spelldc.value} (4 different values) + 11 (x1) + 14 (x1) + 9 (x1) + 13 (x1) + [tradition] : object {6-06.items.[].system.tradition} + value : string {6-06.items.[].system.tradition.value} (same value: primal) + traits : object {6-06.items.[].system.traits} + [rarity] : string {6-06.items.[].system.traits.rarity} (same value: common) + [traditions] : array {6-06.items.[].system.traits.traditions} + Length: min=3 max=3 + Value type: string {6-06.items.[].system.traits.traditions.[]} (3 different values) + divine (x4) + occult (x4) + primal (x4) + [value] : array {6-06.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {6-06.items.[].system.traits.value.[]} (27 different values) + [area] : mixed + [cost] : object {6-06.items.[].system.cost} + value : string {6-06.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-06.items.[].system.counteraction} (same value: False) + [damage] : object {6-06.items.[].system.damage} + [defense] : mixed + [duration] : object {6-06.items.[].system.duration} + [sustained] : boolean {6-06.items.[].system.duration.sustained} (same value: False) + value : mixed + string {6-06.items.[].system.duration.value} (same value: 1 hour) + integer {6-06.items.[].system.duration.value} (same value: 0) + [expiry] : mixed + [unit] : string {6-06.items.[].system.duration.unit} (same value: unlimited) + [level] : object {6-06.items.[].system.level} + value : integer {6-06.items.[].system.level.value} (same value: 3) + [location] : object {6-06.items.[].system.location} + value : string {6-06.items.[].system.location.value} (2 different values) + GK587sU5NS4aS650 (x2) + TlPZhMLh4kz9t9pf (x2) + [range] : object {6-06.items.[].system.range} + value : string {6-06.items.[].system.range.value} (same value: ) + [requirements] : string {6-06.items.[].system.requirements} (same value: ) + [target] : object {6-06.items.[].system.target} + value : string {6-06.items.[].system.target.value} (same value: ) + [time] : object {6-06.items.[].system.time} + value : string {6-06.items.[].system.time.value} (same value: 2) + [attackEffects] : object {6-06.items.[].system.attackEffects} + value : array {6-06.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {6-06.items.[].system.attackEffects.value.[]} (3 different values) + grab (x6) + spores (x2) + zombie-rot (x4) + [bonus] : object {6-06.items.[].system.bonus} + value : integer {6-06.items.[].system.bonus.value} (4 different values) + 14 (x5) + 12 (x2) + 11 (x3) + 9 (x2) + [damageRolls] : object {6-06.items.[].system.damageRolls} + [p36zyj2o94q5m2av6t6a] : object {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} + damage : string {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values) + 1d10+5 (x1) + 1d8+3 (x1) + damageType : string {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) + [5gyt9361vlgk0oa54i93] : object {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} + damage : string {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values) + 1d8+5 (x1) + 1d6+3 (x1) + damageType : string {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) + [oKTW3GkTUR8u3KJo] : object {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo} + damage : string {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damage} (2 different values) + 1d8+5 (x1) + 1d6+3 (x1) + damageType : string {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damageType} (same value: bludgeoning) + [ka33amlykrcrv5nq90lv] : object {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} + damage : string {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (2 different values) + 1d12+8 (x1) + 1d8+4 (x1) + damageType : string {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning) + [2rof0t3ang89c3dtvwyr] : object {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} + damage : string {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (2 different values) + 2d12+8 (x1) + 1d12+4 (x1) + damageType : string {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing) + [dth78dhgkhj9riocj4f8] : object {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8} + damage : string {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (same value: 1d8+6) + damageType : string {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing) + [actionType] : object {6-06.items.[].system.actionType} + value : string {6-06.items.[].system.actionType.value} (4 different values) + passive (x47) + action (x29) + free (x3) + reaction (x2) + [actions] : object {6-06.items.[].system.actions} + [value] : integer {6-06.items.[].system.actions.value} (2 different values) + 1 (x24) + 2 (x5) + [category] : string {6-06.items.[].system.category} (3 different values) + interaction (x11) + defensive (x23) + offensive (x47) + [deathNote] : boolean {6-06.items.[].system.deathNote} (same value: True) + [group] : mixed + [overrides] : array<> {6-06.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {6-06.items.[].system.references} + children : array<> {6-06.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {6-06.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {6-06.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {6-06.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {6-06.items.[].system.value} + isValued : boolean {6-06.items.[].system.value.isValued} (same value: True) + value : integer {6-06.items.[].system.value.value} (same value: 1) + [frequency] : object {6-06.items.[].system.frequency} + max : integer {6-06.items.[].system.frequency.max} (same value: 1) + per : string {6-06.items.[].system.frequency.per} (same value: round) + value : integer {6-06.items.[].system.frequency.value} (same value: 1) + type : string {6-06.items.[].type} (5 different values) + spellcastingEntry (x4) + spell (x4) + melee (x12) + action (x81) + condition (x4) + [_stats] : object {6-06.items.[]._stats} + compendiumSource : string {6-06.items.[]._stats.compendiumSource} (23 different values) + name : string {6-06.name} (all different values) + [prototypeToken] : object {6-06.prototypeToken} + name : string {6-06.prototypeToken.name} (same value: Leshy Ghoul) + system : object {6-06.system} + [abilities] : object {6-06.system.abilities} + cha : object {6-06.system.abilities.cha} + mod : integer {6-06.system.abilities.cha.mod} (4 different values) + 0 (x2) + -2 (x4) + 4 (x1) + 2 (x1) + con : object {6-06.system.abilities.con} + mod : integer {6-06.system.abilities.con.mod} (4 different values) + 2 (x3) + 4 (x2) + 1 (x1) + 3 (x2) + dex : object {6-06.system.abilities.dex} + mod : integer {6-06.system.abilities.dex.mod} (5 different values) + 6 (x1) + -2 (x4) + 3 (x1) + 4 (x1) + 5 (x1) + int : object {6-06.system.abilities.int} + mod : integer {6-06.system.abilities.int.mod} (3 different values) + -1 (x3) + -5 (x4) + 2 (x1) + str : object {6-06.system.abilities.str} + mod : integer {6-06.system.abilities.str.mod} (4 different values) + 3 (x2) + 5 (x3) + 2 (x1) + 4 (x2) + wis : object {6-06.system.abilities.wis} + mod : integer {6-06.system.abilities.wis.mod} (5 different values) + 3 (x2) + 1 (x2) + 4 (x1) + 2 (x1) + 0 (x2) + attributes : object {6-06.system.attributes} + ac : object {6-06.system.attributes.ac} + [details] : string {6-06.system.attributes.ac.details} (same value: ) + value : integer {6-06.system.attributes.ac.value} (9 different values) + 23 (x1) + 18 (x1) + 16 (x1) + 24 (x1) + 19 (x1) + 20 (x1) + 22 (x2) + 15 (x1) + 13 (x1) + [adjustment] : mixed + [allSaves] : object {6-06.system.attributes.allSaves} + value : string {6-06.system.attributes.allSaves.value} (same value: ) + hp : object {6-06.system.attributes.hp} + details : string {6-06.system.attributes.hp.details} (5 different values) + void healing (x4) + troop defenses (x2) + coffin restoration, fast healing 7, void healing (x1) + (x2) + coffin restoration, fast healing 5, void healing (x1) + max : integer {6-06.system.attributes.hp.max} (9 different values) + 52 (x1) + 90 (x2) + 65 (x1) + 45 (x1) + 30 (x1) + 40 (x1) + 53 (x1) + 60 (x1) + 50 (x1) + temp : integer {6-06.system.attributes.hp.temp} (same value: 0) + value : integer {6-06.system.attributes.hp.value} (9 different values) + 52 (x1) + 90 (x2) + 65 (x1) + 45 (x1) + 30 (x1) + 40 (x1) + 53 (x1) + 60 (x1) + 50 (x1) + immunities : array {6-06.system.attributes.immunities} + Length: min=2 max=6 + Value type: object {6-06.system.attributes.immunities.[]} + [exceptions] : array<> {6-06.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-06.system.attributes.immunities.[].type} (9 different values) + death-effects (x8) + disease (x8) + paralyzed (x8) + poison (x8) + unconscious (x6) + bleed (x4) + sleep (x2) + critical-hits (x2) + precision (x2) + [speed] : object {6-06.system.attributes.speed} + otherSpeeds : array {6-06.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {6-06.system.attributes.speed.otherSpeeds.[]} + type : string {6-06.system.attributes.speed.otherSpeeds.[].type} (2 different values) + burrow (x2) + climb (x2) + value : integer {6-06.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 5 (x2) + 25 (x2) + value : integer {6-06.system.attributes.speed.value} (2 different values) + 25 (x6) + 20 (x2) + [details] : string {6-06.system.attributes.speed.details} (2 different values) + troop movement (x2) + glide (x2) + [weaknesses] : array {6-06.system.attributes.weaknesses} + Length: min=0 max=4 + Value type: object {6-06.system.attributes.weaknesses.[]} + type : string {6-06.system.attributes.weaknesses.[].type} (4 different values) + area-damage (x2) + vitality (x6) + slashing (x4) + splash-damage (x2) + value : integer {6-06.system.attributes.weaknesses.[].value} (3 different values) + 5 (x8) + 2 (x2) + 10 (x4) + [exceptions] : array<> {6-06.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {6-06.system.attributes.resistances} + Length: min=0 max=1 + Value type: object {6-06.system.attributes.resistances.[]} + exceptions : array {6-06.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {6-06.system.attributes.resistances.[].exceptions.[]} (same value: silver) + type : string {6-06.system.attributes.resistances.[].type} (same value: physical) + value : integer {6-06.system.attributes.resistances.[].value} (same value: 5) + [emitsSound] : string {6-06.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {6-06.system.attributes.hardness} (2 different values) + 10 (x1) + 12 (x1) + [stealth] : object {6-06.system.attributes.stealth} + details : string {6-06.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {6-06.system.attributes.stealth.value} (2 different values) + 10 (x1) + 13 (x1) + details : object {6-06.system.details} + [blurb] : string {6-06.system.details.blurb} (4 different values) + (x2) + Variant shambler troop (x2) + Variant plague zombie (x2) + Variant vampire servitor (x2) + [languages] : object {6-06.system.details.languages} + details : string {6-06.system.details.languages.details} (5 different values) + Speak with plants fungi only (x1) + (x4) + Speak with plants (x1) + speak with plants (fungi only) (x1) + plus one regional language (x1) + value : array {6-06.system.details.languages.value} + Length: min=0 max=3 + Value type: string {6-06.system.details.languages.value.[]} (3 different values) + common (x4) + fey (x4) + necril (x4) + level : object {6-06.system.details.level} + value : integer {6-06.system.details.level.value} (6 different values) + 5 (x2) + 4 (x2) + 3 (x3) + 6 (x1) + 2 (x1) + 1 (x1) + [privateNotes] : string {6-06.system.details.privateNotes} (same value: ) + [publicNotes] : string {6-06.system.details.publicNotes} (4 different values) +

Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

(x2) +

This shuffling mass of decaying flesh moves with dull but singular focus.

+
+

Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.

(x2) +

Plague zombies are infested with horrible contagions.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x2) +

Vampires use their servitor pawns for infiltration and reconnaissance.

+
+

Vampires are undead creatures that feed on the blood of the living.

(x2) + publication : object {6-06.system.details.publication} + license : string {6-06.system.details.publication.license} (same value: ORC) + remaster : boolean {6-06.system.details.publication.remaster} (same value: True) + title : string {6-06.system.details.publication.title} (same value: Pathfinder Society Scenario #6-06: Rotten Apples) + [description] : string {6-06.system.details.description} (same value:

The font is hidden just under the water's surface. It spews foul brown sludge into the pristine waters, leaving them reeking and polluted as they move downstream. It can be reached without swimming, but not without getting wet.

) + [disable] : string {6-06.system.details.disable} (2 different values) +

@Check[nature|dc:17] (trained) to draw upon the suppressed Primal energies of this place to cleanse the font, @Check[religion|dc:23] (expert) to suppress the void energies, @Check[thievery|dc:20] to undo the magic sigils allowing the font to operate; two total successes are required to disable the font.

(x1) +

@Check[nature|dc:20] (trained) to draw upon the suppressed Primal energies of this place to cleanse the font, @Check[religion|dc:26] (expert) to suppress the void energies, @Check[thievery|dc:23] to undo the magic sigils allowing the font to operate; two total successes are required to disable the font.

(x1) + [isComplex] : boolean {6-06.system.details.isComplex} (same value: True) + [reset] : string {6-06.system.details.reset} (2 different values) +

The foul font deactivates 1 minute after all creatures leave the area but resets immediately thereafter.

(x1) +

The void font deactivates 1 minute after all creatures leave the area but resets immediately thereafter.

(x1) + [routine] : string {6-06.system.details.routine} (2 different values) +

(2 actions) The foul font uses its actions each turn to spew a single void geyser.

(x1) +

The void font uses its actions each turn to spew a single void geyser.

(x1) + [initiative] : object {6-06.system.initiative} + statistic : string {6-06.system.initiative.statistic} (same value: perception) + [perception] : object {6-06.system.perception} + details : string {6-06.system.perception.details} (same value: ) + mod : integer {6-06.system.perception.mod} (7 different values) + 10 (x1) + 7 (x2) + 5 (x1) + 17 (x1) + 12 (x1) + 4 (x1) + 3 (x1) + senses : array {6-06.system.perception.senses} + Length: min=1 max=1 + Value type: object {6-06.system.perception.senses.[]} + type : string {6-06.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {6-06.system.resources} + saves : object {6-06.system.saves} + fortitude : object {6-06.system.saves.fortitude} + saveDetail : string {6-06.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-06.system.saves.fortitude.value} (7 different values) + 12 (x1) + 11 (x2) + 8 (x2) + 14 (x1) + 9 (x2) + 17 (x1) + 6 (x1) + reflex : object {6-06.system.saves.reflex} + saveDetail : string {6-06.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-06.system.saves.reflex.value} (8 different values) + 14 (x2) + 8 (x1) + 5 (x2) + 6 (x1) + 11 (x1) + 13 (x1) + 9 (x1) + 3 (x1) + will : object {6-06.system.saves.will} + saveDetail : string {6-06.system.saves.will.saveDetail} (same value: ) + value : integer {6-06.system.saves.will.value} (9 different values) + 10 (x1) + 9 (x1) + 6 (x2) + 17 (x1) + 12 (x1) + 7 (x1) + 11 (x1) + 15 (x1) + 4 (x1) + [skills] : object {6-06.system.skills} + [athletics] : object {6-06.system.skills.athletics} + base : integer {6-06.system.skills.athletics.base} (5 different values) + 10 (x1) + 12 (x1) + 13 (x1) + 7 (x1) + 9 (x2) + [special] : array<> {6-06.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [nature] : object {6-06.system.skills.nature} + base : integer {6-06.system.skills.nature.base} (4 different values) + 10 (x1) + 14 (x1) + 7 (x1) + 11 (x1) + [special] : array<> {6-06.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {6-06.system.skills.stealth} + base : integer {6-06.system.skills.stealth.base} (3 different values) + 12 (x2) + 13 (x1) + 9 (x1) + [special] : array<> {6-06.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {6-06.system.skills.survival} + base : integer {6-06.system.skills.survival.base} (2 different values) + 13 (x1) + 10 (x1) + note : string {6-06.system.skills.survival.note} (same value: Grave Knowledge) + special : array<> {6-06.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {6-06.system.skills.acrobatics} + base : integer {6-06.system.skills.acrobatics.base} (2 different values) + 13 (x1) + 11 (x1) + special : array<> {6-06.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {6-06.system.skills.deception} + base : integer {6-06.system.skills.deception.base} (same value: 14) + [intimidation] : object {6-06.system.skills.intimidation} + base : integer {6-06.system.skills.intimidation.base} (2 different values) + 16 (x1) + 8 (x1) + special : array<> {6-06.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {6-06.system.skills.religion} + base : integer {6-06.system.skills.religion.base} (2 different values) + 14 (x1) + 11 (x1) + special : array<> {6-06.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {6-06.system.skills.society} + base : integer {6-06.system.skills.society.base} (same value: 5) + special : array<> {6-06.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + traits : object {6-06.system.traits} + rarity : string {6-06.system.traits.rarity} (3 different values) + uncommon (x6) + unique (x2) + rare (x2) + size : object {6-06.system.traits.size} + value : string {6-06.system.traits.size.value} (3 different values) + sm (x6) + grg (x2) + med (x2) + value : array {6-06.system.traits.value} + Length: min=4 max=7 + Value type: string {6-06.system.traits.value.[]} (13 different values) + fungus (x2) + ghoul (x2) + leshy (x8) + undead (x8) + unholy (x10) + mindless (x4) + plant (x6) + troop (x2) + zombie (x4) + vampire (x2) + magical (x2) + trap (x2) + void (x2) + [statusEffects] : array<> {6-06.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {6-06.type} (2 different values) + npc (x8) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/6-07.txt b/output/pf2e/packs/6-07.txt new file mode 100644 index 0000000..c8ba838 --- /dev/null +++ b/output/pf2e/packs/6-07.txt @@ -0,0 +1,1139 @@ +6-07 +Different values: 14 +===================================== +object {6-07} + _id : string {6-07._id} (all different values) + folder : string {6-07.folder} (same value: PSbzKOT3Zp4TZAxL) + img : string {6-07.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x10) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {6-07.items} + Length: min=3 max=31 + Value type: object {6-07.items.[]} + _id : string {6-07.items.[]._id} (97 different values) + [_stats] : object {6-07.items.[]._stats} + compendiumSource : string {6-07.items.[]._stats.compendiumSource} (59 different values) + img : string {6-07.items.[].img} (58 different values) + name : string {6-07.items.[].name} (82 different values) + sort : integer {6-07.items.[].sort} (32 different values) + system : object {6-07.items.[].system} + [baseItem] : string {6-07.items.[].system.baseItem} (8 different values) + dagger (x2) + hand-crossbow (x2) + mace (x2) + trident (x2) + javelin (x2) + longsword (x2) + steel-shield (x2) + chain-shirt (x2) + [bonus] : object {6-07.items.[].system.bonus} + value : integer {6-07.items.[].system.bonus.value} (8 different values) + 0 (x12) + 18 (x5) + 17 (x7) + 15 (x6) + 14 (x2) + 12 (x1) + 16 (x6) + 19 (x1) + [bonusDamage] : object {6-07.items.[].system.bonusDamage} + value : integer {6-07.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {6-07.items.[].system.bulk} + value : mixed + float {6-07.items.[].system.bulk.value} (same value: 0,1) + integer {6-07.items.[].system.bulk.value} (same value: 1) + [category] : string {6-07.items.[].system.category} (8 different values) + simple (x8) + elixir (x2) + interaction (x6) + defensive (x10) + offensive (x34) + ammo (x2) + martial (x4) + light (x2) + [containerId] : mixed + [damage] : object {6-07.items.[].system.damage} + [damageType] : string {6-07.items.[].system.damage.damageType} (3 different values) + piercing (x8) + bludgeoning (x2) + slashing (x2) + [dice] : integer {6-07.items.[].system.damage.dice} (same value: 1) + [die] : string {6-07.items.[].system.damage.die} (3 different values) + d4 (x2) + d6 (x6) + d8 (x4) + [formula] : string {6-07.items.[].system.damage.formula} (same value: 3d6+6) + [kind] : string {6-07.items.[].system.damage.kind} (same value: healing) + [type] : string {6-07.items.[].system.damage.type} (same value: untyped) + [0] : object {6-07.items.[].system.damage.0} + applyMod : boolean {6-07.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6-07.items.[].system.damage.0.formula} (8 different values) + 5d6 (x2) + 2d4 (x4) + 2d6 (x4) + 1d8 (x3) + 4d6 (x1) + 6d6 (x3) + 1d6 (x2) + 4d10 (x1) + kinds : array {6-07.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {6-07.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x20) + healing (x3) + materials : array<> {6-07.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-07.items.[].system.damage.0.type} (6 different values) + cold (x2) + spirit (x3) + fire (x7) + void (x4) + vitality (x1) + mental (x3) + [YBeTuItHduzXElD5] : object {6-07.items.[].system.damage.YBeTuItHduzXElD5} + applyMod : boolean {6-07.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {6-07.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {6-07.items.[].system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {6-07.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {6-07.items.[].system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-07.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [yI4fzrhnbFxup4Ep] : object {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [cQDyW0QpjJ38MlSi] : object {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + description : object {6-07.items.[].system.description} + value : string {6-07.items.[].system.description.value} (88 different values) + [equipped] : object {6-07.items.[].system.equipped} + carryType : string {6-07.items.[].system.equipped.carryType} (2 different values) + worn (x27) + held (x2) + [handsHeld] : integer {6-07.items.[].system.equipped.handsHeld} (2 different values) + 0 (x12) + 1 (x2) + [invested] : mixed + [group] : string {6-07.items.[].system.group} (7 different values) + knife (x2) + crossbow (x2) + club (x2) + spear (x2) + dart (x2) + sword (x2) + chain (x2) + [hardness] : integer {6-07.items.[].system.hardness} (2 different values) + 0 (x27) + 5 (x2) + [hp] : object {6-07.items.[].system.hp} + max : integer {6-07.items.[].system.hp.max} (2 different values) + 0 (x27) + 20 (x2) + value : integer {6-07.items.[].system.hp.value} (2 different values) + 0 (x27) + 20 (x2) + [level] : object {6-07.items.[].system.level} + value : integer {6-07.items.[].system.level.value} (6 different values) + 0 (x24) + 3 (x10) + 5 (x2) + 2 (x17) + 1 (x38) + 4 (x6) + [material] : object {6-07.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {6-07.items.[].system.price} + value : object {6-07.items.[].system.price.value} + [sp] : integer {6-07.items.[].system.price.value.sp} (2 different values) + 2 (x2) + 1 (x6) + [gp] : integer {6-07.items.[].system.price.value.gp} (7 different values) + 10 (x2) + 60 (x1) + 30 (x2) + 3 (x2) + 1 (x8) + 2 (x2) + 5 (x2) + [per] : integer {6-07.items.[].system.price.per} (same value: 10) + publication : object {6-07.items.[].system.publication} + license : string {6-07.items.[].system.publication.license} (2 different values) + ORC (x106) + OGL (x83) + remaster : boolean {6-07.items.[].system.publication.remaster} (2 different values) + True (x106) + False (x83) + title : string {6-07.items.[].system.publication.title} (7 different values) + Pathfinder Player Core (x90) + Pathfinder Guns & Gears (x2) + Pathfinder Treasure Vault (x1) + Pathfinder GM Core (x2) + (x78) + Pathfinder Monster Core (x14) + Pathfinder Bestiary (x2) + [quantity] : integer {6-07.items.[].system.quantity} (5 different values) + 5 (x2) + 1 (x21) + 2 (x2) + 20 (x2) + 6 (x2) + [range] : mixed + object {6-07.items.[].system.range} + value : string {6-07.items.[].system.range.value} (8 different values) + 120 feet (x8) + touch (x5) + (x13) + 30 feet (x28) + 60 feet (x8) + varies (x3) + 500 feet (x2) + 0 feet (x1) + integer {6-07.items.[].system.range} (2 different values) + 60 (x2) + 30 (x2) + [reload] : object {6-07.items.[].system.reload} + value : string {6-07.items.[].system.reload.value} (3 different values) + - (x8) + 1 (x2) + (x2) + rules : ###FoundryRulesObject### + [runes] : object {6-07.items.[].system.runes} + [potency] : integer {6-07.items.[].system.runes.potency} (2 different values) + 1 (x8) + 0 (x6) + [property] : array<> {6-07.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {6-07.items.[].system.runes.striking} (2 different values) + 1 (x6) + 0 (x6) + [reinforcing] : integer {6-07.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {6-07.items.[].system.runes.resilient} (same value: 0) + [size] : string {6-07.items.[].system.size} (same value: med) + [slug] : string {6-07.items.[].system.slug} (55 different values) + [splashDamage] : object {6-07.items.[].system.splashDamage} + value : integer {6-07.items.[].system.splashDamage.value} (same value: 0) + traits : object {6-07.items.[].system.traits} + [rarity] : string {6-07.items.[].system.traits.rarity} (2 different values) + common (x91) + uncommon (x6) + [value] : array {6-07.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {6-07.items.[].system.traits.value.[]} (51 different values) + [traditions] : array {6-07.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {6-07.items.[].system.traits.traditions.[]} (4 different values) + divine (x40) + occult (x35) + primal (x38) + arcane (x52) + [integrated] : mixed + [usage] : object {6-07.items.[].system.usage} + [canBeAmmo] : boolean {6-07.items.[].system.usage.canBeAmmo} (same value: False) + value : string {6-07.items.[].system.usage.value} (3 different values) + held-in-one-hand (x20) + worn (x3) + other (x2) + [uses] : object {6-07.items.[].system.uses} + autoDestroy : boolean {6-07.items.[].system.uses.autoDestroy} (same value: True) + max : integer {6-07.items.[].system.uses.max} (same value: 1) + value : integer {6-07.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {6-07.items.[].system.attackEffects} + value : array<> {6-07.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {6-07.items.[].system.damageRolls} + [qQ2ulNEryeYRLtal] : object {6-07.items.[].system.damageRolls.qQ2ulNEryeYRLtal} + damage : string {6-07.items.[].system.damageRolls.qQ2ulNEryeYRLtal.damage} (2 different values) + 2d4+6 (x1) + 1d4+4 (x1) + damageType : string {6-07.items.[].system.damageRolls.qQ2ulNEryeYRLtal.damageType} (same value: piercing) + [2YKo4XqwvIMWDhRo] : object {6-07.items.[].system.damageRolls.2YKo4XqwvIMWDhRo} + damage : string {6-07.items.[].system.damageRolls.2YKo4XqwvIMWDhRo.damage} (2 different values) + 2d4+6 (x1) + 1d4+4 (x1) + damageType : string {6-07.items.[].system.damageRolls.2YKo4XqwvIMWDhRo.damageType} (same value: piercing) + [1YspGzIdqGW0l7yP] : object {6-07.items.[].system.damageRolls.1YspGzIdqGW0l7yP} + damage : string {6-07.items.[].system.damageRolls.1YspGzIdqGW0l7yP.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {6-07.items.[].system.damageRolls.1YspGzIdqGW0l7yP.damageType} (same value: bludgeoning) + [8DnAZo9NzPOWmK5v] : object {6-07.items.[].system.damageRolls.8DnAZo9NzPOWmK5v} + damage : string {6-07.items.[].system.damageRolls.8DnAZo9NzPOWmK5v.damage} (2 different values) + 2d8+6 (x1) + 2d8+8 (x1) + damageType : string {6-07.items.[].system.damageRolls.8DnAZo9NzPOWmK5v.damageType} (same value: bludgeoning) + [yfD0GXcuWhyQp8t1] : object {6-07.items.[].system.damageRolls.yfD0GXcuWhyQp8t1} + damage : string {6-07.items.[].system.damageRolls.yfD0GXcuWhyQp8t1.damage} (2 different values) + 1d4+6 (x1) + 1d4+8 (x1) + damageType : string {6-07.items.[].system.damageRolls.yfD0GXcuWhyQp8t1.damageType} (same value: bludgeoning) + [UrRap4dONZF8omK8] : object {6-07.items.[].system.damageRolls.UrRap4dONZF8omK8} + damage : string {6-07.items.[].system.damageRolls.UrRap4dONZF8omK8.damage} (2 different values) + 1d6+2 (x1) + 1d6+4 (x1) + damageType : string {6-07.items.[].system.damageRolls.UrRap4dONZF8omK8.damageType} (same value: piercing) + [eBlSm8OupeZegxHy] : object {6-07.items.[].system.damageRolls.eBlSm8OupeZegxHy} + damage : string {6-07.items.[].system.damageRolls.eBlSm8OupeZegxHy.damage} (same value: 1d8+6) + damageType : string {6-07.items.[].system.damageRolls.eBlSm8OupeZegxHy.damageType} (same value: piercing) + [o2XvAilyRi9VmyNr] : object {6-07.items.[].system.damageRolls.o2XvAilyRi9VmyNr} + damage : string {6-07.items.[].system.damageRolls.o2XvAilyRi9VmyNr.damage} (same value: 1d8+6) + damageType : string {6-07.items.[].system.damageRolls.o2XvAilyRi9VmyNr.damageType} (same value: piercing) + [02VpiIvVmz3Wl68A] : object {6-07.items.[].system.damageRolls.02VpiIvVmz3Wl68A} + damage : string {6-07.items.[].system.damageRolls.02VpiIvVmz3Wl68A.damage} (same value: 1d4+6) + damageType : string {6-07.items.[].system.damageRolls.02VpiIvVmz3Wl68A.damageType} (same value: bludgeoning) + [cncSGCDe0f3LivAt] : object {6-07.items.[].system.damageRolls.cncSGCDe0f3LivAt} + damage : string {6-07.items.[].system.damageRolls.cncSGCDe0f3LivAt.damage} (2 different values) + 2d8+8 (x1) + 2d8+10 (x1) + damageType : string {6-07.items.[].system.damageRolls.cncSGCDe0f3LivAt.damageType} (same value: slashing) + [YgX83NqRpsQ3n9a5] : object {6-07.items.[].system.damageRolls.YgX83NqRpsQ3n9a5} + damage : string {6-07.items.[].system.damageRolls.YgX83NqRpsQ3n9a5.damage} (2 different values) + 1d6+8 (x1) + 1d6+10 (x1) + damageType : string {6-07.items.[].system.damageRolls.YgX83NqRpsQ3n9a5.damageType} (same value: piercing) + [o6UbLnDqMo5GMpdN] : object {6-07.items.[].system.damageRolls.o6UbLnDqMo5GMpdN} + damage : string {6-07.items.[].system.damageRolls.o6UbLnDqMo5GMpdN.damage} (2 different values) + 1d4+8 (x1) + 1d4+10 (x1) + damageType : string {6-07.items.[].system.damageRolls.o6UbLnDqMo5GMpdN.damageType} (same value: bludgeoning) + 1IqRQgNUNB9XhhA8 : object {6-07.items.[].system.damageRolls.1IqRQgNUNB9XhhA8} + damage : string {6-07.items.[].system.damageRolls.1IqRQgNUNB9XhhA8.damage} (2 different values) + 3d12 (x2) + 2d12 (x2) + damageType : string {6-07.items.[].system.damageRolls.1IqRQgNUNB9XhhA8.damageType} (same value: electricity) + [actionType] : object {6-07.items.[].system.actionType} + value : string {6-07.items.[].system.actionType.value} (4 different values) + passive (x18) + action (x12) + reaction (x14) + free (x6) + [actions] : object {6-07.items.[].system.actions} + [value] : integer {6-07.items.[].system.actions.value} (2 different values) + 2 (x4) + 1 (x8) + [mod] : object {6-07.items.[].system.mod} + value : integer {6-07.items.[].system.mod.value} (4 different values) + 16 (x2) + 18 (x1) + 14 (x3) + 12 (x2) + [proficient] : object {6-07.items.[].system.proficient} + value : integer {6-07.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {6-07.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {6-07.items.[].system.prepared} + [flexible] : boolean {6-07.items.[].system.prepared.flexible} (same value: False) + value : string {6-07.items.[].system.prepared.value} (2 different values) + prepared (x4) + focus (x2) + [proficiency] : object {6-07.items.[].system.proficiency} + value : integer {6-07.items.[].system.proficiency.value} (same value: 1) + [slots] : object {6-07.items.[].system.slots} + [slot0] : object {6-07.items.[].system.slots.slot0} + max : integer {6-07.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {6-07.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {6-07.items.[].system.slots.slot0.prepared.[]} + id : string {6-07.items.[].system.slots.slot0.prepared.[].id} (10 different values) + Jx28iSHtJps4m4jJ (x2) + qFy0AZPXIvG8srwh (x2) + DxYFn5g89bxYPGts (x2) + 0M1MeMBkQuRLMrak (x2) + fqgIhAGRJXtHjFAk (x2) + XxVe5FkktIELniKZ (x2) + c8hrip5xXnciIIYR (x2) + FPjd0Wu9uZuw2PC8 (x2) + GeISUp05nvW2UTQV (x2) + 2gWNmyKU6aS65Z9f (x2) + [slot1] : object {6-07.items.[].system.slots.slot1} + max : integer {6-07.items.[].system.slots.slot1.max} (2 different values) + 3 (x2) + 4 (x2) + prepared : array {6-07.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {6-07.items.[].system.slots.slot1.prepared.[]} + id : string {6-07.items.[].system.slots.slot1.prepared.[].id} (7 different values) + 72eLKl8Tac7eVTex (x2) + k8noXHwS9IhLT65D (x1) + cFyyv1Zm6cT6lW1P (x2) + EutYjz1Z3Ck4S2yt (x2) + S4O0Wpg0WcpogwHs (x4) + qOYDoZCoakCx0qh2 (x2) + ofmi1oVNRYo4wGVo (x1) + [slot2] : object {6-07.items.[].system.slots.slot2} + max : integer {6-07.items.[].system.slots.slot2.max} (2 different values) + 3 (x2) + 4 (x2) + prepared : array {6-07.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {6-07.items.[].system.slots.slot2.prepared.[]} + id : string {6-07.items.[].system.slots.slot2.prepared.[].id} (8 different values) + 4c5DtILcdX94UAHO (x2) + y2aqj0UkqVTdPtOM (x2) + k8noXHwS9IhLT65D (x1) + wC7ONWBuYPDDe9Gx (x2) + MjyCIgzsjTYats2O (x2) + iBhcr56OhJY03BE2 (x2) + HOjpJAizWpAW3Z4p (x2) + aEObZmonIMgnaLpz (x1) + [slot3] : object {6-07.items.[].system.slots.slot3} + max : integer {6-07.items.[].system.slots.slot3.max} (3 different values) + 8 (x1) + 4 (x2) + 3 (x1) + prepared : array {6-07.items.[].system.slots.slot3.prepared} + Length: min=3 max=8 + Value type: object {6-07.items.[].system.slots.slot3.prepared.[]} + id : string {6-07.items.[].system.slots.slot3.prepared.[].id} (9 different values) + QJrVq4nvg38Em0r4 (x2) + b1LTnTRAb1TUIC7m (x2) + k8noXHwS9IhLT65D (x1) + pkf0ZavxCchhOsgG (x5) + 8eDKuDfxg9enAIXB (x2) + o5YFYlkPyLG60CTQ (x2) + TvMQ72Nu40PQad6b (x2) + D4rnCpE6Px7MIzhj (x2) + nCfBKIjIKOQoasYN (x1) + [slot4] : object {6-07.items.[].system.slots.slot4} + max : integer {6-07.items.[].system.slots.slot4.max} (2 different values) + 3 (x1) + 7 (x1) + prepared : array {6-07.items.[].system.slots.slot4.prepared} + Length: min=3 max=7 + Value type: object {6-07.items.[].system.slots.slot4.prepared.[]} + id : string {6-07.items.[].system.slots.slot4.prepared.[].id} (6 different values) + cazNCU1ONDWChitd (x1) + bAoAo4AuMY1tpzJ9 (x1) + tbTddypwvDgj7nyC (x1) + XPYyngwS7iJWGRvI (x1) + Bq6vHaW8NuaCj58y (x1) + pkf0ZavxCchhOsgG (x5) + [spelldc] : object {6-07.items.[].system.spelldc} + dc : integer {6-07.items.[].system.spelldc.dc} (4 different values) + 23 (x2) + 26 (x1) + 25 (x2) + 24 (x1) + value : integer {6-07.items.[].system.spelldc.value} (4 different values) + 15 (x2) + 18 (x1) + 17 (x2) + 16 (x1) + [tradition] : object {6-07.items.[].system.tradition} + value : string {6-07.items.[].system.tradition.value} (2 different values) + divine (x4) + arcane (x2) + [area] : object {6-07.items.[].system.area} + type : string {6-07.items.[].system.area.type} (3 different values) + emanation (x4) + burst (x6) + cone (x2) + value : integer {6-07.items.[].system.area.value} (5 different values) + 30 (x4) + 10 (x1) + 20 (x3) + 15 (x2) + 5 (x2) + [cost] : object {6-07.items.[].system.cost} + value : string {6-07.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-07.items.[].system.counteraction} (2 different values) + True (x5) + False (x63) + [defense] : object {6-07.items.[].system.defense} + save : object {6-07.items.[].system.defense.save} + basic : boolean {6-07.items.[].system.defense.save.basic} (2 different values) + False (x16) + True (x15) + statistic : string {6-07.items.[].system.defense.save.statistic} (3 different values) + will (x13) + fortitude (x8) + reflex (x10) + [duration] : object {6-07.items.[].system.duration} + sustained : boolean {6-07.items.[].system.duration.sustained} (2 different values) + False (x66) + True (x2) + value : string {6-07.items.[].system.duration.value} (7 different values) + (x37) + 10 minutes (x8) + until the end of the target's next turn (x4) + varies (x5) + until your next daily preparations (x2) + 1 minute (x10) + 1 round (x2) + [heightening] : object {6-07.items.[].system.heightening} + [damage] : object {6-07.items.[].system.heightening.damage} + [0] : string {6-07.items.[].system.heightening.damage.0} (5 different values) + 2d6 (x9) + 1d4 (x4) + 1d8 (x3) + 1d6 (x3) + 1d10 (x1) + [YBeTuItHduzXElD5] : string {6-07.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [yI4fzrhnbFxup4Ep] : string {6-07.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [cQDyW0QpjJ38MlSi] : string {6-07.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [interval] : integer {6-07.items.[].system.heightening.interval} (2 different values) + 1 (x20) + 2 (x6) + type : string {6-07.items.[].system.heightening.type} (2 different values) + interval (x26) + fixed (x15) + [levels] : object {6-07.items.[].system.heightening.levels} + [5] : object {6-07.items.[].system.heightening.levels.5} + target : object {6-07.items.[].system.heightening.levels.5.target} + value : string {6-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [3] : object {6-07.items.[].system.heightening.levels.3} + target : object {6-07.items.[].system.heightening.levels.3.target} + value : string {6-07.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x4) + 10 objects (x4) + [6] : object {6-07.items.[].system.heightening.levels.6} + target : object {6-07.items.[].system.heightening.levels.6.target} + value : string {6-07.items.[].system.heightening.levels.6.target.value} (2 different values) + any number of objects (x4) + 10 creatures (x2) + [8] : object {6-07.items.[].system.heightening.levels.8} + target : object {6-07.items.[].system.heightening.levels.8.target} + value : string {6-07.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [4] : object {6-07.items.[].system.heightening.levels.4} + range : object {6-07.items.[].system.heightening.levels.4.range} + value : string {6-07.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + target : object {6-07.items.[].system.heightening.levels.4.target} + value : string {6-07.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) + [location] : object {6-07.items.[].system.location} + value : string {6-07.items.[].system.location.value} (3 different values) + wQQCVMt1qcMZb2Aw (x30) + fOrKBkyoagivYo56 (x3) + cL3C1OvVEUYqfgXp (x35) + [requirements] : string {6-07.items.[].system.requirements} (same value: ) + [target] : object {6-07.items.[].system.target} + value : string {6-07.items.[].system.target.value} (10 different values) + 1 creature (x28) + 1 willing creature (x2) + (x22) + 1 living creature or 1 willing undead creature (x2) + 1 willing living creature or 1 undead (x1) + 1 object (x4) + 1 living creature (x4) + 1 or more creatures (x2) + 1 object of Bulk 1 or less (x2) + the creature that would take fire damage (x1) + [time] : object {6-07.items.[].system.time} + value : string {6-07.items.[].system.time.value} (5 different values) + 2 (x57) + 1 to 3 (x5) + 1 minute (x4) + 3 (x1) + reaction (x1) + [overlays] : object {6-07.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [37gy7l19tik74o4s] : object {6-07.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {6-07.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {6-07.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {6-07.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {6-07.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {6-07.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {6-07.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {6-07.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {6-07.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {6-07.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [hqiwae0wgehycnex] : object {6-07.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {6-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + materials : array<> {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + heightening : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + materials : array<> {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + heightening : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [eOCNn2ohYAvsYZjn] : object {6-07.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {6-07.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {6-07.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {6-07.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [Fs08rHTZAfROKKzu] : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {6-07.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {6-07.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {6-07.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {6-07.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {6-07.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [stackGroup] : string {6-07.items.[].system.stackGroup} (same value: bolts) + [frequency] : object {6-07.items.[].system.frequency} + max : integer {6-07.items.[].system.frequency.max} (same value: 1) + per : string {6-07.items.[].system.frequency.per} (same value: turn) + value : integer {6-07.items.[].system.frequency.value} (same value: 1) + [selfEffect] : object {6-07.items.[].system.selfEffect} + name : string {6-07.items.[].system.selfEffect.name} (2 different values) + Effect: Divine Weapon (Chelaxian Cleric) (x2) + Effect: Brimstone Blessing (x2) + uuid : string {6-07.items.[].system.selfEffect.uuid} (2 different values) + Compendium.pf2e.bestiary-effects.Item.Effect: Divine Weapon (Chelaxian Cleric) (x2) + Compendium.pf2e.bestiary-effects.Item.Effect: Brimstone Blessing (x2) + [showSlotlessLevels] : object {6-07.items.[].system.showSlotlessLevels} + value : boolean {6-07.items.[].system.showSlotlessLevels.value} (same value: False) + [acBonus] : integer {6-07.items.[].system.acBonus} (same value: 2) + [speedPenalty] : integer {6-07.items.[].system.speedPenalty} (same value: 0) + [checkPenalty] : integer {6-07.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {6-07.items.[].system.dexCap} (same value: 3) + [strength] : integer {6-07.items.[].system.strength} (same value: 1) + type : string {6-07.items.[].type} (10 different values) + weapon (x12) + equipment (x9) + consumable (x4) + melee (x28) + action (x50) + lore (x8) + spellcastingEntry (x6) + spell (x68) + shield (x2) + armor (x2) + [flags] : object {6-07.items.[].flags} + pf2e : object {6-07.items.[].flags.pf2e} + linkedWeapon : string {6-07.items.[].flags.pf2e.linkedWeapon} (6 different values) + mhYJqyyI1O6QaplU (x4) + GZiHtpnkdjc1y1Kk (x2) + PgGF6FH1KTtXz1Bz (x2) + mg604qhV3ke2HLK2 (x4) + JAw4sdIpNfwKl0ul (x2) + xqXUIZJvWAhXp9I6 (x2) + name : string {6-07.name} (all different values) + system : object {6-07.system} + [abilities] : object {6-07.system.abilities} + cha : object {6-07.system.abilities.cha} + mod : integer {6-07.system.abilities.cha.mod} (5 different values) + 5 (x2) + 4 (x2) + 0 (x2) + 3 (x2) + -5 (x2) + con : object {6-07.system.abilities.con} + mod : integer {6-07.system.abilities.con.mod} (4 different values) + 0 (x4) + 1 (x2) + 2 (x2) + 7 (x2) + dex : object {6-07.system.abilities.dex} + mod : integer {6-07.system.abilities.dex.mod} (4 different values) + 4 (x2) + 2 (x4) + 3 (x2) + -5 (x2) + int : object {6-07.system.abilities.int} + mod : integer {6-07.system.abilities.int.mod} (4 different values) + 2 (x4) + 1 (x2) + 4 (x2) + -2 (x2) + str : object {6-07.system.abilities.str} + mod : integer {6-07.system.abilities.str.mod} (5 different values) + 0 (x2) + 4 (x4) + 3 (x2) + 8 (x1) + 7 (x1) + wis : object {6-07.system.abilities.wis} + mod : integer {6-07.system.abilities.wis.mod} (4 different values) + 3 (x4) + 4 (x2) + 2 (x2) + 0 (x2) + attributes : object {6-07.system.attributes} + ac : object {6-07.system.attributes.ac} + [details] : string {6-07.system.attributes.ac.details} (5 different values) + (x6) + (25 with shield raised) (x1) + (27 with shield raised) (x1) + (26 while in armored apotheosis form) (x1) + (24 while in armored apotheosis form) (x1) + value : integer {6-07.system.attributes.ac.value} (8 different values) + 25 (x3) + 22 (x2) + 24 (x4) + 23 (x1) + 18 (x1) + 27 (x1) + 16 (x1) + 26 (x1) + [adjustment] : mixed + [allSaves] : object {6-07.system.attributes.allSaves} + value : string {6-07.system.attributes.allSaves.value} (same value: ) + hp : object {6-07.system.attributes.hp} + details : string {6-07.system.attributes.hp.details} (same value: ) + max : integer {6-07.system.attributes.hp.max} (all different values) + temp : integer {6-07.system.attributes.hp.temp} (same value: 0) + value : integer {6-07.system.attributes.hp.value} (all different values) + [speed] : object {6-07.system.attributes.speed} + otherSpeeds : array {6-07.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {6-07.system.attributes.speed.otherSpeeds.[]} + type : string {6-07.system.attributes.speed.otherSpeeds.[].type} (same value: climb) + value : integer {6-07.system.attributes.speed.otherSpeeds.[].value} (same value: 20) + value : integer {6-07.system.attributes.speed.value} (2 different values) + 25 (x8) + 30 (x2) + immunities : array {6-07.system.attributes.immunities} + Length: min=3 max=4 + Value type: object {6-07.system.attributes.immunities.[]} + exceptions : array<> {6-07.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-07.system.attributes.immunities.[].type} (5 different values) + acid (x2) + unconscious (x2) + critical-hits (x6) + electricity (x6) + precision (x4) + [emitsSound] : string {6-07.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {6-07.system.attributes.hardness} (same value: 0) + [stealth] : object {6-07.system.attributes.stealth} + details : string {6-07.system.attributes.stealth.details} (same value:

(trained) (or –10 and no minimum proficiency if the oozeshardling node's electric pulse reaction has been triggered)

) + value : integer {6-07.system.attributes.stealth.value} (4 different values) + 17 (x1) + 14 (x1) + 13 (x1) + 15 (x1) + details : object {6-07.system.details} + [blurb] : string {6-07.system.details.blurb} (same value: ) + [languages] : object {6-07.system.details.languages} + details : string {6-07.system.details.languages.details} (same value: ) + value : array {6-07.system.details.languages.value} + Length: min=0 max=5 + Value type: string {6-07.system.details.languages.value.[]} (9 different values) + common (x8) + dwarven (x2) + elven (x2) + gnomish (x2) + halfling (x2) + aklo (x4) + diabolic (x4) + chthonian (x2) + shadowtongue (x2) + level : object {6-07.system.details.level} + value : integer {6-07.system.details.level.value} (5 different values) + 8 (x6) + 6 (x5) + 10 (x1) + 9 (x1) + 7 (x1) + [privateNotes] : string {6-07.system.details.privateNotes} (same value: ) + [publicNotes] : string {6-07.system.details.publicNotes} (same value: ) + publication : object {6-07.system.details.publication} + license : string {6-07.system.details.publication.license} (same value: ORC) + remaster : boolean {6-07.system.details.publication.remaster} (same value: True) + title : string {6-07.system.details.publication.title} (same value: Pathfinder Society Scenario #6-07: A God Falls Where Magic Fails) + [description] : string {6-07.system.details.description} (same value:

A lump of bluish ooze shot through with what look like tiny silver shavings of metal. Once it has been activated, it glows with arcs of electricity that leap out at nearby targets.

) + [disable] : string {6-07.system.details.disable} (4 different values) +

Two successful @Check[arcana|dc:25] or @Check[occultism|dc:25] (trained) checks on the oozeshardling to disperse its power, or @Check[acrobatics|dc:27] or @Check[thievery|dc:27] (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking @Damage[1d6[acid]] damage (@Damage[2d6[acid]] on a critical failure).

(x1) +

Two successful @Check[arcana|dc:22] or @Check[occultism|dc:22] (trained) checks on the oozeshardling to disperse its power, or @Check[acrobatics|dc:24] or @Check[thievery|dc:24] (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking @Damage[1d6[acid]] damage (@Damage[2d6[acid]] on a critical failure).

(x1) +

Two successful @Check[arcana|dc:21] or @Check[occultism|dc:21] (trained) checks on the oozeshardling to disperse its power, or @Check[acrobatics|dc:23] or @Check[thievery|dc:23] (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking @Damage[1d6[acid]] damage (@Damage[2d6[acid]] on a critical failure).

(x1) +

Two successful @Check[arcana|dc:23] or @Check[occultism|dc:23] (trained) checks on the oozeshardling to disperse its power, or @Check[acrobatics|dc:25] or @Check[thievery|dc:25] (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking @Damage[1d6[acid]] damage (@Damage[2d6[acid]] on a critical failure).

(x1) + [isComplex] : boolean {6-07.system.details.isComplex} (same value: True) + [reset] : string {6-07.system.details.reset} (same value:

The oozeshardling node collapses and melds back into the oozeshard after 1 minute, or disappears entirely if the oozeshard is slain.

) + [routine] : string {6-07.system.details.routine} (same value:

(3 actions) The oozeshardling uses its first action to make an electric spark Strike against one random non-ooze creature within range, its second action is used to move straight in a random cardinal direction (roll [[/gmr 1d4 #Direction]] to determine the direction), and its third action to make a second electric spark Strike against a different random non-ooze creature within range. The oozeshardling doesn't take a multiple attack penalty.

) + [initiative] : object {6-07.system.initiative} + statistic : string {6-07.system.initiative.statistic} (same value: perception) + [perception] : object {6-07.system.perception} + details : string {6-07.system.perception.details} (3 different values) + +20 to detect snares and hazards (x1) + (x8) + (+18 to detect snares and hazards) (x1) + mod : integer {6-07.system.perception.mod} (7 different values) + 18 (x1) + 13 (x1) + 14 (x2) + 15 (x1) + 12 (x2) + 16 (x2) + 10 (x1) + senses : array {6-07.system.perception.senses} + Length: min=0 max=1 + Value type: object {6-07.system.perception.senses.[]} + acuity : string {6-07.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {6-07.system.perception.senses.[].range} (same value: 60) + type : string {6-07.system.perception.senses.[].type} (same value: motion-sense) + [resources] : object {6-07.system.resources} + [focus] : object {6-07.system.resources.focus} + max : integer {6-07.system.resources.focus.max} (2 different values) + 1 (x1) + 2 (x1) + value : integer {6-07.system.resources.focus.value} (2 different values) + 1 (x1) + 2 (x1) + saves : object {6-07.system.saves} + fortitude : object {6-07.system.saves.fortitude} + saveDetail : string {6-07.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-07.system.saves.fortitude.value} (8 different values) + 11 (x2) + 12 (x2) + 13 (x2) + 14 (x3) + 10 (x1) + 16 (x2) + 22 (x1) + 20 (x1) + reflex : object {6-07.system.saves.reflex} + saveDetail : string {6-07.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-07.system.saves.reflex.value} (9 different values) + 17 (x1) + 12 (x2) + 14 (x3) + 13 (x1) + 16 (x2) + 15 (x2) + 9 (x1) + 18 (x1) + 7 (x1) + will : object {6-07.system.saves.will} + saveDetail : string {6-07.system.saves.will.saveDetail} (same value: ) + [value] : integer {6-07.system.saves.will.value} (7 different values) + 16 (x3) + 15 (x2) + 12 (x1) + 17 (x1) + 14 (x2) + 18 (x1) + 0 (x1) + [skills] : object {6-07.system.skills} + [deception] : object {6-07.system.skills.deception} + base : integer {6-07.system.skills.deception.base} (4 different values) + 19 (x1) + 16 (x1) + 18 (x1) + 17 (x1) + [special] : array<> {6-07.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {6-07.system.skills.diplomacy} + base : integer {6-07.system.skills.diplomacy.base} (2 different values) + 17 (x1) + 15 (x1) + special : array<> {6-07.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [performance] : object {6-07.system.skills.performance} + base : integer {6-07.system.skills.performance.base} (2 different values) + 17 (x1) + 15 (x1) + special : array<> {6-07.system.skills.performance.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {6-07.system.skills.society} + base : integer {6-07.system.skills.society.base} (4 different values) + 18 (x1) + 11 (x1) + 13 (x1) + 16 (x1) + [special] : array<> {6-07.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {6-07.system.skills.stealth} + base : integer {6-07.system.skills.stealth.base} (2 different values) + 18 (x1) + 16 (x1) + special : array {6-07.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {6-07.system.skills.stealth.special.[]} + base : integer {6-07.system.skills.stealth.special.[].base} (2 different values) + 19 (x1) + 17 (x1) + label : string {6-07.system.skills.stealth.special.[].label} (same value: in dungeons while wearing camouflage suit) + predicate : array {6-07.system.skills.stealth.special.[].predicate} + Length: min=2 max=2 + Value type: string {6-07.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:dungeon (x2) + camouflage-suit (x2) + [thievery] : object {6-07.system.skills.thievery} + base : integer {6-07.system.skills.thievery.base} (2 different values) + 16 (x1) + 14 (x1) + special : array<> {6-07.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {6-07.system.skills.athletics} + base : integer {6-07.system.skills.athletics.base} (6 different values) + 12 (x1) + 16 (x1) + 14 (x1) + 18 (x1) + 23 (x1) + 20 (x1) + [intimidation] : object {6-07.system.skills.intimidation} + base : integer {6-07.system.skills.intimidation.base} (4 different values) + 14 (x1) + 15 (x1) + 16 (x1) + 17 (x1) + [religion] : object {6-07.system.skills.religion} + base : integer {6-07.system.skills.religion.base} (4 different values) + 15 (x1) + 16 (x1) + 17 (x1) + 14 (x1) + [arcana] : object {6-07.system.skills.arcana} + base : integer {6-07.system.skills.arcana.base} (2 different values) + 16 (x1) + 14 (x1) + traits : object {6-07.system.traits} + rarity : string {6-07.system.traits.rarity} (same value: common) + size : object {6-07.system.traits.size} + value : string {6-07.system.traits.size.value} (2 different values) + med (x12) + huge (x2) + value : array {6-07.system.traits.value} + Length: min=2 max=3 + Value type: string {6-07.system.traits.value.[]} (7 different values) + human (x8) + humanoid (x8) + unholy (x4) + mythic (x2) + ooze (x2) + environmental (x4) + magical (x4) + [statusEffects] : array<> {6-07.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {6-07.type} (2 different values) + npc (x10) + hazard (x4) \ No newline at end of file diff --git a/output/pf2e/packs/6-08.txt b/output/pf2e/packs/6-08.txt new file mode 100644 index 0000000..19cc1da --- /dev/null +++ b/output/pf2e/packs/6-08.txt @@ -0,0 +1,706 @@ +6-08 +Different values: 9 +===================================== +object {6-08} + _id : string {6-08._id} (all different values) + folder : string {6-08.folder} (same value: MUEqPm97M4kEBZCn) + img : string {6-08.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {6-08.items} + Length: min=3 max=16 + Value type: object {6-08.items.[]} + _id : string {6-08.items.[]._id} (32 different values) + img : string {6-08.items.[].img} (21 different values) + name : string {6-08.items.[].name} (30 different values) + sort : integer {6-08.items.[].sort} (16 different values) + 100000 (x9) + 200000 (x9) + 300000 (x9) + 400000 (x7) + 500000 (x5) + 600000 (x5) + 700000 (x5) + 800000 (x5) + 900000 (x5) + 1000000 (x2) + 1100000 (x2) + 1200000 (x2) + 1300000 (x2) + 1400000 (x2) + 1500000 (x1) + 1600000 (x1) + system : object {6-08.items.[].system} + [autoHeightenLevel] : object {6-08.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {6-08.items.[].system.description} + value : string {6-08.items.[].system.description.value} (32 different values) + [prepared] : object {6-08.items.[].system.prepared} + [flexible] : boolean {6-08.items.[].system.prepared.flexible} (same value: False) + value : string {6-08.items.[].system.prepared.value} (2 different values) + prepared (x2) + focus (x2) + [proficiency] : object {6-08.items.[].system.proficiency} + value : integer {6-08.items.[].system.proficiency.value} (same value: 1) + publication : object {6-08.items.[].system.publication} + license : string {6-08.items.[].system.publication.license} (2 different values) + OGL (x28) + ORC (x43) + remaster : boolean {6-08.items.[].system.publication.remaster} (2 different values) + False (x28) + True (x43) + title : string {6-08.items.[].system.publication.title} (4 different values) + (x28) + Pathfinder Player Core (x28) + Pathfinder Player Core 2 (x2) + Pathfinder Monster Core (x13) + rules : ###FoundryRulesObject### + [slots] : object {6-08.items.[].system.slots} + [slot0] : object {6-08.items.[].system.slots.slot0} + max : integer {6-08.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {6-08.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {6-08.items.[].system.slots.slot0.prepared.[]} + id : string {6-08.items.[].system.slots.slot0.prepared.[].id} (5 different values) + VtUpS1K0Rel7Gu8p (x2) + yCiaTl3GnCkbKxaE (x2) + TRkG4COVv834Fe3D (x2) + yvsMWzzEZtHGlw9d (x2) + G5oz4nCzBkJeu7kH (x2) + [slot1] : object {6-08.items.[].system.slots.slot1} + max : integer {6-08.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {6-08.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {6-08.items.[].system.slots.slot1.prepared.[]} + id : string {6-08.items.[].system.slots.slot1.prepared.[].id} (2 different values) + cEKXXHIHCJVwSriD (x2) + Fh2a33ZdR2kWufcJ (x4) + [slot2] : object {6-08.items.[].system.slots.slot2} + max : integer {6-08.items.[].system.slots.slot2.max} (same value: 2) + prepared : array {6-08.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {6-08.items.[].system.slots.slot2.prepared.[]} + id : string {6-08.items.[].system.slots.slot2.prepared.[].id} (2 different values) + NtsRGl4BJ4YlvfRT (x1) + 8Di1mJa9kWekylan (x1) + [slug] : string {6-08.items.[].system.slug} (17 different values) + acid-grip (x1) + shatter (x1) + chilling-spray (x2) + clinging-ice (x2) + electric-arc (x2) + fear (x2) + frostbite (x2) + gouging-claw (x2) + guidance (x2) + ignition (x2) + dagger (x2) + battle-axe (x6) + shortbow (x6) + studded-leather-armor (x3) + arrows (x3) + reactive-strike (x3) + void-healing (x2) + [spelldc] : object {6-08.items.[].system.spelldc} + dc : integer {6-08.items.[].system.spelldc.dc} (2 different values) + 21 (x2) + 18 (x2) + value : integer {6-08.items.[].system.spelldc.value} (2 different values) + 13 (x2) + 10 (x2) + [tradition] : object {6-08.items.[].system.tradition} + value : string {6-08.items.[].system.tradition.value} (same value: primal) + traits : object {6-08.items.[].system.traits} + [rarity] : string {6-08.items.[].system.traits.rarity} (2 different values) + common (x28) + uncommon (x2) + [traditions] : array {6-08.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {6-08.items.[].system.traits.traditions.[]} (4 different values) + arcane (x13) + primal (x16) + occult (x5) + divine (x4) + [value] : array {6-08.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {6-08.items.[].system.traits.value.[]} (32 different values) + [area] : object {6-08.items.[].system.area} + type : string {6-08.items.[].system.area.type} (same value: cone) + value : integer {6-08.items.[].system.area.value} (same value: 15) + [cost] : object {6-08.items.[].system.cost} + value : string {6-08.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-08.items.[].system.counteraction} (same value: False) + [damage] : object {6-08.items.[].system.damage} + [YBeTuItHduzXElD5] : object {6-08.items.[].system.damage.YBeTuItHduzXElD5} + applyMod : boolean {6-08.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {6-08.items.[].system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [0] : object {6-08.items.[].system.damage.0} + applyMod : boolean {6-08.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6-08.items.[].system.damage.0.formula} (4 different values) + 2d10 (x1) + 2d4 (x4) + 1d4 (x2) + 2d6 (x2) + kinds : array {6-08.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-08.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {6-08.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-08.items.[].system.damage.0.type} (4 different values) + sonic (x1) + cold (x4) + electricity (x2) + untyped (x2) + [3bsJUDEgedKhPx6T] : object {6-08.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [3Pz4NTLXD2rzKgf4] : object {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [cQDyW0QpjJ38MlSi] : object {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + damageType : string {6-08.items.[].system.damage.damageType} (2 different values) + slashing (x3) + piercing (x3) + dice : integer {6-08.items.[].system.damage.dice} (same value: 1) + die : string {6-08.items.[].system.damage.die} (2 different values) + d8 (x3) + d6 (x3) + [defense] : object {6-08.items.[].system.defense} + save : object {6-08.items.[].system.defense.save} + basic : boolean {6-08.items.[].system.defense.save.basic} (2 different values) + True (x5) + False (x6) + statistic : string {6-08.items.[].system.defense.save.statistic} (3 different values) + reflex (x7) + will (x2) + fortitude (x2) + [duration] : object {6-08.items.[].system.duration} + sustained : boolean {6-08.items.[].system.duration.sustained} (2 different values) + False (x16) + True (x2) + value : string {6-08.items.[].system.duration.value} (4 different values) + (x12) + 1 minute (x2) + varies (x2) + until the start of your next turn (x2) + [heightening] : object {6-08.items.[].system.heightening} + [damage] : object {6-08.items.[].system.heightening.damage} + [YBeTuItHduzXElD5] : string {6-08.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [0] : string {6-08.items.[].system.heightening.damage.0} (4 different values) + 1d10 (x1) + 2d4 (x2) + 1d4 (x4) + 1d6 (x2) + [3bsJUDEgedKhPx6T] : string {6-08.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [3Pz4NTLXD2rzKgf4] : string {6-08.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [cQDyW0QpjJ38MlSi] : string {6-08.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [interval] : integer {6-08.items.[].system.heightening.interval} (2 different values) + 2 (x1) + 1 (x13) + type : string {6-08.items.[].system.heightening.type} (2 different values) + interval (x14) + fixed (x2) + [levels] : object {6-08.items.[].system.heightening.levels} + 3 : object {6-08.items.[].system.heightening.levels.3} + target : object {6-08.items.[].system.heightening.levels.3.target} + value : string {6-08.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + [level] : object {6-08.items.[].system.level} + value : integer {6-08.items.[].system.level.value} (3 different values) + 2 (x2) + 1 (x16) + 0 (x12) + [location] : object {6-08.items.[].system.location} + value : string {6-08.items.[].system.location.value} (2 different values) + vw93LDaG34VW00ox (x16) + V4xMiLdjs7U150Lt (x2) + [range] : mixed + object {6-08.items.[].system.range} + value : string {6-08.items.[].system.range.value} (5 different values) + 120 feet (x1) + 30 feet (x11) + (x2) + 60 feet (x2) + touch (x2) + integer {6-08.items.[].system.range} (same value: 60) + [requirements] : string {6-08.items.[].system.requirements} (same value: ) + [target] : object {6-08.items.[].system.target} + value : string {6-08.items.[].system.target.value} (4 different values) + 1 creature (x13) + 1 unattended object (x1) + (x2) + 1 or 2 creatures (x2) + [time] : object {6-08.items.[].system.time} + value : string {6-08.items.[].system.time.value} (2 different values) + 2 (x14) + 1 (x4) + [overlays] : object {6-08.items.[].system.overlays} + [URQWpedXx9fB1fR7] : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + type : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + type : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [eOCNn2ohYAvsYZjn] : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [attackEffects] : object {6-08.items.[].system.attackEffects} + value : array<> {6-08.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [bonus] : object {6-08.items.[].system.bonus} + value : integer {6-08.items.[].system.bonus.value} (all different values) + [damageRolls] : object {6-08.items.[].system.damageRolls} + [f3cs1W1e2GUxTZUz] : object {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz} + damage : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damage} (same value: 2d4) + damageType : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damageType} (same value: piercing) + [yh3zQVEFv6YXoFu2] : object {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2} + category : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.category} (same value: persistent) + damage : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damage} (2 different values) + 1d6 (x1) + 1d4 (x1) + damageType : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damageType} (same value: cold) + [s68jratooz3axw3sx1ak] : object {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak} + damage : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (2 different values) + 1d10+4 (x1) + 1d8+2 (x1) + damageType : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing) + [67fIkIU7BHhpPh0m] : object {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m} + category : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.category} (same value: persistent) + damage : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damage} (2 different values) + 1d6 (x1) + 1d4 (x1) + damageType : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damageType} (same value: cold) + [rfgtfia2k34nqvsi8iv9] : object {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9} + damage : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (2 different values) + 1d6+4 (x1) + 1d6+2 (x1) + damageType : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing) + [DSjUmWdiFzlOaZix] : object {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix} + damage : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damage} (3 different values) + 1d8+3 (x1) + 1d8+5 (x1) + 2d8+5 (x1) + damageType : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damageType} (same value: slashing) + [a4ISBvXBThkzGgB8] : object {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8} + damage : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damage} (3 different values) + 1d6 (x1) + 1d6+5 (x1) + 2d6+5 (x1) + damageType : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damageType} (same value: piercing) + [actionType] : object {6-08.items.[].system.actionType} + value : string {6-08.items.[].system.actionType.value} (4 different values) + passive (x6) + free (x2) + action (x11) + reaction (x6) + [actions] : object {6-08.items.[].system.actions} + [value] : integer {6-08.items.[].system.actions.value} (3 different values) + 1 (x4) + 3 (x2) + 2 (x5) + [category] : string {6-08.items.[].system.category} (5 different values) + defensive (x12) + offensive (x13) + martial (x6) + light (x3) + ammo (x3) + [baseItem] : string {6-08.items.[].system.baseItem} (3 different values) + battle-axe (x3) + shortbow (x3) + studded-leather-armor (x3) + [bonusDamage] : object {6-08.items.[].system.bonusDamage} + value : integer {6-08.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {6-08.items.[].system.bulk} + value : mixed + integer {6-08.items.[].system.bulk.value} (same value: 1) + float {6-08.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {6-08.items.[].system.equipped} + carryType : string {6-08.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {6-08.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {6-08.items.[].system.group} (3 different values) + axe (x3) + bow (x3) + leather (x3) + [hardness] : integer {6-08.items.[].system.hardness} (same value: 0) + [hp] : object {6-08.items.[].system.hp} + max : integer {6-08.items.[].system.hp.max} (same value: 0) + value : integer {6-08.items.[].system.hp.value} (same value: 0) + [material] : object {6-08.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {6-08.items.[].system.price} + value : object {6-08.items.[].system.price.value} + [gp] : integer {6-08.items.[].system.price.value.gp} (2 different values) + 1 (x3) + 3 (x6) + [sp] : integer {6-08.items.[].system.price.value.sp} (same value: 1) + [per] : integer {6-08.items.[].system.price.per} (same value: 10) + [quantity] : integer {6-08.items.[].system.quantity} (2 different values) + 1 (x9) + 20 (x3) + [reload] : object {6-08.items.[].system.reload} + value : string {6-08.items.[].system.reload.value} (2 different values) + (x3) + 0 (x3) + [runes] : object {6-08.items.[].system.runes} + potency : integer {6-08.items.[].system.runes.potency} (same value: 0) + property : array<> {6-08.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {6-08.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {6-08.items.[].system.runes.resilient} (same value: 0) + [size] : string {6-08.items.[].system.size} (same value: med) + [splashDamage] : object {6-08.items.[].system.splashDamage} + value : integer {6-08.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {6-08.items.[].system.usage} + value : string {6-08.items.[].system.usage.value} (2 different values) + held-in-one-hand (x6) + held-in-one-plus-hands (x3) + [acBonus] : integer {6-08.items.[].system.acBonus} (same value: 2) + [checkPenalty] : integer {6-08.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {6-08.items.[].system.dexCap} (same value: 3) + [speedPenalty] : integer {6-08.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {6-08.items.[].system.strength} (same value: 1) + [stackGroup] : string {6-08.items.[].system.stackGroup} (same value: arrows) + [uses] : object {6-08.items.[].system.uses} + autoDestroy : boolean {6-08.items.[].system.uses.autoDestroy} (same value: True) + max : integer {6-08.items.[].system.uses.max} (same value: 1) + value : integer {6-08.items.[].system.uses.value} (same value: 1) + type : string {6-08.items.[].type} (7 different values) + spellcastingEntry (x4) + spell (x18) + melee (x12) + action (x25) + weapon (x6) + armor (x3) + consumable (x3) + [_stats] : object {6-08.items.[]._stats} + compendiumSource : string {6-08.items.[]._stats.compendiumSource} (16 different values) + Compendium.pf2e.spells-srd.Item.9h9YCncqah6VNsKf (x1) + Compendium.pf2e.spells-srd.Item.1xbFBQDRs0hT5xZ9 (x1) + Compendium.pf2e.spells-srd.Item.8TQiFzGf4feoHeH0 (x2) + Compendium.pf2e.spells-srd.Item.MraZBLJ4Be3ogmWL (x2) + Compendium.pf2e.spells-srd.Item.kBhaPuzLUSwS6vVf (x2) + Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2) + Compendium.pf2e.spells-srd.Item.IxhGEKl63R4QBvkj (x2) + Compendium.pf2e.spells-srd.Item.MPxbKoR54gkYkqLO (x2) + Compendium.pf2e.spells-srd.Item.izcxFQFwf3woCnFs (x2) + Compendium.pf2e.spells-srd.Item.6DfLZBl8wKIV03Iq (x2) + Compendium.pf2e.equipment-srd.Item.War0uyLBx1jA0Ge7 (x3) + Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x3) + Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x3) + Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.W7SbTykXrNwxDzJc (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x2) + [flags] : object {6-08.items.[].flags} + pf2e : object {6-08.items.[].flags.pf2e} + linkedWeapon : string {6-08.items.[].flags.pf2e.linkedWeapon} (2 different values) + uBJeS6CUPicrMd1A (x3) + hsxXpt0mb7usB5Tj (x3) + name : string {6-08.name} (all different values) + system : object {6-08.system} + abilities : object {6-08.system.abilities} + cha : object {6-08.system.abilities.cha} + mod : integer {6-08.system.abilities.cha.mod} (4 different values) + 0 (x3) + 2 (x3) + 1 (x1) + -4 (x2) + con : object {6-08.system.abilities.con} + mod : integer {6-08.system.abilities.con.mod} (2 different values) + 3 (x5) + 2 (x4) + dex : object {6-08.system.abilities.dex} + mod : integer {6-08.system.abilities.dex.mod} (5 different values) + 2 (x3) + 5 (x1) + 4 (x1) + 1 (x2) + 3 (x2) + int : object {6-08.system.abilities.int} + mod : integer {6-08.system.abilities.int.mod} (4 different values) + 4 (x2) + 0 (x4) + -1 (x1) + -5 (x2) + str : object {6-08.system.abilities.str} + mod : integer {6-08.system.abilities.str.mod} (3 different values) + 0 (x2) + 1 (x4) + 3 (x3) + wis : object {6-08.system.abilities.wis} + mod : integer {6-08.system.abilities.wis.mod} (3 different values) + 2 (x1) + 1 (x6) + 0 (x2) + attributes : object {6-08.system.attributes} + ac : object {6-08.system.attributes.ac} + details : string {6-08.system.attributes.ac.details} (same value: ) + value : integer {6-08.system.attributes.ac.value} (6 different values) + 19 (x1) + 21 (x2) + 16 (x2) + 15 (x2) + 17 (x1) + 20 (x1) + allSaves : object {6-08.system.attributes.allSaves} + value : string {6-08.system.attributes.allSaves.value} (same value: ) + hp : object {6-08.system.attributes.hp} + details : string {6-08.system.attributes.hp.details} (2 different values) + (x7) + void healing (x2) + max : integer {6-08.system.attributes.hp.max} (7 different values) + 48 (x1) + 65 (x1) + 25 (x2) + 34 (x1) + 9 (x2) + 36 (x1) + 72 (x1) + temp : integer {6-08.system.attributes.hp.temp} (same value: 0) + value : integer {6-08.system.attributes.hp.value} (7 different values) + 48 (x1) + 65 (x1) + 25 (x2) + 34 (x1) + 9 (x2) + 36 (x1) + 72 (x1) + [resistances] : array {6-08.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {6-08.system.attributes.resistances.[]} + doubleVs : array<> {6-08.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {6-08.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-08.system.attributes.resistances.[].type} (same value: cold) + value : integer {6-08.system.attributes.resistances.[].value} (2 different values) + 5 (x1) + 2 (x1) + speed : object {6-08.system.attributes.speed} + otherSpeeds : array {6-08.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {6-08.system.attributes.speed.otherSpeeds.[]} + type : string {6-08.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {6-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {6-08.system.attributes.speed.value} (2 different values) + 25 (x7) + 20 (x2) + [adjustment] : mixed + [weaknesses] : array {6-08.system.attributes.weaknesses} + Length: min=2 max=3 + Value type: object {6-08.system.attributes.weaknesses.[]} + exceptions : array<> {6-08.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-08.system.attributes.weaknesses.[].type} (5 different values) + fire (x2) + axe-vulnerability (x2) + area-damage (x2) + splash-damage (x2) + vitality (x2) + value : integer {6-08.system.attributes.weaknesses.[].value} (same value: 5) + immunities : array {6-08.system.attributes.immunities} + Length: min=11 max=11 + Value type: object {6-08.system.attributes.immunities.[]} + exceptions : array<> {6-08.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-08.system.attributes.immunities.[].type} (11 different values) + bleed (x2) + death-effects (x2) + disease (x2) + grabbed (x2) + mental (x2) + paralyzed (x2) + poison (x2) + precision (x2) + prone (x2) + swarm-mind (x2) + unconscious (x2) + details : object {6-08.system.details} + blurb : string {6-08.system.details.blurb} (3 different values) + Female human winter witch (x2) + Variant twigjack (x2) + (x5) + languages : object {6-08.system.details.languages} + details : string {6-08.system.details.languages.details} (same value: ) + value : array {6-08.system.details.languages.value} + Length: min=0 max=3 + Value type: string {6-08.system.details.languages.value.[]} (4 different values) + common (x7) + jotun (x2) + skald (x5) + fey (x2) + level : object {6-08.system.details.level} + value : integer {6-08.system.details.level.value} (4 different values) + 4 (x3) + 2 (x3) + -1 (x2) + 1 (x1) + privateNotes : string {6-08.system.details.privateNotes} (same value: ) + publicNotes : string {6-08.system.details.publicNotes} (2 different values) + (x7) +

"True" twigjacks, as they consider themselves, are found in wild forests alongside the fey they idolize.

+
+

Maladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature's body. Many dense forests on Golarion have at least a handful of twigjacks living in the undergrowth.

+

While truculent and violent, twigjacks care deeply for what they consider to be their forests. These creatures harass outsiders who delve deep into their wooded domains, forcing back even the most determined explorers, foresters, and travelers, especially when those intruders cut roads through the forest. However, they are not terribly territorial when it comes to other forest creatures. When sylvan creatures, especially fey, rally against an outside threat, twigjacks in the area eagerly arrive to fight, even if they were not invited.

(x2) + publication : object {6-08.system.details.publication} + license : string {6-08.system.details.publication.license} (same value: ORC) + remaster : boolean {6-08.system.details.publication.remaster} (same value: True) + title : string {6-08.system.details.publication.title} (same value: Pathfinder Society Scenario #6-08: Upon Wheels and Rime) + initiative : object {6-08.system.initiative} + statistic : string {6-08.system.initiative.statistic} (same value: perception) + perception : object {6-08.system.perception} + details : string {6-08.system.perception.details} (same value: ) + mod : integer {6-08.system.perception.mod} (6 different values) + 11 (x3) + 8 (x2) + 7 (x1) + 14 (x1) + 4 (x1) + 2 (x1) + senses : array {6-08.system.perception.senses} + Length: min=0 max=1 + Value type: object {6-08.system.perception.senses.[]} + type : string {6-08.system.perception.senses.[].type} (same value: darkvision) + resources : object {6-08.system.resources} + saves : object {6-08.system.saves} + fortitude : object {6-08.system.saves.fortitude} + saveDetail : string {6-08.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-08.system.saves.fortitude.value} (4 different values) + 11 (x3) + 8 (x4) + 14 (x1) + 10 (x1) + reflex : object {6-08.system.saves.reflex} + saveDetail : string {6-08.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-08.system.saves.reflex.value} (5 different values) + 8 (x2) + 14 (x1) + 5 (x3) + 11 (x2) + 7 (x1) + will : object {6-08.system.saves.will} + saveDetail : string {6-08.system.saves.will.saveDetail} (same value: ) + value : integer {6-08.system.saves.will.value} (6 different values) + 14 (x1) + 8 (x2) + 11 (x1) + 5 (x2) + 2 (x2) + 4 (x1) + skills : object {6-08.system.skills} + [arcana] : object {6-08.system.skills.arcana} + base : integer {6-08.system.skills.arcana.base} (2 different values) + 14 (x1) + 8 (x1) + [intimidation] : object {6-08.system.skills.intimidation} + base : integer {6-08.system.skills.intimidation.base} (5 different values) + 8 (x1) + 5 (x1) + 4 (x1) + 7 (x1) + 10 (x1) + [nature] : object {6-08.system.skills.nature} + base : integer {6-08.system.skills.nature.base} (3 different values) + 10 (x1) + 7 (x2) + 4 (x1) + [acrobatics] : object {6-08.system.skills.acrobatics} + base : integer {6-08.system.skills.acrobatics.base} (3 different values) + 10 (x1) + 7 (x2) + 5 (x1) + [athletics] : object {6-08.system.skills.athletics} + base : integer {6-08.system.skills.athletics.base} (3 different values) + 8 (x2) + 5 (x2) + 12 (x1) + [stealth] : object {6-08.system.skills.stealth} + base : integer {6-08.system.skills.stealth.base} (2 different values) + 10 (x1) + 7 (x1) + traits : object {6-08.system.traits} + rarity : string {6-08.system.traits.rarity} (2 different values) + unique (x4) + uncommon (x5) + size : object {6-08.system.traits.size} + value : string {6-08.system.traits.size.value} (3 different values) + med (x5) + tiny (x2) + lg (x2) + value : array {6-08.system.traits.value} + Length: min=2 max=4 + Value type: string {6-08.system.traits.value.[]} (all different values) + type : string {6-08.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/6-09.txt b/output/pf2e/packs/6-09.txt new file mode 100644 index 0000000..e4552ea --- /dev/null +++ b/output/pf2e/packs/6-09.txt @@ -0,0 +1,1136 @@ +6-09 +Different values: 14 +===================================== +object {6-09} + _id : string {6-09._id} (all different values) + folder : string {6-09.folder} (same value: N5uT1shLH5PK1H4u) + img : string {6-09.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {6-09.items} + Length: min=4 max=44 + Value type: object {6-09.items.[]} + _id : string {6-09.items.[]._id} (168 different values) + img : string {6-09.items.[].img} (63 different values) + name : string {6-09.items.[].name} (132 different values) + sort : integer {6-09.items.[].sort} (44 different values) + system : object {6-09.items.[].system} + [attackEffects] : object {6-09.items.[].system.attackEffects} + value : array {6-09.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {6-09.items.[].system.attackEffects.value.[]} (9 different values) + grab (x6) + unnerving-echo (x2) + pall-of-shadow (x2) + lich-siphon-life (x2) + goliath-spider-venom (x1) + web-tether (x1) + binding-stone (x2) + giant-tarantula-venom (x1) + knockdown (x1) + [bonus] : object {6-09.items.[].system.bonus} + value : integer {6-09.items.[].system.bonus.value} (11 different values) + 18 (x5) + 21 (x1) + 19 (x2) + 0 (x1) + 24 (x3) + 23 (x3) + 16 (x1) + 26 (x1) + 22 (x5) + 12 (x1) + 17 (x2) + [damageRolls] : object {6-09.items.[].system.damageRolls} + [TMxEGvvx8OQ4RhYV] : object {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV} + category : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.category} (same value: persistent) + damage : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damage} (same value: 1d6) + damageType : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damageType} (same value: bleed) + [r2dhgrtdklpa0762j5ak] : object {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak} + damage : string {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damage} (same value: 1d12+9) + damageType : string {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damageType} (same value: piercing) + [ti4gsypmejpm0txb8i9t] : object {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t} + damage : string {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damage} (same value: 2d6+9) + damageType : string {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damageType} (same value: bludgeoning) + [cQxfg7PPI8cfDvOM] : object {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM} + damage : string {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damage} (2 different values) + 2d10+12 (x1) + 2d10+9 (x1) + damageType : string {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damageType} (same value: bludgeoning) + [Hzt7oklYlxHygb0q] : object {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q} + damage : string {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damage} (2 different values) + 4d6+7 (x1) + 3d6+7 (x1) + damageType : string {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damageType} (same value: mental) + [0] : object {6-09.items.[].system.damageRolls.0} + damage : string {6-09.items.[].system.damageRolls.0.damage} (2 different values) + 2d8+16 (x1) + 3d6+16 (x1) + damageType : string {6-09.items.[].system.damageRolls.0.damageType} (2 different values) + slashing (x1) + bludgeoning (x1) + [zjkdhmqwxurovpg6gk4l] : object {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l} + damage : string {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (2 different values) + 4d8+2 (x1) + 3d10 (x1) + damageType : string {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: void) + [giq17bzwad93y5mdb4h4] : object {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4} + damage : string {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damage} (same value: 2d12+12) + damageType : string {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damageType} (same value: piercing) + [dkx1l0t20pw8cerrdqjv] : object {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv} + damage : string {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: 2d10+6) + damageType : string {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: void) + [uehqzi7a36hzr0491bra] : object {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra} + damage : string {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: 2d12+6) + damageType : string {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning) + [DUcXs8QtvxeNNhCc] : object {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc} + damage : string {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damage} (same value: 2d6+6) + damageType : string {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damageType} (same value: bludgeoning) + [hkdjhqfm65kr1ha9mhks] : object {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks} + damage : string {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: 2d10+13) + damageType : string {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: bludgeoning) + [7B4ovBM6M83YtBHC] : object {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC} + damage : string {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damage} (same value: 2d6+11) + damageType : string {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damageType} (same value: bludgeoning) + [nog9w6oid5j9u9qmg69d] : object {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d} + damage : string {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damage} (same value: 2d8+8) + damageType : string {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damageType} (same value: piercing) + [pefp69t21vtqca8d1qfk] : object {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk} + damage : string {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damage} (same value: 1d12+8) + damageType : string {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damageType} (same value: bludgeoning) + [m9mz4oyjtoq9c4vswevw] : object {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw} + damage : string {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: 2d8+9) + damageType : string {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: slashing) + [XvjcTfIh6nTYWi7g] : object {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g} + category : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.category} (same value: persistent) + damage : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damage} (same value: 1d6) + damageType : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damageType} (same value: bleed) + [94zc7atvygg76wj7obew] : object {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew} + damage : string {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: 3d6+12) + damageType : string {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: piercing) + [1au5rcuboo9fzdcp0ydm] : object {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm} + damage : string {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: 2d10+12) + damageType : string {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: bludgeoning) + [sr9pbr7esnmyf5hmzy44] : object {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44} + damage : string {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damage} (same value: 2d10+9) + damageType : string {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damageType} (same value: slashing) + kzbxhgkgldmbt0lxsx49 : object {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49} + damage : string {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damage} (same value: 2d12+9) + damageType : string {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damageType} (same value: piercing) + description : object {6-09.items.[].system.description} + value : string {6-09.items.[].system.description.value} (122 different values) + publication : object {6-09.items.[].system.publication} + license : string {6-09.items.[].system.publication.license} (2 different values) + ORC (x190) + OGL (x30) + remaster : boolean {6-09.items.[].system.publication.remaster} (2 different values) + True (x190) + False (x30) + title : string {6-09.items.[].system.publication.title} (5 different values) + Pathfinder Monster Core (x69) + (x51) + Pathfinder Player Core (x92) + Pathfinder GM Core (x6) + Pathfinder War of Immortals (x2) + rules : ###FoundryRulesObject### + [slug] : string {6-09.items.[].system.slug} (83 different values) + traits : object {6-09.items.[].system.traits} + [value] : array {6-09.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {6-09.items.[].system.traits.value.[]} (58 different values) + [rarity] : string {6-09.items.[].system.traits.rarity} (2 different values) + uncommon (x8) + common (x91) + [traditions] : array {6-09.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {6-09.items.[].system.traits.traditions.[]} (4 different values) + arcane (x88) + divine (x39) + occult (x72) + primal (x31) + [actionType] : object {6-09.items.[].system.actionType} + value : string {6-09.items.[].system.actionType.value} (4 different values) + reaction (x10) + action (x32) + passive (x45) + free (x4) + [actions] : object {6-09.items.[].system.actions} + [value] : integer {6-09.items.[].system.actions.value} (3 different values) + 3 (x2) + 1 (x27) + 2 (x3) + [category] : string {6-09.items.[].system.category} (6 different values) + defensive (x28) + offensive (x61) + martial (x1) + medium (x1) + scroll (x2) + interaction (x2) + [baseItem] : string {6-09.items.[].system.baseItem} (2 different values) + spiked-chain (x1) + breastplate (x1) + [bonusDamage] : object {6-09.items.[].system.bonusDamage} + value : integer {6-09.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {6-09.items.[].system.bulk} + value : mixed + integer {6-09.items.[].system.bulk.value} (3 different values) + 1 (x3) + 2 (x1) + 0 (x3) + float {6-09.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {6-09.items.[].system.bulk.capacity} (same value: 100) + [heldOrStowed] : integer {6-09.items.[].system.bulk.heldOrStowed} (same value: 1) + [ignored] : integer {6-09.items.[].system.bulk.ignored} (same value: 100) + [containerId] : mixed + [damage] : object {6-09.items.[].system.damage} + [damageType] : string {6-09.items.[].system.damage.damageType} (same value: slashing) + [dice] : integer {6-09.items.[].system.damage.dice} (same value: 1) + [die] : string {6-09.items.[].system.damage.die} (same value: d8) + [0] : object {6-09.items.[].system.damage.0} + applyMod : boolean {6-09.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6-09.items.[].system.damage.0.formula} (9 different values) + 12d10 (x2) + 12d6 (x2) + 6d8 (x2) + 2d6 (x4) + 6d6 (x3) + 1d4+1 (x3) + 8d6 (x1) + 4d12 (x1) + 3d6 (x1) + kinds : array {6-09.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-09.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {6-09.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-09.items.[].system.damage.0.type} (7 different values) + untyped (x4) + void (x4) + cold (x2) + fire (x4) + force (x3) + mental (x1) + electricity (x1) + [hBNB5kWrMV8T2CuH] : object {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH} + applyMod : boolean {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False) + [category] : mixed + formula : string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6) + kinds : array {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds} + Length: min=1 max=1 + Value type: string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage) + materials : array<> {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing) + [mY0vhGfbdzA69pIz] : object {6-09.items.[].system.damage.mY0vhGfbdzA69pIz} + applyMod : boolean {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False) + category : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent) + formula : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6) + kinds : array {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.kinds} + Length: min=1 max=1 + Value type: string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage) + materials : array<> {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison) + [3bsJUDEgedKhPx6T] : object {6-09.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [C34n7XTpCLCXJWwt] : object {6-09.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [equipped] : object {6-09.items.[].system.equipped} + carryType : string {6-09.items.[].system.equipped.carryType} (2 different values) + held (x2) + worn (x7) + [handsHeld] : integer {6-09.items.[].system.equipped.handsHeld} (2 different values) + 1 (x2) + 0 (x1) + [invested] : boolean {6-09.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {6-09.items.[].system.equipped.inSlot} (same value: True) + [group] : string {6-09.items.[].system.group} (2 different values) + flail (x1) + plate (x1) + [hardness] : integer {6-09.items.[].system.hardness} (same value: 0) + [hp] : object {6-09.items.[].system.hp} + max : integer {6-09.items.[].system.hp.max} (same value: 0) + value : integer {6-09.items.[].system.hp.value} (same value: 0) + [level] : object {6-09.items.[].system.level} + value : integer {6-09.items.[].system.level.value} (9 different values) + 0 (x3) + 6 (x7) + 5 (x9) + 4 (x12) + 3 (x11) + 2 (x17) + 1 (x34) + 10 (x2) + 11 (x4) + [material] : object {6-09.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {6-09.items.[].system.price} + value : object {6-09.items.[].system.price.value} + [gp] : integer {6-09.items.[].system.price.value.gp} (5 different values) + 3 (x1) + 8 (x1) + 1000 (x2) + 300 (x2) + 1200 (x2) + [quantity] : integer {6-09.items.[].system.quantity} (same value: 1) + [range] : object {6-09.items.[].system.range} + value : string {6-09.items.[].system.range.value} (8 different values) + 120 feet (x22) + 30 feet (x21) + (x25) + varies (x2) + touch (x12) + 500 feet (x3) + 60 feet (x3) + planetary (x2) + [reload] : object {6-09.items.[].system.reload} + value : string {6-09.items.[].system.reload.value} (same value: ) + [runes] : object {6-09.items.[].system.runes} + potency : integer {6-09.items.[].system.runes.potency} (same value: 1) + property : array<> {6-09.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {6-09.items.[].system.runes.striking} (same value: 1) + resilient : integer {6-09.items.[].system.runes.resilient} (same value: 0) + [size] : string {6-09.items.[].system.size} (2 different values) + lg (x2) + med (x7) + [splashDamage] : object {6-09.items.[].system.splashDamage} + value : integer {6-09.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {6-09.items.[].system.usage} + value : string {6-09.items.[].system.usage.value} (3 different values) + held-in-two-hands (x3) + worn (x2) + held-in-one-hand (x3) + [acBonus] : integer {6-09.items.[].system.acBonus} (same value: 4) + [checkPenalty] : integer {6-09.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {6-09.items.[].system.dexCap} (same value: 1) + [speedPenalty] : integer {6-09.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {6-09.items.[].system.strength} (same value: 3) + [autoHeightenLevel] : object {6-09.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {6-09.items.[].system.prepared} + flexible : boolean {6-09.items.[].system.prepared.flexible} (same value: False) + value : string {6-09.items.[].system.prepared.value} (2 different values) + prepared (x3) + innate (x3) + [proficiency] : object {6-09.items.[].system.proficiency} + value : integer {6-09.items.[].system.proficiency.value} (2 different values) + 1 (x3) + 0 (x3) + [slots] : object {6-09.items.[].system.slots} + [slot0] : object {6-09.items.[].system.slots.slot0} + max : integer {6-09.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {6-09.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {6-09.items.[].system.slots.slot0.prepared.[]} + id : string {6-09.items.[].system.slots.slot0.prepared.[].id} (10 different values) + XobWNtJD8Ml3iIHs (x2) + pDGwOeUsD1CUcqp8 (x2) + 6oWRo3MsbynLfhtU (x2) + TzHr2OBo454xT2c6 (x2) + NpCW4pIdqQrR3D1E (x2) + EZ3wKTbwh2ertVm3 (x1) + UgwHV1PLbjNpLexI (x1) + kVVm9zjJRDujWv8I (x1) + L4qIWlifi340g4ZG (x1) + mr0mjG9BJH1s5wNA (x1) + [slot1] : object {6-09.items.[].system.slots.slot1} + max : integer {6-09.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {6-09.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {6-09.items.[].system.slots.slot1.prepared.[]} + id : string {6-09.items.[].system.slots.slot1.prepared.[].id} (7 different values) + I66Hvci6wtnLagV6 (x4) + sMrlQ3mlTFQG8NDr (x2) + 6z64spfTRW5p0BWN (x2) + kclZQcklsHOGMkAX (x1) + MMNUSuHZsLjQ3YQt (x1) + u4P6hGj9olgXZtFv (x1) + 2bRH7drMai4iiY8t (x1) + [slot2] : object {6-09.items.[].system.slots.slot2} + max : integer {6-09.items.[].system.slots.slot2.max} (same value: 4) + prepared : array {6-09.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {6-09.items.[].system.slots.slot2.prepared.[]} + id : string {6-09.items.[].system.slots.slot2.prepared.[].id} (8 different values) + qlwsVqrn7kgNE8vJ (x2) + rj4Ga3N9dFmxdh1M (x2) + PGx42IdIthHPN0jJ (x2) + Fu2pDrsT1kn0pEga (x2) + VvBSKCuMHQkAA2uR (x1) + kPxMhUCnuQDSiSum (x1) + lWToGmcM1IZpDOkO (x1) + 5FV58Mt7MXb5fWYV (x1) + [slot3] : object {6-09.items.[].system.slots.slot3} + max : integer {6-09.items.[].system.slots.slot3.max} (same value: 4) + prepared : array {6-09.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {6-09.items.[].system.slots.slot3.prepared.[]} + id : string {6-09.items.[].system.slots.slot3.prepared.[].id} (8 different values) + Tynly4Ou0DfXqc1K (x2) + 1AsdCO50pQkTOAwl (x2) + 5KLmxFObiwGY8yJp (x2) + VVz9acbsJiZwyZiT (x2) + iiac7WoKMd8cnYHv (x1) + Got69Lz8CRpFw9KD (x1) + CHHCKkxE3wlhBd70 (x1) + KbCS7w7Q7Oy2ZbQE (x1) + [slot4] : object {6-09.items.[].system.slots.slot4} + max : integer {6-09.items.[].system.slots.slot4.max} (same value: 4) + prepared : array {6-09.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {6-09.items.[].system.slots.slot4.prepared.[]} + id : string {6-09.items.[].system.slots.slot4.prepared.[].id} (8 different values) + IwpjkyadQINGz8WV (x2) + 28y1USQuoP5qtaUE (x2) + TLt8qOLGMxVoeOP0 (x2) + kYtI5JifEezQAi5Y (x2) + 3EOIay6nj6Qv8ETu (x1) + KTnC6m3AsrAKVGhp (x1) + mlFVjHUY2akjRS7N (x1) + XUMvD6I8lvWC90Fe (x1) + [slot5] : object {6-09.items.[].system.slots.slot5} + max : integer {6-09.items.[].system.slots.slot5.max} (same value: 4) + prepared : array {6-09.items.[].system.slots.slot5.prepared} + Length: min=4 max=4 + Value type: object {6-09.items.[].system.slots.slot5.prepared.[]} + id : string {6-09.items.[].system.slots.slot5.prepared.[].id} (4 different values) + 4JZM42Ma2d14OIB7 (x2) + sFYmASMARAngkrDj (x2) + M5EvMLqEOV3ed2oc (x2) + upbvoyF2LIbrbsoA (x2) + [slot6] : object {6-09.items.[].system.slots.slot6} + max : integer {6-09.items.[].system.slots.slot6.max} (same value: 3) + prepared : array {6-09.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {6-09.items.[].system.slots.slot6.prepared.[]} + id : string {6-09.items.[].system.slots.slot6.prepared.[].id} (3 different values) + bX6X9IGKh3GqNZ8l (x2) + jVT08eqU7CD0uck8 (x2) + opsI6TaZX3qghZxH (x2) + [spelldc] : object {6-09.items.[].system.spelldc} + dc : integer {6-09.items.[].system.spelldc.dc} (5 different values) + 38 (x1) + 34 (x1) + 25 (x1) + 29 (x2) + 26 (x1) + value : integer {6-09.items.[].system.spelldc.value} (6 different values) + 28 (x1) + 24 (x1) + 17 (x1) + 19 (x1) + 18 (x1) + 21 (x1) + [mod] : integer {6-09.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {6-09.items.[].system.tradition} + value : string {6-09.items.[].system.tradition.value} (3 different values) + arcane (x3) + divine (x2) + occult (x1) + [area] : object {6-09.items.[].system.area} + type : string {6-09.items.[].system.area.type} (5 different values) + cone (x3) + burst (x4) + emanation (x3) + line (x2) + square (x1) + value : integer {6-09.items.[].system.area.value} (5 different values) + 30 (x6) + 20 (x4) + 120 (x1) + 5 (x1) + 60 (x1) + [cost] : object {6-09.items.[].system.cost} + value : string {6-09.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-09.items.[].system.counteraction} (2 different values) + False (x87) + True (x3) + [defense] : object {6-09.items.[].system.defense} + save : object {6-09.items.[].system.defense.save} + basic : boolean {6-09.items.[].system.defense.save.basic} (2 different values) + True (x12) + False (x21) + statistic : string {6-09.items.[].system.defense.save.statistic} (3 different values) + fortitude (x15) + will (x13) + reflex (x5) + [duration] : object {6-09.items.[].system.duration} + sustained : boolean {6-09.items.[].system.duration.sustained} (2 different values) + False (x81) + True (x9) + value : string {6-09.items.[].system.duration.value} (17 different values) + (x32) + until the next time you make your daily preparations (x3) + 1 minute (x21) + 5 minutes (x2) + varies (x6) + 8 hours (x2) + 10 minutes (x6) + see below (x4) + until the start of your next turn (x4) + until the end of your turn (x2) + until the end of the target's next turn (x1) + 1 hour (x2) + unlimited (x1) + 1 or more rounds (x1) + 1 day (x1) + until your next daily preparations (x1) + 1 round or sustained up to 1 minute (x1) + [heightening] : object {6-09.items.[].system.heightening} + [damage] : object {6-09.items.[].system.heightening.damage} + [0] : string {6-09.items.[].system.heightening.damage.0} (5 different values) + 2d10 (x2) + 2d6 (x6) + 1d8 (x2) + 1d6 (x5) + 1d12 (x1) + [hBNB5kWrMV8T2CuH] : string {6-09.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0) + [mY0vhGfbdzA69pIz] : string {6-09.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6) + [3bsJUDEgedKhPx6T] : string {6-09.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [interval] : integer {6-09.items.[].system.heightening.interval} (2 different values) + 1 (x17) + 2 (x4) + type : string {6-09.items.[].system.heightening.type} (2 different values) + interval (x21) + fixed (x22) + [levels] : object {6-09.items.[].system.heightening.levels} + [5] : object {6-09.items.[].system.heightening.levels.5} + [range] : object {6-09.items.[].system.heightening.levels.5.range} + value : string {6-09.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x2) + 60 feet (x4) + [target] : object {6-09.items.[].system.heightening.levels.5.target} + value : string {6-09.items.[].system.heightening.levels.5.target.value} (2 different values) + 1 specific object or type of object, or a specific creature or ancestry (x2) + 10 creatures (x1) + [4] : object {6-09.items.[].system.heightening.levels.4} + target : object {6-09.items.[].system.heightening.levels.4.target} + value : string {6-09.items.[].system.heightening.levels.4.target.value} (2 different values) + 2 creatures (x2) + 10 creatures you know by name and have met in person (x1) + [7] : object {6-09.items.[].system.heightening.levels.7} + [target] : object {6-09.items.[].system.heightening.levels.7.target} + value : string {6-09.items.[].system.heightening.levels.7.target.value} (4 different values) + 5 creatures (x2) + 1 unattended object with a Bulk of 2 or less (x4) + 6 creatures (x1) + 1 or any number of creatures (x1) + [area] : object {6-09.items.[].system.heightening.levels.7.area} + type : string {6-09.items.[].system.heightening.levels.7.area.type} (same value: ) + value : string {6-09.items.[].system.heightening.levels.7.area.value} (same value: ) + [3] : object {6-09.items.[].system.heightening.levels.3} + [range] : object {6-09.items.[].system.heightening.levels.3.range} + value : string {6-09.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [target] : object {6-09.items.[].system.heightening.levels.3.target} + value : string {6-09.items.[].system.heightening.levels.3.target.value} (3 different values) + 1 unattended object with a Bulk of 1 or less (x4) + 5 creatures (x1) + 10 objects (x1) + [6] : object {6-09.items.[].system.heightening.levels.6} + target : object {6-09.items.[].system.heightening.levels.6.target} + value : string {6-09.items.[].system.heightening.levels.6.target.value} (2 different values) + 1 or 10 creatures (x1) + any number of objects (x1) + [8] : object {6-09.items.[].system.heightening.levels.8} + target : object {6-09.items.[].system.heightening.levels.8.target} + value : string {6-09.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [location] : object {6-09.items.[].system.location} + value : string {6-09.items.[].system.location.value} (5 different values) + IPpH8HqSmAX3qQrS (x54) + UluC5rRvQl0yriAj (x1) + 94oa0RrcsKbas3ys (x1) + 8RfaswoCnM9GwCiI (x21) + 7KN50dFHLzPdjJNH (x13) + [heightenedLevel] : integer {6-09.items.[].system.location.heightenedLevel} (5 different values) + 2 (x1) + 6 (x1) + 5 (x2) + 4 (x5) + 3 (x1) + [requirements] : string {6-09.items.[].system.requirements} (same value: ) + [target] : object {6-09.items.[].system.target} + value : string {6-09.items.[].system.target.value} (13 different values) + 1 creature, unattended object, or force construct (x2) + 1 creature (x32) + (x36) + 1 flying creature (x2) + 1 specific object or type of object (x2) + 1 living creature (x4) + 1 spell effect or unattended magic item (x3) + 1 unattended object of light Bulk or less (x4) + 1 willing creature (x1) + 1 creature or object (x1) + 1 creature you know by name (x1) + 1 creature you know by name and have met in person (x1) + 1 object (x1) + [time] : object {6-09.items.[].system.time} + value : string {6-09.items.[].system.time.value} (6 different values) + 2 (x67) + 3 (x5) + 10 minutes (x4) + 1 to 3 (x3) + 1 (x9) + 1 minute (x2) + [overlays] : object {6-09.items.[].system.overlays} + [UTMlHk0o5FXLlwwM] : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [spell] : object {6-09.items.[].system.spell} + _id : string {6-09.items.[].system.spell._id} (same value: yR0IAVATDFENvFts) + _stats : object {6-09.items.[].system.spell._stats} + compendiumSource : string {6-09.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.TDNlDWbYb58Y55Da) + img : string {6-09.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/chain-lightning.webp) + name : string {6-09.items.[].system.spell.name} (same value: Chain Lightning) + sort : integer {6-09.items.[].system.spell.sort} (same value: 0) + system : object {6-09.items.[].system.spell.system} + [area] : mixed + cost : object {6-09.items.[].system.spell.system.cost} + value : string {6-09.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {6-09.items.[].system.spell.system.counteraction} (same value: False) + damage : object {6-09.items.[].system.spell.system.damage} + 0 : object {6-09.items.[].system.spell.system.damage.0} + applyMod : boolean {6-09.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6-09.items.[].system.spell.system.damage.0.formula} (same value: 8d12) + kinds : array {6-09.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-09.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {6-09.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-09.items.[].system.spell.system.damage.0.type} (same value: electricity) + defense : object {6-09.items.[].system.spell.system.defense} + save : object {6-09.items.[].system.spell.system.defense.save} + basic : boolean {6-09.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {6-09.items.[].system.spell.system.defense.save.statistic} (same value: reflex) + description : object {6-09.items.[].system.spell.system.description} + value : string {6-09.items.[].system.spell.system.description.value} (same value:

You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.

+
+

Heightened (+1) The damage increases by 1d12.

) + duration : object {6-09.items.[].system.spell.system.duration} + sustained : boolean {6-09.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {6-09.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {6-09.items.[].system.spell.system.heightening} + damage : object {6-09.items.[].system.spell.system.heightening.damage} + 0 : string {6-09.items.[].system.spell.system.heightening.damage.0} (same value: 1d12) + interval : integer {6-09.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {6-09.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {6-09.items.[].system.spell.system.level} + value : integer {6-09.items.[].system.spell.system.level.value} (same value: 6) + location : object {6-09.items.[].system.spell.system.location} + heightenedLevel : integer {6-09.items.[].system.spell.system.location.heightenedLevel} (same value: 6) + [value] : mixed + publication : object {6-09.items.[].system.spell.system.publication} + license : string {6-09.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {6-09.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {6-09.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {6-09.items.[].system.spell.system.range} + value : string {6-09.items.[].system.spell.system.range.value} (same value: 500 feet) + requirements : string {6-09.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {6-09.items.[].system.spell.system.slug} (same value: chain-lightning) + target : object {6-09.items.[].system.spell.system.target} + value : string {6-09.items.[].system.spell.system.target.value} (same value: 1 creature, plus any number of additional creatures) + time : object {6-09.items.[].system.spell.system.time} + value : string {6-09.items.[].system.spell.system.time.value} (same value: 2) + traits : object {6-09.items.[].system.spell.system.traits} + rarity : string {6-09.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {6-09.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {6-09.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x2) + primal (x2) + value : array {6-09.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {6-09.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x2) + electricity (x2) + manipulate (x2) + type : string {6-09.items.[].system.spell.type} (same value: spell) + [uses] : object {6-09.items.[].system.uses} + autoDestroy : boolean {6-09.items.[].system.uses.autoDestroy} (same value: True) + max : integer {6-09.items.[].system.uses.max} (same value: 1) + value : integer {6-09.items.[].system.uses.value} (same value: 1) + [collapsed] : boolean {6-09.items.[].system.collapsed} (same value: False) + [stowing] : boolean {6-09.items.[].system.stowing} (same value: True) + [deathNote] : boolean {6-09.items.[].system.deathNote} (same value: True) + [showSlotlessLevels] : object {6-09.items.[].system.showSlotlessLevels} + value : boolean {6-09.items.[].system.showSlotlessLevels.value} (same value: False) + [frequency] : object {6-09.items.[].system.frequency} + max : integer {6-09.items.[].system.frequency.max} (same value: 1) + per : string {6-09.items.[].system.frequency.per} (same value: day) + value : integer {6-09.items.[].system.frequency.value} (same value: 1) + type : string {6-09.items.[].type} (9 different values) + melee (x24) + action (x91) + weapon (x1) + armor (x1) + spellcastingEntry (x6) + spell (x90) + equipment (x3) + consumable (x2) + backpack (x2) + [_stats] : object {6-09.items.[]._stats} + compendiumSource : string {6-09.items.[]._stats.compendiumSource} (77 different values) + [flags] : object {6-09.items.[].flags} + pf2e : object {6-09.items.[].flags.pf2e} + linkedWeapon : string {6-09.items.[].flags.pf2e.linkedWeapon} (same value: J5vFJlvjFoW7YiFc) + name : string {6-09.name} (all different values) + system : object {6-09.system} + abilities : object {6-09.system.abilities} + cha : object {6-09.system.abilities.cha} + mod : integer {6-09.system.abilities.cha.mod} (8 different values) + 0 (x2) + 6 (x1) + 2 (x1) + 5 (x3) + 3 (x2) + -4 (x2) + 4 (x1) + -5 (x2) + con : object {6-09.system.abilities.con} + mod : integer {6-09.system.abilities.con.mod} (7 different values) + 4 (x3) + 6 (x3) + 3 (x1) + 0 (x3) + 7 (x1) + 5 (x2) + 1 (x1) + dex : object {6-09.system.abilities.dex} + mod : integer {6-09.system.abilities.dex.mod} (5 different values) + 2 (x3) + 5 (x4) + 4 (x3) + -1 (x2) + 1 (x2) + int : object {6-09.system.abilities.int} + mod : integer {6-09.system.abilities.int.mod} (5 different values) + -4 (x2) + 0 (x4) + 6 (x3) + -5 (x4) + 3 (x1) + str : object {6-09.system.abilities.str} + mod : integer {6-09.system.abilities.str.mod} (7 different values) + 7 (x2) + 6 (x3) + 8 (x3) + 5 (x1) + 0 (x2) + -5 (x1) + 3 (x2) + wis : object {6-09.system.abilities.wis} + mod : integer {6-09.system.abilities.wis.mod} (5 different values) + 2 (x3) + 3 (x5) + 5 (x1) + 4 (x3) + 0 (x2) + attributes : object {6-09.system.attributes} + ac : object {6-09.system.attributes.ac} + details : string {6-09.system.attributes.ac.details} (2 different values) + (x13) + (22 when broken); construct armor (x1) + value : integer {6-09.system.attributes.ac.value} (10 different values) + 23 (x1) + 27 (x2) + 31 (x1) + 24 (x2) + 33 (x1) + 29 (x2) + 30 (x2) + 26 (x1) + 21 (x1) + 32 (x1) + allSaves : object {6-09.system.attributes.allSaves} + value : string {6-09.system.attributes.allSaves.value} (2 different values) + (x12) + +1 status to all saves vs. vitality (x2) + hp : object {6-09.system.attributes.hp} + details : string {6-09.system.attributes.hp.details} (4 different values) + (x10) + void healing, rejuvenation (x2) + void healing (x1) + coffin restoration, fast healing 10, void healing (x1) + max : integer {6-09.system.attributes.hp.max} (all different values) + temp : integer {6-09.system.attributes.hp.temp} (same value: 0) + value : integer {6-09.system.attributes.hp.value} (all different values) + speed : object {6-09.system.attributes.speed} + otherSpeeds : array {6-09.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {6-09.system.attributes.speed.otherSpeeds.[]} + type : string {6-09.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x4) + climb (x4) + value : integer {6-09.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 40 (x3) + 30 (x4) + 25 (x1) + value : integer {6-09.system.attributes.speed.value} (7 different values) + 25 (x7) + 35 (x1) + 45 (x1) + 0 (x1) + 30 (x2) + 20 (x1) + 40 (x1) + [immunities] : array {6-09.system.attributes.immunities} + Length: min=0 max=7 + Value type: object {6-09.system.attributes.immunities.[]} + [exceptions] : array<> {6-09.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-09.system.attributes.immunities.[].type} (9 different values) + emotion (x2) + death-effects (x4) + disease (x4) + paralyzed (x4) + poison (x4) + unconscious (x3) + bleed (x3) + precision (x1) + sleep (x1) + [resistances] : array {6-09.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {6-09.system.attributes.resistances.[]} + [doubleVs] : array {6-09.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {6-09.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {6-09.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {6-09.system.attributes.resistances.[].exceptions.[]} (9 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + spirit (x1) + adamantine (x1) + cold (x1) + earth (x1) + water (x1) + silver (x1) + type : string {6-09.system.attributes.resistances.[].type} (6 different values) + mental (x3) + cold (x2) + vitality (x2) + all-damage (x1) + physical (x2) + spells (x1) + value : integer {6-09.system.attributes.resistances.[].value} (4 different values) + 10 (x7) + 15 (x1) + 12 (x2) + 5 (x1) + [hardness] : object {6-09.system.attributes.hardness} + value : integer {6-09.system.attributes.hardness.value} (same value: 10) + [adjustment] : string {6-09.system.attributes.adjustment} (same value: elite) + [weaknesses] : array<> {6-09.system.attributes.weaknesses} + Length: min=0 max=0 + Value type: mixed + details : object {6-09.system.details} + blurb : string {6-09.system.details.blurb} (12 different values) + Variant stegosaurus (x1) + (x2) + Variant shadow giant (x1) + Female variant mythic lich mastermind (x2) + Variant goliath spider (x1) + Variant greater shadow (x1) + Variant giant animated statue (x1) + Variant stone bulwark (x1) + Variant elite giant tarantula (x1) + Variant vampire mastermind (x1) + Variant tyrannosaurus (x1) + Variant nilith (x1) + languages : object {6-09.system.details.languages} + details : string {6-09.system.details.languages.details} (4 different values) + (x10) + Telepathy 30 feet (x2) + plus one regional language (x1) + Telepathy 100 feet (x1) + value : array {6-09.system.details.languages.value} + Length: min=0 max=8 + Value type: string {6-09.system.details.languages.value.[]} (9 different values) + aklo (x5) + common (x7) + jotun (x1) + shadowtongue (x3) + chthonian (x2) + diabolic (x2) + draconic (x2) + necril (x4) + sakvroth (x2) + level : object {6-09.system.details.level} + value : integer {6-09.system.details.level.value} (5 different values) + 7 (x4) + 9 (x2) + 11 (x5) + 6 (x1) + 10 (x2) + privateNotes : string {6-09.system.details.privateNotes} (same value: ) + publicNotes : string {6-09.system.details.publicNotes} (12 different values) +

The stegosaurus is easily recognized by its twin rows of diamond-shaped dorsal plates that run down its spine and thick tail adorned with four large spikes. This configuration protects the herbivore, the plates deflecting attacks while it gores predators with its tail.

+

The stegosaurus is generally even-tempered and gentle, despite its size. This combination makes it even more popular as a trained pet or guard, but even then one should take care to not annoy the dinosaur—an angry stegosaurus can lash out with little warning.

+
+

Remnants from the world's primeval era, these enormous reptilian animals still exist in large numbers in remote wildernesses or underground in magical Darklands caverns. Lizardfolk, orcs, giants, and other humanoids who live near dinosaurs use the animals as mounts, guards, or hunting beasts. Occasionally, rich nobles will collect dinosaurs to display them in menageries, which almost inevitably leads to cast-offs being nursed back to health by druids and other champions of nature. When dinosaurs establish themselves in regions outside their normal habitats, it's often the result of a large collection being released.

(x1) + (x2) +

Shadow giants are natives of the Netherworld, where they have dwelled in perpetual twilight for millennia. They live in familiar groups and uphold a nomadic way of life as they roam across ancestral lands between shadowy forests and misty chasms. These hunter-gatherers pass down lore through oral histories, conduct pilgrimages to unholy ziggurats of black stone, and bathe in the blood of their long-standing foes, including rival shadow giant clans and fiends of the Netherworld intent on enslaving their kind.

+

Standing 15 feet tall, with gray skin and hair only a shade lighter, shadow giants are fearsome foes with a well-earned reputation as zealous warmongers and ruthless combatants. They rarely interact with outsiders, though they may treat with proven warriors who show the giants the respect and deference they feel they deserve.

+
+

Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.

(x1) +

A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.

+
+

To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history-both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich's new power.

+

After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich's servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich's lair is a good indicator of the undead's current mental state.

+

For all the protections it arrays around itself, a lich will go to greater lengths to guard its phylactery, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its phylactery is a sure way to gain the upper hand in such a negotiation.

(x2) +

Goliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami.

+
+

Few everyday vermin inspire as much dread as the infamous spider.

(x1) +

Shadows that spend long amounts of time on the Netherworld and absorb its magic become greater shadows.

+
+

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light.

(x1) +

Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Many less scrupulous adventurers, fueled by paranoia that statues will animate and attack, smash any statues they encounter, ruining harmless, ancient relics.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

Stone bulwarks are slow and steady constructs typically carved from marble or granite. They're often made to serve as works of art when at rest, so some magical crafters employ master sculptors to ensure their constructs make beautiful statues. Older stone bulwarks might be weathered, with scuffed or cracked surfaces or missing noses and digits, but this weathering is largely cosmetic and doesn't adversely impact the bulwark's functionality.

(x1) +

Tarantulas are ambush predators, but will attack prey in the open.

+
+

Few everyday vermin inspire as much dread as the infamous spider.

(x1) +

Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide.

+
+

Vampires are undead creatures that feed on the blood of the living.

(x1) +

Widely regarded as the king of the dinosaurs, the tyrannosaurus is a massive predator with a wide mouth filled with viciously sharp teeth. Some tribes of giants have even trained tyrannosauruses as mounts or beasts of war.

+
+

Remnants from the world's primeval era, these enormous reptilian animals still exist in large numbers in remote wildernesses or underground in magical Darklands caverns. Lizardfolk, orcs, giants, and other humanoids who live near dinosaurs use the animals as mounts, guards, or hunting beasts. Occasionally, rich nobles will collect dinosaurs to display them in menageries, which almost inevitably leads to cast-offs being nursed back to health by druids and other champions of nature. When dinosaurs establish themselves in regions outside their normal habitats, it's often the result of a large collection being released.

(x1) +

The sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with glowing red eyes, wicked claws, and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh of the living, and folktales posit that those who have nightmares of these creatures are fated to one day be eaten by them. Niliths draw intense joy from tormenting sapient creatures, often focusing their predations on the pious and the just, from whom they draw forth their most basic fears and worst thoughts and revel in their victims' subsequent terror. More often than not, these despicable manipulators wish to drive their victims into madness and even to suicide. Most niliths lack the patience to spend too much time fully tearing down an individual, and when a nilith tires of its current plaything and becomes bored with its particular thoughts and fears, it murders the quarry before feeding on its flesh and moving onto the next victim.

+

Niliths are actually extensions of much deadlier creatures that dwell in a distant dimension beyond dreams—in a way, niliths are little more than remote feeding machines for the unknown alien entities to which they are connected. Scholars and dimensional travelers have attempted to uncover the exact mechanisms of this mysterious connection, but they have yet to decipher the truth. Indeed, many who investigate the nature of a nilith's bond are driven to madness before getting anywhere close. The odd connection to otherworldly beings might help explain the longevity of these creatures, as it is believed that niliths can live for thousands of years.

+

Thankfully for others, niliths are solitary creatures that hate the company of their own kind, likely because these harbingers of nightmares have no wish to taste the horrors they bring to others.

(x1) + publication : object {6-09.system.details.publication} + license : string {6-09.system.details.publication.license} (same value: ORC) + remaster : boolean {6-09.system.details.publication.remaster} (same value: True) + title : string {6-09.system.details.publication.title} (same value: Pathfinder Society Scenario #6-09: The Power of Legends) + initiative : object {6-09.system.initiative} + statistic : string {6-09.system.initiative.statistic} (same value: perception) + perception : object {6-09.system.perception} + details : string {6-09.system.perception.details} (2 different values) + (x13) + web sense (x1) + mod : integer {6-09.system.perception.mod} (10 different values) + 15 (x2) + 21 (x1) + 24 (x1) + 22 (x2) + 18 (x1) + 14 (x2) + 13 (x1) + 17 (x1) + 20 (x1) + 19 (x2) + senses : array {6-09.system.perception.senses} + Length: min=1 max=2 + Value type: object {6-09.system.perception.senses.[]} + type : string {6-09.system.perception.senses.[].type} (3 different values) + low-light-vision (x2) + scent (x2) + darkvision (x12) + [acuity] : string {6-09.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {6-09.system.perception.senses.[].range} (same value: 30) + resources : object {6-09.system.resources} + [focus] : object {6-09.system.resources.focus} + max : integer {6-09.system.resources.focus.max} (same value: 1) + value : integer {6-09.system.resources.focus.value} (same value: 1) + saves : object {6-09.system.saves} + fortitude : object {6-09.system.saves.fortitude} + saveDetail : string {6-09.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-09.system.saves.fortitude.value} (8 different values) + 17 (x3) + 21 (x2) + 18 (x2) + 19 (x1) + 15 (x3) + 25 (x1) + 11 (x1) + 24 (x1) + reflex : object {6-09.system.saves.reflex} + saveDetail : string {6-09.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-09.system.saves.reflex.value} (10 different values) + 13 (x2) + 15 (x2) + 24 (x1) + 12 (x1) + 23 (x1) + 19 (x1) + 21 (x1) + 18 (x3) + 10 (x1) + 20 (x1) + will : object {6-09.system.saves.will} + saveDetail : string {6-09.system.saves.will.saveDetail} (same value: ) + value : integer {6-09.system.saves.will.value} (10 different values) + 13 (x1) + 18 (x1) + 20 (x3) + 15 (x2) + 25 (x1) + 21 (x1) + 17 (x1) + 9 (x1) + 19 (x2) + 10 (x1) + skills : object {6-09.system.skills} + [athletics] : object {6-09.system.skills.athletics} + base : integer {6-09.system.skills.athletics.base} (7 different values) + 20 (x2) + 23 (x2) + 17 (x3) + 26 (x1) + 16 (x1) + 18 (x1) + 24 (x1) + [special] : array<> {6-09.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {6-09.system.skills.acrobatics} + base : integer {6-09.system.skills.acrobatics.base} (8 different values) + 17 (x2) + 22 (x1) + 13 (x1) + 18 (x1) + 16 (x1) + 9 (x1) + 15 (x1) + 21 (x1) + [special] : array<> {6-09.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {6-09.system.skills.intimidation} + base : integer {6-09.system.skills.intimidation.base} (5 different values) + 20 (x1) + 19 (x1) + 17 (x1) + 22 (x1) + 23 (x1) + [special] : array<> {6-09.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {6-09.system.skills.occultism} + base : integer {6-09.system.skills.occultism.base} (3 different values) + 15 (x1) + 13 (x1) + 19 (x1) + [stealth] : object {6-09.system.skills.stealth} + base : integer {6-09.system.skills.stealth.base} (6 different values) + 22 (x3) + 18 (x1) + 20 (x1) + 11 (x1) + 19 (x1) + 21 (x1) + [special] : array {6-09.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {6-09.system.skills.stealth.special.[]} + base : integer {6-09.system.skills.stealth.special.[].base} (same value: 24) + label : string {6-09.system.skills.stealth.special.[].label} (same value: to Hide in dim light) + predicate : array {6-09.system.skills.stealth.special.[].predicate} + Length: min=2 max=2 + Value type: string {6-09.system.skills.stealth.special.[].predicate.[]} (2 different values) + action:hide (x1) + lighting:dim-light (x1) + [arcana] : object {6-09.system.skills.arcana} + base : integer {6-09.system.skills.arcana.base} (3 different values) + 30 (x1) + 26 (x1) + 21 (x1) + [crafting] : object {6-09.system.skills.crafting} + base : integer {6-09.system.skills.crafting.base} (2 different values) + 26 (x1) + 22 (x1) + note : string {6-09.system.skills.crafting.note} (same value: can craft magic items) + [deception] : object {6-09.system.skills.deception} + base : integer {6-09.system.skills.deception.base} (3 different values) + 19 (x1) + 15 (x1) + 20 (x1) + [diplomacy] : object {6-09.system.skills.diplomacy} + base : integer {6-09.system.skills.diplomacy.base} (3 different values) + 21 (x1) + 17 (x1) + 20 (x1) + [religion] : object {6-09.system.skills.religion} + base : integer {6-09.system.skills.religion.base} (2 different values) + 24 (x1) + 20 (x1) + [society] : object {6-09.system.skills.society} + base : integer {6-09.system.skills.society.base} (same value: 19) + survival : object {6-09.system.skills.survival} + base : integer {6-09.system.skills.survival.base} (same value: 17) + traits : object {6-09.system.traits} + rarity : string {6-09.system.traits.rarity} (4 different values) + common (x2) + uncommon (x4) + unique (x2) + rare (x6) + size : object {6-09.system.traits.size} + value : string {6-09.system.traits.size.value} (4 different values) + huge (x3) + lg (x5) + med (x5) + grg (x1) + value : array {6-09.system.traits.value} + Length: min=1 max=3 + Value type: string {6-09.system.traits.value.[]} (13 different values) + animal (x4) + dinosaur (x2) + aberration (x3) + giant (x1) + humanoid (x1) + shadow (x1) + mythic (x2) + undead (x4) + unholy (x4) + incorporeal (x1) + construct (x2) + mindless (x2) + vampire (x1) + type : string {6-09.type} (same value: npc) + [prototypeToken] : object {6-09.prototypeToken} + name : string {6-09.prototypeToken.name} (same value: Penumbra) \ No newline at end of file diff --git a/output/pf2e/packs/6-10.txt b/output/pf2e/packs/6-10.txt new file mode 100644 index 0000000..e3bcec1 --- /dev/null +++ b/output/pf2e/packs/6-10.txt @@ -0,0 +1,845 @@ +6-10 +Different values: 18 +===================================== +object {6-10} + _id : string {6-10._id} (all different values) + folder : string {6-10.folder} (same value: Vtts0VaateDRwIWi) + img : string {6-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {6-10.items} + Length: min=4 max=26 + Value type: object {6-10.items.[]} + _id : string {6-10.items.[]._id} (77 different values) + img : string {6-10.items.[].img} (32 different values) + name : string {6-10.items.[].name} (57 different values) + sort : integer {6-10.items.[].sort} (26 different values) + system : object {6-10.items.[].system} + [attackEffects] : object {6-10.items.[].system.attackEffects} + value : array {6-10.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {6-10.items.[].system.attackEffects.value.[]} (3 different values) + grab (x7) + zombie-rot (x6) + improved-push (x1) + [bonus] : object {6-10.items.[].system.bonus} + value : integer {6-10.items.[].system.bonus.value} (11 different values) + 12 (x9) + 16 (x2) + 10 (x1) + 14 (x5) + 0 (x4) + 17 (x2) + 20 (x1) + 18 (x2) + 13 (x5) + 15 (x1) + 9 (x2) + [damageRolls] : object {6-10.items.[].system.damageRolls} + [PZlPFpjaA9pcYc3b] : object {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b} + damage : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damage} (2 different values) + 2d6+5 (x2) + 3d6+5 (x2) + damageType : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damageType} (same value: bludgeoning) + [8G8ORdQrVWJRchVr] : object {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr} + damage : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (same value: 2d10+5) + damageType : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: piercing) + [vWKxFir2TcaHXvYk] : object {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk} + damage : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damage} (3 different values) + 2d6+2 (x1) + 2d6+6 (x1) + 3d6+2 (x1) + damageType : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damageType} (same value: bludgeoning) + [hOqkqp4739uVXkNS] : object {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS} + damage : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damage} (3 different values) + 2d6+2 (x1) + 2d6+4 (x1) + 3d6+2 (x1) + damageType : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damageType} (same value: fire) + [ka33amlykrcrv5nq90lv] : object {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} + damage : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (3 different values) + 2d8+6 (x1) + 1d8+4 (x1) + 2d6+6 (x1) + damageType : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning) + [2rof0t3ang89c3dtvwyr] : object {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} + damage : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (3 different values) + 1d12+6 (x1) + 1d12+4 (x1) + 2d12+6 (x1) + damageType : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing) + [biya5r6cbmpnb9ww4s11] : object {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11} + damage : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values) + 2d8+7 (x1) + 1d8+8 (x1) + damageType : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing) + [XFJkR0dKHXwssL1p] : object {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p} + damage : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damage} (2 different values) + 2d6+11 (x1) + 1d6+11 (x1) + damageType : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damageType} (same value: slashing) + [GrGbCluu3lckfdAP] : object {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP} + damage : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damage} (2 different values) + 3d6+2 (x1) + 2d6+2 (x1) + damageType : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damageType} (same value: bludgeoning) + [pCqai6Sfox1Wk0Xf] : object {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf} + damage : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damage} (2 different values) + 2d6+3 (x1) + 2d6 (x1) + damageType : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damageType} (same value: bludgeoning) + [yl1oK87AFfqdK1ks] : object {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks} + damage : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damage} (2 different values) + 2d6+7 (x1) + 2d6+6 (x1) + damageType : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damageType} (same value: bludgeoning) + [zKzK4kY5EbWnYgri] : object {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri} + damage : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damage} (2 different values) + 2d10+10 (x1) + 1d10+10 (x1) + damageType : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damageType} (same value: piercing) + [izwzbwakdx5r2d8gxlh7] : object {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7} + damage : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 2d12+9) + damageType : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning) + description : object {6-10.items.[].system.description} + value : string {6-10.items.[].system.description.value} (64 different values) + publication : object {6-10.items.[].system.publication} + license : string {6-10.items.[].system.publication.license} (2 different values) + OGL (x49) + ORC (x110) + remaster : boolean {6-10.items.[].system.publication.remaster} (2 different values) + False (x49) + True (x110) + title : string {6-10.items.[].system.publication.title} (6 different values) + (x63) + Pathfinder Monster Core (x44) + Pathfinder Bestiary 2 (x1) + Starfinder Field Test #5 (x12) + Pathfinder Player Core (x37) + Pathfinder Treasure Vault (x2) + rules : ###FoundryRulesObject### + [slug] : string {6-10.items.[].system.slug} (36 different values) + traits : object {6-10.items.[].system.traits} + [value] : array {6-10.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {6-10.items.[].system.traits.value.[]} (35 different values) + [rarity] : string {6-10.items.[].system.traits.rarity} (2 different values) + uncommon (x4) + common (x37) + [traditions] : array {6-10.items.[].system.traits.traditions} + Length: min=2 max=3 + Value type: string {6-10.items.[].system.traits.traditions.[]} (4 different values) + arcane (x33) + divine (x14) + occult (x27) + primal (x8) + [actionType] : object {6-10.items.[].system.actionType} + value : string {6-10.items.[].system.actionType.value} (4 different values) + passive (x44) + reaction (x12) + action (x20) + free (x3) + [actions] : object {6-10.items.[].system.actions} + [value] : integer {6-10.items.[].system.actions.value} (2 different values) + 1 (x18) + 2 (x2) + [category] : string {6-10.items.[].system.category} (6 different values) + defensive (x46) + offensive (x27) + interaction (x6) + advanced (x2) + light (x2) + simple (x2) + [deathNote] : boolean {6-10.items.[].system.deathNote} (same value: True) + [duration] : object {6-10.items.[].system.duration} + [expiry] : mixed + [unit] : string {6-10.items.[].system.duration.unit} (same value: unlimited) + value : mixed + integer {6-10.items.[].system.duration.value} (same value: 0) + string {6-10.items.[].system.duration.value} (8 different values) + until the next time you make your daily preparations (x2) + 1 minute (x6) + (x13) + varies (x4) + 8 hours (x2) + until the end of the target's next turn (x2) + 1 round (x2) + until the start of your next turn (x2) + [sustained] : boolean {6-10.items.[].system.duration.sustained} (same value: False) + [group] : string {6-10.items.[].system.group} (3 different values) + sword (x2) + leather (x2) + club (x2) + [overrides] : array<> {6-10.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {6-10.items.[].system.references} + children : array<> {6-10.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {6-10.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {6-10.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {6-10.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {6-10.items.[].system.value} + isValued : boolean {6-10.items.[].system.value.isValued} (same value: True) + value : integer {6-10.items.[].system.value.value} (same value: 1) + [autoHeightenLevel] : object {6-10.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {6-10.items.[].system.prepared} + flexible : boolean {6-10.items.[].system.prepared.flexible} (same value: False) + value : string {6-10.items.[].system.prepared.value} (2 different values) + innate (x2) + prepared (x2) + [proficiency] : object {6-10.items.[].system.proficiency} + value : integer {6-10.items.[].system.proficiency.value} (2 different values) + 0 (x2) + 1 (x2) + [showSlotlessLevels] : object {6-10.items.[].system.showSlotlessLevels} + value : boolean {6-10.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {6-10.items.[].system.slots} + slot0 : object {6-10.items.[].system.slots.slot0} + max : integer {6-10.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {6-10.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {6-10.items.[].system.slots.slot0.prepared.[]} + id : string {6-10.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 4SXE7JfKzU5Pr5Yw (x2) + Kce8XTCmyQwvpikj (x2) + lxGXtINNS0DB8pjx (x2) + oO4RI71QQGyMHmPK (x2) + fH0iFfx04tOU71tE (x2) + slot1 : object {6-10.items.[].system.slots.slot1} + max : integer {6-10.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {6-10.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {6-10.items.[].system.slots.slot1.prepared.[]} + id : string {6-10.items.[].system.slots.slot1.prepared.[].id} (3 different values) + UKyabMbTQ7jd0RJW (x2) + hQIT0ck2DlZMouzS (x2) + 85B3xj8mTR7riqKm (x2) + slot2 : object {6-10.items.[].system.slots.slot2} + max : integer {6-10.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {6-10.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {6-10.items.[].system.slots.slot2.prepared.[]} + id : string {6-10.items.[].system.slots.slot2.prepared.[].id} (3 different values) + 449z53HG5Ms3KH6y (x2) + PmqOv6aR0fOVuUYf (x2) + joszZmUjkEou8gpZ (x2) + slot3 : object {6-10.items.[].system.slots.slot3} + max : integer {6-10.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {6-10.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {6-10.items.[].system.slots.slot3.prepared.[]} + id : string {6-10.items.[].system.slots.slot3.prepared.[].id} (3 different values) + IH2esnaAhmy2GC53 (x2) + mmoiJkCkahU1Q93d (x2) + CxXZBpE7S352Cu9h (x2) + [slot4] : object {6-10.items.[].system.slots.slot4} + max : integer {6-10.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {6-10.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {6-10.items.[].system.slots.slot4.prepared.[]} + id : string {6-10.items.[].system.slots.slot4.prepared.[].id} (3 different values) + PZYbV5efzZDOnNPK (x1) + baL1K0dQaA3ssASy (x1) + fURny0dM6SjYHEdq (x1) + [spelldc] : object {6-10.items.[].system.spelldc} + dc : integer {6-10.items.[].system.spelldc.dc} (4 different values) + 24 (x1) + 22 (x1) + 28 (x1) + 26 (x1) + [mod] : integer {6-10.items.[].system.spelldc.mod} (same value: 0) + value : integer {6-10.items.[].system.spelldc.value} (3 different values) + 16 (x2) + 14 (x1) + 18 (x1) + [tradition] : object {6-10.items.[].system.tradition} + value : string {6-10.items.[].system.tradition.value} (2 different values) + divine (x2) + arcane (x2) + [area] : object {6-10.items.[].system.area} + type : string {6-10.items.[].system.area.type} (same value: line) + value : integer {6-10.items.[].system.area.value} (same value: 30) + [cost] : object {6-10.items.[].system.cost} + value : string {6-10.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-10.items.[].system.counteraction} (same value: False) + [damage] : object {6-10.items.[].system.damage} + [damageType] : string {6-10.items.[].system.damage.damageType} (2 different values) + slashing (x2) + bludgeoning (x2) + [dice] : integer {6-10.items.[].system.damage.dice} (same value: 1) + [die] : string {6-10.items.[].system.damage.die} (2 different values) + d6 (x2) + d4 (x2) + [0] : object {6-10.items.[].system.damage.0} + applyMod : boolean {6-10.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {6-10.items.[].system.damage.0.category} (same value: persistent) + formula : string {6-10.items.[].system.damage.0.formula} (6 different values) + 8d6 (x1) + 6d6 (x2) + 2d6 (x2) + 1d6 (x2) + 2d4 (x6) + 1d4 (x2) + kinds : array {6-10.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-10.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {6-10.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-10.items.[].system.damage.0.type} (5 different values) + mental (x3) + void (x6) + bleed (x2) + electricity (x2) + piercing (x2) + [cQDyW0QpjJ38MlSi] : object {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [defense] : object {6-10.items.[].system.defense} + save : object {6-10.items.[].system.defense.save} + basic : boolean {6-10.items.[].system.defense.save.basic} (2 different values) + False (x18) + True (x8) + statistic : string {6-10.items.[].system.defense.save.statistic} (3 different values) + will (x14) + fortitude (x10) + reflex (x2) + [level] : object {6-10.items.[].system.level} + value : integer {6-10.items.[].system.level.value} (6 different values) + 6 (x2) + 0 (x8) + 4 (x3) + 3 (x6) + 2 (x6) + 1 (x16) + [location] : object {6-10.items.[].system.location} + [heightenedLevel] : integer {6-10.items.[].system.location.heightenedLevel} (same value: 6) + value : string {6-10.items.[].system.location.value} (2 different values) + JqajO4nisN5Ddc6s (x2) + MVN5DhkH7iXBTqcj (x31) + [range] : object {6-10.items.[].system.range} + value : string {6-10.items.[].system.range.value} (5 different values) + 30 feet (x19) + (x7) + 120 feet (x1) + touch (x4) + 60 feet (x2) + [requirements] : string {6-10.items.[].system.requirements} (2 different values) + (x31) + You can bleed (x2) + [target] : object {6-10.items.[].system.target} + value : string {6-10.items.[].system.target.value} (5 different values) + 1 creature (x15) + (x7) + 1 living creature (x7) + The triggering creature (x2) + 1 or 2 creatures (x2) + [time] : object {6-10.items.[].system.time} + value : string {6-10.items.[].system.time.value} (3 different values) + 2 (x29) + reaction (x2) + 1 (x2) + [baseItem] : string {6-10.items.[].system.baseItem} (3 different values) + chain-sword (x2) + leather-armor (x2) + staff (x2) + [bonusDamage] : object {6-10.items.[].system.bonusDamage} + value : integer {6-10.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {6-10.items.[].system.bulk} + value : mixed + integer {6-10.items.[].system.bulk.value} (same value: 1) + float {6-10.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {6-10.items.[].system.equipped} + carryType : string {6-10.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {6-10.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {6-10.items.[].system.equipped.inSlot} (same value: True) + [hardness] : integer {6-10.items.[].system.hardness} (same value: 0) + [hp] : object {6-10.items.[].system.hp} + max : integer {6-10.items.[].system.hp.max} (same value: 0) + value : integer {6-10.items.[].system.hp.value} (same value: 0) + [material] : object {6-10.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {6-10.items.[].system.price} + value : object {6-10.items.[].system.price.value} + [gp] : integer {6-10.items.[].system.price.value.gp} (2 different values) + 6 (x2) + 2 (x2) + [quantity] : integer {6-10.items.[].system.quantity} (same value: 1) + [reload] : object {6-10.items.[].system.reload} + value : string {6-10.items.[].system.reload.value} (same value: ) + [runes] : object {6-10.items.[].system.runes} + potency : integer {6-10.items.[].system.runes.potency} (2 different values) + 1 (x4) + 0 (x2) + property : array<> {6-10.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {6-10.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {6-10.items.[].system.runes.resilient} (same value: 0) + [size] : string {6-10.items.[].system.size} (same value: med) + [splashDamage] : object {6-10.items.[].system.splashDamage} + value : integer {6-10.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {6-10.items.[].system.usage} + value : string {6-10.items.[].system.usage.value} (same value: held-in-one-hand) + [acBonus] : integer {6-10.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {6-10.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {6-10.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {6-10.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {6-10.items.[].system.strength} (same value: 0) + [heightening] : object {6-10.items.[].system.heightening} + [levels] : object {6-10.items.[].system.heightening.levels} + [8] : object {6-10.items.[].system.heightening.levels.8} + target : object {6-10.items.[].system.heightening.levels.8.target} + value : string {6-10.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [7] : object {6-10.items.[].system.heightening.levels.7} + target : object {6-10.items.[].system.heightening.levels.7.target} + value : string {6-10.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures) + [6] : object {6-10.items.[].system.heightening.levels.6} + target : object {6-10.items.[].system.heightening.levels.6.target} + value : string {6-10.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [5] : object {6-10.items.[].system.heightening.levels.5} + target : object {6-10.items.[].system.heightening.levels.5.target} + value : string {6-10.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + type : string {6-10.items.[].system.heightening.type} (2 different values) + fixed (x7) + interval (x15) + [damage] : object {6-10.items.[].system.heightening.damage} + [0] : string {6-10.items.[].system.heightening.damage.0} (4 different values) + 2d6 (x5) + 1d6 (x2) + 1d4 (x4) + 2d4 (x2) + [cQDyW0QpjJ38MlSi] : string {6-10.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [interval] : integer {6-10.items.[].system.heightening.interval} (2 different values) + 1 (x11) + 2 (x4) + [overlays] : object {6-10.items.[].system.overlays} + eOCNn2ohYAvsYZjn : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + xYyA7CV1GaFTRjBQ : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + heightening : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [frequency] : mixed + [mod] : object {6-10.items.[].system.mod} + value : integer {6-10.items.[].system.mod.value} (2 different values) + 14 (x1) + 11 (x1) + [proficient] : object {6-10.items.[].system.proficient} + value : integer {6-10.items.[].system.proficient.value} (same value: 0) + type : string {6-10.items.[].type} (9 different values) + melee (x30) + action (x79) + condition (x3) + spellcastingEntry (x4) + spell (x33) + weapon (x4) + armor (x2) + equipment (x2) + lore (x2) + [_stats] : object {6-10.items.[]._stats} + compendiumSource : string {6-10.items.[]._stats.compendiumSource} (34 different values) + [flags] : object {6-10.items.[].flags} + pf2e : object {6-10.items.[].flags.pf2e} + linkedWeapon : string {6-10.items.[].flags.pf2e.linkedWeapon} (2 different values) + MGytcPQNfl2GSR4n (x2) + wOyLBxgcOKE27tNW (x2) + name : string {6-10.name} (all different values) + [prototypeToken] : object {6-10.prototypeToken} + name : string {6-10.prototypeToken.name} (4 different values) + Brain Guzzler (x1) + Enhanced Brain Guzzler (x1) + Lenore Toriasti (x1) + Luxia Mirsaad (x1) + system : object {6-10.system} + abilities : object {6-10.system.abilities} + cha : object {6-10.system.abilities.cha} + mod : integer {6-10.system.abilities.cha.mod} (3 different values) + -2 (x9) + 2 (x7) + 4 (x2) + con : object {6-10.system.abilities.con} + mod : integer {6-10.system.abilities.con.mod} (6 different values) + 0 (x4) + 1 (x1) + 3 (x5) + 4 (x1) + 2 (x6) + 6 (x1) + dex : object {6-10.system.abilities.dex} + mod : integer {6-10.system.abilities.dex.mod} (5 different values) + 2 (x5) + 5 (x4) + 4 (x1) + -2 (x6) + 3 (x2) + int : object {6-10.system.abilities.int} + mod : integer {6-10.system.abilities.int.mod} (6 different values) + 2 (x4) + 0 (x1) + -5 (x6) + 3 (x2) + -4 (x3) + 4 (x2) + str : object {6-10.system.abilities.str} + mod : integer {6-10.system.abilities.str.mod} (7 different values) + 3 (x7) + 1 (x2) + 2 (x1) + 4 (x4) + 5 (x2) + 0 (x1) + 7 (x1) + wis : object {6-10.system.abilities.wis} + mod : integer {6-10.system.abilities.wis.mod} (4 different values) + 0 (x10) + 4 (x3) + 1 (x4) + 2 (x1) + attributes : object {6-10.system.attributes} + ac : object {6-10.system.attributes.ac} + details : string {6-10.system.attributes.ac.details} (same value: ) + value : integer {6-10.system.attributes.ac.value} (9 different values) + 19 (x5) + 24 (x3) + 18 (x2) + 22 (x3) + 16 (x1) + 27 (x1) + 21 (x1) + 13 (x1) + 20 (x1) + allSaves : object {6-10.system.attributes.allSaves} + value : string {6-10.system.attributes.allSaves.value} (same value: ) + hp : object {6-10.system.attributes.hp} + details : string {6-10.system.attributes.hp.details} (5 different values) + void healing (x12) + fast healing 7, void healing (x2) + coffin restoration, fast healing 8, void healing (x1) + coffin restoration, fast healing 7, void healing (x1) + (x2) + max : integer {6-10.system.attributes.hp.max} (13 different values) + 91 (x2) + 90 (x2) + 46 (x1) + 140 (x2) + 56 (x1) + 130 (x1) + 65 (x1) + 75 (x2) + 78 (x2) + 26 (x1) + 60 (x1) + 150 (x1) + 72 (x1) + temp : integer {6-10.system.attributes.hp.temp} (same value: 0) + value : integer {6-10.system.attributes.hp.value} (13 different values) + 91 (x2) + 90 (x2) + 46 (x1) + 140 (x2) + 56 (x1) + 130 (x1) + 65 (x1) + 75 (x2) + 78 (x2) + 26 (x1) + 60 (x1) + 150 (x1) + 72 (x1) + speed : object {6-10.system.attributes.speed} + otherSpeeds : array {6-10.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {6-10.system.attributes.speed.otherSpeeds.[]} + type : string {6-10.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x1) + climb (x2) + value : integer {6-10.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 40 (x1) + 25 (x2) + value : integer {6-10.system.attributes.speed.value} (3 different values) + 25 (x15) + 15 (x1) + 20 (x2) + [special] : string {6-10.system.attributes.speed.special} (same value: ) + [weaknesses] : array {6-10.system.attributes.weaknesses} + Length: min=0 max=3 + Value type: object {6-10.system.attributes.weaknesses.[]} + [exceptions] : array<> {6-10.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-10.system.attributes.weaknesses.[].type} (3 different values) + electricity (x9) + slashing (x13) + vitality (x7) + value : integer {6-10.system.attributes.weaknesses.[].value} (6 different values) + 10 (x16) + 5 (x1) + 6 (x4) + 8 (x4) + 3 (x2) + 7 (x2) + [adjustment] : mixed + [immunities] : array {6-10.system.attributes.immunities} + Length: min=5 max=7 + Value type: object {6-10.system.attributes.immunities.[]} + [exceptions] : array<> {6-10.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-10.system.attributes.immunities.[].type} (8 different values) + death-effects (x14) + disease (x14) + paralyzed (x14) + poison (x14) + unconscious (x12) + bleed (x10) + mental (x1) + sleep (x2) + details : object {6-10.system.details} + blurb : string {6-10.system.details.blurb} (6 different values) + (x8) + Variant taunting skull (x1) + Variant cybernetic zombie (x3) + Variant plague zombie (x3) + Variant vampire count (x2) + Variant zombie brute (x1) + languages : object {6-10.system.details.languages} + details : string {6-10.system.details.languages.details} (same value: ) + value : array {6-10.system.details.languages.value} + Length: min=0 max=3 + Value type: string {6-10.system.details.languages.value.[]} (3 different values) + common (x8) + necril (x8) + hallit (x2) + level : object {6-10.system.details.level} + value : integer {6-10.system.details.level.value} (7 different values) + 5 (x5) + 6 (x3) + 3 (x2) + 7 (x3) + 8 (x2) + 1 (x1) + 4 (x2) + privateNotes : string {6-10.system.details.privateNotes} (same value: ) + publicNotes : string {6-10.system.details.publicNotes} (5 different values) + (x11) +

Some beheaded are raised with their mental faculties mostly intact. These clever undead often provoke their victims into foolishly giving chase or harming themselves.

+
+

Beheaded are disembodied floating heads transformed into undead. They are natural candidates for a necromancer's "project minion," due to the inexpensive cost of creation and endlessly customizable nature. In any lair occupied for long by practicing necromancers, it isn't uncommon to find a handful of floating heads roaming about, each exhibiting completely different characteristics and even degrees of expertise in their creation.

(x1) +

Plague zombies are infested with horrible contagions.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x3) +

Vampire counts rule their demesnes and subjects through a mix of fear and cruelty.

+
+

Vampires are undead creatures that feed on the blood of the living.

(x2) +

Necromantic augmentations have granted this zombie increased size and power.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) + publication : object {6-10.system.details.publication} + license : string {6-10.system.details.publication.license} (same value: ORC) + remaster : boolean {6-10.system.details.publication.remaster} (same value: True) + title : string {6-10.system.details.publication.title} (same value: Pathfinder Society Scenario #6-10: Once in Whispers) + initiative : object {6-10.system.initiative} + statistic : string {6-10.system.initiative.statistic} (same value: perception) + perception : object {6-10.system.perception} + details : string {6-10.system.perception.details} (2 different values) + (x17) + darkvision (x1) + mod : integer {6-10.system.perception.mod} (12 different values) + 12 (x2) + 15 (x3) + 5 (x2) + 7 (x3) + 18 (x1) + 17 (x1) + 16 (x1) + 14 (x1) + 3 (x1) + 9 (x1) + 11 (x1) + 6 (x1) + senses : array {6-10.system.perception.senses} + Length: min=0 max=1 + Value type: object {6-10.system.perception.senses.[]} + type : string {6-10.system.perception.senses.[].type} (same value: darkvision) + resources : object {6-10.system.resources} + saves : object {6-10.system.saves} + fortitude : object {6-10.system.saves.fortitude} + saveDetail : string {6-10.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-10.system.saves.fortitude.value} (10 different values) + 9 (x2) + 12 (x5) + 8 (x2) + 13 (x3) + 11 (x1) + 15 (x1) + 14 (x1) + 6 (x1) + 10 (x1) + 17 (x1) + reflex : object {6-10.system.saves.reflex} + saveDetail : string {6-10.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-10.system.saves.reflex.value} (11 different values) + 7 (x2) + 16 (x2) + 9 (x3) + 10 (x3) + 5 (x1) + 11 (x2) + 14 (x1) + 12 (x1) + 3 (x1) + 8 (x1) + 6 (x1) + will : object {6-10.system.saves.will} + saveDetail : string {6-10.system.saves.will.saveDetail} (same value: ) + value : integer {6-10.system.saves.will.value} (13 different values) + 12 (x2) + 13 (x2) + 5 (x1) + 15 (x2) + 6 (x1) + 7 (x2) + 19 (x1) + 17 (x1) + 21 (x1) + 18 (x1) + 9 (x2) + 4 (x1) + 8 (x1) + skills : object {6-10.system.skills} + [athletics] : object {6-10.system.skills.athletics} + base : integer {6-10.system.skills.athletics.base} (10 different values) + 17 (x2) + 8 (x1) + 18 (x2) + 12 (x2) + 14 (x2) + 11 (x1) + 9 (x2) + 15 (x1) + 20 (x1) + 13 (x1) + [special] : array<> {6-10.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {6-10.system.skills.acrobatics} + base : integer {6-10.system.skills.acrobatics.base} (3 different values) + 13 (x1) + 18 (x1) + 15 (x1) + [special] : array {6-10.system.skills.acrobatics.special} + Length: min=0 max=1 + Value type: object {6-10.system.skills.acrobatics.special.[]} + base : integer {6-10.system.skills.acrobatics.special.[].base} (same value: 15) + label : string {6-10.system.skills.acrobatics.special.[].label} (same value: to Manuver in Flight) + predicate : array {6-10.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {6-10.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) + [intimidation] : object {6-10.system.skills.intimidation} + base : integer {6-10.system.skills.intimidation.base} (3 different values) + 13 (x2) + 19 (x1) + 16 (x2) + [special] : array {6-10.system.skills.intimidation.special} + Length: min=0 max=1 + Value type: object {6-10.system.skills.intimidation.special.[]} + base : integer {6-10.system.skills.intimidation.special.[].base} (same value: 15) + label : string {6-10.system.skills.intimidation.special.[].label} (same value: to Demoralize) + predicate : array {6-10.system.skills.intimidation.special.[].predicate} + Length: min=1 max=1 + Value type: string {6-10.system.skills.intimidation.special.[].predicate.[]} (same value: action:demoralize) + [deception] : object {6-10.system.skills.deception} + base : integer {6-10.system.skills.deception.base} (4 different values) + 17 (x1) + 14 (x1) + 18 (x1) + 15 (x1) + [special] : array<> {6-10.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {6-10.system.skills.diplomacy} + base : integer {6-10.system.skills.diplomacy.base} (2 different values) + 17 (x1) + 14 (x1) + special : array<> {6-10.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {6-10.system.skills.society} + base : integer {6-10.system.skills.society.base} (3 different values) + 17 (x1) + 14 (x2) + 11 (x1) + [special] : array<> {6-10.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {6-10.system.skills.stealth} + base : integer {6-10.system.skills.stealth.base} (3 different values) + 16 (x1) + 13 (x2) + 10 (x1) + [special] : array<> {6-10.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [arcana] : object {6-10.system.skills.arcana} + base : integer {6-10.system.skills.arcana.base} (2 different values) + 21 (x1) + 18 (x1) + [special] : array<> {6-10.system.skills.arcana.special} + Length: min=0 max=0 + Value type: mixed + traits : object {6-10.system.traits} + rarity : string {6-10.system.traits.rarity} (4 different values) + rare (x12) + uncommon (x1) + unique (x4) + common (x1) + size : object {6-10.system.traits.size} + value : string {6-10.system.traits.size.value} (3 different values) + lg (x4) + tiny (x1) + med (x13) + value : array {6-10.system.traits.value} + Length: min=2 max=4 + Value type: string {6-10.system.traits.value.[]} (9 different values) + undead (x16) + unholy (x13) + zombie (x13) + evil (x1) + mindless (x9) + tech (x3) + vampire (x2) + human (x2) + humanoid (x2) + type : string {6-10.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/6-11.txt b/output/pf2e/packs/6-11.txt new file mode 100644 index 0000000..73fa8a7 --- /dev/null +++ b/output/pf2e/packs/6-11.txt @@ -0,0 +1,675 @@ +6-11 +Different values: 13 +===================================== +object {6-11} + _id : string {6-11._id} (all different values) + folder : string {6-11.folder} (same value: oAIT37JOUCRcCl1O) + img : string {6-11.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x9) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {6-11.items} + Length: min=2 max=14 + Value type: object {6-11.items.[]} + _id : string {6-11.items.[]._id} (49 different values) + img : string {6-11.items.[].img} (15 different values) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1) + icons/creatures/mammals/bats-movement-flying-black.webp (x1) + icons/magic/water/elemental-water.webp (x1) + systems/pf2e/icons/spells/detect-magic.webp (x1) + systems/pf2e/icons/default-icons/melee.svg (x19) + systems/pf2e/icons/actions/Passive.webp (x10) + systems/pf2e/icons/default-icons/action.svg (x24) + systems/pf2e/icons/actions/OneAction.webp (x11) + icons/sundries/misc/pipe-wooden-curved-oak.webp (x2) + icons/weapons/crossbows/handcrossbow-black.webp (x3) + systems/pf2e/icons/equipment/weapons/sword-cane.webp (x3) + systems/pf2e/icons/equipment/weapons/bolts.webp (x7) + icons/weapons/crossbows/crossbow-simple-brown.webp (x1) + icons/weapons/swords/sword-guard-purple.webp (x1) + icons/equipment/chest/breastplate-metal-scaled-grey.webp (x1) + name : string {6-11.items.[].name} (41 different values) + sort : integer {6-11.items.[].sort} (15 different values) + 100000 (x9) + 200000 (x9) + 300000 (x9) + 400000 (x9) + 500000 (x9) + 600000 (x9) + 700000 (x7) + 800000 (x7) + 900000 (x4) + 1000000 (x2) + 1100000 (x1) + 1200000 (x1) + 1300000 (x1) + 1400000 (x1) + 0 (x8) + system : object {6-11.items.[].system} + [autoHeightenLevel] : object {6-11.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {6-11.items.[].system.description} + value : string {6-11.items.[].system.description.value} (40 different values) + [prepared] : object {6-11.items.[].system.prepared} + value : string {6-11.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {6-11.items.[].system.proficiency} + value : integer {6-11.items.[].system.proficiency.value} (same value: 1) + publication : object {6-11.items.[].system.publication} + license : string {6-11.items.[].system.publication.license} (2 different values) + OGL (x46) + ORC (x40) + remaster : boolean {6-11.items.[].system.publication.remaster} (2 different values) + False (x46) + True (x40) + title : string {6-11.items.[].system.publication.title} (4 different values) + (x49) + Pathfinder Player Core (x13) + Pathfinder Monster Core (x21) + Pathfinder Treasure Vault (x3) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {6-11.items.[].system.showSlotlessLevels} + value : boolean {6-11.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {6-11.items.[].system.slots} + [slug] : string {6-11.items.[].system.slug} (15 different values) + fly (x1) + water-breathing (x1) + detect-magic (x1) + darkvision (x1) + constrict (x1) + grab (x5) + telepathy (x2) + swallow-whole (x2) + sukgung (x6) + sword-cane (x6) + bolts (x4) + crossbow (x1) + shortsword (x1) + scale-mail (x1) + crossbow-precision (x1) + [spelldc] : object {6-11.items.[].system.spelldc} + dc : integer {6-11.items.[].system.spelldc.dc} (same value: 28) + value : integer {6-11.items.[].system.spelldc.value} (same value: 20) + [tradition] : object {6-11.items.[].system.tradition} + value : string {6-11.items.[].system.tradition.value} (same value: primal) + traits : object {6-11.items.[].system.traits} + [rarity] : string {6-11.items.[].system.traits.rarity} (same value: common) + [traditions] : array {6-11.items.[].system.traits.traditions} + Length: min=3 max=4 + Value type: string {6-11.items.[].system.traits.traditions.[]} (4 different values) + arcane (x3) + divine (x3) + occult (x2) + primal (x3) + value : array {6-11.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {6-11.items.[].system.traits.value.[]} (30 different values) + [area] : object {6-11.items.[].system.area} + type : string {6-11.items.[].system.area.type} (same value: emanation) + value : integer {6-11.items.[].system.area.value} (same value: 30) + [cost] : object {6-11.items.[].system.cost} + value : string {6-11.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-11.items.[].system.counteraction} (same value: False) + [damage] : object {6-11.items.[].system.damage} + damageType : string {6-11.items.[].system.damage.damageType} (same value: piercing) + dice : integer {6-11.items.[].system.damage.dice} (same value: 1) + die : string {6-11.items.[].system.damage.die} (2 different values) + d8 (x4) + d6 (x4) + [defense] : mixed + [duration] : object {6-11.items.[].system.duration} + sustained : boolean {6-11.items.[].system.duration.sustained} (same value: False) + value : string {6-11.items.[].system.duration.value} (3 different values) + 5 minutes (x1) + 1 hour (x1) + (x1) + [level] : object {6-11.items.[].system.level} + value : integer {6-11.items.[].system.level.value} (4 different values) + 4 (x1) + 2 (x1) + 1 (x4) + 0 (x15) + [location] : object {6-11.items.[].system.location} + [heightenedLevel] : integer {6-11.items.[].system.location.heightenedLevel} (same value: 4) + value : string {6-11.items.[].system.location.value} (same value: wuxLsndHxEuyThiy) + [range] : mixed + object {6-11.items.[].system.range} + value : string {6-11.items.[].system.range.value} (3 different values) + touch (x1) + 30 feet (x1) + (x1) + integer {6-11.items.[].system.range} (2 different values) + 200 (x3) + 120 (x1) + [requirements] : string {6-11.items.[].system.requirements} (same value: ) + [target] : object {6-11.items.[].system.target} + value : string {6-11.items.[].system.target.value} (3 different values) + 1 creature (x1) + up to 5 creatures (x1) + (x1) + [time] : object {6-11.items.[].system.time} + value : string {6-11.items.[].system.time.value} (2 different values) + 2 (x2) + 1 minute (x1) + [attackEffects] : object {6-11.items.[].system.attackEffects} + value : array {6-11.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {6-11.items.[].system.attackEffects.value.[]} (2 different values) + grab (x5) + crossbow-precision (x1) + [bonus] : object {6-11.items.[].system.bonus} + value : integer {6-11.items.[].system.bonus.value} (10 different values) + 20 (x6) + 16 (x1) + 0 (x8) + 12 (x2) + 14 (x1) + 19 (x1) + 17 (x3) + 22 (x3) + 15 (x1) + 13 (x1) + [damageRolls] : object {6-11.items.[].system.damageRolls} + [3tBOZdO30TSKUMzL] : object {6-11.items.[].system.damageRolls.3tBOZdO30TSKUMzL} + damage : string {6-11.items.[].system.damageRolls.3tBOZdO30TSKUMzL.damage} (same value: 2d10+10) + damageType : string {6-11.items.[].system.damageRolls.3tBOZdO30TSKUMzL.damageType} (same value: piercing) + [j4nW0izAj8I8wdD1] : object {6-11.items.[].system.damageRolls.j4nW0izAj8I8wdD1} + damage : string {6-11.items.[].system.damageRolls.j4nW0izAj8I8wdD1.damage} (same value: 2d8+10) + damageType : string {6-11.items.[].system.damageRolls.j4nW0izAj8I8wdD1.damageType} (same value: slashing) + [WO5B8sA9vt1PVIvD] : object {6-11.items.[].system.damageRolls.WO5B8sA9vt1PVIvD} + damage : string {6-11.items.[].system.damageRolls.WO5B8sA9vt1PVIvD.damage} (same value: 2d6+10) + damageType : string {6-11.items.[].system.damageRolls.WO5B8sA9vt1PVIvD.damageType} (same value: bludgeoning) + [BqbuEl9QLIApnUsB] : object {6-11.items.[].system.damageRolls.BqbuEl9QLIApnUsB} + damage : string {6-11.items.[].system.damageRolls.BqbuEl9QLIApnUsB.damage} (2 different values) + 3d8+9 (x1) + 3d6+8 (x1) + damageType : string {6-11.items.[].system.damageRolls.BqbuEl9QLIApnUsB.damageType} (same value: piercing) + [itMpfcmWVcWxzmpC] : object {6-11.items.[].system.damageRolls.itMpfcmWVcWxzmpC} + damage : string {6-11.items.[].system.damageRolls.itMpfcmWVcWxzmpC.damage} (2 different values) + 4d8 (x1) + 4d6 (x1) + damageType : string {6-11.items.[].system.damageRolls.itMpfcmWVcWxzmpC.damageType} (same value: sonic) + [Rcc0Zc6OmyI8es8d] : object {6-11.items.[].system.damageRolls.Rcc0Zc6OmyI8es8d} + damage : string {6-11.items.[].system.damageRolls.Rcc0Zc6OmyI8es8d.damage} (3 different values) + 2d6+9 (x1) + 2d6+6 (x1) + 2d6+11 (x1) + damageType : string {6-11.items.[].system.damageRolls.Rcc0Zc6OmyI8es8d.damageType} (same value: slashing) + [Wo4WcPeSYL6cd59F] : object {6-11.items.[].system.damageRolls.Wo4WcPeSYL6cd59F} + damage : string {6-11.items.[].system.damageRolls.Wo4WcPeSYL6cd59F.damage} (3 different values) + 2d8+9 (x1) + 2d8+6 (x1) + 2d8+11 (x1) + damageType : string {6-11.items.[].system.damageRolls.Wo4WcPeSYL6cd59F.damageType} (same value: piercing) + [885udcwgym3ig3x5hgyx] : object {6-11.items.[].system.damageRolls.885udcwgym3ig3x5hgyx} + damage : string {6-11.items.[].system.damageRolls.885udcwgym3ig3x5hgyx.damage} (same value: 1d6+4) + damageType : string {6-11.items.[].system.damageRolls.885udcwgym3ig3x5hgyx.damageType} (same value: piercing) + [x8o9h99utw7sr924z2xb] : object {6-11.items.[].system.damageRolls.x8o9h99utw7sr924z2xb} + damage : string {6-11.items.[].system.damageRolls.x8o9h99utw7sr924z2xb.damage} (same value: 1d8+2) + damageType : string {6-11.items.[].system.damageRolls.x8o9h99utw7sr924z2xb.damageType} (same value: piercing) + [avsphsmgbf65ekmp8pwx] : object {6-11.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx} + damage : string {6-11.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damage} (2 different values) + 2d12+6 (x1) + 2d12+9 (x1) + damageType : string {6-11.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damageType} (same value: bludgeoning) + [fnq7tjzec5tzge22sp3t] : object {6-11.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t} + damage : string {6-11.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damage} (2 different values) + 2d6+6 (x1) + 2d8+6 (x1) + damageType : string {6-11.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damageType} (same value: bludgeoning) + [actionType] : object {6-11.items.[].system.actionType} + value : string {6-11.items.[].system.actionType.value} (3 different values) + passive (x18) + reaction (x8) + action (x19) + [actions] : object {6-11.items.[].system.actions} + [value] : integer {6-11.items.[].system.actions.value} (3 different values) + 1 (x14) + 2 (x3) + 3 (x2) + [category] : string {6-11.items.[].system.category} (8 different values) + interaction (x6) + defensive (x7) + offensive (x32) + martial (x7) + ammo (x4) + other (x3) + simple (x1) + medium (x1) + [baseItem] : string {6-11.items.[].system.baseItem} (5 different values) + sukgung (x3) + sword-cane (x3) + crossbow (x1) + shortsword (x1) + scale-mail (x1) + [bulk] : object {6-11.items.[].system.bulk} + value : mixed + float {6-11.items.[].system.bulk.value} (same value: 0,1) + integer {6-11.items.[].system.bulk.value} (2 different values) + 1 (x7) + 2 (x1) + [containerId] : mixed + [equipped] : object {6-11.items.[].system.equipped} + carryType : string {6-11.items.[].system.equipped.carryType} (2 different values) + worn (x16) + held (x2) + [invested] : mixed + [handsHeld] : integer {6-11.items.[].system.equipped.handsHeld} (3 different values) + 0 (x8) + 2 (x1) + 1 (x1) + [inSlot] : boolean {6-11.items.[].system.equipped.inSlot} (same value: True) + [hardness] : integer {6-11.items.[].system.hardness} (same value: 0) + [hp] : object {6-11.items.[].system.hp} + max : integer {6-11.items.[].system.hp.max} (same value: 0) + value : integer {6-11.items.[].system.hp.value} (same value: 0) + [material] : object {6-11.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {6-11.items.[].system.price} + value : object {6-11.items.[].system.price.value} + [gp] : integer {6-11.items.[].system.price.value.gp} (4 different values) + 7 (x3) + 5 (x3) + 3 (x1) + 4 (x1) + [sp] : integer {6-11.items.[].system.price.value.sp} (2 different values) + 1 (x4) + 9 (x1) + [per] : integer {6-11.items.[].system.price.per} (same value: 10) + [quantity] : integer {6-11.items.[].system.quantity} (3 different values) + 1 (x11) + 20 (x4) + 3 (x3) + [size] : string {6-11.items.[].system.size} (2 different values) + lg (x2) + med (x16) + [usage] : object {6-11.items.[].system.usage} + value : string {6-11.items.[].system.usage.value} (2 different values) + held-in-one-hand (x16) + held-in-two-hands (x1) + [frequency] : object {6-11.items.[].system.frequency} + max : integer {6-11.items.[].system.frequency.max} (same value: 1) + per : string {6-11.items.[].system.frequency.per} (2 different values) + day (x2) + PT1H (x3) + value : integer {6-11.items.[].system.frequency.value} (same value: 1) + [bonusDamage] : object {6-11.items.[].system.bonusDamage} + value : integer {6-11.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {6-11.items.[].system.group} (3 different values) + crossbow (x4) + sword (x4) + composite (x1) + [reload] : object {6-11.items.[].system.reload} + value : string {6-11.items.[].system.reload.value} (2 different values) + 1 (x4) + (x4) + [runes] : object {6-11.items.[].system.runes} + potency : integer {6-11.items.[].system.runes.potency} (2 different values) + 1 (x6) + 0 (x3) + property : array<> {6-11.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {6-11.items.[].system.runes.striking} (2 different values) + 1 (x6) + 0 (x2) + [resilient] : integer {6-11.items.[].system.runes.resilient} (same value: 0) + [splashDamage] : object {6-11.items.[].system.splashDamage} + value : integer {6-11.items.[].system.splashDamage.value} (same value: 0) + [stackGroup] : string {6-11.items.[].system.stackGroup} (same value: bolts) + [uses] : object {6-11.items.[].system.uses} + autoDestroy : boolean {6-11.items.[].system.uses.autoDestroy} (same value: True) + max : integer {6-11.items.[].system.uses.max} (same value: 1) + value : integer {6-11.items.[].system.uses.value} (same value: 1) + [acBonus] : integer {6-11.items.[].system.acBonus} (same value: 3) + [checkPenalty] : integer {6-11.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {6-11.items.[].system.dexCap} (same value: 2) + [speedPenalty] : integer {6-11.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {6-11.items.[].system.strength} (same value: 2) + type : string {6-11.items.[].type} (8 different values) + spellcastingEntry (x1) + spell (x3) + melee (x19) + action (x45) + equipment (x2) + weapon (x8) + consumable (x7) + armor (x1) + [_stats] : object {6-11.items.[]._stats} + compendiumSource : string {6-11.items.[]._stats.compendiumSource} (14 different values) + Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8 (x1) + Compendium.pf2e.spells-srd.Item.MZGkMsPBztFN0pUO (x1) + Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.qCCLZhnp2HhP3Ex6 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x5) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu (x2) + Compendium.pf2e.equipment-srd.Item.udm5X6TXm5vdIo4h (x3) + Compendium.pf2e.equipment-srd.Item.VitLIpdIAmKlGb7i (x3) + Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo (x4) + Compendium.pf2e.equipment-srd.Item.62nnVQvGhoVLLl2K (x1) + Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x1) + Compendium.pf2e.equipment-srd.Item.YMQr577asquZIP65 (x1) + [flags] : object {6-11.items.[].flags} + pf2e : object {6-11.items.[].flags.pf2e} + linkedWeapon : string {6-11.items.[].flags.pf2e.linkedWeapon} (4 different values) + AbciOBIAQnj7mXpr (x3) + JhBByX3VVLhmao67 (x3) + UsSLxXRW7qgACHGU (x1) + heNxIFcC3Ye9NDMA (x1) + name : string {6-11.name} (all different values) + system : object {6-11.system} + [abilities] : object {6-11.system.abilities} + cha : object {6-11.system.abilities.cha} + mod : integer {6-11.system.abilities.cha.mod} (4 different values) + 2 (x4) + 4 (x2) + -1 (x1) + -5 (x2) + con : object {6-11.system.abilities.con} + mod : integer {6-11.system.abilities.con.mod} (4 different values) + 4 (x3) + 1 (x3) + 2 (x1) + 6 (x2) + dex : object {6-11.system.abilities.dex} + mod : integer {6-11.system.abilities.dex.mod} (4 different values) + 4 (x5) + 3 (x1) + -1 (x2) + 2 (x1) + int : object {6-11.system.abilities.int} + mod : integer {6-11.system.abilities.int.mod} (4 different values) + 2 (x5) + 3 (x1) + 0 (x1) + -5 (x2) + str : object {6-11.system.abilities.str} + mod : integer {6-11.system.abilities.str.mod} (2 different values) + 6 (x5) + 2 (x4) + wis : object {6-11.system.abilities.wis} + mod : integer {6-11.system.abilities.wis.mod} (4 different values) + 1 (x4) + 6 (x2) + 2 (x1) + 0 (x2) + attributes : object {6-11.system.attributes} + ac : object {6-11.system.attributes.ac} + [details] : string {6-11.system.attributes.ac.details} (2 different values) + (x7) + (22 when broken); construct armor (x2) + value : integer {6-11.system.attributes.ac.value} (8 different values) + 27 (x2) + 28 (x1) + 10 (x4) + 23 (x1) + 26 (x1) + 24 (x1) + 29 (x2) + 25 (x1) + [adjustment] : string {6-11.system.attributes.adjustment} (2 different values) + weak (x1) + elite (x1) + [allSaves] : object {6-11.system.attributes.allSaves} + value : string {6-11.system.attributes.allSaves.value} (same value: ) + hp : object {6-11.system.attributes.hp} + details : string {6-11.system.attributes.hp.details} (same value: ) + max : integer {6-11.system.attributes.hp.max} (8 different values) + 180 (x1) + 160 (x2) + 140 (x1) + 1 (x4) + 45 (x1) + 100 (x2) + 135 (x1) + 120 (x1) + temp : integer {6-11.system.attributes.hp.temp} (same value: 0) + value : integer {6-11.system.attributes.hp.value} (7 different values) + 180 (x1) + 160 (x2) + 140 (x2) + 1 (x4) + 30 (x1) + 100 (x2) + 135 (x1) + [immunities] : array {6-11.system.attributes.immunities} + Length: min=0 max=2 + Value type: object {6-11.system.attributes.immunities.[]} + exceptions : array<> {6-11.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-11.system.attributes.immunities.[].type} (2 different values) + paralyzed (x1) + sleep (x1) + [speed] : object {6-11.system.attributes.speed} + otherSpeeds : array {6-11.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {6-11.system.attributes.speed.otherSpeeds.[]} + type : string {6-11.system.attributes.speed.otherSpeeds.[].type} (same value: swim) + value : integer {6-11.system.attributes.speed.otherSpeeds.[].value} (same value: 60) + value : integer {6-11.system.attributes.speed.value} (3 different values) + 40 (x1) + 25 (x6) + 30 (x2) + [weaknesses] : array {6-11.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {6-11.system.attributes.weaknesses.[]} + exceptions : array<> {6-11.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-11.system.attributes.weaknesses.[].type} (same value: poison) + value : integer {6-11.system.attributes.weaknesses.[].value} (same value: 6) + [emitsSound] : string {6-11.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {6-11.system.attributes.hardness} (same value: 0) + object {6-11.system.attributes.hardness} + value : integer {6-11.system.attributes.hardness.value} (2 different values) + 10 (x1) + 13 (x1) + [stealth] : object {6-11.system.attributes.stealth} + details : string {6-11.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {6-11.system.attributes.stealth.value} (4 different values) + 23 (x1) + 24 (x1) + 22 (x1) + 25 (x1) + details : object {6-11.system.details} + [blurb] : string {6-11.system.details.blurb} (5 different values) + (x4) + Variant yeongno (x1) + Variant Weak Hobgoblin Archer (x1) + Variant Giant Animated Statue (x2) + Variant elite yeongno (x1) + [languages] : object {6-11.system.details.languages} + details : string {6-11.system.details.languages.details} (3 different values) + (x7) + Telepathy 100 feet (x1) + telepathy 100 feet (x1) + value : array {6-11.system.details.languages.value} + Length: min=0 max=4 + Value type: string {6-11.system.details.languages.value.[]} (6 different values) + draconic (x3) + tien (x7) + diabolic (x2) + empyrean (x2) + common (x4) + goblin (x1) + level : object {6-11.system.details.level} + value : integer {6-11.system.details.level.value} (6 different values) + 9 (x5) + 8 (x2) + 4 (x1) + 7 (x3) + 6 (x1) + 10 (x1) + [privateNotes] : string {6-11.system.details.privateNotes} (3 different values) +

Imperial Ascension

+

The ritual an imugi undergoes to become a true dragon releases a burst of overwhelming magic. Characters exposed to this burst might find their minds filled with lost techniques or abilities that the imugi has encountered over its long life, allowing them to gain access to uncommon or rare character options, suddenly understand formulas to craft items, or immediately retrain along a new path

(x1) +

Glutton's Redemption

+

Yeongno eat the corrupt and wealthy as a symbolic means of consuming their own greed. While yeongno aspire to ascend from their current existence, they also actively sabotage other creatures hoping to do the same. They feel particularly threatened by imugi, whom the yeongno believe would take their spots in heaven.

(x2) + (x6) + [publicNotes] : string {6-11.system.details.publicNotes} (5 different values) +

Imugi (ee-moo-ghee) are dragon-like serpents with great mystic potential, including that of ascension into another form. While some imperial dragons are born to their birthright, many that currently roam Tian Xia are ascended imugi—though they would strike down anyone who claimed such.

+

To become an imperial dragon, imugi must care for a koi egg for a thousand years. The power from the nurtured egg hatching is enough to power a draconic ascension ritual, and whatever power lingers transforms the koi into an imugi to continue the cycle. The kind of imperial dragon that the imugi becomes depends on where it chooses to nurture the koi egg. Imugi strongly prefer long-finned koi, and Tian koi farmers have learned to keep a separate pool of these butterfly koi away from the others they tend, as imugi tend to displace quite a bit of water—and koi—when swooping down to snatch an egg they want.

+

Though imugi have some power over rain and storms, most aren't powerful enough to exact a true sense of weather control. Many are known for their benevolence, and some villages even rely on imugi's forays out of streams or lakes, bringing rains during the growing season. Imugi have as wide a range of temperaments as the dragons they become, and some are notorious for how their impatience twists into a foul temper or an arrogance that flicks people aside as if they were bugs. While some might consider mean-spirited imugi corrupted and claim they can be purified somehow, imugi simply hold themselves higher than the average creature and see no reason to conceal their true nature from someone they see as beneath them.

(x1) +

Neither human nor beast yet resembling both, yeongno (yeong-no) are creatures that once were denizens of heaven but were cast out, down to the mortal Universe, due to their own greed. Yeongno claim to have once been celestial dragons and wear elongated dragon masks with full-body wraps decorated with scale patterns in honor of this claim—though no one has been able to confirm the veracity of this belief. As they wander, they hold a willow pipe in their mouths, producing a distinct "bibi" sound that often heralds their appearance.

+

Despite their reputation as monsters who eat people, yeongno are welcomed by the poor and oppressed, who see the creatures as wise and just. Yeongno believe that by eating 100 wealthy individuals who abuse their wealth or who accumulated their wealth by underhanded or exploitative means, they can atone for their own greed, allowing them to ascend back into heaven. A corrupt and greedy individual can escape their fate of being eaten by a yeongno by giving away all of their wealth and agreeing to be transformed into a pig for one year. If the person can endure one year living as a pig in the care of a household they once harmed, the yeongno will spare them.

(x2) + (x3) +

Bands of hobgoblin soldiers typically have at least one archer among their ranks. In smaller groups, the hobgoblin archer also serves as that band's captain.

+
+

Hobgoblins may appear to outsiders to be the most civilized of goblinkind, but their civilization is hardly one of kindness and equality-instead, they revel in all that is militaristic, tyrannical, cruel, and destructive. Hobgoblins are singularly devoted to war, and their entire culture is built upon fostering and maintaining conflict while simultaneously proving their superiority in battle. Hobgoblins are highly organized, and they work efficiently and effectively in groups, whether that group is a small raiding party, a roving war band, or a fully regimented army. Hobgoblin rulers require little provocation before declaring war, and more often than not, such wars are waged to gain slaves or territory. Physically, hobgoblins stand about as tall as humans and have gray, ashen skin.

+

Hobgoblin society is organized along military lines, and every hobgoblin is effectively a member of the army. Each hobgoblin in a community has a rank in the military hierarchy, and individuals are naturally ambitious and obsessed with advancement. Hobgoblins are constantly expected to prove that they're fearless, ruthless, cunning, and strong. Demonstrating such aptitudes is an individual hobgoblin's best hope for promotion through the ranks, but failure leads only to cruel exploitation at the hands of their superiors. Though brutal, hobgoblin society is a true meritocracy, and all hobgoblins, regardless of age, gender, or birth, wield authority and earn respect from their peers based on their skill in battle. Even those individuals who serve in non-combat roles in hobgoblin society-blacksmiths, builders, cooks, messengers, quartermasters, and the like-know that they perform vital jobs that support the larger hobgoblin army, though they rarely rise above the rank of common soldier. Everyone contributes to the larger whole, ensuring that hobgoblin society is the strongest and most efficient it can be, and anyone who fails to do so is culled from the army and this hobgoblin society as dead weight. Hobgoblins don't usually engage in trade with other races, or even with other hobgoblin tribes, preferring to take what they want by force.

(x1) +

Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x2) + publication : object {6-11.system.details.publication} + license : string {6-11.system.details.publication.license} (same value: ORC) + remaster : boolean {6-11.system.details.publication.remaster} (same value: True) + title : string {6-11.system.details.publication.title} (same value: Pathfinder Society Scenario #6-11: The Godsrain and the Dragon) + [description] : string {6-11.system.details.description} (same value:

A raging storm covers the mountain lake as spring water levitates from the lake to fall back down in a driving spiral of steaming rain. In the depths of the storm, barely visible, is a tiny koi egg surrounded by three bands of water.

) + [disable] : string {6-11.system.details.disable} (4 different values) +

@Check[arcana|dc:28], @Check[religion|dc:28], @Check[nature|dc:28], or @Check[occultism|dc:28] to purify the magic corrupting the ascension ritual, or @Check[diplomacy|dc:31] or @Check[performance|dc:31] to soothe the spirit within the koi egg and give it the strength to fight off the corruption itself; four total successes are required to purify the ritual, each of the first three successes purifying one ring of water and the final one halting the ritual itself. If the cursed comb has not been removed from the ritual site, then succeeding on this final check merely halts the ritual; if the cursed comb has been removed from the ritual site, then succeeding on this final check completes the ascension ritual.

(x1) +

@Check[arcana|dc:29], @Check[religion|dc:29], @Check[nature|dc:29], or @Check[occultism|dc:29] to purify the magic corrupting the ascension ritual, or @Check[diplomacy|dc:32] or @Check[performance|dc:32] to soothe the spirit within the koi egg and give it the strength to fight off the corruption itself; four total successes are required to purify the ritual, each of the first three successes purifying one ring of water and the final one halting the ritual itself. If the cursed comb has not been removed from the ritual site, then succeeding on this final check merely halts the ritual; if the cursed comb has been removed from the ritual site, then succeeding on this final check completes the ascension ritual.

(x1) +

@Check[arcana|dc:27], @Check[religion|dc:27], @Check[nature|dc:27], or @Check[occultism|dc:27] to purify the magic corrupting the ascension ritual, or @Check[diplomacy|dc:30] or @Check[performance|dc:30] to soothe the spirit within the koi egg and give it the strength to fight off the corruption itself; four total successes are required to purify the ritual, each of the first three successes purifying one ring of water and the final one halting the ritual itself. If the cursed comb has not been removed from the ritual site, then succeeding on this final check merely halts the ritual; if the cursed comb has been removed from the ritual site, then succeeding on this final check completes the ascension ritual.

(x1) +

@Check[arcana|dc:30], @Check[religion|dc:30], @Check[nature|dc:30], or @Check[occultism|dc:30] to purify the magic corrupting the ascension ritual, or @Check[diplomacy|dc:33] or @Check[performance|dc:33] to soothe the spirit within the koi egg and give it the strength to fight off the corruption itself; four total successes are required to purify the ritual, each of the first three successes purifying one ring of water and the final one halting the ritual itself. If the cursed comb has not been removed from the ritual site, then succeeding on this final check merely halts the ritual; if the cursed comb has been removed from the ritual site, then succeeding on this final check completes the ascension ritual.

(x1) + [isComplex] : boolean {6-11.system.details.isComplex} (same value: True) + [reset] : string {6-11.system.details.reset} (same value:

The turbulent koi egg can attempt to hatch again, restarting the ascension ritual, after 1000 years of Xalreonshin's care.

) + [routine] : string {6-11.system.details.routine} (4 different values) +

(1 action) Torrential water descends from the sky, taking the shape of a dragon that smashes into one creature within 60 feet of the egg. The dragon always targets the creature that is closest to the egg, dealing @Damage[(2d10+2)[bludgeoning],2d10[fire]]{2d10+2 bludgeoning damage and 2d10 fire} damage in a spray of boiling water (@Check[fortitude|dc:28] save). Creatures that fail the save are pushed 10 feet away. Creatures that have the earth trait, are carrying an item with the earth trait, or are otherwise strongly tied to elemental earth (such as an earth elemental sorcerer or kineticist) get the result one degree of success better than the outcome of their save, as the power of elemental earth overcomes water.

(x1) +

(1 action) Torrential water descends from the sky, taking the shape of a dragon that smashes into one creature within 60 feet of the egg. The dragon always targets the creature that is closest to the egg, dealing @Damage[2d12[bludgeoning],2d12[fire]]{2d12 bludgeoning damage and 2d12 fire} damage in a spray of boiling water (@Check[fortitude|dc:28] save). Creatures that fail the save are pushed 10 feet away. Creatures that have the earth trait, are carrying an item with the earth trait, or are otherwise strongly tied to elemental earth (such as an earth elemental sorcerer or kineticist) get the result one degree of success better than the outcome of their save, as the power of elemental earth overcomes water.

(x1) +

(1 action) Torrential water descends from the sky, taking the shape of a dragon that smashes into one creature within 60 feet of the egg. The dragon always targets the creature that is closest to the egg, dealing @Damage[2d10[bludgeoning],2d10[fire]]{2d10 bludgeoning damage and 2d10 fire} damage in a spray of boiling water (@Check[fortitude|dc:26] save). Creatures that fail the save are pushed 10 feet away. Creatures that have the earth trait, are carrying an item with the earth trait, or are otherwise strongly tied to elemental earth (such as an earth elemental sorcerer or kineticist) get the result one degree of success better than the outcome of their save, as the power of elemental earth overcomes water.

(x1) +

(1 action) Torrential water descends from the sky, taking the shape of a dragon that smashes into one creature within 60 feet of the egg. The dragon always targets the creature that is closest to the egg, dealing @Damage[(2d12+2)[bludgeoning],2d12[fire]]{2d12+2 bludgeoning damage and 2d12 fire} damage in a spray of boiling water (@Check[fortitude|dc:28] save). Creatures that fail the save are pushed 10 feet away. Creatures that have the earth trait, are carrying an item with the earth trait, or are otherwise strongly tied to elemental earth (such as an earth elemental sorcerer or kineticist) get the result one degree of success better than the outcome of their save, as the power of elemental earth overcomes water.

(x1) + [initiative] : object {6-11.system.initiative} + statistic : string {6-11.system.initiative.statistic} (same value: perception) + [perception] : object {6-11.system.perception} + details : string {6-11.system.perception.details} (3 different values) + (x7) + goldsense (precise) 120 feet (x1) + goldvision (precise) 120 feet (x1) + mod : integer {6-11.system.perception.mod} (7 different values) + 16 (x3) + 20 (x1) + 10 (x1) + 13 (x1) + 14 (x1) + 18 (x1) + 19 (x1) + senses : array {6-11.system.perception.senses} + Length: min=0 max=2 + Value type: object {6-11.system.perception.senses.[]} + type : string {6-11.system.perception.senses.[].type} (2 different values) + darkvision (x4) + scent (x1) + [acuity] : string {6-11.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {6-11.system.perception.senses.[].range} (same value: 60) + [resources] : object {6-11.system.resources} + saves : object {6-11.system.saves} + fortitude : object {6-11.system.saves.fortitude} + saveDetail : string {6-11.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-11.system.saves.fortitude.value} (7 different values) + 15 (x3) + 18 (x1) + 13 (x1) + 10 (x5) + 17 (x1) + 11 (x1) + 20 (x1) + reflex : object {6-11.system.saves.reflex} + saveDetail : string {6-11.system.saves.reflex.saveDetail} (same value: ) + [value] : integer {6-11.system.saves.reflex.value} (7 different values) + 22 (x1) + 16 (x2) + 12 (x2) + 10 (x1) + 14 (x1) + 18 (x1) + 13 (x1) + will : object {6-11.system.saves.will} + saveDetail : string {6-11.system.saves.will.saveDetail} (same value: ) + value : integer {6-11.system.saves.will.value} (8 different values) + 17 (x3) + 20 (x1) + 19 (x1) + 10 (x4) + 8 (x1) + 9 (x1) + 21 (x1) + 11 (x1) + [skills] : object {6-11.system.skills} + [acrobatics] : object {6-11.system.skills.acrobatics} + base : integer {6-11.system.skills.acrobatics.base} (4 different values) + 18 (x2) + 16 (x1) + 8 (x1) + 13 (x1) + [athletics] : object {6-11.system.skills.athletics} + base : integer {6-11.system.skills.athletics.base} (3 different values) + 20 (x3) + 8 (x1) + 17 (x2) + [intimidation] : object {6-11.system.skills.intimidation} + base : integer {6-11.system.skills.intimidation.base} (3 different values) + 18 (x2) + 16 (x1) + 13 (x1) + [stealth] : object {6-11.system.skills.stealth} + base : integer {6-11.system.skills.stealth.base} (4 different values) + 18 (x1) + 16 (x1) + 10 (x1) + 13 (x1) + [diplomacy] : object {6-11.system.skills.diplomacy} + base : integer {6-11.system.skills.diplomacy.base} (2 different values) + 18 (x1) + 15 (x1) + [religion] : object {6-11.system.skills.religion} + base : integer {6-11.system.skills.religion.base} (2 different values) + 18 (x1) + 15 (x1) + [society] : object {6-11.system.skills.society} + base : integer {6-11.system.skills.society.base} (2 different values) + 18 (x1) + 15 (x1) + [deception] : object {6-11.system.skills.deception} + base : integer {6-11.system.skills.deception.base} (3 different values) + 18 (x1) + 15 (x1) + 20 (x1) + [occultism] : object {6-11.system.skills.occultism} + base : integer {6-11.system.skills.occultism.base} (3 different values) + 18 (x1) + 15 (x1) + 20 (x1) + [thievery] : object {6-11.system.skills.thievery} + base : integer {6-11.system.skills.thievery.base} (3 different values) + 18 (x1) + 15 (x1) + 20 (x1) + traits : object {6-11.system.traits} + rarity : string {6-11.system.traits.rarity} (3 different values) + unique (x4) + uncommon (x3) + common (x6) + size : object {6-11.system.traits.size} + value : string {6-11.system.traits.size.value} (3 different values) + lg (x3) + med (x8) + huge (x2) + value : array {6-11.system.traits.value} + Length: min=1 max=3 + Value type: string {6-11.system.traits.value.[]} (8 different values) + amphibious (x1) + dragon (x1) + water (x5) + celestial (x2) + humanoid (x4) + hobgoblin (x1) + construct (x2) + mindless (x2) + [statusEffects] : array<> {6-11.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {6-11.type} (2 different values) + npc (x9) + hazard (x4) \ No newline at end of file diff --git a/output/pf2e/packs/6-12.txt b/output/pf2e/packs/6-12.txt new file mode 100644 index 0000000..7161467 --- /dev/null +++ b/output/pf2e/packs/6-12.txt @@ -0,0 +1,662 @@ +6-12 +Different values: 10 +===================================== +object {6-12} + _id : string {6-12._id} (all different values) + folder : string {6-12.folder} (same value: yiz0TFkF5kp3V17a) + img : string {6-12.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x8) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {6-12.items} + Length: min=1 max=16 + Value type: object {6-12.items.[]} + _id : string {6-12.items.[]._id} (45 different values) + img : string {6-12.items.[].img} (25 different values) + name : string {6-12.items.[].name} (38 different values) + sort : integer {6-12.items.[].sort} (17 different values) + 100000 (x8) + 200000 (x7) + 300000 (x7) + 400000 (x7) + 500000 (x6) + 600000 (x6) + 700000 (x6) + 800000 (x6) + 900000 (x6) + 1000000 (x6) + 1100000 (x4) + 1200000 (x3) + 1300000 (x2) + 1400000 (x2) + 1500000 (x2) + 1600000 (x2) + 0 (x4) + system : object {6-12.items.[].system} + [attackEffects] : object {6-12.items.[].system.attackEffects} + value : array {6-12.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {6-12.items.[].system.attackEffects.value.[]} (2 different values) + hatched-wasp-venom (x1) + giant-wasp-venom (x2) + [bonus] : object {6-12.items.[].system.bonus} + value : integer {6-12.items.[].system.bonus.value} (all different values) + [damageRolls] : object {6-12.items.[].system.damageRolls} + [ZnCXr9ihUlmO8U2u] : object {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u} + damage : string {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damage} (same value: 1d6+2) + damageType : string {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damageType} (same value: piercing) + [aq55qimqbyn7pi318bdz] : object {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz} + damage : string {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damage} (same value: 1d4+2) + damageType : string {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damageType} (same value: slashing) + [MWuvoumbqik6KLQc] : object {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc} + damage : string {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc.damage} (same value: 1d6) + damageType : string {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc.damageType} (same value: spirit) + [qiICx9iJelGeTxEA] : object {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA} + damage : string {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA.damage} (2 different values) + 1d8+8 (x1) + 1d8+5 (x1) + damageType : string {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA.damageType} (same value: slashing) + [OJAmL5WM50cQGUIW] : object {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW} + damage : string {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damage} (2 different values) + 2d8+11 (x1) + 2d8+7 (x1) + damageType : string {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damageType} (same value: slashing) + [cBsKdPVtCxQ95cQN] : object {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN} + damage : string {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damage} (2 different values) + 2d10+5 (x1) + 2d10+2 (x1) + damageType : string {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damageType} (same value: piercing) + [io87WlqiAyPAGtU1] : object {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1} + damage : string {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1.damage} (2 different values) + 4D8+14 (x1) + 2d10+13 (x1) + damageType : string {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1.damageType} (same value: piercing) + [v6tOpR5bIIjJCAGQ] : object {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ} + damage : string {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damage} (2 different values) + 2d6+8 (x1) + 2d6+5 (x1) + damageType : string {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damageType} (same value: slashing) + [kyQNvzOIPRW67VM3] : object {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3} + damage : string {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damage} (2 different values) + 2d8+9 (x1) + 2d8+5 (x1) + damageType : string {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damageType} (same value: piercing) + description : object {6-12.items.[].system.description} + value : string {6-12.items.[].system.description.value} (39 different values) + publication : object {6-12.items.[].system.publication} + license : string {6-12.items.[].system.publication.license} (2 different values) + OGL (x44) + ORC (x40) + remaster : boolean {6-12.items.[].system.publication.remaster} (2 different values) + False (x44) + True (x40) + title : string {6-12.items.[].system.publication.title} (4 different values) + (x41) + Pathfinder Player Core (x35) + Pathfinder Treasure Vault (x4) + Pathfinder Monster Core (x4) + rules : ###FoundryRulesObject### + [slug] : string {6-12.items.[].system.slug} (22 different values) + traits : object {6-12.items.[].system.traits} + [value] : array {6-12.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {6-12.items.[].system.traits.value.[]} (34 different values) + [rarity] : string {6-12.items.[].system.traits.rarity} (2 different values) + common (x35) + uncommon (x4) + [traditions] : array {6-12.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {6-12.items.[].system.traits.traditions.[]} (4 different values) + arcane (x25) + occult (x19) + divine (x15) + primal (x14) + [actionType] : object {6-12.items.[].system.actionType} + value : string {6-12.items.[].system.actionType.value} (3 different values) + passive (x10) + action (x11) + reaction (x6) + [actions] : object {6-12.items.[].system.actions} + [value] : integer {6-12.items.[].system.actions.value} (2 different values) + 1 (x9) + 2 (x2) + [category] : string {6-12.items.[].system.category} (8 different values) + offensive (x21) + martial (x4) + medium (x2) + simple (x2) + heavy (x2) + ammo (x2) + defensive (x4) + interaction (x2) + [autoHeightenLevel] : object {6-12.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {6-12.items.[].system.prepared} + value : string {6-12.items.[].system.prepared.value} (2 different values) + spontaneous (x2) + innate (x2) + [proficiency] : object {6-12.items.[].system.proficiency} + value : integer {6-12.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {6-12.items.[].system.showSlotlessLevels} + value : boolean {6-12.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {6-12.items.[].system.slots} + [slot1] : object {6-12.items.[].system.slots.slot1} + max : integer {6-12.items.[].system.slots.slot1.max} (same value: 3) + value : integer {6-12.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {6-12.items.[].system.slots.slot2} + max : integer {6-12.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 2 (x1) + value : integer {6-12.items.[].system.slots.slot2.value} (2 different values) + 3 (x1) + 2 (x1) + [spelldc] : object {6-12.items.[].system.spelldc} + dc : integer {6-12.items.[].system.spelldc.dc} (4 different values) + 19 (x1) + 17 (x1) + 21 (x1) + 18 (x1) + value : integer {6-12.items.[].system.spelldc.value} (4 different values) + 11 (x1) + 9 (x1) + 13 (x1) + 10 (x1) + [tradition] : object {6-12.items.[].system.tradition} + value : string {6-12.items.[].system.tradition.value} (2 different values) + arcane (x2) + divine (x2) + [area] : object {6-12.items.[].system.area} + type : string {6-12.items.[].system.area.type} (2 different values) + emanation (x2) + burst (x2) + value : integer {6-12.items.[].system.area.value} (2 different values) + 30 (x2) + 20 (x2) + [cost] : object {6-12.items.[].system.cost} + value : string {6-12.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-12.items.[].system.counteraction} (same value: False) + [damage] : object {6-12.items.[].system.damage} + [0] : object {6-12.items.[].system.damage.0} + applyMod : boolean {6-12.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6-12.items.[].system.damage.0.formula} (3 different values) + 2d4 (x4) + 6d6 (x1) + 2d6 (x2) + kinds : array {6-12.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-12.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {6-12.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-12.items.[].system.damage.0.type} (3 different values) + electricity (x2) + void (x3) + vitality (x2) + [damageType] : string {6-12.items.[].system.damage.damageType} (2 different values) + slashing (x4) + piercing (x2) + [dice] : integer {6-12.items.[].system.damage.dice} (same value: 1) + [die] : string {6-12.items.[].system.damage.die} (2 different values) + d8 (x4) + d10 (x2) + [defense] : object {6-12.items.[].system.defense} + save : object {6-12.items.[].system.defense.save} + basic : boolean {6-12.items.[].system.defense.save.basic} (2 different values) + False (x6) + True (x7) + statistic : string {6-12.items.[].system.defense.save.statistic} (3 different values) + will (x4) + reflex (x2) + fortitude (x7) + [duration] : object {6-12.items.[].system.duration} + sustained : boolean {6-12.items.[].system.duration.sustained} (2 different values) + False (x25) + True (x2) + value : string {6-12.items.[].system.duration.value} (6 different values) + 8 hours (x2) + (x13) + varies (x4) + 1 minute (x4) + until the start of your next turn (x2) + until the end of your turn (x2) + [level] : object {6-12.items.[].system.level} + value : integer {6-12.items.[].system.level.value} (4 different values) + 2 (x6) + 1 (x24) + 0 (x8) + 3 (x1) + [location] : object {6-12.items.[].system.location} + [heightenedLevel] : integer {6-12.items.[].system.location.heightenedLevel} (3 different values) + 2 (x6) + 1 (x8) + 3 (x1) + value : string {6-12.items.[].system.location.value} (2 different values) + zgYLVuOJRJIlciUY (x20) + KW8P7t8ejBnVUTpj (x7) + [range] : mixed + object {6-12.items.[].system.range} + value : string {6-12.items.[].system.range.value} (4 different values) + (x10) + 30 feet (x14) + touch (x1) + 120 feet (x2) + integer {6-12.items.[].system.range} (same value: 120) + [requirements] : string {6-12.items.[].system.requirements} (same value: ) + [target] : object {6-12.items.[].system.target} + value : string {6-12.items.[].system.target.value} (5 different values) + (x12) + 1 living creature (x5) + 1 or 2 creatures (x2) + 1 creature (x6) + 1 creature that is undead or otherwise has void healing (x2) + [time] : object {6-12.items.[].system.time} + value : string {6-12.items.[].system.time.value} (3 different values) + 2 (x21) + 1 (x4) + 3 (x2) + [heightening] : object {6-12.items.[].system.heightening} + [damage] : object {6-12.items.[].system.heightening.damage} + 0 : string {6-12.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x4) + 2d6 (x1) + 1d6 (x2) + [interval] : integer {6-12.items.[].system.heightening.interval} (same value: 1) + type : string {6-12.items.[].system.heightening.type} (2 different values) + interval (x7) + fixed (x2) + [levels] : object {6-12.items.[].system.heightening.levels} + 3 : object {6-12.items.[].system.heightening.levels.3} + target : object {6-12.items.[].system.heightening.levels.3.target} + value : string {6-12.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + [baseItem] : string {6-12.items.[].system.baseItem} (5 different values) + battle-axe (x2) + hellknight-breastplate (x2) + heavy-crossbow (x2) + longsword (x2) + hellknight-half-plate (x2) + [bonusDamage] : object {6-12.items.[].system.bonusDamage} + value : integer {6-12.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {6-12.items.[].system.bulk} + value : mixed + integer {6-12.items.[].system.bulk.value} (3 different values) + 1 (x4) + 2 (x4) + 3 (x2) + float {6-12.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {6-12.items.[].system.equipped} + carryType : string {6-12.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {6-12.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {6-12.items.[].system.group} (4 different values) + axe (x2) + plate (x4) + crossbow (x2) + sword (x2) + [hardness] : integer {6-12.items.[].system.hardness} (same value: 0) + [hp] : object {6-12.items.[].system.hp} + max : integer {6-12.items.[].system.hp.max} (same value: 0) + value : integer {6-12.items.[].system.hp.value} (same value: 0) + [material] : object {6-12.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {6-12.items.[].system.price} + value : object {6-12.items.[].system.price.value} + [gp] : integer {6-12.items.[].system.price.value.gp} (4 different values) + 1 (x4) + 10 (x2) + 4 (x2) + 20 (x2) + [sp] : integer {6-12.items.[].system.price.value.sp} (same value: 1) + [per] : integer {6-12.items.[].system.price.per} (same value: 10) + [quantity] : integer {6-12.items.[].system.quantity} (2 different values) + 1 (x10) + 20 (x2) + [reload] : object {6-12.items.[].system.reload} + value : string {6-12.items.[].system.reload.value} (3 different values) + (x2) + 2 (x2) + - (x2) + [runes] : object {6-12.items.[].system.runes} + potency : integer {6-12.items.[].system.runes.potency} (2 different values) + 1 (x4) + 0 (x6) + property : array {6-12.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {6-12.items.[].system.runes.property.[]} (2 different values) + astral (x1) + ghostTouch (x1) + [striking] : integer {6-12.items.[].system.runes.striking} (2 different values) + 0 (x4) + 1 (x2) + [resilient] : integer {6-12.items.[].system.runes.resilient} (same value: 0) + [size] : string {6-12.items.[].system.size} (same value: med) + [splashDamage] : object {6-12.items.[].system.splashDamage} + value : integer {6-12.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {6-12.items.[].system.usage} + value : string {6-12.items.[].system.usage.value} (2 different values) + held-in-one-hand (x6) + held-in-two-hands (x2) + [canBeAmmo] : boolean {6-12.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {6-12.items.[].system.acBonus} (2 different values) + 4 (x2) + 5 (x2) + [checkPenalty] : integer {6-12.items.[].system.checkPenalty} (2 different values) + -2 (x2) + -3 (x2) + [dexCap] : integer {6-12.items.[].system.dexCap} (same value: 1) + [speedPenalty] : integer {6-12.items.[].system.speedPenalty} (2 different values) + -5 (x2) + -10 (x2) + [strength] : integer {6-12.items.[].system.strength} (same value: 3) + [stackGroup] : string {6-12.items.[].system.stackGroup} (same value: bolts) + [uses] : object {6-12.items.[].system.uses} + autoDestroy : boolean {6-12.items.[].system.uses.autoDestroy} (same value: True) + max : integer {6-12.items.[].system.uses.max} (same value: 1) + value : integer {6-12.items.[].system.uses.value} (same value: 1) + type : string {6-12.items.[].type} (7 different values) + melee (x14) + action (x27) + spellcastingEntry (x4) + spell (x27) + weapon (x6) + armor (x4) + consumable (x2) + [_stats] : object {6-12.items.[]._stats} + compendiumSource : string {6-12.items.[]._stats.compendiumSource} (22 different values) + [flags] : object {6-12.items.[].flags} + pf2e : object {6-12.items.[].flags.pf2e} + linkedWeapon : string {6-12.items.[].flags.pf2e.linkedWeapon} (3 different values) + CuGCB3I2JgHTSgi0 (x2) + liiftTjJJPrE4hg7 (x2) + YcHv3D2tJgewPQzH (x2) + name : string {6-12.name} (all different values) + system : object {6-12.system} + [abilities] : object {6-12.system.abilities} + cha : object {6-12.system.abilities.cha} + mod : integer {6-12.system.abilities.cha.mod} (6 different values) + 1 (x1) + -3 (x1) + 5 (x1) + 4 (x2) + 2 (x2) + 3 (x1) + con : object {6-12.system.abilities.con} + mod : integer {6-12.system.abilities.con.mod} (4 different values) + 4 (x1) + 3 (x1) + 2 (x2) + 5 (x4) + dex : object {6-12.system.abilities.dex} + mod : integer {6-12.system.abilities.dex.mod} (4 different values) + 4 (x2) + 0 (x1) + 5 (x3) + 2 (x2) + int : object {6-12.system.abilities.int} + mod : integer {6-12.system.abilities.int.mod} (4 different values) + -5 (x2) + 4 (x1) + 3 (x3) + 2 (x2) + str : object {6-12.system.abilities.str} + mod : integer {6-12.system.abilities.str.mod} (4 different values) + 4 (x2) + 2 (x3) + 3 (x1) + 5 (x2) + wis : object {6-12.system.abilities.wis} + mod : integer {6-12.system.abilities.wis.mod} (4 different values) + 1 (x1) + 0 (x3) + 2 (x2) + 3 (x2) + attributes : object {6-12.system.attributes} + ac : object {6-12.system.attributes.ac} + [details] : string {6-12.system.attributes.ac.details} (same value: ) + value : integer {6-12.system.attributes.ac.value} (8 different values) + 45 (x1) + 13 (x1) + 21 (x3) + 18 (x1) + 24 (x1) + 19 (x1) + 23 (x1) + 20 (x1) + [allSaves] : object {6-12.system.attributes.allSaves} + value : string {6-12.system.attributes.allSaves.value} (same value: ) + hp : object {6-12.system.attributes.hp} + details : string {6-12.system.attributes.hp.details} (same value: ) + max : integer {6-12.system.attributes.hp.max} (all different values) + temp : integer {6-12.system.attributes.hp.temp} (same value: 0) + value : integer {6-12.system.attributes.hp.value} (all different values) + [speed] : object {6-12.system.attributes.speed} + otherSpeeds : array {6-12.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {6-12.system.attributes.speed.otherSpeeds.[]} + type : string {6-12.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {6-12.system.attributes.speed.otherSpeeds.[].value} (same value: 40) + value : integer {6-12.system.attributes.speed.value} (2 different values) + 20 (x2) + 25 (x6) + [immunities] : array {6-12.system.attributes.immunities} + Length: min=1 max=2 + Value type: object {6-12.system.attributes.immunities.[]} + type : string {6-12.system.attributes.immunities.[].type} (4 different values) + fire (x1) + critical-hits (x2) + precision (x2) + poison (x2) + exceptions : array<> {6-12.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {6-12.system.attributes.resistances} + Length: min=0 max=2 + Value type: object {6-12.system.attributes.resistances.[]} + [exceptions] : array {6-12.system.attributes.resistances.[].exceptions} + Length: min=0 max=1 + Value type: string {6-12.system.attributes.resistances.[].exceptions.[]} (same value: silver) + type : string {6-12.system.attributes.resistances.[].type} (5 different values) + physical (x1) + poison (x1) + mental (x3) + slashing (x3) + acid (x2) + value : integer {6-12.system.attributes.resistances.[].value} (4 different values) + 3 (x3) + 5 (x2) + 2 (x4) + 7 (x1) + doubleVs : array<> {6-12.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [weaknesses] : array {6-12.system.attributes.weaknesses} + Length: min=0 max=1 + Value type: object {6-12.system.attributes.weaknesses.[]} + type : string {6-12.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {6-12.system.attributes.weaknesses.[].value} (same value: 3) + [emitsSound] : string {6-12.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {6-12.system.attributes.hardness} (2 different values) + 15 (x1) + 12 (x1) + [stealth] : object {6-12.system.attributes.stealth} + details : string {6-12.system.attributes.stealth.details} (same value:

(or 0 if the trap door is disabled or broken) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

) + value : integer {6-12.system.attributes.stealth.value} (2 different values) + 16 (x1) + 13 (x1) + details : object {6-12.system.details} + [blurb] : string {6-12.system.details.blurb} (2 different values) + (x7) + Variant ort (x1) + [languages] : object {6-12.system.details.languages} + details : string {6-12.system.details.languages.details} (2 different values) + (x6) + telepathy 100 feet (x2) + value : array {6-12.system.details.languages.value} + Length: min=0 max=3 + Value type: string {6-12.system.details.languages.value.[]} (3 different values) + common (x6) + diabolic (x6) + varisian (x2) + level : object {6-12.system.details.level} + value : integer {6-12.system.details.level.value} (6 different values) + 1 (x1) + 0 (x1) + 5 (x2) + 3 (x2) + 6 (x2) + 4 (x2) + [privateNotes] : string {6-12.system.details.privateNotes} (same value: ) + [publicNotes] : string {6-12.system.details.publicNotes} (2 different values) + (x7) +

These shapeless masses of quivering flesh are the least of devilkind. Pathetic creatures from Hell's first layer, orts roam alongside damned and suffering souls. Nessaris can combine the essence of a mob of orts to concentrate their collective wickedness within a single form, granting it an infernal sentience and transforming it into a more powerful devil (see the nessari's Shape Devils ability).

+
+

Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks.

+

Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly orts perform subservient labor to more powerful and specialized devils, such as infantry and contract devils, while the greatest nessaris command entire infernal armies.

+

Asmodeus stands at the apex of the structure he created, but the layers below him are marked by a constant jockeying for position. Most diabolic plans ultimately serve to improve the schemer's place in the hierarchy.

(x1) + publication : object {6-12.system.details.publication} + license : string {6-12.system.details.publication.license} (same value: ORC) + remaster : boolean {6-12.system.details.publication.remaster} (same value: True) + title : string {6-12.system.details.publication.title} (same value: Pathfinder Society Scenario #6-12: The Burning of Greensteeples) + [description] : string {6-12.system.details.description} (same value:

Decorated smooth-hewn flagstone flooring gives way along hidden seams to a 20-foot square, 25-foot-deep pit festooned with spikes and blades of petrified wood in the darkness below.

) + [disable] : string {6-12.system.details.disable} (2 different values) +

@Check[thievery|dc:22] (trained) to disable the trap door mechanism

(x1) +

@Check[thievery|dc:20] (trained) to disable the trap door mechanism

(x1) + [isComplex] : boolean {6-12.system.details.isComplex} (same value: False) + [reset] : string {6-12.system.details.reset} (same value:

Creatures can still fall into the trap, but the trap door must be reset manually for the trap to become hidden again.

) + [routine] : string {6-12.system.details.routine} (same value: ) + [initiative] : object {6-12.system.initiative} + statistic : string {6-12.system.initiative.statistic} (same value: perception) + [perception] : object {6-12.system.perception} + details : string {6-12.system.perception.details} (same value: ) + mod : integer {6-12.system.perception.mod} (7 different values) + 6 (x1) + 0 (x1) + 15 (x2) + 12 (x1) + 14 (x1) + 11 (x1) + 18 (x1) + senses : array {6-12.system.perception.senses} + Length: min=0 max=1 + Value type: object {6-12.system.perception.senses.[]} + type : string {6-12.system.perception.senses.[].type} (2 different values) + darkvision (x1) + greater-darkvision (x3) + [resources] : object {6-12.system.resources} + saves : object {6-12.system.saves} + fortitude : object {6-12.system.saves.fortitude} + [saveDetail] : string {6-12.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-12.system.saves.fortitude.value} (8 different values) + 7 (x1) + 9 (x2) + 12 (x1) + 17 (x1) + 14 (x2) + 10 (x1) + 8 (x1) + 11 (x1) + reflex : object {6-12.system.saves.reflex} + [saveDetail] : string {6-12.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-12.system.saves.reflex.value} (all different values) + will : object {6-12.system.saves.will} + [saveDetail] : string {6-12.system.saves.will.saveDetail} (same value: ) + value : integer {6-12.system.saves.will.value} (8 different values) + 4 (x1) + 2 (x1) + 15 (x1) + 12 (x1) + 14 (x1) + 11 (x2) + 0 (x2) + 8 (x1) + [skills] : object {6-12.system.skills} + [acrobatics] : object {6-12.system.skills.acrobatics} + base : integer {6-12.system.skills.acrobatics.base} (5 different values) + 8 (x1) + 12 (x1) + 9 (x1) + 13 (x2) + 10 (x2) + special : array<> {6-12.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {6-12.system.skills.athletics} + base : integer {6-12.system.skills.athletics.base} (3 different values) + 6 (x2) + 15 (x1) + 12 (x1) + [arcana] : object {6-12.system.skills.arcana} + base : integer {6-12.system.skills.arcana.base} (2 different values) + 13 (x1) + 10 (x1) + [deception] : object {6-12.system.skills.deception} + base : integer {6-12.system.skills.deception.base} (2 different values) + 13 (x1) + 10 (x1) + intimidation : object {6-12.system.skills.intimidation} + base : integer {6-12.system.skills.intimidation.base} (4 different values) + 9 (x1) + 6 (x1) + 15 (x2) + 12 (x2) + special : array<> {6-12.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {6-12.system.skills.occultism} + base : integer {6-12.system.skills.occultism.base} (2 different values) + 12 (x1) + 9 (x1) + religion : object {6-12.system.skills.religion} + base : integer {6-12.system.skills.religion.base} (4 different values) + 9 (x1) + 6 (x1) + 13 (x2) + 10 (x2) + special : array<> {6-12.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {6-12.system.skills.stealth} + base : integer {6-12.system.skills.stealth.base} (4 different values) + 13 (x1) + 10 (x1) + 15 (x1) + 12 (x1) + special : array<> {6-12.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {6-12.system.skills.thievery} + base : integer {6-12.system.skills.thievery.base} (2 different values) + 12 (x1) + 9 (x1) + [medicine] : object {6-12.system.skills.medicine} + base : integer {6-12.system.skills.medicine.base} (2 different values) + 13 (x1) + 10 (x1) + survival : object {6-12.system.skills.survival} + base : integer {6-12.system.skills.survival.base} (2 different values) + 15 (x1) + 12 (x1) + special : array<> {6-12.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + traits : object {6-12.system.traits} + rarity : string {6-12.system.traits.rarity} (3 different values) + rare (x3) + common (x1) + unique (x6) + size : object {6-12.system.traits.size} + value : string {6-12.system.traits.size.value} (2 different values) + lg (x3) + med (x7) + value : array {6-12.system.traits.value} + Length: min=1 max=4 + Value type: string {6-12.system.traits.value.[]} (all different values) + type : string {6-12.type} (2 different values) + npc (x8) + hazard (x2) + [prototypeToken] : object {6-12.prototypeToken} + name : string {6-12.prototypeToken.name} (3 different values) + Maralictor Marius Salutio (x1) + Maralictor Petra Fidena (x1) + Thorns of the Rose Pit (x1) \ No newline at end of file diff --git a/output/pf2e/packs/6-13.txt b/output/pf2e/packs/6-13.txt new file mode 100644 index 0000000..3b85cfc --- /dev/null +++ b/output/pf2e/packs/6-13.txt @@ -0,0 +1,863 @@ +6-13 +Different values: 22 +===================================== +object {6-13} + _id : string {6-13._id} (all different values) + folder : string {6-13.folder} (same value: 566A2Pgwj6hPhayN) + img : string {6-13.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x16) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {6-13.items} + Length: min=1 max=18 + Value type: object {6-13.items.[]} + _id : string {6-13.items.[]._id} (58 different values) + img : string {6-13.items.[].img} (24 different values) + name : string {6-13.items.[].name} (53 different values) + sort : integer {6-13.items.[].sort} (19 different values) + 100000 (x16) + 200000 (x15) + 300000 (x8) + 400000 (x8) + 500000 (x6) + 600000 (x5) + 700000 (x3) + 800000 (x2) + 900000 (x2) + 1000000 (x2) + 1100000 (x2) + 1200000 (x2) + 1300000 (x2) + 1400000 (x1) + 1500000 (x1) + 1600000 (x1) + 1700000 (x1) + 1800000 (x1) + 0 (x8) + system : object {6-13.items.[].system} + [attackEffects] : object {6-13.items.[].system.attackEffects} + value : array {6-13.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {6-13.items.[].system.attackEffects.value.[]} (same value: giant-viper-venom) + [bonus] : object {6-13.items.[].system.bonus} + value : integer {6-13.items.[].system.bonus.value} (8 different values) + 9 (x4) + 6 (x3) + 7 (x3) + 11 (x2) + 12 (x1) + 10 (x1) + 8 (x2) + 4 (x1) + [damageRolls] : object {6-13.items.[].system.damageRolls} + [IbIXEXuMxMmNfKxd] : object {6-13.items.[].system.damageRolls.IbIXEXuMxMmNfKxd} + damage : string {6-13.items.[].system.damageRolls.IbIXEXuMxMmNfKxd.damage} (same value: 1d4) + damageType : string {6-13.items.[].system.damageRolls.IbIXEXuMxMmNfKxd.damageType} (same value: acid) + [ibpMwgILpvplUDNj] : object {6-13.items.[].system.damageRolls.ibpMwgILpvplUDNj} + damage : string {6-13.items.[].system.damageRolls.ibpMwgILpvplUDNj.damage} (2 different values) + 1d6+1 (x1) + 1d4 (x1) + damageType : string {6-13.items.[].system.damageRolls.ibpMwgILpvplUDNj.damageType} (same value: bludgeoning) + [VnUTKKK2K8tKaGxt] : object {6-13.items.[].system.damageRolls.VnUTKKK2K8tKaGxt} + damage : string {6-13.items.[].system.damageRolls.VnUTKKK2K8tKaGxt.damage} (same value: 1d4+1) + damageType : string {6-13.items.[].system.damageRolls.VnUTKKK2K8tKaGxt.damageType} (same value: acid) + [9kh2BvNjajHeus1q] : object {6-13.items.[].system.damageRolls.9kh2BvNjajHeus1q} + damage : string {6-13.items.[].system.damageRolls.9kh2BvNjajHeus1q.damage} (same value: 1d8+6) + damageType : string {6-13.items.[].system.damageRolls.9kh2BvNjajHeus1q.damageType} (same value: bludgeoning) + [LevAweimhzzdMdw3] : object {6-13.items.[].system.damageRolls.LevAweimhzzdMdw3} + damage : string {6-13.items.[].system.damageRolls.LevAweimhzzdMdw3.damage} (2 different values) + 2d8+5 (x1) + 1d8+3 (x1) + damageType : string {6-13.items.[].system.damageRolls.LevAweimhzzdMdw3.damageType} (same value: slashing) + [b0kDBapffdfeWlqG] : object {6-13.items.[].system.damageRolls.b0kDBapffdfeWlqG} + damage : string {6-13.items.[].system.damageRolls.b0kDBapffdfeWlqG.damage} (3 different values) + 1d6+3 (x1) + 1d6 (x1) + 1d6+2 (x1) + damageType : string {6-13.items.[].system.damageRolls.b0kDBapffdfeWlqG.damageType} (same value: piercing) + [yvxePA7GDKbuTf2r] : object {6-13.items.[].system.damageRolls.yvxePA7GDKbuTf2r} + damage : string {6-13.items.[].system.damageRolls.yvxePA7GDKbuTf2r.damage} (same value: 1d6+2) + damageType : string {6-13.items.[].system.damageRolls.yvxePA7GDKbuTf2r.damageType} (same value: bludgeoning) + [6MDBpdcmVFfn8GG6] : object {6-13.items.[].system.damageRolls.6MDBpdcmVFfn8GG6} + damage : string {6-13.items.[].system.damageRolls.6MDBpdcmVFfn8GG6.damage} (2 different values) + 1d6+1 (x1) + 1d4-1 (x1) + damageType : string {6-13.items.[].system.damageRolls.6MDBpdcmVFfn8GG6.damageType} (same value: slashing) + [MniHuQzjo6uSFwff] : object {6-13.items.[].system.damageRolls.MniHuQzjo6uSFwff} + damage : string {6-13.items.[].system.damageRolls.MniHuQzjo6uSFwff.damage} (2 different values) + 1d4+2 (x1) + 1d4 (x1) + damageType : string {6-13.items.[].system.damageRolls.MniHuQzjo6uSFwff.damageType} (2 different values) + piercing (x1) + bludgeoning (x1) + [jRCO98MaXer3WS1w] : object {6-13.items.[].system.damageRolls.jRCO98MaXer3WS1w} + damage : string {6-13.items.[].system.damageRolls.jRCO98MaXer3WS1w.damage} (same value: 1d4+1) + damageType : string {6-13.items.[].system.damageRolls.jRCO98MaXer3WS1w.damageType} (same value: void) + [mVZRALR5jdQtzqsQ] : object {6-13.items.[].system.damageRolls.mVZRALR5jdQtzqsQ} + damage : string {6-13.items.[].system.damageRolls.mVZRALR5jdQtzqsQ.damage} (same value: 2d4+2) + damageType : string {6-13.items.[].system.damageRolls.mVZRALR5jdQtzqsQ.damageType} (same value: void) + xqaiae17ste44hk4pz2h : object {6-13.items.[].system.damageRolls.xqaiae17ste44hk4pz2h} + damage : string {6-13.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damage} (same value: 1d4+2) + damageType : string {6-13.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damageType} (same value: piercing) + description : object {6-13.items.[].system.description} + value : string {6-13.items.[].system.description.value} (44 different values) + publication : object {6-13.items.[].system.publication} + license : string {6-13.items.[].system.publication.license} (2 different values) + OGL (x45) + ORC (x41) + remaster : boolean {6-13.items.[].system.publication.remaster} (2 different values) + False (x41) + True (x45) + title : string {6-13.items.[].system.publication.title} (6 different values) + (x41) + Pathfinder Player Core (x26) + Pathfinder Secrets of Magic (x2) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Rage of Elements (x4) + Pathfinder Monster Core (x12) + rules : ###FoundryRulesObject### + [slug] : string {6-13.items.[].system.slug} (23 different values) + traits : object {6-13.items.[].system.traits} + [value] : array {6-13.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {6-13.items.[].system.traits.value.[]} (24 different values) + [rarity] : string {6-13.items.[].system.traits.rarity} (same value: common) + [traditions] : array {6-13.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {6-13.items.[].system.traits.traditions.[]} (4 different values) + arcane (x33) + primal (x27) + occult (x11) + divine (x8) + [actionType] : object {6-13.items.[].system.actionType} + value : string {6-13.items.[].system.actionType.value} (3 different values) + action (x10) + passive (x13) + reaction (x8) + [actions] : object {6-13.items.[].system.actions} + [value] : integer {6-13.items.[].system.actions.value} (3 different values) + 1 (x3) + 2 (x6) + 3 (x1) + [category] : string {6-13.items.[].system.category} (3 different values) + offensive (x21) + interaction (x3) + defensive (x7) + [frequency] : object {6-13.items.[].system.frequency} + max : integer {6-13.items.[].system.frequency.max} (same value: 1) + per : string {6-13.items.[].system.frequency.per} (2 different values) + round (x2) + PT1M (x3) + [autoHeightenLevel] : object {6-13.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {6-13.items.[].system.prepared} + value : string {6-13.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {6-13.items.[].system.proficiency} + value : integer {6-13.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {6-13.items.[].system.showSlotlessLevels} + value : boolean {6-13.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {6-13.items.[].system.slots} + [spelldc] : object {6-13.items.[].system.spelldc} + dc : integer {6-13.items.[].system.spelldc.dc} (4 different values) + 19 (x1) + 14 (x1) + 17 (x1) + 13 (x1) + value : integer {6-13.items.[].system.spelldc.value} (4 different values) + 11 (x1) + 6 (x1) + 9 (x1) + 5 (x1) + [tradition] : object {6-13.items.[].system.tradition} + value : string {6-13.items.[].system.tradition.value} (same value: arcane) + [area] : object {6-13.items.[].system.area} + type : string {6-13.items.[].system.area.type} (3 different values) + line (x1) + burst (x1) + cone (x3) + value : integer {6-13.items.[].system.area.value} (3 different values) + 120 (x1) + 10 (x1) + 15 (x3) + [cost] : object {6-13.items.[].system.cost} + value : string {6-13.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {6-13.items.[].system.counteraction} (same value: False) + [damage] : object {6-13.items.[].system.damage} + [0] : object {6-13.items.[].system.damage.0} + applyMod : boolean {6-13.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6-13.items.[].system.damage.0.formula} (5 different values) + 4d12 (x1) + 4d6 (x1) + 1d8 (x1) + 2d6 (x3) + 2d4 (x4) + kinds : array {6-13.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {6-13.items.[].system.damage.0.kinds.[]} (same value: damage) + [materials] : array<> {6-13.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-13.items.[].system.damage.0.type} (2 different values) + electricity (x5) + fire (x5) + [ga830svjq2s25ahf] : object {6-13.items.[].system.damage.ga830svjq2s25ahf} + applyMod : boolean {6-13.items.[].system.damage.ga830svjq2s25ahf.applyMod} (same value: False) + category : string {6-13.items.[].system.damage.ga830svjq2s25ahf.category} (same value: persistent) + formula : string {6-13.items.[].system.damage.ga830svjq2s25ahf.formula} (same value: 2d4) + kinds : array {6-13.items.[].system.damage.ga830svjq2s25ahf.kinds} + Length: min=1 max=1 + Value type: string {6-13.items.[].system.damage.ga830svjq2s25ahf.kinds.[]} (same value: damage) + materials : array<> {6-13.items.[].system.damage.ga830svjq2s25ahf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-13.items.[].system.damage.ga830svjq2s25ahf.type} (same value: fire) + [1] : object {6-13.items.[].system.damage.1} + applyMod : boolean {6-13.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {6-13.items.[].system.damage.1.formula} (same value: 1d8) + kinds : array {6-13.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {6-13.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {6-13.items.[].system.damage.1.type} (same value: sonic) + [cQDyW0QpjJ38MlSi] : object {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-13.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [71hLuboTBYkwkqiR] : object {6-13.items.[].system.damage.71hLuboTBYkwkqiR} + applyMod : boolean {6-13.items.[].system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False) + [category] : mixed + formula : string {6-13.items.[].system.damage.71hLuboTBYkwkqiR.formula} (same value: 3d4) + kinds : array {6-13.items.[].system.damage.71hLuboTBYkwkqiR.kinds} + Length: min=1 max=1 + Value type: string {6-13.items.[].system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: damage) + materials : array<> {6-13.items.[].system.damage.71hLuboTBYkwkqiR.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-13.items.[].system.damage.71hLuboTBYkwkqiR.type} (same value: piercing) + [6aFqAhfOSz7ukuwr] : object {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-13.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + [K00cW8XZuHvutOhE] : object {6-13.items.[].system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {6-13.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + [category] : mixed + formula : string {6-13.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {6-13.items.[].system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {6-13.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {6-13.items.[].system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-13.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [defense] : object {6-13.items.[].system.defense} + save : object {6-13.items.[].system.defense.save} + basic : boolean {6-13.items.[].system.defense.save.basic} (2 different values) + True (x11) + False (x4) + statistic : string {6-13.items.[].system.defense.save.statistic} (2 different values) + reflex (x13) + will (x2) + [duration] : object {6-13.items.[].system.duration} + sustained : boolean {6-13.items.[].system.duration.sustained} (2 different values) + False (x28) + True (x5) + value : string {6-13.items.[].system.duration.value} (4 different values) + (x28) + until the end of the target's next turn (x2) + 1 minute (x1) + until your next daily preparations (x2) + [heightening] : object {6-13.items.[].system.heightening} + [damage] : object {6-13.items.[].system.heightening.damage} + [0] : string {6-13.items.[].system.heightening.damage.0} (4 different values) + 1d12 (x1) + 2d6 (x4) + 1d8 (x1) + 1d4 (x4) + [ga830svjq2s25ahf] : string {6-13.items.[].system.heightening.damage.ga830svjq2s25ahf} (same value: 1d4) + [1] : string {6-13.items.[].system.heightening.damage.1} (same value: 1d8) + [2] : string {6-13.items.[].system.heightening.damage.2} (same value: ) + [3] : string {6-13.items.[].system.heightening.damage.3} (same value: ) + [cQDyW0QpjJ38MlSi] : string {6-13.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [71hLuboTBYkwkqiR] : string {6-13.items.[].system.heightening.damage.71hLuboTBYkwkqiR} (same value: 1d4) + [6aFqAhfOSz7ukuwr] : string {6-13.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + [K00cW8XZuHvutOhE] : string {6-13.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [interval] : integer {6-13.items.[].system.heightening.interval} (2 different values) + 1 (x18) + 2 (x1) + type : string {6-13.items.[].system.heightening.type} (2 different values) + interval (x19) + fixed (x2) + [levels] : object {6-13.items.[].system.heightening.levels} + 5 : object {6-13.items.[].system.heightening.levels.5} + target : object {6-13.items.[].system.heightening.levels.5.target} + value : string {6-13.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [level] : object {6-13.items.[].system.level} + value : integer {6-13.items.[].system.level.value} (3 different values) + 3 (x2) + 2 (x6) + 1 (x25) + [location] : object {6-13.items.[].system.location} + [heightenedLevel] : integer {6-13.items.[].system.location.heightenedLevel} (3 different values) + 3 (x2) + 2 (x6) + 1 (x9) + value : string {6-13.items.[].system.location.value} (2 different values) + i2QEqJYeVMjEAa3U (x25) + ERYAEqYjT47B3W3V (x8) + [range] : object {6-13.items.[].system.range} + value : string {6-13.items.[].system.range.value} (5 different values) + (x5) + 60 feet (x7) + 30 feet (x14) + 10 feet (x2) + 120 feet (x5) + [requirements] : string {6-13.items.[].system.requirements} (same value: ) + [target] : object {6-13.items.[].system.target} + value : string {6-13.items.[].system.target.value} (7 different values) + (x11) + 1 or more creatures (x2) + 1 metal item or metal creature (x1) + up to 10 metal objects with a total Bulk of 1 or less (x2) + 1 creature (x11) + 1 or 2 creatures (x4) + 1 object (cook, lift, or tidy only) (x2) + [time] : object {6-13.items.[].system.time} + value : string {6-13.items.[].system.time.value} (4 different values) + 2 (x29) + 1 (x1) + 1 to 3 (x2) + 3 (x1) + [overlays] : object {6-13.items.[].system.overlays} + [hqiwae0wgehycnex] : object {6-13.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {6-13.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {6-13.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + materials : array<> {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + heightening : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {6-13.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + materials : array<> {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + heightening : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {6-13.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [eOCNn2ohYAvsYZjn] : object {6-13.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {6-13.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {6-13.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {6-13.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {6-13.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [xYyA7CV1GaFTRjBQ] : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + heightening : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {6-13.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [1gZuxDZYlG9YSzyW] : object {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW} + _id : string {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW) + name : string {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine)) + overlayType : string {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override) + sort : integer {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2) + system : object {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.system} + damage : object {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage} + 71hLuboTBYkwkqiR : object {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {6-13.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine) + [E2DbTTDjNlTp0ztA] : object {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA} + _id : string {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA) + name : string {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver)) + overlayType : string {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override) + sort : integer {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4) + system : object {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.system} + damage : object {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage} + 71hLuboTBYkwkqiR : object {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {6-13.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver) + [ZbRcMkLoWzgq5XvU] : object {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU} + _id : string {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU) + name : string {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron)) + overlayType : string {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override) + sort : integer {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3) + system : object {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system} + damage : object {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage} + 71hLuboTBYkwkqiR : object {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {6-13.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron) + [hk5Z57VxDZI5WAgq] : object {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq} + _id : string {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq) + name : string {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts) + overlayType : string {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override) + sort : integer {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1) + system : object {6-13.items.[].system.overlays.hk5Z57VxDZI5WAgq.system} + [deathNote] : boolean {6-13.items.[].system.deathNote} (same value: True) + [mod] : object {6-13.items.[].system.mod} + value : integer {6-13.items.[].system.mod.value} (same value: 10) + [proficient] : object {6-13.items.[].system.proficient} + value : integer {6-13.items.[].system.proficient.value} (same value: 0) + type : string {6-13.items.[].type} (5 different values) + melee (x17) + action (x31) + spellcastingEntry (x4) + spell (x33) + lore (x1) + [_stats] : object {6-13.items.[]._stats} + compendiumSource : string {6-13.items.[]._stats.compendiumSource} (24 different values) + name : string {6-13.name} (all different values) + system : object {6-13.system} + [abilities] : object {6-13.system.abilities} + cha : object {6-13.system.abilities.cha} + mod : integer {6-13.system.abilities.cha.mod} (7 different values) + -5 (x3) + 2 (x3) + 0 (x4) + 1 (x2) + -1 (x1) + -3 (x2) + -2 (x1) + con : object {6-13.system.abilities.con} + mod : integer {6-13.system.abilities.con.mod} (6 different values) + 4 (x1) + 3 (x5) + 5 (x1) + 2 (x3) + 0 (x5) + 1 (x1) + dex : object {6-13.system.abilities.dex} + mod : integer {6-13.system.abilities.dex.mod} (7 different values) + -5 (x3) + 6 (x1) + 3 (x4) + 0 (x3) + 4 (x3) + 5 (x1) + 2 (x1) + int : object {6-13.system.abilities.int} + mod : integer {6-13.system.abilities.int.mod} (4 different values) + -5 (x10) + 0 (x1) + -4 (x4) + 3 (x1) + str : object {6-13.system.abilities.str} + mod : integer {6-13.system.abilities.str.mod} (6 different values) + 2 (x6) + 4 (x4) + 0 (x2) + 1 (x1) + -1 (x1) + -5 (x2) + wis : object {6-13.system.abilities.wis} + mod : integer {6-13.system.abilities.wis.mod} (5 different values) + 0 (x3) + 1 (x4) + 4 (x1) + 2 (x6) + 3 (x2) + attributes : object {6-13.system.attributes} + ac : object {6-13.system.attributes.ac} + [details] : string {6-13.system.attributes.ac.details} (2 different values) + (x14) + construct armor (x2) + value : integer {6-13.system.attributes.ac.value} (9 different values) + 8 (x2) + 12 (x1) + 22 (x1) + 17 (x3) + 18 (x2) + 15 (x6) + 19 (x2) + 16 (x4) + 20 (x1) + [adjustment] : mixed + [allSaves] : object {6-13.system.attributes.allSaves} + value : string {6-13.system.attributes.allSaves.value} (same value: ) + hp : object {6-13.system.attributes.hp} + details : string {6-13.system.attributes.hp.details} (2 different values) + (x20) + rejuvenation, void healing (x2) + max : integer {6-13.system.attributes.hp.max} (18 different values) + 25 (x1) + 21 (x1) + 80 (x1) + 72 (x1) + 19 (x2) + 48 (x1) + 32 (x1) + 15 (x1) + 34 (x2) + 7 (x2) + 18 (x1) + 42 (x1) + 45 (x1) + 8 (x1) + 10 (x1) + 20 (x1) + 4 (x1) + 14 (x2) + temp : integer {6-13.system.attributes.hp.temp} (same value: 0) + value : integer {6-13.system.attributes.hp.value} (18 different values) + 25 (x1) + 21 (x1) + 80 (x1) + 72 (x1) + 19 (x2) + 48 (x1) + 32 (x1) + 15 (x1) + 34 (x2) + 7 (x2) + 18 (x1) + 42 (x1) + 45 (x1) + 8 (x1) + 10 (x1) + 20 (x1) + 4 (x1) + 14 (x2) + [immunities] : array {6-13.system.attributes.immunities} + Length: min=2 max=7 + Value type: object {6-13.system.attributes.immunities.[]} + exceptions : array<> {6-13.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-13.system.attributes.immunities.[].type} (12 different values) + acid (x3) + bleed (x5) + critical-hits (x10) + precision (x11) + unconscious (x5) + visual (x3) + mental (x1) + object-immunities (x1) + death-effects (x2) + disease (x2) + paralyzed (x2) + poison (x2) + [speed] : object {6-13.system.attributes.speed} + otherSpeeds : array {6-13.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {6-13.system.attributes.speed.otherSpeeds.[]} + type : string {6-13.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x4) + climb (x1) + swim (x1) + value : integer {6-13.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 20 (x4) + 30 (x1) + 25 (x1) + [value] : integer {6-13.system.attributes.speed.value} (4 different values) + 10 (x2) + 20 (x7) + 15 (x2) + 25 (x2) + [hardness] : mixed + object {6-13.system.attributes.hardness} + value : integer {6-13.system.attributes.hardness.value} (2 different values) + 8 (x1) + 5 (x1) + integer {6-13.system.attributes.hardness} (5 different values) + 13 (x1) + 9 (x1) + 7 (x2) + 0 (x1) + 2 (x1) + [resistances] : array {6-13.system.attributes.resistances} + Length: min=0 max=1 + Value type: object {6-13.system.attributes.resistances.[]} + doubleVs : array {6-13.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {6-13.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {6-13.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {6-13.system.attributes.resistances.[].exceptions.[]} (5 different values) + bludgeoning (x2) + force (x2) + ghost-touch (x2) + spirit (x2) + vitality (x2) + type : string {6-13.system.attributes.resistances.[].type} (3 different values) + physical (x2) + bludgeoning (x3) + all-damage (x2) + value : integer {6-13.system.attributes.resistances.[].value} (3 different values) + 4 (x2) + 3 (x2) + 2 (x3) + [weaknesses] : array {6-13.system.attributes.weaknesses} + Length: min=0 max=1 + Value type: object {6-13.system.attributes.weaknesses.[]} + exceptions : array<> {6-13.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {6-13.system.attributes.weaknesses.[].type} (same value: electricity) + value : integer {6-13.system.attributes.weaknesses.[].value} (3 different values) + 6 (x1) + 3 (x1) + 4 (x1) + [emitsSound] : string {6-13.system.attributes.emitsSound} (same value: encounter) + [stealth] : object {6-13.system.attributes.stealth} + details : string {6-13.system.attributes.stealth.details} (same value: ) + value : integer {6-13.system.attributes.stealth.value} (5 different values) + 14 (x1) + 10 (x1) + 12 (x1) + 13 (x1) + 8 (x2) + details : object {6-13.system.details} + [blurb] : string {6-13.system.details.blurb} (2 different values) + (x15) + Variant Giant Viper (x1) + [languages] : object {6-13.system.details.languages} + details : string {6-13.system.details.languages.details} (same value: ) + value : array<> {6-13.system.details.languages.value} + Length: min=0 max=0 + Value type: mixed + level : object {6-13.system.details.level} + value : integer {6-13.system.details.level.value} (7 different values) + 1 (x5) + 0 (x2) + 3 (x5) + 5 (x1) + 4 (x2) + 2 (x3) + -1 (x4) + [privateNotes] : string {6-13.system.details.privateNotes} (same value: ) + [publicNotes] : string {6-13.system.details.publicNotes} (2 different values) + (x15) +

The giant viper's fangs are a frightening sight, with injection tubes as long as daggers. The sheer amount of venom injected by a giant viper can cause severe blood clotting and leave a victim utterly drained of vitality.

+
+

Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.

(x1) + publication : object {6-13.system.details.publication} + license : string {6-13.system.details.publication.license} (same value: ORC) + remaster : boolean {6-13.system.details.publication.remaster} (same value: True) + title : string {6-13.system.details.publication.title} (same value: Pathfinder Society Scenario #6-13: All That Glitters) + [description] : string {6-13.system.details.description} (4 different values) +

This small toy-like device has a hidden mechanism meant to be activated by the user, but the centuries have eroded its magical-mechanical components to the point that they activate at the slightest touch.

(x2) +

This unsteady pile of furniture is piled to the top of this usually high-ceilinged room. There looks to be some space to squeeze through to the other side, but even the slightest touch causes the stack to destabilize, and there's so much that once it begins to fall, it's difficult to stop.

(x2) +

Loose debris covers a patch of what appears as solid ground in a 10 feet by 5 feet area. It's actually covering thin webbing strung over a 20 foot pit.

(x1) +

Fine, sticky threads of spiders' silk are strung across their lair.

(x1) + [disable] : string {6-13.system.details.disable} (6 different values) +

@Check[thievery|dc:22] (trained) to deactivate the mechanism; @Check[crafting|dc:20] (trained) to identify and repair the problem components; two successes are required to disable the hazard

(x1) +

@Check[thievery|dc:18] (trained) to deactivate the mechanism; @Check[crafting|dc:16] (trained) to identify and repair the problem components; two successes are required to disable the hazard.

(x1) +

@Check[athletics|dc:25] to knock the pile over in a safe direction or @Check[thievery|dc:23] (trained) to carefully rearrange the furniture to a more stable configuration.

(x1) +

@Check[thievery|dc:18] (trained) to deconstruct the webbing or @Check[acrobatics|dc:20] to pull the webbing apart without getting trapped or hit by rocks.

(x1) +

@Check[survival|dc:15] or @Check[thievery|dc:15] to carefully remove the strands.

(x1) +

@Check[athletics|dc:21] to knock the pile over in a safe direction or @Check[thievery|dc:19] (trained) to carefully rearrange the furniture to a stable configuration.

(x1) + [isComplex] : boolean {6-13.system.details.isComplex} (2 different values) + True (x4) + False (x2) + [reset] : string {6-13.system.details.reset} (4 different values) +

The trap deactivates and resets if 1 minute passes without a creature being within 5' of the handheld quaker.

(x2) + (x2) +

1 week

(x1) +

1 day

(x1) + [routine] : string {6-13.system.details.routine} (5 different values) +

At its initiative, to determine what the quaker does, roll [[/grm 1d4]] and consult the following table:

1: No action

2: A small quake: the terrain in a @Template[type:emanation|distance:10] centered on the quaker shakes briefly. A creature in an affected square is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone] (@Check[reflex|dc:21] save).

3: A medium quake: the terrain within the vault shakes constantly, transforming it into difficult terrain until its next turn. A creature in an affected square is knocked prone and takes @Damage[2d8[bludgeoning]] damage from the fall (@Check[reflex|dc:21|basic] save).

4: A great quake: the terrain within the vault moves in waves, transforming it into greater difficult terrain until its next turn. A creature in an affected square is violently slammed to the ground, knocked prone and taking @Damage[(2d8+6)[bludgeoning]] damage (@Check[reflex|dc:25|basic] save).

(x1) +

At its initiative, to determine what the quaker does, roll [[/gmr 1d4]] and consult the following table:

1: No action

2: A small quake: the terrain in a @Template[type:emanation|distance:10] centered on the quaker shakes briefly. A creature in an affected square is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone] (@Check[reflex|dc:18] save).

3: A medium quake: the terrain within the vault shakes constantly, transforming it into difficult terrain until its next turn. A creature in an affected square is knocked prone and takes @Damage[1d10[bludgeoning]] damage from the fall (@Check[reflex|dc:18|basic] save).

4: A great quake: the terrain within the vault moves in waves, transforming it into greater difficult terrain until its next turn. A creature in an affected square is violently slammed to the ground, knocked prone, and takes @Damage[(1d10+4)[bludgeoning]] damage (@Check[reflex|dc:20|basic] save).

(x1) +

On its initiative, the pile expands into an adjacent space, dealing creatures in that space 2d8 +5 bludgeoning damage with a @Check[reflex|dc:21|basic] save, pushing them into an adjacent empty space, and making that space impassable until cleared. If no adjacent empty space is available, the pile buries the creature, suffocating it. Clearing a space or pulling a creature out requires a @Check[athletics|dc:18] check.

(x1) + (x2) +

On its initiative, the pile expands into an adjacent space, dealing creatures in that space @Damage[(1d6+4)[bludgeoning]] damage with a @Check[reflex|dc:18|basic] save, pushing any creatures in that space into an adjacent empty space, and making that space impassable until cleared. If no adjacent empty space is available, the pile buries the creature, suffocating it. Clearing a space or pulling a creature out requires a @Check[athletics|dc:15] check.

(x1) + [initiative] : object {6-13.system.initiative} + statistic : string {6-13.system.initiative.statistic} (same value: perception) + [perception] : object {6-13.system.perception} + details : string {6-13.system.perception.details} (same value: ) + mod : integer {6-13.system.perception.mod} (9 different values) + 3 (x1) + 0 (x2) + 4 (x2) + 15 (x1) + 7 (x3) + 5 (x2) + 12 (x2) + 2 (x2) + 6 (x1) + senses : array {6-13.system.perception.senses} + Length: min=0 max=2 + Value type: object {6-13.system.perception.senses.[]} + [acuity] : string {6-13.system.perception.senses.[].acuity} (2 different values) + precise (x3) + imprecise (x2) + [range] : integer {6-13.system.perception.senses.[].range} (2 different values) + 60 (x2) + 30 (x3) + type : string {6-13.system.perception.senses.[].type} (4 different values) + motion-sense (x3) + darkvision (x6) + scent (x2) + low-light-vision (x1) + [vision] : boolean {6-13.system.perception.vision} (same value: False) + [resources] : object {6-13.system.resources} + saves : object {6-13.system.saves} + fortitude : object {6-13.system.saves.fortitude} + [saveDetail] : string {6-13.system.saves.fortitude.saveDetail} (same value: ) + value : integer {6-13.system.saves.fortitude.value} (12 different values) + 9 (x5) + 13 (x1) + 10 (x2) + 15 (x1) + 12 (x3) + 4 (x2) + 2 (x1) + 3 (x1) + 6 (x2) + 0 (x1) + 7 (x2) + 5 (x1) + reflex : object {6-13.system.saves.reflex} + [saveDetail] : string {6-13.system.saves.reflex.saveDetail} (same value: ) + value : integer {6-13.system.saves.reflex.value} (12 different values) + 0 (x4) + 15 (x1) + 7 (x1) + 8 (x2) + 5 (x3) + 2 (x1) + 11 (x2) + 9 (x3) + 10 (x1) + 12 (x2) + 4 (x1) + 6 (x1) + will : object {6-13.system.saves.will} + [saveDetail] : string {6-13.system.saves.will.saveDetail} (same value: ) + value : integer {6-13.system.saves.will.value} (9 different values) + 2 (x3) + 6 (x2) + 13 (x1) + 4 (x3) + 0 (x6) + 7 (x2) + 5 (x2) + 3 (x1) + 9 (x2) + [skills] : object {6-13.system.skills} + [stealth] : object {6-13.system.skills.stealth} + base : integer {6-13.system.skills.stealth.base} (6 different values) + 5 (x3) + 10 (x2) + 3 (x1) + 6 (x3) + 4 (x3) + 7 (x3) + [special] : array {6-13.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {6-13.system.skills.stealth.special.[]} + base : integer {6-13.system.skills.stealth.special.[].base} (5 different values) + 15 (x1) + 10 (x2) + 8 (x1) + 12 (x1) + 7 (x1) + label : string {6-13.system.skills.stealth.special.[].label} (2 different values) + when still (x4) + when among papers (x2) + predicate : array {6-13.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {6-13.system.skills.stealth.special.[].predicate.[]} (2 different values) + still (x4) + terrain:paper (x2) + [athletics] : object {6-13.system.skills.athletics} + base : integer {6-13.system.skills.athletics.base} (3 different values) + 6 (x3) + 2 (x1) + 4 (x1) + [acrobatics] : object {6-13.system.skills.acrobatics} + base : integer {6-13.system.skills.acrobatics.base} (3 different values) + 8 (x1) + 6 (x1) + 7 (x2) + [special] : array<> {6-13.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {6-13.system.skills.survival} + base : integer {6-13.system.skills.survival.base} (2 different values) + 6 (x1) + 4 (x1) + traits : object {6-13.system.traits} + rarity : string {6-13.system.traits.rarity} (3 different values) + uncommon (x14) + common (x7) + unique (x1) + size : object {6-13.system.traits.size} + value : string {6-13.system.traits.size.value} (4 different values) + med (x6) + sm (x3) + lg (x9) + tiny (x4) + value : array {6-13.system.traits.value} + Length: min=1 max=5 + Value type: string {6-13.system.traits.value.[]} (12 different values) + mindless (x7) + ooze (x3) + construct (x7) + animal (x4) + mechanical (x2) + trap (x2) + environmental (x4) + ghost (x2) + incorporeal (x2) + spirit (x2) + undead (x2) + unholy (x2) + type : string {6-13.type} (2 different values) + npc (x16) + hazard (x6) \ No newline at end of file diff --git a/output/pf2e/packs/6th Rank.txt b/output/pf2e/packs/6th Rank.txt new file mode 100644 index 0000000..9459f68 --- /dev/null +++ b/output/pf2e/packs/6th Rank.txt @@ -0,0 +1,434 @@ +6th Rank +Different values: 75 +===================================== +object {6th Rank} + _id : string {6th Rank._id} (all different values) + folder : string {6th Rank.folder} (same value: zDlxATrLAlbYA2Mv) + img : string {6th Rank.img} (all different values) + name : string {6th Rank.name} (all different values) + system : object {6th Rank.system} + [area] : object {6th Rank.system.area} + type : string {6th Rank.system.area.type} (3 different values) + burst (x14) + emanation (x5) + cone (x4) + value : integer {6th Rank.system.area.value} (8 different values) + 30 (x7) + 10 (x4) + 60 (x1) + 15 (x2) + 20 (x6) + 5 (x1) + 80 (x1) + 40 (x1) + cost : object {6th Rank.system.cost} + value : string {6th Rank.system.cost.value} (2 different values) + (x74) + gemstones worth a total value of the target's level (minimum 1) × 200 gp (x1) + counteraction : boolean {6th Rank.system.counteraction} (2 different values) + False (x74) + True (x1) + damage : object {6th Rank.system.damage} + [kIYrspEqRqKoAhHI] : object {6th Rank.system.damage.kIYrspEqRqKoAhHI} + applyMod : boolean {6th Rank.system.damage.kIYrspEqRqKoAhHI.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.kIYrspEqRqKoAhHI.formula} (same value: 8d10) + kinds : array {6th Rank.system.damage.kIYrspEqRqKoAhHI.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.kIYrspEqRqKoAhHI.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.kIYrspEqRqKoAhHI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.kIYrspEqRqKoAhHI.type} (same value: piercing) + [ub9o9w3b7bmmuy9r] : object {6th Rank.system.damage.ub9o9w3b7bmmuy9r} + applyMod : boolean {6th Rank.system.damage.ub9o9w3b7bmmuy9r.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.ub9o9w3b7bmmuy9r.formula} (same value: 8d6) + kinds : array {6th Rank.system.damage.ub9o9w3b7bmmuy9r.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.ub9o9w3b7bmmuy9r.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.ub9o9w3b7bmmuy9r.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.ub9o9w3b7bmmuy9r.type} (same value: void) + [0] : object {6th Rank.system.damage.0} + applyMod : boolean {6th Rank.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.0.formula} (12 different values) + 7d8 (x1) + 5d8 (x1) + 8d12 (x1) + 12d10 (x1) + 1d8 (x1) + 4d6 (x1) + 3d4 (x1) + 6 (x1) + 12d6 (x2) + 11d6 (x1) + 3d6 (x1) + 16d6 (x1) + kinds : array {6th Rank.system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {6th Rank.system.damage.0.kinds.[]} (2 different values) + damage (x13) + healing (x1) + [materials] : array<> {6th Rank.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.0.type} (11 different values) + force (x1) + mental (x2) + electricity (x1) + untyped (x1) + vitality (x1) + fire (x1) + bludgeoning (x1) + poison (x1) + void (x2) + piercing (x1) + spirit (x1) + [rQT6Is4xVcbWJIAt] : object {6th Rank.system.damage.rQT6Is4xVcbWJIAt} + applyMod : boolean {6th Rank.system.damage.rQT6Is4xVcbWJIAt.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.rQT6Is4xVcbWJIAt.formula} (same value: 7d8) + kinds : array {6th Rank.system.damage.rQT6Is4xVcbWJIAt.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.rQT6Is4xVcbWJIAt.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.rQT6Is4xVcbWJIAt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.rQT6Is4xVcbWJIAt.type} (same value: force) + [1Yol9VOB1Bu7G213] : object {6th Rank.system.damage.1Yol9VOB1Bu7G213} + applyMod : boolean {6th Rank.system.damage.1Yol9VOB1Bu7G213.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.1Yol9VOB1Bu7G213.formula} (same value: 4d6) + kinds : array {6th Rank.system.damage.1Yol9VOB1Bu7G213.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.1Yol9VOB1Bu7G213.kinds.[]} (same value: healing) + materials : array<> {6th Rank.system.damage.1Yol9VOB1Bu7G213.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.1Yol9VOB1Bu7G213.type} (same value: untyped) + [1] : object {6th Rank.system.damage.1} + applyMod : boolean {6th Rank.system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.1.formula} (2 different values) + 5d6 (x1) + 3d6 (x1) + kinds : array {6th Rank.system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.1.kinds.[]} (same value: damage) + type : string {6th Rank.system.damage.1.type} (2 different values) + bludgeoning (x1) + fire (x1) + [xbLeTUmgQaLSf1Jv] : object {6th Rank.system.damage.xbLeTUmgQaLSf1Jv} + applyMod : boolean {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.formula} (same value: 8d6) + kinds : array {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.type} (same value: poison) + [MTNvoqutBnRQtZMa] : object {6th Rank.system.damage.MTNvoqutBnRQtZMa} + applyMod : boolean {6th Rank.system.damage.MTNvoqutBnRQtZMa.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.MTNvoqutBnRQtZMa.formula} (same value: 8d6) + kinds : array {6th Rank.system.damage.MTNvoqutBnRQtZMa.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.MTNvoqutBnRQtZMa.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.MTNvoqutBnRQtZMa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.MTNvoqutBnRQtZMa.type} (same value: mental) + [fiGNEgajuvkIMj7d] : object {6th Rank.system.damage.fiGNEgajuvkIMj7d} + applyMod : boolean {6th Rank.system.damage.fiGNEgajuvkIMj7d.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.fiGNEgajuvkIMj7d.formula} (same value: 5) + kinds : array {6th Rank.system.damage.fiGNEgajuvkIMj7d.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.fiGNEgajuvkIMj7d.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.fiGNEgajuvkIMj7d.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.fiGNEgajuvkIMj7d.type} (same value: slashing) + [7JuaSjPOenc3HtiT] : object {6th Rank.system.damage.7JuaSjPOenc3HtiT} + applyMod : boolean {6th Rank.system.damage.7JuaSjPOenc3HtiT.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.7JuaSjPOenc3HtiT.formula} (same value: 12d6) + kinds : array {6th Rank.system.damage.7JuaSjPOenc3HtiT.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.7JuaSjPOenc3HtiT.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.7JuaSjPOenc3HtiT.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.7JuaSjPOenc3HtiT.type} (same value: mental) + [rYf54pXlYEcM3IGT] : object {6th Rank.system.damage.rYf54pXlYEcM3IGT} + applyMod : boolean {6th Rank.system.damage.rYf54pXlYEcM3IGT.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.rYf54pXlYEcM3IGT.formula} (same value: 8d6) + kinds : array {6th Rank.system.damage.rYf54pXlYEcM3IGT.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.rYf54pXlYEcM3IGT.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.rYf54pXlYEcM3IGT.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.rYf54pXlYEcM3IGT.type} (same value: sonic) + [5zjc1nvfsl4ahgnk] : object {6th Rank.system.damage.5zjc1nvfsl4ahgnk} + applyMod : boolean {6th Rank.system.damage.5zjc1nvfsl4ahgnk.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.5zjc1nvfsl4ahgnk.formula} (same value: 6d4) + kinds : array {6th Rank.system.damage.5zjc1nvfsl4ahgnk.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.5zjc1nvfsl4ahgnk.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.5zjc1nvfsl4ahgnk.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.5zjc1nvfsl4ahgnk.type} (same value: piercing) + [WkCw5MJm2wVK3uRi] : object {6th Rank.system.damage.WkCw5MJm2wVK3uRi} + applyMod : boolean {6th Rank.system.damage.WkCw5MJm2wVK3uRi.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.WkCw5MJm2wVK3uRi.formula} (same value: 4d6) + kinds : array {6th Rank.system.damage.WkCw5MJm2wVK3uRi.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.WkCw5MJm2wVK3uRi.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.WkCw5MJm2wVK3uRi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.WkCw5MJm2wVK3uRi.type} (same value: bludgeoning) + [G3HdXE0YaAVaevwg] : object {6th Rank.system.damage.G3HdXE0YaAVaevwg} + applyMod : boolean {6th Rank.system.damage.G3HdXE0YaAVaevwg.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.G3HdXE0YaAVaevwg.formula} (same value: 8d8) + kinds : array {6th Rank.system.damage.G3HdXE0YaAVaevwg.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.G3HdXE0YaAVaevwg.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.G3HdXE0YaAVaevwg.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.G3HdXE0YaAVaevwg.type} (same value: piercing) + [iuhh6qfveXzz88dv] : object {6th Rank.system.damage.iuhh6qfveXzz88dv} + applyMod : boolean {6th Rank.system.damage.iuhh6qfveXzz88dv.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.iuhh6qfveXzz88dv.formula} (same value: 4d6) + kinds : array {6th Rank.system.damage.iuhh6qfveXzz88dv.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.iuhh6qfveXzz88dv.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.iuhh6qfveXzz88dv.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.iuhh6qfveXzz88dv.type} (same value: mental) + [0yIRszQ4ZAlq14gX] : object {6th Rank.system.damage.0yIRszQ4ZAlq14gX} + applyMod : boolean {6th Rank.system.damage.0yIRszQ4ZAlq14gX.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.0yIRszQ4ZAlq14gX.formula} (same value: 4d8) + kinds : array {6th Rank.system.damage.0yIRszQ4ZAlq14gX.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.0yIRszQ4ZAlq14gX.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.0yIRszQ4ZAlq14gX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.0yIRszQ4ZAlq14gX.type} (same value: sonic) + [1tttVaJo3TXKF7uK] : object {6th Rank.system.damage.1tttVaJo3TXKF7uK} + applyMod : boolean {6th Rank.system.damage.1tttVaJo3TXKF7uK.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.1tttVaJo3TXKF7uK.formula} (same value: 4d8) + kinds : array {6th Rank.system.damage.1tttVaJo3TXKF7uK.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.1tttVaJo3TXKF7uK.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.1tttVaJo3TXKF7uK.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.1tttVaJo3TXKF7uK.type} (same value: void) + [wVWFtjzGdYwwjMJi] : object {6th Rank.system.damage.wVWFtjzGdYwwjMJi} + applyMod : boolean {6th Rank.system.damage.wVWFtjzGdYwwjMJi.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.damage.wVWFtjzGdYwwjMJi.formula} (same value: 8d6) + kinds : array {6th Rank.system.damage.wVWFtjzGdYwwjMJi.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.damage.wVWFtjzGdYwwjMJi.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.damage.wVWFtjzGdYwwjMJi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.damage.wVWFtjzGdYwwjMJi.type} (same value: piercing) + [defense] : object {6th Rank.system.defense} + [save] : object {6th Rank.system.defense.save} + basic : boolean {6th Rank.system.defense.save.basic} (2 different values) + True (x17) + False (x30) + statistic : string {6th Rank.system.defense.save.statistic} (3 different values) + reflex (x13) + will (x20) + fortitude (x14) + [passive] : object {6th Rank.system.defense.passive} + statistic : string {6th Rank.system.defense.passive.statistic} (same value: fortitude-dc) + description : object {6th Rank.system.description} + value : string {6th Rank.system.description.value} (all different values) + duration : object {6th Rank.system.duration} + sustained : boolean {6th Rank.system.duration.sustained} (2 different values) + False (x59) + True (x16) + value : string {6th Rank.system.duration.value} (7 different values) + (x25) + 1 minute (x35) + 10 minutes (x6) + varies (x6) + until the next time you make your daily preparations (x1) + 1 day (x1) + until your next daily preparations (x1) + [heightening] : object {6th Rank.system.heightening} + [area] : integer {6th Rank.system.heightening.area} (same value: 0) + [damage] : object {6th Rank.system.heightening.damage} + [kIYrspEqRqKoAhHI] : string {6th Rank.system.heightening.damage.kIYrspEqRqKoAhHI} (same value: 1d10) + [ub9o9w3b7bmmuy9r] : string {6th Rank.system.heightening.damage.ub9o9w3b7bmmuy9r} (same value: 1d6) + [0] : string {6th Rank.system.heightening.damage.0} (7 different values) + 1d8 (x1) + (x1) + 1d12 (x1) + 2d10 (x1) + 1d4 (x1) + 1 (x1) + 2d6 (x4) + [rQT6Is4xVcbWJIAt] : string {6th Rank.system.heightening.damage.rQT6Is4xVcbWJIAt} (same value: 1d8) + [1Yol9VOB1Bu7G213] : string {6th Rank.system.heightening.damage.1Yol9VOB1Bu7G213} (same value: 2d6) + [1] : string {6th Rank.system.heightening.damage.1} (2 different values) + 2d6 (x1) + 1d6 (x1) + [fiGNEgajuvkIMj7d] : string {6th Rank.system.heightening.damage.fiGNEgajuvkIMj7d} (same value: 2) + [7JuaSjPOenc3HtiT] : string {6th Rank.system.heightening.damage.7JuaSjPOenc3HtiT} (same value: 2d6) + [rYf54pXlYEcM3IGT] : string {6th Rank.system.heightening.damage.rYf54pXlYEcM3IGT} (same value: 1d6) + [5zjc1nvfsl4ahgnk] : string {6th Rank.system.heightening.damage.5zjc1nvfsl4ahgnk} (same value: 1d4) + [0yIRszQ4ZAlq14gX] : string {6th Rank.system.heightening.damage.0yIRszQ4ZAlq14gX} (same value: 1d8) + [1tttVaJo3TXKF7uK] : string {6th Rank.system.heightening.damage.1tttVaJo3TXKF7uK} (same value: 1d8) + wVWFtjzGdYwwjMJi : string {6th Rank.system.heightening.damage.wVWFtjzGdYwwjMJi} (same value: 1d6) + [interval] : integer {6th Rank.system.heightening.interval} (2 different values) + 1 (x20) + 2 (x2) + [type] : string {6th Rank.system.heightening.type} (2 different values) + interval (x22) + fixed (x4) + [levels] : object {6th Rank.system.heightening.levels} + [8] : object {6th Rank.system.heightening.levels.8} + damage : object {6th Rank.system.heightening.levels.8.damage} + 0 : object {6th Rank.system.heightening.levels.8.damage.0} + applyMod : boolean {6th Rank.system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.heightening.levels.8.damage.0.formula} (2 different values) + 1d10 (x1) + 5d6 (x1) + materials : array<> {6th Rank.system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.heightening.levels.8.damage.0.type} (2 different values) + vitality (x1) + fire (x1) + 9 : object {6th Rank.system.heightening.levels.9} + damage : object {6th Rank.system.heightening.levels.9.damage} + [0] : object {6th Rank.system.heightening.levels.9.damage.0} + applyMod : boolean {6th Rank.system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.heightening.levels.9.damage.0.formula} (2 different values) + 1d12 (x1) + 6d6 (x1) + materials : array<> {6th Rank.system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.heightening.levels.9.damage.0.type} (2 different values) + vitality (x1) + fire (x1) + [G3HdXE0YaAVaevwg] : object {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg} + applyMod : boolean {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.formula} (same value: 12d8) + materials : array<> {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.type} (same value: piercing) + iuhh6qfveXzz88dv : object {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv} + applyMod : boolean {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.applyMod} (same value: False) + [category] : mixed + formula : string {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.formula} (same value: 8d6) + kinds : array {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.kinds.[]} (same value: damage) + materials : array<> {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.materials} + Length: min=0 max=0 + Value type: mixed + type : string {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.type} (same value: mental) + level : object {6th Rank.system.level} + value : integer {6th Rank.system.level.value} (same value: 6) + publication : object {6th Rank.system.publication} + license : string {6th Rank.system.publication.license} (2 different values) + OGL (x40) + ORC (x35) + remaster : boolean {6th Rank.system.publication.remaster} (2 different values) + True (x45) + False (x30) + title : string {6th Rank.system.publication.title} (23 different values) + range : object {6th Rank.system.range} + value : string {6th Rank.system.range.value} (11 different values) + 100 feet (x1) + (x19) + 120 feet (x15) + 60 feet (x9) + 500 feet (x3) + touch (x6) + 30 feet (x18) + 10 feet (x1) + emanation up to 40-feet (x1) + planetary (x1) + 100 miles (x1) + requirements : string {6th Rank.system.requirements} (2 different values) + (x74) + A creature damages you (x1) + rules : ###FoundryRulesObject### + target : object {6th Rank.system.target} + value : string {6th Rank.system.target.value} (22 different values) + time : object {6th Rank.system.time} + value : string {6th Rank.system.time.value} (5 different values) + 2 (x49) + 3 (x16) + reaction (x5) + 1 minute (x1) + 10 minutes (x4) + traits : object {6th Rank.system.traits} + rarity : string {6th Rank.system.traits.rarity} (3 different values) + common (x50) + uncommon (x15) + rare (x10) + traditions : array {6th Rank.system.traits.traditions} + Length: min=1 max=4 + Value type: string {6th Rank.system.traits.traditions.[]} (4 different values) + arcane (x51) + primal (x34) + occult (x41) + divine (x33) + value : array {6th Rank.system.traits.value} + Length: min=1 max=8 + Value type: string {6th Rank.system.traits.value.[]} (46 different values) + [selected] : object {6th Rank.system.traits.selected} + divination : string {6th Rank.system.traits.selected.divination} (same value: Divination) + mental : string {6th Rank.system.traits.selected.mental} (same value: Mental) + [overlays] : object {6th Rank.system.overlays} + JctMbZoy1N1BvIH5 : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5} + overlayType : string {6th Rank.system.overlays.JctMbZoy1N1BvIH5.overlayType} (same value: override) + sort : integer {6th Rank.system.overlays.JctMbZoy1N1BvIH5.sort} (same value: 1) + system : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5.system} + damage : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5.system.damage} + ub9o9w3b7bmmuy9r : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5.system.damage.ub9o9w3b7bmmuy9r} + [category] : mixed + XxDiv22oJDXssXI2 : object {6th Rank.system.overlays.XxDiv22oJDXssXI2} + name : string {6th Rank.system.overlays.XxDiv22oJDXssXI2.name} (same value: Awaken Entropy (Immune to Void)) + overlayType : string {6th Rank.system.overlays.XxDiv22oJDXssXI2.overlayType} (same value: override) + sort : integer {6th Rank.system.overlays.XxDiv22oJDXssXI2.sort} (same value: 2) + system : object {6th Rank.system.overlays.XxDiv22oJDXssXI2.system} + damage : object {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage} + ub9o9w3b7bmmuy9r : object {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r} + [category] : mixed + kinds : array {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.kinds} + Length: min=1 max=1 + Value type: string {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.kinds.[]} (same value: damage) + type : string {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.type} (same value: force) + type : string {6th Rank.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/7th Rank.txt b/output/pf2e/packs/7th Rank.txt new file mode 100644 index 0000000..ee79f13 --- /dev/null +++ b/output/pf2e/packs/7th Rank.txt @@ -0,0 +1,509 @@ +7th Rank +Different values: 66 +===================================== +object {7th Rank} + _id : string {7th Rank._id} (all different values) + folder : string {7th Rank.folder} (same value: xqlqJ6eeiNtWb7bq) + img : string {7th Rank.img} (65 different values) + name : string {7th Rank.name} (all different values) + system : object {7th Rank.system} + [area] : object {7th Rank.system.area} + type : string {7th Rank.system.area.type} (6 different values) + line (x2) + cone (x2) + emanation (x6) + burst (x11) + cube (x1) + cylinder (x2) + value : integer {7th Rank.system.area.value} (8 different values) + 60 (x5) + 15 (x2) + 5 (x3) + 30 (x7) + 40 (x2) + 120 (x1) + 20 (x3) + 10 (x1) + [details] : string {7th Rank.system.area.details} (same value: 30-foot emanation centered on you) + cost : object {7th Rank.system.cost} + value : string {7th Rank.system.cost.value} (same value: ) + counteraction : boolean {7th Rank.system.counteraction} (2 different values) + False (x60) + True (x6) + damage : object {7th Rank.system.damage} + [0] : object {7th Rank.system.damage.0} + [applyMod] : boolean {7th Rank.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.0.formula} (12 different values) + 5d10 (x1) + 4d6 (x1) + 7d12 (x1) + 7d10 (x1) + 8d10 (x2) + 70 (x1) + 9d6 (x1) + 6d6 (x1) + 2d6 (x1) + 6d8 (x1) + 8d8 (x1) + 14d6 (x1) + kinds : array {7th Rank.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.0.kinds.[]} (same value: damage) + [materials] : array<> {7th Rank.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.0.type} (10 different values) + slashing (x1) + poison (x1) + force (x1) + spirit (x1) + cold (x2) + void (x1) + mental (x2) + piercing (x1) + bludgeoning (x1) + fire (x2) + [1] : object {7th Rank.system.damage.1} + applyMod : boolean {7th Rank.system.damage.1.applyMod} (same value: False) + [category] : string {7th Rank.system.damage.1.category} (same value: persistent) + formula : string {7th Rank.system.damage.1.formula} (2 different values) + 4d6 (x1) + 9d6 (x1) + kinds : array {7th Rank.system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.1.kinds.[]} (same value: damage) + [materials] : array<> {7th Rank.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.1.type} (2 different values) + bleed (x1) + slashing (x1) + [ezuFcvEpWgltK1Pu] : object {7th Rank.system.damage.ezuFcvEpWgltK1Pu} + applyMod : boolean {7th Rank.system.damage.ezuFcvEpWgltK1Pu.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.ezuFcvEpWgltK1Pu.formula} (same value: 3d6) + kinds : array {7th Rank.system.damage.ezuFcvEpWgltK1Pu.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.ezuFcvEpWgltK1Pu.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.ezuFcvEpWgltK1Pu.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.ezuFcvEpWgltK1Pu.type} (same value: acid) + [CMSE36W7SDcJjtPP] : object {7th Rank.system.damage.CMSE36W7SDcJjtPP} + applyMod : boolean {7th Rank.system.damage.CMSE36W7SDcJjtPP.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.CMSE36W7SDcJjtPP.formula} (same value: 10d6) + kinds : array {7th Rank.system.damage.CMSE36W7SDcJjtPP.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.CMSE36W7SDcJjtPP.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.CMSE36W7SDcJjtPP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.CMSE36W7SDcJjtPP.type} (same value: bludgeoning) + [kCSMLZj2yQZnMN8b] : object {7th Rank.system.damage.kCSMLZj2yQZnMN8b} + applyMod : boolean {7th Rank.system.damage.kCSMLZj2yQZnMN8b.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.kCSMLZj2yQZnMN8b.formula} (same value: 7d8) + kinds : array {7th Rank.system.damage.kCSMLZj2yQZnMN8b.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.kCSMLZj2yQZnMN8b.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.kCSMLZj2yQZnMN8b.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.kCSMLZj2yQZnMN8b.type} (same value: void) + [v1pnjhfu6e9akqe0] : object {7th Rank.system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {7th Rank.system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {7th Rank.system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [MpZ5f5dp1t309Kpc] : object {7th Rank.system.damage.MpZ5f5dp1t309Kpc} + applyMod : boolean {7th Rank.system.damage.MpZ5f5dp1t309Kpc.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.MpZ5f5dp1t309Kpc.formula} (same value: 5d8) + kinds : array {7th Rank.system.damage.MpZ5f5dp1t309Kpc.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.MpZ5f5dp1t309Kpc.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.MpZ5f5dp1t309Kpc.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.MpZ5f5dp1t309Kpc.type} (same value: piercing) + [rQOvmXjYxlJ2tKPb] : object {7th Rank.system.damage.rQOvmXjYxlJ2tKPb} + applyMod : boolean {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.formula} (same value: 5d8) + kinds : array {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.type} (same value: poison) + [knLe6PF6xfJGMWzT] : object {7th Rank.system.damage.knLe6PF6xfJGMWzT} + applyMod : boolean {7th Rank.system.damage.knLe6PF6xfJGMWzT.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.knLe6PF6xfJGMWzT.formula} (same value: 12d10) + kinds : array {7th Rank.system.damage.knLe6PF6xfJGMWzT.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.knLe6PF6xfJGMWzT.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.knLe6PF6xfJGMWzT.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.knLe6PF6xfJGMWzT.type} (same value: bludgeoning) + [YsQUZm1QLMDCC7aJ] : object {7th Rank.system.damage.YsQUZm1QLMDCC7aJ} + applyMod : boolean {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.formula} (same value: 4d8) + kinds : array {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.type} (same value: piercing) + [b6lTqa8nIkcnlb6B] : object {7th Rank.system.damage.b6lTqa8nIkcnlb6B} + applyMod : boolean {7th Rank.system.damage.b6lTqa8nIkcnlb6B.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.b6lTqa8nIkcnlb6B.formula} (same value: 4d4) + kinds : array {7th Rank.system.damage.b6lTqa8nIkcnlb6B.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.b6lTqa8nIkcnlb6B.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.b6lTqa8nIkcnlb6B.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.b6lTqa8nIkcnlb6B.type} (same value: void) + [DnKLI3UNhM9r5EwP] : object {7th Rank.system.damage.DnKLI3UNhM9r5EwP} + applyMod : boolean {7th Rank.system.damage.DnKLI3UNhM9r5EwP.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.DnKLI3UNhM9r5EwP.formula} (same value: 6d4) + kinds : array {7th Rank.system.damage.DnKLI3UNhM9r5EwP.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.DnKLI3UNhM9r5EwP.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.DnKLI3UNhM9r5EwP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.DnKLI3UNhM9r5EwP.type} (same value: spirit) + [8if8c4kjctnupcu8] : object {7th Rank.system.damage.8if8c4kjctnupcu8} + applyMod : boolean {7th Rank.system.damage.8if8c4kjctnupcu8.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.8if8c4kjctnupcu8.formula} (same value: 8d10) + kinds : array {7th Rank.system.damage.8if8c4kjctnupcu8.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.8if8c4kjctnupcu8.kinds.[]} (same value: damage) + materials : array {7th Rank.system.damage.8if8c4kjctnupcu8.materials} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.8if8c4kjctnupcu8.materials.[]} (same value: silver) + type : string {7th Rank.system.damage.8if8c4kjctnupcu8.type} (same value: cold) + [ajfWkaLEMJuneDnB] : object {7th Rank.system.damage.ajfWkaLEMJuneDnB} + applyMod : boolean {7th Rank.system.damage.ajfWkaLEMJuneDnB.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.ajfWkaLEMJuneDnB.formula} (same value: 8d8) + kinds : array {7th Rank.system.damage.ajfWkaLEMJuneDnB.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.ajfWkaLEMJuneDnB.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.ajfWkaLEMJuneDnB.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.ajfWkaLEMJuneDnB.type} (same value: poison) + [8SyVNJyczWWZhieq] : object {7th Rank.system.damage.8SyVNJyczWWZhieq} + applyMod : boolean {7th Rank.system.damage.8SyVNJyczWWZhieq.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.8SyVNJyczWWZhieq.formula} (same value: 6d12) + kinds : array {7th Rank.system.damage.8SyVNJyczWWZhieq.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.8SyVNJyczWWZhieq.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.8SyVNJyczWWZhieq.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.8SyVNJyczWWZhieq.type} (same value: spirit) + [YqImozxRine8IeIZ] : object {7th Rank.system.damage.YqImozxRine8IeIZ} + applyMod : boolean {7th Rank.system.damage.YqImozxRine8IeIZ.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.YqImozxRine8IeIZ.formula} (same value: 6d12) + kinds : array {7th Rank.system.damage.YqImozxRine8IeIZ.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.YqImozxRine8IeIZ.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.YqImozxRine8IeIZ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.YqImozxRine8IeIZ.type} (same value: poison) + [nnCp1s4ZCp3MyqM2] : object {7th Rank.system.damage.nnCp1s4ZCp3MyqM2} + applyMod : boolean {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.formula} (same value: 8d8) + kinds : array {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.kinds.[]} (same value: healing) + materials : array<> {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.type} (same value: untyped) + [zssli0njmyjito8c] : object {7th Rank.system.damage.zssli0njmyjito8c} + applyMod : boolean {7th Rank.system.damage.zssli0njmyjito8c.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.zssli0njmyjito8c.formula} (same value: 14d6) + kinds : array {7th Rank.system.damage.zssli0njmyjito8c.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.zssli0njmyjito8c.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.zssli0njmyjito8c.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.zssli0njmyjito8c.type} (same value: bludgeoning) + [WzgWqijGIH6TU9Iv] : object {7th Rank.system.damage.WzgWqijGIH6TU9Iv} + applyMod : boolean {7th Rank.system.damage.WzgWqijGIH6TU9Iv.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.damage.WzgWqijGIH6TU9Iv.formula} (same value: 5d10) + kinds : array {7th Rank.system.damage.WzgWqijGIH6TU9Iv.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.damage.WzgWqijGIH6TU9Iv.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.damage.WzgWqijGIH6TU9Iv.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.damage.WzgWqijGIH6TU9Iv.type} (same value: sonic) + [defense] : object {7th Rank.system.defense} + save : object {7th Rank.system.defense.save} + basic : boolean {7th Rank.system.defense.save.basic} (2 different values) + False (x24) + True (x12) + statistic : string {7th Rank.system.defense.save.statistic} (3 different values) + reflex (x13) + fortitude (x10) + will (x13) + [passive] : object {7th Rank.system.defense.passive} + statistic : string {7th Rank.system.defense.passive.statistic} (same value: ac) + description : object {7th Rank.system.description} + value : string {7th Rank.system.description.value} (all different values) + duration : object {7th Rank.system.duration} + sustained : boolean {7th Rank.system.duration.sustained} (2 different values) + False (x53) + True (x13) + value : string {7th Rank.system.duration.value} (11 different values) + 1 minute (x26) + (x23) + until the next time you make your daily preparations (x2) + varies (x4) + until your next daily preparations (x2) + until the end of your next turn (x3) + 12 hours (x1) + Until the target's next daily preparations (x1) + 1 hour (x2) + until the end of your turn (x1) + until the start of your next turn (x1) + level : object {7th Rank.system.level} + value : integer {7th Rank.system.level.value} (same value: 7) + publication : object {7th Rank.system.publication} + license : string {7th Rank.system.publication.license} (2 different values) + OGL (x31) + ORC (x35) + remaster : boolean {7th Rank.system.publication.remaster} (2 different values) + False (x24) + True (x42) + title : string {7th Rank.system.publication.title} (18 different values) + Pathfinder Secrets of Magic (x9) + Pathfinder Rage of Elements (x7) + Pathfinder #155: Lord of the Black Sands (x2) + Pathfinder Lost Omens Rival Academies (x6) + Pathfinder Player Core (x20) + Pathfinder #185: A Taste of Ashes (x1) + Pathfinder Core Rulebook (x6) + Pathfinder #154: Siege of the Dinosaurs (x1) + Pathfinder War of Immortals (x1) + Pathfinder #160: Assault on Hunting Lodge Seven (x1) + Pathfinder Player Core 2 (x3) + Pathfinder #158: Sixty Feet Under (x1) + Pathfinder Dark Archive (x2) + Pathfinder Lost Omens Divine Mysteries (x2) + Pathfinder #211: The Secret of Deathstalk Tower (x1) + Pathfinder #173: Doorway to the Red Star (x1) + Pathfinder Howl of the Wild (x1) + Pathfinder #205: Singer, Stalker, Skinsaw Man (x1) + range : object {7th Rank.system.range} + value : string {7th Rank.system.range.value} (10 different values) + (x20) + 30 feet (x13) + 500 feet (x7) + 120 feet (x13) + 40 feet (x1) + touch (x5) + 5 feet (x1) + 30 feet; 1 cube 20 feet on each side (x1) + 60 feet (x3) + 100 feet (x2) + requirements : string {7th Rank.system.requirements} (2 different values) + (x65) + You have a deity. (x1) + rules : ###FoundryRulesObject### + target : object {7th Rank.system.target} + value : string {7th Rank.system.target.value} (15 different values) + (x42) + one creature (x2) + 1 creature (x9) + 1 enemy of level 15 or lower (x1) + 1 creature or object on the ground (x1) + up to 5 creatures (x1) + up to 8 willing creatures (x1) + 1 living creature (x1) + 1 willing creature (x2) + one creature or object (x1) + 1 willing living creature (x1) + one magically sealed or warded doorway or chest (x1) + 1 living creature or 1 corpse that died within the last round (x1) + 4 creatures (x1) + up to 10 creatures (x1) + time : object {7th Rank.system.time} + value : string {7th Rank.system.time.value} (6 different values) + 2 (x43) + 10 minutes (x2) + 3 (x13) + 1 minute (x3) + reaction (x2) + 1 (x3) + traits : object {7th Rank.system.traits} + rarity : string {7th Rank.system.traits.rarity} (3 different values) + common (x41) + uncommon (x20) + rare (x5) + traditions : array {7th Rank.system.traits.traditions} + Length: min=1 max=4 + Value type: string {7th Rank.system.traits.traditions.[]} (4 different values) + divine (x25) + arcane (x46) + occult (x34) + primal (x27) + value : array {7th Rank.system.traits.value} + Length: min=1 max=7 + Value type: string {7th Rank.system.traits.value.[]} (47 different values) + [selected] : mixed + array<> {7th Rank.system.traits.selected} + Length: min=0 max=0 + Value type: mixed + object {7th Rank.system.traits.selected} + conjuration : string {7th Rank.system.traits.selected.conjuration} (same value: Conjuration) + extradimensional : string {7th Rank.system.traits.selected.extradimensional} (same value: Extradimensional) + incapacitation : string {7th Rank.system.traits.selected.incapacitation} (same value: Incapacitation) + teleportation : string {7th Rank.system.traits.selected.teleportation} (same value: Teleportation) + [heightening] : object {7th Rank.system.heightening} + [area] : integer {7th Rank.system.heightening.area} (same value: 0) + [damage] : object {7th Rank.system.heightening.damage} + [0] : string {7th Rank.system.heightening.damage.0} (5 different values) + 1d10 (x4) + 10 (x1) + 1d6 (x1) + 1d8 (x1) + 2d6 (x1) + [1] : string {7th Rank.system.heightening.damage.1} (same value: 1d6) + [kCSMLZj2yQZnMN8b] : string {7th Rank.system.heightening.damage.kCSMLZj2yQZnMN8b} (same value: 1d8) + [v1pnjhfu6e9akqe0] : string {7th Rank.system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [DnKLI3UNhM9r5EwP] : string {7th Rank.system.heightening.damage.DnKLI3UNhM9r5EwP} (same value: 2d4) + [8if8c4kjctnupcu8] : string {7th Rank.system.heightening.damage.8if8c4kjctnupcu8} (same value: 1d10) + [ajfWkaLEMJuneDnB] : string {7th Rank.system.heightening.damage.ajfWkaLEMJuneDnB} (same value: 2d8) + [8SyVNJyczWWZhieq] : string {7th Rank.system.heightening.damage.8SyVNJyczWWZhieq} (same value: 1d12) + [YqImozxRine8IeIZ] : string {7th Rank.system.heightening.damage.YqImozxRine8IeIZ} (same value: 1d12) + [nnCp1s4ZCp3MyqM2] : string {7th Rank.system.heightening.damage.nnCp1s4ZCp3MyqM2} (same value: 2d8) + [zssli0njmyjito8c] : string {7th Rank.system.heightening.damage.zssli0njmyjito8c} (same value: 2d6) + [WzgWqijGIH6TU9Iv] : string {7th Rank.system.heightening.damage.WzgWqijGIH6TU9Iv} (same value: 1d10) + [interval] : integer {7th Rank.system.heightening.interval} (same value: 1) + type : string {7th Rank.system.heightening.type} (2 different values) + interval (x16) + fixed (x5) + [levels] : object {7th Rank.system.heightening.levels} + 9 : object {7th Rank.system.heightening.levels.9} + [damage] : object {7th Rank.system.heightening.levels.9.damage} + [ezuFcvEpWgltK1Pu] : object {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu} + applyMod : boolean {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.formula} (same value: 4d6) + kinds : array {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.kinds} + Length: min=1 max=1 + Value type: string {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.kinds.[]} (same value: damage) + materials : array<> {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.type} (same value: acid) + [0] : object {7th Rank.system.heightening.levels.9.damage.0} + applyMod : boolean {7th Rank.system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.heightening.levels.9.damage.0.formula} (2 different values) + 8d12 (x1) + 8d8 (x1) + type : string {7th Rank.system.heightening.levels.9.damage.0.type} (2 different values) + force (x1) + bludgeoning (x1) + [YsQUZm1QLMDCC7aJ] : object {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ} + applyMod : boolean {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.formula} (same value: 5d8) + materials : array<> {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.type} (same value: piercing) + [b6lTqa8nIkcnlb6B] : object {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B} + applyMod : boolean {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.applyMod} (same value: False) + [category] : mixed + formula : string {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.formula} (same value: 5d4) + materials : array<> {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.materials} + Length: min=0 max=0 + Value type: mixed + type : string {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.type} (same value: void) + [range] : object {7th Rank.system.heightening.levels.9.range} + value : string {7th Rank.system.heightening.levels.9.range.value} (same value: 30 feet) + [target] : object {7th Rank.system.heightening.levels.9.target} + value : string {7th Rank.system.heightening.levels.9.target.value} (same value: you and up to five additional willing creatures) + [overlays] : object {7th Rank.system.overlays} + [WTeek6DuuUC5uXiv] : object {7th Rank.system.overlays.WTeek6DuuUC5uXiv} + _id : string {7th Rank.system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) + name : string {7th Rank.system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) + overlayType : string {7th Rank.system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) + sort : integer {7th Rank.system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) + system : object {7th Rank.system.overlays.WTeek6DuuUC5uXiv.system} + [rZUgF7LFHu7N5MFK] : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK} + _id : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) + name : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) + overlayType : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) + sort : integer {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) + system : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system} + damage : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.damage} + 0 : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} + [category] : mixed + type : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) + traits : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.traits} + value : array {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} + Length: min=3 max=3 + Value type: string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + vitality (x1) + GuBnvdpox1BZWuix : object {7th Rank.system.overlays.GuBnvdpox1BZWuix} + name : string {7th Rank.system.overlays.GuBnvdpox1BZWuix.name} (same value: Prismatic Spray (Reflex)) + overlayType : string {7th Rank.system.overlays.GuBnvdpox1BZWuix.overlayType} (same value: override) + sort : integer {7th Rank.system.overlays.GuBnvdpox1BZWuix.sort} (same value: 2) + system : object {7th Rank.system.overlays.GuBnvdpox1BZWuix.system} + defense : object {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense} + save : object {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense.save} + basic : boolean {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense.save.basic} (same value: False) + statistic : string {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense.save.statistic} (same value: reflex) + pNsq7lcVfx7Pekmw : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw} + name : string {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.name} (same value: Prismatic Spray (Fortitude)) + overlayType : string {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.overlayType} (same value: override) + sort : integer {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.sort} (same value: 1) + system : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system} + defense : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense} + save : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save} + basic : boolean {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save.basic} (same value: False) + statistic : string {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save.statistic} (same value: fortitude) + sjiSDFHqHzMT9tGW : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW} + name : string {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.name} (same value: Prismatic Spray (Will)) + overlayType : string {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.overlayType} (same value: override) + sort : integer {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.sort} (same value: 3) + system : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system} + defense : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense} + save : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save} + basic : boolean {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save.basic} (same value: False) + statistic : string {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save.statistic} (same value: will) + type : string {7th Rank.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/8th Rank.txt b/output/pf2e/packs/8th Rank.txt new file mode 100644 index 0000000..95a4bae --- /dev/null +++ b/output/pf2e/packs/8th Rank.txt @@ -0,0 +1,239 @@ +8th Rank +Different values: 48 +===================================== +object {8th Rank} + _id : string {8th Rank._id} (all different values) + folder : string {8th Rank.folder} (same value: IfuYSF4ymX48CZnm) + img : string {8th Rank.img} (all different values) + name : string {8th Rank.name} (all different values) + system : object {8th Rank.system} + [area] : object {8th Rank.system.area} + [details] : string {8th Rank.system.area.details} (same value: 10-foot emanation which affects you.) + type : string {8th Rank.system.area.type} (5 different values) + emanation (x4) + line (x2) + burst (x10) + cylinder (x1) + cone (x1) + value : integer {8th Rank.system.area.value} (8 different values) + 10 (x2) + 120 (x2) + 30 (x3) + 20 (x4) + 40 (x1) + 60 (x4) + 25 (x1) + 15 (x1) + cost : object {8th Rank.system.cost} + value : string {8th Rank.system.cost.value} (same value: ) + counteraction : boolean {8th Rank.system.counteraction} (2 different values) + False (x46) + True (x2) + damage : object {8th Rank.system.damage} + [dFAvAi8vt0k4MIyH] : object {8th Rank.system.damage.dFAvAi8vt0k4MIyH} + applyMod : boolean {8th Rank.system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False) + [category] : mixed + formula : string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.formula} (same value: 12d8) + kinds : array {8th Rank.system.damage.dFAvAi8vt0k4MIyH.kinds} + Length: min=1 max=1 + Value type: string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: damage) + materials : array<> {8th Rank.system.damage.dFAvAi8vt0k4MIyH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.type} (same value: cold) + [0] : object {8th Rank.system.damage.0} + [applyMod] : boolean {8th Rank.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {8th Rank.system.damage.0.formula} (8 different values) + 10d10 (x2) + 6d6 (x1) + 60 (x1) + 11d6 (x1) + 10d8 (x1) + 14d6 (x1) + 3d4+3 (x1) + 5d10 (x1) + kinds : array {8th Rank.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {8th Rank.system.damage.0.kinds.[]} (same value: damage) + type : string {8th Rank.system.damage.0.type} (6 different values) + fire (x2) + void (x2) + bludgeoning (x2) + cold (x1) + spirit (x1) + force (x1) + [materials] : array<> {8th Rank.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + [XBFtljOdUx24bHoA] : object {8th Rank.system.damage.XBFtljOdUx24bHoA} + applyMod : boolean {8th Rank.system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False) + [category] : mixed + formula : string {8th Rank.system.damage.XBFtljOdUx24bHoA.formula} (same value: 10d6) + kinds : array {8th Rank.system.damage.XBFtljOdUx24bHoA.kinds} + Length: min=1 max=1 + Value type: string {8th Rank.system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: damage) + materials : array<> {8th Rank.system.damage.XBFtljOdUx24bHoA.materials} + Length: min=0 max=0 + Value type: mixed + type : string {8th Rank.system.damage.XBFtljOdUx24bHoA.type} (same value: mental) + [O3qtZtTquCRAFJRB] : object {8th Rank.system.damage.O3qtZtTquCRAFJRB} + applyMod : boolean {8th Rank.system.damage.O3qtZtTquCRAFJRB.applyMod} (same value: False) + [category] : mixed + formula : string {8th Rank.system.damage.O3qtZtTquCRAFJRB.formula} (same value: 6d12) + kinds : array {8th Rank.system.damage.O3qtZtTquCRAFJRB.kinds} + Length: min=1 max=1 + Value type: string {8th Rank.system.damage.O3qtZtTquCRAFJRB.kinds.[]} (same value: damage) + materials : array<> {8th Rank.system.damage.O3qtZtTquCRAFJRB.materials} + Length: min=0 max=0 + Value type: mixed + type : string {8th Rank.system.damage.O3qtZtTquCRAFJRB.type} (same value: mental) + [8G9YlsK0PDFdlbdE] : object {8th Rank.system.damage.8G9YlsK0PDFdlbdE} + applyMod : boolean {8th Rank.system.damage.8G9YlsK0PDFdlbdE.applyMod} (same value: False) + [category] : mixed + formula : string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.formula} (same value: 6d10) + kinds : array {8th Rank.system.damage.8G9YlsK0PDFdlbdE.kinds} + Length: min=1 max=1 + Value type: string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.kinds.[]} (same value: damage) + materials : array<> {8th Rank.system.damage.8G9YlsK0PDFdlbdE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.type} (same value: bludgeoning) + [defense] : object {8th Rank.system.defense} + save : object {8th Rank.system.defense.save} + basic : boolean {8th Rank.system.defense.save.basic} (2 different values) + False (x12) + True (x7) + statistic : string {8th Rank.system.defense.save.statistic} (3 different values) + fortitude (x7) + will (x7) + reflex (x5) + description : object {8th Rank.system.description} + value : string {8th Rank.system.description.value} (all different values) + duration : object {8th Rank.system.duration} + sustained : boolean {8th Rank.system.duration.sustained} (2 different values) + False (x39) + True (x9) + value : string {8th Rank.system.duration.value} (9 different values) + (x17) + 1 minute (x11) + varies (x6) + 10 minutes (x2) + 1 hour (x4) + 1 round (x1) + until the next time you make your daily preparations (x1) + 8 hours (x1) + until the end of your next turn (x5) + level : object {8th Rank.system.level} + value : integer {8th Rank.system.level.value} (same value: 8) + publication : object {8th Rank.system.publication} + license : string {8th Rank.system.publication.license} (2 different values) + OGL (x24) + ORC (x24) + remaster : boolean {8th Rank.system.publication.remaster} (2 different values) + False (x20) + True (x28) + title : string {8th Rank.system.publication.title} (14 different values) + Pathfinder Lost Omens Legends (x1) + Pathfinder Core Rulebook (x5) + Pathfinder Player Core (x14) + Pathfinder Secrets of Magic (x7) + Pathfinder Player Core 2 (x4) + Pathfinder #156: The Apocalypse Prophet (x4) + Pathfinder Dark Archive (x2) + Pathfinder Rage of Elements (x4) + Pathfinder GM Core (x1) + Pathfinder Lost Omens Monsters of Myth (x1) + Pathfinder Lost Omens Rival Academies (x1) + Pathfinder #205: Singer, Stalker, Skinsaw Man (x2) + Pathfinder War of Immortals (x1) + Pathfinder Howl of the Wild (x1) + range : object {8th Rank.system.range} + value : string {8th Rank.system.range.value} (10 different values) + 60 feet (x3) + (x8) + 120 feet (x9) + 30 feet (x7) + 500 feet (x7) + touch (x4) + planetary (x1) + 20 feet (x1) + unlimited (x1) + 100 feet (x7) + requirements : string {8th Rank.system.requirements} (2 different values) + (x47) + You have a deity. (x1) + rules : ###FoundryRulesObject### + target : object {8th Rank.system.target} + value : string {8th Rank.system.target.value} (16 different values) + You and up to 10 willing living allies (x1) + (x24) + 1 creature (x10) + your companion (x1) + any number of living creatures (x1) + 1 living creature (x1) + allies in the area (x1) + 1 willing creature (x1) + up to 12 creatures you know by name and have met in person (x1) + up to 10 creatures (x1) + you and up to 5 willing creatures (x1) + up to 6 creatures (x1) + you and up to 6 willing creatures (x1) + 1 creature or object (x1) + up to 4 willing creatures (x1) + 1 creature or object tracked and up to 5 other willing creatures (x1) + time : object {8th Rank.system.time} + value : string {8th Rank.system.time.value} (6 different values) + 3 (x14) + 2 (x27) + 10 minutes (x3) + reaction (x1) + 1 minute (x2) + 1 (x1) + traits : object {8th Rank.system.traits} + rarity : string {8th Rank.system.traits.rarity} (3 different values) + rare (x9) + common (x32) + uncommon (x7) + [selected] : object {8th Rank.system.traits.selected} + necromancy : string {8th Rank.system.traits.selected.necromancy} (same value: Necromancy) + traditions : array {8th Rank.system.traits.traditions} + Length: min=1 max=4 + Value type: string {8th Rank.system.traits.traditions.[]} (4 different values) + arcane (x32) + primal (x20) + divine (x14) + occult (x23) + value : array {8th Rank.system.traits.value} + Length: min=2 max=7 + Value type: string {8th Rank.system.traits.value.[]} (37 different values) + [heightening] : object {8th Rank.system.heightening} + [area] : integer {8th Rank.system.heightening.area} (2 different values) + 0 (x5) + 10 (x1) + [damage] : object {8th Rank.system.heightening.damage} + [dFAvAi8vt0k4MIyH] : string {8th Rank.system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: 1d8) + [0] : string {8th Rank.system.heightening.damage.0} (5 different values) + 1d10 (x3) + 1d6 (x1) + 10 (x1) + 2d8 (x1) + 2d6 (x1) + [8G9YlsK0PDFdlbdE] : string {8th Rank.system.heightening.damage.8G9YlsK0PDFdlbdE} (same value: 1d10) + [interval] : integer {8th Rank.system.heightening.interval} (same value: 1) + type : string {8th Rank.system.heightening.type} (2 different values) + interval (x11) + fixed (x2) + [levels] : object {8th Rank.system.heightening.levels} + 10 : object {8th Rank.system.heightening.levels.10} + area : object {8th Rank.system.heightening.levels.10.area} + areaType : string {8th Rank.system.heightening.levels.10.area.areaType} (2 different values) + burst (x1) + emanation (x1) + type : string {8th Rank.system.heightening.levels.10.area.type} (same value: burst) + value : integer {8th Rank.system.heightening.levels.10.area.value} (2 different values) + 1320 (x1) + 500 (x1) + [range] : object {8th Rank.system.heightening.levels.10.range} + value : string {8th Rank.system.heightening.levels.10.range.value} (same value: half a mile) + type : string {8th Rank.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/9th Rank.txt b/output/pf2e/packs/9th Rank.txt new file mode 100644 index 0000000..37c752c --- /dev/null +++ b/output/pf2e/packs/9th Rank.txt @@ -0,0 +1,368 @@ +9th Rank +Different values: 40 +===================================== +object {9th Rank} + _id : string {9th Rank._id} (all different values) + folder : string {9th Rank.folder} (same value: fi1AYNmuCRvoT15b) + img : string {9th Rank.img} (39 different values) + name : string {9th Rank.name} (all different values) + system : object {9th Rank.system} + [area] : object {9th Rank.system.area} + type : string {9th Rank.system.area.type} (4 different values) + burst (x5) + emanation (x4) + line (x1) + cone (x1) + value : integer {9th Rank.system.area.value} (9 different values) + 80 (x1) + 5 (x1) + 100 (x1) + 60 (x2) + 500 (x1) + 40 (x2) + 360 (x1) + 30 (x1) + 400 (x1) + cost : object {9th Rank.system.cost} + value : string {9th Rank.system.cost.value} (2 different values) + (x39) + item worth at least the target's level x 100 gp (x1) + counteraction : boolean {9th Rank.system.counteraction} (2 different values) + True (x2) + False (x38) + damage : object {9th Rank.system.damage} + [UteO1cYHknNfsDxQ] : object {9th Rank.system.damage.UteO1cYHknNfsDxQ} + applyMod : boolean {9th Rank.system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False) + [category] : mixed + formula : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6) + kinds : array {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage) + materials : array<> {9th Rank.system.damage.UteO1cYHknNfsDxQ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.type} (same value: force) + [2QdSH92yYPPq3Ru3] : object {9th Rank.system.damage.2QdSH92yYPPq3Ru3} + applyMod : boolean {9th Rank.system.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False) + [category] : mixed + formula : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.formula} (same value: 14d10) + kinds : array {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: damage) + materials : array<> {9th Rank.system.damage.2QdSH92yYPPq3Ru3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.type} (same value: untyped) + [zJ797hWUtFCE3MIM] : object {9th Rank.system.damage.zJ797hWUtFCE3MIM} + applyMod : boolean {9th Rank.system.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False) + category : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.category} (same value: persistent) + formula : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.formula} (same value: 2d10) + kinds : array {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: damage) + materials : array<> {9th Rank.system.damage.zJ797hWUtFCE3MIM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.type} (same value: bleed) + [5hgRJg7CfV9pZSUa] : object {9th Rank.system.damage.5hgRJg7CfV9pZSUa} + applyMod : boolean {9th Rank.system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False) + [category] : mixed + formula : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10) + kinds : array {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage) + materials : array<> {9th Rank.system.damage.5hgRJg7CfV9pZSUa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning) + [RrsNfz6nzSiUPvoY] : object {9th Rank.system.damage.RrsNfz6nzSiUPvoY} + applyMod : boolean {9th Rank.system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False) + [category] : mixed + formula : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6) + kinds : array {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage) + materials : array<> {9th Rank.system.damage.RrsNfz6nzSiUPvoY.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire) + [0] : object {9th Rank.system.damage.0} + [applyMod] : boolean {9th Rank.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {9th Rank.system.damage.0.formula} (9 different values) + 75 (x1) + 2d12 (x1) + 9d6 (x1) + 50 (x1) + 10d8 (x1) + 14d6 (x1) + 8d10 (x1) + 4d10 (x1) + 16d6 (x1) + kinds : array {9th Rank.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.damage.0.kinds.[]} (same value: damage) + [materials] : array<> {9th Rank.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.damage.0.type} (5 different values) + untyped (x3) + piercing (x1) + void (x3) + cold (x1) + mental (x1) + [1pyYgYlbN6qQ6aOV] : object {9th Rank.system.damage.1pyYgYlbN6qQ6aOV} + applyMod : boolean {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False) + [category] : mixed + formula : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6) + kinds : array {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage) + materials : array<> {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental) + [faJw2uvtNcCSSCQg] : object {9th Rank.system.damage.faJw2uvtNcCSSCQg} + applyMod : boolean {9th Rank.system.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False) + [category] : mixed + formula : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.formula} (same value: 12d10) + kinds : array {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: damage) + materials : array<> {9th Rank.system.damage.faJw2uvtNcCSSCQg.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.type} (same value: spirit) + [defense] : object {9th Rank.system.defense} + save : object {9th Rank.system.defense.save} + basic : boolean {9th Rank.system.defense.save.basic} (2 different values) + False (x16) + True (x6) + statistic : string {9th Rank.system.defense.save.statistic} (3 different values) + will (x10) + reflex (x5) + fortitude (x7) + description : object {9th Rank.system.description} + value : string {9th Rank.system.description.value} (all different values) + duration : object {9th Rank.system.duration} + sustained : boolean {9th Rank.system.duration.sustained} (2 different values) + False (x33) + True (x7) + value : string {9th Rank.system.duration.value} (12 different values) + 1 day (x1) + until the end of your next turn (x4) + 10 minutes (x3) + (x11) + 1 minute (x10) + 1 hour (x2) + until full tribute is paid (x1) + varies (x4) + until the start of your next turn (x1) + 8 hours (x1) + until the next time you make your daily preparations (x1) + unlimited (x1) + level : object {9th Rank.system.level} + value : integer {9th Rank.system.level.value} (same value: 9) + publication : object {9th Rank.system.publication} + license : string {9th Rank.system.publication.license} (2 different values) + OGL (x21) + ORC (x19) + remaster : boolean {9th Rank.system.publication.remaster} (2 different values) + False (x20) + True (x20) + title : string {9th Rank.system.publication.title} (14 different values) + Pathfinder #156: The Apocalypse Prophet (x2) + Pathfinder War of Immortals (x1) + Pathfinder Dark Archive (x1) + Pathfinder Wake the Dead #3 (x1) + Pathfinder Core Rulebook (x6) + Pathfinder Player Core (x12) + Pathfinder #212: A Voice in the Blight (x2) + Pathfinder #162: Ruins of the Radiant Siege (x2) + Pathfinder #160: Assault on Hunting Lodge Seven (x1) + Pathfinder Rage of Elements (x1) + Pathfinder Player Core 2 (x4) + Pathfinder Secrets of Magic (x5) + Pathfinder Lost Omens Impossible Lands (x1) + Pathfinder #184: The Ghouls Hunger (x1) + range : object {9th Rank.system.range} + value : string {9th Rank.system.range.value} (11 different values) + 120 feet (x9) + 100 feet (x4) + (x10) + 60 feet (x1) + 30 feet (x5) + 500 feet (x3) + touch (x3) + 10 feet (x1) + 800 feet (x2) + 250 feet (x1) + planetary (x1) + requirements : string {9th Rank.system.requirements} (2 different values) + (x39) + You have a deity. (x1) + rules : ###FoundryRulesObject### + target : object {9th Rank.system.target} + value : string {9th Rank.system.target.value} (13 different values) + (x19) + up to 4 creatures (x1) + 1 magic item or spell effect (x1) + 1 creature (x7) + 1 magic item (x1) + 1 corporeal creature (x1) + any number of creatures wearing metal armor, creatures made of metal, creatures that have the metal trait, and unattended metal objects (x1) + up to 5 creatures (x2) + any number of creatures (x3) + 1 creature (see description) (x1) + 1 creature that died within the last minute (x1) + 1 creature you've telepathically contacted before (x1) + 1 living creature (x1) + time : object {9th Rank.system.time} + value : string {9th Rank.system.time.value} (4 different values) + 2 (x29) + 3 (x8) + 1 (x2) + 1 minute (x1) + traits : object {9th Rank.system.traits} + rarity : string {9th Rank.system.traits.rarity} (3 different values) + uncommon (x8) + rare (x8) + common (x24) + traditions : array {9th Rank.system.traits.traditions} + Length: min=1 max=4 + Value type: string {9th Rank.system.traits.traditions.[]} (4 different values) + arcane (x28) + divine (x15) + occult (x22) + primal (x15) + value : array {9th Rank.system.traits.value} + Length: min=2 max=9 + Value type: string {9th Rank.system.traits.value.[]} (35 different values) + [selected] : array<> {9th Rank.system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [heightening] : object {9th Rank.system.heightening} + [levels] : object {9th Rank.system.heightening.levels} + 10 : object {9th Rank.system.heightening.levels.10} + [damage] : object {9th Rank.system.heightening.levels.10.damage} + [2QdSH92yYPPq3Ru3] : object {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3} + applyMod : boolean {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False) + [category] : mixed + formula : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.formula} (same value: 16d10) + kinds : array {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: damage) + materials : array<> {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.type} (same value: untyped) + [zJ797hWUtFCE3MIM] : object {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM} + applyMod : boolean {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False) + category : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.category} (same value: persistent) + formula : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.formula} (same value: 3d10) + kinds : array {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: damage) + materials : array<> {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.type} (same value: bleed) + [0] : object {9th Rank.system.heightening.levels.10.damage.0} + applyMod : boolean {9th Rank.system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {9th Rank.system.heightening.levels.10.damage.0.formula} (3 different values) + 10d6 (x1) + 16d6 (x1) + 5d10 (x1) + [materials] : array<> {9th Rank.system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.heightening.levels.10.damage.0.type} (2 different values) + void (x2) + untyped (x1) + [faJw2uvtNcCSSCQg] : object {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg} + applyMod : boolean {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False) + [category] : mixed + formula : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.formula} (same value: 14d10) + kinds : array {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds} + Length: min=1 max=1 + Value type: string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: damage) + materials : array<> {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.materials} + Length: min=0 max=0 + Value type: mixed + type : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.type} (same value: spirit) + [area] : object {9th Rank.system.heightening.levels.10.area} + [areaType] : string {9th Rank.system.heightening.levels.10.area.areaType} (same value: burst) + type : string {9th Rank.system.heightening.levels.10.area.type} (same value: burst) + value : integer {9th Rank.system.heightening.levels.10.area.value} (same value: 1000) + [range] : object {9th Rank.system.heightening.levels.10.range} + value : string {9th Rank.system.heightening.levels.10.range.value} (2 different values) + 2200 feet (x1) + 2000 feet (x1) + [type] : string {9th Rank.system.heightening.type} (2 different values) + fixed (x7) + interval (x2) + [damage] : object {9th Rank.system.heightening.damage} + [5hgRJg7CfV9pZSUa] : string {9th Rank.system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10) + [RrsNfz6nzSiUPvoY] : string {9th Rank.system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6) + [0] : string {9th Rank.system.heightening.damage.0} (same value: 10) + [interval] : integer {9th Rank.system.heightening.interval} (same value: 1) + [overlays] : object {9th Rank.system.overlays} + 3Ifk4ND7o6QBAYMp : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp} + name : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma)) + overlayType : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override) + sort : integer {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4) + system : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system} + damage : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage} + RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY} + type : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity) + traits : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits} + value : array {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value} + Length: min=3 max=3 + Value type: string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values) + concentrate (x1) + electricity (x1) + manipulate (x1) + 8dtcJWTSeGlvDAUL : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL} + name : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts)) + overlayType : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override) + sort : integer {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1) + system : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system} + damage : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage} + RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY} + type : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic) + traits : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits} + value : array {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value} + Length: min=3 max=3 + Value type: string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + TPSUk7tUquDQhIu3 : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3} + name : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets)) + overlayType : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override) + sort : integer {9th Rank.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3) + system : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system} + damage : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage} + RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY} + type : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold) + traits : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits} + value : array {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value} + Length: min=3 max=3 + Value type: string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values) + cold (x1) + concentrate (x1) + manipulate (x1) + UizWQQABRIkwrOZj : object {9th Rank.system.overlays.UizWQQABRIkwrOZj} + name : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids)) + overlayType : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override) + sort : integer {9th Rank.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2) + system : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system} + traits : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits} + value : array {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value} + Length: min=3 max=3 + Value type: string {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values) + concentrate (x1) + fire (x1) + manipulate (x1) + type : string {9th Rank.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/A Few Flowers More.txt b/output/pf2e/packs/A Few Flowers More.txt new file mode 100644 index 0000000..c2356f4 --- /dev/null +++ b/output/pf2e/packs/A Few Flowers More.txt @@ -0,0 +1,1523 @@ +A Few Flowers More +Different values: 4 +===================================== +object {A Few Flowers More} + _id : string {A Few Flowers More._id} (all different values) + folder : string {A Few Flowers More.folder} (same value: sWB9Z36XRDJjKGVy) + img : string {A Few Flowers More.img} (same value: systems/pf2e/icons/default-icons/alternatives/ancestries/leshy.svg) + items : array {A Few Flowers More.items} + Length: min=28 max=57 + Value type: object {A Few Flowers More.items.[]} + _id : string {A Few Flowers More.items.[]._id} (167 different values) + [_stats] : object {A Few Flowers More.items.[]._stats} + compendiumSource : string {A Few Flowers More.items.[]._stats.compendiumSource} (138 different values) + img : string {A Few Flowers More.items.[].img} (100 different values) + name : string {A Few Flowers More.items.[].name} (147 different values) + sort : integer {A Few Flowers More.items.[].sort} (12 different values) + 0 (x150) + 100 (x4) + 200 (x3) + 300 (x2) + 400 (x1) + 500 (x1) + 1800 (x1) + 2100 (x1) + 1200 (x1) + 1500 (x1) + 600 (x1) + 900 (x1) + system : object {A Few Flowers More.items.[].system} + [ancestry] : object {A Few Flowers More.items.[].system.ancestry} + name : string {A Few Flowers More.items.[].system.ancestry.name} (same value: Leshy) + slug : string {A Few Flowers More.items.[].system.ancestry.slug} (same value: leshy) + uuid : string {A Few Flowers More.items.[].system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.cdhgByGG1WtuaK73) + description : object {A Few Flowers More.items.[].system.description} + value : string {A Few Flowers More.items.[].system.description.value} (137 different values) + publication : object {A Few Flowers More.items.[].system.publication} + license : string {A Few Flowers More.items.[].system.publication.license} (2 different values) + ORC (x5) + OGL (x162) + remaster : boolean {A Few Flowers More.items.[].system.publication.remaster} (2 different values) + True (x5) + False (x162) + title : string {A Few Flowers More.items.[].system.publication.title} (8 different values) + Pathfinder Player Core (x5) + Pathfinder Core Rulebook (x127) + (x13) + Pathfinder Lost Omens Character Guide (x15) + Pathfinder Advanced Player's Guide (x4) + Pathfinder Lost Omens World Guide (x1) + Pathfinder Adventure: Troubles in Otari (x1) + Pathfinder Adventure: A Few Flowers More (x1) + rules : ###FoundryRulesObject### + [slug] : string {A Few Flowers More.items.[].system.slug} (136 different values) + [traits] : object {A Few Flowers More.items.[].system.traits} + rarity : string {A Few Flowers More.items.[].system.traits.rarity} (2 different values) + common (x146) + uncommon (x11) + value : array {A Few Flowers More.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {A Few Flowers More.items.[].system.traits.value.[]} (64 different values) + [integrated] : mixed + [traditions] : array {A Few Flowers More.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {A Few Flowers More.items.[].system.traits.traditions.[]} (all different values) + [selected] : object {A Few Flowers More.items.[].system.traits.selected} + [boosts] : object {A Few Flowers More.items.[].system.boosts} + 0 : object {A Few Flowers More.items.[].system.boosts.0} + [selected] : string {A Few Flowers More.items.[].system.boosts.0.selected} (3 different values) + wis (x1) + dex (x1) + int (x2) + value : array {A Few Flowers More.items.[].system.boosts.0.value} + Length: min=1 max=2 + Value type: string {A Few Flowers More.items.[].system.boosts.0.value.[]} (5 different values) + con (x7) + wis (x1) + cha (x1) + dex (x1) + int (x2) + 1 : object {A Few Flowers More.items.[].system.boosts.1} + [selected] : string {A Few Flowers More.items.[].system.boosts.1.selected} (3 different values) + str (x2) + cha (x1) + dex (x1) + value : array {A Few Flowers More.items.[].system.boosts.1.value} + Length: min=1 max=6 + Value type: string {A Few Flowers More.items.[].system.boosts.1.value.[]} (6 different values) + cha (x4) + con (x4) + dex (x4) + int (x4) + str (x4) + wis (x8) + [2] : object {A Few Flowers More.items.[].system.boosts.2} + selected : string {A Few Flowers More.items.[].system.boosts.2.selected} (3 different values) + str (x2) + cha (x1) + dex (x1) + value : array {A Few Flowers More.items.[].system.boosts.2.value} + Length: min=6 max=6 + Value type: string {A Few Flowers More.items.[].system.boosts.2.value.[]} (6 different values) + str (x4) + dex (x4) + con (x4) + int (x4) + wis (x4) + cha (x4) + [items] : object {A Few Flowers More.items.[].system.items} + [i5m1o] : object {A Few Flowers More.items.[].system.items.i5m1o} + img : string {A Few Flowers More.items.[].system.items.i5m1o.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {A Few Flowers More.items.[].system.items.i5m1o.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.i5m1o.name} (same value: Natural Medicine) + uuid : string {A Few Flowers More.items.[].system.items.i5m1o.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine) + [3nzxp] : object {A Few Flowers More.items.[].system.items.3nzxp} + img : string {A Few Flowers More.items.[].system.items.3nzxp.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {A Few Flowers More.items.[].system.items.3nzxp.level} (same value: 5) + name : string {A Few Flowers More.items.[].system.items.3nzxp.name} (same value: Lightning Reflexes) + uuid : string {A Few Flowers More.items.[].system.items.3nzxp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [426dn] : object {A Few Flowers More.items.[].system.items.426dn} + img : string {A Few Flowers More.items.[].system.items.426dn.img} (same value: systems/pf2e/icons/features/classes/druid-weapon-expertise.webp) + level : integer {A Few Flowers More.items.[].system.items.426dn.level} (same value: 11) + name : string {A Few Flowers More.items.[].system.items.426dn.name} (same value: Druid Weapon Expertise) + uuid : string {A Few Flowers More.items.[].system.items.426dn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Weapon Expertise) + [5borr] : object {A Few Flowers More.items.[].system.items.5borr} + img : string {A Few Flowers More.items.[].system.items.5borr.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {A Few Flowers More.items.[].system.items.5borr.level} (same value: 11) + name : string {A Few Flowers More.items.[].system.items.5borr.name} (same value: Resolve) + uuid : string {A Few Flowers More.items.[].system.items.5borr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [5zf6s] : object {A Few Flowers More.items.[].system.items.5zf6s} + img : string {A Few Flowers More.items.[].system.items.5zf6s.img} (same value: icons/consumables/plants/leaf-hastate-glowing-green.webp) + level : integer {A Few Flowers More.items.[].system.items.5zf6s.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.5zf6s.name} (same value: Anathema (Druid)) + uuid : string {A Few Flowers More.items.[].system.items.5zf6s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Druid)) + [6cq7c] : object {A Few Flowers More.items.[].system.items.6cq7c} + img : string {A Few Flowers More.items.[].system.items.6cq7c.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {A Few Flowers More.items.[].system.items.6cq7c.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.6cq7c.name} (same value: Medium Armor Expertise) + uuid : string {A Few Flowers More.items.[].system.items.6cq7c.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [80cqf] : object {A Few Flowers More.items.[].system.items.80cqf} + img : string {A Few Flowers More.items.[].system.items.80cqf.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp) + level : integer {A Few Flowers More.items.[].system.items.80cqf.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.80cqf.name} (same value: Wild Empathy) + uuid : string {A Few Flowers More.items.[].system.items.80cqf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Voice of Nature) + [ai1ej] : object {A Few Flowers More.items.[].system.items.ai1ej} + img : string {A Few Flowers More.items.[].system.items.ai1ej.img} (same value: icons/magic/symbols/runes-carved-stone-green.webp) + level : integer {A Few Flowers More.items.[].system.items.ai1ej.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.ai1ej.name} (same value: Druidic Language) + uuid : string {A Few Flowers More.items.[].system.items.ai1ej.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wildsong) + [bic0m] : object {A Few Flowers More.items.[].system.items.bic0m} + img : string {A Few Flowers More.items.[].system.items.bic0m.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {A Few Flowers More.items.[].system.items.bic0m.level} (same value: 15) + name : string {A Few Flowers More.items.[].system.items.bic0m.name} (same value: Master Spellcaster) + uuid : string {A Few Flowers More.items.[].system.items.bic0m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [cfonk] : object {A Few Flowers More.items.[].system.items.cfonk} + img : string {A Few Flowers More.items.[].system.items.cfonk.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {A Few Flowers More.items.[].system.items.cfonk.level} (same value: 3) + name : string {A Few Flowers More.items.[].system.items.cfonk.name} (same value: Great Fortitude) + uuid : string {A Few Flowers More.items.[].system.items.cfonk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [g63pa] : object {A Few Flowers More.items.[].system.items.g63pa} + img : string {A Few Flowers More.items.[].system.items.g63pa.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {A Few Flowers More.items.[].system.items.g63pa.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.g63pa.name} (same value: Druidic Order) + uuid : string {A Few Flowers More.items.[].system.items.g63pa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druidic Order) + [ibknd] : object {A Few Flowers More.items.[].system.items.ibknd} + img : string {A Few Flowers More.items.[].system.items.ibknd.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {A Few Flowers More.items.[].system.items.ibknd.level} (same value: 3) + name : string {A Few Flowers More.items.[].system.items.ibknd.name} (same value: Alertness) + uuid : string {A Few Flowers More.items.[].system.items.ibknd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [ifwyc] : object {A Few Flowers More.items.[].system.items.ifwyc} + img : string {A Few Flowers More.items.[].system.items.ifwyc.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {A Few Flowers More.items.[].system.items.ifwyc.level} (same value: 19) + name : string {A Few Flowers More.items.[].system.items.ifwyc.name} (same value: Legendary Spellcaster) + uuid : string {A Few Flowers More.items.[].system.items.ifwyc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [ixkp9] : object {A Few Flowers More.items.[].system.items.ixkp9} + img : string {A Few Flowers More.items.[].system.items.ixkp9.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {A Few Flowers More.items.[].system.items.ixkp9.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.ixkp9.name} (same value: Shield Block) + uuid : string {A Few Flowers More.items.[].system.items.ixkp9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [jfaqa] : object {A Few Flowers More.items.[].system.items.jfaqa} + img : string {A Few Flowers More.items.[].system.items.jfaqa.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {A Few Flowers More.items.[].system.items.jfaqa.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.jfaqa.name} (same value: Weapon Specialization) + uuid : string {A Few Flowers More.items.[].system.items.jfaqa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [qvz7x] : object {A Few Flowers More.items.[].system.items.qvz7x} + img : string {A Few Flowers More.items.[].system.items.qvz7x.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {A Few Flowers More.items.[].system.items.qvz7x.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.qvz7x.name} (same value: Primal Spellcasting) + uuid : string {A Few Flowers More.items.[].system.items.qvz7x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Spellcasting) + [ycbpi] : object {A Few Flowers More.items.[].system.items.ycbpi} + img : string {A Few Flowers More.items.[].system.items.ycbpi.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {A Few Flowers More.items.[].system.items.ycbpi.level} (same value: 7) + name : string {A Few Flowers More.items.[].system.items.ycbpi.name} (same value: Expert Spellcaster) + uuid : string {A Few Flowers More.items.[].system.items.ycbpi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [zird8] : object {A Few Flowers More.items.[].system.items.zird8} + img : string {A Few Flowers More.items.[].system.items.zird8.img} (same value: icons/weapons/wands/wand-crook-yellow.webp) + level : integer {A Few Flowers More.items.[].system.items.zird8.level} (same value: 19) + name : string {A Few Flowers More.items.[].system.items.zird8.name} (same value: Primal Hierophant) + uuid : string {A Few Flowers More.items.[].system.items.zird8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Primal Hierophant) + [32oz7] : object {A Few Flowers More.items.[].system.items.32oz7} + img : string {A Few Flowers More.items.[].system.items.32oz7.img} (same value: icons/magic/nature/root-vine-beanstolk-green.webp) + level : string {A Few Flowers More.items.[].system.items.32oz7.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.32oz7.name} (same value: Plant Nourishment) + uuid : string {A Few Flowers More.items.[].system.items.32oz7.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Plant Nourishment) + [z7jfd] : object {A Few Flowers More.items.[].system.items.z7jfd} + img : string {A Few Flowers More.items.[].system.items.z7jfd.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {A Few Flowers More.items.[].system.items.z7jfd.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.z7jfd.name} (same value: Read Lips) + uuid : string {A Few Flowers More.items.[].system.items.z7jfd.uuid} (same value: Compendium.pf2e.feats-srd.Item.Read Lips) + [06b94] : object {A Few Flowers More.items.[].system.items.06b94} + img : string {A Few Flowers More.items.[].system.items.06b94.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {A Few Flowers More.items.[].system.items.06b94.level} (same value: 7) + name : string {A Few Flowers More.items.[].system.items.06b94.name} (same value: Expert Spellcaster) + uuid : string {A Few Flowers More.items.[].system.items.06b94.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [1da3z] : object {A Few Flowers More.items.[].system.items.1da3z} + img : string {A Few Flowers More.items.[].system.items.1da3z.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {A Few Flowers More.items.[].system.items.1da3z.level} (same value: 15) + name : string {A Few Flowers More.items.[].system.items.1da3z.name} (same value: Master Spellcaster) + uuid : string {A Few Flowers More.items.[].system.items.1da3z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [1qqwt] : object {A Few Flowers More.items.[].system.items.1qqwt} + img : string {A Few Flowers More.items.[].system.items.1qqwt.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {A Few Flowers More.items.[].system.items.1qqwt.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.1qqwt.name} (same value: Weapon Specialization) + uuid : string {A Few Flowers More.items.[].system.items.1qqwt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [73fw3] : object {A Few Flowers More.items.[].system.items.73fw3} + img : string {A Few Flowers More.items.[].system.items.73fw3.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {A Few Flowers More.items.[].system.items.73fw3.level} (same value: 11) + name : string {A Few Flowers More.items.[].system.items.73fw3.name} (same value: Vigilant Senses) + uuid : string {A Few Flowers More.items.[].system.items.73fw3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [81u6r] : object {A Few Flowers More.items.[].system.items.81u6r} + img : string {A Few Flowers More.items.[].system.items.81u6r.img} (same value: icons/tools/instruments/harp-yellow-teal.webp) + level : integer {A Few Flowers More.items.[].system.items.81u6r.level} (same value: 19) + name : string {A Few Flowers More.items.[].system.items.81u6r.name} (same value: Magnum Opus) + uuid : string {A Few Flowers More.items.[].system.items.81u6r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magnum Opus) + [9uoge] : object {A Few Flowers More.items.[].system.items.9uoge} + img : string {A Few Flowers More.items.[].system.items.9uoge.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {A Few Flowers More.items.[].system.items.9uoge.level} (same value: 9) + name : string {A Few Flowers More.items.[].system.items.9uoge.name} (same value: Resolve) + uuid : string {A Few Flowers More.items.[].system.items.9uoge.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [ed5t5] : object {A Few Flowers More.items.[].system.items.ed5t5} + img : string {A Few Flowers More.items.[].system.items.ed5t5.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {A Few Flowers More.items.[].system.items.ed5t5.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.ed5t5.name} (same value: Spell Repertoire (Bard)) + uuid : string {A Few Flowers More.items.[].system.items.ed5t5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Bard)) + [en1lf] : object {A Few Flowers More.items.[].system.items.en1lf} + img : string {A Few Flowers More.items.[].system.items.en1lf.img} (same value: icons/tools/instruments/pipe-flue-tan.webp) + level : integer {A Few Flowers More.items.[].system.items.en1lf.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.en1lf.name} (same value: Composition Spells) + uuid : string {A Few Flowers More.items.[].system.items.en1lf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Composition Spells) + [iipml] : object {A Few Flowers More.items.[].system.items.iipml} + img : string {A Few Flowers More.items.[].system.items.iipml.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {A Few Flowers More.items.[].system.items.iipml.level} (same value: 9) + name : string {A Few Flowers More.items.[].system.items.iipml.name} (same value: Great Fortitude) + uuid : string {A Few Flowers More.items.[].system.items.iipml.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [oitnf] : object {A Few Flowers More.items.[].system.items.oitnf} + img : string {A Few Flowers More.items.[].system.items.oitnf.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {A Few Flowers More.items.[].system.items.oitnf.level} (same value: 3) + name : string {A Few Flowers More.items.[].system.items.oitnf.name} (same value: Signature Spells (Level 3)) + uuid : string {A Few Flowers More.items.[].system.items.oitnf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [oyw8v] : object {A Few Flowers More.items.[].system.items.oyw8v} + img : string {A Few Flowers More.items.[].system.items.oyw8v.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {A Few Flowers More.items.[].system.items.oyw8v.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.oyw8v.name} (same value: Muses) + uuid : string {A Few Flowers More.items.[].system.items.oyw8v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Muses) + [q84eq] : object {A Few Flowers More.items.[].system.items.q84eq} + img : string {A Few Flowers More.items.[].system.items.q84eq.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {A Few Flowers More.items.[].system.items.q84eq.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.q84eq.name} (same value: Light Armor Expertise) + uuid : string {A Few Flowers More.items.[].system.items.q84eq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [qev30] : object {A Few Flowers More.items.[].system.items.qev30} + img : string {A Few Flowers More.items.[].system.items.qev30.img} (same value: icons/equipment/head/hat-pointed-leather-black-glowing.webp) + level : integer {A Few Flowers More.items.[].system.items.qev30.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.qev30.name} (same value: Occult Spellcasting) + uuid : string {A Few Flowers More.items.[].system.items.qev30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Occult Spellcasting) + [qphik] : object {A Few Flowers More.items.[].system.items.qphik} + img : string {A Few Flowers More.items.[].system.items.qphik.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp) + level : integer {A Few Flowers More.items.[].system.items.qphik.level} (same value: 17) + name : string {A Few Flowers More.items.[].system.items.qphik.name} (same value: Greater Resolve) + uuid : string {A Few Flowers More.items.[].system.items.qphik.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve) + [tjlz3] : object {A Few Flowers More.items.[].system.items.tjlz3} + img : string {A Few Flowers More.items.[].system.items.tjlz3.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {A Few Flowers More.items.[].system.items.tjlz3.level} (same value: 3) + name : string {A Few Flowers More.items.[].system.items.tjlz3.name} (same value: Lightning Reflexes) + uuid : string {A Few Flowers More.items.[].system.items.tjlz3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [usp0h] : object {A Few Flowers More.items.[].system.items.usp0h} + img : string {A Few Flowers More.items.[].system.items.usp0h.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {A Few Flowers More.items.[].system.items.usp0h.level} (same value: 19) + name : string {A Few Flowers More.items.[].system.items.usp0h.name} (same value: Legendary Spellcaster (Level 19)) + uuid : string {A Few Flowers More.items.[].system.items.usp0h.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [yjn5p] : object {A Few Flowers More.items.[].system.items.yjn5p} + img : string {A Few Flowers More.items.[].system.items.yjn5p.img} (same value: systems/pf2e/icons/features/classes/bard-weapon-expertise.webp) + level : integer {A Few Flowers More.items.[].system.items.yjn5p.level} (same value: 11) + name : string {A Few Flowers More.items.[].system.items.yjn5p.name} (same value: Bard Weapon Expertise) + uuid : string {A Few Flowers More.items.[].system.items.yjn5p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bard Weapon Expertise) + [diizj] : object {A Few Flowers More.items.[].system.items.diizj} + img : string {A Few Flowers More.items.[].system.items.diizj.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {A Few Flowers More.items.[].system.items.diizj.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.diizj.name} (same value: Seasoned) + uuid : string {A Few Flowers More.items.[].system.items.diizj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Seasoned) + [23vme] : object {A Few Flowers More.items.[].system.items.23vme} + img : string {A Few Flowers More.items.[].system.items.23vme.img} (same value: systems/pf2e/icons/features/classes/greater-juggernaut.webp) + level : integer {A Few Flowers More.items.[].system.items.23vme.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.23vme.name} (same value: Greater Juggernaut) + uuid : string {A Few Flowers More.items.[].system.items.23vme.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Juggernaut) + [3gwvw] : object {A Few Flowers More.items.[].system.items.3gwvw} + img : string {A Few Flowers More.items.[].system.items.3gwvw.img} (same value: icons/skills/melee/strike-axe-blood-red.webp) + level : integer {A Few Flowers More.items.[].system.items.3gwvw.level} (same value: 5) + name : string {A Few Flowers More.items.[].system.items.3gwvw.name} (same value: Brutality) + uuid : string {A Few Flowers More.items.[].system.items.3gwvw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Brutality) + [7jt77] : object {A Few Flowers More.items.[].system.items.7jt77} + img : string {A Few Flowers More.items.[].system.items.7jt77.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {A Few Flowers More.items.[].system.items.7jt77.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.7jt77.name} (same value: Medium Armor Expertise) + uuid : string {A Few Flowers More.items.[].system.items.7jt77.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [8ibv2] : object {A Few Flowers More.items.[].system.items.8ibv2} + img : string {A Few Flowers More.items.[].system.items.8ibv2.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {A Few Flowers More.items.[].system.items.8ibv2.level} (same value: 9) + name : string {A Few Flowers More.items.[].system.items.8ibv2.name} (same value: Lightning Reflexes) + uuid : string {A Few Flowers More.items.[].system.items.8ibv2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [blnv0] : object {A Few Flowers More.items.[].system.items.blnv0} + img : string {A Few Flowers More.items.[].system.items.blnv0.img} (same value: icons/creatures/eyes/human-single-brown.webp) + level : integer {A Few Flowers More.items.[].system.items.blnv0.level} (same value: 17) + name : string {A Few Flowers More.items.[].system.items.blnv0.name} (same value: Heightened Senses) + uuid : string {A Few Flowers More.items.[].system.items.blnv0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Heightened Senses) + [e0sur] : object {A Few Flowers More.items.[].system.items.e0sur} + img : string {A Few Flowers More.items.[].system.items.e0sur.img} (same value: systems/pf2e/icons/features/classes/indomitable-will.webp) + level : integer {A Few Flowers More.items.[].system.items.e0sur.level} (same value: 15) + name : string {A Few Flowers More.items.[].system.items.e0sur.name} (same value: Indomitable Will) + uuid : string {A Few Flowers More.items.[].system.items.e0sur.uuid} (same value: Compendium.pf2e.classfeatures.Item.Indomitable Will) + [g3k30] : object {A Few Flowers More.items.[].system.items.g3k30} + img : string {A Few Flowers More.items.[].system.items.g3k30.img} (same value: icons/magic/air/wind-vortex-swirl-red.webp) + level : integer {A Few Flowers More.items.[].system.items.g3k30.level} (same value: 17) + name : string {A Few Flowers More.items.[].system.items.g3k30.name} (same value: Quick Rage) + uuid : string {A Few Flowers More.items.[].system.items.g3k30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revitalizing Rage) + [gfxqm] : object {A Few Flowers More.items.[].system.items.gfxqm} + img : string {A Few Flowers More.items.[].system.items.gfxqm.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {A Few Flowers More.items.[].system.items.gfxqm.level} (same value: 7) + name : string {A Few Flowers More.items.[].system.items.gfxqm.name} (same value: Juggernaut) + uuid : string {A Few Flowers More.items.[].system.items.gfxqm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [ihbgk] : object {A Few Flowers More.items.[].system.items.ihbgk} + img : string {A Few Flowers More.items.[].system.items.ihbgk.img} (same value: icons/skills/melee/shield-damaged-broken-orange.webp) + level : integer {A Few Flowers More.items.[].system.items.ihbgk.level} (same value: 19) + name : string {A Few Flowers More.items.[].system.items.ihbgk.name} (same value: Devastator) + uuid : string {A Few Flowers More.items.[].system.items.ihbgk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devastator) + [njgcl] : object {A Few Flowers More.items.[].system.items.njgcl} + img : string {A Few Flowers More.items.[].system.items.njgcl.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {A Few Flowers More.items.[].system.items.njgcl.level} (same value: 15) + name : string {A Few Flowers More.items.[].system.items.njgcl.name} (same value: Greater Weapon Specialization (Barbarian)) + uuid : string {A Few Flowers More.items.[].system.items.njgcl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization (Barbarian)) + [o4ypa] : object {A Few Flowers More.items.[].system.items.o4ypa} + img : string {A Few Flowers More.items.[].system.items.o4ypa.img} (same value: icons/skills/melee/blade-tip-chipped-blood-red.webp) + level : integer {A Few Flowers More.items.[].system.items.o4ypa.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.o4ypa.name} (same value: Weapon Fury) + uuid : string {A Few Flowers More.items.[].system.items.o4ypa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Mastery) + [p941e] : object {A Few Flowers More.items.[].system.items.p941e} + img : string {A Few Flowers More.items.[].system.items.p941e.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {A Few Flowers More.items.[].system.items.p941e.level} (same value: 3) + name : string {A Few Flowers More.items.[].system.items.p941e.name} (same value: Deny Advantage) + uuid : string {A Few Flowers More.items.[].system.items.p941e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [qh9xw] : object {A Few Flowers More.items.[].system.items.qh9xw} + img : string {A Few Flowers More.items.[].system.items.qh9xw.img} (same value: icons/magic/symbols/mask-yellow-orange.webp) + level : integer {A Few Flowers More.items.[].system.items.qh9xw.level} (same value: 11) + name : string {A Few Flowers More.items.[].system.items.qh9xw.name} (same value: Mighty Rage) + uuid : string {A Few Flowers More.items.[].system.items.qh9xw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mighty Rage) + [s5lxl] : object {A Few Flowers More.items.[].system.items.s5lxl} + img : string {A Few Flowers More.items.[].system.items.s5lxl.img} (same value: icons/tools/smithing/furnace-fire-metal-orange.webp) + level : integer {A Few Flowers More.items.[].system.items.s5lxl.level} (same value: 19) + name : string {A Few Flowers More.items.[].system.items.s5lxl.name} (same value: Armor of Fury) + uuid : string {A Few Flowers More.items.[].system.items.s5lxl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor of Fury) + [spb04] : object {A Few Flowers More.items.[].system.items.spb04} + img : string {A Few Flowers More.items.[].system.items.spb04.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {A Few Flowers More.items.[].system.items.spb04.level} (same value: 7) + name : string {A Few Flowers More.items.[].system.items.spb04.name} (same value: Weapon Specialization) + uuid : string {A Few Flowers More.items.[].system.items.spb04.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [tp5pg] : object {A Few Flowers More.items.[].system.items.tp5pg} + img : string {A Few Flowers More.items.[].system.items.tp5pg.img} (same value: icons/skills/social/intimidation-impressing.webp) + level : integer {A Few Flowers More.items.[].system.items.tp5pg.level} (same value: 9) + name : string {A Few Flowers More.items.[].system.items.tp5pg.name} (same value: Raging Resistance) + uuid : string {A Few Flowers More.items.[].system.items.tp5pg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Raging Resistance) + [uhbeo] : object {A Few Flowers More.items.[].system.items.uhbeo} + img : string {A Few Flowers More.items.[].system.items.uhbeo.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {A Few Flowers More.items.[].system.items.uhbeo.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.uhbeo.name} (same value: Instinct) + uuid : string {A Few Flowers More.items.[].system.items.uhbeo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Instinct) + [xvavy] : object {A Few Flowers More.items.[].system.items.xvavy} + img : string {A Few Flowers More.items.[].system.items.xvavy.img} (same value: systems/pf2e/icons/features/classes/rage.webp) + level : integer {A Few Flowers More.items.[].system.items.xvavy.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.xvavy.name} (same value: Rage) + uuid : string {A Few Flowers More.items.[].system.items.xvavy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rage) + [z8dne] : object {A Few Flowers More.items.[].system.items.z8dne} + img : string {A Few Flowers More.items.[].system.items.z8dne.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {A Few Flowers More.items.[].system.items.z8dne.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.z8dne.name} (same value: Dubious Knowledge) + uuid : string {A Few Flowers More.items.[].system.items.z8dne.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + 0kdn2 : object {A Few Flowers More.items.[].system.items.0kdn2} + img : string {A Few Flowers More.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {A Few Flowers More.items.[].system.items.0kdn2.level} (same value: 7) + name : string {A Few Flowers More.items.[].system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {A Few Flowers More.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + 1nwhg : object {A Few Flowers More.items.[].system.items.1nwhg} + img : string {A Few Flowers More.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {A Few Flowers More.items.[].system.items.1nwhg.level} (same value: 5) + name : string {A Few Flowers More.items.[].system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {A Few Flowers More.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + 1zn3l : object {A Few Flowers More.items.[].system.items.1zn3l} + img : string {A Few Flowers More.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {A Few Flowers More.items.[].system.items.1zn3l.level} (same value: 19) + name : string {A Few Flowers More.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {A Few Flowers More.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + 2xl4q : object {A Few Flowers More.items.[].system.items.2xl4q} + img : string {A Few Flowers More.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {A Few Flowers More.items.[].system.items.2xl4q.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {A Few Flowers More.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + 4al2i : object {A Few Flowers More.items.[].system.items.4al2i} + img : string {A Few Flowers More.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {A Few Flowers More.items.[].system.items.4al2i.level} (same value: 15) + name : string {A Few Flowers More.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {A Few Flowers More.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + 517c6 : object {A Few Flowers More.items.[].system.items.517c6} + img : string {A Few Flowers More.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {A Few Flowers More.items.[].system.items.517c6.level} (same value: 9) + name : string {A Few Flowers More.items.[].system.items.517c6.name} (same value: Great Fortitude) + uuid : string {A Few Flowers More.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + 6ddtr : object {A Few Flowers More.items.[].system.items.6ddtr} + img : string {A Few Flowers More.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {A Few Flowers More.items.[].system.items.6ddtr.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {A Few Flowers More.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + 8tar0 : object {A Few Flowers More.items.[].system.items.8tar0} + img : string {A Few Flowers More.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {A Few Flowers More.items.[].system.items.8tar0.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.8tar0.name} (same value: Incredible Senses) + uuid : string {A Few Flowers More.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + cifjd : object {A Few Flowers More.items.[].system.items.cifjd} + img : string {A Few Flowers More.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {A Few Flowers More.items.[].system.items.cifjd.level} (same value: 11) + name : string {A Few Flowers More.items.[].system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {A Few Flowers More.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + e9ikq : object {A Few Flowers More.items.[].system.items.e9ikq} + img : string {A Few Flowers More.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {A Few Flowers More.items.[].system.items.e9ikq.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {A Few Flowers More.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + g1dmk : object {A Few Flowers More.items.[].system.items.g1dmk} + img : string {A Few Flowers More.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {A Few Flowers More.items.[].system.items.g1dmk.level} (same value: 13) + name : string {A Few Flowers More.items.[].system.items.g1dmk.name} (same value: Improved Evasion) + uuid : string {A Few Flowers More.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion) + hg9s4 : object {A Few Flowers More.items.[].system.items.hg9s4} + img : string {A Few Flowers More.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {A Few Flowers More.items.[].system.items.hg9s4.level} (same value: 17) + name : string {A Few Flowers More.items.[].system.items.hg9s4.name} (same value: Slippery Mind) + uuid : string {A Few Flowers More.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + i70zj : object {A Few Flowers More.items.[].system.items.i70zj} + img : string {A Few Flowers More.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {A Few Flowers More.items.[].system.items.i70zj.level} (same value: 7) + name : string {A Few Flowers More.items.[].system.items.i70zj.name} (same value: Vigilant Senses) + uuid : string {A Few Flowers More.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + nilrb : object {A Few Flowers More.items.[].system.items.nilrb} + img : string {A Few Flowers More.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {A Few Flowers More.items.[].system.items.nilrb.level} (same value: 9) + name : string {A Few Flowers More.items.[].system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {A Few Flowers More.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + odz8x : object {A Few Flowers More.items.[].system.items.odz8x} + img : string {A Few Flowers More.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {A Few Flowers More.items.[].system.items.odz8x.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.odz8x.name} (same value: Rogue's Racket) + uuid : string {A Few Flowers More.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + pfjze : object {A Few Flowers More.items.[].system.items.pfjze} + img : string {A Few Flowers More.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {A Few Flowers More.items.[].system.items.pfjze.level} (same value: 15) + name : string {A Few Flowers More.items.[].system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {A Few Flowers More.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + qx6de : object {A Few Flowers More.items.[].system.items.qx6de} + img : string {A Few Flowers More.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {A Few Flowers More.items.[].system.items.qx6de.level} (same value: 1) + name : string {A Few Flowers More.items.[].system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {A Few Flowers More.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + sjjee : object {A Few Flowers More.items.[].system.items.sjjee} + img : string {A Few Flowers More.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {A Few Flowers More.items.[].system.items.sjjee.level} (same value: 3) + name : string {A Few Flowers More.items.[].system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {A Few Flowers More.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + thypm : object {A Few Flowers More.items.[].system.items.thypm} + img : string {A Few Flowers More.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {A Few Flowers More.items.[].system.items.thypm.level} (same value: 19) + name : string {A Few Flowers More.items.[].system.items.thypm.name} (same value: Master Strike) + uuid : string {A Few Flowers More.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + xn3fx : object {A Few Flowers More.items.[].system.items.xn3fx} + img : string {A Few Flowers More.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {A Few Flowers More.items.[].system.items.xn3fx.level} (same value: 7) + name : string {A Few Flowers More.items.[].system.items.xn3fx.name} (same value: Evasion) + uuid : string {A Few Flowers More.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [trainedSkills] : object {A Few Flowers More.items.[].system.trainedSkills} + [lore] : array {A Few Flowers More.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {A Few Flowers More.items.[].system.trainedSkills.lore.[]} (all different values) + value : array {A Few Flowers More.items.[].system.trainedSkills.value} + Length: min=0 max=2 + Value type: string {A Few Flowers More.items.[].system.trainedSkills.value.[]} (7 different values) + nature (x2) + society (x1) + occultism (x1) + performance (x1) + survival (x1) + athletics (x1) + stealth (x1) + [additional] : integer {A Few Flowers More.items.[].system.trainedSkills.additional} (all different values) + [custom] : string {A Few Flowers More.items.[].system.trainedSkills.custom} (same value: ) + [actionType] : object {A Few Flowers More.items.[].system.actionType} + value : string {A Few Flowers More.items.[].system.actionType.value} (3 different values) + passive (x61) + reaction (x2) + action (x4) + [actions] : object {A Few Flowers More.items.[].system.actions} + [value] : integer {A Few Flowers More.items.[].system.actions.value} (2 different values) + 1 (x2) + 2 (x2) + [category] : string {A Few Flowers More.items.[].system.category} (17 different values) + skill (x15) + medium (x2) + potion (x2) + simple (x1) + ancestry (x4) + class (x13) + general (x5) + classfeature (x25) + ancestryfeature (x4) + other (x5) + talisman (x1) + martial (x6) + light (x2) + oil (x1) + elixir (x1) + offensive (x1) + ammo (x1) + [level] : object {A Few Flowers More.items.[].system.level} + [taken] : integer {A Few Flowers More.items.[].system.level.taken} (all different values) + value : integer {A Few Flowers More.items.[].system.level.value} (6 different values) + 1 (x71) + 0 (x43) + 2 (x12) + 4 (x4) + 3 (x9) + 7 (x1) + [location] : mixed + string {A Few Flowers More.items.[].system.location} (21 different values) + object {A Few Flowers More.items.[].system.location} + value : string {A Few Flowers More.items.[].system.location.value} (all different values) + [heightenedLevel] : integer {A Few Flowers More.items.[].system.location.heightenedLevel} (2 different values) + 2 (x3) + 1 (x4) + [signature] : boolean {A Few Flowers More.items.[].system.location.signature} (same value: True) + [prerequisites] : object {A Few Flowers More.items.[].system.prerequisites} + value : array {A Few Flowers More.items.[].system.prerequisites.value} + Length: min=0 max=2 + Value type: object {A Few Flowers More.items.[].system.prerequisites.value.[]} + value : string {A Few Flowers More.items.[].system.prerequisites.value.[].value} (20 different values) + trained in Nature (x1) + a familiar (x1) + leaf order (x2) + trained in Survival (x2) + trained in Society (x2) + master in Diplomacy (x1) + member of the Lion Blades (x1) + trained in Performance (x2) + Dexterity 14 (x1) + maestro muse (x1) + polymath muse (x1) + trained in Alcohol Lore, Cooking Lore, or Crafting (x1) + Acute Vision or Darkvision (x1) + trained in Crafting (x1) + trained in Athletics (x1) + trained in a skill with the Recall Knowledge action (x1) + trained in Thievery (x1) + expert in Stealth (x1) + trained in Arcana, Nature, Occultism or Religion (x1) + trained in Stealth (x1) + [mod] : object {A Few Flowers More.items.[].system.mod} + value : integer {A Few Flowers More.items.[].system.mod.value} (same value: 0) + [proficient] : object {A Few Flowers More.items.[].system.proficient} + value : integer {A Few Flowers More.items.[].system.proficient.value} (same value: 1) + [baseItem] : string {A Few Flowers More.items.[].system.baseItem} (11 different values) + hide-armor (x1) + staff (x1) + wooden-shield (x1) + rapier (x2) + studded-leather-armor (x1) + war-flail (x1) + alchemical-bomb (x1) + breastplate (x1) + leather-armor (x1) + shortbow (x1) + shortsword (x1) + [bulk] : object {A Few Flowers More.items.[].system.bulk} + value : mixed + float {A Few Flowers More.items.[].system.bulk.value} (same value: 0,1) + integer {A Few Flowers More.items.[].system.bulk.value} (3 different values) + 1 (x14) + 2 (x3) + 0 (x8) + [capacity] : integer {A Few Flowers More.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {A Few Flowers More.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {A Few Flowers More.items.[].system.bulk.ignored} (same value: 2) + [containerId] : string {A Few Flowers More.items.[].system.containerId} (same value: bscOKrg1hoMiavFA) + [equipped] : object {A Few Flowers More.items.[].system.equipped} + carryType : string {A Few Flowers More.items.[].system.equipped.carryType} (2 different values) + worn (x42) + held (x5) + [handsHeld] : integer {A Few Flowers More.items.[].system.equipped.handsHeld} (3 different values) + 0 (x20) + 1 (x4) + 2 (x1) + [invested] : boolean {A Few Flowers More.items.[].system.equipped.invested} (same value: True) + [inSlot] : boolean {A Few Flowers More.items.[].system.equipped.inSlot} (2 different values) + True (x5) + False (x1) + [hardness] : integer {A Few Flowers More.items.[].system.hardness} (2 different values) + 0 (x46) + 3 (x1) + [hp] : mixed + object {A Few Flowers More.items.[].system.hp} + max : integer {A Few Flowers More.items.[].system.hp.max} (2 different values) + 0 (x46) + 12 (x1) + value : integer {A Few Flowers More.items.[].system.hp.value} (2 different values) + 0 (x46) + 12 (x1) + integer {A Few Flowers More.items.[].system.hp} (2 different values) + 8 (x7) + 12 (x1) + [material] : object {A Few Flowers More.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {A Few Flowers More.items.[].system.price} + value : object {A Few Flowers More.items.[].system.price.value} + [gp] : integer {A Few Flowers More.items.[].system.price.value.gp} (11 different values) + 5 (x2) + 2 (x6) + 4 (x2) + 34 (x1) + 1 (x5) + 3 (x6) + 50 (x1) + 10 (x1) + 8 (x1) + 17 (x1) + 12 (x1) + [sp] : integer {A Few Flowers More.items.[].system.price.value.sp} (5 different values) + 1 (x2) + 5 (x2) + 4 (x1) + 3 (x2) + 9 (x1) + [cp] : integer {A Few Flowers More.items.[].system.price.value.cp} (3 different values) + 5 (x2) + 1 (x3) + 2 (x2) + [per] : integer {A Few Flowers More.items.[].system.price.per} (same value: 10) + [quantity] : integer {A Few Flowers More.items.[].system.quantity} (8 different values) + 1 (x32) + 4 (x2) + 6 (x1) + 10 (x1) + 2 (x6) + 5 (x1) + 3 (x3) + 20 (x1) + [size] : string {A Few Flowers More.items.[].system.size} (2 different values) + med (x47) + sm (x4) + [usage] : object {A Few Flowers More.items.[].system.usage} + value : string {A Few Flowers More.items.[].system.usage.value} (6 different values) + held-in-one-hand (x29) + held-in-two-hands (x6) + wornbackpack (x1) + affixed-to-weapon (x1) + wornmask (x1) + held-in-one-plus-hands (x1) + [acBonus] : integer {A Few Flowers More.items.[].system.acBonus} (all different values) + [checkPenalty] : integer {A Few Flowers More.items.[].system.checkPenalty} (2 different values) + -2 (x2) + -1 (x2) + [dexCap] : integer {A Few Flowers More.items.[].system.dexCap} (all different values) + [group] : string {A Few Flowers More.items.[].system.group} (7 different values) + leather (x3) + club (x1) + sword (x3) + flail (x1) + bomb (x1) + plate (x1) + bow (x1) + [runes] : object {A Few Flowers More.items.[].system.runes} + [potency] : integer {A Few Flowers More.items.[].system.runes.potency} (2 different values) + 0 (x7) + 1 (x4) + [property] : array<> {A Few Flowers More.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [resilient] : integer {A Few Flowers More.items.[].system.runes.resilient} (same value: 0) + [striking] : integer {A Few Flowers More.items.[].system.runes.striking} (2 different values) + 1 (x4) + 0 (x3) + [reinforcing] : integer {A Few Flowers More.items.[].system.runes.reinforcing} (same value: 0) + [speedPenalty] : integer {A Few Flowers More.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x3) + [strength] : integer {A Few Flowers More.items.[].system.strength} (all different values) + [damage] : object {A Few Flowers More.items.[].system.damage} + [formula] : string {A Few Flowers More.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {A Few Flowers More.items.[].system.damage.kind} (same value: healing) + [type] : string {A Few Flowers More.items.[].system.damage.type} (same value: vitality) + [damageType] : string {A Few Flowers More.items.[].system.damage.damageType} (3 different values) + bludgeoning (x2) + piercing (x4) + fire (x1) + [dice] : integer {A Few Flowers More.items.[].system.damage.dice} (2 different values) + 1 (x6) + 2 (x1) + [die] : string {A Few Flowers More.items.[].system.damage.die} (all different values) + [0] : object {A Few Flowers More.items.[].system.damage.0} + [applyMod] : boolean {A Few Flowers More.items.[].system.damage.0.applyMod} (2 different values) + False (x6) + True (x1) + [category] : mixed + formula : string {A Few Flowers More.items.[].system.damage.0.formula} (7 different values) + 3d8 (x1) + 1d8 (x1) + 1d6 (x2) + 2d4 (x1) + 1d6+4 (x1) + 2d10 (x1) + 1d10+4 (x1) + kinds : array {A Few Flowers More.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {A Few Flowers More.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x6) + healing (x3) + materials : array<> {A Few Flowers More.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Few Flowers More.items.[].system.damage.0.type} (5 different values) + acid (x2) + vitality (x1) + cold (x1) + untyped (x3) + sonic (x1) + [gcovwqxwitqchoin] : object {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [persistent] : object {A Few Flowers More.items.[].system.damage.persistent} + [faces] : mixed + number : integer {A Few Flowers More.items.[].system.damage.persistent.number} (same value: 2) + type : string {A Few Flowers More.items.[].system.damage.persistent.type} (same value: fire) + [uses] : object {A Few Flowers More.items.[].system.uses} + autoDestroy : boolean {A Few Flowers More.items.[].system.uses.autoDestroy} (same value: True) + max : integer {A Few Flowers More.items.[].system.uses.max} (2 different values) + 1 (x10) + 7 (x1) + value : integer {A Few Flowers More.items.[].system.uses.value} (2 different values) + 1 (x10) + 7 (x1) + [bonus] : object {A Few Flowers More.items.[].system.bonus} + value : integer {A Few Flowers More.items.[].system.bonus.value} (2 different values) + 0 (x6) + 1 (x1) + [bonusDamage] : object {A Few Flowers More.items.[].system.bonusDamage} + value : integer {A Few Flowers More.items.[].system.bonusDamage.value} (same value: 0) + [range] : mixed + object {A Few Flowers More.items.[].system.range} + value : string {A Few Flowers More.items.[].system.range.value} (6 different values) + 120 feet (x4) + touch (x4) + 30 feet (x11) + (x6) + varies (x1) + 60 feet (x1) + integer {A Few Flowers More.items.[].system.range} (2 different values) + 20 (x1) + 60 (x1) + [reload] : object {A Few Flowers More.items.[].system.reload} + value : string {A Few Flowers More.items.[].system.reload.value} (3 different values) + (x5) + - (x1) + 0 (x1) + [splashDamage] : object {A Few Flowers More.items.[].system.splashDamage} + value : integer {A Few Flowers More.items.[].system.splashDamage.value} (2 different values) + 0 (x6) + 2 (x1) + [stackGroup] : string {A Few Flowers More.items.[].system.stackGroup} (2 different values) + coins (x3) + arrows (x1) + [ability] : object {A Few Flowers More.items.[].system.ability} + value : string {A Few Flowers More.items.[].system.ability.value} (2 different values) + wis (x1) + cha (x3) + [autoHeightenLevel] : object {A Few Flowers More.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {A Few Flowers More.items.[].system.prepared} + [flexible] : boolean {A Few Flowers More.items.[].system.prepared.flexible} (same value: False) + value : string {A Few Flowers More.items.[].system.prepared.value} (3 different values) + prepared (x1) + focus (x2) + spontaneous (x1) + [proficiency] : object {A Few Flowers More.items.[].system.proficiency} + slug : string {A Few Flowers More.items.[].system.proficiency.slug} (same value: ) + value : integer {A Few Flowers More.items.[].system.proficiency.value} (same value: 1) + [slots] : object {A Few Flowers More.items.[].system.slots} + [slot0] : object {A Few Flowers More.items.[].system.slots.slot0} + max : integer {A Few Flowers More.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {A Few Flowers More.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {A Few Flowers More.items.[].system.slots.slot0.prepared.[]} + id : string {A Few Flowers More.items.[].system.slots.slot0.prepared.[].id} (5 different values) + E2aMMvCXolgGdYQy (x1) + XlqawWai7xTY4pEc (x1) + YUUCKN3X5wZkXAUE (x1) + nZvZVuTRw0TmPD0z (x1) + PsL2krF19xktSET9 (x1) + [slot1] : object {A Few Flowers More.items.[].system.slots.slot1} + max : integer {A Few Flowers More.items.[].system.slots.slot1.max} (same value: 3) + [prepared] : array {A Few Flowers More.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {A Few Flowers More.items.[].system.slots.slot1.prepared.[]} + id : string {A Few Flowers More.items.[].system.slots.slot1.prepared.[].id} (3 different values) + sGJeYyhKBvdSePt5 (x1) + Zzy8OIgzcJzoaKGX (x1) + DQOxViRCs4QYurLG (x1) + value : integer {A Few Flowers More.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {A Few Flowers More.items.[].system.slots.slot2} + max : integer {A Few Flowers More.items.[].system.slots.slot2.max} (same value: 3) + [prepared] : array {A Few Flowers More.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {A Few Flowers More.items.[].system.slots.slot2.prepared.[]} + id : string {A Few Flowers More.items.[].system.slots.slot2.prepared.[].id} (3 different values) + rPpyh1jSiN42TnSG (x1) + F48BGEu0rwcwlisz (x1) + Tw7q10Nl6qIdX6R1 (x1) + value : integer {A Few Flowers More.items.[].system.slots.slot2.value} (same value: 3) + [spelldc] : object {A Few Flowers More.items.[].system.spelldc} + dc : integer {A Few Flowers More.items.[].system.spelldc.dc} (same value: 0) + value : integer {A Few Flowers More.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {A Few Flowers More.items.[].system.tradition} + value : string {A Few Flowers More.items.[].system.tradition.value} (2 different values) + primal (x2) + occult (x2) + [area] : object {A Few Flowers More.items.[].system.area} + [details] : string {A Few Flowers More.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {A Few Flowers More.items.[].system.area.type} (2 different values) + burst (x2) + emanation (x2) + value : integer {A Few Flowers More.items.[].system.area.value} (3 different values) + 20 (x1) + 10 (x1) + 60 (x2) + [cost] : object {A Few Flowers More.items.[].system.cost} + value : string {A Few Flowers More.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {A Few Flowers More.items.[].system.counteraction} (same value: False) + [defense] : object {A Few Flowers More.items.[].system.defense} + save : object {A Few Flowers More.items.[].system.defense.save} + basic : boolean {A Few Flowers More.items.[].system.defense.save.basic} (2 different values) + False (x4) + True (x1) + statistic : string {A Few Flowers More.items.[].system.defense.save.statistic} (3 different values) + reflex (x1) + will (x2) + fortitude (x2) + [duration] : object {A Few Flowers More.items.[].system.duration} + sustained : boolean {A Few Flowers More.items.[].system.duration.sustained} (2 different values) + False (x24) + True (x3) + value : string {A Few Flowers More.items.[].system.duration.value} (10 different values) + (x13) + 10 minutes (x3) + 1 minute (x4) + varies (x1) + until the start of your next turn (x1) + until the end of the target's next turn (x1) + until the end of your turn (x1) + until the next time you make your daily preparations (x1) + see below (x1) + 1 round (x1) + [heightening] : object {A Few Flowers More.items.[].system.heightening} + [damage] : object {A Few Flowers More.items.[].system.heightening.damage} + 0 : string {A Few Flowers More.items.[].system.heightening.damage.0} (6 different values) + 2d8 (x1) + 1d8 (x1) + 1d4 (x1) + 1d10 (x1) + 1d10+4 (x1) + 1d6 (x1) + [interval] : integer {A Few Flowers More.items.[].system.heightening.interval} (2 different values) + 2 (x1) + 1 (x5) + type : string {A Few Flowers More.items.[].system.heightening.type} (2 different values) + interval (x6) + fixed (x6) + [levels] : object {A Few Flowers More.items.[].system.heightening.levels} + [3] : object {A Few Flowers More.items.[].system.heightening.levels.3} + [target] : object {A Few Flowers More.items.[].system.heightening.levels.3.target} + value : string {A Few Flowers More.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [damage] : object {A Few Flowers More.items.[].system.heightening.levels.3.damage} + 0 : object {A Few Flowers More.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {A Few Flowers More.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {A Few Flowers More.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Few Flowers More.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {A Few Flowers More.items.[].system.heightening.levels.3.range} + value : string {A Few Flowers More.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + 500 feet (x1) + [5] : object {A Few Flowers More.items.[].system.heightening.levels.5} + [damage] : object {A Few Flowers More.items.[].system.heightening.levels.5.damage} + 0 : object {A Few Flowers More.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {A Few Flowers More.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {A Few Flowers More.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Few Flowers More.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {A Few Flowers More.items.[].system.heightening.levels.5.target} + value : string {A Few Flowers More.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + range : object {A Few Flowers More.items.[].system.heightening.levels.5.range} + value : string {A Few Flowers More.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x1) + 60 feet (x1) + [7] : object {A Few Flowers More.items.[].system.heightening.levels.7} + [damage] : object {A Few Flowers More.items.[].system.heightening.levels.7.damage} + 0 : object {A Few Flowers More.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {A Few Flowers More.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {A Few Flowers More.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Few Flowers More.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {A Few Flowers More.items.[].system.heightening.levels.7.target} + value : string {A Few Flowers More.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [9] : object {A Few Flowers More.items.[].system.heightening.levels.9} + damage : object {A Few Flowers More.items.[].system.heightening.levels.9.damage} + 0 : object {A Few Flowers More.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {A Few Flowers More.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {A Few Flowers More.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Few Flowers More.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [requirements] : string {A Few Flowers More.items.[].system.requirements} (same value: ) + [target] : object {A Few Flowers More.items.[].system.target} + value : string {A Few Flowers More.items.[].system.target.value} (8 different values) + 1 creature (x10) + 1 willing creature (x2) + (x10) + 1 willing living creature or 1 undead (x1) + 1 dying creature (x1) + 1 ripe berry (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 unattended object of light Bulk or less (x1) + [time] : object {A Few Flowers More.items.[].system.time} + value : string {A Few Flowers More.items.[].system.time.value} (6 different values) + 2 (x19) + 1 to 3 (x1) + 1 (x4) + 3 (x1) + reaction (x1) + free (x1) + [overlays] : object {A Few Flowers More.items.[].system.overlays} + [37gy7l19tik74o4s] : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values) + [7qdtetowq348s9oc] : object {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values) + [lfxcoz2d3f8j2zq1] : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values) + 2I469pfbYcmFvzOA : object {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [ancestryFeatLevels] : object {A Few Flowers More.items.[].system.ancestryFeatLevels} + value : array {A Few Flowers More.items.[].system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {A Few Flowers More.items.[].system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x4) + 5 (x4) + 9 (x4) + 13 (x4) + 17 (x4) + [attacks] : object {A Few Flowers More.items.[].system.attacks} + advanced : integer {A Few Flowers More.items.[].system.attacks.advanced} (same value: 0) + martial : integer {A Few Flowers More.items.[].system.attacks.martial} (2 different values) + 0 (x3) + 1 (x1) + other : object {A Few Flowers More.items.[].system.attacks.other} + name : string {A Few Flowers More.items.[].system.attacks.other.name} (3 different values) + (x2) + longsword, rapier, sap, shortbow, shortsword, and whip (x1) + Rapier, Sap, Shortbow, and Shortsword (x1) + rank : integer {A Few Flowers More.items.[].system.attacks.other.rank} (2 different values) + 0 (x2) + 1 (x2) + simple : integer {A Few Flowers More.items.[].system.attacks.simple} (same value: 1) + unarmed : integer {A Few Flowers More.items.[].system.attacks.unarmed} (same value: 1) + [classFeatLevels] : object {A Few Flowers More.items.[].system.classFeatLevels} + value : array {A Few Flowers More.items.[].system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {A Few Flowers More.items.[].system.classFeatLevels.value.[]} (11 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x2) + [defenses] : object {A Few Flowers More.items.[].system.defenses} + heavy : integer {A Few Flowers More.items.[].system.defenses.heavy} (same value: 0) + light : integer {A Few Flowers More.items.[].system.defenses.light} (same value: 1) + medium : integer {A Few Flowers More.items.[].system.defenses.medium} (2 different values) + 1 (x2) + 0 (x2) + unarmored : integer {A Few Flowers More.items.[].system.defenses.unarmored} (same value: 1) + [generalFeatLevels] : object {A Few Flowers More.items.[].system.generalFeatLevels} + value : array {A Few Flowers More.items.[].system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {A Few Flowers More.items.[].system.generalFeatLevels.value.[]} (5 different values) + 3 (x4) + 7 (x4) + 11 (x4) + 15 (x4) + 19 (x4) + [keyAbility] : object {A Few Flowers More.items.[].system.keyAbility} + value : array {A Few Flowers More.items.[].system.keyAbility.value} + Length: min=1 max=1 + Value type: string {A Few Flowers More.items.[].system.keyAbility.value.[]} (all different values) + [perception] : integer {A Few Flowers More.items.[].system.perception} (2 different values) + 1 (x1) + 2 (x3) + [savingThrows] : object {A Few Flowers More.items.[].system.savingThrows} + fortitude : integer {A Few Flowers More.items.[].system.savingThrows.fortitude} (2 different values) + 1 (x3) + 2 (x1) + reflex : integer {A Few Flowers More.items.[].system.savingThrows.reflex} (2 different values) + 1 (x3) + 2 (x1) + will : integer {A Few Flowers More.items.[].system.savingThrows.will} (same value: 2) + [skillFeatLevels] : object {A Few Flowers More.items.[].system.skillFeatLevels} + value : array {A Few Flowers More.items.[].system.skillFeatLevels.value} + Length: min=10 max=20 + Value type: integer {A Few Flowers More.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + 9 (x1) + 11 (x1) + 13 (x1) + 15 (x1) + 17 (x1) + 19 (x1) + [skillIncreaseLevels] : object {A Few Flowers More.items.[].system.skillIncreaseLevels} + value : array {A Few Flowers More.items.[].system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {A Few Flowers More.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x4) + 5 (x4) + 7 (x4) + 9 (x4) + 11 (x4) + 13 (x4) + 15 (x4) + 17 (x4) + 19 (x4) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 16 (x1) + 18 (x1) + 20 (x1) + [spellcasting] : integer {A Few Flowers More.items.[].system.spellcasting} (2 different values) + 1 (x2) + 0 (x2) + [subfeatures] : object {A Few Flowers More.items.[].system.subfeatures} + [languages] : object {A Few Flowers More.items.[].system.subfeatures.languages} + granted : array {A Few Flowers More.items.[].system.subfeatures.languages.granted} + Length: min=0 max=1 + Value type: string {A Few Flowers More.items.[].system.subfeatures.languages.granted.[]} (same value: wildsong) + slots : integer {A Few Flowers More.items.[].system.subfeatures.languages.slots} (2 different values) + 0 (x1) + 2 (x1) + [proficiencies] : object {A Few Flowers More.items.[].system.subfeatures.proficiencies} + [perception] : object {A Few Flowers More.items.[].system.subfeatures.proficiencies.perception} + rank : integer {A Few Flowers More.items.[].system.subfeatures.proficiencies.perception.rank} (same value: 2) + [fortitude] : object {A Few Flowers More.items.[].system.subfeatures.proficiencies.fortitude} + rank : integer {A Few Flowers More.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2) + reflex : object {A Few Flowers More.items.[].system.subfeatures.proficiencies.reflex} + rank : integer {A Few Flowers More.items.[].system.subfeatures.proficiencies.reflex.rank} (same value: 2) + [additionalLanguages] : object {A Few Flowers More.items.[].system.additionalLanguages} + count : integer {A Few Flowers More.items.[].system.additionalLanguages.count} (same value: 0) + custom : string {A Few Flowers More.items.[].system.additionalLanguages.custom} (same value: ) + value : array {A Few Flowers More.items.[].system.additionalLanguages.value} + Length: min=6 max=6 + Value type: string {A Few Flowers More.items.[].system.additionalLanguages.value.[]} (6 different values) + draconic (x4) + elven (x4) + gnomish (x4) + goblin (x4) + halfling (x4) + sakvroth (x4) + [flaws] : object {A Few Flowers More.items.[].system.flaws} + 0 : object {A Few Flowers More.items.[].system.flaws.0} + value : array {A Few Flowers More.items.[].system.flaws.0.value} + Length: min=1 max=1 + Value type: string {A Few Flowers More.items.[].system.flaws.0.value.[]} (same value: int) + [languages] : object {A Few Flowers More.items.[].system.languages} + custom : string {A Few Flowers More.items.[].system.languages.custom} (same value: ) + value : array {A Few Flowers More.items.[].system.languages.value} + Length: min=2 max=2 + Value type: string {A Few Flowers More.items.[].system.languages.value.[]} (2 different values) + common (x4) + fey (x4) + [reach] : integer {A Few Flowers More.items.[].system.reach} (same value: 5) + [speed] : integer {A Few Flowers More.items.[].system.speed} (same value: 25) + [vision] : string {A Few Flowers More.items.[].system.vision} (same value: low-light-vision) + [maxTakable] : integer {A Few Flowers More.items.[].system.maxTakable} (same value: 3) + [collapsed] : boolean {A Few Flowers More.items.[].system.collapsed} (same value: False) + [stowing] : boolean {A Few Flowers More.items.[].system.stowing} (same value: True) + [selfEffect] : object {A Few Flowers More.items.[].system.selfEffect} + name : string {A Few Flowers More.items.[].system.selfEffect.name} (same value: Effect: Rage) + uuid : string {A Few Flowers More.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Rage) + type : string {A Few Flowers More.items.[].type} (16 different values) + heritage (x4) + background (x4) + feat (x66) + lore (x6) + equipment (x20) + armor (x4) + consumable (x11) + weapon (x7) + shield (x1) + treasure (x3) + spellcastingEntry (x4) + spell (x27) + class (x4) + ancestry (x4) + backpack (x1) + action (x1) + [flags] : object {A Few Flowers More.items.[].flags} + pf2e : object {A Few Flowers More.items.[].flags.pf2e} + [itemGrants] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants} + [leafOrder] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.leafOrder} + id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.leafOrder.id} (same value: U7edku17BaznXqSd) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.leafOrder.onDelete} (same value: detach) + [shieldBlock] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.shieldBlock} + id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.shieldBlock.id} (same value: Ae03IiIWayBiJN1W) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach) + [leshyFamiliar] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.leshyFamiliar} + id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.leshyFamiliar.id} (same value: Lk09GKvpcfIzxXj3) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.leshyFamiliar.onDelete} (same value: detach) + [shamelessRequest] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.shamelessRequest} + id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.shamelessRequest.id} (same value: Rlu0aCOTeRbdwYsq) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.shamelessRequest.onDelete} (same value: detach) + [lingeringComposition] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.lingeringComposition} + id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.lingeringComposition.id} (same value: cxcnFByLsrOqIsaU) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.lingeringComposition.onDelete} (same value: detach) + [polymath] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.polymath} + id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.polymath.id} (same value: I3Eq2aE1cNHJOqQw) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.polymath.onDelete} (same value: detach) + [versatilePerformance] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.versatilePerformance} + id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.versatilePerformance.id} (same value: a06BN264eGAyM3At) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.versatilePerformance.onDelete} (same value: detach) + [dragonInstinct] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.dragonInstinct} + id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.dragonInstinct.id} (same value: Sgf0WUIIcoX6a52E) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.dragonInstinct.onDelete} (same value: detach) + [rage] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.rage} + id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.rage.id} (same value: 2nUJYHhONIP05UFC) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.rage.onDelete} (same value: detach) + thief : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.thief} + id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.thief.id} (same value: Jjl5w4vSZxb8r0Se) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach) + [grantedBy] : object {A Few Flowers More.items.[].flags.pf2e.grantedBy} + id : string {A Few Flowers More.items.[].flags.pf2e.grantedBy.id} (10 different values) + U7edku17BaznXqSd (x1) + RdSK5qhwvV6uH3p6 (x1) + cYvwWcKjpyknOzSP (x1) + TQZTk5mPM5nBzsvM (x1) + DqsLtvQOGY2YpsfY (x1) + I3Eq2aE1cNHJOqQw (x1) + J1fdk4pAD3DEciXc (x1) + LLR5LayA8kCYU2b6 (x1) + fcJhGCYhiBGKANfN (x1) + VSzJLv8cQ4qB05i9 (x1) + onDelete : string {A Few Flowers More.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {A Few Flowers More.name} (all different values) + prototypeToken : object {A Few Flowers More.prototypeToken} + name : string {A Few Flowers More.prototypeToken.name} (all different values) + system : object {A Few Flowers More.system} + [abilities] : mixed + attributes : object {A Few Flowers More.system.attributes} + hp : object {A Few Flowers More.system.attributes.hp} + temp : integer {A Few Flowers More.system.attributes.hp.temp} (same value: 0) + value : integer {A Few Flowers More.system.attributes.hp.value} (all different values) + speed : object {A Few Flowers More.system.attributes.speed} + otherSpeeds : array<> {A Few Flowers More.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {A Few Flowers More.system.attributes.speed.value} (same value: 25) + build : object {A Few Flowers More.system.build} + attributes : object {A Few Flowers More.system.build.attributes} + boosts : object {A Few Flowers More.system.build.attributes.boosts} + 1 : array {A Few Flowers More.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {A Few Flowers More.system.build.attributes.boosts.1.[]} (6 different values) + str (x3) + dex (x4) + wis (x2) + con (x3) + int (x3) + cha (x1) + crafting : object {A Few Flowers More.system.crafting} + formulas : array<> {A Few Flowers More.system.crafting.formulas} + Length: min=0 max=0 + Value type: mixed + details : object {A Few Flowers More.system.details} + age : object {A Few Flowers More.system.details.age} + value : string {A Few Flowers More.system.details.age.value} (same value: ) + biography : object {A Few Flowers More.system.details.biography} + allies : string {A Few Flowers More.system.details.biography.allies} (same value: ) + anathema : array<> {A Few Flowers More.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {A Few Flowers More.system.details.biography.appearance} (same value: ) + attitude : string {A Few Flowers More.system.details.biography.attitude} (same value: ) + backstory : string {A Few Flowers More.system.details.biography.backstory} (same value: ) + beliefs : string {A Few Flowers More.system.details.biography.beliefs} (same value: ) + birthPlace : string {A Few Flowers More.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {A Few Flowers More.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {A Few Flowers More.system.details.biography.catchphrases} (same value: ) + dislikes : string {A Few Flowers More.system.details.biography.dislikes} (same value: ) + edicts : array<> {A Few Flowers More.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {A Few Flowers More.system.details.biography.enemies} (same value: ) + likes : string {A Few Flowers More.system.details.biography.likes} (same value: ) + organizations : string {A Few Flowers More.system.details.biography.organizations} (same value: ) + ethnicity : object {A Few Flowers More.system.details.ethnicity} + value : string {A Few Flowers More.system.details.ethnicity.value} (same value: ) + gender : object {A Few Flowers More.system.details.gender} + value : string {A Few Flowers More.system.details.gender.value} (3 different values) + Male (x1) + Nonbinary (x2) + Female (x1) + height : object {A Few Flowers More.system.details.height} + value : string {A Few Flowers More.system.details.height.value} (same value: ) + keyability : object {A Few Flowers More.system.details.keyability} + value : string {A Few Flowers More.system.details.keyability.value} (same value: str) + languages : object {A Few Flowers More.system.details.languages} + details : string {A Few Flowers More.system.details.languages.details} (same value: ) + value : array {A Few Flowers More.system.details.languages.value} + Length: min=0 max=2 + Value type: string {A Few Flowers More.system.details.languages.value.[]} (3 different values) + halfling (x1) + kelish (x1) + gnomish (x1) + level : object {A Few Flowers More.system.details.level} + value : integer {A Few Flowers More.system.details.level.value} (same value: 4) + nationality : object {A Few Flowers More.system.details.nationality} + value : string {A Few Flowers More.system.details.nationality.value} (same value: ) + weight : object {A Few Flowers More.system.details.weight} + value : string {A Few Flowers More.system.details.weight.value} (same value: ) + xp : object {A Few Flowers More.system.details.xp} + max : integer {A Few Flowers More.system.details.xp.max} (same value: 1000) + min : integer {A Few Flowers More.system.details.xp.min} (same value: 0) + pct : integer {A Few Flowers More.system.details.xp.pct} (same value: 0) + value : integer {A Few Flowers More.system.details.xp.value} (same value: 0) + exploration : array<> {A Few Flowers More.system.exploration} + Length: min=0 max=0 + Value type: mixed + initiative : object {A Few Flowers More.system.initiative} + statistic : string {A Few Flowers More.system.initiative.statistic} (same value: perception) + pfs : object {A Few Flowers More.system.pfs} + [characterNumber] : mixed + currentFaction : string {A Few Flowers More.system.pfs.currentFaction} (same value: EA) + levelBump : boolean {A Few Flowers More.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {A Few Flowers More.system.pfs.reputation} + [EA] : mixed + [GA] : mixed + [HH] : mixed + [RO] : mixed + [VS] : mixed + [VW] : mixed + [school] : mixed + resources : object {A Few Flowers More.system.resources} + [focus] : object {A Few Flowers More.system.resources.focus} + value : integer {A Few Flowers More.system.resources.focus.value} (same value: 2) + heroPoints : object {A Few Flowers More.system.resources.heroPoints} + max : integer {A Few Flowers More.system.resources.heroPoints.max} (same value: 3) + value : integer {A Few Flowers More.system.resources.heroPoints.value} (same value: 1) + saves : object {A Few Flowers More.system.saves} + skills : object {A Few Flowers More.system.skills} + acrobatics : object {A Few Flowers More.system.skills.acrobatics} + rank : integer {A Few Flowers More.system.skills.acrobatics.rank} (2 different values) + 0 (x2) + 1 (x2) + arcana : object {A Few Flowers More.system.skills.arcana} + rank : integer {A Few Flowers More.system.skills.arcana.rank} (2 different values) + 0 (x3) + 2 (x1) + athletics : object {A Few Flowers More.system.skills.athletics} + rank : integer {A Few Flowers More.system.skills.athletics.rank} (2 different values) + 1 (x2) + 0 (x2) + crafting : object {A Few Flowers More.system.skills.crafting} + rank : integer {A Few Flowers More.system.skills.crafting.rank} (3 different values) + 0 (x2) + 2 (x1) + 1 (x1) + deception : object {A Few Flowers More.system.skills.deception} + rank : integer {A Few Flowers More.system.skills.deception.rank} (2 different values) + 0 (x3) + 1 (x1) + diplomacy : object {A Few Flowers More.system.skills.diplomacy} + rank : integer {A Few Flowers More.system.skills.diplomacy.rank} (2 different values) + 0 (x3) + 1 (x1) + intimidation : object {A Few Flowers More.system.skills.intimidation} + rank : integer {A Few Flowers More.system.skills.intimidation.rank} (2 different values) + 0 (x3) + 1 (x1) + medicine : object {A Few Flowers More.system.skills.medicine} + rank : integer {A Few Flowers More.system.skills.medicine.rank} (2 different values) + 1 (x2) + 0 (x2) + nature : object {A Few Flowers More.system.skills.nature} + rank : integer {A Few Flowers More.system.skills.nature.rank} (2 different values) + 1 (x2) + 0 (x2) + occultism : object {A Few Flowers More.system.skills.occultism} + rank : integer {A Few Flowers More.system.skills.occultism.rank} (2 different values) + 0 (x3) + 1 (x1) + performance : object {A Few Flowers More.system.skills.performance} + rank : integer {A Few Flowers More.system.skills.performance.rank} (2 different values) + 0 (x3) + 2 (x1) + religion : object {A Few Flowers More.system.skills.religion} + rank : integer {A Few Flowers More.system.skills.religion.rank} (2 different values) + 0 (x3) + 1 (x1) + society : object {A Few Flowers More.system.skills.society} + rank : integer {A Few Flowers More.system.skills.society.rank} (2 different values) + 0 (x3) + 1 (x1) + stealth : object {A Few Flowers More.system.skills.stealth} + rank : integer {A Few Flowers More.system.skills.stealth.rank} (3 different values) + 1 (x1) + 2 (x2) + 0 (x1) + survival : object {A Few Flowers More.system.skills.survival} + rank : integer {A Few Flowers More.system.skills.survival.rank} (3 different values) + 2 (x1) + 0 (x2) + 1 (x1) + thievery : object {A Few Flowers More.system.skills.thievery} + rank : integer {A Few Flowers More.system.skills.thievery.rank} (2 different values) + 0 (x3) + 1 (x1) + type : string {A Few Flowers More.type} (same value: character) \ No newline at end of file diff --git a/output/pf2e/packs/A Fistful of Flowers.txt b/output/pf2e/packs/A Fistful of Flowers.txt new file mode 100644 index 0000000..72477d1 --- /dev/null +++ b/output/pf2e/packs/A Fistful of Flowers.txt @@ -0,0 +1,1573 @@ +A Fistful of Flowers +Different values: 5 +===================================== +object {A Fistful of Flowers} + _id : string {A Fistful of Flowers._id} (all different values) + folder : string {A Fistful of Flowers.folder} (same value: 3DwA8Gv85UbDoTAm) + img : string {A Fistful of Flowers.img} (2 different values) + systems/pf2e/icons/default-icons/alternatives/ancestries/leshy.svg (x4) + systems/pf2e/icons/default-icons/familiar.svg (x1) + items : array {A Fistful of Flowers.items} + Length: min=4 max=51 + Value type: object {A Fistful of Flowers.items.[]} + _id : string {A Fistful of Flowers.items.[]._id} (156 different values) + [_stats] : object {A Fistful of Flowers.items.[]._stats} + compendiumSource : string {A Fistful of Flowers.items.[]._stats.compendiumSource} (127 different values) + img : string {A Fistful of Flowers.items.[].img} (96 different values) + name : string {A Fistful of Flowers.items.[].name} (137 different values) + sort : integer {A Fistful of Flowers.items.[].sort} (28 different values) + system : object {A Fistful of Flowers.items.[].system} + [ancestry] : object {A Fistful of Flowers.items.[].system.ancestry} + name : string {A Fistful of Flowers.items.[].system.ancestry.name} (same value: Leshy) + slug : string {A Fistful of Flowers.items.[].system.ancestry.slug} (same value: leshy) + uuid : string {A Fistful of Flowers.items.[].system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.cdhgByGG1WtuaK73) + description : object {A Fistful of Flowers.items.[].system.description} + value : string {A Fistful of Flowers.items.[].system.description.value} (126 different values) + publication : object {A Fistful of Flowers.items.[].system.publication} + license : string {A Fistful of Flowers.items.[].system.publication.license} (2 different values) + ORC (x5) + OGL (x151) + remaster : boolean {A Fistful of Flowers.items.[].system.publication.remaster} (2 different values) + True (x5) + False (x151) + title : string {A Fistful of Flowers.items.[].system.publication.title} (8 different values) + Pathfinder Player Core (x4) + (x13) + Pathfinder Core Rulebook (x115) + Pathfinder Lost Omens Character Guide (x15) + Pathfinder Advanced Player's Guide (x6) + Pathfinder GM Core (x1) + Pathfinder Lost Omens World Guide (x1) + Pathfinder Adventure: A Fistful of Flowers (x1) + rules : ###FoundryRulesObject### + [slug] : string {A Fistful of Flowers.items.[].system.slug} (125 different values) + [traits] : object {A Fistful of Flowers.items.[].system.traits} + rarity : string {A Fistful of Flowers.items.[].system.traits.rarity} (2 different values) + common (x137) + uncommon (x9) + value : array {A Fistful of Flowers.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {A Fistful of Flowers.items.[].system.traits.value.[]} (58 different values) + [traditions] : array {A Fistful of Flowers.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {A Fistful of Flowers.items.[].system.traits.traditions.[]} (4 different values) + arcane (x14) + primal (x11) + divine (x7) + occult (x11) + [integrated] : mixed + [selected] : object {A Fistful of Flowers.items.[].system.traits.selected} + [mod] : object {A Fistful of Flowers.items.[].system.mod} + value : integer {A Fistful of Flowers.items.[].system.mod.value} (same value: 0) + [proficient] : object {A Fistful of Flowers.items.[].system.proficient} + value : integer {A Fistful of Flowers.items.[].system.proficient.value} (same value: 1) + [boosts] : object {A Fistful of Flowers.items.[].system.boosts} + 0 : object {A Fistful of Flowers.items.[].system.boosts.0} + [selected] : string {A Fistful of Flowers.items.[].system.boosts.0.selected} (3 different values) + wis (x1) + cha (x1) + int (x2) + value : array {A Fistful of Flowers.items.[].system.boosts.0.value} + Length: min=1 max=2 + Value type: string {A Fistful of Flowers.items.[].system.boosts.0.value.[]} (all different values) + 1 : object {A Fistful of Flowers.items.[].system.boosts.1} + [selected] : string {A Fistful of Flowers.items.[].system.boosts.1.selected} (2 different values) + str (x2) + dex (x2) + value : array {A Fistful of Flowers.items.[].system.boosts.1.value} + Length: min=1 max=6 + Value type: string {A Fistful of Flowers.items.[].system.boosts.1.value.[]} (6 different values) + cha (x4) + con (x4) + dex (x4) + int (x4) + str (x4) + wis (x8) + [2] : object {A Fistful of Flowers.items.[].system.boosts.2} + selected : string {A Fistful of Flowers.items.[].system.boosts.2.selected} (3 different values) + str (x2) + cha (x1) + dex (x1) + value : array {A Fistful of Flowers.items.[].system.boosts.2.value} + Length: min=6 max=6 + Value type: string {A Fistful of Flowers.items.[].system.boosts.2.value.[]} (6 different values) + str (x4) + dex (x4) + con (x4) + int (x4) + wis (x4) + cha (x4) + [items] : object {A Fistful of Flowers.items.[].system.items} + [i5m1o] : object {A Fistful of Flowers.items.[].system.items.i5m1o} + img : string {A Fistful of Flowers.items.[].system.items.i5m1o.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {A Fistful of Flowers.items.[].system.items.i5m1o.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.i5m1o.name} (same value: Natural Medicine) + uuid : string {A Fistful of Flowers.items.[].system.items.i5m1o.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine) + [3nzxp] : object {A Fistful of Flowers.items.[].system.items.3nzxp} + img : string {A Fistful of Flowers.items.[].system.items.3nzxp.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {A Fistful of Flowers.items.[].system.items.3nzxp.level} (same value: 5) + name : string {A Fistful of Flowers.items.[].system.items.3nzxp.name} (same value: Lightning Reflexes) + uuid : string {A Fistful of Flowers.items.[].system.items.3nzxp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [426dn] : object {A Fistful of Flowers.items.[].system.items.426dn} + img : string {A Fistful of Flowers.items.[].system.items.426dn.img} (same value: systems/pf2e/icons/features/classes/druid-weapon-expertise.webp) + level : integer {A Fistful of Flowers.items.[].system.items.426dn.level} (same value: 11) + name : string {A Fistful of Flowers.items.[].system.items.426dn.name} (same value: Druid Weapon Expertise) + uuid : string {A Fistful of Flowers.items.[].system.items.426dn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Weapon Expertise) + [5borr] : object {A Fistful of Flowers.items.[].system.items.5borr} + img : string {A Fistful of Flowers.items.[].system.items.5borr.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {A Fistful of Flowers.items.[].system.items.5borr.level} (same value: 11) + name : string {A Fistful of Flowers.items.[].system.items.5borr.name} (same value: Resolve) + uuid : string {A Fistful of Flowers.items.[].system.items.5borr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [5zf6s] : object {A Fistful of Flowers.items.[].system.items.5zf6s} + img : string {A Fistful of Flowers.items.[].system.items.5zf6s.img} (same value: icons/consumables/plants/leaf-hastate-glowing-green.webp) + level : integer {A Fistful of Flowers.items.[].system.items.5zf6s.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.5zf6s.name} (same value: Anathema (Druid)) + uuid : string {A Fistful of Flowers.items.[].system.items.5zf6s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Druid)) + [6cq7c] : object {A Fistful of Flowers.items.[].system.items.6cq7c} + img : string {A Fistful of Flowers.items.[].system.items.6cq7c.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {A Fistful of Flowers.items.[].system.items.6cq7c.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.6cq7c.name} (same value: Medium Armor Expertise) + uuid : string {A Fistful of Flowers.items.[].system.items.6cq7c.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [80cqf] : object {A Fistful of Flowers.items.[].system.items.80cqf} + img : string {A Fistful of Flowers.items.[].system.items.80cqf.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp) + level : integer {A Fistful of Flowers.items.[].system.items.80cqf.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.80cqf.name} (same value: Wild Empathy) + uuid : string {A Fistful of Flowers.items.[].system.items.80cqf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Voice of Nature) + [ai1ej] : object {A Fistful of Flowers.items.[].system.items.ai1ej} + img : string {A Fistful of Flowers.items.[].system.items.ai1ej.img} (same value: icons/magic/symbols/runes-carved-stone-green.webp) + level : integer {A Fistful of Flowers.items.[].system.items.ai1ej.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.ai1ej.name} (same value: Druidic Language) + uuid : string {A Fistful of Flowers.items.[].system.items.ai1ej.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wildsong) + [bic0m] : object {A Fistful of Flowers.items.[].system.items.bic0m} + img : string {A Fistful of Flowers.items.[].system.items.bic0m.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {A Fistful of Flowers.items.[].system.items.bic0m.level} (same value: 15) + name : string {A Fistful of Flowers.items.[].system.items.bic0m.name} (same value: Master Spellcaster) + uuid : string {A Fistful of Flowers.items.[].system.items.bic0m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [cfonk] : object {A Fistful of Flowers.items.[].system.items.cfonk} + img : string {A Fistful of Flowers.items.[].system.items.cfonk.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {A Fistful of Flowers.items.[].system.items.cfonk.level} (same value: 3) + name : string {A Fistful of Flowers.items.[].system.items.cfonk.name} (same value: Great Fortitude) + uuid : string {A Fistful of Flowers.items.[].system.items.cfonk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [g63pa] : object {A Fistful of Flowers.items.[].system.items.g63pa} + img : string {A Fistful of Flowers.items.[].system.items.g63pa.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {A Fistful of Flowers.items.[].system.items.g63pa.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.g63pa.name} (same value: Druidic Order) + uuid : string {A Fistful of Flowers.items.[].system.items.g63pa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druidic Order) + [ibknd] : object {A Fistful of Flowers.items.[].system.items.ibknd} + img : string {A Fistful of Flowers.items.[].system.items.ibknd.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {A Fistful of Flowers.items.[].system.items.ibknd.level} (same value: 3) + name : string {A Fistful of Flowers.items.[].system.items.ibknd.name} (same value: Alertness) + uuid : string {A Fistful of Flowers.items.[].system.items.ibknd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [ifwyc] : object {A Fistful of Flowers.items.[].system.items.ifwyc} + img : string {A Fistful of Flowers.items.[].system.items.ifwyc.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {A Fistful of Flowers.items.[].system.items.ifwyc.level} (same value: 19) + name : string {A Fistful of Flowers.items.[].system.items.ifwyc.name} (same value: Legendary Spellcaster) + uuid : string {A Fistful of Flowers.items.[].system.items.ifwyc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [ixkp9] : object {A Fistful of Flowers.items.[].system.items.ixkp9} + img : string {A Fistful of Flowers.items.[].system.items.ixkp9.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {A Fistful of Flowers.items.[].system.items.ixkp9.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.ixkp9.name} (same value: Shield Block) + uuid : string {A Fistful of Flowers.items.[].system.items.ixkp9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [jfaqa] : object {A Fistful of Flowers.items.[].system.items.jfaqa} + img : string {A Fistful of Flowers.items.[].system.items.jfaqa.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {A Fistful of Flowers.items.[].system.items.jfaqa.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.jfaqa.name} (same value: Weapon Specialization) + uuid : string {A Fistful of Flowers.items.[].system.items.jfaqa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [qvz7x] : object {A Fistful of Flowers.items.[].system.items.qvz7x} + img : string {A Fistful of Flowers.items.[].system.items.qvz7x.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {A Fistful of Flowers.items.[].system.items.qvz7x.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.qvz7x.name} (same value: Primal Spellcasting) + uuid : string {A Fistful of Flowers.items.[].system.items.qvz7x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Spellcasting) + [ycbpi] : object {A Fistful of Flowers.items.[].system.items.ycbpi} + img : string {A Fistful of Flowers.items.[].system.items.ycbpi.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {A Fistful of Flowers.items.[].system.items.ycbpi.level} (same value: 7) + name : string {A Fistful of Flowers.items.[].system.items.ycbpi.name} (same value: Expert Spellcaster) + uuid : string {A Fistful of Flowers.items.[].system.items.ycbpi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [zird8] : object {A Fistful of Flowers.items.[].system.items.zird8} + img : string {A Fistful of Flowers.items.[].system.items.zird8.img} (same value: icons/weapons/wands/wand-crook-yellow.webp) + level : integer {A Fistful of Flowers.items.[].system.items.zird8.level} (same value: 19) + name : string {A Fistful of Flowers.items.[].system.items.zird8.name} (same value: Primal Hierophant) + uuid : string {A Fistful of Flowers.items.[].system.items.zird8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Primal Hierophant) + [32oz7] : object {A Fistful of Flowers.items.[].system.items.32oz7} + img : string {A Fistful of Flowers.items.[].system.items.32oz7.img} (same value: icons/magic/nature/root-vine-beanstolk-green.webp) + level : string {A Fistful of Flowers.items.[].system.items.32oz7.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.32oz7.name} (same value: Plant Nourishment) + uuid : string {A Fistful of Flowers.items.[].system.items.32oz7.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Plant Nourishment) + [z7jfd] : object {A Fistful of Flowers.items.[].system.items.z7jfd} + img : string {A Fistful of Flowers.items.[].system.items.z7jfd.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {A Fistful of Flowers.items.[].system.items.z7jfd.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.z7jfd.name} (same value: Read Lips) + uuid : string {A Fistful of Flowers.items.[].system.items.z7jfd.uuid} (same value: Compendium.pf2e.feats-srd.Item.Read Lips) + [06b94] : object {A Fistful of Flowers.items.[].system.items.06b94} + img : string {A Fistful of Flowers.items.[].system.items.06b94.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {A Fistful of Flowers.items.[].system.items.06b94.level} (same value: 7) + name : string {A Fistful of Flowers.items.[].system.items.06b94.name} (same value: Expert Spellcaster) + uuid : string {A Fistful of Flowers.items.[].system.items.06b94.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [1da3z] : object {A Fistful of Flowers.items.[].system.items.1da3z} + img : string {A Fistful of Flowers.items.[].system.items.1da3z.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {A Fistful of Flowers.items.[].system.items.1da3z.level} (same value: 15) + name : string {A Fistful of Flowers.items.[].system.items.1da3z.name} (same value: Master Spellcaster) + uuid : string {A Fistful of Flowers.items.[].system.items.1da3z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [1qqwt] : object {A Fistful of Flowers.items.[].system.items.1qqwt} + img : string {A Fistful of Flowers.items.[].system.items.1qqwt.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {A Fistful of Flowers.items.[].system.items.1qqwt.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.1qqwt.name} (same value: Weapon Specialization) + uuid : string {A Fistful of Flowers.items.[].system.items.1qqwt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [73fw3] : object {A Fistful of Flowers.items.[].system.items.73fw3} + img : string {A Fistful of Flowers.items.[].system.items.73fw3.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {A Fistful of Flowers.items.[].system.items.73fw3.level} (same value: 11) + name : string {A Fistful of Flowers.items.[].system.items.73fw3.name} (same value: Vigilant Senses) + uuid : string {A Fistful of Flowers.items.[].system.items.73fw3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [81u6r] : object {A Fistful of Flowers.items.[].system.items.81u6r} + img : string {A Fistful of Flowers.items.[].system.items.81u6r.img} (same value: icons/tools/instruments/harp-yellow-teal.webp) + level : integer {A Fistful of Flowers.items.[].system.items.81u6r.level} (same value: 19) + name : string {A Fistful of Flowers.items.[].system.items.81u6r.name} (same value: Magnum Opus) + uuid : string {A Fistful of Flowers.items.[].system.items.81u6r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magnum Opus) + [9uoge] : object {A Fistful of Flowers.items.[].system.items.9uoge} + img : string {A Fistful of Flowers.items.[].system.items.9uoge.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {A Fistful of Flowers.items.[].system.items.9uoge.level} (same value: 9) + name : string {A Fistful of Flowers.items.[].system.items.9uoge.name} (same value: Resolve) + uuid : string {A Fistful of Flowers.items.[].system.items.9uoge.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [ed5t5] : object {A Fistful of Flowers.items.[].system.items.ed5t5} + img : string {A Fistful of Flowers.items.[].system.items.ed5t5.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {A Fistful of Flowers.items.[].system.items.ed5t5.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.ed5t5.name} (same value: Spell Repertoire (Bard)) + uuid : string {A Fistful of Flowers.items.[].system.items.ed5t5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Bard)) + [en1lf] : object {A Fistful of Flowers.items.[].system.items.en1lf} + img : string {A Fistful of Flowers.items.[].system.items.en1lf.img} (same value: icons/tools/instruments/pipe-flue-tan.webp) + level : integer {A Fistful of Flowers.items.[].system.items.en1lf.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.en1lf.name} (same value: Composition Spells) + uuid : string {A Fistful of Flowers.items.[].system.items.en1lf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Composition Spells) + [iipml] : object {A Fistful of Flowers.items.[].system.items.iipml} + img : string {A Fistful of Flowers.items.[].system.items.iipml.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {A Fistful of Flowers.items.[].system.items.iipml.level} (same value: 9) + name : string {A Fistful of Flowers.items.[].system.items.iipml.name} (same value: Great Fortitude) + uuid : string {A Fistful of Flowers.items.[].system.items.iipml.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [oitnf] : object {A Fistful of Flowers.items.[].system.items.oitnf} + img : string {A Fistful of Flowers.items.[].system.items.oitnf.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {A Fistful of Flowers.items.[].system.items.oitnf.level} (same value: 3) + name : string {A Fistful of Flowers.items.[].system.items.oitnf.name} (same value: Signature Spells (Level 3)) + uuid : string {A Fistful of Flowers.items.[].system.items.oitnf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [oyw8v] : object {A Fistful of Flowers.items.[].system.items.oyw8v} + img : string {A Fistful of Flowers.items.[].system.items.oyw8v.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {A Fistful of Flowers.items.[].system.items.oyw8v.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.oyw8v.name} (same value: Muses) + uuid : string {A Fistful of Flowers.items.[].system.items.oyw8v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Muses) + [q84eq] : object {A Fistful of Flowers.items.[].system.items.q84eq} + img : string {A Fistful of Flowers.items.[].system.items.q84eq.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {A Fistful of Flowers.items.[].system.items.q84eq.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.q84eq.name} (same value: Light Armor Expertise) + uuid : string {A Fistful of Flowers.items.[].system.items.q84eq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [qev30] : object {A Fistful of Flowers.items.[].system.items.qev30} + img : string {A Fistful of Flowers.items.[].system.items.qev30.img} (same value: icons/equipment/head/hat-pointed-leather-black-glowing.webp) + level : integer {A Fistful of Flowers.items.[].system.items.qev30.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.qev30.name} (same value: Occult Spellcasting) + uuid : string {A Fistful of Flowers.items.[].system.items.qev30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Occult Spellcasting) + [qphik] : object {A Fistful of Flowers.items.[].system.items.qphik} + img : string {A Fistful of Flowers.items.[].system.items.qphik.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp) + level : integer {A Fistful of Flowers.items.[].system.items.qphik.level} (same value: 17) + name : string {A Fistful of Flowers.items.[].system.items.qphik.name} (same value: Greater Resolve) + uuid : string {A Fistful of Flowers.items.[].system.items.qphik.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve) + [tjlz3] : object {A Fistful of Flowers.items.[].system.items.tjlz3} + img : string {A Fistful of Flowers.items.[].system.items.tjlz3.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {A Fistful of Flowers.items.[].system.items.tjlz3.level} (same value: 3) + name : string {A Fistful of Flowers.items.[].system.items.tjlz3.name} (same value: Lightning Reflexes) + uuid : string {A Fistful of Flowers.items.[].system.items.tjlz3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [usp0h] : object {A Fistful of Flowers.items.[].system.items.usp0h} + img : string {A Fistful of Flowers.items.[].system.items.usp0h.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {A Fistful of Flowers.items.[].system.items.usp0h.level} (same value: 19) + name : string {A Fistful of Flowers.items.[].system.items.usp0h.name} (same value: Legendary Spellcaster (Level 19)) + uuid : string {A Fistful of Flowers.items.[].system.items.usp0h.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [yjn5p] : object {A Fistful of Flowers.items.[].system.items.yjn5p} + img : string {A Fistful of Flowers.items.[].system.items.yjn5p.img} (same value: systems/pf2e/icons/features/classes/bard-weapon-expertise.webp) + level : integer {A Fistful of Flowers.items.[].system.items.yjn5p.level} (same value: 11) + name : string {A Fistful of Flowers.items.[].system.items.yjn5p.name} (same value: Bard Weapon Expertise) + uuid : string {A Fistful of Flowers.items.[].system.items.yjn5p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bard Weapon Expertise) + [diizj] : object {A Fistful of Flowers.items.[].system.items.diizj} + img : string {A Fistful of Flowers.items.[].system.items.diizj.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {A Fistful of Flowers.items.[].system.items.diizj.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.diizj.name} (same value: Seasoned) + uuid : string {A Fistful of Flowers.items.[].system.items.diizj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Seasoned) + [23vme] : object {A Fistful of Flowers.items.[].system.items.23vme} + img : string {A Fistful of Flowers.items.[].system.items.23vme.img} (same value: systems/pf2e/icons/features/classes/greater-juggernaut.webp) + level : integer {A Fistful of Flowers.items.[].system.items.23vme.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.23vme.name} (same value: Greater Juggernaut) + uuid : string {A Fistful of Flowers.items.[].system.items.23vme.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Juggernaut) + [3gwvw] : object {A Fistful of Flowers.items.[].system.items.3gwvw} + img : string {A Fistful of Flowers.items.[].system.items.3gwvw.img} (same value: icons/skills/melee/strike-axe-blood-red.webp) + level : integer {A Fistful of Flowers.items.[].system.items.3gwvw.level} (same value: 5) + name : string {A Fistful of Flowers.items.[].system.items.3gwvw.name} (same value: Brutality) + uuid : string {A Fistful of Flowers.items.[].system.items.3gwvw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Brutality) + [7jt77] : object {A Fistful of Flowers.items.[].system.items.7jt77} + img : string {A Fistful of Flowers.items.[].system.items.7jt77.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {A Fistful of Flowers.items.[].system.items.7jt77.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.7jt77.name} (same value: Medium Armor Expertise) + uuid : string {A Fistful of Flowers.items.[].system.items.7jt77.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [8ibv2] : object {A Fistful of Flowers.items.[].system.items.8ibv2} + img : string {A Fistful of Flowers.items.[].system.items.8ibv2.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {A Fistful of Flowers.items.[].system.items.8ibv2.level} (same value: 9) + name : string {A Fistful of Flowers.items.[].system.items.8ibv2.name} (same value: Lightning Reflexes) + uuid : string {A Fistful of Flowers.items.[].system.items.8ibv2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [blnv0] : object {A Fistful of Flowers.items.[].system.items.blnv0} + img : string {A Fistful of Flowers.items.[].system.items.blnv0.img} (same value: icons/creatures/eyes/human-single-brown.webp) + level : integer {A Fistful of Flowers.items.[].system.items.blnv0.level} (same value: 17) + name : string {A Fistful of Flowers.items.[].system.items.blnv0.name} (same value: Heightened Senses) + uuid : string {A Fistful of Flowers.items.[].system.items.blnv0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Heightened Senses) + [e0sur] : object {A Fistful of Flowers.items.[].system.items.e0sur} + img : string {A Fistful of Flowers.items.[].system.items.e0sur.img} (same value: systems/pf2e/icons/features/classes/indomitable-will.webp) + level : integer {A Fistful of Flowers.items.[].system.items.e0sur.level} (same value: 15) + name : string {A Fistful of Flowers.items.[].system.items.e0sur.name} (same value: Indomitable Will) + uuid : string {A Fistful of Flowers.items.[].system.items.e0sur.uuid} (same value: Compendium.pf2e.classfeatures.Item.Indomitable Will) + [g3k30] : object {A Fistful of Flowers.items.[].system.items.g3k30} + img : string {A Fistful of Flowers.items.[].system.items.g3k30.img} (same value: icons/magic/air/wind-vortex-swirl-red.webp) + level : integer {A Fistful of Flowers.items.[].system.items.g3k30.level} (same value: 17) + name : string {A Fistful of Flowers.items.[].system.items.g3k30.name} (same value: Quick Rage) + uuid : string {A Fistful of Flowers.items.[].system.items.g3k30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revitalizing Rage) + [gfxqm] : object {A Fistful of Flowers.items.[].system.items.gfxqm} + img : string {A Fistful of Flowers.items.[].system.items.gfxqm.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {A Fistful of Flowers.items.[].system.items.gfxqm.level} (same value: 7) + name : string {A Fistful of Flowers.items.[].system.items.gfxqm.name} (same value: Juggernaut) + uuid : string {A Fistful of Flowers.items.[].system.items.gfxqm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [ihbgk] : object {A Fistful of Flowers.items.[].system.items.ihbgk} + img : string {A Fistful of Flowers.items.[].system.items.ihbgk.img} (same value: icons/skills/melee/shield-damaged-broken-orange.webp) + level : integer {A Fistful of Flowers.items.[].system.items.ihbgk.level} (same value: 19) + name : string {A Fistful of Flowers.items.[].system.items.ihbgk.name} (same value: Devastator) + uuid : string {A Fistful of Flowers.items.[].system.items.ihbgk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devastator) + [njgcl] : object {A Fistful of Flowers.items.[].system.items.njgcl} + img : string {A Fistful of Flowers.items.[].system.items.njgcl.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {A Fistful of Flowers.items.[].system.items.njgcl.level} (same value: 15) + name : string {A Fistful of Flowers.items.[].system.items.njgcl.name} (same value: Greater Weapon Specialization (Barbarian)) + uuid : string {A Fistful of Flowers.items.[].system.items.njgcl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization (Barbarian)) + [o4ypa] : object {A Fistful of Flowers.items.[].system.items.o4ypa} + img : string {A Fistful of Flowers.items.[].system.items.o4ypa.img} (same value: icons/skills/melee/blade-tip-chipped-blood-red.webp) + level : integer {A Fistful of Flowers.items.[].system.items.o4ypa.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.o4ypa.name} (same value: Weapon Fury) + uuid : string {A Fistful of Flowers.items.[].system.items.o4ypa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Mastery) + [p941e] : object {A Fistful of Flowers.items.[].system.items.p941e} + img : string {A Fistful of Flowers.items.[].system.items.p941e.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {A Fistful of Flowers.items.[].system.items.p941e.level} (same value: 3) + name : string {A Fistful of Flowers.items.[].system.items.p941e.name} (same value: Deny Advantage) + uuid : string {A Fistful of Flowers.items.[].system.items.p941e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [qh9xw] : object {A Fistful of Flowers.items.[].system.items.qh9xw} + img : string {A Fistful of Flowers.items.[].system.items.qh9xw.img} (same value: icons/magic/symbols/mask-yellow-orange.webp) + level : integer {A Fistful of Flowers.items.[].system.items.qh9xw.level} (same value: 11) + name : string {A Fistful of Flowers.items.[].system.items.qh9xw.name} (same value: Mighty Rage) + uuid : string {A Fistful of Flowers.items.[].system.items.qh9xw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mighty Rage) + [s5lxl] : object {A Fistful of Flowers.items.[].system.items.s5lxl} + img : string {A Fistful of Flowers.items.[].system.items.s5lxl.img} (same value: icons/tools/smithing/furnace-fire-metal-orange.webp) + level : integer {A Fistful of Flowers.items.[].system.items.s5lxl.level} (same value: 19) + name : string {A Fistful of Flowers.items.[].system.items.s5lxl.name} (same value: Armor of Fury) + uuid : string {A Fistful of Flowers.items.[].system.items.s5lxl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor of Fury) + [spb04] : object {A Fistful of Flowers.items.[].system.items.spb04} + img : string {A Fistful of Flowers.items.[].system.items.spb04.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {A Fistful of Flowers.items.[].system.items.spb04.level} (same value: 7) + name : string {A Fistful of Flowers.items.[].system.items.spb04.name} (same value: Weapon Specialization) + uuid : string {A Fistful of Flowers.items.[].system.items.spb04.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [tp5pg] : object {A Fistful of Flowers.items.[].system.items.tp5pg} + img : string {A Fistful of Flowers.items.[].system.items.tp5pg.img} (same value: icons/skills/social/intimidation-impressing.webp) + level : integer {A Fistful of Flowers.items.[].system.items.tp5pg.level} (same value: 9) + name : string {A Fistful of Flowers.items.[].system.items.tp5pg.name} (same value: Raging Resistance) + uuid : string {A Fistful of Flowers.items.[].system.items.tp5pg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Raging Resistance) + [uhbeo] : object {A Fistful of Flowers.items.[].system.items.uhbeo} + img : string {A Fistful of Flowers.items.[].system.items.uhbeo.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {A Fistful of Flowers.items.[].system.items.uhbeo.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.uhbeo.name} (same value: Instinct) + uuid : string {A Fistful of Flowers.items.[].system.items.uhbeo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Instinct) + [xvavy] : object {A Fistful of Flowers.items.[].system.items.xvavy} + img : string {A Fistful of Flowers.items.[].system.items.xvavy.img} (same value: systems/pf2e/icons/features/classes/rage.webp) + level : integer {A Fistful of Flowers.items.[].system.items.xvavy.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.xvavy.name} (same value: Rage) + uuid : string {A Fistful of Flowers.items.[].system.items.xvavy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rage) + [z8dne] : object {A Fistful of Flowers.items.[].system.items.z8dne} + img : string {A Fistful of Flowers.items.[].system.items.z8dne.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {A Fistful of Flowers.items.[].system.items.z8dne.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.z8dne.name} (same value: Dubious Knowledge) + uuid : string {A Fistful of Flowers.items.[].system.items.z8dne.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + 0kdn2 : object {A Fistful of Flowers.items.[].system.items.0kdn2} + img : string {A Fistful of Flowers.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {A Fistful of Flowers.items.[].system.items.0kdn2.level} (same value: 7) + name : string {A Fistful of Flowers.items.[].system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {A Fistful of Flowers.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + 1nwhg : object {A Fistful of Flowers.items.[].system.items.1nwhg} + img : string {A Fistful of Flowers.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {A Fistful of Flowers.items.[].system.items.1nwhg.level} (same value: 5) + name : string {A Fistful of Flowers.items.[].system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {A Fistful of Flowers.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + 1zn3l : object {A Fistful of Flowers.items.[].system.items.1zn3l} + img : string {A Fistful of Flowers.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {A Fistful of Flowers.items.[].system.items.1zn3l.level} (same value: 19) + name : string {A Fistful of Flowers.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {A Fistful of Flowers.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + 2xl4q : object {A Fistful of Flowers.items.[].system.items.2xl4q} + img : string {A Fistful of Flowers.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {A Fistful of Flowers.items.[].system.items.2xl4q.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {A Fistful of Flowers.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + 4al2i : object {A Fistful of Flowers.items.[].system.items.4al2i} + img : string {A Fistful of Flowers.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {A Fistful of Flowers.items.[].system.items.4al2i.level} (same value: 15) + name : string {A Fistful of Flowers.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {A Fistful of Flowers.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + 517c6 : object {A Fistful of Flowers.items.[].system.items.517c6} + img : string {A Fistful of Flowers.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {A Fistful of Flowers.items.[].system.items.517c6.level} (same value: 9) + name : string {A Fistful of Flowers.items.[].system.items.517c6.name} (same value: Great Fortitude) + uuid : string {A Fistful of Flowers.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + 6ddtr : object {A Fistful of Flowers.items.[].system.items.6ddtr} + img : string {A Fistful of Flowers.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {A Fistful of Flowers.items.[].system.items.6ddtr.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {A Fistful of Flowers.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + 8tar0 : object {A Fistful of Flowers.items.[].system.items.8tar0} + img : string {A Fistful of Flowers.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {A Fistful of Flowers.items.[].system.items.8tar0.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.8tar0.name} (same value: Incredible Senses) + uuid : string {A Fistful of Flowers.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + cifjd : object {A Fistful of Flowers.items.[].system.items.cifjd} + img : string {A Fistful of Flowers.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {A Fistful of Flowers.items.[].system.items.cifjd.level} (same value: 11) + name : string {A Fistful of Flowers.items.[].system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {A Fistful of Flowers.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + e9ikq : object {A Fistful of Flowers.items.[].system.items.e9ikq} + img : string {A Fistful of Flowers.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {A Fistful of Flowers.items.[].system.items.e9ikq.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {A Fistful of Flowers.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + g1dmk : object {A Fistful of Flowers.items.[].system.items.g1dmk} + img : string {A Fistful of Flowers.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {A Fistful of Flowers.items.[].system.items.g1dmk.level} (same value: 13) + name : string {A Fistful of Flowers.items.[].system.items.g1dmk.name} (same value: Improved Evasion) + uuid : string {A Fistful of Flowers.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion) + hg9s4 : object {A Fistful of Flowers.items.[].system.items.hg9s4} + img : string {A Fistful of Flowers.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {A Fistful of Flowers.items.[].system.items.hg9s4.level} (same value: 17) + name : string {A Fistful of Flowers.items.[].system.items.hg9s4.name} (same value: Slippery Mind) + uuid : string {A Fistful of Flowers.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + i70zj : object {A Fistful of Flowers.items.[].system.items.i70zj} + img : string {A Fistful of Flowers.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {A Fistful of Flowers.items.[].system.items.i70zj.level} (same value: 7) + name : string {A Fistful of Flowers.items.[].system.items.i70zj.name} (same value: Vigilant Senses) + uuid : string {A Fistful of Flowers.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + nilrb : object {A Fistful of Flowers.items.[].system.items.nilrb} + img : string {A Fistful of Flowers.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {A Fistful of Flowers.items.[].system.items.nilrb.level} (same value: 9) + name : string {A Fistful of Flowers.items.[].system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {A Fistful of Flowers.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + odz8x : object {A Fistful of Flowers.items.[].system.items.odz8x} + img : string {A Fistful of Flowers.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {A Fistful of Flowers.items.[].system.items.odz8x.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.odz8x.name} (same value: Rogue's Racket) + uuid : string {A Fistful of Flowers.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + pfjze : object {A Fistful of Flowers.items.[].system.items.pfjze} + img : string {A Fistful of Flowers.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {A Fistful of Flowers.items.[].system.items.pfjze.level} (same value: 15) + name : string {A Fistful of Flowers.items.[].system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {A Fistful of Flowers.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + qx6de : object {A Fistful of Flowers.items.[].system.items.qx6de} + img : string {A Fistful of Flowers.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {A Fistful of Flowers.items.[].system.items.qx6de.level} (same value: 1) + name : string {A Fistful of Flowers.items.[].system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {A Fistful of Flowers.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + sjjee : object {A Fistful of Flowers.items.[].system.items.sjjee} + img : string {A Fistful of Flowers.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {A Fistful of Flowers.items.[].system.items.sjjee.level} (same value: 3) + name : string {A Fistful of Flowers.items.[].system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {A Fistful of Flowers.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + thypm : object {A Fistful of Flowers.items.[].system.items.thypm} + img : string {A Fistful of Flowers.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {A Fistful of Flowers.items.[].system.items.thypm.level} (same value: 19) + name : string {A Fistful of Flowers.items.[].system.items.thypm.name} (same value: Master Strike) + uuid : string {A Fistful of Flowers.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + xn3fx : object {A Fistful of Flowers.items.[].system.items.xn3fx} + img : string {A Fistful of Flowers.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {A Fistful of Flowers.items.[].system.items.xn3fx.level} (same value: 7) + name : string {A Fistful of Flowers.items.[].system.items.xn3fx.name} (same value: Evasion) + uuid : string {A Fistful of Flowers.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [trainedSkills] : object {A Fistful of Flowers.items.[].system.trainedSkills} + [lore] : array {A Fistful of Flowers.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {A Fistful of Flowers.items.[].system.trainedSkills.lore.[]} (4 different values) + Herbalism Lore (x1) + Labor Lore (x1) + Cooking Lore (x1) + Lore (x1) + value : array {A Fistful of Flowers.items.[].system.trainedSkills.value} + Length: min=0 max=2 + Value type: string {A Fistful of Flowers.items.[].system.trainedSkills.value.[]} (7 different values) + nature (x2) + society (x1) + occultism (x1) + performance (x1) + survival (x1) + athletics (x1) + stealth (x1) + [additional] : integer {A Fistful of Flowers.items.[].system.trainedSkills.additional} (4 different values) + 2 (x1) + 4 (x1) + 3 (x1) + 7 (x1) + [custom] : string {A Fistful of Flowers.items.[].system.trainedSkills.custom} (same value: ) + [actionType] : object {A Fistful of Flowers.items.[].system.actionType} + value : string {A Fistful of Flowers.items.[].system.actionType.value} (3 different values) + passive (x57) + reaction (x2) + action (x3) + [actions] : object {A Fistful of Flowers.items.[].system.actions} + [value] : integer {A Fistful of Flowers.items.[].system.actions.value} (2 different values) + 1 (x2) + 2 (x1) + [category] : string {A Fistful of Flowers.items.[].system.category} (18 different values) + skill (x11) + ancestry (x4) + class (x8) + general (x5) + simple (x1) + medium (x2) + potion (x4) + scroll (x1) + classfeature (x25) + ancestryfeature (x4) + martial (x6) + light (x2) + talisman (x1) + other (x3) + oil (x1) + offensive (x1) + ammo (x1) + familiar (x4) + [level] : object {A Fistful of Flowers.items.[].system.level} + [taken] : integer {A Fistful of Flowers.items.[].system.level.taken} (3 different values) + 1 (x11) + 2 (x8) + 3 (x5) + value : integer {A Fistful of Flowers.items.[].system.level.value} (all different values) + [location] : mixed + string {A Fistful of Flowers.items.[].system.location} (19 different values) + eLI3vBCbSouapTsE (x1) + ancestry-1 (x4) + class-2 (x4) + skill-2 (x4) + general-3 (x4) + ZOMBvF3yecVA0SOl (x8) + pOUjVYNX4IdIPRHJ (x1) + YcNYBvZQFCUMJ0uI (x1) + 8joyCFChr7b0Sl2u (x6) + vFZdAP4471engFd1 (x1) + ckm2EU4BDlNql74N (x1) + class-1 (x2) + YdunNqpBjw8WHo0u (x3) + rZXvAh4G9rlH1a3o (x1) + ZDw1xOtR1x3MArzl (x1) + ilYRboTX6Pi5NfML (x1) + skill-1 (x1) + skill-3 (x1) + w3kZ4kUiJxgN6hjm (x4) + object {A Fistful of Flowers.items.[].system.location} + value : string {A Fistful of Flowers.items.[].system.location.value} (4 different values) + XoC0svcQ5zLDhUw6 (x10) + 0rOAxxkHnv1nux9q (x1) + ihP3gEFP66LUrqF5 (x2) + lWMIXYXKNNuVgWjR (x10) + heightenedLevel : integer {A Fistful of Flowers.items.[].system.location.heightenedLevel} (2 different values) + 1 (x3) + 2 (x2) + [prerequisites] : object {A Fistful of Flowers.items.[].system.prerequisites} + value : array {A Fistful of Flowers.items.[].system.prerequisites.value} + Length: min=0 max=2 + Value type: object {A Fistful of Flowers.items.[].system.prerequisites.value.[]} + value : string {A Fistful of Flowers.items.[].system.prerequisites.value.[].value} (17 different values) + trained in Nature (x1) + a familiar (x1) + trained in Survival (x1) + leaf order (x1) + trained in Society (x2) + master in Diplomacy (x1) + member of the Lion Blades (x1) + trained in Performance (x1) + Dexterity 14 (x1) + polymath muse (x1) + trained in Alcohol Lore, Cooking Lore, or Crafting (x1) + Acute Vision or Darkvision (x1) + trained in Crafting (x1) + trained in a skill with the Recall Knowledge action (x1) + trained in Thievery (x1) + expert in Stealth (x1) + trained in Arcana, Nature, Occultism or Religion (x1) + [ability] : object {A Fistful of Flowers.items.[].system.ability} + value : string {A Fistful of Flowers.items.[].system.ability.value} (2 different values) + wis (x2) + cha (x2) + [autoHeightenLevel] : object {A Fistful of Flowers.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {A Fistful of Flowers.items.[].system.prepared} + [flexible] : boolean {A Fistful of Flowers.items.[].system.prepared.flexible} (same value: False) + value : string {A Fistful of Flowers.items.[].system.prepared.value} (3 different values) + prepared (x1) + focus (x2) + spontaneous (x1) + [proficiency] : object {A Fistful of Flowers.items.[].system.proficiency} + slug : string {A Fistful of Flowers.items.[].system.proficiency.slug} (same value: ) + value : integer {A Fistful of Flowers.items.[].system.proficiency.value} (same value: 1) + [slots] : object {A Fistful of Flowers.items.[].system.slots} + [slot0] : object {A Fistful of Flowers.items.[].system.slots.slot0} + max : integer {A Fistful of Flowers.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {A Fistful of Flowers.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {A Fistful of Flowers.items.[].system.slots.slot0.prepared.[]} + id : string {A Fistful of Flowers.items.[].system.slots.slot0.prepared.[].id} (all different values) + [slot1] : object {A Fistful of Flowers.items.[].system.slots.slot1} + max : integer {A Fistful of Flowers.items.[].system.slots.slot1.max} (same value: 3) + [prepared] : array {A Fistful of Flowers.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {A Fistful of Flowers.items.[].system.slots.slot1.prepared.[]} + id : string {A Fistful of Flowers.items.[].system.slots.slot1.prepared.[].id} (3 different values) + ARNyNfIOcGG4222U (x1) + 9qfy1BpdbPM9IVBM (x1) + FMUElVCfWuulTUBQ (x1) + value : integer {A Fistful of Flowers.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {A Fistful of Flowers.items.[].system.slots.slot2} + max : integer {A Fistful of Flowers.items.[].system.slots.slot2.max} (same value: 2) + [prepared] : array {A Fistful of Flowers.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {A Fistful of Flowers.items.[].system.slots.slot2.prepared.[]} + id : string {A Fistful of Flowers.items.[].system.slots.slot2.prepared.[].id} (2 different values) + XxfehM3ZwKSm409n (x1) + kMUrgi8LcB8RTzMV (x1) + value : integer {A Fistful of Flowers.items.[].system.slots.slot2.value} (same value: 2) + [spelldc] : object {A Fistful of Flowers.items.[].system.spelldc} + dc : integer {A Fistful of Flowers.items.[].system.spelldc.dc} (same value: 0) + value : integer {A Fistful of Flowers.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {A Fistful of Flowers.items.[].system.tradition} + value : string {A Fistful of Flowers.items.[].system.tradition.value} (2 different values) + primal (x2) + occult (x2) + [area] : object {A Fistful of Flowers.items.[].system.area} + [details] : string {A Fistful of Flowers.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {A Fistful of Flowers.items.[].system.area.type} (2 different values) + burst (x2) + emanation (x2) + value : integer {A Fistful of Flowers.items.[].system.area.value} (3 different values) + 20 (x1) + 60 (x2) + 10 (x1) + [cost] : object {A Fistful of Flowers.items.[].system.cost} + value : string {A Fistful of Flowers.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {A Fistful of Flowers.items.[].system.counteraction} (same value: False) + [damage] : object {A Fistful of Flowers.items.[].system.damage} + [0] : object {A Fistful of Flowers.items.[].system.damage.0} + [applyMod] : boolean {A Fistful of Flowers.items.[].system.damage.0.applyMod} (2 different values) + False (x6) + True (x1) + [category] : mixed + formula : string {A Fistful of Flowers.items.[].system.damage.0.formula} (7 different values) + 1d6 (x2) + 2d4 (x1) + 1d8 (x1) + 3d8 (x1) + 1d6+4 (x1) + 1d10+4 (x1) + 2d10 (x1) + kinds : array {A Fistful of Flowers.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {A Fistful of Flowers.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x6) + healing (x3) + materials : array<> {A Fistful of Flowers.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Fistful of Flowers.items.[].system.damage.0.type} (all different values) + [gcovwqxwitqchoin] : object {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {A Fistful of Flowers.items.[].system.damage.damageType} (3 different values) + bludgeoning (x2) + piercing (x4) + fire (x1) + [dice] : integer {A Fistful of Flowers.items.[].system.damage.dice} (same value: 1) + [die] : string {A Fistful of Flowers.items.[].system.damage.die} (4 different values) + d4 (x1) + d6 (x4) + d10 (x1) + d8 (x1) + [formula] : string {A Fistful of Flowers.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {A Fistful of Flowers.items.[].system.damage.kind} (same value: healing) + [type] : string {A Fistful of Flowers.items.[].system.damage.type} (same value: vitality) + [persistent] : object {A Fistful of Flowers.items.[].system.damage.persistent} + [faces] : mixed + number : integer {A Fistful of Flowers.items.[].system.damage.persistent.number} (same value: 1) + type : string {A Fistful of Flowers.items.[].system.damage.persistent.type} (same value: fire) + [defense] : object {A Fistful of Flowers.items.[].system.defense} + save : object {A Fistful of Flowers.items.[].system.defense.save} + basic : boolean {A Fistful of Flowers.items.[].system.defense.save.basic} (2 different values) + True (x1) + False (x3) + statistic : string {A Fistful of Flowers.items.[].system.defense.save.statistic} (3 different values) + fortitude (x2) + reflex (x1) + will (x1) + [duration] : object {A Fistful of Flowers.items.[].system.duration} + sustained : boolean {A Fistful of Flowers.items.[].system.duration.sustained} (2 different values) + False (x21) + True (x2) + value : string {A Fistful of Flowers.items.[].system.duration.value} (9 different values) + (x11) + until the start of your next turn (x1) + 1 minute (x4) + 10 minutes (x2) + 1 round (x1) + until the next time you make your daily preparations (x1) + see below (x1) + until the end of the target's next turn (x1) + until the end of your turn (x1) + [heightening] : object {A Fistful of Flowers.items.[].system.heightening} + [levels] : object {A Fistful of Flowers.items.[].system.heightening.levels} + [3] : object {A Fistful of Flowers.items.[].system.heightening.levels.3} + [damage] : object {A Fistful of Flowers.items.[].system.heightening.levels.3.damage} + 0 : object {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {A Fistful of Flowers.items.[].system.heightening.levels.3.range} + value : string {A Fistful of Flowers.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + 500 feet (x1) + [target] : object {A Fistful of Flowers.items.[].system.heightening.levels.3.target} + value : string {A Fistful of Flowers.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [5] : object {A Fistful of Flowers.items.[].system.heightening.levels.5} + [damage] : object {A Fistful of Flowers.items.[].system.heightening.levels.5.damage} + 0 : object {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {A Fistful of Flowers.items.[].system.heightening.levels.5.range} + value : string {A Fistful of Flowers.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x1) + 60 feet (x1) + target : object {A Fistful of Flowers.items.[].system.heightening.levels.5.target} + value : string {A Fistful of Flowers.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {A Fistful of Flowers.items.[].system.heightening.levels.7} + [damage] : object {A Fistful of Flowers.items.[].system.heightening.levels.7.damage} + 0 : object {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {A Fistful of Flowers.items.[].system.heightening.levels.7.target} + value : string {A Fistful of Flowers.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [9] : object {A Fistful of Flowers.items.[].system.heightening.levels.9} + damage : object {A Fistful of Flowers.items.[].system.heightening.levels.9.damage} + 0 : object {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {A Fistful of Flowers.items.[].system.heightening.type} (2 different values) + fixed (x5) + interval (x6) + [damage] : object {A Fistful of Flowers.items.[].system.heightening.damage} + 0 : string {A Fistful of Flowers.items.[].system.heightening.damage.0} (6 different values) + 1d4 (x1) + 1d8 (x1) + 2d8 (x1) + 1d6 (x1) + 1d10+4 (x1) + 1d10 (x1) + [interval] : integer {A Fistful of Flowers.items.[].system.heightening.interval} (2 different values) + 1 (x5) + 2 (x1) + [range] : mixed + object {A Fistful of Flowers.items.[].system.range} + value : string {A Fistful of Flowers.items.[].system.range.value} (all different values) + integer {A Fistful of Flowers.items.[].system.range} (2 different values) + 20 (x1) + 60 (x1) + [requirements] : string {A Fistful of Flowers.items.[].system.requirements} (same value: ) + [target] : object {A Fistful of Flowers.items.[].system.target} + value : string {A Fistful of Flowers.items.[].system.target.value} (9 different values) + 1 creature (x9) + 1 dying creature (x1) + (x7) + 1 club or staff you hold (x1) + 1 willing living creature or 1 undead (x1) + 1 ripe berry (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 unattended object of light Bulk or less (x1) + 1 willing creature (x1) + [time] : object {A Fistful of Flowers.items.[].system.time} + value : string {A Fistful of Flowers.items.[].system.time.value} (4 different values) + 2 (x17) + 1 (x4) + 1 to 3 (x1) + reaction (x1) + [overlays] : object {A Fistful of Flowers.items.[].system.overlays} + [37gy7l19tik74o4s] : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 2I469pfbYcmFvzOA : object {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [baseItem] : string {A Fistful of Flowers.items.[].system.baseItem} (11 different values) + staff (x1) + hide-armor (x1) + wooden-shield (x1) + rapier (x2) + studded-leather-armor (x1) + war-flail (x1) + alchemical-bomb (x1) + breastplate (x1) + shortbow (x1) + shortsword (x1) + leather-armor (x1) + [bonus] : object {A Fistful of Flowers.items.[].system.bonus} + value : integer {A Fistful of Flowers.items.[].system.bonus.value} (same value: 0) + [bonusDamage] : object {A Fistful of Flowers.items.[].system.bonusDamage} + value : integer {A Fistful of Flowers.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {A Fistful of Flowers.items.[].system.bulk} + value : mixed + integer {A Fistful of Flowers.items.[].system.bulk.value} (3 different values) + 1 (x12) + 2 (x3) + 0 (x10) + float {A Fistful of Flowers.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {A Fistful of Flowers.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {A Fistful of Flowers.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {A Fistful of Flowers.items.[].system.bulk.ignored} (same value: 2) + [containerId] : string {A Fistful of Flowers.items.[].system.containerId} (same value: m5boTb4fl3djWiPx) + [equipped] : object {A Fistful of Flowers.items.[].system.equipped} + carryType : string {A Fistful of Flowers.items.[].system.equipped.carryType} (2 different values) + held (x6) + worn (x39) + [handsHeld] : integer {A Fistful of Flowers.items.[].system.equipped.handsHeld} (3 different values) + 1 (x5) + 0 (x23) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {A Fistful of Flowers.items.[].system.equipped.inSlot} (same value: True) + [group] : string {A Fistful of Flowers.items.[].system.group} (7 different values) + club (x1) + leather (x3) + sword (x3) + flail (x1) + bomb (x1) + plate (x1) + bow (x1) + [hardness] : integer {A Fistful of Flowers.items.[].system.hardness} (2 different values) + 0 (x44) + 3 (x1) + [hp] : mixed + object {A Fistful of Flowers.items.[].system.hp} + max : integer {A Fistful of Flowers.items.[].system.hp.max} (2 different values) + 0 (x44) + 12 (x1) + value : integer {A Fistful of Flowers.items.[].system.hp.value} (2 different values) + 0 (x44) + 12 (x1) + integer {A Fistful of Flowers.items.[].system.hp} (2 different values) + 8 (x7) + 12 (x1) + [material] : object {A Fistful of Flowers.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {A Fistful of Flowers.items.[].system.price} + value : object {A Fistful of Flowers.items.[].system.price.value} + [gp] : integer {A Fistful of Flowers.items.[].system.price.value.gp} (8 different values) + 2 (x6) + 1 (x2) + 5 (x2) + 34 (x1) + 4 (x4) + 12 (x1) + 3 (x8) + 8 (x1) + [sp] : integer {A Fistful of Flowers.items.[].system.price.value.sp} (all different values) + [cp] : integer {A Fistful of Flowers.items.[].system.price.value.cp} (3 different values) + 5 (x2) + 1 (x3) + 2 (x2) + [per] : integer {A Fistful of Flowers.items.[].system.price.per} (same value: 10) + [quantity] : integer {A Fistful of Flowers.items.[].system.quantity} (all different values) + [reload] : object {A Fistful of Flowers.items.[].system.reload} + value : string {A Fistful of Flowers.items.[].system.reload.value} (3 different values) + (x5) + - (x1) + 0 (x1) + [runes] : object {A Fistful of Flowers.items.[].system.runes} + [potency] : integer {A Fistful of Flowers.items.[].system.runes.potency} (2 different values) + 0 (x8) + 1 (x3) + [property] : array<> {A Fistful of Flowers.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {A Fistful of Flowers.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {A Fistful of Flowers.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {A Fistful of Flowers.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {A Fistful of Flowers.items.[].system.size} (2 different values) + med (x45) + sm (x4) + [splashDamage] : object {A Fistful of Flowers.items.[].system.splashDamage} + value : integer {A Fistful of Flowers.items.[].system.splashDamage.value} (2 different values) + 0 (x6) + 1 (x1) + [usage] : object {A Fistful of Flowers.items.[].system.usage} + value : string {A Fistful of Flowers.items.[].system.usage.value} (all different values) + [acBonus] : integer {A Fistful of Flowers.items.[].system.acBonus} (4 different values) + 3 (x1) + 2 (x2) + 4 (x1) + 1 (x1) + [checkPenalty] : integer {A Fistful of Flowers.items.[].system.checkPenalty} (2 different values) + -2 (x2) + -1 (x2) + [dexCap] : integer {A Fistful of Flowers.items.[].system.dexCap} (4 different values) + 2 (x1) + 3 (x1) + 1 (x1) + 4 (x1) + [speedPenalty] : integer {A Fistful of Flowers.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x3) + [strength] : integer {A Fistful of Flowers.items.[].system.strength} (4 different values) + 2 (x1) + 1 (x1) + 3 (x1) + 0 (x1) + [uses] : object {A Fistful of Flowers.items.[].system.uses} + autoDestroy : boolean {A Fistful of Flowers.items.[].system.uses.autoDestroy} (same value: True) + max : integer {A Fistful of Flowers.items.[].system.uses.max} (2 different values) + 1 (x10) + 7 (x1) + value : integer {A Fistful of Flowers.items.[].system.uses.value} (2 different values) + 1 (x10) + 7 (x1) + [spell] : object {A Fistful of Flowers.items.[].system.spell} + _id : string {A Fistful of Flowers.items.[].system.spell._id} (same value: Qaf7giMit78tCAYK) + flags : object {A Fistful of Flowers.items.[].system.spell.flags} + core : object {A Fistful of Flowers.items.[].system.spell.flags.core} + sourceId : string {A Fistful of Flowers.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV) + img : string {A Fistful of Flowers.items.[].system.spell.img} (same value: icons/magic/unholy/silhouette-evil-horned-giant.webp) + name : string {A Fistful of Flowers.items.[].system.spell.name} (same value: Enlarge) + sort : integer {A Fistful of Flowers.items.[].system.spell.sort} (same value: 0) + system : object {A Fistful of Flowers.items.[].system.spell.system} + [area] : mixed + cost : object {A Fistful of Flowers.items.[].system.spell.system.cost} + value : string {A Fistful of Flowers.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {A Fistful of Flowers.items.[].system.spell.system.counteraction} (same value: False) + damage : object {A Fistful of Flowers.items.[].system.spell.system.damage} + [defense] : mixed + description : object {A Fistful of Flowers.items.[].system.spell.system.description} + value : string {A Fistful of Flowers.items.[].system.spell.system.description.value} (same value:

Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Enlarge]

+
+

Heightened (4th) The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature.

+

Heightened (6th) Choose either the 2nd-rank or 4th-rank version of this spell and apply its effects to up to 10 willing creatures.

) + duration : object {A Fistful of Flowers.items.[].system.spell.system.duration} + sustained : boolean {A Fistful of Flowers.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {A Fistful of Flowers.items.[].system.spell.system.duration.value} (same value: 5 minutes) + heightening : object {A Fistful of Flowers.items.[].system.spell.system.heightening} + levels : object {A Fistful of Flowers.items.[].system.spell.system.heightening.levels} + 6 : object {A Fistful of Flowers.items.[].system.spell.system.heightening.levels.6} + target : object {A Fistful of Flowers.items.[].system.spell.system.heightening.levels.6.target} + value : string {A Fistful of Flowers.items.[].system.spell.system.heightening.levels.6.target.value} (same value: 10 willing creatures) + type : string {A Fistful of Flowers.items.[].system.spell.system.heightening.type} (same value: fixed) + level : object {A Fistful of Flowers.items.[].system.spell.system.level} + value : integer {A Fistful of Flowers.items.[].system.spell.system.level.value} (same value: 2) + location : object {A Fistful of Flowers.items.[].system.spell.system.location} + heightenedLevel : integer {A Fistful of Flowers.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + [value] : mixed + publication : object {A Fistful of Flowers.items.[].system.spell.system.publication} + license : string {A Fistful of Flowers.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {A Fistful of Flowers.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {A Fistful of Flowers.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {A Fistful of Flowers.items.[].system.spell.system.range} + value : string {A Fistful of Flowers.items.[].system.spell.system.range.value} (same value: 30 feet) + requirements : string {A Fistful of Flowers.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {A Fistful of Flowers.items.[].system.spell.system.slug} (same value: enlarge) + target : object {A Fistful of Flowers.items.[].system.spell.system.target} + value : string {A Fistful of Flowers.items.[].system.spell.system.target.value} (same value: 1 willing creature) + time : object {A Fistful of Flowers.items.[].system.spell.system.time} + value : string {A Fistful of Flowers.items.[].system.spell.system.time.value} (same value: 2) + traits : object {A Fistful of Flowers.items.[].system.spell.system.traits} + rarity : string {A Fistful of Flowers.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {A Fistful of Flowers.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {A Fistful of Flowers.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + primal (x1) + value : array {A Fistful of Flowers.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {A Fistful of Flowers.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + polymorph (x1) + type : string {A Fistful of Flowers.items.[].system.spell.type} (same value: spell) + [ancestryFeatLevels] : object {A Fistful of Flowers.items.[].system.ancestryFeatLevels} + value : array {A Fistful of Flowers.items.[].system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {A Fistful of Flowers.items.[].system.ancestryFeatLevels.value.[]} (all different values) + [attacks] : object {A Fistful of Flowers.items.[].system.attacks} + advanced : integer {A Fistful of Flowers.items.[].system.attacks.advanced} (same value: 0) + martial : integer {A Fistful of Flowers.items.[].system.attacks.martial} (2 different values) + 0 (x3) + 1 (x1) + other : object {A Fistful of Flowers.items.[].system.attacks.other} + name : string {A Fistful of Flowers.items.[].system.attacks.other.name} (3 different values) + (x2) + longsword, rapier, sap, shortbow, shortsword, and whip (x1) + Rapier, Sap, Shortbow, and Shortsword (x1) + rank : integer {A Fistful of Flowers.items.[].system.attacks.other.rank} (2 different values) + 0 (x2) + 1 (x2) + simple : integer {A Fistful of Flowers.items.[].system.attacks.simple} (same value: 1) + unarmed : integer {A Fistful of Flowers.items.[].system.attacks.unarmed} (same value: 1) + [classFeatLevels] : object {A Fistful of Flowers.items.[].system.classFeatLevels} + value : array {A Fistful of Flowers.items.[].system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {A Fistful of Flowers.items.[].system.classFeatLevels.value.[]} (11 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x2) + [defenses] : object {A Fistful of Flowers.items.[].system.defenses} + heavy : integer {A Fistful of Flowers.items.[].system.defenses.heavy} (same value: 0) + light : integer {A Fistful of Flowers.items.[].system.defenses.light} (same value: 1) + medium : integer {A Fistful of Flowers.items.[].system.defenses.medium} (2 different values) + 1 (x2) + 0 (x2) + unarmored : integer {A Fistful of Flowers.items.[].system.defenses.unarmored} (same value: 1) + [generalFeatLevels] : object {A Fistful of Flowers.items.[].system.generalFeatLevels} + value : array {A Fistful of Flowers.items.[].system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {A Fistful of Flowers.items.[].system.generalFeatLevels.value.[]} (all different values) + [keyAbility] : object {A Fistful of Flowers.items.[].system.keyAbility} + value : array {A Fistful of Flowers.items.[].system.keyAbility.value} + Length: min=1 max=1 + Value type: string {A Fistful of Flowers.items.[].system.keyAbility.value.[]} (4 different values) + wis (x1) + cha (x1) + str (x1) + dex (x1) + [perception] : integer {A Fistful of Flowers.items.[].system.perception} (2 different values) + 1 (x1) + 2 (x3) + [savingThrows] : object {A Fistful of Flowers.items.[].system.savingThrows} + fortitude : integer {A Fistful of Flowers.items.[].system.savingThrows.fortitude} (2 different values) + 1 (x3) + 2 (x1) + reflex : integer {A Fistful of Flowers.items.[].system.savingThrows.reflex} (2 different values) + 1 (x3) + 2 (x1) + will : integer {A Fistful of Flowers.items.[].system.savingThrows.will} (same value: 2) + [skillFeatLevels] : object {A Fistful of Flowers.items.[].system.skillFeatLevels} + value : array {A Fistful of Flowers.items.[].system.skillFeatLevels.value} + Length: min=10 max=20 + Value type: integer {A Fistful of Flowers.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + 9 (x1) + 11 (x1) + 13 (x1) + 15 (x1) + 17 (x1) + 19 (x1) + [skillIncreaseLevels] : object {A Fistful of Flowers.items.[].system.skillIncreaseLevels} + value : array {A Fistful of Flowers.items.[].system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {A Fistful of Flowers.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x4) + 5 (x4) + 7 (x4) + 9 (x4) + 11 (x4) + 13 (x4) + 15 (x4) + 17 (x4) + 19 (x4) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 16 (x1) + 18 (x1) + 20 (x1) + [spellcasting] : integer {A Fistful of Flowers.items.[].system.spellcasting} (2 different values) + 1 (x2) + 0 (x2) + [subfeatures] : object {A Fistful of Flowers.items.[].system.subfeatures} + [languages] : object {A Fistful of Flowers.items.[].system.subfeatures.languages} + granted : array {A Fistful of Flowers.items.[].system.subfeatures.languages.granted} + Length: min=0 max=1 + Value type: string {A Fistful of Flowers.items.[].system.subfeatures.languages.granted.[]} (same value: wildsong) + slots : integer {A Fistful of Flowers.items.[].system.subfeatures.languages.slots} (2 different values) + 0 (x1) + 2 (x1) + [proficiencies] : object {A Fistful of Flowers.items.[].system.subfeatures.proficiencies} + [perception] : object {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.perception} + rank : integer {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.perception.rank} (same value: 2) + [fortitude] : object {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.fortitude} + rank : integer {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2) + reflex : object {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.reflex} + rank : integer {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.reflex.rank} (same value: 2) + [additionalLanguages] : object {A Fistful of Flowers.items.[].system.additionalLanguages} + count : integer {A Fistful of Flowers.items.[].system.additionalLanguages.count} (same value: 0) + custom : string {A Fistful of Flowers.items.[].system.additionalLanguages.custom} (same value: ) + value : array {A Fistful of Flowers.items.[].system.additionalLanguages.value} + Length: min=6 max=6 + Value type: string {A Fistful of Flowers.items.[].system.additionalLanguages.value.[]} (6 different values) + draconic (x4) + elven (x4) + gnomish (x4) + goblin (x4) + halfling (x4) + sakvroth (x4) + [flaws] : object {A Fistful of Flowers.items.[].system.flaws} + 0 : object {A Fistful of Flowers.items.[].system.flaws.0} + value : array {A Fistful of Flowers.items.[].system.flaws.0.value} + Length: min=1 max=1 + Value type: string {A Fistful of Flowers.items.[].system.flaws.0.value.[]} (same value: int) + [languages] : object {A Fistful of Flowers.items.[].system.languages} + custom : string {A Fistful of Flowers.items.[].system.languages.custom} (same value: ) + value : array {A Fistful of Flowers.items.[].system.languages.value} + Length: min=2 max=2 + Value type: string {A Fistful of Flowers.items.[].system.languages.value.[]} (2 different values) + common (x4) + fey (x4) + [reach] : integer {A Fistful of Flowers.items.[].system.reach} (same value: 5) + [speed] : integer {A Fistful of Flowers.items.[].system.speed} (same value: 25) + [vision] : string {A Fistful of Flowers.items.[].system.vision} (same value: low-light-vision) + [maxTakable] : mixed + [collapsed] : boolean {A Fistful of Flowers.items.[].system.collapsed} (same value: False) + [stowing] : boolean {A Fistful of Flowers.items.[].system.stowing} (same value: True) + [selfEffect] : object {A Fistful of Flowers.items.[].system.selfEffect} + name : string {A Fistful of Flowers.items.[].system.selfEffect.name} (same value: Effect: Rage) + uuid : string {A Fistful of Flowers.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Rage) + [stackGroup] : string {A Fistful of Flowers.items.[].system.stackGroup} (2 different values) + arrows (x1) + coins (x1) + type : string {A Fistful of Flowers.items.[].type} (16 different values) + heritage (x4) + lore (x6) + background (x4) + feat (x57) + spellcastingEntry (x4) + spell (x23) + weapon (x7) + armor (x4) + shield (x1) + equipment (x20) + consumable (x11) + class (x4) + ancestry (x4) + backpack (x1) + action (x5) + treasure (x1) + [flags] : object {A Fistful of Flowers.items.[].flags} + pf2e : object {A Fistful of Flowers.items.[].flags.pf2e} + [itemGrants] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants} + [leafOrder] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leafOrder} + id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leafOrder.id} (same value: UwsNadwuwx1qpVqU) + onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leafOrder.onDelete} (same value: detach) + [shieldBlock] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shieldBlock} + id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shieldBlock.id} (same value: EY5qHVboCHHGrvJu) + onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach) + [leshyFamiliar] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leshyFamiliar} + id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leshyFamiliar.id} (same value: 7YxHQ8C3F9hFBWAb) + onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leshyFamiliar.onDelete} (same value: detach) + [shamelessRequest] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shamelessRequest} + id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shamelessRequest.id} (same value: K3uBQOyDJb4Z07Vn) + onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shamelessRequest.onDelete} (same value: detach) + [polymath] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.polymath} + id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.polymath.id} (same value: SKui3RyZGsWH0C3m) + onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.polymath.onDelete} (same value: detach) + [versatilePerformance] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.versatilePerformance} + id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.versatilePerformance.id} (same value: LD90hhxTUuk9yU7h) + onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.versatilePerformance.onDelete} (same value: detach) + [dragonInstinct] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.dragonInstinct} + id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.dragonInstinct.id} (same value: WrRvph82isIjMflP) + onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.dragonInstinct.onDelete} (same value: detach) + [rage] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.rage} + id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.rage.id} (same value: soK3jzH7XrwMxGmf) + onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.rage.onDelete} (same value: detach) + thief : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.thief} + id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.thief.id} (same value: SAzORBz618BKLZdl) + onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach) + [grantedBy] : object {A Fistful of Flowers.items.[].flags.pf2e.grantedBy} + id : string {A Fistful of Flowers.items.[].flags.pf2e.grantedBy.id} (9 different values) + UwsNadwuwx1qpVqU (x1) + EzAKSYVl5vGFchUB (x1) + haZKiCAIH6wV3rNF (x1) + 3W33XDksuIs1TJXZ (x1) + SKui3RyZGsWH0C3m (x1) + ZbV6b7RxOV7lCZeL (x1) + wWufiJ9jM1MARrav (x1) + tcCQoEVQ5IRSJs7o (x1) + LlC6YEzd8TzkX2wX (x1) + onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {A Fistful of Flowers.name} (all different values) + system : object {A Fistful of Flowers.system} + [abilities] : mixed + attributes : object {A Fistful of Flowers.system.attributes} + hp : object {A Fistful of Flowers.system.attributes.hp} + temp : integer {A Fistful of Flowers.system.attributes.hp.temp} (same value: 0) + value : integer {A Fistful of Flowers.system.attributes.hp.value} (all different values) + [speed] : object {A Fistful of Flowers.system.attributes.speed} + otherSpeeds : array<> {A Fistful of Flowers.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {A Fistful of Flowers.system.attributes.speed.value} (same value: 25) + [build] : object {A Fistful of Flowers.system.build} + attributes : object {A Fistful of Flowers.system.build.attributes} + boosts : object {A Fistful of Flowers.system.build.attributes.boosts} + 1 : array {A Fistful of Flowers.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {A Fistful of Flowers.system.build.attributes.boosts.1.[]} (6 different values) + wis (x2) + str (x3) + con (x3) + dex (x4) + cha (x1) + int (x3) + [crafting] : object {A Fistful of Flowers.system.crafting} + formulas : array<> {A Fistful of Flowers.system.crafting.formulas} + Length: min=0 max=0 + Value type: mixed + details : object {A Fistful of Flowers.system.details} + [age] : object {A Fistful of Flowers.system.details.age} + value : string {A Fistful of Flowers.system.details.age.value} (same value: ) + [alliance] : string {A Fistful of Flowers.system.details.alliance} (same value: party) + [biography] : object {A Fistful of Flowers.system.details.biography} + allies : string {A Fistful of Flowers.system.details.biography.allies} (same value: ) + anathema : array<> {A Fistful of Flowers.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {A Fistful of Flowers.system.details.biography.appearance} (same value: ) + attitude : string {A Fistful of Flowers.system.details.biography.attitude} (same value: ) + backstory : string {A Fistful of Flowers.system.details.biography.backstory} (same value: ) + beliefs : string {A Fistful of Flowers.system.details.biography.beliefs} (same value: ) + birthPlace : string {A Fistful of Flowers.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {A Fistful of Flowers.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {A Fistful of Flowers.system.details.biography.catchphrases} (same value: ) + dislikes : string {A Fistful of Flowers.system.details.biography.dislikes} (same value: ) + edicts : array<> {A Fistful of Flowers.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {A Fistful of Flowers.system.details.biography.enemies} (same value: ) + likes : string {A Fistful of Flowers.system.details.biography.likes} (same value: ) + organizations : string {A Fistful of Flowers.system.details.biography.organizations} (same value: ) + [ethnicity] : object {A Fistful of Flowers.system.details.ethnicity} + value : string {A Fistful of Flowers.system.details.ethnicity.value} (same value: ) + [gender] : object {A Fistful of Flowers.system.details.gender} + value : string {A Fistful of Flowers.system.details.gender.value} (3 different values) + M/He/Him (x1) + They/Them (x2) + F/She/Her (x1) + [height] : object {A Fistful of Flowers.system.details.height} + value : string {A Fistful of Flowers.system.details.height.value} (same value: ) + [keyability] : object {A Fistful of Flowers.system.details.keyability} + value : string {A Fistful of Flowers.system.details.keyability.value} (same value: str) + [languages] : object {A Fistful of Flowers.system.details.languages} + details : string {A Fistful of Flowers.system.details.languages.details} (same value: ) + value : array {A Fistful of Flowers.system.details.languages.value} + Length: min=0 max=2 + Value type: string {A Fistful of Flowers.system.details.languages.value.[]} (3 different values) + halfling (x1) + kelish (x1) + gnomish (x1) + [level] : object {A Fistful of Flowers.system.details.level} + value : integer {A Fistful of Flowers.system.details.level.value} (same value: 3) + [nationality] : object {A Fistful of Flowers.system.details.nationality} + value : string {A Fistful of Flowers.system.details.nationality.value} (same value: ) + [weight] : object {A Fistful of Flowers.system.details.weight} + value : string {A Fistful of Flowers.system.details.weight.value} (same value: ) + [xp] : object {A Fistful of Flowers.system.details.xp} + max : integer {A Fistful of Flowers.system.details.xp.max} (same value: 1000) + min : integer {A Fistful of Flowers.system.details.xp.min} (same value: 0) + pct : integer {A Fistful of Flowers.system.details.xp.pct} (same value: 0) + value : integer {A Fistful of Flowers.system.details.xp.value} (same value: 0) + creature : object {A Fistful of Flowers.system.details.creature} + value : string {A Fistful of Flowers.system.details.creature.value} (same value: ) + [exploration] : array<> {A Fistful of Flowers.system.exploration} + Length: min=0 max=0 + Value type: mixed + [initiative] : object {A Fistful of Flowers.system.initiative} + statistic : string {A Fistful of Flowers.system.initiative.statistic} (same value: perception) + [pfs] : object {A Fistful of Flowers.system.pfs} + [characterNumber] : mixed + currentFaction : string {A Fistful of Flowers.system.pfs.currentFaction} (same value: EA) + levelBump : boolean {A Fistful of Flowers.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {A Fistful of Flowers.system.pfs.reputation} + [EA] : mixed + [GA] : mixed + [HH] : mixed + [RO] : mixed + [VS] : mixed + [VW] : mixed + [school] : mixed + resources : object {A Fistful of Flowers.system.resources} + [crafting] : object {A Fistful of Flowers.system.resources.crafting} + infusedReagents : object {A Fistful of Flowers.system.resources.crafting.infusedReagents} + [focus] : object {A Fistful of Flowers.system.resources.focus} + [value] : integer {A Fistful of Flowers.system.resources.focus.value} (same value: 1) + [heroPoints] : object {A Fistful of Flowers.system.resources.heroPoints} + max : integer {A Fistful of Flowers.system.resources.heroPoints.max} (same value: 3) + value : integer {A Fistful of Flowers.system.resources.heroPoints.value} (same value: 1) + [saves] : object {A Fistful of Flowers.system.saves} + [skills] : object {A Fistful of Flowers.system.skills} + acrobatics : object {A Fistful of Flowers.system.skills.acrobatics} + rank : integer {A Fistful of Flowers.system.skills.acrobatics.rank} (2 different values) + 1 (x3) + 0 (x1) + arcana : object {A Fistful of Flowers.system.skills.arcana} + rank : integer {A Fistful of Flowers.system.skills.arcana.rank} (2 different values) + 0 (x3) + 1 (x1) + athletics : object {A Fistful of Flowers.system.skills.athletics} + rank : integer {A Fistful of Flowers.system.skills.athletics.rank} (2 different values) + 1 (x2) + 0 (x2) + crafting : object {A Fistful of Flowers.system.skills.crafting} + rank : integer {A Fistful of Flowers.system.skills.crafting.rank} (3 different values) + 0 (x2) + 2 (x1) + 1 (x1) + deception : object {A Fistful of Flowers.system.skills.deception} + rank : integer {A Fistful of Flowers.system.skills.deception.rank} (2 different values) + 0 (x3) + 1 (x1) + diplomacy : object {A Fistful of Flowers.system.skills.diplomacy} + rank : integer {A Fistful of Flowers.system.skills.diplomacy.rank} (2 different values) + 1 (x2) + 0 (x2) + intimidation : object {A Fistful of Flowers.system.skills.intimidation} + rank : integer {A Fistful of Flowers.system.skills.intimidation.rank} (2 different values) + 0 (x3) + 1 (x1) + medicine : object {A Fistful of Flowers.system.skills.medicine} + rank : integer {A Fistful of Flowers.system.skills.medicine.rank} (2 different values) + 1 (x2) + 0 (x2) + nature : object {A Fistful of Flowers.system.skills.nature} + rank : integer {A Fistful of Flowers.system.skills.nature.rank} (2 different values) + 1 (x2) + 0 (x2) + occultism : object {A Fistful of Flowers.system.skills.occultism} + rank : integer {A Fistful of Flowers.system.skills.occultism.rank} (2 different values) + 0 (x3) + 1 (x1) + performance : object {A Fistful of Flowers.system.skills.performance} + rank : integer {A Fistful of Flowers.system.skills.performance.rank} (2 different values) + 0 (x3) + 2 (x1) + religion : object {A Fistful of Flowers.system.skills.religion} + rank : integer {A Fistful of Flowers.system.skills.religion.rank} (2 different values) + 0 (x3) + 1 (x1) + society : object {A Fistful of Flowers.system.skills.society} + rank : integer {A Fistful of Flowers.system.skills.society.rank} (2 different values) + 0 (x3) + 1 (x1) + stealth : object {A Fistful of Flowers.system.skills.stealth} + rank : integer {A Fistful of Flowers.system.skills.stealth.rank} (3 different values) + 1 (x1) + 2 (x2) + 0 (x1) + survival : object {A Fistful of Flowers.system.skills.survival} + rank : integer {A Fistful of Flowers.system.skills.survival.rank} (2 different values) + 1 (x2) + 0 (x2) + thievery : object {A Fistful of Flowers.system.skills.thievery} + rank : integer {A Fistful of Flowers.system.skills.thievery.rank} (2 different values) + 0 (x3) + 2 (x1) + [customModifiers] : object {A Fistful of Flowers.system.customModifiers} + master : object {A Fistful of Flowers.system.master} + ability : string {A Fistful of Flowers.system.master.ability} (same value: wis) + id : string {A Fistful of Flowers.system.master.id} (same value: ) + type : string {A Fistful of Flowers.type} (2 different values) + character (x4) + familiar (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Abomination Vaults Hardcover Compilation.txt b/output/pf2e/packs/Abomination Vaults Hardcover Compilation.txt new file mode 100644 index 0000000..1327db7 --- /dev/null +++ b/output/pf2e/packs/Abomination Vaults Hardcover Compilation.txt @@ -0,0 +1,803 @@ +Abomination Vaults Hardcover Compilation +Different values: 8 +===================================== +object {Abomination Vaults Hardcover Compilation} + _id : string {Abomination Vaults Hardcover Compilation._id} (all different values) + folder : string {Abomination Vaults Hardcover Compilation.folder} (same value: Bm7GKCOkpDMkuoiA) + img : string {Abomination Vaults Hardcover Compilation.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Abomination Vaults Hardcover Compilation.items} + Length: min=2 max=17 + Value type: object {Abomination Vaults Hardcover Compilation.items.[]} + _id : string {Abomination Vaults Hardcover Compilation.items.[]._id} (81 different values) + img : string {Abomination Vaults Hardcover Compilation.items.[].img} (31 different values) + name : string {Abomination Vaults Hardcover Compilation.items.[].name} (65 different values) + sort : integer {Abomination Vaults Hardcover Compilation.items.[].sort} (17 different values) + 100000 (x8) + 200000 (x8) + 300000 (x7) + 400000 (x7) + 500000 (x6) + 600000 (x6) + 700000 (x5) + 800000 (x5) + 900000 (x4) + 1000000 (x4) + 1100000 (x3) + 1200000 (x3) + 1300000 (x3) + 1400000 (x3) + 1500000 (x3) + 1600000 (x3) + 1700000 (x3) + system : object {Abomination Vaults Hardcover Compilation.items.[].system} + [autoHeightenLevel] : object {Abomination Vaults Hardcover Compilation.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Abomination Vaults Hardcover Compilation.items.[].system.description} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.description.value} (53 different values) + [prepared] : object {Abomination Vaults Hardcover Compilation.items.[].system.prepared} + flexible : boolean {Abomination Vaults Hardcover Compilation.items.[].system.prepared.flexible} (same value: False) + value : string {Abomination Vaults Hardcover Compilation.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficiency} + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficiency.value} (2 different values) + 0 (x1) + 1 (x1) + publication : object {Abomination Vaults Hardcover Compilation.items.[].system.publication} + license : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.license} (2 different values) + OGL (x78) + ORC (x3) + remaster : boolean {Abomination Vaults Hardcover Compilation.items.[].system.publication.remaster} (2 different values) + False (x78) + True (x3) + title : string {Abomination Vaults Hardcover Compilation.items.[].system.publication.title} (7 different values) + (x39) + Pathfinder Core Rulebook (x21) + Pathfinder Player Core (x2) + Pathfinder Monster Core (x1) + Pathfinder Bestiary 2 (x4) + Pathfinder Bestiary (x12) + Pathfinder #165: Eyes of Empty Death (x2) + rules : ###FoundryRulesObject### + [slots] : object {Abomination Vaults Hardcover Compilation.items.[].system.slots} + [slug] : string {Abomination Vaults Hardcover Compilation.items.[].system.slug} (39 different values) + [spelldc] : object {Abomination Vaults Hardcover Compilation.items.[].system.spelldc} + dc : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.dc} (2 different values) + 31 (x1) + 23 (x1) + mod : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.mod} (same value: 0) + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.spelldc.value} (2 different values) + 21 (x1) + 15 (x1) + [tradition] : object {Abomination Vaults Hardcover Compilation.items.[].system.tradition} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.tradition.value} (2 different values) + occult (x1) + divine (x1) + [area] : object {Abomination Vaults Hardcover Compilation.items.[].system.area} + type : string {Abomination Vaults Hardcover Compilation.items.[].system.area.type} (same value: burst) + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.area.value} (2 different values) + 20 (x1) + 10 (x1) + [cost] : object {Abomination Vaults Hardcover Compilation.items.[].system.cost} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.cost.value} (2 different values) + (x11) + black onyx, see Table 7-1 (x1) + [counteraction] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.counteraction} (2 different values) + False (x11) + True (x1) + [damage] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage} + [0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damage.0} + applyMod : boolean {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.formula} (same value: 1d8) + kinds : array {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.0.type} (same value: void) + [damageType] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.damageType} (2 different values) + piercing (x4) + slashing (x2) + [dice] : integer {Abomination Vaults Hardcover Compilation.items.[].system.damage.dice} (same value: 1) + [die] : string {Abomination Vaults Hardcover Compilation.items.[].system.damage.die} (3 different values) + d8 (x3) + d12 (x1) + d6 (x2) + [defense] : object {Abomination Vaults Hardcover Compilation.items.[].system.defense} + save : object {Abomination Vaults Hardcover Compilation.items.[].system.defense.save} + basic : boolean {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.basic} (2 different values) + False (x5) + True (x1) + statistic : string {Abomination Vaults Hardcover Compilation.items.[].system.defense.save.statistic} (2 different values) + will (x5) + fortitude (x1) + [duration] : object {Abomination Vaults Hardcover Compilation.items.[].system.duration} + sustained : boolean {Abomination Vaults Hardcover Compilation.items.[].system.duration.sustained} (2 different values) + False (x12) + True (x1) + value : mixed + string {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (6 different values) + varies (x3) + 10 minutes (x1) + 1 minute (x2) + 1 day (x1) + (x4) + 5 minutes (x1) + integer {Abomination Vaults Hardcover Compilation.items.[].system.duration.value} (same value: -1) + expiry : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.expiry} (same value: turn-start) + unit : string {Abomination Vaults Hardcover Compilation.items.[].system.duration.unit} (same value: unlimited) + [level] : object {Abomination Vaults Hardcover Compilation.items.[].system.level} + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.level.value} (7 different values) + 6 (x2) + 4 (x2) + 3 (x2) + 2 (x5) + 1 (x2) + 0 (x12) + 9 (x2) + [location] : object {Abomination Vaults Hardcover Compilation.items.[].system.location} + [value] : string {Abomination Vaults Hardcover Compilation.items.[].system.location.value} (2 different values) + yI8fil9Hp8Ob0BcY (x8) + zYMKuVB2VBXOtrfe (x3) + [heightenedLevel] : integer {Abomination Vaults Hardcover Compilation.items.[].system.location.heightenedLevel} (same value: 2) + [range] : mixed + object {Abomination Vaults Hardcover Compilation.items.[].system.range} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.range.value} (6 different values) + 30 feet (x5) + (x1) + 10 feet (x1) + touch (x1) + varies (x1) + 120 feet (x3) + integer {Abomination Vaults Hardcover Compilation.items.[].system.range} (2 different values) + 100 (x2) + 60 (x1) + [requirements] : string {Abomination Vaults Hardcover Compilation.items.[].system.requirements} (same value: ) + [target] : object {Abomination Vaults Hardcover Compilation.items.[].system.target} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.target.value} (6 different values) + 1 creature (x4) + (x4) + 1 mindless undead creature with a level no greater than bind undead's spell rank (x1) + 1 dead creature (x1) + 1 living creature that has 0 HP (x1) + 1 living creature or 1 willing undead creature (x1) + [time] : object {Abomination Vaults Hardcover Compilation.items.[].system.time} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.time.value} (4 different values) + 2 (x9) + 1 day (x1) + 1 to 3 (x1) + 3 (x1) + [traits] : object {Abomination Vaults Hardcover Compilation.items.[].system.traits} + [rarity] : string {Abomination Vaults Hardcover Compilation.items.[].system.traits.rarity} (3 different values) + common (x73) + uncommon (x1) + unique (x1) + [traditions] : array {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.traditions.[]} (4 different values) + arcane (x8) + occult (x10) + divine (x6) + primal (x4) + value : array {Abomination Vaults Hardcover Compilation.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.traits.value.[]} (41 different values) + [heightening] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening} + [levels] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels} + [8] : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8} + target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + 7 : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7} + target : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures) + type : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.type} (2 different values) + fixed (x3) + interval (x1) + damage : object {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage} + 0 : string {Abomination Vaults Hardcover Compilation.items.[].system.heightening.damage.0} (same value: 1d8) + interval : integer {Abomination Vaults Hardcover Compilation.items.[].system.heightening.interval} (same value: 1) + [ritual] : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual} + primary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary} + check : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert)) + secondary : object {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary} + casters : integer {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {Abomination Vaults Hardcover Compilation.items.[].system.ritual.secondary.checks} (same value: Religion) + [overlays] : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays} + 4gyp3qlsv5ywdyjq : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + pq7cxntbz4s8g5ik : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + z04svm1cvfcxtplb : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [attack] : object {Abomination Vaults Hardcover Compilation.items.[].system.attack} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects} + [custom] : string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.custom} (same value: ) + value : array {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Abomination Vaults Hardcover Compilation.items.[].system.attackEffects.value.[]} (3 different values) + drain-life (x1) + bog-rot (x1) + serpent-venom (x3) + [bonus] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonus} + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonus.value} (9 different values) + 24 (x2) + 18 (x3) + 0 (x6) + 23 (x3) + 21 (x1) + 14 (x1) + 6 (x1) + 16 (x2) + 19 (x1) + [damageRolls] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls} + [0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damage} (3 different values) + 2d10+13 (x1) + 2d6+5 (x1) + 1d8+7 (x2) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.0.damageType} (3 different values) + slashing (x2) + bludgeoning (x1) + piercing (x1) + [ap6ctl2epa8z19yxsmma] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damage} (same value: 2d6+11) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damageType} (same value: slashing) + [eohgyhvhtgrdtl2k7kua] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damage} (same value: 2d12+10) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damageType} (same value: slashing) + [c9q7yk08hwk9j37lggiq] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damage} (same value: 1d6) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damageType} (same value: cold) + [mgs4izgeqgvoi3r4d3r2] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (same value: 2d6+10) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: bludgeoning) + [eu9brchkzus9k057651g] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: 1d6) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: cold) + [ykeryqhp11mn21lxueou] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (same value: 2d8+6) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: piercing) + [xrpg5ubgqwg6hoeo84gu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: 1d6) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: cold) + [q53yexxuuer5r0apnaa1] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: 1d4+2) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing) + [8vifthuqwag8dw6e4xnl] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (same value: 1d6+8) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: piercing) + [6ofsourtuiris927jxiu] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (same value: 1d4+8) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: piercing) + [vk7p3e37uiwdoit8louy] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: 1d6+7) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: piercing) + [69q3icwohrlwwe927bd0] : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: 2d12+13) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: piercing) + x85q3awqsvk8t9klp5di : object {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di} + damage : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: 2d8+13) + damageType : string {Abomination Vaults Hardcover Compilation.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: slashing) + [weaponType] : object {Abomination Vaults Hardcover Compilation.items.[].system.weaponType} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.weaponType.value} (2 different values) + melee (x11) + ranged (x3) + [actionType] : object {Abomination Vaults Hardcover Compilation.items.[].system.actionType} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.actionType.value} (3 different values) + passive (x24) + action (x9) + reaction (x4) + [actions] : object {Abomination Vaults Hardcover Compilation.items.[].system.actions} + [value] : integer {Abomination Vaults Hardcover Compilation.items.[].system.actions.value} (3 different values) + 2 (x5) + 3 (x1) + 1 (x3) + [category] : string {Abomination Vaults Hardcover Compilation.items.[].system.category} (7 different values) + defensive (x19) + offensive (x16) + martial (x6) + heavy (x1) + ammo (x3) + interaction (x2) + light (x1) + [baseItem] : string {Abomination Vaults Hardcover Compilation.items.[].system.baseItem} (7 different values) + composite-longbow (x2) + greatsword (x1) + full-plate (x1) + composite-shortbow (x1) + shortsword (x1) + longsword (x1) + chain-shirt (x1) + [bonusDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage} + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Abomination Vaults Hardcover Compilation.items.[].system.bulk} + value : mixed + integer {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (3 different values) + 2 (x3) + 4 (x1) + 1 (x4) + float {Abomination Vaults Hardcover Compilation.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Abomination Vaults Hardcover Compilation.items.[].system.equipped} + carryType : string {Abomination Vaults Hardcover Compilation.items.[].system.equipped.carryType} (2 different values) + held (x8) + worn (x6) + [handsHeld] : integer {Abomination Vaults Hardcover Compilation.items.[].system.equipped.handsHeld} (3 different values) + 1 (x7) + 2 (x1) + 0 (x4) + [invested] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.equipped.inSlot} (2 different values) + True (x1) + False (x1) + [group] : string {Abomination Vaults Hardcover Compilation.items.[].system.group} (4 different values) + bow (x3) + sword (x3) + plate (x1) + chain (x1) + [hardness] : integer {Abomination Vaults Hardcover Compilation.items.[].system.hardness} (same value: 0) + [hp] : object {Abomination Vaults Hardcover Compilation.items.[].system.hp} + max : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.max} (same value: 0) + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.hp.value} (same value: 0) + [material] : object {Abomination Vaults Hardcover Compilation.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Abomination Vaults Hardcover Compilation.items.[].system.price} + value : object {Abomination Vaults Hardcover Compilation.items.[].system.price.value} + [gp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.gp} (7 different values) + 20 (x2) + 2 (x1) + 30 (x1) + 14 (x1) + 1 (x1) + 5 (x1) + 700 (x1) + [sp] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.value.sp} (2 different values) + 1 (x3) + 9 (x1) + [per] : integer {Abomination Vaults Hardcover Compilation.items.[].system.price.per} (same value: 10) + [quantity] : integer {Abomination Vaults Hardcover Compilation.items.[].system.quantity} (3 different values) + 1 (x11) + 20 (x2) + 60 (x1) + [reload] : object {Abomination Vaults Hardcover Compilation.items.[].system.reload} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.reload.value} (2 different values) + 0 (x3) + (x3) + [runes] : object {Abomination Vaults Hardcover Compilation.items.[].system.runes} + potency : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.potency} (2 different values) + 0 (x5) + 1 (x3) + property : array<> {Abomination Vaults Hardcover Compilation.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Abomination Vaults Hardcover Compilation.items.[].system.runes.resilient} (2 different values) + 1 (x1) + 0 (x1) + [size] : string {Abomination Vaults Hardcover Compilation.items.[].system.size} (same value: med) + [splashDamage] : object {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage} + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Abomination Vaults Hardcover Compilation.items.[].system.usage} + value : string {Abomination Vaults Hardcover Compilation.items.[].system.usage.value} (3 different values) + held-in-one-plus-hands (x3) + held-in-two-hands (x1) + held-in-one-hand (x8) + [acBonus] : integer {Abomination Vaults Hardcover Compilation.items.[].system.acBonus} (2 different values) + 6 (x1) + 2 (x1) + [checkPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.checkPenalty} (2 different values) + -3 (x1) + -1 (x1) + [dexCap] : integer {Abomination Vaults Hardcover Compilation.items.[].system.dexCap} (2 different values) + 0 (x1) + 3 (x1) + [speedPenalty] : integer {Abomination Vaults Hardcover Compilation.items.[].system.speedPenalty} (2 different values) + -10 (x1) + 0 (x1) + [strength] : integer {Abomination Vaults Hardcover Compilation.items.[].system.strength} (2 different values) + 4 (x1) + 1 (x1) + [stackGroup] : string {Abomination Vaults Hardcover Compilation.items.[].system.stackGroup} (same value: arrows) + [uses] : object {Abomination Vaults Hardcover Compilation.items.[].system.uses} + autoDestroy : boolean {Abomination Vaults Hardcover Compilation.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.max} (same value: 1) + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.uses.value} (same value: 1) + [deathNote] : boolean {Abomination Vaults Hardcover Compilation.items.[].system.deathNote} (same value: True) + [mod] : object {Abomination Vaults Hardcover Compilation.items.[].system.mod} + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.mod.value} (same value: 20) + [proficient] : object {Abomination Vaults Hardcover Compilation.items.[].system.proficient} + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels} + value : boolean {Abomination Vaults Hardcover Compilation.items.[].system.showSlotlessLevels.value} (same value: False) + [frequency] : object {Abomination Vaults Hardcover Compilation.items.[].system.frequency} + max : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.max} (same value: 1) + per : string {Abomination Vaults Hardcover Compilation.items.[].system.frequency.per} (same value: round) + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.frequency.value} (same value: 1) + [start] : object {Abomination Vaults Hardcover Compilation.items.[].system.start} + [initiative] : mixed + value : integer {Abomination Vaults Hardcover Compilation.items.[].system.start.value} (same value: 0) + [tokenIcon] : object {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon} + show : boolean {Abomination Vaults Hardcover Compilation.items.[].system.tokenIcon.show} (same value: True) + type : string {Abomination Vaults Hardcover Compilation.items.[].type} (10 different values) + spellcastingEntry (x2) + spell (x12) + melee (x14) + action (x37) + weapon (x6) + armor (x2) + equipment (x3) + consumable (x3) + lore (x1) + effect (x1) + [_stats] : object {Abomination Vaults Hardcover Compilation.items.[]._stats} + compendiumSource : string {Abomination Vaults Hardcover Compilation.items.[]._stats.compendiumSource} (35 different values) + [flags] : object {Abomination Vaults Hardcover Compilation.items.[].flags} + pf2e : object {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e} + linkedWeapon : string {Abomination Vaults Hardcover Compilation.items.[].flags.pf2e.linkedWeapon} (6 different values) + yfLr23zjUHGPyekK (x1) + Usuq1lTFnGGNGmOW (x1) + 4tat8stpB3Q8gsxD (x1) + G0WFBGJRBnL3fapV (x1) + GCwWHlv9vvy71XFt (x1) + LuDFjIGjFpp0GFmQ (x1) + name : string {Abomination Vaults Hardcover Compilation.name} (all different values) + system : object {Abomination Vaults Hardcover Compilation.system} + abilities : object {Abomination Vaults Hardcover Compilation.system.abilities} + cha : object {Abomination Vaults Hardcover Compilation.system.abilities.cha} + mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.cha.mod} (5 different values) + 5 (x2) + 4 (x1) + 0 (x3) + -5 (x1) + 1 (x1) + con : object {Abomination Vaults Hardcover Compilation.system.abilities.con} + mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.con.mod} (5 different values) + 5 (x2) + 4 (x2) + 0 (x2) + 2 (x1) + 6 (x1) + dex : object {Abomination Vaults Hardcover Compilation.system.abilities.dex} + mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.dex.mod} (5 different values) + 3 (x2) + 0 (x1) + 4 (x3) + 2 (x1) + 5 (x1) + int : object {Abomination Vaults Hardcover Compilation.system.abilities.int} + mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.int.mod} (4 different values) + 5 (x1) + -5 (x3) + 2 (x1) + 0 (x3) + str : object {Abomination Vaults Hardcover Compilation.system.abilities.str} + mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.str.mod} (4 different values) + 7 (x4) + 5 (x1) + 2 (x2) + 3 (x1) + wis : object {Abomination Vaults Hardcover Compilation.system.abilities.wis} + mod : integer {Abomination Vaults Hardcover Compilation.system.abilities.wis.mod} (6 different values) + 4 (x1) + 2 (x1) + 3 (x3) + 1 (x1) + 0 (x1) + -5 (x1) + attributes : object {Abomination Vaults Hardcover Compilation.system.attributes} + ac : object {Abomination Vaults Hardcover Compilation.system.attributes.ac} + details : string {Abomination Vaults Hardcover Compilation.system.attributes.ac.details} (2 different values) + (x7) + all-around vision (x1) + value : integer {Abomination Vaults Hardcover Compilation.system.attributes.ac.value} (6 different values) + 31 (x2) + 24 (x1) + 21 (x1) + 16 (x1) + 25 (x2) + 30 (x1) + allSaves : object {Abomination Vaults Hardcover Compilation.system.attributes.allSaves} + value : string {Abomination Vaults Hardcover Compilation.system.attributes.allSaves.value} (3 different values) + +1 status to all saves vs. magic (x1) + (x6) + +1 status to all saves vs. magic, +2 status to all saves vs. mental (x1) + hp : object {Abomination Vaults Hardcover Compilation.system.attributes.hp} + details : string {Abomination Vaults Hardcover Compilation.system.attributes.hp.details} (4 different values) + (void healing) (x1) + void healing (x3) + void healing, rejuvenation (x1) + (x3) + max : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.max} (5 different values) + 175 (x3) + 105 (x2) + 85 (x1) + 4 (x1) + 115 (x1) + temp : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.temp} (same value: 0) + value : integer {Abomination Vaults Hardcover Compilation.system.attributes.hp.value} (5 different values) + 175 (x3) + 105 (x2) + 85 (x1) + 4 (x1) + 115 (x1) + [immunities] : array {Abomination Vaults Hardcover Compilation.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[]} + type : string {Abomination Vaults Hardcover Compilation.system.attributes.immunities.[].type} (all different values) + speed : object {Abomination Vaults Hardcover Compilation.system.attributes.speed} + otherSpeeds : array {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[]} + type : string {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x1) + burrow (x1) + climb (x1) + value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 30 (x1) + 15 (x1) + 20 (x1) + value : integer {Abomination Vaults Hardcover Compilation.system.attributes.speed.value} (4 different values) + 30 (x3) + 25 (x3) + 20 (x1) + 40 (x1) + [resistances] : array {Abomination Vaults Hardcover Compilation.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[]} + type : string {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].type} (5 different values) + cold (x2) + electricity (x2) + fire (x3) + piercing (x2) + slashing (x2) + value : integer {Abomination Vaults Hardcover Compilation.system.attributes.resistances.[].value} (same value: 5) + [weaknesses] : array {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[]} + type : string {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].type} (same value: cold) + value : integer {Abomination Vaults Hardcover Compilation.system.attributes.weaknesses.[].value} (same value: 5) + details : object {Abomination Vaults Hardcover Compilation.system.details} + blurb : string {Abomination Vaults Hardcover Compilation.system.details.blurb} (all different values) + languages : object {Abomination Vaults Hardcover Compilation.system.details.languages} + details : string {Abomination Vaults Hardcover Compilation.system.details.languages.details} (same value: ) + value : array {Abomination Vaults Hardcover Compilation.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Abomination Vaults Hardcover Compilation.system.details.languages.value.[]} (all different values) + level : object {Abomination Vaults Hardcover Compilation.system.details.level} + value : integer {Abomination Vaults Hardcover Compilation.system.details.level.value} (5 different values) + 11 (x1) + 7 (x3) + 10 (x2) + 5 (x1) + -1 (x1) + privateNotes : string {Abomination Vaults Hardcover Compilation.system.details.privateNotes} (same value: ) + publicNotes : string {Abomination Vaults Hardcover Compilation.system.details.publicNotes} (all different values) + publication : object {Abomination Vaults Hardcover Compilation.system.details.publication} + license : string {Abomination Vaults Hardcover Compilation.system.details.publication.license} (same value: OGL) + remaster : boolean {Abomination Vaults Hardcover Compilation.system.details.publication.remaster} (same value: False) + title : string {Abomination Vaults Hardcover Compilation.system.details.publication.title} (same value: Pathfinder Abomination Vaults Hardcover Compilation) + initiative : object {Abomination Vaults Hardcover Compilation.system.initiative} + statistic : string {Abomination Vaults Hardcover Compilation.system.initiative.statistic} (same value: perception) + perception : object {Abomination Vaults Hardcover Compilation.system.perception} + details : string {Abomination Vaults Hardcover Compilation.system.perception.details} (same value: ) + mod : integer {Abomination Vaults Hardcover Compilation.system.perception.mod} (6 different values) + 22 (x1) + 16 (x2) + 19 (x2) + 12 (x1) + 2 (x1) + 10 (x1) + senses : array {Abomination Vaults Hardcover Compilation.system.perception.senses} + Length: min=1 max=2 + Value type: object {Abomination Vaults Hardcover Compilation.system.perception.senses.[]} + type : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].type} (2 different values) + darkvision (x8) + tremorsense (x1) + [acuity] : string {Abomination Vaults Hardcover Compilation.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Abomination Vaults Hardcover Compilation.system.perception.senses.[].range} (same value: 30) + resources : object {Abomination Vaults Hardcover Compilation.system.resources} + [focus] : object {Abomination Vaults Hardcover Compilation.system.resources.focus} + max : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.max} (same value: 1) + value : integer {Abomination Vaults Hardcover Compilation.system.resources.focus.value} (same value: 1) + saves : object {Abomination Vaults Hardcover Compilation.system.saves} + fortitude : object {Abomination Vaults Hardcover Compilation.system.saves.fortitude} + saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Abomination Vaults Hardcover Compilation.system.saves.fortitude.value} (7 different values) + 20 (x1) + 17 (x1) + 21 (x1) + 13 (x1) + 2 (x1) + 15 (x2) + 22 (x1) + reflex : object {Abomination Vaults Hardcover Compilation.system.saves.reflex} + saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.reflex.saveDetail} (same value: ) + value : integer {Abomination Vaults Hardcover Compilation.system.saves.reflex.value} (all different values) + will : object {Abomination Vaults Hardcover Compilation.system.saves.will} + saveDetail : string {Abomination Vaults Hardcover Compilation.system.saves.will.saveDetail} (same value: ) + value : integer {Abomination Vaults Hardcover Compilation.system.saves.will.value} (7 different values) + 24 (x1) + 13 (x1) + 18 (x1) + 14 (x2) + 2 (x1) + 8 (x1) + 19 (x1) + skills : object {Abomination Vaults Hardcover Compilation.system.skills} + [arcana] : object {Abomination Vaults Hardcover Compilation.system.skills.arcana} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.arcana.base} (same value: 21) + [deception] : object {Abomination Vaults Hardcover Compilation.system.skills.deception} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.deception.base} (2 different values) + 21 (x1) + 16 (x1) + [intimidation] : object {Abomination Vaults Hardcover Compilation.system.skills.intimidation} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.intimidation.base} (3 different values) + 23 (x1) + 17 (x1) + 22 (x1) + [occultism] : object {Abomination Vaults Hardcover Compilation.system.skills.occultism} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.occultism.base} (same value: 23) + [stealth] : object {Abomination Vaults Hardcover Compilation.system.skills.stealth} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.base} (4 different values) + 19 (x2) + 11 (x1) + 16 (x1) + 15 (x1) + [special] : array {Abomination Vaults Hardcover Compilation.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[]} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].base} (same value: 13) + label : string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].label} (same value: while buried in a bog) + predicate : array {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Abomination Vaults Hardcover Compilation.system.skills.stealth.special.[].predicate.[]} (same value: buried) + [athletics] : object {Abomination Vaults Hardcover Compilation.system.skills.athletics} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.athletics.base} (5 different values) + 20 (x1) + 23 (x2) + 12 (x1) + 3 (x1) + 14 (x1) + [religion] : object {Abomination Vaults Hardcover Compilation.system.skills.religion} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.religion.base} (same value: 19) + [acrobatics] : object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.base} (2 different values) + 6 (x1) + 19 (x1) + special : array {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[]} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].base} (same value: 23) + label : string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].label} (same value: to Squeeze) + predicate : array {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Abomination Vaults Hardcover Compilation.system.skills.acrobatics.special.[].predicate.[]} (same value: action:squeeze) + [diplomacy] : object {Abomination Vaults Hardcover Compilation.system.skills.diplomacy} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.diplomacy.base} (same value: 14) + [nature] : object {Abomination Vaults Hardcover Compilation.system.skills.nature} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.nature.base} (same value: 14) + survival : object {Abomination Vaults Hardcover Compilation.system.skills.survival} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.base} (2 different values) + 16 (x1) + 17 (x1) + [special] : array {Abomination Vaults Hardcover Compilation.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[]} + base : integer {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].base} (same value: 18) + label : string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].label} (same value: to Subsist) + predicate : array {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Abomination Vaults Hardcover Compilation.system.skills.survival.special.[].predicate.[]} (same value: action:subsist) + [spellcasting] : object {Abomination Vaults Hardcover Compilation.system.spellcasting} + rituals : object {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals} + dc : integer {Abomination Vaults Hardcover Compilation.system.spellcasting.rituals.dc} (same value: 31) + traits : object {Abomination Vaults Hardcover Compilation.system.traits} + rarity : string {Abomination Vaults Hardcover Compilation.system.traits.rarity} (3 different values) + unique (x2) + common (x4) + uncommon (x2) + size : object {Abomination Vaults Hardcover Compilation.system.traits.size} + value : string {Abomination Vaults Hardcover Compilation.system.traits.size.value} (4 different values) + sm (x2) + huge (x1) + med (x4) + lg (x1) + value : array {Abomination Vaults Hardcover Compilation.system.traits.value} + Length: min=3 max=5 + Value type: string {Abomination Vaults Hardcover Compilation.system.traits.value.[]} (12 different values) + evil (x7) + undead (x5) + unholy (x5) + mindless (x2) + skeleton (x2) + lawful (x3) + mummy (x1) + humanoid (x2) + chaotic (x2) + drow (x1) + elf (x1) + aberration (x1) + type : string {Abomination Vaults Hardcover Compilation.type} (same value: npc) + [prototypeToken] : object {Abomination Vaults Hardcover Compilation.prototypeToken} + name : string {Abomination Vaults Hardcover Compilation.prototypeToken.name} (same value: Skeleton Guard) \ No newline at end of file diff --git a/output/pf2e/packs/Abomination Vaults.txt b/output/pf2e/packs/Abomination Vaults.txt new file mode 100644 index 0000000..4ab8b87 --- /dev/null +++ b/output/pf2e/packs/Abomination Vaults.txt @@ -0,0 +1,81 @@ +Abomination Vaults +Different values: 7 +===================================== +object {Abomination Vaults} + _id : string {Abomination Vaults._id} (all different values) + folder : string {Abomination Vaults.folder} (same value: adZ9Rij5DJPfLy4U) + img : string {Abomination Vaults.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Abomination Vaults.name} (all different values) + system : object {Abomination Vaults.system} + boosts : object {Abomination Vaults.system.boosts} + 0 : object {Abomination Vaults.system.boosts.0} + value : array {Abomination Vaults.system.boosts.0.value} + Length: min=2 max=2 + Value type: string {Abomination Vaults.system.boosts.0.value.[]} (6 different values) + cha (x3) + int (x4) + wis (x2) + str (x1) + con (x2) + dex (x2) + 1 : object {Abomination Vaults.system.boosts.1} + value : array {Abomination Vaults.system.boosts.1.value} + Length: min=6 max=6 + Value type: string {Abomination Vaults.system.boosts.1.value.[]} (6 different values) + cha (x7) + con (x7) + dex (x7) + int (x7) + str (x7) + wis (x7) + description : object {Abomination Vaults.system.description} + value : string {Abomination Vaults.system.description.value} (all different values) + items : object {Abomination Vaults.system.items} + [wsxkp] : object {Abomination Vaults.system.items.wsxkp} + img : string {Abomination Vaults.system.items.wsxkp.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Abomination Vaults.system.items.wsxkp.level} (same value: 1) + name : string {Abomination Vaults.system.items.wsxkp.name} (same value: Arcane Sense) + uuid : string {Abomination Vaults.system.items.wsxkp.uuid} (same value: Compendium.pf2e.feats-srd.Item.Arcane Sense) + [by6ry] : object {Abomination Vaults.system.items.by6ry} + img : string {Abomination Vaults.system.items.by6ry.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Abomination Vaults.system.items.by6ry.level} (same value: 1) + name : string {Abomination Vaults.system.items.by6ry.name} (same value: Titan Wrestler) + uuid : string {Abomination Vaults.system.items.by6ry.uuid} (same value: Compendium.pf2e.feats-srd.Item.Titan Wrestler) + [xtumr] : object {Abomination Vaults.system.items.xtumr} + img : string {Abomination Vaults.system.items.xtumr.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Abomination Vaults.system.items.xtumr.level} (same value: 1) + name : string {Abomination Vaults.system.items.xtumr.name} (same value: Hobnobber) + uuid : string {Abomination Vaults.system.items.xtumr.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [1jgzx] : object {Abomination Vaults.system.items.1jgzx} + img : string {Abomination Vaults.system.items.1jgzx.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Abomination Vaults.system.items.1jgzx.level} (same value: 1) + name : string {Abomination Vaults.system.items.1jgzx.name} (same value: Cat Fall) + uuid : string {Abomination Vaults.system.items.1jgzx.uuid} (same value: Compendium.pf2e.feats-srd.Item.Cat Fall) + [az6xy] : object {Abomination Vaults.system.items.az6xy} + img : string {Abomination Vaults.system.items.az6xy.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Abomination Vaults.system.items.az6xy.level} (same value: 1) + name : string {Abomination Vaults.system.items.az6xy.name} (same value: Dubious Knowledge) + uuid : string {Abomination Vaults.system.items.az6xy.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + pz84g : object {Abomination Vaults.system.items.pz84g} + img : string {Abomination Vaults.system.items.pz84g.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Abomination Vaults.system.items.pz84g.level} (same value: 1) + name : string {Abomination Vaults.system.items.pz84g.name} (same value: Terrain Expertise) + uuid : string {Abomination Vaults.system.items.pz84g.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Expertise) + publication : object {Abomination Vaults.system.publication} + license : string {Abomination Vaults.system.publication.license} (same value: OGL) + remaster : boolean {Abomination Vaults.system.publication.remaster} (same value: False) + title : string {Abomination Vaults.system.publication.title} (same value: Pathfinder Abomination Vaults Player's Guide) + rules : ###FoundryRulesObject### + trainedSkills : object {Abomination Vaults.system.trainedSkills} + lore : array {Abomination Vaults.system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Abomination Vaults.system.trainedSkills.lore.[]} (all different values) + value : array {Abomination Vaults.system.trainedSkills.value} + Length: min=1 max=1 + Value type: string {Abomination Vaults.system.trainedSkills.value.[]} (all different values) + traits : object {Abomination Vaults.system.traits} + rarity : string {Abomination Vaults.system.traits.rarity} (same value: common) + value : array<> {Abomination Vaults.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Abomination Vaults.type} (same value: background) \ No newline at end of file diff --git a/output/pf2e/packs/Acrobat.txt b/output/pf2e/packs/Acrobat.txt new file mode 100644 index 0000000..f0693d4 --- /dev/null +++ b/output/pf2e/packs/Acrobat.txt @@ -0,0 +1,70 @@ +Acrobat +Different values: 10 +===================================== +object {Acrobat} + _id : string {Acrobat._id} (all different values) + folder : string {Acrobat.folder} (same value: kcxudzittAmxnR9F) + img : string {Acrobat.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Acrobat.name} (all different values) + system : object {Acrobat.system} + actionType : object {Acrobat.system.actionType} + value : string {Acrobat.system.actionType.value} (4 different values) + passive (x5) + reaction (x2) + free (x2) + action (x1) + actions : object {Acrobat.system.actions} + [value] : integer {Acrobat.system.actions.value} (same value: 1) + category : string {Acrobat.system.category} (2 different values) + class (x8) + skill (x2) + description : object {Acrobat.system.description} + value : string {Acrobat.system.description.value} (all different values) + level : object {Acrobat.system.level} + value : integer {Acrobat.system.level.value} (8 different values) + 2 (x1) + 4 (x1) + 6 (x1) + 7 (x1) + 10 (x2) + 13 (x1) + 8 (x2) + 12 (x1) + prerequisites : object {Acrobat.system.prerequisites} + value : array {Acrobat.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Acrobat.system.prerequisites.value.[]} + value : string {Acrobat.system.prerequisites.value.[].value} (4 different values) + trained in Acrobatics (x1) + Acrobat Dedication (x9) + Master in Acrobatics (x1) + master in Acrobatics (x1) + publication : object {Acrobat.system.publication} + license : string {Acrobat.system.publication.license} (2 different values) + ORC (x7) + OGL (x3) + remaster : boolean {Acrobat.system.publication.remaster} (2 different values) + True (x7) + False (x3) + title : string {Acrobat.system.publication.title} (3 different values) + Pathfinder Player Core 2 (x6) + Pathfinder Lost Omens Firebrands (x3) + Pathfinder #204: Stage Fright (x1) + rules : ###FoundryRulesObject### + traits : object {Acrobat.system.traits} + rarity : string {Acrobat.system.traits.rarity} (2 different values) + common (x6) + uncommon (x4) + value : array {Acrobat.system.traits.value} + Length: min=1 max=3 + Value type: string {Acrobat.system.traits.value.[]} (6 different values) + archetype (x10) + dedication (x1) + skill (x2) + flourish (x2) + attack (x1) + move (x1) + [frequency] : object {Acrobat.system.frequency} + max : integer {Acrobat.system.frequency.max} (same value: 1) + per : string {Acrobat.system.frequency.per} (same value: PT1M) + type : string {Acrobat.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Action Macros.txt b/output/pf2e/packs/Action Macros.txt new file mode 100644 index 0000000..7f34116 --- /dev/null +++ b/output/pf2e/packs/Action Macros.txt @@ -0,0 +1,19 @@ +Action Macros +Different values: 71 +===================================== +object {Action Macros} + _id : string {Action Macros._id} (all different values) + author : string {Action Macros.author} (6 different values) + j8qxwRz5RJ4kkzp9 (x62) + jrcW3hyxC9Zvmq50 (x1) + qZdAigNsA8Xx4gAx (x4) + 7rBRoXLPb5I767rN (x2) + uAvrJeywnWLwQIhl (x1) + NhGg2K0c82rUuECi (x1) + command : string {Action Macros.command} (all different values) + img : string {Action Macros.img} (27 different values) + name : string {Action Macros.name} (all different values) + ownership : object {Action Macros.ownership} + default : integer {Action Macros.ownership.default} (same value: 1) + scope : string {Action Macros.scope} (same value: global) + type : string {Action Macros.type} (same value: script) \ No newline at end of file diff --git a/output/pf2e/packs/Actions.txt b/output/pf2e/packs/Actions.txt new file mode 100644 index 0000000..7c32d12 --- /dev/null +++ b/output/pf2e/packs/Actions.txt @@ -0,0 +1,75 @@ +Actions +Different values: 393 +===================================== +object {Actions} + _id : string {Actions._id} (all different values) + img : string {Actions.img} (7 different values) + systems/pf2e/icons/actions/TwoActions.webp (x70) + systems/pf2e/icons/actions/OneAction.webp (x128) + systems/pf2e/icons/actions/FreeAction.webp (x39) + systems/pf2e/icons/actions/Reaction.webp (x90) + systems/pf2e/icons/actions/Passive.webp (x51) + systems/pf2e/icons/actions/ThreeActions.webp (x14) + systems/pf2e/icons/actions/LongerAction.webp (x1) + name : string {Actions.name} (all different values) + system : object {Actions.system} + actionType : object {Actions.system.actionType} + value : string {Actions.system.actionType.value} (4 different values) + action (x211) + free (x39) + reaction (x90) + passive (x53) + actions : object {Actions.system.actions} + [value] : integer {Actions.system.actions.value} (3 different values) + 2 (x69) + 1 (x128) + 3 (x14) + [category] : string {Actions.system.category} (3 different values) + offensive (x160) + defensive (x58) + interaction (x116) + description : object {Actions.system.description} + value : string {Actions.system.description.value} (all different values) + publication : object {Actions.system.publication} + license : string {Actions.system.publication.license} (2 different values) + ORC (x221) + OGL (x172) + remaster : boolean {Actions.system.publication.remaster} (2 different values) + True (x228) + False (x165) + title : string {Actions.system.publication.title} (40 different values) + rules : ###FoundryRulesObject### + traits : object {Actions.system.traits} + value : array {Actions.system.traits.value} + Length: min=0 max=7 + Value type: string {Actions.system.traits.value.[]} (89 different values) + [rarity] : string {Actions.system.traits.rarity} (2 different values) + common (x238) + rare (x1) + [selected] : object {Actions.system.traits.selected} + [concentrate] : string {Actions.system.traits.selected.concentrate} (same value: Concentrate) + [auditory] : string {Actions.system.traits.selected.auditory} (same value: Auditory) + [general] : string {Actions.system.traits.selected.general} (same value: General) + [linguistic] : string {Actions.system.traits.selected.linguistic} (same value: Linguistic) + [mental] : string {Actions.system.traits.selected.mental} (same value: Mental) + [skill] : string {Actions.system.traits.selected.skill} (same value: Skill) + [emotion] : string {Actions.system.traits.selected.emotion} (same value: Emotion) + [exploration] : string {Actions.system.traits.selected.exploration} (same value: Exploration) + [morph] : string {Actions.system.traits.selected.morph} (same value: Morph) + [primal] : string {Actions.system.traits.selected.primal} (same value: Primal) + [tengu] : string {Actions.system.traits.selected.tengu} (same value: tengu) + [transmutation] : string {Actions.system.traits.selected.transmutation} (same value: Transmutation) + [frequency] : object {Actions.system.frequency} + max : integer {Actions.system.frequency.max} (same value: 1) + per : string {Actions.system.frequency.per} (6 different values) + day (x48) + round (x9) + PT1H (x22) + PT10M (x9) + PT1M (x6) + turn (x1) + [value] : integer {Actions.system.frequency.value} (same value: 1) + [selfEffect] : object {Actions.system.selfEffect} + name : string {Actions.system.selfEffect.name} (34 different values) + uuid : string {Actions.system.selfEffect.uuid} (34 different values) + type : string {Actions.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Adventure-Specific Actions.txt b/output/pf2e/packs/Adventure-Specific Actions.txt new file mode 100644 index 0000000..7215aa4 --- /dev/null +++ b/output/pf2e/packs/Adventure-Specific Actions.txt @@ -0,0 +1,133 @@ +Adventure-Specific Actions +Different values: 158 +===================================== +object {Adventure-Specific Actions} + _id : string {Adventure-Specific Actions._id} (all different values) + img : string {Adventure-Specific Actions.img} (8 different values) + systems/pf2e/icons/actions/Passive.webp (x78) + icons/magic/symbols/elements-air-earth-fire-water.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x24) + systems/pf2e/icons/actions/ThreeActions.webp (x4) + systems/pf2e/icons/actions/TwoActions.webp (x34) + systems/pf2e/icons/actions/Reaction.webp (x9) + systems/pf2e/icons/actions/LongerAction.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x7) + name : string {Adventure-Specific Actions.name} (all different values) + system : object {Adventure-Specific Actions.system} + actionType : object {Adventure-Specific Actions.system.actionType} + value : string {Adventure-Specific Actions.system.actionType.value} (4 different values) + passive (x79) + free (x8) + action (x62) + reaction (x9) + actions : object {Adventure-Specific Actions.system.actions} + [value] : integer {Adventure-Specific Actions.system.actions.value} (3 different values) + 1 (x26) + 3 (x4) + 2 (x32) + [category] : string {Adventure-Specific Actions.system.category} (4 different values) + offensive (x50) + interaction (x77) + defensive (x8) + deityboon (x16) + description : object {Adventure-Specific Actions.system.description} + value : string {Adventure-Specific Actions.system.description.value} (all different values) + [gm] : string {Adventure-Specific Actions.system.description.gm} (same value:

Themes: @Check[religion,society|dc:28|showDC:gm] - Note that a lore skill can be used at your discretion

+

Exhibits: @Check[athletics,crafting,nature|dc:28]

+

Pageantry: @Check[crafting,deception,performance|dc:28]

+

Revelers: @Check[diplomacy,intimidation,performance|dc:28]

+

Perform the Processional Results

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Preparation PointsDCXP Earned
8 or less3310 XP
9-133020 XP
14-182840 XP
19-232660 XP
24 or more2380 XP
+

) + publication : object {Adventure-Specific Actions.system.publication} + license : string {Adventure-Specific Actions.system.publication.license} (2 different values) + OGL (x156) + ORC (x2) + remaster : boolean {Adventure-Specific Actions.system.publication.remaster} (2 different values) + False (x156) + True (x2) + title : string {Adventure-Specific Actions.system.publication.title} (37 different values) + rules : ###FoundryRulesObject### + traits : object {Adventure-Specific Actions.system.traits} + [rarity] : string {Adventure-Specific Actions.system.traits.rarity} (3 different values) + common (x90) + uncommon (x1) + rare (x16) + value : array {Adventure-Specific Actions.system.traits.value} + Length: min=0 max=5 + Value type: string {Adventure-Specific Actions.system.traits.value.[]} (39 different values) + [otherTags] : array {Adventure-Specific Actions.system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Adventure-Specific Actions.system.traits.otherTags.[]} (2 different values) + major-spirit-power (x9) + minor-spirit-power (x7) + [frequency] : object {Adventure-Specific Actions.system.frequency} + max : integer {Adventure-Specific Actions.system.frequency.max} (2 different values) + 1 (x22) + 2 (x1) + per : string {Adventure-Specific Actions.system.frequency.per} (2 different values) + day (x17) + PT1H (x6) + [selfEffect] : object {Adventure-Specific Actions.system.selfEffect} + name : string {Adventure-Specific Actions.system.selfEffect.name} (8 different values) + Effect: Walking the Cardinal Paths (x1) + Effect: Glimpses to Beyond (x1) + Effect: Azata's Grace (x1) + Effect: Spirit Power (Flight) (x1) + Effect: Spirit Power (Passion) (x1) + Aura: Righteous Call (x1) + Effect: Seasonal Boon (Outskirt Dweller) (x1) + Effect: Wind Barrier (x1) + uuid : string {Adventure-Specific Actions.system.selfEffect.uuid} (8 different values) + Compendium.pf2e.feat-effects.Item.Effect: Walking the Cardinal Paths (x1) + Compendium.pf2e.feat-effects.Item.Effect: Glimpses to Beyond (x1) + Compendium.pf2e.campaign-effects.Item.Effect: Azata's Grace (x1) + Compendium.pf2e.campaign-effects.Item.Effect: Spirit Power (Flight) (x1) + Compendium.pf2e.campaign-effects.Item.Effect: Spirit Power (Passion) (x1) + Compendium.pf2e.campaign-effects.Item.Aura: Righteous Call (x1) + Compendium.pf2e.campaign-effects.Item.Effect: Seasonal Boon (Outskirt Dweller) (x1) + Compendium.pf2e.campaign-effects.Item.Effect: Wind Barrier (x1) + [level] : object {Adventure-Specific Actions.system.level} + value : integer {Adventure-Specific Actions.system.level.value} (same value: 0) + [prerequisites] : object {Adventure-Specific Actions.system.prerequisites} + value : array<> {Adventure-Specific Actions.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + type : string {Adventure-Specific Actions.type} (2 different values) + action (x142) + feat (x16) \ No newline at end of file diff --git a/output/pf2e/packs/Aftermath.txt b/output/pf2e/packs/Aftermath.txt new file mode 100644 index 0000000..86ccbfa --- /dev/null +++ b/output/pf2e/packs/Aftermath.txt @@ -0,0 +1,55 @@ +Aftermath +Different values: 13 +===================================== +object {Aftermath} + _id : string {Aftermath._id} (all different values) + folder : string {Aftermath.folder} (same value: E9ObyMxDmNTulE5a) + img : string {Aftermath.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Aftermath.name} (all different values) + system : object {Aftermath.system} + actionType : object {Aftermath.system.actionType} + value : string {Aftermath.system.actionType.value} (3 different values) + passive (x11) + reaction (x1) + action (x1) + actions : object {Aftermath.system.actions} + [value] : integer {Aftermath.system.actions.value} (same value: 2) + category : string {Aftermath.system.category} (same value: class) + description : object {Aftermath.system.description} + value : string {Aftermath.system.description.value} (all different values) + level : object {Aftermath.system.level} + value : integer {Aftermath.system.level.value} (6 different values) + 4 (x3) + 14 (x2) + 6 (x2) + 16 (x2) + 10 (x3) + 12 (x1) + prerequisites : object {Aftermath.system.prerequisites} + value : array {Aftermath.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Aftermath.system.prerequisites.value.[]} + value : string {Aftermath.system.prerequisites.value.[].value} (all different values) + publication : object {Aftermath.system.publication} + license : string {Aftermath.system.publication.license} (same value: OGL) + remaster : boolean {Aftermath.system.publication.remaster} (same value: False) + title : string {Aftermath.system.publication.title} (2 different values) + Pathfinder Dark Archive (x12) + Pathfinder #180: The Smoking Gun (x1) + rules : ###FoundryRulesObject### + traits : object {Aftermath.system.traits} + rarity : string {Aftermath.system.traits.rarity} (same value: rare) + value : array {Aftermath.system.traits.value} + Length: min=1 max=4 + Value type: string {Aftermath.system.traits.value.[]} (10 different values) + aftermath (x13) + fire (x1) + healing (x1) + primal (x1) + magical (x4) + cold (x1) + water (x1) + flourish (x1) + void (x1) + air (x1) + type : string {Aftermath.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Age of Ashes.txt b/output/pf2e/packs/Age of Ashes.txt new file mode 100644 index 0000000..6da661c --- /dev/null +++ b/output/pf2e/packs/Age of Ashes.txt @@ -0,0 +1,96 @@ +Age of Ashes +Different values: 9 +===================================== +object {Age of Ashes} + _id : string {Age of Ashes._id} (all different values) + folder : string {Age of Ashes.folder} (same value: 2IuGrk3NUEh9X4t8) + img : string {Age of Ashes.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Age of Ashes.name} (all different values) + system : object {Age of Ashes.system} + boosts : object {Age of Ashes.system.boosts} + 0 : object {Age of Ashes.system.boosts.0} + value : array {Age of Ashes.system.boosts.0.value} + Length: min=2 max=2 + Value type: string {Age of Ashes.system.boosts.0.value.[]} (6 different values) + cha (x3) + str (x3) + dex (x3) + con (x3) + wis (x3) + int (x3) + 1 : object {Age of Ashes.system.boosts.1} + value : array {Age of Ashes.system.boosts.1.value} + Length: min=6 max=6 + Value type: string {Age of Ashes.system.boosts.1.value.[]} (6 different values) + cha (x9) + con (x9) + dex (x9) + int (x9) + str (x9) + wis (x9) + description : object {Age of Ashes.system.description} + value : string {Age of Ashes.system.description.value} (all different values) + items : object {Age of Ashes.system.items} + [29e0x] : object {Age of Ashes.system.items.29e0x} + img : string {Age of Ashes.system.items.29e0x.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Age of Ashes.system.items.29e0x.level} (same value: 1) + name : string {Age of Ashes.system.items.29e0x.name} (same value: Intimidating Glare) + uuid : string {Age of Ashes.system.items.29e0x.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) + [qbuex] : object {Age of Ashes.system.items.qbuex} + img : string {Age of Ashes.system.items.qbuex.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Age of Ashes.system.items.qbuex.level} (same value: 1) + name : string {Age of Ashes.system.items.qbuex.name} (same value: Terrain Stalker) + uuid : string {Age of Ashes.system.items.qbuex.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Stalker) + [vaywv] : object {Age of Ashes.system.items.vaywv} + img : string {Age of Ashes.system.items.vaywv.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Age of Ashes.system.items.vaywv.level} (same value: 1) + name : string {Age of Ashes.system.items.vaywv.name} (same value: Student of the Canon) + uuid : string {Age of Ashes.system.items.vaywv.uuid} (same value: Compendium.pf2e.feats-srd.Item.Student of the Canon) + [fzch2] : object {Age of Ashes.system.items.fzch2} + img : string {Age of Ashes.system.items.fzch2.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Age of Ashes.system.items.fzch2.level} (same value: 1) + name : string {Age of Ashes.system.items.fzch2.name} (same value: Courtly Graces) + uuid : string {Age of Ashes.system.items.fzch2.uuid} (same value: Compendium.pf2e.feats-srd.Item.Courtly Graces) + [e8pnw] : object {Age of Ashes.system.items.e8pnw} + img : string {Age of Ashes.system.items.e8pnw.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Age of Ashes.system.items.e8pnw.level} (same value: 1) + name : string {Age of Ashes.system.items.e8pnw.name} (same value: Specialty Crafting) + uuid : string {Age of Ashes.system.items.e8pnw.uuid} (same value: Compendium.pf2e.feats-srd.Item.Specialty Crafting) + [6ja48] : object {Age of Ashes.system.items.6ja48} + img : string {Age of Ashes.system.items.6ja48.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Age of Ashes.system.items.6ja48.level} (same value: 1) + name : string {Age of Ashes.system.items.6ja48.name} (same value: Hobnobber) + uuid : string {Age of Ashes.system.items.6ja48.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [u6r5t] : object {Age of Ashes.system.items.u6r5t} + img : string {Age of Ashes.system.items.u6r5t.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Age of Ashes.system.items.u6r5t.level} (same value: 1) + name : string {Age of Ashes.system.items.u6r5t.name} (same value: Terrain Expertise) + uuid : string {Age of Ashes.system.items.u6r5t.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Expertise) + [g5mpz] : object {Age of Ashes.system.items.g5mpz} + img : string {Age of Ashes.system.items.g5mpz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Age of Ashes.system.items.g5mpz.level} (same value: 1) + name : string {Age of Ashes.system.items.g5mpz.name} (same value: Pickpocket) + uuid : string {Age of Ashes.system.items.g5mpz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pickpocket) + llxv2 : object {Age of Ashes.system.items.llxv2} + img : string {Age of Ashes.system.items.llxv2.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Age of Ashes.system.items.llxv2.level} (same value: 1) + name : string {Age of Ashes.system.items.llxv2.name} (same value: Lie To Me) + uuid : string {Age of Ashes.system.items.llxv2.uuid} (same value: Compendium.pf2e.feats-srd.Item.Lie to Me) + publication : object {Age of Ashes.system.publication} + license : string {Age of Ashes.system.publication.license} (same value: OGL) + remaster : boolean {Age of Ashes.system.publication.remaster} (same value: False) + title : string {Age of Ashes.system.publication.title} (same value: Pathfinder Age of Ashes Player's Guide) + rules : ###FoundryRulesObject### + trainedSkills : object {Age of Ashes.system.trainedSkills} + lore : array {Age of Ashes.system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Age of Ashes.system.trainedSkills.lore.[]} (all different values) + value : array {Age of Ashes.system.trainedSkills.value} + Length: min=1 max=1 + Value type: string {Age of Ashes.system.trainedSkills.value.[]} (all different values) + traits : object {Age of Ashes.system.traits} + rarity : string {Age of Ashes.system.traits.rarity} (same value: common) + value : array<> {Age of Ashes.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Age of Ashes.type} (same value: background) \ No newline at end of file diff --git a/output/pf2e/packs/Agents of Edgewatch.txt b/output/pf2e/packs/Agents of Edgewatch.txt new file mode 100644 index 0000000..5734091 --- /dev/null +++ b/output/pf2e/packs/Agents of Edgewatch.txt @@ -0,0 +1,115 @@ +Agents of Edgewatch +Different values: 10 +===================================== +object {Agents of Edgewatch} + _id : string {Agents of Edgewatch._id} (all different values) + folder : string {Agents of Edgewatch.folder} (same value: nMbLhTgeWwIj5w4w) + img : string {Agents of Edgewatch.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Agents of Edgewatch.name} (all different values) + system : object {Agents of Edgewatch.system} + boosts : object {Agents of Edgewatch.system.boosts} + 0 : object {Agents of Edgewatch.system.boosts.0} + value : array {Agents of Edgewatch.system.boosts.0.value} + Length: min=2 max=2 + Value type: string {Agents of Edgewatch.system.boosts.0.value.[]} (6 different values) + cha (x4) + dex (x2) + con (x5) + wis (x4) + str (x1) + int (x4) + 1 : object {Agents of Edgewatch.system.boosts.1} + value : array {Agents of Edgewatch.system.boosts.1.value} + Length: min=6 max=6 + Value type: string {Agents of Edgewatch.system.boosts.1.value.[]} (6 different values) + cha (x10) + con (x10) + dex (x10) + int (x10) + str (x10) + wis (x10) + description : object {Agents of Edgewatch.system.description} + value : string {Agents of Edgewatch.system.description.value} (all different values) + items : object {Agents of Edgewatch.system.items} + [3tdk7] : object {Agents of Edgewatch.system.items.3tdk7} + img : string {Agents of Edgewatch.system.items.3tdk7.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Agents of Edgewatch.system.items.3tdk7.level} (same value: 1) + name : string {Agents of Edgewatch.system.items.3tdk7.name} (same value: Pickpocket) + uuid : string {Agents of Edgewatch.system.items.3tdk7.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pickpocket) + [pf0s5] : object {Agents of Edgewatch.system.items.pf0s5} + img : string {Agents of Edgewatch.system.items.pf0s5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Agents of Edgewatch.system.items.pf0s5.level} (same value: 1) + name : string {Agents of Edgewatch.system.items.pf0s5.name} (same value: Quick Identification) + uuid : string {Agents of Edgewatch.system.items.pf0s5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Identification) + [15iku] : object {Agents of Edgewatch.system.items.15iku} + img : string {Agents of Edgewatch.system.items.15iku.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Agents of Edgewatch.system.items.15iku.level} (same value: 1) + name : string {Agents of Edgewatch.system.items.15iku.name} (same value: Experienced Tracker) + uuid : string {Agents of Edgewatch.system.items.15iku.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Tracker) + [q0xhg] : object {Agents of Edgewatch.system.items.q0xhg} + img : string {Agents of Edgewatch.system.items.q0xhg.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Agents of Edgewatch.system.items.q0xhg.level} (same value: 1) + name : string {Agents of Edgewatch.system.items.q0xhg.name} (same value: Quick Jump) + uuid : string {Agents of Edgewatch.system.items.q0xhg.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Jump) + [o4rw8] : object {Agents of Edgewatch.system.items.o4rw8} + img : string {Agents of Edgewatch.system.items.o4rw8.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Agents of Edgewatch.system.items.o4rw8.level} (same value: 1) + name : string {Agents of Edgewatch.system.items.o4rw8.name} (same value: Recognize Spell) + uuid : string {Agents of Edgewatch.system.items.o4rw8.uuid} (same value: Compendium.pf2e.feats-srd.Item.Recognize Spell) + [km6n9] : object {Agents of Edgewatch.system.items.km6n9} + img : string {Agents of Edgewatch.system.items.km6n9.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Agents of Edgewatch.system.items.km6n9.level} (same value: 1) + name : string {Agents of Edgewatch.system.items.km6n9.name} (same value: Hobnobber) + uuid : string {Agents of Edgewatch.system.items.km6n9.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [8298f] : object {Agents of Edgewatch.system.items.8298f} + img : string {Agents of Edgewatch.system.items.8298f.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Agents of Edgewatch.system.items.8298f.level} (same value: 1) + name : string {Agents of Edgewatch.system.items.8298f.name} (same value: Dubious Knowledge) + uuid : string {Agents of Edgewatch.system.items.8298f.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + [j7rys] : object {Agents of Edgewatch.system.items.j7rys} + img : string {Agents of Edgewatch.system.items.j7rys.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Agents of Edgewatch.system.items.j7rys.level} (same value: 1) + name : string {Agents of Edgewatch.system.items.j7rys.name} (same value: Multilingual) + uuid : string {Agents of Edgewatch.system.items.j7rys.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + hqa2u : object {Agents of Edgewatch.system.items.hqa2u} + img : string {Agents of Edgewatch.system.items.hqa2u.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Agents of Edgewatch.system.items.hqa2u.level} (same value: 1) + name : string {Agents of Edgewatch.system.items.hqa2u.name} (same value: Charming Liar) + uuid : string {Agents of Edgewatch.system.items.hqa2u.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar) + publication : object {Agents of Edgewatch.system.publication} + license : string {Agents of Edgewatch.system.publication.license} (same value: OGL) + remaster : boolean {Agents of Edgewatch.system.publication.remaster} (same value: False) + title : string {Agents of Edgewatch.system.publication.title} (same value: Pathfinder Agents of Edgewatch Player's Guide) + rules : ###FoundryRulesObject### + trainedSkills : object {Agents of Edgewatch.system.trainedSkills} + lore : array {Agents of Edgewatch.system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Agents of Edgewatch.system.trainedSkills.lore.[]} (9 different values) + Legal Lore or Underworld Lore (x1) + Lore (x1) + Labor Lore or Underworld Lore (x1) + Sailing Lore or Hunting Lore (x1) + Legal Lore (x2) + Lore (x1) + Hunting Lore or Stabling Lore (x1) + Gladatorial Lore or Genealogy Lore (x1) + Art Lore and Underworld Lore (x1) + value : array {Agents of Edgewatch.system.trainedSkills.value} + Length: min=0 max=1 + Value type: string {Agents of Edgewatch.system.trainedSkills.value.[]} (9 different values) + thievery (x1) + religion (x1) + survival (x1) + athletics (x1) + diplomacy (x1) + performance (x1) + nature (x1) + society (x1) + deception (x1) + [custom] : string {Agents of Edgewatch.system.trainedSkills.custom} (same value: ) + traits : object {Agents of Edgewatch.system.traits} + rarity : string {Agents of Edgewatch.system.traits.rarity} (same value: common) + value : array<> {Agents of Edgewatch.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Agents of Edgewatch.type} (same value: background) \ No newline at end of file diff --git a/output/pf2e/packs/Aiuvarin.txt b/output/pf2e/packs/Aiuvarin.txt new file mode 100644 index 0000000..f149a29 --- /dev/null +++ b/output/pf2e/packs/Aiuvarin.txt @@ -0,0 +1,44 @@ +Aiuvarin +Different values: 7 +===================================== +object {Aiuvarin} + _id : string {Aiuvarin._id} (all different values) + folder : string {Aiuvarin.folder} (same value: eZdHeQqcVGxIpbFQ) + img : string {Aiuvarin.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Aiuvarin.name} (all different values) + system : object {Aiuvarin.system} + actionType : object {Aiuvarin.system.actionType} + value : string {Aiuvarin.system.actionType.value} (same value: passive) + actions : object {Aiuvarin.system.actions} + [value] : mixed + category : string {Aiuvarin.system.category} (same value: ancestry) + description : object {Aiuvarin.system.description} + value : string {Aiuvarin.system.description.value} (all different values) + level : object {Aiuvarin.system.level} + value : integer {Aiuvarin.system.level.value} (3 different values) + 1 (x4) + 5 (x2) + 9 (x1) + prerequisites : object {Aiuvarin.system.prerequisites} + value : array<> {Aiuvarin.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Aiuvarin.system.publication} + license : string {Aiuvarin.system.publication.license} (2 different values) + ORC (x4) + OGL (x3) + remaster : boolean {Aiuvarin.system.publication.remaster} (2 different values) + True (x4) + False (x3) + title : string {Aiuvarin.system.publication.title} (3 different values) + Pathfinder Player Core (x4) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Lost Omens Character Guide (x2) + rules : ###FoundryRulesObject### + traits : object {Aiuvarin.system.traits} + rarity : string {Aiuvarin.system.traits.rarity} (same value: common) + value : array {Aiuvarin.system.traits.value} + Length: min=1 max=1 + Value type: string {Aiuvarin.system.traits.value.[]} (same value: aiuvarin) + [onlyLevel1] : boolean {Aiuvarin.system.onlyLevel1} (same value: True) + type : string {Aiuvarin.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Alchemist.txt b/output/pf2e/packs/Alchemist.txt new file mode 100644 index 0000000..c9d6436 --- /dev/null +++ b/output/pf2e/packs/Alchemist.txt @@ -0,0 +1,99 @@ +Alchemist +Different values: 65 +===================================== +object {Alchemist} + _id : string {Alchemist._id} (all different values) + folder : string {Alchemist.folder} (same value: d7DhNET1xI0b7LSM) + img : string {Alchemist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Alchemist.name} (all different values) + system : object {Alchemist.system} + actionType : object {Alchemist.system.actionType} + value : string {Alchemist.system.actionType.value} (4 different values) + passive (x53) + free (x5) + action (x6) + reaction (x1) + actions : object {Alchemist.system.actions} + [value] : integer {Alchemist.system.actions.value} (2 different values) + 1 (x5) + 3 (x1) + category : string {Alchemist.system.category} (same value: class) + description : object {Alchemist.system.description} + value : string {Alchemist.system.description.value} (all different values) + level : object {Alchemist.system.level} + value : integer {Alchemist.system.level.value} (11 different values) + 10 (x7) + 1 (x6) + 20 (x8) + 8 (x8) + 6 (x6) + 4 (x10) + 2 (x6) + 14 (x4) + 16 (x3) + 12 (x4) + 18 (x3) + prerequisites : object {Alchemist.system.prerequisites} + value : array {Alchemist.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Alchemist.system.prerequisites.value.[]} + value : string {Alchemist.system.prerequisites.value.[].value} (10 different values) + Efficient Alchemy (x1) + trained in Crafting (x1) + Extend Elixir (x2) + Debilitating Bomb (x1) + Merciful Elixir (x1) + Invigorating Elixir (x2) + perpetual infusions (x1) + Powerful Alchemy (x1) + Greater Debilitating Bomb (x1) + Far Lobber (x1) + publication : object {Alchemist.system.publication} + license : string {Alchemist.system.publication.license} (2 different values) + ORC (x50) + OGL (x15) + remaster : boolean {Alchemist.system.publication.remaster} (2 different values) + True (x50) + False (x15) + title : string {Alchemist.system.publication.title} (10 different values) + Pathfinder Player Core 2 (x46) + Pathfinder Lost Omens Legends (x2) + Pathfinder #156: The Apocalypse Prophet (x1) + Pathfinder Core Rulebook (x5) + Pathfinder Lost Omens Knights of Lastwall (x2) + Pathfinder Advanced Player's Guide (x2) + Pathfinder #150: Broken Promises (x1) + Pathfinder Lost Omens Tian Xia Character Guide (x4) + Pathfinder #168: King of the Mountain (x1) + Pathfinder #149: Against the Scarlet Triad (x1) + rules : ###FoundryRulesObject### + traits : object {Alchemist.system.traits} + rarity : string {Alchemist.system.traits.rarity} (3 different values) + common (x57) + rare (x2) + uncommon (x6) + value : array {Alchemist.system.traits.value} + Length: min=1 max=3 + Value type: string {Alchemist.system.traits.value.[]} (8 different values) + alchemist (x65) + exploration (x1) + additive2 (x4) + additive (x13) + healing (x2) + manipulate (x4) + concentrate (x2) + olfactory (x1) + [selected] : object {Alchemist.system.traits.selected} + [additive2] : string {Alchemist.system.traits.selected.additive2} (same value: Additive 2) + [alchemist] : string {Alchemist.system.traits.selected.alchemist} (same value: Alchemist) + [alchemical] : string {Alchemist.system.traits.selected.alchemical} (same value: Alchemical) + [frequency] : object {Alchemist.system.frequency} + max : integer {Alchemist.system.frequency.max} (same value: 1) + per : string {Alchemist.system.frequency.per} (4 different values) + round (x3) + PT1M (x1) + day (x2) + PT10M (x1) + [value] : integer {Alchemist.system.frequency.value} (same value: 1) + [maxTakable] : integer {Alchemist.system.maxTakable} (same value: 2) + type : string {Alchemist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Aldori Duelist.txt b/output/pf2e/packs/Aldori Duelist.txt new file mode 100644 index 0000000..5d63d40 --- /dev/null +++ b/output/pf2e/packs/Aldori Duelist.txt @@ -0,0 +1,52 @@ +Aldori Duelist +Different values: 6 +===================================== +object {Aldori Duelist} + _id : string {Aldori Duelist._id} (all different values) + folder : string {Aldori Duelist.folder} (same value: JYYJ09UxpgSWMp27) + img : string {Aldori Duelist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Aldori Duelist.name} (all different values) + system : object {Aldori Duelist.system} + actionType : object {Aldori Duelist.system.actionType} + value : string {Aldori Duelist.system.actionType.value} (4 different values) + passive (x2) + action (x1) + free (x2) + reaction (x1) + actions : object {Aldori Duelist.system.actions} + [value] : integer {Aldori Duelist.system.actions.value} (same value: 1) + category : string {Aldori Duelist.system.category} (same value: class) + description : object {Aldori Duelist.system.description} + value : string {Aldori Duelist.system.description.value} (all different values) + level : object {Aldori Duelist.system.level} + value : integer {Aldori Duelist.system.level.value} (4 different values) + 2 (x1) + 4 (x2) + 6 (x2) + 10 (x1) + prerequisites : object {Aldori Duelist.system.prerequisites} + value : array {Aldori Duelist.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Aldori Duelist.system.prerequisites.value.[]} + value : string {Aldori Duelist.system.prerequisites.value.[].value} (3 different values) + trained in Aldori dueling swords (x1) + Aldori Duelist Dedication (x4) + Aldori Parry (x1) + publication : object {Aldori Duelist.system.publication} + license : string {Aldori Duelist.system.publication.license} (same value: OGL) + remaster : boolean {Aldori Duelist.system.publication.remaster} (same value: False) + title : string {Aldori Duelist.system.publication.title} (same value: Pathfinder Lost Omens World Guide) + rules : ###FoundryRulesObject### + traits : object {Aldori Duelist.system.traits} + rarity : string {Aldori Duelist.system.traits.rarity} (2 different values) + uncommon (x1) + common (x5) + value : array {Aldori Duelist.system.traits.value} + Length: min=1 max=2 + Value type: string {Aldori Duelist.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + [selfEffect] : object {Aldori Duelist.system.selfEffect} + name : string {Aldori Duelist.system.selfEffect.name} (same value: Effect: Aldori Parry) + uuid : string {Aldori Duelist.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Aldori Parry) + type : string {Aldori Duelist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Alkenstar Agent.txt b/output/pf2e/packs/Alkenstar Agent.txt new file mode 100644 index 0000000..6a4824e --- /dev/null +++ b/output/pf2e/packs/Alkenstar Agent.txt @@ -0,0 +1,45 @@ +Alkenstar Agent +Different values: 4 +===================================== +object {Alkenstar Agent} + _id : string {Alkenstar Agent._id} (all different values) + folder : string {Alkenstar Agent.folder} (same value: GMVALPbvTcAIWPL9) + img : string {Alkenstar Agent.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Alkenstar Agent.name} (all different values) + system : object {Alkenstar Agent.system} + actionType : object {Alkenstar Agent.system.actionType} + value : string {Alkenstar Agent.system.actionType.value} (2 different values) + passive (x2) + action (x2) + actions : object {Alkenstar Agent.system.actions} + [value] : integer {Alkenstar Agent.system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {Alkenstar Agent.system.category} (2 different values) + class (x3) + skill (x1) + description : object {Alkenstar Agent.system.description} + value : string {Alkenstar Agent.system.description.value} (all different values) + level : object {Alkenstar Agent.system.level} + value : integer {Alkenstar Agent.system.level.value} (all different values) + prerequisites : object {Alkenstar Agent.system.prerequisites} + value : array {Alkenstar Agent.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Alkenstar Agent.system.prerequisites.value.[]} + value : string {Alkenstar Agent.system.prerequisites.value.[].value} (all different values) + publication : object {Alkenstar Agent.system.publication} + license : string {Alkenstar Agent.system.publication.license} (same value: OGL) + remaster : boolean {Alkenstar Agent.system.publication.remaster} (same value: False) + title : string {Alkenstar Agent.system.publication.title} (same value: Pathfinder #178: Punks in a Powder Keg) + rules : ###FoundryRulesObject### + traits : object {Alkenstar Agent.system.traits} + rarity : string {Alkenstar Agent.system.traits.rarity} (2 different values) + uncommon (x1) + common (x3) + value : array {Alkenstar Agent.system.traits.value} + Length: min=1 max=2 + Value type: string {Alkenstar Agent.system.traits.value.[]} (3 different values) + archetype (x4) + dedication (x1) + skill (x1) + type : string {Alkenstar Agent.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Alter Ego.txt b/output/pf2e/packs/Alter Ego.txt new file mode 100644 index 0000000..ee42190 --- /dev/null +++ b/output/pf2e/packs/Alter Ego.txt @@ -0,0 +1,69 @@ +Alter Ego +Different values: 11 +===================================== +object {Alter Ego} + _id : string {Alter Ego._id} (all different values) + folder : string {Alter Ego.folder} (same value: QhaVT5m7pZb0hFuV) + img : string {Alter Ego.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Alter Ego.name} (all different values) + system : object {Alter Ego.system} + actionType : object {Alter Ego.system.actionType} + value : string {Alter Ego.system.actionType.value} (3 different values) + passive (x8) + action (x2) + reaction (x1) + actions : object {Alter Ego.system.actions} + [value] : integer {Alter Ego.system.actions.value} (2 different values) + 1 (x1) + 2 (x1) + category : string {Alter Ego.system.category} (2 different values) + class (x7) + skill (x4) + description : object {Alter Ego.system.description} + value : string {Alter Ego.system.description.value} (all different values) + level : object {Alter Ego.system.level} + value : integer {Alter Ego.system.level.value} (8 different values) + 2 (x1) + 14 (x2) + 4 (x3) + 12 (x1) + 7 (x1) + 6 (x1) + 8 (x1) + 3 (x1) + prerequisites : object {Alter Ego.system.prerequisites} + value : array {Alter Ego.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Alter Ego.system.prerequisites.value.[]} + value : string {Alter Ego.system.prerequisites.value.[].value} (7 different values) + trained in Deception and Stealth (x1) + Alter Ego Dedication (x8) + Alter Ego Dedication or Vigilante Dedication (x1) + trained in Athletics (x1) + master in Deception (x1) + Alter Ego Dedication or Archaeologist Dedication (x1) + trained in Society (x1) + publication : object {Alter Ego.system.publication} + license : string {Alter Ego.system.publication.license} (same value: OGL) + remaster : boolean {Alter Ego.system.publication.remaster} (same value: False) + title : string {Alter Ego.system.publication.title} (2 different values) + Pathfinder Dark Archive (x8) + Pathfinder Lost Omens Firebrands (x3) + rules : ###FoundryRulesObject### + traits : object {Alter Ego.system.traits} + rarity : string {Alter Ego.system.traits.rarity} (2 different values) + uncommon (x5) + common (x6) + value : array {Alter Ego.system.traits.value} + Length: min=1 max=5 + Value type: string {Alter Ego.system.traits.value.[]} (all different values) + [frequency] : object {Alter Ego.system.frequency} + max : integer {Alter Ego.system.frequency.max} (same value: 1) + per : string {Alter Ego.system.frequency.per} (2 different values) + day (x1) + PT10M (x1) + [subfeatures] : object {Alter Ego.system.subfeatures} + proficiencies : object {Alter Ego.system.subfeatures.proficiencies} + spellcasting : object {Alter Ego.system.subfeatures.proficiencies.spellcasting} + rank : integer {Alter Ego.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Alter Ego.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Anadi.txt b/output/pf2e/packs/Anadi.txt new file mode 100644 index 0000000..66ad403 --- /dev/null +++ b/output/pf2e/packs/Anadi.txt @@ -0,0 +1,26 @@ +Anadi +Different values: 5 +===================================== +object {Anadi} + _id : string {Anadi._id} (all different values) + folder : string {Anadi.folder} (same value: 1nhgH7eUL9FK6Ofz) + img : string {Anadi.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Anadi.name} (all different values) + system : object {Anadi.system} + ancestry : object {Anadi.system.ancestry} + name : string {Anadi.system.ancestry.name} (same value: Anadi) + slug : string {Anadi.system.ancestry.slug} (same value: anadi) + uuid : string {Anadi.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.TQEqWqc7BYiadUdY) + description : object {Anadi.system.description} + value : string {Anadi.system.description.value} (all different values) + publication : object {Anadi.system.publication} + license : string {Anadi.system.publication.license} (same value: OGL) + remaster : boolean {Anadi.system.publication.remaster} (same value: False) + title : string {Anadi.system.publication.title} (same value: Pathfinder Lost Omens The Mwangi Expanse) + rules : ###FoundryRulesObject### + traits : object {Anadi.system.traits} + rarity : string {Anadi.system.traits.rarity} (same value: common) + value : array<> {Anadi.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Anadi.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Ancestries.txt b/output/pf2e/packs/Ancestries.txt new file mode 100644 index 0000000..a418f3d --- /dev/null +++ b/output/pf2e/packs/Ancestries.txt @@ -0,0 +1,342 @@ +Ancestries +Different values: 48 +===================================== +object {Ancestries} + _id : string {Ancestries._id} (all different values) + img : string {Ancestries.img} (40 different values) + name : string {Ancestries.name} (all different values) + system : object {Ancestries.system} + additionalLanguages : object {Ancestries.system.additionalLanguages} + count : integer {Ancestries.system.additionalLanguages.count} (2 different values) + 0 (x47) + 1 (x1) + custom : string {Ancestries.system.additionalLanguages.custom} (same value: ) + value : array {Ancestries.system.additionalLanguages.value} + Length: min=0 max=11 + Value type: string {Ancestries.system.additionalLanguages.value.[]} (42 different values) + boosts : object {Ancestries.system.boosts} + 0 : object {Ancestries.system.boosts.0} + value : array {Ancestries.system.boosts.0.value} + Length: min=1 max=6 + Value type: string {Ancestries.system.boosts.0.value.[]} (6 different values) + dex (x17) + str (x10) + con (x15) + cha (x10) + wis (x3) + int (x3) + 1 : object {Ancestries.system.boosts.1} + value : array {Ancestries.system.boosts.1.value} + Length: min=0 max=6 + Value type: string {Ancestries.system.boosts.1.value.[]} (6 different values) + wis (x13) + int (x8) + con (x6) + dex (x6) + str (x2) + cha (x9) + 2 : object {Ancestries.system.boosts.2} + value : array {Ancestries.system.boosts.2.value} + Length: min=0 max=6 + Value type: string {Ancestries.system.boosts.2.value.[]} (6 different values) + str (x46) + dex (x46) + con (x46) + int (x46) + wis (x46) + cha (x46) + description : object {Ancestries.system.description} + value : string {Ancestries.system.description.value} (all different values) + flaws : object {Ancestries.system.flaws} + 0 : object {Ancestries.system.flaws.0} + value : array {Ancestries.system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Ancestries.system.flaws.0.value.[]} (6 different values) + con (x6) + cha (x6) + int (x7) + wis (x7) + str (x5) + dex (x1) + hp : integer {Ancestries.system.hp} (3 different values) + 8 (x28) + 6 (x13) + 10 (x7) + items : object {Ancestries.system.items} + [dzt52] : object {Ancestries.system.items.dzt52} + img : string {Ancestries.system.items.dzt52.img} (same value: systems/pf2e/icons/unarmed-attacks/mandibles.webp) + level : integer {Ancestries.system.items.dzt52.level} (same value: 0) + name : string {Ancestries.system.items.dzt52.name} (same value: Fangs) + uuid : string {Ancestries.system.items.dzt52.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Fangs) + [fvpio] : object {Ancestries.system.items.fvpio} + img : string {Ancestries.system.items.fvpio.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.fvpio.level} (same value: 1) + name : string {Ancestries.system.items.fvpio.name} (same value: Emotionally Unaware) + uuid : string {Ancestries.system.items.fvpio.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Emotionally Unaware) + [ouwoo] : object {Ancestries.system.items.ouwoo} + img : string {Ancestries.system.items.ouwoo.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.ouwoo.level} (same value: 1) + name : string {Ancestries.system.items.ouwoo.name} (same value: Constructed) + uuid : string {Ancestries.system.items.ouwoo.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Constructed) + [l0mdk] : object {Ancestries.system.items.l0mdk} + img : string {Ancestries.system.items.l0mdk.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.l0mdk.level} (same value: 1) + name : string {Ancestries.system.items.l0mdk.name} (same value: Constructed Body) + uuid : string {Ancestries.system.items.l0mdk.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Constructed Body) + [l6cpr] : object {Ancestries.system.items.l6cpr} + img : string {Ancestries.system.items.l6cpr.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.l6cpr.level} (same value: 1) + name : string {Ancestries.system.items.l6cpr.name} (same value: Automaton Core) + uuid : string {Ancestries.system.items.l6cpr.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Automaton Core) + [9KYmO] : object {Ancestries.system.items.9KYmO} + img : string {Ancestries.system.items.9KYmO.img} (same value: icons/creatures/mammals/humanoid-wolf-dog-blue.webp) + level : integer {Ancestries.system.items.9KYmO.level} (same value: 1) + name : string {Ancestries.system.items.9KYmO.name} (same value: Awakened Mind) + uuid : string {Ancestries.system.items.9KYmO.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Awakened Mind) + [TQ7e5] : object {Ancestries.system.items.TQ7e5} + img : string {Ancestries.system.items.TQ7e5.img} (same value: icons/magic/nature/wolf-paw-glow-green.webp) + level : integer {Ancestries.system.items.TQ7e5.level} (same value: 1) + name : string {Ancestries.system.items.TQ7e5.name} (same value: Awakened Form) + uuid : string {Ancestries.system.items.TQ7e5.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Awakened Form) + [mfgye] : object {Ancestries.system.items.mfgye} + img : string {Ancestries.system.items.mfgye.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.mfgye.level} (same value: 1) + name : string {Ancestries.system.items.mfgye.name} (same value: Hydration) + uuid : string {Ancestries.system.items.mfgye.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Hydration) + [pvkub] : object {Ancestries.system.items.pvkub} + img : string {Ancestries.system.items.pvkub.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.pvkub.level} (same value: 1) + name : string {Ancestries.system.items.pvkub.name} (same value: Swim) + uuid : string {Ancestries.system.items.pvkub.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Swim) + [iyksy] : object {Ancestries.system.items.iyksy} + img : string {Ancestries.system.items.iyksy.img} (same value: systems/pf2e/icons/features/ancestry/land-on-your-feet.webp) + level : string {Ancestries.system.items.iyksy.level} (same value: 1) + name : string {Ancestries.system.items.iyksy.name} (same value: Land on Your Feet) + uuid : string {Ancestries.system.items.iyksy.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Land on Your Feet) + [TaKbB] : object {Ancestries.system.items.TaKbB} + img : string {Ancestries.system.items.TaKbB.img} (same value: icons/environment/people/cavalry.webp) + level : integer {Ancestries.system.items.TaKbB.level} (same value: 1) + name : string {Ancestries.system.items.TaKbB.name} (same value: Mount) + uuid : string {Ancestries.system.items.TaKbB.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Mount) + [fRFKM] : object {Ancestries.system.items.fRFKM} + img : string {Ancestries.system.items.fRFKM.img} (same value: icons/skills/movement/arrows-up-trio-red.webp) + level : integer {Ancestries.system.items.fRFKM.level} (same value: 1) + name : string {Ancestries.system.items.fRFKM.name} (same value: Robust) + uuid : string {Ancestries.system.items.fRFKM.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Robust) + [tdik1] : object {Ancestries.system.items.tdik1} + img : string {Ancestries.system.items.tdik1.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.tdik1.level} (same value: 1) + name : string {Ancestries.system.items.tdik1.name} (same value: Sunlight Healing) + uuid : string {Ancestries.system.items.tdik1.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sunlight Healing) + [5vjeq] : object {Ancestries.system.items.5vjeq} + img : string {Ancestries.system.items.5vjeq.img} (same value: systems/pf2e/icons/equipment/weapons/clan-dagger.webp) + level : integer {Ancestries.system.items.5vjeq.level} (same value: 0) + name : string {Ancestries.system.items.5vjeq.name} (same value: Clan Dagger) + uuid : string {Ancestries.system.items.5vjeq.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Clan Dagger) + [31xm9] : object {Ancestries.system.items.31xm9} + img : string {Ancestries.system.items.31xm9.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.31xm9.level} (same value: 1) + name : string {Ancestries.system.items.31xm9.name} (same value: Unusual Anatomy) + uuid : string {Ancestries.system.items.31xm9.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Unusual Anatomy) + [Jpors] : object {Ancestries.system.items.Jpors} + img : string {Ancestries.system.items.Jpors.img} (same value: icons/magic/nature/root-vine-beanstolk-green.webp) + level : integer {Ancestries.system.items.Jpors.level} (same value: 0) + name : string {Ancestries.system.items.Jpors.name} (same value: Photosynthesis) + uuid : string {Ancestries.system.items.Jpors.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Photosynthesis) + [2lk67] : object {Ancestries.system.items.2lk67} + img : string {Ancestries.system.items.2lk67.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.2lk67.level} (same value: 1) + name : string {Ancestries.system.items.2lk67.name} (same value: Eyes in Back) + uuid : string {Ancestries.system.items.2lk67.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Eyes in Back) + [3084v] : object {Ancestries.system.items.3084v} + img : string {Ancestries.system.items.3084v.img} (same value: systems/pf2e/icons/features/ancestry/keen-eyes.webp) + level : string {Ancestries.system.items.3084v.level} (same value: 0) + name : string {Ancestries.system.items.3084v.name} (same value: Keen Eyes) + uuid : string {Ancestries.system.items.3084v.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Keen Eyes) + [iaCUe] : object {Ancestries.system.items.iaCUe} + img : string {Ancestries.system.items.iaCUe.img} (same value: systems/pf2e/icons/spells/enthrall.webp) + level : integer {Ancestries.system.items.iaCUe.level} (same value: 0) + name : string {Ancestries.system.items.iaCUe.name} (same value: Empathic Sense) + uuid : string {Ancestries.system.items.iaCUe.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Empathic Sense) + [wceqv] : object {Ancestries.system.items.wceqv} + img : string {Ancestries.system.items.wceqv.img} (same value: systems/pf2e/icons/spells/searing-light.webp) + level : integer {Ancestries.system.items.wceqv.level} (same value: 0) + name : string {Ancestries.system.items.wceqv.name} (same value: Glowing Horn) + uuid : string {Ancestries.system.items.wceqv.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Glowing Horn) + [Awa7a] : object {Ancestries.system.items.Awa7a} + img : string {Ancestries.system.items.Awa7a.img} (same value: icons/creatures/abilities/mouth-teeth-long-red.webp) + level : integer {Ancestries.system.items.Awa7a.level} (same value: 0) + name : string {Ancestries.system.items.Awa7a.name} (same value: Bite) + uuid : string {Ancestries.system.items.Awa7a.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Bite) + [lzwB0] : object {Ancestries.system.items.lzwB0} + img : string {Ancestries.system.items.lzwB0.img} (same value: icons/creatures/mammals/humanoid-fox-cat-archer.webp) + level : integer {Ancestries.system.items.lzwB0.level} (same value: 1) + name : string {Ancestries.system.items.lzwB0.name} (same value: Change Shape) + uuid : string {Ancestries.system.items.lzwB0.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Change Shape) + [32oz7] : object {Ancestries.system.items.32oz7} + img : string {Ancestries.system.items.32oz7.img} (same value: icons/magic/nature/root-vine-beanstolk-green.webp) + level : string {Ancestries.system.items.32oz7.level} (same value: 1) + name : string {Ancestries.system.items.32oz7.name} (same value: Plant Nourishment) + uuid : string {Ancestries.system.items.32oz7.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Plant Nourishment) + [ry9ai] : object {Ancestries.system.items.ry9ai} + img : string {Ancestries.system.items.ry9ai.img} (same value: systems/pf2e/icons/features/ancestry//aquatic-adaptation.webp) + level : string {Ancestries.system.items.ry9ai.level} (same value: 1) + name : string {Ancestries.system.items.ry9ai.name} (same value: Aquatic Adaptation) + uuid : string {Ancestries.system.items.ry9ai.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Aquatic Adaptation) + [xkzsg] : object {Ancestries.system.items.xkzsg} + img : string {Ancestries.system.items.xkzsg.img} (same value: systems/pf2e/icons/features/ancestry/claws.webp) + level : string {Ancestries.system.items.xkzsg.level} (same value: 1) + name : string {Ancestries.system.items.xkzsg.name} (same value: Claws) + uuid : string {Ancestries.system.items.xkzsg.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Claws) + [1ZhYb] : object {Ancestries.system.items.1ZhYb} + img : string {Ancestries.system.items.1ZhYb.img} (same value: icons/magic/water/water-hand.webp) + level : integer {Ancestries.system.items.1ZhYb.level} (same value: 0) + name : string {Ancestries.system.items.1ZhYb.name} (same value: Hydration (Merfolk)) + uuid : string {Ancestries.system.items.1ZhYb.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Hydration (Merfolk)) + [T9WbI] : object {Ancestries.system.items.T9WbI} + img : string {Ancestries.system.items.T9WbI.img} (same value: icons/magic/water/pseudopod-swirl-blue.webp) + level : integer {Ancestries.system.items.T9WbI.level} (same value: 0) + name : string {Ancestries.system.items.T9WbI.name} (same value: Aquatic Grace) + uuid : string {Ancestries.system.items.T9WbI.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Aquatic Grace) + [MZeAa] : object {Ancestries.system.items.MZeAa} + img : string {Ancestries.system.items.MZeAa.img} (same value: icons/creatures/abilities/bull-head-horns-glowing.webp) + level : integer {Ancestries.system.items.MZeAa.level} (same value: 1) + name : string {Ancestries.system.items.MZeAa.name} (same value: Horns) + uuid : string {Ancestries.system.items.MZeAa.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Horns (Minotaur)) + [O6GUQ] : object {Ancestries.system.items.O6GUQ} + img : string {Ancestries.system.items.O6GUQ.img} (same value: systems/pf2e/icons/unarmed-attacks/fangs.webp) + level : integer {Ancestries.system.items.O6GUQ.level} (same value: 0) + name : string {Ancestries.system.items.O6GUQ.name} (same value: Fangs (Nagaji)) + uuid : string {Ancestries.system.items.O6GUQ.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Fangs (Nagaji)) + [3fzmc] : object {Ancestries.system.items.3fzmc} + img : string {Ancestries.system.items.3fzmc.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.3fzmc.level} (same value: 1) + name : string {Ancestries.system.items.3fzmc.name} (same value: Constructed (Poppet)) + uuid : string {Ancestries.system.items.3fzmc.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Constructed (Poppet)) + [giqow] : object {Ancestries.system.items.giqow} + img : string {Ancestries.system.items.giqow.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.giqow.level} (same value: 1) + name : string {Ancestries.system.items.giqow.name} (same value: Flammable) + uuid : string {Ancestries.system.items.giqow.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Flammable) + [jkllM] : object {Ancestries.system.items.jkllM} + img : string {Ancestries.system.items.jkllM.img} (same value: icons/commodities/bones/skull-lizard-tan.webp) + level : integer {Ancestries.system.items.jkllM.level} (same value: 1) + name : string {Ancestries.system.items.jkllM.name} (same value: Sharp Teeth) + uuid : string {Ancestries.system.items.jkllM.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sharp Teeth) + [Be6lQ] : object {Ancestries.system.items.Be6lQ} + img : string {Ancestries.system.items.Be6lQ.img} (same value: icons/magic/perception/third-eye-blue-red.webp) + level : integer {Ancestries.system.items.Be6lQ.level} (same value: 1) + name : string {Ancestries.system.items.Be6lQ.name} (same value: Cryptomnesia) + uuid : string {Ancestries.system.items.Be6lQ.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Cryptomnesia) + [xYhuY] : object {Ancestries.system.items.xYhuY} + img : string {Ancestries.system.items.xYhuY.img} (same value: icons/magic/symbols/ring-circle-smoke-blue.webp) + level : integer {Ancestries.system.items.xYhuY.level} (same value: 1) + name : string {Ancestries.system.items.xYhuY.name} (same value: Wanderer's Soul) + uuid : string {Ancestries.system.items.xYhuY.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Wanderer's Soul) + [PIA9y] : object {Ancestries.system.items.PIA9y} + img : string {Ancestries.system.items.PIA9y.img} (same value: icons/commodities/gems/gem-rough-cushion-red.webp) + level : integer {Ancestries.system.items.PIA9y.level} (same value: 1) + name : string {Ancestries.system.items.PIA9y.name} (same value: Head Gem) + uuid : string {Ancestries.system.items.PIA9y.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Head Gem) + [bPf5G] : object {Ancestries.system.items.bPf5G} + img : string {Ancestries.system.items.bPf5G.img} (same value: icons/creatures/abilities/bull-head-horns-glowing.webp) + level : integer {Ancestries.system.items.bPf5G.level} (same value: 1) + name : string {Ancestries.system.items.bPf5G.name} (same value: Horns (Sarangay)) + uuid : string {Ancestries.system.items.bPf5G.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Horns (Sarangay)) + [82kag] : object {Ancestries.system.items.82kag} + img : string {Ancestries.system.items.82kag.img} (same value: systems/pf2e/icons/features/ancestry/fishseeker-shoony.webp) + level : string {Ancestries.system.items.82kag.level} (same value: 1) + name : string {Ancestries.system.items.82kag.name} (same value: Blunt Snout) + uuid : string {Ancestries.system.items.82kag.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Blunt Snout) + [pADW6] : object {Ancestries.system.items.pADW6} + img : string {Ancestries.system.items.pADW6.img} (same value: icons/magic/death/skull-humanoid-white-blue.webp) + level : integer {Ancestries.system.items.pADW6.level} (same value: 0) + name : string {Ancestries.system.items.pADW6.name} (same value: Basic Undead Benefits) + uuid : string {Ancestries.system.items.pADW6.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Basic Undead Benefits) + [uu6ze] : object {Ancestries.system.items.uu6ze} + img : string {Ancestries.system.items.uu6ze.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.uu6ze.level} (same value: 1) + name : string {Ancestries.system.items.uu6ze.name} (same value: Magical Strikes) + uuid : string {Ancestries.system.items.uu6ze.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Magical Strikes) + [64eou] : object {Ancestries.system.items.64eou} + img : string {Ancestries.system.items.64eou.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.64eou.level} (same value: 1) + name : string {Ancestries.system.items.64eou.name} (same value: Wings) + uuid : string {Ancestries.system.items.64eou.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Wings) + [Ve2AG] : object {Ancestries.system.items.Ve2AG} + img : string {Ancestries.system.items.Ve2AG.img} (same value: icons/magic/symbols/rune-sigil-green-purple.webp) + level : integer {Ancestries.system.items.Ve2AG.level} (same value: 1) + name : string {Ancestries.system.items.Ve2AG.name} (same value: Magiphage) + uuid : string {Ancestries.system.items.Ve2AG.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Magiphage) + [vo9ge] : object {Ancestries.system.items.vo9ge} + img : string {Ancestries.system.items.vo9ge.img} (same value: systems/pf2e/icons/features/ancestry/sharp-beak.webp) + level : integer {Ancestries.system.items.vo9ge.level} (same value: 0) + name : string {Ancestries.system.items.vo9ge.name} (same value: Sharp Beak) + uuid : string {Ancestries.system.items.vo9ge.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sharp Beak) + [3lJFy] : object {Ancestries.system.items.3lJFy} + img : string {Ancestries.system.items.3lJFy.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp) + level : integer {Ancestries.system.items.3lJFy.level} (same value: 1) + name : string {Ancestries.system.items.3lJFy.name} (same value: Natural Climber) + uuid : string {Ancestries.system.items.3lJFy.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Natural Climber) + [6bSm3] : object {Ancestries.system.items.6bSm3} + img : string {Ancestries.system.items.6bSm3.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Ancestries.system.items.6bSm3.level} (same value: 0) + name : string {Ancestries.system.items.6bSm3.name} (same value: Prehensile Tail) + uuid : string {Ancestries.system.items.6bSm3.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Prehensile Tail) + [0wY9n] : object {Ancestries.system.items.0wY9n} + img : string {Ancestries.system.items.0wY9n.img} (same value: icons/skills/melee/blade-tip-energy-green.webp) + level : integer {Ancestries.system.items.0wY9n.level} (same value: 0) + name : string {Ancestries.system.items.0wY9n.name} (same value: Innate Venom) + uuid : string {Ancestries.system.items.0wY9n.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Innate Venom) + languages : object {Ancestries.system.languages} + custom : string {Ancestries.system.languages.custom} (same value: ) + value : array {Ancestries.system.languages.value} + Length: min=1 max=3 + Value type: string {Ancestries.system.languages.value.[]} (37 different values) + publication : object {Ancestries.system.publication} + license : string {Ancestries.system.publication.license} (2 different values) + OGL (x19) + ORC (x29) + remaster : boolean {Ancestries.system.publication.remaster} (2 different values) + False (x19) + True (x29) + title : string {Ancestries.system.publication.title} (12 different values) + Pathfinder Lost Omens The Mwangi Expanse (x4) + Pathfinder Lost Omens Ancestry Guide (x6) + Pathfinder Howl of the Wild (x6) + Pathfinder Guns & Gears (x1) + Pathfinder Lost Omens Absalom, City of Lost Omens (x1) + Pathfinder Player Core 2 (x8) + Pathfinder Player Core (x8) + Pathfinder Lost Omens Impossible Lands (x5) + Pathfinder Lost Omens The Grand Bazaar (x1) + Pathfinder Lost Omens Tian Xia Character Guide (x6) + Pathfinder #153: Life's Long Shadows (x1) + Pathfinder Book of the Dead (x1) + reach : integer {Ancestries.system.reach} (2 different values) + 5 (x47) + 0 (x1) + rules : ###FoundryRulesObject### + size : string {Ancestries.system.size} (4 different values) + med (x33) + lg (x2) + sm (x12) + tiny (x1) + speed : integer {Ancestries.system.speed} (4 different values) + 25 (x39) + 20 (x4) + 5 (x2) + 30 (x3) + traits : object {Ancestries.system.traits} + rarity : string {Ancestries.system.traits.rarity} (3 different values) + rare (x20) + uncommon (x20) + common (x8) + value : array {Ancestries.system.traits.value} + Length: min=2 max=3 + Value type: string {Ancestries.system.traits.value.[]} (57 different values) + vision : string {Ancestries.system.vision} (3 different values) + normal (x13) + low-light-vision (x23) + darkvision (x12) + type : string {Ancestries.type} (same value: ancestry) \ No newline at end of file diff --git a/output/pf2e/packs/Ancestry Features.txt b/output/pf2e/packs/Ancestry Features.txt new file mode 100644 index 0000000..61fd3fc --- /dev/null +++ b/output/pf2e/packs/Ancestry Features.txt @@ -0,0 +1,71 @@ +Ancestry Features +Different values: 51 +===================================== +object {Ancestry Features} + _id : string {Ancestry Features._id} (all different values) + img : string {Ancestry Features.img} (48 different values) + name : string {Ancestry Features.name} (all different values) + system : object {Ancestry Features.system} + actionType : object {Ancestry Features.system.actionType} + value : string {Ancestry Features.system.actionType.value} (same value: passive) + actions : object {Ancestry Features.system.actions} + [value] : mixed + category : string {Ancestry Features.system.category} (same value: ancestryfeature) + description : object {Ancestry Features.system.description} + value : string {Ancestry Features.system.description.value} (all different values) + level : object {Ancestry Features.system.level} + value : integer {Ancestry Features.system.level.value} (2 different values) + 0 (x39) + 1 (x12) + prerequisites : object {Ancestry Features.system.prerequisites} + value : array<> {Ancestry Features.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Ancestry Features.system.publication} + license : string {Ancestry Features.system.publication.license} (2 different values) + OGL (x27) + ORC (x24) + remaster : boolean {Ancestry Features.system.publication.remaster} (2 different values) + False (x27) + True (x24) + title : string {Ancestry Features.system.publication.title} (14 different values) + Pathfinder Book of the Dead (x4) + Pathfinder Howl of the Wild (x9) + Pathfinder Player Core 2 (x7) + Pathfinder Guns & Gears (x2) + Pathfinder #153: Life's Long Shadows (x1) + Pathfinder Lost Omens Ancestry Guide (x6) + Pathfinder Core Rulebook (x1) + Pathfinder Lost Omens The Grand Bazaar (x2) + Pathfinder Lost Omens Tian Xia Character Guide (x4) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Lost Omens Impossible Lands (x6) + Pathfinder Lost Omens The Mwangi Expanse (x3) + Pathfinder Lost Omens Absalom, City of Lost Omens (x2) + Pathfinder Player Core (x2) + rules : ###FoundryRulesObject### + traits : object {Ancestry Features.system.traits} + rarity : string {Ancestry Features.system.traits.rarity} (same value: common) + value : array {Ancestry Features.system.traits.value} + Length: min=0 max=1 + Value type: string {Ancestry Features.system.traits.value.[]} (23 different values) + [selected] : object {Ancestry Features.system.traits.selected} + [lizardfolk] : string {Ancestry Features.system.traits.selected.lizardfolk} (same value: Lizardfolk) + [shoony] : string {Ancestry Features.system.traits.selected.shoony} (same value: Shoony) + [halfling] : string {Ancestry Features.system.traits.selected.halfling} (same value: Halfling) + [catfolk] : string {Ancestry Features.system.traits.selected.catfolk} (same value: Catfolk) + tengu : string {Ancestry Features.system.traits.selected.tengu} (same value: Tengu) + [subfeatures] : object {Ancestry Features.system.subfeatures} + languages : object {Ancestry Features.system.subfeatures.languages} + granted : array {Ancestry Features.system.subfeatures.languages.granted} + Length: min=1 max=1 + Value type: string {Ancestry Features.system.subfeatures.languages.granted.[]} (same value: necril) + slots : integer {Ancestry Features.system.subfeatures.languages.slots} (same value: 0) + senses : object {Ancestry Features.system.subfeatures.senses} + darkvision : object {Ancestry Features.system.subfeatures.senses.darkvision} + special : object {Ancestry Features.system.subfeatures.senses.darkvision.special} + ancestry : boolean {Ancestry Features.system.subfeatures.senses.darkvision.special.ancestry} (same value: True) + llv : boolean {Ancestry Features.system.subfeatures.senses.darkvision.special.llv} (same value: False) + second : boolean {Ancestry Features.system.subfeatures.senses.darkvision.special.second} (same value: False) + low-light-vision : object {Ancestry Features.system.subfeatures.senses.low-light-vision} + type : string {Ancestry Features.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Ancient Osirian Gods.txt b/output/pf2e/packs/Ancient Osirian Gods.txt new file mode 100644 index 0000000..918a707 --- /dev/null +++ b/output/pf2e/packs/Ancient Osirian Gods.txt @@ -0,0 +1,118 @@ +Ancient Osirian Gods +Different values: 13 +===================================== +object {Ancient Osirian Gods} + _id : string {Ancient Osirian Gods._id} (all different values) + folder : string {Ancient Osirian Gods.folder} (same value: WmjOpXCQjjSE3KuG) + img : string {Ancient Osirian Gods.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Ancient Osirian Gods.name} (all different values) + system : object {Ancient Osirian Gods.system} + attribute : array {Ancient Osirian Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Ancient Osirian Gods.system.attribute.[]} (6 different values) + str (x5) + con (x4) + cha (x6) + int (x2) + wis (x6) + dex (x3) + category : string {Ancient Osirian Gods.system.category} (same value: deity) + description : object {Ancient Osirian Gods.system.description} + value : string {Ancient Osirian Gods.system.description.value} (all different values) + domains : object {Ancient Osirian Gods.system.domains} + alternate : array {Ancient Osirian Gods.system.domains.alternate} + Length: min=0 max=3 + Value type: string {Ancient Osirian Gods.system.domains.alternate.[]} (10 different values) + healing (x1) + creation (x1) + trickery (x1) + death (x1) + protection (x1) + zeal (x1) + dust (x1) + duty (x1) + knowledge (x1) + destruction (x1) + primary : array {Ancient Osirian Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Ancient Osirian Gods.system.domains.primary.[]} (28 different values) + font : array {Ancient Osirian Gods.system.font} + Length: min=1 max=2 + Value type: string {Ancient Osirian Gods.system.font.[]} (2 different values) + harm (x4) + heal (x11) + publication : object {Ancient Osirian Gods.system.publication} + license : string {Ancient Osirian Gods.system.publication.license} (same value: ORC) + remaster : boolean {Ancient Osirian Gods.system.publication.remaster} (same value: True) + title : string {Ancient Osirian Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries Web Supplement) + rules : ###FoundryRulesObject### + sanctification : object {Ancient Osirian Gods.system.sanctification} + modal : string {Ancient Osirian Gods.system.sanctification.modal} (2 different values) + must (x3) + can (x10) + what : array {Ancient Osirian Gods.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Ancient Osirian Gods.system.sanctification.what.[]} (2 different values) + unholy (x3) + holy (x12) + skill : array {Ancient Osirian Gods.system.skill} + Length: min=1 max=1 + Value type: string {Ancient Osirian Gods.system.skill.[]} (8 different values) + intimidation (x2) + deception (x1) + performance (x2) + medicine (x4) + survival (x1) + crafting (x1) + athletics (x1) + nature (x1) + spells : object {Ancient Osirian Gods.system.spells} + 1 : string {Ancient Osirian Gods.system.spells.1} (11 different values) + Compendium.pf2e.spells-srd.Item.Grim Tendrils (x1) + Compendium.pf2e.spells-srd.Item.Pest Form (x1) + Compendium.pf2e.spells-srd.Item.Sleep (x1) + Compendium.pf2e.spells-srd.Item.Charm (x1) + Compendium.pf2e.spells-srd.Item.Flourishing Flora (x1) + Compendium.pf2e.spells-srd.Item.Sure Strike (x2) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x1) + Compendium.pf2e.spells-srd.Item.Temporary Tool (x1) + Compendium.pf2e.spells-srd.Item.Soothe (x1) + Compendium.pf2e.spells-srd.Item.Penumbral Shroud (x1) + Compendium.pf2e.spells-srd.Item.Hydraulic Push (x2) + [4] : string {Ancient Osirian Gods.system.spells.4} (6 different values) + Compendium.pf2e.spells-srd.Item.Hydraulic Torrent (x1) + Compendium.pf2e.spells-srd.Item.Peaceful Bubble (x1) + Compendium.pf2e.spells-srd.Item.Aerial Form (x1) + Compendium.pf2e.spells-srd.Item.Wall of Fire (x1) + Compendium.pf2e.spells-srd.Item.Dinosaur Form (x1) + Compendium.pf2e.spells-srd.Item.Reflective Scales (x1) + [8] : string {Ancient Osirian Gods.system.spells.8} (3 different values) + Compendium.pf2e.spells-srd.Item.Monstrosity Form (x1) + Compendium.pf2e.spells-srd.Item.Uncontrollable Dance (x1) + Compendium.pf2e.spells-srd.Item.Ferrous Form (x1) + [3] : string {Ancient Osirian Gods.system.spells.3} (6 different values) + Compendium.pf2e.spells-srd.Item.Animal Vision (x1) + Compendium.pf2e.spells-srd.Item.Enthrall (x1) + Compendium.pf2e.spells-srd.Item.Elemental Absorption (x1) + Compendium.pf2e.spells-srd.Item.Paralyze (x1) + Compendium.pf2e.spells-srd.Item.Cup of Dust (x1) + Compendium.pf2e.spells-srd.Item.Feet to Fins (x1) + [2] : string {Ancient Osirian Gods.system.spells.2} (6 different values) + Compendium.pf2e.spells-srd.Item.Laughing Fit (x1) + Compendium.pf2e.spells-srd.Item.One with Plants (x1) + Compendium.pf2e.spells-srd.Item.Floating Flame (x1) + Compendium.pf2e.spells-srd.Item.Umbral Extraction (x1) + Compendium.pf2e.spells-srd.Item.Vomit Swarm (x1) + Compendium.pf2e.spells-srd.Item.Animal Form (x1) + [5] : string {Ancient Osirian Gods.system.spells.5} (2 different values) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + Compendium.pf2e.spells-srd.Item.Moon Frenzy (x1) + [6] : string {Ancient Osirian Gods.system.spells.6} (3 different values) + Compendium.pf2e.spells-srd.Item.Arrow Salvo (x1) + Compendium.pf2e.spells-srd.Item.Wall of Metal (x1) + Compendium.pf2e.spells-srd.Item.Disintegrate (x1) + traits : object {Ancient Osirian Gods.system.traits} + weapons : array {Ancient Osirian Gods.system.weapons} + Length: min=1 max=2 + Value type: string {Ancient Osirian Gods.system.weapons.[]} (all different values) + type : string {Ancient Osirian Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Android.txt b/output/pf2e/packs/Android.txt new file mode 100644 index 0000000..4fa970b --- /dev/null +++ b/output/pf2e/packs/Android.txt @@ -0,0 +1,26 @@ +Android +Different values: 5 +===================================== +object {Android} + _id : string {Android._id} (all different values) + folder : string {Android.folder} (same value: SUr2V7rryBTohlSG) + img : string {Android.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Android.name} (all different values) + system : object {Android.system} + ancestry : object {Android.system.ancestry} + name : string {Android.system.ancestry.name} (same value: Android) + slug : string {Android.system.ancestry.slug} (same value: android) + uuid : string {Android.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.GfLwE884NoRC7cRi) + description : object {Android.system.description} + value : string {Android.system.description.value} (all different values) + publication : object {Android.system.publication} + license : string {Android.system.publication.license} (same value: OGL) + remaster : boolean {Android.system.publication.remaster} (same value: False) + title : string {Android.system.publication.title} (same value: Pathfinder Lost Omens Ancestry Guide) + rules : ###FoundryRulesObject### + traits : object {Android.system.traits} + rarity : string {Android.system.traits.rarity} (same value: common) + value : array<> {Android.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Android.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Animal Trainer.txt b/output/pf2e/packs/Animal Trainer.txt new file mode 100644 index 0000000..b0ab7ac --- /dev/null +++ b/output/pf2e/packs/Animal Trainer.txt @@ -0,0 +1,46 @@ +Animal Trainer +Different values: 6 +===================================== +object {Animal Trainer} + _id : string {Animal Trainer._id} (all different values) + folder : string {Animal Trainer.folder} (same value: No8hXlgNF4OcRjqq) + img : string {Animal Trainer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Animal Trainer.name} (all different values) + system : object {Animal Trainer.system} + actionType : object {Animal Trainer.system.actionType} + value : string {Animal Trainer.system.actionType.value} (same value: passive) + actions : object {Animal Trainer.system.actions} + [value] : mixed + category : string {Animal Trainer.system.category} (2 different values) + class (x5) + skill (x1) + description : object {Animal Trainer.system.description} + value : string {Animal Trainer.system.description.value} (all different values) + level : object {Animal Trainer.system.level} + value : integer {Animal Trainer.system.level.value} (all different values) + prerequisites : object {Animal Trainer.system.prerequisites} + value : array {Animal Trainer.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Animal Trainer.system.prerequisites.value.[]} + value : string {Animal Trainer.system.prerequisites.value.[].value} (5 different values) + Trained in Nature (x1) + Animal Trainer Dedication (x3) + master in Nature (x1) + Splendid Companion (x1) + Mature Trained Companion (x1) + publication : object {Animal Trainer.system.publication} + license : string {Animal Trainer.system.publication.license} (same value: OGL) + remaster : boolean {Animal Trainer.system.publication.remaster} (same value: False) + title : string {Animal Trainer.system.publication.title} (same value: Pathfinder #152: Legacy of the Lost God) + rules : ###FoundryRulesObject### + traits : object {Animal Trainer.system.traits} + rarity : string {Animal Trainer.system.traits.rarity} (2 different values) + uncommon (x5) + common (x1) + value : array {Animal Trainer.system.traits.value} + Length: min=1 max=2 + Value type: string {Animal Trainer.system.traits.value.[]} (3 different values) + archetype (x6) + dedication (x1) + skill (x1) + type : string {Animal Trainer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Animist.txt b/output/pf2e/packs/Animist.txt new file mode 100644 index 0000000..b64dca5 --- /dev/null +++ b/output/pf2e/packs/Animist.txt @@ -0,0 +1,87 @@ +Animist +Different values: 36 +===================================== +object {Animist} + _id : string {Animist._id} (all different values) + folder : string {Animist.folder} (same value: JlgZkCIuBBoJ6clt) + img : string {Animist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Animist.name} (all different values) + system : object {Animist.system} + actionType : object {Animist.system.actionType} + value : string {Animist.system.actionType.value} (4 different values) + reaction (x4) + passive (x13) + free (x5) + action (x14) + actions : object {Animist.system.actions} + [value] : integer {Animist.system.actions.value} (2 different values) + 1 (x11) + 2 (x3) + category : string {Animist.system.category} (same value: class) + description : object {Animist.system.description} + value : string {Animist.system.description.value} (all different values) + level : object {Animist.system.level} + value : integer {Animist.system.level.value} (11 different values) + 12 (x3) + 1 (x5) + 6 (x5) + 4 (x3) + 10 (x3) + 8 (x4) + 14 (x2) + 18 (x2) + 2 (x3) + 20 (x2) + 16 (x4) + prerequisites : object {Animist.system.prerequisites} + value : array {Animist.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Animist.system.prerequisites.value.[]} + value : string {Animist.system.prerequisites.value.[].value} (7 different values) + Spirit Familiar (x1) + Channeler's Stance (x1) + liturgist practice, at least one animist stance (x1) + Enhanced Familiar (x1) + Relinquish Control (x1) + Apparition Sense (x1) + Walk the Wilds (x1) + publication : object {Animist.system.publication} + license : string {Animist.system.publication.license} (same value: ORC) + remaster : boolean {Animist.system.publication.remaster} (same value: True) + title : string {Animist.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Animist.system.traits} + rarity : string {Animist.system.traits.rarity} (same value: common) + value : array {Animist.system.traits.value} + Length: min=1 max=5 + Value type: string {Animist.system.traits.value.[]} (12 different values) + animist (x36) + misfortune (x3) + wandering (x12) + divine (x12) + apparition (x25) + spirit (x1) + concentrate (x5) + spellshape (x4) + fire (x1) + aura (x2) + stance (x4) + exploration (x1) + [frequency] : object {Animist.system.frequency} + max : integer {Animist.system.frequency.max} (same value: 1) + per : string {Animist.system.frequency.per} (5 different values) + turn (x1) + round (x2) + PT1H (x2) + PT10M (x3) + P1W (x1) + [selfEffect] : object {Animist.system.selfEffect} + name : string {Animist.system.selfEffect.name} (3 different values) + Effect: Apparition's Enhancement (x1) + Effect: Channeler's Stance (x1) + Effect: Fly on Shadowed Wings (x1) + uuid : string {Animist.system.selfEffect.uuid} (3 different values) + Compendium.pf2e.feat-effects.Item.Effect: Apparition's Enhancement (x1) + Compendium.pf2e.feat-effects.Item.Effect: Channeler's Stance (x1) + Compendium.pf2e.feat-effects.Item.Effect: Fly on Shadowed Wings (x1) + type : string {Animist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Apocalypse Rider.txt b/output/pf2e/packs/Apocalypse Rider.txt new file mode 100644 index 0000000..9591ca8 --- /dev/null +++ b/output/pf2e/packs/Apocalypse Rider.txt @@ -0,0 +1,66 @@ +Apocalypse Rider +Different values: 16 +===================================== +object {Apocalypse Rider} + _id : string {Apocalypse Rider._id} (all different values) + folder : string {Apocalypse Rider.folder} (same value: PQJSFayS5vD5aZpa) + img : string {Apocalypse Rider.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Apocalypse Rider.name} (all different values) + system : object {Apocalypse Rider.system} + actionType : object {Apocalypse Rider.system.actionType} + value : string {Apocalypse Rider.system.actionType.value} (3 different values) + passive (x8) + action (x7) + reaction (x1) + actions : object {Apocalypse Rider.system.actions} + [value] : integer {Apocalypse Rider.system.actions.value} (3 different values) + 1 (x2) + 2 (x4) + 3 (x1) + category : string {Apocalypse Rider.system.category} (2 different values) + class (x14) + classfeature (x2) + description : object {Apocalypse Rider.system.description} + value : string {Apocalypse Rider.system.description.value} (all different values) + level : object {Apocalypse Rider.system.level} + value : integer {Apocalypse Rider.system.level.value} (5 different values) + 12 (x1) + 14 (x5) + 18 (x4) + 20 (x1) + 16 (x5) + prerequisites : object {Apocalypse Rider.system.prerequisites} + value : array {Apocalypse Rider.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Apocalypse Rider.system.prerequisites.value.[]} + value : string {Apocalypse Rider.system.prerequisites.value.[].value} (same value: Apocalypse Rider Dedication) + publication : object {Apocalypse Rider.system.publication} + license : string {Apocalypse Rider.system.publication.license} (same value: ORC) + remaster : boolean {Apocalypse Rider.system.publication.remaster} (same value: True) + title : string {Apocalypse Rider.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Apocalypse Rider.system.traits} + rarity : string {Apocalypse Rider.system.traits.rarity} (2 different values) + uncommon (x2) + common (x14) + value : array {Apocalypse Rider.system.traits.value} + Length: min=1 max=4 + Value type: string {Apocalypse Rider.system.traits.value.[]} (10 different values) + destiny (x1) + mythic (x16) + concentrate (x3) + spellshape (x1) + healing (x1) + void (x2) + manipulate (x2) + mental (x1) + death (x1) + flourish (x1) + [otherTags] : array {Apocalypse Rider.system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Apocalypse Rider.system.traits.otherTags.[]} (same value: apocalypse-rider-dedication) + [maxTakable] : integer {Apocalypse Rider.system.maxTakable} (same value: 3) + [frequency] : object {Apocalypse Rider.system.frequency} + max : integer {Apocalypse Rider.system.frequency.max} (same value: 1) + per : string {Apocalypse Rider.system.frequency.per} (same value: PT10M) + type : string {Apocalypse Rider.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Apocalypse Riders.txt b/output/pf2e/packs/Apocalypse Riders.txt new file mode 100644 index 0000000..6de9fb2 --- /dev/null +++ b/output/pf2e/packs/Apocalypse Riders.txt @@ -0,0 +1,70 @@ +Apocalypse Riders +Different values: 4 +===================================== +object {Apocalypse Riders} + _id : string {Apocalypse Riders._id} (all different values) + folder : string {Apocalypse Riders.folder} (same value: cy5DZQaPxU2hZ8Wm) + img : string {Apocalypse Riders.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Apocalypse Riders.name} (all different values) + system : object {Apocalypse Riders.system} + attribute : array {Apocalypse Riders.system.attribute} + Length: min=2 max=2 + Value type: string {Apocalypse Riders.system.attribute.[]} (all different values) + category : string {Apocalypse Riders.system.category} (same value: deity) + description : object {Apocalypse Riders.system.description} + value : string {Apocalypse Riders.system.description.value} (all different values) + domains : object {Apocalypse Riders.system.domains} + alternate : array<> {Apocalypse Riders.system.domains.alternate} + Length: min=0 max=0 + Value type: mixed + primary : array {Apocalypse Riders.system.domains.primary} + Length: min=4 max=4 + Value type: string {Apocalypse Riders.system.domains.primary.[]} (15 different values) + air (x1) + decay (x2) + plague (x1) + swarm (x1) + death (x1) + knowledge (x1) + soul (x1) + water (x1) + ambition (x1) + destruction (x1) + fire (x1) + might (x1) + dust (x1) + earth (x1) + nightmares (x1) + font : array {Apocalypse Riders.system.font} + Length: min=1 max=1 + Value type: string {Apocalypse Riders.system.font.[]} (same value: harm) + publication : object {Apocalypse Riders.system.publication} + license : string {Apocalypse Riders.system.publication.license} (same value: ORC) + remaster : boolean {Apocalypse Riders.system.publication.remaster} (same value: True) + title : string {Apocalypse Riders.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + sanctification : object {Apocalypse Riders.system.sanctification} + modal : string {Apocalypse Riders.system.sanctification.modal} (same value: must) + what : array {Apocalypse Riders.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Apocalypse Riders.system.sanctification.what.[]} (same value: unholy) + skill : array {Apocalypse Riders.system.skill} + Length: min=1 max=1 + Value type: string {Apocalypse Riders.system.skill.[]} (all different values) + spells : object {Apocalypse Riders.system.spells} + 1 : string {Apocalypse Riders.system.spells.1} (all different values) + [2] : string {Apocalypse Riders.system.spells.2} (2 different values) + Compendium.pf2e.spells-srd.Item.Vomit Swarm (x1) + Compendium.pf2e.spells-srd.Item.Feast of Ashes (x1) + [5] : string {Apocalypse Riders.system.spells.5} (3 different values) + Compendium.pf2e.spells-srd.Item.Toxic Cloud (x1) + Compendium.pf2e.spells-srd.Item.Wave of Despair (x1) + Compendium.pf2e.spells-srd.Item.Acid Storm (x1) + [9] : string {Apocalypse Riders.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Phantasmagoria) + [3] : string {Apocalypse Riders.system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Haste) + [4] : string {Apocalypse Riders.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Weapon Storm) + traits : object {Apocalypse Riders.system.traits} + weapons : array {Apocalypse Riders.system.weapons} + Length: min=1 max=1 + Value type: string {Apocalypse Riders.system.weapons.[]} (all different values) + type : string {Apocalypse Riders.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Archaeologist.txt b/output/pf2e/packs/Archaeologist.txt new file mode 100644 index 0000000..7f9b08f --- /dev/null +++ b/output/pf2e/packs/Archaeologist.txt @@ -0,0 +1,56 @@ +Archaeologist +Different values: 6 +===================================== +object {Archaeologist} + _id : string {Archaeologist._id} (all different values) + folder : string {Archaeologist.folder} (same value: sOnKIMb0naTkMXHp) + img : string {Archaeologist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Archaeologist.name} (all different values) + system : object {Archaeologist.system} + actionType : object {Archaeologist.system.actionType} + value : string {Archaeologist.system.actionType.value} (same value: passive) + actions : object {Archaeologist.system.actions} + [value] : mixed + category : string {Archaeologist.system.category} (2 different values) + class (x4) + skill (x2) + description : object {Archaeologist.system.description} + value : string {Archaeologist.system.description.value} (all different values) + level : object {Archaeologist.system.level} + value : integer {Archaeologist.system.level.value} (5 different values) + 2 (x1) + 8 (x1) + 10 (x1) + 4 (x2) + 7 (x1) + prerequisites : object {Archaeologist.system.prerequisites} + value : array {Archaeologist.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Archaeologist.system.prerequisites.value.[]} + value : string {Archaeologist.system.prerequisites.value.[].value} (4 different values) + trained in Society, and Thievery (x1) + Archaeologist Dedication (x5) + Magical Scholastics (x1) + master in Society (x1) + publication : object {Archaeologist.system.publication} + license : string {Archaeologist.system.publication.license} (same value: ORC) + remaster : boolean {Archaeologist.system.publication.remaster} (same value: True) + title : string {Archaeologist.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Archaeologist.system.traits} + rarity : string {Archaeologist.system.traits.rarity} (same value: common) + value : array {Archaeologist.system.traits.value} + Length: min=1 max=2 + Value type: string {Archaeologist.system.traits.value.[]} (4 different values) + archetype (x6) + dedication (x1) + fortune (x1) + skill (x2) + [frequency] : object {Archaeologist.system.frequency} + max : integer {Archaeologist.system.frequency.max} (same value: 1) + per : string {Archaeologist.system.frequency.per} (same value: PT1H) + [maxTakable] : mixed + subfeatures : object {Archaeologist.system.subfeatures} + languages : object {Archaeologist.system.subfeatures.languages} + slots : integer {Archaeologist.system.subfeatures.languages.slots} (same value: 1) + type : string {Archaeologist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Archdevils.txt b/output/pf2e/packs/Archdevils.txt new file mode 100644 index 0000000..f93d960 --- /dev/null +++ b/output/pf2e/packs/Archdevils.txt @@ -0,0 +1,99 @@ +Archdevils +Different values: 8 +===================================== +object {Archdevils} + _id : string {Archdevils._id} (all different values) + folder : string {Archdevils.folder} (same value: HaX8OOelHdl38gHx) + img : string {Archdevils.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Archdevils.name} (all different values) + system : object {Archdevils.system} + attribute : array {Archdevils.system.attribute} + Length: min=2 max=2 + Value type: string {Archdevils.system.attribute.[]} (6 different values) + dex (x1) + cha (x5) + con (x2) + wis (x3) + int (x3) + str (x2) + category : string {Archdevils.system.category} (same value: deity) + description : object {Archdevils.system.description} + value : string {Archdevils.system.description.value} (all different values) + domains : object {Archdevils.system.domains} + alternate : array {Archdevils.system.domains.alternate} + Length: min=1 max=3 + Value type: string {Archdevils.system.domains.alternate.[]} (10 different values) + secrecy (x2) + swarm (x1) + toil (x2) + confidence (x1) + might (x1) + perfection (x1) + knowledge (x1) + earth (x1) + metal (x2) + soul (x1) + primary : array {Archdevils.system.domains.primary} + Length: min=4 max=4 + Value type: string {Archdevils.system.domains.primary.[]} (25 different values) + font : array {Archdevils.system.font} + Length: min=1 max=1 + Value type: string {Archdevils.system.font.[]} (same value: harm) + publication : object {Archdevils.system.publication} + license : string {Archdevils.system.publication.license} (same value: ORC) + remaster : boolean {Archdevils.system.publication.remaster} (same value: True) + title : string {Archdevils.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + sanctification : object {Archdevils.system.sanctification} + modal : string {Archdevils.system.sanctification.modal} (2 different values) + must (x7) + can (x1) + what : array {Archdevils.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Archdevils.system.sanctification.what.[]} (same value: unholy) + skill : array {Archdevils.system.skill} + Length: min=1 max=1 + Value type: string {Archdevils.system.skill.[]} (7 different values) + deception (x2) + nature (x1) + diplomacy (x1) + society (x1) + occultism (x1) + thievery (x1) + athletics (x1) + spells : object {Archdevils.system.spells} + 1 : string {Archdevils.system.spells.1} (all different values) + [2] : string {Archdevils.system.spells.2} (4 different values) + Compendium.pf2e.spells-srd.Item.Vomit Swarm (x1) + Compendium.pf2e.spells-srd.Item.Humanoid Form (x1) + Compendium.pf2e.spells-srd.Item.Animal Form (x1) + Compendium.pf2e.spells-srd.Item.Blistering Invective (x1) + [6] : string {Archdevils.system.spells.6} (2 different values) + Compendium.pf2e.spells-srd.Item.Mislead (x1) + Compendium.pf2e.spells-srd.Item.Petrify (x1) + [3] : string {Archdevils.system.spells.3} (3 different values) + Compendium.pf2e.spells-srd.Item.Paralyze (x1) + Compendium.pf2e.spells-srd.Item.Enthrall (x1) + Compendium.pf2e.spells-srd.Item.Hypercognition (x1) + [4] : string {Archdevils.system.spells.4} (3 different values) + Compendium.pf2e.spells-srd.Item.Clairvoyance (x1) + Compendium.pf2e.spells-srd.Item.Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Creation (x1) + [7] : string {Archdevils.system.spells.7} (2 different values) + Compendium.pf2e.spells-srd.Item.Planar Palace (x1) + Compendium.pf2e.spells-srd.Item.Fiery Body (x1) + 5 : string {Archdevils.system.spells.5} (2 different values) + Compendium.pf2e.spells-srd.Item.Subconscious Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Acid Storm (x1) + traits : object {Archdevils.system.traits} + weapons : array {Archdevils.system.weapons} + Length: min=1 max=1 + Value type: string {Archdevils.system.weapons.[]} (7 different values) + spear (x2) + staff (x1) + ranseur (x1) + mace (x1) + war-flail (x1) + trident (x1) + whip (x1) + type : string {Archdevils.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Archer.txt b/output/pf2e/packs/Archer.txt new file mode 100644 index 0000000..9f7b061 --- /dev/null +++ b/output/pf2e/packs/Archer.txt @@ -0,0 +1,57 @@ +Archer +Different values: 6 +===================================== +object {Archer} + _id : string {Archer._id} (all different values) + folder : string {Archer.folder} (same value: nLqwmpCHNXB3DWMJ) + img : string {Archer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Archer.name} (all different values) + system : object {Archer.system} + actionType : object {Archer.system.actionType} + value : string {Archer.system.actionType.value} (2 different values) + passive (x2) + action (x4) + actions : object {Archer.system.actions} + [value] : integer {Archer.system.actions.value} (2 different values) + 2 (x1) + 1 (x3) + category : string {Archer.system.category} (same value: class) + description : object {Archer.system.description} + value : string {Archer.system.description.value} (all different values) + level : object {Archer.system.level} + value : integer {Archer.system.level.value} (5 different values) + 2 (x1) + 8 (x1) + 6 (x2) + 4 (x1) + 10 (x1) + prerequisites : object {Archer.system.prerequisites} + value : array {Archer.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Archer.system.prerequisites.value.[]} + value : string {Archer.system.prerequisites.value.[].value} (2 different values) + Archer Dedication (x5) + expert in Athletics (x1) + publication : object {Archer.system.publication} + license : string {Archer.system.publication.license} (2 different values) + ORC (x5) + OGL (x1) + remaster : boolean {Archer.system.publication.remaster} (2 different values) + True (x5) + False (x1) + title : string {Archer.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x5) + Pathfinder Lost Omens Knights of Lastwall (x1) + rules : ###FoundryRulesObject### + traits : object {Archer.system.traits} + rarity : string {Archer.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Archer.system.traits.value} + Length: min=1 max=2 + Value type: string {Archer.system.traits.value.[]} (4 different values) + archetype (x6) + dedication (x1) + concentrate (x1) + flourish (x1) + type : string {Archer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Archetype.txt b/output/pf2e/packs/Archetype.txt new file mode 100644 index 0000000..dfbca10 --- /dev/null +++ b/output/pf2e/packs/Archetype.txt @@ -0,0 +1,75 @@ +Archetype +Different values: 10 +===================================== +object {Archetype} + _id : string {Archetype._id} (all different values) + folder : string {Archetype.folder} (same value: 3gIKQZf49LM55dii) + img : string {Archetype.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Archetype.name} (all different values) + system : object {Archetype.system} + actionType : object {Archetype.system.actionType} + value : string {Archetype.system.actionType.value} (3 different values) + passive (x7) + reaction (x2) + free (x1) + actions : object {Archetype.system.actions} + [value] : mixed + category : string {Archetype.system.category} (2 different values) + class (x9) + skill (x1) + description : object {Archetype.system.description} + value : string {Archetype.system.description.value} (all different values) + level : object {Archetype.system.level} + value : integer {Archetype.system.level.value} (6 different values) + 14 (x3) + 18 (x2) + 20 (x1) + 12 (x2) + 10 (x1) + 16 (x1) + prerequisites : object {Archetype.system.prerequisites} + value : array {Archetype.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Archetype.system.prerequisites.value.[]} + value : string {Archetype.system.prerequisites.value.[].value} (13 different values) + Acrobat, Celebrity, Dandy, or Gladiator Dedication (x3) + Quick Disguise (x1) + master in Deception (x1) + Acrobat or Gladiator Dedication (x2) + master in Theater Lore (x1) + Acrobat or Dandy Dedication (x1) + Celebrity or Gladiator Dedication (x1) + Celebrity or Dandy Dedication (x1) + Cavalier's Banner (x1) + Knight Vigilant Dedication (x1) + legendary in Acrobatics (x1) + Celebrity or Dandy (x1) + legendary in Performance (x1) + publication : object {Archetype.system.publication} + license : string {Archetype.system.publication.license} (2 different values) + ORC (x9) + OGL (x1) + remaster : boolean {Archetype.system.publication.remaster} (2 different values) + True (x9) + False (x1) + title : string {Archetype.system.publication.title} (2 different values) + Pathfinder #204: Stage Fright (x9) + Pathfinder Lost Omens Knights of Lastwall (x1) + rules : ###FoundryRulesObject### + traits : object {Archetype.system.traits} + rarity : string {Archetype.system.traits.rarity} (same value: uncommon) + value : array {Archetype.system.traits.value} + Length: min=1 max=5 + Value type: string {Archetype.system.traits.value.[]} (6 different values) + archetype (x10) + skill (x1) + auditory (x1) + emotion (x1) + linguistic (x1) + mental (x1) + frequency : object {Archetype.system.frequency} + max : integer {Archetype.system.frequency.max} (same value: 1) + per : string {Archetype.system.frequency.per} (2 different values) + PT1H (x1) + PT10M (x1) + type : string {Archetype.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Archfiend.txt b/output/pf2e/packs/Archfiend.txt new file mode 100644 index 0000000..f991140 --- /dev/null +++ b/output/pf2e/packs/Archfiend.txt @@ -0,0 +1,62 @@ +Archfiend +Different values: 11 +===================================== +object {Archfiend} + _id : string {Archfiend._id} (all different values) + folder : string {Archfiend.folder} (same value: wtIgRyAXiiWz0POQ) + img : string {Archfiend.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Archfiend.name} (all different values) + system : object {Archfiend.system} + actionType : object {Archfiend.system.actionType} + value : string {Archfiend.system.actionType.value} (2 different values) + passive (x6) + action (x5) + actions : object {Archfiend.system.actions} + [value] : integer {Archfiend.system.actions.value} (3 different values) + 2 (x2) + 1 (x2) + 3 (x1) + category : string {Archfiend.system.category} (same value: class) + description : object {Archfiend.system.description} + value : string {Archfiend.system.description.value} (all different values) + level : object {Archfiend.system.level} + value : integer {Archfiend.system.level.value} (5 different values) + 12 (x1) + 18 (x3) + 14 (x3) + 20 (x1) + 16 (x3) + prerequisites : object {Archfiend.system.prerequisites} + value : array {Archfiend.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Archfiend.system.prerequisites.value.[]} + value : string {Archfiend.system.prerequisites.value.[].value} (same value: Archfiend Dedication) + publication : object {Archfiend.system.publication} + license : string {Archfiend.system.publication.license} (same value: ORC) + remaster : boolean {Archfiend.system.publication.remaster} (same value: True) + title : string {Archfiend.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Archfiend.system.traits} + rarity : string {Archfiend.system.traits.rarity} (3 different values) + uncommon (x1) + common (x9) + rare (x1) + value : array {Archfiend.system.traits.value} + Length: min=1 max=3 + Value type: string {Archfiend.system.traits.value.[]} (8 different values) + destiny (x1) + mythic (x11) + auditory (x1) + visual (x1) + concentrate (x1) + teleportation (x1) + divine (x1) + mental (x1) + [selfEffect] : object {Archfiend.system.selfEffect} + name : string {Archfiend.system.selfEffect.name} (2 different values) + Effect: Don Thy Fervor (x1) + Effect: Lord of the Fiends (x1) + uuid : string {Archfiend.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Don Thy Fervor (x1) + Compendium.pf2e.feat-effects.Item.Effect: Lord of the Fiends (x1) + type : string {Archfiend.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Ardande.txt b/output/pf2e/packs/Ardande.txt new file mode 100644 index 0000000..128657c --- /dev/null +++ b/output/pf2e/packs/Ardande.txt @@ -0,0 +1,60 @@ +Ardande +Different values: 14 +===================================== +object {Ardande} + _id : string {Ardande._id} (all different values) + folder : string {Ardande.folder} (same value: trRPGJ8GgzD1QpKf) + img : string {Ardande.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Ardande.name} (all different values) + system : object {Ardande.system} + actionType : object {Ardande.system.actionType} + value : string {Ardande.system.actionType.value} (3 different values) + passive (x10) + action (x3) + reaction (x1) + actions : object {Ardande.system.actions} + [value] : integer {Ardande.system.actions.value} (same value: 2) + category : string {Ardande.system.category} (same value: ancestry) + description : object {Ardande.system.description} + value : string {Ardande.system.description.value} (all different values) + level : object {Ardande.system.level} + value : integer {Ardande.system.level.value} (5 different values) + 1 (x7) + 9 (x2) + 5 (x2) + 13 (x2) + 17 (x1) + prerequisites : object {Ardande.system.prerequisites} + value : array {Ardande.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Ardande.system.prerequisites.value.[]} + value : string {Ardande.system.prerequisites.value.[].value} (same value: You speak Muan) + publication : object {Ardande.system.publication} + license : string {Ardande.system.publication.license} (2 different values) + OGL (x13) + ORC (x1) + remaster : boolean {Ardande.system.publication.remaster} (same value: True) + title : string {Ardande.system.publication.title} (2 different values) + Pathfinder Rage of Elements (x13) + Pathfinder #202: Severed at the Root (x1) + rules : ###FoundryRulesObject### + traits : object {Ardande.system.traits} + rarity : string {Ardande.system.traits.rarity} (2 different values) + common (x13) + uncommon (x1) + value : array {Ardande.system.traits.value} + Length: min=1 max=5 + Value type: string {Ardande.system.traits.value.[]} (7 different values) + ardande (x14) + lineage (x4) + plant (x2) + primal (x3) + scrying (x1) + wood (x2) + concentrate (x1) + [frequency] : object {Ardande.system.frequency} + max : integer {Ardande.system.frequency.max} (same value: 1) + per : string {Ardande.system.frequency.per} (2 different values) + day (x2) + PT1H (x1) + type : string {Ardande.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Armies.txt b/output/pf2e/packs/Armies.txt new file mode 100644 index 0000000..23dc158 --- /dev/null +++ b/output/pf2e/packs/Armies.txt @@ -0,0 +1,397 @@ +Armies +Different values: 22 +===================================== +object {Armies} + _id : string {Armies._id} (all different values) + folder : string {Armies.folder} (same value: BRkIyvmgOgyA2kq7) + img : string {Armies.img} (same value: systems/pf2e/icons/default-icons/army.svg) + items : array {Armies.items} + Length: min=0 max=14 + Value type: object {Armies.items.[]} + _id : string {Armies.items.[]._id} (90 different values) + [_stats] : object {Armies.items.[]._stats} + compendiumSource : string {Armies.items.[]._stats.compendiumSource} (44 different values) + [folder] : string {Armies.items.[].folder} (11 different values) + tavHHn3vqI7bCnl6 (x5) + e185cDQaLjU3uZ62 (x36) + uzT6OylJkqdfcjJM (x2) + i18YzT3zo3skuWng (x23) + uLbGIZIMsFR1IrAN (x9) + pnkpw6p0Fx3fHK0x (x1) + r0oRLqAxCBP3VxTz (x2) + DHXjHHXYj6zl4W6F (x1) + Orkajqnbw5JiOwtt (x1) + ACotoADnRFIDqvPc (x4) + jZWW6y5VjVRbbU7t (x3) + img : string {Armies.items.[].img} (6 different values) + icons/sundries/books/book-red-exclamation.webp (x65) + systems/pf2e/icons/actions/TwoActions.webp (x10) + systems/pf2e/icons/actions/Reaction.webp (x5) + systems/pf2e/icons/actions/OneAction.webp (x11) + icons/skills/movement/arrow-upward-white.webp (x1) + systems/pf2e/icons/actions/ThreeActions.webp (x1) + name : string {Armies.items.[].name} (53 different values) + sort : integer {Armies.items.[].sort} (17 different values) + 0 (x66) + 2600000 (x1) + 2400000 (x1) + 2500000 (x1) + 2100000 (x1) + 2300000 (x1) + 100000 (x6) + 2200000 (x2) + 1600000 (x1) + 1200000 (x2) + 700000 (x1) + 1300000 (x1) + 1700000 (x1) + 900000 (x1) + 300000 (x3) + 200000 (x3) + 400000 (x1) + system : object {Armies.items.[].system} + [actionType] : object {Armies.items.[].system.actionType} + value : string {Armies.items.[].system.actionType.value} (3 different values) + passive (x60) + action (x25) + reaction (x7) + [actions] : object {Armies.items.[].system.actions} + [value] : integer {Armies.items.[].system.actions.value} (3 different values) + 2 (x10) + 1 (x12) + 3 (x3) + [campaign] : string {Armies.items.[].system.campaign} (same value: kingmaker) + [category] : string {Armies.items.[].system.category} (3 different values) + army-tactic (x64) + army-war-action (x27) + kingdom-activity (x1) + description : object {Armies.items.[].system.description} + value : string {Armies.items.[].system.description.value} (58 different values) + [level] : object {Armies.items.[].system.level} + value : integer {Armies.items.[].system.level.value} (10 different values) + 3 (x4) + 7 (x6) + 1 (x20) + 8 (x7) + 5 (x7) + 16 (x5) + 10 (x4) + 11 (x1) + 12 (x9) + 14 (x2) + [location] : string {Armies.items.[].system.location} (5 different values) + 0 (x20) + 2 (x11) + 1 (x16) + 3 (x3) + 4 (x1) + [prerequisites] : object {Armies.items.[].system.prerequisites} + value : array<> {Armies.items.[].system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Armies.items.[].system.publication} + license : string {Armies.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Armies.items.[].system.publication.remaster} (same value: False) + title : string {Armies.items.[].system.publication.title} (2 different values) + (x33) + Pathfinder Kingmaker (x60) + rules : ###FoundryRulesObject### + [slug] : string {Armies.items.[].system.slug} (19 different values) + overrun (x3) + engines-of-war (x2) + low-light-vision (x1) + ambush (x1) + sharpshooter (x2) + all-out-assault (x6) + counterattack (x5) + dirty-fighting (x3) + darkvision (x12) + feint (x2) + taunt (x5) + live-off-the-land (x2) + increased-ammunition (x3) + toughened-soldiers (x4) + merciless (x1) + explosive-shot (x1) + overwhelming-bombardment (x1) + hold-the-line (x1) + covering-fire (x1) + traits : object {Armies.items.[].system.traits} + [rarity] : string {Armies.items.[].system.traits.rarity} (same value: common) + value : array {Armies.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {Armies.items.[].system.traits.value.[]} (7 different values) + cavalry (x34) + infantry (x38) + siege (x21) + skirmisher (x35) + attack (x13) + primal (x2) + morale (x5) + [duration] : object {Armies.items.[].system.duration} + [expiry] : mixed + sustained : boolean {Armies.items.[].system.duration.sustained} (same value: False) + unit : string {Armies.items.[].system.duration.unit} (same value: unlimited) + value : integer {Armies.items.[].system.duration.value} (same value: -1) + [start] : object {Armies.items.[].system.start} + [initiative] : mixed + value : integer {Armies.items.[].system.start.value} (same value: 0) + [tokenIcon] : object {Armies.items.[].system.tokenIcon} + show : boolean {Armies.items.[].system.tokenIcon.show} (same value: False) + type : string {Armies.items.[].type} (2 different values) + campaignFeature (x92) + effect (x1) + [flags] : object {Armies.items.[].flags} + pf2e : object {Armies.items.[].flags.pf2e} + [itemGrants] : object {Armies.items.[].flags.pf2e.itemGrants} + [allOutAssault] : object {Armies.items.[].flags.pf2e.itemGrants.allOutAssault} + id : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values) + v7wzHu1D3duO4IS2 (x1) + OrIi052QUBcxEZcU (x1) + HS53GdUOKF1mFYXo (x1) + dfkhWGWMHIa1bk83 (x1) + Q0BxNJvtO2wNU03I (x1) + j6MA4necWTNznnJ6 (x1) + onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: detach) + [counterattack] : object {Armies.items.[].flags.pf2e.itemGrants.counterattack} + id : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values) + 4IBaD7FuRPjVjJkV (x1) + 7gxdZ17ZVnIaeQJ0 (x1) + yDbd3BCYbZULuTwC (x1) + 7hw1y2QXjnJT1SD6 (x1) + F9OTvJKp0WMVee5M (x1) + onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: detach) + [dirtyFighting] : object {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting} + id : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values) + 5B01aXaes4bLX0P0 (x1) + dA3qooHGMtiyMWlU (x1) + N2toa3SxsMdrC0ni (x1) + onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: detach) + [feint] : object {Armies.items.[].flags.pf2e.itemGrants.feint} + id : string {Armies.items.[].flags.pf2e.itemGrants.feint.id} (2 different values) + bywShUI7f26P8Tjb (x1) + ZdBXSPvHn6OklfJm (x1) + onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: detach) + [taunt] : object {Armies.items.[].flags.pf2e.itemGrants.taunt} + id : string {Armies.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values) + XN0yNEBpJrB6PWoD (x1) + wNSfDYqhHoxFBePG (x1) + 2po5Zx1pIbkFlcqf (x1) + zxEuPlI4wj8gArdg (x1) + ikuuCz9uU4Ubkp1A (x1) + onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: detach) + [liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand} + id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: 9G3Wz7utmqU4tjmt) + onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: detach) + [overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment} + id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: 4VhEvG7Plwz0Wszk) + onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: detach) + [reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally} + id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: DcwThWFY7QvCKCtd) + onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: detach) + [revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle} + id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: ORjJrVGGJUnXrA5q) + onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: detach) + [coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire} + id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: x1no5xGe948GsvRT) + onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: detach) + [grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy} + id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values) + 5hijiZfVSnfNTlQ6 (x3) + 6mPy5lldAAxIx3uB (x4) + 6g0dZ8gMhmS8DQ64 (x1) + dz3LFveHKuHU6FEv (x1) + RIn3bxyfP41ZVDI7 (x1) + d5x6WrErWAOeUlLO (x1) + SfS5ne2W6a9yHBl4 (x3) + aEhR1ZQ7MTnP1jll (x3) + a6FAJSwLzdqWyr1E (x1) + jn0QB3sq8yQTujyd (x1) + UO4ZrO70143knKB5 (x3) + 0WhMYXnSoIuLZPsd (x2) + onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {Armies.name} (all different values) + [prototypeToken] : object {Armies.prototypeToken} + name : string {Armies.prototypeToken.name} (4 different values) + Cavalry (x1) + Infantry (x1) + Siege Engines (x1) + Skirmishers (x1) + system : object {Armies.system} + ac : object {Armies.system.ac} + potency : integer {Armies.system.ac.potency} (same value: 0) + value : integer {Armies.system.ac.value} (15 different values) + 19 (x1) + 16 (x1) + 25 (x4) + 20 (x2) + 31 (x2) + 38 (x1) + 23 (x1) + 27 (x2) + 24 (x1) + 30 (x1) + 36 (x1) + 33 (x2) + 32 (x1) + 28 (x1) + 35 (x1) + attributes : object {Armies.system.attributes} + hp : object {Armies.system.attributes.hp} + max : integer {Armies.system.attributes.hp.max} (4 different values) + 4 (x14) + 6 (x6) + 5 (x1) + 8 (x1) + routThreshold : integer {Armies.system.attributes.hp.routThreshold} (5 different values) + 2 (x12) + 3 (x6) + 0 (x1) + 4 (x2) + 1 (x1) + value : integer {Armies.system.attributes.hp.value} (4 different values) + 4 (x12) + 6 (x5) + 5 (x3) + 8 (x2) + [consumption] : integer {Armies.system.consumption} (3 different values) + 2 (x3) + 1 (x10) + -1 (x1) + details : object {Armies.system.details} + alignment : string {Armies.system.details.alignment} (5 different values) + N (x11) + CN (x4) + NG (x3) + CE (x3) + NE (x1) + blurb : string {Armies.system.details.blurb} (same value: ) + description : string {Armies.system.details.description} (all different values) + level : object {Armies.system.details.level} + value : integer {Armies.system.details.level.value} (11 different values) + 3 (x2) + 1 (x1) + 7 (x4) + 5 (x2) + 11 (x1) + 16 (x1) + 10 (x3) + 6 (x1) + 8 (x2) + 14 (x2) + 12 (x3) + [recruitmentDC] : integer {Armies.system.recruitmentDC} (8 different values) + 18 (x1) + 15 (x1) + 23 (x1) + 20 (x2) + 28 (x1) + 22 (x1) + 32 (x3) + 26 (x1) + resources : object {Armies.system.resources} + ammunition : object {Armies.system.resources.ammunition} + max : integer {Armies.system.resources.ammunition.max} (same value: 5) + value : integer {Armies.system.resources.ammunition.value} (3 different values) + 5 (x18) + 4 (x1) + 7 (x3) + potions : object {Armies.system.resources.potions} + value : integer {Armies.system.resources.potions.value} (same value: 0) + saves : object {Armies.system.saves} + maneuver : integer {Armies.system.saves.maneuver} (11 different values) + 12 (x4) + 4 (x1) + 17 (x2) + 24 (x1) + 19 (x2) + 30 (x1) + 9 (x1) + 22 (x5) + 14 (x2) + 25 (x2) + 13 (x1) + morale : integer {Armies.system.saves.morale} (11 different values) + 6 (x1) + 10 (x1) + 18 (x6) + 11 (x3) + 25 (x2) + 15 (x1) + 19 (x3) + 16 (x1) + 28 (x2) + 5 (x1) + 17 (x1) + scouting : integer {Armies.system.scouting} (16 different values) + 9 (x2) + 7 (x1) + 15 (x3) + 12 (x1) + 21 (x1) + 28 (x1) + 13 (x1) + 14 (x2) + 19 (x2) + 18 (x1) + 25 (x1) + 22 (x1) + 23 (x2) + 20 (x1) + 16 (x1) + 24 (x1) + traits : object {Armies.system.traits} + rarity : string {Armies.system.traits.rarity} (3 different values) + common (x14) + rare (x4) + uncommon (x4) + size : object {Armies.system.traits.size} + value : string {Armies.system.traits.size.value} (same value: med) + type : string {Armies.system.traits.type} (4 different values) + cavalry (x4) + infantry (x8) + siege (x3) + skirmisher (x7) + value : array<> {Armies.system.traits.value} + Length: min=0 max=0 + Value type: mixed + weapons : object {Armies.system.weapons} + [melee] : object {Armies.system.weapons.melee} + name : string {Armies.system.weapons.melee.name} (18 different values) + Weapons (x3) + Kukris (x1) + Swords and Axes (x1) + Weapons and claws (x1) + Dogslicers and Torches (x1) + Flails (x1) + Lances (x1) + Hatchets and shortswords (x1) + Spears (x1) + Greater magic axes (x1) + Swords (x1) + Shortswords (x1) + Longwords (x1) + Greataxes (x1) + (x1) + Claws and fangs (x1) + Morningstars and tusks (x1) + Fangs, claws, and stingers (x1) + potency : integer {Armies.system.weapons.melee.potency} (3 different values) + 0 (x16) + 1 (x1) + 2 (x3) + [ranged] : object {Armies.system.weapons.ranged} + name : string {Armies.system.weapons.ranged.name} (9 different values) + Siege engine (x2) + Magic Longbows (x1) + Bows and hurled thorns (x1) + Javelins (x2) + Longbows (x3) + Siege Engine (x1) + Crossbows (x1) + (x1) + Thrown rock (x1) + potency : integer {Armies.system.weapons.ranged.potency} (2 different values) + 0 (x12) + 1 (x1) + type : string {Armies.type} (same value: army) \ No newline at end of file diff --git a/output/pf2e/packs/Army Conditions.txt b/output/pf2e/packs/Army Conditions.txt new file mode 100644 index 0000000..9be6157 --- /dev/null +++ b/output/pf2e/packs/Army Conditions.txt @@ -0,0 +1,37 @@ +Army Conditions +Different values: 14 +===================================== +object {Army Conditions} + _id : string {Army Conditions._id} (all different values) + folder : string {Army Conditions.folder} (same value: nNaDTkXGZyawxKA6) + img : string {Army Conditions.img} (all different values) + name : string {Army Conditions.name} (all different values) + system : object {Army Conditions.system} + description : object {Army Conditions.system.description} + value : string {Army Conditions.system.description.value} (all different values) + duration : object {Army Conditions.system.duration} + [expiry] : string {Army Conditions.system.duration.expiry} (same value: turn-start) + sustained : boolean {Army Conditions.system.duration.sustained} (same value: False) + unit : string {Army Conditions.system.duration.unit} (same value: unlimited) + value : integer {Army Conditions.system.duration.value} (same value: -1) + level : object {Army Conditions.system.level} + value : integer {Army Conditions.system.level.value} (same value: 0) + publication : object {Army Conditions.system.publication} + license : string {Army Conditions.system.publication.license} (same value: OGL) + remaster : boolean {Army Conditions.system.publication.remaster} (same value: False) + title : string {Army Conditions.system.publication.title} (same value: Pathfinder Kingmaker) + rules : ###FoundryRulesObject### + start : object {Army Conditions.system.start} + [initiative] : mixed + value : integer {Army Conditions.system.start.value} (same value: 0) + [target] : mixed + tokenIcon : object {Army Conditions.system.tokenIcon} + show : boolean {Army Conditions.system.tokenIcon.show} (same value: True) + traits : object {Army Conditions.system.traits} + value : array<> {Army Conditions.system.traits.value} + Length: min=0 max=0 + Value type: mixed + [badge] : object {Army Conditions.system.badge} + type : string {Army Conditions.system.badge.type} (same value: counter) + value : integer {Army Conditions.system.badge.value} (same value: 1) + type : string {Army Conditions.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Army Tactics.txt b/output/pf2e/packs/Army Tactics.txt new file mode 100644 index 0000000..030c03c --- /dev/null +++ b/output/pf2e/packs/Army Tactics.txt @@ -0,0 +1,46 @@ +Army Tactics +Different values: 21 +===================================== +object {Army Tactics} + _id : string {Army Tactics._id} (all different values) + folder : string {Army Tactics.folder} (same value: e185cDQaLjU3uZ62) + img : string {Army Tactics.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Army Tactics.name} (all different values) + system : object {Army Tactics.system} + actionType : object {Army Tactics.system.actionType} + value : string {Army Tactics.system.actionType.value} (same value: passive) + actions : object {Army Tactics.system.actions} + [value] : mixed + campaign : string {Army Tactics.system.campaign} (same value: kingmaker) + category : string {Army Tactics.system.category} (same value: army-tactic) + description : object {Army Tactics.system.description} + value : string {Army Tactics.system.description.value} (all different values) + level : object {Army Tactics.system.level} + value : integer {Army Tactics.system.level.value} (7 different values) + 8 (x2) + 5 (x6) + 6 (x2) + 1 (x6) + 3 (x3) + 11 (x1) + 9 (x1) + [location] : mixed + prerequisites : object {Army Tactics.system.prerequisites} + value : array<> {Army Tactics.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Army Tactics.system.publication} + license : string {Army Tactics.system.publication.license} (same value: OGL) + remaster : boolean {Army Tactics.system.publication.remaster} (same value: False) + title : string {Army Tactics.system.publication.title} (same value: Pathfinder Kingmaker) + rules : ###FoundryRulesObject### + traits : object {Army Tactics.system.traits} + rarity : string {Army Tactics.system.traits.rarity} (same value: common) + value : array {Army Tactics.system.traits.value} + Length: min=1 max=4 + Value type: string {Army Tactics.system.traits.value.[]} (4 different values) + skirmisher (x18) + cavalry (x17) + infantry (x16) + siege (x12) + type : string {Army Tactics.type} (same value: campaignFeature) \ No newline at end of file diff --git a/output/pf2e/packs/Army War Actions (Basic).txt b/output/pf2e/packs/Army War Actions (Basic).txt new file mode 100644 index 0000000..7f93b41 --- /dev/null +++ b/output/pf2e/packs/Army War Actions (Basic).txt @@ -0,0 +1,42 @@ +Army War Actions (Basic) +Different values: 6 +===================================== +object {Army War Actions (Basic)} + _id : string {Army War Actions (Basic)._id} (all different values) + folder : string {Army War Actions (Basic).folder} (same value: Vqp8b64uH35zkncy) + img : string {Army War Actions (Basic).img} (3 different values) + systems/pf2e/icons/actions/OneAction.webp (x3) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/actions/ThreeActions.webp (x1) + name : string {Army War Actions (Basic).name} (all different values) + system : object {Army War Actions (Basic).system} + actionType : object {Army War Actions (Basic).system.actionType} + value : string {Army War Actions (Basic).system.actionType.value} (same value: action) + actions : object {Army War Actions (Basic).system.actions} + value : integer {Army War Actions (Basic).system.actions.value} (3 different values) + 1 (x3) + 2 (x2) + 3 (x1) + campaign : string {Army War Actions (Basic).system.campaign} (same value: kingmaker) + category : string {Army War Actions (Basic).system.category} (same value: army-war-action) + description : object {Army War Actions (Basic).system.description} + value : string {Army War Actions (Basic).system.description.value} (all different values) + [location] : mixed + prerequisites : object {Army War Actions (Basic).system.prerequisites} + value : array<> {Army War Actions (Basic).system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Army War Actions (Basic).system.publication} + license : string {Army War Actions (Basic).system.publication.license} (same value: OGL) + remaster : boolean {Army War Actions (Basic).system.publication.remaster} (same value: False) + title : string {Army War Actions (Basic).system.publication.title} (same value: Pathfinder Kingmaker) + rules : ###FoundryRulesObject### + traits : object {Army War Actions (Basic).system.traits} + rarity : string {Army War Actions (Basic).system.traits.rarity} (same value: common) + value : array {Army War Actions (Basic).system.traits.value} + Length: min=0 max=1 + Value type: string {Army War Actions (Basic).system.traits.value.[]} (3 different values) + maneuver (x3) + attack (x1) + morale (x1) + type : string {Army War Actions (Basic).type} (same value: campaignFeature) \ No newline at end of file diff --git a/output/pf2e/packs/Army War Actions (Tactical).txt b/output/pf2e/packs/Army War Actions (Tactical).txt new file mode 100644 index 0000000..b4aa57c --- /dev/null +++ b/output/pf2e/packs/Army War Actions (Tactical).txt @@ -0,0 +1,49 @@ +Army War Actions (Tactical) +Different values: 11 +===================================== +object {Army War Actions (Tactical)} + _id : string {Army War Actions (Tactical)._id} (all different values) + folder : string {Army War Actions (Tactical).folder} (same value: i18YzT3zo3skuWng) + img : string {Army War Actions (Tactical).img} (4 different values) + systems/pf2e/icons/actions/TwoActions.webp (x5) + systems/pf2e/icons/actions/ThreeActions.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/actions/OneAction.webp (x3) + name : string {Army War Actions (Tactical).name} (all different values) + system : object {Army War Actions (Tactical).system} + actionType : object {Army War Actions (Tactical).system.actionType} + value : string {Army War Actions (Tactical).system.actionType.value} (2 different values) + action (x9) + reaction (x2) + actions : object {Army War Actions (Tactical).system.actions} + [value] : integer {Army War Actions (Tactical).system.actions.value} (3 different values) + 2 (x5) + 3 (x1) + 1 (x3) + campaign : string {Army War Actions (Tactical).system.campaign} (same value: kingmaker) + category : string {Army War Actions (Tactical).system.category} (same value: army-war-action) + description : object {Army War Actions (Tactical).system.description} + value : string {Army War Actions (Tactical).system.description.value} (all different values) + [location] : mixed + prerequisites : object {Army War Actions (Tactical).system.prerequisites} + value : array<> {Army War Actions (Tactical).system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Army War Actions (Tactical).system.publication} + license : string {Army War Actions (Tactical).system.publication.license} (same value: OGL) + remaster : boolean {Army War Actions (Tactical).system.publication.remaster} (same value: False) + title : string {Army War Actions (Tactical).system.publication.title} (same value: Pathfinder Kingmaker) + rules : ###FoundryRulesObject### + traits : object {Army War Actions (Tactical).system.traits} + rarity : string {Army War Actions (Tactical).system.traits.rarity} (same value: common) + value : array {Army War Actions (Tactical).system.traits.value} + Length: min=1 max=4 + Value type: string {Army War Actions (Tactical).system.traits.value.[]} (7 different values) + attack (x5) + cavalry (x3) + infantry (x7) + skirmisher (x7) + maneuver (x2) + morale (x2) + siege (x1) + type : string {Army War Actions (Tactical).type} (same value: campaignFeature) \ No newline at end of file diff --git a/output/pf2e/packs/Artillerist.txt b/output/pf2e/packs/Artillerist.txt new file mode 100644 index 0000000..4d085d8 --- /dev/null +++ b/output/pf2e/packs/Artillerist.txt @@ -0,0 +1,47 @@ +Artillerist +Different values: 7 +===================================== +object {Artillerist} + _id : string {Artillerist._id} (all different values) + folder : string {Artillerist.folder} (same value: OXHoZtOEIP0lK7Ud) + img : string {Artillerist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Artillerist.name} (all different values) + system : object {Artillerist.system} + actionType : object {Artillerist.system.actionType} + value : string {Artillerist.system.actionType.value} (same value: passive) + actions : object {Artillerist.system.actions} + [value] : mixed + category : string {Artillerist.system.category} (2 different values) + class (x6) + skill (x1) + description : object {Artillerist.system.description} + value : string {Artillerist.system.description.value} (all different values) + level : object {Artillerist.system.level} + value : integer {Artillerist.system.level.value} (5 different values) + 2 (x1) + 6 (x2) + 8 (x1) + 16 (x1) + 4 (x2) + prerequisites : object {Artillerist.system.prerequisites} + value : array {Artillerist.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Artillerist.system.prerequisites.value.[]} + value : string {Artillerist.system.prerequisites.value.[].value} (4 different values) + trained in martial weapons (x1) + Artillerist Dedication (x6) + expert in Crafting (x1) + Trained in crafting (x1) + publication : object {Artillerist.system.publication} + license : string {Artillerist.system.publication.license} (same value: ORC) + remaster : boolean {Artillerist.system.publication.remaster} (same value: True) + title : string {Artillerist.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Artillerist.system.traits} + rarity : string {Artillerist.system.traits.rarity} (same value: common) + value : array {Artillerist.system.traits.value} + Length: min=1 max=2 + Value type: string {Artillerist.system.traits.value.[]} (2 different values) + archetype (x7) + dedication (x1) + type : string {Artillerist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Artisan.txt b/output/pf2e/packs/Artisan.txt new file mode 100644 index 0000000..92279e0 --- /dev/null +++ b/output/pf2e/packs/Artisan.txt @@ -0,0 +1,398 @@ +Artisan +Different values: 4 +===================================== +object {Artisan} + _id : string {Artisan._id} (all different values) + folder : string {Artisan.folder} (same value: OmS9vRxBxeXZCZbB) + img : string {Artisan.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Artisan.items} + Length: min=8 max=12 + Value type: object {Artisan.items.[]} + _id : string {Artisan.items.[]._id} (37 different values) + [_stats] : object {Artisan.items.[]._stats} + compendiumSource : string {Artisan.items.[]._stats.compendiumSource} (8 different values) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x1) + Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh (x3) + Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw (x3) + Compendium.pf2e.equipment-srd.Item.UhcRWtnjU2WLSClx (x1) + Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw (x2) + Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x1) + Compendium.pf2e.equipment-srd.Item.w4Hd6nunVVqw3GWj (x1) + Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL (x1) + img : string {Artisan.items.[].img} (13 different values) + icons/weapons/daggers/dagger-straight-blue.webp (x1) + icons/equipment/chest/breastplate-banded-leather-brown.webp (x3) + systems/pf2e/icons/equipment/adventuring-gear/artisan-tools.webp (x3) + icons/tools/navigation/map-chart-tan.webp (x2) + systems/pf2e/icons/default-icons/melee.svg (x12) + systems/pf2e/icons/actions/FreeAction.webp (x1) + systems/pf2e/icons/default-icons/lore.svg (x5) + icons/weapons/hammers/shorthammer-embossed-white.webp (x2) + icons/equipment/chest/vest-leather-tattered-white.webp (x1) + icons/sundries/books/book-worn-blue.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x1) + systems/pf2e/icons/actions/Passive.webp (x4) + icons/weapons/clubs/club-banded-brown.webp (x1) + name : string {Artisan.items.[].name} (24 different values) + sort : integer {Artisan.items.[].sort} (12 different values) + 100000 (x4) + 200000 (x4) + 300000 (x4) + 400000 (x4) + 500000 (x4) + 600000 (x4) + 700000 (x4) + 800000 (x4) + 900000 (x2) + 1000000 (x1) + 1100000 (x1) + 1200000 (x1) + system : object {Artisan.items.[].system} + [baseItem] : string {Artisan.items.[].system.baseItem} (5 different values) + dagger (x1) + padded-armor (x3) + light-hammer (x2) + hide-armor (x1) + club (x1) + [bonus] : object {Artisan.items.[].system.bonus} + value : integer {Artisan.items.[].system.bonus.value} (6 different values) + 0 (x4) + 4 (x6) + 16 (x2) + 14 (x1) + 10 (x2) + 8 (x1) + [bonusDamage] : object {Artisan.items.[].system.bonusDamage} + value : integer {Artisan.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Artisan.items.[].system.bulk} + value : mixed + float {Artisan.items.[].system.bulk.value} (same value: 0,1) + integer {Artisan.items.[].system.bulk.value} (3 different values) + 2 (x4) + 0 (x1) + 1 (x1) + [category] : string {Artisan.items.[].system.category} (6 different values) + simple (x2) + light (x3) + offensive (x4) + martial (x2) + medium (x1) + interaction (x2) + [containerId] : mixed + [damage] : object {Artisan.items.[].system.damage} + damageType : string {Artisan.items.[].system.damage.damageType} (2 different values) + piercing (x1) + bludgeoning (x3) + dice : integer {Artisan.items.[].system.damage.dice} (same value: 1) + die : string {Artisan.items.[].system.damage.die} (2 different values) + d4 (x1) + d6 (x3) + description : object {Artisan.items.[].system.description} + value : string {Artisan.items.[].system.description.value} (14 different values) +

This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.

(x1) +

This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep magic armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.

(x3) +

You need these tools to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, a blacksmith's toolkit differs from a woodworker's toolkit. If you wear your artisan's toolkit, you can draw and replace it as part of the action that uses it.

(x3) +

Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. The GM determines what maps are available in any location.

(x1) + (x19) +

Frequency once per day

+

Requirements A direct superior is supervising the apprentice

+
+

Effect The apprentice gains a +2 circumstance bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of their next turn.

(x1) +

This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.

(x2) +

A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.

(x1) +

The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn.

+

@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Call to Action]

(x1) +

While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack.

(x1) +

This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.

(x1) +

The merchant can use Mercantile Lore to @UUID[Compendium.pf2e.actionspf2e.Item.Recall Knowledge] about items, including determining their value. They can also attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Identify Magic] using Mercantile Lore and can do so without first knowing whether the item is magical.

(x1) +

For encounters involving negotiation or mercantile skill, a merchant is a 4th-level challenge.

(x1) +

The smith deals an additional 1d6 damage when they hit with a weapon they created.

(x1) + [equipped] : object {Artisan.items.[].system.equipped} + carryType : string {Artisan.items.[].system.equipped.carryType} (2 different values) + held (x3) + worn (x11) + handsHeld : integer {Artisan.items.[].system.equipped.handsHeld} (2 different values) + 1 (x3) + 0 (x11) + [invested] : mixed + [inSlot] : boolean {Artisan.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Artisan.items.[].system.group} (all different values) + [hardness] : integer {Artisan.items.[].system.hardness} (same value: 0) + [hp] : object {Artisan.items.[].system.hp} + max : integer {Artisan.items.[].system.hp.max} (same value: 0) + value : integer {Artisan.items.[].system.hp.value} (same value: 0) + [level] : object {Artisan.items.[].system.level} + value : integer {Artisan.items.[].system.level.value} (2 different values) + 0 (x13) + 3 (x1) + [material] : object {Artisan.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Artisan.items.[].system.price} + value : object {Artisan.items.[].system.price.value} + [sp] : integer {Artisan.items.[].system.price.value.sp} (3 different values) + 2 (x4) + 3 (x2) + 1 (x1) + [gp] : integer {Artisan.items.[].system.price.value.gp} (3 different values) + 4 (x3) + 10 (x1) + 2 (x1) + publication : object {Artisan.items.[].system.publication} + license : string {Artisan.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Artisan.items.[].system.publication.remaster} (same value: True) + title : string {Artisan.items.[].system.publication.title} (3 different values) + Pathfinder Player Core (x12) + (x23) + Pathfinder NPC Core (x2) + [quantity] : integer {Artisan.items.[].system.quantity} (2 different values) + 1 (x13) + 3 (x1) + [range] : mixed + [reload] : object {Artisan.items.[].system.reload} + value : string {Artisan.items.[].system.reload.value} (same value: -) + rules : ###FoundryRulesObject### + [runes] : object {Artisan.items.[].system.runes} + potency : integer {Artisan.items.[].system.runes.potency} (2 different values) + 0 (x7) + 1 (x1) + property : array<> {Artisan.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Artisan.items.[].system.runes.striking} (2 different values) + 0 (x3) + 1 (x1) + [resilient] : integer {Artisan.items.[].system.runes.resilient} (same value: 0) + [size] : string {Artisan.items.[].system.size} (same value: med) + [slug] : string {Artisan.items.[].system.slug} (8 different values) + dagger (x1) + padded-armor (x3) + artisans-toolkit (x3) + survey-map (x1) + light-hammer (x2) + hide-armor (x1) + basic-crafters-book (x1) + club (x3) + [splashDamage] : object {Artisan.items.[].system.splashDamage} + value : integer {Artisan.items.[].system.splashDamage.value} (same value: 0) + traits : object {Artisan.items.[].system.traits} + [rarity] : string {Artisan.items.[].system.traits.rarity} (2 different values) + common (x13) + uncommon (x1) + [value] : array {Artisan.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {Artisan.items.[].system.traits.value.[]} (13 different values) + agile (x13) + finesse (x3) + thrown-10 (x4) + versatile-s (x3) + comfort (x3) + nonlethal (x4) + unarmed (x4) + thrown-20 (x4) + magical (x2) + auditory (x1) + concentrate (x1) + emotion (x1) + mental (x1) + [usage] : object {Artisan.items.[].system.usage} + [canBeAmmo] : boolean {Artisan.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Artisan.items.[].system.usage.value} (2 different values) + held-in-one-hand (x7) + other (x3) + [acBonus] : integer {Artisan.items.[].system.acBonus} (2 different values) + 1 (x3) + 3 (x1) + [checkPenalty] : integer {Artisan.items.[].system.checkPenalty} (2 different values) + 0 (x3) + -2 (x1) + [dexCap] : integer {Artisan.items.[].system.dexCap} (2 different values) + 3 (x3) + 2 (x1) + [speedPenalty] : integer {Artisan.items.[].system.speedPenalty} (2 different values) + 0 (x3) + -5 (x1) + [strength] : integer {Artisan.items.[].system.strength} (2 different values) + 0 (x3) + 2 (x1) + [attackEffects] : object {Artisan.items.[].system.attackEffects} + value : array {Artisan.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Artisan.items.[].system.attackEffects.value.[]} (same value: smiths-fury) + [damageRolls] : object {Artisan.items.[].system.damageRolls} + [0] : object {Artisan.items.[].system.damageRolls.0} + damage : string {Artisan.items.[].system.damageRolls.0.damage} (all different values) + damageType : string {Artisan.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x2) + bludgeoning (x5) + [uD6eH96RXDLFT3iW] : object {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW} + damage : string {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damage} (same value: 1d4+1) + damageType : string {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damageType} (same value: bludgeoning) + [umXy30LylexApvLT] : object {Artisan.items.[].system.damageRolls.umXy30LylexApvLT} + damage : string {Artisan.items.[].system.damageRolls.umXy30LylexApvLT.damage} (same value: 1d4+5) + damageType : string {Artisan.items.[].system.damageRolls.umXy30LylexApvLT.damageType} (same value: bludgeoning) + [NdPGuZ9vvrZ0PFvM] : object {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM} + damage : string {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damage} (same value: 1d6+2) + damageType : string {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damageType} (same value: bludgeoning) + [x0epiuoOEckXonNu] : object {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu} + damage : string {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu.damage} (same value: 1d6+2) + damageType : string {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu.damageType} (same value: bludgeoning) + 6E4gX63BMvAt4WVt : object {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt} + damage : string {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damage} (same value: 1d4+3) + damageType : string {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damageType} (same value: bludgeoning) + [actionType] : object {Artisan.items.[].system.actionType} + value : string {Artisan.items.[].system.actionType.value} (3 different values) + free (x1) + action (x1) + passive (x4) + [actions] : object {Artisan.items.[].system.actions} + [value] : integer {Artisan.items.[].system.actions.value} (same value: 1) + [frequency] : object {Artisan.items.[].system.frequency} + max : integer {Artisan.items.[].system.frequency.max} (same value: 1) + per : string {Artisan.items.[].system.frequency.per} (same value: day) + value : integer {Artisan.items.[].system.frequency.value} (same value: 1) + [selfEffect] : object {Artisan.items.[].system.selfEffect} + name : string {Artisan.items.[].system.selfEffect.name} (same value: Effect: Apprentice's Ambition) + uuid : string {Artisan.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Apprentice's Ambition) + [mod] : object {Artisan.items.[].system.mod} + value : integer {Artisan.items.[].system.mod.value} (5 different values) + 5 (x1) + 25 (x1) + 19 (x1) + 12 (x1) + 15 (x1) + [proficient] : object {Artisan.items.[].system.proficient} + value : integer {Artisan.items.[].system.proficient.value} (same value: 0) + type : string {Artisan.items.[].type} (6 different values) + weapon (x4) + armor (x4) + equipment (x6) + melee (x12) + action (x6) + lore (x5) + [flags] : object {Artisan.items.[].flags} + pf2e : object {Artisan.items.[].flags.pf2e} + linkedWeapon : string {Artisan.items.[].flags.pf2e.linkedWeapon} (3 different values) + lo1kjTX2r4gJJ3gT (x2) + fIMjGs4I2C62EHkG (x2) + Rm6J4HPXVTN3FAQC (x2) + name : string {Artisan.name} (all different values) + system : object {Artisan.system} + abilities : object {Artisan.system.abilities} + cha : object {Artisan.system.abilities.cha} + mod : integer {Artisan.system.abilities.cha.mod} (2 different values) + 0 (x2) + 3 (x2) + con : object {Artisan.system.abilities.con} + mod : integer {Artisan.system.abilities.con.mod} (3 different values) + 1 (x2) + -1 (x1) + 2 (x1) + dex : object {Artisan.system.abilities.dex} + mod : integer {Artisan.system.abilities.dex.mod} (3 different values) + 2 (x1) + 1 (x2) + 0 (x1) + int : object {Artisan.system.abilities.int} + mod : integer {Artisan.system.abilities.int.mod} (3 different values) + 3 (x2) + 4 (x1) + 2 (x1) + str : object {Artisan.system.abilities.str} + mod : integer {Artisan.system.abilities.str.mod} (3 different values) + 1 (x1) + 3 (x2) + 2 (x1) + wis : object {Artisan.system.abilities.wis} + mod : integer {Artisan.system.abilities.wis.mod} (2 different values) + 0 (x2) + 2 (x2) + attributes : object {Artisan.system.attributes} + ac : object {Artisan.system.attributes.ac} + details : string {Artisan.system.attributes.ac.details} (same value: ) + value : integer {Artisan.system.attributes.ac.value} (all different values) + allSaves : object {Artisan.system.attributes.allSaves} + value : string {Artisan.system.attributes.allSaves.value} (same value: ) + hp : object {Artisan.system.attributes.hp} + details : string {Artisan.system.attributes.hp.details} (same value: ) + max : integer {Artisan.system.attributes.hp.max} (all different values) + temp : integer {Artisan.system.attributes.hp.temp} (same value: 0) + value : integer {Artisan.system.attributes.hp.value} (all different values) + speed : object {Artisan.system.attributes.speed} + otherSpeeds : array<> {Artisan.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Artisan.system.attributes.speed.value} (same value: 25) + details : object {Artisan.system.details} + blurb : string {Artisan.system.details.blurb} (same value: ) + languages : object {Artisan.system.details.languages} + details : string {Artisan.system.details.languages.details} (same value: ) + value : array {Artisan.system.details.languages.value} + Length: min=1 max=1 + Value type: string {Artisan.system.details.languages.value.[]} (same value: common) + level : object {Artisan.system.details.level} + value : integer {Artisan.system.details.level.value} (3 different values) + -1 (x2) + 8 (x1) + 3 (x1) + privateNotes : string {Artisan.system.details.privateNotes} (same value: ) + publicNotes : string {Artisan.system.details.publicNotes} (all different values) + publication : object {Artisan.system.details.publication} + license : string {Artisan.system.details.publication.license} (same value: ORC) + remaster : boolean {Artisan.system.details.publication.remaster} (same value: True) + title : string {Artisan.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Artisan.system.initiative} + statistic : string {Artisan.system.initiative.statistic} (same value: perception) + perception : object {Artisan.system.perception} + details : string {Artisan.system.perception.details} (same value: ) + mod : integer {Artisan.system.perception.mod} (all different values) + senses : array<> {Artisan.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Artisan.system.resources} + saves : object {Artisan.system.saves} + fortitude : object {Artisan.system.saves.fortitude} + saveDetail : string {Artisan.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Artisan.system.saves.fortitude.value} (all different values) + reflex : object {Artisan.system.saves.reflex} + saveDetail : string {Artisan.system.saves.reflex.saveDetail} (same value: ) + value : integer {Artisan.system.saves.reflex.value} (all different values) + will : object {Artisan.system.saves.will} + saveDetail : string {Artisan.system.saves.will.saveDetail} (same value: ) + value : integer {Artisan.system.saves.will.value} (all different values) + skills : object {Artisan.system.skills} + [athletics] : object {Artisan.system.skills.athletics} + base : integer {Artisan.system.skills.athletics.base} (3 different values) + 3 (x1) + 13 (x1) + 8 (x1) + [crafting] : object {Artisan.system.skills.crafting} + base : integer {Artisan.system.skills.crafting.base} (3 different values) + 5 (x1) + 25 (x1) + 15 (x1) + diplomacy : object {Artisan.system.skills.diplomacy} + base : integer {Artisan.system.skills.diplomacy.base} (3 different values) + 24 (x1) + 12 (x1) + 5 (x1) + [intimidation] : object {Artisan.system.skills.intimidation} + base : integer {Artisan.system.skills.intimidation.base} (same value: 22) + society : object {Artisan.system.skills.society} + base : integer {Artisan.system.skills.society.base} (2 different values) + 21 (x1) + 8 (x2) + [deception] : object {Artisan.system.skills.deception} + base : integer {Artisan.system.skills.deception.base} (same value: 10) + [performance] : object {Artisan.system.skills.performance} + base : integer {Artisan.system.skills.performance.base} (same value: 8) + traits : object {Artisan.system.traits} + rarity : string {Artisan.system.traits.rarity} (same value: common) + size : object {Artisan.system.traits.size} + value : string {Artisan.system.traits.size.value} (same value: med) + value : array {Artisan.system.traits.value} + Length: min=2 max=2 + Value type: string {Artisan.system.traits.value.[]} (2 different values) + human (x4) + humanoid (x4) + type : string {Artisan.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Ascended Celestial.txt b/output/pf2e/packs/Ascended Celestial.txt new file mode 100644 index 0000000..c80ec70 --- /dev/null +++ b/output/pf2e/packs/Ascended Celestial.txt @@ -0,0 +1,74 @@ +Ascended Celestial +Different values: 14 +===================================== +object {Ascended Celestial} + _id : string {Ascended Celestial._id} (all different values) + folder : string {Ascended Celestial.folder} (same value: zldRmLAvOB4ppxKI) + img : string {Ascended Celestial.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Ascended Celestial.name} (all different values) + system : object {Ascended Celestial.system} + actionType : object {Ascended Celestial.system.actionType} + value : string {Ascended Celestial.system.actionType.value} (3 different values) + passive (x8) + reaction (x1) + action (x5) + actions : object {Ascended Celestial.system.actions} + [value] : integer {Ascended Celestial.system.actions.value} (3 different values) + 1 (x3) + 3 (x1) + 2 (x1) + category : string {Ascended Celestial.system.category} (same value: class) + description : object {Ascended Celestial.system.description} + value : string {Ascended Celestial.system.description.value} (all different values) + level : object {Ascended Celestial.system.level} + value : integer {Ascended Celestial.system.level.value} (5 different values) + 16 (x4) + 14 (x4) + 18 (x4) + 12 (x1) + 20 (x1) + prerequisites : object {Ascended Celestial.system.prerequisites} + value : array {Ascended Celestial.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Ascended Celestial.system.prerequisites.value.[]} + value : string {Ascended Celestial.system.prerequisites.value.[].value} (3 different values) + Ascended Celestial Dedication (x13) + Celestial Armaments (x1) + Channel Divine Spark (x1) + publication : object {Ascended Celestial.system.publication} + license : string {Ascended Celestial.system.publication.license} (same value: ORC) + remaster : boolean {Ascended Celestial.system.publication.remaster} (same value: True) + title : string {Ascended Celestial.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Ascended Celestial.system.traits} + rarity : string {Ascended Celestial.system.traits.rarity} (2 different values) + common (x10) + uncommon (x4) + value : array {Ascended Celestial.system.traits.value} + Length: min=1 max=3 + Value type: string {Ascended Celestial.system.traits.value.[]} (7 different values) + mythic (x14) + manipulate (x1) + concentrate (x4) + flourish (x1) + destiny (x1) + spellshape (x1) + exploration (x1) + [selfEffect] : object {Ascended Celestial.system.selfEffect} + name : string {Ascended Celestial.system.selfEffect.name} (2 different values) + Effect: Abjure Harm (x1) + Effect: Channel Divine Spark (x1) + uuid : string {Ascended Celestial.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Abjure Harm (x1) + Compendium.pf2e.feat-effects.Item.Effect: Channel Divine Spark (x1) + [frequency] : object {Ascended Celestial.system.frequency} + max : integer {Ascended Celestial.system.frequency.max} (same value: 1) + per : string {Ascended Celestial.system.frequency.per} (2 different values) + PT1H (x1) + day (x1) + [subfeatures] : object {Ascended Celestial.system.subfeatures} + senses : object {Ascended Celestial.system.subfeatures.senses} + truesight : object {Ascended Celestial.system.subfeatures.senses.truesight} + acuity : string {Ascended Celestial.system.subfeatures.senses.truesight.acuity} (same value: imprecise) + range : integer {Ascended Celestial.system.subfeatures.senses.truesight.range} (same value: 60) + type : string {Ascended Celestial.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Assassin.txt b/output/pf2e/packs/Assassin.txt new file mode 100644 index 0000000..9358e09 --- /dev/null +++ b/output/pf2e/packs/Assassin.txt @@ -0,0 +1,65 @@ +Assassin +Different values: 8 +===================================== +object {Assassin} + _id : string {Assassin._id} (all different values) + folder : string {Assassin.folder} (same value: tpE3ROekcC2mpEht) + img : string {Assassin.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Assassin.name} (all different values) + system : object {Assassin.system} + actionType : object {Assassin.system.actionType} + value : string {Assassin.system.actionType.value} (2 different values) + passive (x6) + action (x2) + actions : object {Assassin.system.actions} + [value] : integer {Assassin.system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {Assassin.system.category} (2 different values) + class (x7) + skill (x1) + description : object {Assassin.system.description} + value : string {Assassin.system.description.value} (all different values) + level : object {Assassin.system.level} + value : integer {Assassin.system.level.value} (5 different values) + 10 (x1) + 4 (x4) + 2 (x1) + 12 (x1) + 8 (x1) + prerequisites : object {Assassin.system.prerequisites} + value : array {Assassin.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Assassin.system.prerequisites.value.[]} + value : string {Assassin.system.prerequisites.value.[].value} (5 different values) + Assassin Dedication (x6) + trained in Deception (x1) + trained in Stealth (x1) + Assassin Dedication or Scout Dedication (x1) + master in Stealth (x1) + publication : object {Assassin.system.publication} + license : string {Assassin.system.publication.license} (2 different values) + ORC (x5) + OGL (x3) + remaster : boolean {Assassin.system.publication.remaster} (2 different values) + True (x5) + False (x3) + title : string {Assassin.system.publication.title} (3 different values) + Pathfinder Player Core 2 (x5) + Pathfinder Lost Omens Knights of Lastwall (x2) + Pathfinder Lost Omens Firebrands (x1) + rules : ###FoundryRulesObject### + traits : object {Assassin.system.traits} + rarity : string {Assassin.system.traits.rarity} (2 different values) + common (x5) + uncommon (x3) + value : array {Assassin.system.traits.value} + Length: min=1 max=4 + Value type: string {Assassin.system.traits.value.[]} (6 different values) + archetype (x8) + dedication (x1) + skill (x1) + auditory (x1) + flourish (x1) + linguistic (x1) + type : string {Assassin.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Athamaru.txt b/output/pf2e/packs/Athamaru.txt new file mode 100644 index 0000000..cfe0cb6 --- /dev/null +++ b/output/pf2e/packs/Athamaru.txt @@ -0,0 +1,26 @@ +Athamaru +Different values: 4 +===================================== +object {Athamaru} + _id : string {Athamaru._id} (all different values) + folder : string {Athamaru.folder} (same value: vFoprY1ySAh4Uldw) + img : string {Athamaru.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Athamaru.name} (all different values) + system : object {Athamaru.system} + ancestry : object {Athamaru.system.ancestry} + name : string {Athamaru.system.ancestry.name} (same value: Athamaru) + slug : string {Athamaru.system.ancestry.slug} (same value: athamaru) + uuid : string {Athamaru.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.Cg1AMgp3zrGmimWd) + description : object {Athamaru.system.description} + value : string {Athamaru.system.description.value} (all different values) + publication : object {Athamaru.system.publication} + license : string {Athamaru.system.publication.license} (same value: ORC) + remaster : boolean {Athamaru.system.publication.remaster} (same value: True) + title : string {Athamaru.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Athamaru.system.traits} + rarity : string {Athamaru.system.traits.rarity} (same value: common) + value : array<> {Athamaru.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Athamaru.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Automaton.txt b/output/pf2e/packs/Automaton.txt new file mode 100644 index 0000000..6f15ad3 --- /dev/null +++ b/output/pf2e/packs/Automaton.txt @@ -0,0 +1,26 @@ +Automaton +Different values: 4 +===================================== +object {Automaton} + _id : string {Automaton._id} (all different values) + folder : string {Automaton.folder} (same value: u2GMb9wLz90dagRz) + img : string {Automaton.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Automaton.name} (all different values) + system : object {Automaton.system} + ancestry : object {Automaton.system.ancestry} + name : string {Automaton.system.ancestry.name} (same value: Automaton) + slug : string {Automaton.system.ancestry.slug} (same value: automaton) + uuid : string {Automaton.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.kYsBAJ103T44agJF) + description : object {Automaton.system.description} + value : string {Automaton.system.description.value} (all different values) + publication : object {Automaton.system.publication} + license : string {Automaton.system.publication.license} (same value: ORC) + remaster : boolean {Automaton.system.publication.remaster} (same value: True) + title : string {Automaton.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Automaton.system.traits} + rarity : string {Automaton.system.traits.rarity} (same value: common) + value : array<> {Automaton.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Automaton.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Avenger.txt b/output/pf2e/packs/Avenger.txt new file mode 100644 index 0000000..6370024 --- /dev/null +++ b/output/pf2e/packs/Avenger.txt @@ -0,0 +1,58 @@ +Avenger +Different values: 7 +===================================== +object {Avenger} + _id : string {Avenger._id} (all different values) + folder : string {Avenger.folder} (same value: kM9Fn2VreML2EfF4) + img : string {Avenger.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Avenger.name} (all different values) + system : object {Avenger.system} + actionType : object {Avenger.system.actionType} + value : string {Avenger.system.actionType.value} (3 different values) + passive (x2) + action (x4) + reaction (x1) + actions : object {Avenger.system.actions} + [value] : integer {Avenger.system.actions.value} (3 different values) + 3 (x1) + 1 (x2) + 2 (x1) + category : string {Avenger.system.category} (same value: class) + description : object {Avenger.system.description} + value : string {Avenger.system.description.value} (all different values) + level : object {Avenger.system.level} + value : integer {Avenger.system.level.value} (6 different values) + 2 (x1) + 10 (x2) + 4 (x1) + 8 (x1) + 12 (x1) + 6 (x1) + [location] : string {Avenger.system.location} (same value: class-2) + prerequisites : object {Avenger.system.prerequisites} + value : array {Avenger.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Avenger.system.prerequisites.value.[]} + value : string {Avenger.system.prerequisites.value.[].value} (3 different values) + Avenger (x1) + Haft Striker Stance (x1) + Avenger Dedication (x4) + publication : object {Avenger.system.publication} + license : string {Avenger.system.publication.license} (same value: ORC) + remaster : boolean {Avenger.system.publication.remaster} (same value: True) + title : string {Avenger.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Avenger.system.traits} + rarity : string {Avenger.system.traits.rarity} (same value: common) + value : array {Avenger.system.traits.value} + Length: min=1 max=4 + Value type: string {Avenger.system.traits.value.[]} (8 different values) + archetype (x5) + class (x1) + dedication (x1) + fighter (x2) + ranger (x2) + rogue (x2) + stance (x1) + flourish (x1) + type : string {Avenger.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Awakened Animal.txt b/output/pf2e/packs/Awakened Animal.txt new file mode 100644 index 0000000..e1dd45c --- /dev/null +++ b/output/pf2e/packs/Awakened Animal.txt @@ -0,0 +1,26 @@ +Awakened Animal +Different values: 4 +===================================== +object {Awakened Animal} + _id : string {Awakened Animal._id} (all different values) + folder : string {Awakened Animal.folder} (same value: nguycUZHCFcrt3bf) + img : string {Awakened Animal.img} (all different values) + name : string {Awakened Animal.name} (all different values) + system : object {Awakened Animal.system} + ancestry : object {Awakened Animal.system.ancestry} + name : string {Awakened Animal.system.ancestry.name} (same value: Awakened Animal) + slug : string {Awakened Animal.system.ancestry.slug} (same value: awakened-animal) + uuid : string {Awakened Animal.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.GFOgV3MzWkYwJoJW) + description : object {Awakened Animal.system.description} + value : string {Awakened Animal.system.description.value} (all different values) + publication : object {Awakened Animal.system.publication} + license : string {Awakened Animal.system.publication.license} (same value: ORC) + remaster : boolean {Awakened Animal.system.publication.remaster} (same value: True) + title : string {Awakened Animal.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Awakened Animal.system.traits} + rarity : string {Awakened Animal.system.traits.rarity} (same value: common) + value : array<> {Awakened Animal.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Awakened Animal.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Azarketi.txt b/output/pf2e/packs/Azarketi.txt new file mode 100644 index 0000000..09ab914 --- /dev/null +++ b/output/pf2e/packs/Azarketi.txt @@ -0,0 +1,28 @@ +Azarketi +Different values: 9 +===================================== +object {Azarketi} + _id : string {Azarketi._id} (all different values) + folder : string {Azarketi.folder} (same value: AUXNbLZvON8MyUD3) + img : string {Azarketi.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Azarketi.name} (all different values) + system : object {Azarketi.system} + ancestry : object {Azarketi.system.ancestry} + name : string {Azarketi.system.ancestry.name} (same value: Azarketi) + slug : string {Azarketi.system.ancestry.slug} (same value: azarketi) + uuid : string {Azarketi.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.yFoojz6q3ZjvceFw) + description : object {Azarketi.system.description} + value : string {Azarketi.system.description.value} (all different values) + publication : object {Azarketi.system.publication} + license : string {Azarketi.system.publication.license} (same value: OGL) + remaster : boolean {Azarketi.system.publication.remaster} (same value: False) + title : string {Azarketi.system.publication.title} (2 different values) + Pathfinder Lost Omens Absalom, City of Lost Omens (x5) + Pathfinder Lost Omens Ancestry Guide (x4) + rules : ###FoundryRulesObject### + traits : object {Azarketi.system.traits} + rarity : string {Azarketi.system.traits.rarity} (same value: common) + value : array<> {Azarketi.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Azarketi.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Azlanti Pantheon.txt b/output/pf2e/packs/Azlanti Pantheon.txt new file mode 100644 index 0000000..132a2cd --- /dev/null +++ b/output/pf2e/packs/Azlanti Pantheon.txt @@ -0,0 +1,116 @@ +Azlanti Pantheon +Different values: 11 +===================================== +object {Azlanti Pantheon} + _id : string {Azlanti Pantheon._id} (all different values) + folder : string {Azlanti Pantheon.folder} (same value: 1UxENo6oEvnRxL6h) + img : string {Azlanti Pantheon.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Azlanti Pantheon.name} (all different values) + system : object {Azlanti Pantheon.system} + attribute : array {Azlanti Pantheon.system.attribute} + Length: min=2 max=2 + Value type: string {Azlanti Pantheon.system.attribute.[]} (6 different values) + con (x5) + wis (x6) + int (x4) + dex (x2) + str (x2) + cha (x3) + category : string {Azlanti Pantheon.system.category} (same value: deity) + description : object {Azlanti Pantheon.system.description} + value : string {Azlanti Pantheon.system.description.value} (all different values) + domains : object {Azlanti Pantheon.system.domains} + alternate : array {Azlanti Pantheon.system.domains.alternate} + Length: min=1 max=3 + Value type: string {Azlanti Pantheon.system.domains.alternate.[]} (14 different values) + knowledge (x2) + vigil (x1) + glyph (x2) + metal (x2) + toil (x2) + creation (x1) + earth (x1) + introspection (x1) + travel (x1) + wood (x1) + repose (x1) + zeal (x1) + decay (x1) + ambition (x1) + primary : array {Azlanti Pantheon.system.domains.primary} + Length: min=3 max=4 + Value type: string {Azlanti Pantheon.system.domains.primary.[]} (28 different values) + font : array {Azlanti Pantheon.system.font} + Length: min=1 max=2 + Value type: string {Azlanti Pantheon.system.font.[]} (2 different values) + heal (x11) + harm (x6) + publication : object {Azlanti Pantheon.system.publication} + license : string {Azlanti Pantheon.system.publication.license} (same value: ORC) + remaster : boolean {Azlanti Pantheon.system.publication.remaster} (same value: True) + title : string {Azlanti Pantheon.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + [sanctification] : object {Azlanti Pantheon.system.sanctification} + modal : string {Azlanti Pantheon.system.sanctification.modal} (2 different values) + can (x5) + must (x3) + what : array {Azlanti Pantheon.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Azlanti Pantheon.system.sanctification.what.[]} (2 different values) + holy (x5) + unholy (x4) + skill : array {Azlanti Pantheon.system.skill} + Length: min=1 max=1 + Value type: string {Azlanti Pantheon.system.skill.[]} (8 different values) + diplomacy (x2) + medicine (x1) + arcana (x2) + survival (x1) + nature (x2) + society (x1) + athletics (x1) + deception (x1) + spells : object {Azlanti Pantheon.system.spells} + 1 : string {Azlanti Pantheon.system.spells.1} (9 different values) + Compendium.pf2e.spells-srd.Item.Protector Tree (x2) + Compendium.pf2e.spells-srd.Item.Soothe (x2) + Compendium.pf2e.spells-srd.Item.Temporary Tool (x1) + Compendium.pf2e.spells-srd.Item.Tailwind (x1) + Compendium.pf2e.spells-srd.Item.Mindlink (x1) + Compendium.pf2e.spells-srd.Item.Gust of Wind (x1) + Compendium.pf2e.spells-srd.Item.Liberating Command (x1) + Compendium.pf2e.spells-srd.Item.Summon Animal (x1) + Compendium.pf2e.spells-srd.Item.Vanishing Tracks (x1) + [4] : string {Azlanti Pantheon.system.spells.4} (5 different values) + Compendium.pf2e.spells-srd.Item.Containment (x1) + Compendium.pf2e.spells-srd.Item.Creation (x1) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x1) + Compendium.pf2e.spells-srd.Item.Weapon Storm (x1) + Compendium.pf2e.spells-srd.Item.Suggestion (x1) + [6] : string {Azlanti Pantheon.system.spells.6} (5 different values) + Compendium.pf2e.spells-srd.Item.Wall of Force (x1) + Compendium.pf2e.spells-srd.Item.Tree of Seasons (x1) + Compendium.pf2e.spells-srd.Item.Never Mind (x1) + Compendium.pf2e.spells-srd.Item.Nature's Reprisal (x1) + Compendium.pf2e.spells-srd.Item.Phantasmal Calamity (x1) + [2] : string {Azlanti Pantheon.system.spells.2} (4 different values) + Compendium.pf2e.spells-srd.Item.False Vitality (x1) + Compendium.pf2e.spells-srd.Item.Animus Mine (x1) + Compendium.pf2e.spells-srd.Item.Entangling Flora (x1) + Compendium.pf2e.spells-srd.Item.Paranoia (x1) + [7] : string {Azlanti Pantheon.system.spells.7} (2 different values) + Compendium.pf2e.spells-srd.Item.Retrocognition (x1) + Compendium.pf2e.spells-srd.Item.Momentary Recovery (x1) + [3] : string {Azlanti Pantheon.system.spells.3} (3 different values) + Compendium.pf2e.spells-srd.Item.Cozy Cabin (x1) + Compendium.pf2e.spells-srd.Item.Wall of Thorns (x1) + Compendium.pf2e.spells-srd.Item.One with Stone (x1) + [5] : string {Azlanti Pantheon.system.spells.5} (3 different values) + Compendium.pf2e.spells-srd.Item.Nature's Pathway (x1) + Compendium.pf2e.spells-srd.Item.Elemental Form (x1) + Compendium.pf2e.spells-srd.Item.Toxic Cloud (x1) + traits : object {Azlanti Pantheon.system.traits} + weapons : array {Azlanti Pantheon.system.weapons} + Length: min=1 max=1 + Value type: string {Azlanti Pantheon.system.weapons.[]} (all different values) + type : string {Azlanti Pantheon.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Backgrounds.txt b/output/pf2e/packs/Backgrounds.txt new file mode 100644 index 0000000..c943b11 --- /dev/null +++ b/output/pf2e/packs/Backgrounds.txt @@ -0,0 +1,1445 @@ +Backgrounds +Different values: 330 +===================================== +object {Backgrounds} + _id : string {Backgrounds._id} (all different values) + img : string {Backgrounds.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Backgrounds.name} (all different values) + system : object {Backgrounds.system} + boosts : object {Backgrounds.system.boosts} + 0 : object {Backgrounds.system.boosts.0} + value : array {Backgrounds.system.boosts.0.value} + Length: min=1 max=6 + Value type: string {Backgrounds.system.boosts.0.value.[]} (6 different values) + cha (x131) + int (x135) + wis (x141) + dex (x98) + str (x82) + con (x108) + 1 : object {Backgrounds.system.boosts.1} + value : array {Backgrounds.system.boosts.1.value} + Length: min=0 max=6 + Value type: string {Backgrounds.system.boosts.1.value.[]} (6 different values) + cha (x326) + con (x326) + dex (x326) + int (x326) + str (x326) + wis (x326) + [2] : object {Backgrounds.system.boosts.2} + [selected] : mixed + value : array {Backgrounds.system.boosts.2.value} + Length: min=6 max=6 + Value type: string {Backgrounds.system.boosts.2.value.[]} (6 different values) + cha (x2) + con (x2) + dex (x2) + int (x2) + str (x2) + wis (x2) + description : object {Backgrounds.system.description} + value : string {Backgrounds.system.description.value} (all different values) + items : object {Backgrounds.system.items} + [b07v0] : object {Backgrounds.system.items.b07v0} + img : string {Backgrounds.system.items.b07v0.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.b07v0.level} (same value: 1) + name : string {Backgrounds.system.items.b07v0.name} (same value: Arcane Sense) + uuid : string {Backgrounds.system.items.b07v0.uuid} (same value: Compendium.pf2e.feats-srd.Item.Arcane Sense) + [ar4dx] : object {Backgrounds.system.items.ar4dx} + img : string {Backgrounds.system.items.ar4dx.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ar4dx.level} (same value: 1) + name : string {Backgrounds.system.items.ar4dx.name} (same value: Dubious Knowledge) + uuid : string {Backgrounds.system.items.ar4dx.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + [1v9gz] : object {Backgrounds.system.items.1v9gz} + img : string {Backgrounds.system.items.1v9gz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.1v9gz.level} (same value: 1) + name : string {Backgrounds.system.items.1v9gz.name} (same value: Student of the Canon) + uuid : string {Backgrounds.system.items.1v9gz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Student of the Canon) + [c4lrh] : object {Backgrounds.system.items.c4lrh} + img : string {Backgrounds.system.items.c4lrh.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.c4lrh.level} (same value: 1) + name : string {Backgrounds.system.items.c4lrh.name} (same value: Steady Balance) + uuid : string {Backgrounds.system.items.c4lrh.uuid} (same value: Compendium.pf2e.feats-srd.Item.Steady Balance) + [ITVd8] : object {Backgrounds.system.items.ITVd8} + img : string {Backgrounds.system.items.ITVd8.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ITVd8.level} (same value: 1) + name : string {Backgrounds.system.items.ITVd8.name} (same value: Battle Medicine) + uuid : string {Backgrounds.system.items.ITVd8.uuid} (same value: Compendium.pf2e.feats-srd.Item.Battle Medicine) + [sgdv7] : object {Backgrounds.system.items.sgdv7} + img : string {Backgrounds.system.items.sgdv7.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.sgdv7.level} (same value: 1) + name : string {Backgrounds.system.items.sgdv7.name} (same value: Quick Identification) + uuid : string {Backgrounds.system.items.sgdv7.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Identification) + [lkc9f] : object {Backgrounds.system.items.lkc9f} + img : string {Backgrounds.system.items.lkc9f.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.lkc9f.level} (same value: 1) + name : string {Backgrounds.system.items.lkc9f.name} (same value: Subtle Theft) + uuid : string {Backgrounds.system.items.lkc9f.uuid} (same value: Compendium.pf2e.feats-srd.Item.Subtle Theft) + [i6f1u] : object {Backgrounds.system.items.i6f1u} + img : string {Backgrounds.system.items.i6f1u.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.i6f1u.level} (same value: 1) + name : string {Backgrounds.system.items.i6f1u.name} (same value: Streetwise) + uuid : string {Backgrounds.system.items.i6f1u.uuid} (same value: Compendium.pf2e.feats-srd.Item.Streetwise) + [3pqt3] : object {Backgrounds.system.items.3pqt3} + img : string {Backgrounds.system.items.3pqt3.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.3pqt3.level} (same value: 1) + name : string {Backgrounds.system.items.3pqt3.name} (same value: Alchemical Crafting) + uuid : string {Backgrounds.system.items.3pqt3.uuid} (same value: Compendium.pf2e.feats-srd.Item.Alchemical Crafting) + [3tvuc] : object {Backgrounds.system.items.3tvuc} + img : string {Backgrounds.system.items.3tvuc.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.3tvuc.level} (same value: 1) + name : string {Backgrounds.system.items.3tvuc.name} (same value: Glean Contents) + uuid : string {Backgrounds.system.items.3tvuc.uuid} (same value: Compendium.pf2e.feats-srd.Item.Glean Contents) + [e036p] : object {Backgrounds.system.items.e036p} + img : string {Backgrounds.system.items.e036p.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.e036p.level} (same value: 1) + name : string {Backgrounds.system.items.e036p.name} (same value: Train Animal) + uuid : string {Backgrounds.system.items.e036p.uuid} (same value: Compendium.pf2e.feats-srd.Item.Train Animal) + [pppm5] : object {Backgrounds.system.items.pppm5} + img : string {Backgrounds.system.items.pppm5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.pppm5.level} (same value: 1) + name : string {Backgrounds.system.items.pppm5.name} (same value: Group Coercion) + uuid : string {Backgrounds.system.items.pppm5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Coercion) + [pqvep] : object {Backgrounds.system.items.pqvep} + img : string {Backgrounds.system.items.pqvep.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.pqvep.level} (same value: 1) + name : string {Backgrounds.system.items.pqvep.name} (same value: Additional Lore) + uuid : string {Backgrounds.system.items.pqvep.uuid} (same value: Compendium.pf2e.feats-srd.Item.Additional Lore) + [td7d8] : object {Backgrounds.system.items.td7d8} + img : string {Backgrounds.system.items.td7d8.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.td7d8.level} (same value: 1) + name : string {Backgrounds.system.items.td7d8.name} (same value: Specialty Crafting) + uuid : string {Backgrounds.system.items.td7d8.uuid} (same value: Compendium.pf2e.feats-srd.Item.Specialty Crafting) + [m0e3x] : object {Backgrounds.system.items.m0e3x} + img : string {Backgrounds.system.items.m0e3x.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.m0e3x.level} (same value: 1) + name : string {Backgrounds.system.items.m0e3x.name} (same value: Specialty Crafting) + uuid : string {Backgrounds.system.items.m0e3x.uuid} (same value: Compendium.pf2e.feats-srd.Item.Specialty Crafting) + [zw1bc] : object {Backgrounds.system.items.zw1bc} + img : string {Backgrounds.system.items.zw1bc.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.zw1bc.level} (same value: 1) + name : string {Backgrounds.system.items.zw1bc.name} (same value: Group Coercion) + uuid : string {Backgrounds.system.items.zw1bc.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Coercion) + [1v9rl] : object {Backgrounds.system.items.1v9rl} + img : string {Backgrounds.system.items.1v9rl.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.1v9rl.level} (same value: 1) + name : string {Backgrounds.system.items.1v9rl.name} (same value: Courtly Graces) + uuid : string {Backgrounds.system.items.1v9rl.uuid} (same value: Compendium.pf2e.feats-srd.Item.Courtly Graces) + [prdi2] : object {Backgrounds.system.items.prdi2} + img : string {Backgrounds.system.items.prdi2.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.prdi2.level} (same value: 1) + name : string {Backgrounds.system.items.prdi2.name} (same value: Oddity Identification) + uuid : string {Backgrounds.system.items.prdi2.uuid} (same value: Compendium.pf2e.feats-srd.Item.Oddity Identification) + [g8ggs] : object {Backgrounds.system.items.g8ggs} + img : string {Backgrounds.system.items.g8ggs.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.g8ggs.level} (same value: 1) + name : string {Backgrounds.system.items.g8ggs.name} (same value: Train Animal) + uuid : string {Backgrounds.system.items.g8ggs.uuid} (same value: Compendium.pf2e.feats-srd.Item.Train Animal) + [weFRp] : object {Backgrounds.system.items.weFRp} + img : string {Backgrounds.system.items.weFRp.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.weFRp.level} (same value: 1) + name : string {Backgrounds.system.items.weFRp.name} (same value: Sign Language) + uuid : string {Backgrounds.system.items.weFRp.uuid} (same value: Compendium.pf2e.feats-srd.Item.Sign Language) + [n6uq0] : object {Backgrounds.system.items.n6uq0} + img : string {Backgrounds.system.items.n6uq0.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.n6uq0.level} (same value: 1) + name : string {Backgrounds.system.items.n6uq0.name} (same value: Risky Surgery) + uuid : string {Backgrounds.system.items.n6uq0.uuid} (same value: Compendium.pf2e.feats-srd.Item.Risky Surgery) + [Tl4D6] : object {Backgrounds.system.items.Tl4D6} + img : string {Backgrounds.system.items.Tl4D6.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.Tl4D6.level} (same value: 1) + name : string {Backgrounds.system.items.Tl4D6.name} (same value: Forager) + uuid : string {Backgrounds.system.items.Tl4D6.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [r7b3d] : object {Backgrounds.system.items.r7b3d} + img : string {Backgrounds.system.items.r7b3d.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.r7b3d.level} (same value: 1) + name : string {Backgrounds.system.items.r7b3d.name} (same value: Group Coercion) + uuid : string {Backgrounds.system.items.r7b3d.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Coercion) + [ph05m] : object {Backgrounds.system.items.ph05m} + img : string {Backgrounds.system.items.ph05m.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ph05m.level} (same value: 1) + name : string {Backgrounds.system.items.ph05m.name} (same value: Risky Surgery) + uuid : string {Backgrounds.system.items.ph05m.uuid} (same value: Compendium.pf2e.feats-srd.Item.Risky Surgery) + [dzcua] : object {Backgrounds.system.items.dzcua} + img : string {Backgrounds.system.items.dzcua.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.dzcua.level} (same value: 1) + name : string {Backgrounds.system.items.dzcua.name} (same value: Hobnobber) + uuid : string {Backgrounds.system.items.dzcua.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [d4ikn] : object {Backgrounds.system.items.d4ikn} + img : string {Backgrounds.system.items.d4ikn.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.d4ikn.level} (same value: 1) + name : string {Backgrounds.system.items.d4ikn.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.d4ikn.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [n8ngr] : object {Backgrounds.system.items.n8ngr} + img : string {Backgrounds.system.items.n8ngr.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.n8ngr.level} (same value: 1) + name : string {Backgrounds.system.items.n8ngr.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.n8ngr.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [2A2Ly] : object {Backgrounds.system.items.2A2Ly} + img : string {Backgrounds.system.items.2A2Ly.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.2A2Ly.level} (same value: 1) + name : string {Backgrounds.system.items.2A2Ly.name} (same value: Multilingual) + uuid : string {Backgrounds.system.items.2A2Ly.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + [caima] : object {Backgrounds.system.items.caima} + img : string {Backgrounds.system.items.caima.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.caima.level} (same value: 1) + name : string {Backgrounds.system.items.caima.name} (same value: Intimidating Glare) + uuid : string {Backgrounds.system.items.caima.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) + [8k49h] : object {Backgrounds.system.items.8k49h} + img : string {Backgrounds.system.items.8k49h.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.8k49h.level} (same value: 1) + name : string {Backgrounds.system.items.8k49h.name} (same value: Experienced Smuggler) + uuid : string {Backgrounds.system.items.8k49h.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Smuggler) + [52l0f] : object {Backgrounds.system.items.52l0f} + img : string {Backgrounds.system.items.52l0f.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.52l0f.level} (same value: 1) + name : string {Backgrounds.system.items.52l0f.name} (same value: Experienced Smuggler) + uuid : string {Backgrounds.system.items.52l0f.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Smuggler) + [9ljw3] : object {Backgrounds.system.items.9ljw3} + img : string {Backgrounds.system.items.9ljw3.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.9ljw3.level} (same value: 1) + name : string {Backgrounds.system.items.9ljw3.name} (same value: Underwater Marauder) + uuid : string {Backgrounds.system.items.9ljw3.uuid} (same value: Compendium.pf2e.feats-srd.Item.Underwater Marauder) + [re6l6] : object {Backgrounds.system.items.re6l6} + img : string {Backgrounds.system.items.re6l6.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.re6l6.level} (same value: 1) + name : string {Backgrounds.system.items.re6l6.name} (same value: Eye For Numbers) + uuid : string {Backgrounds.system.items.re6l6.uuid} (same value: Compendium.pf2e.feats-srd.Item.Eye for Numbers) + [6ge8o] : object {Backgrounds.system.items.6ge8o} + img : string {Backgrounds.system.items.6ge8o.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.6ge8o.level} (same value: 1) + name : string {Backgrounds.system.items.6ge8o.name} (same value: Experienced Tracker) + uuid : string {Backgrounds.system.items.6ge8o.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Tracker) + [bk1vm] : object {Backgrounds.system.items.bk1vm} + img : string {Backgrounds.system.items.bk1vm.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.bk1vm.level} (same value: 1) + name : string {Backgrounds.system.items.bk1vm.name} (same value: Lie To Me) + uuid : string {Backgrounds.system.items.bk1vm.uuid} (same value: Compendium.pf2e.feats-srd.Item.Lie to Me) + [ab9pz] : object {Backgrounds.system.items.ab9pz} + img : string {Backgrounds.system.items.ab9pz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ab9pz.level} (same value: 1) + name : string {Backgrounds.system.items.ab9pz.name} (same value: Hefty Hauler) + uuid : string {Backgrounds.system.items.ab9pz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler) + [3d2il] : object {Backgrounds.system.items.3d2il} + img : string {Backgrounds.system.items.3d2il.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.3d2il.level} (same value: 1) + name : string {Backgrounds.system.items.3d2il.name} (same value: Charming Liar) + uuid : string {Backgrounds.system.items.3d2il.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar) + [nl8vr] : object {Backgrounds.system.items.nl8vr} + img : string {Backgrounds.system.items.nl8vr.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.nl8vr.level} (same value: 1) + name : string {Backgrounds.system.items.nl8vr.name} (same value: Streetwise) + uuid : string {Backgrounds.system.items.nl8vr.uuid} (same value: Compendium.pf2e.feats-srd.Item.Streetwise) + [bqp05] : object {Backgrounds.system.items.bqp05} + img : string {Backgrounds.system.items.bqp05.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.bqp05.level} (same value: 1) + name : string {Backgrounds.system.items.bqp05.name} (same value: Steady Balance) + uuid : string {Backgrounds.system.items.bqp05.uuid} (same value: Compendium.pf2e.feats-srd.Item.Steady Balance) + [qpsao] : object {Backgrounds.system.items.qpsao} + img : string {Backgrounds.system.items.qpsao.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.qpsao.level} (same value: 1) + name : string {Backgrounds.system.items.qpsao.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.qpsao.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [zkeri] : object {Backgrounds.system.items.zkeri} + img : string {Backgrounds.system.items.zkeri.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.zkeri.level} (same value: 1) + name : string {Backgrounds.system.items.zkeri.name} (same value: Lie To Me) + uuid : string {Backgrounds.system.items.zkeri.uuid} (same value: Compendium.pf2e.feats-srd.Item.Lie to Me) + [48cj5] : object {Backgrounds.system.items.48cj5} + img : string {Backgrounds.system.items.48cj5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.48cj5.level} (same value: 1) + name : string {Backgrounds.system.items.48cj5.name} (same value: Experienced Professional) + uuid : string {Backgrounds.system.items.48cj5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Professional) + [Xg9l6] : object {Backgrounds.system.items.Xg9l6} + img : string {Backgrounds.system.items.Xg9l6.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.Xg9l6.level} (same value: 1) + name : string {Backgrounds.system.items.Xg9l6.name} (same value: Crafter's Appraisal) + uuid : string {Backgrounds.system.items.Xg9l6.uuid} (same value: Compendium.pf2e.feats-srd.Item.Crafter's Appraisal) + [m7kmw] : object {Backgrounds.system.items.m7kmw} + img : string {Backgrounds.system.items.m7kmw.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.m7kmw.level} (same value: 1) + name : string {Backgrounds.system.items.m7kmw.name} (same value: Glean Contents) + uuid : string {Backgrounds.system.items.m7kmw.uuid} (same value: Compendium.pf2e.feats-srd.Item.Glean Contents) + [s5rbz] : object {Backgrounds.system.items.s5rbz} + img : string {Backgrounds.system.items.s5rbz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.s5rbz.level} (same value: 1) + name : string {Backgrounds.system.items.s5rbz.name} (same value: Hobnobber) + uuid : string {Backgrounds.system.items.s5rbz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [u9n1N] : object {Backgrounds.system.items.u9n1N} + img : string {Backgrounds.system.items.u9n1N.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.u9n1N.level} (same value: 1) + name : string {Backgrounds.system.items.u9n1N.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.u9n1N.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [diizj] : object {Backgrounds.system.items.diizj} + img : string {Backgrounds.system.items.diizj.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.diizj.level} (same value: 1) + name : string {Backgrounds.system.items.diizj.name} (same value: Seasoned) + uuid : string {Backgrounds.system.items.diizj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Seasoned) + [30vfa] : object {Backgrounds.system.items.30vfa} + img : string {Backgrounds.system.items.30vfa.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.30vfa.level} (same value: 1) + name : string {Backgrounds.system.items.30vfa.name} (same value: Glean Contents) + uuid : string {Backgrounds.system.items.30vfa.uuid} (same value: Compendium.pf2e.feats-srd.Item.Glean Contents) + [19grf] : object {Backgrounds.system.items.19grf} + img : string {Backgrounds.system.items.19grf.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.19grf.level} (same value: 1) + name : string {Backgrounds.system.items.19grf.name} (same value: Experienced Smuggler) + uuid : string {Backgrounds.system.items.19grf.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Smuggler) + [VFEH7] : object {Backgrounds.system.items.VFEH7} + img : string {Backgrounds.system.items.VFEH7.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.VFEH7.level} (same value: 1) + name : string {Backgrounds.system.items.VFEH7.name} (same value: Natural Medicine) + uuid : string {Backgrounds.system.items.VFEH7.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine) + [hvaw7] : object {Backgrounds.system.items.hvaw7} + img : string {Backgrounds.system.items.hvaw7.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.hvaw7.level} (same value: 1) + name : string {Backgrounds.system.items.hvaw7.name} (same value: Schooled In Secrets) + uuid : string {Backgrounds.system.items.hvaw7.uuid} (same value: Compendium.pf2e.feats-srd.Item.Schooled in Secrets) + [1y59m] : object {Backgrounds.system.items.1y59m} + img : string {Backgrounds.system.items.1y59m.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.1y59m.level} (same value: 1) + name : string {Backgrounds.system.items.1y59m.name} (same value: Inoculation) + uuid : string {Backgrounds.system.items.1y59m.uuid} (same value: Compendium.pf2e.feats-srd.Item.Inoculation) + [fnrcy] : object {Backgrounds.system.items.fnrcy} + img : string {Backgrounds.system.items.fnrcy.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.fnrcy.level} (same value: 1) + name : string {Backgrounds.system.items.fnrcy.name} (same value: Oddity Identification) + uuid : string {Backgrounds.system.items.fnrcy.uuid} (same value: Compendium.pf2e.feats-srd.Item.Oddity Identification) + [5i1qz] : object {Backgrounds.system.items.5i1qz} + img : string {Backgrounds.system.items.5i1qz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.5i1qz.level} (same value: 1) + name : string {Backgrounds.system.items.5i1qz.name} (same value: Cat Fall) + uuid : string {Backgrounds.system.items.5i1qz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Cat Fall) + [lbeVd] : object {Backgrounds.system.items.lbeVd} + img : string {Backgrounds.system.items.lbeVd.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.lbeVd.level} (same value: 1) + name : string {Backgrounds.system.items.lbeVd.name} (same value: Underwater Marauder) + uuid : string {Backgrounds.system.items.lbeVd.uuid} (same value: Compendium.pf2e.feats-srd.Item.Underwater Marauder) + [3d0hn] : object {Backgrounds.system.items.3d0hn} + img : string {Backgrounds.system.items.3d0hn.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.3d0hn.level} (same value: 1) + name : string {Backgrounds.system.items.3d0hn.name} (same value: Recognize Spell) + uuid : string {Backgrounds.system.items.3d0hn.uuid} (same value: Compendium.pf2e.feats-srd.Item.Recognize Spell) + [UzOU5] : object {Backgrounds.system.items.UzOU5} + img : string {Backgrounds.system.items.UzOU5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.UzOU5.level} (same value: 1) + name : string {Backgrounds.system.items.UzOU5.name} (same value: Terrain Expertise) + uuid : string {Backgrounds.system.items.UzOU5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Expertise) + [02x6c] : object {Backgrounds.system.items.02x6c} + img : string {Backgrounds.system.items.02x6c.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.02x6c.level} (same value: 1) + name : string {Backgrounds.system.items.02x6c.name} (same value: Experienced Tracker) + uuid : string {Backgrounds.system.items.02x6c.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Tracker) + [3kqvu] : object {Backgrounds.system.items.3kqvu} + img : string {Backgrounds.system.items.3kqvu.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.3kqvu.level} (same value: 1) + name : string {Backgrounds.system.items.3kqvu.name} (same value: Experienced Tracker) + uuid : string {Backgrounds.system.items.3kqvu.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Tracker) + [hcet5] : object {Backgrounds.system.items.hcet5} + img : string {Backgrounds.system.items.hcet5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.hcet5.level} (same value: 1) + name : string {Backgrounds.system.items.hcet5.name} (same value: Streetwise) + uuid : string {Backgrounds.system.items.hcet5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Streetwise) + [xnsv2] : object {Backgrounds.system.items.xnsv2} + img : string {Backgrounds.system.items.xnsv2.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.xnsv2.level} (same value: 1) + name : string {Backgrounds.system.items.xnsv2.name} (same value: Underwater Marauder) + uuid : string {Backgrounds.system.items.xnsv2.uuid} (same value: Compendium.pf2e.feats-srd.Item.Underwater Marauder) + [cxdjl] : object {Backgrounds.system.items.cxdjl} + img : string {Backgrounds.system.items.cxdjl.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.cxdjl.level} (same value: 1) + name : string {Backgrounds.system.items.cxdjl.name} (same value: Quick Repair) + uuid : string {Backgrounds.system.items.cxdjl.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Repair) + [wge7i] : object {Backgrounds.system.items.wge7i} + img : string {Backgrounds.system.items.wge7i.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.wge7i.level} (same value: 1) + name : string {Backgrounds.system.items.wge7i.name} (same value: Ravening's Desperation) + uuid : string {Backgrounds.system.items.wge7i.uuid} (same value: Compendium.pf2e.feats-srd.Item.Ravening's Desperation) + [8kkXY] : object {Backgrounds.system.items.8kkXY} + img : string {Backgrounds.system.items.8kkXY.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.8kkXY.level} (same value: 1) + name : string {Backgrounds.system.items.8kkXY.name} (same value: Assurance) + uuid : string {Backgrounds.system.items.8kkXY.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance) + [6zu5x] : object {Backgrounds.system.items.6zu5x} + img : string {Backgrounds.system.items.6zu5x.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.6zu5x.level} (same value: 1) + name : string {Backgrounds.system.items.6zu5x.name} (same value: Skill Training) + uuid : string {Backgrounds.system.items.6zu5x.uuid} (same value: Compendium.pf2e.feats-srd.Item.Skill Training) + [o4EhP] : object {Backgrounds.system.items.o4EhP} + img : string {Backgrounds.system.items.o4EhP.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.o4EhP.level} (same value: 1) + name : string {Backgrounds.system.items.o4EhP.name} (same value: Train Animal) + uuid : string {Backgrounds.system.items.o4EhP.uuid} (same value: Compendium.pf2e.feats-srd.Item.Train Animal) + [l5syj] : object {Backgrounds.system.items.l5syj} + img : string {Backgrounds.system.items.l5syj.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.l5syj.level} (same value: 1) + name : string {Backgrounds.system.items.l5syj.name} (same value: Forager) + uuid : string {Backgrounds.system.items.l5syj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [fy5xi] : object {Backgrounds.system.items.fy5xi} + img : string {Backgrounds.system.items.fy5xi.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.fy5xi.level} (same value: 1) + name : string {Backgrounds.system.items.fy5xi.name} (same value: Dubious Knowledge) + uuid : string {Backgrounds.system.items.fy5xi.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + [cxx9n] : object {Backgrounds.system.items.cxx9n} + img : string {Backgrounds.system.items.cxx9n.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.cxx9n.level} (same value: 1) + name : string {Backgrounds.system.items.cxx9n.name} (same value: Multilingual) + uuid : string {Backgrounds.system.items.cxx9n.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + [HoaaD] : object {Backgrounds.system.items.HoaaD} + img : string {Backgrounds.system.items.HoaaD.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.HoaaD.level} (same value: 1) + name : string {Backgrounds.system.items.HoaaD.name} (same value: Quick Coercion) + uuid : string {Backgrounds.system.items.HoaaD.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Coercion) + [q8t33] : object {Backgrounds.system.items.q8t33} + img : string {Backgrounds.system.items.q8t33.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.q8t33.level} (same value: 1) + name : string {Backgrounds.system.items.q8t33.name} (same value: Fascinating Performance) + uuid : string {Backgrounds.system.items.q8t33.uuid} (same value: Compendium.pf2e.feats-srd.Item.Fascinating Performance) + [ncr1c] : object {Backgrounds.system.items.ncr1c} + img : string {Backgrounds.system.items.ncr1c.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ncr1c.level} (same value: 1) + name : string {Backgrounds.system.items.ncr1c.name} (same value: Hobnobber) + uuid : string {Backgrounds.system.items.ncr1c.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [j9acs] : object {Backgrounds.system.items.j9acs} + img : string {Backgrounds.system.items.j9acs.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.j9acs.level} (same value: 1) + name : string {Backgrounds.system.items.j9acs.name} (same value: Deceptive Worship) + uuid : string {Backgrounds.system.items.j9acs.uuid} (same value: Compendium.pf2e.feats-srd.Item.Deceptive Worship) + [ev2l5] : object {Backgrounds.system.items.ev2l5} + img : string {Backgrounds.system.items.ev2l5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ev2l5.level} (same value: 1) + name : string {Backgrounds.system.items.ev2l5.name} (same value: Forager) + uuid : string {Backgrounds.system.items.ev2l5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [fx8l1] : object {Backgrounds.system.items.fx8l1} + img : string {Backgrounds.system.items.fx8l1.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.fx8l1.level} (same value: 1) + name : string {Backgrounds.system.items.fx8l1.name} (same value: Forager) + uuid : string {Backgrounds.system.items.fx8l1.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [lzyme] : object {Backgrounds.system.items.lzyme} + img : string {Backgrounds.system.items.lzyme.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.lzyme.level} (same value: 1) + name : string {Backgrounds.system.items.lzyme.name} (same value: Battle Medicine) + uuid : string {Backgrounds.system.items.lzyme.uuid} (same value: Compendium.pf2e.feats-srd.Item.Battle Medicine) + [u8v5o] : object {Backgrounds.system.items.u8v5o} + img : string {Backgrounds.system.items.u8v5o.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.u8v5o.level} (same value: 1) + name : string {Backgrounds.system.items.u8v5o.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.u8v5o.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [horfp] : object {Backgrounds.system.items.horfp} + img : string {Backgrounds.system.items.horfp.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.horfp.level} (same value: 1) + name : string {Backgrounds.system.items.horfp.name} (same value: Intimidating Glare) + uuid : string {Backgrounds.system.items.horfp.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) + [rv7pf] : object {Backgrounds.system.items.rv7pf} + img : string {Backgrounds.system.items.rv7pf.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.rv7pf.level} (same value: 1) + name : string {Backgrounds.system.items.rv7pf.name} (same value: Charming Liar) + uuid : string {Backgrounds.system.items.rv7pf.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar) + [tRABG] : object {Backgrounds.system.items.tRABG} + img : string {Backgrounds.system.items.tRABG.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.tRABG.level} (same value: 1) + name : string {Backgrounds.system.items.tRABG.name} (same value: Breath Control) + uuid : string {Backgrounds.system.items.tRABG.uuid} (same value: Compendium.pf2e.feats-srd.Item.Breath Control) + [wr9b9] : object {Backgrounds.system.items.wr9b9} + img : string {Backgrounds.system.items.wr9b9.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.wr9b9.level} (same value: 1) + name : string {Backgrounds.system.items.wr9b9.name} (same value: Fascinating Performance) + uuid : string {Backgrounds.system.items.wr9b9.uuid} (same value: Compendium.pf2e.feats-srd.Item.Fascinating Performance) + [L9VNF] : object {Backgrounds.system.items.L9VNF} + img : string {Backgrounds.system.items.L9VNF.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.L9VNF.level} (same value: 1) + name : string {Backgrounds.system.items.L9VNF.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.L9VNF.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [fshym] : object {Backgrounds.system.items.fshym} + img : string {Backgrounds.system.items.fshym.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.fshym.level} (same value: 1) + name : string {Backgrounds.system.items.fshym.name} (same value: Group Coercion) + uuid : string {Backgrounds.system.items.fshym.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Coercion) + [l6z49] : object {Backgrounds.system.items.l6z49} + img : string {Backgrounds.system.items.l6z49.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.l6z49.level} (same value: 1) + name : string {Backgrounds.system.items.l6z49.name} (same value: Oddity Identification) + uuid : string {Backgrounds.system.items.l6z49.uuid} (same value: Compendium.pf2e.feats-srd.Item.Oddity Identification) + [OzGrH] : object {Backgrounds.system.items.OzGrH} + img : string {Backgrounds.system.items.OzGrH.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.OzGrH.level} (same value: 1) + name : string {Backgrounds.system.items.OzGrH.name} (same value: Forager) + uuid : string {Backgrounds.system.items.OzGrH.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [b0370] : object {Backgrounds.system.items.b0370} + img : string {Backgrounds.system.items.b0370.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.b0370.level} (same value: 1) + name : string {Backgrounds.system.items.b0370.name} (same value: Streetwise) + uuid : string {Backgrounds.system.items.b0370.uuid} (same value: Compendium.pf2e.feats-srd.Item.Streetwise) + [sfesw] : object {Backgrounds.system.items.sfesw} + img : string {Backgrounds.system.items.sfesw.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.sfesw.level} (same value: 1) + name : string {Backgrounds.system.items.sfesw.name} (same value: Assurance) + uuid : string {Backgrounds.system.items.sfesw.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance) + [EZShN] : object {Backgrounds.system.items.EZShN} + img : string {Backgrounds.system.items.EZShN.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.EZShN.level} (same value: 1) + name : string {Backgrounds.system.items.EZShN.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.EZShN.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [yiu61] : object {Backgrounds.system.items.yiu61} + img : string {Backgrounds.system.items.yiu61.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.yiu61.level} (same value: 1) + name : string {Backgrounds.system.items.yiu61.name} (same value: Lie To Me) + uuid : string {Backgrounds.system.items.yiu61.uuid} (same value: Compendium.pf2e.feats-srd.Item.Lie to Me) + [9uslx] : object {Backgrounds.system.items.9uslx} + img : string {Backgrounds.system.items.9uslx.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.9uslx.level} (same value: 1) + name : string {Backgrounds.system.items.9uslx.name} (same value: Student of the Canon) + uuid : string {Backgrounds.system.items.9uslx.uuid} (same value: Compendium.pf2e.feats-srd.Item.Student of the Canon) + [3IipV] : object {Backgrounds.system.items.3IipV} + img : string {Backgrounds.system.items.3IipV.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.3IipV.level} (same value: 1) + name : string {Backgrounds.system.items.3IipV.name} (same value: Experienced Professional) + uuid : string {Backgrounds.system.items.3IipV.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Professional) + [6ltd4] : object {Backgrounds.system.items.6ltd4} + img : string {Backgrounds.system.items.6ltd4.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.6ltd4.level} (same value: 1) + name : string {Backgrounds.system.items.6ltd4.name} (same value: Impressive Performance) + uuid : string {Backgrounds.system.items.6ltd4.uuid} (same value: Compendium.pf2e.feats-srd.Item.Impressive Performance) + [1noe7] : object {Backgrounds.system.items.1noe7} + img : string {Backgrounds.system.items.1noe7.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.1noe7.level} (same value: 1) + name : string {Backgrounds.system.items.1noe7.name} (same value: Subtle Theft) + uuid : string {Backgrounds.system.items.1noe7.uuid} (same value: Compendium.pf2e.feats-srd.Item.Subtle Theft) + [4shqb] : object {Backgrounds.system.items.4shqb} + img : string {Backgrounds.system.items.4shqb.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.4shqb.level} (same value: 1) + name : string {Backgrounds.system.items.4shqb.name} (same value: Impressive Performance) + uuid : string {Backgrounds.system.items.4shqb.uuid} (same value: Compendium.pf2e.feats-srd.Item.Impressive Performance) + [pu062] : object {Backgrounds.system.items.pu062} + img : string {Backgrounds.system.items.pu062.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.pu062.level} (same value: 1) + name : string {Backgrounds.system.items.pu062.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.pu062.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [ipOUk] : object {Backgrounds.system.items.ipOUk} + img : string {Backgrounds.system.items.ipOUk.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ipOUk.level} (same value: 1) + name : string {Backgrounds.system.items.ipOUk.name} (same value: Hobnobber) + uuid : string {Backgrounds.system.items.ipOUk.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [493vn] : object {Backgrounds.system.items.493vn} + img : string {Backgrounds.system.items.493vn.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.493vn.level} (same value: 1) + name : string {Backgrounds.system.items.493vn.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.493vn.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [z1rup] : object {Backgrounds.system.items.z1rup} + img : string {Backgrounds.system.items.z1rup.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.z1rup.level} (same value: 1) + name : string {Backgrounds.system.items.z1rup.name} (same value: Experienced Smuggler) + uuid : string {Backgrounds.system.items.z1rup.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Smuggler) + [zudho] : object {Backgrounds.system.items.zudho} + img : string {Backgrounds.system.items.zudho.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.zudho.level} (same value: 1) + name : string {Backgrounds.system.items.zudho.name} (same value: Quick Coercion) + uuid : string {Backgrounds.system.items.zudho.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Coercion) + [jdle4] : object {Backgrounds.system.items.jdle4} + img : string {Backgrounds.system.items.jdle4.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.jdle4.level} (same value: 1) + name : string {Backgrounds.system.items.jdle4.name} (same value: Recognize Spell) + uuid : string {Backgrounds.system.items.jdle4.uuid} (same value: Compendium.pf2e.feats-srd.Item.Recognize Spell) + [6ck05] : object {Backgrounds.system.items.6ck05} + img : string {Backgrounds.system.items.6ck05.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.6ck05.level} (same value: 1) + name : string {Backgrounds.system.items.6ck05.name} (same value: Quick Repair) + uuid : string {Backgrounds.system.items.6ck05.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Repair) + [38k5r] : object {Backgrounds.system.items.38k5r} + img : string {Backgrounds.system.items.38k5r.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.38k5r.level} (same value: 1) + name : string {Backgrounds.system.items.38k5r.name} (same value: Dubious Knowledge) + uuid : string {Backgrounds.system.items.38k5r.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + [xxszd] : object {Backgrounds.system.items.xxszd} + img : string {Backgrounds.system.items.xxszd.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.xxszd.level} (same value: 1) + name : string {Backgrounds.system.items.xxszd.name} (same value: No Cause For Alarm) + uuid : string {Backgrounds.system.items.xxszd.uuid} (same value: Compendium.pf2e.feats-srd.Item.No Cause for Alarm) + [i5m1o] : object {Backgrounds.system.items.i5m1o} + img : string {Backgrounds.system.items.i5m1o.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.i5m1o.level} (same value: 1) + name : string {Backgrounds.system.items.i5m1o.name} (same value: Natural Medicine) + uuid : string {Backgrounds.system.items.i5m1o.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine) + [kbvzp] : object {Backgrounds.system.items.kbvzp} + img : string {Backgrounds.system.items.kbvzp.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.kbvzp.level} (same value: 1) + name : string {Backgrounds.system.items.kbvzp.name} (same value: Skill Training) + uuid : string {Backgrounds.system.items.kbvzp.uuid} (same value: Compendium.pf2e.feats-srd.Item.Skill Training) + [o318c] : object {Backgrounds.system.items.o318c} + img : string {Backgrounds.system.items.o318c.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.o318c.level} (same value: 1) + name : string {Backgrounds.system.items.o318c.name} (same value: Multilingual) + uuid : string {Backgrounds.system.items.o318c.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + [x6866] : object {Backgrounds.system.items.x6866} + img : string {Backgrounds.system.items.x6866.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.x6866.level} (same value: 1) + name : string {Backgrounds.system.items.x6866.name} (same value: Assurance) + uuid : string {Backgrounds.system.items.x6866.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance) + [z8dne] : object {Backgrounds.system.items.z8dne} + img : string {Backgrounds.system.items.z8dne.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.z8dne.level} (same value: 1) + name : string {Backgrounds.system.items.z8dne.name} (same value: Dubious Knowledge) + uuid : string {Backgrounds.system.items.z8dne.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + [uYjAM] : object {Backgrounds.system.items.uYjAM} + img : string {Backgrounds.system.items.uYjAM.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.uYjAM.level} (same value: 1) + name : string {Backgrounds.system.items.uYjAM.name} (same value: Courtly Graces) + uuid : string {Backgrounds.system.items.uYjAM.uuid} (same value: Compendium.pf2e.feats-srd.Item.Courtly Graces) + [p53i3] : object {Backgrounds.system.items.p53i3} + img : string {Backgrounds.system.items.p53i3.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.p53i3.level} (same value: 1) + name : string {Backgrounds.system.items.p53i3.name} (same value: Terrain Stalker) + uuid : string {Backgrounds.system.items.p53i3.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Stalker) + [o3zgv] : object {Backgrounds.system.items.o3zgv} + img : string {Backgrounds.system.items.o3zgv.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.o3zgv.level} (same value: 1) + name : string {Backgrounds.system.items.o3zgv.name} (same value: Improvise Tool) + uuid : string {Backgrounds.system.items.o3zgv.uuid} (same value: Compendium.pf2e.feats-srd.Item.Improvise Tool) + [l8gqm] : object {Backgrounds.system.items.l8gqm} + img : string {Backgrounds.system.items.l8gqm.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.l8gqm.level} (same value: 1) + name : string {Backgrounds.system.items.l8gqm.name} (same value: Pickpocket) + uuid : string {Backgrounds.system.items.l8gqm.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pickpocket) + [hy4x9] : object {Backgrounds.system.items.hy4x9} + img : string {Backgrounds.system.items.hy4x9.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.hy4x9.level} (same value: 1) + name : string {Backgrounds.system.items.hy4x9.name} (same value: Survey Wildlife) + uuid : string {Backgrounds.system.items.hy4x9.uuid} (same value: Compendium.pf2e.feats-srd.Item.Survey Wildlife) + [yy4um] : object {Backgrounds.system.items.yy4um} + img : string {Backgrounds.system.items.yy4um.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.yy4um.level} (same value: 1) + name : string {Backgrounds.system.items.yy4um.name} (same value: Survey Wildlife) + uuid : string {Backgrounds.system.items.yy4um.uuid} (same value: Compendium.pf2e.feats-srd.Item.Survey Wildlife) + [ltz28] : object {Backgrounds.system.items.ltz28} + img : string {Backgrounds.system.items.ltz28.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ltz28.level} (same value: 1) + name : string {Backgrounds.system.items.ltz28.name} (same value: Lengthy Diversion) + uuid : string {Backgrounds.system.items.ltz28.uuid} (same value: Compendium.pf2e.feats-srd.Item.Lengthy Diversion) + [ltsp0] : object {Backgrounds.system.items.ltsp0} + img : string {Backgrounds.system.items.ltsp0.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ltsp0.level} (same value: 1) + name : string {Backgrounds.system.items.ltsp0.name} (same value: Sign Language) + uuid : string {Backgrounds.system.items.ltsp0.uuid} (same value: Compendium.pf2e.feats-srd.Item.Sign Language) + [6onml] : object {Backgrounds.system.items.6onml} + img : string {Backgrounds.system.items.6onml.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.6onml.level} (same value: 1) + name : string {Backgrounds.system.items.6onml.name} (same value: Charming Liar) + uuid : string {Backgrounds.system.items.6onml.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar) + [Egw3y] : object {Backgrounds.system.items.Egw3y} + img : string {Backgrounds.system.items.Egw3y.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.Egw3y.level} (same value: 1) + name : string {Backgrounds.system.items.Egw3y.name} (same value: Crafter's Appraisal) + uuid : string {Backgrounds.system.items.Egw3y.uuid} (same value: Compendium.pf2e.feats-srd.Item.Crafter's Appraisal) + [osb2w] : object {Backgrounds.system.items.osb2w} + img : string {Backgrounds.system.items.osb2w.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.osb2w.level} (same value: 1) + name : string {Backgrounds.system.items.osb2w.name} (same value: Crafter's Appraisal) + uuid : string {Backgrounds.system.items.osb2w.uuid} (same value: Compendium.pf2e.feats-srd.Item.Crafter's Appraisal) + [uzu2f] : object {Backgrounds.system.items.uzu2f} + img : string {Backgrounds.system.items.uzu2f.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.uzu2f.level} (same value: 1) + name : string {Backgrounds.system.items.uzu2f.name} (same value: Hefty Hauler) + uuid : string {Backgrounds.system.items.uzu2f.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler) + [q5wjd] : object {Backgrounds.system.items.q5wjd} + img : string {Backgrounds.system.items.q5wjd.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.q5wjd.level} (same value: 1) + name : string {Backgrounds.system.items.q5wjd.name} (same value: Bargain Hunter) + uuid : string {Backgrounds.system.items.q5wjd.uuid} (same value: Compendium.pf2e.feats-srd.Item.Bargain Hunter) + [3sxsf] : object {Backgrounds.system.items.3sxsf} + img : string {Backgrounds.system.items.3sxsf.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.3sxsf.level} (same value: 1) + name : string {Backgrounds.system.items.3sxsf.name} (same value: Multilingual) + uuid : string {Backgrounds.system.items.3sxsf.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + [zqm3y] : object {Backgrounds.system.items.zqm3y} + img : string {Backgrounds.system.items.zqm3y.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.zqm3y.level} (same value: 1) + name : string {Backgrounds.system.items.zqm3y.name} (same value: Hefty Hauler) + uuid : string {Backgrounds.system.items.zqm3y.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler) + [rqosr] : object {Backgrounds.system.items.rqosr} + img : string {Backgrounds.system.items.rqosr.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.rqosr.level} (same value: 1) + name : string {Backgrounds.system.items.rqosr.name} (same value: Battle Medicine) + uuid : string {Backgrounds.system.items.rqosr.uuid} (same value: Compendium.pf2e.feats-srd.Item.Battle Medicine) + [REfC4] : object {Backgrounds.system.items.REfC4} + img : string {Backgrounds.system.items.REfC4.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.REfC4.level} (same value: 1) + name : string {Backgrounds.system.items.REfC4.name} (same value: Concealing Legerdemain) + uuid : string {Backgrounds.system.items.REfC4.uuid} (same value: Compendium.pf2e.feats-srd.Item.Concealing Legerdemain) + [sce5j] : object {Backgrounds.system.items.sce5j} + img : string {Backgrounds.system.items.sce5j.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.sce5j.level} (same value: 1) + name : string {Backgrounds.system.items.sce5j.name} (same value: Group Coercion) + uuid : string {Backgrounds.system.items.sce5j.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Coercion) + [w46a5] : object {Backgrounds.system.items.w46a5} + img : string {Backgrounds.system.items.w46a5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.w46a5.level} (same value: 1) + name : string {Backgrounds.system.items.w46a5.name} (same value: Hobnobber) + uuid : string {Backgrounds.system.items.w46a5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [MNhaX] : object {Backgrounds.system.items.MNhaX} + img : string {Backgrounds.system.items.MNhaX.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.MNhaX.level} (same value: 1) + name : string {Backgrounds.system.items.MNhaX.name} (same value: Additional Lore) + uuid : string {Backgrounds.system.items.MNhaX.uuid} (same value: Compendium.pf2e.feats-srd.Item.Additional Lore) + [od1ci] : object {Backgrounds.system.items.od1ci} + img : string {Backgrounds.system.items.od1ci.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.od1ci.level} (same value: 1) + name : string {Backgrounds.system.items.od1ci.name} (same value: Intimidating Glare) + uuid : string {Backgrounds.system.items.od1ci.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) + [cq4ht] : object {Backgrounds.system.items.cq4ht} + img : string {Backgrounds.system.items.cq4ht.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.cq4ht.level} (same value: 1) + name : string {Backgrounds.system.items.cq4ht.name} (same value: Recognize Spell) + uuid : string {Backgrounds.system.items.cq4ht.uuid} (same value: Compendium.pf2e.feats-srd.Item.Recognize Spell) + [tkjfi] : object {Backgrounds.system.items.tkjfi} + img : string {Backgrounds.system.items.tkjfi.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.tkjfi.level} (same value: 1) + name : string {Backgrounds.system.items.tkjfi.name} (same value: Crafter's Appraisal) + uuid : string {Backgrounds.system.items.tkjfi.uuid} (same value: Compendium.pf2e.feats-srd.Item.Crafter's Appraisal) + [lu6zt] : object {Backgrounds.system.items.lu6zt} + img : string {Backgrounds.system.items.lu6zt.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.lu6zt.level} (same value: 1) + name : string {Backgrounds.system.items.lu6zt.name} (same value: Trick Magic Item) + uuid : string {Backgrounds.system.items.lu6zt.uuid} (same value: Compendium.pf2e.feats-srd.Item.Trick Magic Item) + [h8c9q] : object {Backgrounds.system.items.h8c9q} + img : string {Backgrounds.system.items.h8c9q.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.h8c9q.level} (same value: 1) + name : string {Backgrounds.system.items.h8c9q.name} (same value: Train Animal) + uuid : string {Backgrounds.system.items.h8c9q.uuid} (same value: Compendium.pf2e.feats-srd.Item.Train Animal) + [exsd0] : object {Backgrounds.system.items.exsd0} + img : string {Backgrounds.system.items.exsd0.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.exsd0.level} (same value: 1) + name : string {Backgrounds.system.items.exsd0.name} (same value: Trick Magic Item) + uuid : string {Backgrounds.system.items.exsd0.uuid} (same value: Compendium.pf2e.feats-srd.Item.Trick Magic Item) + [rp23j] : object {Backgrounds.system.items.rp23j} + img : string {Backgrounds.system.items.rp23j.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.rp23j.level} (same value: 1) + name : string {Backgrounds.system.items.rp23j.name} (same value: Quick Repair) + uuid : string {Backgrounds.system.items.rp23j.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Repair) + [woff0] : object {Backgrounds.system.items.woff0} + img : string {Backgrounds.system.items.woff0.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.woff0.level} (same value: 1) + name : string {Backgrounds.system.items.woff0.name} (same value: Risky Surgery) + uuid : string {Backgrounds.system.items.woff0.uuid} (same value: Compendium.pf2e.feats-srd.Item.Risky Surgery) + [i5j8m] : object {Backgrounds.system.items.i5j8m} + img : string {Backgrounds.system.items.i5j8m.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.i5j8m.level} (same value: 1) + name : string {Backgrounds.system.items.i5j8m.name} (same value: Train Animal) + uuid : string {Backgrounds.system.items.i5j8m.uuid} (same value: Compendium.pf2e.feats-srd.Item.Train Animal) + [9xt57] : object {Backgrounds.system.items.9xt57} + img : string {Backgrounds.system.items.9xt57.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.9xt57.level} (same value: 1) + name : string {Backgrounds.system.items.9xt57.name} (same value: Bargain Hunter) + uuid : string {Backgrounds.system.items.9xt57.uuid} (same value: Compendium.pf2e.feats-srd.Item.Bargain Hunter) + [kvkjl] : object {Backgrounds.system.items.kvkjl} + img : string {Backgrounds.system.items.kvkjl.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.kvkjl.level} (same value: 1) + name : string {Backgrounds.system.items.kvkjl.name} (same value: Terrain Expertise) + uuid : string {Backgrounds.system.items.kvkjl.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Expertise) + [f4hap] : object {Backgrounds.system.items.f4hap} + img : string {Backgrounds.system.items.f4hap.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.f4hap.level} (same value: 1) + name : string {Backgrounds.system.items.f4hap.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.f4hap.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [dupx7] : object {Backgrounds.system.items.dupx7} + img : string {Backgrounds.system.items.dupx7.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.dupx7.level} (same value: 1) + name : string {Backgrounds.system.items.dupx7.name} (same value: Experienced Professional) + uuid : string {Backgrounds.system.items.dupx7.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Professional) + [F9KOw] : object {Backgrounds.system.items.F9KOw} + img : string {Backgrounds.system.items.F9KOw.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.F9KOw.level} (same value: 1) + name : string {Backgrounds.system.items.F9KOw.name} (same value: Virtuosic Performer) + uuid : string {Backgrounds.system.items.F9KOw.uuid} (same value: Compendium.pf2e.feats-srd.Item.Virtuosic Performer) + [jh8bn] : object {Backgrounds.system.items.jh8bn} + img : string {Backgrounds.system.items.jh8bn.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.jh8bn.level} (same value: 1) + name : string {Backgrounds.system.items.jh8bn.name} (same value: Recognize Spell) + uuid : string {Backgrounds.system.items.jh8bn.uuid} (same value: Compendium.pf2e.feats-srd.Item.Recognize Spell) + [pi3v2] : object {Backgrounds.system.items.pi3v2} + img : string {Backgrounds.system.items.pi3v2.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.pi3v2.level} (same value: 1) + name : string {Backgrounds.system.items.pi3v2.name} (same value: Quick Identification) + uuid : string {Backgrounds.system.items.pi3v2.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Identification) + [k5wvl] : object {Backgrounds.system.items.k5wvl} + img : string {Backgrounds.system.items.k5wvl.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.k5wvl.level} (same value: 1) + name : string {Backgrounds.system.items.k5wvl.name} (same value: Arcane Sense) + uuid : string {Backgrounds.system.items.k5wvl.uuid} (same value: Compendium.pf2e.feats-srd.Item.Arcane Sense) + [64gag] : object {Backgrounds.system.items.64gag} + img : string {Backgrounds.system.items.64gag.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.64gag.level} (same value: 1) + name : string {Backgrounds.system.items.64gag.name} (same value: Quick Coercion) + uuid : string {Backgrounds.system.items.64gag.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Coercion) + [nyz6l] : object {Backgrounds.system.items.nyz6l} + img : string {Backgrounds.system.items.nyz6l.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.nyz6l.level} (same value: 1) + name : string {Backgrounds.system.items.nyz6l.name} (same value: Terrain Stalker) + uuid : string {Backgrounds.system.items.nyz6l.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Stalker) + [5gkru] : object {Backgrounds.system.items.5gkru} + img : string {Backgrounds.system.items.5gkru.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.5gkru.level} (same value: 1) + name : string {Backgrounds.system.items.5gkru.name} (same value: Courtly Graces) + uuid : string {Backgrounds.system.items.5gkru.uuid} (same value: Compendium.pf2e.feats-srd.Item.Courtly Graces) + [whppw] : object {Backgrounds.system.items.whppw} + img : string {Backgrounds.system.items.whppw.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.whppw.level} (same value: 1) + name : string {Backgrounds.system.items.whppw.name} (same value: Schooled In Secrets) + uuid : string {Backgrounds.system.items.whppw.uuid} (same value: Compendium.pf2e.feats-srd.Item.Schooled in Secrets) + [D0klY] : object {Backgrounds.system.items.D0klY} + img : string {Backgrounds.system.items.D0klY.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.D0klY.level} (same value: 1) + name : string {Backgrounds.system.items.D0klY.name} (same value: Underwater Marauder) + uuid : string {Backgrounds.system.items.D0klY.uuid} (same value: Compendium.pf2e.feats-srd.Item.Underwater Marauder) + [x4wlr] : object {Backgrounds.system.items.x4wlr} + img : string {Backgrounds.system.items.x4wlr.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.x4wlr.level} (same value: 1) + name : string {Backgrounds.system.items.x4wlr.name} (same value: Dubious Knowledge) + uuid : string {Backgrounds.system.items.x4wlr.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + [q6qj2] : object {Backgrounds.system.items.q6qj2} + img : string {Backgrounds.system.items.q6qj2.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.q6qj2.level} (same value: 1) + name : string {Backgrounds.system.items.q6qj2.name} (same value: Battle Medicine) + uuid : string {Backgrounds.system.items.q6qj2.uuid} (same value: Compendium.pf2e.feats-srd.Item.Battle Medicine) + [5mn6l] : object {Backgrounds.system.items.5mn6l} + img : string {Backgrounds.system.items.5mn6l.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.5mn6l.level} (same value: 1) + name : string {Backgrounds.system.items.5mn6l.name} (same value: Multilingual) + uuid : string {Backgrounds.system.items.5mn6l.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + [mbaxt] : object {Backgrounds.system.items.mbaxt} + img : string {Backgrounds.system.items.mbaxt.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.mbaxt.level} (same value: 1) + name : string {Backgrounds.system.items.mbaxt.name} (same value: Oddity Identification) + uuid : string {Backgrounds.system.items.mbaxt.uuid} (same value: Compendium.pf2e.feats-srd.Item.Oddity Identification) + [wg87x] : object {Backgrounds.system.items.wg87x} + img : string {Backgrounds.system.items.wg87x.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.wg87x.level} (same value: 1) + name : string {Backgrounds.system.items.wg87x.name} (same value: Natural Medicine) + uuid : string {Backgrounds.system.items.wg87x.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine) + [NppYw] : object {Backgrounds.system.items.NppYw} + img : string {Backgrounds.system.items.NppYw.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.NppYw.level} (same value: 1) + name : string {Backgrounds.system.items.NppYw.name} (same value: Quick Repair) + uuid : string {Backgrounds.system.items.NppYw.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Repair) + [N5Duw] : object {Backgrounds.system.items.N5Duw} + img : string {Backgrounds.system.items.N5Duw.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.N5Duw.level} (same value: 1) + name : string {Backgrounds.system.items.N5Duw.name} (same value: Hobnobber) + uuid : string {Backgrounds.system.items.N5Duw.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [1wpad] : object {Backgrounds.system.items.1wpad} + img : string {Backgrounds.system.items.1wpad.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.1wpad.level} (same value: 1) + name : string {Backgrounds.system.items.1wpad.name} (same value: Experienced Tracker) + uuid : string {Backgrounds.system.items.1wpad.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Tracker) + [PLTOh] : object {Backgrounds.system.items.PLTOh} + img : string {Backgrounds.system.items.PLTOh.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.PLTOh.level} (same value: 1) + name : string {Backgrounds.system.items.PLTOh.name} (same value: Streetwise) + uuid : string {Backgrounds.system.items.PLTOh.uuid} (same value: Compendium.pf2e.feats-srd.Item.Streetwise) + [tqScw] : object {Backgrounds.system.items.tqScw} + img : string {Backgrounds.system.items.tqScw.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.tqScw.level} (same value: 1) + name : string {Backgrounds.system.items.tqScw.name} (same value: Quick Identification) + uuid : string {Backgrounds.system.items.tqScw.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Identification) + [FmB3C] : object {Backgrounds.system.items.FmB3C} + img : string {Backgrounds.system.items.FmB3C.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.FmB3C.level} (same value: 1) + name : string {Backgrounds.system.items.FmB3C.name} (same value: Hefty Hauler) + uuid : string {Backgrounds.system.items.FmB3C.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler) + [vfq3c] : object {Backgrounds.system.items.vfq3c} + img : string {Backgrounds.system.items.vfq3c.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.vfq3c.level} (same value: 1) + name : string {Backgrounds.system.items.vfq3c.name} (same value: Express Rider) + uuid : string {Backgrounds.system.items.vfq3c.uuid} (same value: Compendium.pf2e.feats-srd.Item.Express Rider) + [7erl2] : object {Backgrounds.system.items.7erl2} + img : string {Backgrounds.system.items.7erl2.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.7erl2.level} (same value: 1) + name : string {Backgrounds.system.items.7erl2.name} (same value: Courtly Graces) + uuid : string {Backgrounds.system.items.7erl2.uuid} (same value: Compendium.pf2e.feats-srd.Item.Courtly Graces) + [I9q7a] : object {Backgrounds.system.items.I9q7a} + img : string {Backgrounds.system.items.I9q7a.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.I9q7a.level} (same value: 1) + name : string {Backgrounds.system.items.I9q7a.name} (same value: Charming Liar) + uuid : string {Backgrounds.system.items.I9q7a.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar) + [jzu36] : object {Backgrounds.system.items.jzu36} + img : string {Backgrounds.system.items.jzu36.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.jzu36.level} (same value: 1) + name : string {Backgrounds.system.items.jzu36.name} (same value: Additional Lore) + uuid : string {Backgrounds.system.items.jzu36.uuid} (same value: Compendium.pf2e.feats-srd.Item.Additional Lore) + [2dltm] : object {Backgrounds.system.items.2dltm} + img : string {Backgrounds.system.items.2dltm.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.2dltm.level} (same value: 1) + name : string {Backgrounds.system.items.2dltm.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.2dltm.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [k542i] : object {Backgrounds.system.items.k542i} + img : string {Backgrounds.system.items.k542i.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.k542i.level} (same value: 1) + name : string {Backgrounds.system.items.k542i.name} (same value: Cat Fall) + uuid : string {Backgrounds.system.items.k542i.uuid} (same value: Compendium.pf2e.feats-srd.Item.Cat Fall) + [1cme1] : object {Backgrounds.system.items.1cme1} + img : string {Backgrounds.system.items.1cme1.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.1cme1.level} (same value: 1) + name : string {Backgrounds.system.items.1cme1.name} (same value: Pilgrim's Token) + uuid : string {Backgrounds.system.items.1cme1.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pilgrim's Token) + [oywf4] : object {Backgrounds.system.items.oywf4} + img : string {Backgrounds.system.items.oywf4.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.oywf4.level} (same value: 1) + name : string {Backgrounds.system.items.oywf4.name} (same value: Additional Lore) + uuid : string {Backgrounds.system.items.oywf4.uuid} (same value: Compendium.pf2e.feats-srd.Item.Additional Lore) + [De3Mi] : object {Backgrounds.system.items.De3Mi} + img : string {Backgrounds.system.items.De3Mi.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.De3Mi.level} (same value: 1) + name : string {Backgrounds.system.items.De3Mi.name} (same value: Hefty Hauler) + uuid : string {Backgrounds.system.items.De3Mi.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler) + [tSJ1W] : object {Backgrounds.system.items.tSJ1W} + img : string {Backgrounds.system.items.tSJ1W.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.tSJ1W.level} (same value: 3) + name : string {Backgrounds.system.items.tSJ1W.name} (same value: Prescient Planner) + uuid : string {Backgrounds.system.items.tSJ1W.uuid} (same value: Compendium.pf2e.feats-srd.Item.Prescient Planner) + [b837f] : object {Backgrounds.system.items.b837f} + img : string {Backgrounds.system.items.b837f.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.b837f.level} (same value: 1) + name : string {Backgrounds.system.items.b837f.name} (same value: Natural Medicine) + uuid : string {Backgrounds.system.items.b837f.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine) + [7kapn] : object {Backgrounds.system.items.7kapn} + img : string {Backgrounds.system.items.7kapn.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.7kapn.level} (same value: 1) + name : string {Backgrounds.system.items.7kapn.name} (same value: Armor Assist) + uuid : string {Backgrounds.system.items.7kapn.uuid} (same value: Compendium.pf2e.feats-srd.Item.Armor Assist) + [u3r44] : object {Backgrounds.system.items.u3r44} + img : string {Backgrounds.system.items.u3r44.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.u3r44.level} (same value: 1) + name : string {Backgrounds.system.items.u3r44.name} (same value: Experienced Professional) + uuid : string {Backgrounds.system.items.u3r44.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Professional) + [b3j75] : object {Backgrounds.system.items.b3j75} + img : string {Backgrounds.system.items.b3j75.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.b3j75.level} (same value: 1) + name : string {Backgrounds.system.items.b3j75.name} (same value: Multilingual) + uuid : string {Backgrounds.system.items.b3j75.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + [37hdp] : object {Backgrounds.system.items.37hdp} + img : string {Backgrounds.system.items.37hdp.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.37hdp.level} (same value: 1) + name : string {Backgrounds.system.items.37hdp.name} (same value: Experienced Smuggler) + uuid : string {Backgrounds.system.items.37hdp.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Smuggler) + [hwrfy] : object {Backgrounds.system.items.hwrfy} + img : string {Backgrounds.system.items.hwrfy.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.hwrfy.level} (same value: 1) + name : string {Backgrounds.system.items.hwrfy.name} (same value: Quick Identification) + uuid : string {Backgrounds.system.items.hwrfy.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Identification) + [y1mm1] : object {Backgrounds.system.items.y1mm1} + img : string {Backgrounds.system.items.y1mm1.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.y1mm1.level} (same value: 1) + name : string {Backgrounds.system.items.y1mm1.name} (same value: Alchemical Crafting) + uuid : string {Backgrounds.system.items.y1mm1.uuid} (same value: Compendium.pf2e.feats-srd.Item.Alchemical Crafting) + [3y6lg] : object {Backgrounds.system.items.3y6lg} + img : string {Backgrounds.system.items.3y6lg.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.3y6lg.level} (same value: 1) + name : string {Backgrounds.system.items.3y6lg.name} (same value: Charming Liar) + uuid : string {Backgrounds.system.items.3y6lg.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar) + [ihbaq] : object {Backgrounds.system.items.ihbaq} + img : string {Backgrounds.system.items.ihbaq.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ihbaq.level} (same value: 1) + name : string {Backgrounds.system.items.ihbaq.name} (same value: Assurance) + uuid : string {Backgrounds.system.items.ihbaq.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance) + [s85v4] : object {Backgrounds.system.items.s85v4} + img : string {Backgrounds.system.items.s85v4.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.s85v4.level} (same value: 1) + name : string {Backgrounds.system.items.s85v4.name} (same value: Group Coercion) + uuid : string {Backgrounds.system.items.s85v4.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Coercion) + [2e9z7] : object {Backgrounds.system.items.2e9z7} + img : string {Backgrounds.system.items.2e9z7.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.2e9z7.level} (same value: 1) + name : string {Backgrounds.system.items.2e9z7.name} (same value: Group Coercion) + uuid : string {Backgrounds.system.items.2e9z7.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Coercion) + [a1vfy] : object {Backgrounds.system.items.a1vfy} + img : string {Backgrounds.system.items.a1vfy.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.a1vfy.level} (same value: 1) + name : string {Backgrounds.system.items.a1vfy.name} (same value: Oddity Identification) + uuid : string {Backgrounds.system.items.a1vfy.uuid} (same value: Compendium.pf2e.feats-srd.Item.Oddity Identification) + [r7cai] : object {Backgrounds.system.items.r7cai} + img : string {Backgrounds.system.items.r7cai.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.r7cai.level} (same value: 1) + name : string {Backgrounds.system.items.r7cai.name} (same value: Forager) + uuid : string {Backgrounds.system.items.r7cai.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [17wwh] : object {Backgrounds.system.items.17wwh} + img : string {Backgrounds.system.items.17wwh.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.17wwh.level} (same value: 1) + name : string {Backgrounds.system.items.17wwh.name} (same value: Streetwise) + uuid : string {Backgrounds.system.items.17wwh.uuid} (same value: Compendium.pf2e.feats-srd.Item.Streetwise) + [su0e8] : object {Backgrounds.system.items.su0e8} + img : string {Backgrounds.system.items.su0e8.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.su0e8.level} (same value: 1) + name : string {Backgrounds.system.items.su0e8.name} (same value: Canny Acumen) + uuid : string {Backgrounds.system.items.su0e8.uuid} (same value: Compendium.pf2e.feats-srd.Item.Canny Acumen) + [iOJYx] : object {Backgrounds.system.items.iOJYx} + img : string {Backgrounds.system.items.iOJYx.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.iOJYx.level} (same value: 1) + name : string {Backgrounds.system.items.iOJYx.name} (same value: Experienced Professional) + uuid : string {Backgrounds.system.items.iOJYx.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Professional) + [7Zkgo] : object {Backgrounds.system.items.7Zkgo} + img : string {Backgrounds.system.items.7Zkgo.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.7Zkgo.level} (same value: 1) + name : string {Backgrounds.system.items.7Zkgo.name} (same value: Fascinating Performance) + uuid : string {Backgrounds.system.items.7Zkgo.uuid} (same value: Compendium.pf2e.feats-srd.Item.Fascinating Performance) + [bpwjq] : object {Backgrounds.system.items.bpwjq} + img : string {Backgrounds.system.items.bpwjq.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.bpwjq.level} (same value: 1) + name : string {Backgrounds.system.items.bpwjq.name} (same value: Diehard) + uuid : string {Backgrounds.system.items.bpwjq.uuid} (same value: Compendium.pf2e.feats-srd.Item.Diehard) + [k29rl] : object {Backgrounds.system.items.k29rl} + img : string {Backgrounds.system.items.k29rl.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.k29rl.level} (same value: 1) + name : string {Backgrounds.system.items.k29rl.name} (same value: Additional Lore) + uuid : string {Backgrounds.system.items.k29rl.uuid} (same value: Compendium.pf2e.feats-srd.Item.Additional Lore) + [s5irv] : object {Backgrounds.system.items.s5irv} + img : string {Backgrounds.system.items.s5irv.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.s5irv.level} (same value: 1) + name : string {Backgrounds.system.items.s5irv.name} (same value: Recognize Spell) + uuid : string {Backgrounds.system.items.s5irv.uuid} (same value: Compendium.pf2e.feats-srd.Item.Recognize Spell) + [rzhqp] : object {Backgrounds.system.items.rzhqp} + img : string {Backgrounds.system.items.rzhqp.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.rzhqp.level} (same value: 1) + name : string {Backgrounds.system.items.rzhqp.name} (same value: Root Magic) + uuid : string {Backgrounds.system.items.rzhqp.uuid} (same value: Compendium.pf2e.feats-srd.Item.Root Magic) + [9n14k] : object {Backgrounds.system.items.9n14k} + img : string {Backgrounds.system.items.9n14k.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.9n14k.level} (same value: 1) + name : string {Backgrounds.system.items.9n14k.name} (same value: Group Impression) + uuid : string {Backgrounds.system.items.9n14k.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [zslzu] : object {Backgrounds.system.items.zslzu} + img : string {Backgrounds.system.items.zslzu.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.zslzu.level} (same value: 1) + name : string {Backgrounds.system.items.zslzu.name} (same value: Courtly Graces) + uuid : string {Backgrounds.system.items.zslzu.uuid} (same value: Compendium.pf2e.feats-srd.Item.Courtly Graces) + [mo8ar] : object {Backgrounds.system.items.mo8ar} + img : string {Backgrounds.system.items.mo8ar.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.mo8ar.level} (same value: 1) + name : string {Backgrounds.system.items.mo8ar.name} (same value: Combat Climber) + uuid : string {Backgrounds.system.items.mo8ar.uuid} (same value: Compendium.pf2e.feats-srd.Item.Combat Climber) + [F2lxH] : object {Backgrounds.system.items.F2lxH} + img : string {Backgrounds.system.items.F2lxH.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.F2lxH.level} (same value: 1) + name : string {Backgrounds.system.items.F2lxH.name} (same value: Bon Mot) + uuid : string {Backgrounds.system.items.F2lxH.uuid} (same value: Compendium.pf2e.feats-srd.Item.Bon Mot) + [imRX1] : object {Backgrounds.system.items.imRX1} + img : string {Backgrounds.system.items.imRX1.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.imRX1.level} (same value: 1) + name : string {Backgrounds.system.items.imRX1.name} (same value: Quick Jump) + uuid : string {Backgrounds.system.items.imRX1.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Jump) + [hb9mc] : object {Backgrounds.system.items.hb9mc} + img : string {Backgrounds.system.items.hb9mc.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.hb9mc.level} (same value: 1) + name : string {Backgrounds.system.items.hb9mc.name} (same value: Concealing Legerdemain) + uuid : string {Backgrounds.system.items.hb9mc.uuid} (same value: Compendium.pf2e.feats-srd.Item.Concealing Legerdemain) + [78ses] : object {Backgrounds.system.items.78ses} + img : string {Backgrounds.system.items.78ses.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.78ses.level} (same value: 1) + name : string {Backgrounds.system.items.78ses.name} (same value: Underwater Marauder) + uuid : string {Backgrounds.system.items.78ses.uuid} (same value: Compendium.pf2e.feats-srd.Item.Underwater Marauder) + [ktlDd] : object {Backgrounds.system.items.ktlDd} + img : string {Backgrounds.system.items.ktlDd.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ktlDd.level} (same value: 1) + name : string {Backgrounds.system.items.ktlDd.name} (same value: Virtuosic Performer) + uuid : string {Backgrounds.system.items.ktlDd.uuid} (same value: Compendium.pf2e.feats-srd.Item.Virtuosic Performer) + [fx513] : object {Backgrounds.system.items.fx513} + img : string {Backgrounds.system.items.fx513.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.fx513.level} (same value: 1) + name : string {Backgrounds.system.items.fx513.name} (same value: Terrain Expertise) + uuid : string {Backgrounds.system.items.fx513.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Expertise) + [qsfyf] : object {Backgrounds.system.items.qsfyf} + img : string {Backgrounds.system.items.qsfyf.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.qsfyf.level} (same value: 1) + name : string {Backgrounds.system.items.qsfyf.name} (same value: Battle Medicine) + uuid : string {Backgrounds.system.items.qsfyf.uuid} (same value: Compendium.pf2e.feats-srd.Item.Battle Medicine) + [yj8hr] : object {Backgrounds.system.items.yj8hr} + img : string {Backgrounds.system.items.yj8hr.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.yj8hr.level} (same value: 1) + name : string {Backgrounds.system.items.yj8hr.name} (same value: Forager) + uuid : string {Backgrounds.system.items.yj8hr.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [z1zgz] : object {Backgrounds.system.items.z1zgz} + img : string {Backgrounds.system.items.z1zgz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.z1zgz.level} (same value: 1) + name : string {Backgrounds.system.items.z1zgz.name} (same value: Cat Fall) + uuid : string {Backgrounds.system.items.z1zgz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Cat Fall) + [y8g6e] : object {Backgrounds.system.items.y8g6e} + img : string {Backgrounds.system.items.y8g6e.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.y8g6e.level} (same value: 1) + name : string {Backgrounds.system.items.y8g6e.name} (same value: Forager) + uuid : string {Backgrounds.system.items.y8g6e.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [nrcun] : object {Backgrounds.system.items.nrcun} + img : string {Backgrounds.system.items.nrcun.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.nrcun.level} (same value: 1) + name : string {Backgrounds.system.items.nrcun.name} (same value: Quick Identification) + uuid : string {Backgrounds.system.items.nrcun.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Identification) + [htv8u] : object {Backgrounds.system.items.htv8u} + img : string {Backgrounds.system.items.htv8u.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.htv8u.level} (same value: 1) + name : string {Backgrounds.system.items.htv8u.name} (same value: Quick Repair) + uuid : string {Backgrounds.system.items.htv8u.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Repair) + [13aLC] : object {Backgrounds.system.items.13aLC} + img : string {Backgrounds.system.items.13aLC.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.13aLC.level} (same value: 1) + name : string {Backgrounds.system.items.13aLC.name} (same value: Battle Medicine) + uuid : string {Backgrounds.system.items.13aLC.uuid} (same value: Compendium.pf2e.feats-srd.Item.Battle Medicine) + [hkkx3] : object {Backgrounds.system.items.hkkx3} + img : string {Backgrounds.system.items.hkkx3.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.hkkx3.level} (same value: 1) + name : string {Backgrounds.system.items.hkkx3.name} (same value: Forager) + uuid : string {Backgrounds.system.items.hkkx3.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [6fn06] : object {Backgrounds.system.items.6fn06} + img : string {Backgrounds.system.items.6fn06.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.6fn06.level} (same value: 1) + name : string {Backgrounds.system.items.6fn06.name} (same value: Battle Medicine) + uuid : string {Backgrounds.system.items.6fn06.uuid} (same value: Compendium.pf2e.feats-srd.Item.Battle Medicine) + [EQ4d6] : object {Backgrounds.system.items.EQ4d6} + img : string {Backgrounds.system.items.EQ4d6.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.EQ4d6.level} (same value: 1) + name : string {Backgrounds.system.items.EQ4d6.name} (same value: Hefty Hauler) + uuid : string {Backgrounds.system.items.EQ4d6.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler) + [1k8jz] : object {Backgrounds.system.items.1k8jz} + img : string {Backgrounds.system.items.1k8jz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.1k8jz.level} (same value: 1) + name : string {Backgrounds.system.items.1k8jz.name} (same value: Quick Repair) + uuid : string {Backgrounds.system.items.1k8jz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Repair) + [xtiqt] : object {Backgrounds.system.items.xtiqt} + img : string {Backgrounds.system.items.xtiqt.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.xtiqt.level} (same value: 1) + name : string {Backgrounds.system.items.xtiqt.name} (same value: No Cause For Alarm) + uuid : string {Backgrounds.system.items.xtiqt.uuid} (same value: Compendium.pf2e.feats-srd.Item.No Cause for Alarm) + [z7jfd] : object {Backgrounds.system.items.z7jfd} + img : string {Backgrounds.system.items.z7jfd.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.z7jfd.level} (same value: 1) + name : string {Backgrounds.system.items.z7jfd.name} (same value: Read Lips) + uuid : string {Backgrounds.system.items.z7jfd.uuid} (same value: Compendium.pf2e.feats-srd.Item.Read Lips) + [4w4bm] : object {Backgrounds.system.items.4w4bm} + img : string {Backgrounds.system.items.4w4bm.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.4w4bm.level} (same value: 1) + name : string {Backgrounds.system.items.4w4bm.name} (same value: Snare Crafting) + uuid : string {Backgrounds.system.items.4w4bm.uuid} (same value: Compendium.pf2e.feats-srd.Item.Snare Crafting) + [9db55] : object {Backgrounds.system.items.9db55} + img : string {Backgrounds.system.items.9db55.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.9db55.level} (same value: 1) + name : string {Backgrounds.system.items.9db55.name} (same value: Quick Coercion) + uuid : string {Backgrounds.system.items.9db55.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Coercion) + [o9m71] : object {Backgrounds.system.items.o9m71} + img : string {Backgrounds.system.items.o9m71.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.o9m71.level} (same value: 1) + name : string {Backgrounds.system.items.o9m71.name} (same value: Lie To Me) + uuid : string {Backgrounds.system.items.o9m71.uuid} (same value: Compendium.pf2e.feats-srd.Item.Lie to Me) + [sziit] : object {Backgrounds.system.items.sziit} + img : string {Backgrounds.system.items.sziit.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.sziit.level} (same value: 1) + name : string {Backgrounds.system.items.sziit.name} (same value: Streetwise) + uuid : string {Backgrounds.system.items.sziit.uuid} (same value: Compendium.pf2e.feats-srd.Item.Streetwise) + [keeap] : object {Backgrounds.system.items.keeap} + img : string {Backgrounds.system.items.keeap.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.keeap.level} (same value: 1) + name : string {Backgrounds.system.items.keeap.name} (same value: Group Coercion) + uuid : string {Backgrounds.system.items.keeap.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Coercion) + [22ltd] : object {Backgrounds.system.items.22ltd} + img : string {Backgrounds.system.items.22ltd.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.22ltd.level} (same value: 1) + name : string {Backgrounds.system.items.22ltd.name} (same value: Combat Climber) + uuid : string {Backgrounds.system.items.22ltd.uuid} (same value: Compendium.pf2e.feats-srd.Item.Combat Climber) + [6x9px] : object {Backgrounds.system.items.6x9px} + img : string {Backgrounds.system.items.6x9px.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.6x9px.level} (same value: 1) + name : string {Backgrounds.system.items.6x9px.name} (same value: Specialty Crafting) + uuid : string {Backgrounds.system.items.6x9px.uuid} (same value: Compendium.pf2e.feats-srd.Item.Specialty Crafting) + [Z81gi] : object {Backgrounds.system.items.Z81gi} + img : string {Backgrounds.system.items.Z81gi.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.Z81gi.level} (same value: 1) + name : string {Backgrounds.system.items.Z81gi.name} (same value: Specialty Crafting) + uuid : string {Backgrounds.system.items.Z81gi.uuid} (same value: Compendium.pf2e.feats-srd.Item.Specialty Crafting) + [UVhOe] : object {Backgrounds.system.items.UVhOe} + img : string {Backgrounds.system.items.UVhOe.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.UVhOe.level} (same value: 1) + name : string {Backgrounds.system.items.UVhOe.name} (same value: Cat Fall) + uuid : string {Backgrounds.system.items.UVhOe.uuid} (same value: Compendium.pf2e.feats-srd.Item.Cat Fall) + [cp6du] : object {Backgrounds.system.items.cp6du} + img : string {Backgrounds.system.items.cp6du.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.cp6du.level} (same value: 1) + name : string {Backgrounds.system.items.cp6du.name} (same value: Forager) + uuid : string {Backgrounds.system.items.cp6du.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [2k7dh] : object {Backgrounds.system.items.2k7dh} + img : string {Backgrounds.system.items.2k7dh.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.2k7dh.level} (same value: 1) + name : string {Backgrounds.system.items.2k7dh.name} (same value: Recognize Spell) + uuid : string {Backgrounds.system.items.2k7dh.uuid} (same value: Compendium.pf2e.feats-srd.Item.Recognize Spell) + [ku7lr] : object {Backgrounds.system.items.ku7lr} + img : string {Backgrounds.system.items.ku7lr.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ku7lr.level} (same value: 1) + name : string {Backgrounds.system.items.ku7lr.name} (same value: Terrain Stalker) + uuid : string {Backgrounds.system.items.ku7lr.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Stalker) + [o4nzb] : object {Backgrounds.system.items.o4nzb} + img : string {Backgrounds.system.items.o4nzb.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.o4nzb.level} (same value: 1) + name : string {Backgrounds.system.items.o4nzb.name} (same value: Armor Assist) + uuid : string {Backgrounds.system.items.o4nzb.uuid} (same value: Compendium.pf2e.feats-srd.Item.Armor Assist) + [un6z5] : object {Backgrounds.system.items.un6z5} + img : string {Backgrounds.system.items.un6z5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.un6z5.level} (same value: 1) + name : string {Backgrounds.system.items.un6z5.name} (same value: Forager) + uuid : string {Backgrounds.system.items.un6z5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [uhfiz] : object {Backgrounds.system.items.uhfiz} + img : string {Backgrounds.system.items.uhfiz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.uhfiz.level} (same value: 1) + name : string {Backgrounds.system.items.uhfiz.name} (same value: Dubious Knowledge) + uuid : string {Backgrounds.system.items.uhfiz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + [jpni5] : object {Backgrounds.system.items.jpni5} + img : string {Backgrounds.system.items.jpni5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.jpni5.level} (same value: 1) + name : string {Backgrounds.system.items.jpni5.name} (same value: Pickpocket) + uuid : string {Backgrounds.system.items.jpni5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pickpocket) + [S0PJC] : object {Backgrounds.system.items.S0PJC} + img : string {Backgrounds.system.items.S0PJC.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.S0PJC.level} (same value: 1) + name : string {Backgrounds.system.items.S0PJC.name} (same value: Seasoned) + uuid : string {Backgrounds.system.items.S0PJC.uuid} (same value: Compendium.pf2e.feats-srd.Item.Seasoned) + [xa78y] : object {Backgrounds.system.items.xa78y} + img : string {Backgrounds.system.items.xa78y.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.xa78y.level} (same value: 1) + name : string {Backgrounds.system.items.xa78y.name} (same value: Recognize Spell) + uuid : string {Backgrounds.system.items.xa78y.uuid} (same value: Compendium.pf2e.feats-srd.Item.Recognize Spell) + [CC8hhkrq4zPv6VWG] : object {Backgrounds.system.items.CC8hhkrq4zPv6VWG} + img : string {Backgrounds.system.items.CC8hhkrq4zPv6VWG.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.CC8hhkrq4zPv6VWG.level} (same value: 1) + name : string {Backgrounds.system.items.CC8hhkrq4zPv6VWG.name} (same value: Fascinating Performance) + uuid : string {Backgrounds.system.items.CC8hhkrq4zPv6VWG.uuid} (same value: Compendium.pf2e.feats-srd.Item.Fascinating Performance) + [kmtpe] : object {Backgrounds.system.items.kmtpe} + img : string {Backgrounds.system.items.kmtpe.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.kmtpe.level} (same value: 1) + name : string {Backgrounds.system.items.kmtpe.name} (same value: Terrain Expertise) + uuid : string {Backgrounds.system.items.kmtpe.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Expertise) + [eup60] : object {Backgrounds.system.items.eup60} + img : string {Backgrounds.system.items.eup60.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.eup60.level} (same value: 1) + name : string {Backgrounds.system.items.eup60.name} (same value: Hobnobber) + uuid : string {Backgrounds.system.items.eup60.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [xvz64] : object {Backgrounds.system.items.xvz64} + img : string {Backgrounds.system.items.xvz64.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.xvz64.level} (same value: 1) + name : string {Backgrounds.system.items.xvz64.name} (same value: Impressive Performance) + uuid : string {Backgrounds.system.items.xvz64.uuid} (same value: Compendium.pf2e.feats-srd.Item.Impressive Performance) + [ihsus] : object {Backgrounds.system.items.ihsus} + img : string {Backgrounds.system.items.ihsus.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ihsus.level} (same value: 1) + name : string {Backgrounds.system.items.ihsus.name} (same value: Quick Coercion) + uuid : string {Backgrounds.system.items.ihsus.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Coercion) + [2phf2] : object {Backgrounds.system.items.2phf2} + img : string {Backgrounds.system.items.2phf2.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.2phf2.level} (same value: 1) + name : string {Backgrounds.system.items.2phf2.name} (same value: Experienced Professional) + uuid : string {Backgrounds.system.items.2phf2.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Professional) + [7z8e4] : object {Backgrounds.system.items.7z8e4} + img : string {Backgrounds.system.items.7z8e4.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.7z8e4.level} (same value: 1) + name : string {Backgrounds.system.items.7z8e4.name} (same value: Train Animal) + uuid : string {Backgrounds.system.items.7z8e4.uuid} (same value: Compendium.pf2e.feats-srd.Item.Train Animal) + [5002m] : object {Backgrounds.system.items.5002m} + img : string {Backgrounds.system.items.5002m.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.5002m.level} (same value: 1) + name : string {Backgrounds.system.items.5002m.name} (same value: Battle Medicine) + uuid : string {Backgrounds.system.items.5002m.uuid} (same value: Compendium.pf2e.feats-srd.Item.Battle Medicine) + [56qln] : object {Backgrounds.system.items.56qln} + img : string {Backgrounds.system.items.56qln.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.56qln.level} (same value: 1) + name : string {Backgrounds.system.items.56qln.name} (same value: Arcane Sense) + uuid : string {Backgrounds.system.items.56qln.uuid} (same value: Compendium.pf2e.feats-srd.Item.Arcane Sense) + [o51zt] : object {Backgrounds.system.items.o51zt} + img : string {Backgrounds.system.items.o51zt.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.o51zt.level} (same value: 1) + name : string {Backgrounds.system.items.o51zt.name} (same value: Dubious Knowledge) + uuid : string {Backgrounds.system.items.o51zt.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + [OciPK] : object {Backgrounds.system.items.OciPK} + img : string {Backgrounds.system.items.OciPK.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.OciPK.level} (same value: 1) + name : string {Backgrounds.system.items.OciPK.name} (same value: Combat Climber) + uuid : string {Backgrounds.system.items.OciPK.uuid} (same value: Compendium.pf2e.feats-srd.Item.Combat Climber) + [nl2mz] : object {Backgrounds.system.items.nl2mz} + img : string {Backgrounds.system.items.nl2mz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.nl2mz.level} (same value: 1) + name : string {Backgrounds.system.items.nl2mz.name} (same value: Student of the Canon) + uuid : string {Backgrounds.system.items.nl2mz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Student of the Canon) + [5y5lm] : object {Backgrounds.system.items.5y5lm} + img : string {Backgrounds.system.items.5y5lm.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.5y5lm.level} (same value: 1) + name : string {Backgrounds.system.items.5y5lm.name} (same value: Quick Coercion) + uuid : string {Backgrounds.system.items.5y5lm.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Coercion) + [HN5rF] : object {Backgrounds.system.items.HN5rF} + img : string {Backgrounds.system.items.HN5rF.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.HN5rF.level} (same value: 1) + name : string {Backgrounds.system.items.HN5rF.name} (same value: Streetwise) + uuid : string {Backgrounds.system.items.HN5rF.uuid} (same value: Compendium.pf2e.feats-srd.Item.Streetwise) + [wts6h] : object {Backgrounds.system.items.wts6h} + img : string {Backgrounds.system.items.wts6h.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.wts6h.level} (same value: 1) + name : string {Backgrounds.system.items.wts6h.name} (same value: Specialty Crafting) + uuid : string {Backgrounds.system.items.wts6h.uuid} (same value: Compendium.pf2e.feats-srd.Item.Specialty Crafting) + [uy8ld] : object {Backgrounds.system.items.uy8ld} + img : string {Backgrounds.system.items.uy8ld.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.uy8ld.level} (same value: 1) + name : string {Backgrounds.system.items.uy8ld.name} (same value: Titan Wrestler) + uuid : string {Backgrounds.system.items.uy8ld.uuid} (same value: Compendium.pf2e.feats-srd.Item.Titan Wrestler) + [o2re4] : object {Backgrounds.system.items.o2re4} + img : string {Backgrounds.system.items.o2re4.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.o2re4.level} (same value: 1) + name : string {Backgrounds.system.items.o2re4.name} (same value: Experienced Professional) + uuid : string {Backgrounds.system.items.o2re4.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Professional) + [uA4EK] : object {Backgrounds.system.items.uA4EK} + img : string {Backgrounds.system.items.uA4EK.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.uA4EK.level} (same value: 1) + name : string {Backgrounds.system.items.uA4EK.name} (same value: Quick Repair) + uuid : string {Backgrounds.system.items.uA4EK.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Repair) + [hszl0] : object {Backgrounds.system.items.hszl0} + img : string {Backgrounds.system.items.hszl0.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.hszl0.level} (same value: 1) + name : string {Backgrounds.system.items.hszl0.name} (same value: Terrain Expertise) + uuid : string {Backgrounds.system.items.hszl0.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Expertise) + [yqlay] : object {Backgrounds.system.items.yqlay} + img : string {Backgrounds.system.items.yqlay.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.yqlay.level} (same value: 1) + name : string {Backgrounds.system.items.yqlay.name} (same value: Multilingual) + uuid : string {Backgrounds.system.items.yqlay.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + [x3bEW] : object {Backgrounds.system.items.x3bEW} + img : string {Backgrounds.system.items.x3bEW.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.x3bEW.level} (same value: 1) + name : string {Backgrounds.system.items.x3bEW.name} (same value: Forager) + uuid : string {Backgrounds.system.items.x3bEW.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [leo7o] : object {Backgrounds.system.items.leo7o} + img : string {Backgrounds.system.items.leo7o.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.leo7o.level} (same value: 1) + name : string {Backgrounds.system.items.leo7o.name} (same value: Intimidating Glare) + uuid : string {Backgrounds.system.items.leo7o.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) + [48zjn] : object {Backgrounds.system.items.48zjn} + img : string {Backgrounds.system.items.48zjn.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.48zjn.level} (same value: 1) + name : string {Backgrounds.system.items.48zjn.name} (same value: Underwater Marauder) + uuid : string {Backgrounds.system.items.48zjn.uuid} (same value: Compendium.pf2e.feats-srd.Item.Underwater Marauder) + [o5yn4] : object {Backgrounds.system.items.o5yn4} + img : string {Backgrounds.system.items.o5yn4.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.o5yn4.level} (same value: 1) + name : string {Backgrounds.system.items.o5yn4.name} (same value: Forensic Acumen) + uuid : string {Backgrounds.system.items.o5yn4.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forensic Acumen) + [WWbNU] : object {Backgrounds.system.items.WWbNU} + img : string {Backgrounds.system.items.WWbNU.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.WWbNU.level} (same value: 1) + name : string {Backgrounds.system.items.WWbNU.name} (same value: Contract Negotiator) + uuid : string {Backgrounds.system.items.WWbNU.uuid} (same value: Compendium.pf2e.feats-srd.Item.Contract Negotiator) + [8ocYQ] : object {Backgrounds.system.items.8ocYQ} + img : string {Backgrounds.system.items.8ocYQ.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.8ocYQ.level} (same value: 1) + name : string {Backgrounds.system.items.8ocYQ.name} (same value: Lengthy Diversion) + uuid : string {Backgrounds.system.items.8ocYQ.uuid} (same value: Compendium.pf2e.feats-srd.Item.Lengthy Diversion) + [ftnjp] : object {Backgrounds.system.items.ftnjp} + img : string {Backgrounds.system.items.ftnjp.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.ftnjp.level} (same value: 1) + name : string {Backgrounds.system.items.ftnjp.name} (same value: Skill Training) + uuid : string {Backgrounds.system.items.ftnjp.uuid} (same value: Compendium.pf2e.feats-srd.Item.Skill Training) + [29ij0] : object {Backgrounds.system.items.29ij0} + img : string {Backgrounds.system.items.29ij0.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.29ij0.level} (same value: 1) + name : string {Backgrounds.system.items.29ij0.name} (same value: Fascinating Performance) + uuid : string {Backgrounds.system.items.29ij0.uuid} (same value: Compendium.pf2e.feats-srd.Item.Fascinating Performance) + [d0exc] : object {Backgrounds.system.items.d0exc} + img : string {Backgrounds.system.items.d0exc.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.d0exc.level} (same value: 1) + name : string {Backgrounds.system.items.d0exc.name} (same value: Hobnobber) + uuid : string {Backgrounds.system.items.d0exc.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hobnobber) + [bcwu2] : object {Backgrounds.system.items.bcwu2} + img : string {Backgrounds.system.items.bcwu2.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.bcwu2.level} (same value: 1) + name : string {Backgrounds.system.items.bcwu2.name} (same value: Pilgrim's Token) + uuid : string {Backgrounds.system.items.bcwu2.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pilgrim's Token) + [rdv0j] : object {Backgrounds.system.items.rdv0j} + img : string {Backgrounds.system.items.rdv0j.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.rdv0j.level} (same value: 1) + name : string {Backgrounds.system.items.rdv0j.name} (same value: Fascinating Performance) + uuid : string {Backgrounds.system.items.rdv0j.uuid} (same value: Compendium.pf2e.feats-srd.Item.Fascinating Performance) + [wkfyj] : object {Backgrounds.system.items.wkfyj} + img : string {Backgrounds.system.items.wkfyj.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.wkfyj.level} (same value: 1) + name : string {Backgrounds.system.items.wkfyj.name} (same value: Intimidating Glare) + uuid : string {Backgrounds.system.items.wkfyj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) + [6oavh] : object {Backgrounds.system.items.6oavh} + img : string {Backgrounds.system.items.6oavh.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.6oavh.level} (same value: 1) + name : string {Backgrounds.system.items.6oavh.name} (same value: Forager) + uuid : string {Backgrounds.system.items.6oavh.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [uIZ7y] : object {Backgrounds.system.items.uIZ7y} + img : string {Backgrounds.system.items.uIZ7y.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.uIZ7y.level} (same value: 1) + name : string {Backgrounds.system.items.uIZ7y.name} (same value: Specialty Crafting) + uuid : string {Backgrounds.system.items.uIZ7y.uuid} (same value: Compendium.pf2e.feats-srd.Item.Specialty Crafting) + [v396h] : object {Backgrounds.system.items.v396h} + img : string {Backgrounds.system.items.v396h.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.v396h.level} (same value: 1) + name : string {Backgrounds.system.items.v396h.name} (same value: Student of the Canon) + uuid : string {Backgrounds.system.items.v396h.uuid} (same value: Compendium.pf2e.feats-srd.Item.Student of the Canon) + [zmomz] : object {Backgrounds.system.items.zmomz} + img : string {Backgrounds.system.items.zmomz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.zmomz.level} (same value: 1) + name : string {Backgrounds.system.items.zmomz.name} (same value: Natural Medicine) + uuid : string {Backgrounds.system.items.zmomz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine) + [k3n7x] : object {Backgrounds.system.items.k3n7x} + img : string {Backgrounds.system.items.k3n7x.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.k3n7x.level} (same value: 1) + name : string {Backgrounds.system.items.k3n7x.name} (same value: Arcane Sense) + uuid : string {Backgrounds.system.items.k3n7x.uuid} (same value: Compendium.pf2e.feats-srd.Item.Arcane Sense) + [5ljyd] : object {Backgrounds.system.items.5ljyd} + img : string {Backgrounds.system.items.5ljyd.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.5ljyd.level} (same value: 1) + name : string {Backgrounds.system.items.5ljyd.name} (same value: Oddity Identification) + uuid : string {Backgrounds.system.items.5ljyd.uuid} (same value: Compendium.pf2e.feats-srd.Item.Oddity Identification) + [eclly] : object {Backgrounds.system.items.eclly} + img : string {Backgrounds.system.items.eclly.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.eclly.level} (same value: 1) + name : string {Backgrounds.system.items.eclly.name} (same value: Alchemical Crafting) + uuid : string {Backgrounds.system.items.eclly.uuid} (same value: Compendium.pf2e.feats-srd.Item.Alchemical Crafting) + [YpaWp] : object {Backgrounds.system.items.YpaWp} + img : string {Backgrounds.system.items.YpaWp.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Backgrounds.system.items.YpaWp.level} (same value: 1) + name : string {Backgrounds.system.items.YpaWp.name} (same value: Streetwise) + uuid : string {Backgrounds.system.items.YpaWp.uuid} (same value: Compendium.pf2e.feats-srd.Item.Streetwise) + publication : object {Backgrounds.system.publication} + license : string {Backgrounds.system.publication.license} (2 different values) + ORC (x137) + OGL (x193) + remaster : boolean {Backgrounds.system.publication.remaster} (2 different values) + True (x147) + False (x183) + title : string {Backgrounds.system.publication.title} (34 different values) + rules : ###FoundryRulesObject### + trainedSkills : object {Backgrounds.system.trainedSkills} + lore : array {Backgrounds.system.trainedSkills.lore} + Length: min=0 max=3 + Value type: string {Backgrounds.system.trainedSkills.lore.[]} (157 different values) + value : array {Backgrounds.system.trainedSkills.value} + Length: min=0 max=2 + Value type: string {Backgrounds.system.trainedSkills.value.[]} (16 different values) + arcana (x14) + religion (x11) + acrobatics (x7) + medicine (x14) + thievery (x6) + society (x36) + crafting (x29) + nature (x14) + intimidation (x19) + occultism (x19) + survival (x29) + diplomacy (x30) + stealth (x10) + athletics (x27) + deception (x11) + performance (x11) + [custom] : string {Backgrounds.system.trainedSkills.custom} (same value: ) + traits : object {Backgrounds.system.traits} + rarity : string {Backgrounds.system.traits.rarity} (3 different values) + uncommon (x38) + common (x221) + rare (x71) + value : array<> {Backgrounds.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Backgrounds.type} (same value: background) \ No newline at end of file diff --git a/output/pf2e/packs/Barbarian.txt b/output/pf2e/packs/Barbarian.txt new file mode 100644 index 0000000..6cad4fb --- /dev/null +++ b/output/pf2e/packs/Barbarian.txt @@ -0,0 +1,113 @@ +Barbarian +Different values: 81 +===================================== +object {Barbarian} + _id : string {Barbarian._id} (all different values) + folder : string {Barbarian.folder} (same value: 9ne8Lw1ZlWEYYeYk) + img : string {Barbarian.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Barbarian.name} (all different values) + system : object {Barbarian.system} + actionType : object {Barbarian.system.actionType} + value : string {Barbarian.system.actionType.value} (4 different values) + passive (x26) + action (x42) + reaction (x11) + free (x2) + actions : object {Barbarian.system.actions} + [value] : integer {Barbarian.system.actions.value} (3 different values) + 1 (x27) + 2 (x14) + 3 (x1) + category : string {Barbarian.system.category} (same value: class) + description : object {Barbarian.system.description} + value : string {Barbarian.system.description.value} (all different values) + level : object {Barbarian.system.level} + value : integer {Barbarian.system.level.value} (11 different values) + 2 (x7) + 1 (x6) + 8 (x11) + 6 (x11) + 20 (x4) + 14 (x6) + 18 (x4) + 16 (x6) + 10 (x10) + 12 (x8) + 4 (x8) + prerequisites : object {Barbarian.system.prerequisites} + value : array {Barbarian.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Barbarian.system.prerequisites.value.[]} + value : string {Barbarian.system.prerequisites.value.[].value} (25 different values) + publication : object {Barbarian.system.publication} + license : string {Barbarian.system.publication.license} (2 different values) + ORC (x75) + OGL (x6) + remaster : boolean {Barbarian.system.publication.remaster} (2 different values) + True (x77) + False (x4) + title : string {Barbarian.system.publication.title} (6 different values) + Pathfinder Player Core 2 (x74) + Pathfinder Core Rulebook (x2) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Rage of Elements (x2) + Pathfinder Lost Omens Knights of Lastwall (x1) + Pathfinder Lost Omens Tian Xia Character Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Barbarian.system.traits} + rarity : string {Barbarian.system.traits.rarity} (2 different values) + common (x79) + uncommon (x2) + value : array {Barbarian.system.traits.value} + Length: min=1 max=6 + Value type: string {Barbarian.system.traits.value.[]} (16 different values) + barbarian (x81) + rage (x57) + concentrate (x17) + polymorph (x3) + primal (x6) + morph (x3) + flourish (x5) + auditory (x3) + visual (x2) + manipulate (x2) + divine (x2) + emotion (x1) + incapacitation (x2) + mental (x1) + fortune (x2) + attack (x2) + [selected] : object {Barbarian.system.traits.selected} + barbarian : string {Barbarian.system.traits.selected.barbarian} (same value: Barbarian) + rage : string {Barbarian.system.traits.selected.rage} (same value: Rage) + [subfeatures] : object {Barbarian.system.subfeatures} + proficiencies : object {Barbarian.system.subfeatures.proficiencies} + [unarmored] : object {Barbarian.system.subfeatures.proficiencies.unarmored} + rank : integer {Barbarian.system.subfeatures.proficiencies.unarmored.rank} (same value: 2) + heavy : object {Barbarian.system.subfeatures.proficiencies.heavy} + rank : integer {Barbarian.system.subfeatures.proficiencies.heavy.rank} (same value: 1) + [selfEffect] : object {Barbarian.system.selfEffect} + name : string {Barbarian.system.selfEffect.name} (8 different values) + Effect: Come and Get Me (x1) + Effect: Desperate Wrath (x1) + Effect: Dragon's Rage Wings (x1) + Effect: Ghost Wrangler (x1) + Effect: Giant's Lunge (x1) + Effect: Giant's Stature (x1) + Effect: Renewed Vigor (x1) + Effect: Rage (x1) + uuid : string {Barbarian.system.selfEffect.uuid} (8 different values) + Compendium.pf2e.feat-effects.Item.Effect: Come and Get Me (x1) + Compendium.pf2e.feat-effects.Item.Effect: Desperate Wrath (x1) + Compendium.pf2e.feat-effects.Item.Effect: Dragon's Rage Wings (x1) + Compendium.pf2e.feat-effects.Item.Effect: Ghost Wrangler (x1) + Compendium.pf2e.feat-effects.Item.Effect: Giant's Lunge (x1) + Compendium.pf2e.feat-effects.Item.Effect: Giant's Stature (x1) + Compendium.pf2e.feat-effects.Item.Effect: Renewed Vigor (x1) + Compendium.pf2e.feat-effects.Item.Effect: Rage (x1) + [frequency] : object {Barbarian.system.frequency} + max : integer {Barbarian.system.frequency.max} (same value: 1) + per : string {Barbarian.system.frequency.per} (2 different values) + PT10M (x3) + day (x1) + type : string {Barbarian.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Bard.txt b/output/pf2e/packs/Bard.txt new file mode 100644 index 0000000..7a50e25 --- /dev/null +++ b/output/pf2e/packs/Bard.txt @@ -0,0 +1,108 @@ +Bard +Different values: 75 +===================================== +object {Bard} + _id : string {Bard._id} (all different values) + folder : string {Bard.folder} (same value: YkV6LrS1yC1wqE9Z) + img : string {Bard.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Bard.name} (all different values) + system : object {Bard.system} + actionType : object {Bard.system.actionType} + value : string {Bard.system.actionType.value} (4 different values) + reaction (x9) + passive (x50) + action (x14) + free (x2) + actions : object {Bard.system.actions} + [value] : integer {Bard.system.actions.value} (2 different values) + 1 (x12) + 3 (x2) + category : string {Bard.system.category} (same value: class) + description : object {Bard.system.description} + value : string {Bard.system.description.value} (all different values) + level : object {Bard.system.level} + value : integer {Bard.system.level.value} (11 different values) + 8 (x8) + 18 (x6) + 14 (x7) + 10 (x6) + 6 (x6) + 1 (x7) + 2 (x8) + 12 (x7) + 4 (x9) + 16 (x3) + 20 (x8) + prerequisites : object {Bard.system.prerequisites} + value : array {Bard.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Bard.system.prerequisites.value.[]} + value : string {Bard.system.prerequisites.value.[].value} (20 different values) + enigma muse (x7) + zoophonia muse (x8) + mature animal companion (x1) + warrior muse (x7) + Courageous Advance (x1) + Courageous Assault (x2) + legendary in Occultism (x2) + Rallying Anthem (x1) + courageous anthem (x1) + Esoteric Polymath (x2) + polymath muse (x6) + master in Occultism (x1) + Well-Versed (x1) + Assured Knowledge (x1) + maestro muse (x7) + trained in Arcana, Nature, or Religion (x1) + magnum opus (x1) + expert in Occultism (x1) + focus pool (x1) + Harmonize (x1) + publication : object {Bard.system.publication} + license : string {Bard.system.publication.license} (2 different values) + ORC (x71) + OGL (x4) + remaster : boolean {Bard.system.publication.remaster} (2 different values) + True (x71) + False (x4) + title : string {Bard.system.publication.title} (6 different values) + Pathfinder Player Core (x63) + Pathfinder Howl of the Wild (x8) + Pathfinder #168: King of the Mountain (x1) + Pathfinder #156: The Apocalypse Prophet (x1) + Pathfinder #147: Tomorrow Must Burn (x1) + Pathfinder #150: Broken Promises (x1) + rules : ###FoundryRulesObject### + traits : object {Bard.system.traits} + rarity : string {Bard.system.traits.rarity} (3 different values) + common (x70) + uncommon (x4) + rare (x1) + value : array {Bard.system.traits.value} + Length: min=1 max=5 + Value type: string {Bard.system.traits.value.[]} (14 different values) + bard (x75) + concentrate (x15) + manipulate (x4) + illusion (x1) + mental (x2) + exploration (x2) + linguistic (x1) + auditory (x9) + emotion (x1) + fear (x1) + spellshape (x10) + secret (x1) + sonic (x1) + fortune (x1) + [subfeatures] : object {Bard.system.subfeatures} + [proficiencies] : object {Bard.system.subfeatures.proficiencies} + senses : object {Bard.system.subfeatures.senses} + spiritsense : object {Bard.system.subfeatures.senses.spiritsense} + acuity : string {Bard.system.subfeatures.senses.spiritsense.acuity} (same value: imprecise) + range : integer {Bard.system.subfeatures.senses.spiritsense.range} (same value: 60) + [maxTakable] : integer {Bard.system.maxTakable} (same value: 3) + frequency : object {Bard.system.frequency} + max : integer {Bard.system.frequency.max} (same value: 1) + per : string {Bard.system.frequency.per} (same value: day) + type : string {Bard.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Basic Actions.txt b/output/pf2e/packs/Basic Actions.txt new file mode 100644 index 0000000..1b2f41e --- /dev/null +++ b/output/pf2e/packs/Basic Actions.txt @@ -0,0 +1,55 @@ +Basic Actions +Different values: 26 +===================================== +object {Basic Actions} + _id : string {Basic Actions._id} (all different values) + folder : string {Basic Actions.folder} (same value: dfRpdU8Efsenms12) + img : string {Basic Actions.img} (4 different values) + systems/pf2e/icons/actions/Reaction.webp (x3) + systems/pf2e/icons/actions/OneAction.webp (x20) + systems/pf2e/icons/actions/FreeAction.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x1) + name : string {Basic Actions.name} (all different values) + system : object {Basic Actions.system} + actionType : object {Basic Actions.system.actionType} + value : string {Basic Actions.system.actionType.value} (3 different values) + reaction (x3) + action (x21) + free (x2) + actions : object {Basic Actions.system.actions} + [value] : integer {Basic Actions.system.actions.value} (2 different values) + 1 (x20) + 2 (x1) + [category] : string {Basic Actions.system.category} (3 different values) + defensive (x3) + interaction (x18) + offensive (x1) + description : object {Basic Actions.system.description} + value : string {Basic Actions.system.description.value} (all different values) + publication : object {Basic Actions.system.publication} + license : string {Basic Actions.system.publication.license} (same value: ORC) + remaster : boolean {Basic Actions.system.publication.remaster} (same value: True) + title : string {Basic Actions.system.publication.title} (same value: Pathfinder Player Core) + rules : ###FoundryRulesObject### + traits : object {Basic Actions.system.traits} + rarity : string {Basic Actions.system.traits.rarity} (same value: common) + value : array {Basic Actions.system.traits.value} + Length: min=0 max=3 + Value type: string {Basic Actions.system.traits.value.[]} (7 different values) + move (x9) + concentrate (x5) + attack (x2) + manipulate (x4) + auditory (x1) + visual (x1) + secret (x2) + [selfEffect] : object {Basic Actions.system.selfEffect} + name : string {Basic Actions.system.selfEffect.name} (3 different values) + Effect: Avert Gaze (x1) + Effect: Raise a Shield (x1) + Effect: Cover (x1) + uuid : string {Basic Actions.system.selfEffect.uuid} (3 different values) + Compendium.pf2e.other-effects.Item.Effect: Avert Gaze (x1) + Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x1) + Compendium.pf2e.other-effects.Item.Effect: Cover (x1) + type : string {Basic Actions.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Bastion.txt b/output/pf2e/packs/Bastion.txt new file mode 100644 index 0000000..b926813 --- /dev/null +++ b/output/pf2e/packs/Bastion.txt @@ -0,0 +1,50 @@ +Bastion +Different values: 6 +===================================== +object {Bastion} + _id : string {Bastion._id} (all different values) + folder : string {Bastion.folder} (same value: GaRrz20GQjgTHKpN) + img : string {Bastion.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Bastion.name} (all different values) + system : object {Bastion.system} + actionType : object {Bastion.system.actionType} + value : string {Bastion.system.actionType.value} (3 different values) + passive (x4) + free (x1) + reaction (x1) + actions : object {Bastion.system.actions} + [value] : mixed + category : string {Bastion.system.category} (same value: class) + description : object {Bastion.system.description} + value : string {Bastion.system.description.value} (all different values) + level : object {Bastion.system.level} + value : integer {Bastion.system.level.value} (all different values) + prerequisites : object {Bastion.system.prerequisites} + value : array {Bastion.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Bastion.system.prerequisites.value.[]} + value : string {Bastion.system.prerequisites.value.[].value} (3 different values) + Shield Block (x1) + Bastion Dedication (x5) + trained in Athletics (x1) + publication : object {Bastion.system.publication} + license : string {Bastion.system.publication.license} (2 different values) + ORC (x5) + OGL (x1) + remaster : boolean {Bastion.system.publication.remaster} (2 different values) + True (x5) + False (x1) + title : string {Bastion.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x5) + Pathfinder Lost Omens Knights of Lastwall (x1) + rules : ###FoundryRulesObject### + traits : object {Bastion.system.traits} + rarity : string {Bastion.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Bastion.system.traits.value} + Length: min=1 max=2 + Value type: string {Bastion.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + type : string {Bastion.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Battle Harbinger.txt b/output/pf2e/packs/Battle Harbinger.txt new file mode 100644 index 0000000..9a210d4 --- /dev/null +++ b/output/pf2e/packs/Battle Harbinger.txt @@ -0,0 +1,62 @@ +Battle Harbinger +Different values: 12 +===================================== +object {Battle Harbinger} + _id : string {Battle Harbinger._id} (all different values) + folder : string {Battle Harbinger.folder} (same value: xkWcbOJP5vW5cCw6) + img : string {Battle Harbinger.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Battle Harbinger.name} (all different values) + system : object {Battle Harbinger.system} + actionType : object {Battle Harbinger.system.actionType} + value : string {Battle Harbinger.system.actionType.value} (4 different values) + passive (x9) + free (x1) + reaction (x1) + action (x1) + actions : object {Battle Harbinger.system.actions} + [value] : integer {Battle Harbinger.system.actions.value} (same value: 1) + category : string {Battle Harbinger.system.category} (same value: class) + description : object {Battle Harbinger.system.description} + value : string {Battle Harbinger.system.description.value} (all different values) + level : object {Battle Harbinger.system.level} + value : integer {Battle Harbinger.system.level.value} (7 different values) + 4 (x2) + 16 (x2) + 2 (x1) + 8 (x2) + 12 (x2) + 6 (x2) + 20 (x1) + prerequisites : object {Battle Harbinger.system.prerequisites} + value : array {Battle Harbinger.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Battle Harbinger.system.prerequisites.value.[]} + value : string {Battle Harbinger.system.prerequisites.value.[].value} (4 different values) + Battle Harbinger Dedication (x9) + battle creed (x1) + Tandem Onslaught (x1) + Harbinger's Armament (x1) + publication : object {Battle Harbinger.system.publication} + license : string {Battle Harbinger.system.publication.license} (same value: ORC) + remaster : boolean {Battle Harbinger.system.publication.remaster} (same value: True) + title : string {Battle Harbinger.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + traits : object {Battle Harbinger.system.traits} + rarity : string {Battle Harbinger.system.traits.rarity} (same value: common) + value : array {Battle Harbinger.system.traits.value} + Length: min=1 max=3 + Value type: string {Battle Harbinger.system.traits.value.[]} (3 different values) + archetype (x12) + class (x1) + dedication (x1) + [location] : string {Battle Harbinger.system.location} (same value: class-2) + [frequency] : object {Battle Harbinger.system.frequency} + max : integer {Battle Harbinger.system.frequency.max} (same value: 1) + per : string {Battle Harbinger.system.frequency.per} (2 different values) + round (x1) + PT10M (x1) + [subfeatures] : object {Battle Harbinger.system.subfeatures} + proficiencies : object {Battle Harbinger.system.subfeatures.proficiencies} + heavy : object {Battle Harbinger.system.subfeatures.proficiencies.heavy} + rank : integer {Battle Harbinger.system.subfeatures.proficiencies.heavy.rank} (same value: 1) + type : string {Battle Harbinger.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Beast Gunner.txt b/output/pf2e/packs/Beast Gunner.txt new file mode 100644 index 0000000..31e3a70 --- /dev/null +++ b/output/pf2e/packs/Beast Gunner.txt @@ -0,0 +1,55 @@ +Beast Gunner +Different values: 6 +===================================== +object {Beast Gunner} + _id : string {Beast Gunner._id} (all different values) + folder : string {Beast Gunner.folder} (same value: 9plPAvVZq6DmQwAe) + img : string {Beast Gunner.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Beast Gunner.name} (all different values) + system : object {Beast Gunner.system} + actionType : object {Beast Gunner.system.actionType} + value : string {Beast Gunner.system.actionType.value} (2 different values) + passive (x4) + action (x2) + actions : object {Beast Gunner.system.actions} + [value] : integer {Beast Gunner.system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {Beast Gunner.system.category} (same value: class) + description : object {Beast Gunner.system.description} + value : string {Beast Gunner.system.description.value} (all different values) + level : object {Beast Gunner.system.level} + value : integer {Beast Gunner.system.level.value} (all different values) + prerequisites : object {Beast Gunner.system.prerequisites} + value : array {Beast Gunner.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Beast Gunner.system.prerequisites.value.[]} + value : string {Beast Gunner.system.prerequisites.value.[].value} (all different values) + publication : object {Beast Gunner.system.publication} + license : string {Beast Gunner.system.publication.license} (same value: ORC) + remaster : boolean {Beast Gunner.system.publication.remaster} (same value: True) + title : string {Beast Gunner.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Beast Gunner.system.traits} + rarity : string {Beast Gunner.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Beast Gunner.system.traits.value} + Length: min=1 max=3 + Value type: string {Beast Gunner.system.traits.value.[]} (3 different values) + archetype (x6) + dedication (x1) + magical (x3) + [subfeatures] : object {Beast Gunner.system.subfeatures} + proficiencies : object {Beast Gunner.system.subfeatures.proficiencies} + spellcasting : object {Beast Gunner.system.subfeatures.proficiencies.spellcasting} + rank : integer {Beast Gunner.system.subfeatures.proficiencies.spellcasting.rank} (3 different values) + 1 (x1) + 2 (x1) + 3 (x1) + [frequency] : object {Beast Gunner.system.frequency} + max : integer {Beast Gunner.system.frequency.max} (same value: 1) + per : string {Beast Gunner.system.frequency.per} (2 different values) + day (x1) + PT1M (x1) + type : string {Beast Gunner.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Beast Lord.txt b/output/pf2e/packs/Beast Lord.txt new file mode 100644 index 0000000..d8a279b --- /dev/null +++ b/output/pf2e/packs/Beast Lord.txt @@ -0,0 +1,60 @@ +Beast Lord +Different values: 11 +===================================== +object {Beast Lord} + _id : string {Beast Lord._id} (all different values) + folder : string {Beast Lord.folder} (same value: lPhGpwrVIKAOU64E) + img : string {Beast Lord.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Beast Lord.name} (all different values) + system : object {Beast Lord.system} + actionType : object {Beast Lord.system.actionType} + value : string {Beast Lord.system.actionType.value} (3 different values) + action (x3) + passive (x7) + reaction (x1) + actions : object {Beast Lord.system.actions} + [value] : integer {Beast Lord.system.actions.value} (3 different values) + 2 (x1) + 3 (x1) + 1 (x1) + category : string {Beast Lord.system.category} (same value: class) + description : object {Beast Lord.system.description} + value : string {Beast Lord.system.description.value} (all different values) + level : object {Beast Lord.system.level} + value : integer {Beast Lord.system.level.value} (5 different values) + 16 (x4) + 12 (x1) + 14 (x3) + 18 (x2) + 20 (x1) + prerequisites : object {Beast Lord.system.prerequisites} + value : array {Beast Lord.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Beast Lord.system.prerequisites.value.[]} + value : string {Beast Lord.system.prerequisites.value.[].value} (3 different values) + Beast Lord Dedication (x10) + a mature animal companion or an advanced construct companion (x1) + you have a united companion with a specialization (x1) + publication : object {Beast Lord.system.publication} + license : string {Beast Lord.system.publication.license} (same value: ORC) + remaster : boolean {Beast Lord.system.publication.remaster} (same value: True) + title : string {Beast Lord.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Beast Lord.system.traits} + rarity : string {Beast Lord.system.traits.rarity} (2 different values) + common (x10) + uncommon (x1) + value : array {Beast Lord.system.traits.value} + Length: min=1 max=3 + Value type: string {Beast Lord.system.traits.value.[]} (7 different values) + mythic (x11) + destiny (x1) + auditory (x1) + concentrate (x1) + linguistic (x1) + mental (x1) + stance (x1) + [selfEffect] : object {Beast Lord.system.selfEffect} + name : string {Beast Lord.system.selfEffect.name} (same value: Stance: Unified Stance) + uuid : string {Beast Lord.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Stance: Unified Stance) + type : string {Beast Lord.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Beastkin.txt b/output/pf2e/packs/Beastkin.txt new file mode 100644 index 0000000..5f9cf16 --- /dev/null +++ b/output/pf2e/packs/Beastkin.txt @@ -0,0 +1,41 @@ +Beastkin +Different values: 11 +===================================== +object {Beastkin} + _id : string {Beastkin._id} (all different values) + folder : string {Beastkin.folder} (same value: uSNzrFBqGPoQkbH3) + img : string {Beastkin.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Beastkin.name} (all different values) + system : object {Beastkin.system} + actionType : object {Beastkin.system.actionType} + value : string {Beastkin.system.actionType.value} (2 different values) + passive (x10) + free (x1) + actions : object {Beastkin.system.actions} + [value] : mixed + category : string {Beastkin.system.category} (same value: ancestry) + description : object {Beastkin.system.description} + value : string {Beastkin.system.description.value} (all different values) + level : object {Beastkin.system.level} + value : integer {Beastkin.system.level.value} (5 different values) + 9 (x2) + 1 (x3) + 17 (x2) + 5 (x2) + 13 (x2) + prerequisites : object {Beastkin.system.prerequisites} + value : array<> {Beastkin.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Beastkin.system.publication} + license : string {Beastkin.system.publication.license} (same value: OGL) + remaster : boolean {Beastkin.system.publication.remaster} (same value: False) + title : string {Beastkin.system.publication.title} (same value: Pathfinder Lost Omens Ancestry Guide) + rules : ###FoundryRulesObject### + traits : object {Beastkin.system.traits} + rarity : string {Beastkin.system.traits.rarity} (same value: common) + value : array {Beastkin.system.traits.value} + Length: min=1 max=1 + Value type: string {Beastkin.system.traits.value.[]} (same value: beastkin) + [maxTakable] : mixed + type : string {Beastkin.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Beastmaster.txt b/output/pf2e/packs/Beastmaster.txt new file mode 100644 index 0000000..5286415 --- /dev/null +++ b/output/pf2e/packs/Beastmaster.txt @@ -0,0 +1,90 @@ +Beastmaster +Different values: 24 +===================================== +object {Beastmaster} + _id : string {Beastmaster._id} (all different values) + folder : string {Beastmaster.folder} (same value: bdiCU7cFJClYeQI1) + img : string {Beastmaster.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Beastmaster.name} (all different values) + system : object {Beastmaster.system} + actionType : object {Beastmaster.system.actionType} + value : string {Beastmaster.system.actionType.value} (3 different values) + passive (x21) + action (x2) + free (x1) + actions : object {Beastmaster.system.actions} + [value] : integer {Beastmaster.system.actions.value} (2 different values) + 1 (x1) + 2 (x1) + category : string {Beastmaster.system.category} (same value: class) + description : object {Beastmaster.system.description} + value : string {Beastmaster.system.description.value} (all different values) + level : object {Beastmaster.system.level} + value : integer {Beastmaster.system.level.value} (10 different values) + 4 (x4) + 10 (x6) + 2 (x1) + 12 (x2) + 6 (x5) + 18 (x1) + 8 (x2) + 16 (x1) + 20 (x1) + 14 (x1) + [maxTakable] : integer {Beastmaster.system.maxTakable} (2 different values) + 4 (x1) + 3 (x1) + prerequisites : object {Beastmaster.system.prerequisites} + value : array {Beastmaster.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Beastmaster.system.prerequisites.value.[]} + value : string {Beastmaster.system.prerequisites.value.[].value} (15 different values) + Beastmaster Dedication (x19) + trained in Nature (x1) + Call Companion (x2) + animal companion that's Large or greater (x1) + animal companion with wings (x1) + animal companion with antlers, head, or horn unarmed attack (x1) + Mature Beastmaster Companion (x2) + you have multiple animal companions (x1) + animal companion with an agile or finesse unarmed attack (x1) + Lead the Pack (x1) + animal companion with a foot, hoof, or talon unarmed attack (x1) + animal companion with a jaws or fangs unarmed attack (x1) + Incredible Beastmaster Companion (x1) + animal companion with a tail unarmed attack (x1) + animal companion with a claw, fist, pincer, or talon unarmed attack (x1) + publication : object {Beastmaster.system.publication} + license : string {Beastmaster.system.publication.license} (2 different values) + ORC (x23) + OGL (x1) + remaster : boolean {Beastmaster.system.publication.remaster} (2 different values) + True (x23) + False (x1) + title : string {Beastmaster.system.publication.title} (3 different values) + Pathfinder Player Core 2 (x10) + Pathfinder Howl of the Wild (x13) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Beastmaster.system.traits} + rarity : string {Beastmaster.system.traits.rarity} (2 different values) + common (x23) + uncommon (x1) + value : array {Beastmaster.system.traits.value} + Length: min=1 max=4 + Value type: string {Beastmaster.system.traits.value.[]} (10 different values) + archetype (x24) + mental (x3) + primal (x2) + dedication (x1) + auditory (x1) + concentrate (x2) + emotion (x2) + fear (x1) + air (x1) + flourish (x2) + [frequency] : object {Beastmaster.system.frequency} + max : integer {Beastmaster.system.frequency.max} (same value: 1) + per : string {Beastmaster.system.frequency.per} (same value: turn) + value : integer {Beastmaster.system.frequency.value} (same value: 1) + type : string {Beastmaster.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Beginner Box.txt b/output/pf2e/packs/Beginner Box.txt new file mode 100644 index 0000000..4c01f46 --- /dev/null +++ b/output/pf2e/packs/Beginner Box.txt @@ -0,0 +1,1483 @@ +Beginner Box +Different values: 4 +===================================== +object {Beginner Box} + _id : string {Beginner Box._id} (all different values) + folder : string {Beginner Box.folder} (same value: tP19Pzv2NSTf8Omm) + img : string {Beginner Box.img} (all different values) + items : array {Beginner Box.items} + Length: min=29 max=47 + Value type: object {Beginner Box.items.[]} + _id : string {Beginner Box.items.[]._id} (153 different values) + img : string {Beginner Box.items.[].img} (88 different values) + name : string {Beginner Box.items.[].name} (106 different values) + sort : integer {Beginner Box.items.[].sort} (19 different values) + 900000 (x2) + 0 (x116) + 400000 (x4) + 300000 (x4) + 100000 (x4) + 200000 (x3) + 500000 (x3) + 600000 (x3) + 700000 (x3) + 800000 (x2) + 1425000 (x1) + 1750000 (x1) + 1100000 (x1) + 1300000 (x1) + 1400000 (x1) + 1500000 (x1) + 850000 (x1) + 1450000 (x1) + 1800000 (x1) + system : object {Beginner Box.items.[].system} + description : object {Beginner Box.items.[].system.description} + value : string {Beginner Box.items.[].system.description.value} (98 different values) + [mod] : object {Beginner Box.items.[].system.mod} + value : integer {Beginner Box.items.[].system.mod.value} (same value: 0) + [proficient] : object {Beginner Box.items.[].system.proficient} + value : integer {Beginner Box.items.[].system.proficient.value} (same value: 1) + publication : object {Beginner Box.items.[].system.publication} + license : string {Beginner Box.items.[].system.publication.license} (2 different values) + OGL (x22) + ORC (x131) + remaster : boolean {Beginner Box.items.[].system.publication.remaster} (2 different values) + False (x22) + True (x131) + title : string {Beginner Box.items.[].system.publication.title} (3 different values) + (x10) + Pathfinder Player Core (x131) + Pathfinder Core Rulebook (x12) + rules : ###FoundryRulesObject### + [slug] : string {Beginner Box.items.[].system.slug} (97 different values) + [traits] : object {Beginner Box.items.[].system.traits} + [rarity] : string {Beginner Box.items.[].system.traits.rarity} (2 different values) + common (x143) + uncommon (x1) + [value] : array {Beginner Box.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Beginner Box.items.[].system.traits.value.[]} (51 different values) + [traditions] : array {Beginner Box.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Beginner Box.items.[].system.traits.traditions.[]} (all different values) + [selected] : object {Beginner Box.items.[].system.traits.selected} + [otherTags] : array {Beginner Box.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.traits.otherTags.[]} (all different values) + [integrated] : mixed + [ancestry] : object {Beginner Box.items.[].system.ancestry} + name : string {Beginner Box.items.[].system.ancestry.name} (2 different values) + Human (x3) + Elf (x1) + slug : string {Beginner Box.items.[].system.ancestry.slug} (2 different values) + human (x3) + elf (x1) + uuid : string {Beginner Box.items.[].system.ancestry.uuid} (2 different values) + Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX (x3) + Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0 (x1) + [ability] : object {Beginner Box.items.[].system.ability} + value : string {Beginner Box.items.[].system.ability.value} (2 different values) + int (x2) + wis (x2) + [autoHeightenLevel] : object {Beginner Box.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Beginner Box.items.[].system.prepared} + value : string {Beginner Box.items.[].system.prepared.value} (3 different values) + focus (x1) + prepared (x2) + innate (x1) + [flexible] : boolean {Beginner Box.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Beginner Box.items.[].system.proficiency} + slug : string {Beginner Box.items.[].system.proficiency.slug} (same value: ) + value : integer {Beginner Box.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Beginner Box.items.[].system.slots} + [slot0] : object {Beginner Box.items.[].system.slots.slot0} + max : integer {Beginner Box.items.[].system.slots.slot0.max} (2 different values) + 6 (x1) + 5 (x1) + prepared : array {Beginner Box.items.[].system.slots.slot0.prepared} + Length: min=5 max=6 + Value type: object {Beginner Box.items.[].system.slots.slot0.prepared.[]} + id : string {Beginner Box.items.[].system.slots.slot0.prepared.[].id} (11 different values) + 35jr5Xi6LpXKAXFt (x1) + 4AUrxuRLf6VPMFwZ (x1) + DyvtW3LnfDojcDOu (x1) + xhTBXT5wgUvnQBiC (x1) + nmzVQNKoibMDFCzl (x1) + XIyAv2OnCvduoMGR (x1) + X1yIRYOLCepWiEiv (x1) + IPE6gCetMbQYFPS5 (x1) + 8t3HUsk4JozWKMGH (x1) + 34452WJSjEyFkNKn (x1) + ki6soaTs1kt6hEJ0 (x1) + [slot1] : object {Beginner Box.items.[].system.slots.slot1} + max : integer {Beginner Box.items.[].system.slots.slot1.max} (2 different values) + 3 (x1) + 2 (x1) + prepared : array {Beginner Box.items.[].system.slots.slot1.prepared} + Length: min=2 max=3 + Value type: object {Beginner Box.items.[].system.slots.slot1.prepared.[]} + id : string {Beginner Box.items.[].system.slots.slot1.prepared.[].id} (all different values) + [spelldc] : object {Beginner Box.items.[].system.spelldc} + dc : integer {Beginner Box.items.[].system.spelldc.dc} (same value: 0) + value : integer {Beginner Box.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {Beginner Box.items.[].system.tradition} + value : string {Beginner Box.items.[].system.tradition.value} (2 different values) + arcane (x2) + divine (x2) + [area] : object {Beginner Box.items.[].system.area} + type : string {Beginner Box.items.[].system.area.type} (3 different values) + cone (x2) + line (x1) + emanation (x2) + value : integer {Beginner Box.items.[].system.area.value} (3 different values) + 15 (x2) + 60 (x1) + 30 (x2) + [cost] : object {Beginner Box.items.[].system.cost} + value : string {Beginner Box.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Beginner Box.items.[].system.counteraction} (same value: False) + [damage] : object {Beginner Box.items.[].system.damage} + [0] : object {Beginner Box.items.[].system.damage.0} + applyMod : boolean {Beginner Box.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Beginner Box.items.[].system.damage.0.formula} (all different values) + kinds : array {Beginner Box.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Beginner Box.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x10) + healing (x2) + materials : array<> {Beginner Box.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Beginner Box.items.[].system.damage.0.type} (5 different values) + force (x2) + fire (x2) + mental (x1) + untyped (x2) + vitality (x3) + [damageType] : string {Beginner Box.items.[].system.damage.damageType} (3 different values) + piercing (x7) + bludgeoning (x1) + slashing (x2) + [dice] : integer {Beginner Box.items.[].system.damage.dice} (same value: 1) + [die] : string {Beginner Box.items.[].system.damage.die} (3 different values) + d4 (x4) + d8 (x2) + d6 (x4) + [C34n7XTpCLCXJWwt] : object {Beginner Box.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Beginner Box.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Beginner Box.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Beginner Box.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Beginner Box.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Beginner Box.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [3Pz4NTLXD2rzKgf4] : object {Beginner Box.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {Beginner Box.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {Beginner Box.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {Beginner Box.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {Beginner Box.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {Beginner Box.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Beginner Box.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [defense] : object {Beginner Box.items.[].system.defense} + save : object {Beginner Box.items.[].system.defense.save} + basic : boolean {Beginner Box.items.[].system.defense.save.basic} (2 different values) + True (x6) + False (x3) + statistic : string {Beginner Box.items.[].system.defense.save.statistic} (3 different values) + reflex (x2) + fortitude (x4) + will (x3) + [duration] : object {Beginner Box.items.[].system.duration} + sustained : boolean {Beginner Box.items.[].system.duration.sustained} (same value: False) + value : string {Beginner Box.items.[].system.duration.value} (8 different values) + (x12) + 1 minute (x4) + until the start of your next turn (x1) + until your next daily preparations (x3) + 1 round (x1) + see below (x2) + until the end of the target's next turn (x1) + varies (x1) + [heightening] : object {Beginner Box.items.[].system.heightening} + [damage] : object {Beginner Box.items.[].system.heightening.damage} + 0 : string {Beginner Box.items.[].system.heightening.damage.0} (all different values) + [3Pz4NTLXD2rzKgf4] : string {Beginner Box.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [interval] : integer {Beginner Box.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x7) + type : string {Beginner Box.items.[].system.heightening.type} (2 different values) + interval (x9) + fixed (x5) + [levels] : object {Beginner Box.items.[].system.heightening.levels} + [3] : object {Beginner Box.items.[].system.heightening.levels.3} + [range] : object {Beginner Box.items.[].system.heightening.levels.3.range} + value : string {Beginner Box.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [target] : object {Beginner Box.items.[].system.heightening.levels.3.target} + value : string {Beginner Box.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + [5] : object {Beginner Box.items.[].system.heightening.levels.5} + target : object {Beginner Box.items.[].system.heightening.levels.5.target} + value : string {Beginner Box.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [level] : object {Beginner Box.items.[].system.level} + value : integer {Beginner Box.items.[].system.level.value} (2 different values) + 1 (x54) + 0 (x69) + [taken] : integer {Beginner Box.items.[].system.level.taken} (same value: 1) + [location] : mixed + object {Beginner Box.items.[].system.location} + value : string {Beginner Box.items.[].system.location.value} (all different values) + [heightenedLevel] : integer {Beginner Box.items.[].system.location.heightenedLevel} (same value: 1) + [uses] : object {Beginner Box.items.[].system.location.uses} + max : integer {Beginner Box.items.[].system.location.uses.max} (same value: 4) + value : integer {Beginner Box.items.[].system.location.uses.value} (same value: 4) + string {Beginner Box.items.[].system.location} (9 different values) + 6hSMSBjycZkgxczb (x4) + KtaC3mFhtYaiJcpk (x1) + Dt0BzmA0BaTskLMu (x5) + DymoMULegFHDOHIa (x1) + class-1 (x2) + skill-1 (x1) + 976NkPozpgLmIzTV (x3) + 7DVubjGGDTwZ5zdY (x1) + JLDhZktVUt8kSmqo (x2) + [range] : mixed + object {Beginner Box.items.[].system.range} + value : string {Beginner Box.items.[].system.range.value} (6 different values) + 30 feet (x7) + (x7) + 120 feet (x5) + 60 feet (x1) + touch (x3) + varies (x2) + integer {Beginner Box.items.[].system.range} (2 different values) + 120 (x1) + 60 (x1) + [requirements] : string {Beginner Box.items.[].system.requirements} (same value: ) + [target] : object {Beginner Box.items.[].system.target} + value : string {Beginner Box.items.[].system.target.value} (7 different values) + 1 creature (x10) + (x9) + 1 willing living creature or 1 undead (x2) + 1 to 3 willing creatures (x1) + 1 weapon that is unattended or wielded by a willing creature (x1) + 1 dying creature (x1) + 1 creature that is undead or otherwise has void healing (x1) + [time] : object {Beginner Box.items.[].system.time} + value : string {Beginner Box.items.[].system.time.value} (3 different values) + 1 (x3) + 2 (x18) + 1 to 3 (x4) + [baseItem] : string {Beginner Box.items.[].system.baseItem} (12 different values) + dagger (x3) + staff (x1) + crossbow (x1) + scimitar (x1) + chain-shirt (x1) + steel-shield (x2) + shortsword (x1) + leather-armor (x1) + rapier (x1) + longsword (x1) + shortbow (x1) + breastplate (x1) + [bonus] : object {Beginner Box.items.[].system.bonus} + value : integer {Beginner Box.items.[].system.bonus.value} (same value: 0) + [bonusDamage] : object {Beginner Box.items.[].system.bonusDamage} + value : integer {Beginner Box.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Beginner Box.items.[].system.bulk} + value : mixed + float {Beginner Box.items.[].system.bulk.value} (same value: 0,1) + integer {Beginner Box.items.[].system.bulk.value} (3 different values) + 1 (x17) + 0 (x19) + 2 (x1) + [capacity] : integer {Beginner Box.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {Beginner Box.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Beginner Box.items.[].system.bulk.ignored} (same value: 2) + [category] : string {Beginner Box.items.[].system.category} (13 different values) + simple (x5) + ammo (x2) + other (x8) + skill (x5) + classfeature (x19) + interaction (x2) + martial (x5) + light (x2) + defensive (x3) + deity (x1) + general (x2) + class (x3) + medium (x1) + [containerId] : string {Beginner Box.items.[].system.containerId} (all different values) + [equipped] : object {Beginner Box.items.[].system.equipped} + carryType : string {Beginner Box.items.[].system.equipped.carryType} (2 different values) + worn (x63) + held (x6) + [handsHeld] : integer {Beginner Box.items.[].system.equipped.handsHeld} (2 different values) + 0 (x31) + 1 (x6) + [invested] : mixed + [inSlot] : boolean {Beginner Box.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Beginner Box.items.[].system.group} (8 different values) + knife (x3) + club (x1) + crossbow (x1) + sword (x4) + chain (x1) + leather (x1) + bow (x1) + plate (x1) + [hardness] : integer {Beginner Box.items.[].system.hardness} (2 different values) + 0 (x67) + 5 (x2) + [hp] : mixed + object {Beginner Box.items.[].system.hp} + max : integer {Beginner Box.items.[].system.hp.max} (2 different values) + 0 (x67) + 20 (x2) + value : integer {Beginner Box.items.[].system.hp.value} (2 different values) + 0 (x67) + 20 (x2) + integer {Beginner Box.items.[].system.hp} (3 different values) + 6 (x2) + 8 (x5) + 10 (x1) + [material] : object {Beginner Box.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Beginner Box.items.[].system.price} + value : object {Beginner Box.items.[].system.price.value} + [sp] : integer {Beginner Box.items.[].system.price.value.sp} (6 different values) + 2 (x3) + 5 (x5) + 1 (x9) + 4 (x4) + 9 (x1) + 3 (x1) + [gp] : integer {Beginner Box.items.[].system.price.value.gp} (5 different values) + 3 (x3) + 1 (x9) + 5 (x3) + 2 (x5) + 8 (x1) + [cp] : integer {Beginner Box.items.[].system.price.value.cp} (3 different values) + 5 (x8) + 1 (x8) + 2 (x8) + [per] : integer {Beginner Box.items.[].system.price.per} (same value: 10) + [quantity] : integer {Beginner Box.items.[].system.quantity} (7 different values) + 1 (x53) + 60 (x2) + 10 (x4) + 2 (x4) + 5 (x4) + 8 (x1) + 3 (x1) + [reload] : object {Beginner Box.items.[].system.reload} + value : string {Beginner Box.items.[].system.reload.value} (all different values) + [runes] : object {Beginner Box.items.[].system.runes} + [potency] : integer {Beginner Box.items.[].system.runes.potency} (same value: 0) + [property] : array<> {Beginner Box.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Beginner Box.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Beginner Box.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Beginner Box.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Beginner Box.items.[].system.size} (same value: med) + [splashDamage] : object {Beginner Box.items.[].system.splashDamage} + value : integer {Beginner Box.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Beginner Box.items.[].system.usage} + [canBeAmmo] : boolean {Beginner Box.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Beginner Box.items.[].system.usage.value} (6 different values) + held-in-one-hand (x34) + held-in-two-hands (x11) + worn (x1) + wornbackpack (x4) + other (x9) + held-in-one-plus-hands (x1) + [stackGroup] : string {Beginner Box.items.[].system.stackGroup} (3 different values) + bolts (x1) + coins (x4) + arrows (x1) + [uses] : object {Beginner Box.items.[].system.uses} + autoDestroy : boolean {Beginner Box.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Beginner Box.items.[].system.uses.max} (2 different values) + 1 (x6) + 7 (x4) + value : integer {Beginner Box.items.[].system.uses.value} (2 different values) + 1 (x6) + 7 (x4) + [collapsed] : boolean {Beginner Box.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Beginner Box.items.[].system.stowing} (same value: True) + [ancestryFeatLevels] : object {Beginner Box.items.[].system.ancestryFeatLevels} + value : array {Beginner Box.items.[].system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Beginner Box.items.[].system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x4) + 5 (x4) + 9 (x4) + 13 (x4) + 17 (x4) + [attacks] : object {Beginner Box.items.[].system.attacks} + advanced : integer {Beginner Box.items.[].system.attacks.advanced} (2 different values) + 0 (x3) + 1 (x1) + martial : integer {Beginner Box.items.[].system.attacks.martial} (3 different values) + 0 (x2) + 1 (x1) + 2 (x1) + other : object {Beginner Box.items.[].system.attacks.other} + name : string {Beginner Box.items.[].system.attacks.other.name} (2 different values) + (x3) + Deity's favored weapon (x1) + rank : integer {Beginner Box.items.[].system.attacks.other.rank} (2 different values) + 0 (x3) + 1 (x1) + simple : integer {Beginner Box.items.[].system.attacks.simple} (2 different values) + 1 (x3) + 2 (x1) + unarmed : integer {Beginner Box.items.[].system.attacks.unarmed} (2 different values) + 1 (x3) + 2 (x1) + [classFeatLevels] : object {Beginner Box.items.[].system.classFeatLevels} + value : array {Beginner Box.items.[].system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {Beginner Box.items.[].system.classFeatLevels.value.[]} (11 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x2) + [defenses] : object {Beginner Box.items.[].system.defenses} + heavy : integer {Beginner Box.items.[].system.defenses.heavy} (2 different values) + 0 (x3) + 1 (x1) + light : integer {Beginner Box.items.[].system.defenses.light} (2 different values) + 0 (x2) + 1 (x2) + medium : integer {Beginner Box.items.[].system.defenses.medium} (2 different values) + 0 (x3) + 1 (x1) + unarmored : integer {Beginner Box.items.[].system.defenses.unarmored} (same value: 1) + [generalFeatLevels] : object {Beginner Box.items.[].system.generalFeatLevels} + value : array {Beginner Box.items.[].system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Beginner Box.items.[].system.generalFeatLevels.value.[]} (5 different values) + 3 (x4) + 7 (x4) + 11 (x4) + 15 (x4) + 19 (x4) + [items] : object {Beginner Box.items.[].system.items} + [13v1o] : object {Beginner Box.items.[].system.items.13v1o} + img : string {Beginner Box.items.[].system.items.13v1o.img} (same value: icons/sundries/books/book-eye-purple.webp) + level : integer {Beginner Box.items.[].system.items.13v1o.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.13v1o.name} (same value: Wizard Spellcasting) + uuid : string {Beginner Box.items.[].system.items.13v1o.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wizard Spellcasting) + [2bsn6] : object {Beginner Box.items.[].system.items.2bsn6} + img : string {Beginner Box.items.[].system.items.2bsn6.img} (same value: icons/sundries/scrolls/scroll-writing-tan-grey.webp) + level : integer {Beginner Box.items.[].system.items.2bsn6.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.2bsn6.name} (same value: Arcane Thesis) + uuid : string {Beginner Box.items.[].system.items.2bsn6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Thesis) + [3XT0E] : object {Beginner Box.items.[].system.items.3XT0E} + img : string {Beginner Box.items.[].system.items.3XT0E.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Beginner Box.items.[].system.items.3XT0E.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.3XT0E.name} (same value: Arcane School) + uuid : string {Beginner Box.items.[].system.items.3XT0E.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane School) + [45yt7] : object {Beginner Box.items.[].system.items.45yt7} + img : string {Beginner Box.items.[].system.items.45yt7.img} (same value: icons/weapons/wands/wand-carved-pink.webp) + level : integer {Beginner Box.items.[].system.items.45yt7.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.45yt7.name} (same value: Arcane Bond) + uuid : string {Beginner Box.items.[].system.items.45yt7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Bond) + [5x1uf] : object {Beginner Box.items.[].system.items.5x1uf} + img : string {Beginner Box.items.[].system.items.5x1uf.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Beginner Box.items.[].system.items.5x1uf.level} (same value: 13) + name : string {Beginner Box.items.[].system.items.5x1uf.name} (same value: Weapon Specialization) + uuid : string {Beginner Box.items.[].system.items.5x1uf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [6jpgb] : object {Beginner Box.items.[].system.items.6jpgb} + img : string {Beginner Box.items.[].system.items.6jpgb.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Beginner Box.items.[].system.items.6jpgb.level} (same value: 11) + name : string {Beginner Box.items.[].system.items.6jpgb.name} (same value: Perception Expertise) + uuid : string {Beginner Box.items.[].system.items.6jpgb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [7bbgv] : object {Beginner Box.items.[].system.items.7bbgv} + img : string {Beginner Box.items.[].system.items.7bbgv.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Beginner Box.items.[].system.items.7bbgv.level} (same value: 7) + name : string {Beginner Box.items.[].system.items.7bbgv.name} (same value: Expert Spellcaster) + uuid : string {Beginner Box.items.[].system.items.7bbgv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [EmM9t] : object {Beginner Box.items.[].system.items.EmM9t} + img : string {Beginner Box.items.[].system.items.EmM9t.img} (same value: icons/skills/melee/hand-grip-sword-red.webp) + level : integer {Beginner Box.items.[].system.items.EmM9t.level} (same value: 11) + name : string {Beginner Box.items.[].system.items.EmM9t.name} (same value: Weapon Expertise) + uuid : string {Beginner Box.items.[].system.items.EmM9t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [c3blc] : object {Beginner Box.items.[].system.items.c3blc} + img : string {Beginner Box.items.[].system.items.c3blc.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Beginner Box.items.[].system.items.c3blc.level} (same value: 19) + name : string {Beginner Box.items.[].system.items.c3blc.name} (same value: Legendary Spellcaster) + uuid : string {Beginner Box.items.[].system.items.c3blc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [djzu5] : object {Beginner Box.items.[].system.items.djzu5} + img : string {Beginner Box.items.[].system.items.djzu5.img} (same value: icons/sundries/books/book-eye-purple.webp) + level : integer {Beginner Box.items.[].system.items.djzu5.level} (same value: 19) + name : string {Beginner Box.items.[].system.items.djzu5.name} (same value: Archwizard's Spellcraft) + uuid : string {Beginner Box.items.[].system.items.djzu5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Archwizard's Spellcraft) + [eZd7C] : object {Beginner Box.items.[].system.items.eZd7C} + img : string {Beginner Box.items.[].system.items.eZd7C.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Beginner Box.items.[].system.items.eZd7C.level} (same value: 17) + name : string {Beginner Box.items.[].system.items.eZd7C.name} (same value: Prodigious Will) + uuid : string {Beginner Box.items.[].system.items.eZd7C.uuid} (same value: Compendium.pf2e.classfeatures.Item.Prodigious Will) + [fqsfu] : object {Beginner Box.items.[].system.items.fqsfu} + img : string {Beginner Box.items.[].system.items.fqsfu.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Beginner Box.items.[].system.items.fqsfu.level} (same value: 15) + name : string {Beginner Box.items.[].system.items.fqsfu.name} (same value: Master Spellcaster) + uuid : string {Beginner Box.items.[].system.items.fqsfu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [oNOEz] : object {Beginner Box.items.[].system.items.oNOEz} + img : string {Beginner Box.items.[].system.items.oNOEz.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Beginner Box.items.[].system.items.oNOEz.level} (same value: 5) + name : string {Beginner Box.items.[].system.items.oNOEz.name} (same value: Reflex Expertise) + uuid : string {Beginner Box.items.[].system.items.oNOEz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [p9c01] : object {Beginner Box.items.[].system.items.p9c01} + img : string {Beginner Box.items.[].system.items.p9c01.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Beginner Box.items.[].system.items.p9c01.level} (same value: 9) + name : string {Beginner Box.items.[].system.items.p9c01.name} (same value: Magical Fortitude) + uuid : string {Beginner Box.items.[].system.items.p9c01.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [ytft4] : object {Beginner Box.items.[].system.items.ytft4} + img : string {Beginner Box.items.[].system.items.ytft4.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Beginner Box.items.[].system.items.ytft4.level} (same value: 13) + name : string {Beginner Box.items.[].system.items.ytft4.name} (same value: Defensive Robes) + uuid : string {Beginner Box.items.[].system.items.ytft4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [1v9gz] : object {Beginner Box.items.[].system.items.1v9gz} + img : string {Beginner Box.items.[].system.items.1v9gz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Beginner Box.items.[].system.items.1v9gz.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.1v9gz.name} (same value: Student of the Canon) + uuid : string {Beginner Box.items.[].system.items.1v9gz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Student of the Canon) + [365ut] : object {Beginner Box.items.[].system.items.365ut} + img : string {Beginner Box.items.[].system.items.365ut.img} (same value: systems/pf2e/icons/features/classes/deity.webp) + level : integer {Beginner Box.items.[].system.items.365ut.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.365ut.name} (same value: Deity) + uuid : string {Beginner Box.items.[].system.items.365ut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Cleric)) + [4eQbl] : object {Beginner Box.items.[].system.items.4eQbl} + img : string {Beginner Box.items.[].system.items.4eQbl.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {Beginner Box.items.[].system.items.4eQbl.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.4eQbl.name} (same value: Cleric Spellcasting) + uuid : string {Beginner Box.items.[].system.items.4eQbl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cleric Spellcasting) + [5lsvf] : object {Beginner Box.items.[].system.items.5lsvf} + img : string {Beginner Box.items.[].system.items.5lsvf.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Beginner Box.items.[].system.items.5lsvf.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.5lsvf.name} (same value: Doctrine) + uuid : string {Beginner Box.items.[].system.items.5lsvf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Doctrine) + [6j8f7] : object {Beginner Box.items.[].system.items.6j8f7} + img : string {Beginner Box.items.[].system.items.6j8f7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Beginner Box.items.[].system.items.6j8f7.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.6j8f7.name} (same value: First Doctrine) + uuid : string {Beginner Box.items.[].system.items.6j8f7.uuid} (same value: Compendium.pf2e.classfeatures.Item.First Doctrine) + [7gkd0] : object {Beginner Box.items.[].system.items.7gkd0} + img : string {Beginner Box.items.[].system.items.7gkd0.img} (same value: icons/magic/fire/flame-burning-hand-white.webp) + level : integer {Beginner Box.items.[].system.items.7gkd0.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.7gkd0.name} (same value: Divine Font) + uuid : string {Beginner Box.items.[].system.items.7gkd0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Font) + [Awo2e] : object {Beginner Box.items.[].system.items.Awo2e} + img : string {Beginner Box.items.[].system.items.Awo2e.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Beginner Box.items.[].system.items.Awo2e.level} (same value: 3) + name : string {Beginner Box.items.[].system.items.Awo2e.name} (same value: Second Doctrine) + uuid : string {Beginner Box.items.[].system.items.Awo2e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Doctrine) + [BhM5T] : object {Beginner Box.items.[].system.items.BhM5T} + img : string {Beginner Box.items.[].system.items.BhM5T.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Beginner Box.items.[].system.items.BhM5T.level} (same value: 5) + name : string {Beginner Box.items.[].system.items.BhM5T.name} (same value: Perception Expertise) + uuid : string {Beginner Box.items.[].system.items.BhM5T.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [Czcka] : object {Beginner Box.items.[].system.items.Czcka} + img : string {Beginner Box.items.[].system.items.Czcka.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Beginner Box.items.[].system.items.Czcka.level} (same value: 7) + name : string {Beginner Box.items.[].system.items.Czcka.name} (same value: Third Doctrine) + uuid : string {Beginner Box.items.[].system.items.Czcka.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Doctrine) + [GUa4t] : object {Beginner Box.items.[].system.items.GUa4t} + img : string {Beginner Box.items.[].system.items.GUa4t.img} (same value: icons/magic/holy/chalice-glowing-gold.webp) + level : integer {Beginner Box.items.[].system.items.GUa4t.level} (same value: 9) + name : string {Beginner Box.items.[].system.items.GUa4t.name} (same value: Resolute Faith) + uuid : string {Beginner Box.items.[].system.items.GUa4t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolute Faith) + [abLjR] : object {Beginner Box.items.[].system.items.abLjR} + img : string {Beginner Box.items.[].system.items.abLjR.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Beginner Box.items.[].system.items.abLjR.level} (same value: 11) + name : string {Beginner Box.items.[].system.items.abLjR.name} (same value: Reflex Expertise) + uuid : string {Beginner Box.items.[].system.items.abLjR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [ckmdj] : object {Beginner Box.items.[].system.items.ckmdj} + img : string {Beginner Box.items.[].system.items.ckmdj.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Beginner Box.items.[].system.items.ckmdj.level} (same value: 11) + name : string {Beginner Box.items.[].system.items.ckmdj.name} (same value: Fourth Doctrine) + uuid : string {Beginner Box.items.[].system.items.ckmdj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Doctrine) + [de44z] : object {Beginner Box.items.[].system.items.de44z} + img : string {Beginner Box.items.[].system.items.de44z.img} (same value: icons/creatures/abilities/wings-birdlike-blue.webp) + level : integer {Beginner Box.items.[].system.items.de44z.level} (same value: 13) + name : string {Beginner Box.items.[].system.items.de44z.name} (same value: Divine Defense) + uuid : string {Beginner Box.items.[].system.items.de44z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Defense) + [r47we] : object {Beginner Box.items.[].system.items.r47we} + img : string {Beginner Box.items.[].system.items.r47we.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Beginner Box.items.[].system.items.r47we.level} (same value: 15) + name : string {Beginner Box.items.[].system.items.r47we.name} (same value: Fifth Doctrine) + uuid : string {Beginner Box.items.[].system.items.r47we.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fifth Doctrine) + [vrd25] : object {Beginner Box.items.[].system.items.vrd25} + img : string {Beginner Box.items.[].system.items.vrd25.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Beginner Box.items.[].system.items.vrd25.level} (same value: 13) + name : string {Beginner Box.items.[].system.items.vrd25.name} (same value: Weapon Specialization) + uuid : string {Beginner Box.items.[].system.items.vrd25.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [x2puy] : object {Beginner Box.items.[].system.items.x2puy} + img : string {Beginner Box.items.[].system.items.x2puy.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Beginner Box.items.[].system.items.x2puy.level} (same value: 19) + name : string {Beginner Box.items.[].system.items.x2puy.name} (same value: Final Doctrine) + uuid : string {Beginner Box.items.[].system.items.x2puy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Doctrine) + [zmpzh] : object {Beginner Box.items.[].system.items.zmpzh} + img : string {Beginner Box.items.[].system.items.zmpzh.img} (same value: icons/magic/symbols/star-rising-purple.webp) + level : integer {Beginner Box.items.[].system.items.zmpzh.level} (same value: 19) + name : string {Beginner Box.items.[].system.items.zmpzh.name} (same value: Miraculous Spell) + uuid : string {Beginner Box.items.[].system.items.zmpzh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Miraculous Spell) + [19grf] : object {Beginner Box.items.[].system.items.19grf} + img : string {Beginner Box.items.[].system.items.19grf.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Beginner Box.items.[].system.items.19grf.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.19grf.name} (same value: Experienced Smuggler) + uuid : string {Beginner Box.items.[].system.items.19grf.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Smuggler) + [0kdn2] : object {Beginner Box.items.[].system.items.0kdn2} + img : string {Beginner Box.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Beginner Box.items.[].system.items.0kdn2.level} (same value: 7) + name : string {Beginner Box.items.[].system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {Beginner Box.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [1nwhg] : object {Beginner Box.items.[].system.items.1nwhg} + img : string {Beginner Box.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {Beginner Box.items.[].system.items.1nwhg.level} (same value: 5) + name : string {Beginner Box.items.[].system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {Beginner Box.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + [1zn3l] : object {Beginner Box.items.[].system.items.1zn3l} + img : string {Beginner Box.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Beginner Box.items.[].system.items.1zn3l.level} (same value: 19) + name : string {Beginner Box.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {Beginner Box.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [2xl4q] : object {Beginner Box.items.[].system.items.2xl4q} + img : string {Beginner Box.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {Beginner Box.items.[].system.items.2xl4q.level} (same value: 13) + name : string {Beginner Box.items.[].system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {Beginner Box.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + [3YEZD] : object {Beginner Box.items.[].system.items.3YEZD} + img : string {Beginner Box.items.[].system.items.3YEZD.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Beginner Box.items.[].system.items.3YEZD.level} (same value: 7) + name : string {Beginner Box.items.[].system.items.3YEZD.name} (same value: Perception Mastery) + uuid : string {Beginner Box.items.[].system.items.3YEZD.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [4al2i] : object {Beginner Box.items.[].system.items.4al2i} + img : string {Beginner Box.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Beginner Box.items.[].system.items.4al2i.level} (same value: 15) + name : string {Beginner Box.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {Beginner Box.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [6ddtr] : object {Beginner Box.items.[].system.items.6ddtr} + img : string {Beginner Box.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Beginner Box.items.[].system.items.6ddtr.level} (same value: 13) + name : string {Beginner Box.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {Beginner Box.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [BH4zJ] : object {Beginner Box.items.[].system.items.BH4zJ} + img : string {Beginner Box.items.[].system.items.BH4zJ.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Beginner Box.items.[].system.items.BH4zJ.level} (same value: 7) + name : string {Beginner Box.items.[].system.items.BH4zJ.name} (same value: Evasive Reflexes) + uuid : string {Beginner Box.items.[].system.items.BH4zJ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasive Reflexes) + [HOjyM] : object {Beginner Box.items.[].system.items.HOjyM} + img : string {Beginner Box.items.[].system.items.HOjyM.img} (same value: icons/sundries/documents/document-sealed-signatures-red.webp) + level : integer {Beginner Box.items.[].system.items.HOjyM.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.HOjyM.name} (same value: Rogue's Racket) + uuid : string {Beginner Box.items.[].system.items.HOjyM.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + [KvE3P] : object {Beginner Box.items.[].system.items.KvE3P} + img : string {Beginner Box.items.[].system.items.KvE3P.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Beginner Box.items.[].system.items.KvE3P.level} (same value: 9) + name : string {Beginner Box.items.[].system.items.KvE3P.name} (same value: Rogue Resilience) + uuid : string {Beginner Box.items.[].system.items.KvE3P.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Resilience) + [bhpWk] : object {Beginner Box.items.[].system.items.bhpWk} + img : string {Beginner Box.items.[].system.items.bhpWk.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {Beginner Box.items.[].system.items.bhpWk.level} (same value: 17) + name : string {Beginner Box.items.[].system.items.bhpWk.name} (same value: Agile Mind) + uuid : string {Beginner Box.items.[].system.items.bhpWk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + [cifjd] : object {Beginner Box.items.[].system.items.cifjd} + img : string {Beginner Box.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {Beginner Box.items.[].system.items.cifjd.level} (same value: 11) + name : string {Beginner Box.items.[].system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {Beginner Box.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + [e9ikq] : object {Beginner Box.items.[].system.items.e9ikq} + img : string {Beginner Box.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {Beginner Box.items.[].system.items.e9ikq.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {Beginner Box.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + [i7ZpY] : object {Beginner Box.items.[].system.items.i7ZpY} + img : string {Beginner Box.items.[].system.items.i7ZpY.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Beginner Box.items.[].system.items.i7ZpY.level} (same value: 13) + name : string {Beginner Box.items.[].system.items.i7ZpY.name} (same value: Greater Rogue Reflexes) + uuid : string {Beginner Box.items.[].system.items.i7ZpY.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Rogue Reflexes) + [nilrb] : object {Beginner Box.items.[].system.items.nilrb} + img : string {Beginner Box.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {Beginner Box.items.[].system.items.nilrb.level} (same value: 9) + name : string {Beginner Box.items.[].system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {Beginner Box.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + [pfjze] : object {Beginner Box.items.[].system.items.pfjze} + img : string {Beginner Box.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {Beginner Box.items.[].system.items.pfjze.level} (same value: 15) + name : string {Beginner Box.items.[].system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {Beginner Box.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + [pvlD2] : object {Beginner Box.items.[].system.items.pvlD2} + img : string {Beginner Box.items.[].system.items.pvlD2.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Beginner Box.items.[].system.items.pvlD2.level} (same value: 13) + name : string {Beginner Box.items.[].system.items.pvlD2.name} (same value: Perception Legend) + uuid : string {Beginner Box.items.[].system.items.pvlD2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [qx6de] : object {Beginner Box.items.[].system.items.qx6de} + img : string {Beginner Box.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {Beginner Box.items.[].system.items.qx6de.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {Beginner Box.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + [sjjee] : object {Beginner Box.items.[].system.items.sjjee} + img : string {Beginner Box.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {Beginner Box.items.[].system.items.sjjee.level} (same value: 3) + name : string {Beginner Box.items.[].system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {Beginner Box.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [thypm] : object {Beginner Box.items.[].system.items.thypm} + img : string {Beginner Box.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {Beginner Box.items.[].system.items.thypm.level} (same value: 19) + name : string {Beginner Box.items.[].system.items.thypm.name} (same value: Master Strike) + uuid : string {Beginner Box.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + [00b8b] : object {Beginner Box.items.[].system.items.00b8b} + img : string {Beginner Box.items.[].system.items.00b8b.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Beginner Box.items.[].system.items.00b8b.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.00b8b.name} (same value: Assurance) + uuid : string {Beginner Box.items.[].system.items.00b8b.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance) + [0c3e5] : object {Beginner Box.items.[].system.items.0c3e5} + img : string {Beginner Box.items.[].system.items.0c3e5.img} (same value: icons/weapons/axes/axe-broad-engraved-black-grey.webp) + level : integer {Beginner Box.items.[].system.items.0c3e5.level} (same value: 13) + name : string {Beginner Box.items.[].system.items.0c3e5.name} (same value: Weapon Legend) + uuid : string {Beginner Box.items.[].system.items.0c3e5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Legend) + [2jey6] : object {Beginner Box.items.[].system.items.2jey6} + img : string {Beginner Box.items.[].system.items.2jey6.img} (same value: icons/equipment/head/helm-barbute-rounded-steel.webp) + level : integer {Beginner Box.items.[].system.items.2jey6.level} (same value: 11) + name : string {Beginner Box.items.[].system.items.2jey6.name} (same value: Fighter Expertise) + uuid : string {Beginner Box.items.[].system.items.2jey6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Expertise) + [9c5ay] : object {Beginner Box.items.[].system.items.9c5ay} + img : string {Beginner Box.items.[].system.items.9c5ay.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp) + level : integer {Beginner Box.items.[].system.items.9c5ay.level} (same value: 11) + name : string {Beginner Box.items.[].system.items.9c5ay.name} (same value: Armor Expertise) + uuid : string {Beginner Box.items.[].system.items.9c5ay.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise) + [EYY9w] : object {Beginner Box.items.[].system.items.EYY9w} + img : string {Beginner Box.items.[].system.items.EYY9w.img} (same value: icons/skills/melee/strike-hammer-destructive-orange.webp) + level : integer {Beginner Box.items.[].system.items.EYY9w.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.EYY9w.name} (same value: Reactive Strike) + uuid : string {Beginner Box.items.[].system.items.EYY9w.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reactive Strike) + [Yo8rt] : object {Beginner Box.items.[].system.items.Yo8rt} + img : string {Beginner Box.items.[].system.items.Yo8rt.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Beginner Box.items.[].system.items.Yo8rt.level} (same value: 15) + name : string {Beginner Box.items.[].system.items.Yo8rt.name} (same value: Tempered Reflexes) + uuid : string {Beginner Box.items.[].system.items.Yo8rt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Tempered Reflexes) + [e1e4m] : object {Beginner Box.items.[].system.items.e1e4m} + img : string {Beginner Box.items.[].system.items.e1e4m.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Beginner Box.items.[].system.items.e1e4m.level} (same value: 1) + name : string {Beginner Box.items.[].system.items.e1e4m.name} (same value: Shield Block) + uuid : string {Beginner Box.items.[].system.items.e1e4m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [eDncW] : object {Beginner Box.items.[].system.items.eDncW} + img : string {Beginner Box.items.[].system.items.eDncW.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Beginner Box.items.[].system.items.eDncW.level} (same value: 9) + name : string {Beginner Box.items.[].system.items.eDncW.name} (same value: Battle Hardened) + uuid : string {Beginner Box.items.[].system.items.eDncW.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battle Hardened) + [enizk] : object {Beginner Box.items.[].system.items.enizk} + img : string {Beginner Box.items.[].system.items.enizk.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Beginner Box.items.[].system.items.enizk.level} (same value: 15) + name : string {Beginner Box.items.[].system.items.enizk.name} (same value: Improved Flexibility) + uuid : string {Beginner Box.items.[].system.items.enizk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Flexibility) + [ij943] : object {Beginner Box.items.[].system.items.ij943} + img : string {Beginner Box.items.[].system.items.ij943.img} (same value: icons/environment/people/charge.webp) + level : integer {Beginner Box.items.[].system.items.ij943.level} (same value: 7) + name : string {Beginner Box.items.[].system.items.ij943.name} (same value: Battlefield Surveyor) + uuid : string {Beginner Box.items.[].system.items.ij943.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battlefield Surveyor) + [lakjk] : object {Beginner Box.items.[].system.items.lakjk} + img : string {Beginner Box.items.[].system.items.lakjk.img} (same value: icons/sundries/flags/banner-standard-tattered-red.webp) + level : integer {Beginner Box.items.[].system.items.lakjk.level} (same value: 3) + name : string {Beginner Box.items.[].system.items.lakjk.name} (same value: Bravery) + uuid : string {Beginner Box.items.[].system.items.lakjk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bravery) + [q0xyz] : object {Beginner Box.items.[].system.items.q0xyz} + img : string {Beginner Box.items.[].system.items.q0xyz.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Beginner Box.items.[].system.items.q0xyz.level} (same value: 17) + name : string {Beginner Box.items.[].system.items.q0xyz.name} (same value: Armor Mastery) + uuid : string {Beginner Box.items.[].system.items.q0xyz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [txlgu] : object {Beginner Box.items.[].system.items.txlgu} + img : string {Beginner Box.items.[].system.items.txlgu.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Beginner Box.items.[].system.items.txlgu.level} (same value: 9) + name : string {Beginner Box.items.[].system.items.txlgu.name} (same value: Combat Flexibility) + uuid : string {Beginner Box.items.[].system.items.txlgu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Combat Flexibility) + [u1d1r] : object {Beginner Box.items.[].system.items.u1d1r} + img : string {Beginner Box.items.[].system.items.u1d1r.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Beginner Box.items.[].system.items.u1d1r.level} (same value: 7) + name : string {Beginner Box.items.[].system.items.u1d1r.name} (same value: Weapon Specialization) + uuid : string {Beginner Box.items.[].system.items.u1d1r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [u8k07] : object {Beginner Box.items.[].system.items.u8k07} + img : string {Beginner Box.items.[].system.items.u8k07.img} (same value: icons/weapons/swords/sword-guard-steel-green.webp) + level : integer {Beginner Box.items.[].system.items.u8k07.level} (same value: 5) + name : string {Beginner Box.items.[].system.items.u8k07.name} (same value: Fighter Weapon Mastery) + uuid : string {Beginner Box.items.[].system.items.u8k07.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Weapon Mastery) + [uKeq1] : object {Beginner Box.items.[].system.items.uKeq1} + img : string {Beginner Box.items.[].system.items.uKeq1.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Beginner Box.items.[].system.items.uKeq1.level} (same value: 15) + name : string {Beginner Box.items.[].system.items.uKeq1.name} (same value: Greater Weapon Specialization) + uuid : string {Beginner Box.items.[].system.items.uKeq1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [x98c2] : object {Beginner Box.items.[].system.items.x98c2} + img : string {Beginner Box.items.[].system.items.x98c2.img} (same value: icons/skills/ranged/arrow-flying-broadhead-metal.webp) + level : integer {Beginner Box.items.[].system.items.x98c2.level} (same value: 19) + name : string {Beginner Box.items.[].system.items.x98c2.name} (same value: Versatile Legend) + uuid : string {Beginner Box.items.[].system.items.x98c2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Versatile Legend) + [keyAbility] : object {Beginner Box.items.[].system.keyAbility} + value : array {Beginner Box.items.[].system.keyAbility.value} + Length: min=1 max=2 + Value type: string {Beginner Box.items.[].system.keyAbility.value.[]} (all different values) + selected : string {Beginner Box.items.[].system.keyAbility.selected} (same value: str) + [perception] : integer {Beginner Box.items.[].system.perception} (2 different values) + 1 (x2) + 2 (x2) + [savingThrows] : object {Beginner Box.items.[].system.savingThrows} + fortitude : integer {Beginner Box.items.[].system.savingThrows.fortitude} (2 different values) + 1 (x3) + 2 (x1) + reflex : integer {Beginner Box.items.[].system.savingThrows.reflex} (2 different values) + 1 (x2) + 2 (x2) + will : integer {Beginner Box.items.[].system.savingThrows.will} (2 different values) + 2 (x3) + 1 (x1) + [skillFeatLevels] : object {Beginner Box.items.[].system.skillFeatLevels} + value : array {Beginner Box.items.[].system.skillFeatLevels.value} + Length: min=10 max=20 + Value type: integer {Beginner Box.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + 9 (x1) + 11 (x1) + 13 (x1) + 15 (x1) + 17 (x1) + 19 (x1) + [skillIncreaseLevels] : object {Beginner Box.items.[].system.skillIncreaseLevels} + value : array {Beginner Box.items.[].system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {Beginner Box.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x4) + 5 (x4) + 7 (x4) + 9 (x4) + 11 (x4) + 13 (x4) + 15 (x4) + 17 (x4) + 19 (x4) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 16 (x1) + 18 (x1) + 20 (x1) + [spellcasting] : integer {Beginner Box.items.[].system.spellcasting} (2 different values) + 1 (x2) + 0 (x2) + [trainedSkills] : object {Beginner Box.items.[].system.trainedSkills} + [additional] : integer {Beginner Box.items.[].system.trainedSkills.additional} (3 different values) + 2 (x2) + 7 (x1) + 3 (x1) + value : array {Beginner Box.items.[].system.trainedSkills.value} + Length: min=0 max=1 + Value type: string {Beginner Box.items.[].system.trainedSkills.value.[]} (all different values) + [lore] : array {Beginner Box.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.trainedSkills.lore.[]} (all different values) + [additionalLanguages] : object {Beginner Box.items.[].system.additionalLanguages} + count : integer {Beginner Box.items.[].system.additionalLanguages.count} (2 different values) + 1 (x3) + 0 (x1) + custom : string {Beginner Box.items.[].system.additionalLanguages.custom} (same value: ) + value : array {Beginner Box.items.[].system.additionalLanguages.value} + Length: min=0 max=7 + Value type: string {Beginner Box.items.[].system.additionalLanguages.value.[]} (7 different values) + draconic (x1) + empyrean (x1) + fey (x1) + gnomish (x1) + goblin (x1) + kholo (x1) + orcish (x1) + [boosts] : object {Beginner Box.items.[].system.boosts} + 0 : object {Beginner Box.items.[].system.boosts.0} + [selected] : string {Beginner Box.items.[].system.boosts.0.selected} (5 different values) + int (x2) + wis (x2) + dex (x1) + con (x1) + str (x1) + value : array {Beginner Box.items.[].system.boosts.0.value} + Length: min=1 max=6 + Value type: string {Beginner Box.items.[].system.boosts.0.value.[]} (6 different values) + cha (x3) + con (x4) + dex (x5) + int (x6) + str (x3) + wis (x6) + 1 : object {Beginner Box.items.[].system.boosts.1} + [selected] : string {Beginner Box.items.[].system.boosts.1.selected} (5 different values) + dex (x2) + con (x2) + cha (x1) + wis (x1) + str (x1) + value : array {Beginner Box.items.[].system.boosts.1.value} + Length: min=1 max=6 + Value type: string {Beginner Box.items.[].system.boosts.1.value.[]} (6 different values) + str (x7) + dex (x7) + con (x7) + int (x8) + wis (x7) + cha (x7) + [2] : object {Beginner Box.items.[].system.boosts.2} + value : array {Beginner Box.items.[].system.boosts.2.value} + Length: min=0 max=6 + Value type: string {Beginner Box.items.[].system.boosts.2.value.[]} (6 different values) + str (x1) + dex (x1) + con (x1) + int (x1) + wis (x1) + cha (x1) + [flaws] : object {Beginner Box.items.[].system.flaws} + 0 : object {Beginner Box.items.[].system.flaws.0} + value : array {Beginner Box.items.[].system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Beginner Box.items.[].system.flaws.0.value.[]} (same value: con) + [languages] : object {Beginner Box.items.[].system.languages} + custom : string {Beginner Box.items.[].system.languages.custom} (same value: ) + value : array {Beginner Box.items.[].system.languages.value} + Length: min=1 max=2 + Value type: string {Beginner Box.items.[].system.languages.value.[]} (2 different values) + common (x4) + elven (x1) + [reach] : integer {Beginner Box.items.[].system.reach} (same value: 5) + [speed] : integer {Beginner Box.items.[].system.speed} (2 different values) + 25 (x3) + 30 (x1) + [vision] : string {Beginner Box.items.[].system.vision} (2 different values) + normal (x3) + low-light-vision (x1) + [actionType] : object {Beginner Box.items.[].system.actionType} + value : string {Beginner Box.items.[].system.actionType.value} (all different values) + [actions] : object {Beginner Box.items.[].system.actions} + [value] : integer {Beginner Box.items.[].system.actions.value} (2 different values) + 1 (x2) + 2 (x1) + [maxTakable] : mixed + [prerequisites] : object {Beginner Box.items.[].system.prerequisites} + value : array {Beginner Box.items.[].system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Beginner Box.items.[].system.prerequisites.value.[]} + value : string {Beginner Box.items.[].system.prerequisites.value.[].value} (6 different values) + trained in at least one skill (x2) + trained in Religion (x1) + deity with a simple or unarmed attack favored weapon (x1) + trained with your deity's favored weapon (x1) + Trained in Stealth (x1) + trained in Thievery (x1) + [overlays] : object {Beginner Box.items.[].system.overlays} + [URQWpedXx9fB1fR7] : object {Beginner Box.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {Beginner Box.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Beginner Box.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Beginner Box.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Beginner Box.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Beginner Box.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Beginner Box.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + kinds : array {Beginner Box.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: damage) + type : string {Beginner Box.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + kinds : array {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: damage) + type : string {Beginner Box.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [defense] : mixed + [2I469pfbYcmFvzOA] : object {Beginner Box.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Beginner Box.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Beginner Box.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Beginner Box.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Beginner Box.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Beginner Box.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Beginner Box.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Beginner Box.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Beginner Box.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Beginner Box.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Beginner Box.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Beginner Box.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Beginner Box.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Beginner Box.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Beginner Box.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Beginner Box.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Beginner Box.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Beginner Box.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Beginner Box.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Beginner Box.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Beginner Box.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Beginner Box.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Beginner Box.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Beginner Box.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Beginner Box.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Beginner Box.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Beginner Box.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + 37gy7l19tik74o4s : object {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Beginner Box.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values) + 7qdtetowq348s9oc : object {Beginner Box.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Beginner Box.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Beginner Box.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Beginner Box.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Beginner Box.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Beginner Box.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Beginner Box.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Beginner Box.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Beginner Box.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Beginner Box.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values) + lfxcoz2d3f8j2zq1 : object {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Beginner Box.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values) + [frequency] : object {Beginner Box.items.[].system.frequency} + max : integer {Beginner Box.items.[].system.frequency.max} (same value: 1) + per : string {Beginner Box.items.[].system.frequency.per} (same value: day) + [showSlotlessLevels] : object {Beginner Box.items.[].system.showSlotlessLevels} + value : boolean {Beginner Box.items.[].system.showSlotlessLevels.value} (same value: False) + [acBonus] : integer {Beginner Box.items.[].system.acBonus} (3 different values) + 2 (x3) + 1 (x1) + 4 (x1) + [checkPenalty] : integer {Beginner Box.items.[].system.checkPenalty} (2 different values) + -1 (x2) + -2 (x1) + [dexCap] : integer {Beginner Box.items.[].system.dexCap} (3 different values) + 3 (x1) + 4 (x1) + 1 (x1) + [speedPenalty] : integer {Beginner Box.items.[].system.speedPenalty} (2 different values) + 0 (x4) + -5 (x1) + [strength] : integer {Beginner Box.items.[].system.strength} (3 different values) + 1 (x1) + 0 (x1) + 3 (x1) + [selfEffect] : object {Beginner Box.items.[].system.selfEffect} + name : string {Beginner Box.items.[].system.selfEffect.name} (same value: Effect: Raise a Shield) + uuid : string {Beginner Box.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield) + [attribute] : array {Beginner Box.items.[].system.attribute} + Length: min=2 max=2 + Value type: string {Beginner Box.items.[].system.attribute.[]} (2 different values) + con (x1) + wis (x1) + [domains] : object {Beginner Box.items.[].system.domains} + alternate : array {Beginner Box.items.[].system.domains.alternate} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.domains.alternate.[]} (same value: repose) + primary : array {Beginner Box.items.[].system.domains.primary} + Length: min=4 max=4 + Value type: string {Beginner Box.items.[].system.domains.primary.[]} (all different values) + [font] : array {Beginner Box.items.[].system.font} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.font.[]} (same value: heal) + [sanctification] : object {Beginner Box.items.[].system.sanctification} + modal : string {Beginner Box.items.[].system.sanctification.modal} (same value: can) + what : array {Beginner Box.items.[].system.sanctification.what} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.sanctification.what.[]} (same value: holy) + [skill] : array {Beginner Box.items.[].system.skill} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.skill.[]} (same value: medicine) + [spells] : object {Beginner Box.items.[].system.spells} + 1 : string {Beginner Box.items.[].system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Breathe Fire) + 3 : string {Beginner Box.items.[].system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Fireball) + 4 : string {Beginner Box.items.[].system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Wall of Fire) + [weapons] : array {Beginner Box.items.[].system.weapons} + Length: min=1 max=1 + Value type: string {Beginner Box.items.[].system.weapons.[]} (same value: scimitar) + [subfeatures] : object {Beginner Box.items.[].system.subfeatures} + proficiencies : object {Beginner Box.items.[].system.subfeatures.proficiencies} + fortitude : object {Beginner Box.items.[].system.subfeatures.proficiencies.fortitude} + rank : integer {Beginner Box.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2) + light : object {Beginner Box.items.[].system.subfeatures.proficiencies.light} + rank : integer {Beginner Box.items.[].system.subfeatures.proficiencies.light.rank} (same value: 1) + medium : object {Beginner Box.items.[].system.subfeatures.proficiencies.medium} + rank : integer {Beginner Box.items.[].system.subfeatures.proficiencies.medium.rank} (same value: 1) + type : string {Beginner Box.items.[].type} (17 different values) + lore (x4) + heritage (x4) + spellcastingEntry (x4) + spell (x25) + weapon (x10) + equipment (x36) + consumable (x10) + backpack (x4) + treasure (x4) + class (x4) + ancestry (x4) + background (x4) + feat (x29) + action (x5) + armor (x3) + shield (x2) + deity (x1) + [_stats] : object {Beginner Box.items.[]._stats} + compendiumSource : string {Beginner Box.items.[]._stats.compendiumSource} (100 different values) + [flags] : object {Beginner Box.items.[].flags} + pf2e : object {Beginner Box.items.[].flags.pf2e} + [itemGrants] : object {Beginner Box.items.[].flags.pf2e.itemGrants} + [assurance] : object {Beginner Box.items.[].flags.pf2e.itemGrants.assurance} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.assurance.id} (same value: sl7rGpMUKIv0Cj71) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: detach) + [castASpell] : object {Beginner Box.items.[].flags.pf2e.itemGrants.castASpell} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.castASpell.id} (same value: uFzZamvJNAUxoTYv) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.castASpell.onDelete} (same value: detach) + [spellSubstitution] : object {Beginner Box.items.[].flags.pf2e.itemGrants.spellSubstitution} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.spellSubstitution.id} (same value: EuxOgQLmDl9CMuzI) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.spellSubstitution.onDelete} (same value: detach) + [schoolOfBattleMagic] : object {Beginner Box.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic.id} (same value: zHa6VybkVF0OFl4D) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic.onDelete} (same value: detach) + [drainBondedItem] : object {Beginner Box.items.[].flags.pf2e.itemGrants.drainBondedItem} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.drainBondedItem.id} (same value: TXjKBMOVlbYa2UCR) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.drainBondedItem.onDelete} (same value: detach) + [sarenrae] : object {Beginner Box.items.[].flags.pf2e.itemGrants.sarenrae} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.sarenrae.id} (same value: fafQqfE4BbMSr1l1) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.sarenrae.onDelete} (same value: detach) + [warpriest] : object {Beginner Box.items.[].flags.pf2e.itemGrants.warpriest} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.warpriest.id} (same value: lEJkFnJk84cKMkGW) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.warpriest.onDelete} (same value: detach) + [firstDoctrineWarpriest] : object {Beginner Box.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest.id} (same value: E2r5lpKWGYSl4Qj3) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest.onDelete} (same value: detach) + [deadlySimplicity] : object {Beginner Box.items.[].flags.pf2e.itemGrants.deadlySimplicity} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.deadlySimplicity.id} (same value: IOZ4DeAMZq6rHTKh) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.deadlySimplicity.onDelete} (same value: detach) + [shieldBlock] : object {Beginner Box.items.[].flags.pf2e.itemGrants.shieldBlock} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.shieldBlock.id} (2 different values) + ptEYSct8TSOt2B8z (x1) + blDtKWyRebMZlTmy (x1) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach) + [thief] : object {Beginner Box.items.[].flags.pf2e.itemGrants.thief} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.thief.id} (same value: b32atCS6KQeCZkox) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach) + reactiveStrike : object {Beginner Box.items.[].flags.pf2e.itemGrants.reactiveStrike} + id : string {Beginner Box.items.[].flags.pf2e.itemGrants.reactiveStrike.id} (same value: 14J2PaMbR16uoVbH) + onDelete : string {Beginner Box.items.[].flags.pf2e.itemGrants.reactiveStrike.onDelete} (same value: detach) + [grantedBy] : object {Beginner Box.items.[].flags.pf2e.grantedBy} + id : string {Beginner Box.items.[].flags.pf2e.grantedBy.id} (12 different values) + 2GyOBCISQstnCkZJ (x1) + xb7SXkIHM8l6RL5A (x1) + KZNkC0cgbQTdI4HC (x1) + DZoQ7fDYoHtFAwYb (x1) + 57TN6XolXUwXekUx (x1) + 83IpeTTcxPVixXza (x1) + C4GratQcCAqbZUtE (x1) + E2r5lpKWGYSl4Qj3 (x2) + gRmG8RrL40yPZhJr (x1) + KTBRQu52VMWDEv35 (x1) + c0wwdwEPsDBF7b5C (x1) + 6ZWzSSRUHB6wyCQl (x1) + onDelete : string {Beginner Box.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {Beginner Box.name} (all different values) + prototypeToken : object {Beginner Box.prototypeToken} + name : string {Beginner Box.prototypeToken.name} (all different values) + texture : object {Beginner Box.prototypeToken.texture} + src : string {Beginner Box.prototypeToken.texture.src} (all different values) + system : object {Beginner Box.system} + [abilities] : mixed + attributes : object {Beginner Box.system.attributes} + hp : object {Beginner Box.system.attributes.hp} + temp : integer {Beginner Box.system.attributes.hp.temp} (same value: 0) + value : integer {Beginner Box.system.attributes.hp.value} (all different values) + speed : object {Beginner Box.system.attributes.speed} + otherSpeeds : array<> {Beginner Box.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Beginner Box.system.attributes.speed.value} (same value: 25) + build : object {Beginner Box.system.build} + attributes : object {Beginner Box.system.build.attributes} + boosts : object {Beginner Box.system.build.attributes.boosts} + 1 : array {Beginner Box.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {Beginner Box.system.build.attributes.boosts.1.[]} (6 different values) + int (x2) + wis (x3) + con (x3) + dex (x4) + str (x3) + cha (x1) + crafting : object {Beginner Box.system.crafting} + formulas : array<> {Beginner Box.system.crafting.formulas} + Length: min=0 max=0 + Value type: mixed + customModifiers : object {Beginner Box.system.customModifiers} + details : object {Beginner Box.system.details} + age : object {Beginner Box.system.details.age} + value : string {Beginner Box.system.details.age.value} (same value: ) + alliance : string {Beginner Box.system.details.alliance} (same value: party) + ancestry : object {Beginner Box.system.details.ancestry} + value : string {Beginner Box.system.details.ancestry.value} (same value: ) + background : object {Beginner Box.system.details.background} + value : string {Beginner Box.system.details.background.value} (same value: ) + biography : object {Beginner Box.system.details.biography} + allies : string {Beginner Box.system.details.biography.allies} (same value: ) + anathema : array<> {Beginner Box.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {Beginner Box.system.details.biography.appearance} (all different values) + attitude : string {Beginner Box.system.details.biography.attitude} (same value: ) + backstory : string {Beginner Box.system.details.biography.backstory} (same value: ) + beliefs : string {Beginner Box.system.details.biography.beliefs} (same value: ) + birthPlace : string {Beginner Box.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {Beginner Box.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {Beginner Box.system.details.biography.catchphrases} (same value: ) + dislikes : string {Beginner Box.system.details.biography.dislikes} (same value: ) + edicts : array<> {Beginner Box.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {Beginner Box.system.details.biography.enemies} (same value: ) + likes : string {Beginner Box.system.details.biography.likes} (same value: ) + organizations : string {Beginner Box.system.details.biography.organizations} (same value: ) + class : object {Beginner Box.system.details.class} + value : string {Beginner Box.system.details.class.value} (same value: ) + deity : object {Beginner Box.system.details.deity} + image : string {Beginner Box.system.details.deity.image} (2 different values) + systems/pf2e/assets/sheet/deity.webp (x3) + systems/pf2e/icons/deity/Sarenrae.webp (x1) + value : string {Beginner Box.system.details.deity.value} (2 different values) + (x3) + Saranrae (x1) + ethnicity : object {Beginner Box.system.details.ethnicity} + value : string {Beginner Box.system.details.ethnicity.value} (same value: ) + gender : object {Beginner Box.system.details.gender} + value : string {Beginner Box.system.details.gender.value} (2 different values) + M/He/Him (x2) + F/She/Her (x2) + height : object {Beginner Box.system.details.height} + value : string {Beginner Box.system.details.height.value} (same value: ) + keyability : object {Beginner Box.system.details.keyability} + value : string {Beginner Box.system.details.keyability.value} (all different values) + languages : object {Beginner Box.system.details.languages} + details : string {Beginner Box.system.details.languages.details} (same value: ) + value : array {Beginner Box.system.details.languages.value} + Length: min=1 max=2 + Value type: string {Beginner Box.system.details.languages.value.[]} (2 different values) + common (x4) + elven (x1) + level : object {Beginner Box.system.details.level} + min : integer {Beginner Box.system.details.level.min} (same value: 1) + value : integer {Beginner Box.system.details.level.value} (same value: 1) + nationality : object {Beginner Box.system.details.nationality} + value : string {Beginner Box.system.details.nationality.value} (same value: ) + weight : object {Beginner Box.system.details.weight} + value : string {Beginner Box.system.details.weight.value} (same value: ) + xp : object {Beginner Box.system.details.xp} + max : integer {Beginner Box.system.details.xp.max} (same value: 1000) + min : integer {Beginner Box.system.details.xp.min} (same value: 0) + pct : integer {Beginner Box.system.details.xp.pct} (same value: 0) + value : integer {Beginner Box.system.details.xp.value} (same value: 0) + [heritage] : object {Beginner Box.system.details.heritage} + value : string {Beginner Box.system.details.heritage.value} (same value: Warden) + exploration : array<> {Beginner Box.system.exploration} + Length: min=0 max=0 + Value type: mixed + initiative : object {Beginner Box.system.initiative} + statistic : string {Beginner Box.system.initiative.statistic} (same value: perception) + pfs : object {Beginner Box.system.pfs} + [characterNumber] : mixed + currentFaction : string {Beginner Box.system.pfs.currentFaction} (same value: EA) + [fame] : integer {Beginner Box.system.pfs.fame} (same value: 0) + levelBump : boolean {Beginner Box.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {Beginner Box.system.pfs.reputation} + EA : integer {Beginner Box.system.pfs.reputation.EA} (same value: 0) + GA : integer {Beginner Box.system.pfs.reputation.GA} (same value: 0) + HH : integer {Beginner Box.system.pfs.reputation.HH} (same value: 0) + RO : integer {Beginner Box.system.pfs.reputation.RO} (same value: 0) + VS : integer {Beginner Box.system.pfs.reputation.VS} (same value: 0) + VW : integer {Beginner Box.system.pfs.reputation.VW} (same value: 0) + school : string {Beginner Box.system.pfs.school} (same value: none) + resources : object {Beginner Box.system.resources} + [focus] : object {Beginner Box.system.resources.focus} + value : integer {Beginner Box.system.resources.focus.value} (2 different values) + 1 (x1) + 0 (x1) + heroPoints : object {Beginner Box.system.resources.heroPoints} + max : integer {Beginner Box.system.resources.heroPoints.max} (same value: 3) + value : integer {Beginner Box.system.resources.heroPoints.value} (same value: 1) + saves : object {Beginner Box.system.saves} + fortitude : object {Beginner Box.system.saves.fortitude} + rank : integer {Beginner Box.system.saves.fortitude.rank} (2 different values) + 1 (x2) + 2 (x2) + value : integer {Beginner Box.system.saves.fortitude.value} (same value: 0) + reflex : object {Beginner Box.system.saves.reflex} + rank : integer {Beginner Box.system.saves.reflex.rank} (2 different values) + 1 (x2) + 2 (x2) + value : integer {Beginner Box.system.saves.reflex.value} (same value: 0) + will : object {Beginner Box.system.saves.will} + rank : integer {Beginner Box.system.saves.will.rank} (2 different values) + 2 (x3) + 1 (x1) + value : integer {Beginner Box.system.saves.will.value} (same value: 0) + skills : object {Beginner Box.system.skills} + acrobatics : object {Beginner Box.system.skills.acrobatics} + rank : integer {Beginner Box.system.skills.acrobatics.rank} (2 different values) + 1 (x3) + 0 (x1) + arcana : object {Beginner Box.system.skills.arcana} + rank : integer {Beginner Box.system.skills.arcana.rank} (2 different values) + 1 (x1) + 0 (x3) + athletics : object {Beginner Box.system.skills.athletics} + rank : integer {Beginner Box.system.skills.athletics.rank} (2 different values) + 0 (x2) + 1 (x2) + crafting : object {Beginner Box.system.skills.crafting} + rank : integer {Beginner Box.system.skills.crafting.rank} (2 different values) + 1 (x3) + 0 (x1) + deception : object {Beginner Box.system.skills.deception} + rank : integer {Beginner Box.system.skills.deception.rank} (2 different values) + 0 (x3) + 1 (x1) + diplomacy : object {Beginner Box.system.skills.diplomacy} + rank : integer {Beginner Box.system.skills.diplomacy.rank} (same value: 1) + intimidation : object {Beginner Box.system.skills.intimidation} + rank : integer {Beginner Box.system.skills.intimidation.rank} (2 different values) + 0 (x2) + 1 (x2) + medicine : object {Beginner Box.system.skills.medicine} + rank : integer {Beginner Box.system.skills.medicine.rank} (2 different values) + 1 (x3) + 0 (x1) + nature : object {Beginner Box.system.skills.nature} + rank : integer {Beginner Box.system.skills.nature.rank} (2 different values) + 1 (x1) + 0 (x3) + occultism : object {Beginner Box.system.skills.occultism} + rank : integer {Beginner Box.system.skills.occultism.rank} (2 different values) + 1 (x1) + 0 (x3) + performance : object {Beginner Box.system.skills.performance} + rank : integer {Beginner Box.system.skills.performance.rank} (same value: 0) + religion : object {Beginner Box.system.skills.religion} + rank : integer {Beginner Box.system.skills.religion.rank} (2 different values) + 1 (x2) + 0 (x2) + society : object {Beginner Box.system.skills.society} + rank : integer {Beginner Box.system.skills.society.rank} (2 different values) + 1 (x2) + 0 (x2) + stealth : object {Beginner Box.system.skills.stealth} + rank : integer {Beginner Box.system.skills.stealth.rank} (2 different values) + 0 (x3) + 1 (x1) + survival : object {Beginner Box.system.skills.survival} + rank : integer {Beginner Box.system.skills.survival.rank} (same value: 1) + thievery : object {Beginner Box.system.skills.thievery} + rank : integer {Beginner Box.system.skills.thievery.rank} (2 different values) + 1 (x2) + 0 (x2) + type : string {Beginner Box.type} (same value: character) \ No newline at end of file diff --git a/output/pf2e/packs/Beheaded.txt b/output/pf2e/packs/Beheaded.txt new file mode 100644 index 0000000..16e9ad6 --- /dev/null +++ b/output/pf2e/packs/Beheaded.txt @@ -0,0 +1,40 @@ +Beheaded +Different values: 7 +===================================== +object {Beheaded} + _id : string {Beheaded._id} (all different values) + folder : string {Beheaded.folder} (same value: hcGfSQPASIZFUruh) + img : string {Beheaded.img} (2 different values) + systems/pf2e/icons/actions/Passive.webp (x6) + systems/pf2e/icons/actions/OneAction.webp (x1) + name : string {Beheaded.name} (all different values) + system : object {Beheaded.system} + actionType : object {Beheaded.system.actionType} + value : string {Beheaded.system.actionType.value} (2 different values) + passive (x6) + action (x1) + actions : object {Beheaded.system.actions} + [value] : integer {Beheaded.system.actions.value} (same value: 1) + category : string {Beheaded.system.category} (2 different values) + offensive (x6) + interaction (x1) + description : object {Beheaded.system.description} + value : string {Beheaded.system.description.value} (all different values) + publication : object {Beheaded.system.publication} + license : string {Beheaded.system.publication.license} (same value: OGL) + remaster : boolean {Beheaded.system.publication.remaster} (same value: False) + title : string {Beheaded.system.publication.title} (2 different values) + Pathfinder Bestiary 3 (x4) + Pathfinder Book of the Dead (x3) + rules : ###FoundryRulesObject### + traits : object {Beheaded.system.traits} + rarity : string {Beheaded.system.traits.rarity} (same value: common) + value : array {Beheaded.system.traits.value} + Length: min=0 max=5 + Value type: string {Beheaded.system.traits.value.[]} (5 different values) + aura (x2) + divine (x1) + emotion (x2) + fear (x2) + mental (x2) + type : string {Beheaded.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Bellflower Tiller.txt b/output/pf2e/packs/Bellflower Tiller.txt new file mode 100644 index 0000000..7cc63c3 --- /dev/null +++ b/output/pf2e/packs/Bellflower Tiller.txt @@ -0,0 +1,49 @@ +Bellflower Tiller +Different values: 7 +===================================== +object {Bellflower Tiller} + _id : string {Bellflower Tiller._id} (all different values) + folder : string {Bellflower Tiller.folder} (same value: RnbjrYVO6xk9nn2I) + img : string {Bellflower Tiller.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Bellflower Tiller.name} (all different values) + system : object {Bellflower Tiller.system} + actionType : object {Bellflower Tiller.system.actionType} + value : string {Bellflower Tiller.system.actionType.value} (2 different values) + passive (x6) + action (x1) + actions : object {Bellflower Tiller.system.actions} + [value] : integer {Bellflower Tiller.system.actions.value} (same value: 1) + category : string {Bellflower Tiller.system.category} (same value: class) + description : object {Bellflower Tiller.system.description} + value : string {Bellflower Tiller.system.description.value} (all different values) + level : object {Bellflower Tiller.system.level} + value : integer {Bellflower Tiller.system.level.value} (4 different values) + 6 (x1) + 12 (x1) + 8 (x3) + 10 (x2) + prerequisites : object {Bellflower Tiller.system.prerequisites} + value : array {Bellflower Tiller.system.prerequisites.value} + Length: min=1 max=4 + Value type: object {Bellflower Tiller.system.prerequisites.value.[]} + value : string {Bellflower Tiller.system.prerequisites.value.[].value} (6 different values) + expert in Stealth (x1) + expert in Survival (x1) + member of the Bellflower Network (x1) + Charisma +2 (x1) + Bellflower Dedication (x6) + expert in a melee weapon (x1) + publication : object {Bellflower Tiller.system.publication} + license : string {Bellflower Tiller.system.publication.license} (same value: OGL) + remaster : boolean {Bellflower Tiller.system.publication.remaster} (same value: False) + title : string {Bellflower Tiller.system.publication.title} (same value: Pathfinder #147: Tomorrow Must Burn) + rules : ###FoundryRulesObject### + traits : object {Bellflower Tiller.system.traits} + rarity : string {Bellflower Tiller.system.traits.rarity} (same value: uncommon) + value : array {Bellflower Tiller.system.traits.value} + Length: min=1 max=2 + Value type: string {Bellflower Tiller.system.traits.value.[]} (3 different values) + archetype (x7) + dedication (x1) + attack (x1) + type : string {Bellflower Tiller.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Bestiary 1.txt b/output/pf2e/packs/Bestiary 1.txt new file mode 100644 index 0000000..0be7ace --- /dev/null +++ b/output/pf2e/packs/Bestiary 1.txt @@ -0,0 +1,2797 @@ +Bestiary 1 +Different values: 177 +===================================== +object {Bestiary 1} + _id : string {Bestiary 1._id} (all different values) + img : string {Bestiary 1.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Bestiary 1.items} + Length: min=2 max=49 + Value type: object {Bestiary 1.items.[]} + _id : string {Bestiary 1.items.[]._id} (2516 different values) + img : string {Bestiary 1.items.[].img} (262 different values) + name : string {Bestiary 1.items.[].name} (780 different values) + sort : integer {Bestiary 1.items.[].sort} (49 different values) + system : object {Bestiary 1.items.[].system} + [autoHeightenLevel] : object {Bestiary 1.items.[].system.autoHeightenLevel} + [value] : integer {Bestiary 1.items.[].system.autoHeightenLevel.value} (9 different values) + 5 (x4) + 7 (x3) + 3 (x4) + 6 (x5) + 8 (x5) + 4 (x7) + 1 (x1) + 2 (x3) + 9 (x2) + description : object {Bestiary 1.items.[].system.description} + value : string {Bestiary 1.items.[].system.description.value} (778 different values) + [prepared] : object {Bestiary 1.items.[].system.prepared} + [flexible] : boolean {Bestiary 1.items.[].system.prepared.flexible} (same value: False) + value : string {Bestiary 1.items.[].system.prepared.value} (4 different values) + innate (x118) + focus (x1) + prepared (x32) + spontaneous (x9) + [proficiency] : object {Bestiary 1.items.[].system.proficiency} + value : integer {Bestiary 1.items.[].system.proficiency.value} (2 different values) + 0 (x159) + 1 (x1) + publication : object {Bestiary 1.items.[].system.publication} + license : string {Bestiary 1.items.[].system.publication.license} (2 different values) + OGL (x2929) + ORC (x16) + remaster : boolean {Bestiary 1.items.[].system.publication.remaster} (2 different values) + False (x2929) + True (x16) + title : string {Bestiary 1.items.[].system.publication.title} (6 different values) + (x1324) + Pathfinder Core Rulebook (x1305) + Pathfinder Bestiary (x298) + Pathfinder Player Core (x14) + Pathfinder Monster Core (x2) + Pathfinder Bestiary 2 (x2) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Bestiary 1.items.[].system.showSlotlessLevels} + value : boolean {Bestiary 1.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Bestiary 1.items.[].system.slots} + [slot3] : object {Bestiary 1.items.[].system.slots.slot3} + max : integer {Bestiary 1.items.[].system.slots.slot3.max} (4 different values) + 1 (x3) + 3 (x27) + 2 (x3) + 4 (x3) + [value] : integer {Bestiary 1.items.[].system.slots.slot3.value} (3 different values) + 1 (x2) + 4 (x3) + 2 (x1) + [prepared] : array {Bestiary 1.items.[].system.slots.slot3.prepared} + Length: min=1 max=3 + Value type: object {Bestiary 1.items.[].system.slots.slot3.prepared.[]} + id : string {Bestiary 1.items.[].system.slots.slot3.prepared.[].id} (86 different values) + [slot5] : object {Bestiary 1.items.[].system.slots.slot5} + max : integer {Bestiary 1.items.[].system.slots.slot5.max} (4 different values) + 1 (x2) + 2 (x2) + 3 (x18) + 4 (x1) + [value] : integer {Bestiary 1.items.[].system.slots.slot5.value} (3 different values) + 1 (x2) + 4 (x1) + 3 (x1) + [prepared] : array {Bestiary 1.items.[].system.slots.slot5.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 1.items.[].system.slots.slot5.prepared.[]} + id : string {Bestiary 1.items.[].system.slots.slot5.prepared.[].id} (55 different values) + [slot6] : object {Bestiary 1.items.[].system.slots.slot6} + max : integer {Bestiary 1.items.[].system.slots.slot6.max} (3 different values) + 1 (x1) + 3 (x13) + 2 (x2) + [value] : integer {Bestiary 1.items.[].system.slots.slot6.value} (same value: 1) + prepared : array {Bestiary 1.items.[].system.slots.slot6.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 1.items.[].system.slots.slot6.prepared.[]} + id : string {Bestiary 1.items.[].system.slots.slot6.prepared.[].id} (43 different values) + [slot8] : object {Bestiary 1.items.[].system.slots.slot8} + max : integer {Bestiary 1.items.[].system.slots.slot8.max} (3 different values) + 1 (x1) + 3 (x5) + 2 (x2) + [value] : integer {Bestiary 1.items.[].system.slots.slot8.value} (same value: 1) + prepared : array {Bestiary 1.items.[].system.slots.slot8.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 1.items.[].system.slots.slot8.prepared.[]} + id : string {Bestiary 1.items.[].system.slots.slot8.prepared.[].id} (19 different values) + dF2stlWjaLaIy1ug (x1) + 7BdCCTLPBiGA757s (x1) + Fu7B0MaJbF2kksBn (x1) + sILPrihWar7oKvl5 (x1) + XsOfUKqiuXGCEMrg (x1) + GJl32ol4bDyNg68e (x1) + N5J4k48eELJTmU1c (x1) + WXKB2UY76YxCzkiu (x1) + 4RmQuIc8xqXHF2pR (x1) + iE8LOPNEUYpewzBT (x1) + 4gh85ZF7VwNw7aqM (x1) + VI282mRs7pg5xuLX (x1) + QxwHIcvQ4H8HUAM4 (x1) + Ux8C6xJEFVaGIS1t (x1) + b0N5pNFZ8RCVhDiN (x1) + tDqAamXPs4c5PS9C (x1) + 3xCo4s2brHouEV3q (x1) + OxUaXagY0qiuP31V (x1) + 98Y6J6id8FBKOj0v (x1) + [slot0] : object {Bestiary 1.items.[].system.slots.slot0} + max : integer {Bestiary 1.items.[].system.slots.slot0.max} (3 different values) + 5 (x28) + 4 (x3) + 3 (x1) + prepared : array {Bestiary 1.items.[].system.slots.slot0.prepared} + Length: min=3 max=5 + Value type: object {Bestiary 1.items.[].system.slots.slot0.prepared.[]} + id : string {Bestiary 1.items.[].system.slots.slot0.prepared.[].id} (155 different values) + [slot1] : object {Bestiary 1.items.[].system.slots.slot1} + max : integer {Bestiary 1.items.[].system.slots.slot1.max} (2 different values) + 3 (x26) + 4 (x15) + [prepared] : array {Bestiary 1.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Bestiary 1.items.[].system.slots.slot1.prepared.[]} + id : string {Bestiary 1.items.[].system.slots.slot1.prepared.[].id} (98 different values) + [value] : integer {Bestiary 1.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {Bestiary 1.items.[].system.slots.slot2} + max : integer {Bestiary 1.items.[].system.slots.slot2.max} (4 different values) + 3 (x24) + 4 (x9) + 2 (x1) + 5 (x1) + [prepared] : array {Bestiary 1.items.[].system.slots.slot2.prepared} + Length: min=2 max=5 + Value type: object {Bestiary 1.items.[].system.slots.slot2.prepared.[]} + id : string {Bestiary 1.items.[].system.slots.slot2.prepared.[].id} (101 different values) + [value] : integer {Bestiary 1.items.[].system.slots.slot2.value} (same value: 4) + [slot4] : object {Bestiary 1.items.[].system.slots.slot4} + max : integer {Bestiary 1.items.[].system.slots.slot4.max} (4 different values) + 3 (x24) + 2 (x2) + 1 (x1) + 4 (x2) + [prepared] : array {Bestiary 1.items.[].system.slots.slot4.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 1.items.[].system.slots.slot4.prepared.[]} + id : string {Bestiary 1.items.[].system.slots.slot4.prepared.[].id} (73 different values) + [value] : integer {Bestiary 1.items.[].system.slots.slot4.value} (3 different values) + 3 (x1) + 1 (x1) + 4 (x2) + [slot7] : object {Bestiary 1.items.[].system.slots.slot7} + max : integer {Bestiary 1.items.[].system.slots.slot7.max} (2 different values) + 3 (x9) + 2 (x1) + prepared : array {Bestiary 1.items.[].system.slots.slot7.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 1.items.[].system.slots.slot7.prepared.[]} + id : string {Bestiary 1.items.[].system.slots.slot7.prepared.[].id} (29 different values) + [slot9] : object {Bestiary 1.items.[].system.slots.slot9} + max : integer {Bestiary 1.items.[].system.slots.slot9.max} (2 different values) + 3 (x1) + 2 (x1) + prepared : array {Bestiary 1.items.[].system.slots.slot9.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 1.items.[].system.slots.slot9.prepared.[]} + id : string {Bestiary 1.items.[].system.slots.slot9.prepared.[].id} (5 different values) + FHZozBcWjDIPUp7Q (x1) + 4gh85ZF7VwNw7aqM (x1) + pTbsxp8AX1tR8aGM (x1) + qSnYmhhxmdUdcp0T (x1) + dVS4aZFsnqV0lBzg (x1) + [slug] : string {Bestiary 1.items.[].system.slug} (343 different values) + [spelldc] : object {Bestiary 1.items.[].system.spelldc} + dc : integer {Bestiary 1.items.[].system.spelldc.dc} (31 different values) + [mod] : integer {Bestiary 1.items.[].system.spelldc.mod} (same value: 0) + value : integer {Bestiary 1.items.[].system.spelldc.value} (32 different values) + [tradition] : object {Bestiary 1.items.[].system.tradition} + value : string {Bestiary 1.items.[].system.tradition.value} (4 different values) + divine (x35) + arcane (x101) + occult (x21) + primal (x3) + [area] : object {Bestiary 1.items.[].system.area} + type : string {Bestiary 1.items.[].system.area.type} (4 different values) + line (x7) + burst (x140) + emanation (x81) + cone (x12) + value : integer {Bestiary 1.items.[].system.area.value} (10 different values) + 60 (x14) + 30 (x94) + 50 (x7) + 10 (x28) + 20 (x81) + 40 (x5) + 100 (x4) + 5 (x4) + 120 (x1) + 15 (x2) + [details] : string {Bestiary 1.items.[].system.area.details} (3 different values) + 20-foot burst adjacent to a flat surface (x2) + all squares in a 20-foot-radius burst that contain plants (x7) + 10-foot radius, 40-foot-tall cylinder (x2) + [cost] : object {Bestiary 1.items.[].system.cost} + value : string {Bestiary 1.items.[].system.cost.value} (5 different values) + (x1262) + diamonds worth a total value of 75 gp × the target's level (x1) + 6 gp of ruby dust (x1) + black sapphire with a gp value of at least the target's level × 100 (x1) + rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level (x1) + [counteraction] : boolean {Bestiary 1.items.[].system.counteraction} (2 different values) + False (x1189) + True (x77) + [damage] : object {Bestiary 1.items.[].system.damage} + [damageType] : string {Bestiary 1.items.[].system.damage.damageType} (3 different values) + piercing (x22) + slashing (x15) + bludgeoning (x7) + [dice] : integer {Bestiary 1.items.[].system.damage.dice} (same value: 1) + [die] : string {Bestiary 1.items.[].system.damage.die} (5 different values) + d8 (x18) + d6 (x16) + d12 (x2) + d10 (x3) + d4 (x5) + [0] : object {Bestiary 1.items.[].system.damage.0} + [applyMod] : mixed + boolean {Bestiary 1.items.[].system.damage.0.applyMod} (2 different values) + False (x62) + True (x21) + string {Bestiary 1.items.[].system.damage.0.applyMod} (same value: 0) + [category] : mixed + formula : string {Bestiary 1.items.[].system.damage.0.formula} (31 different values) + kinds : array {Bestiary 1.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Bestiary 1.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x113) + healing (x19) + materials : array<> {Bestiary 1.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.damage.0.type} (14 different values) + spirit (x5) + untyped (x9) + bludgeoning (x8) + void (x11) + cold (x13) + sonic (x5) + vitality (x14) + mental (x11) + fire (x13) + electricity (x7) + force (x12) + acid (x4) + poison (x2) + piercing (x2) + [9k8ayqgvgultdghx] : object {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [gcovwqxwitqchoin] : object {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {Bestiary 1.items.[].system.defense} + [save] : object {Bestiary 1.items.[].system.defense.save} + basic : boolean {Bestiary 1.items.[].system.defense.save.basic} (2 different values) + False (x239) + True (x55) + statistic : string {Bestiary 1.items.[].system.defense.save.statistic} (3 different values) + fortitude (x77) + will (x168) + reflex (x49) + [passive] : object {Bestiary 1.items.[].system.defense.passive} + statistic : string {Bestiary 1.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Bestiary 1.items.[].system.duration} + sustained : boolean {Bestiary 1.items.[].system.duration.sustained} (2 different values) + False (x1104) + True (x163) + value : mixed + string {Bestiary 1.items.[].system.duration.value} (21 different values) + integer {Bestiary 1.items.[].system.duration.value} (same value: -1) + [expiry] : string {Bestiary 1.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {Bestiary 1.items.[].system.duration.unit} (same value: unlimited) + [level] : object {Bestiary 1.items.[].system.level} + value : integer {Bestiary 1.items.[].system.level.value} (12 different values) + 1 (x537) + 0 (x67) + 2 (x237) + 7 (x44) + 6 (x59) + 5 (x90) + 4 (x152) + 3 (x125) + 8 (x25) + 9 (x6) + 15 (x1) + 11 (x1) + [location] : object {Bestiary 1.items.[].system.location} + [value] : string {Bestiary 1.items.[].system.location.value} (131 different values) + [heightenedLevel] : integer {Bestiary 1.items.[].system.location.heightenedLevel} (10 different values) + 2 (x85) + 1 (x84) + 7 (x23) + 6 (x28) + 4 (x81) + 3 (x70) + 5 (x67) + 8 (x23) + 10 (x4) + 9 (x7) + [uses] : object {Bestiary 1.items.[].system.location.uses} + max : integer {Bestiary 1.items.[].system.location.uses.max} (3 different values) + 3 (x13) + 2 (x14) + 4 (x1) + value : integer {Bestiary 1.items.[].system.location.uses.value} (3 different values) + 3 (x13) + 2 (x14) + 4 (x1) + [overlays] : object {Bestiary 1.items.[].system.overlays} + [a33QUFoKgoOprovO] : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + heightening : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [2I469pfbYcmFvzOA] : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [37gy7l19tik74o4s] : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x14) + healing (x14) + manipulate (x14) + vitality (x14) + [7qdtetowq348s9oc] : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x14) + healing (x14) + manipulate (x14) + vitality (x14) + [lfxcoz2d3f8j2zq1] : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x14) + healing (x14) + manipulate (x14) + vitality (x14) + [4gyp3qlsv5ywdyjq] : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [UTMlHk0o5FXLlwwM] : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [range] : mixed + object {Bestiary 1.items.[].system.range} + value : string {Bestiary 1.items.[].system.range.value} (15 different values) + touch (x234) + (x277) + 30 feet (x338) + 500 feet (x86) + 120 feet (x220) + see text (x4) + planetary (x16) + 40 feet (x3) + 10 feet (x21) + 0 feet (x10) + 60 feet (x27) + 100 miles (x6) + varies (x18) + unlimited (x4) + emanation up to 40-feet (x2) + integer {Bestiary 1.items.[].system.range} (3 different values) + 120 (x1) + 100 (x3) + 60 (x4) + [requirements] : string {Bestiary 1.items.[].system.requirements} (2 different values) + (x1248) + 3 gp silver bell focus (x18) + [target] : object {Bestiary 1.items.[].system.target} + value : string {Bestiary 1.items.[].system.target.value} (53 different values) + [time] : object {Bestiary 1.items.[].system.time} + value : string {Bestiary 1.items.[].system.time.value} (9 different values) + 1 (x55) + 2 (x913) + 10 minutes (x104) + 1 day (x16) + 1 minute (x80) + 3 (x67) + reaction (x6) + 1 to 3 (x24) + 1 hour (x1) + [traits] : object {Bestiary 1.items.[].system.traits} + [rarity] : string {Bestiary 1.items.[].system.traits.rarity} (3 different values) + uncommon (x177) + common (x2590) + rare (x1) + [traditions] : array {Bestiary 1.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Bestiary 1.items.[].system.traits.traditions.[]} (4 different values) + arcane (x1064) + divine (x578) + occult (x1005) + primal (x574) + [value] : array {Bestiary 1.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Bestiary 1.items.[].system.traits.value.[]} (122 different values) + [integrated] : mixed + [selected] : object {Bestiary 1.items.[].system.traits.selected} + [baseItem] : string {Bestiary 1.items.[].system.baseItem} (28 different values) + [bonus] : object {Bestiary 1.items.[].system.bonus} + value : integer {Bestiary 1.items.[].system.bonus.value} (35 different values) + [bonusDamage] : object {Bestiary 1.items.[].system.bonusDamage} + value : integer {Bestiary 1.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Bestiary 1.items.[].system.bulk} + value : mixed + integer {Bestiary 1.items.[].system.bulk.value} (5 different values) + 1 (x32) + 3 (x1) + 2 (x18) + 0 (x6) + 4 (x2) + float {Bestiary 1.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Bestiary 1.items.[].system.category} (10 different values) + simple (x16) + martial (x28) + heavy (x3) + ammo (x10) + defensive (x375) + offensive (x470) + interaction (x148) + medium (x5) + light (x2) + poison (x3) + [containerId] : mixed + [equipped] : object {Bestiary 1.items.[].system.equipped} + carryType : string {Bestiary 1.items.[].system.equipped.carryType} (2 different values) + held (x64) + worn (x13) + [handsHeld] : integer {Bestiary 1.items.[].system.equipped.handsHeld} (3 different values) + 2 (x11) + 1 (x53) + 0 (x2) + [invested] : boolean {Bestiary 1.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Bestiary 1.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Bestiary 1.items.[].system.group} (11 different values) + crossbow (x4) + sword (x15) + plate (x6) + polearm (x3) + spear (x10) + bow (x4) + leather (x3) + chain (x1) + flail (x1) + club (x6) + knife (x1) + [hardness] : integer {Bestiary 1.items.[].system.hardness} (3 different values) + 0 (x73) + 5 (x3) + 10 (x1) + [hp] : object {Bestiary 1.items.[].system.hp} + max : integer {Bestiary 1.items.[].system.hp.max} (3 different values) + 0 (x73) + 20 (x3) + 80 (x1) + value : integer {Bestiary 1.items.[].system.hp.value} (3 different values) + 0 (x73) + 20 (x3) + 80 (x1) + [material] : object {Bestiary 1.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Bestiary 1.items.[].system.price} + value : object {Bestiary 1.items.[].system.price.value} + [gp] : integer {Bestiary 1.items.[].system.price.value.gp} (15 different values) + 3 (x6) + 1 (x13) + 2 (x12) + 18 (x1) + 8 (x3) + 3000 (x1) + 20 (x3) + 7 (x3) + 6 (x1) + 14 (x1) + 4 (x1) + 30 (x2) + 600 (x1) + 501 (x1) + 360 (x1) + [sp] : integer {Bestiary 1.items.[].system.price.value.sp} (4 different values) + 1 (x12) + 9 (x1) + 5 (x4) + 6 (x1) + [per] : integer {Bestiary 1.items.[].system.price.per} (same value: 10) + [quantity] : integer {Bestiary 1.items.[].system.quantity} (9 different values) + 1 (x59) + 10 (x5) + 3 (x1) + 2 (x5) + 4 (x1) + 60 (x1) + 5 (x2) + 20 (x2) + 6 (x1) + [reload] : object {Bestiary 1.items.[].system.reload} + value : string {Bestiary 1.items.[].system.reload.value} (4 different values) + 1 (x4) + (x29) + - (x7) + 0 (x4) + [runes] : object {Bestiary 1.items.[].system.runes} + [potency] : integer {Bestiary 1.items.[].system.runes.potency} (2 different values) + 0 (x41) + 1 (x13) + [property] : array {Bestiary 1.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Bestiary 1.items.[].system.runes.property.[]} (same value: holy) + [striking] : integer {Bestiary 1.items.[].system.runes.striking} (2 different values) + 0 (x36) + 1 (x8) + [reinforcing] : integer {Bestiary 1.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {Bestiary 1.items.[].system.runes.resilient} (same value: 0) + [size] : string {Bestiary 1.items.[].system.size} (4 different values) + med (x55) + lg (x20) + tiny (x1) + huge (x1) + [splashDamage] : object {Bestiary 1.items.[].system.splashDamage} + [value] : integer {Bestiary 1.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Bestiary 1.items.[].system.usage} + value : string {Bestiary 1.items.[].system.usage.value} (4 different values) + held-in-two-hands (x11) + held-in-one-hand (x47) + held-in-one-plus-hands (x4) + worn (x1) + [acBonus] : integer {Bestiary 1.items.[].system.acBonus} (6 different values) + 2 (x5) + 5 (x1) + 4 (x4) + 1 (x1) + 3 (x1) + 6 (x2) + [speedPenalty] : integer {Bestiary 1.items.[].system.speedPenalty} (3 different values) + 0 (x6) + -10 (x3) + -5 (x5) + [checkPenalty] : integer {Bestiary 1.items.[].system.checkPenalty} (3 different values) + -3 (x3) + -2 (x5) + -1 (x2) + [dexCap] : integer {Bestiary 1.items.[].system.dexCap} (5 different values) + 1 (x5) + 4 (x1) + 3 (x1) + 2 (x1) + 0 (x2) + [strength] : integer {Bestiary 1.items.[].system.strength} (5 different values) + 3 (x5) + 0 (x1) + 1 (x1) + 2 (x1) + 4 (x2) + [stackGroup] : string {Bestiary 1.items.[].system.stackGroup} (2 different values) + bolts (x4) + arrows (x4) + [uses] : object {Bestiary 1.items.[].system.uses} + autoDestroy : boolean {Bestiary 1.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Bestiary 1.items.[].system.uses.max} (same value: 1) + value : integer {Bestiary 1.items.[].system.uses.value} (same value: 1) + [attack] : object {Bestiary 1.items.[].system.attack} + value : string {Bestiary 1.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Bestiary 1.items.[].system.attackEffects} + [custom] : string {Bestiary 1.items.[].system.attackEffects.custom} (same value: ) + value : array {Bestiary 1.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Bestiary 1.items.[].system.attackEffects.value.[]} (47 different values) + [damageRolls] : object {Bestiary 1.items.[].system.damageRolls} + [mjadst6lj09xzqchu9ct] : object {Bestiary 1.items.[].system.damageRolls.mjadst6lj09xzqchu9ct} + damage : string {Bestiary 1.items.[].system.damageRolls.mjadst6lj09xzqchu9ct.damage} (same value: 1d8+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.mjadst6lj09xzqchu9ct.damageType} (same value: slashing) + [bdv8bdbc088q7et3d5g8] : object {Bestiary 1.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8} + damage : string {Bestiary 1.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damage} (same value: 1d8+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damageType} (same value: piercing) + [r1nh5g9u61dfrqo177la] : object {Bestiary 1.items.[].system.damageRolls.r1nh5g9u61dfrqo177la} + damage : string {Bestiary 1.items.[].system.damageRolls.r1nh5g9u61dfrqo177la.damage} (same value: 3d10+17) + damageType : string {Bestiary 1.items.[].system.damageRolls.r1nh5g9u61dfrqo177la.damageType} (same value: bludgeoning) + [gn46d6t3xy5xubspjs62] : object {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62} + damage : string {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damage} (same value: 1d6+1) + damageType : string {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damageType} (same value: slashing) + [apipa74rdq4vghagf56h] : object {Bestiary 1.items.[].system.damageRolls.apipa74rdq4vghagf56h} + damage : string {Bestiary 1.items.[].system.damageRolls.apipa74rdq4vghagf56h.damage} (same value: 2d10+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.apipa74rdq4vghagf56h.damageType} (same value: piercing) + [j3rgjdjczyn55buec6ok] : object {Bestiary 1.items.[].system.damageRolls.j3rgjdjczyn55buec6ok} + damage : string {Bestiary 1.items.[].system.damageRolls.j3rgjdjczyn55buec6ok.damage} (same value: 2d8+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.j3rgjdjczyn55buec6ok.damageType} (same value: bludgeoning) + [gm3ehhva5q6xm5u4vic7] : object {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7} + damage : string {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damage} (same value: 2d8+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damageType} (same value: slashing) + [br9f5e5tjwavqbhdr8e4] : object {Bestiary 1.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4} + damage : string {Bestiary 1.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4.damage} (same value: 4d8+17) + damageType : string {Bestiary 1.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4.damageType} (same value: slashing) + [yikphbrttfvtj3iokk7u] : object {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u} + damage : string {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damage} (same value: 4d6+17) + damageType : string {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damageType} (same value: fire) + [z1j1bg9xqxgtst8fgag3] : object {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3} + damage : string {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damage} (same value: 4d12+18) + damageType : string {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damageType} (same value: piercing) + [s31a8tl9q4asg6vl811j] : object {Bestiary 1.items.[].system.damageRolls.s31a8tl9q4asg6vl811j} + damage : string {Bestiary 1.items.[].system.damageRolls.s31a8tl9q4asg6vl811j.damage} (same value: 4d10+18) + damageType : string {Bestiary 1.items.[].system.damageRolls.s31a8tl9q4asg6vl811j.damageType} (same value: bludgeoning) + [21wcxa25samjknoz4t0j] : object {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j} + damage : string {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (same value: 1d8+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: slashing) + [fmuc3tt84ghiy5gzxfag] : object {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag} + damage : string {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: spirit) + [ekd4zn6q64nd9im5e8tz] : object {Bestiary 1.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz} + damage : string {Bestiary 1.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damage} (same value: 2d6+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damageType} (same value: slashing) + [d88d04bcjo8in3h2kok7] : object {Bestiary 1.items.[].system.damageRolls.d88d04bcjo8in3h2kok7} + damage : string {Bestiary 1.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damageType} (same value: spirit) + [xigo14gfsr9rb4xoxoxa] : object {Bestiary 1.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa} + damage : string {Bestiary 1.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damage} (same value: 1d6+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damageType} (same value: piercing) + [08ewc1jbzlqrr7xbsbtx] : object {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx} + damage : string {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damage} (same value: 2d8+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damageType} (same value: piercing) + [bc29znw62n9r79vw9mje] : object {Bestiary 1.items.[].system.damageRolls.bc29znw62n9r79vw9mje} + damage : string {Bestiary 1.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damage} (same value: 2d6+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damageType} (same value: slashing) + [54h906k52ph3qo6q9sa9] : object {Bestiary 1.items.[].system.damageRolls.54h906k52ph3qo6q9sa9} + damage : string {Bestiary 1.items.[].system.damageRolls.54h906k52ph3qo6q9sa9.damage} (same value: 2d12+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.54h906k52ph3qo6q9sa9.damageType} (same value: piercing) + [gdbiome7pgw9uzmtjkao] : object {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao} + damage : string {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damageType} (same value: acid) + [25br5jzzx4ttrj3xjq16] : object {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16} + damage : string {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damage} (same value: 2d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damageType} (same value: slashing) + [dq8lzosuv0ip9h0eih47] : object {Bestiary 1.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47} + damage : string {Bestiary 1.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47.damage} (same value: 2d12+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47.damageType} (same value: bludgeoning) + [vprnzuh2ttwq46ty7aej] : object {Bestiary 1.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej} + damage : string {Bestiary 1.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej.damage} (same value: 1d10+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej.damageType} (same value: piercing) + [0] : object {Bestiary 1.items.[].system.damageRolls.0} + damage : string {Bestiary 1.items.[].system.damageRolls.0.damage} (13 different values) + 3d10+14 (x2) + 3d10+15 (x2) + 2d6+4 (x1) + 1d8+8 (x1) + 2d8+4 (x1) + 1d6 (x1) + 2d8+12 (x2) + 2d6+12 (x1) + 2d12+13 (x1) + 2d12 (x1) + 2d8+5 (x1) + 2d6+10 (x1) + 1d6+2 (x9) + damageType : string {Bestiary 1.items.[].system.damageRolls.0.damageType} (4 different values) + piercing (x11) + slashing (x2) + bludgeoning (x10) + spirit (x1) + [1] : object {Bestiary 1.items.[].system.damageRolls.1} + damage : string {Bestiary 1.items.[].system.damageRolls.1.damage} (4 different values) + 2d6 (x3) + 3d6 (x2) + 1d6 (x4) + 1d4 (x1) + damageType : string {Bestiary 1.items.[].system.damageRolls.1.damageType} (5 different values) + acid (x2) + fire (x2) + bleed (x2) + spirit (x3) + cold (x1) + [2] : object {Bestiary 1.items.[].system.damageRolls.2} + [category] : string {Bestiary 1.items.[].system.damageRolls.2.category} (same value: persistent) + damage : string {Bestiary 1.items.[].system.damageRolls.2.damage} (2 different values) + 2d6 (x4) + 1d6 (x1) + damageType : string {Bestiary 1.items.[].system.damageRolls.2.damageType} (3 different values) + acid (x2) + fire (x2) + spirit (x1) + [0izcvudyzh3f1lob2e6n] : object {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n} + damage : string {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damage} (same value: 3d8+14) + damageType : string {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damageType} (same value: slashing) + [jps7ex97z6divk7qh6yi] : object {Bestiary 1.items.[].system.damageRolls.jps7ex97z6divk7qh6yi} + damage : string {Bestiary 1.items.[].system.damageRolls.jps7ex97z6divk7qh6yi.damage} (same value: 3d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.jps7ex97z6divk7qh6yi.damageType} (same value: bludgeoning) + [jkvefksw29fe912laty1] : object {Bestiary 1.items.[].system.damageRolls.jkvefksw29fe912laty1} + damage : string {Bestiary 1.items.[].system.damageRolls.jkvefksw29fe912laty1.damage} (same value: 2d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.jkvefksw29fe912laty1.damageType} (same value: piercing) + [q0flat6fmgisj02n60ls] : object {Bestiary 1.items.[].system.damageRolls.q0flat6fmgisj02n60ls} + damage : string {Bestiary 1.items.[].system.damageRolls.q0flat6fmgisj02n60ls.damage} (same value: 2d10+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.q0flat6fmgisj02n60ls.damageType} (same value: piercing) + [71psbbkmllmnodm7i6dv] : object {Bestiary 1.items.[].system.damageRolls.71psbbkmllmnodm7i6dv} + damage : string {Bestiary 1.items.[].system.damageRolls.71psbbkmllmnodm7i6dv.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.71psbbkmllmnodm7i6dv.damageType} (same value: acid) + [hzsxainzdfm639fp67mb] : object {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb} + damage : string {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damage} (same value: 2d6+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damageType} (same value: slashing) + [i0i1hgxo8hjlkzmt5jfq] : object {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq} + damage : string {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damage} (same value: 2d8+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damageType} (same value: bludgeoning) + [9kegw7ys8mgsrciz9nr8] : object {Bestiary 1.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8} + damage : string {Bestiary 1.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8.damage} (same value: 1d8+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8.damageType} (same value: piercing) + [xsj02u4j38c3jdz4ek55] : object {Bestiary 1.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55} + damage : string {Bestiary 1.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: 2d8+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: bludgeoning) + [gceh08woazdfo2apk775] : object {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775} + damage : string {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: acid) + [rd1cm6vxeedqmf09hgts] : object {Bestiary 1.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts} + damage : string {Bestiary 1.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damage} (same value: 3d8+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damageType} (same value: piercing) + [a998e8ylkdbvsfsodml0] : object {Bestiary 1.items.[].system.damageRolls.a998e8ylkdbvsfsodml0} + damage : string {Bestiary 1.items.[].system.damageRolls.a998e8ylkdbvsfsodml0.damage} (same value: 1d12) + damageType : string {Bestiary 1.items.[].system.damageRolls.a998e8ylkdbvsfsodml0.damageType} (same value: electricity) + [c7ppjfdqhujf7vm7veo0] : object {Bestiary 1.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0} + damage : string {Bestiary 1.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0.damage} (same value: 3d8+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0.damageType} (same value: slashing) + [gt5vn7r7dup0tfe8lpdb] : object {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb} + damage : string {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damage} (same value: 3d8+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damageType} (same value: bludgeoning) + [y5k46jahp3w17sazrymm] : object {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm} + damage : string {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damage} (same value: 2d8+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damageType} (same value: piercing) + [gj9o1jgoaw6b4803a41j] : object {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j} + damage : string {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damage} (same value: 3d10+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damageType} (same value: piercing) + [j5bkjg771qdjamh02cas] : object {Bestiary 1.items.[].system.damageRolls.j5bkjg771qdjamh02cas} + damage : string {Bestiary 1.items.[].system.damageRolls.j5bkjg771qdjamh02cas.damage} (same value: 2d12) + damageType : string {Bestiary 1.items.[].system.damageRolls.j5bkjg771qdjamh02cas.damageType} (same value: electricity) + [xq7jdbacme5j58qxnjwz] : object {Bestiary 1.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz} + damage : string {Bestiary 1.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz.damage} (same value: 3d10+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz.damageType} (same value: slashing) + [taswnkp4h0m3hju3wzjx] : object {Bestiary 1.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx} + damage : string {Bestiary 1.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damage} (same value: 3d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damageType} (same value: bludgeoning) + [b7mywxl7hbz56mw4eam7] : object {Bestiary 1.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7} + damage : string {Bestiary 1.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7.damage} (same value: 2d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7.damageType} (same value: piercing) + [zdqk0k20qmqilo3hbzn0] : object {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0} + damage : string {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damage} (same value: 2d8+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damageType} (same value: piercing) + [gbyvgk2dqjawxbhyie01] : object {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01} + damage : string {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damage} (same value: 1d12) + damageType : string {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damageType} (same value: electricity) + [n60ff6bz2zbx5x3zlcw9] : object {Bestiary 1.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9} + damage : string {Bestiary 1.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9.damage} (same value: 2d8+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9.damageType} (same value: slashing) + [9xmfjzy40240wdz2qzqv] : object {Bestiary 1.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv} + damage : string {Bestiary 1.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv.damage} (same value: 2d8+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv.damageType} (same value: bludgeoning) + [8puonxj7926fcqg7ro9y] : object {Bestiary 1.items.[].system.damageRolls.8puonxj7926fcqg7ro9y} + damage : string {Bestiary 1.items.[].system.damageRolls.8puonxj7926fcqg7ro9y.damage} (same value: 1d8+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.8puonxj7926fcqg7ro9y.damageType} (same value: piercing) + [us0we2nnktbci4lfvgcl] : object {Bestiary 1.items.[].system.damageRolls.us0we2nnktbci4lfvgcl} + damage : string {Bestiary 1.items.[].system.damageRolls.us0we2nnktbci4lfvgcl.damage} (same value: 2d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.us0we2nnktbci4lfvgcl.damageType} (same value: piercing) + [fgtxbn522ftnmqrogyi9] : object {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9} + damage : string {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damageType} (same value: fire) + [o208ok74dbhugrpi71cb] : object {Bestiary 1.items.[].system.damageRolls.o208ok74dbhugrpi71cb} + damage : string {Bestiary 1.items.[].system.damageRolls.o208ok74dbhugrpi71cb.damage} (same value: 2d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.o208ok74dbhugrpi71cb.damageType} (same value: slashing) + [h5lf5wus9gdg3vu060bo] : object {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo} + damage : string {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damage} (same value: 1d12+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damageType} (same value: slashing) + [b8dmh0jf7z46zdeko0a8] : object {Bestiary 1.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8} + damage : string {Bestiary 1.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8.damage} (same value: 3d10+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8.damageType} (same value: slashing) + [yu8uo9v2qwl25qosevhx] : object {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx} + damage : string {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damage} (same value: 2d12+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damageType} (same value: slashing) + [eocyyomwr7pke5tnss6y] : object {Bestiary 1.items.[].system.damageRolls.eocyyomwr7pke5tnss6y} + damage : string {Bestiary 1.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damage} (same value: 2d6+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damageType} (same value: piercing) + [rc11tv9nfzrgf22zw630] : object {Bestiary 1.items.[].system.damageRolls.rc11tv9nfzrgf22zw630} + damage : string {Bestiary 1.items.[].system.damageRolls.rc11tv9nfzrgf22zw630.damage} (same value: 1d8) + damageType : string {Bestiary 1.items.[].system.damageRolls.rc11tv9nfzrgf22zw630.damageType} (same value: fire) + [zadfllrdm9ka0zn0yncq] : object {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq} + damage : string {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damage} (same value: 2d6+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damageType} (same value: slashing) + [42e33z05ddi7abnxes8h] : object {Bestiary 1.items.[].system.damageRolls.42e33z05ddi7abnxes8h} + damage : string {Bestiary 1.items.[].system.damageRolls.42e33z05ddi7abnxes8h.damage} (same value: 1d8+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.42e33z05ddi7abnxes8h.damageType} (same value: slashing) + [5h4fqol4p7hu5fhjh6ik] : object {Bestiary 1.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik} + damage : string {Bestiary 1.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik.damage} (same value: 2d12+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik.damageType} (same value: piercing) + [xzw6sv7grdqe2ua1wnea] : object {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea} + damage : string {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damage} (same value: 1d12) + damageType : string {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damageType} (same value: electricity) + [ve92frdyl1d9yti5483w] : object {Bestiary 1.items.[].system.damageRolls.ve92frdyl1d9yti5483w} + damage : string {Bestiary 1.items.[].system.damageRolls.ve92frdyl1d9yti5483w.damage} (same value: 2d10+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.ve92frdyl1d9yti5483w.damageType} (same value: slashing) + [lm6h3ugkf1lheol4569g] : object {Bestiary 1.items.[].system.damageRolls.lm6h3ugkf1lheol4569g} + damage : string {Bestiary 1.items.[].system.damageRolls.lm6h3ugkf1lheol4569g.damage} (same value: 1d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.lm6h3ugkf1lheol4569g.damageType} (same value: bludgeoning) + [03jov0w1pa1epey6fmdg] : object {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg} + damage : string {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damage} (same value: 3d12+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damageType} (same value: piercing) + [cwdsl7rv4tci0lcfsqe9] : object {Bestiary 1.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9} + damage : string {Bestiary 1.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9.damage} (same value: 2d12) + damageType : string {Bestiary 1.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9.damageType} (same value: electricity) + [i6medqeexmt18ylon5uu] : object {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu} + damage : string {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damage} (same value: 3d10+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damageType} (same value: slashing) + [7afyyt8uuyw5mvbk0cz0] : object {Bestiary 1.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0} + damage : string {Bestiary 1.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0.damage} (same value: 2d10+14) + damageType : string {Bestiary 1.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0.damageType} (same value: bludgeoning) + [539yb4irds38ddiri2ed] : object {Bestiary 1.items.[].system.damageRolls.539yb4irds38ddiri2ed} + damage : string {Bestiary 1.items.[].system.damageRolls.539yb4irds38ddiri2ed.damage} (same value: 2d8+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.539yb4irds38ddiri2ed.damageType} (same value: piercing) + [sb34e95hqfgft2d6yffh] : object {Bestiary 1.items.[].system.damageRolls.sb34e95hqfgft2d6yffh} + damage : string {Bestiary 1.items.[].system.damageRolls.sb34e95hqfgft2d6yffh.damage} (same value: 1d12) + damageType : string {Bestiary 1.items.[].system.damageRolls.sb34e95hqfgft2d6yffh.damageType} (same value: electricity) + [7g63wch5pbsrnwcu4zd6] : object {Bestiary 1.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6} + damage : string {Bestiary 1.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6.damage} (same value: 2d8+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6.damageType} (same value: slashing) + [nwbaexofkpomjq1l228f] : object {Bestiary 1.items.[].system.damageRolls.nwbaexofkpomjq1l228f} + damage : string {Bestiary 1.items.[].system.damageRolls.nwbaexofkpomjq1l228f.damage} (same value: 1d8+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.nwbaexofkpomjq1l228f.damageType} (same value: bludgeoning) + [xlcu2knts0gbklddzl2t] : object {Bestiary 1.items.[].system.damageRolls.xlcu2knts0gbklddzl2t} + damage : string {Bestiary 1.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damage} (same value: 2d10+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damageType} (same value: piercing) + [17iqcsyrhskrtvosuc2j] : object {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j} + damage : string {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damage} (same value: 2d8+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damageType} (same value: slashing) + [k1n8i3j9usbq1hyk36xl] : object {Bestiary 1.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl} + damage : string {Bestiary 1.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl.damage} (same value: 1d10+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl.damageType} (same value: piercing) + [tqh5zrktpw50jy8ygx9o] : object {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o} + damage : string {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damage} (same value: 1d8+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damageType} (same value: bludgeoning) + [wlyfzpfua9idh2fekuz7] : object {Bestiary 1.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7} + damage : string {Bestiary 1.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damage} (same value: 1d10+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damageType} (same value: bludgeoning) + [r42z9g2uk89qflklwjvz] : object {Bestiary 1.items.[].system.damageRolls.r42z9g2uk89qflklwjvz} + damage : string {Bestiary 1.items.[].system.damageRolls.r42z9g2uk89qflklwjvz.damage} (same value: 1d8+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.r42z9g2uk89qflklwjvz.damageType} (same value: slashing) + [bqpqxci98av1xgjswr0f] : object {Bestiary 1.items.[].system.damageRolls.bqpqxci98av1xgjswr0f} + damage : string {Bestiary 1.items.[].system.damageRolls.bqpqxci98av1xgjswr0f.damage} (same value: 1d6+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.bqpqxci98av1xgjswr0f.damageType} (same value: piercing) + [ghrwj7zjmjzkb8j9vhz1] : object {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1} + damage : string {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damage} (same value: 1d6+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damageType} (same value: piercing) + [f7aysg1od1qm8tt7db6q] : object {Bestiary 1.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q} + damage : string {Bestiary 1.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damage} (same value: 2d10+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damageType} (same value: piercing) + [z05z88pykuk0rfwe1m3p] : object {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p} + damage : string {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damageType} (same value: spirit) + [lwbddt3nkbfa4du00lut] : object {Bestiary 1.items.[].system.damageRolls.lwbddt3nkbfa4du00lut} + damage : string {Bestiary 1.items.[].system.damageRolls.lwbddt3nkbfa4du00lut.damage} (same value: 2d6+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.lwbddt3nkbfa4du00lut.damageType} (same value: slashing) + [3zq18frn5imzuf2rrc4r] : object {Bestiary 1.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r} + damage : string {Bestiary 1.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r.damageType} (same value: spirit) + [npjqo3w608o36puhaks1l] : object {Bestiary 1.items.[].system.damageRolls.npjqo3w608o36puhaks1l} + damage : string {Bestiary 1.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damage} (same value: 3d6+1) + damageType : string {Bestiary 1.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damageType} (same value: bludgeoning) + [w13fabw56ekl4qgrfutst] : object {Bestiary 1.items.[].system.damageRolls.w13fabw56ekl4qgrfutst} + damage : string {Bestiary 1.items.[].system.damageRolls.w13fabw56ekl4qgrfutst.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.w13fabw56ekl4qgrfutst.damageType} (same value: spirit) + [91vcz6emm628tbhyp93l3] : object {Bestiary 1.items.[].system.damageRolls.91vcz6emm628tbhyp93l3} + damage : string {Bestiary 1.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damage} (same value: 4d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damageType} (same value: sonic) + [nkki5qwj0zp3jhxpfceawh] : object {Bestiary 1.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh} + damage : string {Bestiary 1.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh.damageType} (same value: spirit) + [px8mx6kdlqnc5o7cv0bb] : object {Bestiary 1.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb} + damage : string {Bestiary 1.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb.damage} (same value: 2d8+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb.damageType} (same value: bludgeoning) + [2rulpnuihi7eiz58jgg1] : object {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1} + damage : string {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damage} (same value: 2d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damageType} (same value: bludgeoning) + [zkvzthqis2r7yob83r45] : object {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45} + damage : string {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damage} (same value: 1d10+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damageType} (same value: piercing) + [ip7slqhj3a2qbwlllepd] : object {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd} + damage : string {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damage} (same value: 2d6+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damageType} (same value: slashing) + [qpgrqz2i88n27gn56xw2] : object {Bestiary 1.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2} + damage : string {Bestiary 1.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2.damage} (same value: 3d8+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2.damageType} (same value: piercing) + [o9icz27koiu8dvhrzj4x] : object {Bestiary 1.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x} + damage : string {Bestiary 1.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x.damage} (same value: 2d8) + damageType : string {Bestiary 1.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x.damageType} (same value: acid) + [f9in2al6wjbjz5gg133t] : object {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t} + damage : string {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damage} (same value: 3d8+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damageType} (same value: slashing) + [keudfk6g4dv1zp5ikuuz] : object {Bestiary 1.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz} + damage : string {Bestiary 1.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz.damage} (same value: 2d8+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz.damageType} (same value: bludgeoning) + [ct0ixfplus4wv4mqerju] : object {Bestiary 1.items.[].system.damageRolls.ct0ixfplus4wv4mqerju} + damage : string {Bestiary 1.items.[].system.damageRolls.ct0ixfplus4wv4mqerju.damage} (same value: 3d10+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.ct0ixfplus4wv4mqerju.damageType} (same value: piercing) + [1xxs6hz0cjaf2hxaoc6i] : object {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i} + damage : string {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damage} (same value: 3d8) + damageType : string {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damageType} (same value: acid) + [wfkyl6k64ypw445lxubr] : object {Bestiary 1.items.[].system.damageRolls.wfkyl6k64ypw445lxubr} + damage : string {Bestiary 1.items.[].system.damageRolls.wfkyl6k64ypw445lxubr.damage} (same value: 3d10+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.wfkyl6k64ypw445lxubr.damageType} (same value: slashing) + [lg7yaq2x7x999b698yh2] : object {Bestiary 1.items.[].system.damageRolls.lg7yaq2x7x999b698yh2} + damage : string {Bestiary 1.items.[].system.damageRolls.lg7yaq2x7x999b698yh2.damage} (same value: 2d10+14) + damageType : string {Bestiary 1.items.[].system.damageRolls.lg7yaq2x7x999b698yh2.damageType} (same value: bludgeoning) + [j00s5lj2dirb2ykyirvb] : object {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb} + damage : string {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damage} (same value: 2d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damageType} (same value: piercing) + [6r1jyd8q4cslkcub1bfm] : object {Bestiary 1.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm} + damage : string {Bestiary 1.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm.damage} (same value: 1d8) + damageType : string {Bestiary 1.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm.damageType} (same value: acid) + [qc9e43qxh1k5zdk88s7h] : object {Bestiary 1.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h} + damage : string {Bestiary 1.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h.damage} (same value: 2d6+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h.damageType} (same value: slashing) + [jvlrn41qegcp9u9ct0bw] : object {Bestiary 1.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw} + damage : string {Bestiary 1.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw.damage} (same value: 1d8+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw.damageType} (same value: bludgeoning) + [aocqzbhfibm62sk68x09] : object {Bestiary 1.items.[].system.damageRolls.aocqzbhfibm62sk68x09} + damage : string {Bestiary 1.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damage} (same value: 2d4+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damageType} (same value: slashing) + [8flfg0q174kcxdepg29f] : object {Bestiary 1.items.[].system.damageRolls.8flfg0q174kcxdepg29f} + damage : string {Bestiary 1.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damage} (same value: 2d8+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damageType} (same value: piercing) + [hw7p9aa8mra13wy29nn6] : object {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6} + damage : string {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damage} (same value: 1d4-3) + damageType : string {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damageType} (same value: piercing) + [vd26ie3n7abv3664nj10] : object {Bestiary 1.items.[].system.damageRolls.vd26ie3n7abv3664nj10} + damage : string {Bestiary 1.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damage} (same value: 6d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damageType} (same value: void) + [686o1ballp548q31xv2x] : object {Bestiary 1.items.[].system.damageRolls.686o1ballp548q31xv2x} + damage : string {Bestiary 1.items.[].system.damageRolls.686o1ballp548q31xv2x.damage} (same value: 1d6+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.686o1ballp548q31xv2x.damageType} (same value: slashing) + [19n7ytarf2e37dzv9mth] : object {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth} + damage : string {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damage} (same value: 1d4+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damageType} (same value: bludgeoning) + [azrs6ahv1z8vgt3kahfh] : object {Bestiary 1.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh} + damage : string {Bestiary 1.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damage} (same value: 1d8+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damageType} (same value: bludgeoning) + [6pgsi9610ny6sqo3ergd] : object {Bestiary 1.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd} + damage : string {Bestiary 1.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damage} (same value: 2d6+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damageType} (same value: slashing) + [euiszbaasvqek43hpvu8] : object {Bestiary 1.items.[].system.damageRolls.euiszbaasvqek43hpvu8} + damage : string {Bestiary 1.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damage} (same value: 3d8+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damageType} (same value: piercing) + [pj07f1lxporv2byqg6ff] : object {Bestiary 1.items.[].system.damageRolls.pj07f1lxporv2byqg6ff} + damage : string {Bestiary 1.items.[].system.damageRolls.pj07f1lxporv2byqg6ff.damage} (same value: 1d8+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.pj07f1lxporv2byqg6ff.damageType} (same value: slashing) + [t05xmtdb6ef8u9k26ck1] : object {Bestiary 1.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1} + damage : string {Bestiary 1.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damage} (same value: 1d6+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damageType} (same value: piercing) + [emupfnwr9wlldfv9inb3] : object {Bestiary 1.items.[].system.damageRolls.emupfnwr9wlldfv9inb3} + damage : string {Bestiary 1.items.[].system.damageRolls.emupfnwr9wlldfv9inb3.damage} (same value: 1d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.emupfnwr9wlldfv9inb3.damageType} (same value: piercing) + [om3latb0p2bnapeol5la] : object {Bestiary 1.items.[].system.damageRolls.om3latb0p2bnapeol5la} + damage : string {Bestiary 1.items.[].system.damageRolls.om3latb0p2bnapeol5la.damage} (same value: 1d6+2) + damageType : string {Bestiary 1.items.[].system.damageRolls.om3latb0p2bnapeol5la.damageType} (same value: piercing) + [pl9es7cosufzq2cnx2w8] : object {Bestiary 1.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8} + damage : string {Bestiary 1.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damage} (same value: 1d4+2) + damageType : string {Bestiary 1.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damageType} (same value: piercing) + [jnfmtrt6xergnuqfcbum] : object {Bestiary 1.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum} + damage : string {Bestiary 1.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damage} (same value: 1d6+1) + damageType : string {Bestiary 1.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damageType} (same value: piercing) + [pcbd0jybzh51gbt8gpzh] : object {Bestiary 1.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh} + damage : string {Bestiary 1.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damage} (same value: 1d6+2) + damageType : string {Bestiary 1.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damageType} (same value: piercing) + [ms23571b6rq3md3vmtrl] : object {Bestiary 1.items.[].system.damageRolls.ms23571b6rq3md3vmtrl} + damage : string {Bestiary 1.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damageType} (same value: piercing) + [ngdnt2m13cjxv6aeb52q] : object {Bestiary 1.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q} + damage : string {Bestiary 1.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damage} (same value: 1d6+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damageType} (same value: piercing) + [fkdsrt40g6p4fjmpoj1g] : object {Bestiary 1.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g} + damage : string {Bestiary 1.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damageType} (same value: piercing) + [vth1jzwhg6489ybhls55] : object {Bestiary 1.items.[].system.damageRolls.vth1jzwhg6489ybhls55} + damage : string {Bestiary 1.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damage} (same value: 1d6+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damageType} (same value: bludgeoning) + [y4jh7dqu7b3o3ea1b177] : object {Bestiary 1.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177} + damage : string {Bestiary 1.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (same value: 2d6+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: slashing) + [sybp83yf88mujkx3m5ws] : object {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws} + damage : string {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: fire) + [odx07yipkxz8465gzz7u] : object {Bestiary 1.items.[].system.damageRolls.odx07yipkxz8465gzz7u} + damage : string {Bestiary 1.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (same value: 1d4+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: bludgeoning) + [4zcwv4n1x96wl1g457ma] : object {Bestiary 1.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma} + damage : string {Bestiary 1.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: fire) + [l41wimplo273wyqv6n74] : object {Bestiary 1.items.[].system.damageRolls.l41wimplo273wyqv6n74} + damage : string {Bestiary 1.items.[].system.damageRolls.l41wimplo273wyqv6n74.damage} (same value: 1d10+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.l41wimplo273wyqv6n74.damageType} (same value: piercing) + [2jjaccrbkuxw6o00c2qs] : object {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs} + damage : string {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damage} (same value: 2d6+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damageType} (same value: bludgeoning) + [3ojs4wt1z6ka1c9xdv7q] : object {Bestiary 1.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q} + damage : string {Bestiary 1.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q.damage} (same value: 1d6+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q.damageType} (same value: bludgeoning) + [ucjeuoxe1ud29po86tfwa] : object {Bestiary 1.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa} + damage : string {Bestiary 1.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa.damage} (same value: 1d4) + damageType : string {Bestiary 1.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa.damageType} (same value: fire) + [p5d1nbdm06qkq6wsqaq5] : object {Bestiary 1.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5} + damage : string {Bestiary 1.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damage} (same value: 2d10+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damageType} (same value: bludgeoning) + [xdjwadcumrlvj6hfe9dk] : object {Bestiary 1.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk} + damage : string {Bestiary 1.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk.damageType} (same value: acid) + [oah2drarovo3s87t3akp] : object {Bestiary 1.items.[].system.damageRolls.oah2drarovo3s87t3akp} + damage : string {Bestiary 1.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: 1d6+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing) + [35tvlmnbp3gxuakha4e4] : object {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4} + damage : string {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: 1d4+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing) + [p36zyj2o94q5m2av6t6a] : object {Bestiary 1.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} + damage : string {Bestiary 1.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: 1d6+1) + damageType : string {Bestiary 1.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) + [5gyt9361vlgk0oa54i93] : object {Bestiary 1.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} + damage : string {Bestiary 1.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: 1d4+1) + damageType : string {Bestiary 1.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) + [x9wy3vd7cmhyggot6i95] : object {Bestiary 1.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95} + damage : string {Bestiary 1.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damage} (same value: 1d10+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damageType} (same value: piercing) + [ofcei4lmqodi90t5p88z] : object {Bestiary 1.items.[].system.damageRolls.ofcei4lmqodi90t5p88z} + damage : string {Bestiary 1.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damage} (same value: 1d12+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damageType} (same value: piercing) + [haeij6f06vuk9vurwr67] : object {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67} + damage : string {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damage} (same value: 4d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damageType} (same value: acid) + [ebqa5i5egxegvrorc9dn] : object {Bestiary 1.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn} + damage : string {Bestiary 1.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn.damage} (same value: 3d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn.damageType} (same value: bludgeoning) + [6xckwz6azbuttymrht14] : object {Bestiary 1.items.[].system.damageRolls.6xckwz6azbuttymrht14} + damage : string {Bestiary 1.items.[].system.damageRolls.6xckwz6azbuttymrht14.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.6xckwz6azbuttymrht14.damageType} (same value: spirit) + [9oex7p00qh7y34t7o74r] : object {Bestiary 1.items.[].system.damageRolls.9oex7p00qh7y34t7o74r} + damage : string {Bestiary 1.items.[].system.damageRolls.9oex7p00qh7y34t7o74r.damage} (same value: 3d6+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.9oex7p00qh7y34t7o74r.damageType} (same value: slashing) + [zm7wps9l8doxagxzh7j0] : object {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0} + damage : string {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damageType} (same value: spirit) + [huse0s96oj90o031kvjl] : object {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl} + damage : string {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl.damage} (same value: 3d12+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl.damageType} (same value: piercing) + [ll04jn4ntbnz5sr0awo5] : object {Bestiary 1.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5} + damage : string {Bestiary 1.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5.damageType} (same value: spirit) + [2rmaougdufoqiax810hr] : object {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr} + damage : string {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr.damage} (same value: 3d12+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr.damageType} (same value: piercing) + [ajezdsdgqelku1rindq7] : object {Bestiary 1.items.[].system.damageRolls.ajezdsdgqelku1rindq7} + damage : string {Bestiary 1.items.[].system.damageRolls.ajezdsdgqelku1rindq7.damage} (same value: 3d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.ajezdsdgqelku1rindq7.damageType} (same value: fire) + [gwd2ka2ekza37f1jfgr2] : object {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2} + damage : string {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damage} (same value: 3d10+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damageType} (same value: slashing) + [18xxjc3vvlovw0f0lq2s] : object {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s} + damage : string {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damage} (same value: 3d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damageType} (same value: slashing) + [jtr6lgz5ii316zb3qw0p] : object {Bestiary 1.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p} + damage : string {Bestiary 1.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p.damage} (same value: 2d12+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p.damageType} (same value: piercing) + [vagmdxuf7cdlv425c9j5] : object {Bestiary 1.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5} + damage : string {Bestiary 1.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5.damage} (same value: 4d12+17) + damageType : string {Bestiary 1.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5.damageType} (same value: piercing) + [rzfwwq1mamhc4xvaom8n] : object {Bestiary 1.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n} + damage : string {Bestiary 1.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damage} (same value: 4d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damageType} (same value: fire) + [paj6ku1vwtzc28mt2fh8] : object {Bestiary 1.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8} + damage : string {Bestiary 1.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8.damage} (same value: 4d10+17) + damageType : string {Bestiary 1.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8.damageType} (same value: slashing) + [kon8uabc3bffhvl8c4js] : object {Bestiary 1.items.[].system.damageRolls.kon8uabc3bffhvl8c4js} + damage : string {Bestiary 1.items.[].system.damageRolls.kon8uabc3bffhvl8c4js.damage} (same value: 4d10+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.kon8uabc3bffhvl8c4js.damageType} (same value: slashing) + [hfh8wp1e6j9kkfvtry40] : object {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40} + damage : string {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damage} (same value: 2d12+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damageType} (same value: piercing) + [6gu15lbhvxpqldh1r786] : object {Bestiary 1.items.[].system.damageRolls.6gu15lbhvxpqldh1r786} + damage : string {Bestiary 1.items.[].system.damageRolls.6gu15lbhvxpqldh1r786.damage} (same value: 2d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.6gu15lbhvxpqldh1r786.damageType} (same value: piercing) + [wzj050074bqhjd8x7ai5] : object {Bestiary 1.items.[].system.damageRolls.wzj050074bqhjd8x7ai5} + damage : string {Bestiary 1.items.[].system.damageRolls.wzj050074bqhjd8x7ai5.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.wzj050074bqhjd8x7ai5.damageType} (same value: fire) + [46fn04a0edqza8svh1h8] : object {Bestiary 1.items.[].system.damageRolls.46fn04a0edqza8svh1h8} + damage : string {Bestiary 1.items.[].system.damageRolls.46fn04a0edqza8svh1h8.damage} (same value: 2d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.46fn04a0edqza8svh1h8.damageType} (same value: slashing) + [ocvi0eke4w9xhru23ejp] : object {Bestiary 1.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp} + damage : string {Bestiary 1.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp.damage} (same value: 2d10+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp.damageType} (same value: slashing) + [v0f0f8d4xy9k13wm1jys] : object {Bestiary 1.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys} + damage : string {Bestiary 1.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys.damage} (same value: 1d12+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys.damageType} (same value: piercing) + [77ttg4ohkkvejc14o7aq] : object {Bestiary 1.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq} + damage : string {Bestiary 1.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: 2d10+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: piercing) + [5jt45mn5kwiv67j36531] : object {Bestiary 1.items.[].system.damageRolls.5jt45mn5kwiv67j36531} + damage : string {Bestiary 1.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: 2d8+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: slashing) + [wybts31m3n9sm6kot2hb] : object {Bestiary 1.items.[].system.damageRolls.wybts31m3n9sm6kot2hb} + damage : string {Bestiary 1.items.[].system.damageRolls.wybts31m3n9sm6kot2hb.damage} (same value: 3d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.wybts31m3n9sm6kot2hb.damageType} (same value: piercing) + [dmx75n0pt9phkis1m73w] : object {Bestiary 1.items.[].system.damageRolls.dmx75n0pt9phkis1m73w} + damage : string {Bestiary 1.items.[].system.damageRolls.dmx75n0pt9phkis1m73w.damage} (same value: 3d4) + damageType : string {Bestiary 1.items.[].system.damageRolls.dmx75n0pt9phkis1m73w.damageType} (same value: poison) + [hncodzh1qjgv1w284czi] : object {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi} + damage : string {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damage} (same value: 3d8+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damageType} (same value: slashing) + [zilp1jsrmjlbsgmjdjk3] : object {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3} + damage : string {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damage} (same value: 3d8+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damageType} (same value: bludgeoning) + [t3imv1vj5md6k66rc8j7] : object {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7} + damage : string {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damage} (same value: 2d8+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damageType} (same value: piercing) + [syvp8lyw4m0gdi7kzwjf] : object {Bestiary 1.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf} + damage : string {Bestiary 1.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf.damage} (same value: 3d12+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf.damageType} (same value: piercing) + [bu4s0ct55zr0reuqfjo9] : object {Bestiary 1.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9} + damage : string {Bestiary 1.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9.damage} (same value: 4d4) + damageType : string {Bestiary 1.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9.damageType} (same value: poison) + [k4uii5axt4bz0kybgx16] : object {Bestiary 1.items.[].system.damageRolls.k4uii5axt4bz0kybgx16} + damage : string {Bestiary 1.items.[].system.damageRolls.k4uii5axt4bz0kybgx16.damage} (same value: 3d10+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.k4uii5axt4bz0kybgx16.damageType} (same value: slashing) + [u0pctnofux101iimtzlv] : object {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv} + damage : string {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv.damage} (same value: 3d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv.damageType} (same value: bludgeoning) + [u9h24a9hj3r3ggwp473g] : object {Bestiary 1.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g} + damage : string {Bestiary 1.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damage} (same value: 2d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damageType} (same value: piercing) + [kxo2evwefidmjdrytf6e] : object {Bestiary 1.items.[].system.damageRolls.kxo2evwefidmjdrytf6e} + damage : string {Bestiary 1.items.[].system.damageRolls.kxo2evwefidmjdrytf6e.damage} (same value: 2d10+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.kxo2evwefidmjdrytf6e.damageType} (same value: piercing) + [eh2tjf4bc592j9g60kmb] : object {Bestiary 1.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb} + damage : string {Bestiary 1.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb.damage} (same value: 2d4) + damageType : string {Bestiary 1.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb.damageType} (same value: poison) + [vpiii0vmkgvrnlxfkvr3] : object {Bestiary 1.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3} + damage : string {Bestiary 1.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3.damage} (same value: 2d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3.damageType} (same value: slashing) + [ksnmg3m1jk77ss09bkzj] : object {Bestiary 1.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj} + damage : string {Bestiary 1.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj.damage} (same value: 2d8+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj.damageType} (same value: bludgeoning) + [4a79clkueh1oj89y0hb2] : object {Bestiary 1.items.[].system.damageRolls.4a79clkueh1oj89y0hb2} + damage : string {Bestiary 1.items.[].system.damageRolls.4a79clkueh1oj89y0hb2.damage} (same value: 1d12+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.4a79clkueh1oj89y0hb2.damageType} (same value: piercing) + [5y9t31ed4up7bew9ghdh] : object {Bestiary 1.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh} + damage : string {Bestiary 1.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (same value: 1d10+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: slashing) + [f77i5twqvpaxwe1xjvcr] : object {Bestiary 1.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr} + damage : string {Bestiary 1.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damage} (same value: 1d4-2) + damageType : string {Bestiary 1.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damageType} (same value: bludgeoning) + [0hks0lvigvtbhorpp2zd] : object {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd} + damage : string {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damage} (same value: 1d8) + damageType : string {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damageType} (same value: sonic) + [uzw2c90f7a88rx6pdiky] : object {Bestiary 1.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky} + damage : string {Bestiary 1.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (same value: 2d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damageType} (same value: piercing) + [69q3icwohrlwwe927bd0] : object {Bestiary 1.items.[].system.damageRolls.69q3icwohrlwwe927bd0} + damage : string {Bestiary 1.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: 2d12+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: piercing) + [x85q3awqsvk8t9klp5di] : object {Bestiary 1.items.[].system.damageRolls.x85q3awqsvk8t9klp5di} + damage : string {Bestiary 1.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: 2d8+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: slashing) + [cauyldp7ucogum3lgy0i] : object {Bestiary 1.items.[].system.damageRolls.cauyldp7ucogum3lgy0i} + damage : string {Bestiary 1.items.[].system.damageRolls.cauyldp7ucogum3lgy0i.damage} (same value: 1d10+14) + damageType : string {Bestiary 1.items.[].system.damageRolls.cauyldp7ucogum3lgy0i.damageType} (same value: bludgeoning) + [fmlpw1mmhbg13dw7joaw] : object {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw} + damage : string {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damage} (same value: 1d6+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damageType} (same value: bludgeoning) + [cvz39c34iy8sx920aleg] : object {Bestiary 1.items.[].system.damageRolls.cvz39c34iy8sx920aleg} + damage : string {Bestiary 1.items.[].system.damageRolls.cvz39c34iy8sx920aleg.damage} (same value: 1d8+14) + damageType : string {Bestiary 1.items.[].system.damageRolls.cvz39c34iy8sx920aleg.damageType} (same value: bludgeoning) + [y56j7huh07xsmljhd3im] : object {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im} + damage : string {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damage} (same value: 2d8+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damageType} (same value: piercing) + [ps0x9hi537d3aumsgnlp] : object {Bestiary 1.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp} + damage : string {Bestiary 1.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damageType} (same value: acid) + [sndgo7rocf9qt1hi6m4x] : object {Bestiary 1.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x} + damage : string {Bestiary 1.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damage} (same value: 5d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damageType} (same value: acid) + [cdztrz6c3olg30xghi9m] : object {Bestiary 1.items.[].system.damageRolls.cdztrz6c3olg30xghi9m} + damage : string {Bestiary 1.items.[].system.damageRolls.cdztrz6c3olg30xghi9m.damage} (same value: 2d8+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.cdztrz6c3olg30xghi9m.damageType} (same value: piercing) + [mpv0rmpm4bjo561x4l7v] : object {Bestiary 1.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v} + damage : string {Bestiary 1.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v.damageType} (same value: spirit) + [71i98k84buqm3mcgzi8k] : object {Bestiary 1.items.[].system.damageRolls.71i98k84buqm3mcgzi8k} + damage : string {Bestiary 1.items.[].system.damageRolls.71i98k84buqm3mcgzi8k.damage} (same value: 1d8+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.71i98k84buqm3mcgzi8k.damageType} (same value: piercing) + [sq8w2dbxizgmsybefcpk] : object {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk} + damage : string {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damageType} (same value: spirit) + [uzr3pngsx92vlari6tp9] : object {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9} + damage : string {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damage} (same value: 3d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damageType} (same value: bludgeoning) + [86balgcqszxjjbylxtll] : object {Bestiary 1.items.[].system.damageRolls.86balgcqszxjjbylxtll} + damage : string {Bestiary 1.items.[].system.damageRolls.86balgcqszxjjbylxtll.damage} (same value: 1d6+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.86balgcqszxjjbylxtll.damageType} (same value: slashing) + [owlu732hmffq6ejn1nzv] : object {Bestiary 1.items.[].system.damageRolls.owlu732hmffq6ejn1nzv} + damage : string {Bestiary 1.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damage} (same value: 1d4+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damageType} (same value: bludgeoning) + [nktjvp1zl8mufepsevh6] : object {Bestiary 1.items.[].system.damageRolls.nktjvp1zl8mufepsevh6} + damage : string {Bestiary 1.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damage} (same value: 1d6+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damageType} (same value: piercing) + [l62r53xvi5fa93emftw4] : object {Bestiary 1.items.[].system.damageRolls.l62r53xvi5fa93emftw4} + damage : string {Bestiary 1.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damage} (same value: 2d8+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damageType} (same value: piercing) + [igj8v3sf65ku76csurok] : object {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok} + damage : string {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok.damage} (same value: 2d6+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok.damageType} (same value: slashing) + [htq8qguyjhots13g6ppy] : object {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy} + damage : string {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: 1d6-1) + damageType : string {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing) + [q6izqjpdmzc5p9l8n49x] : object {Bestiary 1.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x} + damage : string {Bestiary 1.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: 1d4-1) + damageType : string {Bestiary 1.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning) + [s8o8vo5z0kkok4l9eexx] : object {Bestiary 1.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx} + damage : string {Bestiary 1.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx.damage} (same value: 2d8+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx.damageType} (same value: slashing) + [te22c29vr7klnf1h7o6e] : object {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e} + damage : string {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damageType} (same value: spirit) + [7dvzr6ol99rjwg3odi1v] : object {Bestiary 1.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v} + damage : string {Bestiary 1.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v.damage} (same value: 1d10+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v.damageType} (same value: bludgeoning) + [vc5vy6yhpshrotvylvhv] : object {Bestiary 1.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv} + damage : string {Bestiary 1.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damageType} (same value: spirit) + [gh6g0ip90gsbws6reo5y] : object {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y} + damage : string {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damage} (same value: 2d10+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damageType} (same value: slashing) + [4kw9mu90f122u7lvosxj] : object {Bestiary 1.items.[].system.damageRolls.4kw9mu90f122u7lvosxj} + damage : string {Bestiary 1.items.[].system.damageRolls.4kw9mu90f122u7lvosxj.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.4kw9mu90f122u7lvosxj.damageType} (same value: spirit) + [h3q5t2t60155drfvc4as] : object {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as} + damage : string {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damage} (2 different values) + 3d4 (x1) + 1d4 (x1) + damageType : string {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damageType} (same value: fire) + [zigup8b64lelddhxmcrc] : object {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc} + damage : string {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damage} (2 different values) + 3d4 (x1) + 1d4 (x1) + damageType : string {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damageType} (same value: spirit) + [rur4cc2qkq9j3ru8okgv] : object {Bestiary 1.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv} + damage : string {Bestiary 1.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv.damage} (same value: 2d10+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv.damageType} (same value: slashing) + [dd6lbvp1p8a2ld7365xt] : object {Bestiary 1.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt} + damage : string {Bestiary 1.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt.damageType} (same value: spirit) + [8f38iqlmmuazz5awyshs] : object {Bestiary 1.items.[].system.damageRolls.8f38iqlmmuazz5awyshs} + damage : string {Bestiary 1.items.[].system.damageRolls.8f38iqlmmuazz5awyshs.damage} (same value: 2d10+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.8f38iqlmmuazz5awyshs.damageType} (same value: slashing) + [l063wz1ed4izkny2u3ah] : object {Bestiary 1.items.[].system.damageRolls.l063wz1ed4izkny2u3ah} + damage : string {Bestiary 1.items.[].system.damageRolls.l063wz1ed4izkny2u3ah.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.l063wz1ed4izkny2u3ah.damageType} (same value: spirit) + [cwp2arl0h869mwbsq76l] : object {Bestiary 1.items.[].system.damageRolls.cwp2arl0h869mwbsq76l} + damage : string {Bestiary 1.items.[].system.damageRolls.cwp2arl0h869mwbsq76l.damage} (same value: 2d10+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.cwp2arl0h869mwbsq76l.damageType} (same value: slashing) + [d76u6skf91ufj6ldrh2q] : object {Bestiary 1.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q} + damage : string {Bestiary 1.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q.damageType} (same value: spirit) + [y5afadj9h39cfjrh3fo1] : object {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1} + damage : string {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damage} (same value: 2d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damageType} (same value: piercing) + [6dypo2fua6lyv4uzhur5] : object {Bestiary 1.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5} + damage : string {Bestiary 1.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damage} (same value: 2d6+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damageType} (same value: slashing) + [agitoqvjihc4s48iesbx] : object {Bestiary 1.items.[].system.damageRolls.agitoqvjihc4s48iesbx} + damage : string {Bestiary 1.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damage} (same value: 1d10+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damageType} (same value: piercing) + [foya7kco2bg1alkrrnad] : object {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad} + damage : string {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damage} (same value: 2d8+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damageType} (same value: piercing) + [lkxx2tigja1315kmn643] : object {Bestiary 1.items.[].system.damageRolls.lkxx2tigja1315kmn643} + damage : string {Bestiary 1.items.[].system.damageRolls.lkxx2tigja1315kmn643.damage} (same value: 1d4+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.lkxx2tigja1315kmn643.damageType} (same value: bludgeoning) + [rrckukcsva2ollrm2xt8] : object {Bestiary 1.items.[].system.damageRolls.rrckukcsva2ollrm2xt8} + damage : string {Bestiary 1.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damage} (same value: 2d8+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damageType} (same value: piercing) + [2i8to42gbgxqyfd1qn1t] : object {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t} + damage : string {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damage} (same value: 3d8+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damageType} (same value: slashing) + [5x5oqhshrlmp1j5b1fvr] : object {Bestiary 1.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr} + damage : string {Bestiary 1.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damage} (same value: 3d12+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damageType} (same value: bludgeoning) + [rvlu5qwwq843u9jw1bki] : object {Bestiary 1.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki} + damage : string {Bestiary 1.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning) + [h1baxzxwk0adq18a7lst] : object {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst} + damage : string {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damage} (same value: 4d12+18) + damageType : string {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damageType} (same value: piercing) + [10l0p7meojfaz1586cra] : object {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra} + damage : string {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra.damage} (same value: 4d10+18) + damageType : string {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra.damageType} (same value: bludgeoning) + [m2f9nmnp3iz488oop9b2] : object {Bestiary 1.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2} + damage : string {Bestiary 1.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2.damage} (same value: 2d10+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2.damageType} (same value: piercing) + [hdf9822of0th1su7frns] : object {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns} + damage : string {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns.damageType} (same value: spirit) + [inihh3ou3sidhnstxqqs] : object {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs} + damage : string {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damage} (same value: 2d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damageType} (same value: bludgeoning) + [s2fdlc0vskjiw72hhpo8] : object {Bestiary 1.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8} + damage : string {Bestiary 1.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8.damageType} (same value: spirit) + [yyprg103wmaqg249yesu] : object {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu} + damage : string {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu.damage} (same value: 2d8+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu.damageType} (same value: piercing) + [9im5lqq3pdkua8r7ihww] : object {Bestiary 1.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww} + damage : string {Bestiary 1.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww.damageType} (same value: spirit) + [yeifsloxt6hkhwx6qerj] : object {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj} + damage : string {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (same value: 2d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: piercing) + [7k6jiobi823nrzg86qog] : object {Bestiary 1.items.[].system.damageRolls.7k6jiobi823nrzg86qog} + damage : string {Bestiary 1.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: spirit) + [fiwkr8ru9ii18fsx4b42] : object {Bestiary 1.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42} + damage : string {Bestiary 1.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (same value: 2d10+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: slashing) + [h0xxzb3igakz29s7dud3] : object {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3} + damage : string {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: spirit) + [lde52fl5xq95jsxliaa6] : object {Bestiary 1.items.[].system.damageRolls.lde52fl5xq95jsxliaa6} + damage : string {Bestiary 1.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: 1d8+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: bludgeoning) + [ffa7g2lvf7jv6gjy1fer] : object {Bestiary 1.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer} + damage : string {Bestiary 1.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: 2d4) + damageType : string {Bestiary 1.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: acid) + [j49onkqy5ch8p76cklmx] : object {Bestiary 1.items.[].system.damageRolls.j49onkqy5ch8p76cklmx} + damage : string {Bestiary 1.items.[].system.damageRolls.j49onkqy5ch8p76cklmx.damage} (same value: 2d6+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.j49onkqy5ch8p76cklmx.damageType} (same value: piercing) + [nyp78uls02az3tphrbhc] : object {Bestiary 1.items.[].system.damageRolls.nyp78uls02az3tphrbhc} + damage : string {Bestiary 1.items.[].system.damageRolls.nyp78uls02az3tphrbhc.damage} (same value: 1d6+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.nyp78uls02az3tphrbhc.damageType} (same value: bludgeoning) + [9486b2kk8mrlln50qt9w] : object {Bestiary 1.items.[].system.damageRolls.9486b2kk8mrlln50qt9w} + damage : string {Bestiary 1.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: 1d10+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: piercing) + [ekcdli6u03agzl4ogde6] : object {Bestiary 1.items.[].system.damageRolls.ekcdli6u03agzl4ogde6} + damage : string {Bestiary 1.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: 1d12+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: piercing) + [xo06r48jsff9dtr5ehy4] : object {Bestiary 1.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4} + damage : string {Bestiary 1.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4.damage} (same value: 1d6-1) + damageType : string {Bestiary 1.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4.damageType} (same value: slashing) + [pfg5r9baikat4c4tubpb] : object {Bestiary 1.items.[].system.damageRolls.pfg5r9baikat4c4tubpb} + damage : string {Bestiary 1.items.[].system.damageRolls.pfg5r9baikat4c4tubpb.damage} (same value: 1d4) + damageType : string {Bestiary 1.items.[].system.damageRolls.pfg5r9baikat4c4tubpb.damageType} (same value: spirit) + [yzh13ygzvkl7lhdcws0b] : object {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b} + damage : string {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damage} (same value: 2d12+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damageType} (same value: bludgeoning) + [8b4m8ibns69dcpoqko3l] : object {Bestiary 1.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l} + damage : string {Bestiary 1.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damage} (same value: 3d8+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damageType} (same value: slashing) + [mmxy65315xovz6vca7p4] : object {Bestiary 1.items.[].system.damageRolls.mmxy65315xovz6vca7p4} + damage : string {Bestiary 1.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damage} (same value: 2d6+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damageType} (same value: slashing) + [1mjhzrn0h44bnh8joic0] : object {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0} + damage : string {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (same value: 2d12+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: piercing) + [5qaw1otz8t3esrq6hmyf] : object {Bestiary 1.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf} + damage : string {Bestiary 1.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (same value: 2d8+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: slashing) + [1aszsrpu1r6nv28trok8] : object {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8} + damage : string {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damage} (same value: 3d12+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damageType} (same value: piercing) + [4wpdlh2nqykbrxq1sn0n] : object {Bestiary 1.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n} + damage : string {Bestiary 1.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n.damageType} (same value: fire) + [9o42w06ir0famx9sxotn] : object {Bestiary 1.items.[].system.damageRolls.9o42w06ir0famx9sxotn} + damage : string {Bestiary 1.items.[].system.damageRolls.9o42w06ir0famx9sxotn.damage} (same value: 3d10+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.9o42w06ir0famx9sxotn.damageType} (same value: slashing) + [61lsic0kel9pqa653x6y] : object {Bestiary 1.items.[].system.damageRolls.61lsic0kel9pqa653x6y} + damage : string {Bestiary 1.items.[].system.damageRolls.61lsic0kel9pqa653x6y.damage} (same value: 3d12+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.61lsic0kel9pqa653x6y.damageType} (same value: slashing) + [i0xue9hlzvejalkt4fnw] : object {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw} + damage : string {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damage} (same value: 2d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damageType} (same value: slashing) + [6nejx3y26z3t8kvzaiad] : object {Bestiary 1.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad} + damage : string {Bestiary 1.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad.damage} (same value: 4d10+17) + damageType : string {Bestiary 1.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad.damageType} (same value: piercing) + [79s5f32cqiciyvq2zaal] : object {Bestiary 1.items.[].system.damageRolls.79s5f32cqiciyvq2zaal} + damage : string {Bestiary 1.items.[].system.damageRolls.79s5f32cqiciyvq2zaal.damage} (same value: 3d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.79s5f32cqiciyvq2zaal.damageType} (same value: fire) + [7kpyqta7qzxa5gmegw5r] : object {Bestiary 1.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r} + damage : string {Bestiary 1.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r.damage} (same value: 4d8+17) + damageType : string {Bestiary 1.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r.damageType} (same value: slashing) + [ja1fae70lfteapkhtok5] : object {Bestiary 1.items.[].system.damageRolls.ja1fae70lfteapkhtok5} + damage : string {Bestiary 1.items.[].system.damageRolls.ja1fae70lfteapkhtok5.damage} (same value: 4d10+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.ja1fae70lfteapkhtok5.damageType} (same value: slashing) + [jyvovusto9p86uh5djgq] : object {Bestiary 1.items.[].system.damageRolls.jyvovusto9p86uh5djgq} + damage : string {Bestiary 1.items.[].system.damageRolls.jyvovusto9p86uh5djgq.damage} (same value: 3d8+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.jyvovusto9p86uh5djgq.damageType} (same value: slashing) + [i3rrr13xiie2lctb3sh2] : object {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2} + damage : string {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damage} (same value: 2d12+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damageType} (same value: piercing) + [fg0l56st3g4sa87bch3k] : object {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k} + damage : string {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damageType} (same value: fire) + [7becj3dynotkmox3nhfx] : object {Bestiary 1.items.[].system.damageRolls.7becj3dynotkmox3nhfx} + damage : string {Bestiary 1.items.[].system.damageRolls.7becj3dynotkmox3nhfx.damage} (same value: 2d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.7becj3dynotkmox3nhfx.damageType} (same value: slashing) + [asbchegun9ulz2rkmat0] : object {Bestiary 1.items.[].system.damageRolls.asbchegun9ulz2rkmat0} + damage : string {Bestiary 1.items.[].system.damageRolls.asbchegun9ulz2rkmat0.damage} (same value: 2d12+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.asbchegun9ulz2rkmat0.damageType} (same value: slashing) + [0v20yoyzcoqymu4mdbzu] : object {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu} + damage : string {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damage} (same value: 1d10+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damageType} (same value: slashing) + [piwavufnqtm41vbtetvp] : object {Bestiary 1.items.[].system.damageRolls.piwavufnqtm41vbtetvp} + damage : string {Bestiary 1.items.[].system.damageRolls.piwavufnqtm41vbtetvp.damage} (same value: 2d10+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.piwavufnqtm41vbtetvp.damageType} (same value: piercing) + [98s1tbwb7ssb7o4mi026] : object {Bestiary 1.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026} + damage : string {Bestiary 1.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026.damage} (same value: 1d10+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026.damageType} (same value: bludgeoning) + [b2lolpu8pmsezqljmgp2] : object {Bestiary 1.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2} + damage : string {Bestiary 1.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2.damageType} (same value: fire) + [ty73jn2tool410ddr32b] : object {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b} + damage : string {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b.damage} (same value: 2d12+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b.damageType} (same value: piercing) + [qr3s6y1um4r3tun2lmq3] : object {Bestiary 1.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3} + damage : string {Bestiary 1.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3.damage} (same value: 1d10+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3.damageType} (same value: piercing) + [jha4x4pwhate1i9axfhn] : object {Bestiary 1.items.[].system.damageRolls.jha4x4pwhate1i9axfhn} + damage : string {Bestiary 1.items.[].system.damageRolls.jha4x4pwhate1i9axfhn.damage} (same value: 1d4+2) + damageType : string {Bestiary 1.items.[].system.damageRolls.jha4x4pwhate1i9axfhn.damageType} (same value: bludgeoning) + [0svy0do7wmssm6ks651t] : object {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t} + damage : string {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damage} (same value: 2d10+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damageType} (same value: piercing) + [8tgd7xl1mm7sg6mq8h03] : object {Bestiary 1.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03} + damage : string {Bestiary 1.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03.damage} (same value: 1d8+7) + damageType : string {Bestiary 1.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03.damageType} (same value: bludgeoning) + [i0idfqscccakw1cwxq5b] : object {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b} + damage : string {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damageType} (same value: fire) + [ynsvjq8ec2mhogad5upp] : object {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp} + damage : string {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damage} (same value: 1d8+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damageType} (same value: piercing) + [vkeelbx631p8yw2azbz9] : object {Bestiary 1.items.[].system.damageRolls.vkeelbx631p8yw2azbz9} + damage : string {Bestiary 1.items.[].system.damageRolls.vkeelbx631p8yw2azbz9.damage} (same value: 1d6+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.vkeelbx631p8yw2azbz9.damageType} (same value: slashing) + [rzqq2c2wc7qgbqb0gg8f] : object {Bestiary 1.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f} + damage : string {Bestiary 1.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f.damage} (same value: 1d6+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f.damageType} (same value: piercing) + [yqhlj0kza8r8j49o9462] : object {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462} + damage : string {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damage} (same value: 1d8+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damageType} (same value: piercing) + [li1lphhw12as389hrd99] : object {Bestiary 1.items.[].system.damageRolls.li1lphhw12as389hrd99} + damage : string {Bestiary 1.items.[].system.damageRolls.li1lphhw12as389hrd99.damage} (same value: 1d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.li1lphhw12as389hrd99.damageType} (same value: piercing) + [g1omqwkummntm6z9qfdq] : object {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq} + damage : string {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damage} (same value: 1d6+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damageType} (same value: slashing) + [bneeu702txh5l4pqa69h] : object {Bestiary 1.items.[].system.damageRolls.bneeu702txh5l4pqa69h} + damage : string {Bestiary 1.items.[].system.damageRolls.bneeu702txh5l4pqa69h.damage} (same value: 1d8+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.bneeu702txh5l4pqa69h.damageType} (same value: piercing) + [fsoov9d6qre4jds9tsgr] : object {Bestiary 1.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr} + damage : string {Bestiary 1.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damage} (same value: 1d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damageType} (same value: piercing) + [6qts6ztnmqlofx2zd9lb] : object {Bestiary 1.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb} + damage : string {Bestiary 1.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (same value: 1d8+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: piercing) + [7ykimsnioe51b09mtr03] : object {Bestiary 1.items.[].system.damageRolls.7ykimsnioe51b09mtr03} + damage : string {Bestiary 1.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (same value: 1d6+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: slashing) + [ultmqx2ctrqq4k95yli5] : object {Bestiary 1.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5} + damage : string {Bestiary 1.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (same value: 1d8+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: piercing) + [7n3zegjxjvswjm0rkrmf] : object {Bestiary 1.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf} + damage : string {Bestiary 1.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (same value: 1d6+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: piercing) + [41yr6806a8r1y2k0be3a] : object {Bestiary 1.items.[].system.damageRolls.41yr6806a8r1y2k0be3a} + damage : string {Bestiary 1.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damage} (same value: 1d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damageType} (same value: slashing) + [41y9ybba8igtei16vf9i] : object {Bestiary 1.items.[].system.damageRolls.41y9ybba8igtei16vf9i} + damage : string {Bestiary 1.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damage} (same value: 1d4+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damageType} (same value: bludgeoning) + [rsrxo3cheibra8yjrb66] : object {Bestiary 1.items.[].system.damageRolls.rsrxo3cheibra8yjrb66} + damage : string {Bestiary 1.items.[].system.damageRolls.rsrxo3cheibra8yjrb66.damage} (same value: 2d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.rsrxo3cheibra8yjrb66.damageType} (same value: bludgeoning) + [nr179pis1deq9qnhchxd] : object {Bestiary 1.items.[].system.damageRolls.nr179pis1deq9qnhchxd} + damage : string {Bestiary 1.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damage} (same value: 4d10+18) + damageType : string {Bestiary 1.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damageType} (same value: bludgeoning) + [nb7oyd6kn0mixbe5i14q] : object {Bestiary 1.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q} + damage : string {Bestiary 1.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q.damage} (same value: 3d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q.damageType} (same value: piercing) + [pv92yceskijef7vtqa4y] : object {Bestiary 1.items.[].system.damageRolls.pv92yceskijef7vtqa4y} + damage : string {Bestiary 1.items.[].system.damageRolls.pv92yceskijef7vtqa4y.damage} (same value: 3d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.pv92yceskijef7vtqa4y.damageType} (same value: cold) + [zvkar2bu8yoz463ec67l] : object {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l} + damage : string {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damage} (same value: 3d8+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damageType} (same value: slashing) + [9vtapk7lmtbptczbmk1a] : object {Bestiary 1.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a} + damage : string {Bestiary 1.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a.damage} (same value: 2d10+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a.damageType} (same value: bludgeoning) + [fhz4dncfkhjutwbtqbyq] : object {Bestiary 1.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq} + damage : string {Bestiary 1.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damage} (same value: 4d10+17) + damageType : string {Bestiary 1.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damageType} (same value: piercing) + [oujqgqriabo9svxnswdq] : object {Bestiary 1.items.[].system.damageRolls.oujqgqriabo9svxnswdq} + damage : string {Bestiary 1.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damage} (same value: 4d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damageType} (same value: cold) + [tqanpmzo77nj9tasiu96] : object {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96} + damage : string {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damage} (same value: 4d8+17) + damageType : string {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damageType} (same value: slashing) + [bpnijsb9aizoe39gbq65] : object {Bestiary 1.items.[].system.damageRolls.bpnijsb9aizoe39gbq65} + damage : string {Bestiary 1.items.[].system.damageRolls.bpnijsb9aizoe39gbq65.damage} (same value: 3d10+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.bpnijsb9aizoe39gbq65.damageType} (same value: bludgeoning) + [pok4pjt0vnhzc5oiz1js] : object {Bestiary 1.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js} + damage : string {Bestiary 1.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js.damage} (same value: 2d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js.damageType} (same value: piercing) + [h3w2lpywjd2x8efqnwje] : object {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje} + damage : string {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damageType} (same value: cold) + [sq4ic3ncnylzy5sjiwoi] : object {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi} + damage : string {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damage} (same value: 2d8+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damageType} (same value: slashing) + [pm5v20qesfivsmyom598] : object {Bestiary 1.items.[].system.damageRolls.pm5v20qesfivsmyom598} + damage : string {Bestiary 1.items.[].system.damageRolls.pm5v20qesfivsmyom598.damage} (same value: 1d10+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.pm5v20qesfivsmyom598.damageType} (same value: bludgeoning) + [vyiu3d665ja30kbinlhz] : object {Bestiary 1.items.[].system.damageRolls.vyiu3d665ja30kbinlhz} + damage : string {Bestiary 1.items.[].system.damageRolls.vyiu3d665ja30kbinlhz.damage} (same value: 4d12+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.vyiu3d665ja30kbinlhz.damageType} (same value: piercing) + [xsum65llg9eb7zofpjct] : object {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct} + damage : string {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damage} (same value: 4d8+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damageType} (same value: slashing) + [v39iptmgpie01u5nicxc] : object {Bestiary 1.items.[].system.damageRolls.v39iptmgpie01u5nicxc} + damage : string {Bestiary 1.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damage} (same value: 4d8+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damageType} (same value: slashing) + [3r6nxk5xhecjh74cn0hd] : object {Bestiary 1.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd} + damage : string {Bestiary 1.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd.damage} (same value: 10d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd.damageType} (same value: fire) + [2e13grdf2inaqacsbc80] : object {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80} + damage : string {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damage} (same value: 1d8+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damageType} (same value: piercing) + [znzirkaniyyrltrhw7hd] : object {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd} + damage : string {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damage} (same value: 1d6+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damageType} (same value: slashing) + [immidt8hddbvm1vtqjb0] : object {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0} + damage : string {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damage} (same value: 2d4+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damageType} (same value: piercing) + [69hkll605ixirsw2qzda] : object {Bestiary 1.items.[].system.damageRolls.69hkll605ixirsw2qzda} + damage : string {Bestiary 1.items.[].system.damageRolls.69hkll605ixirsw2qzda.damage} (same value: 1d8+3) + damageType : string {Bestiary 1.items.[].system.damageRolls.69hkll605ixirsw2qzda.damageType} (same value: piercing) + [hkdjhqfm65kr1ha9mhks] : object {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks} + damage : string {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: 2d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: bludgeoning) + [f9cxgaqf1x96597cryfy] : object {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy} + damage : string {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damage} (same value: 2d12+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damageType} (same value: slashing) + [l5bleqw35akvzqycj7za] : object {Bestiary 1.items.[].system.damageRolls.l5bleqw35akvzqycj7za} + damage : string {Bestiary 1.items.[].system.damageRolls.l5bleqw35akvzqycj7za.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.l5bleqw35akvzqycj7za.damageType} (same value: electricity) + [eqo36h5by1hndttwaowd] : object {Bestiary 1.items.[].system.damageRolls.eqo36h5by1hndttwaowd} + damage : string {Bestiary 1.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damage} (same value: 2d8+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damageType} (same value: bludgeoning) + [t5hafbgp98pwahyq523l] : object {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l} + damage : string {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damageType} (same value: electricity) + [dzh300p1dkdv3tqjx35l] : object {Bestiary 1.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l} + damage : string {Bestiary 1.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l.damage} (same value: 2d10+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l.damageType} (same value: bludgeoning) + [t8ae8yvs5d2w40dyfpv8] : object {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8} + damage : string {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damage} (same value: 2d12+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damageType} (same value: bludgeoning) + [pj8l8gxhzabp8l8h68xl] : object {Bestiary 1.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl} + damage : string {Bestiary 1.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl.damage} (same value: 2d12+4) + damageType : string {Bestiary 1.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl.damageType} (same value: electricity) + [qqnd3wt3cgrrverc0yci] : object {Bestiary 1.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci} + damage : string {Bestiary 1.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damage} (same value: 4d10+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damageType} (same value: bludgeoning) + [h1l03e7zn3spsfbwyqgb] : object {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb} + damage : string {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damage} (same value: 4d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damageType} (same value: spirit) + [7lmdgh7k5znyft3snpn3] : object {Bestiary 1.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3} + damage : string {Bestiary 1.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damage} (same value: 4d8+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damageType} (same value: poison) + [hyvpifbojdctsdyzqdle] : object {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle} + damage : string {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damage} (same value: 4d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damageType} (same value: spirit) + [32s7wi2yo27n30jthu45] : object {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45} + damage : string {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damage} (same value: 2d12+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damageType} (same value: bludgeoning) + [szkgbox9cm1epl5ee34u] : object {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u} + damage : string {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damage} (same value: 2d12+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damageType} (same value: piercing) + [e7ex9whwphr4fda8pqz9] : object {Bestiary 1.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9} + damage : string {Bestiary 1.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damage} (same value: 2d8+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damageType} (same value: slashing) + [2aqz1foetaojgodwjsl3] : object {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3} + damage : string {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing) + [hlbcijz8hmrnhikrzv6m] : object {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m} + damage : string {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5) + damageType : string {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing) + [54d51qn82e73e1p66nz8] : object {Bestiary 1.items.[].system.damageRolls.54d51qn82e73e1p66nz8} + damage : string {Bestiary 1.items.[].system.damageRolls.54d51qn82e73e1p66nz8.damage} (same value: 3d12+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.54d51qn82e73e1p66nz8.damageType} (same value: slashing) + [s4zyiq3lsm8vk2za5ucz] : object {Bestiary 1.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz} + damage : string {Bestiary 1.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz.damage} (same value: 5d8+15) + damageType : string {Bestiary 1.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz.damageType} (same value: bludgeoning) + [2sggwwvcd4hfnrvnu9e2] : object {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2} + damage : string {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damage} (same value: 3d8+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damageType} (same value: piercing) + [apl0gfrrkcj5pptifgz7] : object {Bestiary 1.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7} + damage : string {Bestiary 1.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7.damageType} (same value: spirit) + [rxav7dknjvdfle8060ce] : object {Bestiary 1.items.[].system.damageRolls.rxav7dknjvdfle8060ce} + damage : string {Bestiary 1.items.[].system.damageRolls.rxav7dknjvdfle8060ce.damage} (same value: 3d6+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.rxav7dknjvdfle8060ce.damageType} (same value: slashing) + [c7aaog9ucmphijdd88sz] : object {Bestiary 1.items.[].system.damageRolls.c7aaog9ucmphijdd88sz} + damage : string {Bestiary 1.items.[].system.damageRolls.c7aaog9ucmphijdd88sz.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.c7aaog9ucmphijdd88sz.damageType} (same value: spirit) + [xwrxtblhv81f785b9rj4] : object {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4} + damage : string {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damage} (same value: 2d6+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damageType} (same value: slashing) + [wn9abmg70qmwv9zgbqa6] : object {Bestiary 1.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6} + damage : string {Bestiary 1.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6.damageType} (same value: spirit) + [a0rnh7yt1lbkriyyh3zj] : object {Bestiary 1.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj} + damage : string {Bestiary 1.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj.damage} (same value: 1d6+1) + damageType : string {Bestiary 1.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj.damageType} (same value: slashing) + [je53d68qsn8x0o6awgtt] : object {Bestiary 1.items.[].system.damageRolls.je53d68qsn8x0o6awgtt} + damage : string {Bestiary 1.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damage} (same value: 1d8+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damageType} (same value: piercing) + [kd8p6v8mbme01a3yuaxb] : object {Bestiary 1.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb} + damage : string {Bestiary 1.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damage} (same value: 1d8+6) + damageType : string {Bestiary 1.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damageType} (same value: slashing) + [2q7pgr61mi8scwcg3e44] : object {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44} + damage : string {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damage} (same value: 4d12+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damageType} (same value: bludgeoning) + [1ybejvkz7rezako2zx9g] : object {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g} + damage : string {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damage} (same value: 4d10+10) + damageType : string {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damageType} (same value: bludgeoning) + [o558brk1su0hgu73oftk] : object {Bestiary 1.items.[].system.damageRolls.o558brk1su0hgu73oftk} + damage : string {Bestiary 1.items.[].system.damageRolls.o558brk1su0hgu73oftk.damage} (same value: 3d10+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.o558brk1su0hgu73oftk.damageType} (same value: piercing) + [0od0y0hpfxrja161kvrt] : object {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt} + damage : string {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damageType} (same value: cold) + [1v9j6n1mbj8vgrs4dngd] : object {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd} + damage : string {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damage} (same value: 3d8+12) + damageType : string {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damageType} (same value: slashing) + [drv8kb4l7hakbx6b1ri7] : object {Bestiary 1.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7} + damage : string {Bestiary 1.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7.damageType} (same value: cold) + [v4enrkjx1vkly8li9k6n] : object {Bestiary 1.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n} + damage : string {Bestiary 1.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n.damage} (same value: 2d10+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n.damageType} (same value: piercing) + [eh4ekj7akfeymny3g66q] : object {Bestiary 1.items.[].system.damageRolls.eh4ekj7akfeymny3g66q} + damage : string {Bestiary 1.items.[].system.damageRolls.eh4ekj7akfeymny3g66q.damage} (same value: 2d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.eh4ekj7akfeymny3g66q.damageType} (same value: cold) + [vhvxp389ejd864a4xzoy] : object {Bestiary 1.items.[].system.damageRolls.vhvxp389ejd864a4xzoy} + damage : string {Bestiary 1.items.[].system.damageRolls.vhvxp389ejd864a4xzoy.damage} (same value: 2d8+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.vhvxp389ejd864a4xzoy.damageType} (same value: slashing) + [tisdqy7tmlrqju4fwo6r] : object {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r} + damage : string {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damage} (same value: 2d6+11) + damageType : string {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damageType} (same value: bludgeoning) + [5imlnb7opgqbf35t319q] : object {Bestiary 1.items.[].system.damageRolls.5imlnb7opgqbf35t319q} + damage : string {Bestiary 1.items.[].system.damageRolls.5imlnb7opgqbf35t319q.damage} (same value: 3d12+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.5imlnb7opgqbf35t319q.damageType} (same value: piercing) + [0be3xxu8gi9itp7t7dq9] : object {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9} + damage : string {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damage} (same value: 3d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damageType} (same value: cold) + [2k68onq3btofem88gfkr] : object {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr} + damage : string {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr.damage} (same value: 3d10+16) + damageType : string {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr.damageType} (same value: slashing) + [agnjeof78tfg6wgj4af5] : object {Bestiary 1.items.[].system.damageRolls.agnjeof78tfg6wgj4af5} + damage : string {Bestiary 1.items.[].system.damageRolls.agnjeof78tfg6wgj4af5.damage} (same value: 2d10+14) + damageType : string {Bestiary 1.items.[].system.damageRolls.agnjeof78tfg6wgj4af5.damageType} (same value: bludgeoning) + [do7aphp8fodiv3th0fh0] : object {Bestiary 1.items.[].system.damageRolls.do7aphp8fodiv3th0fh0} + damage : string {Bestiary 1.items.[].system.damageRolls.do7aphp8fodiv3th0fh0.damage} (same value: 2d8+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.do7aphp8fodiv3th0fh0.damageType} (same value: piercing) + [7flnixuukohka5obhuoe] : object {Bestiary 1.items.[].system.damageRolls.7flnixuukohka5obhuoe} + damage : string {Bestiary 1.items.[].system.damageRolls.7flnixuukohka5obhuoe.damage} (same value: 1d6) + damageType : string {Bestiary 1.items.[].system.damageRolls.7flnixuukohka5obhuoe.damageType} (same value: cold) + [2381w0wnd94qov8r6wd6] : object {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6} + damage : string {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damage} (same value: 2d6+9) + damageType : string {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damageType} (same value: slashing) + [fir8q1lrot4w960jxmzs] : object {Bestiary 1.items.[].system.damageRolls.fir8q1lrot4w960jxmzs} + damage : string {Bestiary 1.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damage} (same value: 1d8+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damageType} (same value: bludgeoning) + [3h9yyad8huocrb3ey4b6] : object {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6} + damage : string {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damage} (same value: 2d10+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damageType} (same value: piercing) + [corvp630h1polw1gt4mn] : object {Bestiary 1.items.[].system.damageRolls.corvp630h1polw1gt4mn} + damage : string {Bestiary 1.items.[].system.damageRolls.corvp630h1polw1gt4mn.damage} (same value: 2d6+8) + damageType : string {Bestiary 1.items.[].system.damageRolls.corvp630h1polw1gt4mn.damageType} (same value: slashing) + [hgp26c7c585qkoht088b] : object {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b} + damage : string {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b.damage} (same value: 4d12+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b.damageType} (same value: bludgeoning) + nkxjapi0b3a8de2ajabd : object {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd} + damage : string {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damage} (same value: 4d8+13) + damageType : string {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damageType} (same value: bludgeoning) + [weaponType] : object {Bestiary 1.items.[].system.weaponType} + value : string {Bestiary 1.items.[].system.weaponType.value} (2 different values) + melee (x394) + ranged (x40) + [actionType] : object {Bestiary 1.items.[].system.actionType} + value : string {Bestiary 1.items.[].system.actionType.value} (4 different values) + passive (x556) + reaction (x120) + action (x295) + free (x22) + [actions] : object {Bestiary 1.items.[].system.actions} + [value] : integer {Bestiary 1.items.[].system.actions.value} (3 different values) + 1 (x136) + 2 (x146) + 3 (x13) + [deathNote] : boolean {Bestiary 1.items.[].system.deathNote} (same value: True) + [mod] : object {Bestiary 1.items.[].system.mod} + value : integer {Bestiary 1.items.[].system.mod.value} (9 different values) + 14 (x1) + 30 (x1) + 26 (x1) + 21 (x1) + 10 (x6) + 22 (x1) + 31 (x1) + 17 (x1) + 15 (x1) + [proficient] : object {Bestiary 1.items.[].system.proficient} + value : integer {Bestiary 1.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Bestiary 1.items.[].system.ritual} + primary : object {Bestiary 1.items.[].system.ritual.primary} + check : string {Bestiary 1.items.[].system.ritual.primary.check} (6 different values) + Nature (master) (x4) + Religion (expert; you must be a demon) (x4) + Religion (expert; you must be a devil) (x3) + Religion (expert; you must be an angel) (x1) + Religion (expert) (x2) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + secondary : object {Bestiary 1.items.[].system.ritual.secondary} + casters : integer {Bestiary 1.items.[].system.ritual.secondary.casters} (3 different values) + 1 (x5) + 0 (x9) + 2 (x1) + checks : string {Bestiary 1.items.[].system.ritual.secondary.checks} (5 different values) + Survival (x4) + (x8) + Medicine, Society (x1) + Society or Legal Lore (x1) + Diplomacy (x1) + [heightening] : object {Bestiary 1.items.[].system.heightening} + [levels] : object {Bestiary 1.items.[].system.heightening.levels} + [4] : object {Bestiary 1.items.[].system.heightening.levels.4} + [target] : object {Bestiary 1.items.[].system.heightening.levels.4.target} + value : string {Bestiary 1.items.[].system.heightening.levels.4.target.value} (3 different values) + 10 creatures you know by name and have met in person (x7) + 2 creatures (x15) + 10 creatures (x6) + [area] : object {Bestiary 1.items.[].system.heightening.levels.4.area} + areaType : string {Bestiary 1.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + value : string {Bestiary 1.items.[].system.heightening.levels.4.area.value} (same value: 20) + [range] : object {Bestiary 1.items.[].system.heightening.levels.4.range} + value : string {Bestiary 1.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + [8] : object {Bestiary 1.items.[].system.heightening.levels.8} + target : object {Bestiary 1.items.[].system.heightening.levels.8.target} + value : string {Bestiary 1.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {Bestiary 1.items.[].system.heightening.levels.5} + [range] : object {Bestiary 1.items.[].system.heightening.levels.5.range} + value : string {Bestiary 1.items.[].system.heightening.levels.5.range.value} (3 different values) + 1 mile (x36) + 120 feet (x26) + 60 feet (x29) + [target] : object {Bestiary 1.items.[].system.heightening.levels.5.target} + value : string {Bestiary 1.items.[].system.heightening.levels.5.target.value} (2 different values) + 1 specific object or type of object, or a specific creature or ancestry (x11) + 10 creatures (x6) + [damage] : object {Bestiary 1.items.[].system.heightening.levels.5.damage} + 0 : object {Bestiary 1.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 1.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Bestiary 1.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {Bestiary 1.items.[].system.heightening.levels.7} + [target] : object {Bestiary 1.items.[].system.heightening.levels.7.target} + value : string {Bestiary 1.items.[].system.heightening.levels.7.target.value} (5 different values) + 10 creatures (x14) + 1 or any number of creatures (x5) + 5 creatures (x15) + 1 unattended object with a Bulk of 2 or less (x29) + 6 creatures (x12) + [damage] : object {Bestiary 1.items.[].system.heightening.levels.7.damage} + 0 : object {Bestiary 1.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 1.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Bestiary 1.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [area] : object {Bestiary 1.items.[].system.heightening.levels.7.area} + areaType : string {Bestiary 1.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + type : string {Bestiary 1.items.[].system.heightening.levels.7.area.type} (same value: ) + value : string {Bestiary 1.items.[].system.heightening.levels.7.area.value} (same value: 60) + [6] : object {Bestiary 1.items.[].system.heightening.levels.6} + target : object {Bestiary 1.items.[].system.heightening.levels.6.target} + value : string {Bestiary 1.items.[].system.heightening.levels.6.target.value} (4 different values) + 10 creatures (x7) + any number of objects (x37) + 1 or 10 creatures (x5) + 10 willing creatures (x2) + [range] : object {Bestiary 1.items.[].system.heightening.levels.6.range} + value : string {Bestiary 1.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + [3] : object {Bestiary 1.items.[].system.heightening.levels.3} + [target] : object {Bestiary 1.items.[].system.heightening.levels.3.target} + value : string {Bestiary 1.items.[].system.heightening.levels.3.target.value} (5 different values) + 10 objects (x37) + 1 unattended object with a Bulk of 1 or less (x29) + 1 object of 3 bulk or less, or 1 creature (x3) + 5 creatures (x9) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x3) + [range] : object {Bestiary 1.items.[].system.heightening.levels.3.range} + value : string {Bestiary 1.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x26) + 500 feet (x18) + [damage] : object {Bestiary 1.items.[].system.heightening.levels.3.damage} + 0 : object {Bestiary 1.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 1.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Bestiary 1.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [area] : object {Bestiary 1.items.[].system.heightening.levels.3.area} + areaType : string {Bestiary 1.items.[].system.heightening.levels.3.area.areaType} (same value: cone) + value : string {Bestiary 1.items.[].system.heightening.levels.3.area.value} (same value: 30) + [9] : object {Bestiary 1.items.[].system.heightening.levels.9} + [target] : object {Bestiary 1.items.[].system.heightening.levels.9.target} + value : string {Bestiary 1.items.[].system.heightening.levels.9.target.value} (2 different values) + 10 creatures that aren't on their home plane (x5) + you and up to five additional willing creatures (x1) + [damage] : object {Bestiary 1.items.[].system.heightening.levels.9.damage} + 0 : object {Bestiary 1.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 1.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Bestiary 1.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {Bestiary 1.items.[].system.heightening.levels.9.range} + value : string {Bestiary 1.items.[].system.heightening.levels.9.range.value} (same value: 30 feet) + [2] : object {Bestiary 1.items.[].system.heightening.levels.2} + target : object {Bestiary 1.items.[].system.heightening.levels.2.target} + value : string {Bestiary 1.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + type : string {Bestiary 1.items.[].system.heightening.type} (2 different values) + fixed (x305) + interval (x104) + [damage] : object {Bestiary 1.items.[].system.heightening.damage} + [0] : string {Bestiary 1.items.[].system.heightening.damage.0} (9 different values) + 1d10 (x13) + 1d6 (x19) + 10 (x1) + 2d6 (x18) + 2d8 (x5) + 1d8 (x24) + 1d12 (x2) + 1d4 (x17) + 2d10 (x1) + [9k8ayqgvgultdghx] : string {Bestiary 1.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [interval] : integer {Bestiary 1.items.[].system.heightening.interval} (2 different values) + 1 (x90) + 2 (x14) + [frequency] : object {Bestiary 1.items.[].system.frequency} + max : integer {Bestiary 1.items.[].system.frequency.max} (2 different values) + 1 (x28) + 3 (x5) + per : string {Bestiary 1.items.[].system.frequency.per} (5 different values) + round (x7) + P1M (x2) + day (x18) + PT1H (x5) + PT1M (x1) + [value] : integer {Bestiary 1.items.[].system.frequency.value} (2 different values) + 1 (x20) + 3 (x4) + [selfEffect] : object {Bestiary 1.items.[].system.selfEffect} + name : string {Bestiary 1.items.[].system.selfEffect.name} (same value: Effect: Blood Frenzy) + uuid : string {Bestiary 1.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy) + [variants] : object {Bestiary 1.items.[].system.variants} + [specific] : object {Bestiary 1.items.[].system.specific} + [integrated] : mixed + material : object {Bestiary 1.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Bestiary 1.items.[].system.specific.runes} + reinforcing : integer {Bestiary 1.items.[].system.specific.runes.reinforcing} (same value: 0) + [start] : object {Bestiary 1.items.[].system.start} + [initiative] : mixed + value : integer {Bestiary 1.items.[].system.start.value} (same value: 0) + [tokenIcon] : object {Bestiary 1.items.[].system.tokenIcon} + show : boolean {Bestiary 1.items.[].system.tokenIcon.show} (same value: True) + type : string {Bestiary 1.items.[].type} (11 different values) + spellcastingEntry (x160) + spell (x1266) + weapon (x44) + shield (x4) + armor (x10) + consumable (x13) + melee (x434) + action (x993) + lore (x14) + equipment (x6) + effect (x1) + [_stats] : object {Bestiary 1.items.[]._stats} + compendiumSource : string {Bestiary 1.items.[]._stats.compendiumSource} (298 different values) + [flags] : object {Bestiary 1.items.[].flags} + pf2e : object {Bestiary 1.items.[].flags.pf2e} + linkedWeapon : string {Bestiary 1.items.[].flags.pf2e.linkedWeapon} (44 different values) + name : string {Bestiary 1.name} (all different values) + system : object {Bestiary 1.system} + abilities : object {Bestiary 1.system.abilities} + cha : object {Bestiary 1.system.abilities.cha} + mod : integer {Bestiary 1.system.abilities.cha.mod} (13 different values) + 3 (x28) + -5 (x9) + 0 (x28) + 4 (x25) + 8 (x2) + 1 (x15) + 5 (x26) + 2 (x11) + -2 (x8) + 7 (x9) + 6 (x7) + -1 (x8) + 9 (x1) + con : object {Bestiary 1.system.abilities.con} + mod : integer {Bestiary 1.system.abilities.con.mod} (10 different values) + 3 (x36) + 9 (x6) + 0 (x13) + 6 (x26) + 4 (x43) + 8 (x5) + 5 (x25) + 7 (x6) + 1 (x8) + 2 (x9) + dex : object {Bestiary 1.system.abilities.dex} + mod : integer {Bestiary 1.system.abilities.dex.mod} (10 different values) + 1 (x18) + -1 (x7) + 4 (x37) + 7 (x4) + 2 (x33) + 3 (x49) + 5 (x18) + -5 (x3) + 6 (x6) + 0 (x2) + int : object {Bestiary 1.system.abilities.int} + mod : integer {Bestiary 1.system.abilities.int.mod} (14 different values) + 0 (x26) + -5 (x12) + -2 (x14) + 3 (x18) + 1 (x24) + 6 (x6) + -3 (x4) + 2 (x28) + 4 (x14) + 7 (x7) + 5 (x9) + -4 (x6) + 8 (x1) + -1 (x8) + str : object {Bestiary 1.system.abilities.str} + mod : integer {Bestiary 1.system.abilities.str.mod} (16 different values) + 4 (x17) + 9 (x9) + 1 (x6) + 6 (x35) + 5 (x31) + 10 (x4) + 7 (x29) + 8 (x14) + -4 (x2) + 2 (x4) + -3 (x1) + 3 (x6) + 0 (x2) + -2 (x10) + -1 (x6) + -5 (x1) + wis : object {Bestiary 1.system.abilities.wis} + mod : integer {Bestiary 1.system.abilities.wis.mod} (10 different values) + 2 (x49) + 0 (x17) + 5 (x17) + 4 (x24) + 6 (x12) + 3 (x32) + 1 (x21) + -2 (x2) + 8 (x2) + 9 (x1) + attributes : object {Bestiary 1.system.attributes} + ac : object {Bestiary 1.system.attributes.ac} + details : string {Bestiary 1.system.attributes.ac.details} (4 different values) + (25 with shield raised) (x1) + (x170) + all-around vision (x4) + 22 with shield raised (x2) + value : integer {Bestiary 1.system.attributes.ac.value} (35 different values) + allSaves : object {Bestiary 1.system.attributes.allSaves} + value : string {Bestiary 1.system.attributes.allSaves.value} (10 different values) + +1 status to all saves vs. disease (critical failures become failures against diseases) (x1) + (x99) + +1 status to all saves vs. magic (x67) + +2 status to all saves vs. magic, +3 status to all saves vs. divine magic (x2) + guarded thoughts (x1) + +1 status to all saves vs. vitality (x1) + +1 status to all saves vs. magic, +2 status to all saves vs. mental (x3) + +2 status to all saves vs. magic, -2 to all saves (if heartstone is lost) (x1) + +2 to will saves vs. emotion (x1) + +2 status to all saves vs. magic (x1) + hp : object {Bestiary 1.system.attributes.hp} + details : string {Bestiary 1.system.attributes.hp.details} (16 different values) + (x160) + repair mode (x1) + fast healing 2 (in open air) (x1) + void healing (x3) + fast healing 2 (while underground) (x1) + fast healing 2 (while touching fire) (x1) + regeneration 15 (deactivated by chaotic) (x1) + regeneration 50 (deactivated by sonic) (x1) + fast healing 2 (x1) + fast healing 20 (x1) + regeneration 25 (deactivated by cold) (x1) + regeneration 30 (deactivated by acid or fire) (x1) + regeneration 20 (deactivated by acid or fire) (x1) + fast healing 2 (while underwater) (x1) + blood leech (x1) + regeneration 30 (deactivated by cold iron) (x1) + max : integer {Bestiary 1.system.attributes.hp.max} (68 different values) + temp : integer {Bestiary 1.system.attributes.hp.temp} (same value: 0) + value : integer {Bestiary 1.system.attributes.hp.value} (68 different values) + speed : object {Bestiary 1.system.attributes.speed} + otherSpeeds : array {Bestiary 1.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Bestiary 1.system.attributes.speed.otherSpeeds.[]} + type : string {Bestiary 1.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x93) + swim (x44) + climb (x26) + burrow (x23) + value : integer {Bestiary 1.system.attributes.speed.otherSpeeds.[].value} (22 different values) + value : integer {Bestiary 1.system.attributes.speed.value} (10 different values) + 20 (x26) + 30 (x28) + 25 (x32) + 10 (x7) + 40 (x30) + 35 (x15) + 50 (x19) + 60 (x10) + 0 (x7) + 15 (x3) + [details] : string {Bestiary 1.system.attributes.speed.details} (13 different values) + suction (x1) + powerful jumper (x1) + climb on stone only (x6) + from fly spell (x2) + trackless step, woodland stride (x4) + woodland stride (x2) + freedom of movement (x1) + air walk (x1) + earth glide (x2) + cloud walk (x6) + swiftness (x2) + climb on ice only (x6) + sand glide (x1) + [immunities] : array {Bestiary 1.system.attributes.immunities} + Length: min=1 max=8 + Value type: object {Bestiary 1.system.attributes.immunities.[]} + type : string {Bestiary 1.system.attributes.immunities.[].type} (26 different values) + [exceptions] : array<> {Bestiary 1.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Bestiary 1.system.attributes.resistances} + Length: min=1 max=4 + Value type: object {Bestiary 1.system.attributes.resistances.[]} + [exceptions] : array {Bestiary 1.system.attributes.resistances.[].exceptions} + Length: min=1 max=2 + Value type: string {Bestiary 1.system.attributes.resistances.[].exceptions.[]} (9 different values) + vorpal-adamantine (x1) + adamantine (x5) + bludgeoning (x3) + silver (x3) + magical (x2) + piercing (x2) + sonic (x1) + force (x1) + ghost-touch (x1) + type : string {Bestiary 1.system.attributes.resistances.[].type} (12 different values) + physical (x16) + poison (x4) + fire (x15) + sonic (x3) + cold (x5) + electricity (x7) + mental (x3) + acid (x4) + all-damage (x2) + precision (x1) + protean-anatomy (x1) + bludgeoning (x1) + value : integer {Bestiary 1.system.attributes.resistances.[].value} (6 different values) + 15 (x6) + 12 (x1) + 5 (x31) + 10 (x17) + 3 (x3) + 20 (x4) + [weaknesses] : array {Bestiary 1.system.attributes.weaknesses} + Length: min=0 max=4 + Value type: object {Bestiary 1.system.attributes.weaknesses.[]} + type : string {Bestiary 1.system.attributes.weaknesses.[].type} (7 different values) + cold (x18) + cold-iron (x11) + holy (x13) + unholy (x7) + fire (x17) + slashing (x3) + bludgeoning (x2) + value : integer {Bestiary 1.system.attributes.weaknesses.[].value} (5 different values) + 20 (x8) + 5 (x12) + 10 (x30) + 3 (x4) + 15 (x17) + [adjustment] : mixed + details : object {Bestiary 1.system.details} + blurb : string {Bestiary 1.system.details.blurb} (same value: ) + languages : object {Bestiary 1.system.details.languages} + details : string {Bestiary 1.system.details.languages.details} (19 different values) + (x125) + telepathy 100 feet (x7) + speak with animals (x12) + tongues (x7) + (or sakvroth for darklands variants) (x1) + two other languages (x1) + (pidgin of the three languages) (x1) + telepathy 100 feet, tongues (x1) + one elemental language (aquan auran ignan or terran), one planar language (abyssal celestial or infernal), telepathy 100 feet (x1) + truespeech (x1) + understands its creator (x1) + telepathy (touch) (x1) + (can't speak any language), telepathy 100 feet (x1) + (can't speak any language) (x3) + shark commune 150 feet (x3) + one spoken by its creator (typically common) (x8) + one spoken by it's creator (typically common) (x1) + spider speak (x1) + telepathy 1 mile (x1) + value : array {Bestiary 1.system.details.languages.value} + Length: min=0 max=8 + Value type: string {Bestiary 1.system.details.languages.value.[]} (25 different values) + level : object {Bestiary 1.system.details.level} + value : integer {Bestiary 1.system.details.level.value} (22 different values) + privateNotes : string {Bestiary 1.system.details.privateNotes} (same value: ) + publicNotes : string {Bestiary 1.system.details.publicNotes} (114 different values) + publication : object {Bestiary 1.system.details.publication} + license : string {Bestiary 1.system.details.publication.license} (2 different values) + OGL (x176) + ORC (x1) + remaster : boolean {Bestiary 1.system.details.publication.remaster} (2 different values) + False (x176) + True (x1) + title : string {Bestiary 1.system.details.publication.title} (2 different values) + Pathfinder Bestiary (x176) + Pathfinder Player Core (x1) + initiative : object {Bestiary 1.system.initiative} + statistic : string {Bestiary 1.system.initiative.statistic} (2 different values) + perception (x176) + deception (x1) + perception : object {Bestiary 1.system.perception} + details : string {Bestiary 1.system.perception.details} (11 different values) + (x151) + blood scent (x1) + mind reading 30 feet (x1) + sporesight (imprecise) 60 feet (x1) + smoke vision (x7) + (+27 to detect lies) (x1) + detect magic (x1) + windsense 240 feet (x1) + entropy sense (imprecise) 30 feet (x1) + fog vision (x6) + snow vision (x6) + mod : integer {Bestiary 1.system.perception.mod} (31 different values) + senses : array {Bestiary 1.system.perception.senses} + Length: min=1 max=3 + Value type: object {Bestiary 1.system.perception.senses.[]} + type : string {Bestiary 1.system.perception.senses.[].type} (10 different values) + darkvision (x164) + scent (x71) + greater-darkvision (x3) + motion-sense (x3) + tremorsense (x18) + see-invisibility (x1) + truesight (x1) + low-light-vision (x6) + wavesense (x4) + infrared-vision (x1) + [acuity] : string {Bestiary 1.system.perception.senses.[].acuity} (2 different values) + imprecise (x93) + precise (x5) + [range] : integer {Bestiary 1.system.perception.senses.[].range} (6 different values) + 80 (x3) + 30 (x17) + 60 (x73) + 100 (x3) + 90 (x1) + 120 (x1) + [vision] : boolean {Bestiary 1.system.perception.vision} (same value: False) + resources : object {Bestiary 1.system.resources} + [focus] : object {Bestiary 1.system.resources.focus} + max : integer {Bestiary 1.system.resources.focus.max} (same value: 1) + value : integer {Bestiary 1.system.resources.focus.value} (same value: 1) + saves : object {Bestiary 1.system.saves} + fortitude : object {Bestiary 1.system.saves.fortitude} + saveDetail : string {Bestiary 1.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Bestiary 1.system.saves.fortitude.value} (35 different values) + reflex : object {Bestiary 1.system.saves.reflex} + saveDetail : string {Bestiary 1.system.saves.reflex.saveDetail} (same value: ) + value : integer {Bestiary 1.system.saves.reflex.value} (31 different values) + will : object {Bestiary 1.system.saves.will} + saveDetail : string {Bestiary 1.system.saves.will.saveDetail} (same value: ) + value : integer {Bestiary 1.system.saves.will.value} (36 different values) + skills : object {Bestiary 1.system.skills} + [athletics] : object {Bestiary 1.system.skills.athletics} + base : integer {Bestiary 1.system.skills.athletics.base} (35 different values) + [special] : array {Bestiary 1.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Bestiary 1.system.skills.athletics.special.[]} + base : integer {Bestiary 1.system.skills.athletics.special.[].base} (8 different values) + 16 (x1) + 13 (x2) + 6 (x1) + 24 (x1) + 18 (x1) + 15 (x1) + 11 (x1) + 35 (x1) + label : string {Bestiary 1.system.skills.athletics.special.[].label} (7 different values) + to Grapple (x1) + to Shove (x1) + to High Jump or Long Jump (x1) + to swim (x1) + to Disarm a metal item (x1) + to Swim (x3) + to Disarm stone or metal objects (x1) + predicate : array {Bestiary 1.system.skills.athletics.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Bestiary 1.system.skills.athletics.special.[].predicate.[]} (5 different values) + action:grapple (x1) + action:shove (x1) + action:swim (x4) + action:disarm (x2) + target:metalItem (x1) + object {Bestiary 1.system.skills.athletics.special.[].predicate.[]} + or : array {Bestiary 1.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Bestiary 1.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values) + action:high-jump (x1) + action:long-jump (x1) + target:stone (x1) + target:metal (x1) + [diplomacy] : object {Bestiary 1.system.skills.diplomacy} + base : integer {Bestiary 1.system.skills.diplomacy.base} (23 different values) + [medicine] : object {Bestiary 1.system.skills.medicine} + base : integer {Bestiary 1.system.skills.medicine.base} (8 different values) + 9 (x1) + 27 (x2) + 36 (x2) + 21 (x2) + 24 (x2) + 33 (x2) + 20 (x2) + 35 (x1) + [religion] : object {Bestiary 1.system.skills.religion} + base : integer {Bestiary 1.system.skills.religion.base} (21 different values) + [society] : object {Bestiary 1.system.skills.society} + base : integer {Bestiary 1.system.skills.society.base} (23 different values) + [acrobatics] : object {Bestiary 1.system.skills.acrobatics} + base : integer {Bestiary 1.system.skills.acrobatics.base} (28 different values) + [special] : array {Bestiary 1.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Bestiary 1.system.skills.acrobatics.special.[]} + base : integer {Bestiary 1.system.skills.acrobatics.special.[].base} (same value: 23) + label : string {Bestiary 1.system.skills.acrobatics.special.[].label} (same value: to Squeeze) + predicate : array {Bestiary 1.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 1.system.skills.acrobatics.special.[].predicate.[]} (same value: action:squeeze) + [stealth] : object {Bestiary 1.system.skills.stealth} + base : integer {Bestiary 1.system.skills.stealth.base} (27 different values) + [note] : string {Bestiary 1.system.skills.stealth.note} (same value: camouflage) + [special] : array {Bestiary 1.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Bestiary 1.system.skills.stealth.special.[]} + base : integer {Bestiary 1.system.skills.stealth.special.[].base} (4 different values) + 11 (x1) + 25 (x1) + 18 (x1) + 30 (x1) + label : string {Bestiary 1.system.skills.stealth.special.[].label} (4 different values) + in lair (x1) + in stony or icy areas (x1) + in forests or swamps (x1) + in sandy terrain (x1) + predicate : array {Bestiary 1.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {Bestiary 1.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:lair (x1) + terrain:sand (x1) + object {Bestiary 1.system.skills.stealth.special.[].predicate.[]} + or : array {Bestiary 1.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Bestiary 1.system.skills.stealth.special.[].predicate.[].or.[]} (4 different values) + terrain:stony (x1) + terrain:icy (x1) + terrain:forest (x1) + terrain:swamp (x1) + [deception] : object {Bestiary 1.system.skills.deception} + base : integer {Bestiary 1.system.skills.deception.base} (22 different values) + [special] : array {Bestiary 1.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Bestiary 1.system.skills.deception.special.[]} + base : integer {Bestiary 1.system.skills.deception.special.[].base} (same value: 16) + label : string {Bestiary 1.system.skills.deception.special.[].label} (same value: to Impersonate a cloak, sheet, or ray) + predicate : array {Bestiary 1.system.skills.deception.special.[].predicate} + Length: min=2 max=2 + Value type: mixed + string {Bestiary 1.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate) + object {Bestiary 1.system.skills.deception.special.[].predicate.[]} + or : array {Bestiary 1.system.skills.deception.special.[].predicate.[].or} + Length: min=3 max=3 + Value type: string {Bestiary 1.system.skills.deception.special.[].predicate.[].or.[]} (3 different values) + cloak (x1) + sheet (x1) + ray (x1) + [intimidation] : object {Bestiary 1.system.skills.intimidation} + base : integer {Bestiary 1.system.skills.intimidation.base} (31 different values) + [occultism] : object {Bestiary 1.system.skills.occultism} + base : integer {Bestiary 1.system.skills.occultism.base} (13 different values) + 16 (x1) + 24 (x4) + 33 (x2) + 18 (x3) + 30 (x1) + 34 (x2) + 17 (x3) + 8 (x1) + 36 (x1) + 20 (x1) + 27 (x1) + 4 (x9) + 29 (x1) + [survival] : object {Bestiary 1.system.skills.survival} + base : integer {Bestiary 1.system.skills.survival.base} (18 different values) + 37 (x1) + 8 (x3) + 22 (x3) + 29 (x2) + 16 (x4) + 7 (x2) + 10 (x1) + 13 (x1) + 5 (x1) + 14 (x3) + 17 (x3) + 11 (x3) + 12 (x2) + 32 (x1) + 31 (x1) + 27 (x1) + 30 (x1) + 15 (x1) + [special] : array {Bestiary 1.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Bestiary 1.system.skills.survival.special.[]} + base : integer {Bestiary 1.system.skills.survival.special.[].base} (same value: 15) + label : string {Bestiary 1.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {Bestiary 1.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 1.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [arcana] : object {Bestiary 1.system.skills.arcana} + base : integer {Bestiary 1.system.skills.arcana.base} (23 different values) + [nature] : object {Bestiary 1.system.skills.nature} + base : integer {Bestiary 1.system.skills.nature.base} (13 different values) + 7 (x1) + 13 (x1) + 23 (x1) + 20 (x2) + 28 (x3) + 14 (x2) + 8 (x1) + 11 (x1) + 18 (x1) + 38 (x1) + 17 (x1) + 15 (x1) + 31 (x1) + [special] : array {Bestiary 1.system.skills.nature.special} + Length: min=1 max=1 + Value type: object {Bestiary 1.system.skills.nature.special.[]} + base : integer {Bestiary 1.system.skills.nature.special.[].base} (same value: 21) + label : string {Bestiary 1.system.skills.nature.special.[].label} (same value: about caves) + predicate : array {Bestiary 1.system.skills.nature.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 1.system.skills.nature.special.[].predicate.[]} (same value: terrain:cave) + [performance] : object {Bestiary 1.system.skills.performance} + base : integer {Bestiary 1.system.skills.performance.base} (9 different values) + 17 (x1) + 23 (x2) + 31 (x2) + 16 (x3) + 7 (x1) + 19 (x1) + 28 (x1) + 22 (x1) + 18 (x1) + [crafting] : object {Bestiary 1.system.skills.crafting} + base : integer {Bestiary 1.system.skills.crafting.base} (8 different values) + 22 (x2) + 31 (x2) + 14 (x5) + 9 (x1) + 8 (x2) + 16 (x1) + 15 (x1) + 24 (x1) + [special] : array {Bestiary 1.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Bestiary 1.system.skills.crafting.special.[]} + base : integer {Bestiary 1.system.skills.crafting.special.[].base} (2 different values) + 17 (x1) + 12 (x1) + label : string {Bestiary 1.system.skills.crafting.special.[].label} (2 different values) + for blacksmithing (x1) + to Craft Traps and Snares (x1) + predicate : array {Bestiary 1.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {Bestiary 1.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:blacksmithing) + object {Bestiary 1.system.skills.crafting.special.[].predicate.[]} + or : array {Bestiary 1.system.skills.crafting.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Bestiary 1.system.skills.crafting.special.[].predicate.[].or.[]} (2 different values) + craft:trap (x1) + craft:snare (x1) + [thievery] : object {Bestiary 1.system.skills.thievery} + base : integer {Bestiary 1.system.skills.thievery.base} (2 different values) + 13 (x1) + 8 (x1) + traits : object {Bestiary 1.system.traits} + rarity : string {Bestiary 1.system.traits.rarity} (3 different values) + common (x134) + rare (x5) + uncommon (x38) + size : object {Bestiary 1.system.traits.size} + value : string {Bestiary 1.system.traits.size.value} (6 different values) + med (x32) + huge (x36) + sm (x13) + lg (x71) + grg (x12) + tiny (x13) + value : array {Bestiary 1.system.traits.value} + Length: min=1 max=6 + Value type: string {Bestiary 1.system.traits.value.[]} (59 different values) + [spellcasting] : object {Bestiary 1.system.spellcasting} + rituals : object {Bestiary 1.system.spellcasting.rituals} + dc : integer {Bestiary 1.system.spellcasting.rituals.dc} (9 different values) + 23 (x4) + 44 (x1) + 19 (x1) + 26 (x2) + 33 (x2) + 34 (x1) + 32 (x1) + 38 (x2) + 37 (x1) + type : string {Bestiary 1.type} (same value: npc) + [prototypeToken] : object {Bestiary 1.prototypeToken} + name : string {Bestiary 1.prototypeToken.name} (33 different values) \ No newline at end of file diff --git a/output/pf2e/packs/Bestiary 2.txt b/output/pf2e/packs/Bestiary 2.txt new file mode 100644 index 0000000..e2fead2 --- /dev/null +++ b/output/pf2e/packs/Bestiary 2.txt @@ -0,0 +1,3059 @@ +Bestiary 2 +Different values: 331 +===================================== +object {Bestiary 2} + _id : string {Bestiary 2._id} (all different values) + img : string {Bestiary 2.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Bestiary 2.items} + Length: min=2 max=52 + Value type: object {Bestiary 2.items.[]} + _id : string {Bestiary 2.items.[]._id} (3592 different values) + img : string {Bestiary 2.items.[].img} (344 different values) + name : string {Bestiary 2.items.[].name} (1421 different values) + sort : integer {Bestiary 2.items.[].sort} (52 different values) + system : object {Bestiary 2.items.[].system} + [attack] : object {Bestiary 2.items.[].system.attack} + value : string {Bestiary 2.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Bestiary 2.items.[].system.attackEffects} + value : array {Bestiary 2.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Bestiary 2.items.[].system.attackEffects.value.[]} (112 different values) + [custom] : string {Bestiary 2.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Bestiary 2.items.[].system.bonus} + value : integer {Bestiary 2.items.[].system.bonus.value} (39 different values) + [damageRolls] : object {Bestiary 2.items.[].system.damageRolls} + [113edo2dmn9r2jbabkc4] : object {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4} + damage : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damage} (same value: 2d8+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damageType} (same value: piercing) + [psfxuvwdi0qeergfxjua] : object {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua} + damage : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damage} (same value: 2d6+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damageType} (same value: slashing) + [kj6w5dvxrkw5h3xe6b1s] : object {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s} + damage : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damage} (same value: 2d4+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damageType} (same value: slashing) + [7iflybnxd781gj6cypzr] : object {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr} + damage : string {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (same value: 1d6+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: piercing) + [0] : object {Bestiary 2.items.[].system.damageRolls.0} + damage : string {Bestiary 2.items.[].system.damageRolls.0.damage} (134 different values) + damageType : string {Bestiary 2.items.[].system.damageRolls.0.damageType} (9 different values) + piercing (x118) + bludgeoning (x70) + void (x4) + slashing (x75) + acid (x3) + fire (x4) + electricity (x3) + force (x1) + sonic (x1) + [1] : object {Bestiary 2.items.[].system.damageRolls.1} + damage : string {Bestiary 2.items.[].system.damageRolls.1.damage} (10 different values) + 1d4 (x5) + 2d6 (x20) + 1d6 (x49) + 3d4 (x2) + 2d12 (x2) + 3d6 (x5) + 1d8 (x1) + 1 (x1) + 4d6 (x1) + 1d10 (x1) + damageType : string {Bestiary 2.items.[].system.damageRolls.1.damageType} (10 different values) + spirit (x27) + bleed (x14) + cold (x6) + electricity (x4) + acid (x7) + piercing (x2) + sonic (x1) + fire (x17) + force (x1) + void (x8) + [category] : string {Bestiary 2.items.[].system.damageRolls.1.category} (2 different values) + persistent (x20) + splash (x1) + [qs4m70fhbtikf178xlxg] : object {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg} + damage : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damage} (same value: 2d12+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damageType} (same value: piercing) + [x4jxqrma7tdrtyo5axpq] : object {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq} + damage : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damage} (same value: 2d10+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damageType} (same value: bludgeoning) + [z3k1tkk6ps98123w7u1g] : object {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g} + damage : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damage} (same value: 3d8+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damageType} (same value: slashing) + [1eysjn17ra29b1vutm42] : object {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42} + damage : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damage} (same value: 2d8+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damageType} (same value: slashing) + [jb3em9sma08ul24gublh] : object {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh} + damage : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damage} (same value: 1d8) + damageType : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damageType} (same value: piercing) + [8gqr4wecprxr9rb3ci2f] : object {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f} + damage : string {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damageType} (same value: slashing) + [14m5ylqb6eypq5salyoy] : object {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy} + damage : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damage} (same value: 4d8+20) + damageType : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damageType} (same value: bludgeoning) + [i6kst0oqbji1iad2vnu6] : object {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6} + damage : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damageType} (same value: spirit) + [33ev6ftaphaynjljyp4z] : object {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z} + damage : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damage} (same value: 2d10+5) + damageType : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damageType} (same value: slashing) + [uhi5wbkvw5tgddkpcvha] : object {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha} + damage : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damage} (same value: 1d8+5) + damageType : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damageType} (same value: piercing) + [vyek5u11f5p64nwrrm0o] : object {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o} + damage : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damage} (same value: 1d12+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damageType} (same value: piercing) + [kc0lvmvwccv0clvqp435] : object {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435} + damage : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damageType} (same value: slashing) + [emgi68yuz37goovlvyhk] : object {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk} + damage : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damage} (same value: 1d6+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damageType} (same value: piercing) + [krhrxo1ecgqv19sskib7] : object {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7} + damage : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: 2d8+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: slashing) + [kpdgb0gjc3p48ymgacdc] : object {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc} + damage : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damage} (same value: 2d12+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damageType} (same value: piercing) + [ppu05wdlyoahfavb7cc1] : object {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1} + damage : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damage} (same value: 2d10+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damageType} (same value: slashing) + [wcghqptu0cixr0caaupl] : object {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl} + damage : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (same value: 2d6+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: bludgeoning) + [bsihdlqsnwo6e6j69tji] : object {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji} + damage : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damageType} (same value: void) + [2] : object {Bestiary 2.items.[].system.damageRolls.2} + damage : string {Bestiary 2.items.[].system.damageRolls.2.damage} (4 different values) + 1d6 (x3) + 1 (x1) + 4d6 (x2) + 2d6 (x2) + damageType : string {Bestiary 2.items.[].system.damageRolls.2.damageType} (4 different values) + spirit (x2) + fire (x2) + bleed (x3) + void (x1) + [category] : string {Bestiary 2.items.[].system.damageRolls.2.category} (2 different values) + splash (x1) + persistent (x1) + [vd57a87p90anm3ilw3l9jf] : object {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf} + damage : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damage} (same value: 1d8+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damageType} (same value: piercing) + [7hi3lmi46htzb7qnj8oir] : object {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir} + damage : string {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damageType} (same value: electricity) + [420uetab7i68y5ko6t4y3a] : object {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a} + damage : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damageType} (same value: spirit) + [cf4hgt9f6wm6y1mu080p] : object {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p} + damage : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damage} (same value: 3d10+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damageType} (same value: piercing) + [gj7pgoz8n5r7m8wyr1zl] : object {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl} + damage : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damage} (same value: 5d4) + damageType : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damageType} (same value: acid) + [gatglugbz8inewcv7ovr] : object {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr} + damage : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damage} (same value: 3d10+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damageType} (same value: slashing) + [gqwk7jlbi99qq6gqczid] : object {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid} + damage : string {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damage} (same value: 3d12+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damageType} (same value: bludgeoning) + [9c0ta6816ad6a97orj2y] : object {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y} + damage : string {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damage} (same value: 2d12+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damageType} (same value: piercing) + [xlq29ypl6qencolcnnao] : object {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao} + damage : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damage} (same value: 2d10+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damageType} (same value: piercing) + [5ynt40jlbpfyndu2sv3v] : object {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v} + damage : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damage} (same value: 2d4) + damageType : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damageType} (same value: acid) + [muqsxekn2ss7fojjwpzl] : object {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl} + damage : string {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damage} (same value: 2d8+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damageType} (same value: slashing) + [067ddys7zzd6btf8j2fu] : object {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu} + damage : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damage} (same value: 2d12+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damageType} (same value: bludgeoning) + [6h7n6tbed3gd3d3t2jqo] : object {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo} + damage : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damage} (same value: 1d12+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damageType} (same value: piercing) + [wz2kanx7cdo14d3qj7nc] : object {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc} + damage : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damageType} (same value: piercing) + [snqdn3iz77ft5l7qn9wh] : object {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh} + damage : string {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damage} (same value: 2d8+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damageType} (same value: bludgeoning) + [l8b14f45irgc27ppo4sb] : object {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb} + damage : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damage} (same value: 2d8) + damageType : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damageType} (same value: cold) + [hkgifkpvl9igpg38667b] : object {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b} + damage : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damage} (same value: 2d8) + damageType : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damageType} (same value: spirit) + [6jtqjitcb7rbc4i6aqqh] : object {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh} + damage : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damage} (same value: 2d6+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damageType} (same value: bludgeoning) + [bff47yltgms7ls4fqt7e] : object {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e} + damage : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damageType} (same value: cold) + [hp3hheadiy88iwq7fca9] : object {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9} + damage : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damage} (same value: 2d4+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damageType} (same value: slashing) + [io70pw7bl1m9vybi1656] : object {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656} + damage : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damage} (same value: 1d4) + damageType : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damageType} (same value: cold) + [9ojmzf0ma9smuor9raee] : object {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee} + damage : string {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damage} (same value: 1d6+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damageType} (same value: slashing) + [cqsx6yvhmp9vif61926k] : object {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k} + damage : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damageType} (same value: piercing) + [85p60bgiv5x8ffqpwbbx] : object {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx} + damage : string {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damage} (same value: 2d12+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damageType} (same value: bludgeoning) + [8byb3g3w2um8puz85po5] : object {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5} + damage : string {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damageType} (same value: acid) + [3hqhm56utzrj9p9c5xsi] : object {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi} + damage : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damage} (same value: 3d10+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damageType} (same value: piercing) + [ex5t6iaxgr70nu8tu4qh] : object {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh} + damage : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damage} (same value: 3d12+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damageType} (same value: piercing) + [w6s1xfgrdx0jakzak2if] : object {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if} + damage : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damage} (same value: 3d10+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damageType} (same value: bludgeoning) + [9pwzeqav3ld3ocrc75fu] : object {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu} + damage : string {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damageType} (same value: slashing) + [4w80hkfa6mifdmwxlf27] : object {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27} + damage : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (same value: 2d10+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: piercing) + [15szkax6u7st28p1zg9i] : object {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i} + damage : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (same value: 2d6+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: slashing) + [sqwik031cgtkgeiaaglw] : object {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw} + damage : string {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damage} (same value: 3d10+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damageType} (same value: piercing) + [qbj6yqoqh1fvicetm5qt] : object {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt} + damage : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damage} (same value: 2d12) + damageType : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damageType} (same value: electricity) + [nvbrz9tc9ge492v470t6] : object {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6} + damage : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damage} (same value: 4d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damageType} (same value: sonic) + [6q0jh92s8tqqmxbeccgs] : object {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs} + damage : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damage} (same value: 4d10+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damageType} (same value: slashing) + [adjn6z3hlvmfegolekg6] : object {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6} + damage : string {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damage} (same value: 4d12+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damageType} (same value: bludgeoning) + [c0hu7aulnewkeka9ptmc] : object {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc} + damage : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damage} (same value: 2d10+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damageType} (same value: piercing) + [1wohy770i3nopjeay7p1] : object {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1} + damage : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damage} (same value: 1d12) + damageType : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damageType} (same value: electricity) + [oggoes16rkv3lobu3og8] : object {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8} + damage : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damage} (same value: 2d8+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damageType} (same value: slashing) + [bb2e8v4adbp2dmzawwrm] : object {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm} + damage : string {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damage} (same value: 2d12+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damageType} (same value: bludgeoning) + [8g35pnouqnvlbzwyikh6] : object {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6} + damage : string {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damage} (same value: 3d8+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damageType} (same value: slashing) + [vogswsu32dq6rrkkozsm] : object {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm} + damage : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: 4d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: piercing) + [qzum2fpfv0oz4ffjkfz5] : object {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5} + damage : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (same value: 3d8+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: slashing) + [2bn9xpgmyrahyhh3qtod] : object {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod} + damage : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (same value: 2d10+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (same value: slashing) + [1gmvzx3nnkq3lfb6qg6l] : object {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l} + damage : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damage} (same value: 2d8+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damageType} (same value: slashing) + [mx9mgdksu7ygtg78o5z6] : object {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6} + damage : string {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damageType} (same value: piercing) + [vhej8i51jspm16icv6fe] : object {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe} + damage : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damage} (same value: 2d6+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damageType} (same value: slashing) + [laxd05l54zkn06pijerj] : object {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj} + damage : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damage} (same value: 1d10+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damageType} (same value: slashing) + [yjfe5bi279emiqr0dod0] : object {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0} + damage : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: 2d8+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: piercing) + [sn7uj4903iczutt96f4s8b] : object {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b} + damage : string {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damage} (same value: 3d8+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damageType} (same value: bludgeoning) + [yrk56wwihlkhg0mhdquwen] : object {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen} + damage : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damageType} (same value: fire) + [SnXunBur89mukh41] : object {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41} + damage : string {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41.damage} (same value: 3d8+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41.damageType} (same value: bludgeoning) + [2a15yojztylfwchrlrvn] : object {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn} + damage : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damage} (same value: 2d8+10) + damageType : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damageType} (same value: bludgeoning) + [z50086pt3ik18sk2yzkxaw] : object {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw} + damage : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damageType} (same value: piercing) + [tlgxyvjtnno52f1y9bf6] : object {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6} + damage : string {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damage} (same value: 1d6+1) + damageType : string {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damageType} (same value: slashing) + [rx98900a3om9l0312uzf] : object {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf} + damage : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damage} (same value: 1d10+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damageType} (same value: piercing) + [zz3rsf1t3kjh4booxjkv] : object {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv} + damage : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damage} (same value: 2d6+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damageType} (same value: bludgeoning) + [dnogx281zje0bo5fwl51] : object {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51} + damage : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damage} (same value: 1d10+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damageType} (same value: piercing) + [nxvzejsh1a93igv77ws5] : object {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5} + damage : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damage} (same value: 1d6+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damageType} (same value: slashing) + [02txa00fdj42n31tx1gw] : object {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw} + damage : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damage} (same value: 3d10+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damageType} (same value: slashing) + [fkf6jip9lg5j4ap5wlu9] : object {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9} + damage : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: acid) + [5kb9d4d118ue9qqi83sp] : object {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp} + damage : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damage} (same value: 1d8+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damageType} (same value: piercing) + [yszko4h8s5qmztnw4om0] : object {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0} + damage : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damage} (same value: 1d6+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damageType} (same value: slashing) + [an2nrw2pk2i92t5n07xg] : object {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg} + damage : string {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damage} (same value: 1d10+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damageType} (same value: slashing) + [lac0w77jvjjvey0h9gmz] : object {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz} + damage : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damage} (same value: 1d10+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damageType} (same value: piercing) + [qmm6604of0cjil0qdmov] : object {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov} + damage : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (same value: 1d6+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: piercing) + [f32vphl4xb3k75ziohgh] : object {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh} + damage : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damageType} (same value: piercing) + [1fez90dkmv1oa6lro6xd] : object {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd} + damage : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damage} (same value: 2d10+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damageType} (same value: piercing) + [cx04wnpol657f3gkp1ul] : object {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul} + damage : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: 2d12+10) + damageType : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: piercing) + [1tpmxj0cqipf3kw8csyx] : object {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx} + damage : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damage} (same value: 1d10+1) + damageType : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damageType} (same value: piercing) + [75dpbzy6gi92o7whl7z4qq] : object {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq} + damage : string {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damage} (same value: 1d6+1) + damageType : string {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damageType} (same value: piercing) + [gj8dhdiznpp9h31n9f51] : object {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51} + damage : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damage} (same value: 2d4+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damageType} (same value: slashing) + [jimkrp7gijc7yfihumag] : object {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag} + damage : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (same value: 1d6+5) + damageType : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: bludgeoning) + [naaonnx1ihb9zmtttm8i] : object {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i} + damage : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damageType} (same value: acid) + [suhwfrxjju8y9jf709f2] : object {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2} + damage : string {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damage} (same value: 2d12+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damageType} (same value: piercing) + [9vjm05ds3x0whf0tygp6] : object {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6} + damage : string {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damage} (same value: 2d10+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damageType} (same value: slashing) + [49nzw4e8c9rn1n9gpid8] : object {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8} + damage : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: 2d6+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: slashing) + [dobfm2lz79d0dpvmtzqy] : object {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy} + damage : string {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damage} (same value: 2d12+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damageType} (same value: piercing) + [plz990ck0lcf43y073q9] : object {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9} + damage : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damage} (same value: 2d8+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damageType} (same value: slashing) + [1l0aic2tayic06yr5pmx] : object {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx} + damage : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damage} (same value: 2d8+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damageType} (same value: slashing) + [zb7x3v1fvcr0wo5or56e] : object {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e} + damage : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damageType} (same value: spirit) + [cdb4cwmvombecxamj450] : object {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450} + damage : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damage} (same value: 2d8+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damageType} (same value: piercing) + [s8zhjut18vnagv71ze13] : object {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13} + damage : string {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damage} (same value: 1d10+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damageType} (same value: bludgeoning) + [n5xl7okywwndw2w39wxq] : object {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq} + damage : string {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damage} (same value: 2d8+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damageType} (same value: piercing) + [1ja2ri7vbbv9dr3jaogt] : object {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt} + damage : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damage} (same value: 2d6+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damageType} (same value: slashing) + [bta22ccyaanotew23nj7] : object {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7} + damage : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damage} (same value: 1d6+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damageType} (same value: piercing) + [s0th8vqnpwomfqm9zjo3] : object {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3} + damage : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damageType} (same value: spirit) + [zrgzv4npig5r7aqbqvbp] : object {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp} + damage : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: 2d10+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: piercing) + [4s9mssbao9ibwqpz830k] : object {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k} + damage : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: 2d8+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: slashing) + [eqqi411ove578n72ntvzrt] : object {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt} + damage : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damage} (same value: 1d4) + damageType : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damageType} (same value: piercing) + [gy0dvqgndgshz9pzxbo5] : object {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5} + damage : string {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damage} (same value: 2d10+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damageType} (same value: bludgeoning) + [8lyex0pbd4nnhjfcqez5] : object {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5} + damage : string {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damage} (same value: 2d6+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damageType} (same value: slashing) + [s46r0af2jcluaddrryag] : object {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag} + damage : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damageType} (same value: spirit) + [8iz8jy8cya72qmajrc3y] : object {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y} + damage : string {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damage} (same value: 2d10+5) + damageType : string {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damageType} (same value: slashing) + [6u9ie9655zs3laetxd7n] : object {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n} + damage : string {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (same value: 2d8) + damageType : string {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (same value: cold) + [7wvc7t6dley1ik6sbjr1] : object {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1} + damage : string {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: spirit) + [6pmh0fc9bvhrnxvyjhs0] : object {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0} + damage : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damage} (same value: 3d8+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damageType} (same value: piercing) + [vymxghw33wfo5i87697j] : object {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j} + damage : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damageType} (same value: acid) + [npdi8bur96fh6lzl7ode] : object {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode} + damage : string {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damage} (same value: 3d10+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damageType} (same value: bludgeoning) + [0zbgcwl0mnj7jsilbnv5] : object {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5} + damage : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damage} (same value: 4d8+19) + damageType : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damageType} (same value: slashing) + [veqtmk34yzfnt9g1l4vc] : object {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc} + damage : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damage} (same value: 4d10+19) + damageType : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damageType} (same value: bludgeoning) + [kkyx4gcke19ksr45ryn4] : object {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4} + damage : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damage} (same value: 4d8+19) + damageType : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damageType} (same value: bludgeoning) + [wx8rvzj6nlmutay10wek] : object {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek} + damage : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damage} (same value: 3d10+14) + damageType : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damageType} (same value: slashing) + [wl96qxpclcjxcycfknna] : object {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna} + damage : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damage} (same value: 2d6+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damageType} (same value: bludgeoning) + [1l60ijq1vq8jdk1vgkcw] : object {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw} + damage : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damage} (same value: 2d6+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damageType} (same value: bludgeoning) + [x10db7tms7drmb52l9jy] : object {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy} + damage : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damage} (same value: 2d4+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damageType} (same value: bludgeoning) + [ei3gjdkkltavh4cr2sww] : object {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww} + damage : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damage} (same value: 3d10+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damageType} (same value: slashing) + [nu6jqckfio7b1q2apiio] : object {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio} + damage : string {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damage} (same value: 3d12+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damageType} (same value: bludgeoning) + [ozt253bhq9c5w4m1ahu2] : object {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2} + damage : string {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: 1d8+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: piercing) + [ej9eyswj6imzromemjpp] : object {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp} + damage : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: 2d6+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: slashing) + [s2ktrl5yisms9onk4dxv] : object {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv} + damage : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damage} (same value: 3d10+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damageType} (same value: piercing) + [m38rqu4oislvf8sa3gnl] : object {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl} + damage : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damageType} (same value: fire) + [ztdd9anb26b8r7gz0abc] : object {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc} + damage : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damage} (same value: 3d10+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damageType} (same value: slashing) + [06y73yuega55dqx3wub4] : object {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4} + damage : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damage} (same value: 3d12+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damageType} (same value: bludgeoning) + [3951py2lqle0r231i25g] : object {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g} + damage : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damage} (same value: 2d10+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damageType} (same value: piercing) + [9awy6upwv5jw440hoiqu] : object {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu} + damage : string {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damage} (same value: 3d10+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damageType} (same value: piercing) + [ejxdsg4ch9tooydn8si1] : object {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1} + damage : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damage} (same value: 4d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damageType} (same value: fire) + [etvyiwjeuqpxhtktcxvy] : object {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy} + damage : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damage} (same value: 3d10+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damageType} (same value: slashing) + [u46gftfg6c8eten04syv] : object {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv} + damage : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damage} (same value: 3d12+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damageType} (same value: bludgeoning) + [9fwn6rnh4lbvs41wg87c] : object {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c} + damage : string {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damage} (same value: 3d10+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damageType} (same value: piercing) + [kr5zvvjoremvxw1e3pwz] : object {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz} + damage : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damage} (same value: 2d10+10) + damageType : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damageType} (same value: piercing) + [1lmkj536wvbylzibfaxj] : object {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj} + damage : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damageType} (same value: fire) + [z2d28gd17iyog535l27c] : object {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c} + damage : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damage} (same value: 2d10+10) + damageType : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damageType} (same value: slashing) + [9dg3x0gfqlfc33jddyjq] : object {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq} + damage : string {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damage} (same value: 2d12+10) + damageType : string {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damageType} (same value: bludgeoning) + [aw8qbg71ilfmw9o2jqx6] : object {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6} + damage : string {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: 2d8+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: piercing) + [lyzdai8gcmpv6u99jshs] : object {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs} + damage : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damage} (same value: 1d8+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damageType} (same value: bludgeoning) + [2p3hbmwifjbp8rk76ldcze] : object {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze} + damage : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damage} (same value: 2d12+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damageType} (same value: piercing) + [yxh2yeelmebudlvgb1h7g] : object {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g} + damage : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damageType} (same value: spirit) + [pjapyd7b3wmm4y7d53qb] : object {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb} + damage : string {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damage} (same value: 2d12+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damageType} (same value: piercing) + [eo756hrfoksgpruwu8cd] : object {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd} + damage : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damageType} (same value: spirit) + [h04cq49d35f3ud6zj1zw] : object {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw} + damage : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damage} (same value: 2d8+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damageType} (same value: slashing) + [nrly86s1bok41ct7gtmp] : object {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp} + damage : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damageType} (same value: spirit) + [efgcnz3h4fmtua7nah59] : object {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59} + damage : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damage} (same value: 3d12+14) + damageType : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damageType} (same value: piercing) + [ord6qjws7hx3ag96g08r] : object {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r} + damage : string {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damage} (same value: 3d8+14) + damageType : string {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damageType} (same value: slashing) + [5xs46f82ma91spxfqe3r] : object {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r} + damage : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damage} (same value: 1d10+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damageType} (same value: piercing) + [kiutlq99czqq0wb13rkj] : object {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj} + damage : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damage} (same value: 3d12+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damageType} (same value: piercing) + [alr0w76iolkzat3sddh9] : object {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9} + damage : string {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damage} (same value: 3d8+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damageType} (same value: slashing) + [ynha4qoh4aa82bptfudl] : object {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl} + damage : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damage} (same value: 6d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damageType} (same value: poison) + [gcrxdk823lys1eaawh6c] : object {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c} + damage : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damageType} (same value: slashing) + [gcwobxz4c7g1ofknjv94] : object {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94} + damage : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: 1d8+1) + damageType : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: piercing) + [2mst99rv9j95hxss4w62] : object {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62} + damage : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: 1d6+1) + damageType : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: slashing) + [9eoh5fyyspgemonhbe5l] : object {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l} + damage : string {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damage} (same value: 2d6+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damageType} (same value: piercing) + [bq6e8vsfzkvh7wc34alr] : object {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr} + damage : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damageType} (same value: acid) + [hh8988wa4xba6db6ztzp] : object {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp} + damage : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damageType} (same value: spirit) + [33f9hxq9qjx3y027wscq] : object {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq} + damage : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damage} (same value: 2d6+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damageType} (same value: piercing) + [tgj5s4v1fseswbvp4qpa] : object {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa} + damage : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damageType} (same value: acid) + [gwrhzwpl9llfszh6esmg] : object {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg} + damage : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damageType} (same value: spirit) + [a881oyrpp2lt3uxw55hq] : object {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq} + damage : string {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damage} (same value: 4d12+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damageType} (same value: piercing) + [lpi403xzrr96e9smo7vt] : object {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt} + damage : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damageType} (same value: spirit) + [z5clnqxf1alykiwdt3wx] : object {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx} + damage : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damage} (same value: 4d8+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damageType} (same value: slashing) + [ktdnphkqwzpcawefx6u0] : object {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0} + damage : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damageType} (same value: spirit) + [eq53uvgen4nhbmyar6fq] : object {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq} + damage : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damage} (same value: 2d10+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damageType} (same value: slashing) + [fcflu2nmkjf8vvbr5x4f] : object {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f} + damage : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damage} (same value: 2d8+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damageType} (same value: bludgeoning) + [5ammjgiw78a75oqwf6v5] : object {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5} + damage : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damage} (same value: 2d6+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damageType} (same value: piercing) + [5a44qhn8ze339k61hluc] : object {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc} + damage : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damage} (same value: 1d6+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damageType} (same value: bludgeoning) + [yavdwycc0whos8kv4s5k] : object {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k} + damage : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damage} (same value: 2d10+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damageType} (same value: piercing) + [3zhwffigvgoft7h75vra] : object {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra} + damage : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damageType} (same value: spirit) + [qarthqlnnithzskg5an6] : object {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6} + damage : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damage} (same value: 2d6+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damageType} (same value: slashing) + [egeswqdk7hgb3dp6iqcm] : object {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm} + damage : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damageType} (same value: spirit) + [8470iu4w4l7zo2fo00t5] : object {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5} + damage : string {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damage} (same value: 1d10+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damageType} (same value: piercing) + [mr1zwzg6qyrbxadicb30] : object {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30} + damage : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damageType} (same value: spirit) + [8n9zrculh9mez2zsnted] : object {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted} + damage : string {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damage} (same value: 2d6+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damageType} (same value: piercing) + [9rfiplqhh29cgma93b7w] : object {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w} + damage : string {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damage} (same value: 2d12+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damageType} (same value: piercing) + [wy1yold13inb06yq31dv] : object {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv} + damage : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (same value: 1d12+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: piercing) + [7zwdybwda7dc26tht1a4] : object {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4} + damage : string {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (same value: 1d8+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: slashing) + [pgugvikrwxa2hznyg3sfnj] : object {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj} + damage : string {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damageType} (same value: bludgeoning) + [36zj8ias3f7g17kgvjmljo] : object {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo} + damage : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damageType} (same value: piercing) + [lurgtfrc6rh39k9ges13u] : object {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u} + damage : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damageType} (same value: bludgeoning) + [tjlj7auny29tfm3vtbnxea] : object {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea} + damage : string {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damageType} (same value: bludgeoning) + [nucz0b63csd3q5u8kfn7m] : object {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m} + damage : string {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damageType} (same value: slashing) + [xbmgi68hqnan2e23ls0qw] : object {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw} + damage : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damageType} (same value: piercing) + [bq03ebfmd4oj87amolmoun] : object {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun} + damage : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damageType} (same value: bludgeoning) + [lsi7evdgpm4hmegqxirjk] : object {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk} + damage : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damageType} (same value: bludgeoning) + [1nd44vg6iporf933zo2vte] : object {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte} + damage : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damageType} (same value: bludgeoning) + [wl4e9zyb37nmg7uo204t9] : object {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9} + damage : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damageType} (same value: bludgeoning) + [ek3zzlti21dl9i45g48zqm] : object {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm} + damage : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damageType} (same value: piercing) + [vq2aanwlrigln2c5kl9n3] : object {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3} + damage : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damageType} (same value: bludgeoning) + [zesghrfvihb17yfp3trd9] : object {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9} + damage : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damageType} (same value: bludgeoning) + [ifebablffet6zfg7cp5m] : object {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m} + damage : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damageType} (same value: slashing) + [7qc6bqhnh6lqvvjjcv3ql] : object {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql} + damage : string {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damageType} (same value: bludgeoning) + [i1q1ourbrhlxcwdutdet] : object {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet} + damage : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damageType} (same value: bludgeoning) + [raqphfd4zkbjzyfohi905] : object {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905} + damage : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damageType} (same value: fire) + [j61wz6dosfqf4lymosq7] : object {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7} + damage : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damageType} (same value: bludgeoning) + [v8hgnbqeiceysabb6s13x] : object {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x} + damage : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damageType} (same value: vitality) + [n54phf6zlk6uji0bd45hq] : object {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq} + damage : string {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damage} (same value: 1d8+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damageType} (same value: bludgeoning) + [sq3ahiyn9ks43c7h1gnb] : object {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb} + damage : string {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damage} (same value: 2d10+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damageType} (same value: slashing) + [l2j40pi3m8habtnwysqn] : object {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn} + damage : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damageType} (same value: spirit) + [73zgjxlq3nem0gnbx9x6] : object {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6} + damage : string {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damage} (same value: 2d6+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damageType} (same value: bludgeoning) + [sw31752uh7bmvi3xei02] : object {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02} + damage : string {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damageType} (same value: spirit) + [xkp3yb5lhuq5g1kcn3q0] : object {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0} + damage : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damage} (same value: 2d8+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damageType} (same value: piercing) + [ul7zdy3exakjqmqykck9] : object {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9} + damage : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damage} (same value: 2d10+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damageType} (same value: piercing) + [dvihderv7skrqm5qfdub] : object {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub} + damage : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (same value: 1d6+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: piercing) + [5uxvu1g7fx9pjkv77u5t] : object {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t} + damage : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damage} (same value: 3d8+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damageType} (same value: piercing) + [7f3rcqbxytv4pe8rjvro] : object {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro} + damage : string {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damage} (same value: 2d8+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damageType} (same value: bludgeoning) + [5vhy102zi1pk6rzzs99m] : object {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m} + damage : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damage} (same value: 2d6+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damageType} (same value: bludgeoning) + [3stgh3u6whf7ffx69nij] : object {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij} + damage : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (same value: 3d12+15) + damageType : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: bludgeoning) + [2lu9f0yjajft9t86gbzg] : object {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg} + damage : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damage} (same value: 4d10) + damageType : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damageType} (same value: force) + [cf1wmftdxktdhni8cepj] : object {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj} + damage : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damageType} (same value: piercing) + [3vs1zwkrx0n1d29nwson] : object {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson} + damage : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damage} (same value: 2d12+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damageType} (same value: piercing) + [v3vq4grqzhzz3riwdllk] : object {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk} + damage : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damage} (same value: 2d10+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damageType} (same value: slashing) + [r7omxzegz92dujqbdhkw] : object {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw} + damage : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damage} (same value: 3d8+10) + damageType : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damageType} (same value: bludgeoning) + [b8hr0an0wt6v89jklb76] : object {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76} + damage : string {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damage} (same value: 2d10+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damageType} (same value: piercing) + [gwvaie5ceqlg6kdsj3s6] : object {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6} + damage : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damage} (same value: 2d6+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damageType} (same value: bludgeoning) + [znm34tgibmmpmje7j156] : object {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156} + damage : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damage} (same value: 4d8+18) + damageType : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damageType} (same value: piercing) + [d8fsbf6t5h3ufxj8dx4p] : object {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p} + damage : string {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damage} (same value: 4d6+18) + damageType : string {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damageType} (same value: bludgeoning) + [4owhyuq7rk3e0geuieo7] : object {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7} + damage : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damageType} (same value: electricity) + [o5s8tsmqa4155weo0fx1] : object {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1} + damage : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damage} (same value: 4d4+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damageType} (same value: piercing) + [nzlaimz6py6hmfo9s14d] : object {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d} + damage : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damage} (same value: 2d6+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damageType} (same value: piercing) + [0353w91a5zw95gapc8np] : object {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np} + damage : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damageType} (same value: void) + [2w9q5oshop4hccs49smm] : object {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm} + damage : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damage} (same value: 2d6+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damageType} (same value: slashing) + [vae6tk7dx7mj62sca8cy] : object {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy} + damage : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damageType} (same value: void) + [fhca8blkgkdwsghskt0y] : object {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y} + damage : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damage} (same value: 2d10+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damageType} (same value: slashing) + [u9pdawpzqpccweuqxfv0] : object {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0} + damage : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: 2d6+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning) + [zpnnrzt4bc96dsn56ikw] : object {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw} + damage : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: 1d10+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: piercing) + [qhrnsdkxmwkkkz9ehpzt] : object {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt} + damage : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: 1d8+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: bludgeoning) + [y7g3vaxy88ksli79v3h7] : object {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7} + damage : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damage} (same value: 1d8+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damageType} (same value: piercing) + [u55e9gqrxidlm2u8hwjh] : object {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh} + damage : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damage} (same value: 2d12+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damageType} (same value: piercing) + [a8kdcauwupahecfm1hz3] : object {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3} + damage : string {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damageType} (same value: spirit) + [kccstziuk7o0pyfq6wzu] : object {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu} + damage : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damage} (same value: 2d8+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damageType} (same value: slashing) + [gm3q1j9akgcgvmoljzt0] : object {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0} + damage : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damageType} (same value: spirit) + [j7rd51qs71pxtb0qhtg9] : object {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9} + damage : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damage} (same value: 2d8+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damageType} (same value: piercing) + [yc9bzqdu6ogljimuiiiv] : object {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv} + damage : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damage} (same value: 2d4+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damageType} (same value: bludgeoning) + [wwut45uaqbpb9m8urxgt] : object {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt} + damage : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damage} (same value: 2d8+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damageType} (same value: piercing) + [kipmtwodsed50rlt45qs] : object {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs} + damage : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: 1d6+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: piercing) + [he8gjk0bcahztpjxor7g] : object {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g} + damage : string {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: 1d4+2) + damageType : string {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: piercing) + [dfhpqhpsj4z2vuaqiehu] : object {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu} + damage : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damage} (same value: 1d8+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damageType} (same value: bludgeoning) + [fzh9wrfb3wm3wyoiy255] : object {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255} + damage : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damage} (same value: 2d6+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damageType} (same value: slashing) + [fzxgvh9f2tpitbj1n3jx] : object {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx} + damage : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damageType} (same value: void) + [2codmgjcumql58xr5pfh] : object {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh} + damage : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: 2d8+14) + damageType : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: slashing) + [4ahm8hw7fvslackjoqg9] : object {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9} + damage : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (same value: 2d12+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: slashing) + [hvk7aysgwgt6m9xnf40r] : object {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r} + damage : string {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (same value: 2d8+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: piercing) + [wi667rvnqng6mo6xq3gm] : object {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm} + damage : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damage} (same value: 1d6+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damageType} (same value: bludgeoning) + [g3nbryi2tsm9afpas1p1] : object {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1} + damage : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damage} (same value: 1d8) + damageType : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damageType} (same value: piercing) + [0t5u7k69u9rawpoh4yyy] : object {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy} + damage : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damage} (same value: 2d6+9) + damageType : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damageType} (same value: bludgeoning) + [tei3ovel5a8s03dyig12] : object {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12} + damage : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damage} (same value: 2d8) + damageType : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damageType} (same value: piercing) + [oe6v80mfwjq7xyyocm7t] : object {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t} + damage : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damage} (same value: 3d4+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damageType} (same value: piercing) + [zr4ox2opcrh0ttoy5evz] : object {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz} + damage : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damageType} (same value: spirit) + [gmizlfonotou6zk0cwke] : object {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke} + damage : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damageType} (same value: fire) + [uftfvrqwl4jtl83n44ev] : object {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev} + damage : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damage} (same value: 3d4+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damageType} (same value: piercing) + [lzc48inbk7ubshf76ogn] : object {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn} + damage : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damageType} (same value: spirit) + [vkzwbc6p81ggnyktwka2] : object {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2} + damage : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damageType} (same value: fire) + [k68gmepg31gi7fgykmn9] : object {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9} + damage : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (same value: 1d6+1) + damageType : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: slashing) + [r7saozl4ezhpg4iu4lkx] : object {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx} + damage : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damage} (same value: 2d6+10) + damageType : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damageType} (same value: slashing) + [apb89l16tdq89ig8fjc5] : object {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5} + damage : string {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damage} (same value: 1d8) + damageType : string {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damageType} (same value: bludgeoning) + [rr8qd0oju4aw7383rszc] : object {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc} + damage : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damageType} (same value: bludgeoning) + [t27ga7dqmvpxktywhnmf39] : object {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39} + damage : string {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damage} (same value: 1d4+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damageType} (same value: piercing) + [cwi5obveuyjy4x6elpg3bc] : object {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc} + damage : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damage} (same value: 1d4+1) + damageType : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damageType} (same value: piercing) + [v7p77lwh03ak998z4u6s] : object {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s} + damage : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damage} (same value: 1d8+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damageType} (same value: piercing) + [gbzrbxx68fk0yt89gjka] : object {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka} + damage : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damage} (same value: 1d6+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damageType} (same value: slashing) + [ppkivvdbo8sixu0wcv8k] : object {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k} + damage : string {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damage} (same value: 2d10+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damageType} (same value: piercing) + [yknnayvl6p8qqwfuyxpj] : object {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj} + damage : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damage} (same value: 2d6+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damageType} (same value: bludgeoning) + [44fn8liiunlsbt5kfyzb] : object {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb} + damage : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damage} (same value: 2d10+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damageType} (same value: bludgeoning) + [fruhrl4eefeyek6o6shr] : object {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr} + damage : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damageType} (same value: spirit) + [57y5u65ffija25dhpnfw] : object {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw} + damage : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damage} (same value: 2d8+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damageType} (same value: slashing) + [ka3ge3h7dadf25cf5vye] : object {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye} + damage : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damageType} (same value: spirit) + [8mtjw29qelifaer71lft] : object {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft} + damage : string {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft.damage} (same value: 3d10+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft.damageType} (same value: bludgeoning) + [x4n62e71ie8wtmp7kz82] : object {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82} + damage : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damage} (same value: 3d6+15) + damageType : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damageType} (same value: piercing) + [gojydgwwyzurt7sm6kf8] : object {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8} + damage : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damageType} (same value: fire) + [h5r3cdldmzb88s2yqbxq] : object {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq} + damage : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damage} (same value: 3d8+15) + damageType : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damageType} (same value: slashing) + [z98qneqjolpwyjshk3v4] : object {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4} + damage : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damage} (same value: 3d12+15) + damageType : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damageType} (same value: piercing) + [1547pusm81kglm93klt4] : object {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4} + damage : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damage} (same value: 2d6+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damageType} (same value: piercing) + [pinzll2yhzptobv7xyyz] : object {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz} + damage : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damageType} (same value: electricity) + [4qemjkt5wdytl5ospcnc] : object {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc} + damage : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damage} (same value: 2d8+12) + damageType : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damageType} (same value: slashing) + [ymv26g275ppzc5xkmy8f] : object {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f} + damage : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damageType} (same value: electricity) + [h722qh238fu6bm5aq3jo] : object {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo} + damage : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damageType} (same value: sonic) + [na5b4tm832wd8pr5ql71] : object {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71} + damage : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damage} (same value: 2d8+10) + damageType : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damageType} (same value: bludgeoning) + [hvvi0mxfnn96jfxp2swg] : object {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg} + damage : string {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damage} (same value: 2d6+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damageType} (same value: piercing) + [dzbzkq8qa7rpotpu8mds] : object {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds} + damage : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damageType} (same value: void) + [wmz0xtraos8esasirf58] : object {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58} + damage : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damage} (same value: 2d8+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damageType} (same value: slashing) + [esn4rcziu1gw6uaw4e4k] : object {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k} + damage : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damage} (same value: 1d8+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damageType} (same value: piercing) + [0e5lb1ktfpd7blc2v2a9] : object {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9} + damage : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damage} (same value: 1d8+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damageType} (same value: piercing) + [za86nrxw3rczla2y7kh6] : object {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6} + damage : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: 1d12+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: piercing) + [whspauxzzh0ugg53i94v] : object {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v} + damage : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damage} (same value: 2d12+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damageType} (same value: slashing) + [qp78or0c3ta9ttylsg07] : object {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07} + damage : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damageType} (same value: sonic) + [8adkwcnp5jw9q3ui5yim] : object {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim} + damage : string {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damageType} (same value: spirit) + [s68jratooz3axw3sx1ak] : object {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak} + damage : string {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: 1d10+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing) + [rfgtfia2k34nqvsi8iv9] : object {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9} + damage : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: 1d6+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing) + [o7446z1hyowue5tef5xk] : object {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk} + damage : string {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damage} (same value: 2d12+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damageType} (same value: piercing) + [xebw0ftyq99z48okpcug] : object {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug} + damage : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damage} (same value: 2d8+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damageType} (same value: slashing) + [5xc8w7c1v74ddz6tvsc2] : object {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2} + damage : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damage} (same value: 2d6+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damageType} (same value: bludgeoning) + [g51oc6j9s340yp5cqa0w] : object {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w} + damage : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damage} (same value: 2d6+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damageType} (same value: bludgeoning) + [2m7di3dp813fwa2zxvht] : object {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht} + damage : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damage} (same value: 3d10+14) + damageType : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damageType} (same value: piercing) + [kvd3henptyexx47d73da] : object {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da} + damage : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damageType} (same value: void) + [9r3gjxg8tsicnh22l6ga] : object {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga} + damage : string {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damage} (same value: 3d10+14) + damageType : string {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damageType} (same value: slashing) + [3m5b1l7imtp5hgaaw0dy] : object {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy} + damage : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damage} (same value: 3d12+14) + damageType : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damageType} (same value: slashing) + [vqgo57yfvp6mmueg6gl2] : object {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2} + damage : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damage} (same value: 2d10+14) + damageType : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damageType} (same value: slashing) + [124yockjd0kpza76b43m] : object {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m} + damage : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damage} (same value: 4d10+18) + damageType : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damageType} (same value: piercing) + [uxn5o9o4rk0zc5hgop8g] : object {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g} + damage : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damage} (same value: 4d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damageType} (same value: void) + [abinz3ophon8gwul83ud] : object {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud} + damage : string {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud.damage} (same value: 4d10+18) + damageType : string {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud.damageType} (same value: slashing) + [5l9ov5kvnewvr1celopl] : object {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl} + damage : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damage} (same value: 4d12+18) + damageType : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damageType} (same value: slashing) + [hc6nxqclc5bcme2jqxqv] : object {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv} + damage : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damage} (same value: 3d10+18) + damageType : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damageType} (same value: slashing) + [be8rip7h7ro9zfa161go] : object {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go} + damage : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damage} (same value: 2d10+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damageType} (same value: slashing) + [69ia2sk9fho9tunmofde] : object {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde} + damage : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damage} (same value: 2d12+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damageType} (same value: slashing) + [tis5yocu7tlw5djhmtjb] : object {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb} + damage : string {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damage} (same value: 1d10+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damageType} (same value: slashing) + [l6c2pcsdbaic80zk0aot] : object {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot} + damage : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damage} (same value: 3d6+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damageType} (same value: piercing) + [cuoqn6xcp8w8sokcd4e2] : object {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2} + damage : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damageType} (same value: cold) + [0sjrt15zdg2s3vuwcf61] : object {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61} + damage : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damage} (same value: 3d8+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damageType} (same value: slashing) + [ge27nhikrjgkhovj4b5x] : object {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x} + damage : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damage} (same value: 1d8+5) + damageType : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damageType} (same value: bludgeoning) + [x81ahj505p9rsse842ir] : object {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir} + damage : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damage} (same value: 2d6+5) + damageType : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damageType} (same value: piercing) + [u6frvkq9886mxcoxgq48] : object {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48} + damage : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damage} (same value: 1d8+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damageType} (same value: slashing) + [vg2aedjaycb23stecb2y] : object {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y} + damage : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damage} (same value: 1d6+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damageType} (same value: piercing) + [1acdb6od10ijgs49fxab] : object {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab} + damage : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damage} (same value: 1d8+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damageType} (same value: piercing) + [xg1pvku8kmf1qnabwgao] : object {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao} + damage : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damage} (same value: 1d8) + damageType : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damageType} (same value: piercing) + [ilbirl74owrhwgloofpr] : object {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr} + damage : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damageType} (same value: bludgeoning) + [slnq4zg9etru3hs16e19] : object {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19} + damage : string {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damage} (same value: 3d10+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damageType} (same value: bludgeoning) + [hkamipuzdzmizy5zeuru] : object {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru} + damage : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damage} (same value: 2d8+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damageType} (same value: bludgeoning) + [swqwj60nhfc3lkbgaxdp] : object {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp} + damage : string {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damage} (same value: 3d4+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damageType} (same value: slashing) + [p9f60a8iqaenayq74fni] : object {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni} + damage : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damage} (same value: 4d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damageType} (same value: cold) + [melrhns65ikzvvrxypgu] : object {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu} + damage : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damageType} (same value: spirit) + [zwinwhqg1v7flo8hc7er] : object {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er} + damage : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damage} (same value: 4d12+16) + damageType : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damageType} (same value: bludgeoning) + [rmy1co11loai1cqfqtmj] : object {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj} + damage : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damageType} (same value: spirit) + [epiozrr49l007cxbirnk] : object {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk} + damage : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damage} (same value: 1d12+1) + damageType : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damageType} (same value: bludgeoning) + [swsk33gnkbhbficmyv9c] : object {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c} + damage : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damage} (same value: 1d6+1) + damageType : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damageType} (same value: piercing) + [a7mfj43p8g7fn06gbeck] : object {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck} + damage : string {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damage} (same value: 1d10+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damageType} (same value: bludgeoning) + [247m15psslctq68fxody] : object {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody} + damage : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damage} (same value: 3d6+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: piercing) + [nedx8huf1rg8l20eu00y] : object {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y} + damage : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damageType} (same value: poison) + [coidn8flg365fwu7za0w] : object {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w} + damage : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (same value: 3d10+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: bludgeoning) + [xs5fzqhj1sbpq5t2kw2a] : object {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a} + damage : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (same value: 1d6+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: bludgeoning) + [qn7bahapr9ob5e7l0mal] : object {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal} + damage : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (same value: 1d4+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: piercing) + [2y21efogfq2jp7zz5tbj] : object {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj} + damage : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damage} (same value: 3d10+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damageType} (same value: piercing) + [gy4qy1vhl4pc3uty8i60] : object {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60} + damage : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damage} (same value: 3d6+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damageType} (same value: slashing) + [ey7grlq57mcz9oambwlz] : object {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz} + damage : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damage} (same value: 2d12+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damageType} (same value: piercing) + [w1wxodrjom0shqe6ao4r] : object {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r} + damage : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damage} (same value: 2d8+13) + damageType : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damageType} (same value: slashing) + [97cwhiod2ricovm20fon] : object {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon} + damage : string {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon.damage} (same value: 2d8+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon.damageType} (same value: piercing) + [xazre9c2gajsxtmyioio] : object {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio} + damage : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damage} (same value: 2d6+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damageType} (same value: slashing) + [urspp1xr5ctj7j7m9lj8] : object {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8} + damage : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damage} (same value: 2d10+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damageType} (same value: piercing) + [2isctdhpycdwpd59z4nx] : object {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx} + damage : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damage} (same value: 2d6+11) + damageType : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damageType} (same value: bludgeoning) + [k9e7pvbtk1esv7l6gri9] : object {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9} + damage : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damage} (same value: 1d4+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damageType} (same value: piercing) + [z3e3v4h2lyjwctu87qkj] : object {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj} + damage : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damage} (same value: 1d8+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damageType} (same value: piercing) + [i0e9axgj43c1m6gw8l2p] : object {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p} + damage : string {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damage} (same value: 1d4+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damageType} (same value: piercing) + [l3czfgct54lf8arsrhuj] : object {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj} + damage : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damage} (same value: 1d4+4) + damageType : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damageType} (same value: piercing) + [l2eog5u7i4ak0xnzvh0e] : object {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e} + damage : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damage} (same value: 2d12+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damageType} (same value: piercing) + [ukb9kbn9ey93lx1fsqnj] : object {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj} + damage : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damage} (same value: 2d10+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damageType} (same value: slashing) + [vn1gnur746gdsxuqrvul] : object {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul} + damage : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damageType} (same value: fire) + [7g65xovdzod3zfx7imfg] : object {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg} + damage : string {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damage} (same value: 3d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damageType} (same value: void) + [7j874svh0xg679p7o0cx] : object {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx} + damage : string {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damageType} (same value: fire) + [9585ibfwu7nue6oxkceo] : object {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo} + damage : string {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damageType} (same value: void) + [6wumx7pzhk3z7rellcdu] : object {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu} + damage : string {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: 1d10+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: piercing) + [9eibwz4gn167o4hqatb1] : object {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1} + damage : string {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: 1d6+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: bludgeoning) + [7xslevepvipkfn38diu8] : object {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8} + damage : string {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8.damage} (same value: 1d8+5) + damageType : string {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8.damageType} (same value: piercing) + [8stumx7fa5srodtxd0no] : object {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no} + damage : string {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damage} (same value: 1d6+5) + damageType : string {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damageType} (same value: slashing) + [ndzpfo6yy7djls78v8y3] : object {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3} + damage : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damage} (same value: 2d8+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damageType} (same value: bludgeoning) + [mdywnbjtpwp6nsmf4pii] : object {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii} + damage : string {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damage} (same value: 2d4+8) + damageType : string {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damageType} (same value: piercing) + [Mu0nQpYrhmvGpPno] : object {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno} + category : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.category} (same value: persistent) + damage : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damage} (same value: 4d8+14) + damageType : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damageType} (same value: piercing) + [nsx50vii3x8yiquosmgr] : object {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr} + damage : string {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damage} (same value: 2d6+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damageType} (same value: slashing) + [47n4wtpjfee6pc1irbnr] : object {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr} + damage : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damage} (same value: 2d8+7) + damageType : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damageType} (same value: piercing) + [n7v34g7n2xk14qhnac8q] : object {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q} + damage : string {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damage} (same value: 2d8) + damageType : string {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damageType} (same value: piercing) + [jbe6v7kpoqegnfrxu25n] : object {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n} + damage : string {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damage} (same value: 1d12+5) + damageType : string {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damageType} (same value: bludgeoning) + [ngf96s9a8bs6lr3fe2jz] : object {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz} + damage : string {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damage} (same value: 1d10+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damageType} (same value: piercing) + [epsi7siz20bs1pkeif5e] : object {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e} + damage : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damage} (same value: 1d4+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damageType} (same value: bludgeoning) + [a1yfnwfihfr3evyjpl65] : object {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65} + damage : string {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: 1d8+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: piercing) + [5agrpdu1xg688tw3a4m6] : object {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6} + damage : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: spirit) + [6x3sbse5ei825hzurtko] : object {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko} + damage : string {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: 1d10+3) + damageType : string {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: piercing) + [o6k7uaj315ko0ds3qklw] : object {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw} + damage : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: spirit) + [4uuu0qr6fjc22e8nfyoi] : object {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi} + damage : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damage} (same value: 2d10+6) + damageType : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damageType} (same value: slashing) + [1tn3rxun53ocietumm9a] : object {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a} + damage : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damage} (same value: 2d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damageType} (same value: electricity) + [98ceewvhncfg00yh535p] : object {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p} + damage : string {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p.damage} (same value: 1d6) + damageType : string {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p.damageType} (same value: spirit) + [2nkg4de5hrraadqpi5vk] : object {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk} + damage : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damage} (same value: 3d12+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damageType} (same value: piercing) + [etavvhns058y83sro2r8] : object {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8} + damage : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damage} (same value: 3d8+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damageType} (same value: slashing) + oodf01kxiaaismhm0ouw : object {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw} + damage : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damage} (same value: 3d10+17) + damageType : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damageType} (same value: bludgeoning) + description : object {Bestiary 2.items.[].system.description} + value : string {Bestiary 2.items.[].system.description.value} (1434 different values) + publication : object {Bestiary 2.items.[].system.publication} + license : string {Bestiary 2.items.[].system.publication.license} (2 different values) + OGL (x3730) + ORC (x111) + remaster : boolean {Bestiary 2.items.[].system.publication.remaster} (2 different values) + False (x3730) + True (x111) + title : string {Bestiary 2.items.[].system.publication.title} (6 different values) + (x2685) + Pathfinder Bestiary (x475) + Pathfinder Core Rulebook (x552) + Pathfinder Monster Core (x73) + Pathfinder Bestiary 2 (x18) + Pathfinder Player Core (x38) + rules : ###FoundryRulesObject### + [slug] : string {Bestiary 2.items.[].system.slug} (484 different values) + [traits] : object {Bestiary 2.items.[].system.traits} + [rarity] : string {Bestiary 2.items.[].system.traits.rarity} (2 different values) + common (x3369) + uncommon (x183) + [value] : array {Bestiary 2.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {Bestiary 2.items.[].system.traits.value.[]} (140 different values) + [traditions] : array {Bestiary 2.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Bestiary 2.items.[].system.traits.traditions.[]} (4 different values) + arcane (x940) + divine (x495) + primal (x747) + occult (x778) + [integrated] : mixed + [weaponType] : object {Bestiary 2.items.[].system.weaponType} + value : string {Bestiary 2.items.[].system.weaponType.value} (2 different values) + melee (x578) + ranged (x64) + [actionType] : object {Bestiary 2.items.[].system.actionType} + value : string {Bestiary 2.items.[].system.actionType.value} (4 different values) + passive (x882) + action (x547) + free (x36) + reaction (x156) + [actions] : object {Bestiary 2.items.[].system.actions} + [value] : integer {Bestiary 2.items.[].system.actions.value} (3 different values) + 1 (x299) + 3 (x34) + 2 (x214) + [category] : string {Bestiary 2.items.[].system.category} (12 different values) + interaction (x262) + offensive (x888) + defensive (x471) + simple (x22) + martial (x36) + light (x8) + potion (x6) + advanced (x2) + heavy (x4) + other (x1) + ammo (x8) + medium (x4) + [autoHeightenLevel] : object {Bestiary 2.items.[].system.autoHeightenLevel} + [value] : integer {Bestiary 2.items.[].system.autoHeightenLevel.value} (7 different values) + 5 (x4) + 8 (x4) + 3 (x4) + 4 (x8) + 6 (x5) + 9 (x2) + 7 (x5) + [prepared] : object {Bestiary 2.items.[].system.prepared} + flexible : boolean {Bestiary 2.items.[].system.prepared.flexible} (same value: False) + value : string {Bestiary 2.items.[].system.prepared.value} (4 different values) + innate (x143) + prepared (x15) + spontaneous (x5) + focus (x1) + [proficiency] : object {Bestiary 2.items.[].system.proficiency} + value : integer {Bestiary 2.items.[].system.proficiency.value} (2 different values) + 0 (x139) + 1 (x25) + [slots] : object {Bestiary 2.items.[].system.slots} + [slot0] : object {Bestiary 2.items.[].system.slots.slot0} + max : integer {Bestiary 2.items.[].system.slots.slot0.max} (2 different values) + 5 (x15) + 1 (x4) + [prepared] : array {Bestiary 2.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Bestiary 2.items.[].system.slots.slot0.prepared.[]} + id : string {Bestiary 2.items.[].system.slots.slot0.prepared.[].id} (75 different values) + [value] : integer {Bestiary 2.items.[].system.slots.slot0.value} (same value: 1) + [slot1] : object {Bestiary 2.items.[].system.slots.slot1} + max : mixed + integer {Bestiary 2.items.[].system.slots.slot1.max} (3 different values) + 3 (x16) + 4 (x1) + 1 (x2) + string {Bestiary 2.items.[].system.slots.slot1.max} (2 different values) + 4 (x2) + 2 (x1) + [prepared] : array {Bestiary 2.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Bestiary 2.items.[].system.slots.slot1.prepared.[]} + id : string {Bestiary 2.items.[].system.slots.slot1.prepared.[].id} (45 different values) + [value] : mixed + string {Bestiary 2.items.[].system.slots.slot1.value} (2 different values) + 4 (x2) + 2 (x1) + integer {Bestiary 2.items.[].system.slots.slot1.value} (3 different values) + 4 (x1) + 1 (x2) + 3 (x1) + [slot2] : object {Bestiary 2.items.[].system.slots.slot2} + max : mixed + integer {Bestiary 2.items.[].system.slots.slot2.max} (3 different values) + 3 (x15) + 1 (x2) + 4 (x1) + string {Bestiary 2.items.[].system.slots.slot2.max} (same value: 4) + [prepared] : array {Bestiary 2.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Bestiary 2.items.[].system.slots.slot2.prepared.[]} + id : string {Bestiary 2.items.[].system.slots.slot2.prepared.[].id} (45 different values) + [value] : mixed + integer {Bestiary 2.items.[].system.slots.slot2.value} (2 different values) + 1 (x2) + 4 (x1) + string {Bestiary 2.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {Bestiary 2.items.[].system.slots.slot3} + max : mixed + integer {Bestiary 2.items.[].system.slots.slot3.max} (3 different values) + 3 (x14) + 2 (x1) + 4 (x1) + string {Bestiary 2.items.[].system.slots.slot3.max} (same value: 4) + [prepared] : array {Bestiary 2.items.[].system.slots.slot3.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 2.items.[].system.slots.slot3.prepared.[]} + id : string {Bestiary 2.items.[].system.slots.slot3.prepared.[].id} (44 different values) + [value] : mixed + string {Bestiary 2.items.[].system.slots.slot3.value} (same value: 4) + integer {Bestiary 2.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Bestiary 2.items.[].system.slots.slot4} + max : mixed + integer {Bestiary 2.items.[].system.slots.slot4.max} (4 different values) + 3 (x12) + 4 (x2) + 2 (x1) + 1 (x3) + string {Bestiary 2.items.[].system.slots.slot4.max} (same value: 4) + [prepared] : array {Bestiary 2.items.[].system.slots.slot4.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 2.items.[].system.slots.slot4.prepared.[]} + id : string {Bestiary 2.items.[].system.slots.slot4.prepared.[].id} (38 different values) + [value] : mixed + integer {Bestiary 2.items.[].system.slots.slot4.value} (2 different values) + 4 (x2) + 1 (x3) + string {Bestiary 2.items.[].system.slots.slot4.value} (same value: 4) + [slot5] : object {Bestiary 2.items.[].system.slots.slot5} + max : mixed + integer {Bestiary 2.items.[].system.slots.slot5.max} (4 different values) + 3 (x10) + 2 (x2) + 1 (x2) + 4 (x1) + string {Bestiary 2.items.[].system.slots.slot5.max} (same value: 4) + [prepared] : array {Bestiary 2.items.[].system.slots.slot5.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 2.items.[].system.slots.slot5.prepared.[]} + id : string {Bestiary 2.items.[].system.slots.slot5.prepared.[].id} (29 different values) + [value] : mixed + integer {Bestiary 2.items.[].system.slots.slot5.value} (4 different values) + 1 (x2) + 4 (x1) + 2 (x1) + 3 (x1) + string {Bestiary 2.items.[].system.slots.slot5.value} (same value: 4) + [slot6] : object {Bestiary 2.items.[].system.slots.slot6} + max : mixed + integer {Bestiary 2.items.[].system.slots.slot6.max} (4 different values) + 3 (x8) + 2 (x1) + 7 (x1) + 1 (x2) + string {Bestiary 2.items.[].system.slots.slot6.max} (same value: 4) + [prepared] : array {Bestiary 2.items.[].system.slots.slot6.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 2.items.[].system.slots.slot6.prepared.[]} + id : string {Bestiary 2.items.[].system.slots.slot6.prepared.[].id} (23 different values) + [value] : mixed + integer {Bestiary 2.items.[].system.slots.slot6.value} (3 different values) + 7 (x1) + 1 (x2) + 3 (x1) + string {Bestiary 2.items.[].system.slots.slot6.value} (same value: 4) + [slot7] : object {Bestiary 2.items.[].system.slots.slot7} + max : mixed + integer {Bestiary 2.items.[].system.slots.slot7.max} (4 different values) + 3 (x6) + 1 (x3) + 5 (x1) + 2 (x2) + string {Bestiary 2.items.[].system.slots.slot7.max} (same value: 3) + [prepared] : array {Bestiary 2.items.[].system.slots.slot7.prepared} + Length: min=3 max=3 + Value type: object {Bestiary 2.items.[].system.slots.slot7.prepared.[]} + id : string {Bestiary 2.items.[].system.slots.slot7.prepared.[].id} (15 different values) + IUeoqUwPpJLdhwKX (x1) + mEeiz5YYyX3TGPcg (x1) + s3ZgLNhBaqstomvI (x1) + LpA1uQXz5Iy7xxmN (x1) + gRxackGZjrlqSgGq (x1) + AXagZKnv9Gg1fvIz (x1) + 6jyncAEWr0Rzscxg (x1) + XNiRhq7aYA36Trsm (x1) + i8jhwRq7ZLhjfxZm (x1) + V1Vf44I7L5nsyN0c (x1) + umkNo9KaXkMxHrQb (x1) + 1WF9zKe8sBX7eRiz (x1) + 5XBIOKVAJEA25V94 (x1) + X7ixlw6R66hxxybV (x1) + erpOzZylcJoPyMX0 (x1) + [value] : mixed + integer {Bestiary 2.items.[].system.slots.slot7.value} (4 different values) + 1 (x3) + 5 (x1) + 3 (x1) + 2 (x2) + string {Bestiary 2.items.[].system.slots.slot7.value} (same value: 3) + [slot8] : object {Bestiary 2.items.[].system.slots.slot8} + max : integer {Bestiary 2.items.[].system.slots.slot8.max} (3 different values) + 2 (x2) + 3 (x3) + 1 (x1) + [prepared] : array {Bestiary 2.items.[].system.slots.slot8.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 2.items.[].system.slots.slot8.prepared.[]} + id : string {Bestiary 2.items.[].system.slots.slot8.prepared.[].id} (11 different values) + vcpSDfW9wvwGmD1i (x1) + 00yVSLW0n5cepK8Q (x1) + YD2c3E7pYAR7vpMZ (x1) + PA9LFOAUQWDLlYrM (x1) + IE6O9e8tC8v1hwaF (x1) + LMAZZUIXJbCnpkmS (x1) + mKUjRZCyWUR7BShG (x1) + H2jsRThGeTP8n5hQ (x1) + X0nfmm9F7Y1mHsbd (x1) + G4Ry26ph5C2BgL5C (x1) + 2mND6n6YFza2Uq6b (x1) + [value] : integer {Bestiary 2.items.[].system.slots.slot8.value} (2 different values) + 1 (x1) + 2 (x1) + [slot9] : object {Bestiary 2.items.[].system.slots.slot9} + max : integer {Bestiary 2.items.[].system.slots.slot9.max} (4 different values) + 2 (x2) + 1 (x1) + 6 (x1) + 3 (x1) + [prepared] : array {Bestiary 2.items.[].system.slots.slot9.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 2.items.[].system.slots.slot9.prepared.[]} + id : string {Bestiary 2.items.[].system.slots.slot9.prepared.[].id} (5 different values) + ENLxLSMd661LPqkb (x1) + 1X3VlvdEPiIosTMr (x1) + HRB8dSGbFXoA43BB (x1) + YOlHC6n3JPKSnb1s (x1) + HbOeaNrC7ue2Sjm4 (x1) + [value] : integer {Bestiary 2.items.[].system.slots.slot9.value} (3 different values) + 1 (x1) + 2 (x1) + 6 (x1) + [slot10] : object {Bestiary 2.items.[].system.slots.slot10} + max : integer {Bestiary 2.items.[].system.slots.slot10.max} (2 different values) + 1 (x1) + 3 (x1) + value : integer {Bestiary 2.items.[].system.slots.slot10.value} (2 different values) + 1 (x1) + 3 (x1) + [spelldc] : object {Bestiary 2.items.[].system.spelldc} + dc : integer {Bestiary 2.items.[].system.spelldc.dc} (30 different values) + mod : integer {Bestiary 2.items.[].system.spelldc.mod} (same value: 0) + value : integer {Bestiary 2.items.[].system.spelldc.value} (32 different values) + [item] : integer {Bestiary 2.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Bestiary 2.items.[].system.tradition} + value : string {Bestiary 2.items.[].system.tradition.value} (4 different values) + divine (x45) + occult (x27) + primal (x84) + arcane (x8) + [area] : object {Bestiary 2.items.[].system.area} + type : string {Bestiary 2.items.[].system.area.type} (5 different values) + emanation (x49) + burst (x155) + cone (x32) + line (x27) + cylinder (x3) + value : integer {Bestiary 2.items.[].system.area.value} (11 different values) + 30 (x71) + 5 (x6) + 20 (x76) + 60 (x37) + 40 (x8) + 10 (x29) + 50 (x14) + 120 (x7) + 360 (x3) + 15 (x14) + 500 (x1) + [details] : string {Bestiary 2.items.[].system.area.details} (3 different values) + all squares in a 20-foot-radius burst that contain plants (x4) + 20-foot burst adjacent to a flat surface (x4) + 10-foot emanation centered on the touched creature (x1) + [cost] : object {Bestiary 2.items.[].system.cost} + value : string {Bestiary 2.items.[].system.cost.value} (14 different values) + (x1235) + reagents to construct the magical prison worth a total value of 800 gp × the target's level (x3) + black onyx, see Table 7-1 (x4) + black sapphire with a gp value of at least the target's level × 100 (x2) + herbs, 1/5 the value on Table 7-1 (x2) + rare oils worth a total value of 10 gp × the target's level (x3) + rare candles and incense worth a total value of 50 gp (x2) + diamonds worth a total value of 75 gp × the target's level (x2) + valuable oils and objects associated with the target worth a total value of 100 gp × the spell rank × the target's level (x1) + rare oils, see Table 7-1 (x1) + rare incense worth a total value of 60 gp (x1) + faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x2) + rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x1) + rare incense and offerings worth a total value of 20 gp × the spell rank (x1) + [counteraction] : boolean {Bestiary 2.items.[].system.counteraction} (2 different values) + False (x1179) + True (x81) + [damage] : object {Bestiary 2.items.[].system.damage} + [0] : object {Bestiary 2.items.[].system.damage.0} + [applyMod] : boolean {Bestiary 2.items.[].system.damage.0.applyMod} (2 different values) + False (x109) + True (x33) + [category] : mixed + formula : string {Bestiary 2.items.[].system.damage.0.formula} (56 different values) + kinds : array {Bestiary 2.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Bestiary 2.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x249) + healing (x34) + materials : array<> {Bestiary 2.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.damage.0.type} (14 different values) + acid (x10) + mental (x27) + void (x41) + cold (x12) + fire (x55) + bludgeoning (x23) + piercing (x4) + electricity (x17) + vitality (x18) + poison (x5) + sonic (x10) + untyped (x24) + force (x5) + spirit (x8) + [gcovwqxwitqchoin] : object {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {Bestiary 2.items.[].system.damage.damageType} (4 different values) + piercing (x26) + bludgeoning (x13) + slashing (x20) + fire (x1) + [dice] : integer {Bestiary 2.items.[].system.damage.dice} (2 different values) + 1 (x59) + 0 (x1) + [die] : string {Bestiary 2.items.[].system.damage.die} (5 different values) + d8 (x22) + d6 (x20) + d10 (x3) + d12 (x5) + d4 (x10) + [6BEyrCCNpDfJh5P8] : object {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8} + applyMod : boolean {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6) + kinds : array {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage) + materials : array<> {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire) + [formula] : string {Bestiary 2.items.[].system.damage.formula} (same value: 3d6+6) + [kind] : string {Bestiary 2.items.[].system.damage.kind} (same value: healing) + [type] : string {Bestiary 2.items.[].system.damage.type} (same value: untyped) + [1] : object {Bestiary 2.items.[].system.damage.1} + applyMod : boolean {Bestiary 2.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.damage.1.formula} (same value: 3d10) + kinds : array {Bestiary 2.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Bestiary 2.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.damage.1.type} (same value: bludgeoning) + [2] : object {Bestiary 2.items.[].system.damage.2} + applyMod : boolean {Bestiary 2.items.[].system.damage.2.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.damage.2.formula} (same value: 3d10) + kinds : array {Bestiary 2.items.[].system.damage.2.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.damage.2.kinds.[]} (same value: damage) + materials : array<> {Bestiary 2.items.[].system.damage.2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.damage.2.type} (same value: cold) + [3] : object {Bestiary 2.items.[].system.damage.3} + applyMod : boolean {Bestiary 2.items.[].system.damage.3.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.damage.3.formula} (same value: 3d10) + kinds : array {Bestiary 2.items.[].system.damage.3.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.damage.3.kinds.[]} (same value: damage) + materials : array<> {Bestiary 2.items.[].system.damage.3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.damage.3.type} (same value: electricity) + [4] : object {Bestiary 2.items.[].system.damage.4} + applyMod : boolean {Bestiary 2.items.[].system.damage.4.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.damage.4.formula} (same value: 3d10) + kinds : array {Bestiary 2.items.[].system.damage.4.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.damage.4.kinds.[]} (same value: damage) + materials : array<> {Bestiary 2.items.[].system.damage.4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.damage.4.type} (same value: bludgeoning) + [5] : object {Bestiary 2.items.[].system.damage.5} + applyMod : boolean {Bestiary 2.items.[].system.damage.5.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.damage.5.formula} (same value: 3d10) + kinds : array {Bestiary 2.items.[].system.damage.5.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.damage.5.kinds.[]} (same value: damage) + materials : array<> {Bestiary 2.items.[].system.damage.5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.damage.5.type} (same value: fire) + [v1pnjhfu6e9akqe0] : object {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [defense] : object {Bestiary 2.items.[].system.defense} + [save] : object {Bestiary 2.items.[].system.defense.save} + basic : boolean {Bestiary 2.items.[].system.defense.save.basic} (2 different values) + True (x116) + False (x282) + statistic : string {Bestiary 2.items.[].system.defense.save.statistic} (3 different values) + will (x168) + fortitude (x141) + reflex (x89) + [passive] : object {Bestiary 2.items.[].system.defense.passive} + statistic : string {Bestiary 2.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Bestiary 2.items.[].system.duration} + sustained : boolean {Bestiary 2.items.[].system.duration.sustained} (2 different values) + False (x1155) + True (x105) + value : string {Bestiary 2.items.[].system.duration.value} (27 different values) + [level] : object {Bestiary 2.items.[].system.level} + value : integer {Bestiary 2.items.[].system.level.value} (11 different values) + 4 (x213) + 3 (x124) + 1 (x357) + 8 (x59) + 7 (x89) + 6 (x76) + 2 (x155) + 5 (x132) + 0 (x94) + 10 (x23) + 9 (x43) + [location] : object {Bestiary 2.items.[].system.location} + [value] : string {Bestiary 2.items.[].system.location.value} (149 different values) + [uses] : object {Bestiary 2.items.[].system.location.uses} + [max] : integer {Bestiary 2.items.[].system.location.uses.max} (4 different values) + 2 (x15) + 3 (x38) + 1 (x3) + 4 (x1) + value : integer {Bestiary 2.items.[].system.location.uses.value} (4 different values) + 2 (x15) + 3 (x38) + 1 (x5) + 4 (x1) + [heightenedLevel] : integer {Bestiary 2.items.[].system.location.heightenedLevel} (10 different values) + 10 (x1) + 7 (x7) + 3 (x24) + 6 (x10) + 2 (x17) + 5 (x44) + 4 (x26) + 9 (x6) + 8 (x5) + 1 (x4) + [range] : mixed + object {Bestiary 2.items.[].system.range} + value : string {Bestiary 2.items.[].system.range.value} (18 different values) + touch (x215) + 30 feet (x298) + 60 feet (x42) + (x263) + 120 feet (x263) + planetary (x13) + unlimited (x2) + 100 miles (x9) + varies (x28) + 500 feet (x70) + 0 feet (x6) + 10 feet (x37) + self (x2) + 800 feet (x3) + 100 feet (x2) + 1,000 feet (x3) + see text (x3) + 40 feet (x1) + integer {Bestiary 2.items.[].system.range} (4 different values) + 60 (x2) + 100 (x5) + 20 (x2) + 120 (x2) + [requirements] : string {Bestiary 2.items.[].system.requirements} (2 different values) + (x1259) + 3 gp silver bell focus (x1) + [target] : object {Bestiary 2.items.[].system.target} + value : string {Bestiary 2.items.[].system.target.value} (74 different values) + [time] : object {Bestiary 2.items.[].system.time} + value : string {Bestiary 2.items.[].system.time.value} (11 different values) + 2 (x906) + 10 minutes (x86) + 1 minute (x57) + 3 (x95) + 1 to 3 (x25) + 1 day (x47) + 1 (x22) + reaction (x17) + 1 hour (x3) + 4 hours (x1) + 3 days (x1) + [heightening] : object {Bestiary 2.items.[].system.heightening} + [levels] : object {Bestiary 2.items.[].system.heightening.levels} + [3] : object {Bestiary 2.items.[].system.heightening.levels.3} + [damage] : object {Bestiary 2.items.[].system.heightening.levels.3.damage} + 0 : object {Bestiary 2.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {Bestiary 2.items.[].system.heightening.levels.3.target} + value : string {Bestiary 2.items.[].system.heightening.levels.3.target.value} (3 different values) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x3) + 10 objects (x2) + 1 unattended object with a Bulk of 1 or less (x1) + [5] : object {Bestiary 2.items.[].system.heightening.levels.5} + [damage] : object {Bestiary 2.items.[].system.heightening.levels.5.damage} + 0 : object {Bestiary 2.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {Bestiary 2.items.[].system.heightening.levels.5.range} + value : string {Bestiary 2.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x3) + 60 feet (x1) + [time] : object {Bestiary 2.items.[].system.heightening.levels.5.time} + value : string {Bestiary 2.items.[].system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Bestiary 2.items.[].system.heightening.levels.5.traits} + value : array {Bestiary 2.items.[].system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Bestiary 2.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [target] : object {Bestiary 2.items.[].system.heightening.levels.5.target} + value : string {Bestiary 2.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {Bestiary 2.items.[].system.heightening.levels.7} + [damage] : object {Bestiary 2.items.[].system.heightening.levels.7.damage} + 0 : object {Bestiary 2.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {Bestiary 2.items.[].system.heightening.levels.7.target} + value : string {Bestiary 2.items.[].system.heightening.levels.7.target.value} (4 different values) + 6 creatures (x2) + 1 or any number of creatures (x1) + 10 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + [9] : object {Bestiary 2.items.[].system.heightening.levels.9} + [damage] : object {Bestiary 2.items.[].system.heightening.levels.9.damage} + 0 : object {Bestiary 2.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {Bestiary 2.items.[].system.heightening.levels.9.target} + value : string {Bestiary 2.items.[].system.heightening.levels.9.target.value} (2 different values) + up to 10 creatures (x3) + 10 creatures that aren't on their home plane (x1) + [2] : object {Bestiary 2.items.[].system.heightening.levels.2} + target : object {Bestiary 2.items.[].system.heightening.levels.2.target} + value : string {Bestiary 2.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [4] : object {Bestiary 2.items.[].system.heightening.levels.4} + [area] : object {Bestiary 2.items.[].system.heightening.levels.4.area} + areaType : string {Bestiary 2.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + value : string {Bestiary 2.items.[].system.heightening.levels.4.area.value} (same value: 20) + [range] : object {Bestiary 2.items.[].system.heightening.levels.4.range} + value : string {Bestiary 2.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + target : object {Bestiary 2.items.[].system.heightening.levels.4.target} + value : string {Bestiary 2.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + [8] : object {Bestiary 2.items.[].system.heightening.levels.8} + target : object {Bestiary 2.items.[].system.heightening.levels.8.target} + value : string {Bestiary 2.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [6] : object {Bestiary 2.items.[].system.heightening.levels.6} + [target] : object {Bestiary 2.items.[].system.heightening.levels.6.target} + value : string {Bestiary 2.items.[].system.heightening.levels.6.target.value} (3 different values) + 5 creatures (x1) + any number of objects (x2) + 1 or 10 creatures (x1) + type : string {Bestiary 2.items.[].system.heightening.type} (2 different values) + fixed (x37) + interval (x222) + [damage] : object {Bestiary 2.items.[].system.heightening.damage} + 0 : string {Bestiary 2.items.[].system.heightening.damage.0} (11 different values) + 1d6 (x32) + 2d6 (x56) + 1d8 (x39) + 2d8 (x3) + 1d10 (x29) + 1d4 (x31) + 1d12 (x14) + 2d4 (x11) + 1d10+4 (x2) + 2d10 (x1) + 10 (x4) + [6BEyrCCNpDfJh5P8] : string {Bestiary 2.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6) + [v1pnjhfu6e9akqe0] : string {Bestiary 2.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [interval] : integer {Bestiary 2.items.[].system.heightening.interval} (2 different values) + 2 (x11) + 1 (x211) + [frequency] : object {Bestiary 2.items.[].system.frequency} + max : integer {Bestiary 2.items.[].system.frequency.max} (2 different values) + 1 (x23) + 3 (x10) + per : string {Bestiary 2.items.[].system.frequency.per} (3 different values) + day (x25) + round (x4) + PT1H (x4) + [value] : integer {Bestiary 2.items.[].system.frequency.value} (2 different values) + 1 (x19) + 3 (x10) + [overlays] : object {Bestiary 2.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x8) + manipulate (x8) + void (x8) + [pq7cxntbz4s8g5ik] : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x8) + manipulate (x8) + void (x8) + [z04svm1cvfcxtplb] : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x8) + manipulate (x8) + void (x8) + [37gy7l19tik74o4s] : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x16) + healing (x16) + manipulate (x16) + vitality (x16) + [7qdtetowq348s9oc] : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x16) + healing (x16) + manipulate (x16) + vitality (x16) + [lfxcoz2d3f8j2zq1] : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x16) + healing (x16) + manipulate (x16) + vitality (x16) + [2I469pfbYcmFvzOA] : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [deathNote] : boolean {Bestiary 2.items.[].system.deathNote} (same value: True) + [mod] : object {Bestiary 2.items.[].system.mod} + value : integer {Bestiary 2.items.[].system.mod.value} (16 different values) + 7 (x22) + 14 (x5) + 11 (x3) + 30 (x1) + 20 (x2) + 36 (x3) + 12 (x3) + 22 (x1) + 25 (x1) + 32 (x1) + 16 (x2) + 39 (x1) + 17 (x1) + 24 (x1) + 33 (x1) + 15 (x1) + [proficient] : object {Bestiary 2.items.[].system.proficient} + value : integer {Bestiary 2.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Bestiary 2.items.[].system.ritual} + primary : object {Bestiary 2.items.[].system.ritual.primary} + check : string {Bestiary 2.items.[].system.ritual.primary.check} (13 different values) + Religion (expert; you must be a demon) (x4) + Arcana (legendary) or Occultism (legendary) (x4) + Religion (expert; you must be a devil) (x4) + Arcana (expert), Occultism (expert), or Religion (expert) (x11) + Nature (expert) (x7) + Religion (expert; you must be an angel) (x4) + Nature (master) (x9) + Occultism (expert) or Religion (expert) (x2) + Religion (expert) (x2) + Arcana (expert) (x1) + Religion (expert; you must be a daemon or an urdefhan) (x1) + Nature (master (x1) + Religion (x1) + secondary : object {Bestiary 2.items.[].system.ritual.secondary} + casters : integer {Bestiary 2.items.[].system.ritual.secondary.casters} (6 different values) + 0 (x17) + 6 (x3) + 1 (x23) + 3 (x2) + 2 (x4) + 4 (x2) + checks : string {Bestiary 2.items.[].system.ritual.secondary.checks} (15 different values) + (x16) + Crafting, Society (x3) + Religion (x4) + Survival (x9) + Society or Legal Lore (x4) + Lore (any), Society, Survival (x2) + Occultism or Religion (whichever isn't used for the primary check) (x2) + Medicine, Society (x2) + Society (x1) + Crafting (x1) + Nature (x1) + Crafting, Diplomacy, Survival (x2) + Farming Lore or Survival (x2) + Occultism, Religion (x1) + Crafting, Performance (x1) + [baseItem] : string {Bestiary 2.items.[].system.baseItem} (40 different values) + [bonusDamage] : object {Bestiary 2.items.[].system.bonusDamage} + value : integer {Bestiary 2.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Bestiary 2.items.[].system.bulk} + value : mixed + integer {Bestiary 2.items.[].system.bulk.value} (4 different values) + 2 (x22) + 1 (x38) + 0 (x10) + 4 (x4) + float {Bestiary 2.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Bestiary 2.items.[].system.bulk.capacity} (same value: 8) + [heldOrStowed] : float {Bestiary 2.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Bestiary 2.items.[].system.bulk.ignored} (same value: 0) + [containerId] : string {Bestiary 2.items.[].system.containerId} (same value: HKqAzVBtd2gZsgNk) + [equipped] : object {Bestiary 2.items.[].system.equipped} + carryType : string {Bestiary 2.items.[].system.equipped.carryType} (2 different values) + worn (x92) + held (x13) + [handsHeld] : integer {Bestiary 2.items.[].system.equipped.handsHeld} (3 different values) + 0 (x78) + 1 (x10) + 2 (x3) + [invested] : boolean {Bestiary 2.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Bestiary 2.items.[].system.equipped.inSlot} (2 different values) + True (x10) + False (x6) + [group] : string {Bestiary 2.items.[].system.group} (17 different values) + spear (x5) + sling (x1) + bow (x6) + sword (x15) + leather (x9) + knife (x11) + flail (x1) + club (x8) + pick (x1) + axe (x2) + chain (x1) + dart (x1) + plate (x6) + bomb (x1) + hammer (x4) + polearm (x2) + crossbow (x2) + [hardness] : integer {Bestiary 2.items.[].system.hardness} (2 different values) + 0 (x103) + 5 (x2) + [hp] : object {Bestiary 2.items.[].system.hp} + max : integer {Bestiary 2.items.[].system.hp.max} (2 different values) + 0 (x103) + 20 (x2) + value : integer {Bestiary 2.items.[].system.hp.value} (2 different values) + 0 (x103) + 20 (x2) + [material] : object {Bestiary 2.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Bestiary 2.items.[].system.price} + value : object {Bestiary 2.items.[].system.price.value} + [sp] : integer {Bestiary 2.items.[].system.price.value.sp} (8 different values) + 5 (x3) + 1 (x7) + 9 (x3) + 6 (x2) + 2 (x8) + 4 (x1) + 3 (x1) + 8 (x1) + [gp] : integer {Bestiary 2.items.[].system.price.value.gp} (13 different values) + 1 (x15) + 20 (x3) + 3 (x12) + 5 (x2) + 30 (x6) + 2 (x15) + 4 (x4) + 14 (x1) + 8 (x2) + 7 (x1) + 6 (x2) + 25 (x1) + 50 (x1) + [cp] : integer {Bestiary 2.items.[].system.price.value.cp} (2 different values) + 1 (x2) + 5 (x1) + [per] : integer {Bestiary 2.items.[].system.price.per} (same value: 10) + [quantity] : integer {Bestiary 2.items.[].system.quantity} (8 different values) + 1 (x88) + 2 (x7) + 5 (x2) + 4 (x1) + 20 (x3) + 3 (x1) + 10 (x2) + 40 (x1) + [reload] : object {Bestiary 2.items.[].system.reload} + value : string {Bestiary 2.items.[].system.reload.value} (4 different values) + (x35) + 1 (x3) + - (x16) + 0 (x6) + [runes] : object {Bestiary 2.items.[].system.runes} + [potency] : integer {Bestiary 2.items.[].system.runes.potency} (4 different values) + 1 (x15) + 0 (x51) + 2 (x6) + 3 (x4) + [property] : array {Bestiary 2.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Bestiary 2.items.[].system.runes.property.[]} (same value: unholy) + [striking] : integer {Bestiary 2.items.[].system.runes.striking} (4 different values) + 0 (x45) + 2 (x6) + 1 (x7) + 3 (x2) + [resilient] : integer {Bestiary 2.items.[].system.runes.resilient} (3 different values) + 0 (x14) + 2 (x1) + 1 (x1) + [reinforcing] : integer {Bestiary 2.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Bestiary 2.items.[].system.size} (5 different values) + med (x89) + tiny (x2) + lg (x12) + grg (x1) + huge (x1) + [splashDamage] : object {Bestiary 2.items.[].system.splashDamage} + [value] : integer {Bestiary 2.items.[].system.splashDamage.value} (2 different values) + 0 (x52) + 1 (x1) + [usage] : object {Bestiary 2.items.[].system.usage} + value : string {Bestiary 2.items.[].system.usage.value} (3 different values) + held-in-two-hands (x21) + held-in-one-hand (x58) + held-in-one-plus-hands (x6) + [showSlotlessLevels] : object {Bestiary 2.items.[].system.showSlotlessLevels} + value : boolean {Bestiary 2.items.[].system.showSlotlessLevels.value} (same value: False) + [selfEffect] : object {Bestiary 2.items.[].system.selfEffect} + name : string {Bestiary 2.items.[].system.selfEffect.name} (same value: Effect: Nature's Infusion) + uuid : string {Bestiary 2.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Nature's Infusion) + [acBonus] : integer {Bestiary 2.items.[].system.acBonus} (5 different values) + 2 (x7) + 1 (x3) + 6 (x4) + 4 (x2) + 3 (x2) + [checkPenalty] : integer {Bestiary 2.items.[].system.checkPenalty} (3 different values) + -1 (x8) + -3 (x4) + -2 (x4) + [dexCap] : integer {Bestiary 2.items.[].system.dexCap} (5 different values) + 3 (x5) + 4 (x3) + 0 (x4) + 1 (x2) + 2 (x2) + [speedPenalty] : integer {Bestiary 2.items.[].system.speedPenalty} (3 different values) + 0 (x11) + -10 (x4) + -5 (x3) + [strength] : integer {Bestiary 2.items.[].system.strength} (5 different values) + 1 (x5) + 0 (x3) + 4 (x4) + 3 (x2) + 2 (x2) + [uses] : object {Bestiary 2.items.[].system.uses} + autoDestroy : boolean {Bestiary 2.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Bestiary 2.items.[].system.uses.max} (same value: 1) + value : integer {Bestiary 2.items.[].system.uses.value} (same value: 1) + [collapsed] : boolean {Bestiary 2.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Bestiary 2.items.[].system.stowing} (same value: False) + [stackGroup] : string {Bestiary 2.items.[].system.stackGroup} (2 different values) + arrows (x4) + bolts (x2) + type : string {Bestiary 2.items.[].type} (12 different values) + melee (x642) + action (x1621) + spellcastingEntry (x164) + spell (x1260) + lore (x49) + weapon (x60) + equipment (x9) + armor (x16) + consumable (x15) + treasure (x2) + backpack (x1) + shield (x2) + [_stats] : object {Bestiary 2.items.[]._stats} + compendiumSource : string {Bestiary 2.items.[]._stats.compendiumSource} (375 different values) + [flags] : object {Bestiary 2.items.[].flags} + pf2e : object {Bestiary 2.items.[].flags.pf2e} + linkedWeapon : string {Bestiary 2.items.[].flags.pf2e.linkedWeapon} (60 different values) + name : string {Bestiary 2.name} (all different values) + system : object {Bestiary 2.system} + abilities : object {Bestiary 2.system.abilities} + cha : object {Bestiary 2.system.abilities.cha} + mod : integer {Bestiary 2.system.abilities.cha.mod} (15 different values) + 3 (x30) + 0 (x44) + 1 (x22) + -5 (x24) + -2 (x23) + 6 (x27) + 5 (x32) + -1 (x12) + 2 (x47) + -3 (x4) + 4 (x32) + -4 (x11) + 7 (x12) + 10 (x2) + 8 (x9) + con : object {Bestiary 2.system.abilities.con} + mod : integer {Bestiary 2.system.abilities.con.mod} (11 different values) + 5 (x54) + 4 (x62) + 1 (x32) + 3 (x44) + 7 (x21) + 0 (x9) + 2 (x59) + 10 (x2) + 6 (x36) + 8 (x8) + 9 (x4) + dex : object {Bestiary 2.system.abilities.dex} + mod : integer {Bestiary 2.system.abilities.dex.mod} (14 different values) + 3 (x59) + 2 (x66) + 4 (x77) + -2 (x5) + 0 (x11) + 8 (x3) + 5 (x48) + 1 (x20) + 7 (x7) + 6 (x27) + -3 (x2) + -1 (x4) + 9 (x1) + -4 (x1) + int : object {Bestiary 2.system.abilities.int} + mod : integer {Bestiary 2.system.abilities.int.mod} (15 different values) + -1 (x14) + -4 (x45) + 4 (x19) + -5 (x46) + 0 (x36) + 2 (x51) + 6 (x9) + 3 (x23) + -2 (x27) + -3 (x16) + 1 (x25) + 5 (x14) + 7 (x3) + 8 (x2) + 9 (x1) + str : object {Bestiary 2.system.abilities.str} + mod : integer {Bestiary 2.system.abilities.str.mod} (17 different values) + 5 (x23) + 4 (x44) + 3 (x26) + 0 (x24) + 7 (x47) + -5 (x6) + -1 (x1) + 6 (x40) + 10 (x9) + 2 (x36) + 9 (x17) + 1 (x23) + -2 (x2) + 8 (x29) + -3 (x2) + -4 (x1) + 11 (x1) + wis : object {Bestiary 2.system.abilities.wis} + mod : integer {Bestiary 2.system.abilities.wis.mod} (12 different values) + 3 (x56) + 0 (x31) + 2 (x75) + 4 (x47) + 1 (x30) + 8 (x4) + 5 (x47) + 6 (x30) + 7 (x6) + 9 (x3) + -1 (x1) + 10 (x1) + attributes : object {Bestiary 2.system.attributes} + ac : object {Bestiary 2.system.attributes.ac} + details : string {Bestiary 2.system.attributes.ac.details} (3 different values) + (x326) + all-around vision (x4) + or 36 vs. non-magical (x1) + value : integer {Bestiary 2.system.attributes.ac.value} (39 different values) + allSaves : object {Bestiary 2.system.attributes.allSaves} + [value] : string {Bestiary 2.system.attributes.allSaves.value} (13 different values) + (x245) + +1 status to all saves vs. magic (x64) + +1 to all saves vs. magic (x5) + -2 status to all saves vs. curses (x1) + +4 status to all saves vs. sonic (x1) + +2 status to all saves vs. fear (x1) + +1 status to all saves vs. vitality (x1) + +1 Status to All Saves vs. Magic (x5) + +1 status to all saves vs. magic, +2 status to all saves vs. divine magic (x1) + +2 status to all saves vs. magic (x2) + +2 status to all saves vs. disease and poison (x1) + +2 status to all saves vs. enchantment and illusion effects (x1) + +1 status to all saves vs. mental (x1) + hp : object {Bestiary 2.system.attributes.hp} + details : string {Bestiary 2.system.attributes.hp.details} (33 different values) + max : integer {Bestiary 2.system.attributes.hp.max} (108 different values) + temp : integer {Bestiary 2.system.attributes.hp.temp} (same value: 0) + value : integer {Bestiary 2.system.attributes.hp.value} (108 different values) + speed : object {Bestiary 2.system.attributes.speed} + otherSpeeds : array {Bestiary 2.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Bestiary 2.system.attributes.speed.otherSpeeds.[]} + type : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].type} (7 different values) + swim (x76) + climb (x54) + fly (x113) + burrow (x24) + Ice Burrow (x1) + ice-burrow (x1) + Air Walk (x1) + value : integer {Bestiary 2.system.attributes.speed.otherSpeeds.[].value} (19 different values) + 35 (x11) + 15 (x20) + 25 (x33) + 5 (x1) + 10 (x13) + 40 (x36) + 75 (x3) + 20 (x41) + 80 (x3) + 120 (x4) + 60 (x13) + 140 (x10) + 70 (x2) + 100 (x12) + 50 (x27) + 160 (x4) + 30 (x29) + 200 (x4) + 180 (x4) + [exceptions] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].exceptions} (same value: ) + [label] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].label} (same value: Ice Burrow) + value : integer {Bestiary 2.system.attributes.speed.value} (14 different values) + 25 (x108) + 30 (x42) + 5 (x10) + 40 (x31) + 0 (x17) + 20 (x39) + 35 (x31) + 70 (x1) + 50 (x19) + 15 (x12) + 60 (x8) + 10 (x11) + 45 (x1) + 100 (x1) + [details] : string {Bestiary 2.system.attributes.speed.details} (7 different values) + freedom of movement (x1) + cloud walk (x6) + woodland stride (x1) + swamp stride (x1) + swiftness (x2) + magma swim (x6) + water glide 30 feet (x1) + [immunities] : array {Bestiary 2.system.attributes.immunities} + Length: min=0 max=8 + Value type: object {Bestiary 2.system.attributes.immunities.[]} + [exceptions] : array<> {Bestiary 2.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 2.system.attributes.immunities.[].type} (39 different values) + [resistances] : array {Bestiary 2.system.attributes.resistances} + Length: min=1 max=4 + Value type: object {Bestiary 2.system.attributes.resistances.[]} + type : string {Bestiary 2.system.attributes.resistances.[].type} (17 different values) + fire (x16) + poison (x13) + precision (x2) + protean-anatomy (x2) + slashing (x13) + piercing (x15) + all-damage (x8) + acid (x6) + electricity (x4) + cold (x8) + bludgeoning (x10) + physical (x24) + void (x4) + mental (x7) + critical-hits (x1) + sonic (x4) + force (x1) + value : integer {Bestiary 2.system.attributes.resistances.[].value} (11 different values) + 5 (x44) + 3 (x9) + 6 (x1) + 4 (x2) + 10 (x48) + 2 (x5) + 15 (x19) + 9 (x2) + 1 (x1) + 20 (x5) + 7 (x2) + [doubleVs] : array {Bestiary 2.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Bestiary 2.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Bestiary 2.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Bestiary 2.system.attributes.resistances.[].exceptions.[]} (11 different values) + force (x6) + ghost-touch (x5) + void (x1) + adamantine (x7) + slashing (x4) + cold-iron (x4) + silver (x5) + vitality (x4) + bludgeoning (x4) + unarmed-attacks (x1) + non-magical (x1) + [weaknesses] : array {Bestiary 2.system.attributes.weaknesses} + Length: min=0 max=3 + Value type: object {Bestiary 2.system.attributes.weaknesses.[]} + type : string {Bestiary 2.system.attributes.weaknesses.[].type} (17 different values) + salt-water (x2) + area-damage (x9) + fire (x27) + splash-damage (x9) + cold-iron (x33) + slashing (x7) + holy (x28) + silver (x8) + unholy (x10) + cold (x16) + salt (x3) + sonic (x6) + vitality (x3) + piercing (x2) + bludgeoning (x2) + vorpal (x1) + axe-vulnerability (x1) + value : integer {Bestiary 2.system.attributes.weaknesses.[].value} (8 different values) + 5 (x74) + 3 (x7) + 10 (x40) + 15 (x29) + 20 (x9) + 7 (x4) + 2 (x3) + 25 (x1) + [adjustment] : mixed + [hardness] : object {Bestiary 2.system.attributes.hardness} + value : integer {Bestiary 2.system.attributes.hardness.value} (same value: 10) + details : object {Bestiary 2.system.details} + blurb : string {Bestiary 2.system.details.blurb} (same value: ) + languages : object {Bestiary 2.system.details.languages} + details : string {Bestiary 2.system.details.languages.details} (26 different values) + value : array {Bestiary 2.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Bestiary 2.system.details.languages.value.[]} (33 different values) + level : object {Bestiary 2.system.details.level} + value : integer {Bestiary 2.system.details.level.value} (24 different values) + privateNotes : string {Bestiary 2.system.details.privateNotes} (same value: ) + publicNotes : string {Bestiary 2.system.details.publicNotes} (301 different values) + publication : object {Bestiary 2.system.details.publication} + license : string {Bestiary 2.system.details.publication.license} (same value: OGL) + remaster : boolean {Bestiary 2.system.details.publication.remaster} (same value: False) + title : string {Bestiary 2.system.details.publication.title} (same value: Pathfinder Bestiary 2) + initiative : object {Bestiary 2.system.initiative} + statistic : string {Bestiary 2.system.initiative.statistic} (same value: perception) + perception : object {Bestiary 2.system.perception} + details : string {Bestiary 2.system.perception.details} (26 different values) + mod : integer {Bestiary 2.system.perception.mod} (38 different values) + senses : array {Bestiary 2.system.perception.senses} + Length: min=0 max=3 + Value type: object {Bestiary 2.system.perception.senses.[]} + type : string {Bestiary 2.system.perception.senses.[].type} (12 different values) + darkvision (x220) + scent (x81) + motion-sense (x7) + low-light-vision (x64) + lifesense (x10) + tremorsense (x37) + greater-darkvision (x26) + see-invisibility (x6) + truesight (x16) + wavesense (x3) + echolocation (x2) + thoughtsense (x1) + [acuity] : string {Bestiary 2.system.perception.senses.[].acuity} (2 different values) + imprecise (x122) + precise (x35) + [range] : integer {Bestiary 2.system.perception.senses.[].range} (8 different values) + 30 (x63) + 60 (x79) + 120 (x9) + 90 (x2) + 240 (x1) + 100 (x1) + 40 (x1) + 80 (x1) + [vision] : boolean {Bestiary 2.system.perception.vision} (same value: False) + resources : object {Bestiary 2.system.resources} + [focus] : object {Bestiary 2.system.resources.focus} + max : integer {Bestiary 2.system.resources.focus.max} (same value: 1) + value : integer {Bestiary 2.system.resources.focus.value} (same value: 1) + saves : object {Bestiary 2.system.saves} + fortitude : object {Bestiary 2.system.saves.fortitude} + saveDetail : string {Bestiary 2.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Bestiary 2.system.saves.fortitude.value} (39 different values) + reflex : object {Bestiary 2.system.saves.reflex} + saveDetail : string {Bestiary 2.system.saves.reflex.saveDetail} (same value: ) + value : integer {Bestiary 2.system.saves.reflex.value} (35 different values) + will : object {Bestiary 2.system.saves.will} + saveDetail : string {Bestiary 2.system.saves.will.saveDetail} (same value: ) + value : integer {Bestiary 2.system.saves.will.value} (38 different values) + skills : object {Bestiary 2.system.skills} + [athletics] : object {Bestiary 2.system.skills.athletics} + base : integer {Bestiary 2.system.skills.athletics.base} (43 different values) + [special] : array {Bestiary 2.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Bestiary 2.system.skills.athletics.special.[]} + base : integer {Bestiary 2.system.skills.athletics.special.[].base} (7 different values) + 6 (x3) + 9 (x1) + 10 (x2) + 11 (x3) + 12 (x1) + 18 (x1) + 25 (x1) + label : string {Bestiary 2.system.skills.athletics.special.[].label} (9 different values) + to swim (x1) + to Leap or Swim (x1) + to Leap while Water Striding or Swimming (x1) + to Grapple (x1) + to Leap or Climb (x1) + to High Jump or Long Jump (x2) + Climbing (x1) + to Swim (x3) + to Climb, High Jump, Long Jump, and Swim (x1) + predicate : array {Bestiary 2.system.skills.athletics.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Bestiary 2.system.skills.athletics.special.[].predicate.[]} (5 different values) + action:swim (x3) + action:leap (x1) + action:grapple (x1) + action:climb (x1) + swimming (x1) + object {Bestiary 2.system.skills.athletics.special.[].predicate.[]} + or : array {Bestiary 2.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=4 + Value type: string {Bestiary 2.system.skills.athletics.special.[].predicate.[].or.[]} (6 different values) + action:leap (x2) + action:swim (x3) + water-stride (x1) + action:climb (x2) + action:long-jump (x3) + action:high-jump (x3) + [note] : string {Bestiary 2.system.skills.athletics.note} (same value: Can't Jump or Swim) + [deception] : object {Bestiary 2.system.skills.deception} + base : integer {Bestiary 2.system.skills.deception.base} (30 different values) + [special] : array {Bestiary 2.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Bestiary 2.system.skills.deception.special.[]} + base : integer {Bestiary 2.system.skills.deception.special.[].base} (same value: 19) + label : string {Bestiary 2.system.skills.deception.special.[].label} (same value: when using Voice Imitation) + predicate : array {Bestiary 2.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 2.system.skills.deception.special.[].predicate.[]} (same value: voice-imitation) + [stealth] : object {Bestiary 2.system.skills.stealth} + base : integer {Bestiary 2.system.skills.stealth.base} (33 different values) + [special] : array {Bestiary 2.system.skills.stealth.special} + Length: min=1 max=2 + Value type: object {Bestiary 2.system.skills.stealth.special.[]} + base : integer {Bestiary 2.system.skills.stealth.special.[].base} (19 different values) + 3 (x1) + 11 (x2) + 20 (x2) + 17 (x4) + 16 (x3) + 13 (x3) + 7 (x2) + 24 (x3) + 15 (x2) + 30 (x1) + 10 (x2) + 12 (x1) + 9 (x1) + 18 (x1) + 14 (x3) + 8 (x1) + 5 (x1) + 19 (x1) + 22 (x1) + label : string {Bestiary 2.system.skills.stealth.special.[].label} (26 different values) + predicate : array {Bestiary 2.system.skills.stealth.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Bestiary 2.system.skills.stealth.special.[].predicate.[]} (16 different values) + terrain:water (x5) + terrain:smoke (x2) + terrain:grasslands (x1) + buried (x1) + terrain:swamp (x3) + bush (x1) + action:hide (x1) + terrain:desert (x1) + terrain:moist (x1) + terrain:forest (x3) + terrain:rocky (x1) + terrain:vegetation (x2) + terrain:undergrowth (x3) + terrain:sand (x1) + terrain:stealth (x1) + lighting:darkness (x1) + object {Bestiary 2.system.skills.stealth.special.[].predicate.[]} + or : array {Bestiary 2.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Bestiary 2.system.skills.stealth.special.[].predicate.[].or.[]} (8 different values) + terrain:forest (x1) + terrain:grasslands (x1) + terrain:icy (x4) + terrain:snow (x4) + terrain:grass (x2) + terrain:undergrowth (x2) + terrain:fungus (x1) + terrain:plant (x1) + [note] : string {Bestiary 2.system.skills.stealth.note} (same value: See Clacking Exoskeleton) + [acrobatics] : object {Bestiary 2.system.skills.acrobatics} + base : integer {Bestiary 2.system.skills.acrobatics.base} (30 different values) + [special] : array {Bestiary 2.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Bestiary 2.system.skills.acrobatics.special.[]} + base : integer {Bestiary 2.system.skills.acrobatics.special.[].base} (same value: 12) + label : string {Bestiary 2.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight) + predicate : array {Bestiary 2.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 2.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) + [occultism] : object {Bestiary 2.system.skills.occultism} + base : integer {Bestiary 2.system.skills.occultism.base} (17 different values) + 11 (x4) + 12 (x1) + 29 (x2) + 10 (x2) + 22 (x1) + 18 (x2) + 23 (x1) + 17 (x3) + 20 (x3) + 26 (x1) + 16 (x1) + 19 (x1) + 32 (x1) + 15 (x2) + 33 (x1) + 4 (x1) + 27 (x1) + [society] : object {Bestiary 2.system.skills.society} + base : integer {Bestiary 2.system.skills.society.base} (13 different values) + 10 (x2) + 21 (x2) + 30 (x2) + 16 (x2) + 3 (x2) + 17 (x1) + 15 (x2) + 18 (x1) + 4 (x3) + 8 (x1) + 12 (x1) + 33 (x1) + 23 (x1) + [thievery] : object {Bestiary 2.system.skills.thievery} + base : integer {Bestiary 2.system.skills.thievery.base} (10 different values) + 9 (x2) + 14 (x1) + 17 (x2) + 15 (x3) + 7 (x3) + 6 (x2) + 8 (x2) + 11 (x1) + 10 (x1) + 5 (x1) + [survival] : object {Bestiary 2.system.skills.survival} + base : integer {Bestiary 2.system.skills.survival.base} (31 different values) + [special] : array {Bestiary 2.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Bestiary 2.system.skills.survival.special.[]} + base : integer {Bestiary 2.system.skills.survival.special.[].base} (2 different values) + 17 (x1) + 23 (x1) + label : string {Bestiary 2.system.skills.survival.special.[].label} (2 different values) + to Track (x1) + when Tracking (x1) + predicate : array {Bestiary 2.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 2.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [intimidation] : object {Bestiary 2.system.skills.intimidation} + base : integer {Bestiary 2.system.skills.intimidation.base} (34 different values) + [nature] : object {Bestiary 2.system.skills.nature} + base : integer {Bestiary 2.system.skills.nature.base} (29 different values) + [religion] : object {Bestiary 2.system.skills.religion} + base : integer {Bestiary 2.system.skills.religion.base} (24 different values) + [performance] : object {Bestiary 2.system.skills.performance} + base : integer {Bestiary 2.system.skills.performance.base} (8 different values) + 15 (x2) + 21 (x1) + 13 (x1) + 9 (x1) + 22 (x1) + 23 (x1) + 7 (x1) + 31 (x1) + [special] : array {Bestiary 2.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {Bestiary 2.system.skills.performance.special.[]} + base : integer {Bestiary 2.system.skills.performance.special.[].base} (2 different values) + 17 (x1) + 25 (x1) + label : string {Bestiary 2.system.skills.performance.special.[].label} (2 different values) + when dancing (x1) + to sing (x1) + predicate : array {Bestiary 2.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 2.system.skills.performance.special.[].predicate.[]} (2 different values) + action:perform:dance (x1) + action:perform:singing (x1) + [diplomacy] : object {Bestiary 2.system.skills.diplomacy} + base : integer {Bestiary 2.system.skills.diplomacy.base} (22 different values) + [crafting] : object {Bestiary 2.system.skills.crafting} + base : integer {Bestiary 2.system.skills.crafting.base} (10 different values) + 5 (x2) + 10 (x1) + 6 (x2) + 22 (x2) + 11 (x1) + 33 (x1) + 8 (x2) + 3 (x1) + 4 (x2) + 9 (x1) + [special] : array {Bestiary 2.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Bestiary 2.system.skills.crafting.special.[]} + base : integer {Bestiary 2.system.skills.crafting.special.[].base} (4 different values) + 24 (x1) + 26 (x1) + 7 (x1) + 8 (x1) + label : string {Bestiary 2.system.skills.crafting.special.[].label} (3 different values) + sculpting flesh (x1) + to make traps (x1) + traps (x2) + predicate : array {Bestiary 2.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 2.system.skills.crafting.special.[].predicate.[]} (3 different values) + sculpt-flesh (x1) + make-traps (x1) + action:craft:trap (x2) + [note] : string {Bestiary 2.system.skills.crafting.note} (same value: Repair only) + [arcana] : object {Bestiary 2.system.skills.arcana} + base : integer {Bestiary 2.system.skills.arcana.base} (16 different values) + 29 (x1) + 10 (x1) + 21 (x2) + 16 (x4) + 8 (x1) + 18 (x2) + 25 (x2) + 13 (x1) + 19 (x1) + 32 (x1) + 37 (x1) + 38 (x1) + 33 (x2) + 22 (x1) + 3 (x1) + 7 (x1) + [medicine] : object {Bestiary 2.system.skills.medicine} + base : integer {Bestiary 2.system.skills.medicine.base} (5 different values) + 12 (x1) + 36 (x2) + 26 (x1) + 5 (x1) + 17 (x1) + traits : object {Bestiary 2.system.traits} + rarity : string {Bestiary 2.system.traits.rarity} (4 different values) + uncommon (x83) + rare (x25) + common (x222) + unique (x1) + size : object {Bestiary 2.system.traits.size} + value : string {Bestiary 2.system.traits.size.value} (6 different values) + lg (x86) + med (x125) + sm (x40) + huge (x40) + tiny (x11) + grg (x29) + value : array {Bestiary 2.system.traits.value} + Length: min=1 max=7 + Value type: string {Bestiary 2.system.traits.value.[]} (80 different values) + [spellcasting] : object {Bestiary 2.system.spellcasting} + rituals : object {Bestiary 2.system.spellcasting.rituals} + dc : integer {Bestiary 2.system.spellcasting.rituals.dc} (18 different values) + 24 (x1) + 37 (x2) + 36 (x2) + 31 (x2) + 42 (x5) + 27 (x2) + 26 (x2) + 32 (x2) + 29 (x1) + 34 (x3) + 38 (x1) + 22 (x1) + 25 (x2) + 39 (x1) + 46 (x1) + 23 (x3) + 30 (x1) + 17 (x1) + type : string {Bestiary 2.type} (same value: npc) + [prototypeToken] : object {Bestiary 2.prototypeToken} + name : string {Bestiary 2.prototypeToken.name} (16 different values) + Brine Dragon (Adult) (x1) + Brine Dragon (Ancient) (x1) + Brine Dragon (Young) (x1) + Cloud Dragon (Adult) (x1) + Cloud Dragon (Ancient) (x1) + Cloud Dragon (Young) (x1) + Crystal Dragon (Adult) (x1) + Crystal Dragon (Ancient) (x1) + Crystal Dragon (Young) (x1) + Young Crystal Dragon (x1) + Magma Dragon (Adult) (x1) + Magma Dragon (Ancient) (x1) + Magma Dragon (Young) (x1) + Umbral Dragon (Adult) (x1) + Umbral Dragon (Ancient) (x1) + Umbral Dragon (Young) (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Bestiary 3.txt b/output/pf2e/packs/Bestiary 3.txt new file mode 100644 index 0000000..1049472 --- /dev/null +++ b/output/pf2e/packs/Bestiary 3.txt @@ -0,0 +1,2562 @@ +Bestiary 3 +Different values: 347 +===================================== +object {Bestiary 3} + _id : string {Bestiary 3._id} (all different values) + img : string {Bestiary 3.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Bestiary 3.items} + Length: min=2 max=67 + Value type: object {Bestiary 3.items.[]} + _id : string {Bestiary 3.items.[]._id} (4205 different values) + img : string {Bestiary 3.items.[].img} (409 different values) + name : string {Bestiary 3.items.[].name} (1689 different values) + sort : integer {Bestiary 3.items.[].sort} (67 different values) + system : object {Bestiary 3.items.[].system} + [autoHeightenLevel] : object {Bestiary 3.items.[].system.autoHeightenLevel} + [value] : integer {Bestiary 3.items.[].system.autoHeightenLevel.value} (9 different values) + 6 (x5) + 4 (x10) + 9 (x3) + 2 (x4) + 10 (x1) + 5 (x3) + 7 (x2) + 8 (x3) + 3 (x2) + description : object {Bestiary 3.items.[].system.description} + value : string {Bestiary 3.items.[].system.description.value} (1589 different values) + [prepared] : object {Bestiary 3.items.[].system.prepared} + [flexible] : boolean {Bestiary 3.items.[].system.prepared.flexible} (same value: False) + value : string {Bestiary 3.items.[].system.prepared.value} (4 different values) + innate (x175) + prepared (x21) + focus (x13) + spontaneous (x9) + [proficiency] : object {Bestiary 3.items.[].system.proficiency} + value : integer {Bestiary 3.items.[].system.proficiency.value} (same value: 1) + publication : object {Bestiary 3.items.[].system.publication} + license : string {Bestiary 3.items.[].system.publication.license} (2 different values) + OGL (x4625) + ORC (x52) + remaster : boolean {Bestiary 3.items.[].system.publication.remaster} (2 different values) + False (x4625) + True (x52) + title : string {Bestiary 3.items.[].system.publication.title} (7 different values) + (x2184) + Pathfinder Core Rulebook (x1772) + Pathfinder Bestiary (x584) + Pathfinder Bestiary 2 (x39) + Pathfinder Bestiary 3 (x35) + Pathfinder Player Core (x52) + Pathfinder Advanced Player's Guide (x11) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Bestiary 3.items.[].system.showSlotlessLevels} + value : boolean {Bestiary 3.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Bestiary 3.items.[].system.slots} + [slot0] : object {Bestiary 3.items.[].system.slots.slot0} + max : integer {Bestiary 3.items.[].system.slots.slot0.max} (2 different values) + 5 (x20) + 2 (x1) + prepared : array {Bestiary 3.items.[].system.slots.slot0.prepared} + Length: min=2 max=5 + Value type: object {Bestiary 3.items.[].system.slots.slot0.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot0.prepared.[].id} (102 different values) + [slot1] : object {Bestiary 3.items.[].system.slots.slot1} + max : integer {Bestiary 3.items.[].system.slots.slot1.max} (3 different values) + 3 (x21) + 4 (x6) + 2 (x1) + [prepared] : array {Bestiary 3.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Bestiary 3.items.[].system.slots.slot1.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot1.prepared.[].id} (67 different values) + [value] : integer {Bestiary 3.items.[].system.slots.slot1.value} (3 different values) + 4 (x2) + 3 (x4) + 2 (x1) + [slot2] : object {Bestiary 3.items.[].system.slots.slot2} + max : integer {Bestiary 3.items.[].system.slots.slot2.max} (3 different values) + 3 (x21) + 4 (x2) + 2 (x1) + [prepared] : array {Bestiary 3.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Bestiary 3.items.[].system.slots.slot2.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot2.prepared.[].id} (60 different values) + [value] : integer {Bestiary 3.items.[].system.slots.slot2.value} (3 different values) + 4 (x2) + 2 (x1) + 3 (x1) + [slot3] : object {Bestiary 3.items.[].system.slots.slot3} + max : integer {Bestiary 3.items.[].system.slots.slot3.max} (4 different values) + 3 (x19) + 4 (x2) + 1 (x1) + 2 (x1) + [prepared] : array {Bestiary 3.items.[].system.slots.slot3.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 3.items.[].system.slots.slot3.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot3.prepared.[].id} (54 different values) + [value] : integer {Bestiary 3.items.[].system.slots.slot3.value} (3 different values) + 4 (x2) + 3 (x1) + 1 (x1) + [slot4] : object {Bestiary 3.items.[].system.slots.slot4} + max : integer {Bestiary 3.items.[].system.slots.slot4.max} (2 different values) + 3 (x18) + 4 (x2) + [prepared] : array {Bestiary 3.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Bestiary 3.items.[].system.slots.slot4.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot4.prepared.[].id} (50 different values) + [value] : integer {Bestiary 3.items.[].system.slots.slot4.value} (2 different values) + 4 (x2) + 3 (x1) + [slot5] : object {Bestiary 3.items.[].system.slots.slot5} + max : integer {Bestiary 3.items.[].system.slots.slot5.max} (4 different values) + 6 (x1) + 4 (x2) + 3 (x13) + 2 (x1) + [prepared] : array {Bestiary 3.items.[].system.slots.slot5.prepared} + Length: min=2 max=6 + Value type: object {Bestiary 3.items.[].system.slots.slot5.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot5.prepared.[].id} (41 different values) + [value] : integer {Bestiary 3.items.[].system.slots.slot5.value} (2 different values) + 4 (x2) + 3 (x1) + [slot6] : object {Bestiary 3.items.[].system.slots.slot6} + max : integer {Bestiary 3.items.[].system.slots.slot6.max} (2 different values) + 3 (x11) + 4 (x1) + [prepared] : array {Bestiary 3.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Bestiary 3.items.[].system.slots.slot6.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot6.prepared.[].id} (30 different values) + [value] : integer {Bestiary 3.items.[].system.slots.slot6.value} (2 different values) + 3 (x1) + 4 (x1) + [slot7] : object {Bestiary 3.items.[].system.slots.slot7} + max : integer {Bestiary 3.items.[].system.slots.slot7.max} (2 different values) + 3 (x7) + 4 (x1) + [prepared] : array {Bestiary 3.items.[].system.slots.slot7.prepared} + Length: min=3 max=3 + Value type: object {Bestiary 3.items.[].system.slots.slot7.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot7.prepared.[].id} (21 different values) + [value] : integer {Bestiary 3.items.[].system.slots.slot7.value} (same value: 4) + [slot8] : object {Bestiary 3.items.[].system.slots.slot8} + max : integer {Bestiary 3.items.[].system.slots.slot8.max} (3 different values) + 3 (x6) + 2 (x1) + 4 (x1) + [prepared] : array {Bestiary 3.items.[].system.slots.slot8.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 3.items.[].system.slots.slot8.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot8.prepared.[].id} (17 different values) + ZoknE9hJe02tcMKF (x1) + xKqc3S95eJth1KAq (x1) + OMWclIRQHLCifhv7 (x1) + Og7Hq4bUcxw0ChSw (x1) + DS1ys9rs5WSbKR6S (x1) + EqiK48t4hKNruZNF (x1) + akUZpLAUVthBldoi (x1) + Kuk31ZqZGqfe3MIi (x1) + 1RS9woF7jucE4I8c (x1) + l2l5L4VIGuY5vrPU (x1) + M3w6dzqWLccB39lQ (x1) + J0djlDE6ka2gGiQ6 (x1) + JhP62XjcL18vm7kL (x1) + RJFOrMQ0KhBeqHf6 (x1) + U9k3PdyMOFzBiSjK (x1) + ASI8dfbGuZ9jSzAm (x1) + 9DIGlTIngg6g97Zd (x1) + [value] : integer {Bestiary 3.items.[].system.slots.slot8.value} (2 different values) + 4 (x1) + 3 (x1) + [slot9] : object {Bestiary 3.items.[].system.slots.slot9} + max : integer {Bestiary 3.items.[].system.slots.slot9.max} (3 different values) + 2 (x1) + 3 (x2) + 4 (x1) + [prepared] : array {Bestiary 3.items.[].system.slots.slot9.prepared} + Length: min=2 max=3 + Value type: object {Bestiary 3.items.[].system.slots.slot9.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot9.prepared.[].id} (8 different values) + PEtqZIf2GYnfrltF (x1) + eDws4Q1tUhQZ1xay (x1) + 1P63iPzWwcxYClYs (x1) + Oz4zbBJI5oJA6Jst (x1) + TbXJBNLguseNryF4 (x1) + av8SyC3RLIhelmOB (x1) + 11OeTrzqp45yJw9O (x1) + GW4UUkGSjkjeXpcd (x1) + [value] : integer {Bestiary 3.items.[].system.slots.slot9.value} (same value: 4) + [slot10] : object {Bestiary 3.items.[].system.slots.slot10} + max : integer {Bestiary 3.items.[].system.slots.slot10.max} (same value: 1) + [prepared] : array {Bestiary 3.items.[].system.slots.slot10.prepared} + Length: min=1 max=1 + Value type: object {Bestiary 3.items.[].system.slots.slot10.prepared.[]} + id : string {Bestiary 3.items.[].system.slots.slot10.prepared.[].id} (same value: OsnlbHdo6NGlxgPU) + value : integer {Bestiary 3.items.[].system.slots.slot10.value} (same value: 1) + [slug] : string {Bestiary 3.items.[].system.slug} (548 different values) + [spelldc] : object {Bestiary 3.items.[].system.spelldc} + dc : integer {Bestiary 3.items.[].system.spelldc.dc} (35 different values) + [mod] : integer {Bestiary 3.items.[].system.spelldc.mod} (same value: 0) + value : integer {Bestiary 3.items.[].system.spelldc.value} (35 different values) + [tradition] : object {Bestiary 3.items.[].system.tradition} + value : string {Bestiary 3.items.[].system.tradition.value} (4 different values) + divine (x80) + occult (x63) + primal (x45) + arcane (x30) + [area] : object {Bestiary 3.items.[].system.area} + type : string {Bestiary 3.items.[].system.area.type} (5 different values) + burst (x180) + emanation (x98) + line (x24) + cone (x25) + cylinder (x4) + value : integer {Bestiary 3.items.[].system.area.value} (12 different values) + 30 (x109) + 50 (x9) + 20 (x81) + 40 (x24) + 5 (x11) + 10 (x38) + 60 (x38) + 15 (x8) + 360 (x6) + 120 (x2) + 500 (x1) + 100 (x4) + [details] : string {Bestiary 3.items.[].system.area.details} (5 different values) + all squares in a 20-foot-radius burst that contain plants (x10) + 20-foot burst adjacent to a flat surface (x3) + 10-foot emanation centered on the touched creature (x5) + 30-foot burst centered on you (x2) + 10-foot radius, 40-foot-tall cylinder (x1) + [cost] : object {Bestiary 3.items.[].system.cost} + value : string {Bestiary 3.items.[].system.cost.value} (18 different values) + (x1640) + warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + diamonds worth a total value of 75 gp × the target's level (x2) + rare incense worth a total value of 300 gp (x2) + rare incense worth a total value of 150 gp (x1) + black onyx, see Table 7-1 (x6) + reagents to construct the magical prison worth a total value of 800 gp × the target's level (x2) + valuable oils and objects associated with the target worth a total value of 100 gp × the spell rank × the target's level (x1) + rare incense worth a total value of 60 gp (x5) + 1 vial of holy water (x2) + herbs, 1/5 the value on Table 7-1 (x1) + faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1) + black sapphire with a gp value of at least the target's level × 100 (x1) + rare oils worth a total value of 10 gp × the target's level (x1) + rare incense and offerings worth a total value of 20 gp × the target's level (x3) + rare incense and offerings worth a total value of 20 gp × the spell rank (x3) + rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level (x1) + 6 gp of ruby dust (x6) + [counteraction] : boolean {Bestiary 3.items.[].system.counteraction} (2 different values) + False (x1571) + True (x108) + [damage] : object {Bestiary 3.items.[].system.damage} + [0] : object {Bestiary 3.items.[].system.damage.0} + [category] : mixed + formula : string {Bestiary 3.items.[].system.damage.0.formula} (41 different values) + kinds : array {Bestiary 3.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Bestiary 3.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x274) + healing (x46) + materials : array<> {Bestiary 3.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.damage.0.type} (14 different values) + mental (x40) + void (x36) + fire (x36) + cold (x19) + electricity (x8) + spirit (x25) + vitality (x26) + bludgeoning (x25) + untyped (x37) + sonic (x5) + poison (x8) + piercing (x8) + acid (x8) + force (x8) + [applyMod] : mixed + boolean {Bestiary 3.items.[].system.damage.0.applyMod} (2 different values) + True (x46) + False (x169) + string {Bestiary 3.items.[].system.damage.0.applyMod} (same value: 0) + [damageType] : string {Bestiary 3.items.[].system.damage.damageType} (3 different values) + slashing (x27) + piercing (x54) + bludgeoning (x16) + [dice] : integer {Bestiary 3.items.[].system.damage.dice} (same value: 1) + [die] : string {Bestiary 3.items.[].system.damage.die} (6 different values) + d6 (x42) + d8 (x22) + d4 (x16) + d10 (x11) + d12 (x5) + (x1) + [v1pnjhfu6e9akqe0] : object {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [6BEyrCCNpDfJh5P8] : object {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8} + applyMod : boolean {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6) + kinds : array {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage) + materials : array<> {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire) + [gcovwqxwitqchoin] : object {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [wnlxzlrxtrkk2bh3] : object {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3} + applyMod : boolean {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8) + kinds : array {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage) + materials : array<> {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold) + [defense] : object {Bestiary 3.items.[].system.defense} + [save] : object {Bestiary 3.items.[].system.defense.save} + basic : boolean {Bestiary 3.items.[].system.defense.save.basic} (2 different values) + False (x365) + True (x133) + statistic : string {Bestiary 3.items.[].system.defense.save.statistic} (3 different values) + will (x246) + fortitude (x164) + reflex (x88) + [passive] : object {Bestiary 3.items.[].system.defense.passive} + statistic : string {Bestiary 3.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Bestiary 3.items.[].system.duration} + [sustained] : boolean {Bestiary 3.items.[].system.duration.sustained} (2 different values) + False (x1513) + True (x167) + value : mixed + string {Bestiary 3.items.[].system.duration.value} (26 different values) + integer {Bestiary 3.items.[].system.duration.value} (2 different values) + 0 (x5) + 1 (x1) + [expiry] : string {Bestiary 3.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {Bestiary 3.items.[].system.duration.unit} (same value: days) + [level] : object {Bestiary 3.items.[].system.level} + value : integer {Bestiary 3.items.[].system.level.value} (11 different values) + 6 (x108) + 3 (x175) + 1 (x599) + 7 (x78) + 5 (x135) + 4 (x215) + 0 (x167) + 2 (x288) + 8 (x48) + 9 (x32) + 10 (x12) + [location] : object {Bestiary 3.items.[].system.location} + [heightenedLevel] : integer {Bestiary 3.items.[].system.location.heightenedLevel} (10 different values) + 6 (x101) + 4 (x139) + 2 (x122) + 7 (x107) + 5 (x133) + 1 (x88) + 3 (x93) + 8 (x64) + 10 (x33) + 9 (x86) + [value] : string {Bestiary 3.items.[].system.location.value} (194 different values) + [uses] : object {Bestiary 3.items.[].system.location.uses} + [max] : integer {Bestiary 3.items.[].system.location.uses.max} (2 different values) + 2 (x29) + 3 (x65) + value : integer {Bestiary 3.items.[].system.location.uses.value} (3 different values) + 2 (x29) + 3 (x65) + 1 (x1) + [range] : mixed + object {Bestiary 3.items.[].system.range} + value : string {Bestiary 3.items.[].system.range.value} (18 different values) + 30 feet (x398) + (x390) + 120 feet (x268) + 500 feet (x90) + 60 feet (x50) + touch (x337) + see text (x9) + planetary (x25) + varies (x34) + 10 feet (x34) + interplanar (x1) + 40 feet (x12) + 800 feet (x6) + 0 feet (x13) + 100 feet (x3) + 100 miles (x3) + emanation up to 40-feet (x3) + unlimited (x3) + integer {Bestiary 3.items.[].system.range} (6 different values) + 60 (x9) + 120 (x1) + 100 (x8) + 30 (x2) + 20 (x4) + 50 (x2) + [requirements] : string {Bestiary 3.items.[].system.requirements} (3 different values) + (x1673) + 3 gp silver bell focus (x4) + You have a deity (x2) + [target] : object {Bestiary 3.items.[].system.target} + value : string {Bestiary 3.items.[].system.target.value} (85 different values) + [time] : object {Bestiary 3.items.[].system.time} + value : string {Bestiary 3.items.[].system.time.value} (11 different values) + 2 (x1142) + 1 day (x51) + 3 (x124) + 10 minutes (x120) + 1 (x69) + 1 minute (x111) + 1 to 3 (x35) + reaction (x19) + 1 hour (x4) + free (x1) + 3 days (x3) + [traits] : object {Bestiary 3.items.[].system.traits} + [rarity] : string {Bestiary 3.items.[].system.traits.rarity} (2 different values) + common (x4109) + uncommon (x275) + [traditions] : array {Bestiary 3.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Bestiary 3.items.[].system.traits.traditions.[]} (4 different values) + divine (x803) + occult (x1094) + arcane (x1179) + primal (x869) + [value] : array {Bestiary 3.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Bestiary 3.items.[].system.traits.value.[]} (149 different values) + [integrated] : mixed + [heightening] : object {Bestiary 3.items.[].system.heightening} + [damage] : object {Bestiary 3.items.[].system.heightening.damage} + [0] : string {Bestiary 3.items.[].system.heightening.damage.0} (12 different values) + 2d6 (x42) + 1d6 (x49) + 1d4 (x31) + 2d4 (x16) + 1d12 (x5) + 1d8 (x50) + 10 (x11) + 1d10 (x34) + 1d10+4 (x6) + 2d8 (x2) + 2d10 (x2) + 8 (x1) + [v1pnjhfu6e9akqe0] : string {Bestiary 3.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [6BEyrCCNpDfJh5P8] : string {Bestiary 3.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6) + [wnlxzlrxtrkk2bh3] : string {Bestiary 3.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8) + [interval] : integer {Bestiary 3.items.[].system.heightening.interval} (3 different values) + 1 (x222) + 2 (x26) + 4 (x1) + [type] : string {Bestiary 3.items.[].system.heightening.type} (2 different values) + interval (x249) + fixed (x313) + [levels] : object {Bestiary 3.items.[].system.heightening.levels} + [3] : object {Bestiary 3.items.[].system.heightening.levels.3} + [target] : object {Bestiary 3.items.[].system.heightening.levels.3.target} + value : string {Bestiary 3.items.[].system.heightening.levels.3.target.value} (6 different values) + 5 creatures (x17) + 10 objects (x30) + 1 unattended object with a Bulk of 1 or less (x18) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x3) + 1 creature (x1) + 1 object of 3 bulk or less, or 1 creature (x4) + [range] : object {Bestiary 3.items.[].system.heightening.levels.3.range} + value : string {Bestiary 3.items.[].system.heightening.levels.3.range.value} (3 different values) + 60 feet (x14) + 500 feet (x9) + touch (x1) + [area] : object {Bestiary 3.items.[].system.heightening.levels.3.area} + areaType : string {Bestiary 3.items.[].system.heightening.levels.3.area.areaType} (same value: cone) + value : string {Bestiary 3.items.[].system.heightening.levels.3.area.value} (same value: 30) + [damage] : object {Bestiary 3.items.[].system.heightening.levels.3.damage} + 0 : object {Bestiary 3.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Bestiary 3.items.[].system.heightening.levels.6} + [target] : object {Bestiary 3.items.[].system.heightening.levels.6.target} + value : string {Bestiary 3.items.[].system.heightening.levels.6.target.value} (5 different values) + 1 or 10 creatures (x1) + any number of objects (x30) + 10 creatures (x12) + 10 willing creatures (x1) + 5 creatures (x2) + [range] : object {Bestiary 3.items.[].system.heightening.levels.6.range} + value : string {Bestiary 3.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + [7] : object {Bestiary 3.items.[].system.heightening.levels.7} + [target] : object {Bestiary 3.items.[].system.heightening.levels.7.target} + value : string {Bestiary 3.items.[].system.heightening.levels.7.target.value} (5 different values) + 1 or any number of creatures (x1) + 10 creatures (x4) + 6 creatures (x14) + 1 unattended object with a Bulk of 2 or less (x18) + 5 creatures (x9) + [area] : object {Bestiary 3.items.[].system.heightening.levels.7.area} + areaType : string {Bestiary 3.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {Bestiary 3.items.[].system.heightening.levels.7.area.value} (same value: 60) + [damage] : object {Bestiary 3.items.[].system.heightening.levels.7.damage} + 0 : object {Bestiary 3.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [5] : object {Bestiary 3.items.[].system.heightening.levels.5} + [range] : object {Bestiary 3.items.[].system.heightening.levels.5.range} + value : string {Bestiary 3.items.[].system.heightening.levels.5.range.value} (3 different values) + 1 mile (x26) + 120 feet (x14) + 60 feet (x18) + [target] : object {Bestiary 3.items.[].system.heightening.levels.5.target} + value : string {Bestiary 3.items.[].system.heightening.levels.5.target.value} (3 different values) + 10 creatures (x8) + 1 specific object or type of object, or a specific creature or ancestry (x5) + up to three weapons, each of which must be wielded by you or a willing ally, or else unattended (x1) + [damage] : object {Bestiary 3.items.[].system.heightening.levels.5.damage} + 0 : object {Bestiary 3.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [time] : object {Bestiary 3.items.[].system.heightening.levels.5.time} + value : string {Bestiary 3.items.[].system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Bestiary 3.items.[].system.heightening.levels.5.traits} + value : array {Bestiary 3.items.[].system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Bestiary 3.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x2) + manipulate (x2) + [9] : object {Bestiary 3.items.[].system.heightening.levels.9} + [range] : object {Bestiary 3.items.[].system.heightening.levels.9.range} + value : string {Bestiary 3.items.[].system.heightening.levels.9.range.value} (same value: 30 feet) + [target] : object {Bestiary 3.items.[].system.heightening.levels.9.target} + value : string {Bestiary 3.items.[].system.heightening.levels.9.target.value} (4 different values) + you and up to five additional willing creatures (x1) + 5 creatures (x2) + 10 creatures that aren't on their home plane (x2) + up to 10 creatures (x2) + [damage] : object {Bestiary 3.items.[].system.heightening.levels.9.damage} + 0 : object {Bestiary 3.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [4] : object {Bestiary 3.items.[].system.heightening.levels.4} + [target] : object {Bestiary 3.items.[].system.heightening.levels.4.target} + value : string {Bestiary 3.items.[].system.heightening.levels.4.target.value} (4 different values) + 10 creatures you know by name and have met in person (x9) + 10 creatures (x16) + 2 creatures (x9) + 10 willing living creatures (x5) + [area] : object {Bestiary 3.items.[].system.heightening.levels.4.area} + areaType : string {Bestiary 3.items.[].system.heightening.levels.4.area.areaType} (2 different values) + burst (x2) + emanation (x10) + value : string {Bestiary 3.items.[].system.heightening.levels.4.area.value} (same value: 20) + [range] : object {Bestiary 3.items.[].system.heightening.levels.4.range} + value : string {Bestiary 3.items.[].system.heightening.levels.4.range.value} (3 different values) + 60 feet (x2) + 30 feet (x12) + 20 feet (x10) + [8] : object {Bestiary 3.items.[].system.heightening.levels.8} + target : object {Bestiary 3.items.[].system.heightening.levels.8.target} + value : string {Bestiary 3.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [2] : object {Bestiary 3.items.[].system.heightening.levels.2} + target : object {Bestiary 3.items.[].system.heightening.levels.2.target} + value : string {Bestiary 3.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [10] : object {Bestiary 3.items.[].system.heightening.levels.10} + [area] : object {Bestiary 3.items.[].system.heightening.levels.10.area} + areaType : string {Bestiary 3.items.[].system.heightening.levels.10.area.areaType} (same value: burst) + value : string {Bestiary 3.items.[].system.heightening.levels.10.area.value} (2 different values) + 1000 (x6) + 1320 (x9) + [range] : object {Bestiary 3.items.[].system.heightening.levels.10.range} + value : string {Bestiary 3.items.[].system.heightening.levels.10.range.value} (2 different values) + 2200 feet (x6) + half a mile (x9) + [damage] : object {Bestiary 3.items.[].system.heightening.levels.10.damage} + 0 : object {Bestiary 3.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6) + materials : array<> {Bestiary 3.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.type} (same value: void) + [attack] : object {Bestiary 3.items.[].system.attack} + value : string {Bestiary 3.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Bestiary 3.items.[].system.attackEffects} + [custom] : string {Bestiary 3.items.[].system.attackEffects.custom} (same value: ) + value : array {Bestiary 3.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Bestiary 3.items.[].system.attackEffects.value.[]} (82 different values) + [bonus] : object {Bestiary 3.items.[].system.bonus} + value : integer {Bestiary 3.items.[].system.bonus.value} (44 different values) + [damageRolls] : object {Bestiary 3.items.[].system.damageRolls} + [0] : object {Bestiary 3.items.[].system.damageRolls.0} + damage : string {Bestiary 3.items.[].system.damageRolls.0.damage} (176 different values) + damageType : string {Bestiary 3.items.[].system.damageRolls.0.damageType} (13 different values) + void (x11) + bludgeoning (x174) + piercing (x219) + slashing (x138) + force (x8) + poison (x2) + acid (x1) + fire (x9) + mental (x3) + electricity (x6) + vitality (x2) + sonic (x2) + cold (x3) + [category] : string {Bestiary 3.items.[].system.damageRolls.0.category} (same value: persistent) + [u2qkj77ca6i2eg8dym9m] : object {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m} + damage : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: 2d6+4) + damageType : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: slashing) + [i6p05gzqtdhzqb91ehmf] : object {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf} + damage : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: 3d6+4) + damageType : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: piercing) + [1] : object {Bestiary 3.items.[].system.damageRolls.1} + damage : string {Bestiary 3.items.[].system.damageRolls.1.damage} (6 different values) + 2d6 (x2) + 1d6 (x14) + 1d4 (x3) + 1d8 (x3) + 1 (x2) + 2d8 (x1) + damageType : string {Bestiary 3.items.[].system.damageRolls.1.damageType} (6 different values) + bleed (x9) + cold (x3) + acid (x3) + fire (x2) + spirit (x7) + poison (x1) + [category] : string {Bestiary 3.items.[].system.damageRolls.1.category} (same value: persistent) + [2] : object {Bestiary 3.items.[].system.damageRolls.2} + damage : string {Bestiary 3.items.[].system.damageRolls.2.damage} (2 different values) + 1d4 (x1) + 1d6 (x2) + damageType : string {Bestiary 3.items.[].system.damageRolls.2.damageType} (2 different values) + spirit (x1) + bleed (x2) + [1qi0e67lh482cospfhav] : object {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav} + damage : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damage} (same value: 1d6+9) + damageType : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damageType} (same value: slashing) + [41pvlnime1le7b9old2a] : object {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a} + damage : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damageType} (same value: spirit) + [r5ffl1jxnyp3k4uayfnd] : object {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd} + damage : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damageType} (same value: spirit) + [svyc3b7utsajqerghnez] : object {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez} + damage : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damageType} (same value: bludgeoning) + [xen556c97384hi65wrvw] : object {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw} + damage : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damage} (same value: 1d6+5) + damageType : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damageType} (same value: piercing) + [exmyedfgq2cxnxyuppac] : object {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac} + damage : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damage} (same value: 1d8+5) + damageType : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damageType} (same value: slashing) + [2005ykaehgact18upe7f] : object {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f} + damage : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damage} (same value: 1d6+3) + damageType : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damageType} (same value: piercing) + [dhunb72laz8xpto9umkx] : object {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx} + damage : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: 1d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: fire) + [0292p8oxyrdz9uy2s5qw] : object {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw} + damage : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damage} (same value: 1d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damageType} (same value: mental) + [qeul1256059lhg6wwd3q] : object {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q} + damage : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damage} (same value: 2d10) + damageType : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damageType} (same value: void) + [31gc18dd23yu8nre909e] : object {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e} + damage : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damage} (same value: 2d10) + damageType : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damageType} (same value: void) + [nv0jqb0h8y0lxnyj8dnq] : object {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq} + damage : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damage} (same value: 2d10) + damageType : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damageType} (same value: void) + [chf0ts2617tewo1zq3qj] : object {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj} + damage : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damageType} (same value: void) + [tcics53v34s147hfgvf7] : object {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7} + damage : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damage} (same value: 2d10+5) + damageType : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damageType} (same value: slashing) + [vvk1uwyp3nnvlqc24jzg] : object {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg} + damage : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damage} (same value: 2d12) + damageType : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damageType} (same value: mental) + [0chsncgwio6oa4tvhiql] : object {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql} + damage : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damage} (same value: 1d12+9) + damageType : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damageType} (same value: slashing) + [18iwqhrc6nknkhkn1ak2] : object {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2} + damage : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damage} (same value: 1d8+9) + damageType : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damageType} (same value: bludgeoning) + [0t0ocn1rgususlk5xpi2] : object {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2} + damage : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damage} (same value: 2d6+10) + damageType : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damageType} (same value: bludgeoning) + [mvtwtj5old8cg2naucbe] : object {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe} + damage : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damageType} (same value: fire) + [a7r7aqpsoopx2iiszaaq] : object {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq} + damage : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damageType} (same value: fire) + [jlze6obl9t01ticuowg7] : object {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7} + damage : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damage} (same value: 2d12+9) + damageType : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damageType} (same value: piercing) + [267uqw4p10t14pt5awfd] : object {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd} + damage : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damage} (same value: 2d8+9) + damageType : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damageType} (same value: slashing) + [jd0gm1sb64igjoco4msj] : object {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj} + damage : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damage} (same value: 2d10+6) + damageType : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damageType} (same value: bludgeoning) + [cqmmnrqjk5x1pllk1hsx] : object {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx} + damage : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damageType} (same value: sonic) + [05seryye4ou3qaiy1u5x] : object {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x} + damage : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damageType} (same value: mental) + [931covuueh44fb2407d4] : object {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4} + damage : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damage} (same value: 2d12) + damageType : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damageType} (same value: cold) + [ov7cqd6r4qg8qbukso7v] : object {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v} + damage : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damage} (same value: 2d12) + damageType : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damageType} (same value: cold) + [kmm64hufmoml4polor0l] : object {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l} + damage : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damage} (same value: 2d12) + damageType : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damageType} (same value: cold) + [dov7matt2y5jxap07tnv] : object {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv} + damage : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damageType} (same value: spirit) + [9klwwfsbk9d3huw0b8dv] : object {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv} + damage : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damage} (same value: 1d8+4) + damageType : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damageType} (same value: bludgeoning) + [8Gk7e9azm19UMxsa] : object {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa} + damage : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damage} (same value: 1d8+4) + damageType : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damageType} (same value: piercing) + [Gh5aoRgXD8qGkqgD] : object {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD} + damage : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damage} (same value: 1d8+4) + damageType : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damageType} (same value: slashing) + [voqldw5uwvbpyfttzm44] : object {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44} + damage : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damageType} (same value: spirit) + [4596ph26g3s6d0ynhey1] : object {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1} + damage : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damage} (same value: 4d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damageType} (3 different values) + fire (x2) + cold (x2) + acid (x1) + [bwj9oiig5v68sm729kk3] : object {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3} + damage : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damageType} (same value: spirit) + [qsvicnwjcigwc1dscsvt] : object {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt} + damage : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damage} (same value: 4d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damageType} (3 different values) + fire (x2) + cold (x2) + acid (x1) + [2d1di89fbswx0dc4p976] : object {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976} + damage : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damageType} (same value: mental) + [ubzntuxwiima9sq18y55] : object {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55} + damage : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damage} (same value: 3d6+9) + damageType : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damageType} (same value: piercing) + [4gxpjo50o0iw45sbyzlo] : object {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo} + damage : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damageType} (same value: mental) + [jyut2lsupynxju85e6lz] : object {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz} + damage : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damage} (same value: 3d8+16) + damageType : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damageType} (same value: slashing) + [857sbtp841exhxa60v9o] : object {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o} + damage : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damage} (same value: 4d8+23) + damageType : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damageType} (same value: acid) + [gj361eku2o8e4t0kykkj] : object {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj} + damage : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damage} (same value: 2d6+9) + damageType : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damageType} (same value: piercing) + [6283fieltxwavj1plyh6] : object {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6} + damage : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damageType} (4 different values) + acid (x2) + cold (x1) + fire (x1) + void (x1) + [4q37cprhmqg527a4glho] : object {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho} + damage : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damageType} (same value: spirit) + [qj1pkhjfxy8pf4jasgu9] : object {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9} + damage : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damageType} (same value: spirit) + [0c8x9uey5zmj2dgwit87] : object {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87} + damage : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: fire) + [e30481rbp6g1b2cgivij] : object {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij} + damage : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damageType} (same value: poison) + [x87b83iqz9ejdn5nebuu] : object {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu} + damage : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damage} (same value: 3d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damageType} (same value: poison) + [rsens59ppqr8mw404lca] : object {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca} + damage : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damageType} (same value: poison) + [c9y4pk1vs2ty3p1xjzht] : object {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht} + damage : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damage} (same value: 1d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damageType} (same value: void) + [g0ncjnd5enshb8y0yurh] : object {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh} + damage : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damage} (same value: 1d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damageType} (same value: void) + [q1ve4p37s7nztcldvub0] : object {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0} + damage : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damage} (same value: 1d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damageType} (same value: void) + [vlom5kdyn1m8ije9vanq] : object {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq} + damage : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damage} (same value: 1d12) + damageType : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damageType} (same value: electricity) + [wyn9lhqgpbjsjmgxgh7w] : object {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w} + damage : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damage} (same value: 1d12) + damageType : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damageType} (same value: electricity) + [o54hy2st7ndeq1o6jo3c] : object {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c} + damage : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damage} (same value: 2d8 + 9) + damageType : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damageType} (same value: piercing) + [ji3z5r8g4djs2beh81sq] : object {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq} + damage : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damage} (same value: 1d6 + 2) + damageType : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damageType} (same value: slashing) + [2p9keesby282t907igw6] : object {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6} + damage : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damage} (same value: 1d8 + 2) + damageType : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damageType} (same value: piercing) + [cibqxfvsrd3kdy87cfm6] : object {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6} + damage : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damageType} (same value: slashing) + [i2rge0b6mdrc9fzunsyv] : object {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv} + damage : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damageType} (same value: piercing) + [tzm8oydo2xt3n0md8ciy] : object {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy} + damage : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damage} (same value: 2d8 + 9) + damageType : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damageType} (same value: untyped) + [f98avpdf9cqk94xicz87] : object {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87} + damage : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damage} (same value: 5d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damageType} (same value: untyped) + [eroapbwbewgao6hhrcpk] : object {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk} + damage : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damageType} (same value: sonic) + [5p9q1rnbx6qpry1ciec8] : object {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8} + damage : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damage} (same value: 2d12) + damageType : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damageType} (same value: force) + [zz5sqqx22mp5poqf3hjv] : object {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv} + damage : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damage} (same value: 2d12) + damageType : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damageType} (same value: force) + [77vx191ki0vtrcymyfo5] : object {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5} + damage : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damageType} (same value: fire) + [h0nbg0ibk11gyhxpehat] : object {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat} + damage : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damageType} (same value: vitality) + [mmqtwgjt3v7wpwru4fud] : object {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud} + damage : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damageType} (same value: vitality) + [c18tjplaeao8ozr1g8p5] : object {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5} + damage : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damageType} (same value: fire) + [2ltb0yg7gakvl6aeiait] : object {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait} + damage : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damageType} (same value: vitality) + [u5pe5ykvafssyihotpql] : object {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql} + damage : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damageType} (same value: vitality) + [ewy54xdivgkefrujno1u] : object {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u} + damage : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damage} (same value: 4d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damageType} (same value: mental) + [gw6sapjwrww8zahe1e2p] : object {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p} + damage : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damageType} (same value: spirit) + [y21khg942dlorgxk1k43] : object {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43} + damage : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damage} (same value: 2d6+5) + damageType : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damageType} (same value: piercing) + [iq9wb7bx76hgkbdg356e] : object {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e} + damage : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damage} (same value: 4d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damageType} (same value: mental) + [20kcgwjienncwupqson0] : object {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0} + damage : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damageType} (same value: spirit) + [amxdotshcvdurbixf6jb] : object {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb} + damage : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damage} (same value: 4d12+18) + damageType : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damageType} (same value: piercing) + [utzuyyc2rr1i52jq9gm5] : object {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5} + damage : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damage} (same value: 3d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damageType} (same value: spirit) + [dpqc02n4h1jp18rundv5] : object {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5} + damage : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damage} (same value: 4d8+18) + damageType : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damageType} (same value: slashing) + [qlw99qcvx679wiofpqgq] : object {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq} + damage : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damage} (same value: 3d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damageType} (same value: spirit) + [8a49gf7iwdxq2kp40clf] : object {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf} + damage : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (same value: 1d6+8) + damageType : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: bludgeoning) + [w9qzsteb6tkmoqekrmm2] : object {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2} + damage : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: void) + [nr2zfc4ylpm5rfa0zg5n] : object {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n} + damage : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damage} (same value: 3d10+9) + damageType : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damageType} (same value: bludgeoning) + [b3v191sg3ku1te39nczu] : object {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu} + damage : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damageType} (same value: mental) + [dvarv5oaimn6exfdm3hz] : object {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz} + damage : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damage} (same value: 2d8+9) + damageType : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damageType} (same value: mental) + [0f7oyfo60r9g0t07fk5g] : object {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g} + damage : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damageType} (same value: fire) + [iv7db9ztheby88uhvy7f] : object {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f} + damage : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damageType} (same value: vitality) + [q78toso3wby243bz0d44] : object {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44} + damage : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damage} (same value: 2d10+2) + damageType : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damageType} (same value: bludgeoning) + [l8mhg4lhlz8a7sl3ybu7] : object {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7} + damage : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damage} (same value: 1d8+2) + damageType : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damageType} (same value: mental) + [t5tatin740jycg7yf562] : object {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562} + damage : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damageType} (same value: fire) + [e11bamvawfq2ku1sxfi2] : object {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2} + damage : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damageType} (same value: vitality) + [8nd7d47h3d3m8ogal8ld] : object {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld} + damage : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damage} (same value: 1d6+4) + damageType : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damageType} (same value: piercing) + [qq5c4bdanojt7h696n4z] : object {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z} + damage : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damageType} (same value: cold) + [gid92137za6t4bss3vle] : object {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle} + damage : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damage} (same value: 2d6 + 8) + damageType : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damageType} (same value: slashing) + [c6jufmqvwaw0wlb3zch8] : object {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8} + damage : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damageType} (same value: spirit) + [0clqmiqe5okofwl8kwh8] : object {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8} + damage : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damageType} (same value: spirit) + [2nidy9sc20fchskzstqk] : object {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk} + damage : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damage} (same value: 1d10) + damageType : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damageType} (same value: mental) + [hiti75pcwni2cf0x8j8b] : object {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b} + damage : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damage} (same value: 3d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damageType} (same value: mental) + [mv6466icizpy4idlmga8] : object {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8} + damage : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damageType} (same value: mental) + [gx94kr7jops2ms363t2j] : object {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j} + damage : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damageType} (same value: mental) + [h1z40j0yq6i7vq8eq9x1] : object {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1} + damage : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damage} (same value: 2d8+4) + damageType : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damageType} (same value: slashing) + [801or5jq1ip645d47j9u] : object {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u} + damage : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damageType} (same value: spirit) + [s7l8cpr2micnkscqxqo5] : object {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5} + damage : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damage} (same value: 2d6+7) + damageType : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damageType} (same value: slashing) + [wu17sjwqujgns2xukamc] : object {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc} + damage : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damageType} (same value: spirit) + [4h426ektuecci0wlmer6] : object {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6} + damage : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damageType} (same value: spirit) + [ebur9kza0mcjvrt31xz3] : object {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3} + damage : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damageType} (same value: spirit) + [ep9iydsp6gsbkhpwoh5y] : object {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y} + damage : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damageType} (same value: spirit) + [wc3m4uv5q6bray3crw5y] : object {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y} + damage : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damageType} (same value: acid) + [zl22og5rfwrlah77bh0g] : object {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g} + damage : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damage} (same value: 2d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damageType} (same value: poison) + [l0iswoesdkd65dcwm9dk] : object {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk} + damage : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damage} (same value: 2d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damageType} (same value: cold) + [83orcawp5ooir026ebdc] : object {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc} + damage : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damage} (same value: 1d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damageType} (same value: cold) + [p9jak0h1nbguguglcesr] : object {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr} + damage : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damageType} (same value: spirit) + [ctwgah9r0rlwq8apj069] : object {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069} + damage : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: spirit) + [n3fg8uxtmtrbylc9zkfi] : object {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi} + damage : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damageType} (same value: fire) + [bp5d1t7n1pfm1gah67vu] : object {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu} + damage : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damage} (same value: 3d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damageType} (same value: poison) + [liw3ydkpujf7poobgldo] : object {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo} + damage : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: 1d10) + damageType : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: mental) + [qkkpw80ck1lqkcu5mhi9] : object {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9} + damage : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damage} (same value: 2d8+10) + damageType : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damageType} (same value: slashing) + [hzgwhsw749q1z65m76lu] : object {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu} + damage : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damageType} (same value: spirit) + [p6uzjb18vos3d6jo26hy] : object {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy} + damage : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damage} (same value: 2d6+10) + damageType : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damageType} (same value: piercing) + [a6d4j2q4po67wqa40vcj] : object {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj} + damage : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damageType} (same value: spirit) + [c93kre9lzn8r89hogiqq] : object {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq} + damage : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damage} (same value: 1d10) + damageType : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damageType} (same value: void) + [rmps9mt8ll3dhu97yl5s] : object {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s} + damage : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damageType} (same value: mental) + [z2505gwe2rsxdyto1vya] : object {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya} + damage : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damageType} (same value: spirit) + [92ru4bdcylkbjormfaqn] : object {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn} + damage : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damageType} (same value: mental) + [fwza92gscc5dlbdw6n91] : object {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91} + damage : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damageType} (same value: spirit) + [9yoqrs32edjih02dpw60] : object {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60} + damage : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damageType} (same value: mental) + [v54esdehe3ditkjshpen] : object {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen} + damage : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damageType} (same value: cold) + [5cz86iuy6g7938r499xq] : object {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq} + damage : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damageType} (same value: cold) + [k6tfh9nhwh5d1qvqmfl5] : object {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5} + damage : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damage} (same value: 1d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damageType} (same value: piercing) + [zy158t1fu28edcdkdpx5] : object {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5} + damage : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damageType} (same value: spirit) + [1ne0bp3sv7rrd60zf8bq] : object {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq} + damage : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damageType} (same value: spirit) + [5l5wap4egw9rho57k5l2] : object {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2} + damage : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damageType} (same value: mental) + [g8u5oqxd59tb8ke26pv5] : object {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5} + damage : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damage} (same value: 3d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damageType} (same value: mental) + [s7brdomp71onnti57seg] : object {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg} + damage : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damageType} (same value: mental) + [jdVUSJ69OVjOAeSW] : object {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW} + damage : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damageType} (same value: fire) + [by5cqzhyzabt6pfeqtb5] : object {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5} + damage : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: electricity) + [fp84sqbg7ri2uvdwtjrh] : object {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh} + damage : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: electricity) + [q0qr3kjhjl9dzj8s1x8e] : object {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e} + damage : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damage} (same value: 2d8+13) + damageType : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damageType} (same value: slashing) + [qlx9h0ocy33subnnt216] : object {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216} + damage : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damage} (same value: 1d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damageType} (same value: force) + [mk0m3fpp8ifltcwcftxt] : object {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt} + damage : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damage} (same value: 2d8+13) + damageType : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damageType} (same value: bludgeoning) + [pi2a7yev6aq01rhd9rro] : object {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro} + damage : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damage} (same value: 1d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damageType} (same value: force) + [llj0j3fn07o0bcdc6ern] : object {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern} + damage : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damage} (same value: 4d8+20) + damageType : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damageType} (same value: bludgeoning) + [wfzqongy0qb4jngvti4k] : object {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k} + damage : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damage} (same value: 3d6+13) + damageType : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damageType} (same value: slashing) + [6rkyojic26mn8txdvql3] : object {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3} + damage : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damage} (same value: 3d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damageType} (same value: electricity) + [o5osapabtq8jcc9rlo8z] : object {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z} + damage : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damage} (same value: 10d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damageType} (same value: force) + [c8wb7ga60gfabcch9jq8] : object {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8} + damage : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damage} (same value: 2d8+13) + damageType : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damageType} (same value: piercing) + [qwt0acuu6vpni2gnrtot] : object {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot} + damage : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damage} (same value: 3d10+16) + damageType : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damageType} (same value: piercing) + [34kw34o84zg492jxw6nt] : object {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt} + damage : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damage} (same value: 1d12) + damageType : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damageType} (same value: electricity) + [54mrmhvfugd8pmf1jdv2] : object {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2} + damage : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damage} (same value: 1d12) + damageType : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damageType} (same value: electricity) + [tk48tvvq4l7m3s62mmhu] : object {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu} + damage : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damageType} (same value: spirit) + [yrhh43blaq9kjtqhcxla] : object {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla} + damage : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damageType} (same value: spirit) + [8wu53v250mtw3o5sq7ie] : object {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie} + damage : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: 1d4) + damageType : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: spirit) + [4dqczvp8tr2djyih7lkw] : object {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw} + damage : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: cold) + [tmmfdu8em9eeqdhssfor] : object {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor} + damage : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: 1d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: cold) + [2ctip8gjcfosidxgr09g] : object {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g} + damage : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damageType} (same value: spirit) + [b6xprn81aerbk960ia5q] : object {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q} + damage : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damage} (same value: 2d6) + damageType : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damageType} (same value: spirit) + [lvl05qe7j98xynn1v0cw] : object {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw} + damage : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damage} (same value: 2d8) + damageType : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damageType} (same value: fire) + [weaponType] : object {Bestiary 3.items.[].system.weaponType} + value : string {Bestiary 3.items.[].system.weaponType.value} (2 different values) + melee (x521) + ranged (x118) + [actionType] : object {Bestiary 3.items.[].system.actionType} + value : string {Bestiary 3.items.[].system.actionType.value} (4 different values) + passive (x1073) + reaction (x147) + action (x637) + free (x33) + [actions] : object {Bestiary 3.items.[].system.actions} + [value] : integer {Bestiary 3.items.[].system.actions.value} (3 different values) + 1 (x390) + 2 (x216) + 3 (x31) + [category] : string {Bestiary 3.items.[].system.category} (14 different values) + interaction (x349) + defensive (x607) + offensive (x934) + martial (x66) + simple (x30) + ammo (x15) + medium (x14) + light (x9) + heavy (x3) + potion (x4) + wand (x1) + unarmored (x1) + scroll (x4) + unarmed (x1) + [mod] : object {Bestiary 3.items.[].system.mod} + value : integer {Bestiary 3.items.[].system.mod.value} (29 different values) + [proficient] : object {Bestiary 3.items.[].system.proficient} + value : integer {Bestiary 3.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Bestiary 3.items.[].system.ritual} + primary : object {Bestiary 3.items.[].system.ritual.primary} + check : string {Bestiary 3.items.[].system.ritual.primary.check} (14 different values) + Religion (expert; you must be a demon) (x1) + Religion (expert; you must be a div) (x3) + Nature (master) (x17) + Occultism (expert) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x8) + Arcana (master) or Occultism (master) (x1) + Religion (expert) (x3) + Religion (expert; you must be a devil) (x3) + Occultism (master) (x2) + Occultism (master) or Religion (master) (x1) + Arcana (legendary) or Occultism (legendary) (x3) + Nature (expert) (x5) + Nature or Religion (expert) (x3) + Religion (x3) + secondary : object {Bestiary 3.items.[].system.ritual.secondary} + casters : integer {Bestiary 3.items.[].system.ritual.secondary.casters} (6 different values) + 0 (x19) + 1 (x26) + 2 (x5) + 6 (x2) + 3 (x1) + 4 (x1) + checks : string {Bestiary 3.items.[].system.ritual.secondary.checks} (16 different values) + (x13) + Survival (x9) + Society or Legal Lore (x1) + Performance, Society (x2) + Occultism or Religion (whichever is used for the primary check) (x1) + Religion (x5) + Crafting, Society (x2) + Society (x1) + Nature (x5) + Farming Lore or Survival (x5) + Lore (any), Society, Survival (x1) + Crafting, Diplomacy, Survival (x1) + Nature or Religion (whichever is used for the primary check) (x3) + Crafting, Performance (x3) + Diplomacy (x1) + Medicine, Society (x1) + [baseItem] : string {Bestiary 3.items.[].system.baseItem} (52 different values) + [bonusDamage] : object {Bestiary 3.items.[].system.bonusDamage} + value : integer {Bestiary 3.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Bestiary 3.items.[].system.bulk} + value : mixed + float {Bestiary 3.items.[].system.bulk.value} (same value: 0,1) + integer {Bestiary 3.items.[].system.bulk.value} (4 different values) + 1 (x51) + 2 (x43) + 0 (x26) + 4 (x3) + [containerId] : mixed + [equipped] : object {Bestiary 3.items.[].system.equipped} + carryType : string {Bestiary 3.items.[].system.equipped.carryType} (2 different values) + worn (x88) + held (x89) + [handsHeld] : integer {Bestiary 3.items.[].system.equipped.handsHeld} (3 different values) + 0 (x72) + 1 (x65) + 2 (x24) + [invested] : mixed + [inSlot] : boolean {Bestiary 3.items.[].system.equipped.inSlot} (2 different values) + False (x3) + True (x25) + [group] : string {Bestiary 3.items.[].system.group} (20 different values) + knife (x15) + spear (x9) + sword (x20) + crossbow (x2) + bow (x16) + plate (x10) + hammer (x3) + composite (x2) + club (x9) + dart (x6) + leather (x13) + axe (x4) + polearm (x5) + chain (x1) + pick (x1) + cloth (x1) + sling (x2) + flail (x3) + brawling (x1) + shield (x1) + [hardness] : integer {Bestiary 3.items.[].system.hardness} (3 different values) + 0 (x171) + 3 (x3) + 5 (x3) + [hp] : object {Bestiary 3.items.[].system.hp} + max : integer {Bestiary 3.items.[].system.hp.max} (4 different values) + 0 (x171) + 12 (x2) + 20 (x3) + 6 (x1) + value : integer {Bestiary 3.items.[].system.hp.value} (4 different values) + 0 (x171) + 20 (x4) + 12 (x1) + 6 (x1) + [material] : object {Bestiary 3.items.[].system.material} + [grade] : string {Bestiary 3.items.[].system.material.grade} (2 different values) + standard (x1) + high (x1) + [type] : string {Bestiary 3.items.[].system.material.type} (2 different values) + duskwood (x1) + cold-iron (x1) + [price] : object {Bestiary 3.items.[].system.price} + value : object {Bestiary 3.items.[].system.price.value} + [sp] : integer {Bestiary 3.items.[].system.price.value.sp} (8 different values) + 6 (x6) + 1 (x22) + 9 (x5) + 2 (x10) + 3 (x1) + 5 (x3) + 4 (x2) + 8 (x2) + [gp] : integer {Bestiary 3.items.[].system.price.value.gp} (14 different values) + 3 (x14) + 14 (x4) + 4 (x5) + 8 (x7) + 1 (x19) + 6 (x3) + 20 (x6) + 2 (x27) + 30 (x3) + 160 (x1) + 50 (x1) + 70 (x4) + 35 (x1) + 300 (x1) + [cp] : integer {Bestiary 3.items.[].system.price.value.cp} (2 different values) + 1 (x5) + 5 (x1) + [per] : integer {Bestiary 3.items.[].system.price.per} (same value: 10) + [quantity] : integer {Bestiary 3.items.[].system.quantity} (11 different values) + 4 (x2) + 2 (x8) + 1 (x140) + 10 (x6) + 20 (x8) + 50 (x1) + 5 (x6) + 40 (x1) + 6 (x1) + 100 (x1) + 3 (x3) + [reload] : object {Bestiary 3.items.[].system.reload} + value : string {Bestiary 3.items.[].system.reload.value} (4 different values) + (x52) + - (x22) + 1 (x5) + 0 (x18) + [runes] : object {Bestiary 3.items.[].system.runes} + [potency] : integer {Bestiary 3.items.[].system.runes.potency} (4 different values) + 0 (x84) + 1 (x30) + 3 (x4) + 2 (x6) + [property] : array {Bestiary 3.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Bestiary 3.items.[].system.runes.property.[]} (4 different values) + glamered (x1) + returning (x2) + ghostTouch (x1) + disrupting (x1) + [striking] : integer {Bestiary 3.items.[].system.runes.striking} (4 different values) + 0 (x70) + 1 (x22) + 3 (x1) + 2 (x4) + [resilient] : integer {Bestiary 3.items.[].system.runes.resilient} (3 different values) + 0 (x22) + 1 (x3) + 2 (x2) + [reinforcing] : integer {Bestiary 3.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Bestiary 3.items.[].system.size} (5 different values) + med (x152) + lg (x17) + grg (x6) + tiny (x1) + huge (x1) + [splashDamage] : object {Bestiary 3.items.[].system.splashDamage} + [value] : integer {Bestiary 3.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Bestiary 3.items.[].system.usage} + value : string {Bestiary 3.items.[].system.usage.value} (6 different values) + held-in-one-hand (x96) + held-in-one-plus-hands (x16) + held-in-two-hands (x27) + wornshoes (x1) + worn (x2) + worngloves (x1) + [frequency] : object {Bestiary 3.items.[].system.frequency} + max : integer {Bestiary 3.items.[].system.frequency.max} (2 different values) + 1 (x74) + 2 (x1) + per : string {Bestiary 3.items.[].system.frequency.per} (8 different values) + day (x30) + PT10M (x6) + PT1H (x15) + turn (x1) + round (x18) + P1M (x1) + PT1M (x3) + P1Y (x1) + [value] : integer {Bestiary 3.items.[].system.frequency.value} (2 different values) + 1 (x54) + 2 (x1) + [deathNote] : boolean {Bestiary 3.items.[].system.deathNote} (same value: True) + [stackGroup] : string {Bestiary 3.items.[].system.stackGroup} (4 different values) + bolts (x2) + arrows (x10) + slingBullets (x2) + blowgunDarts (x1) + [uses] : object {Bestiary 3.items.[].system.uses} + autoDestroy : boolean {Bestiary 3.items.[].system.uses.autoDestroy} (2 different values) + True (x23) + False (x1) + max : integer {Bestiary 3.items.[].system.uses.max} (same value: 1) + value : integer {Bestiary 3.items.[].system.uses.value} (same value: 1) + [acBonus] : integer {Bestiary 3.items.[].system.acBonus} (6 different values) + 4 (x8) + 3 (x6) + 2 (x7) + 6 (x3) + 1 (x8) + 0 (x1) + [checkPenalty] : integer {Bestiary 3.items.[].system.checkPenalty} (4 different values) + -2 (x14) + -1 (x9) + -3 (x3) + 0 (x1) + [dexCap] : integer {Bestiary 3.items.[].system.dexCap} (6 different values) + 1 (x8) + 2 (x6) + 3 (x2) + 0 (x3) + 4 (x7) + 5 (x1) + [speedPenalty] : integer {Bestiary 3.items.[].system.speedPenalty} (3 different values) + -5 (x14) + 0 (x16) + -10 (x3) + [strength] : integer {Bestiary 3.items.[].system.strength} (5 different values) + 3 (x8) + 2 (x6) + 1 (x2) + 4 (x3) + 0 (x7) + [overlays] : object {Bestiary 3.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x6) + manipulate (x6) + void (x6) + [pq7cxntbz4s8g5ik] : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x6) + manipulate (x6) + void (x6) + [z04svm1cvfcxtplb] : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x6) + manipulate (x6) + void (x6) + [37gy7l19tik74o4s] : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x25) + healing (x25) + manipulate (x25) + vitality (x25) + [7qdtetowq348s9oc] : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x25) + healing (x25) + manipulate (x25) + vitality (x25) + [lfxcoz2d3f8j2zq1] : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x25) + healing (x25) + manipulate (x25) + vitality (x25) + [2I469pfbYcmFvzOA] : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [a33QUFoKgoOprovO] : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + heightening : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [overrides] : array<> {Bestiary 3.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Bestiary 3.items.[].system.references} + children : array<> {Bestiary 3.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Bestiary 3.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Bestiary 3.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Bestiary 3.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Bestiary 3.items.[].system.value} + isValued : boolean {Bestiary 3.items.[].system.value.isValued} (2 different values) + False (x2) + True (x3) + [value] : integer {Bestiary 3.items.[].system.value.value} (same value: 1) + [selfEffect] : object {Bestiary 3.items.[].system.selfEffect} + name : string {Bestiary 3.items.[].system.selfEffect.name} (same value: Effect: Challenge Foe) + uuid : string {Bestiary 3.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe) + [start] : object {Bestiary 3.items.[].system.start} + [initiative] : mixed + value : integer {Bestiary 3.items.[].system.start.value} (same value: 126) + [tokenIcon] : object {Bestiary 3.items.[].system.tokenIcon} + show : boolean {Bestiary 3.items.[].system.tokenIcon.show} (same value: True) + [spell] : object {Bestiary 3.items.[].system.spell} + _id : string {Bestiary 3.items.[].system.spell._id} (4 different values) + LiGbewa9pO0yjbsY (x1) + A2JfEKe6BZcTG1S8 (x1) + HqNddOMniyCb7NcE (x1) + hUFGYbq2ijvNQSua (x1) + flags : object {Bestiary 3.items.[].system.spell.flags} + core : object {Bestiary 3.items.[].system.spell.flags.core} + sourceId : string {Bestiary 3.items.[].system.spell.flags.core.sourceId} (3 different values) + Compendium.pf2e.spells-srd.Item.LiGbewa9pO0yjbsY (x1) + Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8 (x2) + Compendium.pf2e.spells-srd.Item.ksLCg62cLOojw3gN (x1) + img : string {Bestiary 3.items.[].system.spell.img} (3 different values) + systems/pf2e/icons/spells/confusion.webp (x1) + icons/creatures/mammals/bats-movement-flying-black.webp (x2) + icons/equipment/shield/heater-steel-segmented-purple.webp (x1) + name : string {Bestiary 3.items.[].system.spell.name} (3 different values) + Confusion (x1) + Fly (x2) + Dimensional Anchor (x1) + sort : integer {Bestiary 3.items.[].system.spell.sort} (same value: 0) + system : object {Bestiary 3.items.[].system.spell.system} + [area] : mixed + cost : object {Bestiary 3.items.[].system.spell.system.cost} + value : string {Bestiary 3.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Bestiary 3.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Bestiary 3.items.[].system.spell.system.damage} + [defense] : object {Bestiary 3.items.[].system.spell.system.defense} + save : object {Bestiary 3.items.[].system.spell.system.defense.save} + basic : boolean {Bestiary 3.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Bestiary 3.items.[].system.spell.system.defense.save.statistic} (same value: will) + description : object {Bestiary 3.items.[].system.spell.system.description} + value : string {Bestiary 3.items.[].system.spell.system.description.value} (3 different values) +

You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.

+
+

Critical Success The target is unaffected.

+

Success The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.

+

Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.

+

Critical Failure The target is Confused for 1 minute, with no save to end early.

+
+

Heightened (8th) You can target up to 10 creatures.

(x1) +

The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.

+
+

Heightened (7th) The duration increases to 1 hour.

(x2) +

You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.

+

Critical Success The target is unaffected.

+

Success The effect's duration is 1 minute.

+

Failure The effect's duration is 10 minutes.

+

Critical Failure The effect's duration is 1 hour.

(x1) + duration : object {Bestiary 3.items.[].system.spell.system.duration} + sustained : boolean {Bestiary 3.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Bestiary 3.items.[].system.spell.system.duration.value} (3 different values) + 1 minute (x1) + 5 minutes (x2) + varies (x1) + [heightening] : object {Bestiary 3.items.[].system.spell.system.heightening} + levels : object {Bestiary 3.items.[].system.spell.system.heightening.levels} + 8 : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8} + target : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target} + value : string {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target.value} (same value: 10 creatures) + type : string {Bestiary 3.items.[].system.spell.system.heightening.type} (same value: fixed) + level : object {Bestiary 3.items.[].system.spell.system.level} + value : integer {Bestiary 3.items.[].system.spell.system.level.value} (same value: 4) + location : object {Bestiary 3.items.[].system.spell.system.location} + heightenedLevel : integer {Bestiary 3.items.[].system.spell.system.location.heightenedLevel} (same value: 4) + value : string {Bestiary 3.items.[].system.spell.system.location.value} (same value: ) + publication : object {Bestiary 3.items.[].system.spell.system.publication} + license : string {Bestiary 3.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Bestiary 3.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Bestiary 3.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Bestiary 3.items.[].system.spell.system.range} + value : string {Bestiary 3.items.[].system.spell.system.range.value} (2 different values) + 30 feet (x2) + touch (x2) + requirements : string {Bestiary 3.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Bestiary 3.items.[].system.spell.system.slug} (3 different values) + confusion (x1) + fly (x2) + dimensional-anchor (x1) + target : object {Bestiary 3.items.[].system.spell.system.target} + value : string {Bestiary 3.items.[].system.spell.system.target.value} (same value: 1 creature) + time : object {Bestiary 3.items.[].system.spell.system.time} + value : string {Bestiary 3.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Bestiary 3.items.[].system.spell.system.traits} + rarity : string {Bestiary 3.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Bestiary 3.items.[].system.spell.system.traits.traditions} + Length: min=2 max=3 + Value type: string {Bestiary 3.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x4) + occult (x4) + primal (x2) + divine (x1) + value : array {Bestiary 3.items.[].system.spell.system.traits.value} + Length: min=2 max=4 + Value type: string {Bestiary 3.items.[].system.spell.system.traits.value.[]} (4 different values) + concentrate (x4) + emotion (x1) + manipulate (x4) + mental (x1) + type : string {Bestiary 3.items.[].system.spell.type} (same value: spell) + type : string {Bestiary 3.items.[].type} (13 different values) + spellcastingEntry (x218) + spell (x1679) + melee (x639) + action (x1890) + lore (x68) + weapon (x97) + consumable (x24) + armor (x27) + equipment (x22) + condition (x5) + shield (x6) + effect (x1) + treasure (x1) + [_stats] : object {Bestiary 3.items.[]._stats} + compendiumSource : string {Bestiary 3.items.[]._stats.compendiumSource} (469 different values) + [flags] : object {Bestiary 3.items.[].flags} + pf2e : object {Bestiary 3.items.[].flags.pf2e} + linkedWeapon : string {Bestiary 3.items.[].flags.pf2e.linkedWeapon} (94 different values) + name : string {Bestiary 3.name} (all different values) + system : object {Bestiary 3.system} + abilities : object {Bestiary 3.system.abilities} + cha : object {Bestiary 3.system.abilities.cha} + mod : integer {Bestiary 3.system.abilities.cha.mod} (17 different values) + 4 (x42) + 0 (x58) + 8 (x10) + -1 (x14) + -4 (x12) + 3 (x39) + 1 (x31) + -5 (x14) + 2 (x25) + 5 (x28) + 7 (x13) + -3 (x13) + 6 (x23) + 9 (x11) + 11 (x1) + -2 (x10) + 10 (x3) + con : object {Bestiary 3.system.abilities.con} + mod : integer {Bestiary 3.system.abilities.con.mod} (13 different values) + 0 (x26) + 3 (x67) + 5 (x51) + 4 (x76) + 1 (x30) + 2 (x38) + 8 (x12) + 6 (x26) + 9 (x4) + 10 (x2) + 7 (x13) + 11 (x1) + 12 (x1) + dex : object {Bestiary 3.system.abilities.dex} + mod : integer {Bestiary 3.system.abilities.dex.mod} (15 different values) + 4 (x99) + 1 (x17) + 2 (x40) + 6 (x30) + 3 (x75) + -2 (x2) + -1 (x2) + 7 (x12) + 5 (x46) + 0 (x6) + 8 (x8) + 11 (x1) + 9 (x6) + 10 (x2) + -5 (x1) + int : object {Bestiary 3.system.abilities.int} + mod : integer {Bestiary 3.system.abilities.int.mod} (16 different values) + 2 (x39) + -2 (x15) + 5 (x22) + 0 (x31) + 1 (x37) + 8 (x15) + -4 (x36) + 3 (x32) + -1 (x16) + -5 (x56) + 4 (x27) + 6 (x6) + -3 (x4) + 10 (x1) + 9 (x2) + 7 (x8) + str : object {Bestiary 3.system.abilities.str} + mod : integer {Bestiary 3.system.abilities.str.mod} (17 different values) + -5 (x10) + 4 (x49) + 6 (x42) + 5 (x36) + 3 (x33) + 0 (x27) + 2 (x34) + 9 (x9) + 7 (x34) + 1 (x20) + -1 (x10) + -3 (x5) + 11 (x1) + 10 (x13) + 8 (x19) + 12 (x2) + -2 (x3) + wis : object {Bestiary 3.system.abilities.wis} + mod : integer {Bestiary 3.system.abilities.wis.mod} (13 different values) + 2 (x85) + 5 (x37) + 4 (x46) + 6 (x18) + 0 (x24) + 1 (x43) + 7 (x15) + 3 (x56) + 8 (x12) + 10 (x6) + 9 (x2) + -1 (x2) + -2 (x1) + attributes : object {Bestiary 3.system.attributes} + ac : object {Bestiary 3.system.attributes.ac} + details : string {Bestiary 3.system.attributes.ac.details} (16 different values) + (x317) + all-around vision (x11) + (35 when broken); construct armor (x1) + (26 when broken); construct armor (x1) + (12 when broken); construct armor (x1) + (32 when broken); construct armor (x1) + (27 without alien vestment) (x1) + +1 status vs. evil creatures (x1) + fed by metal (x6) + (21 with shield raised) (x1) + (10 from inside the Dimensional Pit) (x1) + (31 with guard raised) (x1) + (29 with shields raised) (x1) + (26 with shield raised) (x1) + (22 when broken); construct armor (x1) + (25 with shield raised) (x1) + value : integer {Bestiary 3.system.attributes.ac.value} (37 different values) + allSaves : object {Bestiary 3.system.attributes.allSaves} + [value] : string {Bestiary 3.system.attributes.allSaves.value} (24 different values) + hp : object {Bestiary 3.system.attributes.hp} + details : string {Bestiary 3.system.attributes.hp.details} (23 different values) + max : integer {Bestiary 3.system.attributes.hp.max} (116 different values) + temp : integer {Bestiary 3.system.attributes.hp.temp} (same value: 0) + value : integer {Bestiary 3.system.attributes.hp.value} (116 different values) + [immunities] : array {Bestiary 3.system.attributes.immunities} + Length: min=0 max=13 + Value type: object {Bestiary 3.system.attributes.immunities.[]} + type : string {Bestiary 3.system.attributes.immunities.[].type} (36 different values) + [resistances] : array {Bestiary 3.system.attributes.resistances} + Length: min=1 max=6 + Value type: object {Bestiary 3.system.attributes.resistances.[]} + [doubleVs] : array {Bestiary 3.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Bestiary 3.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Bestiary 3.system.attributes.resistances.[].exceptions} + Length: min=1 max=4 + Value type: string {Bestiary 3.system.attributes.resistances.[].exceptions.[]} (10 different values) + force (x8) + ghost-touch (x8) + vitality (x7) + adamantine (x4) + orichalcum (x3) + silver (x3) + bludgeoning (x2) + mental (x2) + piercing (x1) + magical (x2) + type : string {Bestiary 3.system.attributes.resistances.[].type} (19 different values) + all-damage (x8) + mental (x10) + bludgeoning (x24) + slashing (x36) + piercing (x38) + cold (x21) + electricity (x13) + fire (x19) + physical (x16) + acid (x5) + critical-hits (x1) + precision (x1) + void (x3) + poison (x5) + unholy (x1) + air (x1) + earth (x1) + plant (x1) + water (x1) + value : integer {Bestiary 3.system.attributes.resistances.[].value} (10 different values) + 5 (x64) + 15 (x22) + 10 (x63) + 4 (x6) + 8 (x13) + 2 (x7) + 12 (x11) + 3 (x9) + 20 (x8) + 6 (x2) + speed : object {Bestiary 3.system.attributes.speed} + otherSpeeds : array {Bestiary 3.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Bestiary 3.system.attributes.speed.otherSpeeds.[]} + type : string {Bestiary 3.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x116) + climb (x47) + swim (x49) + burrow (x25) + value : integer {Bestiary 3.system.attributes.speed.otherSpeeds.[].value} (20 different values) + 40 (x42) + 25 (x26) + 30 (x38) + 10 (x9) + 15 (x15) + 35 (x7) + 20 (x31) + 120 (x7) + 90 (x6) + 60 (x13) + 100 (x8) + 160 (x4) + 5 (x1) + 130 (x1) + 50 (x10) + 80 (x9) + 140 (x4) + 70 (x2) + 150 (x2) + 180 (x2) + [value] : integer {Bestiary 3.system.attributes.speed.value} (15 different values) + 0 (x27) + 25 (x104) + 40 (x44) + 30 (x62) + 50 (x16) + 15 (x12) + 20 (x36) + 35 (x15) + 10 (x9) + 5 (x8) + 80 (x1) + 60 (x8) + 45 (x2) + 100 (x1) + 120 (x1) + [details] : string {Bestiary 3.system.attributes.speed.details} (19 different values) + air walk, water walk (x1) + air walk (x7) + woodland stride (x6) + earth glide (x1) + air walk, freedom of movement (x1) + trackless step (x1) + air walk, snowstep (x1) + climb on stone only (x2) + limited flight (x1) + swamp stride (x1) + air walk, troop movement (x1) + nimble stride (x1) + mountain stride (x1) + water walk (x6) + swift steps, tenebral form (x1) + troop movement (x3) + 10 while waterlogged (x1) + ice climb only (x1) + ice stride (x1) + [weaknesses] : array {Bestiary 3.system.attributes.weaknesses} + Length: min=1 max=4 + Value type: object {Bestiary 3.system.attributes.weaknesses.[]} + type : string {Bestiary 3.system.attributes.weaknesses.[].type} (23 different values) + value : integer {Bestiary 3.system.attributes.weaknesses.[].value} (10 different values) + 5 (x69) + 10 (x59) + 3 (x18) + 15 (x20) + 4 (x11) + 8 (x12) + 2 (x15) + 20 (x5) + 12 (x7) + 1 (x1) + [hardness] : object {Bestiary 3.system.attributes.hardness} + value : integer {Bestiary 3.system.attributes.hardness.value} (5 different values) + 15 (x1) + 10 (x1) + 3 (x1) + 14 (x1) + 8 (x1) + [adjustment] : mixed + details : object {Bestiary 3.system.details} + blurb : string {Bestiary 3.system.details.blurb} (same value: ) + languages : object {Bestiary 3.system.details.languages} + details : string {Bestiary 3.system.details.languages.details} (42 different values) + value : array {Bestiary 3.system.details.languages.value} + Length: min=0 max=10 + Value type: string {Bestiary 3.system.details.languages.value.[]} (50 different values) + level : object {Bestiary 3.system.details.level} + value : integer {Bestiary 3.system.details.level.value} (26 different values) + privateNotes : string {Bestiary 3.system.details.privateNotes} (same value: ) + publicNotes : string {Bestiary 3.system.details.publicNotes} (309 different values) + publication : object {Bestiary 3.system.details.publication} + license : string {Bestiary 3.system.details.publication.license} (same value: OGL) + remaster : boolean {Bestiary 3.system.details.publication.remaster} (same value: False) + title : string {Bestiary 3.system.details.publication.title} (same value: Pathfinder Bestiary 3) + initiative : object {Bestiary 3.system.initiative} + statistic : string {Bestiary 3.system.initiative.statistic} (same value: perception) + perception : object {Bestiary 3.system.perception} + details : string {Bestiary 3.system.perception.details} (22 different values) + mod : integer {Bestiary 3.system.perception.mod} (41 different values) + senses : array {Bestiary 3.system.perception.senses} + Length: min=0 max=3 + Value type: object {Bestiary 3.system.perception.senses.[]} + type : string {Bestiary 3.system.perception.senses.[].type} (12 different values) + darkvision (x212) + lifesense (x8) + thoughtsense (x6) + low-light-vision (x70) + scent (x72) + greater-darkvision (x17) + tremorsense (x34) + echolocation (x7) + truesight (x15) + wavesense (x13) + see-invisibility (x3) + motion-sense (x1) + [acuity] : string {Bestiary 3.system.perception.senses.[].acuity} (2 different values) + precise (x34) + imprecise (x122) + [range] : integer {Bestiary 3.system.perception.senses.[].range} (10 different values) + 60 (x94) + 120 (x8) + 30 (x39) + 10 (x1) + 40 (x4) + 80 (x1) + 100 (x3) + 15 (x2) + 20 (x3) + 240 (x1) + [vision] : boolean {Bestiary 3.system.perception.vision} (same value: False) + resources : object {Bestiary 3.system.resources} + [focus] : object {Bestiary 3.system.resources.focus} + max : integer {Bestiary 3.system.resources.focus.max} (4 different values) + 0 (x140) + 1 (x33) + 3 (x7) + 2 (x2) + value : integer {Bestiary 3.system.resources.focus.value} (4 different values) + 0 (x140) + 1 (x33) + 3 (x7) + 2 (x2) + saves : object {Bestiary 3.system.saves} + fortitude : object {Bestiary 3.system.saves.fortitude} + saveDetail : string {Bestiary 3.system.saves.fortitude.saveDetail} (2 different values) + (x346) + (+8 vs. poisons) (x1) + value : integer {Bestiary 3.system.saves.fortitude.value} (40 different values) + reflex : object {Bestiary 3.system.saves.reflex} + saveDetail : string {Bestiary 3.system.saves.reflex.saveDetail} (same value: ) + value : integer {Bestiary 3.system.saves.reflex.value} (38 different values) + will : object {Bestiary 3.system.saves.will} + saveDetail : string {Bestiary 3.system.saves.will.saveDetail} (same value: ) + value : integer {Bestiary 3.system.saves.will.value} (38 different values) + [skills] : object {Bestiary 3.system.skills} + [acrobatics] : object {Bestiary 3.system.skills.acrobatics} + base : integer {Bestiary 3.system.skills.acrobatics.base} (35 different values) + [special] : array {Bestiary 3.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.acrobatics.special.[]} + base : integer {Bestiary 3.system.skills.acrobatics.special.[].base} (4 different values) + 10 (x2) + 13 (x1) + 8 (x2) + 7 (x1) + label : string {Bestiary 3.system.skills.acrobatics.special.[].label} (2 different values) + to Escape (x4) + to Maneuver in Flight (x2) + predicate : array {Bestiary 3.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 3.system.skills.acrobatics.special.[].predicate.[]} (2 different values) + action:escape (x4) + action:maneuver-in-flight (x2) + [intimidation] : object {Bestiary 3.system.skills.intimidation} + base : integer {Bestiary 3.system.skills.intimidation.base} (35 different values) + [special] : array {Bestiary 3.system.skills.intimidation.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.intimidation.special.[]} + base : integer {Bestiary 3.system.skills.intimidation.special.[].base} (2 different values) + 44 (x1) + 10 (x1) + label : string {Bestiary 3.system.skills.intimidation.special.[].label} (2 different values) + vs. plants (x1) + to Demoralize with Threatening Lunge (x1) + predicate : array {Bestiary 3.system.skills.intimidation.special.[].predicate} + Length: min=1 max=2 + Value type: string {Bestiary 3.system.skills.intimidation.special.[].predicate.[]} (3 different values) + target:trait:plant (x1) + action:demoralize (x1) + threatening-lunge (x1) + [religion] : object {Bestiary 3.system.skills.religion} + base : integer {Bestiary 3.system.skills.religion.base} (31 different values) + [stealth] : object {Bestiary 3.system.skills.stealth} + base : integer {Bestiary 3.system.skills.stealth.base} (33 different values) + [special] : array {Bestiary 3.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.stealth.special.[]} + base : integer {Bestiary 3.system.skills.stealth.special.[].base} (15 different values) + 23 (x1) + 18 (x1) + 9 (x1) + 25 (x3) + 33 (x2) + 22 (x2) + 12 (x1) + 13 (x1) + 31 (x4) + 21 (x1) + 11 (x1) + 7 (x1) + 8 (x1) + 15 (x6) + 16 (x1) + label : string {Bestiary 3.system.skills.stealth.special.[].label} (11 different values) + in forests (x9) + within their bound home (x1) + in underwater vegetation (x1) + in Snow (x1) + in Oceans and Forests (x1) + to Hide or Sneak among inscriptions (x4) + in Swamps (x1) + to Hide and Sneak while in a tree (x1) + in Water (x1) + amid decaying plant matter or fungus (x6) + in mountains (x1) + predicate : array {Bestiary 3.system.skills.stealth.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Bestiary 3.system.skills.stealth.special.[].predicate.[]} (9 different values) + terrain:forest (x9) + bound-home (x1) + terrain:underwater-vegetation (x1) + terrain:snow (x1) + terrain:inscription (x4) + terrain:swamp (x1) + terrain:tree (x1) + terrain:water (x1) + terrain:mountain (x1) + object {Bestiary 3.system.skills.stealth.special.[].predicate.[]} + or : array {Bestiary 3.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Bestiary 3.system.skills.stealth.special.[].predicate.[].or.[]} (6 different values) + terrain:ocean (x1) + terrain:forest (x1) + action:hide (x5) + action:sneak (x5) + terrain:decaying-plants (x6) + terrain:fungus (x6) + [athletics] : object {Bestiary 3.system.skills.athletics} + base : integer {Bestiary 3.system.skills.athletics.base} (42 different values) + [special] : array {Bestiary 3.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.athletics.special.[]} + base : integer {Bestiary 3.system.skills.athletics.special.[].base} (8 different values) + 10 (x2) + 13 (x1) + 17 (x1) + 7 (x2) + 9 (x2) + 14 (x1) + 4 (x1) + 22 (x1) + label : string {Bestiary 3.system.skills.athletics.special.[].label} (6 different values) + to Swim (x2) + to Grapple (x3) + to Disarm, Grappe, or avoid being Disarmed (x1) + to High Jump or Long Jump (x2) + to Climb (x2) + to Long Jump (x1) + [predicate] : array {Bestiary 3.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {Bestiary 3.system.skills.athletics.special.[].predicate.[]} (4 different values) + action:swim (x1) + action:grapple (x3) + action:climb (x2) + action:long-jump (x1) + object {Bestiary 3.system.skills.athletics.special.[].predicate.[]} + or : array {Bestiary 3.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=3 + Value type: string {Bestiary 3.system.skills.athletics.special.[].predicate.[].or.[]} (5 different values) + action:disarm (x1) + action:grapple (x1) + avoid-disarm (x1) + action:high-jump (x2) + action:long-jump (x2) + [deception] : object {Bestiary 3.system.skills.deception} + base : integer {Bestiary 3.system.skills.deception.base} (38 different values) + [special] : array {Bestiary 3.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.deception.special.[]} + base : integer {Bestiary 3.system.skills.deception.special.[].base} (3 different values) + 17 (x1) + 31 (x1) + 18 (x1) + label : string {Bestiary 3.system.skills.deception.special.[].label} (2 different values) + to Impersonate a human version of themselves (x1) + to Impersonate (x2) + predicate : array {Bestiary 3.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 3.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate) + [occultism] : object {Bestiary 3.system.skills.occultism} + base : integer {Bestiary 3.system.skills.occultism.base} (28 different values) + [performance] : object {Bestiary 3.system.skills.performance} + base : integer {Bestiary 3.system.skills.performance.base} (18 different values) + 15 (x2) + 22 (x2) + 27 (x1) + 16 (x2) + 7 (x3) + 5 (x2) + 11 (x1) + 12 (x1) + 35 (x1) + 21 (x1) + 24 (x1) + 8 (x1) + 29 (x1) + 14 (x1) + 33 (x1) + 28 (x1) + 25 (x1) + 6 (x1) + [special] : array {Bestiary 3.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.performance.special.[]} + base : integer {Bestiary 3.system.skills.performance.special.[].base} (2 different values) + 8 (x1) + 6 (x1) + label : string {Bestiary 3.system.skills.performance.special.[].label} (2 different values) + for stringed instruments (x1) + for Oratory (x1) + predicate : array {Bestiary 3.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 3.system.skills.performance.special.[].predicate.[]} (2 different values) + stringed-instruments (x1) + action:perform:oratory (x1) + [survival] : object {Bestiary 3.system.skills.survival} + base : integer {Bestiary 3.system.skills.survival.base} (34 different values) + [arcana] : object {Bestiary 3.system.skills.arcana} + base : integer {Bestiary 3.system.skills.arcana.base} (25 different values) + [crafting] : object {Bestiary 3.system.skills.crafting} + base : integer {Bestiary 3.system.skills.crafting.base} (18 different values) + 7 (x1) + 10 (x1) + 13 (x1) + 17 (x3) + 43 (x1) + 9 (x1) + 30 (x6) + 8 (x1) + 16 (x1) + 37 (x1) + 5 (x5) + 15 (x1) + 22 (x3) + 6 (x1) + 28 (x1) + 4 (x2) + 41 (x1) + 29 (x2) + [special] : array {Bestiary 3.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.crafting.special.[]} + base : integer {Bestiary 3.system.skills.crafting.special.[].base} (4 different values) + 17 (x1) + 21 (x1) + 7 (x1) + 6 (x1) + label : string {Bestiary 3.system.skills.crafting.special.[].label} (4 different values) + to Craft jewelry (x1) + for paintings (x1) + traps (x1) + when using bone (x1) + predicate : array {Bestiary 3.system.skills.crafting.special.[].predicate} + Length: min=1 max=2 + Value type: string {Bestiary 3.system.skills.crafting.special.[].predicate.[]} (5 different values) + action:craft (x2) + jewelry (x1) + craft:painting (x1) + action:craft:trap (x1) + bone (x1) + [society] : object {Bestiary 3.system.skills.society} + base : integer {Bestiary 3.system.skills.society.base} (28 different values) + [special] : array {Bestiary 3.system.skills.society.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.society.special.[]} + base : integer {Bestiary 3.system.skills.society.special.[].base} (same value: 19) + label : string {Bestiary 3.system.skills.society.special.[].label} (same value: to Create Forgery) + predicate : array {Bestiary 3.system.skills.society.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 3.system.skills.society.special.[].predicate.[]} (same value: action:create-forgery) + [thievery] : object {Bestiary 3.system.skills.thievery} + base : integer {Bestiary 3.system.skills.thievery.base} (9 different values) + 8 (x3) + 14 (x2) + 7 (x4) + 5 (x3) + 25 (x1) + 13 (x1) + 16 (x1) + 12 (x1) + 9 (x1) + [special] : array {Bestiary 3.system.skills.thievery.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.thievery.special.[]} + base : integer {Bestiary 3.system.skills.thievery.special.[].base} (same value: 7) + label : string {Bestiary 3.system.skills.thievery.special.[].label} (same value: to Steal) + predicate : array {Bestiary 3.system.skills.thievery.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 3.system.skills.thievery.special.[].predicate.[]} (same value: action:steal) + [medicine] : object {Bestiary 3.system.skills.medicine} + base : integer {Bestiary 3.system.skills.medicine.base} (16 different values) + 5 (x1) + 19 (x1) + 17 (x2) + 34 (x5) + 18 (x1) + 12 (x2) + 25 (x2) + 9 (x1) + 16 (x1) + 6 (x3) + 7 (x1) + 28 (x1) + 22 (x1) + 14 (x1) + 11 (x1) + 21 (x1) + [diplomacy] : object {Bestiary 3.system.skills.diplomacy} + base : integer {Bestiary 3.system.skills.diplomacy.base} (34 different values) + [special] : array {Bestiary 3.system.skills.diplomacy.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.diplomacy.special.[]} + base : integer {Bestiary 3.system.skills.diplomacy.special.[].base} (2 different values) + 44 (x1) + 13 (x1) + label : string {Bestiary 3.system.skills.diplomacy.special.[].label} (2 different values) + vs. plants (x1) + to Make an Impression (x1) + predicate : array {Bestiary 3.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {Bestiary 3.system.skills.diplomacy.special.[].predicate.[]} (2 different values) + target:trait:plant (x1) + action:make-an-impression (x1) + [nature] : object {Bestiary 3.system.skills.nature} + base : integer {Bestiary 3.system.skills.nature.base} (30 different values) + [special] : array {Bestiary 3.system.skills.nature.special} + Length: min=1 max=1 + Value type: object {Bestiary 3.system.skills.nature.special.[]} + base : integer {Bestiary 3.system.skills.nature.special.[].base} (same value: 8) + label : string {Bestiary 3.system.skills.nature.special.[].label} (same value: to Command an Animal that is a reptile) + predicate : array {Bestiary 3.system.skills.nature.special.[].predicate} + Length: min=2 max=2 + Value type: string {Bestiary 3.system.skills.nature.special.[].predicate.[]} (2 different values) + action:command-an-animal (x1) + reptile (x1) + traits : object {Bestiary 3.system.traits} + rarity : string {Bestiary 3.system.traits.rarity} (4 different values) + common (x192) + uncommon (x83) + rare (x71) + unique (x1) + size : object {Bestiary 3.system.traits.size} + value : string {Bestiary 3.system.traits.size.value} (6 different values) + med (x126) + lg (x96) + tiny (x35) + grg (x29) + huge (x34) + sm (x27) + value : array {Bestiary 3.system.traits.value} + Length: min=1 max=7 + Value type: string {Bestiary 3.system.traits.value.[]} (97 different values) + [spellcasting] : object {Bestiary 3.system.spellcasting} + rituals : object {Bestiary 3.system.spellcasting.rituals} + dc : integer {Bestiary 3.system.spellcasting.rituals.dc} (23 different values) + type : string {Bestiary 3.type} (same value: npc) + [prototypeToken] : object {Bestiary 3.prototypeToken} + name : string {Bestiary 3.prototypeToken.name} (21 different values) \ No newline at end of file diff --git a/output/pf2e/packs/Bestiary Ability Glossary.txt b/output/pf2e/packs/Bestiary Ability Glossary.txt new file mode 100644 index 0000000..ae32aaa --- /dev/null +++ b/output/pf2e/packs/Bestiary Ability Glossary.txt @@ -0,0 +1,66 @@ +Bestiary Ability Glossary +Different values: 55 +===================================== +object {Bestiary Ability Glossary} + _id : string {Bestiary Ability Glossary._id} (all different values) + img : string {Bestiary Ability Glossary.img} (6 different values) + systems/pf2e/icons/actions/Passive.webp (x27) + systems/pf2e/icons/actions/OneAction.webp (x12) + systems/pf2e/icons/actions/Reaction.webp (x8) + systems/pf2e/icons/actions/TwoActions.webp (x3) + systems/pf2e/icons/actions/FreeAction.webp (x3) + systems/pf2e/icons/actions/ThreeActions.webp (x2) + name : string {Bestiary Ability Glossary.name} (all different values) + system : object {Bestiary Ability Glossary.system} + actionType : object {Bestiary Ability Glossary.system.actionType} + value : string {Bestiary Ability Glossary.system.actionType.value} (4 different values) + passive (x27) + action (x17) + reaction (x8) + free (x3) + actions : object {Bestiary Ability Glossary.system.actions} + [value] : integer {Bestiary Ability Glossary.system.actions.value} (3 different values) + 1 (x12) + 2 (x3) + 3 (x2) + category : string {Bestiary Ability Glossary.system.category} (3 different values) + defensive (x20) + offensive (x21) + interaction (x14) + description : object {Bestiary Ability Glossary.system.description} + value : string {Bestiary Ability Glossary.system.description.value} (54 different values) + publication : object {Bestiary Ability Glossary.system.publication} + license : string {Bestiary Ability Glossary.system.publication.license} (2 different values) + ORC (x47) + OGL (x8) + remaster : boolean {Bestiary Ability Glossary.system.publication.remaster} (2 different values) + True (x47) + False (x8) + title : string {Bestiary Ability Glossary.system.publication.title} (6 different values) + Pathfinder Monster Core (x44) + Pathfinder Bestiary (x4) + Pathfinder NPC Core (x3) + Pathfinder Bestiary 3 (x1) + Pathfinder Core Rulebook (x1) + (x2) + rules : ###FoundryRulesObject### + traits : object {Bestiary Ability Glossary.system.traits} + [rarity] : string {Bestiary Ability Glossary.system.traits.rarity} (same value: common) + value : array {Bestiary Ability Glossary.system.traits.value} + Length: min=0 max=4 + Value type: string {Bestiary Ability Glossary.system.traits.value.[]} (13 different values) + concentrate (x3) + move (x1) + polymorph (x1) + mental (x3) + occult (x1) + aura (x3) + emotion (x1) + fear (x1) + divine (x1) + scrying (x1) + olfactory (x1) + attack (x1) + magical (x1) + [deathNote] : boolean {Bestiary Ability Glossary.system.deathNote} (same value: True) + type : string {Bestiary Ability Glossary.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Bestiary Effects.txt b/output/pf2e/packs/Bestiary Effects.txt new file mode 100644 index 0000000..34efe92 --- /dev/null +++ b/output/pf2e/packs/Bestiary Effects.txt @@ -0,0 +1,112 @@ +Bestiary Effects +Different values: 465 +===================================== +object {Bestiary Effects} + _id : string {Bestiary Effects._id} (all different values) + img : string {Bestiary Effects.img} (345 different values) + name : string {Bestiary Effects.name} (all different values) + system : object {Bestiary Effects.system} + description : object {Bestiary Effects.system.description} + value : string {Bestiary Effects.system.description.value} (433 different values) + [duration] : object {Bestiary Effects.system.duration} + [expiry] : string {Bestiary Effects.system.duration.expiry} (2 different values) + turn-start (x329) + turn-end (x50) + sustained : boolean {Bestiary Effects.system.duration.sustained} (2 different values) + False (x463) + True (x1) + unit : string {Bestiary Effects.system.duration.unit} (6 different values) + minutes (x83) + rounds (x152) + unlimited (x198) + hours (x22) + days (x8) + encounter (x1) + value : integer {Bestiary Effects.system.duration.value} (11 different values) + 10 (x7) + 1 (x224) + -1 (x199) + 0 (x9) + 4 (x5) + 7 (x1) + 8 (x1) + 24 (x10) + 3 (x4) + 2 (x2) + 5 (x2) + [level] : object {Bestiary Effects.system.level} + value : integer {Bestiary Effects.system.level.value} (25 different values) + publication : object {Bestiary Effects.system.publication} + license : string {Bestiary Effects.system.publication.license} (2 different values) + OGL (x274) + ORC (x191) + remaster : boolean {Bestiary Effects.system.publication.remaster} (2 different values) + False (x268) + True (x197) + title : string {Bestiary Effects.system.publication.title} (96 different values) + rules : ###FoundryRulesObject### + [start] : object {Bestiary Effects.system.start} + [initiative] : mixed + value : integer {Bestiary Effects.system.start.value} (same value: 0) + [tokenIcon] : object {Bestiary Effects.system.tokenIcon} + show : boolean {Bestiary Effects.system.tokenIcon.show} (2 different values) + True (x446) + False (x18) + traits : object {Bestiary Effects.system.traits} + [rarity] : string {Bestiary Effects.system.traits.rarity} (same value: common) + value : array<> {Bestiary Effects.system.traits.value} + Length: min=0 max=0 + Value type: mixed + [badge] : object {Bestiary Effects.system.badge} + [max] : integer {Bestiary Effects.system.badge.max} (3 different values) + 3 (x2) + 4 (x1) + 12 (x1) + type : string {Bestiary Effects.system.badge.type} (2 different values) + counter (x19) + formula (x12) + value : mixed + integer {Bestiary Effects.system.badge.value} (3 different values) + 3 (x1) + 1 (x16) + 2 (x2) + string {Bestiary Effects.system.badge.value} (7 different values) + 1d6 (x4) + 1d20 (x1) + 2d6 (x2) + 1d4 (x2) + (@actor.flags.pf2e.gluttonsFeast)d4 (x1) + 1d3 (x1) + 1d8 (x1) + [evaluate] : boolean {Bestiary Effects.system.badge.evaluate} (same value: True) + [reevaluate] : mixed + [labels] : array {Bestiary Effects.system.badge.labels} + Length: min=2 max=4 + Value type: string {Bestiary Effects.system.badge.labels.[]} (16 different values) + -5 ft. (x1) + -10 ft. (x2) + Spongy Flesh (x1) + Caustic Blood (x1) + Sprouting Eyes (x1) + Mutated Mind (x1) + Armor Scrap (x1) + Shattered Blade (x1) + Unexploded Bomb (x1) + Faulty Wand (x1) + Cobra (x1) + Constrictor (x1) + Rattlesnake (x1) + -20 ft. (x1) + -30 ft. (x1) + -40 ft. (x1) + [loop] : boolean {Bestiary Effects.system.badge.loop} (same value: False) + [min] : integer {Bestiary Effects.system.badge.min} (same value: 2) + [target] : mixed + [actionType] : object {Bestiary Effects.system.actionType} + value : string {Bestiary Effects.system.actionType.value} (same value: action) + [actions] : object {Bestiary Effects.system.actions} + value : integer {Bestiary Effects.system.actions.value} (same value: 1) + [category] : mixed + type : string {Bestiary Effects.type} (2 different values) + effect (x464) + action (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Blackfrost Dead.txt b/output/pf2e/packs/Blackfrost Dead.txt new file mode 100644 index 0000000..f9424ca --- /dev/null +++ b/output/pf2e/packs/Blackfrost Dead.txt @@ -0,0 +1,40 @@ +Blackfrost Dead +Different values: 5 +===================================== +object {Blackfrost Dead} + _id : string {Blackfrost Dead._id} (all different values) + folder : string {Blackfrost Dead.folder} (same value: 28yhO8Uz0mISbFgt) + img : string {Blackfrost Dead.img} (2 different values) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/actions/Passive.webp (x3) + name : string {Blackfrost Dead.name} (all different values) + system : object {Blackfrost Dead.system} + actionType : object {Blackfrost Dead.system.actionType} + value : string {Blackfrost Dead.system.actionType.value} (2 different values) + action (x2) + passive (x3) + actions : object {Blackfrost Dead.system.actions} + [value] : integer {Blackfrost Dead.system.actions.value} (same value: 2) + category : string {Blackfrost Dead.system.category} (2 different values) + offensive (x4) + interaction (x1) + description : object {Blackfrost Dead.system.description} + value : string {Blackfrost Dead.system.description.value} (all different values) + publication : object {Blackfrost Dead.system.publication} + license : string {Blackfrost Dead.system.publication.license} (same value: OGL) + remaster : boolean {Blackfrost Dead.system.publication.remaster} (same value: False) + title : string {Blackfrost Dead.system.publication.title} (same value: Pathfinder #189: Dreamers of the Nameless Spires) + rules : ###FoundryRulesObject### + traits : object {Blackfrost Dead.system.traits} + value : array {Blackfrost Dead.system.traits.value} + Length: min=0 max=4 + Value type: string {Blackfrost Dead.system.traits.value.[]} (7 different values) + occult (x3) + cold (x2) + curse (x1) + disease (x1) + emotion (x1) + fear (x1) + visual (x1) + deathNote : boolean {Blackfrost Dead.system.deathNote} (same value: True) + type : string {Blackfrost Dead.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Blessed One.txt b/output/pf2e/packs/Blessed One.txt new file mode 100644 index 0000000..7c32135 --- /dev/null +++ b/output/pf2e/packs/Blessed One.txt @@ -0,0 +1,43 @@ +Blessed One +Different values: 4 +===================================== +object {Blessed One} + _id : string {Blessed One._id} (all different values) + folder : string {Blessed One.folder} (same value: SCwCru4xRBgS9y9z) + img : string {Blessed One.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Blessed One.name} (all different values) + system : object {Blessed One.system} + actionType : object {Blessed One.system.actionType} + value : string {Blessed One.system.actionType.value} (3 different values) + reaction (x1) + passive (x2) + action (x1) + actions : object {Blessed One.system.actions} + [value] : integer {Blessed One.system.actions.value} (same value: 1) + category : string {Blessed One.system.category} (same value: class) + description : object {Blessed One.system.description} + value : string {Blessed One.system.description.value} (all different values) + level : object {Blessed One.system.level} + value : integer {Blessed One.system.level.value} (all different values) + prerequisites : object {Blessed One.system.prerequisites} + value : array {Blessed One.system.prerequisites.value} + Length: min=0 max=3 + Value type: object {Blessed One.system.prerequisites.value.[]} + value : string {Blessed One.system.prerequisites.value.[].value} (3 different values) + Blessed One Dedication (x3) + ability to cast spells from spell slots (x1) + Mercy (x1) + publication : object {Blessed One.system.publication} + license : string {Blessed One.system.publication.license} (same value: ORC) + remaster : boolean {Blessed One.system.publication.remaster} (same value: True) + title : string {Blessed One.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Blessed One.system.traits} + rarity : string {Blessed One.system.traits.rarity} (same value: common) + value : array {Blessed One.system.traits.value} + Length: min=1 max=3 + Value type: string {Blessed One.system.traits.value.[]} (all different values) + frequency : object {Blessed One.system.frequency} + max : integer {Blessed One.system.frequency.max} (same value: 1) + per : string {Blessed One.system.frequency.per} (same value: PT10M) + type : string {Blessed One.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Blight.txt b/output/pf2e/packs/Blight.txt new file mode 100644 index 0000000..eb6fc9f --- /dev/null +++ b/output/pf2e/packs/Blight.txt @@ -0,0 +1,31 @@ +Blight +Different values: 4 +===================================== +object {Blight} + _id : string {Blight._id} (all different values) + folder : string {Blight.folder} (same value: 79Cs9iJQ59NefCu0) + img : string {Blight.img} (2 different values) + systems/pf2e/icons/actions/Passive.webp (x3) + systems/pf2e/icons/actions/OneAction.webp (x1) + name : string {Blight.name} (all different values) + system : object {Blight.system} + actionType : object {Blight.system.actionType} + value : string {Blight.system.actionType.value} (same value: passive) + actions : object {Blight.system.actions} + [value] : mixed + category : string {Blight.system.category} (same value: offensive) + description : object {Blight.system.description} + value : string {Blight.system.description.value} (all different values) + publication : object {Blight.system.publication} + license : string {Blight.system.publication.license} (same value: ORC) + remaster : boolean {Blight.system.publication.remaster} (same value: True) + title : string {Blight.system.publication.title} (same value: Pathfinder #211: The Secret of Deathstalk Tower) + rules : ###FoundryRulesObject### + traits : object {Blight.system.traits} + value : array {Blight.system.traits.value} + Length: min=0 max=2 + Value type: string {Blight.system.traits.value.[]} (3 different values) + curse (x1) + primal (x3) + concentrate (x1) + type : string {Blight.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Blood Lords.txt b/output/pf2e/packs/Blood Lords.txt new file mode 100644 index 0000000..9e05278 --- /dev/null +++ b/output/pf2e/packs/Blood Lords.txt @@ -0,0 +1,33 @@ +Blood Lords +Different values: 1 +===================================== +object {Blood Lords} + _id : string {Blood Lords._id} (all different values) + folder : string {Blood Lords.folder} (all different values) + img : string {Blood Lords.img} (all different values) + name : string {Blood Lords.name} (all different values) + system : object {Blood Lords.system} + actionType : object {Blood Lords.system.actionType} + value : string {Blood Lords.system.actionType.value} (all different values) + actions : object {Blood Lords.system.actions} + [value] : mixed + category : string {Blood Lords.system.category} (all different values) + description : object {Blood Lords.system.description} + value : string {Blood Lords.system.description.value} (all different values) + level : object {Blood Lords.system.level} + value : integer {Blood Lords.system.level.value} (all different values) + prerequisites : object {Blood Lords.system.prerequisites} + value : array<> {Blood Lords.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Blood Lords.system.publication} + license : string {Blood Lords.system.publication.license} (all different values) + remaster : boolean {Blood Lords.system.publication.remaster} (all different values) + title : string {Blood Lords.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + traits : object {Blood Lords.system.traits} + rarity : string {Blood Lords.system.traits.rarity} (all different values) + value : array<> {Blood Lords.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Blood Lords.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Bloodrager.txt b/output/pf2e/packs/Bloodrager.txt new file mode 100644 index 0000000..99d537c --- /dev/null +++ b/output/pf2e/packs/Bloodrager.txt @@ -0,0 +1,67 @@ +Bloodrager +Different values: 8 +===================================== +object {Bloodrager} + _id : string {Bloodrager._id} (all different values) + folder : string {Bloodrager.folder} (same value: e4vGOrE8QgzFscPk) + img : string {Bloodrager.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Bloodrager.name} (all different values) + system : object {Bloodrager.system} + actionType : object {Bloodrager.system.actionType} + value : string {Bloodrager.system.actionType.value} (4 different values) + reaction (x1) + passive (x4) + free (x1) + action (x2) + actions : object {Bloodrager.system.actions} + [value] : integer {Bloodrager.system.actions.value} (same value: 1) + category : string {Bloodrager.system.category} (same value: class) + description : object {Bloodrager.system.description} + value : string {Bloodrager.system.description.value} (all different values) + level : object {Bloodrager.system.level} + value : integer {Bloodrager.system.level.value} (7 different values) + 4 (x2) + 2 (x1) + 18 (x1) + 10 (x1) + 6 (x1) + 8 (x1) + 12 (x1) + prerequisites : object {Bloodrager.system.prerequisites} + value : array {Bloodrager.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Bloodrager.system.prerequisites.value.[]} + value : string {Bloodrager.system.prerequisites.value.[].value} (6 different values) + Bloodrager Dedication (x4) + Bloodrager (x1) + Surging Blood Magic (x1) + legendary in Arcana or Religion, depending on your chosen tradition (x1) + Rising Blood Magic (x2) + master in Arcana or Religion, depending on your chosen tradition (x1) + publication : object {Bloodrager.system.publication} + license : string {Bloodrager.system.publication.license} (same value: ORC) + remaster : boolean {Bloodrager.system.publication.remaster} (same value: True) + title : string {Bloodrager.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Bloodrager.system.traits} + rarity : string {Bloodrager.system.traits.rarity} (same value: common) + value : array {Bloodrager.system.traits.value} + Length: min=1 max=3 + Value type: string {Bloodrager.system.traits.value.[]} (5 different values) + archetype (x8) + fortune (x2) + class (x1) + dedication (x1) + rage (x2) + [location] : string {Bloodrager.system.location} (same value: class-2) + [subfeatures] : object {Bloodrager.system.subfeatures} + proficiencies : object {Bloodrager.system.subfeatures.proficiencies} + spellcasting : object {Bloodrager.system.subfeatures.proficiencies.spellcasting} + rank : integer {Bloodrager.system.subfeatures.proficiencies.spellcasting.rank} (3 different values) + 1 (x1) + 3 (x1) + 2 (x1) + [frequency] : object {Bloodrager.system.frequency} + max : integer {Bloodrager.system.frequency.max} (same value: 1) + per : string {Bloodrager.system.frequency.per} (same value: PT1H) + type : string {Bloodrager.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Broken Tusk Moon.txt b/output/pf2e/packs/Book 1 - Broken Tusk Moon.txt new file mode 100644 index 0000000..ddc1c0b --- /dev/null +++ b/output/pf2e/packs/Book 1 - Broken Tusk Moon.txt @@ -0,0 +1,1227 @@ +Book 1 - Broken Tusk Moon +Different values: 24 +===================================== +object {Book 1 - Broken Tusk Moon} + _id : string {Book 1 - Broken Tusk Moon._id} (all different values) + folder : string {Book 1 - Broken Tusk Moon.folder} (same value: d6hlmG3wkVlPylYB) + img : string {Book 1 - Broken Tusk Moon.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x4) + systems/pf2e/icons/default-icons/npc.svg (x20) + items : array {Book 1 - Broken Tusk Moon.items} + Length: min=1 max=23 + Value type: object {Book 1 - Broken Tusk Moon.items.[]} + _id : string {Book 1 - Broken Tusk Moon.items.[]._id} (175 different values) + img : string {Book 1 - Broken Tusk Moon.items.[].img} (60 different values) + name : string {Book 1 - Broken Tusk Moon.items.[].name} (132 different values) + sort : integer {Book 1 - Broken Tusk Moon.items.[].sort} (all different values) + system : object {Book 1 - Broken Tusk Moon.items.[].system} + [actionType] : object {Book 1 - Broken Tusk Moon.items.[].system.actionType} + value : string {Book 1 - Broken Tusk Moon.items.[].system.actionType.value} (4 different values) + reaction (x17) + passive (x34) + free (x3) + action (x14) + [actions] : object {Book 1 - Broken Tusk Moon.items.[].system.actions} + [value] : integer {Book 1 - Broken Tusk Moon.items.[].system.actions.value} (2 different values) + 1 (x9) + 2 (x5) + [category] : string {Book 1 - Broken Tusk Moon.items.[].system.category} (11 different values) + defensive (x22) + offensive (x33) + simple (x8) + martial (x7) + ammo (x2) + scroll (x2) + light (x5) + other (x1) + medium (x2) + interaction (x9) + talisman (x1) + description : object {Book 1 - Broken Tusk Moon.items.[].system.description} + value : string {Book 1 - Broken Tusk Moon.items.[].system.description.value} (116 different values) + publication : object {Book 1 - Broken Tusk Moon.items.[].system.publication} + license : string {Book 1 - Broken Tusk Moon.items.[].system.publication.license} (2 different values) + OGL (x177) + ORC (x1) + remaster : boolean {Book 1 - Broken Tusk Moon.items.[].system.publication.remaster} (2 different values) + False (x177) + True (x1) + title : string {Book 1 - Broken Tusk Moon.items.[].system.publication.title} (7 different values) + (x100) + Pathfinder Core Rulebook (x60) + Pathfinder Player Core (x1) + Pathfinder Gamemastery Guide (x1) + Pathfinder Bestiary (x11) + Pathfinder #175: Broken Tusk Moon (x3) + Pathfinder Bestiary 2 (x2) + rules : ###FoundryRulesObject### + [slug] : string {Book 1 - Broken Tusk Moon.items.[].system.slug} (65 different values) + [traits] : object {Book 1 - Broken Tusk Moon.items.[].system.traits} + rarity : string {Book 1 - Broken Tusk Moon.items.[].system.traits.rarity} (3 different values) + common (x168) + uncommon (x4) + rare (x1) + value : array {Book 1 - Broken Tusk Moon.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Book 1 - Broken Tusk Moon.items.[].system.traits.value.[]} (62 different values) + [traditions] : array {Book 1 - Broken Tusk Moon.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Broken Tusk Moon.items.[].system.traits.traditions.[]} (4 different values) + arcane (x21) + primal (x20) + occult (x12) + divine (x7) + [integrated] : mixed + [attack] : object {Book 1 - Broken Tusk Moon.items.[].system.attack} + value : string {Book 1 - Broken Tusk Moon.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - Broken Tusk Moon.items.[].system.attackEffects} + [custom] : string {Book 1 - Broken Tusk Moon.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 1 - Broken Tusk Moon.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 1 - Broken Tusk Moon.items.[].system.attackEffects.value.[]} (6 different values) + tetanus (x1) + cut-down (x1) + drain-life (x2) + clobbering-tail (x1) + incendiary-dollop (x2) + strangling-grasp (x1) + [bonus] : object {Book 1 - Broken Tusk Moon.items.[].system.bonus} + value : integer {Book 1 - Broken Tusk Moon.items.[].system.bonus.value} (12 different values) + 6 (x2) + 0 (x14) + 11 (x4) + 7 (x5) + 8 (x5) + 9 (x6) + 14 (x3) + 12 (x5) + 10 (x5) + 15 (x4) + 13 (x1) + 1 (x1) + [damageRolls] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls} + [l51z0angy6q2kwe14q3t] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.l51z0angy6q2kwe14q3t} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.l51z0angy6q2kwe14q3t.damage} (same value: 1d4+1) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.l51z0angy6q2kwe14q3t.damageType} (same value: slashing) + [ik4dn86ahrcpfrzp9n88] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88.damage} (same value: 1d6) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88.damageType} (same value: piercing) + [yjwxy73kconcz97hn619] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.yjwxy73kconcz97hn619} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.yjwxy73kconcz97hn619.damage} (same value: 1d10) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.yjwxy73kconcz97hn619.damageType} (same value: piercing) + [72xhbjxi59dgm1g4diw6] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6.damage} (same value: 1d4+2) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6.damageType} (same value: piercing) + [6qj3hiz48wgponknfb04] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qj3hiz48wgponknfb04} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qj3hiz48wgponknfb04.damage} (same value: 1d6+2) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qj3hiz48wgponknfb04.damageType} (same value: bludgeoning) + [v57hjz2pqqtzjdc9dz59] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59.damage} (same value: 1d4) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59.damageType} (same value: fire) + [ykf1lkdtqzcvdrassfyz] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz.damage} (same value: 1d6+2) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz.damageType} (same value: bludgeoning) + [pihcxz7kdpaae5rq6py2] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2.damage} (same value: 1d6+2) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2.damageType} (same value: piercing) + [iym24fudypp8onk2x1zy] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.iym24fudypp8onk2x1zy} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.iym24fudypp8onk2x1zy.damage} (same value: 1d6+2) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.iym24fudypp8onk2x1zy.damageType} (same value: piercing) + [mckxgxtw0kqjod1ma5w6] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6.damage} (same value: 1d6+1) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6.damageType} (same value: bludgeoning) + [ttrdxc05u59112kaugg0] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ttrdxc05u59112kaugg0} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ttrdxc05u59112kaugg0.damage} (same value: 1d6+3) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ttrdxc05u59112kaugg0.damageType} (same value: piercing) + [hog7wets1qd6gnqhwww3] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.hog7wets1qd6gnqhwww3} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.hog7wets1qd6gnqhwww3.damage} (same value: 1d6+3) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.hog7wets1qd6gnqhwww3.damageType} (same value: bludgeoning) + [mfuz193bltmqn2dpeyj6] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6.damage} (same value: 1d6+3) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6.damageType} (same value: piercing) + [kbembmay397rhambs7jg] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kbembmay397rhambs7jg} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kbembmay397rhambs7jg.damage} (same value: 1d8+4) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kbembmay397rhambs7jg.damageType} (same value: slashing) + [riptgpl70rpwz90divwm] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.riptgpl70rpwz90divwm} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.riptgpl70rpwz90divwm.damage} (same value: 1d6+4) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.riptgpl70rpwz90divwm.damageType} (same value: piercing) + [0] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0} + [category] : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0.category} (same value: persistent) + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0.damage} (4 different values) + 1d4 (x1) + 1d6+7 (x2) + 2d10 (x1) + 2d4 (x1) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0.damageType} (4 different values) + fire (x2) + bludgeoning (x1) + slashing (x1) + electricity (x1) + [1] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.1} + category : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.1.category} (2 different values) + splash (x2) + persistent (x1) + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.1.damage} (3 different values) + 1 (x1) + 1d4 (x1) + 2 (x1) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.1.damageType} (2 different values) + fire (x2) + electricity (x1) + [72lbmatx3rfshr352kt8] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72lbmatx3rfshr352kt8} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72lbmatx3rfshr352kt8.damage} (same value: 1d6+4) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72lbmatx3rfshr352kt8.damageType} (same value: bludgeoning) + [9xmac8i3pxrnbdqtrxr9] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9.damage} (same value: 1d6) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9.damageType} (same value: bludgeoning) + [6qeylg24c2nrgrfhohhz] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz.damage} (same value: 1d8+6) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz.damageType} (same value: piercing) + [0xlbtcx8ca7bjspcd14w] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w.damage} (same value: 2d6+6) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w.damageType} (same value: slashing) + [968ohc9wihhz0aaenu0n] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.968ohc9wihhz0aaenu0n} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.968ohc9wihhz0aaenu0n.damage} (same value: 2d10+6) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.968ohc9wihhz0aaenu0n.damageType} (same value: bludgeoning) + [jk4j2yutx2p4wgyg00i1] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1.damage} (same value: 1d4+2) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1.damageType} (same value: piercing) + [krwsdl9truge8uorzu2w] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.krwsdl9truge8uorzu2w} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.krwsdl9truge8uorzu2w.damage} (same value: 1d6+6) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.krwsdl9truge8uorzu2w.damageType} (same value: bludgeoning) + [sy2uol6l4zdp394e4246] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.sy2uol6l4zdp394e4246} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.sy2uol6l4zdp394e4246.damage} (same value: 1d8+6) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.sy2uol6l4zdp394e4246.damageType} (same value: bludgeoning) + [mz8hea54ajpth8qi5e36] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mz8hea54ajpth8qi5e36} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mz8hea54ajpth8qi5e36.damage} (same value: 2d6+7) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mz8hea54ajpth8qi5e36.damageType} (same value: piercing) + [txw1ifz7jvdu1cvjwfhx] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx.damage} (same value: 1d8+7) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx.damageType} (same value: piercing) + [xitwy7fetq9zx8efc3qr] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr.damage} (same value: 1d6+2) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr.damageType} (same value: piercing) + [pguvzb8qme7dnsxzleqh] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh.damage} (same value: 2d6+6) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh.damageType} (same value: piercing) + [ozfz7zo1sika8u8v2nn2] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2.damage} (same value: 2d6+6) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2.damageType} (same value: piercing) + [dhxf8v275oljxtuill8y] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.dhxf8v275oljxtuill8y} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.dhxf8v275oljxtuill8y.damage} (same value: 1d4+2) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.dhxf8v275oljxtuill8y.damageType} (same value: bludgeoning) + [ubyvrwuxmje2u4lycz1c] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c.damage} (same value: 1d4) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c.damageType} (same value: poison) + [5zqsmge2a7e3wu6up436] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.5zqsmge2a7e3wu6up436} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.5zqsmge2a7e3wu6up436.damage} (same value: 2d6+6) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.5zqsmge2a7e3wu6up436.damageType} (same value: void) + [kz78fdi7kcbx3n775n72] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kz78fdi7kcbx3n775n72} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kz78fdi7kcbx3n775n72.damage} (same value: 2d4+4) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kz78fdi7kcbx3n775n72.damageType} (same value: void) + [vyek5u11f5p64nwrrm0o] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damage} (same value: 1d12+2) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damageType} (same value: piercing) + kc0lvmvwccv0clvqp435 : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kc0lvmvwccv0clvqp435} + damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damage} (same value: 1d8+2) + damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damageType} (same value: slashing) + [weaponType] : object {Book 1 - Broken Tusk Moon.items.[].system.weaponType} + value : string {Book 1 - Broken Tusk Moon.items.[].system.weaponType.value} (2 different values) + melee (x29) + ranged (x11) + [autoHeightenLevel] : object {Book 1 - Broken Tusk Moon.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - Broken Tusk Moon.items.[].system.prepared} + flexible : boolean {Book 1 - Broken Tusk Moon.items.[].system.prepared.flexible} (same value: False) + value : string {Book 1 - Broken Tusk Moon.items.[].system.prepared.value} (3 different values) + prepared (x1) + focus (x1) + innate (x3) + [proficiency] : object {Book 1 - Broken Tusk Moon.items.[].system.proficiency} + value : integer {Book 1 - Broken Tusk Moon.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 1 - Broken Tusk Moon.items.[].system.slots} + [slot0] : object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot0} + max : integer {Book 1 - Broken Tusk Moon.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 1 - Broken Tusk Moon.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Broken Tusk Moon.items.[].system.slots.slot0.prepared.[].id} (5 different values) + E9BOLfuxvsYMD4l7 (x1) + 1PMNJAAJHDbkezI4 (x1) + ekYKpKFJ9slPx7Sz (x1) + tHw2RrHE9BvhV7Wl (x1) + Fchomr4fkR0CEXDe (x1) + [slot1] : object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot1} + max : integer {Book 1 - Broken Tusk Moon.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {Book 1 - Broken Tusk Moon.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Broken Tusk Moon.items.[].system.slots.slot1.prepared.[].id} (3 different values) + YYSSYiFUqnJ5QnnX (x2) + 4oIfd0ml2hvTmmyc (x1) + Uiut5QPLUl7827mi (x1) + [slot2] : object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot2} + max : integer {Book 1 - Broken Tusk Moon.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Book 1 - Broken Tusk Moon.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - Broken Tusk Moon.items.[].system.slots.slot2.prepared.[].id} (3 different values) + YYSSYiFUqnJ5QnnX (x1) + ASkYHxbsYMDrnIdB (x1) + XcHNdRAdP6Bw2Xe1 (x1) + [spelldc] : object {Book 1 - Broken Tusk Moon.items.[].system.spelldc} + dc : integer {Book 1 - Broken Tusk Moon.items.[].system.spelldc.dc} (3 different values) + 20 (x3) + 17 (x1) + 16 (x1) + mod : integer {Book 1 - Broken Tusk Moon.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 1 - Broken Tusk Moon.items.[].system.spelldc.value} (3 different values) + 12 (x3) + 9 (x1) + 8 (x1) + [tradition] : object {Book 1 - Broken Tusk Moon.items.[].system.tradition} + value : string {Book 1 - Broken Tusk Moon.items.[].system.tradition.value} (2 different values) + arcane (x2) + primal (x3) + [area] : object {Book 1 - Broken Tusk Moon.items.[].system.area} + type : string {Book 1 - Broken Tusk Moon.items.[].system.area.type} (same value: burst) + value : integer {Book 1 - Broken Tusk Moon.items.[].system.area.value} (2 different values) + 20 (x1) + 10 (x1) + [cost] : object {Book 1 - Broken Tusk Moon.items.[].system.cost} + value : string {Book 1 - Broken Tusk Moon.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 1 - Broken Tusk Moon.items.[].system.counteraction} (same value: False) + [damage] : object {Book 1 - Broken Tusk Moon.items.[].system.damage} + [0] : object {Book 1 - Broken Tusk Moon.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - Broken Tusk Moon.items.[].system.damage.0.applyMod} (2 different values) + True (x1) + False (x1) + [category] : mixed + formula : string {Book 1 - Broken Tusk Moon.items.[].system.damage.0.formula} (4 different values) + 0 (x1) + 1d4+1 (x1) + 2d4 (x1) + 3d6 (x1) + kinds : array {Book 1 - Broken Tusk Moon.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Broken Tusk Moon.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Broken Tusk Moon.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Broken Tusk Moon.items.[].system.damage.0.type} (4 different values) + mental (x1) + force (x1) + cold (x1) + bludgeoning (x1) + [damageType] : string {Book 1 - Broken Tusk Moon.items.[].system.damage.damageType} (4 different values) + piercing (x7) + bludgeoning (x5) + slashing (x1) + fire (x2) + [dice] : integer {Book 1 - Broken Tusk Moon.items.[].system.damage.dice} (2 different values) + 1 (x13) + 0 (x2) + [die] : string {Book 1 - Broken Tusk Moon.items.[].system.damage.die} (5 different values) + d10 (x1) + d6 (x9) + d4 (x1) + d8 (x2) + (x2) + [persistent] : object {Book 1 - Broken Tusk Moon.items.[].system.damage.persistent} + faces : integer {Book 1 - Broken Tusk Moon.items.[].system.damage.persistent.faces} (same value: 4) + number : integer {Book 1 - Broken Tusk Moon.items.[].system.damage.persistent.number} (2 different values) + 1 (x1) + 2 (x1) + type : string {Book 1 - Broken Tusk Moon.items.[].system.damage.persistent.type} (same value: fire) + [defense] : object {Book 1 - Broken Tusk Moon.items.[].system.defense} + save : object {Book 1 - Broken Tusk Moon.items.[].system.defense.save} + basic : boolean {Book 1 - Broken Tusk Moon.items.[].system.defense.save.basic} (2 different values) + True (x1) + False (x5) + statistic : string {Book 1 - Broken Tusk Moon.items.[].system.defense.save.statistic} (3 different values) + will (x3) + fortitude (x2) + reflex (x1) + [duration] : object {Book 1 - Broken Tusk Moon.items.[].system.duration} + sustained : boolean {Book 1 - Broken Tusk Moon.items.[].system.duration.sustained} (2 different values) + False (x23) + True (x5) + value : string {Book 1 - Broken Tusk Moon.items.[].system.duration.value} (9 different values) + 1 minute (x7) + (x10) + 1 round (x1) + until the start of your next turn (x1) + until the end of your turn (x1) + 10 minutes (x3) + 1 hour (x3) + see text (x1) + 5 minutes (x1) + [level] : object {Book 1 - Broken Tusk Moon.items.[].system.level} + value : integer {Book 1 - Broken Tusk Moon.items.[].system.level.value} (5 different values) + 2 (x6) + 1 (x26) + 0 (x29) + 5 (x2) + 3 (x2) + [location] : object {Book 1 - Broken Tusk Moon.items.[].system.location} + value : string {Book 1 - Broken Tusk Moon.items.[].system.location.value} (5 different values) + qW9Vb98JkZ54TPRY (x10) + WleXrmwuJHjNteWU (x1) + 4yIIumzL17bhMy0T (x4) + 4GIZm5YQlahp4mmv (x7) + bLH0qAglKyN5KOcT (x6) + [heightenedLevel] : integer {Book 1 - Broken Tusk Moon.items.[].system.location.heightenedLevel} (2 different values) + 2 (x6) + 1 (x8) + [range] : mixed + object {Book 1 - Broken Tusk Moon.items.[].system.range} + value : string {Book 1 - Broken Tusk Moon.items.[].system.range.value} (8 different values) + 120 feet (x7) + 60 feet (x6) + 500 feet (x1) + 30 feet (x6) + (x5) + 0 feet (x1) + touch (x1) + 10 feet (x1) + integer {Book 1 - Broken Tusk Moon.items.[].system.range} (4 different values) + 120 (x1) + 50 (x1) + 30 (x1) + 20 (x2) + [requirements] : string {Book 1 - Broken Tusk Moon.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - Broken Tusk Moon.items.[].system.target} + value : string {Book 1 - Broken Tusk Moon.items.[].system.target.value} (7 different values) + (x12) + 1 creature (x9) + 1 unattended object of light Bulk or less (x1) + 1 falling creature (x3) + 1 object of Bulk 1 or less (x1) + 1 creature or unattended object (x1) + 1 object (cook, lift, or tidy only) (x1) + [time] : object {Book 1 - Broken Tusk Moon.items.[].system.time} + value : string {Book 1 - Broken Tusk Moon.items.[].system.time.value} (6 different values) + 3 (x2) + 2 (x17) + 1 (x4) + 1 to 3 (x1) + 1 minute (x1) + reaction (x3) + [heightening] : object {Book 1 - Broken Tusk Moon.items.[].system.heightening} + damage : object {Book 1 - Broken Tusk Moon.items.[].system.heightening.damage} + [0] : string {Book 1 - Broken Tusk Moon.items.[].system.heightening.damage.0} (3 different values) + 1d6 (x1) + 1d4 (x1) + 2d6 (x1) + interval : integer {Book 1 - Broken Tusk Moon.items.[].system.heightening.interval} (2 different values) + 2 (x1) + 1 (x7) + type : string {Book 1 - Broken Tusk Moon.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {Book 1 - Broken Tusk Moon.items.[].system.baseItem} (18 different values) + heavy-crossbow (x1) + rapier (x1) + light-pick (x1) + padded-armor (x2) + club (x2) + sling (x1) + spear (x3) + leather-armor (x1) + shield-boss (x1) + wooden-shield (x1) + hide-armor (x2) + battle-axe (x1) + javelin (x1) + alchemical-bomb (x2) + chain-shirt (x1) + studded-leather-armor (x1) + warhammer (x1) + buckler (x1) + [bonusDamage] : object {Book 1 - Broken Tusk Moon.items.[].system.bonusDamage} + value : integer {Book 1 - Broken Tusk Moon.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Broken Tusk Moon.items.[].system.bulk} + value : mixed + integer {Book 1 - Broken Tusk Moon.items.[].system.bulk.value} (3 different values) + 2 (x4) + 1 (x12) + 0 (x5) + float {Book 1 - Broken Tusk Moon.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 1 - Broken Tusk Moon.items.[].system.equipped} + carryType : string {Book 1 - Broken Tusk Moon.items.[].system.equipped.carryType} (2 different values) + worn (x25) + held (x12) + [handsHeld] : integer {Book 1 - Broken Tusk Moon.items.[].system.equipped.handsHeld} (2 different values) + 0 (x16) + 1 (x12) + [invested] : mixed + [inSlot] : boolean {Book 1 - Broken Tusk Moon.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 1 - Broken Tusk Moon.items.[].system.group} (13 different values) + crossbow (x1) + sword (x1) + pick (x1) + club (x2) + sling (x1) + spear (x3) + leather (x4) + shield (x1) + axe (x1) + dart (x1) + bomb (x2) + chain (x1) + hammer (x1) + [hardness] : integer {Book 1 - Broken Tusk Moon.items.[].system.hardness} (2 different values) + 0 (x35) + 3 (x2) + [hp] : object {Book 1 - Broken Tusk Moon.items.[].system.hp} + max : integer {Book 1 - Broken Tusk Moon.items.[].system.hp.max} (3 different values) + 0 (x35) + 12 (x1) + 6 (x1) + value : integer {Book 1 - Broken Tusk Moon.items.[].system.hp.value} (3 different values) + 0 (x35) + 12 (x1) + 6 (x1) + [material] : object {Book 1 - Broken Tusk Moon.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Broken Tusk Moon.items.[].system.price} + value : object {Book 1 - Broken Tusk Moon.items.[].system.price.value} + [gp] : integer {Book 1 - Broken Tusk Moon.items.[].system.price.value.gp} (10 different values) + 4 (x2) + 2 (x4) + 1 (x5) + 30 (x2) + 15 (x1) + 25 (x1) + 3 (x2) + 5 (x1) + 55 (x1) + 10 (x1) + [sp] : integer {Book 1 - Broken Tusk Moon.items.[].system.price.value.sp} (4 different values) + 1 (x5) + 4 (x1) + 2 (x3) + 5 (x2) + [cp] : integer {Book 1 - Broken Tusk Moon.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 1 - Broken Tusk Moon.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - Broken Tusk Moon.items.[].system.quantity} (4 different values) + 1 (x27) + 20 (x2) + 2 (x2) + 3 (x6) + [reload] : object {Book 1 - Broken Tusk Moon.items.[].system.reload} + value : string {Book 1 - Broken Tusk Moon.items.[].system.reload.value} (4 different values) + 2 (x1) + (x5) + - (x8) + 1 (x1) + [runes] : object {Book 1 - Broken Tusk Moon.items.[].system.runes} + [potency] : integer {Book 1 - Broken Tusk Moon.items.[].system.runes.potency} (2 different values) + 0 (x21) + 1 (x1) + [property] : array<> {Book 1 - Broken Tusk Moon.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 1 - Broken Tusk Moon.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Book 1 - Broken Tusk Moon.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 1 - Broken Tusk Moon.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 1 - Broken Tusk Moon.items.[].system.size} (same value: med) + [splashDamage] : object {Book 1 - Broken Tusk Moon.items.[].system.splashDamage} + value : integer {Book 1 - Broken Tusk Moon.items.[].system.splashDamage.value} (3 different values) + 0 (x13) + 1 (x1) + 2 (x1) + [usage] : object {Book 1 - Broken Tusk Moon.items.[].system.usage} + value : string {Book 1 - Broken Tusk Moon.items.[].system.usage.value} (3 different values) + held-in-two-hands (x1) + held-in-one-hand (x25) + affixed-to-armor (x1) + [stackGroup] : string {Book 1 - Broken Tusk Moon.items.[].system.stackGroup} (3 different values) + bolts (x1) + slingBullets (x1) + gems (x1) + [uses] : object {Book 1 - Broken Tusk Moon.items.[].system.uses} + autoDestroy : boolean {Book 1 - Broken Tusk Moon.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - Broken Tusk Moon.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Broken Tusk Moon.items.[].system.uses.value} (same value: 1) + [spell] : object {Book 1 - Broken Tusk Moon.items.[].system.spell} + _id : string {Book 1 - Broken Tusk Moon.items.[].system.spell._id} (2 different values) + sxQZ6yqTn0czJxVd (x1) + gKKqvLohtrSJj3BM (x1) + flags : object {Book 1 - Broken Tusk Moon.items.[].system.spell.flags} + core : object {Book 1 - Broken Tusk Moon.items.[].system.spell.flags.core} + sourceId : string {Book 1 - Broken Tusk Moon.items.[].system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x1) + Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM (x1) + img : string {Book 1 - Broken Tusk Moon.items.[].system.spell.img} (2 different values) + icons/magic/fire/projectile-fireball-orange-yellow.webp (x1) + systems/pf2e/icons/spells/magic-missile.webp (x1) + name : string {Book 1 - Broken Tusk Moon.items.[].system.spell.name} (2 different values) + Fireball (x1) + Magic Missile (x1) + sort : integer {Book 1 - Broken Tusk Moon.items.[].system.spell.sort} (same value: 0) + system : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system} + [area] : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.area} + type : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.area.type} (same value: burst) + value : integer {Book 1 - Broken Tusk Moon.items.[].system.spell.system.area.value} (same value: 20) + cost : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.cost} + value : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 1 - Broken Tusk Moon.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.damage} + 0 : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.damage.0} + [applyMod] : boolean {Book 1 - Broken Tusk Moon.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.damage.0.formula} (2 different values) + 6d6 (x1) + 1d4+1 (x1) + kinds : array {Book 1 - Broken Tusk Moon.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Broken Tusk Moon.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.damage.0.type} (2 different values) + fire (x1) + force (x1) + [defense] : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.defense} + save : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.defense.save} + basic : boolean {Book 1 - Broken Tusk Moon.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.defense.save.statistic} (same value: reflex) + description : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.description} + value : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.description.value} (2 different values) +

A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.

+
+

Heightened (+1) The damage increases by 2d6.

(x1) +

You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.

+
+

Heightened (+2) You shoot one additional missile with each action you spend.

(x1) + duration : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.duration} + sustained : boolean {Book 1 - Broken Tusk Moon.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.duration.value} (same value: ) + [heightening] : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.heightening} + damage : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.heightening.damage} + 0 : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.heightening.damage.0} (same value: 2d6) + interval : integer {Book 1 - Broken Tusk Moon.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.level} + value : integer {Book 1 - Broken Tusk Moon.items.[].system.spell.system.level.value} (2 different values) + 3 (x1) + 1 (x1) + location : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.location} + heightenedLevel : integer {Book 1 - Broken Tusk Moon.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 3 (x1) + 1 (x1) + value : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.publication} + license : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Broken Tusk Moon.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.range} + value : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.range.value} (2 different values) + 500 feet (x1) + 120 feet (x1) + requirements : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.slug} (2 different values) + fireball (x1) + magic-missile (x1) + target : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.target} + value : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.target.value} (2 different values) + (x1) + 1 creature (x1) + time : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.time} + value : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.time.value} (2 different values) + 2 (x1) + 1 to 3 (x1) + traits : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.traits} + rarity : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 1 - Broken Tusk Moon.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x2) + primal (x1) + occult (x1) + value : array {Book 1 - Broken Tusk Moon.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.traits.value.[]} (4 different values) + concentrate (x2) + fire (x1) + manipulate (x2) + force (x1) + type : string {Book 1 - Broken Tusk Moon.items.[].system.spell.type} (same value: spell) + [frequency] : object {Book 1 - Broken Tusk Moon.items.[].system.frequency} + max : integer {Book 1 - Broken Tusk Moon.items.[].system.frequency.max} (2 different values) + 2 (x1) + 1 (x1) + per : string {Book 1 - Broken Tusk Moon.items.[].system.frequency.per} (2 different values) + day (x1) + round (x1) + value : integer {Book 1 - Broken Tusk Moon.items.[].system.frequency.value} (2 different values) + 2 (x1) + 1 (x1) + [acBonus] : integer {Book 1 - Broken Tusk Moon.items.[].system.acBonus} (3 different values) + 1 (x4) + 2 (x3) + 3 (x2) + [checkPenalty] : integer {Book 1 - Broken Tusk Moon.items.[].system.checkPenalty} (3 different values) + 0 (x2) + -1 (x3) + -2 (x2) + [dexCap] : integer {Book 1 - Broken Tusk Moon.items.[].system.dexCap} (3 different values) + 3 (x4) + 4 (x1) + 2 (x2) + [speedPenalty] : integer {Book 1 - Broken Tusk Moon.items.[].system.speedPenalty} (2 different values) + 0 (x7) + -5 (x2) + [strength] : integer {Book 1 - Broken Tusk Moon.items.[].system.strength} (3 different values) + 0 (x3) + 2 (x2) + 1 (x2) + [deathNote] : boolean {Book 1 - Broken Tusk Moon.items.[].system.deathNote} (same value: True) + [showSlotlessLevels] : object {Book 1 - Broken Tusk Moon.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Broken Tusk Moon.items.[].system.showSlotlessLevels.value} (same value: False) + type : string {Book 1 - Broken Tusk Moon.items.[].type} (10 different values) + action (x68) + melee (x40) + spellcastingEntry (x5) + spell (x28) + weapon (x15) + equipment (x6) + consumable (x6) + armor (x7) + shield (x2) + treasure (x1) + [_stats] : object {Book 1 - Broken Tusk Moon.items.[]._stats} + compendiumSource : string {Book 1 - Broken Tusk Moon.items.[]._stats.compendiumSource} (65 different values) + [flags] : object {Book 1 - Broken Tusk Moon.items.[].flags} + pf2e : object {Book 1 - Broken Tusk Moon.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Broken Tusk Moon.items.[].flags.pf2e.linkedWeapon} (15 different values) + QKB7MkiFViTD9IiU (x1) + xdW2t69z0EpfZrVu (x1) + rFMVvKWq4mkC3STf (x1) + uAYljbBJFUOuDHHN (x2) + 3Tqh3gzGtX8VDnaj (x2) + znzNerW2EmqpYuwB (x1) + T14lpkq2FPY2xdQk (x2) + 4Re26t4kcYpsJNWQ (x1) + d7d95FeTu9SHOubh (x1) + X9mgl3wZnfA2IzGc (x1) + jp5aW7Exeh43UBNf (x1) + ehZhOpyJcvI7e2Pv (x2) + NIwvxz701PLyMb1j (x1) + QQAoFsGuQMjILRMP (x2) + cgUywSBOjfaSfhp9 (x1) + name : string {Book 1 - Broken Tusk Moon.name} (all different values) + system : object {Book 1 - Broken Tusk Moon.system} + attributes : object {Book 1 - Broken Tusk Moon.system.attributes} + ac : object {Book 1 - Broken Tusk Moon.system.attributes.ac} + value : integer {Book 1 - Broken Tusk Moon.system.attributes.ac.value} (10 different values) + 10 (x2) + 16 (x6) + 18 (x6) + 14 (x1) + 15 (x2) + 20 (x2) + 23 (x1) + 19 (x1) + 21 (x2) + 8 (x1) + [details] : string {Book 1 - Broken Tusk Moon.system.attributes.ac.details} (4 different values) + (14 when broken); construct armor (x1) + (x17) + (17 with shield raised) (x1) + (21 with shield raised) (x1) + [hardness] : mixed + integer {Book 1 - Broken Tusk Moon.system.attributes.hardness} (2 different values) + 0 (x2) + 8 (x2) + object {Book 1 - Broken Tusk Moon.system.attributes.hardness} + value : integer {Book 1 - Broken Tusk Moon.system.attributes.hardness.value} (same value: 4) + [hasHealth] : boolean {Book 1 - Broken Tusk Moon.system.attributes.hasHealth} (same value: True) + hp : object {Book 1 - Broken Tusk Moon.system.attributes.hp} + details : string {Book 1 - Broken Tusk Moon.system.attributes.hp.details} (3 different values) + (x22) + void healing (x1) + void healing, rejuvenation (x1) + max : integer {Book 1 - Broken Tusk Moon.system.attributes.hp.max} (17 different values) + 10 (x2) + 4 (x1) + 45 (x2) + 20 (x3) + 8 (x1) + 15 (x1) + 30 (x4) + 67 (x1) + 65 (x1) + 16 (x1) + 32 (x1) + 60 (x1) + 25 (x1) + 70 (x1) + 38 (x1) + 40 (x1) + 27 (x1) + temp : integer {Book 1 - Broken Tusk Moon.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Broken Tusk Moon.system.attributes.hp.value} (17 different values) + 10 (x2) + 4 (x1) + 45 (x2) + 20 (x3) + 8 (x1) + 15 (x1) + 30 (x4) + 67 (x1) + 65 (x1) + 16 (x1) + 32 (x1) + 60 (x1) + 25 (x1) + 70 (x1) + 38 (x1) + 40 (x1) + 17 (x1) + [stealth] : object {Book 1 - Broken Tusk Moon.system.attributes.stealth} + details : string {Book 1 - Broken Tusk Moon.system.attributes.stealth.details} (2 different values) +

(trained)

(x3) +

(expert)

(x1) + value : integer {Book 1 - Broken Tusk Moon.system.attributes.stealth.value} (3 different values) + 12 (x1) + 16 (x1) + 11 (x2) + [allSaves] : object {Book 1 - Broken Tusk Moon.system.attributes.allSaves} + value : string {Book 1 - Broken Tusk Moon.system.attributes.allSaves.value} (2 different values) + (x19) + +2 status to all saves vs. disease and poison (x1) + [immunities] : array {Book 1 - Broken Tusk Moon.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 1 - Broken Tusk Moon.system.attributes.immunities.[]} + type : string {Book 1 - Broken Tusk Moon.system.attributes.immunities.[].type} (11 different values) + death-effects (x2) + disease (x2) + paralyzed (x2) + poison (x3) + unconscious (x3) + critical-hits (x3) + precision (x4) + cold (x1) + visual (x1) + blinded (x1) + light (x1) + [speed] : object {Book 1 - Broken Tusk Moon.system.attributes.speed} + otherSpeeds : array {Book 1 - Broken Tusk Moon.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 1 - Broken Tusk Moon.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Broken Tusk Moon.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x4) + swim (x4) + climb (x2) + value : integer {Book 1 - Broken Tusk Moon.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 15 (x3) + 25 (x1) + 20 (x2) + 50 (x1) + 30 (x2) + 10 (x1) + value : integer {Book 1 - Broken Tusk Moon.system.attributes.speed.value} (5 different values) + 0 (x2) + 25 (x13) + 20 (x3) + 30 (x1) + 10 (x1) + [details] : string {Book 1 - Broken Tusk Moon.system.attributes.speed.details} (2 different values) + splayed toes (x2) + slushy undulation (x1) + [resistances] : array {Book 1 - Broken Tusk Moon.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 1 - Broken Tusk Moon.system.attributes.resistances.[]} + type : string {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].type} (4 different values) + fire (x1) + electricity (x1) + sonic (x1) + all-damage (x1) + value : integer {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].value} (2 different values) + 3 (x1) + 5 (x3) + doubleVs : array {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + [weaknesses] : array {Book 1 - Broken Tusk Moon.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 1 - Broken Tusk Moon.system.attributes.weaknesses.[]} + type : string {Book 1 - Broken Tusk Moon.system.attributes.weaknesses.[].type} (3 different values) + cold-iron (x1) + fire (x1) + acid (x1) + value : integer {Book 1 - Broken Tusk Moon.system.attributes.weaknesses.[].value} (3 different values) + 3 (x1) + 2 (x1) + 5 (x1) + adjustment : string {Book 1 - Broken Tusk Moon.system.attributes.adjustment} (same value: weak) + [creatureType] : string {Book 1 - Broken Tusk Moon.system.creatureType} (same value: ) + details : object {Book 1 - Broken Tusk Moon.system.details} + [description] : string {Book 1 - Broken Tusk Moon.system.details.description} (4 different values) +

An invisible magic field around the strongbox releases a spray of acid when disturbed.

(x1) +

A whirlwind of four ephemeral, magical threads dispels the undead and shrouds the living in an endless slumber.

(x1) +

When a concealed cord is tripped, several sharp stones fall onto the square containing the cord.

(x1) +

A cave painting of a great cat roars to life and leaps off the wall to attack.

(x1) + [disable] : string {Book 1 - Broken Tusk Moon.system.details.disable} (4 different values) +

@Check[thievery|dc:22|name:Bleed Away the Magical Field|traits:acid,evocation,magical,trap,hazard] (expert) to harmlessly bleed away the magical field or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 20) to dispel it.

(x1) +

@Check[religion|dc:23|name:Dissipate One of the Threads|traits:hazard,magical,trap,complex] (expert) or @Check[performance|dc:21|name:Dissipate One of the Threads|traits:hazard,magical,trap,complex] (trained) to dissipate one of the four threads. Characters who failed or critically failed a Performance check to participate in Grandfather Eiwa's funeral in Chapter 1 have been able to reflect on the experience; these characters gain a +2 circumstance bonus to their Performance checks to disable this trap.

+

The trap is destroyed when all four threads are dissipated.

(x1) +

@Check[thievery|dc:18|name:Cut the Trip Cord|traits:hazard,mechanical,trap] (trained) to safely cut the trip cord

(x1) +

@Check[nature|dc:18|name:Quell the Spirit|traits:hazard,haunt] (trained) or @Check[religion|dc:18|name:Quell the Spirit|traits:hazard,haunt] (trained) to quell the spirit

(x1) + [isComplex] : boolean {Book 1 - Broken Tusk Moon.system.details.isComplex} (2 different values) + False (x3) + True (x1) + level : object {Book 1 - Broken Tusk Moon.system.details.level} + value : integer {Book 1 - Broken Tusk Moon.system.details.level.value} (7 different values) + 4 (x4) + -1 (x2) + 3 (x2) + 0 (x3) + 1 (x5) + 2 (x5) + 5 (x3) + publication : object {Book 1 - Broken Tusk Moon.system.details.publication} + license : string {Book 1 - Broken Tusk Moon.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Broken Tusk Moon.system.details.publication.remaster} (same value: False) + title : string {Book 1 - Broken Tusk Moon.system.details.publication.title} (same value: Pathfinder #175: Broken Tusk Moon) + [reset] : string {Book 1 - Broken Tusk Moon.system.details.reset} (3 different values) + (x2) +

The haunt deactivates 1 minute after no living or undead creatures are within 100 feet, then resets.

(x1) +

If the cave painting isn't destroyed, the haunt resets after 1 day.

(x1) + [routine] : string {Book 1 - Broken Tusk Moon.system.details.routine} (2 different values) + (x3) +

(4 actions) Each thread of energy passes through a random living or undead creature within 60 feet, dealing 4d6 damage (@Check[will|dc:22|basic|name:Death's Slumber Ward|traits:hazard,magical,trap,complex]) to the creature. A thread deals @Damage[4d6[void]] damage to living creatures and @Damage[4d6[vitality]] damage to undead creatures. Each thread passes through a different random creature, if possible. Each dissipated thread reduces the trap's number of actions by 1.

(x1) + [blurb] : string {Book 1 - Broken Tusk Moon.system.details.blurb} (5 different values) + (x16) + Female human trophy hunter (x1) + Male morlock strangler (x1) + Male Kellid hunter (x1) + Male awakened smilodon ghost (x1) + [languages] : object {Book 1 - Broken Tusk Moon.system.details.languages} + details : string {Book 1 - Broken Tusk Moon.system.details.languages.details} (2 different values) + (x19) + speak with animals (x1) + value : array {Book 1 - Broken Tusk Moon.system.details.languages.value} + Length: min=0 max=3 + Value type: string {Book 1 - Broken Tusk Moon.system.details.languages.value.[]} (8 different values) + common (x6) + dwarven (x1) + hallit (x6) + necril (x1) + elven (x1) + fey (x3) + sakvroth (x1) + thalassic (x1) + [privateNotes] : string {Book 1 - Broken Tusk Moon.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Broken Tusk Moon.system.details.publicNotes} (10 different values) + (x10) +

Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually spawn from necromantic rituals. For those mortals who cannot abide the thought of separation from their earthly possessions, the undead existence offered by transformation into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious and wealthy royalty or merchants seek out victims to transform into cairn wights to guard their precious wealth for all time.

+

Only in the rarest instances is the greed of a mortal strong enough to spontaneously transform them into a cairn wight without a dark ritual or the intercession of a powerful divine being. On those occasions, however, the resultant wight exhibits unmatched viciousness and likely owns rare treasure indeed.

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As guardians of material possessions, cairn wights are supernaturally bound to the armaments they wore during the ritual used to create them. They can spread their necromantic powers into the weapons they wield. A slash from a cairn wight's sword channels life from the victim into the wight.

(x1) +

Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, sometimes these nymphs congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads' bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids and even visit their settlements on occasion. Unlike other nymphs, naiads occasionally become adventurers, especially when dark forces seek to despoil nature or otherwise threaten the land, joining forces with others to prevent the corruption of nature.

+
+

Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water.

(x1) +

With a blunt, prehensile trunk and a squat posture, giant tapirs resemble a cross between elephant and boar, though they're actually more closely related to horses and rhinoceroses. Tapirs live in loose herds that graze near rivers and lakes. They enjoy fresh water, not only for the lush plants that grow along the shores-which they eat in prodigious quantities- but also for the protection the water provides. When predators approach, tapirs retreat to the water to hide, keeping their snouts barely above the surface to breathe. Likewise, the breezes and scents that accompany creeks and rivers mask tapirs' musk as they travel along these waterways. Despite their ungainly movement, tapirs are remarkably sure-footed, easily traversing mud and similar terrain thanks to their broad toes.

+

Humanoids often hunt giant tapirs for their meat and durable hides. Such hunts are far from guaranteed, though; tapirs can run at least as fast as their hunters, and most will fight if cornered. The docile giants do what they can to avoid confrontation whenever possible. If they sense danger approaching, giant tapirs make a loud whistling sound to warn other tapirs about predators. A community who befriends or domesticates a herd of tapirs can use this whistling habit as an alarm system against encroaching enemies.

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Giant tapirs are usually quite placid, but they can be fearsome when roused. Their tusk-like front teeth are suitable for gouging attackers, and a tapir that manages to get a mouthful of an enemy's arm or leg can use its blunt molars to grind the flesh to paste. Tapirs have good hearing and an excellent sense of smell, but like many prey animals, they have poor vision. In the chaos of combat against multiple enemies, giant tapirs can become overwhelmed and confused, lashing out at allies as well as foes or fleeing the scene entirely.

(x2) +

Glyptodons are enormous, armadillo-like megafauna that roam sandy riverbanks and ancient forests in search of their favorite foods, namely riparian grass and tender saplings. Surly and suspicious, glyptodons avoid predators not out of a defensive instinct-their armored hides protect them from most well-equipped carnivores-but rather because they simply prefer to be left alone to their placid foraging. Despite their great size, glyptodons can survive on surprisingly little food, and they'll eat just about anything. As a result, they're more likely to be encountered roaming across vast tundra or desert regions than other large herbivores, appearing as a single, lumbering hump against an otherwise-flat horizon.

+

A glyptodon's scutes-the thick, bony plates of its carapace-grow in distinctive patterns and scar readily, making it easy for non-glyptodons to identify individual animals. Glyptodons have notoriously bad eyesight, even for prey animals, and rely on their sense of smell to get around and identify threats and each other. In combat, they primarily rely on their thick carapaces to protect them from attackers.

+

Although southern merchants have occasionally attempted to create a glyptodon-mounted trading network, riding these giants is an exercise in frustration, as their rounded hides provide little purchase for humanoid riders' feet or saddles. However, some webbed-toed people of the plains, including bands of lizardfolk, have managed to maintain glyptodon mounts thanks to their strong, flexible, clawed feet. Other ancestries primarily view glyptodons as a source of meat and tough hides, the latter of which make for excellent impromptu shelters and river boats.

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When cornered, a glyptodon uses its powerful digging claws to scrape or scare away attackers. Glyptodons can use their tails to ward off smaller predators, but generally do so only as a last resort.

(x1) +

The groplit is a squat little animal shaped like a water droplet, with a bulbous rear end and an eel-like face that juts from a narrow skull. Its rear legs are more muscular than those in front, which it primarily uses for balance, giving it the gait and appearance of a toad. Groplits are best known for their greasy skin and queasy hygienic habits: they spend most of each day using their two long tongues to slurp up their own oily excretions or similarly viscous discharge originating from plants or other animals. Although they prefer to dwell in northern wetlands, fens, and moist caves, groplits can thrive in all but the most barren environments. They'll eat just about anything, though they tend to prefer small, crunchy animals like bugs and birds.

+

Groplits are famously loyal and highly sociable companions, and they make for dedicated, if somewhat odd-looking, pets. They can be taught simple commands and appear to take great pride in obeying them, performing stunts even in the face of obvious danger. An unscrupulous master might train a groplit with the intent to sacrifice it in an emergency, a fate to which the groplit is happily resigned. This single-minded obedience and their slow reproductive rate make groplits fairly rare in the wild.

+

As a result of the way their bones are structured, groplits exhibit an imperturbable smile, of sorts-a physical feature which some find as creepy (or enraging) as others find it endearing. Its apparently ceaseless jubilation has given this creature the nickname "the grinning toad" in some parts of the world.

+

Because they love to lap up oily matter of all kinds, groplits are naturally drawn to greasy animals like @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Slurk]{Slurks}, @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Giant Slug]{Giant Slugs}, and lagofirs. For the most part, such animals rarely mind the company of an amiable groplit, though there's no such thing as a free meal; groplits who drop their guard amid their found family often end up on the wrong side of their companions' intestinal tracts.

(x1) +

Kadlakas-strong, lanky humanoids with raven-like features-combine the most formidable aspects of talented hunters and airborne scouts, to say nothing of their potent magical powers over thunder and lightning. Though they shy from most humanoids, kadlakas readily form friendships with ravens and other birds, and they sometimes make temporary alliances with people who prove themselves capable stewards of wild animals and the natural order of things. When they do settle on a roost-whether for a single season or a lifetime-kadlakas often position themselves as guardians of a natural feature or local flock. Because a kadlaka's natural form might frighten humanoid travelers, they often take on the guise of a human or other common bipedal ancestry to gain information and pass on warnings.

(x1) +

In the First World, rivers don't always flow as expected; sometimes they run backward, upward, or just disappear into mist and reappear somewhere else entirely. Fey native to such rivers are often just as capricious. This quality is particularly true of loblobis, cunning carnivores who resemble small, chubby humans with the heads and wings of crested herons.

+

These malicious tricksters love playing any pranks that result in other creatures being embarrassed, hurt, or even drowned. Their most common "antic" is to cast @UUID[Compendium.pf2e.spells-srd.Item.Water Walk] on a hopeful river-crosser, only to dismiss the spell when their victim has traversed halfway across. Conversely, most loblobis are terrible sports when they're the butt of a joke. It's common wisdom that few creatures can hold a grudge like a loblobi.

+

Exceptionally vain, loblobis flutter and dance constantly to show off their plumage. Failing to comment on a preening loblobi's appearance is a sure method to invite eternal enmity, but flattery might buy enough time to sneak away from the evil fey.

(x1) +

Rot and decay play a natural role in swamps of all climates, and latent magical energies or other strange phenomena can transform decomposing matter into oozes and other monstrous creatures made of living muck. Tundra wetlands are no exception to this trend. Worse, in such regions, a quick freeze can prevent noxious sludge from breaking down, and sequential years of short, seasonal thaws can compress rot upon rot until the pestilential mass animates as a rime sludge. These rare, noxious oozes hungrily search for and consume any organic matter they find in their northland habitats.

+

Like most oozes, rime sludges consist primarily of protoplasm, though theirs has a slushy consistency peppered with disgusting nuggets of indigestible matter, such as petrified wood, jagged arrowheads, and animal fossils. A rime sludge renews this protoplasm by consuming plants and animals and maintaining a careful balance of semifrozen decomposition in its mutable form.

+

Rime sludges are among the few oozes that thrive in cold climates, as too much heat accelerates their natural decay. Rime sludges can't survive temperatures too far above freezing for more than a few days. Rising temperatures force them to migrate toward cooler climates or cold underground areas.

+

Few intelligent creatures inhabiting cold climates want anything to do with rime sludges. These oozes can't be trained, tend to wander off at random, and emit a noxious stink at the slightest hint of warmth. Some inventive creatures try to trap rime sludges in pits to keep them contained and use them to dispose of prisoners or food scraps. Because of the oozes' overpowering stench, these pits tend to be quite deep.

(x1) +

Inhabitants of damp, subterranean caves, blindheims resemble stubby humanoids with oversized, frog-like heads and bulbous eyes. Their eyes emit a soft glow at all times, but a blindheim can draw back the heavy membrane that normally covers them to emit an intense light as bright as day. These simple creatures use their lights to draw in or disorient prey, mostly small animals like lizards, rodents, or fish. However, they might go after larger prey if trying to feed their young. When they encounter creatures their own size or larger they retreat, flashing their eyes to facilitate their escape if necessary. They often hunt in pairs or small packs. Using their lights to coordinate from a distance, they slowly close in on the creatures they hunt. One common hunting pattern involves one blindheim diving deep and using its light to chase fish to the surface, while another up above snatches them up and tosses them onto the land to eat later.

+

Blindheims make their nests in damp caverns, especially grottoes next to underground lakes or bogs. An ideal nest rests in a cozy cavern with plenty of fungus to eat, a few fish swimming in a lake, and the comforting drip of water from the ceiling. Blindheims prefer to lead quiet and serene lives, and even when first born they emit only the meekest of vocalizations. A blindheim is born shining, and its parents cuddle over it to dim the light so as to avoid attracting predators.

+

It's not just animals that endanger blindheims. Underground peoples find the creatures useful and attempt to capture them for specialized purposes. Duergars use them as "raid frogs," placing heavy hoods over blindheims' heads and revealing them suddenly during raids to blind their foes. They sometimes send the creatures along with their slaves that lack darkvision into the mines as a source of light. Drow use them for some of these same purposes, and some nobles have been known to treat the creatures as mere lanterns, having them hoisted to the ceilings of their halls. Neither duergars nor drow take good care of the captive creatures, so blindheims rarely last long in captivity.

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Broken Tusk Moon.system.abilities.cha.mod} (7 different values) + -5 (x2) + 0 (x5) + 1 (x4) + 3 (x3) + 4 (x2) + -2 (x3) + -1 (x1) + con : object {Book 1 - Broken Tusk Moon.system.abilities.con} + mod : integer {Book 1 - Broken Tusk Moon.system.abilities.con.mod} (5 different values) + 0 (x4) + 1 (x3) + 2 (x6) + 3 (x5) + 4 (x2) + dex : object {Book 1 - Broken Tusk Moon.system.abilities.dex} + mod : integer {Book 1 - Broken Tusk Moon.system.abilities.dex.mod} (6 different values) + 1 (x6) + 2 (x6) + 3 (x4) + 5 (x2) + 4 (x1) + -5 (x1) + int : object {Book 1 - Broken Tusk Moon.system.abilities.int} + mod : integer {Book 1 - Broken Tusk Moon.system.abilities.int.mod} (7 different values) + -5 (x2) + 4 (x1) + -1 (x4) + 0 (x4) + 1 (x3) + -4 (x5) + 2 (x1) + str : object {Book 1 - Broken Tusk Moon.system.abilities.str} + mod : integer {Book 1 - Broken Tusk Moon.system.abilities.str.mod} (7 different values) + 1 (x1) + 0 (x2) + 2 (x7) + 3 (x2) + 4 (x6) + 6 (x1) + -5 (x1) + wis : object {Book 1 - 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Broken Tusk Moon.system.perception.senses.[].acuity} (2 different values) + imprecise (x4) + precise (x1) + [range] : integer {Book 1 - Broken Tusk Moon.system.perception.senses.[].range} (2 different values) + 30 (x3) + 60 (x2) + [vision] : boolean {Book 1 - Broken Tusk Moon.system.perception.vision} (same value: False) + [resources] : object {Book 1 - Broken Tusk Moon.system.resources} + [focus] : object {Book 1 - Broken Tusk Moon.system.resources.focus} + max : integer {Book 1 - Broken Tusk Moon.system.resources.focus.max} (same value: 1) + value : integer {Book 1 - Broken Tusk Moon.system.resources.focus.value} (same value: 1) + [skills] : object {Book 1 - Broken Tusk Moon.system.skills} + [athletics] : object {Book 1 - Broken Tusk Moon.system.skills.athletics} + base : integer {Book 1 - Broken Tusk Moon.system.skills.athletics.base} (8 different values) + 6 (x5) + 4 (x2) + 8 (x3) + 12 (x2) + 3 (x1) + 14 (x1) + 9 (x1) + 7 (x1) + [special] : array {Book 1 - Broken Tusk Moon.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 1 - Broken Tusk Moon.system.skills.athletics.special.[]} + base : integer {Book 1 - Broken Tusk Moon.system.skills.athletics.special.[].base} (4 different values) + 8 (x1) + 10 (x2) + 11 (x1) + 7 (x1) + label : string {Book 1 - Broken Tusk Moon.system.skills.athletics.special.[].label} (4 different values) + to Shove with Shield Raised (x1) + to Swim (x2) + to Climb (x1) + to Jump or Swim (x1) + [predicate] : array {Book 1 - Broken Tusk Moon.system.skills.athletics.special.[].predicate} + Length: min=1 max=2 + Value type: string {Book 1 - Broken Tusk Moon.system.skills.athletics.special.[].predicate.[]} (4 different values) + action:shove (x1) + self:shield:raised (x1) + action:swim (x2) + action:climb (x1) + [acrobatics] : object {Book 1 - Broken Tusk Moon.system.skills.acrobatics} + base : integer {Book 1 - Broken Tusk Moon.system.skills.acrobatics.base} (6 different values) + 7 (x3) + 5 (x2) + 6 (x1) + 11 (x1) + 10 (x1) + 14 (x1) + [special] : array {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special.[]} + base : integer {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special.[].base} (same value: 7) + label : string {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special.[].label} (same value: to Escape) + predicate : array {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special.[].predicate.[]} (same value: action:escape) + [arcana] : object {Book 1 - Broken Tusk Moon.system.skills.arcana} + base : integer {Book 1 - Broken Tusk Moon.system.skills.arcana.base} (same value: 9) + [crafting] : object {Book 1 - Broken Tusk Moon.system.skills.crafting} + base : integer {Book 1 - Broken Tusk Moon.system.skills.crafting.base} (4 different values) + 9 (x1) + 6 (x1) + 10 (x1) + 5 (x1) + [special] : array {Book 1 - Broken Tusk Moon.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 1 - 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Broken Tusk Moon.system.skills.religion} + base : integer {Book 1 - Broken Tusk Moon.system.skills.religion.base} (same value: 9) + [diplomacy] : object {Book 1 - Broken Tusk Moon.system.skills.diplomacy} + base : integer {Book 1 - Broken Tusk Moon.system.skills.diplomacy.base} (2 different values) + 7 (x1) + 9 (x1) + [thievery] : object {Book 1 - Broken Tusk Moon.system.skills.thievery} + base : integer {Book 1 - Broken Tusk Moon.system.skills.thievery.base} (2 different values) + 9 (x1) + 7 (x1) + [deception] : object {Book 1 - Broken Tusk Moon.system.skills.deception} + base : integer {Book 1 - Broken Tusk Moon.system.skills.deception.base} (same value: 8) + [performance] : object {Book 1 - Broken Tusk Moon.system.skills.performance} + base : integer {Book 1 - Broken Tusk Moon.system.skills.performance.base} (same value: 6) + type : string {Book 1 - Broken Tusk Moon.type} (2 different values) + hazard (x4) + npc (x20) + [prototypeToken] : object {Book 1 - Broken Tusk Moon.prototypeToken} + name : string {Book 1 - Broken Tusk Moon.prototypeToken.name} (2 different values) + Cairn Wight (x1) + Giant Tapir (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Despair on Danger Island.txt b/output/pf2e/packs/Book 1 - Despair on Danger Island.txt new file mode 100644 index 0000000..afda7b4 --- /dev/null +++ b/output/pf2e/packs/Book 1 - Despair on Danger Island.txt @@ -0,0 +1,1773 @@ +Book 1 - Despair on Danger Island +Different values: 57 +===================================== +object {Book 1 - Despair on Danger Island} + _id : string {Book 1 - Despair on Danger Island._id} (all different values) + folder : string {Book 1 - Despair on Danger Island.folder} (same value: GvFPZpNYAMHXEkEp) + img : string {Book 1 - Despair on Danger Island.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x54) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Book 1 - Despair on Danger Island.items} + Length: min=1 max=59 + Value type: object {Book 1 - Despair on Danger Island.items.[]} + _id : string {Book 1 - Despair on Danger Island.items.[]._id} (590 different values) + [_stats] : object {Book 1 - Despair on Danger Island.items.[]._stats} + compendiumSource : string {Book 1 - Despair on Danger Island.items.[]._stats.compendiumSource} (175 different values) + img : string {Book 1 - Despair on Danger Island.items.[].img} (161 different values) + name : string {Book 1 - Despair on Danger Island.items.[].name} (360 different values) + sort : integer {Book 1 - Despair on Danger Island.items.[].sort} (60 different values) + system : object {Book 1 - Despair on Danger Island.items.[].system} + [baseItem] : string {Book 1 - Despair on Danger Island.items.[].system.baseItem} (24 different values) + [bonus] : object {Book 1 - Despair on Danger Island.items.[].system.bonus} + value : integer {Book 1 - Despair on Danger Island.items.[].system.bonus.value} (25 different values) + [bonusDamage] : object {Book 1 - Despair on Danger Island.items.[].system.bonusDamage} + value : integer {Book 1 - Despair on Danger Island.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Despair on Danger Island.items.[].system.bulk} + value : mixed + float {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (4 different values) + 0 (x19) + 2 (x17) + 1 (x15) + 3 (x1) + [category] : string {Book 1 - Despair on Danger Island.items.[].system.category} (16 different values) + martial (x32) + light (x7) + defensive (x44) + offensive (x188) + interaction (x35) + unarmored (x5) + potion (x1) + poison (x6) + elixir (x1) + advanced (x2) + simple (x15) + unarmed (x15) + other (x1) + heavy (x1) + ammo (x2) + medium (x1) + [containerId] : mixed + [damage] : object {Book 1 - Despair on Danger Island.items.[].system.damage} + [damageType] : string {Book 1 - Despair on Danger Island.items.[].system.damage.damageType} (7 different values) + piercing (x22) + acid (x1) + fire (x1) + electricity (x1) + cold (x1) + slashing (x7) + bludgeoning (x31) + [dice] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.dice} (2 different values) + 1 (x61) + 3 (x3) + [die] : string {Book 1 - Despair on Danger Island.items.[].system.damage.die} (5 different values) + d4 (x35) + d10 (x3) + d8 (x15) + d6 (x10) + (x1) + [0] : object {Book 1 - Despair on Danger Island.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.0.applyMod} (2 different values) + True (x12) + False (x21) + [category] : mixed + formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.formula} (24 different values) + kinds : array {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x70) + healing (x11) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.type} (11 different values) + untyped (x29) + force (x13) + mental (x7) + vitality (x1) + cold (x6) + electricity (x7) + void (x3) + fire (x6) + acid (x5) + bludgeoning (x2) + spirit (x1) + [persistent] : object {Book 1 - Despair on Danger Island.items.[].system.damage.persistent} + [faces] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.number} (same value: 3) + type : string {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.type} (2 different values) + acid (x1) + fire (x1) + [formula] : string {Book 1 - Despair on Danger Island.items.[].system.damage.formula} (same value: 7d6+18) + [kind] : string {Book 1 - Despair on Danger Island.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 1 - Despair on Danger Island.items.[].system.damage.type} (same value: untyped) + [gcovwqxwitqchoin] : object {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + description : object {Book 1 - Despair on Danger Island.items.[].system.description} + value : string {Book 1 - Despair on Danger Island.items.[].system.description.value} (377 different values) + [equipped] : object {Book 1 - Despair on Danger Island.items.[].system.equipped} + carryType : string {Book 1 - Despair on Danger Island.items.[].system.equipped.carryType} (2 different values) + worn (x104) + held (x2) + [handsHeld] : integer {Book 1 - Despair on Danger Island.items.[].system.equipped.handsHeld} (2 different values) + 0 (x90) + 1 (x2) + [invested] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.inSlot} (2 different values) + True (x14) + False (x28) + [group] : string {Book 1 - Despair on Danger Island.items.[].system.group} (12 different values) + knife (x2) + dart (x15) + polearm (x1) + leather (x8) + bow (x2) + sword (x9) + bomb (x4) + cloth (x5) + club (x12) + brawling (x16) + plate (x1) + sling (x3) + [hardness] : integer {Book 1 - Despair on Danger Island.items.[].system.hardness} (3 different values) + 0 (x104) + 13 (x1) + 5 (x1) + [hp] : object {Book 1 - Despair on Danger Island.items.[].system.hp} + max : integer {Book 1 - Despair on Danger Island.items.[].system.hp.max} (3 different values) + 0 (x104) + 104 (x1) + 20 (x1) + value : integer {Book 1 - Despair on Danger Island.items.[].system.hp.value} (3 different values) + 0 (x104) + 104 (x1) + 20 (x1) + [level] : object {Book 1 - Despair on Danger Island.items.[].system.level} + value : integer {Book 1 - Despair on Danger Island.items.[].system.level.value} (14 different values) + 0 (x63) + 2 (x36) + 1 (x72) + 4 (x21) + 3 (x20) + 11 (x5) + 15 (x1) + 13 (x3) + 7 (x70) + 10 (x1) + 9 (x1) + 8 (x18) + 6 (x10) + 5 (x18) + [material] : object {Book 1 - Despair on Danger Island.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Despair on Danger Island.items.[].system.price} + value : object {Book 1 - Despair on Danger Island.items.[].system.price.value} + [sp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.sp} (4 different values) + 6 (x2) + 9 (x2) + 1 (x6) + 2 (x12) + [cp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.cp} (same value: 1) + [gp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.gp} (20 different values) + 2 (x10) + 4 (x2) + 50 (x1) + 20 (x1) + 250 (x4) + 925 (x1) + 225 (x1) + 450 (x13) + 600 (x1) + 55 (x1) + 500 (x1) + 160 (x1) + 110 (x1) + 3 (x5) + 35 (x15) + 1 (x4) + 18 (x1) + 340 (x1) + 14 (x1) + 5 (x1) + [per] : integer {Book 1 - Despair on Danger Island.items.[].system.price.per} (same value: 10) + publication : object {Book 1 - Despair on Danger Island.items.[].system.publication} + license : string {Book 1 - Despair on Danger Island.items.[].system.publication.license} (2 different values) + OGL (x755) + ORC (x18) + remaster : boolean {Book 1 - Despair on Danger Island.items.[].system.publication.remaster} (2 different values) + False (x755) + True (x18) + title : string {Book 1 - Despair on Danger Island.items.[].system.publication.title} (8 different values) + (x621) + Pathfinder Player Core (x16) + Pathfinder Bestiary (x66) + Pathfinder Core Rulebook (x60) + Pathfinder #166: Despair on Danger Island (x2) + Pathfinder Bestiary 2 (x2) + Pathfinder Bestiary 3 (x4) + Pathfinder Monster Core (x2) + [quantity] : integer {Book 1 - Despair on Danger Island.items.[].system.quantity} (9 different values) + 1 (x76) + 5 (x4) + 2 (x5) + 4 (x3) + 6 (x2) + 3 (x13) + 9 (x1) + 10 (x1) + 20 (x1) + [range] : mixed + integer {Book 1 - Despair on Danger Island.items.[].system.range} (5 different values) + 20 (x19) + 100 (x1) + 60 (x1) + 80 (x1) + 50 (x2) + object {Book 1 - Despair on Danger Island.items.[].system.range} + value : string {Book 1 - Despair on Danger Island.items.[].system.range.value} (12 different values) + 120 feet (x28) + touch (x24) + 0 feet (x3) + (x91) + 10 feet (x3) + 30 feet (x54) + 60 feet (x10) + 15 feet or more (x10) + varies (x1) + 500 feet (x7) + see text (x1) + emanation up to 40-feet (x1) + [reload] : object {Book 1 - Despair on Danger Island.items.[].system.reload} + value : string {Book 1 - Despair on Danger Island.items.[].system.reload.value} (4 different values) + (x40) + 0 (x5) + - (x16) + 1 (x3) + rules : ###FoundryRulesObject### + [runes] : object {Book 1 - Despair on Danger Island.items.[].system.runes} + [potency] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.potency} (4 different values) + 1 (x60) + 0 (x8) + 2 (x9) + 3 (x1) + [property] : array {Book 1 - Despair on Danger Island.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.striking} (4 different values) + 1 (x48) + 0 (x8) + 2 (x7) + 3 (x1) + [resilient] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.resilient} (3 different values) + 1 (x9) + 0 (x4) + 2 (x1) + [reinforcing] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 1 - Despair on Danger Island.items.[].system.size} (3 different values) + med (x103) + tiny (x1) + lg (x2) + [slug] : string {Book 1 - Despair on Danger Island.items.[].system.slug} (179 different values) + [splashDamage] : object {Book 1 - Despair on Danger Island.items.[].system.splashDamage} + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.splashDamage.value} (2 different values) + 0 (x38) + 3 (x4) + [traits] : object {Book 1 - Despair on Danger Island.items.[].system.traits} + [rarity] : string {Book 1 - Despair on Danger Island.items.[].system.traits.rarity} (2 different values) + uncommon (x90) + common (x633) + [value] : array {Book 1 - Despair on Danger Island.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.value.[]} (118 different values) + [traditions] : array {Book 1 - Despair on Danger Island.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.traditions.[]} (4 different values) + arcane (x141) + divine (x57) + occult (x115) + primal (x72) + [integrated] : mixed + [usage] : object {Book 1 - Despair on Danger Island.items.[].system.usage} + value : string {Book 1 - Despair on Danger Island.items.[].system.usage.value} (6 different values) + held-in-one-hand (x46) + held-in-two-hands (x14) + held-in-one-plus-hands (x2) + worngloves (x15) + wornbracers (x12) + wornheadwear (x1) + [acBonus] : integer {Book 1 - Despair on Danger Island.items.[].system.acBonus} (5 different values) + 1 (x3) + 0 (x5) + 2 (x6) + 5 (x1) + 3 (x1) + [checkPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.checkPenalty} (4 different values) + -1 (x7) + 0 (x5) + -3 (x1) + -2 (x1) + [dexCap] : integer {Book 1 - Despair on Danger Island.items.[].system.dexCap} (5 different values) + 4 (x3) + 5 (x5) + 3 (x4) + 1 (x1) + 2 (x1) + [speedPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.speedPenalty} (3 different values) + 0 (x14) + -10 (x1) + -5 (x1) + [strength] : integer {Book 1 - Despair on Danger Island.items.[].system.strength} (4 different values) + 0 (x3) + 1 (x4) + 3 (x1) + 2 (x1) + [attack] : object {Book 1 - Despair on Danger Island.items.[].system.attack} + value : string {Book 1 - Despair on Danger Island.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - Despair on Danger Island.items.[].system.attackEffects} + value : array {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value.[]} (8 different values) + grab (x10) + caustic-monitor-venom (x1) + improved-grab (x3) + improved-push (x1) + knockdown (x11) + blinding-mud (x1) + boat-breaker (x1) + nagaji-venom (x1) + [custom] : string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls} + [xi2xq78w16ifoljv0gg0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damage} (same value: 2d4+9) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damageType} (same value: piercing) + [bqpne1frbrferbelyp1r] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damage} (same value: 2d10+9) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damageType} (same value: piercing) + [0wv2cc6mz91bnpn5gg3s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damage} (same value: 2d4+11) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damageType} (same value: piercing) + [xnybt81rbfmfmsemlne0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damage} (2 different values) + 1d8+2 (x1) + 2d8+5 (x1) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damageType} (same value: bludgeoning) + [nl57iizt3b1kuz917u1u] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damage} (2 different values) + 1d6+2 (x1) + 2d6+5 (x1) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damageType} (same value: piercing) + [hrozmghyre3c3mtyizwl] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damage} (2 different values) + 1d4+4 (x1) + 2d4+7 (x1) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damageType} (same value: bludgeoning) + [by4e63g1ep78e4lity31] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damage} (2 different values) + 1d8+2 (x1) + 2d8+5 (x1) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damageType} (same value: bludgeoning) + [tl3szt8k8qbjslm7eus0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damage} (same value: 1d4+7) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damageType} (same value: bludgeoning) + [b6jstyilo0jholwp4mfg] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damage} (same value: 3d8+7) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damageType} (same value: piercing) + [w8cjutrjsgbbnwy38d3p] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damage} (same value: 3d12+16) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damageType} (same value: bludgeoning) + [p070swe92zp7xin5ks1i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: 2d6+6) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: piercing) + [0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damage} (13 different values) + 1 (x1) + 3d8 (x1) + 3d6 (x2) + 2d8+13 (x1) + 2d12+10 (x1) + 2d8+10 (x1) + 3d12+15 (x1) + 3d8+15 (x2) + 3d6+13 (x1) + 3d12+13 (x1) + 3d10+13 (x1) + 3d8+13 (x1) + 4d10+10 (x1) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damageType} (8 different values) + acid (x1) + fire (x1) + electricity (x1) + cold (x1) + slashing (x4) + piercing (x4) + bludgeoning (x2) + void (x1) + [1] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1} + [category] : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.category} (2 different values) + persistent (x2) + splash (x2) + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damage} (5 different values) + 3d6 (x1) + 3 (x3) + 2d6 (x1) + 1d8 (x1) + 1d4 (x1) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damageType} (5 different values) + acid (x1) + fire (x1) + electricity (x1) + cold (x1) + bleed (x3) + [2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2} + category : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damage} (same value: 3) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damageType} (2 different values) + acid (x1) + fire (x1) + [b4x2ub17q3c2v47lfwte] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damage} (same value: 2d4+15) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damageType} (same value: slashing) + [xoa1wu06sqrkcafiwrom] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damage} (same value: 2d10+9) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damageType} (same value: piercing) + [ba79le3qdm9mq1yg61lb] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damage} (same value: 2d8) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damageType} (same value: acid) + [luq868c26teqpyhmzl4n] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damage} (same value: 3d10+18) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damageType} (same value: piercing) + [kr4u1t9gej4iafu1k7rj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damage} (same value: 3d8+18) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damageType} (same value: slashing) + [wqd1x0z9oefxnzpmtt59] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damage} (same value: 2d6+15) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damageType} (same value: bludgeoning) + [va1k9lwirmn49so8ey7l] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damage} (same value: 2d12+15) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damageType} (same value: piercing) + [rtxx7d5a1dixcbaxqi2z] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damage} (2 different values) + 2d8+12 (x1) + 3d8+13 (x1) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damageType} (same value: void) + [j2dd7nrb3obyklo7v9ma] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damage} (same value: 2d8+11) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damageType} (same value: bludgeoning) + [adivb8mn1i8r96b6n33i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damage} (same value: 2d6+11) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damageType} (same value: bludgeoning) + [his3f5atmjcoaxkmg242] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damage} (same value: 2d6+9) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damageType} (same value: bludgeoning) + [vrnqproy2ikc4he37mws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damage} (same value: 2d6+10) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damageType} (same value: bludgeoning) + [2codmgjcumql58xr5pfh] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: 3d8+15) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: slashing) + [o7fwklamqgiw5dq6n0dp] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damage} (same value: 2d6+13) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damageType} (same value: slashing) + [vqcq54wda6td050pk3el] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damage} (same value: 2d8+13) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damageType} (same value: piercing) + [lxnlum6kis9vznew4x8s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damage} (same value: 2d6+8) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damageType} (same value: slashing) + [g6xavxttzhgm7hs1xgoy] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damage} (same value: 2d8+8) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damageType} (same value: piercing) + [qu7vdc6gh5svzenreul4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damage} (same value: 3d12+14) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damageType} (same value: piercing) + [m7f8hmt13wb872gd2ucr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damage} (same value: 3d6+14) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damageType} (same value: bludgeoning) + [35exx5hq82d71iu7eriv] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damage} (same value: 3d8+14) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damageType} (same value: bludgeoning) + [34u6ygq98jo4tm26r5rc] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (same value: 2d4+8) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: slashing) + [3f0z2eibqmi2m53fvo21] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (same value: 2d4+4) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: piercing) + [dhg7v2wop8v4xo9libz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (same value: 2d4) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: electricity) + [stvddbkigrd3l8i1uev7] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damage} (same value: 3d10+20) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damageType} (same value: bludgeoning) + [k3dt26wbnxfngr2mxegs] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damage} (same value: 3d8+16) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damageType} (same value: bludgeoning) + [1i5alegbwcy4rynycvqw] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damage} (same value: 2d6+5) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damageType} (same value: bludgeoning) + [uj5k39zdm9a5j7sef2qm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damage} (same value: 2d8+5) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damageType} (same value: slashing) + [cx04wnpol657f3gkp1ul] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: 3d12+14) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: piercing) + [p8110cp4d3rys07z3ugi] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damage} (same value: 2d8+9) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damageType} (same value: slashing) + [snbyocjk4g90skf4qtz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damage} (same value: 2d10+9) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damageType} (same value: piercing) + [r02r9dbr58m298ytos5w] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damage} (same value: 2d10+10) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damageType} (same value: bludgeoning) + [1rp0vl056f7znln1vgk2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damage} (same value: 2d6+10) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damageType} (same value: bludgeoning) + [w12r1w4a5x86pxq3l35s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damage} (same value: 4d4+13) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damageType} (same value: slashing) + [0h8kyn9teiptvll7ccot] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damage} (same value: 3d10+14) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damageType} (same value: bludgeoning) + [g0f6vwvse60glz6zpy3q] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damage} (same value: 3d8+14) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damageType} (same value: bludgeoning) + [peoaveslwcb7lqt0c2zt] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (same value: 3d4+14) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: bludgeoning) + [e5ar8i9bz663tyk48gw4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (same value: 3d10+10) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: bludgeoning) + [xn7x2ryhb17m62u4onan] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (same value: 3d6+11) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: bludgeoning) + [fd9fjke1pzsbc3snxewf] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (same value: 2d4+11) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: piercing) + [qbxvih9k0o3xn7xdpwws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damage} (same value: 2d4+5) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damageType} (same value: slashing) + [v06rnsvcv8jpqm6tv54x] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damage} (same value: 2d6+5) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damageType} (same value: piercing) + [rvdjye7sxr22032k4r0e] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damage} (same value: 2d4+5) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damageType} (same value: bludgeoning) + [n1654nomkoo3x05tmidd] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (same value: 3d6+6) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: bludgeoning) + [7do0dp0ii8yw8246ph5b] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (same value: 3d6+10) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: piercing) + [b6z5glr1naysj2syhgpr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (same value: 2d6+10) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: slashing) + [g91xqy9v35t4tnacru8o] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (same value: 1d6+10) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: piercing) + [hpnszm1stdeyt8x8z9my] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (same value: 2d8+9) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: bludgeoning) + [94zc7atvygg76wj7obew] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: 3d12+12) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: piercing) + [1au5rcuboo9fzdcp0ydm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: 3d10+12) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: bludgeoning) + [afw854mi4ui6f02xhxld] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: 3d12+10) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: untyped) + [veakw7gttu38vhe62le3] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damage} (same value: 3d8+14) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damageType} (same value: void) + [r3ml8hrmi9ha46joinfj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damage} (2 different values) + 2d6+10 (x1) + 3d6+11 (x1) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damageType} (same value: slashing) + [v702ekc8nphrstvsfvnz] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damage} (same value: 2d6+11) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damageType} (same value: bludgeoning) + [x17ktwcqq0maaw5apfxe] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe} + damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (same value: 2d8+5) + damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: bludgeoning) + [weaponType] : object {Book 1 - Despair on Danger Island.items.[].system.weaponType} + value : string {Book 1 - Despair on Danger Island.items.[].system.weaponType.value} (2 different values) + melee (x87) + ranged (x29) + [actionType] : object {Book 1 - Despair on Danger Island.items.[].system.actionType} + value : string {Book 1 - Despair on Danger Island.items.[].system.actionType.value} (4 different values) + reaction (x30) + passive (x110) + action (x124) + free (x6) + [actions] : object {Book 1 - Despair on Danger Island.items.[].system.actions} + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.actions.value} (3 different values) + 2 (x46) + 1 (x70) + 3 (x8) + [mod] : object {Book 1 - Despair on Danger Island.items.[].system.mod} + value : integer {Book 1 - Despair on Danger Island.items.[].system.mod.value} (11 different values) + 22 (x2) + 13 (x1) + 20 (x2) + 24 (x3) + 23 (x3) + 17 (x2) + 26 (x1) + 38 (x2) + 36 (x1) + 19 (x1) + 15 (x1) + [proficient] : object {Book 1 - Despair on Danger Island.items.[].system.proficient} + value : integer {Book 1 - Despair on Danger Island.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel} + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel.value} (same value: 8) + [prepared] : object {Book 1 - Despair on Danger Island.items.[].system.prepared} + value : string {Book 1 - Despair on Danger Island.items.[].system.prepared.value} (4 different values) + innate (x9) + focus (x16) + spontaneous (x2) + prepared (x2) + [flexible] : boolean {Book 1 - Despair on Danger Island.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 1 - Despair on Danger Island.items.[].system.proficiency} + value : integer {Book 1 - Despair on Danger Island.items.[].system.proficiency.value} (2 different values) + 0 (x28) + 1 (x1) + [slots] : object {Book 1 - Despair on Danger Island.items.[].system.slots} + [slot7] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7} + max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.max} (2 different values) + 3 (x13) + 2 (x2) + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.value} (2 different values) + 3 (x11) + 2 (x1) + [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared} + Length: min=2 max=3 + Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[]} + id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[].id} (5 different values) + hvduq5bkKcMQcWS6 (x1) + oDPqFivg2PHXAGex (x1) + mdU52BYxsjW4gZq1 (x1) + ijQMA757wFx7eIsF (x1) + b7OQ6S5FRbKiJtKb (x1) + [slot1] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1} + max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.max} (2 different values) + 1 (x1) + 3 (x5) + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.value} (2 different values) + 1 (x1) + 3 (x3) + [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[].id} (6 different values) + MQHiz8SkkuICv0rY (x1) + PSTQTKfWf5t4VR1M (x1) + NsOQqoFmC7MexXRT (x1) + RTPBvh8aA42TP2b7 (x1) + Xg0DEuFr7itANsGx (x1) + v6fGnByDnshoQLov (x1) + [slot2] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2} + max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.max} (same value: 3) + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.value} (same value: 3) + [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[].id} (6 different values) + wzTLXWHMCcGgtHYe (x1) + bWM60F1TE90aIMe4 (x1) + v8dPDWGbDfSEVpbS (x1) + pZQnKs94dflE6IUR (x1) + 3JssnTsAkAhmNCGb (x1) + bmpT0xrskhEFEiu3 (x1) + [slot3] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3} + max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.max} (2 different values) + 3 (x4) + 1 (x1) + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.value} (2 different values) + 3 (x2) + 1 (x1) + [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[].id} (6 different values) + 7mwrE4fBg62pMaOi (x1) + nWGf4DGjBuJ9GwIA (x1) + pQMUj3eQ1z7xptxd (x1) + jRB4xWy77CtkcAKG (x1) + xdxC9hZTLzOiouYo (x1) + dY8a7u77Goyp3ErB (x1) + [slot4] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4} + max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.max} (2 different values) + 3 (x4) + 1 (x1) + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.value} (2 different values) + 3 (x2) + 1 (x1) + [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[]} + id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[].id} (6 different values) + BGpuEUYIknFguziS (x1) + xFy9mYG2r93is3rE (x1) + ZrV2IO2q3Ow8oBWw (x1) + pKeX01BoIS9xsauy (x1) + qJlUgNZdjztGxyNC (x1) + sWAIrVFXPu70JYHt (x1) + [slot5] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5} + max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.max} (2 different values) + 3 (x3) + 2 (x1) + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.value} (2 different values) + 3 (x1) + 2 (x1) + [prepared] : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[]} + id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[].id} (6 different values) + hvduq5bkKcMQcWS6 (x1) + 3sTFIPu6GvlYHJln (x1) + 5uP14KkPTqYVzBXC (x1) + QoUQvokeEAq9CvCS (x1) + Qy6KdgprqyGWRJ9n (x1) + ihTOT7UDqDxu2sdh (x1) + [slot6] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6} + max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.max} (same value: 3) + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.value} (same value: 3) + prepared : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[]} + id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[].id} (6 different values) + W9OW7dW5l2fuJCeI (x1) + RurOG47jSyeBDYXT (x1) + iZNrUOF20DKBi9hz (x1) + wgmjtIgcDKh05bwN (x1) + gNmHwGoNiPzB2qrV (x1) + BcRv7sBtbL1sJRf8 (x1) + [slot8] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot8} + max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.max} (same value: 3) + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.value} (same value: 3) + [slot0] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0} + max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[].id} (10 different values) + ut9LsV8q2Wj8otCc (x1) + Va2mlnR6NwZWTI5Z (x1) + XF12QDg65SkZINNw (x1) + bRUd8Lb6Y9GKNKUb (x1) + emb4tgrFeLCUxGZs (x1) + Qmpx4GUyl0ozxmFz (x1) + IixTOAgfYjCg3MjI (x1) + 5r4obBBXdIfrLGqX (x1) + 3UVweyjAQhg2VQvJ (x1) + TSNi1zMd5jBdAQBA (x1) + [spelldc] : object {Book 1 - Despair on Danger Island.items.[].system.spelldc} + dc : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.dc} (9 different values) + 20 (x1) + 25 (x1) + 32 (x14) + 30 (x1) + 27 (x3) + 36 (x4) + 26 (x1) + 35 (x3) + 24 (x1) + mod : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.value} (12 different values) + 12 (x1) + 17 (x1) + 24 (x11) + 22 (x1) + 19 (x1) + 25 (x2) + 28 (x4) + 26 (x2) + 18 (x1) + 27 (x2) + 16 (x1) + 20 (x2) + [tradition] : object {Book 1 - Despair on Danger Island.items.[].system.tradition} + value : string {Book 1 - Despair on Danger Island.items.[].system.tradition.value} (4 different values) + occult (x6) + arcane (x19) + divine (x3) + primal (x1) + [area] : object {Book 1 - Despair on Danger Island.items.[].system.area} + type : string {Book 1 - Despair on Danger Island.items.[].system.area.type} (4 different values) + burst (x11) + cone (x5) + line (x4) + emanation (x2) + value : integer {Book 1 - Despair on Danger Island.items.[].system.area.value} (5 different values) + 20 (x9) + 30 (x5) + 120 (x3) + 60 (x3) + 5 (x2) + [details] : string {Book 1 - Despair on Danger Island.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) + [cost] : object {Book 1 - Despair on Danger Island.items.[].system.cost} + value : string {Book 1 - Despair on Danger Island.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 1 - Despair on Danger Island.items.[].system.counteraction} (2 different values) + True (x20) + False (x213) + [defense] : object {Book 1 - Despair on Danger Island.items.[].system.defense} + [save] : object {Book 1 - Despair on Danger Island.items.[].system.defense.save} + basic : boolean {Book 1 - Despair on Danger Island.items.[].system.defense.save.basic} (2 different values) + False (x47) + True (x24) + statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.save.statistic} (3 different values) + fortitude (x26) + will (x31) + reflex (x14) + [passive] : object {Book 1 - Despair on Danger Island.items.[].system.defense.passive} + statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 1 - Despair on Danger Island.items.[].system.duration} + sustained : boolean {Book 1 - Despair on Danger Island.items.[].system.duration.sustained} (2 different values) + False (x216) + True (x17) + value : string {Book 1 - Despair on Danger Island.items.[].system.duration.value} (13 different values) + (x126) + 8 hours (x2) + 1 minute (x61) + 1 hour (x3) + varies (x8) + 1 round (x6) + until the next time you make your daily preparations (x2) + 10 minutes (x9) + 5 minutes (x2) + until the start of your next turn (x6) + until the end of your turn (x6) + until the end of the target's next turn (x1) + 24 hours (x1) + [location] : object {Book 1 - Despair on Danger Island.items.[].system.location} + value : string {Book 1 - Despair on Danger Island.items.[].system.location.value} (19 different values) + p2Zc3ftvbeeGJ4aA (x16) + DKsQM7WbtcPBTDCg (x60) + lZUnB7d6Laq58nWv (x9) + kdSdQw1km4sjuCZV (x2) + lakHxBya0Tud6OmM (x3) + 2YsgkSpxPr5k633t (x37) + olvF5RYCoINLngzv (x7) + CMSkH2mq7FD8PZSt (x2) + tTY6LIUTTZcgdkBY (x24) + u9d5A3LPbDRNXGe9 (x5) + kd8IgremeG6SC2cp (x4) + Z03OlENnm1U5yj4L (x1) + hwx4Q8YmVaOhfkhN (x5) + 67zu7lZWfNjOFGws (x26) + JwTHNda4LwzqStWL (x3) + TuusItULJtoU0KFG (x2) + NXJnSIBfwowYjZA4 (x1) + Xaj9dUbvzoGBzRij (x24) + ZnwQXnAfjZCA7iwf (x2) + [heightenedLevel] : integer {Book 1 - Despair on Danger Island.items.[].system.location.heightenedLevel} (2 different values) + 6 (x1) + 7 (x1) + [uses] : object {Book 1 - Despair on Danger Island.items.[].system.location.uses} + max : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.max} (2 different values) + 1 (x2) + 3 (x2) + value : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.value} (2 different values) + 1 (x2) + 3 (x2) + [requirements] : string {Book 1 - Despair on Danger Island.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - Despair on Danger Island.items.[].system.target} + value : string {Book 1 - Despair on Danger Island.items.[].system.target.value} (22 different values) + [time] : object {Book 1 - Despair on Danger Island.items.[].system.time} + value : string {Book 1 - Despair on Danger Island.items.[].system.time.value} (8 different values) + 2 (x122) + 10 minutes (x4) + 3 (x13) + 1 minute (x2) + 1 (x73) + 1 to 3 (x14) + reaction (x4) + free (x1) + [heightening] : object {Book 1 - Despair on Danger Island.items.[].system.heightening} + [damage] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.damage} + 0 : string {Book 1 - Despair on Danger Island.items.[].system.heightening.damage.0} (11 different values) + 1d6 (x34) + 8 (x10) + 1d8 (x1) + 2d8 (x3) + 1d10 (x2) + 1d12 (x6) + 2d10 (x2) + 2d6 (x10) + 1d4 (x3) + 2 (x1) + 2d4 (x1) + [interval] : integer {Book 1 - Despair on Danger Island.items.[].system.heightening.interval} (3 different values) + 1 (x54) + 4 (x11) + 2 (x8) + type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.type} (2 different values) + interval (x73) + fixed (x3) + [levels] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels} + 3 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3} + damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage} + 0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5} + damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage} + 0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7} + damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage} + 0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9} + damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage} + 0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [overlays] : object {Book 1 - Despair on Danger Island.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [37gy7l19tik74o4s] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [a33QUFoKgoOprovO] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [uses] : object {Book 1 - Despair on Danger Island.items.[].system.uses} + autoDestroy : boolean {Book 1 - Despair on Danger Island.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - Despair on Danger Island.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Despair on Danger Island.items.[].system.uses.value} (same value: 1) + [deathNote] : boolean {Book 1 - Despair on Danger Island.items.[].system.deathNote} (same value: True) + [frequency] : object {Book 1 - Despair on Danger Island.items.[].system.frequency} + max : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - Despair on Danger Island.items.[].system.frequency.per} (3 different values) + round (x3) + PT1M (x1) + day (x1) + [value] : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.value} (same value: 1) + [showSlotlessLevels] : object {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels.value} (same value: False) + [stackGroup] : string {Book 1 - Despair on Danger Island.items.[].system.stackGroup} (2 different values) + arrows (x1) + slingBullets (x1) + type : string {Book 1 - Despair on Danger Island.items.[].type} (10 different values) + weapon (x64) + armor (x14) + melee (x116) + action (x270) + lore (x19) + spellcastingEntry (x29) + spell (x233) + equipment (x15) + consumable (x11) + shield (x2) + [flags] : object {Book 1 - Despair on Danger Island.items.[].flags} + pf2e : object {Book 1 - Despair on Danger Island.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Despair on Danger Island.items.[].flags.pf2e.linkedWeapon} (26 different values) + name : string {Book 1 - Despair on Danger Island.name} (all different values) + system : object {Book 1 - Despair on Danger Island.system} + [abilities] : object {Book 1 - Despair on Danger Island.system.abilities} + cha : object {Book 1 - Despair on Danger Island.system.abilities.cha} + mod : integer {Book 1 - Despair on Danger Island.system.abilities.cha.mod} (11 different values) + 3 (x6) + 4 (x9) + 0 (x17) + 1 (x6) + -2 (x3) + 6 (x2) + 7 (x3) + 9 (x2) + 5 (x3) + -5 (x1) + 2 (x2) + con : object {Book 1 - Despair on Danger Island.system.abilities.con} + mod : integer {Book 1 - Despair on Danger Island.system.abilities.con.mod} (9 different values) + 3 (x16) + 1 (x2) + 2 (x6) + 4 (x9) + 6 (x5) + 5 (x4) + 7 (x4) + 0 (x5) + 8 (x3) + dex : object {Book 1 - Despair on Danger Island.system.abilities.dex} + mod : integer {Book 1 - Despair on Danger Island.system.abilities.dex.mod} (9 different values) + 5 (x13) + 3 (x5) + 4 (x23) + 6 (x5) + 0 (x1) + -1 (x1) + 2 (x4) + 8 (x1) + 7 (x1) + int : object {Book 1 - Despair on Danger Island.system.abilities.int} + mod : integer {Book 1 - Despair on Danger Island.system.abilities.int.mod} (12 different values) + 1 (x8) + 4 (x3) + 6 (x1) + 3 (x3) + -1 (x4) + 5 (x3) + -4 (x7) + -3 (x1) + 2 (x16) + 0 (x6) + 7 (x1) + -5 (x1) + str : object {Book 1 - Despair on Danger Island.system.abilities.str} + mod : integer {Book 1 - Despair on Danger Island.system.abilities.str.mod} (11 different values) + 3 (x6) + -1 (x2) + 8 (x5) + 0 (x3) + 7 (x2) + 9 (x6) + 6 (x4) + -5 (x7) + 5 (x15) + 1 (x3) + 4 (x1) + wis : object {Book 1 - Despair on Danger Island.system.abilities.wis} + mod : integer {Book 1 - Despair on Danger Island.system.abilities.wis.mod} (7 different values) + 2 (x8) + 0 (x5) + 1 (x6) + 3 (x25) + 4 (x4) + 6 (x3) + 5 (x3) + attributes : object {Book 1 - Despair on Danger Island.system.attributes} + ac : object {Book 1 - Despair on Danger Island.system.attributes.ac} + [details] : string {Book 1 - Despair on Danger Island.system.attributes.ac.details} (3 different values) + (x52) + 32 with shield raised (x1) + 39 with shields raised (x1) + value : integer {Book 1 - Despair on Danger Island.system.attributes.ac.value} (20 different values) + 35 (x6) + 17 (x1) + 23 (x1) + 36 (x8) + 34 (x3) + 10 (x3) + 33 (x15) + 28 (x2) + 25 (x1) + 30 (x2) + 37 (x2) + 27 (x3) + 22 (x1) + 29 (x1) + 39 (x2) + 32 (x1) + 26 (x2) + 44 (x1) + 21 (x1) + 38 (x1) + [allSaves] : object {Book 1 - Despair on Danger Island.system.attributes.allSaves} + value : string {Book 1 - Despair on Danger Island.system.attributes.allSaves.value} (5 different values) + (x49) + +1 Status to All Saves vs. Magic (x2) + +1 status to all saves vs. disease (x1) + +1 status to all saves vs. vitality (x1) + +1 status to all saves vs. poison (x1) + hp : object {Book 1 - Despair on Danger Island.system.attributes.hp} + details : string {Book 1 - Despair on Danger Island.system.attributes.hp.details} (6 different values) + (x50) + void healing, rejuvenation (x2) + troop defenses (180/90) (x1) + regeneration 15 (deactivated by acid or fire) (x1) + darkvision (x2) + troop defenses (200/100) (x1) + max : integer {Book 1 - Despair on Danger Island.system.attributes.hp.max} (29 different values) + temp : integer {Book 1 - Despair on Danger Island.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Despair on Danger Island.system.attributes.hp.value} (29 different values) + [speed] : object {Book 1 - Despair on Danger Island.system.attributes.speed} + otherSpeeds : array {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].type} (2 different values) + swim (x5) + fly (x11) + value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].value} (9 different values) + 30 (x6) + 60 (x1) + 40 (x3) + 35 (x1) + 25 (x1) + 50 (x1) + 80 (x1) + 130 (x1) + 20 (x1) + value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.value} (6 different values) + 35 (x3) + 20 (x5) + 25 (x16) + 30 (x18) + 40 (x5) + 0 (x7) + [details] : string {Book 1 - Despair on Danger Island.system.attributes.speed.details} (3 different values) + stone step (x2) + 15 while waterlogged (x1) + fly only when body is separated (x1) + [hardness] : integer {Book 1 - Despair on Danger Island.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {Book 1 - Despair on Danger Island.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 1 - Despair on Danger Island.system.attributes.stealth} + details : string {Book 1 - Despair on Danger Island.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {Book 1 - Despair on Danger Island.system.attributes.stealth.value} (3 different values) + 20 (x1) + 23 (x1) + 22 (x1) + [resistances] : array {Book 1 - Despair on Danger Island.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 1 - Despair on Danger Island.system.attributes.resistances.[]} + type : string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].type} (5 different values) + sonic (x1) + all-damage (x7) + bludgeoning (x1) + physical (x1) + poison (x1) + value : integer {Book 1 - Despair on Danger Island.system.attributes.resistances.[].value} (4 different values) + 15 (x4) + 10 (x4) + 8 (x2) + 5 (x1) + [doubleVs] : array {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x7) + ghost-touch (x7) + vitality (x5) + adamantine (x1) + [immunities] : array {Book 1 - Despair on Danger Island.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 1 - Despair on Danger Island.system.attributes.immunities.[]} + type : string {Book 1 - Despair on Danger Island.system.attributes.immunities.[].type} (7 different values) + death-effects (x7) + disease (x7) + paralyzed (x8) + poison (x7) + precision (x7) + unconscious (x7) + sleep (x1) + [adjustment] : string {Book 1 - Despair on Danger Island.system.attributes.adjustment} (same value: weak) + [weaknesses] : array {Book 1 - Despair on Danger Island.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[]} + type : string {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].type} (5 different values) + area-damage (x2) + splash-damage (x2) + slashing (x1) + fire (x1) + bludgeoning (x2) + value : integer {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].value} (5 different values) + 20 (x2) + 10 (x2) + 8 (x2) + 14 (x1) + 15 (x1) + details : object {Book 1 - Despair on Danger Island.system.details} + [blurb] : string {Book 1 - Despair on Danger Island.system.details.blurb} (28 different values) + [languages] : object {Book 1 - Despair on Danger Island.system.details.languages} + details : string {Book 1 - Despair on Danger Island.system.details.languages.details} (2 different values) + (x48) + (can't speak any language) (x6) + value : array {Book 1 - Despair on Danger Island.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Book 1 - Despair on Danger Island.system.details.languages.value.[]} (20 different values) + taldane (x29) + tien (x37) + anugobu (x2) + common (x8) + fey (x4) + petran (x2) + jotun (x2) + goblin (x7) + ysoki (x4) + elven (x2) + orcish (x2) + kitsune (x1) + nagaji (x4) + tengu (x5) + chthonian (x1) + diabolic (x1) + aklo (x1) + empyrean (x1) + draconic (x1) + necril (x2) + level : object {Book 1 - Despair on Danger Island.system.details.level} + value : integer {Book 1 - Despair on Danger Island.system.details.level.value} (14 different values) + 13 (x20) + 3 (x1) + 7 (x1) + 15 (x7) + 14 (x10) + 12 (x2) + 10 (x1) + 9 (x6) + 11 (x2) + 17 (x1) + 8 (x2) + 20 (x1) + 5 (x1) + 16 (x2) + [privateNotes] : string {Book 1 - Despair on Danger Island.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Despair on Danger Island.system.details.publicNotes} (22 different values) + publication : object {Book 1 - Despair on Danger Island.system.details.publication} + license : string {Book 1 - Despair on Danger Island.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Despair on Danger Island.system.details.publication.remaster} (same value: False) + title : string {Book 1 - Despair on Danger Island.system.details.publication.title} (same value: Pathfinder #166: Despair on Danger Island) + [description] : string {Book 1 - Despair on Danger Island.system.details.description} (3 different values) +

Ghostly attackers knock the tables about, send dishes flying, and pull fleeing creatures into the room.

(x1) +

Buffeting winds swirl sharp grains of sand about the room.

(x1) +

A monk's tormented spirit attacks intruders.

(x1) + [disable] : string {Book 1 - Despair on Danger Island.system.details.disable} (3 different values) +

@Check[religion|dc:34|name:Say an Iroran prayer|traits:haunt] (expert) to say an Iroran prayer and put the haunt temporarily to rest, @Check[occultism|dc:38|name:Ward Against Future Hauntings|traits:haunt] (master) to create a ward against future hauntings.

(x1) +

@Check[religon|dc:38|name:State an Iroran Koan|traits:haunt]{Religion} (expert) to state an Iroran koan about being complete only upon recognizing one's incompleteness, or @Check[occultism|dc:41|name:Ward Against Hauntings|traits:haunt] (master) to create a ward against future hauntings

(x1) +

@Check[irori-lore|dc:32|name:Restore the Prayer Items|traits:haunt]{Irori Lore} (trained) to clean the room and return the prayer items to their proper arrangement, @Check[religion|dc:37|name:Iroran Prayer of Peace] (expert) to state an Iroran prayer of peace and put the haunt to rest, or @Check[occultism|dc:40|name:Create a Ward Against Future Hauntings] (master) to create a ward against future hauntings

(x1) + [isComplex] : boolean {Book 1 - Despair on Danger Island.system.details.isComplex} (2 different values) + True (x2) + False (x1) + [reset] : string {Book 1 - Despair on Danger Island.system.details.reset} (3 different values) +

The haunt deactivates after 1 minute. It re-forms at the same times every day, 7 a.m. and 7 p.m., which is when the monks had their morning and evening meals. If at least two people cook a meal in the kitchen, share a meal in the refectory, and utter a prayer to Irori before the meal, the haunt becomes permanently disabled and doesn't re-form.

(x1) +

The haunt deactivates after 1 minute and re-forms after 1 hour. The haunt is disabled and doesn't re-form if at least two creatures spend 1 minute to create an image with the sand. Creating the image requires a successful @Check[crafting|dc:30|name:Create Image in Sand] or @Check[thievery|dc:30|name:Create Image in Sand]check.

(x1) +

The haunt re-forms after 1 hour. The haunt becomes disabled and doesn't re-form if a creature lights all of the candles in the room and offers a prayer to Irori.

(x1) + [routine] : string {Book 1 - Despair on Danger Island.system.details.routine} (3 different values) +

(1 action) The haunt sends a flurry of objects hurtling across the room. All creatures in the room are battered by the ghostly objects, taking @Damage[(3d10+14)[force]] damage (@Check[reflex|dc:36|basic] save).

(x1) +

(1 action) The haunt's violent winds savagely buffet everyone in the room, dealing@Damage[(6d10+30)[bludgeoning]] damage to living creatures (@Check[reflex|dc:34|basic|traits:haunt]). On a critically failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 minute.

(x1) + (x1) + [initiative] : object {Book 1 - Despair on Danger Island.system.initiative} + statistic : string {Book 1 - Despair on Danger Island.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Despair on Danger Island.system.perception} + details : string {Book 1 - Despair on Danger Island.system.perception.details} (same value: ) + mod : integer {Book 1 - Despair on Danger Island.system.perception.mod} (14 different values) + 25 (x5) + 12 (x2) + 18 (x6) + 26 (x6) + 28 (x2) + 23 (x16) + 22 (x3) + 19 (x2) + 21 (x2) + 24 (x5) + 30 (x1) + 16 (x1) + 36 (x1) + 20 (x2) + senses : array {Book 1 - Despair on Danger Island.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - Despair on Danger Island.system.perception.senses.[]} + type : string {Book 1 - Despair on Danger Island.system.perception.senses.[].type} (5 different values) + low-light-vision (x12) + darkvision (x17) + scent (x9) + thoughtsense (x1) + lifesense (x1) + [acuity] : string {Book 1 - Despair on Danger Island.system.perception.senses.[].acuity} (2 different values) + imprecise (x10) + precise (x1) + [range] : integer {Book 1 - Despair on Danger Island.system.perception.senses.[].range} (2 different values) + 60 (x5) + 30 (x6) + [resources] : object {Book 1 - Despair on Danger Island.system.resources} + [focus] : object {Book 1 - Despair on Danger Island.system.resources.focus} + max : integer {Book 1 - Despair on Danger Island.system.resources.focus.max} (3 different values) + 1 (x7) + 3 (x13) + 2 (x3) + value : integer {Book 1 - Despair on Danger Island.system.resources.focus.value} (3 different values) + 1 (x7) + 3 (x13) + 2 (x3) + saves : object {Book 1 - Despair on Danger Island.system.saves} + fortitude : object {Book 1 - Despair on Danger Island.system.saves.fortitude} + saveDetail : string {Book 1 - Despair on Danger Island.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Despair on Danger Island.system.saves.fortitude.value} (19 different values) + 22 (x6) + 8 (x1) + 13 (x2) + 29 (x4) + 27 (x2) + 0 (x3) + 26 (x6) + 24 (x3) + 28 (x4) + 20 (x2) + 15 (x2) + 23 (x11) + 19 (x3) + 17 (x1) + 31 (x1) + 14 (x1) + 32 (x1) + 21 (x3) + 18 (x1) + reflex : object {Book 1 - Despair on Danger Island.system.saves.reflex} + saveDetail : string {Book 1 - Despair on Danger Island.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Despair on Danger Island.system.saves.reflex.value} (18 different values) + 26 (x4) + 12 (x1) + 19 (x5) + 23 (x19) + 28 (x3) + 0 (x3) + 25 (x1) + 21 (x4) + 18 (x1) + 24 (x2) + 22 (x3) + 17 (x2) + 15 (x1) + 34 (x1) + 16 (x2) + 27 (x3) + 20 (x1) + 29 (x1) + will : object {Book 1 - Despair on Danger Island.system.saves.will} + saveDetail : string {Book 1 - Despair on Danger Island.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Despair on Danger Island.system.saves.will.value} (18 different values) + 21 (x6) + 7 (x1) + 14 (x1) + 19 (x3) + 24 (x6) + 22 (x3) + 0 (x3) + 20 (x4) + 17 (x2) + 23 (x12) + 25 (x4) + 16 (x2) + 26 (x5) + 12 (x1) + 33 (x1) + 8 (x1) + 28 (x1) + 15 (x1) + [skills] : object {Book 1 - Despair on Danger Island.system.skills} + [acrobatics] : object {Book 1 - Despair on Danger Island.system.skills.acrobatics} + base : integer {Book 1 - Despair on Danger Island.system.skills.acrobatics.base} (15 different values) + 28 (x4) + 10 (x1) + 17 (x2) + 26 (x14) + 27 (x3) + 24 (x2) + 23 (x5) + 18 (x4) + 22 (x1) + 21 (x2) + 15 (x1) + 37 (x1) + 12 (x1) + 29 (x3) + 20 (x1) + [athletics] : object {Book 1 - Despair on Danger Island.system.skills.athletics} + base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.base} (15 different values) + 22 (x5) + 6 (x1) + 12 (x1) + 31 (x2) + 16 (x1) + 28 (x3) + 27 (x3) + 26 (x10) + 30 (x5) + 20 (x2) + 33 (x2) + 18 (x2) + 23 (x3) + 10 (x1) + 21 (x1) + [special] : array {Book 1 - Despair on Danger Island.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 1 - Despair on Danger Island.system.skills.athletics.special.[]} + base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].base} (same value: 32) + label : string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].label} (same value: to Swim) + predicate : array {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) + [deception] : object {Book 1 - Despair on Danger Island.system.skills.deception} + base : integer {Book 1 - Despair on Danger Island.system.skills.deception.base} (9 different values) + 24 (x4) + 27 (x2) + 23 (x1) + 14 (x1) + 19 (x1) + 21 (x1) + 34 (x1) + 16 (x1) + 36 (x1) + [special] : array {Book 1 - Despair on Danger Island.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Book 1 - Despair on Danger Island.system.skills.deception.special.[]} + base : integer {Book 1 - Despair on Danger Island.system.skills.deception.special.[].base} (same value: 31) + label : string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].label} (same value: to Impersonate a small mound or island in its native environment) + predicate : array {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:mound) + [stealth] : object {Book 1 - Despair on Danger Island.system.skills.stealth} + base : integer {Book 1 - Despair on Danger Island.system.skills.stealth.base} (14 different values) + 26 (x3) + 10 (x1) + 17 (x2) + 24 (x2) + 25 (x1) + 27 (x2) + 20 (x3) + 28 (x2) + 22 (x1) + 19 (x2) + 35 (x1) + 14 (x1) + 29 (x2) + 33 (x1) + [crafting] : object {Book 1 - Despair on Danger Island.system.skills.crafting} + base : integer {Book 1 - Despair on Danger Island.system.skills.crafting.base} (2 different values) + 13 (x1) + 20 (x1) + [diplomacy] : object {Book 1 - Despair on Danger Island.system.skills.diplomacy} + base : integer {Book 1 - Despair on Danger Island.system.skills.diplomacy.base} (6 different values) + 8 (x1) + 15 (x1) + 21 (x1) + 38 (x1) + 18 (x1) + 19 (x1) + [survival] : object {Book 1 - Despair on Danger Island.system.skills.survival} + base : integer {Book 1 - Despair on Danger Island.system.skills.survival.base} (6 different values) + 7 (x1) + 14 (x1) + 21 (x2) + 26 (x3) + 23 (x1) + 24 (x2) + [intimidation] : object {Book 1 - Despair on Danger Island.system.skills.intimidation} + base : integer {Book 1 - Despair on Danger Island.system.skills.intimidation.base} (13 different values) + 25 (x1) + 24 (x2) + 27 (x2) + 26 (x1) + 34 (x1) + 36 (x1) + 23 (x1) + 20 (x1) + 15 (x1) + 30 (x1) + 32 (x1) + 22 (x2) + 19 (x1) + [nature] : object {Book 1 - Despair on Danger Island.system.skills.nature} + base : integer {Book 1 - Despair on Danger Island.system.skills.nature.base} (3 different values) + 26 (x2) + 21 (x1) + 23 (x1) + [thievery] : object {Book 1 - Despair on Danger Island.system.skills.thievery} + base : integer {Book 1 - Despair on Danger Island.system.skills.thievery.base} (5 different values) + 25 (x1) + 19 (x1) + 35 (x1) + 26 (x1) + 24 (x1) + [society] : object {Book 1 - Despair on Danger Island.system.skills.society} + base : integer {Book 1 - Despair on Danger Island.system.skills.society.base} (3 different values) + 23 (x1) + 27 (x2) + 38 (x1) + [occultism] : object {Book 1 - Despair on Danger Island.system.skills.occultism} + base : integer {Book 1 - Despair on Danger Island.system.skills.occultism.base} (8 different values) + 17 (x2) + 23 (x10) + 24 (x1) + 30 (x1) + 26 (x1) + 38 (x1) + 21 (x1) + 29 (x1) + [medicine] : object {Book 1 - Despair on Danger Island.system.skills.medicine} + base : integer {Book 1 - Despair on Danger Island.system.skills.medicine.base} (4 different values) + 22 (x1) + 26 (x1) + 23 (x1) + 16 (x1) + [arcana] : object {Book 1 - Despair on Danger Island.system.skills.arcana} + base : integer {Book 1 - Despair on Danger Island.system.skills.arcana.base} (5 different values) + 27 (x1) + 28 (x1) + 36 (x1) + 25 (x1) + 19 (x1) + [religion] : object {Book 1 - Despair on Danger Island.system.skills.religion} + base : integer {Book 1 - Despair on Danger Island.system.skills.religion.base} (2 different values) + 13 (x1) + 32 (x1) + [performance] : object {Book 1 - Despair on Danger Island.system.skills.performance} + base : integer {Book 1 - Despair on Danger Island.system.skills.performance.base} (2 different values) + 36 (x1) + 15 (x1) + traits : object {Book 1 - Despair on Danger Island.system.traits} + rarity : string {Book 1 - Despair on Danger Island.system.traits.rarity} (4 different values) + uncommon (x23) + unique (x20) + common (x7) + rare (x7) + size : object {Book 1 - Despair on Danger Island.system.traits.size} + value : string {Book 1 - Despair on Danger Island.system.traits.size.value} (6 different values) + med (x39) + tiny (x2) + huge (x3) + sm (x4) + grg (x5) + lg (x4) + value : array {Book 1 - Despair on Danger Island.system.traits.value} + Length: min=0 max=7 + Value type: string {Book 1 - Despair on Danger Island.system.traits.value.[]} (34 different values) + [creatureType] : string {Book 1 - Despair on Danger Island.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - Despair on Danger Island.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Despair on Danger Island.type} (2 different values) + npc (x54) + hazard (x3) + [prototypeToken] : object {Book 1 - Despair on Danger Island.prototypeToken} + name : string {Book 1 - Despair on Danger Island.prototypeToken.name} (16 different values) + Blue Viper (x1) + Brartork (x1) + Han (x1) + Jun (x1) + Krankkiss (x1) + Mingyu (x1) + Numoriz (x1) + Paunnima (x1) + Rajna (x1) + Ji-yook (x1) + Ran-to (x1) + Shino Hakusa (x1) + Syu Tak-nwa (x1) + Takatorra (x1) + Tino (x1) + Yabin the Just (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Devil at the Dreaming Palace.txt b/output/pf2e/packs/Book 1 - Devil at the Dreaming Palace.txt new file mode 100644 index 0000000..169ee88 --- /dev/null +++ b/output/pf2e/packs/Book 1 - Devil at the Dreaming Palace.txt @@ -0,0 +1,1364 @@ +Book 1 - Devil at the Dreaming Palace +Different values: 35 +===================================== +object {Book 1 - Devil at the Dreaming Palace} + _id : string {Book 1 - Devil at the Dreaming Palace._id} (all different values) + folder : string {Book 1 - Devil at the Dreaming Palace.folder} (same value: tE4ngXqx1cOkNzvG) + img : string {Book 1 - Devil at the Dreaming Palace.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x24) + systems/pf2e/icons/default-icons/hazard.svg (x11) + items : array {Book 1 - Devil at the Dreaming Palace.items} + Length: min=1 max=19 + Value type: object {Book 1 - Devil at the Dreaming Palace.items.[]} + _id : string {Book 1 - Devil at the Dreaming Palace.items.[]._id} (190 different values) + img : string {Book 1 - Devil at the Dreaming Palace.items.[].img} (64 different values) + name : string {Book 1 - Devil at the Dreaming Palace.items.[].name} (141 different values) + sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].sort} (20 different values) + 100000 (x35) + 200000 (x26) + 300000 (x24) + 400000 (x22) + 500000 (x19) + 600000 (x15) + 700000 (x12) + 800000 (x11) + 900000 (x10) + 1000000 (x10) + 0 (x1) + 1100000 (x6) + 1200000 (x5) + 1300000 (x4) + 1400000 (x2) + 1500000 (x2) + 1600000 (x1) + 1700000 (x1) + 1800000 (x1) + 1900000 (x1) + system : object {Book 1 - Devil at the Dreaming Palace.items.[].system} + [attack] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.attack} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects} + value : array {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects.value.[]} (5 different values) + no-map (x1) + hunting-spider-venom (x1) + attach (x2) + grab (x1) + vargouille-venom (x1) + [custom] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.bonus} + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.bonus.value} (15 different values) + 9 (x3) + 0 (x23) + 5 (x2) + 12 (x4) + 10 (x7) + 6 (x2) + 8 (x9) + 15 (x1) + 11 (x6) + 19 (x1) + 16 (x1) + 17 (x2) + 2 (x1) + 7 (x1) + 14 (x2) + [damageRolls] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls} + [tguncxjq48swyf6i7stmdj] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj.damage} (same value: 1d6+2) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj.damageType} (same value: piercing) + [0] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.0} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.0.damage} (19 different values) + 1d6+2 (x1) + 1d10+3 (x1) + 1d8+3 (x2) + 1d8+4 (x1) + 3d6 (x1) + 1d4 (x5) + 1d4+2 (x2) + 1d8 (x5) + 1d8+6 (x1) + 1d6+6 (x1) + 1d6+13 (x1) + 1d6 (x1) + 2d6+7 (x1) + 2d4+7 (x1) + 1d4+1 (x1) + 1d6+7 (x1) + 1d4+7 (x1) + 1d6+4 (x1) + 1d6+3 (x1) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.0.damageType} (4 different values) + piercing (x20) + slashing (x3) + bludgeoning (x4) + fire (x2) + [j7gw3jmdtjhlppjpi3077] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077.damage} (same value: 1d6+1) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077.damageType} (same value: bludgeoning) + [jslyom899dft3dgv20xlj] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.jslyom899dft3dgv20xlj} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.jslyom899dft3dgv20xlj.damage} (same value: 1d8+4) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.jslyom899dft3dgv20xlj.damageType} (same value: void) + [1eff89shq9ki0ol8wqn3] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3.damage} (same value: 2d8+7) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3.damageType} (same value: slashing) + [c95opxj447uczlekaeqpb] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.c95opxj447uczlekaeqpb} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.c95opxj447uczlekaeqpb.damage} (same value: 1d4+2) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.c95opxj447uczlekaeqpb.damageType} (same value: piercing) + [lu59ccvamrxb2xhbpucg] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg.damage} (same value: 1d6) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg.damageType} (same value: bludgeoning) + [1] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1} + category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1.damage} (same value: 1) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1.damageType} (same value: fire) + [2] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2} + category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2.damage} (same value: 1) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2.damageType} (same value: fire) + [wmrszcwl5hhgh3iwymlb] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb.damage} (same value: 1d8+6) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb.damageType} (same value: piercing) + [mtv1gt3vvsl9fmq15c4ob] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob.damage} (same value: 1d6+1) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob.damageType} (same value: piercing) + [v5ucbswa5lwwmwgvljyr] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr.damage} (same value: 2) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr.damageType} (same value: poison) + [40llsy5qh0ojf7jxj6tll] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll.damage} (same value: 1d8+4) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll.damageType} (same value: piercing) + [ev7faqexjjeuqofddhg51] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.ev7faqexjjeuqofddhg51} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.ev7faqexjjeuqofddhg51.damage} (same value: 1d8+4) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.ev7faqexjjeuqofddhg51.damageType} (same value: bludgeoning) + [vcmf69l6gk885bonz5j41g] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g} + damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g.damage} (same value: 1d8+3) + damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g.damageType} (same value: slashing) + description : object {Book 1 - Devil at the Dreaming Palace.items.[].system.description} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.description.value} (119 different values) + publication : object {Book 1 - Devil at the Dreaming Palace.items.[].system.publication} + license : string {Book 1 - Devil at the Dreaming Palace.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.publication.remaster} (same value: False) + title : string {Book 1 - Devil at the Dreaming Palace.items.[].system.publication.title} (4 different values) + (x195) + Pathfinder Core Rulebook (x7) + Pathfinder Bestiary 2 (x1) + Pathfinder Bestiary (x5) + rules : ###FoundryRulesObject### + [slug] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.slug} (64 different values) + [traits] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.traits} + [rarity] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.rarity} (3 different values) + common (x188) + uncommon (x6) + unique (x1) + value : array {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.value.[]} (66 different values) + [selected] : mixed + object {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.selected} + array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [traditions] : array {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.traditions.[]} (4 different values) + divine (x13) + primal (x16) + arcane (x30) + occult (x24) + [integrated] : mixed + [weaponType] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.weaponType} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.weaponType.value} (2 different values) + melee (x32) + ranged (x10) + [actionType] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.actionType} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.actionType.value} (4 different values) + passive (x33) + action (x16) + reaction (x14) + free (x2) + [actions] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.actions} + [value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.actions.value} (3 different values) + 2 (x6) + 3 (x1) + 1 (x9) + [category] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.category} (11 different values) + interaction (x4) + offensive (x38) + martial (x8) + heavy (x1) + simple (x15) + medium (x2) + potion (x5) + ammo (x5) + defensive (x10) + light (x8) + other (x4) + [autoHeightenLevel] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.prepared} + flexible : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.prepared.flexible} (same value: False) + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.prepared.value} (3 different values) + prepared (x5) + focus (x2) + innate (x1) + [proficiency] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.proficiency} + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots} + [slot0] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0} + max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.max} (4 different values) + 2 (x2) + 4 (x1) + 6 (x1) + 5 (x1) + prepared : array {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.prepared} + Length: min=2 max=6 + Value type: object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.prepared.[].id} (19 different values) + B0WZycEUth7TLPIs (x1) + LYU7SuoPuI90DNqT (x1) + DC6yNCt8611Dbotn (x1) + ACjG0xPDKifjvc6O (x1) + v9V5235VUfbXoIKG (x1) + mCwQO8xBKJBuURPe (x1) + kiOQxhmWBoGcAvmT (x1) + ByFrr7glnzHQCy7H (x1) + dtET033QJi8vyvCs (x1) + aNMg9nY4j0mxolb3 (x1) + 8MRN0HeEc1bawx4n (x1) + Zz7Z8dxlporaC6MC (x1) + Bfmk1sIeDozHP8sw (x1) + pWkkLRlBKwkZXwRV (x1) + k8LXiFujBidaVILZ (x1) + QIJI8QlhWROosKoM (x1) + nPh7Vp2lOuzlA117 (x1) + 6HgVkUKf4ZrpHDHX (x1) + utqybtUE4GVYLEAM (x1) + [slot1] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1} + max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.max} (3 different values) + 1 (x5) + 3 (x1) + 4 (x1) + [prepared] : array {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared} + Length: min=1 max=4 + Value type: object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared.[].id} (9 different values) + mO8fflCSyq1jfv2z (x1) + lS9G6DZjkwTGg2wZ (x1) + Oi6IDqDWjHNOsCLn (x1) + 9yBbkmDf4LYiE4CV (x2) + YzfpcFsAlaO7HoNe (x1) + xIln3iwIgdBldH3w (x1) + 5qjjpBTfrmtcZUBg (x1) + xl1IybOXvhixr2gM (x1) + 3xcmdYYqeCRLhyG9 (x1) + [expended] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared.[].expended} (same value: True) + [value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.value} (same value: 1) + slot2 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot2} + max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot2.max} (same value: 1) + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot2.value} (same value: 1) + slot3 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot3} + max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot3.max} (same value: 1) + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot3.value} (same value: 1) + [spelldc] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc} + dc : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.dc} (5 different values) + 16 (x2) + 22 (x2) + 18 (x2) + 15 (x1) + 20 (x1) + item : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.item} (same value: 0) + mod : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.value} (5 different values) + 8 (x1) + 9 (x1) + 14 (x2) + 12 (x3) + 7 (x1) + [tradition] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.tradition} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.tradition.value} (3 different values) + divine (x1) + arcane (x6) + occult (x1) + [area] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.area} + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.area.type} (2 different values) + cone (x1) + emanation (x1) + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.area.value} (2 different values) + 15 (x1) + 30 (x1) + [cost] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.cost} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.counteraction} (same value: False) + [damage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage} + [0] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.applyMod} (2 different values) + False (x4) + True (x4) + [category] : mixed + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.formula} (8 different values) + 1d8 (x1) + 1d4+1 (x3) + 1d6 (x3) + 1d4 (x1) + 0 (x1) + 2d6 (x1) + 2d4 (x1) + 2d12 (x1) + kinds : array {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x12) + healing (x1) + materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.type} (9 different values) + vitality (x1) + force (x3) + untyped (x2) + void (x1) + mental (x1) + acid (x1) + fire (x1) + cold (x1) + electricity (x1) + [damageType] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.damageType} (4 different values) + piercing (x16) + bludgeoning (x4) + slashing (x1) + fire (x2) + [dice] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.die} (4 different values) + d6 (x8) + d10 (x1) + d8 (x8) + d4 (x6) + [formula] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.formula} (same value: 2d8+5) + [kind] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.type} (same value: untyped) + [persistent] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.persistent.number} (same value: 1) + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.persistent.type} (same value: fire) + [gcovwqxwitqchoin] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.defense} + save : object {Book 1 - Devil at the Dreaming Palace.items.[].system.defense.save} + basic : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.defense.save.basic} (2 different values) + True (x4) + False (x2) + statistic : string {Book 1 - Devil at the Dreaming Palace.items.[].system.defense.save.statistic} (3 different values) + fortitude (x3) + will (x1) + reflex (x2) + [duration] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.duration} + sustained : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.sustained} (2 different values) + False (x27) + True (x8) + value : mixed + string {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.value} (7 different values) + (x24) + until the next time you make your daily preparations (x4) + 1 round (x1) + 1 minute (x2) + until the start of your next turn (x1) + until the end of your turn (x1) + 10 minutes (x1) + integer {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.value} (same value: 1) + [expiry] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.unit} (same value: days) + [heightening] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening} + [damage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.damage} + 0 : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.damage.0} (6 different values) + 1d8 (x1) + 1d6 (x3) + 1d4 (x2) + 2d6 (x1) + 1d4+1 (x1) + 1d12 (x1) + [interval] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.interval} (2 different values) + 1 (x7) + 2 (x2) + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.type} (2 different values) + interval (x9) + fixed (x1) + [levels] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels} + 3 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3} + damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage} + 0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5} + damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage} + 0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7} + damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage} + 0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9} + damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage} + 0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [level] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.level} + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.level.value} (6 different values) + 1 (x41) + 0 (x36) + 2 (x2) + 3 (x5) + 5 (x4) + 9 (x1) + [location] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.location} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.location.value} (8 different values) + G8ORuPOn8J7KCfJc (x3) + vu11UJ4Yclcvha1F (x5) + QprgJpKB6Wfofr3t (x1) + yqKz1nsBwvpywBaj (x8) + ZjdHv1h2KMIjC0bA (x9) + BW9xnDoY4BohVAGZ (x1) + Vyd3GhdzugQrKNRt (x3) + nRzUgQJS26xT7C1q (x4) + [overlays] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 2I469pfbYcmFvzOA : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [range] : mixed + object {Book 1 - Devil at the Dreaming Palace.items.[].system.range} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.range.value} (7 different values) + varies (x1) + touch (x5) + 30 feet (x14) + 120 feet (x3) + 10 feet (x3) + 60 feet (x2) + (x6) + integer {Book 1 - Devil at the Dreaming Palace.items.[].system.range} (4 different values) + 50 (x1) + 120 (x3) + 60 (x1) + 20 (x2) + [requirements] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.target} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.target.value} (10 different values) + 1 willing living creature or 1 undead (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x3) + 1 dying creature (x1) + 1 unattended object of light Bulk or less (x5) + 1 creature (x12) + 1 object (cook, lift, or tidy only) (x3) + 1 living creature (x1) + 1 living or undead creature (x1) + (x6) + 1 object of Bulk 1 or less (x1) + [time] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.time} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.time.value} (3 different values) + 1 to 3 (x3) + 2 (x28) + 1 (x3) + [baseItem] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.baseItem} (20 different values) + rapier (x1) + wooden-shield (x1) + splint-mail (x1) + greatpick (x1) + longspear (x1) + sling (x1) + scale-mail (x1) + battle-axe (x1) + studded-leather-armor (x3) + dagger (x4) + crossbow (x3) + katar (x2) + leather-armor (x5) + club (x3) + hand-crossbow (x1) + breastplate (x1) + alchemical-bomb (x2) + sword-cane (x1) + trident (x1) + shortsword (x1) + [bonusDamage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.bonusDamage} + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.bulk} + value : mixed + integer {Book 1 - Devil at the Dreaming Palace.items.[].system.bulk.value} (4 different values) + 1 (x19) + 3 (x1) + 2 (x4) + 0 (x4) + float {Book 1 - Devil at the Dreaming Palace.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped} + carryType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.carryType} (2 different values) + worn (x53) + held (x1) + [handsHeld] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.handsHeld} (2 different values) + 0 (x40) + 1 (x1) + [invested] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.inSlot} (2 different values) + False (x5) + True (x8) + [group] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.group} (12 different values) + sword (x3) + composite (x2) + pick (x1) + spear (x2) + sling (x1) + axe (x1) + leather (x8) + knife (x6) + crossbow (x4) + club (x3) + plate (x1) + bomb (x2) + [hardness] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.hardness} (2 different values) + 0 (x53) + 3 (x1) + [hp] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.hp} + max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.hp.max} (2 different values) + 0 (x53) + 12 (x1) + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.hp.value} (2 different values) + 0 (x53) + 12 (x1) + [material] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.price} + value : object {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value} + [gp] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value.gp} (14 different values) + 2 (x8) + 1 (x4) + 13 (x1) + 35 (x1) + 4 (x1) + 12 (x4) + 3 (x9) + 250 (x1) + 8 (x1) + 350 (x1) + 200 (x1) + 150 (x1) + 25 (x1) + 15 (x1) + [sp] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value.sp} (5 different values) + 5 (x1) + 2 (x6) + 3 (x3) + 1 (x4) + 9 (x1) + [cp] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.quantity} (6 different values) + 1 (x39) + 4 (x2) + 20 (x1) + 10 (x4) + 2 (x6) + 3 (x2) + [reload] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.reload} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.reload.value} (3 different values) + (x8) + 1 (x5) + - (x10) + [runes] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.runes} + [potency] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.potency} (2 different values) + 0 (x31) + 1 (x3) + [property] : array {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.property.[]} (same value: pacifying) + [striking] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.striking} (2 different values) + 0 (x21) + 1 (x2) + [reinforcing] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.size} (same value: med) + [splashDamage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.splashDamage} + [value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.splashDamage.value} (2 different values) + 0 (x19) + 1 (x2) + [usage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.usage} + value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.usage.value} (4 different values) + held-in-one-hand (x35) + held-in-two-hands (x5) + wornamulet (x1) + wornring (x1) + [acBonus] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.acBonus} (5 different values) + 2 (x4) + 5 (x1) + 3 (x1) + 1 (x5) + 4 (x1) + [speedPenalty] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.speedPenalty} (3 different values) + 0 (x9) + -10 (x1) + -5 (x2) + [checkPenalty] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.checkPenalty} (3 different values) + -3 (x1) + -2 (x2) + -1 (x8) + [dexCap] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.dexCap} (4 different values) + 1 (x2) + 2 (x1) + 3 (x3) + 4 (x5) + [strength] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.strength} (4 different values) + 3 (x2) + 2 (x1) + 1 (x3) + 0 (x5) + [uses] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.uses} + autoDestroy : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.stackGroup} (2 different values) + slingBullets (x1) + bolts (x4) + [mod] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.mod} + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.mod.value} (2 different values) + 5 (x2) + 15 (x2) + [proficient] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.proficient} + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency} + max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency.per} (2 different values) + round (x3) + PT1M (x1) + [value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency.value} (same value: 1) + [start] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.start} + [initiative] : mixed + value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.start.value} (same value: 0) + [tokenIcon] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.tokenIcon} + show : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.tokenIcon.show} (same value: True) + [deathNote] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.deathNote} (same value: True) + type : string {Book 1 - Devil at the Dreaming Palace.items.[].type} (11 different values) + melee (x42) + action (x65) + spellcastingEntry (x8) + spell (x34) + weapon (x23) + shield (x1) + armor (x11) + consumable (x14) + equipment (x5) + lore (x4) + effect (x1) + [_stats] : object {Book 1 - Devil at the Dreaming Palace.items.[]._stats} + compendiumSource : string {Book 1 - Devil at the Dreaming Palace.items.[]._stats.compendiumSource} (62 different values) + [flags] : object {Book 1 - Devil at the Dreaming Palace.items.[].flags} + pf2e : object {Book 1 - Devil at the Dreaming Palace.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Devil at the Dreaming Palace.items.[].flags.pf2e.linkedWeapon} (18 different values) + CvqNMEeYJFk8B5Uf (x1) + EFNvt6sGgOLoeJ68 (x1) + acoe8NBdaWTeRUhl (x1) + J8o55UXzKSUlAHYk (x1) + opZICvakWM4BAEmL (x1) + gi2K6lNgN5jKv4ZD (x1) + hag9wQfuCwJritQi (x2) + PPzzaaabKqiVqjtI (x2) + tCJQN9rOxSt30455 (x1) + MN3rVqgbPoDdvt39 (x1) + OoUH7OmiEY82enBA (x2) + rcbgrGgDNJ56oPrA (x2) + e0dVmpeRUcb1Xim9 (x1) + vaxWP3srMIEyYXzt (x1) + 6pqRqowRsNe6aEIU (x1) + D53Le5Sz3BlPs1PA (x1) + BZiWaeGCNa0F9VvY (x1) + GiEEHQoDGSbmqUgh (x2) + name : string {Book 1 - Devil at the Dreaming Palace.name} (all different values) + system : object {Book 1 - Devil at the Dreaming Palace.system} + [abilities] : object {Book 1 - Devil at the Dreaming Palace.system.abilities} + cha : object {Book 1 - Devil at the Dreaming Palace.system.abilities.cha} + mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.cha.mod} (9 different values) + 3 (x2) + 2 (x4) + 1 (x4) + 0 (x6) + -2 (x1) + -1 (x4) + 5 (x1) + -3 (x1) + -4 (x1) + con : object {Book 1 - Devil at the Dreaming Palace.system.abilities.con} + mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.con.mod} (8 different values) + 1 (x7) + 4 (x2) + 3 (x4) + 2 (x5) + 0 (x3) + 5 (x1) + -2 (x1) + -1 (x1) + dex : object {Book 1 - Devil at the Dreaming Palace.system.abilities.dex} + mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.dex.mod} (5 different values) + 4 (x15) + 0 (x1) + 2 (x2) + 1 (x1) + 3 (x5) + int : object {Book 1 - Devil at the Dreaming Palace.system.abilities.int} + mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.int.mod} (9 different values) + -3 (x4) + 0 (x4) + -1 (x7) + 4 (x2) + 2 (x2) + 3 (x1) + -4 (x1) + 1 (x2) + -2 (x1) + str : object {Book 1 - Devil at the Dreaming Palace.system.abilities.str} + mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.str.mod} (6 different values) + 2 (x7) + 3 (x7) + -4 (x1) + 4 (x2) + 1 (x1) + 0 (x6) + wis : object {Book 1 - Devil at the Dreaming Palace.system.abilities.wis} + mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.wis.mod} (5 different values) + 2 (x6) + 1 (x6) + 3 (x5) + -1 (x4) + 0 (x3) + attributes : object {Book 1 - Devil at the Dreaming Palace.system.attributes} + ac : object {Book 1 - Devil at the Dreaming Palace.system.attributes.ac} + [details] : string {Book 1 - Devil at the Dreaming Palace.system.attributes.ac.details} (3 different values) + (x22) + (14 without mage armor) (x1) + (15 when broken) (x1) + value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.ac.value} (14 different values) + 16 (x4) + 15 (x5) + 17 (x4) + 19 (x3) + 14 (x3) + 20 (x1) + 22 (x3) + 21 (x1) + 23 (x1) + 10 (x3) + 24 (x2) + 12 (x1) + 13 (x1) + 18 (x3) + [allSaves] : object {Book 1 - Devil at the Dreaming Palace.system.attributes.allSaves} + value : string {Book 1 - Devil at the Dreaming Palace.system.attributes.allSaves.value} (2 different values) + -2 status to saves vs. occult (x1) + (x23) + hp : object {Book 1 - Devil at the Dreaming Palace.system.attributes.hp} + details : string {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.details} (3 different values) + (x33) + void healing (x1) + (BT 30) to destroy the seal and disable the trap (x1) + max : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.max} (17 different values) + 20 (x4) + 9 (x1) + 40 (x6) + 25 (x1) + 30 (x7) + 13 (x1) + 60 (x1) + 5 (x2) + 52 (x2) + 140 (x1) + 6 (x2) + 100 (x1) + 38 (x1) + 55 (x1) + 37 (x1) + 7 (x1) + 0 (x2) + temp : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.value} (16 different values) + 20 (x5) + 9 (x1) + 40 (x6) + 25 (x1) + 30 (x7) + 13 (x1) + 60 (x1) + 5 (x2) + 52 (x2) + 140 (x1) + 6 (x2) + 100 (x1) + 55 (x1) + 37 (x1) + 7 (x1) + 0 (x2) + [tempmax] : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Book 1 - Devil at the Dreaming Palace.system.attributes.speed} + otherSpeeds : array {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds.[].type} (3 different values) + burrow (x2) + fly (x5) + climb (x2) + value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 10 (x2) + 25 (x3) + 20 (x3) + 30 (x1) + value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.value} (5 different values) + 20 (x6) + 15 (x1) + 0 (x4) + 25 (x10) + 30 (x3) + [immunities] : array {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities} + Length: min=0 max=8 + Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[]} + type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[].type} (10 different values) + death-effects (x3) + disease (x3) + paralyzed (x3) + poison (x3) + precision (x12) + unconscious (x3) + critical-hits (x9) + swarm-mind (x1) + mental (x1) + sleep (x1) + [exceptions] : array {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[].exceptions} + Length: min=1 max=1 + Value type: string {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[].exceptions.[]} (same value: slashing) + [resistances] : array {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[]} + [doubleVs] : array {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].type} (4 different values) + all-damage (x1) + piercing (x1) + slashing (x1) + physical (x1) + value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].value} (3 different values) + 2 (x1) + 6 (x2) + 3 (x1) + [emitsSound] : string {Book 1 - Devil at the Dreaming Palace.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hardness} (6 different values) + 8 (x1) + 10 (x3) + 5 (x2) + 1 (x1) + 13 (x2) + 0 (x2) + object {Book 1 - Devil at the Dreaming Palace.system.attributes.hardness} + value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hardness.value} (same value: 5) + [hasHealth] : boolean {Book 1 - Devil at the Dreaming Palace.system.attributes.hasHealth} (2 different values) + True (x9) + False (x2) + [stealth] : object {Book 1 - Devil at the Dreaming Palace.system.attributes.stealth} + details : string {Book 1 - Devil at the Dreaming Palace.system.attributes.stealth.details} (7 different values) +

(trained) to spot the pressure plates

(x1) +

(expert)

(x2) +

(trained) or @Check[perception|dc:23|traits:action:seek] (trained) to notice scratches around the musical pipes and a slight give to the seal

(x1) +

(trained)

(x4) + (x1) +

(trained) or @Check[perception|dc:23|traits:action:seek] (expert) to spot the glyph

(x1) +

(trained) to smell the poison gas or hear it hissing

(x1) + value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.stealth.value} (8 different values) + 8 (x2) + 15 (x1) + 11 (x2) + 5 (x1) + 10 (x1) + 14 (x1) + 13 (x1) + 12 (x2) + [weaknesses] : array {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses.[]} + type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses.[].type} (4 different values) + area-damage (x1) + splash-damage (x1) + fire (x1) + cold-iron (x1) + value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses.[].value} (3 different values) + 3 (x2) + 2 (x1) + 5 (x1) + details : object {Book 1 - Devil at the Dreaming Palace.system.details} + [blurb] : string {Book 1 - Devil at the Dreaming Palace.system.details.blurb} (same value: ) + [languages] : object {Book 1 - Devil at the Dreaming Palace.system.details.languages} + details : string {Book 1 - Devil at the Dreaming Palace.system.details.languages.details} (2 different values) + (can't speak any language) (x3) + (x21) + value : array {Book 1 - Devil at the Dreaming Palace.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 1 - Devil at the Dreaming Palace.system.details.languages.value.[]} (13 different values) + fey (x3) + common (x16) + dwarven (x3) + draconic (x3) + sakvroth (x2) + aklo (x1) + kelish (x1) + goblin (x2) + diabolic (x2) + elven (x3) + empyrean (x1) + gnomish (x1) + halfling (x1) + level : object {Book 1 - Devil at the Dreaming Palace.system.details.level} + value : integer {Book 1 - Devil at the Dreaming Palace.system.details.level.value} (9 different values) + 1 (x2) + -1 (x6) + 2 (x12) + 3 (x6) + 4 (x2) + 0 (x1) + 5 (x4) + 7 (x1) + 6 (x1) + [privateNotes] : string {Book 1 - Devil at the Dreaming Palace.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Devil at the Dreaming Palace.system.details.publicNotes} (2 different values) + (x22) +

The frontline fighters of goblin tribes prefer to fight in large groups-especially when they can outnumber their foes at least three to one.

+
+

These small humanoids have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, most are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing infants, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call "longshanks."

+

Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins' outlook: they hate canines but eagerly share their lairs with so-called "goblin dogs," they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.

(x2) + publication : object {Book 1 - Devil at the Dreaming Palace.system.details.publication} + license : string {Book 1 - Devil at the Dreaming Palace.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Devil at the Dreaming Palace.system.details.publication.remaster} (same value: False) + title : string {Book 1 - Devil at the Dreaming Palace.system.details.publication.title} (same value: Pathfinder #157: Devil at the Dreaming Palace) + [description] : string {Book 1 - Devil at the Dreaming Palace.system.details.description} (11 different values) +

Four pressure plates beneath the floorboards activate dragon-headed fountains on either side of the room, which spray boiling water across the area between them.

(x1) +

A trapdoor, connected to floor sensors, opens in the section of floor marked on the map, while the surrounding floor suddenly tilts to a 45-degree angle and the fountains in the wall begin spraying at high pressure, making the tile slippery and pushing creatures toward the open chute.

(x1) +

Four dart-loaded pipes hidden in the diagonal walls are connected to a pressure plate under the brass seal in the room's center.

(x1) +

A hollow statue filled with explosives is connected to a trip wire running along the adjacent door.

(x1) +

Wooden barrels marked with an oil-drop symbol catch fire and explode.

(x1) +

An invisible magical glyph on the guillotine's blade detects living creatures in the room, which causes the guillotine to fly off its hinges and attack.

(x1) +

A spring slams and locks the room's door before four hidden gas vents begin pumping poison gas into the chamber.

(x1) +

A trapdoor in the floor conceals a stone chute.

(x1) +

A trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it.

(x1) +

A summoning circle inlaid into the room's floor detects living creatures and summons a violent devil.

(x1) +

An invisible cloud of magical sensors detects living creatures in the room and summons fire elementals to slay the creatures.

(x1) + [disable] : string {Book 1 - Devil at the Dreaming Palace.system.details.disable} (11 different values) +

@Check[thievery|dc:21|name:Disable Pressure Plate|traits:action:disable-a-device] (trained) to disable each pressure plate, @Check[thievery|dc:16|name:Jam Fountain|traits:action:disable-a-device] to jam each fountain, or @Check[thievery|dc:18|name:Deflect Fountain's Spray|traits:action:disable-a-device] to deflect a fountain's spray

(x1) +

@Check[thievery|dc:23|name:Jam Trapdoor Mechanism|traits:action:disable-a-device] (expert) to jam the mechanisms and keep the trapdoor from opening, or to locate the bypass switch hidden under a stair riser just outside the room

(x1) +

@Check[thievery|dc:22|name:Disable Pressure Plate|traits:action:disable-a-device] (trained) to disable the pressure plate, or four @Check[thievery|dc:18|name:Plug Dart Launcher|traits:action:disable-a-device] (trained) checks to plug the dart launchers

(x1) +

@Check[thievery|dc:21|name:Safely Cut Wire|traits:action:disable-a-device] (trained) to safely cut the wire

(x1) +

@Check[survival|dc:20|name:Smother the Flames] to smother the flames without rupturing the barrels

(x1) +

@Check[thievery|dc:20|name:Erase Glyph|traits:action:disable-a-device] (trained) to erase the glyph (which requires a successful unarmed attack roll if the blade is already active) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract it. The trap has a secret bypass known only to Ralso and Pratchett: as long as the guillotine can see a creature in the room touching thumb and pinky together with an empty hand, it remains dormant.

(x1) +

Four @Check[thievery|dc:20|name:Block Gas Vents|traits:action:disable-a-device] checks to block the gas vents, or a @Check[thievery|dc:26|name:Unlock Door|traits:action:pick-a-lock] check to unlock the door and escape

(x1) +

@Check[thievery|dc:20|name:Remove Trapdoor|traits:action:disable-a-device] (trained) to remove the trapdoor or lock it in position using a catch hidden inside the room's doorframe

(x1) +

@Check[thievery|dc:23|name:Jam the Trapdoor Shut|traits:action:disable-a-device] (expert) to jam the trapdoor shut or activate a hidden bypass switch by twisting a fitting on the gas lamp

(x1) +

@Check[perception|dc:18|name:Notice the Trap's Magic|traits:action:seek] to notice the trap's magic and avoid stepping on the floor outside the circle, followed by @Check[thievery|dc:21|name:Break Summoning Circle|traits:action:disable-a-device] (trained) to break the circle or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 23) to counteract the rune

(x1) +

@Check[acrobatics|dc:22|name:Approach Rune] (trained) to approach without triggering the trap, followed by @Check[thievery|dc:22|name:Erase Summoning Rune|traits:action:disable-a-device] (trained) to erase the rune or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune

(x1) + [isComplex] : boolean {Book 1 - Devil at the Dreaming Palace.system.details.isComplex} (2 different values) + False (x6) + True (x5) + [reset] : string {Book 1 - Devil at the Dreaming Palace.system.details.reset} (6 different values) +

Once a pressure plate has been activated, it must be reset manually.

(x1) + (x5) +

The trap runs out of darts after 4 rounds of firing and must be reset manually by dismantling the walls to reload the launchers. If at any point there are no longer more than two creatures placing weight on the floor, the trap ceases firing but remains armed, ready to resume firing its remaining darts once triggered again.

(x1) +

After 1 minute, the trap deactivates, though the door remains locked. The trap rearms itself each day at dawn.

(x1) +

The trap must be manually rearmed by unblocking the vents or replacing the poison gas tank in area E30.

(x1) +

The trap resets each day at dawn.

(x2) + [routine] : string {Book 1 - Devil at the Dreaming Palace.system.details.routine} (4 different values) + (x8) +

(4 actions) The trap loses 1 action for each disabled launcher. On each of the trap's actions, it fires one dart at a creature in the center of the room.

(x1) +

(1 action) The blade @UUID[Compendium.pf2e.actionspf2e.Item.Fly]{Flies} up to 20 feet and Strikes any creatures whose squares it passes through. It cannot target the same creature more than once per round. The blade cannot be grappled and doesn't take a multiple attack penalty.

(x1) +

(1 action) Each round on its initiative count, the trap pumps more toxic gas into the room.

+

Any breathing creature in the room takes @Damage[4d6[poison]] damage (a successful @Check[fortitude|dc:22|traits:poison,damaging-effect] save halves the damage taken). If a creature acts before the trap on the first round, it has the option of holding its breath to postpone taking damage from the trap-holding one's breath after the trap's first action has no effect, since the air in the creature's lungs is already tainted. Locating and blocking one of the hidden gas vents reduces the poison damage by 1d6-if all four are blocked, the trap is disabled, though the door remains locked. Otherwise, the trap functions for 1 minute before all the gas is expended and characters in the room cease taking damage, after which the trap ventilates the room for 1 additional minute.

(x1) + [initiative] : object {Book 1 - Devil at the Dreaming Palace.system.initiative} + statistic : string {Book 1 - Devil at the Dreaming Palace.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Devil at the Dreaming Palace.system.perception} + details : string {Book 1 - Devil at the Dreaming Palace.system.perception.details} (same value: ) + mod : integer {Book 1 - Devil at the Dreaming Palace.system.perception.mod} (11 different values) + 8 (x2) + 4 (x2) + 10 (x2) + 3 (x1) + 9 (x5) + 7 (x2) + 12 (x1) + 17 (x2) + 2 (x3) + 11 (x3) + 14 (x1) + senses : array {Book 1 - Devil at the Dreaming Palace.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[]} + type : string {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[].type} (4 different values) + darkvision (x15) + scent (x2) + tremorsense (x1) + low-light-vision (x3) + [acuity] : string {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[].acuity} (2 different values) + imprecise (x2) + precise (x1) + [range] : integer {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[].range} (2 different values) + 30 (x2) + 40 (x1) + [resources] : object {Book 1 - Devil at the Dreaming Palace.system.resources} + [focus] : object {Book 1 - Devil at the Dreaming Palace.system.resources.focus} + max : integer {Book 1 - Devil at the Dreaming Palace.system.resources.focus.max} (same value: 1) + value : integer {Book 1 - Devil at the Dreaming Palace.system.resources.focus.value} (same value: 1) + saves : object {Book 1 - Devil at the Dreaming Palace.system.saves} + fortitude : object {Book 1 - Devil at the Dreaming Palace.system.saves.fortitude} + saveDetail : string {Book 1 - Devil at the Dreaming Palace.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Devil at the Dreaming Palace.system.saves.fortitude.value} (15 different values) + 6 (x3) + 5 (x3) + 12 (x3) + 9 (x5) + 8 (x3) + 7 (x2) + 13 (x2) + 10 (x4) + 4 (x1) + 11 (x1) + 0 (x3) + 18 (x1) + 3 (x2) + 1 (x1) + 14 (x1) + reflex : object {Book 1 - Devil at the Dreaming Palace.system.saves.reflex} + saveDetail : string {Book 1 - Devil at the Dreaming Palace.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Devil at the Dreaming Palace.system.saves.reflex.value} (14 different values) + 11 (x2) + 2 (x1) + 8 (x6) + 12 (x6) + 5 (x1) + 6 (x3) + 7 (x5) + 3 (x1) + 17 (x1) + 0 (x3) + 16 (x1) + 10 (x3) + 9 (x1) + 14 (x1) + will : object {Book 1 - Devil at the Dreaming Palace.system.saves.will} + saveDetail : string {Book 1 - Devil at the Dreaming Palace.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Devil at the Dreaming Palace.system.saves.will.value} (12 different values) + 5 (x3) + 8 (x3) + 0 (x11) + 3 (x4) + 7 (x2) + 10 (x1) + 4 (x4) + 12 (x1) + 16 (x1) + 15 (x1) + 11 (x1) + 9 (x3) + [skills] : object {Book 1 - Devil at the Dreaming Palace.system.skills} + [acrobatics] : object {Book 1 - Devil at the Dreaming Palace.system.skills.acrobatics} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.acrobatics.base} (8 different values) + 7 (x2) + 4 (x1) + 8 (x4) + 11 (x1) + 12 (x2) + 5 (x3) + 14 (x1) + 10 (x2) + [occultism] : object {Book 1 - Devil at the Dreaming Palace.system.skills.occultism} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.occultism.base} (5 different values) + 7 (x1) + 6 (x1) + 12 (x1) + 8 (x1) + 5 (x1) + [stealth] : object {Book 1 - Devil at the Dreaming Palace.system.skills.stealth} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.base} (8 different values) + 7 (x2) + 6 (x1) + 13 (x1) + 8 (x5) + 10 (x3) + 5 (x3) + 14 (x1) + 12 (x1) + [special] : array {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[]} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].base} (same value: 14) + label : string {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].label} (same value: in rocky terrain) + predicate : array {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].predicate.[]} (same value: terrain:rocky) + [survival] : object {Book 1 - Devil at the Dreaming Palace.system.skills.survival} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.survival.base} (3 different values) + 5 (x1) + 8 (x1) + 9 (x1) + [athletics] : object {Book 1 - Devil at the Dreaming Palace.system.skills.athletics} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.athletics.base} (8 different values) + 4 (x1) + 9 (x4) + 6 (x1) + 10 (x2) + 17 (x1) + 2 (x2) + 5 (x1) + 8 (x1) + [diplomacy] : object {Book 1 - Devil at the Dreaming Palace.system.skills.diplomacy} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.diplomacy.base} (4 different values) + 6 (x1) + 16 (x1) + 15 (x1) + 10 (x1) + [religion] : object {Book 1 - Devil at the Dreaming Palace.system.skills.religion} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.religion.base} (2 different values) + 4 (x1) + 13 (x1) + [intimidation] : object {Book 1 - Devil at the Dreaming Palace.system.skills.intimidation} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.intimidation.base} (4 different values) + 7 (x1) + 2 (x1) + 18 (x1) + 12 (x1) + [society] : object {Book 1 - Devil at the Dreaming Palace.system.skills.society} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.society.base} (4 different values) + 10 (x1) + 15 (x1) + 14 (x1) + 7 (x1) + [arcana] : object {Book 1 - Devil at the Dreaming Palace.system.skills.arcana} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.arcana.base} (4 different values) + 7 (x1) + 12 (x1) + 8 (x1) + 5 (x1) + [deception] : object {Book 1 - Devil at the Dreaming Palace.system.skills.deception} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.deception.base} (6 different values) + 6 (x2) + 15 (x1) + 12 (x1) + 8 (x1) + 2 (x1) + 5 (x1) + [thievery] : object {Book 1 - Devil at the Dreaming Palace.system.skills.thievery} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.thievery.base} (3 different values) + 8 (x2) + 12 (x1) + 5 (x1) + [nature] : object {Book 1 - Devil at the Dreaming Palace.system.skills.nature} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.nature.base} (2 different values) + 1 (x2) + 7 (x1) + [medicine] : object {Book 1 - Devil at the Dreaming Palace.system.skills.medicine} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.medicine.base} (2 different values) + 14 (x1) + 9 (x1) + [crafting] : object {Book 1 - Devil at the Dreaming Palace.system.skills.crafting} + base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.crafting.base} (same value: 8) + traits : object {Book 1 - Devil at the Dreaming Palace.system.traits} + rarity : string {Book 1 - Devil at the Dreaming Palace.system.traits.rarity} (3 different values) + uncommon (x2) + common (x27) + unique (x6) + size : object {Book 1 - Devil at the Dreaming Palace.system.traits.size} + value : string {Book 1 - Devil at the Dreaming Palace.system.traits.size.value} (4 different values) + sm (x10) + med (x21) + lg (x1) + tiny (x3) + value : array {Book 1 - Devil at the Dreaming Palace.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 1 - Devil at the Dreaming Palace.system.traits.value.[]} (30 different values) + [creatureType] : string {Book 1 - Devil at the Dreaming Palace.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - Devil at the Dreaming Palace.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Devil at the Dreaming Palace.type} (2 different values) + npc (x24) + hazard (x11) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Hellknight Hill.txt b/output/pf2e/packs/Book 1 - Hellknight Hill.txt new file mode 100644 index 0000000..74b0e32 --- /dev/null +++ b/output/pf2e/packs/Book 1 - Hellknight Hill.txt @@ -0,0 +1,1398 @@ +Book 1 - Hellknight Hill +Different values: 19 +===================================== +object {Book 1 - Hellknight Hill} + _id : string {Book 1 - Hellknight Hill._id} (all different values) + folder : string {Book 1 - Hellknight Hill.folder} (same value: eWOQib7MGr3RsXix) + img : string {Book 1 - Hellknight Hill.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x16) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Book 1 - Hellknight Hill.items} + Length: min=0 max=31 + Value type: object {Book 1 - Hellknight Hill.items.[]} + _id : string {Book 1 - Hellknight Hill.items.[]._id} (192 different values) + [_stats] : object {Book 1 - Hellknight Hill.items.[]._stats} + compendiumSource : string {Book 1 - Hellknight Hill.items.[]._stats.compendiumSource} (75 different values) + img : string {Book 1 - Hellknight Hill.items.[].img} (78 different values) + name : string {Book 1 - Hellknight Hill.items.[].name} (146 different values) + sort : integer {Book 1 - Hellknight Hill.items.[].sort} (31 different values) + system : object {Book 1 - Hellknight Hill.items.[].system} + [baseItem] : string {Book 1 - Hellknight Hill.items.[].system.baseItem} (21 different values) + [bonus] : object {Book 1 - Hellknight Hill.items.[].system.bonus} + value : integer {Book 1 - Hellknight Hill.items.[].system.bonus.value} (13 different values) + 0 (x17) + 10 (x6) + 7 (x1) + 9 (x5) + 8 (x7) + 13 (x5) + 12 (x7) + 15 (x2) + 11 (x4) + 1 (x1) + 17 (x1) + 5 (x1) + 3 (x1) + [bonusDamage] : object {Book 1 - Hellknight Hill.items.[].system.bonusDamage} + value : integer {Book 1 - Hellknight Hill.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Hellknight Hill.items.[].system.bulk} + value : mixed + float {Book 1 - Hellknight Hill.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - Hellknight Hill.items.[].system.bulk.value} (5 different values) + 2 (x3) + 4 (x1) + 1 (x14) + 0 (x5) + 3 (x1) + [category] : string {Book 1 - Hellknight Hill.items.[].system.category} (11 different values) + simple (x6) + martial (x11) + heavy (x2) + defensive (x11) + offensive (x39) + light (x4) + ammo (x3) + potion (x2) + interaction (x5) + medium (x1) + scroll (x2) + [containerId] : mixed + [damage] : object {Book 1 - Hellknight Hill.items.[].system.damage} + [damageType] : string {Book 1 - Hellknight Hill.items.[].system.damage.damageType} (3 different values) + piercing (x10) + slashing (x6) + bludgeoning (x1) + [dice] : integer {Book 1 - Hellknight Hill.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - Hellknight Hill.items.[].system.damage.die} (5 different values) + d6 (x7) + d12 (x1) + d8 (x2) + d4 (x6) + d10 (x1) + [formula] : string {Book 1 - Hellknight Hill.items.[].system.damage.formula} (same value: 2d8+5) + [kind] : string {Book 1 - Hellknight Hill.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 1 - Hellknight Hill.items.[].system.damage.type} (same value: vitality) + [0] : object {Book 1 - Hellknight Hill.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - Hellknight Hill.items.[].system.damage.0.applyMod} (2 different values) + False (x6) + True (x1) + [category] : mixed + formula : string {Book 1 - Hellknight Hill.items.[].system.damage.0.formula} (7 different values) + 6d6 (x2) + 2d10 (x1) + 2d8 (x1) + 1d8 (x2) + 3d8 (x1) + 1d4 (x1) + 2d4 (x1) + kinds : array {Book 1 - Hellknight Hill.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Hellknight Hill.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x9) + healing (x2) + materials : array<> {Book 1 - Hellknight Hill.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Hellknight Hill.items.[].system.damage.0.type} (6 different values) + fire (x1) + sonic (x1) + force (x1) + void (x4) + vitality (x1) + acid (x1) + description : object {Book 1 - Hellknight Hill.items.[].system.description} + value : string {Book 1 - Hellknight Hill.items.[].system.description.value} (122 different values) + [equipped] : object {Book 1 - Hellknight Hill.items.[].system.equipped} + carryType : string {Book 1 - Hellknight Hill.items.[].system.equipped.carryType} (2 different values) + worn (x29) + held (x12) + [handsHeld] : integer {Book 1 - Hellknight Hill.items.[].system.equipped.handsHeld} (2 different values) + 0 (x27) + 1 (x12) + [invested] : mixed + [inSlot] : boolean {Book 1 - Hellknight Hill.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 1 - Hellknight Hill.items.[].system.group} (12 different values) + dart (x1) + sword (x4) + plate (x2) + bow (x3) + leather (x4) + knife (x4) + flail (x1) + shield (x1) + brawling (x1) + axe (x1) + chain (x1) + polearm (x1) + [hardness] : integer {Book 1 - Hellknight Hill.items.[].system.hardness} (3 different values) + 0 (x39) + 5 (x1) + 6 (x1) + [hp] : object {Book 1 - Hellknight Hill.items.[].system.hp} + max : integer {Book 1 - Hellknight Hill.items.[].system.hp.max} (3 different values) + 0 (x39) + 20 (x1) + 10 (x1) + value : integer {Book 1 - Hellknight Hill.items.[].system.hp.value} (3 different values) + 0 (x39) + 20 (x1) + 10 (x1) + [level] : object {Book 1 - Hellknight Hill.items.[].system.level} + value : integer {Book 1 - Hellknight Hill.items.[].system.level.value} (6 different values) + 0 (x33) + 2 (x12) + 3 (x7) + 1 (x28) + 5 (x1) + 4 (x1) + [material] : object {Book 1 - Hellknight Hill.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Hellknight Hill.items.[].system.price} + value : object {Book 1 - Hellknight Hill.items.[].system.price.value} + [sp] : integer {Book 1 - Hellknight Hill.items.[].system.price.value.sp} (4 different values) + 1 (x8) + 2 (x4) + 5 (x1) + 4 (x1) + [gp] : integer {Book 1 - Hellknight Hill.items.[].system.price.value.gp} (12 different values) + 2 (x7) + 30 (x1) + 1 (x2) + 3 (x4) + 12 (x2) + 14 (x1) + 150 (x1) + 5 (x1) + 80 (x1) + 20 (x1) + 18 (x1) + 4 (x2) + [per] : integer {Book 1 - Hellknight Hill.items.[].system.price.per} (same value: 10) + publication : object {Book 1 - Hellknight Hill.items.[].system.publication} + license : string {Book 1 - Hellknight Hill.items.[].system.publication.license} (2 different values) + OGL (x189) + ORC (x3) + remaster : boolean {Book 1 - Hellknight Hill.items.[].system.publication.remaster} (2 different values) + False (x189) + True (x3) + title : string {Book 1 - Hellknight Hill.items.[].system.publication.title} (6 different values) + Pathfinder Core Rulebook (x75) + (x102) + Pathfinder Bestiary (x8) + Pathfinder Player Core (x3) + Pathfinder Bestiary 2 (x2) + Pathfinder #145: Hellknight Hill (x2) + [quantity] : integer {Book 1 - Hellknight Hill.items.[].system.quantity} (4 different values) + 2 (x2) + 1 (x35) + 20 (x3) + 15 (x1) + [range] : mixed + integer {Book 1 - Hellknight Hill.items.[].system.range} (2 different values) + 30 (x1) + 60 (x3) + object {Book 1 - Hellknight Hill.items.[].system.range} + value : string {Book 1 - Hellknight Hill.items.[].system.range.value} (9 different values) + (x12) + planetary (x1) + 500 feet (x3) + 30 feet (x11) + 120 feet (x3) + 0 feet (x1) + varies (x2) + 10 feet (x2) + touch (x6) + [reload] : object {Book 1 - Hellknight Hill.items.[].system.reload} + value : string {Book 1 - Hellknight Hill.items.[].system.reload.value} (3 different values) + - (x5) + (x9) + 0 (x3) + rules : ###FoundryRulesObject### + [runes] : object {Book 1 - Hellknight Hill.items.[].system.runes} + [potency] : integer {Book 1 - Hellknight Hill.items.[].system.runes.potency} (2 different values) + 0 (x17) + 1 (x7) + [property] : array<> {Book 1 - Hellknight Hill.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 1 - Hellknight Hill.items.[].system.runes.striking} (2 different values) + 0 (x15) + 1 (x2) + [resilient] : integer {Book 1 - Hellknight Hill.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 1 - Hellknight Hill.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 1 - Hellknight Hill.items.[].system.size} (2 different values) + med (x37) + lg (x4) + [slug] : string {Book 1 - Hellknight Hill.items.[].system.slug} (82 different values) + [splashDamage] : object {Book 1 - Hellknight Hill.items.[].system.splashDamage} + value : integer {Book 1 - Hellknight Hill.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {Book 1 - Hellknight Hill.items.[].system.traits} + rarity : string {Book 1 - Hellknight Hill.items.[].system.traits.rarity} (3 different values) + common (x176) + uncommon (x3) + rare (x1) + value : array {Book 1 - Hellknight Hill.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 1 - Hellknight Hill.items.[].system.traits.value.[]} (70 different values) + [traditions] : array {Book 1 - Hellknight Hill.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Hellknight Hill.items.[].system.traits.traditions.[]} (4 different values) + arcane (x33) + divine (x24) + occult (x32) + primal (x14) + [integrated] : mixed + [selected] : object {Book 1 - Hellknight Hill.items.[].system.traits.selected} + [usage] : object {Book 1 - Hellknight Hill.items.[].system.usage} + value : string {Book 1 - Hellknight Hill.items.[].system.usage.value} (4 different values) + held-in-one-hand (x24) + held-in-two-hands (x2) + held-in-one-plus-hands (x3) + worn (x2) + [acBonus] : integer {Book 1 - Hellknight Hill.items.[].system.acBonus} (5 different values) + 6 (x1) + 2 (x4) + 1 (x2) + 3 (x1) + 5 (x1) + [checkPenalty] : integer {Book 1 - Hellknight Hill.items.[].system.checkPenalty} (3 different values) + -3 (x2) + -1 (x4) + -2 (x1) + [dexCap] : integer {Book 1 - Hellknight Hill.items.[].system.dexCap} (5 different values) + 0 (x1) + 3 (x2) + 4 (x2) + 2 (x1) + 1 (x1) + [speedPenalty] : integer {Book 1 - Hellknight Hill.items.[].system.speedPenalty} (3 different values) + -10 (x2) + 0 (x6) + -5 (x1) + [strength] : integer {Book 1 - Hellknight Hill.items.[].system.strength} (5 different values) + 4 (x1) + 1 (x2) + 0 (x2) + 2 (x1) + 3 (x1) + [attack] : object {Book 1 - Hellknight Hill.items.[].system.attack} + value : string {Book 1 - Hellknight Hill.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - Hellknight Hill.items.[].system.attackEffects} + value : array {Book 1 - Hellknight Hill.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 1 - Hellknight Hill.items.[].system.attackEffects.value.[]} (4 different values) + bleeding-nail (x1) + anadi-venom (x1) + invoke-reckoning (x1) + tongue-pull (x1) + [custom] : string {Book 1 - Hellknight Hill.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls} + [wxnqjuq8epqpgz9b6tnl] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.wxnqjuq8epqpgz9b6tnl} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.wxnqjuq8epqpgz9b6tnl.damage} (same value: 1d12+4) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.wxnqjuq8epqpgz9b6tnl.damageType} (same value: slashing) + [9un9eu03wepwklwx1ix2] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.9un9eu03wepwklwx1ix2} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.9un9eu03wepwklwx1ix2.damage} (same value: 1d6+4) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.9un9eu03wepwklwx1ix2.damageType} (same value: piercing) + [27r52up96lcuelbolqr1] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.27r52up96lcuelbolqr1} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.27r52up96lcuelbolqr1.damage} (same value: 1d8+4) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.27r52up96lcuelbolqr1.damageType} (same value: slashing) + [bhx9y6ym0omyvjxd7zes] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.bhx9y6ym0omyvjxd7zes} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.bhx9y6ym0omyvjxd7zes.damage} (same value: 1d6) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.bhx9y6ym0omyvjxd7zes.damageType} (same value: piercing) + [x3ea0adp60iuxvn44eyp] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.x3ea0adp60iuxvn44eyp} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.x3ea0adp60iuxvn44eyp.damage} (same value: 1d4+4) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.x3ea0adp60iuxvn44eyp.damageType} (same value: piercing) + [h21nfx867aazgktyobrs] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.h21nfx867aazgktyobrs} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.h21nfx867aazgktyobrs.damage} (same value: 1d4+4) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.h21nfx867aazgktyobrs.damageType} (same value: piercing) + [xw5coigg8wnu66rwpmdi] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.xw5coigg8wnu66rwpmdi} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.xw5coigg8wnu66rwpmdi.damage} (same value: 1d6) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.xw5coigg8wnu66rwpmdi.damageType} (same value: piercing) + [ctg5h336mjh3y8saxpzo] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.ctg5h336mjh3y8saxpzo} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.ctg5h336mjh3y8saxpzo.damage} (same value: 1d4+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.ctg5h336mjh3y8saxpzo.damageType} (same value: slashing) + [yfwmch24airh4wv2lwg4] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.yfwmch24airh4wv2lwg4} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.yfwmch24airh4wv2lwg4.damage} (same value: 1d4+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.yfwmch24airh4wv2lwg4.damageType} (same value: slashing) + [yaywhls8kxjsgmwsgc2o] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.yaywhls8kxjsgmwsgc2o} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.yaywhls8kxjsgmwsgc2o.damage} (same value: 1d6+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.yaywhls8kxjsgmwsgc2o.damageType} (same value: bludgeoning) + [lo3jv8wsohu8yjeccvud] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.lo3jv8wsohu8yjeccvud} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.lo3jv8wsohu8yjeccvud.damage} (same value: 2d6+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.lo3jv8wsohu8yjeccvud.damageType} (same value: piercing) + [0cwi8nq8qdetz518fvj5] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.0cwi8nq8qdetz518fvj5} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.0cwi8nq8qdetz518fvj5.damage} (same value: 1d4+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.0cwi8nq8qdetz518fvj5.damageType} (same value: piercing) + [f364f1zmklmipuztg1gx] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.f364f1zmklmipuztg1gx} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.f364f1zmklmipuztg1gx.damage} (same value: 1d4+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.f364f1zmklmipuztg1gx.damageType} (same value: piercing) + [tcngz0b0vyez8jbtl4yc] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.tcngz0b0vyez8jbtl4yc} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.tcngz0b0vyez8jbtl4yc.damage} (same value: 1d6+1) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.tcngz0b0vyez8jbtl4yc.damageType} (same value: piercing) + [hvib5c7s2fopvalcyrmm] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.hvib5c7s2fopvalcyrmm} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.hvib5c7s2fopvalcyrmm.damage} (same value: 1d8+9) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.hvib5c7s2fopvalcyrmm.damageType} (same value: slashing) + [potpxxf7nvkpwjf86ghb] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.potpxxf7nvkpwjf86ghb} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.potpxxf7nvkpwjf86ghb.damage} (same value: 1d6+9) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.potpxxf7nvkpwjf86ghb.damageType} (same value: bludgeoning) + [h5ykd4tvhiimww6126r2] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.h5ykd4tvhiimww6126r2} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.h5ykd4tvhiimww6126r2.damage} (same value: 1d4+8) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.h5ykd4tvhiimww6126r2.damageType} (same value: bludgeoning) + [5z9t5lh2fzlgntp1m8lp] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.5z9t5lh2fzlgntp1m8lp} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.5z9t5lh2fzlgntp1m8lp.damage} (same value: 1d10+2) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.5z9t5lh2fzlgntp1m8lp.damageType} (same value: piercing) + [wlbptuywvqo2p880uhdy] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.wlbptuywvqo2p880uhdy} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.wlbptuywvqo2p880uhdy.damage} (same value: 1d8+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.wlbptuywvqo2p880uhdy.damageType} (same value: slashing) + [ghlnoumph55cnnjt6tlh] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.ghlnoumph55cnnjt6tlh} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.ghlnoumph55cnnjt6tlh.damage} (same value: 1d12+4) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.ghlnoumph55cnnjt6tlh.damageType} (same value: piercing) + [9z9ck1y2tajj6vq9gadk] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.9z9ck1y2tajj6vq9gadk} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.9z9ck1y2tajj6vq9gadk.damage} (same value: 1d8+4) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.9z9ck1y2tajj6vq9gadk.damageType} (same value: bludgeoning) + [rpri7t254f9zvisjw1sd] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.rpri7t254f9zvisjw1sd} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.rpri7t254f9zvisjw1sd.damage} (same value: 1d6+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.rpri7t254f9zvisjw1sd.damageType} (same value: piercing) + [68qfbfokaru9x3oi4p3v] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.68qfbfokaru9x3oi4p3v} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.68qfbfokaru9x3oi4p3v.damage} (same value: 1d4+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.68qfbfokaru9x3oi4p3v.damageType} (same value: slashing) + [uij3w50kz8ajy34v3b4u] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.uij3w50kz8ajy34v3b4u} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.uij3w50kz8ajy34v3b4u.damage} (same value: 1d4+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.uij3w50kz8ajy34v3b4u.damageType} (same value: piercing) + [ek8jz1ab0p7zllg25pfj] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.ek8jz1ab0p7zllg25pfj} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.ek8jz1ab0p7zllg25pfj.damage} (same value: 1d4+2) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.ek8jz1ab0p7zllg25pfj.damageType} (same value: piercing) + [s6n235z629k2wsopna3z] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.s6n235z629k2wsopna3z} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.s6n235z629k2wsopna3z.damage} (same value: 2d4 + 5) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.s6n235z629k2wsopna3z.damageType} (same value: piercing) + [leiwlckklxkp2494bn9l] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.leiwlckklxkp2494bn9l} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.leiwlckklxkp2494bn9l.damage} (same value: 1d6+5) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.leiwlckklxkp2494bn9l.damageType} (same value: slashing) + [4482pg3na4ryuvnk87z8] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.4482pg3na4ryuvnk87z8} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.4482pg3na4ryuvnk87z8.damage} (same value: 1d6 + 5) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.4482pg3na4ryuvnk87z8.damageType} (same value: slashing) + [mxz17ercxnkjzalt38ty] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.mxz17ercxnkjzalt38ty} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.mxz17ercxnkjzalt38ty.damage} (same value: 2d6+5) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.mxz17ercxnkjzalt38ty.damageType} (same value: bludgeoning) + [ghd55pvmvo5uqmmue21p] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.ghd55pvmvo5uqmmue21p} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.ghd55pvmvo5uqmmue21p.damage} (same value: 2d6+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.ghd55pvmvo5uqmmue21p.damageType} (same value: piercing) + [pyb93jaictc1lmd5c3eh] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.pyb93jaictc1lmd5c3eh} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.pyb93jaictc1lmd5c3eh.damage} (same value: 1d10+4) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.pyb93jaictc1lmd5c3eh.damageType} (same value: piercing) + [8bthf5up1zyone8hddfi] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.8bthf5up1zyone8hddfi} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.8bthf5up1zyone8hddfi.damage} (same value: 1d6+4) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.8bthf5up1zyone8hddfi.damageType} (same value: slashing) + [red27nyxjmbbllssxrdcz] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.red27nyxjmbbllssxrdcz} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.red27nyxjmbbllssxrdcz.damage} (same value: 4d6+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.red27nyxjmbbllssxrdcz.damageType} (same value: piercing) + [6ku0yi7mpos3fcy2bkxq] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.6ku0yi7mpos3fcy2bkxq} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.6ku0yi7mpos3fcy2bkxq.damage} (same value: 1d12+5) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.6ku0yi7mpos3fcy2bkxq.damageType} (same value: piercing) + [g9fplpmbjpss39pxpwck] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.g9fplpmbjpss39pxpwck} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.g9fplpmbjpss39pxpwck.damage} (same value: 1d10+5) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.g9fplpmbjpss39pxpwck.damageType} (same value: bludgeoning) + [wmak1xkomyrodlrdxlyn] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.wmak1xkomyrodlrdxlyn} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.wmak1xkomyrodlrdxlyn.damage} (same value: 1d4+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.wmak1xkomyrodlrdxlyn.damageType} (same value: piercing) + [1tu4w3zrb6p0jo2a017j] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.1tu4w3zrb6p0jo2a017j} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.1tu4w3zrb6p0jo2a017j.damage} (same value: 1d4+3) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.1tu4w3zrb6p0jo2a017j.damageType} (same value: piercing) + [sktbegn2acw56jpxf2ig] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.sktbegn2acw56jpxf2ig} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.sktbegn2acw56jpxf2ig.damage} (same value: 1d4-1) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.sktbegn2acw56jpxf2ig.damageType} (same value: bludgeoning) + [e0b7fbn6hosx3zjn9xy4] : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.e0b7fbn6hosx3zjn9xy4} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.e0b7fbn6hosx3zjn9xy4.damage} (same value: 1d6-1) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.e0b7fbn6hosx3zjn9xy4.damageType} (same value: bludgeoning) + 0qwg16udoi8mti5oc16r : object {Book 1 - Hellknight Hill.items.[].system.damageRolls.0qwg16udoi8mti5oc16r} + damage : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.0qwg16udoi8mti5oc16r.damage} (same value: 1d6-1) + damageType : string {Book 1 - Hellknight Hill.items.[].system.damageRolls.0qwg16udoi8mti5oc16r.damageType} (same value: bludgeoning) + [weaponType] : object {Book 1 - Hellknight Hill.items.[].system.weaponType} + value : string {Book 1 - Hellknight Hill.items.[].system.weaponType.value} (2 different values) + melee (x29) + ranged (x12) + [actionType] : object {Book 1 - Hellknight Hill.items.[].system.actionType} + value : string {Book 1 - Hellknight Hill.items.[].system.actionType.value} (4 different values) + reaction (x11) + action (x22) + passive (x21) + free (x3) + [actions] : object {Book 1 - Hellknight Hill.items.[].system.actions} + [value] : integer {Book 1 - Hellknight Hill.items.[].system.actions.value} (2 different values) + 2 (x7) + 1 (x15) + [stackGroup] : string {Book 1 - Hellknight Hill.items.[].system.stackGroup} (2 different values) + arrows (x3) + coins (x1) + [uses] : object {Book 1 - Hellknight Hill.items.[].system.uses} + autoDestroy : boolean {Book 1 - Hellknight Hill.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - Hellknight Hill.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Hellknight Hill.items.[].system.uses.value} (same value: 1) + [frequency] : object {Book 1 - Hellknight Hill.items.[].system.frequency} + max : integer {Book 1 - Hellknight Hill.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - Hellknight Hill.items.[].system.frequency.per} (3 different values) + round (x2) + PT1H (x2) + day (x1) + [value] : integer {Book 1 - Hellknight Hill.items.[].system.frequency.value} (same value: 1) + [mod] : object {Book 1 - Hellknight Hill.items.[].system.mod} + value : integer {Book 1 - Hellknight Hill.items.[].system.mod.value} (4 different values) + 8 (x1) + 4 (x1) + 11 (x3) + 9 (x2) + [proficient] : object {Book 1 - Hellknight Hill.items.[].system.proficient} + value : integer {Book 1 - Hellknight Hill.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Book 1 - Hellknight Hill.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - Hellknight Hill.items.[].system.prepared} + value : string {Book 1 - Hellknight Hill.items.[].system.prepared.value} (3 different values) + innate (x2) + prepared (x2) + focus (x1) + [flexible] : boolean {Book 1 - Hellknight Hill.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 1 - Hellknight Hill.items.[].system.proficiency} + value : integer {Book 1 - Hellknight Hill.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Book 1 - Hellknight Hill.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Hellknight Hill.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 1 - Hellknight Hill.items.[].system.slots} + [slot0] : object {Book 1 - Hellknight Hill.items.[].system.slots.slot0} + max : integer {Book 1 - Hellknight Hill.items.[].system.slots.slot0.max} (2 different values) + 4 (x1) + 5 (x1) + prepared : array {Book 1 - Hellknight Hill.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {Book 1 - Hellknight Hill.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Hellknight Hill.items.[].system.slots.slot0.prepared.[].id} (9 different values) + pb0RvxtMYqn9DLYy (x1) + w5HEVfb4XPicrYwO (x1) + pcSM3qKAncwEuc3U (x1) + Saay6kTVW2IBALA0 (x1) + F94anPTB6lMOrFdS (x1) + fIVVI4sTHKWsj7qc (x1) + uySA8DtkWkDjFXYs (x1) + gZhTv8IvxeQiKs49 (x1) + yjykBbxeoAb1Roeo (x1) + [slot1] : object {Book 1 - Hellknight Hill.items.[].system.slots.slot1} + max : integer {Book 1 - Hellknight Hill.items.[].system.slots.slot1.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {Book 1 - Hellknight Hill.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 1 - Hellknight Hill.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Hellknight Hill.items.[].system.slots.slot1.prepared.[].id} (7 different values) + Zw8xES5WVPwVj3K3 (x1) + VolsMpnDDbk4C5rx (x1) + SADcAt81Ivvn8wBe (x1) + lk3jQHI2fS1kfoo3 (x1) + VqIfSt7d2aia07uR (x1) + 4mAfF6WHBNbBmlyR (x1) + Vh1zW6gOpTddSEYs (x1) + [slot2] : object {Book 1 - Hellknight Hill.items.[].system.slots.slot2} + max : integer {Book 1 - Hellknight Hill.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {Book 1 - Hellknight Hill.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 1 - Hellknight Hill.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - Hellknight Hill.items.[].system.slots.slot2.prepared.[].id} (7 different values) + TYjg7WGTfvDL5Fty (x1) + EYVa5sK5vOQ1uo1m (x1) + KQBgyTV3dWiDSEzl (x1) + 4SlVkssGZ66RGUAa (x1) + VwP95VvKqKDCbanw (x1) + pmCnf7MeVltVVET0 (x1) + 0tNVeWtsCJhfJUBN (x1) + [slot3] : object {Book 1 - Hellknight Hill.items.[].system.slots.slot3} + max : integer {Book 1 - Hellknight Hill.items.[].system.slots.slot3.max} (2 different values) + 5 (x1) + 3 (x1) + prepared : array {Book 1 - Hellknight Hill.items.[].system.slots.slot3.prepared} + Length: min=3 max=5 + Value type: object {Book 1 - Hellknight Hill.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - Hellknight Hill.items.[].system.slots.slot3.prepared.[].id} (6 different values) + 00KVRduBCm7EjWoL (x1) + xXWyYJLUPBhDk2TF (x1) + oBUdLnlefc2AMKkb (x3) + 4KOZhrRLs2SNJARY (x1) + FiOl0FCeStFELkdg (x1) + xS5XWKchXk7tWmib (x1) + [spelldc] : object {Book 1 - Hellknight Hill.items.[].system.spelldc} + dc : integer {Book 1 - Hellknight Hill.items.[].system.spelldc.dc} (3 different values) + 19 (x1) + 23 (x3) + 22 (x1) + value : integer {Book 1 - Hellknight Hill.items.[].system.spelldc.value} (4 different values) + 11 (x1) + 13 (x1) + 14 (x1) + 15 (x2) + [tradition] : object {Book 1 - Hellknight Hill.items.[].system.tradition} + value : string {Book 1 - Hellknight Hill.items.[].system.tradition.value} (2 different values) + arcane (x4) + divine (x1) + [area] : object {Book 1 - Hellknight Hill.items.[].system.area} + type : string {Book 1 - Hellknight Hill.items.[].system.area.type} (4 different values) + burst (x3) + emanation (x3) + cone (x1) + line (x1) + value : integer {Book 1 - Hellknight Hill.items.[].system.area.value} (4 different values) + 20 (x2) + 10 (x1) + 30 (x4) + 15 (x1) + [cost] : object {Book 1 - Hellknight Hill.items.[].system.cost} + value : string {Book 1 - Hellknight Hill.items.[].system.cost.value} (2 different values) + (x40) + black onyx, see Table 7-1 (x1) + [counteraction] : boolean {Book 1 - Hellknight Hill.items.[].system.counteraction} (same value: False) + [defense] : object {Book 1 - Hellknight Hill.items.[].system.defense} + save : object {Book 1 - Hellknight Hill.items.[].system.defense.save} + basic : boolean {Book 1 - Hellknight Hill.items.[].system.defense.save.basic} (2 different values) + True (x5) + False (x6) + statistic : string {Book 1 - Hellknight Hill.items.[].system.defense.save.statistic} (3 different values) + reflex (x1) + fortitude (x7) + will (x3) + [duration] : object {Book 1 - Hellknight Hill.items.[].system.duration} + sustained : boolean {Book 1 - Hellknight Hill.items.[].system.duration.sustained} (2 different values) + False (x36) + True (x5) + value : string {Book 1 - Hellknight Hill.items.[].system.duration.value} (11 different values) + 10 minutes (x4) + until the next time you make your daily preparations (x3) + (x20) + 1 minute (x4) + until the start of your next turn (x3) + 1 or more rounds (see below) (x1) + 1 hour (x1) + see below (x1) + 1 day (x1) + varies (x2) + 8 hours (x1) + [location] : object {Book 1 - Hellknight Hill.items.[].system.location} + [heightenedLevel] : integer {Book 1 - Hellknight Hill.items.[].system.location.heightenedLevel} (2 different values) + 2 (x3) + 1 (x3) + [value] : string {Book 1 - Hellknight Hill.items.[].system.location.value} (5 different values) + uIFB2aU5gYZC7XXL (x1) + vlFbh7Px7CtFWTTe (x13) + XIHvMvJwIJxCpNA7 (x9) + KqSNLofqd5sNL9bp (x16) + mTgeFQ9F1VC2Jckr (x1) + [requirements] : string {Book 1 - Hellknight Hill.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - Hellknight Hill.items.[].system.target} + value : string {Book 1 - Hellknight Hill.items.[].system.target.value} (13 different values) + (x20) + 1 creature you know by name and have met in person (x1) + 1 creature (x9) + 1 living creature or 1 willing undead creature (x1) + 1 willing living creature or 1 undead (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 unattended object of light Bulk or less (x1) + 1 mindless undead creature with a level no greater than bind undead's spell rank (x1) + 1 living creature (x2) + 1 dead creature (x1) + 1 living or undead creature (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 object (x1) + [time] : object {Book 1 - Hellknight Hill.items.[].system.time} + value : string {Book 1 - Hellknight Hill.items.[].system.time.value} (7 different values) + 2 (x31) + 10 minutes (x1) + 1 hour (x1) + 1 (x4) + 1 to 3 (x2) + 1 day (x1) + 1 minute (x1) + [heightening] : object {Book 1 - Hellknight Hill.items.[].system.heightening} + [levels] : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels} + [4] : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.4} + target : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.4.target} + value : string {Book 1 - Hellknight Hill.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + [3] : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.3} + [range] : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.3.range} + value : string {Book 1 - Hellknight Hill.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + 500 feet (x1) + [target] : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.3.target} + value : string {Book 1 - Hellknight Hill.items.[].system.heightening.levels.3.target.value} (3 different values) + 1 unattended object with a Bulk of 1 or less (x1) + 5 creatures (x1) + 10 objects (x1) + [5] : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.5} + range : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.5.range} + value : string {Book 1 - Hellknight Hill.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x1) + 60 feet (x1) + [7] : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.7} + target : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.7.target} + value : string {Book 1 - Hellknight Hill.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x1) + 10 creatures (x1) + 6 : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.6} + target : object {Book 1 - Hellknight Hill.items.[].system.heightening.levels.6.target} + value : string {Book 1 - Hellknight Hill.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + type : string {Book 1 - Hellknight Hill.items.[].system.heightening.type} (2 different values) + fixed (x7) + interval (x9) + [damage] : object {Book 1 - Hellknight Hill.items.[].system.heightening.damage} + 0 : string {Book 1 - Hellknight Hill.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x2) + 1d10 (x1) + 1d8 (x3) + 2d8 (x1) + 1d4 (x1) + 2d4 (x1) + [interval] : integer {Book 1 - Hellknight Hill.items.[].system.heightening.interval} (2 different values) + 1 (x7) + 2 (x2) + [overlays] : object {Book 1 - Hellknight Hill.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Hellknight Hill.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 1 - Hellknight Hill.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 1 - Hellknight Hill.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 1 - Hellknight Hill.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 1 - Hellknight Hill.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 1 - Hellknight Hill.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 1 - Hellknight Hill.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 1 - Hellknight Hill.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Hellknight Hill.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Hellknight Hill.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + 37gy7l19tik74o4s : object {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Hellknight Hill.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Book 1 - Hellknight Hill.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Hellknight Hill.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Hellknight Hill.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Hellknight Hill.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Hellknight Hill.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - Hellknight Hill.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Hellknight Hill.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Hellknight Hill.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Hellknight Hill.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [specific] : object {Book 1 - Hellknight Hill.items.[].system.specific} + material : object {Book 1 - Hellknight Hill.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 1 - Hellknight Hill.items.[].system.specific.runes} + potency : integer {Book 1 - Hellknight Hill.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {Book 1 - Hellknight Hill.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 1 - Hellknight Hill.items.[].system.specific.runes.striking} (same value: 1) + [ritual] : object {Book 1 - Hellknight Hill.items.[].system.ritual} + primary : object {Book 1 - Hellknight Hill.items.[].system.ritual.primary} + check : string {Book 1 - Hellknight Hill.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert)) + secondary : object {Book 1 - Hellknight Hill.items.[].system.ritual.secondary} + casters : integer {Book 1 - Hellknight Hill.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {Book 1 - Hellknight Hill.items.[].system.ritual.secondary.checks} (same value: Religion) + [spell] : object {Book 1 - Hellknight Hill.items.[].system.spell} + _id : string {Book 1 - Hellknight Hill.items.[].system.spell._id} (2 different values) + ahup3D7QUhRWFLPF (x1) + JUtMNIRoNgWAgXiW (x1) + flags : object {Book 1 - Hellknight Hill.items.[].system.spell.flags} + core : object {Book 1 - Hellknight Hill.items.[].system.spell.flags.core} + sourceId : string {Book 1 - Hellknight Hill.items.[].system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl (x1) + Compendium.pf2e.spells-srd.Item.Gb7SeieEvd0pL2Eh (x1) + img : string {Book 1 - Hellknight Hill.items.[].system.spell.img} (2 different values) + systems/pf2e/icons/spells/sleep.webp (x1) + icons/skills/melee/strike-blade-scimitar-gray-red.webp (x1) + name : string {Book 1 - Hellknight Hill.items.[].system.spell.name} (2 different values) + Sleep (x1) + True Strike (x1) + sort : integer {Book 1 - Hellknight Hill.items.[].system.spell.sort} (same value: 0) + system : object {Book 1 - Hellknight Hill.items.[].system.spell.system} + [area] : object {Book 1 - Hellknight Hill.items.[].system.spell.system.area} + type : string {Book 1 - Hellknight Hill.items.[].system.spell.system.area.type} (same value: burst) + value : integer {Book 1 - Hellknight Hill.items.[].system.spell.system.area.value} (same value: 5) + cost : object {Book 1 - Hellknight Hill.items.[].system.spell.system.cost} + value : string {Book 1 - Hellknight Hill.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 1 - Hellknight Hill.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 1 - Hellknight Hill.items.[].system.spell.system.damage} + [defense] : object {Book 1 - Hellknight Hill.items.[].system.spell.system.defense} + save : object {Book 1 - Hellknight Hill.items.[].system.spell.system.defense.save} + basic : boolean {Book 1 - Hellknight Hill.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Book 1 - Hellknight Hill.items.[].system.spell.system.defense.save.statistic} (same value: will) + description : object {Book 1 - Hellknight Hill.items.[].system.spell.system.description} + value : string {Book 1 - Hellknight Hill.items.[].system.spell.system.description.value} (2 different values) +

Each creature in the area becomes drowsy and might fall asleep. A creature that falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] from this spell doesn't fall @UUID[Compendium.pf2e.conditionitems.Item.Prone] or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes a -1 status penalty to Perception checks for 1 round.

+

Failure The creature falls Unconscious. If it's still Unconscious after 1 minute, it wakes up automatically.

+

Critical Failure The creature falls Unconscious. If it's still Unconscious after 1 hour, it wakes up automatically.

+
+

Heightened (4th) The creatures fall Unconscious for 1 round on a failure or 1 minute on a critical failure. They fall Prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.

(x1) +

A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.Item.Concealed] or @UUID[Compendium.pf2e.conditionitems.Item.Hidden].

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Sure Strike]

(x1) + duration : object {Book 1 - Hellknight Hill.items.[].system.spell.system.duration} + sustained : boolean {Book 1 - Hellknight Hill.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 1 - Hellknight Hill.items.[].system.spell.system.duration.value} (2 different values) + (x1) + until the end of your turn (x1) + level : object {Book 1 - Hellknight Hill.items.[].system.spell.system.level} + value : integer {Book 1 - Hellknight Hill.items.[].system.spell.system.level.value} (same value: 1) + location : object {Book 1 - Hellknight Hill.items.[].system.spell.system.location} + heightenedLevel : integer {Book 1 - Hellknight Hill.items.[].system.spell.system.location.heightenedLevel} (same value: 1) + value : string {Book 1 - Hellknight Hill.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 1 - Hellknight Hill.items.[].system.spell.system.publication} + license : string {Book 1 - Hellknight Hill.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Hellknight Hill.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 1 - Hellknight Hill.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 1 - Hellknight Hill.items.[].system.spell.system.range} + value : string {Book 1 - Hellknight Hill.items.[].system.spell.system.range.value} (2 different values) + 30 feet (x1) + (x1) + requirements : string {Book 1 - Hellknight Hill.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 1 - Hellknight Hill.items.[].system.spell.system.slug} (2 different values) + sleep (x1) + true-strike (x1) + target : object {Book 1 - Hellknight Hill.items.[].system.spell.system.target} + value : string {Book 1 - Hellknight Hill.items.[].system.spell.system.target.value} (same value: ) + time : object {Book 1 - Hellknight Hill.items.[].system.spell.system.time} + value : string {Book 1 - Hellknight Hill.items.[].system.spell.system.time.value} (2 different values) + 2 (x1) + 1 (x1) + traits : object {Book 1 - Hellknight Hill.items.[].system.spell.system.traits} + rarity : string {Book 1 - Hellknight Hill.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 1 - Hellknight Hill.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 1 - Hellknight Hill.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x2) + occult (x2) + value : array {Book 1 - Hellknight Hill.items.[].system.spell.system.traits.value} + Length: min=2 max=5 + Value type: string {Book 1 - Hellknight Hill.items.[].system.spell.system.traits.value.[]} (6 different values) + concentrate (x2) + incapacitation (x1) + manipulate (x1) + mental (x1) + sleep (x1) + fortune (x1) + type : string {Book 1 - Hellknight Hill.items.[].system.spell.type} (same value: spell) + type : string {Book 1 - Hellknight Hill.items.[].type} (11 different values) + weapon (x17) + armor (x7) + melee (x41) + action (x57) + consumable (x7) + treasure (x1) + equipment (x7) + lore (x7) + spellcastingEntry (x5) + spell (x41) + shield (x2) + [flags] : object {Book 1 - Hellknight Hill.items.[].flags} + pf2e : object {Book 1 - Hellknight Hill.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Hellknight Hill.items.[].flags.pf2e.linkedWeapon} (17 different values) + m6IAHL0Vj1K80AVn (x1) + ojHHc5vgBfHu4FeK (x1) + 3lzbstEHLXDXOAan (x1) + R0fRljmWaDdBPkLW (x1) + BNemKJgJTruZoFlM (x2) + 6nqWpnR0S7DfLCp7 (x1) + tFa9isL21Uyf6HlL (x1) + 1yqzxfCqhRWbIdVY (x1) + ZcyYi8CE2APPPjbe (x1) + ObNl6cYBCy0jJdJ4 (x2) + 84YRIa7bzYcm3KDM (x1) + ZXXABryXFnrrAkNn (x1) + 79mes7EusiIjwkto (x1) + AlC9QRa4quIAs8NK (x1) + x8JejtK4m931kuGo (x2) + DrODOsMSTXjJpF5S (x1) + UuBYVwcGmnkDWnT3 (x2) + name : string {Book 1 - Hellknight Hill.name} (all different values) + system : object {Book 1 - Hellknight Hill.system} + [abilities] : object {Book 1 - Hellknight Hill.system.abilities} + cha : object {Book 1 - Hellknight Hill.system.abilities.cha} + mod : integer {Book 1 - Hellknight Hill.system.abilities.cha.mod} (6 different values) + 0 (x3) + -1 (x3) + 2 (x4) + 3 (x2) + -2 (x1) + 1 (x3) + con : object {Book 1 - Hellknight Hill.system.abilities.con} + mod : integer {Book 1 - Hellknight Hill.system.abilities.con.mod} (5 different values) + 3 (x6) + 1 (x3) + 2 (x4) + 0 (x2) + 4 (x1) + dex : object {Book 1 - Hellknight Hill.system.abilities.dex} + mod : integer {Book 1 - Hellknight Hill.system.abilities.dex.mod} (6 different values) + 1 (x1) + 3 (x5) + 4 (x3) + 0 (x2) + -1 (x1) + 2 (x4) + int : object {Book 1 - Hellknight Hill.system.abilities.int} + mod : integer {Book 1 - Hellknight Hill.system.abilities.int.mod} (6 different values) + 0 (x5) + -1 (x5) + -4 (x1) + -3 (x2) + 2 (x2) + 4 (x1) + str : object {Book 1 - Hellknight Hill.system.abilities.str} + mod : integer {Book 1 - Hellknight Hill.system.abilities.str.mod} (8 different values) + 4 (x4) + 2 (x2) + 3 (x5) + 6 (x1) + -2 (x1) + 0 (x1) + 1 (x1) + -1 (x1) + wis : object {Book 1 - Hellknight Hill.system.abilities.wis} + mod : integer {Book 1 - Hellknight Hill.system.abilities.wis.mod} (5 different values) + 1 (x9) + -1 (x1) + 4 (x2) + 0 (x3) + 2 (x1) + attributes : object {Book 1 - Hellknight Hill.system.attributes} + ac : object {Book 1 - Hellknight Hill.system.attributes.ac} + [details] : string {Book 1 - Hellknight Hill.system.attributes.ac.details} (4 different values) + (x13) + 24 with shield raised (x1) + (19 while withdrawn into its shell) (x1) + 21 with mage armor (x1) + value : integer {Book 1 - Hellknight Hill.system.attributes.ac.value} (9 different values) + 20 (x4) + 18 (x4) + 22 (x3) + 21 (x2) + 17 (x2) + 16 (x1) + 19 (x1) + 0 (x1) + 15 (x1) + [allSaves] : object {Book 1 - Hellknight Hill.system.attributes.allSaves} + value : string {Book 1 - Hellknight Hill.system.attributes.allSaves.value} (same value: ) + hp : object {Book 1 - Hellknight Hill.system.attributes.hp} + details : string {Book 1 - Hellknight Hill.system.attributes.hp.details} (3 different values) + (x16) + void healing (x2) + temp HP from false life (x1) + max : integer {Book 1 - Hellknight Hill.system.attributes.hp.max} (14 different values) + 34 (x1) + 19 (x1) + 35 (x2) + 18 (x1) + 52 (x2) + 60 (x2) + 27 (x1) + 20 (x3) + 63 (x1) + 25 (x1) + 44 (x1) + 40 (x1) + 0 (x1) + 56 (x1) + temp : integer {Book 1 - Hellknight Hill.system.attributes.hp.temp} (2 different values) + 0 (x18) + 10 (x1) + value : integer {Book 1 - Hellknight Hill.system.attributes.hp.value} (14 different values) + 34 (x1) + 19 (x1) + 35 (x2) + 18 (x1) + 52 (x2) + 60 (x2) + 27 (x1) + 20 (x3) + 63 (x1) + 25 (x1) + 44 (x1) + 40 (x1) + 0 (x1) + 56 (x1) + [tempmax] : integer {Book 1 - Hellknight Hill.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Book 1 - Hellknight Hill.system.attributes.speed} + otherSpeeds : array {Book 1 - Hellknight Hill.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 1 - Hellknight Hill.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Hellknight Hill.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x5) + fly (x2) + swim (x2) + value : integer {Book 1 - Hellknight Hill.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 25 (x6) + 20 (x2) + 30 (x1) + value : integer {Book 1 - Hellknight Hill.system.attributes.speed.value} (4 different values) + 20 (x4) + 25 (x10) + 15 (x1) + 0 (x1) + [immunities] : array {Book 1 - Hellknight Hill.system.attributes.immunities} + Length: min=0 max=5 + Value type: object {Book 1 - Hellknight Hill.system.attributes.immunities.[]} + type : string {Book 1 - Hellknight Hill.system.attributes.immunities.[].type} (8 different values) + critical-hits (x2) + precision (x2) + paralyzed (x3) + sleep (x1) + death-effects (x2) + disease (x2) + poison (x3) + unconscious (x2) + [resistances] : array {Book 1 - Hellknight Hill.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 1 - Hellknight Hill.system.attributes.resistances.[]} + exceptions : array {Book 1 - Hellknight Hill.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {Book 1 - Hellknight Hill.system.attributes.resistances.[].exceptions.[]} (same value: bludgeoning) + type : string {Book 1 - Hellknight Hill.system.attributes.resistances.[].type} (same value: physical) + value : integer {Book 1 - Hellknight Hill.system.attributes.resistances.[].value} (same value: 5) + [hardness] : integer {Book 1 - Hellknight Hill.system.attributes.hardness} (2 different values) + 0 (x2) + 11 (x1) + [hasHealth] : boolean {Book 1 - Hellknight Hill.system.attributes.hasHealth} (2 different values) + True (x2) + False (x1) + [stealth] : object {Book 1 - Hellknight Hill.system.attributes.stealth} + details : string {Book 1 - Hellknight Hill.system.attributes.stealth.details} (3 different values) +

(expert)

(x1) +

(trained)

(x1) +

Initiative modifier is [[/r 1d20+5 #Initiative]]{+5}

(x1) + value : integer {Book 1 - Hellknight Hill.system.attributes.stealth.value} (3 different values) + 16 (x1) + 15 (x1) + -10 (x1) + [weaknesses] : array {Book 1 - Hellknight Hill.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 1 - Hellknight Hill.system.attributes.weaknesses.[]} + type : string {Book 1 - Hellknight Hill.system.attributes.weaknesses.[].type} (same value: cold) + value : integer {Book 1 - Hellknight Hill.system.attributes.weaknesses.[].value} (same value: 10) + details : object {Book 1 - Hellknight Hill.system.details} + [blurb] : string {Book 1 - Hellknight Hill.system.details.blurb} (6 different values) + Male human fighter 2 (x1) + Human (half-orc) ranger 1 (x1) + Male halfling rogue 3 (x1) + (x11) + Female hobgoblin ranger 4 (x1) + Male charau-ka cleric 5 (x1) + [languages] : object {Book 1 - Hellknight Hill.system.details.languages} + details : string {Book 1 - Hellknight Hill.system.details.languages.details} (2 different values) + (x15) + (can't speak any language) (x1) + value : array {Book 1 - Hellknight Hill.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 1 - Hellknight Hill.system.details.languages.value.[]} (14 different values) + common (x12) + diabolic (x2) + varisian (x1) + orcish (x2) + goblin (x4) + halfling (x2) + draconic (x3) + mwangi (x2) + sakvroth (x1) + boggard (x1) + anadi (x1) + aklo (x1) + elven (x1) + necril (x1) + level : object {Book 1 - Hellknight Hill.system.details.level} + value : integer {Book 1 - Hellknight Hill.system.details.level.value} (5 different values) + 2 (x4) + 1 (x6) + 3 (x2) + 4 (x3) + 5 (x4) + [privateNotes] : string {Book 1 - Hellknight Hill.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Hellknight Hill.system.details.publicNotes} (7 different values) + (x10) +

Doorwardens are constructs originally invented by elves. Upon first glance, these guardians resemble ornate doors made entirely of steel or even dawnsilver, but when trespassers try to force their way past, the doorwarden transforms into a skilled and sturdy soldier bearing its "door" like a towering shield.

+

Perceptive travelers can sometimes spot a door warden before its magic becomes obvious. The door often bears a round disk or similar embossment that resembles a shield boss designed for bashing, and the bar that can be lowered to block entry resembles an arm clasping a longsword by the hilt. The original doorwardens crafted by the elves included a motif of elven armor and a metal mask in the style of Alseta's own, though other cultures embellish their own doorwardens with their own themes and sometimes even their own ancestral weapons, such as axes for dwarven doorwardens.

+

Doorwardens sometimes know about the chambers they guard, and they have been known to speak to trespassers, especially elves. But a doorwarden cannot be persuaded to stand aside; it is bound to the portal where it has been placed and will defend it until destroyed.

(x1) +

The emperor bird is native to the jungles of the Mwangi Expanse and known for its brilliant plumage and innate magic. While it usually feeds on lizards, big insects, and other small creatures, the emperor bird is highly territorial and not afraid to attack larger prey. Its beak, resembling that of the much smaller peafowl, is exceptionally sharp, but its deadliest weapon is its tail-the long, whiplike blades of bone hidden among its tail feathers are a nasty surprise for any predator trying to sneak up on the bird.

+

The emperor bird was given its current name 2,000 years ago when Taldor's Sixth Army of Exploration ventured into the Mwangi Expanse. When the legion spotted this 6-foot-long bird with its spectacular multicolored feathers trailing from its tail, wings, and crest, the soldiers thought the bird regal enough to suit their emperor, disregarding the name the Mwangi had given to the bird generations before, bebaki.

+

Keeping an emperor bird was, for many years, a sign of prestige among the nobility of Taldor. That was long ago, however, and emperor birds eventually fell out of fashion. Inevitably their former owners forgot about their colorful pets, and hundreds of neglected emperor birds were released back into the wild by weary servants. While many such freed birds perished quickly in the unfamiliar woodlands of Avistan, some managed to hold out, and emperor birds can still be encountered in the Verduran Forest.

+

The emperor bird uses its brilliant, iridescent plumage for mating displays as well as for intimidating rival suitors and potential predators. Not only are the feathers beautiful, but they are actually magical-a fact that has piqued the interest of alchemists and wizards alike, many of whom have spent decades capturing and breeding emperor birds in the hope of unlocking their arcane secrets. Mages stationed in the Mwangi Expanse will pay a pretty penny for intact feathers from these majestic creatures-or better yet, live specimens.

(x1) +

Grauladons are vicious predators that appear crocodilian in form, but are in fact distant offshoots of dragonkind. They make their dens in the shallows of fetid ponds or isolated corners of larger bodies of water, usually in rural swamps or woodlands. Driven almost entirely by their base desire to feed, grauladons spend most of their time swimming leisurely underwater looking for prey such as fish or waterfowl. Possessed of a greed befitting their more majestic dragon cousins, grauladons often take down prey larger than they need, jealously guarding the corpses to keep scavengers away even as the meat rots. A typical grauladon is 16 feet long from its snout to the tip of its tail and weighs 1,500 pounds.

+

A grauladon's stench may seem supernaturally disgusting, but it is simply the result of the creature's fetid habitat and diet of rotting, waterlogged meat. As grauladons' exhalations bear a passing resemblance to dragons' breath, they have earned the nickname "mud drakes" from rural folk.

+

Grauladons can be found in both fresh and brackish water in most temperate climates. They prefer to lair in shallow waters, particularly where reeds or other foliage conceal their bulk from unsuspecting prey. Grauladons are highly territorial and won't tolerate other predators living or hunting near their homes.

(x1) +

The graveshell is a dangerous predator that draws scavengers and explorers into its grasp using a morbid lure: the corpse of a former victim impaled upon the spikes that protrude from its large, turtle-like shell. Aside from its shell, the monster resembles no known animal. Small but bright yellow eyes watch from the sagging flesh of its head, the most prominent feature of which is a curiously shaped, toothy maw twisted into a perpetual grin. Its stubby arms and legs are impractical for both walking and swimming, though the algae-caked claws tipping each limb are deadly weapons.

+

Graveshells are intelligent-a fact that surprises many who encounter them-and surrender rather than fight to the death. These monsters have little to offer in exchange for their lives, though the waterlogged treasures on their collection of corpses may entice opportunists.

(x1) +

The life of a Hellknight is bloody, brutal, and often short. Many who perish in service to a Hellknight order are glad to rest after having served their masters so faithfully, but others seek to continue their work even in death. When a Hellknight is decapitated, the ghostly undead known as a hellcrown is an occasional result. Consumed by the desire to bring about order by inflicting cruelty, hellcrowns haunt battlefields and abandoned castles, slaying all they encounter. A strange fusion of spirit and steel, a hellcrown has no corporeal form by itself, but instead inhabits the helmet it so proudly wore in life. Dangling from the helmet like a shroud is a shadow of the former Hellknight's spine, adding to the creature's terrifyingly gruesome appearance. Hellknights regard hellcrowns with a mixture of disgust and respect, considering the individuals who transform into these floating undead to have been resolute in purpose but weak in body.

+

A hellcrown usually manifests hours or longer after its body's death, and only when its body is unattended; this might even take days if the Hellknight perished in a major battle. Typically, no recognizable fragment of the Hellknight's former personality survives the grisly transformation into a hellcrown, but in rare and particularly tragic cases a hellcrown might remember its life and hold grudges against those it views as the cause of its death. Regardless of whether they retain memories of their lives or have lost all former sense of self, hellcrowns linger around the site of their death, reminding all they encounter of the merciless principles of their order.

(x1) +

Tixitogs are a species of bizarre aberrations that make their homes in the dens of giant spiders. Immune to poison and able to traverse sticky webs thanks to the thick slime that covers their bodies, tixitogs steal food cocooned in spider lairs and prey on spiders themselves, but they are careful never to kill so many that their food supply runs out. Their favorite meal, however, is the odd adventurer or spelunker who stumbles into their nest.

+

These strange creatures have oblong bodies coated in a viscous and transparent slime, three large black eyes, and eight thick, multi-jointed limbs, four of which are inverted and point upward, allowing the monster to easily crawl on either the ceiling or floor of narrow caverns and squeeze through narrow spaces. Their jaws appear small and tubular when closed but peel apart and stretch to terrifying proportions when opened, as their dozens of pointed teeth part to reveal a freakishly long tongue.

+

A tixitog usually hides from the spiders in the lair it has claimed, not out of fear but to keep the spiders from abandoning the lair and moving elsewhere. When a tixitog emerges from the shadows, most spiders flee from it rather than attack, and the tixitog uses this behavior to direct entire swarms of spiders where it pleases. This is typically bad news for bands of adventurers who find themselves within a tixitog's lair; in the mass hysteria caused by a skittering swarm of spiders headed straight toward them, spelunkers typically fail to notice the more dangerous threat that follows closely behind.

(x1) + publication : object {Book 1 - Hellknight Hill.system.details.publication} + license : string {Book 1 - Hellknight Hill.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Hellknight Hill.system.details.publication.remaster} (same value: False) + title : string {Book 1 - Hellknight Hill.system.details.publication.title} (same value: Pathfinder #145: Hellknight Hill) + [description] : string {Book 1 - Hellknight Hill.system.details.description} (3 different values) +

A field of grass-like fungal filaments amid clusters of softly glowing, long-stalked mushrooms.

(x1) +

Spikes lance out of the doorframe to skewer anyone who attempts to open the door.

(x1) +

A fire engulfs the western door and a @Template[line|distance:10|width:10]{10-foot-by-10-foot area} immediately east of it, then spreads on each of its turns.

(x1) + [disable] : string {Book 1 - Hellknight Hill.system.details.disable} (3 different values) +

@Check[survival|dc:22|name:Clear Patch of Mushrooms|traits:environmental,fungus,hazard] (expert) to remove a 5-foot-patch without triggering the mushrooms.

(x1) +

@Check[thievery|dc:20|name:Deactivate Trigger|traits:hazard,mechanical,trap,action:disable-a-device] (trained) to deactivate a trigger built into the door's handle

(x1) +

Eliminating the hazard requires dousing the flames. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a @Template[line|distance:10|width:10]{10-foot-by-10-foot area} (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.

+

Fountain Circle, located outside town hall, has several working water pumps. These are far enough away that it's impractical for a PC to bring water back and forth. However, a PC might instruct the more steely nerved spectators to create a bucket brigade. It takes 15 spectators (which can include those rescued by councilors as well as by PCs) to set this up, and 2 rounds for the townspeople to line up and begin pumping water from Fountain Circle. As of the 3rd round, there is a bucket of water available for the PCs to use at the chamber's southern entrance at the beginning of each PC's turn. Members of a bucket brigade are lined up outside the chamber, and don't take damage from smoke inhalation.

+

If a PC does want to carry the water, it's 150 feet from the chamber's southern door to a pump, so it 6 actions are usually needed to reach the pumps or return. Filling a bucket requires an Interact action.

+

Other methods might also help control the fire, as you determine. For example, the PCs might be able to find something to barricade the fire with to control its path, or use a cloak to beat out some of the fire.

(x1) + [isComplex] : boolean {Book 1 - Hellknight Hill.system.details.isComplex} (2 different values) + False (x2) + True (x1) + [reset] : string {Book 1 - Hellknight Hill.system.details.reset} (same value: ) + [routine] : string {Book 1 - Hellknight Hill.system.details.routine} (2 different values) + (x2) +

On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, with a minimum of 1 square. You determine the squares the fire spreads into-typically those with the most flammable materials. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage. Both of these have a @Check[reflex|dc:17|basic|traits:complex,environmental,fire,hazard] save. A creature can take damage from flames only once per round. (For simplicity, track damage only for the NPCs and their allies, not for the spectators; Turn 5 and Turn 7 have instructions regarding the spectators' health).

+

The fire has an additional effect on each of its turns after the first.

+

Turn 2 The chamber's northern door flies open and flames burst through, igniting the @Template[line|distance:10|width:10]{10-foot-by-10-foot area} in front of the door. All fires spread on subsequent turns, at the same rate listed above. Any fires that join together become one fire for this purpose.

+

Turn 4+ Creatures in the room take [[/r 1d6 #Smoke Inhalation Damage]]{1d6 damage} from smoke inhalation at the ends of their turns. Anyone who uses an Interact action to tie a wet rag around their nose and mouth (or uses another creative solution) halves the damage.

+

Turn 5 Spectators still inside the room fall @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] from burns and smoke inhalation.

+

Turn 7 Spectators still in the room die.

(x1) + [initiative] : object {Book 1 - Hellknight Hill.system.initiative} + statistic : string {Book 1 - Hellknight Hill.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Hellknight Hill.system.perception} + details : string {Book 1 - Hellknight Hill.system.perception.details} (3 different values) + (x14) + keen eyes (x1) + web sense (imprecise) 60 feet (x1) + mod : integer {Book 1 - Hellknight Hill.system.perception.mod} (10 different values) + 7 (x4) + 6 (x3) + 14 (x1) + 13 (x2) + 8 (x1) + 4 (x1) + 10 (x1) + 12 (x1) + 9 (x1) + 3 (x1) + senses : array {Book 1 - Hellknight Hill.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - Hellknight Hill.system.perception.senses.[]} + type : string {Book 1 - Hellknight Hill.system.perception.senses.[].type} (4 different values) + darkvision (x9) + scent (x3) + low-light-vision (x1) + wavesense (x1) + [acuity] : string {Book 1 - Hellknight Hill.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 1 - Hellknight Hill.system.perception.senses.[].range} (same value: 30) + [resources] : object {Book 1 - Hellknight Hill.system.resources} + [focus] : object {Book 1 - Hellknight Hill.system.resources.focus} + max : integer {Book 1 - Hellknight Hill.system.resources.focus.max} (same value: 1) + value : integer {Book 1 - Hellknight Hill.system.resources.focus.value} (same value: 1) + saves : object {Book 1 - Hellknight Hill.system.saves} + fortitude : object {Book 1 - Hellknight Hill.system.saves.fortitude} + saveDetail : string {Book 1 - Hellknight Hill.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Hellknight Hill.system.saves.fortitude.value} (11 different values) + 9 (x3) + 6 (x3) + 7 (x1) + 10 (x2) + 12 (x3) + 13 (x1) + 8 (x2) + 4 (x1) + 11 (x1) + 0 (x1) + 5 (x1) + reflex : object {Book 1 - Hellknight Hill.system.saves.reflex} + saveDetail : string {Book 1 - Hellknight Hill.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Hellknight Hill.system.saves.reflex.value} (10 different values) + 7 (x2) + 9 (x4) + 11 (x1) + 8 (x3) + 12 (x2) + 6 (x2) + 2 (x1) + 10 (x2) + 0 (x1) + 5 (x1) + will : object {Book 1 - Hellknight Hill.system.saves.will} + saveDetail : string {Book 1 - Hellknight Hill.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Hellknight Hill.system.saves.will.value} (9 different values) + 5 (x2) + 4 (x4) + 6 (x1) + 9 (x2) + 10 (x2) + 7 (x3) + 0 (x3) + 13 (x1) + 12 (x1) + [skills] : object {Book 1 - Hellknight Hill.system.skills} + [athletics] : object {Book 1 - Hellknight Hill.system.skills.athletics} + base : integer {Book 1 - Hellknight Hill.system.skills.athletics.base} (6 different values) + 8 (x1) + 7 (x2) + 6 (x3) + 9 (x2) + 13 (x1) + 10 (x3) + [special] : array {Book 1 - Hellknight Hill.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 1 - Hellknight Hill.system.skills.athletics.special.[]} + base : integer {Book 1 - Hellknight Hill.system.skills.athletics.special.[].base} (same value: 8) + label : string {Book 1 - Hellknight Hill.system.skills.athletics.special.[].label} (same value: to Climb in True Form or Spider Form) + predicate : array {Book 1 - Hellknight Hill.system.skills.athletics.special.[].predicate} + Length: min=2 max=2 + Value type: mixed + string {Book 1 - Hellknight Hill.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) + object {Book 1 - Hellknight Hill.system.skills.athletics.special.[].predicate.[]} + or : array {Book 1 - Hellknight Hill.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 1 - Hellknight Hill.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + self:form:true (x1) + self:form:spider (x1) + [intimidation] : object {Book 1 - Hellknight Hill.system.skills.intimidation} + base : integer {Book 1 - Hellknight Hill.system.skills.intimidation.base} (5 different values) + 4 (x1) + 2 (x1) + 7 (x3) + 11 (x2) + 8 (x1) + [religion] : object {Book 1 - Hellknight Hill.system.skills.religion} + base : integer {Book 1 - Hellknight Hill.system.skills.religion.base} (4 different values) + 5 (x2) + 4 (x1) + 13 (x1) + 7 (x1) + [society] : object {Book 1 - Hellknight Hill.system.skills.society} + base : integer {Book 1 - Hellknight Hill.system.skills.society.base} (3 different values) + 4 (x1) + 7 (x2) + 11 (x1) + [acrobatics] : object {Book 1 - Hellknight Hill.system.skills.acrobatics} + base : integer {Book 1 - Hellknight Hill.system.skills.acrobatics.base} (4 different values) + 6 (x1) + 9 (x2) + 10 (x1) + 8 (x1) + [nature] : object {Book 1 - Hellknight Hill.system.skills.nature} + base : integer {Book 1 - Hellknight Hill.system.skills.nature.base} (4 different values) + 4 (x1) + 7 (x1) + 10 (x1) + 5 (x1) + [stealth] : object {Book 1 - Hellknight Hill.system.skills.stealth} + base : integer {Book 1 - Hellknight Hill.system.skills.stealth.base} (6 different values) + 6 (x3) + 11 (x1) + 10 (x4) + 4 (x1) + 7 (x1) + 8 (x1) + [survival] : object {Book 1 - Hellknight Hill.system.skills.survival} + base : integer {Book 1 - Hellknight Hill.system.skills.survival.base} (5 different values) + 4 (x1) + 7 (x2) + 5 (x1) + 10 (x1) + 3 (x1) + [thievery] : object {Book 1 - Hellknight Hill.system.skills.thievery} + base : integer {Book 1 - Hellknight Hill.system.skills.thievery.base} (3 different values) + 6 (x1) + 11 (x1) + 10 (x1) + [deception] : object {Book 1 - Hellknight Hill.system.skills.deception} + base : integer {Book 1 - Hellknight Hill.system.skills.deception.base} (3 different values) + 7 (x2) + 5 (x1) + 11 (x1) + [crafting] : object {Book 1 - Hellknight Hill.system.skills.crafting} + base : integer {Book 1 - Hellknight Hill.system.skills.crafting.base} (same value: 10) + special : array {Book 1 - Hellknight Hill.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 1 - Hellknight Hill.system.skills.crafting.special.[]} + base : integer {Book 1 - Hellknight Hill.system.skills.crafting.special.[].base} (same value: 14) + label : string {Book 1 - Hellknight Hill.system.skills.crafting.special.[].label} (same value: Weaving) + predicate : array {Book 1 - Hellknight Hill.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Hellknight Hill.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:weave) + [medicine] : object {Book 1 - Hellknight Hill.system.skills.medicine} + base : integer {Book 1 - Hellknight Hill.system.skills.medicine.base} (same value: 12) + [occultism] : object {Book 1 - Hellknight Hill.system.skills.occultism} + base : integer {Book 1 - Hellknight Hill.system.skills.occultism.base} (2 different values) + 7 (x1) + 11 (x1) + [arcana] : object {Book 1 - Hellknight Hill.system.skills.arcana} + base : integer {Book 1 - Hellknight Hill.system.skills.arcana.base} (same value: 13) + diplomacy : object {Book 1 - Hellknight Hill.system.skills.diplomacy} + base : integer {Book 1 - Hellknight Hill.system.skills.diplomacy.base} (same value: 8) + traits : object {Book 1 - Hellknight Hill.system.traits} + rarity : string {Book 1 - Hellknight Hill.system.traits.rarity} (3 different values) + unique (x8) + common (x5) + uncommon (x6) + size : object {Book 1 - Hellknight Hill.system.traits.size} + value : string {Book 1 - Hellknight Hill.system.traits.size.value} (4 different values) + med (x11) + sm (x4) + lg (x3) + tiny (x1) + value : array {Book 1 - Hellknight Hill.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 1 - Hellknight Hill.system.traits.value.[]} (27 different values) + [creatureType] : string {Book 1 - Hellknight Hill.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - Hellknight Hill.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 1 - Hellknight Hill.system.spellcasting} + rituals : object {Book 1 - Hellknight Hill.system.spellcasting.rituals} + dc : integer {Book 1 - Hellknight Hill.system.spellcasting.rituals.dc} (same value: 23) + type : string {Book 1 - Hellknight Hill.type} (2 different values) + npc (x16) + hazard (x3) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Kindled Magic.txt b/output/pf2e/packs/Book 1 - Kindled Magic.txt new file mode 100644 index 0000000..4f977d7 --- /dev/null +++ b/output/pf2e/packs/Book 1 - Kindled Magic.txt @@ -0,0 +1,1357 @@ +Book 1 - Kindled Magic +Different values: 26 +===================================== +object {Book 1 - Kindled Magic} + _id : string {Book 1 - Kindled Magic._id} (all different values) + folder : string {Book 1 - Kindled Magic.folder} (same value: p9yKfRGBhsfhPAix) + img : string {Book 1 - Kindled Magic.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x25) + systems/pf2e/icons/default-icons/hazard.svg (x1) + items : array {Book 1 - Kindled Magic.items} + Length: min=1 max=35 + Value type: object {Book 1 - Kindled Magic.items.[]} + _id : string {Book 1 - Kindled Magic.items.[]._id} (211 different values) + img : string {Book 1 - Kindled Magic.items.[].img} (72 different values) + name : string {Book 1 - Kindled Magic.items.[].name} (147 different values) + sort : integer {Book 1 - Kindled Magic.items.[].sort} (36 different values) + system : object {Book 1 - Kindled Magic.items.[].system} + [autoHeightenLevel] : object {Book 1 - Kindled Magic.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 1 - Kindled Magic.items.[].system.description} + value : string {Book 1 - Kindled Magic.items.[].system.description.value} (125 different values) + [prepared] : object {Book 1 - Kindled Magic.items.[].system.prepared} + value : string {Book 1 - Kindled Magic.items.[].system.prepared.value} (3 different values) + innate (x9) + spontaneous (x1) + prepared (x2) + [flexible] : boolean {Book 1 - Kindled Magic.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 1 - Kindled Magic.items.[].system.proficiency} + value : integer {Book 1 - Kindled Magic.items.[].system.proficiency.value} (same value: 0) + publication : object {Book 1 - Kindled Magic.items.[].system.publication} + license : string {Book 1 - Kindled Magic.items.[].system.publication.license} (2 different values) + OGL (x254) + ORC (x1) + remaster : boolean {Book 1 - Kindled Magic.items.[].system.publication.remaster} (2 different values) + False (x254) + True (x1) + title : string {Book 1 - Kindled Magic.items.[].system.publication.title} (5 different values) + (x236) + Pathfinder #169: Kindled Magic (x1) + Pathfinder Core Rulebook (x5) + Pathfinder Bestiary (x12) + Pathfinder Player Core (x1) + rules : ###FoundryRulesObject### + [slots] : object {Book 1 - Kindled Magic.items.[].system.slots} + [slot1] : object {Book 1 - Kindled Magic.items.[].system.slots.slot1} + max : integer {Book 1 - Kindled Magic.items.[].system.slots.slot1.max} (3 different values) + 3 (x6) + 1 (x2) + 2 (x3) + [value] : integer {Book 1 - Kindled Magic.items.[].system.slots.slot1.value} (3 different values) + 3 (x4) + 1 (x2) + 2 (x3) + [prepared] : array {Book 1 - Kindled Magic.items.[].system.slots.slot1.prepared} + Length: min=1 max=3 + Value type: object {Book 1 - Kindled Magic.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Kindled Magic.items.[].system.slots.slot1.prepared.[].id} (7 different values) + ZBd6yOYG3KPhCS7q (x1) + I8fnJYVLy9TIJz0t (x1) + GDXW1BfifBLOFWxZ (x1) + am4AuGIfl5la8ZML (x1) + yT6FG1KDEUueeaOd (x1) + 2oXk9lyh5NNCVadB (x1) + Wmgb4o6sgwkUR3tR (x1) + [slot2] : object {Book 1 - Kindled Magic.items.[].system.slots.slot2} + max : integer {Book 1 - Kindled Magic.items.[].system.slots.slot2.max} (3 different values) + 2 (x2) + 3 (x3) + 1 (x2) + [value] : integer {Book 1 - Kindled Magic.items.[].system.slots.slot2.value} (3 different values) + 2 (x2) + 3 (x1) + 1 (x2) + [prepared] : array {Book 1 - Kindled Magic.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Kindled Magic.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - Kindled Magic.items.[].system.slots.slot2.prepared.[].id} (6 different values) + FV4bpmSpbtSE2DKv (x1) + qJRJvbpnVSrxt7Cz (x1) + gjoG3FkoRgCyWUb5 (x1) + eQkcHXyncGhXU9d9 (x1) + dzulruNOJupCsdow (x1) + 3Abord9ihVn6V4bf (x1) + [slot3] : object {Book 1 - Kindled Magic.items.[].system.slots.slot3} + max : integer {Book 1 - Kindled Magic.items.[].system.slots.slot3.max} (same value: 2) + [value] : integer {Book 1 - Kindled Magic.items.[].system.slots.slot3.value} (same value: 2) + prepared : array {Book 1 - Kindled Magic.items.[].system.slots.slot3.prepared} + Length: min=2 max=2 + Value type: object {Book 1 - Kindled Magic.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - Kindled Magic.items.[].system.slots.slot3.prepared.[].id} (2 different values) + pdh5M2MhXnc2RK2p (x1) + ycXQEbVahwZaPsNf (x1) + [slot0] : object {Book 1 - Kindled Magic.items.[].system.slots.slot0} + max : integer {Book 1 - Kindled Magic.items.[].system.slots.slot0.max} (2 different values) + 2 (x1) + 5 (x2) + prepared : array {Book 1 - Kindled Magic.items.[].system.slots.slot0.prepared} + Length: min=2 max=5 + Value type: object {Book 1 - Kindled Magic.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Kindled Magic.items.[].system.slots.slot0.prepared.[].id} (12 different values) + dUdsv5xGLHsC2Dz6 (x1) + UORzCDimP4wnvtuF (x1) + IyKOceZaNe7mmCSV (x1) + X3Vr9xon3Ojv8JgZ (x1) + DXF2QnQYOWYcVeXs (x1) + T9UR3lx0L8I7p4jW (x1) + rFRHewHEvYEcPXSP (x1) + 0glLwZFiNsV8kmi9 (x1) + SGZidvceAijnDoKV (x1) + GOG8rkOUWNN613OT (x1) + DSrtgHc6Vqv2UUqb (x1) + TwuFNBEkBsu8O7xn (x1) + [value] : integer {Book 1 - Kindled Magic.items.[].system.slots.slot0.value} (same value: 2) + [slug] : string {Book 1 - Kindled Magic.items.[].system.slug} (69 different values) + [spelldc] : object {Book 1 - Kindled Magic.items.[].system.spelldc} + dc : integer {Book 1 - Kindled Magic.items.[].system.spelldc.dc} (6 different values) + 23 (x2) + 20 (x2) + 17 (x1) + 16 (x4) + 22 (x1) + 21 (x2) + mod : integer {Book 1 - Kindled Magic.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 1 - Kindled Magic.items.[].system.spelldc.value} (7 different values) + 15 (x2) + 12 (x2) + 9 (x1) + 6 (x2) + 8 (x2) + 14 (x1) + 13 (x2) + [item] : integer {Book 1 - Kindled Magic.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 1 - Kindled Magic.items.[].system.tradition} + value : string {Book 1 - Kindled Magic.items.[].system.tradition.value} (3 different values) + arcane (x5) + divine (x1) + primal (x6) + [area] : object {Book 1 - Kindled Magic.items.[].system.area} + type : string {Book 1 - Kindled Magic.items.[].system.area.type} (4 different values) + burst (x7) + cone (x3) + emanation (x4) + line (x1) + value : integer {Book 1 - Kindled Magic.items.[].system.area.value} (5 different values) + 10 (x5) + 15 (x3) + 30 (x4) + 20 (x2) + 60 (x1) + [cost] : object {Book 1 - Kindled Magic.items.[].system.cost} + value : string {Book 1 - Kindled Magic.items.[].system.cost.value} (2 different values) + rare silks worth a total value of 20 gp x the spell rank (x1) + (x83) + [counteraction] : boolean {Book 1 - Kindled Magic.items.[].system.counteraction} (same value: False) + [damage] : object {Book 1 - Kindled Magic.items.[].system.damage} + [0] : object {Book 1 - Kindled Magic.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - Kindled Magic.items.[].system.damage.0.applyMod} (2 different values) + True (x3) + False (x5) + [category] : mixed + formula : string {Book 1 - Kindled Magic.items.[].system.damage.0.formula} (8 different values) + 0 (x3) + 1d4+1 (x2) + 2d4 (x1) + 2d10 (x3) + 1d4 (x1) + 1d6 (x1) + 1d8 (x1) + 2d12 (x1) + kinds : array {Book 1 - Kindled Magic.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Kindled Magic.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x13) + healing (x1) + materials : array<> {Book 1 - Kindled Magic.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.items.[].system.damage.0.type} (8 different values) + mental (x3) + force (x2) + fire (x1) + sonic (x3) + piercing (x1) + acid (x1) + vitality (x1) + electricity (x1) + [damageType] : string {Book 1 - Kindled Magic.items.[].system.damage.damageType} (3 different values) + piercing (x7) + slashing (x3) + bludgeoning (x6) + [dice] : integer {Book 1 - Kindled Magic.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - Kindled Magic.items.[].system.damage.die} (4 different values) + d6 (x12) + d12 (x1) + d8 (x1) + d4 (x2) + [gcovwqxwitqchoin] : object {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [formula] : string {Book 1 - Kindled Magic.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {Book 1 - Kindled Magic.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 1 - Kindled Magic.items.[].system.damage.type} (same value: vitality) + [defense] : object {Book 1 - Kindled Magic.items.[].system.defense} + save : object {Book 1 - Kindled Magic.items.[].system.defense.save} + basic : boolean {Book 1 - Kindled Magic.items.[].system.defense.save.basic} (2 different values) + False (x19) + True (x4) + statistic : string {Book 1 - Kindled Magic.items.[].system.defense.save.statistic} (3 different values) + will (x9) + reflex (x8) + fortitude (x6) + [duration] : object {Book 1 - Kindled Magic.items.[].system.duration} + sustained : boolean {Book 1 - Kindled Magic.items.[].system.duration.sustained} (2 different values) + False (x64) + True (x20) + value : string {Book 1 - Kindled Magic.items.[].system.duration.value} (13 different values) + (x41) + 1 minute (x13) + 1 round or sustained up to 1 minute (x1) + 10 minutes (x8) + 1 day (x1) + 1 or more rounds (see below) (x3) + 1 round (x3) + see below (x3) + until the start of your next turn (x4) + 1 hour (x4) + 8 hours (x1) + varies (x1) + until the end of the target's next turn (x1) + [level] : object {Book 1 - Kindled Magic.items.[].system.level} + value : integer {Book 1 - Kindled Magic.items.[].system.level.value} (4 different values) + 3 (x4) + 2 (x20) + 1 (x61) + 0 (x29) + [location] : object {Book 1 - Kindled Magic.items.[].system.location} + [value] : string {Book 1 - Kindled Magic.items.[].system.location.value} (10 different values) + WqBJ6i4JtYPjYqGh (x12) + GCxfGmJInGmNiV1L (x26) + yJQPOJWQ9CgjBAex (x3) + leyyhJ0KXhWJLBLZ (x5) + VoPIFdy0O6ISSxJs (x4) + DP7k3pdlatd3DdEB (x2) + z7z4vnXmpaynpilE (x3) + GXLcSVaMJjnzdrMl (x13) + 9PjDFJicuusLD6j4 (x11) + VKqHnTDh4E88cAGN (x4) + [heightenedLevel] : integer {Book 1 - Kindled Magic.items.[].system.location.heightenedLevel} (3 different values) + 3 (x2) + 2 (x13) + 1 (x19) + [range] : mixed + object {Book 1 - Kindled Magic.items.[].system.range} + value : string {Book 1 - Kindled Magic.items.[].system.range.value} (8 different values) + (x22) + 120 feet (x12) + 30 feet (x25) + touch (x9) + 60 feet (x6) + 500 feet (x2) + 10 feet (x7) + varies (x1) + integer {Book 1 - Kindled Magic.items.[].system.range} (2 different values) + 60 (x3) + 50 (x2) + [requirements] : string {Book 1 - Kindled Magic.items.[].system.requirements} (same value: ) + [ritual] : object {Book 1 - Kindled Magic.items.[].system.ritual} + primary : object {Book 1 - Kindled Magic.items.[].system.ritual.primary} + check : string {Book 1 - Kindled Magic.items.[].system.ritual.primary.check} (same value: Arcana or Occultism (expert)) + secondary : object {Book 1 - Kindled Magic.items.[].system.ritual.secondary} + casters : integer {Book 1 - Kindled Magic.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {Book 1 - Kindled Magic.items.[].system.ritual.secondary.checks} (same value: Arcana, Crafting, or Occultism) + [target] : object {Book 1 - Kindled Magic.items.[].system.target} + value : string {Book 1 - Kindled Magic.items.[].system.target.value} (12 different values) + (x36) + 1 creature (x22) + 1 willing living creature (x1) + 1 unattended object of light Bulk or less (x4) + non-magical object of light Bulk or less (x2) + 1 object (x2) + 1 object of Bulk 1 or less (x4) + 1 object (cook, lift, or tidy only) (x7) + 1 unattended object (x3) + 1 falling creature (x1) + 1 flying creature (x1) + 1 willing living creature or 1 undead (x1) + [time] : object {Book 1 - Kindled Magic.items.[].system.time} + value : string {Book 1 - Kindled Magic.items.[].system.time.value} (8 different values) + 1 day (x1) + 2 (x63) + 10 minutes (x3) + 3 (x5) + 1 to 3 (x3) + 1 (x6) + 1 minute (x2) + reaction (x1) + [traits] : object {Book 1 - Kindled Magic.items.[].system.traits} + [rarity] : string {Book 1 - Kindled Magic.items.[].system.traits.rarity} (2 different values) + uncommon (x3) + common (x236) + [traditions] : array {Book 1 - Kindled Magic.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Kindled Magic.items.[].system.traits.traditions.[]} (4 different values) + arcane (x71) + occult (x59) + divine (x34) + primal (x48) + value : array {Book 1 - Kindled Magic.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 1 - Kindled Magic.items.[].system.traits.value.[]} (64 different values) + [integrated] : mixed + [heightening] : object {Book 1 - Kindled Magic.items.[].system.heightening} + [damage] : object {Book 1 - Kindled Magic.items.[].system.heightening.damage} + 0 : string {Book 1 - Kindled Magic.items.[].system.heightening.damage.0} (5 different values) + 1d6 (x3) + 1d4 (x1) + 1d10 (x3) + 1d8 (x1) + 1d12 (x1) + [interval] : integer {Book 1 - Kindled Magic.items.[].system.heightening.interval} (2 different values) + 2 (x3) + 1 (x6) + type : string {Book 1 - Kindled Magic.items.[].system.heightening.type} (2 different values) + interval (x9) + fixed (x1) + [levels] : object {Book 1 - Kindled Magic.items.[].system.heightening.levels} + 3 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.3} + damage : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage} + 0 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.5} + damage : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage} + 0 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.7} + damage : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage} + 0 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.9} + damage : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage} + 0 : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [baseItem] : string {Book 1 - Kindled Magic.items.[].system.baseItem} (12 different values) + composite-shortbow (x1) + shortsword (x3) + hide-armor (x1) + kukri (x1) + leather-armor (x2) + sling (x2) + light-hammer (x1) + shortbow (x2) + wooden-shield (x1) + morningstar (x1) + staff (x1) + pick (x1) + [bonus] : object {Book 1 - Kindled Magic.items.[].system.bonus} + value : integer {Book 1 - Kindled Magic.items.[].system.bonus.value} (11 different values) + 0 (x16) + 13 (x3) + 12 (x5) + 8 (x8) + 7 (x7) + 11 (x7) + 9 (x2) + 10 (x2) + 6 (x2) + 15 (x1) + 14 (x3) + [bonusDamage] : object {Book 1 - Kindled Magic.items.[].system.bonusDamage} + value : integer {Book 1 - Kindled Magic.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Kindled Magic.items.[].system.bulk} + value : mixed + integer {Book 1 - Kindled Magic.items.[].system.bulk.value} (3 different values) + 1 (x9) + 2 (x1) + 0 (x7) + float {Book 1 - Kindled Magic.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 1 - Kindled Magic.items.[].system.category} (9 different values) + martial (x9) + medium (x1) + ammo (x6) + interaction (x33) + defensive (x20) + offensive (x32) + light (x2) + simple (x7) + potion (x1) + [containerId] : mixed + [equipped] : object {Book 1 - Kindled Magic.items.[].system.equipped} + carryType : string {Book 1 - Kindled Magic.items.[].system.equipped.carryType} (2 different values) + held (x23) + worn (x7) + [handsHeld] : integer {Book 1 - Kindled Magic.items.[].system.equipped.handsHeld} (2 different values) + 1 (x23) + 0 (x3) + [invested] : mixed + [inSlot] : boolean {Book 1 - Kindled Magic.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 1 - Kindled Magic.items.[].system.group} (8 different values) + bow (x3) + sword (x3) + leather (x3) + knife (x1) + sling (x2) + hammer (x1) + club (x2) + pick (x1) + [hardness] : integer {Book 1 - Kindled Magic.items.[].system.hardness} (2 different values) + 0 (x29) + 3 (x1) + [hp] : object {Book 1 - Kindled Magic.items.[].system.hp} + max : integer {Book 1 - Kindled Magic.items.[].system.hp.max} (2 different values) + 0 (x29) + 12 (x1) + value : integer {Book 1 - Kindled Magic.items.[].system.hp.value} (2 different values) + 0 (x29) + 12 (x1) + [material] : object {Book 1 - Kindled Magic.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Kindled Magic.items.[].system.price} + value : object {Book 1 - Kindled Magic.items.[].system.price.value} + [gp] : integer {Book 1 - Kindled Magic.items.[].system.price.value.gp} (6 different values) + 14 (x1) + 2 (x3) + 3 (x2) + 1 (x2) + 4 (x1) + 12 (x1) + [sp] : integer {Book 1 - Kindled Magic.items.[].system.price.value.sp} (5 different values) + 9 (x3) + 1 (x3) + 6 (x1) + 3 (x1) + 7 (x1) + [cp] : integer {Book 1 - Kindled Magic.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 1 - Kindled Magic.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - Kindled Magic.items.[].system.quantity} (6 different values) + 1 (x23) + 20 (x2) + 5 (x1) + 60 (x2) + 2 (x1) + 10 (x1) + [reload] : object {Book 1 - Kindled Magic.items.[].system.reload} + value : string {Book 1 - Kindled Magic.items.[].system.reload.value} (4 different values) + 0 (x3) + (x10) + 1 (x2) + - (x1) + [runes] : object {Book 1 - Kindled Magic.items.[].system.runes} + [potency] : integer {Book 1 - Kindled Magic.items.[].system.runes.potency} (2 different values) + 0 (x17) + 1 (x2) + [property] : array<> {Book 1 - Kindled Magic.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 1 - Kindled Magic.items.[].system.runes.striking} (2 different values) + 0 (x15) + 1 (x1) + [resilient] : integer {Book 1 - Kindled Magic.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 1 - Kindled Magic.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 1 - Kindled Magic.items.[].system.size} (3 different values) + med (x20) + lg (x3) + tiny (x7) + [splashDamage] : object {Book 1 - Kindled Magic.items.[].system.splashDamage} + [value] : integer {Book 1 - Kindled Magic.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 1 - Kindled Magic.items.[].system.usage} + value : string {Book 1 - Kindled Magic.items.[].system.usage.value} (2 different values) + held-in-one-plus-hands (x3) + held-in-one-hand (x22) + [acBonus] : integer {Book 1 - Kindled Magic.items.[].system.acBonus} (3 different values) + 3 (x1) + 1 (x2) + 2 (x1) + [checkPenalty] : integer {Book 1 - Kindled Magic.items.[].system.checkPenalty} (2 different values) + -2 (x1) + -1 (x2) + [dexCap] : integer {Book 1 - Kindled Magic.items.[].system.dexCap} (2 different values) + 2 (x1) + 4 (x2) + [speedPenalty] : integer {Book 1 - Kindled Magic.items.[].system.speedPenalty} (2 different values) + -5 (x1) + 0 (x3) + [strength] : integer {Book 1 - Kindled Magic.items.[].system.strength} (2 different values) + 2 (x1) + 0 (x2) + [stackGroup] : string {Book 1 - Kindled Magic.items.[].system.stackGroup} (2 different values) + arrows (x3) + slingBullets (x2) + [uses] : object {Book 1 - Kindled Magic.items.[].system.uses} + autoDestroy : boolean {Book 1 - Kindled Magic.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - Kindled Magic.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Kindled Magic.items.[].system.uses.value} (same value: 1) + [attack] : object {Book 1 - Kindled Magic.items.[].system.attack} + value : string {Book 1 - Kindled Magic.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - Kindled Magic.items.[].system.attackEffects} + [custom] : string {Book 1 - Kindled Magic.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 1 - Kindled Magic.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 1 - Kindled Magic.items.[].system.attackEffects.value.[]} (5 different values) + anadi-venom (x3) + sleeping-sickness (x1) + nasty-ink (x1) + purple-pox (x1) + grab (x1) + [damageRolls] : object {Book 1 - Kindled Magic.items.[].system.damageRolls} + [h7fcaxpe3asjyb589cac] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.h7fcaxpe3asjyb589cac} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h7fcaxpe3asjyb589cac.damage} (3 different values) + 2d6+6 (x1) + 1d8+3 (x1) + 1d6+1 (x1) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h7fcaxpe3asjyb589cac.damageType} (same value: piercing) + [9f2cnpshe85nv82pbevr] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.9f2cnpshe85nv82pbevr} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.9f2cnpshe85nv82pbevr.damage} (same value: 1d6+6) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.9f2cnpshe85nv82pbevr.damageType} (same value: piercing) + [h9ojfyq6jkr9oek72af4] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4.damage} (same value: 1d6+1) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4.damageType} (same value: piercing) + [x31zlj08quhrv4lid253] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.x31zlj08quhrv4lid253} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.x31zlj08quhrv4lid253.damage} (same value: 1d6+3) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.x31zlj08quhrv4lid253.damageType} (same value: slashing) + [6440wzcih26as4dwtjum] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.6440wzcih26as4dwtjum} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.6440wzcih26as4dwtjum.damage} (same value: 1d6) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.6440wzcih26as4dwtjum.damageType} (same value: bludgeoning) + [0] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.0} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.0.damage} (same value: 1d4+1) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x1) + bludgeoning (x1) + [qvg5las5o3bimlv1cxxr] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr.damage} (3 different values) + 1d12+4 (x1) + 1d8+4 (x1) + 1d4+1 (x1) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr.damageType} (2 different values) + bludgeoning (x1) + slashing (x2) + [eiqkesiibyg6w4sk3itg] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg.damage} (same value: 2d8+3) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg.damageType} (same value: piercing) + [b25pti208xvjin29ex0h] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.b25pti208xvjin29ex0h} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.b25pti208xvjin29ex0h.damage} (same value: 1d10+3) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.b25pti208xvjin29ex0h.damageType} (same value: bludgeoning) + [mwm4w0zkg8eqfhqg19tc] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc.damage} (2 different values) + 1d6+4 (x1) + 1d4+2 (x1) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc.damageType} (same value: piercing) + [n342y4mowzo621own4k1] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.n342y4mowzo621own4k1} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.n342y4mowzo621own4k1.damage} (2 different values) + 1d6+4 (x1) + 1d4+2 (x1) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.n342y4mowzo621own4k1.damageType} (same value: piercing) + [8cpwmux68krg2osnxs8r] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.8cpwmux68krg2osnxs8r} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.8cpwmux68krg2osnxs8r.damage} (same value: 1d6+2) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.8cpwmux68krg2osnxs8r.damageType} (same value: piercing) + [4qk5lsd76nbb68nwyp7t] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t.damage} (same value: 1d6+5) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t.damageType} (same value: piercing) + [ngzv52ahyxs341rojzrs] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.ngzv52ahyxs341rojzrs} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ngzv52ahyxs341rojzrs.damage} (same value: 1d6+4) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ngzv52ahyxs341rojzrs.damageType} (same value: bludgeoning) + [ihd4mf51k8ljs9jyiotn] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn.damage} (same value: 1d6+4) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn.damageType} (same value: bludgeoning) + [x8itk4t32xcpb40ggml1] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.x8itk4t32xcpb40ggml1} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.x8itk4t32xcpb40ggml1.damage} (same value: 1d6+4) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.x8itk4t32xcpb40ggml1.damageType} (same value: piercing) + [8glor54rrwwh8z94ipwh] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.8glor54rrwwh8z94ipwh} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.8glor54rrwwh8z94ipwh.damage} (same value: 1d6) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.8glor54rrwwh8z94ipwh.damageType} (same value: piercing) + [4cewngeowac8tetixzgh] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.4cewngeowac8tetixzgh} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.4cewngeowac8tetixzgh.damage} (same value: 1d6-3) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.4cewngeowac8tetixzgh.damageType} (same value: slashing) + [9s5bixtl04s997cpenn9] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.9s5bixtl04s997cpenn9} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.9s5bixtl04s997cpenn9.damage} (same value: 1d6) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.9s5bixtl04s997cpenn9.damageType} (same value: bludgeoning) + [oat2fv67uba7ks9ozs4x] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x.damage} (same value: 1d6) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x.damageType} (same value: piercing) + [tzqs9unih6mcaxwzqs0c] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damage} (same value: 1d4+1) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damageType} (same value: piercing) + [83j3opmqjmtzhqp7xjcm] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm.damage} (same value: 1d6+1) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm.damageType} (same value: slashing) + [qqmcmflr85swqil5then] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.qqmcmflr85swqil5then} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.qqmcmflr85swqil5then.damage} (same value: 1d4+1) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.qqmcmflr85swqil5then.damageType} (same value: electricity) + [7u9jwq5wdlmns0alwg5h] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h.damage} (same value: 1d6+5) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h.damageType} (same value: bludgeoning) + [dmdx7l1tfdel7e7y7pze] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze.damage} (same value: 1d6+5) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze.damageType} (same value: bludgeoning) + [y0vpefdxqdg0yifjd9j1] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1.damage} (same value: 1d4+1) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1.damageType} (same value: bludgeoning) + [h0um7imstzadegfbno7h] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.h0um7imstzadegfbno7h} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h0um7imstzadegfbno7h.damage} (same value: 1d8+3) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.h0um7imstzadegfbno7h.damageType} (same value: bludgeoning) + [2mst99rv9j95hxss4w62] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.2mst99rv9j95hxss4w62} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: 1d4+5) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: slashing) + [ace5xke45x0olols6i3w] : object {Book 1 - Kindled Magic.items.[].system.damageRolls.ace5xke45x0olols6i3w} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ace5xke45x0olols6i3w.damage} (same value: 2d6+5) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.ace5xke45x0olols6i3w.damageType} (same value: piercing) + agj36uz5evwyeckobqrw : object {Book 1 - Kindled Magic.items.[].system.damageRolls.agj36uz5evwyeckobqrw} + damage : string {Book 1 - Kindled Magic.items.[].system.damageRolls.agj36uz5evwyeckobqrw.damage} (same value: 1d6+5) + damageType : string {Book 1 - Kindled Magic.items.[].system.damageRolls.agj36uz5evwyeckobqrw.damageType} (same value: piercing) + [weaponType] : object {Book 1 - Kindled Magic.items.[].system.weaponType} + value : string {Book 1 - Kindled Magic.items.[].system.weaponType.value} (2 different values) + melee (x31) + ranged (x9) + [actionType] : object {Book 1 - Kindled Magic.items.[].system.actionType} + value : string {Book 1 - Kindled Magic.items.[].system.actionType.value} (3 different values) + passive (x42) + reaction (x10) + action (x34) + [actions] : object {Book 1 - Kindled Magic.items.[].system.actions} + [value] : integer {Book 1 - Kindled Magic.items.[].system.actions.value} (3 different values) + 1 (x24) + 3 (x2) + 2 (x8) + [frequency] : object {Book 1 - Kindled Magic.items.[].system.frequency} + max : integer {Book 1 - Kindled Magic.items.[].system.frequency.max} (2 different values) + 3 (x1) + 1 (x1) + per : string {Book 1 - Kindled Magic.items.[].system.frequency.per} (same value: day) + value : integer {Book 1 - Kindled Magic.items.[].system.frequency.value} (2 different values) + 3 (x1) + 1 (x1) + [mod] : object {Book 1 - Kindled Magic.items.[].system.mod} + value : integer {Book 1 - Kindled Magic.items.[].system.mod.value} (3 different values) + 12 (x1) + 13 (x1) + 11 (x1) + [proficient] : object {Book 1 - Kindled Magic.items.[].system.proficient} + value : integer {Book 1 - Kindled Magic.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Book 1 - Kindled Magic.items.[].system.overlays} + 37gy7l19tik74o4s : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Kindled Magic.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Book 1 - Kindled Magic.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Kindled Magic.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Kindled Magic.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Kindled Magic.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Kindled Magic.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - Kindled Magic.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Kindled Magic.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Kindled Magic.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Kindled Magic.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Kindled Magic.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Kindled Magic.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [deathNote] : boolean {Book 1 - Kindled Magic.items.[].system.deathNote} (same value: True) + type : string {Book 1 - Kindled Magic.items.[].type} (11 different values) + spellcastingEntry (x12) + spell (x84) + weapon (x16) + armor (x3) + consumable (x7) + melee (x40) + action (x86) + equipment (x2) + shield (x1) + lore (x3) + treasure (x1) + [_stats] : object {Book 1 - Kindled Magic.items.[]._stats} + compendiumSource : string {Book 1 - Kindled Magic.items.[]._stats.compendiumSource} (69 different values) + [flags] : object {Book 1 - Kindled Magic.items.[].flags} + pf2e : object {Book 1 - Kindled Magic.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Kindled Magic.items.[].flags.pf2e.linkedWeapon} (14 different values) + xqJGB8rPkokAhW3M (x1) + yOybeJfndRSxCpba (x1) + yihtEqrLhIXCXHDQ (x1) + qNrrzhgR3hMNhdDq (x1) + iwqNEeeQT7iAPfpt (x3) + mr1ekQIUxnqB0rqG (x2) + nfrbYNfOyPIJFvbr (x1) + PSi8CCJjZevllmuu (x1) + gw0NF6OtEjznU2BL (x1) + bRQYxJvx93G8uKba (x1) + 78DpvUmaCI8J0mg8 (x1) + OWAJM4kblNw1P3ok (x1) + KmA5IkBCiNACYITC (x1) + RwoWvci1ALJHe0jP (x1) + name : string {Book 1 - Kindled Magic.name} (all different values) + system : object {Book 1 - Kindled Magic.system} + [abilities] : object {Book 1 - Kindled Magic.system.abilities} + cha : object {Book 1 - Kindled Magic.system.abilities.cha} + mod : integer {Book 1 - Kindled Magic.system.abilities.cha.mod} (7 different values) + 1 (x4) + 0 (x4) + -2 (x4) + -5 (x8) + -1 (x2) + 2 (x2) + 3 (x1) + con : object {Book 1 - Kindled Magic.system.abilities.con} + mod : integer {Book 1 - Kindled Magic.system.abilities.con.mod} (7 different values) + 0 (x4) + -1 (x1) + 3 (x5) + 1 (x10) + 5 (x1) + 2 (x2) + 4 (x2) + dex : object {Book 1 - Kindled Magic.system.abilities.dex} + mod : integer {Book 1 - Kindled Magic.system.abilities.dex.mod} (5 different values) + 4 (x6) + 3 (x15) + 1 (x2) + 0 (x1) + 2 (x1) + int : object {Book 1 - Kindled Magic.system.abilities.int} + mod : integer {Book 1 - Kindled Magic.system.abilities.int.mod} (9 different values) + 0 (x3) + 4 (x1) + 1 (x2) + -5 (x9) + -1 (x3) + 2 (x1) + -4 (x4) + 3 (x1) + 5 (x1) + str : object {Book 1 - Kindled Magic.system.abilities.str} + mod : integer {Book 1 - Kindled Magic.system.abilities.str.mod} (8 different values) + 2 (x4) + 3 (x4) + 1 (x4) + 4 (x3) + 5 (x2) + -2 (x2) + -3 (x1) + -1 (x5) + wis : object {Book 1 - Kindled Magic.system.abilities.wis} + mod : integer {Book 1 - Kindled Magic.system.abilities.wis.mod} (7 different values) + 5 (x1) + 2 (x6) + 1 (x6) + -1 (x2) + 0 (x8) + 4 (x1) + 3 (x1) + attributes : object {Book 1 - Kindled Magic.system.attributes} + ac : object {Book 1 - Kindled Magic.system.attributes.ac} + [details] : string {Book 1 - Kindled Magic.system.attributes.ac.details} (same value: ) + value : integer {Book 1 - Kindled Magic.system.attributes.ac.value} (9 different values) + 21 (x3) + 19 (x2) + 15 (x3) + 20 (x3) + 22 (x1) + 18 (x4) + 16 (x8) + 17 (x1) + 13 (x1) + [allSaves] : object {Book 1 - Kindled Magic.system.attributes.allSaves} + value : string {Book 1 - Kindled Magic.system.attributes.allSaves.value} (same value: ) + hp : object {Book 1 - Kindled Magic.system.attributes.hp} + details : string {Book 1 - Kindled Magic.system.attributes.hp.details} (same value: ) + max : integer {Book 1 - Kindled Magic.system.attributes.hp.max} (14 different values) + 75 (x1) + 45 (x2) + 20 (x2) + 9 (x2) + 40 (x2) + 30 (x3) + 17 (x2) + 16 (x1) + 35 (x1) + 50 (x2) + 18 (x1) + 15 (x5) + 60 (x1) + 68 (x1) + temp : integer {Book 1 - Kindled Magic.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Kindled Magic.system.attributes.hp.value} (14 different values) + 75 (x1) + 45 (x2) + 20 (x2) + 9 (x2) + 40 (x2) + 30 (x3) + 17 (x2) + 16 (x1) + 35 (x1) + 50 (x2) + 18 (x1) + 15 (x5) + 60 (x1) + 68 (x1) + [speed] : object {Book 1 - Kindled Magic.system.attributes.speed} + otherSpeeds : array {Book 1 - Kindled Magic.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 1 - Kindled Magic.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Kindled Magic.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x8) + fly (x5) + burrow (x3) + value : integer {Book 1 - Kindled Magic.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 25 (x3) + 20 (x6) + 10 (x4) + 40 (x3) + value : integer {Book 1 - Kindled Magic.system.attributes.speed.value} (5 different values) + 25 (x13) + 10 (x2) + 20 (x7) + 40 (x2) + 30 (x1) + [weaknesses] : array {Book 1 - Kindled Magic.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 1 - Kindled Magic.system.attributes.weaknesses.[]} + type : string {Book 1 - Kindled Magic.system.attributes.weaknesses.[].type} (5 different values) + cold-iron (x6) + fire (x3) + area-damage (x1) + splash-damage (x1) + slashing (x1) + value : integer {Book 1 - Kindled Magic.system.attributes.weaknesses.[].value} (4 different values) + 2 (x5) + 3 (x4) + 5 (x2) + 4 (x1) + [immunities] : array {Book 1 - Kindled Magic.system.attributes.immunities} + Length: min=0 max=2 + Value type: object {Book 1 - Kindled Magic.system.attributes.immunities.[]} + type : string {Book 1 - Kindled Magic.system.attributes.immunities.[].type} (5 different values) + critical-hits (x1) + precision (x2) + disease (x1) + sleep (x1) + swarm-mind (x1) + [hardness] : integer {Book 1 - Kindled Magic.system.attributes.hardness} (same value: 12) + [hasHealth] : boolean {Book 1 - Kindled Magic.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 1 - Kindled Magic.system.attributes.stealth} + details : string {Book 1 - Kindled Magic.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {Book 1 - Kindled Magic.system.attributes.stealth.value} (same value: 11) + [resistances] : array {Book 1 - Kindled Magic.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 1 - Kindled Magic.system.attributes.resistances.[]} + type : string {Book 1 - Kindled Magic.system.attributes.resistances.[].type} (2 different values) + physical (x1) + all-damage (x1) + value : integer {Book 1 - Kindled Magic.system.attributes.resistances.[].value} (2 different values) + 2 (x1) + 5 (x1) + doubleVs : array {Book 1 - Kindled Magic.system.attributes.resistances.[].doubleVs} + Length: min=2 max=2 + Value type: string {Book 1 - Kindled Magic.system.attributes.resistances.[].doubleVs.[]} (2 different values) + non-magical (x1) + earth (x1) + exceptions : array {Book 1 - Kindled Magic.system.attributes.resistances.[].exceptions} + Length: min=2 max=2 + Value type: string {Book 1 - Kindled Magic.system.attributes.resistances.[].exceptions.[]} (2 different values) + force (x1) + ghost-touch (x1) + details : object {Book 1 - Kindled Magic.system.details} + [blurb] : string {Book 1 - Kindled Magic.system.details.blurb} (same value: ) + [languages] : object {Book 1 - Kindled Magic.system.details.languages} + details : string {Book 1 - Kindled Magic.system.details.languages.details} (3 different values) + (x20) + (can't speak any language) (x4) + telepathy 100 feet (myceloids and those afflicted by purple pox only) (x1) + value : array {Book 1 - Kindled Magic.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 1 - Kindled Magic.system.details.languages.value.[]} (10 different values) + anadi (x3) + common (x11) + sakvroth (x7) + kholo (x3) + petran (x1) + amurrun (x1) + elven (x1) + fey (x1) + iruxi (x1) + xanmba (x1) + level : object {Book 1 - Kindled Magic.system.details.level} + value : integer {Book 1 - Kindled Magic.system.details.level.value} (7 different values) + 5 (x3) + 3 (x5) + 1 (x1) + -1 (x2) + 2 (x4) + 0 (x9) + 4 (x2) + [privateNotes] : string {Book 1 - Kindled Magic.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Kindled Magic.system.details.publicNotes} (17 different values) +

The anadis manipulate the threads of fate as easily as they spin silk.

+
+

Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.

(x1) +

These anadis lurkers combine their innate magical talents and wilderness lore to snare prey.

+
+

Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.

(x1) +

Anadi seekers are knowledge seekers who often brave the outside world.

+
+

Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.

(x1) +

Gremlins arose long ago in the First World, living embodiments of nature's ability to wear away, erode, and decompose. On the Material Plane, their encounters with mortal civilizations twisted them into creatures devoted to chaos, sabotage, and traps, each variety specializing in a particular brand of mayhem.

+
+

Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby.

+

Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in rooting through garbage heaps for food. They are agile climbers who glide from eave to eave on the loose flaps of skin between their limbs. Savvy gremlin-hunters know to look for the skin flakes and fur grimples shed from their parasite-infested hides.

(x1) + (x8) +

Giant mining bees have smaller bodies than giant worker bees but sometimes look larger due to their bristles, which resemble fur. They dig tunnels in sand, old wood, or stone to create nests and aggressively defend their lairs. Although not truly subterranean, giant mining bees are the most likely type of giant bees to be found underground, and some dwarf apiarists breed and train them.

+
+

Like their smaller counterparts, giant bees are highly territorial. Many types of giant bees construct hives in caves or abandoned buildings and are quick to attack creatures that they deem a threat to the single fertile queen, who almost never leaves the hive. Although most common in warm biomes with lots of vegetation, some giant bees live in arid or cold environments and are solitary rather than hive-dwelling.

(x1) +

It's uncommon for silverfish to congregate in sufficient numbers to constitute a swarm, but forgotten libraries or similar out-of-the-way places might harbor a multitude of the voracious pests.

+
+

A common pest with a silvery carapace and an undulating, fishlike scuttle, the nocturnal silverfish infests homes and libraries throughout Golarion. These insects aren't typically dangerous, but their tendency to devour books and clothing often puts them at odds with larger creatures.

(x2) +

This blood-sucking fly, the size of a horse, is widely despised as a harbinger of disease. Giant tsetse flies rarely congregate in large numbers, as they require gallons of blood each day to survive and thus crowd out or drive away rivals. Any group of creatures large enough to sustain multiple tsetse flies, such as a herd of dinosaurs, are quite likely to dominate the surrounding ecosystem on their own right.

+

A single giant tsetse fly can kill an entire herd of large animals within a few weeks, and those they don't kill often succumb to disease. When not hunting, giant tsetse flies prefer to hide in warm, dark places in forests and swamps, though they sometimes inhabit wet cave systems where prey is plentiful. The thrumming drone of their wings echoes around such cave systems, warning travelers familiar with the noise that the creatures are lairing nearby.

+

If food becomes scarce, a giant tsetse fly relocates elsewhere. They tend to follow rivers, animal tracks, or even roads to find food. This can take them to the fringes of civilization, where farms and ranches often have livestock that draws their attention. Settlers who find evidence of a giant tsetse fly should quickly seek out help to eliminate the pests, as all their animals (and, indeed, their families) are in jeopardy as long as the hungry insect is near.

+

Giant tsetse flies are only moderately smarter than ordinary flies, but some creatures have learned that they can train the creatures with frequent offerings of fresh blood. Giant tsetse flies might therefore be put to use as guardians or even mounts, but any potential trainer must take care not to become the voracious insect's next meal.

(x1) +

Worker bees, exclusively female, exist to feed and defend a hive. They have no qualms about sacrificing their lives when confronting intruders in their territory. Worker bees can fight singly, in small groups, or in swarms of dozens. Giant worker bees inject a venom with their stings, but this venom is rarely dangerous except to people sensitive to it. Other worker bees have no stinger and only bite their enemies.

+
+

Like their smaller counterparts, giant bees are highly territorial. Many types of giant bees construct hives in caves or abandoned buildings and are quick to attack creatures that they deem a threat to the single fertile queen, who almost never leaves the hive. Although most common in warm biomes with lots of vegetation, some giant bees live in arid or cold environments and are solitary rather than hive-dwelling.

(x1) +

Squat, surly, and perpetually covered in wet mud, gnagrifs are gremlins that infest and destroy homes. They possess sharklike faces and two sets of jaws, allowing them to open their mouths 180 degrees and clamp onto flat rocks and walls. They delight in keeping their presence hidden, chewing holes into walls and foundations that weaken structures but don't bring them down until their inhabitants slam their doors too hard or step in the wrong place. Soon as the unwitting victims spring the trap, the building collapses around them.

+

Like all fey, gnagrifs detest iron. Gnagrifs become obsessively vengeful if they accidentally swallow an iron nail or hinge, terrorizing families or whole villages for generations over the slight.

+
+

Gremlins are malicious fey that infest and prey upon mortal communities. They live in tunnels, beneath eaves, and in abandoned buildings, stealing what they need from their neighbors instead of creating for themselves.

+

While there are gremlins of any and every gender, their appearances don't differ by gender. Young gremlins grow to maturity with alarming speed. Their entire nest raises them communally, though they are often encouraged to wander unsupervised and create mischief away from home instead of inside it.

(x1) +

Mean, dog-faced, and craven, pugwampis take disproportionate enjoyment from the accidents and missteps of other creatures-something that happens often due to the supernatural aura of ill fortune these gremlins project. They enjoy preparing pranks involving spikes, excrement, pits full of spiders, and the like. Pugwampis are somewhat deaf and thus often yell loudly to each other when not hiding. Many pugwampis worship gnolls as gods and aspire to be more like gnolls, although gnolls hate pugwampis even more than most creatures do, due to their sycophantic fawning.

+
+

Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."

(x1) +

Scrits are short, spindly gremlins with gray or beige leathery skin and a coat of smeared ink on their fingers. They make themselves the nightmare of many scribes and librarians, as they delight in nothing more than destroying books, scrolls, artwork, and other records or writing. The oils on a scrit's skin smears ink and renders text-even magical writing-completely illegible. Once they have smeared every page of a book, scrits devour them whole, absorbing the contents the book used to hold. After eating books they find stupid or funny, scrits hold skits for other gremlins which mock the mortal authors for the amusement of the other fey.

+
+

Gremlins are malicious fey that infest and prey upon mortal communities. They live in tunnels, beneath eaves, and in abandoned buildings, stealing what they need from their neighbors instead of creating for themselves.

+

While there are gremlins of any and every gender, their appearances don't differ by gender. Young gremlins grow to maturity with alarming speed. Their entire nest raises them communally, though they are often encouraged to wander unsupervised and create mischief away from home instead of inside it.

(x1) +

Spellskeins created during @UUID[Compendium.pf2e.spells-srd.Item.Consecrate] rituals have a religious symbol form and can use the one-action activity anoint while in that form.

+
+

Magic can be used for many purposes-creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.

+

Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.

+

Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.

+

Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble.

(x1) +

Spellskeins created during @UUID[Compendium.pf2e.spells-srd.Item.Control Weather] rituals have a storm cloud form and can gain the following attack in that form.

+
+

Magic can be used for many purposes-creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.

+

Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.

+

Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.

+

Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble.

(x1) +

Spellskeins created during @UUID[Compendium.pf2e.spells-srd.Item.Fortifying Brew] rituals have a teapot form and can use the two-action activity serve tea while in that form.

+
+

Magic can be used for many purposes-creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.

+

Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.

+

Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.

+

Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble.

(x1) +

Magic can be used for many purposes-creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.

+

Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.

+

Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.

+

Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble.

(x1) +

The "towering" hunchbacked nuglubs are among the largest gremlins, though they're not quite three feet tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing with a glee that other gremlins reserve for sabotage. Indeed, they spend long hours preparing ambushes for unwary travelers or plotting the murders of sleeping villagers. Though less technically inclined than their kin, nuglubs do enjoy building traps. They delight in stealthily constructing traps in places their victims consider familiar, such as front doors and the floors around beds. If someone else gets blamed for the mayhem the nuglub creates, all the better.

+

In combat, nuglubs focus on targets wearing metal armor. Some attribute this to envy on the part of the nuglubs, who find it difficult to fit armor on their twisted bodies. Nuglubs are particularly talented at causing those nearby to stumble over them and fall prone. Once an enemy falls to the ground, all the nuglubs descend upon the target, biting and scratching until nothing remains.

+

Nuglubs rarely gather in groups larger than half a dozen, as quarrels often lead to violence and cannibalism. A lone nuglub who bullies a group of smaller gremlins is more likely to get their way, and thus less likely to attack their allies.

(x1) + publication : object {Book 1 - Kindled Magic.system.details.publication} + license : string {Book 1 - Kindled Magic.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Kindled Magic.system.details.publication.remaster} (same value: False) + title : string {Book 1 - Kindled Magic.system.details.publication.title} (same value: Pathfinder #169: Kindled Magic) + [description] : string {Book 1 - Kindled Magic.system.details.description} (same value:

Three giant centipede carcasses have wire springs that pull out and fling their sharpened legs around the room.

) + [disable] : string {Book 1 - Kindled Magic.system.details.disable} (same value:

@Check[nature|dc:23|name:Bend Carapace|traits:mechanical,trap] (trained) to bend the centipede carapace so the wire can't pull out any more legs, or @Check[thievery|dc:21|name:Cut Wires|traits:mechanical,trap] (expert) to cut the springy wires. After all three carcasses are disabled (regardless of the check used), the trap is deactivated. The trap automatically deactivates after 10 rounds.

) + [isComplex] : boolean {Book 1 - Kindled Magic.system.details.isComplex} (same value: True) + [reset] : string {Book 1 - Kindled Magic.system.details.reset} (same value: ) + [routine] : string {Book 1 - Kindled Magic.system.details.routine} (same value:

(1 action) Each creature within 30 feet of a centipede carcass that hasn't been disabled takes @Damage[6d4[piercing]] damage (@Check[reflex|dc:22|basic|name:Avoid Carapace Strike|traits:mechanical,trap] save).

) + [initiative] : object {Book 1 - Kindled Magic.system.initiative} + statistic : string {Book 1 - Kindled Magic.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Kindled Magic.system.perception} + details : string {Book 1 - Kindled Magic.system.perception.details} (4 different values) + (x22) + blood scent (x1) + +2 to hear things (x1) + (-2 to hear things) (x1) + mod : integer {Book 1 - Kindled Magic.system.perception.mod} (10 different values) + 14 (x1) + 11 (x2) + 7 (x2) + 6 (x5) + 10 (x3) + 9 (x2) + 8 (x3) + 5 (x2) + 2 (x4) + 13 (x1) + senses : array {Book 1 - Kindled Magic.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - Kindled Magic.system.perception.senses.[]} + type : string {Book 1 - Kindled Magic.system.perception.senses.[].type} (4 different values) + low-light-vision (x4) + darkvision (x14) + tremorsense (x1) + scent (x2) + [acuity] : string {Book 1 - Kindled Magic.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 1 - Kindled Magic.system.perception.senses.[].range} (2 different values) + 30 (x2) + 60 (x1) + [resources] : object {Book 1 - Kindled Magic.system.resources} + [focus] : object {Book 1 - Kindled Magic.system.resources.focus} + max : integer {Book 1 - Kindled Magic.system.resources.focus.max} (2 different values) + 0 (x1) + 1 (x2) + value : integer {Book 1 - Kindled Magic.system.resources.focus.value} (2 different values) + 0 (x1) + 1 (x2) + saves : object {Book 1 - Kindled Magic.system.saves} + fortitude : object {Book 1 - Kindled Magic.system.saves.fortitude} + saveDetail : string {Book 1 - Kindled Magic.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Kindled Magic.system.saves.fortitude.value} (11 different values) + 9 (x4) + 7 (x3) + 4 (x1) + 5 (x8) + 10 (x1) + 15 (x1) + 11 (x3) + 6 (x2) + 8 (x1) + 12 (x1) + 13 (x1) + reflex : object {Book 1 - Kindled Magic.system.saves.reflex} + saveDetail : string {Book 1 - Kindled Magic.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Kindled Magic.system.saves.reflex.value} (6 different values) + 12 (x3) + 11 (x4) + 10 (x3) + 7 (x4) + 9 (x9) + 8 (x3) + will : object {Book 1 - Kindled Magic.system.saves.will} + saveDetail : string {Book 1 - Kindled Magic.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Kindled Magic.system.saves.will.value} (10 different values) + 15 (x2) + 9 (x1) + 7 (x1) + 4 (x8) + 8 (x4) + 0 (x1) + 6 (x3) + 5 (x4) + 3 (x1) + 12 (x1) + [skills] : object {Book 1 - Kindled Magic.system.skills} + [acrobatics] : object {Book 1 - Kindled Magic.system.skills.acrobatics} + base : integer {Book 1 - Kindled Magic.system.skills.acrobatics.base} (7 different values) + 13 (x1) + 9 (x1) + 6 (x4) + 7 (x3) + 8 (x1) + 5 (x5) + 10 (x1) + [athletics] : object {Book 1 - Kindled Magic.system.skills.athletics} + base : integer {Book 1 - Kindled Magic.system.skills.athletics.base} (8 different values) + 11 (x2) + 10 (x1) + 4 (x2) + 9 (x2) + 8 (x3) + 5 (x3) + 6 (x1) + 12 (x1) + [special] : array {Book 1 - Kindled Magic.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 1 - Kindled Magic.system.skills.athletics.special.[]} + base : integer {Book 1 - Kindled Magic.system.skills.athletics.special.[].base} (5 different values) + 15 (x1) + 12 (x1) + 6 (x2) + 10 (x1) + 11 (x1) + label : string {Book 1 - Kindled Magic.system.skills.athletics.special.[].label} (3 different values) + to climb in spider or hybrid form (x3) + to shove (x2) + to trip (x1) + predicate : array {Book 1 - Kindled Magic.system.skills.athletics.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Book 1 - Kindled Magic.system.skills.athletics.special.[].predicate.[]} (3 different values) + action:climb (x3) + action:shove (x2) + action:trip (x1) + object {Book 1 - Kindled Magic.system.skills.athletics.special.[].predicate.[]} + or : array {Book 1 - Kindled Magic.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 1 - Kindled Magic.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + spider-form (x3) + hybrid-form (x3) + [crafting] : object {Book 1 - Kindled Magic.system.skills.crafting} + base : integer {Book 1 - Kindled Magic.system.skills.crafting.base} (5 different values) + 9 (x1) + 5 (x2) + 7 (x2) + 8 (x1) + 2 (x1) + [special] : array {Book 1 - Kindled Magic.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 1 - Kindled Magic.system.skills.crafting.special.[]} + base : integer {Book 1 - Kindled Magic.system.skills.crafting.special.[].base} (4 different values) + 13 (x1) + 9 (x2) + 11 (x1) + 7 (x1) + label : string {Book 1 - Kindled Magic.system.skills.crafting.special.[].label} (3 different values) + to weave (x3) + traps (x1) + to craft traps (x1) + predicate : array {Book 1 - Kindled Magic.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Kindled Magic.system.skills.crafting.special.[].predicate.[]} (2 different values) + action:craft:weave (x3) + action:craft:trap (x2) + [medicine] : object {Book 1 - Kindled Magic.system.skills.medicine} + base : integer {Book 1 - Kindled Magic.system.skills.medicine.base} (same value: 12) + [nature] : object {Book 1 - Kindled Magic.system.skills.nature} + base : integer {Book 1 - Kindled Magic.system.skills.nature.base} (7 different values) + 14 (x1) + 7 (x1) + 5 (x1) + 4 (x2) + 8 (x1) + 13 (x1) + 9 (x1) + [survival] : object {Book 1 - Kindled Magic.system.skills.survival} + base : integer {Book 1 - Kindled Magic.system.skills.survival.base} (4 different values) + 12 (x1) + 9 (x1) + 5 (x1) + 8 (x1) + [stealth] : object {Book 1 - Kindled Magic.system.skills.stealth} + base : integer {Book 1 - Kindled Magic.system.skills.stealth.base} (8 different values) + 11 (x3) + 5 (x3) + 6 (x1) + 8 (x1) + 7 (x5) + 4 (x1) + 9 (x1) + 10 (x1) + [special] : array {Book 1 - Kindled Magic.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 1 - Kindled Magic.system.skills.stealth.special.[]} + base : integer {Book 1 - Kindled Magic.system.skills.stealth.special.[].base} (same value: 9) + label : string {Book 1 - Kindled Magic.system.skills.stealth.special.[].label} (same value: to hide) + predicate : array {Book 1 - Kindled Magic.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Kindled Magic.system.skills.stealth.special.[].predicate.[]} (same value: action:hide) + [arcana] : object {Book 1 - Kindled Magic.system.skills.arcana} + base : integer {Book 1 - Kindled Magic.system.skills.arcana.base} (4 different values) + 7 (x1) + 8 (x1) + 12 (x1) + 13 (x1) + [occultism] : object {Book 1 - Kindled Magic.system.skills.occultism} + base : integer {Book 1 - Kindled Magic.system.skills.occultism.base} (same value: 7) + [deception] : object {Book 1 - Kindled Magic.system.skills.deception} + base : integer {Book 1 - Kindled Magic.system.skills.deception.base} (3 different values) + 2 (x2) + 8 (x1) + 4 (x1) + [thievery] : object {Book 1 - Kindled Magic.system.skills.thievery} + base : integer {Book 1 - Kindled Magic.system.skills.thievery.base} (2 different values) + 5 (x2) + 9 (x1) + [special] : array {Book 1 - Kindled Magic.system.skills.thievery.special} + Length: min=1 max=1 + Value type: object {Book 1 - Kindled Magic.system.skills.thievery.special.[]} + base : integer {Book 1 - Kindled Magic.system.skills.thievery.special.[].base} (same value: 11) + label : string {Book 1 - Kindled Magic.system.skills.thievery.special.[].label} (same value: to steal) + predicate : array {Book 1 - Kindled Magic.system.skills.thievery.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Kindled Magic.system.skills.thievery.special.[].predicate.[]} (same value: action:steal) + [intimidation] : object {Book 1 - Kindled Magic.system.skills.intimidation} + base : integer {Book 1 - Kindled Magic.system.skills.intimidation.base} (2 different values) + 6 (x1) + 12 (x2) + [diplomacy] : object {Book 1 - Kindled Magic.system.skills.diplomacy} + base : integer {Book 1 - Kindled Magic.system.skills.diplomacy.base} (same value: 11) + [performance] : object {Book 1 - Kindled Magic.system.skills.performance} + base : integer {Book 1 - Kindled Magic.system.skills.performance.base} (same value: 11) + [spellcasting] : object {Book 1 - Kindled Magic.system.spellcasting} + rituals : object {Book 1 - Kindled Magic.system.spellcasting.rituals} + dc : integer {Book 1 - Kindled Magic.system.spellcasting.rituals.dc} (same value: 23) + traits : object {Book 1 - Kindled Magic.system.traits} + rarity : string {Book 1 - Kindled Magic.system.traits.rarity} (4 different values) + uncommon (x11) + unique (x5) + rare (x4) + common (x6) + size : object {Book 1 - Kindled Magic.system.traits.size} + value : string {Book 1 - Kindled Magic.system.traits.size.value} (4 different values) + med (x9) + tiny (x9) + lg (x5) + sm (x3) + value : array {Book 1 - Kindled Magic.system.traits.value} + Length: min=1 max=4 + Value type: string {Book 1 - Kindled Magic.system.traits.value.[]} (17 different values) + anadi (x3) + good (x3) + humanoid (x5) + chaotic (x4) + fey (x6) + gremlin (x6) + construct (x7) + mindless (x3) + mechanical (x1) + trap (x1) + animal (x6) + evil (x7) + swarm (x1) + human (x2) + oread (x1) + lawful (x1) + fungus (x1) + [creatureType] : string {Book 1 - Kindled Magic.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - Kindled Magic.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Kindled Magic.type} (2 different values) + npc (x25) + hazard (x1) + [prototypeToken] : object {Book 1 - Kindled Magic.prototypeToken} + name : string {Book 1 - Kindled Magic.prototypeToken.name} (2 different values) + Pugwampi (x1) + Spellskein (x3) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Mantle of Gold.txt b/output/pf2e/packs/Book 1 - Mantle of Gold.txt new file mode 100644 index 0000000..308be27 --- /dev/null +++ b/output/pf2e/packs/Book 1 - Mantle of Gold.txt @@ -0,0 +1,1547 @@ +Book 1 - Mantle of Gold +Different values: 47 +===================================== +object {Book 1 - Mantle of Gold} + _id : string {Book 1 - Mantle of Gold._id} (all different values) + folder : string {Book 1 - Mantle of Gold.folder} (same value: rL9G2SzKaGkJhNf3) + img : string {Book 1 - Mantle of Gold.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x39) + systems/pf2e/icons/default-icons/hazard.svg (x8) + items : array {Book 1 - Mantle of Gold.items} + Length: min=0 max=35 + Value type: object {Book 1 - Mantle of Gold.items.[]} + _id : string {Book 1 - Mantle of Gold.items.[]._id} (281 different values) + img : string {Book 1 - Mantle of Gold.items.[].img} (94 different values) + name : string {Book 1 - Mantle of Gold.items.[].name} (218 different values) + sort : integer {Book 1 - Mantle of Gold.items.[].sort} (36 different values) + system : object {Book 1 - Mantle of Gold.items.[].system} + [attack] : object {Book 1 - Mantle of Gold.items.[].system.attack} + value : string {Book 1 - Mantle of Gold.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - Mantle of Gold.items.[].system.attackEffects} + value : array {Book 1 - Mantle of Gold.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 1 - Mantle of Gold.items.[].system.attackEffects.value.[]} (6 different values) + grab (x15) + splatter (x1) + spores (x2) + zombie-rot (x3) + purple-pox (x1) + adhesive (x1) + [custom] : string {Book 1 - Mantle of Gold.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 1 - Mantle of Gold.items.[].system.bonus} + value : integer {Book 1 - Mantle of Gold.items.[].system.bonus.value} (10 different values) + 12 (x8) + 8 (x7) + 11 (x9) + 0 (x14) + 14 (x8) + 9 (x7) + 10 (x10) + 7 (x1) + 13 (x9) + 15 (x2) + [damageRolls] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls} + [0] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.0} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0.damage} (8 different values) + 1d8+6 (x1) + 1d4+6 (x2) + 2d4+3 (x1) + 2d6+3 (x1) + 2d12 (x1) + 1d6+2 (x1) + 1d6+3 (x1) + 1d12+2 (x1) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0.damageType} (6 different values) + bludgeoning (x3) + slashing (x1) + piercing (x2) + void (x1) + electricity (x1) + acid (x1) + [yfGPp7cbrLtVUwKc] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.yfGPp7cbrLtVUwKc} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yfGPp7cbrLtVUwKc.damage} (same value: 2d6) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yfGPp7cbrLtVUwKc.damageType} (same value: cold) + [v1N2HAR57Pz5JJRX] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.v1N2HAR57Pz5JJRX} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.v1N2HAR57Pz5JJRX.damage} (same value: 1d6+2) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.v1N2HAR57Pz5JJRX.damageType} (same value: void) + [gceNqIKK86uZ64fS] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.gceNqIKK86uZ64fS} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.gceNqIKK86uZ64fS.damage} (same value: 1d6+2) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.gceNqIKK86uZ64fS.damageType} (same value: bludgeoning) + [8WPkZbU7GXlW6bEg] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.8WPkZbU7GXlW6bEg} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.8WPkZbU7GXlW6bEg.damage} (same value: 1d4+2) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.8WPkZbU7GXlW6bEg.damageType} (same value: bludgeoning) + [uehqzi7a36hzr0491bra] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.uehqzi7a36hzr0491bra} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: 1d8+6) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning) + [w3h9PYVubsr2jTxI] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.w3h9PYVubsr2jTxI} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.w3h9PYVubsr2jTxI.damage} (same value: 1d6+2) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.w3h9PYVubsr2jTxI.damageType} (same value: piercing) + [wil0XFdN9xTbrv5J] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.wil0XFdN9xTbrv5J} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.wil0XFdN9xTbrv5J.damage} (same value: 1d6+1) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.wil0XFdN9xTbrv5J.damageType} (same value: piercing) + [IlMbVOiVHx4bo4gs] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs} + category : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.category} (same value: persistent) + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.damage} (same value: 1d6) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.damageType} (same value: bleed) + [FvJOZZltiMs0O216] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.FvJOZZltiMs0O216} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.FvJOZZltiMs0O216.damage} (same value: 3d4) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.FvJOZZltiMs0O216.damageType} (same value: piercing) + [cxy93r9oz2a60nirflsd] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.cxy93r9oz2a60nirflsd} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing) + [lbspac7kr5rrtmhliftl] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.lbspac7kr5rrtmhliftl} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing) + [cdBVC4sD3FjEbdrh] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.cdBVC4sD3FjEbdrh} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cdBVC4sD3FjEbdrh.damage} (same value: 1d4+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cdBVC4sD3FjEbdrh.damageType} (same value: void) + [PhHM2v5xR98icNCB] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.PhHM2v5xR98icNCB} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.PhHM2v5xR98icNCB.damage} (same value: 1d4+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.PhHM2v5xR98icNCB.damageType} (same value: void) + [5UOBIG7gVl0A2OUq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.5UOBIG7gVl0A2OUq} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5UOBIG7gVl0A2OUq.damage} (same value: 1d8+1) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5UOBIG7gVl0A2OUq.damageType} (same value: bludgeoning) + [LrPBDXBdcGCPNeMx] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.LrPBDXBdcGCPNeMx} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LrPBDXBdcGCPNeMx.damage} (same value: 1d4+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LrPBDXBdcGCPNeMx.damageType} (same value: piercing) + [yyxeiqluo9rmvF4j] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.yyxeiqluo9rmvF4j} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yyxeiqluo9rmvF4j.damage} (same value: 1d6+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.yyxeiqluo9rmvF4j.damageType} (same value: piercing) + [73Xo8ECukSq877gD] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.73Xo8ECukSq877gD} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.73Xo8ECukSq877gD.damage} (same value: 1d6+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.73Xo8ECukSq877gD.damageType} (same value: slashing) + [12DVGVZ6vYCCUSmO] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.12DVGVZ6vYCCUSmO} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.12DVGVZ6vYCCUSmO.damage} (same value: 2d6+4) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.12DVGVZ6vYCCUSmO.damageType} (same value: sonic) + [TVcRhuUcriptv1KB] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.TVcRhuUcriptv1KB} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.TVcRhuUcriptv1KB.damage} (same value: 1d6+4) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.TVcRhuUcriptv1KB.damageType} (same value: bludgeoning) + [Xsa2vV6lxwK3LutP] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.Xsa2vV6lxwK3LutP} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.Xsa2vV6lxwK3LutP.damage} (same value: 2d6+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.Xsa2vV6lxwK3LutP.damageType} (same value: bludgeoning) + [2kJcp6HcO5pwx16H] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.2kJcp6HcO5pwx16H} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2kJcp6HcO5pwx16H.damage} (same value: 1d6-2) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2kJcp6HcO5pwx16H.damageType} (same value: piercing) + [fQItxr59Qfh5BbAx] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.fQItxr59Qfh5BbAx} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fQItxr59Qfh5BbAx.damage} (same value: 1d6-2) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fQItxr59Qfh5BbAx.damageType} (same value: slashing) + [fNKQ2Ke0q82ShlOQ] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ.damage} (2 different values) + 1d6+3 (x1) + 1d6+2 (x1) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ.damageType} (same value: piercing) + [r0lNNYK5aninGdVn] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.r0lNNYK5aninGdVn} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.r0lNNYK5aninGdVn.damage} (same value: 1d12) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.r0lNNYK5aninGdVn.damageType} (same value: mental) + [APpvRqUHl955cwOF] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.APpvRqUHl955cwOF} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.APpvRqUHl955cwOF.damage} (2 different values) + 1d6+3 (x1) + 1d6+1 (x1) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.APpvRqUHl955cwOF.damageType} (same value: piercing) + [cYSmVKgP2QvPhIAb] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.cYSmVKgP2QvPhIAb} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cYSmVKgP2QvPhIAb.damage} (same value: 1d12) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.cYSmVKgP2QvPhIAb.damageType} (same value: mental) + [an2nrw2pk2i92t5n07xg] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damage} (same value: 1d10+4) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damageType} (same value: slashing) + [5L8Jqq11HIFZSZpU] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.5L8Jqq11HIFZSZpU} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5L8Jqq11HIFZSZpU.damage} (same value: 1d6+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.5L8Jqq11HIFZSZpU.damageType} (same value: bludgeoning) + [qcDci48kenpZGvoq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.qcDci48kenpZGvoq} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.qcDci48kenpZGvoq.damage} (same value: 1d4+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.qcDci48kenpZGvoq.damageType} (same value: piercing) + [ka33amlykrcrv5nq90lv] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: 1d8+4) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning) + [2rof0t3ang89c3dtvwyr] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d12+4) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing) + [GYoO1eBiZ9qSnMgq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq.damage} (same value: 2d4+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq.damageType} (same value: bludgeoning) + [WxyTftmIyC73Lqpq] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.WxyTftmIyC73Lqpq} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.WxyTftmIyC73Lqpq.damage} (same value: 2d6+5) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.WxyTftmIyC73Lqpq.damageType} (same value: bludgeoning) + [LKmDKizNx5DfXfpG] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.LKmDKizNx5DfXfpG} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LKmDKizNx5DfXfpG.damage} (same value: 1d12+2) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.LKmDKizNx5DfXfpG.damageType} (same value: poison) + [xTe2gTYjwvcTPjaK] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.xTe2gTYjwvcTPjaK} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xTe2gTYjwvcTPjaK.damage} (same value: 2d6+4) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xTe2gTYjwvcTPjaK.damageType} (same value: bludgeoning) + [0c8x9uey5zmj2dgwit87] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: 1d6) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: poison) + [ouvlhsbcjxh9nhp23h22] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damage} (same value: 2d8+4) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damageType} (same value: piercing) + [H9pYvhR6M61pQvV1] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.H9pYvhR6M61pQvV1} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.H9pYvhR6M61pQvV1.damage} (same value: 2d8+7) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.H9pYvhR6M61pQvV1.damageType} (same value: bludgeoning) + [AWNGgVRms1BLi4g3] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.AWNGgVRms1BLi4g3} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AWNGgVRms1BLi4g3.damage} (same value: 1d6+7) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AWNGgVRms1BLi4g3.damageType} (same value: slashing) + [xLfx3uS9ghdjttQ5] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.xLfx3uS9ghdjttQ5} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xLfx3uS9ghdjttQ5.damage} (same value: 1d6+7) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.xLfx3uS9ghdjttQ5.damageType} (same value: slashing) + [AaSQl3ukJhGkOQcg] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.AaSQl3ukJhGkOQcg} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AaSQl3ukJhGkOQcg.damage} (same value: 1d12+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.AaSQl3ukJhGkOQcg.damageType} (same value: fire) + [lJyoorTKdFr5IeDN] : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.lJyoorTKdFr5IeDN} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lJyoorTKdFr5IeDN.damage} (same value: 1d8+3) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.lJyoorTKdFr5IeDN.damageType} (same value: bludgeoning) + rvlu5qwwq843u9jw1bki : object {Book 1 - Mantle of Gold.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki} + damage : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+4) + damageType : string {Book 1 - Mantle of Gold.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning) + description : object {Book 1 - Mantle of Gold.items.[].system.description} + value : string {Book 1 - Mantle of Gold.items.[].system.description.value} (184 different values) + [gm] : string {Book 1 - Mantle of Gold.items.[].system.description.gm} (same value:

Key to area I8

) + publication : object {Book 1 - Mantle of Gold.items.[].system.publication} + license : string {Book 1 - Mantle of Gold.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Mantle of Gold.items.[].system.publication.remaster} (same value: False) + title : string {Book 1 - Mantle of Gold.items.[].system.publication.title} (7 different values) + (x216) + Pathfinder Bestiary (x35) + Pathfinder Core Rulebook (x144) + Pathfinder Bestiary 2 (x10) + Pathfinder #193: Mantle of Gold (x3) + Pathfinder Secrets of Magic (x4) + Pathfinder Bestiary 3 (x2) + rules : ###FoundryRulesObject### + [slug] : string {Book 1 - Mantle of Gold.items.[].system.slug} (101 different values) + [traits] : object {Book 1 - Mantle of Gold.items.[].system.traits} + [rarity] : string {Book 1 - Mantle of Gold.items.[].system.traits.rarity} (3 different values) + common (x236) + uncommon (x4) + unique (x1) + value : array {Book 1 - Mantle of Gold.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Book 1 - Mantle of Gold.items.[].system.traits.value.[]} (72 different values) + [traditions] : array {Book 1 - Mantle of Gold.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Mantle of Gold.items.[].system.traits.traditions.[]} (4 different values) + primal (x37) + arcane (x64) + occult (x68) + divine (x42) + [integrated] : mixed + [weaponType] : object {Book 1 - Mantle of Gold.items.[].system.weaponType} + value : string {Book 1 - Mantle of Gold.items.[].system.weaponType.value} (2 different values) + melee (x46) + ranged (x15) + [actionType] : object {Book 1 - Mantle of Gold.items.[].system.actionType} + value : string {Book 1 - Mantle of Gold.items.[].system.actionType.value} (4 different values) + passive (x96) + free (x3) + reaction (x16) + action (x55) + [actions] : object {Book 1 - Mantle of Gold.items.[].system.actions} + [value] : integer {Book 1 - Mantle of Gold.items.[].system.actions.value} (2 different values) + 1 (x39) + 2 (x16) + [category] : string {Book 1 - Mantle of Gold.items.[].system.category} (13 different values) + interaction (x37) + defensive (x50) + offensive (x82) + martial (x11) + light (x5) + ammo (x4) + poison (x1) + simple (x3) + other (x5) + scroll (x1) + potion (x2) + elixir (x2) + medium (x1) + [autoHeightenLevel] : object {Book 1 - Mantle of Gold.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - Mantle of Gold.items.[].system.prepared} + value : string {Book 1 - Mantle of Gold.items.[].system.prepared.value} (2 different values) + innate (x16) + prepared (x4) + [flexible] : boolean {Book 1 - Mantle of Gold.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 1 - Mantle of Gold.items.[].system.proficiency} + value : integer {Book 1 - Mantle of Gold.items.[].system.proficiency.value} (2 different values) + 1 (x18) + 0 (x2) + [showSlotlessLevels] : object {Book 1 - Mantle of Gold.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Mantle of Gold.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 1 - Mantle of Gold.items.[].system.slots} + [slot0] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot0} + max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot0.max} (3 different values) + 3 (x1) + 2 (x2) + 4 (x1) + prepared : array {Book 1 - Mantle of Gold.items.[].system.slots.slot0.prepared} + Length: min=2 max=4 + Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot0.prepared.[].id} (9 different values) + Fpdd2O2OQqWVMbdk (x1) + Wqhifh7yO6Nqjj2z (x1) + NHvFQDZ8BPQgzOVL (x1) + 5sjGnxbYVEdHc945 (x2) + 99HHDUyDZ5KrWfAX (x2) + NxdgrOscJ2AkOaiX (x1) + nyQCgcmTrw25jsnu (x1) + avEZMPEzGjilFZEp (x1) + 7Rf4KpcYTgUqQovr (x1) + [slot1] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot1} + max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot1.max} (same value: 2) + prepared : array {Book 1 - Mantle of Gold.items.[].system.slots.slot1.prepared} + Length: min=2 max=2 + Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot1.prepared.[].id} (6 different values) + DBZ2n13f8usweWlY (x1) + Qf4NDhttKQz2nVGP (x1) + rJPnJSXJFNGnIW7h (x2) + H1tvaoANNCnEx3eA (x2) + XmJCt9hK6h32NiHi (x1) + qK9TFIXIFj2WkpIc (x1) + [slot2] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot2} + max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot2.max} (2 different values) + 1 (x2) + 2 (x1) + prepared : array {Book 1 - Mantle of Gold.items.[].system.slots.slot2.prepared} + Length: min=1 max=2 + Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot2.prepared.[].id} (3 different values) + AQDzLGiQFw3KeseK (x2) + EoFnkIiUk3hjwUQ7 (x1) + U8cr3XJjUqXvDZIF (x1) + [slot3] : object {Book 1 - Mantle of Gold.items.[].system.slots.slot3} + max : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot3.max} (2 different values) + 2 (x1) + 1 (x1) + [value] : integer {Book 1 - Mantle of Gold.items.[].system.slots.slot3.value} (same value: 2) + prepared : array {Book 1 - Mantle of Gold.items.[].system.slots.slot3.prepared} + Length: min=1 max=1 + Value type: object {Book 1 - Mantle of Gold.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - Mantle of Gold.items.[].system.slots.slot3.prepared.[].id} (same value: s9WwvBe8w4iEB2sD) + [spelldc] : object {Book 1 - Mantle of Gold.items.[].system.spelldc} + dc : integer {Book 1 - Mantle of Gold.items.[].system.spelldc.dc} (5 different values) + 18 (x11) + 17 (x2) + 21 (x3) + 20 (x3) + 19 (x1) + value : integer {Book 1 - Mantle of Gold.items.[].system.spelldc.value} (8 different values) + 10 (x10) + 0 (x2) + 13 (x2) + 12 (x2) + 9 (x1) + 11 (x1) + 8 (x1) + 14 (x1) + [mod] : integer {Book 1 - Mantle of Gold.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 1 - Mantle of Gold.items.[].system.tradition} + value : string {Book 1 - Mantle of Gold.items.[].system.tradition.value} (4 different values) + primal (x4) + divine (x1) + occult (x14) + arcane (x1) + [area] : object {Book 1 - Mantle of Gold.items.[].system.area} + [details] : string {Book 1 - Mantle of Gold.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {Book 1 - Mantle of Gold.items.[].system.area.type} (3 different values) + burst (x6) + emanation (x3) + line (x11) + value : integer {Book 1 - Mantle of Gold.items.[].system.area.value} (4 different values) + 20 (x3) + 40 (x1) + 30 (x13) + 10 (x3) + [cost] : object {Book 1 - Mantle of Gold.items.[].system.cost} + value : string {Book 1 - Mantle of Gold.items.[].system.cost.value} (3 different values) + (x85) + rare incense and offerings worth a total value of 20 gp × the spell rank (x1) + parasitic fungal spores (x2) + [counteraction] : boolean {Book 1 - Mantle of Gold.items.[].system.counteraction} (same value: False) + [damage] : object {Book 1 - Mantle of Gold.items.[].system.damage} + [damageType] : string {Book 1 - Mantle of Gold.items.[].system.damage.damageType} (3 different values) + piercing (x10) + bludgeoning (x3) + slashing (x1) + [dice] : integer {Book 1 - Mantle of Gold.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - Mantle of Gold.items.[].system.damage.die} (3 different values) + d6 (x9) + d8 (x3) + d4 (x2) + [0] : object {Book 1 - Mantle of Gold.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - Mantle of Gold.items.[].system.damage.0.applyMod} (2 different values) + True (x5) + False (x20) + [category] : mixed + formula : string {Book 1 - Mantle of Gold.items.[].system.damage.0.formula} (8 different values) + 1d4 (x3) + 1d8 (x3) + 2d4 (x13) + 2d10 (x2) + 0 (x2) + 1d10+4 (x2) + 6d6 (x1) + 2d12 (x1) + kinds : array {Book 1 - Mantle of Gold.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Mantle of Gold.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x25) + healing (x5) + materials : array<> {Book 1 - Mantle of Gold.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Mantle of Gold.items.[].system.damage.0.type} (7 different values) + void (x15) + vitality (x2) + sonic (x2) + mental (x3) + untyped (x2) + fire (x2) + electricity (x1) + [9k8ayqgvgultdghx] : object {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Mantle of Gold.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [formula] : string {Book 1 - Mantle of Gold.items.[].system.damage.formula} (same value: 2d8+5) + [kind] : string {Book 1 - Mantle of Gold.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 1 - Mantle of Gold.items.[].system.damage.type} (same value: vitality) + [defense] : object {Book 1 - Mantle of Gold.items.[].system.defense} + save : object {Book 1 - Mantle of Gold.items.[].system.defense.save} + basic : boolean {Book 1 - Mantle of Gold.items.[].system.defense.save.basic} (2 different values) + False (x35) + True (x9) + statistic : string {Book 1 - Mantle of Gold.items.[].system.defense.save.statistic} (3 different values) + reflex (x3) + will (x9) + fortitude (x32) + [duration] : object {Book 1 - Mantle of Gold.items.[].system.duration} + [sustained] : boolean {Book 1 - Mantle of Gold.items.[].system.duration.sustained} (2 different values) + False (x78) + True (x10) + value : mixed + string {Book 1 - Mantle of Gold.items.[].system.duration.value} (12 different values) + 1 minute (x25) + 10 minutes (x6) + 1 hour (x1) + until the end of the target's next turn (x1) + (x45) + until the start of your next turn (x1) + 1 year (x1) + 1 round (x2) + varies (x2) + 5 minutes (x1) + until the next time you make your daily preparations (x2) + 8 hours (x1) + integer {Book 1 - Mantle of Gold.items.[].system.duration.value} (same value: 0) + [level] : object {Book 1 - Mantle of Gold.items.[].system.level} + value : integer {Book 1 - Mantle of Gold.items.[].system.level.value} (5 different values) + 2 (x8) + 1 (x74) + 0 (x53) + 4 (x4) + 3 (x12) + [location] : object {Book 1 - Mantle of Gold.items.[].system.location} + [heightenedLevel] : integer {Book 1 - Mantle of Gold.items.[].system.location.heightenedLevel} (4 different values) + 2 (x7) + 1 (x20) + 4 (x2) + 3 (x19) + [value] : string {Book 1 - Mantle of Gold.items.[].system.location.value} (9 different values) + UeMKUFMnWNbhRbEj (x7) + O01tkGK9bScQt2sk (x5) + BEkfOgRlDXfcqJC8 (x4) + JOosFxabMqzZIqR1 (x10) + 5rP5cz0JHgxkYHIF (x1) + 6Xg9DFVfVXtAYfC1 (x17) + AAFWcmRlGxb76Pps (x5) + HzOz51fQqR3fYL8l (x27) + 9xKTW3nZkbnuJiKX (x9) + [uses] : object {Book 1 - Mantle of Gold.items.[].system.location.uses} + [max] : integer {Book 1 - Mantle of Gold.items.[].system.location.uses.max} (2 different values) + 2 (x1) + 1 (x9) + value : integer {Book 1 - Mantle of Gold.items.[].system.location.uses.value} (2 different values) + 2 (x1) + 1 (x11) + [range] : mixed + object {Book 1 - Mantle of Gold.items.[].system.range} + value : string {Book 1 - Mantle of Gold.items.[].system.range.value} (9 different values) + 120 feet (x5) + (x21) + 30 feet (x35) + touch (x11) + 10 feet (x5) + varies (x3) + 40 feet (x1) + 60 feet (x6) + 500 feet (x1) + integer {Book 1 - Mantle of Gold.items.[].system.range} (2 different values) + 60 (x3) + 120 (x1) + [requirements] : string {Book 1 - Mantle of Gold.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - Mantle of Gold.items.[].system.target} + value : string {Book 1 - Mantle of Gold.items.[].system.target.value} (20 different values) + (x30) + 1 animal (x2) + 1 unattended object of light Bulk or less (x3) + non-magical object of light Bulk or less (x1) + 1 object (cook, lift, or tidy only) (x3) + 1 living or undead creature (x3) + 1 willing living creature or 1 undead (x2) + 1 weapon that is unattended or wielded by you or a willing ally (x3) + 1 dying creature (x1) + 1 dead creature (x2) + the triggering creature (x2) + 1 creature (x23) + 1 ally and 1 enemy (x2) + 1 willing creature (x4) + 1 unattended object or willing creature (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2) + 1 living creature or 1 willing undead creature (x1) + 1 unattended object (x1) + you and any number of creatures in range (x1) + 1 object (x1) + [time] : object {Book 1 - Mantle of Gold.items.[].system.time} + value : string {Book 1 - Mantle of Gold.items.[].system.time.value} (8 different values) + 2 (x75) + 10 minutes (x1) + 1 to 3 (x3) + 1 (x3) + 3 days (x1) + 1 day (x2) + reaction (x2) + 1 minute (x1) + [heightening] : object {Book 1 - Mantle of Gold.items.[].system.heightening} + [levels] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels} + [8] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.8} + target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.8.target} + value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5} + [target] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.target} + value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + range : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.range} + value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [3] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3} + target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.target} + value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.target.value} (5 different values) + 1 unattended object with a Bulk of 1 or less (x3) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + 5 creatures (x2) + 1 creature (x2) + 10 objects (x1) + [range] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.range} + value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.3.range.value} (same value: touch) + [7] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.7} + target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.7.target} + value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x3) + 6 creatures (x1) + [2] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.2} + target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.2.target} + value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [6] : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.6} + target : object {Book 1 - Mantle of Gold.items.[].system.heightening.levels.6.target} + value : string {Book 1 - Mantle of Gold.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x1) + any number of objects (x1) + type : string {Book 1 - Mantle of Gold.items.[].system.heightening.type} (2 different values) + fixed (x13) + interval (x38) + [damage] : object {Book 1 - Mantle of Gold.items.[].system.heightening.damage} + [0] : string {Book 1 - Mantle of Gold.items.[].system.heightening.damage.0} (8 different values) + 1d4 (x4) + 1d8 (x3) + 2d4 (x12) + 1d10 (x2) + 1d6 (x2) + 1d10+4 (x2) + 2d6 (x1) + 1d12 (x1) + [9k8ayqgvgultdghx] : string {Book 1 - Mantle of Gold.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [interval] : integer {Book 1 - Mantle of Gold.items.[].system.heightening.interval} (2 different values) + 1 (x36) + 2 (x2) + [frequency] : object {Book 1 - Mantle of Gold.items.[].system.frequency} + max : integer {Book 1 - Mantle of Gold.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - Mantle of Gold.items.[].system.frequency.per} (3 different values) + round (x4) + PT10M (x2) + day (x1) + [value] : integer {Book 1 - Mantle of Gold.items.[].system.frequency.value} (same value: 1) + [mod] : object {Book 1 - Mantle of Gold.items.[].system.mod} + value : integer {Book 1 - Mantle of Gold.items.[].system.mod.value} (4 different values) + 11 (x1) + 7 (x4) + 8 (x2) + 10 (x1) + [proficient] : object {Book 1 - Mantle of Gold.items.[].system.proficient} + value : integer {Book 1 - Mantle of Gold.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {Book 1 - Mantle of Gold.items.[].system.deathNote} (same value: True) + [baseItem] : string {Book 1 - Mantle of Gold.items.[].system.baseItem} (12 different values) + shortsword (x3) + composite-shortbow (x3) + leather-armor (x4) + crossbow (x1) + warhammer (x2) + chain-shirt (x1) + clan-dagger (x1) + pick (x2) + buckler (x2) + staff (x1) + hatchet (x1) + scale-mail (x1) + [bonusDamage] : object {Book 1 - Mantle of Gold.items.[].system.bonusDamage} + value : integer {Book 1 - Mantle of Gold.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Mantle of Gold.items.[].system.bulk} + value : mixed + float {Book 1 - Mantle of Gold.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - Mantle of Gold.items.[].system.bulk.value} (3 different values) + 1 (x16) + 0 (x13) + 2 (x3) + [capacity] : integer {Book 1 - Mantle of Gold.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {Book 1 - Mantle of Gold.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Book 1 - Mantle of Gold.items.[].system.bulk.ignored} (same value: 2) + [containerId] : string {Book 1 - Mantle of Gold.items.[].system.containerId} (same value: Jobvhe2YNBMYOVA8) + [equipped] : object {Book 1 - Mantle of Gold.items.[].system.equipped} + carryType : string {Book 1 - Mantle of Gold.items.[].system.equipped.carryType} (2 different values) + worn (x57) + held (x6) + [handsHeld] : integer {Book 1 - Mantle of Gold.items.[].system.equipped.handsHeld} (3 different values) + 0 (x21) + 2 (x1) + 1 (x5) + [invested] : mixed + [inSlot] : boolean {Book 1 - Mantle of Gold.items.[].system.equipped.inSlot} (2 different values) + False (x7) + True (x1) + [group] : string {Book 1 - Mantle of Gold.items.[].system.group} (12 different values) + sword (x3) + bow (x3) + leather (x4) + crossbow (x1) + hammer (x2) + chain (x1) + knife (x1) + pick (x2) + abilities (x2) + club (x1) + axe (x1) + composite (x1) + [hardness] : integer {Book 1 - Mantle of Gold.items.[].system.hardness} (2 different values) + 0 (x61) + 3 (x2) + [hp] : object {Book 1 - Mantle of Gold.items.[].system.hp} + max : integer {Book 1 - Mantle of Gold.items.[].system.hp.max} (2 different values) + 0 (x61) + 6 (x2) + value : integer {Book 1 - Mantle of Gold.items.[].system.hp.value} (2 different values) + 0 (x61) + 6 (x2) + [material] : object {Book 1 - Mantle of Gold.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Mantle of Gold.items.[].system.price} + value : object {Book 1 - Mantle of Gold.items.[].system.price.value} + [sp] : integer {Book 1 - Mantle of Gold.items.[].system.price.value.sp} (5 different values) + 9 (x3) + 1 (x7) + 7 (x2) + 5 (x2) + 4 (x3) + [gp] : integer {Book 1 - Mantle of Gold.items.[].system.price.value.gp} (10 different values) + 14 (x3) + 2 (x6) + 3 (x5) + 4 (x2) + 1 (x6) + 5 (x2) + 12 (x3) + 100 (x1) + 50 (x1) + 60 (x1) + [cp] : integer {Book 1 - Mantle of Gold.items.[].system.price.value.cp} (3 different values) + 5 (x5) + 1 (x5) + 2 (x4) + [per] : integer {Book 1 - Mantle of Gold.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - Mantle of Gold.items.[].system.quantity} (6 different values) + 1 (x50) + 10 (x4) + 2 (x3) + 3 (x1) + 20 (x3) + 5 (x2) + [reload] : object {Book 1 - Mantle of Gold.items.[].system.reload} + value : string {Book 1 - Mantle of Gold.items.[].system.reload.value} (4 different values) + (x9) + 0 (x3) + 1 (x1) + - (x1) + [runes] : object {Book 1 - Mantle of Gold.items.[].system.runes} + [potency] : integer {Book 1 - Mantle of Gold.items.[].system.runes.potency} (2 different values) + 0 (x18) + 1 (x2) + [property] : array<> {Book 1 - Mantle of Gold.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 1 - Mantle of Gold.items.[].system.runes.striking} (2 different values) + 0 (x12) + 1 (x2) + [resilient] : integer {Book 1 - Mantle of Gold.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 1 - Mantle of Gold.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 1 - Mantle of Gold.items.[].system.size} (2 different values) + med (x62) + tiny (x1) + [splashDamage] : object {Book 1 - Mantle of Gold.items.[].system.splashDamage} + value : integer {Book 1 - Mantle of Gold.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 1 - Mantle of Gold.items.[].system.usage} + value : string {Book 1 - Mantle of Gold.items.[].system.usage.value} (5 different values) + held-in-one-hand (x44) + held-in-one-plus-hands (x3) + held-in-two-hands (x3) + worn (x2) + wornbackpack (x2) + [acBonus] : integer {Book 1 - Mantle of Gold.items.[].system.acBonus} (3 different values) + 1 (x6) + 2 (x1) + 3 (x1) + [checkPenalty] : integer {Book 1 - Mantle of Gold.items.[].system.checkPenalty} (2 different values) + -1 (x5) + -2 (x1) + [dexCap] : integer {Book 1 - Mantle of Gold.items.[].system.dexCap} (3 different values) + 4 (x4) + 3 (x1) + 2 (x1) + [speedPenalty] : integer {Book 1 - Mantle of Gold.items.[].system.speedPenalty} (2 different values) + 0 (x7) + -5 (x1) + [strength] : integer {Book 1 - Mantle of Gold.items.[].system.strength} (3 different values) + 0 (x4) + 1 (x1) + 2 (x1) + [stackGroup] : string {Book 1 - Mantle of Gold.items.[].system.stackGroup} (3 different values) + arrows (x3) + coins (x1) + bolts (x1) + [uses] : object {Book 1 - Mantle of Gold.items.[].system.uses} + autoDestroy : boolean {Book 1 - Mantle of Gold.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - Mantle of Gold.items.[].system.uses.max} (2 different values) + 1 (x13) + 7 (x2) + value : integer {Book 1 - Mantle of Gold.items.[].system.uses.value} (2 different values) + 1 (x13) + 7 (x2) + [overlays] : object {Book 1 - Mantle of Gold.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [4gyp3qlsv5ywdyjq] : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Mantle of Gold.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [ritual] : object {Book 1 - Mantle of Gold.items.[].system.ritual} + primary : object {Book 1 - Mantle of Gold.items.[].system.ritual.primary} + check : string {Book 1 - Mantle of Gold.items.[].system.ritual.primary.check} (2 different values) + Religion (x1) + Fungus Lore (trained), Nature (expert) (x2) + secondary : object {Book 1 - Mantle of Gold.items.[].system.ritual.secondary} + casters : integer {Book 1 - Mantle of Gold.items.[].system.ritual.secondary.casters} (2 different values) + 0 (x1) + 1 (x2) + checks : string {Book 1 - Mantle of Gold.items.[].system.ritual.secondary.checks} (2 different values) + Crafting, Performance (x1) + Fungus Lore (trained), Nature (expert) (x2) + [collapsed] : boolean {Book 1 - Mantle of Gold.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 1 - Mantle of Gold.items.[].system.stowing} (same value: True) + [overrides] : array<> {Book 1 - Mantle of Gold.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 1 - Mantle of Gold.items.[].system.references} + children : array<> {Book 1 - Mantle of Gold.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 1 - Mantle of Gold.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 1 - Mantle of Gold.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 1 - Mantle of Gold.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 1 - Mantle of Gold.items.[].system.value} + isValued : boolean {Book 1 - Mantle of Gold.items.[].system.value.isValued} (same value: True) + value : integer {Book 1 - Mantle of Gold.items.[].system.value.value} (2 different values) + 1 (x3) + 2 (x1) + variants : object {Book 1 - Mantle of Gold.items.[].system.variants} + type : string {Book 1 - Mantle of Gold.items.[].type} (13 different values) + melee (x61) + action (x170) + spellcastingEntry (x20) + spell (x88) + lore (x8) + weapon (x14) + armor (x6) + equipment (x23) + consumable (x15) + treasure (x1) + shield (x2) + backpack (x2) + condition (x4) + [_stats] : object {Book 1 - Mantle of Gold.items.[]._stats} + compendiumSource : string {Book 1 - Mantle of Gold.items.[]._stats.compendiumSource} (101 different values) + [flags] : object {Book 1 - Mantle of Gold.items.[].flags} + pf2e : object {Book 1 - Mantle of Gold.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Mantle of Gold.items.[].flags.pf2e.linkedWeapon} (12 different values) + NY16O3f31uw21Zg2 (x1) + N02vCeXMXUuWB9BV (x1) + mAdLAm3BwhJOTVkd (x1) + 5IzoN6IwHOIwWFf6 (x1) + PlHqKyQ8VgsvZjtT (x1) + lIwXM8xeF96q3UbL (x1) + ddQN5KZGFiYmctnZ (x1) + pNVGXUOwvaUYJoYd (x2) + 2X519k9ffDoLreOO (x1) + p0GOxoDGR3295MsI (x1) + S5XSCep33SRiTraP (x1) + P4qdREmI6I9raKYr (x2) + [folder] : string {Book 1 - Mantle of Gold.items.[].folder} (same value: q6r2mbisUIr8xQHQ) + name : string {Book 1 - Mantle of Gold.name} (all different values) + system : object {Book 1 - Mantle of Gold.system} + [abilities] : object {Book 1 - Mantle of Gold.system.abilities} + cha : object {Book 1 - Mantle of Gold.system.abilities.cha} + mod : integer {Book 1 - Mantle of Gold.system.abilities.cha.mod} (9 different values) + 0 (x13) + 1 (x9) + 3 (x4) + -5 (x3) + 4 (x3) + 5 (x2) + 2 (x2) + -3 (x1) + -2 (x2) + con : object {Book 1 - Mantle of Gold.system.abilities.con} + mod : integer {Book 1 - Mantle of Gold.system.abilities.con.mod} (6 different values) + 3 (x8) + 1 (x5) + 2 (x9) + 0 (x3) + 5 (x2) + 4 (x12) + dex : object {Book 1 - Mantle of Gold.system.abilities.dex} + mod : integer {Book 1 - Mantle of Gold.system.abilities.dex.mod} (7 different values) + 0 (x5) + 2 (x3) + 1 (x9) + 3 (x13) + -2 (x3) + 4 (x5) + -1 (x1) + int : object {Book 1 - Mantle of Gold.system.abilities.int} + mod : integer {Book 1 - Mantle of Gold.system.abilities.int.mod} (10 different values) + -5 (x7) + -1 (x2) + 1 (x10) + -2 (x1) + 0 (x14) + 3 (x1) + 2 (x1) + -4 (x1) + -3 (x1) + 4 (x1) + str : object {Book 1 - Mantle of Gold.system.abilities.str} + mod : integer {Book 1 - Mantle of Gold.system.abilities.str.mod} (8 different values) + 4 (x9) + 3 (x5) + -5 (x5) + 2 (x4) + 0 (x1) + 1 (x2) + -2 (x2) + 5 (x11) + wis : object {Book 1 - Mantle of Gold.system.abilities.wis} + mod : integer {Book 1 - Mantle of Gold.system.abilities.wis.mod} (5 different values) + 3 (x8) + 0 (x5) + 4 (x5) + 1 (x15) + 2 (x6) + attributes : object {Book 1 - Mantle of Gold.system.attributes} + ac : object {Book 1 - Mantle of Gold.system.attributes.ac} + [details] : string {Book 1 - Mantle of Gold.system.attributes.ac.details} (3 different values) + (x36) + (17 when broken); construct armor (x1) + (19 with shield raised) (x2) + value : integer {Book 1 - Mantle of Gold.system.attributes.ac.value} (9 different values) + 18 (x9) + 16 (x7) + 15 (x1) + 19 (x13) + 17 (x4) + 0 (x2) + 20 (x6) + 22 (x3) + 13 (x2) + [allSaves] : object {Book 1 - Mantle of Gold.system.attributes.allSaves} + value : string {Book 1 - Mantle of Gold.system.attributes.allSaves.value} (3 different values) + (x37) + +2 status to saves vs. petrifying gaze (x1) + +2 status to saves vs. xulgath stench (x1) + hp : object {Book 1 - Mantle of Gold.system.attributes.hp} + details : string {Book 1 - Mantle of Gold.system.attributes.hp.details} (8 different values) + (x33) + void healing, rejuvenation (x4) + BT 16 (x1) + void healing (x5) + BT 12 (x1) + BT 27 (x1) + Void Healing (x1) + Thresholds 48 (12 squares), 24 (8 squares) (x1) + max : integer {Book 1 - Mantle of Gold.system.attributes.hp.max} (21 different values) + temp : integer {Book 1 - Mantle of Gold.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Mantle of Gold.system.attributes.hp.value} (21 different values) + [immunities] : array {Book 1 - Mantle of Gold.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 1 - Mantle of Gold.system.attributes.immunities.[]} + [exceptions] : array<> {Book 1 - Mantle of Gold.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Mantle of Gold.system.attributes.immunities.[].type} (14 different values) + death-effects (x9) + disease (x9) + paralyzed (x9) + poison (x9) + precision (x9) + unconscious (x7) + bludgeoning (x1) + critical-hits (x4) + fire (x1) + piercing (x1) + slashing (x1) + mental (x10) + acid (x1) + sleep (x1) + [speed] : object {Book 1 - Mantle of Gold.system.attributes.speed} + otherSpeeds : array {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x6) + swim (x2) + value : integer {Book 1 - Mantle of Gold.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 20 (x5) + 30 (x2) + 15 (x1) + [value] : integer {Book 1 - Mantle of Gold.system.attributes.speed.value} (7 different values) + 5 (x2) + 30 (x2) + 25 (x18) + 20 (x10) + 0 (x1) + 15 (x1) + 10 (x1) + [details] : string {Book 1 - Mantle of Gold.system.attributes.speed.details} (same value: troop movement) + [weaknesses] : array {Book 1 - Mantle of Gold.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 1 - Mantle of Gold.system.attributes.weaknesses.[]} + type : string {Book 1 - Mantle of Gold.system.attributes.weaknesses.[].type} (9 different values) + fire (x1) + slashing (x4) + cold-iron (x2) + cold (x1) + vitality (x4) + salt (x1) + mental (x1) + area-damage (x1) + splash-damage (x1) + value : integer {Book 1 - Mantle of Gold.system.attributes.weaknesses.[].value} (4 different values) + 5 (x9) + 2 (x2) + 10 (x4) + 3 (x1) + [exceptions] : array<> {Book 1 - Mantle of Gold.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Book 1 - Mantle of Gold.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 1 - Mantle of Gold.system.attributes.resistances.[]} + [doubleVs] : array {Book 1 - Mantle of Gold.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 1 - Mantle of Gold.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Book 1 - Mantle of Gold.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {Book 1 - Mantle of Gold.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x5) + ghost-touch (x5) + vitality (x5) + bludgeoning (x1) + type : string {Book 1 - Mantle of Gold.system.attributes.resistances.[].type} (5 different values) + all-damage (x5) + poison (x3) + void (x3) + physical (x1) + fire (x1) + value : integer {Book 1 - Mantle of Gold.system.attributes.resistances.[].value} (3 different values) + 5 (x9) + 2 (x3) + 3 (x1) + [adjustment] : string {Book 1 - Mantle of Gold.system.attributes.adjustment} (same value: elite) + [hardness] : mixed + object {Book 1 - Mantle of Gold.system.attributes.hardness} + value : integer {Book 1 - Mantle of Gold.system.attributes.hardness.value} (same value: 6) + integer {Book 1 - Mantle of Gold.system.attributes.hardness} (4 different values) + 0 (x4) + 8 (x1) + 5 (x2) + 10 (x1) + [emitsSound] : string {Book 1 - Mantle of Gold.system.attributes.emitsSound} (same value: encounter) + [stealth] : object {Book 1 - Mantle of Gold.system.attributes.stealth} + details : string {Book 1 - Mantle of Gold.system.attributes.stealth.details} (2 different values) +

(trained)

(x4) + (x4) + value : integer {Book 1 - Mantle of Gold.system.attributes.stealth.value} (4 different values) + 12 (x1) + 10 (x3) + 9 (x1) + 8 (x3) + details : object {Book 1 - Mantle of Gold.system.details} + [blurb] : string {Book 1 - Mantle of Gold.system.details.blurb} (14 different values) + Variant Assassin Vine (x1) + Dvorovoi (x1) + Ancestral Echo (x3) + (x23) + Elite animated statue (x1) + Variant Corrupted Relic (x1) + Variant Kobold Scout (x1) + Variant Giant Leech (x1) + Variant Giant Crab (x1) + Variant Plague Zombie (x2) + Hyphae Tyrant (x1) + Variant Flaming Skull (x1) + Variant basilisk (x1) + Mimic (x1) + [languages] : object {Book 1 - Mantle of Gold.system.details.languages} + details : string {Book 1 - Mantle of Gold.system.details.languages.details} (5 different values) + (x25) + (can't speak) (x1) + empyrean (x1) + speak with plants (fungi only) (x2) + one spoken by its creator (typically common) (x10) + value : array {Book 1 - Mantle of Gold.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 1 - Mantle of Gold.system.details.languages.value.[]} (13 different values) + common (x12) + fey (x3) + draconic (x5) + dwarven (x10) + gnomish (x2) + hallit (x1) + petran (x2) + sakvroth (x11) + protean (x1) + wildsong (x2) + necril (x2) + pyric (x1) + orcish (x1) + level : object {Book 1 - Mantle of Gold.system.details.level} + value : integer {Book 1 - Mantle of Gold.system.details.level.value} (6 different values) + 3 (x6) + 1 (x11) + 0 (x1) + 4 (x17) + 2 (x9) + 5 (x3) + [privateNotes] : string {Book 1 - Mantle of Gold.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Mantle of Gold.system.details.publicNotes} (19 different values) +

The assassin vine is a carnivorous plant with a voracious appetite. Rather than consuming creatures directly, it creates its own fertilizer by entangling prey and squeezing the life from it. Once the plant has killed a creature, it pulls the carcass over to its roots to feed from the decaying flesh. Although an assassin vine lacks eyes, it can detect and track prey through a combination of using its root systems to detect vibrations through topsoil and its leaves to detect heat changes in the vicinity. Although the assassin vine has no real intelligence, its learned behaviors mimic those of cunning ambush hunters.

+

As it is slow moving, the assassin vine typically remains rooted in a single area for as long as it has sufficient prey. Though most often found along woodland trails or swamps, these plants can also be encountered in more rural settlements, poorly tended fields, and vineyards. While assassin vines can't be trained in the classical sense, they can be used as defenses, and woodland-dwelling creatures like goblins and fey have been known to cultivate assassin vines as guardians for less-used routes into their lairs. In such cases, the tenders often seek to make the path more obvious than its disuse would otherwise suggest, while simultaneously working to ensure the bones of the vines' victims are removed to keep their presence a secret, resulting in what appears to be an easy approach to the den but is actually an organic ambush.

+

Mature assassin vines grow to 20 feet long and have smaller vines extending off the main trunk that reach from to 5 to 10 feet in length. The smallest of these vines sprout every 6 inches or so; they tend to grow clusters of full leaves and occasionally bear small berries. A recently fed assassin vine can have bunches of plump, blood-red berries that are juicy and tart but leave a slightly unpleasant iron aftertaste, as if from the faint taste of blood from a bitten lip.

(x1) +

Traditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals favored by the dvorovoi become healthy, strong, and obedient, while less-loved livestock are exhausted and miserable. Peasants with a resident dvorovoi make sure to formally introduce new livestock to the house spirit and placate the spirit by leaving meals in the shed. Dvorovoi loathe white-furred animals and chase away any all-white cows or horses, though they have no similar grudge against chickens.

+
+

House spirits are shy, often helpful, sometimes wrathful fey that dwell alongside peasants and farmers. They reside in the house, in the yard, in the granary, in the bathhouse-wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of "spirits," though in truth they are fully embodied fey.

+

House spirits take an almost parental interest in "their" mortals. Given proper respect, these fey work tirelessly for their charges-they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.

(x1) + (x11) +

Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers' suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

Creatures that once held particular items dear can be bound to them after death, their souls inhabiting the item from within. These might be the faithful haunting symbols of their faith, warriors clinging to their old weapons, or the greedy inhabiting their precious wealth. These spirits' physical bodies have long since degraded, but they keep their corrupted relics pristine. The spirits manifest on the unsuspecting or curious, determined to destroy anyone who would dare show any interest in their one precious possession.

+

Though rare, there are several kinds of corrupted relics. The bound spirit can manifest in different ways, from animating an ancient weapon to possessing anyone who dons the item. Destroying the relic often ends up being the simplest, most direct way to banish the haunt itself. Destroying or dispelling the spirit without destroying the relic, however, can sometimes leave priceless treasure behind.

+

The amulet shown here has the air and death aspects. Its minor gifts, deadly spark and death gaze, power some of the spirit's abilities. Someone who claims the relic might gain different gifts from those aspects.

(x1) +

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt.

+
+

Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

+

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

(x1) +

Capable of growing to lengths of nearly 5 feet, giant leeches have circular maws filled with hook-like teeth. They prefer to dwell in stagnant or slow-moving shallow water or in damp, moist undergrowth. Horses and larger animals are their favorite prey, but they won't balk at a chance to latch onto a human- or halfling-sized meal.

(x1) +

Leshy creations sometimes fall prey to herbivores and foragers. Whereas most take the loss in stride, fungus leshies sometimes grow bitter and explore the grimmer elements of fungi: decomposition and possession. Combining unethical experiments, mind-altering cordyceps spores, and occult magic fueled by their own victim narrative, a fungus leshy can transform into a hyphae tyrant, who in turn transforms corpses into sporeborn puppets to torment local fauna. These leshies' greatest tragedy is perhaps their own impermanence. As their agendas increasingly celebrate decay, a hyphae tyrant's spite and occult narrative slowly drain their life force, ultimately ending in a final burst of destructive energy.

+

Troubled Reincarnation

+

Typically, a leshy's spirit wanders the natural world after death, eventually inhabiting a new leshy body. It's unclear whether a hyphae tyrant's spirit can ever become a new leshy. It's speculated that they eventually become natural haunts, transform into oni, or even fade forever unless found and redeemed.

(x2) +

Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.

+
+

Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."

(x1) +

Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can.

+

The statistics presented here represent giant crabs that live close to the water's surface. Crabs that live deeper underwater often exhibit more extreme adaptations to their environment. Crabs who live in the depths where little light reaches gain darkvision and cold resistance, and those adapted to the most hostile reaches of the deep sea can detect nearby creatures through subtle shifts in ocean currents.

+

These skittering creatures are prized for their delicious meat, but their size makes them dangerous targets for harvesting.

(x1) +

Plague zombies are infested with hideous contagions.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x2) +

Soulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal's soul. These little constructs are created for a variety of reasons-such as to serve as companions or servants-but their free will means their obedience to their creators is hardly a given. Followers of Pharasma generally abhor soulbound dolls, viewing them as a perversion of the natural cycle of souls, and those who worship the Lady of Graves see the destruction of a soulbound doll, regardless of the construct's alignment, as an important service to the Great Beyond. Soulbound dolls are the simplest in a series of soulbound constructs including human-sized soulbound mannequins, powerful soulbound shells, and sentinel soulbound terra-cotta warriors. Creating them from unwilling living creatures is evil, and an unwilling donor can resist the process with a successful Will save against the creator's Craft DC, ruining the doll if not preventing the donor's death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred

+

Soulbound dolls encountered by adventurers are typically guardians of some sort; despite their diminutive size, the soul fragment's power makes the doll's flst more dangerous than a casual observer would expect. Further, it grants the doll a single spell of outsized power given its stature. Because of their autonomy and remarkable intelligence, soulbound dolls are occasionally employed by their crafters as administrators over much more powerful but mindless constructs such as golems, allowing such dolls to control defenses far beyond their own capabilities. Though soulbound dolls contain a small fragment of a soul extracted during or shortly after a person's death, this doesn't affect the deceased's resurrection or progress to the afterlife. This extraction process is lethal to otherwise-living prospective soul donors, though there are rumors of more expensive processes that allows someone to donate a fragment of a living soul without repercussions.

+

The soul fragment resides in a soul focus gem typically embedded in the doll's neck or chest. The soul fragment isn't static, and the doll continues to learn from its initial state, meaning its personality and abilities can change, possibly growing closer to the donor's or moving farther afield on its own individual path. The soulbound doll's focus gem retains the doll's memories even after the doll's destruction. The the intact soul focus gem of a destroyed doll can even be placed into a new doll body by someone knowledgeable in the creation of soulbound creatures, effectively reconstituting the soulbound doll.

(x1) +

If a soulbound doll isn't large and strong enough for one's needs, there's the oversized soulbound mauler. An upgrade to the soulbound doll, this mannequin is powered by the entire soul of a sapient creature. Many a necromancer has attempted to use these constructs as a method to live forever, likely as a shortcut around the complicated and ultimately morbid path to lichdom. However, the soul within the mannequin has problems properly expressing itself and displays rudimentary control over the host, often resulting in childlike behavior anywhere from curious to sadistic.

+

Rather than embedding the soul focus gem in the construct's neck or chest, it's tethered by bands of ectoplasm within an exposed chamber on the mannequin's chest. Until the soulbound mauler is destroyed, the focus gem cannot be removed from the empty cavity in its chest. However, the gem can be displaced which causes the soulbound mauler significant anguish, not only damaging the connection between the gem and artificial body, but also impairing the construct's ability to function.

+

Innate Spells

+

Like a soulbound doll, a soulbound mauler gains an additional 3rd-rank innate spell depending on its alignment, as listed below.

+

Lawful Good: @UUID[Compendium.pf2e.spells-srd.Item.Heal]

+

Neutral Good: @UUID[Compendium.pf2e.spells-srd.Item.Jump]

+

Chaotic Good: @UUID[Compendium.pf2e.spells-srd.Item.Haste]

+

Lawful Neutral: @UUID[Compendium.pf2e.spells-srd.Item.Blindness]

+

Neutral: @UUID[Compendium.pf2e.spells-srd.Item.Shared Invisibility]

+

Chaotic Neutral: @UUID[Compendium.pf2e.spells-srd.Item.Shatter]

+

Lawful Evil: @UUID[Compendium.pf2e.spells-srd.Item.Slow]

+

Neutral Evil: @UUID[Compendium.pf2e.spells-srd.Item.Stinking Cloud]

+

Chaotic Evil: @UUID[Compendium.pf2e.spells-srd.Item.Harm]

(x9) +

While most sporeborn are created from the flesh of vertebrates or creatures with exoskeletons, fungal and plant creatures serve as a fine host for a sporeborn's parasitic spores. In these cases, the sporeborn mycelial network burrows through the corpse, replacing the original hyphae in fungal creatures and the xylem and pith in plants. This allows the sporeborn to puppet the creature, much as it does in mammals by replacing the tendons with its own rugged mycelium. Fungus and plant hosts are more likely to develop the potent poison sporeborn ability to enhance the hosts' natural abilities.

+
+

When a mindless guardian is needed, but the ethical bounds of creating undead are too uncouth, ritual casters may turn to a more fungal solution by creating a mycoguardian. Using valuable parasitic fungal spores, a ritualist may seed the corpse of a creature and encourage them to grow, sending mycelium tendrils throughout the body. The tendrils bond to mobile tissue such as bones, while replacing tendons with reinforced mycelium. This ritual magically replicates the yellow musk creepers' ability to spread throughout a dead organism then mobilize its body. But rather than a completely mindless fungal carrier, the ritualist has some control over the infested creature's behavior.

+

The magic of the ritual includes basic instructions and rules that guide the new fungal mycoguardian (in this case, a sporeborn). Simple instructions like "guard this room" or "slay all of the tiny creatures in this basement" should work well enough, but complex commands such as "deliver this letter to the Harbormaster of Caliphas" are doomed to failure.

+

Fungel Ristualists

+

While mycoguardians are rare, several different types of primal spellcasters might create a mycoguardian. Druids might turn the bodies of a poacher's victim against the poacher, seeking to avenge the wrongful death and rebalance the scales of life. Leshy spellcasters create mycoguardians to protect their hidden communities and sacred groves. The fey of Northern Fangwood transform fallen or rotted trees into crustoreal mycoguardians, massive arboreal-looking creatures covered in parasitic lichen. These lumbering sentinels patrol their borders, crushing all non-fey who dare approach. There are rumors of crustoreals being imbued with void energy from the Gravelands and going berserk.

+

Creating Mycoguardians

+

To create a mycoguardian, such as a sporeborn, a ritualist can perform a ritual similar to create undead (Pathfinder Core Rulebook 411) called create mycoguardian, but providing valuable parasitic fungal spores instead of black onyx. This ritual uses Fungus Lore (trained) or Nature (expert) for both the Primary Check and Secondary Checks, and lacks the Evil trait.

+

Different Mycoguardians

+

In addition to the sporeborn presented here, there are many versions of the create mycoguardian ritual for making mycoguardians other than sporeborn, such as for aquatic chytridions and so on. Some forms of mycoguardians, such as mycelial mindbores, come to be using their own unique methods and can't be created with a version of create mycoguardian.

(x1) +

More dangerous than simple severed heads, these skulls are wreathed in unearthly flames.

+
+

Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.

(x1) +

The basilisk is an eight-legged reptile with a nasty disposition and the ability to turn creatures to stone with its gaze. Folklore holds that, much like for the cockatrice, the first basilisks hatched from leathery eggs laid by snakes and incubated by roosters, but little in the basilisk's physiology lends any credence to this claim.

+

A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone, the basilisk crunches the fossilized corpse with its powerful jaws and lets its potent stomach acids do the rest. This digestive process is extremely slow and inefficient, causing the basilisk to move so lethargically that it appears as if in mid-petrification itself. This has even led to the saying "as slow as a well-fed basilisk." Certainly basilisks are well-known for their slow gait and slothful nature, but a predator that can turn its prey to stone with a glance hardly has much need for speed.

+

An adult basilisk is 13 feet long from head to tail and weighs roughly 300 pounds. These reptiles make hissing sounds when moving about that turns to a guttural gurgle when they're agitated. Though they are normally solitary creatures that come together only to mate and lay eggs, there are periodic reports of regions being infested with unusual numbers of basilisks. What causes these unusual congregations of basilisk activity is unknown.

+

For unknown reasons, weasels and ferrets are immune to the basilisk's stare, and they sometimes sneak into basilisk lairs while a parent is hunting in order to consume eggs or freshly hatched young. Some legends suggest that a basilisk's blood can transmute common stones into other material, but this is likely a case of witnesses misinterpreting the magical restoration of previously petrified creatures or body parts.

(x1) +

The soul of a gnome killed by tragedy sometimes becomes so entangled in conflicting emotions that it becomes trapped and reanimates its own corpse. Known as unfeeling empaths, these undead wander in search of others' emotions. When they find thinking prey, they relentlessly goad that creature to elicit and consume their feelings. Though initially harmless, feeding drives an unfeeling empath into an expressive frenzy as they overload the victim's mind, resuming their senses only after their prey is dead.

+

Misery Loves Company

+

Unfeeling empaths appreciate any companions who can endure their outbursts. Lost souls and beings who prey on emotions sometimes adopt an unfeeling empath out of solidarity or because the undead gnomes are easy to torment. Thus, where these creatures appear, a sakhil, will-o'-wisp, or ghost is often nearby.

(x1) +

Strength and hunger drive most xulgath societies, reinforced by the tenets of their abyssal patron Zevgavizeb. A powerful leader can seize control of a xulgath community and direct their followers to fight as a unit, but formation fighting isn't something most xulgaths practice. This mob mentality often results in overzealous warriors tripping over or even biting each other. Suitably, these mobs have earned the name "ravenings," a term also used when describing Zevgavizeb's carnivorous rampages and referring to the millennia of xulgath infighting and social decline.

+

The Power of Suggestion

+

Xulgath ravening are most common in clutches controlled by spiritual leaders using some combination of cult behavior, group ritual, and even a little enchantment magic. By convincing participants that they're possessed by Zevgavizeb or a similar force, the leader then identifies a target and hopes for the best. Instilling secular doubt or incapacitating the leader can shatter a ravening's focus, causing its members to scatter or even turn on their leader.

(x1) +

Thought to be the result of a failed experiment meant to animate objects or a sinister alghollthu creation, mimics are clever monsters that can take the form of common manufactured objects. Mimics are ambush predators and voracious eaters, surprising their prey through their uncanny ability to mimic the form of common furniture and miscellany. They remain disguised until unsuspecting adventurers happen by, then they lash out in ambush.

+

Mimics possess complex alien minds, and while often cruel and self-serving, they also enjoy conversation with their prey from time to time. For unknown reasons, they are especially interested in humanoids. Mimics have a strong dislike for others of their kind and tend to live alone. A mimic can remain in its alternate form for an extremely long period of time, sometimes remaining disguised in a dungeon chamber for decades. Regardless of how long it waits, the mimic remains vigilant and alert, ready to strike at any moment.

(x1) + publication : object {Book 1 - Mantle of Gold.system.details.publication} + license : string {Book 1 - Mantle of Gold.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Mantle of Gold.system.details.publication.remaster} (same value: False) + title : string {Book 1 - Mantle of Gold.system.details.publication.title} (same value: Pathfinder #193: Mantle of Gold) + [description] : string {Book 1 - Mantle of Gold.system.details.description} (8 different values) +

A phantasmal crimson worm appears to rampage outside the workshop, afflicting the area with phantom tremors, blistering heat, and cave-ins.

(x1) +

A magical glyph unleashes a blast of electricity when handled.

(x1) +

Combustible material can ignite and burn ferociously.

(x1) +

A series of hidden launch tubes fire toxic darts at a 5-foot square.

(x1) +

A recessed mechanism slowly pushes two iron doors closed, holding them in pace for 24 hours.

(x1) +

Funerary inscriptions flicker and display different messages, causing ghostly ancestors to briefly appear and complain that their descendants have forgotten them.

(x1) +

Spooked augdunars gallop wildly about the paddock, biting and kicking as they run.

(x1) +

Specialized spore pods burst open, expel toxic globules, and recharge from alchemical reservoirs.

(x1) + [disable] : string {Book 1 - Mantle of Gold.system.details.disable} (8 different values) +

@Check[athletics|dc:22], @Check[occultism|dc:22], or @Check[religion|dc:22]; it takes three successful checks to weaken the haunt or erect supports that brace the ceiling. A PC who speaks Dwarven can attempt @Check[diplomacy|dc:22] (trained) checks to calm the phantasmal cave worm.

(x1) +

@Check[athletics|dc:20] (trained) to hurl the stone a safe distance before it activates, or @Check[thievery|dc:21] to delicately move the stone without triggering the glyph.

(x1) +

@Check[mining-lore|dc:15] (trained) to spread inert material over the area or @Check[survival|dc:18] to pry up enough of the material to prevent a chain reaction.

(x1) +

@Check[thievery|dc:16] (trained)

(x1) +

@Check[thievery|dc:21] (expert)

(x1) +

three @Check[diplomacy|dc:20], @Check[occultism|dc:20], or @Check[religion|dc:20] checks to rebuke the cantankerous spirits

(x1) +

Succeed at four of the following checks in any combination: @Check[nature|dc:14] (trained) to calm the animals, @Check[intimidation|dc:16] (untrained) to scare the augdunars away, @Check[will|dc:18] (trained) to avoid flinching and project confidence, causing the augdunars to veer away. For each success, the hazard takes a cumulative -1 penalty to attack rolls.

(x1) +

@Check[crafting|dc:18] to add disruptive chemicals to the fungus's reservoir, @Check[nature|dc:18] (trained) to recognize how to constrict the chemicals' flow, or @Check[deception|dc:20] (trained) to spread spores that befuddle the fungus; three total successes are required to disable the trap.

(x1) + [isComplex] : boolean {Book 1 - Mantle of Gold.system.details.isComplex} (2 different values) + True (x4) + False (x4) + [reset] : string {Book 1 - Mantle of Gold.system.details.reset} (same value: ) + [routine] : string {Book 1 - Mantle of Gold.system.details.routine} (5 different values) +

(2 actions) Zogototaru uses 1 action to create a Tremor. With her other action, she either Exudes Heat or makes Rocks Fall, alternating between the two each round.

(x1) + (x4) +

(2 actions) Ancestral spirits appear throughout areas D1 and D2, each fading after several rounds to be replaced by a different spirit.

(x1) +

(2 actions) The augdunars use an action to Strike one target with their jaws, and they use another action to @UUID[Compendium.pf2e.actionspf2e.Item.Trip] a different target (Athletics [[/r 1d20+9 #Athletics]]{+9}). If the augdunars have taken damage since their last turn, they instead use Lashing Hooves with their first action and then make either a jaws Strike or Trip attempt with their second action.

(x1) +

(3 actions) The spitter pods alternate between making Strikes and Reloading. The pods lose 1 action for each successful check to disable the trap.

(x1) + [initiative] : object {Book 1 - Mantle of Gold.system.initiative} + statistic : string {Book 1 - Mantle of Gold.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Mantle of Gold.system.perception} + details : string {Book 1 - Mantle of Gold.system.perception.details} (4 different values) + (x35) + tremorsense (imprecise) within their entire bound yard (x1) + sporesense (imprecise) 60 feet (x2) + empathic sense (precise) 60 feet (x1) + mod : integer {Book 1 - Mantle of Gold.system.perception.mod} (9 different values) + 10 (x11) + 12 (x2) + 9 (x11) + 6 (x1) + 8 (x5) + 5 (x1) + 7 (x2) + 11 (x4) + 3 (x2) + senses : array {Book 1 - Mantle of Gold.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - Mantle of Gold.system.perception.senses.[]} + [acuity] : string {Book 1 - Mantle of Gold.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 1 - Mantle of Gold.system.perception.senses.[].range} (2 different values) + 30 (x3) + 60 (x1) + type : string {Book 1 - Mantle of Gold.system.perception.senses.[].type} (5 different values) + tremorsense (x2) + low-light-vision (x1) + darkvision (x36) + lifesense (x1) + scent (x1) + [resources] : object {Book 1 - Mantle of Gold.system.resources} + [focus] : object {Book 1 - Mantle of Gold.system.resources.focus} + max : integer {Book 1 - Mantle of Gold.system.resources.focus.max} (2 different values) + 0 (x1) + 1 (x2) + value : integer {Book 1 - Mantle of Gold.system.resources.focus.value} (2 different values) + 0 (x1) + 1 (x2) + saves : object {Book 1 - Mantle of Gold.system.saves} + fortitude : object {Book 1 - Mantle of Gold.system.saves.fortitude} + saveDetail : string {Book 1 - Mantle of Gold.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Mantle of Gold.system.saves.fortitude.value} (12 different values) + 10 (x5) + 7 (x7) + 6 (x5) + 12 (x3) + 8 (x4) + 0 (x2) + 5 (x2) + 9 (x4) + 15 (x1) + 14 (x12) + 13 (x1) + 11 (x1) + reflex : object {Book 1 - Mantle of Gold.system.saves.reflex} + saveDetail : string {Book 1 - Mantle of Gold.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Mantle of Gold.system.saves.reflex.value} (12 different values) + 7 (x5) + 9 (x7) + 6 (x4) + 8 (x3) + 5 (x3) + 0 (x3) + 10 (x4) + 3 (x3) + 11 (x10) + 4 (x2) + 13 (x2) + 12 (x1) + will : object {Book 1 - Mantle of Gold.system.saves.will} + saveDetail : string {Book 1 - Mantle of Gold.system.saves.will.saveDetail} (same value: ) + [value] : integer {Book 1 - Mantle of Gold.system.saves.will.value} (10 different values) + 8 (x3) + 7 (x5) + 9 (x14) + 6 (x3) + 5 (x3) + 14 (x2) + 0 (x4) + 11 (x5) + 10 (x5) + 4 (x2) + [skills] : object {Book 1 - Mantle of Gold.system.skills} + [athletics] : object {Book 1 - Mantle of Gold.system.skills.athletics} + base : integer {Book 1 - Mantle of Gold.system.skills.athletics.base} (6 different values) + 9 (x5) + 11 (x12) + 8 (x4) + 7 (x2) + 13 (x1) + 12 (x1) + [stealth] : object {Book 1 - Mantle of Gold.system.skills.stealth} + base : integer {Book 1 - Mantle of Gold.system.skills.stealth.base} (6 different values) + 9 (x11) + 7 (x9) + 6 (x1) + 8 (x3) + 11 (x4) + 5 (x3) + [special] : array {Book 1 - Mantle of Gold.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 1 - Mantle of Gold.system.skills.stealth.special.[]} + base : integer {Book 1 - Mantle of Gold.system.skills.stealth.special.[].base} (same value: 11) + label : string {Book 1 - Mantle of Gold.system.skills.stealth.special.[].label} (same value: in forests or grasslands) + predicate : array {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: object {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate.[]} + or : array {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 1 - Mantle of Gold.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:forest (x1) + terrain:grasslands (x1) + [crafting] : object {Book 1 - Mantle of Gold.system.skills.crafting} + base : integer {Book 1 - Mantle of Gold.system.skills.crafting.base} (6 different values) + 8 (x1) + 3 (x2) + 6 (x1) + 7 (x1) + 5 (x1) + 14 (x1) + [special] : array {Book 1 - Mantle of Gold.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 1 - Mantle of Gold.system.skills.crafting.special.[]} + base : integer {Book 1 - Mantle of Gold.system.skills.crafting.special.[].base} (2 different values) + 5 (x1) + 7 (x1) + label : string {Book 1 - Mantle of Gold.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {Book 1 - Mantle of Gold.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Mantle of Gold.system.skills.crafting.special.[].predicate.[]} (2 different values) + trap (x1) + action:craft:trap (x1) + [nature] : object {Book 1 - Mantle of Gold.system.skills.nature} + base : integer {Book 1 - Mantle of Gold.system.skills.nature.base} (3 different values) + 9 (x1) + 10 (x2) + 5 (x1) + [intimidation] : object {Book 1 - Mantle of Gold.system.skills.intimidation} + base : integer {Book 1 - Mantle of Gold.system.skills.intimidation.base} (5 different values) + 6 (x4) + 7 (x1) + 10 (x2) + 11 (x1) + 8 (x1) + [acrobatics] : object {Book 1 - Mantle of Gold.system.skills.acrobatics} + base : integer {Book 1 - Mantle of Gold.system.skills.acrobatics.base} (4 different values) + 6 (x1) + 8 (x3) + 11 (x1) + 7 (x3) + special : array {Book 1 - Mantle of Gold.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[]} + base : integer {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].base} (same value: 10) + label : string {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight) + predicate : array {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Mantle of Gold.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) + [deception] : object {Book 1 - Mantle of Gold.system.skills.deception} + base : integer {Book 1 - Mantle of Gold.system.skills.deception.base} (2 different values) + 5 (x2) + 9 (x2) + [thievery] : object {Book 1 - Mantle of Gold.system.skills.thievery} + base : integer {Book 1 - Mantle of Gold.system.skills.thievery.base} (3 different values) + 8 (x1) + 7 (x2) + 11 (x1) + [survival] : object {Book 1 - Mantle of Gold.system.skills.survival} + base : integer {Book 1 - Mantle of Gold.system.skills.survival.base} (2 different values) + 6 (x1) + 10 (x1) + [diplomacy] : object {Book 1 - Mantle of Gold.system.skills.diplomacy} + base : integer {Book 1 - Mantle of Gold.system.skills.diplomacy.base} (same value: 5) + [religion] : object {Book 1 - Mantle of Gold.system.skills.religion} + base : integer {Book 1 - Mantle of Gold.system.skills.religion.base} (2 different values) + 8 (x1) + 10 (x1) + [performance] : object {Book 1 - Mantle of Gold.system.skills.performance} + base : integer {Book 1 - Mantle of Gold.system.skills.performance.base} (2 different values) + 7 (x1) + 8 (x1) + [occultism] : object {Book 1 - Mantle of Gold.system.skills.occultism} + base : integer {Book 1 - Mantle of Gold.system.skills.occultism.base} (4 different values) + 10 (x2) + 8 (x2) + 4 (x1) + 6 (x9) + [medicine] : object {Book 1 - Mantle of Gold.system.skills.medicine} + base : integer {Book 1 - Mantle of Gold.system.skills.medicine.base} (same value: 8) + [society] : object {Book 1 - Mantle of Gold.system.skills.society} + base : integer {Book 1 - Mantle of Gold.system.skills.society.base} (same value: 6) + [arcana] : object {Book 1 - Mantle of Gold.system.skills.arcana} + base : integer {Book 1 - Mantle of Gold.system.skills.arcana.base} (same value: 12) + traits : object {Book 1 - Mantle of Gold.system.traits} + rarity : string {Book 1 - Mantle of Gold.system.traits.rarity} (4 different values) + uncommon (x12) + unique (x8) + rare (x8) + common (x19) + size : object {Book 1 - Mantle of Gold.system.traits.size} + value : string {Book 1 - Mantle of Gold.system.traits.size.value} (5 different values) + lg (x2) + sm (x5) + med (x36) + tiny (x3) + grg (x1) + value : array {Book 1 - Mantle of Gold.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 1 - Mantle of Gold.system.traits.value.[]} (37 different values) + [creatureType] : string {Book 1 - Mantle of Gold.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - Mantle of Gold.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Mantle of Gold.type} (2 different values) + npc (x39) + hazard (x8) + [prototypeToken] : object {Book 1 - Mantle of Gold.prototypeToken} + name : string {Book 1 - Mantle of Gold.prototypeToken.name} (2 different values) + Krohan (x1) + Soulbound Doll (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Packbreaker.txt b/output/pf2e/packs/Book 1 - Packbreaker.txt new file mode 100644 index 0000000..a185f71 --- /dev/null +++ b/output/pf2e/packs/Book 1 - Packbreaker.txt @@ -0,0 +1,1417 @@ +Book 1 - Packbreaker +Different values: 31 +===================================== +object {Book 1 - Packbreaker} + _id : string {Book 1 - Packbreaker._id} (all different values) + folder : string {Book 1 - Packbreaker.folder} (same value: LKU4BoRkuwH7rT7V) + img : string {Book 1 - Packbreaker.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x28) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Book 1 - Packbreaker.items} + Length: min=0 max=27 + Value type: object {Book 1 - Packbreaker.items.[]} + _id : string {Book 1 - Packbreaker.items.[]._id} (274 different values) + [_stats] : object {Book 1 - Packbreaker.items.[]._stats} + compendiumSource : string {Book 1 - Packbreaker.items.[]._stats.compendiumSource} (93 different values) + img : string {Book 1 - Packbreaker.items.[].img} (80 different values) + name : string {Book 1 - Packbreaker.items.[].name} (199 different values) + sort : integer {Book 1 - Packbreaker.items.[].sort} (28 different values) + system : object {Book 1 - Packbreaker.items.[].system} + [baseItem] : string {Book 1 - Packbreaker.items.[].system.baseItem} (14 different values) + crossbow (x1) + rapier (x1) + scale-mail (x1) + shears (x1) + greataxe (x3) + staff (x2) + sling (x1) + hide-armor (x1) + hatchet (x2) + padded-armor (x1) + composite-longbow (x1) + leather-armor (x1) + war-razor (x1) + chain-shirt (x1) + [bonus] : object {Book 1 - Packbreaker.items.[].system.bonus} + value : integer {Book 1 - Packbreaker.items.[].system.bonus.value} (13 different values) + 0 (x13) + 17 (x6) + 16 (x5) + 11 (x6) + 10 (x1) + 15 (x7) + 13 (x2) + 9 (x2) + 7 (x1) + 18 (x6) + 19 (x4) + 14 (x6) + 12 (x1) + [bonusDamage] : object {Book 1 - Packbreaker.items.[].system.bonusDamage} + value : integer {Book 1 - Packbreaker.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Packbreaker.items.[].system.bulk} + value : mixed + integer {Book 1 - Packbreaker.items.[].system.bulk.value} (3 different values) + 1 (x8) + 2 (x6) + 0 (x5) + float {Book 1 - Packbreaker.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 1 - Packbreaker.items.[].system.category} (9 different values) + simple (x5) + martial (x8) + medium (x2) + ammo (x5) + potion (x1) + defensive (x28) + offensive (x77) + interaction (x21) + light (x3) + [containerId] : mixed + [damage] : object {Book 1 - Packbreaker.items.[].system.damage} + [damageType] : string {Book 1 - Packbreaker.items.[].system.damage.damageType} (3 different values) + piercing (x3) + slashing (x7) + bludgeoning (x3) + [dice] : integer {Book 1 - Packbreaker.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - Packbreaker.items.[].system.damage.die} (4 different values) + d8 (x2) + d6 (x4) + d4 (x4) + d12 (x3) + [formula] : string {Book 1 - Packbreaker.items.[].system.damage.formula} (same value: 2d8+5) + [kind] : string {Book 1 - Packbreaker.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 1 - Packbreaker.items.[].system.damage.type} (same value: vitality) + [0] : object {Book 1 - Packbreaker.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - Packbreaker.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Packbreaker.items.[].system.damage.0.formula} (3 different values) + 3d4 (x3) + 1d8 (x4) + 4d8 (x1) + kinds : array {Book 1 - Packbreaker.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Packbreaker.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x8) + healing (x3) + materials : array<> {Book 1 - Packbreaker.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Packbreaker.items.[].system.damage.0.type} (4 different values) + piercing (x3) + vitality (x3) + untyped (x1) + poison (x1) + [yI4fzrhnbFxup4Ep] : object {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Packbreaker.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [1] : object {Book 1 - Packbreaker.items.[].system.damage.1} + applyMod : boolean {Book 1 - Packbreaker.items.[].system.damage.1.applyMod} (same value: False) + category : string {Book 1 - Packbreaker.items.[].system.damage.1.category} (same value: persistent) + formula : string {Book 1 - Packbreaker.items.[].system.damage.1.formula} (same value: 2) + kinds : array {Book 1 - Packbreaker.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Packbreaker.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Packbreaker.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Packbreaker.items.[].system.damage.1.type} (same value: poison) + description : object {Book 1 - Packbreaker.items.[].system.description} + value : string {Book 1 - Packbreaker.items.[].system.description.value} (181 different values) + [equipped] : object {Book 1 - Packbreaker.items.[].system.equipped} + carryType : string {Book 1 - Packbreaker.items.[].system.equipped.carryType} (2 different values) + worn (x30) + held (x2) + [handsHeld] : integer {Book 1 - Packbreaker.items.[].system.equipped.handsHeld} (3 different values) + 0 (x10) + 1 (x4) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {Book 1 - Packbreaker.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 1 - Packbreaker.items.[].system.group} (10 different values) + crossbow (x1) + sword (x1) + composite (x1) + knife (x2) + axe (x5) + club (x2) + sling (x1) + leather (x2) + bow (x1) + chain (x1) + [hardness] : integer {Book 1 - Packbreaker.items.[].system.hardness} (same value: 0) + [hp] : object {Book 1 - Packbreaker.items.[].system.hp} + max : integer {Book 1 - Packbreaker.items.[].system.hp.max} (same value: 0) + value : integer {Book 1 - Packbreaker.items.[].system.hp.value} (same value: 0) + [level] : object {Book 1 - Packbreaker.items.[].system.level} + value : integer {Book 1 - Packbreaker.items.[].system.level.value} (8 different values) + 0 (x29) + 3 (x10) + 2 (x17) + 1 (x27) + 6 (x4) + 5 (x4) + 4 (x4) + 7 (x1) + [material] : object {Book 1 - Packbreaker.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Packbreaker.items.[].system.price} + value : object {Book 1 - Packbreaker.items.[].system.price.value} + [gp] : integer {Book 1 - Packbreaker.items.[].system.price.value.gp} (8 different values) + 3 (x1) + 2 (x6) + 4 (x1) + 12 (x1) + 20 (x1) + 300 (x1) + 5 (x1) + 250 (x1) + [cp] : integer {Book 1 - Packbreaker.items.[].system.price.value.cp} (2 different values) + 2 (x1) + 1 (x1) + [sp] : integer {Book 1 - Packbreaker.items.[].system.price.value.sp} (6 different values) + 8 (x1) + 1 (x2) + 5 (x2) + 4 (x2) + 2 (x1) + 3 (x1) + [per] : integer {Book 1 - Packbreaker.items.[].system.price.per} (same value: 10) + publication : object {Book 1 - Packbreaker.items.[].system.publication} + license : string {Book 1 - Packbreaker.items.[].system.publication.license} (2 different values) + ORC (x114) + OGL (x174) + remaster : boolean {Book 1 - Packbreaker.items.[].system.publication.remaster} (2 different values) + True (x114) + False (x174) + title : string {Book 1 - Packbreaker.items.[].system.publication.title} (13 different values) + Pathfinder Player Core (x71) + (x140) + Pathfinder GM Core (x1) + Pathfinder Monster Core (x42) + Pathfinder Secrets of Magic (x2) + Pathfinder Bestiary (x11) + Pathfinder Bestiary 3 (x4) + Pathfinder Advanced Player's Guide (x4) + Pathfinder Core Rulebook (x9) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder Lost Omens Character Guide (x1) + Pathfinder Bestiary 2 (x1) + Pathfinder Treasure Vault (x1) + [quantity] : integer {Book 1 - Packbreaker.items.[].system.quantity} (7 different values) + 1 (x25) + 10 (x1) + 2 (x1) + 5 (x2) + 20 (x1) + 60 (x1) + 8 (x1) + [range] : mixed + integer {Book 1 - Packbreaker.items.[].system.range} (3 different values) + 120 (x1) + 50 (x1) + 100 (x1) + object {Book 1 - Packbreaker.items.[].system.range} + value : string {Book 1 - Packbreaker.items.[].system.range.value} (11 different values) + 120 feet (x9) + (x18) + 30 feet (x16) + touch (x7) + varies (x3) + 100 miles (x1) + 500 feet (x1) + 10 feet (x4) + 20 feet (x1) + 60 feet (x3) + 5 feet (x1) + [reload] : object {Book 1 - Packbreaker.items.[].system.reload} + value : string {Book 1 - Packbreaker.items.[].system.reload.value} (4 different values) + 1 (x2) + (x8) + - (x2) + 0 (x1) + rules : ###FoundryRulesObject### + [runes] : object {Book 1 - Packbreaker.items.[].system.runes} + potency : integer {Book 1 - Packbreaker.items.[].system.runes.potency} (2 different values) + 0 (x15) + 1 (x3) + property : array {Book 1 - Packbreaker.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 1 - Packbreaker.items.[].system.runes.property.[]} (2 different values) + shock (x1) + wounding (x1) + [striking] : integer {Book 1 - Packbreaker.items.[].system.runes.striking} (2 different values) + 0 (x10) + 1 (x3) + [resilient] : integer {Book 1 - Packbreaker.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 1 - Packbreaker.items.[].system.size} (3 different values) + med (x26) + lg (x5) + tiny (x1) + [slug] : string {Book 1 - Packbreaker.items.[].system.slug} (96 different values) + [splashDamage] : object {Book 1 - Packbreaker.items.[].system.splashDamage} + value : integer {Book 1 - Packbreaker.items.[].system.splashDamage.value} (same value: 0) + traits : object {Book 1 - Packbreaker.items.[].system.traits} + [rarity] : string {Book 1 - Packbreaker.items.[].system.traits.rarity} (2 different values) + common (x164) + uncommon (x11) + [value] : array {Book 1 - Packbreaker.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 1 - Packbreaker.items.[].system.traits.value.[]} (76 different values) + [traditions] : array {Book 1 - Packbreaker.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Packbreaker.items.[].system.traits.traditions.[]} (4 different values) + primal (x49) + arcane (x33) + occult (x18) + divine (x16) + [usage] : object {Book 1 - Packbreaker.items.[].system.usage} + value : string {Book 1 - Packbreaker.items.[].system.usage.value} (5 different values) + held-in-two-hands (x6) + held-in-one-hand (x18) + other (x1) + held-in-one-plus-hands (x1) + worncloak (x1) + [canBeAmmo] : boolean {Book 1 - Packbreaker.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Book 1 - Packbreaker.items.[].system.acBonus} (3 different values) + 3 (x2) + 1 (x2) + 2 (x1) + [checkPenalty] : integer {Book 1 - Packbreaker.items.[].system.checkPenalty} (3 different values) + -2 (x2) + 0 (x1) + -1 (x2) + [dexCap] : integer {Book 1 - Packbreaker.items.[].system.dexCap} (3 different values) + 2 (x2) + 3 (x2) + 4 (x1) + [speedPenalty] : integer {Book 1 - Packbreaker.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x3) + [strength] : integer {Book 1 - Packbreaker.items.[].system.strength} (3 different values) + 2 (x2) + 0 (x2) + 1 (x1) + [stackGroup] : string {Book 1 - Packbreaker.items.[].system.stackGroup} (3 different values) + bolts (x1) + slingBullets (x1) + arrows (x1) + [uses] : object {Book 1 - Packbreaker.items.[].system.uses} + autoDestroy : boolean {Book 1 - Packbreaker.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - Packbreaker.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Packbreaker.items.[].system.uses.value} (same value: 1) + [attack] : object {Book 1 - Packbreaker.items.[].system.attack} + value : string {Book 1 - Packbreaker.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - Packbreaker.items.[].system.attackEffects} + value : array {Book 1 - Packbreaker.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 1 - Packbreaker.items.[].system.attackEffects.value.[]} (9 different values) + sap (x2) + creeping-death (x1) + fungal-possession (x1) + grab (x6) + knockdown (x1) + lignify (x1) + apitoxin (x1) + mandragora-venom (x1) + wraithvine-venom (x1) + [custom] : string {Book 1 - Packbreaker.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 1 - Packbreaker.items.[].system.damageRolls} + [QiuqdhXNpLOEtAMU] : object {Book 1 - Packbreaker.items.[].system.damageRolls.QiuqdhXNpLOEtAMU} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.QiuqdhXNpLOEtAMU.damage} (same value: 2d6+6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.QiuqdhXNpLOEtAMU.damageType} (same value: piercing) + [FJXPqmYQ5rbX7tYt] : object {Book 1 - Packbreaker.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt.damage} (same value: 1d8+8) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt.damageType} (same value: piercing) + [t1ZfPpDo7Xx5EsME] : object {Book 1 - Packbreaker.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME.damage} (same value: 1d10+4) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME.damageType} (same value: bludgeoning) + [YcrKP9bmK4StE44Y] : object {Book 1 - Packbreaker.items.[].system.damageRolls.YcrKP9bmK4StE44Y} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.YcrKP9bmK4StE44Y.damage} (same value: 1d8+4) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.YcrKP9bmK4StE44Y.damageType} (same value: piercing) + [UprEeCS2KFKR95mm] : object {Book 1 - Packbreaker.items.[].system.damageRolls.UprEeCS2KFKR95mm} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.UprEeCS2KFKR95mm.damage} (same value: 2d8+6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.UprEeCS2KFKR95mm.damageType} (same value: bludgeoning) + [EcwFh9u0QcGKm1xr] : object {Book 1 - Packbreaker.items.[].system.damageRolls.EcwFh9u0QcGKm1xr} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.EcwFh9u0QcGKm1xr.damage} (same value: 2d6+6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.EcwFh9u0QcGKm1xr.damageType} (same value: bludgeoning) + [wmzpjupMnM9QEhZ3] : object {Book 1 - Packbreaker.items.[].system.damageRolls.wmzpjupMnM9QEhZ3} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.wmzpjupMnM9QEhZ3.damage} (same value: 2d8+6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.wmzpjupMnM9QEhZ3.damageType} (same value: bludgeoning) + [wiPhqx0qjaQL1k5A] : object {Book 1 - Packbreaker.items.[].system.damageRolls.wiPhqx0qjaQL1k5A} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.wiPhqx0qjaQL1k5A.damage} (same value: 1d8+4) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.wiPhqx0qjaQL1k5A.damageType} (same value: slashing) + [D5A5C9FeMdg1rUb3] : object {Book 1 - Packbreaker.items.[].system.damageRolls.D5A5C9FeMdg1rUb3} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.D5A5C9FeMdg1rUb3.damage} (same value: 1d12+8) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.D5A5C9FeMdg1rUb3.damageType} (same value: slashing) + [49foNXKEdYi6pw3g] : object {Book 1 - Packbreaker.items.[].system.damageRolls.49foNXKEdYi6pw3g} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.49foNXKEdYi6pw3g.damage} (same value: 1d8+8) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.49foNXKEdYi6pw3g.damageType} (same value: bludgeoning) + [xieqR78lt0fsg0uO] : object {Book 1 - Packbreaker.items.[].system.damageRolls.xieqR78lt0fsg0uO} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.xieqR78lt0fsg0uO.damage} (same value: 2d6+8) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.xieqR78lt0fsg0uO.damageType} (same value: bludgeoning) + [YuTpd5LggPXF0Wvx] : object {Book 1 - Packbreaker.items.[].system.damageRolls.YuTpd5LggPXF0Wvx} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.YuTpd5LggPXF0Wvx.damage} (same value: 1d4+2) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.YuTpd5LggPXF0Wvx.damageType} (same value: bludgeoning) + [g8TvZ7slc3UFd1cj] : object {Book 1 - Packbreaker.items.[].system.damageRolls.g8TvZ7slc3UFd1cj} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.g8TvZ7slc3UFd1cj.damage} (same value: 1d6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.g8TvZ7slc3UFd1cj.damageType} (same value: bludgeoning) + [rsM9kuTqWjlWjAEc] : object {Book 1 - Packbreaker.items.[].system.damageRolls.rsM9kuTqWjlWjAEc} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.rsM9kuTqWjlWjAEc.damage} (same value: 1d8+4) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.rsM9kuTqWjlWjAEc.damageType} (same value: piercing) + [gMlX7fLcnHA3itsV] : object {Book 1 - Packbreaker.items.[].system.damageRolls.gMlX7fLcnHA3itsV} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.gMlX7fLcnHA3itsV.damage} (same value: 1d6+4) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.gMlX7fLcnHA3itsV.damageType} (same value: slashing) + [GcrrXd58bWh10LC0] : object {Book 1 - Packbreaker.items.[].system.damageRolls.GcrrXd58bWh10LC0} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.GcrrXd58bWh10LC0.damage} (same value: 2d10+10) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.GcrrXd58bWh10LC0.damageType} (same value: piercing) + [CgR4dAU1R29GA1iv] : object {Book 1 - Packbreaker.items.[].system.damageRolls.CgR4dAU1R29GA1iv} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.CgR4dAU1R29GA1iv.damage} (same value: 2d10+10) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.CgR4dAU1R29GA1iv.damageType} (same value: piercing) + [KSCrl83KtRCpYnTB] : object {Book 1 - Packbreaker.items.[].system.damageRolls.KSCrl83KtRCpYnTB} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.KSCrl83KtRCpYnTB.damage} (same value: 2d8+10) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.KSCrl83KtRCpYnTB.damageType} (same value: bludgeoning) + [hw6yftqskmjbge9ioxta] : object {Book 1 - Packbreaker.items.[].system.damageRolls.hw6yftqskmjbge9ioxta} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: 2d10+6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: piercing) + [e7j0rvk3w7jflypb5zim] : object {Book 1 - Packbreaker.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: 2d8+6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: slashing) + [n5xl7okywwndw2w39wxq] : object {Book 1 - Packbreaker.items.[].system.damageRolls.n5xl7okywwndw2w39wxq} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damage} (same value: 2d8+8) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damageType} (same value: piercing) + [1ja2ri7vbbv9dr3jaogt] : object {Book 1 - Packbreaker.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damage} (same value: 2d6+8) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damageType} (same value: slashing) + [0] : object {Book 1 - Packbreaker.items.[].system.damageRolls.0} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.0.damage} (4 different values) + 2d6+8 (x1) + 1d4+4 (x1) + 1d4+5 (x1) + 2d4+4 (x1) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x2) + electricity (x1) + slashing (x1) + [DvGrrKZgsWm77LCf] : object {Book 1 - Packbreaker.items.[].system.damageRolls.DvGrrKZgsWm77LCf} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.DvGrrKZgsWm77LCf.damage} (same value: 1d4+8) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.DvGrrKZgsWm77LCf.damageType} (same value: bludgeoning) + [C2nuDreA1aZQKwiW] : object {Book 1 - Packbreaker.items.[].system.damageRolls.C2nuDreA1aZQKwiW} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.C2nuDreA1aZQKwiW.damage} (same value: 1d6+8) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.C2nuDreA1aZQKwiW.damageType} (same value: piercing) + [GaqOh6v60eSZowpI] : object {Book 1 - Packbreaker.items.[].system.damageRolls.GaqOh6v60eSZowpI} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.GaqOh6v60eSZowpI.damage} (same value: 1d6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.GaqOh6v60eSZowpI.damageType} (same value: electricity) + [MDqayK2PLShCZnux] : object {Book 1 - Packbreaker.items.[].system.damageRolls.MDqayK2PLShCZnux} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.MDqayK2PLShCZnux.damage} (same value: 2d8+5) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.MDqayK2PLShCZnux.damageType} (same value: piercing) + [QumYmpcLbs2hI2hq] : object {Book 1 - Packbreaker.items.[].system.damageRolls.QumYmpcLbs2hI2hq} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.QumYmpcLbs2hI2hq.damage} (same value: 3d4+7) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.QumYmpcLbs2hI2hq.damageType} (same value: slashing) + [pAJqTZ7IVbzYFTZn] : object {Book 1 - Packbreaker.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn} + category : string {Book 1 - Packbreaker.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.category} (same value: persistent) + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.damage} (same value: 1d6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.damageType} (same value: bleed) + [2aqz1foetaojgodwjsl3] : object {Book 1 - Packbreaker.items.[].system.damageRolls.2aqz1foetaojgodwjsl3} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing) + [hlbcijz8hmrnhikrzv6m] : object {Book 1 - Packbreaker.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing) + [cwv1u3lop9i9ecd2nhbc] : object {Book 1 - Packbreaker.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc.damage} (same value: 2d8+10) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc.damageType} (same value: slashing) + [ufh9o3c78hrw0wav3c9r] : object {Book 1 - Packbreaker.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r.damage} (same value: 2d10+10) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r.damageType} (same value: piercing) + [d5QK3qZCrHtERi2A] : object {Book 1 - Packbreaker.items.[].system.damageRolls.d5QK3qZCrHtERi2A} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damage} (same value: 2d8+7) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damageType} (same value: void) + [s68jratooz3axw3sx1ak] : object {Book 1 - Packbreaker.items.[].system.damageRolls.s68jratooz3axw3sx1ak} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: 2d6+7) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing) + [rfgtfia2k34nqvsi8iv9] : object {Book 1 - Packbreaker.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: 2d6+5) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing) + [gKzyr5IJHP8LclYo] : object {Book 1 - Packbreaker.items.[].system.damageRolls.gKzyr5IJHP8LclYo} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.gKzyr5IJHP8LclYo.damage} (same value: 2d10+8) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.gKzyr5IJHP8LclYo.damageType} (same value: bludgeoning) + [qH4vTG4jhr1t6QKC] : object {Book 1 - Packbreaker.items.[].system.damageRolls.qH4vTG4jhr1t6QKC} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.qH4vTG4jhr1t6QKC.damage} (same value: 2d6+9) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.qH4vTG4jhr1t6QKC.damageType} (same value: piercing) + [avsphsmgbf65ekmp8pwx] : object {Book 1 - Packbreaker.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damage} (same value: 2d12+6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damageType} (same value: bludgeoning) + [fnq7tjzec5tzge22sp3t] : object {Book 1 - Packbreaker.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damage} (same value: 2d6+6) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damageType} (same value: bludgeoning) + [aw8qbg71ilfmw9o2jqx6] : object {Book 1 - Packbreaker.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: 2d8+4) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: piercing) + [2F2rwwnRznbjPEcT] : object {Book 1 - Packbreaker.items.[].system.damageRolls.2F2rwwnRznbjPEcT} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.2F2rwwnRznbjPEcT.damage} (same value: 2d10+11) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.2F2rwwnRznbjPEcT.damageType} (same value: piercing) + g3JImfFdcNQTlWHi : object {Book 1 - Packbreaker.items.[].system.damageRolls.g3JImfFdcNQTlWHi} + damage : string {Book 1 - Packbreaker.items.[].system.damageRolls.g3JImfFdcNQTlWHi.damage} (same value: 2d6+11) + damageType : string {Book 1 - Packbreaker.items.[].system.damageRolls.g3JImfFdcNQTlWHi.damageType} (same value: bludgeoning) + [weaponType] : object {Book 1 - Packbreaker.items.[].system.weaponType} + value : string {Book 1 - Packbreaker.items.[].system.weaponType.value} (2 different values) + melee (x39) + ranged (x8) + [actionType] : object {Book 1 - Packbreaker.items.[].system.actionType} + value : string {Book 1 - Packbreaker.items.[].system.actionType.value} (4 different values) + reaction (x18) + action (x50) + passive (x55) + free (x3) + [actions] : object {Book 1 - Packbreaker.items.[].system.actions} + [value] : integer {Book 1 - Packbreaker.items.[].system.actions.value} (3 different values) + 1 (x30) + 2 (x16) + 3 (x4) + [mod] : object {Book 1 - Packbreaker.items.[].system.mod} + value : integer {Book 1 - Packbreaker.items.[].system.mod.value} (8 different values) + 16 (x1) + 12 (x2) + 22 (x2) + 10 (x1) + 23 (x1) + 5 (x1) + 13 (x1) + 21 (x1) + [proficient] : object {Book 1 - Packbreaker.items.[].system.proficient} + value : integer {Book 1 - Packbreaker.items.[].system.proficient.value} (same value: 0) + [selfEffect] : object {Book 1 - Packbreaker.items.[].system.selfEffect} + name : string {Book 1 - Packbreaker.items.[].system.selfEffect.name} (same value: Effect: Primal Sink) + uuid : string {Book 1 - Packbreaker.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Primal Sink) + [autoHeightenLevel] : object {Book 1 - Packbreaker.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - Packbreaker.items.[].system.prepared} + value : string {Book 1 - Packbreaker.items.[].system.prepared.value} (2 different values) + innate (x7) + prepared (x2) + [flexible] : boolean {Book 1 - Packbreaker.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 1 - Packbreaker.items.[].system.proficiency} + value : integer {Book 1 - Packbreaker.items.[].system.proficiency.value} (2 different values) + 1 (x8) + 0 (x1) + [showSlotlessLevels] : object {Book 1 - Packbreaker.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Packbreaker.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 1 - Packbreaker.items.[].system.slots} + [slot0] : object {Book 1 - Packbreaker.items.[].system.slots.slot0} + max : integer {Book 1 - Packbreaker.items.[].system.slots.slot0.max} (2 different values) + 2 (x1) + 5 (x1) + prepared : array {Book 1 - Packbreaker.items.[].system.slots.slot0.prepared} + Length: min=2 max=5 + Value type: object {Book 1 - Packbreaker.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Packbreaker.items.[].system.slots.slot0.prepared.[].id} (7 different values) + LkL8FPhy9ckwHCIS (x1) + OQ3bmXPVxOXxLoI5 (x1) + chzBoBO9xOewHewq (x1) + ygluFIH54OvJ8ZKz (x1) + USv3FrRsI1gxuVFq (x1) + sSaHSBrtzNZ8b6y8 (x1) + Uns4g4EhYPkCF7O6 (x1) + [slot1] : object {Book 1 - Packbreaker.items.[].system.slots.slot1} + max : integer {Book 1 - Packbreaker.items.[].system.slots.slot1.max} (2 different values) + 2 (x1) + 3 (x1) + prepared : array {Book 1 - Packbreaker.items.[].system.slots.slot1.prepared} + Length: min=2 max=3 + Value type: object {Book 1 - Packbreaker.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Packbreaker.items.[].system.slots.slot1.prepared.[].id} (5 different values) + giT5wF9qPBDYpfbJ (x1) + Zf0KWEdGLdJ2v6J7 (x1) + zqoTjOWU0aZ9h9eu (x1) + Du8p34PvekbhKPCY (x1) + 1nwhSxrn9lzvt8yL (x1) + [slot2] : object {Book 1 - Packbreaker.items.[].system.slots.slot2} + max : integer {Book 1 - Packbreaker.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Book 1 - Packbreaker.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Packbreaker.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - Packbreaker.items.[].system.slots.slot2.prepared.[].id} (3 different values) + xbNAXikDWSiuM4Xo (x1) + kj1HW9ikB00j1Tb4 (x1) + JUcnFT98uVzb8MTo (x1) + [slot3] : object {Book 1 - Packbreaker.items.[].system.slots.slot3} + max : integer {Book 1 - Packbreaker.items.[].system.slots.slot3.max} (same value: 2) + prepared : array {Book 1 - Packbreaker.items.[].system.slots.slot3.prepared} + Length: min=2 max=2 + Value type: object {Book 1 - Packbreaker.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - Packbreaker.items.[].system.slots.slot3.prepared.[].id} (2 different values) + tbQrHBGajhOf76TL (x1) + IQIAwRwll6GdDwFS (x1) + [spelldc] : object {Book 1 - Packbreaker.items.[].system.spelldc} + dc : integer {Book 1 - Packbreaker.items.[].system.spelldc.dc} (8 different values) + 22 (x1) + 20 (x1) + 16 (x1) + 28 (x1) + 26 (x1) + 21 (x1) + 24 (x2) + 25 (x1) + value : integer {Book 1 - Packbreaker.items.[].system.spelldc.value} (8 different values) + 14 (x1) + 12 (x1) + 8 (x1) + 20 (x1) + 18 (x1) + 13 (x1) + 16 (x2) + 17 (x1) + [mod] : integer {Book 1 - Packbreaker.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 1 - Packbreaker.items.[].system.tradition} + value : string {Book 1 - Packbreaker.items.[].system.tradition.value} (same value: primal) + [area] : object {Book 1 - Packbreaker.items.[].system.area} + type : string {Book 1 - Packbreaker.items.[].system.area.type} (2 different values) + emanation (x2) + burst (x8) + value : integer {Book 1 - Packbreaker.items.[].system.area.value} (4 different values) + 5 (x4) + 20 (x4) + 10 (x1) + 30 (x1) + [details] : string {Book 1 - Packbreaker.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Book 1 - Packbreaker.items.[].system.cost} + value : string {Book 1 - Packbreaker.items.[].system.cost.value} (5 different values) + (x58) + rare incense worth a total value of 150 gp (x2) + faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1) + rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x2) + fine wine and a set of matching rings or other tokens worth 40 gp total (x1) + [counteraction] : boolean {Book 1 - Packbreaker.items.[].system.counteraction} (2 different values) + False (x63) + True (x1) + [defense] : object {Book 1 - Packbreaker.items.[].system.defense} + save : object {Book 1 - Packbreaker.items.[].system.defense.save} + basic : boolean {Book 1 - Packbreaker.items.[].system.defense.save.basic} (2 different values) + True (x7) + False (x11) + statistic : string {Book 1 - Packbreaker.items.[].system.defense.save.statistic} (3 different values) + reflex (x6) + will (x4) + fortitude (x8) + [duration] : object {Book 1 - Packbreaker.items.[].system.duration} + sustained : boolean {Book 1 - Packbreaker.items.[].system.duration.sustained} (2 different values) + False (x57) + True (x7) + value : string {Book 1 - Packbreaker.items.[].system.duration.value} (12 different values) + see text (x4) + 1 hour (x11) + (x25) + 1 minute (x12) + until your next daily preparations (x1) + up to 10 minutes (x2) + 20 minutes (x1) + 1 year (x1) + varies (x2) + until the start of your next turn (x1) + 10 minutes or 8 hours (x1) + 10 minutes (x3) + [location] : object {Book 1 - Packbreaker.items.[].system.location} + [heightenedLevel] : integer {Book 1 - Packbreaker.items.[].system.location.heightenedLevel} (5 different values) + 2 (x14) + 3 (x5) + 1 (x3) + 5 (x5) + 4 (x5) + [value] : string {Book 1 - Packbreaker.items.[].system.location.value} (9 different values) + V7ZOYbAGKAHRnPv1 (x3) + QlWHGyYfaUeSF9mG (x8) + LFeIgZpnsbqldlQv (x4) + GJ6WXOvL0uM4HUj8 (x13) + HLBcf32nTsltwsEH (x4) + q4TYPlsDxYmlDPJx (x1) + yWkcNDsv41WwuTaJ (x5) + NqS4JWotMcOR1gOE (x13) + G0nxTeK4FkFjC8vw (x5) + [uses] : object {Book 1 - Packbreaker.items.[].system.location.uses} + max : integer {Book 1 - Packbreaker.items.[].system.location.uses.max} (2 different values) + 2 (x1) + 3 (x4) + value : integer {Book 1 - Packbreaker.items.[].system.location.uses.value} (2 different values) + 2 (x1) + 3 (x4) + [requirements] : string {Book 1 - Packbreaker.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - Packbreaker.items.[].system.target} + value : string {Book 1 - Packbreaker.items.[].system.target.value} (14 different values) + (x37) + 1 living creature (x1) + an unworked piece of wood up to 20 cubic feet in volume (x1) + 1 creature (x10) + 1 willing living creature or 1 undead (x3) + 1 weapon that is unattended or wielded by a willing creature (x1) + 1 animal, beast, fey, fungus, or plant (x1) + 1 flying creature (x1) + 1 dead creature of up to 8th level (x2) + 1 object (x1) + 1 falling creature (x1) + 1 willing creature (x3) + 1 object (cook, lift, or tidy only) (x1) + 1 creature of a level no greater than double the geas ritual's rank (x1) + [time] : object {Book 1 - Packbreaker.items.[].system.time} + value : string {Book 1 - Packbreaker.items.[].system.time.value} (10 different values) + 1 minute (x4) + 2 (x42) + 1 to 3 (x3) + 1 day (x5) + 4 hours (x2) + 3 (x4) + 1 hour (x1) + 1 (x1) + reaction (x1) + 10 minutes (x1) + [heightening] : object {Book 1 - Packbreaker.items.[].system.heightening} + [damage] : object {Book 1 - Packbreaker.items.[].system.heightening.damage} + [0] : string {Book 1 - Packbreaker.items.[].system.heightening.damage.0} (4 different values) + 3d4 (x1) + 1d8 (x4) + 1d4 (x2) + 2d8 (x1) + [yI4fzrhnbFxup4Ep] : string {Book 1 - Packbreaker.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + 1 : string {Book 1 - Packbreaker.items.[].system.heightening.damage.1} (same value: 1) + [interval] : integer {Book 1 - Packbreaker.items.[].system.heightening.interval} (2 different values) + 1 (x9) + 2 (x3) + type : string {Book 1 - Packbreaker.items.[].system.heightening.type} (2 different values) + interval (x12) + fixed (x4) + [levels] : object {Book 1 - Packbreaker.items.[].system.heightening.levels} + [3] : object {Book 1 - Packbreaker.items.[].system.heightening.levels.3} + target : object {Book 1 - Packbreaker.items.[].system.heightening.levels.3.target} + value : string {Book 1 - Packbreaker.items.[].system.heightening.levels.3.target.value} (2 different values) + 10 objects (x1) + 5 creatures (x1) + [6] : object {Book 1 - Packbreaker.items.[].system.heightening.levels.6} + target : object {Book 1 - Packbreaker.items.[].system.heightening.levels.6.target} + value : string {Book 1 - Packbreaker.items.[].system.heightening.levels.6.target.value} (2 different values) + any number of objects (x1) + 10 creatures (x1) + [4] : object {Book 1 - Packbreaker.items.[].system.heightening.levels.4} + area : object {Book 1 - Packbreaker.items.[].system.heightening.levels.4.area} + areaType : string {Book 1 - Packbreaker.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + type : string {Book 1 - Packbreaker.items.[].system.heightening.levels.4.area.type} (same value: burst) + value : integer {Book 1 - Packbreaker.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {Book 1 - Packbreaker.items.[].system.heightening.levels.4.range} + value : string {Book 1 - Packbreaker.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + [frequency] : object {Book 1 - Packbreaker.items.[].system.frequency} + max : integer {Book 1 - Packbreaker.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - Packbreaker.items.[].system.frequency.per} (3 different values) + PT1H (x1) + PT10M (x1) + day (x1) + value : integer {Book 1 - Packbreaker.items.[].system.frequency.value} (same value: 1) + [overlays] : object {Book 1 - Packbreaker.items.[].system.overlays} + 37gy7l19tik74o4s : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Packbreaker.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + 7qdtetowq348s9oc : object {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Packbreaker.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Packbreaker.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + lfxcoz2d3f8j2zq1 : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Packbreaker.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [ritual] : object {Book 1 - Packbreaker.items.[].system.ritual} + primary : object {Book 1 - Packbreaker.items.[].system.ritual.primary} + check : string {Book 1 - Packbreaker.items.[].system.ritual.primary.check} (5 different values) + Nature (master), Occultism (master) or Religion (master) (x2) + Nature (master) (x1) + Nature (expert) (x3) + Nature or Religion (expert) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + secondary : object {Book 1 - Packbreaker.items.[].system.ritual.secondary} + casters : integer {Book 1 - Packbreaker.items.[].system.ritual.secondary.casters} (3 different values) + 1 (x4) + 4 (x1) + 2 (x3) + checks : string {Book 1 - Packbreaker.items.[].system.ritual.secondary.checks} (6 different values) + Nature, Occultism or Religion (whichever is used for the primary check) (x2) + Crafting, Diplomacy, Survival (x1) + Farming Lore or Survival (x1) + Occultism, Religion (x2) + Diplomacy, Society (x1) + Society or Legal Lore (x1) + [deathNote] : boolean {Book 1 - Packbreaker.items.[].system.deathNote} (same value: True) + type : string {Book 1 - Packbreaker.items.[].type} (9 different values) + weapon (x13) + armor (x5) + equipment (x8) + consumable (x6) + melee (x47) + action (x126) + lore (x10) + spellcastingEntry (x9) + spell (x64) + [flags] : object {Book 1 - Packbreaker.items.[].flags} + pf2e : object {Book 1 - Packbreaker.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Packbreaker.items.[].flags.pf2e.linkedWeapon} (9 different values) + P1Qar8jJ0yUuZJcH (x1) + vnjBLnl9Lxc178Kk (x1) + wTF9XN2tLdRg2coL (x1) + fRtfrN1UlZU9o1Xl (x2) + Siobb2lQDvqYjREH (x1) + hUFeh4lyGRJzZPpv (x1) + OnRhzasZQ7O63vv9 (x1) + 7y1oE9OK3tVtd5g1 (x1) + 6Che4ooHqgdYhO5A (x1) + name : string {Book 1 - Packbreaker.name} (all different values) + system : object {Book 1 - Packbreaker.system} + [abilities] : object {Book 1 - Packbreaker.system.abilities} + cha : object {Book 1 - Packbreaker.system.abilities.cha} + mod : integer {Book 1 - Packbreaker.system.abilities.cha.mod} (9 different values) + 1 (x7) + 3 (x1) + 4 (x4) + 0 (x8) + -1 (x3) + -2 (x1) + 2 (x2) + 6 (x1) + -5 (x1) + con : object {Book 1 - Packbreaker.system.abilities.con} + mod : integer {Book 1 - Packbreaker.system.abilities.con.mod} (6 different values) + 3 (x9) + 5 (x6) + 2 (x4) + 4 (x3) + 6 (x5) + 1 (x1) + dex : object {Book 1 - Packbreaker.system.abilities.dex} + mod : integer {Book 1 - Packbreaker.system.abilities.dex.mod} (9 different values) + 2 (x8) + 0 (x2) + 3 (x5) + 1 (x3) + 4 (x3) + 6 (x2) + 5 (x3) + 7 (x1) + -1 (x1) + int : object {Book 1 - Packbreaker.system.abilities.int} + mod : integer {Book 1 - Packbreaker.system.abilities.int.mod} (9 different values) + 1 (x6) + 0 (x3) + 2 (x4) + -2 (x7) + -4 (x3) + 4 (x2) + 3 (x1) + -5 (x1) + -1 (x1) + str : object {Book 1 - Packbreaker.system.abilities.str} + mod : integer {Book 1 - Packbreaker.system.abilities.str.mod} (8 different values) + 4 (x9) + 0 (x2) + 5 (x4) + 3 (x4) + 2 (x3) + 6 (x4) + -5 (x1) + 7 (x1) + wis : object {Book 1 - Packbreaker.system.abilities.wis} + mod : integer {Book 1 - Packbreaker.system.abilities.wis.mod} (7 different values) + 2 (x9) + 3 (x6) + 4 (x5) + 5 (x1) + 6 (x2) + 1 (x2) + 0 (x3) + attributes : object {Book 1 - Packbreaker.system.attributes} + ac : object {Book 1 - Packbreaker.system.attributes.ac} + [details] : string {Book 1 - Packbreaker.system.attributes.ac.details} (2 different values) + (x27) + (22 when broken); construct armor (x1) + value : integer {Book 1 - Packbreaker.system.attributes.ac.value} (13 different values) + 25 (x2) + 17 (x1) + 23 (x5) + 22 (x1) + 18 (x4) + 21 (x3) + 0 (x1) + 27 (x2) + 29 (x1) + 24 (x4) + 20 (x3) + 26 (x3) + 19 (x1) + [allSaves] : object {Book 1 - Packbreaker.system.attributes.allSaves} + value : string {Book 1 - Packbreaker.system.attributes.allSaves.value} (same value: ) + hp : object {Book 1 - Packbreaker.system.attributes.hp} + details : string {Book 1 - Packbreaker.system.attributes.hp.details} (5 different values) + (x27) + Thresholds 40 (12 squares), 20 (8 squares); (x1) + regeneration 20 (deactivated by electricity or fire) (x1) + void healing (x1) + (16 squares) Thresholds 68 (12 squares), 34 (8 squares) (x1) + max : integer {Book 1 - Packbreaker.system.attributes.hp.max} (23 different values) + temp : integer {Book 1 - Packbreaker.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Packbreaker.system.attributes.hp.value} (23 different values) + [speed] : object {Book 1 - Packbreaker.system.attributes.speed} + otherSpeeds : array {Book 1 - Packbreaker.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 1 - Packbreaker.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Packbreaker.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x2) + swim (x2) + burrow (x2) + fly (x2) + value : integer {Book 1 - Packbreaker.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 30 (x2) + 20 (x2) + 15 (x1) + 50 (x2) + 10 (x1) + value : integer {Book 1 - Packbreaker.system.attributes.speed.value} (9 different values) + 30 (x4) + 20 (x3) + 25 (x14) + 40 (x2) + 15 (x1) + 10 (x1) + 35 (x1) + 0 (x1) + 5 (x1) + [details] : string {Book 1 - Packbreaker.system.attributes.speed.details} (same value: troop movement) + [special] : string {Book 1 - Packbreaker.system.attributes.speed.special} (same value: ) + [resistances] : array {Book 1 - Packbreaker.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 1 - Packbreaker.system.attributes.resistances.[]} + [doubleVs] : array<> {Book 1 - Packbreaker.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [exceptions] : array<> {Book 1 - Packbreaker.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Packbreaker.system.attributes.resistances.[].type} (5 different values) + bludgeoning (x5) + piercing (x5) + fire (x1) + slashing (x2) + electricity (x1) + value : integer {Book 1 - Packbreaker.system.attributes.resistances.[].value} (3 different values) + 3 (x2) + 5 (x10) + 10 (x2) + [weaknesses] : array {Book 1 - Packbreaker.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 1 - Packbreaker.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 1 - Packbreaker.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Packbreaker.system.attributes.weaknesses.[].type} (9 different values) + axe-vulnerability (x3) + fire (x9) + cold-iron (x3) + area-damage (x3) + splash-damage (x3) + nonlethal-attacks (x1) + vitality (x2) + electricity (x1) + silver (x1) + value : integer {Book 1 - Packbreaker.system.attributes.weaknesses.[].value} (3 different values) + 5 (x17) + 10 (x6) + 8 (x3) + [emitsSound] : string {Book 1 - Packbreaker.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {Book 1 - Packbreaker.system.attributes.hardness} (2 different values) + 0 (x1) + 12 (x2) + object {Book 1 - Packbreaker.system.attributes.hardness} + value : integer {Book 1 - Packbreaker.system.attributes.hardness.value} (same value: 10) + [stealth] : object {Book 1 - Packbreaker.system.attributes.stealth} + details : string {Book 1 - Packbreaker.system.attributes.stealth.details} (2 different values) + (x1) +

(expert) to recognize that the scene before them is an illusion.

(x2) + value : integer {Book 1 - Packbreaker.system.attributes.stealth.value} (2 different values) + 9 (x1) + 13 (x2) + [adjustment] : string {Book 1 - Packbreaker.system.attributes.adjustment} (same value: elite) + [immunities] : array {Book 1 - Packbreaker.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 1 - Packbreaker.system.attributes.immunities.[]} + [exceptions] : array<> {Book 1 - Packbreaker.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Packbreaker.system.attributes.immunities.[].type} (13 different values) + mental (x1) + critical-hits (x2) + precision (x4) + death-effects (x1) + disease (x2) + paralyzed (x3) + poison (x3) + unconscious (x1) + electricity (x2) + sleep (x2) + stunned (x1) + swarm-mind (x1) + bleed (x1) + details : object {Book 1 - Packbreaker.system.details} + [blurb] : string {Book 1 - Packbreaker.system.details.blurb} (16 different values) + Female human Eagle Knight (x1) + (x13) + Variant elite guard (x1) + Female awakened immense tortoise soothsayer (x1) + Variant cave bear (x1) + Elite variant hodag (x1) + Dwarf elite tracker (x1) + Variant greater spring-heeled jack (x1) + Variant troll (x1) + Female werebear trader (x1) + Variant waldgeist (x1) + Twigjack cult leader (x1) + Male swarm of bees (x1) + Spark bat (x1) + Variant giant animated statue (x1) + Variant mandragora (x1) + [languages] : object {Book 1 - Packbreaker.system.details.languages} + details : string {Book 1 - Packbreaker.system.details.languages.details} (9 different values) + (x19) + speak with animals (x2) + speak with animals, speak with plants (x1) + (can't speak any language) (x1) + bear empathy (x1) + speak with plants (x1) + (Can't Speak any Language) (x1) + speak with animals (insects only) (x1) + (Can't Speak any Language); Telepathy 120 feet (Wraithvines Only) (x1) + value : array {Book 1 - Packbreaker.system.details.languages.value} + Length: min=0 max=3 + Value type: string {Book 1 - Packbreaker.system.details.languages.value.[]} (7 different values) + common (x20) + elven (x1) + fey (x15) + arboreal (x4) + aklo (x2) + wildsong (x2) + jotun (x1) + level : object {Book 1 - Packbreaker.system.details.level} + value : integer {Book 1 - Packbreaker.system.details.level.value} (9 different values) + 6 (x6) + 2 (x3) + 5 (x7) + 3 (x2) + 4 (x3) + 1 (x1) + 8 (x3) + 9 (x2) + 7 (x4) + [privateNotes] : string {Book 1 - Packbreaker.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Packbreaker.system.details.publicNotes} (20 different values) + (x8) +

Young arboreals often appear lanky and uncoordinated. Their awkwardness belies their burgeoning strength and decades of natural studies.

+
+

An arboreal's abilities gradually change as it grows, explores, and fulfills its forest's needs. After decades of life as an unremarkable tree, an arboreal sapling uproots itself to discover its greater purpose, often guided by elders.

+

Always Growing

+

An arboreal sapling gradually grows into a more powerful form, such as an arboreal warden, filling whatever niche suits its interests and environment. However, even centuries later, an arboreal can slowly reshape itself to fill a new role, such as a warden transforming into an arboreal regent after their predecessor's retirement.

+

Occult Nutrients

+

While drawing water, nutrients, and trace primal energy from the soil, an arboreal sometimes absorbs psychic impressions that shape its growth. Taking root in haunted landscapes or abandoned fairgrounds can result in truly sinister or frolicsome arboreals.

(x1) +

Some coniferous arboreals develop viscous sap that they use to trap trespassers. Dozens of half-hardened rivulets drip from their bark, ready to ensnare weapons or even capture airborne particles. Sapstrikers act as bounty hunters who delight in tracking down and punishing loggers.

+
+

An arboreal's abilities gradually change as it grows, explores, and fulfills its forest's needs. After decades of life as an unremarkable tree, an arboreal sapling uproots itself to discover its greater purpose, often guided by elders.

+

Occult Nutrients

+

While drawing water, nutrients, and trace primal energy from the soil, an arboreal sometimes absorbs psychic impressions that shape its growth. Taking root in haunted landscapes or abandoned fairgrounds can result in truly sinister or frolicsome arboreals.

(x1) +

Shepherds develop an eccentric fascination with local fauna. These shepherds eagerly bear fruit to feed their friends, provide roosts for bats, and invite beasts to gnaw nesting niches directly into their trunks.

+
+

An arboreal's abilities gradually change as it grows, explores, and fulfills its forest's needs. After decades of life as an unremarkable tree, an arboreal sapling uproots itself to discover its greater purpose, often guided by elders.

+

Occult Nutrients

+

While drawing water, nutrients, and trace primal energy from the soil, an arboreal sometimes absorbs psychic impressions that shape its growth. Taking root in haunted landscapes or abandoned fairgrounds can result in truly sinister or frolicsome arboreals.

(x1) +

Resembling pale halflings, azhanas are gregarious fey who tend the wilderness as if it were a giant garden. Their outgoing charm isn't just for their own entertainment; by engaging with flora and fauna alike, they coax local organisms to interact with each other, whether that's teaching animals how to forage together or introducing vines to new surfaces they can climb. This extends even to travelers and foresters. After all, a lumberjack offered salutations is less likely to scuffle with wildlife and knows someone's watching to ensure they don't overharvest a forest's bounty.

+

Azhanas perform some of this gardening themselves. They carry hefty shears, clipping back invasive species and trimming branches to afford new sprouts a taste of sunlight. Likewise, they occasionally visit rural settlements, offering to teach wilderness skills that help civilization and nature coexist peacefully. Those who respond kindly earn an azhana's generosity. Those who threaten nature or fey instead earn the azhana's ire, usually involving magical misfortunes as small animals steal food, tools melt into useless shapes, and roots suddenly shift to send a trespasser tumbling down a ravine.

+

Azhanas sometimes gather into small groups called sisterhoods, even if they include rare, non-female azhanas. These groups provide camaraderie and aid in resolving difficult obstacles. Less often, they form organically when an azhana adopts and mentors newborn azhanas. These creatures are never children; instead, they emerge fully formed from mature trees, accompanied by nearby trees thrumming softly in a celebratory chorus. Though any mature tree might suffice, most often an azhana's parent tree stands in some place of primal power or divine significance, such as where a nature deity performed a miracle.

+

Arboreal Friends

+

Azhanas are friends and tenders to the massive arboreals, and are found in the same locations—wooded stands of trees in places of primal power. These two beings don't necessarily live among each other continually, but many azhanas count at least a couple of arboreals among their friend group and visit the living trees to share stories, groom them, or engage in friendly games.

(x1) +

Ohancanus are gigantic fey who delight in destruction. It's not necessarily the sadistic torment of others they enjoy, but living in a devastated landscape seems to bring them peace. Despite their destructive drive, ohancanus are like wildfires: their damage often clears the way for new growth.

+

Ohancanus resemble cyclopes, and they're covered in untamed hair. Scattered across their hirsute forms, each ohancanu has a few conspicuously white hairs. These are extremely sensitive and seem to anchor some part of an ohancanu's essence, wracking them with nausea and weakness if ever plucked.

+

Though they habitually raze wildernesses, ohancanus rely on old growth forests for reproduction. When an ohancanu grows old, their companions murder and dissect them, planting their organs among the roots of the oldest trees around. About a year later, some of these organs sprout into young ohancanus who tear themselves free and seek out companions. From their first moments they understand language and basic survival skills, suggesting each generation retains some portion of their butchered progenitors' memories.

+

Riddles And Rage

+

Ohancanus delight in destroying wordplay almost as much as they love demolishing architecture. A clever riddle can captivate an ohancanu and even halt their rampage. However, such a tactic rarely provide more than a brief opportunity for escape; once an ohancanu solves the puzzle or grows frustrated, their destruction resumes.

(x2) +

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.

+
+

Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.

(x1) +

In the pockets of old growth that form the most primeval and untamed regions of the Verduran Forest, there are trees of truly staggering size. The upper reaches of these gargantuan trees are the natural domain of the chetamog: a horse-sized arboreal rodent with a bulk belied by the preternatural grace with which it leaps through the canopy. Their speed and agility, as well as a natural intelligence and aptitude for training, have made chetamogs highly sought-after animal companions for those whose travels take them into the depths of the forest, a demand that has been recognized by enterprising ranchers who breed and raise the creatures for precisely this purpose.

+

A fully grown chetamog resembles an enormous squirrel, roughly 9 feet long and 5 feet high at the shoulder. Properly trained chetamogs are capable of serving as combat mounts. Few sights can match the glory of chetamog cavalry gliding effortlessly through thick ground cover and striking down a legion of earthbound foes before vanishing back into the treetops with ease.

+

Natural Hoarders

+

Chetamogs have a well-documented proclivity for stealing items and burying them in hidden caches throughout the forest, a majority of which are promptly forgotten and never recovered by the chetamog responsible. Although food items are generally preferred, chetamogs are also fascinated by brightly colored, shiny, and particularly fragrant items of any kind, and numerous tales persist of all manner of strange and valuable treasures being discovered in unexpected locations by fortunate explorers while traveling through chetamog territory.

(x1) +

In its natural state, a fully grown cythnophorian resembles a wriggling mass of tendrils and fibrous growths approximately the size of a house cat. Although fully capable of locomotion in this form, a cythnophorian is rarely encountered outside a host, typically a humanoid or animal corpse, which the creature burrows into and animates from within like a grisly flesh puppet. Once so ensconced, the cythnophorian seeks out new victims to infect with its noxious spores, seizing control of their bodies for its own ends until they succumb to the deadly toxin and become incubators for new cythnophorians.

+

A Medium-sized corpse is typically sufficient to sustain a cythnophorian for two weeks before it must seek out a fresh one. If unable to locate a new host in that time, the creature enters a dormant state, withdrawing into an unremarkable seed pod roughly the size of a child's fist, where it can lie in wait for years until a suitable victim presents itself.

+

Unknown Origins

+

Opinions vary as to the exact nature of these creatures, with many scholars citing their similarities to the fungal parasites known as cythnigots as evidence of some qlippoth connection. Still others theorize that they began as a natural form of plant life that gradually became twisted and corrupted, deliberately or otherwise, by prolonged exposure to the foul energies of Cyth-V'sug, demon lord of fungus and rot.

(x1) +

Larger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote places. As its name might suggest, the cave bear makes its den in natural caves, and like the grizzly bear, it is fiercely territorial. Unlike a grizzly bear, however, a cave bear is short tempered and will make sure its foe is dead before moving on, usually feasting on its prey's soft flesh once it has been incapacitated. Cave bears are often regarded as powerful guardian spirits by remotedwelling people, though they are also utilized as beasts of war by orcs or even giants. Stone giants in particular have an affinity for keeping trained cave bears as pets or guardians for their homes.

+
+

Bears are ferocious predators typically found in cold or temperate woodlands and hills. Many species of bear exist in addition to the two presented below, such as the smaller black bear or the arctic-dwelling polar bear.

(x1) +

Because they are often described only in drunken retellings of loggers' or miners' tales, hodags are considered by many to exist only in the local folklore of remote areas. However, some individuals have actually encountered these dangerous beasts firsthand, and even fewer have lived to tell their tales.

+

Hodags are reptilian creatures the size of bulls. These vicious predators' long claws can tear creatures apart in seconds. Their backs sport dozens of long spines that run from their snouts all the way down the length of their powerful tails. Their wide mouths are full of sharp and twisted rows of teeth not unlike those of a shark. The hodags' rough, scaly hides carry hues of green and brown, allowing them to blend into their forest surroundings where they ambush prey. Only their glowing red eyes reveal their presence, though hodags have learned to use this to their advantage by drawing attention to their eyes in one area, then closing their eyes and stealthily moving to another area to cause their prey to misconstrue their location.

+

In the wintertime, when snow and ice blankets a region, hodags grow a foul-smelling coat of greasy, dark-brown fur that sprouts in tufts from between their scales. A typical hodag measures over 10 feet long from snout to tail and weighs upward of 700 pounds.

(x1) +

The forest offers dangerous creatures-whether they walk on four legs or two-a place to hide. Dim light, low brush, and fallen leaves conspire to hide their trails. Given these poor conditions, an unskilled eye might spot a sign or two of a creature's passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry's lair.

+
+

From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there.

(x1) +

The greatest secret of the murderous trickster known as Spring-Heeled Jack is that he isn't a unique creature. Instead, he's one of a rare type of fey native to the First World who enjoy causing bloody mayhem in the Material Plane. These fey are so rare and so distrustful of one another's company that two have never been seen together; the mistaken assumption that only a single Spring-Heeled Jack exists is therefore entirely understandable. The fact that sightings occur across Ustalav (and beyond) and across centuries of time is ascribed to the trickster's long lifespan and mysterious ability to travel quickly, or to the belief that there's no such creature, merely an urban legend that twisted minds attempt to bring to life through costumes, magic, and a series of murders and mayhem. Even in fear-drenched Ustalav, no one has yet guessed that multiple Spring-Heeled Jacks exist or postulated that some future event might drive them to overcome their mutual disdain and gather into a murderous cabal, far more powerful than the sum of its parts.

+

Spring-Heeled Jacks are cruel-eyed, hairy fey with vaguely humanoid shapes and extra features that cause them to be easily mistaken for demons or devils. Glowing eyes, cloven hooves, menacing horns, and a pointed tail combine to create the mien of a wicked imp; his love of sudden and sadistic violence completes the impression. Almost all have jet-black skin and fur, though a few exceptions might exist.

+

Spring-Heeled Jacks typically hide their features in tattered cloaks, appearing as a hunched elder or a youth in the nighttime conditions they enjoy. Such a disguise rarely holds up to any scrutiny, but that doesn't matter much to the Spring-Heeled Jack, who only needs something that offers just enough doubt for their target to move within striking distance, which can be from much farther away than most other creatures even realize. Once close enough, the Spring-Heeled Jack leaps startling distances in the blink of an eye to easily slash at a victim who had, until that moment, considered themself safe.

(x1) +

Forest trolls are gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. These trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security. Trolls are truly creatures of the forest, deeply linked in flesh and blood to the verdant habitats they consider their territory. In fact, when a forest troll is killed, their flesh turns into blackened lumps of charcoal, often still glowing with coals. Despite that, these creatures roam farther and wider than most of their kin, to the extent that they're the first creatures a common person thinks of when they hear the word "troll."

+
+

Slavering, cruel, invincible brutes: this is the villager's stock description for the dread monsters known as trolls. The roots of these stories are undoubtedly true. Trolls' flesh endlessly regrows, going so far as to sprout aberrant limbs or additional heads if not pruned, and a bottomless hunger is required to feed such unfettered growth. Even in the process of glutting themselves, however, trolls find opportunities to taunt their prey and inflict petty cruelties.

+

A troll's ability to survive is so strong that they believe even the smallest scrap of flesh will slowly regenerate into a new form, suffering as all the powers of the land are gathered to revive them. Despite the pain, trolls speak of this unassailable vitality as a blessing from their creator. Few trolls have heard the laughter of demons who claim that creator cursed the trolls and cast them down from lofty heights, binding them so they could never rise again.

+

Trolls prefer to remain solitary, keeping every scrap of food for themselves. In rare instances, an old and powerful troll comes to lead groups of trolls. Such warleaders possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. This link to their environment is an often misunderstood aspect of trollkind, and grows more acute with a troll's age and power. That's not to say trolls are valorous protectors of nature. They're vicious and territorial, and will blight their own territory forever if it means more to eat for a day.

(x1) +

Waldgeists act as avatars of nature that seek vengeance for environmental abuse, such as pollution and deforestation. These undead spirits of destroyed trees form at the site of their destruction or in a nearby woodland, if the original location was entirely razed. They become guardians of the forest, possessing power over the plants within its boundaries. Waldgeists show no mercy to anyone caught damaging their bonded woodland, attacking loggers, fey, travelers, and invasive species with equal prejudice.

+
+

When disaster befalls the natural world, a different kind of undead may rise, entirely unlike risen humanoids. Most plants, fish, insects, and other animals don't possess a psychology complex enough to experience the emotional catharsis required to return as undead without intervention from an outside force. Mass extinction can serve as that outside force.

+

Humanoids clear-cutting an entire forest or a seaside community wiping out a species critical to their ecosystem can spawn a verdorite. The collective spiritual energy and emotional distress of a dying biome powers these undead, formed as conglomerates or representatives.

(x1) +

According to legend, the forest hermit Vernon Vestha was once little more than a simple beekeeper, tending to his hives somewhere among the forests and townships of northeastern Andoran. Precisely how he started down the sinister path that made him what he is today remains unknown, but it is generally understood that Vernon came to a strange revelation one day: he saw in his bees the ability to divine the future beyond that of any mortal magic and became convinced that if only he could teach himself to hear the messages in their buzzing and interpret the patterns in their swarms, that power could be his as well. His curiosity became an obsession, and obsession quickly spiraled into madness, culminating in the fateful day that he sacrificed his humanity in some inscrutable honeyed rite to become fully one with his beloved bees.

+

To this day, they say, the Bee-Man still haunts the woods outside Bellis, waiting for someone to call him by speaking his name aloud. He often appears to those who seek his aid, although he seldom if ever grants it without exacting some terrible price in return.

+

Swarm Dispersion

+

If the Bee-Man is reduced to 0 Hit Points, his physical body dissolves into a cloud of live bees, which immediately scatter in all directions. Legends vary on the length of time that must pass before the Bee-Man can return, as well as on whether it's possible to permanently destroy him by killing every one of the bees before they can escape.

(x1) +

Spark bats congregate around volatile weather in the Plane of Air.

(x1) +

A single twigjack is a dangerous and unpredictable creature with a capacity for sudden violence. A group of twigjacks united by shared purpose is a substantive force for destruction. The impetus behind the formation of a twigjack group, colloquially known as a "bramble," can be almost anything, although they nearly always form around a particularly charismatic or demagogic individual. Religious fanaticism is another common factor; notably, however, twigjacks rarely worship established deities and instead devote themselves to strange new gods of their own imagining who, inevitably, demand that their worshippers purge the twigjacks' territory of those whose presence displeases them.

+

Proactive Vigilantes

+

Twigjacks frequently justify their violent and antisocial tendencies by declaring themselves the guardians of the forests in which they dwell, and that their duty is to keep those protected lands free of non-fey intruders by any means necessary. Rarely patient enough to wait for opportunities to come to them, roving brambles of twigjacks often seek out what they consider to be impending conflicts between forest-folk and outside threats in order to impose their "assistance," nearly always resulting in brutality and bloodshed that benefits neither side and only serves to escalate the situation.

(x1) +

Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst.

+

Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink.

+

While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.

(x1) + publication : object {Book 1 - Packbreaker.system.details.publication} + license : string {Book 1 - Packbreaker.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 1 - Packbreaker.system.details.publication.remaster} (same value: True) + title : string {Book 1 - Packbreaker.system.details.publication.title} (same value: Pathfinder #201: Pactbreaker) + [description] : string {Book 1 - Packbreaker.system.details.description} (2 different values) +

Enraged bees spread panic, causing the crowd to trample each other in a desperate attempt to escape.

(x1) +

The illusion shatters, revealing the grove to be a lifeless scar and the seemingly peaceful loggers to be crawling aimlessly about the clearing, consumed by rage and lashing out at anything that comes near.

(x2) + [disable] : string {Book 1 - Packbreaker.system.details.disable} (3 different values) +

@Check[diplomacy|dc:22] (expert) to calm the panicked crowd and guide them to safety, @Check[medicine|dc:20] (trained) to attend to victims' injuries, or @Check[nature|dc:21] (expert) to instruct the crowd on how best to protect themselves from bees. Alternatively, a PC able to communicate with insects can instead attempt a @Check[diplomacy|dc:18] (trained) check to calm and redirect the bees. Three successful checks are required to completely disable the hazard. The hazard is automatically disabled after 5 rounds or once both swarms are defeated.

(x1) +

@Check[nature|dc:22] (trained) to tame the primal energy, @Check[diplomacy|dc:23] (trained) to console the dryad, @Check[occultism|dc:24] (trained) to identify and heal the emotional wounds; three successes are required to disable the haunt.

(x1) +

@Check[nature|dc:22] (trained) to tame the primal energy, @Check[religion|dc:24] (trained) to suppress the haunt, @Check[diplomacy|dc:25] (trained) to console the dryad; three successes are required to disable the haunt.

(x1) + [isComplex] : boolean {Book 1 - Packbreaker.system.details.isComplex} (same value: True) + [reset] : string {Book 1 - Packbreaker.system.details.reset} (2 different values) + (x1) +

Unless Silene is destroyed, this haunt can recharge itself after 1 hour.

(x2) + [routine] : string {Book 1 - Packbreaker.system.details.routine} (3 different values) +

(one action) Panicked attendees suffer stings and accidentally injure one another in their fear and confusion. Increase the Casualties score by 1. This increases to [[/gmr 1d3 #Casualties]] if one swarm is stinging the crowd, and it increases to [[/gmr 1d3+1 #Casualties]] if both swarms are stinging the crowd.

(x1) +

(1 action; emotion, mental, primal) Myristica bemoans her grove's fate, overwhelming foes with sorrow. Each creature in the grove must attempt a @Check[will|dc:23|traits:emotion,mental,primal] save.

+
+

Critical Success The creature is unaffected.

+

Success The creature is unaffected.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round and takes @Damage[2d6[mental]] damage.

+

Critical Failure The creature takes @Damage[2d6[mental]] damage, plus @Damage[2d6[persistent,mental]] damage. While taking this persistent damage, they are dazzled.

(x1) +

(1 action; emotion, mental, primal) Sarracenia's rage overwhelms up to two living creatures in the grove, each of which must attempt a @Check[will|dc:23|traits:emotion,mental,primal] save.

+
+

Critical Success The creature is unaffected.

+

Success The creature is unaffected.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.

+

Critical Failure For 1 round, the creature is confused, is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and gains a +4 status bonus to damage rolls.

(x1) + [initiative] : object {Book 1 - Packbreaker.system.initiative} + statistic : string {Book 1 - Packbreaker.system.initiative.statistic} (2 different values) + perception (x27) + deception (x1) + [perception] : object {Book 1 - Packbreaker.system.perception} + details : string {Book 1 - Packbreaker.system.perception.details} (3 different values) + (x26) + (+11 to find concealed objects) (x1) + blood scent (x1) + mod : integer {Book 1 - Packbreaker.system.perception.mod} (10 different values) + 17 (x3) + 11 (x4) + 15 (x4) + 12 (x4) + 7 (x3) + 8 (x1) + 21 (x2) + 14 (x4) + 13 (x2) + 18 (x1) + senses : array {Book 1 - Packbreaker.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - Packbreaker.system.perception.senses.[]} + type : string {Book 1 - Packbreaker.system.perception.senses.[].type} (4 different values) + low-light-vision (x11) + scent (x6) + darkvision (x10) + lifesense (x3) + [acuity] : string {Book 1 - Packbreaker.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 1 - Packbreaker.system.perception.senses.[].range} (2 different values) + 60 (x1) + 30 (x8) + [resources] : object {Book 1 - Packbreaker.system.resources} + saves : object {Book 1 - Packbreaker.system.saves} + fortitude : object {Book 1 - Packbreaker.system.saves.fortitude} + saveDetail : string {Book 1 - Packbreaker.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Packbreaker.system.saves.fortitude.value} (13 different values) + 15 (x4) + 11 (x4) + 17 (x5) + 12 (x2) + 7 (x3) + 0 (x1) + 18 (x3) + 20 (x1) + 16 (x1) + 14 (x3) + 9 (x1) + 13 (x2) + 5 (x1) + reflex : object {Book 1 - Packbreaker.system.saves.reflex} + saveDetail : string {Book 1 - Packbreaker.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Packbreaker.system.saves.reflex.value} (13 different values) + 11 (x6) + 6 (x1) + 10 (x3) + 12 (x6) + 0 (x1) + 9 (x1) + 5 (x1) + 14 (x2) + 15 (x3) + 20 (x1) + 13 (x2) + 16 (x3) + 21 (x1) + will : object {Book 1 - Packbreaker.system.saves.will} + saveDetail : string {Book 1 - Packbreaker.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Packbreaker.system.saves.will.value} (15 different values) + 14 (x3) + 9 (x3) + 16 (x1) + 11 (x1) + 10 (x3) + 0 (x1) + 5 (x1) + 6 (x1) + 12 (x4) + 20 (x1) + 13 (x2) + 8 (x2) + 15 (x4) + 7 (x2) + 18 (x2) + [skills] : object {Book 1 - Packbreaker.system.skills} + [athletics] : object {Book 1 - Packbreaker.system.skills.athletics} + base : integer {Book 1 - Packbreaker.system.skills.athletics.base} (12 different values) + 14 (x3) + 8 (x1) + 13 (x3) + 11 (x1) + 6 (x2) + 12 (x3) + 7 (x1) + 16 (x2) + 15 (x1) + 18 (x1) + 17 (x3) + 10 (x1) + [special] : array {Book 1 - Packbreaker.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 1 - Packbreaker.system.skills.athletics.special.[]} + base : integer {Book 1 - Packbreaker.system.skills.athletics.special.[].base} (same value: 22) + label : string {Book 1 - Packbreaker.system.skills.athletics.special.[].label} (same value: to High Jump or Long Jump) + predicate : array {Book 1 - Packbreaker.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {Book 1 - Packbreaker.system.skills.athletics.special.[].predicate.[]} + or : array {Book 1 - Packbreaker.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 1 - Packbreaker.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:high-jump (x1) + action:long-jump (x1) + [medicine] : object {Book 1 - Packbreaker.system.skills.medicine} + base : integer {Book 1 - Packbreaker.system.skills.medicine.base} (3 different values) + 11 (x2) + 7 (x1) + 19 (x1) + [nature] : object {Book 1 - Packbreaker.system.skills.nature} + base : integer {Book 1 - Packbreaker.system.skills.nature.base} (9 different values) + 12 (x1) + 5 (x1) + 11 (x4) + 14 (x1) + 8 (x1) + 21 (x1) + 10 (x1) + 15 (x1) + 18 (x1) + [stealth] : object {Book 1 - Packbreaker.system.skills.stealth} + base : integer {Book 1 - Packbreaker.system.skills.stealth.base} (13 different values) + 15 (x3) + 6 (x1) + 11 (x2) + 8 (x1) + 5 (x1) + 14 (x1) + 9 (x2) + 19 (x1) + 12 (x2) + 18 (x1) + 13 (x1) + 20 (x1) + 16 (x2) + [special] : array {Book 1 - Packbreaker.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 1 - Packbreaker.system.skills.stealth.special.[]} + base : integer {Book 1 - Packbreaker.system.skills.stealth.special.[].base} (6 different values) + 10 (x1) + 15 (x1) + 12 (x1) + 16 (x1) + 17 (x1) + 20 (x1) + label : string {Book 1 - Packbreaker.system.skills.stealth.special.[].label} (3 different values) + in forests (x4) + in forests or swamps (x1) + in vegetation (x1) + predicate : array {Book 1 - Packbreaker.system.skills.stealth.special.[].predicate} + Length: min=1 max=2 + Value type: string {Book 1 - Packbreaker.system.skills.stealth.special.[].predicate.[]} (3 different values) + terrain:forest (x5) + terrain:swamp (x1) + terrain:vegetation (x1) + [survival] : object {Book 1 - Packbreaker.system.skills.survival} + base : integer {Book 1 - Packbreaker.system.skills.survival.base} (7 different values) + 15 (x3) + 10 (x2) + 6 (x1) + 19 (x1) + 11 (x1) + 12 (x2) + 13 (x1) + [diplomacy] : object {Book 1 - Packbreaker.system.skills.diplomacy} + base : integer {Book 1 - Packbreaker.system.skills.diplomacy.base} (3 different values) + 12 (x1) + 10 (x1) + 18 (x1) + [acrobatics] : object {Book 1 - Packbreaker.system.skills.acrobatics} + base : integer {Book 1 - Packbreaker.system.skills.acrobatics.base} (7 different values) + 8 (x2) + 9 (x2) + 16 (x3) + 15 (x1) + 23 (x1) + 10 (x1) + 17 (x1) + [performance] : object {Book 1 - Packbreaker.system.skills.performance} + base : integer {Book 1 - Packbreaker.system.skills.performance.base} (same value: 10) + [intimidation] : object {Book 1 - Packbreaker.system.skills.intimidation} + base : integer {Book 1 - Packbreaker.system.skills.intimidation.base} (4 different values) + 12 (x3) + 15 (x1) + 16 (x1) + 20 (x1) + [society] : object {Book 1 - Packbreaker.system.skills.society} + base : integer {Book 1 - Packbreaker.system.skills.society.base} (same value: 18) + [deception] : object {Book 1 - Packbreaker.system.skills.deception} + base : integer {Book 1 - Packbreaker.system.skills.deception.base} (same value: 18) + [thievery] : object {Book 1 - Packbreaker.system.skills.thievery} + base : integer {Book 1 - Packbreaker.system.skills.thievery.base} (same value: 16) + [religion] : object {Book 1 - Packbreaker.system.skills.religion} + base : integer {Book 1 - Packbreaker.system.skills.religion.base} (same value: 13) + traits : object {Book 1 - Packbreaker.system.traits} + rarity : string {Book 1 - Packbreaker.system.traits.rarity} (4 different values) + unique (x12) + common (x13) + uncommon (x4) + rare (x2) + size : object {Book 1 - Packbreaker.system.traits.size} + value : string {Book 1 - Packbreaker.system.traits.size.value} (6 different values) + med (x9) + lg (x10) + huge (x2) + sm (x4) + grg (x3) + tiny (x3) + value : array {Book 1 - Packbreaker.system.traits.value} + Length: min=0 max=4 + Value type: string {Book 1 - Packbreaker.system.traits.value.[]} (25 different values) + [statusEffects] : array<> {Book 1 - Packbreaker.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Packbreaker.type} (2 different values) + npc (x28) + hazard (x3) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Punks in a Powder Keg.txt b/output/pf2e/packs/Book 1 - Punks in a Powder Keg.txt new file mode 100644 index 0000000..4e29de9 --- /dev/null +++ b/output/pf2e/packs/Book 1 - Punks in a Powder Keg.txt @@ -0,0 +1,1514 @@ +Book 1 - Punks in a Powder Keg +Different values: 32 +===================================== +object {Book 1 - Punks in a Powder Keg} + _id : string {Book 1 - Punks in a Powder Keg._id} (all different values) + folder : string {Book 1 - Punks in a Powder Keg.folder} (same value: Oyqse5AsWjCq2LFb) + img : string {Book 1 - Punks in a Powder Keg.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x23) + systems/pf2e/icons/default-icons/hazard.svg (x9) + items : array {Book 1 - Punks in a Powder Keg.items} + Length: min=1 max=21 + Value type: object {Book 1 - Punks in a Powder Keg.items.[]} + _id : string {Book 1 - Punks in a Powder Keg.items.[]._id} (213 different values) + [_stats] : object {Book 1 - Punks in a Powder Keg.items.[]._stats} + compendiumSource : string {Book 1 - Punks in a Powder Keg.items.[]._stats.compendiumSource} (54 different values) + img : string {Book 1 - Punks in a Powder Keg.items.[].img} (54 different values) + name : string {Book 1 - Punks in a Powder Keg.items.[].name} (164 different values) + sort : integer {Book 1 - Punks in a Powder Keg.items.[].sort} (22 different values) + system : object {Book 1 - Punks in a Powder Keg.items.[].system} + [baseItem] : string {Book 1 - Punks in a Powder Keg.items.[].system.baseItem} (11 different values) + bola (x2) + whip (x1) + leather-armor (x4) + spear (x1) + javelin (x2) + club (x1) + flintlock-musket (x1) + shortsword (x1) + flintlock-pistol (x2) + alchemical-bomb (x6) + sap (x1) + [bonus] : object {Book 1 - Punks in a Powder Keg.items.[].system.bonus} + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.bonus.value} (13 different values) + 0 (x15) + 9 (x10) + 10 (x5) + 7 (x6) + 6 (x5) + 5 (x4) + 16 (x2) + 14 (x4) + 12 (x7) + 11 (x5) + 8 (x6) + 4 (x3) + 1 (x3) + [bonusDamage] : object {Book 1 - Punks in a Powder Keg.items.[].system.bonusDamage} + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Punks in a Powder Keg.items.[].system.bulk} + value : mixed + float {Book 1 - Punks in a Powder Keg.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - Punks in a Powder Keg.items.[].system.bulk.value} (3 different values) + 1 (x14) + 0 (x4) + 2 (x2) + [category] : string {Book 1 - Punks in a Powder Keg.items.[].system.category} (12 different values) + martial (x11) + light (x4) + elixir (x4) + defensive (x17) + offensive (x63) + simple (x7) + interaction (x16) + ammo (x4) + wand (x1) + drug (x1) + other (x1) + mutagen (x2) + [containerId] : mixed + [damage] : object {Book 1 - Punks in a Powder Keg.items.[].system.damage} + [damageType] : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.damageType} (6 different values) + bludgeoning (x5) + slashing (x1) + piercing (x7) + fire (x3) + electricity (x1) + acid (x1) + [dice] : integer {Book 1 - Punks in a Powder Keg.items.[].system.damage.dice} (3 different values) + 1 (x15) + 2 (x2) + 0 (x1) + [die] : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.die} (4 different values) + d6 (x10) + d4 (x3) + d8 (x3) + (x2) + [formula] : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.formula} (2 different values) + 1d6 (x2) + 3d6+6 (x1) + [kind] : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.type} (same value: untyped) + [0] : object {Book 1 - Punks in a Powder Keg.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - Punks in a Powder Keg.items.[].system.damage.0.applyMod} (2 different values) + False (x2) + True (x1) + [category] : mixed + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.0.formula} (4 different values) + 1d6 (x1) + 1d8 (x1) + 3d6 (x1) + 0 (x1) + kinds : array {Book 1 - Punks in a Powder Keg.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x4) + healing (x1) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.0.type} (4 different values) + acid (x1) + vitality (x1) + bludgeoning (x1) + mental (x1) + [gcovwqxwitqchoin] : object {Book 1 - Punks in a Powder Keg.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Punks in a Powder Keg.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 1 - Punks in a Powder Keg.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [persistent] : object {Book 1 - Punks in a Powder Keg.items.[].system.damage.persistent} + [faces] : integer {Book 1 - Punks in a Powder Keg.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 1 - Punks in a Powder Keg.items.[].system.damage.persistent.number} (2 different values) + 1 (x2) + 2 (x2) + type : string {Book 1 - Punks in a Powder Keg.items.[].system.damage.persistent.type} (2 different values) + fire (x3) + acid (x1) + description : object {Book 1 - Punks in a Powder Keg.items.[].system.description} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.description.value} (137 different values) + [equipped] : object {Book 1 - Punks in a Powder Keg.items.[].system.equipped} + carryType : string {Book 1 - Punks in a Powder Keg.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 1 - Punks in a Powder Keg.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : boolean {Book 1 - Punks in a Powder Keg.items.[].system.equipped.invested} (same value: False) + [group] : string {Book 1 - Punks in a Powder Keg.items.[].system.group} (9 different values) + sling (x2) + flail (x1) + leather (x4) + spear (x1) + dart (x2) + club (x2) + firearm (x3) + sword (x1) + bomb (x6) + [hardness] : integer {Book 1 - Punks in a Powder Keg.items.[].system.hardness} (same value: 0) + [hp] : object {Book 1 - Punks in a Powder Keg.items.[].system.hp} + max : integer {Book 1 - Punks in a Powder Keg.items.[].system.hp.max} (same value: 0) + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.hp.value} (same value: 0) + [level] : object {Book 1 - Punks in a Powder Keg.items.[].system.level} + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.level.value} (6 different values) + 0 (x32) + 1 (x18) + 4 (x2) + 3 (x9) + 2 (x1) + 5 (x1) + [material] : object {Book 1 - Punks in a Powder Keg.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Punks in a Powder Keg.items.[].system.price} + value : object {Book 1 - Punks in a Powder Keg.items.[].system.price.value} + [sp] : integer {Book 1 - Punks in a Powder Keg.items.[].system.price.value.sp} (3 different values) + 5 (x4) + 1 (x11) + 9 (x1) + [gp] : integer {Book 1 - Punks in a Powder Keg.items.[].system.price.value.gp} (13 different values) + 2 (x5) + 3 (x6) + 1 (x3) + 4 (x2) + 15 (x2) + 60 (x2) + 12 (x3) + 7 (x2) + 6 (x2) + 10 (x2) + 20 (x1) + 55 (x1) + 30 (x1) + [per] : integer {Book 1 - Punks in a Powder Keg.items.[].system.price.per} (same value: 10) + publication : object {Book 1 - Punks in a Powder Keg.items.[].system.publication} + license : string {Book 1 - Punks in a Powder Keg.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Punks in a Powder Keg.items.[].system.publication.remaster} (same value: False) + title : string {Book 1 - Punks in a Powder Keg.items.[].system.publication.title} (8 different values) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Core Rulebook (x46) + (x161) + Pathfinder Bestiary (x16) + Pathfinder Bestiary 3 (x5) + Pathfinder #178: Punks in a Powder Keg (x3) + Pathfinder Guns & Gears (x6) + Pathfinder Gamemastery Guide (x1) + [quantity] : integer {Book 1 - Punks in a Powder Keg.items.[].system.quantity} (8 different values) + 2 (x7) + 1 (x33) + 4 (x3) + 10 (x4) + 30 (x1) + 37 (x1) + 6 (x1) + 12 (x1) + [range] : mixed + integer {Book 1 - Punks in a Powder Keg.items.[].system.range} (4 different values) + 20 (x8) + 30 (x2) + 70 (x1) + 40 (x2) + object {Book 1 - Punks in a Powder Keg.items.[].system.range} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.range.value} (6 different values) + (x3) + 30 feet (x4) + 120 feet (x1) + varies (x1) + 60 feet (x2) + touch (x1) + [reload] : object {Book 1 - Punks in a Powder Keg.items.[].system.reload} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.reload.value} (3 different values) + - (x12) + (x3) + 1 (x3) + rules : ###FoundryRulesObject### + [runes] : object {Book 1 - Punks in a Powder Keg.items.[].system.runes} + potency : integer {Book 1 - Punks in a Powder Keg.items.[].system.runes.potency} (2 different values) + 0 (x21) + 1 (x1) + property : array<> {Book 1 - Punks in a Powder Keg.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 1 - Punks in a Powder Keg.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Book 1 - Punks in a Powder Keg.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 1 - Punks in a Powder Keg.items.[].system.size} (same value: med) + [slug] : string {Book 1 - Punks in a Powder Keg.items.[].system.slug} (55 different values) + [splashDamage] : object {Book 1 - Punks in a Powder Keg.items.[].system.splashDamage} + [value] : integer {Book 1 - Punks in a Powder Keg.items.[].system.splashDamage.value} (3 different values) + 0 (x10) + 1 (x2) + 2 (x3) + [traits] : object {Book 1 - Punks in a Powder Keg.items.[].system.traits} + [rarity] : string {Book 1 - Punks in a Powder Keg.items.[].system.traits.rarity} (2 different values) + common (x219) + uncommon (x6) + value : array {Book 1 - Punks in a Powder Keg.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.traits.value.[]} (80 different values) + [traditions] : array {Book 1 - Punks in a Powder Keg.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.traits.traditions.[]} (4 different values) + primal (x11) + arcane (x6) + occult (x4) + divine (x5) + [usage] : object {Book 1 - Punks in a Powder Keg.items.[].system.usage} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.usage.value} (4 different values) + held-in-one-hand (x39) + held-in-two-hands (x1) + worn (x2) + worneyepiece (x1) + [acBonus] : integer {Book 1 - Punks in a Powder Keg.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {Book 1 - Punks in a Powder Keg.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Book 1 - Punks in a Powder Keg.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {Book 1 - Punks in a Powder Keg.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Book 1 - Punks in a Powder Keg.items.[].system.strength} (same value: 0) + [uses] : object {Book 1 - Punks in a Powder Keg.items.[].system.uses} + autoDestroy : boolean {Book 1 - Punks in a Powder Keg.items.[].system.uses.autoDestroy} (2 different values) + True (x12) + False (x1) + max : integer {Book 1 - Punks in a Powder Keg.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Book 1 - Punks in a Powder Keg.items.[].system.stackGroup} (3 different values) + coins (x4) + bolts (x1) + rounds10 (x3) + [attack] : object {Book 1 - Punks in a Powder Keg.items.[].system.attack} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - Punks in a Powder Keg.items.[].system.attackEffects} + value : array {Book 1 - Punks in a Powder Keg.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.attackEffects.value.[]} (8 different values) + grab (x7) + spores (x1) + really-big-gun (x1) + leech-thought (x1) + rust (x1) + tetanus (x1) + tongue-grab (x1) + monstrous-yeast (x1) + [custom] : string {Book 1 - Punks in a Powder Keg.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls} + [uibpyt8649lddtrlhjd9] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.uibpyt8649lddtrlhjd9} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.uibpyt8649lddtrlhjd9.damage} (same value: 1d4+5) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.uibpyt8649lddtrlhjd9.damageType} (same value: bludgeoning) + [k43g29p4z7eyo5guy8fu] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.k43g29p4z7eyo5guy8fu} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.k43g29p4z7eyo5guy8fu.damage} (same value: 1d6+5) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.k43g29p4z7eyo5guy8fu.damageType} (same value: piercing) + [sgslil4ekxa063uia2ce] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.sgslil4ekxa063uia2ce} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.sgslil4ekxa063uia2ce.damage} (same value: 1d4+5) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.sgslil4ekxa063uia2ce.damageType} (same value: slashing) + [hjgmmgcg3xe9z72ogll8] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.hjgmmgcg3xe9z72ogll8} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.hjgmmgcg3xe9z72ogll8.damage} (same value: 1d6+5) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.hjgmmgcg3xe9z72ogll8.damageType} (same value: bludgeoning) + [0] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.0} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.0.damage} (9 different values) + 1d6+2 (x2) + 1d4+6 (x1) + 2d6+5 (x1) + 1d4 (x1) + 1d8 (x1) + 2d6 (x1) + 1 (x1) + 2d8 (x1) + 1d10+7 (x1) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.0.damageType} (6 different values) + piercing (x3) + slashing (x2) + mental (x1) + fire (x2) + electricity (x1) + acid (x1) + [category] : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.0.category} (same value: persistent) + [7nfryb4f76aohup6213z] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.7nfryb4f76aohup6213z} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.7nfryb4f76aohup6213z.damage} (same value: 2d4+4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.7nfryb4f76aohup6213z.damageType} (same value: bludgeoning) + [1] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.1} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.1.damage} (4 different values) + 1d6 (x2) + 1 (x1) + 2 (x2) + 2d6 (x1) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.1.damageType} (4 different values) + bleed (x2) + fire (x2) + electricity (x1) + acid (x1) + category : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.1.category} (2 different values) + persistent (x3) + splash (x1) + [2e50xiu6lxyp8zonkjp9] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.2e50xiu6lxyp8zonkjp9} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.2e50xiu6lxyp8zonkjp9.damage} (same value: 2d6+6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.2e50xiu6lxyp8zonkjp9.damageType} (same value: bludgeoning) + [1a0nojrdnq4hgnzfz1ab] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.1a0nojrdnq4hgnzfz1ab} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.1a0nojrdnq4hgnzfz1ab.damage} (same value: 2d10+6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.1a0nojrdnq4hgnzfz1ab.damageType} (same value: bludgeoning) + [q48r3slpmsgxfpb47oss] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.q48r3slpmsgxfpb47oss} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.q48r3slpmsgxfpb47oss.damage} (same value: 2d8+6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.q48r3slpmsgxfpb47oss.damageType} (same value: piercing) + [esk8fj8o58eujecazo0l] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.esk8fj8o58eujecazo0l} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.esk8fj8o58eujecazo0l.damage} (same value: 2d4+6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.esk8fj8o58eujecazo0l.damageType} (same value: bludgeoning) + [b2kwopkkhx5wbl2rv2id] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.b2kwopkkhx5wbl2rv2id} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.b2kwopkkhx5wbl2rv2id.damage} (same value: 1d4+6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.b2kwopkkhx5wbl2rv2id.damageType} (same value: piercing) + [4rc9wp8va1og0koub16o] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.4rc9wp8va1og0koub16o} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.4rc9wp8va1og0koub16o.damage} (same value: 2d8) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.4rc9wp8va1og0koub16o.damageType} (same value: piercing) + [lmwa9eznsh3hz4umh9gj] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.lmwa9eznsh3hz4umh9gj} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.lmwa9eznsh3hz4umh9gj.damage} (same value: 1d4+4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.lmwa9eznsh3hz4umh9gj.damageType} (same value: bludgeoning) + [18wmcn2611im63g0qmz6] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.18wmcn2611im63g0qmz6} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.18wmcn2611im63g0qmz6.damage} (same value: 1d6+4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.18wmcn2611im63g0qmz6.damageType} (same value: piercing) + [1jqieq6b68qp4mndopbp] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.1jqieq6b68qp4mndopbp} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.1jqieq6b68qp4mndopbp.damage} (same value: 1d4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.1jqieq6b68qp4mndopbp.damageType} (same value: bludgeoning) + [akgixharij5vkldj3xg1] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.akgixharij5vkldj3xg1} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.akgixharij5vkldj3xg1.damage} (same value: 1d6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.akgixharij5vkldj3xg1.damageType} (same value: piercing) + [8nvzep694d759xqm8quy] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.8nvzep694d759xqm8quy} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.8nvzep694d759xqm8quy.damage} (same value: 1d8+3) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.8nvzep694d759xqm8quy.damageType} (same value: piercing) + [p9s10lja1pttqkn45elg] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.p9s10lja1pttqkn45elg} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.p9s10lja1pttqkn45elg.damage} (same value: 1d6+3) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.p9s10lja1pttqkn45elg.damageType} (same value: piercing) + [o3j6i0j0itknh5epr78h] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.o3j6i0j0itknh5epr78h} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.o3j6i0j0itknh5epr78h.damage} (same value: 1d6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.o3j6i0j0itknh5epr78h.damageType} (same value: bludgeoning) + [nzvw4r0bxrgm8rvq9wsk] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.nzvw4r0bxrgm8rvq9wsk} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.nzvw4r0bxrgm8rvq9wsk.damage} (same value: 1d4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.nzvw4r0bxrgm8rvq9wsk.damageType} (same value: bludgeoning) + [zbrr859h2glxxhqy7bsd] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.zbrr859h2glxxhqy7bsd} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.zbrr859h2glxxhqy7bsd.damage} (same value: 2d12) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.zbrr859h2glxxhqy7bsd.damageType} (same value: piercing) + [qydue73lrfi4psndpa3u] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.qydue73lrfi4psndpa3u} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.qydue73lrfi4psndpa3u.damage} (same value: 1d4+2) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.qydue73lrfi4psndpa3u.damageType} (same value: bludgeoning) + [nnronxj93tahlwlfx1tt] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.nnronxj93tahlwlfx1tt} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.nnronxj93tahlwlfx1tt.damage} (same value: 1d4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.nnronxj93tahlwlfx1tt.damageType} (same value: bludgeoning) + [y332c1tqnsmotqhgs929] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.y332c1tqnsmotqhgs929} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.y332c1tqnsmotqhgs929.damage} (same value: 1d6+4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.y332c1tqnsmotqhgs929.damageType} (same value: piercing) + [p1yfgujbqad3gljqiwj5] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.p1yfgujbqad3gljqiwj5} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.p1yfgujbqad3gljqiwj5.damage} (same value: 1d6+4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.p1yfgujbqad3gljqiwj5.damageType} (same value: piercing) + [wza5mvgfw407oswxdmy9] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.wza5mvgfw407oswxdmy9} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.wza5mvgfw407oswxdmy9.damage} (same value: 1d4+1) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.wza5mvgfw407oswxdmy9.damageType} (same value: bludgeoning) + [damage1] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.damage1} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.damage1.damage} (same value: 1d4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.damage1.damageType} (same value: piercing) + [e2gkbmplmcwll3qy8fpo] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.e2gkbmplmcwll3qy8fpo} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.e2gkbmplmcwll3qy8fpo.damage} (same value: 1d6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.e2gkbmplmcwll3qy8fpo.damageType} (same value: bludgeoning) + [eexl25wchdh0kyi8ch97] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.eexl25wchdh0kyi8ch97} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.eexl25wchdh0kyi8ch97.damage} (same value: 1d6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.eexl25wchdh0kyi8ch97.damageType} (same value: fire) + [32log8tcejhrxzw98noy] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.32log8tcejhrxzw98noy} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.32log8tcejhrxzw98noy.damage} (same value: 1d4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.32log8tcejhrxzw98noy.damageType} (same value: bludgeoning) + [2] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.2} + category : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.2.damage} (2 different values) + 1 (x1) + 2 (x2) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.2.damageType} (2 different values) + fire (x2) + acid (x1) + [acuqpcu7e7zryqwtf35e] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.acuqpcu7e7zryqwtf35e} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.acuqpcu7e7zryqwtf35e.damage} (same value: 1d4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.acuqpcu7e7zryqwtf35e.damageType} (same value: bludgeoning) + [rhu9itiqi3l3jix3jxox] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.rhu9itiqi3l3jix3jxox} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.rhu9itiqi3l3jix3jxox.damage} (same value: 1d4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.rhu9itiqi3l3jix3jxox.damageType} (same value: piercing) + [ihoigh9a5pmta54w2kui] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.ihoigh9a5pmta54w2kui} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.ihoigh9a5pmta54w2kui.damage} (same value: 1d6+6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.ihoigh9a5pmta54w2kui.damageType} (same value: piercing) + [n0l2ye4c62gct8ffi6di] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.n0l2ye4c62gct8ffi6di} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.n0l2ye4c62gct8ffi6di.damage} (same value: 1d6+3) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.n0l2ye4c62gct8ffi6di.damageType} (same value: slashing) + [x9rz2u1v19rx25mvpmko] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.x9rz2u1v19rx25mvpmko} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.x9rz2u1v19rx25mvpmko.damage} (same value: 2d10+4) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.x9rz2u1v19rx25mvpmko.damageType} (same value: piercing) + [7r8sezm7588sfghb4nzk] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.7r8sezm7588sfghb4nzk} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.7r8sezm7588sfghb4nzk.damage} (same value: 1d6+5) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.7r8sezm7588sfghb4nzk.damageType} (same value: bludgeoning) + [4vgg120i79gkh3x1jcd6] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.4vgg120i79gkh3x1jcd6} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.4vgg120i79gkh3x1jcd6.damage} (same value: 1d4+1) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.4vgg120i79gkh3x1jcd6.damageType} (same value: bludgeoning) + [r7ikghxaq7zkzyls4usk] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.r7ikghxaq7zkzyls4usk} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.r7ikghxaq7zkzyls4usk.damage} (same value: 1d8+5) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.r7ikghxaq7zkzyls4usk.damageType} (same value: bludgeoning) + [ys8t5xcyga4gpl7pv0i2] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.ys8t5xcyga4gpl7pv0i2} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.ys8t5xcyga4gpl7pv0i2.damage} (same value: 1d6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.ys8t5xcyga4gpl7pv0i2.damageType} (same value: piercing) + [xjjh59iyl3u232fldxu6] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.xjjh59iyl3u232fldxu6} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.xjjh59iyl3u232fldxu6.damage} (same value: 1d6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.xjjh59iyl3u232fldxu6.damageType} (same value: bludgeoning) + [saum8vsb16shbl975cyg] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.saum8vsb16shbl975cyg} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.saum8vsb16shbl975cyg.damage} (same value: 1d6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.saum8vsb16shbl975cyg.damageType} (same value: bludgeoning) + [94w0ubv46z6vatmui1mg] : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.94w0ubv46z6vatmui1mg} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.94w0ubv46z6vatmui1mg.damage} (same value: 1d6+6) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.94w0ubv46z6vatmui1mg.damageType} (same value: bludgeoning) + civ1lhfc37j125rpkip4 : object {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.civ1lhfc37j125rpkip4} + damage : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.civ1lhfc37j125rpkip4.damage} (same value: 1d8+3) + damageType : string {Book 1 - Punks in a Powder Keg.items.[].system.damageRolls.civ1lhfc37j125rpkip4.damageType} (same value: bludgeoning) + [weaponType] : object {Book 1 - Punks in a Powder Keg.items.[].system.weaponType} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.weaponType.value} (2 different values) + melee (x34) + ranged (x23) + [actionType] : object {Book 1 - Punks in a Powder Keg.items.[].system.actionType} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.actionType.value} (3 different values) + passive (x51) + action (x41) + reaction (x16) + [actions] : object {Book 1 - Punks in a Powder Keg.items.[].system.actions} + [value] : integer {Book 1 - Punks in a Powder Keg.items.[].system.actions.value} (3 different values) + 2 (x17) + 3 (x3) + 1 (x21) + [mod] : object {Book 1 - Punks in a Powder Keg.items.[].system.mod} + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.mod.value} (4 different values) + 5 (x3) + 8 (x2) + 9 (x2) + 7 (x1) + [proficient] : object {Book 1 - Punks in a Powder Keg.items.[].system.proficient} + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Book 1 - Punks in a Powder Keg.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - Punks in a Powder Keg.items.[].system.prepared} + flexible : boolean {Book 1 - Punks in a Powder Keg.items.[].system.prepared.flexible} (same value: False) + value : string {Book 1 - Punks in a Powder Keg.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {Book 1 - Punks in a Powder Keg.items.[].system.proficiency} + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 1 - Punks in a Powder Keg.items.[].system.slots} + [slot4] : object {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot4} + max : integer {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot4.max} (same value: 1) + prepared : array {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot4.prepared} + Length: min=1 max=1 + Value type: object {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot4.prepared.[]} + id : string {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot4.prepared.[].id} (same value: sGqlpZKu8fX0K7FH) + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot4.value} (same value: 1) + slot0 : object {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot0} + max : integer {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot0.max} (same value: 2) + prepared : array {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot0.prepared} + Length: min=2 max=2 + Value type: object {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot0.prepared.[].id} (2 different values) + zUBpn8MHCee7sNMx (x1) + 0R8tuufqQP4N0bSP (x1) + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.slots.slot0.value} (same value: 2) + [spelldc] : object {Book 1 - Punks in a Powder Keg.items.[].system.spelldc} + dc : integer {Book 1 - Punks in a Powder Keg.items.[].system.spelldc.dc} (3 different values) + 15 (x1) + 18 (x1) + 14 (x2) + [item] : integer {Book 1 - Punks in a Powder Keg.items.[].system.spelldc.item} (same value: 0) + mod : integer {Book 1 - Punks in a Powder Keg.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.spelldc.value} (4 different values) + 5 (x1) + 10 (x1) + 6 (x1) + 4 (x1) + [tradition] : object {Book 1 - Punks in a Powder Keg.items.[].system.tradition} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.tradition.value} (2 different values) + divine (x2) + primal (x2) + [area] : object {Book 1 - Punks in a Powder Keg.items.[].system.area} + type : string {Book 1 - Punks in a Powder Keg.items.[].system.area.type} (same value: emanation) + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.area.value} (same value: 30) + [cost] : object {Book 1 - Punks in a Powder Keg.items.[].system.cost} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 1 - Punks in a Powder Keg.items.[].system.counteraction} (same value: False) + [defense] : object {Book 1 - Punks in a Powder Keg.items.[].system.defense} + save : object {Book 1 - Punks in a Powder Keg.items.[].system.defense.save} + basic : boolean {Book 1 - Punks in a Powder Keg.items.[].system.defense.save.basic} (same value: True) + statistic : string {Book 1 - Punks in a Powder Keg.items.[].system.defense.save.statistic} (2 different values) + fortitude (x1) + will (x1) + [duration] : object {Book 1 - Punks in a Powder Keg.items.[].system.duration} + sustained : boolean {Book 1 - Punks in a Powder Keg.items.[].system.duration.sustained} (2 different values) + False (x11) + True (x1) + value : string {Book 1 - Punks in a Powder Keg.items.[].system.duration.value} (5 different values) + 10 minutes (x2) + (x7) + until the start of your next turn (x1) + 1 minute (x1) + 1 round (x1) + [location] : object {Book 1 - Punks in a Powder Keg.items.[].system.location} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.location.value} (3 different values) + T0roBlBFsMged9Z5 (x1) + n5xyKTSPCEGxi1In (x9) + 2Z0hZJgrY0gkkcoj (x2) + [heightenedLevel] : integer {Book 1 - Punks in a Powder Keg.items.[].system.location.heightenedLevel} (same value: 1) + [requirements] : string {Book 1 - Punks in a Powder Keg.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - Punks in a Powder Keg.items.[].system.target} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.target.value} (6 different values) + (x4) + 1 creature (x4) + 1 willing living creature or 1 undead (x1) + 1 creature or unattended object (x1) + 1 willing creature (x1) + 1 dying creature (x1) + [time] : object {Book 1 - Punks in a Powder Keg.items.[].system.time} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.time.value} (3 different values) + 2 (x10) + 1 (x1) + 1 to 3 (x1) + [deathNote] : boolean {Book 1 - Punks in a Powder Keg.items.[].system.deathNote} (same value: True) + [heightening] : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening} + [levels] : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels} + 3 : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3} + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage} + 0 : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5} + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage} + 0 : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7} + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage} + 0 : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9} + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage} + 0 : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.type} (2 different values) + fixed (x1) + interval (x3) + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.heightening.damage} + 0 : string {Book 1 - Punks in a Powder Keg.items.[].system.heightening.damage.0} (3 different values) + 1d8 (x1) + 2d6 (x1) + 1d6 (x1) + interval : integer {Book 1 - Punks in a Powder Keg.items.[].system.heightening.interval} (2 different values) + 1 (x2) + 2 (x1) + [overlays] : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays} + 37gy7l19tik74o4s : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [spell] : object {Book 1 - Punks in a Powder Keg.items.[].system.spell} + _id : string {Book 1 - Punks in a Powder Keg.items.[].system.spell._id} (same value: jiaVpgaXoak84Yye) + flags : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.flags} + core : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.flags.core} + sourceId : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs) + img : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.img} (same value: icons/magic/life/cross-worn-green.webp) + name : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.name} (same value: Heal) + sort : integer {Book 1 - Punks in a Powder Keg.items.[].system.spell.sort} (same value: 0) + system : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system} + area : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.area} + details : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.area.details} (same value: varies) + type : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.area.type} (same value: emanation) + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.area.value} (same value: 30) + cost : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.cost} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.damage} + 0 : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.damage.0.formula} (same value: 1d8) + kinds : array {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.damage.0.type} (same value: vitality) + defense : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.defense} + save : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.defense.save} + basic : boolean {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.description} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.description.value} (same value:

You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 (somatic) The spell has a range of touch.

+

2 (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8

+

3 (material, somatic, verbal) You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

) + duration : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.duration} + sustained : boolean {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.heightening} + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.heightening.damage} + 0 : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.heightening.damage.0} (same value: 1d8) + interval : integer {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.level} + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.level.value} (same value: 1) + location : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.location} + heightenedLevel : integer {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.location.heightenedLevel} (same value: 1) + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.location.value} (same value: ) + overlays : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays} + 37gy7l19tik74o4s : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + area : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area} + areaType : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: ) + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: ) + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightenedLevel : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel} + heightening : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + area : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area} + areaType : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: ) + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: ) + heightenedLevel : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel} + range : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + heightenedLevel : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel} + range : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + area : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area} + areaType : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: ) + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: ) + damage : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + heightenedLevel : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel} + range : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + publication : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.publication} + license : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.range} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.range.value} (same value: varies) + requirements : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.slug} (same value: heal) + target : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.target} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.target.value} (same value: 1 willing living creature or 1 undead) + time : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.time} + value : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.time.value} (same value: 1 to 3) + traits : object {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.traits} + rarity : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.traits.traditions.[]} (2 different values) + divine (x1) + primal (x1) + value : array {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Punks in a Powder Keg.items.[].system.spell.system.traits.value.[]} (3 different values) + healing (x1) + manipulate (x1) + vitality (x1) + type : string {Book 1 - Punks in a Powder Keg.items.[].system.spell.type} (same value: spell) + [showSlotlessLevels] : object {Book 1 - Punks in a Powder Keg.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Punks in a Powder Keg.items.[].system.showSlotlessLevels.value} (same value: False) + [selfEffect] : object {Book 1 - Punks in a Powder Keg.items.[].system.selfEffect} + name : string {Book 1 - Punks in a Powder Keg.items.[].system.selfEffect.name} (same value: Effect: Lawbringer) + uuid : string {Book 1 - Punks in a Powder Keg.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Lawbringer) + [frequency] : object {Book 1 - Punks in a Powder Keg.items.[].system.frequency} + max : integer {Book 1 - Punks in a Powder Keg.items.[].system.frequency.max} (2 different values) + 1 (x2) + 3 (x2) + per : string {Book 1 - Punks in a Powder Keg.items.[].system.frequency.per} (2 different values) + round (x2) + day (x2) + value : integer {Book 1 - Punks in a Powder Keg.items.[].system.frequency.value} (2 different values) + 1 (x2) + 3 (x2) + type : string {Book 1 - Punks in a Powder Keg.items.[].type} (10 different values) + weapon (x18) + armor (x4) + equipment (x12) + consumable (x13) + treasure (x4) + melee (x57) + action (x108) + lore (x8) + spellcastingEntry (x4) + spell (x12) + [flags] : object {Book 1 - Punks in a Powder Keg.items.[].flags} + pf2e : object {Book 1 - Punks in a Powder Keg.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Punks in a Powder Keg.items.[].flags.pf2e.linkedWeapon} (14 different values) + f1gwoTkf3Nn0v3PN (x1) + YUzPv0i8d8p2J9yx (x2) + o9wcBpTKUoPqKTGm (x2) + JNt7GmLCCVz5BiEI (x2) + c58wczIzH2gzeXQL (x2) + 7tKkkF8eZ4iCLJtp (x1) + hqMtsTwmOShdAdQW (x1) + N3nNqO5Nw2DIFhrv (x2) + yd3kEK21YknZLlcT (x1) + YGgYLIVfWQxO1DVL (x1) + wQNS8DkmLYG2d7mT (x1) + bvVxPFXpXDAKxbmb (x1) + ZQSgJYkU0FsNyj3m (x1) + TLQErnOpM9Luy7rL (x1) + name : string {Book 1 - Punks in a Powder Keg.name} (all different values) + system : object {Book 1 - Punks in a Powder Keg.system} + [abilities] : object {Book 1 - Punks in a Powder Keg.system.abilities} + cha : object {Book 1 - Punks in a Powder Keg.system.abilities.cha} + mod : integer {Book 1 - Punks in a Powder Keg.system.abilities.cha.mod} (9 different values) + 3 (x3) + 1 (x5) + -5 (x6) + 4 (x2) + -1 (x2) + 2 (x2) + -3 (x1) + 0 (x1) + -2 (x1) + con : object {Book 1 - Punks in a Powder Keg.system.abilities.con} + mod : integer {Book 1 - Punks in a Powder Keg.system.abilities.con.mod} (5 different values) + 3 (x9) + 1 (x5) + 2 (x5) + 0 (x1) + 4 (x3) + dex : object {Book 1 - Punks in a Powder Keg.system.abilities.dex} + mod : integer {Book 1 - Punks in a Powder Keg.system.abilities.dex.mod} (7 different values) + 1 (x3) + 3 (x7) + 2 (x6) + 4 (x4) + 6 (x1) + -4 (x1) + -2 (x1) + int : object {Book 1 - Punks in a Powder Keg.system.abilities.int} + mod : integer {Book 1 - Punks in a Powder Keg.system.abilities.int.mod} (9 different values) + 1 (x4) + -1 (x3) + -5 (x7) + 3 (x1) + 0 (x3) + 2 (x1) + -2 (x2) + 4 (x1) + -4 (x1) + str : object {Book 1 - Punks in a Powder Keg.system.abilities.str} + mod : integer {Book 1 - Punks in a Powder Keg.system.abilities.str.mod} (8 different values) + 5 (x2) + 2 (x2) + 4 (x4) + 6 (x1) + 0 (x6) + 3 (x5) + -5 (x1) + 1 (x2) + wis : object {Book 1 - Punks in a Powder Keg.system.abilities.wis} + mod : integer {Book 1 - Punks in a Powder Keg.system.abilities.wis.mod} (6 different values) + 2 (x5) + 3 (x7) + 4 (x1) + 0 (x5) + 1 (x3) + -1 (x2) + attributes : object {Book 1 - Punks in a Powder Keg.system.attributes} + ac : object {Book 1 - Punks in a Powder Keg.system.attributes.ac} + [details] : string {Book 1 - Punks in a Powder Keg.system.attributes.ac.details} (3 different values) + (x21) + (20 when custom armor is broken) (x1) + all-around vision (x1) + value : integer {Book 1 - Punks in a Powder Keg.system.attributes.ac.value} (13 different values) + 16 (x5) + 15 (x3) + 18 (x8) + 19 (x2) + 24 (x1) + 14 (x3) + 20 (x1) + 13 (x2) + 17 (x1) + 12 (x2) + 22 (x1) + 11 (x1) + 10 (x2) + [allSaves] : object {Book 1 - Punks in a Powder Keg.system.attributes.allSaves} + value : string {Book 1 - Punks in a Powder Keg.system.attributes.allSaves.value} (same value: ) + hp : object {Book 1 - Punks in a Powder Keg.system.attributes.hp} + details : string {Book 1 - Punks in a Powder Keg.system.attributes.hp.details} (same value: ) + max : integer {Book 1 - Punks in a Powder Keg.system.attributes.hp.max} (15 different values) + 40 (x4) + 13 (x2) + 50 (x3) + 16 (x3) + 12 (x1) + 8 (x3) + 60 (x3) + 30 (x2) + 14 (x1) + 37 (x1) + 44 (x3) + 4 (x1) + 36 (x2) + 10 (x2) + 80 (x1) + temp : integer {Book 1 - Punks in a Powder Keg.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Punks in a Powder Keg.system.attributes.hp.value} (15 different values) + 40 (x4) + 13 (x2) + 50 (x3) + 16 (x3) + 12 (x1) + 8 (x3) + 60 (x3) + 30 (x2) + 24 (x1) + 37 (x1) + 44 (x3) + 4 (x1) + 36 (x2) + 10 (x2) + 80 (x1) + [speed] : object {Book 1 - Punks in a Powder Keg.system.attributes.speed} + otherSpeeds : array {Book 1 - Punks in a Powder Keg.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 1 - Punks in a Powder Keg.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Punks in a Powder Keg.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x4) + fly (x3) + burrow (x2) + swim (x2) + value : integer {Book 1 - Punks in a Powder Keg.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 20 (x5) + 25 (x1) + 30 (x3) + 10 (x2) + value : integer {Book 1 - Punks in a Powder Keg.system.attributes.speed.value} (5 different values) + 25 (x17) + 20 (x3) + 0 (x1) + 15 (x1) + 30 (x1) + [immunities] : array {Book 1 - Punks in a Powder Keg.system.attributes.immunities} + Length: min=0 max=5 + Value type: object {Book 1 - Punks in a Powder Keg.system.attributes.immunities.[]} + type : string {Book 1 - Punks in a Powder Keg.system.attributes.immunities.[].type} (9 different values) + disease (x1) + poison (x1) + precision (x12) + critical-hits (x11) + paralyzed (x2) + sleep (x2) + unconscious (x2) + visual (x2) + acid (x1) + [resistances] : array {Book 1 - Punks in a Powder Keg.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 1 - Punks in a Powder Keg.system.attributes.resistances.[]} + [exceptions] : array {Book 1 - Punks in a Powder Keg.system.attributes.resistances.[].exceptions} + Length: min=2 max=3 + Value type: string {Book 1 - Punks in a Powder Keg.system.attributes.resistances.[].exceptions.[]} (5 different values) + adamantine (x5) + orichalcum (x5) + force (x1) + ghost-touch (x1) + mental (x1) + type : string {Book 1 - Punks in a Powder Keg.system.attributes.resistances.[].type} (7 different values) + physical (x5) + all-damage (x1) + electricity (x2) + metal (x1) + fire (x1) + slashing (x1) + piercing (x1) + value : integer {Book 1 - Punks in a Powder Keg.system.attributes.resistances.[].value} (4 different values) + 3 (x2) + 4 (x3) + 2 (x3) + 5 (x4) + [doubleVs] : array {Book 1 - Punks in a Powder Keg.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 1 - Punks in a Powder Keg.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [weaknesses] : array {Book 1 - Punks in a Powder Keg.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 1 - Punks in a Powder Keg.system.attributes.weaknesses.[]} + type : string {Book 1 - Punks in a Powder Keg.system.attributes.weaknesses.[].type} (7 different values) + electricity (x8) + orichalcum (x6) + mental (x1) + vitality (x1) + fire (x2) + bludgeoning (x1) + cold (x1) + value : integer {Book 1 - Punks in a Powder Keg.system.attributes.weaknesses.[].value} (4 different values) + 3 (x4) + 4 (x2) + 2 (x6) + 5 (x8) + [adjustment] : string {Book 1 - Punks in a Powder Keg.system.attributes.adjustment} (same value: elite) + [hardness] : integer {Book 1 - Punks in a Powder Keg.system.attributes.hardness} (7 different values) + 11 (x1) + 1 (x1) + 3 (x1) + 7 (x1) + 12 (x1) + 10 (x3) + 0 (x1) + [hasHealth] : boolean {Book 1 - Punks in a Powder Keg.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 1 - Punks in a Powder Keg.system.attributes.stealth} + details : string {Book 1 - Punks in a Powder Keg.system.attributes.stealth.details} (3 different values) +

(trained)

(x7) + (x1) +

(Expert)

(x1) + value : integer {Book 1 - Punks in a Powder Keg.system.attributes.stealth.value} (5 different values) + 13 (x2) + 6 (x1) + 5 (x2) + 10 (x3) + 8 (x1) + details : object {Book 1 - Punks in a Powder Keg.system.details} + [blurb] : string {Book 1 - Punks in a Powder Keg.system.details.blurb} (16 different values) + Female gnoll pack leader (x1) + male and female vine leshys (x1) + (x8) + Male cactus leshy bounty hunter (x1) + Fungus leshy supplicants (x1) + Male monkey goblin gang leader (x1) + Clockwork handler (x1) + Various white-collar criminals (x1) + Rookie shieldmarshal (x1) + Female dwarf banker (x1) + Various arsonists (x1) + Various gang toughs (x1) + Female prairie drake (x1) + Male ifrit alchemist (x1) + Giant chameleon (x1) + Mutated gnoll murderers (x1) + [languages] : object {Book 1 - Punks in a Powder Keg.system.details.languages} + details : string {Book 1 - Punks in a Powder Keg.system.details.languages.details} (5 different values) + (x19) + speak with plants (plants with vines only) (x1) + speak with plants (succulents only) (x1) + speak with plants (fungi only) (x1) + absorbed language (x1) + value : array {Book 1 - Punks in a Powder Keg.system.details.languages.value} + Length: min=0 max=8 + Value type: string {Book 1 - Punks in a Powder Keg.system.details.languages.value.[]} (13 different values) + common (x12) + kholo (x3) + fey (x3) + wildsong (x3) + draconic (x3) + goblin (x3) + kelish (x2) + dwarven (x2) + jotun (x1) + elven (x1) + gnomish (x1) + osiriani (x1) + pyric (x1) + level : object {Book 1 - Punks in a Powder Keg.system.details.level} + value : integer {Book 1 - Punks in a Powder Keg.system.details.level.value} (7 different values) + 2 (x7) + 0 (x4) + 3 (x9) + 4 (x2) + 1 (x5) + -1 (x3) + 5 (x2) + [privateNotes] : string {Book 1 - Punks in a Powder Keg.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Punks in a Powder Keg.system.details.publicNotes} (11 different values) + (x11) +

Often found assisting practitioners of nature magic, leshys are sentient flora that protect the natural world and sacred spaces within forests, fields, and other environments. Leshys are nature spirits inhabiting bodies constructed of plant matter fused together by a primal ritual.

+
+

Irrepressible vine leshys love to explore and collect tales to share. They're curious without being reckless. Other cultures interest them greatly, and they can build friendships quickly as they trade stories with traveling companions. They also feel a pull toward protection, much like other leshys. Vine leshys, though, tend to protect a ward for only a brief period of danger before the leshy's wanderlust drives them onward into the unknown.

(x1) +

Clockwork creatures are as common in Alkenstar as carts and horses are in most Inner Sea region cities. In the City of Smog, clockworks perform many of the simple, repetitive tasks that sentient workers find boring, as well as dangerous jobs such as private security or riot control.

+

With the rise of the automated workforce in Alkenstar came the "professional" line of clockworks, capable of carrying out more complex tasks and even interacting with the public. These clockworks were given modules inscribed with information and procedures for carrying out a specific profession. The clockwork brewer is one such example, capable of extracting wort, stirring a fermenter, or monitoring a boiling temperature. As many other types of clockwork professional exist as there are professions; clockworks have been programmed to reshelf library books, swab ship decks, and fill holes in heavily trafficked roads.

+

Clockwork professionals made by reputable manufacturers are generally considered safe to interact with the public. Accidents have been known to occur, however, particularly when careless engineers fail to perform regular maintenance checks or when operators program a clockwork with insufficiently specific directives. Flesh and blood laborers forced to work in close proximity to a clockwork professional tend to keep a wide berth.

(x1) +

Clockwork creatures are as common in Alkenstar as carts and horses are in most Inner Sea region cities. In the City of Smog, clockworks perform many of the simple, repetitive tasks that sentient workers find boring, as well as dangerous jobs such as private security or riot control.

+

A common sight among Alkenstar work crews, construction teams, and mining operations, the clockwork fabricator is a one-size-fits-all construction companion. These clockworks can be programmed to perform up to two simple, repetitive tasks such as hauling equipment, chopping down trees, or grinding up hunks of ore. The modular nature of these units makes them even more valuable-after finishing a day's work sawing planks, the same machine can be unwound, updated with a new modular arm or two, and then re-wound and given new instructions.

+

While it's possible to remove or replace an arm while a fabricator in use, doing so is dangerous and likely to void the manufacturer's warranty, to say nothing of the danger posed to the engineer doing the retrofitting.

(x1) +

Clockwork creatures are as common in Alkenstar as carts and horses are in most Inner Sea region cities. In the City of Smog, clockworks perform many of the simple, repetitive tasks that sentient workers find boring, as well as dangerous jobs such as private security or riot control.

+

One of the jobs most commonly outsourced to clockworks is guard duty. Clockwork soldiers are often too costly to employ en masse, so municipalities looking to cut corners devised the much-cheaper clockwork handler, a budget-friendly construct sufficient for rat catching, door watching, and basic patrol work.

+

Handlers are typically programmed to react efficiently to certain situations such as intruders or assailants. To that end, all handlers are equipped with an everburning torch fastened to their hooded lantern-like heads. Furthermore, most clockwork handlers used in public places have their fists covered in a padded material to ensure they don't accidentally beat suspects to death, though these modifications are removable (removing the nonlethal trait from their fist Strike). The nonlethal approach is considered the safest, as clockwork creatures don't always have the keenest judgement on who is a criminal and who is a customer. A healthy supply of rope allows the clockwork handler to quickly tie-up unruly vagabonds, that they might be brought to justice.

(x2) +

Clockwork creatures are as common in Alkenstar as carts and horses are in most Inner Sea region cities. In the City of Smog, clockworks perform many of the simple, repetitive tasks that sentient workers find boring, as well as dangerous jobs such as private security or riot control.

+

Tasks like patrolling the sewers for vermin are mundane, perfect for the clockwork hunter. Its hound-like appearance mimics one of humanity's trustiest hunting companions-with a few choice modifications, of course. Few hunting dogs, for example, sport sturdy metal plating and an integrated crossbow bolt launcher. Over time, clockwork makers have unofficially adopted a common model for the hunter, making it fairly easy to find spare parts or compatible accessory modules.

+

The city of Alkenstar owns a few dozen clockwork hunters for the purpose of keeping sewer tunnels free of vermin. Shieldmarshals sometimes drop boxes of extra crossbow bolts just inside sewer entrances, enabling clockwork hunters to resupply as needed.

+

Other businesses that tend to purchase clockwork hunters include warehouses, butchers, and bakers-essentially, anywhere rats and other vermin tend to congregate. Though quick, a clockwork hunter's body isn't very sturdy and tends to fall apart after only minor abuse. Elite clockwork hunters are fitted with specialty armored plating, giving them resistance 2 to physical damage (except adamantine or orichalcum).

(x1) +

The Astral Plane is a planar nexus, connecting the planes of the Inner Sphere to those of the Outer Sphere, a realm of timeless silver substance charged with mental essence drawn from throughout the Great Beyond. Most creatures on the Astral Plane are visitors-predators seeking to poach from the River of Souls, psychopomps guarding against such incursions, and aeons monitoring the flow of raw quintessence through the Antipode. Yet, this plane has spawned creatures native to its strange currents and eddies, foremost of which is the family of thought-spawned creatures known as ennosites.

+

An ennosite's form physically embodies of its thought and purpose. As some ideals and goals are shared, so are certain forms.

+
+

Periodically, stray thoughts colliding on the Astral Plane become entangled, forming a knot of rudimentary intellect. Known as iotons, these beings lack the willpower to manifest physical bodies, much less the self-awareness and vision to know what form these physical bodies might take. Instead, they manifest as ghostly, cloudlike wisps, each intermittently forming ephemeral features like alien eyes, unspeaking mouths, and shimmering symbols as iotons instinctively process their surroundings. Left alone, they might drift for ages amidst the Silver Sea.

+

Gregariously parasitic, iotons sense and congregate around thinking beings, eagerly tearing off stray thoughts and using the harvested psychic energy to think clearly and form physical bodies. An ioton might understand that this process inflicts painful headaches in its victims, but it typically doesn't care. Not only do most of these ennosites become drunk on their newfound mental power and cling to their captured thoughts, but returning what they stole also robs an ioton of the mental bandwidth necessary to parse right from wrong. This sometimes causes a painful cycle where it repeatedly steals thoughts, apologetically surrenders them, and then blithely steals the thoughts anew.

+

Iotons that gradually accumulate and consolidate enough mental potential form a permanent body, transforming into another type of ennosite.

(x1) +

These squat, mud-brown drakes resemble scaly pit bulls with blunt, toothy snouts. The desert drake is the prairie drake's closest known relative, as both share a strong affinity for earth, can burrow through soil, and hack up balls of dirt that they aim at enemies. But whereas a desert drake is sleek and nimble, flying through lightning storms and siroccos with ease, the prairie drake has all the grace of a chicken, barely able to flutter clumsily up a low hill or over a boulder. Owing to their largely vestigial wings, it's no wonder prairie drakes prefer burrowing over soaring.

+

The average prairie drake has a temperament similar to that of a wicked child who delights in tormenting others. They ambush tiny animals from underground and play with their food thoroughly before eating. To assert their supremacy over other scrubland predators, prairie drakes knock down their rivals and attack them mercilessly. They often make grisly displays from the corpses of their foes to intimidate other would-be competitors.

+

Prairie drakes build and live in burrow mounds just beneath the surface of their environs. They make shallow tunnels in search of large insects, rodents, and ground snakes. Prairie drakes' presence helps to turn the topsoil and encourage new plant growth, supporting other animal life and making them a keystone species for the environment. Even their breath weapon leaves behind rich "drake soil," coveted by farmers and gardeners for the potent effects it has on plants. Being seen as "useful" or "beneficial" annoys most prairie drakes, who believe such a reputation makes them look weak and conflicts with their "apex predator" mystique. After they've gotten too much positive attention, a prairie drake is apt to murder a farm animal or destroy croplands only to prove that they're far from harmless.

(x2) +

Urban pollution breeds all kinds of new and interesting ooze creatures.

+

These reddish-brown globs wriggle through sewers and other waterways in search of iron pipes, metal trash, and other objects that rust.

(x1) +

Giant chameleons are legendary for their ability to change their skin color in response to their surroundings. Their eyes are capable of peering in different directions independently, making them almost as difficult to sneak up on as they are to notice in the first place.

(x1) +

Urban pollution breeds all kinds of new and interesting ooze creatures.

+

Wild yeast and alchemy combine to form this monstrous frothing ooze.

(x1) + publication : object {Book 1 - Punks in a Powder Keg.system.details.publication} + license : string {Book 1 - Punks in a Powder Keg.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Punks in a Powder Keg.system.details.publication.remaster} (same value: False) + title : string {Book 1 - Punks in a Powder Keg.system.details.publication.title} (same value: Pathfinder #178: Punks in a Powder Keg) + [description] : string {Book 1 - Punks in a Powder Keg.system.details.description} (9 different values) +

Ghostly smoke rising from an alchemical engine belches forth; the screeching sound of grinding gears echoes from the engine as it shutters to life.

(x1) +

Five tiny glass bottles, each full of volatile green liquid, are discretely positioned around the room. Each bottle explodes when its glass is broken.

(x1) +

A tripwire fastened to the gate snaps when the gate is opened, releasing a moderate thunderstone to the ground.

(x1) +

A spring-loaded glass jar containing purple dye and a thunderstone pops from the ground and explodes when a pressure sensor is triggered.

(x1) +

A pressure plate in the hallway floor releases a latch, causing a ceiling panel to drop down. A +1 striking heavy crossbow contained in a steel box sprays bolts at any creatures in the hallway.

(x1) +

A nozzle attached to a pressure sensor under the flagstone path sprays thick wads of smelly sap.

(x1) +

A mechanical sensor in the desk drawer releases a counterweight in the wall, which slams the door shut and opens the sleeping gas tank under the bed, allowing gas to fill the air-tight room with a hissing sound.

(x1) +

Potion bottles, alembics, and potent ingredients violently explode when jostled and accidentally combined.

(x1) +

A hopper full of wooden sling bullets is attached to several launching devices, which spew the bullets at high velocity through various holes in the boards covering the window. A distinctive "click" and whirring sound indicate the trap has been sprung.

(x1) + [disable] : string {Book 1 - Punks in a Powder Keg.system.details.disable} (9 different values) +

@Check[religion|dc:22|name:Eject the animating spirit|traits:hazard,haunt,complex] (trained) or @Check[engineering|dc:20|name:Eject the animating spirit|traits:hazard,haunt,complex] Lore (trained) to eject the animating spirit from its mechanical shell. Creatures gain a +2 circumstance bonus on their check if they use the airship's name, Harpy's Kiss, as part of their skill check, or a +4 circumstance bonus if they utter the name "Phera Wyndslow." The haunt remains active until its spirit is ejected, the haunt is destroyed, or there are no living creatures within 30 feet.

(x1) +

Interact action to pick up one of the five bottles.

(x1) +

@Check[thievery|dc:15|name:Remove the thunderstone|traits:hazard,mechanical,trap] (trained) to remove the thunderstone or @Check[reflex|dc:18|name:Catch the falling thunderstone|traits:hazard,mechanical,trap] save to catch the falling thunderstone

(x1) +

@Check[thievery|dc:17|name:Remove the jar and thunderstone|traits:hazard,trap,mechanical] (trained) to remove the jar and thunderstone carefully or @Check[athletics|dc:20|name:Reinforce the flagstone|traits:hazard,trap,mechanical] to reinforce the flagstone pressure sensor with an improvised wedge

(x1) +

@Check[thievery|dc:20|name:Disengage the reloading mechanism|traits:hazard,complex,mechanical,trap] (Expert) or @Check[crafting|dc:20|name:Disengage the reloading mechanism|traits:hazard,complex,mechanical,trap] (Trained) to disengage the reloading mechanism; the trap can also be disabled by the switch in area F2

(x1) +

@Check[thievery|dc:15|name:Clog the nozzle|traits:hazard,mechanical,trap] (trained) to clog the nozzle or @Check[athletics|dc:14|name:Redirect the stream|traits:hazard,mechanical,trap] (trained) to redirect the stream away from the path; the Athletics check can be made at a distance with a thrown object, but a critical failure triggers the trap's Sudden Spray.

(x1) +

@Check[thievery|dc:26|name:Disconnect the wire|traits:hazard,complex,mechanical,trap] (Trained) to disconnect the wire to the counterweight, preventing it from falling, or @Check[crafting|dc:20|name:Create a counteragent|traits:hazard,complex,mechanical,trap,alchemical,action:craft] (Alchemical Crafting) to create a counteragent to the sleeping gas

(x1) +

Three @Check[acrobatics|dc:20|name:Sort and separate the ingredients|traits:alchemical,hazard,complex,environmental] or @Check[crafting|dc:20|name:Sort and separate the ingredients|traits:alchemical,hazard,complex,environmental] checks to sort and separate the bottles of volatile ingredients into groups

(x1) +

@Check[thievery|dc:17|name:reinforce the porch sensor|traits:complex,hazard,trap,mechanical] (trained) to reinforce the porch pressure sensor or @Check[crafting|dc:15|name:Cover the holes|traits:complex,hazard,trap,mechanical] (trained) to cover the holes launching the bullets

(x1) + [isComplex] : boolean {Book 1 - Punks in a Powder Keg.system.details.isComplex} (2 different values) + True (x5) + False (x4) + [reset] : string {Book 1 - Punks in a Powder Keg.system.details.reset} (7 different values) +

The haunt deactivates and resets after 1 hour.

(x1) + (x3) +

The trap runs out of ammo after it fires 5 bolts; it must be manually reloaded.

(x1) +

1 minute. The trap resets automatically twice before the supply of stink sap is exhausted.

(x1) +

The gas must be manually reloaded.

(x1) +

The lab contains enough ingredients for this hazard to last 1 minute before all materials are expended. Alternatively, the hazard resets once Slick shrinks to regular size.

(x1) +

The trap stops after 10 rounds or when the weight on the porch is removed, whichever comes first. The trap can operate for a total of 10 rounds before its ammunition is exhausted.

(x1) + [routine] : string {Book 1 - Punks in a Powder Keg.system.details.routine} (6 different values) +

(2 actions) The lonely machine spirit Belches Smoke or makes two red hot gear Strikes against two creatures within 30 feet.

(x1) + (x4) +

(3 actions) The repeater crossbow trap reloads (2 actions) then Strikes a random creature in the hallway.

(x1) +

(1 action) Each round on its initiative count, the trap pumps more sleeping gas into the room. Any breathing creature in the room is exposed to the toxin. If a creature acts before the trap on the first round, it has the option of holding its breath to postpone breathing in the poison-holding one's breath after the trap's first action has no effect, since the air in the creature's lungs is already tainted. The trap functions for 1 minute before all the gas is expended, after which it rapidly decays over the next minute. Opening the door to an adjacent room cuts the remaining time it takes for the gas to decay in half but exposes creatures in that room as well.

(x1) +

(1 action) A random 10-foot square in Gattlebee's laboratory explodes, dealing [[/r 2d6]] damage to creatures and objects in the area (@Check[reflex|dc:18|basic|traits:alchemical,hazard,complex,environmental]). The damage type is randomly determined each round: acid, cold, electricity, fire, slashing, or sonic.

(x1) +

(2 actions) The wooden bullets trap Strikes the two nearest creatures. It ignores @UUID[Compendium.pf2e.conditionitems.Item.Prone] creatures as the bullets fly overhead.

(x1) + [initiative] : object {Book 1 - Punks in a Powder Keg.system.initiative} + statistic : string {Book 1 - Punks in a Powder Keg.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Punks in a Powder Keg.system.perception} + details : string {Book 1 - Punks in a Powder Keg.system.perception.details} (same value: ) + mod : integer {Book 1 - Punks in a Powder Keg.system.perception.mod} (8 different values) + 8 (x6) + 6 (x6) + 7 (x1) + 10 (x3) + 9 (x2) + 3 (x2) + 5 (x2) + 4 (x1) + senses : array {Book 1 - Punks in a Powder Keg.system.perception.senses} + Length: min=0 max=1 + Value type: object {Book 1 - Punks in a Powder Keg.system.perception.senses.[]} + type : string {Book 1 - Punks in a Powder Keg.system.perception.senses.[].type} (5 different values) + low-light-vision (x5) + darkvision (x6) + thoughtsense (x1) + tremorsense (x2) + motion-sense (x2) + [acuity] : string {Book 1 - Punks in a Powder Keg.system.perception.senses.[].acuity} (2 different values) + imprecise (x3) + precise (x2) + [range] : integer {Book 1 - Punks in a Powder Keg.system.perception.senses.[].range} (2 different values) + 60 (x3) + 30 (x2) + [vision] : boolean {Book 1 - Punks in a Powder Keg.system.perception.vision} (same value: False) + [resources] : object {Book 1 - Punks in a Powder Keg.system.resources} + [focus] : object {Book 1 - Punks in a Powder Keg.system.resources.focus} + max : mixed + integer {Book 1 - Punks in a Powder Keg.system.resources.focus.max} (same value: 0) + object {Book 1 - Punks in a Powder Keg.system.resources.focus.max} + max : integer {Book 1 - Punks in a Powder Keg.system.resources.focus.max.max} (same value: 1) + value : integer {Book 1 - Punks in a Powder Keg.system.resources.focus.max.value} (same value: 1) + [value] : integer {Book 1 - Punks in a Powder Keg.system.resources.focus.value} (same value: 0) + saves : object {Book 1 - Punks in a Powder Keg.system.saves} + fortitude : object {Book 1 - Punks in a Powder Keg.system.saves.fortitude} + saveDetail : string {Book 1 - Punks in a Powder Keg.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Punks in a Powder Keg.system.saves.fortitude.value} (10 different values) + 7 (x4) + 3 (x2) + 8 (x4) + 10 (x11) + 2 (x1) + 5 (x2) + 14 (x1) + 4 (x1) + 6 (x3) + 15 (x3) + reflex : object {Book 1 - Punks in a Powder Keg.system.saves.reflex} + saveDetail : string {Book 1 - Punks in a Powder Keg.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Punks in a Powder Keg.system.saves.reflex.value} (11 different values) + 5 (x5) + 10 (x3) + 11 (x1) + 7 (x4) + 8 (x3) + 6 (x6) + 14 (x1) + 4 (x2) + 9 (x3) + 3 (x3) + 12 (x1) + will : object {Book 1 - Punks in a Powder Keg.system.saves.will} + saveDetail : string {Book 1 - Punks in a Powder Keg.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Punks in a Powder Keg.system.saves.will.value} (9 different values) + 6 (x7) + 8 (x5) + 9 (x2) + 5 (x2) + 10 (x1) + 2 (x3) + 4 (x2) + 3 (x1) + 0 (x9) + [skills] : object {Book 1 - Punks in a Powder Keg.system.skills} + [athletics] : object {Book 1 - Punks in a Powder Keg.system.skills.athletics} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.athletics.base} (9 different values) + 9 (x6) + 4 (x2) + 12 (x1) + 7 (x3) + 2 (x2) + 11 (x1) + 3 (x2) + 10 (x1) + 5 (x1) + [special] : array {Book 1 - Punks in a Powder Keg.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 1 - Punks in a Powder Keg.system.skills.athletics.special.[]} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.athletics.special.[].base} (3 different values) + 9 (x2) + 8 (x1) + 15 (x1) + label : string {Book 1 - Punks in a Powder Keg.system.skills.athletics.special.[].label} (2 different values) + to Disarm, Grapple, or avoid being Disarmed (x2) + to Climb (x2) + predicate : array {Book 1 - Punks in a Powder Keg.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Book 1 - Punks in a Powder Keg.system.skills.athletics.special.[].predicate.[]} + or : array {Book 1 - Punks in a Powder Keg.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 1 - Punks in a Powder Keg.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:grapple (x2) + action:disarm (x2) + string {Book 1 - Punks in a Powder Keg.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) + [intimidation] : object {Book 1 - Punks in a Powder Keg.system.skills.intimidation} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.intimidation.base} (7 different values) + 9 (x2) + 8 (x2) + 10 (x1) + 4 (x2) + 7 (x1) + 6 (x1) + 5 (x2) + [society] : object {Book 1 - Punks in a Powder Keg.system.skills.society} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.society.base} (4 different values) + 5 (x1) + 1 (x2) + 6 (x1) + 9 (x1) + [stealth] : object {Book 1 - Punks in a Powder Keg.system.skills.stealth} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.stealth.base} (6 different values) + 5 (x4) + 8 (x1) + 6 (x1) + 7 (x1) + 10 (x2) + 4 (x1) + [special] : array {Book 1 - Punks in a Powder Keg.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 1 - Punks in a Powder Keg.system.skills.stealth.special.[]} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.stealth.special.[].base} (2 different values) + 7 (x1) + 13 (x1) + label : string {Book 1 - Punks in a Powder Keg.system.skills.stealth.special.[].label} (2 different values) + in areas of rusty objects (x1) + to Hide (x1) + predicate : array {Book 1 - Punks in a Powder Keg.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Punks in a Powder Keg.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:rust (x1) + action:hide (x1) + [survival] : object {Book 1 - Punks in a Powder Keg.system.skills.survival} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.survival.base} (3 different values) + 8 (x2) + 4 (x1) + 6 (x2) + [thievery] : object {Book 1 - Punks in a Powder Keg.system.skills.thievery} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.thievery.base} (4 different values) + 7 (x1) + 6 (x1) + 10 (x1) + 4 (x1) + [diplomacy] : object {Book 1 - Punks in a Powder Keg.system.skills.diplomacy} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.diplomacy.base} (2 different values) + 5 (x2) + 9 (x1) + [nature] : object {Book 1 - Punks in a Powder Keg.system.skills.nature} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.nature.base} (3 different values) + 4 (x2) + 8 (x1) + 7 (x1) + [performance] : object {Book 1 - Punks in a Powder Keg.system.skills.performance} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.performance.base} (same value: 5) + special : array {Book 1 - Punks in a Powder Keg.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {Book 1 - Punks in a Powder Keg.system.skills.performance.special.[]} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.performance.special.[].base} (same value: 6) + label : string {Book 1 - Punks in a Powder Keg.system.skills.performance.special.[].label} (same value: for Oratory) + predicate : array {Book 1 - Punks in a Powder Keg.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Punks in a Powder Keg.system.skills.performance.special.[].predicate.[]} (same value: action:perform:oratory) + [crafting] : object {Book 1 - Punks in a Powder Keg.system.skills.crafting} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.crafting.base} (4 different values) + 9 (x2) + 5 (x1) + 3 (x1) + 12 (x1) + [acrobatics] : object {Book 1 - Punks in a Powder Keg.system.skills.acrobatics} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.acrobatics.base} (6 different values) + 6 (x5) + 14 (x1) + 9 (x1) + 7 (x1) + 5 (x1) + 8 (x1) + [medicine] : object {Book 1 - Punks in a Powder Keg.system.skills.medicine} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.medicine.base} (same value: 8) + [deception] : object {Book 1 - Punks in a Powder Keg.system.skills.deception} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.deception.base} (2 different values) + 7 (x1) + 9 (x1) + [arcana] : object {Book 1 - Punks in a Powder Keg.system.skills.arcana} + base : integer {Book 1 - Punks in a Powder Keg.system.skills.arcana.base} (same value: 9) + traits : object {Book 1 - Punks in a Powder Keg.system.traits} + rarity : string {Book 1 - Punks in a Powder Keg.system.traits.rarity} (4 different values) + unique (x5) + common (x12) + uncommon (x13) + rare (x2) + size : object {Book 1 - Punks in a Powder Keg.system.traits.size} + value : string {Book 1 - Punks in a Powder Keg.system.traits.size.value} (4 different values) + med (x22) + sm (x7) + tiny (x1) + lg (x2) + value : array {Book 1 - Punks in a Powder Keg.system.traits.value} + Length: min=1 max=4 + Value type: string {Book 1 - Punks in a Powder Keg.system.traits.value.[]} (26 different values) + [creatureType] : string {Book 1 - Punks in a Powder Keg.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - Punks in a Powder Keg.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Punks in a Powder Keg.type} (2 different values) + npc (x23) + hazard (x9) + [prototypeToken] : object {Book 1 - Punks in a Powder Keg.prototypeToken} + name : string {Book 1 - Punks in a Powder Keg.prototypeToken.name} (same value: Ioton) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Ruins of Gauntlight.txt b/output/pf2e/packs/Book 1 - Ruins of Gauntlight.txt new file mode 100644 index 0000000..7a543c3 --- /dev/null +++ b/output/pf2e/packs/Book 1 - Ruins of Gauntlight.txt @@ -0,0 +1,1631 @@ +Book 1 - Ruins of Gauntlight +Different values: 27 +===================================== +object {Book 1 - Ruins of Gauntlight} + _id : string {Book 1 - Ruins of Gauntlight._id} (all different values) + folder : string {Book 1 - Ruins of Gauntlight.folder} (same value: ZQbMkW1P195r2NRd) + img : string {Book 1 - Ruins of Gauntlight.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x21) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {Book 1 - Ruins of Gauntlight.items} + Length: min=1 max=36 + Value type: object {Book 1 - Ruins of Gauntlight.items.[]} + _id : string {Book 1 - Ruins of Gauntlight.items.[]._id} (294 different values) + img : string {Book 1 - Ruins of Gauntlight.items.[].img} (96 different values) + name : string {Book 1 - Ruins of Gauntlight.items.[].name} (196 different values) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].sort} (36 different values) + system : object {Book 1 - Ruins of Gauntlight.items.[].system} + [attack] : object {Book 1 - Ruins of Gauntlight.items.[].system.attack} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects} + [custom] : string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value.[]} (10 different values) + ghoul-ghoul-fever (x4) + ghoul-paralysis (x8) + grab (x1) + spear-frog-poison (x1) + werecreature-curse-of-the-werecreature (x1) + knockdown (x1) + scalathrax-venom (x1) + burn-knowledge (x1) + fearful-strike (x1) + ectoplasmic-web-trap (x1) + [bonus] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonus} + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonus.value} (15 different values) + 15 (x2) + 12 (x7) + 14 (x6) + 11 (x7) + 0 (x8) + 6 (x1) + 9 (x4) + 16 (x8) + 10 (x4) + 17 (x1) + 13 (x4) + 7 (x1) + 19 (x1) + 20 (x2) + 18 (x1) + [damageRolls] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls} + [pryd461heq4tkgde5pa0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damage} (same value: 2d8+7) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damageType} (same value: piercing) + [qmt6r375ahkwd7kckxk7] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damage} (same value: 2d6+7) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damageType} (same value: slashing) + [ou93vhqsealplz91c7mk] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damage} (same value: 1d8+7) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damageType} (same value: piercing) + [5mpyiwumgc2c7d6m22bi] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damage} (same value: 1d6+7) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damageType} (same value: slashing) + [joplgi2jlnq4kw7iq8qu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damage} (same value: 2d8+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damageType} (same value: piercing) + [econ0gj0gbbwfp2kg3aa] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damage} (same value: 3d6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damageType} (same value: void) + [vzpkg938iog4usrtq43r] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damage} (same value: 1d8+1) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damageType} (same value: piercing) + [dir68x21h6cb9m572rml] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damage} (same value: 1d8+1) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damageType} (same value: piercing) + [wbcsc5jolp8lyra47g1q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damage} (same value: 1) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damageType} (same value: piercing) + [w937k83iw7dp0cetamq2] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damage} (same value: 1d8+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damageType} (same value: piercing) + [3t5z824lx45zgkb3f2ej] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damage} (same value: 1d4+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damageType} (same value: slashing) + [17ohyj12v5eupw9hfteg] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damage} (same value: 3d8+4) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damageType} (same value: void) + [wg4oxhmd33giud5xinvs] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damage} (same value: 1d8+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damageType} (same value: piercing) + [ox4yxpuabmessxacf3vz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damage} (same value: 1d6+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damageType} (same value: slashing) + [2lsghrnhbvlbcuht78ph89] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damage} (same value: 2d10+13) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damageType} (same value: bludgeoning) + [08zas2or7t9v0p4u08kl9zj] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damage} (same value: 2d10+13) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damageType} (same value: fire) + [bbia4rkyas6y4pp6bvgo0g] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damage} (same value: 2d10+13) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damageType} (same value: sonic) + [8q9l3eftkmv4vjf6df8qff] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damage} (same value: 2d10+13) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damageType} (same value: mental) + [pomoho4fzylfk3kpiqnq5l] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damage} (same value: 2d10+13) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damageType} (same value: void) + [w6bujn3llqafi0s7ppqm] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damage} (same value: 1d8+2) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damageType} (same value: electricity) + [te1hjafookmiutlzo55n] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damage} (same value: 3d8) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damageType} (same value: void) + [0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damage} (6 different values) + 2d4+7 (x1) + 2d8+7 (x1) + 2d6+7 (x1) + 1d6+4 (x1) + 2d8+5 (x1) + 2d4+5 (x1) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x5) + bludgeoning (x1) + [sem8c0jrrtmhqbi2gig9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damage} (same value: 2d6+7) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damageType} (same value: slashing) + [khzhahgg5b8dnlbxkhvu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damage} (same value: 1d6+5) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damageType} (same value: bludgeoning) + [fjybnj1mawcq6cvnoouf] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damage} (same value: 1d4+5) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damageType} (same value: piercing) + [58f3emv8ysewaru5kcpn] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damage} (same value: 1d6+5) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damageType} (same value: bludgeoning) + [bi3km3y2o7dleqo8y55q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damage} (same value: 1d8+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damageType} (same value: bludgeoning) + [931yz0gxltga3stavbes] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damage} (same value: 1d4+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damageType} (same value: piercing) + [opvphuda0hzp6kekesch] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damage} (same value: 1d6+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damageType} (same value: bludgeoning) + [iw6uti366a9g7r3alpgu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damage} (same value: 1d4+2) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damageType} (same value: piercing) + [3q5qw471rgly8p2zlcoz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damage} (same value: 1d4+2) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damageType} (same value: piercing) + [ia6hkccerngkjbyhar1t] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damage} (same value: 1d4+2) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damageType} (same value: piercing) + [uh2yr7oplklwqo36z60a] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damage} (same value: 2d8+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damageType} (same value: piercing) + [9zi4wewc22eiyffe8kpd] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damage} (same value: 2d6+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damageType} (same value: slashing) + [7r2l4bqmy3men9wi410d] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damage} (same value: 1d4+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damageType} (same value: bludgeoning) + [wd3c2b1a7pgnfrvdvmh9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damage} (same value: 3d6+6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damageType} (same value: void) + [ertmrnxysgdmkf7t5oymu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damage} (same value: 2d6+3) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damageType} (same value: piercing) + [s2blktozj5cqsr98af68bc] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damage} (same value: 2d6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damageType} (same value: fire) + [661efb7d51dmoi17le0e8] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damage} (same value: 2d6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damageType} (same value: mental) + [rcytt82gz8dih0hvh7oh] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damage} (same value: 1d6+2) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damageType} (same value: piercing) + [p2netin17bko1wkmywuo] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damage} (same value: 4d6) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damageType} (same value: force) + [qi0PJJXcspgK7dBb] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb} + category : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.category} (same value: persistent) + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damage} (same value: 2d8+8) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damageType} (same value: piercing) + [qgq38g9futby39pm90a1] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damage} (same value: 1d4) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damageType} (same value: piercing) + [8l56koo06btmiez1pa86] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damage} (same value: 1d4) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damageType} (same value: bludgeoning) + kgew5qelp9lro55flgyz : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz} + damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damage} (same value: 1d4) + damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damageType} (same value: piercing) + description : object {Book 1 - Ruins of Gauntlight.items.[].system.description} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.description.value} (174 different values) + publication : object {Book 1 - Ruins of Gauntlight.items.[].system.publication} + license : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.license} (2 different values) + OGL (x293) + ORC (x1) + remaster : boolean {Book 1 - Ruins of Gauntlight.items.[].system.publication.remaster} (2 different values) + False (x293) + True (x1) + title : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.title} (8 different values) + (x133) + Pathfinder Bestiary 2 (x10) + Pathfinder Bestiary (x41) + Pathfinder Core Rulebook (x106) + Pathfinder Player Core (x1) + Pathfinder Advanced Player's Guide (x1) + Pathfinder #163: Ruins of Gauntlight (x1) + Pathfinder #160: Assault on Hunting Lodge Seven (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 1 - Ruins of Gauntlight.items.[].system.slug} (107 different values) + [traits] : object {Book 1 - Ruins of Gauntlight.items.[].system.traits} + rarity : string {Book 1 - Ruins of Gauntlight.items.[].system.traits.rarity} (3 different values) + common (x268) + uncommon (x7) + rare (x1) + value : array {Book 1 - Ruins of Gauntlight.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.value.[]} (66 different values) + [traditions] : array {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions.[]} (4 different values) + primal (x41) + divine (x45) + occult (x68) + arcane (x69) + [selected] : array<> {Book 1 - Ruins of Gauntlight.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [weaponType] : object {Book 1 - Ruins of Gauntlight.items.[].system.weaponType} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.weaponType.value} (2 different values) + melee (x33) + ranged (x16) + [actionType] : object {Book 1 - Ruins of Gauntlight.items.[].system.actionType} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.actionType.value} (4 different values) + passive (x74) + action (x29) + reaction (x6) + free (x1) + [actions] : object {Book 1 - Ruins of Gauntlight.items.[].system.actions} + [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.actions.value} (3 different values) + 1 (x19) + 2 (x9) + 3 (x1) + [category] : string {Book 1 - Ruins of Gauntlight.items.[].system.category} (6 different values) + defensive (x29) + offensive (x58) + interaction (x16) + simple (x5) + martial (x3) + ammo (x2) + [deathNote] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.deathNote} (same value: True) + [autoHeightenLevel] : object {Book 1 - Ruins of Gauntlight.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - Ruins of Gauntlight.items.[].system.prepared} + flexible : boolean {Book 1 - Ruins of Gauntlight.items.[].system.prepared.flexible} (same value: False) + value : string {Book 1 - Ruins of Gauntlight.items.[].system.prepared.value} (4 different values) + innate (x5) + prepared (x3) + focus (x3) + spontaneous (x2) + [proficiency] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficiency} + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficiency.value} (2 different values) + 0 (x5) + 1 (x8) + [slots] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots} + [slot0] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0} + max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.max} (3 different values) + 1 (x1) + 4 (x2) + 5 (x1) + [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.value} (same value: 1) + prepared : array {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[].id} (13 different values) + FRpITFNe7xRIVZP2 (x1) + 862lyQvkK6EvVa2L (x1) + xiPg19A6nSvNNq01 (x1) + MeKNMAkmYZr95eiD (x1) + BEzJK3f8Z0Z6kVVq (x1) + 5YTf8nFRwGkR75rr (x1) + 0vDYCFzBJSXPEA1G (x1) + 6KoAHfwCFZ9XAglK (x1) + keLp0RB6uRXczVM3 (x1) + o19TAms38FDDdkAV (x1) + qENOqWIL3ndTVo4H (x1) + ZplXydDiuzjc5xvK (x1) + IXOk0rDlTLK8fH78 (x1) + [slot1] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1} + max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.max} (3 different values) + 1 (x1) + 3 (x2) + 4 (x3) + [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.value} (2 different values) + 1 (x1) + 4 (x2) + [prepared] : array {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[].id} (10 different values) + 0yFEddWFSXXoDRWf (x1) + JTeXI3EO1DL4s7la (x1) + GROhmkvgbl3r5dcX (x1) + z9fodQZeMkUOMomH (x1) + 2zV0npFDdwAGHdam (x1) + lInapOsFKanSPpRv (x1) + Xd0371TvjF1w9LlT (x1) + PneSmmJdTNaA67gP (x1) + LptZvELSt2lcnl0Q (x1) + jjZSsTPDVEawqfSS (x1) + [slot2] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2} + max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.max} (4 different values) + 1 (x1) + 2 (x1) + 3 (x1) + 4 (x3) + [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.value} (2 different values) + 1 (x1) + 4 (x2) + [prepared] : array {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared} + Length: min=2 max=4 + Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[].id} (9 different values) + ByttjgQGaNt4eCid (x1) + fOxB5yFfPicIwgcO (x1) + Lk1bKLrtbGWtz7mk (x1) + gK6ll1qVTeDYLSR0 (x1) + AFlU1pau6zlQ2NcR (x1) + aUWdmy1bte2apJiH (x1) + LptZvELSt2lcnl0Q (x1) + iZYofWcNTjJu2wRC (x1) + aaRQigHJlP9Kvx4N (x1) + [slot3] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3} + max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.max} (4 different values) + 3 (x3) + 2 (x1) + 1 (x1) + 4 (x1) + [prepared] : array {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[].id} (6 different values) + Lk1bKLrtbGWtz7mk (x1) + YaBXXRYT0511L1Rh (x1) + h5RX2LxfbBrZj3DW (x1) + dtjBlUSxxB2Urrcp (x1) + LptZvELSt2lcnl0Q (x1) + PoTFy60nbz6M6GI6 (x1) + [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.value} (4 different values) + 2 (x1) + 1 (x1) + 4 (x1) + 3 (x1) + [slot4] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4} + max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.max} (same value: 3) + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.value} (same value: 3) + [spelldc] : object {Book 1 - Ruins of Gauntlight.items.[].system.spelldc} + dc : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.dc} (7 different values) + 17 (x1) + 20 (x2) + 24 (x2) + 21 (x1) + 22 (x4) + 26 (x1) + 25 (x2) + [item] : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.item} (same value: 0) + mod : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.value} (8 different values) + 9 (x1) + 12 (x2) + 15 (x1) + 16 (x1) + 13 (x1) + 14 (x4) + 18 (x1) + 17 (x2) + [tradition] : object {Book 1 - Ruins of Gauntlight.items.[].system.tradition} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.tradition.value} (4 different values) + primal (x5) + occult (x5) + divine (x2) + arcane (x1) + [area] : object {Book 1 - Ruins of Gauntlight.items.[].system.area} + type : string {Book 1 - Ruins of Gauntlight.items.[].system.area.type} (4 different values) + emanation (x4) + line (x5) + burst (x8) + cone (x1) + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.area.value} (6 different values) + 5 (x4) + 30 (x5) + 120 (x1) + 10 (x4) + 20 (x3) + 60 (x1) + [details] : string {Book 1 - Ruins of Gauntlight.items.[].system.area.details} (same value: 5-foot burst or more) + [cost] : object {Book 1 - Ruins of Gauntlight.items.[].system.cost} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.cost.value} (3 different values) + (x96) + rare oils, see Table 7-1 (x1) + black onyx, see Table 7-1 (x1) + [counteraction] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.counteraction} (2 different values) + False (x92) + True (x6) + [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage} + [damageType] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.damageType} (2 different values) + piercing (x5) + bludgeoning (x3) + [dice] : integer {Book 1 - Ruins of Gauntlight.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.die} (4 different values) + (x1) + d8 (x2) + d4 (x4) + d6 (x1) + [0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.applyMod} (2 different values) + True (x8) + False (x19) + [category] : mixed + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.formula} (13 different values) + 1d4 (x2) + 0 (x4) + 2d4 (x9) + 1d8 (x5) + 1d6 (x4) + 4d12 (x1) + 3d4 (x1) + 5d6 (x1) + 6d6 (x1) + 2d10 (x1) + 2d8 (x1) + 4d6 (x1) + 2d6 (x1) + kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x31) + healing (x5) + materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.type} (10 different values) + void (x9) + mental (x8) + untyped (x3) + electricity (x1) + piercing (x3) + acid (x1) + vitality (x3) + fire (x1) + cold (x2) + sonic (x1) + [gcovwqxwitqchoin] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {Book 1 - Ruins of Gauntlight.items.[].system.defense} + save : object {Book 1 - Ruins of Gauntlight.items.[].system.defense.save} + basic : boolean {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.basic} (2 different values) + False (x29) + True (x14) + statistic : string {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.statistic} (3 different values) + will (x20) + fortitude (x18) + reflex (x5) + [duration] : object {Book 1 - Ruins of Gauntlight.items.[].system.duration} + sustained : boolean {Book 1 - Ruins of Gauntlight.items.[].system.duration.sustained} (2 different values) + False (x84) + True (x14) + value : string {Book 1 - Ruins of Gauntlight.items.[].system.duration.value} (15 different values) + 10 minutes (x2) + 1 minute (x22) + (x48) + until the end of the target's next turn (x2) + 1 round (x5) + 1 hour (x4) + 5 minutes (x2) + until the next time you make your daily preparations (x2) + until the start of your next turn (x4) + unlimited (x1) + varies (x2) + 1 day (x1) + 1 round or sustained up to 1 minute (x1) + see description (x1) + 8 hours (x1) + [level] : object {Book 1 - Ruins of Gauntlight.items.[].system.level} + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.level.value} (6 different values) + 2 (x20) + 1 (x66) + 0 (x18) + 3 (x10) + 6 (x1) + 4 (x2) + [location] : object {Book 1 - Ruins of Gauntlight.items.[].system.location} + [value] : string {Book 1 - Ruins of Gauntlight.items.[].system.location.value} (13 different values) + PkDvZBCHiGCocxUn (x3) + 72UcADd2WTnoNikm (x9) + i4Z53PbHjjlFshli (x12) + EDPFYDhj0ZOTpRmX (x1) + AAFWcmRlGxb76Pps (x5) + BldzzBvbyFPySPXc (x10) + t4QXi08ulbzmSfHt (x14) + om8dBOucNQt5iWeZ (x1) + BZL7n09A5aQfGHjz (x1) + 800HkICSLpenBkq9 (x20) + zWjx9xYQFt0WhRW5 (x3) + 8zJvcrLeqTjH3Eup (x16) + IDg4tkvpzcQVtLok (x1) + [heightenedLevel] : integer {Book 1 - Ruins of Gauntlight.items.[].system.location.heightenedLevel} (4 different values) + 3 (x8) + 2 (x13) + 1 (x11) + 4 (x4) + [range] : mixed + object {Book 1 - Ruins of Gauntlight.items.[].system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.range.value} (7 different values) + (x18) + 10 feet (x4) + touch (x14) + 30 feet (x37) + 60 feet (x9) + varies (x5) + 120 feet (x11) + integer {Book 1 - Ruins of Gauntlight.items.[].system.range} (same value: 20) + [requirements] : string {Book 1 - Ruins of Gauntlight.items.[].system.requirements} (2 different values) + (x97) + 3 gp silver bell focus (x1) + [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.target.value} (25 different values) + [time] : object {Book 1 - Ruins of Gauntlight.items.[].system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.time.value} (9 different values) + 2 (x72) + 1 to 3 (x5) + 3 (x6) + 1 minute (x4) + reaction (x2) + 1 or 2 (x1) + 1 (x4) + 1 day (x2) + 10 minutes (x2) + [baseItem] : string {Book 1 - Ruins of Gauntlight.items.[].system.baseItem} (8 different values) + blowgun (x1) + trident (x1) + katar (x1) + club (x1) + warhammer (x1) + dagger (x1) + staff (x1) + starknife (x1) + [bonusDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage} + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Ruins of Gauntlight.items.[].system.bulk} + value : mixed + float {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (2 different values) + 1 (x4) + 0 (x9) + [containerId] : mixed + [equipped] : object {Book 1 - Ruins of Gauntlight.items.[].system.equipped} + carryType : string {Book 1 - Ruins of Gauntlight.items.[].system.equipped.carryType} (2 different values) + held (x7) + worn (x12) + [handsHeld] : integer {Book 1 - Ruins of Gauntlight.items.[].system.equipped.handsHeld} (2 different values) + 1 (x7) + 0 (x11) + [invested] : mixed + [inSlot] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.equipped.inSlot} (same value: False) + [group] : string {Book 1 - Ruins of Gauntlight.items.[].system.group} (5 different values) + dart (x1) + spear (x1) + knife (x3) + club (x2) + hammer (x1) + [hardness] : integer {Book 1 - Ruins of Gauntlight.items.[].system.hardness} (same value: 0) + [hp] : object {Book 1 - Ruins of Gauntlight.items.[].system.hp} + max : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.max} (same value: 0) + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.value} (same value: 0) + [material] : object {Book 1 - Ruins of Gauntlight.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Ruins of Gauntlight.items.[].system.price} + value : object {Book 1 - Ruins of Gauntlight.items.[].system.price.value} + [sp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.sp} (3 different values) + 1 (x1) + 3 (x1) + 2 (x1) + [gp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.gp} (5 different values) + 1 (x2) + 10 (x2) + 5 (x1) + 230 (x1) + 2 (x2) + [cp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.cp} (same value: 5) + [per] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - Ruins of Gauntlight.items.[].system.quantity} (4 different values) + 1 (x14) + 8 (x1) + 2 (x3) + 5 (x1) + [reload] : object {Book 1 - Ruins of Gauntlight.items.[].system.reload} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.reload.value} (3 different values) + 1 (x1) + - (x4) + (x3) + [runes] : object {Book 1 - Ruins of Gauntlight.items.[].system.runes} + potency : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.potency} (2 different values) + 0 (x6) + 1 (x2) + property : array<> {Book 1 - Ruins of Gauntlight.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.striking} (2 different values) + 0 (x7) + 1 (x1) + [size] : string {Book 1 - Ruins of Gauntlight.items.[].system.size} (same value: med) + [splashDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage} + [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 1 - Ruins of Gauntlight.items.[].system.usage} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.usage.value} (2 different values) + held-in-one-hand (x16) + held-in-two-hands (x1) + [stackGroup] : string {Book 1 - Ruins of Gauntlight.items.[].system.stackGroup} (same value: blowgunDarts) + [uses] : object {Book 1 - Ruins of Gauntlight.items.[].system.uses} + autoDestroy : boolean {Book 1 - Ruins of Gauntlight.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.value} (same value: 1) + [heightening] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening} + [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage} + [0] : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage.0} (7 different values) + 1d4 (x5) + 1d6 (x8) + 2d4 (x7) + 1d8 (x6) + 1d12 (x1) + 2d6 (x3) + 1d10 (x1) + [interval] : integer {Book 1 - Ruins of Gauntlight.items.[].system.heightening.interval} (3 different values) + 1 (x26) + 2 (x5) + 3 (x1) + type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.type} (2 different values) + interval (x32) + fixed (x16) + [levels] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels} + [5] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5} + [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range.value} (3 different values) + 60 feet (x3) + 120 feet (x2) + 1 mile (x1) + [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [3] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3} + [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target.value} (2 different values) + 1 unattended object with a Bulk of 1 or less (x3) + 10 objects (x2) + [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [7] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7} + [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x3) + 10 creatures (x1) + [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [9] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6} + target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [8] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8} + target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [4] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4} + [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) + area : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area} + areaType : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.areaType} (same value: burst) + value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range.value} (same value: 60 feet) + [overlays] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [2I469pfbYcmFvzOA] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [37gy7l19tik74o4s] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [b1ms5uwp9vwblhkq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} + formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8) + heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} + 0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2) + traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} + value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} + Length: min=6 max=6 + Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) + concentrate (x1) + druid (x1) + focus (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [md8ss7iwxhth4y5f] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system} + area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: ) + damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage} + 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0} + applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False) + [category] : mixed + range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1) + [4fq7k05nvyujd8et] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system} + area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3) + [va07sxrcj8n2715r] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system} + area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10) + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2) + [vr5fwgm0r9nazh6j] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j} + _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j) + overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override) + sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1) + system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system} + time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time} + value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1) + [mod] : object {Book 1 - Ruins of Gauntlight.items.[].system.mod} + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.mod.value} (5 different values) + 18 (x1) + 0 (x1) + 15 (x1) + 12 (x1) + 16 (x1) + [proficient] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficient} + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Book 1 - Ruins of Gauntlight.items.[].system.frequency} + max : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - Ruins of Gauntlight.items.[].system.frequency.per} (2 different values) + round (x2) + day (x1) + value : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.value} (same value: 1) + [showSlotlessLevels] : object {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels.value} (same value: False) + [ritual] : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual} + primary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary} + check : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary.check} (2 different values) + Arcana (expert) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + secondary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary} + casters : integer {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.checks} (2 different values) + Crafting (x1) + Religion (x1) + type : string {Book 1 - Ruins of Gauntlight.items.[].type} (9 different values) + melee (x49) + action (x110) + spellcastingEntry (x13) + spell (x98) + weapon (x8) + equipment (x7) + consumable (x2) + lore (x5) + treasure (x2) + [_stats] : object {Book 1 - Ruins of Gauntlight.items.[]._stats} + compendiumSource : string {Book 1 - Ruins of Gauntlight.items.[]._stats.compendiumSource} (101 different values) + [flags] : object {Book 1 - Ruins of Gauntlight.items.[].flags} + pf2e : object {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e.linkedWeapon} (8 different values) + AQCwo0GzZoepFv6J (x2) + yvfM1kn4FFqlk0mv (x1) + E952Mn29Vyncndfi (x1) + 8bDu5hFxaXLfvUuJ (x2) + QpyRVsV1NZcMK8qe (x1) + y4r3mefbzA9TBl6j (x2) + 2bLFxDvKBW9DOilX (x1) + QIxI3Cz1mN1x6wZt (x2) + name : string {Book 1 - Ruins of Gauntlight.name} (all different values) + system : object {Book 1 - Ruins of Gauntlight.system} + [abilities] : object {Book 1 - Ruins of Gauntlight.system.abilities} + cha : object {Book 1 - Ruins of Gauntlight.system.abilities.cha} + mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.cha.mod} (7 different values) + 2 (x5) + 1 (x4) + -2 (x1) + 3 (x2) + 0 (x6) + 5 (x1) + 4 (x2) + con : object {Book 1 - Ruins of Gauntlight.system.abilities.con} + mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.con.mod} (5 different values) + 4 (x2) + 1 (x6) + 3 (x4) + 0 (x6) + 2 (x3) + dex : object {Book 1 - Ruins of Gauntlight.system.abilities.dex} + mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.dex.mod} (6 different values) + 2 (x3) + 3 (x6) + 1 (x1) + 4 (x5) + 5 (x3) + 6 (x3) + int : object {Book 1 - Ruins of Gauntlight.system.abilities.int} + mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.int.mod} (9 different values) + 4 (x3) + 1 (x4) + -2 (x3) + 0 (x3) + 2 (x3) + -1 (x1) + -4 (x1) + 5 (x1) + 6 (x2) + str : object {Book 1 - Ruins of Gauntlight.system.abilities.str} + mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.str.mod} (8 different values) + 5 (x3) + 4 (x6) + 1 (x1) + -5 (x4) + 3 (x3) + -2 (x1) + 2 (x1) + 0 (x2) + wis : object {Book 1 - Ruins of Gauntlight.system.abilities.wis} + mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.wis.mod} (5 different values) + 2 (x3) + 3 (x13) + 1 (x1) + 4 (x3) + -1 (x1) + attributes : object {Book 1 - Ruins of Gauntlight.system.attributes} + ac : object {Book 1 - Ruins of Gauntlight.system.attributes.ac} + [details] : string {Book 1 - Ruins of Gauntlight.system.attributes.ac.details} (2 different values) + (x20) + all-around vision (x1) + value : integer {Book 1 - Ruins of Gauntlight.system.attributes.ac.value} (12 different values) + 22 (x2) + 18 (x2) + 19 (x3) + 16 (x3) + 23 (x1) + 17 (x1) + 21 (x8) + 20 (x2) + 24 (x1) + 25 (x2) + 0 (x1) + 30 (x1) + [allSaves] : object {Book 1 - Ruins of Gauntlight.system.attributes.allSaves} + value : string {Book 1 - Ruins of Gauntlight.system.attributes.allSaves.value} (3 different values) + (x17) + +1 status vs. poison (x1) + +2 status to all saves vs. disease and poison (x3) + hp : object {Book 1 - Ruins of Gauntlight.system.attributes.hp} + details : string {Book 1 - Ruins of Gauntlight.system.attributes.hp.details} (4 different values) + void healing (x6) + (x17) + void healing, rejuvenation (x3) + fast healing 7 (x1) + max : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.max} (20 different values) + 75 (x3) + 48 (x2) + 50 (x2) + 80 (x1) + 24 (x1) + 45 (x1) + 64 (x1) + 40 (x1) + 56 (x1) + 18 (x1) + 120 (x2) + 60 (x3) + 38 (x1) + 58 (x1) + 46 (x1) + 20 (x1) + 16 (x1) + 0 (x1) + 90 (x1) + 85 (x1) + temp : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.value} (20 different values) + 75 (x3) + 48 (x2) + 50 (x2) + 80 (x1) + 24 (x1) + 45 (x1) + 64 (x1) + 40 (x1) + 56 (x1) + 18 (x1) + 120 (x2) + 60 (x3) + 38 (x1) + 58 (x1) + 46 (x1) + 20 (x1) + 16 (x1) + 0 (x1) + 90 (x1) + 85 (x1) + [tempmax] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Book 1 - Ruins of Gauntlight.system.attributes.speed} + otherSpeeds : array {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].type} (4 different values) + burrow (x4) + climb (x6) + swim (x2) + fly (x7) + value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 5 (x4) + 20 (x7) + 25 (x7) + 40 (x1) + value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.value} (6 different values) + 30 (x7) + 10 (x2) + 20 (x2) + 0 (x5) + 25 (x4) + 35 (x1) + [immunities] : array {Book 1 - Ruins of Gauntlight.system.attributes.immunities} + Length: min=1 max=7 + Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[]} + type : string {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[].type} (11 different values) + death-effects (x8) + disease (x9) + paralyzed (x9) + poison (x9) + unconscious (x9) + critical-hits (x5) + precision (x10) + fear-effects (x1) + magic (x2) + mental (x1) + swarm-mind (x1) + [emitsSound] : string {Book 1 - Ruins of Gauntlight.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hardness} (5 different values) + 0 (x2) + 8 (x1) + 3 (x1) + 13 (x1) + 12 (x1) + [hasHealth] : boolean {Book 1 - Ruins of Gauntlight.system.attributes.hasHealth} (same value: True) + [resistances] : array {Book 1 - Ruins of Gauntlight.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[]} + [exceptions] : array {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions.[]} (3 different values) + ghost-touch (x4) + force (x3) + vitality (x3) + type : string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].type} (3 different values) + physical (x2) + all-damage (x3) + poison (x2) + value : integer {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].value} (4 different values) + 5 (x3) + 7 (x2) + 3 (x1) + 10 (x1) + [doubleVs] : array {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [stealth] : object {Book 1 - Ruins of Gauntlight.system.attributes.stealth} + details : string {Book 1 - Ruins of Gauntlight.system.attributes.stealth.details} (3 different values) +

(expert)

(x4) + (x1) +

(trained)

(x1) + value : integer {Book 1 - Ruins of Gauntlight.system.attributes.stealth.value} (6 different values) + 13 (x1) + 10 (x1) + 9 (x1) + 11 (x1) + 15 (x1) + 12 (x1) + [weaknesses] : array {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[]} + type : string {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].type} (8 different values) + vitality (x3) + slashing (x1) + cold-iron (x1) + silver (x1) + fire (x1) + cold (x1) + area-damage (x1) + splash-damage (x1) + value : integer {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].value} (4 different values) + 5 (x5) + 3 (x1) + 7 (x3) + 8 (x1) + details : object {Book 1 - Ruins of Gauntlight.system.details} + [blurb] : string {Book 1 - Ruins of Gauntlight.system.details.blurb} (14 different values) + Male ghoul tattoo artist (x1) + Male morlock ghoul exile (x1) + (x8) + Male mitflit gang boss (x1) + Ghoul zealot (x1) + Female drow ghost administrator (x1) + Female human ghost librarian (x1) + Male human werewolf stalker (x1) + Male wolf (x1) + Variant soulbound doll (x1) + Female ghoul cult leader (x1) + Male ghost adventurer (x1) + Male worm that walks occultist (x1) + Female tiefling elf oddities merchant (x1) + [languages] : object {Book 1 - Ruins of Gauntlight.system.details.languages} + details : string {Book 1 - Ruins of Gauntlight.system.details.languages.details} (3 different values) + (x19) + cannot speak any language (x1) + wolf empathy (x1) + value : array {Book 1 - Ruins of Gauntlight.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 1 - Ruins of Gauntlight.system.details.languages.value.[]} (8 different values) + aklo (x11) + common (x15) + necril (x6) + sakvroth (x12) + elven (x4) + gnomish (x1) + fey (x1) + varisian (x1) + level : object {Book 1 - Ruins of Gauntlight.system.details.level} + value : integer {Book 1 - Ruins of Gauntlight.system.details.level.value} (10 different values) + 5 (x4) + 3 (x6) + 4 (x6) + 1 (x2) + 6 (x2) + 2 (x3) + 9 (x1) + 0 (x1) + 8 (x1) + 7 (x1) + [privateNotes] : string {Book 1 - Ruins of Gauntlight.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Ruins of Gauntlight.system.details.publicNotes} (9 different values) + (x13) +

A will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness-a corpselight. A corpselight instinctively seeks out a host corpse to dwell within, as its physical form quickly deteriorates if not hidden within a dead creature.

(x1) +

The dancing, twisting flickerwisp is a less powerful but no less malevolent type of will-o'-wisp. Like their more dangerous kin, flickerwisps prefer to haunt lonely swamps or stretches of lonely rivers or creeks, particularly near the shorelines where they can pass themselves off as nothing more than a small gathering of fireflies. A flickerwisp's body is a 3-foot-long length of hair-like fibers that flashes and pulses with ribbons and points of eerie yellow light as the creature flits through the air.

+

While a flickerwisp can taste fear, and finds the flavor delectable, it does not feed on this emotion. Instead, flickerwisps subsist on confusion and doubt. The sense of unease a traveler exudes when they become lost in the woods is flickerwisps' favorite repast. They can sip from this sense of disorientation without betraying their presence or harming their prey. Eventually, the flickerwisps grow too hungry and are compelled to flit closer, confuse their prey, and glut on the raw emotions. Flickerwisps do their best to swoop away before death occurs, and the most skilled of these tormentors can keep a chosen meal alive for days, sipping from confusion in small doses.

(x1) +

Soulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal's soul. These little constructs are created for a variety of reasons-such as to serve as companions or servants-but their free will means their obedience to their creators is hardly a given. Followers of Pharasma generally abhor soulbound dolls, viewing them as a perversion of the natural cycle of souls, and those who worship the Lady of Graves see the destruction of a soulbound doll, regardless of the construct's alignment, as an important service to the Great Beyond. Soulbound dolls are the simplest in a series of soulbound constructs including human-sized soulbound mannequins, powerful soulbound shells, and sentinel soulbound terra-cotta warriors. Creating them from unwilling living creatures is evil, and an unwilling donor can resist the process with a successful Will save against the creator's Craft DC, ruining the doll if not preventing the donor's death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred

+

Soulbound dolls encountered by adventurers are typically guardians of some sort; despite their diminutive size, the soul fragment's power makes the doll's flst more dangerous than a casual observer would expect. Further, it grants the doll a single spell of outsized power given its stature. Because of their autonomy and remarkable intelligence, soulbound dolls are occasionally employed by their crafters as administrators over much more powerful but mindless constructs such as golems, allowing such dolls to control defenses far beyond their own capabilities. Though soulbound dolls contain a small fragment of a soul extracted during or shortly after a person's death, this doesn't affect the deceased's resurrection or progress to the afterlife. This extraction process is lethal to otherwise-living prospective soul donors, though there are rumors of more expensive processes that allows someone to donate a fragment of a living soul without repercussions.

+

The soul fragment resides in a soul focus gem typically embedded in the doll's neck or chest. The soul fragment isn't static, and the doll continues to learn from its initial state, meaning its personality and abilities can change, possibly growing closer to the donor's or moving farther afield on its own individual path. The soulbound doll's focus gem retains the doll's memories even after the doll's destruction. The the intact soul focus gem of a destroyed doll can even be placed into a new doll body by someone knowledgeable in the creation of soulbound creatures, effectively reconstituting the soulbound doll.

(x1) +

Morlocks who serve as priests in their conclaves usually dabble in eerie occult magic.

+
+

Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors.

(x1) +

Most morlocks have little talent for crafting, but a rare few have an uncanny knack for tinkering.

+
+

Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors.

(x1) +

The morlock scavenger is a lankier, smaller version of a typical morlock. Their stature allows them to wriggle into areas other morlocks can't access.

+
+

Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors.

(x1) +

These slippery, scaly horrors dwell in remote cave networks in the Darklands, preferring to nest in narrow fissures. When on the hunt, they flick barbs from their long legs, or spray down their foes with a clear, toxic oil. The same oil coats the scalathrax's body, all of which is quite flammable-whether it's coating a victim or the scalathrax itself.

+

While a scalathrax appears feral, it's more intelligent than it seems and is capable of speaking in a wet, slithery voice. The vast majority of scalathraxes are foul-tempered and quick to anger, and most of them enjoy killing. It's possible to forge an alliance with a scalathrax, but doing so requires either constant bribes of new creatures to kill or a particularly intimidating personality-scalathraxes often respect bullies, seeing in them a mirror of their own cruel values.

(x1) +

A voidglutton is a powerful type of will-o'-wisp that haunts a site where misery dwells-such as a graveyard, prison camp, or recent battlefield. A voidglutton appears as a seething sphere of glowing eyes swirling around an empty black vortex 4 feet wide. From within this vortex extend long, semi-transparent tendrils that end in seven-fingered, needled hands.

(x1) + publication : object {Book 1 - Ruins of Gauntlight.system.details.publication} + license : string {Book 1 - Ruins of Gauntlight.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Ruins of Gauntlight.system.details.publication.remaster} (same value: False) + title : string {Book 1 - Ruins of Gauntlight.system.details.publication.title} (same value: Pathfinder #163: Ruins of Gauntlight) + [description] : string {Book 1 - Ruins of Gauntlight.system.details.description} (6 different values) +

A bloody image of Belcorra arises, emits a soul‑draining light, then inhales blood from living creatures in the room.

(x1) +

The sounds of devastation rise from the diorama, and a beam of shimmering energy lances outward from the tiny model of Gauntlight.

(x1) +

A jagged spike of metal shoots from a hidden launcher.

(x1) +

A half-dozen ghostly kobolds rise from the rubble in a howling vortex.

(x1) +

The hatch atop the haunted furnace flips open and disgorges a pair of shrieking, burning ghosts.

(x1) +

An overwhelming feeling of being watched wells up in the minds of those in the room, an instant before an eerie red eye opens in the western wall.

(x1) + [disable] : string {Book 1 - Ruins of Gauntlight.system.details.disable} (6 different values) +

@Check[thievery|dc:22|name:Wipe Away Blood] (trained) to wipe away enough of the bloodstain to disrupt the haunt's necromantic energies, or @Check[religion|dc:20|name:Excorcise Haunt] (trained) to exorcise the haunt

(x1) +

@Check[thievery|dc:20|name:Deactivate Model of Gauntlight|traits:magical,trap] (trained) to quickly deactivate the model of Gauntlight before it triggers, or @Check[stealth|dc:23|name:Creep by Trap|traits:magical,trap] (trained) to creep by a trap without triggering it.

(x1) +

@Check[thievery|dc:16|name:Disable Launcher|traits:mechanical,trap] to disable one of the four launchers or @Check[acrobatics|dc:12|name:Avoid Trip Line|traits:mechanical,trap] to step over a trip line (this doesn't disarm the trap, but avoids triggering it)

(x1) +

@Check[intimidation|dc:18|name:Frighten the Spirits] (trained) to frighten the spirits with a threatening display, or @Check[religion|dc:21|name:Excorcise the Spirits] (trained) to exorcise the spirits

(x1) +

@Check[intimidation|dc:22|name:Cow a Spirit] (trained) to cow one of the vengeful spirits or @Check[religion|dc:25|name:Exorcise the Spirit] (trained) to exorcise the spirit. The haunt remains active until both spirits are cowed or exorcised, or until the furnace is destroyed.

(x1) +

@Check[deception|dc:22|name:Appear Uninteresting|traits:haunt] (trained) to appear uninteresting to the watching eye (and thus be ignored by it) or @Check[religion|dc:22|name:Ward Against Being Seen|traits:haunt] (trained) to ward against being seen by or affected by the eye.

(x1) + [isComplex] : boolean {Book 1 - Ruins of Gauntlight.system.details.isComplex} (2 different values) + True (x4) + False (x2) + [reset] : string {Book 1 - Ruins of Gauntlight.system.details.reset} (6 different values) +

If the haunt is disabled or destroyed through damage, the bloody phantom of Belcorra sprays upward in a spiral, dousing the trap door leading to area A25 before draining upward through the keyhole, which reduces the Thievery DC to @UUID[Compendium.pf2e.actionspf2e.Item.Pick a Lock]{Pick the Lock} to @Check[thievery|dc:20|name:Pick Trap Door|traits:action:pick-a-lock,skill,manipulate].

+

At the next sunrise, the blood drains back down to this room and the haunt resets. The haunt is destroyed permanently once Lasda Venkervale is rescued from area D9.

(x1) +

Each trap resets automatically after 1 hour.

(x1) + (x1) +

The haunt deactivates if there are no frightened creatures in area A7 at the start of its turn. The ghostly kobolds return to the rubble pile.

+

The haunt can't activate again for 1 hour.

(x1) +

The haunt resets 1 hour after there are no creatures in the room.

(x1) +

The haunt becomes inert at the end of any round in which there are no @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creatures it can see. It stays dormant for 1 hour, after which point it resets.

(x1) + [routine] : string {Book 1 - Ruins of Gauntlight.system.details.routine} (5 different values) +

(1 action) The bloody image opens its mouth and appears to inhale, drawing blood from the body of one creature in its line of sight within 90 feet from the center of area A11. The creature targeted must attempt a @Check[fortitude|dc:20|traits:damaging-effect] save.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes @Damage[1d10[bleed]].

+

Failure The creature takes @Damage[(1d10+6)[bleed]] damage.

+

Critical Failure The creature takes @Damage[(2d10+6)[bleed]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} as long as it's bleeding.

(x1) + (x2) +

(1 action) The spirits swoop together toward one creature in area A7 who's @UUID[Compendium.pf2e.conditionitems.Item.Frightened], instilling feelings of betrayal and confusion. The target takes @Damage[(1d10+4)[mental]] damage (@Check[will|dc:18|basic] save).

(x1) +

(3 actions) The burning ghosts lash at a random @UUID[Compendium.pf2e.conditionitems.Item.Stupefied] creature in the room (or any random creature, if no creatures in the room are stupefied).

(x1) +

(1 action) The eye glances about, and those it can see (whether in area C4 or outside of it) take @Damage[4d6[mental]] damage (@Check[will|dc:21|basic|traits:haunt] save) as fears of being watched impart ripples of pain.

+

A creature that takes mental damage from this effect doesn't reduce their @UUID[Compendium.pf2e.conditionitems.Item.Frightened] value at the end of their next turn.

(x1) + [initiative] : object {Book 1 - Ruins of Gauntlight.system.initiative} + statistic : string {Book 1 - Ruins of Gauntlight.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Ruins of Gauntlight.system.perception} + details : string {Book 1 - Ruins of Gauntlight.system.perception.details} (3 different values) + (x19) + corpse sense (precise) 30 feet (x1) + spirit sight (precise) 30 feet (x1) + mod : integer {Book 1 - Ruins of Gauntlight.system.perception.mod} (11 different values) + 15 (x2) + 8 (x2) + 10 (x3) + 7 (x2) + 11 (x4) + 17 (x1) + 9 (x1) + 12 (x2) + 14 (x1) + 6 (x1) + 18 (x2) + senses : array {Book 1 - Ruins of Gauntlight.system.perception.senses} + Length: min=1 max=2 + Value type: object {Book 1 - Ruins of Gauntlight.system.perception.senses.[]} + type : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].type} (4 different values) + darkvision (x17) + tremorsense (x2) + scent (x3) + low-light-vision (x3) + [acuity] : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 1 - Ruins of Gauntlight.system.perception.senses.[].range} (same value: 30) + [resources] : object {Book 1 - Ruins of Gauntlight.system.resources} + [focus] : object {Book 1 - Ruins of Gauntlight.system.resources.focus} + max : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.max} (same value: 1) + value : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.value} (same value: 1) + saves : object {Book 1 - Ruins of Gauntlight.system.saves} + fortitude : object {Book 1 - Ruins of Gauntlight.system.saves.fortitude} + saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Ruins of Gauntlight.system.saves.fortitude.value} (14 different values) + 14 (x2) + 8 (x1) + 6 (x2) + 11 (x2) + 4 (x2) + 7 (x2) + 12 (x2) + 5 (x1) + 15 (x3) + 9 (x5) + 10 (x1) + 16 (x1) + 0 (x1) + 13 (x2) + reflex : object {Book 1 - Ruins of Gauntlight.system.saves.reflex} + saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Ruins of Gauntlight.system.saves.reflex.value} (14 different values) + 12 (x5) + 9 (x4) + 7 (x1) + 17 (x2) + 10 (x2) + 8 (x3) + 14 (x2) + 13 (x2) + 11 (x1) + 20 (x1) + 3 (x1) + 0 (x1) + 18 (x1) + 15 (x1) + will : object {Book 1 - Ruins of Gauntlight.system.saves.will} + saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Ruins of Gauntlight.system.saves.will.value} (11 different values) + 10 (x3) + 12 (x4) + 11 (x3) + 8 (x3) + 7 (x2) + 0 (x4) + 16 (x2) + 9 (x3) + 6 (x1) + 17 (x1) + 15 (x1) + [skills] : object {Book 1 - Ruins of Gauntlight.system.skills} + [acrobatics] : object {Book 1 - Ruins of Gauntlight.system.skills.acrobatics} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.acrobatics.base} (9 different values) + 13 (x1) + 8 (x3) + 7 (x2) + 9 (x2) + 12 (x2) + 10 (x2) + 11 (x2) + 18 (x2) + 17 (x1) + [athletics] : object {Book 1 - Ruins of Gauntlight.system.skills.athletics} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.base} (9 different values) + 14 (x1) + 9 (x2) + 12 (x1) + 10 (x1) + 7 (x1) + 15 (x1) + 11 (x3) + 5 (x1) + 13 (x1) + [special] : array {Book 1 - Ruins of Gauntlight.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[]} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].base} (4 different values) + 12 (x1) + 13 (x1) + 11 (x1) + 7 (x1) + label : string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].label} (2 different values) + to Climb (x1) + Climbing (x3) + predicate : array {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) + [crafting] : object {Book 1 - Ruins of Gauntlight.system.skills.crafting} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.base} (5 different values) + 13 (x1) + 9 (x1) + 11 (x1) + 10 (x1) + 15 (x1) + [note] : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.note} (same value: Repair only) + special : array {Book 1 - Ruins of Gauntlight.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[]} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].base} (same value: 17) + label : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].label} (same value: when painting) + predicate : array {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:paint) + [occultism] : object {Book 1 - Ruins of Gauntlight.system.skills.occultism} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.occultism.base} (8 different values) + 11 (x2) + 10 (x1) + 8 (x1) + 6 (x1) + 13 (x1) + 18 (x1) + 17 (x1) + 12 (x1) + [stealth] : object {Book 1 - Ruins of Gauntlight.system.skills.stealth} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.stealth.base} (10 different values) + 11 (x4) + 10 (x3) + 7 (x2) + 9 (x1) + 15 (x2) + 8 (x2) + 14 (x1) + 20 (x1) + 13 (x1) + 18 (x1) + [diplomacy] : object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.base} (same value: 4) + special : array {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special} + Length: min=1 max=1 + Value type: object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[]} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].base} (same value: 10) + label : string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].label} (same value: vs. arthropods) + predicate : array {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate.[]} (same value: target:tag:arthropod) + [nature] : object {Book 1 - Ruins of Gauntlight.system.skills.nature} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.nature.base} (3 different values) + 5 (x1) + 14 (x1) + 12 (x1) + [thievery] : object {Book 1 - Ruins of Gauntlight.system.skills.thievery} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.thievery.base} (2 different values) + 7 (x1) + 20 (x1) + [intimidation] : object {Book 1 - Ruins of Gauntlight.system.skills.intimidation} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.intimidation.base} (6 different values) + 10 (x1) + 8 (x1) + 5 (x1) + 14 (x1) + 15 (x1) + 17 (x1) + [religion] : object {Book 1 - Ruins of Gauntlight.system.skills.religion} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.religion.base} (4 different values) + 8 (x1) + 10 (x1) + 15 (x1) + 13 (x1) + [society] : object {Book 1 - Ruins of Gauntlight.system.skills.society} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.society.base} (2 different values) + 16 (x1) + 18 (x1) + [deception] : object {Book 1 - Ruins of Gauntlight.system.skills.deception} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.deception.base} (3 different values) + 7 (x1) + 12 (x1) + 15 (x2) + [survival] : object {Book 1 - Ruins of Gauntlight.system.skills.survival} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.survival.base} (2 different values) + 14 (x1) + 9 (x1) + performance : object {Book 1 - Ruins of Gauntlight.system.skills.performance} + base : integer {Book 1 - Ruins of Gauntlight.system.skills.performance.base} (same value: 10) + traits : object {Book 1 - Ruins of Gauntlight.system.traits} + rarity : string {Book 1 - Ruins of Gauntlight.system.traits.rarity} (4 different values) + unique (x13) + common (x7) + uncommon (x5) + rare (x2) + size : object {Book 1 - Ruins of Gauntlight.system.traits.size} + value : string {Book 1 - Ruins of Gauntlight.system.traits.size.value} (3 different values) + med (x22) + sm (x3) + tiny (x2) + value : array {Book 1 - Ruins of Gauntlight.system.traits.value} + Length: min=1 max=7 + Value type: string {Book 1 - Ruins of Gauntlight.system.traits.value.[]} (30 different values) + [creatureType] : string {Book 1 - Ruins of Gauntlight.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - Ruins of Gauntlight.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 1 - Ruins of Gauntlight.system.spellcasting} + rituals : object {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals} + dc : integer {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals.dc} (same value: 25) + type : string {Book 1 - Ruins of Gauntlight.type} (2 different values) + npc (x21) + hazard (x6) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Stage Fright.txt b/output/pf2e/packs/Book 1 - Stage Fright.txt new file mode 100644 index 0000000..685b20f --- /dev/null +++ b/output/pf2e/packs/Book 1 - Stage Fright.txt @@ -0,0 +1,1641 @@ +Book 1 - Stage Fright +Different values: 20 +===================================== +object {Book 1 - Stage Fright} + _id : string {Book 1 - Stage Fright._id} (all different values) + folder : string {Book 1 - Stage Fright.folder} (same value: vD6jjU1R6j5CwEZU) + img : string {Book 1 - Stage Fright.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x17) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Book 1 - Stage Fright.items} + Length: min=1 max=42 + Value type: object {Book 1 - Stage Fright.items.[]} + _id : string {Book 1 - Stage Fright.items.[]._id} (296 different values) + img : string {Book 1 - Stage Fright.items.[].img} (121 different values) + name : string {Book 1 - Stage Fright.items.[].name} (218 different values) + sort : integer {Book 1 - Stage Fright.items.[].sort} (43 different values) + system : object {Book 1 - Stage Fright.items.[].system} + [autoHeightenLevel] : object {Book 1 - Stage Fright.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 1 - Stage Fright.items.[].system.description} + value : string {Book 1 - Stage Fright.items.[].system.description.value} (192 different values) + [gm] : string {Book 1 - Stage Fright.items.[].system.description.gm} (2 different values) +

Laced with azarpal poison

(x3) +

Vision resembles Nemesis

(x1) + [prepared] : object {Book 1 - Stage Fright.items.[].system.prepared} + value : string {Book 1 - Stage Fright.items.[].system.prepared.value} (4 different values) + innate (x7) + spontaneous (x3) + focus (x2) + prepared (x1) + [flexible] : boolean {Book 1 - Stage Fright.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 1 - Stage Fright.items.[].system.proficiency} + value : integer {Book 1 - Stage Fright.items.[].system.proficiency.value} (2 different values) + 1 (x12) + 0 (x1) + publication : object {Book 1 - Stage Fright.items.[].system.publication} + license : string {Book 1 - Stage Fright.items.[].system.publication.license} (2 different values) + OGL (x139) + ORC (x165) + remaster : boolean {Book 1 - Stage Fright.items.[].system.publication.remaster} (2 different values) + False (x139) + True (x165) + title : string {Book 1 - Stage Fright.items.[].system.publication.title} (8 different values) + (x114) + Pathfinder Player Core (x147) + Pathfinder Monster Core (x13) + Pathfinder GM Core (x5) + Pathfinder Treasure Vault (x2) + Pathfinder Bestiary (x15) + Pathfinder Core Rulebook (x6) + Pathfinder Guns & Gears (x2) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 1 - Stage Fright.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Stage Fright.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 1 - Stage Fright.items.[].system.slots} + [slot1] : object {Book 1 - Stage Fright.items.[].system.slots.slot1} + max : integer {Book 1 - Stage Fright.items.[].system.slots.slot1.max} (same value: 3) + [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot1.value} (same value: 3) + prepared : array {Book 1 - Stage Fright.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Stage Fright.items.[].system.slots.slot1.prepared.[].id} (3 different values) + cxvbAQdFCH6FON3B (x1) + O2AkUdNp48yAMpZR (x1) + DU2HAGGe4HXI0QzA (x1) + [slot2] : object {Book 1 - Stage Fright.items.[].system.slots.slot2} + max : integer {Book 1 - Stage Fright.items.[].system.slots.slot2.max} (same value: 3) + [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot2.value} (same value: 3) + prepared : array {Book 1 - Stage Fright.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - Stage Fright.items.[].system.slots.slot2.prepared.[].id} (3 different values) + chfxRqRT8vnJ35cY (x1) + mOZBM7JIeUxixTX1 (x1) + Y4xfV9EFqxWm6WW4 (x1) + [slot3] : object {Book 1 - Stage Fright.items.[].system.slots.slot3} + max : integer {Book 1 - Stage Fright.items.[].system.slots.slot3.max} (same value: 3) + [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot3.value} (same value: 3) + prepared : array {Book 1 - Stage Fright.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - Stage Fright.items.[].system.slots.slot3.prepared.[].id} (3 different values) + GYjbiNZ8c2b0WZaU (x1) + O2AkUdNp48yAMpZR (x1) + qsXfYslh34aVinr7 (x1) + [slot4] : object {Book 1 - Stage Fright.items.[].system.slots.slot4} + max : integer {Book 1 - Stage Fright.items.[].system.slots.slot4.max} (same value: 3) + [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot4.value} (same value: 3) + prepared : array {Book 1 - Stage Fright.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot4.prepared.[]} + id : string {Book 1 - Stage Fright.items.[].system.slots.slot4.prepared.[].id} (3 different values) + 2G1lOIpSZq1YL2A6 (x1) + tIk06sUjyTGTkkp9 (x1) + 1OlAFX0WImr2mgZU (x1) + [slot5] : object {Book 1 - Stage Fright.items.[].system.slots.slot5} + max : integer {Book 1 - Stage Fright.items.[].system.slots.slot5.max} (same value: 3) + [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot5.value} (same value: 3) + prepared : array {Book 1 - Stage Fright.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot5.prepared.[]} + id : string {Book 1 - Stage Fright.items.[].system.slots.slot5.prepared.[].id} (2 different values) + XsAvMoc9iBA5vnI4 (x1) + ESdZdz0iM8t1KVEw (x2) + [slot6] : object {Book 1 - Stage Fright.items.[].system.slots.slot6} + max : integer {Book 1 - Stage Fright.items.[].system.slots.slot6.max} (2 different values) + 3 (x3) + 2 (x1) + [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot6.value} (2 different values) + 3 (x2) + 2 (x1) + prepared : array {Book 1 - Stage Fright.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot6.prepared.[]} + id : string {Book 1 - Stage Fright.items.[].system.slots.slot6.prepared.[].id} (3 different values) + LX7iUfoWbIo01OEU (x1) + wcz90NN7S5yDjQzO (x1) + sn5JjxFGb1PjvUiZ (x1) + [slot7] : object {Book 1 - Stage Fright.items.[].system.slots.slot7} + max : integer {Book 1 - Stage Fright.items.[].system.slots.slot7.max} (same value: 3) + value : integer {Book 1 - Stage Fright.items.[].system.slots.slot7.value} (same value: 3) + [slot0] : object {Book 1 - Stage Fright.items.[].system.slots.slot0} + max : integer {Book 1 - Stage Fright.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 1 - Stage Fright.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Stage Fright.items.[].system.slots.slot0.prepared.[].id} (5 different values) + EGFBetoFB5Sva6Eg (x1) + oersPZOlOEVM1IBT (x1) + jHBVeMZYSfQydxq9 (x1) + fnA7G5BYm60cHWSv (x1) + aYbNa64j3ZjXhoXz (x1) + [slug] : string {Book 1 - Stage Fright.items.[].system.slug} (131 different values) + [spelldc] : object {Book 1 - Stage Fright.items.[].system.spelldc} + dc : integer {Book 1 - Stage Fright.items.[].system.spelldc.dc} (6 different values) + 33 (x5) + 34 (x1) + 30 (x3) + 26 (x1) + 29 (x1) + 32 (x2) + value : integer {Book 1 - Stage Fright.items.[].system.spelldc.value} (6 different values) + 25 (x4) + 26 (x1) + 22 (x3) + 24 (x3) + 18 (x1) + 21 (x1) + [mod] : integer {Book 1 - Stage Fright.items.[].system.spelldc.mod} (same value: 0) + [item] : integer {Book 1 - Stage Fright.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 1 - Stage Fright.items.[].system.tradition} + value : string {Book 1 - Stage Fright.items.[].system.tradition.value} (3 different values) + occult (x10) + divine (x2) + primal (x1) + traits : object {Book 1 - Stage Fright.items.[].system.traits} + [rarity] : string {Book 1 - Stage Fright.items.[].system.traits.rarity} (2 different values) + common (x182) + uncommon (x22) + [traditions] : array {Book 1 - Stage Fright.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Stage Fright.items.[].system.traits.traditions.[]} (4 different values) + arcane (x98) + occult (x97) + divine (x59) + primal (x50) + [value] : array {Book 1 - Stage Fright.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 1 - Stage Fright.items.[].system.traits.value.[]} (89 different values) + [integrated] : mixed + [selected] : object {Book 1 - Stage Fright.items.[].system.traits.selected} + cantrip : string {Book 1 - Stage Fright.items.[].system.traits.selected.cantrip} (same value: Cantrip) + custom : string {Book 1 - Stage Fright.items.[].system.traits.selected.custom} (same value: ) + darkness : string {Book 1 - Stage Fright.items.[].system.traits.selected.darkness} (same value: Darkness) + evocation : string {Book 1 - Stage Fright.items.[].system.traits.selected.evocation} (same value: Evocation) + witch : string {Book 1 - Stage Fright.items.[].system.traits.selected.witch} (same value: Witch) + [area] : object {Book 1 - Stage Fright.items.[].system.area} + type : string {Book 1 - Stage Fright.items.[].system.area.type} (2 different values) + burst (x13) + emanation (x6) + value : integer {Book 1 - Stage Fright.items.[].system.area.value} (7 different values) + 30 (x7) + 20 (x5) + 10 (x2) + 50 (x1) + 60 (x2) + 40 (x1) + 5 (x1) + [cost] : object {Book 1 - Stage Fright.items.[].system.cost} + value : string {Book 1 - Stage Fright.items.[].system.cost.value} (5 different values) + (x127) + warding circle ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + rare candles and incense worth a total value of 50 gp (x1) + rare oils, see Creature Creation Rituals (x1) + black onyx, see Creature Creation Rituals table (x1) + [counteraction] : boolean {Book 1 - Stage Fright.items.[].system.counteraction} (2 different values) + False (x121) + True (x10) + [damage] : object {Book 1 - Stage Fright.items.[].system.damage} + [0] : object {Book 1 - Stage Fright.items.[].system.damage.0} + applyMod : boolean {Book 1 - Stage Fright.items.[].system.damage.0.applyMod} (2 different values) + False (x27) + True (x1) + [category] : mixed + formula : string {Book 1 - Stage Fright.items.[].system.damage.0.formula} (15 different values) + 11d6 (x2) + 6d8 (x3) + 1d10+4 (x3) + 2d6 (x2) + 8d12 (x1) + 4d6 (x1) + 6d6 (x2) + 2d4 (x3) + 1d8 (x3) + 1d4 (x1) + 7d10 (x1) + 8d6 (x3) + 5d6 (x1) + 1d10 (x1) + 2 (x1) + kinds : array {Book 1 - Stage Fright.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Stage Fright.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x25) + healing (x6) + materials : array<> {Book 1 - Stage Fright.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Stage Fright.items.[].system.damage.0.type} (10 different values) + mental (x7) + untyped (x8) + electricity (x2) + poison (x1) + fire (x2) + vitality (x3) + piercing (x1) + spirit (x2) + void (x1) + cold (x1) + [damageType] : string {Book 1 - Stage Fright.items.[].system.damage.damageType} (2 different values) + slashing (x6) + piercing (x6) + [dice] : integer {Book 1 - Stage Fright.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - Stage Fright.items.[].system.damage.die} (3 different values) + d6 (x7) + d8 (x3) + d4 (x2) + [cQDyW0QpjJ38MlSi] : object {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [b9dAiWfV57lyCWpP] : object {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP} + applyMod : boolean {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) + kinds : array {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) + [defense] : object {Book 1 - Stage Fright.items.[].system.defense} + save : object {Book 1 - Stage Fright.items.[].system.defense.save} + basic : boolean {Book 1 - Stage Fright.items.[].system.defense.save.basic} (2 different values) + False (x30) + True (x12) + statistic : string {Book 1 - Stage Fright.items.[].system.defense.save.statistic} (3 different values) + will (x25) + fortitude (x12) + reflex (x5) + [duration] : object {Book 1 - Stage Fright.items.[].system.duration} + sustained : boolean {Book 1 - Stage Fright.items.[].system.duration.sustained} (2 different values) + False (x114) + True (x17) + value : string {Book 1 - Stage Fright.items.[].system.duration.value} (16 different values) + 1 minute (x19) + 5 minutes (x5) + (x64) + varies (x13) + 10 minutes (x6) + up to 10 minutes (x1) + 1 hour (x8) + see below (x3) + unlimited (x2) + until your next daily preparations (x3) + 8 hours (x1) + 1 round (x1) + 4 rounds (x1) + 1 day (x2) + until the end of the target's next turn (x1) + until the start of your next turn (x1) + [level] : object {Book 1 - Stage Fright.items.[].system.level} + value : integer {Book 1 - Stage Fright.items.[].system.level.value} (11 different values) + 4 (x21) + 7 (x2) + 6 (x8) + 5 (x14) + 3 (x14) + 2 (x19) + 1 (x54) + 0 (x24) + 11 (x2) + 12 (x2) + 10 (x3) + [location] : object {Book 1 - Stage Fright.items.[].system.location} + [heightenedLevel] : integer {Book 1 - Stage Fright.items.[].system.location.heightenedLevel} (7 different values) + 7 (x9) + 4 (x15) + 6 (x11) + 5 (x12) + 3 (x9) + 2 (x9) + 1 (x10) + [value] : string {Book 1 - Stage Fright.items.[].system.location.value} (13 different values) + ih9rcyPpWicyo9Hi (x3) + i6pF5cfqZB9tQatb (x26) + xjyPYxg1ZVfC9CIh (x1) + WIXzhLmn2W2ARVKv (x23) + YrutBPyi0WyXrdEY (x23) + e4qdaXlpZBkaoyGu (x5) + Xf3pOZgEpdZKcnvV (x6) + oNmHvve4Vcwj6IiO (x5) + gLEu7XWn7pQSVc6w (x7) + YPmkSzsHoFqTX4pi (x2) + fOiv3rMlZ2tUdYkg (x1) + dQM038yYP2D01oC3 (x21) + T9Ha6bWnzIOCfoqu (x4) + [signature] : boolean {Book 1 - Stage Fright.items.[].system.location.signature} (same value: True) + [uses] : object {Book 1 - Stage Fright.items.[].system.location.uses} + max : integer {Book 1 - Stage Fright.items.[].system.location.uses.max} (2 different values) + 3 (x3) + 2 (x2) + value : integer {Book 1 - Stage Fright.items.[].system.location.uses.value} (2 different values) + 3 (x3) + 2 (x2) + [range] : mixed + object {Book 1 - Stage Fright.items.[].system.range} + value : string {Book 1 - Stage Fright.items.[].system.range.value} (13 different values) + (x15) + touch (x16) + 120 feet (x24) + interplanar (x1) + 30 feet (x46) + 500 feet (x8) + planetary (x6) + varies (x5) + 60 feet (x2) + 0 feet (x1) + 10 feet (x5) + see text (x1) + 40 feet (x1) + integer {Book 1 - Stage Fright.items.[].system.range} (3 different values) + 60 (x2) + 20 (x1) + 30 (x1) + [requirements] : string {Book 1 - Stage Fright.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - Stage Fright.items.[].system.target} + value : string {Book 1 - Stage Fright.items.[].system.target.value} (23 different values) + [time] : object {Book 1 - Stage Fright.items.[].system.time} + value : string {Book 1 - Stage Fright.items.[].system.time.value} (11 different values) + 2 (x93) + 1 minute (x3) + 1 day (x3) + 10 minutes (x9) + 1 hour (x2) + 1 (x7) + 3 (x8) + 1 to 3 (x3) + reaction (x1) + free (x1) + Free (x1) + [heightening] : object {Book 1 - Stage Fright.items.[].system.heightening} + [levels] : object {Book 1 - Stage Fright.items.[].system.heightening.levels} + [5] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.5} + [range] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.5.range} + value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x5) + 60 feet (x1) + target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.5.target} + value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [8] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.8} + target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.8.target} + value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [7] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.7} + target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.7.target} + value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.7.target.value} (3 different values) + 6 creatures (x1) + 10 creatures (x2) + 1 unattended object with a Bulk of 2 or less (x1) + [4] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.4} + target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.4.target} + value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.4.target.value} (2 different values) + 10 creatures (x1) + 10 creatures you know by name and have met in person (x1) + [3] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.3} + [target] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.3.target} + value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.3.target.value} (4 different values) + 5 creatures (x4) + 1 unattended object with a Bulk of 1 or less (x1) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + 10 objects (x1) + [range] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.3.range} + value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [9] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.9} + target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.9.target} + value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.9.target.value} (same value: 4 creatures) + [2] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.2} + target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.2.target} + value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [6] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.6} + target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.6.target} + value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [type] : string {Book 1 - Stage Fright.items.[].system.heightening.type} (2 different values) + fixed (x25) + interval (x29) + [damage] : object {Book 1 - Stage Fright.items.[].system.heightening.damage} + [0] : string {Book 1 - Stage Fright.items.[].system.heightening.damage.0} (8 different values) + 2d6 (x8) + 1d8 (x6) + 1d10+4 (x3) + 1d6 (x3) + 1d12 (x1) + 1d4 (x3) + 1d10 (x2) + 2 (x1) + [cQDyW0QpjJ38MlSi] : string {Book 1 - Stage Fright.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [b9dAiWfV57lyCWpP] : string {Book 1 - Stage Fright.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) + [interval] : integer {Book 1 - Stage Fright.items.[].system.heightening.interval} (2 different values) + 1 (x28) + 2 (x1) + [attackEffects] : object {Book 1 - Stage Fright.items.[].system.attackEffects} + value : array {Book 1 - Stage Fright.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 1 - Stage Fright.items.[].system.attackEffects.value.[]} (6 different values) + grab (x3) + girtablilu-venom (x3) + clinging-smoke (x1) + endless-nightmare (x1) + improved-grab (x1) + knockdown (x1) + [bonus] : object {Book 1 - Stage Fright.items.[].system.bonus} + value : integer {Book 1 - Stage Fright.items.[].system.bonus.value} (13 different values) + 27 (x4) + 0 (x12) + 26 (x5) + 24 (x3) + 22 (x7) + 28 (x1) + 25 (x2) + 23 (x2) + 20 (x3) + 21 (x2) + 19 (x1) + 17 (x1) + 9 (x1) + [damageRolls] : object {Book 1 - Stage Fright.items.[].system.damageRolls} + [klspuKEIKgBaTxmc] : object {Book 1 - Stage Fright.items.[].system.damageRolls.klspuKEIKgBaTxmc} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.klspuKEIKgBaTxmc.damage} (same value: 3d6+14) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.klspuKEIKgBaTxmc.damageType} (same value: bludgeoning) + [zHPLzlVMBPcBGFND] : object {Book 1 - Stage Fright.items.[].system.damageRolls.zHPLzlVMBPcBGFND} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.zHPLzlVMBPcBGFND.damage} (same value: 2d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.zHPLzlVMBPcBGFND.damageType} (same value: sonic) + [IPCXVQxh16sUjq7Y] : object {Book 1 - Stage Fright.items.[].system.damageRolls.IPCXVQxh16sUjq7Y} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.IPCXVQxh16sUjq7Y.damage} (same value: 3d8+14) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.IPCXVQxh16sUjq7Y.damageType} (same value: slashing) + [2L7iKR8MjGRwjqoW] : object {Book 1 - Stage Fright.items.[].system.damageRolls.2L7iKR8MjGRwjqoW} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.2L7iKR8MjGRwjqoW.damage} (same value: 3d6+10) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.2L7iKR8MjGRwjqoW.damageType} (same value: slashing) + [OhflMh52xYbK32So] : object {Book 1 - Stage Fright.items.[].system.damageRolls.OhflMh52xYbK32So} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.OhflMh52xYbK32So.damage} (same value: 1d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.OhflMh52xYbK32So.damageType} (same value: acid) + [rsCzZoVNTkR3sBAB] : object {Book 1 - Stage Fright.items.[].system.damageRolls.rsCzZoVNTkR3sBAB} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.rsCzZoVNTkR3sBAB.damage} (same value: 1d4) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.rsCzZoVNTkR3sBAB.damageType} (same value: void) + [U3Kxh6OG0tpDdpaj] : object {Book 1 - Stage Fright.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj.damage} (same value: 3d6+10) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj.damageType} (same value: slashing) + [b2fi7ENbPpMwzkuz] : object {Book 1 - Stage Fright.items.[].system.damageRolls.b2fi7ENbPpMwzkuz} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.b2fi7ENbPpMwzkuz.damage} (same value: 1d4) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.b2fi7ENbPpMwzkuz.damageType} (same value: void) + [cXVBGjsubMWvUbNP] : object {Book 1 - Stage Fright.items.[].system.damageRolls.cXVBGjsubMWvUbNP} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.cXVBGjsubMWvUbNP.damage} (same value: 1d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.cXVBGjsubMWvUbNP.damageType} (same value: acid) + [THcEeUTFLEmYdSnR] : object {Book 1 - Stage Fright.items.[].system.damageRolls.THcEeUTFLEmYdSnR} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.THcEeUTFLEmYdSnR.damage} (same value: 3d12+12) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.THcEeUTFLEmYdSnR.damageType} (same value: piercing) + [2vYN9jvG4MvCIK7i] : object {Book 1 - Stage Fright.items.[].system.damageRolls.2vYN9jvG4MvCIK7i} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.2vYN9jvG4MvCIK7i.damage} (same value: 3d10+10) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.2vYN9jvG4MvCIK7i.damageType} (same value: bludgeoning) + [0] : object {Book 1 - Stage Fright.items.[].system.damageRolls.0} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.0.damage} (9 different values) + 3d8 + 12 (x1) + 3d6 + 12 (x1) + 2d8+12 (x1) + 2d6+12 (x2) + 2d8 + 9 (x1) + 2d6 + 9 (x1) + 4d8 (x1) + 3d12+13 (x1) + 3d4+13 (x1) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.0.damageType} (5 different values) + bludgeoning (x3) + piercing (x3) + slashing (x1) + void (x1) + mental (x2) + [Drv9FgNo2ZiYZwZS] : object {Book 1 - Stage Fright.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS.damage} (same value: 1d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS.damageType} (same value: sonic) + [NhUTZiRXxzixRY4l] : object {Book 1 - Stage Fright.items.[].system.damageRolls.NhUTZiRXxzixRY4l} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.NhUTZiRXxzixRY4l.damage} (same value: 2d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.NhUTZiRXxzixRY4l.damageType} (same value: piercing) + [NlXv6iiBtdfdLm4p] : object {Book 1 - Stage Fright.items.[].system.damageRolls.NlXv6iiBtdfdLm4p} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.NlXv6iiBtdfdLm4p.damage} (same value: 3d12+14) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.NlXv6iiBtdfdLm4p.damageType} (same value: bludgeoning) + [80NwMVc2P2ahaxfN] : object {Book 1 - Stage Fright.items.[].system.damageRolls.80NwMVc2P2ahaxfN} + category : string {Book 1 - Stage Fright.items.[].system.damageRolls.80NwMVc2P2ahaxfN.category} (same value: persistent) + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.80NwMVc2P2ahaxfN.damage} (same value: 3d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.80NwMVc2P2ahaxfN.damageType} (same value: acid) + [Vx5roV3HghUP9fnX] : object {Book 1 - Stage Fright.items.[].system.damageRolls.Vx5roV3HghUP9fnX} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.Vx5roV3HghUP9fnX.damage} (same value: 4d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.Vx5roV3HghUP9fnX.damageType} (same value: acid) + [elmGTxz9RjnbG3Dq] : object {Book 1 - Stage Fright.items.[].system.damageRolls.elmGTxz9RjnbG3Dq} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.elmGTxz9RjnbG3Dq.damage} (same value: 2d8+12) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.elmGTxz9RjnbG3Dq.damageType} (same value: slashing) + [mfPumFH7wpKeNwLH] : object {Book 1 - Stage Fright.items.[].system.damageRolls.mfPumFH7wpKeNwLH} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.mfPumFH7wpKeNwLH.damage} (same value: 1d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.mfPumFH7wpKeNwLH.damageType} (same value: fire) + [FRmVWexZ57ase95M] : object {Book 1 - Stage Fright.items.[].system.damageRolls.FRmVWexZ57ase95M} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.FRmVWexZ57ase95M.damage} (same value: 2d6+6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.FRmVWexZ57ase95M.damageType} (same value: piercing) + [eHvLENLCZQnhYEBC] : object {Book 1 - Stage Fright.items.[].system.damageRolls.eHvLENLCZQnhYEBC} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.eHvLENLCZQnhYEBC.damage} (same value: 1d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.eHvLENLCZQnhYEBC.damageType} (same value: fire) + [AzOHuNEh7NI22TZB] : object {Book 1 - Stage Fright.items.[].system.damageRolls.AzOHuNEh7NI22TZB} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.AzOHuNEh7NI22TZB.damage} (same value: 2d8+9) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.AzOHuNEh7NI22TZB.damageType} (same value: slashing) + [mPSJRovbowuDT1AW] : object {Book 1 - Stage Fright.items.[].system.damageRolls.mPSJRovbowuDT1AW} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.mPSJRovbowuDT1AW.damage} (same value: 2d6+3) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.mPSJRovbowuDT1AW.damageType} (same value: piercing) + [rkObyn7RJqqwIt6t] : object {Book 1 - Stage Fright.items.[].system.damageRolls.rkObyn7RJqqwIt6t} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.rkObyn7RJqqwIt6t.damage} (same value: 2d4+11) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.rkObyn7RJqqwIt6t.damageType} (same value: piercing) + [GWfybqVzsvUx6elP] : object {Book 1 - Stage Fright.items.[].system.damageRolls.GWfybqVzsvUx6elP} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.GWfybqVzsvUx6elP.damage} (same value: 1d4+7) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.GWfybqVzsvUx6elP.damageType} (same value: piercing) + [NJ6dq7GKtBbT3Dwb] : object {Book 1 - Stage Fright.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb.damage} (same value: 3d8+6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb.damageType} (same value: fire) + [Rz9X1gyZBhSOqbCg] : object {Book 1 - Stage Fright.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg.damage} (same value: 2d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg.damageType} (same value: void) + [NfbvJajg9YaA5lNx] : object {Book 1 - Stage Fright.items.[].system.damageRolls.NfbvJajg9YaA5lNx} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.NfbvJajg9YaA5lNx.damage} (same value: 2d6+4) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.NfbvJajg9YaA5lNx.damageType} (same value: piercing) + [g3qzaG8cDpr5l2ps] : object {Book 1 - Stage Fright.items.[].system.damageRolls.g3qzaG8cDpr5l2ps} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.g3qzaG8cDpr5l2ps.damage} (same value: 1d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.g3qzaG8cDpr5l2ps.damageType} (same value: sonic) + [GYhej0kxEsaKisOa] : object {Book 1 - Stage Fright.items.[].system.damageRolls.GYhej0kxEsaKisOa} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.GYhej0kxEsaKisOa.damage} (same value: 4d6+6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.GYhej0kxEsaKisOa.damageType} (same value: slashing) + [viI6grvtKw7TwLYS] : object {Book 1 - Stage Fright.items.[].system.damageRolls.viI6grvtKw7TwLYS} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.viI6grvtKw7TwLYS.damage} (same value: 3d10+14) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.viI6grvtKw7TwLYS.damageType} (same value: piercing) + [fWwmDpPuEZ2FC8by] : object {Book 1 - Stage Fright.items.[].system.damageRolls.fWwmDpPuEZ2FC8by} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.fWwmDpPuEZ2FC8by.damage} (same value: 2d12+10) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.fWwmDpPuEZ2FC8by.damageType} (same value: bludgeoning) + [antMrW1qB3XobjEi] : object {Book 1 - Stage Fright.items.[].system.damageRolls.antMrW1qB3XobjEi} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.antMrW1qB3XobjEi.damage} (same value: 2d6+6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.antMrW1qB3XobjEi.damageType} (same value: slashing) + [dpPPRDUjbwLX0qS6] : object {Book 1 - Stage Fright.items.[].system.damageRolls.dpPPRDUjbwLX0qS6} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.dpPPRDUjbwLX0qS6.damage} (same value: 1d6) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.dpPPRDUjbwLX0qS6.damageType} (same value: acid) + R7N4nB7T8X7CywNG : object {Book 1 - Stage Fright.items.[].system.damageRolls.R7N4nB7T8X7CywNG} + damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.R7N4nB7T8X7CywNG.damage} (same value: 1d8+2) + damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.R7N4nB7T8X7CywNG.damageType} (same value: slashing) + [actionType] : object {Book 1 - Stage Fright.items.[].system.actionType} + value : string {Book 1 - Stage Fright.items.[].system.actionType.value} (4 different values) + passive (x53) + free (x5) + action (x24) + reaction (x8) + [actions] : object {Book 1 - Stage Fright.items.[].system.actions} + [value] : integer {Book 1 - Stage Fright.items.[].system.actions.value} (3 different values) + 1 (x16) + 2 (x7) + 3 (x1) + [category] : string {Book 1 - Stage Fright.items.[].system.category} (10 different values) + interaction (x18) + defensive (x19) + offensive (x53) + martial (x12) + medium (x5) + mutagen (x1) + other (x1) + wand (x1) + ammo (x3) + light (x2) + [deathNote] : boolean {Book 1 - Stage Fright.items.[].system.deathNote} (same value: True) + [mod] : object {Book 1 - Stage Fright.items.[].system.mod} + value : integer {Book 1 - Stage Fright.items.[].system.mod.value} (5 different values) + 26 (x2) + 23 (x1) + 19 (x1) + 20 (x1) + 18 (x1) + [proficient] : object {Book 1 - Stage Fright.items.[].system.proficient} + value : integer {Book 1 - Stage Fright.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Book 1 - Stage Fright.items.[].system.ritual} + primary : object {Book 1 - Stage Fright.items.[].system.ritual.primary} + check : string {Book 1 - Stage Fright.items.[].system.ritual.primary.check} (4 different values) + Arcana (master) or Occultism (master) (x1) + Occultism (expert) or Religion (expert) (x1) + Arcana (expert) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + secondary : object {Book 1 - Stage Fright.items.[].system.ritual.secondary} + casters : integer {Book 1 - Stage Fright.items.[].system.ritual.secondary.casters} (2 different values) + 3 (x1) + 1 (x3) + checks : string {Book 1 - Stage Fright.items.[].system.ritual.secondary.checks} (4 different values) + Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) + Occultism or Religion (whichever isn't used for the primary check) (x1) + Crafting (x1) + Religion (x1) + [overlays] : object {Book 1 - Stage Fright.items.[].system.overlays} + [UTMlHk0o5FXLlwwM] : object {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [2I469pfbYcmFvzOA] : object {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [37gy7l19tik74o4s] : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [7qdtetowq348s9oc] : object {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [lfxcoz2d3f8j2zq1] : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [eOCNn2ohYAvsYZjn] : object {Book 1 - Stage Fright.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Book 1 - Stage Fright.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [Fs08rHTZAfROKKzu] : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Book 1 - Stage Fright.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Book 1 - Stage Fright.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [c69HMe7LM38KOi2y] : object {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y._id} (same value: c69HMe7LM38KOi2y) + name : string {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.name} (same value: Malicious Shadow (Piercing)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.sort} (same value: 2) + system : object {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.system} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage} + 0 : object {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage.0} + [category] : mixed + type : string {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: piercing) + [oOJY0MFq3IZR2yBt] : object {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt._id} (same value: oOJY0MFq3IZR2yBt) + name : string {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.name} (same value: Malicious Shadow (Slashing)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3) + system : object {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.system} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage} + 0 : object {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage.0} + [category] : mixed + type : string {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: slashing) + [zZAR4Vryi8fUJuP2] : object {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2} + _id : string {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2._id} (same value: zZAR4Vryi8fUJuP2) + name : string {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.name} (same value: Malicious Shadow (Bludgeoning)) + overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: override) + sort : integer {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1) + system : object {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.system} + damage : object {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage} + 0 : object {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage.0} + [category] : mixed + type : string {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: bludgeoning) + [baseItem] : string {Book 1 - Stage Fright.items.[].system.baseItem} (12 different values) + hatchet (x1) + hide-armor (x5) + rapier (x1) + shortbow (x2) + temple-sword (x2) + steel-shield (x1) + light-pick (x1) + shuriken (x1) + leather-armor (x2) + scimitar (x2) + dragon-mouth-pistol (x1) + battle-axe (x1) + [bonusDamage] : object {Book 1 - Stage Fright.items.[].system.bonusDamage} + value : integer {Book 1 - Stage Fright.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Stage Fright.items.[].system.bulk} + value : mixed + float {Book 1 - Stage Fright.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - Stage Fright.items.[].system.bulk.value} (3 different values) + 2 (x5) + 1 (x14) + 0 (x4) + [capacity] : integer {Book 1 - Stage Fright.items.[].system.bulk.capacity} (same value: 100) + [heldOrStowed] : integer {Book 1 - Stage Fright.items.[].system.bulk.heldOrStowed} (same value: 1) + [ignored] : integer {Book 1 - Stage Fright.items.[].system.bulk.ignored} (same value: 100) + [containerId] : mixed + [equipped] : object {Book 1 - Stage Fright.items.[].system.equipped} + carryType : string {Book 1 - Stage Fright.items.[].system.equipped.carryType} (2 different values) + worn (x29) + held (x3) + [handsHeld] : integer {Book 1 - Stage Fright.items.[].system.equipped.handsHeld} (2 different values) + 0 (x15) + 1 (x3) + [invested] : mixed + [inSlot] : boolean {Book 1 - Stage Fright.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 1 - Stage Fright.items.[].system.group} (7 different values) + axe (x2) + leather (x7) + sword (x5) + bow (x2) + pick (x1) + dart (x1) + firearm (x1) + [hardness] : integer {Book 1 - Stage Fright.items.[].system.hardness} (2 different values) + 0 (x31) + 5 (x1) + [hp] : object {Book 1 - Stage Fright.items.[].system.hp} + max : integer {Book 1 - Stage Fright.items.[].system.hp.max} (2 different values) + 0 (x31) + 20 (x1) + value : integer {Book 1 - Stage Fright.items.[].system.hp.value} (2 different values) + 0 (x31) + 20 (x1) + [material] : object {Book 1 - Stage Fright.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Stage Fright.items.[].system.price} + value : object {Book 1 - Stage Fright.items.[].system.price.value} + [sp] : integer {Book 1 - Stage Fright.items.[].system.price.value.sp} (2 different values) + 4 (x2) + 1 (x3) + [gp] : integer {Book 1 - Stage Fright.items.[].system.price.value.gp} (11 different values) + 2 (x11) + 1200 (x1) + 360 (x1) + 350 (x1) + 1000 (x1) + 900 (x2) + 1500 (x1) + 3 (x2) + 1 (x3) + 9 (x1) + 50 (x1) + [cp] : integer {Book 1 - Stage Fright.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 1 - Stage Fright.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - Stage Fright.items.[].system.quantity} (4 different values) + 1 (x27) + 4 (x1) + 20 (x2) + 10 (x2) + [reload] : object {Book 1 - Stage Fright.items.[].system.reload} + value : string {Book 1 - Stage Fright.items.[].system.reload.value} (4 different values) + - (x1) + (x7) + 0 (x3) + 1 (x1) + [runes] : object {Book 1 - Stage Fright.items.[].system.runes} + [potency] : integer {Book 1 - Stage Fright.items.[].system.runes.potency} (3 different values) + 2 (x3) + 1 (x12) + 0 (x4) + [property] : array {Book 1 - Stage Fright.items.[].system.runes.property} + Length: min=0 max=2 + Value type: string {Book 1 - Stage Fright.items.[].system.runes.property.[]} (5 different values) + corrosive (x1) + decaying (x1) + thundering (x2) + flaming (x2) + fearsome (x1) + [striking] : integer {Book 1 - Stage Fright.items.[].system.runes.striking} (3 different values) + 2 (x2) + 1 (x8) + 0 (x2) + [resilient] : integer {Book 1 - Stage Fright.items.[].system.runes.resilient} (2 different values) + 1 (x3) + 0 (x2) + [reinforcing] : integer {Book 1 - Stage Fright.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 1 - Stage Fright.items.[].system.size} (2 different values) + med (x16) + lg (x16) + [splashDamage] : object {Book 1 - Stage Fright.items.[].system.splashDamage} + value : integer {Book 1 - Stage Fright.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 1 - Stage Fright.items.[].system.usage} + [canBeAmmo] : boolean {Book 1 - Stage Fright.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Book 1 - Stage Fright.items.[].system.usage.value} (6 different values) + held-in-one-hand (x16) + held-in-two-hands (x2) + wornbelt (x1) + held-in-one-plus-hands (x2) + worn (x1) + worncloak (x1) + [acBonus] : integer {Book 1 - Stage Fright.items.[].system.acBonus} (3 different values) + 3 (x5) + 2 (x1) + 1 (x2) + [checkPenalty] : integer {Book 1 - Stage Fright.items.[].system.checkPenalty} (2 different values) + -2 (x5) + -1 (x2) + [dexCap] : integer {Book 1 - Stage Fright.items.[].system.dexCap} (2 different values) + 2 (x5) + 4 (x2) + [speedPenalty] : integer {Book 1 - Stage Fright.items.[].system.speedPenalty} (2 different values) + -5 (x5) + 0 (x3) + [strength] : integer {Book 1 - Stage Fright.items.[].system.strength} (2 different values) + 2 (x5) + 0 (x2) + [collapsed] : boolean {Book 1 - Stage Fright.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 1 - Stage Fright.items.[].system.stowing} (same value: True) + [uses] : object {Book 1 - Stage Fright.items.[].system.uses} + autoDestroy : boolean {Book 1 - Stage Fright.items.[].system.uses.autoDestroy} (2 different values) + True (x5) + False (x1) + max : integer {Book 1 - Stage Fright.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Stage Fright.items.[].system.uses.value} (same value: 1) + [spell] : object {Book 1 - Stage Fright.items.[].system.spell} + _id : string {Book 1 - Stage Fright.items.[].system.spell._id} (same value: doDPC1nKd9jw1dJb) + flags : object {Book 1 - Stage Fright.items.[].system.spell.flags} + core : object {Book 1 - Stage Fright.items.[].system.spell.flags.core} + sourceId : string {Book 1 - Stage Fright.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.R9xqCBblkS5KE4y7) + img : string {Book 1 - Stage Fright.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/sending.webp) + name : string {Book 1 - Stage Fright.items.[].system.spell.name} (same value: Sending) + sort : integer {Book 1 - Stage Fright.items.[].system.spell.sort} (same value: 0) + system : object {Book 1 - Stage Fright.items.[].system.spell.system} + [area] : mixed + cost : object {Book 1 - Stage Fright.items.[].system.spell.system.cost} + value : string {Book 1 - Stage Fright.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 1 - Stage Fright.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 1 - Stage Fright.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Book 1 - Stage Fright.items.[].system.spell.system.description} + value : string {Book 1 - Stage Fright.items.[].system.spell.system.description.value} (same value:

You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.

) + duration : object {Book 1 - Stage Fright.items.[].system.spell.system.duration} + sustained : boolean {Book 1 - Stage Fright.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 1 - Stage Fright.items.[].system.spell.system.duration.value} (same value: ) + level : object {Book 1 - Stage Fright.items.[].system.spell.system.level} + value : integer {Book 1 - Stage Fright.items.[].system.spell.system.level.value} (same value: 5) + location : object {Book 1 - Stage Fright.items.[].system.spell.system.location} + heightenedLevel : integer {Book 1 - Stage Fright.items.[].system.spell.system.location.heightenedLevel} (same value: 5) + [value] : mixed + publication : object {Book 1 - Stage Fright.items.[].system.spell.system.publication} + license : string {Book 1 - Stage Fright.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Book 1 - Stage Fright.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Book 1 - Stage Fright.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Book 1 - Stage Fright.items.[].system.spell.system.range} + value : string {Book 1 - Stage Fright.items.[].system.spell.system.range.value} (same value: planetary) + requirements : string {Book 1 - Stage Fright.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 1 - Stage Fright.items.[].system.spell.system.slug} (same value: sending) + target : object {Book 1 - Stage Fright.items.[].system.spell.system.target} + value : string {Book 1 - Stage Fright.items.[].system.spell.system.target.value} (same value: 1 creature you know well) + time : object {Book 1 - Stage Fright.items.[].system.spell.system.time} + value : string {Book 1 - Stage Fright.items.[].system.spell.system.time.value} (same value: 3) + traits : object {Book 1 - Stage Fright.items.[].system.spell.system.traits} + rarity : string {Book 1 - Stage Fright.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 1 - Stage Fright.items.[].system.spell.system.traits.traditions} + Length: min=3 max=3 + Value type: string {Book 1 - Stage Fright.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x1) + divine (x1) + occult (x1) + value : array {Book 1 - Stage Fright.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Stage Fright.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + mental (x1) + type : string {Book 1 - Stage Fright.items.[].system.spell.type} (same value: spell) + [selfEffect] : object {Book 1 - Stage Fright.items.[].system.selfEffect} + name : string {Book 1 - Stage Fright.items.[].system.selfEffect.name} (same value: Effect: Feast on Illness) + uuid : string {Book 1 - Stage Fright.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Feast on Illness) + [stackGroup] : string {Book 1 - Stage Fright.items.[].system.stackGroup} (2 different values) + arrows (x2) + rounds10 (x1) + [frequency] : object {Book 1 - Stage Fright.items.[].system.frequency} + max : integer {Book 1 - Stage Fright.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - Stage Fright.items.[].system.frequency.per} (same value: PT10M) + type : string {Book 1 - Stage Fright.items.[].type} (12 different values) + spellcastingEntry (x13) + spell (x131) + melee (x32) + action (x90) + lore (x6) + weapon (x12) + armor (x7) + backpack (x1) + consumable (x6) + treasure (x1) + equipment (x4) + shield (x1) + [_stats] : object {Book 1 - Stage Fright.items.[]._stats} + compendiumSource : string {Book 1 - Stage Fright.items.[]._stats.compendiumSource} (128 different values) + [flags] : object {Book 1 - Stage Fright.items.[].flags} + pf2e : object {Book 1 - Stage Fright.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Stage Fright.items.[].flags.pf2e.linkedWeapon} (11 different values) + BjAKRlKUXKa7Lu8t (x2) + JpftbcrxISX1rJ7A (x1) + rnWi2cltciguM2Fx (x1) + wbn97yRQGj7vSMjn (x1) + UhNRNLjmRi25MCDn (x1) + Nh6CNS27FzpPlNFI (x1) + xMZoKLArWq4awQdG (x1) + Oz0qoHPH1y3wgeS4 (x1) + tpnWzRvW3zAMGH8E (x1) + 13MgwmaHlzHrYVK8 (x1) + TaMBBSj72Jy79ROk (x1) + name : string {Book 1 - Stage Fright.name} (all different values) + system : object {Book 1 - Stage Fright.system} + [abilities] : object {Book 1 - Stage Fright.system.abilities} + cha : object {Book 1 - Stage Fright.system.abilities.cha} + mod : integer {Book 1 - Stage Fright.system.abilities.cha.mod} (7 different values) + 5 (x3) + 8 (x3) + 3 (x5) + -3 (x1) + 0 (x3) + 6 (x1) + 2 (x1) + con : object {Book 1 - Stage Fright.system.abilities.con} + mod : integer {Book 1 - Stage Fright.system.abilities.con.mod} (7 different values) + 5 (x7) + 1 (x2) + 6 (x3) + 0 (x2) + 8 (x1) + 3 (x1) + 2 (x1) + dex : object {Book 1 - Stage Fright.system.abilities.dex} + mod : integer {Book 1 - Stage Fright.system.abilities.dex.mod} (7 different values) + 5 (x4) + 2 (x2) + 7 (x1) + 4 (x5) + 6 (x3) + 3 (x1) + 0 (x1) + int : object {Book 1 - Stage Fright.system.abilities.int} + mod : integer {Book 1 - Stage Fright.system.abilities.int.mod} (7 different values) + 5 (x4) + 2 (x3) + 3 (x5) + -4 (x1) + 4 (x1) + 0 (x2) + -3 (x1) + str : object {Book 1 - Stage Fright.system.abilities.str} + mod : integer {Book 1 - Stage Fright.system.abilities.str.mod} (8 different values) + 8 (x3) + 4 (x2) + 6 (x5) + 0 (x2) + 1 (x1) + -5 (x2) + 7 (x1) + 2 (x1) + wis : object {Book 1 - Stage Fright.system.abilities.wis} + mod : integer {Book 1 - Stage Fright.system.abilities.wis.mod} (7 different values) + 7 (x2) + 4 (x9) + 6 (x1) + 5 (x1) + 2 (x2) + 3 (x1) + 0 (x1) + attributes : object {Book 1 - Stage Fright.system.attributes} + ac : object {Book 1 - Stage Fright.system.attributes.ac} + [details] : string {Book 1 - Stage Fright.system.attributes.ac.details} (same value: ) + value : integer {Book 1 - Stage Fright.system.attributes.ac.value} (9 different values) + 34 (x3) + 27 (x3) + 33 (x5) + 29 (x2) + 30 (x3) + 31 (x1) + 24 (x1) + 32 (x1) + 0 (x1) + [allSaves] : object {Book 1 - Stage Fright.system.attributes.allSaves} + value : string {Book 1 - Stage Fright.system.attributes.allSaves.value} (4 different values) + (x14) + +1 status to all saves vs. magic (x1) + +1 status to all saves vs emotion effects (x1) + +2 status to will vs. controlled (x1) + hp : object {Book 1 - Stage Fright.system.attributes.hp} + details : string {Book 1 - Stage Fright.system.attributes.hp.details} (3 different values) + regeneration 40 (deactivated by mental, orichalcum, or spirit) (x1) + (x18) + void healing (x1) + max : integer {Book 1 - Stage Fright.system.attributes.hp.max} (16 different values) + 180 (x3) + 250 (x1) + 275 (x1) + 66 (x1) + 210 (x1) + 160 (x2) + 320 (x1) + 175 (x2) + 185 (x1) + 110 (x1) + 70 (x1) + 240 (x1) + 235 (x1) + 60 (x1) + 164 (x1) + 0 (x1) + temp : integer {Book 1 - Stage Fright.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Stage Fright.system.attributes.hp.value} (16 different values) + 180 (x3) + 250 (x1) + 275 (x1) + 66 (x1) + 210 (x1) + 160 (x2) + 320 (x1) + 175 (x2) + 205 (x1) + 110 (x1) + 70 (x1) + 240 (x1) + 235 (x1) + 60 (x1) + 164 (x1) + 0 (x1) + [immunities] : array {Book 1 - Stage Fright.system.attributes.immunities} + Length: min=1 max=7 + Value type: object {Book 1 - Stage Fright.system.attributes.immunities.[]} + [exceptions] : array<> {Book 1 - Stage Fright.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Stage Fright.system.attributes.immunities.[].type} (14 different values) + disease (x6) + emotion (x1) + poison (x3) + critical-hits (x2) + precision (x4) + acid (x1) + death-effects (x2) + fire (x1) + paralyzed (x2) + unconscious (x1) + sleep (x1) + doomed (x1) + scrying (x1) + detection (x1) + [speed] : object {Book 1 - Stage Fright.system.attributes.speed} + otherSpeeds : array {Book 1 - Stage Fright.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 1 - Stage Fright.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Stage Fright.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x6) + burrow (x1) + climb (x2) + value : integer {Book 1 - Stage Fright.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 40 (x3) + 15 (x1) + 30 (x2) + 10 (x1) + 20 (x1) + 25 (x1) + value : integer {Book 1 - Stage Fright.system.attributes.speed.value} (7 different values) + 10 (x1) + 25 (x5) + 30 (x3) + 40 (x4) + 15 (x1) + 0 (x2) + 20 (x1) + [weaknesses] : array {Book 1 - Stage Fright.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 1 - Stage Fright.system.attributes.weaknesses.[]} + exceptions : array<> {Book 1 - Stage Fright.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Stage Fright.system.attributes.weaknesses.[].type} (5 different values) + cold-iron (x1) + slashing (x1) + holy (x1) + vitality (x1) + mental (x1) + value : integer {Book 1 - Stage Fright.system.attributes.weaknesses.[].value} (2 different values) + 10 (x3) + 15 (x2) + [emitsSound] : string {Book 1 - Stage Fright.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 1 - Stage Fright.system.attributes.hardness} (2 different values) + 0 (x2) + 17 (x1) + [stealth] : object {Book 1 - Stage Fright.system.attributes.stealth} + details : string {Book 1 - Stage Fright.system.attributes.stealth.details} (3 different values) +

(trained)

(x1) +

(expert)

(x1) +

(master)

(x1) + value : integer {Book 1 - Stage Fright.system.attributes.stealth.value} (3 different values) + 21 (x1) + 32 (x1) + 28 (x1) + [resistances] : array {Book 1 - Stage Fright.system.attributes.resistances} + Length: min=0 max=3 + Value type: object {Book 1 - Stage Fright.system.attributes.resistances.[]} + doubleVs : array {Book 1 - Stage Fright.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 1 - Stage Fright.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Book 1 - Stage Fright.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {Book 1 - Stage Fright.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x2) + ghost-touch (x2) + vitality (x1) + void (x1) + type : string {Book 1 - Stage Fright.system.attributes.resistances.[].type} (5 different values) + bludgeoning (x1) + piercing (x1) + poison (x1) + all-damage (x2) + acid (x1) + value : integer {Book 1 - Stage Fright.system.attributes.resistances.[].value} (3 different values) + 15 (x3) + 10 (x2) + 5 (x1) + [adjustment] : string {Book 1 - Stage Fright.system.attributes.adjustment} (same value: elite) + details : object {Book 1 - Stage Fright.system.details} + [blurb] : string {Book 1 - Stage Fright.system.details.blurb} (11 different values) + (x7) + Female hellspawn nephilim human occultist (x1) + Variant female girtablilu seer (x1) + Female human bard (x1) + Variant girtablilu sentry (x1) + Human hellspawn nephilim rogues (x1) + Elite desert giant (x1) + Variant animate dream (x1) + Variant brainchild (x1) + Bat familiar (x1) + Female human witch (x1) + [languages] : object {Book 1 - Stage Fright.system.details.languages} + details : string {Book 1 - Stage Fright.system.details.languages.details} (5 different values) + Can't Speak any Language, Telepathy 300 feet (x1) + (x13) + telepathy 100 feet (x1) + telepathy 100 feet, universal language (x1) + Can't Speak (x1) + value : array {Book 1 - Stage Fright.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Book 1 - Stage Fright.system.details.languages.value.[]} (14 different values) + aklo (x3) + common (x12) + diabolic (x6) + shadowtongue (x1) + fey (x1) + girtablilu (x3) + elven (x1) + kelish (x1) + mwangi (x1) + osiriani (x2) + varisian (x1) + necril (x1) + jotun (x1) + sakvroth (x1) + level : object {Book 1 - Stage Fright.system.details.level} + value : integer {Book 1 - Stage Fright.system.details.level.value} (7 different values) + 13 (x5) + 14 (x3) + 8 (x3) + 12 (x3) + 11 (x2) + 10 (x3) + 9 (x1) + [privateNotes] : string {Book 1 - Stage Fright.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Stage Fright.system.details.publicNotes} (10 different values) + (x7) +

Azarpals resemble bipedal hogs with wide-tusked mouths, bloated bellies, and long, bristly tails. They can store food in their multiple stomachs for long periods of time, slowly infusing it with a signature poison that causes those afflicted to sweat profusely and succumb to intense nausea.

+

Azarpals love spreading discontent via poisoned food. They delight in traveling caravan routes, disguised as merchants, constantly sampling regional cuisines, and choosing their favorites for stomach storage and poison infusion. Then, upon reaching a land where the dish is rare or sought after, they find a place to leave the meal out for an unwary traveler. They might also find a way to introduce the poisoned meal to a tavern or restaurant and hang back to watch the resulting fun.

Removing Azarpal Poison

Once an item of food or drink has been laced with azarpal poison, it can be detoxified through the use of a cleanse cuisine spell or by spending an hour using alchemical supplies to nullify the poison. This latter option requires access to an alchemical lab and a successful Crafting check against the azarpal's poison save DC.

(x1) +

The highest position of authority in a girtablilu community is the group's religious leader. This sacred duty requires years of study, meditation, and dedication to awaken a mystical font of divine magic within the girtablilu. These seers ensure that every action taken by the community falls in line with even the most obscure dogma of their tradition, and they don't hesitate to turn their fury on members of their own community who violate their mandates.

+
+

Girtablilus are desert-dwelling guardians with the upper bodies of muscular humanoids and the lower bodies of massive scorpions. They are most often found defending ancient temples and religious artifacts with zealous fervor. Some believe they were created by a long-dead god millennia ago to act as guardians, but girtablilus consider the subject of their origin taboo and refuse to address the theory.

+

Because girtablilus accept a wide range of religions and belief systems, some outsiders believe they also worship their own ancient pantheon. Instead, girtablilus exclusively revere and protect sites dedicated to deities considered lost to civilization. In this way, they act as preservers of holy practices that have otherwise been forgotten beneath the desert's shifting sands.

+

Though girtablilus are used to explorers seeking entrance to the sites they defend, they might welcome those who earnestly wish to learn or offer reverence. A few even proudly share their beliefs with others, eager for the opportunity to preach to someone new. But girtablilus show no mercy to those who attempt to desecrate the sites and objects of their worship, or to those who would violate the tenets of their faith.

+

Girtablilus are skilled fighters who keep trained giant scorpions as pets, and they remain unmatched when it comes to fighting in the desert. They require relatively little food or water, and they rely on their stamina to outlast their enemies. When necessary, they can stalk their quarry for days or even weeks, coordinating with their pets to drive their prey in circles. Once exhausted, few foes can stand up to a girtablilu's physical prowess-or their deadly venom.

(x1) +

A mass of undulating tendrils and nerves, furnericos stalk sewer systems below large cities, reveling in the filth and rotting detritus created by those who dwell above the middens and sumps they call home. Fortunately for sanitation workers and other civil servants who ply their trade in sewer tunnels, furnericos are exceedingly rare and solitary. Their power is such that once one moves into a sewer system, it's often easier for urban planners to simply abandon that section to the monster and rebuild around it. A furnerico left to its domain like this is generally content to remain—as long as the filth keeps flowing.

+

Furnericos are asexual, spawning a single offspring as they expire from natural causes. One that dies by violence does not perpetuate its kind, presenting a vexing question to sages: where do these creatures come from, and why haven't they gone extinct over the ages?

Cultist Creations

The answer to "where are furnericos from?" is known by only a few, for it lies with the faithful of the parasite god Ghlaunder. These cultists use obscure rites to create furnericos from the very filth the monsters wallow in. Ghlaunder worshippers often do so to create powerful guardians for their hidden temples; furnericos created in this manner instinctively treat worshippers of Ghlaunder as allies... a trait not shared by those born from a prior furnerico, and a lesson many Ghlaunder cultists only learn moments before their death after assuming otherwise from a furnerico found in the wild.

(x1) +

Sentries patrol the outskirts of a girtablilu communities, watching for external threats like desert drakes, blue dragons, or adventuring parties set on reckless exploration of the girtablilus' sacred site.

+
+

Girtablilus are desert-dwelling guardians with the upper bodies of muscular humanoids and the lower bodies of massive scorpions. They are most often found defending ancient temples and religious artifacts with zealous fervor. Some believe they were created by a long-dead god millennia ago to act as guardians, but girtablilus consider the subject of their origin taboo and refuse to address the theory.

+

Because girtablilus accept a wide range of religions and belief systems, some outsiders believe they also worship their own ancient pantheon. Instead, girtablilus exclusively revere and protect sites dedicated to deities considered lost to civilization. In this way, they act as preservers of holy practices that have otherwise been forgotten beneath the desert's shifting sands.

+

Though girtablilus are used to explorers seeking entrance to the sites they defend, they might welcome those who earnestly wish to learn or offer reverence. A few even proudly share their beliefs with others, eager for the opportunity to preach to someone new. But girtablilus show no mercy to those who attempt to desecrate the sites and objects of their worship, or to those who would violate the tenets of their faith.

+

Girtablilus are skilled fighters who keep trained giant scorpions as pets, and they remain unmatched when it comes to fighting in the desert. They require relatively little food or water, and they rely on their stamina to outlast their enemies. When necessary, they can stalk their quarry for days or even weeks, coordinating with their pets to drive their prey in circles. Once exhausted, few foes can stand up to a girtablilu's physical prowess-or their deadly venom.

(x2) +

When a group of diabolists or worshippers of an archdevil come to an ignominious end, their souls can sometimes be caught between life and death, unable or unwilling to pass on to the afterlife due to the humiliation of their untimely deaths. When enough closely-associated worshippers whose souls aren't already claimed in existing contracts meet such a fate, the spiritual "weight" of this shame can cause them to merge into a conglomeration of infernally-infused spirits—a hellshadow.

+

Hellshadows look like a bank of fire and smoke, yet the flames themselves are made of distorted bodies and faces. Although made of multiple souls, a hellshadow is a singular creature with one mind and typically one goal: to defeat as many enemies of their faith as they can in order to repay the shame of their humiliating deaths.

Why Only Hell?

The nature of diabolic worship and the strict rules involved are a big part of the psychology of humiliation that causes devil worshippers to become hellshadows. This same mix of conditions is rarer among other fiendish cults, who are more likely to become more common undead after such a death. Non-diabolic– themed hellshadows are all but unknown as a result.

(x1) +

Desert giants are nomadic humanoids who have dwelled in the world's most arid regions since time immemorial. Smaller peoples know that desert giants are the undisputed masters of desert living, and ignorant humans often claim that it is a desert giant's unique physiology, like a camel, that enables them to survive without water for 2 weeks. The few desert giants who mingle in the societies of smaller humanoids don't bother to dispute such ridiculous rumors.

+

In fact, desert giants' strong cultural traditions play a large part in their ability to prosper in such harsh environs. Desert giant elders encourage their descendants to maintain abstemious lifestyles, particularly with regard to the consumption of food and drink. Alcohol is particularly disdained by desert giants, who view mind-altering diuretics like liquor and ale as dangerous temptations in an environment as unforgiving as the desert. Instead, most desert giants follow a simple vegetarian diet and maintain an incredible internal map of their home region's seasonal waterways and oases.

+

Their austere habits and intolerance for foolishness have earned desert giants a reputation as being ill-humored and no-nonsense, but many of their communities boast a wide variety of humorous tales in their vast oral histories and legends. Since desert giants' journeys across the wastes can span weeks or even months at a time, an individual who can make their companions laugh with a witty joke or amusing parable remains a prized member of the community.

+

Desert giants stand 15 feet tall, tending toward lean physiques that are ideal for traveling across vast expanses of sand for long sojourns.

+
+

Many kinds of giants lurk in the inhospitable corners of the world, making their homes in unlikely locales ranging from fetid sinkholes and ruined battlefields to mass graveyards and barren badlands.

(x1) +

An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific form as an animate dream.

+

Individually, animate dreams can hold a wide range of appearances, but most take on rudimentary shapes akin to the living forms of the minds that spawned them. Animate dreams that rise from slumbering humanoids, the most commonly encountered, thus appear humanoid, but with distorted, nightmarish shapes that incorporate additional twisted limbs and frightening features. In these forms, animate dreams find their way out of the Dreamlands and into the waking world, only to discover they have no way of returning and suffer a relentless hunger that only new nightmares can sate.

+

An animate dream thrives on the terror fueled by nightmares and fear and uses its supernatural abilities to invoke such feelings in the minds of its victims, cursing its prey by creating a permanent link to that individual's dreams. Thereafter, the victim is subjected to all manner of reoccurring nightmares. As the nightmares continue, the victim finds it more and more difficult to remain awake. In the end, the victim plunges into an accursed slumber from which it cannot return. These victims provide the animate dream with the purest form of fear and are its preferred sustenance.

+

An animate dream can subsist on the ambient fear generated by regular nightmares, but these lesser fears aren't as satisfying, often driving the animate dream to seek out new victims. Left without a source of fear, an animate dream won't starve to death, but it will grow increasingly violent and desperate. Famished animate dreams are the ones most often encountered, as they have been forced to abandon subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams also tend to be the least powerful of their kind. Those who have grown metaphysically fat on fear have generally done so by adopting a specific nightmare theme, such as being buried alive, being swept away by ocean waves, or being consumed by wild beasts. Such animate dreams often have similarly themed innate spells to augment their powers.

(x1) +

With its mottled green-and-tan rubbery flesh, six short legs ending in two-clawed feet, and three circular mouths arrayed equidistantly around a disk-shaped head crowned by multiple bulbous eyes, the bizarre Darklands-dwelling ockomlire's strange appearance blurs the line between aberration and fungus.

+

Ockomlires eat magic, and their specialized organs process and release that magic in the form of a mist that saps the willpower of those it touches. Originally created by sekmin occultists as a potent weapon against Azlanti wizards, since the serpentfolk empire's collapse thousands of years ago, ockomlires have spread upward through the Darklands. They often lair in sewers or abandoned basements in urban areas, drawn to society's use (and waste) of magical energy.

+

Ockomlires are quite intelligent but tend to have bland personalities. They're fond of verbalizing their observations and experiences, speaking in unsettling piping voices through three mouths; they have a curious penchant for referring to themselves in the third person. They've little interest in having personal names and tend to refer to those they encounter by ancestry instead of name as well.

Ockomlire Apathy

Because they exude feelings of hopelessness and despair as "waste" from their magical feeding, the ockomlire has become a creature of apathetic detachment. While this affords the ockomlire protection from emotion-based effects, those that do affect them tend to hit hard and actually cause mental anguish. There are thrilling legends of ockomlires laid low by a single bard whose gripping performance simply stirred up enough emotions within the normally distant creatures to cause them rip themselves apart from the inside.

(x1) +

Rezzelkis are curious-looking beasts native to the deserts of Osirion. Three feet tall at the shoulder and five feet long, rezzelkis are squat, mammalian quadrupeds with tawny red fur, with crystal-studded flat tails, and prehensile anteater-like snouts. Their long, pink tongues are covered with hundreds of tiny, razor-sharp bristles that allow them to rasp through flesh with unnerving ease, even before accounting for the effect of their acidic saliva.

+

Rezzelkis are ferociously territorial and quick to attack anyone or anything they regard as intruding upon their territory. Yet they're also prone to strange gastronomic obsessions, and if someone can deduce a particular rezzelki's favorite food, it's possible to become the creature's ally by simply providing it regular access to its preferred meals. A specific rezzelki's favorite food is always a specific type of creature—some even prefer to dine exclusively on the dry bodies of undead like mummies—but most have a taste for a singular humanoid ancestry. Presented with a potential meal, the rezzelki moves quickly to smash its feast with its wide tail. Then it feeds upon the pulverized remains of the destroyed creature, slurping up battered flesh and powdered bones with a noisy gusto that has earned them a strange nickname in certain circles: "deathlicker."

Rezzelki Hunger

While a rezzelki can subsist on any sort of pulverized creature's remains, they vastly prefer a specific type of creature and can sniff these potential meals out with alarming accuracy. If an encounter doesn't specify what a rezzelki's favorite foodstuff is, roll 1d6: 1—human, 2—dwarf, 3—elf, 4—kholo, 5—desert giant, 6—mummy. Rezzelkis found in regions other than Osirion certainly develop appetites for other types of creatures, of course!

(x1) + publication : object {Book 1 - Stage Fright.system.details.publication} + license : string {Book 1 - Stage Fright.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 1 - Stage Fright.system.details.publication.remaster} (same value: True) + title : string {Book 1 - Stage Fright.system.details.publication.title} (same value: Pathfinder #204: Stage Fright) + [description] : string {Book 1 - Stage Fright.system.details.description} (3 different values) +

A loved one, tied to a post with thick ropes, suddenly lurches to life and begins to shriek in anguish as soon as one of the PCs comes within 20 feet.

(x1) +

The puppets and marionettes in this room suddenly turn to face intruders and come to clattering, unsettling life as the echoing sound of mocking laughter fills the air.

(x1) +

An @UUID[Compendium.pf2e.conditionitems.Item.Invisible] rune imprinted on the door latch releases a powerful sonic discharge that automatically alerts the guards in area D6 that intruders are nearby.

(x1) + [disable] : string {Book 1 - Stage Fright.system.details.disable} (3 different values) +

@Check[thievery|dc:31] (expert) to remove the small runes carved on the pole that focus the magic, or @Check[occultism|dc:28] (trained) to recognize the occult illusions woven into the trap and disable the underlying magic

(x1) +

@Check[performance|dc:32] (master) to distract and entertain the haunted puppets and make them forget their anguish and despair, or @Check[religion|dc:35] (expert) to exorcise the haunt; four successes are required to disable it

(x1) +

@Check[thievery|dc:38] (master) to scratch out the rune without allowing it to activate, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th rank; counteract DC 31) to counteract the rune

(x1) + [isComplex] : boolean {Book 1 - Stage Fright.system.details.isComplex} (2 different values) + True (x2) + False (x1) + [reset] : string {Book 1 - Stage Fright.system.details.reset} (3 different values) +

A cruel welcome trap resets at midnight.

(x1) +

The haunt deactivates if no living creatures are in area C2, then resets 1 minute later.

(x1) + (x1) + [routine] : string {Book 1 - Stage Fright.system.details.routine} (3 different values) +

(1 action; illusion, mental, occult, visual) The cruel welcome's head lifts, and it gazes at the closest PC within 20 feet; if there are no PCs in range, the trap does nothing, its turn ends, and it deactivates until midnight. The target must attempt a @Check[will|dc:26|traits:illusion,mental,occult,visual] save.


Critical Success The PC is unaffected. For the next 24 hours, the PC gains a +4 circumstance bonus to all saving throws against cruel welcome traps.

Success The PC recognizes the face of the tormented figure on the pole as that of a loved one, and the anguish of the sight results in @Damage[4d10[mental]] damage. For the next 24 hours, the PC gains a +4 circumstance bonus to all saving throws against cruel welcome traps.

Failure As success, but @Damage[(4d10+22)[mental]] damage.

Critical Failure As failure, but @Damage[(8d10+44)[mental]] damage, and the PC becomes @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 24 hours.

(x1) +

(1 action) The room's puppets and marionettes clatter to life and begin to swarm about the room, throwing rubble at living intruders, stabbing them in the ankles with sharp bits of broken metal, and slashing at them with lashes from long, thin marionette cords. At the same time, other puppets cackle, mock, and pantomime a chosen foe. The haunt uses its action to target one living creature in area C2; that creature must attempt a @Check[will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round by the mockery (or @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} on a critical failure); this effect has the emotion and mental traits. At the same time, because the puppets constantly swarm about, they can use the Puppet Attack free action (see below) to attack targets during their turns.

(x1) + (x1) + [initiative] : object {Book 1 - Stage Fright.system.initiative} + statistic : string {Book 1 - Stage Fright.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Stage Fright.system.perception} + details : string {Book 1 - Stage Fright.system.perception.details} (3 different values) + (x15) + detect magic (x1) + glutton scent (imprecise) 60 feet (x1) + mod : integer {Book 1 - Stage Fright.system.perception.mod} (10 different values) + 26 (x1) + 24 (x4) + 25 (x1) + 21 (x3) + 22 (x1) + 18 (x2) + 19 (x1) + 23 (x2) + 15 (x1) + 20 (x1) + senses : array {Book 1 - Stage Fright.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - Stage Fright.system.perception.senses.[]} + type : string {Book 1 - Stage Fright.system.perception.senses.[].type} (4 different values) + darkvision (x11) + low-light-vision (x2) + tremorsense (x3) + echolocation (x1) + [acuity] : string {Book 1 - Stage Fright.system.perception.senses.[].acuity} (2 different values) + imprecise (x3) + precise (x1) + [range] : integer {Book 1 - Stage Fright.system.perception.senses.[].range} (2 different values) + 60 (x3) + 20 (x1) + [resources] : object {Book 1 - Stage Fright.system.resources} + [focus] : object {Book 1 - Stage Fright.system.resources.focus} + max : integer {Book 1 - Stage Fright.system.resources.focus.max} (3 different values) + 0 (x2) + 3 (x2) + 1 (x1) + value : integer {Book 1 - Stage Fright.system.resources.focus.value} (3 different values) + 0 (x2) + 3 (x2) + 1 (x1) + saves : object {Book 1 - Stage Fright.system.saves} + fortitude : object {Book 1 - Stage Fright.system.saves.fortitude} + saveDetail : string {Book 1 - Stage Fright.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Stage Fright.system.saves.fortitude.value} (12 different values) + 24 (x2) + 22 (x3) + 19 (x1) + 16 (x2) + 28 (x1) + 20 (x3) + 18 (x2) + 23 (x1) + 15 (x1) + 26 (x1) + 21 (x2) + 0 (x1) + reflex : object {Book 1 - Stage Fright.system.saves.reflex} + saveDetail : string {Book 1 - Stage Fright.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Stage Fright.system.saves.reflex.value} (12 different values) + 22 (x3) + 25 (x3) + 26 (x1) + 13 (x1) + 19 (x2) + 23 (x1) + 18 (x3) + 16 (x1) + 21 (x2) + 24 (x1) + 17 (x1) + 0 (x1) + will : object {Book 1 - Stage Fright.system.saves.will} + saveDetail : string {Book 1 - Stage Fright.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Stage Fright.system.saves.will.value} (13 different values) + 26 (x1) + 27 (x1) + 20 (x2) + 0 (x2) + 25 (x1) + 22 (x4) + 24 (x1) + 12 (x1) + 21 (x3) + 15 (x1) + 14 (x1) + 23 (x1) + 19 (x1) + [skills] : object {Book 1 - Stage Fright.system.skills} + [acrobatics] : object {Book 1 - Stage Fright.system.skills.acrobatics} + base : integer {Book 1 - Stage Fright.system.skills.acrobatics.base} (7 different values) + 24 (x1) + 19 (x1) + 22 (x1) + 25 (x1) + 21 (x1) + 14 (x1) + 15 (x1) + [special] : array<> {Book 1 - Stage Fright.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Book 1 - Stage Fright.system.skills.athletics} + base : integer {Book 1 - Stage Fright.system.skills.athletics.base} (6 different values) + 27 (x2) + 22 (x3) + 24 (x1) + 28 (x1) + 20 (x1) + 18 (x1) + [special] : array<> {Book 1 - Stage Fright.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {Book 1 - Stage Fright.system.skills.deception} + base : integer {Book 1 - Stage Fright.system.skills.deception.base} (6 different values) + 24 (x1) + 27 (x3) + 22 (x1) + 20 (x1) + 18 (x1) + 21 (x1) + [special] : array {Book 1 - Stage Fright.system.skills.deception.special} + Length: min=0 max=1 + Value type: object {Book 1 - Stage Fright.system.skills.deception.special.[]} + base : integer {Book 1 - Stage Fright.system.skills.deception.special.[].base} (2 different values) + 24 (x1) + 23 (x1) + label : string {Book 1 - Stage Fright.system.skills.deception.special.[].label} (2 different values) + with entertainer's cincture (x1) + to Impersonate a forgettable background character (x1) + [intimidation] : object {Book 1 - Stage Fright.system.skills.intimidation} + base : integer {Book 1 - Stage Fright.system.skills.intimidation.base} (10 different values) + 24 (x1) + 25 (x1) + 23 (x1) + 20 (x2) + 19 (x1) + 17 (x1) + 27 (x2) + 15 (x1) + 18 (x1) + 21 (x1) + [special] : array<> {Book 1 - Stage Fright.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Book 1 - Stage Fright.system.skills.occultism} + base : integer {Book 1 - Stage Fright.system.skills.occultism.base} (4 different values) + 24 (x2) + 19 (x1) + 12 (x1) + 23 (x1) + [special] : array<> {Book 1 - Stage Fright.system.skills.occultism.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Book 1 - Stage Fright.system.skills.society} + base : integer {Book 1 - Stage Fright.system.skills.society.base} (4 different values) + 22 (x1) + 19 (x1) + 18 (x1) + 24 (x1) + [special] : array<> {Book 1 - Stage Fright.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {Book 1 - Stage Fright.system.skills.thievery} + base : integer {Book 1 - Stage Fright.system.skills.thievery.base} (2 different values) + 24 (x2) + 22 (x1) + special : array<> {Book 1 - Stage Fright.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [crafting] : object {Book 1 - Stage Fright.system.skills.crafting} + base : integer {Book 1 - Stage Fright.system.skills.crafting.base} (3 different values) + 23 (x1) + 19 (x1) + 24 (x1) + [special] : array<> {Book 1 - Stage Fright.system.skills.crafting.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Book 1 - Stage Fright.system.skills.stealth} + base : integer {Book 1 - Stage Fright.system.skills.stealth.base} (6 different values) + 26 (x1) + 19 (x1) + 25 (x3) + 22 (x2) + 18 (x1) + 15 (x1) + [special] : array {Book 1 - Stage Fright.system.skills.stealth.special} + Length: min=0 max=1 + Value type: object {Book 1 - Stage Fright.system.skills.stealth.special.[]} + base : integer {Book 1 - Stage Fright.system.skills.stealth.special.[].base} (same value: 27) + label : string {Book 1 - Stage Fright.system.skills.stealth.special.[].label} (same value: to Hide in sewage) + predicate : array {Book 1 - Stage Fright.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Stage Fright.system.skills.stealth.special.[].predicate.[]} (same value: terrain:sewage) + [religion] : object {Book 1 - Stage Fright.system.skills.religion} + base : integer {Book 1 - Stage Fright.system.skills.religion.base} (4 different values) + 25 (x1) + 20 (x1) + 16 (x1) + 18 (x1) + [special] : array<> {Book 1 - Stage Fright.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {Book 1 - Stage Fright.system.skills.survival} + base : integer {Book 1 - Stage Fright.system.skills.survival.base} (4 different values) + 23 (x2) + 22 (x1) + 18 (x1) + 19 (x1) + [special] : array<> {Book 1 - Stage Fright.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {Book 1 - Stage Fright.system.skills.diplomacy} + base : integer {Book 1 - Stage Fright.system.skills.diplomacy.base} (same value: 22) + special : array<> {Book 1 - Stage Fright.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [intimidation + +20] : object {Book 1 - Stage Fright.system.skills.intimidation + +20} + [base] : mixed + [performance] : object {Book 1 - Stage Fright.system.skills.performance} + base : integer {Book 1 - Stage Fright.system.skills.performance.base} (same value: 22) + special : array {Book 1 - Stage Fright.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {Book 1 - Stage Fright.system.skills.performance.special.[]} + base : integer {Book 1 - Stage Fright.system.skills.performance.special.[].base} (same value: 24) + label : string {Book 1 - Stage Fright.system.skills.performance.special.[].label} (same value: with violin) + [thievery + +22] : object {Book 1 - Stage Fright.system.skills.thievery + +22} + [base] : mixed + traits : object {Book 1 - Stage Fright.system.traits} + rarity : string {Book 1 - Stage Fright.system.traits.rarity} (4 different values) + rare (x7) + unique (x6) + uncommon (x3) + common (x4) + size : object {Book 1 - Stage Fright.system.traits.size} + value : string {Book 1 - Stage Fright.system.traits.size.value} (3 different values) + med (x12) + lg (x7) + tiny (x1) + value : array {Book 1 - Stage Fright.system.traits.value} + Length: min=1 max=4 + Value type: string {Book 1 - Stage Fright.system.traits.value.[]} (23 different values) + [statusEffects] : array<> {Book 1 - Stage Fright.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Stage Fright.type} (2 different values) + npc (x17) + hazard (x3) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - The Choosing.txt b/output/pf2e/packs/Book 1 - The Choosing.txt new file mode 100644 index 0000000..dcaeedc --- /dev/null +++ b/output/pf2e/packs/Book 1 - The Choosing.txt @@ -0,0 +1,1885 @@ +Book 1 - The Choosing +Different values: 28 +===================================== +object {Book 1 - The Choosing} + _id : string {Book 1 - The Choosing._id} (all different values) + folder : string {Book 1 - The Choosing.folder} (same value: ScQO4V93tr7wuryl) + img : string {Book 1 - The Choosing.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x25) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Book 1 - The Choosing.items} + Length: min=1 max=48 + Value type: object {Book 1 - The Choosing.items.[]} + _id : string {Book 1 - The Choosing.items.[]._id} (418 different values) + img : string {Book 1 - The Choosing.items.[].img} (170 different values) + name : string {Book 1 - The Choosing.items.[].name} (285 different values) + sort : integer {Book 1 - The Choosing.items.[].sort} (49 different values) + system : object {Book 1 - The Choosing.items.[].system} + [autoHeightenLevel] : object {Book 1 - The Choosing.items.[].system.autoHeightenLevel} + [value] : integer {Book 1 - The Choosing.items.[].system.autoHeightenLevel.value} (same value: 7) + description : object {Book 1 - The Choosing.items.[].system.description} + value : string {Book 1 - The Choosing.items.[].system.description.value} (264 different values) + [gm] : string {Book 1 - The Choosing.items.[].system.description.gm} (7 different values) +

Plus an additional [[/r 2d6]] spells of the GM's choosing.

(x1) +

Epitome A simulacrum of a tiger-headed rakshasa moves into a decadent chamber in Harrowheart's basement. While sinister and prone to cruel comments, this rakshasa does not plot against the PCs and is content to idle away their time in their underground pleasure chambers. Once per day, a visitor to the rakshasa can pose them a question that they can use their Occultism [[/r 1d20+18 #Occultism]]{+18} skill to attempt to Recall Knowledge about. The rakshasa also knows several uncommon spells and rituals that they can teach spellcasters—these spells and rituals all involve the intrusive manipulation of sapient minds. Among the spells it can teach are @UUID[Compendium.pf2e.spells-srd.Item.Dominate], @UUID[Compendium.pf2e.spells-srd.Item.Mind Probe], @UUID[Compendium.pf2e.spells-srd.Item.Mind Reading], and @UUID[Compendium.pf2e.spells-srd.Item.Rewrite Memory]; rituals it can teach include @UUID[Compendium.pf2e.spells-srd.Item.Geas] and @UUID[Compendium.pf2e.spells-srd.Item.Inveigle]. Feel free to add similar spells to this list as you see fit.

(x1) +

Epitome When you epitomize The Mountain Man, assign it to a point of interest in the Harrow Court's mountains. This marks the location of a remote cabin that serves as the home of a self-sufficient but very intimidating simulacrum who appears as a towering giant of a man. This hearty specimen welcomes visitors who bring stories of their accomplishments fighting monsters, as long as they're backed up by physical trophies. A character who visits the mountain man and presents to him a trophy harvested from a monster they fought and defeated can seek a reward. The trophy need not be much more than a horn or a claw, but should be something significant and identifiable from the defeated monster, and the PC presenting the trophy must have been involved in that monster's defeat. If the trophy is from a monster whose level is equal to or greater than the PC's level, the mountain man is impressed and rewards that PC with two consumable magic items, each of a level equal to or lower than the PC's level (the PC can request specific items, but the GM has final say in what items are offered). If the trophy is from a monster whose level is lower than the PC's level, the mountain man mocks the PC for being "proud of defeating a weakling" and offers no reward. Once a reward is given, the mountain man warns the PC, "Now don't you be going off to sell that thing for gold, and don't even think of coming back for more rewards until you've used these all up!" The mountain man has an eerie ability to know if a PC hasn't used a current reward, or if they sold it for a profit—PCs who fit either category cannot receive new rewards from the mountain man on subsequent visits.

(x1) +

Epitome A new room manifests in Harrowheart—a conjuration chamber. Books and tomes stored in this room contain all the information needed to learn the rituals of @UUID[Compendium.pf2e.spells-srd.Item.Planar Servitor] and @UUID[Compendium.pf2e.spells-srd.Item.Binding Circle], and inscriptions carved into the floor of the conjuration chamber grant a +2 item bonus to skill checks made to perform either of these rituals. This increases to a +3 item bonus if the creature being conjured is a fiend.

(x1) +

Epitome A tavern appears in the village surrounding Harrowheart, run by a jovial one-eyed bartender. The tavern is always bustling with a rotating cast of different patrons and performers. The bartender knows the heroes' feast ritual and can teach it to the PCs. Skill checks attempted at the tavern to perform this ritual gain a +2 item bonus. If The Juggler has been epitomized, and the town square is linked to a city, the patrons of this tavern trade gossip from that city as if they were citizens there, allowing a character to Gather Information in the tavern as if they were doing so on the streets of the linked city.

(x1) +

Epitome When you epitomize The Snakebite, assign it to a point of interest in the Harrow Court's swamp. This indicates a region of swampland that has become particularly infested with poisonous creatures and plants. A character who travels to this area can attempt a Crafting, Herbalism Lore, Swamp Lore, or Underworld Lore check to attempt to harvest some of their chosen poison from the region while spending 8 hours there. The DC of the check is equal to the poison's saving throw DC. Unlike most materials from the Harrow Court, poison gathered from this part of the swamp continues to exist for 1 week before vanishing, even if it's brought out of the Harrow Court.

+
+

Critical Success The PC gathers 3 doses of the poison.

+

Success The PC gathers 1 dose of the poison.

+

Failure The PC fails to gather any poison.

+

Critical Failure As failure, but the PC is also exposed to a dose of the poison they seek.

(x1) +

Epitome When you epitomize The Big Sky, assign it to a point of interest in the Harrow Court's desert area. This marks the location of a sprawling expanse of sand that's been melted into a field of reflective glass that mirrors the sky above. The temperature here during the day is extreme heat—every 10 minutes, a creature in the region takes @Damage[2d6[fire]] damage. At night, the reverse holds true; the temperate here becomes extremely cold and inflicts @Damage[2d6[cold]] damage every 10 minutes. More astonishingly, this region has a supernatural ability to help a creature use their raw strength to break free from curses they're suffering from. Once per day, a character can spend an hour meditating here, enduring either the extreme heat or cold, but at the end of that hour, the character can select one curse that they're currently afflicted by, then attempt an Athletics check against the curse's DC.

+
+

Critical Success The curse is counteracted.

+

Success The curse is counteracted as long as its level is equal to or less than the character's level.

+

Failure The curse is counteracted as long as its level is equal to or less than the character's level – 4.

+

Critical Failure The curse is not removed, and the character overextends themselves in the attempt, becoming @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 3}.

(x1) + [prepared] : object {Book 1 - The Choosing.items.[].system.prepared} + [flexible] : boolean {Book 1 - The Choosing.items.[].system.prepared.flexible} (same value: False) + value : string {Book 1 - The Choosing.items.[].system.prepared.value} (4 different values) + prepared (x3) + focus (x4) + spontaneous (x5) + innate (x8) + [proficiency] : object {Book 1 - The Choosing.items.[].system.proficiency} + value : integer {Book 1 - The Choosing.items.[].system.proficiency.value} (same value: 1) + publication : object {Book 1 - The Choosing.items.[].system.publication} + license : string {Book 1 - The Choosing.items.[].system.publication.license} (2 different values) + OGL (x464) + ORC (x12) + remaster : boolean {Book 1 - The Choosing.items.[].system.publication.remaster} (2 different values) + False (x464) + True (x12) + title : string {Book 1 - The Choosing.items.[].system.publication.title} (10 different values) + (x152) + Pathfinder Core Rulebook (x249) + Pathfinder Secrets of Magic (x3) + Pathfinder Player Core (x12) + Pathfinder #190: The Choosing (x7) + Pathfinder Bestiary (x37) + Pathfinder Advanced Player's Guide (x5) + Pathfinder Book of the Dead (x6) + Pathfinder Bestiary 2 (x1) + Pathfinder Guns & Gears (x4) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 1 - The Choosing.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - The Choosing.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 1 - The Choosing.items.[].system.slots} + [slot0] : object {Book 1 - The Choosing.items.[].system.slots.slot0} + max : integer {Book 1 - The Choosing.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 1 - The Choosing.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 1 - The Choosing.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - The Choosing.items.[].system.slots.slot0.prepared.[].id} (15 different values) + eelsK2aogq3sHhye (x1) + BjnUK6elZ5micZsn (x1) + irY1cfK6NrmoAEee (x1) + n9cQj9cH6sadLFE7 (x1) + 7KHKqijXSC3yKtVO (x1) + FKdteth7KP1E5Ntd (x1) + 7a45w8qf44YwKxam (x1) + M1Y4GGK3GA20X4t2 (x1) + KBcgZjrLCcIbnYLt (x1) + KW7j6zuHzvRnpEpm (x1) + I33WwzTQZZXjbs0r (x1) + aJuW6umoB71h75Js (x1) + HFNzIGjxSCU77QxT (x1) + 6dzm6Z3hOeRxu4z3 (x1) + tN6kA8NhQxeOaOGy (x1) + [slot5] : object {Book 1 - The Choosing.items.[].system.slots.slot5} + max : integer {Book 1 - The Choosing.items.[].system.slots.slot5.max} (3 different values) + 2 (x3) + 3 (x3) + 4 (x1) + [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot5.prepared} + Length: min=2 max=2 + Value type: object {Book 1 - The Choosing.items.[].system.slots.slot5.prepared.[]} + id : string {Book 1 - The Choosing.items.[].system.slots.slot5.prepared.[].id} (4 different values) + 5jduqVA40dFhhNIy (x1) + KjPxJjIzmSI9X8QG (x1) + belxl8Lpp4QygblS (x1) + gA0br2NoXBfnTcUX (x1) + value : integer {Book 1 - The Choosing.items.[].system.slots.slot5.value} (3 different values) + 3 (x3) + 4 (x1) + 2 (x1) + [slot6] : object {Book 1 - The Choosing.items.[].system.slots.slot6} + max : integer {Book 1 - The Choosing.items.[].system.slots.slot6.max} (3 different values) + 2 (x2) + 3 (x1) + 4 (x1) + [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot6.prepared} + Length: min=2 max=2 + Value type: object {Book 1 - The Choosing.items.[].system.slots.slot6.prepared.[]} + id : string {Book 1 - The Choosing.items.[].system.slots.slot6.prepared.[].id} (4 different values) + K1uBcnUY1istMidZ (x1) + yHUiw0OfCAt1kcuI (x1) + 6VUd9lWFbNfGNMfG (x1) + vTMLqZTszFifZvcj (x1) + value : integer {Book 1 - The Choosing.items.[].system.slots.slot6.value} (2 different values) + 3 (x1) + 4 (x1) + [slot7] : object {Book 1 - The Choosing.items.[].system.slots.slot7} + max : integer {Book 1 - The Choosing.items.[].system.slots.slot7.max} (2 different values) + 2 (x1) + 3 (x1) + [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot7.prepared} + Length: min=2 max=2 + Value type: object {Book 1 - The Choosing.items.[].system.slots.slot7.prepared.[]} + id : string {Book 1 - The Choosing.items.[].system.slots.slot7.prepared.[].id} (2 different values) + 2AZRU4wLNEIqKwiR (x1) + syalNuBnsMhtiK0O (x1) + value : integer {Book 1 - The Choosing.items.[].system.slots.slot7.value} (same value: 3) + [slot3] : object {Book 1 - The Choosing.items.[].system.slots.slot3} + max : integer {Book 1 - The Choosing.items.[].system.slots.slot3.max} (3 different values) + 2 (x2) + 3 (x4) + 4 (x1) + [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot3.prepared} + Length: min=2 max=3 + Value type: object {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[].id} (5 different values) + Hf8pXGPnK3IYkgE6 (x1) + mifyTRPt54ovTYRV (x1) + bvsYkkd79ywXJTsY (x1) + xT3jUuiJOYIWlfzz (x1) + vB6mAuEBLuJaOvIY (x1) + expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[].expended} (same value: True) + [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot3.value} (3 different values) + 3 (x3) + 4 (x1) + 2 (x1) + [slot1] : object {Book 1 - The Choosing.items.[].system.slots.slot1} + max : integer {Book 1 - The Choosing.items.[].system.slots.slot1.max} (2 different values) + 3 (x4) + 4 (x1) + [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot1.value} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[].id} (3 different values) + xT3jUuiJOYIWlfzz (x1) + pYaRipS0iZjXcRFH (x1) + Ga0Xb33qF4WN74kD (x1) + expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[].expended} (same value: True) + [slot2] : object {Book 1 - The Choosing.items.[].system.slots.slot2} + max : integer {Book 1 - The Choosing.items.[].system.slots.slot2.max} (2 different values) + 3 (x4) + 4 (x1) + [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot2.value} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[]} + [expended] : boolean {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[].expended} (same value: True) + id : string {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[].id} (3 different values) + PZygZPwEwjQNF6ca (x1) + Cc1p81Z3mSpBuEXU (x1) + PBI9fsuQVOUhWFiF (x1) + [slot4] : object {Book 1 - The Choosing.items.[].system.slots.slot4} + max : integer {Book 1 - The Choosing.items.[].system.slots.slot4.max} (3 different values) + 3 (x3) + 4 (x1) + 2 (x2) + [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot4.value} (3 different values) + 3 (x3) + 4 (x1) + 2 (x1) + [prepared] : array {Book 1 - The Choosing.items.[].system.slots.slot4.prepared} + Length: min=2 max=2 + Value type: object {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[]} + id : string {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[].id} (2 different values) + xT3jUuiJOYIWlfzz (x1) + BXG4CjguNAy1MdDB (x1) + expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[].expended} (same value: True) + [slug] : string {Book 1 - The Choosing.items.[].system.slug} (185 different values) + [spelldc] : object {Book 1 - The Choosing.items.[].system.spelldc} + dc : integer {Book 1 - The Choosing.items.[].system.spelldc.dc} (9 different values) + 34 (x2) + 30 (x5) + 31 (x1) + 32 (x1) + 33 (x1) + 36 (x1) + 26 (x3) + 25 (x1) + 29 (x5) + value : integer {Book 1 - The Choosing.items.[].system.spelldc.value} (9 different values) + 26 (x2) + 22 (x5) + 23 (x1) + 24 (x1) + 25 (x1) + 28 (x1) + 18 (x3) + 17 (x1) + 21 (x5) + [tradition] : object {Book 1 - The Choosing.items.[].system.tradition} + value : string {Book 1 - The Choosing.items.[].system.tradition.value} (4 different values) + arcane (x8) + divine (x6) + primal (x3) + occult (x3) + [area] : object {Book 1 - The Choosing.items.[].system.area} + type : string {Book 1 - The Choosing.items.[].system.area.type} (4 different values) + cone (x5) + burst (x7) + line (x7) + emanation (x5) + value : integer {Book 1 - The Choosing.items.[].system.area.value} (6 different values) + 30 (x11) + 15 (x1) + 10 (x3) + 120 (x4) + 60 (x2) + 20 (x3) + [details] : string {Book 1 - The Choosing.items.[].system.area.details} (3 different values) + 10-foot radius, 40-foot-tall cylinder (x1) + 20-foot burst adjacent to a flat surface (x1) + all squares in a 20-foot-radius burst that contain plants (x1) + [cost] : object {Book 1 - The Choosing.items.[].system.cost} + value : string {Book 1 - The Choosing.items.[].system.cost.value} (4 different values) + rare incense worth a total value of 300 gp (x1) + (x205) + rare oils worth a total value of 10 gp × the target's level (x1) + rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x1) + [counteraction] : boolean {Book 1 - The Choosing.items.[].system.counteraction} (2 different values) + False (x195) + True (x13) + [damage] : object {Book 1 - The Choosing.items.[].system.damage} + [0] : object {Book 1 - The Choosing.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - The Choosing.items.[].system.damage.0.applyMod} (2 different values) + False (x33) + True (x11) + [category] : mixed + formula : string {Book 1 - The Choosing.items.[].system.damage.0.formula} (20 different values) + 8d12 (x2) + 12d10 (x1) + 1d4 (x7) + 0 (x3) + 2d4 (x7) + 6d6 (x3) + 1d6 (x3) + 2 (x1) + 8d6 (x2) + 5d6 (x1) + 1d8 (x4) + 2d10 (x2) + 4d12 (x4) + 11d6 (x1) + 16d6 (x1) + 3d6 (x1) + 3d8 (x1) + 2d6 (x1) + 2d12 (x1) + 1d4+1 (x3) + kinds : array {Book 1 - The Choosing.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - The Choosing.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x49) + healing (x4) + [materials] : array<> {Book 1 - The Choosing.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.damage.0.type} (12 different values) + electricity (x10) + untyped (x2) + void (x9) + mental (x6) + fire (x5) + acid (x3) + cold (x3) + sonic (x2) + vitality (x3) + spirit (x1) + bludgeoning (x2) + force (x3) + [damageType] : string {Book 1 - The Choosing.items.[].system.damage.damageType} (3 different values) + bludgeoning (x1) + piercing (x17) + slashing (x7) + [dice] : integer {Book 1 - The Choosing.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - The Choosing.items.[].system.damage.die} (5 different values) + d4 (x5) + d10 (x3) + d8 (x9) + d6 (x7) + d12 (x1) + [gcovwqxwitqchoin] : object {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [formula] : string {Book 1 - The Choosing.items.[].system.damage.formula} (same value: 3d8+10) + [kind] : string {Book 1 - The Choosing.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 1 - The Choosing.items.[].system.damage.type} (same value: vitality) + [defense] : object {Book 1 - The Choosing.items.[].system.defense} + [save] : object {Book 1 - The Choosing.items.[].system.defense.save} + basic : boolean {Book 1 - The Choosing.items.[].system.defense.save.basic} (2 different values) + True (x31) + False (x49) + statistic : string {Book 1 - The Choosing.items.[].system.defense.save.statistic} (3 different values) + reflex (x16) + fortitude (x29) + will (x35) + [passive] : object {Book 1 - The Choosing.items.[].system.defense.passive} + statistic : string {Book 1 - The Choosing.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 1 - The Choosing.items.[].system.duration} + sustained : boolean {Book 1 - The Choosing.items.[].system.duration.sustained} (2 different values) + False (x191) + True (x17) + value : string {Book 1 - The Choosing.items.[].system.duration.value} (17 different values) + (x112) + 1 minute (x31) + 1 round (x4) + varies (x12) + until the start of your next turn (x5) + until the end of your turn (x2) + 10 minutes (x15) + 5 minutes (x3) + until the end of the target's next turn (x2) + see below (x3) + unlimited (x4) + 1 hour (x5) + 1 or more rounds (x3) + until the next time you make your daily preparations (x3) + 1 round or sustained up to 1 minute (x2) + 1 year or until dismissed (x1) + 1 year (x1) + [level] : object {Book 1 - The Choosing.items.[].system.level} + value : integer {Book 1 - The Choosing.items.[].system.level.value} (12 different values) + 7 (x3) + 6 (x14) + 4 (x40) + 3 (x36) + 2 (x34) + 1 (x87) + 0 (x50) + 9 (x1) + 20 (x6) + 10 (x2) + 8 (x1) + 5 (x11) + [location] : object {Book 1 - The Choosing.items.[].system.location} + [value] : string {Book 1 - The Choosing.items.[].system.location.value} (17 different values) + dqYnbDXBfblIhqft (x11) + 1S7JLCZLz3DXGnyT (x2) + 8xBnaZtk2WDkdwPl (x11) + qlZowh7smklnSJxO (x1) + U2etkbX8DS3RNjWV (x2) + hban4Nw1CKjVPXOV (x23) + bsMPvOeCBZpGGiV3 (x8) + ltPbDa3Dyd1CBPQJ (x18) + IhxdaABu7xXegcgq (x32) + z23Nlek8h4x4L0lq (x9) + EpVTWUl1FiboXqvD (x2) + OcDgiUmT4qUE8yef (x14) + aXg0aqMqVzoqMHpi (x40) + er4PR9l2xkq1VzZL (x14) + vbTqWPYht4aKESHT (x1) + JaDYnS7frJPLWCVc (x11) + 6JLBIuBTA1JeZqxJ (x2) + [heightenedLevel] : integer {Book 1 - The Choosing.items.[].system.location.heightenedLevel} (7 different values) + 6 (x16) + 5 (x29) + 4 (x38) + 3 (x15) + 2 (x13) + 1 (x13) + 7 (x3) + [uses] : object {Book 1 - The Choosing.items.[].system.location.uses} + [max] : integer {Book 1 - The Choosing.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 1 - The Choosing.items.[].system.location.uses.value} (2 different values) + 3 (x2) + 0 (x1) + [range] : mixed + object {Book 1 - The Choosing.items.[].system.range} + value : string {Book 1 - The Choosing.items.[].system.range.value} (11 different values) + (x51) + 500 feet (x8) + 120 feet (x47) + touch (x27) + 30 feet (x53) + 60 feet (x10) + 10 feet (x5) + varies (x4) + 0 feet (x1) + 100 miles (x1) + planetary (x1) + integer {Book 1 - The Choosing.items.[].system.range} (3 different values) + 100 (x3) + 60 (x3) + 120 (x2) + [requirements] : string {Book 1 - The Choosing.items.[].system.requirements} (3 different values) + (x206) + You're wielding a staff (x1) + You're wielding a melee weapon in two hands (x1) + [ritual] : object {Book 1 - The Choosing.items.[].system.ritual} + primary : object {Book 1 - The Choosing.items.[].system.ritual.primary} + check : string {Book 1 - The Choosing.items.[].system.ritual.primary.check} (4 different values) + Occultism (master) (x1) + Religion (expert; you must be a devil) (x3) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + Nature (expert) (x2) + secondary : object {Book 1 - The Choosing.items.[].system.ritual.secondary} + casters : integer {Book 1 - The Choosing.items.[].system.ritual.secondary.casters} (3 different values) + 2 (x2) + 0 (x4) + 1 (x1) + checks : string {Book 1 - The Choosing.items.[].system.ritual.secondary.checks} (4 different values) + Performance, Society (x1) + (x4) + Farming Lore or Survival (x1) + Occultism, Religion (x1) + [target] : object {Book 1 - The Choosing.items.[].system.target} + value : string {Book 1 - The Choosing.items.[].system.target.value} (35 different values) + [time] : object {Book 1 - The Choosing.items.[].system.time} + value : string {Book 1 - The Choosing.items.[].system.time.value} (9 different values) + 1 day (x6) + 2 (x155) + 1 (x15) + 10 minutes (x6) + 1 to 3 (x7) + 3 (x7) + 1 minute (x9) + 4 hours (x1) + reaction (x2) + [traits] : object {Book 1 - The Choosing.items.[].system.traits} + [rarity] : string {Book 1 - The Choosing.items.[].system.traits.rarity} (3 different values) + uncommon (x27) + common (x311) + unique (x6) + [traditions] : array {Book 1 - The Choosing.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - The Choosing.items.[].system.traits.traditions.[]} (4 different values) + arcane (x167) + occult (x144) + primal (x83) + divine (x74) + value : array {Book 1 - The Choosing.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 1 - The Choosing.items.[].system.traits.value.[]} (101 different values) + [integrated] : mixed + [heightening] : object {Book 1 - The Choosing.items.[].system.heightening} + [damage] : object {Book 1 - The Choosing.items.[].system.heightening.damage} + 0 : string {Book 1 - The Choosing.items.[].system.heightening.damage.0} (10 different values) + 1d12 (x7) + 2d10 (x2) + 1d4 (x12) + 1d6 (x5) + 2d6 (x8) + 1 (x1) + 1d8 (x4) + 1d10 (x1) + 2d4 (x2) + 2d8 (x1) + [interval] : integer {Book 1 - The Choosing.items.[].system.heightening.interval} (2 different values) + 1 (x38) + 2 (x5) + type : string {Book 1 - The Choosing.items.[].system.heightening.type} (2 different values) + interval (x43) + fixed (x45) + [levels] : object {Book 1 - The Choosing.items.[].system.heightening.levels} + [6] : object {Book 1 - The Choosing.items.[].system.heightening.levels.6} + [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.6.target} + value : string {Book 1 - The Choosing.items.[].system.heightening.levels.6.target.value} (3 different values) + 10 creatures (x1) + 10 willing creatures (x1) + any number of objects (x3) + [7] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7} + [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.target} + value : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.target.value} (4 different values) + 6 creatures (x2) + 1 unattended object with a Bulk of 2 or less (x3) + 5 creatures (x1) + 10 creatures (x1) + [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage} + 0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [area] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.area} + areaType : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.area.value} (same value: 60) + [3] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3} + [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage} + 0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.target} + value : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.target.value} (3 different values) + 1 unattended object with a Bulk of 1 or less (x3) + 5 creatures (x2) + 10 objects (x3) + [range] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.range} + value : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x3) + 60 feet (x1) + [5] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5} + [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage} + 0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.range} + value : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.range.value} (3 different values) + 60 feet (x3) + 1 mile (x9) + 120 feet (x1) + [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.target} + value : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [9] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9} + [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage} + 0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.target} + value : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.target.value} (2 different values) + up to 10 creatures (x1) + 5 creatures (x1) + [4] : object {Book 1 - The Choosing.items.[].system.heightening.levels.4} + target : object {Book 1 - The Choosing.items.[].system.heightening.levels.4.target} + value : string {Book 1 - The Choosing.items.[].system.heightening.levels.4.target.value} (2 different values) + 2 creatures (x1) + 10 creatures you know by name and have met in person (x1) + [8] : object {Book 1 - The Choosing.items.[].system.heightening.levels.8} + target : object {Book 1 - The Choosing.items.[].system.heightening.levels.8.target} + value : string {Book 1 - The Choosing.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [baseItem] : string {Book 1 - The Choosing.items.[].system.baseItem} (21 different values) + [bonus] : object {Book 1 - The Choosing.items.[].system.bonus} + value : integer {Book 1 - The Choosing.items.[].system.bonus.value} (18 different values) + 0 (x25) + 27 (x1) + 26 (x5) + 19 (x3) + 23 (x9) + 18 (x3) + 12 (x3) + 29 (x1) + 34 (x1) + 25 (x4) + 22 (x3) + 24 (x4) + 20 (x2) + 30 (x2) + 21 (x1) + 16 (x1) + 15 (x1) + 14 (x1) + [bonusDamage] : object {Book 1 - The Choosing.items.[].system.bonusDamage} + value : integer {Book 1 - The Choosing.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - The Choosing.items.[].system.bulk} + value : mixed + integer {Book 1 - The Choosing.items.[].system.bulk.value} (5 different values) + 1 (x19) + 0 (x15) + 2 (x12) + 4 (x1) + 3 (x2) + float {Book 1 - The Choosing.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 1 - The Choosing.items.[].system.category} (11 different values) + simple (x5) + light (x5) + defensive (x39) + offensive (x65) + martial (x20) + medium (x3) + other (x6) + potion (x5) + ammo (x8) + interaction (x15) + heavy (x3) + [containerId] : mixed + [equipped] : object {Book 1 - The Choosing.items.[].system.equipped} + carryType : string {Book 1 - The Choosing.items.[].system.equipped.carryType} (2 different values) + worn (x75) + held (x2) + [handsHeld] : integer {Book 1 - The Choosing.items.[].system.equipped.handsHeld} (2 different values) + 0 (x58) + 1 (x8) + [invested] : mixed + [inSlot] : boolean {Book 1 - The Choosing.items.[].system.equipped.inSlot} (2 different values) + True (x9) + False (x2) + [group] : string {Book 1 - The Choosing.items.[].system.group} (11 different values) + club (x1) + chain (x2) + polearm (x2) + composite (x1) + bow (x6) + sword (x9) + knife (x4) + plate (x3) + leather (x5) + firearm (x2) + axe (x1) + [hardness] : integer {Book 1 - The Choosing.items.[].system.hardness} (3 different values) + 0 (x75) + 5 (x1) + 13 (x1) + [hp] : object {Book 1 - The Choosing.items.[].system.hp} + max : integer {Book 1 - The Choosing.items.[].system.hp.max} (3 different values) + 0 (x75) + 20 (x1) + 104 (x1) + value : integer {Book 1 - The Choosing.items.[].system.hp.value} (3 different values) + 0 (x75) + 20 (x1) + 104 (x1) + [material] : object {Book 1 - The Choosing.items.[].system.material} + [grade] : string {Book 1 - The Choosing.items.[].system.material.grade} (same value: standard) + [type] : string {Book 1 - The Choosing.items.[].system.material.type} (2 different values) + duskwood (x1) + dawnsilver (x1) + [price] : object {Book 1 - The Choosing.items.[].system.price} + value : object {Book 1 - The Choosing.items.[].system.price.value} + [gp] : integer {Book 1 - The Choosing.items.[].system.price.value.gp} (18 different values) + 5 (x1) + 650 (x1) + 1 (x5) + 2 (x13) + 4 (x2) + 8 (x5) + 50 (x3) + 20 (x3) + 6 (x2) + 3 (x5) + 1000 (x1) + 30 (x1) + 100 (x1) + 18 (x2) + 14 (x3) + 250 (x2) + 150 (x1) + 750 (x1) + [sp] : integer {Book 1 - The Choosing.items.[].system.price.value.sp} (4 different values) + 5 (x1) + 1 (x7) + 2 (x4) + 9 (x1) + [cp] : integer {Book 1 - The Choosing.items.[].system.price.value.cp} (same value: 8) + [per] : integer {Book 1 - The Choosing.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - The Choosing.items.[].system.quantity} (6 different values) + 1 (x63) + 20 (x8) + 10 (x1) + 3 (x1) + 4 (x3) + 2 (x1) + [reload] : object {Book 1 - The Choosing.items.[].system.reload} + value : string {Book 1 - The Choosing.items.[].system.reload.value} (4 different values) + (x14) + 0 (x6) + - (x3) + 2 (x2) + [runes] : object {Book 1 - The Choosing.items.[].system.runes} + [potency] : integer {Book 1 - The Choosing.items.[].system.runes.potency} (3 different values) + 2 (x3) + 1 (x27) + 0 (x6) + [property] : array {Book 1 - The Choosing.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 1 - The Choosing.items.[].system.runes.property.[]} (2 different values) + glamered (x1) + wounding (x2) + [striking] : integer {Book 1 - The Choosing.items.[].system.runes.striking} (3 different values) + 1 (x14) + 0 (x10) + 2 (x1) + [resilient] : integer {Book 1 - The Choosing.items.[].system.runes.resilient} (2 different values) + 1 (x3) + 0 (x8) + [reinforcing] : integer {Book 1 - The Choosing.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 1 - The Choosing.items.[].system.size} (same value: med) + [splashDamage] : object {Book 1 - The Choosing.items.[].system.splashDamage} + value : integer {Book 1 - The Choosing.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 1 - The Choosing.items.[].system.usage} + value : string {Book 1 - The Choosing.items.[].system.usage.value} (5 different values) + held-in-one-hand (x42) + worn (x2) + carried (x6) + held-in-two-hands (x5) + held-in-one-plus-hands (x8) + [acBonus] : integer {Book 1 - The Choosing.items.[].system.acBonus} (6 different values) + 2 (x3) + 3 (x2) + 4 (x1) + 6 (x1) + 5 (x2) + 1 (x4) + [checkPenalty] : integer {Book 1 - The Choosing.items.[].system.checkPenalty} (3 different values) + -1 (x5) + -2 (x3) + -3 (x3) + [dexCap] : integer {Book 1 - The Choosing.items.[].system.dexCap} (5 different values) + 3 (x1) + 2 (x2) + 1 (x3) + 0 (x1) + 4 (x4) + [speedPenalty] : integer {Book 1 - The Choosing.items.[].system.speedPenalty} (3 different values) + 0 (x7) + -5 (x3) + -10 (x3) + [strength] : integer {Book 1 - The Choosing.items.[].system.strength} (5 different values) + 1 (x1) + 2 (x2) + 3 (x3) + 4 (x1) + 0 (x4) + [attack] : object {Book 1 - The Choosing.items.[].system.attack} + value : string {Book 1 - The Choosing.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - The Choosing.items.[].system.attackEffects} + value : array {Book 1 - The Choosing.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 1 - The Choosing.items.[].system.attackEffects.value.[]} (5 different values) + grab (x3) + ferrugon-tetanus (x2) + spirit-naga-venom (x1) + shameful-loathing (x1) + drain-luck (x1) + [custom] : string {Book 1 - The Choosing.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 1 - The Choosing.items.[].system.damageRolls} + [QFlxTxIsGatpcyQl] : object {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damage} (same value: 2d6 + 7) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damageType} (same value: bludgeoning) + [jIdtGokrnocTCquA] : object {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA.damage} (same value: 3d12 + 10) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA.damageType} (same value: bludgeoning) + [erW6HVNF3TLcQPuv] : object {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damage} (same value: 3d6 + 10) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damageType} (same value: bludgeoning) + [QoMmFAntUIocdpeN] : object {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN.damage} (same value: 2d10 + 8) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN.damageType} (same value: bludgeoning) + [H8GgL9H2Lee2z9PO] : object {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damage} (same value: 2d10 + 11) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damageType} (same value: piercing) + [AXYTJYYGaeJoqw3T] : object {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damage} (same value: 2d8 + 9) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damageType} (same value: slashing) + [zmFcBPeiyBoE4goX] : object {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damage} (same value: 2d8 + 9) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damageType} (same value: piercing) + [qu26twfuv92whxuvw4f9k] : object {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: 1d6+5) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: piercing) + [p2uxcq8wiolkr741hy8xb] : object {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: 1d4+5) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: piercing) + [p6zphnrzsas6d9poj5w7k] : object {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: 1d4+2) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: piercing) + [0] : object {Book 1 - The Choosing.items.[].system.damageRolls.0} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.0.damage} (2 different values) + 3d8+11 (x1) + 3d10+15 (x2) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.0.damageType} (2 different values) + slashing (x2) + piercing (x1) + [1] : object {Book 1 - The Choosing.items.[].system.damageRolls.1} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.1.damageType} (same value: bleed) + [mwtXvN8hfwUHFWa6] : object {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damage} (same value: 3d12 + 11) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damageType} (same value: slashing) + [YlkhBHhTcqCRMaFN] : object {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damage} (same value: 2d12+26) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damageType} (same value: piercing) + [WQSpNygDw3IcWW34] : object {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34.damage} (same value: 3d8 + 13) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34.damageType} (same value: bludgeoning) + [dJFTGjH7J2WC9Jt1] : object {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damage} (same value: 1d6) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damageType} (same value: spirit) + [LL5EC7HUs5lDWl4r] : object {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damage} (same value: 1d6) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damageType} (same value: spirit) + [aWaAHmyL6LnmQ0hO] : object {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damage} (same value: 3d4 + 13) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damageType} (same value: slashing) + [CJGNvNU5xRsHhCWn] : object {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damage} (same value: 3d4 + 13) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damageType} (same value: piercing) + [ce8WztzreccNbhoN] : object {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN.damage} (same value: 2d10 + 11) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN.damageType} (same value: piercing) + [cPrhhwU0MOSNHUjs] : object {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damage} (2 different values) + 2d4 + 11 (x1) + 3d4 + 12 (x1) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damageType} (same value: slashing) + [L4NCIIhsPDqjqd19] : object {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damage} (2 different values) + 1d6 + 11 (x1) + 2d6 + 12 (x1) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damageType} (same value: piercing) + [AGXLzZadf2GkWD5m] : object {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m} + category : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.category} (same value: persistent) + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damage} (same value: 1d6) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damageType} (same value: bleed) + [DWAErQ4EG6ZjRDdR] : object {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damage} (same value: 2d10 + 11) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damageType} (same value: piercing) + [369iK7QCWc3xbZiw] : object {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw} + category : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.category} (same value: persistent) + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.damage} (same value: 1d6) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.damageType} (same value: bleed) + [Nb9uQ8pPPD30CiSs] : object {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damage} (same value: 2d6 + 11) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damageType} (same value: slashing) + [hvk7aysgwgt6m9xnf40r] : object {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (same value: 3d10 + 10) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: piercing) + [m6g5hxc9rBxOqiry] : object {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damage} (same value: 2d6 + 9) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damageType} (same value: piercing) + [GPSjFxmUKSsvWP2E] : object {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damage} (same value: 1d6 + 9) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damageType} (same value: piercing) + [tYG0Wp0K0WpPVfmA] : object {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damage} (same value: 2d6 + 10) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damageType} (same value: slashing) + [yxmFZKEgjaqtw4aZ] : object {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damage} (same value: 2d10 + 10) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damageType} (same value: piercing) + [tnOlyCM5Qwj5EwWA] : object {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damage} (same value: 2d8 + 7) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damageType} (same value: piercing) + [liw3ydkpujf7poobgldo] : object {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: 1d10) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: mental) + [L1ulThnwsDrlPGsa] : object {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damage} (same value: 2d8 + 11) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damageType} (same value: bludgeoning) + [OAyeoPSB2HpXsYhc] : object {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damage} (same value: 6d6) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damageType} (same value: sonic) + [wknh0hIJW2xRoODr] : object {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr.damage} (same value: 2d10 + 12) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr.damageType} (same value: slashing) + [En7Wi7SEcdnC93fk] : object {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damage} (same value: 2d6 + 11) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damageType} (same value: slashing) + [2KsqAvSRcaiMVuFR] : object {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damage} (same value: 2d4 + 11) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damageType} (same value: piercing) + [hiJ2Nglz4EBWgpRK] : object {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damage} (same value: 2d8 + 9) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damageType} (same value: piercing) + [EZVpjkOKvML6vW1B] : object {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damage} (same value: 1d4 + 4) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damageType} (same value: slashing) + [sHoyfAI07bODq8s1] : object {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1.damage} (same value: 1d8 + 8) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1.damageType} (same value: slashing) + [3k6ADrHZM3aeG1Pi] : object {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damage} (same value: 1d8 + 6) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damageType} (same value: piercing) + [5Z2RPYN2VHbB2iUX] : object {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damage} (same value: 1d6) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damageType} (same value: spirit) + [rjVWSWsYuNA9gRZV] : object {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damage} (same value: 1d4 + 9) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damageType} (same value: piercing) + [1DCQBANbjHffJlP8] : object {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8.damage} (same value: 1d6) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8.damageType} (same value: spirit) + [eVDuOpSLIDfPi7zH] : object {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH} + category : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.category} (same value: persistent) + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damage} (same value: 1d6) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damageType} (same value: bleed) + [ziej7h69AaZeicpO] : object {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO} + damage : string {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO.damage} (same value: 2d8 + 11) + damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO.damageType} (same value: slashing) + [weaponType] : object {Book 1 - The Choosing.items.[].system.weaponType} + value : string {Book 1 - The Choosing.items.[].system.weaponType.value} (2 different values) + melee (x34) + ranged (x11) + [actionType] : object {Book 1 - The Choosing.items.[].system.actionType} + value : string {Book 1 - The Choosing.items.[].system.actionType.value} (4 different values) + reaction (x22) + action (x36) + passive (x60) + free (x4) + [actions] : object {Book 1 - The Choosing.items.[].system.actions} + [value] : integer {Book 1 - The Choosing.items.[].system.actions.value} (2 different values) + 1 (x24) + 2 (x12) + [mod] : object {Book 1 - The Choosing.items.[].system.mod} + value : integer {Book 1 - The Choosing.items.[].system.mod.value} (3 different values) + 27 (x1) + 13 (x1) + 15 (x2) + [proficient] : object {Book 1 - The Choosing.items.[].system.proficient} + value : integer {Book 1 - The Choosing.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Book 1 - The Choosing.items.[].system.frequency} + max : integer {Book 1 - The Choosing.items.[].system.frequency.max} (2 different values) + 3 (x3) + 1 (x8) + per : string {Book 1 - The Choosing.items.[].system.frequency.per} (3 different values) + day (x5) + round (x4) + PT1H (x2) + [value] : integer {Book 1 - The Choosing.items.[].system.frequency.value} (2 different values) + 3 (x3) + 1 (x4) + [uses] : object {Book 1 - The Choosing.items.[].system.uses} + autoDestroy : boolean {Book 1 - The Choosing.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - The Choosing.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - The Choosing.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Book 1 - The Choosing.items.[].system.stackGroup} (2 different values) + arrows (x6) + rounds10 (x2) + [overlays] : object {Book 1 - The Choosing.items.[].system.overlays} + [2a6Vm4mIjBgrzlO2] : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of Corruption (Vs. Living)) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + [gHIOzknAtexc6GUE] : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of Corruption (Healing)) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + [defense] : mixed + heightening : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [4gyp3qlsv5ywdyjq] : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [37gy7l19tik74o4s] : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + 2I469pfbYcmFvzOA : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [specific] : object {Book 1 - The Choosing.items.[].system.specific} + [integrated] : mixed + material : object {Book 1 - The Choosing.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 1 - The Choosing.items.[].system.specific.runes} + [reinforcing] : integer {Book 1 - The Choosing.items.[].system.specific.runes.reinforcing} (same value: 0) + potency : integer {Book 1 - The Choosing.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {Book 1 - The Choosing.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 1 - The Choosing.items.[].system.specific.runes.striking} (same value: 1) + [deathNote] : boolean {Book 1 - The Choosing.items.[].system.deathNote} (same value: True) + type : string {Book 1 - The Choosing.items.[].type} (11 different values) + spellcastingEntry (x20) + spell (x208) + weapon (x25) + armor (x11) + equipment (x19) + melee (x45) + action (x122) + lore (x4) + consumable (x19) + shield (x2) + treasure (x1) + [_stats] : object {Book 1 - The Choosing.items.[]._stats} + compendiumSource : string {Book 1 - The Choosing.items.[]._stats.compendiumSource} (188 different values) + [flags] : object {Book 1 - The Choosing.items.[].flags} + pf2e : object {Book 1 - The Choosing.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - The Choosing.items.[].flags.pf2e.linkedWeapon} (22 different values) + name : string {Book 1 - The Choosing.name} (all different values) + system : object {Book 1 - The Choosing.system} + [abilities] : object {Book 1 - The Choosing.system.abilities} + cha : object {Book 1 - The Choosing.system.abilities.cha} + mod : integer {Book 1 - The Choosing.system.abilities.cha.mod} (9 different values) + 4 (x3) + -1 (x3) + 0 (x3) + 3 (x3) + 5 (x5) + 6 (x4) + 1 (x2) + 7 (x1) + 2 (x1) + con : object {Book 1 - The Choosing.system.abilities.con} + mod : integer {Book 1 - The Choosing.system.abilities.con.mod} (7 different values) + 1 (x1) + 5 (x2) + 3 (x8) + 6 (x2) + 2 (x4) + 4 (x7) + 0 (x1) + dex : object {Book 1 - The Choosing.system.abilities.dex} + mod : integer {Book 1 - The Choosing.system.abilities.dex.mod} (7 different values) + 5 (x7) + 2 (x4) + 4 (x2) + 3 (x3) + 1 (x3) + 7 (x3) + 6 (x3) + int : object {Book 1 - The Choosing.system.abilities.int} + mod : integer {Book 1 - The Choosing.system.abilities.int.mod} (10 different values) + 5 (x1) + -3 (x2) + -1 (x2) + 4 (x4) + 0 (x5) + 1 (x3) + 3 (x4) + 2 (x1) + -4 (x1) + 7 (x2) + str : object {Book 1 - The Choosing.system.abilities.str} + mod : integer {Book 1 - The Choosing.system.abilities.str.mod} (7 different values) + 1 (x2) + 7 (x3) + 5 (x9) + 4 (x5) + 3 (x4) + 0 (x1) + 6 (x1) + wis : object {Book 1 - The Choosing.system.abilities.wis} + mod : integer {Book 1 - The Choosing.system.abilities.wis.mod} (6 different values) + 2 (x5) + 5 (x3) + 3 (x7) + 4 (x8) + 1 (x1) + 0 (x1) + attributes : object {Book 1 - The Choosing.system.attributes} + ac : object {Book 1 - The Choosing.system.attributes.ac} + [details] : string {Book 1 - The Choosing.system.attributes.ac.details} (3 different values) + (x22) + all-around vision (x2) + 38 with shield raised (x1) + value : integer {Book 1 - The Choosing.system.attributes.ac.value} (14 different values) + 35 (x1) + 31 (x2) + 26 (x1) + 30 (x5) + 27 (x3) + 20 (x1) + 36 (x1) + 33 (x2) + 0 (x3) + 32 (x2) + 34 (x2) + 37 (x1) + 29 (x2) + 23 (x2) + [allSaves] : object {Book 1 - The Choosing.system.attributes.allSaves} + value : string {Book 1 - The Choosing.system.attributes.allSaves.value} (3 different values) + (x21) + +25 Ref vs. damaging effects (x1) + +1 status to all saves vs. magic (x3) + hp : object {Book 1 - The Choosing.system.attributes.hp} + details : string {Book 1 - The Choosing.system.attributes.hp.details} (2 different values) + (x27) + fast healing 10, void healing, one more breath (x1) + max : integer {Book 1 - The Choosing.system.attributes.hp.max} (19 different values) + 255 (x2) + 250 (x1) + 150 (x1) + 175 (x3) + 195 (x1) + 165 (x1) + 70 (x1) + 215 (x1) + 0 (x3) + 190 (x1) + 200 (x1) + 170 (x2) + 180 (x2) + 155 (x3) + 140 (x1) + 270 (x1) + 240 (x1) + 115 (x1) + 112 (x1) + temp : integer {Book 1 - The Choosing.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - The Choosing.system.attributes.hp.value} (19 different values) + 255 (x2) + 250 (x1) + 150 (x1) + 175 (x3) + 195 (x1) + 165 (x1) + 70 (x1) + 215 (x1) + 0 (x3) + 190 (x1) + 200 (x1) + 170 (x2) + 180 (x2) + 155 (x3) + 140 (x1) + 270 (x1) + 240 (x1) + 115 (x1) + 112 (x1) + [speed] : object {Book 1 - The Choosing.system.attributes.speed} + otherSpeeds : array {Book 1 - The Choosing.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x2) + burrow (x1) + fly (x9) + swim (x1) + value : integer {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[].value} (7 different values) + 25 (x2) + 20 (x1) + 40 (x3) + 60 (x4) + 15 (x1) + 30 (x1) + 80 (x1) + value : integer {Book 1 - The Choosing.system.attributes.speed.value} (5 different values) + 25 (x16) + 40 (x1) + 20 (x6) + 15 (x1) + 30 (x1) + [details] : string {Book 1 - The Choosing.system.attributes.speed.details} (same value: rigor mortis) + [resistances] : array {Book 1 - The Choosing.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 1 - The Choosing.system.attributes.resistances.[]} + [doubleVs] : array<> {Book 1 - The Choosing.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array {Book 1 - The Choosing.system.attributes.resistances.[].exceptions} + Length: min=0 max=1 + Value type: string {Book 1 - The Choosing.system.attributes.resistances.[].exceptions.[]} (3 different values) + silver (x3) + cold-iron (x2) + duskwood (x1) + type : string {Book 1 - The Choosing.system.attributes.resistances.[].type} (4 different values) + bludgeoning (x2) + physical (x7) + slashing (x1) + poison (x3) + value : integer {Book 1 - The Choosing.system.attributes.resistances.[].value} (3 different values) + 10 (x11) + 3 (x1) + 5 (x1) + [weaknesses] : array {Book 1 - The Choosing.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 1 - The Choosing.system.attributes.weaknesses.[]} + exceptions : array<> {Book 1 - The Choosing.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.system.attributes.weaknesses.[].type} (5 different values) + slashing (x2) + area-damage (x1) + splash-damage (x1) + holy (x5) + fire (x1) + value : integer {Book 1 - The Choosing.system.attributes.weaknesses.[].value} (same value: 10) + [immunities] : array {Book 1 - The Choosing.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 1 - The Choosing.system.attributes.immunities.[]} + [exceptions] : array<> {Book 1 - The Choosing.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Choosing.system.attributes.immunities.[].type} (11 different values) + precision (x1) + swarm-mind (x1) + fire (x3) + disease (x4) + death-effects (x1) + paralyzed (x1) + poison (x1) + prone (x1) + sleep (x1) + sickened (x1) + stunned (x1) + [emitsSound] : string {Book 1 - The Choosing.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 1 - The Choosing.system.attributes.hardness} (same value: 0) + [stealth] : object {Book 1 - The Choosing.system.attributes.stealth} + details : string {Book 1 - The Choosing.system.attributes.stealth.details} (3 different values) +

(master)

(x1) + (x1) +

Stealth DC is 0, Initiative modifier is +28

(x1) + value : integer {Book 1 - The Choosing.system.attributes.stealth.value} (2 different values) + 30 (x2) + 28 (x1) + details : object {Book 1 - The Choosing.system.details} + [blurb] : string {Book 1 - The Choosing.system.details.blurb} (18 different values) + Female human magus (x1) + (x8) + Human magus (x1) + Human mercenary (x1) + Male elf fence (x1) + Male human tyrant (x1) + Male dwarf zealot of Gorum (x1) + Variant harpy (x1) + Male spirit naga jiangi‑shi vampire (x1) + Human assassin (x1) + Tengu soldier (x1) + Male popobawa (x1) + Female harpy (x1) + Male tengu commander (x1) + Nagaji naturalist (x1) + Female human scout (x1) + Male tiefling human mercenary (x1) + Female hurlilu (x1) + [languages] : object {Book 1 - The Choosing.system.details.languages} + details : string {Book 1 - The Choosing.system.details.languages.details} (3 different values) + (x17) + can't speak any language (x3) + telepathy 100 feet (x5) + value : array {Book 1 - The Choosing.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 1 - The Choosing.system.details.languages.value.[]} (17 different values) + common (x19) + draconic (x6) + thassilonian (x2) + aklo (x6) + diabolic (x5) + varisian (x1) + dwarven (x1) + jotun (x2) + empyrean (x3) + petran (x1) + chthonian (x4) + sussuran (x2) + necril (x1) + tien (x2) + razatlani (x2) + tengu (x2) + shoanti (x1) + level : object {Book 1 - The Choosing.system.details.level} + value : integer {Book 1 - The Choosing.system.details.level.value} (11 different values) + 14 (x2) + 12 (x4) + 8 (x2) + 11 (x5) + 9 (x2) + 5 (x1) + 15 (x3) + 13 (x2) + 10 (x5) + 7 (x1) + 6 (x1) + [privateNotes] : string {Book 1 - The Choosing.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - The Choosing.system.details.publicNotes} (12 different values) + (x11) +

The largest bhanyadas are made up of tens of thousands of component parts, all mashed together into a roughly humanoid shape that walks on stumpy legs. Bhanyada behemoths usually have at least four thick arms ending in meaty fists, although some behemoths have a profusion of hands sprouting from their torsos. A bhanyada behemoth's head is studded with tiny eyes all over its surface that observe the surrounding terrain and give information so the entire amalgamation can move in unison.

+
+

Gobbets of flesh left behind from an untidy meal or a surgical procedure typically rot away if left where they lie, but when steeped in areas of powerful lingering magic or eldritch radiation, these bits of loose tissue might achieve some measure of animation, perhaps sprouting thick limbs to move about or tiny, multifaceted eyes to see. Near the magic-suffused Ghantibhu Pits in the caverns located beneath southern Vudra, where ripples of magic are powerful enough to rend the air and transform stone, these tiny, rotting castoffs form into even larger amalgamations called bhanyadas.

+

Tied to Open Bridge

+

Bhanyadas are almost never encountered outside the Open Bridge region in southern Vudra, as the magic of the Ghantibhu Pits beneath that region create them. Bhanyadas taken away from Open Bridge quickly decay into a repulsive slurry, although though it isn't clear whether their demise is due to being too far from the magical energies that animated them or too far from the masses of other bhanyadas that give them cunning and vigor.

+

Bhanyada Familiars

+

A component of a bhanyada swarm makes a useful, if gruesome, familiar. A character who can take a familiar and who has encountered a bhanyada can choose a bhanyada familiar, which must have the burrower and darkvision abilities. The owner would be wise to anoint the familiar with perfumes or find other solutions to mask the unpleasant smell.

(x1) +

Not much larger than dogs, the typical bhanyada scavenger is a warty, misshapen tangle of flesh that walks on stumpy legs, sometimes on two and sometimes on four. Plainly amalgamations of meat and gristle, few of which appear in the same color or texture, bhanyada scavengers have a horrifying mottled appearance. Their bulbous heads split into a maw with blunt teeth that shift about within their mouths to grind food. Bhanyada scavengers prefer living prey and usually hunt in numbers, often following in the wake of bhanyada behemoths to snatch up any scraps left behind.

+
+

Gobbets of flesh left behind from an untidy meal or a surgical procedure typically rot away if left where they lie, but when steeped in areas of powerful lingering magic or eldritch radiation, these bits of loose tissue might achieve some measure of animation, perhaps sprouting thick limbs to move about or tiny, multifaceted eyes to see. Near the magic-suffused Ghantibhu Pits in the caverns located beneath southern Vudra, where ripples of magic are powerful enough to rend the air and transform stone, these tiny, rotting castoffs form into even larger amalgamations called bhanyadas.

+

Tied to Open Bridge

+

Bhanyadas are almost never encountered outside the Open Bridge region in southern Vudra, as the magic of the Ghantibhu Pits beneath that region create them. Bhanyadas taken away from Open Bridge quickly decay into a repulsive slurry, although though it isn't clear whether their demise is due to being too far from the magical energies that animated them or too far from the masses of other bhanyadas that give them cunning and vigor.

+

Bhanyada Familiars

+

A component of a bhanyada swarm makes a useful, if gruesome, familiar. A character who can take a familiar and who has encountered a bhanyada can choose a bhanyada familiar, which must have the burrower and darkvision abilities. The owner would be wise to anoint the familiar with perfumes or find other solutions to mask the unpleasant smell.

(x1) +

Bhanyadas without much cohesion between their fleshy components roil around one another in a ghastly swarm of malodorous gobs of flesh.

+
+

Gobbets of flesh left behind from an untidy meal or a surgical procedure typically rot away if left where they lie, but when steeped in areas of powerful lingering magic or eldritch radiation, these bits of loose tissue might achieve some measure of animation, perhaps sprouting thick limbs to move about or tiny, multifaceted eyes to see. Near the magic-suffused Ghantibhu Pits in the caverns located beneath southern Vudra, where ripples of magic are powerful enough to rend the air and transform stone, these tiny, rotting castoffs form into even larger amalgamations called bhanyadas.

+

Tied to Open Bridge

+

Bhanyadas are almost never encountered outside the Open Bridge region in southern Vudra, as the magic of the Ghantibhu Pits beneath that region create them. Bhanyadas taken away from Open Bridge quickly decay into a repulsive slurry, although though it isn't clear whether their demise is due to being too far from the magical energies that animated them or too far from the masses of other bhanyadas that give them cunning and vigor.

+

Bhanyada Familiars

+

A component of a bhanyada swarm makes a useful, if gruesome, familiar. A character who can take a familiar and who has encountered a bhanyada can choose a bhanyada familiar, which must have the burrower and darkvision abilities. The owner would be wise to anoint the familiar with perfumes or find other solutions to mask the unpleasant smell.

(x1) +

The longer criminals hold on to stolen loot, the greater the chance they will get caught. Fences make themselves indispensable in the underworld by paying for stolen goods in order to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

Harpies are filthy amalgamations of human and bird, resembling feral humans with wings, talons, and mouths full of sharp teeth. They use captivating songs to lure creatures in, then murder them while they stand transfixed. They enjoy causing confusion and fear in their prey before they strike, believing it creates a savory flavor in the flesh. Harpies can eat most creatures but strongly prefer sapient prey-humans and elves are their favorite. Although harpies will eat goblins if sufficiently hungry, they dislike their flavor and avoid eating them if possible. This doesn't comfort goblins, of course, who have a particularly strong fear of harpies. Because their aeries often reek with the gore of their kills and careless spatters of guano, harpies carry a distinctly vile scent that canny travelers associate with danger. Harpies who roost close to civilization make better efforts to keep clean, though these efforts have mixed results.

+

Harpies live in family groups or larger clans. They are lightweight despite their size, standing 5 feet tall and weighing only around 90 pounds. While most use relatively simple weapons, some harpies take pride in learning and mastering the use of more complex tools of war such as swords and slings. Those who master the use of the bow, in particular, are often regarded as heroes among their kind and terrors among their victims.

(x2) +

Pazuzu's Abyssal realm of High M'Vania is perched on the edge of an impossibly tall cliff. The demon lord and his minions claim the air around the cliff, guarding it against enemies and usurpers alike. Hurlilus, resembling horned, humanoid hawks with blood-red taloned feet and wings in place of arms, patrol these skies at their lord's command. Yet, hurlilus are surly and rebellious by nature, preferring to lead rather than follow orders. They'd prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority (or by those who want to earn greater authority).

+

Hurlilus make good guardians, particularly when they have leave to travel over great distances on patrol routes and can engage in spontaneous cruelty if the opportunity arises. However, they chafe in Pazuzu's service. Some forsake High M'Vania entirely and migrate to other parts of the Abyss, where they lead gangs of lesser fiends they've bullied into submission. A few hurlilus have made their way to Golarion, where they roost in aeries with subservient harpies, manticores, or other foul flying creatures. A dozen or so hurlilus serve high positions in the Mivanians, the brutal enforcers of the Halana Theocracy.

+
+

The hurlilu is the weakest and smallest of the avian fiends collectively known as lilus. All lilus are chaotic evil fiends who can fly, are immune to disease, have mixed avian and humanoid appearances, possess darkvision and lifesense, and resist physical damage (except from cold iron). Most have a selection of primal innate spells (often including a primal version of dimension door).

(x2) +

In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga's powers without paying a heavy price-for most who dare to show such hubris, the price is their own lives.

+

Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister, serpentine beings can be found in abandoned graveyards, crumbled fortresses, rotting swamps, and blighted woodlands. Though they may know little of the actual history of such places, the nagas are nonetheless attracted to the psychic remnants of evil deeds and tormented spirits that remain within the earth and stones there.

+

Despite their hideous appearance and treatment as pariahs by other nagas, spirit nagas feel a profound pride in their abilities and even in their hermetic existences. They see themselves as connected to a greater force whose mysteries are revealed only to those who can cast off the trappings and morals of "civilized" society. Even so, spirit nagas gleefully accept the worship of other creatures willing to bow to their capricious whims. They often form cults around themselves, using their charm spells and rituals to ensnare the minds of a few key individuals who spread the nagas' foul influence throughout a community.

+
+

Nagas are identifiable by their serpentine bodies and strange, humanlike heads. All nagas have magical abilities and great intelligence, which they combine to advance their own agendas.

(x1) +

Cruel shapechangers, popobawas feed on negative emotions, particularly fear, despair, and anguish. Though they're dangerously strong carnivores that drink the blood of their victims, their greatest pleasure lies in mesmerizing victims to cause suffering and spread chaos. A popobawa moves about populated areas in disguise, seeking new victims and revisiting past victims to bask in their suffering, spreading gossip and incriminating innocents for its crimes while still relishing its own loathsome infamy.

(x1) +

An oppali is a tenacious, twisting vine with white, trumpet-shaped flowers that grows in temperate and tropical regions. Stories passed down through generations refer to the oppali as a "bad luck vine" and warn against letting one take over a copse or garden, lest "your luck drain away like water down a hole." This folklore contains more wisdom than most farmers or settlers realize.

+

Oppalis are usually 30 feet long, but they twist and coil on themselves so much that they occupy a space not much larger than a horse.

+

Oppali Trumpets

+

An oppali's tough trumpets are useful for creating thunderstones. Incorporating crushed oppali trumpet into crafting the thunderstone grants a +2 item bonus to the Crafting check, provided that this material makes up at least half of the raw materials used for the thunderstone. With a successful @Check[survival|dc:27] check, a character harvests [[/r 5d20]] gp of this raw material from a defeated oppali (double on a critical success, half on a failure, and none at all from a critical failure).

(x1) +

Nagaji are brawny bipeds with humanoid figures and serpentine heads. Their bodies are covered in tightly layered scales that range in color from green to brown, and almost all nagaji have a colorful ridge along their head and back. Ophidian eyes lend nagaji an imperious visage, with irises that span every color of the rainbow.

+

Nagaji physiology varies somewhat. Some possess vestigial tails, while others have sharp claws, and some even sport impressive fangs that can inject a simple venom. Like snakes, nagaji are cold-blooded and reproduce by laying eggs; as a result, nagaji territories rarely overlap with those of mammalian humanoids, since their environmental needs diverge so widely. They're a hardy and strong people, but their close ties to nagas mean many have the potential for powerful magic, as well.

+

Long ago, the naga goddess Nalinivati created the first nagaji as the backbone of a society that respected nagas. But the nagaji were never mindless vassals, and the goddess gifted them with free will. Many nagaji willingly serve nagas to this day, honoring some as outright divinities. While outsiders might regard nagaji initially as brainwashed servants, nagaji dispute this claim. Of course there are evil and unfair naga overlords, but there are just as many fair and just naga rulers, and nagaji history remembers various rebellions and revolutions when a matriarch overstepped her bounds to support a new naga's claims of rulership. Nagaji accurately note that their long history with nagas is no simple matter and claim that the partnership goes both ways: nagas rely as much on nagaji for the running of their empires as nagaji rely on nagas to lead their people to prosperity.

+

Although nagaji might be encountered in diverse cities and urban centers, their communities are concentrated in environments that suit their biology, namely jungles and tropical forests. Where many species would languish in the heat and humidity, nagaji bask in the warmth and thrive.

(x1) +

Uniilas frequently join mortal cults, but not as leaders—instead, the uniila lurks behind the master or demagogue who leads the cult.

(x2) + publication : object {Book 1 - The Choosing.system.details.publication} + license : string {Book 1 - The Choosing.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - The Choosing.system.details.publication.remaster} (same value: False) + title : string {Book 1 - The Choosing.system.details.publication.title} (same value: Pathfinder #190: The Choosing) + [description] : string {Book 1 - The Choosing.system.details.description} (3 different values) +

Pressure plates in the floor cause crystal‑tipped spikes to rain down into the room and explode.

(x1) +

One of the carvings on the mural suddenly animates and clambers out of the painting to become a real creature in the middle of the chamber.

(x1) +

Flames engulf the opera house's stage.

(x1) + [disable] : string {Book 1 - The Choosing.system.details.disable} (3 different values) +

@Check[thievery|dc:40] (master) to disable enough pressure plates so the trap won't trigger

(x1) +

@Check[thievery|dc:35] (to deface the mural in precisely the right way to render it inoperable), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 34) to counteract the mural

(x1) +

@Check[survival|dc:27] to extinguish two adjacent squares of fire (with a critical success extinguishing four adjacent squares); any water spell (such as from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]) cast at the fire extinguishes two squares automatically, or [[/r 2d4 #Squares]] adjacent squares if the caster of the spell achieves a DC 30 result with a spell attack roll; @UUID[Compendium.pf2e.spells-srd.Item.Quench] instantly extinguishes all fire within its 20‑foot burst.

(x1) + [isComplex] : boolean {Book 1 - The Choosing.system.details.isComplex} (2 different values) + False (x2) + True (x1) + [reset] : string {Book 1 - The Choosing.system.details.reset} (3 different values) +

The trap's supply of spikes magically replenishes, and the trap resets after 1 hour.

(x1) +

24 hours

(x1) + (x1) + [routine] : string {Book 1 - The Choosing.system.details.routine} (2 different values) + (x2) +

On its turn, the stage fire expands inward and outward by 5 feet, filling all adjacent squares with fire. Creatures within these squares take @Damage[4d6[fire]] damage (@Check[reflex|dc:30|basic]), as do any creatures that enter a burning square. This fire damage can be inflicted on a creature only once per turn.

+

In addition, a creature that ends its turn in a burning square takes @Damage[8d6[fire]] damage (@Check[reflex|dc:30|basic]); on a failed save, that creature also takes @Damage[1d6[persistent,fire]] damage.

(x1) + [initiative] : object {Book 1 - The Choosing.system.initiative} + statistic : string {Book 1 - The Choosing.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - The Choosing.system.perception} + details : string {Book 1 - The Choosing.system.perception.details} (3 different values) + (x23) + breathsense (precise) 60 feet (x1) + soundsense (precise) 60 feet (x1) + mod : integer {Book 1 - The Choosing.system.perception.mod} (12 different values) + 22 (x3) + 23 (x3) + 17 (x3) + 20 (x2) + 18 (x2) + 15 (x2) + 11 (x1) + 25 (x2) + 21 (x4) + 19 (x1) + 13 (x1) + 14 (x1) + senses : array {Book 1 - The Choosing.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - The Choosing.system.perception.senses.[]} + type : string {Book 1 - The Choosing.system.perception.senses.[].type} (5 different values) + darkvision (x11) + greater-darkvision (x3) + lifesense (x2) + low-light-vision (x4) + scent (x1) + [acuity] : string {Book 1 - The Choosing.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 1 - The Choosing.system.perception.senses.[].range} (2 different values) + 120 (x2) + 60 (x1) + [resources] : object {Book 1 - The Choosing.system.resources} + [focus] : object {Book 1 - The Choosing.system.resources.focus} + max : integer {Book 1 - The Choosing.system.resources.focus.max} (3 different values) + 2 (x3) + 1 (x2) + 0 (x1) + value : integer {Book 1 - The Choosing.system.resources.focus.value} (3 different values) + 2 (x3) + 1 (x2) + 0 (x1) + saves : object {Book 1 - The Choosing.system.saves} + fortitude : object {Book 1 - The Choosing.system.saves.fortitude} + saveDetail : string {Book 1 - The Choosing.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - The Choosing.system.saves.fortitude.value} (14 different values) + 20 (x3) + 25 (x1) + 15 (x2) + 21 (x2) + 17 (x5) + 19 (x4) + 9 (x1) + 26 (x2) + 22 (x1) + 0 (x3) + 24 (x1) + 18 (x1) + 16 (x1) + 14 (x1) + reflex : object {Book 1 - The Choosing.system.saves.reflex} + saveDetail : string {Book 1 - The Choosing.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - The Choosing.system.saves.reflex.value} (13 different values) + 24 (x4) + 20 (x2) + 18 (x3) + 22 (x3) + 17 (x1) + 15 (x2) + 12 (x1) + 0 (x3) + 25 (x2) + 19 (x3) + 21 (x2) + 13 (x1) + 11 (x1) + will : object {Book 1 - The Choosing.system.saves.will} + saveDetail : string {Book 1 - The Choosing.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - The Choosing.system.saves.will.value} (10 different values) + 23 (x5) + 15 (x3) + 18 (x3) + 20 (x2) + 17 (x3) + 24 (x1) + 0 (x3) + 21 (x5) + 13 (x2) + 27 (x1) + [skills] : object {Book 1 - The Choosing.system.skills} + [acrobatics] : object {Book 1 - The Choosing.system.skills.acrobatics} + base : integer {Book 1 - The Choosing.system.skills.acrobatics.base} (9 different values) + 25 (x1) + 22 (x1) + 17 (x2) + 10 (x1) + 21 (x3) + 24 (x4) + 23 (x1) + 19 (x1) + 20 (x2) + [arcana] : object {Book 1 - The Choosing.system.skills.arcana} + base : integer {Book 1 - The Choosing.system.skills.arcana.base} (3 different values) + 25 (x1) + 23 (x3) + 19 (x1) + [diplomacy] : object {Book 1 - The Choosing.system.skills.diplomacy} + base : integer {Book 1 - The Choosing.system.skills.diplomacy.base} (2 different values) + 24 (x1) + 11 (x1) + [intimidation] : object {Book 1 - The Choosing.system.skills.intimidation} + base : integer {Book 1 - The Choosing.system.skills.intimidation.base} (13 different values) + 24 (x1) + 16 (x1) + 11 (x1) + 27 (x1) + 21 (x1) + 23 (x1) + 22 (x3) + 25 (x1) + 15 (x1) + 29 (x1) + 26 (x1) + 19 (x1) + 20 (x3) + [occultism] : object {Book 1 - The Choosing.system.skills.occultism} + base : integer {Book 1 - The Choosing.system.skills.occultism.base} (4 different values) + 27 (x1) + 25 (x1) + 22 (x1) + 21 (x2) + [society] : object {Book 1 - The Choosing.system.skills.society} + base : integer {Book 1 - The Choosing.system.skills.society.base} (6 different values) + 25 (x1) + 21 (x3) + 11 (x1) + 23 (x1) + 17 (x1) + 19 (x1) + [athletics] : object {Book 1 - The Choosing.system.skills.athletics} + base : integer {Book 1 - The Choosing.system.skills.athletics.base} (11 different values) + 23 (x2) + 17 (x2) + 22 (x1) + 20 (x4) + 27 (x1) + 25 (x3) + 18 (x1) + 26 (x1) + 19 (x2) + 15 (x1) + 21 (x1) + [special] : array {Book 1 - The Choosing.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 1 - The Choosing.system.skills.athletics.special.[]} + base : integer {Book 1 - The Choosing.system.skills.athletics.special.[].base} (same value: 29) + label : string {Book 1 - The Choosing.system.skills.athletics.special.[].label} (same value: to Force Open, Grapple, Shove, or Trip) + predicate : array {Book 1 - The Choosing.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[]} + or : array {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[].or} + Length: min=4 max=4 + Value type: string {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values) + action:force-open (x1) + action:grapple (x1) + action:shove (x1) + action:trip (x1) + [survival] : object {Book 1 - The Choosing.system.skills.survival} + base : integer {Book 1 - The Choosing.system.skills.survival.base} (7 different values) + 21 (x1) + 17 (x2) + 18 (x1) + 20 (x1) + 22 (x1) + 15 (x3) + 11 (x1) + [stealth] : object {Book 1 - The Choosing.system.skills.stealth} + base : integer {Book 1 - The Choosing.system.skills.stealth.base} (12 different values) + 18 (x1) + 22 (x3) + 17 (x2) + 10 (x1) + 23 (x1) + 24 (x2) + 25 (x1) + 19 (x1) + 26 (x1) + 21 (x2) + 13 (x1) + 15 (x1) + [special] : array {Book 1 - The Choosing.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 1 - The Choosing.system.skills.stealth.special.[]} + base : integer {Book 1 - The Choosing.system.skills.stealth.special.[].base} (same value: 23) + label : string {Book 1 - The Choosing.system.skills.stealth.special.[].label} (same value: in forests or jungles) + predicate : array {Book 1 - The Choosing.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: object {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[]} + or : array {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:forest (x1) + terrain:jungle (x1) + [crafting] : object {Book 1 - The Choosing.system.skills.crafting} + base : integer {Book 1 - The Choosing.system.skills.crafting.base} (3 different values) + 13 (x1) + 22 (x1) + 24 (x1) + [deception] : object {Book 1 - The Choosing.system.skills.deception} + base : integer {Book 1 - The Choosing.system.skills.deception.base} (7 different values) + 13 (x1) + 25 (x2) + 21 (x1) + 15 (x1) + 29 (x1) + 26 (x1) + 22 (x2) + [thievery] : object {Book 1 - The Choosing.system.skills.thievery} + base : integer {Book 1 - The Choosing.system.skills.thievery.base} (3 different values) + 10 (x1) + 25 (x1) + 19 (x1) + [performance] : object {Book 1 - The Choosing.system.skills.performance} + base : integer {Book 1 - The Choosing.system.skills.performance.base} (4 different values) + 25 (x1) + 21 (x1) + 24 (x1) + 26 (x1) + [religion] : object {Book 1 - The Choosing.system.skills.religion} + base : integer {Book 1 - The Choosing.system.skills.religion.base} (6 different values) + 23 (x1) + 22 (x2) + 21 (x2) + 18 (x1) + 15 (x1) + 19 (x2) + [nature] : object {Book 1 - The Choosing.system.skills.nature} + base : integer {Book 1 - The Choosing.system.skills.nature.base} (3 different values) + 23 (x1) + 17 (x1) + 13 (x1) + traits : object {Book 1 - The Choosing.system.traits} + rarity : string {Book 1 - The Choosing.system.traits.rarity} (3 different values) + unique (x12) + uncommon (x11) + rare (x5) + size : object {Book 1 - The Choosing.system.traits.size} + value : string {Book 1 - The Choosing.system.traits.size.value} (4 different values) + med (x22) + huge (x1) + sm (x1) + lg (x4) + value : array {Book 1 - The Choosing.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 1 - The Choosing.system.traits.value.[]} (24 different values) + [creatureType] : string {Book 1 - The Choosing.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - The Choosing.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 1 - The Choosing.system.spellcasting} + rituals : object {Book 1 - The Choosing.system.spellcasting.rituals} + dc : integer {Book 1 - The Choosing.system.spellcasting.rituals.dc} (same value: 23) + type : string {Book 1 - The Choosing.type} (2 different values) + npc (x25) + hazard (x3) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - The Resurrection Flood.txt b/output/pf2e/packs/Book 1 - The Resurrection Flood.txt new file mode 100644 index 0000000..e40037a --- /dev/null +++ b/output/pf2e/packs/Book 1 - The Resurrection Flood.txt @@ -0,0 +1,1168 @@ +Book 1 - The Resurrection Flood +Different values: 19 +===================================== +object {Book 1 - The Resurrection Flood} + _id : string {Book 1 - The Resurrection Flood._id} (all different values) + folder : string {Book 1 - The Resurrection Flood.folder} (same value: 0UkkDyehznu3wMjW) + img : string {Book 1 - The Resurrection Flood.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/default-icons/npc.svg (x17) + items : array {Book 1 - The Resurrection Flood.items} + Length: min=1 max=20 + Value type: object {Book 1 - The Resurrection Flood.items.[]} + _id : string {Book 1 - The Resurrection Flood.items.[]._id} (159 different values) + img : string {Book 1 - The Resurrection Flood.items.[].img} (50 different values) + name : string {Book 1 - The Resurrection Flood.items.[].name} (107 different values) + sort : integer {Book 1 - The Resurrection Flood.items.[].sort} (21 different values) + system : object {Book 1 - The Resurrection Flood.items.[].system} + [actionType] : object {Book 1 - The Resurrection Flood.items.[].system.actionType} + value : string {Book 1 - The Resurrection Flood.items.[].system.actionType.value} (4 different values) + reaction (x14) + passive (x33) + action (x29) + free (x1) + [actions] : object {Book 1 - The Resurrection Flood.items.[].system.actions} + [value] : integer {Book 1 - The Resurrection Flood.items.[].system.actions.value} (3 different values) + 3 (x2) + 2 (x9) + 1 (x18) + [category] : string {Book 1 - The Resurrection Flood.items.[].system.category} (10 different values) + offensive (x52) + defensive (x23) + martial (x9) + medium (x4) + unarmored (x2) + simple (x3) + light (x3) + advanced (x1) + ammo (x2) + interaction (x2) + description : object {Book 1 - The Resurrection Flood.items.[].system.description} + value : string {Book 1 - The Resurrection Flood.items.[].system.description.value} (98 different values) + [gm] : string {Book 1 - The Resurrection Flood.items.[].system.description.gm} (same value:

To all locks in Splitskull.

) + publication : object {Book 1 - The Resurrection Flood.items.[].system.publication} + license : string {Book 1 - The Resurrection Flood.items.[].system.publication.license} (2 different values) + OGL (x72) + ORC (x96) + remaster : boolean {Book 1 - The Resurrection Flood.items.[].system.publication.remaster} (2 different values) + False (x72) + True (x96) + title : string {Book 1 - The Resurrection Flood.items.[].system.publication.title} (5 different values) + (x73) + Pathfinder Monster Core (x32) + Pathfinder Player Core (x49) + Pathfinder #207: The Resurrection Flood (x13) + Pathfinder Bestiary (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 1 - The Resurrection Flood.items.[].system.slug} (57 different values) + traits : object {Book 1 - The Resurrection Flood.items.[].system.traits} + [value] : array {Book 1 - The Resurrection Flood.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.value.[]} (61 different values) + [rarity] : string {Book 1 - The Resurrection Flood.items.[].system.traits.rarity} (2 different values) + common (x50) + uncommon (x3) + [traditions] : array {Book 1 - The Resurrection Flood.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.traditions.[]} (4 different values) + arcane (x18) + divine (x17) + occult (x23) + primal (x6) + [otherTags] : array {Book 1 - The Resurrection Flood.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.traits.otherTags.[]} (same value: shoddy) + [attackEffects] : object {Book 1 - The Resurrection Flood.items.[].system.attackEffects} + value : array {Book 1 - The Resurrection Flood.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.attackEffects.value.[]} (5 different values) + knockdown (x2) + grab (x2) + drowning-touch (x3) + sloughing-sickness (x1) + tooth-tug (x1) + [bonus] : object {Book 1 - The Resurrection Flood.items.[].system.bonus} + value : integer {Book 1 - The Resurrection Flood.items.[].system.bonus.value} (10 different values) + 10 (x8) + 11 (x9) + 0 (x13) + 6 (x4) + 16 (x2) + 15 (x3) + 14 (x3) + 13 (x4) + 12 (x1) + 17 (x1) + [damageRolls] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls} + [ZjzfkfjZctQvdDOU] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZjzfkfjZctQvdDOU} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZjzfkfjZctQvdDOU.damage} (same value: 1d8+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZjzfkfjZctQvdDOU.damageType} (same value: bludgeoning) + [kNMCe081FYpSKSaz] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kNMCe081FYpSKSaz} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kNMCe081FYpSKSaz.damage} (same value: 1d8+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kNMCe081FYpSKSaz.damageType} (same value: piercing) + [eXLWcIsdaWbfrTX6] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.eXLWcIsdaWbfrTX6} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.eXLWcIsdaWbfrTX6.damage} (same value: 2d6+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.eXLWcIsdaWbfrTX6.damageType} (same value: piercing) + [kt4co9PlZ54LCNhg] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kt4co9PlZ54LCNhg} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kt4co9PlZ54LCNhg.damage} (same value: 1d8+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kt4co9PlZ54LCNhg.damageType} (same value: piercing) + [p36zyj2o94q5m2av6t6a] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: 1d8+4) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) + [5gyt9361vlgk0oa54i93] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: 1d6+4) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) + [kUGauMCjF8myXfb9] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kUGauMCjF8myXfb9} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kUGauMCjF8myXfb9.damage} (same value: 2d8+2) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.kUGauMCjF8myXfb9.damageType} (same value: slashing) + [3CavOGXAs5FPyNes] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.3CavOGXAs5FPyNes} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.3CavOGXAs5FPyNes.damage} (same value: 1d6+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.3CavOGXAs5FPyNes.damageType} (same value: piercing) + [EB7OlNExeSglHEAC] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.EB7OlNExeSglHEAC} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.EB7OlNExeSglHEAC.damage} (same value: 1d8+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.EB7OlNExeSglHEAC.damageType} (same value: bludgeoning) + [5Sp5l2wQ9ao72lPk] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk.damage} (same value: 1d8+4) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk.damageType} (same value: piercing) + [oMEqJg85PvcIjU4a] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.oMEqJg85PvcIjU4a} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.oMEqJg85PvcIjU4a.damage} (same value: 1d6+1) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.oMEqJg85PvcIjU4a.damageType} (same value: slashing) + [nOtmwYPWNPQrbEJW] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.nOtmwYPWNPQrbEJW} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.nOtmwYPWNPQrbEJW.damage} (same value: 1d6+1) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.nOtmwYPWNPQrbEJW.damageType} (same value: slashing) + [7WBU1rknQz15s58v] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7WBU1rknQz15s58v} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7WBU1rknQz15s58v.damage} (same value: 2d6+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7WBU1rknQz15s58v.damageType} (same value: bludgeoning) + [JQWd9cMafRHPFFGi] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.JQWd9cMafRHPFFGi} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.JQWd9cMafRHPFFGi.damage} (same value: 1d4+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.JQWd9cMafRHPFFGi.damageType} (same value: piercing) + [7OEGwIOWmrzOI0e8] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7OEGwIOWmrzOI0e8} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7OEGwIOWmrzOI0e8.damage} (same value: 1d4+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.7OEGwIOWmrzOI0e8.damageType} (same value: piercing) + [UufAs6HSkMadAiH6] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UufAs6HSkMadAiH6} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UufAs6HSkMadAiH6.damage} (same value: 1d4+8) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UufAs6HSkMadAiH6.damageType} (same value: bludgeoning) + [BuLAxqSKja9haDL8] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BuLAxqSKja9haDL8} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BuLAxqSKja9haDL8.damage} (same value: 1d6+10) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BuLAxqSKja9haDL8.damageType} (same value: piercing) + [0Lk5hoIneNvxbHJv] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0Lk5hoIneNvxbHJv} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0Lk5hoIneNvxbHJv.damage} (same value: 1d6+10) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0Lk5hoIneNvxbHJv.damageType} (same value: piercing) + [BtZnjx0wyzoOhWKe] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BtZnjx0wyzoOhWKe} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BtZnjx0wyzoOhWKe.damage} (same value: 1d4+1) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BtZnjx0wyzoOhWKe.damageType} (same value: piercing) + [8vaQXYDR8XtwzTc0] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.8vaQXYDR8XtwzTc0} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.8vaQXYDR8XtwzTc0.damage} (same value: 1d4+1) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.8vaQXYDR8XtwzTc0.damageType} (same value: piercing) + [dCqjGsNC03wvfesA] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.dCqjGsNC03wvfesA} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.dCqjGsNC03wvfesA.damage} (same value: 1d6+3) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.dCqjGsNC03wvfesA.damageType} (same value: piercing) + [ZiUPPt1QpsD7WMzs] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs.damage} (same value: 1d4+3) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs.damageType} (same value: bludgeoning) + [LNAeUl4MCBfGoDAE] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.LNAeUl4MCBfGoDAE} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.LNAeUl4MCBfGoDAE.damage} (same value: 1d8+9) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.LNAeUl4MCBfGoDAE.damageType} (same value: slashing) + [BeJJbPmMtp6Brr25] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BeJJbPmMtp6Brr25} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BeJJbPmMtp6Brr25.damage} (same value: 1d4+9) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BeJJbPmMtp6Brr25.damageType} (same value: bludgeoning) + [nh3AEJunkbWsEBas] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.nh3AEJunkbWsEBas} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.nh3AEJunkbWsEBas.damage} (same value: 1d8+4) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.nh3AEJunkbWsEBas.damageType} (same value: piercing) + [BUFFOaskzWoSFGYT] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUFFOaskzWoSFGYT} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUFFOaskzWoSFGYT.damage} (same value: 1d8+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUFFOaskzWoSFGYT.damageType} (same value: slashing) + [HopQ3tTh53bncqCW] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.HopQ3tTh53bncqCW} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.HopQ3tTh53bncqCW.damage} (same value: 1d4+6) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.HopQ3tTh53bncqCW.damageType} (same value: bludgeoning) + [CJm6BqMzPG6ATgkT] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.CJm6BqMzPG6ATgkT} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.CJm6BqMzPG6ATgkT.damage} (same value: 1d8+3) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.CJm6BqMzPG6ATgkT.damageType} (same value: piercing) + [rGjD5jhbi5vTYxuY] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damage} (same value: 2d8+5) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damageType} (same value: bludgeoning) + [BUNAUCn3VfeNXz0N] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUNAUCn3VfeNXz0N} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUNAUCn3VfeNXz0N.damage} (same value: 1d8+12) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.BUNAUCn3VfeNXz0N.damageType} (same value: slashing) + [0] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0.damage} (same value: 1d6+5) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [1BDClOrQqr8NU9y8] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.1BDClOrQqr8NU9y8} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.1BDClOrQqr8NU9y8.damage} (same value: 1d6+5) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.1BDClOrQqr8NU9y8.damageType} (same value: slashing) + [UeRMkTuepWDdnKGE] : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UeRMkTuepWDdnKGE} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UeRMkTuepWDdnKGE.damage} (same value: 2d8+5) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.UeRMkTuepWDdnKGE.damageType} (same value: piercing) + 6I9oQe6Vnr0SQPSH : object {Book 1 - The Resurrection Flood.items.[].system.damageRolls.6I9oQe6Vnr0SQPSH} + damage : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.6I9oQe6Vnr0SQPSH.damage} (same value: 1d10+5) + damageType : string {Book 1 - The Resurrection Flood.items.[].system.damageRolls.6I9oQe6Vnr0SQPSH.damageType} (same value: slashing) + [deathNote] : boolean {Book 1 - The Resurrection Flood.items.[].system.deathNote} (same value: True) + [autoHeightenLevel] : object {Book 1 - The Resurrection Flood.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - The Resurrection Flood.items.[].system.prepared} + value : string {Book 1 - The Resurrection Flood.items.[].system.prepared.value} (2 different values) + innate (x2) + prepared (x1) + [flexible] : boolean {Book 1 - The Resurrection Flood.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 1 - The Resurrection Flood.items.[].system.proficiency} + value : integer {Book 1 - The Resurrection Flood.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Book 1 - The Resurrection Flood.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - The Resurrection Flood.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 1 - The Resurrection Flood.items.[].system.slots} + [slot0] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot0} + max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 30u2A5jsScwN4zTr (x1) + 3Ufbl7hmvErfCTor (x1) + QWKvVZiv3TkX9Ko7 (x1) + 28MC0e428v6qVBqM (x1) + Yd8uoS8GylLIySHx (x1) + [slot1] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot1} + max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot1.prepared.[].id} (3 different values) + 9q8I1up7OIIpyCmZ (x1) + Wi1Wyfsze0m2hxnr (x1) + YeziKdXsKofm5wMW (x1) + [slot2] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot2} + max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot2.prepared.[].id} (3 different values) + e6M2NFqqHSijEBKF (x1) + YeziKdXsKofm5wMW (x1) + TES1efGpwm7pQubT (x1) + [slot3] : object {Book 1 - The Resurrection Flood.items.[].system.slots.slot3} + max : integer {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.max} (same value: 2) + prepared : array {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared} + Length: min=2 max=2 + Value type: object {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - The Resurrection Flood.items.[].system.slots.slot3.prepared.[].id} (2 different values) + KIp0cy7d3TXvieTV (x1) + cudCDCvr0EMOXx6g (x1) + [spelldc] : object {Book 1 - The Resurrection Flood.items.[].system.spelldc} + dc : integer {Book 1 - The Resurrection Flood.items.[].system.spelldc.dc} (3 different values) + 20 (x1) + 21 (x1) + 18 (x1) + value : integer {Book 1 - The Resurrection Flood.items.[].system.spelldc.value} (3 different values) + 12 (x1) + 14 (x1) + 10 (x1) + [tradition] : object {Book 1 - The Resurrection Flood.items.[].system.tradition} + value : string {Book 1 - The Resurrection Flood.items.[].system.tradition.value} (3 different values) + occult (x1) + divine (x1) + primal (x1) + [area] : object {Book 1 - The Resurrection Flood.items.[].system.area} + type : string {Book 1 - The Resurrection Flood.items.[].system.area.type} (3 different values) + burst (x2) + line (x1) + emanation (x1) + value : integer {Book 1 - The Resurrection Flood.items.[].system.area.value} (3 different values) + 10 (x1) + 30 (x2) + 5 (x1) + [cost] : object {Book 1 - The Resurrection Flood.items.[].system.cost} + value : string {Book 1 - The Resurrection Flood.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 1 - The Resurrection Flood.items.[].system.counteraction} (2 different values) + False (x26) + True (x1) + [damage] : object {Book 1 - The Resurrection Flood.items.[].system.damage} + [0] : object {Book 1 - The Resurrection Flood.items.[].system.damage.0} + applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.0.formula} (6 different values) + 2d10 (x1) + 1d6 (x3) + 1d4+1 (x1) + 2d4 (x4) + 5d6 (x1) + 1d8 (x2) + kinds : array {Book 1 - The Resurrection Flood.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x12) + healing (x2) + materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Resurrection Flood.items.[].system.damage.0.type} (6 different values) + sonic (x1) + mental (x4) + force (x1) + void (x4) + cold (x1) + vitality (x1) + [6aFqAhfOSz7ukuwr] : object {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Resurrection Flood.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + [K00cW8XZuHvutOhE] : object {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Resurrection Flood.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [damageType] : string {Book 1 - The Resurrection Flood.items.[].system.damage.damageType} (3 different values) + piercing (x6) + slashing (x5) + bludgeoning (x2) + [dice] : integer {Book 1 - The Resurrection Flood.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - The Resurrection Flood.items.[].system.damage.die} (3 different values) + d6 (x6) + d4 (x2) + d8 (x5) + [defense] : object {Book 1 - The Resurrection Flood.items.[].system.defense} + save : object {Book 1 - The Resurrection Flood.items.[].system.defense.save} + basic : boolean {Book 1 - The Resurrection Flood.items.[].system.defense.save.basic} (2 different values) + False (x10) + True (x8) + statistic : string {Book 1 - The Resurrection Flood.items.[].system.defense.save.statistic} (3 different values) + fortitude (x8) + will (x9) + reflex (x1) + [duration] : object {Book 1 - The Resurrection Flood.items.[].system.duration} + sustained : boolean {Book 1 - The Resurrection Flood.items.[].system.duration.sustained} (2 different values) + False (x26) + True (x1) + value : string {Book 1 - The Resurrection Flood.items.[].system.duration.value} (5 different values) + (x15) + varies (x3) + 1 minute (x3) + 1 round (x4) + until the start of your next turn (x2) + [level] : object {Book 1 - The Resurrection Flood.items.[].system.level} + value : integer {Book 1 - The Resurrection Flood.items.[].system.level.value} (4 different values) + 3 (x3) + 2 (x5) + 1 (x19) + 0 (x26) + [location] : object {Book 1 - The Resurrection Flood.items.[].system.location} + [heightenedLevel] : integer {Book 1 - The Resurrection Flood.items.[].system.location.heightenedLevel} (3 different values) + 3 (x3) + 2 (x3) + 1 (x4) + value : string {Book 1 - The Resurrection Flood.items.[].system.location.value} (3 different values) + Pcw3uDTBL6s6FXhV (x12) + s5ZzWsxHUUQ8bGON (x12) + 4ZK6UkKCERwU9jVd (x3) + [uses] : object {Book 1 - The Resurrection Flood.items.[].system.location.uses} + max : integer {Book 1 - The Resurrection Flood.items.[].system.location.uses.max} (same value: 2) + value : integer {Book 1 - The Resurrection Flood.items.[].system.location.uses.value} (same value: 2) + [range] : mixed + object {Book 1 - The Resurrection Flood.items.[].system.range} + value : string {Book 1 - The Resurrection Flood.items.[].system.range.value} (6 different values) + 30 feet (x13) + 60 feet (x4) + 120 feet (x3) + (x4) + touch (x1) + varies (x2) + integer {Book 1 - The Resurrection Flood.items.[].system.range} (same value: 100) + [requirements] : string {Book 1 - The Resurrection Flood.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - The Resurrection Flood.items.[].system.target} + value : string {Book 1 - The Resurrection Flood.items.[].system.target.value} (7 different values) + 1 creature (x15) + (x6) + 1 living creature (x2) + 1 willing creature (x1) + 1 living creature or 1 willing undead creature (x1) + 1 willing living creature or 1 undead (x1) + 1 unattended object of light Bulk or less (x1) + [time] : object {Book 1 - The Resurrection Flood.items.[].system.time} + value : string {Book 1 - The Resurrection Flood.items.[].system.time.value} (4 different values) + 2 (x21) + 1 to 3 (x3) + 10 minutes (x1) + 1 (x2) + [heightening] : object {Book 1 - The Resurrection Flood.items.[].system.heightening} + [levels] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels} + [7] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7} + target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7.target} + value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.7.target.value} (2 different values) + 10 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + [6] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6} + target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6.target} + value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.6.target.value} (same value: 5 creatures) + 3 : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3} + target : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3.target} + value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x1) + 1 unattended object with a Bulk of 1 or less (x1) + 5 : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5} + range : object {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5.range} + value : string {Book 1 - The Resurrection Flood.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + type : string {Book 1 - The Resurrection Flood.items.[].system.heightening.type} (2 different values) + fixed (x4) + interval (x12) + [damage] : object {Book 1 - The Resurrection Flood.items.[].system.heightening.damage} + [0] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.0} (6 different values) + 1d10 (x1) + 1d6 (x3) + 2d4 (x2) + 1d4 (x2) + 2d6 (x1) + 1d8 (x2) + [6aFqAhfOSz7ukuwr] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + [K00cW8XZuHvutOhE] : string {Book 1 - The Resurrection Flood.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [interval] : integer {Book 1 - The Resurrection Flood.items.[].system.heightening.interval} (2 different values) + 1 (x9) + 2 (x3) + [overlays] : object {Book 1 - The Resurrection Flood.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + 37gy7l19tik74o4s : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [baseItem] : string {Book 1 - The Resurrection Flood.items.[].system.baseItem} (14 different values) + orc-knuckle-dagger (x1) + breastplate (x2) + hatchet (x1) + explorers-clothing (x2) + dagger (x2) + orc-skewermaul (x1) + leather-armor (x2) + spear (x1) + flail (x1) + orc-necksplitter (x1) + longbow (x2) + hide-armor (x2) + battle-axe (x2) + studded-leather-armor (x1) + [bonusDamage] : object {Book 1 - The Resurrection Flood.items.[].system.bonusDamage} + value : integer {Book 1 - The Resurrection Flood.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - The Resurrection Flood.items.[].system.bulk} + value : mixed + float {Book 1 - The Resurrection Flood.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - The Resurrection Flood.items.[].system.bulk.value} (3 different values) + 2 (x6) + 1 (x9) + 0 (x1) + [containerId] : mixed + [equipped] : object {Book 1 - The Resurrection Flood.items.[].system.equipped} + carryType : string {Book 1 - The Resurrection Flood.items.[].system.equipped.carryType} (2 different values) + worn (x25) + held (x1) + [handsHeld] : integer {Book 1 - The Resurrection Flood.items.[].system.equipped.handsHeld} (2 different values) + 0 (x13) + 1 (x1) + [invested] : mixed + [group] : string {Book 1 - The Resurrection Flood.items.[].system.group} (9 different values) + knife (x3) + plate (x2) + axe (x4) + cloth (x2) + hammer (x1) + leather (x5) + spear (x1) + flail (x1) + bow (x2) + [hardness] : integer {Book 1 - The Resurrection Flood.items.[].system.hardness} (same value: 0) + [hp] : object {Book 1 - The Resurrection Flood.items.[].system.hp} + max : integer {Book 1 - The Resurrection Flood.items.[].system.hp.max} (same value: 0) + value : integer {Book 1 - The Resurrection Flood.items.[].system.hp.value} (same value: 0) + [material] : object {Book 1 - The Resurrection Flood.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - The Resurrection Flood.items.[].system.price} + value : object {Book 1 - The Resurrection Flood.items.[].system.price.value} + [sp] : integer {Book 1 - The Resurrection Flood.items.[].system.price.value.sp} (5 different values) + 7 (x1) + 4 (x1) + 1 (x5) + 2 (x2) + 8 (x1) + [gp] : integer {Book 1 - The Resurrection Flood.items.[].system.price.value.gp} (5 different values) + 8 (x2) + 2 (x6) + 6 (x2) + 1 (x2) + 3 (x1) + [per] : integer {Book 1 - The Resurrection Flood.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - The Resurrection Flood.items.[].system.quantity} (3 different values) + 2 (x1) + 1 (x23) + 20 (x2) + [reload] : object {Book 1 - The Resurrection Flood.items.[].system.reload} + [value] : string {Book 1 - The Resurrection Flood.items.[].system.reload.value} (3 different values) + (x5) + - (x4) + 0 (x2) + [runes] : object {Book 1 - The Resurrection Flood.items.[].system.runes} + potency : integer {Book 1 - The Resurrection Flood.items.[].system.runes.potency} (2 different values) + 0 (x19) + 1 (x3) + property : array {Book 1 - The Resurrection Flood.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 1 - The Resurrection Flood.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {Book 1 - The Resurrection Flood.items.[].system.runes.striking} (2 different values) + 0 (x12) + 1 (x1) + [resilient] : integer {Book 1 - The Resurrection Flood.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 1 - The Resurrection Flood.items.[].system.size} (2 different values) + med (x24) + tiny (x2) + [splashDamage] : object {Book 1 - The Resurrection Flood.items.[].system.splashDamage} + value : integer {Book 1 - The Resurrection Flood.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 1 - The Resurrection Flood.items.[].system.usage} + value : string {Book 1 - The Resurrection Flood.items.[].system.usage.value} (2 different values) + held-in-one-hand (x15) + held-in-one-plus-hands (x2) + [canBeAmmo] : boolean {Book 1 - The Resurrection Flood.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Book 1 - The Resurrection Flood.items.[].system.acBonus} (5 different values) + 4 (x2) + 0 (x2) + 1 (x2) + 3 (x2) + 2 (x1) + [checkPenalty] : integer {Book 1 - The Resurrection Flood.items.[].system.checkPenalty} (3 different values) + -2 (x4) + 0 (x2) + -1 (x3) + [dexCap] : integer {Book 1 - The Resurrection Flood.items.[].system.dexCap} (5 different values) + 1 (x2) + 5 (x2) + 4 (x2) + 2 (x2) + 3 (x1) + [speedPenalty] : integer {Book 1 - The Resurrection Flood.items.[].system.speedPenalty} (2 different values) + -5 (x4) + 0 (x5) + [strength] : integer {Book 1 - The Resurrection Flood.items.[].system.strength} (4 different values) + 3 (x2) + 0 (x2) + 2 (x2) + 1 (x1) + [selfEffect] : object {Book 1 - The Resurrection Flood.items.[].system.selfEffect} + name : string {Book 1 - The Resurrection Flood.items.[].system.selfEffect.name} (same value: Effect: My Turn!) + uuid : string {Book 1 - The Resurrection Flood.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: My Turn!) + [stackGroup] : string {Book 1 - The Resurrection Flood.items.[].system.stackGroup} (same value: arrows) + [uses] : object {Book 1 - The Resurrection Flood.items.[].system.uses} + autoDestroy : boolean {Book 1 - The Resurrection Flood.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - The Resurrection Flood.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - The Resurrection Flood.items.[].system.uses.value} (same value: 1) + type : string {Book 1 - The Resurrection Flood.items.[].type} (8 different values) + action (x77) + melee (x35) + spellcastingEntry (x3) + spell (x27) + weapon (x13) + armor (x9) + equipment (x2) + consumable (x2) + [flags] : object {Book 1 - The Resurrection Flood.items.[].flags} + [core] : object {Book 1 - The Resurrection Flood.items.[].flags.core} + sourceId : string {Book 1 - The Resurrection Flood.items.[].flags.core.sourceId} (7 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl (x1) + Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x1) + [pf2e] : object {Book 1 - The Resurrection Flood.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - The Resurrection Flood.items.[].flags.pf2e.linkedWeapon} (13 different values) + KkpVIJWNOyUWfdhx (x1) + q7A3h6Ii3HofYu0H (x2) + yG85BIN8WxFUC3NI (x1) + vr1I2WMNkNJbKrtJ (x2) + PbuSCPoOVfZ9H8NV (x2) + c69rQln7zihFymE0 (x2) + dBnDa7YSvpjwtGOq (x1) + KlCFwmSCp9jjtXBv (x1) + 49gXhKUQ5kfJ2xTI (x1) + FAdGZ9Xrw3Vn0i8c (x1) + 0TmHIyfXoDcNNjk2 (x1) + 7xv1geXmfJA4SQFa (x1) + Y6JoSOH2IDCkYVPq (x1) + [_stats] : object {Book 1 - The Resurrection Flood.items.[]._stats} + compendiumSource : string {Book 1 - The Resurrection Flood.items.[]._stats.compendiumSource} (41 different values) + name : string {Book 1 - The Resurrection Flood.name} (all different values) + system : object {Book 1 - The Resurrection Flood.system} + attributes : object {Book 1 - The Resurrection Flood.system.attributes} + ac : object {Book 1 - The Resurrection Flood.system.attributes.ac} + value : integer {Book 1 - The Resurrection Flood.system.attributes.ac.value} (9 different values) + 21 (x3) + 18 (x5) + 19 (x2) + 17 (x2) + 14 (x2) + 24 (x2) + 23 (x1) + 20 (x1) + 22 (x1) + [details] : string {Book 1 - The Resurrection Flood.system.attributes.ac.details} (same value: ) + [emitsSound] : string {Book 1 - The Resurrection Flood.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 1 - The Resurrection Flood.system.attributes.hardness} (2 different values) + 12 (x1) + 0 (x1) + hp : object {Book 1 - The Resurrection Flood.system.attributes.hp} + details : string {Book 1 - The Resurrection Flood.system.attributes.hp.details} (3 different values) + (x13) + void healing (x5) + hard to target, void healing (x1) + max : integer {Book 1 - The Resurrection Flood.system.attributes.hp.max} (18 different values) + 50 (x1) + 42 (x1) + 45 (x1) + 30 (x1) + 70 (x1) + 44 (x1) + 34 (x1) + 8 (x2) + 95 (x1) + 105 (x1) + 78 (x1) + 75 (x1) + 48 (x1) + 72 (x1) + 80 (x1) + 114 (x1) + 35 (x1) + 92 (x1) + temp : integer {Book 1 - The Resurrection Flood.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - The Resurrection Flood.system.attributes.hp.value} (all different values) + [immunities] : array {Book 1 - The Resurrection Flood.system.attributes.immunities} + Length: min=2 max=6 + Value type: object {Book 1 - The Resurrection Flood.system.attributes.immunities.[]} + exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Resurrection Flood.system.attributes.immunities.[].type} (9 different values) + critical-hits (x2) + precision (x2) + death-effects (x6) + disease (x6) + paralyzed (x6) + poison (x6) + unconscious (x3) + bleed (x2) + sleep (x3) + [stealth] : object {Book 1 - The Resurrection Flood.system.attributes.stealth} + details : string {Book 1 - The Resurrection Flood.system.attributes.stealth.details} (2 different values) + (x1) +

(trained)

(x1) + value : integer {Book 1 - The Resurrection Flood.system.attributes.stealth.value} (2 different values) + 0 (x1) + 17 (x1) + [allSaves] : object {Book 1 - The Resurrection Flood.system.attributes.allSaves} + value : string {Book 1 - The Resurrection Flood.system.attributes.allSaves.value} (same value: ) + [speed] : object {Book 1 - The Resurrection Flood.system.attributes.speed} + otherSpeeds : array {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[].type} (2 different values) + swim (x6) + fly (x1) + value : integer {Book 1 - The Resurrection Flood.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 30 (x1) + 25 (x4) + 35 (x1) + 20 (x1) + value : integer {Book 1 - The Resurrection Flood.system.attributes.speed.value} (5 different values) + 25 (x12) + 40 (x1) + 35 (x1) + 30 (x2) + 10 (x1) + [resistances] : array {Book 1 - The Resurrection Flood.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 1 - The Resurrection Flood.system.attributes.resistances.[]} + doubleVs : array<> {Book 1 - The Resurrection Flood.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Resurrection Flood.system.attributes.resistances.[].type} (3 different values) + fire (x3) + bludgeoning (x1) + piercing (x1) + value : integer {Book 1 - The Resurrection Flood.system.attributes.resistances.[].value} (4 different values) + 5 (x1) + 3 (x1) + 2 (x1) + 6 (x2) + [adjustment] : string {Book 1 - The Resurrection Flood.system.attributes.adjustment} (same value: elite) + weaknesses : array {Book 1 - The Resurrection Flood.system.attributes.weaknesses} + Length: min=0 max=2 + Value type: object {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[]} + exceptions : array<> {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].type} (5 different values) + cold (x1) + fire (x1) + silver (x1) + vitality (x1) + slashing (x1) + value : integer {Book 1 - The Resurrection Flood.system.attributes.weaknesses.[].value} (3 different values) + 6 (x1) + 10 (x3) + 7 (x1) + details : object {Book 1 - The Resurrection Flood.system.details} + [description] : string {Book 1 - The Resurrection Flood.system.details.description} (2 different values) +

A chest-sized puzzle box is covered in intricate designs, with no immediately obvious way to open it.

(x1) +

A hardy, innocuous-looking green mold grows over surfaces, slowly absorbing minerals.

(x1) + [disable] : string {Book 1 - The Resurrection Flood.system.details.disable} (2 different values) +

@Check[thievery|dc:19] (trained), @Check[thievery|dc:18], and @Check[perception|dc:18] simultaneously by at least 3 characters; one of these checks can be replaced by a Strike against AC 19, and one can be replaced by targeting the box with a spell that has the electricity trait and deals at least 1 damage (this ignores the box's Hardness).

(x1) +

@Check[survival|dc:26] (trained) to scrape away the mold without touching it

(x1) + [isComplex] : boolean {Book 1 - The Resurrection Flood.system.details.isComplex} (same value: False) + level : object {Book 1 - The Resurrection Flood.system.details.level} + value : integer {Book 1 - The Resurrection Flood.system.details.level.value} (7 different values) + 4 (x3) + 3 (x5) + 2 (x3) + 5 (x2) + -1 (x2) + 6 (x2) + 7 (x2) + publication : object {Book 1 - The Resurrection Flood.system.details.publication} + license : string {Book 1 - The Resurrection Flood.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 1 - The Resurrection Flood.system.details.publication.remaster} (same value: True) + title : string {Book 1 - The Resurrection Flood.system.details.publication.title} (same value: Pathfinder #207: The Resurrection Flood) + [reset] : string {Book 1 - The Resurrection Flood.system.details.reset} (2 different values) +

The box resets immediately.

(x1) +

1 hour, as the mold settles back across the surface.

(x1) + [routine] : string {Book 1 - The Resurrection Flood.system.details.routine} (same value: ) + [blurb] : string {Book 1 - The Resurrection Flood.system.details.blurb} (5 different values) + (x12) + Variant ghoul (x1) + Variant floodslain (x2) + Elite orc child (x1) + Variant tooth fairy (x1) + [languages] : object {Book 1 - The Resurrection Flood.system.details.languages} + details : string {Book 1 - The Resurrection Flood.system.details.languages.details} (2 different values) + (x16) + Tiger empathy (x1) + value : array {Book 1 - The Resurrection Flood.system.details.languages.value} + Length: min=0 max=3 + Value type: string {Book 1 - The Resurrection Flood.system.details.languages.value.[]} (5 different values) + common (x13) + necril (x2) + orcish (x11) + draconic (x1) + fey (x1) + [privateNotes] : string {Book 1 - The Resurrection Flood.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - The Resurrection Flood.system.details.publicNotes} (11 different values) +

This massive bovine looks like a larger, wilder version of the domesticated cattle found throughout the Inner Sea region. During winter, vast herds of the animals roam the southern reaches of the Realm of the Mammoth Lords, but as the ice high in the mountains begins to melt, the aurochs migrate south into Belkzen, following their ancestral route along the Flood Road. Once the water flows in earnest and turns to massive floods, the sudden surge of greenery provides the aurochs with all the food they need to survive.

+

Aurochs are essential to life in Belkzen. Not only do the orcs there hunt the wild cattle for their meat, but they use every part of the aurochs, from hide to bones, to craft their weapons and tools. The aurochs' arrival prompts the beginning of the Flood Truce, during which the usually war-focused orc holds cease all hostilities to take advantage of this time of plenty.

+

While groups of 20 or fewer animals are sometimes encountered, most aurochs travel in herds that stretch to the horizon. The land thunders under the weight of these herds, and the dust kicked up by their hooves is often spotted days before the aurochs—or the floodwaters that spurred their migration—arrive.

+

Aurochs bulls stand between 6 and 7 feet tall at the shoulder and weigh around 2,500 pounds, although prodigious specimens can grow to over 7 feet tall and 3,000 pounds. Cows are smaller, standing near 6 feet at the shoulder and weighing up to 2,000 pounds. All aurochs have slightly curved horns that grow up to three feet long from base to spear-sharp tip.

+

The aurochs is represented in much of Belkzen's artwork. Not only are the animals vital to survival in that unforgiving land, but their strength, power, and tenacity serve as potent symbols for orc holds.

Aurochs Rolling

Farmers throughout the Inner Sea often joke about cow tipping: sneaking up on an unsuspecting bovine and pushing it over while it sleeps. But since cattle sleep lying down, the animal usually has the last laugh. Nonetheless, some younger orcs in Belkzen spend evenings creeping up on sleeping aurochs to roll them over. This usually results in little more than a startled aurochs.

(x1) +

The wild animals that have adapted to the harsh environs of Belkzen are either fierce enough to scare off predators, tough enough to survive attacks, or smart enough to avoid trouble. Bristle boars are all three. Many orcs admire the bristle boar, viewing them as living symbols of the toughness Belkzen demands from its inhabitants. With their spiny manes, sharp tusks, keen noses, and irascible nature, the creatures are both intimidating and dangerous.

+

Hunters throughout the Inner Sea region know that taking down a wild boar can prove deadly for the unprepared. Bristle boars—the name given to both male and female specimen—are even more challenging to kill. Further, their meat is sinewy, so few hunters even bother with the animals. For those who fell the beasts, the boars' spined hides often serve as trophies of the hunter's skill.

+

Bristle boars are not as reliant on the Deluge as other animals in Belkzen. Though they're certainly found in the green areas that spring up during the annual flooding, sounders of bristle boars can survive even in desolate areas like the Dirt Sea, grubbing for sustenance where few others can. The Cleft Head Hold maintains a small herd of tamed bristle boars.

+

The orcs have learned that, with the right trainer, the clever animals make excellent companions. Aside from their utility in battle, the boars are often used to sniff out the rare yellow truffles that grow throughout the hold.

+

A typical bristle boar stands 4 feet tall and weighs roughly 200 pounds.

Stuck Treasure

Although they don't seek out shiny objects like some animals, bristle boars who evade hunters often escape with weapons embedded in their thick hides. The Empty Hand orcs tell of a famous bristle boar dubbed "Silverspear" after the silvery spear stuck in its hide. Stories claim the boar's spear is imbued with powerful magic, and while many warriors have hunted Silverspear to claim its weapon, so far none have succeeded.

(x1) +

Ghouls stalkers are ravenous undead who haunt graveyards and eat corpses.

+
+

Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

(x1) +

The sudden, crashing waters of the Deluge kill many creatures in Belkzen each year. The surprise and terror these victims of the Deluge feel during their last moments is sometimes enough to raise them from the dead as floodslain. As the waters that killed them recede, the undead seek others to join them. Despite their broken, shattered bodies, floodslain are often recognizable to those who knew them in life.

+

Floodslain creatures are rare outside Belkzen, leading some scholars to speculate that the waters of the Deluge are somehow cursed. Others believe the proximity of Gallowspire could be the cause. If so, this means the Gravelands could soon see floodslain arise there too, as the Whispering Tyrant furthers his plots after escaping that prison.

Panicked Eyes

One distinctive feature all floodslain share are their wide, panic-stricken eyes. A floodslain's gaze is permanently frozen in the expression of terror the creature felt moments before its death. Some floodslain are rumored to have the ability to spread this fear to others with a mere glance.

In Search of Water

Floodslain tend to move toward lower ground, instinctively seeking water. Belkzen's flat floodplains, however, mean that the creatures wander in unpredictable ways. A common saying among old orc crafters is "build on high, keep dry," but many add "build low, the dead flow."

(x2) +

Countless orcs have fallen victim to the Deluge over the years. Some were caught unawares by the sudden flooding, while others lost their lives trying to save loved ones, valuable goods, livestock, or their property. A few were even thrown into the raging waters during conflicts with other orcs.


The sudden, crashing waters of the Deluge kill many creatures in Belkzen each year. The surprise and terror these victims of the Deluge feel during their last moments is sometimes enough to raise them from the dead as floodslain. As the waters that killed them recede, the undead seek others to join them. Despite their broken, shattered bodies, floodslain are often recognizable to those who knew them in life.

+

Floodslain creatures are rare outside Belkzen, leading some scholars to speculate that the waters of the Deluge are somehow cursed. Others believe the proximity of Gallowspire could be the cause. If so, this means the Gravelands could soon see floodslain arise there too, as the Whispering Tyrant furthers his plots after escaping that prison.

Panicked Eyes

One distinctive feature all floodslain share are their wide, panic-stricken eyes. A floodslain's gaze is permanently frozen in the expression of terror the creature felt moments before its death. Some floodslain are rumored to have the ability to spread this fear to others with a mere glance.

In Search of Water

Floodslain tend to move toward lower ground, instinctively seeking water. Belkzen's flat floodplains, however, mean that the creatures wander in unpredictable ways. A common saying among old orc crafters is "build on high, keep dry," but many add "build low, the dead flow."

(x1) + (x6) +

Driven by fervor bordering on zealotry, doomsayers spread the word of their destructive deities. Many are faithful followers of recently fallen gods. Though their deity has been cast down, an orc doomsayer's unwavering faith allows them to hold onto a sliver of their god's essence to power their abilities.


The orcs of Belkzen are survivors to the core. Shaped by the unforgiving landscape, they're experts at managing resources and making do with scarcity. Aside from the relative peace from late spring through early summer during the Flood Truce, Belkzen's orc holds are nearly always at odds with each other, though these conflicts rarely rise to the level of war. Instead, there are raids for supplies, skirmishes to establish borders or retake lost territory, and feuds over personal slights. Outsiders who travel in Belkzen often become embroiled in these conflicts; sometimes they even trigger the fights themselves.

+

The members of a given hold are often quite spread out, rather than centralized, so communication and coordination is sporadic. Even the Empty Hand orcs of Urgir rarely stay in the city all year long. At the very least, they travel a few miles to the Flood Road when the aurochs arrive, and they may wander even further afield when the mood strikes.

Orc Faith

With so many sudden disruptions to the orc pantheon, the faithful find themselves in a confusing time of change. Fervent worshippers of Lanishra, Sezelrian, and Zagresh don't particularly like the new deities who have usurped their old gods. Some of these zealots desperately cling to their old faiths, and many still hold a sliver of their fallen deity's power, further adding to the confusion.

Salvage

Orcs are experts at repurposing materials for their own use. Belkzen doesn't have rich soil or abundant deposits of valuable metals and minerals. Instead, orc crafters rely on salvage from battles or trade with outsiders for their raw materials. It's common for a basic tool, such as a knife or cooking pot, to be very old yet kept in perfect working condition. Even when a tool breaks, orc crafters find ways to reuse as much of it as they can manage.

(x1) +

Fueled by bloodlust in battle, orc rampagers are fearsome combatants. They often serve as the elite shock troops of an orc hold. They train to move quickly through enemy ranks, striking all around them to disrupt their foe's defenses. The speed and fury of a group of orc rampagers working together is terrifying to behold.


The orcs of Belkzen are survivors to the core. Shaped by the unforgiving landscape, they're experts at managing resources and making do with scarcity. Aside from the relative peace from late spring through early summer during the Flood Truce, Belkzen's orc holds are nearly always at odds with each other, though these conflicts rarely rise to the level of war. Instead, there are raids for supplies, skirmishes to establish borders or retake lost territory, and feuds over personal slights. Outsiders who travel in Belkzen often become embroiled in these conflicts; sometimes they even trigger the fights themselves.

+

The members of a given hold are often quite spread out, rather than centralized, so communication and coordination is sporadic. Even the Empty Hand orcs of Urgir rarely stay in the city all year long. At the very least, they travel a few miles to the Flood Road when the aurochs arrive, and they may wander even further afield when the mood strikes.

Orc Faith

With so many sudden disruptions to the orc pantheon, the faithful find themselves in a confusing time of change. Fervent worshippers of Lanishra, Sezelrian, and Zagresh don't particularly like the new deities who have usurped their old gods. Some of these zealots desperately cling to their old faiths, and many still hold a sliver of their fallen deity's power, further adding to the confusion.

Salvage

Orcs are experts at repurposing materials for their own use. Belkzen doesn't have rich soil or abundant deposits of valuable metals and minerals. Instead, orc crafters rely on salvage from battles or trade with outsiders for their raw materials. It's common for a basic tool, such as a knife or cooking pot, to be very old yet kept in perfect working condition. Even when a tool breaks, orc crafters find ways to reuse as much of it as they can manage.

(x1) +

Tough and no-nonsense, orc vagabonds are just as likely to serve their own interests as they are those of a warlord. Some live as bandit leaders, assembling their own group of veterans and outcasts. Many others work as the elite guards of their hold, keeping a watchful eye out for trouble.


The orcs of Belkzen are survivors to the core. Shaped by the unforgiving landscape, they're experts at managing resources and making do with scarcity. Aside from the relative peace from late spring through early summer during the Flood Truce, Belkzen's orc holds are nearly always at odds with each other, though these conflicts rarely rise to the level of war. Instead, there are raids for supplies, skirmishes to establish borders or retake lost territory, and feuds over personal slights. Outsiders who travel in Belkzen often become embroiled in these conflicts; sometimes they even trigger the fights themselves.

+

The members of a given hold are often quite spread out, rather than centralized, so communication and coordination is sporadic. Even the Empty Hand orcs of Urgir rarely stay in the city all year long. At the very least, they travel a few miles to the Flood Road when the aurochs arrive, and they may wander even further afield when the mood strikes.

Orc Faith

With so many sudden disruptions to the orc pantheon, the faithful find themselves in a confusing time of change. Fervent worshippers of Lanishra, Sezelrian, and Zagresh don't particularly like the new deities who have usurped their old gods. Some of these zealots desperately cling to their old faiths, and many still hold a sliver of their fallen deity's power, further adding to the confusion.

Salvage

Orcs are experts at repurposing materials for their own use. Belkzen doesn't have rich soil or abundant deposits of valuable metals and minerals. Instead, orc crafters rely on salvage from battles or trade with outsiders for their raw materials. It's common for a basic tool, such as a knife or cooking pot, to be very old yet kept in perfect working condition. Even when a tool breaks, orc crafters find ways to reuse as much of it as they can manage.

(x1) +

Whereas most werecreatures follow the monthly rhythms of the full moon, the stormblood tiger's change is connected to the floods brought by annual rainfall. In parts of the world where flooding or heavy rains are both regular and predictable, such as during the Deluge in Belkzen, these lycanthropes stalk the land hunting for prey. Every night after the floods begin, a stormblood tiger is forced into its hybrid form until sun rises or the waters recede, usually 2–3 months later. The remainder of the year, stormblood tigers walk undetected among the population, often mistaken for hunters or scouts.

Sought Out

Because of the stormblood tiger's fearsome reputation and powerful abilities, some foolhardy orc warriors view becoming a stormblood tiger as a path to greatness—a blessing instead of a curse. In their minds, it's more important to have this power at hand during times of conflict than worry about disrupting peace during the Flood Truce. Wiser voices argue that too many stormblood tigers roaming about during the Flood Truce risks ending the accord altogether.

(x1) +

Lone fairies usually need several minutes of elbow grease and a sleeping or restrained subject to extract a tooth.

+
+

Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners' willingness.

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The Seventh Arch.items.[].system.damageRolls.qr3rvEI9hJPYyj5o} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.qr3rvEI9hJPYyj5o.damage} (same value: 1d4+2) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.qr3rvEI9hJPYyj5o.damageType} (same value: bludgeoning) + [7AU8JMFJ2OCuBnej] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.7AU8JMFJ2OCuBnej} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.7AU8JMFJ2OCuBnej.damage} (same value: 1d6) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.7AU8JMFJ2OCuBnej.damageType} (same value: acid) + [BKJuAKRU5Ssyd1qT] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT} + category : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.category} (same value: splash) + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.damage} (same value: 1) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.damageType} (same value: acid) + [aJlTxs0HHRgYoAxp] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.aJlTxs0HHRgYoAxp} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.aJlTxs0HHRgYoAxp.damage} (same value: 1d4+2) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.aJlTxs0HHRgYoAxp.damageType} (same value: piercing) + [ZxRmwGaHv54t2gKf] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.ZxRmwGaHv54t2gKf} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.ZxRmwGaHv54t2gKf.damage} (same value: 1d8+3) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.ZxRmwGaHv54t2gKf.damageType} (same value: piercing) + [i2DuuCUvbT3UpUnQ] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ.damage} (same value: 2d8+9) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ.damageType} (same value: force) + [GmKknDnlzMvINhCw] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.GmKknDnlzMvINhCw} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.GmKknDnlzMvINhCw.damage} (same value: 1d10+5) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.GmKknDnlzMvINhCw.damageType} (same value: slashing) + [2EOkIWCkJj7TDpfe] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.2EOkIWCkJj7TDpfe} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.2EOkIWCkJj7TDpfe.damage} (same value: 1d6+1) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.2EOkIWCkJj7TDpfe.damageType} (same value: slashing) + [asqIcr7qkWFOmdP1] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.asqIcr7qkWFOmdP1} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.asqIcr7qkWFOmdP1.damage} (same value: 2d10+5) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.asqIcr7qkWFOmdP1.damageType} (same value: slashing) + [AWi92Z1hTMarp0pa] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.AWi92Z1hTMarp0pa} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.AWi92Z1hTMarp0pa.damage} (same value: 1d10) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.AWi92Z1hTMarp0pa.damageType} (same value: piercing) + [YTftFnVcfpYCrdF9] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.YTftFnVcfpYCrdF9} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.YTftFnVcfpYCrdF9.damage} (same value: 1d4+2) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.YTftFnVcfpYCrdF9.damageType} (same value: piercing) + [QPNguRTW284XtBX8] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.QPNguRTW284XtBX8} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.QPNguRTW284XtBX8.damage} (same value: 1d4+2) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.QPNguRTW284XtBX8.damageType} (same value: piercing) + [lfZBrJ1o66lRd19N] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.lfZBrJ1o66lRd19N} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.lfZBrJ1o66lRd19N.damage} (same value: 3d4+3) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.lfZBrJ1o66lRd19N.damageType} (same value: slashing) + [ySBFDTJlR3dlQrxe] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.ySBFDTJlR3dlQrxe} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.ySBFDTJlR3dlQrxe.damage} (same value: 1d8+4) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.ySBFDTJlR3dlQrxe.damageType} (same value: bludgeoning) + [f5oITEGkAQkdA3UO] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.f5oITEGkAQkdA3UO} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.f5oITEGkAQkdA3UO.damage} (same value: 2d8) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.f5oITEGkAQkdA3UO.damageType} (same value: piercing) + [y215KPkMm7AW0POU] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.y215KPkMm7AW0POU} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.y215KPkMm7AW0POU.damage} (same value: 1d10+4) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.y215KPkMm7AW0POU.damageType} (same value: piercing) + [msG7hPIp3xAHj1ZI] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.msG7hPIp3xAHj1ZI} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.msG7hPIp3xAHj1ZI.damage} (same value: 2d4) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.msG7hPIp3xAHj1ZI.damageType} (same value: acid) + [dyjcPCJFNi3QUBkc] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.dyjcPCJFNi3QUBkc} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.dyjcPCJFNi3QUBkc.damage} (same value: 1d4+4) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.dyjcPCJFNi3QUBkc.damageType} (same value: piercing) + [3Eqv6j2SijC9q5s3] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.3Eqv6j2SijC9q5s3} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.3Eqv6j2SijC9q5s3.damage} (same value: 1d4) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.3Eqv6j2SijC9q5s3.damageType} (same value: piercing) + [P8QB2R4awLcO6nFc] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.P8QB2R4awLcO6nFc} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.P8QB2R4awLcO6nFc.damage} (same value: 1d4) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.P8QB2R4awLcO6nFc.damageType} (same value: piercing) + [eMxZZmo2PmSBpthk] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.eMxZZmo2PmSBpthk} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.eMxZZmo2PmSBpthk.damage} (same value: 2d6+5) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.eMxZZmo2PmSBpthk.damageType} (same value: slashing) + 1Vjzt4MAitJBP9iS : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.1Vjzt4MAitJBP9iS} + damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.1Vjzt4MAitJBP9iS.damage} (same value: 2d6+5) + damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.1Vjzt4MAitJBP9iS.damageType} (same value: piercing) + description : object {Book 1 - The Seventh Arch.items.[].system.description} + value : string {Book 1 - The Seventh Arch.items.[].system.description.value} (102 different values) + publication : object {Book 1 - The Seventh Arch.items.[].system.publication} + license : string {Book 1 - The Seventh Arch.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Book 1 - The Seventh Arch.items.[].system.publication.remaster} (same value: False) + title : string {Book 1 - The Seventh Arch.items.[].system.publication.title} (5 different values) + (x101) + Pathfinder Bestiary (x7) + Pathfinder Core Rulebook (x60) + Pathfinder #187: The Seventh Arch (x3) + Pathfinder Secrets of Magic (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 1 - The Seventh Arch.items.[].system.slug} (46 different values) + [traits] : object {Book 1 - The Seventh Arch.items.[].system.traits} + rarity : string {Book 1 - The Seventh Arch.items.[].system.traits.rarity} (4 different values) + common (x156) + uncommon (x3) + rare (x2) + unique (x1) + value : array {Book 1 - The Seventh Arch.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 1 - The Seventh Arch.items.[].system.traits.value.[]} (59 different values) + [traditions] : array {Book 1 - The Seventh Arch.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - The Seventh Arch.items.[].system.traits.traditions.[]} (4 different values) + arcane (x26) + primal (x32) + divine (x9) + occult (x12) + [integrated] : mixed + [weaponType] : object {Book 1 - The Seventh Arch.items.[].system.weaponType} + value : string {Book 1 - The Seventh Arch.items.[].system.weaponType.value} (2 different values) + melee (x23) + ranged (x8) + [actionType] : object {Book 1 - The Seventh Arch.items.[].system.actionType} + value : string {Book 1 - The Seventh Arch.items.[].system.actionType.value} (4 different values) + passive (x24) + action (x18) + reaction (x20) + free (x1) + [actions] : object {Book 1 - The Seventh Arch.items.[].system.actions} + [value] : integer {Book 1 - The Seventh Arch.items.[].system.actions.value} (3 different values) + 1 (x7) + 2 (x10) + 3 (x1) + [category] : string {Book 1 - The Seventh Arch.items.[].system.category} (8 different values) + interaction (x5) + defensive (x8) + offensive (x27) + simple (x9) + medium (x2) + martial (x3) + light (x4) + ammo (x1) + [autoHeightenLevel] : object {Book 1 - The Seventh Arch.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - The Seventh Arch.items.[].system.prepared} + [flexible] : boolean {Book 1 - The Seventh Arch.items.[].system.prepared.flexible} (same value: False) + value : string {Book 1 - The Seventh Arch.items.[].system.prepared.value} (3 different values) + prepared (x5) + focus (x2) + innate (x2) + [proficiency] : object {Book 1 - The Seventh Arch.items.[].system.proficiency} + value : integer {Book 1 - The Seventh Arch.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Book 1 - The Seventh Arch.items.[].system.slots} + [slot0] : object {Book 1 - The Seventh Arch.items.[].system.slots.slot0} + max : integer {Book 1 - The Seventh Arch.items.[].system.slots.slot0.max} (3 different values) + 5 (x1) + 4 (x3) + 3 (x1) + prepared : array {Book 1 - The Seventh Arch.items.[].system.slots.slot0.prepared} + Length: min=3 max=5 + Value type: object {Book 1 - The Seventh Arch.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - The Seventh Arch.items.[].system.slots.slot0.prepared.[].id} (12 different values) + UV6FnYHXyx51bqi6 (x1) + A5fGPxUPRUT8ws4l (x1) + A6iIPQFJ8ANgSMJK (x1) + ex0Fq7SV6fd0qOmD (x1) + dMQ9MoUr14ixXNQp (x1) + xnQtqi2Vr9mtv5Ms (x3) + KcyCfm1XSEi1SqJx (x3) + GICIBrVUr98TrhUs (x3) + eCnHuMITB4BvNZJL (x3) + aeB62jQp98ojyLkK (x1) + qag1JpCKSkSHqzBA (x1) + wh9L2YMRjMG7RyUf (x1) + [slot1] : object {Book 1 - The Seventh Arch.items.[].system.slots.slot1} + max : integer {Book 1 - The Seventh Arch.items.[].system.slots.slot1.max} (2 different values) + 4 (x1) + 2 (x4) + prepared : array {Book 1 - The Seventh Arch.items.[].system.slots.slot1.prepared} + Length: min=2 max=4 + Value type: object {Book 1 - The Seventh Arch.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - The Seventh Arch.items.[].system.slots.slot1.prepared.[].id} (8 different values) + OECVbTyGmfc5i0Ke (x1) + zn3CuLPttWwaj9m0 (x1) + qRG1l01HEr5Dd9xg (x1) + SfpYC9zPjhfYsbYM (x1) + wCqOjriCC8u11LoM (x3) + XyWVXSqgGYMSmYO8 (x3) + HMZmQbQXSqL7diZD (x1) + uSIgJMl5QDZxM0D2 (x1) + [slot2] : object {Book 1 - The Seventh Arch.items.[].system.slots.slot2} + max : integer {Book 1 - The Seventh Arch.items.[].system.slots.slot2.max} (same value: 4) + prepared : array {Book 1 - The Seventh Arch.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {Book 1 - The Seventh Arch.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - The Seventh Arch.items.[].system.slots.slot2.prepared.[].id} (3 different values) + mSxp1HoLGLqwulJI (x1) + NXFoAbBCMDFdZq09 (x2) + EzNzh2wFTpJV8Eyv (x1) + [spelldc] : object {Book 1 - The Seventh Arch.items.[].system.spelldc} + dc : integer {Book 1 - The Seventh Arch.items.[].system.spelldc.dc} (3 different values) + 18 (x2) + 16 (x3) + 21 (x4) + value : integer {Book 1 - The Seventh Arch.items.[].system.spelldc.value} (4 different values) + 10 (x2) + 8 (x3) + 13 (x1) + 14 (x3) + [tradition] : object {Book 1 - The Seventh Arch.items.[].system.tradition} + value : string {Book 1 - The Seventh Arch.items.[].system.tradition.value} (3 different values) + primal (x6) + arcane (x2) + occult (x1) + [area] : object {Book 1 - The Seventh Arch.items.[].system.area} + type : string {Book 1 - The Seventh Arch.items.[].system.area.type} (same value: cone) + value : integer {Book 1 - The Seventh Arch.items.[].system.area.value} (same value: 15) + [cost] : object {Book 1 - The Seventh Arch.items.[].system.cost} + value : string {Book 1 - The Seventh Arch.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 1 - The Seventh Arch.items.[].system.counteraction} (same value: False) + [damage] : object {Book 1 - The Seventh Arch.items.[].system.damage} + [0] : object {Book 1 - The Seventh Arch.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - The Seventh Arch.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Seventh Arch.items.[].system.damage.0.formula} (6 different values) + 1d6 (x1) + 2d6 (x1) + 2d4 (x4) + 3d8 (x1) + 1d4+1 (x1) + 2d12 (x1) + kinds : array {Book 1 - The Seventh Arch.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Seventh Arch.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.damage.0.type} (5 different values) + acid (x2) + fire (x1) + cold (x4) + force (x1) + electricity (x1) + [gcovwqxwitqchoin] : object {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {Book 1 - The Seventh Arch.items.[].system.damage.damageType} (4 different values) + piercing (x5) + bludgeoning (x5) + slashing (x1) + acid (x1) + [dice] : integer {Book 1 - The Seventh Arch.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - The Seventh Arch.items.[].system.damage.die} (5 different values) + d4 (x7) + d8 (x2) + d6 (x1) + (x1) + d10 (x1) + [persistent] : object {Book 1 - The Seventh Arch.items.[].system.damage.persistent} + faces : integer {Book 1 - The Seventh Arch.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 1 - The Seventh Arch.items.[].system.damage.persistent.number} (same value: 1) + type : string {Book 1 - The Seventh Arch.items.[].system.damage.persistent.type} (same value: acid) + [defense] : object {Book 1 - The Seventh Arch.items.[].system.defense} + save : object {Book 1 - The Seventh Arch.items.[].system.defense.save} + basic : boolean {Book 1 - The Seventh Arch.items.[].system.defense.save.basic} (2 different values) + True (x1) + False (x2) + statistic : string {Book 1 - The Seventh Arch.items.[].system.defense.save.statistic} (2 different values) + reflex (x1) + will (x2) + [duration] : object {Book 1 - The Seventh Arch.items.[].system.duration} + sustained : boolean {Book 1 - The Seventh Arch.items.[].system.duration.sustained} (2 different values) + False (x37) + True (x3) + value : string {Book 1 - The Seventh Arch.items.[].system.duration.value} (9 different values) + (x19) + 1 minute (x10) + until the start of your next turn (x2) + until the next time you make your daily preparations (x4) + 1 round or sustained up to 1 minute (x1) + varies (x1) + 10 minutes (x1) + 1 hour (x1) + until the end of the target's next turn (x1) + [heightening] : object {Book 1 - The Seventh Arch.items.[].system.heightening} + [levels] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels} + [3] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3} + [damage] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage} + 0 : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.target} + value : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [5] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5} + [damage] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage} + 0 : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + range : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.range} + value : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + 7 : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7} + [damage] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage} + 0 : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.target} + value : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.target.value} (2 different values) + 10 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + [9] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9} + damage : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage} + 0 : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {Book 1 - The Seventh Arch.items.[].system.heightening.type} (2 different values) + fixed (x3) + interval (x7) + [damage] : object {Book 1 - The Seventh Arch.items.[].system.heightening.damage} + 0 : string {Book 1 - The Seventh Arch.items.[].system.heightening.damage.0} (4 different values) + 2d6 (x1) + 1d4 (x4) + 2d8 (x1) + 1d12 (x1) + [interval] : integer {Book 1 - The Seventh Arch.items.[].system.heightening.interval} (2 different values) + 1 (x6) + 2 (x1) + [level] : object {Book 1 - The Seventh Arch.items.[].system.level} + value : integer {Book 1 - The Seventh Arch.items.[].system.level.value} (5 different values) + 1 (x36) + 0 (x24) + 3 (x4) + 22 (x1) + 2 (x3) + [location] : object {Book 1 - The Seventh Arch.items.[].system.location} + value : string {Book 1 - The Seventh Arch.items.[].system.location.value} (7 different values) + CQEesz5CNMt6BtQP (x9) + TGcVVlnIzAdEGbVW (x1) + VypjDV3jlcnVFHxH (x18) + zWAfVC0a50Vpxur6 (x2) + Qt0MDGy45EzgUTBu (x8) + dBI4qQGJ1xsIgngf (x1) + GbdzxsOU9nk4djit (x1) + [heightenedLevel] : integer {Book 1 - The Seventh Arch.items.[].system.location.heightenedLevel} (2 different values) + 3 (x2) + 1 (x1) + [range] : mixed + object {Book 1 - The Seventh Arch.items.[].system.range} + value : string {Book 1 - The Seventh Arch.items.[].system.range.value} (5 different values) + 30 feet (x14) + (x5) + touch (x14) + 120 feet (x6) + 60 feet (x1) + integer {Book 1 - The Seventh Arch.items.[].system.range} (2 different values) + 20 (x1) + 120 (x1) + [requirements] : string {Book 1 - The Seventh Arch.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - The Seventh Arch.items.[].system.target} + value : string {Book 1 - The Seventh Arch.items.[].system.target.value} (9 different values) + 1 creature (x17) + (x6) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x4) + 1 club or staff you hold (x4) + 1 willing creature (x3) + 1 dying creature (x3) + 1 or more creatures (x1) + 1 unattended object of light Bulk or less (x1) + 1 living creature (x1) + [time] : object {Book 1 - The Seventh Arch.items.[].system.time} + value : string {Book 1 - The Seventh Arch.items.[].system.time.value} (5 different values) + 2 (x33) + 1 (x3) + 3 (x1) + 1 or 2 (x1) + 1 to 3 (x2) + [baseItem] : string {Book 1 - The Seventh Arch.items.[].system.baseItem} (12 different values) + dagger (x3) + staff (x4) + hide-armor (x1) + longsword (x1) + spear (x1) + steel-shield (x1) + breastplate (x1) + alchemical-bomb (x1) + leather-armor (x3) + heavy-crossbow (x1) + warhammer (x1) + padded-armor (x1) + [bonusDamage] : object {Book 1 - The Seventh Arch.items.[].system.bonusDamage} + value : integer {Book 1 - The Seventh Arch.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - The Seventh Arch.items.[].system.bulk} + value : mixed + float {Book 1 - The Seventh Arch.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - The Seventh Arch.items.[].system.bulk.value} (3 different values) + 1 (x11) + 2 (x3) + 0 (x6) + [containerId] : mixed + [equipped] : object {Book 1 - The Seventh Arch.items.[].system.equipped} + carryType : string {Book 1 - The Seventh Arch.items.[].system.equipped.carryType} (2 different values) + worn (x25) + held (x3) + [handsHeld] : integer {Book 1 - The Seventh Arch.items.[].system.equipped.handsHeld} (2 different values) + 0 (x16) + 1 (x3) + [invested] : mixed + [inSlot] : boolean {Book 1 - The Seventh Arch.items.[].system.equipped.inSlot} (2 different values) + False (x8) + True (x1) + [group] : string {Book 1 - The Seventh Arch.items.[].system.group} (9 different values) + knife (x3) + club (x4) + leather (x4) + sword (x1) + spear (x1) + plate (x1) + bomb (x1) + crossbow (x1) + hammer (x1) + [hardness] : integer {Book 1 - The Seventh Arch.items.[].system.hardness} (2 different values) + 0 (x27) + 5 (x1) + [hp] : object {Book 1 - The Seventh Arch.items.[].system.hp} + max : integer {Book 1 - The Seventh Arch.items.[].system.hp.max} (2 different values) + 0 (x27) + 20 (x1) + value : integer {Book 1 - The Seventh Arch.items.[].system.hp.value} (2 different values) + 0 (x27) + 20 (x1) + [material] : object {Book 1 - The Seventh Arch.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - The Seventh Arch.items.[].system.price} + value : object {Book 1 - The Seventh Arch.items.[].system.price.value} + [sp] : integer {Book 1 - The Seventh Arch.items.[].system.price.value.sp} (2 different values) + 2 (x4) + 1 (x2) + [gp] : integer {Book 1 - The Seventh Arch.items.[].system.price.value.gp} (6 different values) + 2 (x5) + 1 (x3) + 8 (x1) + 60 (x2) + 3 (x1) + 4 (x2) + [per] : integer {Book 1 - The Seventh Arch.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - The Seventh Arch.items.[].system.quantity} (3 different values) + 1 (x25) + 3 (x2) + 10 (x1) + [reload] : object {Book 1 - The Seventh Arch.items.[].system.reload} + value : string {Book 1 - The Seventh Arch.items.[].system.reload.value} (3 different values) + - (x5) + (x6) + 2 (x1) + [runes] : object {Book 1 - The Seventh Arch.items.[].system.runes} + [potency] : integer {Book 1 - The Seventh Arch.items.[].system.runes.potency} (2 different values) + 0 (x17) + 1 (x1) + [property] : array<> {Book 1 - The Seventh Arch.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 1 - The Seventh Arch.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Book 1 - The Seventh Arch.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 1 - The Seventh Arch.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 1 - The Seventh Arch.items.[].system.size} (2 different values) + med (x22) + lg (x6) + [splashDamage] : object {Book 1 - The Seventh Arch.items.[].system.splashDamage} + value : integer {Book 1 - The Seventh Arch.items.[].system.splashDamage.value} (2 different values) + 0 (x11) + 1 (x1) + [usage] : object {Book 1 - The Seventh Arch.items.[].system.usage} + value : string {Book 1 - The Seventh Arch.items.[].system.usage.value} (6 different values) + held-in-one-hand (x16) + worncloak (x1) + worn (x1) + held-in-two-hands (x1) + worneyepiece (x1) + wornring (x1) + [acBonus] : integer {Book 1 - The Seventh Arch.items.[].system.acBonus} (4 different values) + 3 (x1) + 2 (x1) + 4 (x1) + 1 (x4) + [checkPenalty] : integer {Book 1 - The Seventh Arch.items.[].system.checkPenalty} (3 different values) + -2 (x2) + -1 (x3) + 0 (x1) + [dexCap] : integer {Book 1 - The Seventh Arch.items.[].system.dexCap} (4 different values) + 2 (x1) + 1 (x1) + 4 (x3) + 3 (x1) + [speedPenalty] : integer {Book 1 - The Seventh Arch.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x5) + [strength] : integer {Book 1 - The Seventh Arch.items.[].system.strength} (3 different values) + 2 (x1) + 3 (x1) + 0 (x4) + [frequency] : object {Book 1 - The Seventh Arch.items.[].system.frequency} + max : integer {Book 1 - The Seventh Arch.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - The Seventh Arch.items.[].system.frequency.per} (2 different values) + round (x3) + day (x4) + value : integer {Book 1 - The Seventh Arch.items.[].system.frequency.value} (same value: 1) + [showSlotlessLevels] : object {Book 1 - The Seventh Arch.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - The Seventh Arch.items.[].system.showSlotlessLevels.value} (same value: False) + [mod] : object {Book 1 - The Seventh Arch.items.[].system.mod} + value : integer {Book 1 - The Seventh Arch.items.[].system.mod.value} (same value: 10) + [proficient] : object {Book 1 - The Seventh Arch.items.[].system.proficient} + value : integer {Book 1 - The Seventh Arch.items.[].system.proficient.value} (same value: 0) + [stackGroup] : string {Book 1 - The Seventh Arch.items.[].system.stackGroup} (same value: bolts) + [uses] : object {Book 1 - The Seventh Arch.items.[].system.uses} + autoDestroy : boolean {Book 1 - The Seventh Arch.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - The Seventh Arch.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - The Seventh Arch.items.[].system.uses.value} (same value: 1) + [overlays] : object {Book 1 - The Seventh Arch.items.[].system.overlays} + [hqiwae0wgehycnex] : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + kinds : array {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + [defense] : mixed + heightening : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + kinds : array {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage) + materials : array<> {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + [defense] : mixed + heightening : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + type : string {Book 1 - The Seventh Arch.items.[].type} (10 different values) + melee (x31) + action (x63) + spellcastingEntry (x9) + spell (x40) + weapon (x12) + armor (x6) + equipment (x8) + shield (x1) + lore (x1) + consumable (x1) + [_stats] : object {Book 1 - The Seventh Arch.items.[]._stats} + compendiumSource : string {Book 1 - The Seventh Arch.items.[]._stats.compendiumSource} (46 different values) + [flags] : object {Book 1 - The Seventh Arch.items.[].flags} + pf2e : object {Book 1 - The Seventh Arch.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - The Seventh Arch.items.[].flags.pf2e.linkedWeapon} (9 different values) + 8RLHCYIjKnxHPS3H (x1) + 38wRCPcEmjrVMLeY (x1) + rYnxMGhSK5kn5X7J (x2) + tSszm4UVBpfu0AfB (x3) + 45UBD0BThtipRNyZ (x1) + gO9bL1IyuufcJb5u (x1) + mkfYLddRKlTJErMY (x2) + 50xZtWwdZkgGeU8H (x1) + EXSO2luN6JUeXHWx (x2) + name : string {Book 1 - The Seventh Arch.name} (all different values) + system : object {Book 1 - The Seventh Arch.system} + [abilities] : object {Book 1 - The Seventh Arch.system.abilities} + cha : object {Book 1 - The Seventh Arch.system.abilities.cha} + mod : integer {Book 1 - The Seventh Arch.system.abilities.cha.mod} (8 different values) + 0 (x7) + 2 (x1) + 1 (x4) + -1 (x1) + 4 (x1) + -5 (x1) + -2 (x1) + -3 (x1) + con : object {Book 1 - The Seventh Arch.system.abilities.con} + mod : integer {Book 1 - The Seventh Arch.system.abilities.con.mod} (6 different values) + 4 (x2) + 0 (x7) + 1 (x3) + 2 (x3) + 5 (x1) + 3 (x1) + dex : object {Book 1 - The Seventh Arch.system.abilities.dex} + mod : integer {Book 1 - The Seventh Arch.system.abilities.dex.mod} (7 different values) + 1 (x1) + 2 (x3) + 4 (x7) + 5 (x2) + -2 (x1) + 0 (x1) + 3 (x2) + int : object {Book 1 - The Seventh Arch.system.abilities.int} + mod : integer {Book 1 - The Seventh Arch.system.abilities.int.mod} (7 different values) + -3 (x2) + 0 (x3) + -4 (x3) + -2 (x4) + 2 (x2) + -5 (x2) + 4 (x1) + str : object {Book 1 - The Seventh Arch.system.abilities.str} + mod : integer {Book 1 - The Seventh Arch.system.abilities.str.mod} (6 different values) + 5 (x2) + 2 (x6) + 4 (x3) + 3 (x3) + 1 (x1) + 0 (x2) + wis : object {Book 1 - The Seventh Arch.system.abilities.wis} + mod : integer {Book 1 - The Seventh Arch.system.abilities.wis.mod} (5 different values) + 4 (x7) + 2 (x2) + 3 (x5) + 0 (x2) + 1 (x1) + attributes : object {Book 1 - The Seventh Arch.system.attributes} + ac : object {Book 1 - The Seventh Arch.system.attributes.ac} + [details] : string {Book 1 - The Seventh Arch.system.attributes.ac.details} (3 different values) + (x15) + 22 with shield raised (x1) + (14 when broken), construct armor (x1) + value : integer {Book 1 - The Seventh Arch.system.attributes.ac.value} (10 different values) + 21 (x2) + 25 (x1) + 18 (x9) + 20 (x3) + 0 (x6) + 16 (x6) + 19 (x3) + 10 (x1) + 22 (x1) + 15 (x1) + [allSaves] : object {Book 1 - The Seventh Arch.system.attributes.allSaves} + value : string {Book 1 - The Seventh Arch.system.attributes.allSaves.value} (same value: ) + hp : object {Book 1 - The Seventh Arch.system.attributes.hp} + details : string {Book 1 - The Seventh Arch.system.attributes.hp.details} (2 different values) + (x32) + See Pipes (x1) + max : integer {Book 1 - The Seventh Arch.system.attributes.hp.max} (21 different values) + temp : integer {Book 1 - The Seventh Arch.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - The Seventh Arch.system.attributes.hp.value} (21 different values) + [speed] : object {Book 1 - The Seventh Arch.system.attributes.speed} + otherSpeeds : array {Book 1 - The Seventh Arch.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 1 - The Seventh Arch.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - The Seventh Arch.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x2) + fly (x2) + climb (x4) + value : integer {Book 1 - The Seventh Arch.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 20 (x4) + 40 (x2) + 25 (x1) + 15 (x1) + value : integer {Book 1 - The Seventh Arch.system.attributes.speed.value} (8 different values) + 20 (x3) + 40 (x5) + 10 (x1) + 25 (x4) + 30 (x1) + 0 (x1) + 5 (x1) + 15 (x1) + [emitsSound] : string {Book 1 - The Seventh Arch.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {Book 1 - The Seventh Arch.system.attributes.hardness} (6 different values) + 0 (x9) + 9 (x1) + 10 (x1) + 7 (x2) + 6 (x1) + 8 (x1) + object {Book 1 - The Seventh Arch.system.attributes.hardness} + value : integer {Book 1 - The Seventh Arch.system.attributes.hardness.value} (same value: 4) + [immunities] : array {Book 1 - The Seventh Arch.system.attributes.immunities} + Length: min=0 max=2 + Value type: object {Book 1 - The Seventh Arch.system.attributes.immunities.[]} + exceptions : array<> {Book 1 - The Seventh Arch.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.system.attributes.immunities.[].type} (4 different values) + critical-hits (x7) + precision (x7) + fear-effects (x1) + sonic (x1) + [stealth] : object {Book 1 - The Seventh Arch.system.attributes.stealth} + details : string {Book 1 - The Seventh Arch.system.attributes.stealth.details} (12 different values) +

(expert)

(x2) +

(trained)

(x4) +

(or 0 if the trapdoor is disabled or broken)

(x1) + (x1) +

(trained) to notice small animal skeletons among the mushrooms

(x1) +

(expert) to identify the source of sudden nausea

(x1) +

(trained); @Check[perception|dc:19] (expert) to notice the water tank bulging under the immense pressure

(x1) +

(trained) to detect the change in pressure

(x1) +

(trained) to notice magical sensors hidden within four of the carvings' eyes

(x1) +

(trained) to notice the runes concealed among the drawings

(x1) +

(trained) to notice the air and plants wavering and shifting

(x1) +

(trained) to notice the trap's trigger-thread attached to the door

(x1) + value : integer {Book 1 - The Seventh Arch.system.attributes.stealth.value} (12 different values) + 16 (x1) + 8 (x1) + 11 (x3) + 12 (x1) + 13 (x1) + 0 (x1) + 15 (x1) + 10 (x2) + 5 (x1) + 7 (x2) + 9 (x1) + 14 (x1) + [weaknesses] : array {Book 1 - The Seventh Arch.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 1 - The Seventh Arch.system.attributes.weaknesses.[]} + exceptions : array<> {Book 1 - The Seventh Arch.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.system.attributes.weaknesses.[].type} (3 different values) + fire (x1) + electricity (x1) + cold-iron (x3) + value : integer {Book 1 - The Seventh Arch.system.attributes.weaknesses.[].value} (4 different values) + 10 (x1) + 2 (x1) + 5 (x2) + 3 (x1) + [resistances] : array {Book 1 - The Seventh Arch.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 1 - The Seventh Arch.system.attributes.resistances.[]} + doubleVs : array<> {Book 1 - The Seventh Arch.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Book 1 - The Seventh Arch.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.system.attributes.resistances.[].type} (same value: fire) + value : integer {Book 1 - The Seventh Arch.system.attributes.resistances.[].value} (same value: 4) + details : object {Book 1 - The Seventh Arch.system.details} + [blurb] : string {Book 1 - The Seventh Arch.system.details.blurb} (9 different values) + (x9) + Male human druid (x1) + Female centaur (x1) + Variant pteranodon (x1) + Male dwarven Oaksteward enforcer (x1) + Male Oaksteward enforcer (x1) + Human druid (x1) + Amelekana's Minion (x1) + Male fetchling engineer (x1) + [languages] : object {Book 1 - The Seventh Arch.system.details.languages} + details : string {Book 1 - The Seventh Arch.system.details.languages.details} (4 different values) + (x13) + telepathy 100 feet (x2) + can't speak any language; telepathy 100 feet, images only (x1) + can't speak any language (x1) + value : array {Book 1 - The Seventh Arch.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 1 - The Seventh Arch.system.details.languages.value.[]} (9 different values) + common (x8) + fey (x6) + wildsong (x4) + elven (x1) + immolis (x1) + aklo (x3) + draconic (x1) + dziriak (x1) + shadowtongue (x1) + level : object {Book 1 - The Seventh Arch.system.details.level} + value : integer {Book 1 - The Seventh Arch.system.details.level.value} (7 different values) + 4 (x6) + 5 (x2) + 2 (x9) + 3 (x8) + 0 (x3) + 6 (x1) + 1 (x4) + [privateNotes] : string {Book 1 - The Seventh Arch.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - The Seventh Arch.system.details.publicNotes} (9 different values) +

Amelekanas are amphibious ambush predators native to rivers and lakes across Castrovel. An amelekana looks similar to a giant snail, with an opalescent spiraling shell and eyeless face sporting a crown of six antennae, but that's where the resemblance ends. Instead of one giant foot, the amelekana has fleshy tubes standing upright through holes in its shell and a host of tiny armored legs, like those of a crab. Yet perhaps the most unusual feature of the amelekana is that it's actually a symbiotic community of two separate organisms, neither of which can live without the other.

+

Like many creatures on Castrovel, amelekanas have some basic psychic ability—in their case, a sense for nearby living creatures. A hunting amelekana submerges itself to obscure its location. When prey draws near, the amelekana rises from the water and releases compressed gasses to launch its symbiotes—blobby amoebas the size of a bread loaf—at their victims. These amoebas act as external digesters for the stomachless amelekana, using their acidic coating to dissolve prey and absorb nutrition. Once its amoebas have had their fill, the amelekana slurps them back up, providing the amoeba colony with a safe haven inside its body in exchange for a portion of the processed nutrients.

+

A typical amelekana is 9 feet long and weighs up to 2,000 pounds.

(x1) + (x9) +

Centaurs are legendary hunters and trackers who resemble heavily muscled humans with the bodies of powerful horses from the waist down. They are typically reclusive but haughty, quick to assume that their handsome physiques and long history of cultural traditions make them superior to any two-legged folk they encounter. While stories of bloody clashes between centaurs and humanoid settlers are well known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. Rather, they are proud and stubborn and do not take kindly to outsiders who encroach on their ancestral grounds, some of which have been ruled by centaurs for thousands of years. Against despoilers of nature who fail to heed their warnings, centaurs do not hesitate to use their finely honed hunting skills to inflict deadly wounds.

+

Centaurs train with weapons as well as their heavy hooves, and the thunder of centaurs charging across the plains is often mistaken for a stampede or even an earthquake. Despite their insular nature, some centaurs form close alliances with elves, fey, gnomes, and isolated human communities. Such allies are often surprised to learn the depths of centaurs' honor, pragmatism, and wilderness lore. Rarely, a centaur leaves its tribe to travel the wider world. Such lone centaur wanderers more easily integrate into humanoid societies, but other centaurs are quick to assume that some dishonor led to their exile and thus give such vagabonds a wide berth.

+

Centaurs have incredible variation in their individual size and coloration. Their upper bodies are fairly similar within a tribe and even region, but their lower bodies-like those of horses-can vary widely from parent to child. Most centaurs are at least 7 feet tall and weigh more than 2,000 pounds.

+

Centaurs live in groups of dozens of members, usually led by an old, powerful seer or battle-hardened warrior who has carried out many noble deeds and earned a lifetime of respect from their comrades. The revered leader guides the habits of their entire group; a wise seer might encourage the tribe to roam far from civilization to preserve the ways of its ancestors, while an aggressive warrior might foster skirmishes with nearby humanoid settlements and even rival centaur groups.

(x1) +

Pteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. These creatures have long beaks and equally long crests that protrude from the backs of their heads.

+
+

Pterosaurs are primitive flying creatures. While many are smaller than a human, the two presented below are quite a bit larger. Each of these creatures could pose a serious threat to a person. These flying reptiles can be found in a wide selection of regions, but they tend to soar above warm or temperate climates.

(x1) +

Also known as "bubble cats" or "gas cats," desa-desas are small, vaguely feline predators that hunt the jungles of Castrovel. A typical desa-desa is roughly the size and shape of a bobcat. Its head is reptilian, sporting large eyes and slender fangs that protrude from its lips. Desa-desa fur tends to match their environment—most are dark green and brown—and is punctuated by patterns of small, bubble-like bladders that protrude from the creature's skin like transparent boils. Every desa-desa has a different bladder pattern, and this distinctive anatomical feature is key to the creature's survival.

+

Desa-desas' lives revolve around a little-understood (and likely magical) process by which the creatures transform water into its constituent gaseous elements. A desa-desa stores these gasses in the polyp-like bladders, which are lined with an electricity-conducting material that allows the creature to create sudden blasts of fame in all directions.

+

As a predator, the desa-desa's most dangerous attack is its bite, which passes along its bubble venom, which can ravage the fluids in the victim's own body. This reaction causes water in the target's cells to split rapidly, creating bubbles of gas that percolate through the creature's flesh to its skin, where it balloons outward in large, agonizing blisters before popping. The combustible gasses in these blisters also make a creature particularly susceptible to fire attacks—such as the desa-desa's defensive blast. A typical desa-desa is 4 feet long counting the tail, and weighs just 30 pounds.

(x1) +

Most complex organisms, whether plant or animal, produce energy by converting fuel (such as food) into heat. Though this process is invaluable, it's also a vulnerability—one that the immolis has evolved to exploit.

+

Immolises are psychic predators found all across Castrovel, especially underground and in cool environs. Mostly blind, they hunt by sensing the body heat of other creatures. When an immolis acquires a target, it focuses its innate psychic energies in an invisible beam aimed at its prey. The sudden influx of energy causes the target's metabolism to accelerate rapidly, spurring the creature's body to produce energy at a dangerous rate. This sudden rush of heat literally cooks the creature internally—innards burst, blood boils, and fat catches fire. The end result isn't just warm food, but a meal roasted to morbid perfection.

+

An immolis's basic shape resembles that of a spidery, spindly frog covered in delicate scales. The head has a simian muzzle, the lips of which pull back to reveal a squid-like beak. Above the mouth, the creature has three pairs of nostrils, which fare and chuff as the creature hunts. Though they walk with a hunch, immolises climb with shocking speed.

+

Unlike many other pyro-predators, immolises have a deep and paradoxical fear of fire, perhaps because they know how easily any flesh—their own included—can blacken and burn. As a result, they prefer to lair near water. This presents its own problem, however, as their heat sense is easily disrupted by creatures taking steps to hide their heat signatures, such as submerging themselves in water or snow. While intelligent enough to communicate and band together with others of their kind, immolises view all other species as either prey or threats and have as little interest in cultural exchange as in personal possessions. The average immolis stands 5 feet tall and weighs 150 pounds.

(x1) +

A kareq looks like a cross between a dinosaur and an insect. The kareq's torso extends back into a bulbous abdomen like an ant's.

+

A kareq has a resonance chamber in its lower body, and when it flexes its muscular back legs against it, pressure builds up and sound waves are amplified and then focused as the kareq opens its mouth and releases the blast. The resulting shock wave can easily kill.

+

Kareqs are thought to be related to Golarion's destrachans, though their similarities may simply be the result of convergent evolution. Unlike the stronger subterranean destrachans, kareqs are native to a variety of different environments, most often jungles and forests. A few sandy-colored species are found in the deserts of the Colonies, where formians regard the beasts as noble or, in some cases, practically sacred.

+

Kareqs tend to be solitary predators, bold and unafraid, even willing to take on predators significantly larger than themselves. In combat, they keep their distance at first, softening up opponents with their boomstrikes before moving in for the kill with their claws.

+

While they don't usually hunt in populated areas, kareqs are extremely territorial, and their desire to lay claim to tall landscape features can bring them into conflict with humanoids. During mating season, a kareq seeks height, climbing to the top of hills, boulders, or—if a settlement is particularly unlucky—towers and other buildings. From these perches, kareqs blast out their booming mating call which can carry for dozens of miles.

+

A typical kareq stands 5 feet tall at the shoulder and is 10 feet long, weighing up to 300 pounds.

(x1) +

Ocluais embody the fear of being lost and helpless in the darkness as well as the danger of unreasoning terror. An ocluai's gray body resembles that of a featherless owl with a serrated beak, the legs of a monkey, and oversized eye sockets full of shadow. The field of unnatural darkness that surrounds an ocluai disorients most creatures; while other gorgas are quick to move in for the kill, ocluais love to perch on a low branch or lintel and watch with their blank expressions as prey succumbs to panic. Though capable fighters, ocluais prefer to hang back and slash at those whose frantic fight brings them within range, letting their prey's own terror drive them over cliffs or bring them to their knees.

+

Ocluais understand several languages but rarely communicate with non-fey. When they do, their communication takes the form of unsettling telepathic images projected directly into the other party's mind as the ocluai holds their gaze.

+
+

Gorgas are fey embodiments of diurnal creatures' fear of the dark. Beings of shadow and hunger, they love to prey upon light-loving creatures. Many different kinds of gorgas exist, and each embodies a different facet of the night's countless terrors.

+

Gorgas are common in the First World realm of Nighthold, where they once served the mysterious Count Ranalc. After Ranalc's disappearance, the gorgas quickly lost what little compassion they had, scattered into small bands led by their strongest members, and began hunting any fey they could find. All gorgas carry shrouds of shadow within them, and most find daylight unpleasant, tending to remain within Nighthold's perpetual gloom or hole up in caverns or deep forests until night falls. Their bizarre eyes—hollow pools of magical shadow—allow them to see even in magical darkness.

(x1) +

Temagyrs embody the fear of nocturnal hunters—predators that stalk through the dark of night and attack when their prey is most vulnerable. Able to blend in with and step between shadows to surprise victims, temagyrs delight in ambush tactics.

+

An average temagyr is 8 feet long and weighs 500 pounds but moves with unnatural fluidity and grace, the shadows they carry seeming to hang in the air behind them. In combat, a temagyr can take down opponents either with physical attacks or by taking bites out of their enemy's shadow. These shadow wounds, which remain visible unless healed, often perplex Material Plane doctors and investigators; a corpse from a temagyr attack can appear pristine, its tattered shadow the only clue to how it met its untimely fate.

+
+

Gorgas are fey embodiments of diurnal creatures' fear of the dark. Beings of shadow and hunger, they love to prey upon light-loving creatures. Many different kinds of gorgas exist, and each embodies a different facet of the night's countless terrors.

+

Gorgas are common in the First World realm of Nighthold, where they once served the mysterious Count Ranalc. After Ranalc's disappearance, the gorgas quickly lost what little compassion they had, scattered into small bands led by their strongest members, and began hunting any fey they could find. All gorgas carry shrouds of shadow within them, and most find daylight unpleasant, tending to remain within Nighthold's perpetual gloom or hole up in caverns or deep forests until night falls. Their bizarre eyes—hollow pools of magical shadow—allow them to see even in magical darkness.

(x1) + publication : object {Book 1 - The Seventh Arch.system.details.publication} + license : string {Book 1 - The Seventh Arch.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - The Seventh Arch.system.details.publication.remaster} (same value: False) + title : string {Book 1 - The Seventh Arch.system.details.publication.title} (same value: Pathfinder #187: The Seventh Arch) + [description] : string {Book 1 - The Seventh Arch.system.details.description} (16 different values) +

An invisible solar fare causes this patch of unassuming ground cover to suddenly bloom into a radioactive feld.

(x1) +

A hempen rope tied between trees emanates an @UUID[Compendium.pf2e.conditionitems.Item.Invisible], cylindrical barrier that sounds an alarm when crossed.

(x1) +

A wooden trapdoor conceals a spike-filled pit 10 feet square and 20 feet deep. The DC to Climb out of the pit is @Check[athletics|dc:10|traits:action:climb].

(x1) +

The stove has been rigged to explode when pressure sensors under the floor are depressed.

(x1) +

The frayed ropes on both sides of this bridge snap when enough weight is put on the bridge's center.

(x1) +

A thin layer of canvas conceals this 10-foot-square pit, the walls of which are studded with dagger-sized formian stingers. Creatures that fall into the trap risk being gouged by the poisonous barbs.

(x1) +

The spiritual imprints of long-dead explorers haunt this aiudara, manifesting as a trio of astral wraiths who guard the gateway jealously.

(x1) +

The mushrooms emit powerful psychic blasts that overwhelm potential predators with exhausting psychedelic visions.

(x1) +

Aucturn's poisonous, magical atmosphere has strange effects on the planet's creatures.

(x1) +

Pipes extending from a pressurized water tank spray flesh-cutting jets of water at unwary passersby.

(x1) +

A raging wind sucks creatures in the area toward the aiudara.

(x1) +

A geyser of boiling water erupts at any character who attempts to take water from the oasis.

(x1) +

Illusion magic overwhelms the minds of particularly intelligent creatures, forcing them to relive every intellectual failure and shame they've ever suffered.

(x1) +

Shadowy caricatures of elves peel themselves from the floor and attack everyone in the room.

(x1) +

Cross-planar seepage from the Oaksteward rebels' ritual causes shadowy warping effects to strain and damage living creatures in the forest clearing.

(x1) +

Opening the door pulls a thread, which causes a plant mister to spray a cloud of poison into the triggering creature's face.

(x1) + [disable] : string {Book 1 - The Seventh Arch.system.details.disable} (16 different values) +

@Check[survival|dc:22] (trained) to remove a 5-foot square of jijioa, or 5 points of fire damage to destroy an affected area

(x1) +

@Check[thievery|dc:18] (trained) to move the rope without setting of the alarm, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 16) to disable the rope's magic

(x1) +

@Check[thievery|dc:18] (trained) to jam the trapdoor open

(x1) +

@Check[thievery|dc:20] (trained) to disable the pressure sensors, or @Check[survival|dc:20] (trained) to safely extinguish the stove fires

(x1) +

@Check[survival|dc:20] (trained) to reinforce and secure the ropes on one side of the bridge

(x1) +

@Check[thievery|dc:22] (trained)

(x1) +

@Check[religion|dc:25] (trained) to exorcise one of the wraiths or @Check[occultism|dc:25] (expert) to erase one of the wraith's astral sigils; three successful checks are required to disable the haunt

(x1) +

@Check[survival|dc:20] (trained) to navigate a safe path without triggering the mushrooms

(x1) +

@Check[survival|dc:20] (trained) or Occultism (trained) to breathe pockets of safe air trapped in bags and clothing

(x1) +

@Check[thievery|dc:18] (trained) to safely puncture a pipe, or @Check[engineering-lore|dc:16]{Engineering Lore} (trained) to find and turn a pressure release valve; any combination of three punctured pipes or turned valves disables the trap

(x1) +

@Check[thievery|dc:20] (trained) or Arcana (trained) to recognize what's happening and craft a patch to block air from escaping through the portal

(x1) +

@Check[thievery|dc:21] (trained) to concoct a mechanism for indirectly harvesting the water from a safe distance

(x1) +

@Check[thievery|dc:22] (trained) to carve out one eye sensor, @Check[arcana|dc:22] or @Check[occultism|dc:22] (trained) to blank out one's mind (disables trap for self only), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 20) to counteract one eye sensor

(x1) +

@Check[acrobatics|dc:16] to move through the room without touching any of the runes, followed by @Check[thievery|dc:18] (trained) to carve them out of the wood without triggering them; or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 16) to counteract the runes

(x1) +

@Check[arcana|dc:17] (trained) to will the Material Plane's hold on the area back into firmness and disable the effect for 1 hour, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to end the effect permanently

(x1) +

@Check[thievery|dc:18] to safely cut the thread

(x1) + [isComplex] : boolean {Book 1 - The Seventh Arch.system.details.isComplex} (2 different values) + False (x9) + True (x7) + [reset] : string {Book 1 - The Seventh Arch.system.details.reset} (11 different values) +

An hour after blooming, a jijioa patch goes dormant for 1 week.

(x1) +

The alarm resets immediately. Multiple breaches can cause the alarm to sound in multiple places at the same time, though the alarm can still be triggered only once per round.

(x1) + (x6) +

Creatures can still fall into the trap, but the canvas must be reset manually for the trap to become hidden again.

(x1) +

The aiudara wraiths disperse after 1 minute, but the haunt resets after 24 hours.

(x1) +

The mushrooms must rest for 24 hours before they can emit another Psychic Blast.

(x1) +

The trap deactivates after 5 rounds. It cannot be reactivated until the reservoir is refilled, which takes an average of 5 days.

(x1) +

The geyser resets automatically and adapts to previous circumvention, requiring a new check to disable it each time.

(x1) +

The trap can function for 10 rounds, which don't need to be consecutive, before it must recharge for 24 hours.

(x1) +

The trap deactivates and resets after 1 minute. The drawings cannot pursue characters out of the room.

(x1) +

This effect continues for 1 day, after which it ends and cannot be triggered again without another ritual.

(x1) + [routine] : string {Book 1 - The Seventh Arch.system.details.routine} (8 different values) + (x9) +

(3 actions; conjuration, divine, teleportation) With spectral claws, the aiudara wraiths hurl trespassers through time and space. Each of the three wraiths has 1 action which it can use to make a forceful hand Strike against a creature within 60 feet. The haunt loses 1 action for each successful check to disable the haunt.

+

When the haunt rolls a critical hit to Strike a creature, the creature is instantly shunted to an empty space within 30 feet. The haunt chooses which space the creature is transported to.

(x1) +

(1 action; illusion, mental, occult) The atmosphere continues to affect all creatures in the area, requiring a new Fortitude save each round against its Poisonous Atmosphere. A creature holding its breath gains a +2 circumstance bonus to the save.

(x1) +

(3 actions) For each pipe destroyed or disabled, the trap loses 1 action. On each of the trap's actions, the trap targets a random creature in the room with a water jet Strike.

(x1) +

(1 action) The hazard uses its action to suck each creature (except the cairn wight) toward the aiudara. Each affected creature must attempt a @Check[fortitude|dc:18] save.

+

Success The creature is unaffected.

+

Failure The creature is pulled 5 feet toward the aiudara and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. If the creature is already adjacent to the aiudara, it doesn't move but is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 2}.

+

Critical Failure The creature is pulled 10 feet toward the aiudara, falls @UUID[Compendium.pf2e.conditionitems.Item.Prone], and is stunned 1. If the creature is already adjacent to the aiudara, it doesn't move but falls prone and is stunned 2.

(x1) +

(4 actions) The trap uses each action to target a creature in the room with an Intelligence score of 10 or greater. A target must succeed at a @Check[will|dc:22] save or take @Damage[(2d8+2)[mental]]. On a critical failure, the creature takes a –10-foot status penalty to Speed for 1 minute as they stagger under the weight of their failures. The trap loses 1 action for each eye sensor disabled or destroyed.

(x1) +

(1 action) The drawings stab at each character in the room with spears drawn from sharp lines.

(x1) +

(1 action) Each creature in the clearing must attempt a @Check[fortitude|dc:17] save as the planar warping threatens to create microscopic tears inside their body. Fey, plant creatures, and druids are unaffected.

+
+

Critical Success The creature is unaffected and immune for 24 hours. The land is healed [[/gmr 1d6]] points by the primal magic.

+

Success The creature is unaffected and immune to the effect for 24 hours.

+

Failure The creature takes @Damage[(1d6+3)[force]].

+

Critical Failure The creature takes @Damage[(2d6+6)[force]].

(x1) + [initiative] : object {Book 1 - The Seventh Arch.system.initiative} + statistic : string {Book 1 - The Seventh Arch.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - The Seventh Arch.system.perception} + details : string {Book 1 - The Seventh Arch.system.perception.details} (2 different values) + (x16) + heatsense 120 feet (x1) + mod : integer {Book 1 - The Seventh Arch.system.perception.mod} (9 different values) + 14 (x3) + 11 (x1) + 9 (x3) + 8 (x2) + 6 (x3) + 10 (x1) + 12 (x2) + 15 (x1) + 0 (x1) + senses : array {Book 1 - The Seventh Arch.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - The Seventh Arch.system.perception.senses.[]} + [acuity] : string {Book 1 - The Seventh Arch.system.perception.senses.[].acuity} (2 different values) + precise (x1) + imprecise (x1) + [range] : integer {Book 1 - The Seventh Arch.system.perception.senses.[].range} (2 different values) + 100 (x1) + 30 (x1) + type : string {Book 1 - The Seventh Arch.system.perception.senses.[].type} (5 different values) + lifesense (x1) + darkvision (x3) + low-light-vision (x4) + scent (x1) + greater-darkvision (x2) + [resources] : object {Book 1 - The Seventh Arch.system.resources} + [focus] : object {Book 1 - The Seventh Arch.system.resources.focus} + max : integer {Book 1 - The Seventh Arch.system.resources.focus.max} (same value: 1) + value : integer {Book 1 - The Seventh Arch.system.resources.focus.value} (same value: 1) + saves : object {Book 1 - The Seventh Arch.system.saves} + fortitude : object {Book 1 - The Seventh Arch.system.saves.fortitude} + saveDetail : string {Book 1 - The Seventh Arch.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - The Seventh Arch.system.saves.fortitude.value} (14 different values) + 14 (x2) + 17 (x1) + 8 (x4) + 7 (x2) + 0 (x6) + 4 (x3) + 5 (x1) + 10 (x4) + 1 (x1) + 6 (x2) + 9 (x1) + 15 (x1) + 11 (x4) + 12 (x1) + reflex : object {Book 1 - The Seventh Arch.system.saves.reflex} + saveDetail : string {Book 1 - The Seventh Arch.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - The Seventh Arch.system.saves.reflex.value} (14 different values) + 11 (x4) + 9 (x2) + 8 (x4) + 10 (x4) + 0 (x6) + 7 (x1) + 6 (x3) + 5 (x1) + 1 (x1) + 12 (x2) + 14 (x2) + 13 (x1) + 4 (x1) + 3 (x1) + will : object {Book 1 - The Seventh Arch.system.saves.will} + saveDetail : string {Book 1 - The Seventh Arch.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - The Seventh Arch.system.saves.will.value} (10 different values) + 14 (x4) + 0 (x16) + 11 (x1) + 9 (x2) + 6 (x1) + 8 (x5) + 10 (x1) + 12 (x1) + 4 (x1) + 5 (x1) + [skills] : object {Book 1 - The Seventh Arch.system.skills} + [acrobatics] : object {Book 1 - The Seventh Arch.system.skills.acrobatics} + base : integer {Book 1 - The Seventh Arch.system.skills.acrobatics.base} (4 different values) + 10 (x6) + 7 (x2) + 8 (x1) + 12 (x1) + [athletics] : object {Book 1 - The Seventh Arch.system.skills.athletics} + base : integer {Book 1 - The Seventh Arch.system.skills.athletics.base} (6 different values) + 10 (x3) + 7 (x4) + 11 (x1) + 13 (x1) + 9 (x1) + 12 (x1) + [stealth] : object {Book 1 - The Seventh Arch.system.skills.stealth} + base : integer {Book 1 - The Seventh Arch.system.skills.stealth.base} (6 different values) + 12 (x4) + 5 (x1) + 9 (x1) + 10 (x3) + 8 (x1) + 11 (x1) + [survival] : object {Book 1 - The Seventh Arch.system.skills.survival} + base : integer {Book 1 - The Seventh Arch.system.skills.survival.base} (5 different values) + 12 (x2) + 8 (x3) + 7 (x1) + 9 (x1) + 10 (x1) + [intimidation] : object {Book 1 - The Seventh Arch.system.skills.intimidation} + base : integer {Book 1 - The Seventh Arch.system.skills.intimidation.base} (7 different values) + 8 (x1) + 6 (x1) + 5 (x3) + 9 (x1) + 12 (x1) + 13 (x1) + 10 (x1) + [nature] : object {Book 1 - The Seventh Arch.system.skills.nature} + base : integer {Book 1 - The Seventh Arch.system.skills.nature.base} (3 different values) + 8 (x3) + 7 (x1) + 6 (x3) + [diplomacy] : object {Book 1 - The Seventh Arch.system.skills.diplomacy} + base : integer {Book 1 - The Seventh Arch.system.skills.diplomacy.base} (same value: 6) + [arcana] : object {Book 1 - The Seventh Arch.system.skills.arcana} + base : integer {Book 1 - The Seventh Arch.system.skills.arcana.base} (2 different values) + 10 (x1) + 12 (x1) + [occultism] : object {Book 1 - The Seventh Arch.system.skills.occultism} + base : integer {Book 1 - The Seventh Arch.system.skills.occultism.base} (same value: 12) + [deception] : object {Book 1 - The Seventh Arch.system.skills.deception} + base : integer {Book 1 - The Seventh Arch.system.skills.deception.base} (same value: 8) + [crafting] : object {Book 1 - The Seventh Arch.system.skills.crafting} + base : integer {Book 1 - The Seventh Arch.system.skills.crafting.base} (same value: 12) + [medicine] : object {Book 1 - The Seventh Arch.system.skills.medicine} + base : integer {Book 1 - The Seventh Arch.system.skills.medicine.base} (same value: 10) + traits : object {Book 1 - The Seventh Arch.system.traits} + rarity : string {Book 1 - The Seventh Arch.system.traits.rarity} (4 different values) + uncommon (x8) + common (x19) + unique (x3) + rare (x3) + size : object {Book 1 - The Seventh Arch.system.traits.size} + value : string {Book 1 - The Seventh Arch.system.traits.size.value} (4 different values) + lg (x5) + med (x26) + sm (x1) + tiny (x1) + value : array {Book 1 - The Seventh Arch.system.traits.value} + Length: min=1 max=4 + Value type: string {Book 1 - The Seventh Arch.system.traits.value.[]} (27 different values) + [creatureType] : string {Book 1 - The Seventh Arch.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - The Seventh Arch.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Seventh Arch.type} (2 different values) + npc (x17) + hazard (x16) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - The Show Must Go On.txt b/output/pf2e/packs/Book 1 - The Show Must Go On.txt new file mode 100644 index 0000000..38a9889 --- /dev/null +++ b/output/pf2e/packs/Book 1 - The Show Must Go On.txt @@ -0,0 +1,1577 @@ +Book 1 - The Show Must Go On +Different values: 30 +===================================== +object {Book 1 - The Show Must Go On} + _id : string {Book 1 - The Show Must Go On._id} (all different values) + folder : string {Book 1 - The Show Must Go On.folder} (same value: iDGzUm8BgiIlYyJf) + img : string {Book 1 - The Show Must Go On.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x27) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Book 1 - The Show Must Go On.items} + Length: min=1 max=28 + Value type: object {Book 1 - The Show Must Go On.items.[]} + _id : string {Book 1 - The Show Must Go On.items.[]._id} (230 different values) + [_stats] : object {Book 1 - The Show Must Go On.items.[]._stats} + compendiumSource : string {Book 1 - The Show Must Go On.items.[]._stats.compendiumSource} (73 different values) + img : string {Book 1 - The Show Must Go On.items.[].img} (74 different values) + name : string {Book 1 - The Show Must Go On.items.[].name} (174 different values) + sort : integer {Book 1 - The Show Must Go On.items.[].sort} (28 different values) + system : object {Book 1 - The Show Must Go On.items.[].system} + [baseItem] : string {Book 1 - The Show Must Go On.items.[].system.baseItem} (15 different values) + dagger (x3) + maul (x1) + scale-mail (x1) + trident (x3) + leather-armor (x2) + wooden-shield (x2) + hide-armor (x3) + whip (x1) + greatpick (x1) + javelin (x1) + breastplate (x1) + staff (x1) + sickle (x1) + chain-mail (x1) + composite-shortbow (x1) + [bonus] : object {Book 1 - The Show Must Go On.items.[].system.bonus} + value : integer {Book 1 - The Show Must Go On.items.[].system.bonus.value} (13 different values) + 0 (x13) + 7 (x2) + 5 (x2) + 12 (x13) + 14 (x2) + 17 (x1) + 16 (x2) + 11 (x8) + 10 (x10) + 6 (x2) + 8 (x5) + 9 (x6) + 13 (x3) + [bonusDamage] : object {Book 1 - The Show Must Go On.items.[].system.bonusDamage} + value : integer {Book 1 - The Show Must Go On.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - The Show Must Go On.items.[].system.bulk} + value : mixed + float {Book 1 - The Show Must Go On.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - The Show Must Go On.items.[].system.bulk.value} (3 different values) + 0 (x12) + 2 (x9) + 1 (x10) + [category] : string {Book 1 - The Show Must Go On.items.[].system.category} (9 different values) + simple (x6) + offensive (x56) + defensive (x23) + martial (x7) + medium (x6) + wand (x1) + light (x2) + interaction (x4) + ammo (x1) + [containerId] : mixed + [damage] : object {Book 1 - The Show Must Go On.items.[].system.damage} + [damageType] : string {Book 1 - The Show Must Go On.items.[].system.damage.damageType} (3 different values) + piercing (x9) + bludgeoning (x2) + slashing (x2) + [dice] : integer {Book 1 - The Show Must Go On.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - The Show Must Go On.items.[].system.damage.die} (5 different values) + d4 (x6) + d12 (x1) + d8 (x3) + d10 (x1) + d6 (x2) + [0] : object {Book 1 - The Show Must Go On.items.[].system.damage.0} + applyMod : boolean {Book 1 - The Show Must Go On.items.[].system.damage.0.applyMod} (2 different values) + False (x12) + True (x1) + [category] : mixed + formula : string {Book 1 - The Show Must Go On.items.[].system.damage.0.formula} (7 different values) + 5d6 (x1) + 6d6 (x1) + 1d4 (x2) + 1d8 (x4) + 2d4 (x3) + 3d6 (x1) + 2d12 (x1) + kinds : array {Book 1 - The Show Must Go On.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - The Show Must Go On.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x13) + healing (x3) + materials : array<> {Book 1 - The Show Must Go On.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Show Must Go On.items.[].system.damage.0.type} (9 different values) + cold (x1) + mental (x1) + void (x3) + sonic (x1) + spirit (x1) + fire (x3) + vitality (x1) + piercing (x1) + electricity (x1) + description : object {Book 1 - The Show Must Go On.items.[].system.description} + value : string {Book 1 - The Show Must Go On.items.[].system.description.value} (140 different values) + [equipped] : object {Book 1 - The Show Must Go On.items.[].system.equipped} + carryType : string {Book 1 - The Show Must Go On.items.[].system.equipped.carryType} (2 different values) + held (x15) + worn (x25) + [handsHeld] : integer {Book 1 - The Show Must Go On.items.[].system.equipped.handsHeld} (3 different values) + 1 (x12) + 2 (x3) + 0 (x22) + [invested] : mixed + [inSlot] : boolean {Book 1 - The Show Must Go On.items.[].system.equipped.inSlot} (2 different values) + True (x9) + False (x2) + [group] : string {Book 1 - The Show Must Go On.items.[].system.group} (12 different values) + knife (x4) + hammer (x1) + composite (x1) + spear (x3) + leather (x5) + flail (x1) + pick (x1) + dart (x1) + plate (x1) + club (x1) + chain (x1) + bow (x1) + [hardness] : integer {Book 1 - The Show Must Go On.items.[].system.hardness} (2 different values) + 0 (x38) + 3 (x2) + [hp] : object {Book 1 - The Show Must Go On.items.[].system.hp} + max : integer {Book 1 - The Show Must Go On.items.[].system.hp.max} (2 different values) + 0 (x38) + 12 (x2) + value : integer {Book 1 - The Show Must Go On.items.[].system.hp.value} (2 different values) + 0 (x38) + 12 (x2) + [level] : object {Book 1 - The Show Must Go On.items.[].system.level} + value : integer {Book 1 - The Show Must Go On.items.[].system.level.value} (6 different values) + 0 (x39) + 4 (x1) + 3 (x4) + 1 (x28) + 2 (x9) + 5 (x1) + [material] : object {Book 1 - The Show Must Go On.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - The Show Must Go On.items.[].system.price} + value : object {Book 1 - The Show Must Go On.items.[].system.price.value} + [sp] : integer {Book 1 - The Show Must Go On.items.[].system.price.value.sp} (2 different values) + 2 (x4) + 1 (x8) + [gp] : integer {Book 1 - The Show Must Go On.items.[].system.price.value.gp} (9 different values) + 3 (x1) + 4 (x1) + 160 (x1) + 1 (x5) + 2 (x6) + 8 (x1) + 5 (x1) + 6 (x1) + 14 (x1) + [per] : integer {Book 1 - The Show Must Go On.items.[].system.price.per} (same value: 10) + publication : object {Book 1 - The Show Must Go On.items.[].system.publication} + license : string {Book 1 - The Show Must Go On.items.[].system.publication.license} (2 different values) + OGL (x235) + ORC (x2) + remaster : boolean {Book 1 - The Show Must Go On.items.[].system.publication.remaster} (2 different values) + False (x235) + True (x2) + title : string {Book 1 - The Show Must Go On.items.[].system.publication.title} (5 different values) + Pathfinder Core Rulebook (x72) + (x146) + Pathfinder Bestiary (x15) + Pathfinder Bestiary 2 (x2) + Pathfinder Player Core (x2) + [quantity] : integer {Book 1 - The Show Must Go On.items.[].system.quantity} (5 different values) + 1 (x32) + 2 (x3) + 6 (x2) + 4 (x2) + 20 (x1) + [range] : mixed + object {Book 1 - The Show Must Go On.items.[].system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.range.value} (6 different values) + (x8) + 30 feet (x19) + 10 feet (x1) + 120 feet (x3) + touch (x8) + varies (x3) + integer {Book 1 - The Show Must Go On.items.[].system.range} (2 different values) + 30 (x1) + 60 (x1) + [reload] : object {Book 1 - The Show Must Go On.items.[].system.reload} + value : string {Book 1 - The Show Must Go On.items.[].system.reload.value} (3 different values) + - (x7) + (x5) + 0 (x1) + rules : ###FoundryRulesObject### + [runes] : object {Book 1 - The Show Must Go On.items.[].system.runes} + [potency] : integer {Book 1 - The Show Must Go On.items.[].system.runes.potency} (2 different values) + 0 (x19) + 1 (x2) + [property] : array<> {Book 1 - The Show Must Go On.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 1 - The Show Must Go On.items.[].system.runes.striking} (2 different values) + 0 (x12) + 1 (x1) + [resilient] : integer {Book 1 - The Show Must Go On.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 1 - The Show Must Go On.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 1 - The Show Must Go On.items.[].system.size} (same value: med) + [slug] : string {Book 1 - The Show Must Go On.items.[].system.slug} (83 different values) + [splashDamage] : object {Book 1 - The Show Must Go On.items.[].system.splashDamage} + value : integer {Book 1 - The Show Must Go On.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {Book 1 - The Show Must Go On.items.[].system.traits} + rarity : string {Book 1 - The Show Must Go On.items.[].system.traits.rarity} (2 different values) + common (x221) + uncommon (x4) + value : array {Book 1 - The Show Must Go On.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 1 - The Show Must Go On.items.[].system.traits.value.[]} (72 different values) + [traditions] : array {Book 1 - The Show Must Go On.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - The Show Must Go On.items.[].system.traits.traditions.[]} (4 different values) + arcane (x24) + divine (x23) + occult (x19) + primal (x27) + [integrated] : mixed + [usage] : object {Book 1 - The Show Must Go On.items.[].system.usage} + value : string {Book 1 - The Show Must Go On.items.[].system.usage.value} (6 different values) + held-in-one-hand (x21) + held-in-two-hands (x2) + worn (x3) + wornclothing (x2) + wornheadwear (x1) + held-in-one-plus-hands (x1) + [attack] : object {Book 1 - The Show Must Go On.items.[].system.attack} + value : string {Book 1 - The Show Must Go On.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - The Show Must Go On.items.[].system.attackEffects} + [custom] : string {Book 1 - The Show Must Go On.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 1 - The Show Must Go On.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 1 - The Show Must Go On.items.[].system.attackEffects.value.[]} (13 different values) + knockdown (x1) + pack-attack (x1) + grab (x3) + hallucinogenic-pollen (x1) + suck-blood (x1) + flea-fever (x1) + juggler (x1) + weakening-strike (x2) + punishing-tail (x1) + ghast-ghast-fever (x1) + ghast-paralysis (x2) + set-on-fire (x2) + xulgath-bile (x3) + [damageRolls] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls} + [0] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0.damage} (11 different values) + 1d4+3 (x3) + 1d6+3 (x3) + 2d12+3 (x1) + 1d10+2 (x1) + 1d8+2 (x2) + 1d4+5 (x1) + 1d4+2 (x2) + 1d10+6 (x1) + 2d6+4 (x1) + 2d4+4 (x1) + 1d6+2 (x1) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0.damageType} (3 different values) + piercing (x8) + bludgeoning (x7) + slashing (x2) + [oew27s832xsj1tjbtpn1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damage} (same value: 1d8+5) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damageType} (same value: piercing) + [zrbsmq7wkvso7aesmecb] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damage} (same value: 2d8+5) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damageType} (same value: slashing) + [dgqpsit35twz6fgt2cfd] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damage} (same value: 2d8+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damageType} (same value: piercing) + [wqi1b40h1dbn18jghm56] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damage} (same value: 2d6+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damageType} (same value: slashing) + [1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.1} + [category] : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.damageType} (2 different values) + acid (x1) + fire (x1) + [817y9nq26svz371ubpw2] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2.damage} (same value: 1d8+1) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2.damageType} (same value: piercing) + [akonv51d6anyfaesvyuh] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damage} (same value: 1d6) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damageType} (same value: bludgeoning) + [r5qp9dx4h1gmq2ewymla8k] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damage} (same value: 1d8) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damageType} (same value: poison) + [f2u9wheevmmka3rjlwi2fs] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damage} (same value: 1d6+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damageType} (same value: piercing) + [l3ja4befb5inpen6o9fk3f] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damage} (same value: 1d8) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damageType} (same value: poison) + [dgrzwhh8syum9cyu4uno] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damage} (same value: 1d8+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damageType} (same value: piercing) + [8bbf31jhukq00cdyl6hd] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damage} (same value: 1d6+2) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damageType} (same value: slashing) + [sb3xapn8vk2g1z6jxau9] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damage} (same value: 1d6+2) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damageType} (same value: bludgeoning) + [6en7gaqfbk3ptczvwhn1gp] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damage} (same value: 1d6+2) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damageType} (same value: bludgeoning) + [zvd08hvrt38lb8ttwa2mp] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damage} (same value: 1d6+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damageType} (same value: piercing) + [0i75ga3aei9p6g0roxxc] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damage} (same value: 1d6+6) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damageType} (same value: piercing) + [n5bgp8d25xc2427g2vne] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damage} (same value: 1d4+6) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damageType} (same value: slashing) + [hhmn98v44g9spjgxodc5] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damage} (same value: 1d6+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damageType} (same value: piercing) + [0bub8ypv12bb7aflnp3y] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damage} (same value: 1d10+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damageType} (same value: piercing) + [pyigzuwwtvnjxgi83v75] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damage} (same value: 1d8+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damageType} (same value: slashing) + [ycg47tcvdpt4bfe6lgw7] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damage} (same value: 2d8+5) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damageType} (same value: bludgeoning) + [ympxj8bnlwnq26uomv6f] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damage} (same value: 2d4+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damageType} (same value: bludgeoning) + [n9lur0oc9f98majlo0uu] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damage} (same value: 2d4+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damageType} (same value: bludgeoning) + [9jsqextz3j656vk7hgtn] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damage} (same value: 1d4+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damageType} (same value: slashing) + [mffwus5oow8dhz0c6c8c] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damage} (same value: 1d4-1) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damageType} (same value: bludgeoning) + [sxS0UpVn7I8FkSkI] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damage} (same value: 1d4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damageType} (same value: slashing) + [j7lz0rwtexcdd4txqhkr] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damage} (same value: 2d6+5) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damageType} (same value: bludgeoning) + [8jojj456t2qhcn4odc24] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damage} (same value: 1d8+5) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damageType} (same value: bludgeoning) + [cgojlgxjn96x00k6yhoq9h] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damage} (same value: 1d6+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damageType} (same value: piercing) + [5fqe1sm6p9b2px7tah58] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damage} (same value: 1d10+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damageType} (same value: piercing) + [jxink6m1juox7gjq68ik] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damage} (same value: 1d4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damageType} (same value: fire) + [nhr37rdgmedrducn5kcj] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damage} (same value: 1d6+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damageType} (same value: slashing) + [0y734x0qm6lnl776s2cb] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damage} (same value: 1d4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damageType} (same value: fire) + [ax6dpin3rufoi3n9ccn1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damage} (same value: 2d8+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damageType} (same value: piercing) + [geatkrzyyo6k1glugoxm] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damage} (same value: 2d6+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damageType} (same value: bludgeoning) + [wama9afgd4fcuzclapg2] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damage} (same value: 1d8+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damageType} (same value: slashing) + [qau0tgypt6gxfp8w81os] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damage} (same value: 2d8) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damageType} (same value: fire) + [hjxh54zdcpctgdbf8dmf] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damage} (same value: 1d6+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damageType} (same value: bludgeoning) + [kronk6n24rngucjcvtxk] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damage} (same value: 1d4+3) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damageType} (same value: piercing) + [m3rfw2ufpkgdmw1od9c5] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damage} (same value: 2d4+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damageType} (same value: piercing) + [k2mzkyyolecfivopdlny] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damage} (same value: 1d6+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damageType} (same value: slashing) + [z4jp1iimqzotwrz8bxzo] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damage} (same value: 1d4+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damageType} (same value: piercing) + 8hjqc4iwsln4x1bo5805 : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805} + damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damage} (same value: 1d4+4) + damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damageType} (same value: piercing) + [weaponType] : object {Book 1 - The Show Must Go On.items.[].system.weaponType} + value : string {Book 1 - The Show Must Go On.items.[].system.weaponType.value} (2 different values) + melee (x48) + ranged (x8) + [actionType] : object {Book 1 - The Show Must Go On.items.[].system.actionType} + value : string {Book 1 - The Show Must Go On.items.[].system.actionType.value} (4 different values) + action (x35) + reaction (x13) + passive (x38) + free (x1) + [actions] : object {Book 1 - The Show Must Go On.items.[].system.actions} + [value] : integer {Book 1 - The Show Must Go On.items.[].system.actions.value} (3 different values) + 1 (x23) + 2 (x10) + 3 (x2) + [mod] : object {Book 1 - The Show Must Go On.items.[].system.mod} + value : integer {Book 1 - The Show Must Go On.items.[].system.mod.value} (5 different values) + 1 (x1) + 12 (x1) + 8 (x1) + 6 (x1) + 7 (x1) + [proficient] : object {Book 1 - The Show Must Go On.items.[].system.proficient} + value : integer {Book 1 - The Show Must Go On.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Book 1 - The Show Must Go On.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - The Show Must Go On.items.[].system.prepared} + [flexible] : boolean {Book 1 - The Show Must Go On.items.[].system.prepared.flexible} (same value: False) + value : string {Book 1 - The Show Must Go On.items.[].system.prepared.value} (4 different values) + innate (x3) + prepared (x2) + focus (x1) + spontaneous (x1) + [proficiency] : object {Book 1 - The Show Must Go On.items.[].system.proficiency} + value : integer {Book 1 - The Show Must Go On.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 1 - The Show Must Go On.items.[].system.slots} + [slot0] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot0} + max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot0.max} (same value: 4) + prepared : array {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared.[].id} (8 different values) + 2xZ4X5acB3jgClxK (x1) + EXjmjU5xlm1TFwaC (x1) + wDRrVcHixCnzEoKP (x1) + VEyP8fSTX0add6QY (x1) + YFuvpXEpmgowoC5F (x1) + jhiv1bNGRWubfflR (x1) + pHsLPQ7PWAXdZLf9 (x1) + QynkowS7kvXSsl9p (x1) + [slot1] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot1} + max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot1.max} (3 different values) + 4 (x2) + 1 (x2) + 3 (x1) + [prepared] : array {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared.[].id} (7 different values) + n1h8ccq7xbl9s2au (x1) + tcBRJ3At758QJACB (x1) + P0Ot04pv37nndxIv (x2) + tJtsKScOiVbrJqmH (x1) + 6hkhqIqTBYSyq9Sg (x1) + DvPGeEX2poysnmW7 (x1) + l02OsgPUJoxeqA6a (x1) + [value] : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot1.value} (2 different values) + 1 (x1) + 3 (x2) + [slot2] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot2} + max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot2.max} (4 different values) + 4 (x1) + 3 (x1) + 2 (x1) + 1 (x1) + [prepared] : array {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared.[].id} (6 different values) + yq8XSPu1UkgwPdKT (x1) + sLoBbYbHczOQqQgD (x1) + P0Ot04pv37nndxIv (x2) + ZAv9TC7EZdiuTLln (x1) + WWPBVvECyz07iAjB (x1) + ji64kowzCOQ3gHGb (x1) + value : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot2.value} (2 different values) + 2 (x1) + 1 (x1) + [slot3] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot3} + max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot3.max} (same value: 5) + prepared : array {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared} + Length: min=5 max=5 + Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared.[].id} (3 different values) + 2xLKDWZ2b2IZJjjk (x1) + wGFI98No3yMWusPi (x1) + P0Ot04pv37nndxIv (x3) + [spelldc] : object {Book 1 - The Show Must Go On.items.[].system.spelldc} + dc : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.dc} (5 different values) + 22 (x2) + 24 (x1) + 20 (x1) + 21 (x1) + 19 (x2) + mod : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.value} (5 different values) + 14 (x2) + 17 (x1) + 12 (x1) + 11 (x2) + 9 (x1) + [item] : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 1 - The Show Must Go On.items.[].system.tradition} + value : string {Book 1 - The Show Must Go On.items.[].system.tradition.value} (4 different values) + occult (x1) + divine (x2) + arcane (x1) + primal (x3) + [area] : object {Book 1 - The Show Must Go On.items.[].system.area} + type : string {Book 1 - The Show Must Go On.items.[].system.area.type} (3 different values) + emanation (x1) + cone (x1) + burst (x1) + value : integer {Book 1 - The Show Must Go On.items.[].system.area.value} (3 different values) + 5 (x1) + 15 (x1) + 20 (x1) + details : string {Book 1 - The Show Must Go On.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Book 1 - The Show Must Go On.items.[].system.cost} + value : string {Book 1 - The Show Must Go On.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 1 - The Show Must Go On.items.[].system.counteraction} (2 different values) + False (x40) + True (x2) + [defense] : object {Book 1 - The Show Must Go On.items.[].system.defense} + save : object {Book 1 - The Show Must Go On.items.[].system.defense.save} + basic : boolean {Book 1 - The Show Must Go On.items.[].system.defense.save.basic} (2 different values) + False (x13) + True (x5) + statistic : string {Book 1 - The Show Must Go On.items.[].system.defense.save.statistic} (3 different values) + will (x9) + fortitude (x7) + reflex (x2) + [duration] : object {Book 1 - The Show Must Go On.items.[].system.duration} + sustained : boolean {Book 1 - The Show Must Go On.items.[].system.duration.sustained} (2 different values) + False (x37) + True (x5) + value : string {Book 1 - The Show Must Go On.items.[].system.duration.value} (8 different values) + 10 minutes (x4) + 1 round or sustained up to 1 minute (x1) + 1 hour (x4) + (x20) + 1 minute (x7) + until the start of your next turn (x2) + varies (x3) + until the next time you make your daily preparations (x1) + [location] : object {Book 1 - The Show Must Go On.items.[].system.location} + [heightenedLevel] : integer {Book 1 - The Show Must Go On.items.[].system.location.heightenedLevel} (3 different values) + 4 (x1) + 3 (x1) + 1 (x1) + value : string {Book 1 - The Show Must Go On.items.[].system.location.value} (7 different values) + VTneIxzjqMPtSAZp (x4) + P6IbJGGscBwb0Kuy (x11) + R9WycjP9krAdeKQw (x1) + oQVUQYLZSbOzdbRx (x11) + XNTq0RqLFZcAzxUn (x4) + RVQyJE6Qk4ngMwfH (x9) + RqsjlbJfjDXjttuD (x2) + [uses] : object {Book 1 - The Show Must Go On.items.[].system.location.uses} + max : integer {Book 1 - The Show Must Go On.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 1 - The Show Must Go On.items.[].system.location.uses.value} (same value: 3) + [requirements] : string {Book 1 - The Show Must Go On.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - The Show Must Go On.items.[].system.target} + value : string {Book 1 - The Show Must Go On.items.[].system.target.value} (13 different values) + (x11) + 1 creature (x18) + 1 object (cook, lift, or tidy only) (x1) + 1 living creature that has 0 HP (x1) + enemies in the area (x1) + 1 living or undead creature (x1) + 1 living creature or 1 willing undead creature (x2) + 1 willing creature (x1) + 1 willing living creature or 1 undead (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 dying creature (x2) + 1 animal (x1) + 1 object (x1) + [time] : object {Book 1 - The Show Must Go On.items.[].system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.time.value} (5 different values) + 2 (x33) + 1 (x2) + 1 to 3 (x3) + 3 (x2) + 1 minute (x2) + [frequency] : object {Book 1 - The Show Must Go On.items.[].system.frequency} + max : integer {Book 1 - The Show Must Go On.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - The Show Must Go On.items.[].system.frequency.per} (2 different values) + day (x1) + PT1M (x1) + [value] : integer {Book 1 - The Show Must Go On.items.[].system.frequency.value} (same value: 1) + [item] : object {Book 1 - The Show Must Go On.items.[].system.item} + value : integer {Book 1 - The Show Must Go On.items.[].system.item.value} (same value: 0) + [heightening] : object {Book 1 - The Show Must Go On.items.[].system.heightening} + [damage] : object {Book 1 - The Show Must Go On.items.[].system.heightening.damage} + 0 : string {Book 1 - The Show Must Go On.items.[].system.heightening.damage.0} (5 different values) + 2d6 (x2) + 1d4 (x4) + 1d8 (x4) + 1d6 (x1) + 1d12 (x1) + [interval] : integer {Book 1 - The Show Must Go On.items.[].system.heightening.interval} (same value: 1) + type : string {Book 1 - The Show Must Go On.items.[].system.heightening.type} (2 different values) + interval (x12) + fixed (x7) + [levels] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels} + [3] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3} + target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.target} + value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x3) + 1 willing creature (x1) + 10 objects (x1) + [range] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.range} + value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.range.value} (same value: touch) + [6] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6} + target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6.target} + value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6.target.value} (2 different values) + 5 creatures (x1) + any number of objects (x1) + [8] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8} + target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8.target} + value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [overlays] : object {Book 1 - The Show Must Go On.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [37gy7l19tik74o4s] : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [acBonus] : integer {Book 1 - The Show Must Go On.items.[].system.acBonus} (4 different values) + 3 (x4) + 1 (x2) + 2 (x2) + 4 (x2) + [checkPenalty] : integer {Book 1 - The Show Must Go On.items.[].system.checkPenalty} (2 different values) + -2 (x6) + -1 (x2) + [dexCap] : integer {Book 1 - The Show Must Go On.items.[].system.dexCap} (3 different values) + 2 (x4) + 4 (x2) + 1 (x2) + [speedPenalty] : integer {Book 1 - The Show Must Go On.items.[].system.speedPenalty} (2 different values) + -5 (x6) + 0 (x4) + [strength] : integer {Book 1 - The Show Must Go On.items.[].system.strength} (3 different values) + 2 (x4) + 0 (x2) + 3 (x2) + [spell] : object {Book 1 - The Show Must Go On.items.[].system.spell} + _id : string {Book 1 - The Show Must Go On.items.[].system.spell._id} (same value: cheb5jDOUQawaqsH) + flags : object {Book 1 - The Show Must Go On.items.[].system.spell.flags} + core : object {Book 1 - The Show Must Go On.items.[].system.spell.flags.core} + sourceId : string {Book 1 - The Show Must Go On.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs) + img : string {Book 1 - The Show Must Go On.items.[].system.spell.img} (same value: icons/magic/life/cross-worn-green.webp) + name : string {Book 1 - The Show Must Go On.items.[].system.spell.name} (same value: Heal) + sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.sort} (same value: 0) + system : object {Book 1 - The Show Must Go On.items.[].system.spell.system} + area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.area} + details : string {Book 1 - The Show Must Go On.items.[].system.spell.system.area.details} (same value: varies) + type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.area.type} (same value: emanation) + value : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.area.value} (same value: 30) + cost : object {Book 1 - The Show Must Go On.items.[].system.spell.system.cost} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.damage} + 0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.formula} (same value: 1d8) + kinds : array {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.type} (same value: vitality) + defense : object {Book 1 - The Show Must Go On.items.[].system.spell.system.defense} + save : object {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save} + basic : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Book 1 - The Show Must Go On.items.[].system.spell.system.description} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.description.value} (same value:

You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 (somatic) The spell has a range of touch.

+

2 (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8

+

3 (material, somatic, verbal) You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

) + duration : object {Book 1 - The Show Must Go On.items.[].system.spell.system.duration} + sustained : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening} + damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.damage} + 0 : string {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.damage.0} (same value: 1d8) + interval : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {Book 1 - The Show Must Go On.items.[].system.spell.system.level} + value : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.level.value} (same value: 1) + location : object {Book 1 - The Show Must Go On.items.[].system.spell.system.location} + heightenedLevel : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.location.value} (same value: ) + overlays : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays} + 37gy7l19tik74o4s : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area} + areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: ) + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: ) + damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel} + heightening : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area} + areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: ) + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: ) + heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel} + range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel} + range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area} + areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: ) + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: ) + damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel} + range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + publication : object {Book 1 - The Show Must Go On.items.[].system.spell.system.publication} + license : string {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.range} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.range.value} (same value: varies) + requirements : string {Book 1 - The Show Must Go On.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 1 - The Show Must Go On.items.[].system.spell.system.slug} (same value: heal) + target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.target} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.target.value} (same value: 1 willing living creature or 1 undead) + time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.time} + value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.time.value} (same value: 1 to 3) + traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.traits} + rarity : string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.traditions.[]} (2 different values) + divine (x1) + primal (x1) + value : array {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.value.[]} (3 different values) + healing (x1) + manipulate (x1) + vitality (x1) + type : string {Book 1 - The Show Must Go On.items.[].system.spell.type} (same value: spell) + [uses] : object {Book 1 - The Show Must Go On.items.[].system.uses} + autoDestroy : boolean {Book 1 - The Show Must Go On.items.[].system.uses.autoDestroy} (2 different values) + False (x1) + True (x1) + max : integer {Book 1 - The Show Must Go On.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - The Show Must Go On.items.[].system.uses.value} (same value: 1) + [deathNote] : boolean {Book 1 - The Show Must Go On.items.[].system.deathNote} (same value: True) + [showSlotlessLevels] : object {Book 1 - The Show Must Go On.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - The Show Must Go On.items.[].system.showSlotlessLevels.value} (same value: False) + [stackGroup] : string {Book 1 - The Show Must Go On.items.[].system.stackGroup} (same value: arrows) + type : string {Book 1 - The Show Must Go On.items.[].type} (10 different values) + weapon (x13) + equipment (x15) + melee (x56) + action (x87) + lore (x5) + spellcastingEntry (x7) + spell (x42) + armor (x8) + consumable (x2) + shield (x2) + [flags] : object {Book 1 - The Show Must Go On.items.[].flags} + pf2e : object {Book 1 - The Show Must Go On.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - The Show Must Go On.items.[].flags.pf2e.linkedWeapon} (13 different values) + LlqAVGyZ3VICwgJJ (x1) + 34564bR2UkVUdEBz (x1) + UWKx90YU5DKUWJuT (x1) + 3luTXcYy2Aros8nN (x1) + GnyZvsqkqcGqS4WQ (x1) + j3aLSbvqk61ijOGr (x1) + esuhx6UWHn2RJrnl (x2) + WnztCiLIduiohdZk (x1) + TAFAgOUALuW5Jd5Z (x1) + Ly6nitvAQ2kCd7K0 (x2) + 6Uq1bdHoGIu4NKbU (x1) + wruBF4YoRXEyPcoU (x1) + 7e26qDM1nIE3RzYY (x2) + name : string {Book 1 - The Show Must Go On.name} (all different values) + system : object {Book 1 - The Show Must Go On.system} + [abilities] : object {Book 1 - The Show Must Go On.system.abilities} + cha : object {Book 1 - The Show Must Go On.system.abilities.cha} + mod : integer {Book 1 - The Show Must Go On.system.abilities.cha.mod} (9 different values) + 1 (x7) + -1 (x4) + 5 (x1) + 2 (x5) + -2 (x4) + 0 (x2) + 3 (x1) + -4 (x2) + 4 (x1) + con : object {Book 1 - The Show Must Go On.system.abilities.con} + mod : integer {Book 1 - The Show Must Go On.system.abilities.con.mod} (5 different values) + 2 (x11) + 4 (x4) + 1 (x4) + 3 (x7) + 0 (x1) + dex : object {Book 1 - The Show Must Go On.system.abilities.dex} + mod : integer {Book 1 - The Show Must Go On.system.abilities.dex.mod} (7 different values) + 1 (x6) + 3 (x6) + 5 (x2) + 0 (x4) + 2 (x5) + -5 (x1) + 4 (x3) + int : object {Book 1 - The Show Must Go On.system.abilities.int} + mod : integer {Book 1 - The Show Must Go On.system.abilities.int.mod} (6 different values) + -1 (x3) + -4 (x7) + 1 (x7) + 0 (x5) + -5 (x4) + 2 (x1) + str : object {Book 1 - The Show Must Go On.system.abilities.str} + mod : integer {Book 1 - The Show Must Go On.system.abilities.str.mod} (8 different values) + 3 (x11) + 5 (x2) + 2 (x8) + 1 (x1) + 0 (x1) + -2 (x1) + 4 (x2) + -1 (x1) + wis : object {Book 1 - The Show Must Go On.system.abilities.wis} + mod : integer {Book 1 - The Show Must Go On.system.abilities.wis.mod} (5 different values) + 2 (x11) + 5 (x1) + 1 (x8) + 4 (x2) + 0 (x5) + attributes : object {Book 1 - The Show Must Go On.system.attributes} + ac : object {Book 1 - The Show Must Go On.system.attributes.ac} + [details] : string {Book 1 - The Show Must Go On.system.attributes.ac.details} (3 different values) + (x24) + 21 with shield raised (x2) + (19 while inhabiting a body) (x1) + value : integer {Book 1 - The Show Must Go On.system.attributes.ac.value} (11 different values) + 13 (x1) + 18 (x7) + 22 (x2) + 21 (x2) + 17 (x4) + 19 (x6) + 14 (x1) + 15 (x1) + 20 (x2) + 11 (x1) + 16 (x3) + [allSaves] : object {Book 1 - The Show Must Go On.system.attributes.allSaves} + value : string {Book 1 - The Show Must Go On.system.attributes.allSaves.value} (3 different values) + (x25) + +2 circumstance vs. disarm (x1) + +2 circumstance to Fortitude and Reflex vs. Shove or Trip (x1) + hp : object {Book 1 - The Show Must Go On.system.attributes.hp} + details : string {Book 1 - The Show Must Go On.system.attributes.hp.details} (2 different values) + (x28) + void healing (x2) + max : integer {Book 1 - The Show Must Go On.system.attributes.hp.max} (17 different values) + 8 (x1) + 50 (x3) + 44 (x2) + 83 (x1) + 30 (x6) + 45 (x4) + 32 (x2) + 27 (x1) + 28 (x1) + 55 (x2) + 16 (x1) + 80 (x1) + 33 (x1) + 70 (x1) + 46 (x1) + 40 (x1) + 24 (x1) + temp : integer {Book 1 - The Show Must Go On.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - The Show Must Go On.system.attributes.hp.value} (17 different values) + 8 (x1) + 50 (x3) + 44 (x2) + 83 (x1) + 30 (x6) + 45 (x4) + 32 (x2) + 27 (x1) + 28 (x1) + 55 (x2) + 16 (x1) + 80 (x1) + 33 (x1) + 70 (x1) + 46 (x1) + 40 (x1) + 24 (x1) + [tempmax] : integer {Book 1 - The Show Must Go On.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Book 1 - The Show Must Go On.system.attributes.speed} + otherSpeeds : array {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x1) + climb (x2) + burrow (x2) + value : integer {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 30 (x1) + 15 (x2) + 5 (x1) + 20 (x1) + value : integer {Book 1 - The Show Must Go On.system.attributes.speed.value} (4 different values) + 25 (x14) + 30 (x9) + 20 (x3) + 35 (x1) + [resistances] : array {Book 1 - The Show Must Go On.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 1 - The Show Must Go On.system.attributes.resistances.[]} + type : string {Book 1 - The Show Must Go On.system.attributes.resistances.[].type} (8 different values) + electricity (x2) + poison (x2) + cold (x1) + piercing (x1) + slashing (x1) + mental (x1) + physical (x2) + fire (x1) + value : integer {Book 1 - The Show Must Go On.system.attributes.resistances.[].value} (3 different values) + 5 (x8) + 3 (x2) + 8 (x1) + [exceptions] : array {Book 1 - The Show Must Go On.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {Book 1 - The Show Must Go On.system.attributes.resistances.[].exceptions.[]} (2 different values) + bludgeoning (x1) + adamantine (x1) + [weaknesses] : array {Book 1 - The Show Must Go On.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 1 - The Show Must Go On.system.attributes.weaknesses.[]} + type : string {Book 1 - The Show Must Go On.system.attributes.weaknesses.[].type} (6 different values) + holy (x4) + sonic (x2) + area-damage (x1) + splash-damage (x1) + electricity (x1) + cold-iron (x1) + value : integer {Book 1 - The Show Must Go On.system.attributes.weaknesses.[].value} (5 different values) + 3 (x3) + 10 (x1) + 4 (x2) + 6 (x1) + 5 (x3) + [immunities] : array {Book 1 - The Show Must Go On.system.attributes.immunities} + Length: min=0 max=5 + Value type: object {Book 1 - The Show Must Go On.system.attributes.immunities.[]} + type : string {Book 1 - The Show Must Go On.system.attributes.immunities.[].type} (11 different values) + death-effects (x2) + disease (x4) + paralyzed (x2) + poison (x2) + unconscious (x3) + critical-hits (x4) + precision (x5) + acid (x1) + swarm-mind (x1) + electricity (x1) + visual (x1) + [hardness] : integer {Book 1 - The Show Must Go On.system.attributes.hardness} (3 different values) + 11 (x1) + 1 (x1) + 5 (x1) + [hasHealth] : boolean {Book 1 - The Show Must Go On.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 1 - The Show Must Go On.system.attributes.stealth} + details : string {Book 1 - The Show Must Go On.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {Book 1 - The Show Must Go On.system.attributes.stealth.value} (3 different values) + 13 (x1) + 12 (x1) + 10 (x1) + details : object {Book 1 - The Show Must Go On.system.details} + [blurb] : string {Book 1 - The Show Must Go On.system.details.blurb} (14 different values) + (x14) + Male xulgath fanatic (x1) + Human hermit (x1) + Human hirelings (x1) + Female human lion-tamer (x1) + Female corrupted retainer (x1) + Male human clown (x1) + Female xulgath leader (x1) + Male lion (x1) + Female halfling zealot (x1) + Female dwarf brawler (x1) + Male ghast (x1) + Male human fire-breather (x1) + Male goat pet (x1) + [languages] : object {Book 1 - The Show Must Go On.system.details.languages} + details : string {Book 1 - The Show Must Go On.system.details.languages.details} (4 different values) + (x24) + (can speak pre-recorded phrases only) (x1) + speak with animals (x1) + telepathy 100 feet (x1) + value : array {Book 1 - The Show Must Go On.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 1 - The Show Must Go On.system.details.languages.value.[]} (9 different values) + common (x11) + draconic (x4) + sakvroth (x3) + chthonian (x2) + halfling (x1) + wildsong (x1) + dwarven (x1) + necril (x1) + empyrean (x1) + level : object {Book 1 - The Show Must Go On.system.details.level} + value : integer {Book 1 - The Show Must Go On.system.details.level.value} (7 different values) + -1 (x1) + 3 (x9) + 5 (x3) + 4 (x3) + 2 (x11) + 1 (x2) + 0 (x1) + [privateNotes] : string {Book 1 - The Show Must Go On.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - The Show Must Go On.system.details.publicNotes} (10 different values) + (x18) +

For many, gambling is just fun and games, but for some, it can become a bad habit or even a life-consuming addiction. Bone croupiers take the meaning of "life-consuming" to its literal extreme. Undead gamblers whose lust for cards and dice couldn't be sated in life, they haunt the shadowy corners of gambling halls and continue their search for that next hit of adrenaline.

+

In undeath, gaming takes on a different flavor; with nothing left to lose, bone croupiers turn their attentions toward others, cajoling and palavering normally casual gamers into committing themselves to ever higher stakes. Before they know it, these unsuspecting victims have called in decades-old favors and put liens on their homes in the hope of winning back just a fraction of the pot. But by then the bone croupier has already claimed its prize-for to this undead chiseler, any earnings are incidental, and the real prize is encouraging others to lose their own.

+

Bone croupiers often enshroud themselves in thick layers of cigar smoke or voluminous robes to mask their undead nature, but they almost always wear wicked grins at the table. This smile is no ruse or part of its poker face, however-the truth is that bone croupiers truly delight in games, regardless of whether they are winning or losing, and despite their incredible skills of deception and trickery, most simply can't disguise their unbridled mirth.

(x1) +

Flea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to cross their path.

+
+

Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.

(x1) +

Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths.

+
+

Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.

(x1) +

Xulgath leaders are usually the strongest, most violent members of a community-although in some cases, particularly in larger groups, xulgath tribes are led by powerful demon cultists or other monsters who seek to use the xulgaths as servants or slaves.

+
+

Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities, battling rival groups and other aggressive Darklands inhabitants in order to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders who are often themselves in the thrall of more powerful creatures like nagas or demons. A typical xulgath has dull gray, dark gray, or ashen scales, with a long tail and bony protrusions that run the length of its spine. A typical xulgath is 5 feet tall and weighs 150 pounds.

+

Although today the xulgaths are brutal and scattered, they were one of the first intelligent humanoids to rise in the primeval world, once ruling over a mighty empire that stretched throughout the Darklands. Today, all that remains of this era are ruins of massive stone ziggurats and crumbling cities found within some of the larger caverns. Some groups of xulgaths continue to live among these ruins, venerating their ancestors' accomplishments, while others consider these areas taboo and leave them to become infested with Darklands vermin. Sages don't agree on why the ancient xulgath civilization fell. Some suspect it was the result of a loss of several wars waged against serpentfolk, while others suggest that the corruptive influence of demon worship rotted their culture from within.

+

Certainly, many xulgath settlements continue to worship demons to this day, paying homage and offering live sacrifices to terrible creatures from the Abyss. Occasionally, a xulgath shaman can call forth and bind a lesser demon to help serve the group, but a shaman who delves too deep into occultism might summon a more powerful fiend that either tears the xulgaths to pieces or enslaves them.

(x1) +

Luminous oozes are strange globular creatures that glow with brilliant multicolored light. Unlike many oozes, which rely on camouflage and stealth to attack their prey, luminous oozes attract victims with their impressive light displays before blinding them and launching into a frenzied attack. They are often found on the ceilings or walls of dark caverns, and more than a few curious spelunkers have met their end simply by investigating their strange yet beautiful light. The effects of electricity on luminous oozes are ill understood, though those who have studied these creatures liken their static-absorbing power to that of lightning rods.

+

These creatures are highly sought after by status-hungry socialites, flamboyant barkeeps, and daring showrunners, for in addition to being dangerous monsters, luminous oozes are also incredible sources of beautiful prismatic light, comparable to a magical light show but available for a fraction of the price. The trick, of course, is capturing and penning such a specimen. The most reliable means of caging a luminous ooze is with a permanent wall of force shaped into a cube or sphere, but few have the means to create or commission such an enclosure. Instead, most people who find themselves in possession of a luminous ooze simply put it in a thick glass box. As long as they are well fed, luminous oozes accept this treatment, though woe be unto anyone in the vicinity if a hungry luminous ooze should escape from its display case.

(x1) +

Mechanical carnies are constructs manufactured to serve as entertainers, cleaners, and guards at carnivals and circuses. The first of these constructs was created by a gnome inventor who yearned for a tireless companion who could make her laugh and smile. Her invention was so successful that it has spawned countless imitations and knockoffs throughout the Inner Sea, and mechanical carnies of some form or another are a staple throughout metropolitan lands in both Avistan and Garund.

(x1) +

Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.

+
+

Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

(x1) +

Vermleks, also called worm demons, manifest from the souls of mortals who desecrated the dead, such as grave robbers or necromancers. These fiends take their violations to a new extreme, using their demonic powers to horrifically core their living victims and don the flesh-husk that remains.

+

In its natural form, a vermlek resembles an oversized pinkish worm with four long tails that end in writhing fibrils. Its mouth splits into four segments like a profane tulip lined with rows of dozens of pointed teeth. More often than not, however, these fiends are encountered only after they have crawled into the body of a dead humanoid and made the hollowed-out flesh their temporary host. Vermleks use their powers of deception and disguise to infiltrate mortal settlements and influence unwitting acquaintances of the bodies they wear. Particularly intelligent or conniving vermleks might even reach stations of real power within the ranks of an army or government, at which point exposure of their true form can wreak havoc among the populace they have so thoroughly duped.

(x1) +

While many xulgaths impose their will by strength or sheer numbers, some resort to more nefarious-and grotesque-means to take care of matters. The bilebearer takes its name from its eponymous bile, a putrid substance that oozes from gill-like folds in its colorful, bulging neck. Bilebearers coat their weapons with the viscous substance or secrete a concentrated dose that suffuses the air around them and disables foes.

+

A bilebearer's neck bulges with folds of scaled flesh that extend almost to the creature's shoulders, containing its namesake bile productions glands inside. These folds expand and contract with each breath, and each fold has a vertical line of muscled pores that gradually exudes the thick substance, providing a perpetual supply for coating weapons. Bilebearers' necks also contain inflatable bladders, which they can quickly pressurize to expel a blast of vaporized bile in a noxious, overwhelming cloud.

+

Bilebearers serve their clutches by kidnapping or slaying specific enemies. They frequently accompany their kin, particularly xulgath skulkers, to raid rival clutches or intercept foes. A bilebearer's mode of attack typically involves sneaking in, overwhelming any guards with a noxious blast of bile, and then turning their attention to the primary target. The xulgath either shreds the rapidly weakening victim on the spot or drags them away for future violence.

(x1) + publication : object {Book 1 - The Show Must Go On.system.details.publication} + license : string {Book 1 - The Show Must Go On.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - The Show Must Go On.system.details.publication.remaster} (same value: False) + title : string {Book 1 - The Show Must Go On.system.details.publication.title} (same value: Pathfinder #151: The Show Must Go On) + [description] : string {Book 1 - The Show Must Go On.system.details.description} (3 different values) +

The ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.

(x1) +

Four magical plants inside the wagon release hallucinogenic pollen when disturbed.

(x1) +

A trip wire strung 4 feet above the ground releases a branch studded with envenomed thorns.

(x1) + [disable] : string {Book 1 - The Show Must Go On.system.details.disable} (3 different values) +

@Check[thievery|dc:21|name:Prop Up Ceiling] (trained) to prop up the ceiling in key locations prior to the cave-in.

(x1) +

@Check[thievery|dc:18|name:Remove Pollen Pod] (trained) to carefully remove a pollen pod or @Check[nature|dc:18|name:Prevent Pod Burst] (trained) to prevent a pod from bursting.

(x1) +

@Check[thievery|dc:18|name:Remove Trip Wire] (trained) to remove the trip wire.

(x1) + [isComplex] : boolean {Book 1 - The Show Must Go On.system.details.isComplex} (2 different values) + False (x2) + True (x1) + [reset] : string {Book 1 - The Show Must Go On.system.details.reset} (2 different values) + (x2) +

The trap resets after 1 hour, when the pods have regrown additional pollen. If all the pods are removed or disabled, the trap doesn't reset.

(x1) + [routine] : string {Book 1 - The Show Must Go On.system.details.routine} (2 different values) + (x2) +

(4 actions) The trap loses 1 action each turn for each removed or disabled pollen pod. The trap doesn't take a multiple attack penalty.

(x1) + [initiative] : object {Book 1 - The Show Must Go On.system.initiative} + statistic : string {Book 1 - The Show Must Go On.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - The Show Must Go On.system.perception} + details : string {Book 1 - The Show Must Go On.system.perception.details} (2 different values) + (x26) + keen eyes (x1) + mod : integer {Book 1 - The Show Must Go On.system.perception.mod} (10 different values) + 4 (x2) + 9 (x3) + 11 (x3) + 12 (x2) + 7 (x5) + 6 (x5) + 13 (x1) + 10 (x2) + 8 (x3) + 5 (x1) + senses : array {Book 1 - The Show Must Go On.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - The Show Must Go On.system.perception.senses.[]} + type : string {Book 1 - The Show Must Go On.system.perception.senses.[].type} (4 different values) + darkvision (x10) + scent (x8) + low-light-vision (x7) + motion-sense (x1) + [acuity] : string {Book 1 - The Show Must Go On.system.perception.senses.[].acuity} (2 different values) + imprecise (x8) + precise (x1) + [range] : integer {Book 1 - The Show Must Go On.system.perception.senses.[].range} (2 different values) + 30 (x8) + 60 (x1) + [vision] : boolean {Book 1 - The Show Must Go On.system.perception.vision} (same value: False) + [resources] : object {Book 1 - The Show Must Go On.system.resources} + [focus] : object {Book 1 - The Show Must Go On.system.resources.focus} + max : integer {Book 1 - The Show Must Go On.system.resources.focus.max} (same value: 1) + value : integer {Book 1 - The Show Must Go On.system.resources.focus.value} (same value: 1) + saves : object {Book 1 - The Show Must Go On.system.saves} + fortitude : object {Book 1 - The Show Must Go On.system.saves.fortitude} + saveDetail : string {Book 1 - The Show Must Go On.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - The Show Must Go On.system.saves.fortitude.value} (9 different values) + 5 (x1) + 11 (x4) + 9 (x10) + 12 (x3) + 13 (x1) + 10 (x3) + 8 (x5) + 7 (x2) + 15 (x1) + reflex : object {Book 1 - The Show Must Go On.system.saves.reflex} + saveDetail : string {Book 1 - The Show Must Go On.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - The Show Must Go On.system.saves.reflex.value} (11 different values) + 5 (x2) + 9 (x3) + 14 (x1) + 8 (x8) + 10 (x2) + 6 (x3) + 3 (x3) + 4 (x3) + 16 (x1) + 12 (x2) + 11 (x2) + will : object {Book 1 - The Show Must Go On.system.saves.will} + saveDetail : string {Book 1 - The Show Must Go On.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - The Show Must Go On.system.saves.will.value} (11 different values) + 2 (x1) + 7 (x7) + 14 (x1) + 0 (x3) + 15 (x1) + 5 (x3) + 11 (x2) + 6 (x5) + 4 (x3) + 9 (x1) + 8 (x3) + [skills] : object {Book 1 - The Show Must Go On.system.skills} + [athletics] : object {Book 1 - The Show Must Go On.system.skills.athletics} + base : integer {Book 1 - The Show Must Go On.system.skills.athletics.base} (8 different values) + 5 (x2) + 10 (x3) + 13 (x2) + 8 (x1) + 6 (x6) + 7 (x2) + 9 (x6) + 11 (x1) + [special] : array {Book 1 - The Show Must Go On.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 1 - The Show Must Go On.system.skills.athletics.special.[]} + base : integer {Book 1 - The Show Must Go On.system.skills.athletics.special.[].base} (3 different values) + 7 (x1) + 13 (x1) + 15 (x1) + label : string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].label} (2 different values) + to disarm (x1) + to Jump (x2) + predicate : array {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[]} (same value: action:disarm) + object {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[]} + or : array {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:high-jump (x2) + action:long-jump (x2) + [deception] : object {Book 1 - The Show Must Go On.system.skills.deception} + base : integer {Book 1 - The Show Must Go On.system.skills.deception.base} (5 different values) + 3 (x1) + 14 (x1) + 8 (x1) + 7 (x1) + 5 (x1) + [special] : array {Book 1 - The Show Must Go On.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Book 1 - The Show Must Go On.system.skills.deception.special.[]} + base : integer {Book 1 - The Show Must Go On.system.skills.deception.special.[].base} (same value: 10) + label : string {Book 1 - The Show Must Go On.system.skills.deception.special.[].label} (same value: to impersonate while inhabiting a body) + predicate : array {Book 1 - The Show Must Go On.system.skills.deception.special.[].predicate} + Length: min=2 max=2 + Value type: string {Book 1 - The Show Must Go On.system.skills.deception.special.[].predicate.[]} (2 different values) + action:impersonate (x1) + inhabit-body (x1) + [intimidation] : object {Book 1 - The Show Must Go On.system.skills.intimidation} + base : integer {Book 1 - The Show Must Go On.system.skills.intimidation.base} (7 different values) + 3 (x2) + 8 (x2) + 13 (x1) + 7 (x1) + 6 (x1) + 5 (x1) + 9 (x1) + [thievery] : object {Book 1 - The Show Must Go On.system.skills.thievery} + base : integer {Book 1 - The Show Must Go On.system.skills.thievery.base} (5 different values) + 3 (x1) + 14 (x1) + 9 (x1) + 7 (x1) + 8 (x1) + [acrobatics] : object {Book 1 - The Show Must Go On.system.skills.acrobatics} + base : integer {Book 1 - The Show Must Go On.system.skills.acrobatics.base} (9 different values) + 8 (x3) + 14 (x2) + 6 (x4) + 10 (x1) + 7 (x2) + 3 (x1) + 9 (x1) + 11 (x1) + 5 (x1) + [stealth] : object {Book 1 - The Show Must Go On.system.skills.stealth} + base : integer {Book 1 - The Show Must Go On.system.skills.stealth.base} (7 different values) + 8 (x5) + 14 (x1) + 10 (x1) + 6 (x2) + 7 (x1) + 9 (x1) + 11 (x1) + [special] : array {Book 1 - The Show Must Go On.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 1 - The Show Must Go On.system.skills.stealth.special.[]} + base : integer {Book 1 - The Show Must Go On.system.skills.stealth.special.[].base} (same value: 14) + label : string {Book 1 - The Show Must Go On.system.skills.stealth.special.[].label} (same value: in dim light or darker) + predicate : array {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: object {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[]} + or : array {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + lighting:dim-light (x1) + lighting:darkness (x1) + [survival] : object {Book 1 - The Show Must Go On.system.skills.survival} + base : integer {Book 1 - The Show Must Go On.system.skills.survival.base} (4 different values) + 9 (x2) + 6 (x2) + 5 (x2) + 11 (x1) + [diplomacy] : object {Book 1 - The Show Must Go On.system.skills.diplomacy} + base : integer {Book 1 - The Show Must Go On.system.skills.diplomacy.base} (3 different values) + 14 (x1) + 7 (x2) + 8 (x1) + [arcana] : object {Book 1 - The Show Must Go On.system.skills.arcana} + base : integer {Book 1 - The Show Must Go On.system.skills.arcana.base} (2 different values) + 10 (x1) + 6 (x1) + [religion] : object {Book 1 - The Show Must Go On.system.skills.religion} + base : integer {Book 1 - The Show Must Go On.system.skills.religion.base} (2 different values) + 15 (x1) + 9 (x2) + [nature] : object {Book 1 - The Show Must Go On.system.skills.nature} + base : integer {Book 1 - The Show Must Go On.system.skills.nature.base} (3 different values) + 9 (x1) + 6 (x1) + 11 (x1) + [performance] : object {Book 1 - The Show Must Go On.system.skills.performance} + base : integer {Book 1 - The Show Must Go On.system.skills.performance.base} (4 different values) + 7 (x2) + 5 (x1) + 6 (x1) + 8 (x1) + [society] : object {Book 1 - The Show Must Go On.system.skills.society} + base : integer {Book 1 - The Show Must Go On.system.skills.society.base} (same value: 3) + [crafting] : object {Book 1 - The Show Must Go On.system.skills.crafting} + base : integer {Book 1 - The Show Must Go On.system.skills.crafting.base} (2 different values) + 6 (x1) + 4 (x1) + traits : object {Book 1 - The Show Must Go On.system.traits} + rarity : string {Book 1 - The Show Must Go On.system.traits.rarity} (3 different values) + common (x16) + uncommon (x3) + unique (x11) + size : object {Book 1 - The Show Must Go On.system.traits.size} + value : string {Book 1 - The Show Must Go On.system.traits.size.value} (3 different values) + med (x23) + lg (x3) + sm (x4) + value : array {Book 1 - The Show Must Go On.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 1 - The Show Must Go On.system.traits.value.[]} (23 different values) + [creatureType] : string {Book 1 - The Show Must Go On.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - The Show Must Go On.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Show Must Go On.type} (2 different values) + npc (x27) + hazard (x3) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - The Summer That Never Was.txt b/output/pf2e/packs/Book 1 - The Summer That Never Was.txt new file mode 100644 index 0000000..de9d712 --- /dev/null +++ b/output/pf2e/packs/Book 1 - The Summer That Never Was.txt @@ -0,0 +1,1314 @@ +Book 1 - The Summer That Never Was +Different values: 21 +===================================== +object {Book 1 - The Summer That Never Was} + _id : string {Book 1 - The Summer That Never Was._id} (all different values) + folder : string {Book 1 - The Summer That Never Was.folder} (same value: ubp3uZylpKsdrXxj) + img : string {Book 1 - The Summer That Never Was.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x19) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {Book 1 - The Summer That Never Was.items} + Length: min=1 max=26 + Value type: object {Book 1 - The Summer That Never Was.items.[]} + _id : string {Book 1 - The Summer That Never Was.items.[]._id} (145 different values) + img : string {Book 1 - The Summer That Never Was.items.[].img} (52 different values) + name : string {Book 1 - The Summer That Never Was.items.[].name} (115 different values) + sort : integer {Book 1 - The Summer That Never Was.items.[].sort} (27 different values) + system : object {Book 1 - The Summer That Never Was.items.[].system} + [actionType] : object {Book 1 - The Summer That Never Was.items.[].system.actionType} + value : string {Book 1 - The Summer That Never Was.items.[].system.actionType.value} (4 different values) + passive (x58) + action (x26) + free (x2) + reaction (x6) + [actions] : object {Book 1 - The Summer That Never Was.items.[].system.actions} + [value] : integer {Book 1 - The Summer That Never Was.items.[].system.actions.value} (3 different values) + 1 (x4) + 2 (x20) + 3 (x2) + [category] : string {Book 1 - The Summer That Never Was.items.[].system.category} (7 different values) + defensive (x30) + offensive (x41) + martial (x5) + interaction (x21) + simple (x5) + light (x2) + ammo (x1) + description : object {Book 1 - The Summer That Never Was.items.[].system.description} + value : string {Book 1 - The Summer That Never Was.items.[].system.description.value} (105 different values) + publication : object {Book 1 - The Summer That Never Was.items.[].system.publication} + license : string {Book 1 - The Summer That Never Was.items.[].system.publication.license} (2 different values) + OGL (x190) + ORC (x10) + remaster : boolean {Book 1 - The Summer That Never Was.items.[].system.publication.remaster} (2 different values) + False (x190) + True (x10) + title : string {Book 1 - The Summer That Never Was.items.[].system.publication.title} (8 different values) + (x120) + Pathfinder Core Rulebook (x51) + Pathfinder Bestiary 2 (x4) + Pathfinder #196: The Summer That Never Was (x2) + Pathfinder Bestiary (x11) + Pathfinder Player Core (x10) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Lost Omens Gods & Magic (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 1 - The Summer That Never Was.items.[].system.slug} (48 different values) + traits : object {Book 1 - The Summer That Never Was.items.[].system.traits} + [rarity] : string {Book 1 - The Summer That Never Was.items.[].system.traits.rarity} (4 different values) + common (x92) + rare (x1) + uncommon (x8) + unique (x1) + [value] : array {Book 1 - The Summer That Never Was.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.traits.value.[]} (56 different values) + [traditions] : array {Book 1 - The Summer That Never Was.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.traits.traditions.[]} (4 different values) + arcane (x38) + occult (x43) + divine (x33) + primal (x15) + [autoHeightenLevel] : object {Book 1 - The Summer That Never Was.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - The Summer That Never Was.items.[].system.prepared} + value : string {Book 1 - The Summer That Never Was.items.[].system.prepared.value} (2 different values) + innate (x11) + prepared (x1) + [flexible] : boolean {Book 1 - The Summer That Never Was.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 1 - The Summer That Never Was.items.[].system.proficiency} + value : integer {Book 1 - The Summer That Never Was.items.[].system.proficiency.value} (2 different values) + 1 (x10) + 0 (x2) + [showSlotlessLevels] : object {Book 1 - The Summer That Never Was.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - The Summer That Never Was.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 1 - The Summer That Never Was.items.[].system.slots} + slot0 : object {Book 1 - The Summer That Never Was.items.[].system.slots.slot0} + max : integer {Book 1 - The Summer That Never Was.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 1 - The Summer That Never Was.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 1 - The Summer That Never Was.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - The Summer That Never Was.items.[].system.slots.slot0.prepared.[].id} (5 different values) + x1g9zU084Cr6njfx (x1) + LfynaUBIUVQdgWI2 (x1) + GaNiFfRi821KSzzS (x1) + MoIT0fIjWo2nUZxO (x1) + ic0Gz2m7vZmjW4fv (x1) + slot1 : object {Book 1 - The Summer That Never Was.items.[].system.slots.slot1} + max : integer {Book 1 - The Summer That Never Was.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Book 1 - The Summer That Never Was.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - The Summer That Never Was.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - The Summer That Never Was.items.[].system.slots.slot1.prepared.[].id} (3 different values) + r2hEgrEnR6Udip9x (x1) + 2OzGtVF5oZkFUZ08 (x1) + nqrwm78Jlk2SPxuv (x1) + slot2 : object {Book 1 - The Summer That Never Was.items.[].system.slots.slot2} + max : integer {Book 1 - The Summer That Never Was.items.[].system.slots.slot2.max} (same value: 2) + prepared : array {Book 1 - The Summer That Never Was.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {Book 1 - The Summer That Never Was.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - The Summer That Never Was.items.[].system.slots.slot2.prepared.[].id} (2 different values) + s5Gp6OX4rxrkF1vx (x1) + eCaEYBFAF7y5m7mU (x1) + [spelldc] : object {Book 1 - The Summer That Never Was.items.[].system.spelldc} + dc : integer {Book 1 - The Summer That Never Was.items.[].system.spelldc.dc} (8 different values) + 18 (x3) + 17 (x1) + 15 (x1) + 14 (x2) + 13 (x2) + 38 (x1) + 21 (x1) + 20 (x1) + value : integer {Book 1 - The Summer That Never Was.items.[].system.spelldc.value} (8 different values) + 10 (x2) + 9 (x2) + 7 (x1) + 6 (x2) + 5 (x2) + 30 (x1) + 13 (x1) + 12 (x1) + [mod] : integer {Book 1 - The Summer That Never Was.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 1 - The Summer That Never Was.items.[].system.tradition} + value : string {Book 1 - The Summer That Never Was.items.[].system.tradition.value} (3 different values) + occult (x7) + primal (x2) + divine (x3) + [area] : object {Book 1 - The Summer That Never Was.items.[].system.area} + type : string {Book 1 - The Summer That Never Was.items.[].system.area.type} (3 different values) + burst (x3) + line (x1) + emanation (x3) + value : integer {Book 1 - The Summer That Never Was.items.[].system.area.value} (4 different values) + 5 (x2) + 30 (x3) + 40 (x1) + 20 (x1) + [cost] : object {Book 1 - The Summer That Never Was.items.[].system.cost} + value : string {Book 1 - The Summer That Never Was.items.[].system.cost.value} (3 different values) + (x46) + black sapphire with a gp value of at least the target's level × 100 (x1) + rare incense and offerings worth a total value of 20 gp × the spell rank (x1) + [counteraction] : boolean {Book 1 - The Summer That Never Was.items.[].system.counteraction} (2 different values) + False (x46) + True (x2) + [damage] : object {Book 1 - The Summer That Never Was.items.[].system.damage} + [0] : object {Book 1 - The Summer That Never Was.items.[].system.damage.0} + applyMod : boolean {Book 1 - The Summer That Never Was.items.[].system.damage.0.applyMod} (2 different values) + True (x8) + False (x6) + [category] : mixed + formula : string {Book 1 - The Summer That Never Was.items.[].system.damage.0.formula} (6 different values) + 1d6 (x3) + 2d4 (x2) + 0 (x5) + 70 (x1) + 1d4 (x1) + 1d8 (x2) + kinds : array {Book 1 - The Summer That Never Was.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x14) + healing (x2) + materials : array<> {Book 1 - The Summer That Never Was.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Summer That Never Was.items.[].system.damage.0.type} (5 different values) + untyped (x2) + mental (x7) + void (x3) + spirit (x1) + vitality (x1) + [damageType] : string {Book 1 - The Summer That Never Was.items.[].system.damage.damageType} (3 different values) + slashing (x2) + piercing (x5) + bludgeoning (x3) + [dice] : integer {Book 1 - The Summer That Never Was.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - The Summer That Never Was.items.[].system.damage.die} (3 different values) + d8 (x2) + d6 (x5) + d4 (x3) + [defense] : object {Book 1 - The Summer That Never Was.items.[].system.defense} + save : object {Book 1 - The Summer That Never Was.items.[].system.defense.save} + basic : boolean {Book 1 - The Summer That Never Was.items.[].system.defense.save.basic} (2 different values) + True (x10) + False (x10) + statistic : string {Book 1 - The Summer That Never Was.items.[].system.defense.save.statistic} (2 different values) + will (x15) + fortitude (x5) + [duration] : object {Book 1 - The Summer That Never Was.items.[].system.duration} + [sustained] : boolean {Book 1 - The Summer That Never Was.items.[].system.duration.sustained} (2 different values) + True (x11) + False (x37) + value : mixed + string {Book 1 - The Summer That Never Was.items.[].system.duration.value} (10 different values) + (x24) + 1 hour (x3) + 1 round (x6) + varies (x5) + 1 minute (x3) + until the start of your next turn (x2) + unlimited (x1) + 10 minutes (x2) + until the next time you make your daily preparations (x1) + 1 year (x1) + integer {Book 1 - The Summer That Never Was.items.[].system.duration.value} (same value: 0) + [heightening] : object {Book 1 - The Summer That Never Was.items.[].system.heightening} + [levels] : object {Book 1 - The Summer That Never Was.items.[].system.heightening.levels} + [3] : object {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.3} + [range] : object {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.3.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [target] : object {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.3.target} + value : string {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x5) + 10 objects (x2) + [5] : object {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.5} + range : object {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.5.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.5.range.value} (same value: 120 feet) + [6] : object {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.6} + target : object {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.6.target} + value : string {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [4] : object {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.4} + target : object {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.4.target} + value : string {Book 1 - The Summer That Never Was.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + [type] : string {Book 1 - The Summer That Never Was.items.[].system.heightening.type} (2 different values) + fixed (x15) + interval (x14) + [damage] : object {Book 1 - The Summer That Never Was.items.[].system.heightening.damage} + [0] : string {Book 1 - The Summer That Never Was.items.[].system.heightening.damage.0} (5 different values) + 1d6 (x8) + 2d4 (x1) + 10 (x1) + 1d4 (x2) + 1d8 (x2) + [interval] : integer {Book 1 - The Summer That Never Was.items.[].system.heightening.interval} (2 different values) + 1 (x8) + 2 (x6) + [level] : object {Book 1 - The Summer That Never Was.items.[].system.level} + value : integer {Book 1 - The Summer That Never Was.items.[].system.level.value} (9 different values) + 1 (x38) + 0 (x17) + 3 (x3) + 9 (x1) + 7 (x2) + 6 (x2) + 5 (x1) + 4 (x2) + 2 (x2) + [location] : object {Book 1 - The Summer That Never Was.items.[].system.location} + [value] : string {Book 1 - The Summer That Never Was.items.[].system.location.value} (7 different values) + hEWjDHiKJ4OYbMGW (x6) + 5rP5cz0JHgxkYHIF (x2) + Bm4V5hcwg4tWjbAj (x8) + IfgRYpjy1kMxYZ7N (x11) + FsxDCjiS8p8Nujnf (x8) + FvIDxJDfR51ezrdD (x2) + hBMs29Sx7CesfsgK (x10) + [heightenedLevel] : integer {Book 1 - The Summer That Never Was.items.[].system.location.heightenedLevel} (5 different values) + 1 (x8) + 9 (x4) + 8 (x2) + 7 (x2) + 3 (x1) + [uses] : object {Book 1 - The Summer That Never Was.items.[].system.location.uses} + max : integer {Book 1 - The Summer That Never Was.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 1 - The Summer That Never Was.items.[].system.location.uses.value} (same value: 3) + [range] : mixed + object {Book 1 - The Summer That Never Was.items.[].system.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.range.value} (9 different values) + 30 feet (x21) + (x9) + 10 feet (x3) + 60 feet (x6) + touch (x3) + planetary (x2) + 40 feet (x1) + 120 feet (x1) + varies (x2) + integer {Book 1 - The Summer That Never Was.items.[].system.range} (same value: 60) + [requirements] : string {Book 1 - The Summer That Never Was.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - The Summer That Never Was.items.[].system.target} + value : string {Book 1 - The Summer That Never Was.items.[].system.target.value} (12 different values) + (x18) + 1 creature (x17) + 1 object (cook, lift, or tidy only) (x3) + 1 object (x2) + 1 creature that died within the last minute (x1) + 1 living creature (x1) + 1 willing creature, or up to 8 willing creatures joining hands (x1) + 1 creature you know by name and have met in person (x1) + enemies in the area (x1) + 1 living or undead creature (x1) + 1 living creature or 1 willing undead creature (x1) + 1 willing living creature or 1 undead (x1) + [time] : object {Book 1 - The Summer That Never Was.items.[].system.time} + value : string {Book 1 - The Summer That Never Was.items.[].system.time.value} (7 different values) + 2 (x37) + 1 minute (x2) + 1 (x2) + 10 minutes (x3) + 3 days (x1) + 3 (x1) + 1 to 3 (x2) + [overlays] : object {Book 1 - The Summer That Never Was.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 1 - The Summer That Never Was.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 1 - The Summer That Never Was.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 1 - The Summer That Never Was.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 1 - The Summer That Never Was.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 1 - The Summer That Never Was.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 1 - The Summer That Never Was.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 1 - The Summer That Never Was.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 1 - The Summer That Never Was.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 1 - The Summer That Never Was.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 1 - The Summer That Never Was.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 1 - The Summer That Never Was.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 1 - The Summer That Never Was.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 1 - The Summer That Never Was.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 1 - The Summer That Never Was.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 1 - The Summer That Never Was.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [4gyp3qlsv5ywdyjq] : object {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 1 - The Summer That Never Was.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 1 - The Summer That Never Was.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 1 - The Summer That Never Was.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + 37gy7l19tik74o4s : object {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [attack] : object {Book 1 - The Summer That Never Was.items.[].system.attack} + value : string {Book 1 - The Summer That Never Was.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - The Summer That Never Was.items.[].system.attackEffects} + value : array {Book 1 - The Summer That Never Was.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 1 - The Summer That Never Was.items.[].system.attackEffects.value.[]} (2 different values) + improved-push (x1) + spirit-web-trap (x1) + [custom] : string {Book 1 - The Summer That Never Was.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 1 - The Summer That Never Was.items.[].system.bonus} + value : integer {Book 1 - The Summer That Never Was.items.[].system.bonus.value} (10 different values) + 9 (x5) + 0 (x11) + 13 (x1) + 7 (x7) + 11 (x2) + 5 (x2) + 8 (x2) + 33 (x1) + 14 (x1) + 2 (x1) + [damageRolls] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls} + [IJBWYQs4HcxtkUev] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.IJBWYQs4HcxtkUev} + category : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.IJBWYQs4HcxtkUev.category} (same value: persistent) + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.IJBWYQs4HcxtkUev.damage} (same value: 1d4) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.IJBWYQs4HcxtkUev.damageType} (same value: bleed) + [zBPflcU7a2cke7YJ] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.zBPflcU7a2cke7YJ} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.zBPflcU7a2cke7YJ.damage} (2 different values) + 1d6+2 (x2) + 1d6 (x1) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.zBPflcU7a2cke7YJ.damageType} (same value: slashing) + [P3k4fqrqq96ysxax] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.P3k4fqrqq96ysxax} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.P3k4fqrqq96ysxax.damage} (same value: 2d8+3) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.P3k4fqrqq96ysxax.damageType} (same value: slashing) + [1utbo6jneyb904lrlih8] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.1utbo6jneyb904lrlih8} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: 1d6-2) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: piercing) + [QYr2NBDN7vUcwzKI] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.QYr2NBDN7vUcwzKI} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.QYr2NBDN7vUcwzKI.damage} (same value: 1d6-2) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.QYr2NBDN7vUcwzKI.damageType} (same value: bludgeoning) + [izwzbwakdx5r2d8gxlh7] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 1d12+5) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning) + [yhh1ubPnKPVrAd2q] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.yhh1ubPnKPVrAd2q} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.yhh1ubPnKPVrAd2q.damage} (same value: 1d6+1) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.yhh1ubPnKPVrAd2q.damageType} (same value: piercing) + [eJNzSH3RiNS4wPmi] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.eJNzSH3RiNS4wPmi} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.eJNzSH3RiNS4wPmi.damage} (same value: 1d6+1) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.eJNzSH3RiNS4wPmi.damageType} (same value: piercing) + [ruaK8IefznkmP9pr] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.ruaK8IefznkmP9pr} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.ruaK8IefznkmP9pr.damage} (same value: 1d4+3) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.ruaK8IefznkmP9pr.damageType} (same value: bludgeoning) + [I7no81tWSWoEAHG8] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.I7no81tWSWoEAHG8} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.I7no81tWSWoEAHG8.damage} (same value: 1d6+1) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.I7no81tWSWoEAHG8.damageType} (same value: piercing) + [8X7sIt6FdC09cA91] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.8X7sIt6FdC09cA91} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.8X7sIt6FdC09cA91.damage} (same value: 1d6) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.8X7sIt6FdC09cA91.damageType} (same value: piercing) + [0] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.0} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.0.damage} (4 different values) + 1d8+3 (x1) + 1d6+2 (x2) + 1d6 (x1) + 3d8+16 (x1) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.0.damageType} (2 different values) + force (x4) + slashing (x1) + [1] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.1} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.1.damageType} (same value: spirit) + [KACwSG96Zcth1a0r] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.KACwSG96Zcth1a0r} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.KACwSG96Zcth1a0r.damage} (same value: 2d4+4) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.KACwSG96Zcth1a0r.damageType} (same value: bludgeoning) + [ozmHPybnY03hy8kT] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.ozmHPybnY03hy8kT} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.ozmHPybnY03hy8kT.damage} (same value: 1d6-2) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.ozmHPybnY03hy8kT.damageType} (same value: bludgeoning) + [5btS2A0SdMlXprrM] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.5btS2A0SdMlXprrM} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.5btS2A0SdMlXprrM.damage} (same value: 1d6-2) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.5btS2A0SdMlXprrM.damageType} (same value: bludgeoning) + [gNGbEkN2aeIE3AqD] : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.gNGbEkN2aeIE3AqD} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.gNGbEkN2aeIE3AqD.damage} (same value: 1d4+4) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.gNGbEkN2aeIE3AqD.damageType} (same value: piercing) + kOWKDCo2qa0zOaiC : object {Book 1 - The Summer That Never Was.items.[].system.damageRolls.kOWKDCo2qa0zOaiC} + damage : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.kOWKDCo2qa0zOaiC.damage} (same value: 1d4+4) + damageType : string {Book 1 - The Summer That Never Was.items.[].system.damageRolls.kOWKDCo2qa0zOaiC.damageType} (same value: piercing) + [weaponType] : object {Book 1 - The Summer That Never Was.items.[].system.weaponType} + value : string {Book 1 - The Summer That Never Was.items.[].system.weaponType.value} (2 different values) + melee (x17) + ranged (x6) + [baseItem] : string {Book 1 - The Summer That Never Was.items.[].system.baseItem} (9 different values) + longsword (x1) + shortsword (x2) + spear (x1) + leather-armor (x2) + staff (x2) + shortbow (x1) + naginata (x1) + club (x1) + dagger (x1) + [bonusDamage] : object {Book 1 - The Summer That Never Was.items.[].system.bonusDamage} + value : integer {Book 1 - The Summer That Never Was.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - The Summer That Never Was.items.[].system.bulk} + value : mixed + integer {Book 1 - The Summer That Never Was.items.[].system.bulk.value} (3 different values) + 1 (x8) + 0 (x1) + 2 (x2) + float {Book 1 - The Summer That Never Was.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Book 1 - The Summer That Never Was.items.[].system.bulk.capacity} (same value: 8) + [heldOrStowed] : float {Book 1 - The Summer That Never Was.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Book 1 - The Summer That Never Was.items.[].system.bulk.ignored} (same value: 0) + [containerId] : mixed + [equipped] : object {Book 1 - The Summer That Never Was.items.[].system.equipped} + carryType : string {Book 1 - The Summer That Never Was.items.[].system.equipped.carryType} (2 different values) + worn (x19) + held (x1) + [handsHeld] : integer {Book 1 - The Summer That Never Was.items.[].system.equipped.handsHeld} (2 different values) + 0 (x16) + 1 (x1) + [invested] : mixed + [group] : string {Book 1 - The Summer That Never Was.items.[].system.group} (7 different values) + sword (x3) + spear (x1) + leather (x2) + club (x3) + bow (x1) + polearm (x1) + knife (x1) + [hardness] : integer {Book 1 - The Summer That Never Was.items.[].system.hardness} (same value: 0) + [hp] : object {Book 1 - The Summer That Never Was.items.[].system.hp} + max : integer {Book 1 - The Summer That Never Was.items.[].system.hp.max} (same value: 0) + value : integer {Book 1 - The Summer That Never Was.items.[].system.hp.value} (same value: 0) + [material] : object {Book 1 - The Summer That Never Was.items.[].system.material} + [grade] : string {Book 1 - The Summer That Never Was.items.[].system.material.grade} (same value: low) + [type] : string {Book 1 - The Summer That Never Was.items.[].system.material.type} (same value: silver) + [price] : object {Book 1 - The Summer That Never Was.items.[].system.price} + value : object {Book 1 - The Summer That Never Was.items.[].system.price.value} + [gp] : integer {Book 1 - The Summer That Never Was.items.[].system.price.value.gp} (7 different values) + 1 (x1) + 60 (x1) + 20 (x2) + 2 (x2) + 3 (x2) + 50 (x1) + 100 (x1) + [sp] : integer {Book 1 - The Summer That Never Was.items.[].system.price.value.sp} (2 different values) + 9 (x2) + 1 (x3) + [per] : integer {Book 1 - The Summer That Never Was.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - The Summer That Never Was.items.[].system.quantity} (2 different values) + 1 (x19) + 20 (x1) + [reload] : object {Book 1 - The Summer That Never Was.items.[].system.reload} + value : string {Book 1 - The Summer That Never Was.items.[].system.reload.value} (3 different values) + (x6) + - (x3) + 0 (x1) + [runes] : object {Book 1 - The Summer That Never Was.items.[].system.runes} + potency : integer {Book 1 - The Summer That Never Was.items.[].system.runes.potency} (3 different values) + 1 (x3) + 0 (x8) + 2 (x1) + property : array<> {Book 1 - The Summer That Never Was.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 1 - The Summer That Never Was.items.[].system.runes.striking} (3 different values) + 1 (x2) + 0 (x7) + 2 (x1) + [resilient] : integer {Book 1 - The Summer That Never Was.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 1 - The Summer That Never Was.items.[].system.size} (3 different values) + med (x16) + tiny (x2) + lg (x2) + [splashDamage] : object {Book 1 - The Summer That Never Was.items.[].system.splashDamage} + value : integer {Book 1 - The Summer That Never Was.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 1 - The Summer That Never Was.items.[].system.usage} + value : string {Book 1 - The Summer That Never Was.items.[].system.usage.value} (4 different values) + held-in-one-hand (x13) + tattooed-on-the-body (x1) + held-in-one-plus-hands (x1) + held-in-two-hands (x1) + [canBeAmmo] : boolean {Book 1 - The Summer That Never Was.items.[].system.usage.canBeAmmo} (same value: False) + [frequency] : object {Book 1 - The Summer That Never Was.items.[].system.frequency} + max : integer {Book 1 - The Summer That Never Was.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - The Summer That Never Was.items.[].system.frequency.per} (same value: day) + [mod] : object {Book 1 - The Summer That Never Was.items.[].system.mod} + value : integer {Book 1 - The Summer That Never Was.items.[].system.mod.value} (4 different values) + 11 (x1) + 32 (x1) + 13 (x1) + 12 (x1) + [proficient] : object {Book 1 - The Summer That Never Was.items.[].system.proficient} + value : integer {Book 1 - The Summer That Never Was.items.[].system.proficient.value} (same value: 0) + [overrides] : array<> {Book 1 - The Summer That Never Was.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 1 - The Summer That Never Was.items.[].system.references} + children : array<> {Book 1 - The Summer That Never Was.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 1 - The Summer That Never Was.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 1 - The Summer That Never Was.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 1 - The Summer That Never Was.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 1 - The Summer That Never Was.items.[].system.value} + isValued : boolean {Book 1 - The Summer That Never Was.items.[].system.value.isValued} (same value: True) + value : integer {Book 1 - The Summer That Never Was.items.[].system.value.value} (same value: 1) + [acBonus] : integer {Book 1 - The Summer That Never Was.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {Book 1 - The Summer That Never Was.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Book 1 - The Summer That Never Was.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {Book 1 - The Summer That Never Was.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Book 1 - The Summer That Never Was.items.[].system.strength} (same value: 0) + [stackGroup] : string {Book 1 - The Summer That Never Was.items.[].system.stackGroup} (same value: arrows) + [uses] : object {Book 1 - The Summer That Never Was.items.[].system.uses} + autoDestroy : boolean {Book 1 - The Summer That Never Was.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - The Summer That Never Was.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - The Summer That Never Was.items.[].system.uses.value} (same value: 1) + [collapsed] : boolean {Book 1 - The Summer That Never Was.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 1 - The Summer That Never Was.items.[].system.stowing} (same value: False) + [ritual] : object {Book 1 - The Summer That Never Was.items.[].system.ritual} + primary : object {Book 1 - The Summer That Never Was.items.[].system.ritual.primary} + check : string {Book 1 - The Summer That Never Was.items.[].system.ritual.primary.check} (same value: Religion) + secondary : object {Book 1 - The Summer That Never Was.items.[].system.ritual.secondary} + casters : integer {Book 1 - The Summer That Never Was.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {Book 1 - The Summer That Never Was.items.[].system.ritual.secondary.checks} (same value: Crafting, Performance) + [specific] : object {Book 1 - The Summer That Never Was.items.[].system.specific} + material : object {Book 1 - The Summer That Never Was.items.[].system.specific.material} + grade : string {Book 1 - The Summer That Never Was.items.[].system.specific.material.grade} (same value: low) + type : string {Book 1 - The Summer That Never Was.items.[].system.specific.material.type} (same value: silver) + runes : object {Book 1 - The Summer That Never Was.items.[].system.specific.runes} + potency : integer {Book 1 - The Summer That Never Was.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {Book 1 - The Summer That Never Was.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 1 - The Summer That Never Was.items.[].system.specific.runes.striking} (same value: 0) + type : string {Book 1 - The Summer That Never Was.items.[].type} (12 different values) + action (x92) + spellcastingEntry (x12) + spell (x48) + melee (x23) + weapon (x10) + equipment (x4) + treasure (x2) + lore (x4) + condition (x1) + armor (x2) + consumable (x1) + backpack (x1) + [_stats] : object {Book 1 - The Summer That Never Was.items.[]._stats} + compendiumSource : string {Book 1 - The Summer That Never Was.items.[]._stats.compendiumSource} (49 different values) + [flags] : object {Book 1 - The Summer That Never Was.items.[].flags} + pf2e : object {Book 1 - The Summer That Never Was.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - The Summer That Never Was.items.[].flags.pf2e.linkedWeapon} (10 different values) + OygihzBpkQzuBIYJ (x1) + Q7Syteo9JjOZLurF (x1) + Gn9g3beJBagJaKTN (x2) + SQz1y4yvNTEwbE0s (x1) + tcK8g2nEGAeJEYiC (x1) + lKahjvKmkGeyKo8B (x1) + HavNvD3wT2KqvPXd (x1) + MuIlkMqKtGDs9LDM (x1) + UfBgqRTlJpd85IUT (x2) + zFVCaM0TICud7NpK (x2) + name : string {Book 1 - The Summer That Never Was.name} (all different values) + system : object {Book 1 - The Summer That Never Was.system} + [abilities] : object {Book 1 - The Summer That Never Was.system.abilities} + cha : object {Book 1 - The Summer That Never Was.system.abilities.cha} + mod : integer {Book 1 - The Summer That Never Was.system.abilities.cha.mod} (7 different values) + -5 (x1) + 3 (x7) + 4 (x1) + 2 (x2) + -2 (x1) + 0 (x6) + 9 (x1) + con : object {Book 1 - The Summer That Never Was.system.abilities.con} + mod : integer {Book 1 - The Summer That Never Was.system.abilities.con.mod} (6 different values) + 4 (x3) + 2 (x7) + 1 (x4) + 0 (x3) + 7 (x1) + 3 (x1) + dex : object {Book 1 - The Summer That Never Was.system.abilities.dex} + mod : integer {Book 1 - The Summer That Never Was.system.abilities.dex.mod} (9 different values) + 3 (x8) + 1 (x2) + 4 (x3) + -3 (x1) + 2 (x1) + 6 (x1) + -1 (x1) + 5 (x1) + 0 (x1) + int : object {Book 1 - The Summer That Never Was.system.abilities.int} + mod : integer {Book 1 - The Summer That Never Was.system.abilities.int.mod} (10 different values) + -5 (x2) + 0 (x3) + 2 (x2) + 1 (x4) + 3 (x1) + -3 (x3) + -4 (x1) + 5 (x1) + 4 (x1) + -2 (x1) + str : object {Book 1 - The Summer That Never Was.system.abilities.str} + mod : integer {Book 1 - The Summer That Never Was.system.abilities.str.mod} (8 different values) + 1 (x5) + 0 (x3) + 2 (x2) + -2 (x2) + 5 (x1) + -5 (x4) + 8 (x1) + 4 (x1) + wis : object {Book 1 - The Summer That Never Was.system.abilities.wis} + mod : integer {Book 1 - The Summer That Never Was.system.abilities.wis.mod} (5 different values) + 0 (x7) + 2 (x8) + 3 (x2) + 6 (x1) + 5 (x1) + attributes : object {Book 1 - The Summer That Never Was.system.attributes} + ac : object {Book 1 - The Summer That Never Was.system.attributes.ac} + [details] : string {Book 1 - The Summer That Never Was.system.attributes.ac.details} (2 different values) + (12 when broken); construct armor (x1) + (x18) + value : integer {Book 1 - The Summer That Never Was.system.attributes.ac.value} (10 different values) + 16 (x2) + 17 (x4) + 0 (x2) + 20 (x1) + 15 (x6) + 18 (x2) + 40 (x1) + 22 (x1) + 12 (x1) + 19 (x1) + [allSaves] : object {Book 1 - The Summer That Never Was.system.attributes.allSaves} + value : string {Book 1 - The Summer That Never Was.system.attributes.allSaves.value} (3 different values) + (x17) + +1 status vs. fear, nerves of steel (x1) + +1 status to all saves vs. magic (x1) + [hardness] : mixed + object {Book 1 - The Summer That Never Was.system.attributes.hardness} + value : integer {Book 1 - The Summer That Never Was.system.attributes.hardness.value} (same value: 3) + integer {Book 1 - The Summer That Never Was.system.attributes.hardness} (same value: 0) + hp : object {Book 1 - The Summer That Never Was.system.attributes.hp} + details : string {Book 1 - The Summer That Never Was.system.attributes.hp.details} (3 different values) + (x16) + void healing (x4) + fast healing 40 (x1) + max : integer {Book 1 - The Summer That Never Was.system.attributes.hp.max} (17 different values) + 14 (x2) + 32 (x2) + 0 (x2) + 75 (x1) + 19 (x1) + 70 (x2) + 18 (x1) + 30 (x1) + 20 (x1) + 22 (x1) + 15 (x1) + 6 (x1) + 260 (x1) + 62 (x1) + 16 (x1) + 9 (x1) + 45 (x1) + temp : integer {Book 1 - The Summer That Never Was.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - The Summer That Never Was.system.attributes.hp.value} (17 different values) + 14 (x2) + 32 (x2) + 0 (x2) + 75 (x1) + 19 (x1) + 70 (x2) + 18 (x1) + 30 (x1) + 20 (x1) + 22 (x1) + 15 (x1) + 6 (x1) + 260 (x1) + 62 (x1) + 16 (x1) + 9 (x1) + 45 (x1) + [immunities] : array {Book 1 - The Summer That Never Was.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 1 - The Summer That Never Was.system.attributes.immunities.[]} + type : string {Book 1 - The Summer That Never Was.system.attributes.immunities.[].type} (11 different values) + precision (x8) + death-effects (x5) + disease (x10) + paralyzed (x9) + poison (x9) + unconscious (x4) + inhaled (x1) + olfactory (x1) + visual (x1) + void (x1) + petrified (x1) + [exceptions] : array<> {Book 1 - The Summer That Never Was.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [speed] : object {Book 1 - The Summer That Never Was.system.attributes.speed} + otherSpeeds : array {Book 1 - The Summer That Never Was.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 1 - The Summer That Never Was.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - The Summer That Never Was.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {Book 1 - The Summer That Never Was.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 40 (x2) + 25 (x1) + 35 (x1) + 30 (x1) + value : integer {Book 1 - The Summer That Never Was.system.attributes.speed.value} (4 different values) + 20 (x2) + 30 (x4) + 25 (x8) + 0 (x5) + [details] : string {Book 1 - The Summer That Never Was.system.attributes.speed.details} (same value: thicket walker) + [weaknesses] : array {Book 1 - The Summer That Never Was.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 1 - The Summer That Never Was.system.attributes.weaknesses.[]} + type : string {Book 1 - The Summer That Never Was.system.attributes.weaknesses.[].type} (7 different values) + area-damage (x1) + splash-damage (x1) + fire (x3) + cold-iron (x2) + vitality (x1) + slashing (x1) + silver (x1) + value : integer {Book 1 - The Summer That Never Was.system.attributes.weaknesses.[].value} (5 different values) + 3 (x2) + 5 (x3) + 2 (x2) + 10 (x2) + 15 (x1) + [exceptions] : array<> {Book 1 - The Summer That Never Was.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Book 1 - The Summer That Never Was.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 1 - The Summer That Never Was.system.attributes.resistances.[]} + doubleVs : array {Book 1 - The Summer That Never Was.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 1 - The Summer That Never Was.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Book 1 - The Summer That Never Was.system.attributes.resistances.[].exceptions} + Length: min=0 max=2 + Value type: string {Book 1 - The Summer That Never Was.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x4) + ghost-touch (x4) + silver (x1) + type : string {Book 1 - The Summer That Never Was.system.attributes.resistances.[].type} (6 different values) + bludgeoning (x3) + piercing (x3) + all-damage (x4) + physical (x1) + cold (x1) + poison (x1) + value : integer {Book 1 - The Summer That Never Was.system.attributes.resistances.[].value} (4 different values) + 3 (x4) + 2 (x5) + 1 (x1) + 15 (x3) + [emitsSound] : string {Book 1 - The Summer That Never Was.system.attributes.emitsSound} (same value: encounter) + [stealth] : object {Book 1 - The Summer That Never Was.system.attributes.stealth} + details : string {Book 1 - The Summer That Never Was.system.attributes.stealth.details} (2 different values) +

(trained) to notice a weird, faintly glowing ripple of the current beneath the water.

(x1) +

(trained) to notice how the pile might fall on a person disabling it; DC 0 to see the pile.

(x1) + value : integer {Book 1 - The Summer That Never Was.system.attributes.stealth.value} (2 different values) + 20 (x1) + 7 (x1) + details : object {Book 1 - The Summer That Never Was.system.details} + [blurb] : string {Book 1 - The Summer That Never Was.system.details.blurb} (8 different values) + Variant animated silverware swarm (x1) + Variant female red-hooded thatchling (x1) + Female human guard captain (x1) + (x9) + Variant phantom (x4) + Male human carpenter (x1) + Variant jinkins (x1) + Female noppera-bo (x1) + [languages] : object {Book 1 - The Summer That Never Was.system.details.languages} + details : string {Book 1 - The Summer That Never Was.system.details.languages.details} (4 different values) + (x13) + telepathy 30 feet (x4) + truespeech (x1) + telepathy 60 feet (x1) + value : array {Book 1 - The Summer That Never Was.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Book 1 - The Summer That Never Was.system.details.languages.value.[]} (12 different values) + common (x16) + halfling (x1) + sakvroth (x1) + diabolic (x1) + draconic (x1) + empyrean (x2) + necril (x1) + requian (x1) + utopian (x1) + hwan (x1) + minkaian (x1) + tengu (x1) + level : object {Book 1 - The Summer That Never Was.system.details.level} + value : integer {Book 1 - The Summer That Never Was.system.details.level.value} (7 different values) + 1 (x6) + 2 (x5) + 3 (x2) + 5 (x3) + 0 (x2) + -1 (x2) + 17 (x1) + [privateNotes] : string {Book 1 - The Summer That Never Was.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - The Summer That Never Was.system.details.publicNotes} (12 different values) +

Nobles are known to pay great amounts to animate their silverware, both for ease in cleaning and to serve as novelties during dinner parties.

+
+

Many animated objects have useful functions but become dangers when uncontrolled.

(x1) +

When a soul doomed to become a thatchling dies in the throes of great anguish, they can return after death as a red-hooded thatchling. These vengeful thatchlings appear to wear red hoods when viewed at a distance, but up close, the grisly truth—that their heads are blood-soaked—is revealed. Unlike other thatchlings, red-hooded thatchlings are skilled at trickery, and their ability to appear as a living humanoid through illusion magic allows them to lure the unexpected into ambushes much more easily.

+
+

In rural Shenmen, some branches of Sangpotshi warn of what can happen if a soul bound for reincarnation is prevented from entering the River of Souls and rejoining the cycle. These souls become frustrated, confused, and then furious at what they feel is a denial of the body they deserve, and in turn, they force vegetation to serve as their new body. Others theorize that when a body is buried in a shallow grave, the roots of grass growing down into the remains can tangle the soul and capture it.

+

Thatchlings are intelligent and capable of speaking but rarely do so—they generally have little to say to those whose lives they covet. Rarely, one might attempt to lure someone into an area of tall grass or dense undergrowth by calling out to them for aid, but they have little skill at deception, so such tactics aren't particularly effective at making them seem like actual living creatures in need of help.

+

Old Friends

+

The source of Willowshore's thatchlings is the simple fact that the souls who would normally have been reincarnated upon death can't do so, thus rising as thatchlings. Of course, since each year "resets" things, those who died during the year and became thatchlings are reborn alive once more on every first day of summer, with no memories of their previous doomed existence. While still driven by instinct to attack the living, Willowshore's thatchlings do feel a sense of remorse—if the GM judges it especially appropriate, they might take a –2 circumstance penalty to attack rolls and saving throws against creatures they knew in life.

+

Forever Senseless

+

The thatchling's curse robs the sense of direction from those it falls upon, leading to a whole category of insults in Shenmen that compare someone's ability to get something done to "a thatchling's sense." For example, someone who has a hard time making friends might be said to have "a thatchling's sense of friendship," while someone who constantly ruins meals might be said to have "a thatchling's kitchen sense."

(x2) + (x2) +

Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.

+
+

Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."

(x2) +

Necromantic augmentations have granted this zombie increased size and power.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) +

Noppera-bo grunts lack the social graces necessary to fully disguise themselves with another person's face.

+
+

Noppera-bos appear to be regular humans from behind, and might even resemble someone you know, until they turn to reveal a featureless face.

+

Consummate Professionals

+

While the typical noppera-bo is cruel and revels in the act of frightening or tormenting humanoid creatures, not all of them wallow in evil. Neutral noppera-bos tend to be pranksters who use their abilities to trick and tease, while the rare good noppera- bos instead use their abilities to honor and idolize those they admire while focusing their own time on developing their skills at art or crafting.

+

Noppera-bo Origins

+

There are many theories on the origins of noppera-bos—from tanuki whose change shape ability went wrong, to humanoids who were warped by curses, to naturally spawning yokai. Some even theorize this condition is a transmissible curse like lycanthropy. Most noppera-bos don't recall their origins, and are often more interested in pretending to be someone else entirely.

(x1) +

Some noppera-bos harness their natural magic to further frighten victims.

+
+

Noppera-bos appear to be regular humans from behind, and might even resemble someone you know, until they turn to reveal a featureless face.

+

Consummate Professionals

+

While the typical noppera-bo is cruel and revels in the act of frightening or tormenting humanoid creatures, not all of them wallow in evil. Neutral noppera-bos tend to be pranksters who use their abilities to trick and tease, while the rare good noppera- bos instead use their abilities to honor and idolize those they admire while focusing their own time on developing their skills at art or crafting.

+

Noppera-bo Origins

+

There are many theories on the origins of noppera-bos—from tanuki whose change shape ability went wrong, to humanoids who were warped by curses, to naturally spawning yokai. Some even theorize this condition is a transmissible curse like lycanthropy. Most noppera-bos don't recall their origins, and are often more interested in pretending to be someone else entirely.

(x1) +

These noppera-bos have mastered the art of disguise.

+
+

Noppera-bos appear to be regular humans from behind, and might even resemble someone you know, until they turn to reveal a featureless face.

+

Consummate Professionals

+

While the typical noppera-bo is cruel and revels in the act of frightening or tormenting humanoid creatures, not all of them wallow in evil. Neutral noppera-bos tend to be pranksters who use their abilities to trick and tease, while the rare good noppera- bos instead use their abilities to honor and idolize those they admire while focusing their own time on developing their skills at art or crafting.

+

Noppera-bo Origins

+

There are many theories on the origins of noppera-bos—from tanuki whose change shape ability went wrong, to humanoids who were warped by curses, to naturally spawning yokai. Some even theorize this condition is a transmissible curse like lycanthropy. Most noppera-bos don't recall their origins, and are often more interested in pretending to be someone else entirely.

(x2) +

The typical trajectory for souls passing to the afterlife is fairly straightforward, according to most theologians. When a mortal dies, their soul enters the River of Souls and eventually reaches the Boneyard, where it is judged by Pharasma. The judged soul moves onto its appropriate domain of final rest-Heaven, Hell, Abaddon, and so forth-where it becomes a petitioner.

+

Complications arise, however, when a soul in queue for judgment prematurely departs from the River of Souls and is shunted into the Ethereal Plane. Whether as a result of nefarious interlopers like night hags, malignant planar magic, or even fate, these souls become dislodged from the natural order of life and death and linger in a sort of purgatory. Unlike petitioners, these ethereal phantoms retain memories of their life before death, and unlike spirits such as ghosts, phantoms aren't tinged with the foul influences of undeath-at least, not at first, though the threat of corruption hangs heavy over a phantom's existence. Some eventually succumb to that fate, while others eventually rejoin the River of Souls. Until then, these wandering souls are a kind unto themselves-one without a true home, agenda, or purpose.

+

Many phantoms have no desire to remain in their strange state of purgatory, either because they seek to continue their journey through the River of Souls or because they fear the corruption of undeath. In order to complete the natural spiritual cycle and become judged so they can continue to the afterlife, a phantom must simply find a way back into the River of Souls. Such a quest is no easy feat, however-the hazy mists of the Ethereal Plane can befuddle even the most experienced traveler, and numerous predators prowl the realm in search of stray souls to bind or devour.

(x4) +

Even immortals such as kami aren't immune to death. When a kami or equally powerful entity refuses the call of the Boneyard, a shinigami is summoned to bring these stubborn souls to heel. Exact and swift, shinigami are known to dispense the judgment of death efficiently and dispassionately.

+

Guardians Of The Cycle

+

Shinigami are responsible for investigating and dealing with widespread phenomena that disrupt the natural flow of life. They might be tasked with solving the issue or be told to wait, observe, and provide minimal assistance. While most shinigami can retain their impartiality during such long vigils, some are far from emotionless and end up wavering toward mercy or cruelty.

(x1) +

The tradition of venerating spiders as wards against vermin, pests, and evil in general far predates the modern jorogumo rule, with stone spiders filling a role similar to stone lions. Stone spider guardian beasts can be found perched on plinths near town and village entrances, standing motionless—for generations in some cases—so that many locals have forgotten their local guardian is anything more than a decoration.

(x1) +

The typical thatchling appears as a humanoid bundle of dry grass and twigs, held together by coils of what looks like glowing blue hair. These minor undead can't form bodies larger than those of a small human child.

+
+

In rural Shenmen, some branches of Sangpotshi warn of what can happen if a soul bound for reincarnation is prevented from entering the River of Souls and rejoining the cycle. These souls become frustrated, confused, and then furious at what they feel is a denial of the body they deserve, and in turn, they force vegetation to serve as their new body. Others theorize that when a body is buried in a shallow grave, the roots of grass growing down into the remains can tangle the soul and capture it.

+

Thatchlings are intelligent and capable of speaking but rarely do so—they generally have little to say to those whose lives they covet. Rarely, one might attempt to lure someone into an area of tall grass or dense undergrowth by calling out to them for aid, but they have little skill at deception, so such tactics aren't particularly effective at making them seem like actual living creatures in need of help.

+

Old Friends

+

The source of Willowshore's thatchlings is the simple fact that the souls who would normally have been reincarnated upon death can't do so, thus rising as thatchlings. Of course, since each year "resets" things, those who died during the year and became thatchlings are reborn alive once more on every first day of summer, with no memories of their previous doomed existence. While still driven by instinct to attack the living, Willowshore's thatchlings do feel a sense of remorse—if the GM judges it especially appropriate, they might take a –2 circumstance penalty to attack rolls and saving throws against creatures they knew in life.

+

Forever Senseless

+

The thatchling's curse robs the sense of direction from those it falls upon, leading to a whole category of insults in Shenmen that compare someone's ability to get something done to "a thatchling's sense." For example, someone who has a hard time making friends might be said to have "a thatchling's sense of friendship," while someone who constantly ruins meals might be said to have "a thatchling's kitchen sense."

(x1) + publication : object {Book 1 - The Summer That Never Was.system.details.publication} + license : string {Book 1 - The Summer That Never Was.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - The Summer That Never Was.system.details.publication.remaster} (same value: False) + title : string {Book 1 - The Summer That Never Was.system.details.publication.title} (same value: Pathfinder #196: The Summer That Never Was) + [description] : string {Book 1 - The Summer That Never Was.system.details.description} (2 different values) +

A swath of drowned spirits tries to pull someone down into the water to join them.

(x1) +

Beams of heavy and sharp wood rest against one another to form a precariously balanced cage tied to several trip lines and tension-bearing dowels.

(x1) + [disable] : string {Book 1 - The Summer That Never Was.system.details.disable} (2 different values) +

@Check[religion|dc:23] to calm the unquiet spirits in the waters for an hour, or light the Eternal Lantern (automatically disables the haunt)

(x1) +

@Check[thievery|dc:17] (trained), Crafting (trained), or @Check[Engineering Lore|dc:17] (trained) to figure out how to safely dismantle the pile without it collapsing on anyone.

(x1) + [isComplex] : boolean {Book 1 - The Summer That Never Was.system.details.isComplex} (2 different values) + True (x1) + False (x1) + [reset] : string {Book 1 - The Summer That Never Was.system.details.reset} (2 different values) +

The grasping currents quickly build up power and can trigger again after 10 minutes have passed.

(x1) + (x1) + [routine] : string {Book 1 - The Summer That Never Was.system.details.routine} (2 different values) +

(1 action) On its initiative, the grasping currents attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] a swimming creature or capsize a rowboat by attempting an Athletics check with a [[/r 1d20+12 #Athletics]]{+12} modifier. A creature that's @UUID[Compendium.pf2e.conditionitems.Item.Restrained] by the grasping currents is pulled underwater and risks drowning. To capsize a rowboat, the haunt's Athletics check is rolled against the pilot's Athletics or Sailing Lore DC, whichever is higher.

(x1) + (x1) + [initiative] : object {Book 1 - The Summer That Never Was.system.initiative} + statistic : string {Book 1 - The Summer That Never Was.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - The Summer That Never Was.system.perception} + details : string {Book 1 - The Summer That Never Was.system.perception.details} (4 different values) + (x13) + no face (x4) + detect alignment (chaotic and lawful only) (x1) + cataracts, wood-grain speaker (x1) + mod : integer {Book 1 - The Summer That Never Was.system.perception.mod} (10 different values) + 5 (x3) + 8 (x7) + 11 (x1) + 7 (x2) + 4 (x1) + 31 (x1) + 12 (x1) + 14 (x1) + 6 (x1) + 0 (x1) + senses : array {Book 1 - The Summer That Never Was.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - The Summer That Never Was.system.perception.senses.[]} + type : string {Book 1 - The Summer That Never Was.system.perception.senses.[].type} (2 different values) + darkvision (x13) + truesight (x1) + [acuity] : string {Book 1 - The Summer That Never Was.system.perception.senses.[].acuity} (same value: precise) + [range] : integer {Book 1 - The Summer That Never Was.system.perception.senses.[].range} (same value: 60) + [resources] : object {Book 1 - The Summer That Never Was.system.resources} + [focus] : object {Book 1 - The Summer That Never Was.system.resources.focus} + max : integer {Book 1 - The Summer That Never Was.system.resources.focus.max} (2 different values) + 1 (x2) + 0 (x4) + value : integer {Book 1 - The Summer That Never Was.system.resources.focus.value} (2 different values) + 1 (x2) + 0 (x4) + saves : object {Book 1 - The Summer That Never Was.system.saves} + fortitude : object {Book 1 - The Summer That Never Was.system.saves.fortitude} + saveDetail : string {Book 1 - The Summer That Never Was.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - The Summer That Never Was.system.saves.fortitude.value} (9 different values) + 9 (x1) + 6 (x6) + 0 (x2) + 10 (x6) + 7 (x1) + 5 (x1) + 2 (x2) + 32 (x1) + 4 (x1) + reflex : object {Book 1 - The Summer That Never Was.system.saves.reflex} + saveDetail : string {Book 1 - The Summer That Never Was.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - The Summer That Never Was.system.saves.reflex.value} (11 different values) + 8 (x4) + 9 (x4) + 0 (x2) + 10 (x2) + 3 (x1) + 5 (x2) + 7 (x2) + 29 (x1) + 12 (x1) + 4 (x1) + 11 (x1) + will : object {Book 1 - The Summer That Never Was.system.saves.will} + saveDetail : string {Book 1 - The Summer That Never Was.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - The Summer That Never Was.system.saves.will.value} (12 different values) + 3 (x1) + 8 (x4) + 0 (x2) + 13 (x1) + 7 (x2) + 6 (x2) + 4 (x1) + 5 (x4) + 31 (x1) + 12 (x1) + 14 (x1) + 2 (x1) + [skills] : object {Book 1 - The Summer That Never Was.system.skills} + [acrobatics] : object {Book 1 - The Summer That Never Was.system.skills.acrobatics} + base : integer {Book 1 - The Summer That Never Was.system.skills.acrobatics.base} (9 different values) + 8 (x1) + 7 (x6) + 3 (x1) + 6 (x2) + 5 (x2) + 31 (x1) + 12 (x1) + 2 (x1) + 9 (x1) + [deception] : object {Book 1 - The Summer That Never Was.system.skills.deception} + base : integer {Book 1 - The Summer That Never Was.system.skills.deception.base} (7 different values) + 8 (x3) + 13 (x1) + 5 (x1) + 4 (x1) + 9 (x1) + 2 (x1) + 11 (x1) + [performance] : object {Book 1 - The Summer That Never Was.system.skills.performance} + base : integer {Book 1 - The Summer That Never Was.system.skills.performance.base} (same value: 10) + [stealth] : object {Book 1 - The Summer That Never Was.system.skills.stealth} + base : integer {Book 1 - The Summer That Never Was.system.skills.stealth.base} (5 different values) + 7 (x4) + 6 (x1) + 31 (x1) + 5 (x1) + 2 (x1) + [special] : array {Book 1 - The Summer That Never Was.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 1 - The Summer That Never Was.system.skills.stealth.special.[]} + base : integer {Book 1 - The Summer That Never Was.system.skills.stealth.special.[].base} (2 different values) + 9 (x2) + 7 (x1) + label : string {Book 1 - The Summer That Never Was.system.skills.stealth.special.[].label} (same value: in undergrowth) + predicate : array {Book 1 - The Summer That Never Was.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - The Summer That Never Was.system.skills.stealth.special.[].predicate.[]} (same value: terrain:undergrowth) + [athletics] : object {Book 1 - The Summer That Never Was.system.skills.athletics} + base : integer {Book 1 - The Summer That Never Was.system.skills.athletics.base} (5 different values) + 11 (x1) + 9 (x1) + 5 (x2) + 4 (x1) + 13 (x1) + [crafting] : object {Book 1 - The Summer That Never Was.system.skills.crafting} + base : integer {Book 1 - The Summer That Never Was.system.skills.crafting.base} (5 different values) + 11 (x1) + 5 (x1) + 7 (x1) + 13 (x1) + 0 (x1) + [special] : array {Book 1 - The Summer That Never Was.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 1 - The Summer That Never Was.system.skills.crafting.special.[]} + base : integer {Book 1 - The Summer That Never Was.system.skills.crafting.special.[].base} (2 different values) + 7 (x1) + 2 (x1) + label : string {Book 1 - The Summer That Never Was.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {Book 1 - The Summer That Never Was.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - The Summer That Never Was.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap) + [diplomacy] : object {Book 1 - The Summer That Never Was.system.skills.diplomacy} + base : integer {Book 1 - The Summer That Never Was.system.skills.diplomacy.base} (4 different values) + 11 (x1) + 32 (x1) + 12 (x1) + 9 (x1) + [intimidation] : object {Book 1 - The Summer That Never Was.system.skills.intimidation} + base : integer {Book 1 - The Summer That Never Was.system.skills.intimidation.base} (6 different values) + 13 (x1) + 4 (x2) + 6 (x2) + 5 (x1) + 34 (x1) + 9 (x1) + [society] : object {Book 1 - The Summer That Never Was.system.skills.society} + base : integer {Book 1 - The Summer That Never Was.system.skills.society.base} (4 different values) + 11 (x2) + 30 (x1) + 10 (x1) + 8 (x1) + [nature] : object {Book 1 - The Summer That Never Was.system.skills.nature} + base : integer {Book 1 - The Summer That Never Was.system.skills.nature.base} (3 different values) + 5 (x1) + 12 (x1) + 2 (x1) + [thievery] : object {Book 1 - The Summer That Never Was.system.skills.thievery} + base : integer {Book 1 - The Summer That Never Was.system.skills.thievery.base} (2 different values) + 7 (x1) + 2 (x1) + [occultism] : object {Book 1 - The Summer That Never Was.system.skills.occultism} + base : integer {Book 1 - The Summer That Never Was.system.skills.occultism.base} (3 different values) + 7 (x1) + 30 (x1) + 10 (x1) + [arcana] : object {Book 1 - The Summer That Never Was.system.skills.arcana} + base : integer {Book 1 - The Summer That Never Was.system.skills.arcana.base} (same value: 30) + [religion] : object {Book 1 - The Summer That Never Was.system.skills.religion} + base : integer {Book 1 - The Summer That Never Was.system.skills.religion.base} (3 different values) + 33 (x1) + 14 (x1) + 9 (x1) + traits : object {Book 1 - The Summer That Never Was.system.traits} + rarity : string {Book 1 - The Summer That Never Was.system.traits.rarity} (4 different values) + common (x2) + uncommon (x9) + unique (x4) + rare (x6) + size : object {Book 1 - The Summer That Never Was.system.traits.size} + value : string {Book 1 - The Summer That Never Was.system.traits.size.value} (4 different values) + lg (x3) + sm (x3) + med (x12) + tiny (x3) + value : array {Book 1 - The Summer That Never Was.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 1 - The Summer That Never Was.system.traits.value.[]} (25 different values) + [creatureType] : string {Book 1 - The Summer That Never Was.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - The Summer That Never Was.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - The Summer That Never Was.type} (2 different values) + npc (x19) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Thirst for Blood.txt b/output/pf2e/packs/Book 1 - Thirst for Blood.txt new file mode 100644 index 0000000..9648167 --- /dev/null +++ b/output/pf2e/packs/Book 1 - Thirst for Blood.txt @@ -0,0 +1,1156 @@ +Book 1 - Thirst for Blood +Different values: 18 +===================================== +object {Book 1 - Thirst for Blood} + _id : string {Book 1 - Thirst for Blood._id} (all different values) + folder : string {Book 1 - Thirst for Blood.folder} (same value: y72yXqNwZPVQejrH) + img : string {Book 1 - Thirst for Blood.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x15) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Book 1 - Thirst for Blood.items} + Length: min=1 max=23 + Value type: object {Book 1 - Thirst for Blood.items.[]} + _id : string {Book 1 - Thirst for Blood.items.[]._id} (142 different values) + img : string {Book 1 - Thirst for Blood.items.[].img} (48 different values) + name : string {Book 1 - Thirst for Blood.items.[].name} (114 different values) + sort : integer {Book 1 - Thirst for Blood.items.[].sort} (24 different values) + system : object {Book 1 - Thirst for Blood.items.[].system} + [autoHeightenLevel] : object {Book 1 - Thirst for Blood.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 1 - Thirst for Blood.items.[].system.description} + value : string {Book 1 - Thirst for Blood.items.[].system.description.value} (106 different values) + [prepared] : object {Book 1 - Thirst for Blood.items.[].system.prepared} + [flexible] : boolean {Book 1 - Thirst for Blood.items.[].system.prepared.flexible} (same value: False) + value : string {Book 1 - Thirst for Blood.items.[].system.prepared.value} (3 different values) + prepared (x1) + focus (x1) + innate (x2) + [proficiency] : object {Book 1 - Thirst for Blood.items.[].system.proficiency} + value : integer {Book 1 - Thirst for Blood.items.[].system.proficiency.value} (same value: 1) + publication : object {Book 1 - Thirst for Blood.items.[].system.publication} + license : string {Book 1 - Thirst for Blood.items.[].system.publication.license} (2 different values) + OGL (x74) + ORC (x75) + remaster : boolean {Book 1 - Thirst for Blood.items.[].system.publication.remaster} (2 different values) + False (x74) + True (x75) + title : string {Book 1 - Thirst for Blood.items.[].system.publication.title} (6 different values) + (x76) + Pathfinder Player Core (x40) + Pathfinder GM Core (x4) + Pathfinder Monster Core (x27) + Pathfinder #213: Thirst for Blood (x1) + Pathfinder Bestiary (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 1 - Thirst for Blood.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Thirst for Blood.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 1 - Thirst for Blood.items.[].system.slots} + [slot0] : object {Book 1 - Thirst for Blood.items.[].system.slots.slot0} + max : integer {Book 1 - Thirst for Blood.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 1 - Thirst for Blood.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 1 - Thirst for Blood.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Thirst for Blood.items.[].system.slots.slot0.prepared.[].id} (5 different values) + QfUx7ypXUe6DiDMc (x1) + Cra1XrE5fArb6jB8 (x1) + m8VhgwztopWmWnZU (x1) + PRit1lkZwj5ZrPkU (x1) + 9aur7mZJUrY1HPoU (x1) + [slot1] : object {Book 1 - Thirst for Blood.items.[].system.slots.slot1} + max : integer {Book 1 - Thirst for Blood.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Book 1 - Thirst for Blood.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Thirst for Blood.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Thirst for Blood.items.[].system.slots.slot1.prepared.[].id} (3 different values) + XcNP4MJONgYmzOSl (x1) + bM5AYluWGdhmcLsb (x1) + tNwryg6K5lfR6qQU (x1) + [slot2] : object {Book 1 - Thirst for Blood.items.[].system.slots.slot2} + max : integer {Book 1 - Thirst for Blood.items.[].system.slots.slot2.max} (same value: 6) + prepared : array {Book 1 - Thirst for Blood.items.[].system.slots.slot2.prepared} + Length: min=7 max=7 + Value type: object {Book 1 - Thirst for Blood.items.[].system.slots.slot2.prepared.[]} + [id] : string {Book 1 - Thirst for Blood.items.[].system.slots.slot2.prepared.[].id} (3 different values) + yNl2RPlNcj3ODmVq (x1) + t5HT2YHiIqbowppK (x1) + zkotUQUV32RUDfPS (x4) + [slug] : string {Book 1 - Thirst for Blood.items.[].system.slug} (56 different values) + [spelldc] : object {Book 1 - Thirst for Blood.items.[].system.spelldc} + dc : integer {Book 1 - Thirst for Blood.items.[].system.spelldc.dc} (3 different values) + 19 (x2) + 27 (x1) + 16 (x1) + value : integer {Book 1 - Thirst for Blood.items.[].system.spelldc.value} (3 different values) + 9 (x2) + 19 (x1) + 8 (x1) + [tradition] : object {Book 1 - Thirst for Blood.items.[].system.tradition} + value : string {Book 1 - Thirst for Blood.items.[].system.tradition.value} (3 different values) + divine (x2) + primal (x1) + arcane (x1) + traits : object {Book 1 - Thirst for Blood.items.[].system.traits} + [rarity] : string {Book 1 - Thirst for Blood.items.[].system.traits.rarity} (2 different values) + common (x45) + uncommon (x3) + [traditions] : array {Book 1 - Thirst for Blood.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Thirst for Blood.items.[].system.traits.traditions.[]} (4 different values) + arcane (x15) + divine (x12) + occult (x12) + primal (x8) + [value] : array {Book 1 - Thirst for Blood.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 1 - Thirst for Blood.items.[].system.traits.value.[]} (63 different values) + [area] : object {Book 1 - Thirst for Blood.items.[].system.area} + type : string {Book 1 - Thirst for Blood.items.[].system.area.type} (3 different values) + emanation (x1) + line (x2) + burst (x2) + value : integer {Book 1 - Thirst for Blood.items.[].system.area.value} (2 different values) + 30 (x3) + 20 (x2) + [cost] : object {Book 1 - Thirst for Blood.items.[].system.cost} + value : string {Book 1 - Thirst for Blood.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 1 - Thirst for Blood.items.[].system.counteraction} (2 different values) + False (x18) + True (x2) + [damage] : object {Book 1 - Thirst for Blood.items.[].system.damage} + [0] : object {Book 1 - Thirst for Blood.items.[].system.damage.0} + applyMod : boolean {Book 1 - Thirst for Blood.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Book 1 - Thirst for Blood.items.[].system.damage.0.category} (same value: persistent) + formula : string {Book 1 - Thirst for Blood.items.[].system.damage.0.formula} (4 different values) + 2d6 (x1) + 2d4 (x5) + 1d8 (x1) + 3d6 (x1) + kinds : array {Book 1 - Thirst for Blood.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Thirst for Blood.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x8) + healing (x1) + materials : array<> {Book 1 - Thirst for Blood.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Thirst for Blood.items.[].system.damage.0.type} (5 different values) + bleed (x1) + spirit (x1) + void (x4) + mental (x1) + bludgeoning (x1) + [0Uok2pip94aNbBFd] : object {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [damageType] : string {Book 1 - Thirst for Blood.items.[].system.damage.damageType} (3 different values) + slashing (x1) + bludgeoning (x3) + piercing (x6) + [dice] : integer {Book 1 - Thirst for Blood.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - Thirst for Blood.items.[].system.damage.die} (2 different values) + d4 (x3) + d6 (x7) + [formula] : string {Book 1 - Thirst for Blood.items.[].system.damage.formula} (2 different values) + 2d8+5 (x2) + 1d6 (x2) + [kind] : string {Book 1 - Thirst for Blood.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 1 - Thirst for Blood.items.[].system.damage.type} (2 different values) + vitality (x2) + untyped (x2) + [defense] : object {Book 1 - Thirst for Blood.items.[].system.defense} + save : object {Book 1 - Thirst for Blood.items.[].system.defense.save} + basic : boolean {Book 1 - Thirst for Blood.items.[].system.defense.save.basic} (2 different values) + False (x6) + True (x2) + statistic : string {Book 1 - Thirst for Blood.items.[].system.defense.save.statistic} (3 different values) + will (x2) + fortitude (x5) + reflex (x1) + [duration] : object {Book 1 - Thirst for Blood.items.[].system.duration} + sustained : boolean {Book 1 - Thirst for Blood.items.[].system.duration.sustained} (2 different values) + False (x17) + True (x3) + value : string {Book 1 - Thirst for Blood.items.[].system.duration.value} (6 different values) + varies (x2) + 1 minute (x6) + (x8) + until the start of your next turn (x1) + 1 hour (x2) + 10 minutes (x1) + [heightening] : object {Book 1 - Thirst for Blood.items.[].system.heightening} + damage : object {Book 1 - Thirst for Blood.items.[].system.heightening.damage} + [0] : string {Book 1 - Thirst for Blood.items.[].system.heightening.damage.0} (4 different values) + 2d6 (x2) + 1d4 (x2) + 2d4 (x3) + 1d8 (x1) + [0Uok2pip94aNbBFd] : string {Book 1 - Thirst for Blood.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + interval : integer {Book 1 - Thirst for Blood.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x7) + type : string {Book 1 - Thirst for Blood.items.[].system.heightening.type} (same value: interval) + [level] : object {Book 1 - Thirst for Blood.items.[].system.level} + value : integer {Book 1 - Thirst for Blood.items.[].system.level.value} (5 different values) + 2 (x5) + 1 (x14) + 0 (x23) + 3 (x4) + 5 (x2) + [location] : object {Book 1 - Thirst for Blood.items.[].system.location} + value : string {Book 1 - Thirst for Blood.items.[].system.location.value} (4 different values) + qpq0VIPCkLU5mLCR (x11) + 6W2tKCG7tBZIOA7x (x1) + C4y32H7zBSoIQBMJ (x6) + qqFbimQkMmmxBV9V (x2) + [heightenedLevel] : integer {Book 1 - Thirst for Blood.items.[].system.location.heightenedLevel} (3 different values) + 5 (x1) + 3 (x5) + 1 (x1) + [range] : mixed + object {Book 1 - Thirst for Blood.items.[].system.range} + value : string {Book 1 - Thirst for Blood.items.[].system.range.value} (7 different values) + 30 feet (x5) + 120 feet (x3) + touch (x3) + (x4) + 60 feet (x3) + varies (x1) + 10 feet (x1) + integer {Book 1 - Thirst for Blood.items.[].system.range} (3 different values) + 60 (x1) + 50 (x1) + 30 (x1) + [requirements] : string {Book 1 - Thirst for Blood.items.[].system.requirements} (2 different values) + You can bleed (x1) + (x19) + [target] : object {Book 1 - Thirst for Blood.items.[].system.target} + value : string {Book 1 - Thirst for Blood.items.[].system.target.value} (9 different values) + The triggering creature (x1) + 1 creature (x5) + 1 willing creature (x2) + (x7) + 1 living creature or 1 willing undead creature (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 living creature (x1) + up to 5 creatures (x1) + 1 creature or unattended object (x1) + [time] : object {Book 1 - Thirst for Blood.items.[].system.time} + value : string {Book 1 - Thirst for Blood.items.[].system.time.value} (6 different values) + reaction (x1) + 2 (x13) + 1 (x2) + 1 to 3 (x1) + 3 (x2) + 1 minute (x1) + [overlays] : object {Book 1 - Thirst for Blood.items.[].system.overlays} + [NYYzPXYkV0V917XF] : object {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + 4gyp3qlsv5ywdyjq : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + pq7cxntbz4s8g5ik : object {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + z04svm1cvfcxtplb : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [baseItem] : string {Book 1 - Thirst for Blood.items.[].system.baseItem} (15 different values) + sickle (x1) + explorers-clothing (x1) + morningstar (x1) + shortbow (x1) + scale-mail (x1) + spear (x1) + leather-armor (x2) + sling (x1) + staff (x1) + padded-armor (x1) + shortsword (x1) + dagger (x1) + javelin (x1) + rapier (x1) + studded-leather-armor (x1) + [bonus] : object {Book 1 - Thirst for Blood.items.[].system.bonus} + value : integer {Book 1 - Thirst for Blood.items.[].system.bonus.value} (10 different values) + 0 (x10) + 7 (x8) + 5 (x2) + 6 (x2) + 9 (x4) + 21 (x1) + 8 (x1) + 11 (x3) + 10 (x1) + 15 (x2) + [bonusDamage] : object {Book 1 - Thirst for Blood.items.[].system.bonusDamage} + value : integer {Book 1 - Thirst for Blood.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Thirst for Blood.items.[].system.bulk} + value : mixed + float {Book 1 - Thirst for Blood.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - Thirst for Blood.items.[].system.bulk.value} (2 different values) + 1 (x8) + 2 (x1) + [category] : string {Book 1 - Thirst for Blood.items.[].system.category} (12 different values) + simple (x7) + unarmored (x1) + potion (x2) + offensive (x46) + martial (x3) + medium (x1) + elixir (x2) + ammo (x2) + interaction (x11) + light (x4) + defensive (x11) + familiar (x1) + [containerId] : mixed + [equipped] : object {Book 1 - Thirst for Blood.items.[].system.equipped} + carryType : string {Book 1 - Thirst for Blood.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 1 - Thirst for Blood.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {Book 1 - Thirst for Blood.items.[].system.group} (10 different values) + knife (x2) + cloth (x1) + club (x2) + bow (x1) + composite (x1) + spear (x1) + leather (x3) + sling (x1) + sword (x2) + dart (x1) + [hardness] : integer {Book 1 - Thirst for Blood.items.[].system.hardness} (same value: 0) + [hp] : object {Book 1 - Thirst for Blood.items.[].system.hp} + max : integer {Book 1 - Thirst for Blood.items.[].system.hp.max} (same value: 0) + value : integer {Book 1 - Thirst for Blood.items.[].system.hp.value} (same value: 0) + [material] : object {Book 1 - Thirst for Blood.items.[].system.material} + [grade] : string {Book 1 - Thirst for Blood.items.[].system.material.grade} (same value: low) + [type] : string {Book 1 - Thirst for Blood.items.[].system.material.type} (same value: silver) + [price] : object {Book 1 - Thirst for Blood.items.[].system.price} + value : object {Book 1 - Thirst for Blood.items.[].system.price.value} + [sp] : integer {Book 1 - Thirst for Blood.items.[].system.price.value.sp} (2 different values) + 2 (x3) + 1 (x6) + [gp] : integer {Book 1 - Thirst for Blood.items.[].system.price.value.gp} (6 different values) + 12 (x2) + 1 (x2) + 3 (x4) + 4 (x1) + 2 (x3) + 160 (x1) + [cp] : integer {Book 1 - Thirst for Blood.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 1 - Thirst for Blood.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - Thirst for Blood.items.[].system.quantity} (4 different values) + 1 (x24) + 20 (x1) + 3 (x2) + 10 (x1) + [reload] : object {Book 1 - Thirst for Blood.items.[].system.reload} + value : string {Book 1 - Thirst for Blood.items.[].system.reload.value} (4 different values) + (x5) + 0 (x1) + - (x3) + 1 (x1) + [runes] : object {Book 1 - Thirst for Blood.items.[].system.runes} + potency : integer {Book 1 - Thirst for Blood.items.[].system.runes.potency} (2 different values) + 1 (x2) + 0 (x14) + property : array<> {Book 1 - Thirst for Blood.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 1 - Thirst for Blood.items.[].system.runes.striking} (2 different values) + 0 (x9) + 1 (x1) + [resilient] : integer {Book 1 - Thirst for Blood.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 1 - Thirst for Blood.items.[].system.size} (same value: med) + [splashDamage] : object {Book 1 - Thirst for Blood.items.[].system.splashDamage} + value : integer {Book 1 - Thirst for Blood.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 1 - Thirst for Blood.items.[].system.usage} + value : string {Book 1 - Thirst for Blood.items.[].system.usage.value} (4 different values) + held-in-one-hand (x18) + held-in-one-plus-hands (x1) + other (x2) + held-in-two-hands (x1) + [canBeAmmo] : boolean {Book 1 - Thirst for Blood.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Book 1 - Thirst for Blood.items.[].system.acBonus} (4 different values) + 0 (x1) + 3 (x1) + 1 (x3) + 2 (x1) + [checkPenalty] : integer {Book 1 - Thirst for Blood.items.[].system.checkPenalty} (3 different values) + 0 (x2) + -2 (x1) + -1 (x3) + [dexCap] : integer {Book 1 - Thirst for Blood.items.[].system.dexCap} (4 different values) + 5 (x1) + 2 (x1) + 4 (x2) + 3 (x2) + [speedPenalty] : integer {Book 1 - Thirst for Blood.items.[].system.speedPenalty} (2 different values) + 0 (x5) + -5 (x1) + [strength] : integer {Book 1 - Thirst for Blood.items.[].system.strength} (3 different values) + 2 (x1) + 0 (x3) + 1 (x1) + [uses] : object {Book 1 - Thirst for Blood.items.[].system.uses} + autoDestroy : boolean {Book 1 - Thirst for Blood.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - Thirst for Blood.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Thirst for Blood.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Book 1 - Thirst for Blood.items.[].system.attackEffects} + value : array {Book 1 - Thirst for Blood.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 1 - Thirst for Blood.items.[].system.attackEffects.value.[]} (2 different values) + keepers-touch (x1) + grab (x2) + [damageRolls] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls} + [0Jx7p3cTuTpTbN4O] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O.damage} (same value: 1d4+1) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O.damageType} (same value: slashing) + [RIPUqVpdy0f9GHC3] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.RIPUqVpdy0f9GHC3} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.RIPUqVpdy0f9GHC3.damage} (same value: 1d6+4) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.RIPUqVpdy0f9GHC3.damageType} (same value: bludgeoning) + [ATiAuLUCym4YeEEg] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.ATiAuLUCym4YeEEg} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.ATiAuLUCym4YeEEg.damage} (same value: 1d6) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.ATiAuLUCym4YeEEg.damageType} (same value: piercing) + [bQWs0qujivT1Iiau] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.bQWs0qujivT1Iiau} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.bQWs0qujivT1Iiau.damage} (same value: 1d6+3) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.bQWs0qujivT1Iiau.damageType} (same value: piercing) + [BAmxzuEeMcrqWctM] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.BAmxzuEeMcrqWctM} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.BAmxzuEeMcrqWctM.damage} (same value: 1d6) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.BAmxzuEeMcrqWctM.damageType} (same value: piercing) + [pLK8rwPH8PySBbzY] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.pLK8rwPH8PySBbzY} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.pLK8rwPH8PySBbzY.damage} (same value: 1d4+3) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.pLK8rwPH8PySBbzY.damageType} (same value: bludgeoning) + [0Lo3yckVDSji6eKT] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Lo3yckVDSji6eKT} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Lo3yckVDSji6eKT.damage} (same value: 1d6+3) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Lo3yckVDSji6eKT.damageType} (same value: piercing) + [EIFXET3fRkEgwr7Z] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.EIFXET3fRkEgwr7Z} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.EIFXET3fRkEgwr7Z.damage} (same value: 1d4+3) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.EIFXET3fRkEgwr7Z.damageType} (same value: slashing) + [L0GHDYhtKE8250vT] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.L0GHDYhtKE8250vT} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.L0GHDYhtKE8250vT.damage} (same value: 1d4) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.L0GHDYhtKE8250vT.damageType} (same value: bludgeoning) + [5BwM0HPUUJNrvtYu] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.5BwM0HPUUJNrvtYu} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.5BwM0HPUUJNrvtYu.damage} (same value: 1d4+3) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.5BwM0HPUUJNrvtYu.damageType} (same value: slashing) + [xZoQgj0JiIIN2ZFP] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP.damage} (same value: 1d6) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP.damageType} (same value: bludgeoning) + [IUa8gRVabCVG4EDb] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.IUa8gRVabCVG4EDb} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.IUa8gRVabCVG4EDb.damage} (same value: 3d10+9) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.IUa8gRVabCVG4EDb.damageType} (same value: force) + [TQ2RaIo0LMOdw2S1] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damage} (same value: 1d6) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damageType} (same value: piercing) + [jVfhuHmeW2Qgyc0X] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X.damage} (same value: 1d4+1) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X.damageType} (same value: slashing) + [ooqy2O2XmjFy4Lf5] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5.damage} (same value: 1) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5.damageType} (same value: void) + [Acuow0MW0Rl1m2Tf] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf.damage} (same value: 1d4) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf.damageType} (same value: piercing) + [fgiMpTM71MWPgCD5] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.fgiMpTM71MWPgCD5} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.fgiMpTM71MWPgCD5.damage} (same value: 1) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.fgiMpTM71MWPgCD5.damageType} (same value: void) + [SBiXV3IKwUofVbFK] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.SBiXV3IKwUofVbFK} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.SBiXV3IKwUofVbFK.damage} (same value: 2d6+4) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.SBiXV3IKwUofVbFK.damageType} (same value: piercing) + [Ukb7kHGI8djLdDoV] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.Ukb7kHGI8djLdDoV} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Ukb7kHGI8djLdDoV.damage} (same value: 1d6+1) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Ukb7kHGI8djLdDoV.damageType} (same value: piercing) + [kPR9mXDkTipszIko] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.kPR9mXDkTipszIko} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.kPR9mXDkTipszIko.damage} (2 different values) + 1d6+2 (x1) + 2d8+6 (x1) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.kPR9mXDkTipszIko.damageType} (same value: piercing) + [Q1KMUwJyA2WBYhqm] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm.damage} (2 different values) + 1d4+2 (x1) + 2d6+6 (x1) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm.damageType} (same value: bludgeoning) + [dth78dhgkhj9riocj4f8] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.dth78dhgkhj9riocj4f8} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (same value: 1d6+3) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing) + [MmBGkbAKCR1NyF1W] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.MmBGkbAKCR1NyF1W} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.MmBGkbAKCR1NyF1W.damage} (same value: 1d6+3) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.MmBGkbAKCR1NyF1W.damageType} (same value: piercing) + A1T6mz5ifHulP0jj : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.A1T6mz5ifHulP0jj} + damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.A1T6mz5ifHulP0jj.damage} (same value: 1d6+3) + damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.A1T6mz5ifHulP0jj.damageType} (same value: piercing) + [actionType] : object {Book 1 - Thirst for Blood.items.[].system.actionType} + value : string {Book 1 - Thirst for Blood.items.[].system.actionType.value} (4 different values) + action (x28) + passive (x32) + free (x2) + reaction (x7) + [actions] : object {Book 1 - Thirst for Blood.items.[].system.actions} + [value] : integer {Book 1 - Thirst for Blood.items.[].system.actions.value} (3 different values) + 1 (x13) + 2 (x11) + 3 (x4) + [mod] : object {Book 1 - Thirst for Blood.items.[].system.mod} + value : integer {Book 1 - Thirst for Blood.items.[].system.mod.value} (3 different values) + 5 (x1) + 12 (x2) + 9 (x1) + [proficient] : object {Book 1 - Thirst for Blood.items.[].system.proficient} + value : integer {Book 1 - Thirst for Blood.items.[].system.proficient.value} (same value: 0) + [stackGroup] : string {Book 1 - Thirst for Blood.items.[].system.stackGroup} (2 different values) + arrows (x1) + slingBullets (x1) + [frequency] : object {Book 1 - Thirst for Blood.items.[].system.frequency} + max : integer {Book 1 - Thirst for Blood.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - Thirst for Blood.items.[].system.frequency.per} (2 different values) + day (x1) + turn (x1) + value : integer {Book 1 - Thirst for Blood.items.[].system.frequency.value} (same value: 1) + [specific] : object {Book 1 - Thirst for Blood.items.[].system.specific} + material : object {Book 1 - Thirst for Blood.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 1 - Thirst for Blood.items.[].system.specific.runes} + potency : integer {Book 1 - Thirst for Blood.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {Book 1 - Thirst for Blood.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 1 - Thirst for Blood.items.[].system.specific.runes.striking} (same value: 1) + [deathNote] : boolean {Book 1 - Thirst for Blood.items.[].system.deathNote} (same value: True) + type : string {Book 1 - Thirst for Blood.items.[].type} (9 different values) + spellcastingEntry (x4) + spell (x20) + weapon (x10) + armor (x6) + equipment (x6) + consumable (x6) + melee (x24) + action (x69) + lore (x4) + [_stats] : object {Book 1 - Thirst for Blood.items.[]._stats} + compendiumSource : string {Book 1 - Thirst for Blood.items.[]._stats.compendiumSource} (60 different values) + [flags] : object {Book 1 - Thirst for Blood.items.[].flags} + pf2e : object {Book 1 - Thirst for Blood.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Thirst for Blood.items.[].flags.pf2e.linkedWeapon} (10 different values) + uZIe0VntYElbe6hC (x1) + eMTLPp8kj1SneEdm (x1) + 0HBiu9TkWCkk5STD (x1) + VbSuSUECz2qyfhJ4 (x2) + 5PqW7gg8XsDv482Z (x1) + kr1gARIuFlKSiBK1 (x1) + asydUy19k38sVPA5 (x1) + c6JZcSpU0J1JZN96 (x1) + PmcUNeCqlie1qAqQ (x1) + TQYV7ScJg4bHE4KZ (x1) + name : string {Book 1 - Thirst for Blood.name} (all different values) + system : object {Book 1 - Thirst for Blood.system} + [abilities] : object {Book 1 - Thirst for Blood.system.abilities} + cha : object {Book 1 - Thirst for Blood.system.abilities.cha} + mod : integer {Book 1 - Thirst for Blood.system.abilities.cha.mod} (5 different values) + 1 (x5) + 0 (x7) + 3 (x1) + -3 (x1) + 2 (x1) + con : object {Book 1 - Thirst for Blood.system.abilities.con} + mod : integer {Book 1 - Thirst for Blood.system.abilities.con.mod} (6 different values) + 2 (x4) + 3 (x3) + 1 (x2) + 5 (x2) + 0 (x2) + 4 (x2) + dex : object {Book 1 - Thirst for Blood.system.abilities.dex} + mod : integer {Book 1 - Thirst for Blood.system.abilities.dex.mod} (4 different values) + 2 (x3) + 1 (x1) + 4 (x7) + 3 (x4) + int : object {Book 1 - Thirst for Blood.system.abilities.int} + mod : integer {Book 1 - Thirst for Blood.system.abilities.int.mod} (7 different values) + 0 (x4) + -4 (x2) + 4 (x1) + -2 (x1) + -1 (x2) + 1 (x2) + -5 (x3) + str : object {Book 1 - Thirst for Blood.system.abilities.str} + mod : integer {Book 1 - Thirst for Blood.system.abilities.str.mod} (6 different values) + 0 (x3) + 4 (x2) + 2 (x4) + 3 (x2) + 7 (x1) + 1 (x3) + wis : object {Book 1 - Thirst for Blood.system.abilities.wis} + mod : integer {Book 1 - Thirst for Blood.system.abilities.wis.mod} (5 different values) + 4 (x1) + 0 (x2) + 2 (x2) + 1 (x7) + 3 (x3) + attributes : object {Book 1 - Thirst for Blood.system.attributes} + ac : object {Book 1 - Thirst for Blood.system.attributes.ac} + [details] : string {Book 1 - Thirst for Blood.system.attributes.ac.details} (same value: ) + value : integer {Book 1 - Thirst for Blood.system.attributes.ac.value} (10 different values) + 17 (x2) + 10 (x1) + 15 (x5) + 14 (x1) + 19 (x2) + 16 (x2) + 20 (x1) + 29 (x1) + 21 (x2) + 18 (x1) + [allSaves] : object {Book 1 - Thirst for Blood.system.attributes.allSaves} + value : string {Book 1 - Thirst for Blood.system.attributes.allSaves.value} (2 different values) + (x14) + +1 circumstance to all saves vs. inhaled threats (x1) + hp : object {Book 1 - Thirst for Blood.system.attributes.hp} + details : string {Book 1 - Thirst for Blood.system.attributes.hp.details} (3 different values) + (x16) + fast healing 2 (in shadow) (x1) + coffin restoration, fast healing 5, void healing (x1) + max : integer {Book 1 - Thirst for Blood.system.attributes.hp.max} (14 different values) + 36 (x1) + 12 (x1) + 20 (x4) + 16 (x1) + 26 (x1) + 42 (x1) + 160 (x1) + 10 (x2) + 11 (x1) + 61 (x1) + 35 (x1) + 75 (x1) + 25 (x1) + 45 (x1) + temp : integer {Book 1 - Thirst for Blood.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Thirst for Blood.system.attributes.hp.value} (14 different values) + 36 (x1) + 0 (x1) + 20 (x4) + 16 (x1) + 26 (x1) + 42 (x1) + 160 (x1) + 10 (x2) + 11 (x1) + 61 (x1) + 35 (x1) + 75 (x1) + 25 (x1) + 45 (x1) + [speed] : object {Book 1 - Thirst for Blood.system.attributes.speed} + otherSpeeds : array {Book 1 - Thirst for Blood.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 1 - Thirst for Blood.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Thirst for Blood.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x5) + fly (x5) + climb (x2) + value : integer {Book 1 - Thirst for Blood.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 15 (x1) + 20 (x4) + 40 (x2) + 30 (x2) + 25 (x3) + [value] : integer {Book 1 - Thirst for Blood.system.attributes.speed.value} (4 different values) + 30 (x2) + 25 (x7) + 20 (x4) + 5 (x1) + [details] : string {Book 1 - Thirst for Blood.system.attributes.speed.details} (same value: Glide) + [emitsSound] : string {Book 1 - Thirst for Blood.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 1 - Thirst for Blood.system.attributes.hardness} (3 different values) + 3 (x1) + 0 (x1) + 5 (x1) + [immunities] : array {Book 1 - Thirst for Blood.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {Book 1 - Thirst for Blood.system.attributes.immunities.[]} + [exceptions] : array<> {Book 1 - Thirst for Blood.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Thirst for Blood.system.attributes.immunities.[].type} (9 different values) + critical-hits (x3) + precision (x5) + disease (x2) + paralyzed (x3) + poison (x3) + bleed (x1) + sleep (x2) + swarm-mind (x2) + death-effects (x1) + [stealth] : object {Book 1 - Thirst for Blood.system.attributes.stealth} + details : string {Book 1 - Thirst for Blood.system.attributes.stealth.details} (2 different values) +

(DC 14 if the trap has been activated within the last day, or 0 if the trap door is disabled or broken)

(x1) +

(trained)

(x2) + value : integer {Book 1 - Thirst for Blood.system.attributes.stealth.value} (2 different values) + 8 (x1) + 7 (x2) + [adjustment] : mixed + [resistances] : array {Book 1 - Thirst for Blood.system.attributes.resistances} + Length: min=0 max=3 + Value type: object {Book 1 - Thirst for Blood.system.attributes.resistances.[]} + type : string {Book 1 - Thirst for Blood.system.attributes.resistances.[].type} (4 different values) + bludgeoning (x2) + piercing (x2) + slashing (x1) + physical (x1) + value : integer {Book 1 - Thirst for Blood.system.attributes.resistances.[].value} (3 different values) + 6 (x2) + 3 (x2) + 5 (x2) + [doubleVs] : array<> {Book 1 - Thirst for Blood.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array {Book 1 - Thirst for Blood.system.attributes.resistances.[].exceptions} + Length: min=0 max=1 + Value type: string {Book 1 - Thirst for Blood.system.attributes.resistances.[].exceptions.[]} (same value: silver) + [weaknesses] : array {Book 1 - Thirst for Blood.system.attributes.weaknesses} + Length: min=0 max=2 + Value type: object {Book 1 - Thirst for Blood.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 1 - Thirst for Blood.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Thirst for Blood.system.attributes.weaknesses.[].type} (5 different values) + axe-vulnerability (x1) + fire (x1) + area-damage (x2) + splash-damage (x2) + silver (x2) + value : integer {Book 1 - Thirst for Blood.system.attributes.weaknesses.[].value} (3 different values) + 2 (x2) + 3 (x2) + 5 (x4) + details : object {Book 1 - Thirst for Blood.system.details} + [blurb] : string {Book 1 - Thirst for Blood.system.details.blurb} (10 different values) + Female elf beastkin cleric of Camazotz (x1) + Human beastkin (x1) + Human worshipper of Camazotz (x1) + (x6) + Female lizardfolk astronomer (x1) + Variant air scamp (x1) + Variant sprigjack (x1) + Variant vampire bat swarm (x1) + Male human scavenger/cult leader (x1) + Variant vampire servitor (x1) + [languages] : object {Book 1 - Thirst for Blood.system.details.languages} + details : string {Book 1 - Thirst for Blood.system.details.languages.details} (3 different values) + (x12) + Truespeech (x1) + Bat empathy (x2) + value : array {Book 1 - Thirst for Blood.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 1 - Thirst for Blood.system.details.languages.value.[]} (11 different values) + common (x8) + elven (x2) + draconic (x1) + iruxi (x1) + sussuran (x1) + thalassic (x3) + fey (x2) + shadowtongue (x1) + aklo (x1) + sakvroth (x2) + azlanti (x1) + level : object {Book 1 - Thirst for Blood.system.details.level} + value : integer {Book 1 - Thirst for Blood.system.details.level.value} (8 different values) + 3 (x3) + 0 (x3) + 1 (x6) + 4 (x2) + 10 (x1) + -1 (x1) + 5 (x1) + 2 (x1) + [privateNotes] : string {Book 1 - Thirst for Blood.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Thirst for Blood.system.details.publicNotes} (10 different values) + (x6) +

Unlike true werecreatures, beastkin aren't affected by silver or the full moon, though they can still adopt a hybrid form.

Batkin And Werebats

Particularly large werebat colonies often host batkin among their ranks. Cultivating a population of batkin offers the werebats numerous benefits, the most obvious being the illusion of normality. Most werebats are nocturnal, so having batkin roam about during the day helps maintain the impression that the werebat settlement is nothing out of the ordinary. Batkin might also guard the colony during full moons, when the werebat members are away indulging in their lunar frenzies. Finally, batkin seem to have an easier time keeping their thirst for blood in check and thus serve as excellent infiltrators in non-werecreature settlements.

(x1) +

In folklore, bats and wolves are common elements of vampire stories—sometimes even the focus of such tales. The veil of night, however, conceals a wide array of vampiric creatures. Neither wholly wolf nor bat, desmohunds, also called vampire hounds, use their limited flight to swiftly close the gap between themselves and fleeing prey. This rapid movement, along with a penchant for hunting in perfect darkness, is often the cause of a survivor's confusion when asked to describe just what it was that attacked them.

+

As their common name suggests, vampire hounds share a strong affinity with vampires. While the hounds can subsist entirely on flesh, they have a particular taste for blood. A desmohund attack is brutal and violent. The creature tears their victim apart, allowing the blood to generously pool on the ground before lapping it up. Only after the blood is consumed do the beasts begin devouring flesh.

+

Desmohunds are surprisingly loyal and often defend their masters to the death. Though they generally serve vampires, it isn't unheard of for the living to keep such creatures as pets, especially in areas like Ustalav, Nidal, and the Darklands, where they can sometimes be found prowling the grounds of foreboding estates.

+

Vampire hunters carry a variety of tools to stalk and destroy their favored prey, but clever ones also carry items that can work against a vampire's allies too. Therefore, some carry bags of cinnamon or vials of eucalyptus oil to confuse and irritate desmohunds' keen sense of smell.

Divine Origins

Sources differ on the origin of desmohunds. Some legends state that Urgathoa created the first vampire hounds as pets to keep her company in undeath. Others claim that Nin distilled the best parts of vampires and wolves to create a nigh-unstoppable hunter. One story posits that Lamashtu created the first desmohunds, but Zura the Vampire Queen stole them from Lamashtu's realm of Kurnugia, claiming the creatures as her own. The only common thread among these tales is each god's insistence that they were the true creators of desmohunds, suggesting that there's an unknown reason the gods would vie for such a title.

(x1) +

A pale blue head and paper-thin wings peek out from the cloud that clings to the air scamp. Air scamps are short-sighted and flighty, even relative to their kin; they are as likely to fly recklessly into battle as they are to whine in terror at a loud noise.

+
+

Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.

+

Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.

(x1) +

Weaker twigjacks are often found in cultivated forests and even gardens. They seek to drive away interlopers, growing as their environment runs wild.

+
+

Maladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature's body. Many dense forests on Golarion have at least a handful of twigjacks living in the undergrowth.

+

While truculent and violent, twigjacks care deeply for what they consider to be their forests. These creatures harass outsiders who delve deep into their wooded domains, forcing back even the most determined explorers, foresters, and travelers, especially when those intruders cut roads through the forest. However, they are not terribly territorial when it comes to other forest creatures. When sylvan creatures, especially fey, rally against an outside threat, twigjacks in the area eagerly arrive to fight, even if they were not invited.

(x1) +

Although the typical vampire bat has a wingspan of 7 inches and doesn't pose a significant threat to larger prey alone (and indeed, these blood-drinkers can feed without their sleeping victims ever noticing), some unusually aggressive species of these bats hunt in deadly swarms. A churning cloud of vampire bats is much more dangerous than the sum of its individual parts and is capable of inflicting an overwhelming number of bleeding wounds in a frighteningly short span of time.

+
+

A wide range of bats dwell throughout the world. Most of these nocturnal animals are harmless insectivores, but deadly breeds of vampire bats and oversized bats the size of horses pose much more significant threats to adventurers.

(x1) +

Tormonshilds that survive the tadpole stage cluster together in wriggling swarms that devour everything they encounter.


Concentrations of intense magical energy often result in unusual weather phenomena, typically violent storms or other natural disasters, but sometimes they also create new entirely life-forms. Tormonshilds are born during artificially created storms, when magical energy combines with rainfall to transform the droplets themselves into living creatures. Tormonshilds rarely survive long after their creation; most meet grisly ends at the hands of local predators or dissolve as the magic that fuels their physical bodies fades. A tormonshild that survives its initial weeks of life eventually grows into a pest that menaces the local environment.

Magical Rainstorms

The rainstorms that produce tormonshilds occur more regularly than most people realize. However, as the majority of tormonshild tadpoles fail to reach maturity, the existence of tormonshilds remains virtually unknown outside of specific areas. While the Mana Wastes regularly experiences magical storms, the region is particularly inhospitable for these creatures. Such storms frequently happen throughout the islands of Azlant, however, and the magical energies that seep from the ancient ruins create conditions ideal for young tormonshilds.

(x1) +

A tormonshild begins life as a tadpole-like creature hardly largely than a human finger. In this state, the tormonshild is virtually defenseless, but the magic that flows through its body allows it to grow quickly. After a few days, it swells into its more familiar adolescent form. A fully grown tormonshild resembles a two-foot-long frog with six legs, a mouth too large for its body, and flesh the color of a storm cloud. Once grown, the tormonshild decimates the local wildlife, sometimes attacking creatures up to twice its size. Being true omnivores, tormonshilds also feed on plants, preferring juicier crops like tomatoes and fruit. Many a villager has known the anguish of losing their livestock, gardens, and even a beloved pet to a tormonshild infestation.


Concentrations of intense magical energy often result in unusual weather phenomena, typically violent storms or other natural disasters, but sometimes they also create new entirely life-forms. Tormonshilds are born during artificially created storms, when magical energy combines with rainfall to transform the droplets themselves into living creatures. Tormonshilds rarely survive long after their creation; most meet grisly ends at the hands of local predators or dissolve as the magic that fuels their physical bodies fades. A tormonshild that survives its initial weeks of life eventually grows into a pest that menaces the local environment.

Magical Rainstorms

The rainstorms that produce tormonshilds occur more regularly than most people realize. However, as the majority of tormonshild tadpoles fail to reach maturity, the existence of tormonshilds remains virtually unknown outside of specific areas. While the Mana Wastes regularly experiences magical storms, the region is particularly inhospitable for these creatures. Such storms frequently happen throughout the islands of Azlant, however, and the magical energies that seep from the ancient ruins create conditions ideal for young tormonshilds.

(x1) +

Left alone too long, a tormonshild eventually grows to the size of a large dog. At this stage, they're known as tormonwirds and become more formidable. A tormonwird's wide mouth develops a throat sac, which the creature uses to produce a croak that disturbs nearby water sources, including liquids inside other creatures. While off-putting, tormonwirds also possess a strangely nurturing side. They defend tormonshilds and have even been known to carry dozens of the tadpoles within their mouths for safety.


Concentrations of intense magical energy often result in unusual weather phenomena, typically violent storms or other natural disasters, but sometimes they also create new entirely life-forms. Tormonshilds are born during artificially created storms, when magical energy combines with rainfall to transform the droplets themselves into living creatures. Tormonshilds rarely survive long after their creation; most meet grisly ends at the hands of local predators or dissolve as the magic that fuels their physical bodies fades. A tormonshild that survives its initial weeks of life eventually grows into a pest that menaces the local environment.

Magical Rainstorms

The rainstorms that produce tormonshilds occur more regularly than most people realize. However, as the majority of tormonshild tadpoles fail to reach maturity, the existence of tormonshilds remains virtually unknown outside of specific areas. While the Mana Wastes regularly experiences magical storms, the region is particularly inhospitable for these creatures. Such storms frequently happen throughout the islands of Azlant, however, and the magical energies that seep from the ancient ruins create conditions ideal for young tormonshilds.

Greater Tormonwirds

As locals tend to slay the creatures upon their discovery, tormonwirds generally live short lives. Rumors persist, though, of tormonwirds that have survived for several years, with some reportedly growing to the size of a small house. While direct evidence of such tormonwirds is lacking, anecdotal accounts of these enormous specimen suggest that greater tormonwirds can use their water manipulation abilities to drain lakes or create storms that produce even more tormonshilds.

(x1) +

Vampires use their servitor pawns for infiltration and reconnaissance.

+
+

Vampires are undead creatures that feed on the blood of the living.

(x1) + publication : object {Book 1 - Thirst for Blood.system.details.publication} + license : string {Book 1 - Thirst for Blood.system.details.publication.license} (2 different values) + OGL (x2) + ORC (x16) + remaster : boolean {Book 1 - Thirst for Blood.system.details.publication.remaster} (2 different values) + False (x2) + True (x16) + title : string {Book 1 - Thirst for Blood.system.details.publication.title} (2 different values) + (x2) + Pathfinder #213: Thirst for Blood (x16) + [description] : string {Book 1 - Thirst for Blood.system.details.description} (3 different values) +

A weight-activated trap door covers a pit that's 10 feet square and 20 feet deep.

(x1) +

A massive swarm of bats flies throughout the room, hampering vision, attacking foes, and magically restoring Camazotz's followers.

(x1) +

A hair trigger rings an alarm and launches a small assortment of wooden spikes to impale anyone attempting to open the gate incorrectly.

(x1) + [disable] : string {Book 1 - Thirst for Blood.system.details.disable} (3 different values) +

@Check[thievery|dc:12] to remove the trap door

(x1) +

@Check[nature|dc:17] (trained) to disperse the swarm or @Check[religion|dc:15] (trained) to disrupt Camazotz's connection, which disperses the swarm

(x1) +

@Check[thievery|dc:15] (trained) to disable the thin trigger that snaps when attempting to open the gate.

(x1) + [isComplex] : boolean {Book 1 - Thirst for Blood.system.details.isComplex} (2 different values) + False (x2) + True (x1) + [reset] : string {Book 1 - Thirst for Blood.system.details.reset} (3 different values) +

The trapdoors automatically reset to their closed position once a creature falls in, allowing for more creatures to fall in, though any camouflage on the trap door falls in as well, making it easier for creatures to notice the trap door.

(x1) +

The swarm disperses and returns to roost throughout the room 1 minute after all enemies leave the room. The swarm recovers 5 Hit Points per day thanks the power of Camazotz.

(x1) + (x1) + [routine] : string {Book 1 - Thirst for Blood.system.details.routine} (2 different values) + (x2) +

(2 actions) The swarm uses its first action to move up to 30 feet to envelop as many enemies as possible within its @Template[type:burst|distance:30] space. All enemies in the swarm's space become @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] while within the swarm. It then uses its second action to bite all enemies, dealing @Damage[(1d6+3)[piercing]|options:area-damage] damage (@Check[reflex|dc:17|basic] save) to all enemies in the space.

(x1) + [initiative] : object {Book 1 - Thirst for Blood.system.initiative} + statistic : string {Book 1 - Thirst for Blood.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Thirst for Blood.system.perception} + details : string {Book 1 - Thirst for Blood.system.perception.details} (2 different values) + darkvision (x2) + (x13) + mod : integer {Book 1 - Thirst for Blood.system.perception.mod} (8 different values) + 6 (x4) + 10 (x3) + 9 (x3) + 18 (x1) + 2 (x1) + 5 (x1) + 8 (x1) + 14 (x1) + senses : array {Book 1 - Thirst for Blood.system.perception.senses} + Length: min=0 max=3 + Value type: object {Book 1 - Thirst for Blood.system.perception.senses.[]} + [acuity] : string {Book 1 - Thirst for Blood.system.perception.senses.[].acuity} (2 different values) + precise (x4) + imprecise (x2) + [range] : integer {Book 1 - Thirst for Blood.system.perception.senses.[].range} (4 different values) + 30 (x2) + 120 (x1) + 20 (x1) + 40 (x2) + type : string {Book 1 - Thirst for Blood.system.perception.senses.[].type} (5 different values) + echolocation (x4) + low-light-vision (x7) + scent (x1) + darkvision (x4) + wavesense (x1) + [resources] : object {Book 1 - Thirst for Blood.system.resources} + [focus] : object {Book 1 - Thirst for Blood.system.resources.focus} + max : integer {Book 1 - Thirst for Blood.system.resources.focus.max} (same value: 1) + value : integer {Book 1 - Thirst for Blood.system.resources.focus.value} (same value: 1) + saves : object {Book 1 - Thirst for Blood.system.saves} + fortitude : object {Book 1 - Thirst for Blood.system.saves.fortitude} + saveDetail : string {Book 1 - Thirst for Blood.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Thirst for Blood.system.saves.fortitude.value} (11 different values) + 9 (x2) + 1 (x1) + 7 (x4) + 10 (x3) + 21 (x1) + 3 (x1) + 5 (x1) + 6 (x2) + 8 (x1) + 11 (x1) + 14 (x1) + reflex : object {Book 1 - Thirst for Blood.system.saves.reflex} + saveDetail : string {Book 1 - Thirst for Blood.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Thirst for Blood.system.saves.reflex.value} (11 different values) + 7 (x3) + 1 (x1) + 5 (x1) + 11 (x2) + 10 (x3) + 9 (x3) + 16 (x1) + 12 (x1) + 8 (x1) + 13 (x1) + 2 (x1) + will : object {Book 1 - Thirst for Blood.system.saves.will} + saveDetail : string {Book 1 - Thirst for Blood.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Thirst for Blood.system.saves.will.value} (10 different values) + 11 (x1) + 0 (x3) + 3 (x2) + 4 (x3) + 12 (x1) + 18 (x1) + 7 (x1) + 6 (x2) + 9 (x2) + 8 (x2) + [skills] : object {Book 1 - Thirst for Blood.system.skills} + [acrobatics] : object {Book 1 - Thirst for Blood.system.skills.acrobatics} + base : integer {Book 1 - Thirst for Blood.system.skills.acrobatics.base} (7 different values) + 7 (x4) + 6 (x2) + 5 (x1) + 10 (x2) + 11 (x1) + 13 (x1) + 8 (x1) + [special] : array<> {Book 1 - Thirst for Blood.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Book 1 - Thirst for Blood.system.skills.athletics} + base : integer {Book 1 - Thirst for Blood.system.skills.athletics.base} (7 different values) + 5 (x3) + 6 (x4) + 23 (x1) + 4 (x1) + 7 (x1) + 11 (x1) + 8 (x1) + [special] : array {Book 1 - Thirst for Blood.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 1 - Thirst for Blood.system.skills.athletics.special.[]} + base : integer {Book 1 - Thirst for Blood.system.skills.athletics.special.[].base} (same value: 7) + label : string {Book 1 - Thirst for Blood.system.skills.athletics.special.[].label} (same value: to Climb) + predicate : array {Book 1 - Thirst for Blood.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Thirst for Blood.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) + [deception] : object {Book 1 - Thirst for Blood.system.skills.deception} + base : integer {Book 1 - Thirst for Blood.system.skills.deception.base} (3 different values) + 4 (x2) + 10 (x1) + 6 (x1) + [religion] : object {Book 1 - Thirst for Blood.system.skills.religion} + base : integer {Book 1 - Thirst for Blood.system.skills.religion.base} (2 different values) + 9 (x1) + 7 (x1) + [stealth] : object {Book 1 - Thirst for Blood.system.skills.stealth} + base : integer {Book 1 - Thirst for Blood.system.skills.stealth.base} (7 different values) + 7 (x3) + 5 (x3) + 6 (x2) + 10 (x2) + 11 (x1) + 13 (x1) + 8 (x1) + [special] : array {Book 1 - Thirst for Blood.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 1 - Thirst for Blood.system.skills.stealth.special.[]} + base : integer {Book 1 - Thirst for Blood.system.skills.stealth.special.[].base} (3 different values) + 13 (x1) + 8 (x1) + 15 (x1) + label : string {Book 1 - Thirst for Blood.system.skills.stealth.special.[].label} (same value: in Water) + predicate : array {Book 1 - Thirst for Blood.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Thirst for Blood.system.skills.stealth.special.[].predicate.[]} (same value: terrain:aquatic) + [society] : object {Book 1 - Thirst for Blood.system.skills.society} + base : integer {Book 1 - Thirst for Blood.system.skills.society.base} (3 different values) + 4 (x1) + 10 (x1) + 7 (x2) + [survival] : object {Book 1 - Thirst for Blood.system.skills.survival} + base : integer {Book 1 - Thirst for Blood.system.skills.survival.base} (6 different values) + 5 (x1) + 7 (x2) + 16 (x1) + 6 (x1) + 4 (x1) + 9 (x1) + special : array<> {Book 1 - Thirst for Blood.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [arcana] : object {Book 1 - Thirst for Blood.system.skills.arcana} + base : integer {Book 1 - Thirst for Blood.system.skills.arcana.base} (same value: 10) + [crafting] : object {Book 1 - Thirst for Blood.system.skills.crafting} + base : integer {Book 1 - Thirst for Blood.system.skills.crafting.base} (2 different values) + 10 (x1) + 7 (x1) + [diplomacy] : object {Book 1 - Thirst for Blood.system.skills.diplomacy} + base : integer {Book 1 - Thirst for Blood.system.skills.diplomacy.base} (3 different values) + 6 (x1) + 20 (x1) + 8 (x1) + [nature] : object {Book 1 - Thirst for Blood.system.skills.nature} + base : integer {Book 1 - Thirst for Blood.system.skills.nature.base} (3 different values) + 7 (x1) + 18 (x1) + 3 (x1) + [occultism] : object {Book 1 - Thirst for Blood.system.skills.occultism} + base : integer {Book 1 - Thirst for Blood.system.skills.occultism.base} (same value: 10) + [thievery] : object {Book 1 - Thirst for Blood.system.skills.thievery} + base : integer {Book 1 - Thirst for Blood.system.skills.thievery.base} (same value: 10) + [intimidation] : object {Book 1 - Thirst for Blood.system.skills.intimidation} + base : integer {Book 1 - Thirst for Blood.system.skills.intimidation.base} (same value: 5) + traits : object {Book 1 - Thirst for Blood.system.traits} + rarity : string {Book 1 - Thirst for Blood.system.traits.rarity} (3 different values) + unique (x4) + common (x7) + uncommon (x7) + size : object {Book 1 - Thirst for Blood.system.traits.size} + value : string {Book 1 - Thirst for Blood.system.traits.size.value} (5 different values) + med (x11) + sm (x2) + grg (x1) + tiny (x2) + lg (x2) + value : array {Book 1 - Thirst for Blood.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 1 - Thirst for Blood.system.traits.value.[]} (24 different values) + [statusEffects] : array<> {Book 1 - Thirst for Blood.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Thirst for Blood.type} (2 different values) + npc (x15) + hazard (x3) + [prototypeToken] : object {Book 1 - Thirst for Blood.prototypeToken} + name : string {Book 1 - Thirst for Blood.prototypeToken.name} (2 different values) + Sprigjack (x1) + Vampire Bat Swarm (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Whispers in the Dirt.txt b/output/pf2e/packs/Book 1 - Whispers in the Dirt.txt new file mode 100644 index 0000000..9eb05ea --- /dev/null +++ b/output/pf2e/packs/Book 1 - Whispers in the Dirt.txt @@ -0,0 +1,1607 @@ +Book 1 - Whispers in the Dirt +Different values: 21 +===================================== +object {Book 1 - Whispers in the Dirt} + _id : string {Book 1 - Whispers in the Dirt._id} (all different values) + folder : string {Book 1 - Whispers in the Dirt.folder} (same value: Tn34WCNkVEMEIfwP) + img : string {Book 1 - Whispers in the Dirt.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x17) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {Book 1 - Whispers in the Dirt.items} + Length: min=1 max=56 + Value type: object {Book 1 - Whispers in the Dirt.items.[]} + _id : string {Book 1 - Whispers in the Dirt.items.[]._id} (347 different values) + img : string {Book 1 - Whispers in the Dirt.items.[].img} (131 different values) + name : string {Book 1 - Whispers in the Dirt.items.[].name} (258 different values) + sort : integer {Book 1 - Whispers in the Dirt.items.[].sort} (57 different values) + system : object {Book 1 - Whispers in the Dirt.items.[].system} + [autoHeightenLevel] : object {Book 1 - Whispers in the Dirt.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 1 - Whispers in the Dirt.items.[].system.description} + value : string {Book 1 - Whispers in the Dirt.items.[].system.description.value} (235 different values) + [prepared] : object {Book 1 - Whispers in the Dirt.items.[].system.prepared} + value : string {Book 1 - Whispers in the Dirt.items.[].system.prepared.value} (3 different values) + spontaneous (x3) + focus (x2) + innate (x5) + [flexible] : boolean {Book 1 - Whispers in the Dirt.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 1 - Whispers in the Dirt.items.[].system.proficiency} + value : integer {Book 1 - Whispers in the Dirt.items.[].system.proficiency.value} (2 different values) + 1 (x9) + 0 (x1) + publication : object {Book 1 - Whispers in the Dirt.items.[].system.publication} + license : string {Book 1 - Whispers in the Dirt.items.[].system.publication.license} (2 different values) + OGL (x125) + ORC (x222) + remaster : boolean {Book 1 - Whispers in the Dirt.items.[].system.publication.remaster} (2 different values) + False (x125) + True (x222) + title : string {Book 1 - Whispers in the Dirt.items.[].system.publication.title} (7 different values) + (x137) + Pathfinder Player Core (x147) + Pathfinder Player Core 2 (x8) + Pathfinder GM Core (x13) + Pathfinder Monster Core (x34) + Pathfinder Bestiary (x6) + Pathfinder Core Rulebook (x2) + rules : ###FoundryRulesObject### + [slots] : object {Book 1 - Whispers in the Dirt.items.[].system.slots} + [slot1] : object {Book 1 - Whispers in the Dirt.items.[].system.slots.slot1} + max : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot1.max} (same value: 4) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {Book 1 - Whispers in the Dirt.items.[].system.slots.slot2} + max : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot2.max} (same value: 4) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {Book 1 - Whispers in the Dirt.items.[].system.slots.slot3} + max : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot3.max} (same value: 4) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Book 1 - Whispers in the Dirt.items.[].system.slots.slot4} + max : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot4.max} (same value: 4) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot4.value} (same value: 4) + [slot5] : object {Book 1 - Whispers in the Dirt.items.[].system.slots.slot5} + max : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot5.max} (2 different values) + 4 (x2) + 3 (x1) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot5.value} (2 different values) + 4 (x2) + 3 (x1) + [slot6] : object {Book 1 - Whispers in the Dirt.items.[].system.slots.slot6} + max : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot6.max} (2 different values) + 3 (x1) + 4 (x1) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot6.value} (2 different values) + 3 (x1) + 4 (x1) + slot7 : object {Book 1 - Whispers in the Dirt.items.[].system.slots.slot7} + max : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot7.max} (same value: 4) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.slots.slot7.value} (same value: 4) + [slug] : string {Book 1 - Whispers in the Dirt.items.[].system.slug} (150 different values) + [spelldc] : object {Book 1 - Whispers in the Dirt.items.[].system.spelldc} + dc : integer {Book 1 - Whispers in the Dirt.items.[].system.spelldc.dc} (7 different values) + 32 (x3) + 33 (x1) + 28 (x2) + 29 (x1) + 31 (x1) + 30 (x1) + 34 (x1) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.spelldc.value} (7 different values) + 24 (x3) + 25 (x1) + 18 (x2) + 0 (x1) + 23 (x1) + 22 (x1) + 26 (x1) + [item] : integer {Book 1 - Whispers in the Dirt.items.[].system.spelldc.item} (same value: 0) + [mod] : integer {Book 1 - Whispers in the Dirt.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 1 - Whispers in the Dirt.items.[].system.tradition} + value : string {Book 1 - Whispers in the Dirt.items.[].system.tradition.value} (3 different values) + primal (x4) + divine (x3) + arcane (x3) + traits : object {Book 1 - Whispers in the Dirt.items.[].system.traits} + [rarity] : string {Book 1 - Whispers in the Dirt.items.[].system.traits.rarity} (3 different values) + common (x159) + uncommon (x19) + rare (x1) + [traditions] : array {Book 1 - Whispers in the Dirt.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.traits.traditions.[]} (4 different values) + arcane (x120) + primal (x88) + divine (x50) + occult (x90) + [value] : array {Book 1 - Whispers in the Dirt.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.traits.value.[]} (88 different values) + [area] : object {Book 1 - Whispers in the Dirt.items.[].system.area} + type : string {Book 1 - Whispers in the Dirt.items.[].system.area.type} (4 different values) + cone (x4) + burst (x18) + emanation (x3) + line (x3) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.area.value} (8 different values) + 60 (x5) + 20 (x9) + 5 (x3) + 30 (x5) + 10 (x1) + 40 (x3) + 50 (x1) + 120 (x1) + [details] : string {Book 1 - Whispers in the Dirt.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Book 1 - Whispers in the Dirt.items.[].system.cost} + value : string {Book 1 - Whispers in the Dirt.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 1 - Whispers in the Dirt.items.[].system.counteraction} (2 different values) + False (x135) + True (x7) + [damage] : object {Book 1 - Whispers in the Dirt.items.[].system.damage} + [0] : object {Book 1 - Whispers in the Dirt.items.[].system.damage.0} + applyMod : boolean {Book 1 - Whispers in the Dirt.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Whispers in the Dirt.items.[].system.damage.0.formula} (16 different values) + 8d12 (x1) + 8d6 (x4) + 2d6 (x2) + 2d8 (x1) + 1d8 (x2) + 3d6 (x1) + 6d8 (x4) + 6d6 (x2) + 1d6 (x2) + 1d4+1 (x3) + 2d4 (x2) + 3d4 (x1) + 2d10 (x1) + 8d10 (x1) + 12d10 (x1) + 4d12 (x1) + kinds : array {Book 1 - Whispers in the Dirt.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x29) + healing (x1) + materials : array<> {Book 1 - Whispers in the Dirt.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.damage.0.type} (11 different values) + electricity (x2) + untyped (x5) + cold (x2) + bludgeoning (x3) + vitality (x1) + mental (x4) + void (x4) + force (x3) + piercing (x1) + poison (x3) + sonic (x1) + [2YlEXgT93lbWXENb] : object {Book 1 - Whispers in the Dirt.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {Book 1 - Whispers in the Dirt.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Whispers in the Dirt.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {Book 1 - Whispers in the Dirt.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Whispers in the Dirt.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [wnlxzlrxtrkk2bh3] : object {Book 1 - Whispers in the Dirt.items.[].system.damage.wnlxzlrxtrkk2bh3} + applyMod : boolean {Book 1 - Whispers in the Dirt.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Whispers in the Dirt.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8) + kinds : array {Book 1 - Whispers in the Dirt.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Whispers in the Dirt.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold) + [yI4fzrhnbFxup4Ep] : object {Book 1 - Whispers in the Dirt.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Book 1 - Whispers in the Dirt.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Whispers in the Dirt.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Book 1 - Whispers in the Dirt.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Whispers in the Dirt.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [3bsJUDEgedKhPx6T] : object {Book 1 - Whispers in the Dirt.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Book 1 - Whispers in the Dirt.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Whispers in the Dirt.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Book 1 - Whispers in the Dirt.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Whispers in the Dirt.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [damageType] : string {Book 1 - Whispers in the Dirt.items.[].system.damage.damageType} (3 different values) + piercing (x7) + bludgeoning (x2) + slashing (x1) + [dice] : integer {Book 1 - Whispers in the Dirt.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 1 - Whispers in the Dirt.items.[].system.damage.die} (4 different values) + d4 (x4) + d8 (x1) + d12 (x1) + d6 (x4) + [formula] : string {Book 1 - Whispers in the Dirt.items.[].system.damage.formula} (2 different values) + 3d8+10 (x2) + 6d8+20 (x1) + [kind] : string {Book 1 - Whispers in the Dirt.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 1 - Whispers in the Dirt.items.[].system.damage.type} (same value: vitality) + [v1pnjhfu6e9akqe0] : object {Book 1 - Whispers in the Dirt.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 1 - Whispers in the Dirt.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Whispers in the Dirt.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 1 - Whispers in the Dirt.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Whispers in the Dirt.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [YBeTuItHduzXElD5] : object {Book 1 - Whispers in the Dirt.items.[].system.damage.YBeTuItHduzXElD5} + applyMod : boolean {Book 1 - Whispers in the Dirt.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Whispers in the Dirt.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {Book 1 - Whispers in the Dirt.items.[].system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Whispers in the Dirt.items.[].system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [defense] : object {Book 1 - Whispers in the Dirt.items.[].system.defense} + save : object {Book 1 - Whispers in the Dirt.items.[].system.defense.save} + basic : boolean {Book 1 - Whispers in the Dirt.items.[].system.defense.save.basic} (2 different values) + True (x23) + False (x41) + statistic : string {Book 1 - Whispers in the Dirt.items.[].system.defense.save.statistic} (3 different values) + reflex (x16) + will (x29) + fortitude (x19) + [duration] : object {Book 1 - Whispers in the Dirt.items.[].system.duration} + sustained : boolean {Book 1 - Whispers in the Dirt.items.[].system.duration.sustained} (2 different values) + False (x137) + True (x5) + value : string {Book 1 - Whispers in the Dirt.items.[].system.duration.value} (17 different values) + (x60) + 10 minutes (x10) + 1 minute (x29) + 5 minutes (x5) + 20 minutes (x1) + 8 hours (x1) + 1 hour (x9) + until the next time you make your daily preparations (x2) + varies (x11) + until the start of your next turn (x2) + until your next daily preparations (x3) + unlimited (x1) + 1 or more rounds (x1) + until the end of the target's next turn (x2) + 1 round (x2) + until the end of your turn (x2) + see below (x1) + [heightening] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening} + [damage] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.damage} + [0] : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.damage.0} (8 different values) + 1d12 (x2) + 2d6 (x7) + 1d6 (x4) + 1d8 (x7) + 2d4 (x1) + 1d4 (x2) + 1d10 (x2) + 2d10 (x1) + [2YlEXgT93lbWXENb] : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [wnlxzlrxtrkk2bh3] : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8) + [yI4fzrhnbFxup4Ep] : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [3bsJUDEgedKhPx6T] : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [v1pnjhfu6e9akqe0] : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [YBeTuItHduzXElD5] : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [interval] : integer {Book 1 - Whispers in the Dirt.items.[].system.heightening.interval} (2 different values) + 1 (x27) + 2 (x6) + type : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.type} (2 different values) + interval (x33) + fixed (x38) + [area] : integer {Book 1 - Whispers in the Dirt.items.[].system.heightening.area} (same value: 0) + [levels] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels} + [7] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.7} + [target] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.7.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.7.target.value} (3 different values) + 6 creatures (x3) + 5 creatures (x2) + 10 creatures (x2) + [area] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.7.area} + type : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.7.area.type} (same value: cone) + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.7.area.value} (same value: 60) + [6] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.6} + [target] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.6.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x3) + any number of objects (x1) + [3] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.3} + [range] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.3.range} + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.3.range.value} (2 different values) + touch (x1) + 500 feet (x1) + [target] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.3.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.3.target.value} (3 different values) + 1 willing creature (x1) + 5 creatures (x4) + 10 objects (x1) + [4] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.4} + [target] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.4.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.4.target.value} (2 different values) + 2 creatures (x2) + 10 willing living creatures (x1) + [range] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.4.range} + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.4.range.value} (2 different values) + 30 feet (x1) + 20 feet (x1) + area : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.4.area} + areaType : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + type : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.4.area.type} (same value: burst) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.4.area.value} (same value: 20) + [8] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.8} + target : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.8.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [9] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.9} + target : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.9.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.9.target.value} (2 different values) + up to 10 creatures (x1) + 10 creatures that aren't on their home plane (x1) + [5] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.5} + [range] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.5.range} + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + [target] : object {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.5.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [level] : object {Book 1 - Whispers in the Dirt.items.[].system.level} + value : integer {Book 1 - Whispers in the Dirt.items.[].system.level.value} (13 different values) + 6 (x13) + 5 (x19) + 4 (x27) + 3 (x19) + 2 (x20) + 1 (x46) + 0 (x20) + 12 (x3) + 8 (x1) + 10 (x5) + 7 (x4) + 13 (x1) + 11 (x1) + [location] : object {Book 1 - Whispers in the Dirt.items.[].system.location} + [heightenedLevel] : integer {Book 1 - Whispers in the Dirt.items.[].system.location.heightenedLevel} (7 different values) + 6 (x18) + 5 (x26) + 4 (x19) + 3 (x15) + 2 (x15) + 1 (x15) + 7 (x7) + [value] : string {Book 1 - Whispers in the Dirt.items.[].system.location.value} (10 different values) + 5EBezJ0eDhQen735 (x35) + QSxKArMvQIgJsTIH (x3) + kD6wiWdhqM1odvjp (x8) + SCopZd2q9q6lYjId (x3) + LYxbXrWV2noUy1Gl (x31) + KR7XMDaAm8YiWbun (x4) + opZvcrUr0SBnkiSV (x9) + boOcmJoGp5w8sRkS (x11) + m9dIszotbO8vukOI (x2) + jP8lg4LcGMUcxT4a (x33) + [signature] : boolean {Book 1 - Whispers in the Dirt.items.[].system.location.signature} (same value: True) + [uses] : object {Book 1 - Whispers in the Dirt.items.[].system.location.uses} + max : integer {Book 1 - Whispers in the Dirt.items.[].system.location.uses.max} (same value: 2) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.location.uses.value} (same value: 2) + [range] : mixed + object {Book 1 - Whispers in the Dirt.items.[].system.range} + value : string {Book 1 - Whispers in the Dirt.items.[].system.range.value} (11 different values) + 500 feet (x7) + 30 feet (x45) + (x25) + 30 feet (burst only) (x1) + touch (x19) + 120 feet (x34) + 60 feet (x6) + 0 feet (x1) + varies (x2) + see text (x1) + emanation up to 40-feet (x1) + integer {Book 1 - Whispers in the Dirt.items.[].system.range} (2 different values) + 100 (x1) + 60 (x2) + [requirements] : string {Book 1 - Whispers in the Dirt.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - Whispers in the Dirt.items.[].system.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.target.value} (22 different values) + [time] : object {Book 1 - Whispers in the Dirt.items.[].system.time} + value : string {Book 1 - Whispers in the Dirt.items.[].system.time.value} (8 different values) + 2 (x105) + reaction (x2) + 3 (x14) + 10 minutes (x2) + 1 minute (x4) + 1 (x8) + 1 to 3 (x4) + 1 day (x3) + [overlays] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays} + [ZxbNsu1w4bhR2fCe] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [37gy7l19tik74o4s] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [UTMlHk0o5FXLlwwM] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 1 - Whispers in the Dirt.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 1 - Whispers in the Dirt.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [2I469pfbYcmFvzOA] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 1 - Whispers in the Dirt.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [ritual] : object {Book 1 - Whispers in the Dirt.items.[].system.ritual} + primary : object {Book 1 - Whispers in the Dirt.items.[].system.ritual.primary} + check : string {Book 1 - Whispers in the Dirt.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {Book 1 - Whispers in the Dirt.items.[].system.ritual.secondary} + casters : integer {Book 1 - Whispers in the Dirt.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {Book 1 - Whispers in the Dirt.items.[].system.ritual.secondary.checks} (same value: ) + [baseItem] : string {Book 1 - Whispers in the Dirt.items.[].system.baseItem} (10 different values) + dagger (x2) + staff (x2) + composite-longbow (x1) + greatsword (x1) + full-plate (x1) + studded-leather-armor (x1) + hand-crossbow (x1) + rapier (x2) + leather-armor (x2) + composite-shortbow (x1) + [bonus] : object {Book 1 - Whispers in the Dirt.items.[].system.bonus} + value : integer {Book 1 - Whispers in the Dirt.items.[].system.bonus.value} (14 different values) + 0 (x10) + 20 (x1) + 22 (x5) + 25 (x2) + 24 (x5) + 26 (x3) + 19 (x3) + 23 (x5) + 28 (x4) + 17 (x1) + 15 (x1) + 21 (x2) + 27 (x2) + 29 (x2) + [bonusDamage] : object {Book 1 - Whispers in the Dirt.items.[].system.bonusDamage} + value : integer {Book 1 - Whispers in the Dirt.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Whispers in the Dirt.items.[].system.bulk} + value : mixed + float {Book 1 - Whispers in the Dirt.items.[].system.bulk.value} (same value: 0,1) + integer {Book 1 - Whispers in the Dirt.items.[].system.bulk.value} (4 different values) + 1 (x9) + 0 (x3) + 2 (x2) + 4 (x1) + [category] : string {Book 1 - Whispers in the Dirt.items.[].system.category} (11 different values) + simple (x5) + potion (x5) + interaction (x11) + offensive (x72) + martial (x5) + heavy (x1) + ammo (x3) + defensive (x37) + light (x3) + poison (x1) + wand (x1) + [containerId] : mixed + [equipped] : object {Book 1 - Whispers in the Dirt.items.[].system.equipped} + carryType : string {Book 1 - Whispers in the Dirt.items.[].system.equipped.carryType} (2 different values) + worn (x36) + held (x1) + [handsHeld] : integer {Book 1 - Whispers in the Dirt.items.[].system.equipped.handsHeld} (2 different values) + 0 (x11) + 2 (x1) + [invested] : boolean {Book 1 - Whispers in the Dirt.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 1 - Whispers in the Dirt.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 1 - Whispers in the Dirt.items.[].system.group} (7 different values) + knife (x2) + club (x2) + bow (x2) + sword (x3) + plate (x1) + leather (x3) + crossbow (x1) + [hardness] : integer {Book 1 - Whispers in the Dirt.items.[].system.hardness} (same value: 0) + [hp] : object {Book 1 - Whispers in the Dirt.items.[].system.hp} + max : integer {Book 1 - Whispers in the Dirt.items.[].system.hp.max} (same value: 0) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.hp.value} (same value: 0) + [material] : object {Book 1 - Whispers in the Dirt.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Whispers in the Dirt.items.[].system.price} + value : object {Book 1 - Whispers in the Dirt.items.[].system.price.value} + [sp] : integer {Book 1 - Whispers in the Dirt.items.[].system.price.value.sp} (2 different values) + 2 (x2) + 1 (x3) + [gp] : integer {Book 1 - Whispers in the Dirt.items.[].system.price.value.gp} (15 different values) + 1800 (x2) + 500 (x1) + 850 (x2) + 20 (x2) + 50 (x2) + 2 (x5) + 30 (x1) + 900 (x2) + 3 (x2) + 16 (x1) + 14 (x1) + 2500 (x1) + 400 (x1) + 180 (x1) + 1500 (x1) + [per] : integer {Book 1 - Whispers in the Dirt.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 1 - Whispers in the Dirt.items.[].system.quantity} (4 different values) + 1 (x30) + 3 (x1) + 20 (x3) + 2 (x3) + [reload] : object {Book 1 - Whispers in the Dirt.items.[].system.reload} + value : string {Book 1 - Whispers in the Dirt.items.[].system.reload.value} (4 different values) + - (x2) + (x5) + 0 (x2) + 1 (x1) + [runes] : object {Book 1 - Whispers in the Dirt.items.[].system.runes} + potency : integer {Book 1 - Whispers in the Dirt.items.[].system.runes.potency} (3 different values) + 1 (x5) + 2 (x5) + 0 (x4) + property : array {Book 1 - Whispers in the Dirt.items.[].system.runes.property} + Length: min=0 max=2 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.runes.property.[]} (3 different values) + frost (x1) + shock (x1) + returning (x1) + [striking] : integer {Book 1 - Whispers in the Dirt.items.[].system.runes.striking} (3 different values) + 1 (x5) + 0 (x4) + 2 (x1) + [resilient] : integer {Book 1 - Whispers in the Dirt.items.[].system.runes.resilient} (2 different values) + 1 (x2) + 0 (x2) + [size] : string {Book 1 - Whispers in the Dirt.items.[].system.size} (same value: med) + [splashDamage] : object {Book 1 - Whispers in the Dirt.items.[].system.splashDamage} + value : integer {Book 1 - Whispers in the Dirt.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 1 - Whispers in the Dirt.items.[].system.usage} + [canBeAmmo] : boolean {Book 1 - Whispers in the Dirt.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Book 1 - Whispers in the Dirt.items.[].system.usage.value} (7 different values) + held-in-one-hand (x23) + wornbracers (x1) + worn (x2) + held-in-one-plus-hands (x2) + held-in-two-hands (x3) + wornmask (x1) + wornbelt (x1) + [specific] : object {Book 1 - Whispers in the Dirt.items.[].system.specific} + material : object {Book 1 - Whispers in the Dirt.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 1 - Whispers in the Dirt.items.[].system.specific.runes} + potency : integer {Book 1 - Whispers in the Dirt.items.[].system.specific.runes.potency} (same value: 2) + property : array {Book 1 - Whispers in the Dirt.items.[].system.specific.runes.property} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.specific.runes.property.[]} (same value: frost) + striking : integer {Book 1 - Whispers in the Dirt.items.[].system.specific.runes.striking} (same value: 1) + [uses] : object {Book 1 - Whispers in the Dirt.items.[].system.uses} + autoDestroy : boolean {Book 1 - Whispers in the Dirt.items.[].system.uses.autoDestroy} (2 different values) + True (x9) + False (x1) + max : integer {Book 1 - Whispers in the Dirt.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Book 1 - Whispers in the Dirt.items.[].system.attackEffects} + value : array {Book 1 - Whispers in the Dirt.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.attackEffects.value.[]} (11 different values) + conspiratorial-thoughts (x1) + twisted-loyalties (x1) + greater-infestation (x1) + grab (x3) + loathsome-bite (x1) + spore-burst (x1) + rotter-infestation (x1) + sinmold-infestation (x1) + isqulugia (x1) + improved-grab (x1) + rotting-gift (x1) + [damageRolls] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls} + [iHjKLAl3UPjQK4Hp] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.iHjKLAl3UPjQK4Hp} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.iHjKLAl3UPjQK4Hp.damage} (same value: 2d4+8) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.iHjKLAl3UPjQK4Hp.damageType} (same value: bludgeoning) + [y8VjkF7Dqd8Z2W16] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.y8VjkF7Dqd8Z2W16} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.y8VjkF7Dqd8Z2W16.damage} (same value: 3d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.y8VjkF7Dqd8Z2W16.damageType} (same value: cold) + [TKCw7uQqccgjcx3F] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.TKCw7uQqccgjcx3F} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.TKCw7uQqccgjcx3F.damage} (same value: 2d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.TKCw7uQqccgjcx3F.damageType} (same value: cold) + [fO5pQs2ejK1blW4J] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.fO5pQs2ejK1blW4J} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.fO5pQs2ejK1blW4J.damage} (same value: 2d4+8) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.fO5pQs2ejK1blW4J.damageType} (same value: piercing) + [qZncwUIv1zmEaA7z] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.qZncwUIv1zmEaA7z} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.qZncwUIv1zmEaA7z.damage} (same value: 2d4+6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.qZncwUIv1zmEaA7z.damageType} (same value: piercing) + [rGMICxvONaxQoEv3] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rGMICxvONaxQoEv3} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rGMICxvONaxQoEv3.damage} (same value: 2d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rGMICxvONaxQoEv3.damageType} (same value: cold) + [eohgyhvhtgrdtl2k7kua] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damage} (same value: 2d12+13) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damageType} (same value: slashing) + [c9q7yk08hwk9j37lggiq] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damage} (same value: 1d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damageType} (same value: cold) + [mgs4izgeqgvoi3r4d3r2] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (same value: 2d10+13) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: bludgeoning) + [eu9brchkzus9k057651g] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.eu9brchkzus9k057651g} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: 1d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: cold) + [ykeryqhp11mn21lxueou] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.ykeryqhp11mn21lxueou} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (same value: 2d8+9) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: piercing) + [xrpg5ubgqwg6hoeo84gu] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: 1d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: cold) + [Rj4Faaph2VZpPGhd] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Rj4Faaph2VZpPGhd} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Rj4Faaph2VZpPGhd.damage} (same value: 3d12+8) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Rj4Faaph2VZpPGhd.damageType} (same value: slashing) + [5XcUGUSCwnC4pV7t] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.5XcUGUSCwnC4pV7t} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.5XcUGUSCwnC4pV7t.damage} (same value: 2d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.5XcUGUSCwnC4pV7t.damageType} (same value: mental) + [uOPTzSkSMUIaB5LV] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.uOPTzSkSMUIaB5LV} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.uOPTzSkSMUIaB5LV.damage} (same value: 3d6+8) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.uOPTzSkSMUIaB5LV.damageType} (same value: bludgeoning) + [Kq0Ej932p4RJXKiO] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Kq0Ej932p4RJXKiO} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Kq0Ej932p4RJXKiO.damage} (same value: 3d8+6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Kq0Ej932p4RJXKiO.damageType} (same value: mental) + [5clyIb2l2UJPEdEt] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.5clyIb2l2UJPEdEt} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.5clyIb2l2UJPEdEt.damage} (same value: 4d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.5clyIb2l2UJPEdEt.damageType} (same value: mental) + [f0bYBWtmTzUt1DEI] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.f0bYBWtmTzUt1DEI} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.f0bYBWtmTzUt1DEI.damage} (same value: 2d4+5) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.f0bYBWtmTzUt1DEI.damageType} (same value: bludgeoning) + [8l4m6rzl95owpk4x394m] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.8l4m6rzl95owpk4x394m} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.8l4m6rzl95owpk4x394m.damage} (same value: 2d8+7) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.8l4m6rzl95owpk4x394m.damageType} (same value: piercing) + [rrezadi3baslrrmjgpxo] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rrezadi3baslrrmjgpxo} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rrezadi3baslrrmjgpxo.damage} (same value: 2d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rrezadi3baslrrmjgpxo.damageType} (same value: acid) + [wrEYLyxkHoHO8k1g] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.wrEYLyxkHoHO8k1g} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.wrEYLyxkHoHO8k1g.damage} (same value: 2d12+13) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.wrEYLyxkHoHO8k1g.damageType} (same value: piercing) + [EEkq6D4S67ivqNqq] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.EEkq6D4S67ivqNqq} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.EEkq6D4S67ivqNqq.damage} (same value: 2d8+13) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.EEkq6D4S67ivqNqq.damageType} (same value: slashing) + [u2qkj77ca6i2eg8dym9m] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: 3d8+14) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: slashing) + [i6p05gzqtdhzqb91ehmf] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: 3d12+14) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: piercing) + [0] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.0} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.0.damage} (2 different values) + 3d6+14 (x1) + 2d12+13 (x1) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [rasxkgOHJn9PUnL1] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rasxkgOHJn9PUnL1} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rasxkgOHJn9PUnL1.damage} (same value: 2d6+5) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rasxkgOHJn9PUnL1.damageType} (same value: piercing) + [PDjeLPNfyP23XWIN] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.PDjeLPNfyP23XWIN} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.PDjeLPNfyP23XWIN.damage} (same value: 1d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.PDjeLPNfyP23XWIN.damageType} (same value: piercing) + [Bu2L3mQLpjSOoGGI] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Bu2L3mQLpjSOoGGI} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Bu2L3mQLpjSOoGGI.damage} (same value: 2d8+9) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Bu2L3mQLpjSOoGGI.damageType} (same value: piercing) + [nQvMVcivoOka9MbF] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.nQvMVcivoOka9MbF} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.nQvMVcivoOka9MbF.damage} (same value: 1d8) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.nQvMVcivoOka9MbF.damageType} (same value: poison) + [cLuUBMBMfEA2utiE] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.cLuUBMBMfEA2utiE} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.cLuUBMBMfEA2utiE.damage} (same value: 2d8+9) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.cLuUBMBMfEA2utiE.damageType} (same value: bludgeoning) + [vo3PWMuJa8zMmEh5] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.vo3PWMuJa8zMmEh5} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.vo3PWMuJa8zMmEh5.damage} (same value: 2d6+6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.vo3PWMuJa8zMmEh5.damageType} (same value: piercing) + [Pr5hHXbnitYhu5wt] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Pr5hHXbnitYhu5wt} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Pr5hHXbnitYhu5wt.damage} (same value: 1d6+4) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.Pr5hHXbnitYhu5wt.damageType} (same value: piercing) + [BJbyfO26O1BtUdCA] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.BJbyfO26O1BtUdCA} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.BJbyfO26O1BtUdCA.damage} (same value: 3d6+12) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.BJbyfO26O1BtUdCA.damageType} (same value: bludgeoning) + [qraD0X7Eof8xXeyH] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.qraD0X7Eof8xXeyH} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.qraD0X7Eof8xXeyH.damage} (same value: 2d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.qraD0X7Eof8xXeyH.damageType} (same value: acid) + [0AsJhRC4i4nUmTNV] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.0AsJhRC4i4nUmTNV} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.0AsJhRC4i4nUmTNV.damage} (same value: 3d8+12) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.0AsJhRC4i4nUmTNV.damageType} (same value: slashing) + [94zc7atvygg76wj7obew] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.94zc7atvygg76wj7obew} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: 3d12+15) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: piercing) + [1au5rcuboo9fzdcp0ydm] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: 3d10+15) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: bludgeoning) + [vP1DtXND9n8t5rfD] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.vP1DtXND9n8t5rfD} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.vP1DtXND9n8t5rfD.damage} (same value: 2d12+13) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.vP1DtXND9n8t5rfD.damageType} (same value: bludgeoning) + [4i5MzQ6wUplTMClC] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.4i5MzQ6wUplTMClC} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.4i5MzQ6wUplTMClC.damage} (same value: 2d8+13) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.4i5MzQ6wUplTMClC.damageType} (same value: piercing) + [13YfnOyihv4vqe5O] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.13YfnOyihv4vqe5O} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.13YfnOyihv4vqe5O.damage} (same value: 2d12+10) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.13YfnOyihv4vqe5O.damageType} (same value: piercing) + [s0MevxnjafMkB4qN] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.s0MevxnjafMkB4qN} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.s0MevxnjafMkB4qN.damage} (same value: 2d4) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.s0MevxnjafMkB4qN.damageType} (same value: poison) + [F0aZ1Pe6svOb4Ig6] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damage} (same value: 2d10+10) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damageType} (same value: slashing) + [kASSkknsck59AqJ4] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.kASSkknsck59AqJ4} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.kASSkknsck59AqJ4.damage} (same value: 2d8+10) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.kASSkknsck59AqJ4.damageType} (same value: bludgeoning) + [wZCjcK17CYCE76jc] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.wZCjcK17CYCE76jc} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.wZCjcK17CYCE76jc.damage} (same value: 1d12+10) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.wZCjcK17CYCE76jc.damageType} (same value: piercing) + [QCarrpLpFF5IDOif] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.QCarrpLpFF5IDOif} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.QCarrpLpFF5IDOif.damage} (same value: 1d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.QCarrpLpFF5IDOif.damageType} (same value: electricity) + [h1oHXb5yUY0yMDrg] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.h1oHXb5yUY0yMDrg} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.h1oHXb5yUY0yMDrg.damage} (same value: 3d4+11) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.h1oHXb5yUY0yMDrg.damageType} (same value: piercing) + [S6X9CbM2PguZiiqP] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.S6X9CbM2PguZiiqP} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.S6X9CbM2PguZiiqP.damage} (same value: 3d4+11) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.S6X9CbM2PguZiiqP.damageType} (same value: piercing) + [m8BZfzER1gNfPsdk] : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.m8BZfzER1gNfPsdk} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.m8BZfzER1gNfPsdk.damage} (same value: 1d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.m8BZfzER1gNfPsdk.damageType} (same value: electricity) + rmDSivh3SpKOFgvs : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rmDSivh3SpKOFgvs} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rmDSivh3SpKOFgvs.damage} (same value: 3d8+11) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.rmDSivh3SpKOFgvs.damageType} (same value: bludgeoning) + vG30BYCXlwpXakPg : object {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.vG30BYCXlwpXakPg} + damage : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.vG30BYCXlwpXakPg.damage} (same value: 3d6) + damageType : string {Book 1 - Whispers in the Dirt.items.[].system.damageRolls.vG30BYCXlwpXakPg.damageType} (same value: poison) + [actionType] : object {Book 1 - Whispers in the Dirt.items.[].system.actionType} + value : string {Book 1 - Whispers in the Dirt.items.[].system.actionType.value} (4 different values) + passive (x68) + free (x5) + reaction (x13) + action (x34) + [actions] : object {Book 1 - Whispers in the Dirt.items.[].system.actions} + [value] : integer {Book 1 - Whispers in the Dirt.items.[].system.actions.value} (3 different values) + 2 (x15) + 1 (x15) + 3 (x4) + [frequency] : object {Book 1 - Whispers in the Dirt.items.[].system.frequency} + max : integer {Book 1 - Whispers in the Dirt.items.[].system.frequency.max} (same value: 1) + per : string {Book 1 - Whispers in the Dirt.items.[].system.frequency.per} (same value: day) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.frequency.value} (same value: 1) + [acBonus] : integer {Book 1 - Whispers in the Dirt.items.[].system.acBonus} (3 different values) + 6 (x1) + 2 (x1) + 1 (x2) + [checkPenalty] : integer {Book 1 - Whispers in the Dirt.items.[].system.checkPenalty} (2 different values) + -3 (x1) + -1 (x3) + [dexCap] : integer {Book 1 - Whispers in the Dirt.items.[].system.dexCap} (3 different values) + 0 (x1) + 3 (x1) + 4 (x2) + [speedPenalty] : integer {Book 1 - Whispers in the Dirt.items.[].system.speedPenalty} (2 different values) + -10 (x1) + 0 (x3) + [strength] : integer {Book 1 - Whispers in the Dirt.items.[].system.strength} (3 different values) + 4 (x1) + 1 (x1) + 0 (x2) + [stackGroup] : string {Book 1 - Whispers in the Dirt.items.[].system.stackGroup} (2 different values) + arrows (x2) + bolts (x1) + [mod] : object {Book 1 - Whispers in the Dirt.items.[].system.mod} + value : integer {Book 1 - Whispers in the Dirt.items.[].system.mod.value} (2 different values) + 21 (x1) + 19 (x1) + [proficient] : object {Book 1 - Whispers in the Dirt.items.[].system.proficient} + value : integer {Book 1 - Whispers in the Dirt.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {Book 1 - Whispers in the Dirt.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Whispers in the Dirt.items.[].system.showSlotlessLevels.value} (same value: False) + [deathNote] : boolean {Book 1 - Whispers in the Dirt.items.[].system.deathNote} (same value: True) + [selfEffect] : object {Book 1 - Whispers in the Dirt.items.[].system.selfEffect} + name : string {Book 1 - Whispers in the Dirt.items.[].system.selfEffect.name} (same value: Effect: Pray to the Rotting God) + uuid : string {Book 1 - Whispers in the Dirt.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Pray to the Rotting God) + [spell] : object {Book 1 - Whispers in the Dirt.items.[].system.spell} + _id : string {Book 1 - Whispers in the Dirt.items.[].system.spell._id} (same value: YjezqssV5hYPdSy8) + _stats : object {Book 1 - Whispers in the Dirt.items.[].system.spell._stats} + compendiumSource : string {Book 1 - Whispers in the Dirt.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.9AAkVUCwF6WVNNY2) + img : string {Book 1 - Whispers in the Dirt.items.[].system.spell.img} (same value: icons/magic/lightning/bolt-strike-sparks-blue.webp) + name : string {Book 1 - Whispers in the Dirt.items.[].system.spell.name} (same value: Lightning Bolt) + sort : integer {Book 1 - Whispers in the Dirt.items.[].system.spell.sort} (same value: 0) + system : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system} + area : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.area} + type : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.area.type} (same value: line) + value : integer {Book 1 - Whispers in the Dirt.items.[].system.spell.system.area.value} (same value: 120) + cost : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.cost} + value : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 1 - Whispers in the Dirt.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.damage} + 0 : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 1 - Whispers in the Dirt.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.damage.0.formula} (same value: 4d12) + kinds : array {Book 1 - Whispers in the Dirt.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Whispers in the Dirt.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.damage.0.type} (same value: electricity) + defense : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.defense} + save : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.defense.save} + basic : boolean {Book 1 - Whispers in the Dirt.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.defense.save.statistic} (same value: reflex) + description : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.description} + value : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.description.value} (same value:

A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.

+
+

Heightened (+1) The damage increases by 1d12.

) + duration : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.duration} + sustained : boolean {Book 1 - Whispers in the Dirt.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.heightening} + damage : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.heightening.damage} + 0 : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.heightening.damage.0} (same value: 1d12) + interval : integer {Book 1 - Whispers in the Dirt.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.level} + value : integer {Book 1 - Whispers in the Dirt.items.[].system.spell.system.level.value} (same value: 3) + location : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.location} + heightenedLevel : integer {Book 1 - Whispers in the Dirt.items.[].system.spell.system.location.heightenedLevel} (same value: 5) + [value] : mixed + publication : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.publication} + license : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Book 1 - Whispers in the Dirt.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.range} + value : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.range.value} (same value: ) + requirements : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.slug} (same value: lightning-bolt) + target : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.target} + value : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.target.value} (same value: ) + time : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.time} + value : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 1 - Whispers in the Dirt.items.[].system.spell.system.traits} + rarity : string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 1 - Whispers in the Dirt.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + primal (x1) + value : array {Book 1 - Whispers in the Dirt.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 1 - Whispers in the Dirt.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + electricity (x1) + manipulate (x1) + type : string {Book 1 - Whispers in the Dirt.items.[].system.spell.type} (same value: spell) + type : string {Book 1 - Whispers in the Dirt.items.[].type} (9 different values) + spellcastingEntry (x10) + spell (x142) + weapon (x10) + equipment (x13) + consumable (x10) + melee (x36) + action (x120) + armor (x4) + lore (x2) + [_stats] : object {Book 1 - Whispers in the Dirt.items.[]._stats} + compendiumSource : string {Book 1 - Whispers in the Dirt.items.[]._stats.compendiumSource} (149 different values) + [flags] : object {Book 1 - Whispers in the Dirt.items.[].flags} + pf2e : object {Book 1 - Whispers in the Dirt.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Whispers in the Dirt.items.[].flags.pf2e.linkedWeapon} (10 different values) + icRfiIIcInNUtffs (x1) + YI0gp6DckzcXMpVF (x2) + yfLr23zjUHGPyekK (x1) + Usuq1lTFnGGNGmOW (x1) + w9f6qrjUF6g48GY2 (x1) + qsTFQVXiGrc5DorH (x1) + fX6qTLIvAGHgvdtn (x1) + FGRmG8B4QN6VEBBC (x1) + K3dunnI6gSKqujAo (x1) + 8EL9aMfg1WreXnRI (x2) + name : string {Book 1 - Whispers in the Dirt.name} (all different values) + system : object {Book 1 - Whispers in the Dirt.system} + [abilities] : object {Book 1 - Whispers in the Dirt.system.abilities} + cha : object {Book 1 - Whispers in the Dirt.system.abilities.cha} + mod : integer {Book 1 - Whispers in the Dirt.system.abilities.cha.mod} (10 different values) + 5 (x5) + 8 (x1) + -2 (x1) + 2 (x4) + 1 (x1) + 0 (x1) + 6 (x1) + -5 (x1) + 4 (x1) + 7 (x1) + con : object {Book 1 - Whispers in the Dirt.system.abilities.con} + mod : integer {Book 1 - Whispers in the Dirt.system.abilities.con.mod} (7 different values) + 0 (x1) + 5 (x3) + 6 (x4) + 1 (x1) + 3 (x3) + 4 (x3) + 7 (x2) + dex : object {Book 1 - Whispers in the Dirt.system.abilities.dex} + mod : integer {Book 1 - Whispers in the Dirt.system.abilities.dex.mod} (8 different values) + 4 (x6) + 7 (x1) + 5 (x4) + 6 (x1) + -5 (x1) + 3 (x2) + 1 (x1) + 8 (x1) + int : object {Book 1 - Whispers in the Dirt.system.abilities.int} + mod : integer {Book 1 - Whispers in the Dirt.system.abilities.int.mod} (9 different values) + 2 (x6) + 3 (x1) + 1 (x1) + -5 (x2) + -3 (x1) + 0 (x3) + -4 (x1) + 4 (x1) + 8 (x1) + str : object {Book 1 - Whispers in the Dirt.system.abilities.str} + mod : integer {Book 1 - Whispers in the Dirt.system.abilities.str.mod} (6 different values) + 2 (x4) + 7 (x6) + 6 (x3) + 8 (x2) + 4 (x1) + 5 (x1) + wis : object {Book 1 - Whispers in the Dirt.system.abilities.wis} + mod : integer {Book 1 - Whispers in the Dirt.system.abilities.wis.mod} (8 different values) + 3 (x6) + 4 (x2) + 6 (x1) + 2 (x2) + 1 (x2) + 7 (x1) + 0 (x1) + 5 (x2) + attributes : object {Book 1 - Whispers in the Dirt.system.attributes} + ac : object {Book 1 - Whispers in the Dirt.system.attributes.ac} + [details] : string {Book 1 - Whispers in the Dirt.system.attributes.ac.details} (3 different values) + (x14) + all-around vision (x2) + void healing (x1) + value : integer {Book 1 - Whispers in the Dirt.system.attributes.ac.value} (13 different values) + 29 (x5) + 31 (x1) + 33 (x2) + 0 (x1) + 27 (x3) + 36 (x1) + 34 (x2) + 25 (x1) + 26 (x1) + 23 (x1) + 28 (x1) + 32 (x1) + 30 (x1) + [adjustment] : mixed + [allSaves] : object {Book 1 - Whispers in the Dirt.system.attributes.allSaves} + value : string {Book 1 - Whispers in the Dirt.system.attributes.allSaves.value} (3 different values) + (x15) + +1 status to saves vs. magic (x1) + +1 status to all saves vs. magic (x1) + hp : object {Book 1 - Whispers in the Dirt.system.attributes.hp} + details : string {Book 1 - Whispers in the Dirt.system.attributes.hp.details} (5 different values) + (x17) + rejuvenation, void healing (x1) + void healing (x1) + regeneration 10 (deactivated by cold) (x1) + fast healing 30 (while attached to throne) (x1) + max : integer {Book 1 - Whispers in the Dirt.system.attributes.hp.max} (18 different values) + 160 (x2) + 180 (x2) + 290 (x1) + 0 (x1) + 200 (x1) + 185 (x1) + 90 (x1) + 325 (x1) + 112 (x1) + 195 (x1) + 130 (x1) + 70 (x2) + 300 (x1) + 280 (x1) + 250 (x1) + 220 (x1) + 190 (x1) + 240 (x1) + temp : integer {Book 1 - Whispers in the Dirt.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Whispers in the Dirt.system.attributes.hp.value} (18 different values) + 160 (x2) + 180 (x2) + 290 (x1) + 0 (x1) + 200 (x1) + 185 (x1) + 90 (x1) + 325 (x1) + 112 (x1) + 195 (x1) + 130 (x1) + 70 (x2) + 300 (x1) + 280 (x1) + 250 (x1) + 220 (x1) + 190 (x1) + 240 (x1) + [speed] : object {Book 1 - Whispers in the Dirt.system.attributes.speed} + otherSpeeds : array {Book 1 - Whispers in the Dirt.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Book 1 - Whispers in the Dirt.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Whispers in the Dirt.system.attributes.speed.otherSpeeds.[].type} (4 different values) + burrow (x2) + climb (x3) + swim (x4) + fly (x2) + value : integer {Book 1 - Whispers in the Dirt.system.attributes.speed.otherSpeeds.[].value} (7 different values) + 15 (x1) + 40 (x1) + 20 (x1) + 25 (x2) + 30 (x4) + 5 (x1) + 120 (x1) + value : integer {Book 1 - Whispers in the Dirt.system.attributes.speed.value} (5 different values) + 25 (x9) + 35 (x1) + 40 (x1) + 30 (x5) + 15 (x1) + [details] : string {Book 1 - Whispers in the Dirt.system.attributes.speed.details} (3 different values) + swamp stride (x1) + forest passage (x1) + (25 feet when not attached to the throne) (x1) + [immunities] : array {Book 1 - Whispers in the Dirt.system.attributes.immunities} + Length: min=0 max=7 + Value type: object {Book 1 - Whispers in the Dirt.system.attributes.immunities.[]} + [exceptions] : array<> {Book 1 - Whispers in the Dirt.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.system.attributes.immunities.[].type} (12 different values) + cold (x1) + death-effects (x4) + disease (x6) + paralyzed (x4) + poison (x5) + unconscious (x3) + bleed (x4) + acid (x3) + critical-hits (x4) + precision (x4) + swarm-mind (x1) + sleep (x1) + [weaknesses] : array {Book 1 - Whispers in the Dirt.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 1 - Whispers in the Dirt.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 1 - Whispers in the Dirt.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.system.attributes.weaknesses.[].type} (5 different values) + cold-iron (x6) + holy (x5) + fire (x3) + cold (x2) + slashing (x1) + value : integer {Book 1 - Whispers in the Dirt.system.attributes.weaknesses.[].value} (2 different values) + 10 (x11) + 15 (x6) + [emitsSound] : string {Book 1 - Whispers in the Dirt.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 1 - Whispers in the Dirt.system.attributes.hardness} (3 different values) + 0 (x1) + 22 (x1) + 18 (x2) + [stealth] : object {Book 1 - Whispers in the Dirt.system.attributes.stealth} + details : string {Book 1 - Whispers in the Dirt.system.attributes.stealth.details} (2 different values) +

(expert)

(x3) +

(master) to detect that the fungal heart is hazardous; noticing the fungal heart has a DC of 0

(x1) + value : integer {Book 1 - Whispers in the Dirt.system.attributes.stealth.value} (2 different values) + 22 (x3) + 28 (x1) + [resistances] : array {Book 1 - Whispers in the Dirt.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 1 - Whispers in the Dirt.system.attributes.resistances.[]} + [doubleVs] : array<> {Book 1 - Whispers in the Dirt.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [exceptions] : array<> {Book 1 - Whispers in the Dirt.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Whispers in the Dirt.system.attributes.resistances.[].type} (3 different values) + poison (x1) + acid (x2) + fire (x2) + value : integer {Book 1 - Whispers in the Dirt.system.attributes.resistances.[].value} (2 different values) + 10 (x4) + 15 (x1) + details : object {Book 1 - Whispers in the Dirt.system.details} + [blurb] : string {Book 1 - Whispers in the Dirt.system.details.blurb} (11 different values) + Male aiuvarin diplomat (x1) + Male graveknight (x1) + (x7) + Male human sorcerer (x1) + Variant giant flytrap (x1) + Variant male abrikandilu demon (x1) + Human rogue (x1) + Fungal-infested human rogue (x1) + Variant tyrannosaurus (x1) + Variant male horned dragon ghoul (x1) + Fungal-infested human cultist (x1) + [languages] : object {Book 1 - Whispers in the Dirt.system.details.languages} + details : string {Book 1 - Whispers in the Dirt.system.details.languages.details} (5 different values) + (x11) + Telepathy 100 feet, Truespeech (x1) + Telepathy 100 feet (x3) + Can't Speak Any Language (x1) + Telepathy 30 feet fungi only (x1) + value : array {Book 1 - Whispers in the Dirt.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 1 - Whispers in the Dirt.system.details.languages.value.[]} (11 different values) + common (x9) + dwarven (x1) + elven (x4) + goblin (x2) + halfling (x1) + draconic (x7) + necril (x2) + chthonian (x7) + empyrean (x4) + fey (x1) + aklo (x1) + level : object {Book 1 - Whispers in the Dirt.system.details.level} + value : integer {Book 1 - Whispers in the Dirt.system.details.level.value} (8 different values) + 11 (x4) + 13 (x2) + 10 (x6) + 9 (x2) + 14 (x3) + 7 (x1) + 8 (x1) + 12 (x2) + [privateNotes] : string {Book 1 - Whispers in the Dirt.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Whispers in the Dirt.system.details.publicNotes} (12 different values) + (x6) +

Graveknights are undead warriors granted unlife by a cursed suit of armor.

(x1) +

Degholaus form from wretched souls who betrayed their societies to evil ends or for personal gain. These fiends resemble bloated, bestial humanoids with eyeless mole-like faces. They have five tails, all of which feature blood-red eyes.

High Crimes

Those whose souls become degholaus abused positions of authority in their nation for personal gain or simply out of a need for cruelty. They might have sold secrets, weakened institutions, or initiated military action against their own people. Some initially deluded themselves into believing their actions were righteous or victimless, but eventually embraced their destructive role, damaging their soul so completely they transform into these demons after their judgment.

(x1) +

Eshmoks are proof that anger consumes a creature. Formed from wrathful souls, these demons resemble giant humanoid wasps who have fallen victim to parasitic fungi. The fungi's foul-looking fibrous material is a physical manifestation of wrath. Tendrils of it burst from eshmok bodies, emitting rage-inducing spores, while lattices of nest-like growths from their torsos shelter wasplike infestations.

Wrathful Parasites

The swarms that infest an eshmok aren't its allies, but incarnations of anger that serve to constantly harry and agonize the creature. Some maintain that these wasps are manifestations of Calistria's vengeance, but her faithful believe something closer to the truth—that these wasps represent a mockery of vengeance and a corruption of the directed rage their goddess teaches and epitomizes. Eshmoks are particularly reviled by worshipers of Calistria as a result.

(x1) +

Because they blend in so well with surrounding foliage, giant flytraps can use the element of surprise to make quick strikes against unsuspecting adventurers and forest travelers.

+
+

Flytraps eagerly feed on humanoids, monstrous insects, and larger prey.

(x1) +

These gangly fey lizards are known for two traits. First, they look ridiculous when they run, dashing on hind legs while waving their front legs wildly in the air. Second, they're inveterate thieves with the ability to store an extraordinary amount of goods in their stomach. Many grizzers appeared in the River Kingdoms a little over 10 years ago, but several coordinated hunts drove them further southwest, where they've begun to thrive in the forests of Razmiran.

Strange Fey Appetites

A grizzer's strange appetite isn't unique among fey. Azarpals, for example, can store food in their bellies and infuse them with poisons that wreak havoc on feasts and banquets. Stories of whales swimming in otherworldly seas that have swallowed entire villages, or of duplicitous serpentine fey who can assume the forms of those they consume, suggest that fey with strange appetites aren't so unusual on the First World.

(x1) +

Wrecker demons, also known as abrikandilus, despise beautiful things and do everything in their power to destroy both people and objects regarded as such. An abrikandilu forms from the souls mortals who were vandals, misanthropes, or defacers of artwork, particularly if their destructive actions stemmed from feelings of powerful envy.

+

An abrikandilu loathes only one thing more than beauty: their own visage. The mere sight of their face-reflected in a mirror, a shield, or even a pool of water- can send a wrecker demon into a rage. Many demon slayers leverage tactic to their advantage, venturing into battle with polished steel shields and cold iron blades at the ready.

+
+

Mortal souls that have been twisted and corrupted by sin sometimes arise in the afterlife as demons. These powerful and destructive fiends seek to spread their particular sin to warp more souls, thereby bolstering their numbers and continuing the cycle.

(x1) +

Root rotters are all that remain of the unfortunate elven residents of Greengold. Some died in the initial bursts of Jeharlu spores, while others succumbed to infestation by sinmolds. Fungus now riddles their bodies, wrapping around their brains and nerves to reanimate them.

Corruption Spreaders

A root rotter that remains in place for 24 hours causes a @Template[type:emanation|distance:5] to become overgrown with foul-smelling unpleasant fungus. This spread increases by 5 feet for each additional 24 hours the root rotter remains motionless, to a maximum area of a @Template[type:emanation|distance:60] after 12 days of motionless lurking. This fungus is permanent as long as it has a source of nourishment but can be destroyed as easily as any patch of mundane fungus.

(x1) +

Widely regarded as the king of the dinosaurs, the tyrannosaurus is a massive predator with a wide mouth filled with viciously sharp teeth. Some tribes of giants have even trained tyrannosauruses as mounts or beasts of war.

+
+

Remnants from the world's primeval era, these enormous reptilian animals still exist in large numbers in remote wildernesses or underground in magical Darklands caverns. Lizardfolk, orcs, giants, and other humanoids who live near dinosaurs use the animals as mounts, guards, or hunting beasts. Occasionally, rich nobles will collect dinosaurs to display them in menageries, which almost inevitably leads to cast-offs being nursed back to health by druids and other champions of nature. When dinosaurs establish themselves in regions outside their normal habitats, it's often the result of a large collection being released.

(x1) +

The isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug-its "body" is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the hive of a colony of bees, but fully capable of movement and violence.

(x1) +

Razmir's most powerful priests deploy tithekeepers to ensure his followers don't develop sticky fingers. These ziggurat-like constructs have over two dozen legs and a trap-like mouth. At its top, a mask with a colored ribbon attached denotes its symbolic rank in the Church of Razmir.

Instruments of Terror

Though the tithekeeper's primary function is to collect coins, they're capable of great violence. Priests who determine a village is too far behind on payments might have their tithekeeper skewer multiple residents and wave its victims' bodies in the air as it parades through the streets. Those who survive the ordeal are highly motivated to avoid a repeat experience.

(x1) +

The magic that flows through primal dragons can manifest more animalistic or bestial features in a given type of dragon. Notably among these are the massive paired horns of the horned dragon. While their bulky frames, natural coloration, and prominent ridged scales are all remarkable in their own way, it's the horns that are most obvious and striking at first glance. Horned dragons use their horns to impale their prey in a quick and brutal display of their might. They are generally contemplative and have a fixation on knowledge and self-discipline, traits belied by their bestial appearance. As a result, horned dragons are generally more open to speaking with outsiders.

+
+

Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

(x1) + publication : object {Book 1 - Whispers in the Dirt.system.details.publication} + license : string {Book 1 - Whispers in the Dirt.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 1 - Whispers in the Dirt.system.details.publication.remaster} (same value: True) + title : string {Book 1 - Whispers in the Dirt.system.details.publication.title} (same value: Pathfinder #210: Whispers in the Dirt) + [description] : string {Book 1 - Whispers in the Dirt.system.details.description} (4 different values) +

An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.

(x1) +

A pulsing green cluster of fungus suspended in the middle of the spherical room by thick lengths of fibrous stalks.

(x1) +

Pressure-sensitive panels in the floor connects to a metal plate holding a number of sewer pipes shut in the ceiling.

(x1) +

Motion-sensitive fungus tendrils cause spears to shoot out of the floor and ceiling, almost like teeth.

(x1) + [disable] : string {Book 1 - Whispers in the Dirt.system.details.disable} (4 different values) +

@Check[thievery|dc:32] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th rank; counteract DC 27) to counteract the rune

(x1) +

@Check[nature|dc:33] (master) three times to carefully prune away specific tethers that keep the fungal heart active, or @Check[religion|dc:33] (master) three times to exorcise the demonic energies from the fungal heart.

(x1) +

@Check[thievery|dc:32] (expert) on the floor panels before the plate falls away

(x1) +

@Check[thievery|dc:30] (expert) on the spear panels from any adjacent space, or @Check[nature|dc:32] (master) to slowly scrape away the motion-sensitive tendrils without triggering the trap

(x1) + [isComplex] : boolean {Book 1 - Whispers in the Dirt.system.details.isComplex} (2 different values) + False (x3) + True (x1) + [reset] : string {Book 1 - Whispers in the Dirt.system.details.reset} (3 different values) + (x2) +

The fungal heart deactivates and resets if 3 rounds pass during which no attempts to disable or damage it take place. On subsequent activations of "Treerazer Notices," no telepathic message is sent—it's simply an overwhelming sensation of imminent doom.

(x1) +

The trap resets in 1 round after a creature leaves its space.

(x1) + [routine] : string {Book 1 - Whispers in the Dirt.system.details.routine} (2 different values) + (x3) +

(1 action; divine, poison) The fungal heart clenches as if beating like a real heart, then exudes a churning cloud of toxic spores that fills areas D1 and D2. All creatures in these areas take @Damage[10d6[poison]] damage (@Check[fortitude|dc:34|basic] save; creatures in area D1 gain a +4 circumstance bonus to this save due to the diffusion of the spores as they wash into the larger area).

(x1) + [initiative] : object {Book 1 - Whispers in the Dirt.system.initiative} + statistic : string {Book 1 - Whispers in the Dirt.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Whispers in the Dirt.system.perception} + details : string {Book 1 - Whispers in the Dirt.system.perception.details} (5 different values) + (x13) + darkvision (x1) + fungus sense 120 feet (x1) + fungalsense (imprecise) 120 feet (x1) + tremorsense (precise, areas B1–B10) (x1) + mod : integer {Book 1 - Whispers in the Dirt.system.perception.mod} (10 different values) + 20 (x3) + 21 (x1) + 22 (x4) + 18 (x2) + 17 (x1) + 12 (x1) + 15 (x1) + 23 (x1) + 25 (x2) + 16 (x1) + senses : array {Book 1 - Whispers in the Dirt.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - Whispers in the Dirt.system.perception.senses.[]} + type : string {Book 1 - Whispers in the Dirt.system.perception.senses.[].type} (6 different values) + low-light-vision (x2) + darkvision (x9) + greater-darkvision (x2) + tremorsense (x1) + scent (x3) + lifesense (x1) + [acuity] : string {Book 1 - Whispers in the Dirt.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 1 - Whispers in the Dirt.system.perception.senses.[].range} (2 different values) + 60 (x3) + 30 (x2) + [resources] : object {Book 1 - Whispers in the Dirt.system.resources} + [focus] : object {Book 1 - Whispers in the Dirt.system.resources.focus} + max : integer {Book 1 - Whispers in the Dirt.system.resources.focus.max} (2 different values) + 3 (x2) + 1 (x2) + value : integer {Book 1 - Whispers in the Dirt.system.resources.focus.value} (2 different values) + 3 (x2) + 1 (x2) + saves : object {Book 1 - Whispers in the Dirt.system.saves} + fortitude : object {Book 1 - Whispers in the Dirt.system.saves.fortitude} + saveDetail : string {Book 1 - Whispers in the Dirt.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Whispers in the Dirt.system.saves.fortitude.value} (13 different values) + 15 (x1) + 20 (x2) + 23 (x1) + 17 (x2) + 0 (x1) + 16 (x2) + 21 (x1) + 28 (x2) + 18 (x1) + 14 (x1) + 22 (x3) + 25 (x3) + 27 (x1) + reflex : object {Book 1 - Whispers in the Dirt.system.saves.reflex} + saveDetail : string {Book 1 - Whispers in the Dirt.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Whispers in the Dirt.system.saves.reflex.value} (12 different values) + 21 (x1) + 18 (x3) + 26 (x1) + 19 (x3) + 0 (x1) + 17 (x4) + 22 (x2) + 24 (x1) + 20 (x1) + 16 (x2) + 11 (x1) + 28 (x1) + will : object {Book 1 - Whispers in the Dirt.system.saves.will} + saveDetail : string {Book 1 - Whispers in the Dirt.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Whispers in the Dirt.system.saves.will.value} (10 different values) + 20 (x2) + 22 (x5) + 18 (x2) + 0 (x3) + 15 (x1) + 30 (x1) + 12 (x1) + 16 (x1) + 14 (x2) + 23 (x3) + [skills] : object {Book 1 - Whispers in the Dirt.system.skills} + [acrobatics] : object {Book 1 - Whispers in the Dirt.system.skills.acrobatics} + base : integer {Book 1 - Whispers in the Dirt.system.skills.acrobatics.base} (8 different values) + 20 (x2) + 19 (x1) + 17 (x1) + 15 (x1) + 18 (x1) + 22 (x1) + 23 (x1) + 16 (x1) + [special] : array<> {Book 1 - Whispers in the Dirt.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [arcana] : object {Book 1 - Whispers in the Dirt.system.skills.arcana} + base : integer {Book 1 - Whispers in the Dirt.system.skills.arcana.base} (2 different values) + 19 (x2) + 28 (x1) + [deception] : object {Book 1 - Whispers in the Dirt.system.skills.deception} + base : integer {Book 1 - Whispers in the Dirt.system.skills.deception.base} (7 different values) + 24 (x1) + 27 (x2) + 22 (x1) + 23 (x1) + 14 (x1) + 16 (x1) + 21 (x1) + [diplomacy] : object {Book 1 - Whispers in the Dirt.system.skills.diplomacy} + base : integer {Book 1 - Whispers in the Dirt.system.skills.diplomacy.base} (4 different values) + 22 (x1) + 20 (x1) + 19 (x1) + 27 (x1) + [intimidation] : object {Book 1 - Whispers in the Dirt.system.skills.intimidation} + base : integer {Book 1 - Whispers in the Dirt.system.skills.intimidation.base} (6 different values) + 21 (x2) + 22 (x1) + 25 (x3) + 24 (x1) + 20 (x1) + 14 (x2) + [nature] : object {Book 1 - Whispers in the Dirt.system.skills.nature} + base : integer {Book 1 - Whispers in the Dirt.system.skills.nature.base} (4 different values) + 18 (x1) + 15 (x1) + 23 (x1) + 19 (x1) + [special] : array<> {Book 1 - Whispers in the Dirt.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {Book 1 - Whispers in the Dirt.system.skills.religion} + base : integer {Book 1 - Whispers in the Dirt.system.skills.religion.base} (6 different values) + 20 (x2) + 21 (x1) + 22 (x3) + 18 (x1) + 14 (x1) + 25 (x1) + [special] : array<> {Book 1 - Whispers in the Dirt.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Book 1 - Whispers in the Dirt.system.skills.society} + base : integer {Book 1 - Whispers in the Dirt.system.skills.society.base} (3 different values) + 19 (x1) + 22 (x1) + 17 (x1) + [stealth] : object {Book 1 - Whispers in the Dirt.system.skills.stealth} + base : integer {Book 1 - Whispers in the Dirt.system.skills.stealth.base} (7 different values) + 21 (x3) + 26 (x1) + 19 (x2) + 24 (x1) + 17 (x1) + 18 (x3) + 13 (x1) + [special] : array {Book 1 - Whispers in the Dirt.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 1 - Whispers in the Dirt.system.skills.stealth.special.[]} + base : integer {Book 1 - Whispers in the Dirt.system.skills.stealth.special.[].base} (3 different values) + 24 (x1) + 20 (x1) + 25 (x1) + label : string {Book 1 - Whispers in the Dirt.system.skills.stealth.special.[].label} (3 different values) + in undergrowth (x1) + in fungal environs (x1) + in fungal terrain (x1) + predicate : array {Book 1 - Whispers in the Dirt.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 1 - Whispers in the Dirt.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:undergrowth (x1) + terrain:fungus (x2) + [athletics] : object {Book 1 - Whispers in the Dirt.system.skills.athletics} + base : integer {Book 1 - Whispers in the Dirt.system.skills.athletics.base} (11 different values) + 24 (x2) + 19 (x1) + 23 (x2) + 21 (x1) + 28 (x1) + 13 (x1) + 17 (x1) + 16 (x1) + 27 (x1) + 25 (x2) + 22 (x1) + [special] : array<> {Book 1 - Whispers in the Dirt.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Book 1 - Whispers in the Dirt.system.skills.occultism} + base : integer {Book 1 - Whispers in the Dirt.system.skills.occultism.base} (3 different values) + 18 (x1) + 19 (x1) + 26 (x1) + [thievery] : object {Book 1 - Whispers in the Dirt.system.skills.thievery} + base : integer {Book 1 - Whispers in the Dirt.system.skills.thievery.base} (3 different values) + 21 (x1) + 17 (x1) + 16 (x1) + [survival] : object {Book 1 - Whispers in the Dirt.system.skills.survival} + base : integer {Book 1 - Whispers in the Dirt.system.skills.survival.base} (same value: 23) + traits : object {Book 1 - Whispers in the Dirt.system.traits} + rarity : string {Book 1 - Whispers in the Dirt.system.traits.rarity} (4 different values) + unique (x5) + uncommon (x6) + rare (x9) + common (x1) + size : object {Book 1 - Whispers in the Dirt.system.traits.size} + value : string {Book 1 - Whispers in the Dirt.system.traits.size.value} (4 different values) + med (x15) + lg (x4) + huge (x1) + grg (x1) + value : array {Book 1 - Whispers in the Dirt.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 1 - Whispers in the Dirt.system.traits.value.[]} (25 different values) + [statusEffects] : array<> {Book 1 - Whispers in the Dirt.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 1 - Whispers in the Dirt.system.spellcasting} + rituals : object {Book 1 - Whispers in the Dirt.system.spellcasting.rituals} + dc : integer {Book 1 - Whispers in the Dirt.system.spellcasting.rituals.dc} (same value: 20) + type : string {Book 1 - Whispers in the Dirt.type} (2 different values) + npc (x17) + hazard (x4) \ No newline at end of file diff --git a/output/pf2e/packs/Book 1 - Zombie Feast.txt b/output/pf2e/packs/Book 1 - Zombie Feast.txt new file mode 100644 index 0000000..6b55c44 --- /dev/null +++ b/output/pf2e/packs/Book 1 - Zombie Feast.txt @@ -0,0 +1,1106 @@ +Book 1 - Zombie Feast +Different values: 29 +===================================== +object {Book 1 - Zombie Feast} + _id : string {Book 1 - Zombie Feast._id} (all different values) + folder : string {Book 1 - Zombie Feast.folder} (same value: W2N1iOF6UnZHcrrZ) + img : string {Book 1 - Zombie Feast.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x21) + systems/pf2e/icons/default-icons/hazard.svg (x8) + items : array {Book 1 - Zombie Feast.items} + Length: min=1 max=32 + Value type: object {Book 1 - Zombie Feast.items.[]} + _id : string {Book 1 - Zombie Feast.items.[]._id} (189 different values) + img : string {Book 1 - Zombie Feast.items.[].img} (55 different values) + name : string {Book 1 - Zombie Feast.items.[].name} (144 different values) + sort : integer {Book 1 - Zombie Feast.items.[].sort} (33 different values) + system : object {Book 1 - Zombie Feast.items.[].system} + [attack] : object {Book 1 - Zombie Feast.items.[].system.attack} + value : string {Book 1 - Zombie Feast.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 1 - Zombie Feast.items.[].system.attackEffects} + [custom] : string {Book 1 - Zombie Feast.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 1 - Zombie Feast.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 1 - Zombie Feast.items.[].system.attackEffects.value.[]} (7 different values) + grab (x4) + impart-fears (x1) + knockdown (x2) + stupefying-touch (x1) + ghoul-ghoul-fever (x1) + ghoul-paralysis (x2) + skull-twist (x1) + [bonus] : object {Book 1 - Zombie Feast.items.[].system.bonus} + value : integer {Book 1 - Zombie Feast.items.[].system.bonus.value} (11 different values) + 7 (x3) + 0 (x4) + 8 (x6) + 13 (x3) + 12 (x6) + 10 (x1) + 11 (x5) + 1 (x2) + 16 (x1) + 9 (x3) + 6 (x1) + [damageRolls] : object {Book 1 - Zombie Feast.items.[].system.damageRolls} + [0] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.0} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.0.damage} (4 different values) + 1d4+1 (x1) + 1d6+4 (x1) + 1 (x1) + 2d6 (x1) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.0.damageType} (4 different values) + slashing (x1) + piercing (x1) + acid (x1) + cold (x1) + [dq45vcpx6mdsndc9lqk5] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5.damage} (same value: 1d6+2) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5.damageType} (same value: piercing) + [dwrkset6aqlc83mmdz1s] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s.damage} (same value: 1d6+2) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s.damageType} (same value: piercing) + [t8u20ze2cbpetbna4630] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.t8u20ze2cbpetbna4630} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.t8u20ze2cbpetbna4630.damage} (same value: 3d6) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.t8u20ze2cbpetbna4630.damageType} (same value: void) + [yq9mtgezlm84opp4gb7m] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m.damage} (same value: 1d4+1) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m.damageType} (same value: piercing) + [hsflesustld7ss5flx4i] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.hsflesustld7ss5flx4i} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.hsflesustld7ss5flx4i.damage} (same value: 1d6+2) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.hsflesustld7ss5flx4i.damageType} (same value: bludgeoning) + [ajy8g7yoy273sim1iycl] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.ajy8g7yoy273sim1iycl} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajy8g7yoy273sim1iycl.damage} (same value: 1d6+2) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajy8g7yoy273sim1iycl.damageType} (same value: bludgeoning) + [dzwy4wf3jn8h8pm900z0] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0.damage} (same value: 1d10+5) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0.damageType} (same value: bludgeoning) + [94mxuhmeqy8m7t5ew7d4] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4.damage} (same value: 1d4+1) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4.damageType} (same value: bludgeoning) + [1] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.1} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1.damage} (3 different values) + 1 (x1) + 2d6 (x1) + 2 (x1) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1.damageType} (3 different values) + bleed (x1) + acid (x1) + cold (x1) + category : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1.category} (2 different values) + persistent (x1) + splash (x1) + [4v9w1veolgjcz3d4wjyb] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb.damage} (same value: 2d4+6) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb.damageType} (same value: piercing) + [u2jbshjluklmdggcy8hb] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.u2jbshjluklmdggcy8hb} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.u2jbshjluklmdggcy8hb.damage} (same value: 1d6+6) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.u2jbshjluklmdggcy8hb.damageType} (same value: slashing) + [siclbj2q01h71dye4dsy] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.siclbj2q01h71dye4dsy} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.siclbj2q01h71dye4dsy.damage} (same value: 2d4+6) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.siclbj2q01h71dye4dsy.damageType} (same value: piercing) + [ajc9tvpi29j6jogfh849] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.ajc9tvpi29j6jogfh849} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajc9tvpi29j6jogfh849.damage} (same value: 1d12+5) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ajc9tvpi29j6jogfh849.damageType} (same value: piercing) + [dpsxl5vgq494jxn7dfpa] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa.damage} (same value: 1d4) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa.damageType} (same value: slashing) + [wcghqptu0cixr0caaupl] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.wcghqptu0cixr0caaupl} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (same value: 1d6+4) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: bludgeoning) + [1exxwedc4wrh5c2fqmbr] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr.damage} (same value: 1d10+4) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr.damageType} (same value: acid) + [qcnqw1exks9e2u1stt6g] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g.damage} (same value: 2d6+5) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g.damageType} (same value: piercing) + [fml2ghpfwnncmyo5ppjj] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj.damage} (same value: 1d4+9) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj.damageType} (same value: slashing) + [2] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.2} + category : string {Book 1 - Zombie Feast.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.2.damage} (same value: 2) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.2.damageType} (same value: acid) + [ag3f4yj5ylrr5fsu0wnm] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm.damage} (same value: 1d6) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm.damageType} (same value: piercing) + [yx136lmgp256kt9wmy48] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.yx136lmgp256kt9wmy48} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yx136lmgp256kt9wmy48.damage} (same value: 1d6+2) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.yx136lmgp256kt9wmy48.damageType} (same value: piercing) + [n7rpir3rvo1ird7glfa6] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6.damage} (same value: 2d12+11) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6.damageType} (same value: slashing) + [vgb24rhxs3l8571asjr3] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.vgb24rhxs3l8571asjr3} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.vgb24rhxs3l8571asjr3.damage} (same value: 1d10+4) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.vgb24rhxs3l8571asjr3.damageType} (same value: bludgeoning) + [qclmce9tbp3owzbci8lf] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.qclmce9tbp3owzbci8lf} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qclmce9tbp3owzbci8lf.damage} (same value: 1d6+3) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.qclmce9tbp3owzbci8lf.damageType} (same value: piercing) + [kprurafml0s4o7de5pzr] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.kprurafml0s4o7de5pzr} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.kprurafml0s4o7de5pzr.damage} (same value: 1d4+3) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.kprurafml0s4o7de5pzr.damageType} (same value: slashing) + [c81zp2vfwve3fixtr8a1] : object {Book 1 - Zombie Feast.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1.damage} (same value: 1d8+4) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1.damageType} (same value: piercing) + s9tohf0podrnr6ykbhud : object {Book 1 - Zombie Feast.items.[].system.damageRolls.s9tohf0podrnr6ykbhud} + damage : string {Book 1 - Zombie Feast.items.[].system.damageRolls.s9tohf0podrnr6ykbhud.damage} (same value: 1d4+3) + damageType : string {Book 1 - Zombie Feast.items.[].system.damageRolls.s9tohf0podrnr6ykbhud.damageType} (same value: piercing) + description : object {Book 1 - Zombie Feast.items.[].system.description} + value : string {Book 1 - Zombie Feast.items.[].system.description.value} (117 different values) + publication : object {Book 1 - Zombie Feast.items.[].system.publication} + license : string {Book 1 - Zombie Feast.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Zombie Feast.items.[].system.publication.remaster} (same value: False) + title : string {Book 1 - Zombie Feast.items.[].system.publication.title} (5 different values) + (x115) + Pathfinder Bestiary (x17) + Pathfinder Bestiary 2 (x9) + Pathfinder Core Rulebook (x45) + Pathfinder Advanced Player's Guide (x3) + rules : ###FoundryRulesObject### + [slug] : string {Book 1 - Zombie Feast.items.[].system.slug} (56 different values) + [traits] : object {Book 1 - Zombie Feast.items.[].system.traits} + rarity : string {Book 1 - Zombie Feast.items.[].system.traits.rarity} (3 different values) + common (x166) + uncommon (x6) + unique (x1) + value : array {Book 1 - Zombie Feast.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Book 1 - Zombie Feast.items.[].system.traits.value.[]} (59 different values) + [traditions] : array {Book 1 - Zombie Feast.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 1 - Zombie Feast.items.[].system.traits.traditions.[]} (4 different values) + arcane (x21) + occult (x26) + divine (x14) + primal (x5) + [weaponType] : object {Book 1 - Zombie Feast.items.[].system.weaponType} + value : string {Book 1 - Zombie Feast.items.[].system.weaponType.value} (2 different values) + melee (x23) + ranged (x6) + [actionType] : object {Book 1 - Zombie Feast.items.[].system.actionType} + value : string {Book 1 - Zombie Feast.items.[].system.actionType.value} (4 different values) + passive (x54) + action (x26) + reaction (x11) + free (x1) + [actions] : object {Book 1 - Zombie Feast.items.[].system.actions} + [value] : integer {Book 1 - Zombie Feast.items.[].system.actions.value} (2 different values) + 1 (x16) + 2 (x10) + [category] : string {Book 1 - Zombie Feast.items.[].system.category} (8 different values) + interaction (x19) + defensive (x24) + offensive (x42) + simple (x2) + light (x2) + martial (x4) + elixir (x1) + other (x1) + [mod] : object {Book 1 - Zombie Feast.items.[].system.mod} + value : integer {Book 1 - Zombie Feast.items.[].system.mod.value} (6 different values) + 3 (x1) + 4 (x1) + 9 (x1) + 5 (x1) + 12 (x1) + 6 (x1) + [proficient] : object {Book 1 - Zombie Feast.items.[].system.proficient} + value : integer {Book 1 - Zombie Feast.items.[].system.proficient.value} (same value: 0) + [baseItem] : string {Book 1 - Zombie Feast.items.[].system.baseItem} (5 different values) + leather-armor (x2) + dagger (x1) + scythe (x1) + alchemical-bomb (x2) + shortsword (x1) + [bonusDamage] : object {Book 1 - Zombie Feast.items.[].system.bonusDamage} + value : integer {Book 1 - Zombie Feast.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 1 - Zombie Feast.items.[].system.bulk} + value : mixed + integer {Book 1 - Zombie Feast.items.[].system.bulk.value} (3 different values) + 0 (x5) + 1 (x4) + 2 (x1) + float {Book 1 - Zombie Feast.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {Book 1 - Zombie Feast.items.[].system.damage} + [damageType] : string {Book 1 - Zombie Feast.items.[].system.damage.damageType} (4 different values) + piercing (x3) + slashing (x1) + acid (x1) + cold (x1) + [dice] : integer {Book 1 - Zombie Feast.items.[].system.damage.dice} (2 different values) + 1 (x5) + 2 (x1) + [die] : string {Book 1 - Zombie Feast.items.[].system.damage.die} (4 different values) + d6 (x3) + d4 (x1) + d10 (x1) + (x1) + [0] : object {Book 1 - Zombie Feast.items.[].system.damage.0} + [applyMod] : boolean {Book 1 - Zombie Feast.items.[].system.damage.0.applyMod} (2 different values) + True (x5) + False (x1) + [category] : mixed + formula : string {Book 1 - Zombie Feast.items.[].system.damage.0.formula} (5 different values) + 0 (x2) + 2 (x1) + 2d4 (x1) + 1d6 (x2) + 1d4 (x1) + kinds : array {Book 1 - Zombie Feast.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 1 - Zombie Feast.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 1 - Zombie Feast.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 1 - Zombie Feast.items.[].system.damage.0.type} (3 different values) + mental (x4) + untyped (x2) + void (x1) + [persistent] : object {Book 1 - Zombie Feast.items.[].system.damage.persistent} + faces : integer {Book 1 - Zombie Feast.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 1 - Zombie Feast.items.[].system.damage.persistent.number} (same value: 2) + type : string {Book 1 - Zombie Feast.items.[].system.damage.persistent.type} (same value: acid) + [equipped] : object {Book 1 - Zombie Feast.items.[].system.equipped} + carryType : string {Book 1 - Zombie Feast.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 1 - Zombie Feast.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {Book 1 - Zombie Feast.items.[].system.group} (5 different values) + leather (x2) + knife (x1) + polearm (x1) + bomb (x2) + sword (x1) + [hardness] : integer {Book 1 - Zombie Feast.items.[].system.hardness} (same value: 0) + [hp] : object {Book 1 - Zombie Feast.items.[].system.hp} + max : integer {Book 1 - Zombie Feast.items.[].system.hp.max} (same value: 0) + value : integer {Book 1 - Zombie Feast.items.[].system.hp.value} (same value: 0) + [level] : object {Book 1 - Zombie Feast.items.[].system.level} + value : integer {Book 1 - Zombie Feast.items.[].system.level.value} (4 different values) + 0 (x14) + 1 (x27) + 3 (x7) + 2 (x4) + [material] : object {Book 1 - Zombie Feast.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 1 - Zombie Feast.items.[].system.price} + value : object {Book 1 - Zombie Feast.items.[].system.price.value} + [gp] : integer {Book 1 - Zombie Feast.items.[].system.price.value.gp} (6 different values) + 2 (x3) + 60 (x1) + 10 (x2) + 3 (x4) + 58 (x1) + 1 (x1) + [sp] : integer {Book 1 - Zombie Feast.items.[].system.price.value.sp} (4 different values) + 7 (x1) + 2 (x1) + 9 (x1) + 8 (x1) + [quantity] : integer {Book 1 - Zombie Feast.items.[].system.quantity} (5 different values) + 3 (x1) + 1 (x15) + 6 (x1) + 4 (x1) + 2 (x2) + [range] : mixed + object {Book 1 - Zombie Feast.items.[].system.range} + value : string {Book 1 - Zombie Feast.items.[].system.range.value} (7 different values) + 30 feet (x17) + planetary (x1) + 10 feet (x1) + touch (x3) + (x5) + 60 feet (x4) + 120 feet (x1) + integer {Book 1 - Zombie Feast.items.[].system.range} (same value: 20) + [reload] : object {Book 1 - Zombie Feast.items.[].system.reload} + value : string {Book 1 - Zombie Feast.items.[].system.reload.value} (2 different values) + - (x4) + (x2) + [runes] : object {Book 1 - Zombie Feast.items.[].system.runes} + potency : integer {Book 1 - Zombie Feast.items.[].system.runes.potency} (2 different values) + 0 (x6) + 1 (x2) + property : array<> {Book 1 - Zombie Feast.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 1 - Zombie Feast.items.[].system.runes.striking} (2 different values) + 0 (x5) + 1 (x1) + [resilient] : integer {Book 1 - Zombie Feast.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 1 - Zombie Feast.items.[].system.size} (2 different values) + med (x19) + lg (x1) + [splashDamage] : object {Book 1 - Zombie Feast.items.[].system.splashDamage} + value : integer {Book 1 - Zombie Feast.items.[].system.splashDamage.value} (2 different values) + 0 (x4) + 2 (x2) + [usage] : object {Book 1 - Zombie Feast.items.[].system.usage} + value : string {Book 1 - Zombie Feast.items.[].system.usage.value} (3 different values) + held-in-one-hand (x13) + worn (x2) + held-in-two-hands (x3) + [acBonus] : integer {Book 1 - Zombie Feast.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {Book 1 - Zombie Feast.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Book 1 - Zombie Feast.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {Book 1 - Zombie Feast.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Book 1 - Zombie Feast.items.[].system.strength} (same value: 0) + [deathNote] : boolean {Book 1 - Zombie Feast.items.[].system.deathNote} (same value: True) + [autoHeightenLevel] : object {Book 1 - Zombie Feast.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 1 - Zombie Feast.items.[].system.prepared} + flexible : boolean {Book 1 - Zombie Feast.items.[].system.prepared.flexible} (same value: False) + value : string {Book 1 - Zombie Feast.items.[].system.prepared.value} (4 different values) + innate (x2) + prepared (x1) + focus (x2) + spontaneous (x1) + [proficiency] : object {Book 1 - Zombie Feast.items.[].system.proficiency} + value : integer {Book 1 - Zombie Feast.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Book 1 - Zombie Feast.items.[].system.showSlotlessLevels} + value : boolean {Book 1 - Zombie Feast.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 1 - Zombie Feast.items.[].system.slots} + [slot0] : object {Book 1 - Zombie Feast.items.[].system.slots.slot0} + max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 1 - Zombie Feast.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot0.prepared.[]} + id : string {Book 1 - Zombie Feast.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 2h3htSEYeuBsFvFF (x1) + oO5VN6Dl5v2wCH0M (x1) + lfQgf3cOkKJdz1Bq (x1) + rOkXu00Zh3yR5Jk5 (x1) + q9vzuAkORMfLfEQ3 (x1) + [slot1] : object {Book 1 - Zombie Feast.items.[].system.slots.slot1} + max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot1.max} (2 different values) + 4 (x1) + 3 (x1) + [prepared] : array {Book 1 - Zombie Feast.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot1.prepared.[]} + id : string {Book 1 - Zombie Feast.items.[].system.slots.slot1.prepared.[].id} (3 different values) + fkYPqVgjO22uquiz (x1) + C7rdLpWZj99OsoUS (x1) + 77FTezZiCqjpP6W7 (x2) + value : integer {Book 1 - Zombie Feast.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {Book 1 - Zombie Feast.items.[].system.slots.slot2} + max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot2.max} (same value: 4) + prepared : array {Book 1 - Zombie Feast.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot2.prepared.[]} + id : string {Book 1 - Zombie Feast.items.[].system.slots.slot2.prepared.[].id} (3 different values) + Qo7uOJjrIjA8Mh7d (x1) + WBw1GdBDMbEKUrqJ (x2) + gBihVlAdW4YihrQy (x1) + [slot3] : object {Book 1 - Zombie Feast.items.[].system.slots.slot3} + max : integer {Book 1 - Zombie Feast.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Book 1 - Zombie Feast.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 1 - Zombie Feast.items.[].system.slots.slot3.prepared.[]} + id : string {Book 1 - Zombie Feast.items.[].system.slots.slot3.prepared.[].id} (3 different values) + JjNMb8Mh6VSvta9A (x1) + LJy2DBMhnTUobqhJ (x1) + 1PFhHfkv7VmCqR9A (x1) + [spelldc] : object {Book 1 - Zombie Feast.items.[].system.spelldc} + dc : integer {Book 1 - Zombie Feast.items.[].system.spelldc.dc} (3 different values) + 18 (x3) + 22 (x2) + 17 (x1) + mod : integer {Book 1 - Zombie Feast.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 1 - Zombie Feast.items.[].system.spelldc.value} (3 different values) + 10 (x3) + 14 (x2) + 9 (x1) + [tradition] : object {Book 1 - Zombie Feast.items.[].system.tradition} + value : string {Book 1 - Zombie Feast.items.[].system.tradition.value} (2 different values) + occult (x5) + primal (x1) + [area] : object {Book 1 - Zombie Feast.items.[].system.area} + type : string {Book 1 - Zombie Feast.items.[].system.area.type} (2 different values) + emanation (x3) + burst (x1) + value : integer {Book 1 - Zombie Feast.items.[].system.area.value} (3 different values) + 5 (x1) + 60 (x2) + 10 (x1) + [cost] : object {Book 1 - Zombie Feast.items.[].system.cost} + value : string {Book 1 - Zombie Feast.items.[].system.cost.value} (2 different values) + (x31) + black onyx, see Table 7-1 (x1) + [counteraction] : boolean {Book 1 - Zombie Feast.items.[].system.counteraction} (2 different values) + False (x31) + True (x1) + [defense] : object {Book 1 - Zombie Feast.items.[].system.defense} + save : object {Book 1 - Zombie Feast.items.[].system.defense.save} + basic : boolean {Book 1 - Zombie Feast.items.[].system.defense.save.basic} (2 different values) + False (x10) + True (x4) + statistic : string {Book 1 - Zombie Feast.items.[].system.defense.save.statistic} (2 different values) + fortitude (x4) + will (x10) + [duration] : object {Book 1 - Zombie Feast.items.[].system.duration} + [sustained] : boolean {Book 1 - Zombie Feast.items.[].system.duration.sustained} (2 different values) + True (x8) + False (x24) + value : mixed + string {Book 1 - Zombie Feast.items.[].system.duration.value} (10 different values) + (x12) + until the next time you make your daily preparations (x1) + 1 minute (x8) + 10 minutes (x1) + until the end of the target's next turn (x2) + 1 round (x3) + until the start of your next turn (x2) + 1 hour (x1) + 5 minutes (x1) + varies (x1) + integer {Book 1 - Zombie Feast.items.[].system.duration.value} (same value: 0) + [heightening] : object {Book 1 - Zombie Feast.items.[].system.heightening} + [levels] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels} + [3] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.3} + [range] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.range} + value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.target} + value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.3.target.value} (2 different values) + 1 unattended object with a Bulk of 1 or less (x2) + 5 creatures (x1) + [5] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.5} + [range] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.range} + value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x2) + 60 feet (x2) + [target] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.target} + value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [4] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.4} + target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.4.target} + value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + [6] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.6} + target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.6.target} + value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [7] : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.7} + target : object {Book 1 - Zombie Feast.items.[].system.heightening.levels.7.target} + value : string {Book 1 - Zombie Feast.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + type : string {Book 1 - Zombie Feast.items.[].system.heightening.type} (2 different values) + fixed (x9) + interval (x7) + [damage] : object {Book 1 - Zombie Feast.items.[].system.heightening.damage} + 0 : string {Book 1 - Zombie Feast.items.[].system.heightening.damage.0} (4 different values) + 1d6 (x4) + 2 (x1) + 2d4 (x1) + 1d4 (x1) + [interval] : integer {Book 1 - Zombie Feast.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x5) + [location] : object {Book 1 - Zombie Feast.items.[].system.location} + [value] : string {Book 1 - Zombie Feast.items.[].system.location.value} (6 different values) + IO3T4Bekj7HVtkG3 (x1) + Kp1tPvhmT2VzW9eU (x14) + DVRJwMbDdsZOtsoJ (x3) + 7Mi919w7h4kCFTsl (x8) + NEKpZoOfoUVij6kk (x2) + cswdvwqMZbvUdHQm (x3) + [heightenedLevel] : integer {Book 1 - Zombie Feast.items.[].system.location.heightenedLevel} (2 different values) + 1 (x4) + 2 (x1) + [requirements] : string {Book 1 - Zombie Feast.items.[].system.requirements} (same value: ) + [target] : object {Book 1 - Zombie Feast.items.[].system.target} + value : string {Book 1 - Zombie Feast.items.[].system.target.value} (11 different values) + (x8) + 1 creature (x14) + 1 creature you know by name and have met in person (x1) + 1 dead creature (x1) + 1 living creature (x1) + enemies in the area (x1) + 1 ally and 1 enemy (x1) + 1 enemy (x1) + your familiar (x1) + 1 living or undead creature (x1) + 1 unattended object of light Bulk or less (x2) + [time] : object {Book 1 - Zombie Feast.items.[].system.time} + value : string {Book 1 - Zombie Feast.items.[].system.time.value} (6 different values) + 2 (x22) + 10 minutes (x1) + 1 day (x1) + 1 (x5) + reaction (x2) + 3 (x1) + [overrides] : array<> {Book 1 - Zombie Feast.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 1 - Zombie Feast.items.[].system.references} + children : array<> {Book 1 - Zombie Feast.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 1 - Zombie Feast.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 1 - Zombie Feast.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 1 - Zombie Feast.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 1 - Zombie Feast.items.[].system.value} + isValued : boolean {Book 1 - Zombie Feast.items.[].system.value.isValued} (same value: True) + value : integer {Book 1 - Zombie Feast.items.[].system.value.value} (same value: 1) + [ritual] : object {Book 1 - Zombie Feast.items.[].system.ritual} + primary : object {Book 1 - Zombie Feast.items.[].system.ritual.primary} + check : string {Book 1 - Zombie Feast.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert)) + secondary : object {Book 1 - Zombie Feast.items.[].system.ritual.secondary} + casters : integer {Book 1 - Zombie Feast.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {Book 1 - Zombie Feast.items.[].system.ritual.secondary.checks} (same value: Religion) + [overlays] : object {Book 1 - Zombie Feast.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 1 - Zombie Feast.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 1 - Zombie Feast.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 1 - Zombie Feast.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [uses] : object {Book 1 - Zombie Feast.items.[].system.uses} + autoDestroy : boolean {Book 1 - Zombie Feast.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 1 - Zombie Feast.items.[].system.uses.max} (same value: 1) + value : integer {Book 1 - Zombie Feast.items.[].system.uses.value} (same value: 1) + type : string {Book 1 - Zombie Feast.items.[].type} (10 different values) + melee (x29) + action (x92) + lore (x6) + weapon (x6) + armor (x2) + equipment (x10) + spellcastingEntry (x6) + spell (x32) + condition (x4) + consumable (x2) + [_stats] : object {Book 1 - Zombie Feast.items.[]._stats} + compendiumSource : string {Book 1 - Zombie Feast.items.[]._stats.compendiumSource} (56 different values) + [flags] : object {Book 1 - Zombie Feast.items.[].flags} + pf2e : object {Book 1 - Zombie Feast.items.[].flags.pf2e} + linkedWeapon : string {Book 1 - Zombie Feast.items.[].flags.pf2e.linkedWeapon} (5 different values) + L4OuRUydE98iw6Uv (x2) + 0J9rlUbx4oCGObeU (x2) + LRWGmK7Fyfv4B3n4 (x1) + Y8HYNHds5L2GhKgk (x1) + NjTH65UE2kIjP0rE (x1) + name : string {Book 1 - Zombie Feast.name} (all different values) + system : object {Book 1 - Zombie Feast.system} + [abilities] : object {Book 1 - Zombie Feast.system.abilities} + cha : object {Book 1 - Zombie Feast.system.abilities.cha} + mod : integer {Book 1 - Zombie Feast.system.abilities.cha.mod} (7 different values) + 1 (x4) + 0 (x4) + -5 (x3) + 2 (x3) + -2 (x5) + 4 (x1) + 5 (x1) + con : object {Book 1 - Zombie Feast.system.abilities.con} + mod : integer {Book 1 - Zombie Feast.system.abilities.con.mod} (5 different values) + 0 (x6) + 2 (x5) + 3 (x1) + 4 (x4) + 1 (x5) + dex : object {Book 1 - Zombie Feast.system.abilities.dex} + mod : integer {Book 1 - Zombie Feast.system.abilities.dex.mod} (7 different values) + 3 (x4) + 4 (x5) + 2 (x6) + -3 (x1) + 1 (x2) + -2 (x1) + -1 (x2) + int : object {Book 1 - Zombie Feast.system.abilities.int} + mod : integer {Book 1 - Zombie Feast.system.abilities.int.mod} (8 different values) + -2 (x1) + 0 (x3) + 1 (x3) + -5 (x7) + -4 (x1) + -3 (x3) + 4 (x2) + 2 (x1) + str : object {Book 1 - Zombie Feast.system.abilities.str} + mod : integer {Book 1 - Zombie Feast.system.abilities.str.mod} (7 different values) + 1 (x7) + -5 (x1) + 2 (x5) + 5 (x3) + -1 (x1) + 3 (x2) + 0 (x2) + wis : object {Book 1 - Zombie Feast.system.abilities.wis} + mod : integer {Book 1 - Zombie Feast.system.abilities.wis.mod} (5 different values) + 0 (x10) + 2 (x3) + 1 (x5) + 4 (x1) + 3 (x2) + attributes : object {Book 1 - Zombie Feast.system.attributes} + ac : object {Book 1 - Zombie Feast.system.attributes.ac} + [details] : string {Book 1 - Zombie Feast.system.attributes.ac.details} (same value: ) + value : integer {Book 1 - Zombie Feast.system.attributes.ac.value} (10 different values) + 12 (x1) + 15 (x3) + 10 (x4) + 20 (x3) + 13 (x4) + 19 (x4) + 14 (x2) + 16 (x4) + 18 (x3) + 21 (x1) + [adjustment] : string {Book 1 - Zombie Feast.system.attributes.adjustment} (same value: elite) + [allSaves] : object {Book 1 - Zombie Feast.system.attributes.allSaves} + value : string {Book 1 - Zombie Feast.system.attributes.allSaves.value} (3 different values) + (x19) + +1 status to all saves vs. good (x1) + +1 circumstance bonus to Will saves against mental effects (x1) + hp : object {Book 1 - Zombie Feast.system.attributes.hp} + details : string {Book 1 - Zombie Feast.system.attributes.hp.details} (3 different values) + void healing (x9) + (x19) + regeneration 5 (deactivated by acid, fire, or vitality) (x1) + max : integer {Book 1 - Zombie Feast.system.attributes.hp.max} (18 different values) + 8 (x2) + 20 (x4) + 10 (x4) + 35 (x1) + 30 (x3) + 25 (x2) + 95 (x1) + 7 (x1) + 28 (x1) + 75 (x1) + 48 (x1) + 70 (x1) + 50 (x2) + 60 (x1) + 16 (x1) + 44 (x1) + 45 (x1) + 18 (x1) + temp : integer {Book 1 - Zombie Feast.system.attributes.hp.temp} (same value: 0) + value : integer {Book 1 - Zombie Feast.system.attributes.hp.value} (18 different values) + 18 (x2) + 20 (x4) + 10 (x4) + 35 (x1) + 8 (x1) + 30 (x3) + 25 (x2) + 95 (x1) + 7 (x1) + 28 (x1) + 75 (x1) + 48 (x1) + 70 (x1) + 50 (x2) + 60 (x1) + 16 (x1) + 44 (x1) + 45 (x1) + [immunities] : array {Book 1 - Zombie Feast.system.attributes.immunities} + Length: min=0 max=7 + Value type: object {Book 1 - Zombie Feast.system.attributes.immunities.[]} + type : string {Book 1 - Zombie Feast.system.attributes.immunities.[].type} (12 different values) + death-effects (x10) + disease (x11) + paralyzed (x11) + poison (x11) + unconscious (x10) + visual (x1) + precision (x9) + swarm-mind (x1) + petrified (x1) + critical-hits (x4) + acid (x1) + void (x1) + [speed] : object {Book 1 - Zombie Feast.system.attributes.speed} + otherSpeeds : array {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds.[]} + type : string {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x2) + fly (x6) + burrow (x2) + value : integer {Book 1 - Zombie Feast.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 30 (x2) + 25 (x3) + 5 (x3) + 40 (x1) + 20 (x1) + value : integer {Book 1 - Zombie Feast.system.attributes.speed.value} (5 different values) + 30 (x3) + 25 (x8) + 0 (x2) + 20 (x6) + 15 (x2) + [hardness] : integer {Book 1 - Zombie Feast.system.attributes.hardness} (5 different values) + 0 (x4) + 10 (x1) + 7 (x1) + 11 (x1) + 5 (x1) + [stealth] : object {Book 1 - Zombie Feast.system.attributes.stealth} + details : string {Book 1 - Zombie Feast.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {Book 1 - Zombie Feast.system.attributes.stealth.value} (5 different values) + 13 (x2) + 10 (x3) + 11 (x1) + 7 (x1) + 12 (x1) + [resistances] : array {Book 1 - Zombie Feast.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Book 1 - Zombie Feast.system.attributes.resistances.[]} + [doubleVs] : array {Book 1 - Zombie Feast.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 1 - Zombie Feast.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 1 - Zombie Feast.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {Book 1 - Zombie Feast.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + type : string {Book 1 - Zombie Feast.system.attributes.resistances.[].type} (6 different values) + all-damage (x2) + cold (x4) + electricity (x4) + fire (x4) + piercing (x5) + slashing (x5) + value : integer {Book 1 - Zombie Feast.system.attributes.resistances.[].value} (3 different values) + 5 (x3) + 2 (x10) + 3 (x11) + [weaknesses] : array {Book 1 - Zombie Feast.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 1 - Zombie Feast.system.attributes.weaknesses.[]} + type : string {Book 1 - Zombie Feast.system.attributes.weaknesses.[].type} (8 different values) + area-damage (x3) + vitality (x6) + splash-damage (x3) + slashing (x3) + critical-hits (x1) + holy (x1) + bludgeoning (x2) + fire (x1) + value : integer {Book 1 - Zombie Feast.system.attributes.weaknesses.[].value} (4 different values) + 3 (x5) + 5 (x10) + 10 (x4) + 6 (x1) + [emitsSound] : string {Book 1 - Zombie Feast.system.attributes.emitsSound} (same value: encounter) + details : object {Book 1 - Zombie Feast.system.details} + [blurb] : string {Book 1 - Zombie Feast.system.details.blurb} (6 different values) + Variant elite crawling hand (x1) + (x16) + LE variant guardian beast (x1) + Female changeling human necromancer (x1) + Variant bodak bank guard (x1) + Male ghoul poisoner (x1) + [languages] : object {Book 1 - Zombie Feast.system.details.languages} + details : string {Book 1 - Zombie Feast.system.details.languages.details} (4 different values) + (x18) + (can't speak any language) (x1) + telepathy 60 feet (x1) + (can't speak any language); undead master link (x1) + value : array {Book 1 - Zombie Feast.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 1 - Zombie Feast.system.details.languages.value.[]} (9 different values) + common (x10) + taldane (x1) + necril (x6) + osiriani (x2) + diabolic (x1) + aklo (x3) + chthonian (x1) + fey (x1) + jotun (x1) + level : object {Book 1 - Zombie Feast.system.details.level} + value : integer {Book 1 - Zombie Feast.system.details.level.value} (7 different values) + -1 (x4) + 0 (x2) + 3 (x10) + 4 (x3) + 1 (x6) + 2 (x3) + 5 (x1) + [privateNotes] : string {Book 1 - Zombie Feast.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 1 - Zombie Feast.system.details.publicNotes} (13 different values) +

Typically, crawling hands are formed when severed appendages are endowed with a crude sentience by evil necromantic energies that turn them into tireless killers. Yet crawling hands can also arise spontaneously, usually when a creature loses an appendage in a place rife with necromantic energy or with a connection to the Void.

+
+

A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.

(x1) + (x9) +

Common urban legends in Geb warn of the vengeful spirits of those who've been cooked alive, collectively called charghars. While many Gebbites eat people in ways that don't involve cooking, there are some undead who've grown bored after centuries of the same diet. There are also some living people in the nation who've resorted to cannibalism: either downtrodden folks who cook and eat their neighbors and kin out of necessity, or socialites who dine on such fare because it's fashionable. Regardless of the reason for cooking people, these efforts can create vengeful undead creatures who lurk wherever meals are being prepared, luring cooks into making careless or deadly mistakes.

+

Charghars have spectral humanoid forms, while their physical manifestations appear much as they did after they were cooked-as charred remains, gory corpses bearing disembodied butchered chunks that float nearby, or loose assemblages of boiled bones.

(x1) +

Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular intervals to help tell the time.

+
+

Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.

(x1) +

Graydirge's necromancer-architects used a horrifying rending process to strip the flesh and souls off most bones involved in Graydirge's construction, but modern builders lack the benefit of such gruesomely efficient magic. When haunted bones are embedded in buildings alongside mundane materials, nearby bricks and cobblestones can be infused with necromantic energy. If no one exorcises the spirits haunting the bones, they become trapped and confused, their identities and memories intermingling. After several years, they can form cobblebone swarms, malevolent haunted amalgamations of brick and bone. These vengeful creatures conjure ghostly noises to lure victims down narrow alleys or into dark stone basements, where they pummel them to death and cover their remains beneath piles of bones and brick.

+

Some have mistaken cobblebone swarms for cobbleswarms, but citizens of Graydirge know to look for nearby apparitions, or studded bones that move when you look away. These are sure signs of a cobblebone swarm, and an indication that one should take a different route to their destination.

+

Cobblebone swarms look like piles of simple bricks or cobblestones with crooked bones embedded in them, often in the shape of crude faces. As they roll along or float slowly through the air, they leave a ghostly afterimage in their wake.

(x1) +

Under rare circumstances, an attempt to reanimate a skilled musician or performer as a mindless zombie is impeded by lingering occult magic that anchors a piece of the being's artistic soul to its shambling body. The resulting dirge piper retains a fragment of the person's former intellect and personality, but lacks the coordination and acuity to make true music any longer. Instead, they force air through the cavities and organs of their decomposing bodies to produce haunting piping, squelches, and trumpeting.

+

Most dirge pipers cling to a sense of fashion from their former lives, often obsessing over the condition of their clothes. They are aware enough of their deteriorating bodies that their own decay drives them into deepening despair. The only thing more disturbing to a dirge piper than their corpse is their own music. Despite hating the sounds they make, they cannot help but produce constant noise from their mouths and their wounds.

+

Although many necromancers consider the noisy dirge pipers a mistake, dirge pipers can be useful as leaders of other groups of zombies because their piping invigorates their fellow walking corpses. Even their putrid, trumpeting blasts resonate in a way that doesn't harm other zombies.

(x1) +

Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.

+
+

Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.

(x1) +

A necromunculus is a tiny undead servant that can only be created by an undead creature. These servitors are common creations in Geb, where undead crafters and masterminds have countless years to dabble in necromantic crafts and a great need for unquestioning loyalty from servitors more cunning than other simple undead minions.

+

Necromunculi are similar to homunculi, but there are a few notable differences between these undead creatures and the constructs they are named after. A necromunculus may be loyal to its master, but it also seethes with hatred for all undead, including itself. If left to its own devices, a necromunculus immediately begins plotting to kill and gnaw upon any undead with whom it must regularly interact, even its master, even though it has no need to eat. A necromunculus cannot willingly act on this urge so long as it has some other command to obey, so their creators work hard to ensure that they are constantly supplied with tasks to keep them occupied.

+

Despite their cannibalistic urges, necromunculi are gaining increased in popularity among Geb's undead necromancers. Each creator wishes to see if they can imbue even more of their powers or personality in the delightfully treacherous servants. Besides, they make excellent practice in espionage and logical thinking for would-be Blood Lords.

+

Necromunculi resemble skeletal, impish humanoids with leathery wings. They are created from a mixture of mud, bonemeal, juniper oil, a few drops of blood from a still-living mammal, and a pound of the creator's own flesh, blood, or bone. Undead creatures lacking a corporeal body can use a pound of flesh, blood, or bone from another willing, intelligent undead subject, but the process generally destroys the volunteer.

(x1) +

When a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing their mind and ripping out their soul in an appalling, unholy transformation that results in a creature that's anathema to life-the bodak.

+

The shreds of physicality that survive this absolute corruption serve only to enhance the humanoid's profoundly disturbing appearance. The bodak's body is horrifically twisted, as though it's locked in a convulsion of agony and terror. Its desiccated and hairless flesh bears an otherworldly, pearlescent sheen, strung taut across a malformed skeleton that reduces its gait to a slow shamble. But most disturbing of all are its eyes, set in a drooping, melted visage with scant remains of its former facial structure. These eyes, sunken deep into their sockets, nevertheless glow with an unholy light, stare with unremitting malevolence, and constantly weep noxious vapor.

+

Fragmented memories of a prior existence filtered through a vengeful hatred of the living lead the bodak to try to return to those places it once knew. If successful, it assaults former friends, acquaintances, and loved ones with its murderous gaze and an incomprehensible torrent of gibberish laced with vile curses, accusations, and threats-an assault that often leads to the victims rising as newly formed bodaks themselves.

(x1) +

Made up of hundreds of finger and toe bones, a phalanx of phalanges clatters along the ground in an eerily uniform manner.

+
+

Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.

(x1) +

The ribs of a scrabbling ribcage are connected to either a sternum or vertebral column, but not both, allowing the ribs to function as legs.

+
+

Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.

(x1) +

Skull fairies are malicious beings spawned from the heads of those who die after exposure to the malignant energies of the Shadow Plane. They aren't fey, but their petite, winged forms and tendency for malevolent mischief has caused the appellation "skull fairy" to stick.

+

After bursting from the skull of the deceased, a skull fairy seeks out victims to behead. Skull fairies enjoy nothing more than the horrific sound of wrenching a head free from a body. They often wear the skulls of their most recent victim like caps atop their bulbous, oversized heads. Skull fairies take heads they've acquired to isolated caves, where they carefully strip off the flesh and put the skulls on display. If the skull fairy feels the need for new headgear, they hollow out a fresh skull to wear and retire the old one to a place of prominence.

+

A group of exactly three skull fairies who have each been alive for at least 13 years become much more powerful than their solitary or younger kin. Members of such a coven become stronger and more intelligent, and they set their minds to evil and chaos on a much wider scale-although anything more complicated than wandering about to twist off heads might seem aspirational to a skull fairy. Skull fairies that join a coven gain the elite adjustments and often acquire more powerful innate spells. Nondetection and stinking cloud are the most common spells a skull fairy coven can access, but others exist. A skull fairy can only join a coven consisting exclusively of other skull fairies.

(x1) +

Sometimes, when a troll is regenerating from life-threatening wounds inflicted by necromancy or void energy, the vile energy takes hold in the troll's supernaturally resilient regeneration. The force that should have killed the troll instead becomes a part of the troll's strange physiology. These trolls are not undead, but the force inside them eats at their bodies and souls, turning them into shrunken mockeries of their former selves. These so-called "tombstone trolls" resemble withered, diminutive trolls, bloated with starvation and obviously sickly. Their teeth, hair, and fingernails rot, fall out, and regenerate every few days in an endless cycle that is both painful to experience and sickening to see.

+

Other trolls shun and despise tombstone trolls, who earn their name from their habit of digging up graves in their search for an easy meal that can't fight back. Tombstone trolls shun confrontation of any kind, especially in areas where their grave-robbing might put them at odds with powerful undead. They often lair underground, safe in their graveyard burrows for days at a time, gradually tunneling through the earth to devour nearby corpses. If the tombstone troll is clever, the surface might not bear any evidence of their presence except for a few divots or soft spots in the soil. Once a tombstone troll has run out of easy pickings in a cemetery, it moves on in the dead of night to find a new hunting ground. If their travel is lengthy or difficult, their hunger might drive them to attack the living.

(x1) + publication : object {Book 1 - Zombie Feast.system.details.publication} + license : string {Book 1 - Zombie Feast.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 1 - Zombie Feast.system.details.publication.remaster} (same value: False) + title : string {Book 1 - Zombie Feast.system.details.publication.title} (same value: Pathfinder #181: Zombie Feast) + [description] : string {Book 1 - Zombie Feast.system.details.description} (8 different values) +

This bone-filled vault disgorges its contents the moment the vault door slides open.

(x1) +

The cauldron's ear-splitting keening calls forth spectral claws to assail ears and souls alike.

(x1) +

A nest of bones resembling an ant hill contains countless miniscule scavenger vermin with vicious, acid-dripping mandibles.

(x1) +

This ancient pile of bones appears stable, but the slightest disturbance topples them.

(x1) +

A skeletal arm holding a sickle is concealed in the ceiling and connected to a mechanism in the sliding door below it.

(x1) +

The heavy gate slams shut when opened more than halfway

(x1) +

A cloud of invisible magical sensors floats in the square above an invisible floor rune.

(x1) +

The former bank manager's ghostly presence tempts creatures to partake in a dubious meal.

(x1) + [disable] : string {Book 1 - Zombie Feast.system.details.disable} (8 different values) +

@Check[thievery|dc:20] (trained) or @Check[stealth|dc:20] (trained) to carefully open the vault door without disturbing the bones

(x1) +

@Check[athletics|dc:22] to tip the cauldron, or @Check[occultism|dc:20] or @Check[religion|dc:20] (trained) to ward against the cauldron's effects. Any combination of three successful attempts is required to fully disable the haunt. When the haunt is disabled, the coven seeks vengeance.

(x1) +

@Check[athletics|dc:18|name:Topple the Mound] (trained) to topple the mound and destroy it

(x1) +

@Check[acrobatics|dc:20] (trained) or @Check[stealth|dc:20] (trained) to shimmy past the bones without disturbing them, or deal any amount of damage to trigger the collapse from a distance

(x1) +

@Check[thievery|dc:20|traits:action:disable-a-device] (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)

(x1) +

@Check[thievery|dc:15|traits:action:disable-a-device|name:Loosen the Gate Springs] (trained) to loosen the gate's springs before it slams closed

(x1) +

@Check[acrobatics|dc:18] to approach without triggering the trap followed by @Check[thievery|dc:20] (trained) to disrupt the rune's summoning effect; alternatively, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 17) to counteract the rune

(x1) +

@Check[religion|dc:18|name:Recite a Prayer to Urgathoa] (trained) to say a prayer to Urgathoa and put the haunt temporarily to rest until it resets, @Check[occultism|dc:22|name:Commune with the Manager's Spirit] (trained) to commune with the bank manager's spirit and convince her to permanently pass on, disabling the haunt

(x1) + [isComplex] : boolean {Book 1 - Zombie Feast.system.details.isComplex} (2 different values) + False (x4) + True (x4) + [reset] : string {Book 1 - Zombie Feast.system.details.reset} (7 different values) + (x2) +

The haunt becomes inert (resuming its usual screaming) at the end of any round in which no creatures other than Kepgeda remain in her kitchen.

(x1) +

The hazard deactivates if there are no targets for its acid spew at the start of its turn. The hatchlings return to the nest, and the hazard resets. If damaged but not destroyed, the nest recovers @Damage[1d6[healing]] Hit Points per hour as the hatchlings repair it.

(x1) +

The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.

(x1) +

The trap can be reactivated (or deactivated, if it's active) by flipping a lever hidden in the nearby wall. A character Searching the area finds it with a successful @Check[perception|dc:18|traits:action:seek] check.

(x1) +

The trap resets after 24 hours.

(x1) +

The haunt re-forms after 1 hour. The haunt becomes disabled and doesn't re-form if a creature eats a full meal at the desk-this can be any food, not just the "food" at hand.

(x1) + [routine] : string {Book 1 - Zombie Feast.system.details.routine} (4 different values) + (x5) +

(1 action) The spectral hands scurry about, grabbing at all of Kepgeda's foes in area E13. Each such creature takes @Damage[3d6[mental]] damage (@Check[will|dc:20|basic]) as the spectral claws assail them. A creature that takes mental damage from this effect doesn't reduce their frightened value at the end of their next turn.

(x1) +

(1 action) The hazard makes an acid spew Strike against the nearest creature.

(x1) +

(1 action) The haunt sends a cloud of dust and bone shards hurtling about the room. The dust and bones batter all creatures in the room, dealing @Damage[4d6[bludgeoning]] damage (@Check[reflex|dc:21|basic]). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round (or 1 minute on a critical failure).

(x1) + [initiative] : object {Book 1 - Zombie Feast.system.initiative} + statistic : string {Book 1 - Zombie Feast.system.initiative.statistic} (same value: perception) + [perception] : object {Book 1 - Zombie Feast.system.perception} + details : string {Book 1 - Zombie Feast.system.perception.details} (same value: ) + mod : integer {Book 1 - Zombie Feast.system.perception.mod} (11 different values) + 5 (x3) + 6 (x4) + 12 (x2) + 3 (x3) + 9 (x1) + 8 (x1) + 10 (x3) + 4 (x1) + 11 (x1) + 7 (x1) + 1 (x1) + senses : array {Book 1 - Zombie Feast.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 1 - Zombie Feast.system.perception.senses.[]} + [acuity] : string {Book 1 - Zombie Feast.system.perception.senses.[].acuity} (2 different values) + precise (x4) + imprecise (x2) + [range] : integer {Book 1 - Zombie Feast.system.perception.senses.[].range} (3 different values) + 30 (x4) + 60 (x1) + 40 (x1) + type : string {Book 1 - Zombie Feast.system.perception.senses.[].type} (4 different values) + lifesense (x4) + tremorsense (x1) + darkvision (x16) + scent (x1) + [resources] : object {Book 1 - Zombie Feast.system.resources} + [focus] : object {Book 1 - Zombie Feast.system.resources.focus} + max : integer {Book 1 - Zombie Feast.system.resources.focus.max} (2 different values) + 2 (x1) + 1 (x1) + value : integer {Book 1 - Zombie Feast.system.resources.focus.value} (2 different values) + 2 (x1) + 1 (x1) + saves : object {Book 1 - Zombie Feast.system.saves} + fortitude : object {Book 1 - Zombie Feast.system.saves.fortitude} + saveDetail : string {Book 1 - Zombie Feast.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 1 - Zombie Feast.system.saves.fortitude.value} (12 different values) + 2 (x1) + 6 (x7) + 0 (x4) + 8 (x2) + 3 (x2) + 9 (x2) + 11 (x3) + 4 (x1) + 12 (x3) + 10 (x2) + 7 (x1) + 5 (x1) + reflex : object {Book 1 - Zombie Feast.system.saves.reflex} + saveDetail : string {Book 1 - Zombie Feast.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 1 - Zombie Feast.system.saves.reflex.value} (11 different values) + 5 (x3) + 7 (x1) + 0 (x5) + 12 (x2) + 6 (x5) + 11 (x3) + 4 (x2) + 8 (x2) + 3 (x2) + 9 (x3) + 2 (x1) + will : object {Book 1 - Zombie Feast.system.saves.will} + saveDetail : string {Book 1 - Zombie Feast.system.saves.will.saveDetail} (same value: ) + value : integer {Book 1 - Zombie Feast.system.saves.will.value} (12 different values) + 2 (x1) + 4 (x3) + 0 (x7) + 10 (x2) + 3 (x4) + 8 (x2) + 7 (x2) + 12 (x2) + 6 (x1) + 11 (x1) + 5 (x3) + 9 (x1) + [skills] : object {Book 1 - Zombie Feast.system.skills} + [athletics] : object {Book 1 - Zombie Feast.system.skills.athletics} + base : integer {Book 1 - Zombie Feast.system.skills.athletics.base} (6 different values) + 5 (x3) + 6 (x5) + 8 (x3) + 10 (x1) + 9 (x1) + 7 (x2) + [stealth] : object {Book 1 - Zombie Feast.system.skills.stealth} + base : integer {Book 1 - Zombie Feast.system.skills.stealth.base} (6 different values) + 6 (x3) + 5 (x1) + 12 (x1) + 11 (x3) + 10 (x1) + 7 (x2) + [survival] : object {Book 1 - Zombie Feast.system.skills.survival} + base : integer {Book 1 - Zombie Feast.system.skills.survival.base} (2 different values) + 2 (x1) + 10 (x1) + [acrobatics] : object {Book 1 - Zombie Feast.system.skills.acrobatics} + base : integer {Book 1 - Zombie Feast.system.skills.acrobatics.base} (6 different values) + 5 (x1) + 9 (x2) + 8 (x2) + 4 (x1) + 10 (x2) + 7 (x1) + [intimidation] : object {Book 1 - Zombie Feast.system.skills.intimidation} + base : integer {Book 1 - Zombie Feast.system.skills.intimidation.base} (3 different values) + 11 (x3) + 4 (x1) + 9 (x1) + [crafting] : object {Book 1 - Zombie Feast.system.skills.crafting} + base : integer {Book 1 - Zombie Feast.system.skills.crafting.base} (3 different values) + 4 (x1) + 13 (x1) + 12 (x1) + [performance] : object {Book 1 - Zombie Feast.system.skills.performance} + base : integer {Book 1 - Zombie Feast.system.skills.performance.base} (2 different values) + 10 (x1) + 8 (x1) + [religion] : object {Book 1 - Zombie Feast.system.skills.religion} + base : integer {Book 1 - Zombie Feast.system.skills.religion.base} (same value: 8) + [nature] : object {Book 1 - Zombie Feast.system.skills.nature} + base : integer {Book 1 - Zombie Feast.system.skills.nature.base} (same value: 10) + [occultism] : object {Book 1 - Zombie Feast.system.skills.occultism} + base : integer {Book 1 - Zombie Feast.system.skills.occultism.base} (2 different values) + 13 (x1) + 6 (x1) + [society] : object {Book 1 - Zombie Feast.system.skills.society} + base : integer {Book 1 - Zombie Feast.system.skills.society.base} (2 different values) + 11 (x1) + 6 (x1) + [medicine] : object {Book 1 - Zombie Feast.system.skills.medicine} + base : integer {Book 1 - Zombie Feast.system.skills.medicine.base} (same value: 9) + [deception] : object {Book 1 - Zombie Feast.system.skills.deception} + base : integer {Book 1 - Zombie Feast.system.skills.deception.base} (same value: 8) + [diplomacy] : object {Book 1 - Zombie Feast.system.skills.diplomacy} + base : integer {Book 1 - Zombie Feast.system.skills.diplomacy.base} (same value: 8) + [thievery] : object {Book 1 - Zombie Feast.system.skills.thievery} + base : integer {Book 1 - Zombie Feast.system.skills.thievery.base} (2 different values) + 7 (x1) + 9 (x1) + traits : object {Book 1 - Zombie Feast.system.traits} + rarity : string {Book 1 - Zombie Feast.system.traits.rarity} (4 different values) + common (x5) + uncommon (x13) + rare (x4) + unique (x7) + size : object {Book 1 - Zombie Feast.system.traits.size} + value : string {Book 1 - Zombie Feast.system.traits.size.value} (4 different values) + tiny (x5) + med (x17) + lg (x4) + sm (x3) + value : array {Book 1 - Zombie Feast.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 1 - Zombie Feast.system.traits.value.[]} (25 different values) + [creatureType] : string {Book 1 - Zombie Feast.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 1 - Zombie Feast.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 1 - Zombie Feast.system.spellcasting} + rituals : object {Book 1 - Zombie Feast.system.spellcasting.rituals} + dc : integer {Book 1 - Zombie Feast.system.spellcasting.rituals.dc} (same value: 22) + type : string {Book 1 - Zombie Feast.type} (2 different values) + npc (x21) + hazard (x8) + [prototypeToken] : object {Book 1 - Zombie Feast.prototypeToken} + name : string {Book 1 - Zombie Feast.prototypeToken.name} (same value: Summoning Rune) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Cradle of Quartz.txt b/output/pf2e/packs/Book 2 - Cradle of Quartz.txt new file mode 100644 index 0000000..b41f666 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Cradle of Quartz.txt @@ -0,0 +1,1634 @@ +Book 2 - Cradle of Quartz +Different values: 37 +===================================== +object {Book 2 - Cradle of Quartz} + _id : string {Book 2 - Cradle of Quartz._id} (all different values) + folder : string {Book 2 - Cradle of Quartz.folder} (same value: pQrOgVI3T7rfikpd) + img : string {Book 2 - Cradle of Quartz.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x31) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {Book 2 - Cradle of Quartz.items} + Length: min=1 max=27 + Value type: object {Book 2 - Cradle of Quartz.items.[]} + _id : string {Book 2 - Cradle of Quartz.items.[]._id} (336 different values) + img : string {Book 2 - Cradle of Quartz.items.[].img} (107 different values) + name : string {Book 2 - Cradle of Quartz.items.[].name} (245 different values) + sort : integer {Book 2 - Cradle of Quartz.items.[].sort} (28 different values) + system : object {Book 2 - Cradle of Quartz.items.[].system} + [autoHeightenLevel] : object {Book 2 - Cradle of Quartz.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 2 - Cradle of Quartz.items.[].system.description} + value : string {Book 2 - Cradle of Quartz.items.[].system.description.value} (208 different values) + [prepared] : object {Book 2 - Cradle of Quartz.items.[].system.prepared} + flexible : boolean {Book 2 - Cradle of Quartz.items.[].system.prepared.flexible} (same value: False) + value : string {Book 2 - Cradle of Quartz.items.[].system.prepared.value} (4 different values) + innate (x6) + prepared (x2) + focus (x2) + spontaneous (x1) + [proficiency] : object {Book 2 - Cradle of Quartz.items.[].system.proficiency} + value : integer {Book 2 - Cradle of Quartz.items.[].system.proficiency.value} (2 different values) + 1 (x6) + 0 (x5) + publication : object {Book 2 - Cradle of Quartz.items.[].system.publication} + license : string {Book 2 - Cradle of Quartz.items.[].system.publication.license} (2 different values) + OGL (x356) + ORC (x1) + remaster : boolean {Book 2 - Cradle of Quartz.items.[].system.publication.remaster} (2 different values) + False (x356) + True (x1) + title : string {Book 2 - Cradle of Quartz.items.[].system.publication.title} (11 different values) + (x195) + Pathfinder Core Rulebook (x81) + Pathfinder Lost Omens Gods & Magic (x5) + Pathfinder Bestiary (x26) + Pathfinder Guns & Gears (x34) + Pathfinder Bestiary 2 (x1) + Pathfinder Bestiary 3 (x5) + Pathfinder #179: Cradle of Quartz (x6) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Gamemastery Guide (x1) + Pathfinder Player Core (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 2 - Cradle of Quartz.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Cradle of Quartz.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 2 - Cradle of Quartz.items.[].system.slots} + [slot1] : object {Book 2 - Cradle of Quartz.items.[].system.slots.slot1} + max : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot1.max} (2 different values) + 4 (x1) + 3 (x2) + [prepared] : array {Book 2 - Cradle of Quartz.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Cradle of Quartz.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Cradle of Quartz.items.[].system.slots.slot1.prepared.[].id} (3 different values) + cPuG24eHfkTULVBf (x4) + bzLCoxXlZFcCGc4x (x2) + q7xBCSR0MI2Y5olc (x1) + value : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot1.value} (same value: 3) + [slot0] : object {Book 2 - Cradle of Quartz.items.[].system.slots.slot0} + max : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 2 - Cradle of Quartz.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 2 - Cradle of Quartz.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Cradle of Quartz.items.[].system.slots.slot0.prepared.[].id} (5 different values) + Z7dbsxF57wxsuLuf (x1) + fSNLhQL4m8THhfDt (x1) + zWc9Buu47kSJkcOB (x1) + dwvmXkrxHCjEMTWC (x1) + 1KlEAnGolYTSLXhP (x1) + [slot2] : object {Book 2 - Cradle of Quartz.items.[].system.slots.slot2} + max : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot2.max} (same value: 3) + [prepared] : array {Book 2 - Cradle of Quartz.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Cradle of Quartz.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Cradle of Quartz.items.[].system.slots.slot2.prepared.[].id} (2 different values) + 4bJVtiJCMTOR9RdJ (x1) + qKdu1tF09xVNU33v (x2) + value : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {Book 2 - Cradle of Quartz.items.[].system.slots.slot3} + max : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot3.max} (2 different values) + 3 (x1) + 1 (x1) + [prepared] : array {Book 2 - Cradle of Quartz.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Cradle of Quartz.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Cradle of Quartz.items.[].system.slots.slot3.prepared.[].id} (3 different values) + hhaaLaRYmVTeEgc9 (x1) + xj9EzbUXjK2R2wXn (x1) + rszGIJhk3icymfrE (x1) + value : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot3.value} (same value: 1) + [slug] : string {Book 2 - Cradle of Quartz.items.[].system.slug} (119 different values) + [spelldc] : object {Book 2 - Cradle of Quartz.items.[].system.spelldc} + dc : integer {Book 2 - Cradle of Quartz.items.[].system.spelldc.dc} (7 different values) + 19 (x1) + 20 (x3) + 25 (x1) + 24 (x1) + 22 (x3) + 18 (x1) + 28 (x1) + mod : integer {Book 2 - Cradle of Quartz.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 2 - Cradle of Quartz.items.[].system.spelldc.value} (7 different values) + 11 (x1) + 12 (x3) + 17 (x1) + 16 (x1) + 14 (x3) + 8 (x1) + 20 (x1) + [tradition] : object {Book 2 - Cradle of Quartz.items.[].system.tradition} + value : string {Book 2 - Cradle of Quartz.items.[].system.tradition.value} (4 different values) + primal (x3) + divine (x2) + arcane (x2) + occult (x4) + [area] : object {Book 2 - Cradle of Quartz.items.[].system.area} + type : string {Book 2 - Cradle of Quartz.items.[].system.area.type} (4 different values) + emanation (x5) + burst (x3) + cone (x1) + line (x1) + value : integer {Book 2 - Cradle of Quartz.items.[].system.area.value} (7 different values) + 5 (x1) + 20 (x3) + 10 (x1) + 15 (x1) + 120 (x1) + 30 (x2) + 60 (x1) + [details] : string {Book 2 - Cradle of Quartz.items.[].system.area.details} (same value: a horizontal earthen or sandy surface within a 20-foot burst) + [cost] : object {Book 2 - Cradle of Quartz.items.[].system.cost} + value : string {Book 2 - Cradle of Quartz.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 2 - Cradle of Quartz.items.[].system.counteraction} (2 different values) + False (x51) + True (x3) + [damage] : object {Book 2 - Cradle of Quartz.items.[].system.damage} + [0] : object {Book 2 - Cradle of Quartz.items.[].system.damage.0} + [applyMod] : boolean {Book 2 - Cradle of Quartz.items.[].system.damage.0.applyMod} (2 different values) + False (x9) + True (x3) + [category] : mixed + formula : string {Book 2 - Cradle of Quartz.items.[].system.damage.0.formula} (10 different values) + 1d6 (x2) + 2d6 (x1) + 1d8 (x3) + 6d6 (x1) + 4d12 (x1) + 3d8 (x1) + 0 (x2) + 1d4 (x1) + 1d4+1 (x1) + 4d6 (x1) + kinds : array {Book 2 - Cradle of Quartz.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x14) + healing (x3) + materials : array<> {Book 2 - Cradle of Quartz.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.items.[].system.damage.0.type} (8 different values) + acid (x3) + void (x1) + poison (x1) + vitality (x2) + fire (x1) + electricity (x2) + mental (x3) + force (x1) + [gcovwqxwitqchoin] : object {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {Book 2 - Cradle of Quartz.items.[].system.damage.damageType} (4 different values) + piercing (x25) + bludgeoning (x7) + sonic (x1) + slashing (x1) + [dice] : integer {Book 2 - Cradle of Quartz.items.[].system.damage.dice} (3 different values) + 1 (x31) + 0 (x2) + 2 (x1) + [die] : string {Book 2 - Cradle of Quartz.items.[].system.damage.die} (4 different values) + d4 (x13) + d6 (x17) + d8 (x2) + (x2) + [formula] : string {Book 2 - Cradle of Quartz.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {Book 2 - Cradle of Quartz.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 2 - Cradle of Quartz.items.[].system.damage.type} (same value: vitality) + [defense] : object {Book 2 - Cradle of Quartz.items.[].system.defense} + save : object {Book 2 - Cradle of Quartz.items.[].system.defense.save} + basic : boolean {Book 2 - Cradle of Quartz.items.[].system.defense.save.basic} (2 different values) + True (x10) + False (x7) + statistic : string {Book 2 - Cradle of Quartz.items.[].system.defense.save.statistic} (3 different values) + reflex (x5) + fortitude (x6) + will (x6) + [duration] : object {Book 2 - Cradle of Quartz.items.[].system.duration} + sustained : boolean {Book 2 - Cradle of Quartz.items.[].system.duration.sustained} (2 different values) + False (x48) + True (x6) + value : string {Book 2 - Cradle of Quartz.items.[].system.duration.value} (13 different values) + (x24) + 1 round (x6) + 1 minute (x8) + 10 minutes (x5) + until the start of your next turn (x1) + unlimited (x2) + until the end of your turn (x1) + 5 minutes (x1) + 8 hours (x1) + until the next time you make your daily preparations (x1) + varies (x1) + 1 hour (x2) + see below (x1) + [heightening] : object {Book 2 - Cradle of Quartz.items.[].system.heightening} + [levels] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels} + [3] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3} + [damage] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage} + 0 : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + target : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.target} + value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.target.value} (2 different values) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [5] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5} + [damage] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage} + 0 : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + range : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.range.value} (2 different values) + 60 feet (x2) + 120 feet (x1) + [7] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7} + [damage] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage} + 0 : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [area] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.area} + areaType : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.area.areaType} (same value: burst) + value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.area.value} (same value: 30) + target : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.target} + value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x1) + 6 creatures (x1) + [9] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9} + [damage] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage} + 0 : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + area : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.area} + areaType : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.area.areaType} (same value: burst) + value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.area.value} (same value: 40) + [6] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.6} + [range] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.6.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + target : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.6.target} + value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [2] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.2} + target : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.2.target} + value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.type} (2 different values) + fixed (x8) + interval (x13) + [damage] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.damage} + [0] : string {Book 2 - Cradle of Quartz.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x3) + 1d8 (x3) + 1d6 (x3) + 1d12 (x1) + 2d8 (x1) + 1d4 (x1) + [interval] : integer {Book 2 - Cradle of Quartz.items.[].system.heightening.interval} (2 different values) + 1 (x10) + 2 (x3) + [level] : object {Book 2 - Cradle of Quartz.items.[].system.level} + value : integer {Book 2 - Cradle of Quartz.items.[].system.level.value} (10 different values) + 1 (x45) + 0 (x50) + 5 (x3) + 3 (x17) + 6 (x2) + 2 (x8) + 4 (x2) + 11 (x1) + 8 (x2) + 7 (x1) + [location] : object {Book 2 - Cradle of Quartz.items.[].system.location} + value : string {Book 2 - Cradle of Quartz.items.[].system.location.value} (11 different values) + 9ZFZRfcoqJrmVMQp (x2) + xiRZ3ZqL5P1knruF (x1) + IftSnBpEXzjcyRa1 (x1) + rQKyEPDKFWYkoZdm (x3) + gvMwWBO9ToyeDWP5 (x7) + esMrawyK2HjbQIQ3 (x12) + ZxhVi8fOhMJEQmwJ (x3) + vNXYpdzNtNydM0Yh (x5) + g1cB4RJsEqXxOUfc (x6) + XCCNdWgAwDmYJNUr (x12) + vfhKr3Ly9XjE7PhV (x2) + [heightenedLevel] : integer {Book 2 - Cradle of Quartz.items.[].system.location.heightenedLevel} (5 different values) + 1 (x10) + 3 (x7) + 2 (x6) + 8 (x1) + 4 (x1) + [uses] : object {Book 2 - Cradle of Quartz.items.[].system.location.uses} + max : integer {Book 2 - Cradle of Quartz.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 2 - Cradle of Quartz.items.[].system.location.uses.value} (same value: 3) + [signature] : boolean {Book 2 - Cradle of Quartz.items.[].system.location.signature} (same value: True) + [range] : mixed + object {Book 2 - Cradle of Quartz.items.[].system.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.range.value} (10 different values) + 30 feet (x14) + (x10) + varies (x3) + touch (x10) + 120 feet (x6) + 500 feet (x3) + 60 feet (x4) + 10 feet (x2) + unlimited (x1) + self (x1) + integer {Book 2 - Cradle of Quartz.items.[].system.range} (7 different values) + 30 (x3) + 60 (x6) + 20 (x4) + 120 (x1) + 70 (x1) + 40 (x3) + 50 (x1) + [requirements] : string {Book 2 - Cradle of Quartz.items.[].system.requirements} (same value: ) + [target] : object {Book 2 - Cradle of Quartz.items.[].system.target} + value : string {Book 2 - Cradle of Quartz.items.[].system.target.value} (15 different values) + 1 creature (x19) + (x17) + the triggering creature (x1) + 1 living creature or 1 willing undead creature (x1) + 1 willing living creature or 1 undead (x2) + non-magical object of light Bulk or less (x1) + 1 spell effect or unattended magic item (x1) + 1 or 2 creatures (x1) + 1 creature or object (x4) + 1 unattended object or willing creature (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 unattended object of light Bulk or less (x1) + 1 object (cook, lift, or tidy only) (x2) + self (x1) + 1 ally (x1) + [time] : object {Book 2 - Cradle of Quartz.items.[].system.time} + value : string {Book 2 - Cradle of Quartz.items.[].system.time.value} (7 different values) + 2 (x38) + reaction (x1) + 1 to 3 (x4) + 3 (x2) + 10 minutes (x3) + 1 (x5) + 1 minute (x1) + [traits] : object {Book 2 - Cradle of Quartz.items.[].system.traits} + [rarity] : string {Book 2 - Cradle of Quartz.items.[].system.traits.rarity} (4 different values) + common (x305) + uncommon (x29) + rare (x1) + unique (x1) + [traditions] : array {Book 2 - Cradle of Quartz.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.traits.traditions.[]} (4 different values) + arcane (x45) + primal (x28) + divine (x22) + occult (x37) + [value] : array {Book 2 - Cradle of Quartz.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.traits.value.[]} (96 different values) + [baseItem] : string {Book 2 - Cradle of Quartz.items.[].system.baseItem} (26 different values) + [bonus] : object {Book 2 - Cradle of Quartz.items.[].system.bonus} + value : integer {Book 2 - Cradle of Quartz.items.[].system.bonus.value} (18 different values) + 0 (x31) + 13 (x7) + 15 (x13) + 19 (x4) + 18 (x11) + 10 (x3) + 16 (x7) + 14 (x6) + 12 (x4) + 20 (x2) + 21 (x3) + 1 (x3) + 8 (x3) + 11 (x1) + 6 (x2) + 5 (x1) + 7 (x1) + 22 (x2) + [bonusDamage] : object {Book 2 - Cradle of Quartz.items.[].system.bonusDamage} + value : integer {Book 2 - Cradle of Quartz.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - Cradle of Quartz.items.[].system.bulk} + value : mixed + float {Book 2 - Cradle of Quartz.items.[].system.bulk.value} (same value: 0,1) + integer {Book 2 - Cradle of Quartz.items.[].system.bulk.value} (4 different values) + 1 (x16) + 0 (x6) + 5 (x1) + 2 (x2) + [category] : string {Book 2 - Cradle of Quartz.items.[].system.category} (14 different values) + martial (x20) + light (x6) + interaction (x18) + offensive (x74) + ammo (x16) + defensive (x37) + advanced (x3) + simple (x11) + potion (x4) + talisman (x2) + other (x3) + poison (x1) + medium (x1) + drug (x1) + [containerId] : mixed + [equipped] : object {Book 2 - Cradle of Quartz.items.[].system.equipped} + carryType : string {Book 2 - Cradle of Quartz.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 2 - Cradle of Quartz.items.[].system.equipped.handsHeld} (2 different values) + 0 (x44) + 1 (x7) + [invested] : mixed + [inSlot] : boolean {Book 2 - Cradle of Quartz.items.[].system.equipped.inSlot} (2 different values) + False (x5) + True (x3) + [group] : string {Book 2 - Cradle of Quartz.items.[].system.group} (11 different values) + pick (x2) + leather (x4) + firearm (x13) + hammer (x1) + crossbow (x3) + sword (x5) + bomb (x3) + brawling (x2) + knife (x3) + chain (x2) + club (x2) + [hardness] : integer {Book 2 - Cradle of Quartz.items.[].system.hardness} (same value: 0) + [hp] : object {Book 2 - Cradle of Quartz.items.[].system.hp} + max : integer {Book 2 - Cradle of Quartz.items.[].system.hp.max} (same value: 0) + value : integer {Book 2 - Cradle of Quartz.items.[].system.hp.value} (same value: 0) + [material] : object {Book 2 - Cradle of Quartz.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Cradle of Quartz.items.[].system.price} + value : object {Book 2 - Cradle of Quartz.items.[].system.price.value} + [sp] : integer {Book 2 - Cradle of Quartz.items.[].system.price.value.sp} (6 different values) + 4 (x1) + 1 (x14) + 3 (x3) + 9 (x6) + 7 (x1) + 2 (x4) + [gp] : integer {Book 2 - Cradle of Quartz.items.[].system.price.value.gp} (21 different values) + [cp] : integer {Book 2 - Cradle of Quartz.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 2 - Cradle of Quartz.items.[].system.price.per} (2 different values) + 10 (x11) + 5 (x1) + [quantity] : integer {Book 2 - Cradle of Quartz.items.[].system.quantity} (7 different values) + 1 (x60) + 10 (x9) + 5 (x2) + 2 (x2) + 20 (x2) + 4 (x1) + 3 (x1) + [reload] : object {Book 2 - Cradle of Quartz.items.[].system.reload} + value : string {Book 2 - Cradle of Quartz.items.[].system.reload.value} (4 different values) + (x11) + 1 (x14) + - (x7) + 0 (x2) + [runes] : object {Book 2 - Cradle of Quartz.items.[].system.runes} + potency : integer {Book 2 - Cradle of Quartz.items.[].system.runes.potency} (2 different values) + 1 (x11) + 0 (x30) + property : array {Book 2 - Cradle of Quartz.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.runes.property.[]} (same value: fearsome) + [striking] : integer {Book 2 - Cradle of Quartz.items.[].system.runes.striking} (2 different values) + 1 (x7) + 0 (x27) + [resilient] : integer {Book 2 - Cradle of Quartz.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 2 - Cradle of Quartz.items.[].system.size} (3 different values) + med (x74) + lg (x1) + tiny (x2) + [splashDamage] : object {Book 2 - Cradle of Quartz.items.[].system.splashDamage} + value : integer {Book 2 - Cradle of Quartz.items.[].system.splashDamage.value} (2 different values) + 0 (x33) + 2 (x1) + [usage] : object {Book 2 - Cradle of Quartz.items.[].system.usage} + value : string {Book 2 - Cradle of Quartz.items.[].system.usage.value} (5 different values) + held-in-one-hand (x62) + held-in-two-hands (x4) + affixed-to-firearm (x2) + wornheadwear (x1) + worn (x1) + [acBonus] : integer {Book 2 - Cradle of Quartz.items.[].system.acBonus} (3 different values) + 2 (x5) + 3 (x1) + 1 (x1) + [checkPenalty] : integer {Book 2 - Cradle of Quartz.items.[].system.checkPenalty} (3 different values) + -1 (x5) + -2 (x1) + 0 (x1) + [dexCap] : integer {Book 2 - Cradle of Quartz.items.[].system.dexCap} (2 different values) + 3 (x6) + 2 (x1) + [speedPenalty] : integer {Book 2 - Cradle of Quartz.items.[].system.speedPenalty} (2 different values) + 0 (x6) + -5 (x1) + [strength] : integer {Book 2 - Cradle of Quartz.items.[].system.strength} (3 different values) + 1 (x5) + 2 (x1) + 0 (x1) + [attack] : object {Book 2 - Cradle of Quartz.items.[].system.attack} + value : string {Book 2 - Cradle of Quartz.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Cradle of Quartz.items.[].system.attackEffects} + value : array {Book 2 - Cradle of Quartz.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.attackEffects.value.[]} (8 different values) + heretics-smite (x2) + push (x3) + grab (x2) + i-venom (x1) + tongue-grab (x1) + crack-shot (x1) + concussive-fist (x1) + mana-fever (x1) + [custom] : string {Book 2 - Cradle of Quartz.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls} + [vnetr2ruz1oc1cagtogr] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr.damage} (same value: 2d4+7) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr.damageType} (same value: piercing) + [s883rjmzmuvtlr6zgmdp] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp.damage} (same value: 1d6+7) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp.damageType} (same value: slashing) + [8o49eelwzpxiie5fsh0r] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r.damage} (same value: 1d6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r.damageType} (same value: acid) + [jtqm70b61oqbd8pa8ilt] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt.damage} (same value: 1d6+7) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt.damageType} (same value: slashing) + [mhtsqkir2nuc3spwg2bk] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk.damage} (same value: 1d6+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk.damageType} (same value: bludgeoning) + [rtglirlkgie11oo6co2a] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.rtglirlkgie11oo6co2a} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.rtglirlkgie11oo6co2a.damage} (same value: 2d6+6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.rtglirlkgie11oo6co2a.damageType} (same value: piercing) + [p5mmd85nbq9qxhbnajjd] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd.damage} (same value: 1d4+6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd.damageType} (same value: piercing) + [plxrjo9wp98lmkk0g2is] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is.damage} (same value: 1d6+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is.damageType} (same value: bludgeoning) + [fzavz26ku6fdu4zvqxr9] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9.damage} (same value: 1d6+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9.damageType} (same value: bludgeoning) + [jijvvk5c5r5137r4pt2l] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l.damage} (same value: 2d6+8) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l.damageType} (same value: piercing) + [dr6xldrvrak29yo2l431] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dr6xldrvrak29yo2l431} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dr6xldrvrak29yo2l431.damage} (same value: 2d6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dr6xldrvrak29yo2l431.damageType} (same value: electricity) + [ot8178bdjtljiqn8b2ko] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko.damage} (same value: 2d10+8) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko.damageType} (same value: piercing) + [sb72d2olkmm6zc96clmf] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.sb72d2olkmm6zc96clmf} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.sb72d2olkmm6zc96clmf.damage} (same value: 2d10+8) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.sb72d2olkmm6zc96clmf.damageType} (same value: piercing) + [qp6qdk64wrliqo1wsacc] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc.damage} (same value: 2d6+8) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc.damageType} (same value: slashing) + [98qxvrk3xsterxsvwgis] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.98qxvrk3xsterxsvwgis} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.98qxvrk3xsterxsvwgis.damage} (same value: 1d10+8) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.98qxvrk3xsterxsvwgis.damageType} (same value: piercing) + [1aqsq0kuyhtc670dyrxv] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv.damage} (same value: 2d8+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv.damageType} (same value: bludgeoning) + [tg0q68hh94gt7wogjwsd] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd.damage} (same value: 2d8+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd.damageType} (same value: piercing) + [5tz4i48ujmrqv39rbnfc] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc.damage} (same value: 2d6+7) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc.damageType} (same value: bludgeoning) + [dv7ibx349ogiov0fa923] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dv7ibx349ogiov0fa923} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dv7ibx349ogiov0fa923.damage} (2 different values) + 1d6+3 (x1) + 1d8 (x1) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dv7ibx349ogiov0fa923.damageType} (same value: piercing) + [gkduul6e9p9nnds1hc3g] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g.damage} (same value: 2d6+7) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g.damageType} (same value: bludgeoning) + [dzkjy18bclk64yjt5jy6] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6.damage} (same value: 1d6+3) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6.damageType} (same value: piercing) + [5rkwjarpobh4gc51xgpb] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb.damage} (same value: 2d4+3) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb.damageType} (same value: piercing) + [ygimlb3th1u0fxaz12ob] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob.damage} (same value: 2d12+9) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob.damageType} (same value: slashing) + [6kmoyyqex0cuuzassdc9] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9.damage} (same value: 2d6+7) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9.damageType} (same value: bludgeoning) + [0] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0.damage} (5 different values) + 1d6+10 (x2) + 2d4 (x1) + 1d6+2 (x1) + 1d6+6 (x1) + 1d6+3 (x1) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0.damageType} (4 different values) + piercing (x3) + sonic (x1) + bludgeoning (x1) + slashing (x1) + [ihko4q1sq0kj2567q3gz] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz.damage} (same value: 1d6+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz.damageType} (same value: piercing) + [1amqv1r6br3i8w68ph4o] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o.damage} (same value: 1d4+6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o.damageType} (same value: bludgeoning) + [1] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1} + category : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1.category} (same value: splash) + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1.damage} (same value: 2) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1.damageType} (same value: sonic) + [eg05p4pzj5i7m12dk1b4] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4.damage} (same value: 1d6+6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4.damageType} (same value: piercing) + [wwzvaezdidif21hg0uhs] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.wwzvaezdidif21hg0uhs} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.wwzvaezdidif21hg0uhs.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.wwzvaezdidif21hg0uhs.damageType} (same value: piercing) + [glv3ngel9nuszfuogk4i] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.glv3ngel9nuszfuogk4i} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.glv3ngel9nuszfuogk4i.damage} (same value: 1d4+3) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.glv3ngel9nuszfuogk4i.damageType} (same value: bludgeoning) + [1albqvcqwiq28m7uqvdp] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp.damageType} (same value: piercing) + [1ii9sy6822afc2jt9e4v] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v.damage} (same value: 1d4+5) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v.damageType} (same value: piercing) + [ph565f3s36shc7m9rjoi] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ph565f3s36shc7m9rjoi} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ph565f3s36shc7m9rjoi.damage} (same value: 1d6+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ph565f3s36shc7m9rjoi.damageType} (same value: piercing) + [aqayjxprlfk7xes6fflu] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.aqayjxprlfk7xes6fflu} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.aqayjxprlfk7xes6fflu.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.aqayjxprlfk7xes6fflu.damageType} (same value: piercing) + [o9rvp0kgfyzn1d4sgozz] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz.damage} (same value: 2d8+6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz.damageType} (same value: bludgeoning) + [xf1x6bv8y1bme6xkzv2u] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u.damage} (same value: 2d8+6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u.damageType} (same value: piercing) + [kvbewr598jt0fb94wgap] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kvbewr598jt0fb94wgap} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kvbewr598jt0fb94wgap.damage} (same value: 1d4-1) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kvbewr598jt0fb94wgap.damageType} (same value: bludgeoning) + [0hl2ijww98hhe6yjd7b1] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1.damage} (same value: 1d4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1.damageType} (same value: sonic) + [jnkcjmwqghvuik0f1msf] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf.damage} (same value: 2d6+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf.damageType} (same value: piercing) + [gnokqgbbd4j9ixd1zq0p] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p.damageType} (same value: piercing) + [r53kybroyih95m2t27fd] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r53kybroyih95m2t27fd} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r53kybroyih95m2t27fd.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r53kybroyih95m2t27fd.damageType} (same value: piercing) + [5npz4wo51ujxp73sxejz] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5npz4wo51ujxp73sxejz} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5npz4wo51ujxp73sxejz.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5npz4wo51ujxp73sxejz.damageType} (same value: piercing) + [ily5yhafx4afulwvj6q2] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ily5yhafx4afulwvj6q2} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ily5yhafx4afulwvj6q2.damage} (same value: 1) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ily5yhafx4afulwvj6q2.damageType} (same value: piercing) + [r8wrnyy22wrp1v2vqv21] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21.damage} (same value: 1) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21.damageType} (same value: slashing) + [hljamgrkstfgi7rexwhz] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hljamgrkstfgi7rexwhz} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hljamgrkstfgi7rexwhz.damage} (same value: 2d12+9) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hljamgrkstfgi7rexwhz.damageType} (same value: piercing) + [pobjmvznmdljpmbxow5g] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.pobjmvznmdljpmbxow5g} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.pobjmvznmdljpmbxow5g.damage} (same value: 1d6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.pobjmvznmdljpmbxow5g.damageType} (same value: electricity) + [qa46vqx2ttg9x6nsbicl] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl.damage} (same value: 2d10+9) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl.damageType} (same value: bludgeoning) + [dzn2aerv5bjzyexcisgs] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs.damage} (same value: 1d8+7) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs.damageType} (same value: piercing) + [3bq8pq4w51r67gcmc740] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.3bq8pq4w51r67gcmc740} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.3bq8pq4w51r67gcmc740.damage} (same value: 2d4+7) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.3bq8pq4w51r67gcmc740.damageType} (same value: slashing) + [op2y1mfa8mgmjjhwki3h] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h.damage} (same value: 1d8+7) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h.damageType} (same value: piercing) + [kgaz0ak7adfu5zvyiioj] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj.damage} (same value: 2d6+4) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj.damageType} (same value: piercing) + [z7kdel1ztgcmj651xd0b] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b.damage} (same value: 2d4+10) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b.damageType} (same value: bludgeoning) + [mpbwtrm2pkhzjmw4k8y3] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3.damage} (same value: 2d6+6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3.damageType} (same value: piercing) + [hiy7a1iix4nllmmvivd7] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7.damage} (same value: 2d6+7) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7.damageType} (same value: bludgeoning) + [2bg3hoyw7xh549g8hdk4] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4.damage} (same value: 2d10+8) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4.damageType} (same value: bludgeoning) + [23o5uuctsus0stp65s15] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.23o5uuctsus0stp65s15} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.23o5uuctsus0stp65s15.damage} (same value: 2d8+8) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.23o5uuctsus0stp65s15.damageType} (same value: bludgeoning) + [deue93w2u2p62dowgnt7] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.deue93w2u2p62dowgnt7} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.deue93w2u2p62dowgnt7.damage} (same value: 2d4+8) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.deue93w2u2p62dowgnt7.damageType} (same value: bludgeoning) + [m37or4j8e4zyv2xi917r] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.m37or4j8e4zyv2xi917r} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.m37or4j8e4zyv2xi917r.damage} (same value: 2d6+6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.m37or4j8e4zyv2xi917r.damageType} (same value: slashing) + [5ir1nmqrvnmc21rqz103] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103.damage} (same value: 2d4+6) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103.damageType} (same value: slashing) + [6y3hnohj1zgw67pg72d8] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8.damage} (same value: 1d6+5) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8.damageType} (same value: bludgeoning) + [x4rqc3cuc5fg21sfvg77] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77.damage} (same value: 1d4+5) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77.damageType} (same value: bludgeoning) + [a7asuxszo1898kos1kxs] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.a7asuxszo1898kos1kxs} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.a7asuxszo1898kos1kxs.damage} (same value: 1d4+5) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.a7asuxszo1898kos1kxs.damageType} (same value: bludgeoning) + [xg7gxx9l7dg4wncsp28r] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r.damage} (same value: 1d8) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r.damageType} (same value: piercing) + [94j8b1c5wzulcgaanan5] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.94j8b1c5wzulcgaanan5} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.94j8b1c5wzulcgaanan5.damage} (same value: 2d10+11) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.94j8b1c5wzulcgaanan5.damageType} (same value: piercing) + [1q5qmqldaujjekqqr0cc] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc} + damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc.damage} (same value: 2d8+11) + damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc.damageType} (same value: slashing) + [weaponType] : object {Book 2 - Cradle of Quartz.items.[].system.weaponType} + value : string {Book 2 - Cradle of Quartz.items.[].system.weaponType.value} (2 different values) + melee (x47) + ranged (x23) + [actionType] : object {Book 2 - Cradle of Quartz.items.[].system.actionType} + value : string {Book 2 - Cradle of Quartz.items.[].system.actionType.value} (4 different values) + passive (x71) + action (x40) + reaction (x23) + free (x1) + [actions] : object {Book 2 - Cradle of Quartz.items.[].system.actions} + [value] : integer {Book 2 - Cradle of Quartz.items.[].system.actions.value} (3 different values) + 2 (x14) + 1 (x23) + 3 (x3) + [meleeUsage] : object {Book 2 - Cradle of Quartz.items.[].system.meleeUsage} + damage : object {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.damage} + die : string {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.damage.die} (2 different values) + d6 (x2) + d4 (x1) + type : string {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.damage.type} (2 different values) + bludgeoning (x2) + slashing (x1) + group : string {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.group} (2 different values) + club (x2) + sword (x1) + traits : array {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.traits} + Length: min=2 max=4 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.traits.[]} (6 different values) + critical-fusion (x3) + thrown-10 (x1) + shove (x1) + finesse (x1) + forceful (x1) + sweep (x1) + [stackGroup] : string {Book 2 - Cradle of Quartz.items.[].system.stackGroup} (3 different values) + rounds10 (x12) + rounds5 (x1) + bolts (x1) + [uses] : object {Book 2 - Cradle of Quartz.items.[].system.uses} + autoDestroy : boolean {Book 2 - Cradle of Quartz.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 2 - Cradle of Quartz.items.[].system.uses.max} (3 different values) + 1 (x24) + 5 (x2) + 500 (x1) + value : integer {Book 2 - Cradle of Quartz.items.[].system.uses.value} (3 different values) + 1 (x24) + 5 (x2) + 500 (x1) + [mod] : object {Book 2 - Cradle of Quartz.items.[].system.mod} + value : integer {Book 2 - Cradle of Quartz.items.[].system.mod.value} (7 different values) + 16 (x2) + 10 (x1) + 15 (x2) + 19 (x1) + 11 (x2) + 13 (x1) + 17 (x1) + [proficient] : object {Book 2 - Cradle of Quartz.items.[].system.proficient} + value : integer {Book 2 - Cradle of Quartz.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Book 2 - Cradle of Quartz.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + 37gy7l19tik74o4s : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + 7qdtetowq348s9oc : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + lfxcoz2d3f8j2zq1 : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [deathNote] : boolean {Book 2 - Cradle of Quartz.items.[].system.deathNote} (same value: True) + [frequency] : object {Book 2 - Cradle of Quartz.items.[].system.frequency} + max : integer {Book 2 - Cradle of Quartz.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Cradle of Quartz.items.[].system.frequency.per} (4 different values) + round (x1) + PT1M (x1) + turn (x1) + day (x1) + [value] : integer {Book 2 - Cradle of Quartz.items.[].system.frequency.value} (same value: 1) + [specific] : object {Book 2 - Cradle of Quartz.items.[].system.specific} + material : object {Book 2 - Cradle of Quartz.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 2 - Cradle of Quartz.items.[].system.specific.runes} + potency : integer {Book 2 - Cradle of Quartz.items.[].system.specific.runes.potency} (same value: 1) + property : array {Book 2 - Cradle of Quartz.items.[].system.specific.runes.property} + Length: min=1 max=1 + Value type: string {Book 2 - Cradle of Quartz.items.[].system.specific.runes.property.[]} (same value: fearsome) + striking : integer {Book 2 - Cradle of Quartz.items.[].system.specific.runes.striking} (same value: 1) + type : string {Book 2 - Cradle of Quartz.items.[].type} (9 different values) + spellcastingEntry (x11) + spell (x54) + weapon (x34) + armor (x7) + melee (x70) + action (x135) + consumable (x27) + lore (x10) + equipment (x9) + [_stats] : object {Book 2 - Cradle of Quartz.items.[]._stats} + compendiumSource : string {Book 2 - Cradle of Quartz.items.[]._stats.compendiumSource} (117 different values) + [flags] : object {Book 2 - Cradle of Quartz.items.[].flags} + pf2e : object {Book 2 - Cradle of Quartz.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Cradle of Quartz.items.[].flags.pf2e.linkedWeapon} (30 different values) + name : string {Book 2 - Cradle of Quartz.name} (all different values) + system : object {Book 2 - Cradle of Quartz.system} + [abilities] : object {Book 2 - Cradle of Quartz.system.abilities} + cha : object {Book 2 - Cradle of Quartz.system.abilities.cha} + mod : integer {Book 2 - Cradle of Quartz.system.abilities.cha.mod} (8 different values) + 0 (x6) + 4 (x6) + 3 (x3) + -5 (x5) + 1 (x4) + -2 (x2) + 2 (x4) + -1 (x1) + con : object {Book 2 - Cradle of Quartz.system.abilities.con} + mod : integer {Book 2 - Cradle of Quartz.system.abilities.con.mod} (7 different values) + 4 (x6) + 3 (x6) + 1 (x2) + 2 (x9) + 5 (x3) + 0 (x4) + -2 (x1) + dex : object {Book 2 - Cradle of Quartz.system.abilities.dex} + mod : integer {Book 2 - Cradle of Quartz.system.abilities.dex.mod} (8 different values) + 3 (x5) + 4 (x14) + 2 (x7) + 6 (x1) + 1 (x1) + 0 (x1) + 7 (x1) + 5 (x1) + int : object {Book 2 - Cradle of Quartz.system.abilities.int} + mod : integer {Book 2 - Cradle of Quartz.system.abilities.int.mod} (11 different values) + 0 (x7) + 2 (x5) + -3 (x1) + -5 (x5) + 1 (x2) + 3 (x1) + 4 (x2) + -4 (x3) + -1 (x2) + -2 (x2) + 7 (x1) + str : object {Book 2 - Cradle of Quartz.system.abilities.str} + mod : integer {Book 2 - Cradle of Quartz.system.abilities.str.mod} (11 different values) + 5 (x5) + 1 (x1) + 2 (x4) + 6 (x4) + 4 (x8) + 3 (x4) + -3 (x1) + -4 (x1) + -2 (x1) + -1 (x1) + 0 (x1) + wis : object {Book 2 - Cradle of Quartz.system.abilities.wis} + mod : integer {Book 2 - Cradle of Quartz.system.abilities.wis.mod} (7 different values) + 3 (x8) + 0 (x4) + 4 (x5) + 2 (x7) + -1 (x2) + 1 (x4) + 5 (x1) + attributes : object {Book 2 - Cradle of Quartz.system.attributes} + ac : object {Book 2 - Cradle of Quartz.system.attributes.ac} + [details] : string {Book 2 - Cradle of Quartz.system.attributes.ac.details} (same value: ) + value : integer {Book 2 - Cradle of Quartz.system.attributes.ac.value} (15 different values) + 21 (x4) + 26 (x5) + 17 (x1) + 25 (x6) + 20 (x6) + 22 (x5) + 24 (x2) + 19 (x1) + 14 (x1) + 28 (x1) + 18 (x1) + 27 (x1) + 23 (x1) + 16 (x1) + 30 (x1) + [allSaves] : object {Book 2 - Cradle of Quartz.system.attributes.allSaves} + value : string {Book 2 - Cradle of Quartz.system.attributes.allSaves.value} (same value: ) + hp : object {Book 2 - Cradle of Quartz.system.attributes.hp} + details : string {Book 2 - Cradle of Quartz.system.attributes.hp.details} (2 different values) + (x36) + void healing (x1) + max : integer {Book 2 - Cradle of Quartz.system.attributes.hp.max} (25 different values) + temp : integer {Book 2 - Cradle of Quartz.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Cradle of Quartz.system.attributes.hp.value} (25 different values) + [resistances] : array {Book 2 - Cradle of Quartz.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 2 - Cradle of Quartz.system.attributes.resistances.[]} + type : string {Book 2 - Cradle of Quartz.system.attributes.resistances.[].type} (9 different values) + acid (x3) + physical (x5) + bludgeoning (x2) + electricity (x1) + fire (x1) + poison (x2) + mental (x1) + piercing (x1) + slashing (x1) + value : integer {Book 2 - Cradle of Quartz.system.attributes.resistances.[].value} (5 different values) + 5 (x6) + 10 (x7) + 18 (x1) + 4 (x1) + 8 (x2) + [exceptions] : array {Book 2 - Cradle of Quartz.system.attributes.resistances.[].exceptions} + Length: min=2 max=2 + Value type: string {Book 2 - Cradle of Quartz.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x5) + orichalcum (x5) + [speed] : object {Book 2 - Cradle of Quartz.system.attributes.speed} + otherSpeeds : array {Book 2 - Cradle of Quartz.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 2 - Cradle of Quartz.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Cradle of Quartz.system.attributes.speed.otherSpeeds.[].type} (3 different values) + burrow (x3) + fly (x6) + climb (x1) + value : integer {Book 2 - Cradle of Quartz.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 10 (x1) + 40 (x4) + 25 (x3) + 50 (x1) + 30 (x1) + value : integer {Book 2 - Cradle of Quartz.system.attributes.speed.value} (6 different values) + 20 (x3) + 25 (x19) + 10 (x2) + 30 (x5) + 35 (x1) + 0 (x1) + [details] : string {Book 2 - Cradle of Quartz.system.attributes.speed.details} (2 different values) + see Uncertain Operations (x1) + burrow in sand only (x1) + [adjustment] : string {Book 2 - Cradle of Quartz.system.attributes.adjustment} (same value: elite) + [immunities] : array {Book 2 - Cradle of Quartz.system.attributes.immunities} + Length: min=0 max=5 + Value type: object {Book 2 - Cradle of Quartz.system.attributes.immunities.[]} + type : string {Book 2 - Cradle of Quartz.system.attributes.immunities.[].type} (11 different values) + death-effects (x1) + disease (x3) + paralyzed (x2) + poison (x2) + unconscious (x2) + critical-hits (x6) + precision (x7) + mental (x4) + controlled (x1) + emotion (x1) + swarm-mind (x1) + [weaknesses] : array {Book 2 - Cradle of Quartz.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 2 - Cradle of Quartz.system.attributes.weaknesses.[]} + type : string {Book 2 - Cradle of Quartz.system.attributes.weaknesses.[].type} (5 different values) + electricity (x6) + orichalcum (x5) + cold-iron (x1) + area-damage (x1) + splash-damage (x1) + value : integer {Book 2 - Cradle of Quartz.system.attributes.weaknesses.[].value} (5 different values) + 5 (x6) + 10 (x4) + 3 (x1) + 4 (x2) + 8 (x1) + [hardness] : integer {Book 2 - Cradle of Quartz.system.attributes.hardness} (3 different values) + 8 (x3) + 18 (x1) + 10 (x2) + [hasHealth] : boolean {Book 2 - Cradle of Quartz.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 2 - Cradle of Quartz.system.attributes.stealth} + details : string {Book 2 - Cradle of Quartz.system.attributes.stealth.details} (6 different values) +

(trained) to notice the glyph on the doorjamb

(x1) +

(trained) to find the desk switch; @Check[perception|dc:28|traits:action:seek] (expert) to find the trapdoor and charge

(x1) +

(expert) to spot the sockets in the floor where the portcullis drops; @Check[perception|dc:28|traits:action:seek] (expert) to spot the floor trigger

(x1) +

(expert) to see the brick wall behind the edges of the door

(x1) +

(expert)

(x1) + (x1) + value : integer {Book 2 - Cradle of Quartz.system.attributes.stealth.value} (5 different values) + 12 (x2) + 10 (x1) + 18 (x1) + 15 (x1) + -10 (x1) + details : object {Book 2 - Cradle of Quartz.system.details} + [blurb] : string {Book 2 - Cradle of Quartz.system.details.blurb} (22 different values) + [languages] : object {Book 2 - Cradle of Quartz.system.details.languages} + details : string {Book 2 - Cradle of Quartz.system.details.languages.details} (5 different values) + telepathy 100 feet (x1) + (x27) + can't speak any language; telepathy 100 feet (x1) + speak with bats (x1) + (can't speak any language), telepathy 300 feet (x1) + value : array {Book 2 - Cradle of Quartz.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 2 - Cradle of Quartz.system.details.languages.value.[]} (13 different values) + sakvroth (x1) + common (x17) + halfling (x1) + osiriani (x5) + necril (x2) + draconic (x1) + kelish (x3) + kholo (x2) + fey (x1) + elven (x1) + jotun (x1) + sphinx (x1) + aklo (x1) + level : object {Book 2 - Cradle of Quartz.system.details.level} + value : integer {Book 2 - Cradle of Quartz.system.details.level.value} (10 different values) + 4 (x9) + 8 (x4) + 2 (x3) + 7 (x8) + 5 (x5) + 6 (x3) + 3 (x2) + -1 (x1) + 9 (x1) + 10 (x1) + [privateNotes] : string {Book 2 - Cradle of Quartz.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Cradle of Quartz.system.details.publicNotes} (15 different values) + (x15) +

When a cleric rebels against their deity and dies in the grip of blasphemous rage, the heresies they committed in life may fuel their transformation into an undead herexen. Herexens seek vengeance against the deity they once worshipped, defiling temples, slaying the faithful, and rallying lesser undead and death cultists to aid them in their unholy quests. Though a herexen's divine gifts have mostly been corrupted into the vileness of undeath, they stubbornly cling to remnants of their former power, still wielding magic and armaments favored by the deity they so greatly despise.

+

Groups of herexens that blasphemed against the same deity sometimes combine to form a mockery of a congregation, conducting blasphemous rites with something approaching euphoria. These congregations are more often formed from a blasphemous cult who practiced their heresy together in life and died together, though some gather independent herexens of the same former faith.

(x1) +

In the Grand Duchy of Alkenstar, the creation of constructs is complicated by the intermittent interference of the nearby Mana Wastes. Golems and animated objects depend on lengthy magical rituals that the magic-warping effects of the Wastes often disrupt, but clockwork constructs use far less magic in their creation. A clockwork device replaces magical intricacy with superb manufacturing skill, using magic only for the final acts of animating and powering the device. Skilled local creators and inventors rarely follow someone else's design, so most clockworks found in Alkenstar are custom creations with abilities designed for a specific purpose or individual's needs.

+
+

Wealthy business owners sometimes employ clockwork disposers to pick up trash around their establishment and keep the place tidy. Many are designed with handy (but dangerous) built-in furnaces, which they use to quickly incinerate collected refuse.

(x1) +

This mechanical humanoid serves the role of a gatekeeper or even a greeter, but its strength also enables it to repel unwanted visitors.

+
+

In the Grand Duchy of Alkenstar, the creation of constructs is complicated by the intermittent interference of the nearby Mana Wastes. Golems and animated objects depend on lengthy magical rituals that the magic-warping effects of the Wastes often disrupt, but clockwork constructs use far less magic in their creation. A clockwork device replaces magical intricacy with superb manufacturing skill, using magic only for the final acts of animating and powering the device. Skilled local creators and inventors rarely follow someone else's design, so most clockworks found in Alkenstar are custom creations with abilities designed for a specific purpose or individual's needs.

(x2) +

This imposing construct resembles a bronze lion with the wings of a great bird and the head of a humanoid.

+
+

In the Grand Duchy of Alkenstar, the creation of constructs is complicated by the intermittent interference of the nearby Mana Wastes. Golems and animated objects depend on lengthy magical rituals that the magic-warping effects of the Wastes often disrupt, but clockwork constructs use far less magic in their creation. A clockwork device replaces magical intricacy with superb manufacturing skill, using magic only for the final acts of animating and powering the device. Skilled local creators and inventors rarely follow someone else's design, so most clockworks found in Alkenstar are custom creations with abilities designed for a specific purpose or individual's needs.

(x1) +

During the height of the legendary war between Nex and Geb, Nex's agents grew increasingly creative in their "recruiting" methods for their armies. One such effort involved the construction of mechanical soldiers powered by arcane engines but directed by transplanted minds. While the process generally involved willing donors who were eager to give up dying bodies to "live on" in constructed frames, rumors persist that Nex harvested the minds of prisoners of war and criminals for these creations.

+

Today, thousands of years after those wars ended, hundreds of daelums still live. Their intellects have, in large part, fully embraced their new "lives," and very few remember their previous existences today. Daelums can be found throughout the Mana Wastes serving as guides, porters, mine workers, and mercenaries.

(x1) +

Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.

+
+

Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.

(x2) +

A mutant desert drake often dwells in regions where magic has transformed the desert sands into sheets of glass or growths of strangely growing crystals.

+
+

The magic-warping effects of the Mana Wastes extend to the life forces of creatures unfortunate enough to become lost in the cursed desert. Those who undergo the wasteland's most dramatic metamorphoses are referred to as Mana Wastes mutants.

(x1) +

Mutant giant toads prefer to dwell in polluted refuse heaps, contaminated swaths of sand, or other poisonous wastes. Often afflicted with a vestigial face or limbs, its back is studded with acid-filled pustules.

+
+

The magic-warping effects of the Mana Wastes extend to the life forces of creatures unfortunate enough to become lost in the cursed desert. Those who undergo the wasteland's most dramatic metamorphoses are referred to as Mana Wastes mutants.

(x1) +

Originally created by Gebbite necromancers during the war against Nex, the scarecophagus is an evil construct that draws power directly from the undead mummy trapped forever within its sealed core. This necromantic energy is channeled throughout the construct's body, allowing it to scuttle about on legs of stone, animate tentacles to strike at foes, and use the mummy's trapped mind for its own sapience and magical powers.

(x1) +

Corrupting magical storms and the interference of unethical gear- smiths birthed the first of the so-called smog giants. These hot-tempered behemoths all originate from a clan of unfortunate hill giants which became so attuned to their strange environment they developed unique mutations and incredibly violent dispositions. For all their physical abnormalities, it's still fair to say the violent confrontations common along the Western Ravage are the true cause of smog giants' monstrous nature.

+

Smog giants can eat meat and bone, but they prefer diets of black powder and the raw materials that make up this alchemical concoction. Their bodies store repositories of the stuff infused with the unstable occult energies that lace their flesh, granting them the ability to "crack" these pockets of subdermal explosives when they attack, much like a tough cracking their knuckles during a fight. In this case however, the results are much more violent—especially when coupled with the large quantities of weaponized body piercings and adornments smog giants often wear.

(x1) +

Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.

+
+

Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.

(x1) +

Soulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal's soul. These little constructs are created for a variety of reasons-such as to serve as companions or servants-but their free will means their obedience to their creators is hardly a given. Followers of Pharasma generally abhor soulbound dolls, viewing them as a perversion of the natural cycle of souls, and those who worship the Lady of Graves see the destruction of a soulbound doll, regardless of the construct's alignment, as an important service to the Great Beyond. Soulbound dolls are the simplest in a series of soulbound constructs including human-sized soulbound mannequins, powerful soulbound shells, and sentinel soulbound terra-cotta warriors. Creating them from unwilling living creatures is evil, and an unwilling donor can resist the process with a successful Will save against the creator's Craft DC, ruining the doll if not preventing the donor's death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred

+

Soulbound dolls encountered by adventurers are typically guardians of some sort; despite their diminutive size, the soul fragment's power makes the doll's flst more dangerous than a casual observer would expect. Further, it grants the doll a single spell of outsized power given its stature. Because of their autonomy and remarkable intelligence, soulbound dolls are occasionally employed by their crafters as administrators over much more powerful but mindless constructs such as golems, allowing such dolls to control defenses far beyond their own capabilities. Though soulbound dolls contain a small fragment of a soul extracted during or shortly after a person's death, this doesn't affect the deceased's resurrection or progress to the afterlife. This extraction process is lethal to otherwise-living prospective soul donors, though there are rumors of more expensive processes that allows someone to donate a fragment of a living soul without repercussions.

+

The soul fragment resides in a soul focus gem typically embedded in the doll's neck or chest. The soul fragment isn't static, and the doll continues to learn from its initial state, meaning its personality and abilities can change, possibly growing closer to the donor's or moving farther afield on its own individual path. The soulbound doll's focus gem retains the doll's memories even after the doll's destruction. The the intact soul focus gem of a destroyed doll can even be placed into a new doll body by someone knowledgeable in the creation of soulbound creatures, effectively reconstituting the soulbound doll.

(x1) +

Sometimes the best intentions result in dire consequences and even a successful project can turn into an unending nightmare. Such is the grim tale of the first trapjaw tangles. These mechanical swarms were initially created as a solution to the pestilence of mutated rodents that plagued Alkenstar. These mobile rat traps, bound together by a magical matrix of occult energy, were programmed to wait in ambush or chase down their prey. The first trapjaw tangles proved effective and their creators were well rewarded for their ingenious designs. Soon trapjaw tangles were deployed throughout Alkenstar, Martel, and the Gunworks. Waves of them would be sent to roam into the Spellscar Desert, and the ever-present vermin were quickly forgotten.

+

Then disaster struck. A rogue wave of magical energy washed over an airship that carried a trapjaw tangle in its hold. The magical affliction scrambled the tangle's programming and gave the swarm just enough intellect to send it on a red frenzy through the ship. When the airship crashed into the outskirts of Alkenstar, its crew perished but the infected tangle survived to infect every trapjaw it met with the same deadly scrambling of magic. Now, trapjaw tangles are an even greater menace to society than the vermin they were originally designed to eradicate.

(x1) +

Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, and turning enemies into friends and then pitting them against one another. When competing in a social or intellectual arena, the mastermind is a 7th-level challenge.

+
+

Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.

(x1) + publication : object {Book 2 - Cradle of Quartz.system.details.publication} + license : string {Book 2 - Cradle of Quartz.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Cradle of Quartz.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Cradle of Quartz.system.details.publication.title} (same value: Pathfinder #179: Cradle of Quartz) + [description] : string {Book 2 - Cradle of Quartz.system.details.description} (6 different values) +

A loud pop sounds when this door is opened, followed immediately by a blast of colorful lights that washes over whoever opened the door.

(x1) +

A black‑powder charge fastened to a trapdoor (marked with a "T" on the map) blows a hole in a steam tunnel, filling the room with superheated steam.

(x1) +

An iron portcullis drops from the ceiling when a pressure plate is triggered.

(x1) +

A black‑powder charge detonates as soon as the doorknob is turned, shattering the door into splinters.

(x1) +

A half‑dozen iron darts fire from spring‑loaded launchers concealed in the desk opposite the front door.

(x1) +

Exposed clockwork gears spin at high speeds.

(x1) + [disable] : string {Book 2 - Cradle of Quartz.system.details.disable} (6 different values) +

@Check[thievery|dc:25|traits:action:disable-a-device] (trained) to disable the glyph, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 22) to counteract the glyph

(x1) +

@Check[thievery|dc:18|traits:action:disable-a-device] (trained) to disarm the desk switch; @Check[thievery|dc:28|traits:action:disable-a-device] (expert) to disarm the trapdoor charge

(x1) +

@Check[thievery|dc:27|traits:action:disable-a-device] (expert) to disable the floor trigger, or @Check[athletics|dc:27] or @Check[engineering-lore|dc:27] to jam the portcullis in the ceiling

(x1) +

[[/act disable-device dc=27]]{DC 27 Thievery} (expert) to disable the doorknob trigger

+

(x1) +

@Check[thievery|dc:22|name:Disable the trigger|traits:action:disable-a-device] (trained) to disable the trigger, or @Check[acrobatics|dc:18|name:Squeeze through the door|traits:action:squeeze] to squeeze through the partially opened door (this doesn't disable the trap but prevents it from triggering)

(x1) +

@Check[thievery|dc:28|name:Disable the engine|traits:action:disable-a-device] (expert) to disable the engine, or @Check[engineering-lore|dc:26|name:Disengage the drive shaft] to disengage the drive shaft. Either method disables the trap but also shuts down the engine, disabling the Second Kiss's propulsion.

(x1) + [isComplex] : boolean {Book 2 - Cradle of Quartz.system.details.isComplex} (2 different values) + False (x5) + True (x1) + [reset] : string {Book 2 - Cradle of Quartz.system.details.reset} (2 different values) + (x5) +

The trap resets as soon as the door is closed. It has enough darts to trigger three times, after which, it must be reloaded with 20 darts before it can reset again.

(x1) + [routine] : string {Book 2 - Cradle of Quartz.system.details.routine} (2 different values) + (x5) +

(1 action) The trapdoor emits a jet of superheated steam. Each creature in the room must attempt a @Check[fortitude|dc:28] save.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes @Damage[(1d10+3)[fire]] damage.

+

Failure The creature takes @Damage[(2d10+6)[fire]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.

+

Critical Failure The creature takes @Damage[(2d10+6)[fire]] damage, is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued], and is blinded for 1 round.

(x1) + [initiative] : object {Book 2 - Cradle of Quartz.system.initiative} + statistic : string {Book 2 - Cradle of Quartz.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - Cradle of Quartz.system.perception} + details : string {Book 2 - Cradle of Quartz.system.perception.details} (4 different values) + (x28) + +13 to seek creatures using hearing (x1) + magic sense (imprecise) 30 feet (x1) + lamp vision 30 feet (x1) + mod : integer {Book 2 - Cradle of Quartz.system.perception.mod} (12 different values) + 10 (x2) + 14 (x4) + 8 (x5) + 15 (x2) + 13 (x2) + 12 (x4) + 16 (x2) + 19 (x2) + 11 (x4) + 17 (x2) + 9 (x1) + 21 (x1) + senses : array {Book 2 - Cradle of Quartz.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Cradle of Quartz.system.perception.senses.[]} + type : string {Book 2 - Cradle of Quartz.system.perception.senses.[].type} (5 different values) + darkvision (x17) + scent (x4) + tremorsense (x1) + low-light-vision (x4) + greater-darkvision (x1) + [acuity] : string {Book 2 - Cradle of Quartz.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 2 - Cradle of Quartz.system.perception.senses.[].range} (same value: 30) + [resources] : object {Book 2 - Cradle of Quartz.system.resources} + [focus] : object {Book 2 - Cradle of Quartz.system.resources.focus} + max : integer {Book 2 - Cradle of Quartz.system.resources.focus.max} (same value: 1) + [maxx] : integer {Book 2 - Cradle of Quartz.system.resources.focus.maxx} (same value: 1) + value : integer {Book 2 - Cradle of Quartz.system.resources.focus.value} (same value: 1) + saves : object {Book 2 - Cradle of Quartz.system.saves} + fortitude : object {Book 2 - Cradle of Quartz.system.saves.fortitude} + saveDetail : string {Book 2 - Cradle of Quartz.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Cradle of Quartz.system.saves.fortitude.value} (13 different values) + 12 (x4) + 15 (x4) + 5 (x1) + 18 (x4) + 10 (x4) + 14 (x4) + 13 (x4) + 17 (x4) + 11 (x2) + 7 (x2) + 9 (x2) + 3 (x1) + 6 (x1) + reflex : object {Book 2 - Cradle of Quartz.system.saves.reflex} + saveDetail : string {Book 2 - Cradle of Quartz.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Cradle of Quartz.system.saves.reflex.value} (14 different values) + 11 (x5) + 19 (x1) + 8 (x5) + 15 (x6) + 18 (x4) + 16 (x2) + 10 (x3) + 17 (x3) + 14 (x3) + 12 (x1) + 9 (x1) + 13 (x1) + 5 (x1) + 21 (x1) + will : object {Book 2 - Cradle of Quartz.system.saves.will} + saveDetail : string {Book 2 - Cradle of Quartz.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Cradle of Quartz.system.saves.will.value} (14 different values) + 11 (x1) + 17 (x1) + 10 (x5) + 12 (x4) + 9 (x3) + 14 (x3) + 16 (x3) + 13 (x4) + 0 (x6) + 8 (x2) + 6 (x2) + 15 (x1) + 7 (x1) + 19 (x1) + [skills] : object {Book 2 - Cradle of Quartz.system.skills} + [acrobatics] : object {Book 2 - Cradle of Quartz.system.skills.acrobatics} + base : integer {Book 2 - Cradle of Quartz.system.skills.acrobatics.base} (9 different values) + 11 (x3) + 16 (x2) + 13 (x6) + 12 (x2) + 6 (x1) + 18 (x2) + 17 (x1) + 8 (x1) + 22 (x1) + [athletics] : object {Book 2 - Cradle of Quartz.system.skills.athletics} + base : integer {Book 2 - Cradle of Quartz.system.skills.athletics.base} (13 different values) + 13 (x4) + 14 (x1) + 6 (x2) + 17 (x3) + 12 (x3) + 10 (x3) + 16 (x2) + 18 (x1) + 11 (x1) + 8 (x1) + 19 (x2) + 15 (x2) + 9 (x1) + [special] : array {Book 2 - Cradle of Quartz.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 2 - Cradle of Quartz.system.skills.athletics.special.[]} + base : integer {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].base} (3 different values) + 12 (x3) + 18 (x1) + 10 (x1) + label : string {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].label} (4 different values) + to Disarm or Grapple (x2) + to Disarm, Grapple, or avoid being Disarmed (x1) + to High Jump or Long Jump (x1) + to Trip and Tangle (x1) + predicate : array {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].predicate.[]} + or : array {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values) + action:disarm (x3) + action:grapple (x3) + action:long-jump (x1) + action:high-jump (x1) + string {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].predicate.[]} (same value: trip-tangle) + [deception] : object {Book 2 - Cradle of Quartz.system.skills.deception} + base : integer {Book 2 - Cradle of Quartz.system.skills.deception.base} (8 different values) + 18 (x1) + 7 (x1) + 15 (x4) + 12 (x1) + 10 (x1) + 11 (x1) + 13 (x1) + 6 (x1) + [intimidation] : object {Book 2 - Cradle of Quartz.system.skills.intimidation} + base : integer {Book 2 - Cradle of Quartz.system.skills.intimidation.base} (8 different values) + 18 (x1) + 11 (x1) + 17 (x2) + 10 (x2) + 13 (x1) + 14 (x1) + 16 (x1) + 15 (x2) + [society] : object {Book 2 - Cradle of Quartz.system.skills.society} + base : integer {Book 2 - Cradle of Quartz.system.skills.society.base} (4 different values) + 18 (x1) + 11 (x3) + 6 (x1) + 17 (x1) + [stealth] : object {Book 2 - Cradle of Quartz.system.skills.stealth} + base : integer {Book 2 - Cradle of Quartz.system.skills.stealth.base} (10 different values) + 18 (x2) + 6 (x2) + 13 (x7) + 12 (x3) + 9 (x2) + 16 (x1) + 7 (x1) + 17 (x1) + 8 (x1) + 22 (x1) + [thievery] : object {Book 2 - Cradle of Quartz.system.skills.thievery} + base : integer {Book 2 - Cradle of Quartz.system.skills.thievery.base} (8 different values) + 18 (x1) + 15 (x2) + 14 (x1) + 16 (x1) + 13 (x1) + 17 (x1) + 5 (x1) + 9 (x1) + [religion] : object {Book 2 - Cradle of Quartz.system.skills.religion} + base : integer {Book 2 - Cradle of Quartz.system.skills.religion.base} (2 different values) + 10 (x1) + 11 (x1) + [survival] : object {Book 2 - Cradle of Quartz.system.skills.survival} + base : integer {Book 2 - Cradle of Quartz.system.skills.survival.base} (5 different values) + 15 (x1) + 11 (x1) + 16 (x1) + 17 (x2) + 13 (x1) + special : array {Book 2 - Cradle of Quartz.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Book 2 - Cradle of Quartz.system.skills.survival.special.[]} + base : integer {Book 2 - Cradle of Quartz.system.skills.survival.special.[].base} (same value: 23) + label : string {Book 2 - Cradle of Quartz.system.skills.survival.special.[].label} (same value: to Track) + [arcana] : object {Book 2 - Cradle of Quartz.system.skills.arcana} + base : integer {Book 2 - Cradle of Quartz.system.skills.arcana.base} (3 different values) + 16 (x1) + 11 (x1) + 13 (x1) + [diplomacy] : object {Book 2 - Cradle of Quartz.system.skills.diplomacy} + base : integer {Book 2 - Cradle of Quartz.system.skills.diplomacy.base} (5 different values) + 14 (x1) + 11 (x1) + 13 (x1) + 15 (x2) + 6 (x1) + [nature] : object {Book 2 - Cradle of Quartz.system.skills.nature} + base : integer {Book 2 - Cradle of Quartz.system.skills.nature.base} (same value: 10) + [occultism] : object {Book 2 - Cradle of Quartz.system.skills.occultism} + base : integer {Book 2 - Cradle of Quartz.system.skills.occultism.base} (4 different values) + 9 (x1) + 4 (x1) + 22 (x1) + 15 (x1) + [performance] : object {Book 2 - Cradle of Quartz.system.skills.performance} + base : integer {Book 2 - Cradle of Quartz.system.skills.performance.base} (2 different values) + 8 (x1) + 17 (x1) + traits : object {Book 2 - Cradle of Quartz.system.traits} + rarity : string {Book 2 - Cradle of Quartz.system.traits.rarity} (4 different values) + unique (x12) + uncommon (x6) + rare (x12) + common (x7) + size : object {Book 2 - Cradle of Quartz.system.traits.size} + value : string {Book 2 - Cradle of Quartz.system.traits.size.value} (4 different values) + sm (x4) + med (x22) + lg (x8) + tiny (x3) + value : array {Book 2 - Cradle of Quartz.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 2 - Cradle of Quartz.system.traits.value.[]} (33 different values) + [creatureType] : string {Book 2 - Cradle of Quartz.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 2 - Cradle of Quartz.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cradle of Quartz.type} (2 different values) + npc (x31) + hazard (x6) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Cult of Cinders.txt b/output/pf2e/packs/Book 2 - Cult of Cinders.txt new file mode 100644 index 0000000..1b93548 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Cult of Cinders.txt @@ -0,0 +1,1552 @@ +Book 2 - Cult of Cinders +Different values: 20 +===================================== +object {Book 2 - Cult of Cinders} + _id : string {Book 2 - Cult of Cinders._id} (all different values) + folder : string {Book 2 - Cult of Cinders.folder} (same value: 58LBMtr7MGnL24L8) + img : string {Book 2 - Cult of Cinders.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x14) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {Book 2 - Cult of Cinders.items} + Length: min=1 max=38 + Value type: object {Book 2 - Cult of Cinders.items.[]} + _id : string {Book 2 - Cult of Cinders.items.[]._id} (251 different values) + img : string {Book 2 - Cult of Cinders.items.[].img} (88 different values) + name : string {Book 2 - Cult of Cinders.items.[].name} (166 different values) + sort : integer {Book 2 - Cult of Cinders.items.[].sort} (38 different values) + system : object {Book 2 - Cult of Cinders.items.[].system} + [autoHeightenLevel] : object {Book 2 - Cult of Cinders.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 2 - Cult of Cinders.items.[].system.description} + value : string {Book 2 - Cult of Cinders.items.[].system.description.value} (158 different values) + [prepared] : object {Book 2 - Cult of Cinders.items.[].system.prepared} + flexible : boolean {Book 2 - Cult of Cinders.items.[].system.prepared.flexible} (same value: False) + value : string {Book 2 - Cult of Cinders.items.[].system.prepared.value} (4 different values) + prepared (x3) + innate (x4) + focus (x2) + spontaneous (x1) + [proficiency] : object {Book 2 - Cult of Cinders.items.[].system.proficiency} + value : integer {Book 2 - Cult of Cinders.items.[].system.proficiency.value} (same value: 0) + publication : object {Book 2 - Cult of Cinders.items.[].system.publication} + license : string {Book 2 - Cult of Cinders.items.[].system.publication.license} (2 different values) + OGL (x252) + ORC (x5) + remaster : boolean {Book 2 - Cult of Cinders.items.[].system.publication.remaster} (2 different values) + False (x252) + True (x5) + title : string {Book 2 - Cult of Cinders.items.[].system.publication.title} (8 different values) + (x140) + Pathfinder Core Rulebook (x100) + Pathfinder Bestiary (x5) + Pathfinder Player Core (x3) + Pathfinder #146: Cult of Cinders (x4) + Pathfinder Guns & Gears (x1) + Pathfinder Gamemastery Guide (x2) + Pathfinder GM Core (x2) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 2 - Cult of Cinders.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Cult of Cinders.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 2 - Cult of Cinders.items.[].system.slots} + [slot0] : object {Book 2 - Cult of Cinders.items.[].system.slots.slot0} + max : integer {Book 2 - Cult of Cinders.items.[].system.slots.slot0.max} (2 different values) + 4 (x2) + 5 (x1) + prepared : array {Book 2 - Cult of Cinders.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {Book 2 - Cult of Cinders.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Cult of Cinders.items.[].system.slots.slot0.prepared.[].id} (13 different values) + up1bYpPFcykTCofY (x1) + sshLvWYaj1akXob8 (x1) + nIp0O0hPrOgaPXNP (x1) + zHnj7Wij8eOQO7WT (x1) + pRvLgpTADAB34pEt (x1) + EOiGKuyn39UhHpx9 (x1) + 4jEZ9fgbJjk0FBL5 (x1) + Z48J1Ucu5K7Aaots (x1) + ivKmALI6lAhazMyT (x1) + PuT68ohrWGJyMS6Z (x1) + tKuEs0QSsXTvSi3p (x1) + 6RaQW2Q6Tv6vYqPb (x1) + 5Gs0zBZCqROPsqr5 (x1) + [slot2] : object {Book 2 - Cult of Cinders.items.[].system.slots.slot2} + max : integer {Book 2 - Cult of Cinders.items.[].system.slots.slot2.max} (2 different values) + 2 (x2) + 3 (x2) + [prepared] : array {Book 2 - Cult of Cinders.items.[].system.slots.slot2.prepared} + Length: min=2 max=3 + Value type: object {Book 2 - Cult of Cinders.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Cult of Cinders.items.[].system.slots.slot2.prepared.[].id} (7 different values) + QTvojRwaeza5WxIL (x1) + tDkhqvKmslGvTE65 (x1) + e9opoYM21BTSRXZk (x1) + 8cxMM8BUvBKIUuF6 (x1) + hWs526KodsWVyJeb (x1) + sJkduWmFyb39nPZQ (x1) + C4Bzplj9Tz1Be3zM (x1) + value : integer {Book 2 - Cult of Cinders.items.[].system.slots.slot2.value} (same value: 3) + [slot4] : object {Book 2 - Cult of Cinders.items.[].system.slots.slot4} + max : integer {Book 2 - Cult of Cinders.items.[].system.slots.slot4.max} (same value: 6) + prepared : array {Book 2 - Cult of Cinders.items.[].system.slots.slot4.prepared} + Length: min=6 max=6 + Value type: object {Book 2 - Cult of Cinders.items.[].system.slots.slot4.prepared.[]} + id : string {Book 2 - Cult of Cinders.items.[].system.slots.slot4.prepared.[].id} (4 different values) + UBVDL5Sq8DdThoq2 (x2) + CiMePeqQ4esiNFfw (x1) + Yxlf1RDFmZc9FwUX (x1) + qhL8TbG7AijSV7th (x2) + [slot5] : object {Book 2 - 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Cult of Cinders.items.[].system.slots.slot1.value} (same value: 3) + [slot3] : object {Book 2 - Cult of Cinders.items.[].system.slots.slot3} + max : integer {Book 2 - Cult of Cinders.items.[].system.slots.slot3.max} (2 different values) + 2 (x2) + 3 (x1) + [prepared] : array {Book 2 - Cult of Cinders.items.[].system.slots.slot3.prepared} + Length: min=2 max=2 + Value type: object {Book 2 - Cult of Cinders.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Cult of Cinders.items.[].system.slots.slot3.prepared.[].id} (4 different values) + dxWoZnzZt7yiF76m (x1) + l4tkv0o2hkVk8ThS (x1) + BmA7HFwJoE8UOdxj (x1) + sUjyuCZUVYFXxLTd (x1) + value : integer {Book 2 - Cult of Cinders.items.[].system.slots.slot3.value} (same value: 3) + [slug] : string {Book 2 - Cult of Cinders.items.[].system.slug} (85 different values) + [spelldc] : object {Book 2 - Cult of Cinders.items.[].system.spelldc} + dc : integer {Book 2 - Cult of Cinders.items.[].system.spelldc.dc} (6 different values) + 27 (x1) + 26 (x1) + 25 (x2) + 16 (x1) + 23 (x1) + 24 (x4) + mod : integer {Book 2 - Cult of Cinders.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 2 - Cult of Cinders.items.[].system.spelldc.value} (7 different values) + 19 (x1) + 18 (x1) + 17 (x2) + 8 (x1) + 13 (x1) + 16 (x1) + 14 (x3) + [tradition] : object {Book 2 - Cult of Cinders.items.[].system.tradition} + value : string {Book 2 - Cult of Cinders.items.[].system.tradition.value} (3 different values) + divine (x3) + occult (x3) + primal (x4) + [area] : object {Book 2 - Cult of Cinders.items.[].system.area} + type : string {Book 2 - Cult of Cinders.items.[].system.area.type} (3 different values) + burst (x4) + cone (x2) + emanation (x7) + value : integer {Book 2 - Cult of Cinders.items.[].system.area.value} (5 different values) + 20 (x4) + 15 (x2) + 30 (x4) + 10 (x1) + 60 (x2) + [details] : string {Book 2 - Cult of Cinders.items.[].system.area.details} (2 different values) + all squares in a 20-foot-radius burst that contain plants (x1) + 10-foot emanation centered on the touched creature (x1) + [cost] : object {Book 2 - Cult of Cinders.items.[].system.cost} + value : string {Book 2 - Cult of Cinders.items.[].system.cost.value} (2 different values) + rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level (x1) + (x68) + [counteraction] : boolean {Book 2 - Cult of Cinders.items.[].system.counteraction} (2 different values) + False (x67) + True (x2) + [damage] : object {Book 2 - Cult of Cinders.items.[].system.damage} + [0] : object {Book 2 - Cult of Cinders.items.[].system.damage.0} + [applyMod] : boolean {Book 2 - Cult of Cinders.items.[].system.damage.0.applyMod} (2 different values) + False (x13) + True (x1) + [category] : mixed + formula : string {Book 2 - Cult of Cinders.items.[].system.damage.0.formula} (7 different values) + 6d6 (x3) + 2d6 (x5) + 1d8 (x3) + 2d4 (x4) + 3d6 (x2) + 0 (x1) + 1d6 (x1) + kinds : array {Book 2 - Cult of Cinders.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - Cult of Cinders.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x19) + healing (x3) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.damage.0.type} (6 different values) + fire (x8) + void (x2) + vitality (x5) + mental (x1) + spirit (x2) + acid (x1) + [damageType] : string {Book 2 - Cult of Cinders.items.[].system.damage.damageType} (3 different values) + slashing (x2) + piercing (x13) + bludgeoning (x4) + [dice] : integer {Book 2 - Cult of Cinders.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - Cult of Cinders.items.[].system.damage.die} (3 different values) + d8 (x6) + d4 (x11) + d6 (x2) + [gcovwqxwitqchoin] : object {Book 2 - Cult of Cinders.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Cult of Cinders.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Cult of Cinders.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 2 - Cult of Cinders.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of Cinders.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [formula] : string {Book 2 - Cult of Cinders.items.[].system.damage.formula} (same value: 3d8+10) + [kind] : string {Book 2 - Cult of Cinders.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 2 - Cult of Cinders.items.[].system.damage.type} (same value: vitality) + [defense] : object {Book 2 - Cult of Cinders.items.[].system.defense} + save : object {Book 2 - Cult of Cinders.items.[].system.defense.save} + basic : boolean {Book 2 - Cult of Cinders.items.[].system.defense.save.basic} (2 different values) + True (x12) + False (x9) + statistic : string {Book 2 - Cult of Cinders.items.[].system.defense.save.statistic} (3 different values) + reflex (x6) + will (x6) + fortitude (x9) + [duration] : object {Book 2 - Cult of Cinders.items.[].system.duration} + sustained : boolean {Book 2 - Cult of Cinders.items.[].system.duration.sustained} (2 different values) + False (x58) + True (x11) + value : string {Book 2 - Cult of Cinders.items.[].system.duration.value} (11 different values) + see text (x1) + (x37) + 10 minutes (x7) + varies (x2) + 1 minute (x9) + until the start of your next turn (x4) + 8 hours (x1) + 1 round (x4) + 1 hour (x2) + 1 round or sustained up to 1 minute (x1) + see below (x1) + [level] : object {Book 2 - Cult of Cinders.items.[].system.level} + value : integer {Book 2 - Cult of Cinders.items.[].system.level.value} (9 different values) + 5 (x1) + 3 (x8) + 2 (x12) + 1 (x52) + 0 (x33) + 6 (x3) + 4 (x1) + 8 (x2) + 10 (x1) + [location] : object {Book 2 - Cult of Cinders.items.[].system.location} + [value] : string {Book 2 - Cult of Cinders.items.[].system.location.value} (10 different values) + 21tiRXk96SAqD3GL (x11) + Brr7VPPaAfdPuEoy (x2) + QPPzshzEbERB3TmQ (x10) + AjWArPc1kXvPmWvW (x4) + ozZqtI8i4QAUvyoA (x13) + Y6pLT1gObD3hTlFj (x2) + nxnCWI2x0Zy4iWjR (x4) + aGyOlzElbjBAx2ru (x14) + QmrJQN5wGkBpsqMo (x4) + i2cs4dR5xnohX9E6 (x4) + [heightenedLevel] : integer {Book 2 - Cult of Cinders.items.[].system.location.heightenedLevel} (3 different values) + 3 (x4) + 2 (x4) + 1 (x3) + [range] : mixed + object {Book 2 - Cult of Cinders.items.[].system.range} + value : string {Book 2 - Cult of Cinders.items.[].system.range.value} (8 different values) + (x20) + 500 feet (x3) + 30 feet (x27) + varies (x3) + touch (x8) + 60 feet (x2) + 120 feet (x5) + 10 feet (x1) + integer {Book 2 - Cult of Cinders.items.[].system.range} (4 different values) + 100 (x3) + 60 (x1) + 20 (x1) + 120 (x1) + [requirements] : string {Book 2 - Cult of Cinders.items.[].system.requirements} (same value: ) + [ritual] : object {Book 2 - Cult of Cinders.items.[].system.ritual} + primary : object {Book 2 - Cult of Cinders.items.[].system.ritual.primary} + check : string {Book 2 - Cult of Cinders.items.[].system.ritual.primary.check} (same value: Religion (expert)) + secondary : object {Book 2 - Cult of Cinders.items.[].system.ritual.secondary} + casters : integer {Book 2 - Cult of Cinders.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {Book 2 - Cult of Cinders.items.[].system.ritual.secondary.checks} (same value: Diplomacy) + [target] : object {Book 2 - Cult of Cinders.items.[].system.target} + value : string {Book 2 - Cult of Cinders.items.[].system.target.value} (16 different values) + (x31) + 1 creature (x20) + 1 ally and 1 enemy (x1) + 1 living creature or 1 willing undead creature (x1) + 1 willing living creature or 1 undead (x2) + 1 creature or object (x1) + 1 living creature (x2) + 1 undead creature (x3) + 1 willing creature (x1) + 1 club or staff you hold (x1) + 1 evil creature (x1) + 1 willing living creature or 1 undead creature (x1) + 1 ally (x1) + you or the triggering ally (x1) + 1 unattended object of light Bulk or less (x1) + 1 object (cook, lift, or tidy only) (x1) + [time] : object {Book 2 - Cult of Cinders.items.[].system.time} + value : string {Book 2 - Cult of Cinders.items.[].system.time.value} (8 different values) + 1 day (x1) + 2 (x50) + 1 to 3 (x3) + 1 (x10) + 10 minutes (x1) + 3 (x2) + reaction (x1) + free (x1) + [traits] : object {Book 2 - 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Cult of Cinders.items.[].system.heightening.damage.0} (4 different values) + 2d6 (x5) + 1d8 (x3) + 1d4 (x4) + 1d6 (x6) + [interval] : integer {Book 2 - Cult of Cinders.items.[].system.heightening.interval} (2 different values) + 1 (x17) + 2 (x1) + type : string {Book 2 - Cult of Cinders.items.[].system.heightening.type} (2 different values) + interval (x18) + fixed (x9) + [levels] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels} + [3] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3} + [target] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.target} + value : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x2) + 1 creature (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [damage] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage} + 0 : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.range} + value : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.3.range.value} (3 different values) + touch (x1) + 60 feet (x1) + 500 feet (x1) + [5] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5} + [damage] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage} + 0 : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + range : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.range} + value : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x1) + 60 feet (x1) + [7] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7} + [damage] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage} + 0 : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.target} + value : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [9] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9} + damage : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage} + 0 : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [4] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.4} + area : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.4.area} + areaType : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + value : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.4.range} + value : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + [6] : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.6} + range : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.6.range} + value : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + target : object {Book 2 - Cult of Cinders.items.[].system.heightening.levels.6.target} + value : string {Book 2 - Cult of Cinders.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [overlays] : object {Book 2 - Cult of Cinders.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 2 - Cult of Cinders.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 2 - Cult of Cinders.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 2 - Cult of Cinders.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 2 - Cult of Cinders.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 2 - Cult of Cinders.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 2 - Cult of Cinders.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 2 - Cult of Cinders.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [37gy7l19tik74o4s] : object {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Book 2 - Cult of Cinders.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 2 - Cult of Cinders.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 2 - Cult of Cinders.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 2 - Cult of Cinders.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 2 - Cult of Cinders.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 2 - Cult of Cinders.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 2 - Cult of Cinders.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + a33QUFoKgoOprovO : object {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Book 2 - Cult of Cinders.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + uLuOg62dVyxvbW66 : object {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + heightening : object {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Book 2 - Cult of Cinders.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [attack] : object {Book 2 - Cult of Cinders.items.[].system.attack} + value : string {Book 2 - Cult of Cinders.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Cult of Cinders.items.[].system.attackEffects} + value : array {Book 2 - Cult of Cinders.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Cult of Cinders.items.[].system.attackEffects.value.[]} (8 different values) + tongue-grab (x1) + improved-grab (x1) + black-adder-venom (x2) + manly-left-hook (x1) + wyvern-poison (x1) + entangling-residue (x1) + giant-tarantula-venom (x1) + knockdown (x1) + [custom] : string {Book 2 - Cult of Cinders.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 2 - Cult of Cinders.items.[].system.bonus} + value : integer {Book 2 - Cult of Cinders.items.[].system.bonus.value} (9 different values) + 20 (x12) + 0 (x19) + 17 (x5) + 16 (x4) + 15 (x2) + 11 (x8) + 19 (x9) + 18 (x3) + 13 (x3) + [damageRolls] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls} + [ujqtpn9hb8rm6ff7m3ar] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.ujqtpn9hb8rm6ff7m3ar} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.ujqtpn9hb8rm6ff7m3ar.damage} (same value: 2d8+11) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.ujqtpn9hb8rm6ff7m3ar.damageType} (same value: piercing) + [5q32a67lnzpl28lu12sy] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.5q32a67lnzpl28lu12sy} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.5q32a67lnzpl28lu12sy.damage} (same value: 1d12) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.5q32a67lnzpl28lu12sy.damageType} (same value: acid) + [2taqlpgz82g3a86c0c6v] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.2taqlpgz82g3a86c0c6v} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.2taqlpgz82g3a86c0c6v.damage} (same value: 2d8+11) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.2taqlpgz82g3a86c0c6v.damageType} (same value: slashing) + [9twhyqjiu64c8bx8xdrh] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.9twhyqjiu64c8bx8xdrh} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.9twhyqjiu64c8bx8xdrh.damage} (same value: 2d6+11) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.9twhyqjiu64c8bx8xdrh.damageType} (same value: acid) + [dkbqafpvfn9l108gr1fc] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.dkbqafpvfn9l108gr1fc} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.dkbqafpvfn9l108gr1fc.damage} (same value: 2d12+9) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.dkbqafpvfn9l108gr1fc.damageType} (same value: piercing) + [2h9q2exkeeb60ooves1q] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.2h9q2exkeeb60ooves1q} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.2h9q2exkeeb60ooves1q.damage} (same value: 2d6+9) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.2h9q2exkeeb60ooves1q.damageType} (same value: bludgeoning) + [s9nozt13lei4b0aafgjx] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.s9nozt13lei4b0aafgjx} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.s9nozt13lei4b0aafgjx.damage} (same value: 2d8+6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.s9nozt13lei4b0aafgjx.damageType} (same value: slashing) + [wo8cdq2pb9herwvvns9t] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.wo8cdq2pb9herwvvns9t} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.wo8cdq2pb9herwvvns9t.damage} (same value: 1d10+6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.wo8cdq2pb9herwvvns9t.damageType} (same value: piercing) + [rem7mo4yee2o3fll1zne] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.rem7mo4yee2o3fll1zne} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.rem7mo4yee2o3fll1zne.damage} (same value: 1d6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.rem7mo4yee2o3fll1zne.damageType} (same value: fire) + [s99460wrn4bsukl4lzri] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.s99460wrn4bsukl4lzri} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.s99460wrn4bsukl4lzri.damage} (same value: 1d10+6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.s99460wrn4bsukl4lzri.damageType} (same value: slashing) + [5hcq3rn6ideqp792z3v9] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.5hcq3rn6ideqp792z3v9} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.5hcq3rn6ideqp792z3v9.damage} (same value: 1d8+6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.5hcq3rn6ideqp792z3v9.damageType} (same value: slashing) + [5vk9scpknf452dpq8rlf] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.5vk9scpknf452dpq8rlf} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.5vk9scpknf452dpq8rlf.damage} (same value: 2d6+6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.5vk9scpknf452dpq8rlf.damageType} (same value: bludgeoning) + [7uc8gqbvn5wh8ng5jlm9xq] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.7uc8gqbvn5wh8ng5jlm9xq} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.7uc8gqbvn5wh8ng5jlm9xq.damage} (same value: 8d6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.7uc8gqbvn5wh8ng5jlm9xq.damageType} (same value: fire) + [inyqx7jvervapglih6pv] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.inyqx7jvervapglih6pv} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.inyqx7jvervapglih6pv.damage} (same value: 1d4+3) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.inyqx7jvervapglih6pv.damageType} (same value: piercing) + [ssjkv2qrr3mxf8gehd5o] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.ssjkv2qrr3mxf8gehd5o} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.ssjkv2qrr3mxf8gehd5o.damage} (same value: 1d4+3) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.ssjkv2qrr3mxf8gehd5o.damageType} (same value: piercing) + [elyovaoijh5cxxfhwweu] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.elyovaoijh5cxxfhwweu} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.elyovaoijh5cxxfhwweu.damage} (same value: 1d4+3) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.elyovaoijh5cxxfhwweu.damageType} (same value: piercing) + [tb7qjuio1qgm3hcsbme1] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.tb7qjuio1qgm3hcsbme1} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.tb7qjuio1qgm3hcsbme1.damage} (same value: 1d4+3) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.tb7qjuio1qgm3hcsbme1.damageType} (same value: piercing) + [dx7o379p3pj93k6kd40x] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.dx7o379p3pj93k6kd40x} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.dx7o379p3pj93k6kd40x.damage} (same value: 1d8) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.dx7o379p3pj93k6kd40x.damageType} (same value: piercing) + [mc2uqaw53ghfdhf36rw1] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.mc2uqaw53ghfdhf36rw1} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.mc2uqaw53ghfdhf36rw1.damage} (same value: 2d4+6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.mc2uqaw53ghfdhf36rw1.damageType} (same value: slashing) + [rcc8od42j5g9dz80nyyd] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.rcc8od42j5g9dz80nyyd} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.rcc8od42j5g9dz80nyyd.damage} (same value: 1d4+6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.rcc8od42j5g9dz80nyyd.damageType} (same value: bludgeoning) + [rb01xlh8odjizuea50nh] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.rb01xlh8odjizuea50nh} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.rb01xlh8odjizuea50nh.damage} (same value: 1d4+6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.rb01xlh8odjizuea50nh.damageType} (same value: piercing) + [8795vdgagig35o9ho9xw] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.8795vdgagig35o9ho9xw} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.8795vdgagig35o9ho9xw.damage} (same value: 1d4+6) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.8795vdgagig35o9ho9xw.damageType} (same value: piercing) + [h59xivy1xdfd60sf98vr] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.h59xivy1xdfd60sf98vr} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.h59xivy1xdfd60sf98vr.damage} (same value: 1d6+3) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.h59xivy1xdfd60sf98vr.damageType} (same value: piercing) + [7tc798lbl7fvmv37u3i1] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.7tc798lbl7fvmv37u3i1} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.7tc798lbl7fvmv37u3i1.damage} (same value: 1d6+2) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.7tc798lbl7fvmv37u3i1.damageType} (same value: piercing) + [m7jqs416pijunvxihggf] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.m7jqs416pijunvxihggf} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.m7jqs416pijunvxihggf.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.m7jqs416pijunvxihggf.damageType} (same value: bludgeoning) + [18p5lkqpsf1eh8yhjiuo] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.18p5lkqpsf1eh8yhjiuo} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.18p5lkqpsf1eh8yhjiuo.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.18p5lkqpsf1eh8yhjiuo.damageType} (same value: piercing) + [m7z16zi8y7pjetkl20m7] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.m7z16zi8y7pjetkl20m7} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.m7z16zi8y7pjetkl20m7.damage} (same value: 1d4+2) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.m7z16zi8y7pjetkl20m7.damageType} (same value: piercing) + [yo1d5zvkb6k8s377ewoe] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.yo1d5zvkb6k8s377ewoe} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.yo1d5zvkb6k8s377ewoe.damage} (same value: 1d4-1) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.yo1d5zvkb6k8s377ewoe.damageType} (same value: bludgeoning) + [xgwqf6vmf17wnxxdexae] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.xgwqf6vmf17wnxxdexae} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.xgwqf6vmf17wnxxdexae.damage} (same value: 1d4+2) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.xgwqf6vmf17wnxxdexae.damageType} (same value: piercing) + [znb085xyk6qs7253a8zf] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.znb085xyk6qs7253a8zf} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.znb085xyk6qs7253a8zf.damage} (same value: 1d6+3) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.znb085xyk6qs7253a8zf.damageType} (same value: piercing) + [iciee69hrx87ztccmo21] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.iciee69hrx87ztccmo21} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.iciee69hrx87ztccmo21.damage} (same value: 1d4+7) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.iciee69hrx87ztccmo21.damageType} (same value: piercing) + [eb9wtxnycot7s5001qnm] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.eb9wtxnycot7s5001qnm} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.eb9wtxnycot7s5001qnm.damage} (same value: 2d4+7) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.eb9wtxnycot7s5001qnm.damageType} (same value: piercing) + [am9ax8ukc8j1mzc8ivh0] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.am9ax8ukc8j1mzc8ivh0} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.am9ax8ukc8j1mzc8ivh0.damage} (same value: 1d4+7) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.am9ax8ukc8j1mzc8ivh0.damageType} (same value: piercing) + [bf8m07kwpbz0y2el4bb0] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.bf8m07kwpbz0y2el4bb0} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.bf8m07kwpbz0y2el4bb0.damage} (same value: 2d4+7) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.bf8m07kwpbz0y2el4bb0.damageType} (same value: piercing) + [rji4zpmrnjmcvhg5no8j] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.rji4zpmrnjmcvhg5no8j} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.rji4zpmrnjmcvhg5no8j.damage} (same value: 1d8+3) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.rji4zpmrnjmcvhg5no8j.damageType} (same value: piercing) + [hj3msp4nbs6hx59qacji] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.hj3msp4nbs6hx59qacji} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.hj3msp4nbs6hx59qacji.damage} (same value: 2d8+8) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.hj3msp4nbs6hx59qacji.damageType} (same value: bludgeoning) + [0] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.0} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.0.damage} (2 different values) + 2d8+8 (x1) + 1d12+8 (x1) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x1) + bludgeoning (x1) + [3y9mu5xrse2r7d62vjt5] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.3y9mu5xrse2r7d62vjt5} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.3y9mu5xrse2r7d62vjt5.damage} (same value: 2d6+4) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.3y9mu5xrse2r7d62vjt5.damageType} (same value: bludgeoning) + [i2fz1m09mr8m4578r0lc] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.i2fz1m09mr8m4578r0lc} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.i2fz1m09mr8m4578r0lc.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.i2fz1m09mr8m4578r0lc.damageType} (same value: bludgeoning) + [4xmi5vl6nphl0cc9yce7] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.4xmi5vl6nphl0cc9yce7} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.4xmi5vl6nphl0cc9yce7.damage} (same value: 2d8+3) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.4xmi5vl6nphl0cc9yce7.damageType} (same value: piercing) + [huhvih5lwpw6t8hnu7wg] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.huhvih5lwpw6t8hnu7wg} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.huhvih5lwpw6t8hnu7wg.damage} (same value: 2d8+9) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.huhvih5lwpw6t8hnu7wg.damageType} (same value: piercing) + [mz8rlaa4r2mau450sso6] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.mz8rlaa4r2mau450sso6} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.mz8rlaa4r2mau450sso6.damage} (same value: 2d4) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.mz8rlaa4r2mau450sso6.damageType} (same value: fire) + [xqj4h8p5asbi4t3m7wp3] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.xqj4h8p5asbi4t3m7wp3} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.xqj4h8p5asbi4t3m7wp3.damage} (same value: 2d8+9) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.xqj4h8p5asbi4t3m7wp3.damageType} (same value: slashing) + [mwycmbb80lilmvkgbec3] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.mwycmbb80lilmvkgbec3} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.mwycmbb80lilmvkgbec3.damage} (same value: 2d8+9) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.mwycmbb80lilmvkgbec3.damageType} (same value: slashing) + [nydqa46qft0q5ggw4jop] : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.nydqa46qft0q5ggw4jop} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.nydqa46qft0q5ggw4jop.damage} (same value: 2d6+9) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.nydqa46qft0q5ggw4jop.damageType} (same value: bludgeoning) + IoKRXMopl4fYPk97 : object {Book 2 - Cult of Cinders.items.[].system.damageRolls.IoKRXMopl4fYPk97} + damage : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.IoKRXMopl4fYPk97.damage} (same value: 3d8+9) + damageType : string {Book 2 - Cult of Cinders.items.[].system.damageRolls.IoKRXMopl4fYPk97.damageType} (same value: bludgeoning) + [weaponType] : object {Book 2 - Cult of Cinders.items.[].system.weaponType} + value : string {Book 2 - Cult of Cinders.items.[].system.weaponType.value} (2 different values) + melee (x28) + ranged (x17) + [actionType] : object {Book 2 - Cult of Cinders.items.[].system.actionType} + value : string {Book 2 - Cult of Cinders.items.[].system.actionType.value} (4 different values) + action (x21) + reaction (x13) + passive (x46) + free (x4) + [actions] : object {Book 2 - Cult of Cinders.items.[].system.actions} + [value] : integer {Book 2 - Cult of Cinders.items.[].system.actions.value} (3 different values) + 2 (x16) + 1 (x4) + 3 (x1) + [category] : string {Book 2 - Cult of Cinders.items.[].system.category} (12 different values) + offensive (x44) + defensive (x9) + martial (x8) + light (x6) + simple (x11) + poison (x3) + ammo (x5) + other (x3) + interaction (x3) + elixir (x1) + potion (x2) + heavy (x1) + [baseItem] : string {Book 2 - Cult of Cinders.items.[].system.baseItem} (13 different values) + longsword (x1) + leather-armor (x4) + dagger (x6) + longbow (x3) + studded-leather-armor (x2) + whip (x1) + shortbow (x1) + shortsword (x1) + dart (x1) + staff (x3) + crossbow (x1) + splint-mail (x1) + warhammer (x1) + [bonusDamage] : object {Book 2 - Cult of Cinders.items.[].system.bonusDamage} + value : integer {Book 2 - Cult of Cinders.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - Cult of Cinders.items.[].system.bulk} + value : mixed + integer {Book 2 - Cult of Cinders.items.[].system.bulk.value} (4 different values) + 1 (x15) + 2 (x5) + 0 (x6) + 3 (x1) + float {Book 2 - Cult of Cinders.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Book 2 - Cult of Cinders.items.[].system.bulk.capacity} (same value: 25) + [heldOrStowed] : integer {Book 2 - Cult of Cinders.items.[].system.bulk.heldOrStowed} (same value: 1) + [ignored] : integer {Book 2 - Cult of Cinders.items.[].system.bulk.ignored} (same value: 25) + [containerId] : string {Book 2 - Cult of Cinders.items.[].system.containerId} (same value: hetb6HQzsfpikrYo) + [equipped] : object {Book 2 - Cult of Cinders.items.[].system.equipped} + carryType : string {Book 2 - Cult of Cinders.items.[].system.equipped.carryType} (3 different values) + worn (x42) + stowed (x1) + held (x1) + [handsHeld] : integer {Book 2 - Cult of Cinders.items.[].system.equipped.handsHeld} (2 different values) + 0 (x36) + 1 (x1) + [invested] : boolean {Book 2 - Cult of Cinders.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 2 - Cult of Cinders.items.[].system.equipped.inSlot} (2 different values) + False (x6) + True (x1) + [group] : string {Book 2 - Cult of Cinders.items.[].system.group} (10 different values) + sword (x2) + leather (x6) + knife (x6) + bow (x4) + flail (x1) + dart (x1) + club (x3) + crossbow (x1) + composite (x1) + hammer (x1) + [hardness] : integer {Book 2 - Cult of Cinders.items.[].system.hardness} (same value: 0) + [hp] : object {Book 2 - Cult of Cinders.items.[].system.hp} + max : integer {Book 2 - Cult of Cinders.items.[].system.hp.max} (same value: 0) + value : integer {Book 2 - Cult of Cinders.items.[].system.hp.value} (same value: 0) + [material] : object {Book 2 - Cult of Cinders.items.[].system.material} + [grade] : string {Book 2 - Cult of Cinders.items.[].system.material.grade} (same value: low) + [type] : string {Book 2 - Cult of Cinders.items.[].system.material.type} (2 different values) + cold-iron (x2) + silver (x2) + [price] : object {Book 2 - Cult of Cinders.items.[].system.price} + value : object {Book 2 - Cult of Cinders.items.[].system.price.value} + [gp] : integer {Book 2 - Cult of Cinders.items.[].system.price.value.gp} (12 different values) + 1 (x2) + 2 (x4) + 6 (x5) + 3 (x4) + 50 (x2) + 75 (x1) + 450 (x1) + 160 (x1) + 80 (x1) + 13 (x1) + 20 (x1) + 225 (x1) + [sp] : integer {Book 2 - Cult of Cinders.items.[].system.price.value.sp} (3 different values) + 2 (x7) + 1 (x5) + 9 (x1) + [cp] : integer {Book 2 - Cult of Cinders.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 2 - Cult of Cinders.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - Cult of Cinders.items.[].system.quantity} (9 different values) + 1 (x29) + 6 (x1) + 20 (x3) + 10 (x3) + 3 (x1) + 5 (x2) + 30 (x1) + 4 (x2) + 2 (x2) + [reload] : object {Book 2 - Cult of Cinders.items.[].system.reload} + value : string {Book 2 - Cult of Cinders.items.[].system.reload.value} (4 different values) + (x7) + - (x7) + 0 (x4) + 1 (x1) + [runes] : object {Book 2 - Cult of Cinders.items.[].system.runes} + potency : integer {Book 2 - Cult of Cinders.items.[].system.runes.potency} (2 different values) + 1 (x10) + 0 (x16) + property : array {Book 2 - Cult of Cinders.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 2 - Cult of Cinders.items.[].system.runes.property.[]} (same value: disrupting) + [striking] : integer {Book 2 - Cult of Cinders.items.[].system.runes.striking} (2 different values) + 1 (x5) + 0 (x14) + [resilient] : integer {Book 2 - Cult of Cinders.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 2 - Cult of Cinders.items.[].system.size} (same value: med) + [splashDamage] : object {Book 2 - Cult of Cinders.items.[].system.splashDamage} + [value] : integer {Book 2 - Cult of Cinders.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 2 - Cult of Cinders.items.[].system.usage} + value : string {Book 2 - Cult of Cinders.items.[].system.usage.value} (3 different values) + held-in-one-hand (x29) + held-in-one-plus-hands (x4) + held-in-two-hands (x3) + [acBonus] : integer {Book 2 - Cult of Cinders.items.[].system.acBonus} (3 different values) + 1 (x4) + 2 (x2) + 5 (x1) + [checkPenalty] : integer {Book 2 - Cult of Cinders.items.[].system.checkPenalty} (2 different values) + -1 (x6) + -3 (x1) + [dexCap] : integer {Book 2 - Cult of Cinders.items.[].system.dexCap} (3 different values) + 4 (x4) + 3 (x2) + 1 (x1) + [speedPenalty] : integer {Book 2 - Cult of Cinders.items.[].system.speedPenalty} (2 different values) + 0 (x6) + -10 (x1) + [strength] : integer {Book 2 - Cult of Cinders.items.[].system.strength} (3 different values) + 0 (x4) + 1 (x2) + 3 (x1) + [frequency] : object {Book 2 - Cult of Cinders.items.[].system.frequency} + max : integer {Book 2 - Cult of Cinders.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Cult of Cinders.items.[].system.frequency.per} (same value: PT1H) + [uses] : object {Book 2 - Cult of Cinders.items.[].system.uses} + autoDestroy : boolean {Book 2 - Cult of Cinders.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 2 - Cult of Cinders.items.[].system.uses.max} (2 different values) + 1 (x13) + 5000 (x1) + value : integer {Book 2 - Cult of Cinders.items.[].system.uses.value} (2 different values) + 1 (x13) + 5000 (x1) + [stackGroup] : string {Book 2 - Cult of Cinders.items.[].system.stackGroup} (2 different values) + arrows (x3) + bolts (x1) + [collapsed] : boolean {Book 2 - Cult of Cinders.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 2 - Cult of Cinders.items.[].system.stowing} (same value: True) + [mod] : object {Book 2 - Cult of Cinders.items.[].system.mod} + value : integer {Book 2 - Cult of Cinders.items.[].system.mod.value} (3 different values) + 14 (x2) + 16 (x1) + 15 (x1) + [proficient] : object {Book 2 - Cult of Cinders.items.[].system.proficient} + value : integer {Book 2 - Cult of Cinders.items.[].system.proficient.value} (same value: 0) + type : string {Book 2 - Cult of Cinders.items.[].type} (11 different values) + spellcastingEntry (x10) + spell (x69) + melee (x46) + action (x84) + weapon (x19) + armor (x7) + consumable (x14) + equipment (x2) + backpack (x1) + lore (x4) + treasure (x1) + [_stats] : object {Book 2 - Cult of Cinders.items.[]._stats} + compendiumSource : string {Book 2 - Cult of Cinders.items.[]._stats.compendiumSource} (79 different values) + [flags] : object {Book 2 - Cult of Cinders.items.[].flags} + pf2e : object {Book 2 - Cult of Cinders.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Cult of Cinders.items.[].flags.pf2e.linkedWeapon} (17 different values) + ZqyK0k31aaaiua44 (x1) + rNS9IXUZDALDQoiJ (x2) + 0fpr7D6z7lRzEK6s (x2) + EMMYrBqymcDjyYir (x1) + d42IPyLbN0f6KFtq (x1) + qcwBkviythTcBTSS (x2) + PQD3qCrRJ1EoVlYp (x1) + t64Ys5B3myXuA76k (x1) + lzrY2Q1KXDkbWj0m (x1) + AHKYgDY2VG872EIQ (x1) + Gr4iC9v8WDwl1THc (x2) + b1HGVCwtMXd45naV (x1) + ZpFKjHuyvoYiqXhM (x1) + VO094UobV7Jjl6sN (x1) + D0h1se1i01uJksFg (x1) + AyzlkA8BDbzOj0oI (x1) + maULl0NuobxnijiS (x1) + name : string {Book 2 - Cult of Cinders.name} (all different values) + system : object {Book 2 - Cult of Cinders.system} + [abilities] : object {Book 2 - Cult of Cinders.system.abilities} + cha : object {Book 2 - Cult of Cinders.system.abilities.cha} + mod : integer {Book 2 - Cult of Cinders.system.abilities.cha.mod} (8 different values) + 6 (x3) + 3 (x3) + 0 (x2) + -1 (x1) + -5 (x1) + -4 (x1) + 4 (x1) + 1 (x2) + con : object {Book 2 - Cult of Cinders.system.abilities.con} + mod : integer {Book 2 - Cult of Cinders.system.abilities.con.mod} (6 different values) + 3 (x2) + 2 (x3) + 0 (x2) + 5 (x4) + 1 (x2) + 4 (x1) + dex : object {Book 2 - Cult of Cinders.system.abilities.dex} + mod : integer {Book 2 - Cult of Cinders.system.abilities.dex.mod} (5 different values) + 3 (x6) + 2 (x1) + 4 (x5) + -3 (x1) + 1 (x1) + int : object {Book 2 - Cult of Cinders.system.abilities.int} + mod : integer {Book 2 - Cult of Cinders.system.abilities.int.mod} (7 different values) + -1 (x1) + 4 (x1) + 0 (x5) + 1 (x3) + 6 (x1) + -5 (x2) + 3 (x1) + str : object {Book 2 - Cult of Cinders.system.abilities.str} + mod : integer {Book 2 - Cult of Cinders.system.abilities.str.mod} (7 different values) + 5 (x2) + 6 (x4) + 4 (x2) + 3 (x2) + 1 (x2) + 2 (x1) + -1 (x1) + wis : object {Book 2 - Cult of Cinders.system.abilities.wis} + mod : integer {Book 2 - Cult of Cinders.system.abilities.wis.mod} (6 different values) + 3 (x3) + 5 (x1) + 2 (x5) + -1 (x1) + 4 (x3) + -5 (x1) + attributes : object {Book 2 - Cult of Cinders.system.attributes} + ac : object {Book 2 - Cult of Cinders.system.attributes.ac} + [details] : string {Book 2 - Cult of Cinders.system.attributes.ac.details} (same value: ) + value : integer {Book 2 - Cult of Cinders.system.attributes.ac.value} (11 different values) + 28 (x2) + 27 (x5) + 26 (x2) + 23 (x2) + 0 (x1) + 24 (x2) + 19 (x1) + 20 (x1) + 21 (x2) + 13 (x1) + 30 (x1) + [allSaves] : object {Book 2 - Cult of Cinders.system.attributes.allSaves} + value : string {Book 2 - Cult of Cinders.system.attributes.allSaves.value} (3 different values) + (x12) + +2 circumstance to all saves to disbelieve illusions (x1) + +1 status to all saves vs. mental (x1) + hp : object {Book 2 - Cult of Cinders.system.attributes.hp} + details : string {Book 2 - Cult of Cinders.system.attributes.hp.details} (same value: ) + max : integer {Book 2 - Cult of Cinders.system.attributes.hp.max} (14 different values) + 145 (x1) + 135 (x6) + 20 (x1) + 90 (x1) + 0 (x1) + 56 (x2) + 26 (x1) + 44 (x1) + 71 (x1) + 122 (x1) + 175 (x1) + 74 (x1) + 130 (x1) + 72 (x1) + temp : integer {Book 2 - Cult of Cinders.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Cult of Cinders.system.attributes.hp.value} (14 different values) + 145 (x1) + 135 (x6) + 20 (x1) + 90 (x1) + 0 (x1) + 56 (x2) + 26 (x1) + 44 (x1) + 71 (x1) + 122 (x1) + 175 (x1) + 74 (x1) + 130 (x1) + 72 (x1) + [tempmax] : integer {Book 2 - Cult of Cinders.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {Book 2 - Cult of Cinders.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 2 - Cult of Cinders.system.attributes.immunities.[]} + type : string {Book 2 - Cult of Cinders.system.attributes.immunities.[].type} (11 different values) + acid (x1) + paralyzed (x5) + sleep (x6) + critical-hits (x6) + precision (x6) + fire (x7) + poison (x1) + piercing (x1) + slashing (x1) + unconscious (x1) + visual (x1) + [speed] : object {Book 2 - Cult of Cinders.system.attributes.speed} + [details] : string {Book 2 - Cult of Cinders.system.attributes.speed.details} (4 different values) + swamp stride (x1) + woodland stride (x3) + jungle stride (x2) + mudwalking (x1) + otherSpeeds : array {Book 2 - Cult of Cinders.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 2 - Cult of Cinders.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Cult of Cinders.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x1) + climb (x9) + fly (x1) + value : integer {Book 2 - Cult of Cinders.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 40 (x1) + 20 (x4) + 60 (x1) + 25 (x1) + 10 (x1) + 30 (x3) + value : integer {Book 2 - Cult of Cinders.system.attributes.speed.value} (5 different values) + 40 (x2) + 25 (x5) + 30 (x5) + 10 (x1) + 35 (x1) + [resistances] : array {Book 2 - Cult of Cinders.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {Book 2 - Cult of Cinders.system.attributes.resistances.[]} + type : string {Book 2 - Cult of Cinders.system.attributes.resistances.[].type} (2 different values) + acid (x1) + poison (x1) + value : integer {Book 2 - Cult of Cinders.system.attributes.resistances.[].value} (same value: 10) + [hardness] : integer {Book 2 - Cult of Cinders.system.attributes.hardness} (4 different values) + 5 (x1) + 0 (x2) + 14 (x2) + 18 (x1) + [hasHealth] : boolean {Book 2 - Cult of Cinders.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 2 - Cult of Cinders.system.attributes.stealth} + details : string {Book 2 - Cult of Cinders.system.attributes.stealth.details} (5 different values) +

The three powder kegs aren't particularly well hidden, but they are out of sight to casual observation.

(x1) +

or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

(x2) +

but @Check[perception|dc:24|name:Notice Lights in Eyes|traits:complex,magical,fire,trap,hazard] to notice that the fiery lights within the skull's eye sockets seem to be looking around the room.

(x1) +

(expert)

(x1) +

(expert) to notice subtle vapors of magical energy seething across the doors

(x1) + value : integer {Book 2 - Cult of Cinders.system.attributes.stealth.value} (4 different values) + 5 (x1) + 0 (x3) + 16 (x1) + 22 (x1) + [weaknesses] : array {Book 2 - Cult of Cinders.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 2 - Cult of Cinders.system.attributes.weaknesses.[]} + type : string {Book 2 - Cult of Cinders.system.attributes.weaknesses.[].type} (2 different values) + fire (x1) + cold (x2) + value : integer {Book 2 - Cult of Cinders.system.attributes.weaknesses.[].value} (2 different values) + 5 (x1) + 10 (x2) + details : object {Book 2 - Cult of Cinders.system.details} + [blurb] : string {Book 2 - Cult of Cinders.system.details.blurb} (7 different values) + (x8) + Male human explorer (x1) + Female kobold researcher (x1) + Male elf hero (x1) + Variant giant tarantula (x1) + Female charau-ka guardian (x1) + Variant Racharak (x1) + [languages] : object {Book 2 - Cult of Cinders.system.details.languages} + details : string {Book 2 - Cult of Cinders.system.details.languages.details} (2 different values) + (x13) + charau-ka (x1) + value : array {Book 2 - Cult of Cinders.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 2 - Cult of Cinders.system.details.languages.value.[]} (10 different values) + boggard (x1) + chthonian (x2) + common (x8) + draconic (x7) + mwangi (x9) + elven (x3) + azlanti (x1) + grippli (x2) + empyrean (x1) + fey (x1) + level : object {Book 2 - Cult of Cinders.system.details.level} + value : integer {Book 2 - Cult of Cinders.system.details.level.value} (8 different values) + 9 (x1) + 8 (x7) + 6 (x7) + 12 (x1) + 2 (x1) + 3 (x1) + 5 (x1) + 10 (x1) + [privateNotes] : string {Book 2 - Cult of Cinders.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Cult of Cinders.system.details.publicNotes} (6 different values) + (x9) +

Bidas are black-scaled dragons with long, serpentine bodies and bat-like wings. Their legs and claws are smaller than those of most dragons, but their powerful undulating coils, like those of a boa constrictor, are potent weapons capable of squeezing the life from several unfortunate victims at a time.

+

A bida uses its impressive intellect and powerful magic to pose as a humanoid and infiltrate a settlement. Over the course of weeks or months, it establishes itself as a key member of the village, and only after it has become invaluable to the community does it reveal the terrible price of its assistance: regular offerings of flesh and gold. From this point on, the bida dwells almost exclusively within its smoggy lair, growing fat off the blood of its sacrificial offerings. To hide its presence from the outside world, a bida conceals its enslaved settlement in a large-scale illusion, leaving only a stand of jungle trees where once a thriving village may have been and ordering the townsfolk to destroy any roads in and out of town.

+

Bidas begrudgingly tolerate others of their kind, instead preferring the company of their small, tasty thralls. In rare cases, a pair of bidas may join forces to conquer a particularly large settlement, extracting that much more wealth from the populace as a result of their partnership.

(x1) +

Frog-like humanoids who make their homes in the treetops of tropical jungles and forests, gripplis are uniquely adapted to their environment. Their oversized eyes give them keen vision in both light and dark, and their large toes allow them to easily scale the trees atop which they reside. Gripplis vary widely in physical appearance, their physiologies largely determined by their surrounding environment; those who live in verdant forests, for example, typically have bright green skin and red eyes. In contrast, gripplis who live in regions of rot and decay have mottled brown coloration, and those who dwell near lakes or streams may bear bright blue and orange stripes. Typical gripplis are just over 2 feet tall and weigh approximately 30 pounds.

+

Whatever region they come from, gripplis tend to be peaceful hunter-gatherers. Due to their modest understanding of agriculture, gripplis don't raise crops in the traditional sense, although they do cultivate mushroom patches and gather a wide array of fruits from the surrounding wilderness. The jungle also contains rivers and lakes filled with silver-scaled fish, which gripplis harvest in a sustainable manner to ensure their future supply, as well as fatty insects that grow much larger than in other parts of the world. Some of the most advanced grippli societies capture and breed these insects, nurturing herds of giant dragonflies or beetles that are eventually slaughtered for food for the rest of the village. Particularly enterprising gripplis even seek out and tame huge flying insects to use as mounts during their hunts. The rearing of such massive insects is no easy feat, however, so gripplis who manage to do so are often heralded as local heroes.

+

The treetop settlements of the grippli are difficult to spot from the forest floor. Gripplis obscure their holdings with broad leaves and thick branches, and they riddle the surrounding forest with labyrinthine trails that only they know how to navigate. Their villages are usually constructed among the densest populations of trees, with thin rope bridges strung between wide wooden platforms built around each trunk.

+

These sharpshooters are renowned for their patience and their accuracy.

(x1) +

Frog-like humanoids who make their homes in the treetops of tropical jungles and forests, gripplis are uniquely adapted to their environment. Their oversized eyes give them keen vision in both light and dark, and their large toes allow them to easily scale the trees atop which they reside. Gripplis vary widely in physical appearance, their physiologies largely determined by their surrounding environment; those who live in verdant forests, for example, typically have bright green skin and red eyes. In contrast, gripplis who live in regions of rot and decay have mottled brown coloration, and those who dwell near lakes or streams may bear bright blue and orange stripes. Typical gripplis are just over 2 feet tall and weigh approximately 30 pounds.

+

Whatever region they come from, gripplis tend to be peaceful hunter-gatherers. Due to their modest understanding of agriculture, gripplis don't raise crops in the traditional sense, although they do cultivate mushroom patches and gather a wide array of fruits from the surrounding wilderness. The jungle also contains rivers and lakes filled with silver-scaled fish, which gripplis harvest in a sustainable manner to ensure their future supply, as well as fatty insects that grow much larger than in other parts of the world. Some of the most advanced grippli societies capture and breed these insects, nurturing herds of giant dragonflies or beetles that are eventually slaughtered for food for the rest of the village. Particularly enterprising gripplis even seek out and tame huge flying insects to use as mounts during their hunts. The rearing of such massive insects is no easy feat, however, so gripplis who manage to do so are often heralded as local heroes.

+

The treetop settlements of the grippli are difficult to spot from the forest floor. Gripplis obscure their holdings with broad leaves and thick branches, and they riddle the surrounding forest with labyrinthine trails that only they know how to navigate. Their villages are usually constructed among the densest populations of trees, with thin rope bridges strung between wide wooden platforms built around each trunk.

+

The unofficial healers of gripplikind are known as greenspeakers.

(x1) +

The tall sharinga trees of the Mwangi Expanse leak golden sap from their swollen, bulbous trunks, which coagulates when exposed to air. The toxic resin, which has a bitter taste, protects the tree from herbivorous insects and other animals, but in rare cases-usually in areas awash in vitality energy or the influence of the First World-the sap gains a life of its own. Such "living sap" is a mindless ooze that attempts to smother and engulf just about anything that moves, from the bugs and small beasts that feed on its sharinga tree to larger creatures unlucky enough to stumble upon it. Due to its immunities to most forms of physical damage and its protectiveness of its mother tree, a living ooze is a nuisance to communities that rely on the sap of sharinga trees to make resin, rubber, and glue.

+

Jungle-dwelling alchemists such as gripplis cherish the sap of the sharinga tree for its unique adhesive properties. The sap has been used for centuries to create tanglefoot bags, glue, and hard resin. Residue collected from a living sap is even more fascinating from an alchemical standpoint. Though harvesting a living sap is very dangerous, some alchemists will risk death in order to procure these easily worked ingredients. To increase the odds of a successful harvest, such employers are often willing to supply offensive aids such as lesser frost vials; living sap hunters learned long ago that cold energy is effective against these creatures and luckily doesn't harm the harvestable reagents.

(x1) +

Tarantulas are ambush predators, but will attack prey in the open.

(x1) + publication : object {Book 2 - Cult of Cinders.system.details.publication} + license : string {Book 2 - Cult of Cinders.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Cult of Cinders.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Cult of Cinders.system.details.publication.title} (same value: Pathfinder #146: Cult of Cinders) + [description] : string {Book 2 - Cult of Cinders.system.details.description} (6 different values) +

Three bulky kegs of black powder placed at key locations in the temple are triggered to explode in unison, causing the entire structure to collapse into rubble and slide partially down the cliff face.

(x1) +

A ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow.

(x1) +

A pair of magical gems inside the dragon skull's eye sockets act as magical sensors with a 30-foot radius.

(x1) +

A 10-foot-tall wooden pole topped by a wooden carving of Dahak's head. Each dragon pillar's head has been treated with something to give it a distinct color, as indicated in the specific encounter, but regardless of color, plumes of smoke waft up from the mouth.

(x1) +

Blasts of fire and smoke pour out of the tunnel walls to coalesce into the burning form of Dahak himself; a PC who succeeds at a @Check[religion|dc:20|name:Recognize Depiction of Dahak|traits:hazard,complex,fire,magical,trap,action:recall-knowledge] check to Recall Knowledge notes that the fiery dragon closely resembles classical depictions of the draconic god of destruction.

(x1) +

These heavy doors, carved with an image of Dahak, echo with a hatred so powerful that it can kill anyone who comes nearby, manifesting a vision of Dahak's head emerging from the doors to strike at a foe.

(x1) + [disable] : string {Book 2 - Cult of Cinders.system.details.disable} (6 different values) +

No special skills are required to disable this manually activated trap. As an Interact action, a PC can sweep aside some black powder to interrupt the fuse line, but this doesn't prevent Gerhard from activating a keg via blunderbuss. A keg that is removed from its position (either by being thrown over the cliff or merely carried away) retains its explosive potential, but as long as one of the three kegs are removed they no longer have the precise placement required to trigger a collapse-an explosion at this point merely inflicts fire damage in the appropriate areas but does not particularly damage the temple structure itself.

+

A keg's contents can be dispersed by scattering the gunpowder to the wind (most efficiently by pouring it over the cliff side) as a 2-action activity, or rendered permanently inert by pouring a gallon of water into the powder, inhibiting its explosive qualities. The kegs themselves can be destroyed with damage (note that the AC listed below for each keg takes into account the fact that Gerhard has wedged the kegs into nooks in the temple's stone flooring and walls), but note that any fire damage (including incidental fire damage from area effects like a fireball or Gerhard's blunderbuss) causes them to explode. At your option, other actions may be similarly effective at disabling this hazard.

(x1) +

Each dragon pillar that is destroyed removes the corresponding color's effect from Dahak's shell; as long as even one color remains active, the pillars marking the shell's border cannot be damaged themselves, but a successful @Check[thievery|dc:32|name:Disable Color|traits:magical,trap,hazard] (master) check or a successful @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level; counteract DC 30) against one of the eight pillars can cause a randomly determined active color in the shell defense (below) to become deactivated for [[/gmr 1d4 #rounds]]{1d4 rounds}.

(x1) +

@Check[thievery|dc:27|name:Pry Out the Embedded Gems|traits:complex,magical,fire,trap,hazard] (expert) two times to pry the gems embedded deep in the skull's eye sockets without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 22) twice to dispel both eyes.

(x1) +

@Check[athletics|dc:26|name:Push the Pillar Over|traits:complex,magical,trap,hazard] (expert) to push the pillar over, or @Check[thievery|dc:26|name:Erase Magic Runes|traits:complex,magical,trap,hazard] (expert) on the pillar to erase the magic runes that power it, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 22) to dispel the pillar's magic.

(x1) +

@Check[religion|dc:26|name:Counteract Dahak With Prayers|traits:complex,fire,magical,trap,hazard] (expert) to utter prayers to a non-evil deity to counteract Dahak's presence (prayers to Apsu allow this check to be made if the character is merely trained in Religion), @Check[thievery|dc:30|name:Divert the Hazard's Energy Back|traits:complex,fire,magical,trap,hazard] (expert) to divert the hazard's energies back upon themselves, or a successful @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 26).

(x1) +

@Check[thievery|dc:29|name:Disrupt the Divine Magic|traits:complex,magical,trap,hazard] (expert) to disrupt the divine magic, @Check[religion|dc:29|name:Placate Wrathful Energies|traits:complex,magical,trap,hazard] (expert) to placate the wrathful energies, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26).

(x1) + [isComplex] : boolean {Book 2 - Cult of Cinders.system.details.isComplex} (2 different values) + False (x2) + True (x4) + [reset] : string {Book 2 - Cult of Cinders.system.details.reset} (4 different values) + (x3) +

The dragon pillar deactivates and resets as soon as it perceives no appropriate targets in range.

(x1) +

The vision of Dahak deactivates and resets automatically once no creatures remain within the Huntergate way station.

(x1) +

The trap deactivates and resets if 1 minute passes without any creature being in range.

(x1) + [routine] : string {Book 2 - Cult of Cinders.system.details.routine} (6 different values) +

If Gerhard lights the black powder fuse, it burns at a speed of 10 feet each round; when the fuse reaches a keg 6 rounds later, the black powder bomb explodes. The bomb explodes immediately if he shoots a barrel with his blunderbuss.

(x1) + (x1) +

(2 actions) On its initiative, Dahak's skull fires up to two eye beams; it must target a different creature with each attack. The eye beams can't target creatures directly below the skull.

(x1) +

(1 action) On its initiative, the dragon pillar fires an eye beam at the closest target within 120 feet.

(x1) +

(2 actions) The vision of Dahak manifests next to the creature that is closest to the center of the way station, then uses its Breath Weapon in a direction that catches the most possible targets in its area.

(x1) +

(1 action) On its initiative, the wrath of the destroyer targets the closest target in area C6 with Face of the Fatal Divine.

(x1) + [initiative] : object {Book 2 - Cult of Cinders.system.initiative} + statistic : string {Book 2 - Cult of Cinders.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - Cult of Cinders.system.perception} + details : string {Book 2 - Cult of Cinders.system.perception.details} (same value: ) + mod : integer {Book 2 - Cult of Cinders.system.perception.mod} (10 different values) + 18 (x1) + 15 (x2) + 8 (x1) + 19 (x1) + 10 (x1) + 13 (x1) + 14 (x3) + 7 (x1) + 12 (x1) + 16 (x2) + senses : array {Book 2 - Cult of Cinders.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Cult of Cinders.system.perception.senses.[]} + type : string {Book 2 - Cult of Cinders.system.perception.senses.[].type} (4 different values) + darkvision (x9) + scent (x5) + low-light-vision (x3) + motion-sense (x1) + [acuity] : string {Book 2 - Cult of Cinders.system.perception.senses.[].acuity} (2 different values) + imprecise (x5) + precise (x1) + [range] : integer {Book 2 - Cult of Cinders.system.perception.senses.[].range} (2 different values) + 60 (x2) + 30 (x4) + [vision] : boolean {Book 2 - Cult of Cinders.system.perception.vision} (same value: False) + [resources] : object {Book 2 - Cult of Cinders.system.resources} + [focus] : object {Book 2 - Cult of Cinders.system.resources.focus} + max : mixed + integer {Book 2 - Cult of Cinders.system.resources.focus.max} (2 different values) + 1 (x5) + 2 (x1) + string {Book 2 - Cult of Cinders.system.resources.focus.max} (same value: 2) + value : integer {Book 2 - Cult of Cinders.system.resources.focus.value} (2 different values) + 1 (x5) + 2 (x2) + saves : object {Book 2 - Cult of Cinders.system.saves} + fortitude : object {Book 2 - Cult of Cinders.system.saves.fortitude} + saveDetail : string {Book 2 - Cult of Cinders.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Cult of Cinders.system.saves.fortitude.value} (12 different values) + 18 (x3) + 17 (x5) + 14 (x2) + 0 (x1) + 6 (x1) + 9 (x1) + 10 (x1) + 16 (x1) + 15 (x1) + 8 (x1) + 19 (x2) + 22 (x1) + reflex : object {Book 2 - Cult of Cinders.system.saves.reflex} + saveDetail : string {Book 2 - Cult of Cinders.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Cult of Cinders.system.saves.reflex.value} (12 different values) + 16 (x2) + 15 (x1) + 8 (x3) + 12 (x1) + 0 (x1) + 9 (x1) + 11 (x1) + 13 (x6) + 18 (x1) + 17 (x1) + 7 (x1) + 14 (x1) + will : object {Book 2 - Cult of Cinders.system.saves.will} + saveDetail : string {Book 2 - Cult of Cinders.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Cult of Cinders.system.saves.will.value} (10 different values) + 18 (x2) + 0 (x6) + 15 (x2) + 6 (x1) + 11 (x1) + 10 (x2) + 13 (x1) + 16 (x3) + 5 (x1) + 12 (x1) + [skills] : object {Book 2 - Cult of Cinders.system.skills} + [acrobatics] : object {Book 2 - Cult of Cinders.system.skills.acrobatics} + base : integer {Book 2 - Cult of Cinders.system.skills.acrobatics.base} (5 different values) + 16 (x1) + 12 (x1) + 7 (x1) + 9 (x2) + 11 (x1) + [athletics] : object {Book 2 - Cult of Cinders.system.skills.athletics} + base : integer {Book 2 - 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Cult of Cinders.system.skills.nature} + base : integer {Book 2 - Cult of Cinders.system.skills.nature.base} (6 different values) + 6 (x1) + 16 (x1) + 8 (x1) + 14 (x2) + 12 (x1) + 10 (x1) + [medicine] : object {Book 2 - Cult of Cinders.system.skills.medicine} + base : integer {Book 2 - Cult of Cinders.system.skills.medicine.base} (same value: 11) + [arcana] : object {Book 2 - Cult of Cinders.system.skills.arcana} + base : integer {Book 2 - Cult of Cinders.system.skills.arcana.base} (3 different values) + 18 (x1) + 11 (x1) + 12 (x2) + [crafting] : object {Book 2 - Cult of Cinders.system.skills.crafting} + base : integer {Book 2 - Cult of Cinders.system.skills.crafting.base} (2 different values) + 16 (x1) + 10 (x2) + [occultism] : object {Book 2 - Cult of Cinders.system.skills.occultism} + base : integer {Book 2 - Cult of Cinders.system.skills.occultism.base} (same value: 11) + [spellcasting] : object {Book 2 - Cult of Cinders.system.spellcasting} + rituals : object {Book 2 - Cult of Cinders.system.spellcasting.rituals} + dc : integer {Book 2 - Cult of Cinders.system.spellcasting.rituals.dc} (same value: 27) + traits : object {Book 2 - Cult of Cinders.system.traits} + rarity : string {Book 2 - Cult of Cinders.system.traits.rarity} (4 different values) + unique (x9) + uncommon (x4) + rare (x2) + common (x5) + size : object {Book 2 - Cult of Cinders.system.traits.size} + value : string {Book 2 - Cult of Cinders.system.traits.size.value} (4 different values) + med (x12) + huge (x1) + sm (x6) + lg (x1) + value : array {Book 2 - Cult of Cinders.system.traits.value} + Length: min=1 max=7 + Value type: string {Book 2 - Cult of Cinders.system.traits.value.[]} (21 different values) + [creatureType] : string {Book 2 - Cult of Cinders.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 2 - Cult of Cinders.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [customModifiers] : object {Book 2 - Cult of Cinders.system.customModifiers} + type : string {Book 2 - Cult of Cinders.type} (2 different values) + npc (x14) + hazard (x6) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Cult of the Cave Worm.txt b/output/pf2e/packs/Book 2 - Cult of the Cave Worm.txt new file mode 100644 index 0000000..36b66cf --- /dev/null +++ b/output/pf2e/packs/Book 2 - Cult of the Cave Worm.txt @@ -0,0 +1,1516 @@ +Book 2 - Cult of the Cave Worm +Different values: 26 +===================================== +object {Book 2 - Cult of the Cave Worm} + _id : string {Book 2 - Cult of the Cave Worm._id} (all different values) + folder : string {Book 2 - Cult of the Cave Worm.folder} (same value: GEYMTBc61Q7Fksfo) + img : string {Book 2 - Cult of the Cave Worm.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x4) + systems/pf2e/icons/default-icons/npc.svg (x22) + items : array {Book 2 - Cult of the Cave Worm.items} + Length: min=1 max=26 + Value type: object {Book 2 - Cult of the Cave Worm.items.[]} + _id : string {Book 2 - Cult of the Cave Worm.items.[]._id} (285 different values) + img : string {Book 2 - Cult of the Cave Worm.items.[].img} (101 different values) + name : string {Book 2 - Cult of the Cave Worm.items.[].name} (205 different values) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].sort} (27 different values) + system : object {Book 2 - Cult of the Cave Worm.items.[].system} + [actionType] : object {Book 2 - Cult of the Cave Worm.items.[].system.actionType} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.actionType.value} (4 different values) + reaction (x13) + action (x34) + passive (x54) + free (x1) + [actions] : object {Book 2 - Cult of the Cave Worm.items.[].system.actions} + [value] : integer {Book 2 - Cult of the Cave Worm.items.[].system.actions.value} (3 different values) + 1 (x22) + 3 (x2) + 2 (x10) + [category] : string {Book 2 - Cult of the Cave Worm.items.[].system.category} (9 different values) + offensive (x51) + martial (x8) + scroll (x1) + simple (x6) + light (x2) + interaction (x20) + defensive (x30) + medium (x2) + ammo (x2) + description : object {Book 2 - Cult of the Cave Worm.items.[].system.description} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.description.value} (183 different values) + [gm] : string {Book 2 - Cult of the Cave Worm.items.[].system.description.gm} (same value:

Aspects beast, fire

+

Forming the Bond While wearing the cape, you defeat a foe and spare their life.

+

Advancing the Bond Befriend beasts and terrify foes with your physical presence and prowess.

+

Minor Gifts @UUID[Compendium.pf2e.adventure-specific-actions.Item.Feral Claws], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Flare Bolt], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Heat Haze]

+

Major Gifts @UUID[Compendium.pf2e.adventure-specific-actions.Item.Form of Fury] (snake form), @UUID[Compendium.pf2e.adventure-specific-actions.Item.Searing Wave]

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Cult of the Cave Worm.items.[].system.location.uses.value} (same value: 3) + [range] : mixed + object {Book 2 - Cult of the Cave Worm.items.[].system.range} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.range.value} (9 different values) + (x17) + 500 feet (x7) + 120 feet (x5) + 30 feet (x39) + touch (x17) + 60 feet (x9) + 10 feet (x2) + varies (x1) + 100 feet (x1) + integer {Book 2 - Cult of the Cave Worm.items.[].system.range} (2 different values) + 20 (x1) + 60 (x1) + [requirements] : string {Book 2 - Cult of the Cave Worm.items.[].system.requirements} (3 different values) + (x91) + You can bleed (x6) + 3 gp silver bell focus (x1) + [target] : object {Book 2 - Cult of the Cave Worm.items.[].system.target} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.target.value} (21 different values) + [time] : object {Book 2 - Cult of the Cave Worm.items.[].system.time} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.time.value} (7 different values) + 2 (x75) + 10 minutes (x3) + reaction (x6) + 1 (x9) + 1 minute (x2) + 1 to 3 (x2) + 3 (x1) + [heightening] : object {Book 2 - 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Cult of the Cave Worm.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 2 - Cult of the Cave Worm.items.[].system.size} (2 different values) + med (x30) + tiny (x1) + [splashDamage] : object {Book 2 - Cult of the Cave Worm.items.[].system.splashDamage} + [value] : integer {Book 2 - Cult of the Cave Worm.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 2 - Cult of the Cave Worm.items.[].system.usage} + [canBeAmmo] : boolean {Book 2 - Cult of the Cave Worm.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Book 2 - Cult of the Cave Worm.items.[].system.usage.value} (4 different values) + held-in-one-hand (x19) + held-in-two-hands (x3) + worn (x2) + worncloak (x1) + [uses] : object {Book 2 - Cult of the Cave Worm.items.[].system.uses} + autoDestroy : boolean {Book 2 - Cult of the Cave Worm.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 2 - Cult of the Cave Worm.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Cult of the Cave Worm.items.[].system.uses.value} (same value: 1) + [attack] : object {Book 2 - Cult of the Cave Worm.items.[].system.attack} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Cult of the Cave Worm.items.[].system.attackEffects} + value : array {Book 2 - Cult of the Cave Worm.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Cult of the Cave Worm.items.[].system.attackEffects.value.[]} (7 different values) + umbral-veil (x1) + grab (x1) + blood-drain (x1) + improved-grab (x1) + paralysis (x1) + knockdown (x1) + dark-naga-venom (x1) + [custom] : string {Book 2 - Cult of the Cave Worm.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls} + [A8Ndxd2VeT2k96rX] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.A8Ndxd2VeT2k96rX} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.A8Ndxd2VeT2k96rX.damage} (same value: 2d6+5) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.A8Ndxd2VeT2k96rX.damageType} (same value: bludgeoning) + [hUHi3oojyzcTKAOH] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.hUHi3oojyzcTKAOH} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.hUHi3oojyzcTKAOH.damage} (same value: 2d6+5) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.hUHi3oojyzcTKAOH.damageType} (same value: bludgeoning) + [XIHz5Drk0ykQSS9F] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.XIHz5Drk0ykQSS9F} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.XIHz5Drk0ykQSS9F.damage} (same value: 2d4+9) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.XIHz5Drk0ykQSS9F.damageType} (same value: piercing) + [FbuI3QKvx7dvbGPN] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.FbuI3QKvx7dvbGPN} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.FbuI3QKvx7dvbGPN.damage} (same value: 1d4+9) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.FbuI3QKvx7dvbGPN.damageType} (same value: piercing) + [qJERJjYVjO3Hmkrd] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.qJERJjYVjO3Hmkrd} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.qJERJjYVjO3Hmkrd.damage} (same value: 2d12+6) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.qJERJjYVjO3Hmkrd.damageType} (same value: piercing) + [Zs9sdmQtY0XrDSeM] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.Zs9sdmQtY0XrDSeM} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.Zs9sdmQtY0XrDSeM.damage} (same value: 2d8+6) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.Zs9sdmQtY0XrDSeM.damageType} (same value: bludgeoning) + [vsQpZJTAuBpVlaAs] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.vsQpZJTAuBpVlaAs} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.vsQpZJTAuBpVlaAs.damage} (same value: 1d6-2) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.vsQpZJTAuBpVlaAs.damageType} (same value: piercing) + [XnTk1EqRiqrS7ggc] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.XnTk1EqRiqrS7ggc} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.XnTk1EqRiqrS7ggc.damage} (same value: 1d4) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.XnTk1EqRiqrS7ggc.damageType} (same value: fire) + [lK3F5lYnsIFKeMka] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.lK3F5lYnsIFKeMka} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.lK3F5lYnsIFKeMka.damage} (same value: 2d8+9) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.lK3F5lYnsIFKeMka.damageType} (same value: slashing) + [AsB92AbphW6ZBPNO] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.AsB92AbphW6ZBPNO} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.AsB92AbphW6ZBPNO.damage} (same value: 3d6) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.AsB92AbphW6ZBPNO.damageType} (same value: poison) + [k2A3UmVw8JsyCXEx] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.k2A3UmVw8JsyCXEx} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.k2A3UmVw8JsyCXEx.damage} (same value: 1d8+5) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.k2A3UmVw8JsyCXEx.damageType} (same value: piercing) + [dYHFQi25UUBqt7xL] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.dYHFQi25UUBqt7xL} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.dYHFQi25UUBqt7xL.damage} (same value: 1d4+3) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.dYHFQi25UUBqt7xL.damageType} (same value: piercing) + [o96GV3DVCeyhLtNh] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.o96GV3DVCeyhLtNh} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.o96GV3DVCeyhLtNh.damage} (same value: 1d6+3) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.o96GV3DVCeyhLtNh.damageType} (same value: piercing) + [YPsnL4q23OufccDx] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.YPsnL4q23OufccDx} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.YPsnL4q23OufccDx.damage} (same value: 3d12+13) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.YPsnL4q23OufccDx.damageType} (same value: piercing) + [R5tsyKRe6S1UrVZe] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.R5tsyKRe6S1UrVZe} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.R5tsyKRe6S1UrVZe.damage} (same value: 2d8+12) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.R5tsyKRe6S1UrVZe.damageType} (same value: bludgeoning) + [uX2iDJ4CA82ygAQ7] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.uX2iDJ4CA82ygAQ7} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.uX2iDJ4CA82ygAQ7.damage} (same value: 1d6) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.uX2iDJ4CA82ygAQ7.damageType} (same value: cold) + [SlwB5o5gc98Iplnr] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.SlwB5o5gc98Iplnr} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.SlwB5o5gc98Iplnr.damage} (same value: 2d10+10) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.SlwB5o5gc98Iplnr.damageType} (same value: piercing) + [oTjQoXzFFM78dqVv] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.oTjQoXzFFM78dqVv} + category : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.oTjQoXzFFM78dqVv.category} (same value: persistent) + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.oTjQoXzFFM78dqVv.damage} (same value: 2d6) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.oTjQoXzFFM78dqVv.damageType} (same value: bleed) + [Djc3Vg3DJqAa1wbh] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.Djc3Vg3DJqAa1wbh} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.Djc3Vg3DJqAa1wbh.damage} (same value: 2d8+10) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.Djc3Vg3DJqAa1wbh.damageType} (same value: piercing) + [XkhonFcc7CrlqX5l] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.XkhonFcc7CrlqX5l} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.XkhonFcc7CrlqX5l.damage} (same value: 2d8+9) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.XkhonFcc7CrlqX5l.damageType} (same value: bludgeoning) + [9c7NJw0KtjmzDNnO] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.9c7NJw0KtjmzDNnO} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.9c7NJw0KtjmzDNnO.damage} (same value: 1d10+6) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.9c7NJw0KtjmzDNnO.damageType} (same value: slashing) + [7UsFxcYc6bZxBNdU] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.7UsFxcYc6bZxBNdU} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.7UsFxcYc6bZxBNdU.damage} (same value: 1d6+6) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.7UsFxcYc6bZxBNdU.damageType} (same value: bludgeoning) + [1lYCO9XjEh23tesm] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.1lYCO9XjEh23tesm} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.1lYCO9XjEh23tesm.damage} (same value: 2d8+5) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.1lYCO9XjEh23tesm.damageType} (same value: bludgeoning) + [KZaM9RnNLNJlhDnU] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.KZaM9RnNLNJlhDnU} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.KZaM9RnNLNJlhDnU.damage} (same value: 2d8+5) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.KZaM9RnNLNJlhDnU.damageType} (same value: bludgeoning) + [HCsWzmdD5Kte7HEv] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.HCsWzmdD5Kte7HEv} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.HCsWzmdD5Kte7HEv.damage} (same value: 1d6+4) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.HCsWzmdD5Kte7HEv.damageType} (same value: bludgeoning) + [NsGRaJ1IqjaEHs6t] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.NsGRaJ1IqjaEHs6t} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.NsGRaJ1IqjaEHs6t.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.NsGRaJ1IqjaEHs6t.damageType} (same value: piercing) + [pcoA2m03Sz0LeoBe] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.pcoA2m03Sz0LeoBe} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.pcoA2m03Sz0LeoBe.damage} (same value: 1d4+4) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.pcoA2m03Sz0LeoBe.damageType} (same value: piercing) + [gopY5qGBmsaENW1A] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.gopY5qGBmsaENW1A} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.gopY5qGBmsaENW1A.damage} (same value: 1d6+4) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.gopY5qGBmsaENW1A.damageType} (same value: bludgeoning) + [QuhwqVXm8vRZ6Qf0] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.QuhwqVXm8vRZ6Qf0} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.QuhwqVXm8vRZ6Qf0.damage} (same value: 1d6+2) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.QuhwqVXm8vRZ6Qf0.damageType} (same value: piercing) + [nusqnum0eomge4z5cy5v] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.nusqnum0eomge4z5cy5v} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damage} (same value: 1d6+10) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damageType} (same value: bludgeoning) + [i5fbgjw1zgotvbbzldkv] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damage} (same value: 1d8+8) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damageType} (same value: bludgeoning) + [JV2x9OTpGwreDaRG] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.JV2x9OTpGwreDaRG} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.JV2x9OTpGwreDaRG.damage} (same value: 1d10+11) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.JV2x9OTpGwreDaRG.damageType} (same value: slashing) + [Pa5oZB2aFPxw4GlV] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.Pa5oZB2aFPxw4GlV} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.Pa5oZB2aFPxw4GlV.damage} (same value: 1d6+9) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.Pa5oZB2aFPxw4GlV.damageType} (same value: piercing) + [CdFsLwwjR76vaQ77] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.CdFsLwwjR76vaQ77} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.CdFsLwwjR76vaQ77.damage} (same value: 1d6+7) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.CdFsLwwjR76vaQ77.damageType} (same value: piercing) + [PsiXn9GJx7Mg4tJV] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.PsiXn9GJx7Mg4tJV} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.PsiXn9GJx7Mg4tJV.damage} (same value: 2d6) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.PsiXn9GJx7Mg4tJV.damageType} (same value: poison) + [m3RJSWvt9nKbmiqf] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.m3RJSWvt9nKbmiqf} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.m3RJSWvt9nKbmiqf.damage} (same value: 1d4+7) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.m3RJSWvt9nKbmiqf.damageType} (same value: bludgeoning) + [6jkQW7PfDE225ghg] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.6jkQW7PfDE225ghg} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.6jkQW7PfDE225ghg.damage} (same value: 1d8+5) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.6jkQW7PfDE225ghg.damageType} (same value: slashing) + [dxOqvoQtGgjviUtR] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.dxOqvoQtGgjviUtR} + category : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.dxOqvoQtGgjviUtR.category} (same value: persistent) + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.dxOqvoQtGgjviUtR.damage} (same value: 1) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.dxOqvoQtGgjviUtR.damageType} (same value: bleed) + [j7JgjnqQlxNiGltu] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.j7JgjnqQlxNiGltu} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.j7JgjnqQlxNiGltu.damage} (same value: 2d4+5) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.j7JgjnqQlxNiGltu.damageType} (same value: piercing) + [kthPOXmw3g019EqM] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.kthPOXmw3g019EqM} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.kthPOXmw3g019EqM.damage} (same value: 1d6+3) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.kthPOXmw3g019EqM.damageType} (same value: slashing) + [dAbhMqmgc5p00k5I] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.dAbhMqmgc5p00k5I} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.dAbhMqmgc5p00k5I.damage} (same value: 2d4+3) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.dAbhMqmgc5p00k5I.damageType} (same value: piercing) + [9CHgLECRXCNvm6th] : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.9CHgLECRXCNvm6th} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.9CHgLECRXCNvm6th.damage} (same value: 2d8+6) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.9CHgLECRXCNvm6th.damageType} (same value: bludgeoning) + 8flfg0q174kcxdepg29f : object {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.8flfg0q174kcxdepg29f} + damage : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damage} (same value: 2d8+5) + damageType : string {Book 2 - Cult of the Cave Worm.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damageType} (same value: piercing) + [weaponType] : object {Book 2 - Cult of the Cave Worm.items.[].system.weaponType} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.weaponType.value} (2 different values) + melee (x31) + ranged (x7) + [acBonus] : integer {Book 2 - Cult of the Cave Worm.items.[].system.acBonus} (3 different values) + 1 (x1) + 2 (x1) + 4 (x2) + [checkPenalty] : integer {Book 2 - Cult of the Cave Worm.items.[].system.checkPenalty} (2 different values) + -1 (x2) + -2 (x2) + [dexCap] : integer {Book 2 - Cult of the Cave Worm.items.[].system.dexCap} (3 different values) + 4 (x1) + 3 (x1) + 1 (x2) + [speedPenalty] : integer {Book 2 - Cult of the Cave Worm.items.[].system.speedPenalty} (2 different values) + 0 (x2) + -5 (x2) + [strength] : integer {Book 2 - Cult of the Cave Worm.items.[].system.strength} (3 different values) + 0 (x1) + 1 (x1) + 3 (x2) + [deathNote] : boolean {Book 2 - Cult of the Cave Worm.items.[].system.deathNote} (same value: True) + [frequency] : object {Book 2 - Cult of the Cave Worm.items.[].system.frequency} + max : integer {Book 2 - Cult of the Cave Worm.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Cult of the Cave Worm.items.[].system.frequency.per} (2 different values) + day (x3) + round (x4) + [value] : integer {Book 2 - Cult of the Cave Worm.items.[].system.frequency.value} (same value: 1) + [stackGroup] : string {Book 2 - Cult of the Cave Worm.items.[].system.stackGroup} (same value: coins) + [collapsed] : boolean {Book 2 - Cult of the Cave Worm.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 2 - Cult of the Cave Worm.items.[].system.stowing} (same value: False) + [mod] : object {Book 2 - Cult of the Cave Worm.items.[].system.mod} + value : integer {Book 2 - Cult of the Cave Worm.items.[].system.mod.value} (2 different values) + 17 (x1) + 15 (x1) + [proficient] : object {Book 2 - Cult of the Cave Worm.items.[].system.proficient} + value : integer {Book 2 - Cult of the Cave Worm.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [2I469pfbYcmFvzOA] : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + 5lkl4b4xvy2j463q : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.5lkl4b4xvy2j463q} + _id : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.5lkl4b4xvy2j463q._id} (same value: 5lkl4b4xvy2j463q) + overlayType : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: override) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2) + system : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.5lkl4b4xvy2j463q.system} + time : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.5lkl4b4xvy2j463q.system.time} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: 2) + traits : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.5lkl4b4xvy2j463q.system.traits} + value : array {Book 2 - Cult of the Cave Worm.items.[].system.overlays.5lkl4b4xvy2j463q.system.traits.value} + Length: min=2 max=2 + Value type: string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + s1pd6dwotaii79cd : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.s1pd6dwotaii79cd} + _id : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.s1pd6dwotaii79cd._id} (same value: s1pd6dwotaii79cd) + overlayType : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.s1pd6dwotaii79cd.overlayType} (same value: override) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.s1pd6dwotaii79cd.sort} (same value: 1) + system : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.s1pd6dwotaii79cd.system} + time : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.s1pd6dwotaii79cd.system.time} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: 1) + traits : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.s1pd6dwotaii79cd.system.traits} + value : array {Book 2 - Cult of the Cave Worm.items.[].system.overlays.s1pd6dwotaii79cd.system.traits.value} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: manipulate) + xo6fc5njtz8vowkk : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk} + _id : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk._id} (same value: xo6fc5njtz8vowkk) + overlayType : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: override) + sort : integer {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3) + system : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk.system} + target : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk.system.target} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: 5 creatures) + time : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk.system.time} + value : string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: 3) + traits : object {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk.system.traits} + value : array {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk.system.traits.value} + Length: min=2 max=2 + Value type: string {Book 2 - Cult of the Cave Worm.items.[].system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [overrides] : array<> {Book 2 - Cult of the Cave Worm.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 2 - Cult of the Cave Worm.items.[].system.references} + children : array<> {Book 2 - Cult of the Cave Worm.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 2 - Cult of the Cave Worm.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 2 - Cult of the Cave Worm.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 2 - Cult of the Cave Worm.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 2 - Cult of the Cave Worm.items.[].system.value} + isValued : boolean {Book 2 - Cult of the Cave Worm.items.[].system.value.isValued} (same value: True) + value : integer {Book 2 - Cult of the Cave Worm.items.[].system.value.value} (same value: 1) + type : string {Book 2 - Cult of the Cave Worm.items.[].type} (12 different values) + action (x102) + spellcastingEntry (x13) + spell (x98) + weapon (x14) + consumable (x3) + melee (x38) + armor (x4) + treasure (x2) + backpack (x1) + lore (x2) + equipment (x7) + condition (x1) + [_stats] : object {Book 2 - Cult of the Cave Worm.items.[]._stats} + compendiumSource : string {Book 2 - Cult of the Cave Worm.items.[]._stats.compendiumSource} (105 different values) + [folder] : string {Book 2 - Cult of the Cave Worm.items.[].folder} (same value: YtGhnq8AZiDVVXW9) + name : string {Book 2 - Cult of the Cave Worm.name} (all different values) + system : object {Book 2 - Cult of the Cave Worm.system} + attributes : object {Book 2 - Cult of the Cave Worm.system.attributes} + ac : object {Book 2 - Cult of the Cave Worm.system.attributes.ac} + value : integer {Book 2 - Cult of the Cave Worm.system.attributes.ac.value} (15 different values) + 0 (x1) + 20 (x2) + 25 (x3) + 27 (x2) + 26 (x1) + 21 (x4) + 19 (x2) + 14 (x1) + 36 (x1) + 28 (x1) + 22 (x2) + 23 (x2) + 10 (x1) + 18 (x1) + 24 (x2) + [details] : string {Book 2 - Cult of the Cave Worm.system.attributes.ac.details} (2 different values) + (x21) + (22 when broken); construct armor (x1) + [emitsSound] : string {Book 2 - Cult of the Cave Worm.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {Book 2 - Cult of the Cave Worm.system.attributes.hardness} (3 different values) + 0 (x2) + 15 (x1) + 14 (x1) + object {Book 2 - Cult of the Cave Worm.system.attributes.hardness} + value : integer {Book 2 - Cult of the Cave Worm.system.attributes.hardness.value} (same value: 8) + hp : object {Book 2 - Cult of the Cave Worm.system.attributes.hp} + details : string {Book 2 - Cult of the Cave Worm.system.attributes.hp.details} (8 different values) + (x18) + (16 squares); Thresholds 60 (12 squares), 30 (8 squares); (x1) + cold healing (x1) + void healing (x2) + (BT 30) (x1) + fast healing 10 (x1) + (BT 29) (x1) + troop defenses (x1) + max : integer {Book 2 - Cult of the Cave Worm.system.attributes.hp.max} (19 different values) + 0 (x2) + 36 (x1) + 135 (x2) + 100 (x3) + 90 (x3) + 32 (x1) + 8 (x1) + 120 (x1) + 25 (x1) + 370 (x1) + 248 (x1) + 99 (x1) + 78 (x1) + 60 (x2) + 80 (x1) + 75 (x1) + 58 (x1) + 95 (x1) + 115 (x1) + temp : integer {Book 2 - Cult of the Cave Worm.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Cult of the Cave Worm.system.attributes.hp.value} (17 different values) + 0 (x2) + 36 (x1) + 135 (x3) + 100 (x3) + 90 (x3) + 32 (x1) + 8 (x1) + 120 (x1) + 25 (x1) + 370 (x1) + 248 (x1) + 99 (x1) + 78 (x1) + 60 (x2) + 95 (x2) + 75 (x1) + 58 (x1) + [tempmax] : integer {Book 2 - Cult of the Cave Worm.system.attributes.hp.tempmax} (same value: 0) + [stealth] : object {Book 2 - Cult of the Cave Worm.system.attributes.stealth} + details : string {Book 2 - Cult of the Cave Worm.system.attributes.stealth.details} (3 different values) +

(expert)

(x2) +

(expert)

(x1) +

(trained)

(x1) + value : integer {Book 2 - Cult of the Cave Worm.system.attributes.stealth.value} (4 different values) + 8 (x1) + 21 (x1) + 13 (x1) + 18 (x1) + [allSaves] : object {Book 2 - Cult of the Cave Worm.system.attributes.allSaves} + value : string {Book 2 - Cult of the Cave Worm.system.attributes.allSaves.value} (2 different values) + (x21) + guarded thoughts (x1) + [immunities] : array {Book 2 - Cult of the Cave Worm.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {Book 2 - Cult of the Cave Worm.system.attributes.immunities.[]} + [exceptions] : array<> {Book 2 - Cult of the Cave Worm.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of the Cave Worm.system.attributes.immunities.[].type} (9 different values) + precision (x4) + swarm-mind (x2) + cold (x1) + critical-hits (x2) + death-effects (x2) + disease (x2) + paralyzed (x2) + poison (x2) + unconscious (x2) + [resistances] : array {Book 2 - Cult of the Cave Worm.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 2 - Cult of the Cave Worm.system.attributes.resistances.[]} + doubleVs : array<> {Book 2 - Cult of the Cave Worm.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Book 2 - Cult of the Cave Worm.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of the Cave Worm.system.attributes.resistances.[].type} (7 different values) + bludgeoning (x2) + piercing (x2) + slashing (x2) + poison (x2) + fire (x2) + all-damage (x1) + cold (x2) + value : integer {Book 2 - Cult of the Cave Worm.system.attributes.resistances.[].value} (4 different values) + 3 (x3) + 5 (x8) + 8 (x1) + 10 (x1) + [speed] : object {Book 2 - Cult of the Cave Worm.system.attributes.speed} + otherSpeeds : array {Book 2 - Cult of the Cave Worm.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 2 - Cult of the Cave Worm.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Cult of the Cave Worm.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x5) + burrow (x2) + swim (x4) + value : integer {Book 2 - Cult of the Cave Worm.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 30 (x3) + 40 (x7) + 20 (x1) + value : integer {Book 2 - Cult of the Cave Worm.system.attributes.speed.value} (6 different values) + 10 (x5) + 30 (x4) + 40 (x2) + 25 (x3) + 20 (x7) + 50 (x1) + [details] : string {Book 2 - Cult of the Cave Worm.system.attributes.speed.details} (same value: troop movement) + [special] : string {Book 2 - Cult of the Cave Worm.system.attributes.speed.special} (same value: ) + [weaknesses] : array {Book 2 - Cult of the Cave Worm.system.attributes.weaknesses} + Length: min=0 max=4 + Value type: object {Book 2 - Cult of the Cave Worm.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 2 - Cult of the Cave Worm.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Cult of the Cave Worm.system.attributes.weaknesses.[].type} (7 different values) + area-damage (x4) + splash-damage (x4) + cold-iron (x4) + fire (x1) + vitality (x2) + critical-hits (x1) + slashing (x1) + value : integer {Book 2 - Cult of the Cave Worm.system.attributes.weaknesses.[].value} (7 different values) + 6 (x3) + 3 (x3) + 5 (x6) + 2 (x2) + 1 (x1) + 15 (x1) + 10 (x1) + [hasHealth] : boolean {Book 2 - Cult of the Cave Worm.system.attributes.hasHealth} (same value: False) + [adjustment] : string {Book 2 - Cult of the Cave Worm.system.attributes.adjustment} (same value: elite) + [creatureType] : string {Book 2 - Cult of the Cave Worm.system.creatureType} (same value: ) + details : object {Book 2 - Cult of the Cave Worm.system.details} + [description] : string {Book 2 - Cult of the Cave Worm.system.details.description} (4 different values) +

The faces of the original dwarven inhabitants of the city appear in the stone and scream in anger.

(x1) +

Variant confounding betrayal

+

Allies appear to shed their skin, transforming into either giant worm monsters or masses of wriggling worms.

(x1) +

Hidden jets expel gas that quickly freezes, causing limited damage to nearby books.

(x1) +

A 10-foot-long, 5-foot-thick column of stone thuds to the ground, just in front of the bridge. It immediately starts to roll down the bridge, quickly picking up speed.

(x1) + [disable] : string {Book 2 - Cult of the Cave Worm.system.details.disable} (4 different values) +

@Check[religion|dc:23] (trained) to ritually pray for the dead or @Check[occultism|dc:25] (trained) to exorcise the spirits' anger; a dwarf succeeds at a @Check[diplomacy|dc:22] or Intimidate check, asking or ordering the spirits to stand down.

(x1) +

@Check[thievery|dc:28] (expert) twice to suppress the trap's trigger, or @Check[occultism|dc:28] (expert) to create a ward against the trap's mental effects.

(x1) +

@Check[thievery|dc:27] (expert) to deactivate the trap without its control key or @Check[crafting|dc:26] to create and apply a chemical that neutralizes the gas.

(x1) +

@Check[thievery|dc:25] check to create a wedge to immobilize the column, @Check[athletics|dc:21] check to immobilize the column until the end of the creature's next turn, a creature can Climb over an @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] column with a successful @Check[athletics|dc:18] check.

(x1) + [isComplex] : boolean {Book 2 - Cult of the Cave Worm.system.details.isComplex} (2 different values) + True (x3) + False (x1) + level : object {Book 2 - Cult of the Cave Worm.system.details.level} + value : integer {Book 2 - Cult of the Cave Worm.system.details.level.value} (10 different values) + 6 (x6) + 3 (x2) + 8 (x3) + 7 (x5) + 5 (x3) + -1 (x1) + 2 (x1) + 16 (x1) + 11 (x1) + 4 (x3) + publication : object {Book 2 - Cult of the Cave Worm.system.details.publication} + license : string {Book 2 - Cult of the Cave Worm.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Cult of the Cave Worm.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Cult of the Cave Worm.system.details.publication.title} (same value: Pathfinder #194: Cult of the Cave Worm) + [reset] : string {Book 2 - Cult of the Cave Worm.system.details.reset} (4 different values) +

The haunt deactivates 1 round after all living creatures leave the area. After 1 hour, the haunt reactivates. If the haunt is disabled by a dwarf succeeding at a Diplomacy or Intimidate check, the haunt is destroyed.

(x1) +

The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.

(x1) +

8 hours

(x1) + (x1) + [routine] : string {Book 2 - Cult of the Cave Worm.system.details.routine} (4 different values) +

(1 action) The faces continue to scream, dealing @Damage[5d6[sonic]] damage (@Check[reflex|dc:26|basic] save) to all living creatures within 20 feet of the steps. On a critical failure, a creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Deafened] for 1 round. Deaf creatures are immune to this effect.

(x1) +

(1 action, illusion, incapacitation, occult) The haunt continues to confound victims' senses and inspire them to commit violence against each other. Each creature in the haunt's area must attempt a @Check[will|dc:26].

+

Critical Success The creature is unaffected and temporarily immune for 1 minute.

+

Success The creature is unaffected.

+

Failure The creature is confused for 1 round.

+

Critical Failure The creature is confused for 1 minute.

(x1) + (x1) +

(1 action) The rolling stone cylinder trap uses Crushing Roll.

(x1) + [blurb] : string {Book 2 - Cult of the Cave Worm.system.details.blurb} (3 different values) + (x20) + Female elite zombie lord (x1) + Female elite dark naga (x1) + [languages] : object {Book 2 - Cult of the Cave Worm.system.details.languages} + details : string {Book 2 - Cult of the Cave Worm.system.details.languages.details} (3 different values) + (x20) + telepathy 100 feet (x1) + telepathy 30 feet (x1) + value : array {Book 2 - Cult of the Cave Worm.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 2 - Cult of the Cave Worm.system.details.languages.value.[]} (12 different values) + aklo (x4) + common (x10) + draconic (x1) + dwarven (x5) + petran (x1) + sakvroth (x10) + caligni (x1) + shadowtongue (x1) + shae (x1) + necril (x1) + fey (x2) + alghollthu (x2) + [privateNotes] : string {Book 2 - Cult of the Cave Worm.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Cult of the Cave Worm.system.details.publicNotes} (18 different values) +

Bloodseeker

+

Decades ago, the Court of Ether bred bloodseekers as show animals, thinking them adorably ugly. Generations later, the insects have become giantic. Visitors to the Court are impressed by how the bloodseekers to hover in place, fly through hoops, and only drink the blood of specific creatures.

+

Bloodseeker Swarm

+

The Court of Ether release the less useful, smaller breed of bloodseekers into the Endless Gulf, where they form into dangerous swarms of the insatiable devourers. This has lead to a dangerous new game, Seek-a-Bang, where fey mounted on giant bloodseekers throw thunderstones at swarms of their mounts' smaller cousins and see how many they can kill with a single throw. So far, the fatalities are few enough to be acceptable.

+

Bloodseeker Breeds

+

While the giant bloodseeker has the most notoriety for its size and use as a cavalry mount, other breeds have been created by determined ranchers. These including the longhaired bloodseeker, bloodseeker retriever, and the difficult-tocontain burrowing bloodseeker. Each of these recognized breeds can be submitted to the annual Court of Ether Bloodseeker Show, where breeders enter their prized, expensive, and well-trained bloodseekers in hopes of gaining the elusive "Best in Show" award.

(x1) + (x5) +

Lauded and shunned, caligni assassins often become unwitting pawns in clashes between caligni settlements or between rival factions of caligni society.

+
+

Calignis often get stereotyped as murderers, but the title of assassin is one of the rarest in their society. Caligni settlements go decades without having offspring born with enough potential. However, once a child shows they have "the gift"; the settlements leaders might give the babe to the owb, who mold and shape the child into an instrument of shadows and death.

+

Shadowfade

+

Caligni assassins gain their power from an infusion of planar essence directly from the Netherworld, which the owb help them develop into powerful abilities. This comes at a cost: all caligni assassins eventually succumb to an affliction known as shadowfade. This magical malady causes the caligni's body to painfully warp when concealed in shadows, as the plane's ability to create twisted reflections of reality changes their physical form directly.

+

Sometimes a caligni assassin will flee home and strike out on their own to avoid becoming a twisted tool for their greedy leaders. Such freelancers are in high demand for those seeking a fatal solution to their own political problems.

(x1) +

One ether sprite is quite enough for most, and can be tiresome for even the fey. When a group of them get together, it's outright bedlam.

+
+

The fey of the Ether Court in the Darklands have evolved somewhat differently from the First World kin that exiled them, becoming more cruel and less mischievous than is typical for their kind.

+

Sprite Collections

+

Ether sprites have a reputation for being thieves. In truth, they're generally curious about the world and simply have a tendency to walk away with objects that don't belong to them, not understanding the concept of ownership. As a result, ether sprites tend to have small interesting objects in their possession, such as talismans or gemstones.

(x1) +

Sprite

+

The fey of the Ether Court in the Darklands have evolved somewhat differently from the First World kin that exiled them, becoming more cruel and less mischievous than is typical for their kind.

+

Ether Sprite

+

The excitable sprites of the Ether Court prefer to frolic, drink, insult each other, and perform improv comedy.

+

Sprite Collections

+

Ether sprites have a reputation for being thieves. In truth, they're generally curious about the world and simply have a tendency to walk away with objects that don't belong to them, not understanding the concept of ownership. As a result, ether sprites tend to have small interesting objects in their possession, such as talismans or gemstones.

(x1) +

The Court of Ether breeds bloodseekers to enormous sizes to serve as cavalry mounts for their non-winged warriors. These bloodseekers serve as capable mounts—at least until they detect the scent of blood.

+
+

Decades ago, the Court of Ether bred bloodseekers as show animals, thinking them adorably ugly. Generations later, the insects have become giantic. Visitors to the Court are impressed by how the bloodseekers to hover in place, fly through hoops, and only drink the blood of specific creatures.

+

Bloodseeker Breeds

+

While the giant bloodseeker has the most notoriety for its size and use as a cavalry mount, other breeds have been created by determined ranchers. These including the longhaired bloodseeker, bloodseeker retriever, and the difficult-tocontain burrowing bloodseeker. Each of these recognized breeds can be submitted to the annual Court of Ether Bloodseeker Show, where breeders enter their prized, expensive, and well-trained bloodseekers in hopes of gaining the elusive "Best in Show" award.

(x1) +

Cave worm eggs that lie dormant for a long period may experience significant climactic shift. If the temperature falls below freezing, the worms may hatch as glacial worms, also called white worms. These creatures immediately migrate as far north as possible, seeking the glaciers or icebergs that will nourish and house them. Glacial worms lack stingers, as liquid venom is less effective in cold temperatures. Occasionally, such creatures are carried far south on icebergs that have carved off the main ice sheets of the polar regions.

(x1) +

One subspecies that some call unnatural is the gray worm. It is theorized that these cave worms hatched near the corpses of thousands of graves, perhaps deep in the layers of the Darklands that once held large populations at the moment of Starfall. The void energy associated with the collective extinction of so much life has warped these worms so that they embody the misery and death caused by the cataclysm. They are unique among cave worms in that they prefer not to swallow prey alive, but to eat only dead flesh.

(x1) +

While the city guards patrol the Long Walk, the royal guards protect King Orgukagan and the royal family, as well as important royal interests.

+
+

Hryngars descend from dwarves who did not undertake the Quest for Sky and remained denizens of the Darklands. Most now worship Droskar, god of toil.

+

Upworlder Prejudice

+

Many upworlders' only experience with denizens from the Darklands come from Darklands raids. This has unfortunately caused many on the surface to believe that all Darklands peoples are murderous, which, of course, isn't the case. The Darklands are a harsh realm, and the people who live there have adapted to survive in an unforgiving environment that rewards the strong and punishes the meek. Yet despite this, there are still rich cultures and compassionate beings below the surface of Golarion.

+

Highhelm Propaganda

+

Upworlders often believe that hryngars make shoddy weapons and armor, but this is propaganda spread by dwarves on the surface. Any proud hryngar knows that if you work hard enough on a project, it will come out just as well as crafters who rely on clever secrets and modern techniques. Therefore hryngar-made products often have fewer aesthetic elements in their design. Their creations tend to focus more on pure function.

(x1) +

Abandoned by their cousins, the surface dwarves, hryngars were saved by Droskar, who taught them to work hard and give no quarter. Now, that hardness is the sword and shield by which the hryngar rule their kingdoms. The forgepriests proselytize Droskar's teachings and punish heretics for any defiance.

+
+

Hryngars descend from dwarves who did not undertake the Quest for Sky and remained denizens of the Darklands. Most now worship Droskar, god of toil.

+

Upworlder Prejudice

+

Many upworlders' only experience with denizens from the Darklands come from Darklands raids. This has unfortunately caused many on the surface to believe that all Darklands peoples are murderous, which, of course, isn't the case. The Darklands are a harsh realm, and the people who live there have adapted to survive in an unforgiving environment that rewards the strong and punishes the meek. Yet despite this, there are still rich cultures and compassionate beings below the surface of Golarion.

+

Highhelm Propaganda

+

Upworlders often believe that hryngars make shoddy weapons and armor, but this is propaganda spread by dwarves on the surface. Any proud hryngar knows that if you work hard enough on a project, it will come out just as well as crafters who rely on clever secrets and modern techniques. Therefore hryngar-made products often have fewer aesthetic elements in their design. Their creations tend to focus more on pure function.

(x1) +

Involved in both domestic security and international espionage, the agents of King Orgukagan's secret police are skilled at capturing enemies for interrogation, infiltrating rival organizations, and fighting without weapons. When the king takes special interest in a project, event, or individual, he sends one of his specially trained agents to handle the situation.

+
+

Hryngars descend from dwarves who did not undertake the Quest for Sky and remained denizens of the Darklands. Most now worship Droskar, god of toil.

+

Upworlder Prejudice

+

Many upworlders' only experience with denizens from the Darklands come from Darklands raids. This has unfortunately caused many on the surface to believe that all Darklands peoples are murderous, which, of course, isn't the case. The Darklands are a harsh realm, and the people who live there have adapted to survive in an unforgiving environment that rewards the strong and punishes the meek. Yet despite this, there are still rich cultures and compassionate beings below the surface of Golarion.

+

Highhelm Propaganda

+

Upworlders often believe that hryngars make shoddy weapons and armor, but this is propaganda spread by dwarves on the surface. Any proud hryngar knows that if you work hard enough on a project, it will come out just as well as crafters who rely on clever secrets and modern techniques. Therefore hryngar-made products often have fewer aesthetic elements in their design. Their creations tend to focus more on pure function.

(x1) +

Cunning zombie lords command their lesser kin, which they can use in unexpected ways. They have been known to direct or collaborate with husk and withered zombies, creating cells of intelligent zombies hiding within the ranks of mindless undead.

+
+

Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.

(x1) +

Whomever first imagined putting a fey with a bloodsoaked hat on a giant blood-crazed insect certainly had a sense of humor, but that didn't stop the redcaps from trying to domesticate and train giant bloodseekers. Although a flying cavalry was Queen Frilogarma's goal, her court ended up accidentally inventing redcap racing. In this sport, one redcap with a freshly soaked cap is swung around a racetrack by a giant arm while several other redcaps on giant bloodseekers fly after them. The "bait" redcap doesn't usually survive, but they are the center of attention for about two minutes.

+
+

In the Ether Court, redcaps train to ride giant bloodseeker specially bred to be mounts. While their fey cousins outside the court see this as folly, redcap courtiers consider riding bloodseekers a noble sport.

+

That Bloody Hat

+

Even when a redcap isn't taking persistent bleed damage, their red caps drip crimson, soaked in the blood of their enemies. This is more than enough to provoke creatures who react strongly to the scent of blood. Creatures with scent treat a redcap as a creature taking persistent bleed damage.

(x1) +

This shuffling mass of decaying flesh moves with dull but singular focus.

+
+

Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.

(x1) +

Early in the alghollthu's attempt to control the sapient creatures of Golarion, they created the ungothol to feed them information. These slime-covered creatures would infiltrate humanoid settlements and send back information to their masters using powerful telepathy. Over centuries, the slime puppeteers proved inferior compared to the more versatile faceless stalkers. Slime puppeteers disguise themselves as their humanoid meals. They envelop their target, killing it, then the puppeteer's skin and the corpse's skin both become gelatinous and merge. The puppeteer's form replaces the outer layer of the corpse's body, while long, wiry tendrils implant themselves in the corpses' nervous system. The result is a nearly-perfect copy of the dead creature, now controlled from within by the sinister alghollthu agent. The slime puppeteer can speak using the dead creature's voice, though without the original creature's language or memories.

+
+

The alghollthu that ruled Golarion for millennia created numerous hideous creatures using torturous processes and magic; many yet survive.

+

Puppeteer Variations

+

The slime puppeteer is only one attempt at creating a terrestrial spy; the alghollthu created countless more. It's challenging to tell how many of their kind survived until the modern day. Some slime puppeteers traded the sensitivity to hot environments for cold. Others were massively enlarged, targeting various giant communities. There are even rumors of elemental-infused slime puppeteers capable of infiltrating the elemental planes, but so far no solid evidence has been presented to recognized scholars.

(x1) +

Several groups of ulat-kinis have rediscovered the ancient way of kirtanang, a martial art from that uses broad, flowing motions of the claws.

+

Ulat-Kini Culture

+

The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward. They have developed their own culture outside of alghollthu influence, founding new underwater traditions and creating new cultural standards.

(x1) +

When not being controlled and manipulated by alghollthus, ulat-kinis have found they can develop formidable psychic powers. Those who master this craft are dubbed "mindreavers" by their awestruck kin.

+

Ulat-Kini Culture

+

The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward. They have developed their own culture outside of alghollthu influence, founding new underwater traditions and creating new cultural standards.

(x1) +

Dark nagas are wicked, jealous creatures that crave power and wealth. Indeed, the dark naga sees such ideals as spiritual expressions of an essential truth: if one can take something, that something is theirs to have. The dark naga sees other creatures as lessers worthy only of subjugation or as rivals who must be eliminated.

+

Dark nagas dwell in remote places other creatures have forsaken, searching abandoned ruins for wealth and potent magic items. Those unlucky trespassers into a dark naga's lair typically find themselves as the naga's slaves or playthings, put to sleep with the monster's poison or incinerated by its deadly magic. Some dark nagas are more disposed toward socializing than others; in these cases, they may become wicked despots who rule over enclaves of captive or unsuspecting subjects. Subtler dark nagas, especially those who crave finer luxuries, dwell in or under the wealthy settlements and use their wiles to garner a decadent following, forming something akin to a cult with the naga as the jewelry-bedecked object of worship.

+
+

Nagas are serpentine beings with magical powers and keen, nearly inscrutable intellects. Physically, they resemble massive snakes with eerie visages that resemble those of humans. Nagas use their innate magic and poisonous fangs to keep all but the most stalwart foes at bay. Beyond the natural weapons they use to ward away foes, little is understood of the naga's unsettling physiology.

+

Nagas are intelligent creatures with powerful needs to pursue, be they the accumulation of knowledge, the collection of rare art, or the rule of an entire nation. On Golarion, the nation of Nagajor is one such society-an entire empire ruled by nagas and populated by reptilian humanoids who serve their naga rulers with a patriotic pride that borders on worship.

+

Still, most adventurers interact with nagas on a much smaller scale, encountering them as dangerous guardians in remote locations or not-so-abandoned ruins. In many cases, these nagas have heard of distant Nagajor, but they are usually unwilling to abandon their own pursuits to seek out a land where they might be worshipped as gods.

(x1) + saves : object {Book 2 - Cult of the Cave Worm.system.saves} + fortitude : object {Book 2 - Cult of the Cave Worm.system.saves.fortitude} + saveDetail : string {Book 2 - Cult of the Cave Worm.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Cult of the Cave Worm.system.saves.fortitude.value} (14 different values) + 0 (x2) + 6 (x2) + 16 (x2) + 17 (x2) + 15 (x2) + 5 (x1) + 1 (x1) + 18 (x2) + 30 (x1) + 24 (x1) + 14 (x4) + 10 (x1) + 11 (x3) + 12 (x2) + reflex : object {Book 2 - Cult of the Cave Worm.system.saves.reflex} + saveDetail : string {Book 2 - Cult of the Cave Worm.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Cult of the Cave Worm.system.saves.reflex.value} (12 different values) + 0 (x2) + 12 (x4) + 13 (x4) + 18 (x1) + 11 (x5) + 6 (x1) + 22 (x1) + 16 (x1) + 10 (x2) + 14 (x2) + 8 (x1) + 17 (x2) + will : object {Book 2 - Cult of the Cave Worm.system.saves.will} + saveDetail : string {Book 2 - Cult of the Cave Worm.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Cult of the Cave Worm.system.saves.will.value} (16 different values) + 0 (x4) + 6 (x2) + 17 (x1) + 12 (x1) + 10 (x2) + 11 (x3) + 7 (x1) + 3 (x1) + 15 (x3) + 22 (x1) + 19 (x1) + 14 (x2) + 13 (x1) + 9 (x1) + 8 (x1) + 16 (x1) + [statusEffects] : array<> {Book 2 - Cult of the Cave Worm.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Book 2 - Cult of the Cave Worm.system.traits} + rarity : string {Book 2 - Cult of the Cave Worm.system.traits.rarity} (4 different values) + uncommon (x8) + common (x9) + unique (x5) + rare (x4) + size : object {Book 2 - Cult of the Cave Worm.system.traits.size} + value : string {Book 2 - Cult of the Cave Worm.system.traits.size.value} (5 different values) + med (x16) + lg (x3) + grg (x4) + tiny (x1) + sm (x2) + value : array {Book 2 - Cult of the Cave Worm.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 2 - Cult of the Cave Worm.system.traits.value.[]} (27 different values) + [abilities] : object {Book 2 - Cult of the Cave Worm.system.abilities} + cha : object {Book 2 - Cult of the Cave Worm.system.abilities.cha} + mod : integer {Book 2 - Cult of the Cave Worm.system.abilities.cha.mod} (10 different values) + -2 (x2) + 4 (x4) + 1 (x3) + -5 (x1) + 3 (x4) + 0 (x2) + -1 (x2) + 5 (x2) + 2 (x1) + 6 (x1) + con : object {Book 2 - Cult of the Cave Worm.system.abilities.con} + mod : integer {Book 2 - Cult of the Cave Worm.system.abilities.con.mod} (8 different values) + 1 (x2) + 2 (x5) + 4 (x5) + 6 (x1) + 0 (x2) + 8 (x1) + 7 (x1) + 3 (x5) + dex : object {Book 2 - Cult of the Cave Worm.system.abilities.dex} + mod : integer {Book 2 - Cult of the Cave Worm.system.abilities.dex.mod} (8 different values) + 5 (x4) + 0 (x3) + 6 (x2) + 2 (x2) + 1 (x3) + 4 (x5) + 3 (x2) + -1 (x1) + int : object {Book 2 - Cult of the Cave Worm.system.abilities.int} + mod : integer {Book 2 - Cult of the Cave Worm.system.abilities.int.mod} (6 different values) + -5 (x5) + 5 (x1) + 3 (x4) + 1 (x8) + 0 (x3) + -3 (x1) + str : object {Book 2 - Cult of the Cave Worm.system.abilities.str} + mod : integer {Book 2 - Cult of the Cave Worm.system.abilities.str.mod} (10 different values) + -3 (x1) + 3 (x4) + 6 (x1) + 5 (x5) + -2 (x2) + 1 (x3) + 10 (x1) + 7 (x1) + 4 (x2) + 2 (x2) + wis : object {Book 2 - Cult of the Cave Worm.system.abilities.wis} + mod : integer {Book 2 - Cult of the Cave Worm.system.abilities.wis.mod} (6 different values) + 1 (x3) + 2 (x8) + 0 (x3) + 3 (x4) + 5 (x3) + -2 (x1) + [initiative] : object {Book 2 - Cult of the Cave Worm.system.initiative} + statistic : string {Book 2 - Cult of the Cave Worm.system.initiative.statistic} (2 different values) + perception (x21) + stealth (x1) + [perception] : object {Book 2 - Cult of the Cave Worm.system.perception} + details : string {Book 2 - Cult of the Cave Worm.system.perception.details} (4 different values) + (x19) + blood scent (x1) + iron mind (x1) + mind reading 30 feet (x1) + mod : integer {Book 2 - Cult of the Cave Worm.system.perception.mod} (12 different values) + 8 (x1) + 15 (x4) + 14 (x5) + 13 (x3) + 9 (x1) + 5 (x1) + 10 (x2) + 22 (x1) + 19 (x1) + 16 (x1) + 12 (x1) + 7 (x1) + senses : array {Book 2 - Cult of the Cave Worm.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Cult of the Cave Worm.system.perception.senses.[]} + type : string {Book 2 - Cult of the Cave Worm.system.perception.senses.[].type} (5 different values) + darkvision (x17) + scent (x2) + greater-darkvision (x1) + low-light-vision (x3) + tremorsense (x2) + [acuity] : string {Book 2 - Cult of the Cave Worm.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 2 - Cult of the Cave Worm.system.perception.senses.[].range} (2 different values) + 60 (x2) + 100 (x2) + [resources] : object {Book 2 - Cult of the Cave Worm.system.resources} + [focus] : object {Book 2 - Cult of the Cave Worm.system.resources.focus} + max : integer {Book 2 - Cult of the Cave Worm.system.resources.focus.max} (2 different values) + 2 (x1) + 1 (x1) + value : integer {Book 2 - Cult of the Cave Worm.system.resources.focus.value} (2 different values) + 2 (x1) + 1 (x1) + [skills] : object {Book 2 - Cult of the Cave Worm.system.skills} + [acrobatics] : object {Book 2 - Cult of the Cave Worm.system.skills.acrobatics} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.acrobatics.base} (7 different values) + 12 (x1) + 20 (x1) + 9 (x2) + 4 (x1) + 13 (x1) + 14 (x3) + 17 (x1) + [stealth] : object {Book 2 - Cult of the Cave Worm.system.skills.stealth} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.stealth.base} (9 different values) + 12 (x2) + 20 (x1) + 9 (x1) + 4 (x1) + 13 (x1) + 10 (x1) + 16 (x1) + 11 (x1) + 19 (x1) + [special] : array {Book 2 - Cult of the Cave Worm.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 2 - Cult of the Cave Worm.system.skills.stealth.special.[]} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.stealth.special.[].base} (same value: 13) + label : string {Book 2 - Cult of the Cave Worm.system.skills.stealth.special.[].label} (same value: while swimming) + predicate : array {Book 2 - Cult of the Cave Worm.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Cult of the Cave Worm.system.skills.stealth.special.[].predicate.[]} (same value: terrain:water) + [arcana] : object {Book 2 - Cult of the Cave Worm.system.skills.arcana} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.arcana.base} (2 different values) + 18 (x1) + 16 (x1) + [athletics] : object {Book 2 - Cult of the Cave Worm.system.skills.athletics} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.athletics.base} (9 different values) + 14 (x3) + 15 (x1) + 17 (x2) + 7 (x1) + 34 (x1) + 24 (x1) + 13 (x3) + 11 (x2) + 10 (x1) + [deception] : object {Book 2 - Cult of the Cave Worm.system.skills.deception} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.deception.base} (4 different values) + 17 (x1) + 13 (x1) + 15 (x2) + 16 (x3) + [diplomacy] : object {Book 2 - Cult of the Cave Worm.system.skills.diplomacy} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.diplomacy.base} (4 different values) + 13 (x1) + 9 (x1) + 4 (x1) + 10 (x1) + [occultism] : object {Book 2 - Cult of the Cave Worm.system.skills.occultism} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.occultism.base} (3 different values) + 16 (x1) + 13 (x1) + 15 (x1) + [intimidation] : object {Book 2 - Cult of the Cave Worm.system.skills.intimidation} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.intimidation.base} (7 different values) + 15 (x2) + 17 (x1) + 10 (x1) + 13 (x2) + 14 (x1) + 8 (x1) + 16 (x1) + [performance] : object {Book 2 - Cult of the Cave Worm.system.skills.performance} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.performance.base} (3 different values) + 11 (x2) + 6 (x1) + 18 (x1) + [thievery] : object {Book 2 - Cult of the Cave Worm.system.skills.thievery} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.thievery.base} (3 different values) + 9 (x1) + 4 (x1) + 12 (x1) + [society] : object {Book 2 - Cult of the Cave Worm.system.skills.society} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.society.base} (4 different values) + 12 (x1) + 10 (x1) + 11 (x1) + 13 (x1) + [survival] : object {Book 2 - Cult of the Cave Worm.system.skills.survival} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.survival.base} (same value: 19) + [religion] : object {Book 2 - Cult of the Cave Worm.system.skills.religion} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.religion.base} (3 different values) + 15 (x1) + 13 (x1) + 10 (x1) + [nature] : object {Book 2 - Cult of the Cave Worm.system.skills.nature} + base : integer {Book 2 - Cult of the Cave Worm.system.skills.nature.base} (2 different values) + 13 (x1) + 12 (x1) + type : string {Book 2 - Cult of the Cave Worm.type} (2 different values) + hazard (x4) + npc (x22) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Graveclaw.txt b/output/pf2e/packs/Book 2 - Graveclaw.txt new file mode 100644 index 0000000..2556594 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Graveclaw.txt @@ -0,0 +1,1596 @@ +Book 2 - Graveclaw +Different values: 33 +===================================== +object {Book 2 - Graveclaw} + _id : string {Book 2 - Graveclaw._id} (all different values) + folder : string {Book 2 - Graveclaw.folder} (same value: UhvE4bosDKe1aPa2) + img : string {Book 2 - Graveclaw.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x6) + systems/pf2e/icons/default-icons/npc.svg (x27) + items : array {Book 2 - Graveclaw.items} + Length: min=1 max=37 + Value type: object {Book 2 - Graveclaw.items.[]} + _id : string {Book 2 - Graveclaw.items.[]._id} (339 different values) + img : string {Book 2 - Graveclaw.items.[].img} (115 different values) + name : string {Book 2 - Graveclaw.items.[].name} (248 different values) + sort : integer {Book 2 - Graveclaw.items.[].sort} (38 different values) + system : object {Book 2 - Graveclaw.items.[].system} + [actionType] : object {Book 2 - Graveclaw.items.[].system.actionType} + value : string {Book 2 - Graveclaw.items.[].system.actionType.value} (3 different values) + reaction (x19) + passive (x76) + action (x55) + [actions] : object {Book 2 - Graveclaw.items.[].system.actions} + [value] : integer {Book 2 - Graveclaw.items.[].system.actions.value} (3 different values) + 2 (x10) + 3 (x3) + 1 (x42) + [category] : string {Book 2 - Graveclaw.items.[].system.category} (12 different values) + defensive (x42) + offensive (x78) + interaction (x16) + martial (x7) + ammo (x7) + simple (x3) + poison (x1) + elixir (x1) + medium (x1) + potion (x1) + light (x1) + mutagen (x1) + description : object {Book 2 - Graveclaw.items.[].system.description} + value : string {Book 2 - Graveclaw.items.[].system.description.value} (221 different values) + publication : object {Book 2 - Graveclaw.items.[].system.publication} + license : string {Book 2 - Graveclaw.items.[].system.publication.license} (2 different values) + OGL (x355) + ORC (x5) + remaster : boolean {Book 2 - Graveclaw.items.[].system.publication.remaster} (2 different values) + False (x355) + True (x5) + title : string {Book 2 - Graveclaw.items.[].system.publication.title} (11 different values) + (x168) + Pathfinder Bestiary (x39) + Pathfinder #182: Graveclaw (x4) + Pathfinder Bestiary 2 (x10) + Pathfinder Core Rulebook (x101) + Pathfinder Guns & Gears (x11) + Pathfinder Player Core 2 (x1) + Pathfinder Bestiary 3 (x6) + Pathfinder Player Core (x4) + Pathfinder Advanced Player's Guide (x12) + Pathfinder Secrets of Magic (x4) + rules : ###FoundryRulesObject### + [slug] : string {Book 2 - Graveclaw.items.[].system.slug} (135 different values) + [traits] : object {Book 2 - Graveclaw.items.[].system.traits} + rarity : string {Book 2 - Graveclaw.items.[].system.traits.rarity} (3 different values) + common (x324) + uncommon (x17) + rare (x1) + value : array {Book 2 - Graveclaw.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 2 - Graveclaw.items.[].system.traits.value.[]} (86 different values) + [traditions] : array {Book 2 - Graveclaw.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - Graveclaw.items.[].system.traits.traditions.[]} (4 different values) + arcane (x82) + occult (x74) + primal (x44) + divine (x54) + [integrated] : mixed + [attack] : object {Book 2 - Graveclaw.items.[].system.attack} + value : string {Book 2 - Graveclaw.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Graveclaw.items.[].system.attackEffects} + [custom] : string {Book 2 - Graveclaw.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 2 - Graveclaw.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 2 - Graveclaw.items.[].system.attackEffects.value.[]} (12 different values) + grab (x11) + paralysis (x2) + knockdown (x2) + rusting-touch (x2) + hagshot (x4) + befuddling-lash (x1) + ghoul-ghoul-fever (x1) + ghoul-paralysis (x1) + soul-shred (x1) + filth-fever (x2) + mummy-rot (x1) + undead-virulence (x2) + [bonus] : object {Book 2 - Graveclaw.items.[].system.bonus} + value : integer {Book 2 - Graveclaw.items.[].system.bonus.value} (13 different values) + 15 (x6) + 13 (x3) + 12 (x7) + 18 (x9) + 0 (x10) + 20 (x10) + 17 (x2) + 24 (x1) + 22 (x1) + 14 (x2) + 21 (x3) + 16 (x3) + 9 (x2) + [damageRolls] : object {Book 2 - Graveclaw.items.[].system.damageRolls} + [0] : object {Book 2 - Graveclaw.items.[].system.damageRolls.0} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.0.damage} (6 different values) + 2d8 + 6 (x1) + 2d6+14 (x3) + 2d8 + 10 (x1) + 2d4 + 10 (x1) + 2d10 + 4 (x1) + 2d6 + 4 (x1) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x6) + piercing (x1) + slashing (x1) + [dhunb72laz8xpto9umkx] : object {Book 2 - Graveclaw.items.[].system.damageRolls.dhunb72laz8xpto9umkx} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: 1d6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: fire) + [jimkrp7gijc7yfihumag] : object {Book 2 - Graveclaw.items.[].system.damageRolls.jimkrp7gijc7yfihumag} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (same value: 1d6 + 5) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: bludgeoning) + [naaonnx1ihb9zmtttm8i] : object {Book 2 - Graveclaw.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: 1d6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damageType} (same value: acid) + [zhd5ibhm7zsmzbd5wd43] : object {Book 2 - Graveclaw.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43.damage} (same value: 1d10+6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43.damageType} (same value: bludgeoning) + [rrrkpg2ik5kne0vym6w1] : object {Book 2 - Graveclaw.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1.damage} (same value: 1d8+6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1.damageType} (same value: bludgeoning) + [50pztexnz9erdiumg57g] : object {Book 2 - Graveclaw.items.[].system.damageRolls.50pztexnz9erdiumg57g} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.50pztexnz9erdiumg57g.damage} (same value: 1d8+6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.50pztexnz9erdiumg57g.damageType} (same value: bludgeoning) + [rme8wtbnn6hfyxkz3cl9] : object {Book 2 - Graveclaw.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9.damage} (same value: 2d10+10) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9.damageType} (same value: piercing) + [1gp8z2k2xjd3ird6c2ep] : object {Book 2 - Graveclaw.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep.damage} (same value: 2d8+10) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep.damageType} (same value: bludgeoning) + [9x3ak7ne9fjoqy0u] : object {Book 2 - Graveclaw.items.[].system.damageRolls.9x3ak7ne9fjoqy0u} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.9x3ak7ne9fjoqy0u.damage} (same value: 1d4 + 9) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.9x3ak7ne9fjoqy0u.damageType} (same value: piercing) + [4m6g3ll9egnlqjbg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.4m6g3ll9egnlqjbg} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.4m6g3ll9egnlqjbg.damage} (same value: 2d6 + 9) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.4m6g3ll9egnlqjbg.damageType} (same value: piercing) + [oq16y9f6p7pft87n4us8] : object {Book 2 - Graveclaw.items.[].system.damageRolls.oq16y9f6p7pft87n4us8} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.oq16y9f6p7pft87n4us8.damage} (same value: 2d4+12) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.oq16y9f6p7pft87n4us8.damageType} (same value: bludgeoning) + [363lp4wv2k1kmq4wbojv] : object {Book 2 - Graveclaw.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv.damage} (same value: 2d6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv.damageType} (same value: spirit) + [p5ayx77d5e5uvylsa1js] : object {Book 2 - Graveclaw.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js.damage} (same value: 2d8+12) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js.damageType} (same value: slashing) + [8c99ij0vpnw4bhgqthpg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg.damage} (same value: 2d6 + 10) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg.damageType} (same value: slashing) + [vz5zdsxp3d6utkoj] : object {Book 2 - Graveclaw.items.[].system.damageRolls.vz5zdsxp3d6utkoj} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.vz5zdsxp3d6utkoj.damage} (same value: 2d8 + 11) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.vz5zdsxp3d6utkoj.damageType} (same value: piercing) + [e3bfhc4b57eisa2o] : object {Book 2 - Graveclaw.items.[].system.damageRolls.e3bfhc4b57eisa2o} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.e3bfhc4b57eisa2o.damage} (same value: 2d4 + 11) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.e3bfhc4b57eisa2o.damageType} (same value: piercing) + [1b3qd724wcmjv9rnk5kf] : object {Book 2 - Graveclaw.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf.damage} (same value: 2d8 + 6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf.damageType} (same value: piercing) + [ffx7jxksdwngcj6mq891] : object {Book 2 - Graveclaw.items.[].system.damageRolls.ffx7jxksdwngcj6mq891} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.ffx7jxksdwngcj6mq891.damage} (same value: 2d6 + 6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.ffx7jxksdwngcj6mq891.damageType} (same value: bludgeoning) + [glqgj32mevfa9m550jp4] : object {Book 2 - Graveclaw.items.[].system.damageRolls.glqgj32mevfa9m550jp4} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damage} (same value: 2d8 + 10) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damageType} (same value: slashing) + [7p04ierrpdhy1lk043xz] : object {Book 2 - Graveclaw.items.[].system.damageRolls.7p04ierrpdhy1lk043xz} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damage} (same value: 2d12 + 10) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damageType} (same value: void) + [9znf86yorsnzx9dvotlm] : object {Book 2 - Graveclaw.items.[].system.damageRolls.9znf86yorsnzx9dvotlm} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.9znf86yorsnzx9dvotlm.damage} (same value: 2d10 + 11) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.9znf86yorsnzx9dvotlm.damageType} (same value: slashing) + [owss3ph95kgibpg38n55] : object {Book 2 - Graveclaw.items.[].system.damageRolls.owss3ph95kgibpg38n55} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.owss3ph95kgibpg38n55.damage} (same value: 2d8 + 6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.owss3ph95kgibpg38n55.damageType} (same value: slashing) + [1u8ludj52n6ibldu271n] : object {Book 2 - Graveclaw.items.[].system.damageRolls.1u8ludj52n6ibldu271n} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.1u8ludj52n6ibldu271n.damage} (same value: 2d8 + 6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.1u8ludj52n6ibldu271n.damageType} (same value: piercing) + [b2xc9to1oantqll5fkvg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.b2xc9to1oantqll5fkvg} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.b2xc9to1oantqll5fkvg.damage} (same value: 2d6 + 6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.b2xc9to1oantqll5fkvg.damageType} (same value: slashing) + [tqsvyv8d2m707i4gh895] : object {Book 2 - Graveclaw.items.[].system.damageRolls.tqsvyv8d2m707i4gh895} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.tqsvyv8d2m707i4gh895.damage} (same value: 4d4) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.tqsvyv8d2m707i4gh895.damageType} (same value: piercing) + [9ovh38aefbfkpyjdbj4d] : object {Book 2 - Graveclaw.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d.damage} (same value: 1d8) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d.damageType} (same value: poison) + [xvbkhf5ds2e6zgbr] : object {Book 2 - Graveclaw.items.[].system.damageRolls.xvbkhf5ds2e6zgbr} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.xvbkhf5ds2e6zgbr.damage} (same value: 2d10 + 4) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.xvbkhf5ds2e6zgbr.damageType} (same value: slashing) + [uehqzi7a36hzr0491bra] : object {Book 2 - Graveclaw.items.[].system.damageRolls.uehqzi7a36hzr0491bra} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: 2d8 + 7) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning) + [mubnate22akym2bmml8l] : object {Book 2 - Graveclaw.items.[].system.damageRolls.mubnate22akym2bmml8l} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: 2d6+7) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: bludgeoning) + [mhmyy9wvvrpibhjhwmu4] : object {Book 2 - Graveclaw.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4.damage} (same value: 2d10 + 4) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4.damageType} (same value: slashing) + [gxy0dotr42khz0y5] : object {Book 2 - Graveclaw.items.[].system.damageRolls.gxy0dotr42khz0y5} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.gxy0dotr42khz0y5.damage} (same value: 1d8 + 4) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.gxy0dotr42khz0y5.damageType} (same value: piercing) + [8qp9gbpf6e5mxhof] : object {Book 2 - Graveclaw.items.[].system.damageRolls.8qp9gbpf6e5mxhof} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.8qp9gbpf6e5mxhof.damage} (same value: 1d8 + 4) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.8qp9gbpf6e5mxhof.damageType} (same value: piercing) + [gvk2vnz1r9s9lsjygec4] : object {Book 2 - Graveclaw.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4.damage} (same value: 2d10 + 12) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4.damageType} (same value: slashing) + [tz6v82kugvf9pal3] : object {Book 2 - Graveclaw.items.[].system.damageRolls.tz6v82kugvf9pal3} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.tz6v82kugvf9pal3.damage} (same value: 1d6 + 4) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.tz6v82kugvf9pal3.damageType} (same value: piercing) + [n6pjkumv5il4gfend4n6] : object {Book 2 - Graveclaw.items.[].system.damageRolls.n6pjkumv5il4gfend4n6} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.n6pjkumv5il4gfend4n6.damage} (same value: 2d6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.n6pjkumv5il4gfend4n6.damageType} (same value: void) + [xlaq7d50t6nfzaibmztg] : object {Book 2 - Graveclaw.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg.damage} (same value: 2d8 + 6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg.damageType} (same value: slashing) + [amyyfdwz43p33fp7lt4a] : object {Book 2 - Graveclaw.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a.damage} (same value: 2d8 + 6) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a.damageType} (same value: slashing) + [3zrif5exo9cueha1vs5j] : object {Book 2 - Graveclaw.items.[].system.damageRolls.3zrif5exo9cueha1vs5j} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.3zrif5exo9cueha1vs5j.damage} (same value: 1d8 + 4) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.3zrif5exo9cueha1vs5j.damageType} (same value: slashing) + ib93au68kga337uh92n3 : object {Book 2 - Graveclaw.items.[].system.damageRolls.ib93au68kga337uh92n3} + damage : string {Book 2 - Graveclaw.items.[].system.damageRolls.ib93au68kga337uh92n3.damage} (same value: 2d12 + 12) + damageType : string {Book 2 - Graveclaw.items.[].system.damageRolls.ib93au68kga337uh92n3.damageType} (same value: slashing) + [weaponType] : object {Book 2 - Graveclaw.items.[].system.weaponType} + value : string {Book 2 - Graveclaw.items.[].system.weaponType.value} (2 different values) + melee (x38) + ranged (x11) + [autoHeightenLevel] : object {Book 2 - Graveclaw.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 2 - Graveclaw.items.[].system.prepared} + [flexible] : boolean {Book 2 - Graveclaw.items.[].system.prepared.flexible} (same value: False) + value : string {Book 2 - Graveclaw.items.[].system.prepared.value} (4 different values) + innate (x7) + prepared (x2) + focus (x1) + spontaneous (x2) + [proficiency] : object {Book 2 - Graveclaw.items.[].system.proficiency} + value : integer {Book 2 - Graveclaw.items.[].system.proficiency.value} (2 different values) + 0 (x1) + 1 (x11) + [slots] : object {Book 2 - Graveclaw.items.[].system.slots} + [slot0] : object {Book 2 - Graveclaw.items.[].system.slots.slot0} + max : integer {Book 2 - Graveclaw.items.[].system.slots.slot0.max} (2 different values) + 5 (x1) + 4 (x1) + prepared : array {Book 2 - Graveclaw.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Graveclaw.items.[].system.slots.slot0.prepared.[].id} (9 different values) + CyhkT7GisbWWOJQQ (x1) + auuCfYSralD1RROS (x1) + eTV4ni7WRzON5YMT (x1) + 97dUYHdSNS3QqPlJ (x1) + VxHSEgUiKS40Q4yB (x1) + tQfSA960r08ZFhiP (x1) + cS1oFu4tq44FYNzL (x1) + 8MEcJxMPTUTVtB4n (x1) + 2pnxxqROYA1yB9km (x1) + [slot1] : object {Book 2 - Graveclaw.items.[].system.slots.slot1} + max : integer {Book 2 - Graveclaw.items.[].system.slots.slot1.max} (3 different values) + 4 (x2) + 3 (x1) + 2 (x1) + [prepared] : array {Book 2 - Graveclaw.items.[].system.slots.slot1.prepared} + Length: min=2 max=4 + Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Graveclaw.items.[].system.slots.slot1.prepared.[].id} (6 different values) + nXnj325XXHWRYVZ2 (x1) + hTmKaU2Mp6ZX38AO (x1) + 9xolwnbtpQZhVy7o (x1) + aRrQiwxE8VCowqMc (x1) + mLmCsbWLl5NjsM0C (x1) + AP3xd36uorO53DYD (x1) + [value] : integer {Book 2 - Graveclaw.items.[].system.slots.slot1.value} (2 different values) + 3 (x1) + 4 (x1) + [slot2] : object {Book 2 - Graveclaw.items.[].system.slots.slot2} + max : integer {Book 2 - Graveclaw.items.[].system.slots.slot2.max} (2 different values) + 4 (x2) + 3 (x2) + [prepared] : array {Book 2 - Graveclaw.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Graveclaw.items.[].system.slots.slot2.prepared.[].id} (7 different values) + Ef7zNViKYoKSZlat (x1) + VlnklhVp8ibeSexy (x1) + ZNPoe5c8Uq78iCFc (x1) + 3qIgvqZ3oEHYHiaA (x1) + rAamyl1abgpXsQS9 (x1) + L2ma0PyEaX8Lzikc (x1) + QJ5RTwFeI7nrnh4V (x1) + [value] : integer {Book 2 - Graveclaw.items.[].system.slots.slot2.value} (2 different values) + 3 (x1) + 4 (x1) + [slot3] : object {Book 2 - Graveclaw.items.[].system.slots.slot3} + max : integer {Book 2 - Graveclaw.items.[].system.slots.slot3.max} (3 different values) + 4 (x2) + 3 (x1) + 2 (x1) + [prepared] : array {Book 2 - Graveclaw.items.[].system.slots.slot3.prepared} + Length: min=2 max=4 + Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Graveclaw.items.[].system.slots.slot3.prepared.[].id} (6 different values) + 6JGkl59RqaKEs8uG (x1) + 85cPZ5y6NCWhM5pq (x1) + Zw0xI8B7GPwHbCHB (x1) + XdDcu9HVqkri17E2 (x1) + mk1AruhllBj5Jori (x1) + Y7k9rJD3DbKa9Vtt (x1) + [value] : integer {Book 2 - Graveclaw.items.[].system.slots.slot3.value} (2 different values) + 3 (x1) + 4 (x1) + [slot4] : object {Book 2 - Graveclaw.items.[].system.slots.slot4} + max : integer {Book 2 - Graveclaw.items.[].system.slots.slot4.max} (3 different values) + 4 (x1) + 2 (x1) + 3 (x1) + [prepared] : array {Book 2 - Graveclaw.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot4.prepared.[]} + id : string {Book 2 - Graveclaw.items.[].system.slots.slot4.prepared.[].id} (4 different values) + HOCY3ZTDY6I3FoQR (x1) + jJXs2fOPqqEyRmEs (x1) + 4UXM9uRgB7YSBOri (x1) + XhFlN9nMXF3yNrqi (x1) + value : integer {Book 2 - Graveclaw.items.[].system.slots.slot4.value} (2 different values) + 2 (x1) + 3 (x1) + [slot5] : object {Book 2 - Graveclaw.items.[].system.slots.slot5} + max : integer {Book 2 - Graveclaw.items.[].system.slots.slot5.max} (same value: 4) + prepared : array {Book 2 - Graveclaw.items.[].system.slots.slot5.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot5.prepared.[]} + id : string {Book 2 - Graveclaw.items.[].system.slots.slot5.prepared.[].id} (4 different values) + Xc7sxj3ruZrGD9lc (x1) + WlJlsniD1CSESVbL (x1) + NFB6mwRQ3DKkHvLi (x1) + Yt5WuRCTrXufLmMi (x1) + [slot6] : object {Book 2 - Graveclaw.items.[].system.slots.slot6} + max : integer {Book 2 - Graveclaw.items.[].system.slots.slot6.max} (same value: 3) + prepared : array {Book 2 - Graveclaw.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Graveclaw.items.[].system.slots.slot6.prepared.[]} + id : string {Book 2 - Graveclaw.items.[].system.slots.slot6.prepared.[].id} (3 different values) + bxax9urG4sNr9AJR (x1) + drHfPj8ETarMgy1m (x1) + Q2Och4kvlXqOMbJA (x1) + [spelldc] : object {Book 2 - Graveclaw.items.[].system.spelldc} + dc : integer {Book 2 - Graveclaw.items.[].system.spelldc.dc} (7 different values) + 23 (x1) + 30 (x1) + 25 (x4) + 29 (x1) + 21 (x2) + 20 (x2) + 22 (x1) + [item] : integer {Book 2 - Graveclaw.items.[].system.spelldc.item} (same value: 0) + mod : integer {Book 2 - Graveclaw.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 2 - Graveclaw.items.[].system.spelldc.value} (6 different values) + 13 (x3) + 22 (x1) + 17 (x4) + 19 (x1) + 12 (x2) + 14 (x1) + [tradition] : object {Book 2 - Graveclaw.items.[].system.tradition} + value : string {Book 2 - Graveclaw.items.[].system.tradition.value} (4 different values) + occult (x7) + primal (x1) + divine (x3) + arcane (x1) + [area] : object {Book 2 - Graveclaw.items.[].system.area} + type : string {Book 2 - Graveclaw.items.[].system.area.type} (4 different values) + burst (x4) + line (x4) + emanation (x3) + cone (x1) + value : integer {Book 2 - Graveclaw.items.[].system.area.value} (4 different values) + 20 (x4) + 120 (x1) + 5 (x1) + 30 (x6) + [cost] : object {Book 2 - Graveclaw.items.[].system.cost} + value : string {Book 2 - Graveclaw.items.[].system.cost.value} (7 different values) + (x106) + toy carriage, horse statues, rare incense, and feathers worth 50 gp (x1) + rare oils, salts, and herbs worth a total value of 15 gp (x1) + black onyx, see Table 7-1 (x1) + fine wine and a set of matching rings or other tokens worth 40 gp total (x1) + rare oils worth a total value of 10 gp × the target's level (x1) + precious metals, rare incense, and herbs worth a total value of 15 gp per spell rank (x1) + [counteraction] : boolean {Book 2 - Graveclaw.items.[].system.counteraction} (2 different values) + False (x108) + True (x4) + [damage] : object {Book 2 - Graveclaw.items.[].system.damage} + [damageType] : string {Book 2 - Graveclaw.items.[].system.damage.damageType} (2 different values) + bludgeoning (x2) + piercing (x8) + [dice] : integer {Book 2 - Graveclaw.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - Graveclaw.items.[].system.damage.die} (3 different values) + d6 (x3) + d4 (x4) + d8 (x3) + [0] : object {Book 2 - Graveclaw.items.[].system.damage.0} + [applyMod] : boolean {Book 2 - Graveclaw.items.[].system.damage.0.applyMod} (2 different values) + False (x16) + True (x4) + [category] : mixed + formula : string {Book 2 - Graveclaw.items.[].system.damage.0.formula} (13 different values) + 2d8 (x1) + 4d12 (x1) + 1d4+1 (x1) + 2d4 (x5) + 4d6 (x1) + 5d6 (x1) + 1d4 (x4) + 6d8 (x1) + 6d6 (x4) + 3d8 (x2) + 1d8 (x2) + 1d6 (x1) + 4d4 (x2) + kinds : array {Book 2 - Graveclaw.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - Graveclaw.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x26) + healing (x2) + materials : array<> {Book 2 - Graveclaw.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Graveclaw.items.[].system.damage.0.type} (10 different values) + bludgeoning (x2) + electricity (x3) + force (x1) + cold (x1) + fire (x2) + poison (x1) + void (x10) + acid (x2) + spirit (x2) + piercing (x2) + [wnlxzlrxtrkk2bh3] : object {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3} + applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8) + kinds : array {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Graveclaw.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold) + [pEPeRZBo0RPvHAd9] : object {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9} + applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6) + kinds : array {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Graveclaw.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped) + [1] : object {Book 2 - Graveclaw.items.[].system.damage.1} + applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Graveclaw.items.[].system.damage.1.formula} (same value: 4d4) + kinds : array {Book 2 - Graveclaw.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Graveclaw.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Graveclaw.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Graveclaw.items.[].system.damage.1.type} (same value: void) + [9k8ayqgvgultdghx] : object {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Graveclaw.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [defense] : object {Book 2 - Graveclaw.items.[].system.defense} + save : object {Book 2 - Graveclaw.items.[].system.defense.save} + basic : boolean {Book 2 - Graveclaw.items.[].system.defense.save.basic} (2 different values) + False (x30) + True (x13) + statistic : string {Book 2 - Graveclaw.items.[].system.defense.save.statistic} (3 different values) + will (x13) + reflex (x5) + fortitude (x25) + [duration] : object {Book 2 - Graveclaw.items.[].system.duration} + [sustained] : boolean {Book 2 - Graveclaw.items.[].system.duration.sustained} (2 different values) + False (x98) + True (x14) + value : mixed + string {Book 2 - Graveclaw.items.[].system.duration.value} (18 different values) + (x49) + 1 minute (x17) + 1 hour (x4) + 5 minutes (x1) + 1 day (x3) + 10 minutes (x10) + until the next time you make your daily preparations (x2) + varies (x8) + 8 hours (x5) + see below (x2) + 1 week or until the named destination is reached, whichever comes first (x1) + 1 year (x1) + 1 year or until dismissed (x1) + unlimited (x3) + see text (x1) + until the end of the target's next turn (x1) + until the start of your next turn (x2) + until the end of your turn (x1) + integer {Book 2 - Graveclaw.items.[].system.duration.value} (same value: 0) + [level] : object {Book 2 - Graveclaw.items.[].system.level} + value : integer {Book 2 - Graveclaw.items.[].system.level.value} (9 different values) + 5 (x4) + 2 (x24) + 0 (x22) + 6 (x3) + 1 (x53) + 4 (x11) + 3 (x23) + 10 (x1) + 7 (x2) + [location] : object {Book 2 - Graveclaw.items.[].system.location} + [value] : string {Book 2 - Graveclaw.items.[].system.location.value} (12 different values) + SOapd5GiFsybvQAC (x3) + JVMxk9KSZggsKduC (x28) + tFdKOvLvAT9noqLE (x7) + FhIrUHvdH53ghrey (x6) + aMJUziFriyOV9ggf (x7) + OExj5bVPy0ABfKjW (x2) + 6mcuch5miksS88N3 (x1) + mVR4VRFVAEwUof36 (x2) + L0WhknLHZXfnNuhE (x16) + mOf0N5cPqWpR53Kq (x7) + pmhZ1MBXvItpUSNr (x11) + pU2wsrbVRPL7i9Z5 (x16) + [heightenedLevel] : integer {Book 2 - Graveclaw.items.[].system.location.heightenedLevel} (5 different values) + 4 (x7) + 2 (x8) + 5 (x3) + 3 (x24) + 1 (x6) + [uses] : object {Book 2 - Graveclaw.items.[].system.location.uses} + max : integer {Book 2 - Graveclaw.items.[].system.location.uses.max} (2 different values) + 3 (x1) + 1 (x2) + value : integer {Book 2 - Graveclaw.items.[].system.location.uses.value} (2 different values) + 3 (x1) + 1 (x2) + [signature] : boolean {Book 2 - Graveclaw.items.[].system.location.signature} (same value: True) + [range] : mixed + object {Book 2 - Graveclaw.items.[].system.range} + value : string {Book 2 - Graveclaw.items.[].system.range.value} (9 different values) + touch (x25) + (x26) + 120 feet (x19) + 30 feet (x33) + planetary (x2) + 60 feet (x1) + 10 feet (x3) + 20 feet (x1) + varies (x2) + integer {Book 2 - Graveclaw.items.[].system.range} (3 different values) + 60 (x1) + 150 (x2) + 40 (x2) + [requirements] : string {Book 2 - Graveclaw.items.[].system.requirements} (3 different values) + (x109) + You're a living creature (x2) + 3 gp silver bell focus (x1) + [target] : object {Book 2 - Graveclaw.items.[].system.target} + value : string {Book 2 - Graveclaw.items.[].system.target.value} (25 different values) + [time] : object {Book 2 - Graveclaw.items.[].system.time} + value : string {Book 2 - Graveclaw.items.[].system.time.value} (8 different values) + 2 (x75) + 10 minutes (x7) + 3 (x11) + 1 to 3 (x3) + 1 (x6) + 1 minute (x4) + 1 hour (x2) + 1 day (x4) + [baseItem] : string {Book 2 - Graveclaw.items.[].system.baseItem} (10 different values) + gaff (x1) + double-barreled-musket (x1) + staff (x1) + arquebus (x2) + flintlock-pistol (x2) + trident (x1) + scale-mail (x1) + shortsword (x1) + padded-armor (x1) + steel-shield (x1) + [bonusDamage] : object {Book 2 - Graveclaw.items.[].system.bonusDamage} + value : integer {Book 2 - Graveclaw.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - Graveclaw.items.[].system.bulk} + value : mixed + integer {Book 2 - Graveclaw.items.[].system.bulk.value} (3 different values) + 1 (x9) + 0 (x5) + 2 (x3) + float {Book 2 - Graveclaw.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Book 2 - Graveclaw.items.[].system.bulk.capacity} (same value: 50) + [heldOrStowed] : integer {Book 2 - Graveclaw.items.[].system.bulk.heldOrStowed} (same value: 1) + [ignored] : integer {Book 2 - Graveclaw.items.[].system.bulk.ignored} (same value: 50) + [containerId] : string {Book 2 - Graveclaw.items.[].system.containerId} (same value: c3CDh01Ofp5rSwgm) + [equipped] : object {Book 2 - Graveclaw.items.[].system.equipped} + carryType : string {Book 2 - Graveclaw.items.[].system.equipped.carryType} (3 different values) + worn (x29) + stowed (x1) + held (x1) + [handsHeld] : integer {Book 2 - Graveclaw.items.[].system.equipped.handsHeld} (2 different values) + 0 (x19) + 1 (x1) + [invested] : mixed + [inSlot] : boolean {Book 2 - Graveclaw.items.[].system.equipped.inSlot} (same value: False) + [group] : string {Book 2 - Graveclaw.items.[].system.group} (6 different values) + club (x2) + firearm (x5) + knife (x1) + spear (x1) + composite (x1) + sword (x1) + [hardness] : integer {Book 2 - Graveclaw.items.[].system.hardness} (2 different values) + 0 (x30) + 5 (x1) + [hp] : object {Book 2 - Graveclaw.items.[].system.hp} + max : integer {Book 2 - Graveclaw.items.[].system.hp.max} (2 different values) + 0 (x30) + 20 (x1) + value : integer {Book 2 - Graveclaw.items.[].system.hp.value} (2 different values) + 0 (x30) + 20 (x1) + [material] : object {Book 2 - Graveclaw.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Graveclaw.items.[].system.price} + value : object {Book 2 - Graveclaw.items.[].system.price.value} + [gp] : integer {Book 2 - Graveclaw.items.[].system.price.value.gp} (13 different values) + 1 (x3) + 2 (x2) + 245 (x1) + 11 (x2) + 10 (x2) + 6 (x2) + 40 (x1) + 55 (x1) + 230 (x1) + 300 (x1) + 250 (x1) + 4 (x1) + 12 (x1) + [sp] : integer {Book 2 - Graveclaw.items.[].system.price.value.sp} (3 different values) + 2 (x2) + 1 (x6) + 9 (x1) + [per] : integer {Book 2 - Graveclaw.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - Graveclaw.items.[].system.quantity} (5 different values) + 1 (x23) + 5 (x1) + 10 (x4) + 20 (x2) + 2 (x1) + [reload] : object {Book 2 - Graveclaw.items.[].system.reload} + value : string {Book 2 - Graveclaw.items.[].system.reload.value} (3 different values) + (x4) + 1 (x5) + - (x1) + [runes] : object {Book 2 - Graveclaw.items.[].system.runes} + [potency] : integer {Book 2 - Graveclaw.items.[].system.runes.potency} (3 different values) + 1 (x2) + 0 (x9) + 2 (x1) + [property] : array<> {Book 2 - Graveclaw.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 2 - Graveclaw.items.[].system.runes.striking} (2 different values) + 1 (x3) + 0 (x7) + [resilient] : integer {Book 2 - Graveclaw.items.[].system.runes.resilient} (same value: 0) + reinforcing : integer {Book 2 - Graveclaw.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 2 - Graveclaw.items.[].system.size} (2 different values) + lg (x3) + med (x28) + [splashDamage] : object {Book 2 - Graveclaw.items.[].system.splashDamage} + value : integer {Book 2 - Graveclaw.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 2 - Graveclaw.items.[].system.usage} + value : string {Book 2 - Graveclaw.items.[].system.usage.value} (3 different values) + held-in-one-hand (x20) + worn (x2) + held-in-two-hands (x5) + [uses] : object {Book 2 - Graveclaw.items.[].system.uses} + autoDestroy : boolean {Book 2 - Graveclaw.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 2 - Graveclaw.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Graveclaw.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Book 2 - Graveclaw.items.[].system.stackGroup} (2 different values) + rounds10 (x5) + arrows (x1) + [heightening] : object {Book 2 - Graveclaw.items.[].system.heightening} + [levels] : object {Book 2 - Graveclaw.items.[].system.heightening.levels} + [8] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.8} + target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.8.target} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [4] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4} + [target] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4.target} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.target.value} (2 different values) + 10 creatures you know by name and have met in person (x1) + 10 creatures (x2) + [area] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4.area} + areaType : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {Book 2 - Graveclaw.items.[].system.heightening.levels.4.range} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.4.range.value} (2 different values) + 20 feet (x1) + 30 feet (x2) + [7] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.7} + target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.7.target} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.7.target.value} (3 different values) + 10 creatures (x1) + 6 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x3) + [3] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.3} + [target] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.3.target} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.3.target.value} (4 different values) + 5 creatures (x2) + 10 objects (x2) + 1 unattended object with a Bulk of 1 or less (x3) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + [range] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.3.range} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + 500 feet (x2) + [5] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5} + [range] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.range} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x1) + 60 feet (x3) + [target] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.target} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [time] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.time} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.5.traits} + value : array {Book 2 - Graveclaw.items.[].system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Book 2 - Graveclaw.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [6] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.6} + target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.6.target} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [2] : object {Book 2 - Graveclaw.items.[].system.heightening.levels.2} + target : object {Book 2 - Graveclaw.items.[].system.heightening.levels.2.target} + value : string {Book 2 - Graveclaw.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [type] : string {Book 2 - Graveclaw.items.[].system.heightening.type} (2 different values) + fixed (x21) + interval (x28) + [damage] : object {Book 2 - Graveclaw.items.[].system.heightening.damage} + [0] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.0} (7 different values) + 1d8 (x4) + 1d12 (x1) + 1d4 (x9) + 1d6 (x2) + 2d6 (x5) + 2d8 (x2) + 2d4 (x2) + [wnlxzlrxtrkk2bh3] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8) + [pEPeRZBo0RPvHAd9] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6) + [1] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.1} (same value: 1d4) + [9k8ayqgvgultdghx] : string {Book 2 - Graveclaw.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [interval] : integer {Book 2 - Graveclaw.items.[].system.heightening.interval} (2 different values) + 2 (x3) + 1 (x25) + [specific] : object {Book 2 - Graveclaw.items.[].system.specific} + material : object {Book 2 - Graveclaw.items.[].system.specific.material} + base : array {Book 2 - Graveclaw.items.[].system.specific.material.base} + Length: min=1 max=1 + Value type: object {Book 2 - Graveclaw.items.[].system.specific.material.base.[]} + thickness : string {Book 2 - Graveclaw.items.[].system.specific.material.base.[].thickness} (same value: thin) + type : string {Book 2 - Graveclaw.items.[].system.specific.material.base.[].type} (same value: steel) + [grade] : mixed + [type] : mixed + runes : object {Book 2 - Graveclaw.items.[].system.specific.runes} + potency : integer {Book 2 - Graveclaw.items.[].system.specific.runes.potency} (same value: 2) + property : array<> {Book 2 - Graveclaw.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 2 - Graveclaw.items.[].system.specific.runes.striking} (same value: 1) + [frequency] : object {Book 2 - Graveclaw.items.[].system.frequency} + max : integer {Book 2 - Graveclaw.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Graveclaw.items.[].system.frequency.per} (2 different values) + day (x3) + round (x1) + value : integer {Book 2 - Graveclaw.items.[].system.frequency.value} (same value: 1) + [collapsed] : boolean {Book 2 - Graveclaw.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 2 - Graveclaw.items.[].system.stowing} (same value: True) + [mod] : object {Book 2 - Graveclaw.items.[].system.mod} + value : integer {Book 2 - Graveclaw.items.[].system.mod.value} (5 different values) + 16 (x1) + 14 (x1) + 19 (x1) + 4 (x1) + 11 (x1) + [proficient] : object {Book 2 - Graveclaw.items.[].system.proficient} + value : integer {Book 2 - Graveclaw.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {Book 2 - Graveclaw.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Graveclaw.items.[].system.showSlotlessLevels.value} (same value: False) + [deathNote] : boolean {Book 2 - Graveclaw.items.[].system.deathNote} (same value: True) + [ritual] : object {Book 2 - Graveclaw.items.[].system.ritual} + primary : object {Book 2 - Graveclaw.items.[].system.ritual.primary} + check : string {Book 2 - Graveclaw.items.[].system.ritual.primary.check} (5 different values) + Arcana (Expert) or Occultism (Expert) (x1) + Arcana or Occultism (expert) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x2) + Nature or Religion (expert) (x1) + Arcana (expert) or Occultism (expert) (x1) + secondary : object {Book 2 - Graveclaw.items.[].system.ritual.secondary} + casters : integer {Book 2 - Graveclaw.items.[].system.ritual.secondary.casters} (3 different values) + 0 (x3) + 2 (x2) + 1 (x1) + checks : string {Book 2 - Graveclaw.items.[].system.ritual.secondary.checks} (5 different values) + Crafting or Driving Lore (x1) + Arcana or Occultism (whichever isn't used for the primary check), Diplomacy (x1) + Religion (x1) + Diplomacy, Society (x1) + (x2) + [overlays] : object {Book 2 - Graveclaw.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Graveclaw.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 2 - Graveclaw.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Graveclaw.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Graveclaw.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [acBonus] : integer {Book 2 - Graveclaw.items.[].system.acBonus} (3 different values) + 3 (x1) + 1 (x1) + 2 (x1) + [checkPenalty] : integer {Book 2 - Graveclaw.items.[].system.checkPenalty} (2 different values) + -2 (x1) + 0 (x1) + [dexCap] : integer {Book 2 - Graveclaw.items.[].system.dexCap} (2 different values) + 2 (x1) + 3 (x1) + [speedPenalty] : integer {Book 2 - Graveclaw.items.[].system.speedPenalty} (2 different values) + -5 (x1) + 0 (x2) + [strength] : integer {Book 2 - Graveclaw.items.[].system.strength} (2 different values) + 2 (x1) + 0 (x1) + [overrides] : array<> {Book 2 - Graveclaw.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 2 - Graveclaw.items.[].system.references} + children : array<> {Book 2 - Graveclaw.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 2 - Graveclaw.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 2 - Graveclaw.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 2 - Graveclaw.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 2 - Graveclaw.items.[].system.value} + isValued : boolean {Book 2 - Graveclaw.items.[].system.value.isValued} (same value: True) + value : integer {Book 2 - Graveclaw.items.[].system.value.value} (same value: 1) + type : string {Book 2 - Graveclaw.items.[].type} (13 different values) + action (x150) + melee (x49) + spellcastingEntry (x12) + spell (x112) + weapon (x10) + equipment (x5) + consumable (x11) + treasure (x1) + backpack (x1) + lore (x5) + armor (x2) + shield (x1) + condition (x1) + [_stats] : object {Book 2 - Graveclaw.items.[]._stats} + compendiumSource : string {Book 2 - Graveclaw.items.[]._stats.compendiumSource} (138 different values) + [flags] : object {Book 2 - Graveclaw.items.[].flags} + pf2e : object {Book 2 - Graveclaw.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Graveclaw.items.[].flags.pf2e.linkedWeapon} (8 different values) + zkvNDt3HOWSmCOid (x1) + Dkf35azwhxk34Puq (x1) + Q2fouPG3hNPyOxHc (x1) + pxjai5bMTbvqW3Qn (x1) + rxaHrNPamVkJbC44 (x2) + HEoDFjXkZnULmOGx (x2) + wRoU5yOJKkPAfbdk (x2) + XNvIihBnWbGQWwWf (x1) + name : string {Book 2 - Graveclaw.name} (all different values) + system : object {Book 2 - Graveclaw.system} + attributes : object {Book 2 - Graveclaw.system.attributes} + ac : object {Book 2 - Graveclaw.system.attributes.ac} + value : integer {Book 2 - Graveclaw.system.attributes.ac.value} (13 different values) + 0 (x4) + 24 (x7) + 14 (x1) + 19 (x3) + 25 (x4) + 27 (x2) + 30 (x1) + 26 (x2) + 20 (x3) + 28 (x1) + 22 (x3) + 23 (x1) + 16 (x1) + [details] : string {Book 2 - Graveclaw.system.attributes.ac.details} (4 different values) + (20 when broken); construct armor (x1) + (x24) + (18 when broken); construct armor (x1) + 26 with shield raised (x1) + [hardness] : mixed + integer {Book 2 - Graveclaw.system.attributes.hardness} (3 different values) + 0 (x4) + 15 (x1) + 10 (x1) + object {Book 2 - Graveclaw.system.attributes.hardness} + value : integer {Book 2 - Graveclaw.system.attributes.hardness.value} (2 different values) + 7 (x1) + 8 (x1) + hp : object {Book 2 - Graveclaw.system.attributes.hp} + details : string {Book 2 - Graveclaw.system.attributes.hp.details} (6 different values) + (x21) + void healing, blood roots (x1) + void healing (x8) + regeneration 10 (deactivated by acid or fire) (x1) + 16 squares, void healing, rejuvenation (x1) + Keystone Hardness 15; Keystone HP 60 (BT 30); (x1) + max : integer {Book 2 - Graveclaw.system.attributes.hp.max} (20 different values) + 0 (x4) + 65 (x1) + 60 (x4) + 45 (x3) + 110 (x2) + 150 (x1) + 80 (x1) + 210 (x1) + 135 (x2) + 115 (x2) + 105 (x1) + 155 (x1) + 85 (x1) + 40 (x1) + 50 (x1) + 55 (x2) + 120 (x2) + 25 (x1) + 190 (x1) + 200 (x1) + temp : integer {Book 2 - Graveclaw.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Graveclaw.system.attributes.hp.value} (21 different values) + [stealth] : object {Book 2 - Graveclaw.system.attributes.stealth} + details : string {Book 2 - Graveclaw.system.attributes.stealth.details} (2 different values) +

(expert)

(x5) + (x1) + value : integer {Book 2 - Graveclaw.system.attributes.stealth.value} (4 different values) + 16 (x2) + 18 (x2) + 15 (x1) + 17 (x1) + [allSaves] : object {Book 2 - Graveclaw.system.attributes.allSaves} + value : string {Book 2 - Graveclaw.system.attributes.allSaves.value} (2 different values) + (x22) + +1 status to all saves vs. magic (x5) + [immunities] : array {Book 2 - Graveclaw.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 2 - Graveclaw.system.attributes.immunities.[]} + type : string {Book 2 - Graveclaw.system.attributes.immunities.[].type} (14 different values) + acid (x1) + critical-hits (x3) + precision (x4) + unconscious (x10) + visual (x1) + death-effects (x10) + disease (x10) + paralyzed (x10) + poison (x10) + sleep (x1) + void (x1) + electricity (x1) + magic (x1) + olfactory (x1) + [speed] : object {Book 2 - Graveclaw.system.attributes.speed} + otherSpeeds : array {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x1) + swim (x6) + fly (x1) + value : integer {Book 2 - Graveclaw.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 10 (x2) + 20 (x1) + 25 (x3) + 40 (x1) + 35 (x1) + value : integer {Book 2 - Graveclaw.system.attributes.speed.value} (7 different values) + 15 (x1) + 10 (x1) + 20 (x7) + 30 (x3) + 35 (x2) + 25 (x12) + 0 (x1) + [details] : string {Book 2 - Graveclaw.system.attributes.speed.details} (same value: troop movement) + [resistances] : array {Book 2 - Graveclaw.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 2 - Graveclaw.system.attributes.resistances.[]} + type : string {Book 2 - Graveclaw.system.attributes.resistances.[].type} (8 different values) + slashing (x2) + piercing (x4) + bludgeoning (x2) + fire (x1) + physical (x5) + cold (x1) + all-damage (x1) + void (x1) + value : integer {Book 2 - Graveclaw.system.attributes.resistances.[].value} (3 different values) + 5 (x11) + 10 (x5) + 7 (x1) + [exceptions] : array {Book 2 - Graveclaw.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 2 - Graveclaw.system.attributes.resistances.[].exceptions.[]} (7 different values) + adamantine (x4) + orichalcum (x1) + force (x1) + ghost-touch (x1) + vitality (x1) + bludgeoning (x1) + slashing (x1) + [doubleVs] : array {Book 2 - Graveclaw.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 2 - Graveclaw.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [weaknesses] : array {Book 2 - Graveclaw.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 2 - Graveclaw.system.attributes.weaknesses.[]} + type : string {Book 2 - Graveclaw.system.attributes.weaknesses.[].type} (10 different values) + axe-vulnerability (x2) + fire (x4) + electricity (x1) + orichalcum (x1) + cold-iron (x5) + area-damage (x1) + splash-damage (x1) + bludgeoning (x1) + vitality (x1) + slashing (x1) + value : integer {Book 2 - Graveclaw.system.attributes.weaknesses.[].value} (3 different values) + 5 (x7) + 10 (x8) + 15 (x3) + [emitsSound] : string {Book 2 - Graveclaw.system.attributes.emitsSound} (same value: encounter) + [adjustment] : string {Book 2 - Graveclaw.system.attributes.adjustment} (same value: elite) + [creatureType] : string {Book 2 - Graveclaw.system.creatureType} (same value: ) + details : object {Book 2 - Graveclaw.system.details} + [description] : string {Book 2 - Graveclaw.system.details.description} (6 different values) +

The gold religious symbol of a former priest of Sarenrae is haunted by the priest's tormented soul.

(x1) +

The skull of a defeated demilich is haunted by souls of the demilich's victims.

(x1) +

Among the many mirrored reflections lurk three trapped souls. By attacking reflections, these spirits cause wounds to appear on the bodies of those reflected in the mirror. If a trapped soul kills its victim, the soul escapes the mirror, replaced by its victim's soul.

(x1) +

Iron Taviah's cottage comes to life and tries to eat everyone in it. The hazard is divided into three areas: the basement becomes the cottage's stomach; the stairs act as the cottage's throat, becoming a steep, slippery incline that is greater difficult terrain; and the ground floor is the inside of the cottage's mouth. Creatures within the cottage can move around within it but can't exit without pulling the mouth open or slipping out while its teeth gnash. Characters who successfully escape the cottage are safe from the hazard.

(x1) +

A 5-foot-square metal vault covered with knobs lies concealed within a stone block. A lever on the stone block slides the vault into view. When the vault is exposed-whether it's slid out or whether the stone is smashed open-the trap activates.

(x1) +

This figurine of a charging triceratops was crafted from the dinosaur's femur and contains its spirit.

(x1) + [disable] : string {Book 2 - Graveclaw.system.details.disable} (6 different values) +

@Check[diplomacy|dc:28] to bring the spirit to its senses, or @Check[religion|dc:24] (expert) to banish it

(x1) +

@Check[arcana|dc:26], @Check[occultism|dc:26], @Check[nature|dc:26], or @Check[religion|dc:26] to counteract the skull's Broken Gems

(x1) +

@Check[occultism|dc:24] (expert) to realign a mirror so a trapped soul can't hurt the reflections, @Check[religion|dc:28] (expert) to banish a trapped soul, or @Check[thievery|dc:28] (expert) to cover a mirror quickly enough to keep the trapped soul inside it; each successful attempt to disable the haunt reduces its number of actions by 1

(x1) +

The hungry cottage can't be damaged or disabled, but the danger in each area can be temporarily mitigated. In the stomach: @Check[athletics|dc:17|traits:action:climb] (trained) to @UUID[Compendium.pf2e.actionspf2e.Item.Climb] atop the hoarded belongings and avoid contact with the acidic walls or floor for 1 round, or @Check[crafting|dc:25] (expert) as a 2-action activity to concoct an alchemical antacid that neutralizes acid damage dealt by the stomach for [[/gmr 1d4 #Rounds]]{1d4 rounds}. In the throat: @Check[athletics|dc:23] (trained) to hold the throat open for one round, allowing all characters in the stairs to use a Reflex save result one degree of success greater than their roll to avoid being pushed into the stomach, or @Check[nature|dc:23] or Survival as a 2-action activity to ease the throat's contractions and provide the same effect for [[/gmr 1d4 #Rounds]]{1d4 rounds}. In the mouth: @Check[athletics|dc:22|traits:action:force-open] to @UUID[Compendium.pf2e.actionspf2e.Item.Force Open] a window or a door and forcibly expel one creature that's within 10 feet of an exit from the cottage, or @Check[athletics|dc:25] (expert) as a 2-action activity to jam furniture in place that prevents the teeth from gnashing for [[/gmr 1d4 #Rounds]]{1d4 rounds} and allows anyone in the cottage to move from it during that time.

(x1) +

@Check[thievery|dc:24|traits:action:disable-a-device] (trained) to find and press hidden knobs in a specific order (three successes are required to disable the trap, which also opens it); @Check[crafting|dc:24] (expert) to sabotage the vault's mechanisms, reducing its actions by 1 (when the trap's actions are reduced to 0, it is disabled)

(x1) +

@Check[nature|dc:24] (expert) to banish the dinosaur's spirit with a primal incantation, @Check[intimidation|dc:28] to scare it off with a frightening display, or @Check[survival|dc:26] (expert) to calm the spirit

(x1) + [isComplex] : boolean {Book 2 - Graveclaw.system.details.isComplex} (2 different values) + False (x3) + True (x3) + level : object {Book 2 - Graveclaw.system.details.level} + value : integer {Book 2 - Graveclaw.system.details.level.value} (9 different values) + 8 (x8) + 5 (x4) + 4 (x3) + 3 (x3) + 7 (x6) + 6 (x5) + 11 (x1) + 9 (x2) + 1 (x1) + publication : object {Book 2 - Graveclaw.system.details.publication} + license : string {Book 2 - Graveclaw.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Graveclaw.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Graveclaw.system.details.publication.title} (same value: Pathfinder #182: Graveclaw) + [reset] : string {Book 2 - Graveclaw.system.details.reset} (3 different values) +

1 day

(x3) + (x2) +

Once no creatures remain in the cottage, the hazard resets and returns to a normal cottage. The stairs and the basement are gone, however, as is Iron Taviah's body.

(x1) + [routine] : string {Book 2 - Graveclaw.system.details.routine} (4 different values) + (x3) +

(3 actions) Each trapped soul makes a reflective rip Strike against the reflection of a creature in the room; each trapped soul must attack a different target.

(x1) +

The cursed cottage uses 3 actions: Acidic Assault in the stomach, Swallowing Staircase in the throat, and Gnashing Portal in the mouth (in that order). Checks to disable the areas might prevent these actions for a brief time.

(x1) +

The keystone uses its 3 actions to Electrify, Spin, and then Launch Darts. When the trap loses an action, roll randomly to determine which action it loses.

(x1) + [blurb] : string {Book 2 - Graveclaw.system.details.blurb} (14 different values) + Variant animated furnace (x1) + Variant gray ooze (x1) + (x14) + Variant clockwork soldier (x1) + Female variant huldra (x1) + Female annis hag ritualist (x1) + Variant gargoyle (x1) + Divine warden carrion golem (x1) + Variant animated statue (x1) + Elite mummy guardian (x1) + Female variant sea hag lawyer (x1) + Human dock worker (x1) + Variant ettin mohrg (x1) + Human aspiring necromancers (x1) + [languages] : object {Book 2 - Graveclaw.system.details.languages} + details : string {Book 2 - Graveclaw.system.details.languages.details} (3 different values) + (x25) + any one ancient language (x1) + (can't speak any language) (x1) + value : array {Book 2 - Graveclaw.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 2 - Graveclaw.system.details.languages.value.[]} (10 different values) + common (x17) + diabolic (x1) + aklo (x8) + jotun (x6) + necril (x10) + petran (x3) + fey (x1) + mwangi (x1) + thalassic (x1) + iblydan (x1) + [privateNotes] : string {Book 2 - Graveclaw.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Graveclaw.system.details.publicNotes} (17 different values) +

Many animated objects have useful functions but become dangers when uncontrolled.

(x1) +

These dangerous oozes are the bane of any who travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches of wet stone, gray oozes lie in wait for unwary victims to reach down for a drink or step into what appears to be a puddle, then lash out with whiplike pseudopods to ensnare and consume their hapless prey.

(x1) +

Arboreals can be victims of undeath like any other living creature, but without bones or flesh, their undead take a different form. When an arboreal shivers to life as undead, it often animates as a snag-a leafless, skeletal dead tree that haunts its forest, attacking any living creature it can catch. An arboreal snag is mindless and difficult to control, but some necromancers use them as forest guardians.

+

While many arboreals are comfortable remaining still for prolonged periods of time, arboreal snags tend to be restless, meandering in a region they consider their domain. This territory is sometimes evident from battered forest animals or trampled undergrowth that litters the ground, but forest creatures soon learn to avoid the area entirely. It doesn't take long for regions haunted by arboreal snags to grow desolate and unhealthy, and locals often dub such regions as haunted or cursed.

(x2) +

Xar-Azmak, the demonic Lord of Rust, was destroyed long ago by Dispater. Some weapons of his infernal legions remain and among the most infamous are Azmakian effigies: fearsome infernal constructs shaped in his image.

+

Although made of iron, an Azmakian effigy's exterior is thick with rust that flakes off as the construct moves and fights. Effigies charge into battle on massive hooves, impaling enemies on long, curving horns. The effigy's most well-known attack-and the ability that makes even the bravest warrior tremble-is their terrible rusting breath, which can reduce even legendary magical weapons to useless scrap. Wise adventurers attempt to fight an effigy at a distance, but these constructs are surprisingly swift and able to outrun many foes.

+

The secret to creating Azmakian effigies is thought to be lost, but infernal libraries might still contain the necessary rituals and list of ingredients. Xar-Azmak once commanded ranks of effigies that numbered in the thousands, but most of those who survived his destruction were trapped in Hell, where they were pursued by Dispater's forces and eventually destroyed. Those few who offered their services to Xar-Azmak's devoted worshippers on Golarion survived this purge. With the death of Xar-Azmak, much of the lore to repair the effigies was lost. When one of these constructs is found, they're often suffering some form of long-term damage.

(x1) +

Dwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants are hideous in appearance indeed, with fishlike mouths, slimy gray-green skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, but many are also cannibals. It is perhaps this vicious behavior that keeps the creatures in check, for if a fellow marsh giant becomes too dangerous and powerful, it runs the risk of being ambushed and consumed by its clan.

+

Marsh giants are insular and mysterious, dedicating much of their lives to zealous worship of sea-dwelling deities or stranger entities. While there is no central religion followed by all marsh giants, many are known to venerate the demon lord Dagon, while others worship even more powerful monstrosities from the Elder Mythos, such as distant, dreaming Cthulhu.

+

Only rarely do more than a dozen marsh giants settle together in a location, but when they do it is often for a religious purpose. Whatever call from the deep draws them together also tugs at nearby creatures such as boggards or skum, who look upon marsh giants in fear and reverence. The grim, terrifying chants and screams coming from such an encampment are a sure sign of terror to come for any other residents of the area.

+

Barely topping 11 feet tall and 1,000 pounds, marsh giants are small for giants but make up for their relatively diminutive stature with their zealotry.

(x1) +

These diligent machines guard their assigned posts tirelessly. A typical clockwork soldier stands 6 feet tall and consists of 500 pounds of metal and magic.

+
+

Intricate, complex machines, clockworks are built with care by highly skilled engineers. Though their creation involves some amount of magic, they're primarily mechanical, packed with precision-tuned gears and springs working in concert.

+

The sturdy mainspring within a clockwork must be wound to provide the energy needed to power the device. Some larger clockworks contain a series of springs for different limbs that each need to be wound. A clockwork's crafter creates a unique metal key while building the clockwork; winding the clockwork usually involves inserting the key into the machine's back and turning clockwise. Larger clockworks require greater strength to turn the key, and typically have larger keys to allow for more torque-some even accommodating a team of winders rather than an individual. Programming a clockwork requires both the key and the knowledge to set the program correctly, information usually reserved for the clockwork's creator or owner.

(x1) +

Hags are neither immortal nor unageing; if not slain by an enemy, a hag eventually succumbs to old age. A hag who dies in agony or rage can rise again as a witchfire, while those who die of old age might rise again as an undead creature known as a creeping crone. A creeping crone has lost far more than her life; they can't form or join covens, denying them one of a living hag's most distinguishing abilities. This inability, more than their rotting bodies or hunger for flesh, makes creeping crones exiled among their former kin.

(x1) +

Rust hags have a knack for technology. They make their homes in hollowed-out factories, abandoned tenements, and other sites of urban decay.

+
+

Hags are surprisingly diverse, both in abilities and in their terrain.

(x2) +

At first glance, a huldra seems a simple creature-a human in plain robes or peasant dress, sporting long, unbound hair. These tresses and full skirts in fact disguise the huldra's supernatural features: a hollow wooden back, a long bovine tail, and incredible strength.

+

Folk legends from the lands of the north describe huldras as the creations of troll witches, intended to lure potential meals to the slaughter. Indeed, a huldra's regeneration is so similar to a troll's that a link between the two creatures seems entirely possible, but huldras despise trolls and resent tales suggesting any connection between them. Rather, huldras are wardens of the woodlands they occupy. Grown from saplings by powerful forest-dwelling fey as a response to humanoid encroachment, huldras protect and parley for the forest itself. Woodland creatures adore huldras, and sometimes approach humans or elves thinking they're huldras. This illusion is shattered if the animal sees the humanoid's back is made of flesh or that they're lacking a tail, at which point the animal recoils and runs away.

+

Huldras respond well to travelers who show respect and deference for the forest, bestowing those they favor with supernatural luck and fortune. Those who scorn or attack a huldra, or those who mock their distinctive, bovine tails, find themselves plagued by poor decisions and even worse luck. Huldras commonly carry a bad reputation as sirens of the deep forest-cunning monsters who seek to lure woodcutters and unwary adventurers to uncertain ends. These stories largely come from miscreants foolish enough to have treated a huldra rudely and later complain about how they were unjustly persecuted. Even woodcutters and hunters can stay in the good graces of huldras provided they plant few trees to replace what they've taken and don't kill any creatures they don't eat.

+

Though huldras choose to appear unassuming, the attention they put into disguising the supernatural parts of their bodies is sometimes lacking when it comes to their strength. They often perform feats of strength, like bending horseshoes straight or lifting heavy objects, without realizing they're breaking their carefully crafted facade.

(x1) +

When a horrific tragedy results in mass death, the restless spirits of the numerous dead might arise as a ghostly mob. Like other ghosts, ghostly mobs are often unaware they're dead. The spirits trapped within the mob may try to carry out a semblance of their former lives, even though their memories are fragmentary and their forms are insubstantial. When forced to confront their true state, the spirits lash out in pain and violence.

(x1) + (x9) +

Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a comely shape, so they hide from most observers. Grave hags consider such a predatory life hiding out in graveyards to be pitiful and squalid-they prefer to dwell in lands where necromancy is common and undeath isn't unusual. These grave hags become adept at necromantic magic and love posing as scholars. Schemers and plotters, they surround themselves with minions whom they send on missions to collect corpses for ghastly rituals.

+
+

Hags are surprisingly diverse, both in abilities and in their terrain.

(x1) +

Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers' suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but painfully aware during the final stages, where its now-useless entrails are extracted before it's shrouded in funerary wrappings and entombed within a necromantically ensorcelled sarcophagus to await intrusions in the potentially distant future. While it's certainly possible to use other methods to create a mummy guardian from an already-deceased body, those who seek to create these foul undead as their guardians in the afterlife often feel that such methods result in inferior undead-the pain and agony of death by mummification being an essential step in the process.

+

Regardless of the method of their creation, mummy guardians are more than just physical shells of flesh and bone-they retain fragmented, distorted versions of their minds, with only enough memories of their living personality remaining to fuel their undead anger and jealousy of those who yet live. This burning rage only intensifies over the centuries of waiting within a crypt for the chance to actually act, and thus when most mummy guardians are awoken by tomb robbers or adventurers, they stop at nothing in pursuit of glorious slaughter.

+
+

While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.

(x1) +

Terra-cotta warriors guard the tombs of ancient rulers, where they stand vigil, animating only when intruders break in to pilfer riches or defile the tomb itself. Each warrior is meticulously crafted from clay and given unique features.

+
+

A single terra-cotta warrior stands 6 feet tall and weighs 600 pounds.

(x1) +

Virulak necromancers are often intrigued by the interplay between poison and undeath, testing toxins on their dead flesh or, more commonly, on hapless living victims. This virulak necromancer was once a sorcerer but now considers their bloodline irrelevant.

+
+

When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simultaneous fatalities, increasing the chance of many virulaks arising at once and working together in a dangerous mob. Entire villages might rise as virulaks when forced to subsist on food so spoiled it has become toxic or from an intentional scheme to poison the settlement.

+

Virulaks retain the intelligence and memory they had in life, but their agonizing death by poison transforms them into bitter mockeries of their former selves. Poison seeps from their fingertips and solidifies into hard claws. Virulaks are known for a cynical and ironic sense of humor. They delight in poisoning the good spirits and reputations of those around them, dealing psychological blows that mirror the venom in their bodies.

(x1) +

A village of commoners raised to undeath by a mass poisoning might continue to go about the settled routines of life, posing an eerie scene for living creatures who enter their village. Virulak villagers prefer to attack with an advantage of numbers, but even a lone villager can pose a problem for unaware or inexperienced travelers.

+
+

When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simultaneous fatalities, increasing the chance of many virulaks arising at once and working together in a dangerous mob. Entire villages might rise as virulaks when forced to subsist on food so spoiled it has become toxic or from an intentional scheme to poison the settlement.

+

Virulaks retain the intelligence and memory they had in life, but their agonizing death by poison transforms them into bitter mockeries of their former selves. Poison seeps from their fingertips and solidifies into hard claws. Virulaks are known for a cynical and ironic sense of humor. They delight in poisoning the good spirits and reputations of those around them, dealing psychological blows that mirror the venom in their bodies.

(x1) + saves : object {Book 2 - Graveclaw.system.saves} + fortitude : object {Book 2 - Graveclaw.system.saves.fortitude} + saveDetail : string {Book 2 - Graveclaw.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Graveclaw.system.saves.fortitude.value} (12 different values) + 0 (x4) + 15 (x4) + 12 (x4) + 18 (x4) + 16 (x4) + 21 (x2) + 14 (x3) + 19 (x1) + 13 (x3) + 10 (x2) + 9 (x1) + 17 (x1) + reflex : object {Book 2 - Graveclaw.system.saves.reflex} + saveDetail : string {Book 2 - Graveclaw.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Graveclaw.system.saves.reflex.value} (13 different values) + 0 (x4) + 6 (x3) + 10 (x5) + 12 (x3) + 13 (x1) + 15 (x4) + 18 (x1) + 14 (x3) + 11 (x3) + 16 (x2) + 19 (x1) + 9 (x2) + 7 (x1) + will : object {Book 2 - Graveclaw.system.saves.will} + saveDetail : string {Book 2 - Graveclaw.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Graveclaw.system.saves.will.value} (13 different values) + 0 (x6) + 8 (x7) + 15 (x1) + 17 (x2) + 12 (x1) + 24 (x1) + 18 (x6) + 14 (x1) + 10 (x2) + 11 (x1) + 16 (x2) + 4 (x1) + 13 (x2) + [statusEffects] : array<> {Book 2 - Graveclaw.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Book 2 - Graveclaw.system.traits} + rarity : string {Book 2 - Graveclaw.system.traits.rarity} (4 different values) + common (x6) + unique (x10) + uncommon (x12) + rare (x5) + size : object {Book 2 - Graveclaw.system.traits.size} + value : string {Book 2 - Graveclaw.system.traits.size.value} (3 different values) + med (x23) + lg (x9) + grg (x1) + value : array {Book 2 - Graveclaw.system.traits.value} + Length: min=0 max=7 + Value type: string {Book 2 - Graveclaw.system.traits.value.[]} (31 different values) + [abilities] : object {Book 2 - Graveclaw.system.abilities} + cha : object {Book 2 - Graveclaw.system.abilities.cha} + mod : integer {Book 2 - Graveclaw.system.abilities.cha.mod} (11 different values) + -5 (x5) + 0 (x3) + 2 (x2) + 1 (x2) + 6 (x4) + 4 (x5) + -4 (x1) + 3 (x2) + -2 (x1) + 5 (x1) + -1 (x1) + con : object {Book 2 - Graveclaw.system.abilities.con} + mod : integer {Book 2 - Graveclaw.system.abilities.con.mod} (6 different values) + 5 (x3) + 4 (x11) + 3 (x7) + 1 (x2) + 2 (x3) + 6 (x1) + dex : object {Book 2 - Graveclaw.system.abilities.dex} + mod : integer {Book 2 - Graveclaw.system.abilities.dex.mod} (7 different values) + -2 (x2) + 2 (x2) + 1 (x5) + 4 (x6) + 3 (x7) + 5 (x2) + 0 (x3) + int : object {Book 2 - Graveclaw.system.abilities.int} + mod : integer {Book 2 - Graveclaw.system.abilities.int.mod} (9 different values) + -5 (x9) + 0 (x4) + 5 (x1) + 3 (x3) + 1 (x3) + 6 (x2) + -2 (x3) + 4 (x1) + 2 (x1) + str : object {Book 2 - Graveclaw.system.abilities.str} + mod : integer {Book 2 - Graveclaw.system.abilities.str.mod} (7 different values) + 6 (x9) + 5 (x4) + 4 (x8) + 7 (x2) + -5 (x1) + 3 (x2) + 0 (x1) + wis : object {Book 2 - Graveclaw.system.abilities.wis} + mod : integer {Book 2 - Graveclaw.system.abilities.wis.mod} (6 different values) + 0 (x5) + 1 (x6) + 3 (x4) + 4 (x6) + 5 (x1) + 2 (x5) + [initiative] : object {Book 2 - Graveclaw.system.initiative} + statistic : string {Book 2 - Graveclaw.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - Graveclaw.system.perception} + details : string {Book 2 - Graveclaw.system.perception.details} (2 different values) + (x26) + corpse scent (imprecise) (x1) + mod : integer {Book 2 - Graveclaw.system.perception.mod} (12 different values) + 9 (x1) + 8 (x4) + 15 (x2) + 16 (x6) + 21 (x2) + 17 (x1) + 11 (x4) + 18 (x1) + 14 (x2) + 10 (x1) + 7 (x2) + 13 (x1) + senses : array {Book 2 - Graveclaw.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Graveclaw.system.perception.senses.[]} + type : string {Book 2 - Graveclaw.system.perception.senses.[].type} (5 different values) + darkvision (x22) + motion-sense (x1) + low-light-vision (x1) + scent (x1) + tremorsense (x1) + [acuity] : string {Book 2 - Graveclaw.system.perception.senses.[].acuity} (2 different values) + precise (x1) + imprecise (x2) + [range] : integer {Book 2 - Graveclaw.system.perception.senses.[].range} (2 different values) + 60 (x2) + 30 (x1) + [vision] : boolean {Book 2 - Graveclaw.system.perception.vision} (same value: False) + [resources] : object {Book 2 - Graveclaw.system.resources} + [focus] : object {Book 2 - Graveclaw.system.resources.focus} + max : integer {Book 2 - Graveclaw.system.resources.focus.max} (same value: 1) + value : integer {Book 2 - Graveclaw.system.resources.focus.value} (same value: 1) + [skills] : object {Book 2 - Graveclaw.system.skills} + [athletics] : object {Book 2 - Graveclaw.system.skills.athletics} + base : integer {Book 2 - Graveclaw.system.skills.athletics.base} (11 different values) + 15 (x5) + 11 (x1) + 10 (x3) + 17 (x2) + 18 (x4) + 12 (x1) + 19 (x1) + 14 (x2) + 6 (x1) + 21 (x1) + 9 (x1) + [special] : array {Book 2 - Graveclaw.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 2 - Graveclaw.system.skills.athletics.special.[]} + base : integer {Book 2 - Graveclaw.system.skills.athletics.special.[].base} (2 different values) + 17 (x1) + 16 (x1) + label : string {Book 2 - Graveclaw.system.skills.athletics.special.[].label} (2 different values) + to Disarm, Grappe, or avoid being Disarmed (x1) + to Grapple (x1) + predicate : array {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[]} + or : array {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[].or} + Length: min=3 max=3 + Value type: string {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values) + action:disarm (x1) + action:grapple (x1) + avoid-disarm (x1) + string {Book 2 - Graveclaw.system.skills.athletics.special.[].predicate.[]} (same value: action:grapple) + [stealth] : object {Book 2 - Graveclaw.system.skills.stealth} + base : integer {Book 2 - Graveclaw.system.skills.stealth.base} (10 different values) + 10 (x2) + 7 (x2) + 13 (x1) + 20 (x1) + 15 (x1) + 16 (x2) + 9 (x1) + 18 (x2) + 14 (x1) + 11 (x3) + [special] : array {Book 2 - Graveclaw.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 2 - Graveclaw.system.skills.stealth.special.[]} + base : integer {Book 2 - Graveclaw.system.skills.stealth.special.[].base} (2 different values) + 12 (x3) + 13 (x1) + label : string {Book 2 - Graveclaw.system.skills.stealth.special.[].label} (3 different values) + in moist environments (x1) + in Forests (x2) + in water (x1) + predicate : array {Book 2 - Graveclaw.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Graveclaw.system.skills.stealth.special.[].predicate.[]} (3 different values) + terrain:moist (x1) + terrain:forest (x2) + terrain:water (x1) + [intimidation] : object {Book 2 - Graveclaw.system.skills.intimidation} + base : integer {Book 2 - Graveclaw.system.skills.intimidation.base} (8 different values) + 7 (x2) + 15 (x4) + 21 (x1) + 16 (x2) + 11 (x1) + 19 (x1) + 17 (x1) + 8 (x1) + [religion] : object {Book 2 - Graveclaw.system.skills.religion} + base : integer {Book 2 - Graveclaw.system.skills.religion.base} (3 different values) + 17 (x1) + 11 (x2) + 13 (x1) + [crafting] : object {Book 2 - Graveclaw.system.skills.crafting} + base : integer {Book 2 - Graveclaw.system.skills.crafting.base} (8 different values) + 22 (x1) + 16 (x2) + 17 (x1) + 13 (x1) + 6 (x1) + 11 (x1) + 15 (x1) + 7 (x1) + [deception] : object {Book 2 - Graveclaw.system.skills.deception} + base : integer {Book 2 - Graveclaw.system.skills.deception.base} (5 different values) + 21 (x1) + 15 (x1) + 17 (x1) + 11 (x1) + 12 (x1) + [special] : array {Book 2 - Graveclaw.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Book 2 - Graveclaw.system.skills.deception.special.[]} + base : integer {Book 2 - Graveclaw.system.skills.deception.special.[].base} (same value: 19) + label : string {Book 2 - Graveclaw.system.skills.deception.special.[].label} (same value: to Impersonate a human version of themselves) + predicate : array {Book 2 - Graveclaw.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Graveclaw.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate) + [occultism] : object {Book 2 - Graveclaw.system.skills.occultism} + base : integer {Book 2 - Graveclaw.system.skills.occultism.base} (5 different values) + 22 (x1) + 16 (x2) + 19 (x1) + 14 (x2) + 13 (x1) + [survival] : object {Book 2 - Graveclaw.system.skills.survival} + base : integer {Book 2 - Graveclaw.system.skills.survival.base} (same value: 16) + [diplomacy] : object {Book 2 - Graveclaw.system.skills.diplomacy} + base : integer {Book 2 - Graveclaw.system.skills.diplomacy.base} (3 different values) + 15 (x1) + 16 (x1) + 17 (x1) + [nature] : object {Book 2 - Graveclaw.system.skills.nature} + base : integer {Book 2 - Graveclaw.system.skills.nature.base} (same value: 17) + [acrobatics] : object {Book 2 - Graveclaw.system.skills.acrobatics} + base : integer {Book 2 - Graveclaw.system.skills.acrobatics.base} (3 different values) + 16 (x1) + 9 (x1) + 14 (x1) + [arcana] : object {Book 2 - Graveclaw.system.skills.arcana} + base : integer {Book 2 - Graveclaw.system.skills.arcana.base} (3 different values) + 19 (x1) + 11 (x2) + 15 (x1) + [medicine] : object {Book 2 - Graveclaw.system.skills.medicine} + base : integer {Book 2 - Graveclaw.system.skills.medicine.base} (2 different values) + 18 (x1) + 9 (x1) + [society] : object {Book 2 - Graveclaw.system.skills.society} + base : integer {Book 2 - Graveclaw.system.skills.society.base} (same value: 17) + [customModifiers] : object {Book 2 - Graveclaw.system.customModifiers} + [spellcasting] : object {Book 2 - Graveclaw.system.spellcasting} + rituals : object {Book 2 - Graveclaw.system.spellcasting.rituals} + dc : integer {Book 2 - Graveclaw.system.spellcasting.rituals.dc} (same value: 21) + type : string {Book 2 - Graveclaw.type} (2 different values) + hazard (x6) + npc (x27) + [prototypeToken] : object {Book 2 - Graveclaw.prototypeToken} + name : string {Book 2 - Graveclaw.prototypeToken.name} (same value: Arboreal Snag) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Hands of the Devil.txt b/output/pf2e/packs/Book 2 - Hands of the Devil.txt new file mode 100644 index 0000000..7b569e3 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Hands of the Devil.txt @@ -0,0 +1,1764 @@ +Book 2 - Hands of the Devil +Different values: 45 +===================================== +object {Book 2 - Hands of the Devil} + _id : string {Book 2 - Hands of the Devil._id} (all different values) + folder : string {Book 2 - Hands of the Devil.folder} (same value: kIs7Ob86Zqtw69pZ) + img : string {Book 2 - Hands of the Devil.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x41) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {Book 2 - Hands of the Devil.items} + Length: min=1 max=36 + Value type: object {Book 2 - Hands of the Devil.items.[]} + _id : string {Book 2 - Hands of the Devil.items.[]._id} (546 different values) + img : string {Book 2 - Hands of the Devil.items.[].img} (156 different values) + name : string {Book 2 - Hands of the Devil.items.[].name} (349 different values) + sort : integer {Book 2 - Hands of the Devil.items.[].sort} (37 different values) + system : object {Book 2 - Hands of the Devil.items.[].system} + [attack] : object {Book 2 - Hands of the Devil.items.[].system.attack} + value : string {Book 2 - Hands of the Devil.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Hands of the Devil.items.[].system.attackEffects} + [custom] : string {Book 2 - Hands of the Devil.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 2 - Hands of the Devil.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 2 - Hands of the Devil.items.[].system.attackEffects.value.[]} (18 different values) + mind-lash (x1) + cocytan-filth (x1) + rope-snare (x2) + mummy-rot (x1) + impaling-chain (x1) + rusty-chains (x1) + sarglagon-venom (x1) + infernal-wound (x5) + avernal-fever (x3) + light-the-living-wick (x1) + seugathi-venom (x6) + wyvern-poison (x1) + grab (x3) + web-trap (x1) + no-map (x1) + corrosive-touch (x1) + witchflame (x2) + debilitating-bite (x1) + [bonus] : object {Book 2 - Hands of the Devil.items.[].system.bonus} + value : integer {Book 2 - Hands of the Devil.items.[].system.bonus.value} (17 different values) + 20 (x12) + 12 (x1) + 0 (x24) + 19 (x9) + 17 (x15) + 16 (x2) + 18 (x10) + 13 (x8) + 15 (x9) + 14 (x9) + 11 (x2) + 1 (x3) + 10 (x1) + 21 (x5) + 7 (x1) + 9 (x1) + 8 (x1) + [damageRolls] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls} + [3frcv0yi2cnpe50zp9jj] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj.damage} (same value: 2d12+11) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj.damageType} (same value: piercing) + [0] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.0} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.0.damage} (14 different values) + 2d8+11 (x1) + 2d8+6 (x1) + 1d6+6 (x1) + 2d8+7 (x2) + 2d10+10 (x1) + 2d6 (x1) + 1d8+7 (x1) + 1d6 (x1) + 5 (x1) + 2d6+2 (x1) + 1d8+8 (x1) + 2d8+4 (x1) + 2d6+6 (x1) + 2d10+6 (x1) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.0.damageType} (5 different values) + slashing (x4) + bludgeoning (x2) + piercing (x5) + acid (x3) + electricity (x1) + [6x3sbse5ei825hzurtko] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.6x3sbse5ei825hzurtko} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: 1d10+3) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: piercing) + [o6k7uaj315ko0ds3qklw] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: 1d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: spirit) + [1] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.1} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.1.damage} (5 different values) + 1d6 (x9) + 1d4 (x1) + 2d6 (x1) + 2d6+2 (x1) + 6 (x1) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.1.damageType} (4 different values) + spirit (x5) + bleed (x2) + acid (x5) + electricity (x1) + [category] : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.1.category} (2 different values) + persistent (x5) + splash (x1) + [zl3on6v7l89n0raz94xe] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.zl3on6v7l89n0raz94xe} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.zl3on6v7l89n0raz94xe.damage} (same value: 2d8+8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.zl3on6v7l89n0raz94xe.damageType} (same value: slashing) + [7jr8qsb509jm0pdayw2u] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u.damage} (same value: 1d6+4) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u.damageType} (same value: bludgeoning) + [x1elua2rb39r4e0cwn5s] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s.damage} (same value: 1d6+4) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s.damageType} (same value: bludgeoning) + [06kfmtm585e6a4zdta0y] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.06kfmtm585e6a4zdta0y} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.06kfmtm585e6a4zdta0y.damage} (same value: 2d6+7) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.06kfmtm585e6a4zdta0y.damageType} (same value: bludgeoning) + [ikh0aa4v5mh01gnhwt7u] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u.damage} (same value: 1d4+7) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u.damageType} (same value: bludgeoning) + [589ofmp1gxuypvnb4x7i] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i.damage} (same value: 2d12+9) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i.damageType} (same value: piercing) + [unhztp8iu335uhghi4gr] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.unhztp8iu335uhghi4gr} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.unhztp8iu335uhghi4gr.damage} (same value: 1d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.unhztp8iu335uhghi4gr.damageType} (same value: spirit) + [pjlrdhtwociy4agitatv] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjlrdhtwociy4agitatv} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjlrdhtwociy4agitatv.damage} (same value: 2d8+9) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjlrdhtwociy4agitatv.damageType} (same value: bludgeoning) + [pjr2qdzqzhjjivvrtu2e] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e.damage} (same value: 1d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e.damageType} (same value: spirit) + [pe0d4uydlozaj99bj2ns] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns.damage} (same value: 2d6+4) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns.damageType} (same value: slashing) + [atly3sobkp9pbss7dkam] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.atly3sobkp9pbss7dkam} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.atly3sobkp9pbss7dkam.damage} (same value: 1d4) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.atly3sobkp9pbss7dkam.damageType} (same value: piercing) + [lqsy4gfsdv02q2tgo93w] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w.damage} (same value: 2d8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w.damageType} (same value: electricity) + [21wcxa25samjknoz4t0j] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.21wcxa25samjknoz4t0j} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (same value: 1d8+7) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: slashing) + [fmuc3tt84ghiy5gzxfag] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (same value: 2d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: spirit) + [ekd4zn6q64nd9im5e8tz] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damage} (same value: 2d6+7) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damageType} (same value: slashing) + [d88d04bcjo8in3h2kok7] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.d88d04bcjo8in3h2kok7} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damage} (same value: 1d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damageType} (same value: spirit) + [xigo14gfsr9rb4xoxoxa] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damage} (same value: 1d6+7) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damageType} (same value: piercing) + [jtguda2tjozvfz78bzs3] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.jtguda2tjozvfz78bzs3} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values) + 2d4+4 (x1) + 2d8+4 (x3) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (3 different values) + fire (x1) + cold (x1) + electricity (x2) + [2] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.2} + category : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.2.damage} (2 different values) + 1d6 (x2) + 6 (x1) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.2.damageType} (same value: acid) + [zdqbj13spkc3eqbcmjv5] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5.damage} (same value: 1d4+6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5.damageType} (same value: bludgeoning) + [gxelpgki8tm50slq4c24] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.gxelpgki8tm50slq4c24} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gxelpgki8tm50slq4c24.damage} (same value: 1d6+6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gxelpgki8tm50slq4c24.damageType} (same value: piercing) + [q9o3acgfc2ekhov2l20c] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c.damage} (same value: 1d4+6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c.damageType} (same value: slashing) + [78bmph96ssknrqy9qm9q] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.78bmph96ssknrqy9qm9q} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.78bmph96ssknrqy9qm9q.damage} (same value: 1d4+6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.78bmph96ssknrqy9qm9q.damageType} (same value: piercing) + [fttowupv729jkdiqw3zk] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.fttowupv729jkdiqw3zk} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.fttowupv729jkdiqw3zk.damage} (same value: 1d4+6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.fttowupv729jkdiqw3zk.damageType} (same value: piercing) + [kopjvzpw7jfujhyryn52] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.kopjvzpw7jfujhyryn52} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kopjvzpw7jfujhyryn52.damage} (same value: 2d6+5) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kopjvzpw7jfujhyryn52.damageType} (same value: piercing) + [ci0r818vql7jvqqfiu35] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.ci0r818vql7jvqqfiu35} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ci0r818vql7jvqqfiu35.damage} (same value: 2d6+5) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ci0r818vql7jvqqfiu35.damageType} (same value: piercing) + [29airauey7usooxsyag9] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.29airauey7usooxsyag9} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.29airauey7usooxsyag9.damage} (same value: 1d6+3) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.29airauey7usooxsyag9.damageType} (same value: bludgeoning) + [q6fxv1h1it9asnyya4dc] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc.damage} (same value: 1d6+3) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc.damageType} (same value: bludgeoning) + [26irefzj0o9fxuoefpva] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.26irefzj0o9fxuoefpva} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.26irefzj0o9fxuoefpva.damage} (same value: 1d6+8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.26irefzj0o9fxuoefpva.damageType} (same value: slashing) + [xhffiszstnp4260rciau] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.xhffiszstnp4260rciau} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xhffiszstnp4260rciau.damage} (same value: 1d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xhffiszstnp4260rciau.damageType} (same value: mental) + [7qdwvmtrlrrfu14p9rew] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew.damage} (same value: 2d8+8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew.damageType} (same value: bludgeoning) + [gnun21varsanv9662ple] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.gnun21varsanv9662ple} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gnun21varsanv9662ple.damage} (same value: 1d6+8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gnun21varsanv9662ple.damageType} (same value: slashing) + [y6je2oxewh3g2l31iria] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.y6je2oxewh3g2l31iria} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.y6je2oxewh3g2l31iria.damage} (same value: 1d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.y6je2oxewh3g2l31iria.damageType} (same value: mental) + [5zytu4evzlohazm3jc2x] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.5zytu4evzlohazm3jc2x} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.5zytu4evzlohazm3jc2x.damage} (same value: 2d6+7) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.5zytu4evzlohazm3jc2x.damageType} (same value: bludgeoning) + [r3gbczt5ubrop68y1v99] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.r3gbczt5ubrop68y1v99} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.r3gbczt5ubrop68y1v99.damage} (same value: 2d10+7) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.r3gbczt5ubrop68y1v99.damageType} (same value: slashing) + [tno2sg3f66ckmvr2unjp] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp.damage} (same value: 1d4+7) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp.damageType} (same value: piercing) + [m07hcfmuramn3rgo9gro] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.m07hcfmuramn3rgo9gro} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.m07hcfmuramn3rgo9gro.damage} (same value: 1d6+5) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.m07hcfmuramn3rgo9gro.damageType} (same value: slashing) + [4v3aygv9bhxudd4nynvq] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq.damage} (same value: 1d6+2) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq.damageType} (same value: piercing) + [7mouzbmbtpfs7v063fwh] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh.damage} (same value: 2d6+5) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh.damageType} (same value: piercing) + [6fms5dftz9p6th6dy2ab] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab.damage} (same value: 1d8+5) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab.damageType} (same value: piercing) + [ooxzg065rs6uscx2xmhc] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc.damage} (same value: 1d4+1) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc.damageType} (same value: piercing) + [si6p9sx6qqhzwenr35ic] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic.damage} (same value: 2d8+8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic.damageType} (same value: electricity) + [dnphm97hx4dsnhn170ma] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.dnphm97hx4dsnhn170ma} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.dnphm97hx4dsnhn170ma.damage} (same value: 2d6+8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.dnphm97hx4dsnhn170ma.damageType} (same value: piercing) + [cywy3ghlfzf512zmv11a] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.cywy3ghlfzf512zmv11a} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.cywy3ghlfzf512zmv11a.damage} (same value: 1d10) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.cywy3ghlfzf512zmv11a.damageType} (same value: spirit) + [wx54vgedtqcll6qhso2v] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.wx54vgedtqcll6qhso2v} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.wx54vgedtqcll6qhso2v.damage} (same value: 1d8+8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.wx54vgedtqcll6qhso2v.damageType} (same value: bludgeoning) + [f46v10sj4x3187oxrter] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.f46v10sj4x3187oxrter} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.f46v10sj4x3187oxrter.damage} (same value: 1d10) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.f46v10sj4x3187oxrter.damageType} (same value: spirit) + [vnwh838dfldhvriqtobv] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.vnwh838dfldhvriqtobv} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.vnwh838dfldhvriqtobv.damage} (same value: 2d10+11) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.vnwh838dfldhvriqtobv.damageType} (same value: bludgeoning) + [gn4yyig4qg4oqpep78ci] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci.damage} (same value: 1d12+11) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci.damageType} (same value: bludgeoning) + [ubxz4wkf61o66ea5d2mp] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damage} (same value: 2d6+8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damageType} (same value: bludgeoning) + [kv28qaivpqyk9s8ub6e5] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damage} (same value: 1d8+8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damageType} (same value: bludgeoning) + [h8worv865sasqigknrn2h] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.h8worv865sasqigknrn2h} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.h8worv865sasqigknrn2h.damage} (same value: 1d12+8) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.h8worv865sasqigknrn2h.damageType} (same value: slashing) + [dkx1l0t20pw8cerrdqjv] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: 2d10+6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: void) + [gog8piflbv84tula4o8m] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.gog8piflbv84tula4o8m} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gog8piflbv84tula4o8m.damage} (same value: 2d6+9) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gog8piflbv84tula4o8m.damageType} (same value: piercing) + [uqg5uexj75p5uc8m9fjy] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy.damage} (same value: 1d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy.damageType} (same value: spirit) + [5sw9biiogoubvlqb1apz] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.5sw9biiogoubvlqb1apz} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.5sw9biiogoubvlqb1apz.damage} (same value: 3d10+9) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.5sw9biiogoubvlqb1apz.damageType} (same value: piercing) + [kv0zkwcsnph2x1pimbbz] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz.damage} (same value: 2d8+10) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz.damageType} (same value: bludgeoning) + [xpv587p0ydlo25aqfveu] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.xpv587p0ydlo25aqfveu} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xpv587p0ydlo25aqfveu.damage} (same value: 2d6+10) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xpv587p0ydlo25aqfveu.damageType} (same value: piercing) + [xsj02u4j38c3jdz4ek55] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: 2d8+7) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: bludgeoning) + [gceh08woazdfo2apk775] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.gceh08woazdfo2apk775} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: 2d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: acid) + [k2fo3ubqbimyfjl55vrt] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt.damage} (same value: 1d8+4) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt.damageType} (same value: bludgeoning) + [i5yqztpgjhlca62eaccr] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.i5yqztpgjhlca62eaccr} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.i5yqztpgjhlca62eaccr.damage} (same value: 1d4+4) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.i5yqztpgjhlca62eaccr.damageType} (same value: piercing) + [c5vj70aqx16pj1wc1j3m] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m.damage} (same value: 1d4+4) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m.damageType} (same value: bludgeoning) + [vn1gnur746gdsxuqrvul] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.vn1gnur746gdsxuqrvul} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damage} (same value: 3d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damageType} (same value: fire) + [7g65xovdzod3zfx7imfg] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.7g65xovdzod3zfx7imfg} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damage} (same value: 3d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damageType} (same value: void) + [7j874svh0xg679p7o0cx] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.7j874svh0xg679p7o0cx} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damage} (same value: 2d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damageType} (same value: fire) + [9585ibfwu7nue6oxkceo] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.9585ibfwu7nue6oxkceo} + damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damage} (same value: 2d6) + damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damageType} (same value: void) + description : object {Book 2 - Hands of the Devil.items.[].system.description} + value : string {Book 2 - Hands of the Devil.items.[].system.description.value} (306 different values) + [gm] : string {Book 2 - Hands of the Devil.items.[].system.description.gm} (same value:

The DC required to successfully awaken a portal varies based on the strength and distance between its end points. For the portals found in the Abomination Vaults Adventure Path, the DC varies according to the dungeon level on which it is located. Use the @UUID[Compendium.pf2e.journals.JournalEntry.6EdFHrIwUBD1EaBS.JournalEntryPage.pBS3DUjlzVuFgapv]{DCs by Spell Rank section} of Table 10-5 to determine the DC for a portal, using the dungeon level in place of spell rank. Thus, activating the portal on the first level of the Abomination Vaults requires a successful DC 15 check, while activating the portal on the fourth level requires a successful DC 23 check.

In the Abomination Vaults, the creature conjured depends on the dungeon level where the ritual was attempted, as listed below.

  • First Level @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Vampiric Mist]
  • Second Level @UUID[Compendium.pf2e.abomination-vaults-bestiary.Actor.Scalathrax]
  • Third Level @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Gibbering Mouther]
  • Fourth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Will-o'-Wisp]
  • Fifth Level @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Soul Eater]
  • Sixth Level @UUID[Compendium.pf2e.abomination-vaults-bestiary.Actor.Voidglutton]
  • Seventh Level @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Dread Wraith]
  • Eighth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Ghost Mage]
  • Ninth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Gosreg]
  • Tenth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Shining Child]
) + publication : object {Book 2 - Hands of the Devil.items.[].system.publication} + license : string {Book 2 - Hands of the Devil.items.[].system.publication.license} (2 different values) + OGL (x609) + ORC (x60) + remaster : boolean {Book 2 - Hands of the Devil.items.[].system.publication.remaster} (2 different values) + False (x609) + True (x60) + title : string {Book 2 - Hands of the Devil.items.[].system.publication.title} (8 different values) + (x321) + Pathfinder Bestiary (x72) + Pathfinder Core Rulebook (x204) + Pathfinder Player Core (x58) + Pathfinder #164: Hands of the Devil (x5) + Pathfinder #163: Ruins of Gauntlight (x1) + Pathfinder Bestiary 2 (x6) + Pathfinder GM Core (x2) + rules : ###FoundryRulesObject### + [slug] : string {Book 2 - Hands of the Devil.items.[].system.slug} (175 different values) + [traits] : object {Book 2 - Hands of the Devil.items.[].system.traits} + [rarity] : string {Book 2 - Hands of the Devil.items.[].system.traits.rarity} (4 different values) + common (x596) + uncommon (x40) + unique (x1) + rare (x2) + [value] : array {Book 2 - Hands of the Devil.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Book 2 - Hands of the Devil.items.[].system.traits.value.[]} (97 different values) + [traditions] : array {Book 2 - Hands of the Devil.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - Hands of the Devil.items.[].system.traits.traditions.[]} (4 different values) + arcane (x171) + occult (x192) + divine (x89) + primal (x47) + [selected] : array<> {Book 2 - Hands of the Devil.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [integrated] : mixed + [weaponType] : object {Book 2 - Hands of the Devil.items.[].system.weaponType} + value : string {Book 2 - Hands of the Devil.items.[].system.weaponType.value} (2 different values) + melee (x66) + ranged (x20) + [actionType] : object {Book 2 - Hands of the Devil.items.[].system.actionType} + value : string {Book 2 - Hands of the Devil.items.[].system.actionType.value} (4 different values) + reaction (x26) + passive (x171) + action (x60) + free (x4) + [actions] : object {Book 2 - Hands of the Devil.items.[].system.actions} + [value] : integer {Book 2 - Hands of the Devil.items.[].system.actions.value} (3 different values) + 1 (x41) + 2 (x12) + 3 (x7) + [category] : string {Book 2 - Hands of the Devil.items.[].system.category} (14 different values) + defensive (x89) + offensive (x120) + interaction (x46) + martial (x21) + medium (x2) + light (x4) + simple (x4) + wand (x5) + poison (x1) + mutagen (x1) + elixir (x2) + advanced (x1) + unarmed (x1) + ammo (x2) + [frequency] : object {Book 2 - Hands of the Devil.items.[].system.frequency} + max : integer {Book 2 - Hands of the Devil.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Hands of the Devil.items.[].system.frequency.per} (3 different values) + day (x2) + round (x3) + turn (x1) + value : integer {Book 2 - Hands of the Devil.items.[].system.frequency.value} (same value: 1) + [autoHeightenLevel] : object {Book 2 - Hands of the Devil.items.[].system.autoHeightenLevel} + [value] : integer {Book 2 - Hands of the Devil.items.[].system.autoHeightenLevel.value} (same value: 4) + [prepared] : object {Book 2 - Hands of the Devil.items.[].system.prepared} + [flexible] : boolean {Book 2 - Hands of the Devil.items.[].system.prepared.flexible} (same value: False) + value : string {Book 2 - Hands of the Devil.items.[].system.prepared.value} (4 different values) + innate (x21) + prepared (x2) + spontaneous (x2) + items (x1) + [validItems] : string {Book 2 - Hands of the Devil.items.[].system.prepared.validItems} (same value: All Magic Items) + [proficiency] : object {Book 2 - Hands of the Devil.items.[].system.proficiency} + value : integer {Book 2 - Hands of the Devil.items.[].system.proficiency.value} (2 different values) + 0 (x19) + 1 (x7) + [showSlotlessLevels] : object {Book 2 - Hands of the Devil.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Hands of the Devil.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 2 - Hands of the Devil.items.[].system.slots} + [slot0] : object {Book 2 - Hands of the Devil.items.[].system.slots.slot0} + max : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 2 - Hands of the Devil.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 2 - Hands of the Devil.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Hands of the Devil.items.[].system.slots.slot0.prepared.[].id} (10 different values) + G88v0XfbsBjLF6Er (x1) + kq4xFEFIdtcx9ugT (x1) + GiKFV5O44rttaVzt (x1) + 9KHd31VSWeqdouyH (x1) + 9yakh3no6UHeRGQg (x1) + SOLtdb1VRWNu0LCb (x1) + XyWo2fu2KasRTGoQ (x1) + xKPgcye0iDXJ23oR (x1) + 62eXTkJTzCHCcree (x1) + Qe4poxJr3SyVrCiW (x1) + [slot1] : object {Book 2 - Hands of the Devil.items.[].system.slots.slot1} + max : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot1.max} (same value: 4) + [prepared] : array {Book 2 - Hands of the Devil.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Hands of the Devil.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Hands of the Devil.items.[].system.slots.slot1.prepared.[].id} (8 different values) + 30fAHhL8xjSGQEWB (x1) + kHGEi4bsrOEC5Mpl (x1) + IKuoam13MkKOrnCV (x1) + He4kiRTAfmeMjXtj (x1) + JtGw77Ts0mq2cXvn (x1) + 1Lzmj0EJdeKwUqIP (x1) + dzYWdgxMcfyjpQYW (x1) + kSvFusdsRkqPL1Xx (x1) + [value] : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {Book 2 - Hands of the Devil.items.[].system.slots.slot2} + max : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot2.max} (2 different values) + 4 (x2) + 3 (x2) + [prepared] : array {Book 2 - Hands of the Devil.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Hands of the Devil.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Hands of the Devil.items.[].system.slots.slot2.prepared.[].id} (8 different values) + T5WeTRf3cQ9A6DwP (x1) + C6Vz9JtJ0Z3zpdD8 (x1) + 3rCStYM9NyrUe7pe (x1) + SDLBQMrHs4Xaf9mA (x1) + GufPdPRNnSlCxDTX (x1) + RPL7gtTSPHZKWEgo (x1) + 5cSV6cMSmMSXItiX (x1) + U1v8IGDOOn24QeAT (x1) + [value] : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {Book 2 - Hands of the Devil.items.[].system.slots.slot3} + max : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot3.max} (same value: 4) + prepared : array {Book 2 - Hands of the Devil.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Hands of the Devil.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Hands of the Devil.items.[].system.slots.slot3.prepared.[].id} (7 different values) + 6gTBMmz8BnWhEege (x1) + EL9fyJzBcLlTEiuP (x1) + LDnC2SahFftWELYh (x1) + 1EoiOeAAbXpzMRAx (x1) + zpBX2dSiJJJFwLJq (x1) + 5q4KxdXqK7e1me2l (x1) + 1Lzmj0EJdeKwUqIP (x2) + [slot4] : object {Book 2 - Hands of the Devil.items.[].system.slots.slot4} + max : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot4.max} (same value: 4) + prepared : array {Book 2 - Hands of the Devil.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Hands of the Devil.items.[].system.slots.slot4.prepared.[]} + id : string {Book 2 - Hands of the Devil.items.[].system.slots.slot4.prepared.[].id} (8 different values) + o7KYIxCaXMnp6tTt (x1) + 47xYQolTUeulIXRC (x1) + HLrQy5TNuED3vao4 (x1) + ZPyzADHckkYIIHma (x1) + 7CMRqsIJ7KQkbnKo (x1) + ufqutR8CE9gtn2Yl (x1) + cVvyq5piUQ5LKDpe (x1) + wnu6dBx3pZIwcYa4 (x1) + [spelldc] : object {Book 2 - Hands of the Devil.items.[].system.spelldc} + dc : integer {Book 2 - Hands of the Devil.items.[].system.spelldc.dc} (12 different values) + 17 (x1) + 26 (x4) + 23 (x1) + 19 (x3) + 21 (x3) + 20 (x1) + 24 (x5) + 28 (x4) + 25 (x1) + 30 (x1) + 22 (x1) + 27 (x1) + [mod] : integer {Book 2 - Hands of the Devil.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 2 - Hands of the Devil.items.[].system.spelldc.value} (11 different values) + 7 (x1) + 18 (x5) + 11 (x3) + 13 (x3) + 12 (x1) + 16 (x5) + 20 (x4) + 17 (x1) + 22 (x1) + 14 (x1) + 19 (x1) + [tradition] : object {Book 2 - Hands of the Devil.items.[].system.tradition} + value : string {Book 2 - Hands of the Devil.items.[].system.tradition.value} (3 different values) + divine (x11) + arcane (x1) + occult (x14) + [area] : object {Book 2 - Hands of the Devil.items.[].system.area} + type : string {Book 2 - Hands of the Devil.items.[].system.area.type} (4 different values) + burst (x17) + emanation (x11) + line (x3) + cone (x2) + value : integer {Book 2 - Hands of the Devil.items.[].system.area.value} (6 different values) + 20 (x10) + 30 (x16) + 60 (x1) + 10 (x4) + 5 (x1) + 100 (x1) + [details] : string {Book 2 - Hands of the Devil.items.[].system.area.details} (2 different values) + 20-foot burst adjacent to a flat surface (x1) + 10-foot radius, 40-foot-tall cylinder (x1) + [cost] : object {Book 2 - Hands of the Devil.items.[].system.cost} + value : string {Book 2 - Hands of the Devil.items.[].system.cost.value} (4 different values) + (x220) + black onyx, see Table 7-1 (x1) + rare oils worth a total value of 10 gp × the target's level (x2) + rare candles and incense worth a total value of 50 gp (x1) + [counteraction] : boolean {Book 2 - Hands of the Devil.items.[].system.counteraction} (2 different values) + False (x216) + True (x8) + [damage] : object {Book 2 - Hands of the Devil.items.[].system.damage} + [0] : object {Book 2 - Hands of the Devil.items.[].system.damage.0} + [applyMod] : boolean {Book 2 - Hands of the Devil.items.[].system.damage.0.applyMod} (2 different values) + False (x29) + True (x9) + [category] : mixed + formula : string {Book 2 - Hands of the Devil.items.[].system.damage.0.formula} (14 different values) + 4d10 (x3) + 8d6 (x7) + 1d4 (x3) + 0 (x4) + 2d4 (x5) + 1d6 (x8) + 2d6 (x6) + 2d10 (x3) + 1d4+1 (x1) + 1d10+4 (x2) + 5d6 (x1) + 6d6 (x1) + 3d6 (x1) + 11d6 (x1) + kinds : array {Book 2 - Hands of the Devil.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hands of the Devil.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x44) + healing (x2) + materials : array<> {Book 2 - Hands of the Devil.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hands of the Devil.items.[].system.damage.0.type} (9 different values) + spirit (x4) + mental (x19) + void (x5) + bludgeoning (x2) + untyped (x10) + sonic (x3) + force (x1) + cold (x1) + fire (x1) + [damageType] : string {Book 2 - Hands of the Devil.items.[].system.damage.damageType} (5 different values) + bludgeoning (x7) + slashing (x13) + piercing (x5) + acid (x1) + electricity (x1) + [dice] : integer {Book 2 - Hands of the Devil.items.[].system.damage.dice} (2 different values) + 1 (x26) + 2 (x1) + [die] : string {Book 2 - Hands of the Devil.items.[].system.damage.die} (4 different values) + d6 (x9) + d8 (x12) + d4 (x5) + (x1) + [persistent] : object {Book 2 - Hands of the Devil.items.[].system.damage.persistent} + faces : integer {Book 2 - Hands of the Devil.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 2 - Hands of the Devil.items.[].system.damage.persistent.number} (same value: 2) + type : string {Book 2 - Hands of the Devil.items.[].system.damage.persistent.type} (same value: acid) + [formula] : string {Book 2 - Hands of the Devil.items.[].system.damage.formula} (same value: 3d6+6) + [kind] : string {Book 2 - Hands of the Devil.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 2 - Hands of the Devil.items.[].system.damage.type} (same value: untyped) + [defense] : object {Book 2 - Hands of the Devil.items.[].system.defense} + [save] : object {Book 2 - Hands of the Devil.items.[].system.defense.save} + basic : boolean {Book 2 - Hands of the Devil.items.[].system.defense.save.basic} (2 different values) + False (x57) + True (x18) + statistic : string {Book 2 - Hands of the Devil.items.[].system.defense.save.statistic} (3 different values) + fortitude (x19) + will (x55) + reflex (x1) + [passive] : object {Book 2 - Hands of the Devil.items.[].system.defense.passive} + statistic : string {Book 2 - Hands of the Devil.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 2 - Hands of the Devil.items.[].system.duration} + sustained : boolean {Book 2 - Hands of the Devil.items.[].system.duration.sustained} (2 different values) + False (x189) + True (x35) + value : string {Book 2 - Hands of the Devil.items.[].system.duration.value} (18 different values) + (x112) + 10 minutes (x18) + see below (x2) + 1 minute (x31) + varies (x7) + 1 hour (x10) + until the next time you make your daily preparations (x3) + unlimited (x2) + 1 round or sustained up to 1 minute (x9) + 1 year or until dismissed (x2) + until the end of the target's next turn (x2) + 1 round (x10) + until the start of your next turn (x3) + 5 minutes (x8) + 1 or more rounds (x2) + up to 10 minutes (x1) + 4d12 hours (x1) + 1 day (x1) + [heightening] : object {Book 2 - Hands of the Devil.items.[].system.heightening} + [levels] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels} + [5] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.5} + [range] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.5.range} + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.5.range.value} (3 different values) + 1 mile (x16) + 60 feet (x7) + 120 feet (x4) + [target] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.5.target} + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.5.target.value} (2 different values) + 10 creatures (x2) + 1 specific object or type of object, or a specific creature or ancestry (x2) + [3] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.3} + [range] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.3.range} + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x2) + 60 feet (x4) + [target] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.3.target} + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.3.target.value} (4 different values) + 5 creatures (x4) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x2) + 1 unattended object with a Bulk of 1 or less (x7) + 10 objects (x1) + [7] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7} + [target] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.target} + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.target.value} (3 different values) + 6 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x7) + 1 or any number of creatures (x1) + [area] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.area} + [type] : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.area.type} (same value: cone) + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.area.value} (same value: 60) + areaType : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + [2] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.2} + target : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.2.target} + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [8] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.8} + target : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.8.target} + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [6] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.6} + target : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.6.target} + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.6.target.value} (3 different values) + 10 willing creatures (x1) + 1 or 10 creatures (x1) + any number of objects (x1) + [9] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.9} + target : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.9.target} + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.9.target.value} (same value: 5 creatures) + [4] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.4} + target : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.4.target} + value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + type : string {Book 2 - Hands of the Devil.items.[].system.heightening.type} (2 different values) + fixed (x53) + interval (x44) + [damage] : object {Book 2 - Hands of the Devil.items.[].system.heightening.damage} + 0 : string {Book 2 - Hands of the Devil.items.[].system.heightening.damage.0} (6 different values) + 1d10 (x6) + 2d6 (x10) + 1d4 (x4) + 1d6 (x18) + 2d4 (x4) + 1d10+4 (x2) + [interval] : integer {Book 2 - Hands of the Devil.items.[].system.heightening.interval} (2 different values) + 1 (x34) + 2 (x10) + [level] : object {Book 2 - Hands of the Devil.items.[].system.level} + value : integer {Book 2 - Hands of the Devil.items.[].system.level.value} (9 different values) + 4 (x41) + 2 (x31) + 1 (x97) + 0 (x49) + 6 (x9) + 3 (x39) + 5 (x22) + 7 (x1) + 8 (x3) + [location] : object {Book 2 - Hands of the Devil.items.[].system.location} + [heightenedLevel] : integer {Book 2 - Hands of the Devil.items.[].system.location.heightenedLevel} (7 different values) + 5 (x32) + 2 (x21) + 6 (x5) + 4 (x24) + 3 (x28) + 1 (x11) + 8 (x1) + [value] : string {Book 2 - Hands of the Devil.items.[].system.location.value} (19 different values) + Z60YSknQUrMbR4mB (x5) + h2qxWUvI0fbg4RxB (x16) + IuwOAyVqNq1LTtkA (x21) + xxK8rXRDWK5Rwj9i (x6) + 6F6RBqJmz0JUvLc3 (x6) + hfZmDX2fsCvlGR4v (x9) + rLUQOqHBgpcUnpXn (x12) + Elphpw5BdTHWoPps (x2) + vTyv5W3SkeNgrprr (x4) + ZnFe1AJx67Diyerp (x28) + Y0zIOXUUeYuBTRst (x12) + QPbTNI3BxNTdGPuH (x19) + IcalXla4INxKnCPk (x14) + UluC5rRvQl0yriAj (x1) + d9oLx0w5SZt7KSEv (x14) + LZjWlCLb24UlRVSo (x5) + FN5QndPNQPuzc0V3 (x14) + TzpdMinu4WoEyAY9 (x8) + Oevi96zftiaBjAOH (x14) + [uses] : object {Book 2 - Hands of the Devil.items.[].system.location.uses} + [max] : integer {Book 2 - Hands of the Devil.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 2 - Hands of the Devil.items.[].system.location.uses.value} (2 different values) + 3 (x11) + 1 (x1) + [range] : mixed + object {Book 2 - Hands of the Devil.items.[].system.range} + value : string {Book 2 - Hands of the Devil.items.[].system.range.value} (9 different values) + 120 feet (x40) + touch (x34) + (x49) + 30 feet (x70) + 500 feet (x9) + 10 feet (x5) + 60 feet (x12) + planetary (x4) + see text (x1) + integer {Book 2 - Hands of the Devil.items.[].system.range} (4 different values) + 20 (x3) + 10 (x1) + 60 (x1) + 100 (x1) + [requirements] : string {Book 2 - Hands of the Devil.items.[].system.requirements} (same value: ) + [target] : object {Book 2 - Hands of the Devil.items.[].system.target} + value : string {Book 2 - Hands of the Devil.items.[].system.target.value} (29 different values) + [time] : object {Book 2 - Hands of the Devil.items.[].system.time} + value : string {Book 2 - Hands of the Devil.items.[].system.time.value} (9 different values) + 2 (x165) + 1 day (x12) + 1 (x11) + 3 (x11) + reaction (x3) + 1 hour (x2) + 10 minutes (x14) + 1 to 3 (x1) + 1 minute (x5) + [ritual] : object {Book 2 - Hands of the Devil.items.[].system.ritual} + primary : object {Book 2 - Hands of the Devil.items.[].system.ritual.primary} + check : string {Book 2 - Hands of the Devil.items.[].system.ritual.primary.check} (5 different values) + Religion (expert; you must be a devil) (x8) + Arcana or Occultism (trained) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x3) + Occultism (expert) or Religion (expert) (x1) + Nature (master) (x1) + secondary : object {Book 2 - Hands of the Devil.items.[].system.ritual.secondary} + casters : mixed + integer {Book 2 - Hands of the Devil.items.[].system.ritual.secondary.casters} (2 different values) + 0 (x10) + 1 (x3) + string {Book 2 - Hands of the Devil.items.[].system.ritual.secondary.casters} (same value: up to 5) + checks : string {Book 2 - Hands of the Devil.items.[].system.ritual.secondary.checks} (5 different values) + (x10) + Whichever is used for the primary check (x1) + Religion (x1) + Occultism or Religion (whichever isn't used for the primary check) (x1) + Survival (x1) + [baseItem] : string {Book 2 - Hands of the Devil.items.[].system.baseItem} (19 different values) + light-hammer (x3) + warhammer (x1) + breastplate (x2) + longsword (x6) + studded-leather-armor (x2) + staff (x1) + glaive (x3) + battle-lute (x1) + dagger (x1) + leather-armor (x2) + rapier (x1) + alchemical-bomb (x2) + tamchal-chakram (x1) + steel-shield (x1) + shuriken (x1) + hand-crossbow (x1) + kukri (x2) + battle-axe (x1) + composite-longbow (x1) + [bulk] : object {Book 2 - Hands of the Devil.items.[].system.bulk} + value : mixed + integer {Book 2 - Hands of the Devil.items.[].system.bulk.value} (4 different values) + 0 (x15) + 1 (x19) + 2 (x6) + 6 (x1) + float {Book 2 - Hands of the Devil.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 2 - Hands of the Devil.items.[].system.equipped} + carryType : string {Book 2 - Hands of the Devil.items.[].system.equipped.carryType} (2 different values) + worn (x50) + held (x18) + [handsHeld] : integer {Book 2 - Hands of the Devil.items.[].system.equipped.handsHeld} (3 different values) + 0 (x42) + 1 (x15) + 2 (x3) + [invested] : boolean {Book 2 - Hands of the Devil.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 2 - Hands of the Devil.items.[].system.equipped.inSlot} (2 different values) + True (x4) + False (x5) + [slot] : string {Book 2 - Hands of the Devil.items.[].system.equipped.slot} (same value: ) + [hardness] : integer {Book 2 - Hands of the Devil.items.[].system.hardness} (2 different values) + 0 (x67) + 5 (x1) + [hp] : object {Book 2 - Hands of the Devil.items.[].system.hp} + max : integer {Book 2 - Hands of the Devil.items.[].system.hp.max} (2 different values) + 0 (x67) + 20 (x1) + value : integer {Book 2 - Hands of the Devil.items.[].system.hp.value} (2 different values) + 0 (x67) + 20 (x1) + [material] : object {Book 2 - Hands of the Devil.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Hands of the Devil.items.[].system.price} + value : object {Book 2 - Hands of the Devil.items.[].system.price.value} + [sp] : integer {Book 2 - Hands of the Devil.items.[].system.price.value.sp} (5 different values) + 3 (x3) + 5 (x2) + 2 (x1) + 6 (x2) + 1 (x2) + [gp] : integer {Book 2 - Hands of the Devil.items.[].system.price.value.gp} (19 different values) + 1 (x8) + 8 (x2) + 250 (x1) + 3 (x4) + 230 (x1) + 2 (x7) + 675 (x1) + 15 (x1) + 10 (x2) + 55 (x1) + 160 (x6) + 80 (x1) + 12 (x1) + 30 (x2) + 56 (x1) + 5 (x1) + 35 (x1) + 20 (x2) + 50 (x1) + [cp] : integer {Book 2 - Hands of the Devil.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 2 - Hands of the Devil.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - Hands of the Devil.items.[].system.quantity} (6 different values) + 1 (x53) + 4 (x3) + 110 (x1) + 2 (x7) + 10 (x3) + 60 (x1) + [size] : string {Book 2 - Hands of the Devil.items.[].system.size} (2 different values) + med (x60) + lg (x8) + [usage] : object {Book 2 - Hands of the Devil.items.[].system.usage} + value : string {Book 2 - Hands of the Devil.items.[].system.usage.value} (5 different values) + held-in-one-hand (x46) + held-in-two-hands (x5) + wornbracers (x1) + worngloves (x1) + held-in-one-plus-hands (x1) + [overlays] : object {Book 2 - Hands of the Devil.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + [kinds] : array {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds.[]} (same value: damage) + type : string {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + [kinds] : array {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds.[]} (same value: damage) + type : string {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + [kinds] : array {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds.[]} (same value: damage) + type : string {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [bonusDamage] : object {Book 2 - Hands of the Devil.items.[].system.bonusDamage} + value : integer {Book 2 - Hands of the Devil.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {Book 2 - Hands of the Devil.items.[].system.group} (13 different values) + hammer (x4) + plate (x2) + sword (x7) + leather (x4) + club (x2) + polearm (x3) + knife (x3) + bomb (x2) + dart (x2) + brawling (x1) + crossbow (x1) + axe (x1) + bow (x1) + [reload] : object {Book 2 - Hands of the Devil.items.[].system.reload} + value : string {Book 2 - Hands of the Devil.items.[].system.reload.value} (4 different values) + - (x7) + (x17) + 0 (x2) + 1 (x1) + [runes] : object {Book 2 - Hands of the Devil.items.[].system.runes} + [potency] : integer {Book 2 - Hands of the Devil.items.[].system.runes.potency} (2 different values) + 0 (x22) + 1 (x11) + [property] : array {Book 2 - Hands of the Devil.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 2 - Hands of the Devil.items.[].system.runes.property.[]} (same value: flaming) + [striking] : integer {Book 2 - Hands of the Devil.items.[].system.runes.striking} (2 different values) + 0 (x19) + 1 (x8) + [resilient] : integer {Book 2 - Hands of the Devil.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 2 - Hands of the Devil.items.[].system.runes.reinforcing} (same value: 0) + [splashDamage] : object {Book 2 - Hands of the Devil.items.[].system.splashDamage} + [value] : integer {Book 2 - Hands of the Devil.items.[].system.splashDamage.value} (2 different values) + 0 (x21) + 2 (x2) + [acBonus] : integer {Book 2 - Hands of the Devil.items.[].system.acBonus} (3 different values) + 4 (x2) + 2 (x3) + 1 (x2) + [checkPenalty] : integer {Book 2 - Hands of the Devil.items.[].system.checkPenalty} (2 different values) + -2 (x2) + -1 (x4) + [dexCap] : integer {Book 2 - Hands of the Devil.items.[].system.dexCap} (3 different values) + 1 (x2) + 3 (x2) + 4 (x2) + [speedPenalty] : integer {Book 2 - Hands of the Devil.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x5) + [strength] : integer {Book 2 - Hands of the Devil.items.[].system.strength} (3 different values) + 3 (x2) + 1 (x2) + 0 (x2) + [specific] : object {Book 2 - Hands of the Devil.items.[].system.specific} + material : object {Book 2 - Hands of the Devil.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 2 - Hands of the Devil.items.[].system.specific.runes} + potency : integer {Book 2 - Hands of the Devil.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {Book 2 - Hands of the Devil.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 2 - Hands of the Devil.items.[].system.specific.runes.striking} (same value: 1) + [stackGroup] : string {Book 2 - Hands of the Devil.items.[].system.stackGroup} (3 different values) + coins (x1) + bolts (x1) + arrows (x1) + [deathNote] : boolean {Book 2 - Hands of the Devil.items.[].system.deathNote} (same value: True) + [mod] : object {Book 2 - Hands of the Devil.items.[].system.mod} + value : integer {Book 2 - Hands of the Devil.items.[].system.mod.value} (4 different values) + 12 (x1) + 15 (x1) + 23 (x1) + 20 (x1) + [proficient] : object {Book 2 - Hands of the Devil.items.[].system.proficient} + value : integer {Book 2 - Hands of the Devil.items.[].system.proficient.value} (same value: 0) + [spell] : object {Book 2 - Hands of the Devil.items.[].system.spell} + _id : string {Book 2 - Hands of the Devil.items.[].system.spell._id} (5 different values) + K6QgCwbtDYwYyte0 (x1) + 2Y1WCltQ7Mx63hgg (x1) + f8SBoXiXQjlCKqly (x1) + jwK43yKsHTkJQvQ9 (x1) + HTou8cG05yuSkesj (x1) + flags : object {Book 2 - Hands of the Devil.items.[].system.spell.flags} + core : object {Book 2 - Hands of the Devil.items.[].system.spell.flags.core} + sourceId : string {Book 2 - Hands of the Devil.items.[].system.spell.flags.core.sourceId} (5 different values) + Compendium.pf2e.spells-srd.Item.xRgU9rrhmGAgG4Rc (x1) + Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM (x1) + Compendium.pf2e.spells-srd.Item.f8SBoXiXQjlCKqly (x1) + Compendium.pf2e.spells-srd.Item.jwK43yKsHTkJQvQ9 (x1) + Compendium.pf2e.spells-srd.Item.HTou8cG05yuSkesj (x1) + img : string {Book 2 - Hands of the Devil.items.[].system.spell.img} (5 different values) + icons/commodities/bones/skull-hollow-brown-red.webp (x1) + systems/pf2e/icons/spells/magic-missile.webp (x1) + icons/creatures/magical/spirit-undead-winged-ghost.webp (x1) + systems/pf2e/icons/spells/see-invisibility.webp (x1) + icons/magic/perception/orb-eye-scrying.webp (x1) + name : string {Book 2 - Hands of the Devil.items.[].system.spell.name} (5 different values) + Peaceful Rest (x1) + Force Barrage (x1) + Illusory Creature (x1) + See Invisibility (x1) + Status (x1) + sort : integer {Book 2 - Hands of the Devil.items.[].system.spell.sort} (same value: 0) + system : object {Book 2 - Hands of the Devil.items.[].system.spell.system} + [area] : mixed + cost : object {Book 2 - Hands of the Devil.items.[].system.spell.system.cost} + value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 2 - Hands of the Devil.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 2 - Hands of the Devil.items.[].system.spell.system.damage} + [0] : object {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.formula} (same value: 1d4+1) + kinds : array {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.type} (same value: force) + [defense] : mixed + description : object {Book 2 - Hands of the Devil.items.[].system.spell.system.description} + value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.description.value} (5 different values) +

The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, @UUID[Compendium.pf2e.spells-srd.Item.Raise Dead]), do not count the duration of peaceful rest against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.

+
+

Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a cost (embalming fluid worth 6 gp).

(x1) +

You fire a shard of solidified magic toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of shards you shoot by one, to a maximum of three shards for 3 actions. You choose the target for each shard individually. If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.

+
+

Heightened (+2) You fire one additional shard with each action you spend.

(x1) +

You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.

+

The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows.

+

In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the Spell. It uses your spell attack roll for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC - 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.

+

The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster-for example, if an illusory Large dragon deals only 5 damage-the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.

+

Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it.

+
+

Heightened (+1) The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).

(x1) +

You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.

+
+

Heightened (5th) The spell has a duration of 8 hours.

(x1) +

As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it.

+
+

Heightened (4th) The spell's range increases to 30 feet, and you can target up to 10 creatures.

(x1) + duration : object {Book 2 - Hands of the Devil.items.[].system.spell.system.duration} + sustained : boolean {Book 2 - Hands of the Devil.items.[].system.spell.system.duration.sustained} (2 different values) + False (x4) + True (x1) + value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.duration.value} (4 different values) + until the next time you make your daily preparations (x1) + (x2) + 10 minutes (x1) + 1 day (x1) + [heightening] : object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening} + levels : object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels} + 5 : object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5} + time : object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.time} + value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.time.value} (same value: 3) + traits : object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits} + value : array {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits.value.[]} + id : string {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits.value.[].id} (2 different values) + concentrate (x1) + manipulate (x1) + readonly : boolean {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits.value.[].readonly} (same value: False) + value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits.value.[].value} (2 different values) + Concentrate (x1) + Manipulate (x1) + type : string {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.type} (same value: fixed) + level : object {Book 2 - Hands of the Devil.items.[].system.spell.system.level} + value : integer {Book 2 - Hands of the Devil.items.[].system.spell.system.level.value} (2 different values) + 2 (x4) + 1 (x1) + location : object {Book 2 - Hands of the Devil.items.[].system.spell.system.location} + heightenedLevel : integer {Book 2 - Hands of the Devil.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 2 (x4) + 1 (x1) + [value] : string {Book 2 - Hands of the Devil.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 2 - Hands of the Devil.items.[].system.spell.system.publication} + license : string {Book 2 - Hands of the Devil.items.[].system.spell.system.publication.license} (2 different values) + ORC (x2) + OGL (x3) + remaster : boolean {Book 2 - Hands of the Devil.items.[].system.spell.system.publication.remaster} (2 different values) + True (x2) + False (x3) + title : string {Book 2 - Hands of the Devil.items.[].system.spell.system.publication.title} (2 different values) + Pathfinder Player Core (x2) + Pathfinder Core Rulebook (x3) + range : object {Book 2 - Hands of the Devil.items.[].system.spell.system.range} + value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.range.value} (4 different values) + touch (x2) + 120 feet (x1) + 500 feet (x1) + (x1) + requirements : string {Book 2 - Hands of the Devil.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 2 - Hands of the Devil.items.[].system.spell.system.slug} (5 different values) + peaceful-rest (x1) + force-barrage (x1) + illusory-creature (x1) + see-invisibility (x1) + status (x1) + target : object {Book 2 - Hands of the Devil.items.[].system.spell.system.target} + value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.target.value} (4 different values) + 1 corpse (x1) + 1 creature (x1) + (x2) + 1 willing living creature (x1) + time : object {Book 2 - Hands of the Devil.items.[].system.spell.system.time} + value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.time.value} (2 different values) + 2 (x4) + 1 to 3 (x1) + traits : object {Book 2 - Hands of the Devil.items.[].system.spell.system.traits} + rarity : string {Book 2 - Hands of the Devil.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 2 - Hands of the Devil.items.[].system.spell.system.traits.traditions} + Length: min=2 max=4 + Value type: string {Book 2 - Hands of the Devil.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x4) + divine (x3) + occult (x5) + primal (x2) + value : array {Book 2 - Hands of the Devil.items.[].system.spell.system.traits.value} + Length: min=2 max=6 + Value type: string {Book 2 - Hands of the Devil.items.[].system.spell.system.traits.value.[]} (9 different values) + concentrate (x5) + manipulate (x5) + force (x1) + auditory (x1) + illusion (x1) + olfactory (x1) + visual (x1) + revelation (x1) + detection (x1) + [overlays] : object {Book 2 - Hands of the Devil.items.[].system.spell.system.overlays} + type : string {Book 2 - Hands of the Devil.items.[].system.spell.type} (same value: spell) + [uses] : object {Book 2 - Hands of the Devil.items.[].system.uses} + autoDestroy : boolean {Book 2 - Hands of the Devil.items.[].system.uses.autoDestroy} (2 different values) + False (x5) + True (x6) + max : integer {Book 2 - Hands of the Devil.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Hands of the Devil.items.[].system.uses.value} (same value: 1) + type : string {Book 2 - Hands of the Devil.items.[].type} (11 different values) + melee (x86) + action (x261) + spellcastingEntry (x26) + spell (x224) + equipment (x16) + treasure (x7) + weapon (x27) + armor (x6) + lore (x4) + consumable (x11) + shield (x1) + [_stats] : object {Book 2 - Hands of the Devil.items.[]._stats} + compendiumSource : string {Book 2 - Hands of the Devil.items.[]._stats.compendiumSource} (154 different values) + [flags] : object {Book 2 - Hands of the Devil.items.[].flags} + pf2e : object {Book 2 - Hands of the Devil.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Hands of the Devil.items.[].flags.pf2e.linkedWeapon} (22 different values) + name : string {Book 2 - Hands of the Devil.name} (all different values) + system : object {Book 2 - Hands of the Devil.system} + [abilities] : object {Book 2 - Hands of the Devil.system.abilities} + cha : object {Book 2 - Hands of the Devil.system.abilities.cha} + mod : integer {Book 2 - Hands of the Devil.system.abilities.cha.mod} (7 different values) + 4 (x7) + 1 (x7) + 5 (x8) + 2 (x10) + 3 (x3) + 6 (x3) + -5 (x3) + con : object {Book 2 - Hands of the Devil.system.abilities.con} + mod : integer {Book 2 - Hands of the Devil.system.abilities.con.mod} (8 different values) + 3 (x7) + 1 (x4) + 5 (x2) + 2 (x8) + 4 (x9) + 0 (x9) + 6 (x1) + 7 (x1) + dex : object {Book 2 - Hands of the Devil.system.abilities.dex} + mod : integer {Book 2 - Hands of the Devil.system.abilities.dex.mod} (7 different values) + 5 (x11) + 4 (x7) + 3 (x7) + 2 (x5) + 6 (x8) + 0 (x2) + -5 (x1) + int : object {Book 2 - Hands of the Devil.system.abilities.int} + mod : integer {Book 2 - Hands of the Devil.system.abilities.int.mod} (11 different values) + -2 (x6) + 0 (x8) + 2 (x13) + 7 (x1) + -3 (x2) + -4 (x3) + 4 (x2) + 1 (x1) + 3 (x2) + 6 (x2) + -5 (x1) + str : object {Book 2 - Hands of the Devil.system.abilities.str} + mod : integer {Book 2 - Hands of the Devil.system.abilities.str.mod} (9 different values) + 5 (x5) + 1 (x3) + 4 (x9) + 3 (x6) + 6 (x4) + -5 (x7) + -4 (x1) + 2 (x4) + 7 (x2) + wis : object {Book 2 - Hands of the Devil.system.abilities.wis} + mod : integer {Book 2 - Hands of the Devil.system.abilities.wis.mod} (6 different values) + 3 (x10) + 4 (x14) + 0 (x3) + 1 (x2) + 2 (x11) + 6 (x1) + attributes : object {Book 2 - Hands of the Devil.system.attributes} + ac : object {Book 2 - Hands of the Devil.system.attributes.ac} + [details] : string {Book 2 - Hands of the Devil.system.attributes.ac.details} (3 different values) + (x38) + (26 with shield raised) (x1) + all-around vision (x2) + value : integer {Book 2 - Hands of the Devil.system.attributes.ac.value} (13 different values) + 28 (x4) + 20 (x4) + 27 (x12) + 24 (x4) + 26 (x2) + 22 (x4) + 23 (x5) + 21 (x4) + 0 (x2) + 30 (x1) + 25 (x1) + 14 (x1) + 17 (x1) + [allSaves] : object {Book 2 - Hands of the Devil.system.attributes.allSaves} + value : string {Book 2 - Hands of the Devil.system.attributes.allSaves.value} (6 different values) + (x22) + +1 status to all saves vs. magic (x15) + +1 status to all saves vs. vitality (x1) + +2 status to all saves vs. bleed, death effects, disease, doomed, fatigued, paralyzed, poison, and sickened (x1) + +2 status to all saves vs. magic (x1) + +2 status to all saves vs. disease and poison (x1) + hp : object {Book 2 - Hands of the Devil.system.attributes.hp} + details : string {Book 2 - Hands of the Devil.system.attributes.hp.details} (5 different values) + (x36) + void healing (x6) + regeneration 10 (deactivated by holy or silver) (x1) + death flame (x1) + planar fast healing 5 (x1) + max : integer {Book 2 - Hands of the Devil.system.attributes.hp.max} (23 different values) + temp : integer {Book 2 - Hands of the Devil.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Hands of the Devil.system.attributes.hp.value} (23 different values) + [tempmax] : integer {Book 2 - Hands of the Devil.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Book 2 - Hands of the Devil.system.attributes.speed} + otherSpeeds : array {Book 2 - Hands of the Devil.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 2 - Hands of the Devil.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Hands of the Devil.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x11) + swim (x4) + climb (x5) + value : integer {Book 2 - Hands of the Devil.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 50 (x7) + 40 (x3) + 25 (x1) + 30 (x3) + 20 (x6) + value : integer {Book 2 - Hands of the Devil.system.attributes.speed.value} (6 different values) + 15 (x2) + 25 (x16) + 20 (x5) + 30 (x8) + 35 (x3) + 0 (x7) + [details] : string {Book 2 - Hands of the Devil.system.attributes.speed.details} (same value: suction) + [immunities] : array {Book 2 - Hands of the Devil.system.attributes.immunities} + Length: min=1 max=7 + Value type: object {Book 2 - Hands of the Devil.system.attributes.immunities.[]} + type : string {Book 2 - Hands of the Devil.system.attributes.immunities.[].type} (18 different values) + fire (x9) + death-effects (x7) + disease (x7) + paralyzed (x5) + poison (x11) + unconscious (x6) + cold (x2) + electricity (x1) + magic (x4) + acid (x4) + precision (x6) + swarm-mind (x1) + mental (x6) + fear-effects (x2) + critical-hits (x3) + piercing (x1) + slashing (x1) + visual (x1) + [resistances] : array {Book 2 - Hands of the Devil.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 2 - Hands of the Devil.system.attributes.resistances.[]} + [exceptions] : array {Book 2 - Hands of the Devil.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 2 - Hands of the Devil.system.attributes.resistances.[].exceptions.[]} (4 different values) + silver (x8) + force (x2) + ghost-touch (x2) + vitality (x2) + type : string {Book 2 - Hands of the Devil.system.attributes.resistances.[].type} (8 different values) + physical (x8) + poison (x8) + bludgeoning (x9) + piercing (x3) + slashing (x3) + all-damage (x2) + critical-hits (x1) + precision (x1) + value : integer {Book 2 - Hands of the Devil.system.attributes.resistances.[].value} (3 different values) + 5 (x17) + 10 (x17) + 9 (x1) + [doubleVs] : array {Book 2 - Hands of the Devil.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 2 - Hands of the Devil.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [weaknesses] : array {Book 2 - Hands of the Devil.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 2 - Hands of the Devil.system.attributes.weaknesses.[]} + type : string {Book 2 - Hands of the Devil.system.attributes.weaknesses.[].type} (6 different values) + holy (x9) + fire (x1) + silver (x1) + area-damage (x1) + splash-damage (x1) + vitality (x4) + value : integer {Book 2 - Hands of the Devil.system.attributes.weaknesses.[].value} (2 different values) + 5 (x12) + 10 (x5) + [hardness] : integer {Book 2 - Hands of the Devil.system.attributes.hardness} (3 different values) + 0 (x2) + 14 (x1) + 16 (x1) + [hasHealth] : boolean {Book 2 - Hands of the Devil.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 2 - Hands of the Devil.system.attributes.stealth} + details : string {Book 2 - Hands of the Devil.system.attributes.stealth.details} (2 different values) +

(expert)

(x3) +

(expert), or 0 if the grate is open

(x1) + value : integer {Book 2 - Hands of the Devil.system.attributes.stealth.value} (3 different values) + 16 (x1) + 18 (x2) + 10 (x1) + details : object {Book 2 - Hands of the Devil.system.details} + [blurb] : string {Book 2 - Hands of the Devil.system.details.blurb} (20 different values) + (x20) + Female zebub quartermaster (x1) + Male erinys (x1) + Male human scoundrel (x1) + Male mummy ritualist (x1) + Female evangelist velstrac (x1) + Male xulgath lutenist (x1) + Seugathi fleshwarper (x1) + Female duergar drummer (x1) + Male skulk brawler (x1) + Nonbinary caligni lutenist (x1) + Seugathi servant (x3) + Female ratfolk lutenist (x1) + Female will-o'-wisp spy (x1) + Female greater shadow (x1) + Male phistophilus field commander (x1) + Female urdefhan pugilist (x1) + Variant black pudding (x1) + Witchfire (x1) + Male denizen of leng (x1) + [languages] : object {Book 2 - Hands of the Devil.system.details.languages} + details : string {Book 2 - Hands of the Devil.system.details.languages.details} (5 different values) + (can't speak any language) (x3) + telepathy 100 feet (x13) + (x23) + telepathy 100 feet, tongues (x1) + tongues (x1) + value : array {Book 2 - Hands of the Devil.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Book 2 - Hands of the Devil.system.details.languages.value.[]} (13 different values) + chthonian (x2) + elven (x1) + sakvroth (x18) + diabolic (x10) + draconic (x7) + empyrean (x8) + common (x21) + aklo (x19) + necril (x4) + shadowtongue (x1) + dwarven (x1) + daemonic (x2) + caligni (x1) + level : object {Book 2 - Hands of the Devil.system.details.level} + value : integer {Book 2 - Hands of the Devil.system.details.level.value} (8 different values) + 8 (x12) + 3 (x1) + 6 (x12) + 4 (x6) + 5 (x4) + 7 (x4) + 9 (x5) + 2 (x1) + [privateNotes] : string {Book 2 - Hands of the Devil.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Hands of the Devil.system.details.publicNotes} (26 different values) + publication : object {Book 2 - Hands of the Devil.system.details.publication} + license : string {Book 2 - Hands of the Devil.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Hands of the Devil.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Hands of the Devil.system.details.publication.title} (same value: Pathfinder #164: Hands of the Devil) + [description] : string {Book 2 - Hands of the Devil.system.details.description} (4 different values) +

A hidden rune on the floor under the filth, just past the threshold, triggers an ersatz ghost.

(x1) +

When any creature other than a devil enters the light, the magic interwoven in the light holds the creature in place and rings an alarm.

(x1) +

The rusty grate covers a pit that's 10 feet in diameter and 40 feet deep.

(x1) +

Six long blades, hidden in grooves in the walls and floor, zigzag through different parts of this hallway when any pressure plate in the hallway intersection is depressed; there are so many plates it's impossible to avoid them when moving through the room. The blades retreat into the floor and move through the hidden grooves before swinging out from the wall again in a different location.

(x1) + [disable] : string {Book 2 - Hands of the Devil.system.details.disable} (4 different values) +

@Check[thievery|dc:28|name:Remove Rune|traits:magical,trap] (expert) to remove the rune without triggering it, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 26) to dispel the rune

(x1) +

@Check[thievery|dc:26|name:Distort or Diffuse the Light|traits:magical,trap] (master) to distort or diffuse the light, keeping the light cone intact but preventing the trap from triggering, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 26) to dispel the light, leaving the room in darkness

(x1) +

@Check[thievery|dc:18|name:Harmlessly Trigger Trap] to harmlessly trigger the trap by nudging the gate or the dangling winch, or @Check[thievery|dc:24|name:Stabilize Grate] to stabilize the grate so it doesn't collapse.

(x1) +

@Check[thievery|dc:26|name:Disable Each Blade] (expert) to disable each blade, or utter the magical passphrase (which only Chafkhem knows) to deactivate the trap for 10 minutes

(x1) + [isComplex] : boolean {Book 2 - Hands of the Devil.system.details.isComplex} (2 different values) + False (x2) + True (x2) + [reset] : string {Book 2 - Hands of the Devil.system.details.reset} (4 different values) +

The trap automatically resets after 1 hour.

(x1) +

The stasis magic in the light builds up over the course of an hour, after which the trap can trigger again.

(x1) + (x1) +

The trap resets when no creatures remain in area B20. Damaged or destroyed blades aren't repaired when the trap resets.

(x1) + [routine] : string {Book 2 - Hands of the Devil.system.details.routine} (3 different values) + (x2) +

(1 action) All @UUID[Compendium.pf2e.conditionitems.Item.Stunned] and @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] creatures in the room take @Damage[1d10[mental]] damage (@Check[will|dc:26|basic|traits:magical,trap] save). Creatures who fail also become paralyzed for 1 round but can use a reaction to mentally fight off this stasis; creatures who do so take @Damage[5d10[mental]] damage mental damage but are no longer paralyzed.

(x1) +

(7 actions) The trap spends 1 action for each of its blades; a blade makes a scythe Strike against each creature in its region. With its final action, the trap uses Scythe Shuffle. Reduce the number of actions the trap can take by 1 for each destroyed blade.

(x1) + [initiative] : object {Book 2 - Hands of the Devil.system.initiative} + statistic : string {Book 2 - Hands of the Devil.system.initiative.statistic} (2 different values) + perception (x40) + deception (x1) + [perception] : object {Book 2 - Hands of the Devil.system.perception} + details : string {Book 2 - Hands of the Devil.system.perception.details} (2 different values) + (x40) + painsight (x1) + mod : integer {Book 2 - Hands of the Devil.system.perception.mod} (14 different values) + 18 (x7) + 12 (x2) + 17 (x3) + 13 (x5) + 11 (x2) + 16 (x6) + 14 (x6) + 10 (x2) + 8 (x1) + 15 (x2) + 21 (x1) + 9 (x2) + 19 (x1) + 7 (x1) + senses : array {Book 2 - Hands of the Devil.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Hands of the Devil.system.perception.senses.[]} + type : string {Book 2 - Hands of the Devil.system.perception.senses.[].type} (7 different values) + darkvision (x27) + greater-darkvision (x11) + truesight (x2) + scent (x3) + tremorsense (x8) + low-light-vision (x1) + motion-sense (x1) + [acuity] : string {Book 2 - Hands of the Devil.system.perception.senses.[].acuity} (2 different values) + precise (x3) + imprecise (x11) + [range] : integer {Book 2 - Hands of the Devil.system.perception.senses.[].range} (2 different values) + 60 (x3) + 30 (x11) + [vision] : boolean {Book 2 - Hands of the Devil.system.perception.vision} (same value: False) + [resources] : object {Book 2 - Hands of the Devil.system.resources} + [focus] : object {Book 2 - Hands of the Devil.system.resources.focus} + max : integer {Book 2 - Hands of the Devil.system.resources.focus.max} (same value: 1) + value : integer {Book 2 - Hands of the Devil.system.resources.focus.value} (same value: 1) + saves : object {Book 2 - Hands of the Devil.system.saves} + fortitude : object {Book 2 - Hands of the Devil.system.saves.fortitude} + saveDetail : string {Book 2 - Hands of the Devil.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Hands of the Devil.system.saves.fortitude.value} (14 different values) + 20 (x2) + 8 (x3) + 17 (x4) + 13 (x2) + 15 (x8) + 18 (x4) + 10 (x5) + 14 (x8) + 11 (x2) + 0 (x2) + 16 (x2) + 21 (x1) + 19 (x1) + 7 (x1) + reflex : object {Book 2 - Hands of the Devil.system.saves.reflex} + saveDetail : string {Book 2 - Hands of the Devil.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Hands of the Devil.system.saves.reflex.value} (13 different values) + 18 (x5) + 10 (x2) + 19 (x3) + 17 (x8) + 16 (x6) + 14 (x1) + 13 (x6) + 11 (x7) + 15 (x1) + 8 (x1) + 0 (x2) + 21 (x2) + 6 (x1) + will : object {Book 2 - Hands of the Devil.system.saves.will} + saveDetail : string {Book 2 - Hands of the Devil.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Hands of the Devil.system.saves.will.value} (14 different values) + 16 (x7) + 8 (x1) + 10 (x2) + 17 (x3) + 11 (x9) + 14 (x4) + 12 (x5) + 13 (x2) + 15 (x3) + 0 (x4) + 20 (x1) + 9 (x2) + 22 (x1) + 18 (x1) + [skills] : object {Book 2 - Hands of the Devil.system.skills} + [acrobatics] : object {Book 2 - Hands of the Devil.system.skills.acrobatics} + base : integer {Book 2 - Hands of the Devil.system.skills.acrobatics.base} (10 different values) + 20 (x1) + 10 (x1) + 17 (x4) + 15 (x8) + 16 (x3) + 13 (x1) + 11 (x7) + 18 (x5) + 19 (x2) + 7 (x1) + [athletics] : object {Book 2 - Hands of the Devil.system.skills.athletics} + base : integer {Book 2 - Hands of the Devil.system.skills.athletics.base} (9 different values) + 20 (x2) + 14 (x1) + 15 (x3) + 18 (x3) + 12 (x4) + 13 (x3) + 11 (x1) + 17 (x3) + 8 (x1) + [special] : array {Book 2 - Hands of the Devil.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 2 - Hands of the Devil.system.skills.athletics.special.[]} + base : integer {Book 2 - Hands of the Devil.system.skills.athletics.special.[].base} (5 different values) + 14 (x1) + 22 (x1) + 16 (x1) + 19 (x1) + 11 (x1) + label : string {Book 2 - Hands of the Devil.system.skills.athletics.special.[].label} (4 different values) + to Climb (x1) + to High Jump or Long Jump (x2) + to Grapple or Shove (x1) + Climbing (x1) + predicate : array {Book 2 - Hands of the Devil.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {Book 2 - Hands of the Devil.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) + object {Book 2 - Hands of the Devil.system.skills.athletics.special.[].predicate.[]} + or : array {Book 2 - Hands of the Devil.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 2 - Hands of the Devil.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values) + action:long-jump (x2) + action:high-jump (x2) + action:grapple (x1) + action:shove (x1) + [stealth] : object {Book 2 - Hands of the Devil.system.skills.stealth} + base : integer {Book 2 - Hands of the Devil.system.skills.stealth.base} (10 different values) + 20 (x2) + 10 (x3) + 17 (x3) + 15 (x2) + 13 (x5) + 11 (x5) + 16 (x5) + 18 (x2) + 19 (x3) + 9 (x1) + [arcana] : object {Book 2 - Hands of the Devil.system.skills.arcana} + base : integer {Book 2 - Hands of the Devil.system.skills.arcana.base} (3 different values) + 7 (x1) + 19 (x2) + 14 (x1) + [deception] : object {Book 2 - Hands of the Devil.system.skills.deception} + base : integer {Book 2 - Hands of the Devil.system.skills.deception.base} (9 different values) + 8 (x1) + 19 (x4) + 12 (x5) + 15 (x1) + 13 (x1) + 10 (x1) + 17 (x1) + 20 (x1) + 21 (x1) + [religion] : object {Book 2 - Hands of the Devil.system.skills.religion} + base : integer {Book 2 - Hands of the Devil.system.skills.religion.base} (5 different values) + 9 (x1) + 16 (x2) + 15 (x1) + 11 (x4) + 19 (x2) + [crafting] : object {Book 2 - Hands of the Devil.system.skills.crafting} + base : integer {Book 2 - Hands of the Devil.system.skills.crafting.base} (6 different values) + 14 (x2) + 10 (x1) + 18 (x1) + 8 (x2) + 12 (x4) + 19 (x1) + note : string {Book 2 - Hands of the Devil.system.skills.crafting.note} (same value: Repair only) + [diplomacy] : object {Book 2 - Hands of the Devil.system.skills.diplomacy} + base : integer {Book 2 - Hands of the Devil.system.skills.diplomacy.base} (4 different values) + 15 (x4) + 16 (x1) + 12 (x1) + 19 (x1) + [intimidation] : object {Book 2 - Hands of the Devil.system.skills.intimidation} + base : integer {Book 2 - Hands of the Devil.system.skills.intimidation.base} (10 different values) + 19 (x3) + 14 (x1) + 16 (x1) + 15 (x7) + 17 (x4) + 10 (x5) + 12 (x6) + 11 (x1) + 18 (x1) + 21 (x1) + [society] : object {Book 2 - Hands of the Devil.system.skills.society} + base : integer {Book 2 - Hands of the Devil.system.skills.society.base} (4 different values) + 10 (x1) + 8 (x1) + 9 (x1) + 19 (x1) + [thievery] : object {Book 2 - Hands of the Devil.system.skills.thievery} + base : integer {Book 2 - Hands of the Devil.system.skills.thievery.base} (3 different values) + 15 (x1) + 18 (x1) + 17 (x1) + [occultism] : object {Book 2 - Hands of the Devil.system.skills.occultism} + base : integer {Book 2 - Hands of the Devil.system.skills.occultism.base} (5 different values) + 17 (x1) + 18 (x3) + 10 (x1) + 12 (x4) + 19 (x1) + [survival] : object {Book 2 - Hands of the Devil.system.skills.survival} + base : integer {Book 2 - Hands of the Devil.system.skills.survival.base} (7 different values) + 16 (x1) + 11 (x1) + 12 (x1) + 8 (x1) + 15 (x2) + 17 (x1) + 10 (x4) + [performance] : object {Book 2 - Hands of the Devil.system.skills.performance} + base : integer {Book 2 - Hands of the Devil.system.skills.performance.base} (same value: 12) + [medicine] : object {Book 2 - Hands of the Devil.system.skills.medicine} + base : integer {Book 2 - Hands of the Devil.system.skills.medicine.base} (2 different values) + 16 (x1) + 13 (x1) + [nature] : object {Book 2 - Hands of the Devil.system.skills.nature} + base : integer {Book 2 - Hands of the Devil.system.skills.nature.base} (2 different values) + 16 (x1) + 17 (x1) + traits : object {Book 2 - Hands of the Devil.system.traits} + rarity : string {Book 2 - Hands of the Devil.system.traits.rarity} (3 different values) + common (x20) + unique (x11) + uncommon (x14) + size : object {Book 2 - Hands of the Devil.system.traits.size} + value : string {Book 2 - Hands of the Devil.system.traits.size.value} (5 different values) + lg (x10) + sm (x8) + med (x25) + grg (x1) + huge (x1) + value : array {Book 2 - Hands of the Devil.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 2 - Hands of the Devil.system.traits.value.[]} (32 different values) + [spellcasting] : object {Book 2 - Hands of the Devil.system.spellcasting} + rituals : object {Book 2 - Hands of the Devil.system.spellcasting.rituals} + dc : integer {Book 2 - Hands of the Devil.system.spellcasting.rituals.dc} (6 different values) + 17 (x1) + 26 (x2) + 29 (x1) + 23 (x2) + 19 (x3) + 30 (x1) + [creatureType] : string {Book 2 - Hands of the Devil.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 2 - Hands of the Devil.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [customModifiers] : object {Book 2 - Hands of the Devil.system.customModifiers} + type : string {Book 2 - Hands of the Devil.type} (2 different values) + npc (x41) + hazard (x4) + [prototypeToken] : object {Book 2 - Hands of the Devil.prototypeToken} + name : string {Book 2 - Hands of the Devil.prototypeToken.name} (5 different values) + Sarglagon (x1) + Barbazu (x3) + Seugathi Researcher (x1) + Erinys (x1) + Morlock (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Hoof, Cinder, and Storm.txt b/output/pf2e/packs/Book 2 - Hoof, Cinder, and Storm.txt new file mode 100644 index 0000000..198ccb9 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Hoof, Cinder, and Storm.txt @@ -0,0 +1,2068 @@ +Book 2 - Hoof, Cinder, and Storm +Different values: 33 +===================================== +object {Book 2 - Hoof, Cinder, and Storm} + _id : string {Book 2 - Hoof, Cinder, and Storm._id} (all different values) + folder : string {Book 2 - Hoof, Cinder, and Storm.folder} (same value: 54NfIB4cWnQZqSk2) + img : string {Book 2 - Hoof, Cinder, and Storm.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x29) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {Book 2 - Hoof, Cinder, and Storm.items} + Length: min=1 max=36 + Value type: object {Book 2 - Hoof, Cinder, and Storm.items.[]} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[]._id} (351 different values) + [_stats] : object {Book 2 - Hoof, Cinder, and Storm.items.[]._stats} + compendiumSource : string {Book 2 - Hoof, Cinder, and Storm.items.[]._stats.compendiumSource} (118 different values) + img : string {Book 2 - Hoof, Cinder, and Storm.items.[].img} (110 different values) + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].name} (240 different values) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].sort} (37 different values) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system} + [actionType] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.actionType} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.actionType.value} (4 different values) + action (x45) + reaction (x40) + passive (x50) + free (x6) + [actions] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.actions} + [value] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.actions.value} (3 different values) + 1 (x23) + 2 (x20) + 3 (x2) + [category] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.category} (13 different values) + interaction (x10) + defensive (x63) + offensive (x68) + scroll (x4) + wand (x1) + simple (x5) + martial (x25) + light (x3) + ammo (x7) + heavy (x3) + medium (x7) + advanced (x2) + talisman (x1) + description : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.description} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.description.value} (213 different values) + publication : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.publication} + license : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.publication.license} (2 different values) + OGL (x177) + ORC (x186) + remaster : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.publication.remaster} (2 different values) + False (x177) + True (x186) + title : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.publication.title} (10 different values) + Pathfinder Bestiary 3 (x2) + (x167) + Pathfinder Monster Core (x53) + Pathfinder Player Core (x123) + Pathfinder Treasure Vault (x4) + Pathfinder GM Core (x7) + Pathfinder Player Core 2 (x2) + Pathfinder Bestiary (x3) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Bestiary 2 (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.slug} (120 different values) + traits : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits} + [value] : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits.value.[]} (92 different values) + [rarity] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits.rarity} (2 different values) + common (x126) + uncommon (x11) + [traditions] : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits.traditions.[]} (4 different values) + arcane (x46) + occult (x38) + primal (x36) + divine (x37) + [integrated] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits.integrated} + runes : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits.integrated.runes} + potency : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits.integrated.runes.potency} (same value: 0) + property : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits.integrated.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.traits.integrated.runes.striking} (same value: 0) + [versatile] : mixed + [selfEffect] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.selfEffect} + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.selfEffect.name} (4 different values) + Effect: Circle of Horns (x1) + Effect: Destructive Vengeance (x1) + Effect: Lunar Blaze (x1) + Effect: Wallow (x2) + uuid : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.selfEffect.uuid} (4 different values) + Compendium.pf2e.bestiary-effects.Item.Effect: Circle of Horns (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Destructive Vengeance (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Lunar Blaze (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Wallow (x2) + [frequency] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.frequency} + max : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.frequency.per} (2 different values) + round (x6) + day (x6) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.frequency.value} (same value: 1) + [autoHeightenLevel] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.prepared} + [flexible] : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.prepared.flexible} (same value: False) + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.prepared.value} (4 different values) + prepared (x2) + focus (x4) + innate (x2) + spontaneous (x1) + [proficiency] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.proficiency} + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots} + [slot0] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot0} + max : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot0.max} (same value: 6) + prepared : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot0.prepared} + Length: min=6 max=6 + Value type: object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot0.prepared.[].id} (12 different values) + 3r2mXobZ60fk1U8H (x1) + 0mF1DZRuZmSKbis9 (x1) + 0MyWrn54hh1Cpn8u (x1) + Xc53UOwhz8eLVE19 (x1) + 5VKUJOs8UFIzViQ6 (x1) + umvCRjhenURe7CuW (x1) + QyeWLEQ9biVYPrKI (x1) + cG2okFnHDB4NTJRo (x1) + 8D1K8KPUkUTfeOEa (x1) + Ypb0PBWKMU9ur3gP (x1) + 6KcF7P5uRQSeScSv (x1) + CTa3hsbcNR5tnAvg (x1) + [slot1] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot1} + max : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot1.max} (2 different values) + 4 (x1) + 3 (x2) + [prepared] : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot1.prepared.[].id} (5 different values) + jEXI8SJemcYP7LQp (x2) + Pm7MzxlfcSfpT66J (x1) + V3ff7xKV6VtUnS5z (x1) + 6nfkgJXbtiyDb885 (x1) + PAbn4cHQPQH6dFSp (x2) + [expended] : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot1.prepared.[].expended} (same value: True) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot2} + max : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot2.max} (2 different values) + 4 (x1) + 3 (x2) + [prepared] : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot2.prepared.[].id} (7 different values) + 9JzXHkT1w61v5QHY (x1) + urxSjfUW4OJcwYQF (x1) + lbcMZgj3VYGleiNI (x1) + Qa3ieY7n1cfRrIWV (x1) + WiOokXtM5hRyioP3 (x1) + 2aJbgpJpd3ULsAXy (x1) + IO2qpUDhRgEcuaL3 (x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot3} + max : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot3.max} (2 different values) + 4 (x1) + 3 (x2) + [prepared] : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot3.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot3.prepared.[].id} (6 different values) + VgAzYKaByWDNFEFP (x2) + dKWO2UMWKlSJlmUV (x1) + RktC90p4HayaBfZR (x1) + NYhbmzGeQ4MXvsEU (x1) + uoVpriiesNtzeKYX (x1) + JweRfCwMK7cwlSMG (x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot3.value} (same value: 3) + [slot4] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot4} + max : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot4.max} (same value: 3) + [prepared] : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot4.prepared.[]} + id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot4.prepared.[].id} (6 different values) + ywmZPW1AYKEm00AX (x1) + OnnvLgYfwFwHXdlF (x1) + 8lPFP4S7klkRS4XL (x1) + yyDd5mLzsW0FiBHx (x1) + s4mj68p9YMogtiLk (x1) + CB4tCj2NhHrChaoV (x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot4.value} (same value: 3) + [slot5] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot5} + max : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot5.max} (same value: 2) + [prepared] : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot5.prepared} + Length: min=2 max=2 + Value type: object {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot5.prepared.[]} + id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot5.prepared.[].id} (2 different values) + OejE4XPa9ygnG0Dm (x1) + rEvE46QISawgwwWi (x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.slots.slot5.value} (same value: 2) + [spelldc] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spelldc} + dc : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spelldc.dc} (5 different values) + 26 (x2) + 25 (x2) + 28 (x3) + 29 (x1) + 24 (x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spelldc.value} (4 different values) + 16 (x3) + 17 (x2) + 21 (x2) + 20 (x2) + [tradition] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.tradition} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.tradition.value} (3 different values) + arcane (x2) + divine (x4) + primal (x3) + [area] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.area} + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.area.type} (4 different values) + emanation (x4) + line (x4) + burst (x8) + cone (x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.area.value} (6 different values) + 30 (x2) + 120 (x2) + 20 (x5) + 60 (x2) + 5 (x1) + 10 (x5) + [cost] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.cost} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.cost.value} (2 different values) + (x71) + black onyx, see Creature Creation Rituals table (x1) + [counteraction] : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.counteraction} (2 different values) + False (x69) + True (x3) + [damage] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage} + [0] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0.category} (same value: persistent) + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0.formula} (11 different values) + 8d6 (x2) + 4d12 (x2) + 6d6 (x3) + 2d6 (x3) + 2d4 (x4) + 4d6 (x1) + 2d10 (x2) + 1d12 (x1) + 4d10 (x1) + 1d6 (x1) + 1d8 (x2) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x22) + healing (x2) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0.type} (9 different values) + mental (x4) + electricity (x4) + void (x5) + bleed (x1) + untyped (x2) + bludgeoning (x1) + fire (x1) + sonic (x2) + spirit (x2) + [3Pz4NTLXD2rzKgf4] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [cQDyW0QpjJ38MlSi] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [damageType] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.damageType} (3 different values) + piercing (x13) + bludgeoning (x5) + slashing (x14) + [dice] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.die} (3 different values) + d10 (x5) + d6 (x17) + d8 (x10) + [2YlEXgT93lbWXENb] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [yI4fzrhnbFxup4Ep] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [3bsJUDEgedKhPx6T] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [6aFqAhfOSz7ukuwr] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + [K00cW8XZuHvutOhE] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [0Uok2pip94aNbBFd] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [defense] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.defense} + save : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.defense.save} + basic : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.defense.save.basic} (2 different values) + False (x18) + True (x14) + statistic : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.defense.save.statistic} (3 different values) + will (x10) + reflex (x10) + fortitude (x12) + [duration] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.duration} + sustained : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.duration.sustained} (2 different values) + False (x65) + True (x7) + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.duration.value} (10 different values) + 1 minute (x18) + (x38) + varies (x5) + 8 hours (x2) + until the end of the target's next turn (x1) + until your next daily preparations (x1) + until the start of your next turn (x4) + 20 minutes (x1) + 10 minutes (x1) + 1 round (x1) + [level] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.level} + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.level.value} (9 different values) + 4 (x8) + 3 (x10) + 2 (x16) + 1 (x41) + 8 (x1) + 0 (x52) + 7 (x5) + 5 (x3) + 9 (x1) + [location] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.location} + [value] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.location.value} (9 different values) + bnS7zWLqgjNYV2b2 (x19) + RqHDx5QWf6D1SINA (x2) + mzENlQ5ryWKWYi4Z (x1) + Ohb2HZhKy4yfiV9R (x19) + lZriijzBfKU76fMF (x2) + 1pYrfknarNHu4M7p (x3) + QTkvzrfHHGJFwT6T (x19) + 36A7bTKbwkfk9vmg (x2) + OV4xDN2b8ZenDA8M (x4) + [heightenedLevel] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.location.heightenedLevel} (5 different values) + 2 (x7) + 1 (x5) + 4 (x3) + 3 (x3) + 5 (x2) + [range] : mixed + object {Book 2 - Hoof, Cinder, and Storm.items.[].system.range} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.range.value} (7 different values) + (x17) + 120 feet (x10) + touch (x9) + 30 feet (x27) + 10 feet (x1) + 60 feet (x6) + varies (x2) + integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.range} (5 different values) + 120 (x2) + 30 (x3) + 60 (x3) + 100 (x1) + 20 (x1) + [requirements] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.requirements} (2 different values) + (x71) + You can bleed (x1) + [target] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.target.value} (19 different values) + (x26) + 1 living creature (x3) + The triggering creature (x1) + 1 dead creature (x1) + 1 creature (x23) + 1 creature you summoned (x1) + 1 unattended object of light Bulk or less (x1) + 1 willing undead creature or 1 living creature (x1) + 1 or more creatures (x1) + 1 unattended object (x1) + 1 willing creature (x2) + 1 or 2 creatures (x1) + 1 object of Bulk 1 or less (x1) + 1 dying creature (x2) + 1 creature touched (x1) + enemies in the area (x2) + 1 ally and 1 enemy (x1) + 1 weapon that is unattended or wielded by a willing creature (x1) + 1 living creature or 1 willing undead creature (x2) + [time] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.time.value} (8 different values) + 2 (x52) + reaction (x3) + 1 day (x1) + 3 (x5) + 1 (x6) + 1 to 3 (x3) + 1 or 2 (x1) + 10 minutes (x1) + [heightening] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening} + [damage] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.damage} + [0] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.damage.0} (7 different values) + 2d6 (x6) + 1d12 (x3) + 1d6 (x4) + 2d4 (x1) + 1d4 (x3) + 1d10 (x3) + 1d8 (x2) + [3Pz4NTLXD2rzKgf4] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [cQDyW0QpjJ38MlSi] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [2YlEXgT93lbWXENb] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [yI4fzrhnbFxup4Ep] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [3bsJUDEgedKhPx6T] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [6aFqAhfOSz7ukuwr] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + [K00cW8XZuHvutOhE] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [0Uok2pip94aNbBFd] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [interval] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.interval} (2 different values) + 1 (x25) + 2 (x5) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.type} (2 different values) + interval (x30) + fixed (x5) + [levels] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels} + [5] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.5} + [target] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.5.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + range : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.5.range} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [3] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.3} + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.3.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.3.target.value} (2 different values) + 1 unattended object with a Bulk of 1 or less (x1) + 5 creatures (x2) + [7] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.7} + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.7.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [6] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.6} + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.6.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [ritual] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.ritual} + primary : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.ritual.primary} + check : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert)) + secondary : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.ritual.secondary} + casters : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.ritual.secondary.checks} (same value: Religion) + [overlays] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays} + [URQWpedXx9fB1fR7] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [eOCNn2ohYAvsYZjn] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [2I469pfbYcmFvzOA] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [2a6Vm4mIjBgrzlO2] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of the Void (Vs. Living)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + [gHIOzknAtexc6GUE] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of the Void (Healing)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + heightening : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [ZxbNsu1w4bhR2fCe] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [hqiwae0wgehycnex] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + heightening : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + heightening : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [Fs08rHTZAfROKKzu] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [NYYzPXYkV0V917XF] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + 4gyp3qlsv5ywdyjq : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + pq7cxntbz4s8g5ik : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + z04svm1cvfcxtplb : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [baseItem] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.baseItem} (29 different values) + [bulk] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.bulk} + value : mixed + float {Book 2 - Hoof, Cinder, and Storm.items.[].system.bulk.value} (same value: 0,1) + integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.bulk.value} (5 different values) + 2 (x13) + 1 (x20) + 4 (x1) + 3 (x2) + 0 (x4) + [containerId] : mixed + [equipped] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.equipped} + carryType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.equipped.carryType} (2 different values) + worn (x63) + held (x2) + [invested] : mixed + [handsHeld] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.equipped.handsHeld} (2 different values) + 0 (x32) + 1 (x2) + [hardness] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.hardness} (3 different values) + 0 (x62) + 5 (x2) + 8 (x1) + [hp] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.hp} + max : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.hp.max} (3 different values) + 0 (x62) + 20 (x2) + 64 (x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.hp.value} (3 different values) + 0 (x62) + 20 (x2) + 64 (x1) + [material] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.price} + value : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.price.value} + [gp] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.price.value.gp} (19 different values) + 450 (x1) + 1 (x8) + 70 (x2) + 12 (x2) + 360 (x1) + 4 (x2) + 5 (x1) + 3 (x5) + 30 (x2) + 2 (x7) + 8 (x3) + 13 (x1) + 650 (x1) + 55 (x1) + 14 (x3) + 20 (x1) + 6 (x1) + 18 (x1) + 325 (x1) + [sp] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.price.value.sp} (6 different values) + 1 (x10) + 9 (x1) + 7 (x2) + 4 (x5) + 5 (x2) + 8 (x1) + [per] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.quantity} (7 different values) + 1 (x50) + 10 (x2) + 3 (x2) + 20 (x4) + 2 (x4) + 6 (x2) + 30 (x1) + [size] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.size} (2 different values) + med (x62) + lg (x3) + [usage] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.usage} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.usage.value} (5 different values) + held-in-two-hands (x8) + held-in-one-hand (x35) + affixed-to-armor (x1) + held-in-one-plus-hands (x4) + wornbelt (x1) + [canBeAmmo] : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.usage.canBeAmmo} (same value: False) + [spell] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell._id} (5 different values) + 0d886Xy9TLSSdzPt (x1) + IJhsZeTiy8bdK3RB (x1) + det3LpsZGZduhNHW (x1) + YNwvQHTxkn9WUAsx (x1) + RpwMTU4gi86nJTbZ (x1) + _stats : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell._stats} + compendiumSource : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell._stats.compendiumSource} (5 different values) + Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x1) + Compendium.pf2e.spells-srd.Item.9AAkVUCwF6WVNNY2 (x1) + Compendium.pf2e.spells-srd.Item.xRgU9rrhmGAgG4Rc (x1) + Compendium.pf2e.spells-srd.Item.jwK43yKsHTkJQvQ9 (x1) + Compendium.pf2e.spells-srd.Item.ZxHC7V7HtjUsB8zH (x1) + img : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.img} (5 different values) + icons/magic/fire/projectile-fireball-orange-yellow.webp (x1) + icons/magic/lightning/bolt-strike-sparks-blue.webp (x1) + icons/commodities/bones/skull-hollow-brown-red.webp (x1) + systems/pf2e/icons/spells/see-invisibility.webp (x1) + icons/magic/fire/projectile-fireball-smoke-orange.webp (x1) + name : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.name} (5 different values) + Fireball (x1) + Lightning Bolt (x1) + Peaceful Rest (x1) + See the Unseen (x1) + Blazing Bolt (x1) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.sort} (same value: 0) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system} + [area] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.area} + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.area.type} (2 different values) + burst (x1) + line (x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.area.value} (2 different values) + 20 (x1) + 120 (x1) + cost : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.cost} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.damage} + [0] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.damage.0.formula} (2 different values) + 6d6 (x1) + 4d12 (x1) + kinds : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.damage.0.type} (2 different values) + fire (x1) + electricity (x1) + [defense] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.defense} + save : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.defense.save} + basic : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.defense.save.statistic} (same value: reflex) + description : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.description} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.description.value} (5 different values) +

A roaring blast of fire detonates at a spot you designate, dealing 6d6 fire damage.

+
+

Heightened (+1) The damage increases by 2d6.

(x1) +

A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.

+
+

Heightened (+1) The damage increases by 1d12.

(x1) +

The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, @UUID[Compendium.pf2e.spells-srd.Item.Raise Dead]), do not count the duration of peaceful rest against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.

+
+

Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a cost (embalming fluid worth 6 gp).

(x1) +

Your gaze pierces through illusions and finds @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and spirits. You can see invisible creatures as though they weren't invisible, although their features are blurred, making them @UUID[Compendium.pf2e.conditionitems.Item.Concealed] and difficult to identify. You can also see incorporeal creatures, like ghosts, phased through an object from within 10 feet of an object's surface as blurry shapes seen through those objects. Subtler clues also grant you a +2 status bonus to checks you make to disbelieve illusions.

+
+

Heightened (5th) This spell has a duration of 8 hours.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]

(x1) +

You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage.

+

For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for blazing bolt. If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit.

+
+

Heightened (+1) The damage to each target increases by 1d6 for the 1-action version, or by 2d6 for the 2-action and 3-action versions.

(x1) + duration : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.duration} + sustained : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.duration.value} (3 different values) + (x3) + until the next time you make your daily preparations (x1) + 10 minutes (x1) + [heightening] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening} + [damage] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.damage} + 0 : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.damage.0} (2 different values) + 2d6 (x1) + 1d12 (x1) + [interval] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.type} (2 different values) + interval (x2) + fixed (x1) + levels : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.levels} + 5 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.levels.5} + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.levels.5.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.levels.5.time.value} (same value: 3) + traits : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.levels.5.traits} + value : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + level : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.level} + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.level.value} (2 different values) + 3 (x2) + 2 (x3) + location : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.location} + heightenedLevel : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.location.heightenedLevel} (3 different values) + 4 (x2) + 2 (x2) + 3 (x1) + [value] : mixed + publication : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.publication} + license : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.range} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.range.value} (4 different values) + 500 feet (x1) + (x2) + touch (x1) + 60 feet (x1) + requirements : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.slug} (5 different values) + fireball (x1) + lightning-bolt (x1) + peaceful-rest (x1) + see-the-unseen (x1) + blazing-bolt (x1) + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.target.value} (3 different values) + (x3) + 1 corpse (x1) + 1 or more creatures (x1) + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.time.value} (2 different values) + 2 (x4) + 1 to 3 (x1) + traits : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.traits} + rarity : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.traits.traditions} + Length: min=2 max=4 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x5) + primal (x4) + divine (x2) + occult (x2) + value : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.traits.value} + Length: min=2 max=4 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.traits.value.[]} (6 different values) + concentrate (x5) + fire (x2) + manipulate (x5) + electricity (x1) + revelation (x1) + attack (x1) + overlays : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays} + hqiwae0wgehycnex : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + heightening : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + wlrbtv7c5shfmdh1 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1} + _id : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + materials : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + heightening : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.spell.type} (same value: spell) + [uses] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.uses} + autoDestroy : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.uses.autoDestroy} (2 different values) + True (x12) + False (x1) + max : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.attackEffects} + value : array {Book 2 - Hoof, Cinder, and Storm.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.items.[].system.attackEffects.value.[]} (6 different values) + curse-of-whispers (x1) + improved-grab (x2) + lone-wolf (x1) + destructive-touch (x2) + corrupting-spite (x3) + drain-life (x2) + [bonus] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.bonus} + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.bonus.value} (15 different values) + 11 (x4) + 0 (x32) + 15 (x11) + 13 (x3) + 18 (x10) + 17 (x9) + 14 (x4) + 12 (x3) + 20 (x9) + 19 (x6) + 16 (x3) + 9 (x1) + 21 (x4) + 23 (x1) + 10 (x3) + [damageRolls] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls} + [TIOSUn65LFBw8yVv] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.TIOSUn65LFBw8yVv} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.TIOSUn65LFBw8yVv.damage} (same value: 2d4+7) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.TIOSUn65LFBw8yVv.damageType} (same value: bludgeoning) + [HRrczxtD4MkVqbVH] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.HRrczxtD4MkVqbVH} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.HRrczxtD4MkVqbVH.damage} (same value: 1d6+8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.HRrczxtD4MkVqbVH.damageType} (same value: piercing) + [oWSaQTyGyYQBSs9S] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.oWSaQTyGyYQBSs9S} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.oWSaQTyGyYQBSs9S.damage} (same value: 1d8+8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.oWSaQTyGyYQBSs9S.damageType} (same value: slashing) + [Hvh8j7qLykmuABPe] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Hvh8j7qLykmuABPe} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Hvh8j7qLykmuABPe.damage} (same value: 1d10+4) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Hvh8j7qLykmuABPe.damageType} (same value: piercing) + [kYqtoNgceUChDxd1] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.kYqtoNgceUChDxd1} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.kYqtoNgceUChDxd1.damage} (same value: 1d10+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.kYqtoNgceUChDxd1.damageType} (same value: slashing) + [u9pCoJhLzOVZbKce] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.u9pCoJhLzOVZbKce} + category : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.u9pCoJhLzOVZbKce.category} (same value: persistent) + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.u9pCoJhLzOVZbKce.damage} (same value: 1d6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.u9pCoJhLzOVZbKce.damageType} (same value: bleed) + [zpfxKr3v9F0apWfU] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.zpfxKr3v9F0apWfU} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.zpfxKr3v9F0apWfU.damage} (same value: 1d6+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.zpfxKr3v9F0apWfU.damageType} (same value: bludgeoning) + [XqwIjUZqYgroX52U] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.XqwIjUZqYgroX52U} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.XqwIjUZqYgroX52U.damage} (same value: 4d6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.XqwIjUZqYgroX52U.damageType} (same value: sonic) + [eMWQ07kxOowEJ4XG] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.eMWQ07kxOowEJ4XG} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.eMWQ07kxOowEJ4XG.damage} (same value: 1d6+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.eMWQ07kxOowEJ4XG.damageType} (same value: piercing) + [yVnMmlTbAi61KgYr] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.yVnMmlTbAi61KgYr} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.yVnMmlTbAi61KgYr.damage} (same value: 1d6+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.yVnMmlTbAi61KgYr.damageType} (same value: slashing) + [wMi5WniacHw2JOzn] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.wMi5WniacHw2JOzn} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.wMi5WniacHw2JOzn.damage} (same value: 2d10+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.wMi5WniacHw2JOzn.damageType} (same value: bludgeoning) + [JNHezB2O4SwP1BHz] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.JNHezB2O4SwP1BHz} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.JNHezB2O4SwP1BHz.damage} (same value: 2d8+4) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.JNHezB2O4SwP1BHz.damageType} (same value: piercing) + [Rg8i4oczaHCYbECY] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Rg8i4oczaHCYbECY} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Rg8i4oczaHCYbECY.damage} (same value: 2d8+11) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Rg8i4oczaHCYbECY.damageType} (same value: slashing) + [hlzDvOocs5nOh7VQ] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.hlzDvOocs5nOh7VQ} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.hlzDvOocs5nOh7VQ.damage} (same value: 2d8+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.hlzDvOocs5nOh7VQ.damageType} (same value: slashing) + [F6xNR9NkLGDfZT3v] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.F6xNR9NkLGDfZT3v} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.F6xNR9NkLGDfZT3v.damage} (same value: 2d6+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.F6xNR9NkLGDfZT3v.damageType} (same value: slashing) + [2GGJhiyZGSzBDGyC] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.2GGJhiyZGSzBDGyC} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.2GGJhiyZGSzBDGyC.damage} (same value: 2d8+11) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.2GGJhiyZGSzBDGyC.damageType} (same value: slashing) + [t1blVCzEEZY31Xbo] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.t1blVCzEEZY31Xbo} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.t1blVCzEEZY31Xbo.damage} (same value: 2d6+8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.t1blVCzEEZY31Xbo.damageType} (same value: bludgeoning) + [E0sxWfSfD21b787P] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.E0sxWfSfD21b787P} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.E0sxWfSfD21b787P.damage} (same value: 2d8+8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.E0sxWfSfD21b787P.damageType} (same value: piercing) + [DQKkBIJKV4KzFzv2] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.DQKkBIJKV4KzFzv2} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.DQKkBIJKV4KzFzv2.damage} (same value: 1d10+10) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.DQKkBIJKV4KzFzv2.damageType} (same value: slashing) + [fzV9pEpqKvl38Oz1] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.fzV9pEpqKvl38Oz1} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.fzV9pEpqKvl38Oz1.damage} (same value: 1d6+10) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.fzV9pEpqKvl38Oz1.damageType} (same value: piercing) + [p10pc41RBK4dThyM] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.p10pc41RBK4dThyM} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.p10pc41RBK4dThyM.damage} (same value: 1d4+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.p10pc41RBK4dThyM.damageType} (same value: bludgeoning) + [BP5kS6atmtHXbV3B] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.BP5kS6atmtHXbV3B} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.BP5kS6atmtHXbV3B.damage} (same value: 1d6+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.BP5kS6atmtHXbV3B.damageType} (same value: bludgeoning) + [0DTq7nBHAGIU7IL3] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.0DTq7nBHAGIU7IL3} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.0DTq7nBHAGIU7IL3.damage} (same value: 1d8+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.0DTq7nBHAGIU7IL3.damageType} (same value: slashing) + [adr5inamlYTneqsR] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.adr5inamlYTneqsR} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.adr5inamlYTneqsR.damage} (same value: 1d6+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.adr5inamlYTneqsR.damageType} (same value: piercing) + [0] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.0} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.0.damage} (same value: 2d12+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [dhunb72laz8xpto9umkx] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.dhunb72laz8xpto9umkx} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: 1d8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: fire) + [o7446z1hyowue5tef5xk] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.o7446z1hyowue5tef5xk} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damage} (same value: 2d10+18) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damageType} (same value: piercing) + [xebw0ftyq99z48okpcug] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.xebw0ftyq99z48okpcug} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damage} (same value: 2d8+8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damageType} (same value: slashing) + [5EIrRR23DIyYvXPI] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.5EIrRR23DIyYvXPI} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.5EIrRR23DIyYvXPI.damage} (same value: 1d8+12) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.5EIrRR23DIyYvXPI.damageType} (same value: bludgeoning) + [DXR6vuLdHAmh0k9V] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.DXR6vuLdHAmh0k9V} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.DXR6vuLdHAmh0k9V.damage} (same value: 2d6+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.DXR6vuLdHAmh0k9V.damageType} (same value: void) + [UhLM61pjYTbO1wNg] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.UhLM61pjYTbO1wNg} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.UhLM61pjYTbO1wNg.damage} (same value: 2d8+11) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.UhLM61pjYTbO1wNg.damageType} (same value: void) + [QvFFbQ07mWNG2enw] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.QvFFbQ07mWNG2enw} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.QvFFbQ07mWNG2enw.damage} (same value: 2d10+11) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.QvFFbQ07mWNG2enw.damageType} (same value: electricity) + [mqVB8oMxKe3q1881] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.mqVB8oMxKe3q1881} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.mqVB8oMxKe3q1881.damage} (same value: 3d6+11) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.mqVB8oMxKe3q1881.damageType} (same value: piercing) + [oc1xO8l5ECJw10tf] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.oc1xO8l5ECJw10tf} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.oc1xO8l5ECJw10tf.damage} (same value: 2d8+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.oc1xO8l5ECJw10tf.damageType} (same value: bludgeoning) + [vHlnmUXk7fk81zVc] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.vHlnmUXk7fk81zVc} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.vHlnmUXk7fk81zVc.damage} (same value: 2d6+8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.vHlnmUXk7fk81zVc.damageType} (same value: bludgeoning) + [AaXZjKE5cZjzMBjI] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.AaXZjKE5cZjzMBjI} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.AaXZjKE5cZjzMBjI.damage} (same value: 2d8+8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.AaXZjKE5cZjzMBjI.damageType} (same value: piercing) + [55uM2idMhQFfyUFB] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.55uM2idMhQFfyUFB} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.55uM2idMhQFfyUFB.damage} (same value: 2d8+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.55uM2idMhQFfyUFB.damageType} (same value: slashing) + [skNmMFXvLYBhgjQg] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.skNmMFXvLYBhgjQg} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.skNmMFXvLYBhgjQg.damage} (same value: 2d6+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.skNmMFXvLYBhgjQg.damageType} (same value: piercing) + [GDfVQEhuOHziZMOZ] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.GDfVQEhuOHziZMOZ} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.GDfVQEhuOHziZMOZ.damage} (same value: 2d8+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.GDfVQEhuOHziZMOZ.damageType} (same value: slashing) + [nXZyLFQKLcItW9dW] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.nXZyLFQKLcItW9dW} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.nXZyLFQKLcItW9dW.damage} (same value: 2d8+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.nXZyLFQKLcItW9dW.damageType} (same value: piercing) + [KzO8uILCQjojtrta] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.KzO8uILCQjojtrta} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.KzO8uILCQjojtrta.damage} (same value: 2d10+11) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.KzO8uILCQjojtrta.damageType} (same value: slashing) + [NVdStfCSw5OfxFmk] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.NVdStfCSw5OfxFmk} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.NVdStfCSw5OfxFmk.damage} (same value: 2d8+11) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.NVdStfCSw5OfxFmk.damageType} (same value: slashing) + [Uiwv977I18n7Q9Ke] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Uiwv977I18n7Q9Ke} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Uiwv977I18n7Q9Ke.damage} (same value: 2d8+11) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Uiwv977I18n7Q9Ke.damageType} (same value: slashing) + [TUl1JigRACgOG7Zb] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.TUl1JigRACgOG7Zb} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.TUl1JigRACgOG7Zb.damage} (same value: 2d6+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.TUl1JigRACgOG7Zb.damageType} (same value: piercing) + [K9aGmXFyEy2mfG7W] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.K9aGmXFyEy2mfG7W} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.K9aGmXFyEy2mfG7W.damage} (same value: 1d8+8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.K9aGmXFyEy2mfG7W.damageType} (same value: slashing) + [MT2X8uhkdWJ6EKFO] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.MT2X8uhkdWJ6EKFO} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.MT2X8uhkdWJ6EKFO.damage} (same value: 1d8+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.MT2X8uhkdWJ6EKFO.damageType} (same value: piercing) + [TA0psT7vccZ4ajG8] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.TA0psT7vccZ4ajG8} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.TA0psT7vccZ4ajG8.damage} (same value: 1d6+10) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.TA0psT7vccZ4ajG8.damageType} (same value: slashing) + [xC4eoUPBW60SBK1s] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.xC4eoUPBW60SBK1s} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.xC4eoUPBW60SBK1s.damage} (same value: 1d6+10) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.xC4eoUPBW60SBK1s.damageType} (same value: slashing) + [Mnaoa3YhxyoTAOBj] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Mnaoa3YhxyoTAOBj} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Mnaoa3YhxyoTAOBj.damage} (same value: 1d6+10) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Mnaoa3YhxyoTAOBj.damageType} (same value: slashing) + [OGbzi2KF51spL5Ci] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.OGbzi2KF51spL5Ci} + category : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.OGbzi2KF51spL5Ci.category} (same value: persistent) + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.OGbzi2KF51spL5Ci.damage} (same value: 1d6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.OGbzi2KF51spL5Ci.damageType} (same value: fire) + [rgqwwr4quzch137ojdxw] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.rgqwwr4quzch137ojdxw} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damage} (same value: 2d6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damageType} (same value: void) + [pwBeUgyUbkuBC8dM] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.pwBeUgyUbkuBC8dM} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.pwBeUgyUbkuBC8dM.damage} (same value: 3d12) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.pwBeUgyUbkuBC8dM.damageType} (same value: piercing) + [ug4C90AYtpAQbxQK] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ug4C90AYtpAQbxQK} + category : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ug4C90AYtpAQbxQK.category} (same value: persistent) + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ug4C90AYtpAQbxQK.damage} (same value: 1d6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ug4C90AYtpAQbxQK.damageType} (same value: fire) + [3PMgNdRH415opH0N] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.3PMgNdRH415opH0N} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.3PMgNdRH415opH0N.damage} (same value: 2d8+3) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.3PMgNdRH415opH0N.damageType} (same value: bludgeoning) + [YHaFQDpjokhBkdL0] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.YHaFQDpjokhBkdL0} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.YHaFQDpjokhBkdL0.damage} (same value: 2d6+3) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.YHaFQDpjokhBkdL0.damageType} (same value: bludgeoning) + [Mlcj2tQhidPmBDUE] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Mlcj2tQhidPmBDUE} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Mlcj2tQhidPmBDUE.damage} (same value: 2d6+4) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Mlcj2tQhidPmBDUE.damageType} (same value: sonic) + [iPgDMNDyzuh2yXuR] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.iPgDMNDyzuh2yXuR} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.iPgDMNDyzuh2yXuR.damage} (same value: 2d10+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.iPgDMNDyzuh2yXuR.damageType} (same value: slashing) + [ziu9n3JYjMQ7NEuV] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ziu9n3JYjMQ7NEuV} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ziu9n3JYjMQ7NEuV.damage} (same value: 2d8+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ziu9n3JYjMQ7NEuV.damageType} (same value: slashing) + [voJju15xbmxzVVPL] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.voJju15xbmxzVVPL} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.voJju15xbmxzVVPL.damage} (same value: 2d8+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.voJju15xbmxzVVPL.damageType} (same value: slashing) + [JXMO3vxcZBRrYXHs] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.JXMO3vxcZBRrYXHs} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.JXMO3vxcZBRrYXHs.damage} (same value: 2d6+8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.JXMO3vxcZBRrYXHs.damageType} (same value: piercing) + [xhnoig9jfy8quml6d0n7] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damage} (2 different values) + 1d8+9 (x1) + 1d8+8 (x1) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damageType} (same value: slashing) + [owx0yBjFf8Uagoes] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.owx0yBjFf8Uagoes} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.owx0yBjFf8Uagoes.damage} (same value: 1d10+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.owx0yBjFf8Uagoes.damageType} (same value: slashing) + [Qbct7l8NJudELGAa] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Qbct7l8NJudELGAa} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Qbct7l8NJudELGAa.damage} (same value: 3d8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.Qbct7l8NJudELGAa.damageType} (same value: sonic) + [gmXMqJm96XBmOy6x] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.gmXMqJm96XBmOy6x} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.gmXMqJm96XBmOy6x.damage} (same value: 2d6+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.gmXMqJm96XBmOy6x.damageType} (same value: bludgeoning) + [zTdwt51dPH8gMtYi] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.zTdwt51dPH8gMtYi} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.zTdwt51dPH8gMtYi.damage} (same value: 1d6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.zTdwt51dPH8gMtYi.damageType} (same value: piercing) + [6P949KFF6THLOm6u] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.6P949KFF6THLOm6u} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.6P949KFF6THLOm6u.damage} (same value: 2d6+6) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.6P949KFF6THLOm6u.damageType} (same value: piercing) + [ByevdrKNxVW3oZRk] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ByevdrKNxVW3oZRk} + category : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ByevdrKNxVW3oZRk.category} (same value: splash) + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ByevdrKNxVW3oZRk.damage} (same value: 3) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ByevdrKNxVW3oZRk.damageType} (same value: acid) + [ykvHfiEvWIwvsH24] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ykvHfiEvWIwvsH24} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ykvHfiEvWIwvsH24.damage} (same value: 2d8+9) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.ykvHfiEvWIwvsH24.damageType} (same value: acid) + [2aqz1foetaojgodwjsl3] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.2aqz1foetaojgodwjsl3} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing) + [hlbcijz8hmrnhikrzv6m] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing) + [76iHbUXU6oZaSeJc] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.76iHbUXU6oZaSeJc} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.76iHbUXU6oZaSeJc.damage} (same value: 1d6+5) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.76iHbUXU6oZaSeJc.damageType} (same value: bludgeoning) + [nmjyuCpZnXcKfctI] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.nmjyuCpZnXcKfctI} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.nmjyuCpZnXcKfctI.damage} (same value: 2d6+7) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.nmjyuCpZnXcKfctI.damageType} (same value: piercing) + aPLLzKzb7c3JD8dd : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.aPLLzKzb7c3JD8dd} + damage : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.aPLLzKzb7c3JD8dd.damage} (same value: 2d6+8) + damageType : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.damageRolls.aPLLzKzb7c3JD8dd.damageType} (same value: piercing) + [deathNote] : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.deathNote} (same value: True) + [bonusDamage] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.bonusDamage} + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.group} (15 different values) + crossbow (x2) + club (x2) + sword (x4) + chain (x2) + plate (x5) + pick (x1) + axe (x11) + composite (x3) + dart (x3) + hammer (x2) + leather (x3) + bow (x4) + shield (x1) + sling (x1) + knife (x1) + [reload] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.reload} + value : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.reload.value} (5 different values) + 2 (x1) + (x17) + - (x9) + 1 (x1) + 0 (x4) + [runes] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.runes} + [potency] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.runes.potency} (2 different values) + 0 (x33) + 1 (x12) + [property] : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.runes.striking} (2 different values) + 0 (x25) + 1 (x7) + [resilient] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.runes.reinforcing} (same value: 0) + [splashDamage] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.splashDamage} + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.splashDamage.value} (same value: 0) + [acBonus] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.acBonus} (6 different values) + 2 (x3) + 6 (x1) + 4 (x4) + 5 (x2) + 1 (x3) + 3 (x3) + [checkPenalty] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.checkPenalty} (3 different values) + -1 (x3) + -3 (x3) + -2 (x7) + [dexCap] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.dexCap} (5 different values) + 3 (x1) + 0 (x1) + 1 (x6) + 4 (x2) + 2 (x3) + [speedPenalty] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.speedPenalty} (3 different values) + 0 (x6) + -10 (x3) + -5 (x7) + [strength] : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.strength} (5 different values) + 1 (x1) + 4 (x1) + 3 (x6) + 0 (x2) + 2 (x3) + [stackGroup] : string {Book 2 - Hoof, Cinder, and Storm.items.[].system.stackGroup} (2 different values) + bolts (x2) + arrows (x4) + [mod] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.mod} + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.mod.value} (5 different values) + 11 (x1) + 130 (x1) + 12 (x1) + 10 (x1) + 14 (x1) + [proficient] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.proficient} + value : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.proficient.value} (same value: 0) + [specific] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.specific} + integrated : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.specific.integrated} + runes : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.specific.integrated.runes} + potency : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.specific.integrated.runes.potency} (same value: 0) + property : array<> {Book 2 - Hoof, Cinder, and Storm.items.[].system.specific.integrated.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.specific.integrated.runes.striking} (same value: 0) + material : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.specific.runes} + reinforcing : integer {Book 2 - Hoof, Cinder, and Storm.items.[].system.specific.runes.reinforcing} (same value: 0) + [showSlotlessLevels] : object {Book 2 - Hoof, Cinder, and Storm.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Hoof, Cinder, and Storm.items.[].system.showSlotlessLevels.value} (same value: False) + type : string {Book 2 - Hoof, Cinder, and Storm.items.[].type} (10 different values) + action (x141) + spellcastingEntry (x9) + spell (x72) + equipment (x4) + consumable (x13) + melee (x71) + weapon (x32) + armor (x13) + lore (x5) + shield (x3) + [flags] : object {Book 2 - Hoof, Cinder, and Storm.items.[].flags} + pf2e : object {Book 2 - Hoof, Cinder, and Storm.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Hoof, Cinder, and Storm.items.[].flags.pf2e.linkedWeapon} (32 different values) + name : string {Book 2 - Hoof, Cinder, and Storm.name} (all different values) + system : object {Book 2 - Hoof, Cinder, and Storm.system} + [abilities] : object {Book 2 - Hoof, Cinder, and Storm.system.abilities} + cha : object {Book 2 - Hoof, Cinder, and Storm.system.abilities.cha} + mod : integer {Book 2 - Hoof, Cinder, and Storm.system.abilities.cha.mod} (9 different values) + 2 (x4) + 3 (x6) + 4 (x6) + 0 (x7) + 5 (x1) + -5 (x1) + 1 (x2) + 6 (x1) + -2 (x1) + con : object {Book 2 - Hoof, Cinder, and Storm.system.abilities.con} + mod : integer {Book 2 - Hoof, Cinder, and Storm.system.abilities.con.mod} (6 different values) + 6 (x4) + 2 (x8) + 3 (x8) + 5 (x5) + 0 (x3) + 1 (x1) + dex : object {Book 2 - Hoof, Cinder, and Storm.system.abilities.dex} + mod : integer {Book 2 - Hoof, Cinder, and Storm.system.abilities.dex.mod} (7 different values) + 2 (x15) + 3 (x4) + 1 (x3) + -2 (x1) + 6 (x2) + 5 (x3) + 4 (x1) + int : object {Book 2 - Hoof, Cinder, and Storm.system.abilities.int} + mod : integer {Book 2 - Hoof, Cinder, and Storm.system.abilities.int.mod} (9 different values) + -5 (x2) + 5 (x1) + 1 (x7) + 0 (x7) + 3 (x3) + -4 (x2) + 2 (x5) + 4 (x1) + -2 (x1) + str : object {Book 2 - Hoof, Cinder, and Storm.system.abilities.str} + mod : integer {Book 2 - Hoof, Cinder, and Storm.system.abilities.str.mod} (9 different values) + 6 (x5) + 0 (x1) + 4 (x10) + 5 (x7) + 3 (x1) + 7 (x1) + -5 (x2) + 1 (x1) + 2 (x1) + wis : object {Book 2 - Hoof, Cinder, and Storm.system.abilities.wis} + mod : integer {Book 2 - Hoof, Cinder, and Storm.system.abilities.wis.mod} (7 different values) + 2 (x6) + 3 (x9) + 4 (x5) + 1 (x5) + 0 (x2) + 6 (x1) + 5 (x1) + attributes : object {Book 2 - Hoof, Cinder, and Storm.system.attributes} + ac : object {Book 2 - Hoof, Cinder, and Storm.system.attributes.ac} + [details] : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.ac.details} (4 different values) + (x26) + 21 without mystic armor (x1) + (24 when broken); construct armor (x1) + (27 in moonlight) (x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.ac.value} (12 different values) + 24 (x3) + 22 (x3) + 0 (x3) + 21 (x2) + 26 (x4) + 27 (x4) + 23 (x4) + 20 (x4) + 30 (x1) + 25 (x3) + 28 (x1) + 18 (x1) + [allSaves] : object {Book 2 - Hoof, Cinder, and Storm.system.attributes.allSaves} + value : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.allSaves.value} (3 different values) + (x27) + +1 status bonus against divine spells (x1) + +1 to Will vs. auditory (x1) + hp : object {Book 2 - Hoof, Cinder, and Storm.system.attributes.hp} + details : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.hp.details} (8 different values) + (16 squares); Thresholds 100 (12 squares), 50 (8 squares) (x1) + (x22) + void healing (x2) + regeneration 20 (deactivated by electricity or fire) (x2) + rejuvenation, void healing (x2) + curse of the destroyer's bloodlust (x1) + fueled by spite, void healing (x2) + Tentacle HP 20, tentacle regrowth (x1) + max : integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.hp.max} (20 different values) + 150 (x2) + 90 (x2) + 0 (x3) + 85 (x2) + 110 (x3) + 65 (x1) + 170 (x1) + 130 (x2) + 120 (x1) + 80 (x1) + 50 (x3) + 135 (x1) + 175 (x2) + 70 (x3) + 172 (x1) + 82 (x1) + 30 (x1) + 100 (x1) + 125 (x1) + 115 (x1) + temp : integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.hp.value} (19 different values) + 150 (x2) + 90 (x2) + 0 (x3) + 85 (x2) + 110 (x3) + 65 (x1) + 170 (x1) + 130 (x2) + 120 (x1) + 80 (x1) + 50 (x3) + 115 (x2) + 175 (x2) + 70 (x3) + 172 (x1) + 82 (x1) + 30 (x1) + 100 (x1) + 125 (x1) + [speed] : object {Book 2 - Hoof, Cinder, and Storm.system.attributes.speed} + otherSpeeds : array {Book 2 - Hoof, Cinder, and Storm.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 2 - Hoof, Cinder, and Storm.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + [value] : integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.speed.value} (8 different values) + 25 (x16) + 20 (x3) + 30 (x3) + 15 (x1) + 40 (x1) + 0 (x1) + 45 (x1) + 35 (x1) + [special] : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.speed.special} (same value: ) + [weaknesses] : array {Book 2 - Hoof, Cinder, and Storm.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {Book 2 - Hoof, Cinder, and Storm.system.attributes.weaknesses.[]} + exceptions : array<> {Book 2 - Hoof, Cinder, and Storm.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.weaknesses.[].type} (4 different values) + area-damage (x1) + splash-damage (x1) + fire (x2) + electricity (x2) + value : integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.weaknesses.[].value} (2 different values) + 10 (x5) + 5 (x1) + [emitsSound] : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.hardness} (2 different values) + 0 (x3) + 12 (x1) + object {Book 2 - Hoof, Cinder, and Storm.system.attributes.hardness} + value : integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.hardness.value} (same value: 8) + [stealth] : object {Book 2 - Hoof, Cinder, and Storm.system.attributes.stealth} + details : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.stealth.details} (3 different values) +

(expert)

(x2) +

(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic].

(x1) +

(trained) to notice the smoke intensifying and filling with the tortured faces of lost souls

(x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.stealth.value} (4 different values) + 24 (x1) + 20 (x1) + 12 (x1) + 13 (x1) + [resistances] : array {Book 2 - Hoof, Cinder, and Storm.system.attributes.resistances} + Length: min=1 max=6 + Value type: object {Book 2 - Hoof, Cinder, and Storm.system.attributes.resistances.[]} + [doubleVs] : array {Book 2 - Hoof, Cinder, and Storm.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 2 - Hoof, Cinder, and Storm.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {Book 2 - Hoof, Cinder, and Storm.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x3) + ghost-touch (x3) + spirit (x3) + vitality (x2) + type : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.resistances.[].type} (8 different values) + mental (x1) + all-damage (x3) + slashing (x2) + cold (x1) + electricity (x2) + fire (x1) + piercing (x1) + sonic (x2) + value : integer {Book 2 - Hoof, Cinder, and Storm.system.attributes.resistances.[].value} (3 different values) + 5 (x11) + 9 (x1) + 4 (x1) + [immunities] : array {Book 2 - Hoof, Cinder, and Storm.system.attributes.immunities} + Length: min=0 max=7 + Value type: object {Book 2 - Hoof, Cinder, and Storm.system.attributes.immunities.[]} + [exceptions] : array<> {Book 2 - Hoof, Cinder, and Storm.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.immunities.[].type} (8 different values) + death-effects (x6) + paralyzed (x7) + disease (x7) + poison (x7) + unconscious (x6) + bleed (x5) + precision (x4) + critical-hits (x1) + [adjustment] : string {Book 2 - Hoof, Cinder, and Storm.system.attributes.adjustment} (same value: weak) + details : object {Book 2 - Hoof, Cinder, and Storm.system.details} + [blurb] : string {Book 2 - Hoof, Cinder, and Storm.system.details.blurb} (8 different values) + (x21) + Female dromaar wizard (x1) + Female dromaar Shoanti shaman (x1) + Weak animated furnace (x1) + Grizzled warg survivor (x1) + Variant ghost (x1) + Variant fiddling bones (x1) + Variant wight (x2) + [languages] : object {Book 2 - Hoof, Cinder, and Storm.system.details.languages} + details : string {Book 2 - Hoof, Cinder, and Storm.system.details.languages.details} (same value: ) + value : array {Book 2 - Hoof, Cinder, and Storm.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 2 - Hoof, Cinder, and Storm.system.details.languages.value.[]} (11 different values) + common (x21) + necril (x6) + orcish (x24) + shoanti (x5) + varisian (x4) + jotun (x2) + goblin (x1) + sakvroth (x1) + petran (x2) + aklo (x1) + hallit (x1) + level : object {Book 2 - Hoof, Cinder, and Storm.system.details.level} + value : integer {Book 2 - Hoof, Cinder, and Storm.system.details.level.value} (8 different values) + 7 (x6) + 9 (x6) + 5 (x8) + 4 (x1) + 8 (x5) + 6 (x3) + 3 (x3) + 10 (x1) + [privateNotes] : string {Book 2 - Hoof, Cinder, and Storm.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Hoof, Cinder, and Storm.system.details.publicNotes} (12 different values) +

Massive aurochs herds roam the badlands of Belkzen, grazing upon the limited grass and plant life dispersed throughout the wasteland's valleys. Having adapted to the arid mountain terrain, aurochs herds eat a much more diverse diet of scrub and brush than their domesticated counterparts as they steadily migrate down the Flood Road. The herds show little patience for predators and demonstrate a preference for charging threats with their razor-sharp horns. Bull aurochs display natural instincts to strategically protect other, weaker members of the herd, often surprising intruders with their coordinated tactics and defensive maneuvers.

Unlikely War Beasts

Followers of Zagresh have a history of capturing wild aurochs for use in magical experiments, taking the strongest of a herd to make the beasts even larger and more aggressive. Once the aurochs have been transformed into monstrous goliaths, their captors bard them with armored plates and magical weapons that complement their horns. In battle, these aurochs are utilized to pull siege weapons, break through enemy defenses, and trample frontline forces.

(x1) + (x16) +

Most undead are reanimated without consent, but those known as oathrisen arise willingly—at least at first. These loyal subordinates swear themselves to a cause or leader, vowing to assist even in death. Within days of their death, their oath reanimates them and restores most of their memories. In theory, an oathrisen's existence lasts no more than a year. In practice, the cause's leader might demand their service indefinitely. If denied their afterlife too long, some oathrisen turn on their former masters, afterward either becoming independent or destroying themselves.

+

The oathrisen presented here is a variant that frequents Blisterwell during the events of this Adventure Path. Other regions and traditions might create oathrisen with different abilities.

Knight By Another Name

An oathrisen resembles a graveknight—both being heavily armored, corporeal, undead warriors. Yet a graveknight arises through its own unholy ambitions and is inextricably bound to its armor. By comparison, an oathrisen reanimates out of loyalty and is not intrinsically malicious. Some oathrisen even resent graveknights, taking special joy in destroying these unholy copycats.

(x1) +

While not native to Belkzen, these swine instead descended from livestock raided and re-homed millennia ago during orc raids. Generations of selective breeding favored larger animals suited to Belkzen's harsh environment and fearsome predators, resulting in the modern war pig. During the flood season, these pigs gorge and grow fat, gradually consuming their reserves to become leaner and meaner during the rest of the year.

+

Arguably domesticated, war pigs rarely remain in captivity for more than a few generations. Most orcs loathe the notion of their swine becoming too tame, instead releasing part of their herd every year to grow fierce before recapturing them seasons later. The downside is that these feral swine associate humanoids with food. Rogue war pigs sometimes form roving gangs that uproot fields, run amok, and even knock over trade caravans to eat rations (and the occasional merchant).

+

The "war" in war pigs comes from their use as mounts. With the right motivation, a war pig is a porcine juggernaut able to carry a fully armored orc into combat. Without discipline, care, and treats, that same pig can become 600 pounds of willful chaos that's as likely to trample foes as it is to flee combat, find a mud puddle, and crush its rider after flopping down to vigorously wallow.

(x2) +

This huge forge or oven is animated to protect a workspace or kitchen, travel alongside its owner, or both.

+
+

Many animated objects have useful functions but become dangers when uncontrolled.

(x1) +

The most tenacious hunters of the Lyrune-Quah track and kill nocturnal beasts under the light of the moon. When such a warrior perishes during the hunt, sometimes their spirit lingers and transforms into a specter of the night, refusing to move on until their prey is slain.

Loyal in Death

Though moonstalkers retain few memories of life, their connections to their quah resonate with them even after their demise. Moonstalkers have been seen protecting living Shoanti warriors who make camp within their hunting grounds, especially warbands that show reverence for the hunt. Outsiders are rarely, if ever, extended the same courtesy.

(x1) +

When the One Eye Hold betrayed Diskah Night Watcher, the dying shaman's anguish rippled out and bound the spirits of the traitors to the Ethereal Plane.

(x1) +

The ghost commoner is an ordinary person who believes they died unjustly.

+
+

When some mortals die through tragic circumstances or without closure, their souls can linger and haunt a locale significant to them in life.

(x1) +

To some, music is more than a hobby-it's an obsession. Every musician who lived and died for their craft runs the risk of returning as a fiddling bones, as do musicians who died before completing their magnum opus or receiving the accolades they believe they deserved. Driven to prove themselves even in undeath, fiddling bones often challenge famous performers to music duels.

(x1) +

Wights are intelligent undead spawned through inescapable cycles of spite. This spite might come from their own malevolent will in life, or can be instilled by necromantic rituals, typically involving the desecration of burial sites. Wights usually haunt burial grounds, catacombs, or other places of the dead. Their hunger is targeted toward the living—those whose pumping hearts and ruddy warmth inspire visceral hatred.

+

As many types of wights exist as types of people from which they might be created. Hulking brutes, skittering sneaks, and cunning tinkers all make for different wights with different niches to fill. The environment, too, plays a part in determining a wight's special abilities and defenses. Frost wights, for instance, can be found in parts of the world where exposure is a common end and the resentment of being left alone in the wild is a common source of spite. Durable and sustained by void energy, wights can last in harsh environments without decaying the way some lesser undead do.

+

A single wight can wreak significant havoc if it is compelled to rise from its tomb. Because creatures slain under a wight's curse can become wights as well, all it takes is a single wight and a handful of unlucky graveyard visitors to create a veritable horde of these undead. Thus, canny priests and adventurers know that the best solution to a wight problem is swift and total eradication. Care must be taken, though, to destroy wight spawn before attempting to destroy the parent wight, for spawn without a master gain the ability to create spawn of their own.

(x2) +

Despite the name given by orcs of the Dirt Sea, the trighoul is not a ghoul at all, but a mutagenic abomination. Its three tentacles bristle with hundreds of neural spines that let it "glide" across the sands at high speed and manipulate the nervous system of a corpse through the spinal column. Trighouls were originally created over a thousand years ago by fleshwarpers aligned with the Whispering Tyrant, giving them to raiders as weapons. While the use of trighouls is now regarded with shame and disgust, some still take advantage of the creatures to lure enemies to their deaths using the corpses of their slain comrades.

Puppetmaster Serum

Orc alchemists familiar with fleshwarping techniques have synthesized an elixir called puppetmaster extract. The elixir transforms the drinker's limb into a tentacle that can temporarily animate the dead. One must take great care when crafting the serum, as incorrectly mixed batches have been known to dissolve organs from within, cause permanent paralysis, and grow tentacles in unwanted places.

(x1) +

Forest trolls are gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. These trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security. Trolls are truly creatures of the forest, deeply linked in flesh and blood to the verdant habitats they consider their territory. In fact, when a forest troll is killed, their flesh turns into blackened lumps of charcoal, often still glowing with coals. Despite that, these creatures roam farther and wider than most of their kin, to the extent that they're the first creatures a common person thinks of when they hear the word "troll."

+
+

Slavering, cruel, invincible brutes: this is the villager's stock description for the dread monsters known as trolls. The roots of these stories are undoubtedly true. Trolls' flesh endlessly regrows, going so far as to sprout aberrant limbs or additional heads if not pruned, and a bottomless hunger is required to feed such unfettered growth. Even in the process of glutting themselves, however, trolls find opportunities to taunt their prey and inflict petty cruelties.

+

A troll's ability to survive is so strong that they believe even the smallest scrap of flesh will slowly regenerate into a new form, suffering as all the powers of the land are gathered to revive them. Despite the pain, trolls speak of this unassailable vitality as a blessing from their creator. Few trolls have heard the laughter of demons who claim that creator cursed the trolls and cast them down from lofty heights, binding them so they could never rise again.

+

Trolls prefer to remain solitary, keeping every scrap of food for themselves. In rare instances, an old and powerful troll comes to lead groups of trolls. Such warleaders possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. This link to their environment is an often misunderstood aspect of trollkind, and grows more acute with a troll's age and power. That's not to say trolls are valorous protectors of nature. They're vicious and territorial, and will blight their own territory forever if it means more to eat for a day.

(x1) + publication : object {Book 2 - Hoof, Cinder, and Storm.system.details.publication} + license : string {Book 2 - Hoof, Cinder, and Storm.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 2 - Hoof, Cinder, and Storm.system.details.publication.remaster} (same value: True) + title : string {Book 2 - Hoof, Cinder, and Storm.system.details.publication.title} (same value: Pathfinder #208: Hoof, Cinder, and Storm) + [description] : string {Book 2 - Hoof, Cinder, and Storm.system.details.description} (4 different values) +

The scene of the arid Cinderlands melts away as the water of the river refills and green grass spreads across the land. The sounds of battle can be heard everywhere and all allies have vanished, murderous orcs from the One Eye Hold taking their place.

(x1) +

The sky suddenly darkens with storm clouds rumbling overhead, the faces of the dead forming in the clouds above as their voices wail along the high winds.

(x1) +

Smoke and fire explode up around the boundaries of the storm, accusatory screams and threats of violence echoing over the winds and crackling of flames. Broken weapons and shields litter the ground and Shoanti warriors emerge from the smoke, blood running down their faces as they prepare for battle.

(x1) +

A pressure-sensitive floor panel causes a spiked door to slam down into place from the ceiling, skewering anyone caught underneath.

(x1) + [disable] : string {Book 2 - Hoof, Cinder, and Storm.system.details.disable} (4 different values) +

@Check[occultism|dc:30] or @Check[religion|dc:30] (expert) twice to weaken the haunt or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 27) to counteract the illusions

(x1) +

@Check[occultism|dc:28] (expert) to funnel the magic powering the weather back into itself, or @Check[religion|dc:30] (expert) to exorcise some of the trapped souls and weaken the storm; three total successes in any combination are required to disable the haunt

(x1) +

@Check[occultism|dc:26] to redirect the anger of the haunt back onto itself, @Check[intimidation|dc:28] to goad the Shadefield spirits into attacking someone outside of the ritual circle, or @Check[religion|dc:28] to assuage the spirits in the area. Four successes are needed to disable the haunt long enough for the ritual to be completed.

(x1) +

@Check[thievery|dc:26] (trained) to jam either the floor panel or the associated winch

(x1) + [isComplex] : boolean {Book 2 - Hoof, Cinder, and Storm.system.details.isComplex} (2 different values) + True (x3) + False (x1) + [reset] : string {Book 2 - Hoof, Cinder, and Storm.system.details.reset} (4 different values) +

The haunt deactivates 1 minute after all creatures leave the Shadefields but resets immediately. The battle illusion resets 1 day after being disabled if the ancestor storm isn't put to rest.

(x1) +

The haunt deactivates 1 minute after all creatures leave the Shadefields but resets immediately. The occult weather resets 1 day after being disabled if the ancestor storm isn't put to rest.

(x1) +

The haunt deactivates 1 minute after all creatures leave the Shadefields but resets immediately. The haunt is only permanently disabled when Diskah Night Watcher is put to rest. Otherwise, the haunt reforms within 24 hours of being Disabled.

(x1) + (x1) + [routine] : string {Book 2 - Hoof, Cinder, and Storm.system.details.routine} (4 different values) +

(1 action; illusion, incapacitation, mental, occult) The haunt continues the illusion, making victims feel as though they've been abandoned and are surrounded by attackers on all sides. Each creature in the haunt's area must make a @Check[will|dc:28|traits:illusion,incapacitation,mental,occult] save.


Critical Success The creature is unaffected and temporarily immune for 1 minute.

Success The creature is unaffected.

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.

Critical Failure The creature is hostile toward the supposed One Eye orcs and must spend all actions moving toward and attacking One Eye orcs. This hostility lasts for 1 minute, until the haunt is disabled, or until they fall @UUID[Compendium.pf2e.conditionitems.Item.Unconscious]. They cannot voluntarily stop attacking those they perceive as enemies.

(x1) +

(4 actions) The occult weather intensifies, with winds picking up speed and lightning and thunder sounding overhead. The occult weather uses 3 actions to make lightning Strikes against three random creatures, favoring orcs or anyone who attempted to Disable it within the past round, then uses Wind of Screams as its final action.

(x1) +

(4 actions) The ancestor storm uses 1 action to release a pulse of void energy, restoring @Damage[10[healing]] Hit Points to each Shadefield spirit in the area, before using its next 2 actions to make an arrows of rage Strike against all non-Shoanti creatures within 60 feet of the cairn. The haunt then uses its 4th action to use Calling the Blood on one random leader participating in the ritual. The haunt loses an action for each Shadefield spirit killed, and when there are no Shadefield spirits remaining, the haunt uses its next action to summon a new Shadefield spirit into the battle.

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Hoof, Cinder, and Storm.system.perception.senses.[].range} (2 different values) + 60 (x1) + 30 (x3) + [resources] : object {Book 2 - Hoof, Cinder, and Storm.system.resources} + [focus] : object {Book 2 - Hoof, Cinder, and Storm.system.resources.focus} + max : integer {Book 2 - Hoof, Cinder, and Storm.system.resources.focus.max} (2 different values) + 2 (x3) + 1 (x1) + value : integer {Book 2 - Hoof, Cinder, and Storm.system.resources.focus.value} (2 different values) + 2 (x3) + 1 (x1) + saves : object {Book 2 - Hoof, Cinder, and Storm.system.saves} + fortitude : object {Book 2 - Hoof, Cinder, and Storm.system.saves.fortitude} + saveDetail : string {Book 2 - Hoof, Cinder, and Storm.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Hoof, Cinder, and Storm.system.saves.fortitude.value} (14 different values) + 18 (x4) + 11 (x2) + 0 (x3) + 12 (x1) + 13 (x4) + 19 (x1) + 17 (x5) + 15 (x3) + 10 (x3) + 21 (x1) + 16 (x1) + 14 (x3) + 8 (x1) + 6 (x1) + reflex : object {Book 2 - Hoof, Cinder, and Storm.system.saves.reflex} + saveDetail : string {Book 2 - Hoof, Cinder, and Storm.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Hoof, Cinder, and Storm.system.saves.reflex.value} (14 different values) + 12 (x5) + 13 (x1) + 0 (x3) + 10 (x5) + 14 (x1) + 16 (x2) + 15 (x1) + 9 (x4) + 11 (x2) + 17 (x2) + 18 (x4) + 20 (x1) + 5 (x1) + 19 (x1) + will : object {Book 2 - Hoof, Cinder, and Storm.system.saves.will} + saveDetail : string {Book 2 - Hoof, Cinder, and Storm.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Hoof, Cinder, and Storm.system.saves.will.value} (15 different values) + 12 (x3) + 14 (x4) + 0 (x4) + 15 (x4) + 10 (x1) + 17 (x1) + 21 (x1) + 13 (x6) + 8 (x2) + 16 (x2) + 18 (x1) + 20 (x1) + 9 (x1) + 11 (x1) + 7 (x1) + [skills] : object {Book 2 - Hoof, Cinder, and Storm.system.skills} + [athletics] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.athletics} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.athletics.base} (12 different values) + 18 (x3) + 13 (x4) + 17 (x1) + 11 (x2) + 16 (x3) + 14 (x2) + 9 (x2) + 22 (x2) + 20 (x1) + 21 (x1) + 19 (x1) + 12 (x2) + [special] : array<> {Book 2 - Hoof, Cinder, and Storm.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.survival} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.survival.base} (7 different values) + 14 (x1) + 10 (x2) + 13 (x2) + 9 (x1) + 6 (x2) + 17 (x1) + 16 (x2) + [special] : array<> {Book 2 - Hoof, Cinder, and Storm.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [arcana] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.arcana} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.arcana.base} (same value: 16) + [deception] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.deception} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.deception.base} (4 different values) + 11 (x1) + 15 (x1) + 17 (x2) + 16 (x1) + [special] : array {Book 2 - Hoof, Cinder, and Storm.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Book 2 - Hoof, Cinder, and Storm.system.skills.deception.special.[]} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.deception.special.[].base} (same value: 19) + label : string {Book 2 - Hoof, Cinder, and Storm.system.skills.deception.special.[].label} (same value: when manipulating a corpse) + predicate : array {Book 2 - Hoof, Cinder, and Storm.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.system.skills.deception.special.[].predicate.[]} (same value: manipulating-corpse) + [diplomacy] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.diplomacy} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.diplomacy.base} (4 different values) + 11 (x1) + 10 (x1) + 9 (x1) + 16 (x1) + [intimidation] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.intimidation} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.intimidation.base} (12 different values) + 11 (x2) + 12 (x6) + 15 (x1) + 10 (x3) + 18 (x2) + 19 (x1) + 7 (x2) + 16 (x1) + 14 (x2) + 20 (x2) + 13 (x1) + 9 (x1) + [religion] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.religion} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.religion.base} (3 different values) + 14 (x2) + 17 (x1) + 19 (x1) + [medicine] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.medicine} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.medicine.base} (2 different values) + 11 (x1) + 15 (x1) + special : array<> {Book 2 - Hoof, Cinder, and Storm.system.skills.medicine.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.stealth} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.stealth.base} (5 different values) + 10 (x2) + 17 (x1) + 18 (x3) + 11 (x1) + 16 (x1) + [special] : array {Book 2 - Hoof, Cinder, and Storm.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 2 - Hoof, Cinder, and Storm.system.skills.stealth.special.[]} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.stealth.special.[].base} (2 different values) + 19 (x1) + 20 (x1) + label : string {Book 2 - Hoof, Cinder, and Storm.system.skills.stealth.special.[].label} (2 different values) + in moonlight (x1) + in sand (x1) + predicate : array {Book 2 - Hoof, Cinder, and Storm.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Hoof, Cinder, and Storm.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:moonlight (x1) + terrain:sand (x1) + [nature] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.nature} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.nature.base} (4 different values) + 8 (x1) + 20 (x1) + 15 (x2) + 17 (x1) + [special] : array<> {Book 2 - Hoof, Cinder, and Storm.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.acrobatics} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.acrobatics.base} (5 different values) + 18 (x2) + 19 (x1) + 10 (x2) + 17 (x1) + 13 (x1) + [special] : array<> {Book 2 - Hoof, Cinder, and Storm.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [crafting] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.crafting} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.crafting.base} (same value: 10) + [society] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.society} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.society.base} (2 different values) + 11 (x1) + 14 (x1) + [occultism] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.occultism} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.occultism.base} (same value: 12) + [performance] : object {Book 2 - Hoof, Cinder, and Storm.system.skills.performance} + base : integer {Book 2 - Hoof, Cinder, and Storm.system.skills.performance.base} (same value: 13) + traits : object {Book 2 - Hoof, Cinder, and Storm.system.traits} + rarity : string {Book 2 - Hoof, Cinder, and Storm.system.traits.rarity} (4 different values) + common (x12) + unique (x8) + uncommon (x6) + rare (x7) + size : object {Book 2 - Hoof, Cinder, and Storm.system.traits.size} + value : string {Book 2 - Hoof, Cinder, and Storm.system.traits.size.value} (4 different values) + grg (x1) + med (x25) + lg (x6) + huge (x1) + value : array {Book 2 - Hoof, Cinder, and Storm.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 2 - Hoof, Cinder, and Storm.system.traits.value.[]} (28 different values) + [statusEffects] : array<> {Book 2 - Hoof, Cinder, and Storm.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Hoof, Cinder, and Storm.type} (2 different values) + npc (x29) + hazard (x4) + [prototypeToken] : object {Book 2 - Hoof, Cinder, and Storm.prototypeToken} + name : string {Book 2 - Hoof, Cinder, and Storm.prototypeToken.name} (same value: Hold Warrior) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Legacy of the Lost God.txt b/output/pf2e/packs/Book 2 - Legacy of the Lost God.txt new file mode 100644 index 0000000..ef88d13 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Legacy of the Lost God.txt @@ -0,0 +1,1749 @@ +Book 2 - Legacy of the Lost God +Different values: 31 +===================================== +object {Book 2 - Legacy of the Lost God} + _id : string {Book 2 - Legacy of the Lost God._id} (all different values) + folder : string {Book 2 - Legacy of the Lost God.folder} (same value: YHnLuC10qNsncAVy) + img : string {Book 2 - Legacy of the Lost God.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x24) + systems/pf2e/icons/default-icons/hazard.svg (x7) + items : array {Book 2 - Legacy of the Lost God.items} + Length: min=1 max=41 + Value type: object {Book 2 - Legacy of the Lost God.items.[]} + _id : string {Book 2 - Legacy of the Lost God.items.[]._id} (356 different values) + img : string {Book 2 - Legacy of the Lost God.items.[].img} (118 different values) + name : string {Book 2 - Legacy of the Lost God.items.[].name} (237 different values) + sort : integer {Book 2 - Legacy of the Lost God.items.[].sort} (41 different values) + system : object {Book 2 - Legacy of the Lost God.items.[].system} + [autoHeightenLevel] : object {Book 2 - Legacy of the Lost God.items.[].system.autoHeightenLevel} + [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.autoHeightenLevel.value} (same value: 2) + description : object {Book 2 - Legacy of the Lost God.items.[].system.description} + value : string {Book 2 - Legacy of the Lost God.items.[].system.description.value} (211 different values) + [prepared] : object {Book 2 - Legacy of the Lost God.items.[].system.prepared} + flexible : boolean {Book 2 - Legacy of the Lost God.items.[].system.prepared.flexible} (same value: False) + value : string {Book 2 - Legacy of the Lost God.items.[].system.prepared.value} (4 different values) + innate (x7) + spontaneous (x4) + focus (x4) + prepared (x1) + [proficiency] : object {Book 2 - Legacy of the Lost God.items.[].system.proficiency} + value : integer {Book 2 - Legacy of the Lost God.items.[].system.proficiency.value} (same value: 0) + publication : object {Book 2 - Legacy of the Lost God.items.[].system.publication} + license : string {Book 2 - Legacy of the Lost God.items.[].system.publication.license} (2 different values) + OGL (x355) + ORC (x1) + remaster : boolean {Book 2 - Legacy of the Lost God.items.[].system.publication.remaster} (2 different values) + False (x355) + True (x1) + title : string {Book 2 - Legacy of the Lost God.items.[].system.publication.title} (6 different values) + (x164) + Pathfinder Core Rulebook (x158) + Pathfinder Bestiary (x24) + Pathfinder #152: Legacy of the Lost God (x5) + Pathfinder Bestiary 2 (x4) + Pathfinder Player Core (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 2 - Legacy of the Lost God.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Legacy of the Lost God.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 2 - Legacy of the Lost God.items.[].system.slots} + [slot0] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0} + max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.max} (5 different values) + 6 (x1) + 2 (x5) + 5 (x2) + 1 (x1) + 4 (x1) + [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.value} (4 different values) + 6 (x1) + 2 (x5) + 5 (x2) + 1 (x1) + prepared : array {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared.[].id} (4 different values) + w7q1r7v7cUIHEEH5 (x1) + wxjWXAnxuk3NgN0X (x1) + 1WtLtD1JyIDXXelE (x1) + DOqJIWRmITtMZ2MP (x1) + [slot4] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4} + max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4.max} (4 different values) + 4 (x1) + 1 (x1) + 3 (x2) + 2 (x1) + value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4.value} (4 different values) + 4 (x1) + 1 (x1) + 3 (x2) + 2 (x1) + [slot2] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2} + max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.max} (4 different values) + 1 (x3) + 2 (x2) + 3 (x2) + 4 (x2) + [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.value} (4 different values) + 1 (x3) + 2 (x2) + 3 (x2) + 4 (x1) + [prepared] : array {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared.[].id} (3 different values) + QG1GKQErPTCT1k1d (x1) + ofrgGz8ezWSvkLBL (x1) + mU9ouRzh7HuZfFRQ (x2) + [slot1] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1} + max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.max} (3 different values) + 2 (x1) + 3 (x3) + 4 (x2) + [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.value} (3 different values) + 2 (x1) + 3 (x3) + 4 (x1) + [prepared] : array {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared.[].id} (3 different values) + 0UiKXJywd9S9Rpv4 (x1) + s7PVoN0OntmG2oxA (x2) + IMQ4D0c2NV2WMTnM (x1) + [slot3] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3} + max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.max} (4 different values) + 2 (x2) + 3 (x2) + 1 (x1) + 4 (x1) + [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.value} (4 different values) + 2 (x2) + 3 (x1) + 1 (x1) + 4 (x1) + [prepared] : array {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared.[].id} (3 different values) + nd61vn3u3Llpbiuy (x1) + Wse0iMBHehxeALFe (x1) + B6q9My95Lf8cp76T (x1) + [slot5] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5} + max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5.max} (same value: 3) + value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5.value} (same value: 3) + [slot6] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6} + max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6.max} (same value: 2) + value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6.value} (same value: 2) + [slug] : string {Book 2 - Legacy of the Lost God.items.[].system.slug} (129 different values) + [spelldc] : object {Book 2 - Legacy of the Lost God.items.[].system.spelldc} + dc : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.dc} (10 different values) + 29 (x1) + 18 (x2) + 27 (x1) + 22 (x2) + 26 (x3) + 25 (x1) + 30 (x2) + 19 (x1) + 21 (x1) + 24 (x2) + mod : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.value} (11 different values) + 21 (x1) + 10 (x1) + 8 (x1) + 19 (x1) + 12 (x3) + 16 (x3) + 17 (x1) + 24 (x1) + 20 (x1) + 14 (x2) + 18 (x1) + [item] : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 2 - Legacy of the Lost God.items.[].system.tradition} + value : string {Book 2 - Legacy of the Lost God.items.[].system.tradition.value} (4 different values) + primal (x1) + divine (x4) + occult (x6) + arcane (x5) + [area] : object {Book 2 - Legacy of the Lost God.items.[].system.area} + type : string {Book 2 - Legacy of the Lost God.items.[].system.area.type} (4 different values) + emanation (x11) + burst (x4) + cone (x2) + line (x1) + value : integer {Book 2 - Legacy of the Lost God.items.[].system.area.value} (6 different values) + 30 (x5) + 60 (x6) + 5 (x2) + 20 (x3) + 120 (x1) + 15 (x1) + [cost] : object {Book 2 - Legacy of the Lost God.items.[].system.cost} + value : string {Book 2 - Legacy of the Lost God.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 2 - Legacy of the Lost God.items.[].system.counteraction} (2 different values) + False (x121) + True (x3) + [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.damage} + [damageType] : string {Book 2 - Legacy of the Lost God.items.[].system.damage.damageType} (3 different values) + piercing (x10) + slashing (x4) + bludgeoning (x3) + [dice] : integer {Book 2 - Legacy of the Lost God.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - Legacy of the Lost God.items.[].system.damage.die} (5 different values) + d4 (x7) + d10 (x2) + d8 (x2) + d6 (x5) + d12 (x1) + [0] : object {Book 2 - Legacy of the Lost God.items.[].system.damage.0} + [applyMod] : boolean {Book 2 - Legacy of the Lost God.items.[].system.damage.0.applyMod} (2 different values) + False (x17) + True (x4) + [category] : mixed + formula : string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.formula} (12 different values) + 8d6 (x2) + 6d6 (x3) + 0 (x2) + 1d4+1 (x3) + 1d10+4 (x2) + 1d6 (x3) + 2d8 (x1) + 1d8 (x2) + 4d12 (x1) + 3d8 (x1) + 3d6 (x1) + 2d6 (x1) + kinds : array {Book 2 - Legacy of the Lost God.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x20) + healing (x4) + materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.type} (8 different values) + mental (x4) + void (x3) + force (x4) + untyped (x4) + vitality (x1) + fire (x3) + electricity (x1) + acid (x2) + [gcovwqxwitqchoin] : object {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {Book 2 - Legacy of the Lost God.items.[].system.defense} + save : object {Book 2 - Legacy of the Lost God.items.[].system.defense.save} + basic : boolean {Book 2 - Legacy of the Lost God.items.[].system.defense.save.basic} (2 different values) + False (x32) + True (x9) + statistic : string {Book 2 - Legacy of the Lost God.items.[].system.defense.save.statistic} (3 different values) + will (x31) + fortitude (x6) + reflex (x4) + [duration] : object {Book 2 - Legacy of the Lost God.items.[].system.duration} + sustained : boolean {Book 2 - Legacy of the Lost God.items.[].system.duration.sustained} (2 different values) + False (x105) + True (x19) + value : string {Book 2 - Legacy of the Lost God.items.[].system.duration.value} (15 different values) + varies (x11) + 1 round (x11) + 1 hour (x5) + (x51) + 1 minute (x22) + see below (x4) + 5 minutes (x3) + 1 day (x1) + 1 round or sustained up to 1 minute (x1) + 10 minutes (x7) + 1 or more rounds (x1) + until the end of the target's next turn (x2) + until the next time you make your daily preparations (x1) + until the end of your turn (x1) + until the start of your next turn (x3) + [heightening] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening} + [levels] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels} + [8] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8} + target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [3] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3} + [target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.target.value} (4 different values) + 5 creatures (x5) + 1 object of 3 bulk or less, or 1 creature (x1) + 1 unattended object with a Bulk of 1 or less (x1) + 10 objects (x1) + [range] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x4) + 500 feet (x1) + [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [5] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5} + [range] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.range.value} (3 different values) + 120 feet (x4) + 1 mile (x3) + 60 feet (x1) + [target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6} + target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6.target.value} (3 different values) + 10 willing creatures (x1) + 5 creatures (x1) + any number of objects (x1) + [7] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7} + [area] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area} + areaType : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area.value} (same value: 60) + [target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.target.value} (2 different values) + 6 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [4] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4} + target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) + [9] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9} + damage : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.type} (2 different values) + fixed (x27) + interval (x18) + [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.damage} + 0 : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x6) + 1d6 (x5) + 1d10+4 (x2) + 1d8 (x3) + 1d12 (x1) + 2d8 (x1) + [interval] : integer {Book 2 - Legacy of the Lost God.items.[].system.heightening.interval} (2 different values) + 1 (x14) + 2 (x4) + [level] : object {Book 2 - Legacy of the Lost God.items.[].system.level} + value : integer {Book 2 - Legacy of the Lost God.items.[].system.level.value} (9 different values) + 4 (x12) + 3 (x13) + 2 (x28) + 1 (x70) + 0 (x34) + 5 (x7) + 6 (x1) + 9 (x1) + 8 (x1) + [location] : object {Book 2 - Legacy of the Lost God.items.[].system.location} + [value] : string {Book 2 - Legacy of the Lost God.items.[].system.location.value} (16 different values) + W6tZElfSPD000KNK (x10) + 6nV4lSGXCgZTjigM (x1) + SjV0H9VKBoqzK0Bc (x3) + NjJyrUWQep7Xf1ap (x10) + 0inCgv8zE1zM339E (x6) + Ww4pKd6IZaOBRAbN (x4) + LURnplPbJOwNAozj (x7) + oUCSylGhNS9ioPWO (x22) + iFh8asouVDS4zj2y (x3) + BPZQ1dC6ouU0B3Ud (x7) + izc4ztOBcRsH7EKB (x11) + UxkpitCYml2lDYR5 (x4) + aoirwF9wgYMRSHdg (x13) + n0pHuo2H6DjU4MBo (x1) + 22saQWACDGfXp2ry (x19) + wFol3Gz0VjCNM4zQ (x2) + [heightenedLevel] : integer {Book 2 - Legacy of the Lost God.items.[].system.location.heightenedLevel} (6 different values) + 4 (x13) + 3 (x9) + 2 (x6) + 5 (x3) + 1 (x4) + 6 (x1) + [range] : mixed + object {Book 2 - Legacy of the Lost God.items.[].system.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.range.value} (9 different values) + 30 feet (x48) + (x26) + 120 feet (x22) + 60 feet (x5) + touch (x17) + planetary (x1) + 10 feet (x2) + varies (x2) + 500 feet (x1) + integer {Book 2 - Legacy of the Lost God.items.[].system.range} (same value: 60) + [requirements] : string {Book 2 - Legacy of the Lost God.items.[].system.requirements} (same value: ) + [target] : object {Book 2 - Legacy of the Lost God.items.[].system.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.target.value} (19 different values) + 1 creature (x44) + (x46) + 1 ally (x2) + 1 willing creature (x5) + 1 creature you know by name (x1) + 1 living creature (x7) + 1 door, lock, or container (x2) + 1 unattended object or willing creature (x1) + 1 ally and 1 enemy (x2) + 1 object of 3 bulk or less (x1) + 1 object (cook, lift, or tidy only) (x2) + 1 willing living creature (x2) + 1 unattended object of light Bulk or less (x2) + 1 living creature that has 0 HP (x1) + 1 spell effect or unattended magic item (x2) + enemies in the area (x1) + 1 living creature or 1 willing undead creature (x1) + 1 willing living creature or 1 undead (x1) + 1 object (x1) + [time] : object {Book 2 - Legacy of the Lost God.items.[].system.time} + value : string {Book 2 - Legacy of the Lost God.items.[].system.time.value} (10 different values) + 2 (x89) + 1 (x19) + 3 (x3) + 10 minutes (x1) + 1 day (x1) + reaction (x2) + 1 minute (x2) + 1 to 3 (x5) + free (x1) + 1 hour (x1) + [traits] : object {Book 2 - Legacy of the Lost God.items.[].system.traits} + rarity : string {Book 2 - Legacy of the Lost God.items.[].system.traits.rarity} (3 different values) + common (x308) + uncommon (x21) + rare (x1) + [traditions] : array {Book 2 - Legacy of the Lost God.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.traits.traditions.[]} (4 different values) + arcane (x95) + occult (x99) + primal (x39) + divine (x46) + value : array {Book 2 - Legacy of the Lost God.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.traits.value.[]} (81 different values) + [integrated] : mixed + [selected] : object {Book 2 - Legacy of the Lost God.items.[].system.traits.selected} + [baseItem] : string {Book 2 - Legacy of the Lost God.items.[].system.baseItem} (20 different values) + dagger (x4) + leather-armor (x3) + falchion (x1) + breastplate (x1) + greatclub (x1) + chain-shirt (x1) + bastard-sword (x1) + composite-shortbow (x1) + steel-shield (x1) + half-plate (x1) + hand-crossbow (x1) + rapier (x1) + longspear (x1) + whip (x1) + studded-leather-armor (x1) + kukri (x1) + shortbow (x1) + spiked-gauntlet (x1) + light-mace (x1) + maul (x1) + [bonus] : object {Book 2 - Legacy of the Lost God.items.[].system.bonus} + value : integer {Book 2 - Legacy of the Lost God.items.[].system.bonus.value} (17 different values) + 0 (x16) + 23 (x3) + 13 (x4) + 22 (x2) + 10 (x1) + 21 (x4) + 15 (x11) + 20 (x1) + 19 (x2) + 12 (x2) + 16 (x4) + 17 (x3) + 18 (x4) + 14 (x5) + 1 (x1) + 11 (x2) + 8 (x1) + [bonusDamage] : object {Book 2 - Legacy of the Lost God.items.[].system.bonusDamage} + value : integer {Book 2 - Legacy of the Lost God.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - Legacy of the Lost God.items.[].system.bulk} + value : mixed + float {Book 2 - Legacy of the Lost God.items.[].system.bulk.value} (same value: 0,1) + integer {Book 2 - Legacy of the Lost God.items.[].system.bulk.value} (4 different values) + 1 (x13) + 0 (x5) + 2 (x5) + 3 (x1) + [category] : string {Book 2 - Legacy of the Lost God.items.[].system.category} (10 different values) + simple (x8) + interaction (x10) + defensive (x37) + offensive (x58) + light (x5) + martial (x9) + medium (x1) + heavy (x1) + ammo (x3) + wand (x2) + [containerId] : mixed + [equipped] : object {Book 2 - Legacy of the Lost God.items.[].system.equipped} + carryType : string {Book 2 - Legacy of the Lost God.items.[].system.equipped.carryType} (2 different values) + held (x15) + worn (x28) + [handsHeld] : integer {Book 2 - Legacy of the Lost God.items.[].system.equipped.handsHeld} (3 different values) + 1 (x12) + 0 (x25) + 2 (x3) + [invested] : mixed + [inSlot] : boolean {Book 2 - Legacy of the Lost God.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 2 - Legacy of the Lost God.items.[].system.group} (12 different values) + knife (x5) + leather (x4) + sword (x3) + plate (x2) + club (x2) + chain (x1) + bow (x2) + crossbow (x1) + spear (x1) + flail (x1) + brawling (x1) + hammer (x1) + [hardness] : integer {Book 2 - Legacy of the Lost God.items.[].system.hardness} (2 different values) + 0 (x42) + 5 (x1) + [hp] : object {Book 2 - Legacy of the Lost God.items.[].system.hp} + max : integer {Book 2 - Legacy of the Lost God.items.[].system.hp.max} (2 different values) + 0 (x42) + 20 (x1) + value : integer {Book 2 - Legacy of the Lost God.items.[].system.hp.value} (2 different values) + 0 (x42) + 20 (x1) + [material] : object {Book 2 - Legacy of the Lost God.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Legacy of the Lost God.items.[].system.price} + value : object {Book 2 - Legacy of the Lost God.items.[].system.price.value} + [sp] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.value.sp} (7 different values) + 2 (x4) + 8 (x1) + 1 (x4) + 5 (x1) + 6 (x1) + 3 (x1) + 4 (x1) + [gp] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.value.gp} (14 different values) + 2 (x7) + 3 (x6) + 8 (x1) + 125 (x1) + 1 (x1) + 5 (x1) + 4 (x1) + 14 (x1) + 18 (x1) + 55 (x1) + 3000 (x1) + 160 (x2) + 50 (x1) + 500 (x1) + [per] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - Legacy of the Lost God.items.[].system.quantity} (5 different values) + 1 (x38) + 4 (x1) + 10 (x2) + 3 (x1) + 20 (x1) + [reload] : object {Book 2 - Legacy of the Lost God.items.[].system.reload} + value : string {Book 2 - Legacy of the Lost God.items.[].system.reload.value} (4 different values) + - (x4) + (x10) + 0 (x2) + 1 (x1) + [runes] : object {Book 2 - Legacy of the Lost God.items.[].system.runes} + [potency] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.potency} (2 different values) + 0 (x16) + 1 (x8) + [property] : array<> {Book 2 - Legacy of the Lost God.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.striking} (2 different values) + 0 (x12) + 1 (x5) + [resilient] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 2 - Legacy of the Lost God.items.[].system.size} (2 different values) + med (x42) + lg (x1) + [splashDamage] : object {Book 2 - Legacy of the Lost God.items.[].system.splashDamage} + value : integer {Book 2 - Legacy of the Lost God.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 2 - Legacy of the Lost God.items.[].system.usage} + value : string {Book 2 - Legacy of the Lost God.items.[].system.usage.value} (6 different values) + held-in-one-hand (x24) + held-in-two-hands (x5) + worn (x2) + held-in-one-plus-hands (x2) + wornmask (x1) + worncirclet (x1) + [attack] : object {Book 2 - Legacy of the Lost God.items.[].system.attack} + value : string {Book 2 - Legacy of the Lost God.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Legacy of the Lost God.items.[].system.attackEffects} + value : array {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.value.[]} (7 different values) + smoke-exhalation (x2) + striking-fear (x2) + rabies (x1) + grab (x4) + grabbing-trunk (x1) + color-splash (x1) + demonic-condemnation (x1) + [custom] : string {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls} + [0] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0.damage} (18 different values) + 1d4+11 (x2) + 2d10+10 (x1) + 1d4+8 (x2) + 2d8+9 (x1) + 1d6+5 (x2) + 2d8+6 (x1) + 2d12+8 (x1) + 2d6+8 (x1) + 2d10+6 (x1) + 1d6+3 (x1) + 1d6 (x1) + 2d4+4 (x1) + 2d8+4 (x1) + 2d6+4 (x1) + 1d6+4 (x1) + 1d4+4 (x1) + 1d8+2 (x1) + 2d6+2 (x1) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0.damageType} (3 different values) + piercing (x11) + bludgeoning (x6) + slashing (x4) + [womtwu346vhujcys50uo] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo.damage} (same value: 1d4+4) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo.damageType} (same value: piercing) + [8r6ltcey78qu8sxxlsli] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damage} (same value: 1d4+4) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damageType} (same value: piercing) + [5hwjhzy1oyp29tihsjwa] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damage} (same value: 2d10+7) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damageType} (same value: slashing) + [g0bqi4bww0w0c3i2o59q] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damage} (same value: 1d8+3) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damageType} (same value: slashing) + [b752q9jcqts8f0n0sf9o] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damage} (same value: 2d12+9) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damageType} (same value: slashing) + [sueu5hqu0amrjf0mnvsl] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damage} (same value: 2d8+6) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damageType} (same value: slashing) + [tthqh8pp08d1eucf06nj] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damage} (same value: 2d6+5) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damageType} (same value: piercing) + [fjf4uwrs0y40mos1fo7f] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damage} (same value: 2d4+3) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damageType} (same value: slashing) + [67da6g61kmn3ce7hji38] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damage} (same value: 1d6+6) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damageType} (same value: piercing) + [37gb4qwwrei5zmmwvyo5] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damage} (same value: 1d6+8) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damageType} (same value: piercing) + [8r1zg0cnx1lkn1zq5zhc] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damage} (same value: 1d6) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damageType} (same value: spirit) + [wi46zmv7l2lkxnx1b4mv6b] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damage} (same value: 2d6+8) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damageType} (same value: piercing) + [t8s79d5r5eeibii3gksg] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damage} (same value: 1d6) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damageType} (same value: spirit) + [o6e4piawhotz1zqbykt7q] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damage} (same value: 1d6+8) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damageType} (same value: slashing) + [t5y4vlsauzi4teymy7yrf] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damage} (same value: 1d6) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damageType} (same value: spirit) + [qaibeodk541ue84m9iho] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho.damage} (same value: 3d8+7) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho.damageType} (same value: piercing) + [ei0klwwfgvai54w39qzb] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damage} (same value: 2d10+7) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damageType} (same value: bludgeoning) + [1] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1.damageType} (same value: bleed) + [0qjmrw5o9r89w078wur3] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damage} (same value: 2d8+6) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damageType} (same value: slashing) + [j76q74g8m1tlb8zuo0ib] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damage} (same value: 2d6+8) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damageType} (same value: piercing) + [0scgpix61939zv1edopa] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa.damage} (same value: 2d4+8) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa.damageType} (same value: slashing) + [28d8zzwzplb7y2djjl3e8e] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damage} (same value: 2d8+8) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damageType} (same value: mental) + [gm9zaz210sldkb67l4z7] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damage} (same value: 2d4+12) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damageType} (same value: slashing) + [djkphj984dq7c9txky2o] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o.damage} (same value: 1d4+5) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o.damageType} (same value: piercing) + [uhxnf89m3i52virn8lne] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damage} (same value: 2d6+5) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damageType} (same value: void) + [sawkasimf0asoi2jmiur] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damage} (same value: 2d4+5) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damageType} (same value: sonic) + [15oz8dsl1r4pmq4ximuf] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damage} (same value: 2d6+10) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damageType} (same value: void) + [o0jwtl8mmwcff9uctwjo] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damage} (same value: 1d12+10) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damageType} (same value: bludgeoning) + [ds1b781qauuxwbwsg382] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damage} (same value: 2d8+8) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damageType} (same value: piercing) + [qmlouofu5w2u4icjp46z] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damage} (same value: 2d4+8) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damageType} (same value: slashing) + arigx017dvlwnu3opp4t : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t} + damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damage} (same value: 2d4+2) + damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damageType} (same value: bludgeoning) + [weaponType] : object {Book 2 - Legacy of the Lost God.items.[].system.weaponType} + value : string {Book 2 - Legacy of the Lost God.items.[].system.weaponType.value} (2 different values) + melee (x41) + ranged (x8) + [actionType] : object {Book 2 - Legacy of the Lost God.items.[].system.actionType} + value : string {Book 2 - Legacy of the Lost God.items.[].system.actionType.value} (3 different values) + passive (x62) + reaction (x18) + action (x34) + [actions] : object {Book 2 - Legacy of the Lost God.items.[].system.actions} + [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.actions.value} (3 different values) + 3 (x7) + 1 (x18) + 2 (x9) + [mod] : object {Book 2 - Legacy of the Lost God.items.[].system.mod} + value : integer {Book 2 - Legacy of the Lost God.items.[].system.mod.value} (7 different values) + 16 (x1) + 19 (x3) + 12 (x1) + 13 (x1) + 10 (x2) + 11 (x1) + 18 (x1) + [proficient] : object {Book 2 - Legacy of the Lost God.items.[].system.proficient} + value : integer {Book 2 - Legacy of the Lost God.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {Book 2 - Legacy of the Lost God.items.[].system.acBonus} (4 different values) + 1 (x3) + 4 (x1) + 2 (x3) + 5 (x1) + [checkPenalty] : integer {Book 2 - Legacy of the Lost God.items.[].system.checkPenalty} (3 different values) + -1 (x5) + -2 (x1) + -3 (x1) + [dexCap] : integer {Book 2 - Legacy of the Lost God.items.[].system.dexCap} (3 different values) + 4 (x3) + 1 (x2) + 3 (x2) + [speedPenalty] : integer {Book 2 - Legacy of the Lost God.items.[].system.speedPenalty} (3 different values) + 0 (x6) + -5 (x1) + -10 (x1) + [strength] : integer {Book 2 - Legacy of the Lost God.items.[].system.strength} (3 different values) + 0 (x3) + 3 (x2) + 1 (x2) + [frequency] : object {Book 2 - Legacy of the Lost God.items.[].system.frequency} + max : integer {Book 2 - Legacy of the Lost God.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Legacy of the Lost God.items.[].system.frequency.per} (3 different values) + turn (x1) + day (x3) + round (x2) + value : integer {Book 2 - Legacy of the Lost God.items.[].system.frequency.value} (same value: 1) + [stackGroup] : string {Book 2 - Legacy of the Lost God.items.[].system.stackGroup} (2 different values) + arrows (x2) + bolts (x1) + [uses] : object {Book 2 - Legacy of the Lost God.items.[].system.uses} + autoDestroy : boolean {Book 2 - Legacy of the Lost God.items.[].system.uses.autoDestroy} (2 different values) + True (x3) + False (x2) + max : integer {Book 2 - Legacy of the Lost God.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Legacy of the Lost God.items.[].system.uses.value} (same value: 1) + [deathNote] : boolean {Book 2 - Legacy of the Lost God.items.[].system.deathNote} (same value: True) + [ritual] : object {Book 2 - Legacy of the Lost God.items.[].system.ritual} + primary : object {Book 2 - Legacy of the Lost God.items.[].system.ritual.primary} + check : string {Book 2 - Legacy of the Lost God.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary} + casters : integer {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary.checks} (same value: ) + [overlays] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [4gyp3qlsv5ywdyjq] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [37gy7l19tik74o4s] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [specific] : object {Book 2 - Legacy of the Lost God.items.[].system.specific} + material : object {Book 2 - Legacy of the Lost God.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 2 - Legacy of the Lost God.items.[].system.specific.runes} + potency : integer {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.striking} (same value: 1) + [spell] : object {Book 2 - Legacy of the Lost God.items.[].system.spell} + _id : string {Book 2 - Legacy of the Lost God.items.[].system.spell._id} (2 different values) + wNZnHvmsYJxbbdXM (x1) + PAephUpCJhsCOf6d (x1) + flags : object {Book 2 - Legacy of the Lost God.items.[].system.spell.flags} + core : object {Book 2 - Legacy of the Lost God.items.[].system.spell.flags.core} + sourceId : string {Book 2 - Legacy of the Lost God.items.[].system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.eIQ86FOXK34HiNLs (x1) + Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc (x1) + img : string {Book 2 - Legacy of the Lost God.items.[].system.spell.img} (2 different values) + systems/pf2e/icons/spells/magic-mouth.webp (x1) + systems/pf2e/icons/spells/ray-of-enfeeblement.webp (x1) + name : string {Book 2 - Legacy of the Lost God.items.[].system.spell.name} (2 different values) + Magic Mouth (x1) + Ray of Enfeeblement (x1) + sort : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.sort} (same value: 0) + system : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system} + [area] : mixed + cost : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.cost} + value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.damage} + [defense] : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense} + save : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save} + basic : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.description} + value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.description.value} (2 different values) +

You specify a trigger and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, an illusory mouth appears on the target and speaks the message, and the magic mouth spell ends.

(x1) +

A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.

+
+

Critical Success The target is unaffected.

+

Success The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.

+

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2}.

+

Critical Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 3}.

(x1) + duration : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration} + sustained : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration.value} (2 different values) + unlimited (x1) + 1 minute (x1) + level : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.level} + value : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.system.level.value} (2 different values) + 2 (x1) + 1 (x1) + location : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location} + heightenedLevel : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication} + license : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.range} + value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.range.value} (2 different values) + touch (x1) + 30 feet (x1) + requirements : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.slug} (2 different values) + magic-mouth (x1) + ray-of-enfeeblement (x1) + target : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.target} + value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.target.value} (2 different values) + 1 creature or object (x1) + 1 creature (x1) + time : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.time} + value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits} + rarity : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.traditions} + Length: min=2 max=3 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x2) + occult (x2) + divine (x1) + value : array {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.value} + Length: min=3 max=5 + Value type: string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.value.[]} (6 different values) + auditory (x1) + concentrate (x2) + illusion (x1) + manipulate (x2) + visual (x1) + attack (x1) + type : string {Book 2 - Legacy of the Lost God.items.[].system.spell.type} (same value: spell) + type : string {Book 2 - Legacy of the Lost God.items.[].type} (10 different values) + spellcastingEntry (x16) + spell (x124) + weapon (x17) + equipment (x13) + melee (x49) + action (x114) + lore (x10) + armor (x7) + shield (x1) + consumable (x5) + [_stats] : object {Book 2 - Legacy of the Lost God.items.[]._stats} + compendiumSource : string {Book 2 - Legacy of the Lost God.items.[]._stats.compendiumSource} (122 different values) + [flags] : object {Book 2 - Legacy of the Lost God.items.[].flags} + pf2e : object {Book 2 - Legacy of the Lost God.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Legacy of the Lost God.items.[].flags.pf2e.linkedWeapon} (17 different values) + dda2Ki6FZuBb2cEp (x2) + bwRAypNmxYLidSes (x2) + Nnkb3sPqsfGFOhtv (x1) + 7PZLjnzWIYsyU8k9 (x1) + nlD9lbmt9Rn30F90 (x1) + zbFv2GQKidMFTpld (x1) + 3AoIB0uXNRjYO3Sc (x1) + siGtm9FgzQmusNTV (x1) + RrfjIwCq2ktO5CWl (x1) + gRXkTbTggZI3GBGZ (x1) + fNT0RdVIPBpQZgpm (x1) + wVP50ZqR3OsXm43V (x1) + s3vNbNQwFCJbTzbj (x1) + UG0eGwUaIortmXRi (x1) + WXL6oZ1rorjYNmxa (x1) + K8HQpzjGee43PFeB (x1) + dEh0kOZzCePYAJep (x1) + name : string {Book 2 - Legacy of the Lost God.name} (all different values) + system : object {Book 2 - Legacy of the Lost God.system} + [abilities] : object {Book 2 - Legacy of the Lost God.system.abilities} + cha : object {Book 2 - Legacy of the Lost God.system.abilities.cha} + mod : integer {Book 2 - Legacy of the Lost God.system.abilities.cha.mod} (9 different values) + 7 (x2) + 2 (x4) + 5 (x5) + 3 (x2) + 6 (x1) + 4 (x4) + -1 (x2) + -5 (x1) + 0 (x3) + con : object {Book 2 - Legacy of the Lost God.system.abilities.con} + mod : integer {Book 2 - Legacy of the Lost God.system.abilities.con.mod} (7 different values) + 1 (x3) + 0 (x5) + 5 (x1) + 2 (x6) + 4 (x4) + 3 (x4) + 6 (x1) + dex : object {Book 2 - Legacy of the Lost God.system.abilities.dex} + mod : integer {Book 2 - Legacy of the Lost God.system.abilities.dex.mod} (8 different values) + 5 (x4) + 4 (x5) + 0 (x3) + 3 (x4) + 7 (x1) + 1 (x4) + -1 (x1) + 2 (x2) + int : object {Book 2 - Legacy of the Lost God.system.abilities.int} + mod : integer {Book 2 - Legacy of the Lost God.system.abilities.int.mod} (9 different values) + 1 (x4) + 3 (x3) + -2 (x2) + 0 (x7) + -1 (x1) + -4 (x3) + 2 (x2) + -5 (x1) + 4 (x1) + str : object {Book 2 - Legacy of the Lost God.system.abilities.str} + mod : integer {Book 2 - Legacy of the Lost God.system.abilities.str.mod} (9 different values) + 3 (x3) + 2 (x2) + 5 (x4) + 4 (x3) + 1 (x4) + 6 (x4) + 7 (x1) + 0 (x1) + -5 (x2) + wis : object {Book 2 - Legacy of the Lost God.system.abilities.wis} + mod : integer {Book 2 - Legacy of the Lost God.system.abilities.wis.mod} (7 different values) + 2 (x9) + 0 (x3) + 5 (x1) + 1 (x4) + 3 (x5) + 6 (x1) + 4 (x1) + attributes : object {Book 2 - Legacy of the Lost God.system.attributes} + ac : object {Book 2 - Legacy of the Lost God.system.attributes.ac} + [details] : string {Book 2 - Legacy of the Lost God.system.attributes.ac.details} (2 different values) + (x23) + (24 when broken); construct armor (x1) + value : integer {Book 2 - Legacy of the Lost God.system.attributes.ac.value} (12 different values) + 28 (x4) + 21 (x4) + 30 (x5) + 20 (x3) + 24 (x4) + 27 (x2) + 18 (x1) + 22 (x3) + 26 (x2) + 25 (x1) + 0 (x1) + 23 (x1) + [allSaves] : object {Book 2 - Legacy of the Lost God.system.attributes.allSaves} + value : string {Book 2 - Legacy of the Lost God.system.attributes.allSaves.value} (3 different values) + (x22) + successful Fortitude saves are critical successes instead (x1) + +1 to all saves vs. magic (x1) + hp : object {Book 2 - Legacy of the Lost God.system.attributes.hp} + details : string {Book 2 - Legacy of the Lost God.system.attributes.hp.details} (5 different values) + (x25) + fast healing 10 (x1) + void healing (x3) + fast healing 5 (x1) + void healing, rejuvenation (x1) + max : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.max} (22 different values) + temp : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.value} (22 different values) + [tempmax] : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Book 2 - Legacy of the Lost God.system.attributes.speed} + otherSpeeds : array {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x2) + climb (x1) + value : integer {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 25 (x2) + 10 (x1) + value : integer {Book 2 - Legacy of the Lost God.system.attributes.speed.value} (6 different values) + 35 (x3) + 25 (x9) + 20 (x2) + 30 (x7) + 40 (x1) + 0 (x2) + [details] : string {Book 2 - Legacy of the Lost God.system.attributes.speed.details} (same value: mobility) + [weaknesses] : array {Book 2 - Legacy of the Lost God.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[]} + type : string {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[].type} (3 different values) + cold-iron (x5) + vitality (x3) + holy (x2) + value : integer {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[].value} (5 different values) + 10 (x3) + 4 (x1) + 6 (x1) + 5 (x4) + 7 (x1) + [immunities] : array {Book 2 - Legacy of the Lost God.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 2 - Legacy of the Lost God.system.attributes.immunities.[]} + type : string {Book 2 - Legacy of the Lost God.system.attributes.immunities.[].type} (10 different values) + poison (x5) + fear-effects (x3) + death-effects (x4) + disease (x4) + paralyzed (x4) + unconscious (x4) + critical-hits (x6) + physical (x1) + precision (x7) + acid (x1) + [hardness] : mixed + integer {Book 2 - Legacy of the Lost God.system.attributes.hardness} (3 different values) + 0 (x4) + 16 (x1) + 18 (x2) + object {Book 2 - Legacy of the Lost God.system.attributes.hardness} + value : integer {Book 2 - Legacy of the Lost God.system.attributes.hardness.value} (same value: 10) + [hasHealth] : boolean {Book 2 - Legacy of the Lost God.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 2 - Legacy of the Lost God.system.attributes.stealth} + details : string {Book 2 - Legacy of the Lost God.system.attributes.stealth.details} (4 different values) +

(expert)

(x4) +

(trained)

(x1) +

(expert) to detect the magical sensor; noticing the wheel has a DC of 0

(x1) +

(trained) to detect the magical runes in the maze; noticing the maze itself has a DC of 0

(x1) + value : integer {Book 2 - Legacy of the Lost God.system.attributes.stealth.value} (5 different values) + 14 (x2) + 18 (x2) + 19 (x1) + 20 (x1) + 15 (x1) + [resistances] : array {Book 2 - Legacy of the Lost God.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 2 - Legacy of the Lost God.system.attributes.resistances.[]} + type : string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].type} (4 different values) + fire (x1) + physical (x1) + all-damage (x2) + bludgeoning (x1) + value : integer {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].value} (3 different values) + 10 (x2) + 5 (x2) + 3 (x1) + [exceptions] : array {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].exceptions.[]} (4 different values) + magical (x1) + force (x2) + ghost-touch (x2) + vitality (x2) + [doubleVs] : array {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + details : object {Book 2 - Legacy of the Lost God.system.details} + [blurb] : string {Book 2 - Legacy of the Lost God.system.details.blurb} (13 different values) + Male satyr sideshow barker (x1) + Male tiefling poison artist (x1) + Female human chief constable (x1) + (x12) + Male human deputy constable (x1) + Male human agitator (x1) + Female half-orc mammoth trainer (x1) + Elite babau demon (x1) + Elite giant animated statue (x1) + Male greater barghest (x1) + Female catfolk ringmaster (x1) + Female half-elf carnival barker (x1) + Male ghost high priest of Aroden (x1) + [languages] : object {Book 2 - Legacy of the Lost God.system.details.languages} + details : string {Book 2 - Legacy of the Lost God.system.details.languages.details} (4 different values) + (x21) + tongues (x1) + telepathy 100 feet (x1) + (can't speak any language) (x1) + value : array {Book 2 - Legacy of the Lost God.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 2 - Legacy of the Lost God.system.details.languages.value.[]} (15 different values) + common (x16) + fey (x4) + chthonian (x3) + elven (x3) + halfling (x1) + aklo (x3) + hallit (x1) + orcish (x1) + draconic (x5) + empyrean (x2) + goblin (x1) + amurrun (x1) + necril (x1) + azlanti (x1) + sakvroth (x3) + level : object {Book 2 - Legacy of the Lost God.system.details.level} + value : integer {Book 2 - Legacy of the Lost God.system.details.level.value} (9 different values) + 10 (x5) + 4 (x2) + 3 (x3) + 6 (x3) + 8 (x6) + 7 (x6) + 5 (x4) + 9 (x1) + 11 (x1) + [privateNotes] : string {Book 2 - Legacy of the Lost God.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Legacy of the Lost God.system.details.publicNotes} (13 different values) + (x12) +

A bogey typically hunts a single creature at a time, usually a small child or elderly person, methodically stalking and tormenting their prey. Often hiding under a bed, amid a dark attic space, or in a closet left slightly ajar, the bogey delights in the slow, methodical cultivation of fear in its victims.

+
+

Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically advance as the monsters consume more souls.

(x1) +

These nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and even in victims' own homes before going in for the kill. For unfathomable reasons, a bogeyman may spare a victim's life and instead kidnap them, absconding to a far-off location before returning years later with a fresh bogey in tow.

+
+

Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically advance as the monsters consume more souls.

(x1) +

After devouring enough souls, a bogey transforms into the more powerful and sophisticated bugaboo.

+
+

Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically advance as the monsters consume more souls.

(x1) +

Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse-such as in a tent fire or other disaster-can even form packs of roving undead.

+
+

Although the wild creatures seen at traveling circuses can entertain and amaze, the lives of such animals and beasts are sometimes sad and cruel. Circus owners who mistreat their animals through harsh discipline or overtraining see little wrong with their mercilessness, even going so far as to slaughter their entertainers-supposedly "by accident"-via neglect or abuse. The victims of such cruelty who cannot move onto the afterlife-either because they somehow become infused with void energy or their spirits cannot rest without first enacting revenge on their assailants-occasionally rise from the dead as visitants.

+

These undead monsters haunt the sites of their demise and search out the masters who made their lives so hellish with only one goal in mind: vengeance. When they can't locate their particular abuser, or if they are still unable to rest even after confronting their aggressor, visitants seek out similarly evil harmers of animals, becoming torturers of torturers. However, visitants are for the most part unable to distinguish between individual members of a species; thus, if a visitant was abused by a human trainer, any human that crosses its path may become a target of its rage.

+

A visitant resembles a zombified animal, but it retains a spark of the animal intelligence it had in life, making it all the more dangerous as a result. Visitants' bodies are marred by the horrors of their brutal existences: Their mouths are furrowed in a constant snarl, with a black ichor dripping from their cracked, rotten lips. Whip scars from their hours of "training" glow with an unnatural purple light. And perhaps above all, their eyes mark them as touched by undeath-sunken horribly deep into their skull, leaking blood or other fluid, and glowing with an aura of dread and palpable anger.

(x1) +

The babau is an assassin, a murderer, and a sadist-certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers-those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.

(x1) +

As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

An iridescent animal is a wild or domesticated animal that has undergone a magical transformation to become a luminescent beast that can glow in the dark and use dazzling light-based powers. Although the effect is glamorous, the life of an iridescent animal is a sad one. The change drastically weakens the animal, diminishing both its strength and its vitality. This effect is desirable for some-particularly the circuses, menageries, and royal courts that typically purchase these glowing beasts-but never for the animal itself. Because the effects of the transformation are so deleterious, the act of creating an iridescent animal is strongly frowned upon by druids and other naturalists, some of whom dedicate their lives to rescuing and fostering these maltreated creatures. The procedure cannot be reversed, and few iridescent animals are fit to live in the wild after the transformation, cementing their lot in life to serve as showy beasts of burden or objects of entertainment and ridicule.

(x1) +

Once a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, there joining other fiends as yet another of that plane's horrors. As barghests have no innate ability to travel the planes, though, the time it takes for most greater barghests to engineer such a return can usually be measured in years, if not decades. During that time, greater barghests continue to play the roles of gluttons, hunters of humanity, and tyrants of goblinoid tribes. More than a few grow accustomed to such lives on the Material Plane and wholly abandon the end goal of returning to the Abyss, despite the fact that those who do make such a return home often grow even more powerful over time, gaining eerie new abilities and qualities absorbed from the raw chaos of the Abyss itself.

+

In addition to greater barghests being more powerful than typical barghests, the process of transforming into a greater barghest results in hideous mutations that often grant deadly abilities. Some barghests grow large bat-like wings upon their transformation. Others develop toxic breath or vestigial limbs. The options detailed in the stats below represent only the tip of the proverbial iceberg for barghest mutations-feel free to use these as inspiration for coming up with new mutations of your own design.

(x1) +

Scars and other marks of obvious mistreatment are the clearest indicators that an undead animal is no mere zombie.

+
+

Although the wild creatures seen at traveling circuses can entertain and amaze, the lives of such animals and beasts are sometimes sad and cruel. Circus owners who mistreat their animals through harsh discipline or overtraining see little wrong with their mercilessness, even going so far as to slaughter their entertainers-supposedly "by accident"-via neglect or abuse. The victims of such cruelty who cannot move onto the afterlife-either because they somehow become infused with void energy or their spirits cannot rest without first enacting revenge on their assailants-occasionally rise from the dead as visitants.

+

These undead monsters haunt the sites of their demise and search out the masters who made their lives so hellish with only one goal in mind: vengeance. When they can't locate their particular abuser, or if they are still unable to rest even after confronting their aggressor, visitants seek out similarly evil harmers of animals, becoming torturers of torturers. However, visitants are for the most part unable to distinguish between individual members of a species; thus, if a visitant was abused by a human trainer, any human that crosses its path may become a target of its rage.

+

A visitant resembles a zombified animal, but it retains a spark of the animal intelligence it had in life, making it all the more dangerous as a result. Visitants' bodies are marred by the horrors of their brutal existences: Their mouths are furrowed in a constant snarl, with a black ichor dripping from their cracked, rotten lips. Whip scars from their hours of "training" glow with an unnatural purple light. And perhaps above all, their eyes mark them as touched by undeath-sunken horribly deep into their skull, leaking blood or other fluid, and glowing with an aura of dread and palpable anger.

(x1) +

For performers who die before their time and whose love of the theater is stronger than death's grasp, the show does indeed go on. Such actors rise from the grave to become muse phantoms-undead spirits that haunt opera houses or auditoriums and possess the bodies of living actors to continue their art.

+

A host is often utterly unaware of being possessed by a muse phantom. Like egotistical parasites, muse phantoms assume command of their unwitting thespian shells only during big shows with packed audiences, and even then the host might chalk up their sudden lack of control to the transcendence of performance, not the nefarious influence of some paranormal entity. In time, a performer's mind can become utterly warped by the spirit's domination, twisting artistic temperament and vanity into evil selfishness and tireless obsession.

(x1) +

Xulgath physiological diversity doesn't always imply drastic change; some xulgaths are simply much larger and stronger than their clutchmates. Most xulgaths call such siblings spinesnappers, though terms like bonebreaker, marrowvent, or similarly violent epithets are equally common. A typical spinesnapper is 9 feet tall and weighs 350 pounds.

+

In battle, spinesnappers have all the speed, grace, and strength of a sledgehammer. They are ideal shock troops and make a good first line of defense. When an inter-clutch conflict leads to a duel, spinesnappers are typically called upon to rise to the challenge. In this case, a spinesnapper representative from each clutch squares off for what is in theory a nonlethal wrestling match, after which the winner scrapes off some of the loser's scales as a trophy.

(x1) +

This spectacularly odd creature appears every now and again in various traveling circuses around the Inner Sea. Although carnival barkers make any number of claims about this strange being's origins, the so-called "moon mole" is in fact an alien creature called a zuipnyrn, hailing from a distant planet beyond Golarion's star system.

+

In their infancy, zuipnyrns are spherical and furry, with few features other than a single eye stalk and a round, toothless feeding hole. A zuipnyrn's body is particularly soft and malleable, allowing it to withstand falls and other hazards. Its eye stalk has the ability to produce a blinding burst of light as a defensive measure, which allows a zuipnyrn just enough time to escape in times of danger. Even more incredibly, a zuipnyrn can emit a hypnotic aura from its eye to entrance those around it-an ability it uses to avoid conflict and to persuade bystanders into helping it escape perilous situations. As they age and grow, zuipnyrns adapt to their environment by growing additional limbs, sprouting additional sensory organs, developing gills, or otherwise altering their anatomy to suit the area.

(x1) + publication : object {Book 2 - Legacy of the Lost God.system.details.publication} + license : string {Book 2 - Legacy of the Lost God.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Legacy of the Lost God.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Legacy of the Lost God.system.details.publication.title} (same value: Pathfinder #152: Legacy of the Lost God) + [description] : string {Book 2 - Legacy of the Lost God.system.details.description} (7 different values) +

The restless spirits of clergy who once inhabited this now-defiled temple of Aroden remain within the sanctuary and pulpit.

(x1) +

The xulgath corpse splits open to release a cloud of tiny ectoplasmic crystals which, when they are inhaled, disorient and devitalize living creatures.

(x1) +

An ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered manually or a sensor that detects creatures within 30 feet in front of it.

(x1) +

The haze conceals a rune that summons a krooth in front of the door to area B10.

(x1) +

Ten masks adorn twelve stone statues.

(x1) +

Invisible runes in the maze disorient those within it and cause its mirrored walls to shift about.

(x1) +

A trip wire halfway up the stairs releases half a dozen spherical thunderstones that bounce down the stairs and explode.

(x1) + [disable] : string {Book 2 - Legacy of the Lost God.system.details.disable} (7 different values) +

@Check[occultism|dc:26|name:Exorcise the spirits|traits:haunt,hazard] (expert) to exorcise the spirits, or @Check[deception|dc:28|name:Imitate the Arodenite faith|traits:haunt,hazard] or @Check[religion|dc:28] (trained) to imitate the Arodenite faith and render the haunt harmless until it resets

(x1) +

@Check[arcana|dc:26|name:Render the cloud inert|traits:hazard,environmental] or @Check[occultism|dc:26|name:Render the cloud inert|traits:hazard,environmental] (expert) to render the crystal cloud inert

(x1) +

@Check[thievery|dc:31|name:Flip the switch|traits:hazard,complex,magical,mechanical,trap] (master) on the wheel to flip the switch returning it to a harmless carnival game, @Check[thievery|dc:26|name:Erase each rune|traits:hazard,complex,magical,mechanical,trap] (expert) to erase each rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract each rune.

(x1) +

@Check[acrobatics|dc:24|name:Approach without triggering the trap|traits:hazard,complex,magical,trap] to approach without triggering the trap followed by @Check[thievery|dc:26|name:Erase the rune|traits:hazard,complex,magical,trap] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to counteract the rune.

(x1) +

@Check[religion|dc:29|name:Dismiss the magic|traits:hazard,complex,magical,trap] (expert) or @Check[occultism|dc:29|name:Dismiss the magic|traits:hazard,complex,magical,trap] or @Check[thievery|dc:31|name:Dismiss the magic|traits:hazard,complex,magical,trap] (expert) to dismiss the magic on a single statue. Replacing the two missing masks (a mask made of or incorporating coins on the merchant statue and a mask made of any valuable fabric on the tailor statue) and succeeding at a @Check[religion|dc:27|name:Disarm the trap|traits:hazard,complex,magical,trap] check disarms the trap.

(x1) +

@Check[thievery|dc:26|name:Stop the mirrors|traits:hazard,complex,magical,mechanical,trap] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to stop the mirrors' shuffling; @Check[occultism|dc:28|name:Dispel the minotaur|traits:hazard,complex,magical,mechanical,trap] or @Check[religion|dc:28|name:Dispel the minotaur|traits:hazard,complex,magical,mechanical,trap] (expert) to dispel the minotaur

(x1) +

@Check[thievery|dc:27|name:Safely Cut the Trip Wire|traits:mechanical,hazard,trap] (expert) to safely cut the trip wire

(x1) + [isComplex] : boolean {Book 2 - Legacy of the Lost God.system.details.isComplex} (2 different values) + False (x3) + True (x4) + [reset] : string {Book 2 - Legacy of the Lost God.system.details.reset} (7 different values) +

The spirits return in [[/gmr 1d8 #Hours]]{1d8 hours} as long as any xulgaths remain in Moonstone Hall.

(x1) +

The crystals regrow into a number sufficient to form another dangerous cloud after 1 week.

(x1) +

The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.

(x1) +

The trap resets after 24 hours.

(x1) +

The trap deactivates and resets 1 minute after it has no target creatures

(x1) +

The trap deactivates and resets if 1 minute passes without any creature in the maze.

(x1) + (x1) + [routine] : string {Book 2 - Legacy of the Lost God.system.details.routine} (4 different values) + (x4) +

(2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll [[/r 1d8]]{1d8} to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (5th level, DC 27, spell attack roll +17). This spell's target is centered on or otherwise includes the nearest creature in the spell's area. This increases the spell's range to 30 feet if necessary. Any spell cast by this trap is occult.

+

1 - @UUID[Compendium.pf2e.spells-srd.Item.Black Tentacles] @Template[burst|distance:20|name:Black Tentacles|traits:hazard,complex,magical,mechanical,trap,conjuration,occult]{20-foot burst} [[/r 1d20+17]]{Spell Attack vs. Target's Fortitude DC}

+

2 - @UUID[Compendium.pf2e.spells-srd.Item.Blindness] @Check[fortitude|dc:27|name:Blindness|traits:hazard,complex,magical,mechanical,trap,incapacitation,necromancy,occult]

+

3 - @UUID[Compendium.pf2e.spells-srd.Item.Confusion] @Check[will|dc:27|name:Confusion|traits:hazard,complex,magical,mechanical,trap,emotion,enchantment,mental,occult]

+

4 - @UUID[Compendium.pf2e.spells-srd.Item.Death Ward] Range 30 feet

+

5 - @UUID[Compendium.pf2e.spells-srd.Item.Outcast's Curse] @Check[will|dc:27|name:Outcast's Curse|traits:hazard,complex,magical,mechanical,trap,curse,enchantment,mental,misfortune,occult] Range 30 feet

+

6 - @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] @Template[line|distance:30|traits:hazard,complex,magical,mechanical,trap,evocation,occult,shadow|width:5]{30-foot line} @Check[reflex|dc:27|basic|name:Shadow Blast|traits:hazard,complex,magical,mechanical,trap,evocation,occult,shadow] or @Check[will|dc:27|basic|name:Shadow Blast|traits:hazard,complex,magical,mechanical,trap,evocation,occult,shadow] @Damage[5d8[force]] damage

+

7 - @UUID[Compendium.pf2e.spells-srd.Item.Noise Blast] @Template[burst|distance:10|traits:hazard,complex,magical,mechanical,trap,evocation,occult,sonic]{10-foot burst} @Check[fortitude|dc:27|name:Sound Burst|traits:hazard,complex,magical,mechanical,trap,evocation,occult,sonic] @Damage[2d10[sonic]] damage

+

8 - @UUID[Compendium.pf2e.spells-srd.Item.Gecko Grip] Range 30 feet

(x1) +

(3 actions) An unmasked statue casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] (@Check[will|dc:27|traits:hazard,complex,magical,trap,death,emotion,fear,illusion,mental] and @Check[fortitude|dc:27|traits:hazard,complex,magical,trap,death,emotion,fear,illusion,mental,incapacitation]) against a target in the room for each of the trap's actions, creating an image of the statue lunging forth. It doesn't affect the same creature more than once; if there are fewer targets than it has actions, the trap doesn't use its remaining actions. Unmasking an additional statue increases the hazard's actions by 1, and replacing a mask reduces its actions by 1.

(x1) +

(3 actions) The trap uses its first action to magically shuffle the mirrors, rendering markings or maps of the maze ineffective. Creatures in the maze that fail a @Check[will|dc:26|traits:hazard,complex,magical,mechanical,trap] save are @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} until they leave the maze. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 4}).

+

For its second action, the trap's ghostly minotaur attacks a random creature in the maze with its spectral gore.

+

For its third action, the trap makes another spectral gore attack against a random creature.

(x1) + [initiative] : object {Book 2 - Legacy of the Lost God.system.initiative} + statistic : string {Book 2 - Legacy of the Lost God.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - Legacy of the Lost God.system.perception} + details : string {Book 2 - Legacy of the Lost God.system.perception.details} (2 different values) + (x23) + sharp eyes (x1) + mod : integer {Book 2 - Legacy of the Lost God.system.perception.mod} (13 different values) + 16 (x2) + 8 (x1) + 21 (x1) + 9 (x4) + 19 (x2) + 14 (x4) + 17 (x1) + 15 (x2) + 11 (x3) + 13 (x1) + 10 (x1) + 20 (x1) + 12 (x1) + senses : array {Book 2 - Legacy of the Lost God.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Legacy of the Lost God.system.perception.senses.[]} + type : string {Book 2 - Legacy of the Lost God.system.perception.senses.[].type} (6 different values) + low-light-vision (x7) + darkvision (x11) + lifesense (x2) + see-invisibility (x1) + scent (x2) + greater-darkvision (x1) + [acuity] : string {Book 2 - Legacy of the Lost God.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 2 - Legacy of the Lost God.system.perception.senses.[].range} (2 different values) + 60 (x2) + 30 (x2) + [resources] : object {Book 2 - Legacy of the Lost God.system.resources} + [focus] : object {Book 2 - Legacy of the Lost God.system.resources.focus} + max : integer {Book 2 - Legacy of the Lost God.system.resources.focus.max} (3 different values) + 1 (x9) + 3 (x2) + 2 (x1) + value : integer {Book 2 - Legacy of the Lost God.system.resources.focus.value} (3 different values) + 1 (x9) + 3 (x2) + 2 (x1) + saves : object {Book 2 - Legacy of the Lost God.system.saves} + fortitude : object {Book 2 - Legacy of the Lost God.system.saves.fortitude} + saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Legacy of the Lost God.system.saves.fortitude.value} (17 different values) + 18 (x1) + 9 (x4) + 21 (x2) + 7 (x1) + 16 (x5) + 11 (x3) + 8 (x1) + 14 (x1) + 13 (x2) + 17 (x3) + 19 (x1) + 0 (x1) + 20 (x1) + 29 (x1) + 15 (x2) + 12 (x1) + 10 (x1) + reflex : object {Book 2 - Legacy of the Lost God.system.saves.reflex} + saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Legacy of the Lost God.system.saves.reflex.value} (13 different values) + 17 (x3) + 14 (x2) + 16 (x3) + 12 (x2) + 23 (x2) + 15 (x4) + 11 (x3) + 0 (x2) + 13 (x5) + 18 (x1) + 9 (x1) + 8 (x1) + 10 (x2) + will : object {Book 2 - Legacy of the Lost God.system.saves.will} + saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Legacy of the Lost God.system.saves.will.value} (13 different values) + 14 (x6) + 9 (x2) + 21 (x1) + 8 (x1) + 19 (x2) + 13 (x3) + 10 (x1) + 15 (x4) + 0 (x6) + 11 (x2) + 12 (x1) + 20 (x1) + 7 (x1) + [skills] : object {Book 2 - Legacy of the Lost God.system.skills} + [athletics] : object {Book 2 - Legacy of the Lost God.system.skills.athletics} + base : integer {Book 2 - Legacy of the Lost God.system.skills.athletics.base} (7 different values) + 16 (x1) + 8 (x1) + 19 (x4) + 17 (x2) + 10 (x1) + 15 (x4) + 13 (x3) + [special] : array {Book 2 - Legacy of the Lost God.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[]} + base : integer {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].base} (2 different values) + 22 (x1) + 20 (x1) + label : string {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].label} (2 different values) + to disarm (x1) + to Shove (x1) + predicate : array {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].predicate.[]} (2 different values) + trait:action:disarm (x1) + trait:action:shove (x1) + [deception] : object {Book 2 - Legacy of the Lost God.system.skills.deception} + base : integer {Book 2 - Legacy of the Lost God.system.skills.deception.base} (9 different values) + 21 (x1) + 8 (x1) + 10 (x1) + 22 (x1) + 14 (x4) + 18 (x1) + 24 (x1) + 11 (x1) + 15 (x1) + [diplomacy] : object {Book 2 - Legacy of the Lost God.system.skills.diplomacy} + base : integer {Book 2 - Legacy of the Lost God.system.skills.diplomacy.base} (6 different values) + 21 (x1) + 22 (x2) + 16 (x1) + 14 (x3) + 11 (x1) + 15 (x1) + [intimidation] : object {Book 2 - Legacy of the Lost God.system.skills.intimidation} + base : integer {Book 2 - Legacy of the Lost God.system.skills.intimidation.base} (10 different values) + 19 (x1) + 21 (x1) + 8 (x1) + 22 (x1) + 14 (x1) + 16 (x4) + 10 (x1) + 24 (x1) + 11 (x2) + 17 (x1) + [nature] : object {Book 2 - Legacy of the Lost God.system.skills.nature} + base : integer {Book 2 - Legacy of the Lost God.system.skills.nature.base} (2 different values) + 16 (x1) + 13 (x1) + [performance] : object {Book 2 - Legacy of the Lost God.system.skills.performance} + base : integer {Book 2 - Legacy of the Lost God.system.skills.performance.base} (6 different values) + 21 (x1) + 8 (x1) + 10 (x1) + 26 (x1) + 16 (x1) + 14 (x1) + [stealth] : object {Book 2 - Legacy of the Lost God.system.skills.stealth} + base : integer {Book 2 - Legacy of the Lost God.system.skills.stealth.base} (9 different values) + 19 (x1) + 10 (x3) + 23 (x1) + 15 (x3) + 13 (x2) + 17 (x1) + 18 (x1) + 21 (x1) + 11 (x2) + [thievery] : object {Book 2 - Legacy of the Lost God.system.skills.thievery} + base : integer {Book 2 - Legacy of the Lost God.system.skills.thievery.base} (5 different values) + 16 (x2) + 12 (x1) + 21 (x2) + 13 (x2) + 15 (x1) + [acrobatics] : object {Book 2 - Legacy of the Lost God.system.skills.acrobatics} + base : integer {Book 2 - Legacy of the Lost God.system.skills.acrobatics.base} (7 different values) + 10 (x2) + 23 (x1) + 15 (x4) + 11 (x3) + 14 (x1) + 13 (x1) + 21 (x1) + [society] : object {Book 2 - Legacy of the Lost God.system.skills.society} + base : integer {Book 2 - Legacy of the Lost God.system.skills.society.base} (6 different values) + 19 (x2) + 16 (x2) + 14 (x1) + 12 (x1) + 6 (x1) + 9 (x1) + [survival] : object {Book 2 - Legacy of the Lost God.system.skills.survival} + base : integer {Book 2 - Legacy of the Lost God.system.skills.survival.base} (5 different values) + 17 (x1) + 12 (x2) + 13 (x2) + 14 (x1) + 11 (x1) + [religion] : object {Book 2 - Legacy of the Lost God.system.skills.religion} + base : integer {Book 2 - Legacy of the Lost God.system.skills.religion.base} (3 different values) + 12 (x1) + 18 (x1) + 9 (x1) + [arcana] : object {Book 2 - Legacy of the Lost God.system.skills.arcana} + base : integer {Book 2 - Legacy of the Lost God.system.skills.arcana.base} (4 different values) + 19 (x1) + 16 (x1) + 9 (x1) + 12 (x1) + [occultism] : object {Book 2 - Legacy of the Lost God.system.skills.occultism} + base : integer {Book 2 - Legacy of the Lost God.system.skills.occultism.base} (3 different values) + 19 (x1) + 13 (x1) + 6 (x1) + traits : object {Book 2 - Legacy of the Lost God.system.traits} + rarity : string {Book 2 - Legacy of the Lost God.system.traits.rarity} (4 different values) + unique (x10) + uncommon (x9) + common (x8) + rare (x4) + size : object {Book 2 - Legacy of the Lost God.system.traits.size} + value : string {Book 2 - Legacy of the Lost God.system.traits.size.value} (4 different values) + med (x23) + sm (x3) + huge (x2) + lg (x3) + value : array {Book 2 - Legacy of the Lost God.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 2 - Legacy of the Lost God.system.traits.value.[]} (28 different values) + [creatureType] : string {Book 2 - Legacy of the Lost God.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 2 - Legacy of the Lost God.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 2 - Legacy of the Lost God.system.spellcasting} + rituals : object {Book 2 - Legacy of the Lost God.system.spellcasting.rituals} + dc : integer {Book 2 - Legacy of the Lost God.system.spellcasting.rituals.dc} (same value: 26) + type : string {Book 2 - Legacy of the Lost God.type} (2 different values) + npc (x24) + hazard (x7) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Let the Leaves Fall.txt b/output/pf2e/packs/Book 2 - Let the Leaves Fall.txt new file mode 100644 index 0000000..ad5c323 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Let the Leaves Fall.txt @@ -0,0 +1,1280 @@ +Book 2 - Let the Leaves Fall +Different values: 19 +===================================== +object {Book 2 - Let the Leaves Fall} + _id : string {Book 2 - Let the Leaves Fall._id} (all different values) + folder : string {Book 2 - Let the Leaves Fall.folder} (same value: 6l7Z2yy4Jmfi4GIm) + img : string {Book 2 - Let the Leaves Fall.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x7) + systems/pf2e/icons/default-icons/npc.svg (x12) + items : array {Book 2 - Let the Leaves Fall.items} + Length: min=1 max=30 + Value type: object {Book 2 - Let the Leaves Fall.items.[]} + _id : string {Book 2 - Let the Leaves Fall.items.[]._id} (172 different values) + img : string {Book 2 - Let the Leaves Fall.items.[].img} (71 different values) + name : string {Book 2 - Let the Leaves Fall.items.[].name} (139 different values) + sort : integer {Book 2 - Let the Leaves Fall.items.[].sort} (31 different values) + system : object {Book 2 - Let the Leaves Fall.items.[].system} + [actionType] : object {Book 2 - Let the Leaves Fall.items.[].system.actionType} + value : string {Book 2 - Let the Leaves Fall.items.[].system.actionType.value} (4 different values) + reaction (x12) + passive (x36) + action (x16) + free (x1) + [actions] : object {Book 2 - Let the Leaves Fall.items.[].system.actions} + [value] : integer {Book 2 - Let the Leaves Fall.items.[].system.actions.value} (3 different values) + 2 (x10) + 1 (x5) + 3 (x1) + [category] : string {Book 2 - Let the Leaves Fall.items.[].system.category} (5 different values) + offensive (x37) + defensive (x23) + interaction (x5) + simple (x2) + martial (x4) + description : object {Book 2 - Let the Leaves Fall.items.[].system.description} + value : string {Book 2 - Let the Leaves Fall.items.[].system.description.value} (125 different values) + publication : object {Book 2 - Let the Leaves Fall.items.[].system.publication} + license : string {Book 2 - Let the Leaves Fall.items.[].system.publication.license} (2 different values) + OGL (x166) + ORC (x14) + remaster : boolean {Book 2 - Let the Leaves Fall.items.[].system.publication.remaster} (2 different values) + False (x166) + True (x14) + title : string {Book 2 - Let the Leaves Fall.items.[].system.publication.title} (8 different values) + (x84) + Pathfinder Core Rulebook (x65) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Player Core (x14) + Pathfinder Bestiary (x8) + Pathfinder Bestiary 2 (x5) + Pathfinder Lost Omens Travel Guide (x1) + Pathfinder #197: Let the Leaves Fall (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 2 - Let the Leaves Fall.items.[].system.slug} (74 different values) + traits : object {Book 2 - Let the Leaves Fall.items.[].system.traits} + [value] : array {Book 2 - Let the Leaves Fall.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.traits.value.[]} (51 different values) + [rarity] : string {Book 2 - Let the Leaves Fall.items.[].system.traits.rarity} (3 different values) + uncommon (x5) + common (x110) + rare (x1) + [traditions] : array {Book 2 - Let the Leaves Fall.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.traits.traditions.[]} (4 different values) + arcane (x43) + divine (x43) + occult (x55) + primal (x27) + [attack] : object {Book 2 - Let the Leaves Fall.items.[].system.attack} + value : string {Book 2 - Let the Leaves Fall.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Let the Leaves Fall.items.[].system.attackEffects} + value : array {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.value.[]} (3 different values) + grab (x1) + carrion-fever (x1) + sagebane (x1) + [custom] : string {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 2 - Let the Leaves Fall.items.[].system.bonus} + value : integer {Book 2 - Let the Leaves Fall.items.[].system.bonus.value} (9 different values) + 12 (x4) + 10 (x2) + 15 (x5) + 0 (x6) + 14 (x2) + 13 (x2) + 17 (x3) + 18 (x1) + 16 (x1) + [damageRolls] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls} + [5DkczEih2U0SMjVL] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL.damage} (same value: 1d8+5) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL.damageType} (same value: slashing) + [5Tkoawu0uFMljvg3] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damage} (same value: 2d6+2) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damageType} (same value: bludgeoning) + [OCuAPxltaH3bbvC8] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damage} (same value: 2d6) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damageType} (same value: mental) + [1q7qsJbvWauVxxWy] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damage} (same value: 2d6+6) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damageType} (same value: piercing) + [SZ57kCe0wEojDHzv] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damage} (same value: 1d6) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damageType} (same value: mental) + [xJwZKRkzwQ9eFyyJ] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damage} (same value: 2d6+6) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damageType} (same value: bludgeoning) + [0] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0.damage} (6 different values) + 2d8+4 (x1) + 2d6+4 (x1) + 2d6+8 (x1) + 1d6+7 (x1) + 1d8+7 (x1) + 1d10+5 (x1) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0.damageType} (3 different values) + piercing (x2) + slashing (x3) + bludgeoning (x1) + [1] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1.damageType} (same value: mental) + [by5cqzhyzabt6pfeqtb5] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: 1d6) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: electricity) + [fp84sqbg7ri2uvdwtjrh] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: 1d6) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: electricity) + [E9D2H7Mcv0xUPiPx] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damage} (same value: 1d8+9) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damageType} (same value: bludgeoning) + [s7xa90JbCur0EyVl] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl.damage} (same value: 1d8) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl.damageType} (same value: mental) + [OTchPl7dqOdMtwoR] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damage} (same value: 1d4+6) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damageType} (same value: piercing) + [VDkbGCeNOn9egSYn] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damage} (same value: 1d6+7) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damageType} (same value: slashing) + [oC0Krjukglum7KAF] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF.damage} (same value: 1d6) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF.damageType} (same value: mental) + [8a49gf7iwdxq2kp40clf] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (same value: 1d6+8) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: bludgeoning) + [w9qzsteb6tkmoqekrmm2] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: 1d4) + damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: void) + [h2ye4kSnrLWVVo6x] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x} + damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damage} (same value: 2d8+8) + damageType : string {Book 2 - 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Let the Leaves Fall.items.[].system.prepared.value} (2 different values) + innate (x8) + spontaneous (x1) + [proficiency] : object {Book 2 - Let the Leaves Fall.items.[].system.proficiency} + value : integer {Book 2 - Let the Leaves Fall.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Book 2 - Let the Leaves Fall.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Let the Leaves Fall.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 2 - Let the Leaves Fall.items.[].system.slots} + [slot1] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1} + max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1.max} (same value: 4) + value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2} + max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2.max} (same value: 4) + value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3} + max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3.max} (same value: 4) + value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4} + max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4.max} (same value: 3) + value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4.value} (same value: 3) + [spelldc] : object {Book 2 - Let the Leaves Fall.items.[].system.spelldc} + dc : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.dc} (7 different values) + 20 (x1) + 18 (x2) + 24 (x1) + 22 (x1) + 23 (x1) + 21 (x1) + 25 (x2) + value : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.value} (7 different values) + 12 (x1) + 10 (x2) + 16 (x1) + 14 (x1) + 15 (x1) + 13 (x1) + 17 (x2) + [mod] : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 2 - Let the Leaves Fall.items.[].system.tradition} + value : string {Book 2 - Let the Leaves Fall.items.[].system.tradition.value} (2 different values) + occult (x7) + divine (x2) + [area] : object {Book 2 - Let the Leaves Fall.items.[].system.area} + type : string {Book 2 - Let the Leaves Fall.items.[].system.area.type} (2 different values) + burst (x7) + line (x3) + value : integer {Book 2 - Let the Leaves Fall.items.[].system.area.value} (5 different values) + 30 (x1) + 20 (x4) + 60 (x2) + 120 (x1) + 10 (x2) + [cost] : object {Book 2 - Let the Leaves Fall.items.[].system.cost} + value : string {Book 2 - Let the Leaves Fall.items.[].system.cost.value} (2 different values) + black onyx, see Table 7-1 (x1) + (x75) + [counteraction] : boolean {Book 2 - Let the Leaves Fall.items.[].system.counteraction} (2 different values) + False (x72) + True (x4) + [damage] : object {Book 2 - Let the Leaves Fall.items.[].system.damage} + [0] : object {Book 2 - Let the Leaves Fall.items.[].system.damage.0} + [applyMod] : boolean {Book 2 - Let the Leaves Fall.items.[].system.damage.0.applyMod} (2 different values) + True (x5) + False (x15) + [category] : mixed + formula : string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.formula} (10 different values) + 0 (x3) + 2d10 (x4) + 1d6 (x3) + 2d4 (x4) + 4d12 (x2) + 8d6 (x1) + 4d10 (x1) + 6d6 (x2) + 2d8 (x1) + 1d8 (x4) + kinds : array {Book 2 - Let the Leaves Fall.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x25) + healing (x4) + materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.type} (9 different values) + mental (x7) + sonic (x4) + electricity (x2) + bludgeoning (x1) + untyped (x2) + spirit (x3) + void (x4) + force (x1) + vitality (x1) + [damageType] : string {Book 2 - Let the Leaves Fall.items.[].system.damage.damageType} (3 different values) + piercing (x3) + slashing (x2) + bludgeoning (x1) + [dice] : integer {Book 2 - Let the Leaves Fall.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - Let the Leaves Fall.items.[].system.damage.die} (2 different values) + d6 (x5) + d8 (x1) + [gcU9LYuQezmqqIr2] : object {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d6) + kinds : array {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: healing) + materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + [defense] : object {Book 2 - Let the Leaves Fall.items.[].system.defense} + save : object {Book 2 - Let the Leaves Fall.items.[].system.defense.save} + basic : boolean {Book 2 - Let the Leaves Fall.items.[].system.defense.save.basic} (2 different values) + True (x12) + False (x20) + statistic : string {Book 2 - Let the Leaves Fall.items.[].system.defense.save.statistic} (3 different values) + will (x14) + fortitude (x16) + reflex (x2) + [duration] : object {Book 2 - Let the Leaves Fall.items.[].system.duration} + sustained : boolean {Book 2 - Let the Leaves Fall.items.[].system.duration.sustained} (2 different values) + False (x68) + True (x8) + value : string {Book 2 - Let the Leaves Fall.items.[].system.duration.value} (14 different values) + (x35) + 1 minute (x13) + 1 round (x4) + until your next daily preparations (x1) + 1 hour (x8) + until the end of your turn (x1) + 4d12 hours (x1) + varies (x3) + 10 minutes (x3) + until the next time you make your daily preparations (x1) + until the start of your next turn (x3) + 5 minutes (x1) + until the end of the target's next turn (x1) + 5 rounds (x1) + [level] : object {Book 2 - Let the Leaves Fall.items.[].system.level} + value : integer {Book 2 - Let the Leaves Fall.items.[].system.level.value} (8 different values) + 2 (x14) + 1 (x40) + 3 (x9) + 0 (x7) + 8 (x1) + 6 (x1) + 5 (x4) + 4 (x7) + [location] : object {Book 2 - Let the Leaves Fall.items.[].system.location} + [value] : string {Book 2 - Let the Leaves Fall.items.[].system.location.value} (6 different values) + jexX5224KJzM2p7U (x4) + C87slniCJsgBKjT2 (x23) + jAcMhmLTK9Y34bhZ (x13) + QuSzkFT66YGAGqLE (x4) + sWvwwPLnXJTX65vX (x20) + 4X4XIvhV18sXSKeu (x10) + [heightenedLevel] : integer {Book 2 - Let the Leaves Fall.items.[].system.location.heightenedLevel} (6 different values) + 2 (x15) + 3 (x14) + 1 (x10) + 8 (x1) + 5 (x11) + 4 (x6) + [range] : object {Book 2 - Let the Leaves Fall.items.[].system.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.range.value} (10 different values) + 10 feet (x1) + 30 feet (x30) + 60 feet (x5) + (x11) + touch (x14) + 500 feet (x3) + 120 feet (x6) + see text (x1) + planetary (x1) + varies (x4) + [requirements] : string {Book 2 - Let the Leaves Fall.items.[].system.requirements} (same value: ) + [ritual] : object {Book 2 - Let the Leaves Fall.items.[].system.ritual} + primary : object {Book 2 - Let the Leaves Fall.items.[].system.ritual.primary} + check : string {Book 2 - Let the Leaves Fall.items.[].system.ritual.primary.check} (2 different values) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + Nature (master) (x1) + secondary : object {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary} + casters : integer {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary.checks} (2 different values) + Religion (x1) + Survival (x1) + [target] : object {Book 2 - Let the Leaves Fall.items.[].system.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.target.value} (14 different values) + 1 dead creature (x1) + (x26) + 1 creature (x30) + 1 unattended object of light Bulk or less (x1) + 1 object no more than 10 feet by 10 feet by 10 feet (x4) + 1 unattended object (x2) + 1 living creature (x2) + 1 corpse (x1) + 1 creature you know by name and have met in person (x1) + 1 spell effect or unattended magic item (x1) + 1 living creature or 1 willing undead creature (x3) + 1 object (x2) + 1 willing living creature or 1 undead (x1) + 1 dying creature (x1) + [time] : object {Book 2 - Let the Leaves Fall.items.[].system.time} + value : string {Book 2 - Let the Leaves Fall.items.[].system.time.value} (7 different values) + 1 day (x2) + 3 (x4) + 2 (x50) + 1 minute (x7) + 1 (x3) + 10 minutes (x6) + 1 to 3 (x4) + [heightening] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening} + [damage] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.damage} + 0 : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.damage.0} (7 different values) + 1d6 (x6) + 1d10 (x5) + 2d4 (x2) + 1d12 (x2) + 2d6 (x3) + 1d8 (x5) + 1d4 (x2) + [interval] : integer {Book 2 - Let the Leaves Fall.items.[].system.heightening.interval} (2 different values) + 2 (x6) + 1 (x19) + type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.type} (2 different values) + interval (x25) + fixed (x13) + [levels] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels} + [3] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3} + [range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [target] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.target.value} (3 different values) + 1 unattended object with a Bulk of 1 or less (x1) + 5 creatures (x2) + 10 objects (x2) + [5] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5} + [range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x2) + 60 feet (x1) + target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7} + [target] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + damage : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage} + gcU9LYuQezmqqIr2 : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8) + materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + [6] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6} + target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x2) + any number of objects (x2) + [range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + [4] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4} + target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + [8] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8} + target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [10] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10} + damage : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage} + gcU9LYuQezmqqIr2 : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10) + materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + [frequency] : object {Book 2 - Let the Leaves Fall.items.[].system.frequency} + max : integer {Book 2 - Let the Leaves Fall.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Let the Leaves Fall.items.[].system.frequency.per} (3 different values) + day (x1) + PT1H (x2) + round (x1) + value : integer {Book 2 - Let the Leaves Fall.items.[].system.frequency.value} (same value: 1) + [baseItem] : string {Book 2 - Let the Leaves Fall.items.[].system.baseItem} (5 different values) + spear (x1) + katana (x1) + morningstar (x1) + shortsword (x2) + temple-sword (x1) + [bonusDamage] : object {Book 2 - Let the Leaves Fall.items.[].system.bonusDamage} + value : integer {Book 2 - Let the Leaves Fall.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - Let the Leaves Fall.items.[].system.bulk} + value : mixed + integer {Book 2 - Let the Leaves Fall.items.[].system.bulk.value} (2 different values) + 1 (x4) + 0 (x1) + float {Book 2 - Let the Leaves Fall.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 2 - Let the Leaves Fall.items.[].system.equipped} + carryType : string {Book 2 - Let the Leaves Fall.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 2 - Let the Leaves Fall.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {Book 2 - Let the Leaves Fall.items.[].system.group} (3 different values) + spear (x1) + sword (x4) + club (x1) + [hardness] : integer {Book 2 - Let the Leaves Fall.items.[].system.hardness} (same value: 0) + [hp] : object {Book 2 - Let the Leaves Fall.items.[].system.hp} + max : integer {Book 2 - Let the Leaves Fall.items.[].system.hp.max} (same value: 0) + value : integer {Book 2 - Let the Leaves Fall.items.[].system.hp.value} (same value: 0) + [material] : object {Book 2 - Let the Leaves Fall.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Let the Leaves Fall.items.[].system.price} + value : object {Book 2 - Let the Leaves Fall.items.[].system.price.value} + [sp] : integer {Book 2 - Let the Leaves Fall.items.[].system.price.value.sp} (3 different values) + 1 (x1) + 5 (x1) + 9 (x2) + [gp] : integer {Book 2 - Let the Leaves Fall.items.[].system.price.value.gp} (2 different values) + 2 (x2) + 1 (x1) + [quantity] : integer {Book 2 - Let the Leaves Fall.items.[].system.quantity} (2 different values) + 2 (x1) + 1 (x6) + [reload] : object {Book 2 - Let the Leaves Fall.items.[].system.reload} + value : string {Book 2 - Let the Leaves Fall.items.[].system.reload.value} (2 different values) + - (x1) + (x5) + [runes] : object {Book 2 - Let the Leaves Fall.items.[].system.runes} + potency : integer {Book 2 - Let the Leaves Fall.items.[].system.runes.potency} (2 different values) + 0 (x4) + 1 (x2) + property : array {Book 2 - Let the Leaves Fall.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.runes.property.[]} (2 different values) + ghostTouch (x1) + wounding (x1) + striking : integer {Book 2 - Let the Leaves Fall.items.[].system.runes.striking} (2 different values) + 0 (x4) + 1 (x2) + [size] : string {Book 2 - Let the Leaves Fall.items.[].system.size} (2 different values) + lg (x3) + med (x4) + [splashDamage] : object {Book 2 - Let the Leaves Fall.items.[].system.splashDamage} + value : integer {Book 2 - Let the Leaves Fall.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 2 - Let the Leaves Fall.items.[].system.usage} + [canBeAmmo] : boolean {Book 2 - Let the Leaves Fall.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Book 2 - Let the Leaves Fall.items.[].system.usage.value} (2 different values) + held-in-one-hand (x6) + other (x1) + [deathNote] : boolean {Book 2 - Let the Leaves Fall.items.[].system.deathNote} (same value: True) + [mod] : object {Book 2 - Let the Leaves Fall.items.[].system.mod} + value : integer {Book 2 - Let the Leaves Fall.items.[].system.mod.value} (3 different values) + 13 (x1) + 11 (x1) + 15 (x1) + [proficient] : object {Book 2 - Let the Leaves Fall.items.[].system.proficient} + value : integer {Book 2 - Let the Leaves Fall.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [4gyp3qlsv5ywdyjq] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [pq7cxntbz4s8g5ik] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [z04svm1cvfcxtplb] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + 37gy7l19tik74o4s : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + type : string {Book 2 - Let the Leaves Fall.items.[].type} (7 different values) + action (x65) + melee (x20) + spellcastingEntry (x9) + spell (x76) + weapon (x6) + equipment (x1) + lore (x3) + [_stats] : object {Book 2 - Let the Leaves Fall.items.[]._stats} + compendiumSource : string {Book 2 - Let the Leaves Fall.items.[]._stats.compendiumSource} (72 different values) + [flags] : object {Book 2 - Let the Leaves Fall.items.[].flags} + pf2e : object {Book 2 - Let the Leaves Fall.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Let the Leaves Fall.items.[].flags.pf2e.linkedWeapon} (5 different values) + hOBn96ooVm55dUOk (x1) + DO2xieZFaN1wHSUJ (x1) + z7ez8pdfy9PVHzxR (x1) + GQcODA0Wtnuc1z2H (x1) + jbumXTpqQASbYliL (x1) + name : string {Book 2 - Let the Leaves Fall.name} (all different values) + system : object {Book 2 - Let the Leaves Fall.system} + attributes : object {Book 2 - Let the Leaves Fall.system.attributes} + ac : object {Book 2 - Let the Leaves Fall.system.attributes.ac} + value : integer {Book 2 - Let the Leaves Fall.system.attributes.ac.value} (9 different values) + 19 (x1) + 20 (x1) + 21 (x4) + 0 (x3) + 22 (x3) + 23 (x3) + 17 (x2) + 24 (x1) + 25 (x1) + [details] : string {Book 2 - Let the Leaves Fall.system.attributes.ac.details} (same value: ) + [emitsSound] : string {Book 2 - Let the Leaves Fall.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 2 - Let the Leaves Fall.system.attributes.hardness} (2 different values) + 0 (x6) + 14 (x1) + hp : object {Book 2 - Let the Leaves Fall.system.attributes.hp} + details : string {Book 2 - Let the Leaves Fall.system.attributes.hp.details} (3 different values) + (x14) + void healing (x3) + void healing, rejuvenation (x2) + max : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.max} (14 different values) + 46 (x1) + 35 (x1) + 58 (x2) + 0 (x3) + 54 (x2) + 80 (x1) + 68 (x1) + 100 (x1) + 95 (x1) + 50 (x1) + 32 (x1) + 90 (x2) + 82 (x1) + 85 (x1) + temp : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.value} (14 different values) + 46 (x1) + 35 (x1) + 58 (x2) + 0 (x3) + 54 (x2) + 80 (x1) + 68 (x1) + 100 (x1) + 95 (x1) + 50 (x1) + 32 (x1) + 90 (x2) + 82 (x1) + 85 (x1) + [immunities] : array {Book 2 - Let the Leaves Fall.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 2 - Let the Leaves Fall.system.attributes.immunities.[]} + [exceptions] : array<> {Book 2 - Let the Leaves Fall.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Let the Leaves Fall.system.attributes.immunities.[].type} (12 different values) + critical-hits (x4) + precision (x6) + death-effects (x9) + disease (x5) + paralyzed (x5) + poison (x5) + unconscious (x5) + fatigued (x2) + sickened (x2) + emotion (x1) + sleep (x1) + electricity (x1) + [stealth] : object {Book 2 - Let the Leaves Fall.system.attributes.stealth} + details : string {Book 2 - Let the Leaves Fall.system.attributes.stealth.details} (3 different values) +

(expert) to catch glimpses of ghostly figures drowning in the water below.

(x1) +

(expert)

(x5) +

(trained)

(x1) + value : integer {Book 2 - Let the Leaves Fall.system.attributes.stealth.value} (5 different values) + 20 (x1) + 13 (x2) + 22 (x1) + 15 (x2) + 0 (x1) + [weaknesses] : array {Book 2 - Let the Leaves Fall.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].type} (3 different values) + vitality (x4) + cold-iron (x2) + silver (x4) + value : integer {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].value} (2 different values) + 5 (x9) + 10 (x1) + [allSaves] : object {Book 2 - Let the Leaves Fall.system.attributes.allSaves} + value : string {Book 2 - Let the Leaves Fall.system.attributes.allSaves.value} (same value: ) + [resistances] : array {Book 2 - Let the Leaves Fall.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 2 - Let the Leaves Fall.system.attributes.resistances.[]} + doubleVs : array {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x2) + ghost-touch (x2) + vitality (x2) + type : string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].type} (5 different values) + fire (x2) + all-damage (x2) + void (x4) + mental (x1) + sonic (x1) + value : integer {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].value} (same value: 5) + [speed] : object {Book 2 - Let the Leaves Fall.system.attributes.speed} + otherSpeeds : array {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 40 (x2) + 35 (x2) + 25 (x1) + value : integer {Book 2 - Let the Leaves Fall.system.attributes.speed.value} (7 different values) + 40 (x1) + 0 (x3) + 15 (x1) + 10 (x1) + 30 (x1) + 25 (x4) + 35 (x1) + [special] : string {Book 2 - Let the Leaves Fall.system.attributes.speed.special} (same value: ) + [creatureType] : string {Book 2 - Let the Leaves Fall.system.creatureType} (same value: ) + details : object {Book 2 - Let the Leaves Fall.system.details} + [description] : string {Book 2 - Let the Leaves Fall.system.details.description} (7 different values) +

Ghostly arms rise up from the water to clutch and grab, while a geyser of leech-infested water sprays up into the central shrine.

(x1) +

Reflections viewed in the water here appear monstrous and fiendish.

(x1) +

A strange shadowy figure churns in the waters at Goh's feet.

(x1) +

The sound of toppling trees and thunderous footsteps fills the air, as if some immense giant had taken notice and now slowly approaches through the forest.

(x1) +

The branches of the stone tree statue animate, extend, and lash out at intruders.

(x1) +

A miasma of foul-smelling vapor with shrieking faces barely visible in the steam bubbles up from the soup.

(x1) +

A ghostly woman floats quietly through the shop, plucking hair and sending it slithering into the rafters or out to infest uncooked steamed buns.

(x1) + [disable] : string {Book 2 - Let the Leaves Fall.system.details.disable} (7 different values) +

@Check[religion|dc:20] to offer prayers to calm the haunt, or @Check[intimidation|dc:23] to threaten the unquiet spirits away

(x1) +

@Check[religion|dc:20] to exorcise the haunt, or @Check[intimidation|dc:23] to turn the fear back on the haunt and overwhelm it

(x1) +

@Check[diplomacy|dc:21] to calm Goh enough that the haunt dissipates, @Check[religion|dc:23] to exorcise the haunt, or @Check[intimidation|dc:25] to "scare the shame" out of Goh

(x1) +

@Check[nature|dc:23] or @Check[religion|dc:23] to offer prayers against the evil to reduce Kugaptee's Anger's actions during its routine to 1 (see below) for 1 round; Placing Sui-Jing's heart into her corpse at area A2 is the only way to disable this hazard

(x1) +

@Check[religion|dc:25] to exorcise the haunt, or @Check[intimidation|dc:28] to appear overwhelmingly strong of body and mind

(x1) +

@Check[cooking-lore|dc:19] to neutralize the haunted stew with the addition of a few select spices from nearby shelves, or @Check[religion|dc:25] to exorcise the haunt

(x1) +

@Check[diplomacy|dc:23] to calm the upset spirit down, or @Check[religion|dc:21] to convince the spirit to abandon the haunting via prayer. If the PCs use Hinode Akari's name or otherwise let the haunt know that they understand her story, checks to Disable this haunt gain a +2 circumstance bonus.

(x1) + [isComplex] : boolean {Book 2 - Let the Leaves Fall.system.details.isComplex} (2 different values) + True (x5) + False (x2) + level : object {Book 2 - Let the Leaves Fall.system.details.level} + value : integer {Book 2 - Let the Leaves Fall.system.details.level.value} (6 different values) + 3 (x3) + 5 (x5) + 4 (x2) + 6 (x5) + 2 (x1) + 7 (x3) + publication : object {Book 2 - Let the Leaves Fall.system.details.publication} + license : string {Book 2 - Let the Leaves Fall.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Let the Leaves Fall.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Let the Leaves Fall.system.details.publication.title} (same value: Pathfinder #197: Let the Leaves Fall) + [reset] : string {Book 2 - Let the Leaves Fall.system.details.reset} (6 different values) +

The haunt deactivates and resets at the start of any round in which the PCs aren't in the river, on the bridges, or in the shrines, but the leech swarms remain in the shrine for 10 minutes before retreating back into the water below.

(x1) +

The haunt resets immediately and can trigger again the next round.

(x1) +

The haunt ends if Goh dies and doesn't reset. If Goh is dragged out of the water, the haunt ends at the end of its next turn but resets immediately the next time Goh enters the river.

(x1) + (x2) +

1 hour

(x1) +

The haunt resets 1 round after the lid is replaced on the cooking pot.

(x1) + [routine] : string {Book 2 - Let the Leaves Fall.system.details.routine} (6 different values) +

(3 actions) Ghostly arms flail about and attempt to grab creatures in the shrine or on either bridge. Each round, the haunt uses 3 actions to attempt to grapple a PC on the bridge or in the shrine. If a PC is @UUID[Compendium.pf2e.conditionitems.Item.Restrained], the haunt can use one of its actions to drag a PC into the river. A PC who's restrained in the river risks drowning.

(x1) + (x2) +

(2 actions; emotion, enchantment, fear incapacitation, mental, occult) The haunt uses its first action to grapple with Goh and attempts to pull him underwater. Goh has a Fortitude DC of 19. In order to pull Goh underwater, the haunt must critically succeed at its grapple check against him with a result of 29 or higher to successfully restrain Goh. Goh is overwhelmed by terror and makes no attempt to escape, so it falls to the PCs to get him free from the haunt. If Goh is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] and pulled underwater, the haunt must continue to grapple him in following rounds. If the haunt manages to critically succeed at grappling Goh while he's restrained, the man dies from a combination of fright and drowning, at which point the haunt immediately ends.

+

If Goh is pulled free and taken out of the water, the haunt loses one action and no longer attempts to grapple him. The haunt uses its second action to manifest the image of a frightening watery drowned ghost, causing one creature it targets within 30 feet to attempt a @Check[will|dc:22] save (the haunt always targets a creature who attempted to free Goh from its grip if possible).

+
+

Critical Success The creature is unaffected.

+

Success The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for as long as it remains frightened.

+

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and fleeing as long as it remains frightened, or for 1 minute, whichever comes second.

(x1) +

(2 actions) The sound of something immense striding just out of sight through the forest, darkness, and fog fills the air. The haunt's first action is to unleash a Terrifying Roar (@Check[will|dc:22] with the same effects as Terrifying Roar above). The second action is to infuse the trees of the entire mindscape with malevolent life, causing clawlike branches to lash out at each PC. These claws inflict @Damage[4d6[slashing]] damage (@Check[reflex|dc:22|basic] save) to each character. A character standing on the path or in a clearing gets a +1 circumstance bonus to this saving throw, and the character who carries Sui-Jing's heart gains a +4 item bonus to this saving throw. On a PC's turn, they can take further action to protect themselves from the clawed branches. By Raising a Shield or by Dropping Prone, a PC gains a +2 circumstance bonus to their Reflex saving throw. A @UUID[Compendium.pf2e.conditionitems.Item.Prone] PC can @UUID[Compendium.pf2e.actionspf2e.Item.Take Cover] to gain the benefits of greater cover against the claws (increasing their circumstance bonus to this Reflex save to +4). A PC who Tumbles Through on their turn and succeeds at a @Check[acrobatics|dc:22] check gains a +2 status bonus to their Reflex saves against the clawed branches. A PC who succeeds at a @Check[stealth|dc:22] check to @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] improves the result of their Reflex save by one degree of success.

+

If a PC successfully used Nature or Religion to pray against the evil on the previous round, Kugaptee's Anger has only 1 action; randomly determine if it uses its Terrifying Roar or lashes out with trees with this action.

(x1) +

(3 actions) Kugaptee's tree lashes out with its branches, using its three actions to attempt branch Strikes against any creature in reach. Targets that are within reach but are outside of area E3 have cover from the surrounding archways. The haunt favors targets in area E3 but otherwise selects its targets randomly.

(x1) +

(1 action) The haunt targets one creature in the shop at random, preferring targets who are @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] or @UUID[Compendium.pf2e.conditionitems.Item.Restrained]. The ghostly figure moves over to the victim and begins to strangle them with coils of her hair while she begins clawing through the target's hair as if ripping it out by the handful. The target takes @Damage[(2d8+7)[mental]] damage (@Check[will|dc:22|basic] save) from enduring the painful sensations of being strangled and having their hair plucked out, even though they're not actually being physically strangled or losing their hair.

(x1) + [blurb] : string {Book 2 - Let the Leaves Fall.system.details.blurb} (6 different values) + (x7) + Variant giant vulture (x1) + Variant female storm hag (x1) + Variant male kurobozu (x1) + Female variant deathless acolyte of Kugaptee (x1) + Female human ghost (x1) + [languages] : object {Book 2 - Let the Leaves Fall.system.details.languages} + details : string {Book 2 - Let the Leaves Fall.system.details.languages.details} (3 different values) + (x10) + (can't speak any language); telepathy 120 feet (x1) + voice of the storm (x1) + value : array {Book 2 - Let the Leaves Fall.system.details.languages.value} + Length: min=1 max=4 + Value type: string {Book 2 - Let the Leaves Fall.system.details.languages.value.[]} (5 different values) + common (x12) + necril (x6) + aklo (x7) + jotun (x1) + sussuran (x1) + [privateNotes] : string {Book 2 - Let the Leaves Fall.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Let the Leaves Fall.system.details.publicNotes} (12 different values) +

A bakeneko comes into existence when the life of a cat is extended past its normal lifespan, whether through incredible fortune, magic, or other means. With each passing year, the feline becomes more and more monstrous—growing in size, becoming more intelligent, and gaining an affinity for magic. Eventually, they become able to walk upright on their rear legs, pursue new hobbies, and learn languages. Despite this expanded intellect, many bakenekos prefer to enjoy the first decades of their ascension continuing their lives as usual as a (particularly oversized) house cat. For some, they do so because they want to acquire knowledge of the world that they couldn't comprehend as cats, but for others, it's just a desire to live out their lives with their current families and loved ones before moving on to what comes next.

+

Bakenekos enjoy dancing above all other pleasures and can't resist nodding their heads, tapping their paws, or swishing their tails in time to music. They often animate corpses simply to watch them dance—a pastime that often spells trouble for nearby settlements should the undead get free from the bakeneko's control. Bakenekos typically have a playful and mischievous demeanor, and while they aren't inherently evil creatures, they're still feared for their ability to animate corpses and command fire. Villagers are often frightened half to death by the sight of a flaming cat strolling alongside a walking corpse, and bakenekos' association with evil and the occult has caused some villages in Tian Xia to vilify all cats.

+

Nekomatas

+

Bakenekos mostly see their animated but mindless zombies as amusements, though they also use them as guardians or even as agents for revenge. Still, they do their best to ensure that undead they animate aren't left to wander free. Most tales of "evil bakenekos" in fact refer to a similar and much more dangerous creature, the nekomata—a level 6 Medium-sized variant of the bakeneko whose bite causes a debilitating disease of the mind.

(x1) +

A dalgyal gwishin is a faceless, undead spirit that wears a stone mask. This forlorn undead forms from the soul of a mortal who died a lonely death with no one to remember them, and is similarly unable to remember what it looked like in life. A dalgyal gwishin wanders the land of the living in search of any trace of who they were when they were alive. Full of anger, they remain envious of well-loved or famous individuals who are surrounded by close friends and admirers—the type of people who would never share the dalgyal gwishin's fate.

+

While a dalgyal gwishin has little more than a ghostly body made of mist, the featureless stone mask it wears on its head is solid. Even the stolen faces it claims are transitory, cracking off after a day to form what looks akin to a fragile porcelain death mask. Some of these lonely spirits keep these masks and add them to a collection in a remote and forlorn lair, hoping to find companionship in an ever-growing display of silent faces.

+

Faceless Horror

+

The dalgyal gwishin's most significant physical trait—the lack of a face—is shared with the living aberrations known as noppera-bos. Despite this shared feature and the ability to steal faces, the two creatures don't cooperate and are more often bitter enemies. Anyone slain by a dalgyal gwishin leaves behind an unnerving faceless corpse.

(x1) +

A guhdggi forms from the corrupted reincarnated souls of those who have trod the same pilgrimage route through multiple lives. This type of nindoru looks like a bloated frog with long, slender human arms instead of front feet. Its eyes appear bulbous and blind yet are capable of sight. A guhdggi always carries a large wicker cage strapped to their back, while dozens of cords and straps affix a trove of broken weapons, tools, and items to their belly and flanks. When they walk, they do so with the aid of two long spears clutched in their forearms, stumbling and hopping in an ungainly gait. The most unsettling feature of the guhdggi is its second face, revealed when the frog-like mouth opens to reveal a human face peering from its throat amid a tangled nest of butterflies. This face has long, dark, animated hair capable of inflicting painful lashes, the lengths of which hang from the corner of the frog's mouth when its lips are closed.

+

While the guhdggi is no longer capable of movement as swift as most humanoids walk, they still enjoy traveling while harboring a ferocious jealousy of those who can do so with greater ease. One would do well not to underestimate the stumbling stagger of a guhdggi, though! The fiend particularly delights in lying in wait along isolated sections of pilgrimage routes to ambush travelers, trapping victims in their cages and feeding upon their captive's mind and memories of previously visited places.

+

Guhdggis embody the cycles of repeated journeys and the concept that every journey taken ends at the start of the next. Central to this concept is the notion that no journey ever truly begins or ends—they just emerge from the previous one.

+
+

When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or exposed bones, yet a nindoru is very much still alive.

+

Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To the nindoru, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.

+

Followers of Sangpotshi find nindoru to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas and oni, associated most strongly with the Material Plane.

+

Reincarnated Souls

+

In some cases, you'll know if a creature a nindoru attacks has a reincarnated soul. Ancestries like samsarans are always reincarnated souls, and a PC's backstory or even their background can often indicate the presence of a previous life. All of the PCs in Season of Ghosts qualify as reincarnated souls, as they've relived their lives over and over for decades. If you ever need to determine if a creature's soul is reincarnated for the purpose of adjudicating a nindoru's ability, attempt a @Check[flat|dc:11]—on a success, it has a reincarnated soul.

+

Nindoru Demigods

+

The most powerful nindorus are demigods, although their cults are quite rare. Prone to reincarnation after death, nindoru demigods like Kugaptee are more properly known as "nindoru ascetics."

+

Nindoru Traitors

+

While most nindorus are purely chaotic evil in nature, legends tell of exceptionally rare nindorus who manage to escape their own nature and ascend, reincarnating after death into kami or other more benevolent spirits and shedding the nindoru trait as they do so. Of course, these "traitors" are regarded as the most delicious meals imaginable by the nindorus left behind.

+

Nindoru Butterflies

+

One of the strangest shared traits of the various types of nindoru are the blood-red butterflies that seem to follow them around, nest on their bodies, or periodically emerge from their wounds. These unnerving insects are physical manifestations of the nindorus' thoughts and symbolize the countless past lives they once lived but turned their backs on. Nindoru butterflies never last long once they flutter more than a few feet from their source, fading away into smoke that quickly dissipates into the air.

+

Other Nindorus

+

Many other types of nindorus exist beyond the four presented on these pages. Others include the corpse-copying akashtis (sobbing nindorus), infiltrators of society known as kagekumas (lurking nindorus), the dead defiling shisagishins (crooked nindorus), and the powerful and brutal argyrzeis (headless nindorus).

(x1) +

Recognizable at a distance by their black feathers and bald necks, vultures drift along air currents looking for carrion to serve as their next meal. Often grouping in committees of four or five, these scavengers wheel above battles and plague-stricken towns, eager to feed. This feeding cycle plays an important role, especially in hot regions, as their particularly potent stomach acid neutralizes dangerous bacteria in their meals and thus removes it from the environment.

+

A giant vulture has a wingspan of up to 25 feet across and weighs up to 600 pounds. Less common than their smaller cousins, they typically live in areas that support a number of megafauna species. While imposing and certainly dangerous when provoked, even giant vultures are not hostile by nature, preferring to feast on the kills of others. They are more likely to vomit their last meal as a distraction while they flee than to attack other creatures. However, during particularly lean times, starving groups of giant vultures might work in unison to make a meal of livestock.

+

Giant vultures occasionally form parasitic relationships with larger creatures such as dragons or giants, picking at the remains of an unattended or forgotten meal. Crafters who use bones in their work have come to value this type of behavior. Flensing a creature properly is far slower than letting a committee of vultures strip the carcass and leave behind a clean skeleton. As food-motivated predators, younger vultures raised this way can be made to imprint upon owners, leading to a trend of keeping them as unusual pets.

+

While not magical in nature, vulture talons are traditionally used as charms in healing and removing disease, stemming from an old belief that the raptors were immune to the filth in which they strode. While this belief isn't strictly true, vultures do have several unique adaptations to avoid common diseases that would take out predators or even other scavengers. Due to their size, giant vulture talons in particular are sometimes used to craft weapons in regions where other resources are scarce.

(x1) +

Ijdas are creatures of forgetfulness. Born from souls who were once enlightened but then renounced it and their role in the cycle of reincarnation, they curse the futility of their existence and find pleasure in leading others to the same fate.

+

Ijdas appear as towering humanoids, their bodies bloated and constantly bursting with small red butterflies that flitter away before melting into mist. Their arms are overly long and so broken as to writhe more like tentacles, affording them an unsettling combat style with greater reach than most large creatures enjoy. They wear clothing and capes made of moldy straw and wield broken swords whose shattered blades still float roughly in place. Their most unsettling features are their complete lack of heads; instead, where a head should be sits a wicker cage filled with a writhing cloud of butterflies. Yet still, they see, hear, and speak without issue, as if their heads remained in place.

+

Formed without heads or even brains, an idja's mind is shared among the flocks of butterflies in their head cages or bursting from their bodies, and as each of these insects escapes and fades away, these forgetful fiends lose another potential thought. Unable to learn new things, any actions they take stem from memories etched into their souls or directives they blindly follow from other nindorus or creatures they've come to accept as superiors. Their movements, words, and reactions are all conducted via a type of muscle memory based on how their souls believe they should respond to their external stimuli. As a result, most now serve as brutal guardians, since their forgetfulness also prevents them from being able to sleep.

+
+

When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or exposed bones, yet a nindoru is very much still alive.

+

Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To the nindoru, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.

+

Followers of Sangpotshi find nindoru to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas and oni, associated most strongly with the Material Plane.

+

Reincarnated Souls

+

In some cases, you'll know if a creature a nindoru attacks has a reincarnated soul. Ancestries like samsarans are always reincarnated souls, and a PC's backstory or even their background can often indicate the presence of a previous life. All of the PCs in Season of Ghosts qualify as reincarnated souls, as they've relived their lives over and over for decades. If you ever need to determine if a creature's soul is reincarnated for the purpose of adjudicating a nindoru's ability, attempt a @Check[flat|dc:11]—on a success, it has a reincarnated soul.

+

Nindoru Demigods

+

The most powerful nindorus are demigods, although their cults are quite rare. Prone to reincarnation after death, nindoru demigods like Kugaptee are more properly known as "nindoru ascetics."

+

Nindoru Traitors

+

While most nindorus are purely chaotic evil in nature, legends tell of exceptionally rare nindorus who manage to escape their own nature and ascend, reincarnating after death into kami or other more benevolent spirits and shedding the nindoru trait as they do so. Of course, these "traitors" are regarded as the most delicious meals imaginable by the nindorus left behind.

+

Nindoru Butterflies

+

One of the strangest shared traits of the various types of nindoru are the blood-red butterflies that seem to follow them around, nest on their bodies, or periodically emerge from their wounds. These unnerving insects are physical manifestations of the nindorus' thoughts and symbolize the countless past lives they once lived but turned their backs on. Nindoru butterflies never last long once they flutter more than a few feet from their source, fading away into smoke that quickly dissipates into the air.

+

Other Nindorus

+

Many other types of nindorus exist beyond the four presented on these pages. Others include the corpse-copying akashtis (sobbing nindorus), infiltrators of society known as kagekumas (lurking nindorus), the dead defiling shisagishins (crooked nindorus), and the powerful and brutal argyrzeis (headless nindorus).

(x1) +

Storm hags are the personification of a storm's rage. These crones hate those who huddle together with loved ones in warm, dry shelters while the wind howls and rain lashes the land and sea. Storm hags use their powers to wreak havoc on communities near the coastal caves or hovels where they often live.

+

These hags send their voices on the wind to terrorize mortals before descending upon them with claws and fell magic. More than any others of their kind, they prey on the young, devouring children as much for the pain it causes their parents and caretakers as for the hags' love of young flesh.

+

A storm hag's territory sometimes overlaps with that of sea hags and winter hags. While this may result in the formation of a coven that controls their combined territories, more often it leads to rivalries. Such feuds only increase the misery of innocent people caught between the rival hags' feuding.

+
+

Foul creatures who appear as wizened old women, hags share little in common with the humanoids they terrorize. They are hateful entities whose greatest joy lies in the corruption and ultimate destruction of anything good and virtuous. Whatever power created the first hags is lost to time, but numerous hag varieties have arisen over the ages, each with their own powers and abilities to spread pain and suffering.

(x1) +

As the least of their kind, meokdans suffer a constant and painful hunger, for they lack the ability of more powerful nindorus to derive nourishment from a reincarnated soul. This hunger drives the meokdan to constantly seek food and often compels them to eat dirt, stones, and refuse that offer little (if any) nutritional value. Regardless of how much they eat, a meokdan always remains painfully thin in stature. Regardless of how hungry they get, they never starve to death.

+

A meokdan's emaciated frame appears human in shape, with thick, tangled hair that grows directly from their face as well as the rest of their head, leaving only the meokdan's gaping mouth visible. Their arms appear to be broken and unnaturally long, with equally long fingers tipped with ragged nails. Small, open sores pockmark their skin.

+

Meokdans epitomize the cycle of food, from consumption to the creature themselves being consumed in the end, be it by predators or the environment growing from their remains.

+
+

When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or exposed bones, yet a nindoru is very much still alive.

+

Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To the nindoru, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.

+

Followers of Sangpotshi find nindoru to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas and oni, associated most strongly with the Material Plane.

+

Reincarnated Souls

+

In some cases, you'll know if a creature a nindoru attacks has a reincarnated soul. Ancestries like samsarans are always reincarnated souls, and a PC's backstory or even their background can often indicate the presence of a previous life. All of the PCs in Season of Ghosts qualify as reincarnated souls, as they've relived their lives over and over for decades. If you ever need to determine if a creature's soul is reincarnated for the purpose of adjudicating a nindoru's ability, attempt a @Check[flat|dc:11]—on a success, it has a reincarnated soul.

+

Nindoru Demigods

+

The most powerful nindorus are demigods, although their cults are quite rare. Prone to reincarnation after death, nindoru demigods like Kugaptee are more properly known as "nindoru ascetics."

+

Nindoru Traitors

+

While most nindorus are purely chaotic evil in nature, legends tell of exceptionally rare nindorus who manage to escape their own nature and ascend, reincarnating after death into kami or other more benevolent spirits and shedding the nindoru trait as they do so. Of course, these "traitors" are regarded as the most delicious meals imaginable by the nindorus left behind.

+

Nindoru Butterflies

+

One of the strangest shared traits of the various types of nindoru are the blood-red butterflies that seem to follow them around, nest on their bodies, or periodically emerge from their wounds. These unnerving insects are physical manifestations of the nindorus' thoughts and symbolize the countless past lives they once lived but turned their backs on. Nindoru butterflies never last long once they flutter more than a few feet from their source, fading away into smoke that quickly dissipates into the air.

+

Other Nindorus

+

Many other types of nindorus exist beyond the four presented on these pages. Others include the corpse-copying akashtis (sobbing nindorus), infiltrators of society known as kagekumas (lurking nindorus), the dead defiling shisagishins (crooked nindorus), and the powerful and brutal argyrzeis (headless nindorus).

(x1) +

A sojiruh comes into existence when a creature who has dedicated multiple lives to achieving enlightenment turns their back on these goals and deliberately tears themselves away from the cycle of reincarnation before their death. These monstrous creatures are the most common nindoru and are also the most hated by followers of Sangpotshi, since so many of these fiends rise from fallen members of that very philosophy.

+

This type of nindoru relishes the flavor of an oft-reincarnated soul and finds this life force tastes best when consumed while the physical body still lives and screams. To sojiruhs, the sound of a perfect scream from the body it feeds upon is akin to the perfect wine pairing with dinner.

+

A sojiruh's mouth is stitched shut with lengths of its own hair. Despite this, they can speak freely, their hollow-sounding voices issuing clearly from sealed lips. They only stretch these stitches when they choose to shriek and scream. Their arms are long and broken-looking, while their chests are little more than rib cages filled with red wet butterflies that crawl through and cling to the creature's ribs and organs. When a sojiruh screams, the wings of the butterflies in its chest flutter frantically.

+

Sojiruhs symbolize the cycle of reincarnation come undone from its purity and becoming mired in decay and corruption.

+
+

When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls and corrupted, it can undergo a horrific transformation into a fiend known as a nindoru. A force for entropy and the breaking of cycles, nindorus are hideous creatures whose bodies often appear distorted, who wield weapons that have been shattered yet still function, and whose true face is often hidden from view. They display traits one might expect to see in an undead creature, such as decaying flesh or exposed bones, yet a nindoru is very much still alive.

+

Each nindoru epitomizes the fracture of a specific cycle, be it one from the natural world or from societal traditions. To the nindoru, nothing is more delicious than the consumption of a creature who has reincarnated multiple times, with those who are theoretically about to ascend to true enlightenment presenting the tastiest meal. Those slain by a nindoru are themselves torn from the cycle—the lucky ones move on to the Boneyard for judgment, but many are instead corrupted to form more of these horrific fiends.

+

Followers of Sangpotshi find nindoru to be particularly abhorrent and count them among the greatest threats imaginable. Most commonly found in regions of the world where the reincarnation cycle is strongest, nindorus are, like rakshasas and oni, associated most strongly with the Material Plane.

+

Reincarnated Souls

+

In some cases, you'll know if a creature a nindoru attacks has a reincarnated soul. Ancestries like samsarans are always reincarnated souls, and a PC's backstory or even their background can often indicate the presence of a previous life. All of the PCs in Season of Ghosts qualify as reincarnated souls, as they've relived their lives over and over for decades. If you ever need to determine if a creature's soul is reincarnated for the purpose of adjudicating a nindoru's ability, attempt a @Check[flat|dc:11]—on a success, it has a reincarnated soul.

+

Nindoru Demigods

+

The most powerful nindorus are demigods, although their cults are quite rare. Prone to reincarnation after death, nindoru demigods like Kugaptee are more properly known as "nindoru ascetics."

+

Nindoru Traitors

+

While most nindorus are purely chaotic evil in nature, legends tell of exceptionally rare nindorus who manage to escape their own nature and ascend, reincarnating after death into kami or other more benevolent spirits and shedding the nindoru trait as they do so. Of course, these "traitors" are regarded as the most delicious meals imaginable by the nindorus left behind.

+

Nindoru Butterflies

+

One of the strangest shared traits of the various types of nindoru are the blood-red butterflies that seem to follow them around, nest on their bodies, or periodically emerge from their wounds. These unnerving insects are physical manifestations of the nindorus' thoughts and symbolize the countless past lives they once lived but turned their backs on. Nindoru butterflies never last long once they flutter more than a few feet from their source, fading away into smoke that quickly dissipates into the air.

+

Other Nindorus

+

Many other types of nindorus exist beyond the four presented on these pages. Others include the corpse-copying akashtis (sobbing nindorus), infiltrators of society known as kagekumas (lurking nindorus), the dead defiling shisagishins (crooked nindorus), and the powerful and brutal argyrzeis (headless nindorus).

(x1) +

A monk who violated their monastic vows in life might arise after death to become an undead horror known as a kurobozu. These predators feast upon the breath of mortals, creeping on twisted limbs into bedrooms to steal the life from sleeping victims. This act of feeding leaves its mark on the victim in the form of a vile scent of rot on the victim's breath and a debilitating disease that eventually results in exhaustion and finally death.

+

Kurobozus retain echoes of their ascetic training, enabling them to suck the breath from debilitated foes in the midst of battle. Their malevolent cunning combined with ascetic discipline helps them concoct elaborate and lengthy schemes to enact their jealous revenge. Few kurobozus are convincing enough to persuade their onetime allies to break their own oaths, but this doesn't stop them from making the attempt.

(x1) +

Deathless acolytes typically arise when a deity or their herald expends a minor amount of power to return a low-ranking priest. Some priests are powerful enough in life to return, greatly lessened, of their own volition.

+
+

Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing a divine mandate due to circumstances beyond their control.

(x1) +

The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.

+
+

When some mortals die through tragic circumstances or without closure, they can linger on in the world. These anguished souls haunt a locale significant to them in life, constantly trying to right their perceived wrong or wrongdoings.

(x1) + (x1) + saves : object {Book 2 - Let the Leaves Fall.system.saves} + fortitude : object {Book 2 - Let the Leaves Fall.system.saves.fortitude} + saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Let the Leaves Fall.system.saves.fortitude.value} (10 different values) + 6 (x1) + 8 (x2) + 9 (x3) + 0 (x3) + 13 (x2) + 15 (x2) + 18 (x1) + 5 (x1) + 12 (x1) + 11 (x3) + reflex : object {Book 2 - Let the Leaves Fall.system.saves.reflex} + saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Let the Leaves Fall.system.saves.reflex.value} (8 different values) + 12 (x2) + 7 (x1) + 15 (x5) + 0 (x3) + 9 (x3) + 11 (x2) + 13 (x2) + 16 (x1) + will : object {Book 2 - Let the Leaves Fall.system.saves.will} + saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.will.saveDetail} (same value: ) + [value] : integer {Book 2 - Let the Leaves Fall.system.saves.will.value} (8 different values) + 4 (x1) + 12 (x3) + 0 (x5) + 14 (x2) + 8 (x1) + 9 (x1) + 13 (x1) + 17 (x3) + [statusEffects] : array<> {Book 2 - 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Let the Leaves Fall.system.abilities.cha} + mod : integer {Book 2 - Let the Leaves Fall.system.abilities.cha.mod} (6 different values) + 1 (x1) + 3 (x4) + 2 (x2) + 0 (x1) + 4 (x2) + 6 (x2) + con : object {Book 2 - Let the Leaves Fall.system.abilities.con} + mod : integer {Book 2 - Let the Leaves Fall.system.abilities.con.mod} (5 different values) + 4 (x3) + 2 (x4) + 5 (x1) + 1 (x2) + 0 (x2) + dex : object {Book 2 - Let the Leaves Fall.system.abilities.dex} + mod : integer {Book 2 - Let the Leaves Fall.system.abilities.dex.mod} (3 different values) + 3 (x5) + 4 (x3) + 2 (x4) + int : object {Book 2 - Let the Leaves Fall.system.abilities.int} + mod : integer {Book 2 - Let the Leaves Fall.system.abilities.int.mod} (4 different values) + 1 (x2) + 0 (x4) + 2 (x5) + 4 (x1) + str : object {Book 2 - Let the Leaves Fall.system.abilities.str} + mod : integer {Book 2 - Let the Leaves Fall.system.abilities.str.mod} (4 different values) + 3 (x1) + -5 (x3) + 4 (x6) + 5 (x2) + wis : object {Book 2 - Let the Leaves Fall.system.abilities.wis} + mod : integer {Book 2 - 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Let the Leaves Fall.system.skills.deception} + base : integer {Book 2 - Let the Leaves Fall.system.skills.deception.base} (4 different values) + 8 (x1) + 11 (x1) + 7 (x1) + 15 (x2) + [occultism] : object {Book 2 - Let the Leaves Fall.system.skills.occultism} + base : integer {Book 2 - Let the Leaves Fall.system.skills.occultism.base} (5 different values) + 8 (x1) + 11 (x2) + 6 (x1) + 10 (x1) + 13 (x2) + [stealth] : object {Book 2 - Let the Leaves Fall.system.skills.stealth} + base : integer {Book 2 - Let the Leaves Fall.system.skills.stealth.base} (6 different values) + 10 (x1) + 13 (x1) + 11 (x2) + 9 (x1) + 14 (x1) + 17 (x1) + [thievery] : object {Book 2 - Let the Leaves Fall.system.skills.thievery} + base : integer {Book 2 - Let the Leaves Fall.system.skills.thievery.base} (same value: 10) + [intimidation] : object {Book 2 - Let the Leaves Fall.system.skills.intimidation} + base : integer {Book 2 - Let the Leaves Fall.system.skills.intimidation.base} (5 different values) + 12 (x1) + 11 (x2) + 13 (x1) + 7 (x1) + 17 (x1) + [athletics] : object {Book 2 - Let the Leaves Fall.system.skills.athletics} + base : integer {Book 2 - Let the Leaves Fall.system.skills.athletics.base} (7 different values) + 13 (x1) + 12 (x1) + 16 (x1) + 8 (x1) + 11 (x1) + 15 (x1) + 17 (x1) + [religion] : object {Book 2 - Let the Leaves Fall.system.skills.religion} + base : integer {Book 2 - Let the Leaves Fall.system.skills.religion.base} (4 different values) + 12 (x1) + 9 (x1) + 15 (x1) + 17 (x1) + [survival] : object {Book 2 - Let the Leaves Fall.system.skills.survival} + base : integer {Book 2 - Let the Leaves Fall.system.skills.survival.base} (2 different values) + 14 (x1) + 15 (x2) + [diplomacy] : object {Book 2 - Let the Leaves Fall.system.skills.diplomacy} + base : integer {Book 2 - Let the Leaves Fall.system.skills.diplomacy.base} (same value: 17) + [society] : object {Book 2 - Let the Leaves Fall.system.skills.society} + base : integer {Book 2 - Let the Leaves Fall.system.skills.society.base} (same value: 13) + medicine : object {Book 2 - Let the Leaves Fall.system.skills.medicine} + base : integer {Book 2 - 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Lost Mammoth Valley.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 2 - Lost Mammoth Valley.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.attackEffects.value.[]} (6 different values) + draining-impact (x1) + grab (x1) + push (x2) + knockdown (x2) + vile-innards (x1) + grabbing-trunk (x1) + [bonus] : object {Book 2 - Lost Mammoth Valley.items.[].system.bonus} + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.bonus.value} (14 different values) + 14 (x5) + 0 (x7) + 15 (x7) + 11 (x4) + 6 (x1) + 1 (x1) + 12 (x5) + 19 (x3) + 20 (x7) + 9 (x3) + 16 (x6) + 13 (x7) + 18 (x4) + 21 (x2) + [damageRolls] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls} + [Hsys5SzlBQGKeF2L] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Hsys5SzlBQGKeF2L} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Hsys5SzlBQGKeF2L.damage} (same value: 2d8+5) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Hsys5SzlBQGKeF2L.damageType} (same value: bludgeoning) + [HKX1OjDtyERSMsKf] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.HKX1OjDtyERSMsKf} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.HKX1OjDtyERSMsKf.damage} (same value: 1d6+4) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.HKX1OjDtyERSMsKf.damageType} (same value: piercing) + [XCYrPpJCdaayJMWu] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.XCYrPpJCdaayJMWu} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.XCYrPpJCdaayJMWu.damage} (same value: 1d6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.XCYrPpJCdaayJMWu.damageType} (same value: bludgeoning) + [zB7LBks0dXRMlt5s] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.zB7LBks0dXRMlt5s} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.zB7LBks0dXRMlt5s.damage} (same value: 1d10+7) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.zB7LBks0dXRMlt5s.damageType} (same value: bludgeoning) + [78vNpk8CirGHSsFJ] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.78vNpk8CirGHSsFJ} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.78vNpk8CirGHSsFJ.damage} (same value: 1d8+7) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.78vNpk8CirGHSsFJ.damageType} (same value: slashing) + [OCZg3WrX1YuaLEGs] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OCZg3WrX1YuaLEGs} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OCZg3WrX1YuaLEGs.damage} (same value: 1d6+1) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OCZg3WrX1YuaLEGs.damageType} (same value: piercing) + [1Sda8Ar5WljE2tYZ] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ.damage} (same value: 1d8+6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ.damageType} (same value: slashing) + [w0T8DtbJGnvLzlPm] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.w0T8DtbJGnvLzlPm} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.w0T8DtbJGnvLzlPm.damage} (same value: 1d4+6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.w0T8DtbJGnvLzlPm.damageType} (same value: bludgeoning) + [0] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.0} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.0.damage} (2 different values) + 2d6 (x1) + 1d6+5 (x1) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.0.damageType} (2 different values) + mental (x1) + piercing (x1) + [1] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1} + [category] : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1.category} (same value: splash) + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1.damage} (2 different values) + 2 (x1) + 1d6 (x1) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1.damageType} (2 different values) + mental (x1) + bleed (x1) + [FEckczuIi1XDHPPm] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.FEckczuIi1XDHPPm} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.FEckczuIi1XDHPPm.damage} (same value: 1d6+6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.FEckczuIi1XDHPPm.damageType} (same value: piercing) + [O0WHYxMaG510U0Ts] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.O0WHYxMaG510U0Ts} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.O0WHYxMaG510U0Ts.damage} (same value: 2d6+4) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.O0WHYxMaG510U0Ts.damageType} (same value: piercing) + [5b5l4z4swtxl8ay39qf2] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damage} (same value: 2d12+7) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damageType} (same value: bludgeoning) + [t1fx1tqtjxyruj75rql7] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damage} (same value: 2d8+7) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damageType} (same value: bludgeoning) + [atochqb2tx8zpvaigmc6] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.atochqb2tx8zpvaigmc6} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damage} (same value: 2d10+7) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damageType} (same value: bludgeoning) + [RYcp2AsiYyVKgerx] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.RYcp2AsiYyVKgerx} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.RYcp2AsiYyVKgerx.damage} (same value: 2d10+6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.RYcp2AsiYyVKgerx.damageType} (same value: piercing) + [lfihhu4xfd0gujqyx6sg] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg.damage} (same value: 1d10) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg.damageType} (same value: void) + [ou9BGn1RpboLm7Py] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ou9BGn1RpboLm7Py} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ou9BGn1RpboLm7Py.damage} (same value: 2d8+6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ou9BGn1RpboLm7Py.damageType} (same value: slashing) + [1nLDIcLEiYv3LHFk] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1nLDIcLEiYv3LHFk} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1nLDIcLEiYv3LHFk.damage} (same value: 1d10+6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1nLDIcLEiYv3LHFk.damageType} (same value: piercing) + [ophticj7gw97srtundn7] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ophticj7gw97srtundn7} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ophticj7gw97srtundn7.damage} (same value: 1d10) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ophticj7gw97srtundn7.damageType} (same value: void) + [IYNNIIeB5ZyxBA16] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.IYNNIIeB5ZyxBA16} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.IYNNIIeB5ZyxBA16.damage} (same value: 1d6+4) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.IYNNIIeB5ZyxBA16.damageType} (same value: piercing) + [ncChNqULIfKWdPRD] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ncChNqULIfKWdPRD} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ncChNqULIfKWdPRD.damage} (same value: 1d4+4) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ncChNqULIfKWdPRD.damageType} (same value: bludgeoning) + [VazzTsVbgdwyYf6j] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.VazzTsVbgdwyYf6j} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.VazzTsVbgdwyYf6j.damage} (same value: 2d10+13) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.VazzTsVbgdwyYf6j.damageType} (same value: bludgeoning) + [aeue5xwerolr1di5h1hz] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.aeue5xwerolr1di5h1hz} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.aeue5xwerolr1di5h1hz.damage} (same value: 1d8+10) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.aeue5xwerolr1di5h1hz.damageType} (same value: bludgeoning) + [5789htn1vd66abiotll0] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5789htn1vd66abiotll0} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5789htn1vd66abiotll0.damage} (same value: 1d4) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5789htn1vd66abiotll0.damageType} (same value: spirit) + [nwaqy83dbrct1acjwy7p] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p.damage} (same value: 1d6+10) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p.damageType} (same value: bludgeoning) + [t8u2oydu8velzinodzw2] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t8u2oydu8velzinodzw2} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t8u2oydu8velzinodzw2.damage} (same value: 1d4) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t8u2oydu8velzinodzw2.damageType} (same value: spirit) + [Vv3WJG7BAF3o7gel] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Vv3WJG7BAF3o7gel} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Vv3WJG7BAF3o7gel.damage} (same value: 2d10+8) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Vv3WJG7BAF3o7gel.damageType} (same value: piercing) + [hcIAVQNCL1YGaxvN] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.hcIAVQNCL1YGaxvN} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.hcIAVQNCL1YGaxvN.damage} (same value: 2d8+8) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.hcIAVQNCL1YGaxvN.damageType} (same value: bludgeoning) + [KpfYqvm7Cihj5vut] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.KpfYqvm7Cihj5vut} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.KpfYqvm7Cihj5vut.damage} (same value: 1d8+3) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.KpfYqvm7Cihj5vut.damageType} (same value: piercing) + [SubkvZhvQ43SdoXs] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.SubkvZhvQ43SdoXs} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.SubkvZhvQ43SdoXs.damage} (same value: 2d8+3) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.SubkvZhvQ43SdoXs.damageType} (same value: bludgeoning) + [A84l23peoDBAFICG] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.A84l23peoDBAFICG} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.A84l23peoDBAFICG.damage} (same value: 1d10+3) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.A84l23peoDBAFICG.damageType} (same value: piercing) + [L4k4IvXptBCN6L5P] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.L4k4IvXptBCN6L5P} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.L4k4IvXptBCN6L5P.damage} (same value: 2d8+8) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.L4k4IvXptBCN6L5P.damageType} (same value: bludgeoning) + [7OGld2bKWDfP4j6n] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.7OGld2bKWDfP4j6n} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.7OGld2bKWDfP4j6n.damage} (same value: 2d10+8) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.7OGld2bKWDfP4j6n.damageType} (same value: piercing) + [D1lOWmFDEfyhfqJR] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.D1lOWmFDEfyhfqJR} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.D1lOWmFDEfyhfqJR.damage} (same value: 2d6+7) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.D1lOWmFDEfyhfqJR.damageType} (same value: piercing) + [Mt5IAEmGL4n9oLAa] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa.damage} (same value: 2d4+7) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa.damageType} (same value: bludgeoning) + [1ED58ichURjMBRsR] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1ED58ichURjMBRsR} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1ED58ichURjMBRsR.damage} (same value: 2d6+5) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1ED58ichURjMBRsR.damageType} (same value: piercing) + [xlvwb3pmfunfjhcn9zt5] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5.damage} (same value: 1d6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5.damageType} (same value: poison) + [o3XRRwkRRF7ckpVZ] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ.damage} (same value: 2d4+5) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ.damageType} (same value: piercing) + [qGhWPovmCinoGwRs] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qGhWPovmCinoGwRs} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qGhWPovmCinoGwRs.damage} (same value: 3d8) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qGhWPovmCinoGwRs.damageType} (same value: poison) + [9SV7gs6ayNy9v2Kv] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damage} (same value: 2d10+8) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damageType} (same value: piercing) + [l4rfswdb9aemaqhi5qat] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damage} (same value: 1d6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damageType} (same value: spirit) + [TzSlVuTbpV6IvqDu] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TzSlVuTbpV6IvqDu} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damage} (same value: 2d6+8) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damageType} (same value: slashing) + [qpuoiapo4oglf6xoczjy] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damage} (same value: 1d6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damageType} (same value: spirit) + [pbJAPAEyZq6RhwNi] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.pbJAPAEyZq6RhwNi} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.pbJAPAEyZq6RhwNi.damage} (same value: 2d10+5) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.pbJAPAEyZq6RhwNi.damageType} (same value: piercing) + [wEVFrhgZFTc9LoeR] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wEVFrhgZFTc9LoeR} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wEVFrhgZFTc9LoeR.damage} (same value: 2d6+6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wEVFrhgZFTc9LoeR.damageType} (same value: bludgeoning) + [iEBAcGC905MxgKuG] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.iEBAcGC905MxgKuG} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.iEBAcGC905MxgKuG.damage} (same value: 1d6+6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.iEBAcGC905MxgKuG.damageType} (same value: piercing) + [gpurCYM0GBmOycxv] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.gpurCYM0GBmOycxv} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.gpurCYM0GBmOycxv.damage} (same value: 1d8+2) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.gpurCYM0GBmOycxv.damageType} (same value: piercing) + [e0hEUb4wc3t5DAXj] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.e0hEUb4wc3t5DAXj} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.e0hEUb4wc3t5DAXj.damage} (same value: 2d10+10) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.e0hEUb4wc3t5DAXj.damageType} (same value: piercing) + [27mykuzu2vwgfu3z4d5p] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p.damage} (same value: 1d6) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p.damageType} (same value: cold) + [umJnPHpIWPh4SF7w] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.umJnPHpIWPh4SF7w} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.umJnPHpIWPh4SF7w.damage} (same value: 2d8+10) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.umJnPHpIWPh4SF7w.damageType} (same value: slashing) + [dERvfn6zQkRDOglT] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dERvfn6zQkRDOglT} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dERvfn6zQkRDOglT.damage} (same value: 2d6+8) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dERvfn6zQkRDOglT.damageType} (same value: bludgeoning) + [OFvnksMF8p603cZ9] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OFvnksMF8p603cZ9} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OFvnksMF8p603cZ9.damage} (same value: 1d6+5) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OFvnksMF8p603cZ9.damageType} (same value: bludgeoning) + [AJTzTaG5tFA2wLrY] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.AJTzTaG5tFA2wLrY} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.AJTzTaG5tFA2wLrY.damage} (same value: 1d10+5) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.AJTzTaG5tFA2wLrY.damageType} (same value: bludgeoning) + [dE0ikd8tLDhKVP8U] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dE0ikd8tLDhKVP8U} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dE0ikd8tLDhKVP8U.damage} (same value: 2d8+5) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dE0ikd8tLDhKVP8U.damageType} (same value: piercing) + [wpgqhz30wihmm0mpa8vg] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg.damage} (same value: 1d4) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg.damageType} (same value: cold) + [5z1e0H4xNyMR5mV6] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5z1e0H4xNyMR5mV6} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5z1e0H4xNyMR5mV6.damage} (same value: 2d6+5) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5z1e0H4xNyMR5mV6.damageType} (same value: slashing) + [PTSBVWleiREtaP38] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.PTSBVWleiREtaP38} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.PTSBVWleiREtaP38.damage} (same value: 2d8+5) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.PTSBVWleiREtaP38.damageType} (same value: bludgeoning) + [JPBqIvsdWpI3NbOz] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.JPBqIvsdWpI3NbOz} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.JPBqIvsdWpI3NbOz.damage} (same value: 2d8+10) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.JPBqIvsdWpI3NbOz.damageType} (same value: piercing) + [TZjp38RWV85mIQR0] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TZjp38RWV85mIQR0} + damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TZjp38RWV85mIQR0.damage} (same value: 2d10+10) + damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TZjp38RWV85mIQR0.damageType} (same value: bludgeoning) + [weaponType] : object {Book 2 - Lost Mammoth Valley.items.[].system.weaponType} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.weaponType.value} (2 different values) + melee (x48) + ranged (x6) + [autoHeightenLevel] : object {Book 2 - Lost Mammoth Valley.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 2 - Lost Mammoth Valley.items.[].system.prepared} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.prepared.value} (4 different values) + spontaneous (x2) + focus (x2) + innate (x6) + prepared (x1) + [flexible] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 2 - Lost Mammoth Valley.items.[].system.proficiency} + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots} + [slot0] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0} + max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0.max} (2 different values) + 5 (x3) + 1 (x1) + [prepared] : array {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0.prepared.[].id} (15 different values) + Vvl6ugBYT7bzqNty (x1) + x4acr7HByuvcfhQ0 (x1) + zk2lURHx9DcCfJQR (x1) + EosQ2sMmIwFTJ00q (x1) + n1k5jHFl4wHKY6qa (x1) + 8N1PSzhuzFBlKJsW (x1) + oVjyIVM94hIeAbRj (x1) + KhzC4m1NyIBBpeEh (x1) + 5cjZ1UPGu8ezMuqY (x1) + 70DZHT7qIJ38nc1l (x1) + hDBkXEcXx5bAsJ0k (x1) + DJf02Kbsj68qeAjg (x1) + 4rxXWLxyP4x0c70E (x1) + 22hHbp9vhbt4Iv6Y (x1) + R3dpzuVlKv8eHRSz (x1) + [value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0.value} (2 different values) + 5 (x2) + 1 (x1) + [slot3] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3} + max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3.max} (3 different values) + 3 (x2) + 4 (x1) + 1 (x2) + [prepared] : array {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3.prepared.[].id} (9 different values) + 6uJuggbEAtOMm6aS (x1) + Ub668xAIATdP7BMn (x1) + HkPKJwZAdlvMrXOs (x1) + 9LuftZ86Dq7XFS47 (x1) + A7Hg0Qh6ktLLPilE (x1) + SQcDMSgmlzwllTvR (x1) + uGHUD1rDuwXxy85c (x1) + rJyRTPWLDWmevpEk (x1) + t9XDObxpQ36qR1AI (x2) + [value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3.value} (3 different values) + 3 (x1) + 4 (x1) + 1 (x2) + [slot4] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4} + max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4.max} (3 different values) + 4 (x2) + 1 (x2) + 3 (x1) + [prepared] : array {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4.prepared} + Length: min=2 max=3 + Value type: object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4.prepared.[]} + id : string {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4.prepared.[].id} (8 different values) + Qx0PiuqL4YOJv828 (x1) + hoDZKGZiHQij1XVR (x1) + bQl52mLIv50UmNLN (x1) + dXoiTfkFcfVrvnJq (x1) + g7kHjFVrbvO4EeMy (x1) + WRzApGgG0NYUgsQn (x1) + t9XDObxpQ36qR1AI (x1) + X9U3n9VpYZneVjER (x1) + [value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4.value} (2 different values) + 4 (x2) + 1 (x2) + [slot1] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1} + max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1.max} (2 different values) + 4 (x2) + 1 (x1) + [prepared] : array {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1.prepared.[].id} (7 different values) + 9KyNhl5Zp72fc0rc (x1) + 3KbNTk58jZ16OYdp (x1) + UJ7bwtOVCiiikQNb (x1) + Y8Uwom6ba3306pti (x1) + t9XDObxpQ36qR1AI (x1) + zFzjqORp8YrImBRi (x1) + 4nYkjMXcyXAsS10F (x2) + [value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1.value} (2 different values) + 4 (x1) + 1 (x1) + [slot2] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2} + max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2.max} (3 different values) + 4 (x2) + 2 (x1) + 1 (x2) + [prepared] : array {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2.prepared.[].id} (7 different values) + Tb8EyCKSKINaYYyv (x1) + SQcDMSgmlzwllTvR (x1) + GfT393Ix2t5r2DpV (x1) + 0SYP2uHtl5dCf877 (x1) + UNsoFip8twlhdWL8 (x1) + Zjkg6hicVh06i5yb (x1) + MvvTLWfm7uh7BFer (x1) + [value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2.value} (3 different values) + 4 (x1) + 2 (x1) + 1 (x2) + [slot5] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot5} + max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot5.max} (same value: 1) + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot5.value} (same value: 1) + [slot6] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot6} + max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot6.max} (same value: 1) + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot6.value} (same value: 1) + [spelldc] : object {Book 2 - Lost Mammoth Valley.items.[].system.spelldc} + dc : integer {Book 2 - Lost Mammoth Valley.items.[].system.spelldc.dc} (4 different values) + 25 (x6) + 26 (x3) + 17 (x1) + 24 (x1) + [item] : integer {Book 2 - Lost Mammoth Valley.items.[].system.spelldc.item} (same value: 0) + mod : integer {Book 2 - Lost Mammoth Valley.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.spelldc.value} (4 different values) + 17 (x6) + 18 (x3) + 9 (x1) + 16 (x1) + [tradition] : object {Book 2 - Lost Mammoth Valley.items.[].system.tradition} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.tradition.value} (3 different values) + divine (x7) + arcane (x2) + primal (x2) + [area] : object {Book 2 - Lost Mammoth Valley.items.[].system.area} + type : string {Book 2 - Lost Mammoth Valley.items.[].system.area.type} (4 different values) + line (x4) + cone (x3) + burst (x5) + emanation (x3) + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.area.value} (6 different values) + 30 (x5) + 15 (x3) + 20 (x3) + 5 (x1) + 10 (x1) + 60 (x2) + [cost] : object {Book 2 - Lost Mammoth Valley.items.[].system.cost} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.cost.value} (2 different values) + (x68) + black onyx, see Table 7-1 (x1) + [counteraction] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.counteraction} (2 different values) + False (x65) + True (x4) + [damage] : object {Book 2 - Lost Mammoth Valley.items.[].system.damage} + [0] : object {Book 2 - Lost Mammoth Valley.items.[].system.damage.0} + [category] : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.category} (same value: persistent) + formula : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.formula} (10 different values) + 6d6 (x3) + 2d10 (x5) + 1d4 (x3) + 0 (x2) + 3d4 (x1) + 1d8 (x1) + 2d6 (x1) + 2d4 (x2) + 1d6 (x1) + 8d10 (x1) + kinds : array {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x20) + healing (x1) + [materials] : array<> {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.type} (8 different values) + void (x9) + piercing (x3) + mental (x2) + electricity (x1) + sonic (x1) + bleed (x1) + untyped (x1) + fire (x2) + [applyMod] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.applyMod} (2 different values) + False (x8) + True (x6) + [1] : object {Book 2 - Lost Mammoth Valley.items.[].system.damage.1} + applyMod : boolean {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.formula} (same value: 1) + kinds : array {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.type} (same value: bleed) + [ohmjnqzezb9q8i8x] : object {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x} + applyMod : boolean {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.formula} (same value: 3d8) + kinds : array {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.type} (same value: bludgeoning) + [damageType] : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.damageType} (4 different values) + piercing (x4) + bludgeoning (x1) + slashing (x2) + mental (x1) + [dice] : integer {Book 2 - Lost Mammoth Valley.items.[].system.damage.dice} (2 different values) + 1 (x7) + 2 (x1) + [die] : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.die} (3 different values) + d6 (x4) + d4 (x1) + d8 (x3) + [defense] : object {Book 2 - Lost Mammoth Valley.items.[].system.defense} + save : object {Book 2 - Lost Mammoth Valley.items.[].system.defense.save} + basic : boolean {Book 2 - Lost Mammoth Valley.items.[].system.defense.save.basic} (2 different values) + False (x17) + True (x14) + statistic : string {Book 2 - Lost Mammoth Valley.items.[].system.defense.save.statistic} (3 different values) + fortitude (x18) + reflex (x5) + will (x8) + [duration] : object {Book 2 - Lost Mammoth Valley.items.[].system.duration} + [sustained] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.duration.sustained} (2 different values) + False (x63) + True (x6) + value : mixed + string {Book 2 - Lost Mammoth Valley.items.[].system.duration.value} (10 different values) + (x32) + 1 day (x3) + 1 minute (x11) + 1 round (x4) + until the next time you make your daily preparations (x3) + 5 minutes (x1) + 10 minutes (x6) + 8 hours (x3) + varies (x3) + until the start of your next turn (x3) + integer {Book 2 - Lost Mammoth Valley.items.[].system.duration.value} (same value: 0) + [heightening] : object {Book 2 - Lost Mammoth Valley.items.[].system.heightening} + damage : object {Book 2 - Lost Mammoth Valley.items.[].system.heightening.damage} + [0] : string {Book 2 - Lost Mammoth Valley.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x4) + 1d10 (x6) + 1d4 (x5) + 1d6 (x3) + 1d8 (x1) + 2d4 (x1) + [1] : string {Book 2 - Lost Mammoth Valley.items.[].system.heightening.damage.1} (same value: 1) + [ohmjnqzezb9q8i8x] : string {Book 2 - Lost Mammoth Valley.items.[].system.heightening.damage.ohmjnqzezb9q8i8x} (same value: 3d8) + [interval] : integer {Book 2 - Lost Mammoth Valley.items.[].system.heightening.interval} (2 different values) + 1 (x17) + 2 (x5) + [type] : string {Book 2 - Lost Mammoth Valley.items.[].system.heightening.type} (same value: interval) + [level] : object {Book 2 - Lost Mammoth Valley.items.[].system.level} + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.level.value} (9 different values) + 4 (x9) + 3 (x10) + 2 (x18) + 1 (x31) + 0 (x15) + 7 (x2) + 6 (x3) + 8 (x1) + 23 (x1) + [location] : object {Book 2 - Lost Mammoth Valley.items.[].system.location} + [value] : string {Book 2 - Lost Mammoth Valley.items.[].system.location.value} (10 different values) + vg2OCyGeOvfW1fuo (x13) + DiZt608OsN2MK79y (x2) + WlQ8TPYFvQxT0xKJ (x21) + u7SfJiDpobMUrJsf (x2) + 1XonBijv2Q8veFsI (x5) + qqqYIHulqpSQmjAc (x1) + ROSZvh4spODKkdYM (x4) + hwqLS7o3HUe02Kkd (x15) + DBv8Jg4gW0OpeZyt (x2) + e5UQsdHPEOLqM7Og (x2) + [heightenedLevel] : integer {Book 2 - Lost Mammoth Valley.items.[].system.location.heightenedLevel} (7 different values) + 3 (x2) + 4 (x5) + 2 (x2) + 6 (x1) + 5 (x1) + 7 (x1) + 1 (x1) + [range] : mixed + object {Book 2 - Lost Mammoth Valley.items.[].system.range} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.range.value} (9 different values) + (x20) + 30 feet (x24) + touch (x10) + 100 feet (x3) + 10 feet (x1) + 60 feet (x3) + 120 feet (x6) + varies (x1) + 500 feet (x1) + integer {Book 2 - Lost Mammoth Valley.items.[].system.range} (3 different values) + 20 (x1) + 30 (x1) + 120 (x1) + [requirements] : string {Book 2 - Lost Mammoth Valley.items.[].system.requirements} (2 different values) + (x68) + You can bleed (x1) + [target] : object {Book 2 - Lost Mammoth Valley.items.[].system.target} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.target.value} (20 different values) + (x27) + 1 mindless undead creature with a level no greater than bind undead's spell rank (x3) + 1 creature (x16) + your companion or eidolon (x1) + 1 living creature (x3) + 1 creature with a skeleton (x2) + 1 dead creature (x1) + your eidolon (x2) + 1 living or undead creature (x2) + 1 or 2 creatures (x1) + 1 ally and 1 enemy (x2) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 corpse (x1) + 1 spell effect or unattended magic item (x1) + enemies in the area (x1) + 1 living creature or 1 willing undead creature (x1) + 1 living creature touched (x1) + 1 unattended object (x1) + The triggering creature (x1) + 1 unattended object of light Bulk or less (x1) + [time] : object {Book 2 - Lost Mammoth Valley.items.[].system.time} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.time.value} (8 different values) + 2 (x53) + 2 or 3 (x2) + 1 day (x2) + 3 (x3) + 1 (x6) + 10 minutes (x1) + 1 to 3 (x1) + reaction (x1) + [ritual] : object {Book 2 - Lost Mammoth Valley.items.[].system.ritual} + primary : object {Book 2 - Lost Mammoth Valley.items.[].system.ritual.primary} + check : string {Book 2 - Lost Mammoth Valley.items.[].system.ritual.primary.check} (2 different values) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + Religion (expert; you must be a demon) (x1) + secondary : object {Book 2 - Lost Mammoth Valley.items.[].system.ritual.secondary} + casters : integer {Book 2 - Lost Mammoth Valley.items.[].system.ritual.secondary.casters} (2 different values) + 1 (x1) + 0 (x1) + checks : string {Book 2 - Lost Mammoth Valley.items.[].system.ritual.secondary.checks} (2 different values) + Religion (x1) + (x1) + [baseItem] : string {Book 2 - Lost Mammoth Valley.items.[].system.baseItem} (12 different values) + spear (x1) + staff (x1) + bastard-sword (x1) + alchemical-bomb (x1) + javelin (x1) + wooden-shield (x1) + hide-armor (x1) + breastplate (x1) + longsword (x1) + crossbow (x1) + shortsword (x1) + scale-mail (x1) + [bonusDamage] : object {Book 2 - Lost Mammoth Valley.items.[].system.bonusDamage} + [value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - Lost Mammoth Valley.items.[].system.bulk} + value : mixed + integer {Book 2 - Lost Mammoth Valley.items.[].system.bulk.value} (3 different values) + 1 (x8) + 2 (x3) + 0 (x1) + float {Book 2 - Lost Mammoth Valley.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 2 - Lost Mammoth Valley.items.[].system.equipped} + carryType : string {Book 2 - Lost Mammoth Valley.items.[].system.equipped.carryType} (2 different values) + worn (x18) + held (x3) + [handsHeld] : integer {Book 2 - Lost Mammoth Valley.items.[].system.equipped.handsHeld} (2 different values) + 0 (x13) + 1 (x3) + [invested] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.equipped.inSlot} (2 different values) + False (x4) + True (x1) + [group] : string {Book 2 - Lost Mammoth Valley.items.[].system.group} (9 different values) + spear (x1) + club (x1) + sword (x3) + bomb (x1) + dart (x1) + leather (x1) + plate (x1) + crossbow (x1) + composite (x1) + [hardness] : integer {Book 2 - Lost Mammoth Valley.items.[].system.hardness} (2 different values) + 0 (x19) + 3 (x2) + [hp] : object {Book 2 - Lost Mammoth Valley.items.[].system.hp} + max : integer {Book 2 - Lost Mammoth Valley.items.[].system.hp.max} (2 different values) + 0 (x20) + 12 (x1) + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.hp.value} (3 different values) + 0 (x19) + 12 (x1) + 20 (x1) + [material] : object {Book 2 - Lost Mammoth Valley.items.[].system.material} + [grade] : string {Book 2 - Lost Mammoth Valley.items.[].system.material.grade} (same value: low) + [type] : string {Book 2 - Lost Mammoth Valley.items.[].system.material.type} (same value: cold-iron) + [price] : object {Book 2 - Lost Mammoth Valley.items.[].system.price} + value : object {Book 2 - Lost Mammoth Valley.items.[].system.price.value} + [sp] : integer {Book 2 - Lost Mammoth Valley.items.[].system.price.value.sp} (2 different values) + 1 (x5) + 9 (x1) + [gp] : integer {Book 2 - Lost Mammoth Valley.items.[].system.price.value.gp} (10 different values) + 360 (x1) + 230 (x1) + 4 (x2) + 10 (x1) + 1 (x3) + 2 (x1) + 8 (x1) + 100 (x1) + 250 (x1) + 3 (x1) + [per] : integer {Book 2 - Lost Mammoth Valley.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - Lost Mammoth Valley.items.[].system.quantity} (4 different values) + 1 (x18) + 2 (x1) + 4 (x1) + 20 (x1) + [reload] : object {Book 2 - Lost Mammoth Valley.items.[].system.reload} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.reload.value} (3 different values) + - (x3) + (x4) + 1 (x1) + [runes] : object {Book 2 - Lost Mammoth Valley.items.[].system.runes} + [potency] : integer {Book 2 - Lost Mammoth Valley.items.[].system.runes.potency} (2 different values) + 1 (x2) + 0 (x9) + [property] : array<> {Book 2 - Lost Mammoth Valley.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 2 - Lost Mammoth Valley.items.[].system.runes.striking} (same value: 0) + [reinforcing] : integer {Book 2 - Lost Mammoth Valley.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {Book 2 - Lost Mammoth Valley.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 2 - Lost Mammoth Valley.items.[].system.size} (2 different values) + med (x19) + lg (x2) + [splashDamage] : object {Book 2 - Lost Mammoth Valley.items.[].system.splashDamage} + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.splashDamage.value} (2 different values) + 0 (x7) + 2 (x1) + [usage] : object {Book 2 - Lost Mammoth Valley.items.[].system.usage} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.usage.value} (3 different values) + held-in-one-hand (x14) + affixed-to-armor (x1) + held-in-two-hands (x1) + [spell] : object {Book 2 - Lost Mammoth Valley.items.[].system.spell} + _id : string {Book 2 - Lost Mammoth Valley.items.[].system.spell._id} (2 different values) + rfZpqmj0AIIdkVIs (x1) + 4GE2ZdODgIQtg51c (x1) + flags : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.flags} + core : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.flags.core} + sourceId : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1) + Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c (x1) + img : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.img} (2 different values) + icons/magic/life/cross-worn-green.webp (x1) + systems/pf2e/icons/spells/darkness.webp (x1) + name : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.name} (2 different values) + Heal (x1) + Darkness (x1) + sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.spell.sort} (same value: 0) + system : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system} + [area] : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.area} + type : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.area.type} (same value: burst) + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.area.value} (same value: 20) + cost : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.cost} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage} + [0] : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.formula} (same value: 1d8) + kinds : array {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.type} (same value: vitality) + [defense] : mixed + description : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.description} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.description.value} (2 different values) +

You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 (somatic) The spell has a range of touch.

+

2 (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.

+

3 (material, somatic, verbal) You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

(x1) +

You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's rank or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.

+
+

Heightened (4th) Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as @UUID[Compendium.pf2e.conditionitems.Item.Concealed].

(x1) + duration : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.duration} + sustained : boolean {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.duration.value} (2 different values) + (x1) + 1 minute (x1) + [heightening] : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.heightening} + damage : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.heightening.damage} + 0 : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.heightening.damage.0} (same value: 1d8) + interval : integer {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.level} + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.level.value} (2 different values) + 1 (x1) + 2 (x1) + location : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.location} + heightenedLevel : integer {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 1 (x1) + 2 (x1) + value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.publication} + license : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.range} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.range.value} (2 different values) + varies (x1) + 120 feet (x1) + requirements : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.slug} (2 different values) + heal (x1) + darkness (x1) + target : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.target} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.target.value} (2 different values) + 1 willing living creature or 1 undead (x1) + (x1) + time : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.time} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.time.value} (2 different values) + 1 to 3 (x1) + 3 (x1) + traits : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits} + rarity : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits.traditions} + Length: min=2 max=4 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits.traditions.[]} (4 different values) + divine (x2) + primal (x2) + arcane (x1) + occult (x1) + value : array {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits.value.[]} (5 different values) + healing (x1) + manipulate (x2) + vitality (x1) + concentrate (x1) + darkness (x1) + type : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.type} (same value: spell) + [uses] : object {Book 2 - Lost Mammoth Valley.items.[].system.uses} + autoDestroy : boolean {Book 2 - Lost Mammoth Valley.items.[].system.uses.autoDestroy} (2 different values) + False (x2) + True (x2) + max : integer {Book 2 - Lost Mammoth Valley.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.uses.value} (same value: 1) + [showSlotlessLevels] : object {Book 2 - Lost Mammoth Valley.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Lost Mammoth Valley.items.[].system.showSlotlessLevels.value} (same value: False) + [overlays] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays} + [rgpytku9yox1yddh] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh} + _id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh._id} (same value: rgpytku9yox1yddh) + overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.overlayType} (same value: override) + sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.sort} (same value: 2) + system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system} + time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system.time} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system.time.value} (same value: 3) + traits : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system.traits} + value : array {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value} + Length: min=2 max=2 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [wbmv0dtfurrhoq5m] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m} + _id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m._id} (same value: wbmv0dtfurrhoq5m) + overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: override) + sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1) + system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system} + time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: 2) + traits : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits} + value : array {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value} + Length: min=2 max=2 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [4gyp3qlsv5ywdyjq] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + 2I469pfbYcmFvzOA : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [acBonus] : integer {Book 2 - Lost Mammoth Valley.items.[].system.acBonus} (3 different values) + 2 (x2) + 3 (x2) + 4 (x1) + [speedPenalty] : integer {Book 2 - Lost Mammoth Valley.items.[].system.speedPenalty} (2 different values) + 0 (x2) + -5 (x3) + [checkPenalty] : integer {Book 2 - Lost Mammoth Valley.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {Book 2 - Lost Mammoth Valley.items.[].system.dexCap} (2 different values) + 2 (x2) + 1 (x1) + [strength] : integer {Book 2 - Lost Mammoth Valley.items.[].system.strength} (2 different values) + 2 (x2) + 3 (x1) + [frequency] : object {Book 2 - Lost Mammoth Valley.items.[].system.frequency} + max : integer {Book 2 - Lost Mammoth Valley.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Lost Mammoth Valley.items.[].system.frequency.per} (same value: round) + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.frequency.value} (same value: 1) + [stackGroup] : string {Book 2 - Lost Mammoth Valley.items.[].system.stackGroup} (same value: bolts) + [mod] : object {Book 2 - Lost Mammoth Valley.items.[].system.mod} + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.mod.value} (same value: 12) + [proficient] : object {Book 2 - Lost Mammoth Valley.items.[].system.proficient} + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.proficient.value} (same value: 0) + [overrides] : array<> {Book 2 - Lost Mammoth Valley.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 2 - Lost Mammoth Valley.items.[].system.references} + children : array<> {Book 2 - Lost Mammoth Valley.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 2 - Lost Mammoth Valley.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 2 - Lost Mammoth Valley.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 2 - Lost Mammoth Valley.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 2 - Lost Mammoth Valley.items.[].system.value} + isValued : boolean {Book 2 - Lost Mammoth Valley.items.[].system.value.isValued} (same value: True) + value : integer {Book 2 - Lost Mammoth Valley.items.[].system.value.value} (same value: 1) + type : string {Book 2 - Lost Mammoth Valley.items.[].type} (11 different values) + action (x131) + melee (x54) + spellcastingEntry (x11) + spell (x69) + weapon (x8) + consumable (x4) + shield (x2) + armor (x3) + equipment (x4) + lore (x1) + condition (x2) + [_stats] : object {Book 2 - Lost Mammoth Valley.items.[]._stats} + compendiumSource : string {Book 2 - Lost Mammoth Valley.items.[]._stats.compendiumSource} (85 different values) + [flags] : object {Book 2 - Lost Mammoth Valley.items.[].flags} + pf2e : object {Book 2 - Lost Mammoth Valley.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Lost Mammoth Valley.items.[].flags.pf2e.linkedWeapon} (8 different values) + FKtW4MLx5LUQ5jBE (x1) + lAIkT9TLS1KUfcka (x1) + utO43BagD24BRXGm (x1) + n2w7Y9OCErbp8S3z (x1) + NJBSdvitbvPUEB0g (x1) + LDw297Vz4uENjRYC (x1) + jaVKqx69Eyt4rUG2 (x1) + aO6ARGlNyoizkYoE (x1) + name : string {Book 2 - Lost Mammoth Valley.name} (all different values) + system : object {Book 2 - Lost Mammoth Valley.system} + attributes : object {Book 2 - Lost Mammoth Valley.system.attributes} + ac : object {Book 2 - Lost Mammoth Valley.system.attributes.ac} + value : integer {Book 2 - Lost Mammoth Valley.system.attributes.ac.value} (14 different values) + 18 (x5) + 23 (x4) + 24 (x2) + 15 (x1) + 21 (x8) + 19 (x1) + 26 (x1) + 27 (x1) + 16 (x2) + 20 (x1) + 10 (x4) + 22 (x4) + 25 (x1) + 28 (x1) + [details] : string {Book 2 - Lost Mammoth Valley.system.attributes.ac.details} (3 different values) + (x24) + 23 with shield raised (x1) + (22 with shield raised) (x1) + [hardness] : integer {Book 2 - Lost Mammoth Valley.system.attributes.hardness} (3 different values) + 10 (x1) + 0 (x7) + 12 (x2) + [hasHealth] : boolean {Book 2 - Lost Mammoth Valley.system.attributes.hasHealth} (2 different values) + True (x6) + False (x4) + hp : object {Book 2 - Lost Mammoth Valley.system.attributes.hp} + details : string {Book 2 - Lost Mammoth Valley.system.attributes.hp.details} (3 different values) + per tree (x1) + (x28) + void healing (x7) + max : integer {Book 2 - Lost Mammoth Valley.system.attributes.hp.max} (26 different values) + temp : integer {Book 2 - Lost Mammoth Valley.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Lost Mammoth Valley.system.attributes.hp.value} (26 different values) + [immunities] : array {Book 2 - Lost Mammoth Valley.system.attributes.immunities} + Length: min=1 max=8 + Value type: object {Book 2 - Lost Mammoth Valley.system.attributes.immunities.[]} + type : string {Book 2 - Lost Mammoth Valley.system.attributes.immunities.[].type} (13 different values) + critical-hits (x6) + precision (x7) + emotion (x1) + death-effects (x6) + disease (x6) + paralyzed (x8) + poison (x6) + swarm-mind (x1) + unconscious (x6) + visual (x1) + prone (x1) + cold (x2) + sleep (x2) + [stealth] : object {Book 2 - Lost Mammoth Valley.system.attributes.stealth} + details : string {Book 2 - Lost Mammoth Valley.system.attributes.stealth.details} (6 different values) +

(trained) to determine the trees can move

(x1) + (trained) (x4) + (expert) (x2) + (x1) + (trained) to notice the bowl is the center point for a magical trap (x1) +

(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

(x1) + value : integer {Book 2 - Lost Mammoth Valley.system.attributes.stealth.value} (7 different values) + 2 (x1) + 12 (x2) + 13 (x2) + 16 (x1) + -10 (x1) + 15 (x2) + 10 (x1) + [weaknesses] : array {Book 2 - Lost Mammoth Valley.system.attributes.weaknesses} + Length: min=1 max=4 + Value type: object {Book 2 - Lost Mammoth Valley.system.attributes.weaknesses.[]} + type : string {Book 2 - Lost Mammoth Valley.system.attributes.weaknesses.[].type} (8 different values) + fire (x5) + cold-iron (x4) + axe-vulnerability (x2) + holy (x3) + area-damage (x1) + splash-damage (x1) + vitality (x3) + slashing (x2) + value : integer {Book 2 - Lost Mammoth Valley.system.attributes.weaknesses.[].value} (3 different values) + 5 (x14) + 10 (x6) + 3 (x1) + [allSaves] : object {Book 2 - Lost Mammoth Valley.system.attributes.allSaves} + value : string {Book 2 - Lost Mammoth Valley.system.attributes.allSaves.value} (3 different values) + (x24) + +2 circumstance to all saves vs. disease (x1) + +1 status to all saves vs. magic (x1) + [speed] : object {Book 2 - Lost Mammoth Valley.system.attributes.speed} + otherSpeeds : array {Book 2 - Lost Mammoth Valley.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 2 - Lost Mammoth Valley.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Lost Mammoth Valley.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x3) + climb (x2) + fly (x3) + value : integer {Book 2 - Lost Mammoth Valley.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 25 (x1) + 20 (x1) + 30 (x4) + 120 (x1) + 60 (x1) + [special] : string {Book 2 - Lost Mammoth Valley.system.attributes.speed.special} (same value: ) + value : integer {Book 2 - Lost Mammoth Valley.system.attributes.speed.value} (8 different values) + 25 (x8) + 35 (x4) + 15 (x2) + 20 (x1) + 30 (x5) + 40 (x3) + 50 (x2) + 45 (x1) + [details] : string {Book 2 - Lost Mammoth Valley.system.attributes.speed.details} (2 different values) + ice climb 30 feet (x1) + Ice climb 30 (x1) + [resistances] : array {Book 2 - Lost Mammoth Valley.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Book 2 - Lost Mammoth Valley.system.attributes.resistances.[]} + type : string {Book 2 - Lost Mammoth Valley.system.attributes.resistances.[].type} (7 different values) + bludgeoning (x3) + piercing (x4) + slashing (x2) + void (x1) + cold (x2) + electricity (x1) + fire (x1) + value : integer {Book 2 - Lost Mammoth Valley.system.attributes.resistances.[].value} (3 different values) + 5 (x12) + 2 (x1) + 4 (x1) + [creatureType] : string {Book 2 - Lost Mammoth Valley.system.creatureType} (same value: ) + details : object {Book 2 - Lost Mammoth Valley.system.details} + [description] : string {Book 2 - Lost Mammoth Valley.system.details.description} (10 different values) +

A forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21).

(x1) + The tunnel collapses, filling the passage with stone. (x1) + Unstable stalactites fall from the ceiling. (x1) + A creature experiences the death of a priest carried off by griffons and fed to their chicks. (x1) + The characters witness Burning Mammoths walking this mountain pass in ages long past. (x1) +

A @Template[line|distance:10|width:10]{10‑foot‑by‑10‑foot} bonfire spreads to the surrounding forest on each of its turns.

(x1) + The flammable oil catches flame and explodes, burning up in a ball of fire. (x1) + The bowl releases a wave of negative energy when a living creature approaches without displaying a religious symbol of Venexus. (x1) + A load of rocks, held up by a rope pulley, is dropped on the cavern's lower level. (x1) + Necromantic runes inscribed on the cage bars and lock drain the vitality of living creatures who interact with the cage. (x1) + [disable] : string {Book 2 - Lost Mammoth Valley.system.details.disable} (10 different values) +

@Check[survival|dc:22|name:Find a Safe Location|traits:hazard,complex,environmental] (trained) to find a location the trees can't reach or @Check[religion|dc:24|name:Cast Out the Fiendish Energy|traits:hazard,complex,environmental] to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5‑foot‑square area in the grove that's safe from this hazard.

(x1) +

@Check[survival|dc:25|name:Prop up ceiling] (trained) to prop up the tunnel ceiling without triggering a collapse

(x1) +

@Check[survival|dc:20|name:Safely remove Stalactite|traits:hazard,environmental] (trained) to remove a stalactite without triggering a fall

(x1) +

@Check[diplomacy|dc:22|name:Soothe the restless spirits|traits:hazard,haunt] (trained) to soothe the restless spirits, or @Check[religion|dc:24|name:Honor the deceased|traits:hazard,haunt] (trained) to recite a prayer honoring the deceased; two successful checks are required to disable the haunt

(x1) +

@Check[diplomacy|dc:26|name:Convince the spirits to remain dormant|traits:hazard,haunt] (trained) to convince the spirits to remain dormant, or @Check[religion|dc:26|name:Ritually silence the spirits|traits:hazard,haunt] (trained) to ritually silence the spirits

(x1) +

A successful @Check[athletics|dc:22|name:Smother a square|traits:hazard,complex,environmental,fire], @Check[nature|dc:22|name:Smother a square|traits:hazard,complex,environmental,fire], or @Check[survival|dc:22|name:Smother a square|traits:hazard,complex,environmental,fire] check from an adjacent square is sufficient to smother one 5‑foot‑square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5‑foot square if the amount is small (such as from a spell like create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10‑foot‑by‑10‑foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is less effective than water, so a frost vial puts out only 1 square of fire, and a ray of frost is ineffective.

(x1) +

@Check[survival|dc:25|name:Neutralize the oil|traits:hazard,environmental,fire] (trained) or @Check[crafting|dc:23|name:Neutralize the oil|traits:hazard,environmental,fire] to neutralize the oil without setting it alight

(x1) +

@Check[thievery|dc:22|name:Remove the bowl|traits:hazard,magical,necromancy,void,trap] (expert) to remove the bowl without triggering the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level, counteract DC 20) to counteract the runes

(x1) +

@Check[thievery|dc:25|name:Pin the pulley in place|traits:hazard,mechanical,trap] (trained) to pin the pulley in place

(x1) +

@Check[thievery|dc:25|name:Drain the rune's power|traits:hazard,magical,necromancy,void,trap] (expert) to drain the runes' power harmlessly or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to counteract the rune

(x1) + [isComplex] : boolean {Book 2 - Lost Mammoth Valley.system.details.isComplex} (2 different values) + True (x2) + False (x8) + level : object {Book 2 - Lost Mammoth Valley.system.details.level} + value : integer {Book 2 - Lost Mammoth Valley.system.details.level.value} (10 different values) + 4 (x10) + 7 (x4) + 8 (x4) + 3 (x4) + -1 (x1) + 5 (x7) + 1 (x1) + 2 (x1) + 6 (x3) + 9 (x1) + publication : object {Book 2 - Lost Mammoth Valley.system.details.publication} + license : string {Book 2 - Lost Mammoth Valley.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Lost Mammoth Valley.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Lost Mammoth Valley.system.details.publication.title} (same value: Pathfinder #176: Lost Mammoth Valley) + [reset] : string {Book 2 - Lost Mammoth Valley.system.details.reset} (4 different values) +

The Abyss-warped trees cease moving 1 minute after no living creatures are in the tainted grove. They reset immediately. A disabled tree reanimates after 1 minute. A destroyed tree regrows after 1 month.

(x1) + (x7) + The haunt deactivates 1 minute after all living creatures leave the Lea of Honored Souls. Ten minutes after deactivating, the haunt resets. (x1) + 1 hour (x1) + [routine] : string {Book 2 - Lost Mammoth Valley.system.details.routine} (3 different values) +

(4 actions) The Abyss‑warped trees use their first action each round to lash their roots; each creature in the tainted grove must succeed at a @Check[reflex|dc:21|traits:hazard,complex,environmental] save or fall @UUID[Compendium.pf2e.conditionitems.Item.Prone]. The Abyss‑warped trees use their second, third, and fourth actions to make branch Strikes against up to three different creatures in the tainted grove.

(x1) + (x8) +

On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies (minimum 1 square). You determine the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[(2d8+5)[fire]] damage, or @Damage[(4d8+10)[fire]] damage if it ended its turn within the flames (@Check[reflex|dc:25|traits:hazard,complex,environmental,fire|basic] in either case). A creature can take damage from the forest fire only once per round.

(x1) + [blurb] : string {Book 2 - Lost Mammoth Valley.system.details.blurb} (13 different values) + Male human god caller (x1) + Female human necromancer (x1) + Male dryad husk (x1) + (x14) + Variant arboreal regent (x1) + Male fleshwarp warrior (x1) + Demon‑touched arboreal wardens (x1) + Male Sarkorian god (x1) + Female human dhampir necromancer (x1) + Female halfling ex-crusader (x1) + Female young white dragon (x1) + Dragonkin monks (x1) + Variant megaloceros (x1) + [languages] : object {Book 2 - Lost Mammoth Valley.system.details.languages} + details : string {Book 2 - Lost Mammoth Valley.system.details.languages.details} (7 different values) + telepathy 100 feet (idovik only) (x1) + (x19) + speak with plants (x2) + can't speak any language (x1) + telepathy 100 feet (ashen swale only) (x1) + can't speak (x1) + speak with animals, telepathy 100 feet (x1) + value : array {Book 2 - Lost Mammoth Valley.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 2 - Lost Mammoth Valley.system.details.languages.value.[]} (9 different values) + common (x15) + draconic (x8) + fey (x5) + hallit (x11) + necril (x5) + elven (x1) + arboreal (x2) + chthonian (x1) + empyrean (x1) + [privateNotes] : string {Book 2 - Lost Mammoth Valley.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Lost Mammoth Valley.system.details.publicNotes} (11 different values) + (x15) +

Beavers are stocky, herbivorous rodents that live in freshwater ecosystems throughout Avistan. They live in lodges, which they construct from logs, grass, rocks, and mud.

+

A typical beaver can grow up to 4 feet long and weigh up to 65 pounds.

(x1) +

Beavers are stocky, herbivorous rodents that live in freshwater ecosystems throughout Avistan. They live in lodges, which they construct from logs, grass, rocks, and mud.

+

Castoroides are bear-sized beavers that build their lodges on land near a water source rather than in the water.

(x1) +

Arboreal regents-also called treants-are lumbering, solitary creatures responsible for guarding an entire forest. They take an especially long view of affairs and never act brashly or without much deliberation. They occasionally come together in small groups called groves to share news and pass their wisdom down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act upon a threat.

+

The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and weighs 4,500 pounds.

+
+

Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk-even elves are fugacious in the eyes of arboreals-and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build-a trait that serves vengeful members of their kind well.

(x1) +

Powerful and swift land mammals, elk range through the plains, hills, and forests of the wilderness.

+

Their size, strength, and antlers (for the males) enable common elk to contend with most of their environment's dangers, though herds generally favor flight over combat. Most elk stand between 3 and 5 feet tall and weigh between 350 and 550 pounds, with females slighter than the males.

(x1) +

Arboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and rarely stop to take root and rest in the same part of the forest twice. This wanderlust makes wardens ideal forest patrollers and scouts. While they are robust combatants, they know better than to confront dangerous foes on their own. Instead, they report any dangers to arboreal regents. In rare cases, large groups of arboreal wardens congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate the hinterlands and gather intelligence on potential threats before returning to report their findings. Arboreal wardens do not pretend to understand to other creatures' motives-like most forces of the natural world, they are ambivalent about mortal affairs that do not involve their forest.

+
+

Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk-even elves are fugacious in the eyes of arboreals-and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build-a trait that serves vengeful members of their kind well.

(x1) +

Lagofirs are semiaquatic omnivores that resemble a rabbit the size of a large dog. They're social creatures, playful but territorial and protective of their kin. Lagofirs live in family units and gather in larger groups as often as their environment allows. They're commonly found in northern Avistan, congregating along rivers, lakes, and coasts, where they subsist on fish, crustaceans, marine plants, and small mammals.

+

Lagofirs have a stout body, rounded back, large hind legs, long ears, and a short, fluffy tail. Their powerful incisors are capable of cracking through clam shells, chitin, and bone. Both their front and back paws are webbed, and their front paws are highly dexterous, enabling them to grasp objects and perform simple manual tasks.

+

Lagofirs secrete a thick, sweet-smelling, flammable oil that coats their fur. Warm to the touch, this oil keeps them insulated and comfortable in frigid water and cold climates. Lagofirs mark their territory by brushing against solid surfaces, coating them in oil that, to other lagofirs, identifies an individual. This makes their lairs, known as burrows or forms, incredibly hazardous. A single spark in a lagofir form can cause an explosion.

(x1) +

Much like their smaller bison cousins, long-horned bison are bovines with short faces, two horns, a shaggy coat, and a noticeable hump on their back. Despite their relation to more placid bovines, however, long-horned bison are ill-tempered and territorial. Their tread shakes the ground, while the thunder of their stampedes can be mistaken for an earthquake. Long-horned bison weigh upwards of 4,500 pounds and measure up to 9 feet tall and 16 feet long. Their horns, measured tip to tip, can be almost as wide as the bison are tall.

(x1) +

The megaloceros is similar in form to the elk, but far superior in size. The average male's antlers weigh nearly 100 pounds and can be wider than his body is long. Megaloceroses stand up to 9 feet tall, weigh 1,500 pounds, and grow antlers over 12 feet wide.

(x2) +

Necrohusks are skittering, undead monstrosities, created when a humanoid is purposefully twisted into a new creature through necromantic experimentation. Unlike fleshwarps and recipients of successful necrografts, prospective necrohusks never survive the procedure. After reanimation, they're cunning, animalistic creatures that follow their creator's orders without question.

+

Creating a necrohusk is an incredibly difficult endeavor, fraught with error. Most attempts result in lumps of useless, rotten slurry or malformed undead no more cunning or dangerous than a mundane zombie. The costs in time, experimental subjects, and expensive spell components lead some would-be necromancers to conclude that the results aren't worth the risk. Occasionally, spellcasters can harness the power of the Void during the process, which lessens the monetary cost but vastly increases the danger, often producing a deadly backlash resulting in the creator's death and a masterless necrohusk.

+

Among the Sutaki, only Ashen Swale and his lieutenants, Turkek and Azi, have the skill and knowledge to create necrohusks with any regularity, although Turkek's interests often lead him away from such gruesome endeavors. Necrohusks are created from volunteers in Ashen Swale's cult or from traitorous Sutaki whom Ashen Swale wants to punish with a ghastly fate.

(x1) +

Rorus, sometimes called hunter demons, are brutal fiends that arise from the souls of mortals who mutilated animal corpses. As demons, these individuals don animal pelts, then infiltrate packs or herds to corrupt entire swaths of animals, turning their victims bloodthirsty and feral.

(x1) + saves : object {Book 2 - Lost Mammoth Valley.system.saves} + fortitude : object {Book 2 - Lost Mammoth Valley.system.saves.fortitude} + saveDetail : string {Book 2 - Lost Mammoth Valley.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Lost Mammoth Valley.system.saves.fortitude.value} (15 different values) + 14 (x6) + 18 (x2) + 8 (x1) + 7 (x2) + 13 (x4) + 12 (x4) + 20 (x1) + 11 (x1) + 16 (x2) + 9 (x2) + 0 (x4) + 17 (x2) + 10 (x1) + 15 (x3) + 21 (x1) + reflex : object {Book 2 - Lost Mammoth Valley.system.saves.reflex} + saveDetail : string {Book 2 - Lost Mammoth Valley.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Lost Mammoth Valley.system.saves.reflex.value} (14 different values) + 14 (x4) + 12 (x4) + 15 (x6) + 11 (x7) + 4 (x1) + 6 (x1) + 18 (x1) + 7 (x1) + 9 (x1) + 0 (x4) + 10 (x2) + 17 (x1) + 8 (x1) + 16 (x2) + will : object {Book 2 - Lost Mammoth Valley.system.saves.will} + saveDetail : string {Book 2 - Lost Mammoth Valley.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Lost Mammoth Valley.system.saves.will.value} (15 different values) + 0 (x10) + 15 (x3) + 18 (x1) + 7 (x2) + 4 (x1) + 8 (x3) + 16 (x1) + 9 (x2) + 13 (x1) + 5 (x2) + 11 (x2) + 6 (x1) + 12 (x3) + 14 (x3) + 17 (x1) + [statusEffects] : array<> {Book 2 - Lost Mammoth Valley.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Book 2 - Lost Mammoth Valley.system.traits} + rarity : string {Book 2 - Lost Mammoth Valley.system.traits.rarity} (4 different values) + unique (x14) + common (x11) + rare (x4) + uncommon (x7) + size : object {Book 2 - Lost Mammoth Valley.system.traits.size} + value : string {Book 2 - Lost Mammoth Valley.system.traits.size.value} (4 different values) + med (x23) + sm (x2) + huge (x3) + lg (x8) + value : array {Book 2 - Lost Mammoth Valley.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 2 - Lost Mammoth Valley.system.traits.value.[]} (33 different values) + [abilities] : object {Book 2 - Lost Mammoth Valley.system.abilities} + cha : object {Book 2 - Lost Mammoth Valley.system.abilities.cha} + mod : integer {Book 2 - Lost Mammoth Valley.system.abilities.cha.mod} (5 different values) + 4 (x3) + 0 (x14) + 1 (x4) + 2 (x4) + -1 (x1) + [value] : integer {Book 2 - Lost Mammoth Valley.system.abilities.cha.value} (same value: 10) + con : object {Book 2 - Lost Mammoth Valley.system.abilities.con} + mod : integer {Book 2 - Lost Mammoth Valley.system.abilities.con.mod} (6 different values) + 3 (x7) + 2 (x6) + 1 (x3) + 6 (x1) + 4 (x6) + 5 (x3) + [value] : integer {Book 2 - Lost Mammoth Valley.system.abilities.con.value} (same value: 10) + dex : object {Book 2 - Lost Mammoth Valley.system.abilities.dex} + mod : integer {Book 2 - Lost Mammoth Valley.system.abilities.dex.mod} (7 different values) + 1 (x5) + 3 (x3) + 4 (x8) + 2 (x6) + -1 (x1) + 5 (x1) + 0 (x2) + [value] : integer {Book 2 - Lost Mammoth Valley.system.abilities.dex.value} (same value: 10) + int : object {Book 2 - Lost Mammoth Valley.system.abilities.int} + mod : integer {Book 2 - Lost Mammoth Valley.system.abilities.int.mod} (8 different values) + 2 (x4) + 1 (x7) + -4 (x7) + -5 (x4) + -3 (x1) + 0 (x1) + 4 (x1) + -1 (x1) + [value] : integer {Book 2 - 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Lost Mammoth Valley.system.perception.mod} (12 different values) + 13 (x3) + 19 (x1) + 9 (x2) + 6 (x1) + 11 (x4) + 10 (x3) + 18 (x1) + 16 (x2) + 7 (x2) + 14 (x4) + 12 (x2) + 20 (x1) + senses : array {Book 2 - Lost Mammoth Valley.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Lost Mammoth Valley.system.perception.senses.[]} + type : string {Book 2 - Lost Mammoth Valley.system.perception.senses.[].type} (5 different values) + darkvision (x11) + low-light-vision (x9) + scent (x13) + lifesense (x2) + tremorsense (x1) + [acuity] : string {Book 2 - Lost Mammoth Valley.system.perception.senses.[].acuity} (2 different values) + imprecise (x15) + precise (x1) + [range] : integer {Book 2 - Lost Mammoth Valley.system.perception.senses.[].range} (2 different values) + 30 (x12) + 60 (x4) + [resources] : object {Book 2 - Lost Mammoth Valley.system.resources} + [focus] : object {Book 2 - Lost Mammoth Valley.system.resources.focus} + max : mixed + string {Book 2 - Lost Mammoth Valley.system.resources.focus.max} (same value: 1) + integer {Book 2 - Lost Mammoth Valley.system.resources.focus.max} (2 different values) + 2 (x1) + 1 (x1) + value : integer {Book 2 - Lost Mammoth Valley.system.resources.focus.value} (3 different values) + 0 (x1) + 2 (x1) + 1 (x1) + [skills] : object {Book 2 - Lost Mammoth Valley.system.skills} + [acrobatics] : object {Book 2 - Lost Mammoth Valley.system.skills.acrobatics} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.base} (10 different values) + 12 (x2) + 9 (x1) + 10 (x2) + 18 (x1) + 11 (x1) + 8 (x1) + 13 (x1) + 15 (x1) + 14 (x2) + 17 (x1) + [special] : array {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special.[]} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special.[].base} (same value: 10) + label : string {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight) + predicate : array {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) + [arcana] : object {Book 2 - Lost Mammoth Valley.system.skills.arcana} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.arcana.base} (3 different values) + 15 (x1) + 13 (x2) + 17 (x2) + [deception] : object {Book 2 - Lost Mammoth Valley.system.skills.deception} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.deception.base} (3 different values) + 17 (x1) + 16 (x1) + 10 (x1) + [intimidation] : object {Book 2 - Lost Mammoth Valley.system.skills.intimidation} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.intimidation.base} (9 different values) + 17 (x1) + 18 (x1) + 11 (x1) + 8 (x1) + 16 (x1) + 12 (x2) + 15 (x1) + 19 (x1) + 10 (x2) + [nature] : object {Book 2 - Lost Mammoth Valley.system.skills.nature} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.nature.base} (5 different values) + 15 (x1) + 11 (x1) + 7 (x1) + 18 (x1) + 14 (x2) + special : array {Book 2 - Lost Mammoth Valley.system.skills.nature.special} + Length: min=1 max=1 + Value type: object {Book 2 - Lost Mammoth Valley.system.skills.nature.special.[]} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.nature.special.[].base} (same value: 18) + label : string {Book 2 - Lost Mammoth Valley.system.skills.nature.special.[].label} (same value: to Command an Animal) + predicate : array {Book 2 - Lost Mammoth Valley.system.skills.nature.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Lost Mammoth Valley.system.skills.nature.special.[].predicate.[]} (same value: action:command-an-animal) + [survival] : object {Book 2 - Lost Mammoth Valley.system.skills.survival} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.survival.base} (9 different values) + 13 (x2) + 9 (x1) + 4 (x1) + 7 (x2) + 8 (x1) + 5 (x1) + 10 (x2) + 16 (x1) + 12 (x1) + [thievery] : object {Book 2 - Lost Mammoth Valley.system.skills.thievery} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.thievery.base} (same value: 12) + [diplomacy] : object {Book 2 - Lost Mammoth Valley.system.skills.diplomacy} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.diplomacy.base} (same value: 16) + [religion] : object {Book 2 - Lost Mammoth Valley.system.skills.religion} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.religion.base} (same value: 14) + athletics : object {Book 2 - Lost Mammoth Valley.system.skills.athletics} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.athletics.base} (12 different values) + 10 (x3) + 3 (x1) + 14 (x3) + 19 (x2) + 16 (x2) + 7 (x2) + 13 (x4) + 17 (x2) + 8 (x1) + 12 (x2) + 21 (x1) + 11 (x1) + [special] : array {Book 2 - Lost Mammoth Valley.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 2 - Lost Mammoth Valley.system.skills.athletics.special.[]} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.athletics.special.[].base} (same value: 10) + label : string {Book 2 - Lost Mammoth Valley.system.skills.athletics.special.[].label} (same value: to Swim) + predicate : array {Book 2 - Lost Mammoth Valley.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Lost Mammoth Valley.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) + [stealth] : object {Book 2 - Lost Mammoth Valley.system.skills.stealth} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.stealth.base} (6 different values) + 11 (x3) + 12 (x3) + 14 (x1) + 9 (x2) + 13 (x2) + 15 (x1) + [special] : array {Book 2 - Lost Mammoth Valley.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 2 - Lost Mammoth Valley.system.skills.stealth.special.[]} + base : integer {Book 2 - Lost Mammoth Valley.system.skills.stealth.special.[].base} (2 different values) + 21 (x1) + 14 (x1) + label : string {Book 2 - Lost Mammoth Valley.system.skills.stealth.special.[].label} (same value: in forests) + predicate : array {Book 2 - 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Lost Mammoth Valley.type} (2 different values) + hazard (x10) + npc (x26) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Ready_ Fight!.txt b/output/pf2e/packs/Book 2 - Ready_ Fight!.txt new file mode 100644 index 0000000..c99b5d5 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Ready_ Fight!.txt @@ -0,0 +1,2076 @@ +Book 2 - Ready? Fight! +Different values: 54 +===================================== +object {Book 2 - Ready? Fight!} + _id : string {Book 2 - Ready? Fight!._id} (all different values) + folder : string {Book 2 - Ready? Fight!.folder} (same value: 7x2AwxXicm4g7tbY) + img : string {Book 2 - Ready? Fight!.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x7) + systems/pf2e/icons/default-icons/npc.svg (x47) + items : array {Book 2 - Ready? Fight!.items} + Length: min=1 max=49 + Value type: object {Book 2 - Ready? Fight!.items.[]} + _id : string {Book 2 - Ready? Fight!.items.[]._id} (851 different values) + img : string {Book 2 - Ready? Fight!.items.[].img} (251 different values) + name : string {Book 2 - Ready? Fight!.items.[].name} (454 different values) + sort : integer {Book 2 - Ready? Fight!.items.[].sort} (50 different values) + system : object {Book 2 - Ready? Fight!.items.[].system} + [actionType] : object {Book 2 - Ready? Fight!.items.[].system.actionType} + value : string {Book 2 - Ready? Fight!.items.[].system.actionType.value} (4 different values) + passive (x62) + reaction (x38) + action (x84) + free (x15) + [actions] : object {Book 2 - Ready? Fight!.items.[].system.actions} + [value] : integer {Book 2 - Ready? Fight!.items.[].system.actions.value} (3 different values) + 1 (x52) + 2 (x29) + 3 (x3) + [category] : string {Book 2 - Ready? Fight!.items.[].system.category} (15 different values) + martial (x32) + simple (x9) + ammo (x8) + defensive (x33) + offensive (x124) + interaction (x32) + unarmed (x12) + unarmored (x6) + poison (x7) + elixir (x1) + light (x5) + medium (x3) + other (x1) + potion (x4) + advanced (x1) + description : object {Book 2 - Ready? Fight!.items.[].system.description} + value : string {Book 2 - Ready? Fight!.items.[].system.description.value} (412 different values) + publication : object {Book 2 - Ready? Fight!.items.[].system.publication} + license : string {Book 2 - Ready? Fight!.items.[].system.publication.license} (2 different values) + OGL (x876) + ORC (x34) + remaster : boolean {Book 2 - Ready? Fight!.items.[].system.publication.remaster} (2 different values) + False (x876) + True (x34) + title : string {Book 2 - Ready? Fight!.items.[].system.publication.title} (10 different values) + (x333) + Pathfinder Core Rulebook (x485) + Pathfinder Bestiary (x50) + Pathfinder Player Core (x29) + Pathfinder Advanced Player's Guide (x6) + Pathfinder Monster Core (x2) + Pathfinder GM Core (x1) + Pathfinder Player Core 2 (x2) + Pathfinder #166: Despair on Danger Island (x1) + Pathfinder Lost Omens Gods & Magic (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 2 - Ready? Fight!.items.[].system.slug} (269 different values) + [traits] : object {Book 2 - Ready? Fight!.items.[].system.traits} + [rarity] : string {Book 2 - Ready? Fight!.items.[].system.traits.rarity} (3 different values) + common (x780) + uncommon (x78) + rare (x1) + [value] : array {Book 2 - Ready? Fight!.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Book 2 - Ready? Fight!.items.[].system.traits.value.[]} (123 different values) + [integrated] : mixed + [traditions] : array {Book 2 - Ready? Fight!.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - Ready? Fight!.items.[].system.traits.traditions.[]} (4 different values) + divine (x150) + occult (x303) + arcane (x326) + primal (x211) + [baseItem] : string {Book 2 - Ready? Fight!.items.[].system.baseItem} (31 different values) + [bonus] : object {Book 2 - Ready? Fight!.items.[].system.bonus} + value : integer {Book 2 - Ready? Fight!.items.[].system.bonus.value} (17 different values) + 0 (x35) + 24 (x6) + 28 (x14) + 2 (x7) + 31 (x11) + 32 (x7) + 27 (x18) + 1 (x12) + 23 (x2) + 30 (x8) + 29 (x4) + 25 (x6) + 26 (x12) + 22 (x5) + 34 (x3) + 33 (x1) + 19 (x1) + [bonusDamage] : object {Book 2 - Ready? Fight!.items.[].system.bonusDamage} + value : integer {Book 2 - Ready? Fight!.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - Ready? Fight!.items.[].system.bulk} + value : mixed + integer {Book 2 - Ready? Fight!.items.[].system.bulk.value} (3 different values) + 2 (x12) + 1 (x22) + 0 (x18) + float {Book 2 - Ready? Fight!.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {Book 2 - Ready? Fight!.items.[].system.damage} + [damageType] : string {Book 2 - Ready? Fight!.items.[].system.damage.damageType} (7 different values) + piercing (x17) + fire (x3) + slashing (x10) + bludgeoning (x21) + acid (x1) + electricity (x1) + cold (x1) + [dice] : integer {Book 2 - Ready? Fight!.items.[].system.damage.dice} (3 different values) + 1 (x48) + 3 (x5) + 0 (x1) + [die] : string {Book 2 - Ready? Fight!.items.[].system.damage.die} (6 different values) + d8 (x13) + d4 (x23) + d6 (x14) + (x2) + d10 (x1) + d12 (x1) + [persistent] : object {Book 2 - Ready? Fight!.items.[].system.damage.persistent} + [faces] : integer {Book 2 - Ready? Fight!.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 2 - Ready? Fight!.items.[].system.damage.persistent.number} (same value: 3) + type : string {Book 2 - Ready? Fight!.items.[].system.damage.persistent.type} (2 different values) + fire (x3) + acid (x1) + [formula] : string {Book 2 - Ready? Fight!.items.[].system.damage.formula} (2 different values) + 7d6+18 (x1) + 10d6 (x1) + [kind] : string {Book 2 - Ready? Fight!.items.[].system.damage.kind} (2 different values) + healing (x1) + damage (x1) + [type] : string {Book 2 - Ready? Fight!.items.[].system.damage.type} (2 different values) + untyped (x1) + fire (x1) + [0] : object {Book 2 - Ready? Fight!.items.[].system.damage.0} + [category] : mixed + formula : string {Book 2 - Ready? Fight!.items.[].system.damage.0.formula} (31 different values) + kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x81) + healing (x7) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.damage.0.type} (13 different values) + untyped (x14) + mental (x9) + void (x2) + bludgeoning (x8) + electricity (x8) + vitality (x4) + fire (x10) + force (x6) + spirit (x3) + cold (x14) + piercing (x2) + sonic (x3) + acid (x1) + [applyMod] : boolean {Book 2 - Ready? Fight!.items.[].system.damage.0.applyMod} (2 different values) + False (x44) + True (x13) + [9k8ayqgvgultdghx] : object {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [v1pnjhfu6e9akqe0] : object {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [1] : object {Book 2 - Ready? Fight!.items.[].system.damage.1} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.1.applyMod} (same value: False) + category : string {Book 2 - Ready? Fight!.items.[].system.damage.1.category} (same value: persistent) + formula : string {Book 2 - Ready? Fight!.items.[].system.damage.1.formula} (same value: 1d6) + kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.damage.1.type} (same value: cold) + [6BEyrCCNpDfJh5P8] : object {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6) + kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire) + [gcovwqxwitqchoin] : object {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [equipped] : object {Book 2 - Ready? Fight!.items.[].system.equipped} + carryType : string {Book 2 - Ready? Fight!.items.[].system.equipped.carryType} (2 different values) + worn (x105) + held (x1) + [handsHeld] : integer {Book 2 - Ready? Fight!.items.[].system.equipped.handsHeld} (2 different values) + 0 (x91) + 1 (x1) + [invested] : boolean {Book 2 - Ready? Fight!.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 2 - Ready? Fight!.items.[].system.equipped.inSlot} (2 different values) + False (x19) + True (x14) + [group] : string {Book 2 - Ready? Fight!.items.[].system.group} (15 different values) + bow (x7) + knife (x3) + bomb (x7) + sword (x8) + shield (x3) + brawling (x13) + cloth (x6) + leather (x8) + spear (x3) + club (x4) + dart (x2) + flail (x1) + sling (x1) + polearm (x1) + axe (x1) + [hardness] : integer {Book 2 - Ready? Fight!.items.[].system.hardness} (2 different values) + 0 (x103) + 15 (x3) + [hp] : object {Book 2 - Ready? Fight!.items.[].system.hp} + max : integer {Book 2 - Ready? Fight!.items.[].system.hp.max} (2 different values) + 0 (x103) + 120 (x3) + value : integer {Book 2 - Ready? Fight!.items.[].system.hp.value} (2 different values) + 0 (x103) + 120 (x3) + [level] : object {Book 2 - Ready? Fight!.items.[].system.level} + value : integer {Book 2 - Ready? Fight!.items.[].system.level.value} (19 different values) + 0 (x58) + 11 (x8) + 13 (x7) + 8 (x33) + 2 (x68) + 14 (x8) + 7 (x30) + 10 (x1) + 9 (x5) + 15 (x1) + 5 (x51) + 4 (x39) + 6 (x43) + 3 (x47) + 1 (x160) + 18 (x2) + 20 (x1) + 12 (x1) + 16 (x1) + [material] : object {Book 2 - Ready? Fight!.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Ready? Fight!.items.[].system.price} + value : object {Book 2 - Ready? Fight!.items.[].system.price.value} + [gp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.gp} (29 different values) + [sp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.sp} (6 different values) + 3 (x1) + 1 (x13) + 5 (x3) + 9 (x2) + 8 (x1) + 2 (x4) + [cp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 2 - Ready? Fight!.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - Ready? Fight!.items.[].system.quantity} (9 different values) + 1 (x82) + 20 (x6) + 3 (x5) + 2 (x3) + 4 (x3) + 6 (x2) + 9 (x1) + 5 (x3) + 10 (x1) + [range] : mixed + integer {Book 2 - Ready? Fight!.items.[].system.range} (4 different values) + 100 (x5) + 20 (x9) + 80 (x1) + 60 (x2) + object {Book 2 - Ready? Fight!.items.[].system.range} + value : string {Book 2 - Ready? Fight!.items.[].system.range.value} (10 different values) + (x131) + varies (x9) + touch (x78) + 120 feet (x72) + 30 feet (x131) + 500 feet (x15) + 60 feet (x17) + 100 feet (x1) + emanation up to 40-feet (x3) + 30 feet (burst only) (x1) + [reload] : object {Book 2 - Ready? Fight!.items.[].system.reload} + value : string {Book 2 - Ready? Fight!.items.[].system.reload.value} (4 different values) + 0 (x8) + (x32) + - (x13) + 1 (x1) + [runes] : object {Book 2 - Ready? Fight!.items.[].system.runes} + [potency] : integer {Book 2 - Ready? Fight!.items.[].system.runes.potency} (4 different values) + 2 (x46) + 1 (x12) + 0 (x7) + 3 (x3) + [property] : array {Book 2 - Ready? Fight!.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 2 - Ready? Fight!.items.[].system.runes.property.[]} (7 different values) + flaming (x5) + frost (x4) + shock (x2) + corrosive (x2) + returning (x2) + greaterCorrosive (x1) + greaterShock (x1) + [striking] : integer {Book 2 - Ready? Fight!.items.[].system.runes.striking} (3 different values) + 2 (x29) + 1 (x18) + 0 (x7) + [reinforcing] : integer {Book 2 - Ready? Fight!.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {Book 2 - Ready? Fight!.items.[].system.runes.resilient} (3 different values) + 1 (x11) + 0 (x2) + 2 (x1) + [size] : string {Book 2 - Ready? Fight!.items.[].system.size} (3 different values) + med (x103) + lg (x1) + huge (x2) + [splashDamage] : object {Book 2 - Ready? Fight!.items.[].system.splashDamage} + [value] : integer {Book 2 - Ready? Fight!.items.[].system.splashDamage.value} (2 different values) + 0 (x28) + 3 (x6) + [usage] : object {Book 2 - Ready? Fight!.items.[].system.usage} + value : string {Book 2 - Ready? Fight!.items.[].system.usage.value} (5 different values) + held-in-one-plus-hands (x7) + held-in-one-hand (x51) + wornbracers (x11) + worngloves (x12) + held-in-two-hands (x8) + [stackGroup] : string {Book 2 - Ready? Fight!.items.[].system.stackGroup} (2 different values) + arrows (x6) + slingBullets (x1) + [uses] : object {Book 2 - Ready? Fight!.items.[].system.uses} + autoDestroy : boolean {Book 2 - Ready? Fight!.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 2 - Ready? Fight!.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Ready? Fight!.items.[].system.uses.value} (same value: 1) + [attack] : object {Book 2 - Ready? Fight!.items.[].system.attack} + value : string {Book 2 - Ready? Fight!.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Ready? Fight!.items.[].system.attackEffects} + value : array {Book 2 - Ready? Fight!.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 2 - Ready? Fight!.items.[].system.attackEffects.value.[]} (12 different values) + grab (x4) + improved-knockdown (x5) + knockdown (x1) + improved-grab (x3) + push (x1) + improved-push (x1) + pull (x1) + shadow-touch (x1) + trip (x1) + felling-throw (x1) + ricochet-throw (x1) + nagaji-venom (x1) + [custom] : string {Book 2 - Ready? Fight!.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls} + [bkt242xkf34tj3b8ojeu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damage} (same value: 2d4+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damageType} (same value: piercing) + [hfp74cltmi0jrt18uvk4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damage} (same value: 3d8+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damageType} (same value: piercing) + [9p9r928k51pc985p0ikh] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damage} (same value: 2d6+12) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damageType} (same value: slashing) + [nmd7jnwq41k6jyxhxk3g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damageType} (same value: fire) + [lpg3i0v9ye0lrfa16sb9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damage} (same value: 2d6+12) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damageType} (same value: bludgeoning) + [0] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.0} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.0.damage} (5 different values) + 3d8 (x3) + 1 (x1) + 3d6 (x2) + 3d10+14 (x1) + 3d8+14 (x1) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.0.damageType} (6 different values) + fire (x3) + acid (x1) + electricity (x1) + cold (x1) + bludgeoning (x1) + sonic (x1) + [1] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.1} + category : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.category} (2 different values) + persistent (x4) + splash (x2) + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.damage} (2 different values) + 3 (x5) + 3d6 (x1) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.damageType} (4 different values) + fire (x3) + acid (x1) + electricity (x1) + cold (x1) + [2] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.2} + category : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.damage} (same value: 3) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.damageType} (2 different values) + fire (x3) + acid (x1) + [5ajdftwq0cv5vmfy7y9m] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damage} (same value: 3d10+9) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damageType} (same value: slashing) + [7jnrjdv4i7v0i0rro85f] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damage} (same value: 3d12+9) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damageType} (same value: piercing) + [maz5uonc5s1cgmwwoylf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damage} (same value: 3d6+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damageType} (same value: bludgeoning) + [wvwe1eg8o5bjqs1kxsh4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damageType} (4 different values) + fire (x1) + cold (x1) + electricity (x1) + acid (x1) + [5d37rmo4xwr7bj8pq1i5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damage} (same value: 3d8+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damageType} (same value: bludgeoning) + [o6hc9mwq9gu0dlrom4bh] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damageType} (4 different values) + fire (x1) + cold (x1) + electricity (x1) + acid (x1) + [nfgh2otk4angqssqerlq] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damage} (same value: 3d6+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damageType} (same value: bludgeoning) + [4k9npd98pt3rg7bef782] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damageType} (4 different values) + fire (x1) + cold (x1) + electricity (x1) + acid (x1) + [nmfkmbp0itotf4az32bd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damage} (same value: 2d8+12) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damageType} (same value: slashing) + [kqkogv6aruhhvd1om648] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damage} (same value: 3d8+12) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damageType} (same value: piercing) + [p070swe92zp7xin5ks1i] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: 3d6+8) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: piercing) + [pagmynrph9znzk0i437q] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q.damage} (same value: 3d12+11) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q.damageType} (same value: piercing) + [471lg8p9dro7fwed2kxm] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damageType} (same value: cold) + [igef3tbxapjn9401kj91] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91.damage} (same value: 3d10+11) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91.damageType} (same value: bludgeoning) + [fj0o6rvsbydkmzc4m47o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damage} (same value: 3d10+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damageType} (same value: slashing) + [pmqhkr1lpningkti0shv] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damage} (same value: 2d6+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damageType} (same value: slashing) + [it84mxcuitlabcdhisxw] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damage} (same value: 2d8+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damageType} (same value: piercing) + [f5kk676s3ht6gbd73263] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damageType} (same value: acid) + [lrzjqd7c67s0ywwps1nx] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damage} (same value: 2d8+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damageType} (same value: piercing) + [njkpdcsyx73c8qwkve3z] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damageType} (same value: fire) + [871mq7hpnkrtx1ko5hv9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damage} (same value: 2d6+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damageType} (same value: piercing) + [t1y4ptn55j96wmyvi15q] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damage} (same value: 2d8+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damageType} (same value: piercing) + [tzonftajr2m0qa8sowqp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damageType} (same value: fire) + [q6b8ligougqfad4ipbco] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damage} (same value: 3d4+9) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damageType} (same value: bludgeoning) + [34u6ygq98jo4tm26r5rc] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (same value: 3d4+11) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: slashing) + [3f0z2eibqmi2m53fvo21] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (same value: 2d4+6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: piercing) + [dhg7v2wop8v4xo9libz9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (same value: 3d4) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: electricity) + [8qh6cejqckc0m8rmpy0p] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damage} (same value: 3d4+8) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damageType} (same value: slashing) + [ha7bqqxx2lrh4q1356b7] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damage} (same value: 4d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damageType} (same value: sonic) + [k027ytkc6vi4hph9gcu7] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damage} (same value: 2d4+3) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damageType} (same value: piercing) + [ktnzev6zen77i5zuxfq5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damage} (same value: 3d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damageType} (same value: cold) + [oj8ngwbj5p99tqgu7c6u] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damage} (same value: 2d4+3) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damageType} (same value: piercing) + [1lrk7ob6ymjd1qhu9s7o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damage} (same value: 3d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damageType} (same value: cold) + [7mldt3ixf6is2zg5odjo] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damage} (same value: 3d6+12) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damageType} (same value: bludgeoning) + [ui7l494axb95d4wyrvjv] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damageType} (same value: acid) + [5xm3saw9bgqazveoqa1v] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damage} (same value: 3d8+12) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damageType} (same value: slashing) + [jkxs0jq0hsu09c9bcxqz] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damageType} (same value: acid) + [xq3enbhiefggvwr95ls1] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damage} (same value: 3d12+14) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damageType} (same value: piercing) + [nv7byyqblawo4ff1cgcd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damage} (same value: 3d12+14) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damageType} (same value: bludgeoning) + [u66zm8rsd4p87q1qvtyu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damage} (same value: 3d4+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damageType} (same value: piercing) + [mwthit2jxc9tvgu3nvt9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damage} (same value: 3d4+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damageType} (same value: slashing) + [g77spig9p0kxuppwc3z2] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damage} (same value: 3d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damageType} (same value: force) + [5kwehmqgo4zp9su0gtff] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damage} (same value: 3d4+6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damageType} (same value: bludgeoning) + [62eitohljqb7c6n4vfvp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damage} (same value: 2d4+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damageType} (same value: piercing) + [8mhdgunybnrb0acpxqq5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damageType} (same value: electricity) + [2m7rsld2gwn5hnr0ryxf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damage} (same value: 2d4+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damageType} (same value: piercing) + [yz4eusoz0v067rgjedsi] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damageType} (same value: electricity) + [6k1tou9vky6xu3sqj60m] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damage} (same value: 3d8+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damageType} (same value: piercing) + [tjog0p17fysurq6qkfwe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damage} (same value: 3d6+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damageType} (same value: slashing) + [so4dol75b963739wu19z] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z.damage} (same value: 3d12+20) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z.damageType} (same value: piercing) + [7kizj02nz5eu8rlmzor4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damage} (same value: 3d8+20) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damageType} (same value: slashing) + [khkv14atg8t6g1rvcft8] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damage} (same value: 3d8+20) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damageType} (same value: bludgeoning) + [peoaveslwcb7lqt0c2zt] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (same value: 3d4+17) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: bludgeoning) + [e5ar8i9bz663tyk48gw4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (same value: 3d10+11) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: bludgeoning) + [utuez1rxnd8p727zz6gz] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damage} (same value: 3d6+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damageType} (same value: slashing) + [n8ncwwabejrhrx82ov9p] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damage} (same value: 3d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damageType} (same value: sonic) + [krytliychqsennz9mell] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell.damage} (same value: 3d6+11) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell.damageType} (same value: slashing) + [fjon3umo64w7iwg56xx6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damage} (same value: 3d8+14) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damageType} (same value: slashing) + [xnbvwx43rk20zhadnf4r] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damage} (same value: 2d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damageType} (same value: sonic) + [m0n5izb37hjeme7t1bpp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damage} (same value: 3d8+14) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damageType} (same value: bludgeoning) + [86f5eeou3tswes9e13l6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damage} (same value: 3d10+11) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damageType} (same value: sonic) + [xn7x2ryhb17m62u4onan] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (same value: 3d6+14) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: bludgeoning) + [o46o5eo76zmx1vh45kv6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damageType} (same value: electricity) + [fd9fjke1pzsbc3snxewf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (same value: 3d4+14) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: piercing) + [tlkgipub1rpnzf9vn2hq] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damage} (same value: 3d6+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damageType} (same value: bludgeoning) + [zkumr1cgt8ci0yf51l3g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damage} (same value: 2d6+11) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damageType} (same value: slashing) + [002zmahg79g2vw45dgd5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damage} (same value: 3d6+11) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damageType} (same value: piercing) + [n1654nomkoo3x05tmidd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (same value: 3d6+8) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: bludgeoning) + [7do0dp0ii8yw8246ph5b] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (same value: 3d6+12) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: piercing) + [q3wto1ab0dkppsubuib9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damage} (same value: 3d8+12) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damageType} (same value: bludgeoning) + [4mitujsny24mdauc71mb] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb.damage} (same value: 2d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb.damageType} (same value: acid) + [m20i25ytwxq3ea35ua0g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damage} (same value: 3d8+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damageType} (same value: acid) + [5t9g0qvjdv4yugi5btl6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damage} (same value: 3d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damageType} (same value: piercing) + [b6z5glr1naysj2syhgpr] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (same value: 3d6+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: slashing) + [g91xqy9v35t4tnacru8o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (same value: 1d6+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: piercing) + [74d379017ltdb60dlooe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe.damage} (same value: 2d8+8) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe.damageType} (same value: piercing) + [awpsgydt2qvt4onv4mw5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damageType} (same value: cold) + [hpnszm1stdeyt8x8z9my] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (same value: 3d8+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: bludgeoning) + [ud3vapbc7w84cwsn28hy] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damage} (same value: 2d8+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damageType} (same value: slashing) + [irqj8sdac9nx678lcx7i] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damageType} (same value: fire) + [od7xvcj90msw2mihg126] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126.damage} (same value: 2d6+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126.damageType} (same value: bludgeoning) + [sh0e7y0px44m99gcl07d] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damageType} (same value: cold) + [ed9uwwb8lf5yvgrxgljt] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damage} (same value: 2d8+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damageType} (same value: piercing) + [afm8f7tumjnlbktf9i9r] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damageType} (same value: cold) + [40uwza4qvfrucggymn6h] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damage} (same value: 1d4+6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damageType} (same value: bludgeoning) + [o3u1m398y0q2kw19lcfj] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damage} (same value: 2d8+11) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damageType} (same value: piercing) + [a5zq89n7lomubt3sm5yu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damage} (same value: 3d12+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damageType} (same value: slashing) + [rc35assnloewoajbrpsa] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa.damageType} (same value: cold) + [q7xfp6sknezpz54xz0vj] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damage} (same value: 3d12+13) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damageType} (same value: slashing) + [28t35kmxgvy6t4tm4vwn] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damage} (same value: 1d6) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damageType} (same value: cold) + [x17ktwcqq0maaw5apfxe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (same value: 3d8+7) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: bludgeoning) + [45qxrizzjrij10rsiy34] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damage} (same value: 3d4+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damageType} (same value: bludgeoning) + 6j7nmxz0nlrgzkvg2zy8 : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8} + damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damage} (same value: 3d12+10) + damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damageType} (same value: slashing) + [weaponType] : object {Book 2 - Ready? Fight!.items.[].system.weaponType} + value : string {Book 2 - Ready? Fight!.items.[].system.weaponType.value} (2 different values) + melee (x67) + ranged (x31) + [acBonus] : integer {Book 2 - Ready? Fight!.items.[].system.acBonus} (4 different values) + 2 (x6) + 0 (x6) + 1 (x2) + 3 (x3) + [specific] : object {Book 2 - Ready? Fight!.items.[].system.specific} + [integrated] : mixed + material : object {Book 2 - Ready? Fight!.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 2 - Ready? Fight!.items.[].system.specific.runes} + reinforcing : integer {Book 2 - Ready? Fight!.items.[].system.specific.runes.reinforcing} (same value: 0) + [speedPenalty] : integer {Book 2 - Ready? Fight!.items.[].system.speedPenalty} (2 different values) + 0 (x14) + -5 (x3) + [autoHeightenLevel] : object {Book 2 - Ready? Fight!.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 2 - Ready? Fight!.items.[].system.prepared} + value : string {Book 2 - Ready? Fight!.items.[].system.prepared.value} (4 different values) + focus (x15) + innate (x11) + spontaneous (x8) + prepared (x5) + [proficiency] : object {Book 2 - Ready? Fight!.items.[].system.proficiency} + value : integer {Book 2 - Ready? Fight!.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 2 - Ready? Fight!.items.[].system.slots} + [slot5] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot5} + max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot5.max} (4 different values) + 2 (x1) + 3 (x7) + 4 (x6) + 1 (x2) + [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot5.value} (4 different values) + 2 (x1) + 3 (x6) + 1 (x2) + 4 (x2) + [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared.[]} + id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared.[].id} (15 different values) + NAHayJzWGF9s9cZa (x2) + HT4Cz2GyHsJY3IoE (x1) + 0pgdHYBeF5JE4xpY (x1) + 7jDeM3wbrtcgnTI6 (x1) + MMjzLbJYQJBQfsFL (x1) + msR0u1xH9gdo0joH (x2) + EQBaYzAEEQu2gMQl (x2) + tzCnNd3EOFBg8llX (x1) + 221r2te8rPacVGbQ (x1) + TOqxzU4DPEnUAgQT (x2) + 7878ZnAkz3xfuoTr (x1) + C5QyR4m10SyzeWVo (x1) + suinvKfQ2sbjQ28x (x1) + JIDlXcubrTRLmAoc (x1) + pVasbhN4Poc4CMsn (x1) + [slot1] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot1} + max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot1.max} (3 different values) + 3 (x7) + 4 (x6) + 1 (x1) + [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot1.value} (3 different values) + 3 (x6) + 1 (x1) + 4 (x2) + [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared.[].id} (19 different values) + mEGXhgKthAQiZOz4 (x1) + bsFcNS7wzfPLuSnE (x1) + iewUMpz7sue5QKns (x1) + fkW58tEepo7SerVq (x1) + qj31kkWlcJAvRDAH (x1) + OlWopURH0B5Skh2s (x1) + KgJS8S8hPQ7K71nz (x1) + 3AJ2GSU634pKy6o8 (x1) + P971g6tKc6oIAqNU (x1) + M2RHtGFV2XvKDFit (x1) + tzCnNd3EOFBg8llX (x1) + PKEUqsOVlsoTPh3v (x1) + M7G9lWsEk20IKRDG (x1) + aHQNrXsl0Yt2L0t4 (x1) + tJUzQTuhoE9qFUiP (x1) + S1fFulc448l5M852 (x1) + rq3AFnuiT6FxDINE (x1) + rVcoFTWiCuIsNOjL (x1) + 6766FhIHMJbb82u0 (x1) + [slot2] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot2} + max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot2.max} (2 different values) + 3 (x7) + 4 (x6) + [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot2.value} (2 different values) + 3 (x6) + 4 (x2) + [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared.[].id} (15 different values) + EB2sIsMlNnax1S76 (x2) + yChPgKp5Wg3pHbrG (x1) + 1V94MGzy4Rmc4wP0 (x1) + MMjzLbJYQJBQfsFL (x1) + HCYtEtOj25xv1bWr (x2) + U06kiDXVs0VTnDvX (x1) + Y87lVK2A5MCspcz1 (x1) + Y6FnWYXSgBsYDObR (x2) + Z8IK3tOqu1sxZRW1 (x1) + CgDnf5N7CCQGsZ2F (x2) + BCqrTgKLpuifvHr0 (x1) + U8DDcN4LCXZlDBRl (x1) + YbEdejKXnCm2AF9p (x1) + EfqjmxHcRTOintnG (x1) + Q4xPjA5tEXnpR0rg (x1) + [slot3] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot3} + max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot3.max} (2 different values) + 3 (x7) + 4 (x6) + [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot3.value} (2 different values) + 3 (x6) + 4 (x2) + [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared.[].id} (15 different values) + shtGidM4irNyUzRj (x1) + U40zIlkPVEurAU9Q (x2) + HeXqRd5lqWS3sjjp (x1) + 8MHrrj49vKW6hxOR (x2) + RCZXluNKklUfCUJw (x1) + KgJS8S8hPQ7K71nz (x1) + tzCnNd3EOFBg8llX (x2) + lPywk3UER1qup6Vk (x1) + t2eKvTHg0GO9yK9Z (x1) + BHquSWiPxvAEFJ2T (x1) + iqqkiqYv9A6jsiQl (x2) + sgqTWoFopf5WEpcc (x1) + 0qLuDAGBtqHrccWk (x1) + KUgvTS5UNc31mGes (x1) + lAa209oLPC5PZsqb (x1) + [slot4] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot4} + max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot4.max} (2 different values) + 3 (x7) + 4 (x6) + [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot4.value} (3 different values) + 2 (x1) + 3 (x5) + 4 (x2) + [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared.[]} + id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared.[].id} (14 different values) + x0JeIIdGu9IEwJ7n (x1) + HT4Cz2GyHsJY3IoE (x1) + ML2bav0qGG70VWAS (x2) + PyRGVVsaE31MSJUk (x3) + fpwjNWkCNelwMtJU (x1) + Z3UHyGqTP3xeCIT2 (x1) + tSm1Hrsv7Iuf7Yh0 (x2) + k4ipn8dSK9VRhm0a (x1) + UlnjdffC9SbA0myF (x1) + 7878ZnAkz3xfuoTr (x1) + 3FZDPpPCEne5zWXG (x2) + CPahICfdOH5VDC4e (x1) + zgkU7yRmjih9LwrM (x1) + qlUIF4AafCxaZEte (x1) + [slot6] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot6} + max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot6.max} (2 different values) + 3 (x7) + 4 (x6) + [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot6.value} (2 different values) + 3 (x6) + 4 (x2) + [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared.[]} + id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared.[].id} (19 different values) + xcOISVePq0tKUCH0 (x1) + khiV3cI64NksnEgv (x1) + LYRUjKnPlh8Cgisb (x1) + chOxEqZt6nIM7GEJ (x1) + DF2PYuaQ7o3ZQNrM (x1) + nBwOttIK3uyFzwfU (x1) + hiSRxfyzVOwK2Ow3 (x1) + eseQ5nUnYpDCaBqO (x1) + Y87lVK2A5MCspcz1 (x1) + A8zlk5cX5jbklWQP (x1) + Tsl3lutNleSEY5VC (x1) + dUMs8IutWZ5z8L8Y (x1) + q3DcxqPwtseZwxfM (x1) + eaKnWKtRJAhXqmeK (x1) + 038PcNHJqLVAT3oi (x1) + PIN97iF3T2fIBVF1 (x1) + 4z0wgOJvTtYYQiP8 (x1) + mRjX9O0W7P5nU8ck (x1) + 1XOfIPqc6favYy9E (x1) + [slot7] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot7} + max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot7.max} (3 different values) + 3 (x10) + 4 (x2) + 2 (x1) + [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot7.value} (2 different values) + 3 (x7) + 2 (x1) + [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared.[]} + id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared.[].id} (17 different values) + R3KuYcnyo4ysPxWx (x1) + shtGidM4irNyUzRj (x1) + SaBAqvJg606l0m43 (x1) + EwIUvItOM8UEnL7g (x1) + arnSjzFpXxUJo95z (x1) + 7cSVKo9ETna8bsce (x1) + zWzQZYCghnILRJuv (x1) + a7RiDPCfuRdXgtNP (x1) + Y87lVK2A5MCspcz1 (x1) + O9rK1jY7JhgFfsvc (x1) + fvmG6GdKjzdbweuH (x1) + RXjcX6T7yDSBKILP (x1) + BHquSWiPxvAEFJ2T (x1) + G2hFIDtKPVXe7F1h (x1) + kB8rGgVSGkNEkZ5i (x1) + 0LGiW9WKIDBcTdDD (x1) + Pbp9F8qec62j2U3d (x1) + [slot8] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot8} + max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot8.max} (3 different values) + 2 (x4) + 4 (x1) + 3 (x3) + [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot8.value} (2 different values) + 2 (x4) + 3 (x2) + [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared} + Length: min=3 max=4 + Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared.[]} + id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared.[].id} (7 different values) + CQxI1eBxjVyLcVuW (x1) + Fd4cDSRBI1MJvaeb (x1) + dZ8iQgZpDwsKAwpg (x1) + jaAaAlZ7qj37yU6a (x1) + Ax5eRzFY87PgZtxY (x1) + ylwtn9AJD7OTM2xE (x1) + OmnJNDNVQGBOOk9V (x1) + [slot0] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot0} + max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared.[].id} (25 different values) + [slot9] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot9} + max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot9.max} (2 different values) + 3 (x1) + 2 (x1) + [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared.[]} + id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared.[].id} (3 different values) + C3SCJkplJ7UggrPO (x1) + mYKimtCtotk2cPg8 (x1) + eP7cRYieyQUu4J7g (x1) + value : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot9.value} (2 different values) + 3 (x1) + 2 (x1) + [spelldc] : object {Book 2 - Ready? Fight!.items.[].system.spelldc} + dc : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.dc} (11 different values) + 34 (x9) + 35 (x7) + 33 (x6) + 36 (x4) + 38 (x3) + 32 (x3) + 41 (x2) + 31 (x1) + 42 (x2) + 37 (x1) + 24 (x1) + mod : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.value} (11 different values) + 26 (x9) + 27 (x7) + 25 (x6) + 28 (x3) + 30 (x4) + 24 (x3) + 33 (x2) + 23 (x1) + 32 (x2) + 29 (x1) + 16 (x1) + [tradition] : object {Book 2 - Ready? Fight!.items.[].system.tradition} + value : string {Book 2 - Ready? Fight!.items.[].system.tradition.value} (4 different values) + arcane (x14) + occult (x13) + divine (x1) + primal (x11) + [area] : object {Book 2 - Ready? Fight!.items.[].system.area} + type : string {Book 2 - Ready? Fight!.items.[].system.area.type} (4 different values) + burst (x41) + cone (x11) + emanation (x40) + line (x3) + value : integer {Book 2 - Ready? Fight!.items.[].system.area.value} (7 different values) + 20 (x20) + 60 (x23) + 30 (x29) + 10 (x15) + 40 (x5) + 15 (x2) + 120 (x1) + [details] : string {Book 2 - Ready? Fight!.items.[].system.area.details} (5 different values) + 20-foot burst adjacent to a flat surface (x4) + 10-foot emanation centered on the touched creature (x2) + 10-foot emanation which affects you. (x1) + a horizontal earthen or sandy surface within a 20-foot burst (x1) + all squares in a 20-foot-radius burst that contain plants (x1) + [cost] : object {Book 2 - Ready? Fight!.items.[].system.cost} + value : string {Book 2 - Ready? Fight!.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 2 - Ready? Fight!.items.[].system.counteraction} (2 different values) + False (x428) + True (x30) + [defense] : object {Book 2 - Ready? Fight!.items.[].system.defense} + [save] : object {Book 2 - Ready? Fight!.items.[].system.defense.save} + basic : boolean {Book 2 - Ready? Fight!.items.[].system.defense.save.basic} (2 different values) + False (x97) + True (x35) + statistic : string {Book 2 - Ready? Fight!.items.[].system.defense.save.statistic} (3 different values) + will (x67) + fortitude (x39) + reflex (x26) + [passive] : object {Book 2 - Ready? Fight!.items.[].system.defense.passive} + statistic : string {Book 2 - Ready? Fight!.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 2 - Ready? Fight!.items.[].system.duration} + sustained : boolean {Book 2 - Ready? Fight!.items.[].system.duration.sustained} (2 different values) + False (x421) + True (x37) + value : string {Book 2 - Ready? Fight!.items.[].system.duration.value} (20 different values) + until you leave the stance (x4) + 1 minute (x137) + (x137) + 5 minutes (x11) + varies (x22) + 1 round (x17) + 1 day (x3) + 24 hours (x5) + 10 minutes (x41) + until the start of your next turn (x15) + until the next time you make your daily preparations (x13) + see below (x5) + until the end of your turn (x9) + 1 hour (x28) + 8 hours (x6) + 4 rounds (x1) + 1 or more rounds (x1) + 1 round or sustained up to 1 minute (x1) + until the end of the target's next turn (x1) + 20 minutes (x1) + [location] : object {Book 2 - Ready? Fight!.items.[].system.location} + value : string {Book 2 - Ready? Fight!.items.[].system.location.value} (31 different values) + [heightenedLevel] : integer {Book 2 - Ready? Fight!.items.[].system.location.heightenedLevel} (9 different values) + 5 (x43) + 8 (x19) + 7 (x24) + 6 (x27) + 4 (x29) + 3 (x27) + 2 (x29) + 1 (x27) + 9 (x2) + [uses] : object {Book 2 - Ready? Fight!.items.[].system.location.uses} + max : integer {Book 2 - Ready? Fight!.items.[].system.location.uses.max} (2 different values) + 3 (x7) + 2 (x3) + value : integer {Book 2 - Ready? Fight!.items.[].system.location.uses.value} (2 different values) + 3 (x7) + 2 (x3) + [requirements] : string {Book 2 - Ready? Fight!.items.[].system.requirements} (3 different values) + (x455) + A creature damages you (x1) + 3 gp silver bell focus (x2) + [target] : object {Book 2 - Ready? Fight!.items.[].system.target} + value : string {Book 2 - Ready? Fight!.items.[].system.target.value} (39 different values) + [time] : object {Book 2 - Ready? Fight!.items.[].system.time} + value : string {Book 2 - Ready? Fight!.items.[].system.time.value} (8 different values) + 1 (x62) + 2 (x317) + 1 minute (x7) + reaction (x11) + free (x7) + 3 (x39) + 1 to 3 (x6) + 10 minutes (x9) + [checkPenalty] : integer {Book 2 - Ready? Fight!.items.[].system.checkPenalty} (3 different values) + 0 (x6) + -1 (x5) + -2 (x3) + [dexCap] : integer {Book 2 - Ready? Fight!.items.[].system.dexCap} (4 different values) + 5 (x6) + 4 (x2) + 2 (x3) + 3 (x3) + [strength] : integer {Book 2 - Ready? Fight!.items.[].system.strength} (3 different values) + 0 (x2) + 2 (x3) + 1 (x3) + [frequency] : object {Book 2 - Ready? Fight!.items.[].system.frequency} + max : integer {Book 2 - Ready? Fight!.items.[].system.frequency.max} (2 different values) + 3 (x1) + 1 (x5) + per : string {Book 2 - Ready? Fight!.items.[].system.frequency.per} (2 different values) + day (x5) + round (x1) + value : integer {Book 2 - Ready? Fight!.items.[].system.frequency.value} (2 different values) + 3 (x1) + 1 (x5) + [showSlotlessLevels] : object {Book 2 - Ready? Fight!.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Ready? Fight!.items.[].system.showSlotlessLevels.value} (same value: False) + [heightening] : object {Book 2 - Ready? Fight!.items.[].system.heightening} + [damage] : object {Book 2 - Ready? Fight!.items.[].system.heightening.damage} + [0] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.0} (11 different values) + 1d8 (x14) + 2d6 (x18) + 1d4 (x11) + 1d6 (x17) + 1d10 (x6) + 1d12 (x4) + 1 (x1) + 2d8 (x2) + 1d10+4 (x1) + 2 (x1) + 2d4 (x1) + [9k8ayqgvgultdghx] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [v1pnjhfu6e9akqe0] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [1] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.1} (same value: 1) + [6BEyrCCNpDfJh5P8] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6) + [interval] : integer {Book 2 - Ready? Fight!.items.[].system.heightening.interval} (3 different values) + 1 (x69) + 2 (x8) + 4 (x2) + type : string {Book 2 - Ready? Fight!.items.[].system.heightening.type} (2 different values) + interval (x79) + fixed (x51) + [levels] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels} + [5] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5} + [range] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.range} + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.range.value} (3 different values) + 1 mile (x5) + 120 feet (x1) + 60 feet (x1) + [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.target} + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage} + 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7} + [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.target} + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.target.value} (4 different values) + 6 creatures (x7) + 5 creatures (x2) + 1 or any number of creatures (x1) + 10 creatures (x1) + [area] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area} + areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area.areaType} (2 different values) + cone (x1) + burst (x1) + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area.value} (2 different values) + 60 (x1) + 30 (x1) + damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage} + 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6} + target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6.target} + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6.target.value} (5 different values) + 10 creatures (x6) + 10 willing creatures (x2) + 1 or 10 creatures (x1) + any number of objects (x1) + 5 creatures (x1) + [4] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4} + target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4.target} + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) + [3] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3} + [range] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.range} + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.range.value} (3 different values) + 500 feet (x3) + touch (x3) + 60 feet (x1) + [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.target} + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x3) + 1 creature (x3) + 10 objects (x1) + damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage} + 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [8] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8} + target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8.target} + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [9] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9} + [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.target} + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.target.value} (same value: 5 creatures) + [area] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area} + areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area.areaType} (same value: burst) + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area.value} (same value: 40) + damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage} + 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [10] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10} + area : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area} + areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area.areaType} (same value: burst) + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area.value} (same value: 1320) + range : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.range} + value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.range.value} (same value: half a mile) + [mod] : object {Book 2 - Ready? Fight!.items.[].system.mod} + value : integer {Book 2 - Ready? Fight!.items.[].system.mod.value} (6 different values) + 25 (x2) + 27 (x3) + 32 (x1) + 21 (x1) + 19 (x1) + 23 (x2) + [proficient] : object {Book 2 - Ready? Fight!.items.[].system.proficient} + value : integer {Book 2 - Ready? Fight!.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Book 2 - Ready? Fight!.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [7qdtetowq348s9oc] : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [lfxcoz2d3f8j2zq1] : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [2I469pfbYcmFvzOA] : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [a33QUFoKgoOprovO] : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [deathNote] : boolean {Book 2 - Ready? Fight!.items.[].system.deathNote} (same value: True) + type : string {Book 2 - Ready? Fight!.items.[].type} (10 different values) + action (x199) + weapon (x54) + consumable (x21) + melee (x98) + shield (x3) + equipment (x14) + spellcastingEntry (x39) + spell (x458) + armor (x14) + lore (x10) + [_stats] : object {Book 2 - Ready? Fight!.items.[]._stats} + compendiumSource : string {Book 2 - Ready? Fight!.items.[]._stats.compendiumSource} (265 different values) + [flags] : object {Book 2 - Ready? Fight!.items.[].flags} + pf2e : object {Book 2 - Ready? Fight!.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Ready? Fight!.items.[].flags.pf2e.linkedWeapon} (41 different values) + name : string {Book 2 - Ready? Fight!.name} (all different values) + system : object {Book 2 - Ready? Fight!.system} + attributes : object {Book 2 - Ready? Fight!.system.attributes} + ac : object {Book 2 - Ready? Fight!.system.attributes.ac} + value : integer {Book 2 - Ready? Fight!.system.attributes.ac.value} (12 different values) + 35 (x10) + 34 (x4) + 37 (x6) + 36 (x8) + 10 (x4) + 32 (x8) + 42 (x1) + 31 (x2) + 33 (x5) + 38 (x3) + 39 (x2) + 40 (x1) + [details] : string {Book 2 - Ready? Fight!.system.attributes.ac.details} (5 different values) + (x39) + (39 with shield raised) (x2) + 37 vs. ranged attacks (x4) + (36 with shield raised) (x1) + (42 vs. reactions and ranged weapon attacks) (x1) + [hardness] : integer {Book 2 - Ready? Fight!.system.attributes.hardness} (3 different values) + 0 (x5) + 25 (x1) + 20 (x1) + [hasHealth] : boolean {Book 2 - Ready? Fight!.system.attributes.hasHealth} (same value: True) + hp : object {Book 2 - Ready? Fight!.system.attributes.hp} + details : string {Book 2 - Ready? Fight!.system.attributes.hp.details} (3 different values) + (x52) + regeneration 15 (deactivated by acid or fire) (x1) + regeneration 15 (deactivated by fire) (x1) + max : integer {Book 2 - Ready? Fight!.system.attributes.hp.max} (20 different values) + 220 (x8) + 230 (x3) + 275 (x3) + 250 (x9) + 300 (x9) + 330 (x1) + 10 (x4) + 100 (x1) + 40 (x1) + 280 (x2) + 260 (x2) + 190 (x2) + 240 (x2) + 200 (x1) + 420 (x1) + 380 (x1) + 290 (x1) + 270 (x1) + 310 (x1) + 175 (x1) + temp : integer {Book 2 - Ready? Fight!.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Ready? Fight!.system.attributes.hp.value} (20 different values) + 220 (x8) + 230 (x3) + 275 (x3) + 250 (x9) + 300 (x9) + 330 (x1) + 10 (x4) + 100 (x1) + 40 (x1) + 280 (x2) + 260 (x2) + 190 (x2) + 240 (x2) + 200 (x1) + 420 (x1) + 380 (x1) + 290 (x1) + 270 (x1) + 310 (x1) + 175 (x1) + [stealth] : object {Book 2 - Ready? Fight!.system.attributes.stealth} + details : string {Book 2 - Ready? Fight!.system.attributes.stealth.details} (5 different values) +

(master) to notice the sudden breeze in the theater

(x1) +

+20 (master) to notice cracks forming in the walls of the structure as Mogaru approaches

(x1) +

+23 (expert) or @Check[perception|dc:38|traits:action:seek] (master) to notice the pattern of the orb's trajectory

(x1) +

+23 (expert) or @Check[perception|dc:38|traits:action:seek] (master) to notice the four sensors

(x1) +

DC 10

(x3) + value : integer {Book 2 - Ready? Fight!.system.attributes.stealth.value} (4 different values) + 22 (x1) + 20 (x1) + 23 (x2) + 0 (x3) + [allSaves] : object {Book 2 - Ready? Fight!.system.attributes.allSaves} + value : string {Book 2 - Ready? Fight!.system.attributes.allSaves.value} (6 different values) + +2 to Grab an Edge (x1) + (x41) + +1 Status to All Saves vs. Magic (x2) + +1 status bonus to all saves vs. magic (x1) + +1 status to all saves vs. disease (x1) + +1 status to all saves vs. poison (x1) + [speed] : object {Book 2 - Ready? Fight!.system.attributes.speed} + otherSpeeds : array {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x7) + fly (x7) + swim (x3) + value : integer {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[].value} (9 different values) + 35 (x5) + 65 (x1) + 10 (x1) + 40 (x3) + 15 (x1) + 100 (x1) + 70 (x1) + 80 (x1) + 20 (x3) + value : integer {Book 2 - Ready? Fight!.system.attributes.speed.value} (9 different values) + 35 (x5) + 25 (x21) + 45 (x5) + 20 (x2) + 50 (x1) + 0 (x2) + 10 (x1) + 30 (x7) + 40 (x3) + [details] : string {Book 2 - Ready? Fight!.system.attributes.speed.details} (4 different values) + Ice Climb (x1) + swiftness (x1) + Windslice (x1) + Shadow Step (x1) + [immunities] : array {Book 2 - Ready? Fight!.system.attributes.immunities} + Length: min=0 max=4 + Value type: object {Book 2 - Ready? Fight!.system.attributes.immunities.[]} + type : string {Book 2 - Ready? Fight!.system.attributes.immunities.[].type} (7 different values) + cold (x2) + paralyzed (x2) + unconscious (x1) + fire (x1) + bleed (x1) + poison (x1) + sleep (x1) + [weaknesses] : array {Book 2 - Ready? Fight!.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 2 - Ready? Fight!.system.attributes.weaknesses.[]} + type : string {Book 2 - Ready? Fight!.system.attributes.weaknesses.[].type} (6 different values) + fire (x2) + cold (x1) + force (x2) + vitality (x1) + holy (x1) + unholy (x1) + value : integer {Book 2 - Ready? Fight!.system.attributes.weaknesses.[].value} (3 different values) + 15 (x5) + 10 (x2) + 20 (x1) + [resistances] : array {Book 2 - Ready? Fight!.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 2 - Ready? Fight!.system.attributes.resistances.[]} + type : string {Book 2 - Ready? Fight!.system.attributes.resistances.[].type} (6 different values) + cold (x7) + all-damage (x1) + acid (x1) + void (x1) + fire (x1) + electricity (x1) + value : integer {Book 2 - Ready? Fight!.system.attributes.resistances.[].value} (same value: 10) + [exceptions] : array {Book 2 - Ready? Fight!.system.attributes.resistances.[].exceptions} + Length: min=2 max=2 + Value type: string {Book 2 - Ready? Fight!.system.attributes.resistances.[].exceptions.[]} (2 different values) + force (x1) + physical (x1) + [creatureType] : string {Book 2 - Ready? Fight!.system.creatureType} (same value: ) + details : object {Book 2 - Ready? Fight!.system.details} + [description] : string {Book 2 - Ready? Fight!.system.details.description} (7 different values) +

A portal to the Plane of Air rips open onstage, causing roaring winds to tear through the opera house

(x1) +

Mogaru brushes against a structure, severely compromising the building's stability and possibly causing it to collapse.

(x1) +

A floating skull of fire swoops around the arena, rotating as it weaves through the ring and releasing huge gouts of flame in random directions.

(x1) +

Four remote sensors at each corner of the arena cause bursts of freezing magic to erupt from random tiles on the arena and stop creatures in their tracks.

(x1) +

Mogaru exhales a blast of intense flames to eradicate any meddlesome pests in the area.

(x1) +

Mogaru's steady footsteps pick up speed, causing the earth around him to tremble as though from a powerful earthquake.

(x1) +

Mogaru's tail sweeps forth, causing an arc of devastation in a @Template[cone|distance:60].

(x1) + [disable] : string {Book 2 - Ready? Fight!.system.details.disable} (7 different values) +

@Check[arcana|dc:38|name:Air Rift Arcana|traits:hazard,environmental,magical,air] (master) to sew the magical threads of the rift shut, @Check[nature|dc:40|name:Air Rift Nature|traits:hazard,environmental,magical,air] or @Check[survival|dc:40|name:Air Rift Survival|traits:hazard,environmental,magical,air] (legendary) to open enough windows and doors to reduce its intensity, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 34) to counteract the air rift

(x1) +

@Check[athletics|dc:43|name:Brace the Structure] (master), @Check[crafting|dc:43|name:Brace the Structure] (master), or @Check[engineering-lore|dc:43|name:Brace the Structure]{Engineering Lore} (master) to brace the structure to reduce the risk of collapse until the end of the creature's next turn. The DC of the flat check for this round (see Routine) is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard.

(x1) +

three @Check[thievery|dc:40|name:Disable an Elemental Core|traits:action:disable-a-device,hazard,magical,trap,fire] (legendary) checks or castings of @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 40), one each to pull out or disable the elemental cores hidden in the floating skull's right eye, left eye, and mouth

(x1) +

@Check[thievery|dc:40|name:Disable One Sensor|traits:action:disable-a-device] (legendary) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level; counteract DC 38) to disable one of the sensors

(x1) +

@Check[performance|dc:50|name:Divert Mogaru's Attention] (legendary) or @Check[deception|dc:53|name:Divert Mogaru's Attention] (legendary) to momentarily divert Mogaru's attention

(x1) +

three @Check[athletics|dc:39|name:Brace a Small Structure or Surface] (trained), @Check[crafting|dc:39|name:Brace a Small Structure or Surface] (trained), or @Check[engineering|dc:39|name:Brace a Small Structure or Surface]{Engineering Lore} (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area; @Check[performance|dc:41|name:Calm Mogaru] (legendary) to calm Mogaru momentarily

(x1) +

@Check[performance|dc:45|name:Divert Mogaru's Attention] (legendary) or @Check[deception|dc:48|name:Divert Mogaru's Attention] (legendary) to momentarily divert Mogaru's attention

(x1) + [isComplex] : boolean {Book 2 - Ready? Fight!.system.details.isComplex} (2 different values) + True (x4) + False (x3) + level : object {Book 2 - Ready? Fight!.system.details.level} + value : integer {Book 2 - Ready? Fight!.system.details.level.value} (8 different values) + 14 (x10) + 13 (x14) + 15 (x14) + 16 (x8) + 12 (x2) + 17 (x2) + 21 (x1) + 18 (x3) + publication : object {Book 2 - Ready? Fight!.system.details.publication} + license : string {Book 2 - Ready? Fight!.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Ready? Fight!.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Ready? Fight!.system.details.publication.title} (same value: Pathfinder #167: Ready? Fight!) + [reset] : string {Book 2 - Ready? Fight!.system.details.reset} (5 different values) + (x3) +

The building becomes susceptible to Shake Apart again [[/gmr 1d6 #rounds]]{1d6 rounds} after it is stabilized.

(x1) +

Mogaru must wait [[/gmr 1d4 #rounds]]{1d4 rounds} before letting loose another gout of fire.

(x1) +

Mogaru doesn't rush this way again for [[/gmr 1d4 #rounds]]{1d4 rounds}.

(x1) +

Mogaru doesn't swat his tail again for [[/gmr 1d4 #rounds]]{1d4 rounds}.

(x1) + [routine] : string {Book 2 - Ready? Fight!.system.details.routine} (5 different values) +

(1 action) Winds blow through the area in a random direction, causing creatures and objects within 50 feet of the air rift to float up, down, north, south, east, or west (roll a d6 to determine which direction). Creatures and objects in the area must attempt a @Check[fortitude|dc:37|traits:damaging-effect,air,environmental,magical,hazard] save. If a creature is pushed into a solid object or another creature by this effect, both take @Damage[(3d8+15)[bludgeoning]] damage on impact.

+
+

Critical Success The creature is unaffected.

+

Success The creature is pushed 10 feet, but takes only half damage from impact.

+

Failure The creature is pushed 20 feet, falls prone, and takes full damage from impact.

+

Critical Failure The creature is pushed 40 feet, falls prone, and takes double damage from impact.

(x1) +

(1 action) The GM rolls a @Check[flat|dc:9] to determine if the building collapses, increasing the DC as listed above. On a successful check, dust and debris fall within the building and 30 feet around it, providing @UUID[Compendium.pf2e.conditionitems.Item.Concealed]{Concealment} and dealing @Damage[6d6[bludgeoning]] damage to [[/gmr 1d4 #targets]] randomly chosen targets (@Check[reflex|dc:35|basic] save; on a critically failed save, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]). On a critical success, the effect is the same, but the debris deals @Damage[12d6[bludgeoning]] damage to [[/gmr 2d4 #targets]] randomly chosen targets instead (DC 35 basic Reflex save; on a critically failed Reflex save, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] by rubble until freed [@UUID[Compendium.pf2e.actionspf2e.Item.Force Open] DC 38, @UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 35]).

(x1) +

(3 actions) The trap loses 1 action per turn per successful check to disable. The floating flamethrower uses its first action to release a gout of flame in a @Template[cone|distance:15] that deals @Damage[(4d6+4)[fire]] damage (@Check[reflex|dc:40|basic] save), its second action to fly in a U-shape in a random direction, and its third action to release another gout of flame.

(x1) +

(4 actions) The trap loses 1 action per disabled sensor. On each action, the trap causes a random 10-foot-by-10-foot space in the arena to suddenly freeze. Each creature that begins its turn in a frozen space takes @Damage[(2d6+2)[cold]] damage (@Check[reflex|dc:40|basic] save). A creature that critically fails its save also becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round; if it was already slowed, the creature instead becomes @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round. Any amount of fire damage dealt to a slowed or immobilized creature removes the condition. Frozen tiles become unfrozen at the beginning of the trap's next turn.

(x1) + (x3) + [blurb] : string {Book 2 - Ready? Fight!.system.details.blurb} (36 different values) + [languages] : object {Book 2 - Ready? Fight!.system.details.languages} + details : string {Book 2 - Ready? Fight!.system.details.languages.details} (5 different values) + (x41) + wayang (x2) + telepathy 100 feet (x2) + (can't speak any language) (x1) + speak with animals (x1) + value : array {Book 2 - Ready? Fight!.system.details.languages.value} + Length: min=1 max=8 + Value type: string {Book 2 - Ready? Fight!.system.details.languages.value.[]} (28 different values) + [privateNotes] : string {Book 2 - Ready? Fight!.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Ready? Fight!.system.details.publicNotes} (8 different values) + (x36) +

Angoyangs resemble white cats with black stripes like those of a tiger. They have beautifully silken fur, piercing blue eyes, and long fluffy tails. Yet, far from the picturesque feline companions they appear to be, angoyangs are actually terrifying beasts capable of peeling back the fleshy layers of their face to reveal a mass of long, toothed tentacles.

+

Although most cats instinctively avoid areas where angoyangs roam, the unlucky felines who do encounter this creature are invariably entangled in the monster's toothy tentacles and devoured. In cities and towns where angoyangs reside, cat owners may find that their beloved pets have gone missing only to soon have a fluffy black-and-white cat coincidentally appear at their doorstep, looking up at them with wide eyes and mewing adorably. Angoyangs almost never attack their caretakers, who they see as loyal servants that feed, clean up after, and pamper them, and the creatures protect the people in their household from any would-be intruders. However, a caretaker who mistreats or neglects their angoyang ward is often met with a grisly fate. More than one coroner or gravedigger has inadvertently inherited an angoyang after being assigned to clean up the mutilated remains of a previous "owner."

(x1) +

Hungry and resentful, the malevolent kun is a mythological fish monster that dwells in the remotest, coldest depths of the ocean. This massively powerful creatures could easily rule a subaquatic domain if they cared to, but kuns are also famous for their total self-absorption and complete ambivalence toward other forms of life. A kun remains as far away from other creatures as they can, subsisting on only their own icy hatred. They can consume and digest prey, but such feedings are incidental. Most kuns remain ignorant and uncaring, keeping themselves in the dark, disregarding any signs of life around them except to occasionally lash out with a spiteful attack.

(x1) +

This cloud of song and sound has been caught by the wind and carried across the air. While the melody on the wind might enjoy the beauty of music, it is by nature a destructive elemental force.

(x1) +

Pengs are massive avian beasts who fly effortlessly among the highest clouds. Their bright plumage makes it difficult to see their shape against an azure sky, but with patience, an onlooker might notice movement too swift to be a natural cloud.

+

Beautiful and graceful, pengs arise from the unlikeliest of origins: the cruel kun, a hateful fish monster whose predilection for the crushing depths of the sea matches the peng's own love of the bright, open sky. After a kun sacrifices their power for a noble heart by bathing in the sun's rays, they transform into this majestic bird, which eschews violence unless they must fight to stay free. Pengs do not seek danger or thrills; they want only to make their long voyages and fly without disruption.

+

A peng's calm and steady nature is so strong that its mere presence can quell storms and still winds. Mariners and pilots believe spotting a peng is a sign of good luck. When the sky is clear and blue and the weather gentle for an extended period, people attribute such fine conditions to the presence of an unseen peng.

(x1) +

Rivkas are parasitic monsters that cling to the sides of kaiju. In their natural form, they resemble giant cockroaches with eight razor-like legs and two mouths-one between two vicious pincers plus a second, much larger mouth on their abdomen. With this secondary mouth they feed off the primordial energy of whichever kaiju they've latched onto.

+

In the wake of a kaiju attack, a rivka detaches from its host and wades into the disaster zone to prey on the unsuspecting populace by presenting itself as an emissary of the kaiju and demanding tribute. According to this cruel charlatan, only sacrifices of blood and gold can appease their master-though of course the rivka absconds with these offerings before the gifts ever reach the kaiju (such tributes would mean little to the kaiju anyway). Particularly heinous rivkas search the rubble for dead victims to impersonate, magically adopting the visage of a beloved city elder or priest in order to stoke the citizens' paranoia.

+

Drinking kaiju blood has a strange effect on a rivka's anatomy, enriching both its defensive and offensive capabilities with the primal energy of its host. Other creatures have attempted to drink kaiju blood and replicate this phenomenon, always to terrible effect. Clearly rivkas have coevolved with kaiju in order to metabolize their ancient blood.

(x5) +

Oni who assume the form of shadow giants are known as shadow yais. Many shadow yais crave the pleasures of music and go to great lengths to secure bardic or musically inclined supplicants. Smaller beings who refuse to submit to a shadow yai are subject to painful, drawn out, and strangely beautiful deaths, for a shadow yai has a special way of evoking melodic cries and screams from their victims: a veritable symphony of pain. Individuals of particular musical skill who accompany a shadow yai can find the experience extremely lucrative and enriching-as long as they don't run afoul of their liege.

(x1) +

Wearing the visage of taiga giants, taiga yais generally travel in a solitary fashion, always yearning for new experiences and destinations. They are zealous in their love of nature in its purest form and gleefully destroy any established civilizations that they encounter before continuing onwards.

(x1) + saves : object {Book 2 - Ready? Fight!.system.saves} + fortitude : object {Book 2 - Ready? Fight!.system.saves.fortitude} + saveDetail : string {Book 2 - Ready? Fight!.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Ready? Fight!.system.saves.fortitude.value} (12 different values) + 30 (x4) + 22 (x2) + 25 (x4) + 24 (x12) + 27 (x9) + 0 (x4) + 23 (x5) + 33 (x1) + 26 (x9) + 20 (x2) + 29 (x1) + 34 (x1) + reflex : object {Book 2 - Ready? Fight!.system.saves.reflex} + saveDetail : string {Book 2 - Ready? Fight!.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Ready? Fight!.system.saves.reflex.value} (13 different values) + 0 (x5) + 26 (x12) + 28 (x4) + 29 (x7) + 27 (x8) + 25 (x3) + 33 (x1) + 30 (x2) + 24 (x5) + 32 (x3) + 31 (x1) + 23 (x2) + 22 (x1) + will : object {Book 2 - Ready? Fight!.system.saves.will} + saveDetail : string {Book 2 - Ready? Fight!.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Ready? Fight!.system.saves.will.value} (15 different values) + 0 (x7) + 20 (x3) + 21 (x2) + 25 (x6) + 27 (x7) + 26 (x3) + 24 (x1) + 18 (x1) + 23 (x9) + 28 (x4) + 29 (x2) + 32 (x1) + 30 (x2) + 17 (x5) + 19 (x1) + [statusEffects] : array<> {Book 2 - Ready? Fight!.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Book 2 - Ready? Fight!.system.traits} + rarity : string {Book 2 - Ready? Fight!.system.traits.rarity} (4 different values) + common (x10) + unique (x26) + rare (x12) + uncommon (x6) + size : object {Book 2 - Ready? Fight!.system.traits.size} + value : string {Book 2 - Ready? Fight!.system.traits.size.value} (5 different values) + med (x41) + sm (x6) + lg (x2) + grg (x3) + huge (x2) + value : array {Book 2 - Ready? Fight!.system.traits.value} + Length: min=1 max=8 + Value type: string {Book 2 - Ready? Fight!.system.traits.value.[]} (42 different values) + [abilities] : object {Book 2 - Ready? Fight!.system.abilities} + cha : object {Book 2 - Ready? Fight!.system.abilities.cha} + mod : integer {Book 2 - Ready? Fight!.system.abilities.cha.mod} (10 different values) + 0 (x9) + 5 (x9) + 7 (x2) + 1 (x7) + 2 (x4) + 4 (x4) + 8 (x6) + 9 (x2) + 6 (x2) + 3 (x2) + con : object {Book 2 - Ready? Fight!.system.abilities.con} + mod : integer {Book 2 - Ready? Fight!.system.abilities.con.mod} (9 different values) + 3 (x9) + 4 (x14) + 6 (x2) + 5 (x13) + 2 (x4) + 0 (x1) + 7 (x1) + 8 (x2) + 1 (x1) + dex : object {Book 2 - Ready? Fight!.system.abilities.dex} + mod : integer {Book 2 - Ready? Fight!.system.abilities.dex.mod} (7 different values) + 5 (x14) + 7 (x7) + 4 (x11) + 2 (x2) + 3 (x6) + 6 (x5) + 8 (x2) + int : object {Book 2 - Ready? Fight!.system.abilities.int} + mod : integer {Book 2 - Ready? Fight!.system.abilities.int.mod} (8 different values) + 2 (x7) + 0 (x17) + 5 (x7) + -1 (x2) + 3 (x3) + 4 (x2) + 1 (x7) + 6 (x2) + str : object {Book 2 - Ready? Fight!.system.abilities.str} + mod : integer {Book 2 - Ready? Fight!.system.abilities.str.mod} (10 different values) + 4 (x8) + 3 (x5) + 5 (x16) + 0 (x6) + 2 (x4) + -1 (x1) + 8 (x2) + 6 (x3) + 10 (x1) + 7 (x1) + wis : object {Book 2 - Ready? Fight!.system.abilities.wis} + mod : integer {Book 2 - Ready? Fight!.system.abilities.wis.mod} (8 different values) + 3 (x8) + 0 (x9) + 5 (x6) + 4 (x11) + 2 (x4) + 1 (x5) + 6 (x3) + 7 (x1) + [initiative] : object {Book 2 - Ready? Fight!.system.initiative} + statistic : string {Book 2 - Ready? Fight!.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - Ready? Fight!.system.perception} + details : string {Book 2 - Ready? Fight!.system.perception.details} (6 different values) + (x42) + imprecise) (x1) + snow vision (x1) + keen eyes (x1) + light blindness (x1) + heaven's view (x1) + mod : integer {Book 2 - Ready? Fight!.system.perception.mod} (10 different values) + 24 (x2) + 21 (x8) + 25 (x7) + 27 (x12) + 30 (x6) + 22 (x1) + 26 (x2) + 28 (x2) + 29 (x2) + 23 (x5) + senses : array {Book 2 - Ready? Fight!.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Ready? Fight!.system.perception.senses.[]} + type : string {Book 2 - Ready? Fight!.system.perception.senses.[].type} (5 different values) + low-light-vision (x9) + scent (x2) + darkvision (x9) + wavesense (x1) + greater-darkvision (x3) + [acuity] : string {Book 2 - Ready? Fight!.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 2 - Ready? Fight!.system.perception.senses.[].range} (3 different values) + 1 (x1) + 30 (x1) + 60 (x1) + [resources] : object {Book 2 - Ready? Fight!.system.resources} + [focus] : object {Book 2 - Ready? Fight!.system.resources.focus} + max : integer {Book 2 - Ready? Fight!.system.resources.focus.max} (3 different values) + 2 (x6) + 1 (x15) + 3 (x9) + value : integer {Book 2 - Ready? Fight!.system.resources.focus.value} (3 different values) + 2 (x6) + 1 (x15) + 3 (x9) + [skills] : object {Book 2 - Ready? Fight!.system.skills} + [acrobatics] : object {Book 2 - Ready? Fight!.system.skills.acrobatics} + base : integer {Book 2 - Ready? Fight!.system.skills.acrobatics.base} (11 different values) + 26 (x13) + 30 (x2) + 27 (x5) + 29 (x5) + 31 (x2) + 28 (x3) + 25 (x2) + 32 (x3) + 23 (x1) + 21 (x1) + 22 (x1) + [athletics] : object {Book 2 - Ready? Fight!.system.skills.athletics} + base : integer {Book 2 - Ready? Fight!.system.skills.athletics.base} (11 different values) + 25 (x2) + 27 (x7) + 30 (x6) + 18 (x1) + 23 (x2) + 28 (x2) + 26 (x3) + 29 (x2) + 22 (x6) + 36 (x1) + 35 (x1) + [nature] : object {Book 2 - Ready? Fight!.system.skills.nature} + base : integer {Book 2 - Ready? Fight!.system.skills.nature.base} (4 different values) + 24 (x2) + 27 (x2) + 30 (x2) + 25 (x3) + [stealth] : object {Book 2 - Ready? Fight!.system.skills.stealth} + base : integer {Book 2 - Ready? Fight!.system.skills.stealth.base} (8 different values) + 26 (x8) + 27 (x3) + 29 (x1) + 24 (x1) + 31 (x1) + 32 (x2) + 30 (x1) + 28 (x1) + [intimidation] : object {Book 2 - Ready? Fight!.system.skills.intimidation} + base : integer {Book 2 - Ready? Fight!.system.skills.intimidation.base} (12 different values) + 28 (x2) + 19 (x2) + 20 (x1) + 30 (x1) + 22 (x1) + 26 (x2) + 35 (x1) + 33 (x1) + 31 (x1) + 27 (x1) + 23 (x1) + 24 (x1) + [performance] : object {Book 2 - Ready? Fight!.system.skills.performance} + base : integer {Book 2 - Ready? Fight!.system.skills.performance.base} (6 different values) + 32 (x3) + 26 (x4) + 28 (x3) + 35 (x1) + 33 (x1) + 19 (x1) + [deception] : object {Book 2 - Ready? Fight!.system.skills.deception} + base : integer {Book 2 - Ready? Fight!.system.skills.deception.base} (9 different values) + 27 (x7) + 25 (x2) + 28 (x2) + 30 (x1) + 24 (x1) + 35 (x1) + 33 (x1) + 26 (x1) + 29 (x1) + [survival] : object {Book 2 - Ready? Fight!.system.skills.survival} + base : integer {Book 2 - Ready? Fight!.system.skills.survival.base} (3 different values) + 25 (x5) + 19 (x5) + 32 (x1) + [occultism] : object {Book 2 - Ready? Fight!.system.skills.occultism} + base : integer {Book 2 - Ready? Fight!.system.skills.occultism.base} (5 different values) + 25 (x4) + 27 (x1) + 24 (x3) + 31 (x1) + 21 (x1) + [diplomacy] : object {Book 2 - Ready? Fight!.system.skills.diplomacy} + base : integer {Book 2 - Ready? Fight!.system.skills.diplomacy.base} (7 different values) + 23 (x1) + 28 (x1) + 30 (x1) + 33 (x1) + 22 (x1) + 26 (x1) + 24 (x1) + [thievery] : object {Book 2 - Ready? Fight!.system.skills.thievery} + base : integer {Book 2 - Ready? Fight!.system.skills.thievery.base} (5 different values) + 27 (x1) + 24 (x1) + 31 (x1) + 26 (x2) + 28 (x1) + [religion] : object {Book 2 - Ready? Fight!.system.skills.religion} + base : integer {Book 2 - Ready? Fight!.system.skills.religion.base} (2 different values) + 25 (x1) + 28 (x1) + [arcana] : object {Book 2 - Ready? Fight!.system.skills.arcana} + base : integer {Book 2 - Ready? Fight!.system.skills.arcana.base} (6 different values) + 26 (x4) + 27 (x2) + 34 (x1) + 30 (x1) + 25 (x1) + 23 (x1) + [society] : object {Book 2 - Ready? Fight!.system.skills.society} + base : integer {Book 2 - Ready? Fight!.system.skills.society.base} (2 different values) + 30 (x1) + 29 (x1) + [medicine] : object {Book 2 - Ready? Fight!.system.skills.medicine} + base : integer {Book 2 - Ready? Fight!.system.skills.medicine.base} (3 different values) + 28 (x1) + 25 (x1) + 20 (x1) + type : string {Book 2 - Ready? Fight!.type} (2 different values) + hazard (x7) + npc (x47) + [prototypeToken] : object {Book 2 - Ready? Fight!.prototypeToken} + name : string {Book 2 - Ready? Fight!.prototypeToken.name} (13 different values) + Jivati Rovat (x1) + Pravan Majinapti (x1) + Ranya Shibhatesh (x1) + Usvani (x1) + Blue Viper (x1) + Ji-yook (x1) + Ran-to (x1) + Rivka (x5) + Shino Hakusa (x1) + Syu Tak-nwa (x1) + Takatorra (x1) + Tino (x1) + Yabin the Just (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Severed at the Root.txt b/output/pf2e/packs/Book 2 - Severed at the Root.txt new file mode 100644 index 0000000..5b57733 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Severed at the Root.txt @@ -0,0 +1,1677 @@ +Book 2 - Severed at the Root +Different values: 33 +===================================== +object {Book 2 - Severed at the Root} + _id : string {Book 2 - Severed at the Root._id} (all different values) + folder : string {Book 2 - Severed at the Root.folder} (same value: hC7EhepoGMQwgJ4z) + img : string {Book 2 - Severed at the Root.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x21) + systems/pf2e/icons/default-icons/hazard.svg (x12) + items : array {Book 2 - Severed at the Root.items} + Length: min=1 max=52 + Value type: object {Book 2 - Severed at the Root.items.[]} + _id : string {Book 2 - Severed at the Root.items.[]._id} (318 different values) + img : string {Book 2 - Severed at the Root.items.[].img} (113 different values) + name : string {Book 2 - Severed at the Root.items.[].name} (239 different values) + sort : integer {Book 2 - Severed at the Root.items.[].sort} (53 different values) + system : object {Book 2 - Severed at the Root.items.[].system} + [autoHeightenLevel] : object {Book 2 - Severed at the Root.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 2 - Severed at the Root.items.[].system.description} + value : string {Book 2 - Severed at the Root.items.[].system.description.value} (215 different values) + [prepared] : object {Book 2 - Severed at the Root.items.[].system.prepared} + value : string {Book 2 - Severed at the Root.items.[].system.prepared.value} (4 different values) + innate (x11) + prepared (x1) + focus (x2) + spontaneous (x1) + [flexible] : boolean {Book 2 - Severed at the Root.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 2 - Severed at the Root.items.[].system.proficiency} + value : integer {Book 2 - Severed at the Root.items.[].system.proficiency.value} (2 different values) + 1 (x12) + 0 (x3) + publication : object {Book 2 - Severed at the Root.items.[].system.publication} + license : string {Book 2 - Severed at the Root.items.[].system.publication.license} (2 different values) + OGL (x160) + ORC (x184) + remaster : boolean {Book 2 - Severed at the Root.items.[].system.publication.remaster} (2 different values) + False (x154) + True (x190) + title : string {Book 2 - Severed at the Root.items.[].system.publication.title} (14 different values) + (x133) + Pathfinder Player Core (x129) + Pathfinder Rage of Elements (x6) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Secrets of Magic (x7) + Pathfinder Core Rulebook (x10) + Pathfinder Monster Core (x29) + Pathfinder Bestiary (x7) + Pathfinder Bestiary 2 (x1) + Pathfinder #202: Severed at the Root (x14) + Pathfinder GM Core (x3) + Pathfinder Player Core 2 (x1) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder Lost Omens The Grand Bazaar (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 2 - Severed at the Root.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Severed at the Root.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 2 - Severed at the Root.items.[].system.slots} + [slot0] : object {Book 2 - Severed at the Root.items.[].system.slots.slot0} + max : integer {Book 2 - Severed at the Root.items.[].system.slots.slot0.max} (2 different values) + 1 (x1) + 5 (x1) + [value] : integer {Book 2 - Severed at the Root.items.[].system.slots.slot0.value} (same value: 1) + prepared : array {Book 2 - Severed at the Root.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 2 - Severed at the Root.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Severed at the Root.items.[].system.slots.slot0.prepared.[].id} (5 different values) + kbLv1LosmwrTwdiO (x1) + 6ZrZ0TdMYuuV4XS6 (x1) + c12bRRt6g9vsoGul (x1) + 5kRqGwG8QLMFmrow (x1) + cO3bteAOlHlxH0b2 (x1) + [slot2] : object {Book 2 - Severed at the Root.items.[].system.slots.slot2} + max : integer {Book 2 - Severed at the Root.items.[].system.slots.slot2.max} (2 different values) + 1 (x1) + 3 (x2) + [value] : integer {Book 2 - Severed at the Root.items.[].system.slots.slot2.value} (2 different values) + 1 (x1) + 3 (x1) + [prepared] : array {Book 2 - Severed at the Root.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Severed at the Root.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Severed at the Root.items.[].system.slots.slot2.prepared.[].id} (3 different values) + 7FzKASNHMO2pwwGG (x1) + 9cwx1RUVVuWql8AN (x1) + lz2IO9ForyZWY73T (x1) + [slot1] : object {Book 2 - Severed at the Root.items.[].system.slots.slot1} + max : integer {Book 2 - Severed at the Root.items.[].system.slots.slot1.max} (2 different values) + 4 (x1) + 3 (x1) + [prepared] : array {Book 2 - Severed at the Root.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Severed at the Root.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Severed at the Root.items.[].system.slots.slot1.prepared.[].id} (4 different values) + hjcbtrswYHA6Mqu5 (x1) + wHOer2CT93PxT3zU (x1) + 9BvI7aZKF7JsATuu (x1) + R9tYaiiUVrX3VCnK (x1) + value : integer {Book 2 - Severed at the Root.items.[].system.slots.slot1.value} (same value: 3) + [slot3] : object {Book 2 - Severed at the Root.items.[].system.slots.slot3} + max : integer {Book 2 - Severed at the Root.items.[].system.slots.slot3.max} (2 different values) + 4 (x1) + 3 (x1) + [prepared] : array {Book 2 - Severed at the Root.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Severed at the Root.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Severed at the Root.items.[].system.slots.slot3.prepared.[].id} (4 different values) + 0zvnkB7ErIZfWIrW (x1) + BmzrommfKK9LRpIH (x1) + whv4Fy4HkALNRe7Y (x1) + vyRbvqlHBd7oYP43 (x1) + value : integer {Book 2 - Severed at the Root.items.[].system.slots.slot3.value} (same value: 3) + [slot4] : object {Book 2 - Severed at the Root.items.[].system.slots.slot4} + max : integer {Book 2 - Severed at the Root.items.[].system.slots.slot4.max} (2 different values) + 4 (x1) + 3 (x1) + [prepared] : array {Book 2 - Severed at the Root.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Severed at the Root.items.[].system.slots.slot4.prepared.[]} + id : string {Book 2 - Severed at the Root.items.[].system.slots.slot4.prepared.[].id} (3 different values) + Rq4xNqXmNDOQIONm (x1) + p8tuS0rXcbeAQVtO (x2) + 9KPkX8PTnsgcwEXb (x1) + value : integer {Book 2 - Severed at the Root.items.[].system.slots.slot4.value} (same value: 3) + [slot5] : object {Book 2 - Severed at the Root.items.[].system.slots.slot5} + max : integer {Book 2 - Severed at the Root.items.[].system.slots.slot5.max} (same value: 3) + [prepared] : array {Book 2 - Severed at the Root.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Severed at the Root.items.[].system.slots.slot5.prepared.[]} + id : string {Book 2 - Severed at the Root.items.[].system.slots.slot5.prepared.[].id} (3 different values) + 4wUjwu3xDFTxn3cB (x1) + Yfr61UYiq50ut5mg (x1) + FKQFj0pIhSkJ9wPN (x1) + value : integer {Book 2 - Severed at the Root.items.[].system.slots.slot5.value} (same value: 3) + [slot6] : object {Book 2 - Severed at the Root.items.[].system.slots.slot6} + max : integer {Book 2 - Severed at the Root.items.[].system.slots.slot6.max} (same value: 2) + value : integer {Book 2 - Severed at the Root.items.[].system.slots.slot6.value} (same value: 2) + [slug] : string {Book 2 - Severed at the Root.items.[].system.slug} (130 different values) + [spelldc] : object {Book 2 - Severed at the Root.items.[].system.spelldc} + dc : integer {Book 2 - Severed at the Root.items.[].system.spelldc.dc} (5 different values) + 32 (x5) + 26 (x1) + 28 (x4) + 25 (x4) + 24 (x1) + value : integer {Book 2 - Severed at the Root.items.[].system.spelldc.value} (5 different values) + 24 (x5) + 18 (x1) + 20 (x4) + 17 (x4) + 16 (x1) + [item] : integer {Book 2 - Severed at the Root.items.[].system.spelldc.item} (same value: 0) + [mod] : integer {Book 2 - Severed at the Root.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 2 - Severed at the Root.items.[].system.tradition} + value : string {Book 2 - Severed at the Root.items.[].system.tradition.value} (4 different values) + arcane (x1) + primal (x7) + divine (x1) + occult (x6) + traits : object {Book 2 - Severed at the Root.items.[].system.traits} + [rarity] : string {Book 2 - Severed at the Root.items.[].system.traits.rarity} (4 different values) + uncommon (x26) + common (x194) + rare (x1) + unique (x1) + [traditions] : array {Book 2 - Severed at the Root.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - Severed at the Root.items.[].system.traits.traditions.[]} (4 different values) + primal (x62) + arcane (x98) + occult (x87) + divine (x60) + [value] : array {Book 2 - Severed at the Root.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Book 2 - Severed at the Root.items.[].system.traits.value.[]} (90 different values) + [area] : object {Book 2 - Severed at the Root.items.[].system.area} + type : string {Book 2 - Severed at the Root.items.[].system.area.type} (4 different values) + burst (x15) + emanation (x10) + line (x5) + cone (x1) + value : integer {Book 2 - Severed at the Root.items.[].system.area.value} (8 different values) + 80 (x1) + 40 (x1) + 30 (x11) + 20 (x9) + 15 (x3) + 10 (x3) + 50 (x1) + 60 (x2) + [details] : string {Book 2 - Severed at the Root.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Book 2 - Severed at the Root.items.[].system.cost} + value : string {Book 2 - Severed at the Root.items.[].system.cost.value} (6 different values) + herbs, 1/5 the value on Creature Creation Rituals table (x1) + rare incense worth a total value of 150 gp (x1) + (x126) + faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1) + rare incenses, oils, and powdered silver, worth 150 gp total (x1) + candles, specialty salts, and rare herbs worth 80 gp total; (x1) + [counteraction] : boolean {Book 2 - Severed at the Root.items.[].system.counteraction} (2 different values) + False (x126) + True (x5) + [damage] : object {Book 2 - Severed at the Root.items.[].system.damage} + [0] : object {Book 2 - Severed at the Root.items.[].system.damage.0} + applyMod : boolean {Book 2 - Severed at the Root.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Book 2 - Severed at the Root.items.[].system.damage.0.category} (same value: persistent) + formula : string {Book 2 - Severed at the Root.items.[].system.damage.0.formula} (14 different values) + 6 (x1) + 6d8 (x1) + 5d6 (x2) + 3d4 (x2) + 6d6 (x3) + 2d6 (x3) + 1d6 (x2) + 2d4 (x4) + 2 (x1) + 1d8 (x1) + 7d8 (x1) + 7d10 (x1) + 1d4+1 (x1) + 1d10+4 (x1) + kinds : array {Book 2 - Severed at the Root.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Severed at the Root.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x23) + healing (x1) + [materials] : array<> {Book 2 - Severed at the Root.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Severed at the Root.items.[].system.damage.0.type} (9 different values) + poison (x2) + untyped (x3) + cold (x1) + piercing (x2) + void (x7) + bleed (x1) + sonic (x1) + mental (x5) + force (x2) + [MNALi2V7x2auCIFW] : object {Book 2 - Severed at the Root.items.[].system.damage.MNALi2V7x2auCIFW} + applyMod : boolean {Book 2 - Severed at the Root.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Severed at the Root.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4) + kinds : array {Book 2 - Severed at the Root.items.[].system.damage.MNALi2V7x2auCIFW.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Severed at the Root.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Severed at the Root.items.[].system.damage.MNALi2V7x2auCIFW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Severed at the Root.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning) + [damageType] : string {Book 2 - Severed at the Root.items.[].system.damage.damageType} (3 different values) + slashing (x5) + piercing (x8) + bludgeoning (x3) + [dice] : integer {Book 2 - Severed at the Root.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - Severed at the Root.items.[].system.damage.die} (4 different values) + d4 (x6) + d8 (x4) + d6 (x5) + d10 (x1) + [1] : object {Book 2 - Severed at the Root.items.[].system.damage.1} + applyMod : boolean {Book 2 - Severed at the Root.items.[].system.damage.1.applyMod} (same value: False) + category : string {Book 2 - Severed at the Root.items.[].system.damage.1.category} (same value: persistent) + formula : string {Book 2 - Severed at the Root.items.[].system.damage.1.formula} (same value: 2) + kinds : array {Book 2 - Severed at the Root.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Severed at the Root.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Severed at the Root.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Severed at the Root.items.[].system.damage.1.type} (same value: poison) + [tjnUaEqiXvjlMzf3] : object {Book 2 - Severed at the Root.items.[].system.damage.tjnUaEqiXvjlMzf3} + applyMod : boolean {Book 2 - Severed at the Root.items.[].system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Severed at the Root.items.[].system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6) + kinds : array {Book 2 - Severed at the Root.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Severed at the Root.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Severed at the Root.items.[].system.damage.tjnUaEqiXvjlMzf3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Severed at the Root.items.[].system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing) + [defense] : object {Book 2 - Severed at the Root.items.[].system.defense} + save : object {Book 2 - Severed at the Root.items.[].system.defense.save} + basic : boolean {Book 2 - Severed at the Root.items.[].system.defense.save.basic} (2 different values) + True (x14) + False (x21) + statistic : string {Book 2 - Severed at the Root.items.[].system.defense.save.statistic} (3 different values) + reflex (x13) + will (x11) + fortitude (x11) + [duration] : object {Book 2 - Severed at the Root.items.[].system.duration} + sustained : boolean {Book 2 - Severed at the Root.items.[].system.duration.sustained} (2 different values) + False (x122) + True (x9) + value : string {Book 2 - Severed at the Root.items.[].system.duration.value} (18 different values) + (x47) + up to 10 minutes (x1) + 1 minute (x23) + see text (x1) + 10 minutes (x16) + 1 week (x1) + 1 year (x4) + 1 hour (x12) + 8 hours (x3) + 10 minutes or 8 hours (x1) + unlimited (x1) + 1 or more rounds (x1) + varies (x4) + 1 round (x4) + until your next daily preparations (x4) + until the start of your next turn (x5) + until the end of your turn (x2) + until the next time you make your daily preparations (x1) + [level] : object {Book 2 - Severed at the Root.items.[].system.level} + value : integer {Book 2 - Severed at the Root.items.[].system.level.value} (11 different values) + 6 (x7) + 5 (x10) + 4 (x8) + 3 (x13) + 2 (x34) + 1 (x59) + 0 (x26) + 10 (x2) + 11 (x2) + 7 (x1) + 15 (x1) + [location] : object {Book 2 - Severed at the Root.items.[].system.location} + [value] : string {Book 2 - Severed at the Root.items.[].system.location.value} (13 different values) + Vp8zNCcyRmNuncYn (x10) + BwdJDHkyX8eC90wf (x12) + o6I8Uh0qPM5ozyMW (x3) + M3v3ZOajX9CrEmGf (x22) + 9FEVH43yY4zLS7ol (x4) + hzAD0q71nN1lkiVO (x4) + UrJAgeSJZux93dOM (x12) + VkeJqfv2xoy0s9Al (x4) + UJFrtY1udXCCCe4J (x4) + hFpiEAg9uOUfaval (x18) + HKM6aZphsdJYyNKf (x20) + 6HcYDfLofsz2GGdt (x3) + 6mNa0g82dKNLbBqr (x7) + [heightenedLevel] : integer {Book 2 - Severed at the Root.items.[].system.location.heightenedLevel} (6 different values) + 6 (x5) + 5 (x11) + 4 (x16) + 3 (x6) + 2 (x18) + 1 (x6) + [uses] : object {Book 2 - Severed at the Root.items.[].system.location.uses} + max : integer {Book 2 - Severed at the Root.items.[].system.location.uses.max} (same value: 2) + value : integer {Book 2 - Severed at the Root.items.[].system.location.uses.value} (same value: 2) + [signature] : boolean {Book 2 - Severed at the Root.items.[].system.location.signature} (same value: True) + [range] : mixed + object {Book 2 - Severed at the Root.items.[].system.range} + value : string {Book 2 - Severed at the Root.items.[].system.range.value} (10 different values) + 10 feet (x3) + (x44) + 120 feet (x19) + 100 miles (x1) + 500 feet (x3) + varies (x1) + touch (x19) + 60 feet (x5) + 30 feet (x35) + 5 feet (x1) + integer {Book 2 - Severed at the Root.items.[].system.range} (same value: 100) + [requirements] : string {Book 2 - Severed at the Root.items.[].system.requirements} (2 different values) + (x130) + You can bleed (x1) + [ritual] : object {Book 2 - Severed at the Root.items.[].system.ritual} + primary : object {Book 2 - Severed at the Root.items.[].system.ritual.primary} + check : string {Book 2 - Severed at the Root.items.[].system.ritual.primary.check} (5 different values) + Nature (master) (x2) + Nature (master), Occultism (master) or Religion (master) (x1) + Arcana, Nature, or Occultism (master) (x1) + Arcana or Occultism (expert) (x1) + Nature (expert) (x3) + secondary : object {Book 2 - Severed at the Root.items.[].system.ritual.secondary} + casters : integer {Book 2 - Severed at the Root.items.[].system.ritual.secondary.casters} (3 different values) + 3 (x2) + 1 (x5) + 4 (x1) + checks : string {Book 2 - Severed at the Root.items.[].system.ritual.secondary.checks} (7 different values) + Lore (any), Society, Survival (x1) + Nature, Occultism or Religion (whichever is used for the primary check) (x1) + Crafting, Diplomacy, Survival (x1) + Lore (any), Survival, Thievery (x1) + Deception (x1) + Survival (x2) + Farming Lore or Survival (x1) + [target] : object {Book 2 - Severed at the Root.items.[].system.target} + value : string {Book 2 - Severed at the Root.items.[].system.target.value} (21 different values) + [time] : object {Book 2 - Severed at the Root.items.[].system.time} + value : string {Book 2 - Severed at the Root.items.[].system.time.value} (10 different values) + 1 day (x7) + 3 (x7) + 2 days (x1) + 10 minutes (x3) + 1 minute (x6) + 2 (x90) + reaction (x3) + free (x1) + 1 (x11) + 1 to 3 (x2) + [heightening] : object {Book 2 - Severed at the Root.items.[].system.heightening} + [damage] : object {Book 2 - Severed at the Root.items.[].system.heightening.damage} + [0] : string {Book 2 - Severed at the Root.items.[].system.heightening.damage.0} (9 different values) + 1 (x1) + 1d8 (x3) + 2d6 (x6) + 1d4 (x4) + 1d6 (x4) + 2d4 (x2) + 2 (x1) + 2d10 (x1) + 1d10+4 (x1) + [MNALi2V7x2auCIFW] : string {Book 2 - Severed at the Root.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4) + [1] : string {Book 2 - Severed at the Root.items.[].system.heightening.damage.1} (same value: 1) + [tjnUaEqiXvjlMzf3] : string {Book 2 - Severed at the Root.items.[].system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6) + [interval] : integer {Book 2 - Severed at the Root.items.[].system.heightening.interval} (2 different values) + 1 (x22) + 2 (x5) + type : string {Book 2 - Severed at the Root.items.[].system.heightening.type} (2 different values) + interval (x27) + fixed (x16) + [levels] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels} + [3] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.3} + [target] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.3.target} + value : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.3.target.value} (2 different values) + 10 objects (x4) + 1 willing creature (x3) + [range] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.3.range} + value : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + touch (x3) + [6] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.6} + target : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.6.target} + value : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.6.target.value} (2 different values) + any number of objects (x4) + 10 creatures (x1) + [4] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.4} + [area] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.4.area} + areaType : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + type : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.4.area.type} (same value: burst) + value : integer {Book 2 - Severed at the Root.items.[].system.heightening.levels.4.area.value} (same value: 20) + [range] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.4.range} + value : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + target : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.4.target} + value : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.4.target.value} (2 different values) + 2 creatures (x2) + 10 creatures (x1) + [5] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.5} + range : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.5.range} + value : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.5.range.value} (same value: 120 feet) + [7] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.7} + [area] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.7.area} + type : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.7.area.type} (same value: cone) + value : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.7.area.value} (same value: 60) + target : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.7.target} + value : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.7.target.value} (2 different values) + 5 creatures (x2) + 6 creatures (x1) + [8] : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.8} + target : object {Book 2 - Severed at the Root.items.[].system.heightening.levels.8.target} + value : string {Book 2 - Severed at the Root.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [overlays] : object {Book 2 - Severed at the Root.items.[].system.overlays} + [UTMlHk0o5FXLlwwM] : object {Book 2 - Severed at the Root.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 2 - Severed at the Root.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 2 - Severed at the Root.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 2 - Severed at the Root.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 2 - Severed at the Root.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 2 - Severed at the Root.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 2 - Severed at the Root.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 2 - Severed at the Root.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 2 - Severed at the Root.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 2 - Severed at the Root.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 2 - Severed at the Root.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 2 - Severed at the Root.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 2 - Severed at the Root.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 2 - Severed at the Root.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 2 - Severed at the Root.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 2 - Severed at the Root.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 2 - Severed at the Root.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 2 - Severed at the Root.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 2 - Severed at the Root.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 2 - Severed at the Root.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [qXeevJsP6ve5B3fk] : object {Book 2 - Severed at the Root.items.[].system.overlays.qXeevJsP6ve5B3fk} + _id : string {Book 2 - Severed at the Root.items.[].system.overlays.qXeevJsP6ve5B3fk._id} (same value: qXeevJsP6ve5B3fk) + overlayType : string {Book 2 - Severed at the Root.items.[].system.overlays.qXeevJsP6ve5B3fk.overlayType} (same value: override) + sort : integer {Book 2 - Severed at the Root.items.[].system.overlays.qXeevJsP6ve5B3fk.sort} (same value: 1) + system : object {Book 2 - Severed at the Root.items.[].system.overlays.qXeevJsP6ve5B3fk.system} + [tsL9OtpmoVJcZbcV] : object {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV} + _id : string {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV._id} (same value: tsL9OtpmoVJcZbcV) + name : string {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.name} (same value: Chilling Darkness (Vs. Holy Trait)) + overlayType : string {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.overlayType} (same value: override) + sort : integer {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.sort} (same value: 2) + system : object {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.system} + damage : object {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage} + 2S1a6g60omQDPEP6 : object {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6} + applyMod : boolean {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.formula} (same value: 5d6) + materials : array<> {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.type} (same value: spirit) + heightening : object {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening} + damage : object {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage} + 2S1a6g60omQDPEP6 : string {Book 2 - Severed at the Root.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage.2S1a6g60omQDPEP6} (same value: 2d6) + [2I469pfbYcmFvzOA] : object {Book 2 - Severed at the Root.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - Severed at the Root.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - Severed at the Root.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - Severed at the Root.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - Severed at the Root.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - Severed at the Root.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - Severed at the Root.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - Severed at the Root.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - Severed at the Root.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 2 - Severed at the Root.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - Severed at the Root.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - Severed at the Root.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - Severed at the Root.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - Severed at the Root.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - Severed at the Root.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - Severed at the Root.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - Severed at the Root.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - Severed at the Root.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 2 - Severed at the Root.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - Severed at the Root.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - Severed at the Root.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - Severed at the Root.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - Severed at the Root.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - Severed at the Root.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - Severed at the Root.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - Severed at the Root.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - Severed at the Root.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [7dx7zf6stp6umc4r] : object {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r} + _id : string {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r._id} (same value: 7dx7zf6stp6umc4r) + overlayType : string {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.overlayType} (same value: override) + sort : integer {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.sort} (same value: 3) + system : object {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system} + area : object {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system.area} + areaType : string {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system.area.areaType} (same value: emanation) + value : string {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: 30) + target : object {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system.target} + value : string {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system.target.value} (same value: All living creatures) + time : object {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system.time} + value : string {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system.time.value} (same value: 3) + traits : object {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits} + value : array {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Severed at the Root.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values) + concentrate (x1) + death (x1) + manipulate (x1) + void (x1) + [jma2elwwr2saf9s6] : object {Book 2 - Severed at the Root.items.[].system.overlays.jma2elwwr2saf9s6} + _id : string {Book 2 - Severed at the Root.items.[].system.overlays.jma2elwwr2saf9s6._id} (same value: jma2elwwr2saf9s6) + overlayType : string {Book 2 - Severed at the Root.items.[].system.overlays.jma2elwwr2saf9s6.overlayType} (same value: override) + sort : integer {Book 2 - Severed at the Root.items.[].system.overlays.jma2elwwr2saf9s6.sort} (same value: 1) + system : object {Book 2 - Severed at the Root.items.[].system.overlays.jma2elwwr2saf9s6.system} + time : object {Book 2 - Severed at the Root.items.[].system.overlays.jma2elwwr2saf9s6.system.time} + value : string {Book 2 - Severed at the Root.items.[].system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: 1) + traits : object {Book 2 - Severed at the Root.items.[].system.overlays.jma2elwwr2saf9s6.system.traits} + value : array {Book 2 - Severed at the Root.items.[].system.overlays.jma2elwwr2saf9s6.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Severed at the Root.items.[].system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values) + death (x1) + manipulate (x1) + void (x1) + [jq9loelhf38up0e1] : object {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1} + _id : string {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1._id} (same value: jq9loelhf38up0e1) + overlayType : string {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.overlayType} (same value: override) + sort : integer {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.sort} (same value: 2) + system : object {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system} + damage : object {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.damage} + 0 : object {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.damage.0} + formula : string {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: 10d6) + heightening : object {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.heightening} + damage : object {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.heightening.damage} + 0 : string {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: 2d6) + time : object {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.time} + value : string {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.time.value} (same value: 2) + traits : object {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.traits} + value : array {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Severed at the Root.items.[].system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values) + concentrate (x1) + death (x1) + manipulate (x1) + void (x1) + [attack] : object {Book 2 - Severed at the Root.items.[].system.attack} + value : string {Book 2 - Severed at the Root.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Severed at the Root.items.[].system.attackEffects} + value : array {Book 2 - Severed at the Root.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Severed at the Root.items.[].system.attackEffects.value.[]} (5 different values) + capture (x1) + improved-grab (x1) + noxious-putrescence (x1) + grab (x3) + push (x1) + [custom] : string {Book 2 - Severed at the Root.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 2 - Severed at the Root.items.[].system.bonus} + value : integer {Book 2 - Severed at the Root.items.[].system.bonus.value} (13 different values) + 26 (x2) + 24 (x1) + 22 (x3) + 20 (x4) + 21 (x3) + 23 (x5) + 9 (x1) + 0 (x16) + 19 (x4) + 18 (x6) + 16 (x5) + 15 (x3) + 17 (x5) + [damageRolls] : object {Book 2 - Severed at the Root.items.[].system.damageRolls} + [85rcY2i5yjGGa2oL] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.85rcY2i5yjGGa2oL} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.85rcY2i5yjGGa2oL.damage} (same value: 3d10+11) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.85rcY2i5yjGGa2oL.damageType} (same value: piercing) + [KsticSv6ssmr3B9a] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.KsticSv6ssmr3B9a} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.KsticSv6ssmr3B9a.damage} (same value: 1d8) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.KsticSv6ssmr3B9a.damageType} (same value: poison) + [BzlzqyhirlLb8cDI] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.BzlzqyhirlLb8cDI} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.BzlzqyhirlLb8cDI.damage} (same value: 4d8+11) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.BzlzqyhirlLb8cDI.damageType} (same value: bludgeoning) + [kNLm7LQLDkanP0XN] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.kNLm7LQLDkanP0XN} + category : string {Book 2 - Severed at the Root.items.[].system.damageRolls.kNLm7LQLDkanP0XN.category} (same value: persistent) + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.kNLm7LQLDkanP0XN.damage} (same value: 1d8) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.kNLm7LQLDkanP0XN.damageType} (same value: bleed) + [3pLpkhtUOAm9GLUo] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.3pLpkhtUOAm9GLUo} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.3pLpkhtUOAm9GLUo.damage} (same value: 1d8) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.3pLpkhtUOAm9GLUo.damageType} (same value: void) + [ZHaLdBgjkSveSGzj] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.ZHaLdBgjkSveSGzj} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.ZHaLdBgjkSveSGzj.damage} (same value: 2d8+11) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.ZHaLdBgjkSveSGzj.damageType} (same value: bludgeoning) + [LZB34WCYWHwSyPGB] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.LZB34WCYWHwSyPGB} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.LZB34WCYWHwSyPGB.damage} (same value: 2d6+11) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.LZB34WCYWHwSyPGB.damageType} (same value: bludgeoning) + [r7cJ3UYrGOiwgnDT] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.r7cJ3UYrGOiwgnDT} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.r7cJ3UYrGOiwgnDT.damage} (same value: 1d6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.r7cJ3UYrGOiwgnDT.damageType} (same value: poison) + [dcyVQ4MFtWZILQDq] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.dcyVQ4MFtWZILQDq} + category : string {Book 2 - Severed at the Root.items.[].system.damageRolls.dcyVQ4MFtWZILQDq.category} (same value: persistent) + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.dcyVQ4MFtWZILQDq.damage} (same value: 1d6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.dcyVQ4MFtWZILQDq.damageType} (same value: bleed) + [seyUVRqRSPyU3Xwj] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.seyUVRqRSPyU3Xwj} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.seyUVRqRSPyU3Xwj.damage} (2 different values) + 4d8+12 (x1) + 4d6+10 (x1) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.seyUVRqRSPyU3Xwj.damageType} (same value: slashing) + [di7DCTKkZEjB07zn] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.di7DCTKkZEjB07zn} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.di7DCTKkZEjB07zn.damage} (same value: 2d10+13) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.di7DCTKkZEjB07zn.damageType} (same value: bludgeoning) + [hiiSUBltqu3mxL7m] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.hiiSUBltqu3mxL7m} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damage} (same value: 3d6+9) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damageType} (same value: slashing) + [BWldrFkF03yr5gJh] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.BWldrFkF03yr5gJh} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.BWldrFkF03yr5gJh.damage} (same value: 2d8+12) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.BWldrFkF03yr5gJh.damageType} (same value: bludgeoning) + [XjqkxSM0Vc6hBewQ] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.XjqkxSM0Vc6hBewQ} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.XjqkxSM0Vc6hBewQ.damage} (same value: 2d6+10) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.XjqkxSM0Vc6hBewQ.damageType} (same value: slashing) + [tK8KMBLK6BgaRbKL] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.tK8KMBLK6BgaRbKL} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.tK8KMBLK6BgaRbKL.damage} (same value: 1d4+2) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.tK8KMBLK6BgaRbKL.damageType} (same value: bludgeoning) + [xuKulH4KtY3hPnzs] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.xuKulH4KtY3hPnzs} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.xuKulH4KtY3hPnzs.damage} (same value: 2d10+13) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.xuKulH4KtY3hPnzs.damageType} (same value: bludgeoning) + [V7sJadOEGCORZBf2] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.V7sJadOEGCORZBf2} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.V7sJadOEGCORZBf2.damage} (same value: 2d4+3) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.V7sJadOEGCORZBf2.damageType} (same value: slashing) + [r10D5jwKMkBr5rJr] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.r10D5jwKMkBr5rJr} + category : string {Book 2 - Severed at the Root.items.[].system.damageRolls.r10D5jwKMkBr5rJr.category} (same value: persistent) + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.r10D5jwKMkBr5rJr.damage} (same value: 2d6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.r10D5jwKMkBr5rJr.damageType} (same value: bleed) + [0] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.0} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.0.damage} (4 different values) + 1d4+9 (x1) + 1d6+9 (x1) + 1d8+8 (x1) + 2d4+15 (x1) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x3) + bludgeoning (x1) + [tuGPP1fgRsnUlW3u] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.tuGPP1fgRsnUlW3u} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.tuGPP1fgRsnUlW3u.damage} (same value: 1d6+9) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.tuGPP1fgRsnUlW3u.damageType} (same value: slashing) + [KD9UDsd3NqClFZuI] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.KD9UDsd3NqClFZuI} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.KD9UDsd3NqClFZuI.damage} (same value: 1d6+9) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.KD9UDsd3NqClFZuI.damageType} (same value: slashing) + [ZDOzI3f9FB4FVjJn] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.ZDOzI3f9FB4FVjJn} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.ZDOzI3f9FB4FVjJn.damage} (same value: 1d10+13) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.ZDOzI3f9FB4FVjJn.damageType} (same value: piercing) + [kcGIoG1J6kvySFhl] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.kcGIoG1J6kvySFhl} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.kcGIoG1J6kvySFhl.damage} (same value: 1d6+13) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.kcGIoG1J6kvySFhl.damageType} (same value: slashing) + [wzK2lLVbOHKQt1Am] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.wzK2lLVbOHKQt1Am} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.wzK2lLVbOHKQt1Am.damage} (same value: 1d6+13) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.wzK2lLVbOHKQt1Am.damageType} (same value: slashing) + [GuSjXSxiJE105RU7] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.GuSjXSxiJE105RU7} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.GuSjXSxiJE105RU7.damage} (same value: 2d12+13) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.GuSjXSxiJE105RU7.damageType} (same value: bludgeoning) + [n1X8ZQsoZuA672Cb] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.n1X8ZQsoZuA672Cb} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.n1X8ZQsoZuA672Cb.damage} (same value: 2d8+12) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.n1X8ZQsoZuA672Cb.damageType} (same value: bludgeoning) + [qKoLGQN9I6OH5akc] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.qKoLGQN9I6OH5akc} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.qKoLGQN9I6OH5akc.damage} (same value: 1d8) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.qKoLGQN9I6OH5akc.damageType} (same value: poison) + [pFJHLwYYSybUNoXD] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.pFJHLwYYSybUNoXD} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.pFJHLwYYSybUNoXD.damage} (same value: 2d6+6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.pFJHLwYYSybUNoXD.damageType} (same value: bludgeoning) + [Gds88tgzlYdRHY1S] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.Gds88tgzlYdRHY1S} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.Gds88tgzlYdRHY1S.damage} (same value: 1d4+6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.Gds88tgzlYdRHY1S.damageType} (same value: bludgeoning) + [9WEmvxkdYx95TNnt] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.9WEmvxkdYx95TNnt} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.9WEmvxkdYx95TNnt.damage} (same value: 2d8) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.9WEmvxkdYx95TNnt.damageType} (same value: piercing) + [xU7ADDuUTf0q4Sne] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.xU7ADDuUTf0q4Sne} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.xU7ADDuUTf0q4Sne.damage} (same value: 1d6+6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.xU7ADDuUTf0q4Sne.damageType} (same value: piercing) + [mr4p5ortdfqeobalmezf] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.mr4p5ortdfqeobalmezf} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damage} (2 different values) + 1d8+6 (x1) + 2d8+8 (x1) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damageType} (same value: piercing) + [5Uf4sA2rsdhpYD7M] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.5Uf4sA2rsdhpYD7M} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.5Uf4sA2rsdhpYD7M.damage} (same value: 1d4+9) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.5Uf4sA2rsdhpYD7M.damageType} (same value: bludgeoning) + [wfskpvpt04accujjowgm] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.wfskpvpt04accujjowgm} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.wfskpvpt04accujjowgm.damage} (same value: 2d6+6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.wfskpvpt04accujjowgm.damageType} (same value: piercing) + [xjuOfjkk1TOi15nE] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.xjuOfjkk1TOi15nE} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.xjuOfjkk1TOi15nE.damage} (same value: 2d8+7) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.xjuOfjkk1TOi15nE.damageType} (same value: piercing) + [CaCYgPK2P3HUQuHK] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.CaCYgPK2P3HUQuHK} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.CaCYgPK2P3HUQuHK.damage} (same value: 2d6+7) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.CaCYgPK2P3HUQuHK.damageType} (same value: piercing) + [LLi6f5Nr8gGw33Vg] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg} + category : string {Book 2 - Severed at the Root.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg.category} (same value: persistent) + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg.damage} (same value: 1) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg.damageType} (same value: bleed) + [avsphsmgbf65ekmp8pwx] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damage} (same value: 2d12+6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damageType} (same value: bludgeoning) + [7cXSmts3AMZYzt3Z] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.7cXSmts3AMZYzt3Z} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.7cXSmts3AMZYzt3Z.damage} (same value: 4d6+6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.7cXSmts3AMZYzt3Z.damageType} (same value: piercing) + [0sIvH2uGW9Ax6lO9] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.0sIvH2uGW9Ax6lO9} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.0sIvH2uGW9Ax6lO9.damage} (same value: 2d4+6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.0sIvH2uGW9Ax6lO9.damageType} (same value: slashing) + [6TEybT1An5sznXJd] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.6TEybT1An5sznXJd} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.6TEybT1An5sznXJd.damage} (same value: 4d6+6) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.6TEybT1An5sznXJd.damageType} (same value: fire) + [q0qr3kjhjl9dzj8s1x8e] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damage} (same value: 2d4+15) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damageType} (same value: bludgeoning) + [qlx9h0ocy33subnnt216] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.qlx9h0ocy33subnnt216} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damage} (same value: 1d8) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damageType} (same value: force) + [mk0m3fpp8ifltcwcftxt] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damage} (same value: 2d8+13) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damageType} (same value: bludgeoning) + [pi2a7yev6aq01rhd9rro] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damage} (same value: 1d8) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damageType} (same value: force) + [1kld92wlfl4moluhhi7g] : object {Book 2 - Severed at the Root.items.[].system.damageRolls.1kld92wlfl4moluhhi7g} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.1kld92wlfl4moluhhi7g.damage} (same value: 2d10+7) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.1kld92wlfl4moluhhi7g.damageType} (same value: piercing) + 1aj85bhvtjuqhdescj7j : object {Book 2 - Severed at the Root.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j} + damage : string {Book 2 - Severed at the Root.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j.damage} (same value: 2d8+7) + damageType : string {Book 2 - Severed at the Root.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j.damageType} (same value: bludgeoning) + [weaponType] : object {Book 2 - Severed at the Root.items.[].system.weaponType} + value : string {Book 2 - Severed at the Root.items.[].system.weaponType.value} (2 different values) + melee (x31) + ranged (x11) + [actionType] : object {Book 2 - Severed at the Root.items.[].system.actionType} + value : string {Book 2 - Severed at the Root.items.[].system.actionType.value} (4 different values) + passive (x49) + reaction (x25) + action (x40) + free (x5) + [actions] : object {Book 2 - Severed at the Root.items.[].system.actions} + [value] : integer {Book 2 - Severed at the Root.items.[].system.actions.value} (3 different values) + 2 (x9) + 1 (x30) + 3 (x1) + [category] : string {Book 2 - Severed at the Root.items.[].system.category} (10 different values) + interaction (x6) + defensive (x28) + offensive (x85) + martial (x12) + potion (x1) + medium (x1) + simple (x4) + light (x5) + ammo (x3) + scroll (x2) + [frequency] : object {Book 2 - Severed at the Root.items.[].system.frequency} + max : integer {Book 2 - Severed at the Root.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Severed at the Root.items.[].system.frequency.per} (2 different values) + round (x2) + day (x1) + value : integer {Book 2 - Severed at the Root.items.[].system.frequency.value} (same value: 1) + [mod] : object {Book 2 - Severed at the Root.items.[].system.mod} + value : integer {Book 2 - Severed at the Root.items.[].system.mod.value} (3 different values) + 27 (x3) + 13 (x1) + 21 (x1) + [proficient] : object {Book 2 - Severed at the Root.items.[].system.proficient} + value : integer {Book 2 - Severed at the Root.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {Book 2 - Severed at the Root.items.[].system.deathNote} (same value: True) + [baseItem] : string {Book 2 - Severed at the Root.items.[].system.baseItem} (15 different values) + claw-blade (x1) + hide-armor (x1) + composite-longbow (x1) + dagger (x1) + shortsword (x2) + leather-armor (x4) + scimitar (x1) + ogre-hook (x1) + hatchet (x1) + chain-shirt (x1) + staff (x3) + longbow (x2) + rapier (x1) + fighting-fan (x1) + longsword (x1) + [bonusDamage] : object {Book 2 - Severed at the Root.items.[].system.bonusDamage} + value : integer {Book 2 - Severed at the Root.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - Severed at the Root.items.[].system.bulk} + value : mixed + float {Book 2 - Severed at the Root.items.[].system.bulk.value} (same value: 0,1) + integer {Book 2 - Severed at the Root.items.[].system.bulk.value} (2 different values) + 2 (x5) + 1 (x13) + [containerId] : mixed + [equipped] : object {Book 2 - Severed at the Root.items.[].system.equipped} + carryType : string {Book 2 - Severed at the Root.items.[].system.equipped.carryType} (2 different values) + worn (x30) + held (x2) + [handsHeld] : integer {Book 2 - Severed at the Root.items.[].system.equipped.handsHeld} (3 different values) + 0 (x13) + 1 (x5) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {Book 2 - Severed at the Root.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 2 - Severed at the Root.items.[].system.group} (8 different values) + knife (x3) + leather (x5) + bow (x3) + sword (x5) + pick (x1) + axe (x1) + chain (x1) + club (x3) + [hardness] : integer {Book 2 - Severed at the Root.items.[].system.hardness} (same value: 0) + [hp] : object {Book 2 - Severed at the Root.items.[].system.hp} + max : integer {Book 2 - Severed at the Root.items.[].system.hp.max} (same value: 0) + value : integer {Book 2 - Severed at the Root.items.[].system.hp.value} (same value: 0) + [material] : object {Book 2 - Severed at the Root.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Severed at the Root.items.[].system.price} + value : object {Book 2 - Severed at the Root.items.[].system.price.value} + [gp] : integer {Book 2 - Severed at the Root.items.[].system.price.value.gp} (11 different values) + 2 (x7) + 180 (x1) + 1 (x5) + 20 (x1) + 5 (x1) + 6 (x2) + 1000 (x1) + 1500 (x1) + 70 (x1) + 300 (x1) + 5800 (x1) + [sp] : integer {Book 2 - Severed at the Root.items.[].system.price.value.sp} (5 different values) + 2 (x1) + 9 (x2) + 1 (x3) + 4 (x1) + 11 (x1) + [per] : integer {Book 2 - Severed at the Root.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - Severed at the Root.items.[].system.quantity} (6 different values) + 1 (x26) + 50 (x1) + 60 (x2) + 3 (x1) + 20 (x1) + 1000 (x1) + [reload] : object {Book 2 - Severed at the Root.items.[].system.reload} + value : string {Book 2 - Severed at the Root.items.[].system.reload.value} (3 different values) + (x11) + 0 (x3) + - (x2) + [runes] : object {Book 2 - Severed at the Root.items.[].system.runes} + potency : integer {Book 2 - Severed at the Root.items.[].system.runes.potency} (2 different values) + 1 (x8) + 0 (x14) + property : array {Book 2 - Severed at the Root.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 2 - Severed at the Root.items.[].system.runes.property.[]} (same value: disrupting) + [striking] : integer {Book 2 - Severed at the Root.items.[].system.runes.striking} (2 different values) + 1 (x4) + 0 (x12) + [resilient] : integer {Book 2 - Severed at the Root.items.[].system.runes.resilient} (2 different values) + 1 (x1) + 0 (x5) + [size] : string {Book 2 - Severed at the Root.items.[].system.size} (2 different values) + med (x27) + lg (x5) + [splashDamage] : object {Book 2 - Severed at the Root.items.[].system.splashDamage} + value : integer {Book 2 - Severed at the Root.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 2 - Severed at the Root.items.[].system.usage} + value : string {Book 2 - Severed at the Root.items.[].system.usage.value} (4 different values) + held-in-one-hand (x19) + held-in-one-plus-hands (x3) + held-in-two-hands (x1) + worn (x1) + [canBeAmmo] : boolean {Book 2 - Severed at the Root.items.[].system.usage.canBeAmmo} (same value: False) + [uses] : object {Book 2 - Severed at the Root.items.[].system.uses} + autoDestroy : boolean {Book 2 - Severed at the Root.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 2 - Severed at the Root.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Severed at the Root.items.[].system.uses.value} (same value: 1) + [acBonus] : integer {Book 2 - Severed at the Root.items.[].system.acBonus} (3 different values) + 3 (x1) + 1 (x4) + 2 (x1) + [checkPenalty] : integer {Book 2 - Severed at the Root.items.[].system.checkPenalty} (2 different values) + -2 (x1) + -1 (x5) + [dexCap] : integer {Book 2 - Severed at the Root.items.[].system.dexCap} (3 different values) + 2 (x1) + 4 (x4) + 3 (x1) + [speedPenalty] : integer {Book 2 - Severed at the Root.items.[].system.speedPenalty} (2 different values) + -5 (x1) + 0 (x5) + [strength] : integer {Book 2 - Severed at the Root.items.[].system.strength} (3 different values) + 2 (x1) + 0 (x4) + 1 (x1) + [stackGroup] : string {Book 2 - Severed at the Root.items.[].system.stackGroup} (2 different values) + coins (x2) + arrows (x3) + [spell] : object {Book 2 - Severed at the Root.items.[].system.spell} + _id : string {Book 2 - Severed at the Root.items.[].system.spell._id} (2 different values) + t43ktCZvy4fGJDnW (x1) + KaznWZZh3GXhd6On (x1) + flags : object {Book 2 - Severed at the Root.items.[].system.spell.flags} + core : object {Book 2 - Severed at the Root.items.[].system.spell.flags.core} + sourceId : string {Book 2 - Severed at the Root.items.[].system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.Et8RSCLx8w7uOLvo (x1) + Compendium.pf2e.spells-srd.Item.szIyEsvihc5e1w8n (x1) + img : string {Book 2 - Severed at the Root.items.[].system.spell.img} (2 different values) + systems/pf2e/icons/spells/wholeness-of-body.webp (x1) + icons/magic/air/air-burst-spiral-teal-green.webp (x1) + name : string {Book 2 - Severed at the Root.items.[].system.spell.name} (2 different values) + Sound Body (x1) + Soothe (x1) + sort : integer {Book 2 - Severed at the Root.items.[].system.spell.sort} (same value: 0) + system : object {Book 2 - Severed at the Root.items.[].system.spell.system} + [area] : mixed + cost : object {Book 2 - Severed at the Root.items.[].system.spell.system.cost} + value : string {Book 2 - Severed at the Root.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 2 - Severed at the Root.items.[].system.spell.system.counteraction} (2 different values) + True (x1) + False (x1) + damage : object {Book 2 - Severed at the Root.items.[].system.spell.system.damage} + 0 : object {Book 2 - Severed at the Root.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 2 - Severed at the Root.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Severed at the Root.items.[].system.spell.system.damage.0.formula} (same value: 1d10+4) + kinds : array {Book 2 - Severed at the Root.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Severed at the Root.items.[].system.spell.system.damage.0.kinds.[]} (same value: healing) + materials : array<> {Book 2 - Severed at the Root.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Severed at the Root.items.[].system.spell.system.damage.0.type} (same value: untyped) + [defense] : mixed + description : object {Book 2 - Severed at the Root.items.[].system.spell.system.description} + value : string {Book 2 - Severed at the Root.items.[].system.spell.system.description.value} (2 different values) +

You send a surge of healing energy to restore the target's body. Attempt to counteract an effect of your choice imposing one of these conditions on the target: @UUID[Compendium.pf2e.conditionitems.Item.Blinded], @UUID[Compendium.pf2e.conditionitems.Item.Dazzled], @UUID[Compendium.pf2e.conditionitems.Item.Deafened], @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled], or @UUID[Compendium.pf2e.conditionitems.Item.Sickened]. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.

+

This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state.

+
+

Heightened (4th) Add @UUID[Compendium.pf2e.conditionitems.Item.Drained] and @UUID[Compendium.pf2e.conditionitems.Item.Slowed] to the list of conditions.

+

Heightened (8th) Add @UUID[Compendium.pf2e.conditionitems.Item.Stunned] to the list of conditions.

(x1) +

You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Soothe]

+
+

Heightened (+1) The amount of healing increases by 1d10+4.

(x1) + duration : object {Book 2 - Severed at the Root.items.[].system.spell.system.duration} + sustained : boolean {Book 2 - Severed at the Root.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 2 - Severed at the Root.items.[].system.spell.system.duration.value} (2 different values) + (x1) + 1 minute (x1) + level : object {Book 2 - Severed at the Root.items.[].system.spell.system.level} + value : integer {Book 2 - Severed at the Root.items.[].system.spell.system.level.value} (2 different values) + 2 (x1) + 1 (x1) + location : object {Book 2 - Severed at the Root.items.[].system.spell.system.location} + heightenedLevel : integer {Book 2 - Severed at the Root.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 4 (x1) + 6 (x1) + [value] : mixed + publication : object {Book 2 - Severed at the Root.items.[].system.spell.system.publication} + license : string {Book 2 - Severed at the Root.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Book 2 - Severed at the Root.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Book 2 - Severed at the Root.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Book 2 - Severed at the Root.items.[].system.spell.system.range} + value : string {Book 2 - Severed at the Root.items.[].system.spell.system.range.value} (2 different values) + touch (x1) + 30 feet (x1) + requirements : string {Book 2 - Severed at the Root.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 2 - Severed at the Root.items.[].system.spell.system.slug} (2 different values) + sound-body (x1) + soothe (x1) + target : object {Book 2 - Severed at the Root.items.[].system.spell.system.target} + value : string {Book 2 - Severed at the Root.items.[].system.spell.system.target.value} (same value: 1 willing creature) + time : object {Book 2 - Severed at the Root.items.[].system.spell.system.time} + value : string {Book 2 - Severed at the Root.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 2 - Severed at the Root.items.[].system.spell.system.traits} + rarity : string {Book 2 - Severed at the Root.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 2 - Severed at the Root.items.[].system.spell.system.traits.traditions} + Length: min=1 max=3 + Value type: string {Book 2 - Severed at the Root.items.[].system.spell.system.traits.traditions.[]} (3 different values) + divine (x1) + occult (x2) + primal (x1) + value : array {Book 2 - Severed at the Root.items.[].system.spell.system.traits.value} + Length: min=4 max=5 + Value type: string {Book 2 - Severed at the Root.items.[].system.spell.system.traits.value.[]} (6 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x1) + emotion (x1) + mental (x1) + heightening : object {Book 2 - Severed at the Root.items.[].system.spell.system.heightening} + damage : object {Book 2 - Severed at the Root.items.[].system.spell.system.heightening.damage} + 0 : string {Book 2 - Severed at the Root.items.[].system.spell.system.heightening.damage.0} (same value: 1d10+4) + interval : integer {Book 2 - Severed at the Root.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 2 - Severed at the Root.items.[].system.spell.system.heightening.type} (same value: interval) + type : string {Book 2 - Severed at the Root.items.[].system.spell.type} (same value: spell) + [specific] : object {Book 2 - Severed at the Root.items.[].system.specific} + material : object {Book 2 - Severed at the Root.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 2 - Severed at the Root.items.[].system.specific.runes} + potency : integer {Book 2 - Severed at the Root.items.[].system.specific.runes.potency} (same value: 0) + property : array<> {Book 2 - Severed at the Root.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 2 - Severed at the Root.items.[].system.specific.runes.striking} (same value: 0) + type : string {Book 2 - Severed at the Root.items.[].type} (10 different values) + spellcastingEntry (x15) + spell (x131) + melee (x42) + action (x119) + lore (x5) + weapon (x16) + consumable (x6) + armor (x6) + treasure (x2) + equipment (x2) + [_stats] : object {Book 2 - Severed at the Root.items.[]._stats} + compendiumSource : string {Book 2 - Severed at the Root.items.[]._stats.compendiumSource} (126 different values) + [flags] : object {Book 2 - Severed at the Root.items.[].flags} + pf2e : object {Book 2 - Severed at the Root.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Severed at the Root.items.[].flags.pf2e.linkedWeapon} (13 different values) + 5dNfe4UvkFvmzXmQ (x1) + vGlowKcuXsBeguQE (x1) + x0P85mlVkHFr6kml (x1) + YW1vBoCGfZcVfMiP (x1) + v0kawXMdSdlZkNhs (x1) + uK2zvEwcP8cWJG6x (x1) + h312ltmR3oppZMux (x2) + bG6klO4NtSfEI1IS (x1) + i4cKYonSEOEagsfG (x1) + mK95kQngCqgjaCKp (x2) + Gwelph1fFVB6xpDC (x1) + 1FWRq67RoHB7YE8M (x1) + lHXHpceREGJjqo7U (x1) + name : string {Book 2 - Severed at the Root.name} (all different values) + system : object {Book 2 - Severed at the Root.system} + [abilities] : object {Book 2 - Severed at the Root.system.abilities} + cha : object {Book 2 - Severed at the Root.system.abilities.cha} + mod : integer {Book 2 - Severed at the Root.system.abilities.cha.mod} (9 different values) + 4 (x2) + 0 (x4) + 2 (x3) + 1 (x3) + -3 (x1) + 3 (x4) + -5 (x2) + 5 (x1) + -2 (x1) + con : object {Book 2 - Severed at the Root.system.abilities.con} + mod : integer {Book 2 - Severed at the Root.system.abilities.con.mod} (7 different values) + 5 (x5) + 3 (x4) + 0 (x2) + 2 (x1) + 1 (x5) + 4 (x2) + 6 (x2) + dex : object {Book 2 - Severed at the Root.system.abilities.dex} + mod : integer {Book 2 - Severed at the Root.system.abilities.dex.mod} (7 different values) + 3 (x6) + 7 (x2) + 2 (x3) + 5 (x5) + 4 (x3) + 1 (x1) + -1 (x1) + int : object {Book 2 - Severed at the Root.system.abilities.int} + mod : integer {Book 2 - Severed at the Root.system.abilities.int.mod} (10 different values) + 7 (x1) + 3 (x3) + -4 (x3) + 2 (x1) + 1 (x3) + -5 (x3) + 4 (x3) + 5 (x2) + -1 (x1) + -2 (x1) + str : object {Book 2 - Severed at the Root.system.abilities.str} + mod : integer {Book 2 - Severed at the Root.system.abilities.str.mod} (8 different values) + 5 (x2) + 3 (x5) + 6 (x4) + 0 (x4) + 4 (x2) + 2 (x1) + -1 (x1) + 7 (x2) + wis : object {Book 2 - Severed at the Root.system.abilities.wis} + mod : integer {Book 2 - Severed at the Root.system.abilities.wis.mod} (7 different values) + 7 (x1) + 5 (x3) + 2 (x7) + 4 (x4) + 3 (x4) + 6 (x1) + 0 (x1) + attributes : object {Book 2 - Severed at the Root.system.attributes} + ac : object {Book 2 - Severed at the Root.system.attributes.ac} + [details] : string {Book 2 - Severed at the Root.system.attributes.ac.details} (3 different values) + (x19) + (22 when broken); construct armor (x1) + (31 with guard raised) (x1) + value : integer {Book 2 - Severed at the Root.system.attributes.ac.value} (11 different values) + 32 (x1) + 25 (x8) + 24 (x5) + 28 (x5) + 0 (x4) + 29 (x2) + 15 (x1) + 27 (x3) + 21 (x1) + 22 (x2) + 26 (x1) + [allSaves] : object {Book 2 - Severed at the Root.system.attributes.allSaves} + value : string {Book 2 - Severed at the Root.system.attributes.allSaves.value} (2 different values) + +1 status to all saves vs. magic (x2) + (x19) + hp : object {Book 2 - Severed at the Root.system.attributes.hp} + details : string {Book 2 - Severed at the Root.system.attributes.hp.details} (3 different values) + (x30) + Door Hardness 10; Door HP 40 (BT 20) (x1) + void healing (x2) + max : integer {Book 2 - Severed at the Root.system.attributes.hp.max} (22 different values) + temp : integer {Book 2 - Severed at the Root.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Severed at the Root.system.attributes.hp.value} (23 different values) + [immunities] : array {Book 2 - Severed at the Root.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 2 - Severed at the Root.system.attributes.immunities.[]} + [exceptions] : array<> {Book 2 - Severed at the Root.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Severed at the Root.system.attributes.immunities.[].type} (15 different values) + paralyzed (x3) + poison (x4) + sleep (x4) + stunned (x1) + void (x1) + object-immunities (x1) + precision (x8) + critical-hits (x7) + death-effects (x2) + disease (x2) + swarm-mind (x1) + bleed (x1) + fatigued (x1) + unconscious (x2) + visual (x1) + [speed] : object {Book 2 - Severed at the Root.system.attributes.speed} + [details] : string {Book 2 - Severed at the Root.system.attributes.speed.details} (2 different values) + woodland stride (x1) + Woodland Stride (x1) + otherSpeeds : array {Book 2 - Severed at the Root.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 2 - Severed at the Root.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Severed at the Root.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x8) + climb (x1) + value : integer {Book 2 - Severed at the Root.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 100 (x1) + 30 (x1) + 40 (x2) + 25 (x3) + 45 (x2) + value : integer {Book 2 - Severed at the Root.system.attributes.speed.value} (6 different values) + 40 (x1) + 25 (x10) + 5 (x2) + 20 (x2) + 30 (x4) + 15 (x2) + [special] : string {Book 2 - Severed at the Root.system.attributes.speed.special} (same value: ) + [emitsSound] : string {Book 2 - Severed at the Root.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {Book 2 - Severed at the Root.system.attributes.hardness} (5 different values) + 16 (x2) + 12 (x1) + 0 (x6) + 15 (x2) + 10 (x1) + object {Book 2 - Severed at the Root.system.attributes.hardness} + value : integer {Book 2 - Severed at the Root.system.attributes.hardness.value} (same value: 10) + [stealth] : object {Book 2 - Severed at the Root.system.attributes.stealth} + details : string {Book 2 - Severed at the Root.system.attributes.stealth.details} (3 different values) +

(expert)

(x9) + (x2) +

(trained)

(x1) + value : integer {Book 2 - Severed at the Root.system.attributes.stealth.value} (8 different values) + 23 (x1) + 18 (x3) + 20 (x1) + -10 (x1) + 19 (x1) + 13 (x1) + 15 (x3) + 11 (x1) + [weaknesses] : array {Book 2 - Severed at the Root.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 2 - Severed at the Root.system.attributes.weaknesses.[]} + type : string {Book 2 - Severed at the Root.system.attributes.weaknesses.[].type} (7 different values) + cold-iron (x4) + axe-vulnerability (x1) + fire (x8) + area-damage (x2) + splash-damage (x2) + bleed (x1) + mental (x1) + value : integer {Book 2 - Severed at the Root.system.attributes.weaknesses.[].value} (6 different values) + 10 (x5) + 6 (x1) + 12 (x2) + 5 (x8) + 7 (x2) + 8 (x1) + [exceptions] : array<> {Book 2 - Severed at the Root.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Book 2 - Severed at the Root.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 2 - Severed at the Root.system.attributes.resistances.[]} + doubleVs : array<> {Book 2 - Severed at the Root.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Book 2 - Severed at the Root.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Severed at the Root.system.attributes.resistances.[].type} (6 different values) + bludgeoning (x4) + piercing (x3) + slashing (x2) + poison (x1) + mental (x1) + fire (x1) + value : integer {Book 2 - Severed at the Root.system.attributes.resistances.[].value} (6 different values) + 6 (x4) + 5 (x2) + 10 (x2) + 11 (x2) + 8 (x1) + 4 (x1) + [adjustment] : string {Book 2 - Severed at the Root.system.attributes.adjustment} (2 different values) + elite (x2) + weak (x1) + details : object {Book 2 - Severed at the Root.system.details} + [blurb] : string {Book 2 - Severed at the Root.system.details.blurb} (13 different values) + Agender dragon (x1) + (x9) + Male catfolk witch (x1) + Male pukwudgie (x1) + Female strix elite hunter (x1) + Elite shadow sage (x1) + Variant ogre warrior (x1) + Pixie (x1) + Male pixie (x1) + Variant giant animated statue (x1) + Agender woodblessed ghoran (x1) + Variant swordkeeper (x1) + Weak giant anaconda (x1) + [languages] : object {Book 2 - Severed at the Root.system.details.languages} + details : string {Book 2 - Severed at the Root.system.details.languages.details} (3 different values) + Speak with Plants, Truespeech (x1) + (x18) + Can't Speak Any Language (x2) + value : array {Book 2 - Severed at the Root.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 2 - Severed at the Root.system.details.languages.value.[]} (12 different values) + arboreal (x3) + common (x16) + draconic (x4) + fey (x12) + shadowtongue (x3) + necril (x1) + amurrun (x1) + elven (x1) + gnomish (x1) + aklo (x3) + jotun (x1) + wildsong (x2) + level : object {Book 2 - Severed at the Root.system.details.level} + value : integer {Book 2 - Severed at the Root.system.details.level.value} (9 different values) + 12 (x1) + 9 (x8) + 6 (x4) + 10 (x5) + 7 (x8) + 1 (x1) + 8 (x4) + 4 (x1) + 11 (x1) + [privateNotes] : string {Book 2 - Severed at the Root.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Severed at the Root.system.details.publicNotes} (15 different values) + (x6) +

Most sluagh are reapers: powerful killers subservient to their queen. After they collect souls on a hunt, they dutifully return their plunder to the queen. Though quite clever, they're inscrutable, lacking the whimsy and sociability that characterize many living fey. They do show merriment on occasion though, giggling as their claws draw closer to their quarry's throat.

+
+

A soul about to leave its physical body gives off a peculiar scent, usually unnoticed by mortal creatures. But the undead fey called sluagh can smell and track down its location with frightening ease. Unlike most fey, sluagh are undead, possessing strong connections to void energy and mortal souls. Sluagh collect the souls of those close to death and bring them to feed their queen.

+

Most sluagh appear bald-headed, with rounded ears, sharp teeth, glossy black eyes, and scrawny bodies. Their rib cages show through their skin, which is translucent and soft as velvet.

+

Sluagh can become ghostly and incorporeal for brief periods. They use this power to stalk their prey to great effect. Sometimes the glimpse of a sluagh is mistaken for a ghost sighting.

(x1) +

When a human, elf, orc, satyr, or other Medium creature is transformed into a woodwarp, they become a durnolith. Sometimes called a "batterfrill" by members of the Rootweft Lodge, durnoliths are stocky quadrupedal powerhouses encased in dense wooden plates. While they may look slow and lumbering, their wide-set, muscular legs bear their weight with ease. Durnoliths have a hard bone and wood frill framing their head, which they use both offensively and defensively. Easily angered, durnoliths are prone to charging headlong into a fight, battering and smashing their prey senseless with their armored frill, then clawing their prey to ribbons with their razor-sharp claws.

+
+

Woodwarps are mutated monsters created when a sapient creature is flooded with unchecked energy from the Plane of Wood that they're unable to control. This rush of all-consuming planar energy scours the creature from the inside out, subsequently warping them into a monstrous humanoid-plant hybrid—an aberration possessing the physiological features of both, painfully reshaped into something dreadful to behold.

+

A woodwarp's form and features are determined by the size of the creature they were before their transformation—thrailorns were Small, and durnoliths were Medium. Regardless of their appearance and form, woodwarps endure constant pain from the dense root network that grows inside of them, piercing bone, muscle, and internal organs. This agonizing, all-consuming pain drives woodwarps to violence, causing them to lash out at everything around them.

+

In her quest for ultimate power, Ruzadoya Quickmane devised a ritual to purposefully funnel energy from the Plane of Wood into her followers, transforming them into either a woodwarped monstrosity or an elite woodblessed soldier known as Ruzadoya's Chosen. An elaborate wooden ritual focus carved from Idyllis, a tree from the Plane of Wood, serves as the focus for this ritual and the source of planar energy. During a woodwarp's transformation, this wooden ritual focus fuses to the body and becomes the origin point for the woodwarp's root network. Woodwarps created through such rituals are easier to control than woodwarps created by happenstance, as an experienced ritualist can imprint their will upon a woodwarp during their transformation. Such woodwarps serve Ruzadoya as hunters, sentries, and vicious shock troops.

+

Just A Name

+

While woodwarps have proper names, it's unlikely that members of the Rootweft Lodge will discover them. Instead, the woodwarps are referred to by monikers or nicknames. Thrailorns are dubbed "thornbacks" and durnoliths are dubbed "batterfrills."

+

Other Woodwarps

+

Thrailorns and durnoliths are not the only types of woodwarps. Creatures of different sizes result in different woodwarps. Sprites, fey dragonets, jinkins, and other Tiny creatures become izifaines—headless woodwarps with fleshy wings and a sharp stinger shrouded in toxic flower petals. Centaurs, minotaurs, giants, and other Large creatures become rogoars—athletic woodwarps with muscular, elongated arms who wrestle their prey.

(x1) +

Hundreds of eyelets can swarm to overwhelm larger threats.

+
+

Eyelets are tiny, bat-like creatures with wings of shadow and magical scrying sensors embedded in their torsos. They use these eye-like sensors to record nearby events, gaining sustenance in the process.

+

Scrying Station

+

Eyelets live in flocks, nesting at a central scrying station for safety and camaraderie. At these stations, the events the eyelets witness are stored and viewed, and the eyelets' scrying sensors are erased. Wild eyelets typically use abandoned buildings or sheltered cave systems as scrying stations. The eyelets in Gloaming Arbor work for Avathrael and are linked with the eyelet spire (area T).

(x1) +

A solitary eyelet is of little threat and strives to operate in secret.

+
+

Eyelets are tiny, bat-like creatures with wings of shadow and magical scrying sensors embedded in their torsos. They use these eye-like sensors to record nearby events, gaining sustenance in the process.

+

Scrying Station

+

Eyelets live in flocks, nesting at a central scrying station for safety and camaraderie. At these stations, the events the eyelets witness are stored and viewed, and the eyelets' scrying sensors are erased. Wild eyelets typically use abandoned buildings or sheltered cave systems as scrying stations. The eyelets in Gloaming Arbor work for Avathrael and are linked with the eyelet spire (area T).

(x1) +

A glitterspore is a colony of mold spores that function as a mindless yet cunning conglomerate. Composed of razor-sharp spores that glitter hypnotically, this insidious fungus adopts the appearance of plants to lure in prey, altering its form and coloration to perfectly impersonate a variety of flora.

+

Ghorus designed glitterspores to be pernicious and deadly. They can gain sustenance from a variety of sources, including sunlight and soil, but their preferred food source is blood. When possible, glitterspores enter their prey through open orifices or by burrowing directly into their flesh. They then consume their prey from within, cutting through muscle and bone to bathe in blood.

+

Living Legacy

+

While Ghorus and his followers are long dead, many of Ghorus's creations live on, including deadly plant creatures like the glitterspore, dangerous weapons, and—of course—ghorans. From the heart of the Verduran Forest, these successful creations and half-finished experiments have spread across Golarion.

(x1) +

Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath.

+

In ancient times, pukwudgies traveled to the Universe from the First World, perhaps in the wake of the gnome emigration. These proud fey are obsessed with displays of respect, and while they first attempted to befriend mortals, each attempt ended in tragedy as the pukwudgies perceived any potential slight as a grave insult. Mortals, fearing these reactions, began to view pukwudgies as dangerous nuisances. Pukwudgies, in turn, began to resent mortals and the gods that favored them.

+

At their best, pukwudgies play cruel jokes on mortals they encounter. At their worst, they've been known to kidnap and even kill those who don't treat them with proper respect. Violent fey like twigjacks and redcaps often gather under pukwudgie leadership, much to the pukwudgies' glee.

+

Pukwudgies make their villages in the oldest forests, concealed under @UUID[Compendium.pf2e.spells-srd.Item.Mirage] spells. They travel freely between the Universe and the First World through tiny portals beneath hills, trees, or stones. No strangers to violence, pukwudgies rarely travel alone and often anoint their quills or weapons with a custom-brewed poison before entering hostile situations.

+

Standing about 2 feet tall, a pukwudgie sports sharp quills growing from their head that extends down their back. Their skin tone varies by the region in which they live, ranging from pale gray to brown.

(x1) +

As is reflected in the many depictions of an elk-headed Erastil, god of the hunt, the hunter is very much a creature of the forest, known by the forest and familiar with every aspect of it. After all, the final determination of who is the hunter and who is prey often depends on who is able to make an ally of the terrain.

+
+

From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there.

(x1) +

The simplest of ogres are slabs of muscle with hateful eyes, misshapen visages, and malformed bodies. Always eager for mayhem and murder, ogre warriors are quick to turn on their kin when there's a shortage of smaller folk to torment, so those who lead ogres do their best to keep them constantly distracted with new opportunities for raids and ruin.

+
+

For many societies, ogres embody brutish, amoral violence and greedy cruelty. Standing 10 feet tall and densely muscled, ogres are usually as strong as they are vicious. The worst ogres are sadists, enjoying remorseless murder, torture, and violence in all of its forms. Although they prefer to vent their violent urges on other humanoids—the smaller the better—ogre captivity can end in a horrifying fate for anyone unlucky enough to fall within their meaty grasp: becoming dinner. But for all their creativity in inflicting pain, ogres often forget that their playthings lack their own robust fortitude and high pain tolerance, and many of their captives die sooner than the ogres might prefer. Meanwhile, those who manage to survive captivity in an ogre's larder often emerge with lasting mental scars. A captive able to keep their wits about them, however, can sometimes trick the brutes by promising treasure, more plentiful food sources, or other crude amusements, taking advantage of an ogre's often-limited intellect to engineer opportunities to escape or gain revenge.

+

Ogres are social creatures only in the most debased sense. They gather together in groups called families, though members are not always related by blood. The most powerful ogre in any family is the "boss"—usually the family's patriarch or matriarch—whom the other ogres in the family learn to quickly obey or risk being brutalized by the boss's loyal kin. Ogres lair in caves, crumbling ruins, or dilapidated shacks close enough to humanoid settlements or animal trails to make raiding easy. Their lairs are filthy and frequently contain all-too-recognizable evidence of their depravity, along with assorted treasures stolen from past captives.

(x1) +

A putrifer is a decaying plant creature that refuses to die, even as its body rots away. Similar in shape and appearance to a rotting ghoran, the flowers, leaves, bark, and rinds that compose a putrifer's body weep toxic black fluids. These disgusting secretions emit a foul-smelling miasma that surrounds the putrifer.

+

Most putrifers arise spontaneously when a gathlain, ghoran, leshy, or other intelligent plant dies traumatically from an effect that causes swift rot and decay. Others are created, either purposefully by necromancers or incidentally during magical experiments. Regardless of origin, a putrifer loses much of its intelligence during the transformation, becoming aggressive, erratic, and easily confused. Putrifers act instinctively, often lingering around the places they frequented in life. They find comfort in patterns and usually form simple daily routines that they loathe to deviate from. Often, these routines echo those they performed in life. A putrifer's memories are distant and faded, returning only periodically in short, confusing bursts that drive the putrifer to reenact moments from their past lives. Their inability to reconcile these memories with the present sometimes causes putrifers to destroy the locations they revisit and harm the people they once knew.

+

Returning Memories

+

Over time, a putrifer's memories return, with each bout of remembrance lasting longer and resulting in more vivid, accurate memories. Putrifers that survive this confusing process sometimes regain a semblance of their former, living selves.

(x1) +

Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. They take great pride in their skill at archery, even when not using their arrows to deliver magical ailments. They often practice by shooting drops of dew or severing vines and hairs. Other creatures often have trouble understanding a pixie's rapid, rambling way of speaking.

+
+

Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary, all sprites share a connection to magic and a diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.

(x2) +

When a gnome, halfling, pixie, goblin, or other Small creature is transformed into a woodwarp, they become a thrailorn. Sometimes called a "thornback" by members of the Rootweft Lodge, thrailorns are nimble and strong with a muscular, compact body. Their torso is coiled in thorny branches and growths that sprout long, barbed thorns. These thorns cause deep puncture wounds and can become embedded in the flesh of any creature who gets too close. A thrailorn's head is obscured within their thorny hide, with only their slavering maw and needle-like teeth visible. Though they have poor vision, they have a keen sense of smell.

+
+

Woodwarps are mutated monsters created when a sapient creature is flooded with unchecked energy from the Plane of Wood that they're unable to control. This rush of all-consuming planar energy scours the creature from the inside out, subsequently warping them into a monstrous humanoid-plant hybrid—an aberration possessing the physiological features of both, painfully reshaped into something dreadful to behold.

+

A woodwarp's form and features are determined by the size of the creature they were before their transformation—thrailorns were Small, and durnoliths were Medium. Regardless of their appearance and form, woodwarps endure constant pain from the dense root network that grows inside of them, piercing bone, muscle, and internal organs. This agonizing, all-consuming pain drives woodwarps to violence, causing them to lash out at everything around them.

+

In her quest for ultimate power, Ruzadoya Quickmane devised a ritual to purposefully funnel energy from the Plane of Wood into her followers, transforming them into either a woodwarped monstrosity or an elite woodblessed soldier known as Ruzadoya's Chosen. An elaborate wooden ritual focus carved from Idyllis, a tree from the Plane of Wood, serves as the focus for this ritual and the source of planar energy. During a woodwarp's transformation, this wooden ritual focus fuses to the body and becomes the origin point for the woodwarp's root network. Woodwarps created through such rituals are easier to control than woodwarps created by happenstance, as an experienced ritualist can imprint their will upon a woodwarp during their transformation. Such woodwarps serve Ruzadoya as hunters, sentries, and vicious shock troops.

+

Just A Name

+

While woodwarps have proper names, it's unlikely that members of the Rootweft Lodge will discover them. Instead, the woodwarps are referred to by monikers or nicknames. Thrailorns are dubbed "thornbacks" and durnoliths are dubbed "batterfrills."

+

Other Woodwarps

+

Thrailorns and durnoliths are not the only types of woodwarps. Creatures of different sizes result in different woodwarps. Sprites, fey dragonets, jinkins, and other Tiny creatures become izifaines—headless woodwarps with fleshy wings and a sharp stinger shrouded in toxic flower petals. Centaurs, minotaurs, giants, and other Large creatures become rogoars—athletic woodwarps with muscular, elongated arms who wrestle their prey.

(x1) +

Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

Collectors who want to guard their magical arsenals procure or build swordkeepers. These constructs are equal parts display case and security system, each holding a single weapon within its body and projecting copies of the weapon it stores to deter would-be thieves.

(x1) +

The monstrous giant anaconda is a constrictor snake capable of swallowing whole creatures as big as horses—to say nothing of their riders. Although novice bushwhackers watch out for snakes that might drop on them from the jungle canopy above, giant anacondas are most commonly encountered in ponds and rivers, where they feed on prey including manatees and capybaras. This hunting tactic allows anacondas to drown their prey while constricting it, reducing the chance of injuries while hunting. Despite lurid and sensational stories spread by adventurers, these snakes rarely attack humanoids.

+
+

Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.

(x1) + publication : object {Book 2 - Severed at the Root.system.details.publication} + license : string {Book 2 - Severed at the Root.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 2 - Severed at the Root.system.details.publication.remaster} (same value: True) + title : string {Book 2 - Severed at the Root.system.details.publication.title} (same value: Pathfinder #202: Severed at the Root) + [description] : string {Book 2 - Severed at the Root.system.details.description} (12 different values) +

Animated door slams into trespassers.

(x1) +

Slender razor wire snags a creature, hauling them up into the air while causing deep, bloody wounds.

(x1) +

Animated cabinet imprisons intruders. The cabinet has two compartments; each can hold a single Medium creature or two Small-sized creatures or smaller.

(x1) +

Fire burns Corazal and threatens to spread to the surrounding forest.

(x1) +

Animated awls, hammers, nails, and other tools hurl themselves off the tool bench at intruders.

(x1) +

Flowers carved into the door emit colorful pollen when the door is touched.

(x1) +

A metal spire bursts from the ground, skewering the target and knocking aside other creatures.

(x1) +

Three shadow tendrils emerge from the ground and seize trespassers.

(x1) +

Slender razor wire snags a creature, yanking its feet to knock it down.

(x1) +

A cyclone of living shadows and planar magic surges around the area, attracted to living creatures.

(x1) +

Daffodils spit acidic nectar at non-plant creatures in the area.

(x1) +

Unwelcome guests who touch this hatch are cursed.

(x1) + [disable] : string {Book 2 - Severed at the Root.system.details.disable} (12 different values) +

@Check[diplomacy|dc:30] or @Check[occultism|dc:30] (master) to soothe the psychic impressions or @Check[thievery|dc:28] (expert) to jam the door open

(x1) +

@Check[survival|dc:25] (expert) or @Check[thievery|dc:25] (expert) to snip the wire without getting snared

(x1) +

@Check[thievery|dc:30] (expert) twice on cabinet; @Check[crafting|dc:28] or @Check[thievery|dc:28] (expert) to remove each or two doors

(x1) +

@Check[nature|dc:30] or @Check[survival|dc:30] (expert) to douse flames or @Check[athletics|dc:32] (expert) to smother flames; on the sixth successful check, the flames go out. Casting a non-cantrip water spell on the flames counts as one success.

(x1) +

@Check[diplomacy|dc:33] (master) to soothe the psychic echoes, @Check[religion|dc:32] (expert) to overwhelm the area's energy, or @Check[occultism|dc:32] (expert) to counter the psychic echoes; on the third successful check, the psychic echoes are disrupted, and the trap is destroyed.

(x1) +

@Check[thievery|dc:26] (expert) to deface the flower carvings, @Check[nature|dc:25] (expert) to neutralize the pollen, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 26) to counteract the conjuration

(x1) +

@Check[arcana|dc:30] or @Check[occultism|dc:30] (expert) to seal the planar breach, or @Check[nature|dc:28] (master) to magically reinforce the ground and prevent a spire's emergence.

(x1) +

@Check[arcana|dc:32] or @Check[occultism|dc:32] (expert) to banish one of the three the shadow tendrils or @Check[thievery|dc:34] (master) twice to confound the bowl's magical sensors

+

Bypass A creature who places an offering worth at least 10 gp into the bowl doesn't trigger the trap and isn't targeted by the trap.

(x1) +

@Check[survival|dc:22] or @Check[thievery|dc:22] (trained) to snip the wire without getting snared

(x1) +

@Check[arcana|dc:32] or @Check[occultism|dc:32] (expert) to weaken the tornado; three successes in any combination are required to disable the trap.

(x1) +

@Check[thievery|dc:25] (expert) or @Check[survival|dc:25] (trained) to remove the plant's motion sensing filaments

(x1) +

@Check[occultism|dc:28] (expert) to drain the magic from the curse, @Check[thievery|dc:31] (master) to unweave the curse's bindings, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank, counteract DC 28) to counteract the curse

(x1) + [isComplex] : boolean {Book 2 - Severed at the Root.system.details.isComplex} (2 different values) + False (x7) + True (x5) + [reset] : string {Book 2 - Severed at the Root.system.details.reset} (7 different values) +

The trap resets automatically.

(x1) + (x4) +

The trap resets after 1 hour.

(x3) +

The trap resets after 10 minutes.

(x1) +

The cyclone disperses after 1 minute and resets after 1 day.

(x1) +

The daffodils replenish their nectar and filaments after 24 hours.

(x1) +

The trap resets when the hatch is shut.

(x1) + [routine] : string {Book 2 - Severed at the Root.system.details.routine} (6 different values) + (x7) +

(3 actions) The trap uses its first action to move directly toward the nearest living creature, its second action to make a door Strike against each adjacent creature, and its third action to Batter. This trap doesn't take a multiple attack penalty.

+
+

Speed 15 feet

(x1) +

(1 action; fire) On its turn, the fire deals @Damage[(2d8+13)[fire]] damage to creatures in the grove, plus an additional @Damage[6[fire]] damage to Corazal and any creature within 15 feet of them (@Check[reflex|dc:29|basic] save).

(x1) +

(1 action) The trap launches one tool against every living creature within 15 feet as 1 action. Because it flings tools continuously, the trap can also use the Continuous Barrage free action to fling tools at each creature during that creature's turn.

(x1) +

(2 actions per shadow tendril) On its turn, each shadow tendril uses 1 action to make a lash Strike against a creature in the area, then uses 1 action to Constrict a creature it has @UUID[Compendium.pf2e.conditionitems.Item.Grabbed]. The shadow tendrils don't apply the trap's multiple attack penalty.

(x1) +

(3 actions) The cyclone uses 3 actions to move, traveling up to 30 feet with each action and dealing @Damage[(2d12+13)[slashing]] damage to each creature in its path (@Check[reflex|dc:33|basic] save). A creature needs to attempt only one save during the cyclone's movement, even if the cyclone moves over its space more than once. On a critical failure, a creature is swept up into the cyclone, becoming @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] (@UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 33). A creature grabbed by the cyclone moves along with the cyclone and takes @Damage[(1d12+7)[slashing]]{1d12+7 additional slashing} damage at the beginning of its turn, and it must attempt the basic Reflex save against the cyclone on the cyclone's turn, no matter where the cyclone moves. A creature that successfully Escapes from the cyclone falls from a height of 1d20 × 5 feet.

(x1) + [initiative] : object {Book 2 - Severed at the Root.system.initiative} + statistic : string {Book 2 - Severed at the Root.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - Severed at the Root.system.perception} + details : string {Book 2 - Severed at the Root.system.perception.details} (3 different values) + shadowsense (vague) 250 feet (x1) + (x19) + no vision (x1) + mod : integer {Book 2 - Severed at the Root.system.perception.mod} (12 different values) + 25 (x1) + 21 (x3) + 16 (x3) + 18 (x3) + 10 (x1) + 17 (x3) + 19 (x1) + 12 (x2) + 14 (x1) + 15 (x1) + 13 (x1) + 20 (x1) + senses : array {Book 2 - Severed at the Root.system.perception.senses} + Length: min=0 max=3 + Value type: object {Book 2 - Severed at the Root.system.perception.senses.[]} + type : string {Book 2 - Severed at the Root.system.perception.senses.[].type} (5 different values) + greater-darkvision (x2) + scent (x4) + low-light-vision (x9) + darkvision (x5) + tremorsense (x1) + [acuity] : string {Book 2 - Severed at the Root.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 2 - Severed at the Root.system.perception.senses.[].range} (3 different values) + 60 (x3) + 100 (x1) + 30 (x1) + [resources] : object {Book 2 - Severed at the Root.system.resources} + [focus] : object {Book 2 - Severed at the Root.system.resources.focus} + max : integer {Book 2 - Severed at the Root.system.resources.focus.max} (4 different values) + 3 (x1) + 0 (x1) + 1 (x2) + 2 (x1) + value : integer {Book 2 - Severed at the Root.system.resources.focus.value} (4 different values) + 3 (x1) + 0 (x1) + 1 (x2) + 2 (x1) + saves : object {Book 2 - Severed at the Root.system.saves} + fortitude : object {Book 2 - Severed at the Root.system.saves.fortitude} + saveDetail : string {Book 2 - Severed at the Root.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Severed at the Root.system.saves.fortitude.value} (12 different values) + 21 (x5) + 17 (x4) + 0 (x4) + 12 (x2) + 5 (x1) + 19 (x3) + 18 (x4) + 16 (x2) + 15 (x2) + 13 (x3) + 11 (x2) + 20 (x1) + reflex : object {Book 2 - Severed at the Root.system.saves.reflex} + saveDetail : string {Book 2 - Severed at the Root.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Severed at the Root.system.saves.reflex.value} (15 different values) + 19 (x3) + 15 (x4) + 11 (x1) + 0 (x4) + 21 (x1) + 16 (x2) + 18 (x2) + 10 (x2) + 22 (x2) + 17 (x5) + 14 (x1) + 13 (x2) + 20 (x2) + 8 (x1) + 12 (x1) + will : object {Book 2 - Severed at the Root.system.saves.will} + saveDetail : string {Book 2 - Severed at the Root.system.saves.will.saveDetail} (same value: ) + [value] : integer {Book 2 - Severed at the Root.system.saves.will.value} (13 different values) + 25 (x1) + 0 (x9) + 19 (x2) + 16 (x2) + 15 (x5) + 7 (x1) + 13 (x1) + 21 (x1) + 18 (x2) + 12 (x2) + 14 (x2) + 9 (x1) + 23 (x1) + [skills] : object {Book 2 - Severed at the Root.system.skills} + [acrobatics] : object {Book 2 - Severed at the Root.system.skills.acrobatics} + base : integer {Book 2 - Severed at the Root.system.skills.acrobatics.base} (9 different values) + 19 (x1) + 21 (x2) + 16 (x2) + 6 (x1) + 18 (x2) + 20 (x1) + 13 (x3) + 15 (x3) + 17 (x1) + [arcana] : object {Book 2 - Severed at the Root.system.skills.arcana} + base : integer {Book 2 - Severed at the Root.system.skills.arcana.base} (2 different values) + 25 (x1) + 21 (x2) + [athletics] : object {Book 2 - Severed at the Root.system.skills.athletics} + base : integer {Book 2 - Severed at the Root.system.skills.athletics.base} (8 different values) + 21 (x2) + 20 (x1) + 18 (x2) + 17 (x2) + 19 (x1) + 16 (x1) + 13 (x2) + 23 (x1) + [crafting] : object {Book 2 - Severed at the Root.system.skills.crafting} + base : integer {Book 2 - Severed at the Root.system.skills.crafting.base} (2 different values) + 25 (x1) + 17 (x1) + [intimidation] : object {Book 2 - Severed at the Root.system.skills.intimidation} + base : integer {Book 2 - Severed at the Root.system.skills.intimidation.base} (6 different values) + 20 (x1) + 16 (x2) + 17 (x3) + 14 (x1) + 15 (x1) + 24 (x1) + [nature] : object {Book 2 - Severed at the Root.system.skills.nature} + base : integer {Book 2 - Severed at the Root.system.skills.nature.base} (7 different values) + 25 (x1) + 17 (x3) + 19 (x1) + 16 (x1) + 12 (x1) + 13 (x1) + 21 (x1) + [occultism] : object {Book 2 - Severed at the Root.system.skills.occultism} + base : integer {Book 2 - Severed at the Root.system.skills.occultism.base} (3 different values) + 25 (x1) + 21 (x2) + 17 (x2) + [survival] : object {Book 2 - Severed at the Root.system.skills.survival} + base : integer {Book 2 - Severed at the Root.system.skills.survival.base} (9 different values) + 25 (x1) + 21 (x2) + 14 (x1) + 17 (x3) + 19 (x1) + 13 (x2) + 16 (x1) + 12 (x1) + 15 (x1) + [stealth] : object {Book 2 - Severed at the Root.system.skills.stealth} + base : integer {Book 2 - Severed at the Root.system.skills.stealth.base} (7 different values) + 23 (x1) + 18 (x5) + 8 (x1) + 20 (x1) + 17 (x2) + 13 (x2) + 15 (x3) + [deception] : object {Book 2 - Severed at the Root.system.skills.deception} + base : integer {Book 2 - Severed at the Root.system.skills.deception.base} (4 different values) + 15 (x2) + 17 (x1) + 12 (x3) + 24 (x1) + [medicine] : object {Book 2 - Severed at the Root.system.skills.medicine} + base : integer {Book 2 - Severed at the Root.system.skills.medicine.base} (2 different values) + 19 (x1) + 15 (x1) + [thievery] : object {Book 2 - Severed at the Root.system.skills.thievery} + base : integer {Book 2 - Severed at the Root.system.skills.thievery.base} (2 different values) + 20 (x1) + 15 (x1) + [society] : object {Book 2 - Severed at the Root.system.skills.society} + base : integer {Book 2 - Severed at the Root.system.skills.society.base} (2 different values) + 11 (x2) + 21 (x1) + [diplomacy] : object {Book 2 - Severed at the Root.system.skills.diplomacy} + base : integer {Book 2 - Severed at the Root.system.skills.diplomacy.base} (same value: 24) + [performance] : object {Book 2 - Severed at the Root.system.skills.performance} + base : integer {Book 2 - Severed at the Root.system.skills.performance.base} (same value: 22) + traits : object {Book 2 - Severed at the Root.system.traits} + rarity : string {Book 2 - Severed at the Root.system.traits.rarity} (4 different values) + unique (x10) + common (x10) + uncommon (x8) + rare (x5) + size : object {Book 2 - Severed at the Root.system.traits.size} + value : string {Book 2 - Severed at the Root.system.traits.size.value} (5 different values) + huge (x2) + med (x21) + lg (x5) + tiny (x1) + sm (x4) + value : array {Book 2 - Severed at the Root.system.traits.value} + Length: min=1 max=4 + Value type: string {Book 2 - Severed at the Root.system.traits.value.[]} (29 different values) + [statusEffects] : array<> {Book 2 - Severed at the Root.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Severed at the Root.type} (2 different values) + npc (x21) + hazard (x12) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Singer, Stalker, Skinsaw Man.txt b/output/pf2e/packs/Book 2 - Singer, Stalker, Skinsaw Man.txt new file mode 100644 index 0000000..694ba95 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Singer, Stalker, Skinsaw Man.txt @@ -0,0 +1,2008 @@ +Book 2 - Singer, Stalker, Skinsaw Man +Different values: 30 +===================================== +object {Book 2 - Singer, Stalker, Skinsaw Man} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man._id} (all different values) + folder : string {Book 2 - Singer, Stalker, Skinsaw Man.folder} (same value: QmPKMr6SKBXRyARU) + img : string {Book 2 - Singer, Stalker, Skinsaw Man.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x24) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {Book 2 - Singer, Stalker, Skinsaw Man.items} + Length: min=1 max=60 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[]} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[]._id} (376 different values) + img : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].img} (140 different values) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].name} (289 different values) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].sort} (61 different values) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system} + [autoHeightenLevel] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.description} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.description.value} (249 different values) + [gm] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.description.gm} (3 different values) +

For various locks found in Graymire Textiles.

(x1) +

For casting @UUID[Compendium.pf2e.spells-srd.Item.Interplanar Teleport] (one for Axis, one for the universe)

(x3) +

Planar keys for @UUID[Compendium.pf2e.spells-srd.Item.Interplanar Teleport] (First World, Maelstrom, Universe)

(x1) + [prepared] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.prepared} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.prepared.value} (4 different values) + innate (x15) + focus (x3) + spontaneous (x2) + prepared (x3) + [flexible] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.proficiency} + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.proficiency.value} (2 different values) + 1 (x19) + 0 (x4) + publication : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.publication} + license : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.publication.license} (2 different values) + OGL (x214) + ORC (x243) + remaster : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.publication.remaster} (2 different values) + False (x214) + True (x243) + title : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.publication.title} (13 different values) + (x173) + Pathfinder Player Core (x200) + Pathfinder Monster Core (x21) + Pathfinder Core Rulebook (x2) + Pathfinder Bestiary (x26) + Pathfinder Bestiary 3 (x4) + Pathfinder GM Core (x15) + Pathfinder Player Core 2 (x6) + Pathfinder Secrets of Magic (x4) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder #205: Singer, Stalker, Skinsaw Man (x1) + Pathfinder Bestiary 2 (x1) + Pathfinder Advanced Player's Guide (x3) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots} + [slot8] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8.max} (same value: 2) + [value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8.value} (same value: 2) + prepared : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8.prepared} + Length: min=2 max=2 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8.prepared.[]} + id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot8.prepared.[].id} (2 different values) + 7eeybrk29d9DGHHm (x3) + DddLopRkJiuUFMWq (x3) + [slot9] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot9} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot9.max} (same value: 2) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot9.value} (same value: 2) + [slot0] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot0} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 8fkq8HgRvV8e92Ag (x3) + lf6UEaHmLPB3MfmD (x3) + BppMJG7W4pSfjhsq (x3) + 7w44zHnMQ2z0YGYG (x3) + Ceox2WeCSPgSNJZf (x3) + [slot1] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1.prepared.[].id} (3 different values) + G9vtMlDFZpXK3SwX (x3) + 1cwWdHnEumpkvnTJ (x3) + 6Jks2QzplFnJ3qQY (x3) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2.prepared.[].id} (3 different values) + wYkT5BE2d1n3BC5M (x3) + 9d11pNtnjV7Hk2Xe (x3) + op3YStyaAJaLCYgd (x3) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3.prepared.[].id} (2 different values) + vKAHa2WvGL01ekNj (x6) + I5k4L5LFTu6tbQfx (x3) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4.prepared.[]} + id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4.prepared.[].id} (3 different values) + f0Y6vJehiX1mfpXO (x3) + JdtETMWIGYH16FYS (x3) + 7eeybrk29d9DGHHm (x3) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot4.value} (same value: 4) + [slot5] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5.prepared.[]} + id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5.prepared.[].id} (3 different values) + 7rC7zG16sty5V5Cw (x3) + G9vtMlDFZpXK3SwX (x3) + 7vqRjXxc2OmknduS (x3) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot5.value} (same value: 4) + [slot6] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6.prepared.[]} + id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6.prepared.[].id} (3 different values) + 7eeybrk29d9DGHHm (x3) + U7sxFMKFFgDVyR8X (x3) + 0OpcTqJnsYRe77vF (x3) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot6.value} (same value: 4) + [slot7] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7.prepared.[]} + id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7.prepared.[].id} (3 different values) + nCpr0AutmVQayFz7 (x3) + JEyjzX8zgcqbIuYE (x3) + t2cw9CImGzVYWYyY (x3) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slots.slot7.value} (same value: 4) + [slug] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.slug} (158 different values) + [spelldc] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spelldc} + dc : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spelldc.dc} (9 different values) + 18 (x1) + 32 (x3) + 39 (x2) + 33 (x6) + 37 (x2) + 36 (x6) + 35 (x1) + 29 (x1) + 34 (x1) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spelldc.value} (9 different values) + 10 (x1) + 24 (x3) + 31 (x2) + 25 (x6) + 29 (x2) + 28 (x6) + 23 (x1) + 17 (x1) + 26 (x1) + [mod] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spelldc.mod} (same value: 0) + [item] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.tradition} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.tradition.value} (4 different values) + divine (x8) + arcane (x3) + occult (x7) + primal (x5) + traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits} + [rarity] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits.rarity} (3 different values) + common (x308) + uncommon (x26) + rare (x1) + [traditions] : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits.traditions.[]} (4 different values) + arcane (x148) + occult (x143) + divine (x113) + primal (x102) + [value] : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.traits.value.[]} (96 different values) + [area] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.area} + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.area.type} (4 different values) + burst (x9) + emanation (x10) + line (x3) + cone (x8) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.area.value} (7 different values) + 20 (x5) + 15 (x1) + 30 (x16) + 60 (x2) + 40 (x3) + 120 (x2) + 10 (x1) + [cost] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.cost} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.cost.value} (2 different values) + (x211) + rare incense, precious metals, and purified chalk worth 500 gp; (x1) + [counteraction] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.counteraction} (2 different values) + False (x200) + True (x12) + [damage] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage} + [0] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0} + [applyMod] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.category} (same value: persistent) + formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.formula} (22 different values) + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x55) + healing (x7) + materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0.type} (11 different values) + spirit (x12) + bleed (x1) + mental (x10) + untyped (x8) + sonic (x1) + bludgeoning (x3) + void (x9) + piercing (x4) + vitality (x4) + fire (x1) + electricity (x5) + [damageType] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.damageType} (3 different values) + bludgeoning (x3) + slashing (x1) + piercing (x4) + [dice] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.die} (2 different values) + d6 (x4) + d4 (x4) + [1pyYgYlbN6qQ6aOV] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV} + applyMod : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6) + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental) + [0Uok2pip94aNbBFd] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [formula] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.formula} (same value: 7d6+18) + [kind] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damage.type} (same value: untyped) + [defense] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.defense} + save : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.defense.save} + basic : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.defense.save.basic} (2 different values) + False (x51) + True (x32) + statistic : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.defense.save.statistic} (3 different values) + will (x42) + fortitude (x32) + reflex (x9) + [duration] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.duration} + sustained : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.duration.sustained} (2 different values) + True (x15) + False (x197) + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.duration.value} (16 different values) + (x96) + 1 round (x9) + 10 minutes (x21) + 1 minute (x32) + 1 hour (x20) + until the next time you make your daily preparations (x2) + 1 day (x1) + varies (x14) + 4 rounds (x1) + 1 round or sustained up to 1 minute (x1) + 5 minutes (x5) + until the end of the target's next turn (x3) + see below (x3) + 1 or more rounds (x1) + until your next daily preparations (x2) + unlimited (x1) + [level] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.level} + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.level.value} (15 different values) + 2 (x42) + 1 (x71) + 0 (x15) + 4 (x28) + 9 (x3) + 8 (x1) + 7 (x16) + 14 (x5) + 17 (x2) + 15 (x4) + 11 (x1) + 5 (x21) + 3 (x17) + 13 (x2) + 6 (x14) + [location] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location} + [heightenedLevel] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.heightenedLevel} (9 different values) + 2 (x13) + 1 (x7) + 9 (x2) + 8 (x12) + 7 (x15) + 6 (x13) + 5 (x16) + 4 (x15) + 3 (x12) + [value] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.value} (18 different values) + H8gN1bhxFt7xjlDQ (x11) + g4EAOBnH3VEiBpbj (x4) + le8d6e5N7Wjb7Rgo (x1) + 5Y9cGiYSuz5l5Dnp (x9) + 3f1kDtI7xu1l4iEA (x3) + NCoWkgKyY8nUdbrO (x3) + Q6cQBmJGmIcB0lWr (x13) + wea1MnyUIhvtedhE (x5) + h6z492dnOVTr6NoI (x9) + zAk0pdQOawlWdqtR (x72) + zA0Ann6s0LvkZMPJ (x9) + nLpCFrPGO0DDADvI (x2) + 9x6UoyWK1LPpP2M1 (x2) + qRZSwDKOWlTGyuTz (x41) + 4cqPNTlfD6VxIZTk (x3) + QoW8rIq8ikH4Ebpr (x11) + X4O8mzTQLp0lBKqY (x5) + pQAnuat5NJvBA0QH (x6) + [uses] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.uses} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.uses.max} (2 different values) + 3 (x6) + 2 (x1) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.uses.value} (2 different values) + 3 (x6) + 2 (x1) + [signature] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.location.signature} (same value: True) + [range] : mixed + object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.range} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.range.value} (15 different values) + 500 feet (x9) + (x44) + 30 feet (x58) + touch (x35) + 60 feet (x15) + 120 feet (x28) + 20 feet (x1) + 100 feet (x2) + 10 feet (x2) + planetary (x1) + 0 feet (x1) + 40 feet (x3) + 5 feet (x5) + varies (x7) + emanation up to 40-feet (x1) + integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.range} (same value: 60) + [requirements] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.requirements} (2 different values) + (x211) + You can bleed (x1) + [target] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.target.value} (26 different values) + [time] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.time} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.time.value} (9 different values) + 2 (x170) + 1 day (x3) + 1 (x9) + reaction (x4) + 3 (x7) + 1 minute (x6) + 10 minutes (x8) + 1 to 3 (x4) + 1 hour (x1) + [ritual] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual} + primary : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual.primary} + check : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual.primary.check} (2 different values) + Religion (expert; you must be a devil) (x2) + Arcana or Occultism (master) (x1) + secondary : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual.secondary} + casters : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual.secondary.casters} (2 different values) + 0 (x2) + 2 (x1) + checks : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.ritual.secondary.checks} (2 different values) + (x2) + Crafting, Survival (x1) + [baseItem] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.baseItem} (9 different values) + flail (x1) + staff (x2) + war-razor (x1) + explorers-clothing (x2) + composite-shortbow (x1) + dagger (x1) + sword-cane (x1) + rapier (x1) + leather-armor (x1) + [bulk] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk} + value : mixed + integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk.value} (2 different values) + 1 (x9) + 0 (x5) + float {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk.capacity} (same value: 150) + [heldOrStowed] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk.heldOrStowed} (same value: 1) + [ignored] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bulk.ignored} (same value: 150) + [containerId] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.containerId} (same value: 3scuA4rLVRmHmcz2) + [equipped] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.equipped} + carryType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [hardness] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.hardness} (same value: 0) + [hp] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.hp} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.hp.max} (same value: 0) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.hp.value} (same value: 0) + [material] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.price} + value : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.price.value} + [gp] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.price.value.gp} (13 different values) + 1 (x1) + 4000 (x2) + 15000 (x2) + 6500 (x4) + 1500 (x1) + 4500 (x2) + 2400 (x1) + 4400 (x1) + 650 (x1) + 600 (x1) + 5 (x1) + 5000 (x1) + 2 (x2) + [sp] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.price.value.sp} (4 different values) + 8 (x1) + 3 (x1) + 1 (x2) + 2 (x1) + [quantity] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.quantity} (3 different values) + 20 (x1) + 1 (x28) + 3 (x1) + [size] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.size} (2 different values) + med (x26) + grg (x4) + [stackGroup] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.stackGroup} (same value: coins) + [attackEffects] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.attackEffects} + value : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.attackEffects.value.[]} (8 different values) + improved-grab (x3) + grab (x4) + warpwave-strike (x1) + jorogumo-venom (x1) + web-trap (x1) + karumzek-venom (x3) + binding-stone (x1) + leng-spider-venom (x1) + [bonus] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bonus} + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bonus.value} (16 different values) + 12 (x2) + 35 (x2) + 0 (x8) + 24 (x4) + 25 (x2) + 33 (x1) + 29 (x6) + 31 (x1) + 27 (x5) + 23 (x3) + 32 (x2) + 30 (x5) + 26 (x5) + 17 (x2) + 28 (x3) + 22 (x2) + [damageRolls] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls} + [QQFvsMYTVVzTCuoi] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.QQFvsMYTVVzTCuoi} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.QQFvsMYTVVzTCuoi.damage} (2 different values) + 2d4+7 (x1) + 3d4+11 (x1) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.QQFvsMYTVVzTCuoi.damageType} (same value: bludgeoning) + [Onr4sag0cFBqXCUq] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.Onr4sag0cFBqXCUq} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.Onr4sag0cFBqXCUq.damage} (2 different values) + 2d4+5 (x1) + 3d6+8 (x1) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.Onr4sag0cFBqXCUq.damageType} (same value: bludgeoning) + [qsRWPCvtLrPxHYh3] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.qsRWPCvtLrPxHYh3} + category : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.category} (same value: precision) + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.damage} (same value: 1d6) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.damageType} (same value: bludgeoning) + [0] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0.damage} (13 different values) + 3d12+17 (x1) + 3d6+11 (x1) + 3d10+11 (x1) + 3d8+8 (x1) + 2d10+11 (x2) + 3d12+14 (x2) + 3d8+14 (x2) + 3d10+13 (x1) + 3d8+13 (x1) + 2d4+8 (x1) + 2d10+8 (x1) + 3d10+14 (x1) + 2d6+14 (x1) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0.damageType} (4 different values) + bludgeoning (x6) + force (x1) + piercing (x4) + slashing (x5) + [dhunb72laz8xpto9umkx] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.dhunb72laz8xpto9umkx} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: 3d8) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: fire) + [5ooxDTdUCAML6E1L] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5ooxDTdUCAML6E1L} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5ooxDTdUCAML6E1L.damage} (same value: 3d6+11) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5ooxDTdUCAML6E1L.damageType} (same value: bludgeoning) + [BX9VwGT6oOcEQC9X] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BX9VwGT6oOcEQC9X} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BX9VwGT6oOcEQC9X.damage} (same value: 1d6) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BX9VwGT6oOcEQC9X.damageType} (same value: fire) + [sfdozE4xhbvCZYX8] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.sfdozE4xhbvCZYX8} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.sfdozE4xhbvCZYX8.damage} (same value: 4d10+13) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.sfdozE4xhbvCZYX8.damageType} (same value: piercing) + [wEf9g8rpHroPqWMH] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.wEf9g8rpHroPqWMH} + category : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.wEf9g8rpHroPqWMH.category} (same value: persistent) + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.wEf9g8rpHroPqWMH.damage} (same value: 2d6) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.wEf9g8rpHroPqWMH.damageType} (same value: bleed) + [VMhW0Auxt9H77za1] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.VMhW0Auxt9H77za1} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.VMhW0Auxt9H77za1.damage} (same value: 3d10+14) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.VMhW0Auxt9H77za1.damageType} (same value: bludgeoning) + [GnsHwqRIGuJkpSef] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GnsHwqRIGuJkpSef} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GnsHwqRIGuJkpSef.damage} (same value: 1d6) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GnsHwqRIGuJkpSef.damageType} (same value: spirit) + [xRRs3LjOVg57mUEA] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.xRRs3LjOVg57mUEA} + category : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.xRRs3LjOVg57mUEA.category} (same value: persistent) + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.xRRs3LjOVg57mUEA.damage} (same value: 1d6) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.xRRs3LjOVg57mUEA.damageType} (same value: bleed) + [zEC1FEbPs0CcnWFM] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.zEC1FEbPs0CcnWFM} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.zEC1FEbPs0CcnWFM.damage} (same value: 3d4+8) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.zEC1FEbPs0CcnWFM.damageType} (same value: slashing) + [1] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.1} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.1.damage} (2 different values) + 1d6 (x2) + 1d8 (x1) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.1.damageType} (2 different values) + spirit (x2) + bleed (x1) + [8lyex0pbd4nnhjfcqez5] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damage} (same value: 2d6+11) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damageType} (same value: slashing) + [s46r0af2jcluaddrryag] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.s46r0af2jcluaddrryag} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.s46r0af2jcluaddrryag.damage} (same value: 1d6) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.s46r0af2jcluaddrryag.damageType} (same value: spirit) + [cf4hgt9f6wm6y1mu080p] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damage} (same value: 3d10+16) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damageType} (same value: piercing) + [gj7pgoz8n5r7m8wyr1zl] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damage} (same value: 4d4) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damageType} (same value: acid) + [gatglugbz8inewcv7ovr] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gatglugbz8inewcv7ovr} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damage} (same value: 3d10+16) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damageType} (same value: slashing) + [gqwk7jlbi99qq6gqczid] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damage} (same value: 3d12+16) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damageType} (same value: bludgeoning) + [9c0ta6816ad6a97orj2y] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.9c0ta6816ad6a97orj2y} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damage} (same value: 2d12+16) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damageType} (same value: piercing) + [5A5uNMTrO9SfFtHs] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5A5uNMTrO9SfFtHs} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damage} (same value: 3d12+14) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damageType} (same value: piercing) + [A3uRMnCj00TixzYZ] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.A3uRMnCj00TixzYZ} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.A3uRMnCj00TixzYZ.damage} (same value: 3d8+16) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.A3uRMnCj00TixzYZ.damageType} (same value: bludgeoning) + [W43PpPY7Tp2dANf1] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.W43PpPY7Tp2dANf1} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damage} (same value: 3d8+16) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damageType} (same value: slashing) + [hkdjhqfm65kr1ha9mhks] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: 2d10+13) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: bludgeoning) + [C8kOFKeQTebU3rK7] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.C8kOFKeQTebU3rK7} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.C8kOFKeQTebU3rK7.damage} (same value: 3d4+5) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.C8kOFKeQTebU3rK7.damageType} (same value: piercing) + [GASAcs8eLFvN2nAL] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GASAcs8eLFvN2nAL} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GASAcs8eLFvN2nAL.damage} (same value: 1d6) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.GASAcs8eLFvN2nAL.damageType} (same value: sonic) + [T3FJewzv55mrWvBd] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.T3FJewzv55mrWvBd} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.T3FJewzv55mrWvBd.damage} (same value: 3d4+5) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.T3FJewzv55mrWvBd.damageType} (same value: piercing) + [WaA546Nr72UUo4WL] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.WaA546Nr72UUo4WL} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.WaA546Nr72UUo4WL.damage} (same value: 1d6) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.WaA546Nr72UUo4WL.damageType} (same value: sonic) + [r7omxzegz92dujqbdhkw] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.r7omxzegz92dujqbdhkw} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damage} (same value: 3d8+10) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damageType} (same value: bludgeoning) + [yMRvRHDY010sa4xV] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yMRvRHDY010sa4xV} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yMRvRHDY010sa4xV.damage} (same value: 2d12+11) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yMRvRHDY010sa4xV.damageType} (same value: piercing) + [0bMSlVHT3JxWxOxN] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0bMSlVHT3JxWxOxN} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0bMSlVHT3JxWxOxN.damage} (same value: 2d8+11) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.0bMSlVHT3JxWxOxN.damageType} (same value: slashing) + [6uXNbZJAMbXBd6I5] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.6uXNbZJAMbXBd6I5} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.6uXNbZJAMbXBd6I5.damage} (same value: 3d6+11) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.6uXNbZJAMbXBd6I5.damageType} (same value: piercing) + [USvfJp9kVOA3SJY3] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.USvfJp9kVOA3SJY3} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.USvfJp9kVOA3SJY3.damage} (same value: 1d4) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.USvfJp9kVOA3SJY3.damageType} (same value: spirit) + [BMTHfI4dDP0GkoxX] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BMTHfI4dDP0GkoxX} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BMTHfI4dDP0GkoxX.damage} (same value: 3d6+10) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.BMTHfI4dDP0GkoxX.damageType} (same value: piercing) + [CZMCdl3MzEInIeM2] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.CZMCdl3MzEInIeM2} + category : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.CZMCdl3MzEInIeM2.category} (same value: persistent) + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.CZMCdl3MzEInIeM2.damage} (same value: 2d6) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.CZMCdl3MzEInIeM2.damageType} (same value: fire) + [LOwAXb78eDHhHX2x] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.LOwAXb78eDHhHX2x} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.LOwAXb78eDHhHX2x.damage} (same value: 3d10+17) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.LOwAXb78eDHhHX2x.damageType} (same value: bludgeoning) + uceg52id9k54A9C9 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.uceg52id9k54A9C9} + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.uceg52id9k54A9C9.damage} (same value: 3d8+8) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.uceg52id9k54A9C9.damageType} (same value: bludgeoning) + yorYyzKOeC8tDiXX : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yorYyzKOeC8tDiXX} + category : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yorYyzKOeC8tDiXX.category} (same value: persistent) + damage : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yorYyzKOeC8tDiXX.damage} (same value: 2d6) + damageType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.damageRolls.yorYyzKOeC8tDiXX.damageType} (same value: fire) + [actionType] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.actionType} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.actionType.value} (4 different values) + passive (x69) + action (x47) + reaction (x14) + free (x9) + [actions] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.actions} + [value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.actions.value} (3 different values) + 1 (x35) + 2 (x9) + 3 (x3) + [category] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.category} (9 different values) + defensive (x37) + offensive (x90) + martial (x5) + simple (x3) + unarmored (x2) + wand (x5) + interaction (x11) + elixir (x1) + light (x1) + [frequency] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.frequency} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.frequency.max} (2 different values) + 1 (x3) + 3 (x1) + per : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.frequency.per} (3 different values) + round (x2) + PT1H (x1) + day (x1) + [value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.frequency.value} (same value: 3) + [mod] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.mod} + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.mod.value} (6 different values) + 11 (x1) + 13 (x1) + 27 (x2) + 25 (x2) + 18 (x1) + 29 (x1) + [proficient] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.proficient} + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.proficient.value} (same value: 0) + [heightening] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening} + [damage] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.damage} + [0] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.damage.0} (7 different values) + 1d4 (x10) + 2d6 (x16) + 1d6 (x6) + 1d10 (x6) + 10 (x3) + 1d8 (x14) + 1d12 (x3) + [0Uok2pip94aNbBFd] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [interval] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.interval} (2 different values) + 1 (x51) + 2 (x10) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.type} (2 different values) + interval (x61) + fixed (x36) + [levels] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels} + [3] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.3} + [target] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.3.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.3.target.value} (3 different values) + 1 unattended object with a Bulk of 1 or less (x1) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x2) + 5 creatures (x3) + [range] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.3.range} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [5] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.5} + [range] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.5.range} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.5.range.value} (2 different values) + 60 feet (x1) + 1 mile (x4) + [target] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.5.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7} + [target] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7.target.value} (3 different values) + 1 unattended object with a Bulk of 2 or less (x1) + 6 creatures (x2) + 5 creatures (x3) + [area] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7.area} + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7.area.type} (same value: cone) + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.7.area.value} (same value: 60) + [6] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.6} + target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.6.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [2] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.2} + target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.2.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [8] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.8} + target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.8.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [4] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.4} + target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.4.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.4.target.value} (2 different values) + 2 creatures (x3) + 10 creatures (x4) + range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.4.range} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + [9] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.9} + target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.9.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + [overlays] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [WTeek6DuuUC5uXiv] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WTeek6DuuUC5uXiv.system} + [rZUgF7LFHu7N5MFK] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage} + 0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} + [category] : mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) + traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits} + value : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + vitality (x3) + [UTMlHk0o5FXLlwwM] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [NYYzPXYkV0V917XF] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + [37gy7l19tik74o4s] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [7qdtetowq348s9oc] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [lfxcoz2d3f8j2zq1] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [LnV6q1fbaObkI3Mt] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt} + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.name} (same value: Establish Ward (Slashing)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.sort} (same value: 3) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage} + 0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0} + [category] : mixed + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: damage) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: slashing) + [defense] : mixed + [PqqCsQ9RXSxeMSX0] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0} + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: Establish Ward (Bludgeoning)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage} + 0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0} + [category] : mixed + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: damage) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: bludgeoning) + [defense] : mixed + [S9bvJZUVLzYL5MWX] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX} + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.name} (same value: Establish Ward (Piercing)) + overlayType : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.overlayType} (same value: override) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.sort} (same value: 2) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system} + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage} + 0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0} + [category] : mixed + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds.[]} (same value: damage) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.type} (same value: piercing) + [defense] : mixed + [bonusDamage] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bonusDamage} + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.group} (7 different values) + flail (x1) + club (x2) + knife (x2) + cloth (x2) + bow (x1) + sword (x2) + leather (x1) + [reload] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.reload} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.reload.value} (3 different values) + (x6) + 0 (x1) + - (x1) + [runes] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes} + potency : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes.potency} (4 different values) + 1 (x3) + 0 (x2) + 3 (x2) + 2 (x4) + property : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes.property} + Length: min=0 max=3 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes.property.[]} (8 different values) + flaming (x1) + astral (x1) + keen (x1) + wounding (x1) + raiment (x2) + greaterInvisibility (x1) + thundering (x2) + unholy (x1) + [striking] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes.striking} (2 different values) + 2 (x6) + 0 (x2) + [resilient] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.runes.resilient} (2 different values) + 2 (x1) + 1 (x2) + [splashDamage] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.splashDamage} + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.usage} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.usage.value} (8 different values) + held-in-one-hand (x15) + worncloak (x1) + wornmask (x2) + held-in-one-plus-hands (x1) + wornbracers (x1) + held-in-two-hands (x1) + other (x3) + worn (x1) + [canBeAmmo] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.usage.canBeAmmo} (same value: False) + [deathNote] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.deathNote} (same value: True) + [acBonus] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.acBonus} (2 different values) + 0 (x2) + 1 (x1) + [checkPenalty] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.checkPenalty} (2 different values) + 0 (x2) + -1 (x1) + [dexCap] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.dexCap} (2 different values) + 5 (x2) + 4 (x1) + [speedPenalty] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.strength} (same value: 0) + [apex] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.apex} + attribute : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.apex.attribute} (same value: dex) + [spell] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell} + _id : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell._id} (5 different values) + mFWH9jK7iwmqZnm9 (x1) + PXLz0VqXsrUP2vf5 (x1) + XVheyHMUDCMRHm8I (x1) + NqwrLHSEhqZS0bCm (x1) + 2lqGu9bezynUMaov (x1) + flags : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.flags} + core : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.flags.core} + sourceId : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.flags.core.sourceId} (5 different values) + Compendium.pf2e.spells-srd.Item.XZE4BawIlTf88Yl9 (x1) + Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x1) + Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG (x1) + Compendium.pf2e.spells-srd.Item.A16eFTRh82xIjMu8 (x1) + Compendium.pf2e.spells-srd.Item.0jadeyQIItIuRgeH (x1) + img : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.img} (5 different values) + systems/pf2e/icons/spells/dimensional-lock.webp (x1) + icons/magic/symbols/ring-circle-smoke-blue.webp (x1) + systems/pf2e/icons/spells/dispel-magic.webp (x1) + icons/magic/fire/explosion-embers-orange.webp (x1) + systems/pf2e/icons/spells/eclipse-burst.webp (x1) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.name} (5 different values) + Planar Seal (x1) + Translocate (x1) + Dispel Magic (x1) + Divine Immolation (x1) + Eclipse Burst (x1) + sort : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.sort} (same value: 0) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system} + [area] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.area} + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.area.type} (same value: burst) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.area.value} (2 different values) + 60 (x2) + 20 (x1) + cost : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.cost} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.counteraction} (2 different values) + True (x2) + False (x3) + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage} + [b9dAiWfV57lyCWpP] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP} + applyMod : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) + 0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.formula} (same value: 8d10) + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.0.type} (same value: cold) + v1pnjhfu6e9akqe0 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [defense] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.defense} + save : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.defense.save} + basic : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.defense.save.statistic} (same value: reflex) + description : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.description} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.description.value} (5 different values) +

You create a visible magical barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces. Planar seal tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends.

(x1) +

You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost.

+
+

Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.

(x1) +

You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.

(x1) +

Divine flames scour creatures within the area. Creatures take 6d6 fire damage and @Damage[(@item.level -3)d6[persistent,fire]] damage. The divine power within the flames scorches the spirit as well; a creature takes spirit damage instead of fire damage from divine immolation if that would be more detrimental to the creature (as determined by the GM).

+
+

Critical Success The creature is unaffected.

+

Success The creature takes half damage and no persistent damage.

+

Failure The creature takes full damage and persistent damage.

+

Critical Failure The creature takes double damage and double persistent damage.

+
+

Heightened (+1) The damage increases by 1d6 and persistent damage increases by 1d6.

(x1) +

A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures. Each creature in the area must attempt a Reflex save.

+

If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes half damage.

+

Failure The creature takes full damage.

+

Critical Failure The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by the darkness for an unlimited duration.

+
+

Heightened (+1) The cold damage increases by 1d10 and the void damage against the living increases by 1d4.

(x1) + duration : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.duration} + sustained : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.duration.value} (2 different values) + until your next daily preparations (x1) + (x4) + level : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.level} + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.level.value} (4 different values) + 7 (x2) + 4 (x1) + 2 (x1) + 5 (x1) + location : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.location} + heightenedLevel : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 7 (x4) + 5 (x1) + [value] : mixed + publication : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.publication} + license : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.range} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.range.value} (2 different values) + 120 feet (x4) + 500 feet (x1) + requirements : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.slug} (5 different values) + planar-seal (x1) + translocate (x1) + dispel-magic (x1) + divine-immolation (x1) + eclipse-burst (x1) + target : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.target} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.target.value} (2 different values) + (x4) + 1 spell effect or unattended magic item (x1) + time : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.time} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits} + rarity : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits.rarity} (2 different values) + uncommon (x1) + common (x4) + traditions : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits.traditions} + Length: min=1 max=4 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x4) + divine (x4) + occult (x3) + primal (x2) + value : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits.value} + Length: min=2 max=5 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.traits.value.[]} (9 different values) + concentrate (x5) + manipulate (x5) + teleportation (x1) + fire (x1) + sanctified (x1) + spirit (x1) + cold (x1) + darkness (x1) + void (x1) + [heightening] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening} + [levels] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.levels} + 5 : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.levels.5} + range : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.levels.5.range} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.levels.5.range.value} (same value: 1 mile) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.type} (2 different values) + fixed (x1) + interval (x2) + damage : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.damage} + [b9dAiWfV57lyCWpP] : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) + 0 : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.damage.0} (same value: 1d10) + v1pnjhfu6e9akqe0 : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + interval : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.spell.type} (same value: spell) + [uses] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.uses} + autoDestroy : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.uses.autoDestroy} (2 different values) + False (x5) + True (x1) + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.uses.value} (same value: 1) + [specific] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific} + material : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.runes} + potency : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.runes.potency} (same value: 2) + property : array {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.runes.property} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.runes.property.[]} (same value: thundering) + striking : integer {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.specific.runes.striking} (same value: 2) + [collapsed] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.stowing} (same value: True) + [selfEffect] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.selfEffect} + name : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.selfEffect.name} (same value: Effect: Dueling Dance) + uuid : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Dueling Dance) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].type} (11 different values) + spellcastingEntry (x23) + spell (x212) + treasure (x2) + melee (x45) + action (x139) + lore (x8) + weapon (x8) + armor (x3) + equipment (x10) + consumable (x6) + backpack (x1) + [_stats] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[]._stats} + compendiumSource : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[]._stats.compendiumSource} (150 different values) + [flags] : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].flags} + pf2e : object {Book 2 - Singer, Stalker, Skinsaw Man.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Singer, Stalker, Skinsaw Man.items.[].flags.pf2e.linkedWeapon} (4 different values) + RAIr0gC4UfEKWyfZ (x1) + IaVGFTT8T2NbHUuE (x1) + S9CKT30DNd2O8Qqb (x2) + t0WGuYviDLr9rSoc (x1) + name : string {Book 2 - Singer, Stalker, Skinsaw Man.name} (all different values) + system : object {Book 2 - Singer, Stalker, Skinsaw Man.system} + [abilities] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities} + cha : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.cha} + mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.cha.mod} (10 different values) + 4 (x1) + -5 (x3) + -1 (x2) + 6 (x7) + 5 (x4) + 7 (x2) + 0 (x2) + 1 (x1) + 8 (x1) + 3 (x1) + [value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.cha.value} (same value: 10) + con : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.con} + mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.con.mod} (7 different values) + 4 (x4) + 9 (x1) + 5 (x11) + 1 (x1) + 3 (x4) + 2 (x2) + 7 (x1) + [value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.con.value} (same value: 16) + dex : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.dex} + mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.dex.mod} (7 different values) + 4 (x4) + 0 (x1) + 7 (x2) + 3 (x1) + 5 (x8) + 6 (x7) + -1 (x1) + [value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.dex.value} (same value: 18) + int : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.int} + mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.int.mod} (12 different values) + 3 (x3) + -5 (x3) + 2 (x4) + 4 (x3) + 8 (x1) + 7 (x2) + -2 (x1) + 1 (x3) + 0 (x1) + -3 (x1) + 5 (x1) + -1 (x1) + [value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.int.value} (same value: 8) + str : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.str} + mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.str.mod} (8 different values) + 3 (x2) + 9 (x2) + 6 (x7) + 2 (x1) + 5 (x4) + 7 (x3) + 8 (x3) + 4 (x2) + [value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.str.value} (same value: 16) + wis : object {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.wis} + mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.wis.mod} (8 different values) + 2 (x1) + 0 (x3) + 4 (x4) + 3 (x7) + 6 (x2) + 5 (x3) + 8 (x3) + 1 (x1) + [value] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.abilities.wis.value} (same value: 14) + attributes : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes} + ac : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.ac} + [details] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.ac.details} (2 different values) + (x23) + (40 when broken); construct armor (x1) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.ac.value} (13 different values) + 20 (x1) + 44 (x1) + 39 (x4) + 33 (x3) + 34 (x2) + 0 (x4) + 37 (x4) + 30 (x3) + 38 (x2) + 32 (x1) + 36 (x2) + 35 (x2) + 24 (x1) + [allSaves] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.allSaves} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.allSaves.value} (4 different values) + (x19) + +2 vs. death effects, disease, poison, and effects causing the fatigued or sickened conditions (x1) + +1 status to all saves vs. magic (x3) + +1 vs. effects granting the controlled condition (x1) + hp : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hp} + details : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hp.details} (4 different values) + (x26) + Regeneration 10 (deactivated by piercing) (x1) + void healing (x2) + (fast healing 10) (x1) + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hp.max} (19 different values) + 50 (x1) + 400 (x1) + 80 (x1) + 270 (x1) + 90 (x1) + 0 (x4) + 300 (x3) + 220 (x1) + 175 (x3) + 315 (x1) + 275 (x4) + 210 (x1) + 232 (x1) + 255 (x2) + 75 (x1) + 235 (x1) + 230 (x1) + 254 (x1) + 415 (x1) + temp : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hp.value} (19 different values) + 50 (x1) + 400 (x1) + 80 (x1) + 270 (x1) + 90 (x1) + 0 (x4) + 300 (x3) + 240 (x1) + 195 (x1) + 315 (x1) + 275 (x4) + 210 (x1) + 220 (x1) + 175 (x2) + 255 (x3) + 75 (x1) + 230 (x1) + 254 (x1) + 415 (x1) + [immunities] : array {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.immunities.[]} + [exceptions] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.immunities.[].type} (15 different values) + fire (x2) + critical-hits (x2) + precision (x3) + sonic (x1) + controlled (x1) + mental (x1) + acid (x1) + paralyzed (x3) + sleep (x2) + poison (x5) + death-effects (x2) + disease (x2) + cold (x1) + confused (x1) + unconscious (x1) + [resistances] : array {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances} + Length: min=0 max=3 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[]} + [doubleVs] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [exceptions] : array {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[].exceptions.[]} (6 different values) + silver (x2) + slashing (x1) + adamantine (x1) + cold (x1) + earth (x1) + water (x1) + type : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[].type} (11 different values) + physical (x4) + poison (x4) + bludgeoning (x2) + slashing (x2) + precision (x1) + protean-anatomy (x1) + piercing (x2) + acid (x1) + spells (x1) + sonic (x1) + fire (x1) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.resistances.[].value} (4 different values) + 5 (x2) + 10 (x6) + 15 (x10) + 7 (x2) + [speed] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed} + otherSpeeds : array {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x4) + swim (x4) + climb (x7) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.otherSpeeds.[].value} (10 different values) + 25 (x2) + 140 (x1) + 70 (x1) + 30 (x5) + 15 (x1) + 10 (x1) + 40 (x1) + 50 (x1) + 60 (x1) + 20 (x1) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.value} (6 different values) + 25 (x13) + 10 (x1) + 50 (x1) + 30 (x2) + 40 (x4) + 20 (x3) + [special] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.speed.special} (same value: ) + [weaknesses] : array {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.weaknesses} + Length: min=0 max=1 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.weaknesses.[].type} (5 different values) + holy (x5) + piercing (x1) + cold-iron (x4) + fire (x1) + cold (x1) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.weaknesses.[].value} (3 different values) + 5 (x1) + 10 (x3) + 15 (x8) + [hardness] : mixed + object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hardness} + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hardness.value} (same value: 15) + integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.hardness} (3 different values) + 30 (x1) + 22 (x1) + 0 (x4) + [emitsSound] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.emitsSound} (same value: encounter) + [stealth] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.stealth} + details : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.stealth.details} (3 different values) + (x1) +

(master)

(x4) +

(expert) to notice the softly glowing magic circle shimmering from under the moldering sheets; noticing the circle if the sheets are pulled aside has a DC of 0

(x1) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.stealth.value} (5 different values) + 0 (x1) + 27 (x1) + 37 (x1) + 33 (x2) + 28 (x1) + [adjustment] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.attributes.adjustment} (same value: elite) + details : object {Book 2 - Singer, Stalker, Skinsaw Man.system.details} + [blurb] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.blurb} (18 different values) + (x5) + Variant animated furnace (x1) + Variant divine warden (x1) + Male human summoner (x1) + Variant elite amalgamites (x1) + Variant elite imentesh (x1) + Variant brine dragon (x1) + Variant jorogumo (x1) + Variant karumzek (x3) + Variant male kishi (x1) + Variant silent stalker (x1) + Variant stone bulwark (x1) + Genderfluid ganzi sorcerer (x1) + Variant skull peeler (x1) + Variant elite Leng spider (x1) + Variant rusalka (x1) + Variant male gambling devil (x1) + Male human retired duelist (x1) + [languages] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.details.languages} + details : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.languages.details} (6 different values) + Telepathy 100 feet (x2) + (x16) + tongues (x3) + one spoken in life (typically Common; can't speak any language) (x1) + Can't Speak (x1) + one language known in life (can't speak any language) (x1) + value : array {Book 2 - Singer, Stalker, Skinsaw Man.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.languages.value.[]} (15 different values) + common (x16) + diabolic (x8) + empyrean (x3) + daemonic (x1) + varisian (x2) + aklo (x3) + draconic (x2) + chthonian (x4) + protean (x2) + fey (x5) + thalassic (x1) + sakvroth (x3) + mwangi (x2) + elven (x1) + necril (x1) + level : object {Book 2 - Singer, Stalker, Skinsaw Man.system.details.level} + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.details.level.value} (12 different values) + 4 (x1) + 18 (x2) + 14 (x5) + 12 (x2) + 13 (x4) + 19 (x1) + 17 (x3) + 15 (x6) + 10 (x2) + 16 (x2) + 11 (x1) + 6 (x1) + [privateNotes] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.publicNotes} (17 different values) +

Gambling devils, known also as agadazes, resemble horned humans crafted out of living gold in their natural forms, though their shapeshifting abilities let them move among mortals undetected. They're most commonly encountered in Erebus, the third layer of Hell, where many serve Mammon as accountants. They're unusually impulsive and distractible for their kind. Other devils often view their Risk Aura as a hindrance, so they usually receive less important missions. They don't mind, for it gives them more time to meddle with mortals.

Heavy Footsteps

Even when appearing in a humanoid guise, a gambling devil's body remains extremely dense and heavy, often weighing more than 500 pounds. Old gamblers' yarns warn to watch the footsteps of fellow gamblers and be wary of those whose tread seems disproportionate to their size, though in truth, all but the most careless gambling devils know how to step lightly in their humanoid forms.

(x2) +

This huge forge or oven is animated to protect a workspace or kitchen, travel alongside its owner, or both.

+
+

Many animated objects have useful functions but become dangers when uncontrolled.

(x1) +

This divine warden serves Nethys, the neutral god of magic. It uses its divine gift to defend temples or shrines of @UUID[Compendium.pf2e.deities.Item.Nethys].

+
+

Created through complex rituals performed by a faith's adherents, divine wardens have been imbued with a fraction of the power that courses through a champion or cleric of a particular deity. This divine spark allows the divine warden to serve as the protector for a temple, shrine, or other holy site. Such guardians aren't intrinsically bound to a fixed location, but they rarely leave the temple or site over which they watch.

+

Most divine wardens have been crafted from clay, stone, wood, or similar materials and typically have features that resemble a deity or a deity's herald. Divine wardens often have other abilities typically exhibited by constructs, such as armor plating, the ability to disguise themselves as statues, or other similar benefits.

+

The faithful worshippers who craft divine wardens typically animate the constructs using a special ritual in which the followers beseech their deity to empower the guardian. The divine mandate that imbues a divine warden with power also allows the sentinel to recognize enemies of its deity and prevents the construct from attacking other members of the faith, unless these patrons choose to attack it first.

+

In rare cases or particularly dire times, a deity might create a divine warden by directly animating an existing statue or idol to aid faithful followers. These divine guardians are most likely to be found outside of their original locations, assisting displaced congregations or pursuing those who might harm the faithful.

(x1) + (x7) +

Teleportation magic can prove a difficult undertaking, even for experienced spellcasters. It requires precise calculation and timing, knowledge of the intended destination, and meticulous control over surging conjuration magics. A mistake in even the most minute element of such a spell can lead to disastrous results for those involved. When a particularly powerful spellcaster makes an error of this kind, either through arrogance or simple misjudgment, they might transform into an amalgamite.

+

A mass of flesh and misaligned limbs, an amalgamite is the warped body of a former spellcaster, sometimes joined with another version of itself to incorporate additional limbs or other irregularities. They're still alive, but they have become aberrants mentally and physically, with only the vaguest memories of their previous existence, which makes them a dangerous and bewildering foe. Their weird, warped anatomy constantly shifts and regrows, allowing the creatures to shrug off physical blows save those that pierce through its flesh and into its core being.

+

The magical residue of an amalgamite's creation radiates from it, seeping into and destabilizing any living beings that get too close. Infected creatures then further spread the amalgamite's aura among larger groups of allies and foes alike. The amalgamite uses this power to manipulate and confuse their enemies, whom they can teleport into traps, force into confrontations with other enemies, or draw close into striking range with their own odd appendages.

(x1) +

The loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality's dissolution. Imenteshes are cunning, curiously diplomatic, and profoundly whimsical. They travel beyond the Maelstrom for their work, frequently adopting extravagant personal attire and decorations that often border upon the garish, all to curry favor with less chaotic beings.

(x1) +

Brine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care little for either good or evil. As they are both opinionated and willing to impose their sense of order on others, many brine dragons eventually seek to rule over a meticulously crafted community. These communities are orderly and well-planned, with rigid standards of courtesy and unchanging laws set down by the dragon themself. A settlement seeded by a brine dragon can be made of members of almost any ancestry, but the most common inhabitants are humans, merfolk, tengus, or sahuagin.

+

Depending on the dragon's personality, their community members might view their brine dragon ruler as anything from a benevolent force of order to a fearful tyrant. Regardless, the typical brine dragon has little patience for kindness or philanthropy, and the strength and health of their settlement as a whole are of greater concern than individuals' well-being. A notable exception to this dispassion rises when an outside force encroaches on their lands. In these cases, the brine dragon is quick to step in and aid in the defense of their community.

+

Although brine dragons enjoy cultivating settlements, they rarely make their lairs within the city limits, instead preferring to dwell in sea caves or cliffside grottoes overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate and display their gathered wealth in a place where they feel safe spreading out their treasures. Brine dragon hoards often consist of a mix of offerings and taxes paid by those they rule over and strange discoveries salvaged from sunken ships.

(x1) +

Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.

(x1) +

Masque mannequins are a type of soulbound construct animated by a fragment of a once-living soul infused into an eerie, nearly featureless mask that's then affixed to a mannequin or dressmaker's dummy. Though similar in process to the creation of a soulbound doll or mannequin, creating a masque mannequin requires conducting ritualistic murder and extracting a soul shard during an unwilling victim's death, and only the vilest of crafters would consider attempting such a deed. Masque mannequins are popular among Norgorberites, especially devotees of Father Skinsaw, as well as Kuthites who take pride in drawing out the ritual to gain the largest possible fragment of the soul.

Malevolent Mindsets

Masque mannequins, even those crafted from virtuous individuals, tend to have a sadistic sense of malice. If left to their own devices, a masque mannequin enjoys playing cat and mouse games with their chosen victims by freezing and unfreezing in areas with mundane mannequins, slowly driving their unfortunate playthings to paranoia before going for the kill.

(x1) +

Kishis are duplicitous and murderous fey who dwell on the edges of Golarion's densest jungles. At first glance, kishis appear to be attractive humans, usually of a local ethnicity, but their full heads of thick hair conceal a second face: that of a snarling hyena. When a kishi lures their prey into a vulnerable situation, their head swivels around, revealing this fearsome visage. In this form, a kishi's powerful jaws are almost impossible to pry loose and can crush a victim's bones in a matter of moments.

+

Kishi range widely in their physical features, and their height and weight vary as much as the people whose communities they infiltrate. They dress in fine clothing aligned with the latest fashion trends, and they wear flashy jewelry with the intention of drawing onlookers' eyes.

+

Like most fey, a kishi has inscrutable motives, though to their victims, the kishi's goal seems simple-to revel in the expression of shock, betrayal, and terror on a victim's face. Although kishis can cast charm to make unwitting companions complacent, most of these sinister creatures prefer to trick their prey using guile, gifts, and their dashing good looks. These ultimate sadists derive pleasure from the thrill of the hunt as well as the delicious reward at the end. The more uptight, prudish, or haughty a target, the better-for nothing satisfies kishis as much as earning (and destroying) the trust of someone who rarely grants it.

+

When kishis get their new friends or lovers alone, they choose the most dramatic moments to reveal their true monstrous forms and clamp their jaws down on their victim. Kishis have no desire to share their true nature with the entire community, so they typically aim for the throats of their victims, who can no longer cry out for help after being cut off from air. Kishis consume every part of their victims' bodies, leaving no trace of the crime-even lapping up any spilled blood, claiming the victim's treasures as their own, and cleaning the murder scene as much as possible.

+

Few things can bind a community together as swiftly as uncovering a kishi. Once found out, a kishi flees, hoping to find a new community to prey upon.

(x1) +

When a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they might come back as a silent stalker. A silent stalker is a horrifying, twisted likeness of the person they were in life, with one obvious difference: the silent stalker has no mouth, simply a smooth patch of flesh where a mouth should be. Sound is suppressed in an area around a silent stalker, but once someone notices the quiet, it's often too late.

+
+

A revenant is a vengeful undead who stalks the one who killed them in life. They're relentless in the pursuit of their murderer, seeking a final justice.

(x1) +

Stone bulwarks are slow and steady constructs typically carved from marble or granite. They're often made to serve as works of art when at rest, so some magical crafters employ master sculptors to ensure their constructs make beautiful statues. Older stone bulwarks might be weathered, with scuffed or cracked surfaces or missing noses and digits, but this weathering is largely cosmetic and doesn't adversely impact the bulwark's functionality.

(x1) +

Skull peelers, despite their ferocious and well-deserved moniker, are considered by many to be downright adorable, especially when viewed from a safe distance. Their soft, dappled brown fur helps them hide in forest canopies, and they have shimmering insectile wings and big eyes that draw in the faintest beams of light. At first glance, a skull peeler looks like a cuddly pet or a wizard's familiar. Any illusions of domesticating such a beast are quickly dismissed upon seeing how a skull peeler eats, however.

+

Skull peelers have evolved to hang motionlessly in treetop canopies as they wait until appropriate prey appears, usually long-necked dinosaurs but also brachiating primates and large birds. The skull peeler then lashes out with its long tongue, severing the creature's head from its body and pulling the detached cranium back into its hungry paws. It then uses its claws to crack open the cranial cavity-hence its name-before lapping up the tasty insides.

+

Despite skull peelers' gruesome eating habits, some enterprises and individuals can't resist the urge to add these beasts to their menageries. Fey and other creatures with ties to the First World, such as gnomes, can occasionally coax a skull peeler into a form of domestication. While the adorable beasts can never be fully tamed due to their hyper-evolved hunting instincts, they can be bribed with food and, if kept satiated, displayed on a perch or indoor terrarium as an example of their master's cunning and deadliness. As often as not, these pseudo-domesticated skull peelers end up devouring a guest, pet, or their would-be owner, but this possibility doesn't stop up-and-coming crime lords from attempting to domesticate the little predators. Skull peelers kept in well-managed zoos fare somewhat better, but these clever creatures don't always stay in their cages, which has led to wild skull peelers in places travelers might not expect.

(x1) +

The monstrous, bloated spiders from the windswept realm of Leng build eerie, dangerous lairs with the aid of magically compelled slaves. Leng spiders have anywhere from five to 13 legs, but never an even number.

(x1) +

These androgynous, river-dwelling fey delight in manipulating the emotions of those unfortunate enough to fall into their grasp, using humiliation to break their victims' wills. Rusalkas enjoy keeping their broken toys nearby, both for continuing entertainment and to aid in the rusalkas' defense, as the shame their captives feel often drives them to become obsessively loyal to these fey.

(x1) +

Shanty chanters are known to dwell along the coasts of Garund or the eastern isles of the Shackles, living on small islands or cliffsides but rarely venturing too far inland. These capricious fey have humanoid torsos and seagull heads, wings, and feet, and they stand about 5 feet tall. Consummate performers, shanty chanters adore music, especially the sea shanties sung by ships' crews. The songs from these fey's aeries can be heard from miles away over the open sea. While some sailors claim these songs intentionally lure mortals to drown, most shanty chanters aren't outright malevolent and would be more inclined to investigate a foundering ship than to slaughter those aboard, even if they do relieve such a vessel of its valuables.

+

Shanty chanters have a particular affinity for pirate ships, and a captain who wins an alliance with an aerie of shanty chanters is considered blessed with good luck. Of course, this attention can be a double-edged sword. If a captain fails to appease the ship's allied shanty chanters (generally by giving them a fair share of the plunder gained while they're on board), the affronted fey afflicts the captain with a @UUID[Compendium.pf2e.spells-srd.Item.Mariner's Curse] before departing for more prosperous shores.

Chanter Vanity

Shanty chanters are quite vain, adorning themselves in jewelry obtained in the raids of their allied ships or taken in raids of their own. They appreciate flattery toward both their physical appearances and musical talents, and they view this type of bribe to be as valuable as material goods. Conversely, the surest way to gain a shanty chanter's enmity is to insult their singing, and only the deeply unwise would dare such a thing.

(x1) +

The undead ooze known as a waxen effigy forms under a specific set of circumstances, making such creatures quite rare. Most waxen effigies arise from botched rituals intended to migrate a powerful sapient creature's soul into a body made of wax, whether in a bid for immortality or a method of imprisonment or sacrifice. The death—especially a traumatic death—of a sapient creature in close proximity to a wax figure or while attempting to craft a construct out of wax might also result in a waxen effigy.

+

A waxen effigy looks like a partially melted wax version of who it appeared as in life. They retain little of their former personality but recall a jumble of memories from their mortal existence that serves only to anger them. They often cling to objects that were important to them in life, such as a spouse's wedding band or a tool from a favorite hobby. Displaying such an object to a waxen effigy transfixes their attention, though they often lash out if the object is taken away before they can be laid to rest.

Cruel Creations

Few set out to create a waxen effigy on purpose, as their fragmented memories cause them to behave rather erratically, and as such, they make poor guardians or assassins. Any intentional creation of a waxen effigy is solely an act of spite since it condemns the soul to an undeath steeped in bewilderment and fear.

(x1) + publication : object {Book 2 - Singer, Stalker, Skinsaw Man.system.details.publication} + license : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 2 - Singer, Stalker, Skinsaw Man.system.details.publication.remaster} (same value: True) + title : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.publication.title} (same value: Pathfinder #205: Singer, Stalker, Skinsaw Man) + [description] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.description} (6 different values) +

A shimmering field of force fills the carved wooden archway, beyond which a flight of stairs leads upward.

(x1) +

The looms spring to life, sending skeins of spidersilk yarn between them that attempt to ensnare nearby creatures and pull them into the machinery.

(x1) +

A softly flickering circle of runes pulses and periodically distorts the air above it before a raw red wound in reality splits open to disgorge demons and lash out with tendrils of acidic blood.

(x1) +

A loud aria in a soaring tenor issues from the door, sending soundwaves outward.

(x1) +

Every potential point of entry to the house, whether window or door, is covered with a barrier of sonic energy that prevents passage, visible as a faintly shimmering energy field.

(x1) +

A spectral cast of singers in opera costumes emerges from the walls, keening a mournful and terrifying chorus.

(x1) + [disable] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.disable} (6 different values) +

@Check[performance|dc:30] (expert) to perform the four aria lines (requires four successes), @Check[thievery|dc:41] (master) to deface one of the four carved images (requires four successes), disintegrate of any rank, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th rank, counteract DC 31) to counteract the barrier

(x1) +

@Check[thievery|dc:46] (master) to shut down all eight looms at once by activating either of the bypass locks once either lock is located (this check is automatically successful if Fenton's keys are used), @Check[thievery|dc:37] (master) twice to shut down a single loom by deftly removing critical components, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th rank, counteract DC 33) to counteract a single loom

(x1) +

@Check[thievery|dc:47] to erase key runes from the circle, defeat all four summoned demons in combat, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th rank, counteract DC 36)

(x1) +

@Check[performance|dc:38] (legendary) to cancel out the aria's soundwaves with another, @Check[thievery|dc:43] (master) to pick apart the arcane energies, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th rank, counteract DC 36) to counteract the trap

(x1) +

@Check[thievery|dc:38] (expert) to remove the barrier from a single window or exterior door, @Check[occultism|dc:38] (master) to manipulate the harmonics in a way that disrupts the entire barrier (four successes are required to disable it), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th rank, counteract DC 31) to counteract the barrier from a single window or exterior door

(x1) +

@Check[performance|dc:46] (master) to disrupt the song with another tune, or @Check[religion|dc:43] (expert) to calm the spirits

(x1) + [isComplex] : boolean {Book 2 - Singer, Stalker, Skinsaw Man.system.details.isComplex} (2 different values) + False (x3) + True (x3) + [reset] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.reset} (5 different values) +

The harmonic barrier resets the instant after it is triggered.

(x1) +

A loom deactivates if no Small or larger creatures are in area C6, resetting in 1 minute unless disabled or all looms are broken.

(x1) +

The distortion circle deactivates (and any summoned demons vanish) at the end of any round in which no viable targets for the tongue to attack are in area C10. The trap then immediately resets (and is ready to summon a new batch of four demons).

(x1) + (x2) +

The harmonic barrier resets the instant after it's triggered.

(x1) + [routine] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.details.routine} (3 different values) + (x4) +

(1 action) Each loom takes one of two possible actions on its turn, depending on if it's currently restraining a creature or not.

Not Restraining a Creature: If a loom isn't restraining a creature, it launches a tangle of yarn at a random creature in the room that isn't currently @UUID[Compendium.pf2e.conditionitems.Item.Restrained]. That creature must attempt a @Check[reflex|dc:37] save. If there are no non-restrained targets for the loom to attempt to grapple, it takes no actions this round.


Critical Success The creature is unaffected.

Success The creature is entangled, and becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} until the end of the looms' next turn.

Failure The creature is tangled in the yarn and becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} until the end of the loom's next turn—or if it already has the clumsy condition, it becomes restrained (see critical failure).

Critical Failure The creature becomes restrained. A restrained creature can @UUID[Compendium.pf2e.actionspf2e.Item.Force Open] the tangle of yarn or @UUID[Compendium.pf2e.actionspf2e.Item.Escape] with a DC 37 check.

Restraining a Creature: If a loom has restrained a creature, it instead fires more lines of yarn at the restrained creature and then drags that creature (if the creature is Medium or smaller) 20 feet toward itself. (If it's restraining a Large or larger creature, it can only drag the creature 5 feet toward itself). If this dragging causes a creature to become adjacent to the loom, the loom pulls the creature into its grinding gears and inflicts @Damage[5d12[bludgeoning],5d12[slashing]] damage to the creature (@Check[reflex|dc:37|basic] save). The creature is then placed in an adjacent square and is still restrained by that loom.

(x1) +

(1 action) On its initiative, the trap extends a tongue-like appendage covered with sharp teeth. The tongue snaps like a whip, firing a volley of sharp teeth at a non-demon target in the room. The trap can precisely sense the location of all viable targets in the room, and teeth fired from the tongue penetrate the many wooden shelves (although a character with at least one shelf between it and the trap gains greater cover).

(x1) + [initiative] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.initiative} + statistic : string {Book 2 - Singer, Stalker, Skinsaw Man.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.perception} + details : string {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.details} (5 different values) + (x18) + entropy sense (imprecise) 60 feet (x1) + poison sense (precise) 30 feet (x3) + sense murderer (x1) + detect magic, greater web sense (x1) + mod : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.mod} (11 different values) + 10 (x1) + 26 (x5) + 23 (x5) + 28 (x2) + 19 (x1) + 27 (x1) + 29 (x4) + 17 (x2) + 21 (x1) + 22 (x1) + 20 (x1) + senses : array {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.senses.[]} + type : string {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.senses.[].type} (4 different values) + greater-darkvision (x5) + darkvision (x12) + low-light-vision (x6) + scent (x1) + [acuity] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.perception.senses.[].range} (same value: 60) + [resources] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.resources} + [focus] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.resources.focus} + max : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.resources.focus.max} (4 different values) + 2 (x2) + 0 (x3) + 1 (x4) + 3 (x1) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.resources.focus.value} (4 different values) + 2 (x2) + 0 (x3) + 1 (x4) + 3 (x1) + saves : object {Book 2 - Singer, Stalker, Skinsaw Man.system.saves} + fortitude : object {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.fortitude} + saveDetail : string {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.fortitude.value} (15 different values) + 12 (x1) + 35 (x1) + 32 (x1) + 21 (x4) + 26 (x2) + 0 (x4) + 28 (x1) + 29 (x2) + 22 (x3) + 25 (x2) + 24 (x5) + 20 (x1) + 13 (x1) + 17 (x1) + 31 (x1) + reflex : object {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.reflex} + saveDetail : string {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.reflex.value} (13 different values) + 14 (x1) + 24 (x2) + 22 (x3) + 25 (x2) + 20 (x1) + 0 (x4) + 26 (x4) + 27 (x6) + 19 (x1) + 29 (x2) + 28 (x2) + 18 (x1) + 16 (x1) + will : object {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.will} + saveDetail : string {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.saves.will.value} (15 different values) + 10 (x1) + 26 (x3) + 0 (x6) + 20 (x2) + 23 (x2) + 31 (x4) + 17 (x1) + 28 (x2) + 29 (x1) + 24 (x3) + 19 (x1) + 22 (x1) + 11 (x1) + 21 (x1) + 27 (x1) + [skills] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills} + [deception] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.base} (10 different values) + 12 (x1) + 33 (x1) + 21 (x2) + 29 (x1) + 31 (x1) + 25 (x2) + 27 (x1) + 16 (x1) + 22 (x2) + 28 (x1) + [special] : array {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special} + Length: min=0 max=1 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special.[]} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special.[].base} (same value: 20) + label : string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special.[].label} (same value: to pose as a harmless pet) + predicate : array {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:pet) + [diplomacy] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.diplomacy} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.diplomacy.base} (8 different values) + 11 (x1) + 19 (x2) + 31 (x1) + 23 (x1) + 27 (x1) + 21 (x1) + 20 (x1) + 26 (x1) + [special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.intimidation} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.intimidation.base} (6 different values) + 10 (x1) + 31 (x2) + 27 (x3) + 23 (x1) + 28 (x1) + 21 (x1) + [special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.thievery} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.thievery.base} (4 different values) + 11 (x1) + 30 (x1) + 17 (x1) + 28 (x1) + [special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.athletics} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.athletics.base} (11 different values) + 35 (x2) + 23 (x1) + 22 (x3) + 19 (x1) + 32 (x1) + 30 (x1) + 29 (x1) + 26 (x2) + 31 (x1) + 15 (x1) + 27 (x1) + [special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [arcana] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.arcana} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.arcana.base} (3 different values) + 21 (x1) + 29 (x1) + 27 (x1) + [special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.arcana.special} + Length: min=0 max=0 + Value type: mixed + [crafting] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.base} (5 different values) + 21 (x1) + 29 (x1) + 27 (x1) + 23 (x3) + 22 (x1) + [special] : array {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special} + Length: min=0 max=1 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special.[]} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special.[].base} (same value: 26) + label : string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special.[].label} (same value: to make traps) + predicate : array {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.crafting.special.[].predicate.[]} (same value: make-traps) + [acrobatics] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.acrobatics} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.acrobatics.base} (9 different values) + 33 (x1) + 17 (x1) + 29 (x3) + 27 (x3) + 22 (x1) + 12 (x1) + 24 (x1) + 21 (x1) + 20 (x1) + [special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.occultism} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.occultism.base} (2 different values) + 27 (x3) + 26 (x1) + [special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.occultism.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.religion} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.religion.base} (4 different values) + 28 (x1) + 29 (x1) + 31 (x3) + 24 (x1) + [special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.base} (8 different values) + 0 (x1) + 21 (x1) + 29 (x5) + 24 (x1) + 28 (x1) + 26 (x1) + 25 (x1) + 32 (x1) + [note] : string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.note} (same value: 30) + [special] : array {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special} + Length: min=0 max=1 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special.[]} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special.[].base} (same value: 36) + label : string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special.[].label} (same value: among other wax statues) + predicate : array {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth.special.[].predicate.[]} (same value: terrain:wax-statues) + [stealth + +30] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.stealth + +30} + [base] : mixed + [performance] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.base} (4 different values) + 21 (x1) + 29 (x4) + 23 (x1) + 22 (x1) + [special] : array {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special} + Length: min=0 max=1 + Value type: object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special.[]} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special.[].base} (2 different values) + 31 (x1) + 25 (x1) + label : string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special.[].label} (2 different values) + when acting, orating, performing comedy, or singing (x1) + to sing (x1) + predicate : array {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performance.special.[].predicate.[]} (2 different values) + action:perform (x1) + action:perform:singing (x1) + [nature] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.nature} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.nature.base} (4 different values) + 28 (x1) + 19 (x1) + 21 (x1) + 20 (x1) + [special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.society} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.society.base} (4 different values) + 28 (x1) + 20 (x1) + 23 (x1) + 21 (x1) + [special] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [society + +28] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.society + +28} + [base] : mixed + [survival] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.survival} + base : integer {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.survival.base} (2 different values) + 26 (x1) + 19 (x1) + special : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [or singing)] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.or singing)} + [base] : mixed + [orating] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.orating} + [base] : mixed + [performing comedy] : object {Book 2 - Singer, Stalker, Skinsaw Man.system.skills.performing comedy} + [base] : mixed + traits : object {Book 2 - Singer, Stalker, Skinsaw Man.system.traits} + rarity : string {Book 2 - Singer, Stalker, Skinsaw Man.system.traits.rarity} (4 different values) + uncommon (x5) + common (x3) + unique (x15) + rare (x7) + size : object {Book 2 - Singer, Stalker, Skinsaw Man.system.traits.size} + value : string {Book 2 - Singer, Stalker, Skinsaw Man.system.traits.size.value} (5 different values) + med (x25) + huge (x2) + lg (x1) + grg (x1) + sm (x1) + value : array {Book 2 - Singer, Stalker, Skinsaw Man.system.traits.value} + Length: min=1 max=4 + Value type: string {Book 2 - Singer, Stalker, Skinsaw Man.system.traits.value.[]} (32 different values) + [statusEffects] : array<> {Book 2 - Singer, Stalker, Skinsaw Man.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Singer, Stalker, Skinsaw Man.type} (2 different values) + npc (x24) + hazard (x6) + [prototypeToken] : object {Book 2 - Singer, Stalker, Skinsaw Man.prototypeToken} + name : string {Book 2 - Singer, Stalker, Skinsaw Man.prototypeToken.name} (same value: Karumzek Priest) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Sixty Feet Under.txt b/output/pf2e/packs/Book 2 - Sixty Feet Under.txt new file mode 100644 index 0000000..212431e --- /dev/null +++ b/output/pf2e/packs/Book 2 - Sixty Feet Under.txt @@ -0,0 +1,1113 @@ +Book 2 - Sixty Feet Under +Different values: 27 +===================================== +object {Book 2 - Sixty Feet Under} + _id : string {Book 2 - Sixty Feet Under._id} (all different values) + folder : string {Book 2 - Sixty Feet Under.folder} (same value: amzSBn9xGAwuwO0j) + img : string {Book 2 - Sixty Feet Under.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x23) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {Book 2 - Sixty Feet Under.items} + Length: min=1 max=22 + Value type: object {Book 2 - Sixty Feet Under.items.[]} + _id : string {Book 2 - Sixty Feet Under.items.[]._id} (234 different values) + img : string {Book 2 - Sixty Feet Under.items.[].img} (64 different values) + name : string {Book 2 - Sixty Feet Under.items.[].name} (184 different values) + sort : integer {Book 2 - Sixty Feet Under.items.[].sort} (22 different values) + system : object {Book 2 - Sixty Feet Under.items.[].system} + [actionType] : object {Book 2 - Sixty Feet Under.items.[].system.actionType} + value : string {Book 2 - Sixty Feet Under.items.[].system.actionType.value} (4 different values) + passive (x50) + action (x40) + reaction (x18) + free (x2) + [actions] : object {Book 2 - Sixty Feet Under.items.[].system.actions} + [value] : integer {Book 2 - Sixty Feet Under.items.[].system.actions.value} (3 different values) + 1 (x26) + 2 (x13) + 3 (x1) + [category] : string {Book 2 - Sixty Feet Under.items.[].system.category} (13 different values) + interaction (x10) + defensive (x34) + offensive (x62) + simple (x8) + potion (x6) + martial (x12) + light (x6) + ammo (x2) + talisman (x1) + heavy (x1) + poison (x2) + advanced (x1) + medium (x1) + description : object {Book 2 - Sixty Feet Under.items.[].system.description} + value : string {Book 2 - Sixty Feet Under.items.[].system.description.value} (158 different values) + publication : object {Book 2 - Sixty Feet Under.items.[].system.publication} + license : string {Book 2 - Sixty Feet Under.items.[].system.publication.license} (2 different values) + OGL (x231) + ORC (x3) + remaster : boolean {Book 2 - Sixty Feet Under.items.[].system.publication.remaster} (2 different values) + False (x231) + True (x3) + title : string {Book 2 - Sixty Feet Under.items.[].system.publication.title} (6 different values) + (x207) + Pathfinder Bestiary (x20) + Pathfinder Core Rulebook (x1) + Pathfinder Player Core (x3) + Pathfinder Bestiary 2 (x2) + Pathfinder #158: Sixty Feet Under (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 2 - Sixty Feet Under.items.[].system.slug} (71 different values) + [traits] : object {Book 2 - Sixty Feet Under.items.[].system.traits} + rarity : string {Book 2 - Sixty Feet Under.items.[].system.traits.rarity} (2 different values) + common (x221) + uncommon (x7) + value : array {Book 2 - Sixty Feet Under.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 2 - Sixty Feet Under.items.[].system.traits.value.[]} (68 different values) + [traditions] : array {Book 2 - Sixty Feet Under.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {Book 2 - Sixty Feet Under.items.[].system.traits.traditions.[]} (4 different values) + arcane (x19) + occult (x18) + primal (x5) + divine (x6) + [selected] : mixed + object {Book 2 - Sixty Feet Under.items.[].system.traits.selected} + array<> {Book 2 - Sixty Feet Under.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [attack] : object {Book 2 - Sixty Feet Under.items.[].system.attack} + value : string {Book 2 - Sixty Feet Under.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Sixty Feet Under.items.[].system.attackEffects} + value : array {Book 2 - Sixty Feet Under.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Sixty Feet Under.items.[].system.attackEffects.value.[]} (8 different values) + grab (x4) + head-hunter (x1) + impaler (x1) + marrow-rot (x1) + najra-lizard-venom (x2) + wretched-weeps (x2) + skitterstitch-venom (x1) + grabbing-trunk (x1) + [custom] : string {Book 2 - Sixty Feet Under.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 2 - Sixty Feet Under.items.[].system.bonus} + value : integer {Book 2 - Sixty Feet Under.items.[].system.bonus.value} (13 different values) + 20 (x13) + 0 (x20) + 13 (x1) + 14 (x6) + 18 (x7) + 21 (x1) + 19 (x2) + 11 (x2) + 22 (x2) + 17 (x8) + 15 (x1) + 23 (x1) + 24 (x1) + [damageRolls] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls} + [p5d1nbdm06qkq6wsqaq5] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damage} (same value: 2d10+7) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damageType} (same value: bludgeoning) + [d2ospq39qipgmc8iopg4] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.d2ospq39qipgmc8iopg4} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.d2ospq39qipgmc8iopg4.damage} (same value: 1d4+5) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.d2ospq39qipgmc8iopg4.damageType} (same value: piercing) + [hd62uguhxdezxy59jmmb] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.hd62uguhxdezxy59jmmb} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.hd62uguhxdezxy59jmmb.damage} (same value: 1d6+5) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.hd62uguhxdezxy59jmmb.damageType} (same value: piercing) + [esvf3msayl5dc3wy0kle] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.esvf3msayl5dc3wy0kle} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.esvf3msayl5dc3wy0kle.damage} (same value: 1d6) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.esvf3msayl5dc3wy0kle.damageType} (same value: piercing) + [2dxhfqqnt33a3i0y3e2h] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.2dxhfqqnt33a3i0y3e2h} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.2dxhfqqnt33a3i0y3e2h.damage} (same value: 2d10+8) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.2dxhfqqnt33a3i0y3e2h.damageType} (same value: slashing) + [8rtwc4x5vvf1a5tcy2al] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.8rtwc4x5vvf1a5tcy2al} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.8rtwc4x5vvf1a5tcy2al.damage} (same value: 2d8+8) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.8rtwc4x5vvf1a5tcy2al.damageType} (same value: bludgeoning) + [0] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.0} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.0.damage} (12 different values) + 3d6+4 (x1) + 2d6+5 (x1) + 2d4+5 (x1) + 1d4+5 (x2) + 2d8+12 (x1) + 1d6+12 (x2) + 2d6 (x1) + 1d4 (x1) + 2d8+11 (x1) + 2d6+11 (x1) + 2d6+7 (x1) + 2d8+6 (x1) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.0.damageType} (4 different values) + bludgeoning (x3) + piercing (x9) + slashing (x1) + poison (x1) + [gn56wzz3s5ddvge1ezdd] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.gn56wzz3s5ddvge1ezdd} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.gn56wzz3s5ddvge1ezdd.damage} (same value: 2d10+6) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.gn56wzz3s5ddvge1ezdd.damageType} (same value: piercing) + [1x3y5ofpmf4js0pzn7te] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.1x3y5ofpmf4js0pzn7te} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.1x3y5ofpmf4js0pzn7te.damage} (same value: 1d4) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.1x3y5ofpmf4js0pzn7te.damageType} (same value: piercing) + [ev7izdvj114s24iwwm9z] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.ev7izdvj114s24iwwm9z} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.ev7izdvj114s24iwwm9z.damage} (same value: 1d4+3) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.ev7izdvj114s24iwwm9z.damageType} (same value: piercing) + [eflpo6pnj8b4abqmcponp5] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: 1d6+10) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: piercing) + [xdi9slqkphdt0574tindl] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.xdi9slqkphdt0574tindl} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: 2d6+6) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: piercing) + [ztg6rw13i199t0216bar] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.ztg6rw13i199t0216bar} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.ztg6rw13i199t0216bar.damage} (same value: 2d12+6) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.ztg6rw13i199t0216bar.damageType} (same value: bludgeoning) + [f6hg18l4ywotkvfz6an3ro] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.f6hg18l4ywotkvfz6an3ro} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.f6hg18l4ywotkvfz6an3ro.damage} (same value: 1d8+10) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.f6hg18l4ywotkvfz6an3ro.damageType} (same value: slashing) + [cyrf9w5jccqn214exn3y2d] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.cyrf9w5jccqn214exn3y2d} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.cyrf9w5jccqn214exn3y2d.damage} (same value: 2d10+4) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.cyrf9w5jccqn214exn3y2d.damageType} (same value: slashing) + [12emwqbno2z6uz48jssk] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.12emwqbno2z6uz48jssk} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.12emwqbno2z6uz48jssk.damage} (same value: 2d6+4) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.12emwqbno2z6uz48jssk.damageType} (same value: bludgeoning) + [1y1yix0sc3341pag47da] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.1y1yix0sc3341pag47da} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.1y1yix0sc3341pag47da.damage} (same value: 1d6+5) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.1y1yix0sc3341pag47da.damageType} (same value: piercing) + [yks7orfl1jnsolitf79y] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.yks7orfl1jnsolitf79y} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.yks7orfl1jnsolitf79y.damage} (same value: 1d4+5) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.yks7orfl1jnsolitf79y.damageType} (same value: piercing) + [ef1lqx3o5zapguohg8i7] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.ef1lqx3o5zapguohg8i7} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.ef1lqx3o5zapguohg8i7.damage} (same value: 1d4+5) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.ef1lqx3o5zapguohg8i7.damageType} (same value: piercing) + [zrzgx51vj6rtod7dq20h] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.zrzgx51vj6rtod7dq20h} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.zrzgx51vj6rtod7dq20h.damage} (same value: 1d4+7) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.zrzgx51vj6rtod7dq20h.damageType} (same value: piercing) + [llmt13cw52vze8rdmsfy] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.llmt13cw52vze8rdmsfy} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.llmt13cw52vze8rdmsfy.damage} (same value: 1d4+7) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.llmt13cw52vze8rdmsfy.damageType} (same value: piercing) + [9ttdu7zftik9g94nyv6sie] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.9ttdu7zftik9g94nyv6sie} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.9ttdu7zftik9g94nyv6sie.damage} (same value: 2d4+10) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.9ttdu7zftik9g94nyv6sie.damageType} (same value: slashing) + [11hvrj9vyoyl95wj14udp] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.11hvrj9vyoyl95wj14udp} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.11hvrj9vyoyl95wj14udp.damage} (same value: 2d8+10) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.11hvrj9vyoyl95wj14udp.damageType} (same value: piercing) + [pnelc4fbwqdvl3aeolen] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.pnelc4fbwqdvl3aeolen} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.pnelc4fbwqdvl3aeolen.damage} (same value: 2d6+4) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.pnelc4fbwqdvl3aeolen.damageType} (same value: slashing) + [kxr6jbogfifypa29x46m] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.kxr6jbogfifypa29x46m} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.kxr6jbogfifypa29x46m.damage} (same value: 3d6+9) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.kxr6jbogfifypa29x46m.damageType} (same value: piercing) + [vewobpewrqaai4wb6ifx] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.vewobpewrqaai4wb6ifx} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.vewobpewrqaai4wb6ifx.damage} (same value: 3d10+9) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.vewobpewrqaai4wb6ifx.damageType} (same value: bludgeoning) + [m47pxukcbfof941rt92v] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.m47pxukcbfof941rt92v} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.m47pxukcbfof941rt92v.damage} (same value: 2d10+13) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.m47pxukcbfof941rt92v.damageType} (same value: bludgeoning) + [m7cox632najcymstrqo2] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.m7cox632najcymstrqo2} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.m7cox632najcymstrqo2.damage} (same value: 1d6) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.m7cox632najcymstrqo2.damageType} (same value: acid) + [1yqer3os209it2bd5jjg] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.1yqer3os209it2bd5jjg} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.1yqer3os209it2bd5jjg.damage} (same value: 1d8+8) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.1yqer3os209it2bd5jjg.damageType} (same value: bludgeoning) + [25go8chpe9nh4imc6dy7] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.25go8chpe9nh4imc6dy7} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.25go8chpe9nh4imc6dy7.damage} (same value: 2d6) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.25go8chpe9nh4imc6dy7.damageType} (same value: acid) + [h9wijt3ewzfomw567h7ob] : object {Book 2 - Sixty Feet Under.items.[].system.damageRolls.h9wijt3ewzfomw567h7ob} + damage : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.h9wijt3ewzfomw567h7ob.damage} (same value: 2d8+8) + damageType : string {Book 2 - Sixty Feet Under.items.[].system.damageRolls.h9wijt3ewzfomw567h7ob.damageType} (same value: slashing) + [weaponType] : object {Book 2 - Sixty Feet Under.items.[].system.weaponType} + value : string {Book 2 - Sixty Feet Under.items.[].system.weaponType.value} (2 different values) + melee (x35) + ranged (x10) + [autoHeightenLevel] : object {Book 2 - Sixty Feet Under.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 2 - Sixty Feet Under.items.[].system.prepared} + flexible : boolean {Book 2 - Sixty Feet Under.items.[].system.prepared.flexible} (same value: False) + value : string {Book 2 - Sixty Feet Under.items.[].system.prepared.value} (2 different values) + prepared (x1) + innate (x1) + [proficiency] : object {Book 2 - Sixty Feet Under.items.[].system.proficiency} + value : integer {Book 2 - Sixty Feet Under.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 2 - Sixty Feet Under.items.[].system.slots} + [slot0] : object {Book 2 - Sixty Feet Under.items.[].system.slots.slot0} + max : integer {Book 2 - Sixty Feet Under.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 2 - Sixty Feet Under.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 2 - Sixty Feet Under.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Sixty Feet Under.items.[].system.slots.slot0.prepared.[].id} (5 different values) + ejRNiz9EQC0anj5g (x1) + sPqualLLpeeb8THZ (x1) + bDMsT1rwVhkTUp7N (x1) + 7FfBMe0xUFXJS1e8 (x1) + TMGZBZ4nZOZqHsZo (x1) + [slot1] : object {Book 2 - Sixty Feet Under.items.[].system.slots.slot1} + max : integer {Book 2 - Sixty Feet Under.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {Book 2 - Sixty Feet Under.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Sixty Feet Under.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Sixty Feet Under.items.[].system.slots.slot1.prepared.[].id} (4 different values) + ijXYpIFJsF5tWw7P (x1) + t6bVYDQyOYAHtN2Y (x1) + E0ATNnL3pCPFUT2G (x1) + P6KRpiPX8muonMH6 (x1) + [slot2] : object {Book 2 - Sixty Feet Under.items.[].system.slots.slot2} + max : integer {Book 2 - Sixty Feet Under.items.[].system.slots.slot2.max} (same value: 4) + prepared : array {Book 2 - Sixty Feet Under.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {Book 2 - Sixty Feet Under.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Sixty Feet Under.items.[].system.slots.slot2.prepared.[].id} (4 different values) + 80iZw9Yqllyh0wzM (x1) + iPEwNRUPQWjSDSIx (x1) + aPlvcsDaEuiQCJfW (x1) + 3QrDzEva46r2tS2B (x1) + [slot3] : object {Book 2 - Sixty Feet Under.items.[].system.slots.slot3} + max : integer {Book 2 - Sixty Feet Under.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Book 2 - Sixty Feet Under.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - Sixty Feet Under.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Sixty Feet Under.items.[].system.slots.slot3.prepared.[].id} (3 different values) + owtdd46AttZYbko4 (x1) + Zx9kwg6E0lGkhv7E (x1) + 0HipIo1H6e1wS5gH (x1) + [spelldc] : object {Book 2 - Sixty Feet Under.items.[].system.spelldc} + dc : integer {Book 2 - Sixty Feet Under.items.[].system.spelldc.dc} (same value: 23) + item : integer {Book 2 - Sixty Feet Under.items.[].system.spelldc.item} (same value: 0) + mod : integer {Book 2 - Sixty Feet Under.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 2 - Sixty Feet Under.items.[].system.spelldc.value} (same value: 15) + [tradition] : object {Book 2 - Sixty Feet Under.items.[].system.tradition} + value : string {Book 2 - Sixty Feet Under.items.[].system.tradition.value} (2 different values) + arcane (x1) + occult (x1) + [area] : object {Book 2 - Sixty Feet Under.items.[].system.area} + type : string {Book 2 - Sixty Feet Under.items.[].system.area.type} (3 different values) + burst (x2) + cone (x1) + emanation (x1) + value : integer {Book 2 - Sixty Feet Under.items.[].system.area.value} (4 different values) + 10 (x1) + 15 (x1) + 30 (x1) + 20 (x1) + [cost] : object {Book 2 - Sixty Feet Under.items.[].system.cost} + value : string {Book 2 - Sixty Feet Under.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 2 - Sixty Feet Under.items.[].system.counteraction} (2 different values) + False (x19) + True (x1) + [damage] : object {Book 2 - Sixty Feet Under.items.[].system.damage} + [0] : object {Book 2 - Sixty Feet Under.items.[].system.damage.0} + [category] : mixed + formula : string {Book 2 - Sixty Feet Under.items.[].system.damage.0.formula} (3 different values) + 6d6 (x1) + 0 (x1) + 1d4 (x2) + kinds : array {Book 2 - Sixty Feet Under.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Sixty Feet Under.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Sixty Feet Under.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Sixty Feet Under.items.[].system.damage.0.type} (4 different values) + void (x1) + mental (x1) + electricity (x1) + piercing (x1) + applyMod : boolean {Book 2 - Sixty Feet Under.items.[].system.damage.0.applyMod} (2 different values) + True (x2) + False (x1) + [damageType] : string {Book 2 - Sixty Feet Under.items.[].system.damage.damageType} (2 different values) + piercing (x14) + slashing (x6) + [dice] : integer {Book 2 - Sixty Feet Under.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - Sixty Feet Under.items.[].system.damage.die} (3 different values) + d4 (x8) + d6 (x8) + d8 (x4) + [formula] : string {Book 2 - Sixty Feet Under.items.[].system.damage.formula} (same value: 3d8+10) + [kind] : string {Book 2 - Sixty Feet Under.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 2 - Sixty Feet Under.items.[].system.damage.type} (same value: untyped) + [defense] : object {Book 2 - Sixty Feet Under.items.[].system.defense} + save : object {Book 2 - Sixty Feet Under.items.[].system.defense.save} + basic : boolean {Book 2 - Sixty Feet Under.items.[].system.defense.save.basic} (2 different values) + False (x3) + True (x3) + statistic : string {Book 2 - Sixty Feet Under.items.[].system.defense.save.statistic} (3 different values) + will (x3) + fortitude (x2) + reflex (x1) + [duration] : object {Book 2 - Sixty Feet Under.items.[].system.duration} + [sustained] : boolean {Book 2 - Sixty Feet Under.items.[].system.duration.sustained} (2 different values) + False (x18) + True (x2) + value : mixed + string {Book 2 - Sixty Feet Under.items.[].system.duration.value} (8 different values) + 1 minute (x4) + (x8) + 10 minutes (x3) + 1 or more rounds (see below) (x1) + 1 round (x1) + 1 hour (x1) + until the start of your next turn (x1) + until the end of your turn (x1) + integer {Book 2 - Sixty Feet Under.items.[].system.duration.value} (same value: 0) + [level] : object {Book 2 - Sixty Feet Under.items.[].system.level} + value : integer {Book 2 - Sixty Feet Under.items.[].system.level.value} (8 different values) + 3 (x7) + 2 (x15) + 1 (x13) + 0 (x26) + 6 (x1) + 4 (x8) + 8 (x2) + 5 (x1) + [location] : object {Book 2 - Sixty Feet Under.items.[].system.location} + value : string {Book 2 - Sixty Feet Under.items.[].system.location.value} (2 different values) + sODZwisWeLEBKV8P (x16) + PQM8ukSoaiRa6PDB (x4) + uses : object {Book 2 - Sixty Feet Under.items.[].system.location.uses} + max : integer {Book 2 - Sixty Feet Under.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 2 - Sixty Feet Under.items.[].system.location.uses.value} (same value: 3) + [range] : mixed + object {Book 2 - Sixty Feet Under.items.[].system.range} + value : string {Book 2 - Sixty Feet Under.items.[].system.range.value} (6 different values) + 30 feet (x3) + 120 feet (x3) + touch (x5) + (x6) + 60 feet (x2) + 500 feet (x1) + integer {Book 2 - Sixty Feet Under.items.[].system.range} (same value: 60) + [requirements] : string {Book 2 - Sixty Feet Under.items.[].system.requirements} (same value: ) + [target] : object {Book 2 - Sixty Feet Under.items.[].system.target} + value : string {Book 2 - Sixty Feet Under.items.[].system.target.value} (6 different values) + 1 creature (x6) + (x10) + 1 living creature (x1) + 1 spell effect or unattended magic item (x1) + 1 or 2 creatures (x1) + 1 willing creature (x1) + [time] : object {Book 2 - Sixty Feet Under.items.[].system.time} + value : string {Book 2 - Sixty Feet Under.items.[].system.time.value} (2 different values) + 2 (x18) + 1 (x2) + [heightening] : object {Book 2 - Sixty Feet Under.items.[].system.heightening} + damage : object {Book 2 - Sixty Feet Under.items.[].system.heightening.damage} + 0 : string {Book 2 - Sixty Feet Under.items.[].system.heightening.damage.0} (3 different values) + 2d6 (x1) + 1d6 (x1) + 1d4 (x1) + interval : integer {Book 2 - Sixty Feet Under.items.[].system.heightening.interval} (2 different values) + 1 (x2) + 2 (x1) + type : string {Book 2 - Sixty Feet Under.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {Book 2 - Sixty Feet Under.items.[].system.baseItem} (16 different values) + dagger (x5) + hand-crossbow (x1) + shortsword (x3) + leather-armor (x5) + main-gauche (x1) + rapier (x2) + bastard-sword (x1) + spear (x1) + full-plate (x1) + studded-leather-armor (x1) + composite-shortbow (x1) + longsword (x1) + war-razor (x2) + orc-necksplitter (x1) + spiked-chain (x1) + hide-armor (x1) + [bonusDamage] : object {Book 2 - Sixty Feet Under.items.[].system.bonusDamage} + value : integer {Book 2 - Sixty Feet Under.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - Sixty Feet Under.items.[].system.bulk} + value : mixed + float {Book 2 - Sixty Feet Under.items.[].system.bulk.value} (same value: 0,1) + integer {Book 2 - Sixty Feet Under.items.[].system.bulk.value} (4 different values) + 1 (x15) + 0 (x8) + 4 (x1) + 2 (x1) + [containerId] : mixed + [equipped] : object {Book 2 - Sixty Feet Under.items.[].system.equipped} + carryType : string {Book 2 - Sixty Feet Under.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 2 - Sixty Feet Under.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : boolean {Book 2 - Sixty Feet Under.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 2 - Sixty Feet Under.items.[].system.equipped.inSlot} (2 different values) + True (x8) + False (x5) + [group] : string {Book 2 - Sixty Feet Under.items.[].system.group} (9 different values) + knife (x8) + crossbow (x1) + sword (x7) + leather (x7) + spear (x1) + plate (x1) + bow (x1) + axe (x1) + flail (x1) + [hardness] : integer {Book 2 - Sixty Feet Under.items.[].system.hardness} (same value: 0) + [hp] : object {Book 2 - Sixty Feet Under.items.[].system.hp} + max : integer {Book 2 - Sixty Feet Under.items.[].system.hp.max} (same value: 0) + value : integer {Book 2 - Sixty Feet Under.items.[].system.hp.value} (same value: 0) + [material] : object {Book 2 - Sixty Feet Under.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Sixty Feet Under.items.[].system.price} + value : object {Book 2 - Sixty Feet Under.items.[].system.price.value} + [gp] : integer {Book 2 - Sixty Feet Under.items.[].system.price.value.gp} (14 different values) + 35 (x5) + 1 (x1) + 50 (x2) + 3 (x3) + 2 (x8) + 6 (x2) + 100 (x7) + 11 (x1) + 30 (x4) + 125 (x1) + 500 (x1) + 4 (x1) + 20 (x1) + 140 (x1) + [sp] : integer {Book 2 - Sixty Feet Under.items.[].system.price.value.sp} (4 different values) + 9 (x1) + 1 (x2) + 2 (x3) + 3 (x2) + [cp] : integer {Book 2 - Sixty Feet Under.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 2 - Sixty Feet Under.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - Sixty Feet Under.items.[].system.quantity} (7 different values) + 1 (x40) + 5 (x2) + 10 (x1) + 3 (x4) + 20 (x1) + 8 (x1) + 2 (x4) + [reload] : object {Book 2 - Sixty Feet Under.items.[].system.reload} + value : string {Book 2 - Sixty Feet Under.items.[].system.reload.value} (4 different values) + - (x6) + 1 (x1) + (x12) + 0 (x1) + [runes] : object {Book 2 - Sixty Feet Under.items.[].system.runes} + potency : integer {Book 2 - Sixty Feet Under.items.[].system.runes.potency} (2 different values) + 1 (x14) + 0 (x15) + property : array<> {Book 2 - Sixty Feet Under.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 2 - Sixty Feet Under.items.[].system.runes.striking} (2 different values) + 0 (x14) + 1 (x6) + [resilient] : integer {Book 2 - Sixty Feet Under.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 2 - Sixty Feet Under.items.[].system.size} (2 different values) + med (x52) + huge (x1) + [splashDamage] : object {Book 2 - Sixty Feet Under.items.[].system.splashDamage} + [value] : integer {Book 2 - Sixty Feet Under.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 2 - Sixty Feet Under.items.[].system.usage} + value : string {Book 2 - Sixty Feet Under.items.[].system.usage.value} (6 different values) + held-in-one-hand (x36) + affixed-to-weapon (x1) + held-in-one-plus-hands (x1) + held-in-two-hands (x2) + wornmask (x2) + worn (x1) + [uses] : object {Book 2 - Sixty Feet Under.items.[].system.uses} + autoDestroy : boolean {Book 2 - Sixty Feet Under.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 2 - Sixty Feet Under.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Sixty Feet Under.items.[].system.uses.value} (same value: 1) + [acBonus] : integer {Book 2 - Sixty Feet Under.items.[].system.acBonus} (5 different values) + 1 (x5) + 6 (x1) + 2 (x1) + 0 (x1) + 3 (x1) + [checkPenalty] : integer {Book 2 - Sixty Feet Under.items.[].system.checkPenalty} (4 different values) + -1 (x6) + -3 (x1) + 0 (x1) + -2 (x1) + [dexCap] : integer {Book 2 - Sixty Feet Under.items.[].system.dexCap} (4 different values) + 4 (x5) + 0 (x2) + 3 (x1) + 2 (x1) + [speedPenalty] : integer {Book 2 - Sixty Feet Under.items.[].system.speedPenalty} (3 different values) + 0 (x7) + -10 (x1) + -5 (x1) + [strength] : integer {Book 2 - Sixty Feet Under.items.[].system.strength} (4 different values) + 0 (x6) + 4 (x1) + 1 (x1) + 2 (x1) + [stackGroup] : string {Book 2 - Sixty Feet Under.items.[].system.stackGroup} (2 different values) + bolts (x1) + arrows (x1) + [deathNote] : boolean {Book 2 - Sixty Feet Under.items.[].system.deathNote} (same value: True) + [mod] : object {Book 2 - Sixty Feet Under.items.[].system.mod} + value : integer {Book 2 - Sixty Feet Under.items.[].system.mod.value} (2 different values) + 16 (x2) + 15 (x1) + [proficient] : object {Book 2 - Sixty Feet Under.items.[].system.proficient} + value : integer {Book 2 - Sixty Feet Under.items.[].system.proficient.value} (same value: 0) + [overrides] : array<> {Book 2 - Sixty Feet Under.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 2 - Sixty Feet Under.items.[].system.references} + children : array<> {Book 2 - Sixty Feet Under.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 2 - Sixty Feet Under.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 2 - Sixty Feet Under.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 2 - Sixty Feet Under.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 2 - Sixty Feet Under.items.[].system.value} + isValued : boolean {Book 2 - Sixty Feet Under.items.[].system.value.isValued} (same value: True) + value : integer {Book 2 - Sixty Feet Under.items.[].system.value.value} (same value: 1) + [frequency] : object {Book 2 - Sixty Feet Under.items.[].system.frequency} + max : integer {Book 2 - Sixty Feet Under.items.[].system.frequency.max} (2 different values) + 2 (x1) + 1 (x2) + per : string {Book 2 - Sixty Feet Under.items.[].system.frequency.per} (2 different values) + day (x1) + round (x2) + value : integer {Book 2 - Sixty Feet Under.items.[].system.frequency.value} (2 different values) + 2 (x1) + 1 (x2) + [selfEffect] : object {Book 2 - Sixty Feet Under.items.[].system.selfEffect} + name : string {Book 2 - Sixty Feet Under.items.[].system.selfEffect.name} (same value: Effect: Metallify) + uuid : string {Book 2 - Sixty Feet Under.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Metallify) + type : string {Book 2 - Sixty Feet Under.items.[].type} (11 different values) + action (x110) + melee (x45) + spellcastingEntry (x2) + spell (x20) + weapon (x20) + equipment (x12) + consumable (x11) + armor (x9) + lore (x3) + condition (x1) + treasure (x1) + [_stats] : object {Book 2 - Sixty Feet Under.items.[]._stats} + compendiumSource : string {Book 2 - Sixty Feet Under.items.[]._stats.compendiumSource} (63 different values) + [flags] : object {Book 2 - Sixty Feet Under.items.[].flags} + pf2e : object {Book 2 - Sixty Feet Under.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Sixty Feet Under.items.[].flags.pf2e.linkedWeapon} (20 different values) + Ndy9jtqnE8FTUfu6 (x1) + QgOk6EZCuoy0yIRw (x1) + xfMyCEOlDjJj8pSC (x1) + 16pPUkcG7WYEAXq0 (x1) + i4jm2tfwbjCeRC49 (x1) + Gjpuxi3isLodpRhs (x2) + vDYmQ2EDgaCKLrcg (x1) + d3GHBeQ70Fhuf2qy (x2) + lExi6Z4wzlwoEIkT (x2) + 1wK9nN0xbT78u94L (x1) + 7ZNJd077dCQukzxw (x1) + h50dYGzB0ZbzzDna (x1) + XUGNOucjelWU8HVC (x1) + vZQph0cwQ7wADlPa (x1) + IMYeb6yyWM923tl3 (x1) + LA5J4otd5d6YPIyv (x1) + 67Ri2rSkdGl0BjqE (x1) + tkeI7wzuLssGOeWr (x1) + h7DCS7VEYpLZIEuD (x1) + ezg7dGuKp0ENYDMs (x1) + name : string {Book 2 - Sixty Feet Under.name} (all different values) + system : object {Book 2 - Sixty Feet Under.system} + [abilities] : object {Book 2 - Sixty Feet Under.system.abilities} + cha : object {Book 2 - Sixty Feet Under.system.abilities.cha} + mod : integer {Book 2 - Sixty Feet Under.system.abilities.cha.mod} (7 different values) + -5 (x5) + 0 (x5) + 1 (x2) + 6 (x2) + 4 (x3) + 2 (x5) + 3 (x1) + con : object {Book 2 - Sixty Feet Under.system.abilities.con} + mod : integer {Book 2 - Sixty Feet Under.system.abilities.con.mod} (8 different values) + 4 (x5) + 3 (x4) + 1 (x3) + 2 (x4) + 6 (x2) + 0 (x1) + 5 (x3) + 7 (x1) + dex : object {Book 2 - Sixty Feet Under.system.abilities.dex} + mod : integer {Book 2 - Sixty Feet Under.system.abilities.dex.mod} (7 different values) + 5 (x5) + -1 (x2) + 4 (x5) + 6 (x3) + 3 (x5) + 1 (x1) + 2 (x2) + int : object {Book 2 - Sixty Feet Under.system.abilities.int} + mod : integer {Book 2 - Sixty Feet Under.system.abilities.int.mod} (9 different values) + -5 (x7) + 4 (x2) + 0 (x5) + -3 (x2) + 3 (x1) + 1 (x1) + 2 (x2) + -1 (x1) + -2 (x2) + str : object {Book 2 - Sixty Feet Under.system.abilities.str} + mod : integer {Book 2 - Sixty Feet Under.system.abilities.str.mod} (10 different values) + -4 (x1) + 5 (x1) + 2 (x3) + 4 (x6) + 1 (x1) + 6 (x4) + 0 (x1) + 3 (x2) + -1 (x1) + 7 (x3) + wis : object {Book 2 - Sixty Feet Under.system.abilities.wis} + mod : integer {Book 2 - Sixty Feet Under.system.abilities.wis.mod} (5 different values) + 2 (x5) + 0 (x7) + 1 (x4) + 3 (x6) + 4 (x1) + attributes : object {Book 2 - Sixty Feet Under.system.attributes} + ac : object {Book 2 - Sixty Feet Under.system.attributes.ac} + [details] : string {Book 2 - Sixty Feet Under.system.attributes.ac.details} (3 different values) + (x21) + (with mage armor) (x1) + (22 when broken); construct armor (x1) + value : integer {Book 2 - Sixty Feet Under.system.attributes.ac.value} (11 different values) + 24 (x3) + 26 (x4) + 22 (x3) + 21 (x3) + 27 (x4) + 30 (x2) + 25 (x3) + 10 (x1) + 18 (x1) + 28 (x2) + 13 (x1) + [allSaves] : object {Book 2 - Sixty Feet Under.system.attributes.allSaves} + value : string {Book 2 - Sixty Feet Under.system.attributes.allSaves.value} (2 different values) + (x22) + +2 status to all saves vs. composition spells (x1) + hp : object {Book 2 - Sixty Feet Under.system.attributes.hp} + details : string {Book 2 - Sixty Feet Under.system.attributes.hp.details} (5 different values) + (x22) + void healing (x2) + fast healing 8 (x1) + Iron Maiden Hardness 12; Iron Maiden HP 46 (BT 23) (x1) + Bar Hardness 15, Bar HP 40 (BT 20) (x1) + max : integer {Book 2 - Sixty Feet Under.system.attributes.hp.max} (19 different values) + 120 (x2) + 140 (x1) + 70 (x1) + 60 (x3) + 160 (x2) + 150 (x3) + 125 (x1) + 115 (x2) + 0 (x1) + 24 (x1) + 30 (x1) + 50 (x1) + 190 (x1) + 100 (x2) + 1 (x1) + 130 (x1) + 175 (x1) + 320 (x1) + 180 (x1) + temp : integer {Book 2 - Sixty Feet Under.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Sixty Feet Under.system.attributes.hp.value} (19 different values) + 120 (x2) + 140 (x1) + 70 (x1) + 60 (x3) + 160 (x2) + 150 (x3) + 125 (x1) + 115 (x2) + 0 (x1) + 24 (x1) + 30 (x1) + 50 (x1) + 190 (x1) + 100 (x2) + 1 (x1) + 130 (x1) + 175 (x1) + 320 (x1) + 180 (x1) + [tempmax] : integer {Book 2 - Sixty Feet Under.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {Book 2 - Sixty Feet Under.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 2 - Sixty Feet Under.system.attributes.immunities.[]} + type : string {Book 2 - Sixty Feet Under.system.attributes.immunities.[].type} (17 different values) + precision (x6) + swarm-mind (x1) + electricity (x1) + magic (x1) + disease (x4) + poison (x4) + death-effects (x3) + mental (x1) + paralyzed (x4) + unconscious (x4) + fear-effects (x1) + critical-hits (x5) + sleep (x1) + acid (x2) + piercing (x1) + slashing (x1) + visual (x2) + [resistances] : array {Book 2 - Sixty Feet Under.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 2 - Sixty Feet Under.system.attributes.resistances.[]} + type : string {Book 2 - Sixty Feet Under.system.attributes.resistances.[].type} (5 different values) + bludgeoning (x1) + piercing (x1) + slashing (x1) + physical (x1) + unholy (x1) + value : integer {Book 2 - Sixty Feet Under.system.attributes.resistances.[].value} (3 different values) + 5 (x2) + 9 (x2) + 10 (x1) + [exceptions] : array {Book 2 - Sixty Feet Under.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {Book 2 - Sixty Feet Under.system.attributes.resistances.[].exceptions.[]} (same value: adamantine) + [speed] : object {Book 2 - Sixty Feet Under.system.attributes.speed} + otherSpeeds : array {Book 2 - Sixty Feet Under.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 2 - Sixty Feet Under.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Sixty Feet Under.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x2) + climb (x1) + value : integer {Book 2 - Sixty Feet Under.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 40 (x2) + 10 (x1) + value : integer {Book 2 - Sixty Feet Under.system.attributes.speed.value} (6 different values) + 25 (x14) + 35 (x2) + 20 (x2) + 30 (x3) + 45 (x1) + 15 (x1) + [weaknesses] : array {Book 2 - Sixty Feet Under.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 2 - Sixty Feet Under.system.attributes.weaknesses.[]} + type : string {Book 2 - Sixty Feet Under.system.attributes.weaknesses.[].type} (6 different values) + area-damage (x1) + splash-damage (x1) + holy (x3) + vitality (x2) + slashing (x2) + fire (x1) + value : integer {Book 2 - Sixty Feet Under.system.attributes.weaknesses.[].value} (3 different values) + 9 (x2) + 10 (x6) + 5 (x2) + [hardness] : mixed + integer {Book 2 - Sixty Feet Under.system.attributes.hardness} (3 different values) + 0 (x2) + 6 (x1) + 14 (x1) + object {Book 2 - Sixty Feet Under.system.attributes.hardness} + value : integer {Book 2 - Sixty Feet Under.system.attributes.hardness.value} (same value: 10) + [hasHealth] : boolean {Book 2 - Sixty Feet Under.system.attributes.hasHealth} (2 different values) + False (x1) + True (x3) + [stealth] : object {Book 2 - Sixty Feet Under.system.attributes.stealth} + details : string {Book 2 - Sixty Feet Under.system.attributes.stealth.details} (2 different values) +

(trained)

(x1) +

(expert)

(x3) + value : integer {Book 2 - Sixty Feet Under.system.attributes.stealth.value} (4 different values) + 18 (x1) + 20 (x1) + 17 (x1) + 15 (x1) + details : object {Book 2 - Sixty Feet Under.system.details} + [blurb] : string {Book 2 - Sixty Feet Under.system.details.blurb} (same value: ) + [languages] : object {Book 2 - Sixty Feet Under.system.details.languages} + details : string {Book 2 - Sixty Feet Under.system.details.languages.details} (2 different values) + (x21) + (can't speak any language) (x2) + value : array {Book 2 - Sixty Feet Under.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 2 - Sixty Feet Under.system.details.languages.value.[]} (10 different values) + common (x12) + vudrani (x5) + diabolic (x1) + necril (x1) + halfling (x1) + draconic (x1) + goblin (x1) + hallit (x1) + daemonic (x3) + aklo (x1) + level : object {Book 2 - Sixty Feet Under.system.details.level} + value : integer {Book 2 - Sixty Feet Under.system.details.level.value} (8 different values) + 6 (x5) + 8 (x6) + 5 (x1) + 4 (x3) + 7 (x6) + 9 (x3) + 2 (x1) + 10 (x2) + [privateNotes] : string {Book 2 - Sixty Feet Under.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Sixty Feet Under.system.details.publicNotes} (3 different values) + (x21) +

Made of odd scraps of skin and muscle, a flesh golem is a grotesque parody of life. Though it has no mind, it can still go into a berserk rage when harmed, giving it a faint semblance of emotion. Flesh golems guard the laboratories and charnel houses of fleshwarpers and necromancers who feel no compunctions about desecrating corpses for their own ends. Though the first flesh golem is believed to have been a misguided attempt to create from simple base elements, these monstrosities are far from human. In isolated cases, echoes of a personality might rise in a flesh golem if the brain used as part of its construction belonged to a particularly powerful personality, but such tragic instances are rare in the extreme.

(x1) +

As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of.

(x1) + publication : object {Book 2 - Sixty Feet Under.system.details.publication} + license : string {Book 2 - Sixty Feet Under.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Sixty Feet Under.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Sixty Feet Under.system.details.publication.title} (same value: Pathfinder #158: Sixty Feet Under) + [description] : string {Book 2 - Sixty Feet Under.system.details.description} (4 different values) +

Ethereal hands stretch out from the walls and floor, attempting to restrain nearby creatures.

(x1) +

A pressure plate hidden on the floor before an iron maiden causes the torture device to snap shut and trap the triggering creature inside.

(x1) +

A magical magnet hidden behind a panel in the corner of the room pulls not metal but living creatures toward it, heedless of any obstacles in the way.

(x1) +

A hidden string connected to precariously stacked bricks causes the cubby to collapse in on itself when the string is pulled.

(x1) + [disable] : string {Book 2 - Sixty Feet Under.system.details.disable} (4 different values) +

@Check[religion|dc:30|name:Exorcise Spirits] (master) to exorcise the spirits or @Check[intimidation|dc:32|name:Scare Away the Hands|traits:action:demoralize] (expert) to scare away the hands

(x1) +

@Check[thievery|dc:28|name:Disable Pressure Plate|traits:action:disable-a-device] to disable the pressure plate

(x1) +

@Check[thievery|dc:29|name:Deactivate Panel|traits:action:disable-a-device] (expert) to deactivate the panel, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic];(4th level; counteract DC 22) to counteract the panel's magic

(x1) +

@Check[thievery|dc:20|name:Cut String|traits:action:disable-a-device] to cut the string without setting off the trap

(x1) + [isComplex] : boolean {Book 2 - Sixty Feet Under.system.details.isComplex} (2 different values) + False (x3) + True (x1) + [reset] : string {Book 2 - Sixty Feet Under.system.details.reset} (3 different values) + (x2) +

The pressure plate must be reset manually.

(x1) +

The trap deactivates and resets 1 minute after there are no creatures touching the iron bars.

(x1) + [routine] : string {Book 2 - Sixty Feet Under.system.details.routine} (2 different values) + (x3) +

(1 action) The trap pulls up to four creatures that have already triggered its Magnetize the Living ability toward one of the far corners of the room, possibly pressing them into the iron bars. If all the iron bars between an affected creature and the magnetic panel remain intact, the creature takes @Damage[(2d10+10)[bludgeoning]] damage with a @Check[fortitude|dc:25]{DC 25 basic Fortitude} save and is restrained on a failure (Escape DC 23).

+

If an iron bar has been broken, the creature takes @Damage[(1d10+5)[bludgeoning]] damage instead, and if two consecutive bars have been broken the creature takes no damage (but might still be restrained on a failed save).

(x1) + [initiative] : object {Book 2 - Sixty Feet Under.system.initiative} + statistic : string {Book 2 - Sixty Feet Under.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - Sixty Feet Under.system.perception} + details : string {Book 2 - Sixty Feet Under.system.perception.details} (4 different values) + bonesense (imprecise) 30 feet (x2) + (x19) + emotion sense 120 feet (x1) + treasure sense (imprecise) 30 feet (x1) + mod : integer {Book 2 - Sixty Feet Under.system.perception.mod} (11 different values) + 17 (x3) + 14 (x3) + 15 (x2) + 13 (x3) + 18 (x6) + 19 (x1) + 8 (x1) + 11 (x1) + 16 (x1) + 10 (x1) + 22 (x1) + senses : array {Book 2 - Sixty Feet Under.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Sixty Feet Under.system.perception.senses.[]} + type : string {Book 2 - Sixty Feet Under.system.perception.senses.[].type} (5 different values) + darkvision (x10) + lifesense (x1) + scent (x1) + low-light-vision (x1) + motion-sense (x2) + [acuity] : string {Book 2 - Sixty Feet Under.system.perception.senses.[].acuity} (2 different values) + precise (x3) + imprecise (x1) + [range] : integer {Book 2 - Sixty Feet Under.system.perception.senses.[].range} (2 different values) + 60 (x3) + 30 (x1) + [vision] : boolean {Book 2 - Sixty Feet Under.system.perception.vision} (same value: False) + [resources] : object {Book 2 - Sixty Feet Under.system.resources} + [focus] : object {Book 2 - Sixty Feet Under.system.resources.focus} + max : integer {Book 2 - Sixty Feet Under.system.resources.focus.max} (same value: 1) + value : integer {Book 2 - Sixty Feet Under.system.resources.focus.value} (same value: 1) + saves : object {Book 2 - Sixty Feet Under.system.saves} + fortitude : object {Book 2 - Sixty Feet Under.system.saves.fortitude} + saveDetail : string {Book 2 - Sixty Feet Under.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Sixty Feet Under.system.saves.fortitude.value} (14 different values) + 14 (x4) + 18 (x3) + 8 (x1) + 12 (x1) + 13 (x3) + 17 (x3) + 15 (x2) + 0 (x3) + 5 (x1) + 20 (x2) + 10 (x1) + 16 (x1) + 21 (x1) + 22 (x1) + reflex : object {Book 2 - Sixty Feet Under.system.saves.reflex} + saveDetail : string {Book 2 - Sixty Feet Under.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Sixty Feet Under.system.saves.reflex.value} (13 different values) + 17 (x3) + 14 (x4) + 13 (x1) + 19 (x1) + 18 (x5) + 16 (x2) + 0 (x3) + 11 (x2) + 21 (x1) + 12 (x1) + 10 (x2) + 15 (x1) + 20 (x1) + will : object {Book 2 - Sixty Feet Under.system.saves.will} + saveDetail : string {Book 2 - Sixty Feet Under.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Sixty Feet Under.system.saves.will.value} (13 different values) + 12 (x3) + 15 (x2) + 10 (x1) + 16 (x4) + 14 (x1) + 19 (x2) + 0 (x4) + 8 (x2) + 11 (x1) + 13 (x1) + 9 (x3) + 17 (x2) + 18 (x1) + [skills] : object {Book 2 - Sixty Feet Under.system.skills} + [acrobatics] : object {Book 2 - Sixty Feet Under.system.skills.acrobatics} + base : integer {Book 2 - Sixty Feet Under.system.skills.acrobatics.base} (10 different values) + 17 (x1) + 13 (x1) + 12 (x2) + 18 (x3) + 16 (x2) + 19 (x2) + 7 (x1) + 14 (x1) + 15 (x1) + 20 (x1) + [athletics] : object {Book 2 - Sixty Feet Under.system.skills.athletics} + base : integer {Book 2 - Sixty Feet Under.system.skills.athletics.base} (10 different values) + 19 (x1) + 10 (x1) + 16 (x1) + 17 (x5) + 21 (x1) + 15 (x2) + 20 (x2) + 11 (x1) + 23 (x1) + 22 (x1) + [arcana] : object {Book 2 - Sixty Feet Under.system.skills.arcana} + base : integer {Book 2 - Sixty Feet Under.system.skills.arcana.base} (same value: 13) + [deception] : object {Book 2 - Sixty Feet Under.system.skills.deception} + base : integer {Book 2 - Sixty Feet Under.system.skills.deception.base} (8 different values) + 9 (x1) + 11 (x1) + 18 (x2) + 8 (x1) + 14 (x1) + 10 (x2) + 12 (x1) + 16 (x1) + [special] : array {Book 2 - Sixty Feet Under.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Book 2 - Sixty Feet Under.system.skills.deception.special.[]} + base : integer {Book 2 - Sixty Feet Under.system.skills.deception.special.[].base} (same value: 12) + label : string {Book 2 - Sixty Feet Under.system.skills.deception.special.[].label} (same value: to Create a Diversion) + predicate : array {Book 2 - Sixty Feet Under.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Sixty Feet Under.system.skills.deception.special.[].predicate.[]} (same value: action:create-a-diversion) + [stealth] : object {Book 2 - Sixty Feet Under.system.skills.stealth} + base : integer {Book 2 - Sixty Feet Under.system.skills.stealth.base} (8 different values) + 13 (x1) + 12 (x3) + 18 (x2) + 16 (x3) + 15 (x2) + 9 (x1) + 21 (x1) + 20 (x1) + [thievery] : object {Book 2 - Sixty Feet Under.system.skills.thievery} + base : integer {Book 2 - Sixty Feet Under.system.skills.thievery.base} (6 different values) + 13 (x1) + 12 (x1) + 18 (x1) + 7 (x1) + 17 (x2) + 16 (x2) + [occultism] : object {Book 2 - Sixty Feet Under.system.skills.occultism} + base : integer {Book 2 - Sixty Feet Under.system.skills.occultism.base} (same value: 14) + [performance] : object {Book 2 - Sixty Feet Under.system.skills.performance} + base : integer {Book 2 - Sixty Feet Under.system.skills.performance.base} (same value: 18) + [diplomacy] : object {Book 2 - Sixty Feet Under.system.skills.diplomacy} + base : integer {Book 2 - Sixty Feet Under.system.skills.diplomacy.base} (3 different values) + 16 (x1) + 8 (x1) + 12 (x1) + [intimidation] : object {Book 2 - Sixty Feet Under.system.skills.intimidation} + base : integer {Book 2 - Sixty Feet Under.system.skills.intimidation.base} (4 different values) + 23 (x1) + 12 (x1) + 10 (x1) + 18 (x1) + [survival] : object {Book 2 - Sixty Feet Under.system.skills.survival} + base : integer {Book 2 - Sixty Feet Under.system.skills.survival.base} (5 different values) + 17 (x1) + 14 (x1) + 12 (x1) + 8 (x1) + 18 (x1) + [medicine] : object {Book 2 - Sixty Feet Under.system.skills.medicine} + base : integer {Book 2 - Sixty Feet Under.system.skills.medicine.base} (2 different values) + 16 (x1) + 17 (x1) + [society] : object {Book 2 - Sixty Feet Under.system.skills.society} + base : integer {Book 2 - Sixty Feet Under.system.skills.society.base} (2 different values) + 14 (x1) + 13 (x1) + [religion] : object {Book 2 - Sixty Feet Under.system.skills.religion} + base : integer {Book 2 - Sixty Feet Under.system.skills.religion.base} (2 different values) + 17 (x2) + 18 (x1) + traits : object {Book 2 - Sixty Feet Under.system.traits} + rarity : string {Book 2 - Sixty Feet Under.system.traits.rarity} (4 different values) + uncommon (x8) + common (x8) + rare (x5) + unique (x6) + size : object {Book 2 - Sixty Feet Under.system.traits.size} + value : string {Book 2 - Sixty Feet Under.system.traits.size.value} (5 different values) + lg (x7) + med (x16) + sm (x1) + tiny (x1) + huge (x2) + value : array {Book 2 - Sixty Feet Under.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 2 - Sixty Feet Under.system.traits.value.[]} (26 different values) + [creatureType] : string {Book 2 - Sixty Feet Under.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 2 - Sixty Feet Under.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Sixty Feet Under.type} (2 different values) + npc (x23) + hazard (x4) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - Spoken on the Song Wind.txt b/output/pf2e/packs/Book 2 - Spoken on the Song Wind.txt new file mode 100644 index 0000000..36c2254 --- /dev/null +++ b/output/pf2e/packs/Book 2 - Spoken on the Song Wind.txt @@ -0,0 +1,1448 @@ +Book 2 - Spoken on the Song Wind +Different values: 26 +===================================== +object {Book 2 - Spoken on the Song Wind} + _id : string {Book 2 - Spoken on the Song Wind._id} (all different values) + folder : string {Book 2 - Spoken on the Song Wind.folder} (same value: OnJJnYJFxF0iTG7m) + img : string {Book 2 - Spoken on the Song Wind.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x4) + systems/pf2e/icons/default-icons/npc.svg (x22) + items : array {Book 2 - Spoken on the Song Wind.items} + Length: min=1 max=37 + Value type: object {Book 2 - Spoken on the Song Wind.items.[]} + _id : string {Book 2 - Spoken on the Song Wind.items.[]._id} (307 different values) + img : string {Book 2 - Spoken on the Song Wind.items.[].img} (105 different values) + name : string {Book 2 - Spoken on the Song Wind.items.[].name} (201 different values) + sort : integer {Book 2 - Spoken on the Song Wind.items.[].sort} (38 different values) + system : object {Book 2 - Spoken on the Song Wind.items.[].system} + [actionType] : object {Book 2 - Spoken on the Song Wind.items.[].system.actionType} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.actionType.value} (4 different values) + reaction (x14) + passive (x54) + action (x34) + free (x1) + [actions] : object {Book 2 - Spoken on the Song Wind.items.[].system.actions} + [value] : integer {Book 2 - Spoken on the Song Wind.items.[].system.actions.value} (3 different values) + 1 (x27) + 2 (x6) + 3 (x1) + [category] : string {Book 2 - Spoken on the Song Wind.items.[].system.category} (9 different values) + defensive (x27) + offensive (x65) + simple (x12) + martial (x13) + light (x9) + potion (x6) + interaction (x7) + ammo (x7) + poison (x2) + description : object {Book 2 - Spoken on the Song Wind.items.[].system.description} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.description.value} (187 different values) + publication : object {Book 2 - Spoken on the Song Wind.items.[].system.publication} + license : string {Book 2 - Spoken on the Song Wind.items.[].system.publication.license} (2 different values) + OGL (x306) + ORC (x1) + remaster : boolean {Book 2 - Spoken on the Song Wind.items.[].system.publication.remaster} (2 different values) + False (x306) + True (x1) + title : string {Book 2 - Spoken on the Song Wind.items.[].system.publication.title} (5 different values) + (x274) + Pathfinder Bestiary (x18) + Pathfinder Core Rulebook (x13) + Pathfinder Player Core (x1) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 2 - Spoken on the Song Wind.items.[].system.slug} (104 different values) + [traits] : object {Book 2 - Spoken on the Song Wind.items.[].system.traits} + rarity : string {Book 2 - Spoken on the Song Wind.items.[].system.traits.rarity} (3 different values) + common (x286) + uncommon (x7) + unique (x1) + value : array {Book 2 - Spoken on the Song Wind.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 2 - Spoken on the Song Wind.items.[].system.traits.value.[]} (79 different values) + [traditions] : array {Book 2 - Spoken on the Song Wind.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Book 2 - Spoken on the Song Wind.items.[].system.traits.traditions.[]} (4 different values) + arcane (x71) + primal (x40) + divine (x24) + occult (x56) + [selected] : object {Book 2 - Spoken on the Song Wind.items.[].system.traits.selected} + [attack] : object {Book 2 - Spoken on the Song Wind.items.[].system.attack} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - Spoken on the Song Wind.items.[].system.attackEffects} + [custom] : string {Book 2 - Spoken on the Song Wind.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 2 - Spoken on the Song Wind.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - Spoken on the Song Wind.items.[].system.attackEffects.value.[]} (6 different values) + grab (x4) + knockdown (x1) + push (x1) + baneback-poison (x4) + knife-jab (x2) + serpentfolk-venom (x5) + [bonus] : object {Book 2 - Spoken on the Song Wind.items.[].system.bonus} + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.bonus.value} (11 different values) + 17 (x12) + 14 (x6) + 0 (x23) + 1 (x2) + 19 (x4) + 20 (x6) + 21 (x3) + 18 (x3) + 16 (x13) + 12 (x3) + 15 (x3) + [damageRolls] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls} + [xUz2JIY20egl4gxg] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.xUz2JIY20egl4gxg} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.xUz2JIY20egl4gxg.damage} (same value: 8d4+12) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.xUz2JIY20egl4gxg.damageType} (same value: piercing) + [3L96eE32machNa3b] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.3L96eE32machNa3b} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.3L96eE32machNa3b.damage} (same value: 2d8+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.3L96eE32machNa3b.damageType} (same value: piercing) + [0kKxm2XpmoKIoo8b] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.0kKxm2XpmoKIoo8b} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.0kKxm2XpmoKIoo8b.damage} (same value: 2d6+3) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.0kKxm2XpmoKIoo8b.damageType} (same value: piercing) + [0] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.0} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.0.damage} (2 different values) + 2d8+2 (x1) + 2d8+5 (x1) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.0.damageType} (2 different values) + fire (x1) + bludgeoning (x1) + [1] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.1} + [category] : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.1.damage} (2 different values) + 4 (x1) + 1d4 (x1) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.1.damageType} (2 different values) + fire (x1) + acid (x1) + [2] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.2} + category : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.2.category} (2 different values) + splash (x1) + persistent (x1) + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.2.damage} (2 different values) + 6 (x1) + 1d4 (x1) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.2.damageType} (2 different values) + fire (x1) + acid (x1) + [D2IHIKohcE8EuPat] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.D2IHIKohcE8EuPat} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.D2IHIKohcE8EuPat.damage} (same value: 2d6+3) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.D2IHIKohcE8EuPat.damageType} (same value: piercing) + [kt9KXbrhMNcXizsC] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.kt9KXbrhMNcXizsC} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.kt9KXbrhMNcXizsC.damage} (same value: 1d4+5) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.kt9KXbrhMNcXizsC.damageType} (same value: piercing) + [FKBzXMg6Qyordp7y] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.FKBzXMg6Qyordp7y} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.FKBzXMg6Qyordp7y.damage} (same value: 2d6+5) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.FKBzXMg6Qyordp7y.damageType} (same value: bludgeoning) + [ddXEC3I0CMGl2mZ2] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.ddXEC3I0CMGl2mZ2} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.ddXEC3I0CMGl2mZ2.damage} (same value: 1d4+5) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.ddXEC3I0CMGl2mZ2.damageType} (same value: piercing) + [wqWba7duUUnAhmWq] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.wqWba7duUUnAhmWq} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.wqWba7duUUnAhmWq.damage} (same value: 2d10+13) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.wqWba7duUUnAhmWq.damageType} (same value: piercing) + [sYRhz6F5YMc8tedn] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.sYRhz6F5YMc8tedn} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.sYRhz6F5YMc8tedn.damage} (same value: 2d6+13) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.sYRhz6F5YMc8tedn.damageType} (same value: slashing) + [EqagXvdu2GrxomP4] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.EqagXvdu2GrxomP4} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.EqagXvdu2GrxomP4.damage} (same value: 2d10+13) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.EqagXvdu2GrxomP4.damageType} (same value: bludgeoning) + [EVD65gN8VYTMCHQs] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.EVD65gN8VYTMCHQs} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.EVD65gN8VYTMCHQs.damage} (same value: 2d10+9) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.EVD65gN8VYTMCHQs.damageType} (same value: piercing) + [cKea3qwE65Dt4sn8] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.cKea3qwE65Dt4sn8} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.cKea3qwE65Dt4sn8.damage} (same value: 1d12+9) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.cKea3qwE65Dt4sn8.damageType} (same value: bludgeoning) + [YTXZOeAKYC0rCOut] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.YTXZOeAKYC0rCOut} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.YTXZOeAKYC0rCOut.damage} (same value: 4d6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.YTXZOeAKYC0rCOut.damageType} (same value: bludgeoning) + [7NmXY4swAtlrujkY] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.7NmXY4swAtlrujkY} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.7NmXY4swAtlrujkY.damage} (same value: 1d4+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.7NmXY4swAtlrujkY.damageType} (same value: bludgeoning) + [7q6iLjYjvjjaxVGv] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.7q6iLjYjvjjaxVGv} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.7q6iLjYjvjjaxVGv.damage} (same value: 1d4+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.7q6iLjYjvjjaxVGv.damageType} (same value: piercing) + [uAyrsnXqTdkzHvNW] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.uAyrsnXqTdkzHvNW} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.uAyrsnXqTdkzHvNW.damage} (same value: 1d6+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.uAyrsnXqTdkzHvNW.damageType} (same value: slashing) + [UoBUBbQMyfzqsbYl] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.UoBUBbQMyfzqsbYl} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.UoBUBbQMyfzqsbYl.damage} (same value: 1d6+3) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.UoBUBbQMyfzqsbYl.damageType} (same value: piercing) + [aXYU2kZcG7ff3O00] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.aXYU2kZcG7ff3O00} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.aXYU2kZcG7ff3O00.damage} (same value: 2d10+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.aXYU2kZcG7ff3O00.damageType} (same value: piercing) + [e6AGGk5YKvx1Dzzz] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.e6AGGk5YKvx1Dzzz} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.e6AGGk5YKvx1Dzzz.damage} (same value: 2d6+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.e6AGGk5YKvx1Dzzz.damageType} (same value: slashing) + [o8Uhj117XbEKi8tZ] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.o8Uhj117XbEKi8tZ} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.o8Uhj117XbEKi8tZ.damage} (same value: 1d4+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.o8Uhj117XbEKi8tZ.damageType} (same value: piercing) + [7u45mhJC4DMAhaWb] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.7u45mhJC4DMAhaWb} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.7u45mhJC4DMAhaWb.damage} (same value: 1d4+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.7u45mhJC4DMAhaWb.damageType} (same value: piercing) + [NQEca4LW2PzwNnAE] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.NQEca4LW2PzwNnAE} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.NQEca4LW2PzwNnAE.damage} (same value: 1d8+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.NQEca4LW2PzwNnAE.damageType} (same value: slashing) + [MrtPmVrzpsMru7Ye] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.MrtPmVrzpsMru7Ye} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.MrtPmVrzpsMru7Ye.damage} (same value: 1d10) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.MrtPmVrzpsMru7Ye.damageType} (same value: piercing) + [Zoy6EAvbYCI9Itej] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.Zoy6EAvbYCI9Itej} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.Zoy6EAvbYCI9Itej.damage} (same value: 2d10+8) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.Zoy6EAvbYCI9Itej.damageType} (same value: piercing) + [mJIn5vFYWkEn2FbY] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.mJIn5vFYWkEn2FbY} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.mJIn5vFYWkEn2FbY.damage} (same value: 2d6+8) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.mJIn5vFYWkEn2FbY.damageType} (same value: slashing) + [ZcmjKkTR9G1R0wbC] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.ZcmjKkTR9G1R0wbC} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.ZcmjKkTR9G1R0wbC.damage} (same value: 1d10+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.ZcmjKkTR9G1R0wbC.damageType} (same value: bludgeoning) + [W46XN92Z5kkb60rz] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.W46XN92Z5kkb60rz} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.W46XN92Z5kkb60rz.damage} (same value: 1d8+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.W46XN92Z5kkb60rz.damageType} (same value: bludgeoning) + [82wxwRFLR7mqbGKb] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.82wxwRFLR7mqbGKb} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.82wxwRFLR7mqbGKb.damage} (same value: 1d6+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.82wxwRFLR7mqbGKb.damageType} (same value: piercing) + [UMeROXKkR4j0ADsx] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.UMeROXKkR4j0ADsx} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.UMeROXKkR4j0ADsx.damage} (same value: 1d4+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.UMeROXKkR4j0ADsx.damageType} (same value: bludgeoning) + [inf49w5XAIY9GF2U] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.inf49w5XAIY9GF2U} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.inf49w5XAIY9GF2U.damage} (same value: 1d8+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.inf49w5XAIY9GF2U.damageType} (same value: slashing) + [jAyt7Afdp0M43SEz] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.jAyt7Afdp0M43SEz} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.jAyt7Afdp0M43SEz.damage} (same value: 1d6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.jAyt7Afdp0M43SEz.damageType} (same value: piercing) + [HChwZViaKSQKxx6q] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.HChwZViaKSQKxx6q} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.HChwZViaKSQKxx6q.damage} (same value: 2d6+8) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.HChwZViaKSQKxx6q.damageType} (same value: bludgeoning) + [eh4z0jddg1criubzyw7c] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.eh4z0jddg1criubzyw7c} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.eh4z0jddg1criubzyw7c.damage} (same value: 1d6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.eh4z0jddg1criubzyw7c.damageType} (same value: electricity) + [5e72oF643vhEnYPj] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.5e72oF643vhEnYPj} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.5e72oF643vhEnYPj.damage} (same value: 2d6+8) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.5e72oF643vhEnYPj.damageType} (same value: bludgeoning) + [eflpo6pnj8b4abqmcponp5] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: 1d6+8) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: piercing) + [xdi9slqkphdt0574tindl] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.xdi9slqkphdt0574tindl} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: 2d6+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: piercing) + [Bph3DZwib9GBzMXk] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.Bph3DZwib9GBzMXk} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.Bph3DZwib9GBzMXk.damage} (same value: 2d10+8) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.Bph3DZwib9GBzMXk.damageType} (same value: piercing) + [mYXNgPYwmawIEv6G] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.mYXNgPYwmawIEv6G} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.mYXNgPYwmawIEv6G.damage} (same value: 2d6+8) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.mYXNgPYwmawIEv6G.damageType} (same value: bludgeoning) + [csJWPMsdqgYKEOrW] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.csJWPMsdqgYKEOrW} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.csJWPMsdqgYKEOrW.damage} (same value: 1d6+5) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.csJWPMsdqgYKEOrW.damageType} (same value: piercing) + [fhphDhlW0dLR2jS0] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.fhphDhlW0dLR2jS0} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.fhphDhlW0dLR2jS0.damage} (same value: 1d4+5) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.fhphDhlW0dLR2jS0.damageType} (same value: bludgeoning) + [DFE1HJnzXfiY5jJC] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.DFE1HJnzXfiY5jJC} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.DFE1HJnzXfiY5jJC.damage} (same value: 1d6+2) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.DFE1HJnzXfiY5jJC.damageType} (same value: piercing) + [jS01QZ1kiG3SSpWK] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.jS01QZ1kiG3SSpWK} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.jS01QZ1kiG3SSpWK.damage} (same value: 2d8+8) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.jS01QZ1kiG3SSpWK.damageType} (same value: piercing) + [AJ8rTUqvaIjyAWCs] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.AJ8rTUqvaIjyAWCs} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.AJ8rTUqvaIjyAWCs.damage} (same value: 3d10+8) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.AJ8rTUqvaIjyAWCs.damageType} (same value: slashing) + [nrpw4AtcEsEJWZT8] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.nrpw4AtcEsEJWZT8} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.nrpw4AtcEsEJWZT8.damage} (same value: 2d8+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.nrpw4AtcEsEJWZT8.damageType} (same value: piercing) + [uKWyPYhAjxW0He0K] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.uKWyPYhAjxW0He0K} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.uKWyPYhAjxW0He0K.damage} (same value: 2d8+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.uKWyPYhAjxW0He0K.damageType} (same value: piercing) + [sPyH5Ca2CtRLjmOy] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy.damage} (same value: 2d6+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy.damageType} (same value: piercing) + [jHvrtnCnlTrjwU1J] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.jHvrtnCnlTrjwU1J} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.jHvrtnCnlTrjwU1J.damage} (same value: 2d8+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.jHvrtnCnlTrjwU1J.damageType} (same value: piercing) + [PC1uNlYyR08yVBs3] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.PC1uNlYyR08yVBs3} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.PC1uNlYyR08yVBs3.damage} (same value: 1d4+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.PC1uNlYyR08yVBs3.damageType} (same value: piercing) + [H8EbLh4IBfpgvovj] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.H8EbLh4IBfpgvovj} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.H8EbLh4IBfpgvovj.damage} (same value: 1d6+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.H8EbLh4IBfpgvovj.damageType} (same value: piercing) + [0jja2b8lq3hcemmvvhqd] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.0jja2b8lq3hcemmvvhqd} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.0jja2b8lq3hcemmvvhqd.damage} (same value: 1d6+6) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.0jja2b8lq3hcemmvvhqd.damageType} (same value: piercing) + [t2t1v3rw5zg1d7bymc7u] : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.t2t1v3rw5zg1d7bymc7u} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.t2t1v3rw5zg1d7bymc7u.damage} (same value: 1d6+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.t2t1v3rw5zg1d7bymc7u.damageType} (same value: bludgeoning) + 3ew8ro4rymjwmzlezfkf : object {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.3ew8ro4rymjwmzlezfkf} + damage : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.3ew8ro4rymjwmzlezfkf.damage} (same value: 1d6+4) + damageType : string {Book 2 - Spoken on the Song Wind.items.[].system.damageRolls.3ew8ro4rymjwmzlezfkf.damageType} (same value: piercing) + [weaponType] : object {Book 2 - Spoken on the Song Wind.items.[].system.weaponType} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.weaponType.value} (2 different values) + melee (x39) + ranged (x14) + [autoHeightenLevel] : object {Book 2 - Spoken on the Song Wind.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 2 - Spoken on the Song Wind.items.[].system.prepared} + label : string {Book 2 - Spoken on the Song Wind.items.[].system.prepared.label} (same value: Spellcasting Type) + type : string {Book 2 - Spoken on the Song Wind.items.[].system.prepared.type} (same value: String) + value : string {Book 2 - Spoken on the Song Wind.items.[].system.prepared.value} (3 different values) + spontaneous (x4) + prepared (x1) + innate (x2) + [proficiency] : object {Book 2 - Spoken on the Song Wind.items.[].system.proficiency} + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 2 - Spoken on the Song Wind.items.[].system.slots} + [slot0] : object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot0} + max : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot0.prepared.[].id} (20 different values) + rl2bWvSfDBfSc1C7 (x1) + UpoP3HfDM908CfSl (x1) + hIwPGHeSQ30a8Xcd (x1) + oVzYmTuvOehtHlPW (x1) + BP6MpJrOq5CkvMni (x1) + LCBDGAmuo44YAavB (x1) + qK1LfmmSASKKPWKB (x1) + 4kwnmDzJcrx52Clh (x1) + a21em2OJsYuQ2BeF (x1) + ih4DHaZ2zEmq9BlH (x1) + GvDfnJKhOWddiUs9 (x1) + tyQceCleSJHetrG8 (x1) + 7RU8U3mAdOPUn4MB (x1) + Kpf194uKhLYgxnU9 (x1) + xrirGmpvr5awXYBv (x1) + LWwTS0dqtYVDFfbE (x1) + HDVfHNeeQ3rUqLE3 (x1) + p5NBxYI4sK4C9yqx (x1) + uIanTW4JQVKjPGnI (x1) + 1YsVmSZubUVMTWMC (x1) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot0.value} (same value: 5) + [slot1] : object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot1} + max : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot1.max} (2 different values) + 3 (x4) + 1 (x2) + [prepared] : array {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot1.prepared} + Length: min=2 max=3 + Value type: object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot1.prepared.[].id} (9 different values) + tkPH2p2FggBYVYMd (x1) + zqzHRzk7R7ph2cSS (x1) + YRC888LCDMpV1SWl (x1) + qamo6B2DJk7OkJh9 (x1) + ycGSXI7EYKZPoPN8 (x1) + hIo8q64Qp18e6ocS (x1) + L3lBtZmWpk0zeKKx (x1) + kqBMj5bD5hbSrX6F (x1) + 1ytNvejxJm6IiuxQ (x1) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot1.value} (2 different values) + 3 (x4) + 1 (x2) + [slot2] : object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot2} + max : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot2.max} (2 different values) + 3 (x4) + 1 (x2) + [prepared] : array {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot2.prepared} + Length: min=2 max=3 + Value type: object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot2.prepared.[].id} (7 different values) + JP9I0JTio4SYeHgw (x1) + oZ8s4vFXtN33Ftu5 (x1) + vFWoTNpw6xi5c15o (x1) + 775AIP3dLGnfFoHY (x1) + aiqNtdRupYYPAQZb (x1) + FCcpIwMRYVkUeQB0 (x1) + SgRYDrfUHoAbIXmr (x1) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot2.value} (2 different values) + 3 (x4) + 1 (x2) + [slot3] : object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot3} + max : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot3.max} (2 different values) + 3 (x4) + 1 (x2) + [prepared] : array {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot3.prepared} + Length: min=2 max=3 + Value type: object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot3.prepared.[].id} (9 different values) + mTICxgCplCEYzzLu (x1) + BBDTDxRHxDDy5PMH (x1) + qr7nF6Zk5iD7jW25 (x1) + Qh0YBjgGGYpFQ7Px (x1) + l9Z2yWWG2LPFLP7C (x1) + TUQ8jYiD9g5UyAd3 (x1) + dNke983rAU4f5d22 (x1) + GHM6xWV5rorqakTz (x1) + Nr0xrrKixe71UgJi (x1) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot3.value} (2 different values) + 3 (x4) + 1 (x2) + [slot4] : object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot4} + max : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot4.max} (3 different values) + 2 (x2) + 3 (x1) + 1 (x2) + [prepared] : array {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot4.prepared} + Length: min=1 max=3 + Value type: object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot4.prepared.[]} + id : string {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot4.prepared.[].id} (6 different values) + BBonPJFWz0HYtcXR (x1) + GVf08OLyAUIO0AfK (x1) + G9iFHh4YzP6UPNhl (x1) + d250xacu9EAzKJsW (x1) + 2a6K5AeASNwwQUPC (x1) + 66ZSGpwuu50MPBMp (x1) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot4.value} (3 different values) + 2 (x2) + 3 (x1) + 1 (x2) + [slot5] : object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot5} + max : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot5.max} (2 different values) + 1 (x1) + 2 (x2) + prepared : array {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot5.prepared} + Length: min=1 max=2 + Value type: object {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot5.prepared.[]} + id : string {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot5.prepared.[].id} (5 different values) + NEKiSqUCgCaKn2UX (x1) + IirFCaU44oLJReQm (x1) + 0CZZ8J6ByxCVW5Gt (x1) + fe7AEqtmM8zmiHeb (x1) + Q07cd16HUUwHF2gS (x1) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.slots.slot5.value} (2 different values) + 1 (x1) + 2 (x2) + [spelldc] : object {Book 2 - Spoken on the Song Wind.items.[].system.spelldc} + dc : integer {Book 2 - Spoken on the Song Wind.items.[].system.spelldc.dc} (4 different values) + 26 (x1) + 25 (x3) + 24 (x1) + 28 (x2) + item : integer {Book 2 - Spoken on the Song Wind.items.[].system.spelldc.item} (same value: 0) + label : string {Book 2 - Spoken on the Song Wind.items.[].system.spelldc.label} (same value: Class DC) + mod : integer {Book 2 - Spoken on the Song Wind.items.[].system.spelldc.mod} (same value: 0) + type : string {Book 2 - Spoken on the Song Wind.items.[].system.spelldc.type} (same value: String) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.spelldc.value} (5 different values) + 18 (x1) + 15 (x1) + 16 (x1) + 20 (x2) + 17 (x2) + [tradition] : object {Book 2 - Spoken on the Song Wind.items.[].system.tradition} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.tradition.value} (same value: divine) + [area] : object {Book 2 - Spoken on the Song Wind.items.[].system.area} + type : string {Book 2 - Spoken on the Song Wind.items.[].system.area.type} (4 different values) + burst (x6) + cone (x2) + emanation (x5) + line (x1) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.area.value} (6 different values) + 20 (x4) + 15 (x1) + 30 (x5) + 60 (x1) + 5 (x1) + 10 (x2) + [cost] : object {Book 2 - Spoken on the Song Wind.items.[].system.cost} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 2 - Spoken on the Song Wind.items.[].system.counteraction} (2 different values) + False (x74) + True (x2) + [damage] : object {Book 2 - Spoken on the Song Wind.items.[].system.damage} + [0] : object {Book 2 - Spoken on the Song Wind.items.[].system.damage.0} + [category] : mixed + formula : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.0.formula} (11 different values) + 2d6 (x2) + 6d6 (x1) + 3d6 (x1) + 1d6 (x5) + 2d4 (x1) + 2d8 (x1) + 1d4 (x2) + 8d6 (x1) + 0 (x1) + 1d4+1 (x2) + 3d8 (x2) + kinds : array {Book 2 - Spoken on the Song Wind.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Spoken on the Song Wind.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Spoken on the Song Wind.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.0.type} (8 different values) + fire (x5) + acid (x4) + piercing (x2) + void (x1) + untyped (x2) + mental (x2) + force (x2) + poison (x1) + [applyMod] : boolean {Book 2 - Spoken on the Song Wind.items.[].system.damage.0.applyMod} (2 different values) + False (x7) + True (x4) + [gcovwqxwitqchoin] : object {Book 2 - Spoken on the Song Wind.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Spoken on the Song Wind.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 2 - Spoken on the Song Wind.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - Spoken on the Song Wind.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 2 - Spoken on the Song Wind.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.damageType} (4 different values) + piercing (x15) + fire (x1) + bludgeoning (x5) + slashing (x4) + [dice] : integer {Book 2 - Spoken on the Song Wind.items.[].system.damage.dice} (3 different values) + 1 (x23) + 2 (x1) + 0 (x1) + [die] : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.die} (5 different values) + d6 (x13) + d8 (x4) + (x1) + d4 (x5) + d10 (x2) + [persistent] : object {Book 2 - Spoken on the Song Wind.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Book 2 - Spoken on the Song Wind.items.[].system.damage.persistent.number} (same value: 2) + type : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.persistent.type} (same value: fire) + [formula] : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.formula} (same value: 3d6+6) + [kind] : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 2 - Spoken on the Song Wind.items.[].system.damage.type} (same value: untyped) + [defense] : object {Book 2 - Spoken on the Song Wind.items.[].system.defense} + save : object {Book 2 - Spoken on the Song Wind.items.[].system.defense.save} + basic : boolean {Book 2 - Spoken on the Song Wind.items.[].system.defense.save.basic} (2 different values) + False (x19) + True (x6) + statistic : string {Book 2 - Spoken on the Song Wind.items.[].system.defense.save.statistic} (3 different values) + fortitude (x9) + reflex (x4) + will (x12) + [duration] : object {Book 2 - Spoken on the Song Wind.items.[].system.duration} + sustained : boolean {Book 2 - Spoken on the Song Wind.items.[].system.duration.sustained} (2 different values) + False (x65) + True (x11) + value : string {Book 2 - Spoken on the Song Wind.items.[].system.duration.value} (11 different values) + 1 minute (x17) + (x31) + 10 minutes (x6) + until the start of your next turn (x4) + varies (x4) + 1 hour (x7) + 1 round or sustained up to 1 minute (x2) + until the end of the target's next turn (x1) + 1 round (x2) + until the end of your turn (x1) + 8 hours (x1) + [heightening] : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening} + [damage] : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.damage} + 0 : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.damage.0} (5 different values) + 1d6 (x6) + 2d6 (x3) + 1d4 (x2) + 1d8 (x1) + 2d8 (x2) + [interval] : integer {Book 2 - Spoken on the Song Wind.items.[].system.heightening.interval} (2 different values) + 1 (x11) + 2 (x3) + type : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.type} (2 different values) + interval (x14) + fixed (x2) + [levels] : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels} + 3 : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3} + damage : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage} + 0 : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5} + damage : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage} + 0 : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7} + damage : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage} + 0 : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9} + damage : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage} + 0 : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [level] : object {Book 2 - Spoken on the Song Wind.items.[].system.level} + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.level.value} (9 different values) + 4 (x8) + 3 (x13) + 2 (x17) + 1 (x45) + 7 (x1) + 0 (x45) + 5 (x6) + 8 (x2) + 6 (x1) + [location] : object {Book 2 - Spoken on the Song Wind.items.[].system.location} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.location.value} (7 different values) + ubEQtZxZVXv4mf3v (x16) + pBSCpqNjtOltHsiZ (x1) + rcfKJc8eFk2r7nEO (x14) + S84dBaDJLu6FueMQ (x19) + xYGGhasIEfyDftfj (x6) + c6SWJgreFwVHHwtE (x4) + d5zHo0vval934WSE (x16) + [heightenedLevel] : integer {Book 2 - Spoken on the Song Wind.items.[].system.location.heightenedLevel} (5 different values) + 3 (x6) + 2 (x7) + 4 (x3) + 1 (x5) + 5 (x1) + [range] : mixed + object {Book 2 - Spoken on the Song Wind.items.[].system.range} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.range.value} (7 different values) + (x23) + 30 feet (x27) + 500 feet (x3) + 120 feet (x11) + touch (x9) + 10 feet (x1) + 60 feet (x2) + integer {Book 2 - Spoken on the Song Wind.items.[].system.range} (4 different values) + 20 (x3) + 60 (x6) + 120 (x1) + 30 (x1) + [requirements] : string {Book 2 - Spoken on the Song Wind.items.[].system.requirements} (same value: ) + [target] : object {Book 2 - Spoken on the Song Wind.items.[].system.target} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.target.value} (14 different values) + (x34) + 1 creature (x28) + non-magical object of light Bulk or less (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 spell effect or unattended magic item (x1) + enemies in the area (x1) + 1 living or undead creature (x1) + 1 ally and 1 enemy (x1) + 1 living creature (x2) + up to 10 creatures (x1) + 1 object no more than 10 feet by 10 feet by 10 feet (x2) + 1 falling creature (x1) + 1 unattended object of light Bulk or less (x1) + 1 object (x1) + [time] : object {Book 2 - Spoken on the Song Wind.items.[].system.time} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.time.value} (7 different values) + 2 (x62) + 3 (x3) + 1 (x5) + 10 minutes (x2) + 1 to 3 (x2) + reaction (x1) + 1 minute (x1) + [baseItem] : string {Book 2 - Spoken on the Song Wind.items.[].system.baseItem} (22 different values) + [bonusDamage] : object {Book 2 - Spoken on the Song Wind.items.[].system.bonusDamage} + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - Spoken on the Song Wind.items.[].system.bulk} + value : mixed + integer {Book 2 - Spoken on the Song Wind.items.[].system.bulk.value} (3 different values) + 1 (x19) + 2 (x3) + 0 (x3) + float {Book 2 - Spoken on the Song Wind.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 2 - Spoken on the Song Wind.items.[].system.equipped} + carryType : string {Book 2 - Spoken on the Song Wind.items.[].system.equipped.carryType} (2 different values) + held (x36) + worn (x26) + [handsHeld] : integer {Book 2 - Spoken on the Song Wind.items.[].system.equipped.handsHeld} (3 different values) + 1 (x34) + 0 (x14) + 2 (x2) + [invested] : boolean {Book 2 - Spoken on the Song Wind.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 2 - Spoken on the Song Wind.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 2 - Spoken on the Song Wind.items.[].system.group} (9 different values) + spear (x2) + bomb (x2) + knife (x4) + club (x4) + leather (x8) + dart (x2) + bow (x4) + crossbow (x3) + sword (x4) + [hardness] : integer {Book 2 - Spoken on the Song Wind.items.[].system.hardness} (same value: 0) + [hp] : object {Book 2 - Spoken on the Song Wind.items.[].system.hp} + max : integer {Book 2 - Spoken on the Song Wind.items.[].system.hp.max} (same value: 0) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.hp.value} (same value: 0) + [material] : object {Book 2 - Spoken on the Song Wind.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - Spoken on the Song Wind.items.[].system.price} + value : object {Book 2 - Spoken on the Song Wind.items.[].system.price.value} + [gp] : integer {Book 2 - Spoken on the Song Wind.items.[].system.price.value.gp} (16 different values) + 360 (x1) + 10 (x2) + 30 (x2) + 415 (x1) + 2 (x7) + 50 (x1) + 14 (x2) + 3 (x10) + 4 (x2) + 1 (x3) + 100 (x1) + 35 (x1) + 6 (x2) + 20 (x1) + 450 (x1) + 200 (x1) + [sp] : integer {Book 2 - Spoken on the Song Wind.items.[].system.price.value.sp} (5 different values) + 2 (x4) + 6 (x1) + 1 (x9) + 5 (x2) + 9 (x1) + [cp] : integer {Book 2 - Spoken on the Song Wind.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 2 - Spoken on the Song Wind.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - Spoken on the Song Wind.items.[].system.quantity} (9 different values) + 1 (x46) + 8 (x3) + 2 (x3) + 4 (x1) + 30 (x1) + 6 (x1) + 10 (x4) + 20 (x2) + 5 (x1) + [reload] : object {Book 2 - Spoken on the Song Wind.items.[].system.reload} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.reload.value} (5 different values) + - (x8) + (x10) + 0 (x4) + 2 (x1) + 1 (x2) + [runes] : object {Book 2 - Spoken on the Song Wind.items.[].system.runes} + potency : integer {Book 2 - Spoken on the Song Wind.items.[].system.runes.potency} (2 different values) + 1 (x5) + 0 (x29) + property : array {Book 2 - Spoken on the Song Wind.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 2 - Spoken on the Song Wind.items.[].system.runes.property.[]} (2 different values) + returning (x1) + fearsome (x1) + [striking] : integer {Book 2 - Spoken on the Song Wind.items.[].system.runes.striking} (2 different values) + 1 (x2) + 0 (x23) + [resilient] : integer {Book 2 - Spoken on the Song Wind.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 2 - Spoken on the Song Wind.items.[].system.size} (same value: med) + [specific] : object {Book 2 - Spoken on the Song Wind.items.[].system.specific} + material : object {Book 2 - Spoken on the Song Wind.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 2 - Spoken on the Song Wind.items.[].system.specific.runes} + potency : integer {Book 2 - Spoken on the Song Wind.items.[].system.specific.runes.potency} (same value: 1) + property : array {Book 2 - Spoken on the Song Wind.items.[].system.specific.runes.property} + Length: min=1 max=1 + Value type: string {Book 2 - Spoken on the Song Wind.items.[].system.specific.runes.property.[]} (2 different values) + returning (x1) + fearsome (x1) + striking : integer {Book 2 - Spoken on the Song Wind.items.[].system.specific.runes.striking} (same value: 1) + [splashDamage] : object {Book 2 - Spoken on the Song Wind.items.[].system.splashDamage} + [value] : integer {Book 2 - Spoken on the Song Wind.items.[].system.splashDamage.value} (2 different values) + 0 (x23) + 2 (x1) + [usage] : object {Book 2 - Spoken on the Song Wind.items.[].system.usage} + value : string {Book 2 - Spoken on the Song Wind.items.[].system.usage.value} (5 different values) + held-in-one-hand (x43) + held-in-two-hands (x4) + held-in-one-plus-hands (x4) + wornbracers (x1) + worncollar (x1) + [acBonus] : integer {Book 2 - Spoken on the Song Wind.items.[].system.acBonus} (2 different values) + 1 (x8) + 2 (x1) + [checkPenalty] : integer {Book 2 - Spoken on the Song Wind.items.[].system.checkPenalty} (2 different values) + 0 (x1) + -1 (x8) + [dexCap] : integer {Book 2 - Spoken on the Song Wind.items.[].system.dexCap} (2 different values) + 3 (x2) + 4 (x7) + [speedPenalty] : integer {Book 2 - Spoken on the Song Wind.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Book 2 - Spoken on the Song Wind.items.[].system.strength} (2 different values) + 0 (x8) + 1 (x1) + [uses] : object {Book 2 - Spoken on the Song Wind.items.[].system.uses} + autoDestroy : boolean {Book 2 - Spoken on the Song Wind.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 2 - Spoken on the Song Wind.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.uses.value} (same value: 1) + [mod] : object {Book 2 - Spoken on the Song Wind.items.[].system.mod} + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.mod.value} (6 different values) + 16 (x1) + 15 (x1) + 8 (x1) + 10 (x1) + 14 (x1) + 7 (x1) + [proficient] : object {Book 2 - Spoken on the Song Wind.items.[].system.proficient} + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {Book 2 - Spoken on the Song Wind.items.[].system.deathNote} (same value: True) + [overlays] : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - Spoken on the Song Wind.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - Spoken on the Song Wind.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - Spoken on the Song Wind.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - Spoken on the Song Wind.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - Spoken on the Song Wind.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [stackGroup] : string {Book 2 - Spoken on the Song Wind.items.[].system.stackGroup} (2 different values) + arrows (x4) + bolts (x3) + [frequency] : object {Book 2 - Spoken on the Song Wind.items.[].system.frequency} + max : integer {Book 2 - Spoken on the Song Wind.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - Spoken on the Song Wind.items.[].system.frequency.per} (2 different values) + PT1M (x1) + day (x2) + value : integer {Book 2 - Spoken on the Song Wind.items.[].system.frequency.value} (same value: 1) + type : string {Book 2 - Spoken on the Song Wind.items.[].type} (9 different values) + action (x103) + melee (x53) + spellcastingEntry (x7) + spell (x76) + weapon (x25) + armor (x9) + consumable (x15) + lore (x6) + equipment (x13) + [_stats] : object {Book 2 - Spoken on the Song Wind.items.[]._stats} + compendiumSource : string {Book 2 - Spoken on the Song Wind.items.[]._stats.compendiumSource} (104 different values) + [flags] : object {Book 2 - Spoken on the Song Wind.items.[].flags} + pf2e : object {Book 2 - Spoken on the Song Wind.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - Spoken on the Song Wind.items.[].flags.pf2e.linkedWeapon} (24 different values) + name : string {Book 2 - Spoken on the Song Wind.name} (all different values) + system : object {Book 2 - Spoken on the Song Wind.system} + attributes : object {Book 2 - Spoken on the Song Wind.system.attributes} + ac : object {Book 2 - Spoken on the Song Wind.system.attributes.ac} + value : integer {Book 2 - Spoken on the Song Wind.system.attributes.ac.value} (11 different values) + 20 (x2) + 0 (x3) + 21 (x2) + 26 (x3) + 27 (x2) + 28 (x1) + 23 (x4) + 22 (x2) + 24 (x5) + 16 (x1) + 25 (x1) + [details] : string {Book 2 - Spoken on the Song Wind.system.attributes.ac.details} (2 different values) + (x21) + (22 with shed scales) (x1) + [hardness] : integer {Book 2 - Spoken on the Song Wind.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {Book 2 - Spoken on the Song Wind.system.attributes.hasHealth} (2 different values) + True (x1) + False (x3) + hp : object {Book 2 - Spoken on the Song Wind.system.attributes.hp} + details : string {Book 2 - Spoken on the Song Wind.system.attributes.hp.details} (same value: ) + max : integer {Book 2 - Spoken on the Song Wind.system.attributes.hp.max} (16 different values) + 60 (x3) + 0 (x3) + 62 (x1) + 140 (x2) + 135 (x1) + 170 (x1) + 130 (x2) + 95 (x2) + 110 (x2) + 45 (x2) + 115 (x2) + 100 (x1) + 75 (x1) + 150 (x1) + 120 (x1) + 105 (x1) + temp : integer {Book 2 - Spoken on the Song Wind.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - Spoken on the Song Wind.system.attributes.hp.value} (16 different values) + 60 (x3) + 0 (x3) + 62 (x1) + 140 (x2) + 135 (x1) + 170 (x1) + 130 (x2) + 95 (x2) + 110 (x2) + 45 (x2) + 115 (x2) + 100 (x1) + 75 (x1) + 150 (x1) + 120 (x1) + 105 (x1) + [immunities] : array {Book 2 - Spoken on the Song Wind.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {Book 2 - Spoken on the Song Wind.system.attributes.immunities.[]} + type : string {Book 2 - Spoken on the Song Wind.system.attributes.immunities.[].type} (9 different values) + mental (x1) + paralyzed (x1) + sleep (x1) + electricity (x1) + acid (x1) + critical-hits (x1) + precision (x1) + unconscious (x1) + visual (x1) + [stealth] : object {Book 2 - Spoken on the Song Wind.system.attributes.stealth} + details : string {Book 2 - Spoken on the Song Wind.system.attributes.stealth.details} (3 different values) +

(trained)

(x1) +

(trained); DC 0 to spot the balanced boulders

(x1) +

(expert)

(x2) + value : integer {Book 2 - Spoken on the Song Wind.system.attributes.stealth.value} (3 different values) + 10 (x1) + 15 (x2) + 18 (x1) + [weaknesses] : array {Book 2 - Spoken on the Song Wind.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 2 - Spoken on the Song Wind.system.attributes.weaknesses.[]} + type : string {Book 2 - Spoken on the Song Wind.system.attributes.weaknesses.[].type} (4 different values) + acid (x1) + fire (x1) + slashing (x1) + holy (x1) + value : integer {Book 2 - Spoken on the Song Wind.system.attributes.weaknesses.[].value} (2 different values) + 10 (x3) + 3 (x1) + [allSaves] : object {Book 2 - Spoken on the Song Wind.system.attributes.allSaves} + value : string {Book 2 - Spoken on the Song Wind.system.attributes.allSaves.value} (4 different values) + (x18) + +4 status to Will vs. mental, +1 status to all saves vs. magic (x2) + +2 status to Will vs. mental (x1) + +1 circumstance to all saves vs. traps (x1) + [speed] : object {Book 2 - Spoken on the Song Wind.system.attributes.speed} + otherSpeeds : array {Book 2 - Spoken on the Song Wind.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Book 2 - Spoken on the Song Wind.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - Spoken on the Song Wind.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x7) + climb (x4) + fly (x2) + value : integer {Book 2 - Spoken on the Song Wind.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 30 (x4) + 20 (x3) + 50 (x1) + 60 (x2) + 15 (x2) + 25 (x1) + value : integer {Book 2 - Spoken on the Song Wind.system.attributes.speed.value} (5 different values) + 30 (x7) + 25 (x10) + 40 (x1) + 20 (x2) + 10 (x2) + [resistances] : array {Book 2 - Spoken on the Song Wind.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 2 - Spoken on the Song Wind.system.attributes.resistances.[]} + type : string {Book 2 - Spoken on the Song Wind.system.attributes.resistances.[].type} (3 different values) + fire (x2) + sonic (x1) + poison (x3) + value : integer {Book 2 - Spoken on the Song Wind.system.attributes.resistances.[].value} (3 different values) + 10 (x4) + 6 (x1) + 8 (x1) + [creatureType] : string {Book 2 - Spoken on the Song Wind.system.creatureType} (same value: ) + details : object {Book 2 - Spoken on the Song Wind.system.details} + [description] : string {Book 2 - Spoken on the Song Wind.system.details.description} (4 different values) +

Many carnivorous plants that were once kept satiated now hunger for any meat they can get, even lashing out onto the path to get it.

(x1) +

A weight-sensitive plate buried underneath sand pulls a boulder over a cliff ledge, causing it to fall on targets within the entrance.

(x1) +

Passing over an invisible rune on the floor between the north and south doors triggers a dancing burst of electricity.

(x1) +

Illusionary snakes erupt from the trapped door, inflicting a venomous curse on intruders.

(x1) + [disable] : string {Book 2 - Spoken on the Song Wind.system.details.disable} (4 different values) +

@Check[survival|dc:25|name:Distract or Trick the Plants] (trained) to distract or trick the plants or @Check[nature|dc:22|name:Calm the Plants] (expert) to calm the plants

(x1) +

@Check[crafting|dc:27|name:Disable the Plate|traits:mechanical,trap] (expert) or @Check[thievery|dc:25|name:Disable the Plate|traits:mechanical,trap] (expert) to find and disconnect the plate from the tipping mechanism

(x1) +

@Check[thievery|dc:26|name:Bleed away trap energy|traits:complex,magical,trap] (expert), @Check[arcana|dc:28|name:Bleed away trap energy|traits:complex,magical,trap] (expert), or @Check[occultism|dc:28|name:Bleed away trap energy|traits:complex,magical,trap] (expert) to harmlessly bleed away the electrical energy from the rune. Once the trap has been activated, the electrical energy is stronger, so three successful checks (of any combination of the relevant skills) are necessary to deactivate it, but these checks can be attempted from anywhere in the room.

(x1) +

@Check[thievery|dc:26|name:Deactivate the trigger|traits:uncommon,magical,trap] (expert) or @Check[occultism|dc:24|name:Deactivate the trigger|traits:uncommon,magical,trap] (expert) to deactivate the magical trigger

(x1) + [isComplex] : boolean {Book 2 - Spoken on the Song Wind.system.details.isComplex} (2 different values) + False (x3) + True (x1) + level : object {Book 2 - Spoken on the Song Wind.system.details.level} + value : integer {Book 2 - Spoken on the Song Wind.system.details.level.value} (7 different values) + 5 (x2) + 7 (x5) + 4 (x3) + 8 (x5) + 9 (x2) + 6 (x8) + 3 (x1) + publication : object {Book 2 - Spoken on the Song Wind.system.details.publication} + license : string {Book 2 - Spoken on the Song Wind.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - Spoken on the Song Wind.system.details.publication.remaster} (same value: False) + title : string {Book 2 - Spoken on the Song Wind.system.details.publication.title} (same value: Pathfinder #170: Spoken on the Song Wind) + [reset] : string {Book 2 - Spoken on the Song Wind.system.details.reset} (3 different values) + (x2) +

Resetting the boulders in the trap is a labor-intensive project that takes 2 hours.

(x1) +

The pulses stop as soon as no creatures are in the hallway, and then reset after 1 hour.

(x1) + [routine] : string {Book 2 - Spoken on the Song Wind.system.details.routine} (2 different values) + (x3) +

(1 action) The trap deals @Damage[4d10[electricity]] damage (@Check[reflex|dc:26|basic|name:Avoid Electrical Shock|traits:complex,magical,trap,arcane,electricity,evocation] save) to all creatures in the room. A creature that fails the save is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} on a critical failure). A creature that isn't touching the water treats the result of its saving throw as one degree of success better.

(x1) + [blurb] : string {Book 2 - Spoken on the Song Wind.system.details.blurb} (same value: ) + [languages] : object {Book 2 - Spoken on the Song Wind.system.details.languages} + details : string {Book 2 - Spoken on the Song Wind.system.details.languages.details} (3 different values) + (x18) + (can't speak any language) (x1) + telepathy 100 feet (x3) + value : array {Book 2 - Spoken on the Song Wind.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 2 - Spoken on the Song Wind.system.details.languages.value.[]} (12 different values) + common (x17) + draconic (x7) + jotun (x2) + pyric (x1) + elven (x3) + grippli (x4) + iruxi (x3) + fey (x2) + thalassic (x1) + dwarven (x1) + sussuran (x1) + aklo (x3) + [privateNotes] : string {Book 2 - Spoken on the Song Wind.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - Spoken on the Song Wind.system.details.publicNotes} (10 different values) +

Damibwas are domesticated hounds capable of detecting prey or predators via echolocation thanks to their exceptionally large ears and keen hearing. Adept swimmers, damibwas have sleek bodies, short limbs, webbed feet, and long muscular tails that enable them to maneuver underwater with grace and speed.

+

Trained as specialized hunting hounds, damibwas primarily catch fish, although they're also adept at diving for lobsters, crabs, and clams. While hunting, damibwas wait near the water's edge, typically on a boat or along the shore, listening for choice prey. When they detect prey in range, they dive down below the water, catch the animal in their jaws, and drag it back up to the surface. When large or dangerous aquatic predators approach, damibwas retreat to land and howl a warning, making them desirable guard dogs in coastal or riverside communities. Damibwas rarely attack terrestrial creatures unless they're threatened and unable to make an escape.

+

Damibwas are popular pets along rivers, lakes, and swamps throughout Golarion, particularly in the River Kingdoms, Wanshou, and the canals of Nantambu in the Mwangi Expanse. Some Erutaki in Avistan's far north hunt seals alongside a particular hardy breed covered in thick fur and a layer of blubber. They are only universally called damibwas in the Mwangi Expanse, and are often called "diving dogs" in other regions.

(x1) + (x13) +

Resembling an enormous, long-legged alligator, the gbahali is larger, stronger, faster, and more cunning than all but the largest of its crocodilian kin. Gbahalis will range far from the banks of the rivers they inhabit to seek prey. With a powerful, squat snout, a gbahali viciously bites their quarry, while their powerful hind legs allow them to leap upon fleeing creatures or stride away to safety when threatened.

+

Gbahalis are solitary creatures, splitting their time between the rivers that offer easy meals of fish and aquatic snakes and stalking the edges of the hunting territories of larger, meatier prey. Given the option, gbahalis much prefer warm-blooded food, but a hungry or injured gbahali remains near a river where it can more easily consume large fish, snakes, or even crocodiles until it's ready to hunt its preferred quarry once again. An adult gbahali can quickly take down and consume livestock, leaving no sign of its meals but enormous scuffed tracks in the ground, as its jaws are large enough to swallow many creatures whole.

+

Gbahalis have a basic understanding of humanoid behavior. A gbahali learns quickly to evade trackers and traps, and can skillfully hunt along the fringes of a settlement for months before its presence becomes known. They usually avoid humanoid prey, even when hungry; they know that humanoid communities may hunt them in dogged retaliation for feasting upon a humanoid. Gbahalis therefore prefer to hunt far-ranging livestock like ranch or grazing animals. If another predator threatens a gbahali's territory, it might attack a humanoid, leave messy remains strewn about, and then retreat from the area for several weeks. In this time, it hopes the angry humanoids will hunt and kill its rival, leaving the gbahali an uncontested hunting ground when it returns.

(x1) +

Baneback gripplis with innate magical ability may find themselves drawn to vile magic dealing with poison, vermin, and ill luck. Those who revel in the dreadful legends surrounding their kind often worship evil gods or demons associated with poison, tattooing themselves with mystic symbols to gain powerful control over toxins.

+
+

Gripplis are small, frog-like humanoids native to tropical rainforests. Most gripplis live in tight-knit treetop villages and survive primarily as hunters and gatherers. While most communities are peaceful and harmonious, a lingering superstition has led to a unique group of these people being cut off from their communal bonds and forced to make their own way in the world.

+

Among the many gripplis who possess poison glands, a rare subset secrete mind-altering chemicals. These gripplis aren't immune to this toxin, and over many years it may render them erratic at best and selfishly misanthropic at worst. Other gripplis view these "banebacks" as cursed and react to their presence with fear and mistrust, which usually leads to their censure and exile. They soon find that their natural skills as hunters, combined with an unlimited supply of their potent toxin, make them ideally suited to taking on work as mercenaries, bandits, or assassins.

(x1) +

Skirmishers are jittery baneback hunters or ambushers. Although they often fight in groups, they aren't loyal to each other and sometimes leave one member of the group behind to face punishment while the others flee.

+
+

Gripplis are small, frog-like humanoids native to tropical rainforests. Most gripplis live in tight-knit treetop villages and survive primarily as hunters and gatherers. While most communities are peaceful and harmonious, a lingering superstition has led to a unique group of these people being cut off from their communal bonds and forced to make their own way in the world.

+

Among the many gripplis who possess poison glands, a rare subset secrete mind-altering chemicals. These gripplis aren't immune to this toxin, and over many years it may render them erratic at best and selfishly misanthropic at worst. Other gripplis view these "banebacks" as cursed and react to their presence with fear and mistrust, which usually leads to their censure and exile. They soon find that their natural skills as hunters, combined with an unlimited supply of their potent toxin, make them ideally suited to taking on work as mercenaries, bandits, or assassins.

(x1) +

I'iko dragons are greedy bullies with long muscular bodies, stubby legs, small wings, and shimmering glass-like scales. From their treetop nests overhanging well-traveled rivers, i'iko dragons land on passing watercrafts and extort the passengers, threatening to capsize boats if not paid with bright treasure. When faced with a well-armed group guarding their desired trinkets, they instead resort to stealth, stealing them under cover of darkness, using their claws to pick locks and disable traps as needed.

+

I'iko dragons reside in the jungles of the Mwangi Expanse, particularly in Nantambu where they live under the tall arching bridges that cross the city's many canals, building roosts in the bridge supports. I'iko dragons eat fish and birds, and have a taste for glass, crystals, and gemstones, which they consume to harden and color their scales. Incredibly vain, i'iko dragons collect the most colorful glass they can find to transform their scales into a resplendent rainbow.

(x1) +

In the heights of the world, where the hills and mountains reach up to touch the clouds, mpeshis fall to the earth in flashes of lightning and thunder. Most return to the heavens on the gossamer strands of web on which they descend, but those few that remain cry out, lamenting their inability to return to their homes in the sky.

+

A mpeshi appears to be a monstrous goat with the foreclaws, hindquarters, and tail of a crocodile. Electricity arcs around its sharp horns, which it can use to both batter and gore with equal facility. Although mpeshis are always seeking methods to return to their homes in the clouds, they aggressively defend their earthbound lairs from outsiders.

+

Mpeshis are generally solitary, though some congregate as pairs or small groups that watch cloud movements together. They can sometimes be seen trying to join reach the storm clouds, leaping from high places such as hills, mountains, or cliffs. Though these attempts are rarely successful, the mpeshis always resolve to try again-and some do manage succeed at returning to their mysterious homes amongst the clouds.

+

Mpeshis are utterly unafraid of rocs, dragons, or other monstrous flying creatures, usually seeing them as competition. Mpeshis are crafty, though, and sometimes try to negotiate transportation back to the clouds from flying creatures larger than they are.

(x1) +

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and choose their own victims. Others are members of assassins' guilds, organizations that accept contracts to kill in return for money, favors, or both.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) +

Many burly aapoph serpentfolk bear minor mutations. Granitescales have bulky frames covered in hard, speckled gray plates. These scales offer additional protection but shed when struck with too much force. As granitescales regrow lost scales quickly, they make effective long-term sentinels and vanguards for guerilla tactics. Granitescales like to carve their shed scales into small chips and attach them as rattles to the ends of their spears. Many an unsuspecting victim has heard the shaking hiss of a granitescale's rattle too late.

+
+

Ancient and cunning, the once mighty serpentfolk have suffered numerous setbacks and indignities since the decapitation of their god, Ydersius, millennia ago. Scattered in isolated pockets, the reptilian humanoids constantly scheme their return to glory. Though many serpentfolk labor to restore Ydersius and reclaim power through him, others pursue different avenues to greatness, such as by mastering uncanny magic or practicing spycraft to take down enemy organizations from the inside.

(x1) +

Venom callers are zyss serpentfolk spellcasters that specialize in the use of acid and poison magic, viewing them as natural extensions of their inherent venom. They have a reputation for bold action, something that puts them at odds with other zyss who prefer stealth and subterfuge. When a venom caller can't eliminate their rivals to seize control of their colony, they often leave in a dramatic demonstration of arrogance, insisting that slithering in shadows does the serpentfolk cause no favors.

+

Though venom callers aren't considered subtle by their kin, their schemes-which often revolve around acquiring rare magical lore-can nevertheless take humanoid communities by surprise. Venom callers often lure away unsuspecting victims, murder them, and disfigure their venom-wracked bodies with acid; the venom caller then assumes the victim's form. Authorities, believing all members of the community are accounted for, assume the unrecognizable corpse must have been a traveler. Most venom callers have broken with other serpentfolk communities and have no qualms about murdering their kin or infiltrating other serpentfolk cells if it serves their purposes.

+
+

Ancient and cunning, the once mighty serpentfolk have suffered numerous setbacks and indignities since the decapitation of their god, Ydersius, millennia ago. Scattered in isolated pockets, the reptilian humanoids constantly scheme their return to glory. Though many serpentfolk labor to restore Ydersius and reclaim power through him, others pursue different avenues to greatness, such as by mastering uncanny magic or practicing spycraft to take down enemy organizations from the inside.

(x1) + saves : object {Book 2 - Spoken on the Song Wind.system.saves} + fortitude : object {Book 2 - Spoken on the Song Wind.system.saves.fortitude} + saveDetail : string {Book 2 - Spoken on the Song Wind.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - Spoken on the Song Wind.system.saves.fortitude.value} (10 different values) + 17 (x3) + 0 (x3) + 11 (x4) + 14 (x4) + 20 (x1) + 18 (x2) + 12 (x3) + 7 (x2) + 16 (x3) + 13 (x1) + reflex : object {Book 2 - Spoken on the Song Wind.system.saves.reflex} + saveDetail : string {Book 2 - Spoken on the Song Wind.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - Spoken on the Song Wind.system.saves.reflex.value} (11 different values) + 9 (x1) + 0 (x3) + 14 (x7) + 19 (x2) + 18 (x1) + 17 (x4) + 12 (x3) + 11 (x1) + 16 (x2) + 8 (x1) + 15 (x1) + will : object {Book 2 - Spoken on the Song Wind.system.saves.will} + saveDetail : string {Book 2 - Spoken on the Song Wind.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - Spoken on the Song Wind.system.saves.will.value} (12 different values) + 0 (x4) + 8 (x1) + 13 (x3) + 16 (x2) + 17 (x2) + 14 (x4) + 9 (x2) + 10 (x3) + 11 (x2) + 15 (x1) + 20 (x1) + 12 (x1) + [statusEffects] : array<> {Book 2 - Spoken on the Song Wind.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Book 2 - Spoken on the Song Wind.system.traits} + rarity : string {Book 2 - Spoken on the Song Wind.system.traits.rarity} (4 different values) + uncommon (x7) + common (x5) + unique (x13) + rare (x1) + size : object {Book 2 - Spoken on the Song Wind.system.traits.size} + value : string {Book 2 - Spoken on the Song Wind.system.traits.size.value} (4 different values) + med (x15) + sm (x5) + huge (x1) + lg (x5) + value : array {Book 2 - Spoken on the Song Wind.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 2 - Spoken on the Song Wind.system.traits.value.[]} (25 different values) + [abilities] : object {Book 2 - Spoken on the Song Wind.system.abilities} + cha : object {Book 2 - Spoken on the Song Wind.system.abilities.cha} + mod : integer {Book 2 - Spoken on the Song Wind.system.abilities.cha.mod} (9 different values) + 0 (x6) + 4 (x4) + -2 (x2) + -1 (x1) + 2 (x3) + 3 (x1) + 1 (x3) + -5 (x1) + 6 (x1) + [value] : integer {Book 2 - Spoken on the Song Wind.system.abilities.cha.value} (9 different values) + 10 (x6) + 18 (x4) + 6 (x2) + 8 (x1) + 14 (x3) + 16 (x1) + 12 (x2) + 0 (x1) + 22 (x1) + con : object {Book 2 - Spoken on the Song Wind.system.abilities.con} + mod : integer {Book 2 - Spoken on the Song Wind.system.abilities.con.mod} (6 different values) + 3 (x2) + 1 (x4) + 0 (x2) + 5 (x1) + 4 (x6) + 2 (x7) + [value] : integer {Book 2 - Spoken on the Song Wind.system.abilities.con.value} (6 different values) + 16 (x2) + 12 (x3) + 10 (x3) + 20 (x1) + 18 (x6) + 14 (x6) + dex : object {Book 2 - Spoken on the Song Wind.system.abilities.dex} + mod : integer {Book 2 - Spoken on the Song Wind.system.abilities.dex.mod} (6 different values) + 4 (x12) + 3 (x2) + 1 (x1) + 5 (x3) + 2 (x3) + -2 (x1) + [value] : integer {Book 2 - Spoken on the Song Wind.system.abilities.dex.value} (7 different values) + 18 (x11) + 16 (x2) + 12 (x1) + 20 (x2) + 14 (x3) + 6 (x1) + 10 (x1) + int : object {Book 2 - Spoken on the Song Wind.system.abilities.int} + mod : integer {Book 2 - Spoken on the Song Wind.system.abilities.int.mod} (10 different values) + -4 (x1) + 4 (x1) + 1 (x5) + -3 (x1) + 0 (x6) + 2 (x2) + -2 (x2) + -5 (x2) + 5 (x1) + 6 (x1) + [value] : integer {Book 2 - Spoken on the Song Wind.system.abilities.int.value} (10 different values) + 2 (x1) + 18 (x1) + 12 (x4) + 4 (x1) + 10 (x7) + 14 (x1) + 6 (x2) + 0 (x2) + 20 (x1) + 22 (x1) + str : object {Book 2 - Spoken on the Song Wind.system.abilities.str} + mod : integer {Book 2 - Spoken on the Song Wind.system.abilities.str.mod} (8 different values) + 4 (x7) + 1 (x2) + 3 (x3) + 7 (x1) + 5 (x3) + 2 (x3) + 6 (x2) + 0 (x1) + [value] : integer {Book 2 - Spoken on the Song Wind.system.abilities.str.value} (8 different values) + 18 (x7) + 12 (x2) + 16 (x2) + 24 (x1) + 20 (x3) + 14 (x2) + 22 (x2) + 10 (x2) + wis : object {Book 2 - Spoken on the Song Wind.system.abilities.wis} + mod : integer {Book 2 - Spoken on the Song Wind.system.abilities.wis.mod} (5 different values) + 2 (x8) + 1 (x3) + 4 (x6) + 3 (x4) + 0 (x1) + [value] : integer {Book 2 - Spoken on the Song Wind.system.abilities.wis.value} (5 different values) + 14 (x6) + 12 (x3) + 18 (x6) + 16 (x4) + 10 (x2) + [initiative] : object {Book 2 - Spoken on the Song Wind.system.initiative} + statistic : string {Book 2 - Spoken on the Song Wind.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - Spoken on the Song Wind.system.perception} + details : string {Book 2 - Spoken on the Song Wind.system.perception.details} (2 different values) + (x21) + +11 to find traps (x1) + mod : integer {Book 2 - Spoken on the Song Wind.system.perception.mod} (9 different values) + 12 (x4) + 16 (x6) + 17 (x1) + 9 (x1) + 15 (x2) + 13 (x4) + 14 (x1) + 10 (x2) + 19 (x1) + senses : array {Book 2 - Spoken on the Song Wind.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - Spoken on the Song Wind.system.perception.senses.[]} + [acuity] : string {Book 2 - Spoken on the Song Wind.system.perception.senses.[].acuity} (2 different values) + precise (x2) + imprecise (x5) + [range] : integer {Book 2 - Spoken on the Song Wind.system.perception.senses.[].range} (2 different values) + 60 (x2) + 30 (x5) + type : string {Book 2 - Spoken on the Song Wind.system.perception.senses.[].type} (5 different values) + echolocation (x1) + low-light-vision (x7) + darkvision (x10) + scent (x5) + motion-sense (x1) + [vision] : boolean {Book 2 - Spoken on the Song Wind.system.perception.vision} (same value: False) + [resources] : object {Book 2 - Spoken on the Song Wind.system.resources} + [skills] : object {Book 2 - Spoken on the Song Wind.system.skills} + [acrobatics] : object {Book 2 - Spoken on the Song Wind.system.skills.acrobatics} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.acrobatics.base} (8 different values) + 10 (x2) + 16 (x1) + 14 (x1) + 12 (x2) + 13 (x2) + 9 (x1) + 15 (x2) + 17 (x1) + [athletics] : object {Book 2 - Spoken on the Song Wind.system.skills.athletics} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.athletics.base} (10 different values) + 12 (x3) + 15 (x2) + 20 (x1) + 17 (x1) + 10 (x1) + 14 (x3) + 13 (x2) + 16 (x1) + 18 (x1) + 8 (x1) + [stealth] : object {Book 2 - Spoken on the Song Wind.system.skills.stealth} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.stealth.base} (10 different values) + 10 (x1) + 16 (x2) + 17 (x1) + 14 (x1) + 12 (x3) + 15 (x2) + 9 (x2) + 11 (x1) + 19 (x1) + 18 (x1) + [special] : array {Book 2 - Spoken on the Song Wind.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 2 - Spoken on the Song Wind.system.skills.stealth.special.[]} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.stealth.special.[].base} (3 different values) + 21 (x1) + 12 (x1) + 20 (x1) + label : string {Book 2 - Spoken on the Song Wind.system.skills.stealth.special.[].label} (2 different values) + in water (x2) + in sewers (x1) + predicate : array {Book 2 - Spoken on the Song Wind.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Spoken on the Song Wind.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:water (x2) + terrain:sewer (x1) + [survival] : object {Book 2 - Spoken on the Song Wind.system.skills.survival} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.survival.base} (7 different values) + 10 (x1) + 17 (x1) + 14 (x1) + 11 (x1) + 12 (x1) + 13 (x1) + 15 (x1) + [arcana] : object {Book 2 - Spoken on the Song Wind.system.skills.arcana} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.arcana.base} (3 different values) + 16 (x1) + 18 (x1) + 17 (x1) + [crafting] : object {Book 2 - Spoken on the Song Wind.system.skills.crafting} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.crafting.base} (same value: 20) + [intimidation] : object {Book 2 - Spoken on the Song Wind.system.skills.intimidation} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.intimidation.base} (9 different values) + 16 (x2) + 15 (x2) + 12 (x1) + 14 (x1) + 9 (x1) + 13 (x2) + 11 (x1) + 10 (x1) + 19 (x1) + [nature] : object {Book 2 - Spoken on the Song Wind.system.skills.nature} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.nature.base} (2 different values) + 15 (x3) + 14 (x2) + [deception] : object {Book 2 - Spoken on the Song Wind.system.skills.deception} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.deception.base} (6 different values) + 16 (x1) + 15 (x2) + 9 (x1) + 12 (x1) + 21 (x1) + 7 (x1) + [thievery] : object {Book 2 - Spoken on the Song Wind.system.skills.thievery} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.thievery.base} (7 different values) + 18 (x1) + 10 (x1) + 13 (x2) + 11 (x1) + 14 (x1) + 12 (x1) + 15 (x2) + [special] : array {Book 2 - Spoken on the Song Wind.system.skills.thievery.special} + Length: min=1 max=1 + Value type: object {Book 2 - Spoken on the Song Wind.system.skills.thievery.special.[]} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.thievery.special.[].base} (same value: 20) + label : string {Book 2 - Spoken on the Song Wind.system.skills.thievery.special.[].label} (same value: to Pick a Lock) + predicate : array {Book 2 - Spoken on the Song Wind.system.skills.thievery.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - Spoken on the Song Wind.system.skills.thievery.special.[].predicate.[]} (same value: action:pick-a-lock) + [performance] : object {Book 2 - Spoken on the Song Wind.system.skills.performance} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.performance.base} (same value: 17) + [occultism] : object {Book 2 - Spoken on the Song Wind.system.skills.occultism} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.occultism.base} (3 different values) + 10 (x1) + 18 (x1) + 17 (x1) + [society] : object {Book 2 - Spoken on the Song Wind.system.skills.society} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.society.base} (4 different values) + 12 (x3) + 18 (x1) + 15 (x1) + 7 (x1) + [diplomacy] : object {Book 2 - Spoken on the Song Wind.system.skills.diplomacy} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.diplomacy.base} (2 different values) + 10 (x1) + 19 (x1) + [medicine] : object {Book 2 - Spoken on the Song Wind.system.skills.medicine} + base : integer {Book 2 - Spoken on the Song Wind.system.skills.medicine.base} (same value: 14) + type : string {Book 2 - Spoken on the Song Wind.type} (2 different values) + hazard (x4) + npc (x22) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - The Destiny War.txt b/output/pf2e/packs/Book 2 - The Destiny War.txt new file mode 100644 index 0000000..ea2e1f1 --- /dev/null +++ b/output/pf2e/packs/Book 2 - The Destiny War.txt @@ -0,0 +1,2001 @@ +Book 2 - The Destiny War +Different values: 35 +===================================== +object {Book 2 - The Destiny War} + _id : string {Book 2 - The Destiny War._id} (all different values) + folder : string {Book 2 - The Destiny War.folder} (same value: qk1ALEcKv6I5nteG) + img : string {Book 2 - The Destiny War.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x30) + systems/pf2e/icons/default-icons/hazard.svg (x5) + items : array {Book 2 - The Destiny War.items} + Length: min=1 max=43 + Value type: object {Book 2 - The Destiny War.items.[]} + _id : string {Book 2 - The Destiny War.items.[]._id} (549 different values) + img : string {Book 2 - The Destiny War.items.[].img} (159 different values) + name : string {Book 2 - The Destiny War.items.[].name} (368 different values) + sort : integer {Book 2 - The Destiny War.items.[].sort} (44 different values) + system : object {Book 2 - The Destiny War.items.[].system} + [autoHeightenLevel] : object {Book 2 - The Destiny War.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 2 - The Destiny War.items.[].system.description} + value : string {Book 2 - The Destiny War.items.[].system.description.value} (321 different values) + [gm] : string {Book 2 - The Destiny War.items.[].system.description.gm} (10 different values) +

Epitome When you epitomize The Demon's Lantern, assign it to a point of interest in the swamp. This indicates a region that has become infested with will-o'-wisps. A PC who travels here must wait until nightfall for the wisps to come out. At this point, they can spend 8 hours of the night pursuing the will-o'-wisps through the overgrown swamp by attempting a @Check[acrobatics|dc:35] check, after which no one may chase the wisps again for 1 week.

+
+

Critical Success You catch up to the will-o'-wisps. The wisps are startled and vanish in a panic, leaving behind a treasure for you to claim. Choose from among the following: antimagic armor rune, greater shock weapon rune, a wand of continuation (blink, heightened to 6th level), or a wand of regenerate. At the GM's discretion, other 15th-level permanent magic items could be included in this list. The wisps now know that you can catch them and avoid you—you can never attempt this activity again.

+

Success You come close enough to a wisp to hear its delighted giggles at being chased but fail to catch up to it. The next time you perform this activity, you gain a +4 circumstance check on your Acrobatics check.

+

Failure You fail to catch up to the wisps.

+

Critical Failure You become entangled. The wisps descend upon you and drain away some of your health before they flit away, giggling cruelly as they go. You become @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 3} for 1 week or until the condition is removed via an effect like restoration.

(x1) +

Epitome A small group of soldiers set up training grounds in the village surrounding Harrowheart. A PC who spends Downtime training here can Retrain feats, skills, and class features, provided the new feat, skill, or class feature is combat-themed. Feats and skill increases retrained here take only 5 days. Class features retrained here take only 3 weeks.

(x1) +

Epitome When The Tyrant is epitomized, an immense blue dragon manifests in the Harrow Court. The dragon has no name, but gracefully accepts any the PCs offer them. The blue dragon is not hostile to the PCs, but their personality is tinged with arrogance and condescension. As with the other partially real simulacra of the Harrow Court, the dragon has no agency of their own and cannot take part in encounter mode play, but they can be called upon to aid with their skills or to cast (or teach) spells. Treat the dragon as a typical spellcasting ancient blue dragon for the purposes of its skill modifiers and what spells they can cast or teach, but one that also knows the legend lore ritual. A PC who impresses the dragon with their own imperious attitude (with a successful @Check[intimidation|dc:35] check) can convince the dragon to carry them to any location in the Harrow Court, once per successful check. The dragon keeps a lair in a large cavern below Harrowheart, where they spend their time counting their (illusory) hoard, sleeping, or plotting nefarious schemes they will never actually enact.

(x1) +

Epitome When you epitomize The Cyclone, assign it to a point of interest in the mountains. This marks the location of a peak that is constantly assailed by blustery winds. Leering, sinister faces made of roiling vapor constantly form and melt away in these winds, and the feeling of the gusts tugging at clothing and flesh feels eerily like the clutching of long-fingered claws. A perpetual cyclone is visible at the mountain's peak. Nonetheless, any PC who visits this location feels a strong urge to attempt an ascent of the wind-wracked mountain. A PC who wishes to attempt the dangerous climb must spend 8 hours of downtime, then attempt a @Check[athletics|dc:35] check to Climb.

+
+

Critical Success The PC reaches the mountain's peak! The PC gains the ability to cast a spell as a primal innate spell, choosing from @UUID[Compendium.pf2e.spells-srd.Item.Fly] (once per day), @UUID[Compendium.pf2e.spells-srd.Item.Gust of Wind] (at will), @UUID[Compendium.pf2e.spells-srd.Item.Wall of Wind] (three times per day), or @UUID[Compendium.pf2e.spells-srd.Item.Migration] (once per day). In order to choose a spell, the spell's rank must be equal to or less than half the PC's level (rounded up). The spell is automatically heightened to half the PC's level, rounded up, and uses the PC's class DC if needed. A PC can change the innate spell they gain by successfully climbing the mountain again.

+

Success The PC makes progress, but hasn't quite reached the peak. The PC becomes @UUID[Compendium.pf2e.conditionitems.Item.Fatigued]. The PC can either abandon the attempt and end their eight hours back at the mountain's base, or they can continue the ascent either by sheltering in place for eight hours or attempting another eight hour activity at a Climb check to reach the peak. Successfully sheltering in place requires a @Check[survival|dc:35] check— success removes the fatigued condition, but failure does not, and also makes the PC @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} (or increases the value of a current enfeebled condition by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 5}). A character who fails 3 Survival checks when attempting to shelter fails the attempt to ascend the mountain and is forced to retreat to the mountain's base (see Failure, below).

+

Failure The PC falls, taking @Damage[10d10[bludgeoning]] damage from falls and pummeling wind. The PC is fatigued.

+

Critical Failure As failure, but the PC also suffers a fall near the end of their descent, taking an additional 50 points of falling damage along the way (@Damage[(10d10+50)[bludgeoning]]).

(x1) +

Epitome When you epitomize The Keep, assign it to a point of interest in the farmland. A small, fortified keep springs up here. Its interior is a complex maze of locked rooms and barricaded hallways—exploring this keep can be an exhausting ordeal, but a character who does so can be rewarded by discovering a hidden armory. A character who wishes to seek out this armory must spend 8 hours @UUID[Compendium.pf2e.actionspf2e.Item.Force Open]{Forcing Open} doors, portcullises, and barricades with a @Check[athletics|dc:35] check, after which no one may search for the armory again for 1 week.

+
+

Critical Success You make it to one of the armories and discover a suit of +2 greater resilient armor. The type of armor is up to you, but it must be a common type of armor. For you, The Keep's armories are now forever empty, and you can never attempt this activity again.

+

Success You spend time pushing your way through the maze but don't quite reach your goal. The next time you perform this activity, you gain a +4 circumstance check to your Stealth check.

+

Failure You fail to reach the hidden armory.

+

Critical Failure You fail to reach the hidden armory and strain your muscles in an attempt to wrench open a barrier. You become @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 3} for 1 week, or until the condition is removed via an effect like @UUID[Compendium.pf2e.spells-srd.Item.Restoration].

(x1) +

Epitome When The Waxworks is epitomized, an unsettling laboratory comes into being in the dungeons below Harrowheart. Here, bubbling cauldrons of wax sputter and smoke, while metal molds containing the likenesses of the PCs and significant NPCs from their past stand unnervingly along the walls. The laboratory is attended by a sallow-complexioned tiefling who is always way too excited and polite to visiting PCs. This tiefling knows the rituals for @UUID[Compendium.pf2e.spells-srd.Item.Clone] and @UUID[Compendium.pf2e.spells-srd.Item.Shadow Double], and can teach them to the PCs. Skill checks attempted in the laboratory to perform either of these rituals gain a +2 item bonus.

(x1) +

Epitome One of Harrowheart's workshops transforms into a forge. The quality of the tools now found here increase that workshop's item bonus to Crafting checks made within to a +2. When The Forge is first epitomized, 10,000 gp of raw materials suitable for use in crafting metal items manifests in the workshop. These raw materials can be used to create items or even simply harvested and sold for a profit, as they do not vanish if taken out of the Harrow Court. Once these raw materials are used or sold, they do not replenish.

+

However, additional materials do manifest periodically within the workshop. Their appearances are linked to the party's level, manifesting as soon as The Forge is epitomized or (if The Forge is already epitomized) as soon as the PCs attain the respective level.

+

17th-level: 13,500 gp of cold iron

+

18th-level: 18,000 gp of dawnsilver

+

19th-level: 18,000 gp of adamantine

+

20th-level: 30,000 gp of orichalcum

(x1) +

Epitome A guild of thieves sets up secret hideouts in the village surrounding Harrowheart. These thieves do not prey upon the PCs or the citizens of the Harrow Court, preferring instead to focus on self-improvement. A PC who spends Downtime training with these thieves can Retrain feats, skills, and class features, provided the new feat, skill, or class feature is neither combat- nor magic-themed. Feats and skill increases retrained here take only 5 days, while class features retrained here take only 3 weeks.

(x1) +

Epitome When you epitomize The Tangled Briar, small patches of tangled undergrowth spring up throughout the Harrow Court—blackberries and thistles in the farmlands, stinging nettles in the forests and swamps, spiky leafless shrubs in the desert and mountains, and strange spiny seaweed in the lake. These tangles serve as spiritual conduits for ancient spirits associated with the harrow to influence the Harrow Court. These spirits help to guide souls through the realm, and as a result, all skill checks made to resolve the casting of @UUID[Compendium.pf2e.spells-srd.Item.Astral Projection], @UUID[Compendium.pf2e.spells-srd.Item.Call Spirit], @UUID[Compendium.pf2e.spells-srd.Item.Reincarnate], and @UUID[Compendium.pf2e.spells-srd.Item.Resurrect] gain a +2 item bonus. The presence of the spirits helps to lessen the cost involved when casting reincarnate and resurrect as well, halving the final gp cost of performing the ritual as long as it takes place in the Harrow Court.

(x1) +

Epitome Some areas in Harrowheart's village become strangely quiet and deserted looking. A character can spend eight hours in Downtime here to focus on this loss and emptiness, taking those realities into themselves to emerge changed, with entirely new memories—be they old memories recovered for the first time or newly created memories. At the end of these eight hours, the PC can instantly Retrain a single feat, skill, or class feature, as if they had spent the normal amount of time required for that downtime activity. All the other normal restrictions for retraining apply. A PC can only use The Lost to retrain in this way once per level.

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The Destiny War.items.[].system.counteraction} (2 different values) + False (x194) + True (x20) + [damage] : object {Book 2 - The Destiny War.items.[].system.damage} + [damageType] : string {Book 2 - The Destiny War.items.[].system.damage.damageType} (3 different values) + slashing (x3) + piercing (x4) + bludgeoning (x4) + [dice] : integer {Book 2 - The Destiny War.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - The Destiny War.items.[].system.damage.die} (4 different values) + d10 (x3) + d6 (x4) + d8 (x1) + d4 (x3) + [0] : object {Book 2 - The Destiny War.items.[].system.damage.0} + [category] : mixed + formula : string {Book 2 - The Destiny War.items.[].system.damage.0.formula} (25 different values) + kinds : array {Book 2 - The Destiny War.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - The Destiny War.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x39) + healing (x6) + materials : array<> {Book 2 - The Destiny War.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Destiny War.items.[].system.damage.0.type} (12 different values) + cold (x7) + fire (x2) + untyped (x7) + bludgeoning (x3) + void (x8) + spirit (x3) + sonic (x1) + mental (x4) + piercing (x1) + poison (x1) + force (x2) + vitality (x2) + [applyMod] : boolean {Book 2 - The Destiny War.items.[].system.damage.0.applyMod} (2 different values) + False (x24) + True (x6) + [v1pnjhfu6e9akqe0] : object {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [defense] : object {Book 2 - The Destiny War.items.[].system.defense} + save : object {Book 2 - The Destiny War.items.[].system.defense.save} + basic : boolean {Book 2 - The Destiny War.items.[].system.defense.save.basic} (2 different values) + False (x61) + True (x15) + statistic : string {Book 2 - The Destiny War.items.[].system.defense.save.statistic} (3 different values) + will (x49) + reflex (x5) + fortitude (x22) + [duration] : object {Book 2 - The Destiny War.items.[].system.duration} + sustained : boolean {Book 2 - The Destiny War.items.[].system.duration.sustained} (2 different values) + False (x199) + True (x15) + value : string {Book 2 - The Destiny War.items.[].system.duration.value} (16 different values) + 10 minutes (x26) + varies (x19) + 1 minute (x34) + 1 hour (x8) + (x96) + 1 day (x2) + 8 hours (x2) + until the next time you make your daily preparations (x7) + 1 round or sustained up to 1 minute (x1) + until the end of the target's next turn (x4) + 1 round (x3) + 1 or more rounds (x1) + 5 minutes (x4) + unlimited (x2) + until the start of your next turn (x4) + see below (x1) + [level] : object {Book 2 - 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The Destiny War.items.[].system.heightening.levels.8.target} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.5} + [range] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.5.range} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.5.range.value} (4 different values) + 1 mile (x9) + 60 feet (x1) + 120 feet (x1) + 1200 feet (x1) + [target] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.5.target} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [9] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.9} + target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.9.target} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.9.target.value} (2 different values) + 10 creatures that aren't on their home plane (x1) + 5 creatures (x1) + [7] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7} + [target] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7.target} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.target.value} (3 different values) + 10 creatures (x3) + 5 creatures (x2) + 1 unattended object with a Bulk of 2 or less (x1) + [area] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7.area} + areaType : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.area.value} (same value: 60) + range : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7.range} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.range.value} (same value: 1 mile) + [10] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10} + [damage] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6) + materials : array<> {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.type} (same value: void) + area : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area} + areaType : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area.areaType} (same value: burst) + type : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area.type} (same value: ) + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area.value} (same value: 1320) + range : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.range} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.range.value} (same value: half a mile) + [4] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.4} + target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.4.target} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) + [3] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.3} + [target] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.3.target} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x1) + 1 unattended object with a Bulk of 1 or less (x1) + 10 objects (x1) + [range] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.3.range} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x1) + 60 feet (x1) + 6 : object {Book 2 - The Destiny War.items.[].system.heightening.levels.6} + target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.6.target} + value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + type : string {Book 2 - The Destiny War.items.[].system.heightening.type} (2 different values) + fixed (x42) + interval (x35) + [damage] : object {Book 2 - The Destiny War.items.[].system.heightening.damage} + 0 : string {Book 2 - The Destiny War.items.[].system.heightening.damage.0} (9 different values) + 2d6 (x10) + 2d10 (x1) + 1d8 (x6) + 1d10 (x6) + 1d6 (x7) + 2d8 (x1) + 2d4 (x1) + 1d4 (x2) + 8 (x1) + [v1pnjhfu6e9akqe0] : string {Book 2 - The Destiny War.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [interval] : integer {Book 2 - The Destiny War.items.[].system.heightening.interval} (3 different values) + 1 (x32) + 2 (x2) + 4 (x1) + [baseItem] : string {Book 2 - The Destiny War.items.[].system.baseItem} (11 different values) + falchion (x2) + javelin (x1) + studded-leather-armor (x2) + hand-crossbow (x1) + trident (x1) + morningstar (x1) + shortsword (x1) + full-plate (x2) + staff (x1) + war-flail (x1) + whip (x1) + [bulk] : object {Book 2 - The Destiny War.items.[].system.bulk} + value : mixed + float {Book 2 - The Destiny War.items.[].system.bulk.value} (same value: 0,1) + integer {Book 2 - The Destiny War.items.[].system.bulk.value} (4 different values) + 2 (x3) + 1 (x6) + 0 (x12) + 4 (x2) + [containerId] : mixed + [equipped] : object {Book 2 - The Destiny War.items.[].system.equipped} + carryType : string {Book 2 - The Destiny War.items.[].system.equipped.carryType} (same value: worn) + [invested] : mixed + [handsHeld] : integer {Book 2 - The Destiny War.items.[].system.equipped.handsHeld} (same value: 0) + [inSlot] : boolean {Book 2 - The Destiny War.items.[].system.equipped.inSlot} (2 different values) + False (x5) + True (x3) + [hardness] : integer {Book 2 - The Destiny War.items.[].system.hardness} (same value: 0) + [hp] : object {Book 2 - The Destiny War.items.[].system.hp} + max : integer {Book 2 - The Destiny War.items.[].system.hp.max} (same value: 0) + value : integer {Book 2 - The Destiny War.items.[].system.hp.value} (same value: 0) + [material] : object {Book 2 - The Destiny War.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - The Destiny War.items.[].system.price} + value : object {Book 2 - The Destiny War.items.[].system.price.value} + [gp] : integer {Book 2 - The Destiny War.items.[].system.price.value.gp} (14 different values) + 10 (x1) + 3 (x5) + 160 (x1) + 3000 (x1) + 1 (x2) + 2000 (x2) + 30 (x2) + 900 (x1) + 6500 (x1) + 35 (x1) + 2800 (x1) + 340 (x1) + 2 (x1) + 20 (x1) + [sp] : integer {Book 2 - The Destiny War.items.[].system.price.value.sp} (2 different values) + 1 (x4) + 5 (x1) + [per] : integer {Book 2 - The Destiny War.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - The Destiny War.items.[].system.quantity} (3 different values) + 1 (x33) + 6 (x2) + 10 (x2) + [size] : string {Book 2 - The Destiny War.items.[].system.size} (2 different values) + lg (x8) + med (x29) + [usage] : object {Book 2 - The Destiny War.items.[].system.usage} + value : string {Book 2 - The Destiny War.items.[].system.usage.value} (7 different values) + held-in-two-hands (x4) + held-in-one-hand (x13) + carried (x10) + wornnecklace (x1) + worngloves (x1) + wornamulet (x1) + wornheadwear (x1) + [attack] : object {Book 2 - The Destiny War.items.[].system.attack} + value : string {Book 2 - The Destiny War.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - The Destiny War.items.[].system.attackEffects} + value : array {Book 2 - The Destiny War.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 2 - The Destiny War.items.[].system.attackEffects.value.[]} (11 different values) + grab (x5) + crystal-corruption (x7) + radiant-blow (x1) + shadow-essence (x1) + paralyzing-force (x1) + drain-life (x1) + smoking-wound (x1) + stunning-tail (x1) + oil-rot (x3) + urban-legend (x1) + lich-paralyzing-touch (x1) + [custom] : string {Book 2 - The Destiny War.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 2 - The Destiny War.items.[].system.bonus} + value : integer {Book 2 - The Destiny War.items.[].system.bonus.value} (17 different values) + 22 (x1) + 27 (x8) + 26 (x3) + 34 (x5) + 30 (x9) + 24 (x4) + 0 (x9) + 14 (x3) + 33 (x7) + 28 (x3) + 35 (x4) + 1 (x2) + 36 (x2) + 32 (x2) + 23 (x1) + 25 (x2) + 31 (x1) + [damageRolls] : object {Book 2 - The Destiny War.items.[].system.damageRolls} + [YSShTyy2A0Hom3LO] : object {Book 2 - The Destiny War.items.[].system.damageRolls.YSShTyy2A0Hom3LO} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.YSShTyy2A0Hom3LO.damage} (same value: 3d8+10) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.YSShTyy2A0Hom3LO.damageType} (same value: slashing) + [247m15psslctq68fxody] : object {Book 2 - The Destiny War.items.[].system.damageRolls.247m15psslctq68fxody} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.247m15psslctq68fxody.damage} (same value: 3d6+11) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: piercing) + [nedx8huf1rg8l20eu00y] : object {Book 2 - The Destiny War.items.[].system.damageRolls.nedx8huf1rg8l20eu00y} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: 3d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damageType} (same value: poison) + [coidn8flg365fwu7za0w] : object {Book 2 - The Destiny War.items.[].system.damageRolls.coidn8flg365fwu7za0w} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (same value: 3d10+11) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: bludgeoning) + [3h9yyad8huocrb3ey4b6] : object {Book 2 - The Destiny War.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damage} (2 different values) + 3d10+13 (x1) + 2d12+13 (x1) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damageType} (same value: piercing) + [corvp630h1polw1gt4mn] : object {Book 2 - The Destiny War.items.[].system.damageRolls.corvp630h1polw1gt4mn} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.corvp630h1polw1gt4mn.damage} (2 different values) + 3d6+13 (x1) + 2d8+13 (x1) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.corvp630h1polw1gt4mn.damageType} (same value: slashing) + [zluPu2qJiTznkoNy] : object {Book 2 - The Destiny War.items.[].system.damageRolls.zluPu2qJiTznkoNy} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.zluPu2qJiTznkoNy.damage} (same value: 3d12+17) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.zluPu2qJiTznkoNy.damageType} (same value: bludgeoning) + [puXMR2tuGhOQJHWr] : object {Book 2 - The Destiny War.items.[].system.damageRolls.puXMR2tuGhOQJHWr} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damage} (same value: 3d8+17) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damageType} (same value: bludgeoning) + [0] : object {Book 2 - The Destiny War.items.[].system.damageRolls.0} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.0.damage} (5 different values) + 2d6+12 (x1) + 3d6+14 (x1) + 3d8+15 (x2) + 3d6+15 (x1) + 4d6+10 (x1) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x1) + slashing (x4) + mental (x1) + [1] : object {Book 2 - The Destiny War.items.[].system.damageRolls.1} + category : string {Book 2 - The Destiny War.items.[].system.damageRolls.1.category} (2 different values) + splash (x1) + persistent (x3) + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.1.damage} (2 different values) + 2d6 (x3) + 1d6 (x1) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.1.damageType} (2 different values) + poison (x1) + bleed (x3) + [3stgh3u6whf7ffx69nij] : object {Book 2 - The Destiny War.items.[].system.damageRolls.3stgh3u6whf7ffx69nij} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (same value: 3d8+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: bludgeoning) + [iM1iBS7FI6pLZ7eA] : object {Book 2 - The Destiny War.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA.damage} (same value: 3d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA.damageType} (same value: spirit) + [t9vTvvk0SFzZmfi7] : object {Book 2 - The Destiny War.items.[].system.damageRolls.t9vTvvk0SFzZmfi7} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.t9vTvvk0SFzZmfi7.damage} (same value: 3d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.t9vTvvk0SFzZmfi7.damageType} (same value: force) + [Z5KAJMRUHdNxoega] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Z5KAJMRUHdNxoega} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Z5KAJMRUHdNxoega.damage} (same value: 1d10+7) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Z5KAJMRUHdNxoega.damageType} (same value: slashing) + [PqoGWyAWm8eIfT7f] : object {Book 2 - The Destiny War.items.[].system.damageRolls.PqoGWyAWm8eIfT7f} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.PqoGWyAWm8eIfT7f.damage} (same value: 2d6+7) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.PqoGWyAWm8eIfT7f.damageType} (same value: bludgeoning) + [fTVaIKnjlo5os9Xw] : object {Book 2 - The Destiny War.items.[].system.damageRolls.fTVaIKnjlo5os9Xw} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.fTVaIKnjlo5os9Xw.damage} (same value: 1d6+8) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.fTVaIKnjlo5os9Xw.damageType} (same value: piercing) + [baYu2guoYNCORolD] : object {Book 2 - The Destiny War.items.[].system.damageRolls.baYu2guoYNCORolD} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.baYu2guoYNCORolD.damage} (same value: 3d6+13) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.baYu2guoYNCORolD.damageType} (same value: piercing) + [m1iLPEeWQZJHTzZc] : object {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc} + category : string {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.category} (same value: persistent) + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.damage} (same value: 2d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.damageType} (same value: bleed) + [Krzairz7CCScjY6M] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M} + category : string {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M.category} (same value: persistent) + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M.damage} (same value: 2d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M.damageType} (same value: bleed) + [rbyyVycgF3JYAY0X] : object {Book 2 - The Destiny War.items.[].system.damageRolls.rbyyVycgF3JYAY0X} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.rbyyVycgF3JYAY0X.damage} (same value: 3d6+13) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.rbyyVycgF3JYAY0X.damageType} (same value: piercing) + [6ipm46pd7h4wv9aoyick] : object {Book 2 - The Destiny War.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (same value: 3d8+10) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: slashing) + [6bzog06i97rbrrdjgpid] : object {Book 2 - The Destiny War.items.[].system.damageRolls.6bzog06i97rbrrdjgpid} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damageType} (same value: spirit) + [ampnb3JOy8LE140Z] : object {Book 2 - The Destiny War.items.[].system.damageRolls.ampnb3JOy8LE140Z} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.ampnb3JOy8LE140Z.damage} (same value: 2d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.ampnb3JOy8LE140Z.damageType} (same value: piercing) + [bXq931EpyMswI51E] : object {Book 2 - The Destiny War.items.[].system.damageRolls.bXq931EpyMswI51E} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.bXq931EpyMswI51E.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.bXq931EpyMswI51E.damageType} (same value: spirit) + [jteFY7zPVKnaipCy] : object {Book 2 - The Destiny War.items.[].system.damageRolls.jteFY7zPVKnaipCy} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.jteFY7zPVKnaipCy.damage} (same value: 3d12+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.jteFY7zPVKnaipCy.damageType} (same value: piercing) + [WBTwuROWgtY4JtLD] : object {Book 2 - The Destiny War.items.[].system.damageRolls.WBTwuROWgtY4JtLD} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.WBTwuROWgtY4JtLD.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.WBTwuROWgtY4JtLD.damageType} (same value: spirit) + [w00FX4Pjo1vZlmbp] : object {Book 2 - The Destiny War.items.[].system.damageRolls.w00FX4Pjo1vZlmbp} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.w00FX4Pjo1vZlmbp.damage} (same value: 3d8+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.w00FX4Pjo1vZlmbp.damageType} (same value: slashing) + [ueytswdnf7igy8tvlswg] : object {Book 2 - The Destiny War.items.[].system.damageRolls.ueytswdnf7igy8tvlswg} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damage} (same value: 3d12+13) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damageType} (same value: bludgeoning) + [Jm4TKDiQuyzn5HmD] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD.damage} (same value: 3d12+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD.damageType} (same value: slashing) + [xmoPSkkkgAxM9PrR] : object {Book 2 - The Destiny War.items.[].system.damageRolls.xmoPSkkkgAxM9PrR} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.xmoPSkkkgAxM9PrR.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.xmoPSkkkgAxM9PrR.damageType} (same value: spirit) + [KfaGAqUyK2WvKGq4] : object {Book 2 - The Destiny War.items.[].system.damageRolls.KfaGAqUyK2WvKGq4} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.KfaGAqUyK2WvKGq4.damage} (same value: 3d8+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.KfaGAqUyK2WvKGq4.damageType} (same value: slashing) + [tV7nU8bwoR1rdNW2] : object {Book 2 - The Destiny War.items.[].system.damageRolls.tV7nU8bwoR1rdNW2} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.tV7nU8bwoR1rdNW2.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.tV7nU8bwoR1rdNW2.damageType} (same value: spirit) + [XTFKkbRB0y0NuEHv] : object {Book 2 - The Destiny War.items.[].system.damageRolls.XTFKkbRB0y0NuEHv} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.XTFKkbRB0y0NuEHv.damage} (same value: 2d12) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.XTFKkbRB0y0NuEHv.damageType} (same value: poison) + [gBSTGKmK271jgPxG] : object {Book 2 - The Destiny War.items.[].system.damageRolls.gBSTGKmK271jgPxG} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.gBSTGKmK271jgPxG.damage} (same value: 1d12+20) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.gBSTGKmK271jgPxG.damageType} (same value: piercing) + [UyppJNHUmMGCJMie] : object {Book 2 - The Destiny War.items.[].system.damageRolls.UyppJNHUmMGCJMie} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.UyppJNHUmMGCJMie.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.UyppJNHUmMGCJMie.damageType} (same value: sonic) + [qk3eVCOgxTp2Tvh5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5.damage} (same value: 3d8+15) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5.damageType} (same value: piercing) + [wiuRzm3rlfaE60jM] : object {Book 2 - The Destiny War.items.[].system.damageRolls.wiuRzm3rlfaE60jM} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.wiuRzm3rlfaE60jM.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.wiuRzm3rlfaE60jM.damageType} (same value: electricity) + [N1VSFrkNF5B4gf8D] : object {Book 2 - The Destiny War.items.[].system.damageRolls.N1VSFrkNF5B4gf8D} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.N1VSFrkNF5B4gf8D.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.N1VSFrkNF5B4gf8D.damageType} (same value: electricity) + [mR3EX9wEZi5XrZpa] : object {Book 2 - The Destiny War.items.[].system.damageRolls.mR3EX9wEZi5XrZpa} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.mR3EX9wEZi5XrZpa.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.mR3EX9wEZi5XrZpa.damageType} (same value: sonic) + [w7QPSeZktJ06NVh7] : object {Book 2 - The Destiny War.items.[].system.damageRolls.w7QPSeZktJ06NVh7} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.w7QPSeZktJ06NVh7.damage} (same value: 3d8+15) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.w7QPSeZktJ06NVh7.damageType} (same value: piercing) + [1UXzqHplM1W2lo06] : object {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06} + category : string {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06.category} (same value: persistent) + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06.damage} (same value: 2d8) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06.damageType} (same value: bleed) + [Kwaujv05uKknn8qO] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Kwaujv05uKknn8qO} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Kwaujv05uKknn8qO.damage} (same value: 3d6+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Kwaujv05uKknn8qO.damageType} (same value: piercing) + [fz0xgpyn4qd7np7k2zl5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damageType} (same value: spirit) + [tchorYnIjmpKOk9c] : object {Book 2 - The Destiny War.items.[].system.damageRolls.tchorYnIjmpKOk9c} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.tchorYnIjmpKOk9c.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.tchorYnIjmpKOk9c.damageType} (same value: spirit) + [qwavm5tbnv0q73pysauq] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qwavm5tbnv0q73pysauq} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damage} (same value: 3d10+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damageType} (same value: slashing) + [u2lfCqG9ofYl6JZf] : object {Book 2 - The Destiny War.items.[].system.damageRolls.u2lfCqG9ofYl6JZf} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.u2lfCqG9ofYl6JZf.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.u2lfCqG9ofYl6JZf.damageType} (same value: spirit) + [eye6u031kz7f265j46a3] : object {Book 2 - The Destiny War.items.[].system.damageRolls.eye6u031kz7f265j46a3} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.eye6u031kz7f265j46a3.damage} (same value: 3d12+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.eye6u031kz7f265j46a3.damageType} (same value: bludgeoning) + [Uu3oVvMBZcNPMPV8] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8.damage} (same value: 3d10+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8.damageType} (same value: piercing) + [phJn3M86JhdbcIXk] : object {Book 2 - The Destiny War.items.[].system.damageRolls.phJn3M86JhdbcIXk} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.phJn3M86JhdbcIXk.damage} (same value: 3d8+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.phJn3M86JhdbcIXk.damageType} (same value: bludgeoning) + [BFf5ReXYnLr34MMa] : object {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa} + category : string {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa.category} (same value: persistent) + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa.damageType} (same value: bleed) + [qp4Pof5su9UuNKXf] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qp4Pof5su9UuNKXf} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qp4Pof5su9UuNKXf.damage} (same value: 3d6+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qp4Pof5su9UuNKXf.damageType} (same value: slashing) + [HYQXln9Ey5EioVMA] : object {Book 2 - The Destiny War.items.[].system.damageRolls.HYQXln9Ey5EioVMA} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.HYQXln9Ey5EioVMA.damage} (same value: 3d6+15) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.HYQXln9Ey5EioVMA.damageType} (same value: bludgeoning) + [L09rFa8Svn2GlZAI] : object {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI} + category : string {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI.category} (same value: persistent) + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI.damageType} (same value: bleed) + [k4RrfXe3sfFAKzk5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.k4RrfXe3sfFAKzk5} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.k4RrfXe3sfFAKzk5.damage} (same value: 3d6+13) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.k4RrfXe3sfFAKzk5.damageType} (same value: piercing) + [kQS1YhzwUZn7Pzkk] : object {Book 2 - The Destiny War.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk.damage} (same value: 3d6+13) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk.damageType} (same value: piercing) + [MthMxPEQvbTVzP8u] : object {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u} + category : string {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u.category} (same value: persistent) + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u.damageType} (same value: bleed) + [MwCprEAHWdMMAiN7] : object {Book 2 - The Destiny War.items.[].system.damageRolls.MwCprEAHWdMMAiN7} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.MwCprEAHWdMMAiN7.damage} (same value: 3d4+14) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.MwCprEAHWdMMAiN7.damageType} (same value: piercing) + [OZG5lyqIa7ifH7vB] : object {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB} + category : string {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.category} (same value: persistent) + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.damage} (same value: 2d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.damageType} (same value: bleed) + [oaMDGiGNwZV2Ftq1] : object {Book 2 - The Destiny War.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1.damageType} (same value: spirit) + [VtRhfsxTCFHrpZ1H] : object {Book 2 - The Destiny War.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H.damageType} (same value: spirit) + [onKYGJVbqc6MP2VP] : object {Book 2 - The Destiny War.items.[].system.damageRolls.onKYGJVbqc6MP2VP} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.onKYGJVbqc6MP2VP.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.onKYGJVbqc6MP2VP.damageType} (same value: spirit) + [zjkdhmqwxurovpg6gk4l] : object {Book 2 - The Destiny War.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (same value: 5d8) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: void) + [G9iAC8Fl2yuNBiFs] : object {Book 2 - The Destiny War.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs.damage} (same value: 1d4+6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs.damageType} (same value: bludgeoning) + [etydoPZ8x8inZftg] : object {Book 2 - The Destiny War.items.[].system.damageRolls.etydoPZ8x8inZftg} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.etydoPZ8x8inZftg.damage} (same value: 3d10+9) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.etydoPZ8x8inZftg.damageType} (same value: bludgeoning) + [8g35pnouqnvlbzwyikh6] : object {Book 2 - The Destiny War.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damage} (same value: 3d8+17) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damageType} (same value: slashing) + [vogswsu32dq6rrkkozsm] : object {Book 2 - The Destiny War.items.[].system.damageRolls.vogswsu32dq6rrkkozsm} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: 4d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: piercing) + [qzum2fpfv0oz4ffjkfz5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (same value: 3d10+17) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: slashing) + [2bn9xpgmyrahyhh3qtod] : object {Book 2 - The Destiny War.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (same value: 2d12+17) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (same value: bludgeoning) + [EUrbvls5LSKIqV4B] : object {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B} + category : string {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B.category} (same value: persistent) + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B.damage} (same value: 2d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B.damageType} (same value: bleed) + [fgRXBjnYE2S4CIoB] : object {Book 2 - The Destiny War.items.[].system.damageRolls.fgRXBjnYE2S4CIoB} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.fgRXBjnYE2S4CIoB.damage} (same value: 3d10+17) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.fgRXBjnYE2S4CIoB.damageType} (same value: bludgeoning) + [9Qd95DgGELEqOdpR] : object {Book 2 - The Destiny War.items.[].system.damageRolls.9Qd95DgGELEqOdpR} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.9Qd95DgGELEqOdpR.damage} (same value: 3d8+8) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.9Qd95DgGELEqOdpR.damageType} (same value: piercing) + [XzZr522O3fHGRjrw] : object {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw} + category : string {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw.category} (same value: persistent) + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw.damage} (same value: 2d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw.damageType} (same value: bleed) + [95LCIlZcSOoCKEDX] : object {Book 2 - The Destiny War.items.[].system.damageRolls.95LCIlZcSOoCKEDX} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.95LCIlZcSOoCKEDX.damage} (same value: 1d6) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.95LCIlZcSOoCKEDX.damageType} (same value: cold) + [oEYRGJn21x7FotBg] : object {Book 2 - The Destiny War.items.[].system.damageRolls.oEYRGJn21x7FotBg} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.oEYRGJn21x7FotBg.damage} (same value: 3d4+15) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.oEYRGJn21x7FotBg.damageType} (same value: slashing) + [Sv3SfLgpUGx00cSl] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Sv3SfLgpUGx00cSl} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Sv3SfLgpUGx00cSl.damage} (same value: 2d10+10) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Sv3SfLgpUGx00cSl.damageType} (same value: slashing) + oUvq3tAqCChYnI2N : object {Book 2 - The Destiny War.items.[].system.damageRolls.oUvq3tAqCChYnI2N} + damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.oUvq3tAqCChYnI2N.damage} (same value: 3d4+10) + damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.oUvq3tAqCChYnI2N.damageType} (same value: piercing) + [weaponType] : object {Book 2 - The Destiny War.items.[].system.weaponType} + value : string {Book 2 - The Destiny War.items.[].system.weaponType.value} (2 different values) + melee (x49) + ranged (x6) + [actionType] : object {Book 2 - The Destiny War.items.[].system.actionType} + value : string {Book 2 - The Destiny War.items.[].system.actionType.value} (4 different values) + passive (x146) + action (x62) + reaction (x20) + free (x4) + [actions] : object {Book 2 - The Destiny War.items.[].system.actions} + [value] : integer {Book 2 - The Destiny War.items.[].system.actions.value} (3 different values) + 1 (x38) + 2 (x21) + 3 (x3) + [category] : string {Book 2 - The Destiny War.items.[].system.category} (11 different values) + defensive (x85) + offensive (x100) + interaction (x40) + martial (x6) + simple (x4) + light (x2) + ammo (x1) + poison (x1) + heavy (x2) + wand (x1) + unarmed (x1) + [mod] : object {Book 2 - The Destiny War.items.[].system.mod} + value : integer {Book 2 - The Destiny War.items.[].system.mod.value} (9 different values) + 25 (x3) + 19 (x1) + 0 (x1) + 27 (x1) + 29 (x2) + 32 (x1) + 26 (x2) + 24 (x2) + 31 (x1) + [proficient] : object {Book 2 - The Destiny War.items.[].system.proficient} + value : integer {Book 2 - The Destiny War.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Book 2 - The Destiny War.items.[].system.frequency} + max : integer {Book 2 - The Destiny War.items.[].system.frequency.max} (2 different values) + 1 (x13) + 3 (x2) + per : string {Book 2 - The Destiny War.items.[].system.frequency.per} (4 different values) + round (x10) + P1Y (x1) + PT1H (x1) + day (x3) + [value] : integer {Book 2 - The Destiny War.items.[].system.frequency.value} (same value: 1) + [bonusDamage] : object {Book 2 - The Destiny War.items.[].system.bonusDamage} + value : integer {Book 2 - The Destiny War.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {Book 2 - The Destiny War.items.[].system.group} (9 different values) + sword (x3) + dart (x1) + leather (x2) + crossbow (x1) + spear (x1) + club (x2) + plate (x2) + brawling (x1) + flail (x2) + [reload] : object {Book 2 - The Destiny War.items.[].system.reload} + value : string {Book 2 - The Destiny War.items.[].system.reload.value} (3 different values) + (x8) + - (x2) + 1 (x1) + [runes] : object {Book 2 - The Destiny War.items.[].system.runes} + potency : integer {Book 2 - The Destiny War.items.[].system.runes.potency} (4 different values) + 0 (x4) + 2 (x7) + 1 (x3) + 3 (x1) + property : array {Book 2 - The Destiny War.items.[].system.runes.property} + Length: min=0 max=2 + Value type: string {Book 2 - The Destiny War.items.[].system.runes.property.[]} (4 different values) + shock (x1) + thundering (x1) + wounding (x2) + greaterFrost (x1) + [striking] : integer {Book 2 - The Destiny War.items.[].system.runes.striking} (3 different values) + 0 (x3) + 1 (x3) + 2 (x5) + [resilient] : integer {Book 2 - The Destiny War.items.[].system.runes.resilient} (3 different values) + 0 (x1) + 2 (x2) + 1 (x1) + [splashDamage] : object {Book 2 - The Destiny War.items.[].system.splashDamage} + value : integer {Book 2 - The Destiny War.items.[].system.splashDamage.value} (same value: 0) + [acBonus] : integer {Book 2 - The Destiny War.items.[].system.acBonus} (2 different values) + 2 (x2) + 6 (x2) + [checkPenalty] : integer {Book 2 - The Destiny War.items.[].system.checkPenalty} (2 different values) + -1 (x2) + -3 (x2) + [dexCap] : integer {Book 2 - The Destiny War.items.[].system.dexCap} (2 different values) + 3 (x2) + 0 (x2) + [speedPenalty] : integer {Book 2 - The Destiny War.items.[].system.speedPenalty} (2 different values) + 0 (x2) + -10 (x2) + [strength] : integer {Book 2 - The Destiny War.items.[].system.strength} (2 different values) + 1 (x2) + 4 (x2) + [deathNote] : boolean {Book 2 - The Destiny War.items.[].system.deathNote} (same value: True) + [ritual] : object {Book 2 - The Destiny War.items.[].system.ritual} + primary : object {Book 2 - The Destiny War.items.[].system.ritual.primary} + check : string {Book 2 - The Destiny War.items.[].system.ritual.primary.check} (3 different values) + Religion (expert; you must be a demon) (x4) + Arcana (expert), Occultism (expert), or Religion (expert) (x2) + Arcana (legendary) or Occultism (legendary) (x1) + secondary : object {Book 2 - The Destiny War.items.[].system.ritual.secondary} + casters : integer {Book 2 - The Destiny War.items.[].system.ritual.secondary.casters} (3 different values) + 0 (x4) + 1 (x2) + 6 (x1) + checks : string {Book 2 - The Destiny War.items.[].system.ritual.secondary.checks} (3 different values) + (x4) + Religion (x2) + Crafting, Society (x1) + [stackGroup] : string {Book 2 - The Destiny War.items.[].system.stackGroup} (same value: bolts) + [uses] : object {Book 2 - The Destiny War.items.[].system.uses} + autoDestroy : boolean {Book 2 - The Destiny War.items.[].system.uses.autoDestroy} (2 different values) + True (x2) + False (x1) + max : integer {Book 2 - The Destiny War.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - The Destiny War.items.[].system.uses.value} (same value: 1) + [overlays] : object {Book 2 - The Destiny War.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [2I469pfbYcmFvzOA] : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [6wf5l1kiwcdtnx6s] : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s._id} (same value: 6wf5l1kiwcdtnx6s) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.sort} (same value: 3) + system : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system} + area : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area} + value : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60) + damage : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage.0} + formula : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: 4d6) + heightening : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage} + 0 : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: 2d6) + target : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.target} + value : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: All creatures) + time : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: 3) + [ah0wlzxg5wb7q038] : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038._id} (same value: ah0wlzxg5wb7q038) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2) + system : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system} + area : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.area} + value : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30) + damage : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage.0} + formula : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: 3d6) + heightening : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening.damage} + 0 : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: 2d6) + target : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.target} + value : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: All creatures) + time : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: 2) + [weox8ze9kgj6nz0h] : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h._id} (same value: weox8ze9kgj6nz0h) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1) + system : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system} + target : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.target} + value : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: All creatures) + time : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: 1) + [37gy7l19tik74o4s] : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [UTMlHk0o5FXLlwwM] : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [specific] : object {Book 2 - The Destiny War.items.[].system.specific} + material : object {Book 2 - The Destiny War.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 2 - The Destiny War.items.[].system.specific.runes} + potency : integer {Book 2 - The Destiny War.items.[].system.specific.runes.potency} (same value: 2) + property : array<> {Book 2 - The Destiny War.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 2 - The Destiny War.items.[].system.specific.runes.striking} (same value: 2) + [spell] : object {Book 2 - The Destiny War.items.[].system.spell} + _id : string {Book 2 - The Destiny War.items.[].system.spell._id} (same value: Zi0m0LbKXIrzgQXm) + flags : object {Book 2 - The Destiny War.items.[].system.spell.flags} + core : object {Book 2 - The Destiny War.items.[].system.spell.flags.core} + sourceId : string {Book 2 - The Destiny War.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.6lO6uMQxbqmYho0e) + img : string {Book 2 - The Destiny War.items.[].system.spell.img} (same value: icons/magic/unholy/hand-fire-skeleton-pink.webp) + name : string {Book 2 - The Destiny War.items.[].system.spell.name} (same value: Necrotize) + sort : integer {Book 2 - The Destiny War.items.[].system.spell.sort} (same value: 0) + system : object {Book 2 - The Destiny War.items.[].system.spell.system} + [area] : mixed + cost : object {Book 2 - The Destiny War.items.[].system.spell.system.cost} + value : string {Book 2 - The Destiny War.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 2 - The Destiny War.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 2 - The Destiny War.items.[].system.spell.system.damage} + 0 : object {Book 2 - The Destiny War.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.formula} (same value: 12d6) + kinds : array {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + type : string {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.type} (same value: void) + defense : object {Book 2 - The Destiny War.items.[].system.spell.system.defense} + save : object {Book 2 - The Destiny War.items.[].system.spell.system.defense.save} + basic : boolean {Book 2 - The Destiny War.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Book 2 - The Destiny War.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Book 2 - The Destiny War.items.[].system.spell.system.description} + value : string {Book 2 - The Destiny War.items.[].system.spell.system.description.value} (same value:

You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 void damage and one of the following debilitations; roll [[/r 1d4]] to randomly determine which. The effects depend on its Fortitude save.

+
    +
  1. Bones The target's bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage.
  2. +
  3. Joints The target's joints necrotize, making its movements ungainly and clumsy. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.
  4. +
  5. Legs The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a -10-foot status penalty to its Speeds. @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Necrotize (Legs)]
  6. +
  7. Muscles The target's muscles necrotize, rotting away. The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.
  8. +
+
+

Critical Success The target is unaffected.

+

Success The target takes half damage and the debilitation lasts until the end of your next turn.

+

Failure The target takes full damage and the debilitation lasts for 1 minute.

+

Critical Failure The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute.

+
+

Heightened (+1) The damage increases by 2d6.

) + duration : object {Book 2 - The Destiny War.items.[].system.spell.system.duration} + sustained : boolean {Book 2 - The Destiny War.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 2 - The Destiny War.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {Book 2 - The Destiny War.items.[].system.spell.system.heightening} + damage : object {Book 2 - The Destiny War.items.[].system.spell.system.heightening.damage} + 0 : string {Book 2 - The Destiny War.items.[].system.spell.system.heightening.damage.0} (same value: 2d6) + interval : integer {Book 2 - The Destiny War.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 2 - The Destiny War.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {Book 2 - The Destiny War.items.[].system.spell.system.level} + value : integer {Book 2 - The Destiny War.items.[].system.spell.system.level.value} (same value: 6) + location : object {Book 2 - The Destiny War.items.[].system.spell.system.location} + heightenedLevel : integer {Book 2 - The Destiny War.items.[].system.spell.system.location.heightenedLevel} (same value: 7) + [value] : mixed + publication : object {Book 2 - The Destiny War.items.[].system.spell.system.publication} + license : string {Book 2 - The Destiny War.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 2 - The Destiny War.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 2 - The Destiny War.items.[].system.spell.system.publication.title} (same value: Pathfinder Secrets of Magic) + range : object {Book 2 - The Destiny War.items.[].system.spell.system.range} + value : string {Book 2 - The Destiny War.items.[].system.spell.system.range.value} (same value: 60 feet) + requirements : string {Book 2 - The Destiny War.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 2 - The Destiny War.items.[].system.spell.system.slug} (same value: necrotize) + target : object {Book 2 - The Destiny War.items.[].system.spell.system.target} + value : string {Book 2 - The Destiny War.items.[].system.spell.system.target.value} (same value: 1 living creature) + time : object {Book 2 - The Destiny War.items.[].system.spell.system.time} + value : string {Book 2 - The Destiny War.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 2 - The Destiny War.items.[].system.spell.system.traits} + rarity : string {Book 2 - The Destiny War.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 2 - The Destiny War.items.[].system.spell.system.traits.traditions} + Length: min=3 max=3 + Value type: string {Book 2 - The Destiny War.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x1) + divine (x1) + primal (x1) + value : array {Book 2 - The Destiny War.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - The Destiny War.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + type : string {Book 2 - The Destiny War.items.[].system.spell.type} (same value: spell) + type : string {Book 2 - The Destiny War.items.[].type} (10 different values) + spellcastingEntry (x23) + spell (x214) + equipment (x17) + melee (x55) + action (x232) + lore (x14) + weapon (x11) + armor (x4) + consumable (x3) + treasure (x2) + [_stats] : object {Book 2 - The Destiny War.items.[]._stats} + compendiumSource : string {Book 2 - The Destiny War.items.[]._stats.compendiumSource} (182 different values) + [flags] : object {Book 2 - The Destiny War.items.[].flags} + pf2e : object {Book 2 - The Destiny War.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - The Destiny War.items.[].flags.pf2e.linkedWeapon} (10 different values) + oUb6BtTYFw49eoKs (x1) + RJJDO77tVDS4KtWW (x1) + iLepCT03wFg330Vu (x1) + Htmza71aUM5MCQvq (x2) + 2kk0w1bWsM0ZKsJM (x1) + ARx58bxAFOTYENL1 (x1) + mERvwnXmKKCBxPTD (x1) + uwpzKoIhkJx6Gd2F (x1) + IbClby77MQKpAzp1 (x1) + 2DI4ej8gkqgZ9xnF (x1) + name : string {Book 2 - The Destiny War.name} (all different values) + system : object {Book 2 - The Destiny War.system} + [abilities] : object {Book 2 - The Destiny War.system.abilities} + cha : object {Book 2 - The Destiny War.system.abilities.cha} + mod : integer {Book 2 - The Destiny War.system.abilities.cha.mod} (9 different values) + 7 (x4) + -3 (x1) + 6 (x6) + 2 (x2) + -5 (x2) + 0 (x5) + 4 (x2) + 8 (x3) + 5 (x5) + con : object {Book 2 - The Destiny War.system.abilities.con} + mod : integer {Book 2 - The Destiny War.system.abilities.con.mod} (7 different values) + 5 (x9) + 7 (x2) + 6 (x12) + 4 (x4) + 3 (x1) + 9 (x1) + 1 (x1) + dex : object {Book 2 - The Destiny War.system.abilities.dex} + mod : integer {Book 2 - The Destiny War.system.abilities.dex.mod} (6 different values) + 5 (x14) + 4 (x5) + 3 (x4) + 2 (x2) + 8 (x3) + 6 (x2) + int : object {Book 2 - The Destiny War.system.abilities.int} + mod : integer {Book 2 - The Destiny War.system.abilities.int.mod} (10 different values) + 5 (x8) + -4 (x1) + 4 (x5) + -2 (x2) + -5 (x2) + 0 (x3) + 7 (x2) + 6 (x2) + 3 (x3) + 2 (x2) + str : object {Book 2 - The Destiny War.system.abilities.str} + mod : integer {Book 2 - The Destiny War.system.abilities.str.mod} (8 different values) + 4 (x4) + 8 (x6) + 7 (x6) + 9 (x5) + 6 (x6) + 5 (x1) + 0 (x1) + 3 (x1) + wis : object {Book 2 - The Destiny War.system.abilities.wis} + mod : integer {Book 2 - The Destiny War.system.abilities.wis.mod} (7 different values) + 4 (x5) + 5 (x11) + 6 (x7) + 0 (x1) + 2 (x1) + 3 (x3) + 7 (x2) + attributes : object {Book 2 - The Destiny War.system.attributes} + ac : object {Book 2 - The Destiny War.system.attributes.ac} + [details] : string {Book 2 - The Destiny War.system.attributes.ac.details} (2 different values) + (x29) + all-around vision (x1) + value : integer {Book 2 - The Destiny War.system.attributes.ac.value} (15 different values) + 31 (x1) + 33 (x2) + 34 (x6) + 38 (x2) + 39 (x4) + 30 (x2) + 35 (x2) + 21 (x1) + 36 (x2) + 37 (x4) + 41 (x1) + 32 (x1) + 0 (x2) + 42 (x4) + 40 (x1) + [allSaves] : object {Book 2 - The Destiny War.system.attributes.allSaves} + value : string {Book 2 - The Destiny War.system.attributes.allSaves.value} (5 different values) + +1 status to all saves vs. magic (x15) + (x12) + +1 to all saves vs. magic, +2 item to saves vs. fear and effects that render him clumsy, doomed, drained, enfeebled, or fatigued (x1) + +1 status to all saves vs. vitality (x1) + +2 status to all saves vs. disease and poison (x1) + hp : object {Book 2 - The Destiny War.system.attributes.hp} + details : string {Book 2 - The Destiny War.system.attributes.hp.details} (10 different values) + (x25) + void healing (x1) + 16 squares; Thresholds 173 (12 squares), 87 (8 squares) (x1) + (16 squares); Thresholds 180 (12 squares), 90 (8 squares) (x1) + (void healing) (x1) + regeneration 25 (deactivated by holy or silver) (x2) + regeneration 15 (deactivated by holy or silver) (x1) + void healing, rejuvenation (x1) + regeneration 20 (deactivated by holy or silver) (x1) + Thresholds 200 (12 squares), 100 (8 squares) (x1) + max : integer {Book 2 - The Destiny War.system.attributes.hp.max} (26 different values) + temp : integer {Book 2 - The Destiny War.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - The Destiny War.system.attributes.hp.value} (26 different values) + [immunities] : array {Book 2 - The Destiny War.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 2 - The Destiny War.system.attributes.immunities.[]} + type : string {Book 2 - The Destiny War.system.attributes.immunities.[].type} (18 different values) + controlled (x1) + bleed (x2) + paralyzed (x7) + poison (x7) + sleep (x3) + death-effects (x5) + disease (x5) + unconscious (x4) + critical-hits (x2) + precision (x3) + magic (x2) + cold (x5) + fear-effects (x2) + spell-deflection (x1) + doomed (x1) + scrying (x1) + emotion (x1) + blinded (x1) + [exceptions] : array<> {Book 2 - The Destiny War.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Book 2 - The Destiny War.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 2 - The Destiny War.system.attributes.resistances.[]} + type : string {Book 2 - The Destiny War.system.attributes.resistances.[].type} (10 different values) + mental (x3) + poison (x1) + cold (x3) + electricity (x3) + fire (x3) + bludgeoning (x2) + piercing (x2) + physical (x4) + slashing (x1) + force (x1) + value : integer {Book 2 - The Destiny War.system.attributes.resistances.[].value} (4 different values) + 10 (x9) + 15 (x11) + 20 (x2) + 13 (x1) + [doubleVs] : array<> {Book 2 - The Destiny War.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [exceptions] : array {Book 2 - The Destiny War.system.attributes.resistances.[].exceptions} + Length: min=0 max=2 + Value type: string {Book 2 - The Destiny War.system.attributes.resistances.[].exceptions.[]} (3 different values) + adamantine (x3) + bludgeoning (x1) + silver (x1) + [speed] : object {Book 2 - The Destiny War.system.attributes.speed} + otherSpeeds : array {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x5) + swim (x4) + burrow (x4) + fly (x13) + value : integer {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds.[].value} (8 different values) + 30 (x6) + 20 (x4) + 25 (x3) + 35 (x5) + 40 (x5) + 10 (x1) + 15 (x1) + 140 (x1) + value : integer {Book 2 - The Destiny War.system.attributes.speed.value} (7 different values) + 30 (x6) + 20 (x4) + 25 (x15) + 35 (x1) + 40 (x2) + 10 (x1) + 60 (x1) + [details] : string {Book 2 - The Destiny War.system.attributes.speed.details} (3 different values) + earth glide (x2) + water glide 25 feet (x1) + flight from fly spell (x1) + [special] : string {Book 2 - The Destiny War.system.attributes.speed.special} (same value: ) + [weaknesses] : array {Book 2 - The Destiny War.system.attributes.weaknesses} + Length: min=1 max=4 + Value type: object {Book 2 - The Destiny War.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 2 - The Destiny War.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Destiny War.system.attributes.weaknesses.[].type} (11 different values) + bludgeoning (x2) + sonic (x4) + axe-vulnerability (x1) + fire (x2) + area-damage (x4) + cold-iron (x7) + holy (x13) + splash-damage (x4) + silver (x5) + force (x1) + mental (x1) + value : integer {Book 2 - The Destiny War.system.attributes.weaknesses.[].value} (3 different values) + 15 (x34) + 20 (x6) + 10 (x4) + [emitsSound] : string {Book 2 - The Destiny War.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 2 - The Destiny War.system.attributes.hardness} (3 different values) + 15 (x1) + 0 (x3) + 25 (x1) + [stealth] : object {Book 2 - The Destiny War.system.attributes.stealth} + details : string {Book 2 - The Destiny War.system.attributes.stealth.details} (5 different values) +

(master) to hear or feel the energy coalescing

(x1) +

(the maggots are slow and impossible to miss)

(x1) +

(master; +35 in bright light)

(x1) +

(master) to realize the water within the dome poses a supernatural threat

(x1) +

(master) to see the skull's lower jaws start to open

(x1) + value : integer {Book 2 - The Destiny War.system.attributes.stealth.value} (4 different values) + 35 (x1) + 0 (x1) + 40 (x1) + 32 (x2) + details : object {Book 2 - The Destiny War.system.details} + [blurb] : string {Book 2 - The Destiny War.system.details.blurb} (21 different values) + [languages] : object {Book 2 - The Destiny War.system.details.languages} + details : string {Book 2 - The Destiny War.system.details.languages.details} (7 different values) + (x18) + (can't speak any language) (x1) + telepathy 100 feet (x7) + telepathy 100 feet, tongues (x1) + ratspeak (x1) + telepathy 100 feet, universal language (x1) + tongues (x1) + value : array {Book 2 - The Destiny War.system.details.languages.value} + Length: min=0 max=8 + Value type: string {Book 2 - The Destiny War.system.details.languages.value.[]} (25 different values) + level : object {Book 2 - The Destiny War.system.details.level} + value : integer {Book 2 - The Destiny War.system.details.level.value} (10 different values) + 12 (x1) + 13 (x8) + 17 (x2) + 18 (x7) + 11 (x2) + 14 (x2) + 5 (x1) + 16 (x5) + 15 (x6) + 19 (x1) + [privateNotes] : string {Book 2 - The Destiny War.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - The Destiny War.system.details.publicNotes} (25 different values) + publication : object {Book 2 - The Destiny War.system.details.publication} + license : string {Book 2 - The Destiny War.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - The Destiny War.system.details.publication.remaster} (same value: False) + title : string {Book 2 - The Destiny War.system.details.publication.title} (same value: Pathfinder #191: The Destiny War) + [description] : string {Book 2 - The Destiny War.system.details.description} (5 different values) +

A wave of magic passes through the area, causing crystal shards to grow and stab intruders.

(x1) +

Countless human-faced, fanged maggots wriggle and squirm in this chamber.

(x1) +

A roving sphere of distorted magic shimmers and floats through the air.

(x1) +

Shifting illusions disorient, entrap, and agonize those who attempt to pass through the shadowy maze.

(x1) +

The smith's skull gazes with fiery light and breathes in a deep breath.

(x1) + [disable] : string {Book 2 - The Destiny War.system.details.disable} (5 different values) +

@Check[nature|dc:45] (master) to chip away at the crystal and disrupt its resonance, or @Check[thievery|dc:42] (master) to carefully detach the crystals and then safely smash them

(x1) +

Three @Check[religion|dc:45] checks within the room to utter prayers, which calm and quell the maggots with invocations to the gods

(x1) +

@Check[arcana|dc:38], @Check[nature|dc:38], @Check[occultism|dc:38], or @Check[religion|dc:38] (master) to cause the magic of the sphere to dissipate harmlessly, or @Check[thievery|dc:40] to cause the sphere to burst and implode safely, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 34)

(x1) +

@Check[thievery|dc:42] (master) to decouple faint strands of shadow essence from the magical matrix that holds the maze together, @Check[arcana|dc:45] or @Check[occultism|dc:45] to shunt the shadowy energy back into the Shadow Plane and render the maze inert, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 35) to counteract the shadow maze

(x1) +

@Check[athletics|dc:48] (master) to hold the skull's jaw shut, or @Check[occultism|dc:45] or @Check[religion|dc:45] (expert) to quiet the Smith's spirit

(x1) + [isComplex] : boolean {Book 2 - The Destiny War.system.details.isComplex} (2 different values) + False (x2) + True (x3) + [reset] : string {Book 2 - The Destiny War.system.details.reset} (5 different values) +

Once the cluster heart uses its reaction, it automatically resets after 1 minute. As long as the cluster heart has 150 or more Hit Points, it recovers 50 per day.

(x1) +

The pit functions continuously. If it's disabled or destroyed, it resets automatically after 24 hours if the crystal stele in area M2 still functions, otherwise it doesn't reset.

(x1) +

The sphere ceases moving when no creature remains to trigger Magic Drift. It then dissipates after an hour spent with no targets within 60 feet

(x1) +

If disarmed, the trap resets in 1 hour as long as the two crystals in area C5 still function.

(x1) +

1 hour

(x1) + [routine] : string {Book 2 - The Destiny War.system.details.routine} (4 different values) + (x2) +

(2 actions; death, divine, necromancy) On its initiative, the pit uses its first action to use Damning Swarm against any creature within 5 feet of the pit floor. It then takes its second action to form a long, thrashing tendril composed of thousands of maggots to lash at a single target within area M1.

(x1) +

(2 actions) The sphere uses its first action to fly 30 feet toward the closest creature currently under the effects of a spell, or it uses both actions to fly 60 feet toward the closest creature if none are within 30 feet. The rogue sphere attempts to enter the target's space. If a rogue sphere shares a creature's space, it uses an action to Magic Drift the target. If the target has no magical effects or carries no magic items, the result of its Fortitude save to resist the force damage caused by Magic Drift is increased by one degree of success.

(x1) +

(1 action; illusion, incapacitation, mental) The shadow maze shifts and adjusts its appearance, affecting all creatures currently located within its area. Any creatures in the area at this time must attempt a @Check[will|dc:37] save.

+
+

Critical Success The creature sees through the illusions and can act normally.

+

Success The creature treats all squares within the trap's area as difficult terrain, and the trap fills the creature's mind with sensations and false memories that it has been wandering these alleys for nearly an hour. The creature takes @Damage[5d6[mental]] damage from the perceived strain of navigating the alien flooded alleys.

+

Failure As success, but the creature believes it has been wandering the alleys for several hours. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} for 1 round and takes @Damage[10d6[mental]] damage from the perceived strain.

+

Critical Failure The creature believes it has been hopelessly lost in the alleys of the shadow maze for days, and it is incapacitated for 1 round and takes @Damage[20d6[mental]] damage from the perceived strain.

(x1) + [initiative] : object {Book 2 - The Destiny War.system.initiative} + statistic : string {Book 2 - The Destiny War.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - The Destiny War.system.perception} + details : string {Book 2 - The Destiny War.system.perception.details} (6 different values) + (x23) + painsight (x3) + warp sense (x1) + detect alignment, detect magic (x1) + detect magic, painsight (x1) + painsense (x1) + mod : integer {Book 2 - The Destiny War.system.perception.mod} (15 different values) + 22 (x3) + 24 (x4) + 29 (x2) + 19 (x1) + 20 (x1) + 23 (x1) + 12 (x1) + 30 (x2) + 25 (x3) + 28 (x4) + 31 (x2) + 32 (x3) + 18 (x1) + 27 (x1) + 26 (x1) + senses : array {Book 2 - The Destiny War.system.perception.senses} + Length: min=1 max=3 + Value type: object {Book 2 - The Destiny War.system.perception.senses.[]} + type : string {Book 2 - The Destiny War.system.perception.senses.[].type} (9 different values) + darkvision (x24) + low-light-vision (x2) + tremorsense (x4) + scent (x5) + greater-darkvision (x3) + truesight (x5) + see-invisibility (x3) + wavesense (x1) + echolocation (x1) + [acuity] : string {Book 2 - The Destiny War.system.perception.senses.[].acuity} (2 different values) + imprecise (x10) + precise (x6) + [range] : integer {Book 2 - The Destiny War.system.perception.senses.[].range} (3 different values) + 60 (x13) + 30 (x2) + 120 (x1) + [vision] : boolean {Book 2 - The Destiny War.system.perception.vision} (same value: False) + [resources] : object {Book 2 - The Destiny War.system.resources} + [focus] : object {Book 2 - The Destiny War.system.resources.focus} + max : integer {Book 2 - The Destiny War.system.resources.focus.max} (4 different values) + 1 (x9) + 0 (x1) + 3 (x1) + 2 (x1) + value : integer {Book 2 - The Destiny War.system.resources.focus.value} (4 different values) + 1 (x9) + 0 (x1) + 3 (x1) + 2 (x1) + saves : object {Book 2 - The Destiny War.system.saves} + fortitude : object {Book 2 - The Destiny War.system.saves.fortitude} + saveDetail : string {Book 2 - The Destiny War.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - The Destiny War.system.saves.fortitude.value} (16 different values) + 21 (x2) + 26 (x2) + 25 (x4) + 31 (x1) + 33 (x2) + 24 (x3) + 22 (x1) + 27 (x5) + 13 (x1) + 30 (x3) + 29 (x2) + 35 (x2) + 28 (x2) + 0 (x3) + 20 (x1) + 32 (x1) + reflex : object {Book 2 - The Destiny War.system.saves.reflex} + saveDetail : string {Book 2 - The Destiny War.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - The Destiny War.system.saves.reflex.value} (15 different values) + 23 (x1) + 24 (x6) + 26 (x2) + 27 (x2) + 22 (x3) + 18 (x1) + 25 (x5) + 21 (x2) + 11 (x1) + 29 (x2) + 33 (x1) + 0 (x3) + 32 (x1) + 30 (x3) + 28 (x2) + will : object {Book 2 - The Destiny War.system.saves.will} + saveDetail : string {Book 2 - The Destiny War.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - The Destiny War.system.saves.will.value} (14 different values) + 22 (x5) + 27 (x3) + 0 (x5) + 18 (x2) + 21 (x2) + 11 (x1) + 28 (x2) + 26 (x3) + 23 (x1) + 30 (x5) + 24 (x2) + 31 (x1) + 32 (x1) + 25 (x2) + [skills] : object {Book 2 - The Destiny War.system.skills} + [arcana] : object {Book 2 - The Destiny War.system.skills.arcana} + base : integer {Book 2 - The Destiny War.system.skills.arcana.base} (7 different values) + 21 (x1) + 25 (x1) + 35 (x1) + 29 (x1) + 33 (x1) + 31 (x1) + 32 (x1) + [deception] : object {Book 2 - The Destiny War.system.skills.deception} + base : integer {Book 2 - The Destiny War.system.skills.deception.base} (10 different values) + 25 (x1) + 30 (x3) + 31 (x1) + 28 (x1) + 36 (x1) + 33 (x1) + 22 (x1) + 29 (x1) + 34 (x1) + 32 (x1) + [diplomacy] : object {Book 2 - The Destiny War.system.skills.diplomacy} + base : integer {Book 2 - The Destiny War.system.skills.diplomacy.base} (4 different values) + 23 (x1) + 28 (x1) + 34 (x2) + 25 (x1) + [occultism] : object {Book 2 - The Destiny War.system.skills.occultism} + base : integer {Book 2 - The Destiny War.system.skills.occultism.base} (5 different values) + 23 (x1) + 25 (x1) + 33 (x2) + 29 (x1) + 21 (x1) + [performance] : object {Book 2 - The Destiny War.system.skills.performance} + base : integer {Book 2 - The Destiny War.system.skills.performance.base} (3 different values) + 23 (x2) + 34 (x1) + 33 (x1) + [society] : object {Book 2 - The Destiny War.system.skills.society} + base : integer {Book 2 - The Destiny War.system.skills.society.base} (5 different values) + 21 (x2) + 27 (x1) + 30 (x1) + 26 (x1) + 32 (x1) + [thievery] : object {Book 2 - The Destiny War.system.skills.thievery} + base : integer {Book 2 - The Destiny War.system.skills.thievery.base} (4 different values) + 21 (x1) + 25 (x1) + 31 (x1) + 30 (x1) + [special] : array {Book 2 - The Destiny War.system.skills.thievery.special} + Length: min=1 max=1 + Value type: object {Book 2 - The Destiny War.system.skills.thievery.special.[]} + base : integer {Book 2 - The Destiny War.system.skills.thievery.special.[].base} (same value: 27) + label : string {Book 2 - The Destiny War.system.skills.thievery.special.[].label} (same value: to Palm an Object or Steal) + predicate : array {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate} + Length: min=1 max=1 + Value type: object {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate.[]} + or : array {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate.[].or.[]} (2 different values) + action:palm-an-object (x1) + action:steal (x1) + [athletics] : object {Book 2 - The Destiny War.system.skills.athletics} + base : integer {Book 2 - The Destiny War.system.skills.athletics.base} (13 different values) + 27 (x6) + 26 (x2) + 32 (x1) + 22 (x2) + 25 (x1) + 13 (x1) + 31 (x3) + 23 (x2) + 28 (x1) + 33 (x1) + 36 (x1) + 30 (x1) + 35 (x1) + [special] : array {Book 2 - The Destiny War.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 2 - The Destiny War.system.skills.athletics.special.[]} + base : integer {Book 2 - The Destiny War.system.skills.athletics.special.[].base} (5 different values) + 29 (x1) + 32 (x1) + 30 (x1) + 39 (x1) + 25 (x1) + label : string {Book 2 - The Destiny War.system.skills.athletics.special.[].label} (5 different values) + to Climb or Swim (x1) + to Swim (x1) + to Escape (x1) + to Climb, High Jump, Long Jump, or Disarm (x1) + Climbing (x1) + predicate : array {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[]} + or : array {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=4 + Value type: string {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[].or.[]} (5 different values) + action:climb (x2) + action:swim (x1) + action:high-jump (x1) + action:long-jump (x1) + action:disarm (x1) + string {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[]} (3 different values) + action:swim (x1) + action:escape (x1) + action:climb (x1) + [stealth] : object {Book 2 - The Destiny War.system.skills.stealth} + base : integer {Book 2 - The Destiny War.system.skills.stealth.base} (12 different values) + 24 (x5) + 30 (x1) + 23 (x1) + 22 (x1) + 25 (x1) + 29 (x2) + 31 (x2) + 28 (x1) + 34 (x1) + 20 (x1) + 27 (x1) + 32 (x1) + [special] : array {Book 2 - The Destiny War.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 2 - The Destiny War.system.skills.stealth.special.[]} + base : integer {Book 2 - The Destiny War.system.skills.stealth.special.[].base} (same value: 27) + label : string {Book 2 - The Destiny War.system.skills.stealth.special.[].label} (same value: to Conceal an Object) + predicate : array {Book 2 - The Destiny War.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - The Destiny War.system.skills.stealth.special.[].predicate.[]} (same value: action:conceal-an-object) + [survival] : object {Book 2 - The Destiny War.system.skills.survival} + base : integer {Book 2 - The Destiny War.system.skills.survival.base} (6 different values) + 24 (x1) + 22 (x1) + 11 (x1) + 28 (x1) + 30 (x2) + 25 (x1) + [acrobatics] : object {Book 2 - The Destiny War.system.skills.acrobatics} + base : integer {Book 2 - The Destiny War.system.skills.acrobatics.base} (8 different values) + 23 (x1) + 11 (x1) + 25 (x1) + 26 (x2) + 31 (x2) + 32 (x3) + 24 (x2) + 29 (x1) + [intimidation] : object {Book 2 - The Destiny War.system.skills.intimidation} + base : integer {Book 2 - The Destiny War.system.skills.intimidation.base} (8 different values) + 25 (x1) + 32 (x1) + 28 (x2) + 30 (x5) + 36 (x2) + 24 (x1) + 27 (x1) + 34 (x2) + [medicine] : object {Book 2 - The Destiny War.system.skills.medicine} + base : integer {Book 2 - The Destiny War.system.skills.medicine.base} (3 different values) + 30 (x2) + 24 (x1) + 32 (x1) + [religion] : object {Book 2 - The Destiny War.system.skills.religion} + base : integer {Book 2 - The Destiny War.system.skills.religion.base} (7 different values) + 30 (x2) + 25 (x1) + 28 (x3) + 32 (x2) + 31 (x1) + 24 (x1) + 27 (x1) + [crafting] : object {Book 2 - The Destiny War.system.skills.crafting} + base : integer {Book 2 - The Destiny War.system.skills.crafting.base} (3 different values) + 31 (x1) + 29 (x2) + 24 (x1) + [note] : string {Book 2 - The Destiny War.system.skills.crafting.note} (same value: can craft magic items) + special : array {Book 2 - The Destiny War.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 2 - The Destiny War.system.skills.crafting.special.[]} + base : integer {Book 2 - The Destiny War.system.skills.crafting.special.[].base} (same value: 28) + label : string {Book 2 - The Destiny War.system.skills.crafting.special.[].label} (same value: scuplting flesh) + predicate : array {Book 2 - The Destiny War.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - The Destiny War.system.skills.crafting.special.[].predicate.[]} (same value: scuplt-flesh) + [nature] : object {Book 2 - The Destiny War.system.skills.nature} + base : integer {Book 2 - The Destiny War.system.skills.nature.base} (same value: 27) + traits : object {Book 2 - The Destiny War.system.traits} + rarity : string {Book 2 - The Destiny War.system.traits.rarity} (4 different values) + unique (x19) + rare (x9) + common (x1) + uncommon (x6) + size : object {Book 2 - The Destiny War.system.traits.size} + value : string {Book 2 - The Destiny War.system.traits.size.value} (4 different values) + lg (x12) + huge (x3) + med (x15) + grg (x5) + value : array {Book 2 - The Destiny War.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 2 - The Destiny War.system.traits.value.[]} (30 different values) + [creatureType] : string {Book 2 - The Destiny War.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 2 - The Destiny War.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 2 - The Destiny War.system.spellcasting} + rituals : object {Book 2 - The Destiny War.system.spellcasting.rituals} + dc : integer {Book 2 - The Destiny War.system.spellcasting.rituals.dc} (3 different values) + 26 (x1) + 31 (x1) + 40 (x1) + type : string {Book 2 - The Destiny War.type} (2 different values) + npc (x30) + hazard (x5) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - The Secret of Deathstalk Tower.txt b/output/pf2e/packs/Book 2 - The Secret of Deathstalk Tower.txt new file mode 100644 index 0000000..cd4d4f2 --- /dev/null +++ b/output/pf2e/packs/Book 2 - The Secret of Deathstalk Tower.txt @@ -0,0 +1,2327 @@ +Book 2 - The Secret of Deathstalk Tower +Different values: 31 +===================================== +object {Book 2 - The Secret of Deathstalk Tower} + _id : string {Book 2 - The Secret of Deathstalk Tower._id} (all different values) + folder : string {Book 2 - The Secret of Deathstalk Tower.folder} (same value: aR4NTLulYqWX9YfY) + img : string {Book 2 - The Secret of Deathstalk Tower.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x27) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {Book 2 - The Secret of Deathstalk Tower.items} + Length: min=1 max=65 + Value type: object {Book 2 - The Secret of Deathstalk Tower.items.[]} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[]._id} (582 different values) + img : string {Book 2 - The Secret of Deathstalk Tower.items.[].img} (167 different values) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].name} (347 different values) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].sort} (66 different values) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system} + [autoHeightenLevel] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.autoHeightenLevel} + [value] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.autoHeightenLevel.value} (2 different values) + 8 (x1) + 6 (x1) + description : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.description} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.description.value} (298 different values) + [gm] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.description.gm} (same value:

To all doors in areas J2–J6

) + [prepared] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.prepared} + [flexible] : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.prepared.flexible} (same value: False) + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.prepared.value} (4 different values) + innate (x18) + prepared (x6) + focus (x3) + spontaneous (x2) + [validItems] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.prepared.validItems} (same value: ) + [proficiency] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.proficiency} + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.proficiency.value} (2 different values) + 1 (x26) + 0 (x3) + publication : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.publication} + license : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.publication.license} (2 different values) + OGL (x192) + ORC (x408) + remaster : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.publication.remaster} (2 different values) + False (x192) + True (x408) + title : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.publication.title} (11 different values) + (x197) + Pathfinder Player Core (x327) + Pathfinder Bestiary 2 (x4) + Pathfinder Bestiary (x15) + Pathfinder Monster Core (x31) + Pathfinder Player Core 2 (x4) + Pathfinder GM Core (x10) + Pathfinder Book of the Dead (x5) + Pathfinder Bestiary 3 (x2) + Pathfinder #211: The Secret of Deathstalk Tower (x4) + Pathfinder Core Rulebook (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots} + [slot0] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot0} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot0.prepared.[].id} (30 different values) + [slot1] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot1} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot1.max} (2 different values) + 3 (x6) + 2 (x1) + [prepared] : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot1.prepared} + Length: min=2 max=3 + Value type: object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot1.prepared.[]} + id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot1.prepared.[].id} (17 different values) + G8CIvpOYJLP41O8f (x1) + PZYdFMqT2PSnhAGl (x1) + x63aDulVEFIOMjan (x1) + 1KKzHQ7fuhvP4njz (x1) + ndJvuU9ird7KtUla (x1) + neyOdE9K6x9OhzlT (x1) + tnvidD2Koa7MCC9R (x1) + QnCYMBspwAW0e5nJ (x1) + zNWXDcM7nneabctY (x1) + DMIjPc92jrseM4Bf (x1) + mmEXwgX5Fhj3S9pn (x1) + RxL0Hxh6ic86aGRX (x1) + DF1lv14DF9bVWXrn (x1) + vLQ6DSa7mEJGaizj (x1) + GcrJddpuVlu1OPrh (x1) + LwxcxgWB0e0klb0e (x1) + msTOUil1EHkk2mM2 (x1) + [value] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot2} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot2.max} (2 different values) + 3 (x6) + 2 (x1) + [prepared] : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot2.prepared} + Length: min=2 max=3 + Value type: object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot2.prepared.[].id} (17 different values) + Ncv7Fx2KlZ7y7aBZ (x1) + klwwSR6MzoiskKUH (x1) + OCYTjn3D1eVkkFVX (x1) + BhIjd6k2f6eZkYip (x1) + umreX60fTjYJS2li (x1) + bMHj7fZsJx3dYnf2 (x1) + N5SahGooZzp40s77 (x1) + qbi0pKMhq1nF0mo6 (x1) + 861QJMFJ1SqpdK5e (x1) + kZXj0QJ7UY9QvhJs (x1) + dvACWIY7VTgSscxe (x1) + dG0RNSFNbHZ7pyHv (x1) + Qu5Y3UdaaZJoQQFT (x1) + 5dglIpVAM2S6v6hX (x1) + ZvB8my454aEkOt6o (x1) + 0G8nzkjSD4K0AzaS (x1) + C0LlSbLxvKE2ChPl (x1) + [value] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot3} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot3.max} (2 different values) + 3 (x6) + 1 (x1) + [prepared] : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot3.prepared} + Length: min=1 max=3 + Value type: object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot3.prepared.[].id} (16 different values) + BENjcblsrZSDSCMC (x1) + fSeh6zfYAP0t3Zc4 (x1) + deSRFhrej015khxR (x1) + 9ThZePZugXuJWhnL (x1) + YIVZgtkaoxToaAM0 (x1) + i8WeR1AHbWRltXDZ (x1) + YI83mjPQgmLUKpVi (x1) + nXXEsE47ec3GnYE3 (x1) + 0qKL5VwZ0LOszZQb (x1) + Y1oKBuh6NnlTaehL (x1) + JSTNOqUxAoxjetEK (x1) + 9WdZkvVBfSprCofl (x1) + 2nyBEbFeqBTsPjB2 (x1) + seieSTqFDdAHCefa (x1) + rczzgszDCFm1VavN (x1) + jYxe3XWslZ7HUHXj (x1) + [value] : integer {Book 2 - 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The Secret of Deathstalk Tower.items.[].system.slots.slot6.value} (2 different values) + 2 (x1) + 3 (x1) + [slot7] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot7} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot7.max} (2 different values) + 3 (x6) + 1 (x1) + [prepared] : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot7.prepared} + Length: min=1 max=3 + Value type: object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot7.prepared.[]} + id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot7.prepared.[].id} (16 different values) + VCAlEGNwjx16YPVS (x1) + WETQbTBzZDTjX6EF (x1) + eYFbrd1qzeojGN8k (x1) + jMFOOWo8La64JF0x (x1) + ATRujYed9d6JUndj (x1) + i8WeR1AHbWRltXDZ (x1) + gYw7zpb71qIJZk6e (x1) + IcKJSKyJHVvtRRCc (x1) + aQrpNdr8QmcCiY9b (x1) + KyEpsS0ner0TTpcy (x1) + XlZnsUoNAyr61Zsb (x1) + QMLuMYRKns6IpKfz (x1) + RDCl3DTACMUdq5Tx (x1) + g89lcMv2dQswbjJ1 (x1) + YgXAbaNkI40tREzO (x1) + z2oNaLACMbKJXU6n (x1) + [value] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot7.value} (same value: 3) + [slot8] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot8} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot8.max} (3 different values) + 8 (x2) + 2 (x1) + 3 (x3) + [prepared] : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot8.prepared} + Length: min=2 max=9 + Value type: object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot8.prepared.[]} + [id] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot8.prepared.[].id} (14 different values) + 1v3FkkYZr7T47Zcg (x1) + Jsg5hYrLX2363Tuy (x1) + hjw9KwywI1OsBHvR (x6) + nEP48IVRPQmmiCJv (x1) + I13uAXuCBuPbqasR (x1) + v1N9dTAHIjWHuEq1 (x1) + KyEpsS0ner0TTpcy (x1) + YrofZ2VA2na78Cr5 (x1) + XdZQjr6H0a7aZzCB (x1) + cdakx6BPZp7ye7ay (x1) + jz45VoZpomANGWnH (x6) + 7HZ8GFUyFGOv2EYQ (x1) + z2oNaLACMbKJXU6n (x1) + UNQoWhIBJ98MyVwR (x1) + [value] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot8.value} (same value: 3) + [slot10] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot10} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot10.max} (same value: 1) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot10.value} (same value: 1) + [slot9] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot9} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot9.max} (2 different values) + 3 (x1) + 2 (x1) + [value] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot9.value} (same value: 3) + prepared : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot9.prepared} + Length: min=2 max=2 + Value type: object {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot9.prepared.[]} + id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.slots.slot9.prepared.[].id} (2 different values) + p4tGMb0EVteZn9c0 (x1) + 0ZCYgUv3qQ636U5a (x1) + [slug] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.slug} (193 different values) + [spelldc] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spelldc} + dc : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spelldc.dc} (12 different values) + 32 (x1) + 36 (x10) + 33 (x2) + 27 (x3) + 40 (x1) + 25 (x2) + 41 (x3) + 42 (x2) + 31 (x2) + 38 (x1) + 30 (x1) + 26 (x1) + [mod] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spelldc.value} (12 different values) + 26 (x1) + 28 (x10) + 25 (x2) + 19 (x3) + 32 (x1) + 17 (x2) + 33 (x3) + 34 (x2) + 23 (x2) + 30 (x1) + 22 (x1) + 18 (x1) + [item] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.tradition} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.tradition.value} (4 different values) + primal (x11) + divine (x11) + occult (x6) + arcane (x1) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.traits} + [rarity] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.traits.rarity} (2 different values) + common (x306) + uncommon (x39) + [traditions] : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.traits.traditions.[]} (4 different values) + arcane (x237) + primal (x152) + divine (x159) + occult (x198) + [value] : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.traits.value.[]} (98 different values) + [area] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.area} + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.area.type} (4 different values) + burst (x42) + emanation (x6) + cone (x6) + line (x7) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.area.value} (10 different values) + 20 (x18) + 40 (x8) + 15 (x3) + 10 (x4) + 30 (x12) + 60 (x5) + 120 (x1) + 5 (x5) + 50 (x4) + 400 (x1) + [details] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.cost} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.cost.value} (3 different values) + (x313) + item worth at least the target's level x 100 gp (x1) + rare incense and offerings worth a total value of 20 gp × the spell rank (x1) + [counteraction] : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.counteraction} (2 different values) + False (x300) + True (x15) + [damage] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage} + [0] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.0} + applyMod : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.0.category} (same value: persistent) + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.0.formula} (24 different values) + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x87) + healing (x12) + materials : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.0.materials} + Length: min=0 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.0.materials.[]} (same value: cold-iron) + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.0.type} (13 different values) + poison (x6) + void (x23) + mental (x10) + spirit (x15) + untyped (x6) + bleed (x4) + sonic (x2) + vitality (x5) + piercing (x8) + electricity (x6) + force (x1) + fire (x2) + cold (x1) + [damageType] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.damageType} (3 different values) + slashing (x8) + bludgeoning (x2) + piercing (x4) + [dice] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.die} (5 different values) + d12 (x2) + d10 (x1) + d8 (x4) + d4 (x4) + d6 (x3) + [b9dAiWfV57lyCWpP] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.b9dAiWfV57lyCWpP} + applyMod : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.b9dAiWfV57lyCWpP.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) + materials : array<> {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.b9dAiWfV57lyCWpP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) + [C34n7XTpCLCXJWwt] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [yI4fzrhnbFxup4Ep] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [cQDyW0QpjJ38MlSi] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [v1pnjhfu6e9akqe0] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [defense] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.defense} + save : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.defense.save} + basic : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.defense.save.basic} (2 different values) + True (x57) + False (x109) + statistic : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.defense.save.statistic} (3 different values) + fortitude (x74) + will (x71) + reflex (x21) + [duration] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.duration} + sustained : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.duration.sustained} (2 different values) + False (x301) + True (x15) + value : mixed + string {Book 2 - The Secret of Deathstalk Tower.items.[].system.duration.value} (16 different values) + 1 minute (x49) + 1 hour (x23) + (x129) + 1 round (x6) + varies (x35) + 10 minutes (x27) + 5 minutes (x7) + until the end of the target's next turn (x7) + until the start of your next turn (x10) + until the next time you make your daily preparations (x5) + until full tribute is paid (x2) + 10 minutes or 8 hours (x2) + until your next daily preparations (x6) + unlimited (x2) + 1 year (x4) + 1 round or sustained up to 1 minute (x1) + integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.duration.value} (same value: -1) + [expiry] : mixed + [unit] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.duration.unit} (same value: unlimited) + [heightening] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening} + [damage] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.damage} + [0] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.damage.0} (9 different values) + 1d8 (x18) + 2d6 (x23) + 1d6 (x11) + 1d10 (x9) + 10 (x4) + 1d4 (x16) + 2d4 (x2) + 1d12 (x3) + 1d10+4 (x1) + [b9dAiWfV57lyCWpP] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) + [yI4fzrhnbFxup4Ep] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [cQDyW0QpjJ38MlSi] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [v1pnjhfu6e9akqe0] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [interval] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.interval} (2 different values) + 1 (x79) + 2 (x15) + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.type} (2 different values) + interval (x94) + fixed (x55) + [levels] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels} + [3] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.3} + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.3.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x8) + 10 objects (x4) + 1 unattended object with a Bulk of 1 or less (x1) + [5] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.5} + [target] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.5.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [range] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.5.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x8) + 60 feet (x1) + [6] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.6} + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.6.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.6.target.value} (4 different values) + any number of objects (x4) + 10 creatures (x3) + 1 or 10 creatures (x2) + 5 creatures (x1) + [4] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.4} + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.4.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.4.target.value} (2 different values) + 2 creatures (x2) + 10 creatures (x2) + [range] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.4.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + [7] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.7} + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.7.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.7.target.value} (5 different values) + 5 creatures (x2) + 10 creatures (x1) + 1 or any number of creatures (x2) + 1 unattended object with a Bulk of 2 or less (x1) + 6 creatures (x1) + [9] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.9} + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.9.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.9.target.value} (2 different values) + 10 creatures that aren't on their home plane (x1) + up to 10 creatures (x2) + [8] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.8} + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.8.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [10] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10} + [damage] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6) + materials : array<> {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.damage.0.type} (same value: void) + area : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.area} + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.area.type} (same value: burst) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.area.value} (same value: 1000) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.heightening.levels.10.range.value} (same value: 2000 feet) + [level] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.level} + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.level.value} (15 different values) + 5 (x25) + 3 (x38) + 1 (x110) + 7 (x17) + 6 (x35) + 4 (x42) + 2 (x43) + 0 (x17) + 13 (x3) + 9 (x8) + 14 (x3) + 10 (x2) + 12 (x1) + 8 (x1) + 17 (x1) + [location] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.location} + [heightenedLevel] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.location.heightenedLevel} (10 different values) + 6 (x19) + 3 (x12) + 5 (x20) + 7 (x21) + 8 (x23) + 4 (x14) + 2 (x6) + 9 (x13) + 10 (x1) + 1 (x3) + [value] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.location.value} (27 different values) + [uses] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.location.uses} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.location.uses.max} (3 different values) + 2 (x1) + 3 (x4) + 1 (x1) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.location.uses.value} (3 different values) + 2 (x1) + 3 (x4) + 1 (x1) + [range] : mixed + object {Book 2 - The Secret of Deathstalk Tower.items.[].system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.range.value} (14 different values) + 120 feet (x47) + (x50) + touch (x40) + 60 feet (x17) + 30 feet (x123) + varies (x9) + 40 feet (x3) + 0 feet (x1) + 500 feet (x19) + planetary (x2) + 90 feet (x1) + 100 feet (x1) + 100 miles (x1) + 800 feet (x1) + integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.range} (2 different values) + 100 (x1) + 60 (x2) + [requirements] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.requirements} (2 different values) + (x311) + You can bleed (x4) + [target] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.target.value} (28 different values) + [time] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.time.value} (10 different values) + 3 (x28) + 2 (x239) + 1 to 3 (x10) + reaction (x5) + 1 hour (x1) + 1 minute (x7) + 1 (x8) + 10 minutes (x10) + 1 day (x6) + 3 days (x1) + [overlays] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x5) + manipulate (x5) + void (x5) + [pq7cxntbz4s8g5ik] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x5) + manipulate (x5) + void (x5) + [z04svm1cvfcxtplb] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x5) + manipulate (x5) + void (x5) + [WTeek6DuuUC5uXiv] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.WTeek6DuuUC5uXiv} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.WTeek6DuuUC5uXiv.system} + [rZUgF7LFHu7N5MFK] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} + [category] : mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + vitality (x4) + [Fs08rHTZAfROKKzu] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [CEq1pMKvvGCeb0XM] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.CEq1pMKvvGCeb0XM} + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.CEq1pMKvvGCeb0XM.system} + [azfSYp1fUjbQR6RN] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN} + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0} + [category] : mixed + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12) + heightening : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage} + 0 : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12) + [37gy7l19tik74o4s] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [7qdtetowq348s9oc] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [lfxcoz2d3f8j2zq1] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [2I469pfbYcmFvzOA] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [eOCNn2ohYAvsYZjn] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [xYyA7CV1GaFTRjBQ] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + heightening : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [attackEffects] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.attackEffects} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.attackEffects.value.[]} (12 different values) + tongue-grab (x1) + bewildering-toxin (x1) + briarvine (x1) + putrid-plague (x1) + grab (x4) + gongorinan-venom (x1) + siabrae-stony-shards (x1) + tremortoxin (x1) + improved-grab (x1) + imbed-tooth (x1) + splatter-viscera (x1) + leng-spider-venom (x1) + [bonus] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.bonus} + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.bonus.value} (16 different values) + 26 (x4) + 0 (x14) + 28 (x11) + 30 (x10) + 29 (x3) + 24 (x9) + 27 (x5) + 20 (x1) + 33 (x4) + 35 (x1) + 13 (x1) + 36 (x4) + 39 (x1) + 22 (x2) + 32 (x1) + 34 (x3) + [damageRolls] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls} + [0] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.0} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.0.damage} (11 different values) + 2d12+15 (x1) + 3d10+11 (x2) + 3d8+8 (x1) + 2d8+13 (x1) + 3d12+11 (x1) + 3d8+11 (x1) + 2d12+13 (x1) + 3d10+15 (x1) + 3d12+15 (x1) + 3d8+15 (x1) + 3d6+15 (x1) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.0.damageType} (4 different values) + piercing (x4) + bludgeoning (x5) + force (x1) + slashing (x2) + [1] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.1} + [category] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.1.damage} (same value: 1d8) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.1.damageType} (same value: bleed) + [cJu8gx0cjN2GHfur] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.cJu8gx0cjN2GHfur} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.cJu8gx0cjN2GHfur.damage} (2 different values) + 2d10+15 (x1) + 2d10+13 (x1) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.cJu8gx0cjN2GHfur.damageType} (same value: slashing) + [OSt8Fd9vswB5BFfq] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.OSt8Fd9vswB5BFfq} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.OSt8Fd9vswB5BFfq.damage} (same value: 3d12+13) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.OSt8Fd9vswB5BFfq.damageType} (same value: slashing) + [R7uwg01cWz1AfL2C] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.R7uwg01cWz1AfL2C} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.R7uwg01cWz1AfL2C.damage} (same value: 3d12+8) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.R7uwg01cWz1AfL2C.damageType} (same value: void) + [bNASF0p3HhNVzLPE] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.bNASF0p3HhNVzLPE} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.bNASF0p3HhNVzLPE.damage} (same value: 3d10+8) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.bNASF0p3HhNVzLPE.damageType} (same value: void) + [QLCQywJenYZX35WS] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.QLCQywJenYZX35WS} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.QLCQywJenYZX35WS.damage} (same value: 2d10+13) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.QLCQywJenYZX35WS.damageType} (same value: slashing) + [d1YP6YEWZsGBrLBg] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.d1YP6YEWZsGBrLBg} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.d1YP6YEWZsGBrLBg.damage} (same value: 1d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.d1YP6YEWZsGBrLBg.damageType} (same value: acid) + [W4E74kucW4PPJciS] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.W4E74kucW4PPJciS} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.W4E74kucW4PPJciS.damage} (same value: 6d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.W4E74kucW4PPJciS.damageType} (same value: poison) + [6xkwe0kwnpbd9cc44qjd] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (same value: 3d6+13) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: slashing) + [3C4Jpn646AtSqlsc] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.3C4Jpn646AtSqlsc} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.3C4Jpn646AtSqlsc.damage} (same value: 3d8+13) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.3C4Jpn646AtSqlsc.damageType} (same value: piercing) + [9SRRKnRtY6F689rN] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.9SRRKnRtY6F689rN} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.9SRRKnRtY6F689rN.damage} (same value: 3d8+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.9SRRKnRtY6F689rN.damageType} (same value: slashing) + [VyKg6E8kd1COJA7a] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.VyKg6E8kd1COJA7a} + category : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.VyKg6E8kd1COJA7a.category} (same value: persistent) + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.VyKg6E8kd1COJA7a.damage} (same value: 1d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.VyKg6E8kd1COJA7a.damageType} (same value: bleed) + [uaqQ0t8uahBoz7Ow] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.uaqQ0t8uahBoz7Ow} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.uaqQ0t8uahBoz7Ow.damage} (same value: 1d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.uaqQ0t8uahBoz7Ow.damageType} (same value: acid) + [VHzb2WH5R5iHSiZS] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.VHzb2WH5R5iHSiZS} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.VHzb2WH5R5iHSiZS.damage} (same value: 2d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.VHzb2WH5R5iHSiZS.damageType} (same value: mental) + [yWV43UKeCVjN1Gg5] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.yWV43UKeCVjN1Gg5} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.yWV43UKeCVjN1Gg5.damage} (same value: 3d10+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.yWV43UKeCVjN1Gg5.damageType} (same value: slashing) + [YsGhXDw3JiBqIFNk] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.YsGhXDw3JiBqIFNk} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.YsGhXDw3JiBqIFNk.damage} (same value: 3d6+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.YsGhXDw3JiBqIFNk.damageType} (same value: bludgeoning) + [wUTkZ1rO5Rn7xYCh] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh.damage} (same value: 2d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh.damageType} (same value: mental) + [KBPMQoZu6gGhLhJR] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.KBPMQoZu6gGhLhJR} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.KBPMQoZu6gGhLhJR.damage} (same value: 3d6+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.KBPMQoZu6gGhLhJR.damageType} (same value: piercing) + [NEfBdxYJbuTbQ0uk] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.NEfBdxYJbuTbQ0uk} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.NEfBdxYJbuTbQ0uk.damage} (same value: 3d8+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.NEfBdxYJbuTbQ0uk.damageType} (same value: slashing) + [qb8mdpg06Yh9eU7y] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.qb8mdpg06Yh9eU7y} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.qb8mdpg06Yh9eU7y.damage} (same value: 1d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.qb8mdpg06Yh9eU7y.damageType} (same value: sonic) + [s1rNdmL2PoP0XQXD] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.s1rNdmL2PoP0XQXD} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.s1rNdmL2PoP0XQXD.damage} (same value: 2d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.s1rNdmL2PoP0XQXD.damageType} (same value: mental) + [6u9ie9655zs3laetxd7n] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.6u9ie9655zs3laetxd7n} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (2 different values) + 2d8 (x1) + 4d8 (x1) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (same value: cold) + [7wvc7t6dley1ik6sbjr1] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (2 different values) + 2d6 (x1) + 4d6 (x1) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: spirit) + [tuQZgxcw14zt0rEr] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tuQZgxcw14zt0rEr} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tuQZgxcw14zt0rEr.damage} (same value: 2d4+5) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tuQZgxcw14zt0rEr.damageType} (same value: bludgeoning) + [bR98KFk2tL9DD7Ey] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.bR98KFk2tL9DD7Ey} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.bR98KFk2tL9DD7Ey.damage} (same value: 5d6+12) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.bR98KFk2tL9DD7Ey.damageType} (same value: bludgeoning) + [eXRB3l7BOI8niNMH] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.eXRB3l7BOI8niNMH} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.eXRB3l7BOI8niNMH.damage} (same value: 2d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.eXRB3l7BOI8niNMH.damageType} (same value: acid) + [uGaep5SsEB95cZQ8] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.uGaep5SsEB95cZQ8} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.uGaep5SsEB95cZQ8.damage} (same value: 2d10+11) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.uGaep5SsEB95cZQ8.damageType} (same value: piercing) + [S7igKs4zqxSCiHIV] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.S7igKs4zqxSCiHIV} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.S7igKs4zqxSCiHIV.damage} (same value: 2d8+6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.S7igKs4zqxSCiHIV.damageType} (same value: acid) + [5fp1EMDgW475Zd4L] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.5fp1EMDgW475Zd4L} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.5fp1EMDgW475Zd4L.damage} (same value: 2d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.5fp1EMDgW475Zd4L.damageType} (same value: acid) + [j7ofAGbT61hDB0mn] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.j7ofAGbT61hDB0mn} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.j7ofAGbT61hDB0mn.damage} (same value: 3d8+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.j7ofAGbT61hDB0mn.damageType} (same value: piercing) + [5dZ35WSt8Vz0SN6c] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.5dZ35WSt8Vz0SN6c} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.5dZ35WSt8Vz0SN6c.damage} (same value: 3d8+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.5dZ35WSt8Vz0SN6c.damageType} (same value: slashing) + [uUKl0OM3Ozdl6qqc] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.uUKl0OM3Ozdl6qqc} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.uUKl0OM3Ozdl6qqc.damage} (same value: 3d10+14) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.uUKl0OM3Ozdl6qqc.damageType} (same value: piercing) + [LgISzGTr2bCwrt1M] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.LgISzGTr2bCwrt1M} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.LgISzGTr2bCwrt1M.damage} (same value: 1d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.LgISzGTr2bCwrt1M.damageType} (same value: acid) + [tWNduQq3RRgSq5BA] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tWNduQq3RRgSq5BA} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tWNduQq3RRgSq5BA.damage} (same value: 3d12+12) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tWNduQq3RRgSq5BA.damageType} (same value: slashing) + [z3NxMza795t0j4Jp] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.z3NxMza795t0j4Jp} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.z3NxMza795t0j4Jp.damage} (same value: 1d4) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.z3NxMza795t0j4Jp.damageType} (same value: spirit) + [nvjCe1aYgAhLqQKZ] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.nvjCe1aYgAhLqQKZ} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.nvjCe1aYgAhLqQKZ.damage} (same value: 2d6+6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.nvjCe1aYgAhLqQKZ.damageType} (same value: slashing) + [qSsLBWREW2MklRel] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.qSsLBWREW2MklRel} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.qSsLBWREW2MklRel.damage} (same value: 2d8+3) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.qSsLBWREW2MklRel.damageType} (same value: piercing) + [Q26GTtXdxhXcjTIm] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Q26GTtXdxhXcjTIm} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Q26GTtXdxhXcjTIm.damage} (same value: 4d12+16) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Q26GTtXdxhXcjTIm.damageType} (same value: bludgeoning) + [zHrPX1OgCLWErdVJ] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.zHrPX1OgCLWErdVJ} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.zHrPX1OgCLWErdVJ.damage} (same value: 4d10+16) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.zHrPX1OgCLWErdVJ.damageType} (same value: slashing) + [d2OsICYr6majuqN0] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.d2OsICYr6majuqN0} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.d2OsICYr6majuqN0.damage} (same value: 1d4) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.d2OsICYr6majuqN0.damageType} (same value: spirit) + [nqnvwxEofoowV3fj] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.nqnvwxEofoowV3fj} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.nqnvwxEofoowV3fj.damage} (same value: 3d4+16) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.nqnvwxEofoowV3fj.damageType} (same value: piercing) + [tbS0rfujtFTDEzr0] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tbS0rfujtFTDEzr0} + category : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tbS0rfujtFTDEzr0.category} (same value: persistent) + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tbS0rfujtFTDEzr0.damage} (same value: 1d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tbS0rfujtFTDEzr0.damageType} (same value: bleed) + [Iaypvt0p7UF54LCA] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Iaypvt0p7UF54LCA} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Iaypvt0p7UF54LCA.damage} (same value: 2d8+6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Iaypvt0p7UF54LCA.damageType} (same value: slashing) + [j0FsZ8LHADN8p9Ux] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.j0FsZ8LHADN8p9Ux} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.j0FsZ8LHADN8p9Ux.damage} (same value: 2d6+4) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.j0FsZ8LHADN8p9Ux.damageType} (same value: piercing) + [GLwC8PtOx2grRp4p] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.GLwC8PtOx2grRp4p} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.GLwC8PtOx2grRp4p.damage} (same value: 1d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.GLwC8PtOx2grRp4p.damageType} (same value: acid) + [zMs9DOQtwhXKyEkV] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.zMs9DOQtwhXKyEkV} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.zMs9DOQtwhXKyEkV.damage} (same value: 3d4+12) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.zMs9DOQtwhXKyEkV.damageType} (same value: slashing) + [JVRVRBlBaDkJ1gPp] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.JVRVRBlBaDkJ1gPp} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.JVRVRBlBaDkJ1gPp.damage} (same value: 2d6+6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.JVRVRBlBaDkJ1gPp.damageType} (same value: piercing) + [Gnqr2QsKTGxqV1wp] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp} + category : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp.category} (same value: persistent) + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp.damage} (same value: 2d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp.damageType} (same value: acid) + [kP31YvYbL9Ekz4Qk] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.kP31YvYbL9Ekz4Qk} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.kP31YvYbL9Ekz4Qk.damage} (same value: 3d8+12) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.kP31YvYbL9Ekz4Qk.damageType} (same value: piercing) + [hFzk4g6A7M2cmSdN] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.hFzk4g6A7M2cmSdN} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.hFzk4g6A7M2cmSdN.damage} (same value: 3d8+12) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.hFzk4g6A7M2cmSdN.damageType} (same value: bludgeoning) + [pqucuSP5O1eETa1Y] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.pqucuSP5O1eETa1Y} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.pqucuSP5O1eETa1Y.damage} (same value: 1d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.pqucuSP5O1eETa1Y.damageType} (same value: poison) + [CKYf8NjX8YB4d1mj] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.CKYf8NjX8YB4d1mj} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.CKYf8NjX8YB4d1mj.damage} (same value: 1d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.CKYf8NjX8YB4d1mj.damageType} (same value: poison) + [5b5l4z4swtxl8ay39qf2] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damage} (same value: 3d12+14) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damageType} (same value: bludgeoning) + [zr5lci6NhTnawzqb] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.zr5lci6NhTnawzqb} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.zr5lci6NhTnawzqb.damage} (same value: 1d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.zr5lci6NhTnawzqb.damageType} (same value: poison) + [t1fx1tqtjxyruj75rql7] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damage} (same value: 3d8+14) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damageType} (same value: piercing) + [atochqb2tx8zpvaigmc6] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.atochqb2tx8zpvaigmc6} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damage} (same value: 2d8+14) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damageType} (same value: bludgeoning) + [dHEmpgUptKHgAwIA] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.dHEmpgUptKHgAwIA} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.dHEmpgUptKHgAwIA.damage} (same value: 2d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.dHEmpgUptKHgAwIA.damageType} (same value: poison) + [3hqhm56utzrj9p9c5xsi] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damage} (same value: 3d10+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damageType} (same value: piercing) + [ex5t6iaxgr70nu8tu4qh] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damage} (same value: 3d12+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damageType} (same value: piercing) + [w6s1xfgrdx0jakzak2if] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damage} (same value: 3d10+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damageType} (same value: bludgeoning) + [Pxjaigo0Fz7oFyTh] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Pxjaigo0Fz7oFyTh} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Pxjaigo0Fz7oFyTh.damage} (same value: 2d6) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.Pxjaigo0Fz7oFyTh.damageType} (same value: poison) + [bn4MzhZUNkt8O8IU] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.bn4MzhZUNkt8O8IU} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damage} (same value: 3d10+17) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damageType} (same value: piercing) + [tGFgz525BfWIL7Bl] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tGFgz525BfWIL7Bl} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tGFgz525BfWIL7Bl.damage} (same value: 1d10+5) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.tGFgz525BfWIL7Bl.damageType} (same value: piercing) + [13YfnOyihv4vqe5O] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.13YfnOyihv4vqe5O} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.13YfnOyihv4vqe5O.damage} (same value: 4d10+17) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.13YfnOyihv4vqe5O.damageType} (same value: piercing) + [s0MevxnjafMkB4qN] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.s0MevxnjafMkB4qN} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.s0MevxnjafMkB4qN.damage} (same value: 4d4) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.s0MevxnjafMkB4qN.damageType} (same value: poison) + [F0aZ1Pe6svOb4Ig6] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damage} (same value: 4d8+17) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damageType} (same value: slashing) + [kASSkknsck59AqJ4] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.kASSkknsck59AqJ4} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.kASSkknsck59AqJ4.damage} (same value: 4d8+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.kASSkknsck59AqJ4.damageType} (same value: bludgeoning) + wZCjcK17CYCE76jc : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.wZCjcK17CYCE76jc} + damage : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.wZCjcK17CYCE76jc.damage} (same value: 3d8+15) + damageType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.damageRolls.wZCjcK17CYCE76jc.damageType} (same value: piercing) + [actionType] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.actionType} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.actionType.value} (4 different values) + passive (x96) + action (x49) + reaction (x13) + free (x1) + [actions] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.actions} + [value] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.actions.value} (3 different values) + 1 (x29) + 2 (x19) + 3 (x1) + [category] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.category} (10 different values) + interaction (x23) + defensive (x46) + offensive (x90) + martial (x10) + medium (x1) + scroll (x1) + simple (x4) + light (x3) + ammo (x2) + wand (x1) + [frequency] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.frequency} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.frequency.max} (2 different values) + 1 (x5) + 3 (x2) + per : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.frequency.per} (2 different values) + day (x4) + round (x3) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.frequency.value} (2 different values) + 1 (x6) + 3 (x1) + [baseItem] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.baseItem} (13 different values) + greataxe (x2) + hide-armor (x1) + scythe (x1) + battle-axe (x2) + staff (x2) + longbow (x1) + katana (x1) + studded-leather-armor (x1) + dagger (x1) + leather-armor (x2) + elven-curve-blade (x1) + composite-shortbow (x2) + sickle (x1) + [bonusDamage] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.bonusDamage} + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.bulk} + value : mixed + integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.bulk.value} (3 different values) + 2 (x6) + 1 (x10) + 0 (x2) + float {Book 2 - The Secret of Deathstalk Tower.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.bulk.capacity} (same value: 40) + [heldOrStowed] : float {Book 2 - The Secret of Deathstalk Tower.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.bulk.ignored} (same value: 40) + [containerId] : mixed + [equipped] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.equipped} + carryType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.group} (7 different values) + axe (x4) + leather (x4) + polearm (x1) + club (x2) + bow (x3) + sword (x2) + knife (x2) + [hardness] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.hardness} (same value: 0) + [hp] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.hp} + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.hp.max} (same value: 0) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.hp.value} (same value: 0) + [material] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.price} + value : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.price.value} + [gp] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.price.value.gp} (14 different values) + 2 (x7) + 1 (x2) + 2450 (x2) + 600 (x2) + 6000 (x1) + 4500 (x1) + 850 (x1) + 14000 (x1) + 2000 (x1) + 3 (x1) + 650 (x1) + 15000 (x1) + 4 (x1) + 14 (x2) + [sp] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.price.value.sp} (2 different values) + 1 (x3) + 2 (x2) + [per] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.quantity} (3 different values) + 1 (x27) + 4 (x1) + 20 (x2) + [reload] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.reload} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.reload.value} (3 different values) + (x10) + 0 (x3) + - (x1) + [runes] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.runes} + potency : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.runes.potency} (4 different values) + 2 (x10) + 1 (x5) + 0 (x1) + 3 (x2) + property : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.runes.property} + Length: min=0 max=2 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.runes.property.[]} (8 different values) + corrosive (x4) + wounding (x2) + thundering (x1) + unholy (x2) + greaterFearsome (x1) + greaterShadow (x1) + antimagic (x1) + raiment (x1) + [striking] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.runes.striking} (3 different values) + 2 (x8) + 1 (x5) + 0 (x1) + [resilient] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.runes.resilient} (3 different values) + 1 (x2) + 2 (x1) + 0 (x1) + [size] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.size} (2 different values) + med (x29) + lg (x1) + [splashDamage] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.splashDamage} + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.usage} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.usage.value} (8 different values) + held-in-two-hands (x6) + held-in-one-hand (x12) + worngarment (x1) + wornbracers (x1) + worncollar (x1) + held-in-one-plus-hands (x3) + worncloak (x1) + other (x1) + [canBeAmmo] : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.acBonus} (3 different values) + 3 (x1) + 2 (x1) + 1 (x2) + [checkPenalty] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.checkPenalty} (2 different values) + -2 (x1) + -1 (x3) + [dexCap] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.dexCap} (3 different values) + 2 (x1) + 3 (x1) + 4 (x2) + [speedPenalty] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.speedPenalty} (2 different values) + -5 (x1) + 0 (x3) + [strength] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.strength} (3 different values) + 2 (x1) + 1 (x1) + 0 (x2) + [mod] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.mod} + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.mod.value} (4 different values) + 27 (x3) + 21 (x1) + 29 (x1) + 33 (x1) + [proficient] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.proficient} + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.deathNote} (same value: True) + [spell] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell._id} (2 different values) + kHz2JhdRJvX4OcAh (x1) + T5148Io7wVw4auZT (x1) + _stats : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell._stats} + compendiumSource : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell._stats.compendiumSource} (2 different values) + Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1) + Compendium.pf2e.spells-srd.Item.0XP2XOxT9VSiXFDr (x1) + img : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.img} (2 different values) + icons/magic/life/cross-worn-green.webp (x1) + icons/magic/earth/explosion-lava-stone-red.webp (x1) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.name} (2 different values) + Heal (x1) + Phantasmal Calamity (x1) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.sort} (same value: 0) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system} + [area] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.area} + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.area.type} (same value: burst) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.area.value} (same value: 30) + cost : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.cost} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.damage.0.formula} (2 different values) + 1d8 (x1) + 11d6 (x1) + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x2) + healing (x1) + materials : array<> {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.damage.0.type} (2 different values) + vitality (x1) + mental (x1) + defense : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.defense} + save : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.defense.save} + basic : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.defense.save.statistic} (2 different values) + fortitude (x1) + will (x1) + description : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.description} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.description.value} (2 different values) +

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 The spell has a range of touch.

+

2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.

+

3 (concentrate) You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

(x1) +

A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also @UUID[Compendium.pf2e.conditionitems.Item.Stunned] for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the Stunned condition.

+
+

Heightened (+1) The damage increases by 2d6.

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The Secret of Deathstalk Tower.items.[].system.spell.system.level} + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.level.value} (2 different values) + 1 (x1) + 6 (x1) + location : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.location} + heightenedLevel : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 7 (x1) + 8 (x1) + [value] : mixed + [overlays] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays} + 37gy7l19tik74o4s : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + publication : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.publication} + license : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.range} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.range.value} (2 different values) + varies (x1) + 500 feet (x1) + requirements : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.slug} (2 different values) + heal (x1) + phantasmal-calamity (x1) + target : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.target} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.target.value} (2 different values) + 1 willing living creature or 1 undead (x1) + (x1) + time : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.time} + value : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.time.value} (2 different values) + 1 to 3 (x1) + 2 (x1) + traits : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.traits} + rarity : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.traits.traditions.[]} (4 different values) + divine (x1) + primal (x1) + arcane (x1) + occult (x1) + value : array {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.traits.value} + Length: min=3 max=4 + Value type: string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.system.traits.value.[]} (6 different values) + healing (x1) + manipulate (x2) + vitality (x1) + concentrate (x1) + illusion (x1) + mental (x1) + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.spell.type} (same value: spell) + [uses] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.uses} + autoDestroy : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.uses.autoDestroy} (2 different values) + True (x3) + False (x1) + max : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.uses.value} (same value: 1) + [collapsed] : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.stowing} (same value: True) + [ritual] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.ritual} + primary : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.ritual.primary} + check : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.ritual.primary.check} (3 different values) + Religion (expert; you must be a demon) (x3) + Nature (expert) (x3) + Religion (x1) + secondary : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.ritual.secondary} + [casters] : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.ritual.secondary.casters} (3 different values) + 0 (x3) + 2 (x1) + 1 (x2) + checks : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.ritual.secondary.checks} (3 different values) + (x3) + Survival (x3) + Crafting, Performance (x1) + [specific] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.specific} + material : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.specific.runes} + potency : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.specific.runes.potency} (same value: 2) + property : array<> {Book 2 - The Secret of Deathstalk Tower.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.specific.runes.striking} (same value: 2) + [stackGroup] : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.stackGroup} (same value: arrows) + [start] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.start} + [initiative] : mixed + value : integer {Book 2 - The Secret of Deathstalk Tower.items.[].system.start.value} (same value: -7084164) + [tokenIcon] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.tokenIcon} + show : boolean {Book 2 - The Secret of Deathstalk Tower.items.[].system.tokenIcon.show} (same value: True) + [selfEffect] : object {Book 2 - The Secret of Deathstalk Tower.items.[].system.selfEffect} + name : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.selfEffect.name} (same value: Effect: Quicken the Rot) + uuid : string {Book 2 - The Secret of Deathstalk Tower.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Quicken the Rot) + type : string {Book 2 - The Secret of Deathstalk Tower.items.[].type} (11 different values) + spellcastingEntry (x29) + spell (x315) + melee (x60) + action (x159) + weapon (x14) + armor (x4) + equipment (x7) + lore (x6) + consumable (x4) + backpack (x1) + effect (x1) + [_stats] : object {Book 2 - The Secret of Deathstalk Tower.items.[]._stats} + compendiumSource : string {Book 2 - The Secret of Deathstalk Tower.items.[]._stats.compendiumSource} (191 different values) + [flags] : object {Book 2 - The Secret of Deathstalk Tower.items.[].flags} + pf2e : object {Book 2 - The Secret of Deathstalk Tower.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - The Secret of Deathstalk Tower.items.[].flags.pf2e.linkedWeapon} (13 different values) + NSs6o7m6fFdg28Tt (x1) + wM7EOyEUbkFSvcW7 (x1) + gsSRbKNPMmFPK3kS (x1) + NGcyXNZ19wjzsE1r (x1) + GaN6Qm2yIgtfdyxE (x1) + nSpV4jbD2doSqh9S (x1) + qbNWvdO7nOrKZQzX (x1) + C3BAsM3sd9D8RIcx (x1) + s0tS69M4LQCfzg6C (x1) + FuNOWTC8MUeFRCD7 (x1) + OBdbO7h8naKiwRQC (x1) + iUrvcuE0TE4curiw (x1) + 9u1hY7iJwvoz4O70 (x1) + name : string {Book 2 - The Secret of Deathstalk Tower.name} (all different values) + system : object {Book 2 - The Secret of Deathstalk Tower.system} + [abilities] : object {Book 2 - The Secret of Deathstalk Tower.system.abilities} + cha : object {Book 2 - The Secret of Deathstalk Tower.system.abilities.cha} + mod : integer {Book 2 - The Secret of Deathstalk Tower.system.abilities.cha.mod} (11 different values) + 7 (x3) + 5 (x6) + 6 (x5) + -1 (x1) + 3 (x2) + 2 (x1) + 4 (x4) + 1 (x1) + 10 (x1) + 0 (x2) + 8 (x1) + con : object {Book 2 - The Secret of Deathstalk Tower.system.abilities.con} + mod : integer {Book 2 - The Secret of Deathstalk Tower.system.abilities.con.mod} (8 different values) + 3 (x8) + 4 (x2) + 5 (x2) + 2 (x3) + 9 (x1) + 6 (x8) + 10 (x1) + 8 (x2) + dex : object {Book 2 - The Secret of Deathstalk Tower.system.abilities.dex} + mod : integer {Book 2 - The Secret of Deathstalk Tower.system.abilities.dex.mod} (8 different values) + 7 (x4) + 5 (x7) + 6 (x8) + 3 (x1) + 4 (x4) + 2 (x1) + 8 (x1) + 0 (x1) + int : object {Book 2 - The Secret of Deathstalk Tower.system.abilities.int} + mod : integer {Book 2 - The Secret of Deathstalk Tower.system.abilities.int.mod} (10 different values) + 5 (x2) + 3 (x5) + 4 (x5) + 8 (x3) + 0 (x2) + 2 (x5) + 1 (x1) + -2 (x1) + -1 (x1) + 6 (x2) + str : object {Book 2 - The Secret of Deathstalk Tower.system.abilities.str} + mod : integer {Book 2 - The Secret of Deathstalk Tower.system.abilities.str.mod} (9 different values) + -5 (x5) + 7 (x6) + 5 (x2) + 9 (x3) + 2 (x1) + 6 (x1) + 8 (x6) + 3 (x2) + 1 (x1) + wis : object {Book 2 - The Secret of Deathstalk Tower.system.abilities.wis} + mod : integer {Book 2 - The Secret of Deathstalk Tower.system.abilities.wis.mod} (7 different values) + 5 (x6) + 6 (x7) + 8 (x3) + 7 (x1) + 2 (x3) + 9 (x1) + 4 (x6) + attributes : object {Book 2 - The Secret of Deathstalk Tower.system.attributes} + ac : object {Book 2 - The Secret of Deathstalk Tower.system.attributes.ac} + [details] : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.ac.details} (same value: ) + value : integer {Book 2 - The Secret of Deathstalk Tower.system.attributes.ac.value} (15 different values) + 32 (x1) + 36 (x3) + 35 (x4) + 39 (x1) + 33 (x2) + 30 (x4) + 37 (x6) + 42 (x1) + 23 (x1) + 34 (x1) + 31 (x2) + 44 (x2) + 29 (x1) + 38 (x1) + 41 (x1) + [allSaves] : object {Book 2 - The Secret of Deathstalk Tower.system.attributes.allSaves} + value : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.allSaves.value} (5 different values) + (x21) + +1 to all saves vs. magic (x2) + +1 status to all saves vs. magic (x2) + +2 circumstance to all saves vs. disease (x1) + +1 status to all saves vs. primal (x1) + hp : object {Book 2 - The Secret of Deathstalk Tower.system.attributes.hp} + details : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.hp.details} (8 different values) + void healing (x2) + (x23) + Regeneration 10 (deactivated by piercing) (x1) + void healing, rejuvenation (x1) + troop defenses (x1) + fast healing 30, rejuvenation (x1) + fast healing 15 (x1) + meant to live, void healing (x1) + max : integer {Book 2 - The Secret of Deathstalk Tower.system.attributes.hp.max} (23 different values) + temp : integer {Book 2 - The Secret of Deathstalk Tower.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - The Secret of Deathstalk Tower.system.attributes.hp.value} (23 different values) + [immunities] : array {Book 2 - The Secret of Deathstalk Tower.system.attributes.immunities} + Length: min=1 max=7 + Value type: object {Book 2 - The Secret of Deathstalk Tower.system.attributes.immunities.[]} + type : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.immunities.[].type} (17 different values) + death-effects (x6) + disease (x14) + poison (x11) + precision (x10) + unconscious (x5) + paralyzed (x5) + bleed (x5) + acid (x6) + critical-hits (x5) + controlled (x3) + mental (x1) + fear-effects (x2) + cold (x1) + confused (x1) + olfactory (x1) + object-immunities (x1) + sleep (x1) + [exceptions] : array<> {Book 2 - The Secret of Deathstalk Tower.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Book 2 - The Secret of Deathstalk Tower.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 2 - The Secret of Deathstalk Tower.system.attributes.resistances.[]} + [doubleVs] : array {Book 2 - The Secret of Deathstalk Tower.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 2 - The Secret of Deathstalk Tower.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {Book 2 - The Secret of Deathstalk Tower.system.attributes.resistances.[].exceptions.[]} (5 different values) + force (x5) + ghost-touch (x5) + vitality (x5) + spirit (x4) + cold-iron (x2) + type : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.resistances.[].type} (11 different values) + all-damage (x5) + bludgeoning (x3) + slashing (x2) + poison (x4) + mental (x2) + physical (x3) + fire (x2) + electricity (x1) + acid (x1) + sonic (x1) + piercing (x1) + value : integer {Book 2 - The Secret of Deathstalk Tower.system.attributes.resistances.[].value} (4 different values) + 10 (x9) + 15 (x13) + 5 (x1) + 20 (x2) + [speed] : object {Book 2 - The Secret of Deathstalk Tower.system.attributes.speed} + otherSpeeds : array {Book 2 - The Secret of Deathstalk Tower.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 2 - The Secret of Deathstalk Tower.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x13) + swim (x5) + climb (x4) + burrow (x2) + value : integer {Book 2 - The Secret of Deathstalk Tower.system.attributes.speed.otherSpeeds.[].value} (9 different values) + 30 (x6) + 25 (x3) + 20 (x2) + 60 (x1) + 50 (x2) + 40 (x6) + 35 (x1) + 15 (x2) + 200 (x1) + [special] : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.speed.special} (same value: ) + [value] : integer {Book 2 - The Secret of Deathstalk Tower.system.attributes.speed.value} (7 different values) + 0 (x4) + 20 (x4) + 25 (x7) + 35 (x3) + 40 (x4) + 30 (x3) + 50 (x1) + [details] : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.speed.details} (6 different values) + swamp passage (x1) + unfettered movement (x2) + earth glide (x1) + troop movement (x1) + (climb in forests) (x1) + forest passage, trackless journey (x1) + [weaknesses] : array {Book 2 - The Secret of Deathstalk Tower.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 2 - The Secret of Deathstalk Tower.system.attributes.weaknesses.[]} + type : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.weaknesses.[].type} (8 different values) + cold-iron (x12) + holy (x11) + piercing (x1) + area-damage (x1) + splash-damage (x1) + cold (x1) + axe-vulnerability (x1) + fire (x1) + value : integer {Book 2 - The Secret of Deathstalk Tower.system.attributes.weaknesses.[].value} (5 different values) + 5 (x4) + 15 (x15) + 10 (x7) + 8 (x1) + 20 (x2) + [exceptions] : array<> {Book 2 - The Secret of Deathstalk Tower.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [emitsSound] : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 2 - The Secret of Deathstalk Tower.system.attributes.hardness} (4 different values) + 25 (x1) + 24 (x1) + 22 (x1) + 0 (x1) + [stealth] : object {Book 2 - The Secret of Deathstalk Tower.system.attributes.stealth} + details : string {Book 2 - The Secret of Deathstalk Tower.system.attributes.stealth.details} (4 different values) +

(expert)

(x1) +

(master)

(x1) +

(master) to detect that the spore stomach is hazardous; noticing the spore stomach has a DC of 0

(x1) +

(master) (or +30 and expert if a PC critically succeeded at Recalling Knowledge about the campsite's condition)

(x1) + value : integer {Book 2 - The Secret of Deathstalk Tower.system.attributes.stealth.value} (4 different values) + 23 (x1) + 30 (x1) + 27 (x1) + 38 (x1) + details : object {Book 2 - The Secret of Deathstalk Tower.system.details} + [blurb] : string {Book 2 - The Secret of Deathstalk Tower.system.details.blurb} (21 different values) + [languages] : object {Book 2 - The Secret of Deathstalk Tower.system.details.languages} + details : string {Book 2 - The Secret of Deathstalk Tower.system.details.languages.details} (10 different values) + Speak with plants (x3) + (x13) + Wind's whispers (x1) + Telepathy 100 feet (x4) + Plus one additional regional language, Telepathy 100 feet (x1) + Fungaltongue, Telepathy 100 feet, Truespeech (x1) + Telepathy (within cursed domain) (x1) + speak with animals (x1) + Truespeech (x1) + can't speak any language (x1) + value : array {Book 2 - The Secret of Deathstalk Tower.system.details.languages.value} + Length: min=1 max=7 + Value type: string {Book 2 - The Secret of Deathstalk Tower.system.details.languages.value.[]} (17 different values) + arboreal (x3) + chthonian (x21) + common (x22) + elven (x10) + necril (x4) + boggard (x2) + fey (x8) + aklo (x11) + draconic (x4) + jotun (x1) + gnomish (x1) + sakvroth (x1) + goblin (x1) + minkaian (x1) + tien (x1) + varisian (x1) + empyrean (x1) + level : object {Book 2 - The Secret of Deathstalk Tower.system.details.level} + value : integer {Book 2 - The Secret of Deathstalk Tower.system.details.level.value} (12 different values) + 12 (x2) + 15 (x9) + 16 (x2) + 13 (x4) + 11 (x4) + 18 (x2) + 7 (x1) + 14 (x3) + 20 (x1) + 10 (x1) + 17 (x1) + 19 (x1) + [privateNotes] : string {Book 2 - The Secret of Deathstalk Tower.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - The Secret of Deathstalk Tower.system.details.publicNotes} (20 different values) + (x7) +

Boggard warriors exalt single combat and prefer to fight alone so that no one can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural.

+
+

Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.

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Briargeists are verdorites unique to Tanglebriar. Millennia spent steeping in Treerazer's corruptive influence has granted them far greater strength while distorting their forms away from the vaguely humanoid to an animate tangle of thorny vines, roots, and fungal growths.

About Verdorites

Verdorites are the enraged spectral echoes left behind when an ecosystem experiences a catastrophic collapse. Calling upon the essences of millions of extinguished plants and animals, they punish any they deem responsible for the disaster, as well as whoever might try to harm the lands to which they are bound. Additional verdorites are detailed on pages 164–165 of Pathfinder Book of the Dead.

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Teleportation magic can prove a difficult undertaking, even for experienced spellcasters. It requires precise calculation and timing, knowledge of the intended destination, and meticulous control over surging conjuration magics. A mistake in even the most minute element of such a spell can lead to disastrous results for those involved. When a particularly powerful spellcaster makes an error of this kind, either through arrogance or simple misjudgment, they might transform into an amalgamite.

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A mass of flesh and misaligned limbs, an amalgamite is the warped body of a former spellcaster, sometimes joined with another version of itself to incorporate additional limbs or other irregularities. They're still alive, but they have become aberrants mentally and physically, with only the vaguest memories of their previous existence, which makes them a dangerous and bewildering foe. Their weird, warped anatomy constantly shifts and regrows, allowing the creatures to shrug off physical blows save those that pierce through its flesh and into its core being.

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The magical residue of an amalgamite's creation radiates from it, seeping into and destabilizing any living beings that get too close. Infected creatures then further spread the amalgamite's aura among larger groups of allies and foes alike. The amalgamite uses this power to manipulate and confuse their enemies, whom they can teleport into traps, force into confrontations with other enemies, or draw close into striking range with their own odd appendages.

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Dwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants appear hideous to most airbreathers, with fishlike mouths, slimy graygreen skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, including other marsh giants, and guzzle stagnant water from cauldrons or directly from their swampy homes.

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Marsh giant clans are insular, with each clan dedicating itself to zealous worship of a sea-dwelling deity, demon lord, or stranger entity. Whatever forces call to the marsh giants sometimes ensnare boggards and ogres as well, gathering in grim worship. Rather than favor these humanoid hangerson, marsh giants lavish attention on favored pets: krooths, giant octopuses, or primeval creatures like dinosaurs and the crocodilian deinosuchuses.

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Barely topping 11 feet tall and 1,000 pounds, marsh giants are small for giants but make up for their stature with their zealotry.

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Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.

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Harpies are amalgamations of human and bird, resembling feral humans with wings, talons, and sharp teeth. They use their ancestral control of the wind to lure prey or even directly pull in their next meal. They enjoy causing confusion and fear in their prey before they strike, believing it creates a savory flavor in the flesh. Harpies can eat most creatures but strongly prefer sapient prey—humans and elves in particular. Although harpies will eat goblins if sufficiently hungry, they dislike their flavor and avoid eating them if possible. This doesn't comfort goblins, of course, who have a particularly strong fear of harpies.

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Because their aeries often reek with the gore of their kills and careless spatters of guano, harpies carry a distinctly vile scent that canny travelers associate with danger. Harpies who roost close to civilization make better efforts to keep clean, though these efforts have mixed results.

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Somewhere among the filth, most aeries have a shrine dedicated to the demon lord Pazuzu. Harpy legends credit him with raising them up from simple air spirits to their current station, and their gratitude typically takes the shape of a sketched figure in a corner piled with offerings. More devout families build portable wooden shrines that are carried from aerie to aerie for generations.

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Harpies live in family groups or larger clans. Most adults stand 5 feet tall and weigh around 90 pounds. While some use relatively simple weapons, those who master the use of the bow are regarded as heroes among their kind.

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While most qlippoths focus on wiping mortals from existence, gongorinans follow the divergent plan of trapping mortals in forms incapable of understanding their actions and performing any sin meriting condemnation to the Outer Rifts. What may seem as a mercy to some is a matter of dire necessity to the gongorinans, who see killing sinful mortals as tantamount to helping their foes.

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Long before the creatures known as demons came to be the dominant force in the Outer Rifts, qlippoth ruled the innumerable cracks of the Outer Sphere. These inimical creatures are a form of primordial and alien evil that predates mortal life, and most immortal life as well. Since the rise of mortal sin and the associated expansion of demonic life through the Outer Rifts, qlippoth have been driven to their deepest reaches, and they seethe with rancor at the loss of their realms. Yet, rather than directly oppose demons, qlippoth instead turn to the source—mortal sin—and wage an endless war to eradicate all creatures capable of sinful acts so that the demonic tide might be turned back. To ensure they do not bolster their foe's ranks, they enact horrific transformations on their targets, converting their victims into beings incapable of discerning right from wrong; this renders them unable to be judged by Pharasma's courts and thus incapable of becoming fiends. Most mortals consider the ministrations of a qlippoth to be far worse than any fate awaiting them in the afterlife.

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An invidiak has no physical body and is born out of a deep sense of envy over this lack. An invidiak only feels properly "alive" when they're possessing a host. In many cases, an invidiak remains dormant in such a host, spending months, even years, observing from within and building up its influence over the host slowly, so as to cause as much long-lasting despair and emotional trauma to the host's friends and family as possible.

Lengthy Possessions

An invidiak can possess a favored host for an unlimited amount of time, and over the course of years their influence can result in their host gaining strange new and unique supernatural powers that grow from this spiritual corruption. Such powers only function as long as the possession lasts; if the invidiak is forced out of the body, these powers vanish and don't return, even if the invidiak later re-possesses the same host. These unique invidiaks are generally much more powerful than the typical one presented here.

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When in their true form, miastrileks have a spider-like appearance. However, they prefer humanoid forms when interacting with mortals, posing as rich or influential figures such as nobles, merchants, or leaders of criminal organizations.

Polluters Of Flesh

Miastrileks are demons associated with pollution and corruption, but unlike the omox (a demon that rises from souls who routinely befouled and polluted their environmental surroundings in life), the miastrilek's sin is more focused on the pollution and corruption of the flesh—such as those who in life ran complex webs of corruption in society that manufactured and distributed drugs that ruined communities, or used pollution and toxins to torture and transform their victims.

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Mugrisants are manifestations of the Outer Rifts' capacity for destructive transformation. This qlippoth's cycle of never-ending transformation gives them an insatiable appetite. While a mugrisant can derive nourishment from any flesh, they need not eat to survive, and favor prey that are strong enough to put up a bit of a fight before being devoured, almost turning their bodies inside out to gulp down creatures nearly as large as they are.

Constant, Horrific Change

A mugrisant's body is always consuming itself and generating new organs. While a few of these new body parts appear in functional locations, the rest are drawn toward the mugrisant's central growth sac, a composite organ that lies within their largest maw and is used to warp the bodies of those exposed to it. A rare few who are consumed by a mugrisant don't actually die, but are instead transformed body, mind, and soul into a new qlippoth.

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Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath.

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In ancient times, pukwudgies traveled to the Universe from the First World, perhaps in the wake of the gnome emigration. These proud fey are obsessed with displays of respect, and while they first attempted to befriend mortals, each attempt ended in tragedy as the pukwudgies perceived any potential slight as a grave insult. Mortals, fearing these reactions, began to view pukwudgies as dangerous nuisances. Pukwudgies, in turn, began to resent mortals and the gods that favored them.

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At their best, pukwudgies play cruel jokes on mortals they encounter. At their worst, they've been known to kidnap and even kill those who don't treat them with proper respect. Violent fey like twigjacks and redcaps often gather under pukwudgie leadership, much to the pukwudgies' glee.

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Pukwudgies make their villages in the oldest forests, concealed under @UUID[Compendium.pf2e.spells-srd.Item.Mirage] spells. They travel freely between the Universe and the First World through tiny portals beneath hills, trees, or stones. No strangers to violence, pukwudgies rarely travel alone and often anoint their quills or weapons with a custom-brewed poison before entering hostile situations.

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Standing about 2 feet tall, a pukwudgie sports sharp quills growing from their head that extends down their back. Their skin tone varies by the region in which they live, ranging from pale gray to brown.

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Followers of Rovagug must usually conceal their devotion to the Rough Beast, hiding in remote cave complexes or abandoned ruins; but they emerge from these strongholds when they sense weakness, gathering together into a destructive, homicidal mob to hunt down high-ranking priests of rival deities or slaughter entire towns. Alternatively, if their hidden bolthole is compromised, a mob of Rovagug's faithful might emerge-not hoping to save themselves, but intent only on taking their enemies with them as they die.

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Hundreds of years ago, a cadre of powerful succubus assassins invaded the Abyssal realm of the demon lord of disease and fungus, Cyth-V'sug. These succubi sought to slay a powerful witch who had befouled a profane temple the assassins served. The succubi failed at their mission, but from their corpses grew the first fungus tyrants. Pleased with this development, the witch then seeded numerous worlds on the Material Plane with fungus tyrant spores, who have since grown and thrived in their new environments as rot thrives in a corpse. Today, hundreds of fungus tyrants inhabit the fouler locales of the Material Plane. They're particularly fond of large cave systems and ruined cities, but also can be found in corrupted woodlands where blighted fey rule or in the sewers of active cities that spew vast amounts of magical waste.

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An encounter with a normally unintelligent plant monster acting with methodical intent can be evidence of a fungus tyrant's manipulations, but fungus tyrants are equally fond of keeping other types of creatures as pets and thralls—particularly attractive humanoids. Especially favored minions are given the gift of the fungus tyrant's embrace and are transformed into fungoid minions forever loyal to their pallid ruler. Yet most fungus tyrants realize that a diverse array of guardians is best, and they often choose to keep some non-fungus minions on hand to protect their lair.

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Fungus tyrants are violently jealous. Any who attempt to lure away their dominated pets or cure those who have been infected by them earns their eternal ire. Yet it's succubi who enrage fungus tyrants the most. In these demons, the fungus tyrant sees a former glamour and power they no longer have access to, and only the brutal destruction of these mocking memories can salve a fungus tyrant's anger. A fungus tyrant faced with someone whom they suspect might be a succubus is terrible indeed, for in such battles, the fiendish fungal beings abandon their normal approach of subtle mental trickery and bring all of their power to bear in an attempt to rip the offending creature apart. Fungus tyrants also take great delight in transforming succubi into fungoid creatures under their control.

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While their jealousy doesn't compel them to do battle with other fungus tyrants, they're always careful to maintain their own territories apart from any nearby kin, and they take great pains not to "poach" other tyrant's charmed and infested pets.

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A fungus tyrant is 6 feet tall and weighs 150 pounds.

Spore Thralls

When a creature becomes a spore thrall, it rises from death with the same statistics it had in life, but gains the fungus trait, as well as immunity to death effects, disease, @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], and poison, and its alignment switches to match that of the fungus tyrant who created them. When a spore thrall is slain, its soul finally travels to the Boneyard for judgment, but the fungus-encrusted physical remains often spawn new fungal creatures, such as myceloids, violet fungi, or drakauthixes. These fungal spawn are not controlled by the fungus tyrant but generally regard them as an ally or, more often, a divinity.

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A swamp blight appears as a quivering blob of rancid brown and green mud from which dozens of hateful red eyes peer.


Blights are corruptions of nature's wrath.

Swampy Undead

While a swamp blight can dominate undead in its cursed domain, it prefers to use this power to gather and control undead that would prosper in a swampy environment. When building an encounter with a swamp blight, consider adjusting existing undead to match more thematically with the swampland environment, and avoid using undead that wouldn't make sense in such a region. Adjusting an undead creature's innate spells to be primal spells associated with swampy regions is a great way to achieve this customization.

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Few creatures can shrug off an ankhrav's acid and crunch its chitin like a khravgodon.

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Few creatures have survived as long and in as many environments as the opossum.

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The monstrous, bloated spiders from the windswept realm of Leng build eerie, dangerous lairs with the aid of magically compelled slaves. Leng spiders have anywhere from five to 13 legs, but never an even number.

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Arboreal regents are lumbering, solitary creatures responsible for guarding an entire forest. They take an especially long view of affairs and never act brashly or without much deliberation. They occasionally come together in small groups called groves to share news and pass their wisdom down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act upon a threat.

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The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and weighs 4,500 pounds.


Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk—even elves are fugacious in the eyes of arboreals—and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build—a trait that serves vengeful members of their kind well.

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The catoblepas is an aggressive beast at the best of times. Though it prefers swamps, the catoblepas has been know to forage in plains and forests for short periods, leaving behind hunting grounds tainted by its foul breath and noxious waste that other predators and prey alike avoid for days or even weeks thereafter. The catoblepas bullies those creatures it believes are a match for it, and eats everything weaker.

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A catoblepas is 15 feet long and weighs 2,200 pounds.

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An unrisen is a mangled conglomeration of splintered bones, decaying organs, and rotting flesh, created when a ritual such as resurrect goes catastrophically wrong. Immense care must be taken, for if the ritual is a critical failure, an unrisen can be the result—as many a ritualist has learned to their horror.

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Unrisen are barely intelligent, aware only of the agony constantly inflicted by their flawed creation and their resentment for the living. They tend to attack the casters involved in the botched ritual first before lashing out at everyone else around them. Though an unrisen's twisted form is unrecognizable as the intended target of the resurrection, its wordless howls are often disturbingly similar to the deceased's voice. If an unrisen is destroyed before it can rise again, it's reduced to a handful of metallic blue-green salts referred to as essential salts.

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The magic that flows through primal dragons can manifest more animalistic or bestial features in a given type of dragon. Notably among these are the massive paired horns of the horned dragon. While their bulky frames, natural coloration, and prominent ridged scales are all remarkable in their own way, it's the horns that are most obvious and striking at first glance. Horned dragons use their horns to impale their prey in a quick and brutal display of their might. They are generally contemplative and have a fixation on knowledge and self-discipline, traits belied by their bestial appearance. As a result, horned dragons are generally more open to speaking with outsiders.

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Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

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A noisome mass of fungus at the center of the grove raises fungal guardians from the ground to defend itself.

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An oblong, puffball-like fungus shaped ominously like a bulging coffin in which Aravashnial's distorted face can be seen silently screaming.

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A puffball-like fungus periodically vents gray spores into the air.

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Coils of pale yellow thorny fungal vines on which grow hundreds of brown puffballs suddenly whip into frenzied life.

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@Check[survival|dc:42] (master) six times to carefully remove all the tangled fungal clots that absorb Tanglebriar's ambient energies for nourishment or @Check[religion|dc:45] (legendary) on the grove three times by a character who has holy sanctification and who uses prayer to exorcise the unholy energies that sustain the corrupt grove

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@Check[religion|dc:40] three times to exorcise Aravashnial's soul from a pod, or @Check[nature|dc:43] twice to pull the well-hidden filaments that connect the spore pod to the rest of the spires

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@Check[nature|dc:37] (master) three times to carefully prune away the fungal roots that connect to the garden below, or @Check[religion|dc:37] (master) three times to exorcise the demonic energies from the fungus

(x1) +

@Check[religion|dc:33] (master) twice to exorcise the unholy presence within the withermold, or @Check[survival|dc:35] (master) twice to safely remove the sensory tendrils growing in the mold

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The corrupt grove resets 1 minute after no enemies are within the grove itself or attempting to damage the grove from beyond the crater's perimeter.

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A soul pod deactivates once no PCs are in the spires, then resets automatically.

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The spore stomach deactivates if it starts a turn and there are no non-fungus creatures in area E1. It then immediately resets.

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A withermold deactivates at the end of any round when there are no targets within reach to attack with thorny vine Strikes. It resets immediately unless it's used all its Spore Burst reactions for the day, in which case the withermold resets in 24 hours.

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(1 action; poison, primal) The corrupt grove pulses and exudes a blast of toxic spores in a @Template[type:cone|distance:60] that targets the area with the densest concentration of intruders. Creatures in this area take @Damage[8d6[poison]] damage (@Check[fortitude|dc:37|basic|traits:poison,primal] save).

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(2 actions) The soul pod releases a soulrending shriek on its first action, then on its second action exhales a blast of spore-laden wind in a @Template[type:cone|distance:40]. Creatures in this area must attempt a @Check[fortitude|dc:36] save. This blast has the air and poison traits.


Critical Success The creature is unaffected.

Success The creature takes @Damage[4d6[poison]] damage.

Failure The creature takes @Damage[8d6[poison]] damage and is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone] by the wind.

Critical Failure The creature takes @Damage[16d6[poison]] damage, is knocked prone, and is blown 10 feet backward directly away from the soul pod, possibly being blown off the edge of a platform or stairwell.

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(1 action; divine, poison) On the first round, the spore stomach sprays a 40-foot-long cone of spores into the left half of area E1. On the second round, it sprays spores into the right half of area E1. On the third round, it takes no action. It repeats this pattern thereafter every 3 rounds. A creature in the area of spores takes @Damage[10d6[poison]] damage (@Check[fortitude|dc:37|basic|traits:divine,poison] save).

(x1) +

(3 actions) A withermold makes three Strikes with its thorny vines on its turn, splitting its Strikes up among potential targets before striking a single target more than once.

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The Secret of Deathstalk Tower.system.skills.athletics.base} (11 different values) + 28 (x3) + 22 (x3) + 24 (x1) + 35 (x2) + 20 (x1) + 30 (x3) + 38 (x1) + 17 (x1) + 33 (x1) + 27 (x1) + 34 (x1) + [special] : array<> {Book 2 - The Secret of Deathstalk Tower.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Book 2 - The Secret of Deathstalk Tower.system.skills.occultism} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.occultism.base} (5 different values) + 26 (x1) + 27 (x1) + 25 (x3) + 29 (x1) + 35 (x1) + [special] : array<> {Book 2 - The Secret of Deathstalk Tower.system.skills.occultism.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {Book 2 - The Secret of Deathstalk Tower.system.skills.religion} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.religion.base} (9 different values) + 29 (x3) + 22 (x2) + 30 (x1) + 32 (x1) + 13 (x1) + 27 (x3) + 34 (x1) + 24 (x1) + 35 (x1) + [special] : array<> {Book 2 - The Secret of Deathstalk Tower.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {Book 2 - The Secret of Deathstalk Tower.system.skills.acrobatics} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.acrobatics.base} (8 different values) + 29 (x3) + 30 (x1) + 15 (x1) + 24 (x2) + 22 (x1) + 27 (x2) + 28 (x2) + 32 (x1) + [special] : array<> {Book 2 - The Secret of Deathstalk Tower.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Book 2 - The Secret of Deathstalk Tower.system.skills.stealth} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.stealth.base} (11 different values) + 29 (x4) + 18 (x1) + 17 (x2) + 26 (x2) + 22 (x1) + 34 (x1) + 19 (x1) + 28 (x1) + 32 (x2) + 25 (x1) + 27 (x2) + [special] : array {Book 2 - The Secret of Deathstalk Tower.system.skills.stealth.special} + Length: min=0 max=1 + Value type: object {Book 2 - The Secret of Deathstalk Tower.system.skills.stealth.special.[]} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.stealth.special.[].base} (4 different values) + 22 (x1) + 34 (x1) + 27 (x1) + 29 (x1) + label : string {Book 2 - The Secret of Deathstalk Tower.system.skills.stealth.special.[].label} (3 different values) + in fungal swamps (x1) + in swamps (x2) + in Tanglebriar (x1) + predicate : array {Book 2 - The Secret of Deathstalk Tower.system.skills.stealth.special.[].predicate} + Length: min=1 max=2 + Value type: string {Book 2 - The Secret of Deathstalk Tower.system.skills.stealth.special.[].predicate.[]} (3 different values) + terrain:swamp (x3) + terrain:fungus (x1) + terrain:tanglebriar (x1) + [performance] : object {Book 2 - The Secret of Deathstalk Tower.system.skills.performance} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.performance.base} (2 different values) + 27 (x1) + 38 (x1) + [thievery] : object {Book 2 - The Secret of Deathstalk Tower.system.skills.thievery} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.thievery.base} (3 different values) + 27 (x1) + 22 (x1) + 26 (x1) + [special] : array<> {Book 2 - The Secret of Deathstalk Tower.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Book 2 - The Secret of Deathstalk Tower.system.skills.society} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.society.base} (6 different values) + 15 (x1) + 27 (x1) + 20 (x1) + 36 (x1) + 25 (x1) + 33 (x1) + [special] : array<> {Book 2 - The Secret of Deathstalk Tower.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [crafting] : object {Book 2 - The Secret of Deathstalk Tower.system.skills.crafting} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.crafting.base} (5 different values) + 25 (x1) + 26 (x1) + 20 (x1) + 27 (x1) + 29 (x1) + [special] : array {Book 2 - The Secret of Deathstalk Tower.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 2 - The Secret of Deathstalk Tower.system.skills.crafting.special.[]} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.crafting.special.[].base} (2 different values) + 22 (x1) + 33 (x1) + label : string {Book 2 - The Secret of Deathstalk Tower.system.skills.crafting.special.[].label} (2 different values) + for poisons (x1) + to make traps (x1) + predicate : array {Book 2 - The Secret of Deathstalk Tower.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - The Secret of Deathstalk Tower.system.skills.crafting.special.[].predicate.[]} (2 different values) + item:trait:poison (x1) + action:craft:trap (x1) + [diplomacy] : object {Book 2 - The Secret of Deathstalk Tower.system.skills.diplomacy} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.diplomacy.base} (3 different values) + 24 (x1) + 38 (x1) + 32 (x1) + [medicine] : object {Book 2 - The Secret of Deathstalk Tower.system.skills.medicine} + base : integer {Book 2 - The Secret of Deathstalk Tower.system.skills.medicine.base} (2 different values) + 27 (x1) + 21 (x1) + traits : object {Book 2 - The Secret of Deathstalk Tower.system.traits} + rarity : string {Book 2 - The Secret of Deathstalk Tower.system.traits.rarity} (4 different values) + rare (x14) + unique (x12) + uncommon (x3) + common (x2) + size : object {Book 2 - The Secret of Deathstalk Tower.system.traits.size} + value : string {Book 2 - The Secret of Deathstalk Tower.system.traits.size.value} (5 different values) + med (x20) + lg (x3) + sm (x2) + grg (x3) + huge (x3) + value : array {Book 2 - The Secret of Deathstalk Tower.system.traits.value} + Length: min=2 max=5 + Value type: string {Book 2 - The Secret of Deathstalk Tower.system.traits.value.[]} (30 different values) + [statusEffects] : array<> {Book 2 - The Secret of Deathstalk Tower.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 2 - The Secret of Deathstalk Tower.system.spellcasting} + rituals : object {Book 2 - The Secret of Deathstalk Tower.system.spellcasting.rituals} + dc : integer {Book 2 - The Secret of Deathstalk Tower.system.spellcasting.rituals.dc} (2 different values) + 26 (x2) + 27 (x1) + type : string {Book 2 - The Secret of Deathstalk Tower.type} (2 different values) + npc (x27) + hazard (x4) \ No newline at end of file diff --git a/output/pf2e/packs/Book 2 - They Watched the Stars.txt b/output/pf2e/packs/Book 2 - They Watched the Stars.txt new file mode 100644 index 0000000..1170fee --- /dev/null +++ b/output/pf2e/packs/Book 2 - They Watched the Stars.txt @@ -0,0 +1,1328 @@ +Book 2 - They Watched the Stars +Different values: 26 +===================================== +object {Book 2 - They Watched the Stars} + _id : string {Book 2 - They Watched the Stars._id} (all different values) + folder : string {Book 2 - They Watched the Stars.folder} (same value: BYTwbOGTmUFlkCFZ) + img : string {Book 2 - They Watched the Stars.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x20) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {Book 2 - They Watched the Stars.items} + Length: min=1 max=31 + Value type: object {Book 2 - They Watched the Stars.items.[]} + _id : string {Book 2 - They Watched the Stars.items.[]._id} (236 different values) + img : string {Book 2 - They Watched the Stars.items.[].img} (88 different values) + name : string {Book 2 - They Watched the Stars.items.[].name} (194 different values) + sort : integer {Book 2 - They Watched the Stars.items.[].sort} (32 different values) + system : object {Book 2 - They Watched the Stars.items.[].system} + [attack] : object {Book 2 - They Watched the Stars.items.[].system.attack} + value : string {Book 2 - They Watched the Stars.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 2 - They Watched the Stars.items.[].system.attackEffects} + [custom] : string {Book 2 - They Watched the Stars.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 2 - They Watched the Stars.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 2 - They Watched the Stars.items.[].system.attackEffects.value.[]} (8 different values) + lancing-charge (x1) + poison-stock (x1) + knockdown (x1) + grab (x4) + burn-eyes (x1) + kithangian-venom (x1) + anesthetic-saliva (x1) + harvester-poison (x1) + [bonus] : object {Book 2 - They Watched the Stars.items.[].system.bonus} + value : integer {Book 2 - They Watched the Stars.items.[].system.bonus.value} (12 different values) + 14 (x12) + 16 (x6) + 17 (x5) + 13 (x4) + 18 (x3) + 20 (x1) + 0 (x11) + 12 (x1) + 21 (x2) + 9 (x1) + 10 (x2) + 7 (x1) + [damageRolls] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls} + [0] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.0} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.0.damage} (7 different values) + 2d8+6 (x1) + 2d8+5 (x1) + 1d4+10 (x1) + 1d6+6 (x1) + 2d6+8 (x1) + 1d6+8 (x1) + 1 (x1) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x6) + slashing (x1) + [zz3rsf1t3kjh4booxjkv] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damage} (same value: 2d6+6) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damageType} (same value: bludgeoning) + [xgwtqgd2lcnacur94ru5] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5.damage} (same value: 2d6+7) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5.damageType} (same value: piercing) + [V4GkshFiK6S1GOzD] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.V4GkshFiK6S1GOzD} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.V4GkshFiK6S1GOzD.damage} (same value: 2d8+9) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.V4GkshFiK6S1GOzD.damageType} (same value: bludgeoning) + [jkcwq4hPVKINwjvo] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.jkcwq4hPVKINwjvo} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.jkcwq4hPVKINwjvo.damage} (same value: 2d6+3) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.jkcwq4hPVKINwjvo.damageType} (same value: bludgeoning) + [3TZr3XqE4F5Cpywv] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.3TZr3XqE4F5Cpywv} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.3TZr3XqE4F5Cpywv.damage} (same value: 2d6+3) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.3TZr3XqE4F5Cpywv.damageType} (same value: force) + [8uPhflCORD8W6HsG] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.8uPhflCORD8W6HsG} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.8uPhflCORD8W6HsG.damage} (same value: 2d8+9) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.8uPhflCORD8W6HsG.damageType} (same value: bludgeoning) + [K83oC8kPsTXI5Rti] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.K83oC8kPsTXI5Rti} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.K83oC8kPsTXI5Rti.damage} (same value: 2d6+9) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.K83oC8kPsTXI5Rti.damageType} (same value: slashing) + [PD0AXhVW24R6Z9cH] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.PD0AXhVW24R6Z9cH} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.PD0AXhVW24R6Z9cH.damage} (same value: 2d8+9) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.PD0AXhVW24R6Z9cH.damageType} (same value: bludgeoning) + [1] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.1} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.1.damage} (same value: 1d4) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.1.damageType} (same value: bleed) + [haeij6f06vuk9vurwr67] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.haeij6f06vuk9vurwr67} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damage} (same value: 4d6) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damageType} (same value: acid) + [Niu2iaUCkocDG1D0] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.Niu2iaUCkocDG1D0} + category : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.Niu2iaUCkocDG1D0.category} (same value: persistent) + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.Niu2iaUCkocDG1D0.damage} (same value: 1d4) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.Niu2iaUCkocDG1D0.damageType} (same value: cold) + [ddIaogmCD42uvS45] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.ddIaogmCD42uvS45} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.ddIaogmCD42uvS45.damage} (same value: 2d6) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.ddIaogmCD42uvS45.damageType} (same value: cold) + [VadqLFnZoiTgMJW2] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.VadqLFnZoiTgMJW2} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.VadqLFnZoiTgMJW2.damage} (same value: 1d6+2) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.VadqLFnZoiTgMJW2.damageType} (same value: slashing) + [RP9yv3IOLbpCZESN] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.RP9yv3IOLbpCZESN} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.RP9yv3IOLbpCZESN.damage} (same value: 1d6+2) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.RP9yv3IOLbpCZESN.damageType} (same value: slashing) + [cG6TMbMd3qfqh6lE] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.cG6TMbMd3qfqh6lE} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.cG6TMbMd3qfqh6lE.damage} (same value: 2d6+8) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.cG6TMbMd3qfqh6lE.damageType} (same value: bludgeoning) + [m9CGYbfmIBwrJ9UB] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.m9CGYbfmIBwrJ9UB} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.m9CGYbfmIBwrJ9UB.damage} (same value: 1d8+6) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.m9CGYbfmIBwrJ9UB.damageType} (same value: force) + [Rvk6wydLxarTcYmy] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.Rvk6wydLxarTcYmy} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.Rvk6wydLxarTcYmy.damage} (same value: 1d6+10) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.Rvk6wydLxarTcYmy.damageType} (same value: slashing) + [1rYi86EKx1M486or] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.1rYi86EKx1M486or} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.1rYi86EKx1M486or.damage} (same value: 2d12+9) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.1rYi86EKx1M486or.damageType} (same value: slashing) + [g7AGT4OfIly2vbSN] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.g7AGT4OfIly2vbSN} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damage} (same value: 2d8+9) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damageType} (same value: piercing) + [Ub3NNjrnayCNpdgb] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.Ub3NNjrnayCNpdgb} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.Ub3NNjrnayCNpdgb.damage} (same value: 2d6+8) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.Ub3NNjrnayCNpdgb.damageType} (same value: piercing) + [CaFKrnHQhJreecMC] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.CaFKrnHQhJreecMC} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.CaFKrnHQhJreecMC.damage} (same value: 2d4+8) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.CaFKrnHQhJreecMC.damageType} (same value: bludgeoning) + [b6w8TF8BYBpiUzNY] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.b6w8TF8BYBpiUzNY} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.b6w8TF8BYBpiUzNY.damage} (same value: 2d8+7) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.b6w8TF8BYBpiUzNY.damageType} (same value: piercing) + [GMSBH5YDSiL4wtV8] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.GMSBH5YDSiL4wtV8} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.GMSBH5YDSiL4wtV8.damage} (same value: 2d6+7) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.GMSBH5YDSiL4wtV8.damageType} (same value: bludgeoning) + [buU92bftcFwrRh1g] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.buU92bftcFwrRh1g} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.buU92bftcFwrRh1g.damage} (same value: 2d6+7) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.buU92bftcFwrRh1g.damageType} (same value: slashing) + [eqgwsjafcjstpbslb1ya] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya.damage} (same value: 2d6+6) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya.damageType} (same value: bludgeoning) + [NbyDy977Wq40loPu] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.NbyDy977Wq40loPu} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.NbyDy977Wq40loPu.damage} (same value: 1d6) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.NbyDy977Wq40loPu.damageType} (same value: piercing) + [r2QAOsHuoaWUxEBg] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.r2QAOsHuoaWUxEBg} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.r2QAOsHuoaWUxEBg.damage} (same value: 1d6) + damageType : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.r2QAOsHuoaWUxEBg.damageType} (same value: piercing) + [Xh3eit9Pv565O4XA] : object {Book 2 - They Watched the Stars.items.[].system.damageRolls.Xh3eit9Pv565O4XA} + damage : string {Book 2 - They Watched the Stars.items.[].system.damageRolls.Xh3eit9Pv565O4XA.damage} (same value: 1d8+4) + damageType : string {Book 2 - 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They Watched the Stars.items.[].system.publication.title} (6 different values) + (x123) + Pathfinder Bestiary (x34) + Pathfinder Core Rulebook (x92) + Pathfinder Player Core (x1) + Pathfinder Lost Omens Gods & Magic (x2) + Pathfinder Lost Omens Pathfinder Society Guide (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 2 - They Watched the Stars.items.[].system.slug} (102 different values) + [traits] : object {Book 2 - They Watched the Stars.items.[].system.traits} + [rarity] : string {Book 2 - They Watched the Stars.items.[].system.traits.rarity} (2 different values) + common (x158) + uncommon (x11) + value : array {Book 2 - They Watched the Stars.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 2 - They Watched the Stars.items.[].system.traits.value.[]} (61 different values) + [traditions] : array {Book 2 - They Watched the Stars.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 2 - They Watched the Stars.items.[].system.traits.traditions.[]} (4 different values) + arcane (x37) + divine (x43) + occult (x43) + primal (x48) + [integrated] : mixed + [weaponType] : object {Book 2 - They Watched the Stars.items.[].system.weaponType} + value : string {Book 2 - They Watched the Stars.items.[].system.weaponType.value} (2 different values) + melee (x29) + ranged (x9) + [actionType] : object {Book 2 - They Watched the Stars.items.[].system.actionType} + value : string {Book 2 - They Watched the Stars.items.[].system.actionType.value} (4 different values) + passive (x47) + reaction (x13) + action (x36) + free (x3) + [actions] : object {Book 2 - They Watched the Stars.items.[].system.actions} + [value] : integer {Book 2 - They Watched the Stars.items.[].system.actions.value} (3 different values) + 3 (x2) + 2 (x16) + 1 (x18) + [category] : string {Book 2 - They Watched the Stars.items.[].system.category} (7 different values) + interaction (x19) + offensive (x49) + defensive (x24) + martial (x7) + light (x4) + simple (x4) + ammo (x2) + [badge] : object {Book 2 - They Watched the Stars.items.[].system.badge} + type : string {Book 2 - They Watched the Stars.items.[].system.badge.type} (same value: counter) + value : integer {Book 2 - They Watched the Stars.items.[].system.badge.value} (same value: 10) + [duration] : object {Book 2 - They Watched the Stars.items.[].system.duration} + [expiry] : string {Book 2 - They Watched the Stars.items.[].system.duration.expiry} (same value: turn-start) + sustained : boolean {Book 2 - They Watched the Stars.items.[].system.duration.sustained} (2 different values) + False (x69) + True (x5) + [unit] : string {Book 2 - They Watched the Stars.items.[].system.duration.unit} (same value: unlimited) + value : mixed + integer {Book 2 - They Watched the Stars.items.[].system.duration.value} (same value: -1) + string {Book 2 - They Watched the Stars.items.[].system.duration.value} (13 different values) + 1 hour (x8) + (x35) + until the start of your next turn (x6) + 10 minutes (x6) + 5 minutes (x2) + varies (x2) + until the end of the target's next turn (x1) + 1 minute (x5) + see text (x1) + 8 hours (x1) + until the next time you make your daily preparations (x3) + 1 round (x2) + see below (x1) + [level] : object {Book 2 - They Watched the Stars.items.[].system.level} + value : integer {Book 2 - They Watched the Stars.items.[].system.level.value} (7 different values) + 6 (x1) + 5 (x3) + 3 (x5) + 2 (x15) + 1 (x49) + 0 (x26) + 4 (x2) + [start] : object {Book 2 - They Watched the Stars.items.[].system.start} + [initiative] : mixed + value : integer {Book 2 - They Watched the Stars.items.[].system.start.value} (same value: 36) + [tokenIcon] : object {Book 2 - They Watched the Stars.items.[].system.tokenIcon} + show : boolean {Book 2 - They Watched the Stars.items.[].system.tokenIcon.show} (same value: False) + [deathNote] : boolean {Book 2 - They Watched the Stars.items.[].system.deathNote} (same value: True) + [autoHeightenLevel] : object {Book 2 - They Watched the Stars.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 2 - They Watched the Stars.items.[].system.prepared} + value : string {Book 2 - They Watched the Stars.items.[].system.prepared.value} (4 different values) + innate (x6) + prepared (x2) + spontaneous (x1) + focus (x1) + [flexible] : boolean {Book 2 - They Watched the Stars.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 2 - They Watched the Stars.items.[].system.proficiency} + value : integer {Book 2 - They Watched the Stars.items.[].system.proficiency.value} (2 different values) + 1 (x6) + 0 (x4) + [showSlotlessLevels] : object {Book 2 - They Watched the Stars.items.[].system.showSlotlessLevels} + value : boolean {Book 2 - They Watched the Stars.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 2 - They Watched the Stars.items.[].system.slots} + [slot0] : object {Book 2 - They Watched the Stars.items.[].system.slots.slot0} + max : integer {Book 2 - They Watched the Stars.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 2 - They Watched the Stars.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 2 - They Watched the Stars.items.[].system.slots.slot0.prepared.[]} + id : string {Book 2 - They Watched the Stars.items.[].system.slots.slot0.prepared.[].id} (10 different values) + uNLdoUBeazthELMD (x1) + dXGUbn9UZrAhiWYw (x1) + 4R2fDyhCv2sy0Bn5 (x1) + AySBFvPEfPPBZrBx (x1) + 8DkALK9roYQRJ3m8 (x1) + 5vURTeoQAq8Ae0uy (x1) + tVr058P4LewGVwzn (x1) + g8OixqLGeoSqyaPa (x1) + ve5S6BCz26dnPgBT (x1) + nxoFdI2xBN4OKTvV (x1) + [slot1] : object {Book 2 - 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They Watched the Stars.items.[].system.slots.slot2.prepared.[]} + id : string {Book 2 - They Watched the Stars.items.[].system.slots.slot2.prepared.[].id} (6 different values) + SszFTUyZebifEsUB (x1) + heMRh5rN6F3ZyfJC (x1) + QZsst15sUA2QT8RE (x1) + gtWJCZbCN2Ah21IH (x1) + MDueUn34fyleM23D (x1) + D3Kar1VCPreGR4Rw (x1) + value : integer {Book 2 - They Watched the Stars.items.[].system.slots.slot2.value} (same value: 2) + [slot3] : object {Book 2 - They Watched the Stars.items.[].system.slots.slot3} + max : integer {Book 2 - They Watched the Stars.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Book 2 - They Watched the Stars.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 2 - They Watched the Stars.items.[].system.slots.slot3.prepared.[]} + id : string {Book 2 - They Watched the Stars.items.[].system.slots.slot3.prepared.[].id} (3 different values) + sM9LyHPip25bx0RM (x1) + P8u3F3kTZp2m5UxB (x1) + Tx5TDQxAPqObH2VF (x1) + [slot4] : object {Book 2 - They Watched the Stars.items.[].system.slots.slot4} + max : integer {Book 2 - They Watched the Stars.items.[].system.slots.slot4.max} (same value: 2) + prepared : array {Book 2 - They Watched the Stars.items.[].system.slots.slot4.prepared} + Length: min=2 max=2 + Value type: object {Book 2 - They Watched the Stars.items.[].system.slots.slot4.prepared.[]} + id : string {Book 2 - They Watched the Stars.items.[].system.slots.slot4.prepared.[].id} (2 different values) + Tx5TDQxAPqObH2VF (x1) + ad878sA3Yq7ejCop (x1) + [spelldc] : object {Book 2 - They Watched the Stars.items.[].system.spelldc} + dc : integer {Book 2 - They Watched the Stars.items.[].system.spelldc.dc} (6 different values) + 25 (x3) + 20 (x2) + 23 (x1) + 28 (x2) + 18 (x1) + 19 (x1) + value : integer {Book 2 - They Watched the Stars.items.[].system.spelldc.value} (6 different values) + 17 (x3) + 12 (x2) + 15 (x1) + 18 (x1) + 20 (x1) + 10 (x2) + [mod] : integer {Book 2 - They Watched the Stars.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 2 - They Watched the Stars.items.[].system.tradition} + value : string {Book 2 - They Watched the Stars.items.[].system.tradition.value} (3 different values) + primal (x5) + divine (x1) + occult (x4) + [area] : object {Book 2 - They Watched the Stars.items.[].system.area} + type : string {Book 2 - They Watched the Stars.items.[].system.area.type} (3 different values) + line (x2) + burst (x2) + emanation (x4) + value : integer {Book 2 - They Watched the Stars.items.[].system.area.value} (4 different values) + 30 (x3) + 10 (x1) + 60 (x3) + 5 (x1) + [cost] : object {Book 2 - They Watched the Stars.items.[].system.cost} + value : string {Book 2 - They Watched the Stars.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 2 - They Watched the Stars.items.[].system.counteraction} (2 different values) + False (x66) + True (x7) + [damage] : object {Book 2 - They Watched the Stars.items.[].system.damage} + [0] : object {Book 2 - They Watched the Stars.items.[].system.damage.0} + applyMod : boolean {Book 2 - They Watched the Stars.items.[].system.damage.0.applyMod} (2 different values) + False (x5) + True (x1) + [category] : mixed + formula : string {Book 2 - They Watched the Stars.items.[].system.damage.0.formula} (3 different values) + 1d8 (x3) + 2d4 (x2) + 0 (x1) + kinds : array {Book 2 - They Watched the Stars.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 2 - They Watched the Stars.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x6) + healing (x3) + materials : array<> {Book 2 - They Watched the Stars.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - They Watched the Stars.items.[].system.damage.0.type} (4 different values) + vitality (x3) + void (x1) + cold (x1) + mental (x1) + [damageType] : string {Book 2 - They Watched the Stars.items.[].system.damage.damageType} (3 different values) + slashing (x3) + piercing (x7) + bludgeoning (x1) + [dice] : integer {Book 2 - They Watched the Stars.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 2 - They Watched the Stars.items.[].system.damage.die} (3 different values) + d6 (x7) + d4 (x3) + (x1) + [defense] : object {Book 2 - They Watched the Stars.items.[].system.defense} + save : object {Book 2 - They Watched the Stars.items.[].system.defense.save} + basic : boolean {Book 2 - They Watched the Stars.items.[].system.defense.save.basic} (2 different values) + True (x4) + False (x9) + statistic : string {Book 2 - They Watched the Stars.items.[].system.defense.save.statistic} (2 different values) + fortitude (x7) + will (x6) + [location] : object {Book 2 - They Watched the Stars.items.[].system.location} + [heightenedLevel] : integer {Book 2 - They Watched the Stars.items.[].system.location.heightenedLevel} (5 different values) + 5 (x3) + 3 (x6) + 2 (x8) + 1 (x12) + 4 (x4) + [value] : string {Book 2 - They Watched the Stars.items.[].system.location.value} (9 different values) + UbteBatu0F9hxxSX (x20) + ZWgQtYSPKB3Hj7WW (x3) + z2jiwgJuxRj0r1Bh (x5) + a6ral8pUDUSQzASx (x1) + EhdD8hFrqyISTFtx (x15) + pCZn7Y6OrzZU4XgW (x4) + cUEFT9wclaEW6ab2 (x11) + ECBmark63yV59X2C (x11) + 7JKronzMIeoVdmyI (x2) + [uses] : object {Book 2 - They Watched the Stars.items.[].system.location.uses} + max : integer {Book 2 - They Watched the Stars.items.[].system.location.uses.max} (same value: 2) + value : integer {Book 2 - They Watched the Stars.items.[].system.location.uses.value} (same value: 2) + [signature] : boolean {Book 2 - They Watched the Stars.items.[].system.location.signature} (same value: True) + [range] : mixed + object {Book 2 - They Watched the Stars.items.[].system.range} + value : string {Book 2 - They Watched the Stars.items.[].system.range.value} (8 different values) + touch (x20) + 30 feet (x19) + varies (x3) + (x19) + 120 feet (x6) + 0 feet (x1) + 60 feet (x4) + 10 feet (x1) + integer {Book 2 - They Watched the Stars.items.[].system.range} (2 different values) + 60 (x1) + 20 (x1) + [requirements] : string {Book 2 - They Watched the Stars.items.[].system.requirements} (same value: ) + [target] : object {Book 2 - They Watched the Stars.items.[].system.target} + value : string {Book 2 - They Watched the Stars.items.[].system.target.value} (14 different values) + 1 creature (x27) + 1 object or creature (x2) + 1 willing living creature or 1 undead (x3) + (x26) + 1 cubic foot of contaminated food or water (x2) + 1 dying creature (x3) + 1 flying creature (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2) + 1 willing creature (x2) + you and allies in the area (x1) + 1 object (x1) + 1 unattended object of light Bulk or less (x1) + 1 object of 3 bulk or less (x1) + 1 object (cook, lift, or tidy only) (x1) + [time] : object {Book 2 - They Watched the Stars.items.[].system.time} + value : string {Book 2 - They Watched the Stars.items.[].system.time.value} (8 different values) + 2 (x51) + 10 minutes (x3) + 1 (x9) + 1 to 3 (x3) + 1 day (x1) + 1 minute (x3) + 3 (x2) + reaction (x1) + [heightening] : object {Book 2 - They Watched the Stars.items.[].system.heightening} + [levels] : object {Book 2 - They Watched the Stars.items.[].system.heightening.levels} + [6] : object {Book 2 - They Watched the Stars.items.[].system.heightening.levels.6} + [range] : object {Book 2 - They Watched the Stars.items.[].system.heightening.levels.6.range} + value : string {Book 2 - They Watched the Stars.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + target : object {Book 2 - They Watched the Stars.items.[].system.heightening.levels.6.target} + value : string {Book 2 - They Watched the Stars.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x4) + any number of objects (x1) + [5] : object {Book 2 - 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They Watched the Stars.items.[].system.heightening.levels.8.target} + value : string {Book 2 - They Watched the Stars.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [4] : object {Book 2 - They Watched the Stars.items.[].system.heightening.levels.4} + target : object {Book 2 - They Watched the Stars.items.[].system.heightening.levels.4.target} + value : string {Book 2 - They Watched the Stars.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) + [3] : object {Book 2 - They Watched the Stars.items.[].system.heightening.levels.3} + target : object {Book 2 - They Watched the Stars.items.[].system.heightening.levels.3.target} + value : string {Book 2 - They Watched the Stars.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) + type : string {Book 2 - They Watched the Stars.items.[].system.heightening.type} (2 different values) + fixed (x12) + interval (x6) + [damage] : object {Book 2 - They Watched the Stars.items.[].system.heightening.damage} + 0 : string {Book 2 - They Watched the Stars.items.[].system.heightening.damage.0} (4 different values) + 1d8 (x3) + 2d4 (x1) + 1d4 (x1) + 1d6 (x1) + [interval] : integer {Book 2 - They Watched the Stars.items.[].system.heightening.interval} (2 different values) + 1 (x5) + 2 (x1) + [overlays] : object {Book 2 - They Watched the Stars.items.[].system.overlays} + 37gy7l19tik74o4s : object {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - They Watched the Stars.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + 7qdtetowq348s9oc : object {Book 2 - They Watched the Stars.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 2 - They Watched the Stars.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 2 - They Watched the Stars.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 2 - They Watched the Stars.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 2 - They Watched the Stars.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 2 - They Watched the Stars.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 2 - They Watched the Stars.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 2 - They Watched the Stars.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 2 - They Watched the Stars.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - They Watched the Stars.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + lfxcoz2d3f8j2zq1 : object {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 2 - They Watched the Stars.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [frequency] : object {Book 2 - They Watched the Stars.items.[].system.frequency} + max : integer {Book 2 - They Watched the Stars.items.[].system.frequency.max} (same value: 1) + per : string {Book 2 - They Watched the Stars.items.[].system.frequency.per} (2 different values) + day (x3) + round (x1) + [value] : integer {Book 2 - They Watched the Stars.items.[].system.frequency.value} (same value: 1) + [baseItem] : string {Book 2 - They Watched the Stars.items.[].system.baseItem} (14 different values) + hatchet (x1) + leather-armor (x3) + dagger (x1) + hand-crossbow (x1) + scimitar (x1) + main-gauche (x1) + spear (x1) + padded-armor (x1) + blowgun (x1) + shield-spikes (x1) + war-razor (x1) + steel-shield (x1) + sap (x1) + shortsword (x1) + [bulk] : object {Book 2 - They Watched the Stars.items.[].system.bulk} + value : mixed + integer {Book 2 - They Watched the Stars.items.[].system.bulk.value} (2 different values) + 0 (x6) + 1 (x7) + float {Book 2 - They Watched the Stars.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 2 - They Watched the Stars.items.[].system.equipped} + carryType : string {Book 2 - They Watched the Stars.items.[].system.equipped.carryType} (2 different values) + worn (x25) + held (x2) + [handsHeld] : integer {Book 2 - They Watched the Stars.items.[].system.equipped.handsHeld} (3 different values) + 0 (x14) + 1 (x8) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {Book 2 - They Watched the Stars.items.[].system.equipped.inSlot} (2 different values) + False (x2) + True (x2) + [hardness] : integer {Book 2 - They Watched the Stars.items.[].system.hardness} (2 different values) + 0 (x26) + 5 (x1) + [hp] : object {Book 2 - They Watched the Stars.items.[].system.hp} + max : integer {Book 2 - They Watched the Stars.items.[].system.hp.max} (2 different values) + 0 (x26) + 20 (x1) + value : integer {Book 2 - They Watched the Stars.items.[].system.hp.value} (2 different values) + 0 (x26) + 20 (x1) + [material] : object {Book 2 - They Watched the Stars.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 2 - They Watched the Stars.items.[].system.price} + value : object {Book 2 - They Watched the Stars.items.[].system.price.value} + [sp] : integer {Book 2 - They Watched the Stars.items.[].system.price.value.sp} (7 different values) + 4 (x2) + 2 (x2) + 5 (x2) + 1 (x4) + 3 (x1) + 9 (x1) + 8 (x1) + [gp] : integer {Book 2 - They Watched the Stars.items.[].system.price.value.gp} (4 different values) + 2 (x5) + 3 (x2) + 1 (x1) + 30 (x1) + [cp] : integer {Book 2 - They Watched the Stars.items.[].system.price.value.cp} (same value: 5) + [per] : integer {Book 2 - They Watched the Stars.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 2 - They Watched the Stars.items.[].system.quantity} (3 different values) + 1 (x24) + 4 (x1) + 10 (x2) + [size] : string {Book 2 - They Watched the Stars.items.[].system.size} (same value: med) + [usage] : object {Book 2 - They Watched the Stars.items.[].system.usage} + value : string {Book 2 - They Watched the Stars.items.[].system.usage.value} (3 different values) + held-in-one-hand (x19) + held-in-two-hands (x2) + worn (x1) + [bonusDamage] : object {Book 2 - They Watched the Stars.items.[].system.bonusDamage} + value : integer {Book 2 - They Watched the Stars.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {Book 2 - They Watched the Stars.items.[].system.group} (9 different values) + axe (x1) + leather (x3) + knife (x3) + crossbow (x1) + sword (x2) + spear (x1) + dart (x1) + shield (x1) + club (x1) + [reload] : object {Book 2 - They Watched the Stars.items.[].system.reload} + value : string {Book 2 - They Watched the Stars.items.[].system.reload.value} (3 different values) + - (x3) + 1 (x2) + (x6) + [runes] : object {Book 2 - They Watched the Stars.items.[].system.runes} + [potency] : integer {Book 2 - They Watched the Stars.items.[].system.runes.potency} (2 different values) + 0 (x12) + 1 (x3) + [property] : array {Book 2 - They Watched the Stars.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 2 - They Watched the Stars.items.[].system.runes.property.[]} (same value: glamered) + [striking] : integer {Book 2 - They Watched the Stars.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Book 2 - They Watched the Stars.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 2 - They Watched the Stars.items.[].system.runes.reinforcing} (same value: 0) + [splashDamage] : object {Book 2 - They Watched the Stars.items.[].system.splashDamage} + value : integer {Book 2 - They Watched the Stars.items.[].system.splashDamage.value} (same value: 0) + [acBonus] : integer {Book 2 - They Watched the Stars.items.[].system.acBonus} (2 different values) + 1 (x4) + 2 (x1) + [checkPenalty] : integer {Book 2 - They Watched the Stars.items.[].system.checkPenalty} (2 different values) + -1 (x3) + 0 (x1) + [dexCap] : integer {Book 2 - They Watched the Stars.items.[].system.dexCap} (2 different values) + 4 (x3) + 3 (x1) + [speedPenalty] : integer {Book 2 - They Watched the Stars.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Book 2 - They Watched the Stars.items.[].system.strength} (same value: 0) + [mod] : object {Book 2 - They Watched the Stars.items.[].system.mod} + value : integer {Book 2 - They Watched the Stars.items.[].system.mod.value} (4 different values) + 12 (x1) + 17 (x1) + 15 (x2) + 9 (x1) + [proficient] : object {Book 2 - They Watched the Stars.items.[].system.proficient} + value : integer {Book 2 - They Watched the Stars.items.[].system.proficient.value} (same value: 0) + [stackGroup] : string {Book 2 - They Watched the Stars.items.[].system.stackGroup} (2 different values) + bolts (x1) + blowgunDarts (x1) + [uses] : object {Book 2 - They Watched the Stars.items.[].system.uses} + autoDestroy : boolean {Book 2 - They Watched the Stars.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 2 - They Watched the Stars.items.[].system.uses.max} (same value: 1) + value : integer {Book 2 - They Watched the Stars.items.[].system.uses.value} (same value: 1) + [ritual] : object {Book 2 - They Watched the Stars.items.[].system.ritual} + primary : object {Book 2 - They Watched the Stars.items.[].system.ritual.primary} + check : string {Book 2 - They Watched the Stars.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {Book 2 - They Watched the Stars.items.[].system.ritual.secondary} + casters : integer {Book 2 - They Watched the Stars.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {Book 2 - They Watched the Stars.items.[].system.ritual.secondary.checks} (same value: ) + type : string {Book 2 - They Watched the Stars.items.[].type} (11 different values) + melee (x38) + action (x99) + effect (x1) + spellcastingEntry (x10) + spell (x73) + equipment (x9) + weapon (x11) + armor (x4) + lore (x5) + consumable (x2) + shield (x1) + [_stats] : object {Book 2 - They Watched the Stars.items.[]._stats} + compendiumSource : string {Book 2 - They Watched the Stars.items.[]._stats.compendiumSource} (98 different values) + [flags] : object {Book 2 - They Watched the Stars.items.[].flags} + pf2e : object {Book 2 - They Watched the Stars.items.[].flags.pf2e} + linkedWeapon : string {Book 2 - They Watched the Stars.items.[].flags.pf2e.linkedWeapon} (10 different values) + H7vwFWzOk0c9mzar (x2) + FY4wTuTaR4g38Nr9 (x1) + Tc7Zpg9nWyOEA3Uz (x1) + 6XPlbUxgUgqw9cFF (x1) + ncq1KRzNU5j3HRHV (x2) + sZ7NWmL3AFjxotcp (x1) + s0gUylTGDnhLUp7E (x1) + zROWUNE1FHbSuy7S (x1) + qsfDoyUE4pcmDvP5 (x1) + RNVHled1NMn8VlSQ (x1) + name : string {Book 2 - They Watched the Stars.name} (all different values) + system : object {Book 2 - They Watched the Stars.system} + [abilities] : object {Book 2 - They Watched the Stars.system.abilities} + cha : object {Book 2 - They Watched the Stars.system.abilities.cha} + mod : integer {Book 2 - They Watched the Stars.system.abilities.cha.mod} (10 different values) + 0 (x2) + -1 (x1) + -5 (x2) + 2 (x4) + 1 (x2) + 3 (x2) + -2 (x3) + 5 (x1) + 7 (x1) + 4 (x2) + con : object {Book 2 - They Watched the Stars.system.abilities.con} + mod : integer {Book 2 - They Watched the Stars.system.abilities.con.mod} (5 different values) + 4 (x7) + 5 (x4) + 0 (x5) + 2 (x3) + 3 (x1) + dex : object {Book 2 - They Watched the Stars.system.abilities.dex} + mod : integer {Book 2 - They Watched the Stars.system.abilities.dex.mod} (8 different values) + 1 (x2) + 4 (x4) + -3 (x1) + 3 (x7) + 2 (x3) + 0 (x1) + 5 (x1) + 6 (x1) + int : object {Book 2 - They Watched the Stars.system.abilities.int} + mod : integer {Book 2 - They Watched the Stars.system.abilities.int.mod} (7 different values) + -1 (x2) + -3 (x2) + -5 (x5) + 2 (x5) + 1 (x4) + -2 (x1) + 3 (x1) + str : object {Book 2 - They Watched the Stars.system.abilities.str} + mod : integer {Book 2 - They Watched the Stars.system.abilities.str.mod} (7 different values) + 4 (x3) + 7 (x1) + 6 (x3) + 0 (x6) + 2 (x3) + 5 (x3) + 1 (x1) + wis : object {Book 2 - They Watched the Stars.system.abilities.wis} + mod : integer {Book 2 - They Watched the Stars.system.abilities.wis.mod} (6 different values) + 3 (x4) + 2 (x6) + 0 (x2) + 5 (x2) + 1 (x3) + 4 (x3) + attributes : object {Book 2 - They Watched the Stars.system.attributes} + ac : object {Book 2 - They Watched the Stars.system.attributes.ac} + [details] : string {Book 2 - They Watched the Stars.system.attributes.ac.details} (4 different values) + (x16) + all-around vision (x2) + (20 when broken); construct armor (x1) + (25 with shield raised) (x1) + value : integer {Book 2 - They Watched the Stars.system.attributes.ac.value} (13 different values) + 20 (x1) + 23 (x3) + 24 (x2) + 22 (x4) + 25 (x1) + 21 (x3) + 27 (x1) + 19 (x1) + 28 (x1) + 0 (x3) + 26 (x2) + 18 (x3) + 10 (x1) + [allSaves] : object {Book 2 - They Watched the Stars.system.attributes.allSaves} + value : string {Book 2 - They Watched the Stars.system.attributes.allSaves.value} (3 different values) + (x18) + +1 status to all saves vs. magic (x1) + +2 status to all saves vs. poison (x1) + hp : object {Book 2 - They Watched the Stars.system.attributes.hp} + details : string {Book 2 - They Watched the Stars.system.attributes.hp.details} (4 different values) + (x23) + hydra regeneration (x1) + to destroy the bricks and disable the trap; (x1) + immortal flesh (x1) + max : integer {Book 2 - They Watched the Stars.system.attributes.hp.max} (19 different values) + 85 (x1) + 90 (x3) + 80 (x3) + 75 (x2) + 115 (x1) + 140 (x1) + 56 (x1) + 50 (x1) + 205 (x1) + 0 (x3) + 120 (x1) + 100 (x1) + 60 (x1) + 125 (x1) + 55 (x1) + 30 (x1) + 99 (x1) + 6 (x1) + 40 (x1) + temp : integer {Book 2 - They Watched the Stars.system.attributes.hp.temp} (same value: 0) + value : integer {Book 2 - They Watched the Stars.system.attributes.hp.value} (19 different values) + 85 (x1) + 110 (x1) + 80 (x3) + 75 (x2) + 115 (x1) + 140 (x1) + 56 (x1) + 90 (x2) + 50 (x1) + 205 (x1) + 0 (x3) + 120 (x1) + 100 (x1) + 60 (x1) + 125 (x1) + 55 (x2) + 30 (x1) + 119 (x1) + 6 (x1) + [immunities] : array {Book 2 - They Watched the Stars.system.attributes.immunities} + Length: min=0 max=4 + Value type: object {Book 2 - They Watched the Stars.system.attributes.immunities.[]} + type : string {Book 2 - They Watched the Stars.system.attributes.immunities.[].type} (9 different values) + bleed (x1) + paralyzed (x2) + poison (x1) + sleep (x2) + cold (x1) + critical-hits (x3) + precision (x4) + swarm-mind (x1) + disease (x1) + [exceptions] : array<> {Book 2 - They Watched the Stars.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [speed] : object {Book 2 - They Watched the Stars.system.attributes.speed} + otherSpeeds : array {Book 2 - They Watched the Stars.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 2 - They Watched the Stars.system.attributes.speed.otherSpeeds.[]} + type : string {Book 2 - They Watched the Stars.system.attributes.speed.otherSpeeds.[].type} (4 different values) + burrow (x4) + fly (x5) + swim (x2) + climb (x1) + value : integer {Book 2 - They Watched the Stars.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 30 (x2) + 25 (x2) + 40 (x2) + 20 (x1) + 50 (x1) + 15 (x4) + value : integer {Book 2 - They Watched the Stars.system.attributes.speed.value} (7 different values) + 50 (x1) + 25 (x6) + 15 (x1) + 10 (x4) + 20 (x4) + 30 (x3) + 35 (x1) + [weaknesses] : array {Book 2 - They Watched the Stars.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 2 - They Watched the Stars.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 2 - They Watched the Stars.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - They Watched the Stars.system.attributes.weaknesses.[].type} (7 different values) + cold-iron (x5) + holy (x3) + bludgeoning (x1) + fire (x1) + slashing (x1) + area-damage (x1) + splash-damage (x1) + value : integer {Book 2 - They Watched the Stars.system.attributes.weaknesses.[].value} (3 different values) + 5 (x8) + 10 (x3) + 8 (x2) + [adjustment] : string {Book 2 - They Watched the Stars.system.attributes.adjustment} (same value: elite) + [hardness] : mixed + object {Book 2 - They Watched the Stars.system.attributes.hardness} + value : integer {Book 2 - They Watched the Stars.system.attributes.hardness.value} (same value: 10) + integer {Book 2 - They Watched the Stars.system.attributes.hardness} (4 different values) + 14 (x1) + 0 (x3) + 8 (x1) + 1 (x1) + [resistances] : array {Book 2 - They Watched the Stars.system.attributes.resistances} + Length: min=0 max=3 + Value type: object {Book 2 - They Watched the Stars.system.attributes.resistances.[]} + [doubleVs] : array<> {Book 2 - They Watched the Stars.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [exceptions] : array<> {Book 2 - They Watched the Stars.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - They Watched the Stars.system.attributes.resistances.[].type} (5 different values) + cold (x1) + fire (x1) + bludgeoning (x1) + slashing (x1) + piercing (x1) + value : integer {Book 2 - They Watched the Stars.system.attributes.resistances.[].value} (3 different values) + 5 (x2) + 10 (x1) + 8 (x2) + [emitsSound] : string {Book 2 - They Watched the Stars.system.attributes.emitsSound} (same value: encounter) + [stealth] : object {Book 2 - They Watched the Stars.system.attributes.stealth} + details : string {Book 2 - They Watched the Stars.system.attributes.stealth.details} (3 different values) +

(expert) or @Check[perception|dc:31] (master) to notice the cold fog rising from the floor

(x1) +

(expert)

(x4) +

(trained) to notice the shelf's precarious instability

(x1) + value : integer {Book 2 - They Watched the Stars.system.attributes.stealth.value} (4 different values) + 16 (x1) + 12 (x2) + 15 (x2) + 8 (x1) + details : object {Book 2 - They Watched the Stars.system.details} + [blurb] : string {Book 2 - They Watched the Stars.system.details.blurb} (11 different values) + earthen destrier (x1) + variant elite hydra (x1) + (x10) + Variant stone-breasted owl (x1) + CE variant gibbering mouther (x1) + Male hobgoblin leader of the Obsidian Oath (x1) + Female human ship captain (x1) + female naiad queen (x1) + Female human dream seer (x1) + Elite umasi (x1) + Female half-elf elite charlatan (x1) + [languages] : object {Book 2 - They Watched the Stars.system.details.languages} + details : string {Book 2 - They Watched the Stars.system.details.languages.details} (4 different values) + (x15) + tongues (x3) + speak with animals, telepathy 100 feet (x1) + speak with animals (x1) + value : array {Book 2 - They Watched the Stars.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 2 - They Watched the Stars.system.details.languages.value.[]} (11 different values) + petran (x1) + common (x10) + fey (x5) + aklo (x2) + goblin (x1) + chthonian (x1) + draconic (x2) + empyrean (x2) + jotun (x1) + elven (x2) + erutaki (x1) + level : object {Book 2 - They Watched the Stars.system.details.level} + value : integer {Book 2 - They Watched the Stars.system.details.level.value} (7 different values) + 4 (x6) + 6 (x5) + 5 (x6) + 7 (x3) + 8 (x2) + 3 (x3) + 9 (x1) + [privateNotes] : string {Book 2 - They Watched the Stars.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 2 - They Watched the Stars.system.details.publicNotes} (17 different values) +

This wave of dirt takes the crude likeness of the melded forequarters of a charging warhorse and a rocky knight wielding a rudimentary lance of gray stone.

(x1) +

Hydras are multiheaded, foul-tempered serpentine beasts with voracious appetites, widely feared for their regeneration abilities.

(x1) + (x3) +

Sage spirit guides are among the wisest spirits. They often take the forms of raptors such as owls, using their keen senses to evaluate situations from high above before swooping in to aid imperiled mortals.

+

Adventurers who befriend a sage guide are fortunate indeed; in addition to providing sage counsel before conflict begins, sage guides can restore and tend to their allies in the aftermath of a violent dispute.

+

In many stories, the sage guide assumes the form of a large owl whose proud breast is composed of hard stone. This depiction combines the wisdom commonly attributed to the owl with the strength and fortitude of the earth.

+
+

Spirit guides are ghostly creatures that manifest as primordial animals on the Material Plane. Many Sarkorian cultures believe that spirit guides came into being at the same time as the first mortal hunting bands. In this time before time, spirit guides took on the most elemental shapes of animals, and they taught humanoid communities about important aspects of nature. As they imparted their wisdom, these spirit guides took physical forms, becoming the wild animals that exist today. Though spirit guides bestowed most of their gifts unto mortals in ancient times, a rare few continue to lurk in forgotten or as-of-yet-undiscovered corners of the physical world.

(x2) +

Capstan swabbies are constructs specially designed for seafaring. Sea captains looking for unwavering loyalty and competence can do far worse than a swabbie.

+

Built to resemble and assume the place of a ship's capstan—the winch that raises and lowers the anchor—a capstan swabbie is a round, stout cylinder of wood wrapped in heavy-duty rope. Spars spaced evenly around its frame complete the look, while castors on its base give the swabbie mobility. A capstan swabbie also sports a few small pegs around its diameter. It can use these appendages to "grab" other ropes from the rigging to help sail the ship. Some crews decorate their capstan swabbies with paint or rags to give the constructs a personal touch.

+

A capstan swabbie instinctively protects its captain's ship. Using short ropes attached to its sides, the swabbie can lash and trip foes or make emergency repairs to itself or its vessel. Far more dangerous, of course, is the anchor to which the swabbie's longest rope is attached. A capstan swabbie can swing this anchor in wide arcs and reel it back in at a moment's notice.

(x1) +

Amorphous blobs of yammering mouths and oozing, fleshy sludge, gibbering mouthers are among the strangest creatures found either aboveground or below. Perpetually ravenous, these aberrations are always seeking their next meals, ever eating but never sated. With a nominal intelligence, gibbering mouthers can understand and even speak Aklo, but they do so in an intelligible manner only rarely. Instead, their innumerable mouths constantly jabber and babble in a stream of sound that disrupts the thought patterns of other creatures in the area.

+

Where, how, and why gibbering mouthers originated are questions without answers. They share certain similarities with the much more powerful shoggoths, leading to theories that the two creatures share an origin; less charitable scholars have suggested that the gibbering mouther is instead a mortal's attempt to create something akin to a shoggoth-though the question of why remains unanswered. Still others believe gibbering mouthers were sent to the world by the gods as a punishment for some forgotten but surely terrible transgression. Gibbering mouthers themselves have little to say on the matter-at least, not in any sort of sense. Scholars have wasted countless hours in attempts to make sense of gibbering mouthers' noises-studies that put researchers into danger and give results that are contradictory and confusing at best.

+

Whatever their origin, gibbering mouthers range the entirety of Golarion. Sightings have been recorded in dungeons below ancient cities and ruins as well as many regions of the deeper Darklands layers of Sekamina and Orv. They are somewhat less common in the upper region of Nar-Voth, perhaps due to the prevalence of settlements that don't tolerate gibbering mouthers' presence.

(x1) +

Glimmervines are carnivorous creeping vines with sparkling white flowers that open to bloom only at night. They flourish most in high altitudes and cold climates, where they survive by dazzling small prey with their iridescent blossoms before crushing them to death with impossibly strong tendrils. The blood and decomposing flesh of their prey seep into the ground like fertilizer for glimmervines' roots to absorb as nutrients. Because scarps and gulleys caked with gore tend to deter future victims, glimmervines instinctively know not to linger in one spot for long.

+

Glimmervines are mostly dormant during the day. Clinging to the sides of mountains and cliffs, they're easily mistaken for mundane climbing plants such as ivy or morning glory. When night falls, though, glimmervines' spectacular reflective flowers make their entrancing nature plain for all to see.

+

Glimmervines are closely related to assassin vines, who employ similar ambush tactics and feeding behaviors, but the former is easily discernible by the shiny white blooms in place of an assassin vine's small red berries. These petals are coated with iridescent veins that absorb sunlight during the day and give off an eerie yet beautiful glow at night. The glistening patina attracts pollinating insects.

+

On their own, glimmervines don't pose much of a threat to most creatures. Though its root-based sensory organs are formidable in close proximity, a glimmervine can't sense creatures farther than 60 feet away, making escape as easy as getting out of range of their slow movement. The true danger of these plants comes from glimmervine thickets—dense patches of glimmervines that can entangle entire hillsides or ravines. Woe be unto a hapless traveler caught in the midst of a glimmervine thicket at sundown.

(x1) +

Nimble spirit guides are small and discreet, using their diminutive size and natural agility to dart from hiding place to hiding place. They tend to be much shyer than other spirit guides, at least initially, preferring to watch nearby mortals from a distance before deciding whether to trust them. When their trust is so earned, nimble spirit guides are often playful and contagiously exuberant. These spirit guides can often be found entertaining lost children with antics until they are rescued or freeing prisoners by stealing keys and picking locks. The green monkey is a nimble spirit guide who takes the appearance of a tiny primate with green fur that, on closer inspection, turns out to be fine blades of grass.

+
+

Spirit guides are ghostly creatures that manifest as primordial animals on the Material Plane. Many Sarkorian cultures believe that spirit guides came into being at the same time as the first mortal hunting bands. In this time before time, spirit guides took on the most elemental shapes of animals, and they taught humanoid communities about important aspects of nature. As they imparted their wisdom, these spirit guides took physical forms, becoming the wild animals that exist today. Though spirit guides bestowed most of their gifts unto mortals in ancient times, a rare few continue to lurk in forgotten or as-of-yet-undiscovered corners of the physical world.

(x1) +

The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.

+
+

Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

(x1) +

The kithangian—a horrifying amalgam of horse and scorpion also known as a "beast demon"—is a foul fend born of the souls of mortals who abused and tormented animals in life. Kithangians tend to roam wild areas rife with animals to torture, though humanoid settlements with plenty of pets or livestock also make for tantalizing hunting grounds. Uncontested for too long, a kithangian's presence has a corrupting influence on the local fauna, which birth fiendish monstrosities until the demon is vanquished. If it realizes it's being tracked by vengeful druids or demon slayers, a kithangian assumes the shape of an unassuming animal so it can get the jump on its pursuers.

(x1) +

Kvernknurrs are lanky fey giants that dwell in cold-water rivers and lakes. A kvernknurr's blue flesh allows it to camoufage itself in its preferred environ, where it haunts local millers and farmers by sabotaging water wheels and farm equipment.

+

A kvernknurr's most distinguishing feature is its oversized mouth and the two rows of axe-like teeth therein. To eat, a kvernknurr need only unhinge its lower jaw, revealing in the process a yawning portal nearly the size of a human doorway—convenient, considering its favorite food is humans and their ilk.

+

A lake- or riverbed is the perfect place for a kvernknurr to sleep off a big meal. It's also a perilous circumstance for swallowed prey lucky enough to escape the kvernknurr's belly. "Out of the belly, into the water," goes one lakeside village saying.

+

Kverknurrs despise humanoid-made disturbances to the waters in which they live, even seemingly harmless ones like waterwheels. In their anger, kvernknurrs use their oversized jaws to clamp down on such machinery. When townsfolk come to investigate their jammed mill, the kvernknurr then springs out from hiding to attack, roaring terribly before snatching a victim to eat whole. Folks brave enough to attack a kvernknurr soon learn to fight up close; the wily monster is quick enough to snatch arrows and spears in its jaws midair before swallowing the weapons down.

(x1) +

Myrogas are avaricious, simple-minded dragons with supernatural occult powers. They draw their amazing abilities from ley lines—loci of intense magical energy often associated with psychic phenomena.

+

A myroga encountered away from a ley line is far less dangerous, a fact which myrogas recognize and take great pains to mitigate. Upon discovering an unoccupied ley line, a myroga is apt to roost nearby and guard the site ferociously. All the while, it sups on the ley line's nearly inexhaustible ambient magic to grow stronger and expand its repertoire of brutal powers.

(x1) +

Naiad queens rule over pristine wildernesses centered on untouched lakes or other bodies of fresh water. Bards' songs and artists' paintings of nymphs tend to depict naiad queens in their slightly more humanoid forms, which they don when they make the rare journey into civilized lands to garner allies or gauge threats.

+

Most naiad queens treat those who respect their domains with kindness, but they are fierce and quick in eliminating foes. Their blinding beauty and breadth of offensive spells make naiad queens fierce opponents if forced into a fight.

+
+

Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water

(x1) +

When a massive creature such a dinosaur or giant dies in skin beetle territory, the industrious vermin swarm together.

+
+

Skin beetles are found in most environments that can sustain life, from cold, dry steppes to dense, humid jungles. They use their complex multi-jointed mandibles to strip the skin and flesh from recently deceased creatures with almost surgical precision.

+

While skin beetles eat most of what they remove, they also preserve chunks for later by coating it in special salivary secretions similar to formaldehyde. The skin beetle rolls this coated flesh into a ball, then stores it under an exposed tree root or rock for leaner times. Signs of skin beetle activity include excoriated skeletons and the smell of the beetles' preservative saliva.

(x1) +

A typical skin beetle is 1-1/2 feet long and weighs 10 pounds—about the size of a house cat. Its oval-shaped body is covered in dull-colored scales, and short, club-like antennae stem from shallow grooves in its head.

+
+

Skin beetles are found in most environments that can sustain life, from cold, dry steppes to dense, humid jungles. They use their complex multi-jointed mandibles to strip the skin and flesh from recently deceased creatures with almost surgical precision.

+

While skin beetles eat most of what they remove, they also preserve chunks for later by coating it in special salivary secretions similar to formaldehyde. The skin beetle rolls this coated flesh into a ball, then stores it under an exposed tree root or rock for leaner times. Signs of skin beetle activity include excoriated skeletons and the smell of the beetles' preservative saliva.

(x1) +

Tales tell of strange humanoids who harvest appendages and organs from other creatures to graft onto their own perpetually decaying bodies. These stories are encountered more often than their subject, however. A reclusive people, umasi live deep in remote jungles, largely isolated from other societies.

+

Despite not being undead, umasi can't heal naturally or via magic. Instead, they must harvest appendages and organs from the living to perpetuate their own lives. These modifications require special techniques, obscure rituals, and often the assistance of other umasi. Shorter rituals make quick repairs to wounded flesh-even consuming a nutrient-rich organ of a recently slain creature can provide quick rejuvenation-while more extensive changes require a full day's work.

+

Because of the nature of their existences, no one single form remains common to umasi. Many graft any number of arms or legs of various sizes on their bodies, while others are conglomerations of exotic beasts, other humanoids, and whatever creatures they've hunted or scavenged. However, all umasi remain vaguely humanoid in shape. An umasi with additional arms can hold or wield more items at once, while additional legs or other limbs might grant increased Speed or new types of Speed. Concepts such as gender, ethnicity, and even recognizing someone based on their appearance are irrelevant to umasi. Instead, they value age and experience and identify themselves with iconic adornments or speech patterns.

+

Despite their morbid nature, umasi are rarely at odds with living creatures. These opportunistic hunters value their self-preservation, but use fast-acting nonlethal poisons to subdue their targets for safe and minimally destructive harvesting. Few umasi harbor malice toward the living, but some possess a streak of self-loathing and search for powerful magics that might break whatever curse binds them to their current state. Rarely, an umasi finds some strange form of acceptance on the fringes of a remote community where their skills at medicine carry more weight than fear of their strange appearances.

(x1) +

Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused. Selling snake oil (literally or figuratively), distracting marks to pick their pockets, or faking mediumship are classic grifts.

+
+

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

(x1) + publication : object {Book 2 - They Watched the Stars.system.details.publication} + license : string {Book 2 - They Watched the Stars.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 2 - They Watched the Stars.system.details.publication.remaster} (same value: False) + title : string {Book 2 - They Watched the Stars.system.details.publication.title} (same value: Pathfinder #188: They Watched the Stars) + [description] : string {Book 2 - They Watched the Stars.system.details.description} (6 different values) +

The white brick floor radiates ice-cold air.

(x1) +

The party's memories of Osoyo coalesce into a titanic mirage in the storm clouds above.

(x1) +

Sounds become muted in a 20-foot-wide, 100-foot-long segment of this street corridor.

(x1) +

An incorporeal Sarkorian deity manifests before the party and challenges their resolve. Only aspirants whose motives are pure and whose hearts are in tune with the natural world can hope to overcome this "test of the god caller."

(x1) +

This stone bookshelf is badly compromised. It's just one push away from toppling over.

(x1) +

The ground here is made of loosely packed soil that, when stepped upon, collapses.

(x1) + [disable] : string {Book 2 - They Watched the Stars.system.details.disable} (6 different values) +

@Check[thievery|dc:24] (expert) to erase a rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 24) to dispel a rune; all three runes must be erased or dispelled to disable the trap.

(x1) +

@Check[occultism|dc:22] (trained) or @Check[arcana|dc:24] (trained) to divert the memory's rage; three total successful checks are required to disable the hazard

(x1) +

@Check[occultism|dc:25] (expert) to twist the magic of the ley line around you, disabling the hazard for only you; or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to disable the hazard permanently

(x1) +

Three @Check[nature|dc:27] or @Check[occultism|dc:27] (trained) checks can disable the haunt

(x1) +

@Check[thievery|dc:22] (expert) or @Check[engineering-lore|dc:22]{Engineering Lore} (trained) to shore up the shelf

(x1) +

@Check[survival|dc:22] (trained) to reinforce the dirt so it's safe to walk on, or @Check[thievery|dc:18] (trained) to collapse the trap from a safe distance

(x1) + [isComplex] : boolean {Book 2 - They Watched the Stars.system.details.isComplex} (2 different values) + True (x3) + False (x3) + [reset] : string {Book 2 - They Watched the Stars.system.details.reset} (4 different values) +

The trap deactivates and resets after 1 minute.

(x1) + (x3) +

8 hours

(x1) +

Creatures can still fall into the pit, but the soil must be replaced for the trap to become hidden again.

(x1) + [routine] : string {Book 2 - They Watched the Stars.system.details.routine} (4 different values) +

(3 actions) With each action, the trap attempts a frost jet Strike against any creature standing on the white bricks. The trap loses 1 action per disabled or dispelled rune.

(x1) +

(1 action) The memory of Osoyo gives a keening scream that shatters the layer of ice coating the deck of the Mermaid's Tears. Any creature on difficult terrain created by the memory's Glacial Gust takes @Damage[(2d8+7)[cold]] (@Check[reflex|dc:26|basic]) from the icy shrapnel.

(x1) + (x3) +

(3 actions) The Sarkorian divinity commands a swarm of ghostly animals to overwhelm creatures in a @Template[burst|distance:10] in the well. The haunt can select up to three different points to target, spending 1 action per burst. Creatures in an affected take @Damage[4d6[force]] and must attempt a @Check[will|dc:25] save. The haunt loses 1 action for each successful check to disable the haunt.

+
+

Critical Success The target is unaffected.

+

Success The target takes half damage.

+

Failure The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] until the beginning of the haunt's next turn.

+

Critical Failure The target takes double damage, is off-guard until the beginning of the haunt's next turn, and is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.

(x1) + [initiative] : object {Book 2 - They Watched the Stars.system.initiative} + statistic : string {Book 2 - They Watched the Stars.system.initiative.statistic} (same value: perception) + [perception] : object {Book 2 - They Watched the Stars.system.perception} + details : string {Book 2 - They Watched the Stars.system.perception.details} (2 different values) + (x19) + ley line sense (imprecise) 1 mile (x1) + mod : integer {Book 2 - They Watched the Stars.system.perception.mod} (11 different values) + 10 (x1) + 17 (x2) + 11 (x2) + 15 (x4) + 12 (x5) + 19 (x1) + 18 (x1) + 14 (x1) + 16 (x1) + 9 (x1) + 6 (x1) + senses : array {Book 2 - They Watched the Stars.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 2 - They Watched the Stars.system.perception.senses.[]} + type : string {Book 2 - They Watched the Stars.system.perception.senses.[].type} (4 different values) + darkvision (x11) + tremorsense (x2) + low-light-vision (x6) + scent (x2) + [acuity] : string {Book 2 - They Watched the Stars.system.perception.senses.[].acuity} (2 different values) + imprecise (x3) + precise (x1) + [range] : integer {Book 2 - They Watched the Stars.system.perception.senses.[].range} (2 different values) + 60 (x2) + 30 (x2) + [resources] : object {Book 2 - They Watched the Stars.system.resources} + [focus] : object {Book 2 - They Watched the Stars.system.resources.focus} + max : integer {Book 2 - They Watched the Stars.system.resources.focus.max} (same value: 1) + value : integer {Book 2 - They Watched the Stars.system.resources.focus.value} (same value: 1) + saves : object {Book 2 - They Watched the Stars.system.saves} + fortitude : object {Book 2 - They Watched the Stars.system.saves.fortitude} + saveDetail : string {Book 2 - They Watched the Stars.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 2 - They Watched the Stars.system.saves.fortitude.value} (14 different values) + 14 (x2) + 15 (x4) + 17 (x2) + 9 (x3) + 13 (x1) + 12 (x2) + 6 (x1) + 20 (x1) + 0 (x3) + 16 (x3) + 11 (x1) + 8 (x1) + 2 (x1) + 5 (x1) + reflex : object {Book 2 - They Watched the Stars.system.saves.reflex} + saveDetail : string {Book 2 - They Watched the Stars.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 2 - They Watched the Stars.system.saves.reflex.value} (12 different values) + 9 (x1) + 12 (x8) + 11 (x2) + 17 (x1) + 15 (x3) + 8 (x3) + 0 (x3) + 18 (x1) + 10 (x1) + 20 (x1) + 13 (x1) + 3 (x1) + will : object {Book 2 - They Watched the Stars.system.saves.will} + saveDetail : string {Book 2 - They Watched the Stars.system.saves.will.saveDetail} (same value: ) + value : integer {Book 2 - They Watched the Stars.system.saves.will.value} (11 different values) + 10 (x5) + 11 (x2) + 15 (x2) + 0 (x6) + 9 (x3) + 14 (x3) + 19 (x1) + 17 (x1) + 13 (x1) + 7 (x1) + 12 (x1) + [skills] : object {Book 2 - They Watched the Stars.system.skills} + [athletics] : object {Book 2 - They Watched the Stars.system.skills.athletics} + base : integer {Book 2 - They Watched the Stars.system.skills.athletics.base} (8 different values) + 12 (x3) + 17 (x2) + 15 (x2) + 13 (x2) + 10 (x1) + 20 (x1) + 14 (x1) + 9 (x1) + [special] : array {Book 2 - They Watched the Stars.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 2 - They Watched the Stars.system.skills.athletics.special.[]} + base : integer {Book 2 - They Watched the Stars.system.skills.athletics.special.[].base} (same value: 13) + label : string {Book 2 - They Watched the Stars.system.skills.athletics.special.[].label} (same value: to Swim) + predicate : array {Book 2 - They Watched the Stars.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - They Watched the Stars.system.skills.athletics.special.[].predicate.[]} (same value: action:swim) + [stealth] : object {Book 2 - They Watched the Stars.system.skills.stealth} + base : integer {Book 2 - They Watched the Stars.system.skills.stealth.base} (7 different values) + 12 (x2) + 13 (x2) + 10 (x3) + 16 (x1) + 14 (x1) + 18 (x1) + 8 (x1) + [special] : array {Book 2 - They Watched the Stars.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 2 - They Watched the Stars.system.skills.stealth.special.[]} + base : integer {Book 2 - They Watched the Stars.system.skills.stealth.special.[].base} (2 different values) + 17 (x1) + 12 (x1) + label : string {Book 2 - They Watched the Stars.system.skills.stealth.special.[].label} (2 different values) + in water (x1) + in Water (x1) + predicate : array {Book 2 - They Watched the Stars.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 2 - They Watched the Stars.system.skills.stealth.special.[].predicate.[]} (same value: terrain:water) + [acrobatics] : object {Book 2 - They Watched the Stars.system.skills.acrobatics} + base : integer {Book 2 - They Watched the Stars.system.skills.acrobatics.base} (7 different values) + 12 (x3) + 13 (x2) + 10 (x2) + 15 (x1) + 16 (x1) + 18 (x1) + 8 (x1) + [diplomacy] : object {Book 2 - They Watched the Stars.system.skills.diplomacy} + base : integer {Book 2 - They Watched the Stars.system.skills.diplomacy.base} (5 different values) + 13 (x2) + 12 (x1) + 11 (x1) + 20 (x1) + 9 (x1) + [nature] : object {Book 2 - They Watched the Stars.system.skills.nature} + base : integer {Book 2 - They Watched the Stars.system.skills.nature.base} (4 different values) + 14 (x2) + 21 (x1) + 15 (x1) + 12 (x1) + [survival] : object {Book 2 - They Watched the Stars.system.skills.survival} + base : integer {Book 2 - They Watched the Stars.system.skills.survival.base} (4 different values) + 12 (x2) + 9 (x1) + 10 (x3) + 15 (x1) + [intimidation] : object {Book 2 - They Watched the Stars.system.skills.intimidation} + base : integer {Book 2 - They Watched the Stars.system.skills.intimidation.base} (4 different values) + 13 (x3) + 20 (x1) + 15 (x1) + 9 (x1) + [thievery] : object {Book 2 - They Watched the Stars.system.skills.thievery} + base : integer {Book 2 - They Watched the Stars.system.skills.thievery.base} (2 different values) + 10 (x1) + 8 (x1) + [occultism] : object {Book 2 - They Watched the Stars.system.skills.occultism} + base : integer {Book 2 - They Watched the Stars.system.skills.occultism.base} (3 different values) + 14 (x1) + 15 (x1) + 7 (x1) + [medicine] : object {Book 2 - They Watched the Stars.system.skills.medicine} + base : integer {Book 2 - They Watched the Stars.system.skills.medicine.base} (4 different values) + 15 (x1) + 10 (x1) + 9 (x1) + 14 (x1) + [performance] : object {Book 2 - They Watched the Stars.system.skills.performance} + base : integer {Book 2 - They Watched the Stars.system.skills.performance.base} (2 different values) + 20 (x1) + 11 (x1) + [religion] : object {Book 2 - They Watched the Stars.system.skills.religion} + base : integer {Book 2 - They Watched the Stars.system.skills.religion.base} (same value: 12) + deception : object {Book 2 - They Watched the Stars.system.skills.deception} + base : integer {Book 2 - They Watched the Stars.system.skills.deception.base} (same value: 11) + society : object {Book 2 - They Watched the Stars.system.skills.society} + base : integer {Book 2 - They Watched the Stars.system.skills.society.base} (same value: 7) + traits : object {Book 2 - They Watched the Stars.system.traits} + rarity : string {Book 2 - They Watched the Stars.system.traits.rarity} (4 different values) + common (x7) + unique (x8) + rare (x2) + uncommon (x9) + size : object {Book 2 - They Watched the Stars.system.traits.size} + value : string {Book 2 - They Watched the Stars.system.traits.size.value} (5 different values) + lg (x7) + huge (x1) + sm (x2) + med (x14) + tiny (x2) + value : array {Book 2 - They Watched the Stars.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 2 - They Watched the Stars.system.traits.value.[]} (34 different values) + [creatureType] : string {Book 2 - They Watched the Stars.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 2 - They Watched the Stars.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 2 - They Watched the Stars.type} (2 different values) + npc (x20) + hazard (x6) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - A Voice in the Blight.txt b/output/pf2e/packs/Book 3 - A Voice in the Blight.txt new file mode 100644 index 0000000..640c0fc --- /dev/null +++ b/output/pf2e/packs/Book 3 - A Voice in the Blight.txt @@ -0,0 +1,1931 @@ +Book 3 - A Voice in the Blight +Different values: 26 +===================================== +object {Book 3 - A Voice in the Blight} + _id : string {Book 3 - A Voice in the Blight._id} (all different values) + folder : string {Book 3 - A Voice in the Blight.folder} (same value: 5Uj7smob0in9RJLF) + img : string {Book 3 - A Voice in the Blight.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x17) + systems/pf2e/icons/default-icons/hazard.svg (x9) + items : array {Book 3 - A Voice in the Blight.items} + Length: min=1 max=59 + Value type: object {Book 3 - A Voice in the Blight.items.[]} + _id : string {Book 3 - A Voice in the Blight.items.[]._id} (341 different values) + img : string {Book 3 - A Voice in the Blight.items.[].img} (105 different values) + name : string {Book 3 - A Voice in the Blight.items.[].name} (247 different values) + sort : integer {Book 3 - A Voice in the Blight.items.[].sort} (60 different values) + system : object {Book 3 - A Voice in the Blight.items.[].system} + [autoHeightenLevel] : object {Book 3 - A Voice in the Blight.items.[].system.autoHeightenLevel} + [value] : integer {Book 3 - A Voice in the Blight.items.[].system.autoHeightenLevel.value} (same value: 9) + description : object {Book 3 - A Voice in the Blight.items.[].system.description} + value : string {Book 3 - A Voice in the Blight.items.[].system.description.value} (211 different values) + [prepared] : object {Book 3 - A Voice in the Blight.items.[].system.prepared} + value : string {Book 3 - A Voice in the Blight.items.[].system.prepared.value} (3 different values) + innate (x11) + prepared (x1) + focus (x1) + [flexible] : boolean {Book 3 - A Voice in the Blight.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 3 - A Voice in the Blight.items.[].system.proficiency} + value : integer {Book 3 - A Voice in the Blight.items.[].system.proficiency.value} (2 different values) + 1 (x11) + 0 (x2) + publication : object {Book 3 - A Voice in the Blight.items.[].system.publication} + license : string {Book 3 - A Voice in the Blight.items.[].system.publication.license} (2 different values) + OGL (x133) + ORC (x208) + remaster : boolean {Book 3 - A Voice in the Blight.items.[].system.publication.remaster} (2 different values) + False (x133) + True (x208) + title : string {Book 3 - A Voice in the Blight.items.[].system.publication.title} (6 different values) + (x134) + Pathfinder Player Core (x139) + Pathfinder Monster Core (x50) + Pathfinder Bestiary (x10) + Pathfinder GM Core (x6) + Pathfinder #212: A Voice in the Blight (x2) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 3 - A Voice in the Blight.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - A Voice in the Blight.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 3 - A Voice in the Blight.items.[].system.slots} + [slot0] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot0} + max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot0.max} (same value: 6) + prepared : array {Book 3 - A Voice in the Blight.items.[].system.slots.slot0.prepared} + Length: min=6 max=6 + Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot0.prepared.[].id} (6 different values) + wSNHOBw2T8O96i3K (x1) + JVSXzQRqXpIiFqux (x1) + mKb2yucCBeY8Eu60 (x1) + l9mr9aSzhRkN6hWz (x1) + JAgt0r3MBMnJGdMs (x1) + wRnqiktuOkAvC04g (x1) + [slot1] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot1} + max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {Book 3 - A Voice in the Blight.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot1.prepared.[].id} (4 different values) + SAOwew4vVzwE0yl3 (x1) + 3YLkRDWAbrmYfFC3 (x1) + 8lkx5Qzt5z1d6v5w (x1) + woldMdIkV9dcQQ9I (x1) + [slot2] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot2} + max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot2.max} (same value: 4) + prepared : array {Book 3 - A Voice in the Blight.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot2.prepared.[].id} (4 different values) + no0x0Ez4uJV5KHsx (x1) + LPQ6tJWjBGdMVVwH (x1) + jHOnv4XBNJiFEgze (x1) + nRvraxKCOhcwJPRb (x1) + [slot3] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot3} + max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot3.max} (same value: 4) + prepared : array {Book 3 - A Voice in the Blight.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot3.prepared.[].id} (4 different values) + 5tVDKhQ11eozi0u9 (x1) + i22SXUkbX7SSbz1D (x1) + qA8Qyst1JnJaa7mP (x1) + H5IIifZItAI9Ykr6 (x1) + [slot4] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot4} + max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot4.max} (same value: 4) + prepared : array {Book 3 - A Voice in the Blight.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot4.prepared.[].id} (4 different values) + jwzEc0lmEqvyi6zC (x1) + Xo5xiGZElmqCyJPg (x1) + GKVgSRkmUzC3dlnu (x1) + r6aWtpR8IzdM1Cqx (x1) + [slot5] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot5} + max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot5.max} (same value: 4) + prepared : array {Book 3 - A Voice in the Blight.items.[].system.slots.slot5.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot5.prepared.[].id} (4 different values) + yyDyVoFe3lpBJVJa (x1) + L4NCm8oLbsfGKN5N (x1) + OrfplEFfPlkIW2SC (x1) + kHQIEGyleAzGZ0EL (x1) + [slot6] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot6} + max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot6.max} (same value: 2) + prepared : array {Book 3 - A Voice in the Blight.items.[].system.slots.slot6.prepared} + Length: min=2 max=2 + Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot6.prepared.[]} + id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot6.prepared.[].id} (2 different values) + vNbGzW9isopTa09o (x1) + MGR90Z7q9ssilyKs (x1) + [slot7] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot7} + max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot7.max} (same value: 4) + prepared : array {Book 3 - A Voice in the Blight.items.[].system.slots.slot7.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot7.prepared.[]} + id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot7.prepared.[].id} (4 different values) + lkKPllXcvJkEwSQW (x1) + EgI5GTfJNZb5g9mt (x1) + sBpTCJ1zzgBYZT6u (x1) + LMi85DEi5WFZwK20 (x1) + [slot8] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot8} + max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot8.max} (same value: 3) + prepared : array {Book 3 - A Voice in the Blight.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot8.prepared.[]} + id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot8.prepared.[].id} (3 different values) + Im5DNczEVS0iJS5e (x1) + SCeD2cvGIVW19ZJg (x1) + agyGfJPWHwpmsSpz (x1) + [slot9] : object {Book 3 - A Voice in the Blight.items.[].system.slots.slot9} + max : integer {Book 3 - A Voice in the Blight.items.[].system.slots.slot9.max} (same value: 3) + prepared : array {Book 3 - A Voice in the Blight.items.[].system.slots.slot9.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - A Voice in the Blight.items.[].system.slots.slot9.prepared.[]} + id : string {Book 3 - A Voice in the Blight.items.[].system.slots.slot9.prepared.[].id} (3 different values) + L3VmwIfeSqkGX2ba (x1) + b7EWpcY3XJFGep4f (x1) + 2MCwCOq59SVhF3H8 (x1) + [slug] : string {Book 3 - A Voice in the Blight.items.[].system.slug} (124 different values) + [spelldc] : object {Book 3 - A Voice in the Blight.items.[].system.spelldc} + dc : integer {Book 3 - A Voice in the Blight.items.[].system.spelldc.dc} (9 different values) + 31 (x1) + 37 (x2) + 41 (x4) + 38 (x1) + 42 (x1) + 45 (x1) + 43 (x1) + 40 (x1) + 44 (x1) + value : integer {Book 3 - A Voice in the Blight.items.[].system.spelldc.value} (9 different values) + 23 (x1) + 29 (x2) + 33 (x4) + 30 (x1) + 34 (x1) + 37 (x1) + 35 (x1) + 32 (x1) + 36 (x1) + [mod] : integer {Book 3 - A Voice in the Blight.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 3 - A Voice in the Blight.items.[].system.tradition} + value : string {Book 3 - A Voice in the Blight.items.[].system.tradition.value} (4 different values) + primal (x3) + occult (x4) + divine (x4) + arcane (x2) + traits : object {Book 3 - A Voice in the Blight.items.[].system.traits} + [rarity] : string {Book 3 - A Voice in the Blight.items.[].system.traits.rarity} (4 different values) + common (x129) + uncommon (x24) + unique (x1) + rare (x1) + [traditions] : array {Book 3 - A Voice in the Blight.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.traits.traditions.[]} (4 different values) + arcane (x112) + divine (x58) + occult (x99) + primal (x49) + [value] : array {Book 3 - A Voice in the Blight.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.traits.value.[]} (81 different values) + [area] : object {Book 3 - A Voice in the Blight.items.[].system.area} + type : string {Book 3 - A Voice in the Blight.items.[].system.area.type} (4 different values) + cone (x3) + burst (x9) + emanation (x4) + line (x2) + value : integer {Book 3 - A Voice in the Blight.items.[].system.area.value} (5 different values) + 30 (x6) + 60 (x4) + 40 (x4) + 20 (x3) + 5 (x1) + [details] : string {Book 3 - A Voice in the Blight.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Book 3 - A Voice in the Blight.items.[].system.cost} + value : string {Book 3 - A Voice in the Blight.items.[].system.cost.value} (2 different values) + (x141) + item worth at least the target's level x 100 gp (x1) + [counteraction] : boolean {Book 3 - A Voice in the Blight.items.[].system.counteraction} (2 different values) + True (x11) + False (x131) + [damage] : object {Book 3 - A Voice in the Blight.items.[].system.damage} + [0] : object {Book 3 - A Voice in the Blight.items.[].system.damage.0} + [applyMod] : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.0.formula} (17 different values) + 16d6 (x2) + 8d6 (x2) + 2d6 (x4) + 2d4 (x5) + 3d10 (x1) + 7d10 (x2) + 11d6 (x1) + 12d10 (x1) + 1d6 (x3) + 9d6 (x2) + 70 (x3) + 6d8 (x1) + 10d10 (x1) + 3d4 (x1) + 4d10 (x1) + 1d8 (x1) + 18d6 (x1) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x32) + healing (x1) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.damage.0.type} (9 different values) + spirit (x7) + mental (x6) + untyped (x5) + void (x9) + acid (x1) + electricity (x1) + poison (x1) + piercing (x1) + vitality (x1) + [damageType] : string {Book 3 - A Voice in the Blight.items.[].system.damage.damageType} (3 different values) + piercing (x2) + bludgeoning (x1) + slashing (x1) + [dice] : integer {Book 3 - A Voice in the Blight.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 3 - A Voice in the Blight.items.[].system.damage.die} (2 different values) + d8 (x2) + d4 (x2) + [1] : object {Book 3 - A Voice in the Blight.items.[].system.damage.1} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.1.formula} (same value: 3d10) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.damage.1.type} (same value: bludgeoning) + [2] : object {Book 3 - A Voice in the Blight.items.[].system.damage.2} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.2.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.2.formula} (same value: 3d10) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.damage.2.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.2.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.damage.2.type} (same value: cold) + [3] : object {Book 3 - A Voice in the Blight.items.[].system.damage.3} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.3.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.3.formula} (same value: 3d10) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.damage.3.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.3.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.damage.3.type} (same value: electricity) + [4] : object {Book 3 - A Voice in the Blight.items.[].system.damage.4} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.4.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.4.formula} (same value: 3d10) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.damage.4.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.4.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.damage.4.type} (same value: bludgeoning) + [5] : object {Book 3 - A Voice in the Blight.items.[].system.damage.5} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.5.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.5.formula} (same value: 3d10) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.damage.5.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.5.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.damage.5.type} (same value: fire) + [1pyYgYlbN6qQ6aOV] : object {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental) + [2YlEXgT93lbWXENb] : object {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [yI4fzrhnbFxup4Ep] : object {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [0Uok2pip94aNbBFd] : object {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [defense] : object {Book 3 - A Voice in the Blight.items.[].system.defense} + save : object {Book 3 - A Voice in the Blight.items.[].system.defense.save} + basic : boolean {Book 3 - A Voice in the Blight.items.[].system.defense.save.basic} (2 different values) + False (x37) + True (x20) + statistic : string {Book 3 - A Voice in the Blight.items.[].system.defense.save.statistic} (3 different values) + will (x33) + fortitude (x19) + reflex (x5) + [duration] : object {Book 3 - A Voice in the Blight.items.[].system.duration} + sustained : boolean {Book 3 - A Voice in the Blight.items.[].system.duration.sustained} (2 different values) + False (x135) + True (x7) + value : string {Book 3 - A Voice in the Blight.items.[].system.duration.value} (21 different values) + [level] : object {Book 3 - A Voice in the Blight.items.[].system.level} + value : integer {Book 3 - A Voice in the Blight.items.[].system.level.value} (17 different values) + 6 (x18) + 7 (x12) + 4 (x33) + 3 (x11) + 1 (x32) + 5 (x11) + 0 (x4) + 2 (x9) + 10 (x2) + 9 (x9) + 8 (x6) + 14 (x1) + 17 (x2) + 20 (x2) + 19 (x1) + 15 (x1) + 11 (x1) + [location] : object {Book 3 - A Voice in the Blight.items.[].system.location} + [heightenedLevel] : integer {Book 3 - A Voice in the Blight.items.[].system.location.heightenedLevel} (9 different values) + 7 (x8) + 8 (x18) + 6 (x4) + 5 (x12) + 10 (x13) + 9 (x16) + 4 (x6) + 3 (x1) + 2 (x1) + [value] : string {Book 3 - A Voice in the Blight.items.[].system.location.value} (13 different values) + jKWPyY2X9k25Ktiw (x1) + 9e0iniI10DBN6EQL (x6) + YLX02foABJxLh21p (x8) + DgdsFgZ672MioBOl (x13) + Y5bEsmkwF3YUbdxA (x38) + 6YUpZAtySnVS3N14 (x2) + ESFFoOkUq4uVXXwP (x6) + myvbxND0oOkcGEYS (x10) + 4VHRW4Y0OmyqAHpQ (x9) + l5w66imuYn185JsA (x16) + G28Pnn4HnVVFN1Jg (x6) + NkV8MVTy5hJIcY7i (x13) + yinuvv1DAaHpt2dq (x7) + [uses] : object {Book 3 - A Voice in the Blight.items.[].system.location.uses} + [max] : integer {Book 3 - A Voice in the Blight.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 3 - A Voice in the Blight.items.[].system.location.uses.value} (2 different values) + 3 (x4) + 1 (x1) + [range] : object {Book 3 - A Voice in the Blight.items.[].system.range} + value : string {Book 3 - A Voice in the Blight.items.[].system.range.value} (13 different values) + (x32) + 120 feet (x27) + 30 feet (x40) + touch (x19) + 1,000 feet (x1) + 40 feet (x2) + 500 feet (x4) + planetary (x3) + 10 feet (x1) + 60 feet (x9) + 100 miles (x2) + 5 feet (x1) + varies (x1) + [requirements] : string {Book 3 - A Voice in the Blight.items.[].system.requirements} (same value: ) + [target] : object {Book 3 - A Voice in the Blight.items.[].system.target} + value : string {Book 3 - A Voice in the Blight.items.[].system.target.value} (25 different values) + [time] : object {Book 3 - A Voice in the Blight.items.[].system.time} + value : string {Book 3 - A Voice in the Blight.items.[].system.time.value} (8 different values) + 2 (x115) + 1 day (x7) + 10 minutes (x8) + 1 minute (x3) + 1 (x4) + reaction (x1) + 3 (x3) + 1 to 3 (x1) + [attackEffects] : object {Book 3 - A Voice in the Blight.items.[].system.attackEffects} + value : array {Book 3 - A Voice in the Blight.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.attackEffects.value.[]} (13 different values) + crowded-veil-spores (x1) + living-death (x1) + bloodbird (x3) + grab (x2) + doom-soul (x1) + improved-knockdown (x2) + pulper-venom (x1) + improved-grab (x5) + corrupting-sap (x1) + grayshroud (x1) + soul-venom (x1) + tongue-grab (x1) + mindwarping (x1) + [bonus] : object {Book 3 - A Voice in the Blight.items.[].system.bonus} + value : integer {Book 3 - A Voice in the Blight.items.[].system.bonus.value} (14 different values) + 28 (x3) + 30 (x1) + 0 (x4) + 32 (x5) + 34 (x1) + 35 (x4) + 38 (x4) + 37 (x3) + 36 (x2) + 33 (x3) + 39 (x5) + 40 (x3) + 42 (x2) + 41 (x1) + [damageRolls] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls} + [OKe2XPkXsOQOxHUM] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.OKe2XPkXsOQOxHUM} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.OKe2XPkXsOQOxHUM.damage} (same value: 3d8+14) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.OKe2XPkXsOQOxHUM.damageType} (same value: bludgeoning) + [3rwzPEfH7XgJ3Zg2] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2.damage} (same value: 3d6+11) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2.damageType} (same value: bludgeoning) + [3b9JMTHA5kSMeNyw] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3b9JMTHA5kSMeNyw} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3b9JMTHA5kSMeNyw.damage} (same value: 3d6+8) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3b9JMTHA5kSMeNyw.damageType} (same value: void) + [rlquxLoijHfrkDlA] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.rlquxLoijHfrkDlA} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.rlquxLoijHfrkDlA.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.rlquxLoijHfrkDlA.damageType} (same value: spirit) + [0] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.0} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.0.damage} (3 different values) + 3d8+16 (x2) + 4d10+18 (x1) + 4d8+18 (x1) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.0.damageType} (3 different values) + piercing (x2) + slashing (x1) + bludgeoning (x1) + [dagOJrj3n8XSzn7m] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.dagOJrj3n8XSzn7m} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.dagOJrj3n8XSzn7m.damage} (same value: 3d8+16) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.dagOJrj3n8XSzn7m.damageType} (same value: piercing) + [j3uJeV7F5shsGVgB] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.j3uJeV7F5shsGVgB} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.j3uJeV7F5shsGVgB.damage} (same value: 1d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.j3uJeV7F5shsGVgB.damageType} (same value: spirit) + [jPkChCLBXpuEVzpj] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.jPkChCLBXpuEVzpj} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.jPkChCLBXpuEVzpj.damage} (same value: 1d4) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.jPkChCLBXpuEVzpj.damageType} (same value: void) + [nr179pis1deq9qnhchxd] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nr179pis1deq9qnhchxd} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damage} (same value: 4d10+18) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damageType} (same value: bludgeoning) + [ZwRsVALi6uX2Cj36] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZwRsVALi6uX2Cj36} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZwRsVALi6uX2Cj36.damage} (same value: 4d10+22) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZwRsVALi6uX2Cj36.damageType} (same value: bludgeoning) + [gfXLwuqhb4pGoDyY] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.gfXLwuqhb4pGoDyY} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.gfXLwuqhb4pGoDyY.damage} (same value: 4d8) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.gfXLwuqhb4pGoDyY.damageType} (same value: poison) + [ocMDzbZDJy1SodS3] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ocMDzbZDJy1SodS3} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ocMDzbZDJy1SodS3.damage} (same value: 3d12) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ocMDzbZDJy1SodS3.damageType} (same value: piercing) + [CGywmtOUx52FoH12] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.CGywmtOUx52FoH12} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.CGywmtOUx52FoH12.damage} (same value: 4d8+18) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.CGywmtOUx52FoH12.damageType} (same value: bludgeoning) + [D69UAE4PA1lG5xiS] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.D69UAE4PA1lG5xiS} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.D69UAE4PA1lG5xiS.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.D69UAE4PA1lG5xiS.damageType} (same value: spirit) + [4J0mBTNdh5bklPxs] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4J0mBTNdh5bklPxs} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4J0mBTNdh5bklPxs.damage} (same value: 4d10+18) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4J0mBTNdh5bklPxs.damageType} (same value: bludgeoning) + [Uxu7fQezZXkSQpW4] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Uxu7fQezZXkSQpW4} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Uxu7fQezZXkSQpW4.damage} (same value: 4d4+18) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Uxu7fQezZXkSQpW4.damageType} (same value: slashing) + [haXANQK7BS2ssNhF] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.haXANQK7BS2ssNhF} + category : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.haXANQK7BS2ssNhF.category} (same value: persistent) + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.haXANQK7BS2ssNhF.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.haXANQK7BS2ssNhF.damageType} (same value: bleed) + [kG9PDwnMKVUdaCVT] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kG9PDwnMKVUdaCVT} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kG9PDwnMKVUdaCVT.damage} (same value: 2d4+8) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kG9PDwnMKVUdaCVT.damageType} (same value: bludgeoning) + [p8zpn7tz6EeNUxfn] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.p8zpn7tz6EeNUxfn} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.p8zpn7tz6EeNUxfn.damage} (same value: 4d10+20) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.p8zpn7tz6EeNUxfn.damageType} (same value: spirit) + [7dPG7GuASp0PiGU2] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.7dPG7GuASp0PiGU2} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.7dPG7GuASp0PiGU2.damage} (same value: 3d10+16) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.7dPG7GuASp0PiGU2.damageType} (same value: slashing) + [SnvU9QIgKJlzbxtC] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.SnvU9QIgKJlzbxtC} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.SnvU9QIgKJlzbxtC.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.SnvU9QIgKJlzbxtC.damageType} (same value: spirit) + [E8XZpt2N5KcDGd49] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.E8XZpt2N5KcDGd49} + category : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.E8XZpt2N5KcDGd49.category} (same value: persistent) + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.E8XZpt2N5KcDGd49.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.E8XZpt2N5KcDGd49.damageType} (same value: bleed) + [odEOzupH2cRIxqNs] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.odEOzupH2cRIxqNs} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.odEOzupH2cRIxqNs.damage} (same value: 3d6+15) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.odEOzupH2cRIxqNs.damageType} (same value: piercing) + [AWnVdXJj1nj8D7Mp] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp.damage} (same value: 4d10+15) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp.damageType} (same value: piercing) + [P25TqGyVPpMxlcXT] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.P25TqGyVPpMxlcXT} + category : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.P25TqGyVPpMxlcXT.category} (same value: persistent) + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.P25TqGyVPpMxlcXT.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.P25TqGyVPpMxlcXT.damageType} (same value: bleed) + [nBwq2hIeRGj2JJ1O] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O.damage} (same value: 4d12+18) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O.damageType} (same value: bludgeoning) + [TXhhTDnDEQBOajfQ] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TXhhTDnDEQBOajfQ} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TXhhTDnDEQBOajfQ.damage} (same value: 4d4+13) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TXhhTDnDEQBOajfQ.damageType} (same value: piercing) + [ggs3oaEcbMJvjqls] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ggs3oaEcbMJvjqls} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ggs3oaEcbMJvjqls.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ggs3oaEcbMJvjqls.damageType} (same value: spirit) + [IkzDW8MzDtXt8tIr] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.IkzDW8MzDtXt8tIr} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.IkzDW8MzDtXt8tIr.damage} (same value: 1d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.IkzDW8MzDtXt8tIr.damageType} (same value: poison) + [yqEQWAho8Lmwr7oN] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yqEQWAho8Lmwr7oN} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yqEQWAho8Lmwr7oN.damage} (same value: 3d8+8) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yqEQWAho8Lmwr7oN.damageType} (same value: slashing) + [ZUGVK8yI07hVGr3E] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZUGVK8yI07hVGr3E} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZUGVK8yI07hVGr3E.damage} (same value: 6d8) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ZUGVK8yI07hVGr3E.damageType} (same value: poison) + [O65DVliIquMkjht6] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.O65DVliIquMkjht6} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.O65DVliIquMkjht6.damage} (same value: 4d12+19) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.O65DVliIquMkjht6.damageType} (same value: bludgeoning) + [cfnd06scpmtmq5s2r6xd] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd.damage} (same value: 4d10+18) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd.damageType} (same value: slashing) + [4cJ56CVCILEMaebh] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4cJ56CVCILEMaebh} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4cJ56CVCILEMaebh.damage} (same value: 4d10+18) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.4cJ56CVCILEMaebh.damageType} (same value: bludgeoning) + [iJm1eiIdeZB5zeAK] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.iJm1eiIdeZB5zeAK} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.iJm1eiIdeZB5zeAK.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.iJm1eiIdeZB5zeAK.damageType} (same value: poison) + [TttAGMleaN2Fdjp1] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TttAGMleaN2Fdjp1} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TttAGMleaN2Fdjp1.damage} (same value: 4d12+19) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.TttAGMleaN2Fdjp1.damageType} (same value: piercing) + [x8XYN8xLX5Is7IqV] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.x8XYN8xLX5Is7IqV} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.x8XYN8xLX5Is7IqV.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.x8XYN8xLX5Is7IqV.damageType} (same value: void) + [oXDpqcGGw7mw1W3T] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.oXDpqcGGw7mw1W3T} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.oXDpqcGGw7mw1W3T.damage} (same value: 4d10+19) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.oXDpqcGGw7mw1W3T.damageType} (same value: bludgeoning) + [hBwdyaO61G3YBmmF] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.hBwdyaO61G3YBmmF} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.hBwdyaO61G3YBmmF.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.hBwdyaO61G3YBmmF.damageType} (same value: poison) + [JVoSIYwvKuplXbRE] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.JVoSIYwvKuplXbRE} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.JVoSIYwvKuplXbRE.damage} (same value: 3d8+15) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.JVoSIYwvKuplXbRE.damageType} (same value: slashing) + [Tzi1AUDI0l86qSOl] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Tzi1AUDI0l86qSOl} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Tzi1AUDI0l86qSOl.damage} (same value: 1d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.Tzi1AUDI0l86qSOl.damageType} (same value: fire) + [PoUeCy3SWXfSjcmr] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.PoUeCy3SWXfSjcmr} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.PoUeCy3SWXfSjcmr.damage} (same value: 3d10+15) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.PoUeCy3SWXfSjcmr.damageType} (same value: piercing) + [kZdp6USkje8u9RKh] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kZdp6USkje8u9RKh} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kZdp6USkje8u9RKh.damage} (same value: 2d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.kZdp6USkje8u9RKh.damageType} (same value: spirit) + [F0PZ1cRqmOFxSzWc] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc.damage} (same value: 3d10+15) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc.damageType} (same value: slashing) + [wwUrSw96Ja787ydw] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.wwUrSw96Ja787ydw} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.wwUrSw96Ja787ydw.damage} (same value: 6d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.wwUrSw96Ja787ydw.damageType} (same value: void) + [yjgwsCY5bQl86hAu] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yjgwsCY5bQl86hAu} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yjgwsCY5bQl86hAu.damage} (same value: 3d12) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.yjgwsCY5bQl86hAu.damageType} (same value: slashing) + [bnQ5oB8f8gOGvC9I] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I.damage} (same value: 4d10+10) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I.damageType} (same value: slashing) + [pskz5rOXIfyWHwbF] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.pskz5rOXIfyWHwbF} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.pskz5rOXIfyWHwbF.damage} (same value: 3d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.pskz5rOXIfyWHwbF.damageType} (same value: poison) + [xfyb2s0sgthdl7cu2z2m] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m.damage} (same value: 4d12+18) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m.damageType} (same value: piercing) + [ffnpb7at0iv3nqz2nhlc] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc.damage} (same value: 4d8+18) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc.damageType} (same value: piercing) + [3HtgVQd0VDuhhDSd] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3HtgVQd0VDuhhDSd} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3HtgVQd0VDuhhDSd.damage} (same value: 1d4) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.3HtgVQd0VDuhhDSd.damageType} (same value: spirit) + [DRuUgBxzVgkgHL4p] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.DRuUgBxzVgkgHL4p} + category : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.category} (same value: persistent) + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.damage} (same value: 1d6) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.damageType} (same value: bleed) + [vniyyLNl8E0isJkw] : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.vniyyLNl8E0isJkw} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.vniyyLNl8E0isJkw.damage} (same value: 4d4+15) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.vniyyLNl8E0isJkw.damageType} (same value: piercing) + lv5fO4vP2yQYtkHo : object {Book 3 - A Voice in the Blight.items.[].system.damageRolls.lv5fO4vP2yQYtkHo} + damage : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.lv5fO4vP2yQYtkHo.damage} (same value: 3d4+18) + damageType : string {Book 3 - A Voice in the Blight.items.[].system.damageRolls.lv5fO4vP2yQYtkHo.damageType} (same value: piercing) + [actionType] : object {Book 3 - A Voice in the Blight.items.[].system.actionType} + value : string {Book 3 - A Voice in the Blight.items.[].system.actionType.value} (4 different values) + passive (x69) + action (x32) + reaction (x24) + free (x7) + [actions] : object {Book 3 - A Voice in the Blight.items.[].system.actions} + [value] : integer {Book 3 - A Voice in the Blight.items.[].system.actions.value} (3 different values) + 1 (x24) + 2 (x7) + 3 (x1) + [category] : string {Book 3 - A Voice in the Blight.items.[].system.category} (8 different values) + interaction (x15) + defensive (x47) + offensive (x70) + martial (x2) + heavy (x1) + simple (x2) + wand (x4) + medium (x1) + [heightening] : object {Book 3 - A Voice in the Blight.items.[].system.heightening} + [damage] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.damage} + [0] : string {Book 3 - A Voice in the Blight.items.[].system.heightening.damage.0} (7 different values) + 2d6 (x6) + 1d6 (x7) + 1d4 (x6) + 1d10 (x4) + 2d10 (x1) + 10 (x3) + 1d8 (x2) + [2YlEXgT93lbWXENb] : string {Book 3 - A Voice in the Blight.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [yI4fzrhnbFxup4Ep] : string {Book 3 - A Voice in the Blight.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [0Uok2pip94aNbBFd] : string {Book 3 - A Voice in the Blight.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [interval] : integer {Book 3 - A Voice in the Blight.items.[].system.heightening.interval} (2 different values) + 1 (x27) + 2 (x5) + type : string {Book 3 - A Voice in the Blight.items.[].system.heightening.type} (2 different values) + interval (x32) + fixed (x29) + [levels] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels} + [7] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7} + [target] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7.target} + value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7.target.value} (2 different values) + 10 creatures (x3) + 1 unattended object with a Bulk of 2 or less (x1) + [area] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7.area} + type : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7.area.type} (same value: ) + value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.7.area.value} (same value: ) + [6] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.6} + target : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.6.target} + value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [8] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.8} + target : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.8.target} + value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.5} + range : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.5.range} + value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x13) + 60 feet (x1) + [9] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.9} + target : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.9.target} + value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane) + [4] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.4} + target : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.4.target} + value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.4.target.value} (2 different values) + 10 creatures you know by name and have met in person (x1) + 10 creatures (x1) + [3] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.3} + [range] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.3.range} + value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + target : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.3.target} + value : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [10] : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10} + damage : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage} + 0 : object {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.heightening.levels.10.damage.0.type} (same value: void) + [area] : integer {Book 3 - A Voice in the Blight.items.[].system.heightening.area} (same value: 0) + [overlays] : object {Book 3 - A Voice in the Blight.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [ZxbNsu1w4bhR2fCe] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [WTeek6DuuUC5uXiv] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WTeek6DuuUC5uXiv.system} + [rZUgF7LFHu7N5MFK] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage} + 0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} + [category] : mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) + traits : object {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits} + value : array {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + vitality (x3) + [NYYzPXYkV0V917XF] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + [37gy7l19tik74o4s] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [selfEffect] : object {Book 3 - A Voice in the Blight.items.[].system.selfEffect} + name : string {Book 3 - A Voice in the Blight.items.[].system.selfEffect.name} (2 different values) + Effect: Drink Life (x1) + Effect: Extract Bones (x1) + uuid : string {Book 3 - A Voice in the Blight.items.[].system.selfEffect.uuid} (2 different values) + Compendium.pf2e.bestiary-effects.Item.Effect: Drink Life (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Extract Bones (x1) + [baseItem] : string {Book 3 - A Voice in the Blight.items.[].system.baseItem} (6 different values) + trident (x1) + full-plate (x1) + staff (x1) + bastard-sword (x1) + breastplate (x1) + dagger (x1) + [bonusDamage] : object {Book 3 - A Voice in the Blight.items.[].system.bonusDamage} + value : integer {Book 3 - A Voice in the Blight.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - A Voice in the Blight.items.[].system.bulk} + value : mixed + integer {Book 3 - A Voice in the Blight.items.[].system.bulk.value} (3 different values) + 1 (x3) + 4 (x1) + 2 (x1) + float {Book 3 - A Voice in the Blight.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 3 - A Voice in the Blight.items.[].system.equipped} + carryType : string {Book 3 - A Voice in the Blight.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 3 - A Voice in the Blight.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {Book 3 - A Voice in the Blight.items.[].system.group} (5 different values) + spear (x1) + plate (x2) + club (x1) + sword (x1) + knife (x1) + [hardness] : integer {Book 3 - A Voice in the Blight.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - A Voice in the Blight.items.[].system.hp} + max : integer {Book 3 - A Voice in the Blight.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - A Voice in the Blight.items.[].system.hp.value} (same value: 0) + [material] : object {Book 3 - A Voice in the Blight.items.[].system.material} + [grade] : string {Book 3 - A Voice in the Blight.items.[].system.material.grade} (same value: standard) + [type] : string {Book 3 - A Voice in the Blight.items.[].system.material.type} (same value: duskwood) + [price] : object {Book 3 - A Voice in the Blight.items.[].system.price} + value : object {Book 3 - A Voice in the Blight.items.[].system.price.value} + [gp] : integer {Book 3 - A Voice in the Blight.items.[].system.price.value.gp} (11 different values) + 1 (x1) + 30 (x1) + 4000 (x1) + 13500 (x1) + 40000 (x1) + 6500 (x1) + 1500 (x1) + 15000 (x1) + 4 (x1) + 8 (x1) + 60000 (x1) + [quantity] : integer {Book 3 - A Voice in the Blight.items.[].system.quantity} (same value: 1) + [reload] : object {Book 3 - A Voice in the Blight.items.[].system.reload} + [value] : string {Book 3 - A Voice in the Blight.items.[].system.reload.value} (2 different values) + - (x2) + (x1) + [runes] : object {Book 3 - A Voice in the Blight.items.[].system.runes} + potency : integer {Book 3 - A Voice in the Blight.items.[].system.runes.potency} (2 different values) + 3 (x3) + 2 (x3) + property : array {Book 3 - A Voice in the Blight.items.[].system.runes.property} + Length: min=0 max=2 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.runes.property.[]} (5 different values) + astral (x1) + greaterDecaying (x1) + greaterFlaming (x1) + unholy (x1) + wounding (x1) + [striking] : integer {Book 3 - A Voice in the Blight.items.[].system.runes.striking} (2 different values) + 2 (x3) + 3 (x1) + [resilient] : integer {Book 3 - A Voice in the Blight.items.[].system.runes.resilient} (same value: 2) + [size] : string {Book 3 - A Voice in the Blight.items.[].system.size} (2 different values) + med (x12) + lg (x1) + [splashDamage] : object {Book 3 - A Voice in the Blight.items.[].system.splashDamage} + value : integer {Book 3 - A Voice in the Blight.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 3 - A Voice in the Blight.items.[].system.usage} + [canBeAmmo] : boolean {Book 3 - A Voice in the Blight.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Book 3 - A Voice in the Blight.items.[].system.usage.value} (4 different values) + held-in-one-hand (x8) + worngarment (x1) + wornheadwear (x1) + other (x1) + [acBonus] : integer {Book 3 - A Voice in the Blight.items.[].system.acBonus} (2 different values) + 6 (x1) + 4 (x1) + [checkPenalty] : integer {Book 3 - A Voice in the Blight.items.[].system.checkPenalty} (2 different values) + -3 (x1) + -2 (x1) + [dexCap] : integer {Book 3 - A Voice in the Blight.items.[].system.dexCap} (2 different values) + 0 (x1) + 1 (x1) + [speedPenalty] : integer {Book 3 - A Voice in the Blight.items.[].system.speedPenalty} (2 different values) + -10 (x1) + -5 (x1) + [strength] : integer {Book 3 - A Voice in the Blight.items.[].system.strength} (2 different values) + 4 (x1) + 3 (x1) + [mod] : object {Book 3 - A Voice in the Blight.items.[].system.mod} + value : integer {Book 3 - A Voice in the Blight.items.[].system.mod.value} (3 different values) + 26 (x2) + 33 (x1) + 31 (x1) + [proficient] : object {Book 3 - A Voice in the Blight.items.[].system.proficient} + value : integer {Book 3 - A Voice in the Blight.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Book 3 - A Voice in the Blight.items.[].system.ritual} + primary : object {Book 3 - A Voice in the Blight.items.[].system.ritual.primary} + check : string {Book 3 - A Voice in the Blight.items.[].system.ritual.primary.check} (4 different values) + Nature (master) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + Religion (expert; you must be a demon) (x4) + Nature (expert) (x1) + secondary : object {Book 3 - A Voice in the Blight.items.[].system.ritual.secondary} + casters : integer {Book 3 - A Voice in the Blight.items.[].system.ritual.secondary.casters} (2 different values) + 1 (x3) + 0 (x4) + checks : string {Book 3 - A Voice in the Blight.items.[].system.ritual.secondary.checks} (3 different values) + Survival (x2) + Society or Legal Lore (x1) + (x4) + [apex] : object {Book 3 - A Voice in the Blight.items.[].system.apex} + attribute : string {Book 3 - A Voice in the Blight.items.[].system.apex.attribute} (same value: cha) + [spell] : object {Book 3 - A Voice in the Blight.items.[].system.spell} + _id : string {Book 3 - A Voice in the Blight.items.[].system.spell._id} (4 different values) + VPtzq0TaIfaBmi2Z (x1) + Obdg34pgZxPCrxAt (x1) + FG9BkC1V7fFAqEUw (x1) + 406rIFiYRkqcbEtr (x1) + _stats : object {Book 3 - A Voice in the Blight.items.[].system.spell._stats} + compendiumSource : string {Book 3 - A Voice in the Blight.items.[].system.spell._stats.compendiumSource} (4 different values) + Compendium.pf2e.spells-srd.Item.jrBa9deU2ULFWvSl (x1) + Compendium.pf2e.spells-srd.Item.69L70wKfGDY66Mk9 (x1) + Compendium.pf2e.spells-srd.Item.R9xqCBblkS5KE4y7 (x1) + Compendium.pf2e.spells-srd.Item.Oj1PJBMQD9vuwCv7 (x1) + img : string {Book 3 - A Voice in the Blight.items.[].system.spell.img} (4 different values) + icons/magic/light/projectile-beams-salvo-yellow.webp (x1) + systems/pf2e/icons/spells/teleport.webp (x1) + systems/pf2e/icons/spells/sending.webp (x1) + systems/pf2e/icons/spells/maze.webp (x1) + name : string {Book 3 - A Voice in the Blight.items.[].system.spell.name} (4 different values) + Falling Stars (x1) + Teleport (x1) + Sending (x1) + Quandary (x1) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.spell.sort} (same value: 0) + system : object {Book 3 - A Voice in the Blight.items.[].system.spell.system} + [area] : mixed + cost : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.cost} + value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage} + [5hgRJg7CfV9pZSUa] : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning) + [RrsNfz6nzSiUPvoY] : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY} + applyMod : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6) + kinds : array {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage) + materials : array<> {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire) + [defense] : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.defense} + save : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.defense.save} + basic : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.defense.save.statistic} (same value: reflex) + description : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.description} + value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.description.value} (4 different values) +

Area 4 40-foot bursts

+
+

You reach into the skies and call down an array of falling stars that explode upon colliding with the ground. Choose for the falling stars to be airbursts (sonic), asteroids (fire), comets (cold), or plasma (electricity). The spell gains the trait of the falling star type you chose. The four stars' central 10-foot bursts can't overlap. Each falling star deals 6d10 bludgeoning damage to each creature in the @Template[burst|distance:10] at the center of its area of effect before exploding, dealing 14d6 energy damage of the type you chose to each creature in its @Template[burst|distance:40]. A creature in any of the areas attempts one basic Reflex save against the spell no matter how many overlapping explosions it's caught in and can take each type of damage only once.

+
+

Heightened (+1) The bludgeoning damage increases by 1d10, and the energy damage increases by 2d6.

(x1) +

You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.

+
+

Heightened (7th) You and the other targets can travel to any location within 1,000 miles.

+

Heightened (8th) You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.

+

Heightened (9th) You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.

+

Heightened (10th) As the 9th-rank version, but you and the other targets can travel to any planet within the same galaxy.

(x1) +

You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.

(x1) +

You transport the target into an extraplanar puzzle room of mysterious origin, locking them there. Once each turn as a single action, the target can attempt an Occultism check, Perception check, or Thievery check against your spell DC to solve the puzzle. Teleportation effects can't carry the target outside the puzzle room unless they can also traverse the planes, such as @UUID[Compendium.pf2e.spells-srd.Item.Interplanar Teleport]. When the spell ends, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.

+
+

Critical Success The target solves the puzzle and escapes.

+

Success The target is on the right path to the solution. If it was already on the right path, it solves the puzzle and escapes.

+

Failure The target makes no progress toward a solution.

+

Critical Failure The target makes no progress and, if it was on the right path, it no longer is.

(x1) + duration : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.duration} + sustained : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.duration.sustained} (2 different values) + False (x3) + True (x1) + value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.duration.value} (same value: ) + [heightening] : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening} + damage : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening.damage} + 5hgRJg7CfV9pZSUa : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10) + RrsNfz6nzSiUPvoY : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6) + interval : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.level} + value : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.level.value} (4 different values) + 9 (x1) + 6 (x1) + 5 (x1) + 8 (x1) + location : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.location} + heightenedLevel : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.location.heightenedLevel} (4 different values) + 9 (x1) + 7 (x1) + 5 (x1) + 8 (x1) + [value] : mixed + [overlays] : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays} + 3Ifk4ND7o6QBAYMp : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp} + name : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4) + system : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage} + RrsNfz6nzSiUPvoY : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY} + type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity) + traits : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits} + value : array {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values) + concentrate (x1) + electricity (x1) + manipulate (x1) + 8dtcJWTSeGlvDAUL : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL} + name : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1) + system : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage} + RrsNfz6nzSiUPvoY : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY} + type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic) + traits : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits} + value : array {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + TPSUk7tUquDQhIu3 : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3} + name : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3) + system : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system} + damage : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage} + RrsNfz6nzSiUPvoY : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY} + type : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold) + traits : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits} + value : array {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values) + cold (x1) + concentrate (x1) + manipulate (x1) + UizWQQABRIkwrOZj : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj} + name : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids)) + overlayType : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override) + sort : integer {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2) + system : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system} + traits : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits} + value : array {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values) + concentrate (x1) + fire (x1) + manipulate (x1) + publication : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.publication} + license : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Book 3 - A Voice in the Blight.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.range} + value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.range.value} (4 different values) + 500 feet (x1) + 100 miles (x1) + planetary (x1) + 30 feet (x1) + requirements : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.slug} (4 different values) + falling-stars (x1) + teleport (x1) + sending (x1) + quandary (x1) + target : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.target} + value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.target.value} (4 different values) + (x1) + you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x1) + 1 creature you know well (x1) + 1 creature (x1) + time : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.time} + value : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.time.value} (3 different values) + 2 (x2) + 10 minutes (x1) + 3 (x1) + traits : object {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits} + rarity : string {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits.rarity} (2 different values) + common (x3) + uncommon (x1) + traditions : array {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits.traditions} + Length: min=2 max=3 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x4) + primal (x1) + occult (x3) + divine (x1) + value : array {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits.value} + Length: min=2 max=4 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.spell.system.traits.value.[]} (5 different values) + concentrate (x4) + manipulate (x4) + teleportation (x2) + mental (x1) + extradimensional (x1) + type : string {Book 3 - A Voice in the Blight.items.[].system.spell.type} (same value: spell) + [uses] : object {Book 3 - A Voice in the Blight.items.[].system.uses} + autoDestroy : boolean {Book 3 - A Voice in the Blight.items.[].system.uses.autoDestroy} (same value: False) + max : integer {Book 3 - A Voice in the Blight.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - A Voice in the Blight.items.[].system.uses.value} (same value: 1) + [deathNote] : boolean {Book 3 - A Voice in the Blight.items.[].system.deathNote} (same value: True) + [frequency] : object {Book 3 - A Voice in the Blight.items.[].system.frequency} + max : integer {Book 3 - A Voice in the Blight.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - A Voice in the Blight.items.[].system.frequency.per} (4 different values) + PT1H (x1) + PT10M (x1) + PT1M (x1) + round (x1) + value : integer {Book 3 - A Voice in the Blight.items.[].system.frequency.value} (same value: 1) + [specific] : object {Book 3 - A Voice in the Blight.items.[].system.specific} + material : object {Book 3 - A Voice in the Blight.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 3 - A Voice in the Blight.items.[].system.specific.runes} + potency : integer {Book 3 - A Voice in the Blight.items.[].system.specific.runes.potency} (same value: 3) + property : array {Book 3 - A Voice in the Blight.items.[].system.specific.runes.property} + Length: min=2 max=2 + Value type: string {Book 3 - A Voice in the Blight.items.[].system.specific.runes.property.[]} (2 different values) + unholy (x1) + wounding (x1) + striking : integer {Book 3 - A Voice in the Blight.items.[].system.specific.runes.striking} (same value: 3) + type : string {Book 3 - A Voice in the Blight.items.[].type} (9 different values) + spellcastingEntry (x13) + spell (x142) + melee (x37) + action (x132) + weapon (x4) + armor (x2) + lore (x4) + equipment (x3) + consumable (x4) + [_stats] : object {Book 3 - A Voice in the Blight.items.[]._stats} + compendiumSource : string {Book 3 - A Voice in the Blight.items.[]._stats.compendiumSource} (119 different values) + [flags] : object {Book 3 - A Voice in the Blight.items.[].flags} + pf2e : object {Book 3 - A Voice in the Blight.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - A Voice in the Blight.items.[].flags.pf2e.linkedWeapon} (4 different values) + xyWGkRYOQYv4G1zh (x1) + mTAlW31ohcofBwBK (x1) + l23KdVtPC35UxaAy (x1) + mvNVZ2WDuG6j9KRI (x1) + name : string {Book 3 - A Voice in the Blight.name} (all different values) + system : object {Book 3 - A Voice in the Blight.system} + [abilities] : object {Book 3 - A Voice in the Blight.system.abilities} + cha : object {Book 3 - A Voice in the Blight.system.abilities.cha} + mod : integer {Book 3 - A Voice in the Blight.system.abilities.cha.mod} (8 different values) + 4 (x2) + 9 (x3) + 7 (x1) + 1 (x1) + 6 (x4) + 5 (x2) + 8 (x3) + 10 (x1) + con : object {Book 3 - A Voice in the Blight.system.abilities.con} + mod : integer {Book 3 - A Voice in the Blight.system.abilities.con.mod} (8 different values) + 5 (x3) + 0 (x1) + 9 (x4) + 6 (x3) + 10 (x2) + 1 (x1) + 8 (x2) + 7 (x1) + dex : object {Book 3 - A Voice in the Blight.system.abilities.dex} + mod : integer {Book 3 - A Voice in the Blight.system.abilities.dex.mod} (5 different values) + 5 (x3) + 6 (x10) + 4 (x1) + 7 (x2) + 8 (x1) + int : object {Book 3 - A Voice in the Blight.system.abilities.int} + mod : integer {Book 3 - A Voice in the Blight.system.abilities.int.mod} (8 different values) + 5 (x5) + 4 (x3) + -3 (x1) + -5 (x1) + 6 (x2) + 0 (x2) + 3 (x1) + 7 (x2) + str : object {Book 3 - A Voice in the Blight.system.abilities.str} + mod : integer {Book 3 - A Voice in the Blight.system.abilities.str.mod} (7 different values) + 6 (x1) + -5 (x2) + 8 (x2) + 10 (x7) + 7 (x2) + 0 (x1) + 11 (x2) + wis : object {Book 3 - A Voice in the Blight.system.abilities.wis} + mod : integer {Book 3 - A Voice in the Blight.system.abilities.wis.mod} (6 different values) + 8 (x3) + 6 (x5) + 4 (x3) + 7 (x4) + 5 (x1) + 10 (x1) + attributes : object {Book 3 - A Voice in the Blight.system.attributes} + ac : object {Book 3 - A Voice in the Blight.system.attributes.ac} + [details] : string {Book 3 - A Voice in the Blight.system.attributes.ac.details} (2 different values) + (x15) + all-around vision (x2) + value : integer {Book 3 - A Voice in the Blight.system.attributes.ac.value} (14 different values) + 33 (x1) + 38 (x1) + 40 (x5) + 39 (x2) + 0 (x2) + 37 (x1) + 43 (x3) + 46 (x2) + 44 (x1) + 45 (x3) + 42 (x2) + 48 (x1) + 47 (x1) + 41 (x1) + [allSaves] : object {Book 3 - A Voice in the Blight.system.attributes.allSaves} + value : string {Book 3 - A Voice in the Blight.system.attributes.allSaves.value} (4 different values) + (x11) + +1 status to all saves vs. magic (x3) + +1 to all saves vs. magic (x2) + +4 status to saves vs. mental effects (x1) + hp : object {Book 3 - A Voice in the Blight.system.attributes.hp} + details : string {Book 3 - A Voice in the Blight.system.attributes.hp.details} (7 different values) + one mind (x1) + void healing (x2) + (x19) + fast healing 20 (x1) + regeneration 40 (deactivated by holy) (x1) + regeneration 40 (deactivated by holy), consuming resurrection (x1) + regeneration 30 (deactivated by acid, cold, or fire) (x1) + max : integer {Book 3 - A Voice in the Blight.system.attributes.hp.max} (17 different values) + 300 (x3) + 225 (x1) + 130 (x5) + 275 (x1) + 0 (x2) + 134 (x1) + 400 (x2) + 360 (x1) + 390 (x1) + 355 (x2) + 500 (x1) + 540 (x1) + 432 (x1) + 460 (x1) + 410 (x1) + 120 (x1) + 465 (x1) + temp : integer {Book 3 - A Voice in the Blight.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - A Voice in the Blight.system.attributes.hp.value} (17 different values) + 300 (x3) + 225 (x1) + 130 (x5) + 275 (x1) + 0 (x2) + 134 (x1) + 400 (x2) + 360 (x1) + 390 (x1) + 355 (x2) + 500 (x1) + 540 (x1) + 432 (x1) + 460 (x1) + 410 (x1) + 120 (x1) + 465 (x1) + [immunities] : array {Book 3 - A Voice in the Blight.system.attributes.immunities} + Length: min=2 max=8 + Value type: object {Book 3 - A Voice in the Blight.system.attributes.immunities.[]} + [exceptions] : array<> {Book 3 - A Voice in the Blight.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.system.attributes.immunities.[].type} (20 different values) + blinded (x2) + controlled (x2) + disease (x7) + paralyzed (x6) + unconscious (x3) + bleed (x2) + death-effects (x6) + precision (x10) + poison (x8) + critical-hits (x8) + piercing (x1) + curse (x1) + drained (x1) + fear-effects (x1) + deafened (x1) + sleep (x3) + swarm-mind (x1) + mental (x1) + fire (x1) + void (x1) + [resistances] : array {Book 3 - A Voice in the Blight.system.attributes.resistances} + Length: min=1 max=4 + Value type: object {Book 3 - A Voice in the Blight.system.attributes.resistances.[]} + [doubleVs] : array {Book 3 - A Voice in the Blight.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 3 - A Voice in the Blight.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 3 - A Voice in the Blight.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {Book 3 - A Voice in the Blight.system.attributes.resistances.[].exceptions.[]} (5 different values) + force (x1) + ghost-touch (x1) + spirit (x1) + vitality (x1) + cold-iron (x1) + type : string {Book 3 - A Voice in the Blight.system.attributes.resistances.[].type} (12 different values) + mental (x1) + all-damage (x1) + bludgeoning (x4) + acid (x3) + cold (x2) + sonic (x1) + fire (x2) + piercing (x3) + slashing (x1) + energy (x1) + physical (x1) + poison (x1) + value : integer {Book 3 - A Voice in the Blight.system.attributes.resistances.[].value} (3 different values) + 15 (x6) + 20 (x14) + 10 (x1) + [speed] : object {Book 3 - A Voice in the Blight.system.attributes.speed} + otherSpeeds : array {Book 3 - A Voice in the Blight.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 3 - A Voice in the Blight.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - A Voice in the Blight.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x14) + climb (x2) + swim (x4) + burrow (x2) + value : integer {Book 3 - A Voice in the Blight.system.attributes.speed.otherSpeeds.[].value} (9 different values) + 30 (x7) + 120 (x1) + 25 (x1) + 50 (x2) + 20 (x3) + 40 (x5) + 10 (x1) + 60 (x1) + 35 (x1) + [value] : integer {Book 3 - A Voice in the Blight.system.attributes.speed.value} (7 different values) + 20 (x3) + 40 (x2) + 30 (x4) + 50 (x1) + 25 (x3) + 60 (x1) + 35 (x2) + [details] : string {Book 3 - A Voice in the Blight.system.attributes.speed.details} (2 different values) + unfettered movement (x1) + swamp stride, unfettered movement (x1) + [weaknesses] : array {Book 3 - A Voice in the Blight.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 3 - A Voice in the Blight.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 3 - A Voice in the Blight.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - A Voice in the Blight.system.attributes.weaknesses.[].type} (8 different values) + fire (x4) + holy (x13) + slashing (x3) + vitality (x2) + cold-iron (x6) + area-damage (x1) + splash-damage (x1) + axe-vulnerability (x2) + value : integer {Book 3 - A Voice in the Blight.system.attributes.weaknesses.[].value} (3 different values) + 15 (x15) + 10 (x1) + 20 (x16) + [emitsSound] : string {Book 3 - A Voice in the Blight.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 3 - A Voice in the Blight.system.attributes.hardness} (4 different values) + 0 (x4) + 34 (x1) + 32 (x3) + 30 (x1) + [stealth] : object {Book 3 - A Voice in the Blight.system.attributes.stealth} + details : string {Book 3 - A Voice in the Blight.system.attributes.stealth.details} (9 different values) +

(master) to realize the fungus will harm its prisoner if it is tampered with; noticing the fungus itself has a DC of 0

(x1) +

(legendary)

(x1) +

(legendary) to realize the fungus is hazardous; noticing the fungus itself has a DC of 0

(x1) +

(legendary) to notice the fungi is potentially hazardous and that the two mushrooms in the middle are load bearing and that destroying those with damage can disable the hazard; noticing the engine itself has a DC of 0

(x1) +

A fifteen-foot diameter spherical fungus with a five-foot-diameter circular aperture facing into the room; inside the fungus lie partially decayed humanoid remains.

(x1) +

(legendary) to notice that the wall undulates

(x1) +

(legendary) to notice the network is hazardous; noticing the rifts and mushrooms themselves has a DC of 0

(x1) +

(master) to recognize the bars aren't just a passive defense; noticing the bars themselves has a DC of 0

(x1) +

(legendary) to notice the sphere is hazardous; noticing the sphere itself has a DC of 0

(x1) + value : integer {Book 3 - A Voice in the Blight.system.attributes.stealth.value} (4 different values) + 37 (x5) + 38 (x2) + 0 (x1) + 35 (x1) + details : object {Book 3 - A Voice in the Blight.system.details} + [blurb] : string {Book 3 - A Voice in the Blight.system.details.blurb} (7 different values) + (x11) + Variant vilderavn (x1) + Variant shoggoth (x1) + Female elf wizard (x1) + Variant Treerazer (x1) + Variant mobogo (x1) + Variant female vrolikai demon (x1) + [languages] : object {Book 3 - A Voice in the Blight.system.details.languages} + details : string {Book 3 - A Voice in the Blight.system.details.languages.details} (7 different values) + cannot speak, Spore telepathy (x1) + (x6) + Truespeech (x1) + Telepathy 100 feet, Truespeech (x2) + Telepathy 100 feet (x5) + Spore telepathy 100 feet (x1) + Telepathy 300 feet (x1) + value : array {Book 3 - A Voice in the Blight.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Book 3 - A Voice in the Blight.system.details.languages.value.[]} (14 different values) + chthonian (x12) + common (x6) + elven (x3) + fey (x5) + aklo (x3) + necril (x3) + shadowtongue (x1) + diabolic (x2) + empyrean (x5) + azlanti (x1) + dwarven (x1) + muan (x2) + draconic (x3) + thalassic (x1) + level : object {Book 3 - A Voice in the Blight.system.details.level} + value : integer {Book 3 - A Voice in the Blight.system.details.level.value} (9 different values) + 14 (x1) + 16 (x2) + 19 (x8) + 18 (x4) + 20 (x3) + 22 (x3) + 17 (x2) + 21 (x2) + 23 (x1) + [privateNotes] : string {Book 3 - A Voice in the Blight.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - A Voice in the Blight.system.details.publicNotes} (15 different values) +

Only one crowded veil exists, but it does so as separate entities in many different bodies. As each "individual" member shares a core extraplanar essence with the others, communication between them moves without regard to planar boundaries or the limitations of distance, allowing for swift transmission of information throughout Tanglebriar and beyond.

The Many are One

A colony of crowded veil hosts appears unlinked to a casual observer. As intelligent, moving fungi, they can stray far from their clonal siblings, yet cannot move beyond regions that support their growth. On Golarion, this limits the crowded veil to Tanglebriar alone.

(x1) +

Devasances are typically felt before they're seen, as they constantly sap vitality from creatures around them. On the Void, a devasance's aura can be easily confused for a pocket of particularly potent planar energy, especially as they meld into the darkness around them. Legless and incorporeal with glowing red eyes, these vaguely humanoid creatures are commonly confused for shadows, wraiths, or other forms of incorporeal undead.

Summoned to the Netherworld

Devasances can be found in the Netherworld, where they are sometimes summoned to serve. Their ability to sap light makes them powerful allies between the planes. However, the Netherworld is not always prepared to control their void essence, and devasances rarely understand the concept of planar diplomacy.

(x1) +

In their true form, a vilderavn is a great raven with a wingspan of 6–8 feet. Adaptable shapeshifters, they can change to the fighting forms of a snarling wolf, a hybrid of both wolf and raven, and a tall humanoid in black armor with a massive greatsword. More sinister is their ability to assume a humanoid guise suited to insinuating themselves into the retinues of boastful mortal rulers. With historical knowledge and clever rumormongering, they goad the proud into squabbles, feuds, and ultimately wars. The vilderavn stays at the ruler's side until victory is within grasp, the war almost won, then exacts the cruel stroke of betrayal. Their magic turns the mortals against each other, and the vilderavn's sword falls swiftly.

(x1) +

Although even raving fanatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or a thankfully unreal nightmare, the truth is altogether more dire. Shoggoths exist, yet they tend keep to the deepest of ocean trenches or the most remote of caverns and ruins, emerging to spread chaos and destruction in their slimy wakes.

+

The first shoggoths were created by an alien species to serve as mindless beasts of burden. Their vast bulk, incredible strength, and amorphous nature made them useful slave labor, and their ability to spontaneously form whatever new eyes, mouths, limbs, and other organs they might need made them incredibly versatile. Eventually, the shoggoths developed enough intelligence to rebel against their masters, and now they lurk, patient but potent, in the lightless deeps.

+

A shoggoth has goals and methods unknowable to humanoid beings. They remember their eons of servitude and, compared to their mysterious masters, humans, elves, dwarves and other intelligent beings are mere specks which crawl upon the surface of the world, indistinguishable from animals. When a shoggoth rolls its immense, hideous body over a band of explorers, engulfing them in a gelatinous press of flesh and gnawing teeth, it is not so much evil as uncaring.

+

Shoggoths can become the object of worship for humanoid cults dedicated to chaos and entropy. The shoggoth does not respond to this worship, but it can be counted on to consume any hapless victim the cult can capture and sacrifice to it. Rumors of shoggoths that have developed even greater intellects are, one would hope, just that, for the damage a shoggoth capable of reasoning could wreak upon a world is unsettling to say the least.

(x1) +

Some demons embody subtle methods in their pursuit of tempting mortals to fall into sin so that their souls will be damned to the Outer Rifts. Others embrace brutality and devastation and seek instead to ruin mortal lives and accomplishments. The imvath is both, for their whispers encourage mortals to seek not only their own destruction, but also the destruction of their worlds, so the imvath can enjoy the spectacle of extinction. Thankfully rare, imvaths arise from the souls of mortals whose acts came close to, or actually ended, worlds.

+

An imvath appears as an androgynous, towering, pale humanoid with four red eyes, an oversized mouth filled with fangs, and dozens of blood-red spurs. One arm is muscular, while the other is gaunt. Its legs end in burning hooves, while a lion's tail and bat wings complete its frame.

Imvath Goals

Whether as generals among demonic armies or as assassins and saboteurs of nations, imvaths know that a world's destruction requires time and dedication. When not actively enjoying planetary devastation, they lend their talents at ruination to those whose work can set a world on just such a path to doom.

(x1) +

In places where the dead are discarded in such great volumes that the remains begin to feel more like terrain than bodies, in realms where void energy flows strong and seeks any fragment of once-life to infuse, in areas so suffused with negative emotions and agony like the Amaranthine Oubliette, it comes as no surprise that the cast-off remnants of prisoners over the eons have become monsters.

+

Over the eons, past wardens of the Oubliette have allowed some of these deadly swarms to escape into other planes for their own inscrutable reasons. Once stranded elsewhere in the Great Beyond, the pain of being cut off from the Void drives the klacktel into a relentless rampage that stops only when it is destroyed.

Cursed Treasure

As a klacktel rolls over anything that comes within its path, rubble and discarded items inevitably become swept up into its mass, adding to the tangle of bones. When a klacktel is slain, the bones quickly rot away into foul-smelling tar, but those items still remaining in its mass that haven't been ground to powder clatter to the ground. Magical items that have lingered overlong within a klacktel can become corrupted and cursed.

(x1) + (x3) +

The rift pulper chews away at the planar structure of reality, eating quintessence to build their hideous hives. These bulbous structures look like partially melted wasp hives with the appearance of distorted faces, arms, and legs pressing against the walls from within.


Cleftwood fiends blend the properties of demons and wood elementals, their timber bodies distorted by burls, rot, and fungal growths. Planar scholars have debated into which category cleftwood fiends are better categorized, but to cleftwoods themselves there is no question—they feel much more at home in the Outer Rifts than they do the Plane of Wood.

Demonic Elementals

Cleftwood fiends aren't true demons or elementals, but they possess both of those creature traits. Since they aren't formed from sinful souls, they lack the typical sin vulnerability most demons possess, and since they possess blood-like sap, they lack the typical immunity to bleed most elementals possess.

Other Cleftwood Fiends

Rift pulpers and second spawn are the only types of cleftwood fiend currently active in Tanglebriar, but others exist in the Outer Rifts, particularly in the realm of Jeharlu. Here, one might encounter the blood-drinking stump-like splintertooth, the humanoid primal-magic-wielding blighted gardener, or the enormous horror of the fell deadfall.

(x1) +

Riftweasels have long, thin tendrils along their snouts that function like whiskers in sensing movement; these grant riftweasels the precise tremorsense to pinpoint delicious grubs and other scavengers while they hide inside of larger corpses.

Sadistic Scavengers

As a scavenger, the riftweasel is rather intelligent, though it also finds great delight in tormenting creatures. It won't hesitate to arrange victims in unpleasant tableaus, and particularly enjoys feeding on @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] creatures, eating parts of the body that won't quickly kill. Once a victim dies, they enjoy using talking corpse to mock and interrogate their meals as they finish them. Those subjected to a vision of death by a rift weasel typically see themselves eaten and mocked after death by the cruel creature.

(x1) +

The timber body of a second spawn cracks with each movement, as if its very frame protests its abominable mobility. Grown from arboreals native to the Plane of Wood, the greatest of the second spawn—in effect, the "First Spawn"—is Treerazer's mobile fortress, the Witchbole.


Cleftwood fiends blend the properties of demons and wood elementals, their timber bodies distorted by burls, rot, and fungal growths. Planar scholars have debated into which category cleftwood fiends are better categorized, but to cleftwoods themselves there is no question—they feel much more at home in the Outer Rifts than they do the Plane of Wood.

Demonic Elementals

Cleftwood fiends aren't true demons or elementals, but they possess both of those creature traits. Since they aren't formed from sinful souls, they lack the typical sin vulnerability most demons possess, and since they possess blood-like sap, they lack the typical immunity to bleed most elementals possess.

Other Cleftwood Fiends

Rift pulpers and second spawn are the only types of cleftwood fiend currently active in Tanglebriar, but others exist in the Outer Rifts, particularly in the realm of Jeharlu. Here, one might encounter the blood-drinking stump-like splintertooth, the humanoid primal-magic-wielding blighted gardener, or the enormous horror of the fell deadfall.

(x1) +

Shroud mosses are often confused for ghosts, as they appear as a shimmering, insubstantial imprint of a deceased creature. In truth, nothing of the deceased remains within a shroud moss. Rather, what appears to be a ghost is an image created by clouds of shimmering spores surrounding the wispy tendrils of the moss itself. When not disguised by a stolen shape, a shroud moss appears as a mass of gray-green tendrils of moss capable of shifting its shape into the basic framework of a creature, looking not unlike a free-standing humanoid nervous system with a mass of tangles where a brain would be.

Grayshroud Sufferers

Those who become infected with grayshroud may at first assume they're just suffering from overexertion or lack of sleep, but once they become drained by the disease, their flesh turns increasingly gray and is riddled with flaky sheets as their skin takes on the appearance of peeling bark. Those who die from grayshroud move on to the afterlife as normal, but their remains spawn a new shroud moss who adds their form to its stolen shapes.

(x1) +

Spawns of Jeharlu typically drift in the skies above the realm of Jeharlu, content to enjoy blasphemous and horrific dreams and fancies while they watch the fungal world below for intruders. It isn't that far off the mark to equate a spawn of Jeharlu to a white blood cell, except in this case the body they defend is Jeharlu. Encountered beyond this realm, a spawn's role reverses—now they play the part of infective agents, seeking to spread corruption through soil, vegetation, and fleshy life wherever they go.

From Jeharlu Spores

Treerazer uses Jeharlu Spores as his opening gambit against Kyonin in an attempt to spread fungal blights in a sudden and explosive manner. Those same spores, left to germinate in the Outer Rifts, instead develop into spawns of Jeharlu.

(x1) +

Mobogos are massive, swamp-dwelling monstrosities that combine the worst aspects of giant toads and evil dragons. Lazy, cruel, and greedy, these vile creatures make their lairs in the most ancient and primordial swamps. The boggards who call such places home worship mobogos as living demigods, regularly bringing sacrifices of food and valuables lest they become the next victims of the mobogos' boundless appetites.

(x1) +

Vansidieths rise from the souls of politicians or generals whose pride resulted in great social suffering and tragedy.

Demonic Generals

While some consider demons to be bickering monsters known more for infighting than uniting in a single army, the story of the Worldwound teaches an important lesson. A powerful demon can organize demonic hordes into an incredibly destructive war machine, and vansidieths often lead those armies as generals, coaxing cooperation from the fiendish rabble.

(x1) +

Powerful vrolikais command the untamed armies of demonkind, uniting them behind their one unifying desire for death and destruction. Unlike other demons, the dreaded vrolikai doesn't form directly from a single soul—they instead manifest when a demon devours so many damned souls that their own individual desires are lost in the sinful cacophony. A vrolikai who survives this process gains great power and can claim a region of the Outer Rifts as their own domain.

+

Vrolikais' enthusiastic embrace of the multitude of sins makes them uniquely suited to lead and unite demons, such that even demon lords often must rely on vrolikais to command their forces. The chaotic and conflicting motivations of demonkind leave little room to find common ground, but the vrolikai can expound upon the beauty of every kind of sin while marching demon armies to battle.

+
+

When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more "specialized" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

+

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

(x1) + publication : object {Book 3 - A Voice in the Blight.system.details.publication} + license : string {Book 3 - A Voice in the Blight.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 3 - A Voice in the Blight.system.details.publication.remaster} (same value: True) + title : string {Book 3 - A Voice in the Blight.system.details.publication.title} (same value: Pathfinder #212: A Voice in the Blight) + [description] : string {Book 3 - A Voice in the Blight.system.details.description} (9 different values) +

A mass of hundreds of long thin fang-shaped fungal growths protruding from the wall encase and pierce the flesh of an elven prisoner.

(x1) +

A ring of dead trees covered in dry fungus suddenly shakes and rattles as if something inside some of the trees were about to explode.

(x1) +

A glowing wall of moss, lichens, mold, and stringy mushrooms weaves into a towering violet wall of shuddersome matter.

(x1) +

A thick mass of pulsing fungi and mold infested with ghostly shapes cakes the walls of the room.

(x1) + (x1) +

The passage closes around intruders. Cavities open in its soft wood and try to envelope anything within it.

(x1) +

A six-foot-tall green mushroom with red spots on its cap is connected to seven rifts in surrounding alcoves by tendrils of vapor.

(x1) +

Bars made of pure Void energy block access to the far side of the cell.

(x1) +

A sphere of tangled branches and roots, encrusted with fungus and mold, suddenly animates and reaches out several claw-like limbs.

(x1) + [disable] : string {Book 3 - A Voice in the Blight.system.details.disable} (9 different values) +

@Check[nature|dc:41] three times to delicately cut the elf free without causing the fungus to react, or @Check[medicine|dc:47] two times to gently manipulate the fungus loose from where it's tendrils have penetrated flesh, or @Check[athletics|dc:50] to swiftly wrench the elf free from the cage before the fungus can react

(x1) +

@Check[nature|dc:45] twice to appeal to spirits of the natural world still lingering in the area and ask them to neutralize the infestation, @Check[survival|dc:39] four times to gently break open four key tree trunks in the colony to allow the spores to vent harmlessly, or @Check[thievery|dc:48] to trigger a chain reaction among the logs that forces the hazard to implode dramatically but harmlessly. Once the hazard is triggered, only the Nature check can disable it.

(x1) +

@Check[nature|dc:42] (master) six times to identify and prune away the fungal curtain's six sensory bulbs (this doesn't remove the curtain; it must still be hacked through to allow access to the area beyond), or @Check[religion|dc:48] (legendary) twice to exorcise the fiendish energies that empower the fungal curtain and cause it to wilt into sludge

(x1) +

@Check[nature|dc:41] seven times to seek out and remove seven specific nodes of fungi that govern the intake and dispersal of energy, or @Check[religion|dc:47] three times to exorcise the souls out of the engine and force it to shut down

(x1) + (x1) +

@Check[thievery|dc:50] (legendary) three times to scrape away @UUID[Compendium.pf2e.conditionitems.Item.Hidden] sensors on the floor and walls, or @Check[nature|dc:55] (legendary) to call upon lingering elements of primal energy in the Witchbole to render the trap inert

(x1) +

@Check[nature|dc:50] once to delicately cut out or destroy the seven points on the mushroom that connect to the rifts, @Check[religion|dc:41] seven times (once per rift) to exorcise the demonic influence, or @UUID[Compendium.pf2e.spells-srd.Item.Planar Seal] (10th rank, counteract DC 39) to counteract the planar link in this room

(x1) +

@Check[thievery|dc:45] (master) three times to deface the well-@UUID[Compendium.pf2e.conditionitems.Item.Hidden] focusing runes etched along the walls, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (10th rank; counteract DC 38) to counteract the void bars

(x1) +

@Check[nature|dc:50] to exorcise the corrupted spirit trapped within the Witchbole's Heart, or @Check[thievery|dc:47] three times to deactivate the @UUID[Compendium.pf2e.conditionitems.Item.Hidden] runes scribed in the sphere that allow the corrupted spirit to animate limbs (each one of these successful Thievery checks reduce the hazard's routine by 1 action)

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A fang fungus cage resets instantly.

(x1) +

24 hours after the fungal colonies erupt, the hazard reactivates and can trigger again. If the warsworns are activated and destroyed, they do not appear again on a subsequent triggering.

(x1) +

The fungal curtain deactivates at the end of any round where there were no foes in area E5, then resets at the start of the next round. It restores 10 Hit Points to each damaged section every hour.

(x1) +

The fungal engine deactivates and resets after 1 minute, but any demons called in remain in the area for an hour to ensure the intruders don't return.

(x1) +

A fungal forge resets immediately at the start of every round, and immediately triggers again if there are still sapient creatures within it.

(x1) +

The trap deactivates as soon as a round begins with no living targets in area E4, and then resets at the start of the following round.

(x1) +

The network deactivates and resets if 1 minute passes without any creature moving in area D4 and without any attempt to disable it.

(x1) +

The trap deactivates at the end of a round in which no living creatures are in the cell, then immediately resets at the start of the next round.

(x1) +

The Witchbole's Heart deactivates and resets automatically 1 minute after no targets remain.

(x1) + [routine] : string {Book 3 - A Voice in the Blight.system.details.routine} (8 different values) + (x2) +

(1 action; poison, primal) The 120-foot-tall plume of spores turn toxic. Each round, the spore cloud's highest point drops by 40 feet, and it expands outward from the initial perimeter at A2 by 20 feet on the ground and at a height of 10 feet. At the end of the third round, the spore cloud stabilizes as a ten-foot-high ring with a width of 45 feet, which completely fills the clearing with ease. This spore cloud doesn't obscure vision, but creatures that end their turn in it take @Damage[5d6[poison]] damage (@Check[fortitude|dc:41|basic|traits:poison,primal] save).

On round 4, the spore cloud settles to the ground on the hazard's action. If the hazard hasn't yet been disabled, the ground between areas A1 and A2 erupts, and a trio of fungus-encrusted warsworns, their bodies composed of ancient elven skeletons bound together by glistening filaments of mold, rises up to attack all intruders in the area. At this point, the hazard deactivates, but the warsworns fight until they're destroyed.

(x1) +

(3 actions) The fungal curtain takes the following actions each round in this order; the fungal curtain can perceive targets via darkvision and has a Perception modifier of +38. On its first action, it extends a thorny tentacle to attempt a melee Strike on the closest target in reach—if there's no target in reach, the fungal curtain loses this action. On its second action, it fires a volley of thorny spores into area E5, attempting a ranged thorny spore Strike against all potential targets in the chamber. On its third action, it emits another whistling decay effect.

(x1) +

(1 action) The fungal engine expels clouds of toxic spores on its turn, causing all non-fungi and non-demon creatures in the room to take @Damage[10d6[poison]] damage (@Check[fortitude|dc:41|basic] save); any creature that takes damage is exposed to grayshroud.


Grayshroud

Saving Throw @Check[fortitude|dc:40]

Stage 1 @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] (1 day)

Stage 2 @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and fatigued (1 day)

Stage 3 @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and fatigued (1 day)

Stage 4 @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 3}, fatigued, and can't speak (1 day)

Stage 5 death

(x1) +

(2 actions) The trap's first action on its turn is to heave and jolt, causing the entire length of area E4 to become difficult terrain until the start of the gorging passage's next turn. It then grinds at those within while simultaneously exuding acid from its walls. All creatures in area E4 take @Damage[4d10[bludgeoning]] damage and @Damage[8d6[acid]] damage (@Check[reflex|dc:45|basic] save).

(x1) +

(7 actions) Each round, each of the seven rifts fires a beam of demonic energy into the room, targeting one creature (regardless of alliance to Tanglebriar) at random. A single creature cannot be targeted by more than one rift beam per round, so if there are fewer than seven potential targets, the rift portal network loses any remaining actions for that round.

(x1) +

(1 action) Each set of void bars manifests a long arm made of darkness that reaches out and attempts to Strike a creature in the room, favoring targets that previously damaged the bars or attempted to disable them, but otherwise choosing a target randomly from those available. This void talon can extend to attack any creature in the room or within 20 feet of the cell door in the outer hall, but targets in the outer hall gain the benefit of cover against this attack.

(x1) +

(3 actions) The Witchbole's Heart forms several long, thin, spiky limbs tipped with poisonous talons. On each of its actions, it attempts to Strike one non-demon creature in reach of the central sphere. The Witchbole's Heart does can't attempt to Strike a single target more than once per round.

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A Voice in the Blight.system.traits.size.value} (4 different values) + med (x17) + huge (x3) + lg (x3) + grg (x3) + value : array {Book 3 - A Voice in the Blight.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 3 - A Voice in the Blight.system.traits.value.[]} (21 different values) + [statusEffects] : array<> {Book 3 - A Voice in the Blight.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 3 - A Voice in the Blight.system.spellcasting} + rituals : object {Book 3 - A Voice in the Blight.system.spellcasting.rituals} + dc : integer {Book 3 - A Voice in the Blight.system.spellcasting.rituals.dc} (3 different values) + 49 (x1) + 27 (x1) + 43 (x1) + type : string {Book 3 - A Voice in the Blight.type} (2 different values) + npc (x17) + hazard (x9) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - All or Nothing.txt b/output/pf2e/packs/Book 3 - All or Nothing.txt new file mode 100644 index 0000000..a5117fe --- /dev/null +++ b/output/pf2e/packs/Book 3 - All or Nothing.txt @@ -0,0 +1,1232 @@ +Book 3 - All or Nothing +Different values: 23 +===================================== +object {Book 3 - All or Nothing} + _id : string {Book 3 - All or Nothing._id} (all different values) + folder : string {Book 3 - All or Nothing.folder} (same value: tnCcZWsqXjsPkbgO) + img : string {Book 3 - All or Nothing.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x4) + systems/pf2e/icons/default-icons/npc.svg (x19) + items : array {Book 3 - All or Nothing.items} + Length: min=1 max=34 + Value type: object {Book 3 - All or Nothing.items.[]} + _id : string {Book 3 - All or Nothing.items.[]._id} (246 different values) + img : string {Book 3 - All or Nothing.items.[].img} (96 different values) + name : string {Book 3 - All or Nothing.items.[].name} (200 different values) + sort : integer {Book 3 - All or Nothing.items.[].sort} (35 different values) + system : object {Book 3 - All or Nothing.items.[].system} + [actionType] : object {Book 3 - All or Nothing.items.[].system.actionType} + value : string {Book 3 - All or Nothing.items.[].system.actionType.value} (4 different values) + reaction (x16) + passive (x35) + action (x35) + free (x2) + [actions] : object {Book 3 - All or Nothing.items.[].system.actions} + [value] : integer {Book 3 - All or Nothing.items.[].system.actions.value} (2 different values) + 1 (x23) + 2 (x12) + [category] : string {Book 3 - All or Nothing.items.[].system.category} (12 different values) + simple (x14) + interaction (x1) + offensive (x56) + defensive (x25) + martial (x11) + medium (x1) + potion (x7) + ammo (x6) + other (x2) + light (x10) + poison (x1) + unarmed (x1) + description : object {Book 3 - All or Nothing.items.[].system.description} + value : string {Book 3 - All or Nothing.items.[].system.description.value} (162 different values) + publication : object {Book 3 - All or Nothing.items.[].system.publication} + license : string {Book 3 - All or Nothing.items.[].system.publication.license} (2 different values) + OGL (x248) + ORC (x8) + remaster : boolean {Book 3 - All or Nothing.items.[].system.publication.remaster} (2 different values) + False (x248) + True (x8) + title : string {Book 3 - All or Nothing.items.[].system.publication.title} (5 different values) + (x214) + Pathfinder Player Core (x8) + Pathfinder Bestiary (x18) + Pathfinder Bestiary 2 (x2) + Pathfinder Core Rulebook (x14) + rules : ###FoundryRulesObject### + [slug] : string {Book 3 - All or Nothing.items.[].system.slug} (105 different values) + [traits] : object {Book 3 - All or Nothing.items.[].system.traits} + [rarity] : string {Book 3 - All or Nothing.items.[].system.traits.rarity} (3 different values) + common (x239) + uncommon (x3) + rare (x1) + [value] : array {Book 3 - All or Nothing.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 3 - All or Nothing.items.[].system.traits.value.[]} (73 different values) + [traditions] : array {Book 3 - All or Nothing.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Book 3 - All or Nothing.items.[].system.traits.traditions.[]} (4 different values) + arcane (x41) + occult (x32) + primal (x16) + divine (x12) + [integrated] : mixed + [autoHeightenLevel] : object {Book 3 - All or Nothing.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 3 - All or Nothing.items.[].system.prepared} + flexible : boolean {Book 3 - All or Nothing.items.[].system.prepared.flexible} (same value: False) + value : string {Book 3 - All or Nothing.items.[].system.prepared.value} (2 different values) + innate (x2) + prepared (x1) + [proficiency] : object {Book 3 - All or Nothing.items.[].system.proficiency} + value : integer {Book 3 - All or Nothing.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 3 - All or Nothing.items.[].system.slots} + [slot0] : object {Book 3 - All or Nothing.items.[].system.slots.slot0} + max : integer {Book 3 - All or Nothing.items.[].system.slots.slot0.max} (same value: 4) + prepared : array {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared.[].id} (4 different values) + fx6RMxr9fqnOLoTn (x1) + YAA0dIrSO56nK7oW (x1) + 8bU3wpynXzj8yOHJ (x1) + d9cvHJbhXMaVSJwH (x1) + [slot1] : object {Book 3 - All or Nothing.items.[].system.slots.slot1} + max : integer {Book 3 - All or Nothing.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared.[].id} (3 different values) + eudL52PAm7mpIh0B (x1) + 2N3cWwXYlyURbctN (x2) + xTLP3jBM2UFg0D96 (x1) + [slot2] : object {Book 3 - All or Nothing.items.[].system.slots.slot2} + max : integer {Book 3 - All or Nothing.items.[].system.slots.slot2.max} (same value: 4) + prepared : array {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared.[].id} (3 different values) + 6nJWWDYzzNuuJ5BN (x1) + nZDx4SBcfhU4g4Qn (x1) + wMN9zTVPRjFB5bEs (x2) + [slot3] : object {Book 3 - All or Nothing.items.[].system.slots.slot3} + max : integer {Book 3 - All or Nothing.items.[].system.slots.slot3.max} (same value: 4) + prepared : array {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared.[].id} (4 different values) + PCzXUXU1sHJiP631 (x1) + gCBmuScUMFeinYol (x1) + 900APYkxMry9le0X (x1) + YCdJmbZnWZMESaK6 (x1) + [slot4] : object {Book 3 - All or Nothing.items.[].system.slots.slot4} + max : integer {Book 3 - All or Nothing.items.[].system.slots.slot4.max} (same value: 4) + prepared : array {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared.[].id} (4 different values) + iCTfNg4nZNIep243 (x1) + qTBDWDLYiyyeptxL (x1) + SK9lNvp5s0BQM6tI (x1) + vQ66K8ThK5v9jl71 (x1) + [slot5] : object {Book 3 - All or Nothing.items.[].system.slots.slot5} + max : integer {Book 3 - All or Nothing.items.[].system.slots.slot5.max} (same value: 4) + prepared : array {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared.[].id} (4 different values) + Ljw2bzKg9rqdajaq (x1) + RnCrMf5wwM28aF7q (x1) + GeT8ywPZCavOXkjC (x1) + vs34czr4ipEryC0n (x1) + [slot6] : object {Book 3 - All or Nothing.items.[].system.slots.slot6} + max : integer {Book 3 - All or Nothing.items.[].system.slots.slot6.max} (same value: 3) + prepared : array {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared.[]} + id : string {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared.[].id} (3 different values) + N9M36R7XiaI8kcqG (x1) + uSQSIYDfn14ac2Gz (x1) + Nv1XVQ24MQrPQUGk (x1) + [spelldc] : object {Book 3 - All or Nothing.items.[].system.spelldc} + dc : integer {Book 3 - All or Nothing.items.[].system.spelldc.dc} (3 different values) + 30 (x1) + 33 (x1) + 26 (x1) + item : integer {Book 3 - All or Nothing.items.[].system.spelldc.item} (same value: 0) + mod : integer {Book 3 - All or Nothing.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 3 - All or Nothing.items.[].system.spelldc.value} (3 different values) + 22 (x1) + 25 (x1) + 18 (x1) + [tradition] : object {Book 3 - All or Nothing.items.[].system.tradition} + value : string {Book 3 - All or Nothing.items.[].system.tradition.value} (2 different values) + primal (x1) + arcane (x2) + [area] : object {Book 3 - All or Nothing.items.[].system.area} + type : string {Book 3 - All or Nothing.items.[].system.area.type} (3 different values) + line (x3) + burst (x2) + cone (x2) + value : integer {Book 3 - All or Nothing.items.[].system.area.value} (3 different values) + 60 (x3) + 30 (x3) + 20 (x1) + [details] : string {Book 3 - All or Nothing.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) + [cost] : object {Book 3 - All or Nothing.items.[].system.cost} + value : string {Book 3 - All or Nothing.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 3 - All or Nothing.items.[].system.counteraction} (2 different values) + False (x42) + True (x2) + [damage] : object {Book 3 - All or Nothing.items.[].system.damage} + [0] : object {Book 3 - All or Nothing.items.[].system.damage.0} + [applyMod] : boolean {Book 3 - All or Nothing.items.[].system.damage.0.applyMod} (2 different values) + False (x7) + True (x3) + [category] : mixed + formula : string {Book 3 - All or Nothing.items.[].system.damage.0.formula} (13 different values) + 8d6 (x2) + 5d6 (x1) + 2d10 (x1) + 11d6 (x1) + 12d6 (x2) + 3d6 (x1) + 6d6 (x1) + 0 (x1) + 2d4 (x3) + 1d4+1 (x1) + 1d6 (x1) + 1d4 (x2) + 2d12 (x1) + kinds : array {Book 3 - All or Nothing.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - All or Nothing.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 3 - All or Nothing.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - All or Nothing.items.[].system.damage.0.type} (9 different values) + bludgeoning (x3) + sonic (x1) + mental (x3) + void (x4) + cold (x2) + force (x1) + acid (x1) + electricity (x2) + fire (x1) + [damageType] : string {Book 3 - All or Nothing.items.[].system.damage.damageType} (7 different values) + piercing (x10) + slashing (x4) + bludgeoning (x8) + acid (x1) + fire (x1) + electricity (x1) + cold (x1) + [dice] : integer {Book 3 - All or Nothing.items.[].system.damage.dice} (3 different values) + 1 (x21) + 0 (x2) + 2 (x3) + [die] : string {Book 3 - All or Nothing.items.[].system.damage.die} (5 different values) + d4 (x5) + d10 (x3) + (x3) + d6 (x11) + d8 (x4) + [formula] : string {Book 3 - All or Nothing.items.[].system.damage.formula} (2 different values) + 5d6+12 (x2) + 6d6 (x1) + [kind] : string {Book 3 - All or Nothing.items.[].system.damage.kind} (2 different values) + healing (x2) + damage (x1) + [type] : string {Book 3 - All or Nothing.items.[].system.damage.type} (2 different values) + untyped (x2) + fire (x1) + [persistent] : object {Book 3 - All or Nothing.items.[].system.damage.persistent} + [faces] : integer {Book 3 - All or Nothing.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 3 - All or Nothing.items.[].system.damage.persistent.number} (same value: 2) + type : string {Book 3 - All or Nothing.items.[].system.damage.persistent.type} (2 different values) + acid (x1) + fire (x1) + [gcovwqxwitqchoin] : object {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {Book 3 - All or Nothing.items.[].system.defense} + [save] : object {Book 3 - All or Nothing.items.[].system.defense.save} + basic : boolean {Book 3 - All or Nothing.items.[].system.defense.save.basic} (2 different values) + False (x11) + True (x8) + statistic : string {Book 3 - All or Nothing.items.[].system.defense.save.statistic} (3 different values) + will (x6) + fortitude (x9) + reflex (x4) + [passive] : object {Book 3 - All or Nothing.items.[].system.defense.passive} + statistic : string {Book 3 - All or Nothing.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 3 - All or Nothing.items.[].system.duration} + sustained : boolean {Book 3 - All or Nothing.items.[].system.duration.sustained} (2 different values) + False (x41) + True (x3) + value : string {Book 3 - All or Nothing.items.[].system.duration.value} (10 different values) + 1 minute (x9) + (x21) + 10 minutes (x5) + varies (x2) + until the start of your next turn (x2) + 8 hours (x1) + 24 hours (x1) + 5 minutes (x1) + 1 round (x1) + until the end of your turn (x1) + [level] : object {Book 3 - All or Nothing.items.[].system.level} + value : integer {Book 3 - All or Nothing.items.[].system.level.value} (13 different values) + 4 (x17) + 2 (x11) + 1 (x19) + 0 (x32) + 3 (x13) + 10 (x1) + 9 (x4) + 7 (x2) + 11 (x1) + 8 (x1) + 12 (x3) + 6 (x3) + 5 (x4) + [location] : object {Book 3 - All or Nothing.items.[].system.location} + value : string {Book 3 - All or Nothing.items.[].system.location.value} (3 different values) + x2ySAWMOcn67UNgo (x11) + oTX4OOEDagBTll1x (x25) + vL5RasoMgasgdDwB (x8) + [uses] : object {Book 3 - All or Nothing.items.[].system.location.uses} + max : integer {Book 3 - All or Nothing.items.[].system.location.uses.max} (same value: 2) + value : integer {Book 3 - All or Nothing.items.[].system.location.uses.value} (same value: 2) + [heightenedLevel] : integer {Book 3 - All or Nothing.items.[].system.location.heightenedLevel} (same value: 3) + [range] : mixed + object {Book 3 - All or Nothing.items.[].system.range} + value : string {Book 3 - All or Nothing.items.[].system.range.value} (8 different values) + 30 feet (x12) + (x14) + 60 feet (x3) + self (x1) + 10 feet (x1) + 500 feet (x1) + 120 feet (x5) + touch (x7) + integer {Book 3 - All or Nothing.items.[].system.range} (5 different values) + 120 (x4) + 20 (x6) + 50 (x1) + 60 (x1) + 30 (x1) + [requirements] : string {Book 3 - All or Nothing.items.[].system.requirements} (same value: ) + [target] : object {Book 3 - All or Nothing.items.[].system.target} + value : string {Book 3 - All or Nothing.items.[].system.target.value} (12 different values) + 1 creature (x15) + (x18) + 1 creature or unattended object (x1) + 1 unattended object (x1) + 1 object of Bulk 1 or less (x1) + 1 object (cook, lift, or tidy only) (x1) + the triggering spell (x1) + you and up to 9 willing creatures touched (x1) + 1 living creature (x2) + 1 non-magical weapon that is either unattended or wielded by you or a willing ally (x1) + 1 living or undead creature (x1) + 1 or 2 creatures (x1) + [time] : object {Book 3 - All or Nothing.items.[].system.time} + value : string {Book 3 - All or Nothing.items.[].system.time.value} (6 different values) + 2 (x38) + 3 (x1) + reaction (x1) + 1 minute (x1) + 1 to 3 (x1) + 1 (x2) + [heightening] : object {Book 3 - All or Nothing.items.[].system.heightening} + [damage] : object {Book 3 - All or Nothing.items.[].system.heightening.damage} + 0 : string {Book 3 - All or Nothing.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x7) + 1d10 (x1) + 1d6 (x1) + 2d4 (x1) + 1d4 (x4) + 1d12 (x1) + [interval] : integer {Book 3 - All or Nothing.items.[].system.heightening.interval} (2 different values) + 1 (x14) + 2 (x1) + type : string {Book 3 - All or Nothing.items.[].system.heightening.type} (2 different values) + interval (x15) + fixed (x1) + [levels] : object {Book 3 - All or Nothing.items.[].system.heightening.levels} + 3 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3} + damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage} + 0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5} + damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage} + 0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7} + damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage} + 0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9} + damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage} + 0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [baseItem] : string {Book 3 - All or Nothing.items.[].system.baseItem} (20 different values) + dagger (x3) + heavy-crossbow (x2) + scythe (x1) + alchemical-bomb (x6) + chain-mail (x1) + sap (x1) + chain-shirt (x2) + sickle (x1) + studded-leather-armor (x4) + morningstar (x3) + sling (x1) + crossbow (x2) + shortsword (x1) + leather-armor (x4) + hand-crossbow (x1) + javelin (x1) + scimitar (x1) + wooden-shield (x1) + elven-curve-blade (x1) + steel-shield (x1) + [bonus] : object {Book 3 - All or Nothing.items.[].system.bonus} + value : integer {Book 3 - All or Nothing.items.[].system.bonus.value} (13 different values) + 0 (x19) + 20 (x6) + 16 (x2) + 21 (x8) + 1 (x7) + 24 (x3) + 19 (x5) + 22 (x6) + 18 (x4) + 17 (x2) + 23 (x4) + 27 (x2) + 29 (x2) + [bonusDamage] : object {Book 3 - All or Nothing.items.[].system.bonusDamage} + value : integer {Book 3 - All or Nothing.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - All or Nothing.items.[].system.bulk} + value : mixed + float {Book 3 - All or Nothing.items.[].system.bulk.value} (same value: 0,1) + integer {Book 3 - All or Nothing.items.[].system.bulk.value} (3 different values) + 2 (x5) + 0 (x8) + 1 (x21) + [containerId] : mixed + [equipped] : object {Book 3 - All or Nothing.items.[].system.equipped} + carryType : string {Book 3 - All or Nothing.items.[].system.equipped.carryType} (2 different values) + worn (x65) + held (x2) + [handsHeld] : integer {Book 3 - All or Nothing.items.[].system.equipped.handsHeld} (2 different values) + 0 (x56) + 1 (x2) + [invested] : boolean {Book 3 - All or Nothing.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 3 - All or Nothing.items.[].system.equipped.inSlot} (2 different values) + False (x4) + True (x8) + [group] : string {Book 3 - All or Nothing.items.[].system.group} (11 different values) + knife (x4) + crossbow (x5) + polearm (x1) + bomb (x6) + chain (x3) + club (x4) + leather (x8) + sling (x1) + sword (x3) + brawling (x1) + dart (x1) + [hardness] : integer {Book 3 - All or Nothing.items.[].system.hardness} (3 different values) + 0 (x65) + 3 (x1) + 5 (x1) + [hp] : object {Book 3 - All or Nothing.items.[].system.hp} + max : integer {Book 3 - All or Nothing.items.[].system.hp.max} (3 different values) + 0 (x65) + 12 (x1) + 20 (x1) + value : integer {Book 3 - All or Nothing.items.[].system.hp.value} (3 different values) + 0 (x65) + 12 (x1) + 20 (x1) + [material] : object {Book 3 - All or Nothing.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - All or Nothing.items.[].system.price} + value : object {Book 3 - All or Nothing.items.[].system.price.value} + [gp] : integer {Book 3 - All or Nothing.items.[].system.price.value.gp} (22 different values) + [sp] : integer {Book 3 - All or Nothing.items.[].system.price.value.sp} (2 different values) + 5 (x1) + 1 (x5) + [per] : integer {Book 3 - All or Nothing.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 3 - All or Nothing.items.[].system.quantity} (8 different values) + 1 (x50) + 4 (x1) + 3 (x6) + 2 (x5) + 88 (x1) + 10 (x2) + 32 (x1) + 20 (x1) + [reload] : object {Book 3 - All or Nothing.items.[].system.reload} + value : string {Book 3 - All or Nothing.items.[].system.reload.value} (4 different values) + - (x10) + 2 (x2) + (x10) + 1 (x4) + [runes] : object {Book 3 - All or Nothing.items.[].system.runes} + [potency] : integer {Book 3 - All or Nothing.items.[].system.runes.potency} (3 different values) + 1 (x19) + 0 (x15) + 2 (x3) + [property] : array<> {Book 3 - All or Nothing.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 3 - All or Nothing.items.[].system.runes.striking} (3 different values) + 1 (x9) + 0 (x15) + 2 (x2) + [resilient] : integer {Book 3 - All or Nothing.items.[].system.runes.resilient} (2 different values) + 0 (x10) + 1 (x1) + [reinforcing] : integer {Book 3 - All or Nothing.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 3 - All or Nothing.items.[].system.size} (2 different values) + med (x66) + lg (x1) + [splashDamage] : object {Book 3 - All or Nothing.items.[].system.splashDamage} + [value] : integer {Book 3 - All or Nothing.items.[].system.splashDamage.value} (2 different values) + 0 (x20) + 2 (x4) + [usage] : object {Book 3 - All or Nothing.items.[].system.usage} + value : string {Book 3 - All or Nothing.items.[].system.usage.value} (4 different values) + held-in-one-hand (x42) + held-in-two-hands (x8) + worn (x1) + worngloves (x1) + [attack] : object {Book 3 - All or Nothing.items.[].system.attack} + value : string {Book 3 - All or Nothing.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - All or Nothing.items.[].system.attackEffects} + [custom] : string {Book 3 - All or Nothing.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 3 - All or Nothing.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 3 - All or Nothing.items.[].system.attackEffects.value.[]} (6 different values) + fill-lungs (x2) + paralysis (x2) + grab (x4) + alchemical-injection (x1) + incendiary-spit (x1) + no-map (x1) + [damageRolls] : object {Book 3 - All or Nothing.items.[].system.damageRolls} + [0] : object {Book 3 - All or Nothing.items.[].system.damageRolls.0} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.damage} (15 different values) + 2d4+4 (x2) + 2d6+4 (x1) + 2d10+10 (x1) + 2d6+10 (x3) + 2d10+11 (x1) + 2d6+6 (x1) + 2d4+8 (x1) + 2d6 (x3) + 2d8 (x2) + 1d6+8 (x3) + 2d6+9 (x1) + 3d4+3 (x1) + 3d6 (x1) + 2d6+8 (x1) + 2d4+1 (x2) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.damageType} (7 different values) + piercing (x11) + slashing (x4) + acid (x2) + bludgeoning (x4) + fire (x1) + electricity (x1) + cold (x1) + [category] : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.category} (same value: persistent) + [1] : object {Book 3 - All or Nothing.items.[].system.damageRolls.1} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.damage} (2 different values) + 1d6 (x2) + 2 (x4) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.damageType} (5 different values) + bleed (x2) + acid (x1) + fire (x1) + electricity (x1) + cold (x1) + [category] : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.category} (2 different values) + splash (x3) + persistent (x1) + [ny876uf212kglyqa9024] : object {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024.damage} (same value: 1d10) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024.damageType} (same value: piercing) + [22j56qa6bda0wab43bxb] : object {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damage} (same value: 2d12+8) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damageType} (same value: piercing) + [u6yalpuxnx78471oyc4r] : object {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damage} (same value: 2d8+8) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damageType} (same value: piercing) + [heyxz6c8bw8hhr9ze7jd] : object {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damage} (same value: 2d6+6) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damageType} (same value: bludgeoning) + [k8d15lmch6dvkhgctmkj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damage} (same value: 2d10+6) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damageType} (same value: piercing) + [2] : object {Book 3 - All or Nothing.items.[].system.damageRolls.2} + category : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.category} (2 different values) + splash (x1) + persistent (x1) + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.damage} (2 different values) + 2 (x1) + 4d6 (x1) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.damageType} (2 different values) + fire (x1) + poison (x1) + [9f9c90eqpuc8vudohmxj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damage} (same value: 1d6+6) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damageType} (same value: bludgeoning) + [008hcyq4bobddxma2kal] : object {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal.damage} (same value: 3d4+3) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal.damageType} (same value: force) + [dtfo5nkpbw579ij3r3xz] : object {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damage} (same value: 2d10+11) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damageType} (same value: piercing) + [jqe7k986smjq95fe2xgm] : object {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damage} (same value: 2d6+11) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damageType} (same value: slashing) + [ahuabuve0uljykw0z34a] : object {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damage} (same value: 1d4) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damageType} (same value: fire) + [oc8j92yck75z32gnr6pq] : object {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damage} (same value: 4d6+12) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damageType} (same value: slashing) + [yvgiqdkomso5e45kecce] : object {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damage} (same value: 2d6+10) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damageType} (same value: bludgeoning) + [9hjyxmos836y4jtjolrhba] : object {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damage} (same value: 3d10+12) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damageType} (same value: piercing) + [awpofqpnwc0zf0pr97fus8] : object {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damage} (same value: 3d8+8) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damageType} (same value: slashing) + [679wx488l781ja2iwf26] : object {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26.damage} (same value: 1d6+10) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26.damageType} (same value: piercing) + [sclhtmbifof368rk5tpn] : object {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damage} (same value: 1d4+10) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damageType} (same value: bludgeoning) + [4bld212ahg0gveyjntzlk] : object {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damage} (same value: 1d6+10) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damageType} (same value: piercing) + [g7byy0t3pskqfvhmhh45b] : object {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damage} (same value: 2d8+5) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damageType} (same value: slashing) + [dwwjbk4r9pefxsybtnaj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damage} (same value: 1d8+4) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damageType} (same value: piercing) + [4ovtidqmthtv0x6avphn] : object {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damage} (same value: 1d4+6) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damageType} (same value: bludgeoning) + lyvk4n9m7k29fsiddniq : object {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq} + damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damage} (same value: 1d10) + damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damageType} (same value: piercing) + [weaponType] : object {Book 3 - All or Nothing.items.[].system.weaponType} + value : string {Book 3 - All or Nothing.items.[].system.weaponType.value} (2 different values) + melee (x29) + ranged (x15) + [mod] : object {Book 3 - All or Nothing.items.[].system.mod} + value : integer {Book 3 - All or Nothing.items.[].system.mod.value} (7 different values) + 15 (x1) + 18 (x1) + 21 (x1) + 13 (x3) + 20 (x1) + 23 (x1) + 16 (x2) + [proficient] : object {Book 3 - All or Nothing.items.[].system.proficient} + value : integer {Book 3 - All or Nothing.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {Book 3 - All or Nothing.items.[].system.acBonus} (3 different values) + 4 (x1) + 2 (x8) + 1 (x4) + [checkPenalty] : integer {Book 3 - All or Nothing.items.[].system.checkPenalty} (2 different values) + -2 (x1) + -1 (x10) + [dexCap] : integer {Book 3 - All or Nothing.items.[].system.dexCap} (3 different values) + 1 (x1) + 3 (x6) + 4 (x4) + [speedPenalty] : integer {Book 3 - All or Nothing.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Book 3 - All or Nothing.items.[].system.strength} (3 different values) + 3 (x1) + 1 (x6) + 0 (x4) + [uses] : object {Book 3 - All or Nothing.items.[].system.uses} + autoDestroy : boolean {Book 3 - All or Nothing.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - All or Nothing.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - All or Nothing.items.[].system.uses.value} (same value: 1) + [deathNote] : boolean {Book 3 - All or Nothing.items.[].system.deathNote} (same value: True) + [frequency] : object {Book 3 - All or Nothing.items.[].system.frequency} + max : integer {Book 3 - All or Nothing.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - All or Nothing.items.[].system.frequency.per} (same value: day) + value : integer {Book 3 - All or Nothing.items.[].system.frequency.value} (same value: 1) + [stackGroup] : string {Book 3 - All or Nothing.items.[].system.stackGroup} (2 different values) + coins (x2) + bolts (x3) + [showSlotlessLevels] : object {Book 3 - All or Nothing.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - All or Nothing.items.[].system.showSlotlessLevels.value} (same value: False) + type : string {Book 3 - All or Nothing.items.[].type} (11 different values) + action (x88) + spellcastingEntry (x3) + spell (x44) + weapon (x26) + melee (x44) + lore (x10) + armor (x11) + equipment (x10) + consumable (x16) + treasure (x2) + shield (x2) + [_stats] : object {Book 3 - All or Nothing.items.[]._stats} + compendiumSource : string {Book 3 - All or Nothing.items.[]._stats.compendiumSource} (99 different values) + [flags] : object {Book 3 - All or Nothing.items.[].flags} + pf2e : object {Book 3 - All or Nothing.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - All or Nothing.items.[].flags.pf2e.linkedWeapon} (21 different values) + name : string {Book 3 - All or Nothing.name} (all different values) + system : object {Book 3 - All or Nothing.system} + attributes : object {Book 3 - All or Nothing.system.attributes} + ac : object {Book 3 - All or Nothing.system.attributes.ac} + value : integer {Book 3 - All or Nothing.system.attributes.ac.value} (12 different values) + 34 (x1) + 26 (x1) + 28 (x2) + 30 (x2) + 10 (x1) + 27 (x6) + 32 (x1) + 24 (x3) + 35 (x1) + 25 (x2) + 31 (x2) + 29 (x1) + [details] : string {Book 3 - All or Nothing.system.attributes.ac.details} (same value: ) + [hardness] : integer {Book 3 - All or Nothing.system.attributes.hardness} (4 different values) + 15 (x1) + 0 (x1) + 5 (x1) + 8 (x1) + [hasHealth] : boolean {Book 3 - All or Nothing.system.attributes.hasHealth} (2 different values) + True (x3) + False (x1) + hp : object {Book 3 - All or Nothing.system.attributes.hp} + details : string {Book 3 - All or Nothing.system.attributes.hp.details} (6 different values) + to destroy a nozzle; Tank Hardness 20; TankHP 100 (BT 50) to damage the tank enough to stop it from spewing gas (x1) + (x17) + void healing (x2) + to ruin the nozzle (making it impossible to disable, in which case the only way to disarm the bomb is to destroy both its tanks); Tank Hardness 15; Tank HP 80 (BT 40) to destroy one of the tanks (both tanks must be destroyed to disarm the bomb (x1) + to break the spring under the step and make that step safe to stand on (x1) + regeneration 20 (deactivated by fire or acid) (x1) + max : integer {Book 3 - All or Nothing.system.attributes.hp.max} (16 different values) + 40 (x1) + 150 (x3) + 155 (x3) + 245 (x1) + 0 (x1) + 180 (x1) + 20 (x1) + 125 (x3) + 275 (x1) + 195 (x1) + 120 (x1) + 210 (x2) + 230 (x1) + 25 (x1) + 306 (x1) + 135 (x1) + temp : integer {Book 3 - All or Nothing.system.attributes.hp.temp} (same value: 0) + [tempmax] : integer {Book 3 - All or Nothing.system.attributes.hp.tempmax} (same value: 0) + value : integer {Book 3 - All or Nothing.system.attributes.hp.value} (16 different values) + 40 (x1) + 150 (x3) + 155 (x3) + 245 (x1) + 0 (x1) + 180 (x1) + 20 (x1) + 125 (x3) + 275 (x1) + 195 (x1) + 120 (x1) + 210 (x2) + 230 (x1) + 25 (x1) + 306 (x1) + 135 (x1) + [immunities] : array {Book 3 - All or Nothing.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {Book 3 - All or Nothing.system.attributes.immunities.[]} + type : string {Book 3 - All or Nothing.system.attributes.immunities.[].type} (10 different values) + precision (x3) + critical-hits (x3) + death-effects (x2) + disease (x2) + paralyzed (x2) + poison (x2) + unconscious (x2) + acid (x1) + magic (x1) + fire (x1) + [stealth] : object {Book 3 - All or Nothing.system.attributes.stealth} + details : string {Book 3 - All or Nothing.system.attributes.stealth.details} (3 different values) +

(master)

(x2) +

The bomb uses Oggvurm's initiative roll as its Stealth roll

(x1) +

(expert)

(x1) + value : integer {Book 3 - All or Nothing.system.attributes.stealth.value} (4 different values) + 30 (x1) + 27 (x1) + 0 (x1) + 20 (x1) + [allSaves] : object {Book 3 - All or Nothing.system.attributes.allSaves} + value : string {Book 3 - All or Nothing.system.attributes.allSaves.value} (3 different values) + (x17) + +2 circumstance bonus to saves vs. poison (x1) + +1 status bonus to saves vs. incapacitation effects, +2 status bonus to saves vs. Shove and Trip (x1) + [speed] : object {Book 3 - All or Nothing.system.attributes.speed} + otherSpeeds : array {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x2) + swim (x5) + value : integer {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 20 (x1) + 50 (x1) + 10 (x2) + 40 (x2) + 15 (x1) + value : integer {Book 3 - All or Nothing.system.attributes.speed.value} (5 different values) + 20 (x4) + 25 (x12) + 40 (x1) + 30 (x1) + 45 (x1) + [weaknesses] : array {Book 3 - All or Nothing.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 3 - All or Nothing.system.attributes.weaknesses.[]} + type : string {Book 3 - All or Nothing.system.attributes.weaknesses.[].type} (2 different values) + fire (x2) + cold-iron (x1) + value : integer {Book 3 - All or Nothing.system.attributes.weaknesses.[].value} (same value: 10) + [resistances] : array {Book 3 - All or Nothing.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Book 3 - All or Nothing.system.attributes.resistances.[]} + [exceptions] : array {Book 3 - All or Nothing.system.attributes.resistances.[].exceptions} + Length: min=2 max=2 + Value type: string {Book 3 - All or Nothing.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x1) + bludgeoning (x1) + type : string {Book 3 - All or Nothing.system.attributes.resistances.[].type} (6 different values) + physical (x1) + cold (x1) + electricity (x1) + fire (x1) + piercing (x1) + slashing (x1) + value : integer {Book 3 - All or Nothing.system.attributes.resistances.[].value} (2 different values) + 12 (x1) + 10 (x5) + [emitsSound] : string {Book 3 - All or Nothing.system.attributes.emitsSound} (same value: encounter) + [creatureType] : string {Book 3 - All or Nothing.system.creatureType} (same value: ) + details : object {Book 3 - All or Nothing.system.details} + [description] : string {Book 3 - All or Nothing.system.details.description} (4 different values) +

Five nozzles hidden across the apartment's ceiling spew thick clouds of acidic poison from a reinforced tank behind the wall.

(x1) +

A snapped trip wire causes an alchemical bomb to detonate and blow up part of the tin tub, spilling boiling water all over the trap's victim.

(x1) +

A clockwork bomb releases gouts of poisonous smoke. The smoke issues forth from a single nozzle attached to two tanks of pressurized poison

(x1) +

This staircase has springs in each step, which send poisoned needles shooting up through tiny holes in the wood when stepped on. Each step, 6 in total, takes up one 5-foot square.

(x1) + [disable] : string {Book 3 - All or Nothing.system.details.disable} (4 different values) +

@Check[thievery|dc:35|name:Block One Nozzle|traits:action:disable-a-device] (expert) to block one of the nozzles or @Check[thievery|dc:40|name:Shut Off the Tank|traits:action:disable-a-device] (master) to shut off the tank. The trap deactivates after 5 rounds, once the tank is empty.

(x1) +

@Check[thievery|dc:32|name:Remove Trip Wire|traits:action:disable-a-device] (master) to safely remove the trip wire from the bomb

(x1) +

Three [[/act disable-device dc=31]]{DC 31 Thievery} (expert) checks to @UUID[Compendium.pf2e.actionspf2e.Item.Disable a Device] to disable the latches that lock the nozzle in place, then one [[/act disable-device dc=35]]{DC 35 Thievery} (master) check to Disable a Device to turn off the nozzle; DCs decrease by 2 if Oggvurm is immobilized, paralyzed, unconscious, or dead

(x1) +

@Check[thievery|dc:33|name:Disable Stair Spring|traits:action:disable-a-device] (master) on each stair to disable its spring, or deactivate the switch in area C8 to deactivate the whole trap. Cutting the wire on the topmost stair (>@Check[thievery|dc:35|name:Cut Wire on Top-Most Stair|traits:action:disable-a-device] to Disable the Device) that connects the staircase to the control switch prevents the control switch from turning the trap on or off.

(x1) + [isComplex] : boolean {Book 3 - All or Nothing.system.details.isComplex} (2 different values) + True (x3) + False (x1) + level : object {Book 3 - All or Nothing.system.details.level} + value : integer {Book 3 - All or Nothing.system.details.level.value} (8 different values) + 13 (x3) + 8 (x3) + 9 (x5) + 11 (x5) + 7 (x3) + 10 (x2) + 14 (x1) + 12 (x1) + publication : object {Book 3 - All or Nothing.system.details.publication} + license : string {Book 3 - All or Nothing.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - All or Nothing.system.details.publication.remaster} (same value: False) + title : string {Book 3 - All or Nothing.system.details.publication.title} (same value: Pathfinder #159: All or Nothing) + [reset] : string {Book 3 - All or Nothing.system.details.reset} (3 different values) + (x2) +

The trap issues smoke for 3 minutes before its tanks run dry. The tanks must be replaced before the bomb can be reactivated.

(x1) +

If deactivated via the switch, the trap can be reactivated with the switch in area C8.

(x1) + [routine] : string {Book 3 - All or Nothing.system.details.routine} (4 different values) +

(1 action) When it's triggered, the trap has five active nozzles, but at the end of its turn each round, one random nozzle deactivates. On the trap's turn, the active nozzles emit a cloud of acidic poison gas that expands to fill the apartment. The cloud deals @Damage[1d6[acid]] damage and @Damage[1d6[poison]] damage per active nozzle to each creature and object in the room (@Check[fortitude|dc:33|basic|name:Spew Cloud|traits:poison] save). Unattended objects automatically fail saves to avoid the damage.

(x1) + (x1) +

(1 action) On its turn, the bomb spews forth a smoky gout of airborne @UUID[Compendium.pf2e.equipment-srd.Item.Blackfinger Blight] poison. The cloud fills a 20-foot radius, or a 10-foot radius if only one tank remains intact. If the bomb is already in the center of a blackfinger blight cloud, the radius of that cloud increases by 20 feet (or 10 feet, if only one tank remains intact) instead.

(x1) +

(1 action) The trap makes a separate poisoned needle Strike against each creature currently on an active step as 1 action. Because it is constantly jabbing needles up through any weight-bearing steps, the trap can also use its Bloody Feet free action to jab at a creature on one of the steps during that creature's turn.

(x1) + [blurb] : string {Book 3 - All or Nothing.system.details.blurb} (same value: ) + [languages] : object {Book 3 - All or Nothing.system.details.languages} + details : string {Book 3 - All or Nothing.system.details.languages.details} (2 different values) + speak with animals (x1) + (x18) + value : array {Book 3 - All or Nothing.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 3 - All or Nothing.system.details.languages.value.[]} (16 different values) + common (x16) + sakvroth (x1) + thalassic (x2) + necril (x1) + orcish (x1) + gnomish (x2) + halfling (x2) + pyric (x1) + hallit (x1) + dwarven (x1) + elven (x3) + draconic (x3) + iruxi (x2) + shadowtongue (x1) + aklo (x1) + fey (x1) + [privateNotes] : string {Book 3 - All or Nothing.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - All or Nothing.system.details.publicNotes} (2 different values) + (x18) +

This golem is a walking alchemical nightmare capable of inflicting all manner of painful wounds. Its ability to follow orders is granted by the otherwise mindless humanoid brain that floats in its dome-like head. In exceptionally rare cases, the brain used in its creation might retain fragments of memories or even actual intellect, resulting in an alchemical golem with a personality and agenda of its own.

(x1) + saves : object {Book 3 - All or Nothing.system.saves} + fortitude : object {Book 3 - All or Nothing.system.saves.fortitude} + saveDetail : string {Book 3 - All or Nothing.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - All or Nothing.system.saves.fortitude.value} (12 different values) + 28 (x1) + 16 (x3) + 23 (x1) + 0 (x1) + 20 (x5) + 19 (x1) + 24 (x1) + 17 (x3) + 22 (x3) + 18 (x2) + 29 (x1) + 11 (x1) + reflex : object {Book 3 - All or Nothing.system.saves.reflex} + saveDetail : string {Book 3 - All or Nothing.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - All or Nothing.system.saves.reflex.value} (11 different values) + 20 (x1) + 19 (x7) + 21 (x4) + 0 (x1) + 18 (x1) + 13 (x1) + 26 (x3) + 17 (x1) + 16 (x2) + 24 (x1) + 22 (x1) + will : object {Book 3 - All or Nothing.system.saves.will} + saveDetail : string {Book 3 - All or Nothing.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - All or Nothing.system.saves.will.value} (10 different values) + 0 (x4) + 16 (x3) + 17 (x3) + 20 (x1) + 13 (x4) + 15 (x3) + 19 (x1) + 24 (x2) + 18 (x1) + 23 (x1) + [statusEffects] : array<> {Book 3 - All or Nothing.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Book 3 - All or Nothing.system.traits} + rarity : string {Book 3 - All or Nothing.system.traits.rarity} (4 different values) + common (x5) + uncommon (x12) + unique (x5) + rare (x1) + size : object {Book 3 - All or Nothing.system.traits.size} + value : string {Book 3 - All or Nothing.system.traits.size.value} (4 different values) + med (x18) + sm (x1) + lg (x3) + huge (x1) + value : array {Book 3 - All or Nothing.system.traits.value} + Length: min=2 max=5 + Value type: string {Book 3 - All or Nothing.system.traits.value.[]} (24 different values) + [abilities] : object {Book 3 - All or Nothing.system.abilities} + cha : object {Book 3 - All or Nothing.system.abilities.cha} + mod : integer {Book 3 - All or Nothing.system.abilities.cha.mod} (8 different values) + 3 (x6) + 4 (x1) + -3 (x1) + 1 (x2) + -5 (x1) + 0 (x5) + 5 (x1) + 2 (x2) + con : object {Book 3 - All or Nothing.system.abilities.con} + mod : integer {Book 3 - All or Nothing.system.abilities.con.mod} (6 different values) + 4 (x7) + 3 (x5) + 5 (x4) + 1 (x1) + 0 (x1) + 2 (x1) + dex : object {Book 3 - All or Nothing.system.abilities.dex} + mod : integer {Book 3 - All or Nothing.system.abilities.dex.mod} (6 different values) + 5 (x2) + 6 (x2) + 2 (x3) + 4 (x9) + 7 (x1) + 3 (x2) + int : object {Book 3 - All or Nothing.system.abilities.int} + mod : integer {Book 3 - All or Nothing.system.abilities.int.mod} (9 different values) + 3 (x1) + 1 (x4) + -4 (x1) + 0 (x5) + -5 (x2) + 4 (x3) + 2 (x1) + -1 (x1) + 5 (x1) + str : object {Book 3 - All or Nothing.system.abilities.str} + mod : integer {Book 3 - All or Nothing.system.abilities.str.mod} (9 different values) + 2 (x2) + 6 (x4) + 5 (x1) + 4 (x6) + 7 (x1) + 3 (x1) + 0 (x1) + 8 (x1) + 1 (x2) + wis : object {Book 3 - All or Nothing.system.abilities.wis} + mod : integer {Book 3 - All or Nothing.system.abilities.wis.mod} (6 different values) + 4 (x4) + 1 (x2) + 3 (x2) + 2 (x8) + 0 (x2) + 5 (x1) + [initiative] : object {Book 3 - All or Nothing.system.initiative} + statistic : string {Book 3 - All or Nothing.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - All or Nothing.system.perception} + details : string {Book 3 - All or Nothing.system.perception.details} (same value: ) + mod : integer {Book 3 - All or Nothing.system.perception.mod} (11 different values) + 16 (x2) + 17 (x4) + 24 (x2) + 18 (x3) + 20 (x2) + 15 (x1) + 21 (x1) + 19 (x1) + 26 (x1) + 25 (x1) + 23 (x1) + senses : array {Book 3 - All or Nothing.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - All or Nothing.system.perception.senses.[]} + type : string {Book 3 - All or Nothing.system.perception.senses.[].type} (3 different values) + darkvision (x4) + low-light-vision (x3) + scent (x2) + [acuity] : string {Book 3 - All or Nothing.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 3 - All or Nothing.system.perception.senses.[].range} (same value: 30) + [resources] : object {Book 3 - All or Nothing.system.resources} + [focus] : object {Book 3 - All or Nothing.system.resources.focus} + max : integer {Book 3 - All or Nothing.system.resources.focus.max} (same value: 1) + value : integer {Book 3 - All or Nothing.system.resources.focus.value} (same value: 1) + [skills] : object {Book 3 - All or Nothing.system.skills} + [acrobatics] : object {Book 3 - All or Nothing.system.skills.acrobatics} + base : integer {Book 3 - All or Nothing.system.skills.acrobatics.base} (6 different values) + 17 (x2) + 19 (x3) + 18 (x2) + 26 (x1) + 24 (x1) + 25 (x1) + [athletics] : object {Book 3 - All or Nothing.system.skills.athletics} + base : integer {Book 3 - All or Nothing.system.skills.athletics.base} (7 different values) + 14 (x1) + 19 (x2) + 22 (x4) + 21 (x3) + 20 (x1) + 17 (x3) + 28 (x1) + [note] : string {Book 3 - All or Nothing.system.skills.athletics.note} (same value: or Swim) + [special] : array {Book 3 - All or Nothing.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 3 - All or Nothing.system.skills.athletics.special.[]} + base : integer {Book 3 - All or Nothing.system.skills.athletics.special.[].base} (2 different values) + 16 (x1) + 21 (x1) + label : string {Book 3 - All or Nothing.system.skills.athletics.special.[].label} (2 different values) + to Climb (x1) + to Grapple (x1) + predicate : array {Book 3 - All or Nothing.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - All or Nothing.system.skills.athletics.special.[].predicate.[]} (2 different values) + action:climb (x1) + action:grapple (x1) + [deception] : object {Book 3 - All or Nothing.system.skills.deception} + base : integer {Book 3 - All or Nothing.system.skills.deception.base} (6 different values) + 17 (x1) + 22 (x2) + 16 (x1) + 24 (x1) + 18 (x2) + 20 (x1) + [nature] : object {Book 3 - All or Nothing.system.skills.nature} + base : integer {Book 3 - All or Nothing.system.skills.nature.base} (2 different values) + 16 (x1) + 23 (x1) + [stealth] : object {Book 3 - All or Nothing.system.skills.stealth} + base : integer {Book 3 - All or Nothing.system.skills.stealth.base} (5 different values) + 19 (x3) + 17 (x2) + 18 (x2) + 28 (x1) + 22 (x1) + [survival] : object {Book 3 - All or Nothing.system.skills.survival} + base : integer {Book 3 - All or Nothing.system.skills.survival.base} (5 different values) + 16 (x1) + 18 (x1) + 19 (x1) + 23 (x1) + 17 (x1) + [special] : array {Book 3 - All or Nothing.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Book 3 - All or Nothing.system.skills.survival.special.[]} + base : integer {Book 3 - All or Nothing.system.skills.survival.special.[].base} (same value: 20) + label : string {Book 3 - All or Nothing.system.skills.survival.special.[].label} (same value: to Track a creature at half its Hit Points or fewer) + predicate : array {Book 3 - All or Nothing.system.skills.survival.special.[].predicate} + Length: min=2 max=2 + Value type: string {Book 3 - All or Nothing.system.skills.survival.special.[].predicate.[]} (2 different values) + action:track (x1) + half-hp (x1) + [thievery] : object {Book 3 - All or Nothing.system.skills.thievery} + base : integer {Book 3 - All or Nothing.system.skills.thievery.base} (4 different values) + 19 (x1) + 28 (x1) + 21 (x1) + 14 (x1) + [diplomacy] : object {Book 3 - All or Nothing.system.skills.diplomacy} + base : integer {Book 3 - All or Nothing.system.skills.diplomacy.base} (4 different values) + 18 (x2) + 15 (x1) + 22 (x1) + 20 (x1) + [intimidation] : object {Book 3 - All or Nothing.system.skills.intimidation} + base : integer {Book 3 - All or Nothing.system.skills.intimidation.base} (7 different values) + 22 (x2) + 19 (x1) + 13 (x3) + 21 (x1) + 20 (x2) + 18 (x2) + 28 (x1) + [society] : object {Book 3 - All or Nothing.system.skills.society} + base : integer {Book 3 - All or Nothing.system.skills.society.base} (3 different values) + 16 (x1) + 20 (x1) + 23 (x2) + [crafting] : object {Book 3 - All or Nothing.system.skills.crafting} + base : integer {Book 3 - All or Nothing.system.skills.crafting.base} (same value: 21) + [arcana] : object {Book 3 - All or Nothing.system.skills.arcana} + base : integer {Book 3 - All or Nothing.system.skills.arcana.base} (3 different values) + 19 (x1) + 25 (x1) + 16 (x1) + [occultism] : object {Book 3 - All or Nothing.system.skills.occultism} + base : integer {Book 3 - All or Nothing.system.skills.occultism.base} (3 different values) + 19 (x1) + 25 (x1) + 16 (x1) + [performance] : object {Book 3 - All or Nothing.system.skills.performance} + base : integer {Book 3 - All or Nothing.system.skills.performance.base} (same value: 22) + [customModifiers] : object {Book 3 - All or Nothing.system.customModifiers} + type : string {Book 3 - All or Nothing.type} (2 different values) + hazard (x4) + npc (x19) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Bring the House Down.txt b/output/pf2e/packs/Book 3 - Bring the House Down.txt new file mode 100644 index 0000000..f895acf --- /dev/null +++ b/output/pf2e/packs/Book 3 - Bring the House Down.txt @@ -0,0 +1,1955 @@ +Book 3 - Bring the House Down +Different values: 24 +===================================== +object {Book 3 - Bring the House Down} + _id : string {Book 3 - Bring the House Down._id} (all different values) + folder : string {Book 3 - Bring the House Down.folder} (same value: mtyFZ9PSRzHhxxjB) + img : string {Book 3 - Bring the House Down.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x20) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {Book 3 - Bring the House Down.items} + Length: min=1 max=56 + Value type: object {Book 3 - Bring the House Down.items.[]} + _id : string {Book 3 - Bring the House Down.items.[]._id} (361 different values) + img : string {Book 3 - Bring the House Down.items.[].img} (128 different values) + name : string {Book 3 - Bring the House Down.items.[].name} (236 different values) + sort : integer {Book 3 - Bring the House Down.items.[].sort} (57 different values) + system : object {Book 3 - Bring the House Down.items.[].system} + [autoHeightenLevel] : object {Book 3 - Bring the House Down.items.[].system.autoHeightenLevel} + [value] : integer {Book 3 - Bring the House Down.items.[].system.autoHeightenLevel.value} (same value: 5) + description : object {Book 3 - Bring the House Down.items.[].system.description} + value : string {Book 3 - Bring the House Down.items.[].system.description.value} (228 different values) + [gm] : string {Book 3 - Bring the House Down.items.[].system.description.gm} (5 different values) +

For all locks in the lab.

(x1) +

Once restored, the satchel gains the following activation.

Activate—Instant Alchemy 2 (manipulate)

Frequency once per hour


Effect You name and then produce a common alchemical item of any level up to level 20 from the satchel's main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item's level. On failure, you can't activate Red Hand's Satchel in this way until the next time you make your daily preparations.

(x1) +

Once Retribution is restored, it becomes a +3 major striking keen shifting wounding war razor and gains the following additional activations.


Activate—Cruel Cut 2 (curse, death, manipulate)

Frequency once per day

Effect Choose a target within 120 feet who you can see. That target must attempt a @Check[fortitude|dc:44] save.

Critical Success The target is unaffected.

Success The target takes @Damage[3d6[persistent,bleed]] damage.

Failure As success, but one of their eyes is damaged, rendering them @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. The target also becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}. The dazzled and drained condition are permanent until removed by cleanse affliction or a similar effect.

Critical Failure As failure, but @Damage[6d6[persistent,bleed]] damage and the target is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] instead of dazzled, and @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} instead of drained 1. If the target is ever reduced to 0 Hit Points or less while under this curse, they immediately die.


Activate—Reflect Curse r

Frequency once per hour

Trigger You are about to attempt a saving throw against a curse

Effect If you succeed or critically succeed against the curse, it is reflected back to its source and it does not affect you; the source must then attempt a saving throw against the curse.

(x1) +

Planar key to Duskfathom for use with @UUID[Compendium.pf2e.spells-srd.Item.Interplanar Teleport].

(x1) +

Once restored, White Cleome's Eye gains the following additional activations.


Activate—Look to the Past 1 minute (concentrate, manipulate)

Frequency once per day

Effect You twist White Cleome's Eye in a clockwise rotation, allowing you to peer back in time, causing it to cast a 9th-rank @UUID[Compendium.pf2e.spells-srd.Item.Retrocognition] spell.


Activate—Relive the Past 2 (concentrate, manipulate)

Frequency once per day

Effect You twist White Cleome's Eye in a counter-clockwise rotation, allowing you to experience previous events that impacted an object you are touching, causing White Cleome's Eye to cast a 9th-rank @UUID[Compendium.pf2e.spells-srd.Item.Object Reading] spell.

(x1) + [prepared] : object {Book 3 - Bring the House Down.items.[].system.prepared} + [label] : string {Book 3 - Bring the House Down.items.[].system.prepared.label} (same value: Spellcasting Type) + [type] : string {Book 3 - Bring the House Down.items.[].system.prepared.type} (same value: String) + value : string {Book 3 - Bring the House Down.items.[].system.prepared.value} (3 different values) + innate (x16) + prepared (x1) + focus (x2) + [flexible] : boolean {Book 3 - Bring the House Down.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 3 - Bring the House Down.items.[].system.proficiency} + value : integer {Book 3 - Bring the House Down.items.[].system.proficiency.value} (2 different values) + 0 (x2) + 1 (x17) + publication : object {Book 3 - Bring the House Down.items.[].system.publication} + license : string {Book 3 - Bring the House Down.items.[].system.publication.license} (2 different values) + OGL (x187) + ORC (x259) + remaster : boolean {Book 3 - Bring the House Down.items.[].system.publication.remaster} (2 different values) + False (x187) + True (x259) + title : string {Book 3 - Bring the House Down.items.[].system.publication.title} (10 different values) + (x168) + Pathfinder Player Core (x204) + Pathfinder Player Core 2 (x4) + Pathfinder #206: Bring the House Down (x5) + Pathfinder Bestiary (x20) + Pathfinder Monster Core (x34) + Pathfinder GM Core (x4) + Pathfinder Bestiary 2 (x2) + Pathfinder Treasure Vault (x4) + Pathfinder Secrets of Magic (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 3 - Bring the House Down.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Bring the House Down.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 3 - Bring the House Down.items.[].system.slots} + [slot2] : object {Book 3 - Bring the House Down.items.[].system.slots.slot2} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot2.max} (2 different values) + 2 (x1) + 3 (x1) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot2.prepared} + Length: min=2 max=3 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot2.prepared.[].id} (5 different values) + jUAm540uEAU6hGmp (x1) + DFxmQtvWqrMW7gtj (x1) + iWtbti5CctmpkHgY (x1) + ZHJGQskTXp1XLOuO (x1) + iLjHavzpFw3F6Xup (x1) + [value] : integer {Book 3 - Bring the House Down.items.[].system.slots.slot2.value} (same value: 2) + [slot0] : object {Book 3 - Bring the House Down.items.[].system.slots.slot0} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 8pf97QXlPnGhOIxQ (x1) + QjasT7FmXEFIPLi9 (x1) + WKh5mR4W97UPcebQ (x1) + 50w7G9b14PD3oRD8 (x1) + gZWaASCcrdml5XXu (x1) + [slot1] : object {Book 3 - Bring the House Down.items.[].system.slots.slot1} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot1.prepared.[].id} (3 different values) + h4GJcye0ri07U0U0 (x1) + k3EGgPKbFKO4afts (x1) + CdMaocyCM0PxhEzO (x1) + [slot10] : object {Book 3 - Bring the House Down.items.[].system.slots.slot10} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot10.max} (same value: 7) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot10.prepared} + Length: min=7 max=7 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot10.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot10.prepared.[].id} (2 different values) + VGCqrtIO3roDOUR8 (x6) + dlEhjWruEHg3Q21Y (x1) + [slot3] : object {Book 3 - Bring the House Down.items.[].system.slots.slot3} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot3.prepared.[].id} (3 different values) + WTfltBV8hUVLVA1W (x1) + 9FXz7GXPht7VhAuq (x1) + VkjiPxgcffoRmtPN (x1) + [slot4] : object {Book 3 - Bring the House Down.items.[].system.slots.slot4} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot4.prepared.[].id} (3 different values) + cojWcamrRvc0a0HL (x1) + A6Lwe6ZnoGfET44e (x1) + 7IzhpQTcwOLIAzMe (x1) + [slot5] : object {Book 3 - Bring the House Down.items.[].system.slots.slot5} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot5.max} (same value: 3) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot5.prepared.[].id} (3 different values) + h4GJcye0ri07U0U0 (x1) + wTaE4tUqODbctl1K (x1) + U8eRq5vUpNjzhJyV (x1) + [slot6] : object {Book 3 - Bring the House Down.items.[].system.slots.slot6} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot6.max} (same value: 3) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot6.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot6.prepared.[].id} (3 different values) + 2AMsQ0StOuRZxxls (x1) + 8MpjlfaySmD2F4QS (x1) + kyP4ZUlWKzVvIE9Z (x1) + [slot7] : object {Book 3 - Bring the House Down.items.[].system.slots.slot7} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot7.max} (same value: 3) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot7.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot7.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot7.prepared.[].id} (3 different values) + p4pndcv5CmbGD0vI (x1) + eeM06I99Qcr1waCo (x1) + GdeI23szakrxJMKD (x1) + [slot8] : object {Book 3 - Bring the House Down.items.[].system.slots.slot8} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot8.max} (same value: 3) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot8.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot8.prepared.[].id} (3 different values) + q4xMeRjyLu4aM67y (x1) + Diaax8H7ZLWBqOjG (x1) + fOGhVBoA68hfpXJp (x1) + [slot9] : object {Book 3 - Bring the House Down.items.[].system.slots.slot9} + max : integer {Book 3 - Bring the House Down.items.[].system.slots.slot9.max} (same value: 3) + prepared : array {Book 3 - Bring the House Down.items.[].system.slots.slot9.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Bring the House Down.items.[].system.slots.slot9.prepared.[]} + id : string {Book 3 - Bring the House Down.items.[].system.slots.slot9.prepared.[].id} (3 different values) + Gb1OKDGRkYQaw97A (x1) + 9DV1NAYqiHw7b47F (x1) + I017icQzxJBgyafX (x1) + [slug] : string {Book 3 - Bring the House Down.items.[].system.slug} (134 different values) + [spelldc] : object {Book 3 - Bring the House Down.items.[].system.spelldc} + dc : integer {Book 3 - Bring the House Down.items.[].system.spelldc.dc} (8 different values) + 41 (x4) + 42 (x5) + 40 (x1) + 37 (x5) + 36 (x1) + 44 (x1) + 34 (x1) + 45 (x1) + [item] : integer {Book 3 - Bring the House Down.items.[].system.spelldc.item} (same value: 0) + [label] : string {Book 3 - Bring the House Down.items.[].system.spelldc.label} (same value: Class DC) + [mod] : integer {Book 3 - Bring the House Down.items.[].system.spelldc.mod} (same value: 0) + [type] : string {Book 3 - Bring the House Down.items.[].system.spelldc.type} (same value: String) + value : integer {Book 3 - Bring the House Down.items.[].system.spelldc.value} (8 different values) + 33 (x4) + 34 (x5) + 32 (x1) + 29 (x5) + 28 (x1) + 36 (x1) + 26 (x1) + 37 (x1) + [tradition] : object {Book 3 - Bring the House Down.items.[].system.tradition} + value : string {Book 3 - Bring the House Down.items.[].system.tradition.value} (2 different values) + divine (x11) + occult (x8) + traits : object {Book 3 - Bring the House Down.items.[].system.traits} + [rarity] : string {Book 3 - Bring the House Down.items.[].system.traits.rarity} (4 different values) + common (x247) + uncommon (x45) + rare (x2) + unique (x5) + [traditions] : array {Book 3 - Bring the House Down.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Bring the House Down.items.[].system.traits.traditions.[]} (4 different values) + arcane (x130) + occult (x146) + primal (x49) + divine (x116) + [value] : array {Book 3 - Bring the House Down.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {Book 3 - Bring the House Down.items.[].system.traits.value.[]} (81 different values) + [area] : object {Book 3 - Bring the House Down.items.[].system.area} + type : string {Book 3 - Bring the House Down.items.[].system.area.type} (4 different values) + burst (x16) + line (x1) + cone (x1) + emanation (x11) + value : integer {Book 3 - Bring the House Down.items.[].system.area.value} (7 different values) + 20 (x7) + 40 (x6) + 60 (x4) + 10 (x3) + 30 (x7) + 400 (x1) + 5 (x1) + [cost] : object {Book 3 - Bring the House Down.items.[].system.cost} + value : string {Book 3 - Bring the House Down.items.[].system.cost.value} (6 different values) + (x183) + rare incense, precious metals, and purified chalk worth 500 gp; (x1) + rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level, see text for more details (x2) + gemstones worth a total value of 75 gp × the target's level (x1) + item worth at least the target's level x 100 gp (x1) + rare incense worth a total value of 300 gp (x1) + [counteraction] : boolean {Book 3 - Bring the House Down.items.[].system.counteraction} (2 different values) + False (x169) + True (x20) + [damage] : object {Book 3 - Bring the House Down.items.[].system.damage} + [hBNB5kWrMV8T2CuH] : object {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing) + [mY0vhGfbdzA69pIz] : object {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False) + category : string {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent) + formula : string {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison) + [0] : object {Book 3 - Bring the House Down.items.[].system.damage.0} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Book 3 - Bring the House Down.items.[].system.damage.0.category} (same value: persistent) + formula : string {Book 3 - Bring the House Down.items.[].system.damage.0.formula} (15 different values) + 6d8 (x7) + 8d6 (x3) + 2d6 (x6) + 1d6 (x5) + 1d8 (x7) + 2d4 (x4) + 9d6 (x1) + 12d6 (x1) + 6d6 (x2) + 1d4 (x1) + 7d10 (x5) + 4d10 (x1) + 16d6 (x1) + 3d10 (x1) + 3d6 (x1) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x46) + healing (x7) + [materials] : array<> {Book 3 - Bring the House Down.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.damage.0.type} (9 different values) + poison (x3) + mental (x11) + bleed (x4) + void (x6) + vitality (x6) + spirit (x8) + untyped (x6) + acid (x1) + bludgeoning (x1) + [damageType] : string {Book 3 - Bring the House Down.items.[].system.damage.damageType} (3 different values) + piercing (x12) + slashing (x1) + bludgeoning (x1) + [dice] : integer {Book 3 - Bring the House Down.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 3 - Bring the House Down.items.[].system.damage.die} (3 different values) + d4 (x2) + d6 (x11) + d8 (x1) + [1pyYgYlbN6qQ6aOV] : object {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental) + [1] : object {Book 3 - Bring the House Down.items.[].system.damage.1} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.damage.1.formula} (2 different values) + 2d4 (x1) + 3d10 (x1) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {Book 3 - Bring the House Down.items.[].system.damage.1.type} (2 different values) + void (x1) + bludgeoning (x1) + materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + [rQT6Is4xVcbWJIAt] : object {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.formula} (same value: 7d8) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.damage.rQT6Is4xVcbWJIAt.type} (same value: force) + [formula] : string {Book 3 - Bring the House Down.items.[].system.damage.formula} (same value: 6d8+20) + [kind] : string {Book 3 - Bring the House Down.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 3 - Bring the House Down.items.[].system.damage.type} (same value: vitality) + [2] : object {Book 3 - Bring the House Down.items.[].system.damage.2} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.2.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.damage.2.formula} (same value: 3d10) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.2.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.2.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.damage.2.type} (same value: cold) + [3] : object {Book 3 - Bring the House Down.items.[].system.damage.3} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.3.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.damage.3.formula} (same value: 3d10) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.3.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.3.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.damage.3.type} (same value: electricity) + [4] : object {Book 3 - Bring the House Down.items.[].system.damage.4} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.4.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.damage.4.formula} (same value: 3d10) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.4.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.4.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.damage.4.type} (same value: bludgeoning) + [5] : object {Book 3 - Bring the House Down.items.[].system.damage.5} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.5.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.damage.5.formula} (same value: 3d10) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.5.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.5.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.damage.5.type} (same value: fire) + [yI4fzrhnbFxup4Ep] : object {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [defense] : object {Book 3 - Bring the House Down.items.[].system.defense} + save : object {Book 3 - Bring the House Down.items.[].system.defense.save} + basic : boolean {Book 3 - Bring the House Down.items.[].system.defense.save.basic} (2 different values) + False (x57) + True (x24) + statistic : string {Book 3 - Bring the House Down.items.[].system.defense.save.statistic} (3 different values) + will (x50) + reflex (x6) + fortitude (x25) + [duration] : object {Book 3 - Bring the House Down.items.[].system.duration} + sustained : boolean {Book 3 - Bring the House Down.items.[].system.duration.sustained} (2 different values) + False (x175) + True (x14) + value : string {Book 3 - Bring the House Down.items.[].system.duration.value} (18 different values) + 10 minutes (x24) + 1 hour (x18) + 1 minute (x29) + (x73) + until full tribute is paid (x1) + until your next daily preparations (x4) + 1 day (x1) + until the next time you make your daily preparations (x1) + see text (x4) + varies (x16) + until the end of the target's next turn (x1) + 1 round (x5) + see below (x5) + until the start of your next turn (x1) + until the end of your next turn (x2) + unlimited (x2) + 3 rounds (x1) + 1 round or sustained up to 1 minute (x1) + [level] : object {Book 3 - Bring the House Down.items.[].system.level} + value : integer {Book 3 - Bring the House Down.items.[].system.level.value} (18 different values) + 8 (x9) + 5 (x37) + 4 (x17) + 0 (x25) + 20 (x3) + 21 (x3) + 10 (x4) + 9 (x6) + 7 (x17) + 6 (x16) + 3 (x10) + 2 (x28) + 1 (x45) + 17 (x1) + 19 (x1) + 16 (x4) + 12 (x1) + 13 (x1) + [location] : object {Book 3 - Bring the House Down.items.[].system.location} + [heightenedLevel] : integer {Book 3 - Bring the House Down.items.[].system.location.heightenedLevel} (9 different values) + 8 (x35) + 5 (x6) + 9 (x21) + 10 (x14) + 6 (x12) + 7 (x24) + 4 (x9) + 3 (x1) + 2 (x1) + [value] : string {Book 3 - Bring the House Down.items.[].system.location.value} (15 different values) + cF7DrYFZ83ZOhP5d (x6) + SaLMITPr5KPGEyyO (x33) + IfsFbOlJ9R8PiSjx (x3) + vWhXrDJN3LLYXmxF (x6) + gLEu7XWn7pQSVc6w (x6) + 6y44XD6APDiiK1SZ (x6) + 7EH2bFQV2o0TB2w7 (x14) + esD0WXqxWt5Jd3Kj (x2) + T9lgD1z7bkh2qBCl (x60) + e8oPQH0Ss9z5oimc (x10) + YLX02foABJxLh21p (x7) + guqcEGLb6OHHFXDW (x6) + h6z492dnOVTr6NoI (x10) + VZAm09RhKyGLsrfA (x7) + uAwPY2joB7VG2Hs8 (x5) + [uses] : object {Book 3 - Bring the House Down.items.[].system.location.uses} + max : integer {Book 3 - Bring the House Down.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 3 - Bring the House Down.items.[].system.location.uses.value} (same value: 3) + [range] : object {Book 3 - Bring the House Down.items.[].system.range} + value : string {Book 3 - Bring the House Down.items.[].system.range.value} (18 different values) + touch (x45) + 30 feet (x46) + 120 feet (x28) + (x25) + unlimited (x2) + 5 feet (x2) + 20 feet (x1) + emanation up to 40-feet (x1) + 10 feet (x3) + see text (x2) + planetary (x5) + 60 feet (x7) + varies (x11) + 500 feet (x2) + 40 feet (x5) + 100 feet (x2) + 1,000 feet (x1) + 800 feet (x1) + [requirements] : string {Book 3 - Bring the House Down.items.[].system.requirements} (2 different values) + (x185) + You can bleed (x4) + [target] : object {Book 3 - Bring the House Down.items.[].system.target} + value : string {Book 3 - Bring the House Down.items.[].system.target.value} (26 different values) + [time] : object {Book 3 - Bring the House Down.items.[].system.time} + value : string {Book 3 - Bring the House Down.items.[].system.time.value} (8 different values) + 2 (x132) + 3 (x15) + 10 minutes (x6) + 1 day (x8) + 1 minute (x7) + reaction (x7) + 1 to 3 (x7) + 1 (x7) + [heightening] : object {Book 3 - Bring the House Down.items.[].system.heightening} + [levels] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels} + [6] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.6} + [target] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.6.target} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.6.target.value} (2 different values) + 1 or 10 creatures (x2) + any number of objects (x1) + [7] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.7} + target : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.7.target} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.7.target.value} (3 different values) + 1 or any number of creatures (x2) + 6 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + [4] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.4} + [target] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.target} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.target.value} (2 different values) + 10 creatures you know by name and have met in person (x1) + 10 creatures (x1) + area : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.area} + areaType : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.area.areaType} (same value: burst) + type : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.area.type} (same value: burst) + value : integer {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.range} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.4.range.value} (same value: 60 feet) + [5] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.5} + [target] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.5.target} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + range : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.5.range} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x2) + 60 feet (x1) + [3] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.3} + [target] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.3.target} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x1) + 10 objects (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [range] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.3.range} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [10] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.10} + [damage] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6) + materials : array<> {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.damage.0.type} (same value: void) + area : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.area} + type : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.area.type} (same value: burst) + value : integer {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.area.value} (same value: 1000) + range : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.range} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.10.range.value} (same value: 2000 feet) + [8] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.8} + target : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.8.target} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [9] : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.9} + target : object {Book 3 - Bring the House Down.items.[].system.heightening.levels.9.target} + value : string {Book 3 - Bring the House Down.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + type : string {Book 3 - Bring the House Down.items.[].system.heightening.type} (2 different values) + fixed (x25) + interval (x48) + [damage] : object {Book 3 - Bring the House Down.items.[].system.heightening.damage} + [hBNB5kWrMV8T2CuH] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0) + [mY0vhGfbdzA69pIz] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6) + [0] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.0} (5 different values) + 1d8 (x14) + 2d6 (x12) + 1d6 (x7) + 1d4 (x5) + 1d10 (x6) + [1] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.1} (same value: 1d4) + [rQT6Is4xVcbWJIAt] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.rQT6Is4xVcbWJIAt} (same value: 1d8) + [yI4fzrhnbFxup4Ep] : string {Book 3 - Bring the House Down.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [interval] : integer {Book 3 - Bring the House Down.items.[].system.heightening.interval} (2 different values) + 2 (x13) + 1 (x35) + [baseItem] : string {Book 3 - Bring the House Down.items.[].system.baseItem} (8 different values) + dagger (x1) + shortsword (x9) + studded-leather-armor (x2) + war-razor (x1) + leather-armor (x5) + trident (x1) + club (x1) + rapier (x1) + [bonus] : object {Book 3 - Bring the House Down.items.[].system.bonus} + value : integer {Book 3 - Bring the House Down.items.[].system.bonus.value} (13 different values) + 0 (x14) + 34 (x2) + 38 (x6) + 37 (x3) + 33 (x8) + 32 (x2) + 41 (x1) + 30 (x3) + 35 (x6) + 26 (x1) + 40 (x4) + 36 (x1) + 42 (x1) + [bonusDamage] : object {Book 3 - Bring the House Down.items.[].system.bonusDamage} + value : integer {Book 3 - Bring the House Down.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Bring the House Down.items.[].system.bulk} + value : mixed + float {Book 3 - Bring the House Down.items.[].system.bulk.value} (same value: 0,1) + integer {Book 3 - Bring the House Down.items.[].system.bulk.value} (2 different values) + 1 (x11) + 0 (x8) + [capacity] : integer {Book 3 - Bring the House Down.items.[].system.bulk.capacity} (same value: 50) + [heldOrStowed] : integer {Book 3 - Bring the House Down.items.[].system.bulk.heldOrStowed} (same value: 1) + [ignored] : integer {Book 3 - Bring the House Down.items.[].system.bulk.ignored} (same value: 50) + [category] : string {Book 3 - Bring the House Down.items.[].system.category} (11 different values) + simple (x2) + elixir (x1) + poison (x1) + interaction (x18) + defensive (x40) + offensive (x84) + martial (x12) + light (x7) + wand (x1) + other (x1) + potion (x2) + [containerId] : string {Book 3 - Bring the House Down.items.[].system.containerId} (same value: dHvX3fZWtSUdBdR6) + [equipped] : object {Book 3 - Bring the House Down.items.[].system.equipped} + carryType : string {Book 3 - Bring the House Down.items.[].system.equipped.carryType} (2 different values) + worn (x38) + held (x1) + [handsHeld] : integer {Book 3 - Bring the House Down.items.[].system.equipped.handsHeld} (2 different values) + 0 (x14) + 1 (x1) + [invested] : mixed + [group] : string {Book 3 - Bring the House Down.items.[].system.group} (5 different values) + knife (x2) + sword (x10) + leather (x7) + spear (x1) + club (x1) + [hardness] : integer {Book 3 - Bring the House Down.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - Bring the House Down.items.[].system.hp} + max : integer {Book 3 - Bring the House Down.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - Bring the House Down.items.[].system.hp.value} (same value: 0) + [material] : object {Book 3 - Bring the House Down.items.[].system.material} + [grade] : string {Book 3 - Bring the House Down.items.[].system.material.grade} (same value: high) + [type] : string {Book 3 - Bring the House Down.items.[].system.material.type} (2 different values) + orichalcum (x1) + dawnsilver (x1) + [price] : object {Book 3 - Bring the House Down.items.[].system.price} + value : object {Book 3 - Bring the House Down.items.[].system.price.value} + [sp] : integer {Book 3 - Bring the House Down.items.[].system.price.value.sp} (2 different values) + 2 (x1) + 9 (x9) + [gp] : integer {Book 3 - Bring the House Down.items.[].system.price.value.gp} (11 different values) + 8500 (x1) + 3 (x2) + 12500 (x1) + 40000 (x1) + 2500 (x1) + 2 (x6) + 8000 (x4) + 1 (x1) + 14000 (x1) + 400 (x1) + 450 (x1) + [quantity] : integer {Book 3 - Bring the House Down.items.[].system.quantity} (3 different values) + 1 (x34) + 2 (x4) + 10 (x1) + [reload] : object {Book 3 - Bring the House Down.items.[].system.reload} + value : string {Book 3 - Bring the House Down.items.[].system.reload.value} (2 different values) + - (x3) + (x11) + [runes] : object {Book 3 - Bring the House Down.items.[].system.runes} + potency : integer {Book 3 - Bring the House Down.items.[].system.runes.potency} (2 different values) + 3 (x7) + 2 (x14) + property : array {Book 3 - Bring the House Down.items.[].system.runes.property} + Length: min=0 max=4 + Value type: string {Book 3 - Bring the House Down.items.[].system.runes.property.[]} (13 different values) + corrosive (x2) + keen (x4) + returning (x3) + spellStoring (x1) + unholy (x1) + wounding (x5) + speed (x1) + raiment (x2) + greaterWinged (x1) + shifting (x1) + greaterAstral (x1) + antimagic (x1) + astral (x1) + [striking] : integer {Book 3 - Bring the House Down.items.[].system.runes.striking} (2 different values) + 2 (x13) + 1 (x1) + [resilient] : integer {Book 3 - Bring the House Down.items.[].system.runes.resilient} (2 different values) + 2 (x3) + 1 (x4) + [size] : string {Book 3 - Bring the House Down.items.[].system.size} (2 different values) + med (x38) + lg (x1) + [splashDamage] : object {Book 3 - Bring the House Down.items.[].system.splashDamage} + value : integer {Book 3 - Bring the House Down.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 3 - Bring the House Down.items.[].system.usage} + [canBeAmmo] : boolean {Book 3 - Bring the House Down.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Book 3 - Bring the House Down.items.[].system.usage.value} (6 different values) + held-in-one-hand (x22) + held-in-two-hands (x1) + wornbackpack (x1) + other (x3) + tattooed-on-the-body (x4) + worneyepiece (x1) + [uses] : object {Book 3 - Bring the House Down.items.[].system.uses} + autoDestroy : boolean {Book 3 - Bring the House Down.items.[].system.uses.autoDestroy} (2 different values) + True (x5) + False (x1) + max : integer {Book 3 - Bring the House Down.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - Bring the House Down.items.[].system.uses.value} (same value: 1) + [collapsed] : boolean {Book 3 - Bring the House Down.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 3 - Bring the House Down.items.[].system.stowing} (same value: True) + [attackEffects] : object {Book 3 - Bring the House Down.items.[].system.attackEffects} + value : array {Book 3 - Bring the House Down.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.attackEffects.value.[]} (10 different values) + blackfingers-venom (x3) + rabid-rage (x1) + grab (x2) + princes-curse (x3) + improved-grab (x3) + knockdown (x1) + jorogumo-venom (x1) + web-trap (x1) + zimiezek-infection (x1) + web-restraints (x1) + [damageRolls] : object {Book 3 - Bring the House Down.items.[].system.damageRolls} + [5A5uNMTrO9SfFtHs] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.5A5uNMTrO9SfFtHs} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damage} (same value: 4d10+16) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damageType} (same value: piercing) + [WodX7O3BkGafPmJo] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.WodX7O3BkGafPmJo} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.WodX7O3BkGafPmJo.damage} (same value: 3d4+16) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.WodX7O3BkGafPmJo.damageType} (same value: piercing) + [p04KjRuWk0KjXkyi] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.p04KjRuWk0KjXkyi} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.p04KjRuWk0KjXkyi.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.p04KjRuWk0KjXkyi.damageType} (same value: acid) + [Dq0kTZjSVmTsghjD] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.Dq0kTZjSVmTsghjD} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Dq0kTZjSVmTsghjD.damage} (same value: 4d8+15) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Dq0kTZjSVmTsghjD.damageType} (same value: piercing) + [3VZ0pVIHZ5Zc4v6b] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b} + category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.category} (same value: persistent) + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.damageType} (same value: bleed) + [EeYMLxmW6ucczPFk] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.EeYMLxmW6ucczPFk} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.EeYMLxmW6ucczPFk.damage} (same value: 3d6+12) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.EeYMLxmW6ucczPFk.damageType} (same value: piercing) + [Ja6rBKOJSJC3Wg0O] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O.damage} (same value: 1d4) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O.damageType} (same value: spirit) + [bjUK4zN4ztapXhks] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.bjUK4zN4ztapXhks} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bjUK4zN4ztapXhks.damage} (same value: 3d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bjUK4zN4ztapXhks.damageType} (same value: spirit) + [gEZOMTRe13OHQbHw] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.gEZOMTRe13OHQbHw} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.gEZOMTRe13OHQbHw.damage} (3 different values) + 3d6+8 (x1) + 3d8+8 (x1) + 4d6+10 (x1) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.gEZOMTRe13OHQbHw.damageType} (same value: slashing) + [G6k55V5mT5JHMSRz] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.G6k55V5mT5JHMSRz} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.G6k55V5mT5JHMSRz.damage} (same value: 3d12+8) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.G6k55V5mT5JHMSRz.damageType} (same value: piercing) + [ViuVvhqnnrMNMtUk] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.ViuVvhqnnrMNMtUk} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.ViuVvhqnnrMNMtUk.damage} (same value: 3d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.ViuVvhqnnrMNMtUk.damageType} (same value: spirit) + [pO0XYL5DFGeiCVge] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.pO0XYL5DFGeiCVge} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.pO0XYL5DFGeiCVge.damage} (same value: 3d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.pO0XYL5DFGeiCVge.damageType} (same value: spirit) + [7KTx3wqY0z8Y8SDI] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI.damage} (same value: 3d4+17) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI.damageType} (same value: slashing) + [TmRGFzbwag3jh4cN] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.TmRGFzbwag3jh4cN} + category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.TmRGFzbwag3jh4cN.category} (same value: persistent) + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.TmRGFzbwag3jh4cN.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.TmRGFzbwag3jh4cN.damageType} (same value: bleed) + [QNuAEoR32rD8vHIs] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.QNuAEoR32rD8vHIs} + category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.QNuAEoR32rD8vHIs.category} (same value: persistent) + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.QNuAEoR32rD8vHIs.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.QNuAEoR32rD8vHIs.damageType} (same value: bleed) + [VFuA8zfo4FadAgI9] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.VFuA8zfo4FadAgI9} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.VFuA8zfo4FadAgI9.damage} (same value: 3d12+8) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.VFuA8zfo4FadAgI9.damageType} (same value: bludgeoning) + [WayitStFpeFCdwVh] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.WayitStFpeFCdwVh} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.WayitStFpeFCdwVh.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.WayitStFpeFCdwVh.damageType} (same value: spirit) + [qmLW79iJUyPdWhH3] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.qmLW79iJUyPdWhH3} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damage} (same value: 4d10+10) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damageType} (same value: piercing) + [1mjhzrn0h44bnh8joic0] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (same value: 3d6+15) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: piercing) + [5qaw1otz8t3esrq6hmyf] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (same value: 3d6+15) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: slashing) + [1dcpDepHuaba1CLg] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.1dcpDepHuaba1CLg} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1dcpDepHuaba1CLg.damage} (same value: 3d6+15) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1dcpDepHuaba1CLg.damageType} (same value: piercing) + [5wVZjDLkzE5GJTGi] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.5wVZjDLkzE5GJTGi} + category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.category} (same value: persistent) + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.damageType} (same value: bleed) + [sc54aPnOIsMxKsdt] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.sc54aPnOIsMxKsdt} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.sc54aPnOIsMxKsdt.damage} (same value: 3d6+14) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.sc54aPnOIsMxKsdt.damageType} (same value: slashing) + [8CO4yQYROd1iVp1H] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.8CO4yQYROd1iVp1H} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.8CO4yQYROd1iVp1H.damage} (same value: 2d8+10) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.8CO4yQYROd1iVp1H.damageType} (same value: piercing) + [bTrWPSBqEzUzG22q] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.bTrWPSBqEzUzG22q} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bTrWPSBqEzUzG22q.damage} (same value: 1d4) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bTrWPSBqEzUzG22q.damageType} (same value: spirit) + [EP3fqMuTx4HZOBOq] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.EP3fqMuTx4HZOBOq} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.EP3fqMuTx4HZOBOq.damage} (same value: 2d8+14) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.EP3fqMuTx4HZOBOq.damageType} (same value: piercing) + [jrt9bSTrsQuzWp6j] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.jrt9bSTrsQuzWp6j} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.jrt9bSTrsQuzWp6j.damage} (same value: 1d4) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.jrt9bSTrsQuzWp6j.damageType} (same value: spirit) + [jgv9Y0LOho4xnLx4] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.jgv9Y0LOho4xnLx4} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.jgv9Y0LOho4xnLx4.damage} (same value: 3d6+19) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.jgv9Y0LOho4xnLx4.damageType} (same value: bludgeoning) + [HpouLPT8AKL54hoj] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.HpouLPT8AKL54hoj} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HpouLPT8AKL54hoj.damage} (same value: 3d6+14) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HpouLPT8AKL54hoj.damageType} (same value: bludgeoning) + [lfXDR66sPjE9E7kq] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.lfXDR66sPjE9E7kq} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.lfXDR66sPjE9E7kq.damage} (same value: 3d6+19) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.lfXDR66sPjE9E7kq.damageType} (same value: piercing) + [bxuiO0LDaWKZb8CB] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.bxuiO0LDaWKZb8CB} + category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.category} (same value: persistent) + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.damageType} (same value: bleed) + [4kifva842lioc7ceusyp] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.4kifva842lioc7ceusyp} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.4kifva842lioc7ceusyp.damage} (same value: 4d6+18) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.4kifva842lioc7ceusyp.damageType} (same value: slashing) + [r9benqf5e8dqygm35wj8] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.r9benqf5e8dqygm35wj8} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.r9benqf5e8dqygm35wj8.damage} (same value: 4d4+18) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.r9benqf5e8dqygm35wj8.damageType} (same value: piercing) + [0] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.0} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.0.damage} (4 different values) + 4d4+16 (x1) + 4d8+16 (x1) + 3d12+14 (x1) + 3d6+12 (x1) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x1) + piercing (x2) + slashing (x1) + [1UyYXfYX9qXy3Pte] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.1UyYXfYX9qXy3Pte} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1UyYXfYX9qXy3Pte.damage} (same value: 3d6+16) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.1UyYXfYX9qXy3Pte.damageType} (same value: piercing) + [XG90vsbrLNX3EK4j] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.XG90vsbrLNX3EK4j} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.XG90vsbrLNX3EK4j.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.XG90vsbrLNX3EK4j.damageType} (same value: spirit) + [v7OCbO4QwNsX1WNo] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.v7OCbO4QwNsX1WNo} + category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.category} (same value: persistent) + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.damageType} (same value: bleed) + [z6EZb6vlLhRy2ccB] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.z6EZb6vlLhRy2ccB} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.z6EZb6vlLhRy2ccB.damage} (same value: 4d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.z6EZb6vlLhRy2ccB.damageType} (same value: spirit) + [HYnAw4l6QM4W5nu7] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.HYnAw4l6QM4W5nu7} + category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.category} (same value: persistent) + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.damageType} (same value: bleed) + [uzuYZA9QtIzlomJm] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.uzuYZA9QtIzlomJm} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.uzuYZA9QtIzlomJm.damage} (same value: 3d6+14) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.uzuYZA9QtIzlomJm.damageType} (same value: piercing) + [2qO7Vz3bnfKucDDT] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.2qO7Vz3bnfKucDDT} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.2qO7Vz3bnfKucDDT.damage} (same value: 8d10+33) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.2qO7Vz3bnfKucDDT.damageType} (same value: slashing) + [szOW2nLRtPPVTOYR] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.szOW2nLRtPPVTOYR} + category : string {Book 3 - Bring the House Down.items.[].system.damageRolls.szOW2nLRtPPVTOYR.category} (same value: persistent) + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.szOW2nLRtPPVTOYR.damage} (same value: 2d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.szOW2nLRtPPVTOYR.damageType} (same value: bleed) + [3UvPgIc3li03URHp] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.3UvPgIc3li03URHp} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.3UvPgIc3li03URHp.damage} (same value: 4d6+21) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.3UvPgIc3li03URHp.damageType} (same value: bludgeoning) + [PHJhy6kJyfcSoeoX] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.PHJhy6kJyfcSoeoX} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.PHJhy6kJyfcSoeoX.damage} (same value: 4d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.PHJhy6kJyfcSoeoX.damageType} (same value: poison) + [HxkT1IiD0DxFLsZs] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.HxkT1IiD0DxFLsZs} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HxkT1IiD0DxFLsZs.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.HxkT1IiD0DxFLsZs.damageType} (same value: acid) + [bjfWTyC61gtHr4ON] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.bjfWTyC61gtHr4ON} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bjfWTyC61gtHr4ON.damage} (same value: 3d6+14) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.bjfWTyC61gtHr4ON.damageType} (same value: piercing) + [dlSXuARGdDVLgcRy] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.dlSXuARGdDVLgcRy} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.dlSXuARGdDVLgcRy.damage} (same value: 1d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.dlSXuARGdDVLgcRy.damageType} (same value: spirit) + [AHNWEbpAoYqyl4Zi] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi.damage} (same value: 3d6) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi.damageType} (same value: poison) + [Tpc1dMsikHor7uEl] : object {Book 3 - Bring the House Down.items.[].system.damageRolls.Tpc1dMsikHor7uEl} + damage : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Tpc1dMsikHor7uEl.damage} (same value: 3d10+14) + damageType : string {Book 3 - Bring the House Down.items.[].system.damageRolls.Tpc1dMsikHor7uEl.damageType} (same value: piercing) + [actionType] : object {Book 3 - Bring the House Down.items.[].system.actionType} + value : string {Book 3 - Bring the House Down.items.[].system.actionType.value} (4 different values) + passive (x77) + reaction (x22) + action (x38) + free (x5) + [actions] : object {Book 3 - Bring the House Down.items.[].system.actions} + [value] : integer {Book 3 - Bring the House Down.items.[].system.actions.value} (3 different values) + 1 (x27) + 3 (x2) + 2 (x9) + [frequency] : object {Book 3 - Bring the House Down.items.[].system.frequency} + max : integer {Book 3 - Bring the House Down.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - Bring the House Down.items.[].system.frequency.per} (4 different values) + day (x5) + round (x4) + PT1M (x2) + turn (x1) + [selfEffect] : object {Book 3 - Bring the House Down.items.[].system.selfEffect} + name : string {Book 3 - Bring the House Down.items.[].system.selfEffect.name} (same value: Effect: Consumed by Bloodlust) + uuid : string {Book 3 - Bring the House Down.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Consumed by Bloodlust) + [mod] : object {Book 3 - Bring the House Down.items.[].system.mod} + value : integer {Book 3 - Bring the House Down.items.[].system.mod.value} (6 different values) + 38 (x8) + 36 (x2) + 34 (x2) + 31 (x5) + 32 (x1) + 41 (x1) + [proficient] : object {Book 3 - Bring the House Down.items.[].system.proficient} + value : integer {Book 3 - Bring the House Down.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Book 3 - Bring the House Down.items.[].system.ritual} + primary : object {Book 3 - Bring the House Down.items.[].system.ritual.primary} + check : string {Book 3 - Bring the House Down.items.[].system.ritual.primary.check} (5 different values) + Arcana or Occultism (master) (x1) + Religion (expert) (x3) + Arcana (expert), Occultism (expert), or Religion (expert) (x2) + Religion (expert; you must be an angel) (x1) + Occultism (master) (x1) + secondary : object {Book 3 - Bring the House Down.items.[].system.ritual.secondary} + casters : integer {Book 3 - Bring the House Down.items.[].system.ritual.secondary.casters} (3 different values) + 2 (x5) + 1 (x2) + 0 (x1) + checks : string {Book 3 - Bring the House Down.items.[].system.ritual.secondary.checks} (6 different values) + Crafting, Survival (x1) + Diplomacy (x2) + Medicine, Society (x1) + Society or Legal Lore (x2) + (x1) + Performance, Society (x1) + [overlays] : object {Book 3 - Bring the House Down.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [37gy7l19tik74o4s] : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x6) + healing (x6) + manipulate (x6) + vitality (x6) + [7qdtetowq348s9oc] : object {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x6) + healing (x6) + manipulate (x6) + vitality (x6) + [lfxcoz2d3f8j2zq1] : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Bring the House Down.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x6) + healing (x6) + manipulate (x6) + vitality (x6) + [Fs08rHTZAfROKKzu] : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Book 3 - Bring the House Down.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Book 3 - Bring the House Down.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [UTMlHk0o5FXLlwwM] : object {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Bring the House Down.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Bring the House Down.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + 2I469pfbYcmFvzOA : object {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 3 - Bring the House Down.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 3 - Bring the House Down.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 3 - Bring the House Down.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [acBonus] : integer {Book 3 - Bring the House Down.items.[].system.acBonus} (2 different values) + 2 (x2) + 1 (x5) + [checkPenalty] : integer {Book 3 - Bring the House Down.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Book 3 - Bring the House Down.items.[].system.dexCap} (2 different values) + 3 (x2) + 4 (x5) + [speedPenalty] : integer {Book 3 - Bring the House Down.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Book 3 - Bring the House Down.items.[].system.strength} (2 different values) + 1 (x2) + 0 (x5) + [spell] : object {Book 3 - Bring the House Down.items.[].system.spell} + _id : string {Book 3 - Bring the House Down.items.[].system.spell._id} (same value: n6hpT8sTeCYZpM1Q) + _stats : object {Book 3 - Bring the House Down.items.[].system.spell._stats} + compendiumSource : string {Book 3 - Bring the House Down.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.10VcmSYNBrvBphu1) + img : string {Book 3 - Bring the House Down.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/massacre.webp) + name : string {Book 3 - Bring the House Down.items.[].system.spell.name} (same value: Massacre) + sort : integer {Book 3 - Bring the House Down.items.[].system.spell.sort} (same value: 0) + system : object {Book 3 - Bring the House Down.items.[].system.spell.system} + area : object {Book 3 - Bring the House Down.items.[].system.spell.system.area} + type : string {Book 3 - Bring the House Down.items.[].system.spell.system.area.type} (same value: line) + value : integer {Book 3 - Bring the House Down.items.[].system.spell.system.area.value} (same value: 60) + cost : object {Book 3 - Bring the House Down.items.[].system.spell.system.cost} + value : string {Book 3 - Bring the House Down.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 3 - Bring the House Down.items.[].system.spell.system.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.formula} (same value: 9d6) + kinds : array {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.spell.system.damage.0.type} (same value: void) + defense : object {Book 3 - Bring the House Down.items.[].system.spell.system.defense} + save : object {Book 3 - Bring the House Down.items.[].system.spell.system.defense.save} + basic : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Bring the House Down.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Book 3 - Bring the House Down.items.[].system.spell.system.description} + value : string {Book 3 - Bring the House Down.items.[].system.spell.system.description.value} (same value:

You unleash a wave of death to snuff out the life force of those in its path. Each living creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn't kill even a single creature, the void energy hungrily turns backward toward you, dealing an additional 30 void damage to every living creature in the line (even those above 17th level) and 30 void damage to you.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes 9d6 void damage.

+

Failure The creature takes 100 void damage.

+

Critical Failure The creature dies.

+
+

Heightened (10th) The spell can affect living creatures up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a failure.

) + duration : object {Book 3 - Bring the House Down.items.[].system.spell.system.duration} + sustained : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 3 - Bring the House Down.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {Book 3 - Bring the House Down.items.[].system.spell.system.heightening} + levels : object {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels} + 10 : object {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10} + damage : object {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage} + 0 : object {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage.0} + applyMod : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage.0.formula} (same value: 10d6) + materials : array<> {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.levels.10.damage.0.type} (same value: void) + type : string {Book 3 - Bring the House Down.items.[].system.spell.system.heightening.type} (same value: fixed) + level : object {Book 3 - Bring the House Down.items.[].system.spell.system.level} + value : integer {Book 3 - Bring the House Down.items.[].system.spell.system.level.value} (same value: 9) + location : object {Book 3 - Bring the House Down.items.[].system.spell.system.location} + heightenedLevel : integer {Book 3 - Bring the House Down.items.[].system.spell.system.location.heightenedLevel} (same value: 9) + [value] : mixed + publication : object {Book 3 - Bring the House Down.items.[].system.spell.system.publication} + license : string {Book 3 - Bring the House Down.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Book 3 - Bring the House Down.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Book 3 - Bring the House Down.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Book 3 - Bring the House Down.items.[].system.spell.system.range} + value : string {Book 3 - Bring the House Down.items.[].system.spell.system.range.value} (same value: ) + requirements : string {Book 3 - Bring the House Down.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 3 - Bring the House Down.items.[].system.spell.system.slug} (same value: massacre) + target : object {Book 3 - Bring the House Down.items.[].system.spell.system.target} + value : string {Book 3 - Bring the House Down.items.[].system.spell.system.target.value} (same value: ) + time : object {Book 3 - Bring the House Down.items.[].system.spell.system.time} + value : string {Book 3 - Bring the House Down.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 3 - Bring the House Down.items.[].system.spell.system.traits} + rarity : string {Book 3 - Bring the House Down.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 3 - Bring the House Down.items.[].system.spell.system.traits.traditions} + Length: min=3 max=3 + Value type: string {Book 3 - Bring the House Down.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x1) + divine (x1) + primal (x1) + value : array {Book 3 - Bring the House Down.items.[].system.spell.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Bring the House Down.items.[].system.spell.system.traits.value.[]} (4 different values) + concentrate (x1) + death (x1) + manipulate (x1) + void (x1) + type : string {Book 3 - Bring the House Down.items.[].system.spell.type} (same value: spell) + [specific] : object {Book 3 - Bring the House Down.items.[].system.specific} + material : object {Book 3 - Bring the House Down.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 3 - Bring the House Down.items.[].system.specific.runes} + potency : integer {Book 3 - Bring the House Down.items.[].system.specific.runes.potency} (same value: 3) + property : array {Book 3 - Bring the House Down.items.[].system.specific.runes.property} + Length: min=3 max=3 + Value type: string {Book 3 - Bring the House Down.items.[].system.specific.runes.property.[]} (3 different values) + keen (x1) + shifting (x1) + wounding (x1) + striking : integer {Book 3 - Bring the House Down.items.[].system.specific.runes.striking} (same value: 2) + [deathNote] : boolean {Book 3 - Bring the House Down.items.[].system.deathNote} (same value: True) + type : string {Book 3 - Bring the House Down.items.[].type} (10 different values) + spellcastingEntry (x19) + spell (x189) + weapon (x14) + equipment (x11) + consumable (x6) + backpack (x1) + melee (x38) + action (x142) + lore (x19) + armor (x7) + [_stats] : object {Book 3 - Bring the House Down.items.[]._stats} + compendiumSource : string {Book 3 - Bring the House Down.items.[]._stats.compendiumSource} (126 different values) + [flags] : object {Book 3 - Bring the House Down.items.[].flags} + pf2e : object {Book 3 - Bring the House Down.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Bring the House Down.items.[].flags.pf2e.linkedWeapon} (10 different values) + HxBUwaeQ1EoVtu4P (x2) + thAk82HtEro88Mf9 (x1) + Mx1gXXtk7s8cRhD2 (x1) + q032yTP2JdBFOEBv (x1) + GyYlN3EO3ypoibYQ (x4) + BhtIN3t7iuaUHvTG (x2) + pRPhaqwchkugk5b4 (x1) + lwLtUpKScqKXb8wM (x1) + ejdoUMUULuF5IDi6 (x1) + J4bT6i6A76dtqWED (x1) + name : string {Book 3 - Bring the House Down.name} (all different values) + system : object {Book 3 - Bring the House Down.system} + [abilities] : object {Book 3 - Bring the House Down.system.abilities} + cha : object {Book 3 - Bring the House Down.system.abilities.cha} + mod : integer {Book 3 - Bring the House Down.system.abilities.cha.mod} (6 different values) + 6 (x10) + 9 (x2) + 0 (x1) + 10 (x3) + 7 (x3) + 5 (x1) + [value] : integer {Book 3 - Bring the House Down.system.abilities.cha.value} (same value: 10) + con : object {Book 3 - Bring the House Down.system.abilities.con} + mod : integer {Book 3 - Bring the House Down.system.abilities.con.mod} (7 different values) + 9 (x1) + 6 (x5) + 0 (x3) + 7 (x3) + 5 (x5) + 4 (x2) + 10 (x1) + [value] : integer {Book 3 - Bring the House Down.system.abilities.con.value} (same value: 16) + dex : object {Book 3 - Bring the House Down.system.abilities.dex} + mod : integer {Book 3 - Bring the House Down.system.abilities.dex.mod} (4 different values) + 7 (x10) + 9 (x6) + 8 (x3) + 4 (x1) + [value] : integer {Book 3 - Bring the House Down.system.abilities.dex.value} (same value: 18) + int : object {Book 3 - Bring the House Down.system.abilities.int} + mod : integer {Book 3 - Bring the House Down.system.abilities.int.mod} (9 different values) + 10 (x1) + 8 (x2) + 6 (x4) + -4 (x1) + 5 (x7) + 4 (x1) + 7 (x2) + 0 (x1) + 9 (x1) + [value] : integer {Book 3 - Bring the House Down.system.abilities.int.value} (same value: 8) + str : object {Book 3 - Bring the House Down.system.abilities.str} + mod : integer {Book 3 - Bring the House Down.system.abilities.str.mod} (8 different values) + 6 (x8) + 4 (x2) + -5 (x4) + 7 (x2) + 8 (x1) + 9 (x1) + 10 (x1) + 11 (x1) + [value] : integer {Book 3 - Bring the House Down.system.abilities.str.value} (same value: 16) + wis : object {Book 3 - Bring the House Down.system.abilities.wis} + mod : integer {Book 3 - Bring the House Down.system.abilities.wis.mod} (7 different values) + 7 (x4) + 10 (x1) + 5 (x2) + 6 (x9) + 4 (x1) + 8 (x2) + 9 (x1) + [value] : integer {Book 3 - Bring the House Down.system.abilities.wis.value} (same value: 14) + attributes : object {Book 3 - Bring the House Down.system.attributes} + ac : object {Book 3 - Bring the House Down.system.attributes.ac} + [details] : string {Book 3 - Bring the House Down.system.attributes.ac.details} (same value: ) + value : integer {Book 3 - Bring the House Down.system.attributes.ac.value} (11 different values) + 45 (x5) + 39 (x5) + 38 (x1) + 44 (x1) + 37 (x1) + 43 (x3) + 0 (x3) + 36 (x2) + 47 (x1) + 48 (x1) + 41 (x1) + [allSaves] : object {Book 3 - Bring the House Down.system.attributes.allSaves} + value : string {Book 3 - Bring the House Down.system.attributes.allSaves.value} (4 different values) + (x17) + +2 status to all saves vs. magic (x1) + +1 status to all saves vs. magic (x1) + +1 status vs. magical effects (x1) + hp : object {Book 3 - Bring the House Down.system.attributes.hp} + details : string {Book 3 - Bring the House Down.system.attributes.hp.details} (2 different values) + (x19) + void healing (x5) + max : integer {Book 3 - Bring the House Down.system.attributes.hp.max} (15 different values) + 360 (x1) + 375 (x2) + 255 (x1) + 235 (x1) + 380 (x2) + 94 (x1) + 280 (x1) + 290 (x5) + 0 (x3) + 285 (x1) + 400 (x1) + 430 (x2) + 355 (x1) + 252 (x1) + 335 (x1) + temp : integer {Book 3 - Bring the House Down.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Bring the House Down.system.attributes.hp.value} (15 different values) + 360 (x1) + 375 (x2) + 255 (x1) + 235 (x1) + 380 (x2) + 94 (x1) + 280 (x1) + 290 (x5) + 0 (x3) + 305 (x1) + 400 (x1) + 430 (x2) + 355 (x1) + 272 (x1) + 335 (x1) + [immunities] : array {Book 3 - Bring the House Down.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 3 - Bring the House Down.system.attributes.immunities.[]} + type : string {Book 3 - Bring the House Down.system.attributes.immunities.[].type} (19 different values) + poison (x8) + bleed (x3) + death-effects (x7) + disease (x6) + paralyzed (x6) + precision (x4) + unconscious (x5) + doomed (x1) + scrying (x1) + detection (x1) + critical-hits (x1) + confused (x1) + fear-effects (x2) + misfortune-effects (x1) + fortune-effects (x1) + curse (x1) + drained (x1) + mental (x1) + sleep (x1) + [exceptions] : array<> {Book 3 - Bring the House Down.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [speed] : object {Book 3 - Bring the House Down.system.attributes.speed} + otherSpeeds : array {Book 3 - Bring the House Down.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 3 - Bring the House Down.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Bring the House Down.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x2) + fly (x7) + swim (x2) + value : integer {Book 3 - Bring the House Down.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 30 (x7) + 75 (x1) + 120 (x2) + 40 (x1) + value : integer {Book 3 - Bring the House Down.system.attributes.speed.value} (5 different values) + 40 (x5) + 25 (x3) + 0 (x4) + 30 (x7) + 35 (x1) + [special] : string {Book 3 - Bring the House Down.system.attributes.speed.special} (same value: ) + [weaknesses] : array {Book 3 - Bring the House Down.system.attributes.weaknesses} + Length: min=0 max=1 + Value type: object {Book 3 - Bring the House Down.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 3 - Bring the House Down.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Bring the House Down.system.attributes.weaknesses.[].type} (6 different values) + holy (x2) + vulnerable-to-sunlight (x1) + mental (x2) + unholy (x1) + cold-iron (x2) + bludgeoning (x1) + value : integer {Book 3 - Bring the House Down.system.attributes.weaknesses.[].value} (4 different values) + 15 (x4) + 50 (x1) + 20 (x3) + 10 (x1) + [resistances] : array {Book 3 - Bring the House Down.system.attributes.resistances} + Length: min=0 max=3 + Value type: object {Book 3 - Bring the House Down.system.attributes.resistances.[]} + [doubleVs] : array {Book 3 - Bring the House Down.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 3 - Bring the House Down.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 3 - Bring the House Down.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {Book 3 - Bring the House Down.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x4) + ghost-touch (x4) + vitality (x4) + cold-iron (x1) + type : string {Book 3 - Bring the House Down.system.attributes.resistances.[].type} (7 different values) + all-damage (x4) + physical (x1) + poison (x1) + slashing (x1) + acid (x1) + bludgeoning (x1) + fire (x1) + value : integer {Book 3 - Bring the House Down.system.attributes.resistances.[].value} (2 different values) + 15 (x5) + 20 (x5) + [emitsSound] : string {Book 3 - Bring the House Down.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 3 - Bring the House Down.system.attributes.hardness} (2 different values) + 24 (x1) + 0 (x3) + [stealth] : object {Book 3 - Bring the House Down.system.attributes.stealth} + details : string {Book 3 - Bring the House Down.system.attributes.stealth.details} (2 different values) +

(master)

(x2) +

(legendary)

(x2) + value : integer {Book 3 - Bring the House Down.system.attributes.stealth.value} (4 different values) + 33 (x1) + 32 (x1) + 40 (x1) + 41 (x1) + [adjustment] : string {Book 3 - Bring the House Down.system.attributes.adjustment} (same value: elite) + details : object {Book 3 - Bring the House Down.system.details} + [blurb] : string {Book 3 - Bring the House Down.system.details.blurb} (13 different values) + Male variant karumzek (x1) + Male human priest of Norgorber (x1) + (x8) + Male variant brainchild (x1) + Male variant geist (x1) + Male variant raja-krodha (x1) + Elite tabellia angel (x1) + Variant vilderavn (x1) + Variant tanglebones (x1) + Male variant palace skelm (x1) + Variant echopsyvne (x1) + Female variant jorogumo (x1) + Variant elite kuchisake-onna (x1) + [languages] : object {Book 3 - Bring the House Down.system.details.languages} + details : string {Book 3 - Bring the House Down.system.details.languages.details} (4 different values) + Truespeech (x10) + (x8) + Telepathy 100 feet, Universal language (x1) + Telepathy 100 feet, Truespeech (x1) + value : array {Book 3 - Bring the House Down.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Book 3 - Bring the House Down.system.details.languages.value.[]} (19 different values) + common (x16) + diabolic (x9) + aklo (x2) + daemonic (x2) + halfling (x1) + kelish (x1) + sakvroth (x1) + necril (x3) + chthonian (x2) + empyrean (x2) + draconic (x1) + fey (x1) + muan (x1) + petran (x1) + pyric (x1) + sussuran (x1) + talican (x1) + thalassic (x1) + utopian (x1) + level : object {Book 3 - Bring the House Down.system.details.level} + value : integer {Book 3 - Bring the House Down.system.details.level.value} (8 different values) + 20 (x10) + 18 (x2) + 17 (x1) + 15 (x1) + 16 (x5) + 14 (x2) + 19 (x2) + 22 (x1) + [privateNotes] : string {Book 3 - Bring the House Down.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - Bring the House Down.system.details.publicNotes} (17 different values) + (x3) +

Palinthanos formed from intelligent creatures tend to be scheming and envious opportunists who seek to possess mortal bodies. They appear as vortexes of twisted, misty faces from which ghostly limbs emerge, regardless of their appearance in life.


When a cosmic event like Godsrain disturbs all that exists, the River of Souls sometimes flows backward for a brief moment, literally, from the shockwave. Unwilling and confused souls that are forced back far enough can have the agonizing experience of enduring death in reversed time. Some of these souls manage to re-enter the river once the flow returns to normal, but those who are stranded on the metaphorical shores of the living can become palinthanos: powerful undead born from their reversed demise who struggle futilely until their predestined banishment back to the River.

Backward Time

Palinthanos movements often feel counterintuitive to the senses, as if there is some invisible force from the unseen future acting upon them. For example, wounds created by palinthanos attacks tend to appear on bodies out of sync with the inflicting strike, manifesting a fraction of a section before the attack lands. Wherever they appear, it's as though two streams of time collide and flow opposite of one another, which the Universe does its best to make sense of.

(x2) +

Souls of beasts and animals that return as palinthanos manifest as ghostly, bestial undead of pure hunger and instinct. They appear as somewhat indistinct monstrous creatures, regardless of what they were in life.


When a cosmic event like Godsrain disturbs all that exists, the River of Souls sometimes flows backward for a brief moment, literally, from the shockwave. Unwilling and confused souls that are forced back far enough can have the agonizing experience of enduring death in reversed time. Some of these souls manage to re-enter the river once the flow returns to normal, but those who are stranded on the metaphorical shores of the living can become palinthanos: powerful undead born from their reversed demise who struggle futilely until their predestined banishment back to the River.

Backward Time

Palinthanos movements often feel counterintuitive to the senses, as if there is some invisible force from the unseen future acting upon them. For example, wounds created by palinthanos attacks tend to appear on bodies out of sync with the inflicting strike, manifesting a fraction of a section before the attack lands. Wherever they appear, it's as though two streams of time collide and flow opposite of one another, which the Universe does its best to make sense of.

(x1) +

A rumor can become so vivid and so persistent that it comes to life, creating a brainchild-a living illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors swirl around the victims of a @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] spell. A brainchild's capabilities grow when they pursue a believer but deflate against skeptics, making them only as bad as one thinks they are. A simple drive to stalk, terrify, and kill propels a brainchild, but the creature might also exhibit other behaviors ascribed to them through gossip.

(x1) +

A geist is an ever-shifting mass of black sack cloth, teeth, and mouths, folding in and out of itself and cackling like a thousand frenzied and doomed souls. Created when a haunt kills an evil person, a geist rises from a soul trapped on the plane of their demise, now connected to the dark energy radiating from haunts everywhere. They wander the world, looking for solace and never finding it. In frustration, they turn their malice back onto the living, antagonizing any nearby creatures, hoping to fatally lure their victims into the clutches of a haunt to be turned into another geist and share the torment.

+

Geists are occasionally mistaken for other incorporeal undead, such as wraiths and ghosts, but their proximity to haunts is one of the surest ways to determine the nature of the undead being encountered.

(x1) +

The most iconic rakshasas, raja-krodhas are tiger-headed hunters of mortalkind. They are incarnations of all the malice people try to deny within themselves and instead wrongly ascribe to deadly predators of the wild. Their power and skill inspire fear, but also awe, and it is not unknown for some peoples to treat such a rakshasa as a guardian, if one to be treated with extreme caution.

+

Despite their nature as brutal flesh-eaters, rajas are extremely eloquent and philosophical when they choose to be. This is simply another form of camouflage, one that allows them to blend into cities, much as their stripes allow them to fade into jungles, and it often lulls scholars and intellectuals into a false sense of security. While it is not in the nature of a raja-krodha to be a social schemer or a mastermind, it pleases them when others delude themselves into thinking they are.

+
+

Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation, born the moment that the concepts of good and evil were first conceived. It is their divine purpose to exemplify the profane—by murdering their own kin, eating the flesh of sapient beings, and performing thousands of other atrocities, they define these acts as obscene and taboo, so that mortals know these acts to be crimes in the eyes of the holy. It is a role they must play, in the same way that a stage play must have an actor to serve as the villain, a role that damned all rakshasas from the moment of their genesis.

+

Most rakshasas enjoy their role, in the same way an actor enjoys delivering a masterful performance, yet there is an element of tragedy to their existence. They are fated to serve solely as foils to others, to corrupt the unworthy and fall to the heroic, never free to forge their own path. They are condemned to perform the most heinous of deeds, even if it rankles their sensibilities and conscience. To do otherwise is to defy their nature and their purpose: the greatest sin a rakshasa can perform.

(x1) +

These masks focus on the use of poisons to spread Norgorber's will.


When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will.

Other Ancestries

Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry traits as needed, but Speed and languages are unchanged. All masks of Norgorber possess darkvision granted them by their deity. Whether or not you grant a mask additional ancestry-based abilities is left to you to decide.

Masks and the Afterlife

When a worshipper becomes a mask, they technically die and travel to the Boneyard to be judged by Pharasma, but in this case, the process is almost instantaneous. When Norgorber chooses someone to become a mask, a swift and nearly instantaneous blurring of the creature is the only indication of their change. Like most fiends, masks are immortal unless slain through violence or misadventure. Once slain, a mask's body decays as normal, and after a variable amount of time has passed, their soul returns to the Great Beyond to accrete its quintessence into Norgorber's realm of Duskfathom.

(x1) +

These masks are murderers who revel in the ripping of an opponent's flesh.


When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will.

Other Ancestries

Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry traits as needed, but Speed and languages are unchanged. All masks of Norgorber possess darkvision granted them by their deity. Whether or not you grant a mask additional ancestry-based abilities is left to you to decide.

Masks and the Afterlife

When a worshipper becomes a mask, they technically die and travel to the Boneyard to be judged by Pharasma, but in this case, the process is almost instantaneous. When Norgorber chooses someone to become a mask, a swift and nearly instantaneous blurring of the creature is the only indication of their change. Like most fiends, masks are immortal unless slain through violence or misadventure. Once slain, a mask's body decays as normal, and after a variable amount of time has passed, their soul returns to the Great Beyond to accrete its quintessence into Norgorber's realm of Duskfathom.

(x1) +

These masks focus on theft in all of its forms.


When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will.

Other Ancestries

Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry traits as needed, but Speed and languages are unchanged. All masks of Norgorber possess darkvision granted them by their deity. Whether or not you grant a mask additional ancestry-based abilities is left to you to decide.

Masks and the Afterlife

When a worshipper becomes a mask, they technically die and travel to the Boneyard to be judged by Pharasma, but in this case, the process is almost instantaneous. When Norgorber chooses someone to become a mask, a swift and nearly instantaneous blurring of the creature is the only indication of their change. Like most fiends, masks are immortal unless slain through violence or misadventure. Once slain, a mask's body decays as normal, and after a variable amount of time has passed, their soul returns to the Great Beyond to accrete its quintessence into Norgorber's realm of Duskfathom.

(x1) +

These masks fracture trust and turn allies against each other.


When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will.

Other Ancestries

Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry traits as needed, but Speed and languages are unchanged. All masks of Norgorber possess darkvision granted them by their deity. Whether or not you grant a mask additional ancestry-based abilities is left to you to decide.

Masks and the Afterlife

When a worshipper becomes a mask, they technically die and travel to the Boneyard to be judged by Pharasma, but in this case, the process is almost instantaneous. When Norgorber chooses someone to become a mask, a swift and nearly instantaneous blurring of the creature is the only indication of their change. Like most fiends, masks are immortal unless slain through violence or misadventure. Once slain, a mask's body decays as normal, and after a variable amount of time has passed, their soul returns to the Great Beyond to accrete its quintessence into Norgorber's realm of Duskfathom.

(x1) +

Tabellias are the elite messengers of the celestial realms, serving deities and celestial armies by delivering messages, performing reconnaissance, and providing support for those in need of aid. They watch over planar travelers and take powerful mortals under their wings to mentor them. Tabellias carry scrolls containing important messages and other celestial secrets. Most creatures, even wicked ones, respect the strength of tabellias and allow them to travel untroubled.

+

Tabellias can form spontaneously from the souls of exceptional mortals but are also sometimes created from such souls intentionally by deities or demigods. In the latter cases, tabellias often bear physical features that mark them as closely affiliated with that deity. A tabellia created by Sarenrae, for example, might have hair made of fire, while one created by Torag might look more dwarven, and one created by Desna could have butterfly wings instead of feathered wings. It's not unusual for tabellias created by deities to share their creators' philosophies and interests.

+
+

The celestial hosts of angels are messengers and warriors, divided into choirs based on their abilities and purviews. Angels were one of the first creations of the gods, and many still assist their righteous creators throughout the cosmos. Most angels in modern times are not direct creations of the divine, however, instead consisting of ascended mortal souls drawn from the celestial planes.

+

The majority of unaffiliated angels live in Nirvana, the plane of virtue and enlightenment. Angels who are affiliated with deities dwell in those deities' domains or other areas where that god holds influence. Regardless of residence or service, angels remain benevolent messengers possessed with magical auras to aid their allies.

(x1) +

In their true form, a vilderavn is a great raven with a wingspan of 6–8 feet. Adaptable shapeshifters, they can change to the fighting forms of a snarling wolf, a hybrid of both wolf and raven, and a tall humanoid in black armor with a massive greatsword. More sinister is their ability to assume a humanoid guise suited to insinuating themselves into the retinues of boastful mortal rulers. With historical knowledge and clever rumormongering, they goad the proud into squabbles, feuds, and ultimately wars. The vilderavn stays at the ruler's side until victory is within grasp, the war almost won, then exacts the cruel stroke of betrayal. Their magic turns the mortals against each other, and the vilderavn's sword falls swiftly.

(x1) +

Sometimes, when murderer buries a large number of victims in a mass grave, the vengeful spirits of the slain can become similarly tangled together. When these spirits can't untangle, they instead return to their physical remains, fusing into one horrific mass of bones and black, tar-like sludge-a tanglebones.

+

One awful tale speaks of a bitter old dowager who learned that, through a legal loophole, ownership of her estate would revert to her estranged daughter. She murdered her 13 servants, buried their bodies in the house's basement, and then played the gracious mother in handing over the manor keys at the appointed time. One night, the tanglebones that arose from the dowager's atrocity murdered the daughter and her family. By the time the authorities learned of what happened, the dowager had fled the nation, changed her identity, and (the story goes) wasted no time rebuilding her fortunes-this time becoming a queen.

(x1) +

Skelms crave power, and the palace skelms who stalk the halls where such power concentrates are among the most dangerous of their kind. They assume titles that allow them maximum freedom to punish or hurt others with minimal oversight: any vindictive guard captain, tyrannical viceroy, or needlessly cruel magistrate could be or become a palace skelm. They delight in the wealth and status of their positions, garbing themselves in ornate finery that reflects their station.

+

Palace skelms ingratiate themselves with powerful individuals and gather followers by stoking fears of losing long-held or hard-earned power-especially power gained through illicit means. They undermine their enemies by encouraging competition, jealousy, and outright paranoia by way of magic and false messages. These skelms possess an unnatural ability to twist spoken words and worm their manipulative magic into others' speech, sowing confusion and hatred that might explode into violence.

+

A political upheaval is a palace skelm's greatest fear and opportunity alike, upsetting the balance of power he has built but providing countless new opportunities to sow hatred and evil. This conflicting goal leads palace skelms to self-sabotage and undermine their own efforts more than any other skelm.

+
+

Rage-filled skelms are drawn to any settlement with more than a few hundred souls. Using magical disguises and leveraging societal norms to their benefit, these antlered monsters crave fearful respect and brutally punish any who dare disagree with their lofty opinions, even in the slightest degree. Although quite dangerous on their own, skelms are at their deadliest when leading an angry mob. Their cruel and exploitative nature has made their name synonymous with villainy.

+

An existing skelm can transform any evil humanoid who's overwhelmed with rage into one of their kind. Skelms heap enraging humiliation on potential new brothers as a form of indoctrination, convincing these recruits that some other person or group is responsible for their misery. This practice ensures skelms begin their new existence with sufficient vitriol to plot their revenge.

+

Many newly forged skelms carry on their lives in the roles they held as mortals; and in fact, these roles often shape the type of skelm they become. Skelms can arise among members of nearly any ancestry, though they're more common among cultures with deeply entrenched gender roles, unjust hierarchies, and those that don't offer healthy ways to experience and process anger.

(x1) +

Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.

(x1) +

A kuchisake-onna, or slit-mouthed woman, is a tall, masked figure who moves with an eerie grace. These horrors are infamous for trapping hapless mortals and asking them, "Am I pretty?" A "no" response leads to a gruesome death wrought by the silver scissors the kuchisake-onna carries. A "yes" prompts them to remove their mask, revealing the scars and cuts running from ear to ear, giving the impression of a terrible, ever-present grin. They then open their mouth to reveal sharp, needle-like teeth and ask another question: "Even now?" A "no" leads to the same gory death, while a "yes" prompts them to use their silver scissors and make the same cuts on the target's face while repeating: "Then I will make you like me."

+

There are a handful of methods to weasel out of this otherwise no-win scenario. Answering noncommittally, saying the kuchisake-onna looks "okay," or throwing several small, countable objects like rice or candy often provides enough time to run while the monster is distracted. Few are foolish enough to attack the kuchisake-onna, and those that live to tell the tale speak of a flashing flurry of scissor blades that match even a swordmaster's prowess.

(x1) +

The zimiezeks, also known as those-that-weave-secrets, are one of many creatures native to Duskfathom. They resemble large spiders with humanoid hands instead of spidery feet and possess vaguely humanoid heads with multiple eyes and spider fangs for jaws. Their faces are often shrouded by a veil, mask, or webbing to both hide their identity and as a gesture of peace, for a zimiezek's bite can turn other humanoids into them.

+

Unlike the karumzeks, Norgorber's more common divine servitors, zimiezeks almost never leave Duskfathom. Most are average citizens who revere Norgorber as both deity and prince. Only a few serve the god of secrets directly as the city's security and elite strike force.

Uncertain Origins

The zimiezeks believe the first of them arose from souls who were once Norgorber's allies in life who stumbled upon the god's greatest secret and were slain to conceal his identity. Some doubt this claim, given Norgorber's anathema on showing mercy. Nevertheless, a connection exists between Norgorber and both zimiezeks and karumzeks that lets the god automatically know the creatures' names and identities.

(x1) + publication : object {Book 3 - Bring the House Down.system.details.publication} + license : string {Book 3 - Bring the House Down.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 3 - Bring the House Down.system.details.publication.remaster} (same value: True) + title : string {Book 3 - Bring the House Down.system.details.publication.title} (same value: Pathfinder #206: Bring the House Down) + [description] : string {Book 3 - Bring the House Down.system.details.description} (4 different values) +

A section of ground thrusts up to form what looks like a mountain in which a sword has been impaled, and then the sword lashes out to stab at someone nearby. A successful @Check[religion|dc:15] check to Recall Knowledge is enough to note that the hazard looks very similar to Gorum's religious symbol; any character who is at least expert in Religion notes this automatically.

(x1) +

A cloud of invisible sensors in a 10-foot-radius surrounds an invisible floor rune.

(x1) +

Blood sprays from clock's straight razor hands, forming a large set of oversized blood red razors that slice out to hew at flesh and bone.

(x1) +

This banquet table is covered with a wide range of delicious-looking snacks and a mix of chilled and piping hot beverages.

(x1) + [disable] : string {Book 3 - Bring the House Down.system.details.disable} (4 different values) +

@Check[thievery|dc:40] (master) to wipe away the faint runes scratched on the floor without activating a blade, or @Check[religion|dc:43] (master) to utter memorial prayers to Gorum to rob from the trap its violent energy

(x1) +

@Check[acrobatics|dc:40] to approach a rune without triggering it followed by @Check[thievery|dc:42] (master) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th rank, counteract DC 34) to counteract the rune.

(x1) +

@Check[thievery|dc:47] once on the clock's hands and once on its face to decouple both of the magical sensors in the trap from each other, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (10th rank, counteract DC 39) to counteract the trap

(x1) +

@Check[religion|dc:48] to offer prayers to neutralize the sour reputation of the food and render it safe to eat

(x1) + [isComplex] : boolean {Book 3 - Bring the House Down.system.details.isComplex} (2 different values) + True (x2) + False (x2) + [reset] : string {Book 3 - Bring the House Down.system.details.reset} (4 different values) + (x1) +

The trap resets each day at dawn.

(x1) +

The Skinclock resets automatically.

(x1) +

The unfulfilling banquet resets instantly.

(x1) + [routine] : string {Book 3 - Bring the House Down.system.details.routine} (2 different values) +

(3 actions) If the Gorum's epitaph is adjacent to a creature, it uses its three actions to make greatsword Strikes on that creature (determining targets randomly if more than one creature is adjacent). Otherwise, it uses actions to Stride toward the closest visible target, then uses any remaining actions to Strike that target. Gray Master can flank with a Gorum's epitaph.

(x1) + (x3) + [initiative] : object {Book 3 - Bring the House Down.system.initiative} + statistic : string {Book 3 - Bring the House Down.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Bring the House Down.system.perception} + details : string {Book 3 - Bring the House Down.system.perception.details} (6 different values) + poison sense (precise) 60 feet (x1) + truesight (x5) + darkvision (x1) + darkvision, scent (imprecise) 30 feet (x1) + (x11) + wavesense (precise) 120 feet; truesight (x1) + mod : integer {Book 3 - Bring the House Down.system.perception.mod} (10 different values) + 35 (x3) + 36 (x1) + 31 (x2) + 33 (x3) + 34 (x2) + 32 (x4) + 26 (x1) + 37 (x2) + 28 (x1) + 40 (x1) + senses : array {Book 3 - Bring the House Down.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - Bring the House Down.system.perception.senses.[]} + type : string {Book 3 - Bring the House Down.system.perception.senses.[].type} (4 different values) + greater-darkvision (x8) + darkvision (x10) + truesight (x1) + scent (x1) + [acuity] : string {Book 3 - Bring the House Down.system.perception.senses.[].acuity} (2 different values) + precise (x1) + imprecise (x1) + [range] : integer {Book 3 - Bring the House Down.system.perception.senses.[].range} (2 different values) + 60 (x1) + 30 (x1) + [value] : integer {Book 3 - Bring the House Down.system.perception.value} (same value: 20) + [resources] : object {Book 3 - Bring the House Down.system.resources} + [focus] : object {Book 3 - Bring the House Down.system.resources.focus} + max : integer {Book 3 - Bring the House Down.system.resources.focus.max} (4 different values) + 3 (x1) + 0 (x3) + 2 (x1) + 1 (x2) + value : integer {Book 3 - Bring the House Down.system.resources.focus.value} (4 different values) + 3 (x1) + 0 (x3) + 2 (x1) + 1 (x2) + saves : object {Book 3 - Bring the House Down.system.saves} + fortitude : object {Book 3 - Bring the House Down.system.saves.fortitude} + saveDetail : string {Book 3 - Bring the House Down.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Bring the House Down.system.saves.fortitude.value} (13 different values) + 37 (x1) + 32 (x3) + 24 (x1) + 25 (x5) + 33 (x3) + 28 (x2) + 0 (x3) + 27 (x1) + 36 (x1) + 30 (x1) + 29 (x1) + 22 (x1) + 42 (x1) + reflex : object {Book 3 - Bring the House Down.system.saves.reflex} + saveDetail : string {Book 3 - Bring the House Down.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Bring the House Down.system.saves.reflex.value} (12 different values) + 35 (x5) + 33 (x6) + 32 (x1) + 38 (x1) + 23 (x1) + 37 (x1) + 0 (x3) + 26 (x1) + 39 (x1) + 34 (x2) + 28 (x1) + 31 (x1) + will : object {Book 3 - Bring the House Down.system.saves.will} + saveDetail : string {Book 3 - Bring the House Down.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Bring the House Down.system.saves.will.value} (12 different values) + 33 (x5) + 38 (x1) + 31 (x2) + 29 (x2) + 34 (x2) + 28 (x4) + 0 (x3) + 22 (x1) + 32 (x1) + 37 (x1) + 24 (x1) + 36 (x1) + [skills] : object {Book 3 - Bring the House Down.system.skills} + [acrobatics] : object {Book 3 - Bring the House Down.system.skills.acrobatics} + base : integer {Book 3 - Bring the House Down.system.skills.acrobatics.base} (7 different values) + 35 (x8) + 32 (x1) + 31 (x4) + 24 (x1) + 36 (x1) + 34 (x1) + 28 (x1) + [special] : array<> {Book 3 - Bring the House Down.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [crafting] : object {Book 3 - Bring the House Down.system.skills.crafting} + base : integer {Book 3 - Bring the House Down.system.skills.crafting.base} (3 different values) + 38 (x1) + 29 (x4) + 39 (x1) + [special] : array<> {Book 3 - Bring the House Down.system.skills.crafting.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {Book 3 - Bring the House Down.system.skills.deception} + base : integer {Book 3 - Bring the House Down.system.skills.deception.base} (8 different values) + 35 (x2) + 39 (x1) + 32 (x1) + 38 (x1) + 36 (x2) + 40 (x3) + 30 (x4) + 34 (x1) + [special] : array<> {Book 3 - Bring the House Down.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + [intimidate] : object {Book 3 - Bring the House Down.system.skills.intimidate} + base : integer {Book 3 - Bring the House Down.system.skills.intimidate.base} (3 different values) + 35 (x1) + 38 (x1) + 40 (x1) + [intimidation] : object {Book 3 - Bring the House Down.system.skills.intimidation} + base : integer {Book 3 - Bring the House Down.system.skills.intimidation.base} (8 different values) + 35 (x1) + 37 (x2) + 40 (x1) + 38 (x4) + 30 (x4) + 28 (x1) + 34 (x1) + 27 (x1) + [special] : array<> {Book 3 - Bring the House Down.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [medicine] : object {Book 3 - Bring the House Down.system.skills.medicine} + base : integer {Book 3 - Bring the House Down.system.skills.medicine.base} (2 different values) + 37 (x1) + 36 (x1) + [special] : array<> {Book 3 - Bring the House Down.system.skills.medicine.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Book 3 - Bring the House Down.system.skills.occultism} + base : integer {Book 3 - Bring the House Down.system.skills.occultism.base} (3 different values) + 38 (x1) + 36 (x2) + 34 (x1) + [special] : array<> {Book 3 - Bring the House Down.system.skills.occultism.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {Book 3 - Bring the House Down.system.skills.religion} + base : integer {Book 3 - Bring the House Down.system.skills.religion.base} (7 different values) + 35 (x2) + 38 (x1) + 33 (x2) + 28 (x4) + 24 (x1) + 36 (x1) + 40 (x1) + [special] : array<> {Book 3 - Bring the House Down.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Book 3 - Bring the House Down.system.skills.stealth} + base : integer {Book 3 - Bring the House Down.system.skills.stealth.base} (6 different values) + 37 (x3) + 38 (x3) + 35 (x2) + 33 (x4) + 36 (x2) + 26 (x1) + [special] : array {Book 3 - Bring the House Down.system.skills.stealth.special} + Length: min=0 max=1 + Value type: object {Book 3 - Bring the House Down.system.skills.stealth.special.[]} + base : integer {Book 3 - Bring the House Down.system.skills.stealth.special.[].base} (same value: 42) + label : string {Book 3 - Bring the House Down.system.skills.stealth.special.[].label} (same value: in water) + predicate : array {Book 3 - Bring the House Down.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Bring the House Down.system.skills.stealth.special.[].predicate.[]} (same value: terrain:water) + [diplomacy] : object {Book 3 - Bring the House Down.system.skills.diplomacy} + base : integer {Book 3 - Bring the House Down.system.skills.diplomacy.base} (6 different values) + 37 (x1) + 38 (x3) + 30 (x4) + 26 (x1) + 34 (x1) + 36 (x1) + special : array<> {Book 3 - Bring the House Down.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Book 3 - Bring the House Down.system.skills.society} + base : integer {Book 3 - Bring the House Down.system.skills.society.base} (5 different values) + 34 (x3) + 36 (x3) + 27 (x4) + 32 (x1) + 31 (x1) + [special] : array<> {Book 3 - Bring the House Down.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {Book 3 - Bring the House Down.system.skills.thievery} + base : integer {Book 3 - Bring the House Down.system.skills.thievery.base} (4 different values) + 37 (x1) + 35 (x1) + 31 (x4) + 36 (x1) + [special] : array<> {Book 3 - Bring the House Down.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Book 3 - Bring the House Down.system.skills.athletics} + base : integer {Book 3 - Bring the House Down.system.skills.athletics.base} (10 different values) + 37 (x1) + 35 (x1) + 28 (x4) + 36 (x1) + 38 (x1) + 34 (x1) + 33 (x1) + 22 (x1) + 43 (x1) + 32 (x1) + [special] : array<> {Book 3 - Bring the House Down.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [performance] : object {Book 3 - Bring the House Down.system.skills.performance} + base : integer {Book 3 - Bring the House Down.system.skills.performance.base} (same value: 36) + [nature] : object {Book 3 - Bring the House Down.system.skills.nature} + base : integer {Book 3 - Bring the House Down.system.skills.nature.base} (same value: 38) + special : array<> {Book 3 - Bring the House Down.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + survival : object {Book 3 - Bring the House Down.system.skills.survival} + base : integer {Book 3 - Bring the House Down.system.skills.survival.base} (same value: 33) + traits : object {Book 3 - Bring the House Down.system.traits} + rarity : string {Book 3 - Bring the House Down.system.traits.rarity} (3 different values) + unique (x12) + rare (x10) + common (x2) + size : object {Book 3 - Bring the House Down.system.traits.size} + value : string {Book 3 - Bring the House Down.system.traits.size.value} (3 different values) + med (x21) + lg (x2) + grg (x1) + value : array {Book 3 - Bring the House Down.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 3 - Bring the House Down.system.traits.value.[]} (all different values) + [statusEffects] : array<> {Book 3 - Bring the House Down.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 3 - Bring the House Down.system.spellcasting} + rituals : object {Book 3 - Bring the House Down.system.spellcasting.rituals} + dc : integer {Book 3 - Bring the House Down.system.spellcasting.rituals.dc} (2 different values) + 36 (x1) + 26 (x1) + type : string {Book 3 - Bring the House Down.type} (2 different values) + npc (x20) + hazard (x4) + [prototypeToken] : object {Book 3 - Bring the House Down.prototypeToken} + name : string {Book 3 - Bring the House Down.prototypeToken.name} (4 different values) + Mask of Norgorber (Blackfingers Aspect) (x1) + Mask of Norgorber (Aspect of Father Skinsaw) (x1) + Mask of Norgorber (Aspect of the Gray Master) (x1) + Mask of Norgorber (Aspect of the Reaper) (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Burning Tundra.txt b/output/pf2e/packs/Book 3 - Burning Tundra.txt new file mode 100644 index 0000000..bc8a3ef --- /dev/null +++ b/output/pf2e/packs/Book 3 - Burning Tundra.txt @@ -0,0 +1,1610 @@ +Book 3 - Burning Tundra +Different values: 27 +===================================== +object {Book 3 - Burning Tundra} + _id : string {Book 3 - Burning Tundra._id} (all different values) + folder : string {Book 3 - Burning Tundra.folder} (same value: Q3LvK5nbbXKLfotO) + img : string {Book 3 - Burning Tundra.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x22) + systems/pf2e/icons/default-icons/hazard.svg (x5) + items : array {Book 3 - Burning Tundra.items} + Length: min=1 max=50 + Value type: object {Book 3 - Burning Tundra.items.[]} + _id : string {Book 3 - Burning Tundra.items.[]._id} (291 different values) + img : string {Book 3 - Burning Tundra.items.[].img} (117 different values) + name : string {Book 3 - Burning Tundra.items.[].name} (233 different values) + sort : integer {Book 3 - Burning Tundra.items.[].sort} (51 different values) + system : object {Book 3 - Burning Tundra.items.[].system} + [autoHeightenLevel] : object {Book 3 - Burning Tundra.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 3 - Burning Tundra.items.[].system.description} + value : string {Book 3 - Burning Tundra.items.[].system.description.value} (215 different values) + [prepared] : object {Book 3 - Burning Tundra.items.[].system.prepared} + value : string {Book 3 - Burning Tundra.items.[].system.prepared.value} (4 different values) + innate (x7) + prepared (x2) + focus (x2) + spontaneous (x1) + [flexible] : boolean {Book 3 - Burning Tundra.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 3 - Burning Tundra.items.[].system.proficiency} + value : integer {Book 3 - Burning Tundra.items.[].system.proficiency.value} (2 different values) + 0 (x7) + 1 (x5) + publication : object {Book 3 - Burning Tundra.items.[].system.publication} + license : string {Book 3 - Burning Tundra.items.[].system.publication.license} (2 different values) + OGL (x306) + ORC (x6) + remaster : boolean {Book 3 - Burning Tundra.items.[].system.publication.remaster} (2 different values) + False (x306) + True (x6) + title : string {Book 3 - Burning Tundra.items.[].system.publication.title} (11 different values) + (x149) + Pathfinder Core Rulebook (x117) + Pathfinder Lost Omens Pathfinder Society Guide (x1) + Pathfinder Bestiary (x7) + Pathfinder #177: Burning Tundra (x21) + Pathfinder Secrets of Magic (x4) + Pathfinder Player Core (x3) + Pathfinder GM Core (x2) + Pathfinder Player Core 2 (x1) + Pathfinder Advanced Player's Guide (x4) + Pathfinder Bestiary 2 (x3) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 3 - Burning Tundra.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Burning Tundra.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 3 - Burning Tundra.items.[].system.slots} + [slot2] : object {Book 3 - Burning Tundra.items.[].system.slots.slot2} + max : integer {Book 3 - Burning Tundra.items.[].system.slots.slot2.max} (3 different values) + 1 (x1) + 2 (x5) + 3 (x2) + [value] : integer {Book 3 - Burning Tundra.items.[].system.slots.slot2.value} (3 different values) + 1 (x2) + 2 (x4) + 3 (x1) + [prepared] : array {Book 3 - Burning Tundra.items.[].system.slots.slot2.prepared} + Length: min=2 max=3 + Value type: object {Book 3 - Burning Tundra.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - Burning Tundra.items.[].system.slots.slot2.prepared.[].id} (7 different values) + i8xilPA7KFwuXR6M (x2) + VeZrowuWCmIjzW6V (x1) + IRQgawa5DG0u62yq (x1) + OhiFbt9Mq7aYBd3D (x1) + YBJKNfL32umfA5MB (x1) + BpkPa36FaWvuVglV (x1) + P0AOzkbQ5Gj7cY5g (x1) + [slot3] : object {Book 3 - Burning Tundra.items.[].system.slots.slot3} + max : integer {Book 3 - Burning Tundra.items.[].system.slots.slot3.max} (3 different values) + 3 (x2) + 2 (x5) + 1 (x1) + [value] : integer {Book 3 - Burning Tundra.items.[].system.slots.slot3.value} (3 different values) + 3 (x1) + 2 (x5) + 1 (x1) + [prepared] : array {Book 3 - Burning Tundra.items.[].system.slots.slot3.prepared} + Length: min=2 max=3 + Value type: object {Book 3 - Burning Tundra.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - Burning Tundra.items.[].system.slots.slot3.prepared.[].id} (7 different values) + 6mJgIO3hlaEhK1MH (x1) + AeX4v58niM7bw2NQ (x1) + KA6GOFoFuVPPzSSz (x1) + Ag2SzQL5nlzGTZLy (x1) + YiiKavm8WWZqrZ6Z (x1) + FRZBNVQQvNKOEEnz (x1) + JSxe8nxuWng672EP (x1) + [slot5] : object {Book 3 - Burning Tundra.items.[].system.slots.slot5} + max : integer {Book 3 - Burning Tundra.items.[].system.slots.slot5.max} (3 different values) + 3 (x3) + 2 (x2) + 1 (x1) + [value] : integer {Book 3 - Burning Tundra.items.[].system.slots.slot5.value} (3 different values) + 3 (x2) + 2 (x2) + 1 (x1) + [prepared] : array {Book 3 - Burning Tundra.items.[].system.slots.slot5.prepared} + Length: min=2 max=3 + Value type: object {Book 3 - Burning Tundra.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - Burning Tundra.items.[].system.slots.slot5.prepared.[].id} (7 different values) + kEGVdBhU8RnjF0rR (x1) + jKti5Jh3PUDS6uqH (x1) + f5fMJaL0rfd1A8Ty (x1) + EyKVRmsG2hzrUSG9 (x1) + gxew9KDOhfgxUCD7 (x1) + A1vKJGDn10muHddy (x1) + 97CtlgOu2NpYx8sX (x1) + [slot0] : object {Book 3 - Burning Tundra.items.[].system.slots.slot0} + max : integer {Book 3 - Burning Tundra.items.[].system.slots.slot0.max} (3 different values) + 2 (x1) + 5 (x3) + 1 (x2) + [value] : integer {Book 3 - Burning Tundra.items.[].system.slots.slot0.value} (3 different values) + 2 (x1) + 5 (x2) + 1 (x2) + [prepared] : array {Book 3 - Burning Tundra.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 3 - Burning Tundra.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - Burning Tundra.items.[].system.slots.slot0.prepared.[].id} (15 different values) + keLeke2WrdNzfmmW (x1) + iBcKFKviW5B1Ylxi (x1) + 3RjYVm51E1AUuhWL (x1) + fvhOlQoboURj53aU (x1) + eQIRSWPd8cWFABEx (x1) + YHfLvEz2ouTE052u (x1) + tgDZilDfh6HQZifx (x1) + BAhiX6wbluQeB03k (x1) + V3mjPXskR6yMxkjW (x1) + 5Yp1luujuPeW9nki (x1) + XTJbjBLSAYQFx2dQ (x1) + T2blvvZ0QVYdMk4n (x1) + pkXE5t1wIB8CbXtW (x1) + uSwTtdasXxFNUHdz (x1) + Ds1MIvKNoLAm1io9 (x1) + [slot4] : object {Book 3 - Burning Tundra.items.[].system.slots.slot4} + max : integer {Book 3 - Burning Tundra.items.[].system.slots.slot4.max} (3 different values) + 3 (x2) + 2 (x2) + 1 (x1) + [value] : integer {Book 3 - Burning Tundra.items.[].system.slots.slot4.value} (3 different values) + 3 (x1) + 2 (x2) + 1 (x1) + [prepared] : array {Book 3 - Burning Tundra.items.[].system.slots.slot4.prepared} + Length: min=2 max=3 + Value type: object {Book 3 - Burning Tundra.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - Burning Tundra.items.[].system.slots.slot4.prepared.[].id} (7 different values) + Z6lOZZgeMSsiNwec (x1) + fLn82FI2ZANovjCQ (x1) + XSypONV5awau4L1H (x1) + 6KnWj6hzEmvUO3OZ (x1) + NIOCvjIwSekWP03Y (x1) + R3JungBXjKq3gD0b (x1) + H9Cf2PwbMaYCZAXe (x1) + [slot6] : object {Book 3 - Burning Tundra.items.[].system.slots.slot6} + max : integer {Book 3 - Burning Tundra.items.[].system.slots.slot6.max} (2 different values) + 2 (x1) + 3 (x1) + prepared : array {Book 3 - Burning Tundra.items.[].system.slots.slot6.prepared} + Length: min=2 max=3 + Value type: object {Book 3 - Burning Tundra.items.[].system.slots.slot6.prepared.[]} + id : string {Book 3 - Burning Tundra.items.[].system.slots.slot6.prepared.[].id} (5 different values) + 6FtLsNCWP7oB2Cyj (x1) + ZW0Z9Tmlv6cqYuWs (x1) + pDBWWlpQIcGO9vbk (x1) + cRQrZj8XEccIwC7x (x1) + aKggakXze6HcdUje (x1) + [value] : integer {Book 3 - Burning Tundra.items.[].system.slots.slot6.value} (same value: 2) + [slot1] : object {Book 3 - Burning Tundra.items.[].system.slots.slot1} + max : integer {Book 3 - Burning Tundra.items.[].system.slots.slot1.max} (4 different values) + 4 (x1) + 1 (x1) + 3 (x1) + 2 (x2) + [prepared] : array {Book 3 - Burning Tundra.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Burning Tundra.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - Burning Tundra.items.[].system.slots.slot1.prepared.[].id} (7 different values) + Xdg5jcqbtl08Swdq (x1) + jbxVnIXNJY2jkS0E (x1) + Pi0lQaLFysn2VSbY (x1) + 8lv4cBjZ0YKzsRUs (x1) + w3xhWntz1c4Jvvu3 (x1) + NylnfU7XKEhhOwim (x1) + ZvKlmfoYXznpxJDj (x1) + [value] : integer {Book 3 - Burning Tundra.items.[].system.slots.slot1.value} (3 different values) + 4 (x1) + 1 (x1) + 2 (x2) + [slot7] : object {Book 3 - Burning Tundra.items.[].system.slots.slot7} + max : integer {Book 3 - Burning Tundra.items.[].system.slots.slot7.max} (2 different values) + 1 (x1) + 2 (x1) + [value] : integer {Book 3 - Burning Tundra.items.[].system.slots.slot7.value} (same value: 1) + prepared : array {Book 3 - Burning Tundra.items.[].system.slots.slot7.prepared} + Length: min=2 max=2 + Value type: object {Book 3 - Burning Tundra.items.[].system.slots.slot7.prepared.[]} + id : string {Book 3 - Burning Tundra.items.[].system.slots.slot7.prepared.[].id} (2 different values) + bRDHOgwEJUtLBGUP (x1) + oRj54Jj1AnQJsVRj (x1) + [slug] : string {Book 3 - Burning Tundra.items.[].system.slug} (119 different values) + [spelldc] : object {Book 3 - Burning Tundra.items.[].system.spelldc} + dc : integer {Book 3 - Burning Tundra.items.[].system.spelldc.dc} (8 different values) + 25 (x1) + 29 (x2) + 32 (x2) + 28 (x2) + 34 (x1) + 33 (x2) + 24 (x1) + 23 (x1) + [item] : integer {Book 3 - Burning Tundra.items.[].system.spelldc.item} (same value: 0) + mod : integer {Book 3 - Burning Tundra.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 3 - Burning Tundra.items.[].system.spelldc.value} (9 different values) + 15 (x1) + 19 (x1) + 24 (x2) + 21 (x1) + 18 (x2) + 26 (x1) + 25 (x2) + 14 (x1) + 13 (x1) + [tradition] : object {Book 3 - Burning Tundra.items.[].system.tradition} + value : string {Book 3 - Burning Tundra.items.[].system.tradition.value} (3 different values) + divine (x8) + arcane (x1) + primal (x3) + [area] : object {Book 3 - Burning Tundra.items.[].system.area} + [details] : string {Book 3 - Burning Tundra.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) + type : string {Book 3 - Burning Tundra.items.[].system.area.type} (4 different values) + burst (x11) + emanation (x2) + cone (x2) + line (x3) + value : integer {Book 3 - Burning Tundra.items.[].system.area.value} (7 different values) + 20 (x7) + 30 (x2) + 15 (x1) + 60 (x4) + 5280 (x1) + 120 (x1) + 10 (x2) + [cost] : object {Book 3 - Burning Tundra.items.[].system.cost} + value : string {Book 3 - Burning Tundra.items.[].system.cost.value} (3 different values) + (x102) + 1,000 gp worth of precious stones ground to dust (x1) + rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x1) + [counteraction] : boolean {Book 3 - Burning Tundra.items.[].system.counteraction} (2 different values) + False (x96) + True (x8) + [damage] : object {Book 3 - Burning Tundra.items.[].system.damage} + [0] : object {Book 3 - Burning Tundra.items.[].system.damage.0} + [applyMod] : boolean {Book 3 - Burning Tundra.items.[].system.damage.0.applyMod} (2 different values) + False (x16) + True (x2) + [category] : mixed + formula : string {Book 3 - Burning Tundra.items.[].system.damage.0.formula} (16 different values) + 3d6 (x2) + 6d8 (x1) + 3d4 (x1) + 2d8 (x2) + 2d4 (x3) + 2 (x1) + 12d6 (x1) + 2d6 (x2) + 8d6 (x1) + 4d12 (x1) + 1d4 (x1) + 1d8 (x2) + 5d8 (x1) + 1d6 (x1) + 8d10 (x1) + 6d6 (x1) + kinds : array {Book 3 - Burning Tundra.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Burning Tundra.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x22) + healing (x2) + [materials] : array<> {Book 3 - Burning Tundra.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Burning Tundra.items.[].system.damage.0.type} (10 different values) + bludgeoning (x3) + poison (x1) + piercing (x1) + force (x1) + fire (x5) + cold (x4) + sonic (x1) + electricity (x2) + vitality (x2) + untyped (x2) + [damageType] : string {Book 3 - Burning Tundra.items.[].system.damage.damageType} (4 different values) + fire (x1) + slashing (x8) + piercing (x2) + bludgeoning (x1) + [dice] : integer {Book 3 - Burning Tundra.items.[].system.damage.dice} (2 different values) + 2 (x1) + 1 (x11) + [die] : string {Book 3 - Burning Tundra.items.[].system.damage.die} (4 different values) + d8 (x4) + d6 (x5) + d12 (x2) + d4 (x1) + [persistent] : object {Book 3 - Burning Tundra.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Book 3 - Burning Tundra.items.[].system.damage.persistent.number} (same value: 2) + type : string {Book 3 - Burning Tundra.items.[].system.damage.persistent.type} (same value: fire) + [formula] : string {Book 3 - Burning Tundra.items.[].system.damage.formula} (2 different values) + 6d8+20 (x1) + 3d8+10 (x1) + [kind] : string {Book 3 - Burning Tundra.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 3 - Burning Tundra.items.[].system.damage.type} (same value: vitality) + [wnlxzlrxtrkk2bh3] : object {Book 3 - Burning Tundra.items.[].system.damage.wnlxzlrxtrkk2bh3} + applyMod : boolean {Book 3 - Burning Tundra.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Burning Tundra.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8) + kinds : array {Book 3 - Burning Tundra.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Burning Tundra.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Burning Tundra.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Burning Tundra.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold) + [pEPeRZBo0RPvHAd9] : object {Book 3 - Burning Tundra.items.[].system.damage.pEPeRZBo0RPvHAd9} + applyMod : boolean {Book 3 - Burning Tundra.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Burning Tundra.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6) + kinds : array {Book 3 - Burning Tundra.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Burning Tundra.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Burning Tundra.items.[].system.damage.pEPeRZBo0RPvHAd9.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Burning Tundra.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped) + [defense] : object {Book 3 - Burning Tundra.items.[].system.defense} + [passive] : object {Book 3 - Burning Tundra.items.[].system.defense.passive} + statistic : string {Book 3 - Burning Tundra.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [save] : object {Book 3 - Burning Tundra.items.[].system.defense.save} + basic : boolean {Book 3 - Burning Tundra.items.[].system.defense.save.basic} (2 different values) + True (x10) + False (x19) + statistic : string {Book 3 - Burning Tundra.items.[].system.defense.save.statistic} (3 different values) + fortitude (x14) + reflex (x8) + will (x7) + [duration] : object {Book 3 - Burning Tundra.items.[].system.duration} + [sustained] : boolean {Book 3 - Burning Tundra.items.[].system.duration.sustained} (2 different values) + False (x101) + True (x3) + value : mixed + string {Book 3 - Burning Tundra.items.[].system.duration.value} (13 different values) + 1 minute (x14) + varies (x8) + (x43) + 10 minutes (x10) + until the next time you make your daily preparations (x6) + until the start of your next turn (x4) + until the end of your turn (x1) + 1 year (x1) + 5 minutes (x3) + until your next daily preparations (x1) + 1 hour (x6) + 8 hours (x4) + see text (x3) + integer {Book 3 - Burning Tundra.items.[].system.duration.value} (same value: 0) + [level] : object {Book 3 - Burning Tundra.items.[].system.level} + value : integer {Book 3 - Burning Tundra.items.[].system.level.value} (11 different values) + 5 (x11) + 3 (x18) + 0 (x22) + 4 (x12) + 2 (x16) + 1 (x40) + 10 (x2) + 12 (x2) + 6 (x8) + 7 (x4) + 8 (x1) + [location] : object {Book 3 - Burning Tundra.items.[].system.location} + [value] : string {Book 3 - Burning Tundra.items.[].system.location.value} (11 different values) + GtxnFBflThj6aStm (x5) + KN0Eztwr4ikWk5sm (x10) + w8r71BKkj1RdfAmE (x14) + jKM0ktcJ3aaVnJHK (x1) + EzHSNKdnJmqW9c8K (x18) + EtBzZq3RFz3gv8xL (x2) + h7gNiBpxq8GyqbOn (x1) + PYrMGJniedR4QlFr (x5) + iKwCFX8JmN7iosxC (x25) + sCEaT32PUhRLxQsK (x20) + 4fHv06JrTecRmhgd (x1) + [heightenedLevel] : integer {Book 3 - Burning Tundra.items.[].system.location.heightenedLevel} (6 different values) + 7 (x2) + 6 (x1) + 4 (x1) + 3 (x3) + 2 (x5) + 1 (x4) + [range] : mixed + object {Book 3 - Burning Tundra.items.[].system.range} + value : string {Book 3 - Burning Tundra.items.[].system.range.value} (9 different values) + 120 feet (x21) + 30 feet (x21) + 60 feet (x4) + 500 feet (x4) + (x30) + touch (x19) + 10 feet (x1) + 0 feet (x1) + varies (x3) + integer {Book 3 - Burning Tundra.items.[].system.range} (2 different values) + 20 (x1) + 180 (x1) + [requirements] : string {Book 3 - Burning Tundra.items.[].system.requirements} (3 different values) + (x101) + You're wielding a melee weapon in two hands (x1) + 3 gp silver bell focus (x2) + [target] : object {Book 3 - Burning Tundra.items.[].system.target} + value : string {Book 3 - Burning Tundra.items.[].system.target.value} (24 different values) + [time] : object {Book 3 - Burning Tundra.items.[].system.time} + value : string {Book 3 - Burning Tundra.items.[].system.time.value} (9 different values) + 3 (x8) + 2 (x64) + 1 minute (x12) + 10 minutes (x6) + reaction (x3) + 1 (x6) + 1 hour (x2) + 4 hours (x1) + 1 to 3 (x2) + [traits] : object {Book 3 - Burning Tundra.items.[].system.traits} + rarity : string {Book 3 - Burning Tundra.items.[].system.traits.rarity} (3 different values) + common (x280) + uncommon (x9) + unique (x2) + [traditions] : array {Book 3 - Burning Tundra.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Burning Tundra.items.[].system.traits.traditions.[]} (4 different values) + arcane (x66) + occult (x49) + primal (x82) + divine (x43) + value : array {Book 3 - Burning Tundra.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 3 - Burning Tundra.items.[].system.traits.value.[]} (78 different values) + [integrated] : mixed + [heightening] : object {Book 3 - Burning Tundra.items.[].system.heightening} + damage : object {Book 3 - Burning Tundra.items.[].system.heightening.damage} + [0] : string {Book 3 - Burning Tundra.items.[].system.heightening.damage.0} (7 different values) + 1d8 (x6) + 1d4 (x5) + 1 (x1) + 2d6 (x3) + 1d6 (x3) + 1d12 (x1) + 1d10 (x1) + [wnlxzlrxtrkk2bh3] : string {Book 3 - Burning Tundra.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8) + [pEPeRZBo0RPvHAd9] : string {Book 3 - Burning Tundra.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6) + interval : integer {Book 3 - Burning Tundra.items.[].system.heightening.interval} (2 different values) + 1 (x20) + 2 (x2) + type : string {Book 3 - Burning Tundra.items.[].system.heightening.type} (same value: interval) + [attack] : object {Book 3 - Burning Tundra.items.[].system.attack} + value : string {Book 3 - Burning Tundra.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - Burning Tundra.items.[].system.attackEffects} + [custom] : string {Book 3 - Burning Tundra.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 3 - Burning Tundra.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 3 - Burning Tundra.items.[].system.attackEffects.value.[]} (6 different values) + improved-grab (x5) + coal-curse (x1) + paralysis (x1) + grab (x1) + oath-of-the-burning-mammoths (x1) + push (x1) + [bonus] : object {Book 3 - Burning Tundra.items.[].system.bonus} + value : integer {Book 3 - Burning Tundra.items.[].system.bonus.value} (14 different values) + 19 (x4) + 1 (x1) + 0 (x11) + 18 (x6) + 22 (x2) + 20 (x5) + 21 (x4) + 23 (x3) + 26 (x1) + 25 (x3) + 27 (x5) + 24 (x1) + 14 (x1) + 17 (x3) + [damageRolls] : object {Book 3 - Burning Tundra.items.[].system.damageRolls} + [cGgtzAh2ydkE6sBl] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.cGgtzAh2ydkE6sBl} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.cGgtzAh2ydkE6sBl.damage} (same value: 2d8+11) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.cGgtzAh2ydkE6sBl.damageType} (same value: slashing) + [iX4KA1mX02QoeFQC] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.iX4KA1mX02QoeFQC} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.iX4KA1mX02QoeFQC.damage} (same value: 2d6+10) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.iX4KA1mX02QoeFQC.damageType} (same value: bludgeoning) + [kEvyhOwUwKlw2cJx] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.kEvyhOwUwKlw2cJx} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.kEvyhOwUwKlw2cJx.damage} (same value: 1d6+8) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.kEvyhOwUwKlw2cJx.damageType} (same value: slashing) + [deyB7oyBerS7FTjb] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.deyB7oyBerS7FTjb} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.deyB7oyBerS7FTjb.damage} (same value: 1d6+8) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.deyB7oyBerS7FTjb.damageType} (same value: slashing) + [WGLcB8BSOW8iJ33D] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.WGLcB8BSOW8iJ33D} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.WGLcB8BSOW8iJ33D.damage} (same value: 3d6+11) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.WGLcB8BSOW8iJ33D.damageType} (same value: slashing) + [dAaGEI7aY1UiJYzG] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.dAaGEI7aY1UiJYzG} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.dAaGEI7aY1UiJYzG.damage} (same value: 2d6+8) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.dAaGEI7aY1UiJYzG.damageType} (same value: piercing) + [pyijw3cMXdesomuZ] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.pyijw3cMXdesomuZ} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.pyijw3cMXdesomuZ.damage} (same value: 2d6+6) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.pyijw3cMXdesomuZ.damageType} (same value: slashing) + [f4GAxEROJbnxarGr] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.f4GAxEROJbnxarGr} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.f4GAxEROJbnxarGr.damage} (same value: 2d6+9) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.f4GAxEROJbnxarGr.damageType} (same value: slashing) + [0KZvvO4HDeILOUTd] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.0KZvvO4HDeILOUTd} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.0KZvvO4HDeILOUTd.damage} (same value: 2d6+8) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.0KZvvO4HDeILOUTd.damageType} (same value: bludgeoning) + [OuwBHA8DlMQWkLyW] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.OuwBHA8DlMQWkLyW} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.OuwBHA8DlMQWkLyW.damage} (same value: 2d12+8) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.OuwBHA8DlMQWkLyW.damageType} (same value: slashing) + [7oZpameZHTFPdgJc] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.7oZpameZHTFPdgJc} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.7oZpameZHTFPdgJc.damage} (same value: 2d8+9) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.7oZpameZHTFPdgJc.damageType} (same value: bludgeoning) + [yIYvBKIzRScfFnOJ] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.yIYvBKIzRScfFnOJ} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.yIYvBKIzRScfFnOJ.damage} (same value: 2d8+9) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.yIYvBKIzRScfFnOJ.damageType} (same value: slashing) + [KPS6G6j2le2Pz8aA] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.KPS6G6j2le2Pz8aA} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.KPS6G6j2le2Pz8aA.damage} (same value: 2d8+7) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.KPS6G6j2le2Pz8aA.damageType} (same value: bludgeoning) + [0d0ak1iz6fhae10nuape] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.0d0ak1iz6fhae10nuape} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.0d0ak1iz6fhae10nuape.damage} (same value: 25) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.0d0ak1iz6fhae10nuape.damageType} (same value: bludgeoning) + [gb7bbNhNLUFPYUrg] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.gb7bbNhNLUFPYUrg} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.gb7bbNhNLUFPYUrg.damage} (same value: 2d6+12) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.gb7bbNhNLUFPYUrg.damageType} (same value: slashing) + [8IrP6WQZsXy5XLFo] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.8IrP6WQZsXy5XLFo} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.8IrP6WQZsXy5XLFo.damage} (same value: 3d6+12) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.8IrP6WQZsXy5XLFo.damageType} (same value: bludgeoning) + [TQAxdWFbJat9mJ06] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.TQAxdWFbJat9mJ06} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.TQAxdWFbJat9mJ06.damage} (same value: 3d8+9) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.TQAxdWFbJat9mJ06.damageType} (same value: piercing) + [z1yUGfFhuV6wPhH6] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.z1yUGfFhuV6wPhH6} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.z1yUGfFhuV6wPhH6.damage} (same value: 2d6) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.z1yUGfFhuV6wPhH6.damageType} (same value: piercing) + [qWwzg3aIxEHOVlkf] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.qWwzg3aIxEHOVlkf} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.qWwzg3aIxEHOVlkf.damage} (same value: 3d12+13) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.qWwzg3aIxEHOVlkf.damageType} (same value: slashing) + [E9TO6jOF7yQA1w94] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.E9TO6jOF7yQA1w94} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.E9TO6jOF7yQA1w94.damage} (same value: 1d4+6) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.E9TO6jOF7yQA1w94.damageType} (same value: bludgeoning) + [sFPh9WM6nWB6oOad] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.sFPh9WM6nWB6oOad} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.sFPh9WM6nWB6oOad.damage} (same value: 2d8+11) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.sFPh9WM6nWB6oOad.damageType} (same value: slashing) + [R02hfeAYmG7jWBIR] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.R02hfeAYmG7jWBIR} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.R02hfeAYmG7jWBIR.damage} (same value: 1d6+11) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.R02hfeAYmG7jWBIR.damageType} (same value: piercing) + [SdZv9mq28wdMQqm4] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.SdZv9mq28wdMQqm4} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.SdZv9mq28wdMQqm4.damage} (same value: 3d8+14) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.SdZv9mq28wdMQqm4.damageType} (same value: cold) + [YeNgAOYonIQ2c74D] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.YeNgAOYonIQ2c74D} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.YeNgAOYonIQ2c74D.damage} (same value: 2d6) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.YeNgAOYonIQ2c74D.damageType} (same value: spirit) + [KifvnmgxPbmiEb39] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.KifvnmgxPbmiEb39} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.KifvnmgxPbmiEb39.damage} (same value: 3d6+14) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.KifvnmgxPbmiEb39.damageType} (same value: slashing) + [omcfK3klMKSYZGAF] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.omcfK3klMKSYZGAF} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.omcfK3klMKSYZGAF.damage} (same value: 1d6) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.omcfK3klMKSYZGAF.damageType} (same value: spirit) + [0] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.0} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.0.damage} (same value: 3d8+10) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.0.damageType} (same value: piercing) + [1] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.1} + category : string {Book 3 - Burning Tundra.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.1.damage} (same value: 2d6) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.1.damageType} (same value: cold) + [H8AgV4qgXPpTtJNn] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.H8AgV4qgXPpTtJNn} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.H8AgV4qgXPpTtJNn.damage} (same value: 1d6+7) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.H8AgV4qgXPpTtJNn.damageType} (same value: piercing) + [ez7i82zcxk77glsy0gya] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.ez7i82zcxk77glsy0gya} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.ez7i82zcxk77glsy0gya.damage} (same value: 2d10+11) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.ez7i82zcxk77glsy0gya.damageType} (same value: void) + [g2052jszdol37lqwpzz1] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.g2052jszdol37lqwpzz1} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.g2052jszdol37lqwpzz1.damage} (2 different values) + 3d8+8 (x1) + 2d8+4 (x1) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.g2052jszdol37lqwpzz1.damageType} (same value: slashing) + [jxqdwv2u7mk9sfciwzcv] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.jxqdwv2u7mk9sfciwzcv} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.jxqdwv2u7mk9sfciwzcv.damage} (same value: 1d6) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.jxqdwv2u7mk9sfciwzcv.damageType} (same value: fire) + [iybumqo9qsklzq9ut2qw] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.iybumqo9qsklzq9ut2qw} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.iybumqo9qsklzq9ut2qw.damage} (2 different values) + 3d12 + 6 (x1) + 2d12 + 2 (x1) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.iybumqo9qsklzq9ut2qw.damageType} (same value: fire) + [l3qhdr0oxkrw9yc8ehbv] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.l3qhdr0oxkrw9yc8ehbv} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.l3qhdr0oxkrw9yc8ehbv.damage} (same value: 2d10+14) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.l3qhdr0oxkrw9yc8ehbv.damageType} (same value: bludgeoning) + [mx51apbv579nek783mc0] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.mx51apbv579nek783mc0} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.mx51apbv579nek783mc0.damage} (3 different values) + 2d12+11 (x1) + 2d10+10 (x1) + 2d8+8 (x1) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.mx51apbv579nek783mc0.damageType} (2 different values) + piercing (x1) + bludgeoning (x2) + [cuwpp87sl05c57i7s10v] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.cuwpp87sl05c57i7s10v} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.cuwpp87sl05c57i7s10v.damage} (same value: 2d8+11) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.cuwpp87sl05c57i7s10v.damageType} (same value: bludgeoning) + [imakx6l9n0dtarkn2xzl] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.imakx6l9n0dtarkn2xzl} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.imakx6l9n0dtarkn2xzl.damage} (same value: 2d6+11) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.imakx6l9n0dtarkn2xzl.damageType} (same value: bludgeoning) + [dekjuu7lifgrrohp83vr] : object {Book 3 - Burning Tundra.items.[].system.damageRolls.dekjuu7lifgrrohp83vr} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.dekjuu7lifgrrohp83vr.damage} (same value: 2d12+13) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.dekjuu7lifgrrohp83vr.damageType} (same value: bludgeoning) + 3zOZ3L2tJD9Gxfex : object {Book 3 - Burning Tundra.items.[].system.damageRolls.3zOZ3L2tJD9Gxfex} + damage : string {Book 3 - Burning Tundra.items.[].system.damageRolls.3zOZ3L2tJD9Gxfex.damage} (same value: 2d4+3) + damageType : string {Book 3 - Burning Tundra.items.[].system.damageRolls.3zOZ3L2tJD9Gxfex.damageType} (same value: slashing) + [weaponType] : object {Book 3 - Burning Tundra.items.[].system.weaponType} + value : string {Book 3 - Burning Tundra.items.[].system.weaponType.value} (2 different values) + melee (x31) + ranged (x7) + [actionType] : object {Book 3 - Burning Tundra.items.[].system.actionType} + value : string {Book 3 - Burning Tundra.items.[].system.actionType.value} (4 different values) + passive (x57) + action (x37) + reaction (x19) + free (x4) + [actions] : object {Book 3 - Burning Tundra.items.[].system.actions} + [value] : integer {Book 3 - Burning Tundra.items.[].system.actions.value} (3 different values) + 1 (x20) + 2 (x15) + 3 (x2) + [category] : string {Book 3 - Burning Tundra.items.[].system.category} (11 different values) + defensive (x38) + offensive (x66) + martial (x9) + light (x2) + medium (x5) + advanced (x1) + ammo (x1) + potion (x4) + simple (x2) + heavy (x1) + interaction (x5) + [baseItem] : string {Book 3 - Burning Tundra.items.[].system.baseItem} (16 different values) + alchemical-bomb (x1) + hatchet (x3) + leather-armor (x1) + breastplate (x3) + greataxe (x2) + battle-axe (x1) + tower-shield (x1) + composite-longbow (x1) + shortsword (x1) + chain-shirt (x1) + hide-armor (x2) + staff (x1) + longsword (x1) + spear (x1) + steel-shield (x1) + full-plate (x1) + [bonusDamage] : object {Book 3 - Burning Tundra.items.[].system.bonusDamage} + value : integer {Book 3 - Burning Tundra.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Burning Tundra.items.[].system.bulk} + value : mixed + float {Book 3 - Burning Tundra.items.[].system.bulk.value} (same value: 0,1) + integer {Book 3 - Burning Tundra.items.[].system.bulk.value} (4 different values) + 1 (x7) + 0 (x5) + 2 (x7) + 4 (x3) + [containerId] : mixed + [equipped] : object {Book 3 - Burning Tundra.items.[].system.equipped} + carryType : string {Book 3 - Burning Tundra.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 3 - Burning Tundra.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {Book 3 - Burning Tundra.items.[].system.equipped.inSlot} (2 different values) + False (x6) + True (x2) + [group] : string {Book 3 - Burning Tundra.items.[].system.group} (9 different values) + bomb (x1) + axe (x6) + leather (x3) + plate (x4) + bow (x1) + sword (x2) + chain (x1) + club (x1) + spear (x1) + [hardness] : integer {Book 3 - Burning Tundra.items.[].system.hardness} (3 different values) + 0 (x30) + 5 (x1) + 10 (x1) + [hp] : object {Book 3 - Burning Tundra.items.[].system.hp} + max : integer {Book 3 - Burning Tundra.items.[].system.hp.max} (3 different values) + 0 (x30) + 20 (x1) + 80 (x1) + value : integer {Book 3 - Burning Tundra.items.[].system.hp.value} (3 different values) + 0 (x30) + 20 (x1) + 80 (x1) + [material] : object {Book 3 - Burning Tundra.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - Burning Tundra.items.[].system.price} + value : object {Book 3 - Burning Tundra.items.[].system.price.value} + [gp] : integer {Book 3 - Burning Tundra.items.[].system.price.value.gp} (15 different values) + 10 (x2) + 2 (x5) + 5 (x2) + 900 (x1) + 25 (x1) + 8 (x3) + 1 (x2) + 2000 (x1) + 180 (x1) + 400 (x1) + 230 (x1) + 50 (x1) + 360 (x1) + 30 (x1) + 100 (x1) + [sp] : integer {Book 3 - Burning Tundra.items.[].system.price.value.sp} (3 different values) + 4 (x3) + 9 (x1) + 1 (x2) + [per] : integer {Book 3 - Burning Tundra.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 3 - Burning Tundra.items.[].system.quantity} (4 different values) + 3 (x2) + 2 (x2) + 1 (x27) + 30 (x1) + [reload] : object {Book 3 - Burning Tundra.items.[].system.reload} + value : string {Book 3 - Burning Tundra.items.[].system.reload.value} (3 different values) + - (x5) + (x6) + 0 (x1) + [runes] : object {Book 3 - Burning Tundra.items.[].system.runes} + [potency] : integer {Book 3 - Burning Tundra.items.[].system.runes.potency} (3 different values) + 0 (x8) + 1 (x7) + 2 (x5) + [property] : array {Book 3 - Burning Tundra.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - Burning Tundra.items.[].system.runes.property.[]} (2 different values) + fireResistant (x1) + grievous (x1) + [striking] : integer {Book 3 - Burning Tundra.items.[].system.runes.striking} (3 different values) + 0 (x4) + 1 (x6) + 2 (x2) + [resilient] : integer {Book 3 - Burning Tundra.items.[].system.runes.resilient} (2 different values) + 0 (x7) + 1 (x1) + [reinforcing] : integer {Book 3 - Burning Tundra.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 3 - Burning Tundra.items.[].system.size} (2 different values) + med (x20) + lg (x12) + [splashDamage] : object {Book 3 - Burning Tundra.items.[].system.splashDamage} + value : integer {Book 3 - Burning Tundra.items.[].system.splashDamage.value} (2 different values) + 2 (x1) + 0 (x11) + [usage] : object {Book 3 - Burning Tundra.items.[].system.usage} + value : string {Book 3 - Burning Tundra.items.[].system.usage.value} (2 different values) + held-in-one-hand (x18) + held-in-two-hands (x2) + [acBonus] : integer {Book 3 - Burning Tundra.items.[].system.acBonus} (5 different values) + 1 (x1) + 4 (x3) + 2 (x3) + 3 (x2) + 6 (x1) + [checkPenalty] : integer {Book 3 - Burning Tundra.items.[].system.checkPenalty} (3 different values) + -1 (x2) + -2 (x5) + -3 (x1) + [dexCap] : integer {Book 3 - Burning Tundra.items.[].system.dexCap} (5 different values) + 4 (x1) + 1 (x3) + 3 (x1) + 2 (x2) + 0 (x1) + [speedPenalty] : integer {Book 3 - Burning Tundra.items.[].system.speedPenalty} (3 different values) + 0 (x3) + -5 (x6) + -10 (x1) + [strength] : integer {Book 3 - Burning Tundra.items.[].system.strength} (5 different values) + 0 (x1) + 3 (x3) + 1 (x1) + 2 (x2) + 4 (x1) + [frequency] : object {Book 3 - Burning Tundra.items.[].system.frequency} + max : integer {Book 3 - Burning Tundra.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - Burning Tundra.items.[].system.frequency.per} (same value: round) + value : integer {Book 3 - Burning Tundra.items.[].system.frequency.value} (same value: 1) + [mod] : object {Book 3 - Burning Tundra.items.[].system.mod} + value : integer {Book 3 - Burning Tundra.items.[].system.mod.value} (6 different values) + 21 (x1) + 25 (x1) + 16 (x1) + 19 (x1) + 27 (x1) + 15 (x1) + [proficient] : object {Book 3 - Burning Tundra.items.[].system.proficient} + value : integer {Book 3 - Burning Tundra.items.[].system.proficient.value} (same value: 0) + [stackGroup] : string {Book 3 - Burning Tundra.items.[].system.stackGroup} (same value: arrows) + [uses] : object {Book 3 - Burning Tundra.items.[].system.uses} + autoDestroy : boolean {Book 3 - Burning Tundra.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - Burning Tundra.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - Burning Tundra.items.[].system.uses.value} (same value: 1) + [ritual] : object {Book 3 - Burning Tundra.items.[].system.ritual} + primary : object {Book 3 - Burning Tundra.items.[].system.ritual.primary} + check : string {Book 3 - Burning Tundra.items.[].system.ritual.primary.check} (2 different values) + Nature (master) (x1) + Nature (expert) (x1) + secondary : object {Book 3 - Burning Tundra.items.[].system.ritual.secondary} + casters : integer {Book 3 - Burning Tundra.items.[].system.ritual.secondary.casters} (2 different values) + 5 (x1) + 2 (x1) + checks : string {Book 3 - Burning Tundra.items.[].system.ritual.secondary.checks} (2 different values) + Performance, Religion, Society, Mammoth Lord Lore or a similar Lore skill, Survival (x1) + Occultism, Religion (x1) + [overlays] : object {Book 3 - Burning Tundra.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Burning Tundra.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Book 3 - Burning Tundra.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 3 - Burning Tundra.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 3 - Burning Tundra.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 3 - Burning Tundra.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 3 - Burning Tundra.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 3 - Burning Tundra.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 3 - Burning Tundra.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 3 - Burning Tundra.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 3 - Burning Tundra.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Burning Tundra.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Burning Tundra.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [a33QUFoKgoOprovO] : object {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Book 3 - Burning Tundra.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + heightening : object {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Book 3 - Burning Tundra.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [2I469pfbYcmFvzOA] : object {Book 3 - Burning Tundra.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 3 - Burning Tundra.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 3 - Burning Tundra.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 3 - Burning Tundra.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 3 - Burning Tundra.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 3 - Burning Tundra.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 3 - Burning Tundra.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 3 - Burning Tundra.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 3 - Burning Tundra.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 3 - Burning Tundra.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 3 - Burning Tundra.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 3 - Burning Tundra.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 3 - Burning Tundra.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 3 - Burning Tundra.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 3 - Burning Tundra.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 3 - Burning Tundra.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 3 - Burning Tundra.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 3 - Burning Tundra.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 3 - Burning Tundra.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 3 - Burning Tundra.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 3 - Burning Tundra.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 3 - Burning Tundra.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 3 - Burning Tundra.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 3 - Burning Tundra.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 3 - Burning Tundra.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 3 - Burning Tundra.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 3 - Burning Tundra.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [specific] : object {Book 3 - Burning Tundra.items.[].system.specific} + [integrated] : mixed + material : object {Book 3 - Burning Tundra.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 3 - Burning Tundra.items.[].system.specific.runes} + reinforcing : integer {Book 3 - Burning Tundra.items.[].system.specific.runes.reinforcing} (same value: 0) + [deathNote] : boolean {Book 3 - Burning Tundra.items.[].system.deathNote} (same value: True) + [overrides] : array<> {Book 3 - Burning Tundra.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 3 - Burning Tundra.items.[].system.references} + children : array<> {Book 3 - Burning Tundra.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 3 - Burning Tundra.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 3 - Burning Tundra.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 3 - Burning Tundra.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 3 - Burning Tundra.items.[].system.value} + isValued : boolean {Book 3 - Burning Tundra.items.[].system.value.isValued} (same value: True) + value : integer {Book 3 - Burning Tundra.items.[].system.value.value} (same value: 1) + type : string {Book 3 - Burning Tundra.items.[].type} (12 different values) + spellcastingEntry (x12) + spell (x104) + melee (x38) + action (x117) + weapon (x12) + armor (x8) + treasure (x2) + equipment (x3) + lore (x6) + shield (x2) + consumable (x5) + condition (x3) + [_stats] : object {Book 3 - Burning Tundra.items.[]._stats} + compendiumSource : string {Book 3 - Burning Tundra.items.[]._stats.compendiumSource} (117 different values) + [flags] : object {Book 3 - Burning Tundra.items.[].flags} + pf2e : object {Book 3 - Burning Tundra.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Burning Tundra.items.[].flags.pf2e.linkedWeapon} (11 different values) + 9aeWjLXPHJvSYevT (x2) + oriV30GCrBNreoKU (x1) + 6D6m4KrECDEg1jJg (x1) + t9K59g5M32Cklgf3 (x1) + 1mkQgZuaXySesiDG (x1) + EUZl566GnS5jmEtE (x1) + HXza61ZJiFLWgtah (x1) + yQv7H7GdU5tdDyD1 (x1) + ON5RShm6Qt6drRP7 (x1) + 2m8oZjXisctA0qgS (x1) + 0GkxB2mHgc1GCBMm (x1) + name : string {Book 3 - Burning Tundra.name} (all different values) + system : object {Book 3 - Burning Tundra.system} + [abilities] : object {Book 3 - Burning Tundra.system.abilities} + cha : object {Book 3 - Burning Tundra.system.abilities.cha} + mod : integer {Book 3 - Burning Tundra.system.abilities.cha.mod} (8 different values) + 4 (x4) + 0 (x6) + 3 (x2) + 2 (x2) + 5 (x2) + 8 (x1) + -5 (x2) + -3 (x3) + [value] : integer {Book 3 - Burning Tundra.system.abilities.cha.value} (same value: 10) + con : object {Book 3 - Burning Tundra.system.abilities.con} + mod : integer {Book 3 - Burning Tundra.system.abilities.con.mod} (9 different values) + 6 (x2) + 2 (x2) + 5 (x5) + 4 (x7) + 3 (x2) + 7 (x1) + 0 (x1) + 8 (x1) + 1 (x1) + [value] : integer {Book 3 - Burning Tundra.system.abilities.con.value} (same value: 10) + dex : object {Book 3 - Burning Tundra.system.abilities.dex} + mod : integer {Book 3 - Burning Tundra.system.abilities.dex.mod} (9 different values) + 3 (x4) + 4 (x5) + 5 (x3) + 0 (x4) + 8 (x2) + 2 (x1) + 6 (x1) + -3 (x1) + -1 (x1) + [value] : integer {Book 3 - Burning Tundra.system.abilities.dex.value} (same value: 10) + int : object {Book 3 - Burning Tundra.system.abilities.int} + mod : integer {Book 3 - Burning Tundra.system.abilities.int.mod} (9 different values) + 2 (x2) + 1 (x5) + 7 (x1) + 3 (x3) + 0 (x3) + 5 (x2) + 4 (x1) + -5 (x4) + -4 (x1) + [value] : integer {Book 3 - Burning Tundra.system.abilities.int.value} (same value: 10) + str : object {Book 3 - Burning Tundra.system.abilities.str} + mod : integer {Book 3 - Burning Tundra.system.abilities.str.mod} (8 different values) + 6 (x3) + 4 (x1) + 5 (x7) + 7 (x4) + 0 (x2) + 8 (x2) + 2 (x1) + 1 (x2) + [value] : integer {Book 3 - Burning Tundra.system.abilities.str.value} (same value: 10) + wis : object {Book 3 - Burning Tundra.system.abilities.wis} + mod : integer {Book 3 - Burning Tundra.system.abilities.wis.mod} (7 different values) + 4 (x4) + 2 (x5) + 5 (x3) + 6 (x1) + 1 (x3) + 3 (x2) + 0 (x4) + [value] : integer {Book 3 - Burning Tundra.system.abilities.wis.value} (same value: 10) + attributes : object {Book 3 - Burning Tundra.system.attributes} + ac : object {Book 3 - Burning Tundra.system.attributes.ac} + [details] : string {Book 3 - Burning Tundra.system.attributes.ac.details} (3 different values) + (x20) + (30 with shield raised, 32 behind cover) (x1) + (32 with shield raised) (x1) + value : integer {Book 3 - Burning Tundra.system.attributes.ac.value} (15 different values) + 28 (x2) + 25 (x2) + 31 (x1) + 26 (x4) + 10 (x5) + 34 (x1) + 33 (x3) + 29 (x2) + 30 (x1) + 20 (x1) + 35 (x1) + 24 (x1) + 18 (x1) + 23 (x1) + 22 (x1) + [allSaves] : object {Book 3 - Burning Tundra.system.attributes.allSaves} + value : string {Book 3 - Burning Tundra.system.attributes.allSaves.value} (2 different values) + (x21) + +1 vs. disease (x1) + hp : object {Book 3 - Burning Tundra.system.attributes.hp} + details : string {Book 3 - Burning Tundra.system.attributes.hp.details} (2 different values) + void healing (x5) + (x22) + max : integer {Book 3 - Burning Tundra.system.attributes.hp.max} (19 different values) + 175 (x1) + 120 (x1) + 140 (x1) + 135 (x1) + 130 (x3) + 100 (x1) + 0 (x5) + 225 (x2) + 212 (x1) + 150 (x1) + 210 (x1) + 240 (x2) + 70 (x1) + 190 (x1) + 90 (x1) + 255 (x1) + 180 (x1) + 145 (x1) + 110 (x1) + temp : integer {Book 3 - Burning Tundra.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Burning Tundra.system.attributes.hp.value} (19 different values) + 175 (x1) + 120 (x1) + 140 (x1) + 135 (x1) + 130 (x3) + 100 (x1) + 0 (x5) + 225 (x2) + 212 (x1) + 150 (x1) + 210 (x1) + 240 (x2) + 70 (x1) + 190 (x1) + 90 (x1) + 255 (x1) + 180 (x1) + 145 (x1) + 110 (x1) + [immunities] : array {Book 3 - Burning Tundra.system.attributes.immunities} + Length: min=0 max=5 + Value type: object {Book 3 - Burning Tundra.system.attributes.immunities.[]} + type : string {Book 3 - Burning Tundra.system.attributes.immunities.[].type} (12 different values) + death-effects (x6) + disease (x6) + paralyzed (x6) + poison (x6) + sleep (x1) + petrified (x1) + visual (x2) + unconscious (x5) + cold (x5) + fear-effects (x1) + precision (x2) + critical-hits (x1) + [resistances] : array {Book 3 - Burning Tundra.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 3 - Burning Tundra.system.attributes.resistances.[]} + type : string {Book 3 - Burning Tundra.system.attributes.resistances.[].type} (6 different values) + bludgeoning (x1) + piercing (x1) + physical (x2) + fire (x3) + cold (x2) + all-damage (x1) + value : integer {Book 3 - Burning Tundra.system.attributes.resistances.[].value} (3 different values) + 10 (x7) + 5 (x2) + 3 (x1) + [exceptions] : array {Book 3 - Burning Tundra.system.attributes.resistances.[].exceptions} + Length: min=1 max=2 + Value type: string {Book 3 - Burning Tundra.system.attributes.resistances.[].exceptions.[]} (3 different values) + adamantine (x2) + force (x1) + vitality (x1) + [doubleVs] : array {Book 3 - Burning Tundra.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 3 - Burning Tundra.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [shield] : object {Book 3 - Burning Tundra.system.attributes.shield} + ac : integer {Book 3 - Burning Tundra.system.attributes.shield.ac} (same value: 2) + brokenThreshold : integer {Book 3 - Burning Tundra.system.attributes.shield.brokenThreshold} (same value: 0) + hardness : integer {Book 3 - Burning Tundra.system.attributes.shield.hardness} (same value: 0) + max : integer {Book 3 - Burning Tundra.system.attributes.shield.max} (same value: 0) + value : integer {Book 3 - Burning Tundra.system.attributes.shield.value} (same value: 0) + [speed] : object {Book 3 - Burning Tundra.system.attributes.speed} + otherSpeeds : array {Book 3 - Burning Tundra.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 3 - Burning Tundra.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Burning Tundra.system.attributes.speed.otherSpeeds.[].type} (3 different values) + burrow (x1) + climb (x5) + fly (x1) + value : integer {Book 3 - Burning Tundra.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 25 (x2) + 15 (x1) + 10 (x4) + [special] : string {Book 3 - Burning Tundra.system.attributes.speed.special} (same value: ) + value : integer {Book 3 - Burning Tundra.system.attributes.speed.value} (4 different values) + 20 (x2) + 25 (x13) + 30 (x6) + 15 (x1) + [details] : string {Book 3 - Burning Tundra.system.attributes.speed.details} (same value: ice stride) + [weaknesses] : array {Book 3 - Burning Tundra.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 3 - Burning Tundra.system.attributes.weaknesses.[]} + type : string {Book 3 - Burning Tundra.system.attributes.weaknesses.[].type} (5 different values) + fire (x10) + cold-iron (x4) + holy (x1) + vitality (x3) + slashing (x3) + value : integer {Book 3 - Burning Tundra.system.attributes.weaknesses.[].value} (3 different values) + 10 (x15) + 5 (x5) + 15 (x1) + [hardness] : integer {Book 3 - Burning Tundra.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {Book 3 - Burning Tundra.system.attributes.hasHealth} (same value: False) + [stealth] : object {Book 3 - Burning Tundra.system.attributes.stealth} + details : string {Book 3 - Burning Tundra.system.attributes.stealth.details} (3 different values) + (master) (x2) + (expert) to hear hissing gas (x1) + (expert) (x2) + value : integer {Book 3 - Burning Tundra.system.attributes.stealth.value} (5 different values) + 32 (x1) + 18 (x1) + 23 (x1) + 28 (x1) + 20 (x1) + details : object {Book 3 - Burning Tundra.system.details} + [blurb] : string {Book 3 - Burning Tundra.system.details.blurb} (2 different values) + (x21) + Male Kellid hunter (x1) + [languages] : object {Book 3 - Burning Tundra.system.details.languages} + details : string {Book 3 - Burning Tundra.system.details.languages.details} (3 different values) + (x19) + speak with animals, speak with plants (x2) + speak with animals (x1) + value : array {Book 3 - Burning Tundra.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 3 - Burning Tundra.system.details.languages.value.[]} (12 different values) + arboreal (x1) + common (x12) + fey (x4) + necril (x1) + hallit (x9) + aklo (x1) + cyclops (x1) + jotun (x6) + petran (x1) + chthonian (x2) + elven (x2) + skald (x1) + level : object {Book 3 - Burning Tundra.system.details.level} + value : integer {Book 3 - Burning Tundra.system.details.level.value} (9 different values) + 9 (x4) + 7 (x3) + 10 (x5) + 8 (x6) + 13 (x3) + 12 (x2) + 11 (x1) + 4 (x1) + 6 (x2) + [privateNotes] : string {Book 3 - Burning Tundra.system.details.privateNotes} (4 different values) + (x17) +

Hora queens rule over wide stretches of land, nourishing and protecting native animals and plants. Most hora queens watch over their regions in pairs: one summer and one winter, or one autumn and one spring.

+

The Summer Hora Queen is under the constant effects of @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals] and @UUID[Compendium.pf2e.spells-srd.Item.Speak with Plants].

(x1) +

Summer horai appear constantly bathed in sunlight, with skin and clothing of red, orange, and yellow, like the sunlight of high summer.

+

The Summer Hora is under the constant effects of @UUID[Compendium.pf2e.spells-srd.Item.Speak with Animals] and @UUID[Compendium.pf2e.spells-srd.Item.Speak with Plants].

(x1) +

Slow A tar zombie is permanently @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} and can't use reactions.

(x3) + [publicNotes] : string {Book 3 - Burning Tundra.system.details.publicNotes} (same value: ) + publication : object {Book 3 - Burning Tundra.system.details.publication} + license : string {Book 3 - Burning Tundra.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Burning Tundra.system.details.publication.remaster} (same value: False) + title : string {Book 3 - Burning Tundra.system.details.publication.title} (same value: Pathfinder #177: Burning Tundra) + [description] : string {Book 3 - Burning Tundra.system.details.description} (5 different values) + While the roof is on fire and collapsing timbers crush those within the hall, demons fly down from the sky to pluck victims from the flames. (x1) +

Invisible but highly flammable natural gas has built up beneath the ground, where geological pressure can ignite it.

(x1) + A magical rune is inscribed on the tarry earth at the entrance to the hut, buried beneath snow, with an @UUID[Compendium.pf2e.conditionitems.Item.Invisible] sensor that detects creatures within a 10-foot-radius sphere. (x1) + Ghostly soldiers wielding crossbows manifest within the towers that flank the gatehouse and rain bolts down upon intruders. (x1) + A 15-foot-wide patch of tar covered with dirt and leaves attempts to capture creatures that step onto it. (x1) + [disable] : string {Book 3 - Burning Tundra.system.details.disable} (5 different values) +

Two @Check[athletics|dc:32] or @Check[diplomacy|dc:32] checks to douse the flames; Athletics to do the work yourself or Diplomacy to muster the ghostly soldiers. This reduces the hazard's actions by 1 and prevents it from using Burning Timbers. Banish the demons with up to two @Check[arcana|dc:35], @Check[occultism|dc:35], or @Check[religion|dc:35]checks; each success reduces the hazard's actions by 1, and two successes prevent it from using Demonic Abduction. When the hazard loses all 3 actions, Burning Timbers, and Demonic Abduction, it's disabled.

(x1) +

@Check[survival|dc:28|name:Diffuse the Flames|traits:environmental,hazard] to dig around the vent in a way that diffuses the fumes

(x1) +

@Check[thievery|dc:30|name:Erase the Rune|traits:hazard] (master) to erase the rune without triggering the sensor or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to dispel the rune

(x1) +

@Check[intimidation|dc:31|traits:haunt,hazard] (expert) to cow the archers into fleeing or @Check[religion|dc:28|name:Banish the Spirits|traits:haunt,hazard] (expert) to temporarily banish the spirits

(x1) +

@Check[survival|dc:25|name:Reveal the Tar Pit|traits:environmental,hazard] (expert) to disturb the surface and reveal the tar pit

(x1) + [isComplex] : boolean {Book 3 - Burning Tundra.system.details.isComplex} (2 different values) + True (x3) + False (x2) + [reset] : string {Book 3 - Burning Tundra.system.details.reset} (4 different values) + The hall falls quiet for 24 hours, after which it can trigger again. (x1) + (x2) + The haunt vanishes permanently if the graveknights are destroyed. Otherwise, it returns after 1 hour. (x1) + Though the hazard still captures anyone who touches it, the surface doesn't become hidden again until it settles, which takes 24 hours. (x1) + [routine] : string {Book 3 - Burning Tundra.system.details.routine} (3 different values) +

(3 actions) The haunt spends 1 action to fill the hall with burning timbers falling from above, and 2 actions to pluck up random victims and drop them to their deaths.

(x1) + (x3) +

(1 action) On its initiative, the tar pit pulls down each creature within it, thick tar adhering to the creature's body. A creature that was submerged up to its waist becomes submerged up to its neck, and a creature that was submerged up to its neck is pulled under and must hold its breath to avoid suffocation. A creature in the tar pit can attempt a @Check[athletics|dc:33] check to @UUID[Compendium.pf2e.actionspf2e.Item.Climb] to either raise itself by one step (if it's submerged to its neck or full submerged) or to move 5 feet if it's submerged only up to its waist. On a critical failure, the creature is pulled down one step. Other creatures can Aid the creature, typically by using a rope or similar aid or by attempting to pull the creature out with their own @Check[athletics|dc:33] check, with the same results as if the creature attempted the check. In addition to the usual results, a character adjacent to the tar pit who critically fails while Aiding moves into the tar pit. A creature that Climbs out of the tar pit escapes the hazard and lands @UUID[Compendium.pf2e.conditionitems.Item.Prone] in an adjacent space.

(x1) + [initiative] : object {Book 3 - Burning Tundra.system.initiative} + statistic : string {Book 3 - Burning Tundra.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Burning Tundra.system.perception} + details : string {Book 3 - Burning Tundra.system.perception.details} (2 different values) + (x21) + gemsight (x1) + mod : integer {Book 3 - Burning Tundra.system.perception.mod} (14 different values) + 18 (x4) + 15 (x2) + 21 (x3) + 16 (x3) + 19 (x1) + 27 (x1) + 23 (x1) + 20 (x1) + 22 (x1) + 11 (x1) + 26 (x1) + 14 (x1) + 12 (x1) + 13 (x1) + senses : array {Book 3 - Burning Tundra.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - Burning Tundra.system.perception.senses.[]} + type : string {Book 3 - Burning Tundra.system.perception.senses.[].type} (4 different values) + darkvision (x8) + low-light-vision (x8) + scent (x1) + motion-sense (x1) + [acuity] : string {Book 3 - Burning Tundra.system.perception.senses.[].acuity} (2 different values) + imprecise (x1) + precise (x1) + [range] : integer {Book 3 - Burning Tundra.system.perception.senses.[].range} (2 different values) + 30 (x1) + 60 (x1) + [vision] : boolean {Book 3 - Burning Tundra.system.perception.vision} (same value: False) + [resources] : object {Book 3 - Burning Tundra.system.resources} + [focus] : object {Book 3 - Burning Tundra.system.resources.focus} + max : integer {Book 3 - Burning Tundra.system.resources.focus.max} (2 different values) + 1 (x1) + 2 (x1) + value : integer {Book 3 - Burning Tundra.system.resources.focus.value} (2 different values) + 1 (x1) + 2 (x1) + saves : object {Book 3 - Burning Tundra.system.saves} + fortitude : object {Book 3 - Burning Tundra.system.saves.fortitude} + saveDetail : string {Book 3 - Burning Tundra.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Burning Tundra.system.saves.fortitude.value} (14 different values) + 21 (x4) + 17 (x1) + 19 (x2) + 16 (x2) + 0 (x5) + 23 (x2) + 24 (x2) + 20 (x1) + 26 (x1) + 12 (x1) + 11 (x1) + 22 (x2) + 18 (x2) + 14 (x1) + reflex : object {Book 3 - Burning Tundra.system.saves.reflex} + saveDetail : string {Book 3 - Burning Tundra.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Burning Tundra.system.saves.reflex.value} (14 different values) + 15 (x2) + 17 (x2) + 19 (x3) + 16 (x1) + 14 (x4) + 0 (x5) + 27 (x1) + 22 (x2) + 20 (x1) + 18 (x1) + 23 (x1) + 25 (x1) + 10 (x2) + 11 (x1) + will : object {Book 3 - Burning Tundra.system.saves.will} + saveDetail : string {Book 3 - Burning Tundra.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Burning Tundra.system.saves.will.value} (14 different values) + 18 (x1) + 13 (x4) + 23 (x2) + 16 (x3) + 14 (x1) + 0 (x5) + 21 (x2) + 19 (x1) + 20 (x2) + 10 (x1) + 24 (x1) + 17 (x1) + 15 (x2) + 11 (x1) + [skills] : object {Book 3 - Burning Tundra.system.skills} + [athletics] : object {Book 3 - Burning Tundra.system.skills.athletics} + base : integer {Book 3 - Burning Tundra.system.skills.athletics.base} (11 different values) + 20 (x2) + 15 (x2) + 19 (x1) + 18 (x1) + 21 (x4) + 25 (x3) + 23 (x3) + 27 (x1) + 12 (x1) + 11 (x1) + 17 (x1) + [intimidation] : object {Book 3 - Burning Tundra.system.skills.intimidation} + base : integer {Book 3 - Burning Tundra.system.skills.intimidation.base} (6 different values) + 18 (x1) + 16 (x3) + 23 (x2) + 26 (x1) + 25 (x1) + 10 (x1) + [nature] : object {Book 3 - Burning Tundra.system.skills.nature} + base : integer {Book 3 - Burning Tundra.system.skills.nature.base} (8 different values) + 15 (x1) + 19 (x1) + 27 (x1) + 21 (x2) + 23 (x1) + 22 (x1) + 28 (x1) + 14 (x1) + [stealth] : object {Book 3 - Burning Tundra.system.skills.stealth} + base : integer {Book 3 - Burning Tundra.system.skills.stealth.base} (10 different values) + 18 (x2) + 17 (x4) + 27 (x2) + 25 (x1) + 20 (x1) + 15 (x1) + 13 (x1) + 12 (x1) + 11 (x1) + 10 (x1) + [special] : array {Book 3 - Burning Tundra.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 3 - Burning Tundra.system.skills.stealth.special.[]} + base : integer {Book 3 - Burning Tundra.system.skills.stealth.special.[].base} (8 different values) + 22 (x2) + 29 (x1) + 24 (x1) + 17 (x1) + 16 (x1) + 15 (x1) + 14 (x1) + 19 (x1) + label : string {Book 3 - Burning Tundra.system.skills.stealth.special.[].label} (5 different values) + in forests (x1) + in snow (x2) + in ice and snow (x1) + in tar pits (x4) + among junk or debris (x1) + predicate : array {Book 3 - Burning Tundra.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {Book 3 - Burning Tundra.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:snow (x2) + terrain:tar-pit (x4) + object {Book 3 - Burning Tundra.system.skills.stealth.special.[].predicate.[]} + or : array {Book 3 - Burning Tundra.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 3 - Burning Tundra.system.skills.stealth.special.[].predicate.[].or.[]} (4 different values) + terrain:ice (x1) + terrain:snow (x1) + terrain:junk (x1) + terrain:debris (x1) + [acrobatics] : object {Book 3 - Burning Tundra.system.skills.acrobatics} + base : integer {Book 3 - Burning Tundra.system.skills.acrobatics.base} (6 different values) + 15 (x1) + 17 (x2) + 16 (x1) + 27 (x1) + 25 (x1) + 13 (x1) + [survival] : object {Book 3 - Burning Tundra.system.skills.survival} + base : integer {Book 3 - Burning Tundra.system.skills.survival.base} (6 different values) + 15 (x1) + 16 (x1) + 27 (x1) + 21 (x3) + 24 (x2) + 14 (x1) + [occultism] : object {Book 3 - Burning Tundra.system.skills.occultism} + base : integer {Book 3 - Burning Tundra.system.skills.occultism.base} (same value: 21) + [crafting] : object {Book 3 - Burning Tundra.system.skills.crafting} + base : integer {Book 3 - Burning Tundra.system.skills.crafting.base} (2 different values) + 18 (x1) + 24 (x1) + [medicine] : object {Book 3 - Burning Tundra.system.skills.medicine} + base : integer {Book 3 - Burning Tundra.system.skills.medicine.base} (same value: 23) + [arcana] : object {Book 3 - Burning Tundra.system.skills.arcana} + base : integer {Book 3 - Burning Tundra.system.skills.arcana.base} (same value: 25) + [performance] : object {Book 3 - Burning Tundra.system.skills.performance} + base : integer {Book 3 - Burning Tundra.system.skills.performance.base} (same value: 20) + [religion] : object {Book 3 - Burning Tundra.system.skills.religion} + base : integer {Book 3 - Burning Tundra.system.skills.religion.base} (2 different values) + 21 (x1) + 19 (x1) + [society] : object {Book 3 - Burning Tundra.system.skills.society} + base : integer {Book 3 - Burning Tundra.system.skills.society.base} (2 different values) + 18 (x1) + 16 (x1) + [diplomacy] : object {Book 3 - Burning Tundra.system.skills.diplomacy} + base : integer {Book 3 - Burning Tundra.system.skills.diplomacy.base} (4 different values) + 19 (x1) + 27 (x1) + 13 (x1) + 17 (x1) + [deception] : object {Book 3 - Burning Tundra.system.skills.deception} + base : integer {Book 3 - Burning Tundra.system.skills.deception.base} (2 different values) + 24 (x1) + 17 (x1) + thievery : object {Book 3 - Burning Tundra.system.skills.thievery} + base : integer {Book 3 - Burning Tundra.system.skills.thievery.base} (same value: 17) + traits : object {Book 3 - Burning Tundra.system.traits} + rarity : string {Book 3 - Burning Tundra.system.traits.rarity} (4 different values) + rare (x6) + unique (x8) + uncommon (x8) + common (x5) + size : object {Book 3 - Burning Tundra.system.traits.size} + value : string {Book 3 - Burning Tundra.system.traits.size.value} (3 different values) + lg (x6) + med (x18) + huge (x3) + value : array {Book 3 - Burning Tundra.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 3 - Burning Tundra.system.traits.value.[]} (26 different values) + [creatureType] : string {Book 3 - Burning Tundra.system.creatureType} (same value: ) + [customModifiers] : object {Book 3 - Burning Tundra.system.customModifiers} + [flavourText] : string {Book 3 - Burning Tundra.system.flavourText} (same value: ) + [recallKnowledgeText] : string {Book 3 - Burning Tundra.system.recallKnowledgeText} (same value: ) + [sidebarText] : string {Book 3 - Burning Tundra.system.sidebarText} (same value: ) + [statusEffects] : array<> {Book 3 - Burning Tundra.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 3 - Burning Tundra.system.spellcasting} + rituals : object {Book 3 - Burning Tundra.system.spellcasting.rituals} + dc : integer {Book 3 - Burning Tundra.system.spellcasting.rituals.dc} (same value: 29) + type : string {Book 3 - Burning Tundra.type} (2 different values) + npc (x22) + hazard (x5) + [prototypeToken] : object {Book 3 - Burning Tundra.prototypeToken} + name : string {Book 3 - Burning Tundra.prototypeToken.name} (same value: Pakano) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Destroyer's Doom.txt b/output/pf2e/packs/Book 3 - Destroyer's Doom.txt new file mode 100644 index 0000000..d8b7103 --- /dev/null +++ b/output/pf2e/packs/Book 3 - Destroyer's Doom.txt @@ -0,0 +1,1752 @@ +Book 3 - Destroyer's Doom +Different values: 35 +===================================== +object {Book 3 - Destroyer's Doom} + _id : string {Book 3 - Destroyer's Doom._id} (all different values) + folder : string {Book 3 - Destroyer's Doom.folder} (same value: afdlDlLAsVu7DaVp) + img : string {Book 3 - Destroyer's Doom.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x13) + systems/pf2e/icons/default-icons/npc.svg (x22) + items : array {Book 3 - Destroyer's Doom.items} + Length: min=1 max=42 + Value type: object {Book 3 - Destroyer's Doom.items.[]} + _id : string {Book 3 - Destroyer's Doom.items.[]._id} (356 different values) + img : string {Book 3 - Destroyer's Doom.items.[].img} (108 different values) + name : string {Book 3 - Destroyer's Doom.items.[].name} (247 different values) + sort : integer {Book 3 - Destroyer's Doom.items.[].sort} (43 different values) + system : object {Book 3 - Destroyer's Doom.items.[].system} + [actionType] : object {Book 3 - Destroyer's Doom.items.[].system.actionType} + value : string {Book 3 - Destroyer's Doom.items.[].system.actionType.value} (4 different values) + reaction (x38) + passive (x51) + action (x52) + free (x7) + [actions] : object {Book 3 - Destroyer's Doom.items.[].system.actions} + [value] : integer {Book 3 - Destroyer's Doom.items.[].system.actions.value} (3 different values) + 2 (x17) + 1 (x27) + 3 (x8) + [category] : string {Book 3 - Destroyer's Doom.items.[].system.category} (12 different values) + offensive (x98) + defensive (x44) + martial (x18) + heavy (x4) + interaction (x5) + simple (x7) + ammo (x3) + unarmed (x1) + medium (x3) + light (x4) + poison (x2) + advanced (x1) + description : object {Book 3 - Destroyer's Doom.items.[].system.description} + value : string {Book 3 - Destroyer's Doom.items.[].system.description.value} (222 different values) + publication : object {Book 3 - Destroyer's Doom.items.[].system.publication} + license : string {Book 3 - Destroyer's Doom.items.[].system.publication.license} (2 different values) + OGL (x179) + ORC (x177) + remaster : boolean {Book 3 - Destroyer's Doom.items.[].system.publication.remaster} (2 different values) + False (x179) + True (x177) + title : string {Book 3 - Destroyer's Doom.items.[].system.publication.title} (11 different values) + (x172) + Pathfinder Monster Core (x38) + Pathfinder Player Core (x124) + Pathfinder #209: Destroyer's Doom (x4) + Pathfinder GM Core (x7) + Pathfinder Treasure Vault (x2) + Pathfinder Dark Archive (x1) + Pathfinder Bestiary (x3) + Pathfinder Secrets of Magic (x2) + Pathfinder Player Core 2 (x1) + Pathfinder Core Rulebook (x2) + rules : ###FoundryRulesObject### + [slug] : string {Book 3 - Destroyer's Doom.items.[].system.slug} (118 different values) + traits : object {Book 3 - Destroyer's Doom.items.[].system.traits} + [value] : array {Book 3 - Destroyer's Doom.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.traits.value.[]} (85 different values) + [rarity] : string {Book 3 - Destroyer's Doom.items.[].system.traits.rarity} (2 different values) + common (x121) + uncommon (x22) + [traditions] : array {Book 3 - Destroyer's Doom.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.traits.traditions.[]} (4 different values) + arcane (x47) + divine (x59) + occult (x54) + primal (x19) + [otherTags] : array {Book 3 - Destroyer's Doom.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.traits.otherTags.[]} (same value: handwraps-of-mighty-blows) + [integrated] : mixed + [attackEffects] : object {Book 3 - Destroyer's Doom.items.[].system.attackEffects} + value : array {Book 3 - Destroyer's Doom.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.attackEffects.value.[]} (3 different values) + grab (x5) + wyvern-poison (x1) + palpares-venom (x1) + [bonus] : object {Book 3 - Destroyer's Doom.items.[].system.bonus} + value : integer {Book 3 - Destroyer's Doom.items.[].system.bonus.value} (16 different values) + 21 (x10) + 20 (x4) + 0 (x26) + 27 (x2) + 18 (x3) + 17 (x1) + 23 (x2) + 24 (x9) + 15 (x3) + 26 (x1) + 28 (x3) + 22 (x3) + 1 (x1) + 19 (x3) + 25 (x3) + 29 (x2) + [damageRolls] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls} + [hQkr6ePVOWB1y096] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.hQkr6ePVOWB1y096} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.hQkr6ePVOWB1y096.damage} (same value: 11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.hQkr6ePVOWB1y096.damageType} (same value: cold) + [qPuVCcuSYvSqnI1N] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.qPuVCcuSYvSqnI1N} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.qPuVCcuSYvSqnI1N.damage} (same value: 2d10) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.qPuVCcuSYvSqnI1N.damageType} (same value: bludgeoning) + [Sla8JDXJTRer5Gf6] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Sla8JDXJTRer5Gf6} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Sla8JDXJTRer5Gf6.damage} (same value: 2d12+9) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Sla8JDXJTRer5Gf6.damageType} (same value: piercing) + [7EHN7O3rUPkHQwQZ] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ.damage} (same value: 2d10+9) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ.damageType} (same value: slashing) + [UkM1LL5peGfMZTIb] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UkM1LL5peGfMZTIb} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UkM1LL5peGfMZTIb.damage} (same value: 2d6+9) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UkM1LL5peGfMZTIb.damageType} (same value: piercing) + [Zhk4H5anRccmtJxr] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Zhk4H5anRccmtJxr} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Zhk4H5anRccmtJxr.damage} (same value: 2d12+5) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Zhk4H5anRccmtJxr.damageType} (same value: bludgeoning) + [rJvnnPHhuSlVYSMt] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rJvnnPHhuSlVYSMt} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rJvnnPHhuSlVYSMt.damage} (same value: 2d6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rJvnnPHhuSlVYSMt.damageType} (same value: cold) + [Upjz51UDrLOukz6k] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Upjz51UDrLOukz6k} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Upjz51UDrLOukz6k.damage} (same value: 2d12) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Upjz51UDrLOukz6k.damageType} (same value: bludgeoning) + [zkUw6k60K3UKYD0H] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.zkUw6k60K3UKYD0H} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.zkUw6k60K3UKYD0H.damage} (same value: 2d6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.zkUw6k60K3UKYD0H.damageType} (same value: cold) + [oToD6lGYv7Lw7pb0] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.oToD6lGYv7Lw7pb0} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.oToD6lGYv7Lw7pb0.damage} (same value: 2d8+8) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.oToD6lGYv7Lw7pb0.damageType} (same value: bludgeoning) + [BCXLP3e04BpFi8Qu] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.BCXLP3e04BpFi8Qu} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.BCXLP3e04BpFi8Qu.damage} (same value: 2d10+9) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.BCXLP3e04BpFi8Qu.damageType} (same value: piercing) + [pzzMhlVpHVQMeRqE] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.pzzMhlVpHVQMeRqE} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.pzzMhlVpHVQMeRqE.damage} (same value: 2d6+10) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.pzzMhlVpHVQMeRqE.damageType} (same value: bludgeoning) + [t8n2HvM0pfe0S8jW] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.t8n2HvM0pfe0S8jW} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.t8n2HvM0pfe0S8jW.damage} (same value: 2d10+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.t8n2HvM0pfe0S8jW.damageType} (same value: bludgeoning) + [mgs4izgeqgvoi3r4d3r2] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (same value: 2d6+10) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: bludgeoning) + [eu9brchkzus9k057651g] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.eu9brchkzus9k057651g} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: 1d6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: cold) + [k3LISPw5keNPDlm2] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.k3LISPw5keNPDlm2} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.k3LISPw5keNPDlm2.damage} (same value: 2d12+10) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.k3LISPw5keNPDlm2.damageType} (same value: slashing) + [vZgPWZD9bjqWnxoZ] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ.damage} (same value: 1d6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ.damageType} (same value: cold) + [ykeryqhp11mn21lxueou] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ykeryqhp11mn21lxueou} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (same value: 2d8+6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: piercing) + [xrpg5ubgqwg6hoeo84gu] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: 1d6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: cold) + [8FyQvU6skwxHEewm] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.8FyQvU6skwxHEewm} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.8FyQvU6skwxHEewm.damage} (same value: 2d6+6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.8FyQvU6skwxHEewm.damageType} (same value: bludgeoning) + [opPBJZXNPwbJobyl] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.opPBJZXNPwbJobyl} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.opPBJZXNPwbJobyl.damage} (same value: 2d6+6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.opPBJZXNPwbJobyl.damageType} (same value: slashing) + [gSwnbi7H2LFm0DCD] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gSwnbi7H2LFm0DCD} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gSwnbi7H2LFm0DCD.damage} (same value: 3d10) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gSwnbi7H2LFm0DCD.damageType} (same value: force) + [gbUVJIj4YVmTUIUz] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gbUVJIj4YVmTUIUz} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gbUVJIj4YVmTUIUz.damage} (same value: 2d12+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gbUVJIj4YVmTUIUz.damageType} (same value: slashing) + [x7eaHKqpsU1qQINZ] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.x7eaHKqpsU1qQINZ} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.x7eaHKqpsU1qQINZ.damage} (same value: 4d6+5) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.x7eaHKqpsU1qQINZ.damageType} (same value: piercing) + [lVxcxWODYClgwryF] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.lVxcxWODYClgwryF} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.lVxcxWODYClgwryF.damage} (same value: 2d10+6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.lVxcxWODYClgwryF.damageType} (same value: bludgeoning) + [urspp1xr5ctj7j7m9lj8] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damage} (same value: 2d10+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damageType} (same value: piercing) + [2isctdhpycdwpd59z4nx] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.2isctdhpycdwpd59z4nx} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damage} (same value: 2d6+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damageType} (same value: bludgeoning) + [VbTea79fWsO8ohGB] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.VbTea79fWsO8ohGB} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.VbTea79fWsO8ohGB.damage} (same value: 2d6+9) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.VbTea79fWsO8ohGB.damageType} (same value: slashing) + [TKq7Zpgf94Jh9cND] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.TKq7Zpgf94Jh9cND} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.TKq7Zpgf94Jh9cND.damage} (same value: 2d10+13) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.TKq7Zpgf94Jh9cND.damageType} (same value: piercing) + [5dRCZJmhmhpZu1mr] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5dRCZJmhmhpZu1mr} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5dRCZJmhmhpZu1mr.damage} (same value: 2d8+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5dRCZJmhmhpZu1mr.damageType} (same value: piercing) + [WRCp8NKJ6cx9fEwL] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL.damage} (same value: 2d10+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL.damageType} (same value: slashing) + [Q4Oy89Rd5z7Airso] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Q4Oy89Rd5z7Airso} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Q4Oy89Rd5z7Airso.damage} (same value: 2d8+9) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Q4Oy89Rd5z7Airso.damageType} (same value: bludgeoning) + [110NLaES81kfG6YR] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.110NLaES81kfG6YR} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.110NLaES81kfG6YR.damage} (same value: 2d8+8) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.110NLaES81kfG6YR.damageType} (same value: piercing) + [Er36Hql4ZchPYinh] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Er36Hql4ZchPYinh} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Er36Hql4ZchPYinh.damage} (same value: 2d6+6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.Er36Hql4ZchPYinh.damageType} (same value: piercing) + [JrJ68qHduNhdkgiw] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.JrJ68qHduNhdkgiw} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.JrJ68qHduNhdkgiw.damage} (same value: 2d8+10) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.JrJ68qHduNhdkgiw.damageType} (same value: piercing) + [T78j51vn6qGV7tso] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.T78j51vn6qGV7tso} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.T78j51vn6qGV7tso.damage} (same value: 2d8+12) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.T78j51vn6qGV7tso.damageType} (same value: bludgeoning) + [kUJCmfHRPNxHhEnZ] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ.damage} (same value: 2d6+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ.damageType} (same value: piercing) + [aVFA0MIT7i93dUwa] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.aVFA0MIT7i93dUwa} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.aVFA0MIT7i93dUwa.damage} (same value: 2d4+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.aVFA0MIT7i93dUwa.damageType} (same value: piercing) + [fh3vXidMQMIO7vef] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.fh3vXidMQMIO7vef} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.fh3vXidMQMIO7vef.damage} (same value: 2d4+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.fh3vXidMQMIO7vef.damageType} (same value: piercing) + [noGJYjevQTuS2QFa] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.noGJYjevQTuS2QFa} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.noGJYjevQTuS2QFa.damage} (same value: 3d8+14) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.noGJYjevQTuS2QFa.damageType} (same value: bludgeoning) + [5wu6ukCXEIfCddSA] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5wu6ukCXEIfCddSA} + category : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5wu6ukCXEIfCddSA.category} (same value: persistent) + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5wu6ukCXEIfCddSA.damage} (same value: 1d6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5wu6ukCXEIfCddSA.damageType} (same value: bleed) + [UBas71Ycn5Dvs0IB] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UBas71Ycn5Dvs0IB} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UBas71Ycn5Dvs0IB.damage} (same value: 3d6+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.UBas71Ycn5Dvs0IB.damageType} (same value: piercing) + [5zc81tz9Av5b89YP] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5zc81tz9Av5b89YP} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5zc81tz9Av5b89YP.damage} (same value: 2d10+12) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.5zc81tz9Av5b89YP.damageType} (same value: bludgeoning) + [z5SL8hwbbHFG1aMW] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.z5SL8hwbbHFG1aMW} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.z5SL8hwbbHFG1aMW.damage} (same value: 2d10+12) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.z5SL8hwbbHFG1aMW.damageType} (same value: bludgeoning) + [sZlCoigfktdtZ0tK] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.sZlCoigfktdtZ0tK} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.sZlCoigfktdtZ0tK.damage} (same value: 2d8+12) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.sZlCoigfktdtZ0tK.damageType} (same value: slashing) + [gO3PnEaw6AQCIoGr] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gO3PnEaw6AQCIoGr} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gO3PnEaw6AQCIoGr.damage} (same value: 2d8+9) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.gO3PnEaw6AQCIoGr.damageType} (same value: piercing) + [rtvIVfsva24VXCQT] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rtvIVfsva24VXCQT} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rtvIVfsva24VXCQT.damage} (same value: 2d8+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.rtvIVfsva24VXCQT.damageType} (same value: bludgeoning) + [7df5j4szUaXaNEMo] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7df5j4szUaXaNEMo} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7df5j4szUaXaNEMo.damage} (same value: 2d8+11) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.7df5j4szUaXaNEMo.damageType} (same value: piercing) + [ZG5LhmAs2YDfeXX8] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8.damage} (same value: 3d10+16) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8.damageType} (same value: slashing) + [30VMiIGWWNZb5Wj0] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.30VMiIGWWNZb5Wj0} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.30VMiIGWWNZb5Wj0.damage} (same value: 3d8+14) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.30VMiIGWWNZb5Wj0.damageType} (same value: piercing) + [jkQcYoYg3qyAOwir] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.jkQcYoYg3qyAOwir} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.jkQcYoYg3qyAOwir.damage} (same value: 2d10+6) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.jkQcYoYg3qyAOwir.damageType} (same value: slashing) + [et12DWzY8XXXUrn2] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.et12DWzY8XXXUrn2} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.et12DWzY8XXXUrn2.damage} (same value: 2d6+9) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.et12DWzY8XXXUrn2.damageType} (same value: piercing) + [ZDBQXoV2VhqQy4rR] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR.damage} (same value: 2d10+13) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR.damageType} (same value: bludgeoning) + [A8gdbhGv2hqlgC1b] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.A8gdbhGv2hqlgC1b} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.A8gdbhGv2hqlgC1b.damage} (same value: 2d4+13) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.A8gdbhGv2hqlgC1b.damageType} (same value: piercing) + [tfCENVys39B2XFe7] : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.tfCENVys39B2XFe7} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.tfCENVys39B2XFe7.damage} (same value: 2d4+13) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.tfCENVys39B2XFe7.damageType} (same value: piercing) + KaAV5pnYYbQvkjmQ : object {Book 3 - Destroyer's Doom.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ} + damage : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ.damage} (same value: 2d6+13) + damageType : string {Book 3 - Destroyer's Doom.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ.damageType} (same value: bludgeoning) + [baseItem] : string {Book 3 - Destroyer's Doom.items.[].system.baseItem} (27 different values) + [bonusDamage] : object {Book 3 - Destroyer's Doom.items.[].system.bonusDamage} + value : integer {Book 3 - Destroyer's Doom.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Destroyer's Doom.items.[].system.bulk} + value : mixed + integer {Book 3 - Destroyer's Doom.items.[].system.bulk.value} (5 different values) + 2 (x13) + 3 (x2) + 1 (x16) + 0 (x3) + 4 (x2) + float {Book 3 - Destroyer's Doom.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {Book 3 - Destroyer's Doom.items.[].system.damage} + [damageType] : string {Book 3 - Destroyer's Doom.items.[].system.damage.damageType} (3 different values) + bludgeoning (x8) + piercing (x13) + slashing (x6) + [dice] : integer {Book 3 - Destroyer's Doom.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 3 - Destroyer's Doom.items.[].system.damage.die} (5 different values) + d12 (x3) + d6 (x9) + d10 (x3) + d8 (x5) + d4 (x7) + [0] : object {Book 3 - Destroyer's Doom.items.[].system.damage.0} + applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Book 3 - Destroyer's Doom.items.[].system.damage.0.category} (same value: persistent) + formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.0.formula} (15 different values) + 2d4 (x9) + 6d8 (x2) + 8d6 (x1) + 4d12 (x1) + 6d6 (x4) + 2d6 (x3) + 1d4+1 (x1) + 4d10 (x3) + 5d6 (x2) + 1d8 (x4) + 7d10 (x1) + 70 (x1) + 12d6 (x2) + 16d6 (x1) + 3d8 (x1) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x36) + healing (x2) + type : string {Book 3 - Destroyer's Doom.items.[].system.damage.0.type} (9 different values) + mental (x4) + untyped (x2) + electricity (x1) + void (x13) + bleed (x3) + force (x1) + spirit (x8) + cold (x2) + sonic (x2) + [materials] : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + [1] : object {Book 3 - Destroyer's Doom.items.[].system.damage.1} + applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.1.formula} (same value: 2d4) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {Book 3 - Destroyer's Doom.items.[].system.damage.1.type} (same value: void) + [SXOGI7BFM0mUsAPF] : object {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF} + applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.formula} (same value: 5d8) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Destroyer's Doom.items.[].system.damage.SXOGI7BFM0mUsAPF.type} (same value: slashing) + [cQDyW0QpjJ38MlSi] : object {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Destroyer's Doom.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [b9dAiWfV57lyCWpP] : object {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP} + applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Destroyer's Doom.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) + [0Uok2pip94aNbBFd] : object {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Destroyer's Doom.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [0yIRszQ4ZAlq14gX] : object {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX} + applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.formula} (same value: 4d8) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Destroyer's Doom.items.[].system.damage.0yIRszQ4ZAlq14gX.type} (same value: sonic) + [1tttVaJo3TXKF7uK] : object {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK} + applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.formula} (same value: 4d8) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Destroyer's Doom.items.[].system.damage.1tttVaJo3TXKF7uK.type} (same value: void) + [equipped] : object {Book 3 - Destroyer's Doom.items.[].system.equipped} + carryType : string {Book 3 - Destroyer's Doom.items.[].system.equipped.carryType} (2 different values) + worn (x55) + held (x1) + [handsHeld] : integer {Book 3 - Destroyer's Doom.items.[].system.equipped.handsHeld} (2 different values) + 0 (x29) + 1 (x1) + [invested] : boolean {Book 3 - Destroyer's Doom.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 3 - Destroyer's Doom.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 3 - Destroyer's Doom.items.[].system.group} (14 different values) + hammer (x1) + composite (x1) + club (x5) + bow (x6) + axe (x2) + plate (x3) + polearm (x1) + brawling (x2) + leather (x6) + sword (x3) + flail (x1) + chain (x1) + sling (x1) + knife (x5) + [hardness] : integer {Book 3 - Destroyer's Doom.items.[].system.hardness} (2 different values) + 0 (x55) + 5 (x1) + [hp] : object {Book 3 - Destroyer's Doom.items.[].system.hp} + max : integer {Book 3 - Destroyer's Doom.items.[].system.hp.max} (2 different values) + 0 (x55) + 20 (x1) + value : integer {Book 3 - Destroyer's Doom.items.[].system.hp.value} (2 different values) + 0 (x55) + 20 (x1) + [level] : object {Book 3 - Destroyer's Doom.items.[].system.level} + value : integer {Book 3 - Destroyer's Doom.items.[].system.level.value} (12 different values) + 0 (x42) + 1 (x38) + 5 (x7) + 4 (x13) + 3 (x14) + 2 (x15) + 6 (x7) + 10 (x2) + 9 (x1) + 8 (x1) + 7 (x2) + 12 (x1) + [material] : object {Book 3 - Destroyer's Doom.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - Destroyer's Doom.items.[].system.price} + value : object {Book 3 - Destroyer's Doom.items.[].system.price.value} + [gp] : integer {Book 3 - Destroyer's Doom.items.[].system.price.value.gp} (19 different values) + 3 (x4) + 13 (x1) + 100 (x2) + 1 (x7) + 245 (x1) + 250 (x1) + 20 (x3) + 2 (x9) + 30 (x2) + 14 (x2) + 18 (x1) + 900 (x2) + 35 (x1) + 5 (x1) + 50 (x1) + 110 (x1) + 80 (x1) + 230 (x1) + 2000 (x1) + [sp] : integer {Book 3 - Destroyer's Doom.items.[].system.price.value.sp} (6 different values) + 1 (x5) + 9 (x1) + 5 (x1) + 3 (x1) + 2 (x3) + 7 (x2) + [per] : integer {Book 3 - Destroyer's Doom.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 3 - Destroyer's Doom.items.[].system.quantity} (6 different values) + 1 (x47) + 20 (x3) + 3 (x1) + 2 (x3) + 5 (x1) + 100 (x1) + [range] : mixed + object {Book 3 - Destroyer's Doom.items.[].system.range} + value : string {Book 3 - Destroyer's Doom.items.[].system.range.value} (8 different values) + 120 feet (x15) + varies (x4) + (x25) + 40 feet (x2) + 30 feet (x29) + touch (x7) + 10 feet (x2) + 60 feet (x3) + integer {Book 3 - Destroyer's Doom.items.[].system.range} (3 different values) + 100 (x3) + 60 (x3) + 20 (x1) + [reload] : object {Book 3 - Destroyer's Doom.items.[].system.reload} + value : string {Book 3 - Destroyer's Doom.items.[].system.reload.value} (3 different values) + (x16) + 0 (x6) + - (x5) + [runes] : object {Book 3 - Destroyer's Doom.items.[].system.runes} + [potency] : integer {Book 3 - Destroyer's Doom.items.[].system.runes.potency} (2 different values) + 1 (x24) + 0 (x14) + [property] : array {Book 3 - Destroyer's Doom.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {Book 3 - Destroyer's Doom.items.[].system.runes.striking} (2 different values) + 1 (x15) + 0 (x12) + [resilient] : integer {Book 3 - Destroyer's Doom.items.[].system.runes.resilient} (2 different values) + 1 (x2) + 0 (x9) + [reinforcing] : integer {Book 3 - Destroyer's Doom.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 3 - Destroyer's Doom.items.[].system.size} (same value: med) + [splashDamage] : object {Book 3 - Destroyer's Doom.items.[].system.splashDamage} + value : integer {Book 3 - Destroyer's Doom.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 3 - Destroyer's Doom.items.[].system.usage} + value : string {Book 3 - Destroyer's Doom.items.[].system.usage.value} (7 different values) + held-in-two-hands (x9) + other (x3) + held-in-one-hand (x20) + worn (x3) + held-in-one-plus-hands (x6) + worngloves (x1) + wornmask (x1) + [canBeAmmo] : boolean {Book 3 - Destroyer's Doom.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Book 3 - Destroyer's Doom.items.[].system.acBonus} (5 different values) + 5 (x2) + 6 (x2) + 3 (x3) + 2 (x3) + 1 (x2) + [checkPenalty] : integer {Book 3 - Destroyer's Doom.items.[].system.checkPenalty} (3 different values) + -3 (x4) + -2 (x3) + -1 (x4) + [dexCap] : integer {Book 3 - Destroyer's Doom.items.[].system.dexCap} (5 different values) + 1 (x2) + 0 (x2) + 2 (x3) + 3 (x2) + 4 (x2) + [speedPenalty] : integer {Book 3 - Destroyer's Doom.items.[].system.speedPenalty} (3 different values) + -10 (x4) + -5 (x3) + 0 (x5) + [strength] : integer {Book 3 - Destroyer's Doom.items.[].system.strength} (5 different values) + 3 (x2) + 4 (x2) + 2 (x3) + 1 (x2) + 0 (x2) + [autoHeightenLevel] : object {Book 3 - Destroyer's Doom.items.[].system.autoHeightenLevel} + [value] : integer {Book 3 - Destroyer's Doom.items.[].system.autoHeightenLevel.value} (same value: 3) + [prepared] : object {Book 3 - Destroyer's Doom.items.[].system.prepared} + [flexible] : boolean {Book 3 - Destroyer's Doom.items.[].system.prepared.flexible} (same value: False) + value : string {Book 3 - Destroyer's Doom.items.[].system.prepared.value} (4 different values) + prepared (x2) + focus (x5) + innate (x1) + spontaneous (x1) + [proficiency] : object {Book 3 - Destroyer's Doom.items.[].system.proficiency} + value : integer {Book 3 - Destroyer's Doom.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Book 3 - Destroyer's Doom.items.[].system.slots} + [slot0] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot0} + max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot0.max} (2 different values) + 5 (x1) + 3 (x1) + prepared : array {Book 3 - Destroyer's Doom.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot0.prepared.[]} + [id] : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot0.prepared.[].id} (8 different values) + FB8XcuQraVMGnWtz (x1) + nBiXqhZnLXwgEnIy (x1) + NIRdeKRTVtLhprvf (x1) + JM31EaaiwFW7EWAW (x1) + xH7X2T8tvGM3hURC (x1) + 2tyqrUOtafz2UOpp (x1) + M1NJfcIJIOrs3NXs (x1) + ovWzDPafnVcPid5R (x1) + [slot1] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot1} + max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot1.max} (2 different values) + 4 (x2) + 3 (x1) + [prepared] : array {Book 3 - Destroyer's Doom.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot1.prepared.[].id} (7 different values) + 5NFsfA8MvW1jhrWX (x1) + mOZ9he7rgJNb4IqK (x1) + wgtpSVXSG2AMnoiZ (x1) + k5JAgTOHLuhGsp6d (x1) + MHgvIY7W6GdcNtl6 (x1) + 16QcKu9Cmx6L13Fk (x1) + YFlDSGfmylPGJ5Vq (x1) + value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot2} + max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot2.max} (2 different values) + 4 (x2) + 3 (x1) + [prepared] : array {Book 3 - Destroyer's Doom.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot2.prepared.[].id} (6 different values) + w8jyVGOlZpHoyR72 (x1) + 9iexCQsHIC7tyV7w (x1) + wb3A7TaoxSE0xt3O (x1) + g5vebKVLaaC9wZS3 (x1) + 3lxRt09Q7K2CMORj (x2) + pH66KlMTw1I2qjle (x1) + value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot3} + max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot3.max} (2 different values) + 4 (x2) + 3 (x1) + [prepared] : array {Book 3 - Destroyer's Doom.items.[].system.slots.slot3.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot3.prepared.[].id} (7 different values) + t62fjJx3YcygiBKd (x1) + d5RT04BUXhFEi0Os (x1) + 7tavW23xLC9qIq4y (x1) + QuFFHv8Fy6ztj09z (x1) + BQjs0F84JDasUuDu (x1) + SbpqVRqduVRl9EtL (x1) + 8tFB53uy0iPJkcpk (x1) + value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot4} + max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot4.max} (2 different values) + 4 (x1) + 3 (x2) + [prepared] : array {Book 3 - Destroyer's Doom.items.[].system.slots.slot4.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot4.prepared.[].id} (6 different values) + oIScrIdftfiEkDHZ (x1) + yFrHxijcwOCF9iWR (x1) + FpiasMDxfVZ3RQBt (x1) + KzdbqE2ZcXjp352i (x1) + 839vI3F2KPDbQkCR (x2) + Q5aoDO5degLKuB5P (x1) + value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot4.value} (same value: 3) + [slot5] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot5} + max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot5.max} (3 different values) + 4 (x1) + 7 (x1) + 3 (x1) + [prepared] : array {Book 3 - Destroyer's Doom.items.[].system.slots.slot5.prepared} + Length: min=4 max=7 + Value type: object {Book 3 - Destroyer's Doom.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - Destroyer's Doom.items.[].system.slots.slot5.prepared.[].id} (7 different values) + rM7M71IgxmWsnh32 (x1) + iblrCW0qOVhwhg6N (x1) + ip7Zg5F1Ih5Wtc1x (x1) + QuFFHv8Fy6ztj09z (x1) + BQjs0F84JDasUuDu (x1) + JUTqDljFRV1z1cz2 (x1) + VMGhO8QBQXiooOp8 (x5) + value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot5.value} (same value: 3) + [slot6] : object {Book 3 - Destroyer's Doom.items.[].system.slots.slot6} + max : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot6.max} (same value: 3) + value : integer {Book 3 - Destroyer's Doom.items.[].system.slots.slot6.value} (same value: 3) + [spelldc] : object {Book 3 - Destroyer's Doom.items.[].system.spelldc} + dc : integer {Book 3 - Destroyer's Doom.items.[].system.spelldc.dc} (5 different values) + 29 (x4) + 28 (x2) + 27 (x1) + 31 (x1) + 30 (x1) + value : integer {Book 3 - Destroyer's Doom.items.[].system.spelldc.value} (4 different values) + 21 (x5) + 20 (x2) + 19 (x1) + 22 (x1) + mod : integer {Book 3 - Destroyer's Doom.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 3 - Destroyer's Doom.items.[].system.tradition} + value : string {Book 3 - Destroyer's Doom.items.[].system.tradition.value} (3 different values) + arcane (x2) + divine (x6) + primal (x1) + [area] : object {Book 3 - Destroyer's Doom.items.[].system.area} + type : string {Book 3 - Destroyer's Doom.items.[].system.area.type} (4 different values) + burst (x8) + emanation (x8) + line (x4) + cone (x4) + value : integer {Book 3 - Destroyer's Doom.items.[].system.area.value} (6 different values) + 10 (x3) + 30 (x9) + 120 (x1) + 20 (x7) + 15 (x3) + 40 (x1) + [cost] : object {Book 3 - Destroyer's Doom.items.[].system.cost} + value : string {Book 3 - Destroyer's Doom.items.[].system.cost.value} (3 different values) + (x84) + black onyx, see Creature Creation Rituals table (x2) + rare candles and incense worth a total value of 50 gp (x1) + [counteraction] : boolean {Book 3 - Destroyer's Doom.items.[].system.counteraction} (2 different values) + False (x83) + True (x4) + [defense] : object {Book 3 - Destroyer's Doom.items.[].system.defense} + save : object {Book 3 - Destroyer's Doom.items.[].system.defense.save} + basic : boolean {Book 3 - Destroyer's Doom.items.[].system.defense.save.basic} (2 different values) + True (x17) + False (x28) + statistic : string {Book 3 - Destroyer's Doom.items.[].system.defense.save.statistic} (3 different values) + will (x15) + fortitude (x26) + reflex (x4) + [duration] : object {Book 3 - Destroyer's Doom.items.[].system.duration} + sustained : boolean {Book 3 - Destroyer's Doom.items.[].system.duration.sustained} (2 different values) + True (x9) + False (x78) + value : string {Book 3 - Destroyer's Doom.items.[].system.duration.value} (12 different values) + 1 minute (x16) + (x46) + varies (x11) + 10 minutes (x4) + until your next daily preparations (x1) + until the start of your next turn (x2) + 1 hour (x1) + 1 day (x2) + up to 10 minutes (x1) + 5 minutes (x1) + 8 hours (x1) + 1 round (x1) + [heightening] : object {Book 3 - Destroyer's Doom.items.[].system.heightening} + [damage] : object {Book 3 - Destroyer's Doom.items.[].system.heightening.damage} + [0] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.0} (7 different values) + 1d4 (x6) + 1d8 (x7) + 2d6 (x13) + 1d12 (x1) + 2d4 (x3) + 1d10 (x4) + 10 (x1) + [1] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.1} (same value: 1d4) + [SXOGI7BFM0mUsAPF] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: 1d8) + [cQDyW0QpjJ38MlSi] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [b9dAiWfV57lyCWpP] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) + [0Uok2pip94aNbBFd] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [0yIRszQ4ZAlq14gX] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.0yIRszQ4ZAlq14gX} (same value: 1d8) + [1tttVaJo3TXKF7uK] : string {Book 3 - Destroyer's Doom.items.[].system.heightening.damage.1tttVaJo3TXKF7uK} (same value: 1d8) + [interval] : integer {Book 3 - Destroyer's Doom.items.[].system.heightening.interval} (2 different values) + 2 (x6) + 1 (x35) + type : string {Book 3 - Destroyer's Doom.items.[].system.heightening.type} (2 different values) + interval (x41) + fixed (x4) + [area] : integer {Book 3 - Destroyer's Doom.items.[].system.heightening.area} (same value: 0) + [levels] : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels} + 3 : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.3} + target : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.3.target} + value : string {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x3) + 1 unattended object with a Bulk of 1 or less (x1) + [5] : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.5} + range : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.5.range} + value : string {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [7] : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.7} + target : object {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.7.target} + value : string {Book 3 - Destroyer's Doom.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [location] : object {Book 3 - Destroyer's Doom.items.[].system.location} + [value] : string {Book 3 - Destroyer's Doom.items.[].system.location.value} (9 different values) + uEmzoTrbNI2akuq4 (x24) + 0WXtpjhORSGx5l9E (x2) + FchPhanFztd2bYl7 (x15) + qp9jk41sSqrwpu7W (x2) + kKDRVG4pWSZsH6Qh (x2) + 4GNjyuT5B3t46R75 (x10) + WIQ7UcqgaMAVh5pU (x25) + AdE3h3i1refZk9AN (x2) + CGyzuG0hwimkA0im (x2) + [heightenedLevel] : integer {Book 3 - Destroyer's Doom.items.[].system.location.heightenedLevel} (7 different values) + 7 (x2) + 6 (x4) + 5 (x5) + 4 (x5) + 3 (x6) + 2 (x4) + 1 (x4) + [requirements] : string {Book 3 - Destroyer's Doom.items.[].system.requirements} (2 different values) + (x84) + You can bleed (x3) + [target] : object {Book 3 - Destroyer's Doom.items.[].system.target} + value : string {Book 3 - Destroyer's Doom.items.[].system.target.value} (18 different values) + (x39) + 1 creature in line of sight (x1) + 1 living creature (x7) + 1 creature (x20) + The triggering creature (x3) + 1 dead creature (x2) + 1 creature you summoned (x1) + 1 unattended object of light Bulk or less (x1) + 1 enemy, and 1 weapon that is either unattended or wielded by you or a willing ally (x1) + enemies in the area (x2) + 1 living creature or 1 willing undead creature (x2) + 1 mindless undead creature with a level no greater than bind undead's spell rank (x2) + 1 corpse (x1) + 1 weapon that is either unattended or wielded by you or a willing ally (x1) + 1 willing creature (x1) + 1 ally and 1 enemy (x1) + 1 willing undead creature or 1 living creature (x1) + 1 weapon you're wielding (x1) + [time] : object {Book 3 - Destroyer's Doom.items.[].system.time} + value : string {Book 3 - Destroyer's Doom.items.[].system.time.value} (9 different values) + 2 (x63) + 2 or 3 (x1) + reaction (x3) + 1 day (x2) + 3 (x5) + 1 to 3 (x3) + 1 (x8) + 1 hour (x1) + 10 minutes (x1) + [overlays] : object {Book 3 - Destroyer's Doom.items.[].system.overlays} + [UTMlHk0o5FXLlwwM] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Destroyer's Doom.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Destroyer's Doom.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [9Ly51UbFomNFSkwE] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE} + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.system} + area : object {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area} + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation) + value : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10) + [mAZRhujP3gA9tb4m] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m} + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.system} + area : object {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area} + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone) + value : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30) + [eOCNn2ohYAvsYZjn] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [Fs08rHTZAfROKKzu] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Book 3 - Destroyer's Doom.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [NYYzPXYkV0V917XF] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + [CEq1pMKvvGCeb0XM] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.CEq1pMKvvGCeb0XM} + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.CEq1pMKvvGCeb0XM.system} + [azfSYp1fUjbQR6RN] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN} + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage} + 0 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0} + [category] : mixed + formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12) + heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage} + 0 : string {Book 3 - Destroyer's Doom.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12) + [4gyp3qlsv5ywdyjq] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [WTeek6DuuUC5uXiv] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.WTeek6DuuUC5uXiv.system} + [rZUgF7LFHu7N5MFK] : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK} + _id : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage} + 0 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} + [category] : mixed + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) + traits : object {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits} + value : array {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + vitality (x1) + 2a6Vm4mIjBgrzlO2 : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of the Void (Vs. Living)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + gHIOzknAtexc6GUE : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of the Void (Healing)) + overlayType : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + heightening : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {Book 3 - Destroyer's Doom.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [ritual] : object {Book 3 - Destroyer's Doom.items.[].system.ritual} + primary : object {Book 3 - Destroyer's Doom.items.[].system.ritual.primary} + check : string {Book 3 - Destroyer's Doom.items.[].system.ritual.primary.check} (2 different values) + Arcana (expert), Occultism (expert), or Religion (expert) (x2) + Occultism (expert) or Religion (expert) (x1) + secondary : object {Book 3 - Destroyer's Doom.items.[].system.ritual.secondary} + casters : integer {Book 3 - Destroyer's Doom.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {Book 3 - Destroyer's Doom.items.[].system.ritual.secondary.checks} (2 different values) + Religion (x2) + Occultism or Religion (whichever isn't used for the primary check) (x1) + [deathNote] : boolean {Book 3 - Destroyer's Doom.items.[].system.deathNote} (same value: True) + [mod] : object {Book 3 - Destroyer's Doom.items.[].system.mod} + value : integer {Book 3 - Destroyer's Doom.items.[].system.mod.value} (5 different values) + 22 (x2) + 20 (x1) + 11 (x2) + 17 (x1) + 15 (x1) + [proficient] : object {Book 3 - Destroyer's Doom.items.[].system.proficient} + value : integer {Book 3 - Destroyer's Doom.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {Book 3 - Destroyer's Doom.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Destroyer's Doom.items.[].system.showSlotlessLevels.value} (same value: False) + [stackGroup] : string {Book 3 - Destroyer's Doom.items.[].system.stackGroup} (2 different values) + arrows (x3) + coins (x1) + [uses] : object {Book 3 - Destroyer's Doom.items.[].system.uses} + autoDestroy : boolean {Book 3 - Destroyer's Doom.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - Destroyer's Doom.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - Destroyer's Doom.items.[].system.uses.value} (same value: 1) + [selfEffect] : object {Book 3 - Destroyer's Doom.items.[].system.selfEffect} + name : string {Book 3 - Destroyer's Doom.items.[].system.selfEffect.name} (4 different values) + Effect: Ironblood Stance (x1) + Effect: Rage (x1) + Effect: Destructive Vengeance (x1) + Effect: Challenge Foe (x1) + uuid : string {Book 3 - Destroyer's Doom.items.[].system.selfEffect.uuid} (4 different values) + Compendium.pf2e.bestiary-effects.Item.Effect: Ironblood Stance (x1) + Compendium.pf2e.feat-effects.Item.Effect: Rage (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Destructive Vengeance (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe (x1) + type : string {Book 3 - Destroyer's Doom.items.[].type} (11 different values) + action (x148) + melee (x49) + weapon (x27) + armor (x11) + equipment (x11) + spellcastingEntry (x9) + spell (x87) + lore (x7) + consumable (x5) + shield (x1) + treasure (x1) + [_stats] : object {Book 3 - Destroyer's Doom.items.[]._stats} + compendiumSource : string {Book 3 - Destroyer's Doom.items.[]._stats.compendiumSource} (119 different values) + [flags] : object {Book 3 - Destroyer's Doom.items.[].flags} + pf2e : object {Book 3 - Destroyer's Doom.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Destroyer's Doom.items.[].flags.pf2e.linkedWeapon} (22 different values) + name : string {Book 3 - Destroyer's Doom.name} (all different values) + system : object {Book 3 - Destroyer's Doom.system} + attributes : object {Book 3 - Destroyer's Doom.system.attributes} + ac : object {Book 3 - Destroyer's Doom.system.attributes.ac} + value : integer {Book 3 - Destroyer's Doom.system.attributes.ac.value} (11 different values) + 0 (x9) + 27 (x2) + 32 (x2) + 23 (x2) + 28 (x2) + 26 (x4) + 31 (x3) + 22 (x1) + 30 (x6) + 29 (x2) + 34 (x2) + [details] : string {Book 3 - Destroyer's Doom.system.attributes.ac.details} (3 different values) + (x20) + (29 with mystic armor) (x1) + all-around vision (x1) + [emitsSound] : string {Book 3 - Destroyer's Doom.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 3 - Destroyer's Doom.system.attributes.hardness} (2 different values) + 0 (x9) + 20 (x4) + hp : object {Book 3 - Destroyer's Doom.system.attributes.hp} + details : string {Book 3 - Destroyer's Doom.system.attributes.hp.details} (3 different values) + (x31) + void healing (x3) + rejuvenation, void healing (x1) + max : integer {Book 3 - Destroyer's Doom.system.attributes.hp.max} (18 different values) + 0 (x9) + 155 (x2) + 211 (x1) + 140 (x1) + 135 (x2) + 120 (x1) + 175 (x2) + 58 (x1) + 82 (x4) + 225 (x1) + 170 (x1) + 165 (x1) + 130 (x2) + 195 (x3) + 295 (x1) + 146 (x1) + 180 (x1) + 233 (x1) + temp : integer {Book 3 - Destroyer's Doom.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Destroyer's Doom.system.attributes.hp.value} (18 different values) + 0 (x9) + 155 (x3) + 211 (x1) + 140 (x1) + 135 (x2) + 120 (x1) + 58 (x1) + 82 (x4) + 225 (x1) + 170 (x1) + 165 (x1) + 130 (x2) + 195 (x3) + 295 (x1) + 146 (x1) + 180 (x1) + 233 (x1) + 175 (x1) + [stealth] : object {Book 3 - Destroyer's Doom.system.attributes.stealth} + details : string {Book 3 - Destroyer's Doom.system.attributes.stealth.details} (6 different values) +

(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

(x3) +

(trained) to anticipate the herd's movements

(x1) +

(trained)

(x3) +

(expert)

(x4) +

(trained) (decreases by 2 each round the hazard is active) to smell the smoke and hear the crackling flames

(x1) + (x1) + value : integer {Book 3 - Destroyer's Doom.system.attributes.stealth.value} (7 different values) + 20 (x3) + 23 (x2) + 22 (x1) + 27 (x4) + 30 (x1) + 10 (x1) + 16 (x1) + [allSaves] : object {Book 3 - Destroyer's Doom.system.attributes.allSaves} + value : string {Book 3 - Destroyer's Doom.system.attributes.allSaves.value} (3 different values) + (x20) + +2 status to all saves vs. fear and magic (x1) + +1 vs. fear (x1) + [immunities] : array {Book 3 - Destroyer's Doom.system.attributes.immunities} + Length: min=2 max=7 + Value type: object {Book 3 - Destroyer's Doom.system.attributes.immunities.[]} + exceptions : array<> {Book 3 - Destroyer's Doom.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Destroyer's Doom.system.attributes.immunities.[].type} (9 different values) + paralyzed (x4) + unconscious (x4) + death-effects (x3) + disease (x3) + poison (x3) + cold (x1) + bleed (x1) + critical-hits (x4) + precision (x4) + [speed] : object {Book 3 - Destroyer's Doom.system.attributes.speed} + otherSpeeds : array {Book 3 - Destroyer's Doom.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 3 - Destroyer's Doom.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Destroyer's Doom.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x2) + swim (x1) + burrow (x1) + climb (x1) + value : integer {Book 3 - Destroyer's Doom.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 60 (x1) + 40 (x1) + 50 (x1) + 35 (x1) + 20 (x1) + value : integer {Book 3 - Destroyer's Doom.system.attributes.speed.value} (4 different values) + 20 (x5) + 30 (x3) + 25 (x12) + 40 (x2) + [resistances] : array {Book 3 - Destroyer's Doom.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 3 - Destroyer's Doom.system.attributes.resistances.[]} + [doubleVs] : array<> {Book 3 - Destroyer's Doom.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [exceptions] : array {Book 3 - Destroyer's Doom.system.attributes.resistances.[].exceptions} + Length: min=0 max=1 + Value type: string {Book 3 - Destroyer's Doom.system.attributes.resistances.[].exceptions.[]} (same value: adamantine) + type : string {Book 3 - Destroyer's Doom.system.attributes.resistances.[].type} (4 different values) + cold (x3) + fire (x1) + physical (x1) + piercing (x1) + value : integer {Book 3 - Destroyer's Doom.system.attributes.resistances.[].value} (2 different values) + 10 (x5) + 5 (x1) + [weaknesses] : array {Book 3 - Destroyer's Doom.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 3 - Destroyer's Doom.system.attributes.weaknesses.[]} + exceptions : array<> {Book 3 - Destroyer's Doom.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Destroyer's Doom.system.attributes.weaknesses.[].type} (same value: fire) + value : integer {Book 3 - Destroyer's Doom.system.attributes.weaknesses.[].value} (same value: 10) + [adjustment] : string {Book 3 - Destroyer's Doom.system.attributes.adjustment} (same value: weak) + details : object {Book 3 - Destroyer's Doom.system.details} + [description] : string {Book 3 - Destroyer's Doom.system.details.description} (13 different values) +

The wind intensifies and the seeping fog rushes forward in a stampede of ghostly orcs screaming wordless battle cries, weapons raised to slaughter their foes.

(x1) +

Agitated aurochs trample through the streets.

(x1) +

The stairs' supports are rigged to collapse if the trip wires are triggered, sending a 10-foot section of stairs tumbling down the cliff.

(x1) +

A magical orb inflicts terrible visions of gruesome ends on anyone who approaches.

(x1) +

A magical orb drives intruders to commit acts of mindless destruction.

(x1) +

An arcane orb sits upon a sinister altar, filling creatures in the area with unimaginable pain.

(x1) + (x1) +

A manifestation of Tar-Baphon drains the essence of its divine target.

(x1) +

Several ghostly mammoths arise from the floorboards, pawing at the ground in terror before stampeding toward the door.

(x1) +

Snow and ice gathered at the peaks of the mountain come crashing down in an explosive wave.

(x1) +

Yagrekash appears to berate weak soldiers for not doing their part.

(x1) +

The anger of the fallen Umbra Legion seeps into any creature entering combat.

(x1) +

An orb of undeath draws creatures closer to a cursed existence.

(x1) + [disable] : string {Book 3 - Destroyer's Doom.system.details.disable} (13 different values) +

@Check[occultism|dc:28] (expert) to funnel the magic powering the mist back into itself, or @Check[religion|dc:30] (expert) to exorcise some of the trapped souls and weaken the storm; three total successes in any combination are required to disable the haunt

(x1) +

Four @Check[athletics|dc:27], @Check[intimidation|dc:27], @Check[nature|dc:27] (expert), or @Check[survival|dc:27] (expert) checks to guide the herd, find it paths through Stockside, or keep it in line.

(x1) +

@Check[crafting|dc:25] or Engineering Lore to shore up the supports, @Check[perception|dc:27] to notice the @UUID[Compendium.pf2e.conditionitems.Item.Hidden] bypass lever in the stair railing, or @Check[thievery|dc:29] to disrupt the connecting mechanism

(x1) +

@Check[nature|dc:27] (master) to infuse the locus with life force, @Check[occultism|dc:30] or @Check[religion|dc:30] (expert) to counteract the locus's energies, @Check[thievery|dc:35] (master) to extricate the orb from the altar

(x1) +

@Check[crafting|dc:27] (master) to reconfigure the locus, @Check[occultism|dc:30] or @Check[religion|dc:30] (expert) to counteract the locus's energies, @Check[thievery|dc:35] (master) to extricate the orb from the altar

(x1) +

@Check[medicine|dc:27] (master) to soothe the locus's pain, @Check[occultism|dc:30] or @Check[religion|dc:30] to counteract the locus's energies, @Check[thievery|dc:35] (master) to extricate the orb from the altar

(x1) +

@Check[athletics|dc:27] to beat out the flames, @Check[crafting|dc:27] to rig up a firefighting device, or @Check[nature|dc:27] to cut off avenues of the fire's spread. On a success, one square of the fire is extinguished (two squares on a critical success). Dousing a square in water, such as with create water, automatically extinguishes that square. When all squares are extinguished, the hazard ends.

(x1) +

@Check[arcana|dc:33] (expert) to disrupt Tar-Baphon's magic, @Check[occultism|dc:30] or @Check[religion|dc:30] (master) to suppress the shadow's energy; three total successes in any combination are required to disable the haunt unless the Carcass Man is destroyed, in which case it's automatically destroyed

(x1) +

@Check[religion|dc:28] to exorcise the animals' spirits, or @Check[nature|dc:26] or @Check[Stabling Lore|dc:24] to soothe them

(x1) +

Three @Check[crafting|dc:34] or @Check[Engineering Lore|dc:34] (expert) to create cover for a 10-foot square area and shelter from the avalanche; a flying creature can attempt a @Check[acrobatics|dc:29] check to @UUID[Compendium.pf2e.actionspf2e.Item.Maneuver in Flight] to avoid the avalanche

(x1) +

@Check[deception|dc:28] (expert) or @Check[performance|dc:28] (expert) to feign joining the fray, or @Check[religion|dc:30] (master) to ward Yagrekash away; three total successes in any combination are required to disable the haunt

(x1) +

@Check[religion|dc:26] (expert) to exorcise the closest spirits or @Check[diplomacy|dc:30] (expert) to calm them down

(x1) +

@Check[religion|dc:27] to negate the forces of undeath (master), @Check[occultism|dc:30] (expert) to channel vital energy, @Check[thievery|dc:35] (master) to extricate the orb from the altar

(x1) + [isComplex] : boolean {Book 3 - Destroyer's Doom.system.details.isComplex} (2 different values) + True (x8) + False (x5) + level : object {Book 3 - Destroyer's Doom.system.details.level} + value : integer {Book 3 - Destroyer's Doom.system.details.level.value} (8 different values) + 9 (x8) + 12 (x5) + 7 (x2) + 11 (x8) + 10 (x7) + 5 (x1) + 8 (x2) + 13 (x2) + publication : object {Book 3 - Destroyer's Doom.system.details.publication} + license : string {Book 3 - Destroyer's Doom.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 3 - Destroyer's Doom.system.details.publication.remaster} (same value: True) + title : string {Book 3 - Destroyer's Doom.system.details.publication.title} (same value: Pathfinder #209: Destroyer's Doom) + [reset] : string {Book 3 - Destroyer's Doom.system.details.reset} (5 different values) +

The haunt deactivates 1 minute after all creatures leave the area of Fort Whiteskull but resets immediately. The army of mist resets 1 day after being disabled if the ancestor storm isn't put to rest.

(x1) + (x6) +

The haunt deactivates 1 minute after all living creatures leave the area. After 1 hour, the haunt reactivates.

(x4) +

1 day

(x1) +

The haunt deactivates 1 minute after all creatures leave the area of Fort Whiteskull but resets immediately. Tyrant's orders resets 1 day after being disabled if the ancestor storm isn't put to rest.

(x1) + [routine] : string {Book 3 - Destroyer's Doom.system.details.routine} (9 different values) +

(3 actions) The army of mist uses 3 actions to make frozen fists Strikes against three random creatures, favoring non-orcs or anyone who attempted to Disable it within the past round.

(x1) +

(1 action) The stampede advances, trampling everything in its path. Each creature attempting to control the stampede must attempt a @Check[reflex|dc:30] save or be caught up in the stampede, taking @Damage[(2d12+15)[bludgeoning]] damage; a creature who succeeded at a skill check to disable the hazard this round has a +1 circumstance bonus to the Reflex save.


Critical Success The creature takes no damage.

Success The creature takes half damage.

Failure The creature takes full damage.

Critical Failure The creature takes double damage and cannot attempt to disable the hazard next round, as they must spend it extricating themselves from the stampede.

(x1) + (x5) +

(1 action; death, emotion, fear, mental) One living creature in the haunt's location (determined randomly) is targeted by a 4th-rank @UUID[Compendium.pf2e.spells-srd.Item.Vision of Death] (@Check[will|dc:32|traits:death,emotion,fear,mental]). A creature that critically fails their save doesn't physically flee but instead can't attempt to disable the hazard until they're no longer frightened. Once all creatures have been affected, the haunt deactivates.

(x1) +

(1 action; mental) The destructive impulses grow stronger. Affected creatures must attempt a @Check[will|dc:32|traits:mental] save; creatures who fail or critically fail can't attempt to disable the haunt that turn.


Critical Success The creature is unaffected and temporarily immune for 1 minute.

Success The creature is unaffected this round.

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round, targeting both creatures and objects.

Critical Failure As failure but the confusion lasts for 1 minute.

(x1) +

(1 action; mental, nonlethal) Creatures affected by the haunt's agony lash are wracked with pain, as 4th-rank @UUID[Compendium.pf2e.spells-srd.Item.Phantom Pain] (@Check[will|dc:32|traits:mental,nonlethal]). If a creature falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] due to the haunt, they don't continue taking damage.

(x1) +

(1+ actions) Each square of flames spreads to an adjacent square, taking one action per square. Creatures adjacent to the fire take @Damage[3d6[fire]] damage each round from the heat (@Check[fortitude|dc:30|basic] save); a creature who fails their save is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} by the smoke (@UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical failure). If there are more than 10 active squares of flames, creatures adjacent to the fire instead take @Damage[6d6[fire]] damage each round (@Check[fortitude|dc:30|basic] save), and a creature who fails their save is sickened 2 (@UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 3} on a critical failure). A creature standing in the flames takes @Damage[12d6[fire]] damage each round (@Check[reflex|dc:30|basic] save); a creature who fails their save also takes @Damage[4d6[persistent,fire]] damage.

(x1) +

(1 action; death) The haunt drains Zagresh's divine energies, dealing @Damage[5d10[void]] damage.

(x1) +

(1 action; void) The wraiths attack all living creatures in the area, dealing @Damage[(3d10+14)[void]] damage (@Check[fortitude|dc:32|basic] save). Creatures who fail their saves are @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} on a critical failure) or increase their drained value by 1 (2 on a critical failure), up to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 4}.

(x1) + [blurb] : string {Book 3 - Destroyer's Doom.system.details.blurb} (3 different values) + (x20) + Variant water orm (x1) + Variant einherji (x1) + [languages] : object {Book 3 - Destroyer's Doom.system.details.languages} + details : string {Book 3 - Destroyer's Doom.system.details.languages.details} (same value: ) + value : array {Book 3 - Destroyer's Doom.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Book 3 - Destroyer's Doom.system.details.languages.value.[]} (9 different values) + draconic (x4) + orcish (x15) + chthonian (x5) + common (x15) + necril (x5) + hallit (x1) + jotun (x2) + thalassic (x1) + fey (x1) + [privateNotes] : string {Book 3 - Destroyer's Doom.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - Destroyer's Doom.system.details.publicNotes} (12 different values) + (x11) +

The fierce bull of Zagresh is an enormous, easily riled bovine with sharp horns like a stag's. The bulls are bred and raised for sport as well as war.


Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.

(x1) +

Deathless zealots are powerful variants of deathless acolytes. They're as ambitious as deathless hierophants but more martially oriented, seeking out and slaying alleged heretics and enemies of their faith in pursuit of completing their divine missions. This zealot is dedicated to Zagresh, but any deity of warfare could create a deathless zealot. Due to their focus on battle and conflict, orc deities are especially likely to create deathless zealots in preference to other forms of deathless acolytes.

War's Toll

In the wake of the War of Immortals, deathless acolytes of all types have grown in number, especially deathless zealots, as both deities and their followers fell in battle without completing divine mandates. Curiously, deathless zealots of slain deities retain their power and continue to roam, still striving to ca rry out missions granted to them by their lost patrons.

(x1) +

Graveknights are undead warriors granted unlife by a cursed suit of armor.

(x1) +

The great ironbill, a stork-like creature native to Dirt Sea shores, is known for clapping its fearsome beak to create incredibly loud and unnerving sounds.


Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.

Living Alarm

The great ironbill tends to remain eerily still, making it hard to spot when it stands amongst trees or shadows. Combined with their deafeningly loud calls, properly trained ironbills make excellent guards.

(x1) +

Legendary creatures lurking in remote lakes, water orms always find their way into the tavern tales of lakeside communities. To some travelers, every lake of respectable size seems to be surrounded by towns full of fishers claiming to have spotted a water orm. These elusive creatures inhabit lakes mainly in cool and gloomy regions. Some claim that water orms are an offshoot of sea serpents and linnorms, but no credible link between these creatures has been found.

+

Water orms have many features that sea serpents do not, such as the ability to understand the rudiments of language. Their natural inclination to avoid contact and remain hidden often remains at odds with their equally compelling curiosity about those they might spy upon the shores of their lakes. Water orm sightings usually occur when they can't help but to rise up to the surface to take a peek at someone particularly unusual on the beach or floating on the water's surface.

+

These creatures are extremely long-lived and can go for decades, or even centuries, with very little to eat. This allows water orms to subsist in lakes without surfacing for many years, even in bodies of fresh water without ample food sources. Water orms might lie in a silty lake bed for years, their elusiveness only contributing to their mythical reputation. When a pet or child goes missing near a lake, rumors might hold that the local water orm is responsible, leading to folk tales that caution residents against venturing out alone near the water.

+

While most water orms are described as serpentine or long-necked reptiles, others look similar to bizarrely elongated seals or whales, impossibly large sea horses, or long-necked creatures with paddles resembling those of elasmosauruses.

(x1) +

The elite hunters of an orc hold often operate alone, venturing into the wilderness of Belkzen for weeks at a time to track and bring down dangerous wildlife. They don't necessarily limit themselves to hunting animals, making them excellent bounty hunters, as their skills are just as useful against humanoids.


While some orc warriors specialize in a technique of their hold, others synthesize styles from all over into a unified yet versatile technique.

Hunting Trophies

Orc hunters frequently take bone fragments from megafauna or powerful opponents they slay as trophies. To show off their combat skill, they display these bones by inlaying them in armor or weapons, forming intricate patterns that provide an account of that orc's triumphs in battle for those who know how to read them.

Orc Duels

Dueling is a frequent practice among many cultures of Golarion, and orcs are no exception. The lethality of these duels varies based on the duel's impetus—a friendly bout goes to first blood or until a combatant is knocked out, while a fight in response to a vendetta or insult is more likely to the death. Unlike in many dueling traditions, spectators are encouraged to verbally aid combatants, shouting out encouragement to one's preferred fighter and invectives to their opponent.

(x1) +

Orc spinecrackers are skilled in the art of hand-to-hand combat, forgoing weapons in favor of gauntlets or bare knuckles.


While some orc warriors specialize in a technique of their hold, others synthesize styles from all over into a unified yet versatile technique.

Orc Duels

Dueling is a frequent practice among many cultures of Golarion, and orcs are no exception. The lethality of these duels varies based on the duel's impetus—a friendly bout goes to first blood or until a combatant is knocked out, while a fight in response to a vendetta or insult is more likely to the death. Unlike in many dueling traditions, spectators are encouraged to verbally aid combatants, shouting out encouragement to one's preferred fighter and invectives to their opponent.

(x1) +

Ancient dwarves paid little attention to the Sea of Dirt, seeing little worth harvesting from its muck. Orcs were considerably braver, yet even they're wary of monsters swimming through the silt. To an outsider, palpares might seem like a cautionary tale to keep children from sinking into the quicksand, and the large pits found dotting the Sea of Dirt's shores are just geological phenomena that appear in the wet season. Those who have stumbled across these traps know the dangerous reality.

+

Few know much about palpares, an enormous insect whose plated, hulking abdomen takes up most of its size. They seem to be solitary ambush hunters that hibernate during the dry season, then awaken during the Flood to create their enormous pit traps. These traps capture prey of all sizes, even the occasional herd of migrating aurochs, as they wait buried in the center. Though usually very patient, when disturbed, a palpares can move through its native sandy soil surprisingly quick, greeting intruders who enter its domain with its shovellike head and vicious pincers.

Life Stages

Research suggests palpares aren't yet in its final form of life, as large caverns on the shores have been discovered to hold traces of chitin and the rotting remains of palpares partially transformed. Though nobody has encountered an adult and lived to tell the tale, rumors abound that the fully fledged insect form resembles Rovagug. Communities are quick to locate and dispose of any pupae they find in large, sand-encrusted mounds in the dirt. Some towns hold large barbecues to harvest tons of "mud bacon."

(x1) +

War aurochs are especially large versions aurochs bred to pull war machines as their primary duty. Particularly aggressive calves are selected for additional training to fight in battle as support for warriors.


Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.

War Barding

A war aurochs is often fitted with pieces of armor to make its attacks deadlier, such as spiked ornaments on their horns or sharp-toed hoof shoes. The symbol of a hold is painted directly onto the beast's hide and left there even if another hold captures it, where it's often treated as a prisoner of war.

(x1) +

These fierce hippo-sized cats with scaly, armored skin can only be bred and trained by the most skilled handlers.


Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.

Apex Predator

The warcat of Rull is a stealthy predator that roams a large territory, hunting alone or with a mate. Even when nursing cubs, warcats hunt for themselves and teach their cubs to be self-sufficient. Warcats fear no challenge, preying on megafauna, giants, and even young dragons.

(x1) +

Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the greatest warriors, the implacable einherjar serve as the foot soldiers of pantheons, skilled in handto-hand combat and slaying giants.

+

Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from wherever war and might hold sway; many deities who hold the call of battle and the pursuit of physical power more sacred than concepts of good and evil might count einherjar warriors and valkyrie choosers of the slain among their chosen servitors. For example, Gorum, Besmara, and Sekhmet have all elevated fallen worshippers as einherjar. Einherjar dedicated to different deities often wield weapons or possess varying cosmetic appearances based on their deity's preferred weapon and their place of death; however, they're universally stalwart, implacable, and efficiently deadly. Einherjar with two-handed weapons or who arise from other backgrounds often have different abilities in place of Jotun Slayer and Instant Repair.

(x1) + saves : object {Book 3 - Destroyer's Doom.system.saves} + fortitude : object {Book 3 - Destroyer's Doom.system.saves.fortitude} + saveDetail : string {Book 3 - Destroyer's Doom.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Destroyer's Doom.system.saves.fortitude.value} (11 different values) + 0 (x9) + 18 (x4) + 21 (x7) + 16 (x4) + 9 (x1) + 25 (x4) + 17 (x1) + 15 (x2) + 20 (x1) + 27 (x1) + 24 (x1) + reflex : object {Book 3 - Destroyer's Doom.system.saves.reflex} + saveDetail : string {Book 3 - Destroyer's Doom.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Destroyer's Doom.system.saves.reflex.value} (13 different values) + 0 (x9) + 20 (x1) + 18 (x2) + 12 (x2) + 17 (x1) + 16 (x3) + 19 (x8) + 15 (x3) + 23 (x1) + 24 (x1) + 25 (x1) + 21 (x2) + 29 (x1) + will : object {Book 3 - Destroyer's Doom.system.saves.will} + saveDetail : string {Book 3 - Destroyer's Doom.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Destroyer's Doom.system.saves.will.value} (14 different values) + 0 (x13) + 17 (x2) + 22 (x1) + 15 (x2) + 19 (x2) + 21 (x4) + 18 (x3) + 10 (x2) + 16 (x1) + 11 (x1) + 13 (x1) + 20 (x1) + 23 (x1) + 12 (x1) + [statusEffects] : array<> {Book 3 - Destroyer's Doom.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Book 3 - Destroyer's Doom.system.traits} + rarity : string {Book 3 - Destroyer's Doom.system.traits.rarity} (4 different values) + unique (x15) + common (x16) + rare (x2) + uncommon (x2) + size : object {Book 3 - Destroyer's Doom.system.traits.size} + value : string {Book 3 - Destroyer's Doom.system.traits.size.value} (4 different values) + med (x27) + huge (x5) + lg (x2) + grg (x1) + value : array {Book 3 - Destroyer's Doom.system.traits.value} + Length: min=0 max=4 + Value type: string {Book 3 - Destroyer's Doom.system.traits.value.[]} (20 different values) + environmental (x4) + haunt (x9) + occult (x2) + dragon (x1) + cold (x1) + mummy (x1) + undead (x3) + animal (x4) + humanoid (x10) + orc (x10) + graveknight (x1) + unholy (x2) + aquatic (x1) + beast (x1) + water (x1) + construct (x1) + dromaar (x1) + aesir (x1) + chaotic (x1) + monitor (x1) + [abilities] : object {Book 3 - Destroyer's Doom.system.abilities} + cha : object {Book 3 - Destroyer's Doom.system.abilities.cha} + mod : integer {Book 3 - Destroyer's Doom.system.abilities.cha.mod} (8 different values) + 0 (x4) + 6 (x3) + 2 (x5) + 5 (x1) + 4 (x1) + 3 (x6) + 1 (x1) + 7 (x1) + con : object {Book 3 - Destroyer's Doom.system.abilities.con} + mod : integer {Book 3 - Destroyer's Doom.system.abilities.con.mod} (7 different values) + 4 (x5) + 5 (x6) + 6 (x5) + 3 (x3) + 2 (x1) + 7 (x1) + 0 (x1) + dex : object {Book 3 - Destroyer's Doom.system.abilities.dex} + mod : integer {Book 3 - Destroyer's Doom.system.abilities.dex.mod} (9 different values) + 5 (x4) + 3 (x3) + 2 (x1) + 4 (x8) + 7 (x2) + 8 (x1) + 1 (x1) + 9 (x1) + 6 (x1) + int : object {Book 3 - Destroyer's Doom.system.abilities.int} + mod : integer {Book 3 - Destroyer's Doom.system.abilities.int.mod} (10 different values) + -2 (x1) + 3 (x2) + -5 (x2) + 7 (x1) + 1 (x4) + 2 (x2) + -4 (x3) + 0 (x4) + -3 (x1) + -1 (x2) + str : object {Book 3 - Destroyer's Doom.system.abilities.str} + mod : integer {Book 3 - Destroyer's Doom.system.abilities.str.mod} (8 different values) + 6 (x3) + 7 (x8) + 1 (x1) + 5 (x4) + 8 (x3) + 4 (x1) + 9 (x1) + 2 (x1) + wis : object {Book 3 - Destroyer's Doom.system.abilities.wis} + mod : integer {Book 3 - Destroyer's Doom.system.abilities.wis.mod} (7 different values) + 4 (x5) + 5 (x4) + 6 (x2) + 3 (x4) + 2 (x2) + 1 (x3) + 0 (x2) + [initiative] : object {Book 3 - Destroyer's Doom.system.initiative} + statistic : string {Book 3 - Destroyer's Doom.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Destroyer's Doom.system.perception} + details : string {Book 3 - Destroyer's Doom.system.perception.details} (3 different values) + (x20) + snow vision (x1) + darkvision (x1) + mod : integer {Book 3 - Destroyer's Doom.system.perception.mod} (14 different values) + 18 (x2) + 22 (x1) + 15 (x1) + 19 (x6) + 21 (x2) + 10 (x1) + 11 (x1) + 14 (x1) + 12 (x1) + 23 (x1) + 24 (x1) + 16 (x2) + 26 (x1) + 17 (x1) + senses : array {Book 3 - Destroyer's Doom.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - Destroyer's Doom.system.perception.senses.[]} + type : string {Book 3 - Destroyer's Doom.system.perception.senses.[].type} (4 different values) + darkvision (x16) + scent (x3) + low-light-vision (x5) + tremorsense (x1) + [acuity] : string {Book 3 - Destroyer's Doom.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 3 - Destroyer's Doom.system.perception.senses.[].range} (3 different values) + 30 (x2) + 90 (x1) + 10 (x1) + [resources] : object {Book 3 - Destroyer's Doom.system.resources} + [focus] : object {Book 3 - Destroyer's Doom.system.resources.focus} + max : integer {Book 3 - Destroyer's Doom.system.resources.focus.max} (same value: 2) + value : integer {Book 3 - Destroyer's Doom.system.resources.focus.value} (same value: 2) + [skills] : object {Book 3 - Destroyer's Doom.system.skills} + [acrobatics] : object {Book 3 - Destroyer's Doom.system.skills.acrobatics} + base : integer {Book 3 - Destroyer's Doom.system.skills.acrobatics.base} (7 different values) + 19 (x1) + 13 (x1) + 20 (x2) + 16 (x1) + 14 (x1) + 23 (x2) + 30 (x1) + [special] : array<> {Book 3 - Destroyer's Doom.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Book 3 - Destroyer's Doom.system.skills.athletics} + base : integer {Book 3 - Destroyer's Doom.system.skills.athletics.base} (10 different values) + 21 (x2) + 20 (x3) + 22 (x3) + 23 (x1) + 26 (x2) + 18 (x2) + 30 (x1) + 24 (x1) + 19 (x1) + 25 (x1) + [special] : array<> {Book 3 - Destroyer's Doom.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Book 3 - Destroyer's Doom.system.skills.stealth} + base : integer {Book 3 - Destroyer's Doom.system.skills.stealth.base} (7 different values) + 18 (x2) + 20 (x1) + 23 (x1) + 22 (x2) + 16 (x1) + 25 (x1) + 28 (x1) + [special] : array {Book 3 - Destroyer's Doom.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 3 - Destroyer's Doom.system.skills.stealth.special.[]} + base : integer {Book 3 - Destroyer's Doom.system.skills.stealth.special.[].base} (same value: 24) + label : string {Book 3 - Destroyer's Doom.system.skills.stealth.special.[].label} (same value: in sand) + predicate : array {Book 3 - Destroyer's Doom.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Destroyer's Doom.system.skills.stealth.special.[].predicate.[]} (same value: terrain:sand) + [survival] : object {Book 3 - Destroyer's Doom.system.skills.survival} + base : integer {Book 3 - Destroyer's Doom.system.skills.survival.base} (5 different values) + 16 (x2) + 15 (x1) + 19 (x2) + 21 (x1) + 17 (x1) + [special] : array<> {Book 3 - Destroyer's Doom.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {Book 3 - Destroyer's Doom.system.skills.deception} + base : integer {Book 3 - Destroyer's Doom.system.skills.deception.base} (4 different values) + 22 (x2) + 15 (x1) + 14 (x1) + 20 (x1) + [intimidation] : object {Book 3 - Destroyer's Doom.system.skills.intimidation} + base : integer {Book 3 - Destroyer's Doom.system.skills.intimidation.base} (10 different values) + 23 (x1) + 13 (x3) + 17 (x1) + 22 (x1) + 20 (x3) + 15 (x2) + 14 (x1) + 25 (x1) + 21 (x2) + 18 (x1) + [special] : array<> {Book 3 - Destroyer's Doom.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Book 3 - Destroyer's Doom.system.skills.occultism} + base : integer {Book 3 - Destroyer's Doom.system.skills.occultism.base} (3 different values) + 21 (x1) + 22 (x1) + 14 (x1) + [religion] : object {Book 3 - Destroyer's Doom.system.skills.religion} + base : integer {Book 3 - Destroyer's Doom.system.skills.religion.base} (6 different values) + 23 (x1) + 19 (x3) + 20 (x1) + 21 (x1) + 16 (x1) + 18 (x1) + [arcana] : object {Book 3 - Destroyer's Doom.system.skills.arcana} + base : integer {Book 3 - Destroyer's Doom.system.skills.arcana.base} (same value: 23) + [crafting] : object {Book 3 - Destroyer's Doom.system.skills.crafting} + base : integer {Book 3 - Destroyer's Doom.system.skills.crafting.base} (2 different values) + 19 (x1) + 21 (x1) + [society] : object {Book 3 - Destroyer's Doom.system.skills.society} + base : integer {Book 3 - Destroyer's Doom.system.skills.society.base} (same value: 20) + [nature] : object {Book 3 - Destroyer's Doom.system.skills.nature} + base : integer {Book 3 - Destroyer's Doom.system.skills.nature.base} (3 different values) + 17 (x1) + 19 (x1) + 16 (x1) + special : array {Book 3 - Destroyer's Doom.system.skills.nature.special} + Length: min=1 max=1 + Value type: object {Book 3 - Destroyer's Doom.system.skills.nature.special.[]} + base : integer {Book 3 - Destroyer's Doom.system.skills.nature.special.[].base} (same value: 20) + label : string {Book 3 - Destroyer's Doom.system.skills.nature.special.[].label} (same value: to Command their wyvern) + predicate : array {Book 3 - Destroyer's Doom.system.skills.nature.special.[].predicate} + Length: min=2 max=2 + Value type: string {Book 3 - Destroyer's Doom.system.skills.nature.special.[].predicate.[]} (2 different values) + action:command-an-animal (x1) + target:wingripper-wyvern (x1) + [medicine] : object {Book 3 - Destroyer's Doom.system.skills.medicine} + base : integer {Book 3 - Destroyer's Doom.system.skills.medicine.base} (2 different values) + 18 (x1) + 21 (x1) + [thievery] : object {Book 3 - Destroyer's Doom.system.skills.thievery} + base : integer {Book 3 - Destroyer's Doom.system.skills.thievery.base} (same value: 23) + type : string {Book 3 - Destroyer's Doom.type} (2 different values) + hazard (x13) + npc (x22) + [prototypeToken] : object {Book 3 - Destroyer's Doom.prototypeToken} + name : string {Book 3 - Destroyer's Doom.prototypeToken.name} (same value: Graveknight) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Dreamers of the Nameless Spires.txt b/output/pf2e/packs/Book 3 - Dreamers of the Nameless Spires.txt new file mode 100644 index 0000000..9ed8bd3 --- /dev/null +++ b/output/pf2e/packs/Book 3 - Dreamers of the Nameless Spires.txt @@ -0,0 +1,1518 @@ +Book 3 - Dreamers of the Nameless Spires +Different values: 22 +===================================== +object {Book 3 - Dreamers of the Nameless Spires} + _id : string {Book 3 - Dreamers of the Nameless Spires._id} (all different values) + folder : string {Book 3 - Dreamers of the Nameless Spires.folder} (same value: 4aRsm6CfdI22pko7) + img : string {Book 3 - Dreamers of the Nameless Spires.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x19) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Book 3 - Dreamers of the Nameless Spires.items} + Length: min=1 max=34 + Value type: object {Book 3 - Dreamers of the Nameless Spires.items.[]} + _id : string {Book 3 - Dreamers of the Nameless Spires.items.[]._id} (250 different values) + img : string {Book 3 - Dreamers of the Nameless Spires.items.[].img} (84 different values) + name : string {Book 3 - Dreamers of the Nameless Spires.items.[].name} (191 different values) + sort : integer {Book 3 - Dreamers of the Nameless Spires.items.[].sort} (35 different values) + system : object {Book 3 - Dreamers of the Nameless Spires.items.[].system} + [autoHeightenLevel] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.autoHeightenLevel} + [value] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.autoHeightenLevel.value} (same value: 2) + description : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.description} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.description.value} (162 different values) + [prepared] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.prepared} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.prepared.value} (2 different values) + innate (x10) + prepared (x1) + [flexible] : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.proficiency} + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.proficiency.value} (2 different values) + 1 (x10) + 0 (x1) + publication : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.publication} + license : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.publication.license} (2 different values) + OGL (x255) + ORC (x3) + remaster : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.publication.remaster} (2 different values) + False (x255) + True (x3) + title : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.publication.title} (8 different values) + (x123) + Pathfinder Core Rulebook (x82) + Pathfinder Bestiary (x31) + Pathfinder #189: Dreamers of the Nameless Spires (x13) + Pathfinder Bestiary 2 (x4) + Pathfinder Player Core (x2) + Pathfinder Monster Core (x1) + Pathfinder Advanced Player's Guide (x2) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots} + slot0 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot0} + max : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot0.prepared.[].id} (5 different values) + VFxSdfDFAeBNxpoO (x1) + fVBn6A3HwnG35oDf (x1) + fANzsI8Raj81Vmd5 (x1) + ELkuTz7bma7whpi6 (x1) + 1jwxvM7bOnpul5Hq (x1) + slot1 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot1} + max : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot1.prepared.[].id} (3 different values) + rrbuytV7Q0VGPTHd (x1) + eCvb2ZY5A6zNN4I7 (x1) + zjmiizmM5AJ9MLqM (x1) + slot2 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot2} + max : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot2.prepared.[].id} (3 different values) + R8IvZA6z2aMOTAfZ (x1) + zjmiizmM5AJ9MLqM (x1) + gACC4Ai8zkAzoQpH (x1) + slot3 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot3} + max : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot3.prepared.[].id} (3 different values) + DQQ3zrFbGWVtWJjl (x1) + zPhBjX38KwD3s8Mp (x1) + zjmiizmM5AJ9MLqM (x1) + slot4 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot4} + max : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot4.max} (same value: 2) + prepared : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot4.prepared} + Length: min=2 max=2 + Value type: object {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.slots.slot4.prepared.[].id} (2 different values) + BZJaDetNVUQzW7Vs (x1) + zjmiizmM5AJ9MLqM (x1) + [slug] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.slug} (97 different values) + [spelldc] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spelldc} + dc : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.spelldc.dc} (8 different values) + 32 (x1) + 30 (x4) + 26 (x1) + 25 (x1) + 29 (x1) + 28 (x1) + 22 (x1) + 18 (x1) + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.spelldc.value} (8 different values) + 24 (x1) + 22 (x4) + 18 (x1) + 17 (x1) + 21 (x1) + 20 (x1) + 14 (x1) + 12 (x1) + [mod] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.spelldc.mod} (same value: 0) + [item] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.tradition} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.tradition.value} (3 different values) + occult (x8) + primal (x2) + divine (x1) + [area] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.area} + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.area.type} (3 different values) + burst (x8) + emanation (x3) + line (x2) + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.area.value} (4 different values) + 30 (x5) + 20 (x5) + 120 (x1) + 5 (x2) + [details] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) + [cost] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.cost} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.cost.value} (3 different values) + (x68) + rare oils worth a total value of 10 gp × the target's level (x1) + warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + [counteraction] : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.counteraction} (2 different values) + False (x67) + True (x3) + [damage] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage} + [0] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.0} + [applyMod] : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.0.applyMod} (2 different values) + False (x8) + True (x7) + [category] : mixed + formula : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.0.formula} (11 different values) + 11d6 (x1) + 3d6 (x2) + 0 (x3) + 4d12 (x1) + 2d4 (x1) + 1d6 (x3) + 8d6 (x2) + 2d10 (x1) + 1d4 (x1) + 1d8 (x1) + 1d10+4 (x1) + kinds : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x16) + healing (x2) + materials : array<> {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.0.type} (5 different values) + mental (x7) + bludgeoning (x2) + electricity (x1) + untyped (x4) + void (x3) + [damageType] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.damageType} (2 different values) + piercing (x6) + fire (x1) + [dice] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.dice} (2 different values) + 1 (x6) + 2 (x1) + [die] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.die} (4 different values) + d10 (x1) + d8 (x3) + d4 (x2) + d6 (x1) + [persistent] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.persistent.number} (same value: 2) + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.persistent.type} (same value: fire) + [formula] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.formula} (same value: 5d6+12) + [kind] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damage.type} (same value: untyped) + [defense] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.defense} + [save] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.defense.save} + basic : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.defense.save.basic} (2 different values) + False (x22) + True (x8) + statistic : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.defense.save.statistic} (3 different values) + will (x24) + reflex (x2) + fortitude (x4) + [passive] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.defense.passive} + statistic : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.duration} + sustained : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.duration.sustained} (2 different values) + False (x63) + True (x7) + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.duration.value} (14 different values) + varies (x5) + (x33) + 1 minute (x10) + 1 round (x4) + 10 minutes (x3) + unlimited (x2) + 1 round or sustained up to 1 minute (x1) + until the next time you make your daily preparations (x3) + 1 hour (x1) + until the end of the target's next turn (x2) + 1 day (x2) + 1 year or until dismissed (x1) + 8 hours (x1) + until the start of your next turn (x2) + [level] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.level} + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.level.value} (11 different values) + 6 (x5) + 5 (x8) + 1 (x28) + 3 (x9) + 4 (x15) + 0 (x14) + 2 (x8) + 10 (x2) + 9 (x3) + 7 (x3) + 8 (x1) + [location] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.location} + [heightenedLevel] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.location.heightenedLevel} (6 different values) + 6 (x6) + 5 (x14) + 4 (x10) + 2 (x3) + 3 (x4) + 1 (x3) + [value] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.location.value} (11 different values) + 7ZnMqZJpO8AkwSO8 (x5) + 6meS6jDvt73ZAOZV (x1) + 1EYcnayZrJgCFXca (x1) + cIQKcnFIPQJAMDVl (x3) + liouO7rHySVjJsMQ (x12) + vxqyJq266lgurXiW (x7) + ZLVh3Pzn36fb4kir (x9) + sxT3ryo5FcE9pT6v (x6) + oNmHvve4Vcwj6IiO (x7) + X32xwOlsJg95uRu7 (x4) + vKkfbxJTjIIVwnj3 (x13) + [uses] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.location.uses} + max : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.location.uses.max} (3 different values) + 3 (x4) + 1 (x1) + 2 (x1) + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.location.uses.value} (3 different values) + 3 (x4) + 1 (x1) + 2 (x1) + [range] : mixed + object {Book 3 - Dreamers of the Nameless Spires.items.[].system.range} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.range.value} (11 different values) + 30 feet (x25) + 500 feet (x1) + 120 feet (x10) + (x11) + 60 feet (x5) + touch (x11) + planetary (x3) + 10 feet (x1) + interplanar (x1) + 100 miles (x1) + varies (x1) + integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.range} (2 different values) + 100 (x2) + 20 (x1) + [requirements] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.requirements} (2 different values) + (x69) + 3 gp silver bell focus (x1) + [target] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.target.value} (all different values) + [time] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.time} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.time.value} (7 different values) + 2 (x47) + 3 (x4) + 1 minute (x5) + 1 (x4) + 10 minutes (x7) + 1 day (x2) + 1 to 3 (x1) + [traits] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.traits} + [rarity] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.traits.rarity} (3 different values) + common (x137) + uncommon (x11) + rare (x1) + [traditions] : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.traits.traditions.[]} (4 different values) + arcane (x53) + occult (x63) + divine (x30) + primal (x19) + value : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.traits.value.[]} (66 different values) + [heightening] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening} + [damage] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.damage} + [0] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.damage.0} (8 different values) + 2d6 (x3) + 1d6 (x6) + 1d12 (x1) + 2d4 (x1) + 1d10 (x1) + 1d4 (x1) + 1d8 (x1) + 1d10+4 (x1) + [interval] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.interval} (2 different values) + 1 (x12) + 2 (x3) + [type] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.type} (2 different values) + interval (x15) + fixed (x13) + [levels] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels} + [6] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.6} + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.6.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [3] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.3} + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.3.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.3.target.value} (3 different values) + 1 unattended object with a Bulk of 1 or less (x2) + 10 objects (x3) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + [5] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.5} + [range] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.5.range} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [target] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.5.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.7} + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.7.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x2) + 5 creatures (x1) + [9] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.9} + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.9.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + [8] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.8} + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.8.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [4] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.4} + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.4.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.4.target.value} (2 different values) + 10 creatures you know by name and have met in person (x1) + 2 creatures (x1) + [2] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.2} + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.2.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [attack] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.attack} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.attackEffects} + [custom] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.attackEffects.value.[]} (11 different values) + blackfrost-dead-blackfrost (x4) + knockdown (x1) + grab (x4) + wrathful-misfortune (x1) + blackfrost (x2) + starburst (x2) + stolen-dreams (x2) + improved-push (x1) + endless-nightmare (x1) + improved-grab (x1) + alluring-spores (x1) + [bonus] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.bonus} + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.bonus.value} (15 different values) + 26 (x2) + 24 (x2) + 20 (x2) + 0 (x6) + 21 (x3) + 15 (x3) + 18 (x4) + 17 (x2) + 16 (x1) + 13 (x1) + 22 (x6) + 1 (x1) + 19 (x3) + 12 (x1) + 7 (x1) + [damageRolls] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls} + [vWD8b4Qf4pO5WkMe] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.vWD8b4Qf4pO5WkMe} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.vWD8b4Qf4pO5WkMe.damage} (same value: 3d6+10) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.vWD8b4Qf4pO5WkMe.damageType} (same value: bludgeoning) + [2wKeqY0UHCq0j4Je] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.2wKeqY0UHCq0j4Je} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.2wKeqY0UHCq0j4Je.damage} (same value: 3d8+10) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.2wKeqY0UHCq0j4Je.damageType} (same value: bludgeoning) + [JNpt7Z7jMb6wB11r] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.JNpt7Z7jMb6wB11r} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.JNpt7Z7jMb6wB11r.damage} (same value: 1d6) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.JNpt7Z7jMb6wB11r.damageType} (same value: cold) + [0] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.0} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.0.damage} (6 different values) + 2d8 + 13 (x1) + 2d8+8 (x1) + 2d8 (x1) + 5d8 (x1) + 3d10 + 11 (x1) + 2d10+11 (x1) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.0.damageType} (5 different values) + slashing (x1) + piercing (x1) + fire (x1) + cold (x1) + force (x2) + [ulDIN0I9OKY3vgPh] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.ulDIN0I9OKY3vgPh} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.ulDIN0I9OKY3vgPh.damage} (same value: 2d10+10) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.ulDIN0I9OKY3vgPh.damageType} (same value: piercing) + [SG782S7IBD14c2TK] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.SG782S7IBD14c2TK} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.SG782S7IBD14c2TK.damage} (same value: 2d6+6) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.SG782S7IBD14c2TK.damageType} (same value: bludgeoning) + [fgfkwpXYWmRa2KuD] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.fgfkwpXYWmRa2KuD} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.fgfkwpXYWmRa2KuD.damage} (same value: 2d6) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.fgfkwpXYWmRa2KuD.damageType} (same value: cold) + [cmJpBPVqql6wPBdT] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.cmJpBPVqql6wPBdT} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.cmJpBPVqql6wPBdT.damage} (same value: 2d6+5) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.cmJpBPVqql6wPBdT.damageType} (same value: bludgeoning) + [jlpgmBxHcS429stT] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.jlpgmBxHcS429stT} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.jlpgmBxHcS429stT.damage} (same value: 1d6) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.jlpgmBxHcS429stT.damageType} (same value: cold) + [XZszoNkuXb7O5lNm] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.XZszoNkuXb7O5lNm} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.XZszoNkuXb7O5lNm.damage} (same value: 2d4+5) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.XZszoNkuXb7O5lNm.damageType} (same value: piercing) + [qPk6cillLGsO4ZAn] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.qPk6cillLGsO4ZAn} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.qPk6cillLGsO4ZAn.damage} (same value: 1d6) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.qPk6cillLGsO4ZAn.damageType} (same value: cold) + [GV8uzRnQ1fnStMgK] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.GV8uzRnQ1fnStMgK} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.GV8uzRnQ1fnStMgK.damage} (same value: 2d12+10) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.GV8uzRnQ1fnStMgK.damageType} (same value: slashing) + [g0On6XBN4VSaFFhc] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.g0On6XBN4VSaFFhc} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.g0On6XBN4VSaFFhc.damage} (same value: 2d8+7) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.g0On6XBN4VSaFFhc.damageType} (same value: piercing) + [uWy9NiC8MvMVLqPm] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.uWy9NiC8MvMVLqPm} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.uWy9NiC8MvMVLqPm.damage} (same value: 2d8+8) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.uWy9NiC8MvMVLqPm.damageType} (same value: void) + [L0pkWjYXoOcTYmrM] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.L0pkWjYXoOcTYmrM} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.L0pkWjYXoOcTYmrM.damage} (2 different values) + 2d8+11 (x1) + 2d6+6 (x1) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.L0pkWjYXoOcTYmrM.damageType} (same value: bludgeoning) + [2ZHftICAqBDyxtjc] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.2ZHftICAqBDyxtjc} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damage} (same value: 2d8+13) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damageType} (same value: bludgeoning) + [leu6l5totum8rt4zp5yq] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.leu6l5totum8rt4zp5yq} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damage} (same value: 1d6) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damageType} (same value: cold) + [pisOCa0zxjIwspUR] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.pisOCa0zxjIwspUR} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.pisOCa0zxjIwspUR.damage} (same value: 2d6 + 13) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.pisOCa0zxjIwspUR.damageType} (same value: piercing) + [tOCNOaBEEIvjwatk] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.tOCNOaBEEIvjwatk} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.tOCNOaBEEIvjwatk.damage} (same value: 2d4+4) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.tOCNOaBEEIvjwatk.damageType} (same value: piercing) + [QpOwvKENcrhAC2MD] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.QpOwvKENcrhAC2MD} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.QpOwvKENcrhAC2MD.damage} (same value: 2d4+4) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.QpOwvKENcrhAC2MD.damageType} (same value: piercing) + [1] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.1} + category : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.1.damage} (same value: 2) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.1.damageType} (same value: fire) + [2] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.2} + category : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.2.damage} (same value: 2) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.2.damageType} (same value: fire) + [Wsv4SPTkEFLpoxEs] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.Wsv4SPTkEFLpoxEs} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.Wsv4SPTkEFLpoxEs.damage} (same value: 2d8+12) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.Wsv4SPTkEFLpoxEs.damageType} (same value: bludgeoning) + [awMS4uZ5p6xqCsmC] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.awMS4uZ5p6xqCsmC} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.awMS4uZ5p6xqCsmC.damage} (same value: 2d6 + 6) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.awMS4uZ5p6xqCsmC.damageType} (same value: piercing) + [yDN73YKKxiART0sz] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.yDN73YKKxiART0sz} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.yDN73YKKxiART0sz.damage} (same value: 2d6) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.yDN73YKKxiART0sz.damageType} (same value: cold) + [SPED3ORMextT97le] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.SPED3ORMextT97le} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.SPED3ORMextT97le.damage} (same value: 1d6+9) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.SPED3ORMextT97le.damageType} (same value: piercing) + [UAhCW9VRvpHaLRAg] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.UAhCW9VRvpHaLRAg} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.UAhCW9VRvpHaLRAg.damage} (same value: 1d8+8) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.UAhCW9VRvpHaLRAg.damageType} (same value: piercing) + [MO79aU0zkXXlhRMB] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.MO79aU0zkXXlhRMB} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.MO79aU0zkXXlhRMB.damage} (same value: 2d12) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.MO79aU0zkXXlhRMB.damageType} (same value: force) + [Dg5YshNjxNgEFdQ0] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.Dg5YshNjxNgEFdQ0} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.Dg5YshNjxNgEFdQ0.damage} (same value: 1d4) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.Dg5YshNjxNgEFdQ0.damageType} (same value: bludgeoning) + [iRohIYqj9vaNZwaZ] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.iRohIYqj9vaNZwaZ} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.iRohIYqj9vaNZwaZ.damage} (same value: 2d6 + 10) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.iRohIYqj9vaNZwaZ.damageType} (same value: slashing) + [t2z1I5ltJreoHELP] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.t2z1I5ltJreoHELP} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.t2z1I5ltJreoHELP.damage} (same value: 1d6) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.t2z1I5ltJreoHELP.damageType} (same value: cold) + [VwsqdQpVUTDterPV] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.VwsqdQpVUTDterPV} + damage : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.VwsqdQpVUTDterPV.damage} (same value: 2d12+8) + damageType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.damageRolls.VwsqdQpVUTDterPV.damageType} (same value: piercing) + [weaponType] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.weaponType} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.weaponType.value} (2 different values) + melee (x21) + ranged (x10) + [actionType] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.actionType} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.actionType.value} (4 different values) + passive (x69) + reaction (x8) + action (x31) + free (x3) + [actions] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.actions} + [value] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.actions.value} (3 different values) + 2 (x12) + 1 (x17) + 3 (x2) + [category] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.category} (11 different values) + defensive (x32) + offensive (x60) + interaction (x16) + martial (x5) + ammo (x2) + simple (x2) + light (x2) + scroll (x3) + mutagen (x1) + elixir (x4) + other (x1) + [frequency] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.frequency} + max : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.frequency.per} (same value: day) + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.deathNote} (same value: True) + [baseItem] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.baseItem} (6 different values) + halberd (x1) + composite-longbow (x2) + dagger (x2) + alchemical-bomb (x1) + leather-armor (x2) + shortsword (x1) + [bonusDamage] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.bonusDamage} + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.bulk} + value : mixed + integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.bulk.value} (3 different values) + 2 (x3) + 1 (x3) + 0 (x3) + float {Book 3 - Dreamers of the Nameless Spires.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.equipped} + carryType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.equipped.inSlot} (2 different values) + False (x2) + True (x1) + [group] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.group} (6 different values) + polearm (x1) + bow (x2) + knife (x2) + bomb (x1) + leather (x2) + sword (x1) + [hardness] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.hp} + max : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.hp.value} (same value: 0) + [material] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.price} + value : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.price.value} + [gp] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.price.value.gp} (13 different values) + 2 (x3) + 20 (x2) + 950 (x1) + 10 (x1) + 1 (x1) + 650 (x1) + 150 (x2) + 70 (x2) + 12 (x1) + 54 (x1) + 100 (x1) + 190 (x1) + 15 (x1) + [sp] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.price.value.sp} (4 different values) + 1 (x2) + 2 (x2) + 9 (x1) + 4 (x1) + [per] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.quantity} (6 different values) + 1 (x18) + 20 (x2) + 8 (x1) + 2 (x3) + 6 (x1) + 5 (x1) + [reload] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.reload} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.reload.value} (3 different values) + (x2) + 0 (x2) + - (x3) + [runes] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.runes} + potency : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.runes.potency} (2 different values) + 1 (x5) + 0 (x4) + property : array<> {Book 3 - Dreamers of the Nameless Spires.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.runes.striking} (2 different values) + 1 (x3) + 0 (x4) + [resilient] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.size} (2 different values) + lg (x1) + med (x25) + [splashDamage] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.splashDamage} + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.splashDamage.value} (2 different values) + 0 (x6) + 2 (x1) + [usage] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.usage} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.usage.value} (5 different values) + held-in-two-hands (x2) + held-in-one-plus-hands (x2) + worncloak (x1) + held-in-one-hand (x17) + worn (x2) + [mod] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.mod} + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.mod.value} (6 different values) + 14 (x3) + 16 (x1) + 20 (x1) + 19 (x1) + 13 (x1) + 15 (x2) + [proficient] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.proficient} + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + 4gyp3qlsv5ywdyjq : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + pq7cxntbz4s8g5ik : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + z04svm1cvfcxtplb : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [stackGroup] : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.stackGroup} (same value: arrows) + [uses] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.uses} + autoDestroy : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.uses.value} (same value: 1) + [ritual] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.ritual} + primary : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.ritual.primary} + check : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.ritual.primary.check} (2 different values) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + Arcana (master) or Occultism (master) (x1) + secondary : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.ritual.secondary} + casters : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.ritual.secondary.casters} (2 different values) + 0 (x1) + 4 (x1) + checks : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.ritual.secondary.checks} (2 different values) + (x1) + Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) + [acBonus] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.strength} (same value: 0) + [spell] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell} + _id : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell._id} (3 different values) + W3Ie0XtnH0Mpjd9I (x1) + d7YJhki1sBJ5pNXb (x1) + JD3DwoS2Lmph5Phm (x1) + flags : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.flags} + core : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.flags.core} + sourceId : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.flags.core.sourceId} (3 different values) + Compendium.pf2e.spells-srd.Item.2w4OpAGihn1JSHFD (x1) + Compendium.pf2e.spells-srd.Item.LiGbewa9pO0yjbsY (x1) + Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8 (x1) + img : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.img} (3 different values) + systems/pf2e/icons/spells/black-tentacles.webp (x1) + systems/pf2e/icons/spells/confusion.webp (x1) + icons/creatures/mammals/bats-movement-flying-black.webp (x1) + name : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.name} (3 different values) + Black Tentacles (x1) + Confusion (x1) + Fly (x1) + sort : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.sort} (same value: 0) + system : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system} + [area] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.area} + details : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.area.details} (same value: 20-foot burst adjacent to a flat surface) + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.area.type} (same value: burst) + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.area.value} (same value: 20) + cost : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.cost} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.damage} + [0] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.damage.0.formula} (same value: 3d6) + kinds : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.damage.0.type} (same value: bludgeoning) + [defense] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.defense} + save : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.defense.save} + basic : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.defense.save.statistic} (same value: will) + description : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.description} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.description.value} (3 different values) +

Area 20-foot burst adjacent to a flat surface

+
+

Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven't already, and they deal @Damage[1d6[bludgeoning]] damage to any creature already Grabbed.

+

The tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.

(x1) +

You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.

+
+

Critical Success The target is unaffected.

+

Success The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.

+

Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.

+

Critical Failure The target is Confused for 1 minute, with no save to end early.

+
+

Heightened (8th) You can target up to 10 creatures.

(x1) +

The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Fly]

+
+

Heightened (7th) The duration increases to 1 hour.

(x1) + duration : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.duration} + sustained : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.duration.value} (2 different values) + 1 minute (x2) + 5 minutes (x1) + level : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.level} + value : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.level.value} (2 different values) + 5 (x1) + 4 (x2) + location : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.location} + heightenedLevel : integer {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 5 (x1) + 4 (x2) + [value] : mixed + publication : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.publication} + license : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.range} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.range.value} (3 different values) + 120 feet (x1) + 30 feet (x1) + touch (x1) + requirements : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.slug} (3 different values) + black-tentacles (x1) + confusion (x1) + fly (x1) + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.target.value} (2 different values) + (x1) + 1 creature (x2) + time : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.time} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.time.value} (2 different values) + 3 (x1) + 2 (x2) + traits : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.traits} + rarity : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.traits.traditions} + Length: min=2 max=3 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x3) + occult (x3) + primal (x1) + value : array {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.traits.value} + Length: min=2 max=4 + Value type: string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.traits.value.[]} (5 different values) + attack (x1) + concentrate (x3) + manipulate (x3) + emotion (x1) + mental (x1) + [heightening] : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.heightening} + levels : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.heightening.levels} + 8 : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.heightening.levels.8} + target : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.heightening.levels.8.target} + value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.heightening.levels.8.target.value} (same value: 10 creatures) + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.heightening.type} (same value: fixed) + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.type} (same value: spell) + type : string {Book 3 - Dreamers of the Nameless Spires.items.[].type} (9 different values) + spellcastingEntry (x11) + spell (x70) + melee (x31) + action (x111) + weapon (x7) + lore (x9) + equipment (x6) + consumable (x11) + armor (x2) + [_stats] : object {Book 3 - Dreamers of the Nameless Spires.items.[]._stats} + compendiumSource : string {Book 3 - Dreamers of the Nameless Spires.items.[]._stats.compendiumSource} (94 different values) + [flags] : object {Book 3 - Dreamers of the Nameless Spires.items.[].flags} + pf2e : object {Book 3 - Dreamers of the Nameless Spires.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Dreamers of the Nameless Spires.items.[].flags.pf2e.linkedWeapon} (6 different values) + AEAncRLPNb9huHCN (x1) + uq7e7FVR7yoCXOsr (x1) + WDzqikOc3XRjZpG2 (x2) + FyD6CrS4qer3mcmS (x1) + 9SdbohWClPEoxf1z (x1) + q1sSwZsR0CtC2p4x (x1) + name : string {Book 3 - Dreamers of the Nameless Spires.name} (all different values) + system : object {Book 3 - Dreamers of the Nameless Spires.system} + [abilities] : object {Book 3 - Dreamers of the Nameless Spires.system.abilities} + cha : object {Book 3 - Dreamers of the Nameless Spires.system.abilities.cha} + mod : integer {Book 3 - Dreamers of the Nameless Spires.system.abilities.cha.mod} (8 different values) + 0 (x6) + -5 (x2) + 3 (x4) + 1 (x1) + 2 (x3) + 7 (x1) + 6 (x1) + 4 (x1) + con : object {Book 3 - Dreamers of the Nameless Spires.system.abilities.con} + mod : integer {Book 3 - Dreamers of the Nameless Spires.system.abilities.con.mod} (7 different values) + 5 (x5) + 3 (x2) + 4 (x5) + 6 (x2) + 1 (x1) + 2 (x3) + 7 (x1) + dex : object {Book 3 - Dreamers of the Nameless Spires.system.abilities.dex} + mod : integer {Book 3 - Dreamers of the Nameless Spires.system.abilities.dex.mod} (7 different values) + 4 (x7) + 5 (x4) + 2 (x2) + 6 (x1) + 3 (x3) + 1 (x1) + -5 (x1) + int : object {Book 3 - Dreamers of the Nameless Spires.system.abilities.int} + mod : integer {Book 3 - Dreamers of the Nameless Spires.system.abilities.int.mod} (8 different values) + 0 (x1) + -5 (x4) + 4 (x4) + 2 (x2) + 7 (x2) + 5 (x3) + 1 (x2) + -4 (x1) + str : object {Book 3 - Dreamers of the Nameless Spires.system.abilities.str} + mod : integer {Book 3 - Dreamers of the Nameless Spires.system.abilities.str.mod} (8 different values) + 7 (x4) + 6 (x4) + 5 (x3) + 2 (x2) + 4 (x3) + 1 (x1) + -5 (x1) + 0 (x1) + wis : object {Book 3 - Dreamers of the Nameless Spires.system.abilities.wis} + mod : integer {Book 3 - Dreamers of the Nameless Spires.system.abilities.wis.mod} (5 different values) + 5 (x5) + 3 (x6) + 4 (x5) + 0 (x2) + 2 (x1) + attributes : object {Book 3 - Dreamers of the Nameless Spires.system.attributes} + ac : object {Book 3 - Dreamers of the Nameless Spires.system.attributes.ac} + [details] : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.ac.details} (3 different values) + (x15) + (28 when broken); construct armor (x1) + all-around vision (x3) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.ac.value} (11 different values) + 32 (x2) + 27 (x1) + 28 (x3) + 23 (x1) + 30 (x2) + 0 (x3) + 24 (x3) + 29 (x1) + 21 (x3) + 31 (x2) + 25 (x1) + [allSaves] : object {Book 3 - Dreamers of the Nameless Spires.system.attributes.allSaves} + value : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.allSaves.value} (4 different values) + +1 status bonus to saves against good and necromancy spells and effects (x1) + (x13) + +1 status to all saves vs. magic (x3) + +1 circumstance vs. diseases and poisons (x2) + hp : object {Book 3 - Dreamers of the Nameless Spires.system.attributes.hp} + details : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.hp.details} (2 different values) + (x18) + void healing (x4) + max : integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.hp.max} (18 different values) + 215 (x1) + 145 (x2) + 110 (x1) + 180 (x1) + 120 (x1) + 98 (x1) + 0 (x3) + 115 (x2) + 218 (x1) + 90 (x1) + 175 (x1) + 140 (x1) + 195 (x1) + 75 (x1) + 190 (x1) + 60 (x1) + 130 (x1) + 170 (x1) + temp : integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.hp.value} (18 different values) + 215 (x1) + 145 (x2) + 110 (x1) + 180 (x1) + 120 (x1) + 98 (x1) + 0 (x3) + 115 (x2) + 218 (x1) + 90 (x1) + 175 (x1) + 140 (x1) + 195 (x1) + 75 (x1) + 190 (x1) + 60 (x1) + 130 (x1) + 170 (x1) + [immunities] : array {Book 3 - Dreamers of the Nameless Spires.system.attributes.immunities} + Length: min=1 max=13 + Value type: object {Book 3 - Dreamers of the Nameless Spires.system.attributes.immunities.[]} + [exceptions] : array<> {Book 3 - Dreamers of the Nameless Spires.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.immunities.[].type} (24 different values) + [resistances] : array {Book 3 - Dreamers of the Nameless Spires.system.attributes.resistances} + Length: min=0 max=3 + Value type: object {Book 3 - Dreamers of the Nameless Spires.system.attributes.resistances.[]} + [doubleVs] : array {Book 3 - Dreamers of the Nameless Spires.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 3 - Dreamers of the Nameless Spires.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 3 - Dreamers of the Nameless Spires.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {Book 3 - Dreamers of the Nameless Spires.system.attributes.resistances.[].exceptions.[]} (5 different values) + bludgeoning (x1) + fire (x1) + force (x1) + ghost-touch (x1) + void (x1) + type : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.resistances.[].type} (9 different values) + fire (x3) + mental (x1) + electricity (x1) + physical (x1) + bludgeoning (x2) + slashing (x3) + piercing (x1) + all-damage (x1) + cold (x2) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.resistances.[].value} (3 different values) + 10 (x10) + 5 (x3) + 8 (x2) + [speed] : object {Book 3 - Dreamers of the Nameless Spires.system.attributes.speed} + otherSpeeds : array {Book 3 - Dreamers of the Nameless Spires.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 3 - Dreamers of the Nameless Spires.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.speed.otherSpeeds.[].type} (4 different values) + swim (x3) + burrow (x2) + fly (x6) + climb (x1) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 40 (x5) + 15 (x1) + 20 (x2) + 30 (x2) + 25 (x1) + 10 (x1) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.speed.value} (7 different values) + 35 (x1) + 40 (x2) + 25 (x8) + 30 (x1) + 20 (x3) + 0 (x3) + 10 (x1) + [details] : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.speed.details} (5 different values) + tundra glide (x1) + ice climb 30 feet (x1) + ice climb 20 feet (x1) + freedom of movement (x1) + burrow through blackfrost ice only (x1) + [special] : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.speed.special} (same value: ) + [hardness] : mixed + object {Book 3 - Dreamers of the Nameless Spires.system.attributes.hardness} + value : integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.hardness.value} (same value: 11) + integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.hardness} (same value: 0) + [weaknesses] : array {Book 3 - Dreamers of the Nameless Spires.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 3 - Dreamers of the Nameless Spires.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 3 - Dreamers of the Nameless Spires.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.weaknesses.[].type} (5 different values) + fire (x5) + area-damage (x1) + splash-damage (x1) + electricity (x2) + slashing (x2) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.weaknesses.[].value} (3 different values) + 10 (x4) + 5 (x5) + 8 (x2) + [emitsSound] : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.emitsSound} (same value: encounter) + [stealth] : object {Book 3 - Dreamers of the Nameless Spires.system.attributes.stealth} + details : string {Book 3 - Dreamers of the Nameless Spires.system.attributes.stealth.details} (2 different values) +

(master)

(x2) +

(expert)

(x1) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.attributes.stealth.value} (3 different values) + 25 (x1) + 30 (x1) + 18 (x1) + details : object {Book 3 - Dreamers of the Nameless Spires.system.details} + [blurb] : string {Book 3 - Dreamers of the Nameless Spires.system.details.blurb} (11 different values) + Male saumen kar last scion (x1) + Variant tupilaq (x1) + (x9) + Female blackfrost ice mummy (x1) + Male human alchemist (x1) + Male fleshwarp (x1) + Elf hunters (x1) + Male variant animate dream (x1) + Variant roiling incant (x1) + Female avatar of a Sarkorian god (x1) + Fleshwarp (x1) + [languages] : object {Book 3 - Dreamers of the Nameless Spires.system.details.languages} + details : string {Book 3 - Dreamers of the Nameless Spires.system.details.languages.details} (5 different values) + (x13) + telepathy 100 feet (x3) + telepathy 30 feet (x1) + one other language; telepathy 100 feet (x1) + pheromones (x1) + value : array {Book 3 - Dreamers of the Nameless Spires.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 3 - Dreamers of the Nameless Spires.system.details.languages.value.[]} (14 different values) + aklo (x7) + common (x10) + elven (x6) + erutaki (x6) + jotun (x3) + necril (x2) + elder-thing (x2) + migo (x2) + yithian (x2) + dwarven (x1) + hallit (x2) + skald (x1) + varisian (x2) + empyrean (x1) + level : object {Book 3 - Dreamers of the Nameless Spires.system.details.level} + value : integer {Book 3 - Dreamers of the Nameless Spires.system.details.level.value} (8 different values) + 12 (x2) + 11 (x5) + 8 (x4) + 9 (x3) + 6 (x1) + 7 (x4) + 10 (x1) + 5 (x2) + [privateNotes] : string {Book 3 - Dreamers of the Nameless Spires.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - Dreamers of the Nameless Spires.system.details.publicNotes} (14 different values) + (x6) +

A tupilaq is an artistically crafted construct carved from animal bones (typically whale or walrus) and imbued with the express purpose of eviscerating its creator's enemies. A tupilaq manifests from hateful magic-a thing that can be created only by someone who believes they were grievously wronged. When a terrible, unforgivable crime is committed against someone with great skill at carving and who has knowledge of the proper ritual, the aggrieved can channel their grief and hate through whispered incantations to bring a tupilaq to life.

+

Sadly, the same emotions used to create a tupilaq often lead to even greater tragedies. Functionally immortal but built for vengeance a tupilaq lacks the reason or discernment to do anything other than pursue the goal imbued by its creator. A wish to utterly destroy an enemy can lead a tupilaq to slaughter an entire clan or settlement, killing until it has slain everyone even remotely related to the original offender. There are many stories where a tupilaq ends up causing more tragedy for its creator than the crime that precipitated its creation. The most common tales feature the tupilaq eventually murdering its creator's spouse or family members due to a distant relationship to the original target that no one knew about.

+

Tupilaqs' animating energies aren't tied to their original functions, and the creatures typically long outlast their creators, their victims, and often any who recall the reason for their creation. They might fall into a sort of hibernation once they've achieved immediate vengeance, but they frequently reawaken to continue their rampage against unsuspecting targets ignorant of their involvement.

+

Spellcasters might occasionally summon these constructs. Summoned tupilaqs, hauled unceremoniously from their vengeance, become near-frenzied combatants, unleashing every offensive ability in their arsenal to break free. These reactions aren't strategic or considered, but an instinctual, almost programmed need to return to their true purpose. Conjurers should be wary about tupilaqs employing spells that might be turned against their summoners, such as a fireball spell "accidentally" placed such that it incinerates the spellcaster and returns these creatures from whence they came.

(x1) +

Sometimes an individual performs acts of horror so unspeakable that the earth they walk on becomes imprinted by their evil. With such villains, even slaying them and scattering their bones can't rid the world of their vile presence. Their souls rise again as guecubus, gruesome skeletons made of scorched bones, rotting flesh, and befouled earth. Guecubus roams the land seeking those they deem responsible for their death.

+

A guecubu remembers what was done to them, and the memories of their supposed mistreatment fuel their quest for revenge. Guecubus are well-equipped to exact such vengeance. Along with monstrous power and the ability to move through earth, they retain all the cunning they had in life. These creatures are known to kill their enemies one by one, leaving no trace of their presence behind save pebbles and dust.

(x1) +

With their hulking physiques and the potent connection to the Crown of the World, saumen kar who succumb to blackfrost become especially dangerous blackfrost dead. Those who guarded the Temple of Aqakaru in life continue to do so in undeath, albeit even more vigilantly and much more violently. Blackfrost prophets, as these wardens are sometimes known, maintain their formidable intellect and innate connection to their boreal environment, though the curse of blackfrost has stripped them of their memories and filled their hearts with evil.

+
+

These shambling arctic horrors are dead in name alone. Creatures who succumb to the frigid elements while cursed by blackfrost don't become mere corpses entombed in ice but rather vicious undead capable of spreading the curse of blackfrost even further. Cracked, frostbitten flesh that emits a freezing vapor like steam; inexorable, unhindered strides through feet of ash-blackened snow; a vacant, icy-blue gaze devoid of humanity—the descriptions of blackfrost dead vary by the teller, but none can deny the supernatural dread these monsters evoke.

+

Blackfrost dead take a variety of forms. Most are mindless, lumbering brutes, largely indiscernible from mundane zombies except for the curse they can inflict. Others not only maintain their presence of mind but wield powers of psychic corruption not unlike those of blackfrost's originator, Osoyo, the Blackfrost Whale. What form a blackfrost dead takes depends primarily on the victim's psychic fortitude and its aptitude for occult magic.

+

Creating Blackfrost Dead

+

The simplest way to create a blackfrost dead is to use an existing undead, such as a zombie or a mummy, as your base creature. Replace the creature's abilities with abilities from the list on this page. All blackfrost dead gain the cold trait and have at least one way to inflict blackfrost, often using one of their Strikes.

+

Curse of the Crown

+

Blackfrost dead are found only around the Nameless Spires, under which a massive alien being named Osoyo remains imprisoned. Only recently has this ancient being stirred from its slumber, causing blackfrost to foam out of fissures in the ice and afflict unfortunate explorers. The spread of the blackfrost curse has been mercifully slow thus far, but with each creature afflicted, Osoyo's reach expands ever outward.

(x1) +

Most creatures who perish from the cold while cursed with blackfrost rise as zombies. Though mindless, blackfrost zombies are driven by the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] will of blackfrost to spread their foul curse.

+
+

These shambling arctic horrors are dead in name alone. Creatures who succumb to the frigid elements while cursed by blackfrost don't become mere corpses entombed in ice but rather vicious undead capable of spreading the curse of blackfrost even further. Cracked, frostbitten flesh that emits a freezing vapor like steam; inexorable, unhindered strides through feet of ash-blackened snow; a vacant, icy-blue gaze devoid of humanity—the descriptions of blackfrost dead vary by the teller, but none can deny the supernatural dread these monsters evoke.

+

Blackfrost dead take a variety of forms. Most are mindless, lumbering brutes, largely indiscernible from mundane zombies except for the curse they can inflict. Others not only maintain their presence of mind but wield powers of psychic corruption not unlike those of blackfrost's originator, Osoyo, the Blackfrost Whale. What form a blackfrost dead takes depends primarily on the victim's psychic fortitude and its aptitude for occult magic.

+

Creating Blackfrost Dead

+

The simplest way to create a blackfrost dead is to use an existing undead, such as a zombie or a mummy, as your base creature. Replace the creature's abilities with abilities from the list on this page. All blackfrost dead gain the cold trait and have at least one way to inflict blackfrost, often using one of their Strikes.

+

Curse of the Crown

+

Blackfrost dead are found only around the Nameless Spires, under which a massive alien being named Osoyo remains imprisoned. Only recently has this ancient being stirred from its slumber, causing blackfrost to foam out of fissures in the ice and afflict unfortunate explorers. The spread of the blackfrost curse has been mercifully slow thus far, but with each creature afflicted, Osoyo's reach expands ever outward.

(x1) +

Crownbound constellations are the essence of stars granted sentience by the goddess Desna, who created them to survey the vastness of space and help her craft the galaxy. Their intergalactic travels once took them far, but Lamashtu sought to ensnare Desna's creation. The Mother of Beasts lured them to Golarion and then, exploiting the power of Golarion's sun, corrupted their ability to star travel. Stranded on the planet and unable to bear sunlight, these creatures traveled to the Crown of the World, where they have settled ever since.

+

An Eon's Long Memory

+

Crownbound constellations have not forgotten Lamashtu's deception, or the commission set for them by Desna. Crownbound constellations frequently attack those they assume to be in league with the Mother of Monsters, and their hatred for her has severed their connection to Desna, just as Lamashtu planned.

(x1) +

Dreamscrapers invade the dreams of sleeping mortals to scrape away at their minds and steal their dreams, leaving them raw and tired upon waking. Maggot-like, with many eyes surrounded by a circular, toothy mouth, dreamscrapers use sharp barbs attached to ethereal tendrils to trawl for dreams. After returning to the Dimension of Dreams with their prizes, they store them in their dark, spire-like cocoons, trade them, or offer them up to their heinous masters as some obscure tax.

+

Although many dreamscrapers act as servants for more powerful creatures, some act independently. Unable to dream themselves, their fascination leads them to experiment with their collections. They attempt to either synthesize dreams of their own or implant collected dreams within themselves.

+

Dream collections

+

Dreams are fascinating creations of the imagination that many powerful entities seek to collect. Liches, for example, are intrigued by the dreams of mortals. Night hags and denizens of Leng see dreams as a valuable commodity, and their bartering draws many beings to the shadowy markets of Leng.

(x1) +

As one would expect from a species capable of living for thousands of years, many elder things grow more powerful than the standard specimen. Elder thing researchers are among the more frequently encountered of these incredibly rare beings, for their nature and interests often see them traveling to distant worlds to explore and lay the foundations for later conquest and colonization. Elder thing researchers often carry strange weapons or tools that merge technology with magic.

+
+

Known by various names on various worlds, but most often as "elder things" or "old ones," these alien creatures are interested in creating lasting works of art, architecture, and even life (such as the legendary and dreaded shoggoth). Matched with their boundless capacity for egotism and enormous life spans, elder things often see themselves as the most learned and advanced species on any planet they visit, and tend to treat most other forms of life like a scientist might treat experimental stock. While not generally inimical or violent, their nature often puts them at odds against other societies they encounter, and war is a time-honored solution. The elder things rarely shy away from using violence to secure their own territory and their perceived right to experiment and explore.

+

A typical elder thing is 6 feet tall from head to foot, with a 7-foot wingspan. Their bodies are radial in nature, with five wings, five tentacle-like arms that each end in a writhing nest of tendrils, and five eyestalks. At one end of their barrel-shaped bodies are several larger tentacles they use for combat and locomotion, while at the other, at the center of their five eyes in their starfish-shaped heads, sits a single mouth surrounded by multicolored cilia. An elder thing's language is a mix of piping and whistling sounds, but they can vocalize a wide range of other languages as well—albeit with a strange, high-pitched accent.

+

Space Travelers

+

An elder thing can travel through outer space via flight, but it doesn't do so at a greater speed than its normal fly Speed. When an elder thing wishes to travel through the void of space, it typically aims itself in the direction it wishes to go, then enters a timed hibernation so that it wakes at a point where it nears its destination.

(x1) +

The typical elder thing is a scientist first and anything else second, but they don't hesitate to use force to achieve their needs or defend their laboratories. When one does deign to speak to a non-elder thing, it's either out of fear (for a creature they know vastly outstrips their own power) or with an insufferable sense of narcissistic superiority and impatience, like how an arrogant professor might speak to a student struggling with what they perceive to be a simple concept.

+
+

Known by various names on various worlds, but most often as "elder things" or "old ones," these alien creatures are interested in creating lasting works of art, architecture, and even life (such as the legendary and dreaded shoggoth). Matched with their boundless capacity for egotism and enormous life spans, elder things often see themselves as the most learned and advanced species on any planet they visit, and tend to treat most other forms of life like a scientist might treat experimental stock. While not generally inimical or violent, their nature often puts them at odds against other societies they encounter, and war is a time-honored solution. The elder things rarely shy away from using violence to secure their own territory and their perceived right to experiment and explore.

+

A typical elder thing is 6 feet tall from head to foot, with a 7-foot wingspan. Their bodies are radial in nature, with five wings, five tentacle-like arms that each end in a writhing nest of tendrils, and five eyestalks. At one end of their barrel-shaped bodies are several larger tentacles they use for combat and locomotion, while at the other, at the center of their five eyes in their starfish-shaped heads, sits a single mouth surrounded by multicolored cilia. An elder thing's language is a mix of piping and whistling sounds, but they can vocalize a wide range of other languages as well—albeit with a strange, high-pitched accent.

+

Space Travelers

+

An elder thing can travel through outer space via flight, but it doesn't do so at a greater speed than its normal fly Speed. When an elder thing wishes to travel through the void of space, it typically aims itself in the direction it wishes to go, then enters a timed hibernation so that it wakes at a point where it nears its destination.

(x1) +

The cold of high places coupled with strong winds and less oxygen creates an effect that can preserve bodies, mummifying them through natural processes. Many are created deliberately by cults, and a rare few voluntarily transform.

+
+

The versatility of mummification allows the creation of mummies through a wide range of methods—nature, ritual, alchemy, and combinations of all these.

(x1) +

Mindmoppets are the result of laboratory experimentation that sought to harness telepathic energy within a liquid alchemical concoction. Mindmoppets feed on the latent telepathic energy of creatures. Even those with no apparent gift but with an active mind can sustain a mindmoppet for days. Such feeding is not invasive, and mindmoppets continually "graze" even while inactive.

+

Mindmoppets are willing servants to anyone who concerns themselves with strenuous mental exercise. Their creator is usually an obvious first choice, and they serve them dutifully. However, they have only an academic understanding of good and evil, of ethics, or mortal limitations. They see service to their master's science as the ultimate standard by which they judge their actions or those of others. This can lead to conflict between them and their creator, especially if the master appears lax in their efforts to further their studies. To a mindmoppet, continuous learning is imperative.

+

Mindmoppets appear to have some ability to see a short distance into the future, though this might only be that their innate interest for thought and cognition gives them a knack for anticipating the actions of others.

+

Scavenged Shell

+

Being amorphous, mindmoppets are resilient, but they still cling to their shells for protection. You can represent a shell of different material by replacing the Hardness, Hit Points, and Broken Threshold of the porcelain shell listed here with those listed in the Materials section of the Pathfinder Core Rulebook.

(x1) +

An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific form as an animate dream.

+

Individually, animate dreams can hold a wide range of appearances, but most take on rudimentary shapes akin to the living forms of the minds that spawned them. Animate dreams that rise from slumbering humanoids, the most commonly encountered, thus appear humanoid, but with distorted, nightmarish shapes that incorporate additional twisted limbs and frightening features. In these forms, animate dreams find their way out of the Dreamlands and into the waking world, only to discover they have no way of returning and suffer a relentless hunger that only new nightmares can sate.

+

An animate dream thrives on the terror fueled by nightmares and fear and uses its supernatural abilities to invoke such feelings in the minds of its victims, cursing its prey by creating a permanent link to that individual's dreams. Thereafter, the victim is subjected to all manner of reoccurring nightmares. As the nightmares continue, the victim finds it more and more difficult to remain awake. In the end, the victim plunges into an accursed slumber from which it cannot return. These victims provide the animate dream with the purest form of fear and are its preferred sustenance.

+

An animate dream can subsist on the ambient fear generated by regular nightmares, but these lesser fears aren't as satisfying, often driving the animate dream to seek out new victims. Left without a source of fear, an animate dream won't starve to death, but it will grow increasingly violent and desperate. Famished animate dreams are the ones most often encountered, as they have been forced to abandon subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams also tend to be the least powerful of their kind. Those who have grown metaphysically fat on fear have generally done so by adopting a specific nightmare theme, such as being buried alive, being swept away by ocean waves, or being consumed by wild beasts. Such animate dreams often have similarly themed innate spells to augment their powers.

(x1) +

Though many spellcasters can harness the forces of magic in a consistent manner, such power can't always be controlled, especially in the hands of reckless researchers, megalomaniacal villains, or untested novices. When magical accidents result in large-scale property damage and the loss of life, these forces sometimes take on lives of their own, forming a dangerous amalgamation of ongoing magical energy known as a roiling incant.

+

A roiling incant's appearance depends on the type of magic it sprang forth from, though it always carries with it an echo of the destruction it has caused. A fiery evocation roiling incant might look like a storm of burning ashes echoing with the sounds of crackling timber, while a necromancy roiling incant could be mistaken for ghostly tendrils puppeteering shambling corpses. No matter what it looks like, a roiling incant roams mindlessly, attacking everything it encounters, heedless of further carnage it causes.

(x1) +

Yaiafinetis grow only during periods of extended twilight, thriving across the cold tundra of the Crown of the World exclusively in the winter months. To survive in such harsh conditions, the yaiafineti, or dusk poppy, sprouts independent polyps that detach and then creep across the tundra in search of food for their matriarch.

+

Dusk poppies sprout from spores that attach to carcasses, but they only blossom during the long twilight unique to the Crown of the World. The perfect conditions for their development are so rare that yaiafineti have developed a vigorous appetite. They feed unceasingly. Much of their energy goes to developing more polyps, and one plant can easily spawn a small infestation of these deadly bulbs.

+

The plants send out runner shoots that quickly develop purple bulbs. These bulbs, the plant's polyps, sprout many long, hooked vines before detaching from the mother plant. Polyps are short lived but active, foraging for a week or so before they shrivel and die. These polyps aren't dangerous unless handled. They secrete a fine dust that acts as a paralyzing poison that seizes the nervous system of creatures who come in contact with them.

+

Violet Dusk Poppy dye

+

Some natives of the Crown of the World hunt yaiafineti matriarchs and harvest their petals, which are used to create an expensive, glimmering violet dye. Although the polyps are far less useful for this purpose, skilled trackers follow their vine tracks back to their matriarch.

(x1) + publication : object {Book 3 - Dreamers of the Nameless Spires.system.details.publication} + license : string {Book 3 - Dreamers of the Nameless Spires.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Dreamers of the Nameless Spires.system.details.publication.remaster} (same value: False) + title : string {Book 3 - Dreamers of the Nameless Spires.system.details.publication.title} (same value: Pathfinder #189: Dreamers of the Nameless Spires) + [description] : string {Book 3 - Dreamers of the Nameless Spires.system.details.description} (3 different values) +

Eerie shapes manifest within the doorway as it's opened, conjuring a group of four @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Animate Dream]{Animate Dreams} into being.

(x1) +

The incense burners begin to smoke, filling the air with strangely nostalgic scents.

(x1) +

Several hidden nozzles spray colorless sleeping gas into the seating area.

(x1) + [disable] : string {Book 3 - Dreamers of the Nameless Spires.system.details.disable} (3 different values) +

@Check[occultism|dc:30] (expert) to concentrate on the eldritch energies and diffuse them through meditation, @Check[thievery|dc:35] (master) to scratch warding runes along the door's hinges and block dreams from manifesting, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level; counteract DC 30) to counteract the trap.

(x1) +

@Check[occultism|dc:26] (expert) to enter a state akin to lucid dreaming so as to unweave the nightmare from within, or @Check[intimidation|dc:30] (master) to stand resolute against the nightmares and turn the fear back upon itself

(x1) +

@Check[thievery|dc:28] (expert) to crimp shut the primary feeding tube for the gas, or @Check[perception|dc:31] (expert) to discover the hidden bypass switch next to the door to area A3 that shuts the trap off

(x1) + [isComplex] : boolean {Book 3 - Dreamers of the Nameless Spires.system.details.isComplex} (2 different values) + False (x2) + True (x1) + [reset] : string {Book 3 - Dreamers of the Nameless Spires.system.details.reset} (2 different values) + (x2) +

The hazard resets when Etward dreams in this room.

(x1) + [routine] : string {Book 3 - Dreamers of the Nameless Spires.system.details.routine} (2 different values) + (x2) +

(2 actions; cold, enchantment, mental, occult) The haunt uses its first action to light incense burners again, forcing any creature that isn't already @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] to save against that effect once more. Its second action is to cause any unconscious creatures in the room to experience horrific, vivid dreams about being lost in the arctic during a blizzard, while enormous furred figures— saumen kar—lunge at them through the snow to attack repeatedly. Each unconscious creature must attempt a @Check[fortitude|dc:28|traits:cold,enchantment,mental,occult] saving throw. If at the end of the round there are no unconscious creatures in the room, Etward's nightmare ends and the trap deactivates.

+
+

Critical Success The creature is unaffected and wakes up.

+

Success The creature remains unconscious and takes @Damage[1d10[cold]] and @Damage[1d10[mental]]. This damage does not wake the creature, and those who are awake can see the unconscious creature thrash as if in the throes of a nightmare while their body rimes over with layers of frost. The creature can fight against the bitter cold and monstrous shapes by attempting a @Check[will|dc:28|traits:cold,enchantment,mental,occult] save as a three-action activity on its turn— on a success, the creature wakes up.

+

Failure As success, but 1d10+6 cold and @Damage[(1d10+6)[mental]], and with a @Check[will|dc:32|traits:cold,enchantment,mental,occult] save to wake up.

+

Critical Failure The creature remains unconscious and takes @Damage[(2d10+12)[cold]] and @Damage[(2d10+12)[mental]].

(x1) + [initiative] : object {Book 3 - Dreamers of the Nameless Spires.system.initiative} + statistic : string {Book 3 - Dreamers of the Nameless Spires.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Dreamers of the Nameless Spires.system.perception} + details : string {Book 3 - Dreamers of the Nameless Spires.system.perception.details} (4 different values) + (x16) + snow vision (x1) + mindsense (precise) 120 feet (x1) + pheromones (precise) 20 feet (x1) + mod : integer {Book 3 - Dreamers of the Nameless Spires.system.perception.mod} (11 different values) + 23 (x1) + 22 (x2) + 15 (x3) + 21 (x4) + 10 (x1) + 19 (x2) + 14 (x1) + 18 (x1) + 17 (x1) + 12 (x1) + 16 (x2) + senses : array {Book 3 - Dreamers of the Nameless Spires.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - Dreamers of the Nameless Spires.system.perception.senses.[]} + type : string {Book 3 - Dreamers of the Nameless Spires.system.perception.senses.[].type} (5 different values) + darkvision (x14) + scent (x2) + tremorsense (x2) + low-light-vision (x1) + lifesense (x1) + [acuity] : string {Book 3 - Dreamers of the Nameless Spires.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 3 - Dreamers of the Nameless Spires.system.perception.senses.[].range} (3 different values) + 30 (x2) + 60 (x1) + 120 (x1) + [vision] : boolean {Book 3 - Dreamers of the Nameless Spires.system.perception.vision} (same value: False) + [resources] : object {Book 3 - Dreamers of the Nameless Spires.system.resources} + [focus] : object {Book 3 - Dreamers of the Nameless Spires.system.resources.focus} + max : integer {Book 3 - Dreamers of the Nameless Spires.system.resources.focus.max} (2 different values) + 0 (x3) + 1 (x1) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.resources.focus.value} (2 different values) + 0 (x3) + 1 (x1) + saves : object {Book 3 - Dreamers of the Nameless Spires.system.saves} + fortitude : object {Book 3 - Dreamers of the Nameless Spires.system.saves.fortitude} + saveDetail : string {Book 3 - Dreamers of the Nameless Spires.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.saves.fortitude.value} (13 different values) + 23 (x1) + 22 (x2) + 17 (x2) + 20 (x1) + 16 (x2) + 19 (x4) + 0 (x3) + 12 (x1) + 15 (x2) + 18 (x1) + 9 (x1) + 24 (x1) + 11 (x1) + reflex : object {Book 3 - Dreamers of the Nameless Spires.system.saves.reflex} + saveDetail : string {Book 3 - Dreamers of the Nameless Spires.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.saves.reflex.value} (12 different values) + 22 (x3) + 20 (x1) + 16 (x2) + 18 (x3) + 12 (x2) + 0 (x3) + 17 (x2) + 9 (x1) + 21 (x2) + 10 (x1) + 14 (x1) + 11 (x1) + will : object {Book 3 - Dreamers of the Nameless Spires.system.saves.will} + saveDetail : string {Book 3 - Dreamers of the Nameless Spires.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Dreamers of the Nameless Spires.system.saves.will.value} (12 different values) + 23 (x1) + 18 (x2) + 15 (x4) + 8 (x1) + 13 (x3) + 0 (x3) + 21 (x2) + 12 (x1) + 20 (x1) + 22 (x2) + 17 (x1) + 14 (x1) + [skills] : object {Book 3 - Dreamers of the Nameless Spires.system.skills} + [athletics] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.athletics} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.athletics.base} (10 different values) + 25 (x1) + 24 (x1) + 18 (x2) + 21 (x2) + 15 (x1) + 13 (x2) + 19 (x1) + 22 (x1) + 23 (x1) + 17 (x1) + [stealth] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth.base} (5 different values) + 22 (x2) + 16 (x2) + 17 (x3) + 13 (x1) + 7 (x1) + [special] : array {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth.special.[]} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth.special.[].base} (3 different values) + 21 (x1) + 19 (x1) + 9 (x1) + label : string {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth.special.[].label} (3 different values) + in forests and snow (x1) + against sleeping creatures (x1) + in Tundra (x1) + predicate : array {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth.special.[].predicate.[]} + or : array {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:forest (x1) + terrain:snow (x1) + string {Book 3 - Dreamers of the Nameless Spires.system.skills.stealth.special.[].predicate.[]} (2 different values) + target:sleeping (x1) + terrain:tundra (x1) + [acrobatics] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.acrobatics} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.acrobatics.base} (6 different values) + 16 (x2) + 17 (x2) + 11 (x1) + 22 (x3) + 13 (x1) + 14 (x1) + [intimidation] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.intimidation} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.intimidation.base} (4 different values) + 15 (x1) + 18 (x1) + 11 (x2) + 21 (x1) + [deception] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.deception} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.deception.base} (5 different values) + 13 (x1) + 22 (x1) + 18 (x1) + 11 (x1) + 21 (x1) + [thievery] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.thievery} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.thievery.base} (4 different values) + 15 (x1) + 19 (x1) + 11 (x1) + 13 (x1) + [special] : array {Book 3 - Dreamers of the Nameless Spires.system.skills.thievery.special} + Length: min=1 max=1 + Value type: object {Book 3 - Dreamers of the Nameless Spires.system.skills.thievery.special.[]} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.thievery.special.[].base} (2 different values) + 21 (x1) + 13 (x1) + label : string {Book 3 - Dreamers of the Nameless Spires.system.skills.thievery.special.[].label} (same value: to Disable a Device) + predicate : array {Book 3 - Dreamers of the Nameless Spires.system.skills.thievery.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Dreamers of the Nameless Spires.system.skills.thievery.special.[].predicate.[]} (same value: action:disable-a-device) + [arcana] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.arcana} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.arcana.base} (4 different values) + 21 (x1) + 14 (x1) + 20 (x1) + 17 (x1) + [crafting] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.crafting} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.crafting.base} (4 different values) + 21 (x1) + 12 (x1) + 19 (x1) + 14 (x1) + [medicine] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.medicine} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.medicine.base} (5 different values) + 21 (x1) + 12 (x1) + 20 (x1) + 10 (x1) + 16 (x1) + [occultism] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.occultism} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.occultism.base} (5 different values) + 23 (x2) + 14 (x2) + 22 (x2) + 21 (x1) + 15 (x1) + [survival] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.survival} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.survival.base} (6 different values) + 19 (x1) + 12 (x1) + 21 (x1) + 18 (x1) + 17 (x1) + 16 (x1) + [society] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.society} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.society.base} (2 different values) + 19 (x1) + 14 (x1) + [nature] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.nature} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.nature.base} (2 different values) + 17 (x1) + 16 (x1) + [religion] : object {Book 3 - Dreamers of the Nameless Spires.system.skills.religion} + base : integer {Book 3 - Dreamers of the Nameless Spires.system.skills.religion.base} (same value: 14) + traits : object {Book 3 - Dreamers of the Nameless Spires.system.traits} + rarity : string {Book 3 - Dreamers of the Nameless Spires.system.traits.rarity} (4 different values) + unique (x10) + rare (x6) + uncommon (x5) + common (x1) + size : object {Book 3 - Dreamers of the Nameless Spires.system.traits.size} + value : string {Book 3 - Dreamers of the Nameless Spires.system.traits.size.value} (4 different values) + lg (x6) + med (x14) + huge (x1) + tiny (x1) + value : array {Book 3 - Dreamers of the Nameless Spires.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 3 - Dreamers of the Nameless Spires.system.traits.value.[]} (28 different values) + [creatureType] : string {Book 3 - Dreamers of the Nameless Spires.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 3 - Dreamers of the Nameless Spires.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Dreamers of the Nameless Spires.type} (2 different values) + npc (x19) + hazard (x3) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Eyes of Empty Death.txt b/output/pf2e/packs/Book 3 - Eyes of Empty Death.txt new file mode 100644 index 0000000..b85af81 --- /dev/null +++ b/output/pf2e/packs/Book 3 - Eyes of Empty Death.txt @@ -0,0 +1,1668 @@ +Book 3 - Eyes of Empty Death +Different values: 32 +===================================== +object {Book 3 - Eyes of Empty Death} + _id : string {Book 3 - Eyes of Empty Death._id} (all different values) + folder : string {Book 3 - Eyes of Empty Death.folder} (same value: pQZwbHGARDHmDFr8) + img : string {Book 3 - Eyes of Empty Death.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x5) + systems/pf2e/icons/default-icons/npc.svg (x27) + items : array {Book 3 - Eyes of Empty Death.items} + Length: min=1 max=48 + Value type: object {Book 3 - Eyes of Empty Death.items.[]} + _id : string {Book 3 - Eyes of Empty Death.items.[]._id} (545 different values) + img : string {Book 3 - Eyes of Empty Death.items.[].img} (157 different values) + name : string {Book 3 - Eyes of Empty Death.items.[].name} (289 different values) + sort : integer {Book 3 - Eyes of Empty Death.items.[].sort} (48 different values) + system : object {Book 3 - Eyes of Empty Death.items.[].system} + [actionType] : object {Book 3 - Eyes of Empty Death.items.[].system.actionType} + value : string {Book 3 - Eyes of Empty Death.items.[].system.actionType.value} (4 different values) + reaction (x19) + passive (x114) + action (x48) + free (x3) + [actions] : object {Book 3 - Eyes of Empty Death.items.[].system.actions} + [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.actions.value} (2 different values) + 2 (x12) + 1 (x36) + [category] : string {Book 3 - Eyes of Empty Death.items.[].system.category} (12 different values) + interaction (x31) + defensive (x73) + offensive (x75) + martial (x11) + medium (x4) + potion (x1) + ammo (x7) + simple (x6) + light (x7) + advanced (x4) + poison (x4) + wand (x1) + description : object {Book 3 - Eyes of Empty Death.items.[].system.description} + value : string {Book 3 - Eyes of Empty Death.items.[].system.description.value} (272 different values) + publication : object {Book 3 - Eyes of Empty Death.items.[].system.publication} + license : string {Book 3 - Eyes of Empty Death.items.[].system.publication.license} (2 different values) + OGL (x554) + ORC (x5) + remaster : boolean {Book 3 - Eyes of Empty Death.items.[].system.publication.remaster} (2 different values) + False (x554) + True (x5) + title : string {Book 3 - Eyes of Empty Death.items.[].system.publication.title} (9 different values) + (x207) + Pathfinder Core Rulebook (x258) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Player Core (x1) + Pathfinder Bestiary (x63) + Pathfinder Bestiary 2 (x9) + Pathfinder #165: Eyes of Empty Death (x12) + Pathfinder Monster Core (x4) + Pathfinder Guns & Gears (x4) + rules : ###FoundryRulesObject### + [slug] : string {Book 3 - Eyes of Empty Death.items.[].system.slug} (175 different values) + [traits] : object {Book 3 - Eyes of Empty Death.items.[].system.traits} + [rarity] : string {Book 3 - Eyes of Empty Death.items.[].system.traits.rarity} (3 different values) + common (x486) + uncommon (x40) + unique (x1) + value : array {Book 3 - Eyes of Empty Death.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.traits.value.[]} (94 different values) + [traditions] : array {Book 3 - Eyes of Empty Death.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.traits.traditions.[]} (4 different values) + arcane (x195) + occult (x212) + divine (x120) + primal (x90) + [autoHeightenLevel] : object {Book 3 - Eyes of Empty Death.items.[].system.autoHeightenLevel} + [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.autoHeightenLevel.value} (same value: 5) + [prepared] : object {Book 3 - Eyes of Empty Death.items.[].system.prepared} + [flexible] : boolean {Book 3 - Eyes of Empty Death.items.[].system.prepared.flexible} (same value: False) + value : string {Book 3 - Eyes of Empty Death.items.[].system.prepared.value} (4 different values) + spontaneous (x4) + focus (x1) + innate (x18) + prepared (x3) + [proficiency] : object {Book 3 - Eyes of Empty Death.items.[].system.proficiency} + value : integer {Book 3 - Eyes of Empty Death.items.[].system.proficiency.value} (2 different values) + 1 (x12) + 0 (x14) + [slots] : object {Book 3 - Eyes of Empty Death.items.[].system.slots} + [slot1] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1} + max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.max} (3 different values) + 4 (x5) + 3 (x1) + 1 (x2) + [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.value} (2 different values) + 4 (x4) + 1 (x2) + [prepared] : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared.[].id} (5 different values) + IYE8y022dlXFfAJT (x1) + StVHreaLBqjdC0Hb (x1) + dAgiVUx969Bcgzoo (x1) + EyCAnHnCdwp437Vh (x1) + 9c3mjX6ramv6M9Dt (x3) + [slot2] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2} + max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.max} (4 different values) + 4 (x5) + 3 (x2) + 1 (x2) + 2 (x1) + [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.value} (3 different values) + 4 (x4) + 1 (x2) + 2 (x1) + [prepared] : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared.[].id} (10 different values) + ztXOEHzJxSOKCWl2 (x1) + svuoWZVdsXdMglm5 (x1) + GEKTuuVWbw8FCTZt (x1) + W5w94skCEC4KufWE (x1) + jXSHhaIicEQjzdqa (x1) + SwAdDoHz3esNYZXO (x1) + 1QQVco5zocLHzw6D (x1) + 0HFg5gmKGihXMNYU (x1) + 6g3nxWDl4Sij2yh5 (x1) + fJwkMJ6TNYvtpVgk (x1) + [slot3] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3} + max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.max} (3 different values) + 4 (x5) + 3 (x4) + 2 (x1) + [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.value} (3 different values) + 4 (x4) + 3 (x2) + 2 (x1) + [prepared] : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared.[].id} (9 different values) + ieKVlBypgyuEFGJb (x1) + lDbKq3xfvBHjORin (x1) + 0UeqKDsrHd1nZCrd (x1) + WUUSwRxC1l9nOuVa (x1) + xa8Zi6byxStRN017 (x1) + ZWWyfu0865pxxSl6 (x1) + 6XbYN1mGY4RZXE8N (x1) + OAcY63a3tHXO78uB (x1) + qnQJ2dkQXqr0xVmV (x2) + [slot4] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4} + max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.max} (4 different values) + 4 (x5) + 3 (x4) + 1 (x1) + 2 (x1) + [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.value} (4 different values) + 4 (x4) + 3 (x2) + 1 (x1) + 2 (x1) + [prepared] : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.prepared.[].id} (9 different values) + ZhANxBM4uwe8vP1H (x1) + UXFl3ZS49L2OnoiF (x1) + P5ucJgcoClV6hkhp (x1) + 6NjcmGR2p4wezdc1 (x1) + 8h9OINJWmyJN9bL8 (x1) + g1AfjgS3jHMG4MCw (x1) + 1QQVco5zocLHzw6D (x2) + fdl6tj1Y2lpybipN (x1) + CnBr2GNQhMO1Zj1p (x1) + [slot5] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5} + max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.max} (2 different values) + 4 (x3) + 3 (x2) + [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.value} (2 different values) + 4 (x2) + 3 (x1) + [prepared] : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared.[].id} (6 different values) + lkHsAhnVEvosTrQ8 (x1) + J0wiCJqX1kRcXAO8 (x1) + ZBeRDgGBQ5F9aNXS (x1) + JtOczU0vqf66FbKR (x1) + ouyXmewEb2nB3i9s (x1) + Ev0v0ER2le9xobxL (x2) + [slot6] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6} + max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.max} (2 different values) + 4 (x1) + 3 (x1) + [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.value} (same value: 4) + prepared : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared.[]} + id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared.[].id} (3 different values) + 5bcxArW8YQDH2ABn (x1) + oqHKsnynwtizUtQH (x1) + vPV7L4SeJ0a6EwtK (x1) + [slot0] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0} + max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.max} (2 different values) + 1 (x4) + 5 (x5) + [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.value} (2 different values) + 1 (x4) + 5 (x2) + [prepared] : array {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.prepared.[].id} (15 different values) + oWjKVBKbh8vKWS3m (x1) + 6Uz4zkWbiz6C2Twl (x1) + Y662F8FUyEorlnn0 (x1) + 7WVhx1xWX9BzPAvm (x1) + MmCtiYT4nZBIhkgw (x1) + K07tRKEBKcQG81WT (x1) + Hb6XT4QorvqiEm26 (x1) + 3DYOj4xeUqoZ2lQM (x1) + 8phBHUqP433MWpdn (x1) + OAiKDyxB8TNOPIIn (x1) + BV3j5F2wQVfnhQsG (x1) + elvoImvQKU9v97QR (x1) + FSOVHvuH6W6rRnbu (x1) + Cumt7xohOCRW8wrZ (x1) + hQvWGsQ4qNXmCQZC (x1) + [spelldc] : object {Book 3 - Eyes of Empty Death.items.[].system.spelldc} + dc : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.dc} (10 different values) + 33 (x2) + 24 (x2) + 27 (x3) + 28 (x9) + 23 (x1) + 19 (x1) + 30 (x3) + 26 (x3) + 21 (x1) + 22 (x1) + mod : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.value} (10 different values) + 25 (x2) + 14 (x2) + 19 (x3) + 20 (x5) + 18 (x7) + 15 (x1) + 16 (x1) + 11 (x1) + 22 (x3) + 13 (x1) + [tradition] : object {Book 3 - Eyes of Empty Death.items.[].system.tradition} + value : string {Book 3 - Eyes of Empty Death.items.[].system.tradition.value} (4 different values) + occult (x12) + divine (x11) + primal (x2) + arcane (x1) + [area] : object {Book 3 - Eyes of Empty Death.items.[].system.area} + type : string {Book 3 - Eyes of Empty Death.items.[].system.area.type} (4 different values) + burst (x35) + cone (x4) + emanation (x10) + line (x3) + value : integer {Book 3 - Eyes of Empty Death.items.[].system.area.value} (6 different values) + 30 (x14) + 20 (x22) + 5 (x3) + 10 (x11) + 60 (x1) + 120 (x1) + [details] : string {Book 3 - Eyes of Empty Death.items.[].system.area.details} (3 different values) + 20-foot burst adjacent to a flat surface (x2) + 5-foot emanation or more (x1) + all squares in a 20-foot-radius burst that contain plants (x1) + [cost] : object {Book 3 - Eyes of Empty Death.items.[].system.cost} + value : string {Book 3 - Eyes of Empty Death.items.[].system.cost.value} (5 different values) + rare incense worth a total value of 300 gp (x1) + rare incense, precious metals, and purified chalk worth 500 gp; (x1) + (x242) + warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + rare incense worth a total value of 150 gp (x1) + [counteraction] : boolean {Book 3 - Eyes of Empty Death.items.[].system.counteraction} (2 different values) + False (x234) + True (x12) + [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.damage} + [0] : object {Book 3 - Eyes of Empty Death.items.[].system.damage.0} + [applyMod] : boolean {Book 3 - Eyes of Empty Death.items.[].system.damage.0.applyMod} (2 different values) + False (x23) + True (x14) + [category] : mixed + formula : string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.formula} (17 different values) + 11d6 (x1) + 3d6 (x2) + 8d6 (x3) + 6d6 (x4) + 0 (x7) + 1d4 (x4) + 1d6 (x6) + 2d10 (x1) + 2d4 (x6) + 3d8 (x1) + 6d8 (x1) + 12d6 (x1) + 4d12 (x1) + 1d8 (x1) + 5d8 (x1) + 1d4+1 (x1) + 8d4 (x1) + kinds : array {Book 3 - Eyes of Empty Death.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x42) + healing (x1) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.type} (12 different values) + mental (x13) + bludgeoning (x2) + void (x11) + piercing (x1) + untyped (x5) + sonic (x1) + acid (x3) + fire (x1) + poison (x1) + cold (x2) + electricity (x1) + force (x1) + [damageType] : string {Book 3 - Eyes of Empty Death.items.[].system.damage.damageType} (4 different values) + piercing (x10) + bludgeoning (x2) + slashing (x8) + void (x1) + [dice] : integer {Book 3 - Eyes of Empty Death.items.[].system.damage.dice} (3 different values) + 1 (x19) + 0 (x1) + 2 (x1) + [die] : string {Book 3 - Eyes of Empty Death.items.[].system.damage.die} (4 different values) + d6 (x10) + d4 (x4) + d8 (x5) + d10 (x2) + [gcovwqxwitqchoin] : object {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {Book 3 - Eyes of Empty Death.items.[].system.defense} + [save] : object {Book 3 - Eyes of Empty Death.items.[].system.defense.save} + basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.defense.save.basic} (2 different values) + False (x81) + True (x20) + statistic : string {Book 3 - Eyes of Empty Death.items.[].system.defense.save.statistic} (3 different values) + will (x68) + fortitude (x29) + reflex (x4) + [passive] : object {Book 3 - Eyes of Empty Death.items.[].system.defense.passive} + statistic : string {Book 3 - Eyes of Empty Death.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 3 - Eyes of Empty Death.items.[].system.duration} + sustained : boolean {Book 3 - Eyes of Empty Death.items.[].system.duration.sustained} (2 different values) + False (x223) + True (x24) + value : mixed + string {Book 3 - Eyes of Empty Death.items.[].system.duration.value} (21 different values) + integer {Book 3 - Eyes of Empty Death.items.[].system.duration.value} (same value: -1) + [expiry] : mixed + [unit] : string {Book 3 - Eyes of Empty Death.items.[].system.duration.unit} (same value: unlimited) + [level] : object {Book 3 - Eyes of Empty Death.items.[].system.level} + value : integer {Book 3 - Eyes of Empty Death.items.[].system.level.value} (10 different values) + 7 (x3) + 6 (x9) + 5 (x19) + 4 (x30) + 3 (x43) + 2 (x63) + 1 (x89) + 0 (x41) + 11 (x1) + 10 (x2) + [location] : object {Book 3 - Eyes of Empty Death.items.[].system.location} + [value] : string {Book 3 - Eyes of Empty Death.items.[].system.location.value} (25 different values) + [heightenedLevel] : integer {Book 3 - Eyes of Empty Death.items.[].system.location.heightenedLevel} (6 different values) + 6 (x4) + 5 (x7) + 4 (x18) + 3 (x20) + 2 (x23) + 1 (x14) + [range] : mixed + object {Book 3 - Eyes of Empty Death.items.[].system.range} + value : string {Book 3 - Eyes of Empty Death.items.[].system.range.value} (14 different values) + (x54) + 20 feet (x1) + 30 feet (x67) + 500 feet (x2) + interplanar (x1) + 120 feet (x53) + touch (x49) + 60 feet (x11) + planetary (x1) + see text (x1) + 10 feet (x2) + emanation up to 40-feet (x1) + 0 feet (x1) + varies (x2) + integer {Book 3 - Eyes of Empty Death.items.[].system.range} (4 different values) + 60 (x5) + 100 (x1) + 120 (x1) + 20 (x1) + [requirements] : string {Book 3 - Eyes of Empty Death.items.[].system.requirements} (2 different values) + (x245) + 3 gp silver bell focus (x1) + [ritual] : object {Book 3 - Eyes of Empty Death.items.[].system.ritual} + primary : object {Book 3 - Eyes of Empty Death.items.[].system.ritual.primary} + check : string {Book 3 - Eyes of Empty Death.items.[].system.ritual.primary.check} (6 different values) + Occultism (master) (x1) + Arcana or Occultism (master) (x1) + Arcana (master) or Occultism (master) (x1) + Occultism (master) or Religion (master) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + Nature (expert) (x1) + secondary : object {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary} + casters : integer {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary.casters} (3 different values) + 2 (x2) + 4 (x1) + 1 (x3) + checks : string {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary.checks} (6 different values) + Performance, Society (x1) + Crafting, Survival (x1) + Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) + Occultism or Religion (whichever is used for the primary check) (x1) + Society or Legal Lore (x1) + Farming Lore or Survival (x1) + [target] : object {Book 3 - Eyes of Empty Death.items.[].system.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.target.value} (26 different values) + [time] : object {Book 3 - Eyes of Empty Death.items.[].system.time} + value : string {Book 3 - Eyes of Empty Death.items.[].system.time.value} (9 different values) + 1 day (x6) + 2 (x177) + 3 (x21) + 10 minutes (x13) + 1 to 3 (x3) + 1 (x15) + 1 minute (x6) + 1 hour (x1) + reaction (x4) + [heightening] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening} + [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.damage} + [0] : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.damage.0} (8 different values) + 2d6 (x9) + 1d6 (x11) + 1d10 (x1) + 1d4 (x5) + 2d4 (x5) + 2d8 (x1) + 1d8 (x3) + 1d12 (x1) + [interval] : integer {Book 3 - Eyes of Empty Death.items.[].system.heightening.interval} (3 different values) + 1 (x28) + 3 (x1) + 2 (x8) + type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.type} (2 different values) + interval (x37) + fixed (x48) + [levels] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels} + [7] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7} + [area] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area} + areaType : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.value} (same value: 60) + type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.type} (same value: ) + [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.target.value} (4 different values) + 10 creatures (x8) + 1 unattended object with a Bulk of 2 or less (x3) + 1 or any number of creatures (x1) + 6 creatures (x3) + [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage} + 0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [8] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8} + target : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [3] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3} + [range] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.range} + value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x2) + 500 feet (x4) + [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.target.value} (4 different values) + 1 unattended object with a Bulk of 1 or less (x3) + 10 objects (x3) + 5 creatures (x3) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage} + 0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [5] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5} + [range] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.range} + value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.range.value} (3 different values) + 120 feet (x2) + 60 feet (x3) + 1 mile (x2) + [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage} + 0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6} + [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6.target.value} (4 different values) + any number of objects (x3) + 1 or 10 creatures (x1) + 10 creatures (x3) + 5 creatures (x1) + [2] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2} + target : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [9] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9} + [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage} + 0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane) + [overlays] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays} + [dfoz8m3dp8dllujj] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj._id} (same value: dfoz8m3dp8dllujj) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system} + heightening : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening} + damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.damage} + interval : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3) + type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: interval) + time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.time} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: 1) + [iyvv4m0qmxo1b08z] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z._id} (same value: iyvv4m0qmxo1b08z) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system} + area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: 15) + time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: 3) + [s0qqpj2kn6xavdyp] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp._id} (same value: s0qqpj2kn6xavdyp) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system} + area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: 10) + time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: 2) + [2I469pfbYcmFvzOA] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [4gyp3qlsv5ywdyjq] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [UTMlHk0o5FXLlwwM] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [attack] : object {Book 3 - Eyes of Empty Death.items.[].system.attack} + value : string {Book 3 - Eyes of Empty Death.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - Eyes of Empty Death.items.[].system.attackEffects} + [custom] : string {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.custom} (2 different values) + (x35) + Range Increment 20ft (x1) + value : array {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.value.[]} (12 different values) + black-smear-poison (x2) + grab (x5) + push (x3) + wearying-touch (x1) + stupor-poison (x2) + hampering-slash (x1) + lethargy-poison (x1) + bog-rot (x1) + wicked-bite (x6) + unwilling-teleportation (x1) + spectral-corruption (x1) + paralysis (x1) + [bonus] : object {Book 3 - Eyes of Empty Death.items.[].system.bonus} + value : integer {Book 3 - Eyes of Empty Death.items.[].system.bonus.value} (14 different values) + 24 (x9) + 21 (x7) + 0 (x20) + 19 (x4) + 22 (x7) + 18 (x6) + 17 (x3) + 16 (x5) + 20 (x2) + 14 (x1) + 13 (x1) + 23 (x2) + 15 (x2) + 1 (x1) + [damageRolls] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls} + [s2552ppi00l2w15cgblz] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz} + damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damage} (same value: 3d8+12) + damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damageType} (same value: void) + [0] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0} + damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0.damage} (29 different values) + damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0.damageType} (6 different values) + fire (x2) + piercing (x19) + bludgeoning (x9) + slashing (x10) + poison (x1) + void (x3) + [1] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1} + damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.damage} (2 different values) + 1d6 (x3) + 2 (x1) + damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.damageType} (4 different values) + poison (x1) + acid (x1) + bleed (x1) + void (x1) + category : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.category} (same value: splash) + [upa4dqdojnn5ii3o7814] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814} + damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damage} (same value: 1d8+6) + damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damageType} (same value: slashing) + [gw4croypzbtly3in04b3] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3} + damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3.damage} (same value: 2d6+8) + damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3.damageType} (same value: slashing) + [xszipx0iib5qlifyexk1] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1} + damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damage} (same value: 1d6) + damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damageType} (same value: bleed) + [nq95y207zrc43huqu4a9] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9} + damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damage} (same value: 3d6) + damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damageType} (same value: void) + [7pdb71okxfbcs5j9jn50] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50} + damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damage} (same value: 3d6) + damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damageType} (same value: poison) + [J0Tos4MCFfOhAEdx] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx} + damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damage} (same value: 1d6+8) + damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damageType} (same value: piercing) + [weaponType] : object {Book 3 - Eyes of Empty Death.items.[].system.weaponType} + value : string {Book 3 - Eyes of Empty Death.items.[].system.weaponType.value} (2 different values) + melee (x37) + ranged (x12) + [deathNote] : boolean {Book 3 - Eyes of Empty Death.items.[].system.deathNote} (same value: True) + [frequency] : object {Book 3 - Eyes of Empty Death.items.[].system.frequency} + max : integer {Book 3 - Eyes of Empty Death.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - Eyes of Empty Death.items.[].system.frequency.per} (3 different values) + PT10M (x1) + day (x3) + round (x5) + value : integer {Book 3 - Eyes of Empty Death.items.[].system.frequency.value} (same value: 1) + [baseItem] : string {Book 3 - Eyes of Empty Death.items.[].system.baseItem} (19 different values) + shortbow (x1) + chain-mail (x3) + staff (x1) + composite-longbow (x1) + longsword (x2) + chain-shirt (x4) + repeating-hand-crossbow (x2) + rapier (x1) + studded-leather-armor (x1) + elven-curve-blade (x1) + hand-crossbow (x2) + war-flail (x1) + dagger (x2) + heavy-crossbow (x1) + rhoka-sword (x1) + leather-armor (x2) + kukri (x2) + breastplate (x1) + alchemical-bomb (x1) + [bonusDamage] : object {Book 3 - Eyes of Empty Death.items.[].system.bonusDamage} + value : integer {Book 3 - Eyes of Empty Death.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Eyes of Empty Death.items.[].system.bulk} + value : mixed + integer {Book 3 - Eyes of Empty Death.items.[].system.bulk.value} (4 different values) + 1 (x13) + 2 (x9) + 0 (x2) + 3 (x1) + float {Book 3 - Eyes of Empty Death.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 3 - Eyes of Empty Death.items.[].system.equipped} + carryType : string {Book 3 - Eyes of Empty Death.items.[].system.equipped.carryType} (2 different values) + worn (x38) + held (x15) + [handsHeld] : integer {Book 3 - Eyes of Empty Death.items.[].system.equipped.handsHeld} (3 different values) + 0 (x25) + 1 (x12) + 2 (x3) + [invested] : mixed + [inSlot] : boolean {Book 3 - Eyes of Empty Death.items.[].system.equipped.inSlot} (2 different values) + False (x8) + True (x3) + [group] : string {Book 3 - Eyes of Empty Death.items.[].system.group} (10 different values) + bow (x2) + chain (x7) + club (x1) + sword (x5) + crossbow (x5) + leather (x3) + flail (x2) + knife (x5) + plate (x1) + bomb (x1) + [hardness] : integer {Book 3 - Eyes of Empty Death.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - Eyes of Empty Death.items.[].system.hp} + max : integer {Book 3 - Eyes of Empty Death.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - Eyes of Empty Death.items.[].system.hp.value} (same value: 0) + [material] : object {Book 3 - Eyes of Empty Death.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - Eyes of Empty Death.items.[].system.price} + value : object {Book 3 - Eyes of Empty Death.items.[].system.price.value} + [gp] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.value.gp} (15 different values) + 3 (x4) + 6 (x3) + 5 (x5) + 160 (x1) + 20 (x1) + 1 (x4) + 10 (x3) + 2 (x5) + 16 (x3) + 4 (x3) + 7 (x1) + 1500 (x1) + 1000 (x1) + 360 (x1) + 8 (x2) + [sp] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.value.sp} (4 different values) + 1 (x5) + 9 (x2) + 2 (x2) + 6 (x2) + [per] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 3 - Eyes of Empty Death.items.[].system.quantity} (6 different values) + 1 (x40) + 2 (x1) + 20 (x2) + 4 (x3) + 10 (x3) + 3 (x4) + [reload] : object {Book 3 - Eyes of Empty Death.items.[].system.reload} + value : string {Book 3 - Eyes of Empty Death.items.[].system.reload.value} (5 different values) + 0 (x4) + (x11) + 1 (x2) + - (x3) + 2 (x1) + [runes] : object {Book 3 - Eyes of Empty Death.items.[].system.runes} + potency : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.potency} (2 different values) + 0 (x22) + 1 (x10) + property : array {Book 3 - Eyes of Empty Death.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.runes.property.[]} (same value: corrosive) + [striking] : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.striking} (2 different values) + 0 (x14) + 1 (x7) + [resilient] : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.resilient} (same value: 0) + [size] : string {Book 3 - Eyes of Empty Death.items.[].system.size} (same value: med) + [splashDamage] : object {Book 3 - Eyes of Empty Death.items.[].system.splashDamage} + [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.splashDamage.value} (2 different values) + 0 (x16) + 2 (x1) + [usage] : object {Book 3 - Eyes of Empty Death.items.[].system.usage} + value : string {Book 3 - Eyes of Empty Death.items.[].system.usage.value} (3 different values) + held-in-one-plus-hands (x2) + held-in-one-hand (x33) + held-in-two-hands (x7) + [acBonus] : integer {Book 3 - Eyes of Empty Death.items.[].system.acBonus} (3 different values) + 4 (x4) + 2 (x5) + 1 (x2) + [checkPenalty] : integer {Book 3 - Eyes of Empty Death.items.[].system.checkPenalty} (2 different values) + -2 (x4) + -1 (x7) + [dexCap] : integer {Book 3 - Eyes of Empty Death.items.[].system.dexCap} (3 different values) + 1 (x4) + 3 (x5) + 4 (x2) + [speedPenalty] : integer {Book 3 - Eyes of Empty Death.items.[].system.speedPenalty} (2 different values) + -5 (x4) + 0 (x7) + [strength] : integer {Book 3 - Eyes of Empty Death.items.[].system.strength} (3 different values) + 3 (x4) + 1 (x5) + 0 (x2) + [uses] : object {Book 3 - Eyes of Empty Death.items.[].system.uses} + autoDestroy : boolean {Book 3 - Eyes of Empty Death.items.[].system.uses.autoDestroy} (2 different values) + True (x12) + False (x1) + max : integer {Book 3 - Eyes of Empty Death.items.[].system.uses.max} (2 different values) + 1 (x11) + 5 (x2) + value : integer {Book 3 - Eyes of Empty Death.items.[].system.uses.value} (2 different values) + 1 (x11) + 5 (x2) + [stackGroup] : string {Book 3 - Eyes of Empty Death.items.[].system.stackGroup} (2 different values) + arrows (x2) + bolts (x3) + [showSlotlessLevels] : object {Book 3 - Eyes of Empty Death.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Eyes of Empty Death.items.[].system.showSlotlessLevels.value} (same value: False) + [start] : object {Book 3 - Eyes of Empty Death.items.[].system.start} + [initiative] : mixed + value : integer {Book 3 - Eyes of Empty Death.items.[].system.start.value} (same value: 0) + [tokenIcon] : object {Book 3 - Eyes of Empty Death.items.[].system.tokenIcon} + show : boolean {Book 3 - Eyes of Empty Death.items.[].system.tokenIcon.show} (same value: True) + [spell] : object {Book 3 - Eyes of Empty Death.items.[].system.spell} + _id : string {Book 3 - Eyes of Empty Death.items.[].system.spell._id} (same value: gKKqvLohtrSJj3BM) + flags : object {Book 3 - Eyes of Empty Death.items.[].system.spell.flags} + core : object {Book 3 - Eyes of Empty Death.items.[].system.spell.flags.core} + sourceId : string {Book 3 - Eyes of Empty Death.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM) + img : string {Book 3 - Eyes of Empty Death.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/magic-missile.webp) + name : string {Book 3 - Eyes of Empty Death.items.[].system.spell.name} (same value: Magic Missile) + system : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system} + [area] : mixed + cost : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.cost} + value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage} + 0 : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0} + [category] : mixed + formula : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.formula} (same value: 1d4+1) + kinds : array {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.type} (same value: force) + [defense] : mixed + description : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.description} + value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.description.value} (same value:

You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.

+
+

Heightened (+2) You shoot one additional missile with each action you spend.

) + duration : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration} + sustained : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration.value} (same value: ) + level : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.level} + value : integer {Book 3 - Eyes of Empty Death.items.[].system.spell.system.level.value} (same value: 1) + location : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location} + heightenedLevel : integer {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location.heightenedLevel} (same value: 1) + value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication} + license : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.title} (same value: ) + range : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.range} + value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.range.value} (same value: 120 feet) + requirements : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.slug} (same value: magic-missile) + target : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.target} + value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.target.value} (same value: 1 creature) + time : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.time} + value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.time.value} (same value: 1 to 3) + traits : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits} + rarity : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + occult (x1) + value : array {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + force (x1) + manipulate (x1) + type : string {Book 3 - Eyes of Empty Death.items.[].system.spell.type} (same value: spell) + type : string {Book 3 - Eyes of Empty Death.items.[].type} (9 different values) + action (x184) + spellcastingEntry (x26) + spell (x246) + melee (x49) + weapon (x21) + armor (x11) + consumable (x13) + equipment (x8) + effect (x1) + [_stats] : object {Book 3 - Eyes of Empty Death.items.[]._stats} + compendiumSource : string {Book 3 - Eyes of Empty Death.items.[]._stats.compendiumSource} (169 different values) + [flags] : object {Book 3 - Eyes of Empty Death.items.[].flags} + pf2e : object {Book 3 - Eyes of Empty Death.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Eyes of Empty Death.items.[].flags.pf2e.linkedWeapon} (21 different values) + name : string {Book 3 - Eyes of Empty Death.name} (all different values) + system : object {Book 3 - Eyes of Empty Death.system} + attributes : object {Book 3 - Eyes of Empty Death.system.attributes} + ac : object {Book 3 - Eyes of Empty Death.system.attributes.ac} + value : integer {Book 3 - Eyes of Empty Death.system.attributes.ac.value} (9 different values) + 31 (x7) + 30 (x3) + 0 (x4) + 26 (x4) + 28 (x5) + 24 (x3) + 27 (x2) + 25 (x3) + 21 (x1) + [details] : string {Book 3 - Eyes of Empty Death.system.attributes.ac.details} (2 different values) + (x24) + all-around vision (x3) + [hardness] : integer {Book 3 - Eyes of Empty Death.system.attributes.hardness} (2 different values) + 20 (x1) + 0 (x4) + [hasHealth] : boolean {Book 3 - Eyes of Empty Death.system.attributes.hasHealth} (same value: True) + hp : object {Book 3 - Eyes of Empty Death.system.attributes.hp} + details : string {Book 3 - Eyes of Empty Death.system.attributes.hp.details} (6 different values) + (x18) + void healing, rejuvenation (x1) + void healing (x9) + death flame (x2) + death shadows (x1) + death motes (x1) + max : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.max} (20 different values) + 32 (x1) + 175 (x1) + 0 (x3) + 115 (x2) + 125 (x1) + 155 (x3) + 195 (x5) + 170 (x1) + 90 (x1) + 110 (x1) + 120 (x2) + 60 (x1) + 10 (x1) + 200 (x2) + 135 (x1) + 160 (x1) + 95 (x1) + 190 (x1) + 140 (x2) + 92 (x1) + temp : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.value} (20 different values) + 32 (x1) + 175 (x1) + 0 (x3) + 115 (x2) + 125 (x1) + 155 (x3) + 195 (x5) + 170 (x1) + 90 (x1) + 110 (x1) + 120 (x2) + 60 (x1) + 10 (x1) + 200 (x2) + 135 (x1) + 160 (x1) + 95 (x1) + 190 (x1) + 140 (x2) + 92 (x1) + [immunities] : array {Book 3 - Eyes of Empty Death.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 3 - Eyes of Empty Death.system.attributes.immunities.[]} + type : string {Book 3 - Eyes of Empty Death.system.attributes.immunities.[].type} (13 different values) + critical-hits (x1) + precision (x4) + death-effects (x9) + disease (x9) + paralyzed (x5) + poison (x8) + unconscious (x7) + acid (x3) + bleed (x2) + fatigued (x2) + sleep (x8) + magic (x1) + fear-effects (x4) + [stealth] : object {Book 3 - Eyes of Empty Death.system.attributes.stealth} + details : string {Book 3 - Eyes of Empty Death.system.attributes.stealth.details} (4 different values) +

+21 (expert) or @Check[perception|dc:31|traits:action:seek] (expert) to notice the hidden override mechanism in the north wall

(x1) +

@Check[perception|dc:32|traits:action:seek] (master)

(x1) +

@Check[perception|dc:30|traits:action:seek] (expert)

(x1) +

(expert) to realize the illusory images conceal a magical trap (noticing the images has a DC of 0)

(x2) + value : integer {Book 3 - Eyes of Empty Death.system.attributes.stealth.value} (4 different values) + 21 (x1) + 22 (x1) + 20 (x1) + 25 (x2) + [allSaves] : object {Book 3 - Eyes of Empty Death.system.attributes.allSaves} + value : string {Book 3 - Eyes of Empty Death.system.attributes.allSaves.value} (3 different values) + +1 status to all saves vs. magic (x2) + (x19) + +1 status to all saves vs. magic, +2 status to all saves vs. mental (x6) + [resistances] : array {Book 3 - Eyes of Empty Death.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 3 - Eyes of Empty Death.system.attributes.resistances.[]} + [doubleVs] : array {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].exceptions} + Length: min=2 max=3 + Value type: string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].exceptions.[]} (5 different values) + force (x3) + ghost-touch (x3) + vitality (x3) + adamantine (x1) + bludgeoning (x1) + type : string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].type} (3 different values) + all-damage (x3) + fire (x1) + physical (x1) + value : integer {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].value} (2 different values) + 10 (x4) + 5 (x1) + [speed] : object {Book 3 - Eyes of Empty Death.system.attributes.speed} + otherSpeeds : array {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x5) + swim (x4) + burrow (x1) + value : integer {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 25 (x3) + 40 (x4) + 50 (x1) + 15 (x1) + 20 (x1) + value : integer {Book 3 - Eyes of Empty Death.system.attributes.speed.value} (5 different values) + 0 (x4) + 25 (x10) + 10 (x3) + 20 (x3) + 30 (x7) + [details] : string {Book 3 - Eyes of Empty Death.system.attributes.speed.details} (same value: landbound) + [weaknesses] : array {Book 3 - Eyes of Empty Death.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[]} + type : string {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[].type} (4 different values) + piercing (x2) + vitality (x5) + cold (x1) + fire (x1) + value : integer {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[].value} (2 different values) + 10 (x7) + 5 (x2) + [creatureType] : string {Book 3 - Eyes of Empty Death.system.creatureType} (same value: ) + details : object {Book 3 - Eyes of Empty Death.system.details} + [description] : string {Book 3 - Eyes of Empty Death.system.details.description} (5 different values) +

Seven nozzles hidden within holes in the 15‑foot-high ceiling release a poison gas.

(x1) +

A hard-to-reach rune is placed on the lock's tumbler. It emits a blast of force when the door is jostled.

(x1) +

The fog solidifies into tiny, gnawing creatures that devour everyone within before fading back into mist.

(x1) +

Psychically enhanced illusions flood the minds of creatures in the 40-foot-long, 15-foot-wide hallway (the white dotted box on the map) with memories of their past failures.

(x1) +

Psychically-enhanced illusions flood the minds of creatures in the 95-foot-long, 15-foot-wide hallway (the white dotted box on the map) with visions of their failures yet to come.

(x1) + [disable] : string {Book 3 - Eyes of Empty Death.system.details.disable} (4 different values) +

@Check[thievery|dc:33|name:Disable Hidden Mechanism|traits:action:disable-a-device] (master) to disable the hidden mechanism on the north wall, immediately sucking the gas from the room, or @Check[thievery|dc:29|name:Plug One Nozzle|traits:action:disable-a-device] (expert) to adequately plug one of the seven nozzles. When all seven nozzles are plugged or destroyed, the trap is deactivated.

(x1) +

@Check[thievery|dc:32|name:Disarm the Rune|traits:action:disable-a-device] (master) to disarm the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th rank; counteract DC 28) to counteract the rune's magic.

(x1) +

@Check[survival|dc:28|name:Disrupt the Fog] (expert) to disrupt the fog before the hazard triggers or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the magic.

(x1) +

@Check[occultism|dc:32|name:Weaken the images] (master) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to weaken the images; three successes are required to disable the trap

(x2) + [isComplex] : boolean {Book 3 - Eyes of Empty Death.system.details.isComplex} (2 different values) + True (x1) + False (x4) + level : object {Book 3 - Eyes of Empty Death.system.details.level} + value : integer {Book 3 - Eyes of Empty Death.system.details.level.value} (8 different values) + 11 (x7) + 12 (x3) + 10 (x2) + 9 (x10) + 8 (x5) + 7 (x3) + 4 (x1) + 6 (x1) + publication : object {Book 3 - Eyes of Empty Death.system.details.publication} + license : string {Book 3 - Eyes of Empty Death.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Eyes of Empty Death.system.details.publication.remaster} (same value: False) + title : string {Book 3 - Eyes of Empty Death.system.details.publication.title} (same value: Pathfinder #165: Eyes of Empty Death) + [reset] : string {Book 3 - Eyes of Empty Death.system.details.reset} (4 different values) +

After an hour, the trap deactivates; the gas disperses slowly, and the doors can be opened again. After 24 hours, the gas builds up and the trap can be triggered again.

(x1) +

The rune resets 1 minute after it triggers.

(x1) +

The hazard resets over the course of an hour as the daemonic stain reenergizes the fog.

(x1) +

The trap resets immediately and can affect the same creature multiple times on the creature's turn.

(x2) + [routine] : string {Book 3 - Eyes of Empty Death.system.details.routine} (2 different values) +

(1 action) The gas intensifies. Each creature in the room must make a @Check[fortitude|dc:30].

+
+

Critical Success The creature is unaffected and becomes temporarily immune to the gas for 1 hour, though if the creature has already been stupefied by the trap, that condition remains for its normal duration.

+

Success The creature is unaffected.

+

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 24 hours. If the target is already stupefied, the condition value increases by 1 (to a maximum of stupefied 4) and the target takes @Damage[8d6[mental]] damage.

+

Critical Effect As failure, except the target takes double the mental damage.

(x1) + (x4) + [blurb] : string {Book 3 - Eyes of Empty Death.system.details.blurb} (11 different values) + Female ghost sorcerer (x1) + (x17) + Female caligni cult leader (x1) + Variant bog mummy (x1) + Female caligni leader (x1) + Male urdefhan war champion (x1) + Variant glass golem (x1) + Male caligni subcommander (x1) + Female drow leader (x1) + Female drow head warden (x1) + Variant chuul (x1) + [languages] : object {Book 3 - Eyes of Empty Death.system.details.languages} + details : string {Book 3 - Eyes of Empty Death.system.details.languages.details} (2 different values) + (x26) + telepathy 100 feet (with spectral thralls only) (x1) + value : array {Book 3 - Eyes of Empty Death.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 3 - Eyes of Empty Death.system.details.languages.value.[]} (8 different values) + aklo (x10) + common (x8) + sakvroth (x18) + caligni (x5) + elven (x6) + gnomish (x1) + daemonic (x5) + necril (x2) + [privateNotes] : string {Book 3 - Eyes of Empty Death.system.details.privateNotes} (2 different values) +

During their trek through the lowest levels of the Abomination Vaults, the heroes likely face Belcorra several times before they finally acquire the fulcrum lenses they need to defeat her for good. She learns about them from her wisp allies and you can thereafter use her whenever her appearance might cause the most tension. She should attack at least once on each dungeon level, as often as every couple of days. You shouldn't have Belcorra fight alongside other creatures until the adventure's finale-she's tough enough on her own!

+

Each time Belcorra attacks, she learns more about how the heroes fight and adapts her tactics and her preparations. She might cast @UUID[Compendium.pf2e.spells-srd.Item.Spell Immunity] to protect herself from the heroes' most effective spells, @UUID[Compendium.pf2e.spells-srd.Item.Truesight] or @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] to keep them in sight, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] to counter their magical defenses. She mocks the heroes for their failures and rages at their successes-remember, she has been aware of them since her test firing of Gauntlight's beam in "Ruins of Gauntlight."

+

First Attack As soon as Belcorra realizes the heroes' presence, she seeks them out, traveling through the Gauntlight footprint (areas A37 and B28). She casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Calamity] at a distance and retreats, moving through walls if necessary so the heroes can't follow.

+

Second Attack Belcorra wants the heroes to fear her, so she approaches them more closely the second time and uses single-target spells like @UUID[Compendium.pf2e.spells-srd.Item.Never Mind] and @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] while demanding the heroes flee her Abomination Vaults. With her message delivered, she retreats after only a few rounds.

+

Later Attacks Once the heroes have recovered a fulcrum lens or the @UUID[Compendium.pf2e.equipment-srd.Item.Fulcrum Lattice], Belcorra considers the heroes an actual threat, but her anger overrides her caution. She attacks with her full might, using her Corrupting Gaze and ghostly hand along with her spells. If she defeats a hero, she retreats, confident that they'll leave her alone.

+

Leveraging Agents Belcorra has several living allies within the Abomination Vaults, including the urdefhan cult and the Children of Belcorra. She might send these groups after the heroes, insisting they let the heroes know they're acting on Belcorra's orders. Fortunately, neither group can muster large numbers, so the heroes should be able to manage an attack from them.

+

Killing Allies Belcorra learns if the heroes make alliances, such as with nearby calignis or drow. She knows better than to face powerful, entrenched leaders like Galudu or Quara, but she might murder a few guards or direct monsters where they can most damage the heroes' allies. It's important to Belcorra that she leave some evidence (usually a single, injured survivor) to let the heroes know she had orchestrated the attack.

+

In the Footprint Belcorra is most effective fighting the heroes who enter the Gauntlight footprint (areas A37 and B28) due to her Haunted Lighthouse ability.

+

The Final Attack If the heroes defeat Belcorra shortly before they reach the Empty Vault, she uses the power of the @UUID[Compendium.pf2e.equipment-srd.Item.Ebon Fulcrum Lens] to hasten her rejuvenation so she can face them in her sanctum. Belcorra doesn't ever surrender or flee in the Empty Vault. The heroes could possibly face her there without yet having the ability to permanently defeat her. In this case, they'll need to retreat to collect the fulcrum lenses and return to face her again. Once the heroes can focus Nhimbaloth's gaze upon Belcorra, they can defeat the sorcerer for good.

(x1) + (x26) + [publicNotes] : string {Book 3 - Eyes of Empty Death.system.details.publicNotes} (17 different values) + (x10) +

Those who encounter calignis quickly learn that their deaths involve burning out instead of bleeding out. At times, this dramatic immolation is denied to a caligni, so they arise as a bright walker. Tied to caligni society, these creatures don't understand that their glow damages and repels living calignis. Despite their name, these undead don't walk; they instead float a few inches above the ground.

(x1) +

The typical dhuthorex is a dumb and hungry beast, chasing prey through the depths and venturing onto land only to pursue easy prey.

+
+

Strange things swim in sunless seas, but few as fierce as the shark-like dhuthorexes. These beasts chase prey fearlessly and tenaciously.

(x1) +

More intelligent than their lesser kin, dread dhuthorexes possess eerie, enchanting powers.

+
+

Strange things swim in sunless seas, but few as fierce as the shark-like dhuthorexes. These beasts chase prey fearlessly and tenaciously.

(x2) +

This bulbous, deep red fungus looks like an enormous, decaying rose.

+
+

Many benign puffball fungi cling to the detritus of forest floors in Darklands caverns. These fungi's giant versions are more mobile and dangerous.

(x1) +

Will-o'-wisps native to the Darklands are more ominous and malevolent than those that bob about in the lonely marshes and surfaces of the upper world. These dread wisps instill terror with eerie shifts of light and consume the fear they create, drawing life energy from their victims in the process. While dread wisps can survive anywhere within the Darklands, they prefer moist areas like partially submerged caves, the banks of underground rivers, and towering fungus gardens.

+

Dread wisps don't glow as brightly as surface will-o'-wisps because even the dimmest light attracts notice underground. Long-lived and hateful creatures, they remember vivid details about their lives, travels, and most delicious prey. Although dread wisps could share extensive lore and unique experiences, they don't, as they find amusement in others' ignorance.

(x1) +

Hunters seek out game to keep drow communities fed and functioning.

+
+

Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.

(x1) +

The rare few drow who specialize in the repeating hand crossbow command respect not only for their skills but for their luck and swagger.

+
+

Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.

(x1) +

Wardens watch over drow encampments and often work in small groups.

+
+

Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.

(x1) +

Khurfel leads the largest and most active group of adversaries the heroes face in the Abomination Vaults. His fated confrontation with the heroes is necessary because he holds the Emerald Fulcrum Lens and refuses to give it up as long as he lives, as it symbolizes the leadership of his cult. Khurfel's vision of falling at the heroes' hands doesn't inspire fear-it inspires fury, and he fights against his prophesized enemies as long as breath remains in his body.

(x1) +

Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces-testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely.

+

Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem's colorful glass construction can elevate the beauty of any chamber by its mere presence.

(x1) +

When an evil mortal creature dies, it sometimes returns to haunt the area of its death as a specter, a hateful remnant, always seeking to slay others-particularly humanoids-in an attempt to distribute its pain among as many souls as it can. A specter maintains a strange semblance of its prior identity, but with a corrupted sense of purpose. It cannot be reasoned with.

+

A specter denied the opportunity to harm living humanoids grows increasingly agonized and irrational, akin to the mindset of a starving person forever denied a release from agony through death.

(x1) +

Quara will likely become an ally of the heroes, as she knows useful partners when she sees them. She's interested in avenging her father and sister, but she knows that whatever goal her father was pursuing with the Ochre Fulcrum Lens could prove critical in freeing Yldaris from Belcorra's control forever. She has learned that the ochre lens was only one of three lenses that Belcorra entrusted to allies in the region centuries ago, and she sets the heroes on the trail of recovering them and finding out more. The most important lead Quara provides to the heroes is that her father was headed toward an ancient vault at the edge of the lake, so the heroes can find out more at that location.

+

The heroes might see drow as enemies and assault Yldaris. In this case, Quara does her best to protect her people, relying on the shootist training that still lingers in her quick fingers. She likely won't trust the heroes with any information after such aggressions, but they might find some clues in her quarters.

(x1) +

Many benign puffball fungi cling to the detritus of forest floors in Darklands caverns. These fungi's giant versions are more mobile and dangerous.

+
+

When this fungus detects prey, its tendrils writhe and exude a paralytic toxin.

(x1) +

Hardened masters of occult power, urdefhan blood mages trade their blood for magical might. A heavily scarred blood mage is held in esteem by their fellow urdefhans, as it shows they have survived many bargains with eerie occult patrons.

+
+

Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.

(x1) +

Death scouts train as spies and assassins for their cult. Other urdefhans scorn their stealthy methods, but none can argue with their results.

+
+

Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.

(x1) +

Trained from a young age with the strange and powerful shauth lashes, urdefhan lashers would rather die than retreat from combat.

+
+

Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.

(x1) + saves : object {Book 3 - Eyes of Empty Death.system.saves} + fortitude : object {Book 3 - Eyes of Empty Death.system.saves.fortitude} + saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Eyes of Empty Death.system.saves.fortitude.value} (12 different values) + 24 (x3) + 16 (x3) + 0 (x4) + 15 (x7) + 13 (x2) + 19 (x1) + 20 (x3) + 14 (x1) + 11 (x1) + 18 (x4) + 17 (x2) + 21 (x1) + reflex : object {Book 3 - Eyes of Empty Death.system.saves.reflex} + saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Eyes of Empty Death.system.saves.reflex.value} (11 different values) + 18 (x7) + 22 (x2) + 0 (x4) + 21 (x5) + 19 (x3) + 15 (x2) + 17 (x2) + 11 (x1) + 20 (x2) + 16 (x2) + 14 (x2) + will : object {Book 3 - Eyes of Empty Death.system.saves.will} + saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Eyes of Empty Death.system.saves.will.value} (14 different values) + 0 (x5) + 20 (x3) + 19 (x1) + 16 (x3) + 17 (x2) + 21 (x3) + 12 (x1) + 18 (x3) + 14 (x2) + 9 (x1) + 22 (x3) + 25 (x1) + 15 (x3) + 11 (x1) + [statusEffects] : array<> {Book 3 - Eyes of Empty Death.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Book 3 - Eyes of Empty Death.system.traits} + rarity : string {Book 3 - Eyes of Empty Death.system.traits.rarity} (4 different values) + common (x8) + unique (x9) + rare (x6) + uncommon (x9) + size : object {Book 3 - Eyes of Empty Death.system.traits.size} + value : string {Book 3 - Eyes of Empty Death.system.traits.size.value} (3 different values) + med (x24) + lg (x6) + sm (x2) + value : array {Book 3 - Eyes of Empty Death.system.traits.value} + Length: min=2 max=7 + Value type: string {Book 3 - Eyes of Empty Death.system.traits.value.[]} (25 different values) + [abilities] : object {Book 3 - Eyes of Empty Death.system.abilities} + cha : object {Book 3 - Eyes of Empty Death.system.abilities.cha} + mod : integer {Book 3 - Eyes of Empty Death.system.abilities.cha.mod} (9 different values) + 7 (x1) + 3 (x1) + 2 (x5) + 0 (x6) + -2 (x2) + 4 (x4) + 1 (x3) + 5 (x4) + -5 (x1) + con : object {Book 3 - Eyes of Empty Death.system.abilities.con} + mod : integer {Book 3 - Eyes of Empty Death.system.abilities.con.mod} (6 different values) + 0 (x8) + 1 (x4) + 4 (x6) + 5 (x3) + 2 (x1) + 3 (x5) + dex : object {Book 3 - Eyes of Empty Death.system.abilities.dex} + mod : integer {Book 3 - Eyes of Empty Death.system.abilities.dex.mod} (6 different values) + 4 (x8) + 6 (x4) + 5 (x6) + 3 (x7) + 1 (x1) + 2 (x1) + int : object {Book 3 - Eyes of Empty Death.system.abilities.int} + mod : integer {Book 3 - Eyes of Empty Death.system.abilities.int.mod} (10 different values) + 5 (x1) + 0 (x11) + -1 (x3) + -4 (x1) + 3 (x1) + -5 (x3) + 2 (x1) + 1 (x4) + 4 (x1) + 6 (x1) + str : object {Book 3 - Eyes of Empty Death.system.abilities.str} + mod : integer {Book 3 - Eyes of Empty Death.system.abilities.str.mod} (8 different values) + -5 (x4) + 4 (x5) + 7 (x1) + 8 (x2) + 6 (x3) + 2 (x5) + 3 (x3) + 5 (x4) + wis : object {Book 3 - Eyes of Empty Death.system.abilities.wis} + mod : integer {Book 3 - Eyes of Empty Death.system.abilities.wis.mod} (7 different values) + 4 (x8) + 2 (x3) + 0 (x2) + 3 (x11) + 5 (x1) + 8 (x1) + 1 (x1) + [initiative] : object {Book 3 - Eyes of Empty Death.system.initiative} + statistic : string {Book 3 - Eyes of Empty Death.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Eyes of Empty Death.system.perception} + details : string {Book 3 - Eyes of Empty Death.system.perception.details} (2 different values) + magic sense (x1) + (x26) + mod : integer {Book 3 - Eyes of Empty Death.system.perception.mod} (11 different values) + 22 (x4) + 19 (x2) + 16 (x5) + 18 (x6) + 12 (x1) + 20 (x1) + 11 (x1) + 25 (x1) + 14 (x1) + 15 (x4) + 21 (x1) + senses : array {Book 3 - Eyes of Empty Death.system.perception.senses} + Length: min=1 max=3 + Value type: object {Book 3 - Eyes of Empty Death.system.perception.senses.[]} + type : string {Book 3 - Eyes of Empty Death.system.perception.senses.[].type} (7 different values) + darkvision (x16) + greater-darkvision (x9) + wavesense (x3) + motion-sense (x2) + tremorsense (x2) + see-invisibility (x1) + truesight (x1) + [acuity] : string {Book 3 - Eyes of Empty Death.system.perception.senses.[].acuity} (2 different values) + imprecise (x5) + precise (x3) + [range] : integer {Book 3 - Eyes of Empty Death.system.perception.senses.[].range} (2 different values) + 60 (x6) + 30 (x2) + [vision] : boolean {Book 3 - Eyes of Empty Death.system.perception.vision} (same value: False) + [resources] : object {Book 3 - Eyes of Empty Death.system.resources} + [focus] : object {Book 3 - Eyes of Empty Death.system.resources.focus} + max : integer {Book 3 - Eyes of Empty Death.system.resources.focus.max} (2 different values) + 2 (x1) + 1 (x18) + value : integer {Book 3 - Eyes of Empty Death.system.resources.focus.value} (2 different values) + 2 (x1) + 1 (x18) + [skills] : object {Book 3 - Eyes of Empty Death.system.skills} + [arcana] : object {Book 3 - Eyes of Empty Death.system.skills.arcana} + base : integer {Book 3 - Eyes of Empty Death.system.skills.arcana.base} (3 different values) + 23 (x1) + 18 (x1) + 16 (x1) + [diplomacy] : object {Book 3 - Eyes of Empty Death.system.skills.diplomacy} + base : integer {Book 3 - Eyes of Empty Death.system.skills.diplomacy.base} (3 different values) + 23 (x1) + 20 (x3) + 21 (x1) + [intimidation] : object {Book 3 - Eyes of Empty Death.system.skills.intimidation} + base : integer {Book 3 - Eyes of Empty Death.system.skills.intimidation.base} (12 different values) + 25 (x1) + 18 (x3) + 16 (x3) + 14 (x1) + 8 (x1) + 19 (x1) + 21 (x1) + 15 (x1) + 22 (x1) + 20 (x1) + 11 (x1) + 13 (x1) + [occultism] : object {Book 3 - Eyes of Empty Death.system.skills.occultism} + base : integer {Book 3 - Eyes of Empty Death.system.skills.occultism.base} (5 different values) + 26 (x1) + 16 (x3) + 18 (x2) + 21 (x1) + 14 (x1) + [special] : array {Book 3 - Eyes of Empty Death.system.skills.occultism.special} + Length: min=1 max=1 + Value type: object {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[]} + base : integer {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].base} (same value: 20) + label : string {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].label} (same value: underground) + predicate : array {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].predicate.[]} (same value: terrain:underground) + [religion] : object {Book 3 - Eyes of Empty Death.system.skills.religion} + base : integer {Book 3 - Eyes of Empty Death.system.skills.religion.base} (5 different values) + 22 (x1) + 18 (x1) + 23 (x1) + 16 (x1) + 14 (x1) + [stealth] : object {Book 3 - Eyes of Empty Death.system.skills.stealth} + base : integer {Book 3 - Eyes of Empty Death.system.skills.stealth.base} (10 different values) + 22 (x2) + 19 (x3) + 17 (x5) + 18 (x3) + 20 (x4) + 14 (x3) + 23 (x1) + 15 (x1) + 9 (x1) + 21 (x1) + [special] : array {Book 3 - Eyes of Empty Death.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[]} + base : integer {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].base} (same value: 21) + label : string {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].label} (2 different values) + while buried in a bog (x1) + in the shooting gallery (x1) + predicate : array {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].predicate.[]} (2 different values) + buried (x1) + terrain:shooting-gallery (x1) + [acrobatics] : object {Book 3 - Eyes of Empty Death.system.skills.acrobatics} + base : integer {Book 3 - Eyes of Empty Death.system.skills.acrobatics.base} (9 different values) + 19 (x3) + 17 (x3) + 23 (x1) + 18 (x2) + 20 (x1) + 22 (x2) + 16 (x1) + 21 (x1) + 14 (x1) + [athletics] : object {Book 3 - Eyes of Empty Death.system.skills.athletics} + base : integer {Book 3 - Eyes of Empty Death.system.skills.athletics.base} (10 different values) + 18 (x1) + 20 (x3) + 23 (x2) + 14 (x1) + 16 (x2) + 12 (x2) + 19 (x3) + 22 (x2) + 17 (x1) + 21 (x1) + [survival] : object {Book 3 - Eyes of Empty Death.system.skills.survival} + base : integer {Book 3 - Eyes of Empty Death.system.skills.survival.base} (7 different values) + 16 (x3) + 19 (x2) + 21 (x2) + 18 (x1) + 11 (x1) + 20 (x2) + 14 (x1) + [special] : array {Book 3 - Eyes of Empty Death.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Book 3 - Eyes of Empty Death.system.skills.survival.special.[]} + base : integer {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].base} (same value: 18) + label : string {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].label} (same value: to Subsist) + predicate : array {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].predicate.[]} (same value: action:subsist) + [deception] : object {Book 3 - Eyes of Empty Death.system.skills.deception} + base : integer {Book 3 - Eyes of Empty Death.system.skills.deception.base} (4 different values) + 16 (x2) + 22 (x2) + 21 (x1) + 20 (x1) + [nature] : object {Book 3 - Eyes of Empty Death.system.skills.nature} + base : integer {Book 3 - Eyes of Empty Death.system.skills.nature.base} (4 different values) + 18 (x1) + 14 (x1) + 19 (x1) + 16 (x1) + [thievery] : object {Book 3 - Eyes of Empty Death.system.skills.thievery} + base : integer {Book 3 - Eyes of Empty Death.system.skills.thievery.base} (2 different values) + 17 (x1) + 14 (x1) + [society] : object {Book 3 - Eyes of Empty Death.system.skills.society} + base : integer {Book 3 - Eyes of Empty Death.system.skills.society.base} (same value: 21) + [spellcasting] : object {Book 3 - Eyes of Empty Death.system.spellcasting} + rituals : object {Book 3 - Eyes of Empty Death.system.spellcasting.rituals} + dc : integer {Book 3 - Eyes of Empty Death.system.spellcasting.rituals.dc} (2 different values) + 33 (x1) + 28 (x2) + type : string {Book 3 - Eyes of Empty Death.type} (2 different values) + hazard (x5) + npc (x27) + [prototypeToken] : object {Book 3 - Eyes of Empty Death.prototypeToken} + name : string {Book 3 - Eyes of Empty Death.prototypeToken.name} (same value: Specter) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Field of Maidens.txt b/output/pf2e/packs/Book 3 - Field of Maidens.txt new file mode 100644 index 0000000..60260c9 --- /dev/null +++ b/output/pf2e/packs/Book 3 - Field of Maidens.txt @@ -0,0 +1,1498 @@ +Book 3 - Field of Maidens +Different values: 31 +===================================== +object {Book 3 - Field of Maidens} + _id : string {Book 3 - Field of Maidens._id} (all different values) + folder : string {Book 3 - Field of Maidens.folder} (same value: bGvA4p5QGO30eC0r) + img : string {Book 3 - Field of Maidens.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x25) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {Book 3 - Field of Maidens.items} + Length: min=1 max=42 + Value type: object {Book 3 - Field of Maidens.items.[]} + _id : string {Book 3 - Field of Maidens.items.[]._id} (322 different values) + img : string {Book 3 - Field of Maidens.items.[].img} (127 different values) + name : string {Book 3 - Field of Maidens.items.[].name} (235 different values) + sort : integer {Book 3 - Field of Maidens.items.[].sort} (43 different values) + system : object {Book 3 - Field of Maidens.items.[].system} + [autoHeightenLevel] : object {Book 3 - Field of Maidens.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 3 - Field of Maidens.items.[].system.description} + value : string {Book 3 - Field of Maidens.items.[].system.description.value} (225 different values) + [gm] : string {Book 3 - Field of Maidens.items.[].system.description.gm} (2 different values) +

Also the key to area F10

(x1) +

Bone key to the basement tunnels (area A8).

(x1) + [prepared] : object {Book 3 - Field of Maidens.items.[].system.prepared} + value : string {Book 3 - Field of Maidens.items.[].system.prepared.value} (4 different values) + innate (x11) + focus (x2) + spontaneous (x2) + prepared (x1) + flexible : boolean {Book 3 - Field of Maidens.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 3 - Field of Maidens.items.[].system.proficiency} + value : integer {Book 3 - Field of Maidens.items.[].system.proficiency.value} (same value: 1) + publication : object {Book 3 - Field of Maidens.items.[].system.publication} + license : string {Book 3 - Field of Maidens.items.[].system.publication.license} (2 different values) + OGL (x354) + ORC (x7) + remaster : boolean {Book 3 - Field of Maidens.items.[].system.publication.remaster} (2 different values) + False (x354) + True (x7) + title : string {Book 3 - Field of Maidens.items.[].system.publication.title} (12 different values) + (x150) + Pathfinder Core Rulebook (x152) + Pathfinder Bestiary (x36) + Pathfinder Bestiary 2 (x5) + Pathfinder Player Core (x5) + Pathfinder Secrets of Magic (x1) + Pathfinder Lost Omens The Grand Bazaar (x1) + Pathfinder #183: Field of Maidens (x2) + Pathfinder Advanced Player's Guide (x1) + Pathfinder GM Core (x2) + Pathfinder Book of the Dead (x5) + Pathfinder Bestiary 3 (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 3 - Field of Maidens.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Field of Maidens.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 3 - Field of Maidens.items.[].system.slots} + [slot4] : object {Book 3 - Field of Maidens.items.[].system.slots.slot4} + max : integer {Book 3 - Field of Maidens.items.[].system.slots.slot4.max} (same value: 3) + [value] : integer {Book 3 - Field of Maidens.items.[].system.slots.slot4.value} (same value: 3) + prepared : array {Book 3 - Field of Maidens.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Field of Maidens.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - Field of Maidens.items.[].system.slots.slot4.prepared.[].id} (3 different values) + XPEbLafsVPyrYTSv (x1) + lQAGYsg8E0L1BalZ (x1) + s6RnNDTbZVJ9h4rC (x1) + [slot5] : object {Book 3 - Field of Maidens.items.[].system.slots.slot5} + max : integer {Book 3 - Field of Maidens.items.[].system.slots.slot5.max} (same value: 3) + [value] : integer {Book 3 - Field of Maidens.items.[].system.slots.slot5.value} (same value: 3) + prepared : array {Book 3 - Field of Maidens.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Field of Maidens.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - Field of Maidens.items.[].system.slots.slot5.prepared.[].id} (3 different values) + W3UY5MtPQe8F087G (x1) + iAXteeo81Ga75wK5 (x1) + 6ndtFEYsJY8eSdXM (x1) + [slot6] : object {Book 3 - Field of Maidens.items.[].system.slots.slot6} + max : integer {Book 3 - Field of Maidens.items.[].system.slots.slot6.max} (2 different values) + 3 (x1) + 2 (x1) + prepared : array {Book 3 - Field of Maidens.items.[].system.slots.slot6.prepared} + Length: min=2 max=2 + Value type: object {Book 3 - Field of Maidens.items.[].system.slots.slot6.prepared.[]} + id : string {Book 3 - Field of Maidens.items.[].system.slots.slot6.prepared.[].id} (2 different values) + GDTM5sUHbu32uyjh (x1) + Sr1Zh7Y2CmSDqxlX (x1) + [slot1] : object {Book 3 - Field of Maidens.items.[].system.slots.slot1} + max : integer {Book 3 - Field of Maidens.items.[].system.slots.slot1.max} (same value: 3) + [value] : integer {Book 3 - Field of Maidens.items.[].system.slots.slot1.value} (same value: 3) + prepared : array {Book 3 - Field of Maidens.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Field of Maidens.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - Field of Maidens.items.[].system.slots.slot1.prepared.[].id} (3 different values) + kynUw6HzK573THn9 (x1) + ZJWwzlgmfrisX3qB (x1) + TrIbMxbHYX9tuxPR (x1) + [slot2] : object {Book 3 - Field of Maidens.items.[].system.slots.slot2} + max : integer {Book 3 - Field of Maidens.items.[].system.slots.slot2.max} (same value: 3) + [value] : integer {Book 3 - Field of Maidens.items.[].system.slots.slot2.value} (same value: 3) + prepared : array {Book 3 - Field of Maidens.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Field of Maidens.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - Field of Maidens.items.[].system.slots.slot2.prepared.[].id} (3 different values) + BwfHI3SJeSjvZJur (x1) + HROFKsm0g9W9xma2 (x1) + nuaJqoEdrGVZx4wU (x1) + [slot3] : object {Book 3 - Field of Maidens.items.[].system.slots.slot3} + max : integer {Book 3 - Field of Maidens.items.[].system.slots.slot3.max} (same value: 3) + [value] : integer {Book 3 - Field of Maidens.items.[].system.slots.slot3.value} (same value: 3) + prepared : array {Book 3 - Field of Maidens.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Field of Maidens.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - Field of Maidens.items.[].system.slots.slot3.prepared.[].id} (3 different values) + 4aBO2r2Zomeg7kla (x1) + NKGVvuOb8wNdcVWk (x1) + IEHjvUPp04dAq7Ai (x1) + slot0 : object {Book 3 - Field of Maidens.items.[].system.slots.slot0} + max : integer {Book 3 - Field of Maidens.items.[].system.slots.slot0.max} (same value: 4) + prepared : array {Book 3 - Field of Maidens.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - Field of Maidens.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - Field of Maidens.items.[].system.slots.slot0.prepared.[].id} (4 different values) + wlh9f7QAmYIkGgia (x1) + UCEu7WvJIXwNJ4WD (x1) + bsYBADynbxFHa23h (x1) + 7Nexe9B64zZiCBln (x1) + [slug] : string {Book 3 - Field of Maidens.items.[].system.slug} (143 different values) + [spelldc] : object {Book 3 - Field of Maidens.items.[].system.spelldc} + dc : integer {Book 3 - Field of Maidens.items.[].system.spelldc.dc} (7 different values) + 32 (x3) + 29 (x5) + 28 (x4) + 30 (x1) + 37 (x1) + 25 (x1) + 33 (x1) + mod : integer {Book 3 - Field of Maidens.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 3 - Field of Maidens.items.[].system.spelldc.value} (7 different values) + 24 (x3) + 21 (x5) + 20 (x4) + 22 (x1) + 29 (x1) + 17 (x1) + 25 (x1) + [tradition] : object {Book 3 - Field of Maidens.items.[].system.tradition} + value : string {Book 3 - Field of Maidens.items.[].system.tradition.value} (3 different values) + divine (x6) + arcane (x2) + occult (x8) + [area] : object {Book 3 - Field of Maidens.items.[].system.area} + type : string {Book 3 - Field of Maidens.items.[].system.area.type} (4 different values) + burst (x8) + emanation (x9) + cone (x7) + line (x1) + value : integer {Book 3 - Field of Maidens.items.[].system.area.value} (5 different values) + 20 (x5) + 10 (x5) + 30 (x11) + 60 (x3) + 40 (x1) + [details] : string {Book 3 - Field of Maidens.items.[].system.area.details} (4 different values) + 10-foot emanation centered on the touched creature (x1) + 10-foot emanation which affects you. (x1) + 10-foot radius, 40-foot-tall cylinder (x1) + 20-foot burst adjacent to a flat surface (x1) + [cost] : object {Book 3 - Field of Maidens.items.[].system.cost} + value : string {Book 3 - Field of Maidens.items.[].system.cost.value} (2 different values) + (x132) + 6 gp of ruby dust (x1) + [counteraction] : boolean {Book 3 - Field of Maidens.items.[].system.counteraction} (2 different values) + False (x126) + True (x7) + [damage] : object {Book 3 - Field of Maidens.items.[].system.damage} + [damageType] : string {Book 3 - Field of Maidens.items.[].system.damage.damageType} (4 different values) + bludgeoning (x3) + piercing (x7) + slashing (x3) + spirit (x2) + [dice] : integer {Book 3 - Field of Maidens.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 3 - Field of Maidens.items.[].system.damage.die} (5 different values) + d8 (x4) + d12 (x1) + d4 (x2) + d6 (x7) + d10 (x1) + [formula] : string {Book 3 - Field of Maidens.items.[].system.damage.formula} (same value: 9d8) + [kind] : string {Book 3 - Field of Maidens.items.[].system.damage.kind} (same value: damage) + [type] : string {Book 3 - Field of Maidens.items.[].system.damage.type} (same value: bludgeoning) + [0] : object {Book 3 - Field of Maidens.items.[].system.damage.0} + [category] : mixed + formula : string {Book 3 - Field of Maidens.items.[].system.damage.0.formula} (15 different values) + 1d4 (x3) + 4d10 (x3) + 2d4 (x4) + 2d8 (x1) + 4d8 (x1) + 8d12 (x2) + 6d8 (x1) + 8d6 (x6) + 1d8 (x4) + 5d8 (x1) + 7d10 (x1) + 12d6 (x2) + 3d6 (x1) + 6d6 (x1) + 1d4+1 (x1) + kinds : array {Book 3 - Field of Maidens.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Field of Maidens.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x31) + healing (x5) + materials : array<> {Book 3 - Field of Maidens.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Field of Maidens.items.[].system.damage.0.type} (10 different values) + spirit (x6) + force (x2) + untyped (x2) + electricity (x4) + poison (x1) + fire (x2) + mental (x5) + void (x7) + bludgeoning (x1) + cold (x2) + [applyMod] : mixed + boolean {Book 3 - Field of Maidens.items.[].system.damage.0.applyMod} (2 different values) + False (x20) + True (x2) + string {Book 3 - Field of Maidens.items.[].system.damage.0.applyMod} (same value: 0) + [defense] : object {Book 3 - Field of Maidens.items.[].system.defense} + [save] : object {Book 3 - Field of Maidens.items.[].system.defense.save} + basic : boolean {Book 3 - Field of Maidens.items.[].system.defense.save.basic} (2 different values) + False (x31) + True (x13) + statistic : string {Book 3 - Field of Maidens.items.[].system.defense.save.statistic} (3 different values) + fortitude (x16) + reflex (x8) + will (x20) + [passive] : object {Book 3 - Field of Maidens.items.[].system.defense.passive} + statistic : string {Book 3 - Field of Maidens.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 3 - Field of Maidens.items.[].system.duration} + [sustained] : boolean {Book 3 - Field of Maidens.items.[].system.duration.sustained} (2 different values) + False (x117) + True (x16) + value : mixed + string {Book 3 - Field of Maidens.items.[].system.duration.value} (16 different values) + varies (x6) + 10 minutes (x11) + (x66) + 1 hour (x5) + 1 round (x3) + 3 rounds (x1) + 1 minute (x15) + 20 minutes (x1) + until the next time you make your daily preparations (x7) + until the start of your next turn (x4) + 1 or more rounds (x5) + unlimited (x1) + 5 minutes (x5) + see below (x1) + until the end of your turn (x1) + 8 hours (x1) + integer {Book 3 - Field of Maidens.items.[].system.duration.value} (same value: 0) + [level] : object {Book 3 - Field of Maidens.items.[].system.level} + value : integer {Book 3 - Field of Maidens.items.[].system.level.value} (11 different values) + 6 (x12) + 5 (x23) + 4 (x23) + 3 (x15) + 0 (x28) + 8 (x2) + 1 (x48) + 2 (x16) + 10 (x1) + 7 (x1) + 9 (x1) + [location] : object {Book 3 - Field of Maidens.items.[].system.location} + [heightenedLevel] : integer {Book 3 - Field of Maidens.items.[].system.location.heightenedLevel} (8 different values) + 6 (x15) + 5 (x21) + 3 (x5) + 4 (x21) + 2 (x6) + 1 (x4) + 8 (x5) + 7 (x3) + [value] : string {Book 3 - Field of Maidens.items.[].system.location.value} (13 different values) + ZWsduSo456POeA9g (x7) + TEzQEJ8ewHlHI23c (x2) + dk95kwgwdycZXgIj (x2) + P3DKNYk3hMABVGY0 (x10) + CGM8F88qaHGfQqu8 (x14) + ru25VLTiiz3Xdeny (x21) + VDcS16SUMCLKDMtn (x4) + V07kVm9iio4YPqH7 (x3) + UlBqkci6D8DO3QAc (x28) + pxo58rpWswvZtQUs (x5) + kDogI9KtrI66DwNf (x9) + 60HWZ84AuHWbWtEZ (x6) + gmdCWbWvrUPmvAQb (x21) + [range] : mixed + object {Book 3 - Field of Maidens.items.[].system.range} + value : string {Book 3 - Field of Maidens.items.[].system.range.value} (11 different values) + 120 feet (x27) + (x33) + touch (x27) + 30 feet (x27) + 60 feet (x3) + 500 feet (x2) + planetary (x1) + see text (x2) + 10 feet (x5) + varies (x5) + 40 feet (x1) + integer {Book 3 - Field of Maidens.items.[].system.range} (3 different values) + 100 (x2) + 20 (x3) + 60 (x2) + [requirements] : string {Book 3 - Field of Maidens.items.[].system.requirements} (2 different values) + (x132) + You have a deity (x1) + [target] : object {Book 3 - Field of Maidens.items.[].system.target} + value : string {Book 3 - Field of Maidens.items.[].system.target.value} (24 different values) + [time] : object {Book 3 - Field of Maidens.items.[].system.time} + value : string {Book 3 - Field of Maidens.items.[].system.time.value} (9 different values) + 2 (x98) + 3 (x8) + 1 (x9) + reaction (x3) + 10 minutes (x4) + 1 minute (x4) + free (x1) + 1 to 3 (x5) + 1 day (x1) + [traits] : object {Book 3 - Field of Maidens.items.[].system.traits} + [rarity] : string {Book 3 - Field of Maidens.items.[].system.traits.rarity} (3 different values) + common (x318) + uncommon (x18) + rare (x1) + [traditions] : array {Book 3 - Field of Maidens.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Field of Maidens.items.[].system.traits.traditions.[]} (4 different values) + arcane (x93) + primal (x51) + divine (x68) + occult (x92) + value : array {Book 3 - Field of Maidens.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 3 - Field of Maidens.items.[].system.traits.value.[]} (88 different values) + [integrated] : mixed + [baseItem] : string {Book 3 - Field of Maidens.items.[].system.baseItem} (17 different values) + warhammer (x1) + composite-longbow (x2) + greatsword (x1) + studded-leather-armor (x1) + light-mace (x1) + bola (x1) + dagger (x1) + shortsword (x1) + leather-armor (x1) + composite-shortbow (x2) + guisarme (x1) + breastplate (x1) + lance (x1) + steel-shield (x1) + full-plate (x1) + kukri (x1) + chain-shirt (x1) + [bonus] : object {Book 3 - Field of Maidens.items.[].system.bonus} + value : integer {Book 3 - Field of Maidens.items.[].system.bonus.value} (17 different values) + 0 (x15) + 24 (x1) + 15 (x4) + 21 (x8) + 23 (x9) + 26 (x3) + 25 (x3) + 18 (x3) + 22 (x1) + 11 (x1) + 19 (x1) + 12 (x1) + 17 (x4) + 20 (x2) + 30 (x1) + 33 (x1) + 16 (x1) + [bonusDamage] : object {Book 3 - Field of Maidens.items.[].system.bonusDamage} + value : integer {Book 3 - Field of Maidens.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Field of Maidens.items.[].system.bulk} + value : mixed + integer {Book 3 - Field of Maidens.items.[].system.bulk.value} (4 different values) + 1 (x7) + 0 (x11) + 2 (x6) + 4 (x1) + float {Book 3 - Field of Maidens.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Book 3 - Field of Maidens.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {Book 3 - Field of Maidens.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Book 3 - Field of Maidens.items.[].system.bulk.ignored} (same value: 2) + [category] : string {Book 3 - Field of Maidens.items.[].system.category} (10 different values) + martial (x11) + interaction (x17) + offensive (x67) + snare (x1) + defensive (x33) + light (x3) + ammo (x3) + simple (x4) + medium (x1) + heavy (x1) + [containerId] : string {Book 3 - Field of Maidens.items.[].system.containerId} (same value: WO9SuiYE0nKx4HIe) + [equipped] : object {Book 3 - Field of Maidens.items.[].system.equipped} + carryType : string {Book 3 - Field of Maidens.items.[].system.equipped.carryType} (2 different values) + worn (x36) + held (x1) + [handsHeld] : integer {Book 3 - Field of Maidens.items.[].system.equipped.handsHeld} (2 different values) + 0 (x26) + 1 (x1) + [invested] : mixed + [inSlot] : boolean {Book 3 - Field of Maidens.items.[].system.equipped.inSlot} (same value: False) + [group] : string {Book 3 - Field of Maidens.items.[].system.group} (12 different values) + hammer (x1) + bow (x4) + sword (x2) + leather (x2) + club (x1) + sling (x1) + knife (x2) + polearm (x1) + plate (x2) + spear (x1) + abilities (x1) + chain (x1) + [hardness] : integer {Book 3 - Field of Maidens.items.[].system.hardness} (2 different values) + 0 (x36) + 5 (x1) + [hp] : object {Book 3 - Field of Maidens.items.[].system.hp} + max : integer {Book 3 - Field of Maidens.items.[].system.hp.max} (2 different values) + 0 (x36) + 20 (x1) + value : integer {Book 3 - Field of Maidens.items.[].system.hp.value} (2 different values) + 0 (x36) + 20 (x1) + [material] : object {Book 3 - Field of Maidens.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - Field of Maidens.items.[].system.price} + value : object {Book 3 - Field of Maidens.items.[].system.price.value} + [gp] : integer {Book 3 - Field of Maidens.items.[].system.price.value.gp} (15 different values) + 1 (x2) + 50 (x1) + 75 (x1) + 20 (x3) + 2 (x4) + 3 (x3) + 14 (x2) + 8 (x1) + 150 (x2) + 975 (x1) + 275 (x2) + 125 (x1) + 30 (x1) + 700 (x1) + 5 (x1) + [sp] : integer {Book 3 - Field of Maidens.items.[].system.price.value.sp} (6 different values) + 1 (x4) + 4 (x1) + 5 (x1) + 2 (x1) + 9 (x1) + 6 (x1) + [per] : integer {Book 3 - Field of Maidens.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 3 - Field of Maidens.items.[].system.quantity} (4 different values) + 1 (x32) + 10 (x1) + 20 (x3) + 2 (x1) + [reload] : object {Book 3 - Field of Maidens.items.[].system.reload} + value : string {Book 3 - Field of Maidens.items.[].system.reload.value} (3 different values) + (x7) + 0 (x4) + - (x4) + [runes] : object {Book 3 - Field of Maidens.items.[].system.runes} + [potency] : integer {Book 3 - Field of Maidens.items.[].system.runes.potency} (2 different values) + 1 (x7) + 0 (x13) + [property] : array {Book 3 - Field of Maidens.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - Field of Maidens.items.[].system.runes.property.[]} (2 different values) + wounding (x1) + returning (x1) + [striking] : integer {Book 3 - Field of Maidens.items.[].system.runes.striking} (2 different values) + 0 (x10) + 1 (x5) + [resilient] : integer {Book 3 - Field of Maidens.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 3 - Field of Maidens.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 3 - Field of Maidens.items.[].system.size} (2 different values) + lg (x1) + med (x36) + [splashDamage] : object {Book 3 - Field of Maidens.items.[].system.splashDamage} + [value] : integer {Book 3 - Field of Maidens.items.[].system.splashDamage.value} (2 different values) + 0 (x12) + 1 (x2) + [usage] : object {Book 3 - Field of Maidens.items.[].system.usage} + value : string {Book 3 - Field of Maidens.items.[].system.usage.value} (6 different values) + held-in-one-hand (x16) + held-in-two-hands (x4) + wornbackpack (x1) + held-in-one-plus-hands (x4) + worneyepiece (x1) + worn (x1) + [attack] : object {Book 3 - Field of Maidens.items.[].system.attack} + value : string {Book 3 - Field of Maidens.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - Field of Maidens.items.[].system.attackEffects} + value : array {Book 3 - Field of Maidens.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 3 - Field of Maidens.items.[].system.attackEffects.value.[]} (8 different values) + ghast-ghast-fever (x2) + ghast-paralysis (x4) + grab (x5) + serpent-venom (x1) + push (x1) + trip (x1) + vampire-vetalarana-manipulator-paralyzing-claws (x1) + bubonic-plague (x1) + [custom] : string {Book 3 - Field of Maidens.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 3 - Field of Maidens.items.[].system.damageRolls} + [EteZ6jSQYM3flWay] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.EteZ6jSQYM3flWay} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.EteZ6jSQYM3flWay.damage} (same value: 2d6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.EteZ6jSQYM3flWay.damageType} (same value: spirit) + [VM1YNGBZabADqQAC] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.VM1YNGBZabADqQAC} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.VM1YNGBZabADqQAC.damage} (same value: 2d8+11) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.VM1YNGBZabADqQAC.damageType} (same value: bludgeoning) + [YiTq2edNpq63THo7] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.YiTq2edNpq63THo7} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.YiTq2edNpq63THo7.damage} (same value: 2d8+9) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.YiTq2edNpq63THo7.damageType} (same value: bludgeoning) + [xfS7stR93eptw8Va] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.xfS7stR93eptw8Va} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.xfS7stR93eptw8Va.damage} (same value: 2d6+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.xfS7stR93eptw8Va.damageType} (same value: bludgeoning) + [xlcu2knts0gbklddzl2t] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.xlcu2knts0gbklddzl2t} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damage} (same value: 2d10+10) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damageType} (same value: piercing) + [17iqcsyrhskrtvosuc2j] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damage} (same value: 2d8+10) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damageType} (same value: slashing) + [LF0LXrVdejR1Alvm] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.LF0LXrVdejR1Alvm} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.LF0LXrVdejR1Alvm.damage} (same value: 2d8+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.LF0LXrVdejR1Alvm.damageType} (same value: piercing) + [AP88M30cXCQhWpln] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.AP88M30cXCQhWpln} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.AP88M30cXCQhWpln.damage} (same value: 2d6+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.AP88M30cXCQhWpln.damageType} (same value: slashing) + [0] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.0} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.0.damage} (2 different values) + 2d12+11 (x1) + 2d10+10 (x1) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.0.damageType} (same value: slashing) + [1] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.1} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.1.damageType} (2 different values) + bleed (x1) + mental (x1) + category : string {Book 3 - Field of Maidens.items.[].system.damageRolls.1.category} (same value: persistent) + [Ofx4Npae1xoHIt3p] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.Ofx4Npae1xoHIt3p} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.Ofx4Npae1xoHIt3p.damage} (same value: 2d6+11) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.Ofx4Npae1xoHIt3p.damageType} (same value: bludgeoning) + [EWvGeIfiiF2Q0jJ9] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.EWvGeIfiiF2Q0jJ9} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.EWvGeIfiiF2Q0jJ9.damage} (same value: 1d8+11) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.EWvGeIfiiF2Q0jJ9.damageType} (same value: piercing) + [2x7pv0SGBFe3SNeN] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.2x7pv0SGBFe3SNeN} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.2x7pv0SGBFe3SNeN.damage} (same value: 3d8+13) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.2x7pv0SGBFe3SNeN.damageType} (same value: piercing) + [30XimJAEyreIjgSN] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.30XimJAEyreIjgSN} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.30XimJAEyreIjgSN.damage} (same value: 1d6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.30XimJAEyreIjgSN.damageType} (same value: spirit) + [dKluUYVnfFmggk1L] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.dKluUYVnfFmggk1L} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.dKluUYVnfFmggk1L.damage} (same value: 3d4+13) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.dKluUYVnfFmggk1L.damageType} (same value: slashing) + [jWycPEowPsOAIrc4] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.jWycPEowPsOAIrc4} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.jWycPEowPsOAIrc4.damage} (same value: 1d6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.jWycPEowPsOAIrc4.damageType} (same value: spirit) + [ajXwPC0h716LbZCs] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.ajXwPC0h716LbZCs} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.ajXwPC0h716LbZCs.damage} (same value: 2d8+7) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.ajXwPC0h716LbZCs.damageType} (same value: bludgeoning) + [FKvomg52bL97zrfS] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.FKvomg52bL97zrfS} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.FKvomg52bL97zrfS.damage} (same value: 2d10+9) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.FKvomg52bL97zrfS.damageType} (same value: bludgeoning) + [Ph97YOkI8N6QeAjy] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.Ph97YOkI8N6QeAjy} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.Ph97YOkI8N6QeAjy.damage} (same value: 2d4+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.Ph97YOkI8N6QeAjy.damageType} (same value: bludgeoning) + [GeGw0ceNuLH6T2vv] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.GeGw0ceNuLH6T2vv} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.GeGw0ceNuLH6T2vv.damage} (same value: 2d6+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.GeGw0ceNuLH6T2vv.damageType} (same value: piercing) + [Dqdnc2hJZ3GYzboj] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.Dqdnc2hJZ3GYzboj} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.Dqdnc2hJZ3GYzboj.damage} (same value: 1d4+9) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.Dqdnc2hJZ3GYzboj.damageType} (same value: piercing) + [GkjPEZa78UIteHX1] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.GkjPEZa78UIteHX1} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.GkjPEZa78UIteHX1.damage} (same value: 1d4+9) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.GkjPEZa78UIteHX1.damageType} (same value: piercing) + [iRdvedbVWajzeB0i] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.iRdvedbVWajzeB0i} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.iRdvedbVWajzeB0i.damage} (same value: 2d6+9) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.iRdvedbVWajzeB0i.damageType} (same value: bludgeoning) + [gUOLCGxmYIrMrrxS] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.gUOLCGxmYIrMrrxS} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.gUOLCGxmYIrMrrxS.damage} (same value: 1d6+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.gUOLCGxmYIrMrrxS.damageType} (same value: piercing) + [kwEFR0ASVv3y1Bg7] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.kwEFR0ASVv3y1Bg7} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.kwEFR0ASVv3y1Bg7.damage} (same value: 2d8+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.kwEFR0ASVv3y1Bg7.damageType} (same value: piercing) + [Y2buQ5rhWQqSV400] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.Y2buQ5rhWQqSV400} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.Y2buQ5rhWQqSV400.damage} (same value: 1d10+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.Y2buQ5rhWQqSV400.damageType} (same value: slashing) + [73e5BVz66FTHXLJS] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.73e5BVz66FTHXLJS} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.73e5BVz66FTHXLJS.damage} (same value: 1d6+4) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.73e5BVz66FTHXLJS.damageType} (same value: piercing) + [oOegTt6AsKWLBeYG] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.oOegTt6AsKWLBeYG} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.oOegTt6AsKWLBeYG.damage} (same value: 2d8+6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.oOegTt6AsKWLBeYG.damageType} (same value: bludgeoning) + [nrogdVHQCBR0qSBr] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.nrogdVHQCBR0qSBr} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.nrogdVHQCBR0qSBr.damage} (same value: 3d4) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.nrogdVHQCBR0qSBr.damageType} (same value: cold) + [avsphsmgbf65ekmp8pwx] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damage} (same value: 2d12+6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damageType} (same value: bludgeoning) + [fnq7tjzec5tzge22sp3t] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damage} (same value: 4d8-2) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damageType} (same value: void) + [7dfEYeZTIeuuviM7] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.7dfEYeZTIeuuviM7} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.7dfEYeZTIeuuviM7.damage} (same value: 2d8+11) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.7dfEYeZTIeuuviM7.damageType} (same value: slashing) + [xFpQpuXaryr65qLX] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.xFpQpuXaryr65qLX} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.xFpQpuXaryr65qLX.damage} (same value: 1d6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.xFpQpuXaryr65qLX.damageType} (same value: cold) + [9VhmEMlGjawrqdDD] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.9VhmEMlGjawrqdDD} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.9VhmEMlGjawrqdDD.damage} (same value: 2d10+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.9VhmEMlGjawrqdDD.damageType} (same value: piercing) + [nAmFikCwAKsAvbEW] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.nAmFikCwAKsAvbEW} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.nAmFikCwAKsAvbEW.damage} (same value: 2d8+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.nAmFikCwAKsAvbEW.damageType} (same value: bludgeoning) + [IHFKg4wkEQTp4wvM] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.IHFKg4wkEQTp4wvM} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.IHFKg4wkEQTp4wvM.damage} (same value: 2d8+12) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.IHFKg4wkEQTp4wvM.damageType} (same value: piercing) + [SP761fqDAmSwYeh8] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.SP761fqDAmSwYeh8} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.SP761fqDAmSwYeh8.damage} (same value: 2d4+12) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.SP761fqDAmSwYeh8.damageType} (same value: slashing) + [pnweO9YVnyv416wj] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.pnweO9YVnyv416wj} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.pnweO9YVnyv416wj.damage} (same value: 3d12+12) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.pnweO9YVnyv416wj.damageType} (same value: slashing) + [RPpR0mcBiP7e3mZp] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.RPpR0mcBiP7e3mZp} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.RPpR0mcBiP7e3mZp.damage} (same value: 3d12+14) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.RPpR0mcBiP7e3mZp.damageType} (same value: bludgeoning) + [vZx0JDAodYpPx5fZ] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.vZx0JDAodYpPx5fZ} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.vZx0JDAodYpPx5fZ.damage} (same value: 1d6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.vZx0JDAodYpPx5fZ.damageType} (same value: spirit) + [mom2hwn9qp6G3KwW] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.mom2hwn9qp6G3KwW} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.mom2hwn9qp6G3KwW.damage} (same value: 3d4+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.mom2hwn9qp6G3KwW.damageType} (same value: fire) + [ummpKp8fk9UvIC7o] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.ummpKp8fk9UvIC7o} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.ummpKp8fk9UvIC7o.damage} (same value: 1d6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.ummpKp8fk9UvIC7o.damageType} (same value: spirit) + [YT2j50eaHOV3B04i] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.YT2j50eaHOV3B04i} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.YT2j50eaHOV3B04i.damage} (same value: 2d8+6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.YT2j50eaHOV3B04i.damageType} (same value: slashing) + [pPLY1wqqrksSiZTT] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.pPLY1wqqrksSiZTT} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.pPLY1wqqrksSiZTT.damage} (same value: 1d6) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.pPLY1wqqrksSiZTT.damageType} (same value: spirit) + [Wx1TbFYFi7bkNvfh] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.Wx1TbFYFi7bkNvfh} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.Wx1TbFYFi7bkNvfh.damage} (same value: 3d8+10) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.Wx1TbFYFi7bkNvfh.damageType} (same value: piercing) + [CI3dcgbvqyX6opKu] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.CI3dcgbvqyX6opKu} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.CI3dcgbvqyX6opKu.damage} (same value: 3d6+10) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.CI3dcgbvqyX6opKu.damageType} (same value: slashing) + [2uHEBg1ZNPCENE1f] : object {Book 3 - Field of Maidens.items.[].system.damageRolls.2uHEBg1ZNPCENE1f} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.2uHEBg1ZNPCENE1f.damage} (same value: 1d6+8) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.2uHEBg1ZNPCENE1f.damageType} (same value: slashing) + laBkKAAKdYFUToNi : object {Book 3 - Field of Maidens.items.[].system.damageRolls.laBkKAAKdYFUToNi} + damage : string {Book 3 - Field of Maidens.items.[].system.damageRolls.laBkKAAKdYFUToNi.damage} (same value: 1d6+4) + damageType : string {Book 3 - Field of Maidens.items.[].system.damageRolls.laBkKAAKdYFUToNi.damageType} (same value: piercing) + [weaponType] : object {Book 3 - Field of Maidens.items.[].system.weaponType} + value : string {Book 3 - Field of Maidens.items.[].system.weaponType.value} (2 different values) + melee (x35) + ranged (x9) + [actionType] : object {Book 3 - Field of Maidens.items.[].system.actionType} + value : string {Book 3 - Field of Maidens.items.[].system.actionType.value} (4 different values) + passive (x70) + action (x36) + reaction (x17) + free (x1) + [actions] : object {Book 3 - Field of Maidens.items.[].system.actions} + [value] : integer {Book 3 - Field of Maidens.items.[].system.actions.value} (2 different values) + 2 (x11) + 1 (x25) + [frequency] : object {Book 3 - Field of Maidens.items.[].system.frequency} + max : integer {Book 3 - Field of Maidens.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - Field of Maidens.items.[].system.frequency.per} (2 different values) + round (x1) + day (x3) + value : integer {Book 3 - Field of Maidens.items.[].system.frequency.value} (same value: 1) + [uses] : object {Book 3 - Field of Maidens.items.[].system.uses} + autoDestroy : boolean {Book 3 - Field of Maidens.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - Field of Maidens.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - Field of Maidens.items.[].system.uses.value} (same value: 1) + [collapsed] : boolean {Book 3 - Field of Maidens.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 3 - Field of Maidens.items.[].system.stowing} (same value: True) + [heightening] : object {Book 3 - Field of Maidens.items.[].system.heightening} + [damage] : object {Book 3 - Field of Maidens.items.[].system.heightening.damage} + 0 : string {Book 3 - Field of Maidens.items.[].system.heightening.damage.0} (7 different values) + 1 (x1) + 1d10 (x4) + 1d4 (x5) + 1d8 (x7) + 1d12 (x2) + 2d6 (x9) + 2d4 (x1) + [interval] : integer {Book 3 - Field of Maidens.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x27) + type : string {Book 3 - Field of Maidens.items.[].system.heightening.type} (2 different values) + interval (x29) + fixed (x22) + [levels] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels} + [6] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.6} + range : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.6.range} + value : string {Book 3 - Field of Maidens.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + target : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.6.target} + value : string {Book 3 - Field of Maidens.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + [4] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.4} + target : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.4.target} + value : string {Book 3 - Field of Maidens.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + [8] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.8} + target : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.8.target} + value : string {Book 3 - Field of Maidens.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [3] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.3} + [range] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.3.range} + value : string {Book 3 - Field of Maidens.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x2) + 500 feet (x1) + [target] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.3.target} + value : string {Book 3 - Field of Maidens.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [5] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.5} + range : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.5.range} + value : string {Book 3 - Field of Maidens.items.[].system.heightening.levels.5.range.value} (3 different values) + 120 feet (x2) + 60 feet (x4) + 1 mile (x1) + [7] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.7} + [area] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.7.area} + areaType : string {Book 3 - Field of Maidens.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {Book 3 - Field of Maidens.items.[].system.heightening.levels.7.area.value} (same value: 60) + [target] : object {Book 3 - Field of Maidens.items.[].system.heightening.levels.7.target} + value : string {Book 3 - Field of Maidens.items.[].system.heightening.levels.7.target.value} (3 different values) + 6 creatures (x2) + 1 unattended object with a Bulk of 2 or less (x4) + 10 creatures (x1) + [overlays] : object {Book 3 - Field of Maidens.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Field of Maidens.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + void (x4) + [pq7cxntbz4s8g5ik] : object {Book 3 - Field of Maidens.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 3 - Field of Maidens.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 3 - Field of Maidens.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 3 - Field of Maidens.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 3 - Field of Maidens.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 3 - Field of Maidens.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 3 - Field of Maidens.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Field of Maidens.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + void (x4) + [z04svm1cvfcxtplb] : object {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Field of Maidens.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + void (x4) + [UTMlHk0o5FXLlwwM] : object {Book 3 - Field of Maidens.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 3 - Field of Maidens.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 3 - Field of Maidens.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 3 - Field of Maidens.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 3 - Field of Maidens.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 3 - Field of Maidens.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 3 - Field of Maidens.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 3 - Field of Maidens.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 3 - Field of Maidens.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Field of Maidens.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 3 - Field of Maidens.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 3 - Field of Maidens.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 3 - Field of Maidens.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 3 - Field of Maidens.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 3 - Field of Maidens.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 3 - Field of Maidens.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 3 - Field of Maidens.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 3 - Field of Maidens.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 3 - Field of Maidens.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Field of Maidens.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [acBonus] : integer {Book 3 - Field of Maidens.items.[].system.acBonus} (4 different values) + 2 (x3) + 1 (x1) + 4 (x1) + 6 (x1) + [checkPenalty] : integer {Book 3 - Field of Maidens.items.[].system.checkPenalty} (3 different values) + -1 (x3) + -2 (x1) + -3 (x1) + [dexCap] : integer {Book 3 - Field of Maidens.items.[].system.dexCap} (4 different values) + 3 (x2) + 4 (x1) + 1 (x1) + 0 (x1) + [speedPenalty] : integer {Book 3 - Field of Maidens.items.[].system.speedPenalty} (3 different values) + 0 (x4) + -5 (x1) + -10 (x1) + [strength] : integer {Book 3 - Field of Maidens.items.[].system.strength} (4 different values) + 1 (x2) + 0 (x1) + 3 (x1) + 4 (x1) + [stackGroup] : string {Book 3 - Field of Maidens.items.[].system.stackGroup} (same value: arrows) + [mod] : object {Book 3 - Field of Maidens.items.[].system.mod} + value : integer {Book 3 - Field of Maidens.items.[].system.mod.value} (5 different values) + 16 (x1) + 22 (x1) + 18 (x1) + 20 (x1) + 29 (x1) + [proficient] : object {Book 3 - Field of Maidens.items.[].system.proficient} + value : integer {Book 3 - Field of Maidens.items.[].system.proficient.value} (same value: 0) + [overrides] : array<> {Book 3 - Field of Maidens.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 3 - Field of Maidens.items.[].system.references} + children : array<> {Book 3 - Field of Maidens.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 3 - Field of Maidens.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 3 - Field of Maidens.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 3 - Field of Maidens.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 3 - Field of Maidens.items.[].system.value} + isValued : boolean {Book 3 - Field of Maidens.items.[].system.value.isValued} (same value: True) + value : integer {Book 3 - Field of Maidens.items.[].system.value.value} (2 different values) + 1 (x1) + 2 (x1) + [deathNote] : boolean {Book 3 - Field of Maidens.items.[].system.deathNote} (same value: True) + [ritual] : object {Book 3 - Field of Maidens.items.[].system.ritual} + primary : object {Book 3 - Field of Maidens.items.[].system.ritual.primary} + check : string {Book 3 - Field of Maidens.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a div)) + secondary : object {Book 3 - Field of Maidens.items.[].system.ritual.secondary} + casters : integer {Book 3 - Field of Maidens.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {Book 3 - Field of Maidens.items.[].system.ritual.secondary.checks} (same value: ) + type : string {Book 3 - Field of Maidens.items.[].type} (13 different values) + spellcastingEntry (x16) + spell (x133) + weapon (x15) + melee (x44) + action (x124) + equipment (x7) + consumable (x4) + backpack (x1) + armor (x5) + lore (x5) + condition (x2) + treasure (x4) + shield (x1) + [_stats] : object {Book 3 - Field of Maidens.items.[]._stats} + compendiumSource : string {Book 3 - Field of Maidens.items.[]._stats.compendiumSource} (141 different values) + [flags] : object {Book 3 - Field of Maidens.items.[].flags} + pf2e : object {Book 3 - Field of Maidens.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Field of Maidens.items.[].flags.pf2e.linkedWeapon} (13 different values) + etYGPlnD2S131ved (x1) + Ly1nfavSXV2D9LGa (x1) + wwCaG5zCiZ9A4YZ7 (x1) + PE0YRDKP8ZZ0Zpht (x1) + 59mIdaCloRViLXks (x2) + CFQGvUvrvBt4MZmn (x1) + y3l98oh4sQcuPsPy (x1) + ROm20WTjjAsPDOXi (x1) + GXCBdr3Hyxac62Kg (x1) + kd441jilS8REatbs (x1) + k8toE9c0iSEs0pLa (x1) + C4KoQDqQ1flTnQAo (x1) + 4u9ORnWPW7HZL8Eg (x1) + name : string {Book 3 - Field of Maidens.name} (all different values) + system : object {Book 3 - Field of Maidens.system} + [abilities] : object {Book 3 - Field of Maidens.system.abilities} + cha : object {Book 3 - Field of Maidens.system.abilities.cha} + mod : integer {Book 3 - Field of Maidens.system.abilities.cha.mod} (9 different values) + 2 (x1) + -5 (x3) + -2 (x3) + 1 (x2) + 4 (x2) + 3 (x3) + 0 (x8) + 5 (x2) + 7 (x1) + con : object {Book 3 - Field of Maidens.system.abilities.con} + mod : integer {Book 3 - Field of Maidens.system.abilities.con.mod} (8 different values) + 7 (x1) + 4 (x4) + 6 (x4) + 3 (x6) + 5 (x5) + 2 (x3) + 0 (x1) + 1 (x1) + dex : object {Book 3 - Field of Maidens.system.abilities.dex} + mod : integer {Book 3 - Field of Maidens.system.abilities.dex.mod} (9 different values) + 4 (x4) + 6 (x2) + 2 (x4) + 3 (x2) + -1 (x2) + 7 (x5) + 1 (x1) + 5 (x4) + 9 (x1) + int : object {Book 3 - Field of Maidens.system.abilities.int} + mod : integer {Book 3 - Field of Maidens.system.abilities.int.mod} (9 different values) + 2 (x7) + -5 (x5) + -4 (x3) + 0 (x4) + 4 (x2) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + str : object {Book 3 - Field of Maidens.system.abilities.str} + mod : integer {Book 3 - Field of Maidens.system.abilities.str.mod} (7 different values) + 5 (x6) + 4 (x5) + 7 (x4) + 0 (x5) + 2 (x1) + 6 (x3) + 3 (x1) + wis : object {Book 3 - Field of Maidens.system.abilities.wis} + mod : integer {Book 3 - Field of Maidens.system.abilities.wis.mod} (7 different values) + 5 (x3) + 0 (x7) + 2 (x1) + 3 (x6) + 1 (x1) + 4 (x6) + 6 (x1) + attributes : object {Book 3 - Field of Maidens.system.attributes} + ac : object {Book 3 - Field of Maidens.system.attributes.ac} + [details] : string {Book 3 - Field of Maidens.system.attributes.ac.details} (3 different values) + (x23) + (24 when broken), construct armor (x1) + (24 when broken); construct armor (x1) + value : integer {Book 3 - Field of Maidens.system.attributes.ac.value} (13 different values) + 33 (x2) + 28 (x4) + 0 (x4) + 30 (x7) + 29 (x2) + 32 (x2) + 20 (x1) + 24 (x1) + 27 (x1) + 25 (x1) + 22 (x3) + 26 (x2) + 41 (x1) + [allSaves] : object {Book 3 - Field of Maidens.system.attributes.allSaves} + value : string {Book 3 - Field of Maidens.system.attributes.allSaves.value} (3 different values) + (x23) + +1 status bonus to all saves vs. magic (x1) + +1 status to all saves vs. magic (x1) + hp : object {Book 3 - Field of Maidens.system.attributes.hp} + details : string {Book 3 - Field of Maidens.system.attributes.hp.details} (3 different values) + (x26) + void healing (x4) + fast healing 10, void healing (x1) + max : integer {Book 3 - Field of Maidens.system.attributes.hp.max} (21 different values) + temp : integer {Book 3 - Field of Maidens.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Field of Maidens.system.attributes.hp.value} (20 different values) + 250 (x2) + 120 (x5) + 0 (x4) + 155 (x1) + 175 (x1) + 130 (x1) + 145 (x1) + 235 (x1) + 127 (x1) + 115 (x1) + 80 (x1) + 205 (x4) + 72 (x1) + 170 (x1) + 110 (x1) + 70 (x1) + 180 (x1) + 230 (x1) + 109 (x1) + 195 (x1) + [tempmax] : integer {Book 3 - Field of Maidens.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Book 3 - Field of Maidens.system.attributes.speed} + [details] : string {Book 3 - Field of Maidens.system.attributes.speed.details} (3 different values) + earth glide (x1) + powerful jumper (x1) + fly 30 feet in dim light (x1) + otherSpeeds : array {Book 3 - Field of Maidens.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 3 - Field of Maidens.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Field of Maidens.system.attributes.speed.otherSpeeds.[].type} (4 different values) + burrow (x5) + swim (x1) + climb (x1) + fly (x2) + value : integer {Book 3 - Field of Maidens.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 25 (x1) + 30 (x1) + 5 (x2) + 20 (x2) + 35 (x2) + 50 (x1) + value : integer {Book 3 - Field of Maidens.system.attributes.speed.value} (6 different values) + 25 (x12) + 40 (x1) + 30 (x8) + 15 (x1) + 20 (x2) + 0 (x1) + [weaknesses] : array {Book 3 - Field of Maidens.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 3 - Field of Maidens.system.attributes.weaknesses.[]} + type : string {Book 3 - Field of Maidens.system.attributes.weaknesses.[].type} (7 different values) + cold-iron (x2) + unholy (x3) + vitality (x3) + slashing (x3) + bludgeoning (x1) + fire (x1) + holy (x1) + value : integer {Book 3 - Field of Maidens.system.attributes.weaknesses.[].value} (3 different values) + 15 (x3) + 10 (x9) + 5 (x2) + [hardness] : mixed + object {Book 3 - Field of Maidens.system.attributes.hardness} + value : integer {Book 3 - Field of Maidens.system.attributes.hardness.value} (2 different values) + 8 (x1) + 10 (x1) + integer {Book 3 - Field of Maidens.system.attributes.hardness} (2 different values) + 0 (x4) + 15 (x2) + [immunities] : array {Book 3 - Field of Maidens.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 3 - Field of Maidens.system.attributes.immunities.[]} + type : string {Book 3 - Field of Maidens.system.attributes.immunities.[].type} (12 different values) + death-effects (x5) + disease (x7) + paralyzed (x6) + poison (x6) + unconscious (x5) + drained (x1) + fatigued (x1) + mental (x4) + critical-hits (x2) + precision (x2) + bleed (x1) + sleep (x1) + [stealth] : object {Book 3 - Field of Maidens.system.attributes.stealth} + details : string {Book 3 - Field of Maidens.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {Book 3 - Field of Maidens.system.attributes.stealth.value} (3 different values) + 20 (x4) + 22 (x1) + 21 (x1) + [hasHealth] : boolean {Book 3 - Field of Maidens.system.attributes.hasHealth} (same value: False) + [resistances] : array {Book 3 - Field of Maidens.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Book 3 - Field of Maidens.system.attributes.resistances.[]} + type : string {Book 3 - Field of Maidens.system.attributes.resistances.[].type} (8 different values) + acid (x1) + cold (x2) + physical (x1) + electricity (x1) + fire (x1) + piercing (x1) + slashing (x1) + mental (x1) + value : integer {Book 3 - Field of Maidens.system.attributes.resistances.[].value} (same value: 10) + [exceptions] : array {Book 3 - Field of Maidens.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {Book 3 - Field of Maidens.system.attributes.resistances.[].exceptions.[]} (same value: adamantine) + [adjustment] : string {Book 3 - Field of Maidens.system.attributes.adjustment} (same value: elite) + details : object {Book 3 - Field of Maidens.system.details} + [blurb] : string {Book 3 - Field of Maidens.system.details.blurb} (11 different values) + (x12) + Variant Bulette (x1) + Ghast criminal (x1) + Female human field commander (x1) + Female medusa exile (x1) + Female aasimar human storyteller (x1) + Variant soulbound doll (x4) + Variant elite giant animated statue (x1) + Female vetalarana vampire annis hag (x1) + Male elite pairaka div (x1) + Male ghast wizard (x1) + [languages] : object {Book 3 - Field of Maidens.system.details.languages} + details : string {Book 3 - Field of Maidens.system.details.languages.details} (4 different values) + tongues (x3) + (x20) + speak with animals (x1) + telepathy 100 feet (x1) + value : array {Book 3 - Field of Maidens.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 3 - Field of Maidens.system.details.languages.value.[]} (13 different values) + draconic (x4) + empyrean (x5) + petran (x1) + common (x12) + necril (x3) + drooni (x5) + diabolic (x2) + taldane (x5) + varisian (x1) + aklo (x1) + jotun (x1) + mwangi (x1) + daemonic (x1) + level : object {Book 3 - Field of Maidens.system.details.level} + value : integer {Book 3 - Field of Maidens.system.details.level.value} (9 different values) + 12 (x4) + 8 (x4) + 9 (x6) + 10 (x8) + 5 (x2) + 7 (x3) + 6 (x2) + 16 (x1) + 11 (x1) + [privateNotes] : string {Book 3 - Field of Maidens.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - Field of Maidens.system.details.publicNotes} (9 different values) +

Aeolaekas, also known as stone azatas, embody the slow but inevitable chaos of rock itself. Stone is often thought to be steadfast and unchanging, but, when viewed on a grander scale over vast periods of time, stone can transform into things as diverse as intricate crystals and fine powder. To the aeolaeka, anything that could become either sand or diamond is the very incarnation of the chaos of reality-just on a slower scale. As a result of their stone affinity, aeolaekas are less capricious than other azatas, and some have willingly forged lasting accords or agreements with mortals. Stone-skinned aeolaekas are sometimes mistaken for statues and use this fact to hide in plain sight when they don't want their presence known.

(x1) + (x14) +

Bulettes are fearsome predators that roam just beneath the surface of desolate wilderness areas. When they burrow through the ground, only the fin of their thickly armored backs protrudes above-at least until they are ready to leap out and strike their prey. Their appearance, appetite, and iconic dorsal fin have earned the nickname "landshark."

+

A typical bulette claims a territory of approximately 500 square miles. When it finds an area rich in food, such as a farming village, it adds that area to its regular patrol route. Over the course of a few months, it can wipe entire settlements off the map. Bulettes are fiercely competitive creatures that battle relentlessly with other predators in their territory. They actively avoid contact or conflict with other members of their kind unless seeking a mate. Bulette pairs share territory and mate for life-a mated pair of bulettes being the only known exception to the creature's penchant for solitude. They rear their young for a short period of time. The mated pair instruct the young bulette how to hunt, teaching their spawn which creatures are easiest to kill and which creatures to avoid. The mated pair drive off their young after its first successful hunt.

+

The first bulettes were magically created guardians, intended to serve as frightening pets for a power-hungry and sadistic wizard. The technique for their creation, as well as their original purpose, has since been lost to history, and multiple conflicting accounts of ancient texts exist with dozens of wizards claiming to have been the first inventor of the notorious beast. Some sages postulate that the original inventor may have been an elf-a theory born out of little more than the curious fact that bulettes, for all their ravenous nature, seem to find elf flesh unpalatable. Unfortunately for elves who stumble into a bulette's path, bulettes are no less likely to kill them than any other intruder, simply leaving the bodies unconsumed where they fall.

(x1) +

Agathions are born from petitioners who achieved enlightenment in life or after death and received Nirvana's blessing. A guloval is small in stature but fierce, appearing as an anthropomorphic wolverine with gray and black fur, a white strip down the snout, and fearsome digging claws that can be easily used as weapons.

+

A guloval's core value is aggressive protection, and as such, they are one of the most militant of the normally peaceful agathions. A guloval attacks with a frightening ferocity to protect others, and they particularly seek out roles as guardians of children or the elderly. Despite this compulsion to protect those who may not be able to defend themselves, gulovals are also known for grumpy temperaments and impatience with social niceties. Most prefer to live as hermits when they're not assisting someone in need.

(x1) +

Soulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal's soul. These little constructs are created for a variety of reasons-such as to serve as companions or servants-but their free will means their obedience to their creators is hardly a given. Followers of Pharasma generally abhor soulbound dolls, viewing them as a perversion of the natural cycle of souls, and those who worship the Lady of Graves see the destruction of a soulbound doll, regardless of the construct's alignment, as an important service to the Great Beyond. Soulbound dolls are the simplest in a series of soulbound constructs including human-sized soulbound mannequins, powerful soulbound shells, and sentinel soulbound terra-cotta warriors. Creating them from unwilling living creatures is evil, and an unwilling donor can resist the process with a successful Will save against the creator's Craft DC, ruining the doll if not preventing the donor's death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred

+

Soulbound dolls encountered by adventurers are typically guardians of some sort; despite their diminutive size, the soul fragment's power makes the doll's flst more dangerous than a casual observer would expect. Further, it grants the doll a single spell of outsized power given its stature. Because of their autonomy and remarkable intelligence, soulbound dolls are occasionally employed by their crafters as administrators over much more powerful but mindless constructs such as golems, allowing such dolls to control defenses far beyond their own capabilities. Though soulbound dolls contain a small fragment of a soul extracted during or shortly after a person's death, this doesn't affect the deceased's resurrection or progress to the afterlife. This extraction process is lethal to otherwise-living prospective soul donors, though there are rumors of more expensive processes that allows someone to donate a fragment of a living soul without repercussions.

+

The soul fragment resides in a soul focus gem typically embedded in the doll's neck or chest. The soul fragment isn't static, and the doll continues to learn from its initial state, meaning its personality and abilities can change, possibly growing closer to the donor's or moving farther afield on its own individual path. The soulbound doll's focus gem retains the doll's memories even after the doll's destruction. The the intact soul focus gem of a destroyed doll can even be placed into a new doll body by someone knowledgeable in the creation of soulbound creatures, effectively reconstituting the soulbound doll.

(x4) +

As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

Shadowforged guardians are created through the intricate and dangerous process of siphoning penumbral energies and matter from the Shadow Plane and then binding them to a physical skeleton of wood and metal.

+

The first shadowforged guardians were created thousands of years ago in Nidal and were usually crafted in the likeness of that nation's patron deity, Zon-Kuthon. Shadowforged guardians are understandably in high demand; unfortunately, only the person who speaks a special word or phrase at the moment of the construct's creation can command it. Those who know the hidden formula to craft these constructs guard the secret well and only a few shadowcasters deign to create these guardians on another person's behalf-for a hefty price.

(x1) +

Native to the coastal provinces of eastern Holomog, these strange amphibians have frilled, iridescent gills that appear asymmetrically on either side of their bodies. Random arrays of spots, stripes, and other patterns decorate their flanks, and it's said no two shimmernewts have the same coloration. Originally, shimmernewts were ordinary (if oversized) amphibians, living their lives between brackish coastal lakes or tidal pools and the steamy jungles nearby. Over time, the ambient chaotic energies flowing through Holomog magically altered their evolution. The shimmernewts of today barely resemble their ancestors.

+

Their inherent chaotic nature has resulted in shimmernewts operating on different cycles from one another. Some are diurnal, some are nocturnal, but most are crepuscular. Shimmernewts that live close to peaceful humanoid settlements are often docile, but wild populations, whether deep in the jungle or in proximity to more violent settlements, can be quite aggressive. When provoked, all shimmernewts can inflate their gills in impressive displays to appear more attractive to mates or more intimidating to rivals. The capricious amphibians lack any natural predators, and conservation- minded locals are trying to prevent them from migrating further inland.

+

Some underground rings host shimmernewt fights, an unsavory form of entertainment made alluring by lucrative betting. Strolling down the docks of any port town in Holomog for a few minutes provokes whispered invitations to these fights. Though many locals decry these fights as inhumane, each time a ring is shut down, another group pops up sooner or later.

(x1) +

Among the most terrifying archons to behold, and easily the most difficult for mortals to comprehend, is the wheel archon, so named for its appearance as a flying, armor-plated wheel of fire with eyes on each spoke. Wheel archons often serve as messengers or harbingers for the armies of heaven, as their stubborn, indomitable natures make them ill-suited for missions requiring diplomacy or tact. Indeed, they have a legendary intolerance and single-mindedness in the pursuit of the punishment of evil.

+

Wheel archons can't tolerate deceit and easily see through lies. The sensation of this celestial being's divine eyes all fixing upon a single target is usually enough to encourage honesty, but when a wheel archon detects a falsehood, their righteous wrath takes over and they mete out punishment to sinners without quarter.

(x1) + publication : object {Book 3 - Field of Maidens.system.details.publication} + license : string {Book 3 - Field of Maidens.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Field of Maidens.system.details.publication.remaster} (same value: False) + title : string {Book 3 - Field of Maidens.system.details.publication.title} (same value: Pathfinder #183: Field of Maidens) + [description] : string {Book 3 - Field of Maidens.system.details.description} (6 different values) +

A spectral assailant drives a stake into a dying vampire's heart; the vampire collapses and releases a surge of void energy.

(x1) +

Anyone looking into the hole has memories sucked from their head.

(x1) +

Whether made up of water rushing through the streets that sweeps up dangerous debris along the way or a less natural substance bursting free of its container, this relentless flood batters everything in its path.

(x1) +

A heart of tumorous, shadowy tissue unleashes magic on nearby creatures.

(x1) +

Nearby creatures are caught in the memory of the struggle between Iron Taviah and the Benefactor.

(x1) +

The spectral figure of a handsome, well-dressed man flees down the stairs, clutching a wound in his side with one hand and making a shoving motion with the other. His shout drives creatures back.

(x1) + [disable] : string {Book 3 - Field of Maidens.system.details.disable} (6 different values) +

@Check[religion|dc:28] (expert) to drain away the haunt's void energy

(x1) +

@Check[deception|dc:29] (master) to feed the pit false thoughts that plug it, or @Check[occultism|dc:28] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 27) to drain the pit's magic

(x1) +

Three @Check[athletics|dc:35|name:Move Barricade], @Check[crafting|dc:35|name:Construct Barricade], or @Check[survival|dc:35|name:Construct Barricade] checks to move or construct barricades strong enough to create a shelter from the flood. While this creates a safe place to stand, creatures outside of the barricaded area may still be in danger depending on the nature and the source of the flood.

(x1) +

@Check[arcana|dc:26] or @Check[occultism|dc:26] (expert) to counter the heart's offensive magic, or @Check[religion|dc:28] (trained) to purify the area containing the heart. Four successes are required to disable it; after two successes, the shadow heart can't use its shadow lash Strike.

(x1) +

@Check[occultism|dc:28] or @Check[religion|dc:28] (expert) in the room to drain away the haunt's spiritual energy. Each successful check reduces the number of actions in the haunt's routine; three successful checks are required to completely disable the haunt.

(x1) +

@Check[occultism|dc:30] or @Check[religion|dc:30] (expert) to drain away the haunt's spiritual energy. This check can be attempted only from the top of the stairs behind the secret door.

(x1) + [isComplex] : boolean {Book 3 - Field of Maidens.system.details.isComplex} (2 different values) + False (x2) + True (x4) + [reset] : string {Book 3 - Field of Maidens.system.details.reset} (6 different values) +

Unless disabled, the haunt materializes again on the next moonrise.

(x1) +

The trap resets after 1 hour if it's not disabled.

(x1) + (x1) +

The heart deactivates if there are no creatures present in the room. It resets in 1 hour.

(x1) +

Unless completely disabled or destroyed, the haunt resets at the next moonrise at full strength.

(x1) +

The haunt ends as soon as there are no creatures within 60 feet. It resets when the secret door is closed.

(x1) + [routine] : string {Book 3 - Field of Maidens.system.details.routine} (5 different values) + (x2) +

(1 action) The flood advances forward 60 feet, crashing into all creatures within its area. Each creature must attempt a @Check[fortitude|dc:30] save as the floodwaters pummel them and pull them downstream. The amount and type of damage dealt are based on the nature of the flood, and certain types of floods impose additional effects. The turbulent waters mean creatures within the area of the flood must attempt a @Check[athletics|dc:20|name:Swim|traits:action:swim] check to Swim in order to move, and those who do not succeed at a check to Swim each round may drown.

+

This caustic flood dissolves flesh as it moves, dealing @Damage[1d12[bludgeoning],(1d12+8)[acid]]{1d12 bludgeoning damage and 1d12+8 acid damage}. Additionally, it deals @Damage[2d6[persistent,acid]] damage to creatures who critically fail their Fortitude saves.

+
+

Critical Success The creature takes no damage.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and is moved 10 feet along with the water.

+

Critical Failure The creature takes double damage and is moved 20 feet along with the water.

(x1) +

The shadow heart uses Battering Vortex, and then uses shadow lash on a random creature within range.

(x1) +

(3 actions) The spectral Taviah uses 1 action to appear adjacent to a random creature within 30 feet if not already adjacent to a creature. It then uses its spectral claw Strike with its remaining actions.

(x1) +

(1 action) (divine, evocation, incapacitation, sonic) The spectral figure shouts, dealing @Damage[4d10[sonic]] damage to all creatures within 60 feet of the secret door (@Check[will|dc:28|basic|traits:divine,evocation,incapacitation,sonic]). A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] for 1 round.

(x1) + [initiative] : object {Book 3 - Field of Maidens.system.initiative} + statistic : string {Book 3 - Field of Maidens.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Field of Maidens.system.perception} + details : string {Book 3 - Field of Maidens.system.perception.details} (2 different values) + (x24) + discern lies (x1) + mod : integer {Book 3 - Field of Maidens.system.perception.mod} (13 different values) + 23 (x4) + 13 (x2) + 16 (x1) + 15 (x3) + 19 (x6) + 9 (x1) + 17 (x2) + 12 (x1) + 18 (x1) + 14 (x1) + 5 (x1) + 28 (x1) + 21 (x1) + senses : array {Book 3 - Field of Maidens.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - Field of Maidens.system.perception.senses.[]} + type : string {Book 3 - Field of Maidens.system.perception.senses.[].type} (6 different values) + darkvision (x19) + tremorsense (x1) + scent (x1) + greater-darkvision (x2) + thoughtsense (x1) + truesight (x1) + [acuity] : string {Book 3 - Field of Maidens.system.perception.senses.[].acuity} (2 different values) + precise (x3) + imprecise (x1) + [range] : integer {Book 3 - Field of Maidens.system.perception.senses.[].range} (3 different values) + 60 (x2) + 30 (x1) + 100 (x1) + [resources] : object {Book 3 - Field of Maidens.system.resources} + [focus] : object {Book 3 - Field of Maidens.system.resources.focus} + max : integer {Book 3 - Field of Maidens.system.resources.focus.max} (2 different values) + 2 (x1) + 3 (x1) + value : integer {Book 3 - Field of Maidens.system.resources.focus.value} (2 different values) + 2 (x1) + 3 (x1) + saves : object {Book 3 - Field of Maidens.system.saves} + fortitude : object {Book 3 - Field of Maidens.system.saves.fortitude} + saveDetail : string {Book 3 - Field of Maidens.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Field of Maidens.system.saves.fortitude.value} (12 different values) + 25 (x2) + 16 (x3) + 0 (x4) + 20 (x1) + 18 (x3) + 21 (x3) + 22 (x1) + 15 (x3) + 19 (x6) + 17 (x2) + 26 (x1) + 14 (x2) + reflex : object {Book 3 - Field of Maidens.system.saves.reflex} + saveDetail : string {Book 3 - Field of Maidens.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Field of Maidens.system.saves.reflex.value} (14 different values) + 20 (x2) + 18 (x3) + 0 (x4) + 16 (x2) + 19 (x3) + 21 (x3) + 9 (x2) + 15 (x2) + 23 (x2) + 22 (x4) + 10 (x1) + 14 (x1) + 31 (x1) + 12 (x1) + will : object {Book 3 - Field of Maidens.system.saves.will} + saveDetail : string {Book 3 - Field of Maidens.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Field of Maidens.system.saves.will.value} (14 different values) + 23 (x1) + 12 (x5) + 0 (x4) + 14 (x3) + 16 (x6) + 24 (x1) + 11 (x1) + 21 (x1) + 19 (x3) + 18 (x1) + 9 (x1) + 15 (x2) + 22 (x1) + 28 (x1) + [skills] : object {Book 3 - Field of Maidens.system.skills} + [athletics] : object {Book 3 - Field of Maidens.system.skills.athletics} + base : integer {Book 3 - Field of Maidens.system.skills.athletics.base} (10 different values) + 25 (x2) + 18 (x2) + 21 (x2) + 19 (x1) + 14 (x2) + 17 (x2) + 15 (x2) + 13 (x1) + 23 (x2) + 30 (x1) + [special] : array {Book 3 - Field of Maidens.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 3 - Field of Maidens.system.skills.athletics.special.[]} + base : integer {Book 3 - Field of Maidens.system.skills.athletics.special.[].base} (same value: 25) + label : string {Book 3 - Field of Maidens.system.skills.athletics.special.[].label} (same value: to Grapple) + predicate : array {Book 3 - Field of Maidens.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Field of Maidens.system.skills.athletics.special.[].predicate.[]} (same value: action:grapple) + [diplomacy] : object {Book 3 - Field of Maidens.system.skills.diplomacy} + base : integer {Book 3 - Field of Maidens.system.skills.diplomacy.base} (3 different values) + 22 (x3) + 21 (x1) + 11 (x1) + [special] : array {Book 3 - Field of Maidens.system.skills.diplomacy.special} + Length: min=1 max=1 + Value type: object {Book 3 - Field of Maidens.system.skills.diplomacy.special.[]} + base : integer {Book 3 - Field of Maidens.system.skills.diplomacy.special.[].base} (same value: 23) + label : string {Book 3 - Field of Maidens.system.skills.diplomacy.special.[].label} (same value: when orating) + predicate : array {Book 3 - Field of Maidens.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Field of Maidens.system.skills.diplomacy.special.[].predicate.[]} (same value: action:perform:oratory) + [intimidation] : object {Book 3 - Field of Maidens.system.skills.intimidation} + base : integer {Book 3 - Field of Maidens.system.skills.intimidation.base} (7 different values) + 22 (x2) + 20 (x1) + 21 (x1) + 11 (x1) + 23 (x1) + 29 (x1) + 18 (x1) + [nature] : object {Book 3 - Field of Maidens.system.skills.nature} + base : integer {Book 3 - Field of Maidens.system.skills.nature.base} (2 different values) + 23 (x2) + 21 (x1) + [stealth] : object {Book 3 - Field of Maidens.system.skills.stealth} + base : integer {Book 3 - Field of Maidens.system.skills.stealth.base} (7 different values) + 16 (x1) + 21 (x3) + 17 (x2) + 15 (x1) + 25 (x1) + 23 (x4) + 18 (x1) + [acrobatics] : object {Book 3 - Field of Maidens.system.skills.acrobatics} + base : integer {Book 3 - Field of Maidens.system.skills.acrobatics.base} (8 different values) + 16 (x3) + 19 (x3) + 23 (x1) + 15 (x1) + 21 (x4) + 12 (x1) + 31 (x1) + 20 (x1) + [deception] : object {Book 3 - Field of Maidens.system.skills.deception} + base : integer {Book 3 - Field of Maidens.system.skills.deception.base} (4 different values) + 16 (x1) + 18 (x2) + 22 (x2) + 21 (x1) + [survival] : object {Book 3 - Field of Maidens.system.skills.survival} + base : integer {Book 3 - Field of Maidens.system.skills.survival.base} (6 different values) + 18 (x1) + 23 (x1) + 14 (x1) + 15 (x1) + 12 (x1) + 13 (x1) + [thievery] : object {Book 3 - Field of Maidens.system.skills.thievery} + base : integer {Book 3 - Field of Maidens.system.skills.thievery.base} (2 different values) + 19 (x2) + 21 (x4) + [occultism] : object {Book 3 - Field of Maidens.system.skills.occultism} + base : integer {Book 3 - Field of Maidens.system.skills.occultism.base} (2 different values) + 20 (x1) + 21 (x1) + [performance] : object {Book 3 - Field of Maidens.system.skills.performance} + base : integer {Book 3 - Field of Maidens.system.skills.performance.base} (same value: 21) + [religion] : object {Book 3 - Field of Maidens.system.skills.religion} + base : integer {Book 3 - Field of Maidens.system.skills.religion.base} (4 different values) + 19 (x2) + 28 (x1) + 15 (x1) + 13 (x1) + [society] : object {Book 3 - Field of Maidens.system.skills.society} + base : integer {Book 3 - Field of Maidens.system.skills.society.base} (3 different values) + 20 (x2) + 18 (x4) + 15 (x1) + [arcana] : object {Book 3 - Field of Maidens.system.skills.arcana} + base : integer {Book 3 - Field of Maidens.system.skills.arcana.base} (3 different values) + 21 (x1) + 15 (x1) + 22 (x1) + [crafting] : object {Book 3 - Field of Maidens.system.skills.crafting} + base : integer {Book 3 - Field of Maidens.system.skills.crafting.base} (same value: 21) + traits : object {Book 3 - Field of Maidens.system.traits} + rarity : string {Book 3 - Field of Maidens.system.traits.rarity} (4 different values) + uncommon (x9) + common (x6) + unique (x10) + rare (x6) + size : object {Book 3 - Field of Maidens.system.traits.size} + value : string {Book 3 - Field of Maidens.system.traits.size.value} (4 different values) + lg (x3) + med (x20) + huge (x2) + sm (x6) + value : array {Book 3 - Field of Maidens.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 3 - Field of Maidens.system.traits.value.[]} (33 different values) + [creatureType] : string {Book 3 - Field of Maidens.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 3 - Field of Maidens.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 3 - Field of Maidens.system.spellcasting} + rituals : object {Book 3 - Field of Maidens.system.spellcasting.rituals} + dc : integer {Book 3 - Field of Maidens.system.spellcasting.rituals.dc} (same value: 25) + type : string {Book 3 - Field of Maidens.type} (2 different values) + npc (x25) + hazard (x6) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Heavy is the Crown.txt b/output/pf2e/packs/Book 3 - Heavy is the Crown.txt new file mode 100644 index 0000000..46a91d9 --- /dev/null +++ b/output/pf2e/packs/Book 3 - Heavy is the Crown.txt @@ -0,0 +1,1477 @@ +Book 3 - Heavy is the Crown +Different values: 35 +===================================== +object {Book 3 - Heavy is the Crown} + _id : string {Book 3 - Heavy is the Crown._id} (all different values) + folder : string {Book 3 - Heavy is the Crown.folder} (same value: CWw63y22Mgq57RBm) + img : string {Book 3 - Heavy is the Crown.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x26) + systems/pf2e/icons/default-icons/hazard.svg (x9) + items : array {Book 3 - Heavy is the Crown.items} + Length: min=1 max=49 + Value type: object {Book 3 - Heavy is the Crown.items.[]} + _id : string {Book 3 - Heavy is the Crown.items.[]._id} (298 different values) + [_stats] : object {Book 3 - Heavy is the Crown.items.[]._stats} + compendiumSource : string {Book 3 - Heavy is the Crown.items.[]._stats.compendiumSource} (108 different values) + img : string {Book 3 - Heavy is the Crown.items.[].img} (102 different values) + name : string {Book 3 - Heavy is the Crown.items.[].name} (205 different values) + sort : integer {Book 3 - Heavy is the Crown.items.[].sort} (50 different values) + system : object {Book 3 - Heavy is the Crown.items.[].system} + [baseItem] : string {Book 3 - Heavy is the Crown.items.[].system.baseItem} (18 different values) + alchemical-bomb (x3) + dagger (x3) + composite-longbow (x2) + greataxe (x3) + hide-armor (x2) + longsword (x2) + light-hammer (x2) + shield-boss (x1) + steel-shield (x3) + chain-mail (x2) + repeating-heavy-crossbow (x1) + crossbow (x1) + full-plate (x1) + leather-armor (x1) + shortsword (x1) + sling (x1) + studded-leather-armor (x1) + staff (x1) + [bonus] : object {Book 3 - Heavy is the Crown.items.[].system.bonus} + value : integer {Book 3 - Heavy is the Crown.items.[].system.bonus.value} (13 different values) + 1 (x3) + 0 (x18) + 20 (x17) + 15 (x2) + 14 (x2) + 21 (x1) + 26 (x4) + 24 (x1) + 18 (x10) + 17 (x2) + 12 (x1) + 16 (x2) + 25 (x1) + [bonusDamage] : object {Book 3 - Heavy is the Crown.items.[].system.bonusDamage} + value : integer {Book 3 - Heavy is the Crown.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Heavy is the Crown.items.[].system.bulk} + value : mixed + float {Book 3 - Heavy is the Crown.items.[].system.bulk.value} (same value: 0,1) + integer {Book 3 - Heavy is the Crown.items.[].system.bulk.value} (5 different values) + 6 (x1) + 2 (x10) + 1 (x11) + 0 (x2) + 4 (x1) + [category] : string {Book 3 - Heavy is the Crown.items.[].system.category} (12 different values) + martial (x15) + simple (x6) + elixir (x1) + interaction (x19) + defensive (x73) + offensive (x82) + medium (x4) + ammo (x5) + poison (x1) + heavy (x1) + light (x2) + potion (x1) + [containerId] : mixed + [damage] : object {Book 3 - Heavy is the Crown.items.[].system.damage} + [damageType] : string {Book 3 - Heavy is the Crown.items.[].system.damage.damageType} (5 different values) + fire (x1) + acid (x1) + piercing (x8) + slashing (x5) + bludgeoning (x6) + [dice] : integer {Book 3 - Heavy is the Crown.items.[].system.damage.dice} (3 different values) + 2 (x2) + 1 (x18) + 0 (x1) + [die] : string {Book 3 - Heavy is the Crown.items.[].system.damage.die} (6 different values) + d8 (x6) + d4 (x5) + d12 (x3) + d6 (x5) + d10 (x1) + (x1) + [persistent] : object {Book 3 - Heavy is the Crown.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Book 3 - Heavy is the Crown.items.[].system.damage.persistent.number} (same value: 2) + type : string {Book 3 - Heavy is the Crown.items.[].system.damage.persistent.type} (same value: fire) + [formula] : string {Book 3 - Heavy is the Crown.items.[].system.damage.formula} (2 different values) + 5d6+12 (x1) + 1d8 (x1) + [kind] : string {Book 3 - Heavy is the Crown.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 3 - Heavy is the Crown.items.[].system.damage.type} (2 different values) + untyped (x1) + vitality (x1) + [0] : object {Book 3 - Heavy is the Crown.items.[].system.damage.0} + [category] : string {Book 3 - Heavy is the Crown.items.[].system.damage.0.category} (same value: persistent) + formula : string {Book 3 - Heavy is the Crown.items.[].system.damage.0.formula} (14 different values) + 8d6 (x3) + 2d6 (x9) + 2d4 (x3) + 4d6 (x2) + 3d8 (x1) + 4d10 (x2) + 0 (x2) + 1d8 (x2) + 6d6 (x1) + 2d8 (x1) + 1d4 (x1) + 1d4+1 (x1) + 1d10+4 (x1) + 5d6 (x1) + kinds : array {Book 3 - Heavy is the Crown.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x29) + healing (x3) + [materials] : array<> {Book 3 - Heavy is the Crown.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Heavy is the Crown.items.[].system.damage.0.type} (11 different values) + mental (x5) + fire (x4) + bleed (x7) + spirit (x4) + vitality (x2) + acid (x1) + void (x3) + piercing (x1) + force (x1) + untyped (x1) + bludgeoning (x1) + [applyMod] : boolean {Book 3 - Heavy is the Crown.items.[].system.damage.0.applyMod} (2 different values) + False (x23) + True (x3) + [pEPeRZBo0RPvHAd9] : object {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9} + applyMod : boolean {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6) + kinds : array {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Heavy is the Crown.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped) + [1] : object {Book 3 - Heavy is the Crown.items.[].system.damage.1} + applyMod : boolean {Book 3 - Heavy is the Crown.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Heavy is the Crown.items.[].system.damage.1.formula} (same value: 6d6) + kinds : array {Book 3 - Heavy is the Crown.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {Book 3 - Heavy is the Crown.items.[].system.damage.1.type} (same value: fire) + description : object {Book 3 - Heavy is the Crown.items.[].system.description} + value : string {Book 3 - Heavy is the Crown.items.[].system.description.value} (184 different values) + [gm] : string {Book 3 - Heavy is the Crown.items.[].system.description.gm} (same value:

Destruction A celestial creature must hold the necklace in their hands for at least an hour while meditating on the damage it has caused, then weep on the ruby. It must then be completely sealed within a cold iron container and cast into the heart of an active volcano, allowing the magma to melt the container and the necklace within.

) + [equipped] : object {Book 3 - Heavy is the Crown.items.[].system.equipped} + carryType : string {Book 3 - Heavy is the Crown.items.[].system.equipped.carryType} (2 different values) + worn (x46) + held (x1) + [handsHeld] : integer {Book 3 - Heavy is the Crown.items.[].system.equipped.handsHeld} (3 different values) + 0 (x19) + 1 (x14) + 2 (x4) + [invested] : mixed + [inSlot] : boolean {Book 3 - Heavy is the Crown.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 3 - Heavy is the Crown.items.[].system.group} (13 different values) + bomb (x3) + knife (x3) + bow (x2) + axe (x3) + leather (x4) + sword (x3) + hammer (x2) + shield (x1) + chain (x2) + crossbow (x2) + plate (x1) + sling (x1) + club (x1) + [hardness] : integer {Book 3 - Heavy is the Crown.items.[].system.hardness} (3 different values) + 0 (x44) + 8 (x1) + 5 (x2) + [hp] : object {Book 3 - Heavy is the Crown.items.[].system.hp} + max : integer {Book 3 - Heavy is the Crown.items.[].system.hp.max} (3 different values) + 0 (x44) + 64 (x1) + 20 (x2) + value : integer {Book 3 - Heavy is the Crown.items.[].system.hp.value} (3 different values) + 0 (x44) + 64 (x1) + 20 (x2) + [level] : object {Book 3 - Heavy is the Crown.items.[].system.level} + value : integer {Book 3 - Heavy is the Crown.items.[].system.level.value} (10 different values) + 3 (x16) + 0 (x33) + 15 (x1) + 9 (x1) + 4 (x13) + 2 (x26) + 1 (x32) + 5 (x7) + 6 (x2) + 12 (x1) + [material] : object {Book 3 - Heavy is the Crown.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - Heavy is the Crown.items.[].system.price} + value : object {Book 3 - Heavy is the Crown.items.[].system.price.value} + [gp] : integer {Book 3 - Heavy is the Crown.items.[].system.price.value.gp} (16 different values) + 10 (x2) + 12 (x1) + 55 (x1) + 1 (x3) + 150 (x1) + 20 (x3) + 2 (x9) + 100 (x1) + 6 (x2) + 15 (x1) + 40 (x1) + 25 (x1) + 3 (x2) + 30 (x1) + 4 (x1) + 2000 (x1) + [sp] : integer {Book 3 - Heavy is the Crown.items.[].system.price.value.sp} (5 different values) + 2 (x3) + 1 (x5) + 3 (x2) + 5 (x1) + 9 (x1) + [cp] : integer {Book 3 - Heavy is the Crown.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 3 - Heavy is the Crown.items.[].system.price.per} (same value: 10) + publication : object {Book 3 - Heavy is the Crown.items.[].system.publication} + license : string {Book 3 - Heavy is the Crown.items.[].system.publication.license} (2 different values) + OGL (x353) + ORC (x18) + remaster : boolean {Book 3 - Heavy is the Crown.items.[].system.publication.remaster} (2 different values) + False (x353) + True (x18) + title : string {Book 3 - Heavy is the Crown.items.[].system.publication.title} (11 different values) + Pathfinder Core Rulebook (x96) + Pathfinder Lost Omens The Grand Bazaar (x1) + Pathfinder #195: Heavy is the Crown (x1) + (x188) + Pathfinder Bestiary (x53) + Pathfinder Advanced Player's Guide (x7) + Pathfinder Player Core (x18) + Pathfinder Guns & Gears (x2) + Pathfinder Bestiary 3 (x2) + Pathfinder Bestiary 2 (x2) + Pathfinder Secrets of Magic (x1) + [quantity] : integer {Book 3 - Heavy is the Crown.items.[].system.quantity} (6 different values) + 6 (x2) + 1 (x38) + 2 (x1) + 20 (x4) + 5 (x1) + 10 (x1) + [range] : mixed + integer {Book 3 - Heavy is the Crown.items.[].system.range} (5 different values) + 20 (x3) + 100 (x2) + 180 (x1) + 120 (x1) + 50 (x1) + object {Book 3 - Heavy is the Crown.items.[].system.range} + value : string {Book 3 - Heavy is the Crown.items.[].system.range.value} (8 different values) + 120 feet (x15) + planetary (x2) + 30 feet (x29) + touch (x20) + 60 feet (x3) + (x13) + varies (x2) + 500 feet (x1) + [reload] : object {Book 3 - Heavy is the Crown.items.[].system.reload} + value : string {Book 3 - Heavy is the Crown.items.[].system.reload.value} (4 different values) + - (x8) + 0 (x2) + (x8) + 1 (x3) + rules : ###FoundryRulesObject### + [runes] : object {Book 3 - Heavy is the Crown.items.[].system.runes} + [potency] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.potency} (2 different values) + 0 (x16) + 1 (x12) + [property] : array {Book 3 - Heavy is the Crown.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.striking} (2 different values) + 0 (x15) + 1 (x6) + [resilient] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Book 3 - Heavy is the Crown.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 3 - Heavy is the Crown.items.[].system.size} (2 different values) + med (x46) + grg (x1) + [slug] : string {Book 3 - Heavy is the Crown.items.[].system.slug} (112 different values) + [splashDamage] : object {Book 3 - Heavy is the Crown.items.[].system.splashDamage} + value : integer {Book 3 - Heavy is the Crown.items.[].system.splashDamage.value} (2 different values) + 2 (x2) + 0 (x19) + [traits] : object {Book 3 - Heavy is the Crown.items.[].system.traits} + [rarity] : string {Book 3 - Heavy is the Crown.items.[].system.traits.rarity} (3 different values) + common (x218) + uncommon (x10) + unique (x1) + value : array {Book 3 - Heavy is the Crown.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.traits.value.[]} (100 different values) + [traditions] : array {Book 3 - Heavy is the Crown.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.traits.traditions.[]} (4 different values) + arcane (x58) + occult (x71) + divine (x52) + primal (x28) + [integrated] : mixed + [usage] : object {Book 3 - Heavy is the Crown.items.[].system.usage} + [canBeAmmo] : boolean {Book 3 - Heavy is the Crown.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Book 3 - Heavy is the Crown.items.[].system.usage.value} (5 different values) + held-in-one-hand (x25) + held-in-two-hands (x8) + wornnecklace (x1) + held-in-one-plus-hands (x2) + worn (x1) + [uses] : object {Book 3 - Heavy is the Crown.items.[].system.uses} + autoDestroy : boolean {Book 3 - Heavy is the Crown.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - Heavy is the Crown.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - Heavy is the Crown.items.[].system.uses.value} (same value: 1) + [attack] : object {Book 3 - Heavy is the Crown.items.[].system.attack} + value : string {Book 3 - Heavy is the Crown.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - Heavy is the Crown.items.[].system.attackEffects} + value : array {Book 3 - Heavy is the Crown.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.attackEffects.value.[]} (2 different values) + endless-nightmare (x2) + improved-grab (x7) + [custom] : string {Book 3 - Heavy is the Crown.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls} + [4L2WIHKBsx5InpmP] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.4L2WIHKBsx5InpmP} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.4L2WIHKBsx5InpmP.damage} (same value: 2d4+4) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.4L2WIHKBsx5InpmP.damageType} (same value: piercing) + [VDeAW1Lb9AmB7iTx] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx.damage} (same value: 2d4+4) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx.damageType} (same value: piercing) + [0] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.0} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.0.damage} (10 different values) + 2d8 (x1) + 2d4 (x1) + 1d12+8 (x2) + 1d8+6 (x3) + 4d8 (x2) + 2d10+12 (x1) + 1d8+11 (x1) + 1d12+9 (x1) + 1d6+10 (x1) + 1d6+8 (x1) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.0.damageType} (6 different values) + fire (x2) + acid (x1) + slashing (x4) + piercing (x4) + void (x2) + bludgeoning (x1) + [1] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1} + category : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1.category} (2 different values) + persistent (x2) + splash (x1) + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1.damage} (2 different values) + 2 (x2) + 3d8 (x1) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.1.damageType} (2 different values) + fire (x2) + acid (x1) + [2] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2} + category : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2.damage} (same value: 2) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.2.damageType} (same value: fire) + [mqs4p1jLnvbcssZo] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.mqs4p1jLnvbcssZo} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.mqs4p1jLnvbcssZo.damage} (same value: 2d8+5) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.mqs4p1jLnvbcssZo.damageType} (same value: force) + [uTrPyUrBOFQzYmKE] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.uTrPyUrBOFQzYmKE} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.uTrPyUrBOFQzYmKE.damage} (same value: 2d8) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.uTrPyUrBOFQzYmKE.damageType} (same value: mental) + [pf4joyj8goqdxlluw7eb] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damage} (same value: 2d10+6) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damageType} (same value: fire) + [ueJYoFcfKmD0yQfS] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ueJYoFcfKmD0yQfS} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ueJYoFcfKmD0yQfS.damage} (same value: 2d8+10) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ueJYoFcfKmD0yQfS.damageType} (same value: slashing) + [6H93EuTBHzgljNzu] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.6H93EuTBHzgljNzu} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.6H93EuTBHzgljNzu.damage} (same value: 2d6+10) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.6H93EuTBHzgljNzu.damageType} (same value: bludgeoning) + [ll0KZHTkt9520lJg] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ll0KZHTkt9520lJg} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ll0KZHTkt9520lJg.damage} (same value: 1d6+10) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.ll0KZHTkt9520lJg.damageType} (same value: bludgeoning) + [moOpE7XW9ObVz9Fe] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.moOpE7XW9ObVz9Fe} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.moOpE7XW9ObVz9Fe.damage} (same value: 1d4+8) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.moOpE7XW9ObVz9Fe.damageType} (same value: piercing) + [YrjDD0wKhRZzhDLl] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.YrjDD0wKhRZzhDLl} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.YrjDD0wKhRZzhDLl.damage} (same value: 2d10+2) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.YrjDD0wKhRZzhDLl.damageType} (same value: piercing) + [kuNNfhZliwcmzqQh] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.kuNNfhZliwcmzqQh} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.kuNNfhZliwcmzqQh.damage} (same value: 2d6+8) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.kuNNfhZliwcmzqQh.damageType} (same value: bludgeoning) + [rtZ4ouIDdunv6pbJ] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ.damage} (same value: 2d6+8) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ.damageType} (same value: bludgeoning) + [DI8CJ8ZekyTdlNAd] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd.damage} (same value: 2d12+9) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd.damageType} (same value: piercing) + [WjWEbxowyPyCXSvr] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WjWEbxowyPyCXSvr} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WjWEbxowyPyCXSvr.damage} (same value: 1d8+10) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WjWEbxowyPyCXSvr.damageType} (same value: bludgeoning) + [QLECX3ezsYU1wGpJ] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.QLECX3ezsYU1wGpJ} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.QLECX3ezsYU1wGpJ.damage} (same value: 2d4+8) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.QLECX3ezsYU1wGpJ.damageType} (same value: bludgeoning) + [s5bQraykwiNmbIE0] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.s5bQraykwiNmbIE0} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.s5bQraykwiNmbIE0.damage} (same value: 1d10+13) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.s5bQraykwiNmbIE0.damageType} (same value: bludgeoning) + [9napsHZVBGQBhRE1] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.9napsHZVBGQBhRE1} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.9napsHZVBGQBhRE1.damage} (same value: 3d6+11) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.9napsHZVBGQBhRE1.damageType} (same value: bludgeoning) + [WGu8Eqh8uE3F0i1a] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a.damage} (same value: 1d6) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a.damageType} (same value: spirit) + [EVVvtxZnAnsh8wIW] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.EVVvtxZnAnsh8wIW} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.EVVvtxZnAnsh8wIW.damage} (same value: 1d6) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.EVVvtxZnAnsh8wIW.damageType} (same value: fire) + [P1vAtwKWSVpwcrgE] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.P1vAtwKWSVpwcrgE} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.P1vAtwKWSVpwcrgE.damage} (same value: 3d8+11) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.P1vAtwKWSVpwcrgE.damageType} (same value: slashing) + [wPxtsODDfGQ8nSVw] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.wPxtsODDfGQ8nSVw} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.wPxtsODDfGQ8nSVw.damage} (same value: 1d6) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.wPxtsODDfGQ8nSVw.damageType} (same value: spirit) + [hRa04V0ckmFHepWh] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.hRa04V0ckmFHepWh} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.hRa04V0ckmFHepWh.damage} (same value: 1d6) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.hRa04V0ckmFHepWh.damageType} (same value: fire) + [jfSszuRo1174xwP6] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.jfSszuRo1174xwP6} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.jfSszuRo1174xwP6.damage} (same value: 3d8+11) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.jfSszuRo1174xwP6.damageType} (same value: slashing) + [u6GKoqTL71ppuhVI] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.u6GKoqTL71ppuhVI} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.u6GKoqTL71ppuhVI.damage} (same value: 1d6) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.u6GKoqTL71ppuhVI.damageType} (same value: spirit) + [TkD9GgXsB466cHcJ] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.TkD9GgXsB466cHcJ} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.TkD9GgXsB466cHcJ.damage} (same value: 2d8+11) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.TkD9GgXsB466cHcJ.damageType} (same value: slashing) + [7ky0SRCIspok2Vr4] : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.7ky0SRCIspok2Vr4} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.7ky0SRCIspok2Vr4.damage} (same value: 2d12+11) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.7ky0SRCIspok2Vr4.damageType} (same value: bludgeoning) + RdCJZ1lct4vcxbIV : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.RdCJZ1lct4vcxbIV} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.RdCJZ1lct4vcxbIV.damage} (same value: 1d6) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.RdCJZ1lct4vcxbIV.damageType} (same value: fire) + n3YXhPlPlpAFYq66 : object {Book 3 - Heavy is the Crown.items.[].system.damageRolls.n3YXhPlPlpAFYq66} + damage : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.n3YXhPlPlpAFYq66.damage} (same value: 3d10) + damageType : string {Book 3 - Heavy is the Crown.items.[].system.damageRolls.n3YXhPlPlpAFYq66.damageType} (same value: bludgeoning) + [weaponType] : object {Book 3 - Heavy is the Crown.items.[].system.weaponType} + value : string {Book 3 - Heavy is the Crown.items.[].system.weaponType.value} (2 different values) + melee (x31) + ranged (x12) + [actionType] : object {Book 3 - Heavy is the Crown.items.[].system.actionType} + value : string {Book 3 - Heavy is the Crown.items.[].system.actionType.value} (4 different values) + passive (x82) + action (x53) + reaction (x31) + free (x8) + [actions] : object {Book 3 - Heavy is the Crown.items.[].system.actions} + [value] : integer {Book 3 - Heavy is the Crown.items.[].system.actions.value} (3 different values) + 1 (x35) + 2 (x17) + 3 (x1) + [frequency] : object {Book 3 - Heavy is the Crown.items.[].system.frequency} + max : integer {Book 3 - Heavy is the Crown.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - Heavy is the Crown.items.[].system.frequency.per} (2 different values) + day (x12) + round (x1) + [acBonus] : integer {Book 3 - Heavy is the Crown.items.[].system.acBonus} (5 different values) + 3 (x2) + 2 (x4) + 4 (x2) + 6 (x1) + 1 (x1) + [checkPenalty] : integer {Book 3 - Heavy is the Crown.items.[].system.checkPenalty} (3 different values) + -2 (x4) + -3 (x1) + -1 (x2) + [dexCap] : integer {Book 3 - Heavy is the Crown.items.[].system.dexCap} (5 different values) + 2 (x2) + 1 (x2) + 0 (x1) + 4 (x1) + 3 (x1) + [speedPenalty] : integer {Book 3 - Heavy is the Crown.items.[].system.speedPenalty} (3 different values) + -5 (x4) + 0 (x5) + -10 (x1) + [strength] : integer {Book 3 - Heavy is the Crown.items.[].system.strength} (5 different values) + 2 (x2) + 3 (x2) + 4 (x1) + 0 (x1) + 1 (x1) + [stackGroup] : string {Book 3 - Heavy is the Crown.items.[].system.stackGroup} (3 different values) + arrows (x2) + bolts (x2) + slingBullets (x1) + [mod] : object {Book 3 - Heavy is the Crown.items.[].system.mod} + value : integer {Book 3 - Heavy is the Crown.items.[].system.mod.value} (6 different values) + 13 (x2) + 17 (x1) + 12 (x1) + 8 (x1) + 15 (x2) + 24 (x2) + [proficient] : object {Book 3 - Heavy is the Crown.items.[].system.proficient} + value : integer {Book 3 - Heavy is the Crown.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Book 3 - Heavy is the Crown.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 3 - Heavy is the Crown.items.[].system.prepared} + [flexible] : boolean {Book 3 - Heavy is the Crown.items.[].system.prepared.flexible} (same value: False) + value : string {Book 3 - Heavy is the Crown.items.[].system.prepared.value} (4 different values) + innate (x10) + prepared (x1) + spontaneous (x1) + focus (x1) + [proficiency] : object {Book 3 - Heavy is the Crown.items.[].system.proficiency} + value : integer {Book 3 - Heavy is the Crown.items.[].system.proficiency.value} (2 different values) + 0 (x2) + 1 (x11) + [showSlotlessLevels] : object {Book 3 - Heavy is the Crown.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Heavy is the Crown.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 3 - Heavy is the Crown.items.[].system.slots} + [slot0] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot0} + max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.max} (same value: 4) + prepared : array {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot0.prepared.[].id} (4 different values) + Ap8NioX7HNx5CnVI (x1) + stQBtESwzuOnS6Ix (x1) + Va0x0NE35rwUyRLP (x1) + vn1MDHSK6Ip1Xxpb (x1) + [slot2] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot2} + max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.max} (2 different values) + 1 (x1) + 4 (x1) + [prepared] : array {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.prepared} + Length: min=1 max=1 + Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.prepared.[].id} (same value: GWbGb7ulFu0ee7S4) + value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot3} + max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.max} (same value: 4) + [prepared] : array {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.prepared.[].id} (4 different values) + 8pfO037RUMpvAJQz (x1) + 3fX1XxKGVAmZ7GJ2 (x1) + lqOIUwkzwTouxAEp (x1) + JswsIZiDRprKwnjJ (x1) + value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot4} + max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.max} (2 different values) + 3 (x1) + 4 (x1) + [prepared] : array {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.prepared.[].id} (3 different values) + 3fX1XxKGVAmZ7GJ2 (x1) + Y0mmdfH8CmG3LwYK (x1) + o9JO1GFIwOqKiD2K (x1) + value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot4.value} (same value: 4) + [slot5] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot5} + max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.max} (2 different values) + 5 (x1) + 4 (x1) + [prepared] : array {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.prepared} + Length: min=5 max=5 + Value type: object {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.prepared.[].id} (3 different values) + lroxAUX4zh9SEbX6 (x3) + 0C2nHZZ22nMPNIs5 (x1) + Rw4y7u9CjpLgOsIX (x1) + value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot5.value} (same value: 4) + [slot1] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot1} + max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot1.max} (same value: 4) + value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot1.value} (same value: 4) + [slot6] : object {Book 3 - Heavy is the Crown.items.[].system.slots.slot6} + max : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot6.max} (same value: 3) + value : integer {Book 3 - Heavy is the Crown.items.[].system.slots.slot6.value} (same value: 3) + [spelldc] : object {Book 3 - Heavy is the Crown.items.[].system.spelldc} + dc : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.dc} (7 different values) + 26 (x2) + 25 (x1) + 28 (x2) + 21 (x3) + 22 (x1) + 30 (x3) + 29 (x1) + [item] : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.item} (same value: 0) + [mod] : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 3 - Heavy is the Crown.items.[].system.spelldc.value} (8 different values) + 16 (x2) + 17 (x1) + 20 (x2) + 13 (x3) + 14 (x1) + 24 (x1) + 22 (x2) + 21 (x1) + [tradition] : object {Book 3 - Heavy is the Crown.items.[].system.tradition} + value : string {Book 3 - Heavy is the Crown.items.[].system.tradition.value} (2 different values) + occult (x11) + divine (x2) + [area] : object {Book 3 - Heavy is the Crown.items.[].system.area} + [details] : string {Book 3 - Heavy is the Crown.items.[].system.area.details} (2 different values) + 10-foot radius, 40-foot-tall cylinder (x2) + 5-foot emanation or more (x1) + type : string {Book 3 - Heavy is the Crown.items.[].system.area.type} (4 different values) + burst (x6) + emanation (x3) + line (x3) + cone (x1) + value : integer {Book 3 - Heavy is the Crown.items.[].system.area.value} (5 different values) + 10 (x2) + 20 (x4) + 30 (x5) + 5 (x1) + 120 (x1) + [cost] : object {Book 3 - Heavy is the Crown.items.[].system.cost} + value : string {Book 3 - Heavy is the Crown.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 3 - Heavy is the Crown.items.[].system.counteraction} (2 different values) + False (x80) + True (x5) + [defense] : object {Book 3 - Heavy is the Crown.items.[].system.defense} + save : object {Book 3 - Heavy is the Crown.items.[].system.defense.save} + basic : boolean {Book 3 - Heavy is the Crown.items.[].system.defense.save.basic} (2 different values) + False (x36) + True (x9) + statistic : string {Book 3 - Heavy is the Crown.items.[].system.defense.save.statistic} (3 different values) + will (x29) + fortitude (x12) + reflex (x4) + [duration] : object {Book 3 - Heavy is the Crown.items.[].system.duration} + sustained : boolean {Book 3 - Heavy is the Crown.items.[].system.duration.sustained} (2 different values) + False (x82) + True (x3) + value : string {Book 3 - Heavy is the Crown.items.[].system.duration.value} (13 different values) + (x32) + 1 day (x2) + varies (x12) + 1 minute (x16) + unlimited (x7) + 10 minutes (x4) + 1 round (x3) + until the start of your next turn (x2) + until the next time you make your daily preparations (x2) + 1 hour (x2) + 8 hours (x1) + until the end of the target's next turn (x1) + until the end of your turn (x1) + [location] : object {Book 3 - Heavy is the Crown.items.[].system.location} + value : string {Book 3 - Heavy is the Crown.items.[].system.location.value} (12 different values) + oNmHvve4Vcwj6IiO (x12) + 4VJeUqoSHQA8aYSF (x3) + 67cL1QXBVjpYCs6T (x14) + FgXNfLR74qqJAeV6 (x3) + zXx1q702690hi1db (x3) + k7L3eguCsYUwMo3U (x3) + zalc39g98mn2LEY2 (x3) + iWqZrOzC1XDTCQC8 (x3) + SfzbTpYrLNVjyyeS (x25) + JsTmu3AQq2thZf8M (x3) + 1VD1IxKfg313wDOG (x3) + cGbv4jdRL9vCpfdS (x10) + [heightenedLevel] : integer {Book 3 - Heavy is the Crown.items.[].system.location.heightenedLevel} (6 different values) + 4 (x13) + 3 (x5) + 2 (x16) + 6 (x5) + 5 (x6) + 1 (x4) + [uses] : object {Book 3 - Heavy is the Crown.items.[].system.location.uses} + max : integer {Book 3 - Heavy is the Crown.items.[].system.location.uses.max} (same value: 2) + value : integer {Book 3 - Heavy is the Crown.items.[].system.location.uses.value} (same value: 2) + [requirements] : string {Book 3 - Heavy is the Crown.items.[].system.requirements} (3 different values) + (x77) + You can bleed (x7) + 3 gp silver bell focus (x1) + [target] : object {Book 3 - Heavy is the Crown.items.[].system.target} + value : string {Book 3 - Heavy is the Crown.items.[].system.target.value} (18 different values) + (x22) + 1 creature you know by name (x2) + 1 living creature (x3) + 1 creature (x30) + 1 creature (Heightened (+2) - two additional creatures) (x1) + 1 Large or smaller object, construct, or living creature (x1) + The triggering creature (x7) + 1 creature or object (x7) + 1 creature touched (x1) + 1 spell effect or unattended magic item (x2) + 1 willing living creature or 1 undead (x2) + each foe in the area (x1) + 1 specific object or type of object (x1) + 1 living or undead creature (x1) + 1 object (x1) + 1 willing creature (x1) + 1 unattended object of light Bulk or less (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + [time] : object {Book 3 - Heavy is the Crown.items.[].system.time} + value : string {Book 3 - Heavy is the Crown.items.[].system.time.value} (7 different values) + 2 (x62) + 10 minutes (x4) + reaction (x7) + 1 to 3 (x4) + 1 (x5) + 3 (x1) + 1 minute (x2) + [heightening] : object {Book 3 - Heavy is the Crown.items.[].system.heightening} + [damage] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.damage} + [0] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.damage.0} (7 different values) + 2d6 (x14) + 2d4 (x2) + 1d8 (x4) + 1d10 (x2) + 1d6 (x4) + 1d4 (x2) + 1d10+4 (x1) + [pEPeRZBo0RPvHAd9] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6) + [1] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.damage.1} (same value: 1d6) + [interval] : integer {Book 3 - Heavy is the Crown.items.[].system.heightening.interval} (3 different values) + 1 (x19) + 2 (x11) + 3 (x1) + [type] : string {Book 3 - Heavy is the Crown.items.[].system.heightening.type} (2 different values) + interval (x31) + fixed (x17) + [levels] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels} + [6] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6} + target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.target} + value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.target.value} (3 different values) + 5 creatures (x7) + 10 creatures (x2) + any number of objects (x1) + range : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.range} + value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + [3] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.3} + target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.3.target} + value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x1) + 10 objects (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [5] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5} + [range] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.range} + value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x1) + 60 feet (x1) + [target] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.target} + value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.5.target.value} (2 different values) + 1 specific object or type of object, or a specific creature or ancestry (x1) + 10 creatures (x1) + [7] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.7} + target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.7.target} + value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.7.target.value} (2 different values) + 6 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + [4] : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.4} + target : object {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.4.target} + value : string {Book 3 - Heavy is the Crown.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) + [deathNote] : boolean {Book 3 - Heavy is the Crown.items.[].system.deathNote} (same value: True) + [specific] : object {Book 3 - Heavy is the Crown.items.[].system.specific} + [integrated] : mixed + material : object {Book 3 - Heavy is the Crown.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 3 - Heavy is the Crown.items.[].system.specific.runes} + reinforcing : integer {Book 3 - Heavy is the Crown.items.[].system.specific.runes.reinforcing} (same value: 0) + [overlays] : object {Book 3 - Heavy is the Crown.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Heavy is the Crown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [dfoz8m3dp8dllujj] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj} + _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj._id} (same value: dfoz8m3dp8dllujj) + overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: override) + sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1) + system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system} + heightening : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening} + damage : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.damage} + interval : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3) + type : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: interval) + time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.time} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: 1) + [iyvv4m0qmxo1b08z] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z} + _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z._id} (same value: iyvv4m0qmxo1b08z) + overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: override) + sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3) + system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system} + area : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: 15) + time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: 3) + [s0qqpj2kn6xavdyp] : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp} + _id : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp._id} (same value: s0qqpj2kn6xavdyp) + overlayType : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: override) + sort : integer {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2) + system : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system} + area : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: 10) + time : object {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time} + value : string {Book 3 - Heavy is the Crown.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: 2) + type : string {Book 3 - Heavy is the Crown.items.[].type} (10 different values) + weapon (x21) + equipment (x8) + consumable (x8) + melee (x43) + action (x174) + armor (x7) + lore (x9) + spellcastingEntry (x13) + spell (x85) + shield (x3) + [folder] : string {Book 3 - Heavy is the Crown.items.[].folder} (same value: jPjltVqSjcYSxvK6) + [flags] : object {Book 3 - Heavy is the Crown.items.[].flags} + pf2e : object {Book 3 - Heavy is the Crown.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Heavy is the Crown.items.[].flags.pf2e.linkedWeapon} (16 different values) + ssf4zEv0OHB90mch (x2) + BUNeYPvFBX4AHdsj (x1) + lqtXfI7WZOd1dzza (x1) + InRtCxbhS6HJi1kR (x2) + oHeLKugv0k3a7CQB (x2) + qWMqap7OygSW9jgm (x1) + j21wdnrDmgrHCBfJ (x1) + VUOnNSaucGBi5GHR (x1) + fqZgltNcnMhyPnQJ (x1) + vS9vMVqTjUvPYYkH (x1) + L8hJElViv8q7fRyB (x2) + EYXqnzW1WGw1aWCa (x1) + l2i7aOSZ1o0FbLUP (x1) + WQEUzXA436GuObJu (x1) + 4SfHayudG99XPwJP (x1) + Fp58sm0tar9FC1Ur (x1) + name : string {Book 3 - Heavy is the Crown.name} (all different values) + system : object {Book 3 - Heavy is the Crown.system} + [abilities] : object {Book 3 - Heavy is the Crown.system.abilities} + cha : object {Book 3 - Heavy is the Crown.system.abilities.cha} + mod : integer {Book 3 - Heavy is the Crown.system.abilities.cha.mod} (9 different values) + 0 (x2) + 1 (x4) + 6 (x3) + 3 (x3) + 2 (x2) + 4 (x1) + -1 (x5) + -2 (x5) + 5 (x1) + con : object {Book 3 - Heavy is the Crown.system.abilities.con} + mod : integer {Book 3 - Heavy is the Crown.system.abilities.con.mod} (6 different values) + 4 (x7) + 3 (x5) + 5 (x1) + 2 (x2) + 6 (x10) + 7 (x1) + dex : object {Book 3 - Heavy is the Crown.system.abilities.dex} + mod : integer {Book 3 - Heavy is the Crown.system.abilities.dex.mod} (6 different values) + 6 (x3) + 3 (x8) + 4 (x4) + 2 (x3) + 1 (x2) + 0 (x6) + int : object {Book 3 - Heavy is the Crown.system.abilities.int} + mod : integer {Book 3 - Heavy is the Crown.system.abilities.int.mod} (8 different values) + 6 (x1) + 1 (x4) + 0 (x4) + 4 (x2) + 2 (x2) + -1 (x2) + -5 (x10) + 3 (x1) + str : object {Book 3 - Heavy is the Crown.system.abilities.str} + mod : integer {Book 3 - Heavy is the Crown.system.abilities.str.mod} (6 different values) + 2 (x3) + 4 (x4) + -5 (x2) + 6 (x14) + 5 (x2) + 8 (x1) + wis : object {Book 3 - Heavy is the Crown.system.abilities.wis} + mod : integer {Book 3 - Heavy is the Crown.system.abilities.wis.mod} (7 different values) + 0 (x1) + 1 (x2) + 2 (x5) + 3 (x5) + 5 (x2) + -1 (x1) + -2 (x10) + attributes : object {Book 3 - Heavy is the Crown.system.attributes} + ac : object {Book 3 - Heavy is the Crown.system.attributes.ac} + [details] : string {Book 3 - Heavy is the Crown.system.attributes.ac.details} (2 different values) + (x25) + (26 with shield raised) (x1) + value : integer {Book 3 - Heavy is the Crown.system.attributes.ac.value} (10 different values) + 27 (x7) + 0 (x9) + 23 (x3) + 24 (x3) + 31 (x2) + 26 (x7) + 25 (x1) + 29 (x1) + 28 (x1) + 32 (x1) + [allSaves] : object {Book 3 - Heavy is the Crown.system.attributes.allSaves} + value : string {Book 3 - Heavy is the Crown.system.attributes.allSaves.value} (3 different values) + (x20) + +1 status to all saves vs. magic (x2) + +2 status to all saves vs. magic (x4) + hp : object {Book 3 - Heavy is the Crown.system.attributes.hp} + details : string {Book 3 - Heavy is the Crown.system.attributes.hp.details} (5 different values) + (x30) + explosion (x1) + Thresholds 100 (12 squares), 50 (8 squares) (x1) + void healing (x2) + regeneration 30 (deactivated by cold or unholy) (x1) + max : integer {Book 3 - Heavy is the Crown.system.attributes.hp.max} (14 different values) + 155 (x2) + 0 (x9) + 108 (x2) + 110 (x2) + 210 (x1) + 140 (x2) + 115 (x1) + 150 (x1) + 95 (x1) + 105 (x1) + 104 (x1) + 170 (x5) + 220 (x6) + 130 (x1) + temp : integer {Book 3 - Heavy is the Crown.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Heavy is the Crown.system.attributes.hp.value} (14 different values) + 155 (x2) + 0 (x9) + 108 (x2) + 130 (x3) + 190 (x2) + 140 (x2) + 115 (x1) + 150 (x1) + 95 (x1) + 105 (x1) + 124 (x1) + 170 (x4) + 220 (x5) + 240 (x1) + [immunities] : array {Book 3 - Heavy is the Crown.system.attributes.immunities} + Length: min=1 max=5 + Value type: object {Book 3 - Heavy is the Crown.system.attributes.immunities.[]} + [exceptions] : array<> {Book 3 - Heavy is the Crown.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Heavy is the Crown.system.attributes.immunities.[].type} (12 different values) + confused (x1) + controlled (x1) + disease (x2) + paralyzed (x3) + poison (x3) + precision (x7) + sleep (x3) + bleed (x1) + fire (x4) + cold (x2) + swarm-mind (x5) + fear-effects (x1) + [resistances] : array {Book 3 - Heavy is the Crown.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 3 - Heavy is the Crown.system.attributes.resistances.[]} + doubleVs : array {Book 3 - Heavy is the Crown.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 3 - Heavy is the Crown.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Book 3 - Heavy is the Crown.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {Book 3 - Heavy is the Crown.system.attributes.resistances.[].exceptions.[]} (5 different values) + force (x2) + ghost-touch (x2) + void (x2) + adamantine (x1) + orichalcum (x1) + type : string {Book 3 - Heavy is the Crown.system.attributes.resistances.[].type} (8 different values) + fire (x1) + mental (x1) + poison (x2) + all-damage (x2) + bludgeoning (x5) + piercing (x5) + slashing (x5) + physical (x1) + value : integer {Book 3 - Heavy is the Crown.system.attributes.resistances.[].value} (6 different values) + 5 (x4) + 9 (x1) + 8 (x1) + 7 (x5) + 13 (x10) + 10 (x1) + [speed] : object {Book 3 - Heavy is the Crown.system.attributes.speed} + otherSpeeds : array {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x2) + climb (x2) + burrow (x12) + swim (x11) + value : integer {Book 3 - Heavy is the Crown.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 40 (x4) + 10 (x1) + 30 (x12) + 20 (x10) + value : integer {Book 3 - Heavy is the Crown.system.attributes.speed.value} (6 different values) + 25 (x5) + 15 (x3) + 0 (x2) + 70 (x1) + 20 (x4) + 30 (x11) + [details] : string {Book 3 - Heavy is the Crown.system.attributes.speed.details} (same value: troop movement) + [weaknesses] : array {Book 3 - Heavy is the Crown.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[].type} (7 different values) + cold-iron (x1) + holy (x1) + cold (x3) + area-damage (x6) + splash-damage (x6) + vitality (x2) + water (x1) + value : integer {Book 3 - Heavy is the Crown.system.attributes.weaknesses.[].value} (7 different values) + 10 (x3) + 15 (x1) + 12 (x1) + 6 (x2) + 5 (x2) + 13 (x10) + 11 (x1) + [emitsSound] : string {Book 3 - Heavy is the Crown.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 3 - Heavy is the Crown.system.attributes.hardness} (same value: 0) + [stealth] : object {Book 3 - Heavy is the Crown.system.attributes.stealth} + details : string {Book 3 - Heavy is the Crown.system.attributes.stealth.details} (5 different values) +

(master)

(x5) +

(trained)

(x1) +

(expert)

(x1) + (x1) +

Perception +15

(x1) + value : integer {Book 3 - Heavy is the Crown.system.attributes.stealth.value} (5 different values) + 20 (x4) + 14 (x1) + 23 (x2) + 13 (x1) + 5 (x1) + [adjustment] : string {Book 3 - Heavy is the Crown.system.attributes.adjustment} (2 different values) + elite (x5) + weak (x1) + details : object {Book 3 - Heavy is the Crown.system.details} + [blurb] : string {Book 3 - Heavy is the Crown.system.details.blurb} (7 different values) + (x18) + Variant Monster Hunter (x2) + Variant Animate Dream (x2) + Variant weak elemental infernos (x1) + Variant Captain Of The Guard (x1) + Variant Executioner (x1) + Variant Gang Leader (x1) + [languages] : object {Book 3 - Heavy is the Crown.system.details.languages} + details : string {Book 3 - Heavy is the Crown.system.details.languages.details} (3 different values) + telepathy 30 feet (munavris only) (x1) + (x23) + telepathy 100 feet (x2) + value : array {Book 3 - Heavy is the Crown.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 3 - Heavy is the Crown.system.details.languages.value.[]} (9 different values) + aklo (x2) + alghollthu (x1) + chthonian (x2) + dwarven (x11) + munavri (x1) + sakvroth (x11) + common (x9) + pyric (x1) + orcish (x1) + level : object {Book 3 - Heavy is the Crown.system.details.level} + value : integer {Book 3 - Heavy is the Crown.system.details.level.value} (7 different values) + 9 (x10) + 8 (x10) + 6 (x4) + 11 (x2) + 7 (x2) + 10 (x6) + 12 (x1) + [privateNotes] : string {Book 3 - Heavy is the Crown.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - Heavy is the Crown.system.details.publicNotes} (13 different values) + (x4) +

Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.

+
+

A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.

(x2) +

An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific form as an animate dream.

+

Individually, animate dreams can hold a wide range of appearances, but most take on rudimentary shapes akin to the living forms of the minds that spawned them. Animate dreams that rise from slumbering humanoids, the most commonly encountered, thus appear humanoid, but with distorted, nightmarish shapes that incorporate additional twisted limbs and frightening features. In these forms, animate dreams find their way out of the Dreamlands and into the waking world, only to discover they have no way of returning and suffer a relentless hunger that only new nightmares can sate.

+

An animate dream thrives on the terror fueled by nightmares and fear and uses its supernatural abilities to invoke such feelings in the minds of its victims, cursing its prey by creating a permanent link to that individual's dreams. Thereafter, the victim is subjected to all manner of reoccurring nightmares. As the nightmares continue, the victim finds it more and more difficult to remain awake. In the end, the victim plunges into an accursed slumber from which it cannot return. These victims provide the animate dream with the purest form of fear and are its preferred sustenance.

+

An animate dream can subsist on the ambient fear generated by regular nightmares, but these lesser fears aren't as satisfying, often driving the animate dream to seek out new victims. Left without a source of fear, an animate dream won't starve to death, but it will grow increasingly violent and desperate. Famished animate dreams are the ones most often encountered, as they have been forced to abandon subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams also tend to be the least powerful of their kind. Those who have grown metaphysically fat on fear have generally done so by adopting a specific nightmare theme, such as being buried alive, being swept away by ocean waves, or being consumed by wild beasts. Such animate dreams often have similarly themed innate spells to augment their powers.

(x2) +

Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos.

+
+

Fire elementals are destructive manifestations of the scorching Plane of Fire.

(x1) +

In secret conclaves around Nar-Voth, hidden in plain sight within hryngar settlements, are the workshops and training grounds for the Darklands' most technologically sophisticated group of killers. Most hryngar assassins train from childhood, having been recruited from orphanages, and are under a life-debt obligation to their guild leader. While on contract, hryngar assassins are on the lookout for new technologies, gadgets, and alchemical creations. They bring what they find back to their guild to be reverse engineered and replicated for other guild assassins. When the opportunity presents itself, they destroy the schematics and formulae that other organizations, inventors, and alchemists have created if they can't steal them.

+
+

Deep under the surface of Golarion, dwarves still dwell in the darkness. Once abandoned by their kin who were obsessed with reaching the surface, these dwarves have found that by working harder than their brethren, they can build a society far greater than anything under the sun. Droskar, Master of the Dark Furnace, teaches them that toiling for their masters, who in turn toil for their masters above, will lead all of them to become stronger than ever. Every hryngar knows that their labor defines them, and brings them glory in the eyes of Droskar and their peers. Exhaustion at the end of the work day is an honor, proof of their worth in society.

+

Bleeding Edge Killing Tech

+

Hryngar assassins use the most advanced gadgets and technology available to them. Their inventors are hard at work reverse engineering any specialized equipment they find so they can provide moderately equivalent designs to the best assassins. Elite assassins gain one consumable gadget (Pathfinder Guns & Gears) of their level or lower, often selected for a specific job.

(x1) +

A hryngar breccia squad is a group of hryngar martial combatants armed with melee weapons and steel shields. Though more likely to be encountered near large hryngar settlements, these strike forces see wide use throughout the Darklands. Hryngar breccia squads often serve as military units, mercenary companies, city patrols, and caravan guards. Like all warriors, the favored combat methods of a hryngar breccia squad change by location, often due to surrounding environment and popular equipment.

+
+

Deep under the surface of Golarion, dwarves still dwell in the darkness. Once abandoned by their kin who were obsessed with reaching the surface, these dwarves have found that by working harder than their brethren, they can build a society far greater than anything under the sun. Droskar, Master of the Dark Furnace, teaches them that toiling for their masters, who in turn toil for their masters above, will lead all of them to become stronger than ever. Every hryngar knows that their labor defines them, and brings them glory in the eyes of Droskar and their peers. Exhaustion at the end of the work day is an honor, proof of their worth in society.

+

Rift Jumpers

+

Hryngar breccia squads that specialize in spelunking are known as Rift Jumpers, named for their reckless leaps into perilous chasms. They swap their shields and warhammers for light picks and train with their climbing equipment until it serves as an extension of their body. Rift Jumpers lose the Raise Shields, Shield Block, and Push Back actions, and gain a climb Speed of 20 feet.

(x1) +

The captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very rich merchant, though this stat block could also represent a lower-ranking captain of the guard for the leader of a nation. A formidable opponent in their own right, the captain of the guard skillfully employs their troops to protect the life and health of their ward.

+
+

Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.

(x1) +

Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands.

+
+

Larger societies rely on those with the authority and the ability to interpret and enforce laws. In good-aligned societies, these officials carry out their duties fairly. In neutral and evil ones, these officials can be harsh and cruel (with an altered alignment to reflect this), imposing severe punishments on those who can't pay for mercy.

(x1) +

Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.

+
+

Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.

(x1) +

A juvenile cave worm has left its brood or eaten them, and has started to establish its own territory, hunting in regular intervals. These young worms tend to be more aggressive towards other life forms than their relatively mellow adult kin.

+
+

Cave worms are gigantic scavengers who shape their environment as they bore through rock, ice, or other substances on their search for food. These behemoths consume everything in their path. Though they usually prefer soil, minerals, and occasionally constructed buildings, they will also eat living creatures, plants, and other organic materials. There are numerous species of cave worms, each a different color and perfectly adapted to their surrounding environment. Cave worms rarely exceed a typical animal's intelligence. They're also poor parents that lay a clutch of eggs sealed in a protein shell before abandoning them. After a short incubation period, the young hatch, forming a swarming mass of ravenous larval cave worms. When nearing maturity or when starved of sufficiently rich soil, these larval worms turn on one another. They fight for dominance or flee until only a few remain. The survivors grow quickly, rapidly becoming juvenile cave worms.

+

Brood Variance

+

The cave worms presented here are typical of standard rock worms. For crimson worms, use the elite adjustment and add immunity to fire. For azure worms, increase their swim Speed to 40. Gray worms gain void healing and a weakness to vitality energy 5. Glacial worms gain immunity to cold.

+

Early Hatchling

+

A single cave worm egg can produce several thousand larval cave worms when it slowly matures over a millennia. However, if a cave worm egg is disturbed or damaged before its natural cycle completes, the egg enters a rapid stage of maturation. Only a few hundred worms survive this process, creating significantly fewer offspring than when allowed to mature slowly.

(x5) +

While gestating, cave worms adapt to their surrounding environments, becoming accustomed to extreme temperatures and hazards nearby. For example, cave worms hatched in volcanic environments mature into crimson worms, while those raised near water sources mature into azure worms. Regardless of their environment, larval cave worms all have translucent bodies and pallid carapaces that harden and change color as they mature. When a brood of cave worms hatches from their eggs, the foot-long worms mass together, forming a swarm of ravenous larval worms. This swarm travels ceaselessly, consuming anything in its path. The young are drawn to movement, as living, squirming prey tends to be the most nutritious. As they age, they incorporate more minerals into their diet to support carapace growth.

+
+

Cave worms are gigantic scavengers who shape their environment as they bore through rock, ice, or other substances on their search for food. These behemoths consume everything in their path. Though they usually prefer soil, minerals, and occasionally constructed buildings, they will also eat living creatures, plants, and other organic materials. There are numerous species of cave worms, each a different color and perfectly adapted to their surrounding environment. Cave worms rarely exceed a typical animal's intelligence. They're also poor parents that lay a clutch of eggs sealed in a protein shell before abandoning them. After a short incubation period, the young hatch, forming a swarming mass of ravenous larval cave worms. When nearing maturity or when starved of sufficiently rich soil, these larval worms turn on one another. They fight for dominance or flee until only a few remain. The survivors grow quickly, rapidly becoming juvenile cave worms.

+

Brood Variance

+

The cave worms presented here are typical of standard rock worms. For crimson worms, use the elite adjustment and add immunity to fire. For azure worms, increase their swim Speed to 40. Gray worms gain void healing and a weakness to vitality energy 5. Glacial worms gain immunity to cold.

+

Early Hatchling

+

A single cave worm egg can produce several thousand larval cave worms when it slowly matures over a millennia. However, if a cave worm egg is disturbed or damaged before its natural cycle completes, the egg enters a rapid stage of maturation. Only a few hundred worms survive this process, creating significantly fewer offspring than when allowed to mature slowly.

(x5) +

A servant of Torag, Stoneriver resembles a pangolin with glowing blue eyes and brassy, rune-covered scales. Stoneriver burrows through Golarion's mantle and crust as he hunts down subterranean fiends, aids virtuous communities, and defends sacred sites, often collaborating with dwarves.

+

Forgeheart Five

+

Stoneriver has fathered numerous children through the years, each clever, brave, and bold. Among these, five have joined together to combat evil as a team. Calling themselves the Forgeheart Five, these overly optimistic and bombastic creatures strive to be as virtuous and heroic as their father. Thus far, their methods have been more flashy than effective.

(x1) +

Toilforged sentinels are intelligent war machines painstakingly constructed from iron, steel, and other metals over the course of a full year. With twin treads, a central cage filled with eternal flames, and numerous weapons (including a hammer, cannon, and grasping claw capable of snatching up foes), a toilforged sentinel is an intimidating sight. Creatures consumed by a sentinel's flames become captives, their souls eternally bound to the flames, powering the device. Such souls are freed upon the sentinel's destruction.

+

Salvation

+

Toilforged sentinels are religious constructs created to destroy heretics: those who refuse to worship Droskar. They take orders only from the clergy of Droskar and find particular satisfaction from consuming worshippers of Torag and other dwarven deities.

(x1) + publication : object {Book 3 - Heavy is the Crown.system.details.publication} + license : string {Book 3 - Heavy is the Crown.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Heavy is the Crown.system.details.publication.remaster} (same value: False) + title : string {Book 3 - Heavy is the Crown.system.details.publication.title} (same value: Pathfinder #195: Heavy is the Crown) + [description] : string {Book 3 - Heavy is the Crown.system.details.description} (9 different values) +

Enchanted carvings of animals transform any creatures who damage the door into the animal they harmed.

(x1) +

Pressure plates in the hall trigger the release of caustic gas.

(x1) +

The rubble shifts and the cavern ceiling collapses.

(x1) +

Runes hidden in the door's carvings blast lightning down the hall.

(x1) +

The ghostly spirit of a polar bear stands on its hind legs and roars.

(x1) +

An alchemical bombs explodes when the rubble is shifted, filling the hall with flame.

(x1) +

A shockwave of energy surges out from the room's center.

(x1) +

The PCs hear the sound of sobbing and feel an overwhelming sense of sorrow, as if they'd lost something more precious to them than their own life.

(x1) +

Narseigus's worm-calling enchantments have attained imperfect control over Zogototaru, compelling her to aid him. She follows his directions loosely and with little finesse.

(x1) + [disable] : string {Book 3 - Heavy is the Crown.system.details.disable} (9 different values) +

@Check[nature|dc:26] (expert) to handle the animal carvings or @Check[thievery|dc:33] (master) to scratch out the animal carvings or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the spell

(x1) +

@Check[crafting|dc:28] (master) to neutralize the acid or @Check[thievery|dc:30] (master) to disable the pressure plates

(x1) +

@Check[crafting|dc:28] (expert) or @Check[survival|dc:31] (trained) to prop up the cavern ceiling without triggering a collapse.

(x1) +

@Check[thievery|dc:30] (master) to scratch out the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the runes

(x1) +

@Check[nature|dc:26] (expert) to calm the spirit, @Check[intimidate|dc:30] (master) to cow the spirit, or @Check[religion|dc:30] (expert) to contain the spiritual corruption (each successful check reduces its number of actions by 1)

(x1) +

@Check[crafting|dc:30] (master) to nullify the bomb's alchemical components or @Check[thievery|dc:28] (master) to disable the bomb

(x1) +

@Check[arcana|dc:29] (expert) to fool the wards, @Check[thievery|dc:31] (master) to disable the wards, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th rank; counteract DC 28) to counteract the wards

(x1) +

@Check[deception|dc:32] or @Check[performance|dc:32] (master) to laugh away the sadness, @Check[occultism|dc:31] (expert) to banish the psychic imprint, @Check[thievery|dc:33] (master) to disperse the emotional energy

(x1) +

Disable @Check[arcana|dc:28] or @Check[occultism|dc:28] (trained) to identify a loophole in mind-controlling magic, @Check[diplomacy|dc:30] to reason with Zogototaru, or @Check[deception|dc:31] or @Check[performance|dc:31] to speak as if the PC were Taargick

(x1) + [isComplex] : boolean {Book 3 - Heavy is the Crown.system.details.isComplex} (2 different values) + False (x7) + True (x2) + [reset] : string {Book 3 - Heavy is the Crown.system.details.reset} (6 different values) +

automatic

(x2) +

A 10-minute Interact activity and a new supply of caustic gas.

(x1) + (x3) +

The bear spirit calms after no creatures are in the room for 1 minute but is ready to lash out again after 10 minutes.

(x1) +

Automatic

(x1) +

The trap resets automatically after 24 hours.

(x1) + [routine] : string {Book 3 - Heavy is the Crown.system.details.routine} (3 different values) + (x7) +

(3 actions) The bear moves around the room at an alarming speed, seemingly teleporting, and Strikes a random creature with its spiritual claws.

(x1) +

(1 action) Zogototaru acts on Narseigus's most recent command, either Rescuing, Roaring, or Thrashing.

(x1) + [initiative] : object {Book 3 - Heavy is the Crown.system.initiative} + statistic : string {Book 3 - Heavy is the Crown.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Heavy is the Crown.system.perception} + details : string {Book 3 - Heavy is the Crown.system.perception.details} (3 different values) + (x24) + smoke vision (x1) + find the faithless (imprecise) 60 feet (x1) + mod : integer {Book 3 - Heavy is the Crown.system.perception.mod} (10 different values) + 15 (x2) + 13 (x2) + 14 (x9) + 22 (x1) + 16 (x2) + 19 (x1) + 18 (x1) + 12 (x6) + 20 (x1) + 23 (x1) + senses : array {Book 3 - Heavy is the Crown.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - Heavy is the Crown.system.perception.senses.[]} + type : string {Book 3 - Heavy is the Crown.system.perception.senses.[].type} (3 different values) + darkvision (x25) + tremorsense (x11) + scent (x1) + [acuity] : string {Book 3 - Heavy is the Crown.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 3 - Heavy is the Crown.system.perception.senses.[].range} (3 different values) + 100 (x10) + 10 (x1) + 60 (x1) + [resources] : object {Book 3 - Heavy is the Crown.system.resources} + [focus] : object {Book 3 - Heavy is the Crown.system.resources.focus} + max : integer {Book 3 - Heavy is the Crown.system.resources.focus.max} (2 different values) + 1 (x2) + 3 (x1) + value : integer {Book 3 - Heavy is the Crown.system.resources.focus.value} (2 different values) + 1 (x2) + 3 (x1) + saves : object {Book 3 - Heavy is the Crown.system.saves} + fortitude : object {Book 3 - Heavy is the Crown.system.saves.fortitude} + saveDetail : string {Book 3 - Heavy is the Crown.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Heavy is the Crown.system.saves.fortitude.value} (9 different values) + 17 (x1) + 0 (x9) + 15 (x6) + 21 (x7) + 18 (x3) + 20 (x6) + 14 (x1) + 13 (x1) + 25 (x1) + reflex : object {Book 3 - Heavy is the Crown.system.saves.reflex} + saveDetail : string {Book 3 - Heavy is the Crown.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Heavy is the Crown.system.saves.reflex.value} (11 different values) + 19 (x6) + 0 (x9) + 11 (x2) + 18 (x3) + 23 (x1) + 14 (x6) + 17 (x2) + 15 (x2) + 12 (x2) + 20 (x1) + 13 (x1) + will : object {Book 3 - Heavy is the Crown.system.saves.will} + saveDetail : string {Book 3 - Heavy is the Crown.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Heavy is the Crown.system.saves.will.value} (11 different values) + 15 (x2) + 0 (x9) + 13 (x2) + 14 (x3) + 19 (x1) + 16 (x1) + 12 (x7) + 21 (x2) + 18 (x1) + 10 (x6) + 24 (x1) + [skills] : object {Book 3 - Heavy is the Crown.system.skills} + [acrobatics] : object {Book 3 - Heavy is the Crown.system.skills.acrobatics} + base : integer {Book 3 - Heavy is the Crown.system.skills.acrobatics.base} (7 different values) + 19 (x1) + 14 (x2) + 21 (x1) + 17 (x1) + 13 (x1) + 18 (x1) + 20 (x1) + [athletics] : object {Book 3 - Heavy is the Crown.system.skills.athletics} + base : integer {Book 3 - Heavy is the Crown.system.skills.athletics.base} (8 different values) + 19 (x2) + 15 (x4) + 16 (x2) + 13 (x2) + 21 (x1) + 18 (x6) + 22 (x5) + 26 (x1) + [crafting] : object {Book 3 - Heavy is the Crown.system.skills.crafting} + base : integer {Book 3 - Heavy is the Crown.system.skills.crafting.base} (3 different values) + 21 (x1) + 13 (x1) + 18 (x1) + [religion] : object {Book 3 - Heavy is the Crown.system.skills.religion} + base : integer {Book 3 - Heavy is the Crown.system.skills.religion.base} (3 different values) + 15 (x1) + 19 (x1) + 18 (x1) + [survival] : object {Book 3 - Heavy is the Crown.system.skills.survival} + base : integer {Book 3 - Heavy is the Crown.system.skills.survival.base} (6 different values) + 17 (x1) + 11 (x2) + 14 (x2) + 18 (x1) + 20 (x1) + 23 (x1) + [thievery] : object {Book 3 - Heavy is the Crown.system.skills.thievery} + base : integer {Book 3 - Heavy is the Crown.system.skills.thievery.base} (3 different values) + 19 (x1) + 17 (x1) + 15 (x1) + [stealth] : object {Book 3 - Heavy is the Crown.system.skills.stealth} + base : integer {Book 3 - Heavy is the Crown.system.skills.stealth.base} (5 different values) + 13 (x3) + 18 (x2) + 19 (x1) + 14 (x5) + 20 (x1) + [deception] : object {Book 3 - Heavy is the Crown.system.skills.deception} + base : integer {Book 3 - Heavy is the Crown.system.skills.deception.base} (3 different values) + 18 (x2) + 15 (x2) + 24 (x1) + [intimidation] : object {Book 3 - Heavy is the Crown.system.skills.intimidation} + base : integer {Book 3 - Heavy is the Crown.system.skills.intimidation.base} (7 different values) + 18 (x2) + 19 (x1) + 16 (x1) + 13 (x3) + 17 (x1) + 24 (x1) + 21 (x1) + [occultism] : object {Book 3 - Heavy is the Crown.system.skills.occultism} + base : integer {Book 3 - Heavy is the Crown.system.skills.occultism.base} (2 different values) + 12 (x2) + 22 (x1) + [nature] : object {Book 3 - Heavy is the Crown.system.skills.nature} + base : integer {Book 3 - Heavy is the Crown.system.skills.nature.base} (2 different values) + 15 (x1) + 22 (x1) + [diplomacy] : object {Book 3 - Heavy is the Crown.system.skills.diplomacy} + base : integer {Book 3 - Heavy is the Crown.system.skills.diplomacy.base} (3 different values) + 11 (x1) + 24 (x1) + 21 (x1) + [society] : object {Book 3 - Heavy is the Crown.system.skills.society} + base : integer {Book 3 - Heavy is the Crown.system.skills.society.base} (2 different values) + 10 (x1) + 11 (x1) + [medicine] : object {Book 3 - Heavy is the Crown.system.skills.medicine} + base : integer {Book 3 - Heavy is the Crown.system.skills.medicine.base} (same value: 10) + traits : object {Book 3 - Heavy is the Crown.system.traits} + rarity : string {Book 3 - Heavy is the Crown.system.traits.rarity} (4 different values) + unique (x5) + common (x15) + uncommon (x9) + rare (x6) + size : object {Book 3 - Heavy is the Crown.system.traits.size} + value : string {Book 3 - Heavy is the Crown.system.traits.size.value} (4 different values) + med (x21) + huge (x7) + grg (x2) + lg (x5) + value : array {Book 3 - Heavy is the Crown.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 3 - Heavy is the Crown.system.traits.value.[]} (30 different values) + [creatureType] : string {Book 3 - Heavy is the Crown.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 3 - Heavy is the Crown.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Heavy is the Crown.type} (2 different values) + npc (x26) + hazard (x9) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Hurricane's Howl.txt b/output/pf2e/packs/Book 3 - Hurricane's Howl.txt new file mode 100644 index 0000000..686fc76 --- /dev/null +++ b/output/pf2e/packs/Book 3 - Hurricane's Howl.txt @@ -0,0 +1,1700 @@ +Book 3 - Hurricane's Howl +Different values: 25 +===================================== +object {Book 3 - Hurricane's Howl} + _id : string {Book 3 - Hurricane's Howl._id} (all different values) + folder : string {Book 3 - Hurricane's Howl.folder} (same value: 3ibhhRy3zcKbZkGM) + img : string {Book 3 - Hurricane's Howl.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x24) + systems/pf2e/icons/default-icons/hazard.svg (x1) + items : array {Book 3 - Hurricane's Howl.items} + Length: min=1 max=45 + Value type: object {Book 3 - Hurricane's Howl.items.[]} + _id : string {Book 3 - Hurricane's Howl.items.[]._id} (362 different values) + [_stats] : object {Book 3 - Hurricane's Howl.items.[]._stats} + compendiumSource : string {Book 3 - Hurricane's Howl.items.[]._stats.compendiumSource} (132 different values) + img : string {Book 3 - Hurricane's Howl.items.[].img} (125 different values) + name : string {Book 3 - Hurricane's Howl.items.[].name} (233 different values) + sort : integer {Book 3 - Hurricane's Howl.items.[].sort} (46 different values) + system : object {Book 3 - Hurricane's Howl.items.[].system} + [baseItem] : string {Book 3 - Hurricane's Howl.items.[].system.baseItem} (17 different values) + trident (x4) + scale-mail (x3) + longspear (x1) + dagger (x5) + shortsword (x1) + studded-leather-armor (x4) + heavy-crossbow (x1) + breastplate (x1) + greatclub (x3) + javelin (x1) + hide-armor (x2) + sickle (x1) + leather-armor (x4) + staff (x2) + mambele (x1) + longbow (x1) + alchemical-bomb (x1) + [bonus] : object {Book 3 - Hurricane's Howl.items.[].system.bonus} + value : integer {Book 3 - Hurricane's Howl.items.[].system.bonus.value} (16 different values) + 1 (x2) + 20 (x6) + 19 (x1) + 18 (x6) + 0 (x21) + 23 (x10) + 22 (x3) + 24 (x7) + 27 (x1) + 25 (x2) + 15 (x2) + 21 (x6) + 12 (x1) + 10 (x2) + 17 (x1) + 16 (x1) + [bonusDamage] : object {Book 3 - Hurricane's Howl.items.[].system.bonusDamage} + value : integer {Book 3 - Hurricane's Howl.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Hurricane's Howl.items.[].system.bulk} + value : mixed + integer {Book 3 - Hurricane's Howl.items.[].system.bulk.value} (3 different values) + 1 (x15) + 2 (x12) + 0 (x5) + float {Book 3 - Hurricane's Howl.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 3 - Hurricane's Howl.items.[].system.category} (9 different values) + martial (x12) + medium (x6) + defensive (x41) + offensive (x60) + simple (x11) + light (x8) + potion (x4) + ammo (x2) + interaction (x6) + [containerId] : mixed + [damage] : object {Book 3 - Hurricane's Howl.items.[].system.damage} + [damageType] : string {Book 3 - Hurricane's Howl.items.[].system.damage.damageType} (4 different values) + piercing (x13) + slashing (x3) + bludgeoning (x6) + fire (x1) + [dice] : integer {Book 3 - Hurricane's Howl.items.[].system.damage.dice} (2 different values) + 1 (x22) + 2 (x1) + [die] : string {Book 3 - Hurricane's Howl.items.[].system.damage.die} (4 different values) + d8 (x7) + d4 (x8) + d6 (x4) + d10 (x4) + [0] : object {Book 3 - Hurricane's Howl.items.[].system.damage.0} + [category] : mixed + formula : string {Book 3 - Hurricane's Howl.items.[].system.damage.0.formula} (13 different values) + 8d6 (x5) + 5d8 (x1) + 5d6 (x2) + 0 (x2) + 2d4 (x3) + 1d8 (x10) + 6d8 (x1) + 3d8 (x2) + 1d6 (x2) + 6d6 (x2) + 2d8 (x2) + 2d12 (x1) + 4d8 (x1) + kinds : array {Book 3 - Hurricane's Howl.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x34) + healing (x9) + materials : array<> {Book 3 - Hurricane's Howl.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.items.[].system.damage.0.type} (12 different values) + fire (x5) + untyped (x2) + mental (x4) + cold (x2) + spirit (x1) + void (x3) + vitality (x7) + poison (x1) + bludgeoning (x2) + acid (x4) + piercing (x2) + electricity (x1) + [applyMod] : boolean {Book 3 - Hurricane's Howl.items.[].system.damage.0.applyMod} (2 different values) + True (x2) + False (x22) + [formula] : string {Book 3 - Hurricane's Howl.items.[].system.damage.formula} (2 different values) + 3d12 (x1) + 3d8+10 (x1) + [kind] : string {Book 3 - Hurricane's Howl.items.[].system.damage.kind} (2 different values) + damage (x1) + healing (x1) + [type] : string {Book 3 - Hurricane's Howl.items.[].system.damage.type} (2 different values) + electricity (x1) + vitality (x1) + [gcovwqxwitqchoin] : object {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [persistent] : object {Book 3 - Hurricane's Howl.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Book 3 - Hurricane's Howl.items.[].system.damage.persistent.number} (same value: 2) + type : string {Book 3 - Hurricane's Howl.items.[].system.damage.persistent.type} (same value: fire) + description : object {Book 3 - Hurricane's Howl.items.[].system.description} + value : string {Book 3 - Hurricane's Howl.items.[].system.description.value} (220 different values) + [equipped] : object {Book 3 - Hurricane's Howl.items.[].system.equipped} + carryType : string {Book 3 - Hurricane's Howl.items.[].system.equipped.carryType} (2 different values) + held (x27) + worn (x26) + [handsHeld] : integer {Book 3 - Hurricane's Howl.items.[].system.equipped.handsHeld} (3 different values) + 1 (x22) + 2 (x5) + 0 (x13) + [invested] : boolean {Book 3 - Hurricane's Howl.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 3 - Hurricane's Howl.items.[].system.equipped.inSlot} (2 different values) + True (x17) + False (x2) + [group] : string {Book 3 - Hurricane's Howl.items.[].system.group} (12 different values) + spear (x5) + composite (x3) + knife (x6) + sword (x1) + leather (x10) + crossbow (x1) + plate (x1) + club (x6) + dart (x1) + axe (x1) + bow (x1) + bomb (x1) + [hardness] : integer {Book 3 - Hurricane's Howl.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - Hurricane's Howl.items.[].system.hp} + max : integer {Book 3 - Hurricane's Howl.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - Hurricane's Howl.items.[].system.hp.value} (same value: 0) + [level] : object {Book 3 - Hurricane's Howl.items.[].system.level} + value : integer {Book 3 - Hurricane's Howl.items.[].system.level.value} (12 different values) + 3 (x24) + 0 (x40) + 5 (x6) + 4 (x15) + 2 (x31) + 1 (x61) + 10 (x1) + 9 (x2) + 6 (x3) + 11 (x1) + 12 (x1) + 8 (x1) + [material] : object {Book 3 - Hurricane's Howl.items.[].system.material} + [grade] : mixed + [type] : string {Book 3 - Hurricane's Howl.items.[].system.material.type} (same value: dawnsilver) + [price] : object {Book 3 - Hurricane's Howl.items.[].system.price} + value : object {Book 3 - Hurricane's Howl.items.[].system.price.value} + [gp] : integer {Book 3 - Hurricane's Howl.items.[].system.price.value.gp} (16 different values) + 50 (x3) + 4 (x4) + 20 (x2) + 3 (x4) + 160 (x1) + 1 (x6) + 8 (x1) + 130 (x1) + 2 (x6) + 300 (x1) + 325 (x1) + 6 (x1) + 60 (x1) + 10 (x1) + 465 (x1) + 250 (x1) + [sp] : integer {Book 3 - Hurricane's Howl.items.[].system.price.value.sp} (5 different values) + 1 (x7) + 5 (x1) + 2 (x6) + 9 (x1) + 6 (x1) + [per] : integer {Book 3 - Hurricane's Howl.items.[].system.price.per} (same value: 10) + publication : object {Book 3 - Hurricane's Howl.items.[].system.publication} + license : string {Book 3 - Hurricane's Howl.items.[].system.publication.license} (2 different values) + OGL (x352) + ORC (x10) + remaster : boolean {Book 3 - Hurricane's Howl.items.[].system.publication.remaster} (2 different values) + False (x352) + True (x10) + title : string {Book 3 - Hurricane's Howl.items.[].system.publication.title} (10 different values) + Pathfinder Core Rulebook (x162) + (x153) + Pathfinder Bestiary (x20) + Pathfinder #171: Hurricane's Howl (x2) + Pathfinder Player Core (x10) + Pathfinder Bestiary 2 (x4) + Pathfinder Advanced Player's Guide (x7) + Pathfinder Secrets of Magic (x2) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder Lost Omens The Mwangi Expanse (x1) + [quantity] : integer {Book 3 - Hurricane's Howl.items.[].system.quantity} (6 different values) + 1 (x45) + 2 (x2) + 20 (x1) + 5 (x1) + 4 (x3) + 3 (x1) + [range] : mixed + object {Book 3 - Hurricane's Howl.items.[].system.range} + value : string {Book 3 - Hurricane's Howl.items.[].system.range.value} (13 different values) + 120 feet (x18) + planetary (x1) + varies (x10) + touch (x37) + 30 feet (x25) + 0 feet (x2) + 60 feet (x3) + (x31) + 500 feet (x2) + 100 miles (x1) + 40 feet (x1) + 10 feet (x1) + self (x1) + integer {Book 3 - Hurricane's Howl.items.[].system.range} (4 different values) + 120 (x1) + 30 (x1) + 100 (x1) + 20 (x1) + [reload] : object {Book 3 - Hurricane's Howl.items.[].system.reload} + value : string {Book 3 - Hurricane's Howl.items.[].system.reload.value} (4 different values) + - (x12) + (x9) + 2 (x1) + 0 (x1) + rules : ###FoundryRulesObject### + [runes] : object {Book 3 - Hurricane's Howl.items.[].system.runes} + potency : integer {Book 3 - Hurricane's Howl.items.[].system.runes.potency} (3 different values) + 1 (x10) + 0 (x23) + 2 (x4) + property : array {Book 3 - Hurricane's Howl.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.runes.property.[]} (2 different values) + returning (x2) + glamered (x1) + [striking] : integer {Book 3 - Hurricane's Howl.items.[].system.runes.striking} (2 different values) + 0 (x16) + 1 (x7) + [resilient] : integer {Book 3 - Hurricane's Howl.items.[].system.runes.resilient} (2 different values) + 0 (x12) + 1 (x2) + [size] : string {Book 3 - Hurricane's Howl.items.[].system.size} (2 different values) + med (x50) + lg (x3) + [slug] : string {Book 3 - Hurricane's Howl.items.[].system.slug} (134 different values) + [specific] : object {Book 3 - Hurricane's Howl.items.[].system.specific} + material : object {Book 3 - Hurricane's Howl.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 3 - Hurricane's Howl.items.[].system.specific.runes} + potency : integer {Book 3 - Hurricane's Howl.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {Book 3 - Hurricane's Howl.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 3 - Hurricane's Howl.items.[].system.specific.runes.striking} (same value: 0) + [splashDamage] : object {Book 3 - Hurricane's Howl.items.[].system.splashDamage} + [value] : integer {Book 3 - Hurricane's Howl.items.[].system.splashDamage.value} (2 different values) + 0 (x21) + 2 (x1) + [traits] : object {Book 3 - Hurricane's Howl.items.[].system.traits} + [rarity] : string {Book 3 - Hurricane's Howl.items.[].system.traits.rarity} (3 different values) + common (x324) + uncommon (x15) + rare (x1) + value : array {Book 3 - Hurricane's Howl.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.traits.value.[]} (88 different values) + [traditions] : array {Book 3 - Hurricane's Howl.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.traits.traditions.[]} (4 different values) + divine (x86) + arcane (x77) + occult (x72) + primal (x77) + [usage] : object {Book 3 - Hurricane's Howl.items.[].system.usage} + value : string {Book 3 - Hurricane's Howl.items.[].system.usage.value} (3 different values) + held-in-one-hand (x32) + held-in-two-hands (x6) + held-in-one-plus-hands (x1) + [acBonus] : integer {Book 3 - Hurricane's Howl.items.[].system.acBonus} (4 different values) + 3 (x5) + 2 (x4) + 4 (x1) + 1 (x4) + [checkPenalty] : integer {Book 3 - Hurricane's Howl.items.[].system.checkPenalty} (2 different values) + -2 (x6) + -1 (x8) + [dexCap] : integer {Book 3 - Hurricane's Howl.items.[].system.dexCap} (4 different values) + 2 (x5) + 3 (x4) + 1 (x1) + 4 (x4) + [speedPenalty] : integer {Book 3 - Hurricane's Howl.items.[].system.speedPenalty} (2 different values) + -5 (x6) + 0 (x8) + [strength] : integer {Book 3 - Hurricane's Howl.items.[].system.strength} (4 different values) + 2 (x5) + 1 (x4) + 3 (x1) + 0 (x4) + [attack] : object {Book 3 - Hurricane's Howl.items.[].system.attack} + value : string {Book 3 - Hurricane's Howl.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - Hurricane's Howl.items.[].system.attackEffects} + [custom] : string {Book 3 - Hurricane's Howl.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 3 - Hurricane's Howl.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.attackEffects.value.[]} (6 different values) + push (x2) + restrain (x1) + bog-rot (x1) + tongue-grab (x3) + karumzek-venom (x1) + grab (x1) + [damageRolls] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls} + [MR7Ur8Vba5cU6ga5] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5.damage} (same value: 1d8+8) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5.damageType} (same value: piercing) + [3k5IzbEGxauzDswb] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.3k5IzbEGxauzDswb} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.3k5IzbEGxauzDswb.damage} (same value: 1d10+8) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.3k5IzbEGxauzDswb.damageType} (same value: bludgeoning) + [SQ6AW0srperHDzzw] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.SQ6AW0srperHDzzw} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.SQ6AW0srperHDzzw.damage} (same value: 1d8+8) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.SQ6AW0srperHDzzw.damageType} (same value: piercing) + [KgHUvbNHeUlKbnzs] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KgHUvbNHeUlKbnzs} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KgHUvbNHeUlKbnzs.damage} (same value: 1d8+9) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KgHUvbNHeUlKbnzs.damageType} (same value: slashing) + [cwmFvFMqf7nIxCw8] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.cwmFvFMqf7nIxCw8} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.cwmFvFMqf7nIxCw8.damage} (same value: 1d4+9) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.cwmFvFMqf7nIxCw8.damageType} (same value: piercing) + [t9Ld0KmXvSUijvsb] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.t9Ld0KmXvSUijvsb} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.t9Ld0KmXvSUijvsb.damage} (same value: 1d4+9) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.t9Ld0KmXvSUijvsb.damageType} (same value: piercing) + [LkoxzXbJGooiF09A] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.LkoxzXbJGooiF09A} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.LkoxzXbJGooiF09A.damage} (same value: 2d6+8) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.LkoxzXbJGooiF09A.damageType} (same value: piercing) + [yYkJWUWrJ73pEjQP] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.yYkJWUWrJ73pEjQP} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.yYkJWUWrJ73pEjQP.damage} (same value: 1d4+8) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.yYkJWUWrJ73pEjQP.damageType} (same value: piercing) + [jRZ41SSJfkJBMW0b] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jRZ41SSJfkJBMW0b} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jRZ41SSJfkJBMW0b.damage} (same value: 1d4+8) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jRZ41SSJfkJBMW0b.damageType} (same value: piercing) + [Pe35379BKoaSfh6P] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Pe35379BKoaSfh6P} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Pe35379BKoaSfh6P.damage} (same value: 2d8+11) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Pe35379BKoaSfh6P.damageType} (same value: piercing) + [tkZZGkVGRmFi7awd] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.tkZZGkVGRmFi7awd} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.tkZZGkVGRmFi7awd.damage} (same value: 1d4+9) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.tkZZGkVGRmFi7awd.damageType} (same value: piercing) + [YxY3o7ifP6h6N1aU] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.YxY3o7ifP6h6N1aU} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.YxY3o7ifP6h6N1aU.damage} (same value: 2d8+9) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.YxY3o7ifP6h6N1aU.damageType} (same value: piercing) + [x37eJCohhSXTYqyh] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.x37eJCohhSXTYqyh} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.x37eJCohhSXTYqyh.damage} (same value: 1d4+9) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.x37eJCohhSXTYqyh.damageType} (same value: piercing) + [0] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0.damage} (3 different values) + 2d8+11 (x2) + 2d6+11 (x1) + 2d10+8 (x1) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x3) + bludgeoning (x1) + [1] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1.damageType} (same value: electricity) + [0pNqghAIzL9imY3J] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0pNqghAIzL9imY3J} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0pNqghAIzL9imY3J.damage} (same value: 2d6+5) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0pNqghAIzL9imY3J.damageType} (same value: bludgeoning) + [jDAkv41msmUwJfTK] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jDAkv41msmUwJfTK} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jDAkv41msmUwJfTK.damage} (same value: 1d10+7) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.jDAkv41msmUwJfTK.damageType} (same value: bludgeoning) + [kebbf21E2caf2CqW] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.kebbf21E2caf2CqW} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.kebbf21E2caf2CqW.damage} (same value: 1d4+7) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.kebbf21E2caf2CqW.damageType} (same value: bludgeoning) + [IG5RcLUNkpc3tgvh] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.IG5RcLUNkpc3tgvh} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.IG5RcLUNkpc3tgvh.damage} (same value: 1d6+7) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.IG5RcLUNkpc3tgvh.damageType} (same value: piercing) + [KKUthperWMMB524D] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KKUthperWMMB524D} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KKUthperWMMB524D.damage} (same value: 2d10+10) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.KKUthperWMMB524D.damageType} (same value: bludgeoning) + [X0DbxagSLCVnkXak] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.X0DbxagSLCVnkXak} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.X0DbxagSLCVnkXak.damage} (same value: 2d6+10) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.X0DbxagSLCVnkXak.damageType} (same value: bludgeoning) + [q8xKmArTf7AcWbI9] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.q8xKmArTf7AcWbI9} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.q8xKmArTf7AcWbI9.damage} (same value: 2d8+5) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.q8xKmArTf7AcWbI9.damageType} (same value: bludgeoning) + [7dupd6wcVhpyzeST] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7dupd6wcVhpyzeST} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7dupd6wcVhpyzeST.damage} (same value: 1d4+6) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7dupd6wcVhpyzeST.damageType} (same value: slashing) + [isYrMsMIeEc2oBoF] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.isYrMsMIeEc2oBoF} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.isYrMsMIeEc2oBoF.damage} (same value: 1d4+6) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.isYrMsMIeEc2oBoF.damageType} (same value: bludgeoning) + [p9vt4vhNQpSoCufD] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.p9vt4vhNQpSoCufD} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.p9vt4vhNQpSoCufD.damage} (same value: 2d10+9) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.p9vt4vhNQpSoCufD.damageType} (same value: bludgeoning) + [7NKS2PVON5Eb06RZ] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7NKS2PVON5Eb06RZ} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7NKS2PVON5Eb06RZ.damage} (same value: 2d10+13) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.7NKS2PVON5Eb06RZ.damageType} (same value: piercing) + [1ct0eq17mpn3yq29b1ll] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll.damage} (same value: 1d12) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll.damageType} (same value: poison) + [lV25xC9GbeRWqjwt] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.lV25xC9GbeRWqjwt} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.lV25xC9GbeRWqjwt.damage} (same value: 2d8+13) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.lV25xC9GbeRWqjwt.damageType} (same value: slashing) + [0MqK6cT64tDQWxJC] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0MqK6cT64tDQWxJC} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0MqK6cT64tDQWxJC.damage} (same value: 2d12+13) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.0MqK6cT64tDQWxJC.damageType} (same value: bludgeoning) + [vAOaItpgeN8Owjni] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.vAOaItpgeN8Owjni} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.vAOaItpgeN8Owjni.damage} (same value: 1d12+11) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.vAOaItpgeN8Owjni.damageType} (same value: piercing) + [5A5uNMTrO9SfFtHs] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5A5uNMTrO9SfFtHs} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damage} (same value: 2d6+4) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damageType} (same value: piercing) + [UQNwUVJcj3660Gm1] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.UQNwUVJcj3660Gm1} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.UQNwUVJcj3660Gm1.damage} (same value: 1d4+6) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.UQNwUVJcj3660Gm1.damageType} (same value: piercing) + [5BkLsi3BYxobPF9w] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5BkLsi3BYxobPF9w} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5BkLsi3BYxobPF9w.damage} (same value: 1d4+6) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.5BkLsi3BYxobPF9w.damageType} (same value: piercing) + [aWNJ4I2BEsuN1kQO] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO.damage} (same value: 2d6+8) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO.damageType} (same value: bludgeoning) + [qmm6604of0cjil0qdmov] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.qmm6604of0cjil0qdmov} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (same value: 1d6+5) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: piercing) + [iikdywgrmerdy4hojtqj] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.iikdywgrmerdy4hojtqj} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.iikdywgrmerdy4hojtqj.damage} (same value: 2d8+15) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.iikdywgrmerdy4hojtqj.damageType} (same value: void) + [HFgPs4Opq6psSac9] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.HFgPs4Opq6psSac9} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.HFgPs4Opq6psSac9.damage} (same value: 3d8+7) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.HFgPs4Opq6psSac9.damageType} (same value: slashing) + [ZpOt0TFQeREm7fqG] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ZpOt0TFQeREm7fqG} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ZpOt0TFQeREm7fqG.damage} (same value: 2d6+9) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ZpOt0TFQeREm7fqG.damageType} (same value: slashing) + [AdSZSK3wWeTwvdzv] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.AdSZSK3wWeTwvdzv} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.AdSZSK3wWeTwvdzv.damage} (same value: 2d6+6) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.AdSZSK3wWeTwvdzv.damageType} (same value: slashing) + [Drh9GX9hqt2MLFfO] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Drh9GX9hqt2MLFfO} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Drh9GX9hqt2MLFfO.damage} (same value: 2d6+9) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Drh9GX9hqt2MLFfO.damageType} (same value: slashing) + [oijspzz5p2fjxumle0ec] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.oijspzz5p2fjxumle0ec} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.oijspzz5p2fjxumle0ec.damage} (same value: 2d6+5) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.oijspzz5p2fjxumle0ec.damageType} (same value: slashing) + [f3bsunum22cshpvi9yn5] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.f3bsunum22cshpvi9yn5} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.f3bsunum22cshpvi9yn5.damage} (same value: 1d8+5) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.f3bsunum22cshpvi9yn5.damageType} (same value: piercing) + [Ly2wHe08ry08sfl9] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Ly2wHe08ry08sfl9} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Ly2wHe08ry08sfl9.damage} (same value: 2d6+5) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.Ly2wHe08ry08sfl9.damageType} (same value: slashing) + [ziKxmFrPz34ScHJF] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ziKxmFrPz34ScHJF} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ziKxmFrPz34ScHJF.damage} (same value: 2d6+7) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.ziKxmFrPz34ScHJF.damageType} (same value: bludgeoning) + [rUdtFG4Pb025XTrx] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.rUdtFG4Pb025XTrx} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.rUdtFG4Pb025XTrx.damage} (same value: 2d8+6) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.rUdtFG4Pb025XTrx.damageType} (same value: piercing) + [a8nMuugncEMWyHNT] : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.a8nMuugncEMWyHNT} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.a8nMuugncEMWyHNT.damage} (same value: 1d4+6) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.a8nMuugncEMWyHNT.damageType} (same value: piercing) + gJV0NWBKl0uVvvtz : object {Book 3 - Hurricane's Howl.items.[].system.damageRolls.gJV0NWBKl0uVvvtz} + damage : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.gJV0NWBKl0uVvvtz.damage} (same value: 1d4+6) + damageType : string {Book 3 - Hurricane's Howl.items.[].system.damageRolls.gJV0NWBKl0uVvvtz.damageType} (same value: piercing) + [weaponType] : object {Book 3 - Hurricane's Howl.items.[].system.weaponType} + value : string {Book 3 - Hurricane's Howl.items.[].system.weaponType.value} (2 different values) + melee (x37) + ranged (x12) + [actionType] : object {Book 3 - Hurricane's Howl.items.[].system.actionType} + value : string {Book 3 - Hurricane's Howl.items.[].system.actionType.value} (4 different values) + reaction (x18) + passive (x64) + action (x22) + free (x4) + [actions] : object {Book 3 - Hurricane's Howl.items.[].system.actions} + [value] : integer {Book 3 - Hurricane's Howl.items.[].system.actions.value} (2 different values) + 1 (x11) + 2 (x11) + [autoHeightenLevel] : object {Book 3 - Hurricane's Howl.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 3 - Hurricane's Howl.items.[].system.prepared} + [label] : string {Book 3 - Hurricane's Howl.items.[].system.prepared.label} (same value: Spellcasting Type) + [type] : string {Book 3 - Hurricane's Howl.items.[].system.prepared.type} (same value: String) + value : string {Book 3 - Hurricane's Howl.items.[].system.prepared.value} (4 different values) + prepared (x2) + focus (x2) + innate (x6) + spontaneous (x3) + [flexible] : boolean {Book 3 - Hurricane's Howl.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 3 - Hurricane's Howl.items.[].system.proficiency} + value : integer {Book 3 - Hurricane's Howl.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 3 - Hurricane's Howl.items.[].system.slots} + [slot0] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot0} + max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.max} (2 different values) + 5 (x2) + 4 (x1) + prepared : array {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.prepared.[].id} (14 different values) + 2BObJT0FGjNlpqtn (x1) + ANzDxOPbSQgjxZyS (x1) + KCkbG6aH35OFII2L (x1) + UXsMR4yiHuiWciMG (x1) + 54ICfRUXG5nMj4NG (x1) + 1IEZxdlDsJHNF6VV (x1) + fDbIT4q0JydBhMCK (x1) + bitevPtOPEfaCxKO (x1) + RoDaBtE64gU7LBoq (x1) + xEJutcuDDeoy8pd6 (x1) + FFrXeVfj4eRhKeKs (x1) + 8TzMzClC86zazRKN (x1) + tk0t0Ox8TEBu3NwN (x1) + 92cbn25qEpVZ5fHk (x1) + value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot0.value} (2 different values) + 5 (x2) + 4 (x1) + [slot1] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot1} + [max] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.max} (3 different values) + 3 (x2) + 1 (x3) + 4 (x2) + [prepared] : array {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.prepared} + Length: min=1 max=3 + Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.prepared.[].id} (6 different values) + BnWXk0XN4BEB9bqO (x1) + hw3KtbihSCMUai8g (x1) + ksMYqziRVm0cpR8h (x1) + rXm4NbStEWsSWRyv (x1) + mokjSeYW7fRSVnUv (x1) + wRF9eH2nBfxvQ6js (x1) + [value] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot1.value} (3 different values) + 3 (x3) + 1 (x2) + 4 (x2) + [slot2] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot2} + [max] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.max} (4 different values) + 3 (x4) + 1 (x2) + 2 (x1) + 4 (x2) + [prepared] : array {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.prepared} + Length: min=1 max=3 + Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.prepared.[].id} (9 different values) + ENzXKbhj5M5N61Zb (x1) + mdiSJAe4SNlpO5xP (x1) + dAofRruV2F7X6MWX (x1) + fGb9MekqMQPmhr0Z (x1) + wdZoDvKO1KuqCFGn (x1) + PWlFtn1uRQjQFKI0 (x1) + jUAm540uEAU6hGmp (x1) + DFxmQtvWqrMW7gtj (x1) + MbFoBKUTv93VhPD9 (x1) + value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot2.value} (4 different values) + 3 (x5) + 1 (x1) + 2 (x2) + 4 (x2) + [slot3] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot3} + max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.max} (2 different values) + 3 (x5) + 4 (x1) + [prepared] : array {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.prepared} + Length: min=2 max=3 + Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.prepared.[].id} (5 different values) + jSNRWSOsVCimGQ5L (x1) + rR5qTPPHOPWkX7Bc (x1) + j17XyKk4Ujd3KV9l (x1) + LYNCsl1NBJphmoHd (x1) + ZOn5e98fPXQWcmt2 (x1) + value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot3.value} (2 different values) + 3 (x5) + 4 (x1) + [slot4] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot4} + max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.max} (2 different values) + 3 (x4) + 2 (x1) + [prepared] : array {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.prepared} + Length: min=2 max=3 + Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.prepared.[].id} (5 different values) + TV7nTLXhz9n5kePY (x1) + c4RwiEe0iLyT9REe (x1) + nlU1HlQJ0Gyqf4W0 (x1) + tVPWhKVON4Tv71WK (x1) + rySQf0FxKvR2sK7j (x1) + value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot4.value} (2 different values) + 3 (x4) + 2 (x1) + [slot5] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot5} + [max] : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.max} (2 different values) + 3 (x1) + 2 (x1) + [prepared] : array {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.prepared} + Length: min=1 max=3 + Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.prepared.[].id} (4 different values) + fvBmzWeLjF1gHn0d (x1) + WEZUIVSs4898qnpK (x1) + dfpfzMcA1Lc5Evak (x1) + W8umMB2LsPZAyh2W (x1) + value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot5.value} (2 different values) + 3 (x2) + 2 (x1) + [slot6] : object {Book 3 - Hurricane's Howl.items.[].system.slots.slot6} + max : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.max} (3 different values) + 5 (x1) + 2 (x1) + 4 (x1) + [prepared] : array {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.prepared} + Length: min=3 max=5 + Value type: object {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.prepared.[]} + id : string {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.prepared.[].id} (4 different values) + IN59hQI6VlzPxdu8 (x3) + ENzXKbhj5M5N61Zb (x1) + nlU1HlQJ0Gyqf4W0 (x1) + NMCBgsGW43a5xhY3 (x3) + value : integer {Book 3 - Hurricane's Howl.items.[].system.slots.slot6.value} (3 different values) + 5 (x1) + 2 (x1) + 4 (x1) + [spelldc] : object {Book 3 - Hurricane's Howl.items.[].system.spelldc} + dc : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.dc} (7 different values) + 30 (x5) + 26 (x2) + 28 (x1) + 29 (x2) + 21 (x1) + 24 (x1) + 25 (x1) + [item] : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.item} (same value: 0) + [label] : string {Book 3 - Hurricane's Howl.items.[].system.spelldc.label} (same value: Class DC) + mod : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.mod} (same value: 0) + [type] : string {Book 3 - Hurricane's Howl.items.[].system.spelldc.type} (same value: String) + value : integer {Book 3 - Hurricane's Howl.items.[].system.spelldc.value} (7 different values) + 22 (x5) + 18 (x2) + 20 (x1) + 21 (x2) + 13 (x1) + 16 (x1) + 17 (x1) + [tradition] : object {Book 3 - Hurricane's Howl.items.[].system.tradition} + value : string {Book 3 - Hurricane's Howl.items.[].system.tradition.value} (3 different values) + divine (x9) + occult (x2) + primal (x2) + [area] : object {Book 3 - Hurricane's Howl.items.[].system.area} + type : string {Book 3 - Hurricane's Howl.items.[].system.area.type} (5 different values) + burst (x10) + emanation (x5) + line (x3) + cone (x2) + cube (x1) + value : integer {Book 3 - Hurricane's Howl.items.[].system.area.value} (6 different values) + 5 (x1) + 30 (x8) + 20 (x5) + 60 (x3) + 40 (x1) + 10 (x3) + [cost] : object {Book 3 - Hurricane's Howl.items.[].system.cost} + value : string {Book 3 - Hurricane's Howl.items.[].system.cost.value} (4 different values) + (x130) + faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1) + rare incense and offerings worth a total value of 20 gp × the spell rank (x1) + 6 gp of ruby dust (x1) + [counteraction] : boolean {Book 3 - Hurricane's Howl.items.[].system.counteraction} (2 different values) + False (x124) + True (x9) + [defense] : object {Book 3 - Hurricane's Howl.items.[].system.defense} + save : object {Book 3 - Hurricane's Howl.items.[].system.defense.save} + basic : boolean {Book 3 - Hurricane's Howl.items.[].system.defense.save.basic} (2 different values) + True (x21) + False (x21) + statistic : string {Book 3 - Hurricane's Howl.items.[].system.defense.save.statistic} (3 different values) + reflex (x7) + will (x13) + fortitude (x22) + [duration] : object {Book 3 - Hurricane's Howl.items.[].system.duration} + sustained : boolean {Book 3 - Hurricane's Howl.items.[].system.duration.sustained} (2 different values) + False (x126) + True (x7) + value : string {Book 3 - Hurricane's Howl.items.[].system.duration.value} (17 different values) + (x67) + 10 minutes (x13) + 1 minute (x20) + 1 hour (x7) + until the end of the target's next turn (x1) + 1 round (x3) + until the start of your next turn (x7) + until the next time you make your daily preparations (x4) + 8 hours (x1) + see text (x1) + unlimited (x2) + 1 year (x1) + 20 minutes (x1) + until your next daily preparations (x2) + until the end of your turn (x1) + varies (x1) + see below (x1) + [heightening] : object {Book 3 - Hurricane's Howl.items.[].system.heightening} + [damage] : object {Book 3 - Hurricane's Howl.items.[].system.heightening.damage} + [0] : string {Book 3 - Hurricane's Howl.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x9) + 1d8 (x14) + 1d6 (x2) + 1d4 (x3) + 2d8 (x3) + 1d12 (x1) + [interval] : integer {Book 3 - Hurricane's Howl.items.[].system.heightening.interval} (2 different values) + 1 (x29) + 2 (x4) + type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.type} (2 different values) + interval (x33) + fixed (x2) + [levels] : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels} + 3 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3} + damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage} + 0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5} + damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage} + 0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7} + damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage} + 0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9} + damage : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage} + 0 : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [location] : object {Book 3 - Hurricane's Howl.items.[].system.location} + [value] : string {Book 3 - Hurricane's Howl.items.[].system.location.value} (13 different values) + 8aUwGSvVeRtaj1A6 (x21) + t1B3GYxqTHeFYLzS (x2) + D6YvuVjYtWjAkY9o (x8) + HkaLSWDV9fVv0xkG (x19) + qGMP0gN9KUtEEMF9 (x29) + Kbqbbqa27wRXzhZx (x3) + bZSbhztZ5VhprK6S (x2) + qq0kybhcKxJtHgiB (x3) + cF7DrYFZ83ZOhP5d (x4) + IiUfBDnqBfCVIAgR (x6) + JRCZvWVw9mFwuMTN (x8) + v9rkDlk2I5K3GdLl (x10) + n2wEvyTRjx5A21jq (x16) + [heightenedLevel] : integer {Book 3 - Hurricane's Howl.items.[].system.location.heightenedLevel} (6 different values) + 4 (x12) + 3 (x13) + 2 (x22) + 1 (x13) + 5 (x7) + 6 (x5) + [uses] : object {Book 3 - Hurricane's Howl.items.[].system.location.uses} + max : integer {Book 3 - Hurricane's Howl.items.[].system.location.uses.max} (2 different values) + 2 (x3) + 3 (x1) + value : integer {Book 3 - Hurricane's Howl.items.[].system.location.uses.value} (2 different values) + 2 (x3) + 3 (x1) + [requirements] : string {Book 3 - Hurricane's Howl.items.[].system.requirements} (same value: ) + [target] : object {Book 3 - Hurricane's Howl.items.[].system.target} + value : string {Book 3 - Hurricane's Howl.items.[].system.target.value} (26 different values) + [time] : object {Book 3 - Hurricane's Howl.items.[].system.time} + value : string {Book 3 - Hurricane's Howl.items.[].system.time.value} (9 different values) + 2 (x85) + 3 (x8) + 1 (x10) + 1 minute (x7) + 1 to 3 (x9) + 10 minutes (x11) + 1 day (x1) + 3 days (x1) + reaction (x1) + [overlays] : object {Book 3 - Hurricane's Howl.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [37gy7l19tik74o4s] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x7) + healing (x7) + manipulate (x7) + vitality (x7) + [7qdtetowq348s9oc] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x7) + healing (x7) + manipulate (x7) + vitality (x7) + [lfxcoz2d3f8j2zq1] : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Hurricane's Howl.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x7) + healing (x7) + manipulate (x7) + vitality (x7) + [uses] : object {Book 3 - Hurricane's Howl.items.[].system.uses} + autoDestroy : boolean {Book 3 - Hurricane's Howl.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - Hurricane's Howl.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - Hurricane's Howl.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Book 3 - Hurricane's Howl.items.[].system.stackGroup} (2 different values) + bolts (x1) + arrows (x1) + [deathNote] : boolean {Book 3 - Hurricane's Howl.items.[].system.deathNote} (same value: True) + [frequency] : object {Book 3 - Hurricane's Howl.items.[].system.frequency} + max : integer {Book 3 - Hurricane's Howl.items.[].system.frequency.max} (3 different values) + 1 (x8) + 3 (x1) + 2 (x1) + per : string {Book 3 - Hurricane's Howl.items.[].system.frequency.per} (3 different values) + day (x8) + round (x1) + PT1H (x1) + [value] : integer {Book 3 - Hurricane's Howl.items.[].system.frequency.value} (3 different values) + 1 (x7) + 3 (x1) + 2 (x1) + [showSlotlessLevels] : object {Book 3 - Hurricane's Howl.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Hurricane's Howl.items.[].system.showSlotlessLevels.value} (same value: False) + [ritual] : object {Book 3 - Hurricane's Howl.items.[].system.ritual} + primary : object {Book 3 - Hurricane's Howl.items.[].system.ritual.primary} + check : string {Book 3 - Hurricane's Howl.items.[].system.ritual.primary.check} (2 different values) + Nature (master) (x1) + Religion (x1) + secondary : object {Book 3 - Hurricane's Howl.items.[].system.ritual.secondary} + casters : integer {Book 3 - Hurricane's Howl.items.[].system.ritual.secondary.casters} (2 different values) + 4 (x1) + 0 (x1) + checks : string {Book 3 - Hurricane's Howl.items.[].system.ritual.secondary.checks} (2 different values) + Crafting, Diplomacy, Survival (x1) + Crafting, Performance (x1) + [mod] : object {Book 3 - Hurricane's Howl.items.[].system.mod} + value : integer {Book 3 - Hurricane's Howl.items.[].system.mod.value} (6 different values) + 22 (x1) + 24 (x1) + 16 (x1) + 14 (x1) + 11 (x1) + 19 (x1) + [proficient] : object {Book 3 - Hurricane's Howl.items.[].system.proficient} + value : integer {Book 3 - Hurricane's Howl.items.[].system.proficient.value} (same value: 0) + type : string {Book 3 - Hurricane's Howl.items.[].type} (9 different values) + weapon (x23) + armor (x14) + equipment (x10) + melee (x49) + action (x108) + spellcastingEntry (x13) + spell (x133) + consumable (x6) + lore (x6) + [flags] : object {Book 3 - Hurricane's Howl.items.[].flags} + pf2e : object {Book 3 - Hurricane's Howl.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Hurricane's Howl.items.[].flags.pf2e.linkedWeapon} (21 different values) + name : string {Book 3 - Hurricane's Howl.name} (all different values) + system : object {Book 3 - Hurricane's Howl.system} + [abilities] : object {Book 3 - Hurricane's Howl.system.abilities} + cha : object {Book 3 - Hurricane's Howl.system.abilities.cha} + mod : integer {Book 3 - Hurricane's Howl.system.abilities.cha.mod} (8 different values) + 2 (x6) + 3 (x6) + 5 (x2) + 0 (x4) + 1 (x1) + -2 (x1) + 4 (x3) + -1 (x1) + [value] : integer {Book 3 - Hurricane's Howl.system.abilities.cha.value} (7 different values) + 14 (x5) + 16 (x5) + 20 (x2) + 10 (x6) + 12 (x1) + 6 (x1) + 18 (x3) + con : object {Book 3 - Hurricane's Howl.system.abilities.con} + mod : integer {Book 3 - Hurricane's Howl.system.abilities.con.mod} (7 different values) + 4 (x6) + 1 (x1) + 2 (x5) + 7 (x1) + 3 (x5) + 5 (x2) + 0 (x4) + [value] : integer {Book 3 - Hurricane's Howl.system.abilities.con.value} (7 different values) + 18 (x5) + 12 (x1) + 14 (x5) + 24 (x1) + 16 (x3) + 20 (x2) + 10 (x6) + dex : object {Book 3 - Hurricane's Howl.system.abilities.dex} + mod : integer {Book 3 - Hurricane's Howl.system.abilities.dex.mod} (7 different values) + 2 (x5) + 4 (x4) + 3 (x2) + 7 (x3) + 1 (x1) + 0 (x3) + 5 (x6) + [value] : integer {Book 3 - Hurricane's Howl.system.abilities.dex.value} (7 different values) + 14 (x4) + 18 (x3) + 16 (x2) + 24 (x3) + 12 (x1) + 10 (x5) + 20 (x5) + int : object {Book 3 - Hurricane's Howl.system.abilities.int} + mod : integer {Book 3 - Hurricane's Howl.system.abilities.int.mod} (9 different values) + -1 (x5) + 0 (x6) + 1 (x1) + 6 (x1) + 7 (x1) + 2 (x3) + 4 (x3) + -4 (x1) + 3 (x3) + [value] : integer {Book 3 - Hurricane's Howl.system.abilities.int.value} (8 different values) + 8 (x5) + 10 (x7) + 12 (x1) + 22 (x1) + 24 (x1) + 14 (x3) + 18 (x2) + 16 (x3) + str : object {Book 3 - Hurricane's Howl.system.abilities.str} + mod : integer {Book 3 - Hurricane's Howl.system.abilities.str.mod} (9 different values) + 4 (x5) + 5 (x5) + 6 (x3) + 2 (x4) + 7 (x2) + 3 (x2) + -5 (x1) + 1 (x1) + 0 (x1) + [value] : integer {Book 3 - Hurricane's Howl.system.abilities.str.value} (8 different values) + 18 (x5) + 20 (x5) + 22 (x2) + 14 (x4) + 24 (x2) + 16 (x1) + 0 (x1) + 10 (x3) + wis : object {Book 3 - Hurricane's Howl.system.abilities.wis} + mod : integer {Book 3 - Hurricane's Howl.system.abilities.wis.mod} (6 different values) + 3 (x7) + 5 (x4) + 4 (x4) + 2 (x7) + 7 (x1) + 6 (x1) + [value] : integer {Book 3 - Hurricane's Howl.system.abilities.wis.value} (6 different values) + 16 (x7) + 20 (x4) + 18 (x3) + 14 (x6) + 24 (x1) + 10 (x2) + attributes : object {Book 3 - Hurricane's Howl.system.attributes} + ac : object {Book 3 - Hurricane's Howl.system.attributes.ac} + [details] : string {Book 3 - Hurricane's Howl.system.attributes.ac.details} (same value: ) + value : integer {Book 3 - Hurricane's Howl.system.attributes.ac.value} (14 different values) + 27 (x5) + 30 (x5) + 34 (x1) + 32 (x1) + 24 (x2) + 28 (x2) + 26 (x2) + 21 (x1) + 29 (x1) + 17 (x1) + 0 (x1) + 33 (x1) + 23 (x1) + 31 (x1) + [allSaves] : object {Book 3 - Hurricane's Howl.system.attributes.allSaves} + value : string {Book 3 - Hurricane's Howl.system.attributes.allSaves.value} (same value: ) + hp : object {Book 3 - Hurricane's Howl.system.attributes.hp} + details : string {Book 3 - Hurricane's Howl.system.attributes.hp.details} (3 different values) + (x21) + void healing, rejuvenation (x2) + void healing (x2) + max : integer {Book 3 - Hurricane's Howl.system.attributes.hp.max} (20 different values) + 135 (x1) + 175 (x4) + 225 (x1) + 190 (x1) + 160 (x1) + 140 (x3) + 155 (x1) + 130 (x1) + 185 (x1) + 195 (x1) + 60 (x1) + 170 (x1) + 40 (x1) + 125 (x1) + 0 (x1) + 201 (x1) + 100 (x1) + 115 (x1) + 150 (x1) + 200 (x1) + temp : integer {Book 3 - Hurricane's Howl.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Hurricane's Howl.system.attributes.hp.value} (20 different values) + 135 (x1) + 175 (x4) + 225 (x1) + 190 (x1) + 160 (x1) + 140 (x3) + 155 (x1) + 130 (x1) + 185 (x1) + 195 (x1) + 60 (x1) + 170 (x1) + 40 (x1) + 125 (x1) + 0 (x1) + 201 (x1) + 100 (x1) + 115 (x1) + 150 (x1) + 200 (x1) + [speed] : object {Book 3 - Hurricane's Howl.system.attributes.speed} + otherSpeeds : array {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds.[].type} (4 different values) + burrow (x1) + swim (x3) + climb (x3) + fly (x2) + value : integer {Book 3 - Hurricane's Howl.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 15 (x2) + 25 (x3) + 140 (x1) + 30 (x2) + 40 (x1) + value : integer {Book 3 - Hurricane's Howl.system.attributes.speed.value} (7 different values) + 25 (x9) + 20 (x5) + 30 (x3) + 15 (x1) + 40 (x4) + 35 (x1) + 0 (x1) + [details] : string {Book 3 - Hurricane's Howl.system.attributes.speed.details} (3 different values) + swamp stride (x2) + cloud walk (x1) + puddle stride (x1) + [immunities] : array {Book 3 - Hurricane's Howl.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 3 - Hurricane's Howl.system.attributes.immunities.[]} + type : string {Book 3 - Hurricane's Howl.system.attributes.immunities.[].type} (9 different values) + death-effects (x3) + disease (x3) + electricity (x2) + paralyzed (x4) + poison (x6) + unconscious (x3) + sleep (x1) + precision (x2) + swarm-mind (x1) + [resistances] : array {Book 3 - Hurricane's Howl.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 3 - Hurricane's Howl.system.attributes.resistances.[]} + type : string {Book 3 - Hurricane's Howl.system.attributes.resistances.[].type} (5 different values) + fire (x3) + bludgeoning (x1) + piercing (x1) + slashing (x1) + all-damage (x1) + value : integer {Book 3 - Hurricane's Howl.system.attributes.resistances.[].value} (3 different values) + 10 (x5) + 6 (x1) + 5 (x1) + [doubleVs] : array {Book 3 - Hurricane's Howl.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 3 - Hurricane's Howl.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 3 - Hurricane's Howl.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {Book 3 - Hurricane's Howl.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + [weaknesses] : array {Book 3 - Hurricane's Howl.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 3 - Hurricane's Howl.system.attributes.weaknesses.[]} + type : string {Book 3 - Hurricane's Howl.system.attributes.weaknesses.[].type} (6 different values) + cold (x1) + acid (x1) + area-damage (x1) + holy (x2) + splash-damage (x1) + cold-iron (x1) + value : integer {Book 3 - Hurricane's Howl.system.attributes.weaknesses.[].value} (2 different values) + 10 (x5) + 5 (x2) + [emitsSound] : string {Book 3 - Hurricane's Howl.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 3 - Hurricane's Howl.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {Book 3 - Hurricane's Howl.system.attributes.hasHealth} (same value: False) + [stealth] : object {Book 3 - Hurricane's Howl.system.attributes.stealth} + details : string {Book 3 - Hurricane's Howl.system.attributes.stealth.details} (same value:

(master)

) + value : integer {Book 3 - Hurricane's Howl.system.attributes.stealth.value} (same value: 24) + details : object {Book 3 - Hurricane's Howl.system.details} + [blurb] : string {Book 3 - Hurricane's Howl.system.details.blurb} (15 different values) + Human bruiser (x1) + Human prison guard (x1) + Human priest of Norgorber (x1) + NE male human gang leader (x1) + Female graveknight (x1) + (x10) + Cyclops bruisers (x1) + Female boggard ritualist (x1) + Female cyclops historian (x1) + Female poison-wracked young cloud dragon (x1) + Human infiltrator (x1) + Female half-orc staff warrior (x1) + Variant elite giant frog (x1) + Male halfling treasure hunter (x1) + Male catfolk head warden (x1) + [languages] : object {Book 3 - Hurricane's Howl.system.details.languages} + details : string {Book 3 - Hurricane's Howl.system.details.languages.details} (same value: ) + value : array {Book 3 - Hurricane's Howl.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 3 - Hurricane's Howl.system.details.languages.value.[]} (18 different values) + common (x19) + necril (x2) + boggard (x2) + cyclops (x4) + jotun (x2) + draconic (x4) + sussuran (x1) + chthonian (x1) + diabolic (x1) + sakvroth (x1) + orcish (x1) + aklo (x1) + fey (x1) + iruxi (x4) + elven (x1) + halfling (x1) + amurrun (x1) + thalassic (x1) + level : object {Book 3 - Hurricane's Howl.system.details.level} + value : integer {Book 3 - Hurricane's Howl.system.details.level.value} (10 different values) + 8 (x4) + 10 (x4) + 11 (x6) + 13 (x1) + 9 (x4) + 7 (x2) + 4 (x1) + 2 (x1) + 12 (x1) + 6 (x1) + [privateNotes] : string {Book 3 - Hurricane's Howl.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - Hurricane's Howl.system.details.publicNotes} (4 different values) + (x21) +

As their empire crumbled and fell into ruin, many cyclopes turned to increasingly depraved and vicious rituals to enhance their divinations and oracular powers. Some, especially those too fearful or suspicious of their fellow cyclopes to collaborate, constructed servants known as golgopos to aid in their rituals. These squat creatures are made from ancient bones dredged from fetid swamps and packed with mud to resemble a squat humanoid. Their heads are little more than the skull of whatever creature's bones were used in their creation with an extra eye socket punched in the forehead, glowing with eerie light.

+

Golgopos spend most of their time perched on the shoulder of a cyclops master, acting as secondary casters for foul rituals and casting spells to aid them as needed. Golgopos are generally not evil, however, and one whose master has abandoned them or been destroyed might be convinced to employ their knowledge of ritual magic in service of another.

(x1) +

A screaming sulfur is a creature born from gasping death and suffocating suffering. When an earthquake or other geological phenomena releases toxic gases, these gases can build up beneath lakes and other large bodies of water. Eventually, they escape the water, expanding into massive clouds that cover the immediate area. Its silent, unexpected arrival can take thousands of lives in an instant. Confused, in pain, and desperate for a way out, the dying souls become trapped in the noxious cloud and amass into this horrifying creature.

+

While not truly undead, a screaming sulfur shares many similarities with undead creatures, including the malice of vengeful spirits and the hatred of all living creatures who breathe freely and painlessly.

+

A screaming sulfur resembles a cloud made of countless, featureless faces, mouths agape and releasing ghastly wails.

(x1) +

Ssumzilis are lanky, murderous fey who delight in the thrill of the hunt. They are particularly skilled/adept at stalking their prey in the rain and most commonly reside in rainforests and coastal regions, where frequent rain provides ample opportunity to hunt. Camouflaged by their cloud-gray skin, ssumzilis often compete in tests of stealth when hunting in groups, taking particular delight in approaching their quarry as closely as possible without being observed.

(x1) + publication : object {Book 3 - Hurricane's Howl.system.details.publication} + license : string {Book 3 - Hurricane's Howl.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Hurricane's Howl.system.details.publication.remaster} (same value: False) + title : string {Book 3 - Hurricane's Howl.system.details.publication.title} (same value: Pathfinder #171: Hurricane's Howl) + [description] : string {Book 3 - Hurricane's Howl.system.details.description} (same value:

An @UUID[Compendium.pf2e.conditionitems.Item.Invisible] rune on the floor summons a @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Goliath Spider] when disturbed by someone who isn't wearing Norgorber's religious symbol.

) + [disable] : string {Book 3 - Hurricane's Howl.system.details.disable} (same value:

@Check[thievery|dc:34|name:Erase the Rune|traits:uncommon,magical,trap,complex] (master) to erase the rune or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th rank; counteract DC 36) to dispel the rune.

) + [isComplex] : boolean {Book 3 - Hurricane's Howl.system.details.isComplex} (same value: True) + [reset] : string {Book 3 - Hurricane's Howl.system.details.reset} (same value:

The trap resets after 24 hours.

) + [routine] : string {Book 3 - Hurricane's Howl.system.details.routine} (same value: ) + [initiative] : object {Book 3 - Hurricane's Howl.system.initiative} + statistic : string {Book 3 - Hurricane's Howl.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Hurricane's Howl.system.perception} + details : string {Book 3 - Hurricane's Howl.system.perception.details} (3 different values) + (x21) + mist vision (x1) + poison sense (precise) 30 feet (x2) + mod : integer {Book 3 - Hurricane's Howl.system.perception.mod} (13 different values) + 15 (x2) + 19 (x2) + 22 (x3) + 23 (x1) + 21 (x4) + 18 (x4) + 14 (x1) + 17 (x2) + 16 (x1) + 11 (x1) + 7 (x1) + 25 (x1) + 20 (x1) + senses : array {Book 3 - Hurricane's Howl.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - Hurricane's Howl.system.perception.senses.[]} + type : string {Book 3 - Hurricane's Howl.system.perception.senses.[].type} (4 different values) + darkvision (x9) + tremorsense (x1) + low-light-vision (x6) + scent (x1) + [acuity] : string {Book 3 - Hurricane's Howl.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 3 - Hurricane's Howl.system.perception.senses.[].range} (2 different values) + 30 (x1) + 60 (x1) + [resources] : object {Book 3 - Hurricane's Howl.system.resources} + [focus] : object {Book 3 - Hurricane's Howl.system.resources.focus} + max : string {Book 3 - Hurricane's Howl.system.resources.focus.max} (2 different values) + 2 (x1) + 3 (x1) + value : integer {Book 3 - Hurricane's Howl.system.resources.focus.value} (2 different values) + 2 (x1) + 3 (x1) + saves : object {Book 3 - Hurricane's Howl.system.saves} + fortitude : object {Book 3 - Hurricane's Howl.system.saves.fortitude} + saveDetail : string {Book 3 - Hurricane's Howl.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Hurricane's Howl.system.saves.fortitude.value} (13 different values) + 19 (x3) + 20 (x3) + 21 (x4) + 22 (x1) + 18 (x5) + 23 (x1) + 12 (x2) + 17 (x1) + 10 (x1) + 16 (x1) + 0 (x1) + 13 (x1) + 15 (x1) + reflex : object {Book 3 - Hurricane's Howl.system.saves.reflex} + saveDetail : string {Book 3 - Hurricane's Howl.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Hurricane's Howl.system.saves.reflex.value} (13 different values) + 15 (x7) + 21 (x2) + 24 (x4) + 16 (x2) + 17 (x1) + 18 (x1) + 12 (x1) + 22 (x1) + 14 (x1) + 9 (x1) + 20 (x2) + 0 (x1) + 25 (x1) + will : object {Book 3 - Hurricane's Howl.system.saves.will} + saveDetail : string {Book 3 - Hurricane's Howl.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Hurricane's Howl.system.saves.will.value} (13 different values) + 14 (x2) + 17 (x3) + 23 (x2) + 18 (x4) + 20 (x3) + 12 (x1) + 21 (x3) + 8 (x1) + 19 (x1) + 16 (x1) + 7 (x1) + 0 (x1) + 15 (x2) + [skills] : object {Book 3 - Hurricane's Howl.system.skills} + [athletics] : object {Book 3 - Hurricane's Howl.system.skills.athletics} + base : integer {Book 3 - Hurricane's Howl.system.skills.athletics.base} (10 different values) + 18 (x3) + 21 (x5) + 26 (x1) + 24 (x1) + 19 (x2) + 16 (x1) + 17 (x1) + 22 (x1) + 8 (x1) + 15 (x1) + [special] : array {Book 3 - Hurricane's Howl.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 3 - Hurricane's Howl.system.skills.athletics.special.[]} + base : integer {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].base} (same value: 12) + label : string {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].label} (same value: to High Jump or Long Jump) + predicate : array {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate.[]} + or : array {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 3 - Hurricane's Howl.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:high-jump (x1) + action:long-jump (x1) + [intimidation] : object {Book 3 - Hurricane's Howl.system.skills.intimidation} + base : integer {Book 3 - Hurricane's Howl.system.skills.intimidation.base} (9 different values) + 16 (x2) + 18 (x3) + 19 (x2) + 24 (x1) + 22 (x3) + 12 (x1) + 20 (x1) + 14 (x1) + 21 (x1) + [stealth] : object {Book 3 - Hurricane's Howl.system.skills.stealth} + base : integer {Book 3 - Hurricane's Howl.system.skills.stealth.base} (12 different values) + 14 (x1) + 24 (x1) + 20 (x1) + 16 (x1) + 15 (x1) + 18 (x2) + 23 (x1) + 12 (x1) + 9 (x1) + 22 (x1) + 25 (x1) + 21 (x1) + [special] : array {Book 3 - Hurricane's Howl.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 3 - Hurricane's Howl.system.skills.stealth.special.[]} + base : integer {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].base} (2 different values) + 18 (x1) + 17 (x1) + label : string {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].label} (2 different values) + while buried in silt (x1) + in water (x1) + predicate : array {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Hurricane's Howl.system.skills.stealth.special.[].predicate.[]} (2 different values) + buried-in-silt (x1) + terrain:water (x1) + [survival] : object {Book 3 - Hurricane's Howl.system.skills.survival} + base : integer {Book 3 - Hurricane's Howl.system.skills.survival.base} (9 different values) + 15 (x2) + 25 (x1) + 20 (x1) + 14 (x1) + 17 (x1) + 19 (x2) + 16 (x1) + 21 (x1) + 18 (x1) + [acrobatics] : object {Book 3 - Hurricane's Howl.system.skills.acrobatics} + base : integer {Book 3 - Hurricane's Howl.system.skills.acrobatics.base} (11 different values) + 20 (x2) + 25 (x1) + 16 (x2) + 21 (x1) + 10 (x1) + 19 (x3) + 14 (x1) + 7 (x1) + 23 (x1) + 15 (x1) + 22 (x1) + [thievery] : object {Book 3 - Hurricane's Howl.system.skills.thievery} + base : integer {Book 3 - Hurricane's Howl.system.skills.thievery.base} (2 different values) + 20 (x3) + 19 (x1) + [deception] : object {Book 3 - Hurricane's Howl.system.skills.deception} + base : integer {Book 3 - Hurricane's Howl.system.skills.deception.base} (6 different values) + 21 (x1) + 24 (x1) + 16 (x1) + 20 (x1) + 22 (x1) + 15 (x1) + [religion] : object {Book 3 - Hurricane's Howl.system.skills.religion} + base : integer {Book 3 - Hurricane's Howl.system.skills.religion.base} (5 different values) + 22 (x2) + 25 (x1) + 18 (x3) + 21 (x2) + 10 (x1) + [society] : object {Book 3 - Hurricane's Howl.system.skills.society} + base : integer {Book 3 - Hurricane's Howl.system.skills.society.base} (3 different values) + 22 (x1) + 20 (x1) + 19 (x1) + [occultism] : object {Book 3 - Hurricane's Howl.system.skills.occultism} + base : integer {Book 3 - Hurricane's Howl.system.skills.occultism.base} (2 different values) + 20 (x1) + 22 (x1) + [nature] : object {Book 3 - Hurricane's Howl.system.skills.nature} + base : integer {Book 3 - Hurricane's Howl.system.skills.nature.base} (7 different values) + 18 (x2) + 19 (x1) + 8 (x1) + 14 (x1) + 17 (x1) + 15 (x1) + 22 (x1) + [crafting] : object {Book 3 - Hurricane's Howl.system.skills.crafting} + base : integer {Book 3 - Hurricane's Howl.system.skills.crafting.base} (3 different values) + 22 (x1) + 23 (x1) + 12 (x1) + [diplomacy] : object {Book 3 - Hurricane's Howl.system.skills.diplomacy} + base : integer {Book 3 - Hurricane's Howl.system.skills.diplomacy.base} (6 different values) + 18 (x1) + 20 (x1) + 14 (x1) + 22 (x1) + 15 (x1) + 19 (x1) + [arcana] : object {Book 3 - Hurricane's Howl.system.skills.arcana} + base : integer {Book 3 - Hurricane's Howl.system.skills.arcana.base} (2 different values) + 16 (x1) + 13 (x1) + [medicine] : object {Book 3 - Hurricane's Howl.system.skills.medicine} + base : integer {Book 3 - Hurricane's Howl.system.skills.medicine.base} (same value: 13) + traits : object {Book 3 - Hurricane's Howl.system.traits} + rarity : string {Book 3 - Hurricane's Howl.system.traits.rarity} (3 different values) + common (x5) + unique (x9) + uncommon (x11) + size : object {Book 3 - Hurricane's Howl.system.traits.size} + value : string {Book 3 - Hurricane's Howl.system.traits.size.value} (4 different values) + med (x16) + lg (x6) + sm (x2) + huge (x1) + value : array {Book 3 - Hurricane's Howl.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 3 - Hurricane's Howl.system.traits.value.[]} (27 different values) + [spellcasting] : object {Book 3 - Hurricane's Howl.system.spellcasting} + rituals : object {Book 3 - Hurricane's Howl.system.spellcasting.rituals} + dc : integer {Book 3 - Hurricane's Howl.system.spellcasting.rituals.dc} (same value: 28) + [creatureType] : string {Book 3 - Hurricane's Howl.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 3 - Hurricane's Howl.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Hurricane's Howl.type} (2 different values) + npc (x24) + hazard (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - King of the Mountain.txt b/output/pf2e/packs/Book 3 - King of the Mountain.txt new file mode 100644 index 0000000..96354a8 --- /dev/null +++ b/output/pf2e/packs/Book 3 - King of the Mountain.txt @@ -0,0 +1,1761 @@ +Book 3 - King of the Mountain +Different values: 30 +===================================== +object {Book 3 - King of the Mountain} + _id : string {Book 3 - King of the Mountain._id} (all different values) + folder : string {Book 3 - King of the Mountain.folder} (same value: IM6dtcx7nKiq7RX7) + img : string {Book 3 - King of the Mountain.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x29) + systems/pf2e/icons/default-icons/hazard.svg (x1) + items : array {Book 3 - King of the Mountain.items} + Length: min=1 max=41 + Value type: object {Book 3 - King of the Mountain.items.[]} + _id : string {Book 3 - King of the Mountain.items.[]._id} (486 different values) + img : string {Book 3 - King of the Mountain.items.[].img} (150 different values) + name : string {Book 3 - King of the Mountain.items.[].name} (385 different values) + sort : integer {Book 3 - King of the Mountain.items.[].sort} (42 different values) + system : object {Book 3 - King of the Mountain.items.[].system} + [autoHeightenLevel] : object {Book 3 - King of the Mountain.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 3 - King of the Mountain.items.[].system.description} + value : string {Book 3 - King of the Mountain.items.[].system.description.value} (317 different values) + [prepared] : object {Book 3 - King of the Mountain.items.[].system.prepared} + value : string {Book 3 - King of the Mountain.items.[].system.prepared.value} (4 different values) + focus (x4) + innate (x8) + spontaneous (x3) + prepared (x1) + [flexible] : boolean {Book 3 - King of the Mountain.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 3 - King of the Mountain.items.[].system.proficiency} + value : integer {Book 3 - King of the Mountain.items.[].system.proficiency.value} (2 different values) + 0 (x13) + 1 (x3) + publication : object {Book 3 - King of the Mountain.items.[].system.publication} + license : string {Book 3 - King of the Mountain.items.[].system.publication.license} (2 different values) + OGL (x479) + ORC (x7) + remaster : boolean {Book 3 - King of the Mountain.items.[].system.publication.remaster} (2 different values) + False (x479) + True (x7) + title : string {Book 3 - King of the Mountain.items.[].system.publication.title} (10 different values) + (x367) + Pathfinder Core Rulebook (x49) + Pathfinder #149: Against the Scarlet Triad (x1) + Pathfinder Bestiary (x54) + Pathfinder Bestiary 3 (x2) + Pathfinder Player Core (x5) + Pathfinder GM Core (x1) + Pathfinder Monster Core (x1) + Pathfinder Bestiary 2 (x1) + Pathfinder Advanced Player's Guide (x5) + rules : ###FoundryRulesObject### + [slots] : object {Book 3 - King of the Mountain.items.[].system.slots} + [slot3] : object {Book 3 - King of the Mountain.items.[].system.slots.slot3} + max : integer {Book 3 - King of the Mountain.items.[].system.slots.slot3.max} (same value: 3) + value : integer {Book 3 - King of the Mountain.items.[].system.slots.slot3.value} (same value: 3) + [slot4] : object {Book 3 - King of the Mountain.items.[].system.slots.slot4} + max : integer {Book 3 - King of the Mountain.items.[].system.slots.slot4.max} (2 different values) + 4 (x1) + 3 (x2) + [value] : integer {Book 3 - King of the Mountain.items.[].system.slots.slot4.value} (2 different values) + 4 (x1) + 3 (x1) + prepared : array {Book 3 - King of the Mountain.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - King of the Mountain.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - King of the Mountain.items.[].system.slots.slot4.prepared.[].id} (3 different values) + pNhuk6QsTpXX8NuJ (x1) + wJQYvTbNYwvN7u6E (x1) + NckcrIU15p13digg (x1) + [slot5] : object {Book 3 - King of the Mountain.items.[].system.slots.slot5} + max : integer {Book 3 - King of the Mountain.items.[].system.slots.slot5.max} (3 different values) + 3 (x2) + 2 (x1) + 4 (x1) + [value] : integer {Book 3 - King of the Mountain.items.[].system.slots.slot5.value} (3 different values) + 3 (x1) + 2 (x1) + 4 (x1) + [prepared] : array {Book 3 - King of the Mountain.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - King of the Mountain.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - King of the Mountain.items.[].system.slots.slot5.prepared.[].id} (3 different values) + 352JYDWKCAk6FUyc (x1) + R1vx4zA9TyeDqoec (x1) + qm6a0LK7XLVoEgYt (x1) + [slot6] : object {Book 3 - King of the Mountain.items.[].system.slots.slot6} + max : integer {Book 3 - King of the Mountain.items.[].system.slots.slot6.max} (3 different values) + 3 (x2) + 2 (x1) + 4 (x1) + [value] : integer {Book 3 - King of the Mountain.items.[].system.slots.slot6.value} (3 different values) + 3 (x1) + 2 (x1) + 4 (x1) + [prepared] : array {Book 3 - King of the Mountain.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - King of the Mountain.items.[].system.slots.slot6.prepared.[]} + id : string {Book 3 - King of the Mountain.items.[].system.slots.slot6.prepared.[].id} (3 different values) + 6maRHKwfdjceuQuc (x1) + DysCpkrqWjpONrtb (x1) + 4I9nmjiR26bdRUm5 (x1) + [slot7] : object {Book 3 - King of the Mountain.items.[].system.slots.slot7} + max : integer {Book 3 - King of the Mountain.items.[].system.slots.slot7.max} (3 different values) + 2 (x2) + 3 (x1) + 4 (x1) + [value] : integer {Book 3 - King of the Mountain.items.[].system.slots.slot7.value} (2 different values) + 2 (x2) + 4 (x1) + [prepared] : array {Book 3 - King of the Mountain.items.[].system.slots.slot7.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - King of the Mountain.items.[].system.slots.slot7.prepared.[]} + id : string {Book 3 - King of the Mountain.items.[].system.slots.slot7.prepared.[].id} (3 different values) + 4vEtj0BFggLJKmwF (x1) + zfZ94MWeY26QHXhl (x1) + 6vZKaTeIRh83ZcME (x1) + [slot8] : object {Book 3 - King of the Mountain.items.[].system.slots.slot8} + max : integer {Book 3 - King of the Mountain.items.[].system.slots.slot8.max} (4 different values) + 2 (x1) + 1 (x2) + 3 (x1) + 4 (x1) + [value] : integer {Book 3 - King of the Mountain.items.[].system.slots.slot8.value} (3 different values) + 2 (x1) + 1 (x2) + 4 (x1) + [prepared] : array {Book 3 - King of the Mountain.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - King of the Mountain.items.[].system.slots.slot8.prepared.[]} + id : string {Book 3 - King of the Mountain.items.[].system.slots.slot8.prepared.[].id} (3 different values) + Q8E5hlvLXiGtkEQg (x1) + t1C6GdJQT3MAxHZ4 (x1) + 7LL03BvcDagbnpBJ (x1) + [slot9] : object {Book 3 - King of the Mountain.items.[].system.slots.slot9} + max : integer {Book 3 - King of the Mountain.items.[].system.slots.slot9.max} (3 different values) + 1 (x1) + 3 (x1) + 4 (x1) + [value] : integer {Book 3 - King of the Mountain.items.[].system.slots.slot9.value} (2 different values) + 1 (x1) + 4 (x1) + [prepared] : array {Book 3 - King of the Mountain.items.[].system.slots.slot9.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - King of the Mountain.items.[].system.slots.slot9.prepared.[]} + id : string {Book 3 - King of the Mountain.items.[].system.slots.slot9.prepared.[].id} (3 different values) + 4vEtj0BFggLJKmwF (x1) + GLiVAUysRt4ZeLBp (x1) + bJRHUwduCfZz6UoC (x1) + [slot2] : object {Book 3 - King of the Mountain.items.[].system.slots.slot2} + max : integer {Book 3 - King of the Mountain.items.[].system.slots.slot2.max} (same value: 3) + value : integer {Book 3 - King of the Mountain.items.[].system.slots.slot2.value} (same value: 3) + [slot0] : object {Book 3 - King of the Mountain.items.[].system.slots.slot0} + max : integer {Book 3 - King of the Mountain.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 3 - King of the Mountain.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 3 - King of the Mountain.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - King of the Mountain.items.[].system.slots.slot0.prepared.[].id} (5 different values) + dn2JCfw7DnzI1qZS (x1) + hVnZ6aDlCPAQxSma (x1) + xjHxiOYgFhNK6kLM (x1) + zA3O7GOEssrfr0mj (x1) + ocukVFvR4ibWMk1z (x1) + [slot10] : object {Book 3 - King of the Mountain.items.[].system.slots.slot10} + max : integer {Book 3 - King of the Mountain.items.[].system.slots.slot10.max} (same value: 3) + prepared : array {Book 3 - King of the Mountain.items.[].system.slots.slot10.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - King of the Mountain.items.[].system.slots.slot10.prepared.[]} + id : string {Book 3 - King of the Mountain.items.[].system.slots.slot10.prepared.[].id} (3 different values) + 4PseAbIa8d0sOi52 (x1) + tgzCBFtgCel3hviu (x1) + QBsufVG94vy6hHZq (x1) + [slug] : string {Book 3 - King of the Mountain.items.[].system.slug} (169 different values) + [spelldc] : object {Book 3 - King of the Mountain.items.[].system.spelldc} + dc : integer {Book 3 - King of the Mountain.items.[].system.spelldc.dc} (10 different values) + 40 (x3) + 38 (x2) + 41 (x3) + 34 (x1) + 37 (x2) + 44 (x1) + 39 (x1) + 0 (x1) + 45 (x1) + 42 (x1) + [mod] : integer {Book 3 - King of the Mountain.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 3 - King of the Mountain.items.[].system.spelldc.value} (9 different values) + 32 (x3) + 30 (x2) + 33 (x3) + 26 (x1) + 29 (x2) + 0 (x2) + 31 (x1) + 37 (x1) + 34 (x1) + [tradition] : object {Book 3 - King of the Mountain.items.[].system.tradition} + value : string {Book 3 - King of the Mountain.items.[].system.tradition.value} (4 different values) + arcane (x4) + primal (x4) + divine (x3) + occult (x5) + [area] : object {Book 3 - King of the Mountain.items.[].system.area} + type : string {Book 3 - King of the Mountain.items.[].system.area.type} (4 different values) + cone (x2) + burst (x13) + line (x1) + emanation (x7) + value : integer {Book 3 - King of the Mountain.items.[].system.area.value} (7 different values) + 15 (x1) + 500 (x1) + 10 (x2) + 60 (x3) + 30 (x8) + 5 (x1) + 20 (x7) + [details] : string {Book 3 - King of the Mountain.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) + [cost] : object {Book 3 - King of the Mountain.items.[].system.cost} + value : string {Book 3 - King of the Mountain.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 3 - King of the Mountain.items.[].system.counteraction} (2 different values) + False (x120) + True (x13) + [damage] : object {Book 3 - King of the Mountain.items.[].system.damage} + [0] : object {Book 3 - King of the Mountain.items.[].system.damage.0} + [category] : mixed + formula : string {Book 3 - King of the Mountain.items.[].system.damage.0.formula} (27 different values) + kinds : array {Book 3 - King of the Mountain.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - King of the Mountain.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x34) + healing (x8) + materials : array<> {Book 3 - King of the Mountain.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.damage.0.type} (11 different values) + force (x2) + untyped (x14) + vitality (x2) + mental (x8) + void (x3) + cold (x6) + bludgeoning (x1) + piercing (x1) + electricity (x1) + fire (x1) + acid (x1) + [applyMod] : mixed + boolean {Book 3 - King of the Mountain.items.[].system.damage.0.applyMod} (2 different values) + False (x10) + True (x7) + string {Book 3 - King of the Mountain.items.[].system.damage.0.applyMod} (same value: 0) + [damageType] : string {Book 3 - King of the Mountain.items.[].system.damage.damageType} (7 different values) + bludgeoning (x7) + piercing (x3) + acid (x1) + electricity (x1) + cold (x1) + sonic (x1) + slashing (x5) + [dice] : integer {Book 3 - King of the Mountain.items.[].system.damage.dice} (3 different values) + 1 (x15) + 4 (x3) + 0 (x1) + [die] : string {Book 3 - King of the Mountain.items.[].system.damage.die} (5 different values) + d6 (x7) + (x2) + d4 (x6) + d10 (x3) + d12 (x1) + [persistent] : object {Book 3 - King of the Mountain.items.[].system.damage.persistent} + faces : integer {Book 3 - King of the Mountain.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 3 - King of the Mountain.items.[].system.damage.persistent.number} (same value: 4) + type : string {Book 3 - King of the Mountain.items.[].system.damage.persistent.type} (same value: acid) + [formula] : string {Book 3 - King of the Mountain.items.[].system.damage.formula} (2 different values) + 10d6+27 (x1) + 10d6 (x1) + [kind] : string {Book 3 - King of the Mountain.items.[].system.damage.kind} (2 different values) + healing (x1) + damage (x1) + [type] : string {Book 3 - King of the Mountain.items.[].system.damage.type} (2 different values) + untyped (x1) + fire (x1) + [gcovwqxwitqchoin] : object {Book 3 - King of the Mountain.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - King of the Mountain.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - King of the Mountain.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - King of the Mountain.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 3 - King of the Mountain.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - King of the Mountain.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 3 - King of the Mountain.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {Book 3 - King of the Mountain.items.[].system.defense} + [save] : object {Book 3 - King of the Mountain.items.[].system.defense.save} + basic : boolean {Book 3 - King of the Mountain.items.[].system.defense.save.basic} (2 different values) + False (x35) + True (x13) + statistic : string {Book 3 - King of the Mountain.items.[].system.defense.save.statistic} (3 different values) + fortitude (x11) + will (x34) + reflex (x3) + [passive] : object {Book 3 - King of the Mountain.items.[].system.defense.passive} + statistic : string {Book 3 - King of the Mountain.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 3 - King of the Mountain.items.[].system.duration} + sustained : boolean {Book 3 - King of the Mountain.items.[].system.duration.sustained} (2 different values) + False (x111) + True (x22) + value : string {Book 3 - King of the Mountain.items.[].system.duration.value} (12 different values) + (x53) + 10 minutes (x13) + 5 minutes (x3) + 1 minute (x33) + until the start of your next turn (x4) + until the next time you make your daily preparations (x3) + varies (x8) + 1 hour (x5) + 1 round (x8) + 1 round or sustained up to 1 minute (x1) + see below (x1) + until your next daily preparations (x1) + [heightening] : object {Book 3 - King of the Mountain.items.[].system.heightening} + [damage] : object {Book 3 - King of the Mountain.items.[].system.heightening.damage} + 0 : string {Book 3 - King of the Mountain.items.[].system.heightening.damage.0} (11 different values) + 1d6 (x10) + 8 (x2) + 1d8 (x3) + 2d6 (x5) + 2d8 (x2) + 1d4 (x1) + 1d10 (x3) + 2 (x1) + 1d10+4 (x1) + 2d10 (x1) + 1d12 (x1) + [interval] : integer {Book 3 - King of the Mountain.items.[].system.heightening.interval} (3 different values) + 1 (x24) + 4 (x2) + 2 (x4) + type : string {Book 3 - King of the Mountain.items.[].system.heightening.type} (2 different values) + interval (x30) + fixed (x7) + [levels] : object {Book 3 - King of the Mountain.items.[].system.heightening.levels} + [9] : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.9} + [target] : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.target} + value : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + damage : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.0.formula} (2 different values) + 1d12 (x1) + 5d6 (x1) + materials : array<> {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.0.type} (2 different values) + healing (x1) + acid (x1) + gcovwqxwitqchoin : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [8] : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.8} + damage : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.8.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.8.damage.0} + applyMod : boolean {Book 3 - King of the Mountain.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10) + materials : array<> {Book 3 - King of the Mountain.items.[].system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.8.damage.0.type} (same value: healing) + [7] : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.7} + [target] : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.target} + value : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures) + damage : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.6} + target : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.6.target} + value : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures) + range : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.6.range} + value : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + 3 : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.3} + damage : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.5} + damage : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [level] : object {Book 3 - King of the Mountain.items.[].system.level} + value : integer {Book 3 - King of the Mountain.items.[].system.level.value} (18 different values) + 3 (x8) + 2 (x9) + 1 (x30) + 0 (x17) + 17 (x5) + 15 (x3) + 19 (x3) + 20 (x1) + 9 (x16) + 8 (x16) + 7 (x14) + 6 (x14) + 5 (x13) + 4 (x9) + 16 (x2) + 18 (x1) + 10 (x5) + 13 (x1) + [location] : object {Book 3 - King of the Mountain.items.[].system.location} + value : string {Book 3 - King of the Mountain.items.[].system.location.value} (16 different values) + oqDI13hy8hIqZVpR (x4) + Epu50OvxZEgFJeOb (x3) + 7BAOIxzz6HjTn8I0 (x8) + GKVeldXZAyiscXnw (x14) + PaG5bsRRhbUaI1Zl (x15) + ZjNfpSyrUsZyAJbW (x1) + bTZtqS7MSXMSsV5L (x4) + tw1tseRbjAnaOf6p (x9) + ZrAYNKuXnQjaVyaS (x3) + IyfIBXs0GlLZH2wg (x1) + yNEUcNtNackrwWaH (x11) + xloG2F1aILOZPtUq (x5) + 6nmmJj2H9dXi2wXU (x1) + r5Tuq4AcsCjfu0Fr (x25) + 9s16XJcZ3ATq9dQ9 (x5) + xJqK42ERl5YErVzp (x24) + [heightenedLevel] : integer {Book 3 - King of the Mountain.items.[].system.location.heightenedLevel} (7 different values) + 9 (x2) + 8 (x2) + 10 (x3) + 7 (x2) + 5 (x1) + 4 (x2) + 6 (x1) + [uses] : object {Book 3 - King of the Mountain.items.[].system.location.uses} + max : integer {Book 3 - King of the Mountain.items.[].system.location.uses.max} (3 different values) + 4 (x1) + 3 (x2) + 2 (x10) + value : integer {Book 3 - King of the Mountain.items.[].system.location.uses.value} (3 different values) + 4 (x1) + 3 (x2) + 2 (x10) + [range] : mixed + object {Book 3 - King of the Mountain.items.[].system.range} + value : string {Book 3 - King of the Mountain.items.[].system.range.value} (12 different values) + (x31) + 120 feet (x28) + touch (x19) + 100 feet (x3) + 30 feet (x34) + varies (x2) + emanation up to 40-feet (x2) + 60 feet (x4) + unlimited (x1) + 500 feet (x7) + planetary (x1) + 800 feet (x1) + integer {Book 3 - King of the Mountain.items.[].system.range} (3 different values) + 20 (x6) + 80 (x1) + 120 (x1) + [requirements] : string {Book 3 - King of the Mountain.items.[].system.requirements} (same value: ) + [target] : object {Book 3 - King of the Mountain.items.[].system.target} + value : string {Book 3 - King of the Mountain.items.[].system.target.value} (25 different values) + [time] : object {Book 3 - King of the Mountain.items.[].system.time} + value : string {Book 3 - King of the Mountain.items.[].system.time.value} (8 different values) + 1 to 3 (x4) + 1 (x17) + 2 (x94) + 3 (x10) + 10 minutes (x3) + free (x2) + reaction (x1) + 1 minute (x2) + [traits] : object {Book 3 - King of the Mountain.items.[].system.traits} + [rarity] : string {Book 3 - King of the Mountain.items.[].system.traits.rarity} (2 different values) + uncommon (x35) + common (x421) + [traditions] : array {Book 3 - King of the Mountain.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - King of the Mountain.items.[].system.traits.traditions.[]} (4 different values) + primal (x50) + divine (x50) + occult (x82) + arcane (x81) + [value] : array {Book 3 - King of the Mountain.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Book 3 - King of the Mountain.items.[].system.traits.value.[]} (116 different values) + [baseItem] : string {Book 3 - King of the Mountain.items.[].system.baseItem} (13 different values) + khakkhara (x1) + shortsword (x1) + alchemical-bomb (x5) + dart (x1) + explorers-clothing (x1) + fighting-fan (x1) + gauntlet (x1) + halfling-sling-staff (x1) + studded-leather-armor (x1) + greatsword (x1) + tengu-gale-blade (x1) + greatclub (x1) + heavy-crossbow (x1) + [bonus] : object {Book 3 - King of the Mountain.items.[].system.bonus} + value : integer {Book 3 - King of the Mountain.items.[].system.bonus.value} (17 different values) + 0 (x12) + 36 (x3) + 34 (x4) + 3 (x5) + 38 (x10) + 27 (x1) + 37 (x7) + 35 (x19) + 32 (x1) + 31 (x4) + 30 (x5) + 1 (x2) + 39 (x6) + 33 (x7) + 40 (x1) + 43 (x3) + 41 (x2) + [bonusDamage] : object {Book 3 - King of the Mountain.items.[].system.bonusDamage} + value : integer {Book 3 - King of the Mountain.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - King of the Mountain.items.[].system.bulk} + value : mixed + integer {Book 3 - King of the Mountain.items.[].system.bulk.value} (3 different values) + 1 (x5) + 0 (x5) + 2 (x3) + float {Book 3 - King of the Mountain.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 3 - King of the Mountain.items.[].system.category} (14 different values) + martial (x12) + interaction (x52) + defensive (x66) + offensive (x99) + potion (x3) + poison (x4) + elixir (x1) + simple (x4) + unarmed (x2) + unarmored (x1) + other (x1) + advanced (x1) + light (x1) + ammo (x2) + [containerId] : mixed + [equipped] : object {Book 3 - King of the Mountain.items.[].system.equipped} + carryType : string {Book 3 - King of the Mountain.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 3 - King of the Mountain.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : boolean {Book 3 - King of the Mountain.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 3 - King of the Mountain.items.[].system.equipped.inSlot} (2 different values) + False (x2) + True (x2) + [group] : string {Book 3 - King of the Mountain.items.[].system.group} (10 different values) + club (x2) + sword (x4) + bomb (x5) + dart (x1) + brawling (x3) + cloth (x1) + knife (x2) + sling (x1) + leather (x1) + crossbow (x1) + [hardness] : integer {Book 3 - King of the Mountain.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - King of the Mountain.items.[].system.hp} + max : integer {Book 3 - King of the Mountain.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - King of the Mountain.items.[].system.hp.value} (same value: 0) + [material] : object {Book 3 - King of the Mountain.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - King of the Mountain.items.[].system.price} + value : object {Book 3 - King of the Mountain.items.[].system.price.value} + [gp] : integer {Book 3 - King of the Mountain.items.[].system.price.value.gp} (16 different values) + 2 (x3) + 2500 (x5) + 925 (x1) + 6500 (x2) + 8000 (x1) + 1000 (x2) + 12000 (x1) + 10000 (x1) + 53 (x1) + 3 (x2) + 19000 (x1) + 5 (x1) + 520 (x1) + 10500 (x1) + 4 (x2) + 1 (x1) + [sp] : integer {Book 3 - King of the Mountain.items.[].system.price.value.sp} (3 different values) + 9 (x1) + 1 (x1) + 2 (x1) + [cp] : integer {Book 3 - King of the Mountain.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 3 - King of the Mountain.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 3 - King of the Mountain.items.[].system.quantity} (6 different values) + 1 (x19) + 3 (x5) + 2 (x3) + 20 (x2) + 5 (x4) + 4 (x1) + [reload] : object {Book 3 - King of the Mountain.items.[].system.reload} + value : string {Book 3 - King of the Mountain.items.[].system.reload.value} (4 different values) + (x11) + - (x6) + 1 (x1) + 2 (x1) + [runes] : object {Book 3 - King of the Mountain.items.[].system.runes} + potency : integer {Book 3 - King of the Mountain.items.[].system.runes.potency} (3 different values) + 3 (x11) + 0 (x9) + 2 (x1) + property : array {Book 3 - King of the Mountain.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - King of the Mountain.items.[].system.runes.property.[]} (2 different values) + returning (x1) + shock (x1) + [striking] : integer {Book 3 - King of the Mountain.items.[].system.runes.striking} (3 different values) + 3 (x6) + 0 (x9) + 2 (x4) + [resilient] : integer {Book 3 - King of the Mountain.items.[].system.runes.resilient} (same value: 2) + [size] : string {Book 3 - King of the Mountain.items.[].system.size} (2 different values) + med (x32) + lg (x2) + [splashDamage] : object {Book 3 - King of the Mountain.items.[].system.splashDamage} + [value] : integer {Book 3 - King of the Mountain.items.[].system.splashDamage.value} (2 different values) + 0 (x11) + 4 (x4) + [usage] : object {Book 3 - King of the Mountain.items.[].system.usage} + value : string {Book 3 - King of the Mountain.items.[].system.usage.value} (4 different values) + held-in-one-hand (x24) + worn (x1) + worngloves (x2) + held-in-two-hands (x5) + [canBeAmmo] : boolean {Book 3 - King of the Mountain.items.[].system.usage.canBeAmmo} (same value: False) + [attack] : object {Book 3 - King of the Mountain.items.[].system.attack} + value : string {Book 3 - King of the Mountain.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - King of the Mountain.items.[].system.attackEffects} + value : array {Book 3 - King of the Mountain.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 3 - King of the Mountain.items.[].system.attackEffects.value.[]} (10 different values) + knockdown (x1) + improved-push (x1) + trip (x1) + improved-grab (x9) + beguiling-lure (x1) + improved-knockdown (x2) + ki-absorption (x2) + frostbite (x2) + vicious-impact (x2) + white-serpent-venom (x1) + [custom] : string {Book 3 - King of the Mountain.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 3 - King of the Mountain.items.[].system.damageRolls} + [5jmlog5wt3uuz05fiaux] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.5jmlog5wt3uuz05fiaux} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.5jmlog5wt3uuz05fiaux.damage} (same value: 4d10+13) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.5jmlog5wt3uuz05fiaux.damageType} (same value: void) + [dkqq4oz8kxbsnpldhdzv] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.dkqq4oz8kxbsnpldhdzv} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.dkqq4oz8kxbsnpldhdzv.damage} (same value: 4d6+13) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.dkqq4oz8kxbsnpldhdzv.damageType} (same value: bludgeoning) + [l8obisxc9li0q2gsj76l] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.l8obisxc9li0q2gsj76l} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.l8obisxc9li0q2gsj76l.damage} (same value: 4d6+13) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.l8obisxc9li0q2gsj76l.damageType} (same value: bludgeoning) + [das0wgl84m8vr76wamrn] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.das0wgl84m8vr76wamrn} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.das0wgl84m8vr76wamrn.damage} (same value: 4d10+8) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.das0wgl84m8vr76wamrn.damageType} (same value: sonic) + [p070swe92zp7xin5ks1i] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.p070swe92zp7xin5ks1i} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: 4d6+11) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: piercing) + [0] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.0} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.0.damage} (4 different values) + 1 (x1) + 4d6 (x2) + 4d4 (x1) + 4d6+12 (x1) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.0.damageType} (5 different values) + acid (x1) + electricity (x1) + cold (x1) + sonic (x1) + piercing (x1) + [1] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.1} + category : string {Book 3 - King of the Mountain.items.[].system.damageRolls.1.category} (2 different values) + persistent (x1) + splash (x4) + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.1.damage} (2 different values) + 4d6 (x2) + 4 (x3) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.1.damageType} (5 different values) + acid (x1) + electricity (x1) + cold (x1) + sonic (x1) + piercing (x1) + [2] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.2} + category : string {Book 3 - King of the Mountain.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.2.damage} (same value: 4) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.2.damageType} (same value: acid) + [ahs98hd1sewwxvit0bwt] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.ahs98hd1sewwxvit0bwt} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.ahs98hd1sewwxvit0bwt.damage} (same value: 0) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.ahs98hd1sewwxvit0bwt.damageType} (same value: bludgeoning) + [cvrwa057octqj63f847n] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.cvrwa057octqj63f847n} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.cvrwa057octqj63f847n.damage} (same value: 2d8+12) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.cvrwa057octqj63f847n.damageType} (same value: piercing) + [npury0666wr37u1db78j] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.npury0666wr37u1db78j} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.npury0666wr37u1db78j.damage} (same value: 4d12+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.npury0666wr37u1db78j.damageType} (same value: bludgeoning) + [ykm6ewgkgmjdtz7dk004] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.ykm6ewgkgmjdtz7dk004} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.ykm6ewgkgmjdtz7dk004.damage} (same value: 4d8+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.ykm6ewgkgmjdtz7dk004.damageType} (same value: bludgeoning) + [aio8w2dobvk2v4467rap] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.aio8w2dobvk2v4467rap} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.aio8w2dobvk2v4467rap.damage} (same value: 4d6+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.aio8w2dobvk2v4467rap.damageType} (same value: bludgeoning) + [niovmh2t5vq1kry4yp8x] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.niovmh2t5vq1kry4yp8x} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.niovmh2t5vq1kry4yp8x.damage} (same value: 4d10+15) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.niovmh2t5vq1kry4yp8x.damageType} (same value: force) + [su4tcfow3xep9jh6z6jz] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.su4tcfow3xep9jh6z6jz} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.su4tcfow3xep9jh6z6jz.damage} (same value: 4d8+15) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.su4tcfow3xep9jh6z6jz.damageType} (same value: force) + [obv7kgb83b2zhesulcai] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.obv7kgb83b2zhesulcai} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.obv7kgb83b2zhesulcai.damage} (same value: 3d10+22) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.obv7kgb83b2zhesulcai.damageType} (same value: bludgeoning) + [2j7rv696qcmx8j6sg34f] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.2j7rv696qcmx8j6sg34f} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.2j7rv696qcmx8j6sg34f.damage} (same value: 3d8+20) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.2j7rv696qcmx8j6sg34f.damageType} (same value: bludgeoning) + [aro2kmmkc5hw7z9wy25a] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.aro2kmmkc5hw7z9wy25a} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.aro2kmmkc5hw7z9wy25a.damage} (same value: 5d6+17) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.aro2kmmkc5hw7z9wy25a.damageType} (same value: bludgeoning) + [3gne54rwjuh0ewdktgnc] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.3gne54rwjuh0ewdktgnc} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.3gne54rwjuh0ewdktgnc.damage} (same value: 4d6) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.3gne54rwjuh0ewdktgnc.damageType} (same value: bludgeoning) + [34ak5gvssn73kawydouh] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.34ak5gvssn73kawydouh} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.34ak5gvssn73kawydouh.damage} (same value: 3d12) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.34ak5gvssn73kawydouh.damageType} (same value: electricity) + [tiqs6zrlc1hy871vjfuk] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.tiqs6zrlc1hy871vjfuk} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.tiqs6zrlc1hy871vjfuk.damage} (same value: 3d8+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.tiqs6zrlc1hy871vjfuk.damageType} (same value: slashing) + [yzr9sl0iywmul4j4f4kd] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.yzr9sl0iywmul4j4f4kd} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.yzr9sl0iywmul4j4f4kd.damage} (same value: 3d12+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.yzr9sl0iywmul4j4f4kd.damageType} (same value: piercing) + [6bt38t52hllw8x81bcqq] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.6bt38t52hllw8x81bcqq} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.6bt38t52hllw8x81bcqq.damage} (same value: 3d10+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.6bt38t52hllw8x81bcqq.damageType} (same value: bludgeoning) + [cj7bg6nm6jcj9d25d7dr] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.cj7bg6nm6jcj9d25d7dr} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.cj7bg6nm6jcj9d25d7dr.damage} (same value: 3d8+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.cj7bg6nm6jcj9d25d7dr.damageType} (same value: bludgeoning) + [eo1mf6mtds8kw3zpw1xv] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.eo1mf6mtds8kw3zpw1xv} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.eo1mf6mtds8kw3zpw1xv.damage} (same value: 6d4+10) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.eo1mf6mtds8kw3zpw1xv.damageType} (same value: bludgeoning) + [i5vsp4s1jca0afxhdfkf] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.i5vsp4s1jca0afxhdfkf} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.i5vsp4s1jca0afxhdfkf.damage} (same value: 6d4+10) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.i5vsp4s1jca0afxhdfkf.damageType} (same value: piercing) + [9il7x8fv16e9v8vvou3k] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.9il7x8fv16e9v8vvou3k} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.9il7x8fv16e9v8vvou3k.damage} (same value: 6d4+8) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.9il7x8fv16e9v8vvou3k.damageType} (same value: electricity) + [7q1f0f3177lrpv8ryh6c] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.7q1f0f3177lrpv8ryh6c} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.7q1f0f3177lrpv8ryh6c.damage} (same value: 6d6+20) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.7q1f0f3177lrpv8ryh6c.damageType} (same value: slashing) + [pu61pfdha7c6jgp20o01] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.pu61pfdha7c6jgp20o01} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.pu61pfdha7c6jgp20o01.damage} (same value: 6d6+20) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.pu61pfdha7c6jgp20o01.damageType} (same value: slashing) + [8t7ztn7e9zthlqizuxph] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.8t7ztn7e9zthlqizuxph} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.8t7ztn7e9zthlqizuxph.damage} (same value: 3d6+15) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.8t7ztn7e9zthlqizuxph.damageType} (same value: slashing) + [0fla6a58nqbfnfb4za6d] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.0fla6a58nqbfnfb4za6d} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.0fla6a58nqbfnfb4za6d.damage} (same value: 3d6) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.0fla6a58nqbfnfb4za6d.damageType} (same value: fire) + [zvybk0a2x0lin7vpngu7] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.zvybk0a2x0lin7vpngu7} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.zvybk0a2x0lin7vpngu7.damage} (same value: 6d6+10) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.zvybk0a2x0lin7vpngu7.damageType} (same value: slashing) + [jayto2ucr25n7x2tkfpv] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.jayto2ucr25n7x2tkfpv} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.jayto2ucr25n7x2tkfpv.damage} (same value: 6d4+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.jayto2ucr25n7x2tkfpv.damageType} (same value: slashing) + [g5yk169urz14423udaum] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.g5yk169urz14423udaum} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.g5yk169urz14423udaum.damage} (same value: 4d10+17) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.g5yk169urz14423udaum.damageType} (same value: sonic) + [h5lkak78rza6urs9j1nd] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.h5lkak78rza6urs9j1nd} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.h5lkak78rza6urs9j1nd.damage} (same value: 4d12+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.h5lkak78rza6urs9j1nd.damageType} (same value: piercing) + [qe8404rd2f8c4ayr2fag] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.qe8404rd2f8c4ayr2fag} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.qe8404rd2f8c4ayr2fag.damage} (same value: 4d6+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.qe8404rd2f8c4ayr2fag.damageType} (same value: bludgeoning) + [tk9dxajwqgi82touvaev] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.tk9dxajwqgi82touvaev} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.tk9dxajwqgi82touvaev.damage} (same value: 2d6) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.tk9dxajwqgi82touvaev.damageType} (same value: mental) + [x5xy6tgm0gatt52lhsl1] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.x5xy6tgm0gatt52lhsl1} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.x5xy6tgm0gatt52lhsl1.damage} (same value: 3d12+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.x5xy6tgm0gatt52lhsl1.damageType} (same value: piercing) + [3spb90f277hvf4l7wkwj] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.3spb90f277hvf4l7wkwj} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.3spb90f277hvf4l7wkwj.damage} (same value: 3d10+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.3spb90f277hvf4l7wkwj.damageType} (same value: bludgeoning) + [qmd5icinrnql5ru1aweh] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.qmd5icinrnql5ru1aweh} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.qmd5icinrnql5ru1aweh.damage} (same value: 3d8+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.qmd5icinrnql5ru1aweh.damageType} (same value: bludgeoning) + [bsl31lstxsh08t5wl1sa] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.bsl31lstxsh08t5wl1sa} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.bsl31lstxsh08t5wl1sa.damage} (same value: 4d6+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.bsl31lstxsh08t5wl1sa.damageType} (same value: bludgeoning) + [0erbmwybxl6sp3jgo3kz] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.0erbmwybxl6sp3jgo3kz} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.0erbmwybxl6sp3jgo3kz.damage} (same value: 4d10+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.0erbmwybxl6sp3jgo3kz.damageType} (same value: void) + [0rgeoav7etsifhq57pcp] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.0rgeoav7etsifhq57pcp} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.0rgeoav7etsifhq57pcp.damage} (same value: 4d10+6) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.0rgeoav7etsifhq57pcp.damageType} (same value: sonic) + [a6eupoosh593wvbx7ryv] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.a6eupoosh593wvbx7ryv} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.a6eupoosh593wvbx7ryv.damage} (same value: 3d10+17) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.a6eupoosh593wvbx7ryv.damageType} (same value: slashing) + [4o8nt7qyeevnt8p645je] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.4o8nt7qyeevnt8p645je} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.4o8nt7qyeevnt8p645je.damage} (same value: 2d8+17) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.4o8nt7qyeevnt8p645je.damageType} (same value: piercing) + [c07rr6cideue72acso63] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.c07rr6cideue72acso63} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.c07rr6cideue72acso63.damage} (same value: 1d8) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.c07rr6cideue72acso63.damageType} (same value: cold) + [gheyhgiuy6osemkmua5u] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.gheyhgiuy6osemkmua5u} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.gheyhgiuy6osemkmua5u.damage} (same value: 4d4+21) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.gheyhgiuy6osemkmua5u.damageType} (same value: bludgeoning) + [v8cymop5j0ojjje0qf1n] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.v8cymop5j0ojjje0qf1n} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.v8cymop5j0ojjje0qf1n.damage} (same value: 3d6+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.v8cymop5j0ojjje0qf1n.damageType} (same value: piercing) + [bwl2h466muswl1sq4fm6] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.bwl2h466muswl1sq4fm6} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.bwl2h466muswl1sq4fm6.damage} (same value: 3d6) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.bwl2h466muswl1sq4fm6.damageType} (same value: fire) + [6s6f83kpbexwx3abvc9d] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.6s6f83kpbexwx3abvc9d} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.6s6f83kpbexwx3abvc9d.damage} (same value: 3d4+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.6s6f83kpbexwx3abvc9d.damageType} (same value: piercing) + [k3zwjy0gr4f78mmu3dwe] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.k3zwjy0gr4f78mmu3dwe} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.k3zwjy0gr4f78mmu3dwe.damage} (same value: 3d6) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.k3zwjy0gr4f78mmu3dwe.damageType} (same value: fire) + [5kepen87jqnhod2992f5] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.5kepen87jqnhod2992f5} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.5kepen87jqnhod2992f5.damage} (same value: 4d6+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.5kepen87jqnhod2992f5.damageType} (same value: piercing) + [iqu0squ6mxg69fnw2l00] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.iqu0squ6mxg69fnw2l00} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.iqu0squ6mxg69fnw2l00.damage} (same value: 6d6+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.iqu0squ6mxg69fnw2l00.damageType} (same value: bludgeoning) + [kwsateodrsnskz9z99eu] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.kwsateodrsnskz9z99eu} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.kwsateodrsnskz9z99eu.damage} (same value: 4d8+8) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.kwsateodrsnskz9z99eu.damageType} (same value: void) + [po2wbr2f0qede4twbshl] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.po2wbr2f0qede4twbshl} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.po2wbr2f0qede4twbshl.damage} (same value: 7d10+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.po2wbr2f0qede4twbshl.damageType} (same value: piercing) + [4sdeiqs5t2m0tffwtdlu] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.4sdeiqs5t2m0tffwtdlu} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.4sdeiqs5t2m0tffwtdlu.damage} (same value: 7d8+20) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.4sdeiqs5t2m0tffwtdlu.damageType} (same value: bludgeoning) + [m57wcqrwxd2fkjeps49x] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.m57wcqrwxd2fkjeps49x} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.m57wcqrwxd2fkjeps49x.damage} (same value: 4d12+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.m57wcqrwxd2fkjeps49x.damageType} (same value: piercing) + [o3e2top6cgjxsa90qwhr] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.o3e2top6cgjxsa90qwhr} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.o3e2top6cgjxsa90qwhr.damage} (same value: 4d10+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.o3e2top6cgjxsa90qwhr.damageType} (same value: bludgeoning) + [j92w4xr43hhrm2rqmz49] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.j92w4xr43hhrm2rqmz49} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.j92w4xr43hhrm2rqmz49.damage} (same value: 3d12+15) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.j92w4xr43hhrm2rqmz49.damageType} (same value: slashing) + [qr355td9xadeols4gl9v] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.qr355td9xadeols4gl9v} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.qr355td9xadeols4gl9v.damage} (same value: 2d6) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.qr355td9xadeols4gl9v.damageType} (same value: cold) + [667kdad8t0nq72l9yoxz] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.667kdad8t0nq72l9yoxz} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.667kdad8t0nq72l9yoxz.damage} (same value: 3d8+15) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.667kdad8t0nq72l9yoxz.damageType} (same value: bludgeoning) + [0zeyopfgtlzclig39x4z] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.0zeyopfgtlzclig39x4z} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.0zeyopfgtlzclig39x4z.damage} (same value: 2d6) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.0zeyopfgtlzclig39x4z.damageType} (same value: cold) + [9wdh4mplvobmfzkfiuyk] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.9wdh4mplvobmfzkfiuyk} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.9wdh4mplvobmfzkfiuyk.damage} (same value: 6d6+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.9wdh4mplvobmfzkfiuyk.damageType} (same value: bludgeoning) + [nwzz8306n8fw8hx7jm5k] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.nwzz8306n8fw8hx7jm5k} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.nwzz8306n8fw8hx7jm5k.damage} (same value: 7d8+18) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.nwzz8306n8fw8hx7jm5k.damageType} (same value: slashing) + [3adwbf4kxowmgrdo9cos] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.3adwbf4kxowmgrdo9cos} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.3adwbf4kxowmgrdo9cos.damage} (same value: 4d10+19) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.3adwbf4kxowmgrdo9cos.damageType} (same value: acid) + [c35w9idmfsh6722fgb2c] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.c35w9idmfsh6722fgb2c} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.c35w9idmfsh6722fgb2c.damage} (same value: 4d10+19) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.c35w9idmfsh6722fgb2c.damageType} (same value: cold) + [ko4hw47cu7tmprqeiuen] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.ko4hw47cu7tmprqeiuen} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.ko4hw47cu7tmprqeiuen.damage} (same value: 4d10+19) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.ko4hw47cu7tmprqeiuen.damageType} (same value: electricity) + [7jqdhovaan3fxer34jqn] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.7jqdhovaan3fxer34jqn} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.7jqdhovaan3fxer34jqn.damage} (same value: 4d10+19) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.7jqdhovaan3fxer34jqn.damageType} (same value: fire) + [ve1ry38i9jnwsvwl9goc] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.ve1ry38i9jnwsvwl9goc} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.ve1ry38i9jnwsvwl9goc.damage} (same value: 4d10+19) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.ve1ry38i9jnwsvwl9goc.damageType} (same value: sonic) + [altgtobaq3uybjj0p9wz] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.altgtobaq3uybjj0p9wz} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.altgtobaq3uybjj0p9wz.damage} (same value: 6d4+20) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.altgtobaq3uybjj0p9wz.damageType} (same value: bludgeoning) + [1zwbu0rjyw8ti44cuya3] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.1zwbu0rjyw8ti44cuya3} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.1zwbu0rjyw8ti44cuya3.damage} (same value: 6d6+20) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.1zwbu0rjyw8ti44cuya3.damageType} (same value: bludgeoning) + [wok2473qfefes5mdthcc] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.wok2473qfefes5mdthcc} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.wok2473qfefes5mdthcc.damage} (same value: 4d6+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.wok2473qfefes5mdthcc.damageType} (same value: slashing) + [s4z8cz9ssfoaanhktady] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.s4z8cz9ssfoaanhktady} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.s4z8cz9ssfoaanhktady.damage} (same value: 6d6+14) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.s4z8cz9ssfoaanhktady.damageType} (same value: slashing) + [btz4sz7kjpkerja61r7p] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.btz4sz7kjpkerja61r7p} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.btz4sz7kjpkerja61r7p.damage} (same value: 5d8+17) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.btz4sz7kjpkerja61r7p.damageType} (same value: piercing) + [vy6wn5cuasrvcomw9wwg] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.vy6wn5cuasrvcomw9wwg} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.vy6wn5cuasrvcomw9wwg.damage} (same value: 5d6+17) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.vy6wn5cuasrvcomw9wwg.damageType} (same value: bludgeoning) + [ksy3hrfjqdjc07j6w9ui] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.ksy3hrfjqdjc07j6w9ui} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.ksy3hrfjqdjc07j6w9ui.damage} (same value: 5d10+15) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.ksy3hrfjqdjc07j6w9ui.damageType} (same value: bludgeoning) + [5lyjj6urpm4kdfgd1h4h] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.5lyjj6urpm4kdfgd1h4h} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.5lyjj6urpm4kdfgd1h4h.damage} (same value: 4d10+11) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.5lyjj6urpm4kdfgd1h4h.damageType} (same value: piercing) + [KdCxyy3O0PbIYl5Y] : object {Book 3 - King of the Mountain.items.[].system.damageRolls.KdCxyy3O0PbIYl5Y} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.KdCxyy3O0PbIYl5Y.damage} (same value: 4d8+8) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.KdCxyy3O0PbIYl5Y.damageType} (same value: poison) + tydennrqb2chtjvv66e0 : object {Book 3 - King of the Mountain.items.[].system.damageRolls.tydennrqb2chtjvv66e0} + damage : string {Book 3 - King of the Mountain.items.[].system.damageRolls.tydennrqb2chtjvv66e0.damage} (same value: 4d10+6) + damageType : string {Book 3 - King of the Mountain.items.[].system.damageRolls.tydennrqb2chtjvv66e0.damageType} (same value: piercing) + [weaponType] : object {Book 3 - King of the Mountain.items.[].system.weaponType} + value : string {Book 3 - King of the Mountain.items.[].system.weaponType.value} (2 different values) + melee (x49) + ranged (x24) + [actionType] : object {Book 3 - King of the Mountain.items.[].system.actionType} + value : string {Book 3 - King of the Mountain.items.[].system.actionType.value} (4 different values) + reaction (x33) + action (x76) + passive (x93) + free (x16) + [actions] : object {Book 3 - King of the Mountain.items.[].system.actions} + [value] : integer {Book 3 - King of the Mountain.items.[].system.actions.value} (3 different values) + 1 (x37) + 3 (x6) + 2 (x33) + [frequency] : object {Book 3 - King of the Mountain.items.[].system.frequency} + max : integer {Book 3 - King of the Mountain.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - King of the Mountain.items.[].system.frequency.per} (3 different values) + day (x4) + round (x9) + PT1H (x2) + [value] : integer {Book 3 - King of the Mountain.items.[].system.frequency.value} (same value: 1) + [uses] : object {Book 3 - King of the Mountain.items.[].system.uses} + autoDestroy : boolean {Book 3 - King of the Mountain.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - King of the Mountain.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - King of the Mountain.items.[].system.uses.value} (same value: 1) + [mod] : object {Book 3 - King of the Mountain.items.[].system.mod} + value : integer {Book 3 - King of the Mountain.items.[].system.mod.value} (7 different values) + 35 (x2) + 32 (x2) + 38 (x4) + 48 (x1) + 34 (x1) + 45 (x1) + 31 (x1) + [proficient] : object {Book 3 - King of the Mountain.items.[].system.proficient} + value : integer {Book 3 - King of the Mountain.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Book 3 - King of the Mountain.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - King of the Mountain.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Book 3 - King of the Mountain.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 3 - King of the Mountain.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 3 - King of the Mountain.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 3 - King of the Mountain.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 3 - King of the Mountain.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 3 - King of the Mountain.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 3 - King of the Mountain.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 3 - King of the Mountain.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 3 - King of the Mountain.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - King of the Mountain.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - King of the Mountain.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [2I469pfbYcmFvzOA] : object {Book 3 - King of the Mountain.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 3 - King of the Mountain.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 3 - King of the Mountain.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 3 - King of the Mountain.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 3 - King of the Mountain.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 3 - King of the Mountain.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 3 - King of the Mountain.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 3 - King of the Mountain.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 3 - King of the Mountain.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 3 - King of the Mountain.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 3 - King of the Mountain.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 3 - King of the Mountain.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 3 - King of the Mountain.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 3 - King of the Mountain.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 3 - King of the Mountain.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 3 - King of the Mountain.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 3 - King of the Mountain.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 3 - King of the Mountain.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 3 - King of the Mountain.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 3 - King of the Mountain.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 3 - King of the Mountain.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 3 - King of the Mountain.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 3 - King of the Mountain.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 3 - King of the Mountain.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [c69HMe7LM38KOi2y] : object {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y} + _id : string {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y._id} (same value: c69HMe7LM38KOi2y) + name : string {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y.name} (same value: Malicious Shadow (Piercing)) + overlayType : string {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y.overlayType} (same value: override) + sort : integer {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y.sort} (same value: 2) + system : object {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y.system} + damage : object {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage.0} + [category] : mixed + type : string {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: piercing) + traits : object {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y.system.traits} + value : array {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - King of the Mountain.items.[].system.overlays.c69HMe7LM38KOi2y.system.traits.value.[]} (3 different values) + hex (x1) + shadow (x1) + witch (x1) + [oOJY0MFq3IZR2yBt] : object {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt} + _id : string {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt._id} (same value: oOJY0MFq3IZR2yBt) + name : string {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt.name} (same value: Malicious Shadow (Slashing)) + overlayType : string {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt.overlayType} (same value: override) + sort : integer {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3) + system : object {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt.system} + damage : object {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage.0} + [category] : mixed + type : string {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: slashing) + traits : object {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.traits} + value : array {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - King of the Mountain.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.traits.value.[]} (3 different values) + hex (x1) + shadow (x1) + witch (x1) + [zZAR4Vryi8fUJuP2] : object {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2} + _id : string {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2._id} (same value: zZAR4Vryi8fUJuP2) + name : string {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2.name} (same value: Malicious Shadow (Bludgeoning)) + overlayType : string {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: override) + sort : integer {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1) + system : object {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2.system} + damage : object {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage} + 0 : object {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage.0} + [category] : mixed + type : string {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: bludgeoning) + traits : object {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.traits} + value : array {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - King of the Mountain.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.traits.value.[]} (3 different values) + hex (x1) + shadow (x1) + witch (x1) + [acBonus] : integer {Book 3 - King of the Mountain.items.[].system.acBonus} (2 different values) + 0 (x1) + 2 (x1) + [checkPenalty] : integer {Book 3 - King of the Mountain.items.[].system.checkPenalty} (2 different values) + 0 (x1) + -1 (x1) + [dexCap] : integer {Book 3 - King of the Mountain.items.[].system.dexCap} (2 different values) + 5 (x1) + 3 (x1) + [speedPenalty] : integer {Book 3 - King of the Mountain.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Book 3 - King of the Mountain.items.[].system.strength} (same value: 1) + [stackGroup] : string {Book 3 - King of the Mountain.items.[].system.stackGroup} (same value: slingBullets) + [showSlotlessLevels] : object {Book 3 - King of the Mountain.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - King of the Mountain.items.[].system.showSlotlessLevels.value} (same value: False) + [deathNote] : boolean {Book 3 - King of the Mountain.items.[].system.deathNote} (same value: True) + type : string {Book 3 - King of the Mountain.items.[].type} (9 different values) + spellcastingEntry (x16) + spell (x133) + weapon (x19) + melee (x73) + action (x218) + consumable (x11) + lore (x12) + equipment (x2) + armor (x2) + [_stats] : object {Book 3 - King of the Mountain.items.[]._stats} + compendiumSource : string {Book 3 - King of the Mountain.items.[]._stats.compendiumSource} (167 different values) + [flags] : object {Book 3 - King of the Mountain.items.[].flags} + pf2e : object {Book 3 - King of the Mountain.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - King of the Mountain.items.[].flags.pf2e.linkedWeapon} (16 different values) + HBJIWp86T9JHOxlo (x1) + PBUfX3wQpH209Pyh (x1) + 7xOc6ZCaUyYKBNYo (x1) + m0PLLG2geCBu1ulR (x1) + zuBJPD0vSVBloWkb (x1) + EOiUXenIGcgEg27k (x1) + fW3GZzXfkJVw3Fma (x1) + 5ufNE0GG42wnglu1 (x1) + NtJHFwQeHn8lF6Z2 (x2) + aDN0RcvG4E7jcGLL (x1) + 8ZVzfBM61x0HMrkI (x1) + Weuf5XPUXZOSLKqk (x1) + csPeXClAqHdKWqfW (x1) + TqLv3NYJZpg3x6d0 (x1) + 74cLU2MrVnolap6z (x1) + CBpcfdKusYsMdvZ6 (x1) + name : string {Book 3 - King of the Mountain.name} (all different values) + system : object {Book 3 - King of the Mountain.system} + [abilities] : object {Book 3 - King of the Mountain.system.abilities} + cha : object {Book 3 - King of the Mountain.system.abilities.cha} + mod : integer {Book 3 - King of the Mountain.system.abilities.cha.mod} (10 different values) + 5 (x6) + 2 (x2) + 4 (x4) + 9 (x3) + 6 (x4) + -5 (x1) + 7 (x4) + 1 (x2) + -2 (x1) + 3 (x2) + con : object {Book 3 - King of the Mountain.system.abilities.con} + mod : integer {Book 3 - King of the Mountain.system.abilities.con.mod} (10 different values) + 5 (x6) + 4 (x2) + 7 (x4) + 9 (x2) + 8 (x2) + 3 (x2) + 10 (x3) + 6 (x6) + 11 (x1) + 2 (x1) + dex : object {Book 3 - King of the Mountain.system.abilities.dex} + mod : integer {Book 3 - King of the Mountain.system.abilities.dex.mod} (9 different values) + 8 (x4) + 7 (x4) + 4 (x4) + 9 (x5) + 6 (x7) + 10 (x1) + 5 (x2) + 2 (x1) + 11 (x1) + int : object {Book 3 - King of the Mountain.system.abilities.int} + mod : integer {Book 3 - King of the Mountain.system.abilities.int.mod} (9 different values) + 5 (x12) + 6 (x3) + -5 (x2) + 7 (x3) + 10 (x1) + 2 (x3) + 4 (x2) + 8 (x2) + 3 (x1) + str : object {Book 3 - King of the Mountain.system.abilities.str} + mod : integer {Book 3 - King of the Mountain.system.abilities.str.mod} (10 different values) + 5 (x1) + 3 (x4) + 8 (x4) + 10 (x4) + 7 (x2) + 9 (x5) + 4 (x2) + 6 (x5) + 2 (x1) + 12 (x1) + wis : object {Book 3 - King of the Mountain.system.abilities.wis} + mod : integer {Book 3 - King of the Mountain.system.abilities.wis.mod} (11 different values) + 6 (x8) + 3 (x5) + 8 (x2) + 5 (x6) + 9 (x1) + 7 (x1) + 4 (x1) + 10 (x1) + 0 (x2) + 11 (x1) + 2 (x1) + attributes : object {Book 3 - King of the Mountain.system.attributes} + ac : object {Book 3 - King of the Mountain.system.attributes.ac} + [details] : string {Book 3 - King of the Mountain.system.attributes.ac.details} (3 different values) + (x27) + all-around vision (x1) + 42 while piloting Solar Jian II (x1) + value : integer {Book 3 - King of the Mountain.system.attributes.ac.value} (13 different values) + 44 (x3) + 33 (x1) + 42 (x8) + 40 (x2) + 34 (x1) + 39 (x3) + 38 (x2) + 43 (x3) + 36 (x1) + 45 (x3) + 51 (x1) + 48 (x1) + 41 (x1) + [allSaves] : object {Book 3 - King of the Mountain.system.attributes.allSaves} + value : string {Book 3 - King of the Mountain.system.attributes.allSaves.value} (12 different values) + +1 status to all saves vs. death effects (x1) + +3 status to all saves vs. transmutation (x1) + (x17) + -1 status penalty to all saves vs. death effects (x2) + +1 status to all saves vs. mental (x1) + +4 status to all saves vs. fear and dreams (x1) + +3 status to all saves vs. evocation (x1) + +3 status to all saves vs. necromancy (x1) + +2 status to all saves vs. chaotic (x1) + +3 status to all saves vs. conjuration (x1) + +2 status to all saves vs. air and electricity (x1) + +4 to all saves while piloting Solar Jian II (x1) + hp : object {Book 3 - King of the Mountain.system.attributes.hp} + details : string {Book 3 - King of the Mountain.system.attributes.hp.details} (7 different values) + (x24) + Thresholds 300 (12 squares), 150 (8 squares) (x1) + The mirror can't be damaged while any mirror duplicate is alive (x1) + HP (head) 60, multiple heads; (x1) + regeneration 25 (deactivated by cold iron or unholy) (x1) + void healing (x1) + fast healing 20 (x1) + max : integer {Book 3 - King of the Mountain.system.attributes.hp.max} (21 different values) + temp : integer {Book 3 - King of the Mountain.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - King of the Mountain.system.attributes.hp.value} (21 different values) + [speed] : object {Book 3 - King of the Mountain.system.attributes.speed} + otherSpeeds : array {Book 3 - King of the Mountain.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 3 - King of the Mountain.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - King of the Mountain.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x2) + fly (x6) + swim (x4) + burrow (x1) + value : integer {Book 3 - King of the Mountain.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 40 (x2) + 60 (x7) + 100 (x1) + 80 (x1) + 20 (x2) + value : integer {Book 3 - King of the Mountain.system.attributes.speed.value} (6 different values) + 40 (x9) + 25 (x11) + 60 (x3) + 10 (x1) + 30 (x3) + 35 (x2) + [immunities] : array {Book 3 - King of the Mountain.system.attributes.immunities} + Length: min=1 max=7 + Value type: object {Book 3 - King of the Mountain.system.attributes.immunities.[]} + type : string {Book 3 - King of the Mountain.system.attributes.immunities.[].type} (16 different values) + poison (x5) + paralyzed (x3) + fire (x3) + precision (x2) + disease (x5) + cold (x3) + mental (x2) + air (x1) + electricity (x1) + sonic (x1) + emotion (x2) + light (x1) + death-effects (x2) + fear-effects (x1) + unconscious (x1) + trip (x1) + [resistances] : array {Book 3 - King of the Mountain.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 3 - King of the Mountain.system.attributes.resistances.[]} + type : string {Book 3 - King of the Mountain.system.attributes.resistances.[].type} (8 different values) + cold (x1) + fire (x2) + bludgeoning (x1) + piercing (x1) + mental (x1) + precision (x1) + poison (x1) + physical (x1) + value : integer {Book 3 - King of the Mountain.system.attributes.resistances.[].value} (2 different values) + 15 (x7) + 20 (x2) + [weaknesses] : array {Book 3 - King of the Mountain.system.attributes.weaknesses} + Length: min=0 max=3 + Value type: object {Book 3 - King of the Mountain.system.attributes.weaknesses.[]} + type : string {Book 3 - King of the Mountain.system.attributes.weaknesses.[].type} (6 different values) + fire (x2) + bludgeoning (x1) + area-damage (x1) + splash-damage (x1) + cold-iron (x2) + cold (x1) + value : integer {Book 3 - King of the Mountain.system.attributes.weaknesses.[].value} (3 different values) + 15 (x4) + 20 (x2) + 10 (x2) + [emitsSound] : string {Book 3 - King of the Mountain.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 3 - King of the Mountain.system.attributes.hardness} (same value: 1) + [hasHealth] : boolean {Book 3 - King of the Mountain.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 3 - King of the Mountain.system.attributes.stealth} + details : string {Book 3 - King of the Mountain.system.attributes.stealth.details} (same value:

(master) to notice it isn't a regular mirror

) + value : integer {Book 3 - King of the Mountain.system.attributes.stealth.value} (same value: 37) + details : object {Book 3 - King of the Mountain.system.details} + [blurb] : string {Book 3 - King of the Mountain.system.details.blurb} (same value: ) + [languages] : object {Book 3 - King of the Mountain.system.details.languages} + details : string {Book 3 - King of the Mountain.system.details.languages.details} (6 different values) + (x18) + speak with animals, speak with plants (x1) + telepathy 100 feet (x3) + (can't speak any language) (x5) + telepathy 100 feet, tongues (x1) + tongues (x1) + value : array {Book 3 - King of the Mountain.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 3 - King of the Mountain.system.details.languages.value.[]} (19 different values) + empyrean (x2) + samsaran (x1) + tien (x18) + goblin (x4) + taldane (x14) + ysoki (x4) + common (x8) + arboreal (x1) + fey (x3) + draconic (x2) + sussuran (x2) + senzar (x4) + nagaji (x4) + tengu (x4) + aklo (x3) + alghollthu (x1) + sakvroth (x1) + thalassic (x1) + utopian (x2) + level : object {Book 3 - King of the Mountain.system.details.level} + value : integer {Book 3 - King of the Mountain.system.details.level.value} (10 different values) + 18 (x10) + 20 (x5) + 14 (x1) + 19 (x4) + 17 (x1) + 16 (x3) + 21 (x2) + 15 (x2) + 24 (x1) + 22 (x1) + [privateNotes] : string {Book 3 - King of the Mountain.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - King of the Mountain.system.details.publicNotes} (10 different values) + (x20) +

Bul-gaes are manifestations of the eclipsed sun and moon. They resemble large canines, though their coloration and features change as they exercise their powers over heat and cold. Depending on whether they have most recently unleashed their lunar or solar powers, a bul-gae resembles either a crimson hound wreathed in flames or a cerulean, frostbitten fox, respectively.

+

Legends say that the first bul-gae attempted to steal the sun from the sky. As they bit down on the burning sphere, though, the bul-gae was badly burned. Having failed, they then tried to retrieve the moon, but when they touched the moon the bul-gae froze solid and fell to the ground. The descendants of that bul-gae forever hone their powers of flame and ice so that they may one day succeed where their ancestor failed.

(x1) +

In the densest and oldest jungles, arboreals can reach heights of 200 feet or more. Given thousands of undisturbed years, these massive creatures enter into a symbiotic relationship with a myriad of plants, fungi, and animals to achieve the esteemed status of canopy elder. They provide a safe home for the creatures they host and develop a variety of powers that help them defend their forest realms.

(x1) +

Countless temples across Golarion, dedicated to deities both living and forgotten, have risen and fallen through the ages. Many find themselves buried under sand, snow, or vine never to be found. In such places, the spirits of the faithful can bind with their ruined temple to form a guardian construct, though with nothing left to guard, these spirits often become hollow, resentful, and filled with malice. These "desecrated guardians" lie in wait, sometimes for centuries, and destroy any adventurers who happen upon them. The most powerful desecrated guardians, such as the one presented here, incorporate the structures of multiple temples into their massive serpentine forms.

(x1) +

Gumihos are legendary nine-tailed fox creatures who, when disguised in humanoid form, use charm and guile to lure prey deep into the forest before revealing their true form and striking. The green-eyed canids use brutally sharp fangs to tear out their victim's throat and feast on their liver. Those few who survive a gumiho's trap recall the canid's eerie green eyes as well as a strange marble amulet warn around the monster's neck.

+

Old stories claim that a fox transforms into a gumiho once it has lived for a thousand years, quadrupling in size, growing eight additional tails, and gaining the power to change shape. Terrifyingly, it also gains an insatiable hunger for the livers of people. This hunger is so closely connected to a gumiho's power that if it abstains from eating liver for one thousand days, the gumiho loses its magic and permanently takes on its humanoid guise-also losing its evil nature in the process.

(x1) +

Lophiithus dwell in the deepest ocean trenches, places untouched by light, hope, or mortal comprehension. They appear to be gaping maws with distended jaws, vestigial flaps of putrefying flesh, and filamentous tentacles tipped with glowing light. Their extraplanar mouths take up most of their bodies, leaving no room for other organs, and any prey they swallow is transported to the Maelstrom for digestion.

(x1) +

An orochi is an enormous serpent with eight heads and eight tails that lives among large waterways. Orochi are vile, amoral creatures kept at bay only with yearly sacrifices. Most settlements unable to satisfy an orochi with a sacrifice soon meet their destruction.

(x1) +

Those who feast on the sun are said to carry its power within them. Sanzuwus are small crows with red plumage and dark throats. According to legend, they stole their burning power from the sun and now fly across the sky as blinding streaks of fire. When they land on the earth, it ignites around them, causing unbound destruction. A handful of people worship these radiant birds and inscribe their three-legged visage on coins, items, and weapons.

(x1) +

Spirit turtles are benevolent fey known to heal those in need and confer other powerful gifts. These gentle giants resemble enormous turtles and often bear entire ecosystems on their shells.

+

In ancient times, so the legend goes, spirit turtles used to grant wishes to many mortals. After millennia of such encounters, the giant creatures grew tired and went into hiding or returned to their home plane, the First World. Those few spirit turtles who remain on Golarion now grant their favors only to the purest and worthiest mortal petitioners.

(x1) +

The Wall of Heaven claims many intrepid climbers. Some such travelers come seeking fortune. Others seek enlightenment. Many, however, find only an icy death. With no means for a proper burial, many of these unfortunate souls remain abandoned to the ice, their bodies becoming macabre guideposts along mountain trails.

+

Through means unknown, the most willful of these frozen travelers reanimate to seek vengeance upon the living for their denied burial. Such creatures, called sthiras, are composed of multiple bodies or body parts frozen together into one horrific monstrosity.

(x1) + publication : object {Book 3 - King of the Mountain.system.details.publication} + license : string {Book 3 - King of the Mountain.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - King of the Mountain.system.details.publication.remaster} (same value: False) + title : string {Book 3 - King of the Mountain.system.details.publication.title} (same value: Pathfinder #168: King of the Mountain) + [description] : string {Book 3 - King of the Mountain.system.details.description} (same value:

A magic mirror replaces characters with evil mirror duplicates from another dimension.

) + [disable] : string {Book 3 - King of the Mountain.system.details.disable} (same value:

@Check[thievery|dc:40|name:Retrieve a Creature] (legendary) to retrieve a creature from the other dimension within 10 minutes of the switch (possible only if their mirror duplicate is dead), @Check[thievery|dc:45|name:Disable the Mirror] (master) to permanently disable the mirror once all mirror duplicates are dead, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 37) to counteract the mirror for 1 minute and prevent additional replacements during that time

+

the mirror can't be damaged while any mirror duplicate is alive

) + [isComplex] : boolean {Book 3 - King of the Mountain.system.details.isComplex} (same value: True) + [reset] : string {Book 3 - King of the Mountain.system.details.reset} (same value:

The mirror is always ready to absorb creatures into the other dimension. Ten minutes after a creature is sucked into the mirror, if an ally doesn't rescue the creature with Thievery, it reaches the other dimension, where it might be captured or killed. In the mirror dimension, it counts as a mirror duplicate, so the denizens of the other dimension can't destroy the mirror on their side while the absorbed creature is there. These dimensions are alternate realities, not planes, so even rituals like plane shift can't reach them.

) + [routine] : string {Book 3 - King of the Mountain.system.details.routine} (same value:

(1 action) The mirror absorbs another reflected creature into the mirror and replaces it with a mirror duplicate. Mirror duplicates attack on their own initiative, using the same statistics as the original creature, but with an evil alignment (changing only abilities that shift with the alignment change). A mirror duplicate can spend 3 actions in contact with the mirror to return to its original dimension and release the creature it duplicated, but most mirror duplicates prefer not to.

) + [initiative] : object {Book 3 - King of the Mountain.system.initiative} + statistic : string {Book 3 - King of the Mountain.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - King of the Mountain.system.perception} + details : string {Book 3 - King of the Mountain.system.perception.details} (5 different values) + (x25) + emotionsense (x1) + lifesense (x1) + spatial sense (x1) + spatial sense, air walk (x1) + mod : integer {Book 3 - King of the Mountain.system.perception.mod} (12 different values) + 33 (x8) + 26 (x2) + 32 (x3) + 28 (x2) + 30 (x5) + 29 (x2) + 35 (x2) + 38 (x1) + 34 (x1) + 46 (x1) + 39 (x1) + 25 (x1) + senses : array {Book 3 - King of the Mountain.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - King of the Mountain.system.perception.senses.[]} + type : string {Book 3 - King of the Mountain.system.perception.senses.[].type} (6 different values) + low-light-vision (x5) + greater-darkvision (x3) + scent (x4) + tremorsense (x2) + darkvision (x12) + lifesense (x1) + [acuity] : string {Book 3 - King of the Mountain.system.perception.senses.[].acuity} (2 different values) + imprecise (x5) + precise (x2) + [range] : integer {Book 3 - King of the Mountain.system.perception.senses.[].range} (3 different values) + 60 (x5) + 120 (x1) + 30 (x1) + [resources] : object {Book 3 - King of the Mountain.system.resources} + [focus] : object {Book 3 - King of the Mountain.system.resources.focus} + max : integer {Book 3 - King of the Mountain.system.resources.focus.max} (2 different values) + 1 (x11) + 3 (x3) + value : integer {Book 3 - King of the Mountain.system.resources.focus.value} (2 different values) + 1 (x12) + 3 (x2) + saves : object {Book 3 - King of the Mountain.system.saves} + fortitude : object {Book 3 - King of the Mountain.system.saves.fortitude} + saveDetail : string {Book 3 - King of the Mountain.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - King of the Mountain.system.saves.fortitude.value} (12 different values) + 33 (x5) + 30 (x5) + 28 (x3) + 36 (x3) + 32 (x4) + 25 (x2) + 26 (x3) + 27 (x1) + 46 (x1) + 40 (x1) + 29 (x1) + 39 (x1) + reflex : object {Book 3 - King of the Mountain.system.saves.reflex} + saveDetail : string {Book 3 - King of the Mountain.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - King of the Mountain.system.saves.reflex.value} (14 different values) + 36 (x4) + 22 (x1) + 28 (x4) + 32 (x5) + 26 (x1) + 31 (x1) + 20 (x1) + 33 (x2) + 34 (x1) + 30 (x3) + 29 (x3) + 27 (x2) + 38 (x1) + 39 (x1) + will : object {Book 3 - King of the Mountain.system.saves.will} + saveDetail : string {Book 3 - King of the Mountain.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - King of the Mountain.system.saves.will.value} (13 different values) + 34 (x2) + 33 (x4) + 25 (x2) + 30 (x4) + 0 (x1) + 27 (x3) + 29 (x4) + 35 (x1) + 38 (x2) + 28 (x2) + 23 (x2) + 42 (x1) + 36 (x2) + [skills] : object {Book 3 - King of the Mountain.system.skills} + [acrobatics] : object {Book 3 - King of the Mountain.system.skills.acrobatics} + base : integer {Book 3 - King of the Mountain.system.skills.acrobatics.base} (11 different values) + 36 (x1) + 35 (x5) + 34 (x1) + 31 (x3) + 30 (x4) + 37 (x1) + 32 (x3) + 38 (x1) + 45 (x1) + 41 (x1) + 28 (x1) + [special] : array {Book 3 - King of the Mountain.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Book 3 - King of the Mountain.system.skills.acrobatics.special.[]} + base : integer {Book 3 - King of the Mountain.system.skills.acrobatics.special.[].base} (same value: 36) + label : string {Book 3 - King of the Mountain.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight) + predicate : array {Book 3 - King of the Mountain.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - King of the Mountain.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) + [athletics] : object {Book 3 - King of the Mountain.system.skills.athletics} + base : integer {Book 3 - King of the Mountain.system.skills.athletics.base} (13 different values) + 33 (x3) + 29 (x1) + 28 (x2) + 37 (x3) + 35 (x5) + 31 (x2) + 36 (x2) + 30 (x1) + 41 (x1) + 27 (x1) + 48 (x1) + 39 (x2) + 24 (x1) + [deception] : object {Book 3 - King of the Mountain.system.skills.deception} + base : integer {Book 3 - King of the Mountain.system.skills.deception.base} (7 different values) + 33 (x3) + 28 (x1) + 35 (x2) + 37 (x2) + 40 (x1) + 34 (x2) + 24 (x1) + [special] : array {Book 3 - King of the Mountain.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Book 3 - King of the Mountain.system.skills.deception.special.[]} + base : integer {Book 3 - King of the Mountain.system.skills.deception.special.[].base} (same value: 37) + label : string {Book 3 - King of the Mountain.system.skills.deception.special.[].label} (same value: to Impersonate a past self) + predicate : array {Book 3 - King of the Mountain.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - King of the Mountain.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:past-self) + [diplomacy] : object {Book 3 - King of the Mountain.system.skills.diplomacy} + base : integer {Book 3 - King of the Mountain.system.skills.diplomacy.base} (8 different values) + 31 (x4) + 26 (x1) + 37 (x1) + 33 (x1) + 32 (x1) + 27 (x1) + 25 (x1) + 36 (x1) + [occultism] : object {Book 3 - King of the Mountain.system.skills.occultism} + base : integer {Book 3 - King of the Mountain.system.skills.occultism.base} (9 different values) + 33 (x1) + 27 (x1) + 34 (x2) + 43 (x1) + 35 (x1) + 37 (x1) + 38 (x1) + 29 (x1) + 31 (x1) + [religion] : object {Book 3 - King of the Mountain.system.skills.religion} + base : integer {Book 3 - King of the Mountain.system.skills.religion.base} (5 different values) + 34 (x2) + 30 (x1) + 35 (x1) + 31 (x2) + 32 (x1) + [stealth] : object {Book 3 - King of the Mountain.system.skills.stealth} + base : integer {Book 3 - King of the Mountain.system.skills.stealth.base} (6 different values) + 35 (x2) + 23 (x1) + 31 (x2) + 30 (x1) + 40 (x1) + 28 (x1) + [special] : array {Book 3 - King of the Mountain.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 3 - King of the Mountain.system.skills.stealth.special.[]} + base : integer {Book 3 - King of the Mountain.system.skills.stealth.special.[].base} (3 different values) + 39 (x1) + 35 (x1) + 34 (x1) + label : string {Book 3 - King of the Mountain.system.skills.stealth.special.[].label} (3 different values) + in forests (x1) + in ruins (x1) + in snow (x1) + [predicate] : array {Book 3 - King of the Mountain.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - King of the Mountain.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:forest (x1) + terrain:snow (x1) + [thievery] : object {Book 3 - King of the Mountain.system.skills.thievery} + base : integer {Book 3 - King of the Mountain.system.skills.thievery.base} (2 different values) + 33 (x2) + 29 (x1) + [intimidation] : object {Book 3 - King of the Mountain.system.skills.intimidation} + base : integer {Book 3 - King of the Mountain.system.skills.intimidation.base} (7 different values) + 23 (x1) + 35 (x2) + 31 (x2) + 34 (x1) + 45 (x1) + 39 (x1) + 37 (x1) + [survival] : object {Book 3 - King of the Mountain.system.skills.survival} + base : integer {Book 3 - King of the Mountain.system.skills.survival.base} (6 different values) + 25 (x1) + 36 (x1) + 29 (x1) + 27 (x1) + 32 (x1) + 40 (x1) + [nature] : object {Book 3 - King of the Mountain.system.skills.nature} + base : integer {Book 3 - King of the Mountain.system.skills.nature.base} (6 different values) + 40 (x1) + 30 (x1) + 37 (x1) + 32 (x1) + 36 (x1) + 34 (x1) + [performance] : object {Book 3 - King of the Mountain.system.skills.performance} + base : integer {Book 3 - King of the Mountain.system.skills.performance.base} (5 different values) + 37 (x1) + 36 (x1) + 39 (x1) + 26 (x1) + 29 (x1) + [society] : object {Book 3 - King of the Mountain.system.skills.society} + base : integer {Book 3 - King of the Mountain.system.skills.society.base} (2 different values) + 32 (x2) + 28 (x2) + [medicine] : object {Book 3 - King of the Mountain.system.skills.medicine} + base : integer {Book 3 - King of the Mountain.system.skills.medicine.base} (4 different values) + 32 (x2) + 35 (x1) + 40 (x1) + 29 (x1) + [arcana] : object {Book 3 - King of the Mountain.system.skills.arcana} + base : integer {Book 3 - King of the Mountain.system.skills.arcana.base} (2 different values) + 37 (x1) + 34 (x1) + traits : object {Book 3 - King of the Mountain.system.traits} + rarity : string {Book 3 - King of the Mountain.system.traits.rarity} (4 different values) + unique (x16) + uncommon (x5) + rare (x8) + common (x1) + size : object {Book 3 - King of the Mountain.system.traits.size} + value : string {Book 3 - King of the Mountain.system.traits.size.value} (6 different values) + med (x15) + sm (x1) + grg (x7) + lg (x4) + huge (x2) + tiny (x1) + value : array {Book 3 - King of the Mountain.system.traits.value} + Length: min=1 max=7 + Value type: string {Book 3 - King of the Mountain.system.traits.value.[]} (35 different values) + [creatureType] : string {Book 3 - King of the Mountain.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 3 - King of the Mountain.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - King of the Mountain.type} (2 different values) + npc (x29) + hazard (x1) + [prototypeToken] : object {Book 3 - King of the Mountain.prototypeToken} + name : string {Book 3 - King of the Mountain.prototypeToken.name} (4 different values) + Blue Viper (x1) + Ran-to (x1) + Shino Hakusa (x1) + Syu Tak-nwa (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Life's Long Shadows.txt b/output/pf2e/packs/Book 3 - Life's Long Shadows.txt new file mode 100644 index 0000000..311d949 --- /dev/null +++ b/output/pf2e/packs/Book 3 - Life's Long Shadows.txt @@ -0,0 +1,1456 @@ +Book 3 - Life's Long Shadows +Different values: 26 +===================================== +object {Book 3 - Life's Long Shadows} + _id : string {Book 3 - Life's Long Shadows._id} (all different values) + folder : string {Book 3 - Life's Long Shadows.folder} (same value: ijEyiZM6e3SRPCuz) + img : string {Book 3 - Life's Long Shadows.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x24) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {Book 3 - Life's Long Shadows.items} + Length: min=1 max=42 + Value type: object {Book 3 - Life's Long Shadows.items.[]} + _id : string {Book 3 - Life's Long Shadows.items.[]._id} (319 different values) + [_stats] : object {Book 3 - Life's Long Shadows.items.[]._stats} + compendiumSource : string {Book 3 - Life's Long Shadows.items.[]._stats.compendiumSource} (101 different values) + img : string {Book 3 - Life's Long Shadows.items.[].img} (99 different values) + name : string {Book 3 - Life's Long Shadows.items.[].name} (230 different values) + sort : integer {Book 3 - Life's Long Shadows.items.[].sort} (42 different values) + system : object {Book 3 - Life's Long Shadows.items.[].system} + [baseItem] : string {Book 3 - Life's Long Shadows.items.[].system.baseItem} (20 different values) + composite-shortbow (x1) + hatchet (x1) + padded-armor (x1) + heavy-crossbow (x1) + shortsword (x3) + leather-armor (x2) + spiked-gauntlet (x1) + longbow (x2) + dagger (x2) + staff (x1) + javelin (x2) + longsword (x1) + hide-armor (x1) + club (x1) + hand-crossbow (x1) + chain-shirt (x1) + alchemical-bomb (x6) + greatpick (x1) + studded-leather-armor (x2) + scimitar (x1) + [bonus] : object {Book 3 - Life's Long Shadows.items.[].system.bonus} + value : integer {Book 3 - Life's Long Shadows.items.[].system.bonus.value} (23 different values) + [bonusDamage] : object {Book 3 - Life's Long Shadows.items.[].system.bonusDamage} + value : integer {Book 3 - Life's Long Shadows.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Life's Long Shadows.items.[].system.bulk} + value : mixed + integer {Book 3 - Life's Long Shadows.items.[].system.bulk.value} (3 different values) + 1 (x13) + 2 (x5) + 0 (x5) + float {Book 3 - Life's Long Shadows.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 3 - Life's Long Shadows.items.[].system.category} (12 different values) + martial (x16) + light (x6) + ammo (x7) + defensive (x45) + offensive (x68) + interaction (x14) + simple (x9) + medium (x1) + other (x1) + elixir (x1) + mutagen (x1) + poison (x1) + [containerId] : mixed + [damage] : object {Book 3 - Life's Long Shadows.items.[].system.damage} + [damageType] : string {Book 3 - Life's Long Shadows.items.[].system.damage.damageType} (6 different values) + piercing (x14) + slashing (x3) + bludgeoning (x3) + acid (x2) + fire (x2) + cold (x1) + [dice] : integer {Book 3 - Life's Long Shadows.items.[].system.damage.dice} (4 different values) + 1 (x21) + 3 (x2) + 0 (x1) + 2 (x1) + [die] : string {Book 3 - Life's Long Shadows.items.[].system.damage.die} (5 different values) + d6 (x11) + d10 (x2) + d4 (x4) + d8 (x5) + (x3) + [0] : object {Book 3 - Life's Long Shadows.items.[].system.damage.0} + [applyMod] : boolean {Book 3 - Life's Long Shadows.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Life's Long Shadows.items.[].system.damage.0.formula} (9 different values) + 5d6 (x1) + 3d10+12 (x1) + 6d6 (x1) + 1d8 (x1) + 16d6 (x1) + 5d8 (x1) + 1d4+1 (x1) + 2d6 (x1) + 2d4 (x1) + kinds : array {Book 3 - Life's Long Shadows.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Life's Long Shadows.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x9) + healing (x1) + materials : array<> {Book 3 - Life's Long Shadows.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Life's Long Shadows.items.[].system.damage.0.type} (7 different values) + fire (x3) + vitality (x1) + mental (x1) + void (x1) + spirit (x1) + untyped (x1) + force (x1) + [persistent] : object {Book 3 - Life's Long Shadows.items.[].system.damage.persistent} + [faces] : integer {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.number} (2 different values) + 3 (x2) + 2 (x2) + type : string {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.type} (2 different values) + acid (x2) + fire (x2) + description : object {Book 3 - Life's Long Shadows.items.[].system.description} + value : string {Book 3 - Life's Long Shadows.items.[].system.description.value} (207 different values) + [equipped] : object {Book 3 - Life's Long Shadows.items.[].system.equipped} + carryType : string {Book 3 - Life's Long Shadows.items.[].system.equipped.carryType} (2 different values) + held (x6) + worn (x47) + [handsHeld] : integer {Book 3 - Life's Long Shadows.items.[].system.equipped.handsHeld} (2 different values) + 1 (x6) + 0 (x43) + [invested] : mixed + [inSlot] : boolean {Book 3 - Life's Long Shadows.items.[].system.equipped.inSlot} (2 different values) + True (x5) + False (x3) + [group] : string {Book 3 - Life's Long Shadows.items.[].system.group} (12 different values) + bow (x3) + axe (x1) + crossbow (x2) + sword (x5) + leather (x5) + brawling (x1) + knife (x2) + club (x2) + dart (x2) + chain (x1) + bomb (x6) + pick (x1) + [hardness] : integer {Book 3 - Life's Long Shadows.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - Life's Long Shadows.items.[].system.hp} + max : integer {Book 3 - Life's Long Shadows.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - Life's Long Shadows.items.[].system.hp.value} (same value: 0) + [level] : object {Book 3 - Life's Long Shadows.items.[].system.level} + value : integer {Book 3 - Life's Long Shadows.items.[].system.level.value} (14 different values) + 0 (x40) + 3 (x11) + 1 (x21) + 2 (x11) + 5 (x4) + 4 (x9) + 9 (x1) + 8 (x2) + 7 (x2) + 6 (x5) + 13 (x1) + 11 (x6) + 12 (x1) + 10 (x1) + [material] : object {Book 3 - Life's Long Shadows.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - Life's Long Shadows.items.[].system.price} + value : object {Book 3 - Life's Long Shadows.items.[].system.price.value} + [gp] : integer {Book 3 - Life's Long Shadows.items.[].system.price.value.gp} (13 different values) + 14 (x1) + 4 (x1) + 2 (x4) + 50 (x1) + 6 (x2) + 1 (x3) + 2500 (x1) + 3 (x5) + 5 (x1) + 250 (x4) + 1400 (x1) + 1800 (x1) + 10 (x2) + [sp] : integer {Book 3 - Life's Long Shadows.items.[].system.price.value.sp} (6 different values) + 4 (x1) + 2 (x3) + 1 (x8) + 9 (x3) + 3 (x1) + 5 (x1) + [per] : integer {Book 3 - Life's Long Shadows.items.[].system.price.per} (same value: 10) + publication : object {Book 3 - Life's Long Shadows.items.[].system.publication} + license : string {Book 3 - Life's Long Shadows.items.[].system.publication.license} (2 different values) + OGL (x316) + ORC (x3) + remaster : boolean {Book 3 - Life's Long Shadows.items.[].system.publication.remaster} (2 different values) + False (x316) + True (x3) + title : string {Book 3 - Life's Long Shadows.items.[].system.publication.title} (6 different values) + Pathfinder Core Rulebook (x107) + (x181) + Pathfinder Bestiary (x21) + Pathfinder Player Core (x3) + Pathfinder #153: Life's Long Shadows (x6) + Pathfinder Bestiary 2 (x1) + [quantity] : integer {Book 3 - Life's Long Shadows.items.[].system.quantity} (8 different values) + 1 (x36) + 2 (x9) + 20 (x3) + 18 (x1) + 60 (x1) + 5 (x1) + 8 (x1) + 6 (x1) + [range] : mixed + integer {Book 3 - Life's Long Shadows.items.[].system.range} (5 different values) + 60 (x2) + 120 (x1) + 100 (x2) + 30 (x2) + 20 (x6) + object {Book 3 - Life's Long Shadows.items.[].system.range} + value : string {Book 3 - Life's Long Shadows.items.[].system.range.value} (10 different values) + 30 feet (x14) + (x19) + 120 feet (x10) + 60 feet (x1) + 40 feet (x1) + varies (x2) + touch (x5) + planetary (x6) + 500 feet (x3) + see text (x1) + [reload] : object {Book 3 - Life's Long Shadows.items.[].system.reload} + value : string {Book 3 - Life's Long Shadows.items.[].system.reload.value} (5 different values) + 0 (x3) + - (x12) + 2 (x1) + (x8) + 1 (x1) + rules : ###FoundryRulesObject### + [runes] : object {Book 3 - Life's Long Shadows.items.[].system.runes} + potency : integer {Book 3 - Life's Long Shadows.items.[].system.runes.potency} (3 different values) + 0 (x25) + 2 (x2) + 1 (x5) + property : array<> {Book 3 - Life's Long Shadows.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 3 - Life's Long Shadows.items.[].system.runes.striking} (2 different values) + 0 (x19) + 1 (x6) + [resilient] : integer {Book 3 - Life's Long Shadows.items.[].system.runes.resilient} (2 different values) + 0 (x6) + 1 (x1) + [size] : string {Book 3 - Life's Long Shadows.items.[].system.size} (same value: med) + [slug] : string {Book 3 - Life's Long Shadows.items.[].system.slug} (111 different values) + [splashDamage] : object {Book 3 - Life's Long Shadows.items.[].system.splashDamage} + [value] : integer {Book 3 - Life's Long Shadows.items.[].system.splashDamage.value} (3 different values) + 0 (x19) + 3 (x3) + 2 (x2) + [traits] : object {Book 3 - Life's Long Shadows.items.[].system.traits} + rarity : string {Book 3 - Life's Long Shadows.items.[].system.traits.rarity} (2 different values) + common (x285) + uncommon (x16) + value : array {Book 3 - Life's Long Shadows.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 3 - Life's Long Shadows.items.[].system.traits.value.[]} (91 different values) + [selected] : mixed + object {Book 3 - Life's Long Shadows.items.[].system.traits.selected} + array<> {Book 3 - Life's Long Shadows.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [traditions] : array {Book 3 - Life's Long Shadows.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Life's Long Shadows.items.[].system.traits.traditions.[]} (4 different values) + arcane (x39) + divine (x27) + occult (x45) + primal (x21) + [usage] : object {Book 3 - Life's Long Shadows.items.[].system.usage} + value : string {Book 3 - Life's Long Shadows.items.[].system.usage.value} (5 different values) + held-in-one-plus-hands (x3) + held-in-one-hand (x35) + held-in-two-hands (x5) + worn (x2) + worneyepiece (x1) + [acBonus] : integer {Book 3 - Life's Long Shadows.items.[].system.acBonus} (3 different values) + 1 (x3) + 3 (x1) + 2 (x3) + [checkPenalty] : integer {Book 3 - Life's Long Shadows.items.[].system.checkPenalty} (3 different values) + 0 (x1) + -1 (x5) + -2 (x1) + [dexCap] : integer {Book 3 - Life's Long Shadows.items.[].system.dexCap} (3 different values) + 3 (x4) + 4 (x2) + 2 (x1) + [speedPenalty] : integer {Book 3 - Life's Long Shadows.items.[].system.speedPenalty} (2 different values) + 0 (x6) + -5 (x1) + [strength] : integer {Book 3 - Life's Long Shadows.items.[].system.strength} (3 different values) + 0 (x3) + 2 (x1) + 1 (x3) + [stackGroup] : string {Book 3 - Life's Long Shadows.items.[].system.stackGroup} (2 different values) + arrows (x4) + bolts (x3) + [uses] : object {Book 3 - Life's Long Shadows.items.[].system.uses} + autoDestroy : boolean {Book 3 - Life's Long Shadows.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - Life's Long Shadows.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - Life's Long Shadows.items.[].system.uses.value} (same value: 1) + [attack] : object {Book 3 - Life's Long Shadows.items.[].system.attack} + value : string {Book 3 - Life's Long Shadows.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - Life's Long Shadows.items.[].system.attackEffects} + value : array {Book 3 - Life's Long Shadows.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 3 - Life's Long Shadows.items.[].system.attackEffects.value.[]} (11 different values) + muscle-striker (x1) + cat-siths-mark (x1) + grab (x5) + alchemical-injection (x1) + generate-bomb (x1) + shadow-essence (x1) + resin-crust (x2) + xulgath-bile (x1) + cursed-wound (x1) + abyssal-plague (x1) + concentrated-xulgath-bile (x1) + [custom] : string {Book 3 - Life's Long Shadows.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls} + [0] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0.damage} (20 different values) + 1d6+6 (x2) + 1d6+8 (x1) + 2d10+8 (x1) + 2d6+13 (x1) + 2d10+13 (x1) + 2d8+13 (x2) + 1d6+10 (x2) + 2d6+10 (x2) + 2d4+11 (x2) + 1d8+11 (x1) + 1d6+11 (x1) + 3d8+9 (x1) + 3d10+9 (x1) + 1d4+5 (x1) + 3d6+12 (x1) + 1 (x1) + 3d8 (x1) + 3d6 (x1) + 5 (x1) + 2d8+2 (x1) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0.damageType} (5 different values) + slashing (x7) + piercing (x13) + acid (x2) + fire (x2) + cold (x1) + [h2n3xl6uzkiaig8s3vzk] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damage} (same value: 3d8+6) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damageType} (same value: piercing) + [csfl34r78cvyp2ylyqsn] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damage} (same value: 2d8+6) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damageType} (same value: bludgeoning) + [fou4nvn325vne1r7kg53] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damage} (same value: 2d12+3) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damageType} (same value: piercing) + [z82474kepliiamki9ggw] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw.damage} (same value: 2d6+5) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw.damageType} (same value: slashing) + [3ln4roi2dzrzhqf6m82i0s] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damage} (same value: 2d4+5) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damageType} (same value: piercing) + [tutd4l57u3mxyyf770o87j] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damage} (same value: 4d4+8) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damageType} (same value: acid) + [gday44ad22utwko3z4ny] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny.damage} (same value: 2d6+9) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny.damageType} (same value: slashing) + [i8zp1zddetrbg2vwkp6q] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (same value: 2d10+9) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: piercing) + [pa77zhe78ij06bzlbm0t] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damage} (same value: 2d4+10) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damageType} (same value: piercing) + [ysv7t0pn6qtvx9r4zkuw] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damage} (same value: 1d6) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damageType} (same value: spirit) + [7r5gahzymnhu2qzr4hhz] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damage} (same value: 1d6+13) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damageType} (same value: piercing) + [zhxg5lxukjmqg3xiu4ii] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damage} (same value: 2d10+12) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damageType} (same value: bludgeoning) + [rzoyhta195k5rir00eca] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca.damage} (same value: 1d4) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca.damageType} (same value: bludgeoning) + [zQp7O1xGT9eTS5dM] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damage} (same value: 1d8+2) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damageType} (same value: piercing) + [wno4lgfxbfqrnihf5p8s] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damage} (same value: 1d8+4) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damageType} (same value: slashing) + [skaF09is3aDv58M3] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3.damage} (same value: 1d6+4) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3.damageType} (same value: piercing) + [wfn81igslj53scy0t8i0] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damage} (same value: 1d4+3) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damageType} (same value: bludgeoning) + [98wuxhxejntwseiew2ad] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damage} (same value: 1) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damageType} (same value: bludgeoning) + [1] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.damage} (5 different values) + 1d10 (x2) + 3d6 (x1) + 3 (x2) + 2d6+2 (x1) + 4 (x1) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.damageType} (4 different values) + spirit (x2) + acid (x2) + fire (x2) + cold (x1) + category : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.category} (2 different values) + persistent (x4) + splash (x1) + [z4j930paa99utqpsg09j] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j.damage} (same value: 1d6+5) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j.damageType} (same value: bludgeoning) + [09rh7ncgom9bh3bc3jac] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damage} (same value: 3d8+12) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damageType} (same value: piercing) + [2] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2} + category : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.damage} (2 different values) + 3 (x2) + 4 (x2) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.damageType} (2 different values) + acid (x2) + fire (x2) + [Qzikc6J0kCFQQCjl] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damage} (same value: 0) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damageType} (same value: bludgeoning) + [lcrudzuf8cdxpztctj6g] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damage} (same value: 1d12+5) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damageType} (same value: piercing) + [isosqen63fo4gu36ufnt] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damage} (same value: 2d6+5) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damageType} (same value: piercing) + [5a0aouq9m7tkynx922if] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damage} (same value: 2d4+5) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damageType} (same value: slashing) + [9ef5ec0l16ho6wtppn8v] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damage} (same value: 1d6+4) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damageType} (same value: slashing) + [uinlwzp01pgradgn6qhy] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damage} (same value: 1d6+4) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damageType} (same value: piercing) + [lcbs71tgo4aeybwqf2i8] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damage} (same value: 1d4+4) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damageType} (same value: slashing) + [guzfnqy6mlsqe3bvr9h3] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damage} (same value: 1d6+4) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damageType} (same value: piercing) + [sf5an2j7hu6o0k855krb] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damage} (same value: 2d10+9) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damageType} (same value: piercing) + [mn14lwzb71kmsarvil11] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damage} (same value: 2d8+9) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damageType} (same value: piercing) + [ttmhbs8b3febwnrlk3w9] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damage} (same value: 2d6+9) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damageType} (same value: slashing) + [ansk5s2rouvk9eg3jwjb] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damage} (same value: 3d10+5) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damageType} (same value: fire) + ffyymcvjw36sdqi53fi0 : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0} + damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damage} (same value: 2d8+9) + damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damageType} (same value: slashing) + [weaponType] : object {Book 3 - Life's Long Shadows.items.[].system.weaponType} + value : string {Book 3 - Life's Long Shadows.items.[].system.weaponType.value} (2 different values) + melee (x38) + ranged (x19) + [actionType] : object {Book 3 - Life's Long Shadows.items.[].system.actionType} + value : string {Book 3 - Life's Long Shadows.items.[].system.actionType.value} (4 different values) + passive (x77) + action (x41) + reaction (x10) + free (x1) + [actions] : object {Book 3 - Life's Long Shadows.items.[].system.actions} + [value] : integer {Book 3 - Life's Long Shadows.items.[].system.actions.value} (3 different values) + 1 (x24) + 2 (x14) + 3 (x3) + [autoHeightenLevel] : object {Book 3 - Life's Long Shadows.items.[].system.autoHeightenLevel} + [value] : integer {Book 3 - Life's Long Shadows.items.[].system.autoHeightenLevel.value} (same value: 3) + [prepared] : object {Book 3 - Life's Long Shadows.items.[].system.prepared} + [flexible] : boolean {Book 3 - Life's Long Shadows.items.[].system.prepared.flexible} (same value: False) + value : string {Book 3 - Life's Long Shadows.items.[].system.prepared.value} (2 different values) + innate (x10) + focus (x1) + [proficiency] : object {Book 3 - Life's Long Shadows.items.[].system.proficiency} + value : integer {Book 3 - Life's Long Shadows.items.[].system.proficiency.value} (2 different values) + 0 (x10) + 1 (x1) + [showSlotlessLevels] : object {Book 3 - Life's Long Shadows.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Life's Long Shadows.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 3 - Life's Long Shadows.items.[].system.slots} + [slot0] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot0} + max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot0.max} (2 different values) + 1 (x2) + 4 (x1) + value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot0.value} (2 different values) + 1 (x2) + 4 (x1) + [slot2] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot2} + max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot2.max} (3 different values) + 1 (x2) + 2 (x2) + 3 (x1) + value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot2.value} (3 different values) + 1 (x2) + 2 (x2) + 3 (x1) + [slot3] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot3} + max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot3.max} (4 different values) + 4 (x1) + 1 (x2) + 3 (x1) + 2 (x2) + value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot3.value} (4 different values) + 4 (x1) + 1 (x2) + 3 (x1) + 2 (x2) + [slot1] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot1} + max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot1.max} (2 different values) + 1 (x1) + 2 (x2) + value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot1.value} (2 different values) + 1 (x1) + 2 (x2) + [slot5] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot5} + max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot5.max} (same value: 1) + value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot5.value} (same value: 1) + [slot4] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot4} + max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot4.max} (2 different values) + 2 (x2) + 1 (x3) + value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot4.value} (2 different values) + 2 (x2) + 1 (x3) + [slot6] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot6} + max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot6.max} (same value: 3) + value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot6.value} (same value: 3) + [slot8] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot8} + max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot8.max} (same value: 1) + value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot8.value} (same value: 1) + [slot9] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot9} + max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot9.max} (same value: 2) + value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot9.value} (same value: 2) + [spelldc] : object {Book 3 - Life's Long Shadows.items.[].system.spelldc} + dc : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.dc} (7 different values) + 33 (x2) + 23 (x2) + 30 (x1) + 28 (x2) + 26 (x2) + 34 (x1) + 29 (x1) + [mod] : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.value} (7 different values) + 25 (x2) + 15 (x2) + 24 (x1) + 20 (x2) + 18 (x2) + 26 (x1) + 23 (x1) + [item] : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 3 - Life's Long Shadows.items.[].system.tradition} + value : string {Book 3 - Life's Long Shadows.items.[].system.tradition.value} (3 different values) + primal (x4) + occult (x4) + divine (x3) + [area] : object {Book 3 - Life's Long Shadows.items.[].system.area} + type : string {Book 3 - Life's Long Shadows.items.[].system.area.type} (3 different values) + burst (x7) + emanation (x4) + cone (x1) + value : integer {Book 3 - Life's Long Shadows.items.[].system.area.value} (6 different values) + 40 (x1) + 20 (x3) + 30 (x5) + 10 (x1) + 5 (x1) + 15 (x1) + [details] : string {Book 3 - Life's Long Shadows.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Book 3 - Life's Long Shadows.items.[].system.cost} + value : string {Book 3 - Life's Long Shadows.items.[].system.cost.value} (3 different values) + (x60) + rare incense and offerings worth a total value of 20 gp × the spell rank (x1) + black sapphire with a gp value of at least the target's level × 100 (x1) + [counteraction] : boolean {Book 3 - Life's Long Shadows.items.[].system.counteraction} (2 different values) + False (x60) + True (x2) + [defense] : object {Book 3 - Life's Long Shadows.items.[].system.defense} + save : object {Book 3 - Life's Long Shadows.items.[].system.defense.save} + basic : boolean {Book 3 - Life's Long Shadows.items.[].system.defense.save.basic} (2 different values) + False (x18) + True (x3) + statistic : string {Book 3 - Life's Long Shadows.items.[].system.defense.save.statistic} (3 different values) + fortitude (x6) + will (x11) + reflex (x4) + [duration] : object {Book 3 - Life's Long Shadows.items.[].system.duration} + sustained : boolean {Book 3 - Life's Long Shadows.items.[].system.duration.sustained} (2 different values) + False (x56) + True (x6) + value : string {Book 3 - Life's Long Shadows.items.[].system.duration.value} (15 different values) + (x26) + until your next daily preparations (x1) + 1 hour (x6) + 10 minutes (x8) + 1 minute (x8) + 3 rounds (x1) + 1 year (x1) + 1 round (x1) + 5 minutes (x1) + until the start of your next turn (x1) + unlimited (x1) + 4d12 hours (x1) + varies (x1) + until the next time you make your daily preparations (x3) + 1 day (x2) + [location] : object {Book 3 - Life's Long Shadows.items.[].system.location} + [uses] : object {Book 3 - Life's Long Shadows.items.[].system.location.uses} + max : integer {Book 3 - Life's Long Shadows.items.[].system.location.uses.max} (2 different values) + 3 (x3) + 2 (x2) + value : integer {Book 3 - Life's Long Shadows.items.[].system.location.uses.value} (2 different values) + 3 (x3) + 2 (x2) + [value] : string {Book 3 - Life's Long Shadows.items.[].system.location.value} (11 different values) + SLW8aLZrbrMqAniN (x4) + zP8eq2K9H89vQwFw (x2) + k1bxsxdo1I2iTOLW (x1) + 2oeiSTDdWeqdi1Ew (x7) + Fkch2WMm3nRHukfN (x4) + aGUovHznkIyYG8m6 (x9) + YWC5X9RpwpHTDgGR (x13) + X8zCQwR4m0Kqzz0U (x14) + D2bX7v0RmrFFnVye (x1) + LnqJSEHKMH6xbkRx (x1) + kCl7ix3UfVgsJxQ8 (x4) + [heightenedLevel] : integer {Book 3 - Life's Long Shadows.items.[].system.location.heightenedLevel} (7 different values) + 2 (x3) + 6 (x4) + 5 (x12) + 3 (x6) + 1 (x1) + 4 (x4) + 8 (x1) + [requirements] : string {Book 3 - Life's Long Shadows.items.[].system.requirements} (same value: ) + [target] : object {Book 3 - Life's Long Shadows.items.[].system.target} + value : string {Book 3 - Life's Long Shadows.items.[].system.target.value} (11 different values) + 1 creature (x16) + (x34) + one living creature (x1) + 1 living creature or 1 willing undead creature (x1) + 1 spell effect or unattended magic item (x1) + 1 creature that died within the last minute (x1) + up to 12 creatures you know by name and have met in person (x1) + 1 creature you know by name (x2) + 1 corpse (x1) + 1 creature you know by name and have met in person (x2) + cube of stone 10 feet across or smaller (x2) + [time] : object {Book 3 - Life's Long Shadows.items.[].system.time} + value : string {Book 3 - Life's Long Shadows.items.[].system.time.value} (9 different values) + 2 (x38) + 1 minute (x4) + reaction (x1) + 1 (x4) + 3 days (x1) + 3 (x2) + 1 to 3 (x2) + 1 day (x1) + 10 minutes (x9) + [heightening] : object {Book 3 - Life's Long Shadows.items.[].system.heightening} + [levels] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels} + [4] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4} + [area] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area} + areaType : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + type : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.type} (same value: ) + value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.value} (same value: 20) + [range] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.range} + value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.target} + value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + [6] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6} + target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6.target} + value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6.target.value} (same value: 5 creatures) + [3] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3} + range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3.range} + value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [5] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5} + range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5.range} + value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x1) + 1 mile (x1) + [9] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9} + range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.range} + value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.range.value} (same value: 30 feet) + target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.target} + value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.target.value} (same value: you and up to five additional willing creatures) + time : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.time} + value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.time.value} (same value: 2) + [8] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8} + target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8.target} + value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [type] : string {Book 3 - Life's Long Shadows.items.[].system.heightening.type} (2 different values) + fixed (x8) + interval (x9) + [damage] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.damage} + [0] : string {Book 3 - Life's Long Shadows.items.[].system.heightening.damage.0} (4 different values) + 2d6 (x4) + 6 (x1) + 1d8 (x2) + 1d4 (x1) + [interval] : integer {Book 3 - Life's Long Shadows.items.[].system.heightening.interval} (same value: 1) + [mod] : object {Book 3 - Life's Long Shadows.items.[].system.mod} + value : integer {Book 3 - Life's Long Shadows.items.[].system.mod.value} (6 different values) + 22 (x1) + 24 (x1) + 19 (x1) + 13 (x1) + 3 (x1) + 15 (x2) + [proficient] : object {Book 3 - Life's Long Shadows.items.[].system.proficient} + value : integer {Book 3 - Life's Long Shadows.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Book 3 - Life's Long Shadows.items.[].system.frequency} + max : integer {Book 3 - Life's Long Shadows.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - Life's Long Shadows.items.[].system.frequency.per} (3 different values) + round (x3) + day (x1) + PT1M (x2) + [value] : integer {Book 3 - Life's Long Shadows.items.[].system.frequency.value} (same value: 1) + [ritual] : object {Book 3 - Life's Long Shadows.items.[].system.ritual} + primary : object {Book 3 - Life's Long Shadows.items.[].system.ritual.primary} + check : string {Book 3 - Life's Long Shadows.items.[].system.ritual.primary.check} (2 different values) + Religion (x1) + Nature (master) (x1) + secondary : object {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary} + casters : integer {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary.casters} (2 different values) + 0 (x1) + 1 (x1) + checks : string {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary.checks} (2 different values) + Crafting, Performance (x1) + Survival (x1) + [overlays] : object {Book 3 - Life's Long Shadows.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [item] : object {Book 3 - Life's Long Shadows.items.[].system.item} + value : integer {Book 3 - Life's Long Shadows.items.[].system.item.value} (same value: 0) + type : string {Book 3 - Life's Long Shadows.items.[].type} (9 different values) + weapon (x25) + armor (x7) + consumable (x11) + melee (x57) + action (x129) + spellcastingEntry (x11) + spell (x62) + lore (x7) + equipment (x10) + [flags] : object {Book 3 - Life's Long Shadows.items.[].flags} + pf2e : object {Book 3 - Life's Long Shadows.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Life's Long Shadows.items.[].flags.pf2e.linkedWeapon} (25 different values) + name : string {Book 3 - Life's Long Shadows.name} (all different values) + system : object {Book 3 - Life's Long Shadows.system} + [abilities] : object {Book 3 - Life's Long Shadows.system.abilities} + cha : object {Book 3 - Life's Long Shadows.system.abilities.cha} + mod : integer {Book 3 - Life's Long Shadows.system.abilities.cha.mod} (8 different values) + 2 (x5) + 7 (x3) + 5 (x3) + 0 (x5) + -5 (x2) + 3 (x1) + 4 (x2) + 1 (x3) + con : object {Book 3 - Life's Long Shadows.system.abilities.con} + mod : integer {Book 3 - Life's Long Shadows.system.abilities.con.mod} (7 different values) + 3 (x5) + 4 (x3) + 2 (x1) + 6 (x4) + 5 (x3) + 1 (x7) + -1 (x1) + dex : object {Book 3 - Life's Long Shadows.system.abilities.dex} + mod : integer {Book 3 - Life's Long Shadows.system.abilities.dex.mod} (8 different values) + 4 (x8) + 5 (x6) + 6 (x2) + 7 (x1) + 3 (x1) + -1 (x1) + 2 (x3) + 1 (x2) + int : object {Book 3 - Life's Long Shadows.system.abilities.int} + mod : integer {Book 3 - Life's Long Shadows.system.abilities.int.mod} (11 different values) + 0 (x6) + 4 (x4) + 3 (x2) + -4 (x1) + -3 (x1) + -5 (x1) + 5 (x1) + 1 (x4) + 2 (x2) + -2 (x1) + -1 (x1) + str : object {Book 3 - Life's Long Shadows.system.abilities.str} + mod : integer {Book 3 - Life's Long Shadows.system.abilities.str.mod} (6 different values) + 4 (x5) + 3 (x5) + 0 (x3) + 5 (x2) + 6 (x6) + 7 (x3) + wis : object {Book 3 - Life's Long Shadows.system.abilities.wis} + mod : integer {Book 3 - Life's Long Shadows.system.abilities.wis.mod} (6 different values) + 0 (x4) + 5 (x2) + 2 (x8) + 3 (x7) + 4 (x2) + 6 (x1) + attributes : object {Book 3 - Life's Long Shadows.system.attributes} + ac : object {Book 3 - Life's Long Shadows.system.attributes.ac} + [details] : string {Book 3 - Life's Long Shadows.system.attributes.ac.details} (same value: ) + value : integer {Book 3 - Life's Long Shadows.system.attributes.ac.value} (15 different values) + 22 (x2) + 31 (x3) + 23 (x1) + 29 (x7) + 24 (x2) + 30 (x2) + 0 (x1) + 19 (x1) + 17 (x1) + 15 (x1) + 34 (x1) + 21 (x1) + 35 (x1) + 25 (x1) + 26 (x1) + [allSaves] : object {Book 3 - Life's Long Shadows.system.attributes.allSaves} + value : string {Book 3 - Life's Long Shadows.system.attributes.allSaves.value} (4 different values) + (x19) + +1 status to all saves vs. magic (x1) + blunt snout (x3) + +2 status to all saves vs. magic, -2 to all saves if Skarja doesn't have her heartstone (x1) + hp : object {Book 3 - Life's Long Shadows.system.attributes.hp} + details : string {Book 3 - Life's Long Shadows.system.attributes.hp.details} (2 different values) + (x25) + per launching mechanism (x1) + max : integer {Book 3 - Life's Long Shadows.system.attributes.hp.max} (20 different values) + 95 (x3) + 200 (x3) + 110 (x1) + 80 (x1) + 220 (x1) + 140 (x1) + 170 (x1) + 195 (x3) + 190 (x1) + 10 (x1) + 175 (x1) + 60 (x1) + 40 (x1) + 16 (x1) + 260 (x1) + 65 (x1) + 155 (x1) + 255 (x1) + 115 (x1) + 135 (x1) + temp : integer {Book 3 - Life's Long Shadows.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Life's Long Shadows.system.attributes.hp.value} (20 different values) + 95 (x3) + 200 (x3) + 110 (x1) + 80 (x1) + 220 (x1) + 140 (x1) + 170 (x1) + 195 (x3) + 190 (x1) + 10 (x1) + 175 (x1) + 60 (x1) + 40 (x1) + 16 (x1) + 260 (x1) + 65 (x1) + 155 (x1) + 255 (x1) + 115 (x1) + 135 (x1) + [tempmax] : integer {Book 3 - Life's Long Shadows.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Book 3 - Life's Long Shadows.system.attributes.speed} + [details] : string {Book 3 - Life's Long Shadows.system.attributes.speed.details} (4 different values) + mobility (x2) + forest jaunt (x1) + mobility, light step (x1) + light step (x1) + otherSpeeds : array {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x1) + fly (x1) + Paddler (x1) + burrow (x2) + value : integer {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 25 (x2) + 45 (x1) + 10 (x2) + value : integer {Book 3 - Life's Long Shadows.system.attributes.speed.value} (6 different values) + 30 (x4) + 25 (x10) + 35 (x1) + 40 (x1) + 20 (x7) + 15 (x1) + [immunities] : array {Book 3 - Life's Long Shadows.system.attributes.immunities} + Length: min=1 max=2 + Value type: object {Book 3 - Life's Long Shadows.system.attributes.immunities.[]} + type : string {Book 3 - Life's Long Shadows.system.attributes.immunities.[].type} (8 different values) + emotion (x1) + misfortune-effects (x1) + critical-hits (x1) + precision (x1) + poison (x1) + fear-effects (x1) + acid (x2) + sleep (x1) + [weaknesses] : array {Book 3 - Life's Long Shadows.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[]} + type : string {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[].type} (7 different values) + cold-iron (x6) + cold (x1) + fire (x1) + vulnerable-to-sunlight (x1) + holy (x1) + acid (x1) + slashing (x1) + value : integer {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[].value} (5 different values) + 18 (x1) + 5 (x2) + 10 (x7) + 20 (x1) + 15 (x1) + [hardness] : integer {Book 3 - Life's Long Shadows.system.attributes.hardness} (2 different values) + 20 (x1) + 0 (x1) + [hasHealth] : boolean {Book 3 - Life's Long Shadows.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 3 - Life's Long Shadows.system.attributes.stealth} + details : string {Book 3 - Life's Long Shadows.system.attributes.stealth.details} (2 different values) +

(expert) or @Check[perception|dc:30|traits:action:seek] (expert) to notice the three launching mechanisms built into the wall

(x1) +

(expert) or @Check[perception|dc:30|traits:action:seek] (master) to detect the spiritual nexus

(x1) + value : integer {Book 3 - Life's Long Shadows.system.attributes.stealth.value} (same value: 10) + [resistances] : array {Book 3 - Life's Long Shadows.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 3 - Life's Long Shadows.system.attributes.resistances.[]} + [exceptions] : array {Book 3 - Life's Long Shadows.system.attributes.resistances.[].exceptions} + Length: min=1 max=2 + Value type: string {Book 3 - Life's Long Shadows.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x2) + bludgeoning (x1) + type : string {Book 3 - Life's Long Shadows.system.attributes.resistances.[].type} (4 different values) + physical (x4) + mental (x1) + poison (x1) + fire (x1) + value : integer {Book 3 - Life's Long Shadows.system.attributes.resistances.[].value} (6 different values) + 12 (x1) + 10 (x2) + 15 (x1) + 14 (x1) + 5 (x1) + 8 (x1) + details : object {Book 3 - Life's Long Shadows.system.details} + [blurb] : string {Book 3 - Life's Long Shadows.system.details.blurb} (7 different values) + (x18) + Variant elite alchemical golem (x1) + Female dero anatomist (x1) + Male pixie daredevil (x1) + Female night hag corruptor (x1) + Female human bandit (x1) + Female xulgath commander (x1) + [languages] : object {Book 3 - Life's Long Shadows.system.details.languages} + details : string {Book 3 - Life's Long Shadows.system.details.languages.details} (3 different values) + (x20) + speak with animals (x1) + (can't speak any language) (x3) + value : array {Book 3 - Life's Long Shadows.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 3 - Life's Long Shadows.system.details.languages.value.[]} (10 different values) + common (x14) + fey (x4) + aklo (x3) + sakvroth (x8) + draconic (x8) + diabolic (x3) + dwarven (x1) + shoony (x3) + chthonian (x1) + empyrean (x1) + level : object {Book 3 - Life's Long Shadows.system.details.level} + value : integer {Book 3 - Life's Long Shadows.system.details.level.value} (12 different values) + 6 (x3) + 12 (x1) + 11 (x4) + 10 (x7) + 7 (x2) + 8 (x2) + 4 (x2) + 2 (x1) + 0 (x1) + 13 (x1) + 9 (x1) + 14 (x1) + [privateNotes] : string {Book 3 - Life's Long Shadows.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - Life's Long Shadows.system.details.publicNotes} (13 different values) + (x12) +

This gangly fey humanoid wanders the overgrown paths of dark, misty forests, voluntarily isolating themself in an attempt to protect others from their hideous form. A bugul noz's appearance is not merely unsightly-to view the being's form is said to tempt death, and backwoods villagers tell tales of wanderers found struck dead after merely glancing at the creature.

+

As they jaunt through the forest, the bugul noz sings an eerie tune to alert others to their presence and deter these creatures from looking upon them. The bugul noz does not, after all, want to harm anyone; they are inherently kind, if unpredictable, and if they accidentally kill a creature out of panic or confusion, they grieve. A bugul noz who roams the same road long enough compiles a long list of such accidental victims, and they might carry the corpses off to a single mass grave deep in the forest. When not wandering, the bugul noz watches over this grave to ensure that the spirits of their victims are never lonely.

(x1) +

Cat siths can easily pass for common black house cats, noteworthy only for the white spots on their chests and their unusually bristly personalities. In actuality, they are cunning fey, fully capable of speech, trickery, and even walking upright on their hind legs and using their forepaws almost as skillfully as hands. Cat siths live around highland towns and cities, regularly venturing unnoticed into nearby communities by posing as domesticated felines or using magic to take humanoid form. While some cat siths gather information and undertake tasks for more powerful fey creatures, others serve only their own mysterious agendas.

+

Cat siths are harbingers of misfortune and find amusement in the unluckiness that follows in their wake. Though they are rarely malicious, they are fascinated by death in all its forms, and may go so far as to steal the souls of the dying for some inscrutable purpose.

(x1) +

The counteflora resembles an oversized dandelion with black flowers and sinister patterns on its bracts, which it can contract for additional protection and to turn its flower head into a deadly bashing weapon. Unlike dandelions, countefloras do not have separate flowering and seeding stages, and can release their intoxicating seedpods as long as their bracts are open.

+

Countefloras exhibit a strange intellect and communicate with one another by releasing invisible pheromones into the air. Alone, a desperate counteflora may ally with another creature if it is offered water or fertile soil. Contrary to popular belief, countefloras absorb sunlight for sustenance; they do not attack other creatures to feast upon them. Rather, the reason countefloras go to such lengths to kill their opponents is to fertilize the surrounding soil and create a nutrient-rich environment for their seedpods.

(x1) +

Cu siths are hound-like doorkeepers of remote portals to other planes, particularly portals to the untamed realm of the fey, the First World. They are highly territorial and roam the highland moors they call home, constantly on the hunt for any creatures that might intrude on their territory. Those that bargain for safe passage to or from a portal find cu siths to be vigilant escorts that keep travelers safe from extraplanar threats but also ensure their charges don't veer from the most direct path to their destination. Cu siths are highly proficient hunters, and to mortals they offer a single warning in the form of their terrifying bark. Creatures that refuse to flee upon hearing a cu sith's warning bark risk a quick and brutal death.

+

Cu siths cut imposing figures; they are as large as bulls and covered in intertwining roots, plant matter, and shaggy green and white fur that terminates in a long, plaited tail. Their eyes glow with a fiery green light.

(x1) +

This golem is a walking alchemical nightmare capable of inflicting all manner of painful wounds. Its ability to follow orders is granted by the otherwise mindless humanoid brain that floats in its dome-like head. In exceptionally rare cases, the brain used in its creation might retain fragments of memories or even actual intellect, resulting in an alchemical golem with a personality and agenda of its own.

+
+

Crafted of base materials and then magically animated into a powerful guardian, the legendary golem is a living construct that mindlessly obeys its creator's commands-often continuing to do so for years or even centuries after its creator's death. There exist two known methods of animating a golem. The traditional method involves harvesting and implanting an elemental soul or essence within the newly crafted host statue, a procedure seen as vile and blasphemous to those who value the sanctity of the soul; evil or amoral golem crafters tend to prefer this method. The other, less disreputable technique involves siphoning pure vitality energy into the statue to artificially imitate the creation of a soul. The result does not give the golem a true soul and is generally a more costly and time-consuming method of creation. Regardless of the method used, the resulting golem functions the same. A golem's unique animating force leaves it susceptible to certain forms of magic, but apart from these few weaknesses, it is impervious to magic and difficult to damage with weapons.

+

Golems work best in play as foes to vanquish rather than allies to accompany player characters on adventures. The process of creating a golem is time-consuming, expensive, and difficult, and only the most talented spellcasters or artisans can even hope to accomplish such an undertaking. While certain magical texts-so-called "golem manuals"-are said to aid golems crafters, for the most part the creation of a golem should be something left in the hands of the Game Master.

+

Golems have components that can be harvested as trophies or magical components; the value depends on the golem in question. Examples of components that can be harvested from golems are listed in the sidebars.

(x1) +

Secreted away in the dark corners of unnamed libraries, necromancer's dens, and heretical scriptoriums, obscure texts describe a horrifying ritual that combines sacrifice and suffering to create a powerful undead being known as a herecite. These monsters, stripped of personal will or desire, are born into the service of an evil god whom they worship unerringly and untiringly, often in spite of any opposing religious leanings they may have had in life. Every herecite harbors an unquenchable self-hatred because it was defiled by such a foul resurrection-a rage it turns outward in an attempt to rob others of their faith and lives.

+

Herecites often outlast the cults that create them. Stranded herecites are drawn to others of their kind, even if they are dedicated to different evil deities, and when brought together they perform rites to magically bind themselves in a group known as a cabal. While cabal members share enhanced magic and defenses, induction into a cabal appears to hold even deeper significance for herecites. The presence of others of their kind with whom they can pray-in verses warped to venerate wicked gods-seems the only solace these tormented beings can find in undeath. Such a fellowship of sorrow is nigh unbreakable, as many an overzealous crusader has discovered far too late.

+

Customarily found within heavily modified temples to the pantheon of gods they collectively worship, herecites act in service to their creators or as protectors of unholy ground. High priests of different evil gods may even trade herecites among themselves, allowing their minions to form cabals strengthened by their varied faiths. A lone herecite cut off from its creators-often because it is the sole remnant of a destroyed temple or its master has perished-may wander far and wide in search of a cabal to join. Other times, the herecite seeks out a place sacred to the deity it worshipped in life. Whether motivated by a desire for contrition or vengeance, the end result of this baleful pilgrimage is always the desecration of the holy site and the slaughter of its congregants, who may in turn rise as lesser forms of undead.

(x1) +

Traditionally, clay golems are crafted in the image of a deity and used as guardians of tombs or sacred crypts. Clay golems have the power to lay curses upon their victims as punishment for intrusion, leading many to believe that these oft-ancient constructs have a touch of the divine to them. While this idea has little basis in reality, superstitious folk still tread lightly around statues that resemble clay golems even in the slightest.

+

The animating force within a clay golem is unusually unstable, making the golem prone to entering a berserk frenzy when damaged. Entire treasuries have been totally ruined as a result of a rampaging clay golem, so crafters do well to make sure their golems are maintained and in good working order-or otherwise place them on the other side of the door from the treasures they wish to protect.

(x1) +

For all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the role of hierarch is normally inherited, passed on to the oldest living child of the village's previous hierarch. In the instance that the village's hierarch does not produce an heir, the village holds a general election. Elected hierarchs hold the term for life and are just as highly regarded as hierarchs raised from birth. When the settlement comes under attack, it is up to the hierarch to decide when to fight and when to flee. In most cases, shoonies prefer to elect individuals with a preference toward the latter.

(x1) +

If shoonies had their way, war would cease to exist altogether, but they know this isn't likely. Shoonies' relative wealth of resources and their frailty compared to other humanoids make them a common target of violence and subjugation. Because of this, basic combat training is typically mandatory for all shoony village members. Few individuals pursue lifelong careers in service to their settlement's militia, however. The passing down of a sword from one shoony soldier to another is a time-honored tradition, owing to the rarity of weapons in shoony society.

(x1) +

Nearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most agree it is better to live in cowardice than to die with that foolish, intangible principle taller races call "honor." Many shoonies hone their skill with tools rather than arms in the knowledge that whatever is lost to violence can be rebuilt. When cornered, a shoony may put up a fight with whatever they have on hand; the average shoony can wield a simple shovel or pick in melee as well as most humans can wield a sword.

+
+

Shoonies are reclusive humanoids who resemble bipedal dogs with wrinkled faces and bulging eyes. They predominantly dwell in the grasslands and hilly plains of the Isle of Kortos. Shoony societies on Kortos are known for their agricultural prowess, industrious work ethic, and skill with tools to shape their environment.

+

Shoonies have a rich oral history and claim that their kind flourished all around Kortos in the days when the living god Aroden walked among them. Many shoonies believe that Aroden himself personally created the shoonies after he raised the island from the bottom of the sea, and that he had a deep affinity for their people. Whether or not such tales of companionship with the god of humanity are true, shoonies have drastically declined in numbers since Aroden's death over a hundred years ago. Shoony elders point to strange environmental phenomena around their island home as one cause of their diminishment, and others attribute their decline to the rise of warmongering monsters in the area. In a world where might often makes right, it is hardly a surprise that the peaceful but timid shoonies are becoming increasingly rare.

(x1) +

Stonelieges are xulgaths magically infused with living earth—the very bones of the world. They are created through a process xulgaths call stone-binding, which can be performed with complex alchemy, powerful psychic magic, or Abyssal rituals. Their scales are like stone slabs, and their bones are as dense as bedrock, so they are among the hardiest and longest-lived xulgaths. To stonelieges, earth is as mutable as water, and their innate power to shape the soil and stone beneath their feet makes them integral members of xulgath society (as well as formidable combatants).

(x1) +

Yaganties are lean, hairy humanoids with lanky torsos, horned heads, and bulbous black eyes. The elongated fingers of one their hands are made of candlestick wax, and their fingertips, which have wicks instead of nails, burn endlessly. In the dead of night, the flickering light of a yaganty's fingertips casts dramatic shadows across their face and highlights their trollish visage.

+

Yaganty fables follow a common formula. A wayward pedestrian, traveling at night and usually in a forest, follows distant lights with the hope that the lights belong to a fellow wayfarer, only to come face-to-face with a gangly monster. The story ends in one of three ways: the traveler appeals to the yaganty with a gift of gold (the exact sum necessary varies wildly by the telling), the yaganty slays the traveler over some incomprehensible transgression, or, even more inexplicably, the yaganty offers the lost traveler five candles in simple charity so that the light might guide them home.

(x1) + publication : object {Book 3 - Life's Long Shadows.system.details.publication} + license : string {Book 3 - Life's Long Shadows.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Life's Long Shadows.system.details.publication.remaster} (same value: False) + title : string {Book 3 - Life's Long Shadows.system.details.publication.title} (same value: Pathfinder #153: Life's Long Shadows) + [description] : string {Book 3 - Life's Long Shadows.system.details.description} (2 different values) +

Three launching mechanisms built into the mudbrick walls expel darts containing acidic chemicals. All three launching mechanisms must be disabled or destroyed to deactivate the trap.

(x1) +

The restless spirit of Currew raves against his tormentors when someone enters his room.

(x1) + [disable] : string {Book 3 - Life's Long Shadows.system.details.disable} (2 different values) +

@Check[thievery|dc:32|name:Jam the tube|traits:trap,mechanical,complex] (master) to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room, or @Check[crafting|dc:34|name:Alter a launching mechanism|traits:trap,mechanical,complex] (master) to alter one of the three launching mechanisms.

(x1) +

@Check[intimidation|dc:30|name:Quiet the spirit|traits:hazard,haunt,complex] (expert) to quiet the spirit for 1 round, or @Check[religion|dc:32|name:Exorcise spirit|traits:hazard,haunt,complex] (master) to exorcise it

(x1) + [isComplex] : boolean {Book 3 - Life's Long Shadows.system.details.isComplex} (same value: True) + [reset] : string {Book 3 - Life's Long Shadows.system.details.reset} (2 different values) +

The trap deactivates and resets 1 minute after no creatures are in area C7

(x1) +

The haunt grows quiet and resets 1 minute after no creatures are in area B3.

(x1) + [routine] : string {Book 3 - Life's Long Shadows.system.details.routine} (2 different values) +

(3 actions) The trap uses each action for a caustic dart Strike. The trap loses 1 action for each launching mechanism that is broken or destroyed.

(x1) +

(2 actions) The haunts casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] (@Check[will|dc:30|name:Phantasmal Killer|traits:hazard,haunt,complex,death,emotion,fear,mental] save and @Check[fortitude|dc:30|name:Phantasmal Killer|traits:hazard,haunt,complex,death,emotion,fear,mental,incapacitation] save for critical failure) on a random creature who can see Currew's bed (it can even target creatures outside of area B3, so long as the target can see the bed). Everyone affected by the phantasmal killer sees the same image: a sickly old man lies in the bed, screaming and ranting about his guilt, shame, and eventual death.

(x1) + [initiative] : object {Book 3 - Life's Long Shadows.system.initiative} + statistic : string {Book 3 - Life's Long Shadows.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Life's Long Shadows.system.perception} + details : string {Book 3 - Life's Long Shadows.system.perception.details} (4 different values) + (x21) + motion sense (x1) + detect alignment (good only) (x1) + detect magic (x1) + mod : integer {Book 3 - Life's Long Shadows.system.perception.mod} (14 different values) + 12 (x2) + 23 (x1) + 14 (x2) + 18 (x2) + 16 (x2) + 17 (x1) + 22 (x1) + 20 (x3) + 19 (x3) + 8 (x2) + 6 (x1) + 25 (x1) + 26 (x1) + 15 (x2) + senses : array {Book 3 - Life's Long Shadows.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - Life's Long Shadows.system.perception.senses.[]} + type : string {Book 3 - Life's Long Shadows.system.perception.senses.[].type} (5 different values) + darkvision (x12) + low-light-vision (x6) + tremorsense (x3) + scent (x2) + greater-darkvision (x1) + [acuity] : string {Book 3 - Life's Long Shadows.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 3 - Life's Long Shadows.system.perception.senses.[].range} (2 different values) + 60 (x1) + 30 (x4) + [vision] : boolean {Book 3 - Life's Long Shadows.system.perception.vision} (same value: False) + [resources] : object {Book 3 - Life's Long Shadows.system.resources} + [focus] : object {Book 3 - Life's Long Shadows.system.resources.focus} + max : integer {Book 3 - Life's Long Shadows.system.resources.focus.max} (2 different values) + 1 (x8) + 2 (x1) + value : integer {Book 3 - Life's Long Shadows.system.resources.focus.value} (2 different values) + 1 (x8) + 2 (x1) + saves : object {Book 3 - Life's Long Shadows.system.saves} + fortitude : object {Book 3 - Life's Long Shadows.system.saves.fortitude} + saveDetail : string {Book 3 - Life's Long Shadows.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Life's Long Shadows.system.saves.fortitude.value} (14 different values) + 15 (x4) + 22 (x3) + 14 (x2) + 24 (x2) + 19 (x2) + 21 (x1) + 0 (x1) + 23 (x3) + 9 (x3) + 5 (x1) + 26 (x1) + 12 (x1) + 13 (x1) + 20 (x1) + reflex : object {Book 3 - Life's Long Shadows.system.saves.reflex} + saveDetail : string {Book 3 - Life's Long Shadows.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Life's Long Shadows.system.saves.reflex.value} (16 different values) + 16 (x4) + 25 (x1) + 17 (x4) + 15 (x1) + 20 (x4) + 21 (x2) + 18 (x1) + 0 (x1) + 23 (x1) + 10 (x1) + 6 (x1) + 3 (x1) + 22 (x1) + 14 (x1) + 19 (x1) + 12 (x1) + will : object {Book 3 - Life's Long Shadows.system.saves.will} + saveDetail : string {Book 3 - Life's Long Shadows.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Life's Long Shadows.system.saves.will.value} (13 different values) + 10 (x2) + 23 (x2) + 14 (x3) + 0 (x2) + 16 (x2) + 17 (x4) + 12 (x1) + 22 (x3) + 13 (x2) + 8 (x2) + 6 (x1) + 15 (x1) + 21 (x1) + [skills] : object {Book 3 - Life's Long Shadows.system.skills} + [acrobatics] : object {Book 3 - Life's Long Shadows.system.skills.acrobatics} + base : integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.base} (12 different values) + 14 (x1) + 21 (x1) + 15 (x2) + 24 (x1) + 25 (x1) + 18 (x1) + 23 (x1) + 8 (x1) + 10 (x1) + 19 (x1) + 17 (x1) + 16 (x1) + [special] : array {Book 3 - Life's Long Shadows.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[]} + base : integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].base} (same value: 9) + label : string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].label} (same value: to Tumble Through spaces of Medium or larger creatures) + predicate : array {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate} + Length: min=2 max=2 + Value type: mixed + string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[]} (same value: action:tumble-through) + object {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[]} + gte : array {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte} + Length: min=2 max=2 + Value type: mixed + string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: target:size) + integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: 2) + [athletics] : object {Book 3 - Life's Long Shadows.system.skills.athletics} + base : integer {Book 3 - Life's Long Shadows.system.skills.athletics.base} (11 different values) + 14 (x3) + 19 (x2) + 23 (x2) + 17 (x2) + 24 (x2) + 20 (x3) + 21 (x1) + 10 (x1) + 7 (x1) + 9 (x1) + 28 (x1) + [intimidation] : object {Book 3 - Life's Long Shadows.system.skills.intimidation} + base : integer {Book 3 - Life's Long Shadows.system.skills.intimidation.base} (8 different values) + 12 (x1) + 19 (x1) + 21 (x1) + 23 (x2) + 16 (x3) + 24 (x1) + 8 (x1) + 18 (x1) + [society] : object {Book 3 - Life's Long Shadows.system.skills.society} + base : integer {Book 3 - Life's Long Shadows.system.skills.society.base} (4 different values) + 10 (x1) + 13 (x1) + 6 (x1) + 1 (x1) + [stealth] : object {Book 3 - Life's Long Shadows.system.skills.stealth} + base : integer {Book 3 - Life's Long Shadows.system.skills.stealth.base} (9 different values) + 16 (x2) + 15 (x2) + 20 (x1) + 17 (x2) + 26 (x1) + 19 (x1) + 21 (x1) + 12 (x1) + 23 (x1) + [special] : array {Book 3 - Life's Long Shadows.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 3 - Life's Long Shadows.system.skills.stealth.special.[]} + base : integer {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].base} (2 different values) + 24 (x1) + 14 (x1) + label : string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].label} (2 different values) + in jungles and flower fields (x1) + while in the Swardlands (x1) + predicate : array {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[]} + or : array {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:jungle (x1) + terrain:flower-field (x1) + string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[]} (same value: terrain:swardlands) + [survival] : object {Book 3 - Life's Long Shadows.system.skills.survival} + base : integer {Book 3 - Life's Long Shadows.system.skills.survival.base} (11 different values) + 12 (x1) + 25 (x1) + 16 (x2) + 21 (x1) + 19 (x2) + 11 (x1) + 6 (x1) + 4 (x1) + 22 (x1) + 15 (x1) + 18 (x1) + [nature] : object {Book 3 - Life's Long Shadows.system.skills.nature} + base : integer {Book 3 - Life's Long Shadows.system.skills.nature.base} (5 different values) + 25 (x1) + 15 (x1) + 16 (x1) + 22 (x1) + 21 (x1) + [deception] : object {Book 3 - Life's Long Shadows.system.skills.deception} + base : integer {Book 3 - Life's Long Shadows.system.skills.deception.base} (5 different values) + 15 (x1) + 16 (x1) + 26 (x1) + 8 (x1) + 23 (x1) + [medicine] : object {Book 3 - Life's Long Shadows.system.skills.medicine} + base : integer {Book 3 - Life's Long Shadows.system.skills.medicine.base} (2 different values) + 20 (x1) + 24 (x1) + [thievery] : object {Book 3 - Life's Long Shadows.system.skills.thievery} + base : integer {Book 3 - Life's Long Shadows.system.skills.thievery.base} (5 different values) + 24 (x1) + 21 (x1) + 12 (x1) + 17 (x1) + 15 (x1) + [religion] : object {Book 3 - Life's Long Shadows.system.skills.religion} + base : integer {Book 3 - Life's Long Shadows.system.skills.religion.base} (2 different values) + 22 (x1) + 25 (x1) + [performance] : object {Book 3 - Life's Long Shadows.system.skills.performance} + base : integer {Book 3 - Life's Long Shadows.system.skills.performance.base} (same value: 18) + [crafting] : object {Book 3 - Life's Long Shadows.system.skills.crafting} + base : integer {Book 3 - Life's Long Shadows.system.skills.crafting.base} (5 different values) + 11 (x1) + 4 (x1) + 1 (x1) + 28 (x1) + 17 (x1) + [special] : array {Book 3 - Life's Long Shadows.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 3 - Life's Long Shadows.system.skills.crafting.special.[]} + base : integer {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].base} (same value: 30) + label : string {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].label} (same value: to Craft alchemical items) + predicate : array {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:alchemical) + [diplomacy] : object {Book 3 - Life's Long Shadows.system.skills.diplomacy} + base : integer {Book 3 - Life's Long Shadows.system.skills.diplomacy.base} (3 different values) + 12 (x1) + 4 (x1) + 24 (x1) + [arcana] : object {Book 3 - Life's Long Shadows.system.skills.arcana} + base : integer {Book 3 - Life's Long Shadows.system.skills.arcana.base} (2 different values) + 23 (x1) + 24 (x1) + [occultism] : object {Book 3 - Life's Long Shadows.system.skills.occultism} + base : integer {Book 3 - Life's Long Shadows.system.skills.occultism.base} (2 different values) + 25 (x1) + 18 (x1) + traits : object {Book 3 - Life's Long Shadows.system.traits} + rarity : string {Book 3 - Life's Long Shadows.system.traits.rarity} (4 different values) + rare (x8) + uncommon (x9) + common (x3) + unique (x6) + size : object {Book 3 - Life's Long Shadows.system.traits.size} + value : string {Book 3 - Life's Long Shadows.system.traits.size.value} (4 different values) + med (x14) + tiny (x1) + lg (x6) + sm (x5) + value : array {Book 3 - Life's Long Shadows.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 3 - Life's Long Shadows.system.traits.value.[]} (23 different values) + [creatureType] : string {Book 3 - Life's Long Shadows.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 3 - Life's Long Shadows.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 3 - Life's Long Shadows.system.spellcasting} + rituals : object {Book 3 - Life's Long Shadows.system.spellcasting.rituals} + dc : integer {Book 3 - Life's Long Shadows.system.spellcasting.rituals.dc} (2 different values) + 28 (x1) + 23 (x1) + type : string {Book 3 - Life's Long Shadows.type} (2 different values) + npc (x24) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - No Breath to Cry.txt b/output/pf2e/packs/Book 3 - No Breath to Cry.txt new file mode 100644 index 0000000..56721aa --- /dev/null +++ b/output/pf2e/packs/Book 3 - No Breath to Cry.txt @@ -0,0 +1,1613 @@ +Book 3 - No Breath to Cry +Different values: 25 +===================================== +object {Book 3 - No Breath to Cry} + _id : string {Book 3 - No Breath to Cry._id} (all different values) + folder : string {Book 3 - No Breath to Cry.folder} (same value: oiO0osSQn6JEzZIM) + img : string {Book 3 - No Breath to Cry.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x18) + systems/pf2e/icons/default-icons/hazard.svg (x7) + items : array {Book 3 - No Breath to Cry.items} + Length: min=1 max=32 + Value type: object {Book 3 - No Breath to Cry.items.[]} + _id : string {Book 3 - No Breath to Cry.items.[]._id} (218 different values) + img : string {Book 3 - No Breath to Cry.items.[].img} (98 different values) + name : string {Book 3 - No Breath to Cry.items.[].name} (171 different values) + sort : integer {Book 3 - No Breath to Cry.items.[].sort} (33 different values) + system : object {Book 3 - No Breath to Cry.items.[].system} + [autoHeightenLevel] : object {Book 3 - No Breath to Cry.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 3 - No Breath to Cry.items.[].system.description} + value : string {Book 3 - No Breath to Cry.items.[].system.description.value} (153 different values) + [gm] : string {Book 3 - No Breath to Cry.items.[].system.description.gm} (4 different values) +

opens all gates except Earth gate

(x1) +

Contains ritual notes and journals

(x1) +

Karahai fortress key (opens all locks in Karahai)

(x1) +

Includes a key that opens all gates except Earth gate, the key to Earth gate, and a key that unlocks all interior doors except those leading into Mago Kai's quarters and the treasury

(x1) + [prepared] : object {Book 3 - No Breath to Cry.items.[].system.prepared} + value : string {Book 3 - No Breath to Cry.items.[].system.prepared.value} (4 different values) + innate (x9) + prepared (x1) + items (x1) + spontaneous (x1) + [flexible] : boolean {Book 3 - No Breath to Cry.items.[].system.prepared.flexible} (same value: False) + [validItems] : string {Book 3 - No Breath to Cry.items.[].system.prepared.validItems} (same value: scroll) + [proficiency] : object {Book 3 - No Breath to Cry.items.[].system.proficiency} + value : integer {Book 3 - No Breath to Cry.items.[].system.proficiency.value} (same value: 1) + publication : object {Book 3 - No Breath to Cry.items.[].system.publication} + license : string {Book 3 - No Breath to Cry.items.[].system.publication.license} (2 different values) + OGL (x150) + ORC (x104) + remaster : boolean {Book 3 - No Breath to Cry.items.[].system.publication.remaster} (2 different values) + False (x150) + True (x104) + title : string {Book 3 - No Breath to Cry.items.[].system.publication.title} (10 different values) + (x119) + Pathfinder Core Rulebook (x16) + Pathfinder Player Core (x91) + Pathfinder GM Core (x12) + Pathfinder #166: Despair on Danger Island (x1) + Pathfinder Secrets of Magic (x1) + Pathfinder Treasure Vault (x1) + Pathfinder Bestiary (x10) + Pathfinder Bestiary 2 (x2) + Pathfinder Player Core 2 (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 3 - No Breath to Cry.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - No Breath to Cry.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 3 - No Breath to Cry.items.[].system.slots} + [slot0] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot0} + max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 3 - No Breath to Cry.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - 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No Breath to Cry.items.[].system.traits.traditions.[]} (4 different values) + arcane (x61) + occult (x66) + divine (x53) + primal (x39) + [value] : array {Book 3 - No Breath to Cry.items.[].system.traits.value} + Length: min=0 max=11 + Value type: string {Book 3 - No Breath to Cry.items.[].system.traits.value.[]} (75 different values) + [area] : object {Book 3 - No Breath to Cry.items.[].system.area} + type : string {Book 3 - No Breath to Cry.items.[].system.area.type} (5 different values) + cone (x2) + burst (x11) + emanation (x4) + line (x1) + square (x1) + value : integer {Book 3 - No Breath to Cry.items.[].system.area.value} (7 different values) + 30 (x2) + 20 (x7) + 40 (x2) + 10 (x4) + 15 (x2) + 120 (x1) + 5 (x1) + [cost] : object {Book 3 - No Breath to Cry.items.[].system.cost} + value : string {Book 3 - No Breath to Cry.items.[].system.cost.value} (2 different values) + (x96) + rare incense and offerings worth a total value of 20 gp × the spell rank (x2) + [counteraction] : boolean {Book 3 - 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No Breath to Cry.items.[].system.damage.0.type} (13 different values) + mental (x5) + spirit (x4) + fire (x5) + force (x2) + vitality (x5) + untyped (x4) + acid (x2) + electricity (x2) + cold (x1) + void (x3) + sonic (x1) + piercing (x3) + bludgeoning (x1) + [damageType] : string {Book 3 - No Breath to Cry.items.[].system.damage.damageType} (4 different values) + piercing (x2) + slashing (x4) + spirit (x1) + bludgeoning (x1) + [dice] : integer {Book 3 - No Breath to Cry.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 3 - No Breath to Cry.items.[].system.damage.die} (3 different values) + d6 (x4) + d8 (x3) + d4 (x1) + [gcovwqxwitqchoin] : object {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - 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No Breath to Cry.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [3] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3} + [range] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.range} + value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + 500 feet (x2) + [target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.target} + value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.target.value} (3 different values) + 10 objects (x1) + 5 creatures (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage} + 0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [5] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5} + [range] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.range} + value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.range.value} (3 different values) + 120 feet (x1) + 1 mile (x1) + 60 feet (x1) + [time] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.time} + value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.traits} + value : array {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.target} + value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage} + 0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.6} + [target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.6.target} + value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.6.target.value} (3 different values) + any number of objects (x1) + 10 creatures (x1) + 5 creatures (x1) + [4] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4} + area : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.area} + areaType : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.area.areaType} (same value: burst) + value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.range} + value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.range.value} (same value: 60 feet) + [9] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9} + damage : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage} + 0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {Book 3 - No Breath to Cry.items.[].system.heightening.type} (2 different values) + fixed (x17) + interval (x36) + [damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.damage} + [0] : string {Book 3 - No Breath to Cry.items.[].system.heightening.damage.0} (9 different values) + 1d6 (x9) + 2d4 (x2) + 1d10 (x3) + 2d6 (x4) + 1d8 (x5) + 1d4 (x9) + 2d8 (x1) + 1d10+4 (x1) + 1d12 (x1) + [interval] : integer {Book 3 - No Breath to Cry.items.[].system.heightening.interval} (2 different values) + 2 (x5) + 1 (x31) + [level] : object {Book 3 - No Breath to Cry.items.[].system.level} + value : integer {Book 3 - No Breath to Cry.items.[].system.level.value} (10 different values) + 5 (x3) + 4 (x10) + 2 (x22) + 1 (x55) + 3 (x11) + 0 (x16) + 10 (x1) + 7 (x5) + 9 (x3) + 11 (x1) + [location] : object {Book 3 - No Breath to Cry.items.[].system.location} + [heightenedLevel] : integer {Book 3 - No Breath to Cry.items.[].system.location.heightenedLevel} (5 different values) + 5 (x4) + 4 (x10) + 2 (x17) + 3 (x15) + 1 (x11) + [value] : string {Book 3 - No Breath to Cry.items.[].system.location.value} (8 different values) + 4hIPHGrWW2eAT77P (x9) + GuzuP3z04L4TjoRM (x15) + V6Z7cQHF4SLEwdPU (x9) + hUOZkwy7i9q5mMZZ (x32) + ASf1ujWvO01jweIy (x3) + kUP9HbsxrgtF4IO6 (x20) + 2Lq6UurzQcaADstE (x5) + yWkcNDsv41WwuTaJ (x3) + [uses] : object {Book 3 - No Breath to Cry.items.[].system.location.uses} + max : integer {Book 3 - No Breath to Cry.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 3 - No Breath to Cry.items.[].system.location.uses.value} (same value: 3) + [range] : mixed + object {Book 3 - No Breath to Cry.items.[].system.range} + value : string {Book 3 - No Breath to Cry.items.[].system.range.value} (10 different values) + (x14) + touch (x15) + 500 feet (x5) + 60 feet (x7) + 30 feet (x32) + 120 feet (x17) + 40 feet (x2) + varies (x4) + planetary (x1) + 10 feet (x1) + integer {Book 3 - No Breath to Cry.items.[].system.range} (2 different values) + 20 (x1) + 60 (x1) + [requirements] : string {Book 3 - No Breath to Cry.items.[].system.requirements} (2 different values) + (x97) + one vial of holy water (x1) + [target] : object {Book 3 - No Breath to Cry.items.[].system.target} + value : string {Book 3 - No Breath to Cry.items.[].system.target.value} (20 different values) + (x31) + 1 corpse (x3) + 1 creature (x35) + 1 object no more than 10 feet by 10 feet by 10 feet (x3) + 1 spell effect or unattended magic item (x3) + enemies in the area (x2) + 1 willing living creature or 1 undead (x4) + 1 object (x1) + 1 creature or object (x2) + 1 or 2 creatures (x1) + 1 living creature (x3) + 1 willing creature (x2) + 1 object of Bulk 1 or less (x1) + 1 creature you know well (x1) + you and allies in the area (x1) + 1 cubic foot (x1) + 1 ally and 1 enemy (x1) + 1 dying creature (x1) + 1 creature that is undead or otherwise has void healing (x1) + 1 unattended object of light Bulk or less (x1) + [time] : object {Book 3 - No Breath to Cry.items.[].system.time} + value : string {Book 3 - No Breath to Cry.items.[].system.time.value} (7 different values) + 2 (x76) + 10 minutes (x4) + 1 (x4) + 3 days (x2) + 1 to 3 (x5) + 1 minute (x1) + 3 (x6) + [attack] : object {Book 3 - No Breath to Cry.items.[].system.attack} + value : string {Book 3 - No Breath to Cry.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - No Breath to Cry.items.[].system.attackEffects} + value : array {Book 3 - No Breath to Cry.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 3 - No Breath to Cry.items.[].system.attackEffects.value.[]} (2 different values) + foxfire-curse (x1) + lignify (x1) + [custom] : string {Book 3 - No Breath to Cry.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 3 - No Breath to Cry.items.[].system.bonus} + value : integer {Book 3 - No Breath to Cry.items.[].system.bonus.value} (10 different values) + 21 (x2) + 14 (x1) + 0 (x8) + 17 (x6) + 16 (x2) + 15 (x12) + 19 (x3) + 18 (x3) + 24 (x1) + 22 (x1) + [damageRolls] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls} + [nCpBNOi0Stk0ZuQ5] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5.damage} (same value: 1d6) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5.damageType} (same value: mental) + [r2APYyvKZaf8fYPN] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.r2APYyvKZaf8fYPN} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damage} (same value: 2d6+11) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damageType} (same value: slashing) + [SFa97b9iqV83oZ09] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.SFa97b9iqV83oZ09} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SFa97b9iqV83oZ09.damage} (same value: 1d8+7) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SFa97b9iqV83oZ09.damageType} (same value: slashing) + [bif7FreBGJ6nhZvj] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj} + category : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj.category} (same value: persistent) + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj.damage} (same value: 1d6) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj.damageType} (same value: bleed) + [E4f51mEVg8KQxaHI] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.E4f51mEVg8KQxaHI} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.E4f51mEVg8KQxaHI.damage} (same value: 2d6+5) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.E4f51mEVg8KQxaHI.damageType} (same value: piercing) + [SAjaNe0mnZ519RBh] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.SAjaNe0mnZ519RBh} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SAjaNe0mnZ519RBh.damage} (same value: 1d6) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SAjaNe0mnZ519RBh.damageType} (same value: fire) + [iCE2NXmWdBtC1cPD] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.iCE2NXmWdBtC1cPD} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.iCE2NXmWdBtC1cPD.damage} (same value: 1d4+5) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.iCE2NXmWdBtC1cPD.damageType} (same value: bludgeoning) + [0] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.0} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.0.damage} (same value: 2d6+3) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.0.damageType} (same value: void) + [tsadJ77gV1Ug4BLE] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.tsadJ77gV1Ug4BLE} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.tsadJ77gV1Ug4BLE.damage} (same value: 3d8+6) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.tsadJ77gV1Ug4BLE.damageType} (same value: slashing) + [2sKdrVlOBJJekqwN] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.2sKdrVlOBJJekqwN} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2sKdrVlOBJJekqwN.damage} (same value: 1d6) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2sKdrVlOBJJekqwN.damageType} (same value: mental) + [AyqaJc7rt1f2unrS] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.AyqaJc7rt1f2unrS} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.AyqaJc7rt1f2unrS.damage} (same value: 2d8+7) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.AyqaJc7rt1f2unrS.damageType} (same value: slashing) + [eIad9QBvOyoiO9d6] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.eIad9QBvOyoiO9d6} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.eIad9QBvOyoiO9d6.damage} (same value: 2d6+7) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.eIad9QBvOyoiO9d6.damageType} (same value: piercing) + [ox36EiMcL0Z3FU9v] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.ox36EiMcL0Z3FU9v} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.ox36EiMcL0Z3FU9v.damage} (same value: 1d6) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.ox36EiMcL0Z3FU9v.damageType} (same value: mental) + [W8Mtqxp8EfgogYJM] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.W8Mtqxp8EfgogYJM} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.W8Mtqxp8EfgogYJM.damage} (same value: 2d8+11) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.W8Mtqxp8EfgogYJM.damageType} (same value: slashing) + [df8sdbRljvMRp7SG] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.df8sdbRljvMRp7SG} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.df8sdbRljvMRp7SG.damage} (same value: 2d6) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.df8sdbRljvMRp7SG.damageType} (same value: mental) + [NDsYJcZgvyCnREkD] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.NDsYJcZgvyCnREkD} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.NDsYJcZgvyCnREkD.damage} (same value: 2d4+11) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.NDsYJcZgvyCnREkD.damageType} (same value: bludgeoning) + [Of3wYpjscpLwL5tE] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.Of3wYpjscpLwL5tE} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Of3wYpjscpLwL5tE.damage} (same value: 2d6) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Of3wYpjscpLwL5tE.damageType} (same value: mental) + [Ba0xREa8Nvnb1kFy] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy.damage} (same value: 1d6+11) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy.damageType} (same value: slashing) + [R1WwkEUOFVtTqJ6x] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x.damage} (2 different values) + 2d8+8 (x5) + 2d8+10 (x1) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x.damageType} (same value: mental) + [7dBRgHKgDwC1YoTC] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.7dBRgHKgDwC1YoTC} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.7dBRgHKgDwC1YoTC.damage} (2 different values) + 2d4+8 (x5) + 2d4+10 (x1) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.7dBRgHKgDwC1YoTC.damageType} (same value: mental) + [FcBLxgQHhXn06nRs] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.FcBLxgQHhXn06nRs} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.FcBLxgQHhXn06nRs.damage} (same value: 2d8+12) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.FcBLxgQHhXn06nRs.damageType} (same value: fire) + [YRkbaJzQkZ88qAh5] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.YRkbaJzQkZ88qAh5} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.YRkbaJzQkZ88qAh5.damage} (same value: 2d8+10) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.YRkbaJzQkZ88qAh5.damageType} (same value: piercing) + [t0LrdaWj6fUZkbvi] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.t0LrdaWj6fUZkbvi} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.t0LrdaWj6fUZkbvi.damage} (same value: 2d6+10) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.t0LrdaWj6fUZkbvi.damageType} (same value: slashing) + [dPZfGNslOuqOi2Mi] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.dPZfGNslOuqOi2Mi} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.dPZfGNslOuqOi2Mi.damage} (same value: 1d4+5) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.dPZfGNslOuqOi2Mi.damageType} (same value: bludgeoning) + [OKa18vdoFKeSgXZW] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.OKa18vdoFKeSgXZW} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.OKa18vdoFKeSgXZW.damage} (same value: 2d6+5) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.OKa18vdoFKeSgXZW.damageType} (same value: piercing) + [PVSPUoC8slR5MFcp] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.PVSPUoC8slR5MFcp} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.PVSPUoC8slR5MFcp.damage} (same value: 2d8+6) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.PVSPUoC8slR5MFcp.damageType} (same value: mental) + [2UhFFxMPNwG0BU95] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.2UhFFxMPNwG0BU95} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2UhFFxMPNwG0BU95.damage} (same value: 2d10+9) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2UhFFxMPNwG0BU95.damageType} (same value: void) + d5QK3qZCrHtERi2A : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.d5QK3qZCrHtERi2A} + damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damage} (same value: 2d8+5) + damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damageType} (same value: void) + [weaponType] : object {Book 3 - No Breath to Cry.items.[].system.weaponType} + value : string {Book 3 - No Breath to Cry.items.[].system.weaponType.value} (2 different values) + melee (x23) + ranged (x8) + [actionType] : object {Book 3 - No Breath to Cry.items.[].system.actionType} + value : string {Book 3 - No Breath to Cry.items.[].system.actionType.value} (4 different values) + passive (x58) + action (x12) + reaction (x9) + free (x1) + [actions] : object {Book 3 - No Breath to Cry.items.[].system.actions} + [value] : integer {Book 3 - No Breath to Cry.items.[].system.actions.value} (3 different values) + 2 (x8) + 1 (x3) + 3 (x1) + [category] : string {Book 3 - No Breath to Cry.items.[].system.category} (9 different values) + defensive (x18) + offensive (x46) + simple (x3) + medium (x2) + martial (x5) + light (x2) + scroll (x9) + interaction (x16) + ammo (x1) + [frequency] : object {Book 3 - No Breath to Cry.items.[].system.frequency} + max : integer {Book 3 - No Breath to Cry.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - No Breath to Cry.items.[].system.frequency.per} (same value: day) + [overlays] : object {Book 3 - No Breath to Cry.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [7qdtetowq348s9oc] : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [lfxcoz2d3f8j2zq1] : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [2I469pfbYcmFvzOA] : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [ritual] : object {Book 3 - No Breath to Cry.items.[].system.ritual} + primary : object {Book 3 - No Breath to Cry.items.[].system.ritual.primary} + check : string {Book 3 - No Breath to Cry.items.[].system.ritual.primary.check} (same value: Religion) + secondary : object {Book 3 - No Breath to Cry.items.[].system.ritual.secondary} + casters : integer {Book 3 - No Breath to Cry.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {Book 3 - No Breath to Cry.items.[].system.ritual.secondary.checks} (same value: Crafting, Performance) + [baseItem] : string {Book 3 - No Breath to Cry.items.[].system.baseItem} (11 different values) + spear (x1) + hide-armor (x1) + longsword (x1) + padded-armor (x1) + kusarigama (x1) + battle-axe (x1) + hatchet (x1) + lamellar-breastplate (x1) + light-mace (x1) + composite-shortbow (x1) + leather-armor (x1) + [bonusDamage] : object {Book 3 - No Breath to Cry.items.[].system.bonusDamage} + value : integer {Book 3 - No Breath to Cry.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - No Breath to Cry.items.[].system.bulk} + value : mixed + integer {Book 3 - No Breath to Cry.items.[].system.bulk.value} (3 different values) + 1 (x5) + 2 (x2) + 0 (x2) + float {Book 3 - No Breath to Cry.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 3 - No Breath to Cry.items.[].system.equipped} + carryType : string {Book 3 - No Breath to Cry.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 3 - No Breath to Cry.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {Book 3 - No Breath to Cry.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 3 - No Breath to Cry.items.[].system.group} (8 different values) + spear (x1) + leather (x2) + sword (x1) + knife (x1) + axe (x2) + composite (x1) + club (x1) + bow (x1) + [hardness] : integer {Book 3 - No Breath to Cry.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - No Breath to Cry.items.[].system.hp} + max : integer {Book 3 - No Breath to Cry.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - No Breath to Cry.items.[].system.hp.value} (same value: 0) + [material] : object {Book 3 - No Breath to Cry.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - No Breath to Cry.items.[].system.price} + value : object {Book 3 - No Breath to Cry.items.[].system.price.value} + [sp] : integer {Book 3 - No Breath to Cry.items.[].system.price.value.sp} (3 different values) + 1 (x2) + 2 (x1) + 4 (x2) + [gp] : integer {Book 3 - No Breath to Cry.items.[].system.price.value.gp} (12 different values) + 2 (x3) + 1 (x1) + 850 (x1) + 340 (x1) + 70 (x4) + 150 (x3) + 30 (x1) + 12 (x1) + 1400 (x1) + 7 (x1) + 3 (x1) + 14 (x1) + [cp] : integer {Book 3 - No Breath to Cry.items.[].system.price.value.cp} (same value: 1) + per : integer {Book 3 - No Breath to Cry.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 3 - No Breath to Cry.items.[].system.quantity} (3 different values) + 1 (x27) + 5 (x1) + 20 (x1) + [reload] : object {Book 3 - No Breath to Cry.items.[].system.reload} + value : string {Book 3 - No Breath to Cry.items.[].system.reload.value} (3 different values) + - (x3) + (x4) + 0 (x1) + [runes] : object {Book 3 - No Breath to Cry.items.[].system.runes} + potency : integer {Book 3 - No Breath to Cry.items.[].system.runes.potency} (3 different values) + 1 (x6) + 0 (x5) + 2 (x1) + property : array<> {Book 3 - No Breath to Cry.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 3 - No Breath to Cry.items.[].system.runes.striking} (2 different values) + 1 (x4) + 0 (x4) + [resilient] : integer {Book 3 - No Breath to Cry.items.[].system.runes.resilient} (2 different values) + 0 (x2) + 1 (x2) + [size] : string {Book 3 - No Breath to Cry.items.[].system.size} (same value: med) + [splashDamage] : object {Book 3 - No Breath to Cry.items.[].system.splashDamage} + value : integer {Book 3 - No Breath to Cry.items.[].system.splashDamage.value} (2 different values) + 0 (x7) + 1 (x1) + [usage] : object {Book 3 - No Breath to Cry.items.[].system.usage} + [canBeAmmo] : boolean {Book 3 - No Breath to Cry.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Book 3 - No Breath to Cry.items.[].system.usage.value} (5 different values) + held-in-one-hand (x21) + worncollar (x1) + worn (x1) + held-in-two-hands (x1) + held-in-one-plus-hands (x1) + [acBonus] : integer {Book 3 - No Breath to Cry.items.[].system.acBonus} (3 different values) + 3 (x1) + 1 (x2) + 4 (x1) + [checkPenalty] : integer {Book 3 - No Breath to Cry.items.[].system.checkPenalty} (3 different values) + -2 (x2) + 0 (x1) + -1 (x1) + [dexCap] : integer {Book 3 - No Breath to Cry.items.[].system.dexCap} (4 different values) + 2 (x1) + 3 (x1) + 1 (x1) + 4 (x1) + [speedPenalty] : integer {Book 3 - No Breath to Cry.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x2) + [strength] : integer {Book 3 - No Breath to Cry.items.[].system.strength} (3 different values) + 2 (x1) + 0 (x2) + 3 (x1) + [spell] : object {Book 3 - No Breath to Cry.items.[].system.spell} + _id : string {Book 3 - No Breath to Cry.items.[].system.spell._id} (9 different values) + FG46X4Kjyv4wmISt (x1) + sdq2ETp48IpzjCU0 (x1) + s5IYCm0MVbloHnZq (x1) + YUoLPIwaO3VKpvhg (x1) + YLejXJy0CdAw8iX1 (x1) + xhZjCTPbbETDSsoh (x1) + yoWYnKluMoOoaQKp (x1) + 4HjZtadCa1py3ftv (x1) + TVYFShnLaSe9TaFJ (x1) + flags : object {Book 3 - No Breath to Cry.items.[].system.spell.flags} + core : object {Book 3 - No Breath to Cry.items.[].system.spell.flags.core} + sourceId : string {Book 3 - No Breath to Cry.items.[].system.spell.flags.core.sourceId} (9 different values) + Compendium.pf2e.spells-srd.Item.3x6eUCm17n6ROzUa (x1) + Compendium.pf2e.spells-srd.Item.YrzBLPLd3r9m6t1p (x1) + Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk (x1) + Compendium.pf2e.spells-srd.Item.o6YCGx4lycsYpww4 (x1) + Compendium.pf2e.spells-srd.Item.Y3G6Y6EDgCY0s3fq (x1) + Compendium.pf2e.spells-srd.Item.f8SBoXiXQjlCKqly (x1) + Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE (x1) + Compendium.pf2e.spells-srd.Item.j8vIoIEWElvpwkcI (x1) + Compendium.pf2e.spells-srd.Item.szIyEsvihc5e1w8n (x1) + img : string {Book 3 - No Breath to Cry.items.[].system.spell.img} (9 different values) + icons/magic/holy/prayer-hands-glowing-yellow-white.webp (x1) + icons/magic/fire/barrier-shield-explosion-yellow.webp (x1) + icons/magic/fire/explosion-embers-orange.webp (x1) + systems/pf2e/icons/spells/haste.webp (x1) + icons/magic/air/wind-tornado-funnel-damage-blue.webp (x1) + icons/creatures/magical/spirit-undead-winged-ghost.webp (x1) + icons/environment/wilderness/cave-entrance-vulcano.webp (x1) + systems/pf2e/icons/spells/mirror-image.webp (x1) + icons/magic/air/air-burst-spiral-teal-green.webp (x1) + name : string {Book 3 - No Breath to Cry.items.[].system.spell.name} (9 different values) + Crisis of Faith (x1) + Fire Shield (x1) + Flame Strike (x1) + Haste (x1) + Hydraulic Torrent (x1) + Illusory Creature (x1) + Illusory Scene (x1) + Mirror Image (x1) + Soothe (x1) + sort : integer {Book 3 - No Breath to Cry.items.[].system.spell.sort} (same value: 0) + system : object {Book 3 - No Breath to Cry.items.[].system.spell.system} + [area] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.area} + [details] : string {Book 3 - No Breath to Cry.items.[].system.spell.system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder) + type : string {Book 3 - No Breath to Cry.items.[].system.spell.system.area.type} (2 different values) + burst (x2) + line (x1) + value : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.area.value} (3 different values) + 10 (x1) + 60 (x1) + 30 (x1) + cost : object {Book 3 - No Breath to Cry.items.[].system.spell.system.cost} + value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 3 - No Breath to Cry.items.[].system.spell.system.damage} + [0] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.formula} (4 different values) + 6d6 (x1) + 2d6 (x1) + 8d6 (x2) + 1d10+4 (x1) + kinds : array {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x4) + healing (x1) + materials : array<> {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.type} (4 different values) + mental (x1) + fire (x2) + bludgeoning (x1) + untyped (x1) + [defense] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.defense} + save : object {Book 3 - No Breath to Cry.items.[].system.spell.system.defense.save} + basic : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.defense.save.basic} (2 different values) + False (x1) + True (x2) + statistic : string {Book 3 - No Breath to Cry.items.[].system.spell.system.defense.save.statistic} (3 different values) + will (x1) + reflex (x1) + fortitude (x1) + description : object {Book 3 - No Breath to Cry.items.[].system.spell.system.description} + value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.description.value} (9 different values) +

You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.

+

To many deities, casting this spell on a follower of your own deity without significant cause is anathema.

+
+

Critical Success The target is unaffected.

+

Success The target takes half damage.

+

Failure The target takes full damage; if the target can cast divine spells, it's @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round.

+

Critical Failure The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round, and can't cast divine spells for 1 round.

+
+

Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).

(x1) +

You create a hovering shield made of fire. As long as the shield persists, its heat grants you cold resistance 5 and makes you immune to mild and severe environmental cold. You can Raise a Shield with the fire shield as a normal shield to gain a +1 circumstance bonus to AC. You can use the Shield Block reaction with the fire shield, which has Hardness 10, is immune to fire, and has 40 HP (with no Broken Threshold), and its Hardness is halved against effects that have the water trait. If you Shield Block a melee attack that is either an unarmed attack or made by an adjacent attacker, the attacker takes 2d6 fire damage.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Fire Shield]

+
+

Heightened (+2) The cold resistance increases by 5, the HP increase by 10, and the fire damage increases by 1d6.

(x1) +

Area: 10-foot radius, 40-foot-tall cylinder

+
+

You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.

+
+

Heightened (+1) The damage increases by 2d6.

(x1) +

Magic empowers the target to act faster. It gains the @UUID[Compendium.pf2e.conditionitems.Item.Quickened] condition and can use the extra action each round only for Strike and Stride actions.

+
+

Heightened (7th) You can target up to 6 creatures.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Haste]

(x1) +

A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail are also knocked back 5 feet (10 feet on a critical failure).

+
+

Heightened (+1) The damage increases by 2d6.

(x1) +

You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.

+

The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows.

+

In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the spell. It uses your spell attack modifier for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.

+

The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes @Damage[3d4[mental]] damage. The illusion's Strikes are nonlethal. If the damage doesn't correspond to the image of the monster—for example, if an illusory Large dragon deals only 5 damage—the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.

+

Any creature that touches the image or uses the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it.

+
+

Heightened (+1) The damage of the image's Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).

(x1) +

You craft an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the @UUID[Compendium.pf2e.spells-srd.Item.Illusory Creature] spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a @UUID[Compendium.pf2e.spells-srd.Item.Mirage] spell.

+

When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.

+

Any creature that touches any part of the image or uses the @UUID[Compendium.pf2e.actionspf2e.Item.Seek] action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.

+
+

Heightened (6th) Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.

+

Heightened (8th) As the 6th-rank version, and the duration is unlimited.

(x1) +

Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on [[/r 1d4]]). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on [[/r 1d6]]). With only one image, the chances are 1 in 2 (1-3 on [[/r 1d6]]).

+

Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mirror Image]

(x1) +

You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Soothe]

+
+

Heightened (+1) The amount of healing increases by 1d10+4.

(x1) + duration : object {Book 3 - No Breath to Cry.items.[].system.spell.system.duration} + sustained : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.duration.sustained} (2 different values) + False (x8) + True (x1) + value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.duration.value} (3 different values) + (x4) + 1 minute (x4) + 1 hour (x1) + [heightening] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening} + [damage] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.damage} + 0 : string {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.damage.0} (3 different values) + 2d6 (x3) + 1d6 (x1) + 1d10+4 (x1) + [interval] : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.type} (2 different values) + interval (x5) + fixed (x1) + [levels] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels} + 7 : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels.7} + target : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels.7.target} + value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels.7.target.value} (same value: 6 creatures) + level : object {Book 3 - No Breath to Cry.items.[].system.spell.system.level} + value : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.level.value} (5 different values) + 3 (x2) + 4 (x2) + 5 (x2) + 2 (x2) + 1 (x1) + location : object {Book 3 - No Breath to Cry.items.[].system.spell.system.location} + heightenedLevel : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.location.heightenedLevel} (4 different values) + 4 (x4) + 5 (x3) + 3 (x1) + 2 (x1) + [value] : mixed + [overlays] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays} + Fs08rHTZAfROKKzu : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu} + _id : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + noPVUX8Ocln52MKm : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm} + _id : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.system} + publication : object {Book 3 - No Breath to Cry.items.[].system.spell.system.publication} + license : string {Book 3 - No Breath to Cry.items.[].system.spell.system.publication.license} (2 different values) + ORC (x7) + OGL (x2) + remaster : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.publication.remaster} (2 different values) + True (x7) + False (x2) + title : string {Book 3 - No Breath to Cry.items.[].system.spell.system.publication.title} (2 different values) + Pathfinder Player Core (x7) + Pathfinder Core Rulebook (x2) + range : object {Book 3 - No Breath to Cry.items.[].system.spell.system.range} + value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.range.value} (4 different values) + 30 feet (x3) + (x3) + 120 feet (x1) + 500 feet (x2) + requirements : string {Book 3 - No Breath to Cry.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 3 - No Breath to Cry.items.[].system.spell.system.slug} (9 different values) + crisis-of-faith (x1) + fire-shield (x1) + flame-strike (x1) + haste (x1) + hydraulic-torrent (x1) + illusory-creature (x1) + illusory-scene (x1) + mirror-image (x1) + soothe (x1) + target : object {Book 3 - No Breath to Cry.items.[].system.spell.system.target} + value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.target.value} (3 different values) + 1 creature (x2) + (x6) + 1 willing creature (x1) + time : object {Book 3 - No Breath to Cry.items.[].system.spell.system.time} + value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.time.value} (2 different values) + 2 (x8) + 10 minutes (x1) + traits : object {Book 3 - No Breath to Cry.items.[].system.spell.system.traits} + rarity : string {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.traditions} + Length: min=1 max=3 + Value type: string {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.traditions.[]} (4 different values) + divine (x2) + arcane (x5) + primal (x3) + occult (x5) + value : array {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.value} + Length: min=2 max=6 + Value type: string {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.value.[]} (11 different values) + concentrate (x9) + manipulate (x9) + mental (x2) + fire (x2) + water (x1) + auditory (x2) + illusion (x3) + olfactory (x2) + visual (x3) + emotion (x1) + healing (x1) + type : string {Book 3 - No Breath to Cry.items.[].system.spell.type} (same value: spell) + [uses] : object {Book 3 - No Breath to Cry.items.[].system.uses} + autoDestroy : boolean {Book 3 - No Breath to Cry.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - No Breath to Cry.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - No Breath to Cry.items.[].system.uses.value} (same value: 1) + [mod] : object {Book 3 - No Breath to Cry.items.[].system.mod} + value : integer {Book 3 - No Breath to Cry.items.[].system.mod.value} (3 different values) + 15 (x1) + 19 (x1) + 18 (x2) + [proficient] : object {Book 3 - No Breath to Cry.items.[].system.proficient} + value : integer {Book 3 - No Breath to Cry.items.[].system.proficient.value} (same value: 0) + [specific] : object {Book 3 - No Breath to Cry.items.[].system.specific} + material : object {Book 3 - No Breath to Cry.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 3 - No Breath to Cry.items.[].system.specific.runes} + potency : integer {Book 3 - No Breath to Cry.items.[].system.specific.runes.potency} (same value: 2) + property : array<> {Book 3 - No Breath to Cry.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 3 - No Breath to Cry.items.[].system.specific.runes.striking} (same value: 1) + [deathNote] : boolean {Book 3 - No Breath to Cry.items.[].system.deathNote} (same value: True) + [stackGroup] : string {Book 3 - No Breath to Cry.items.[].system.stackGroup} (same value: arrows) + type : string {Book 3 - No Breath to Cry.items.[].type} (9 different values) + spellcastingEntry (x12) + spell (x98) + melee (x31) + action (x80) + weapon (x8) + armor (x4) + equipment (x7) + consumable (x10) + lore (x4) + [_stats] : object {Book 3 - No Breath to Cry.items.[]._stats} + compendiumSource : string {Book 3 - No Breath to Cry.items.[]._stats.compendiumSource} (98 different values) + [flags] : object {Book 3 - No Breath to Cry.items.[].flags} + pf2e : object {Book 3 - No Breath to Cry.items.[].flags.pf2e} + [linkedWeapon] : string {Book 3 - No Breath to Cry.items.[].flags.pf2e.linkedWeapon} (7 different values) + 785SIZKqXuPjSIAx (x1) + kFzSfkwFuON4PCLv (x1) + yggkrr6G0vHQNoP0 (x1) + XfVgbUNAxadXdzmY (x1) + RG36eNrkquRJY6N2 (x1) + X3TUIJ9bHoP4AaGF (x1) + OMvCRJXOUyIX8dwP (x1) + [itemGrants] : object {Book 3 - No Breath to Cry.items.[].flags.pf2e.itemGrants} + name : string {Book 3 - No Breath to Cry.name} (all different values) + system : object {Book 3 - No Breath to Cry.system} + [abilities] : object {Book 3 - No Breath to Cry.system.abilities} + cha : object {Book 3 - No Breath to Cry.system.abilities.cha} + mod : integer {Book 3 - No Breath to Cry.system.abilities.cha.mod} (7 different values) + 7 (x1) + -5 (x1) + 2 (x1) + 3 (x2) + 4 (x10) + 6 (x1) + 0 (x2) + con : object {Book 3 - No Breath to Cry.system.abilities.con} + mod : integer {Book 3 - No Breath to Cry.system.abilities.con.mod} (5 different values) + 3 (x5) + 2 (x2) + 0 (x1) + 1 (x2) + 4 (x8) + dex : object {Book 3 - No Breath to Cry.system.abilities.dex} + mod : integer {Book 3 - No Breath to Cry.system.abilities.dex.mod} (5 different values) + 5 (x2) + 4 (x8) + 2 (x3) + 6 (x4) + 3 (x1) + int : object {Book 3 - No Breath to Cry.system.abilities.int} + mod : integer {Book 3 - No Breath to Cry.system.abilities.int.mod} (7 different values) + 3 (x3) + -5 (x1) + 1 (x2) + -2 (x1) + 4 (x7) + 0 (x2) + 2 (x2) + str : object {Book 3 - No Breath to Cry.system.abilities.str} + mod : integer {Book 3 - No Breath to Cry.system.abilities.str.mod} (6 different values) + 5 (x3) + 2 (x1) + -5 (x4) + 3 (x1) + 4 (x8) + 1 (x1) + wis : object {Book 3 - No Breath to Cry.system.abilities.wis} + mod : integer {Book 3 - No Breath to Cry.system.abilities.wis.mod} (5 different values) + 3 (x2) + 0 (x3) + 4 (x10) + 2 (x1) + 6 (x2) + attributes : object {Book 3 - No Breath to Cry.system.attributes} + ac : object {Book 3 - No Breath to Cry.system.attributes.ac} + [details] : string {Book 3 - No Breath to Cry.system.attributes.ac.details} (3 different values) + (x16) + 19 when broken (x1) + 27 with bundle (x1) + value : integer {Book 3 - No Breath to Cry.system.attributes.ac.value} (10 different values) + 29 (x2) + 23 (x2) + 24 (x2) + 0 (x5) + 20 (x1) + 25 (x4) + 22 (x6) + 26 (x1) + 27 (x1) + 31 (x1) + [allSaves] : object {Book 3 - No Breath to Cry.system.attributes.allSaves} + value : string {Book 3 - No Breath to Cry.system.attributes.allSaves.value} (same value: ) + hp : object {Book 3 - No Breath to Cry.system.attributes.hp} + details : string {Book 3 - No Breath to Cry.system.attributes.hp.details} (4 different values) + (x22) + negative healing, rejuvenation (x1) + rejuvenation (x1) + void healing (x1) + max : integer {Book 3 - No Breath to Cry.system.attributes.hp.max} (14 different values) + 175 (x1) + 65 (x1) + 135 (x3) + 0 (x5) + 40 (x1) + 220 (x1) + 93 (x6) + 100 (x1) + 119 (x1) + 152 (x1) + 68 (x1) + 60 (x1) + 80 (x1) + 88 (x1) + temp : integer {Book 3 - No Breath to Cry.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - No Breath to Cry.system.attributes.hp.value} (14 different values) + 175 (x1) + 65 (x1) + 135 (x3) + 0 (x5) + 40 (x1) + 220 (x1) + 93 (x6) + 100 (x1) + 119 (x1) + 152 (x1) + 68 (x1) + 60 (x1) + 80 (x1) + 88 (x1) + [resistances] : array {Book 3 - No Breath to Cry.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 3 - No Breath to Cry.system.attributes.resistances.[]} + doubleVs : array {Book 3 - No Breath to Cry.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 3 - No Breath to Cry.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Book 3 - No Breath to Cry.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {Book 3 - No Breath to Cry.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x3) + ghost-touch (x3) + vitality (x2) + void (x1) + type : string {Book 3 - No Breath to Cry.system.attributes.resistances.[].type} (2 different values) + void (x2) + all-damage (x3) + value : integer {Book 3 - No Breath to Cry.system.attributes.resistances.[].value} (2 different values) + 10 (x2) + 5 (x3) + [speed] : object {Book 3 - No Breath to Cry.system.attributes.speed} + otherSpeeds : array {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 20 (x1) + 30 (x2) + value : integer {Book 3 - No Breath to Cry.system.attributes.speed.value} (4 different values) + 25 (x12) + 0 (x4) + 20 (x1) + 30 (x1) + [details] : string {Book 3 - No Breath to Cry.system.attributes.speed.details} (same value: or 15 feet with bundle) + [weaknesses] : array {Book 3 - No Breath to Cry.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 3 - No Breath to Cry.system.attributes.weaknesses.[]} + exceptions : array<> {Book 3 - No Breath to Cry.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - No Breath to Cry.system.attributes.weaknesses.[].type} (2 different values) + silver (x2) + mental (x1) + value : integer {Book 3 - No Breath to Cry.system.attributes.weaknesses.[].value} (2 different values) + 10 (x2) + 5 (x1) + [hardness] : mixed + object {Book 3 - No Breath to Cry.system.attributes.hardness} + value : integer {Book 3 - No Breath to Cry.system.attributes.hardness.value} (same value: 8) + integer {Book 3 - No Breath to Cry.system.attributes.hardness} (2 different values) + 0 (x6) + 20 (x1) + [emitsSound] : string {Book 3 - No Breath to Cry.system.attributes.emitsSound} (same value: encounter) + [stealth] : object {Book 3 - No Breath to Cry.system.attributes.stealth} + details : string {Book 3 - No Breath to Cry.system.attributes.stealth.details} (3 different values) +

(expert)

(x4) + (x2) +

(master)

(x1) + value : integer {Book 3 - No Breath to Cry.system.attributes.stealth.value} (5 different values) + 17 (x3) + -5 (x1) + 23 (x1) + 21 (x1) + 0 (x1) + [immunities] : array {Book 3 - No Breath to Cry.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 3 - No Breath to Cry.system.attributes.immunities.[]} + type : string {Book 3 - No Breath to Cry.system.attributes.immunities.[].type} (12 different values) + death-effects (x5) + disease (x4) + paralyzed (x4) + poison (x4) + precision (x5) + unconscious (x4) + inhaled (x6) + olfactory (x6) + visual (x7) + blinded (x1) + dazzled (x1) + critical-hits (x2) + [exceptions] : array<> {Book 3 - No Breath to Cry.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + details : object {Book 3 - No Breath to Cry.system.details} + [blurb] : string {Book 3 - No Breath to Cry.system.details.blurb} (8 different values) + (x11) + Variant animated object (x1) + Human priest (x1) + Male human governor (x1) + Male human fighter (x1) + Female kitsune ghost (x1) + Human spiritualist (x1) + Variant waldgeist (x1) + [languages] : object {Book 3 - No Breath to Cry.system.details.languages} + details : string {Book 3 - No Breath to Cry.system.details.languages.details} (3 different values) + (x11) + telepathy 30 feet (x6) + speak with plants (x1) + value : array {Book 3 - No Breath to Cry.system.details.languages.value} + Length: min=0 max=8 + Value type: string {Book 3 - No Breath to Cry.system.details.languages.value.[]} (11 different values) + aklo (x3) + common (x15) + necril (x3) + draconic (x2) + empyrean (x2) + minkaian (x1) + nagaji (x1) + samsaran (x1) + tengu (x1) + arboreal (x1) + fey (x1) + level : object {Book 3 - No Breath to Cry.system.details.level} + value : integer {Book 3 - No Breath to Cry.system.details.level.value} (8 different values) + 10 (x2) + 5 (x1) + 8 (x3) + 7 (x6) + 4 (x1) + 9 (x2) + 11 (x3) + 6 (x7) + [privateNotes] : string {Book 3 - No Breath to Cry.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - No Breath to Cry.system.details.publicNotes} (7 different values) +

Akashtis are manipulative fiends who prey on those in mourning; they assume the form of a recently deceased loved one so they can infiltrate homes, then murder and consume the souls of grieving families. Sometimes called a "copycorpse," an akashti in its true form appears as a skin-covered skeleton with sharp talons on its fingers and tears of blood dripping from its lidless eyes. Its skull appears open like a bowl, and inside nest handfuls of crimson butterflies. When an akashti hides within its manifested body, close investigation can sometimes reveal the truth when the scalp of the supposed beloved one returned to life seems to subtly ripple and bulge as the butterflies within writhe. Akashtis embody the complex cycle of grief.

+

Deathly Invaders

+

Sometimes, akashtis ambush and murder targets not to bask in the grief of their loved ones, but instead to assume their form and infiltrate an organization from within to corrupt established bonds of camaraderie. Inevitably, though, these akashtis grow bored with deception and lead their new allies into a trap for slaughter.

(x1) + (x12) +

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.

(x1) +

Kagekumas exist in the periphery, lurking in the very shadows of their prey. Known in some regions as "shadefiends," this nindoru's ability to appear as uninteresting figures in the crowd allows them to feed even in populated areas. A kagekuma appears as a hunched over humanoid with a long neck and a fanged mouth, but when wearing a bundle, the creature's head and neck tuck in tight between its shoulders to become entirely obscured. The kagekuma personifies the cycle of trust being built and broken over and over again through the course of a complex relationship.

+

Kagekuma Bundles

+

A kagekuma's bundle is more than just a disguise and armor—it's a physical indication of how many lives they've cut short and how many souls they've supped upon. Whether the bundle is composed of straw, ropes, hair, or other materials, the individual lengths symbolize a sort of "reaper's harvest," with each strand in the bundle representing a metaphorical lifeline that the nindoru has severed and collected—to an extent that the multitude of lives taken overwhelms the nindoru's own presence in the world.

(x1) +

Shimmerthieves are blind, lizard-like cave dwellers with an insatiable yearning to consume the rare delicacy of light. This hunger compels them to travel beyond their subterranean lairs to the surface to feed, leaving pockets of darkness behind as they go.

+

They're far from unintelligent yet prefer to avoid other sapient creatures, aware that many find them off-putting. They become independent at a young age but are protective of their kind, and they travel in small groups when able. Prudent shimmerthieves try to avoid feeding on light in busy areas, but such places are also the most tempting, as bustling populations mean more light sources.

+

Alternate Diets

+

Some shimmerthieves develop a taste for and the capacity to consume energy forms far more insidious than light, allowing them to feed on life energy or thought energy instead of light. Such behavior is considered monstrous by most shimmerthieves and a reason for exile. Shimmerthieves with these proclivities are dangerous predators that maintain the ability to feed on light and purposely create pockets of darkness to trap and feed on victims. A shimmerthief that feeds on life energy deals negative damage with their jaws, while one that feeds on thought energy deals mental damage with their jaws.

(x1) +

When a home is abandoned after it has been lived in for generations, sometimes the building itself mourns the loss of its family so greatly that it attracts the pity of a kami who has yet to claim a ward. Similar to how a tsukumogami manifests, such a conjoining of spiritual power can result in the formation of a silsyche—a spirit of an abandoned home who craves companionship. A silsyche never aims to outright harm those who enter the homes they form from. They are merely desperate for connection and lack the understanding that most others don't take kindly to captivity.

+

The silsyche's true form is a slender, childlike shimmering figure with a headpiece resembling the structure they initially manifested from. These representations of the silsyche's first home reflect the warmth and welcome they yearn for, potentially even displaying mementos of the house's inhabitants that have long gone.

+

Range Of Possession

+

Most silsyches bond with a single home, typically a small building with one or two floors. More powerful silsyches can bond with larger structures, like fortresses or castles, or even large vehicles like sailing ships. Legends of entire towns being claimed by a single, incredibly powerful silsyche persist in stories to this day.

(x1) +

Waldgeists act as avatars of nature that seek vengeance for environmental abuse, such as pollution and deforestation. These undead spirits of destroyed trees form at the site of their destruction or in a nearby woodland, if the original location was entirely razed. They become guardians of the forest, possessing power over the plants within its boundaries. Waldgeists show no mercy to anyone caught damaging their bonded woodland, attacking loggers, fey, travelers, and invasive species with equal prejudice.

+
+

When disaster befalls the natural world, a different kind of undead may rise, entirely unlike risen humanoids. Most plants, fish, insects, and other animals don't possess a psychology complex enough to experience the emotional catharsis required to return as undead without intervention from an outside force. Mass extinction can serve as that outside force.

+

Humanoids clear-cutting an entire forest or a seaside community wiping out a species critical to their ecosystem can spawn a verdorite. The collective spiritual energy and emotional distress of a dying biome powers these undead, formed as conglomerates or representatives.

(x1) + publication : object {Book 3 - No Breath to Cry.system.details.publication} + license : string {Book 3 - No Breath to Cry.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - No Breath to Cry.system.details.publication.remaster} (same value: False) + title : string {Book 3 - No Breath to Cry.system.details.publication.title} (same value: Pathfinder #198: No Breath to Cry) + [description] : string {Book 3 - No Breath to Cry.system.details.description} (7 different values) +

Reality suddenly and violently transforms, shifting from a harmless patch of terrain into something truly deadly as the mindscape draws from memories of pain and agony, revisiting old wounds.

(x1) +

After a battle concludes, the battlefield shimmers strangely as dead bodies twitch, destroyed objects shake, and feelings of déjà vu grow overwhelmingly strong.

(x1) +

Layers of fulus and strips of prayer-printed ribbons are plastered over the walls and entrances to the manor, demarcating a boundary around the mansion where no ghosts or spirits can pass.

(x1) +

The sparrow on the scroll animates, speaking to the PCs in Noguchi's voice (one of the nosois from Event 11: Nosois' Brunch): "They're the ones! They're the blasphemers who can't even properly serve tea! Send them along to the Lady!"

(x1) +

A flickering humanoid shape with four gold eyes, clad in red robes with black sleeves and wielding a torch that burns with red fire and smoke, strides purposefully across the ground, creating distortions in reality around it that cause wood to twist and decay and send agonizing pain through the flesh.

(x1) +

Just as a fight begins, time suddenly seems to break in the area, causing some elements to freeze in place and others to slow down or speed up, imparting a disjointed and nightmarish sensation upon those present.

(x1) +

At the heart of the shrine hangs a massive bronze temple bell.

(x1) + [disable] : string {Book 3 - No Breath to Cry.system.details.disable} (7 different values) +

@Check[occultism|dc:27] to cause the hazard to fade away without triggering it, or @Check[survival|dc:30] to sense what parts of reality are in flux and to avoid the area

(x1) +

@Check[occultism|dc:27] to cause the hazard to fade away before it manifests, or @Check[deception|dc:30] to pretend to ignore the growing continuity break and proceed without fear, causing it to collapse in on itself.

(x1) +

@Check[arcana|dc:35], @Check[occultism|dc:35], or @Check[thievery|dc:35] (master) to compromise the magic to allow entry into the manor, @Check[athletics|dc:32] to force your way through the barrier and enter the manor (this doesn't allow other PCs to enter behind you, though!), or dispel magic (5th level; counteract DC 28) to counteract the wards

(x1) +

@Check[thievery|dc:36] (to quickly destroy the scroll without triggering the hazard), @Check[religion|dc:33] (to apologize to Pharasma and the nosois for the previous insult), or dispel magic (6th level; counteract DC 29).

(x1) +

@Check[intimidation|dc:23] (expert) to disrupt the haunt's concentration in the living world and break the link to the mindscape, @Check[religion|dc:27] (expert) to banish the energy from the mindscape, or @Check[occultism|dc:30] (expert) to turn the haunt's energy back against itself to cancel it out

(x1) +

@Check[occultism|dc:27] to cause the hazard to fade away and release all those affected by it from the hazard's effects, or @Check[intimidation|dc:30] to shock a single adjacent creature out of the distortion and free them from the hazard's effects.

(x1) +

Ringing the bell as an Interact action eight times in succession with the ceremonial ringer (carried by Mago Kai) over the course of three consecutive rounds automatically deactivates the hazard, @Check[thievery|dc:36] to extinguish the flame within the bell, @Check[religion|dc:36] to appeal to Pharasma to extinguish the flame, or dispel magic or a shimmerthief's Drain Light (6th level; counteract DC 29)

(x1) + [isComplex] : boolean {Book 3 - No Breath to Cry.system.details.isComplex} (2 different values) + False (x4) + True (x3) + [reset] : string {Book 3 - No Breath to Cry.system.details.reset} (4 different values) + (x4) +

The wards reset automatically, continuing to prevent entry and damaging those attempting to bypass until they're disabled.

(x1) +

If both hazards are disabled or destroyed, a new one forms adjacent to a randomly determined character still inside the crumbling building after [[/gmr 1d4+2 #Rounds]] rounds. Once all three NPCs are rescued or exorcised, these hazards don't reset.

(x1) +

Reactivating the warding bell requires a complicated rite taking several days.

(x1) + [routine] : string {Book 3 - No Breath to Cry.system.details.routine} (3 different values) + (x5) +

(three actions) The spiritual disruptor's first action each round is always to create a pulse of rippling energy in a @Template[emanation|distance:10] that causes the surrounding structure to appear to age rapidly and become distorted, causing the ground in this area to become difficult terrain. If the spiritual disruptor is adjacent to a living target, it attempts to disrupt that target's life energy by making a Strike with its smoking torch. If the spiritual disruptor isn't adjacent to a living target, it Strides toward the closest target. If it has multiple adjacent targets, the spiritual disruptor favors higher-level targets, selecting randomly from multiple adjacent equal-level targets.

(x1) +

(1 action; divine, emotion, enchantment, fear, mental) The warding bell emits a harrowing ring that can be heard only by undead or transmigrated PCs in area C11; affected characters must attempt a @Check[will|dc:30|traits:divine,emotion,enchantment,fear,mental] save.

+
+

Critical Success The creature is unaffected and is temporarily immune to the warding bell's routine for 24 hours.

+

Success The creature is unaffected.

+

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} and takes @Damage[6d6[mental]] damage.

+

Critical Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}, takes @Damage[12d6[mental]] damage, and is @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] as long as it remains frightened.

(x1) + [initiative] : object {Book 3 - No Breath to Cry.system.initiative} + statistic : string {Book 3 - No Breath to Cry.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - No Breath to Cry.system.perception} + details : string {Book 3 - No Breath to Cry.system.perception.details} (3 different values) + (x11) + no face (x6) + shimmervision (x1) + mod : integer {Book 3 - No Breath to Cry.system.perception.mod} (8 different values) + 19 (x1) + 9 (x1) + 16 (x3) + 10 (x1) + 15 (x3) + 17 (x1) + 14 (x7) + 20 (x1) + senses : array {Book 3 - No Breath to Cry.system.perception.senses} + Length: min=0 max=1 + Value type: object {Book 3 - No Breath to Cry.system.perception.senses.[]} + type : string {Book 3 - No Breath to Cry.system.perception.senses.[].type} (2 different values) + darkvision (x7) + echolocation (x1) + [acuity] : string {Book 3 - No Breath to Cry.system.perception.senses.[].acuity} (same value: precise) + [range] : integer {Book 3 - No Breath to Cry.system.perception.senses.[].range} (same value: 120) + [resources] : object {Book 3 - No Breath to Cry.system.resources} + saves : object {Book 3 - No Breath to Cry.system.saves} + fortitude : object {Book 3 - No Breath to Cry.system.saves.fortitude} + saveDetail : string {Book 3 - No Breath to Cry.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - No Breath to Cry.system.saves.fortitude.value} (9 different values) + 17 (x2) + 11 (x2) + 15 (x3) + 0 (x5) + 8 (x1) + 24 (x2) + 14 (x6) + 13 (x1) + 12 (x3) + reflex : object {Book 3 - No Breath to Cry.system.saves.reflex} + saveDetail : string {Book 3 - No Breath to Cry.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - No Breath to Cry.system.saves.reflex.value} (9 different values) + 21 (x1) + 13 (x1) + 14 (x4) + 0 (x5) + 18 (x5) + 16 (x1) + 11 (x4) + 17 (x3) + 19 (x1) + will : object {Book 3 - No Breath to Cry.system.saves.will} + saveDetail : string {Book 3 - No Breath to Cry.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - No Breath to Cry.system.saves.will.value} (11 different values) + 19 (x2) + 11 (x2) + 18 (x2) + 0 (x6) + 12 (x2) + 16 (x2) + 21 (x1) + 17 (x4) + 14 (x1) + 13 (x1) + 15 (x2) + [skills] : object {Book 3 - No Breath to Cry.system.skills} + [deception] : object {Book 3 - No Breath to Cry.system.skills.deception} + base : integer {Book 3 - No Breath to Cry.system.skills.deception.base} (6 different values) + 23 (x1) + 17 (x1) + 18 (x1) + 19 (x1) + 14 (x5) + 16 (x1) + [special] : array {Book 3 - No Breath to Cry.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Book 3 - No Breath to Cry.system.skills.deception.special.[]} + base : integer {Book 3 - No Breath to Cry.system.skills.deception.special.[].base} (same value: 20) + label : string {Book 3 - No Breath to Cry.system.skills.deception.special.[].label} (same value: to Impersonate a peasant or laborer) + predicate : array {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: object {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate.[]} + or : array {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate.[].or.[]} (2 different values) + action:impersonate:peasant (x1) + action:impersonate:laborer (x1) + [diplomacy] : object {Book 3 - No Breath to Cry.system.skills.diplomacy} + base : integer {Book 3 - No Breath to Cry.system.skills.diplomacy.base} (3 different values) + 21 (x1) + 14 (x1) + 19 (x1) + [occultism] : object {Book 3 - No Breath to Cry.system.skills.occultism} + base : integer {Book 3 - No Breath to Cry.system.skills.occultism.base} (2 different values) + 17 (x2) + 15 (x2) + [society] : object {Book 3 - No Breath to Cry.system.skills.society} + base : integer {Book 3 - No Breath to Cry.system.skills.society.base} (3 different values) + 19 (x2) + 17 (x1) + 16 (x1) + [stealth] : object {Book 3 - No Breath to Cry.system.skills.stealth} + base : integer {Book 3 - No Breath to Cry.system.skills.stealth.base} (6 different values) + 21 (x1) + 14 (x1) + 18 (x2) + 17 (x1) + 15 (x1) + 16 (x1) + [athletics] : object {Book 3 - No Breath to Cry.system.skills.athletics} + base : integer {Book 3 - No Breath to Cry.system.skills.athletics.base} (4 different values) + 13 (x1) + 22 (x1) + 12 (x5) + 14 (x1) + [intimidation] : object {Book 3 - No Breath to Cry.system.skills.intimidation} + base : integer {Book 3 - No Breath to Cry.system.skills.intimidation.base} (4 different values) + 16 (x3) + 17 (x1) + 21 (x1) + 14 (x6) + [medicine] : object {Book 3 - No Breath to Cry.system.skills.medicine} + base : integer {Book 3 - No Breath to Cry.system.skills.medicine.base} (same value: 6) + [religion] : object {Book 3 - No Breath to Cry.system.skills.religion} + base : integer {Book 3 - No Breath to Cry.system.skills.religion.base} (3 different values) + 18 (x1) + 13 (x1) + 19 (x1) + [acrobatics] : object {Book 3 - No Breath to Cry.system.skills.acrobatics} + base : integer {Book 3 - No Breath to Cry.system.skills.acrobatics.base} (4 different values) + 10 (x1) + 12 (x5) + 14 (x2) + 13 (x1) + [arcana] : object {Book 3 - No Breath to Cry.system.skills.arcana} + base : integer {Book 3 - No Breath to Cry.system.skills.arcana.base} (same value: 19) + [crafting] : object {Book 3 - No Breath to Cry.system.skills.crafting} + base : integer {Book 3 - No Breath to Cry.system.skills.crafting.base} (2 different values) + 17 (x1) + 16 (x1) + [survival] : object {Book 3 - No Breath to Cry.system.skills.survival} + base : integer {Book 3 - No Breath to Cry.system.skills.survival.base} (2 different values) + 16 (x1) + 17 (x2) + [thievery] : object {Book 3 - No Breath to Cry.system.skills.thievery} + base : integer {Book 3 - No Breath to Cry.system.skills.thievery.base} (same value: 18) + [performance] : object {Book 3 - No Breath to Cry.system.skills.performance} + base : integer {Book 3 - No Breath to Cry.system.skills.performance.base} (same value: 18) + nature : object {Book 3 - No Breath to Cry.system.skills.nature} + base : integer {Book 3 - No Breath to Cry.system.skills.nature.base} (same value: 16) + traits : object {Book 3 - No Breath to Cry.system.traits} + rarity : string {Book 3 - No Breath to Cry.system.traits.rarity} (4 different values) + rare (x13) + common (x4) + uncommon (x4) + unique (x4) + size : object {Book 3 - No Breath to Cry.system.traits.size} + value : string {Book 3 - No Breath to Cry.system.traits.size.value} (4 different values) + med (x21) + tiny (x1) + sm (x2) + lg (x1) + value : array {Book 3 - No Breath to Cry.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 3 - No Breath to Cry.system.traits.value.[]} (22 different values) + [statusEffects] : array<> {Book 3 - No Breath to Cry.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - No Breath to Cry.type} (2 different values) + npc (x18) + hazard (x7) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Shepherd of Decay.txt b/output/pf2e/packs/Book 3 - Shepherd of Decay.txt new file mode 100644 index 0000000..3771d22 --- /dev/null +++ b/output/pf2e/packs/Book 3 - Shepherd of Decay.txt @@ -0,0 +1,1579 @@ +Book 3 - Shepherd of Decay +Different values: 26 +===================================== +object {Book 3 - Shepherd of Decay} + _id : string {Book 3 - Shepherd of Decay._id} (all different values) + folder : string {Book 3 - Shepherd of Decay.folder} (same value: IVqFATAkTg4DVgGI) + img : string {Book 3 - Shepherd of Decay.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x24) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {Book 3 - Shepherd of Decay.items} + Length: min=1 max=37 + Value type: object {Book 3 - Shepherd of Decay.items.[]} + _id : string {Book 3 - Shepherd of Decay.items.[]._id} (309 different values) + img : string {Book 3 - Shepherd of Decay.items.[].img} (78 different values) + name : string {Book 3 - Shepherd of Decay.items.[].name} (243 different values) + sort : integer {Book 3 - Shepherd of Decay.items.[].sort} (38 different values) + system : object {Book 3 - Shepherd of Decay.items.[].system} + [attackEffects] : object {Book 3 - Shepherd of Decay.items.[].system.attackEffects} + value : array {Book 3 - Shepherd of Decay.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.attackEffects.value.[]} (16 different values) + phantom-blight (x1) + drain-life (x1) + improved-grab (x3) + push (x2) + improved-knockdown (x1) + grab (x1) + flourishing-growth (x1) + fractal-rot (x1) + root-rot-poison (x1) + rooting-strikes (x2) + seizing-venom (x2) + timberweb-toxin (x1) + tree-tether (x1) + penetrating-bristles (x1) + absorb-magic (x1) + embed (x1) + [bonus] : object {Book 3 - Shepherd of Decay.items.[].system.bonus} + value : integer {Book 3 - Shepherd of Decay.items.[].system.bonus.value} (13 different values) + 23 (x5) + 28 (x1) + 0 (x9) + 26 (x5) + 24 (x2) + 22 (x5) + 21 (x4) + 27 (x4) + 25 (x9) + 20 (x3) + 29 (x4) + 46 (x1) + 43 (x1) + [damageRolls] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls} + [I4nYnKQYoWoFOJqH] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.I4nYnKQYoWoFOJqH} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.I4nYnKQYoWoFOJqH.damage} (same value: 2d10+13) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.I4nYnKQYoWoFOJqH.damageType} (same value: void) + [S6NDS7vgMM0EtQck] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck} + category : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck.category} (same value: persistent) + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck.damage} (same value: 1d6) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck.damageType} (same value: poison) + [z85Ie3OdIZsXQy2y] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.z85Ie3OdIZsXQy2y} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.z85Ie3OdIZsXQy2y.damage} (same value: 3d10+13) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.z85Ie3OdIZsXQy2y.damageType} (same value: bludgeoning) + [SLaDmk9EYQH1nJvs] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.SLaDmk9EYQH1nJvs} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.SLaDmk9EYQH1nJvs.damage} (same value: 1d6) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.SLaDmk9EYQH1nJvs.damageType} (same value: fire) + [rFpujaBIniE0yHMR] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.rFpujaBIniE0yHMR} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.rFpujaBIniE0yHMR.damage} (same value: 1d8+12) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.rFpujaBIniE0yHMR.damageType} (same value: slashing) + [QWWIIH2zMdy8Ou9f] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f.damage} (same value: 1d6+12) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f.damageType} (same value: slashing) + [NCmY586jUvutWFZt] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.NCmY586jUvutWFZt} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.NCmY586jUvutWFZt.damage} (same value: 1d6+12) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.NCmY586jUvutWFZt.damageType} (same value: slashing) + [lFiNNwXQiyUx5ExW] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.lFiNNwXQiyUx5ExW} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.lFiNNwXQiyUx5ExW.damage} (same value: 2d8) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.lFiNNwXQiyUx5ExW.damageType} (same value: void) + [m1CA1KxhBOjvZHPS] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.m1CA1KxhBOjvZHPS} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.m1CA1KxhBOjvZHPS.damage} (same value: 1d8) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.m1CA1KxhBOjvZHPS.damageType} (same value: acid) + [Ws2lVW25w82BkeXO] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Ws2lVW25w82BkeXO} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Ws2lVW25w82BkeXO.damage} (same value: 3d10+14) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Ws2lVW25w82BkeXO.damageType} (same value: piercing) + [GRs2ki4kkFjHK7CG] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GRs2ki4kkFjHK7CG} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GRs2ki4kkFjHK7CG.damage} (same value: 3d8+14) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GRs2ki4kkFjHK7CG.damageType} (same value: bludgeoning) + [tjLsUNJEYLs9W8uj] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.tjLsUNJEYLs9W8uj} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.tjLsUNJEYLs9W8uj.damage} (same value: 1d10) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.tjLsUNJEYLs9W8uj.damageType} (same value: poison) + [wW4N1E59QreP0Joy] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wW4N1E59QreP0Joy} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wW4N1E59QreP0Joy.damage} (same value: 2d4+13) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wW4N1E59QreP0Joy.damageType} (same value: slashing) + [Qsqa3QGmPbGRmMZv] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv.damage} (same value: 2d10+13) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv.damageType} (same value: bludgeoning) + [0tw8zRxWLO6Nzjmw] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw.damage} (same value: 8d6) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw.damageType} (same value: bludgeoning) + [Rivd44yZyvr3BKND] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Rivd44yZyvr3BKND} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Rivd44yZyvr3BKND.damage} (same value: 3d6+14) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Rivd44yZyvr3BKND.damageType} (same value: slashing) + [paywaylIELvVYxX8] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.paywaylIELvVYxX8} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.paywaylIELvVYxX8.damage} (same value: 2d6) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.paywaylIELvVYxX8.damageType} (same value: acid) + [fw8Mmd2bed84Yd7n] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fw8Mmd2bed84Yd7n} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fw8Mmd2bed84Yd7n.damage} (same value: 3d6+10) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fw8Mmd2bed84Yd7n.damageType} (same value: piercing) + [pEZnkbu188gnsRGz] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.pEZnkbu188gnsRGz} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.pEZnkbu188gnsRGz.damage} (same value: 2d6) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.pEZnkbu188gnsRGz.damageType} (same value: acid) + [0] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0.damage} (4 different values) + 3d10+10 (x1) + 4d6+10 (x1) + 4d10 + 27 (x1) + 4d8 + 27 (x1) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0.damageType} (2 different values) + bludgeoning (x2) + piercing (x2) + [1] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1} + category : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1.damage} (same value: 4) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1.damageType} (same value: piercing) + [2] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2} + category : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2.damage} (same value: 4) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2.damageType} (same value: poison) + [kUuhTZw3NuH9aBiv] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.kUuhTZw3NuH9aBiv} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.kUuhTZw3NuH9aBiv.damage} (same value: 4d6+11) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.kUuhTZw3NuH9aBiv.damageType} (same value: bludgeoning) + [fV8rp8XXV2GWOR8x] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fV8rp8XXV2GWOR8x} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fV8rp8XXV2GWOR8x.damage} (same value: 4d6+13) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fV8rp8XXV2GWOR8x.damageType} (same value: piercing) + [MsUeXtbyMM31msSj] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.MsUeXtbyMM31msSj} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.MsUeXtbyMM31msSj.damage} (same value: 2d10+13) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.MsUeXtbyMM31msSj.damageType} (same value: void) + [wjqd9dfjp5b251yn8xw8] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damage} (same value: 2d12+14) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damageType} (same value: piercing) + [yf8fwah17omnge9p7whx] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.yf8fwah17omnge9p7whx} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damage} (same value: 2d10+14) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damageType} (same value: piercing) + [HDnvsRX2UwbjzAAv] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.HDnvsRX2UwbjzAAv} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.HDnvsRX2UwbjzAAv.damage} (same value: 3d10+13) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.HDnvsRX2UwbjzAAv.damageType} (same value: bludgeoning) + [UuPZquITO82bYVG9] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.UuPZquITO82bYVG9} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.UuPZquITO82bYVG9.damage} (same value: 3d8+13) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.UuPZquITO82bYVG9.damageType} (same value: bludgeoning) + [1vnyTWQFkjxuAdJ4] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4.damage} (same value: 2d8+9) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4.damageType} (same value: piercing) + [AFjtNFRgLjQcVxMs] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.AFjtNFRgLjQcVxMs} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.AFjtNFRgLjQcVxMs.damage} (same value: 2d6) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.AFjtNFRgLjQcVxMs.damageType} (same value: acid) + [M0f7DkBwy4qwsv4b] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.M0f7DkBwy4qwsv4b} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.M0f7DkBwy4qwsv4b.damage} (same value: 2d8+12) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.M0f7DkBwy4qwsv4b.damageType} (same value: bludgeoning) + [Fkyb0oDRB4ttH4Bl] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl.damage} (same value: 2d6+12) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl.damageType} (same value: bludgeoning) + [bTl46oEGULDRsU20] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.bTl46oEGULDRsU20} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.bTl46oEGULDRsU20.damage} (same value: 2d12+8) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.bTl46oEGULDRsU20.damageType} (same value: piercing) + [wSQ0LCWAvhLOx1I4] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4.damage} (same value: 2d8+8) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4.damageType} (same value: bludgeoning) + [ehpWbQbkiTJdWb2T] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.ehpWbQbkiTJdWb2T} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.ehpWbQbkiTJdWb2T.damage} (same value: 4d8) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.ehpWbQbkiTJdWb2T.damageType} (same value: void) + [zqz7yQrfTPHivt9o] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zqz7yQrfTPHivt9o} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zqz7yQrfTPHivt9o.damage} (same value: 3d10+14) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zqz7yQrfTPHivt9o.damageType} (same value: slashing) + [hX1AMflG8rFprJha] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.hX1AMflG8rFprJha} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.hX1AMflG8rFprJha.damage} (same value: 3d8+14) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.hX1AMflG8rFprJha.damageType} (same value: bludgeoning) + [3lbyd2WyBZZT7KxN] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.3lbyd2WyBZZT7KxN} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.3lbyd2WyBZZT7KxN.damage} (same value: 3d8+10) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.3lbyd2WyBZZT7KxN.damageType} (same value: piercing) + [Dc87B17SSLWexfcZ] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Dc87B17SSLWexfcZ} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Dc87B17SSLWexfcZ.damage} (same value: 2d12+10) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Dc87B17SSLWexfcZ.damageType} (same value: piercing) + [QO1vvSaD2Bj0HHoX] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX.damage} (same value: 4d8) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX.damageType} (same value: acid) + [G31B3VwiXsG8niRT] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.G31B3VwiXsG8niRT} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.G31B3VwiXsG8niRT.damage} (same value: 3d8+17) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.G31B3VwiXsG8niRT.damageType} (same value: piercing) + [zg8h0JTo9LUQYzLP] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zg8h0JTo9LUQYzLP} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zg8h0JTo9LUQYzLP.damage} (same value: 3d6+15) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zg8h0JTo9LUQYzLP.damageType} (same value: slashing) + [iOpGQSgrUYaFEzoy] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.iOpGQSgrUYaFEzoy} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.iOpGQSgrUYaFEzoy.damage} (same value: 3d6+12) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.iOpGQSgrUYaFEzoy.damageType} (same value: bludgeoning) + [5Xt0h3tUuIWWTVyP] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP.damage} (same value: 1d4+12) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP.damageType} (same value: piercing) + [GISnrJOSG1KFlIzR] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GISnrJOSG1KFlIzR} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GISnrJOSG1KFlIzR.damage} (same value: 1d8+12) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GISnrJOSG1KFlIzR.damageType} (same value: slashing) + [Wj1G4dqdJViltgBc] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Wj1G4dqdJViltgBc} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Wj1G4dqdJViltgBc.damage} (same value: 1d8+11) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Wj1G4dqdJViltgBc.damageType} (same value: piercing) + [vqDJHQOM51sq5R7m] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.vqDJHQOM51sq5R7m} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.vqDJHQOM51sq5R7m.damage} (same value: 3d10+13) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.vqDJHQOM51sq5R7m.damageType} (same value: piercing) + [DKyQ8egbuOvhGTRd] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.DKyQ8egbuOvhGTRd} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.DKyQ8egbuOvhGTRd.damage} (same value: 3d8+13) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.DKyQ8egbuOvhGTRd.damageType} (same value: piercing) + [qncVfdWNicqNS5vD] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.qncVfdWNicqNS5vD} + damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.qncVfdWNicqNS5vD.damage} (same value: 3d10+11) + damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.qncVfdWNicqNS5vD.damageType} (same value: bludgeoning) + description : object {Book 3 - Shepherd of Decay.items.[].system.description} + value : string {Book 3 - Shepherd of Decay.items.[].system.description.value} (208 different values) + publication : object {Book 3 - Shepherd of Decay.items.[].system.publication} + license : string {Book 3 - Shepherd of Decay.items.[].system.publication.license} (2 different values) + OGL (x173) + ORC (x136) + remaster : boolean {Book 3 - Shepherd of Decay.items.[].system.publication.remaster} (2 different values) + False (x166) + True (x143) + title : string {Book 3 - Shepherd of Decay.items.[].system.publication.title} (8 different values) + (x167) + Pathfinder Monster Core (x48) + Pathfinder Player Core (x79) + Pathfinder Lost Omens The Grand Bazaar (x1) + Pathfinder #203: Shepherd of Decay (x2) + Pathfinder GM Core (x1) + Pathfinder Bestiary 3 (x4) + Pathfinder Rage of Elements (x7) + rules : ###FoundryRulesObject### + [slug] : string {Book 3 - Shepherd of Decay.items.[].system.slug} (99 different values) + traits : object {Book 3 - Shepherd of Decay.items.[].system.traits} + [value] : array {Book 3 - Shepherd of Decay.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.traits.value.[]} (76 different values) + [rarity] : string {Book 3 - Shepherd of Decay.items.[].system.traits.rarity} (3 different values) + common (x149) + uncommon (x12) + rare (x1) + [traditions] : array {Book 3 - Shepherd of Decay.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.traits.traditions.[]} (4 different values) + arcane (x45) + divine (x26) + occult (x20) + primal (x61) + [actionType] : object {Book 3 - Shepherd of Decay.items.[].system.actionType} + value : string {Book 3 - Shepherd of Decay.items.[].system.actionType.value} (4 different values) + passive (x90) + action (x50) + reaction (x13) + free (x5) + [actions] : object {Book 3 - Shepherd of Decay.items.[].system.actions} + [value] : integer {Book 3 - Shepherd of Decay.items.[].system.actions.value} (3 different values) + 2 (x19) + 1 (x26) + 3 (x5) + [category] : string {Book 3 - Shepherd of Decay.items.[].system.category} (10 different values) + defensive (x43) + offensive (x91) + interaction (x24) + martial (x7) + unarmored (x1) + poison (x2) + simple (x2) + light (x2) + heavy (x1) + ammo (x2) + [deathNote] : boolean {Book 3 - Shepherd of Decay.items.[].system.deathNote} (same value: True) + [autoHeightenLevel] : object {Book 3 - Shepherd of Decay.items.[].system.autoHeightenLevel} + [value] : integer {Book 3 - Shepherd of Decay.items.[].system.autoHeightenLevel.value} (2 different values) + 3 (x1) + 10 (x1) + [prepared] : object {Book 3 - Shepherd of Decay.items.[].system.prepared} + value : string {Book 3 - Shepherd of Decay.items.[].system.prepared.value} (2 different values) + innate (x10) + spontaneous (x1) + [flexible] : boolean {Book 3 - Shepherd of Decay.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 3 - Shepherd of Decay.items.[].system.proficiency} + value : integer {Book 3 - Shepherd of Decay.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Book 3 - Shepherd of Decay.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Shepherd of Decay.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 3 - Shepherd of Decay.items.[].system.slots} + [slot5] : object {Book 3 - Shepherd of Decay.items.[].system.slots.slot5} + max : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot5.max} (same value: 3) + value : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot5.value} (same value: 3) + [slot6] : object {Book 3 - Shepherd of Decay.items.[].system.slots.slot6} + max : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot6.max} (same value: 2) + value : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot6.value} (same value: 2) + [spelldc] : object {Book 3 - Shepherd of Decay.items.[].system.spelldc} + dc : integer {Book 3 - Shepherd of Decay.items.[].system.spelldc.dc} (8 different values) + 33 (x2) + 29 (x1) + 30 (x1) + 32 (x2) + 27 (x2) + 28 (x1) + 25 (x1) + 48 (x1) + value : integer {Book 3 - Shepherd of Decay.items.[].system.spelldc.value} (8 different values) + 25 (x2) + 21 (x1) + 22 (x1) + 24 (x2) + 19 (x2) + 20 (x1) + 17 (x1) + 40 (x1) + [mod] : integer {Book 3 - Shepherd of Decay.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 3 - Shepherd of Decay.items.[].system.tradition} + value : string {Book 3 - Shepherd of Decay.items.[].system.tradition.value} (2 different values) + primal (x10) + occult (x1) + [area] : object {Book 3 - Shepherd of Decay.items.[].system.area} + type : string {Book 3 - Shepherd of Decay.items.[].system.area.type} (4 different values) + burst (x13) + line (x4) + emanation (x3) + cone (x1) + value : integer {Book 3 - Shepherd of Decay.items.[].system.area.value} (7 different values) + 20 (x7) + 40 (x3) + 30 (x5) + 15 (x1) + 60 (x2) + 5 (x2) + 10 (x1) + [details] : string {Book 3 - Shepherd of Decay.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Book 3 - Shepherd of Decay.items.[].system.cost} + value : string {Book 3 - Shepherd of Decay.items.[].system.cost.value} (5 different values) + (x66) + fine ash, magically imbued pigments, and a gem in a marquise cut worth 100,000 gp in total (x1) + herbs, 1/5 the value on Creature Creation Rituals table (x1) + rare incense worth a total value of 150 gp (x1) + faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1) + [counteraction] : boolean {Book 3 - Shepherd of Decay.items.[].system.counteraction} (2 different values) + False (x68) + True (x2) + [damage] : object {Book 3 - Shepherd of Decay.items.[].system.damage} + [damageType] : string {Book 3 - Shepherd of Decay.items.[].system.damage.damageType} (3 different values) + slashing (x5) + bludgeoning (x1) + piercing (x3) + [dice] : integer {Book 3 - Shepherd of Decay.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 3 - Shepherd of Decay.items.[].system.damage.die} (4 different values) + d8 (x5) + d6 (x1) + d4 (x2) + d10 (x1) + [0] : object {Book 3 - Shepherd of Decay.items.[].system.damage.0} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.0.formula} (8 different values) + 3d4 (x3) + 70 (x1) + 6d8 (x2) + 8d12 (x1) + 1d8 (x2) + 8d6 (x1) + 6d6 (x1) + 10d10 (x1) + kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x11) + healing (x2) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.damage.0.type} (8 different values) + piercing (x3) + void (x2) + poison (x2) + electricity (x1) + untyped (x1) + bludgeoning (x1) + fire (x1) + vitality (x1) + [ajfWkaLEMJuneDnB] : object {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.formula} (same value: 8d8) + kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.type} (same value: poison) + [tjnUaEqiXvjlMzf3] : object {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6) + kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing) + [MNALi2V7x2auCIFW] : object {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4) + kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning) + [2YlEXgT93lbWXENb] : object {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [yI4fzrhnbFxup4Ep] : object {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [YBeTuItHduzXElD5] : object {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [3bsJUDEgedKhPx6T] : object {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [defense] : object {Book 3 - Shepherd of Decay.items.[].system.defense} + save : object {Book 3 - Shepherd of Decay.items.[].system.defense.save} + basic : boolean {Book 3 - Shepherd of Decay.items.[].system.defense.save.basic} (2 different values) + False (x8) + True (x16) + statistic : string {Book 3 - Shepherd of Decay.items.[].system.defense.save.statistic} (3 different values) + will (x1) + fortitude (x12) + reflex (x11) + [duration] : object {Book 3 - Shepherd of Decay.items.[].system.duration} + sustained : boolean {Book 3 - Shepherd of Decay.items.[].system.duration.sustained} (2 different values) + False (x71) + True (x1) + value : mixed + string {Book 3 - Shepherd of Decay.items.[].system.duration.value} (13 different values) + 1 year (x3) + 5 minutes (x3) + until your next daily preparations (x4) + (x28) + 1 minute (x10) + 1 hour (x6) + 10 minutes (x7) + varies (x4) + 12 hours (x1) + unlimited (x1) + 4d12 hours (x1) + up to 10 minutes (x1) + see text (x1) + integer {Book 3 - Shepherd of Decay.items.[].system.duration.value} (2 different values) + 5 (x1) + -1 (x1) + [expiry] : string {Book 3 - Shepherd of Decay.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {Book 3 - Shepherd of Decay.items.[].system.duration.unit} (2 different values) + minutes (x1) + unlimited (x1) + [level] : object {Book 3 - Shepherd of Decay.items.[].system.level} + value : integer {Book 3 - Shepherd of Decay.items.[].system.level.value} (13 different values) + 4 (x12) + 2 (x11) + 0 (x14) + 1 (x15) + 11 (x2) + 13 (x1) + 5 (x7) + 3 (x11) + 6 (x10) + 12 (x1) + 7 (x4) + 10 (x1) + 8 (x2) + [location] : object {Book 3 - Shepherd of Decay.items.[].system.location} + [value] : string {Book 3 - Shepherd of Decay.items.[].system.location.value} (11 different values) + e4DbBURvhF8eraFQ (x2) + rJo8G6RDAXf3EziV (x3) + juVe9Q6gqNqPWl7j (x2) + EFidHtj7QBgjYsOb (x4) + 5vsoHlKuRcknom50 (x9) + rjvL9gEaUzC9ejbb (x3) + ypbPjIXHDhCcPdb5 (x11) + x9Ej9MPkXIq6FtrW (x8) + R5zCQumbxwGBwMLn (x2) + J63d0lnK684ZBnqW (x6) + qki0wO5XwHHhxpMl (x12) + [heightenedLevel] : integer {Book 3 - Shepherd of Decay.items.[].system.location.heightenedLevel} (9 different values) + 5 (x12) + 2 (x6) + 3 (x6) + 6 (x8) + 4 (x6) + 7 (x2) + 8 (x3) + 9 (x2) + 10 (x5) + [uses] : object {Book 3 - Shepherd of Decay.items.[].system.location.uses} + max : integer {Book 3 - Shepherd of Decay.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 3 - Shepherd of Decay.items.[].system.location.uses.value} (same value: 3) + [range] : mixed + object {Book 3 - Shepherd of Decay.items.[].system.range} + value : string {Book 3 - Shepherd of Decay.items.[].system.range.value} (10 different values) + (x26) + touch (x10) + 120 feet (x10) + 60 feet (x4) + 500 feet (x6) + 30 feet (x9) + 100 feet (x1) + 10 feet (x2) + 100 miles (x1) + varies (x1) + integer {Book 3 - Shepherd of Decay.items.[].system.range} (same value: 100) + [requirements] : string {Book 3 - Shepherd of Decay.items.[].system.requirements} (same value: ) + [ritual] : object {Book 3 - Shepherd of Decay.items.[].system.ritual} + primary : object {Book 3 - Shepherd of Decay.items.[].system.ritual.primary} + check : string {Book 3 - Shepherd of Decay.items.[].system.ritual.primary.check} (4 different values) + Nature (expert) (x3) + Arcana (legendary), Nature (legendary), Occultism (legendary), Religion (legendary) (x1) + Nature (master) (x3) + Nature (master), Occultism (master) or Religion (master) (x1) + secondary : object {Book 3 - Shepherd of Decay.items.[].system.ritual.secondary} + casters : integer {Book 3 - Shepherd of Decay.items.[].system.ritual.secondary.casters} (4 different values) + 1 (x5) + 2 (x1) + 3 (x1) + 4 (x1) + checks : string {Book 3 - Shepherd of Decay.items.[].system.ritual.secondary.checks} (6 different values) + Survival (x3) + Crafting, Diplomacy (x1) + Lore (any), Society, Survival (x1) + Nature, Occultism or Religion (whichever is used for the primary check) (x1) + Crafting, Diplomacy, Survival (x1) + Farming Lore or Survival (x1) + [target] : object {Book 3 - Shepherd of Decay.items.[].system.target} + value : string {Book 3 - Shepherd of Decay.items.[].system.target.value} (15 different values) + (x42) + 1 creature (x11) + 1 willing creature (x3) + 1 flying creature (x2) + 1 creature made of flesh (x1) + 1 creature, plus any number of additional creatures (x1) + 1 creature touched (x2) + 1 creature or object (x1) + any number of living creatures (x1) + 1 willing living creature (x1) + 1 animal up to the level on the table (x1) + 1 animal, beast, fey, fungus, or plant (x1) + Up to 5 willing living creatures (x1) + 1 willing living creature or 1 undead (x1) + 1 object (x1) + [time] : object {Book 3 - Shepherd of Decay.items.[].system.time} + value : string {Book 3 - Shepherd of Decay.items.[].system.time.value} (6 different values) + 1 day (x8) + 2 (x44) + 10 minutes (x2) + 3 (x9) + 1 minute (x6) + 1 to 3 (x1) + [start] : object {Book 3 - Shepherd of Decay.items.[].system.start} + [initiative] : mixed + value : integer {Book 3 - Shepherd of Decay.items.[].system.start.value} (same value: 30) + [tokenIcon] : object {Book 3 - Shepherd of Decay.items.[].system.tokenIcon} + show : boolean {Book 3 - Shepherd of Decay.items.[].system.tokenIcon.show} (2 different values) + True (x1) + False (x1) + [baseItem] : string {Book 3 - Shepherd of Decay.items.[].system.baseItem} (10 different values) + battle-axe (x2) + hatchet (x1) + explorers-clothing (x1) + sickle (x1) + leather-armor (x2) + bo-staff (x1) + guisarme (x1) + composite-longbow (x2) + full-plate (x1) + dagger (x1) + [bonusDamage] : object {Book 3 - Shepherd of Decay.items.[].system.bonusDamage} + value : integer {Book 3 - Shepherd of Decay.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Shepherd of Decay.items.[].system.bulk} + value : mixed + integer {Book 3 - Shepherd of Decay.items.[].system.bulk.value} (4 different values) + 1 (x4) + 0 (x1) + 2 (x4) + 4 (x1) + float {Book 3 - Shepherd of Decay.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 3 - Shepherd of Decay.items.[].system.equipped} + carryType : string {Book 3 - Shepherd of Decay.items.[].system.equipped.carryType} (2 different values) + held (x5) + worn (x14) + [handsHeld] : integer {Book 3 - Shepherd of Decay.items.[].system.equipped.handsHeld} (3 different values) + 2 (x3) + 0 (x10) + 1 (x2) + [invested] : mixed + [inSlot] : boolean {Book 3 - Shepherd of Decay.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 3 - Shepherd of Decay.items.[].system.group} (8 different values) + axe (x3) + cloth (x1) + knife (x2) + leather (x2) + club (x1) + polearm (x1) + bow (x2) + plate (x1) + [hardness] : integer {Book 3 - Shepherd of Decay.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - Shepherd of Decay.items.[].system.hp} + max : integer {Book 3 - Shepherd of Decay.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - Shepherd of Decay.items.[].system.hp.value} (same value: 0) + [material] : object {Book 3 - Shepherd of Decay.items.[].system.material} + [grade] : string {Book 3 - Shepherd of Decay.items.[].system.material.grade} (same value: standard) + [type] : string {Book 3 - Shepherd of Decay.items.[].system.material.type} (same value: duskwood) + [price] : object {Book 3 - Shepherd of Decay.items.[].system.price} + value : object {Book 3 - Shepherd of Decay.items.[].system.price.value} + [gp] : integer {Book 3 - Shepherd of Decay.items.[].system.price.value.gp} (8 different values) + 1 (x2) + 10 (x1) + 360 (x1) + 525 (x1) + 2 (x3) + 1250 (x1) + 20 (x2) + 30 (x1) + [sp] : integer {Book 3 - Shepherd of Decay.items.[].system.price.value.sp} (3 different values) + 4 (x1) + 1 (x3) + 2 (x3) + [per] : integer {Book 3 - Shepherd of Decay.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 3 - Shepherd of Decay.items.[].system.quantity} (4 different values) + 1 (x14) + 3 (x1) + 2 (x2) + 20 (x2) + [reload] : object {Book 3 - Shepherd of Decay.items.[].system.reload} + value : string {Book 3 - Shepherd of Decay.items.[].system.reload.value} (3 different values) + (x5) + - (x2) + 0 (x2) + [runes] : object {Book 3 - Shepherd of Decay.items.[].system.runes} + potency : integer {Book 3 - Shepherd of Decay.items.[].system.runes.potency} (3 different values) + 2 (x1) + 0 (x6) + 1 (x6) + property : array {Book 3 - Shepherd of Decay.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.runes.property.[]} (same value: flaming) + [striking] : integer {Book 3 - Shepherd of Decay.items.[].system.runes.striking} (2 different values) + 0 (x7) + 1 (x2) + [resilient] : integer {Book 3 - Shepherd of Decay.items.[].system.runes.resilient} (2 different values) + 1 (x2) + 0 (x1) + [size] : string {Book 3 - Shepherd of Decay.items.[].system.size} (2 different values) + med (x12) + lg (x7) + [splashDamage] : object {Book 3 - Shepherd of Decay.items.[].system.splashDamage} + value : integer {Book 3 - Shepherd of Decay.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 3 - Shepherd of Decay.items.[].system.usage} + value : string {Book 3 - Shepherd of Decay.items.[].system.usage.value} (5 different values) + held-in-one-hand (x8) + wornmask (x1) + held-in-two-hands (x3) + worncollar (x1) + held-in-one-plus-hands (x2) + [canBeAmmo] : boolean {Book 3 - Shepherd of Decay.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Book 3 - Shepherd of Decay.items.[].system.acBonus} (3 different values) + 0 (x1) + 1 (x2) + 6 (x1) + [checkPenalty] : integer {Book 3 - Shepherd of Decay.items.[].system.checkPenalty} (3 different values) + 0 (x1) + -1 (x2) + -3 (x1) + [dexCap] : integer {Book 3 - Shepherd of Decay.items.[].system.dexCap} (3 different values) + 5 (x1) + 4 (x2) + 0 (x1) + [speedPenalty] : integer {Book 3 - Shepherd of Decay.items.[].system.speedPenalty} (2 different values) + 0 (x3) + -10 (x1) + [strength] : integer {Book 3 - Shepherd of Decay.items.[].system.strength} (2 different values) + 0 (x2) + 4 (x1) + [uses] : object {Book 3 - Shepherd of Decay.items.[].system.uses} + autoDestroy : boolean {Book 3 - Shepherd of Decay.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 3 - Shepherd of Decay.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - Shepherd of Decay.items.[].system.uses.value} (same value: 1) + [heightening] : object {Book 3 - Shepherd of Decay.items.[].system.heightening} + [damage] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.damage} + [0] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.0} (6 different values) + 1d4 (x3) + 10 (x1) + 1d8 (x3) + 1d12 (x1) + 2d6 (x2) + 1d10 (x1) + [ajfWkaLEMJuneDnB] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.ajfWkaLEMJuneDnB} (same value: 2d8) + [tjnUaEqiXvjlMzf3] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6) + [MNALi2V7x2auCIFW] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4) + [2YlEXgT93lbWXENb] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [yI4fzrhnbFxup4Ep] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [YBeTuItHduzXElD5] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [3bsJUDEgedKhPx6T] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [interval] : integer {Book 3 - Shepherd of Decay.items.[].system.heightening.interval} (2 different values) + 1 (x17) + 2 (x2) + type : string {Book 3 - Shepherd of Decay.items.[].system.heightening.type} (2 different values) + interval (x19) + fixed (x4) + [levels] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels} + [8] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8} + damage : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage} + 0 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.type} (same value: ) + [9] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9} + damage : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage} + 0 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.type} (same value: ) + 6 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.6} + target : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.6.target} + value : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.6.target.value} (3 different values) + 10 creatures (x1) + 10 willing creatures (x1) + any number of objects (x1) + 3 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.3} + target : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.3.target} + value : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) + [mod] : object {Book 3 - Shepherd of Decay.items.[].system.mod} + value : integer {Book 3 - Shepherd of Decay.items.[].system.mod.value} (5 different values) + 28 (x1) + 25 (x1) + 27 (x1) + 16 (x1) + 48 (x1) + [proficient] : object {Book 3 - Shepherd of Decay.items.[].system.proficient} + value : integer {Book 3 - Shepherd of Decay.items.[].system.proficient.value} (same value: 0) + [badge] : object {Book 3 - Shepherd of Decay.items.[].system.badge} + type : string {Book 3 - Shepherd of Decay.items.[].system.badge.type} (same value: counter) + value : integer {Book 3 - Shepherd of Decay.items.[].system.badge.value} (same value: 5) + [overlays] : object {Book 3 - Shepherd of Decay.items.[].system.overlays} + [WTeek6DuuUC5uXiv] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) + name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.system} + [rZUgF7LFHu7N5MFK] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) + name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage} + 0 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} + [category] : mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) + traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits} + value : array {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + vitality (x1) + [ZxbNsu1w4bhR2fCe] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [6vSnfwRnUWyZHy9T] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T._id} (same value: 6vSnfwRnUWyZHy9T) + name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.name} (same value: Flourishing Flora (Roots)) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage} + yDUpRhWBFgdtBTqW : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: 2d4) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: bludgeoning) + heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage} + yDUpRhWBFgdtBTqW : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: 1d4) + interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1) + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: interval) + [9F9TDQen8t36f2Hy] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy._id} (same value: 9F9TDQen8t36f2Hy) + name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.name} (same value: Flourishing Flora (Flowers)) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage} + NG8iJ8V08LYNGE2U : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: 2d4) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: poison) + heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage} + NG8iJ8V08LYNGE2U : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: 1d4) + interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1) + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: interval) + [b3iDKTx36pQ50rrM] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM._id} (same value: b3iDKTx36pQ50rrM) + name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.name} (same value: Flourishing Flora (Cacti)) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage} + GP7TJnF7wP3usMHf : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: 2d4) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: piercing) + heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage} + GP7TJnF7wP3usMHf : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: 1d4) + interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1) + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: interval) + [pn5DHoYhppEpIsdO] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO._id} (same value: pn5DHoYhppEpIsdO) + name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.name} (same value: Flourishing Flora (Fruits)) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage} + NdoyC7Quio9EO78V : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V} + applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: 2d4) + materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: bludgeoning) + heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage} + NdoyC7Quio9EO78V : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: 1d4) + interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1) + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: interval) + 37gy7l19tik74o4s : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [frequency] : object {Book 3 - Shepherd of Decay.items.[].system.frequency} + max : integer {Book 3 - Shepherd of Decay.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - Shepherd of Decay.items.[].system.frequency.per} (2 different values) + round (x1) + day (x1) + [value] : integer {Book 3 - Shepherd of Decay.items.[].system.frequency.value} (same value: 1) + [stackGroup] : string {Book 3 - Shepherd of Decay.items.[].system.stackGroup} (same value: arrows) + type : string {Book 3 - Shepherd of Decay.items.[].type} (10 different values) + melee (x44) + action (x158) + spellcastingEntry (x11) + spell (x70) + effect (x2) + weapon (x9) + armor (x4) + equipment (x2) + consumable (x4) + lore (x5) + [_stats] : object {Book 3 - Shepherd of Decay.items.[]._stats} + compendiumSource : string {Book 3 - Shepherd of Decay.items.[]._stats.compendiumSource} (97 different values) + [flags] : object {Book 3 - Shepherd of Decay.items.[].flags} + pf2e : object {Book 3 - Shepherd of Decay.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Shepherd of Decay.items.[].flags.pf2e.linkedWeapon} (9 different values) + SzKSXkpkxmaxVJwT (x1) + PszzRThNfOPtUW1q (x1) + yN1DKcQJqXPmMlJL (x1) + MIqEmba4Oa4quhwO (x1) + M31EtTyE7ES4B9GQ (x1) + rsM0FZkxjcODbaT0 (x1) + MYvkbAgxSDMyyUvA (x1) + OgIxgWXWXFDDS4ju (x1) + ZnMEPyp7njXndXm2 (x1) + name : string {Book 3 - Shepherd of Decay.name} (all different values) + system : object {Book 3 - Shepherd of Decay.system} + [abilities] : object {Book 3 - Shepherd of Decay.system.abilities} + cha : object {Book 3 - Shepherd of Decay.system.abilities.cha} + mod : integer {Book 3 - Shepherd of Decay.system.abilities.cha.mod} (12 different values) + 6 (x5) + 2 (x3) + 0 (x3) + -1 (x2) + 1 (x2) + 7 (x1) + -2 (x2) + -5 (x1) + 4 (x2) + 3 (x1) + -4 (x1) + 8 (x1) + con : object {Book 3 - Shepherd of Decay.system.abilities.con} + mod : integer {Book 3 - Shepherd of Decay.system.abilities.con.mod} (7 different values) + 3 (x2) + 4 (x3) + 7 (x2) + 6 (x5) + 5 (x10) + 2 (x1) + 11 (x1) + dex : object {Book 3 - Shepherd of Decay.system.abilities.dex} + mod : integer {Book 3 - Shepherd of Decay.system.abilities.dex.mod} (7 different values) + 6 (x4) + 3 (x3) + 4 (x8) + 5 (x4) + 0 (x1) + 2 (x3) + 9 (x1) + int : object {Book 3 - Shepherd of Decay.system.abilities.int} + mod : integer {Book 3 - Shepherd of Decay.system.abilities.int.mod} (10 different values) + 2 (x4) + -2 (x1) + 3 (x4) + -4 (x2) + 1 (x3) + 0 (x2) + 4 (x1) + -1 (x2) + -5 (x4) + 7 (x1) + str : object {Book 3 - Shepherd of Decay.system.abilities.str} + mod : integer {Book 3 - Shepherd of Decay.system.abilities.str.mod} (7 different values) + -5 (x3) + 7 (x9) + 6 (x4) + 8 (x4) + 5 (x1) + 4 (x2) + 12 (x1) + wis : object {Book 3 - Shepherd of Decay.system.abilities.wis} + mod : integer {Book 3 - Shepherd of Decay.system.abilities.wis.mod} (7 different values) + 4 (x8) + 8 (x1) + 2 (x4) + 5 (x6) + 7 (x1) + 3 (x3) + 10 (x1) + attributes : object {Book 3 - Shepherd of Decay.system.attributes} + ac : object {Book 3 - Shepherd of Decay.system.attributes.ac} + [details] : string {Book 3 - Shepherd of Decay.system.attributes.ac.details} (same value: ) + value : integer {Book 3 - Shepherd of Decay.system.attributes.ac.value} (12 different values) + 30 (x3) + 32 (x3) + 31 (x5) + 28 (x2) + 34 (x1) + 29 (x2) + 33 (x5) + 26 (x1) + 38 (x1) + 35 (x1) + 0 (x1) + 51 (x1) + [allSaves] : object {Book 3 - Shepherd of Decay.system.attributes.allSaves} + value : string {Book 3 - Shepherd of Decay.system.attributes.allSaves.value} (3 different values) + (x22) + +1 status vs. earth effects (x1) + +2 status to all saves vs. fear (x1) + hp : object {Book 3 - Shepherd of Decay.system.attributes.hp} + details : string {Book 3 - Shepherd of Decay.system.attributes.hp.details} (6 different values) + rejuvenation, void healing (x3) + (x18) + void healing (x2) + Thresholds 130 (12 squares), 65 (8 squares) (x1) + phytohydra regeneration (x1) + troop defenses (x1) + max : integer {Book 3 - Shepherd of Decay.system.attributes.hp.max} (18 different values) + 150 (x1) + 250 (x2) + 220 (x2) + 130 (x1) + 238 (x1) + 135 (x1) + 230 (x2) + 235 (x1) + 195 (x3) + 80 (x1) + 180 (x2) + 120 (x2) + 205 (x1) + 255 (x2) + 175 (x1) + 0 (x1) + 155 (x1) + 525 (x1) + temp : integer {Book 3 - Shepherd of Decay.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Shepherd of Decay.system.attributes.hp.value} (18 different values) + 150 (x1) + 250 (x2) + 220 (x2) + 130 (x1) + 238 (x1) + 135 (x1) + 230 (x2) + 235 (x1) + 195 (x3) + 80 (x1) + 180 (x2) + 120 (x2) + 205 (x1) + 255 (x2) + 175 (x1) + 0 (x1) + 155 (x1) + 525 (x1) + [immunities] : array {Book 3 - Shepherd of Decay.system.attributes.immunities} + Length: min=1 max=7 + Value type: object {Book 3 - Shepherd of Decay.system.attributes.immunities.[]} + exceptions : array<> {Book 3 - Shepherd of Decay.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.system.attributes.immunities.[].type} (12 different values) + bleed (x7) + death-effects (x5) + disease (x6) + paralyzed (x8) + poison (x11) + precision (x5) + unconscious (x5) + acid (x4) + swarm-mind (x1) + sickened (x1) + sleep (x3) + critical-hits (x1) + [resistances] : array {Book 3 - Shepherd of Decay.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 3 - Shepherd of Decay.system.attributes.resistances.[]} + [doubleVs] : array {Book 3 - Shepherd of Decay.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 3 - Shepherd of Decay.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 3 - Shepherd of Decay.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {Book 3 - Shepherd of Decay.system.attributes.resistances.[].exceptions.[]} (6 different values) + ghost-touch (x3) + force (x3) + spirit (x3) + vitality (x3) + axes (x1) + adamantine (x1) + type : string {Book 3 - Shepherd of Decay.system.attributes.resistances.[].type} (9 different values) + all-damage (x3) + bludgeoning (x5) + piercing (x5) + slashing (x1) + poison (x3) + acid (x2) + physical (x2) + fire (x1) + vitality (x1) + value : integer {Book 3 - Shepherd of Decay.system.attributes.resistances.[].value} (4 different values) + 10 (x14) + 15 (x6) + 7 (x1) + 20 (x2) + [speed] : object {Book 3 - Shepherd of Decay.system.attributes.speed} + otherSpeeds : array {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x4) + climb (x7) + swim (x1) + burrow (x1) + value : integer {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 25 (x3) + 40 (x4) + 20 (x3) + 30 (x2) + 50 (x1) + value : integer {Book 3 - Shepherd of Decay.system.attributes.speed.value} (7 different values) + 0 (x3) + 40 (x5) + 25 (x11) + 20 (x2) + 35 (x1) + 30 (x1) + 50 (x1) + [details] : string {Book 3 - Shepherd of Decay.system.attributes.speed.details} (3 different values) + fly (x1) + earth glide (x1) + troop movement (x2) + [weaknesses] : array {Book 3 - Shepherd of Decay.system.attributes.weaknesses} + Length: min=1 max=4 + Value type: object {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[].type} (5 different values) + fire (x11) + slashing (x1) + axe-vulnerability (x5) + area-damage (x3) + splash-damage (x3) + value : integer {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[].value} (6 different values) + 15 (x6) + 7 (x2) + 10 (x9) + 12 (x1) + 8 (x3) + 20 (x2) + [emitsSound] : string {Book 3 - Shepherd of Decay.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 3 - Shepherd of Decay.system.attributes.hardness} (2 different values) + 20 (x1) + 0 (x1) + [stealth] : object {Book 3 - Shepherd of Decay.system.attributes.stealth} + details : string {Book 3 - Shepherd of Decay.system.attributes.stealth.details} (2 different values) +

(expert)

(x1) +

(trained)

(x1) + value : integer {Book 3 - Shepherd of Decay.system.attributes.stealth.value} (2 different values) + 26 (x1) + 20 (x1) + details : object {Book 3 - Shepherd of Decay.system.details} + [blurb] : string {Book 3 - Shepherd of Decay.system.details.blurb} (8 different values) + (x17) + Bugbear poisoner (x1) + Male marsh giant ranger (x1) + Male variant arboreal archive (x1) + Variant deadly mantis (x1) + Variant rancorous priesthood (x1) + Female centaur graveknight (x1) + Male variant green man (x1) + [languages] : object {Book 3 - Shepherd of Decay.system.details.languages} + details : string {Book 3 - Shepherd of Decay.system.details.languages.details} (7 different values) + (x17) + shaped tongue, spore matrix (x1) + speak with plants (x2) + (can't speak any languages) (x1) + (can't speak any language) (x1) + speak with plants (trees only) (x1) + green tongue (x1) + value : array {Book 3 - Shepherd of Decay.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 3 - Shepherd of Decay.system.details.languages.value.[]} (12 different values) + muan (x7) + wildsong (x5) + common (x10) + fey (x8) + goblin (x1) + necril (x3) + aklo (x1) + jotun (x1) + thalassic (x1) + petran (x1) + arboreal (x5) + elven (x1) + level : object {Book 3 - Shepherd of Decay.system.details.level} + value : integer {Book 3 - Shepherd of Decay.system.details.level.value} (8 different values) + 11 (x6) + 13 (x4) + 12 (x7) + 9 (x2) + 10 (x3) + 8 (x1) + 14 (x2) + 24 (x1) + [privateNotes] : string {Book 3 - Shepherd of Decay.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - Shepherd of Decay.system.details.publicNotes} (14 different values) + (x11) +

As Zibik wanders the blighted wilderness and takes on the toxins of others, his body is overburdened by fungal growths. Zibik sheds these growths during his cycle of death and rebirth, and they sometimes emerge as a fungal creature that's independent of but innately connected to the green man. Zibik often shapes a speaker in spores to resemble an animal he encountered recently; speakers very rarely share the same form, but they all appear like fungal growths surrounded by glowing spores.

(x1) +

This bent and slithering entity is barely identifiable as a tree. Tentacle-like roots extend from its trunk in odd places, meeting tumorous knots filled with caustic sap.


The Plane of Wood contains many unique ecosystems formed around species of wondrous trees; when Ayrzul's Blight mutates one of these trees rather than killing it, it can have a cascading effect on the tree's biome. Multiple species often mutate in tandem, becoming warped mockeries and a vector for Ayrzul's Blight. These "blight bonded" creature families are parasites and predators and typically form twisted symbiotic relationships.

(x1) +

Caustic fluid seeps out from the scales of these sluglike cones, which spawn in unsuspecting hosts until they're mature enough to seek a place to root. Moving in writhing swarms that seek a habitat flush with prey, creeping cones spread Ayrzul's Blight when destroyed, but leaving them to grow unchecked poses a great risk to other creatures.


The Plane of Wood contains many unique ecosystems formed around species of wondrous trees; when Ayrzul's Blight mutates one of these trees rather than killing it, it can have a cascading effect on the tree's biome. Multiple species often mutate in tandem, becoming warped mockeries and a vector for Ayrzul's Blight. These "blight bonded" creature families are parasites and predators and typically form twisted symbiotic relationships.

(x1) +

Resembling twisted lumps of fused gravel with oddly angled crystal limbs, gritblights are shock troops commonly used by Ayrzul to spread terror and disease to his enemies. These creatures are the gruesome result of experiments on crystalline elementals who were once the allies or servants of Ayrzul's rival lord of elemental earth, Sairazul. Their crystalline body parts appear cracked and deformed, only their single "eye" left intact.

(x1) +

A single leshy is a nuisance. A horde of leshies is a natural disaster. When confronted by existential threats or malicious ecological devastation, charismatic leshy leaders can rally their kin into a mob. These bands often include several kinds of leshy, creating a ragtag host that can communicate with and draw power from nearly any plant in its path. The farther they travel, the greater the mob's sense of cohesion becomes, gradually awakening an empathic hive mind, coordinated shapeshifting, and communal spellcasting far beyond what any individual could accomplish.

+

Leshy mobs rarely outlast whatever rallied them in the first place. After pillaging a lumber camp or liberating a greenhouse's contents, the leshies gradually shake off their mob mentality—often with some shock or sheepishness at recognizing whatever crimes they just committed. Though the leshies scatter, they often retain a faint sense of camaraderie with their old comrades, making it easier for them to gather again to confront future threats.


For all their cute appearances and harmless pretenses, leshies can become a formidable force when riled. What's more, leshies can grow larger, stronger, and more aggressive in regions rich in primal energy. The following presents several higher-level leshy threats that grow in primordial forests.

(x1) +

Arboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, keeping mental records of the passing seasons of the world around them. Their knowledge of humanoid affairs varies, as they find quickly shifting political situations difficult to comprehend, but through fungal networks, reports from arboreal wardens, and other woodland chatter, arboreal archives learn of each storm, drought, or logging threat encountered throughout their long years. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out. Arboreal regents call upon archives for advice in times of strife, conferring on the best course of action to protect their realms.

+

It is rare for there to be more than one arboreal archive in a given region. When an archive senses they're nearing the end of their lengthy lifespan, a grove of regents gathers to nominate the wisest among them to become the next archive. After four seasons' deliberation, all arboreals in the area congregate to witness the succession ritual, during which the elder arboreal archive transfers their collected wisdom to the elected replacement before retiring.

+
+

Arboreals are tree-like ancient guardians of forests, nurturing new growth and maintaining a balanced ecosystem as if the vast wilderness were their garden. Arboreals are thoughtful and deliberate - until something threatens their realms and invites their wrath.

(x1) +

The fresh shoots that sprout from especially grievous cuts sometimes develop minds of their own, eventually budding off from the injured plant to create a phytohydra.


Wood elementals are nearly as varied as plant life itself. The following are particularly powerful elementals formed when immense plants experience environmental stress.

(x1) +

These gigantic mantids make their homes within prehistoric forests.

+
+

These predators possess lightning-quick forelegs and a bone-breaking bite.

(x1) +

Followers of Rovagug must usually conceal their devotion to the Rough Beast, hiding in remote cave complexes or abandoned ruins; but they emerge from these strongholds when they sense weakness, gathering together into a destructive, homicidal mob to hunt down high-ranking priests of rival deities or slaughter entire towns. Alternatively, if their hidden bolthole is compromised, a mob of Rovagug's faithful might emerge-not hoping to save themselves, but intent only on taking their enemies with them as they die.

(x1) +

Guardians of old growth forests and the mightiest trees, redwood leshies behave with the courage and self-assurance that they believe befits their legacy. They rarely lord their duties over other leshies, instead believing it's their responsibility to shield, guide, and provide for others.


For all their cute appearances and harmless pretenses, leshies can become a formidable force when riled. What's more, leshies can grow larger, stronger, and more aggressive in regions rich in primal energy. The following presents several higher-level leshy threats that grow in primordial forests.

(x1) +

Spitting sawflies are enormous, bloated insects covered in tumor-like knots of spores. These ravenous pests sow disease and spores wherever they go, heralding the infestation of creeping cones.


The Plane of Wood contains many unique ecosystems formed around species of wondrous trees; when Ayrzul's Blight mutates one of these trees rather than killing it, it can have a cascading effect on the tree's biome. Multiple species often mutate in tandem, becoming warped mockeries and a vector for Ayrzul's Blight. These "blight bonded" creature families are parasites and predators and typically form twisted symbiotic relationships.

(x1) +

On the Plane of Wood, carnivorous plants sometimes grow so large that they can't sustain themselves on local prey. Rather than starve, parts of these plants sometimes tear themselves free and hunt for themselves. The resulting elementals adopt spiderlike forms and hunting strategies.

+

Timberwebs extrude vines covered in tiny barbules and sticky sap. After finding a territory with sufficient prey, a timberweb often uses these vines to create shadowy canopies in which to launch ambushes.


Wood elementals are nearly as varied as plant life itself. The following are particularly powerful elementals formed when immense plants experience environmental stress.

(x1) +

Green men are ancient, enigmatic lesser deities of the primeval forests, living embodiments of nature and plantkind. When a forest or other woodland terrain generates enough nature spirits, beings of the same sort of vital essence that embodies leshys or answers the call of a commune with nature, they naturally coalesce together and apotheosize into a green man. Green men aren't concerned with all the multifarious processes of nature like Gozreh or many other nature deities. Instead, they focus nearly all their attention on the plants of their home, only concerning themselves with animals, minerals, and the like insomuch as they affect the plants. Despite their name, green men aren't necessarily male; as creatures of pure natural power, to many of them, the concept of gender holds no meaning, and to those that do, they can be of any gender.

+

Most green men are neutral and tend to ignore "animals," which to them include sapient creatures such as humans. However, good and evil green men do exist. These individuals are far more likely to attempt to spread their influence far and wide, either for good or ill. Good green men provide succor to all that come within their home, not only to plants, providing wisdom like a nurturing parent. Evil green men, however, allow rare and dangerous plants to thrive in their domains by spreading fear and devastation to all those who might threaten plant life, though they might keep a few animals around to hunt for sport.

(x1) + publication : object {Book 3 - Shepherd of Decay.system.details.publication} + license : string {Book 3 - Shepherd of Decay.system.details.publication.license} (same value: ORC) + remaster : boolean {Book 3 - Shepherd of Decay.system.details.publication.remaster} (same value: True) + title : string {Book 3 - Shepherd of Decay.system.details.publication.title} (same value: Pathfinder #203: Shepherd of Decay) + [description] : string {Book 3 - Shepherd of Decay.system.details.description} (2 different values) +

A mass of petrified lichen takes the shape of a beast and lurches forward.

(x1) +

Countless fey with grisly visages and misshapen bodies cavort throughout the room, kicking up caustic debris and pulling other creatures into their dangerous dance.

(x1) + [disable] : string {Book 3 - Shepherd of Decay.system.details.disable} (2 different values) +

@Check[survival|dc:33] or @Check[thievery|dc:33] (master) to scrape away lichen without being exposed, or @Check[medicine|dc:36] or @Check[nature|dc:36] (expert) to concoct a natural remedy and weaken the hazard; four total successes are required to disable it.

(x1) +

@Check[nature|dc:32] or @Check[occultism|dc:32] (expert) to perform a ritual to ward the area against fey intrusion, @Check[performance|dc:34] (master) to meet the Twisted King's demands with a disturbing dance, or @Check[athletics|dc:32] or @Check[intimidation|dc:32] (expert) to fend off or frighten the fey dancers. Three total successes are required to disable the haunt, and each check takes 2 actions.

(x1) + [isComplex] : boolean {Book 3 - Shepherd of Decay.system.details.isComplex} (same value: True) + [reset] : string {Book 3 - Shepherd of Decay.system.details.reset} (2 different values) +

The trap resets over the course of an hour.

(x1) +

The haunt deactivates after 1 minute. It re-forms every new moon. If all of the glyphs in area B6 are restored—a process requiring 10 days of downtime and 10 successful @Check[nature|dc:36] or @Check[occultism|dc:36] checks—the haunt becomes permanently disabled and doesn't re-form.

(x1) + [routine] : string {Book 3 - Shepherd of Decay.system.details.routine} (2 different values) +

(3 actions) The lichen monstrosity uses 3 actions to move, traveling up to 30 feet with each action and dealing @Damage[(2d10+10)[bludgeoning]] damage. Each creature in its path must attempt a @Check[reflex|dc:31] save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is exposed to leechlichen.

Critical Failure The creature takes double damage and is exposed to leechlichen. The results of its saving throw against the leechlichen are treated as one step worse. Each successful check to disable this hazard reduces its movement by 30 feet, and the fourth success disables it completely.

(x1) +

(1 action) Spectral fey cavort about the room. All creatures in the room are raked by ghostly claws and splashed with toxic water, taking @Damage[(1d10+14)[force],2d10[acid]] damage (@Check[reflex|dc:32|basic] save). Creatures that critically fail their Reflex saves are pulled 10 feet toward the standing stones.

(x1) + [initiative] : object {Book 3 - Shepherd of Decay.system.initiative} + statistic : string {Book 3 - Shepherd of Decay.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Shepherd of Decay.system.perception} + details : string {Book 3 - Shepherd of Decay.system.perception.details} (7 different values) + (x18) + sporesight (imprecise) 120 feet (x1) + blight sense (precise) 60 feet, grit vision (x1) + all-around vision (x1) + wood scent (precise) 30 feet (x1) + vine sense (x1) + plantsense 60 feet (x1) + mod : integer {Book 3 - Shepherd of Decay.system.perception.mod} (10 different values) + 21 (x4) + 25 (x6) + 18 (x2) + 23 (x2) + 20 (x3) + 19 (x2) + 22 (x2) + 16 (x1) + 26 (x1) + 42 (x1) + senses : array {Book 3 - Shepherd of Decay.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - Shepherd of Decay.system.perception.senses.[]} + type : string {Book 3 - Shepherd of Decay.system.perception.senses.[].type} (5 different values) + darkvision (x15) + scent (x1) + lifesense (x1) + tremorsense (x6) + low-light-vision (x5) + [acuity] : string {Book 3 - Shepherd of Decay.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Book 3 - Shepherd of Decay.system.perception.senses.[].range} (3 different values) + 30 (x2) + 60 (x4) + 120 (x2) + [resources] : object {Book 3 - Shepherd of Decay.system.resources} + [focus] : object {Book 3 - Shepherd of Decay.system.resources.focus} + max : integer {Book 3 - Shepherd of Decay.system.resources.focus.max} (2 different values) + 0 (x1) + 1 (x2) + value : integer {Book 3 - Shepherd of Decay.system.resources.focus.value} (2 different values) + 0 (x1) + 1 (x2) + saves : object {Book 3 - Shepherd of Decay.system.saves} + fortitude : object {Book 3 - Shepherd of Decay.system.saves.fortitude} + saveDetail : string {Book 3 - Shepherd of Decay.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Shepherd of Decay.system.saves.fortitude.value} (12 different values) + 22 (x3) + 23 (x4) + 25 (x3) + 16 (x1) + 26 (x5) + 24 (x2) + 21 (x1) + 18 (x2) + 27 (x2) + 19 (x1) + 0 (x1) + 43 (x1) + reflex : object {Book 3 - Shepherd of Decay.system.saves.reflex} + saveDetail : string {Book 3 - Shepherd of Decay.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Shepherd of Decay.system.saves.reflex.value} (10 different values) + 24 (x4) + 20 (x7) + 23 (x1) + 19 (x6) + 22 (x2) + 18 (x1) + 17 (x1) + 16 (x2) + 0 (x1) + 39 (x1) + will : object {Book 3 - Shepherd of Decay.system.saves.will} + saveDetail : string {Book 3 - Shepherd of Decay.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Shepherd of Decay.system.saves.will.value} (14 different values) + 15 (x1) + 27 (x1) + 19 (x3) + 21 (x2) + 16 (x2) + 23 (x4) + 0 (x2) + 25 (x1) + 22 (x3) + 18 (x3) + 17 (x1) + 14 (x1) + 24 (x1) + 42 (x1) + [skills] : object {Book 3 - Shepherd of Decay.system.skills} + [acrobatics] : object {Book 3 - Shepherd of Decay.system.skills.acrobatics} + base : integer {Book 3 - Shepherd of Decay.system.skills.acrobatics.base} (9 different values) + 23 (x1) + 22 (x5) + 19 (x2) + 21 (x2) + 18 (x1) + 16 (x1) + 26 (x1) + 20 (x1) + 39 (x1) + [nature] : object {Book 3 - Shepherd of Decay.system.skills.nature} + base : integer {Book 3 - Shepherd of Decay.system.skills.nature.base} (10 different values) + 19 (x2) + 27 (x1) + 23 (x1) + 22 (x1) + 25 (x1) + 26 (x1) + 16 (x1) + 24 (x1) + 20 (x1) + 48 (x1) + [stealth] : object {Book 3 - Shepherd of Decay.system.skills.stealth} + base : integer {Book 3 - Shepherd of Decay.system.skills.stealth.base} (9 different values) + 21 (x1) + 27 (x1) + 19 (x3) + 24 (x1) + 22 (x2) + 23 (x1) + 18 (x1) + 20 (x1) + 41 (x1) + [special] : array {Book 3 - Shepherd of Decay.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 3 - Shepherd of Decay.system.skills.stealth.special.[]} + base : integer {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].base} (2 different values) + 26 (x2) + 23 (x1) + label : string {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].label} (3 different values) + in forests and swamps (x1) + in forests (x1) + in undergrowth (x1) + predicate : array {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].predicate} + Length: min=1 max=2 + Value type: string {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].predicate.[]} (3 different values) + terrain:forest (x2) + terrain:swamp (x1) + terrain:undergrowth (x1) + [athletics] : object {Book 3 - Shepherd of Decay.system.skills.athletics} + base : integer {Book 3 - Shepherd of Decay.system.skills.athletics.base} (9 different values) + 24 (x1) + 25 (x6) + 27 (x3) + 22 (x4) + 23 (x1) + 20 (x2) + 18 (x1) + 28 (x1) + 42 (x1) + [intimidation] : object {Book 3 - Shepherd of Decay.system.skills.intimidation} + base : integer {Book 3 - Shepherd of Decay.system.skills.intimidation.base} (7 different values) + 21 (x3) + 25 (x1) + 22 (x2) + 18 (x1) + 17 (x1) + 28 (x1) + 40 (x1) + special : array {Book 3 - Shepherd of Decay.system.skills.intimidation.special} + Length: min=1 max=1 + Value type: object {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[]} + base : integer {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].base} (same value: 44) + label : string {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].label} (same value: vs. plants) + predicate : array {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].predicate.[]} (same value: target:trait:plant) + [survival] : object {Book 3 - Shepherd of Decay.system.skills.survival} + base : integer {Book 3 - Shepherd of Decay.system.skills.survival.base} (5 different values) + 27 (x1) + 22 (x1) + 24 (x1) + 20 (x2) + 44 (x1) + [crafting] : object {Book 3 - Shepherd of Decay.system.skills.crafting} + base : integer {Book 3 - Shepherd of Decay.system.skills.crafting.base} (same value: 21) + [religion] : object {Book 3 - Shepherd of Decay.system.skills.religion} + base : integer {Book 3 - Shepherd of Decay.system.skills.religion.base} (2 different values) + 23 (x1) + 22 (x1) + [deception] : object {Book 3 - Shepherd of Decay.system.skills.deception} + base : integer {Book 3 - Shepherd of Decay.system.skills.deception.base} (3 different values) + 22 (x1) + 26 (x1) + 40 (x1) + [diplomacy] : object {Book 3 - Shepherd of Decay.system.skills.diplomacy} + base : integer {Book 3 - Shepherd of Decay.system.skills.diplomacy.base} (2 different values) + 23 (x1) + 40 (x1) + special : array {Book 3 - Shepherd of Decay.system.skills.diplomacy.special} + Length: min=1 max=1 + Value type: object {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[]} + base : integer {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].base} (same value: 44) + label : string {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].label} (same value: vs. plants) + predicate : array {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].predicate.[]} (same value: target:trait:plant) + [society] : object {Book 3 - Shepherd of Decay.system.skills.society} + base : integer {Book 3 - Shepherd of Decay.system.skills.society.base} (same value: 23) + [medicine] : object {Book 3 - Shepherd of Decay.system.skills.medicine} + base : integer {Book 3 - Shepherd of Decay.system.skills.medicine.base} (2 different values) + 18 (x1) + 48 (x1) + traits : object {Book 3 - Shepherd of Decay.system.traits} + rarity : string {Book 3 - Shepherd of Decay.system.traits.rarity} (4 different values) + rare (x9) + uncommon (x6) + unique (x6) + common (x5) + size : object {Book 3 - Shepherd of Decay.system.traits.size} + value : string {Book 3 - Shepherd of Decay.system.traits.size.value} (5 different values) + med (x11) + lg (x7) + huge (x4) + grg (x3) + sm (x1) + value : array {Book 3 - Shepherd of Decay.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 3 - Shepherd of Decay.system.traits.value.[]} (31 different values) + [statusEffects] : array<> {Book 3 - Shepherd of Decay.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 3 - Shepherd of Decay.system.spellcasting} + rituals : object {Book 3 - Shepherd of Decay.system.spellcasting.rituals} + dc : integer {Book 3 - Shepherd of Decay.system.spellcasting.rituals.dc} (2 different values) + 27 (x1) + 48 (x1) + type : string {Book 3 - Shepherd of Decay.type} (2 different values) + npc (x24) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - The Smoking Gun.txt b/output/pf2e/packs/Book 3 - The Smoking Gun.txt new file mode 100644 index 0000000..7e91a79 --- /dev/null +++ b/output/pf2e/packs/Book 3 - The Smoking Gun.txt @@ -0,0 +1,1406 @@ +Book 3 - The Smoking Gun +Different values: 29 +===================================== +object {Book 3 - The Smoking Gun} + _id : string {Book 3 - The Smoking Gun._id} (all different values) + folder : string {Book 3 - The Smoking Gun.folder} (same value: NsxTl9kaBnuiTZY7) + img : string {Book 3 - The Smoking Gun.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x28) + systems/pf2e/icons/default-icons/hazard.svg (x1) + items : array {Book 3 - The Smoking Gun.items} + Length: min=2 max=33 + Value type: object {Book 3 - The Smoking Gun.items.[]} + _id : string {Book 3 - The Smoking Gun.items.[]._id} (255 different values) + [_stats] : object {Book 3 - The Smoking Gun.items.[]._stats} + compendiumSource : string {Book 3 - The Smoking Gun.items.[]._stats.compendiumSource} (74 different values) + img : string {Book 3 - The Smoking Gun.items.[].img} (66 different values) + name : string {Book 3 - The Smoking Gun.items.[].name} (199 different values) + sort : integer {Book 3 - The Smoking Gun.items.[].sort} (34 different values) + system : object {Book 3 - The Smoking Gun.items.[].system} + [baseItem] : string {Book 3 - The Smoking Gun.items.[].system.baseItem} (16 different values) + composite-shortbow (x1) + shortsword (x1) + dueling-pistol (x2) + arquebus (x2) + breastplate (x5) + longsword (x4) + jezail (x2) + scimitar (x2) + clan-pistol (x1) + full-plate (x1) + club (x1) + dwarven-scattergun (x1) + greataxe (x2) + leather-armor (x1) + slide-pistol (x1) + hide-armor (x1) + [bonus] : object {Book 3 - The Smoking Gun.items.[].system.bonus} + value : integer {Book 3 - The Smoking Gun.items.[].system.bonus.value} (12 different values) + 0 (x20) + 18 (x7) + 16 (x2) + 19 (x5) + 24 (x5) + 17 (x6) + 23 (x5) + 21 (x16) + 7 (x2) + 15 (x3) + 14 (x4) + 20 (x1) + [bonusDamage] : object {Book 3 - The Smoking Gun.items.[].system.bonusDamage} + value : integer {Book 3 - The Smoking Gun.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - The Smoking Gun.items.[].system.bulk} + value : mixed + integer {Book 3 - The Smoking Gun.items.[].system.bulk.value} (4 different values) + 1 (x11) + 2 (x12) + 0 (x4) + 4 (x1) + float {Book 3 - The Smoking Gun.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 3 - The Smoking Gun.items.[].system.category} (12 different values) + martial (x18) + ammo (x4) + defensive (x43) + offensive (x82) + medium (x6) + potion (x1) + interaction (x17) + heavy (x1) + wand (x1) + simple (x1) + advanced (x1) + light (x1) + [containerId] : mixed + [damage] : object {Book 3 - The Smoking Gun.items.[].system.damage} + [damageType] : string {Book 3 - The Smoking Gun.items.[].system.damage.damageType} (3 different values) + piercing (x11) + slashing (x8) + bludgeoning (x1) + [dice] : integer {Book 3 - The Smoking Gun.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 3 - The Smoking Gun.items.[].system.damage.die} (3 different values) + d6 (x9) + d8 (x9) + d12 (x2) + [0] : object {Book 3 - The Smoking Gun.items.[].system.damage.0} + [category] : mixed + formula : string {Book 3 - The Smoking Gun.items.[].system.damage.0.formula} (10 different values) + 8d6 (x1) + 4d6 (x2) + 6d6 (x2) + 0 (x1) + 3d6 (x1) + 2d4 (x3) + 6d8 (x1) + 4d4 (x1) + 1d6 (x1) + 1d4 (x1) + kinds : array {Book 3 - The Smoking Gun.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.damage.0.type} (8 different values) + piercing (x2) + fire (x3) + mental (x1) + bludgeoning (x2) + poison (x1) + void (x3) + acid (x1) + cold (x1) + [applyMod] : boolean {Book 3 - The Smoking Gun.items.[].system.damage.0.applyMod} (2 different values) + False (x9) + True (x2) + [ga830svjq2s25ahf] : object {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.applyMod} (same value: False) + category : string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.category} (same value: persistent) + formula : string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.formula} (same value: 2d4) + kinds : array {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.kinds.[]} (same value: damage) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.damage.ga830svjq2s25ahf.type} (same value: fire) + [1] : object {Book 3 - The Smoking Gun.items.[].system.damage.1} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - The Smoking Gun.items.[].system.damage.1.formula} (same value: 4d4) + kinds : array {Book 3 - The Smoking Gun.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.damage.1.type} (same value: void) + [gcovwqxwitqchoin] : object {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + description : object {Book 3 - The Smoking Gun.items.[].system.description} + value : string {Book 3 - The Smoking Gun.items.[].system.description.value} (172 different values) + [gm] : string {Book 3 - The Smoking Gun.items.[].system.description.gm} (same value:

Key to clockwork bomb in area F8

) + [equipped] : object {Book 3 - The Smoking Gun.items.[].system.equipped} + carryType : string {Book 3 - The Smoking Gun.items.[].system.equipped.carryType} (2 different values) + held (x5) + worn (x33) + [handsHeld] : integer {Book 3 - The Smoking Gun.items.[].system.equipped.handsHeld} (3 different values) + 1 (x4) + 0 (x21) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {Book 3 - The Smoking Gun.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 3 - The Smoking Gun.items.[].system.group} (7 different values) + bow (x1) + sword (x7) + firearm (x9) + plate (x6) + club (x1) + axe (x2) + leather (x2) + [hardness] : integer {Book 3 - The Smoking Gun.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - The Smoking Gun.items.[].system.hp} + max : integer {Book 3 - The Smoking Gun.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - The Smoking Gun.items.[].system.hp.value} (same value: 0) + [level] : object {Book 3 - The Smoking Gun.items.[].system.level} + value : integer {Book 3 - The Smoking Gun.items.[].system.level.value} (8 different values) + 0 (x26) + 11 (x3) + 3 (x6) + 1 (x19) + 2 (x6) + 5 (x3) + 4 (x7) + 9 (x1) + [material] : object {Book 3 - The Smoking Gun.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - The Smoking Gun.items.[].system.price} + value : object {Book 3 - The Smoking Gun.items.[].system.price.value} + [gp] : integer {Book 3 - The Smoking Gun.items.[].system.price.value.gp} (14 different values) + 14 (x1) + 1400 (x2) + 8 (x5) + 52 (x1) + 1 (x6) + 11 (x2) + 5 (x1) + 10 (x2) + 30 (x1) + 1500 (x1) + 2 (x4) + 16 (x1) + 45 (x1) + 12 (x1) + [sp] : integer {Book 3 - The Smoking Gun.items.[].system.price.value.sp} (2 different values) + 9 (x1) + 1 (x4) + [per] : integer {Book 3 - The Smoking Gun.items.[].system.price.per} (same value: 10) + publication : object {Book 3 - The Smoking Gun.items.[].system.publication} + license : string {Book 3 - The Smoking Gun.items.[].system.publication.license} (2 different values) + OGL (x280) + ORC (x6) + remaster : boolean {Book 3 - The Smoking Gun.items.[].system.publication.remaster} (2 different values) + False (x280) + True (x6) + title : string {Book 3 - The Smoking Gun.items.[].system.publication.title} (8 different values) + Pathfinder Core Rulebook (x43) + (x212) + Pathfinder #180: The Smoking Gun (x4) + Pathfinder Player Core (x6) + Pathfinder Guns & Gears (x11) + Pathfinder Bestiary (x2) + Pathfinder Bestiary 3 (x3) + Pathfinder Advanced Player's Guide (x5) + [quantity] : integer {Book 3 - The Smoking Gun.items.[].system.quantity} (6 different values) + 1 (x32) + 60 (x1) + 10 (x2) + 6 (x1) + 2 (x1) + 40 (x1) + [range] : mixed + integer {Book 3 - The Smoking Gun.items.[].system.range} (6 different values) + 60 (x3) + 150 (x2) + 90 (x2) + 80 (x1) + 50 (x1) + 30 (x1) + object {Book 3 - The Smoking Gun.items.[].system.range} + value : string {Book 3 - The Smoking Gun.items.[].system.range.value} (7 different values) + 10 feet (x1) + (x9) + 30 feet (x5) + touch (x7) + 120 feet (x7) + 500 feet (x1) + 60 feet (x3) + [reload] : object {Book 3 - The Smoking Gun.items.[].system.reload} + value : string {Book 3 - The Smoking Gun.items.[].system.reload.value} (4 different values) + 0 (x1) + (x9) + 1 (x9) + - (x1) + rules : ###FoundryRulesObject### + [runes] : object {Book 3 - The Smoking Gun.items.[].system.runes} + potency : integer {Book 3 - The Smoking Gun.items.[].system.runes.potency} (3 different values) + 1 (x10) + 0 (x15) + 2 (x3) + property : array {Book 3 - The Smoking Gun.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - The Smoking Gun.items.[].system.runes.property.[]} (same value: fearsome) + [striking] : integer {Book 3 - The Smoking Gun.items.[].system.runes.striking} (2 different values) + 0 (x15) + 1 (x5) + [resilient] : integer {Book 3 - The Smoking Gun.items.[].system.runes.resilient} (2 different values) + 1 (x1) + 0 (x7) + [size] : string {Book 3 - The Smoking Gun.items.[].system.size} (2 different values) + med (x32) + lg (x6) + [slug] : string {Book 3 - The Smoking Gun.items.[].system.slug} (75 different values) + [splashDamage] : object {Book 3 - The Smoking Gun.items.[].system.splashDamage} + value : integer {Book 3 - The Smoking Gun.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {Book 3 - The Smoking Gun.items.[].system.traits} + [rarity] : string {Book 3 - The Smoking Gun.items.[].system.traits.rarity} (3 different values) + common (x246) + unique (x2) + uncommon (x9) + value : array {Book 3 - The Smoking Gun.items.[].system.traits.value} + Length: min=0 max=8 + Value type: string {Book 3 - The Smoking Gun.items.[].system.traits.value.[]} (80 different values) + [traditions] : array {Book 3 - The Smoking Gun.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - The Smoking Gun.items.[].system.traits.traditions.[]} (4 different values) + arcane (x32) + primal (x17) + occult (x20) + divine (x13) + [usage] : object {Book 3 - The Smoking Gun.items.[].system.usage} + value : string {Book 3 - The Smoking Gun.items.[].system.usage.value} (4 different values) + held-in-one-plus-hands (x1) + held-in-one-hand (x23) + held-in-two-hands (x5) + worn-and-attached-to-two-weapons (x1) + [stackGroup] : string {Book 3 - The Smoking Gun.items.[].system.stackGroup} (2 different values) + arrows (x1) + rounds10 (x3) + [uses] : object {Book 3 - The Smoking Gun.items.[].system.uses} + autoDestroy : boolean {Book 3 - The Smoking Gun.items.[].system.uses.autoDestroy} (2 different values) + True (x5) + False (x1) + max : integer {Book 3 - The Smoking Gun.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - The Smoking Gun.items.[].system.uses.value} (same value: 1) + [attack] : object {Book 3 - The Smoking Gun.items.[].system.attack} + value : string {Book 3 - The Smoking Gun.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - The Smoking Gun.items.[].system.attackEffects} + [custom] : string {Book 3 - The Smoking Gun.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 3 - The Smoking Gun.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 3 - The Smoking Gun.items.[].system.attackEffects.value.[]} (10 different values) + serpent-venom (x3) + plant-pyronite-charge (x1) + grab (x4) + amnesia-venom (x2) + blinding-sulfur (x1) + clockwork-string (x1) + grabbing-trunk (x1) + blinding-sand (x1) + head-hunter (x1) + gluttons-feast (x1) + [damageRolls] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls} + [8vifthuqwag8dw6e4xnl] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (same value: 1d6+8) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: piercing) + [6ofsourtuiris927jxiu] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.6ofsourtuiris927jxiu} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (same value: 1d4+8) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: piercing) + [vk7p3e37uiwdoit8louy] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.vk7p3e37uiwdoit8louy} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: 1d6+7) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: piercing) + [u2hy61y7sei11ejrsc3z] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z.damage} (same value: 2d4+6) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z.damageType} (same value: bludgeoning) + [Z1Mg2CNSCeVGEWjN] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN.damage} (same value: 2d6+6) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN.damageType} (same value: piercing) + [gClKZVKbSb4Xz5QA] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.gClKZVKbSb4Xz5QA} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.gClKZVKbSb4Xz5QA.damage} (same value: 2d8+6) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.gClKZVKbSb4Xz5QA.damageType} (same value: piercing) + [8f0e5b5g1dvtqs8k5v98] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98.damage} (same value: 1d8+7) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98.damageType} (same value: slashing) + [0tt7m3zcuzgd09rn8l48] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48.damage} (same value: 1d8+3) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48.damageType} (same value: piercing) + [4ahm8hw7fvslackjoqg9] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (same value: 2d10+5) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: slashing) + [z3gpqs29gunpe4yu9n78] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78.damage} (same value: 3d6+6) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78.damageType} (same value: piercing) + [jjqc2sriaoyneegxp0yh] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damage} (same value: 3d6+8) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damageType} (same value: bludgeoning) + [3hd04fzqs57c4ng7key0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.3hd04fzqs57c4ng7key0} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damage} (same value: 3d6) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damageType} (same value: acid) + [38baos1uxixp8t47zao9] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.38baos1uxixp8t47zao9} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.38baos1uxixp8t47zao9.damage} (same value: 4d8) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.38baos1uxixp8t47zao9.damageType} (same value: acid) + [0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0.damage} (2 different values) + 2d6+5 (x1) + 2d8+8 (x1) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0.damageType} (2 different values) + bludgeoning (x1) + slashing (x1) + [1] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.1} + category : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1.damageType} (same value: fire) + [01zvpdiwp552zrrewemp] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.01zvpdiwp552zrrewemp} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.01zvpdiwp552zrrewemp.damage} (same value: 2d6+11) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.01zvpdiwp552zrrewemp.damageType} (same value: slashing) + [mik60wzpvprq3albh5ps] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.mik60wzpvprq3albh5ps} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mik60wzpvprq3albh5ps.damage} (same value: 2d8+6) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mik60wzpvprq3albh5ps.damageType} (same value: piercing) + [mw83lgm6kkldvvozodop] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.mw83lgm6kkldvvozodop} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mw83lgm6kkldvvozodop.damage} (same value: 3d10+9) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mw83lgm6kkldvvozodop.damageType} (same value: slashing) + [febag5rs180nu8agazcr] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.febag5rs180nu8agazcr} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.febag5rs180nu8agazcr.damage} (same value: 3d8+9) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.febag5rs180nu8agazcr.damageType} (same value: slashing) + [ccvi95u44l425e2osjay] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ccvi95u44l425e2osjay} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning) + [t969yxbnjd9b5uj29zj8] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing) + [5gi8m3sp7duyj71iv38t] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t.damage} (same value: 1d6+3) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t.damageType} (same value: piercing) + [86afyho6sl2dc4793h4l] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.86afyho6sl2dc4793h4l} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.86afyho6sl2dc4793h4l.damage} (same value: 3d8+9) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.86afyho6sl2dc4793h4l.damageType} (same value: slashing) + [oquy5iziypl06cigsam2] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.oquy5iziypl06cigsam2} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.oquy5iziypl06cigsam2.damage} (same value: 2d8+3) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.oquy5iziypl06cigsam2.damageType} (same value: mental) + [ngwkfe8mmqilm3ktgrk4] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4.damage} (same value: 2d8+3) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4.damageType} (same value: void) + [q5bhh4hgbs845mswhavt] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.q5bhh4hgbs845mswhavt} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.q5bhh4hgbs845mswhavt.damage} (2 different values) + 1d12+7 (x1) + 2d6+7 (x1) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.q5bhh4hgbs845mswhavt.damageType} (same value: bludgeoning) + [kyogdhpn80m7lf60lj1b] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b.damage} (same value: 1d12) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b.damageType} (same value: electricity) + [a4f4omjqqkbhrtapy6u8] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8.damage} (same value: 3d8+15) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8.damageType} (same value: piercing) + [y5m2jnm55vbmin9zzm7p] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p.damage} (same value: 3d10+15) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p.damageType} (same value: bludgeoning) + [4x11y4dxrnuvpu2ubmb0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damage} (same value: 1d8+10) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damageType} (same value: slashing) + [2z6cljqw5no9v6lrkjvj] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damage} (same value: 1d4+10) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damageType} (same value: bludgeoning) + [irnw4slx88a5kpdza1ah] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.irnw4slx88a5kpdza1ah} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.irnw4slx88a5kpdza1ah.damage} (same value: 2d8+10) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.irnw4slx88a5kpdza1ah.damageType} (same value: piercing) + [yl6hdtp2v5kw9666c52n] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n.damage} (same value: 3d10) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n.damageType} (same value: piercing) + [k4gm4kjlzjly79t7ndv8] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8.damage} (same value: 3d10) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8.damageType} (same value: piercing) + [wzwjs230dg468l2g60y0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.wzwjs230dg468l2g60y0} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wzwjs230dg468l2g60y0.damage} (same value: 1d6+6) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wzwjs230dg468l2g60y0.damageType} (same value: bludgeoning) + [k3tuss8661ohpmteq08s] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.k3tuss8661ohpmteq08s} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k3tuss8661ohpmteq08s.damage} (same value: 1d6+6) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k3tuss8661ohpmteq08s.damageType} (same value: bludgeoning) + [ldxwbna5pesghdqgxc2e] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e.damage} (same value: 1d8) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e.damageType} (same value: piercing) + [1an12pencybf02pzqrdt] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.1an12pencybf02pzqrdt} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1an12pencybf02pzqrdt.damage} (same value: 2d10+7) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.1an12pencybf02pzqrdt.damageType} (same value: slashing) + [kvij8m4rp2dc1bldkifb] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb.damage} (same value: 2d8+7) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb.damageType} (same value: piercing) + [ooff84f7387p198txih4] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.ooff84f7387p198txih4} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: 1d12+8) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: slashing) + [5fvjv8kzg69c928kgy74] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.5fvjv8kzg69c928kgy74} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: 1d8+8) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: piercing) + [84afliv06aqaj4ml377v] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.84afliv06aqaj4ml377v} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.84afliv06aqaj4ml377v.damage} (same value: 3d8+7) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.84afliv06aqaj4ml377v.damageType} (same value: slashing) + [pluhn6lsbu634aglta50] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.pluhn6lsbu634aglta50} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.pluhn6lsbu634aglta50.damage} (same value: 2d10+7) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.pluhn6lsbu634aglta50.damageType} (same value: bludgeoning) + [0byw7x911rtsm1kgbmt0] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0.damage} (same value: 2d6+3) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0.damageType} (same value: piercing) + [rvur6bjkdiscbqpzx0n7] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7.damage} (same value: 3d10+10) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7.damageType} (same value: bludgeoning) + [9axcc46l98pvv2nzrtzf] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf.damage} (same value: 3d8+3) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf.damageType} (same value: fire) + [fte6g98p0f65zet8q1l5] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.fte6g98p0f65zet8q1l5} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damage} (same value: 2d6+11) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damageType} (same value: slashing) + [wakfk2uerte34jiemt09] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.wakfk2uerte34jiemt09} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wakfk2uerte34jiemt09.damage} (same value: 2d6+11) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.wakfk2uerte34jiemt09.damageType} (same value: piercing) + [0ohqbnhdhg7bypkyxfdk] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk.damage} (same value: 2d6+11) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk.damageType} (same value: bludgeoning) + [0gwwsxncfy8kl8jgrp6x] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x.damage} (same value: 3d6+9) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x.damageType} (same value: poison) + [mru0fj2br8mtzv9kr0de] : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de.damage} (same value: 1d12+10) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de.damageType} (same value: slashing) + k9hsp24m2d407eyde7fb : object {Book 3 - The Smoking Gun.items.[].system.damageRolls.k9hsp24m2d407eyde7fb} + damage : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k9hsp24m2d407eyde7fb.damage} (same value: 2d6+3) + damageType : string {Book 3 - The Smoking Gun.items.[].system.damageRolls.k9hsp24m2d407eyde7fb.damageType} (same value: piercing) + [weaponType] : object {Book 3 - The Smoking Gun.items.[].system.weaponType} + value : string {Book 3 - The Smoking Gun.items.[].system.weaponType.value} (2 different values) + melee (x37) + ranged (x17) + [actionType] : object {Book 3 - The Smoking Gun.items.[].system.actionType} + value : string {Book 3 - The Smoking Gun.items.[].system.actionType.value} (4 different values) + passive (x81) + reaction (x13) + action (x49) + free (x1) + [actions] : object {Book 3 - The Smoking Gun.items.[].system.actions} + [value] : integer {Book 3 - The Smoking Gun.items.[].system.actions.value} (3 different values) + 1 (x30) + 2 (x14) + 3 (x5) + [specific] : object {Book 3 - The Smoking Gun.items.[].system.specific} + material : object {Book 3 - The Smoking Gun.items.[].system.specific.material} + base : array {Book 3 - The Smoking Gun.items.[].system.specific.material.base} + Length: min=1 max=1 + Value type: object {Book 3 - The Smoking Gun.items.[].system.specific.material.base.[]} + thickness : string {Book 3 - The Smoking Gun.items.[].system.specific.material.base.[].thickness} (same value: thin) + type : string {Book 3 - The Smoking Gun.items.[].system.specific.material.base.[].type} (same value: steel) + [grade] : mixed + [type] : mixed + runes : object {Book 3 - The Smoking Gun.items.[].system.specific.runes} + potency : integer {Book 3 - The Smoking Gun.items.[].system.specific.runes.potency} (same value: 2) + property : array {Book 3 - The Smoking Gun.items.[].system.specific.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - The Smoking Gun.items.[].system.specific.runes.property.[]} (same value: fearsome) + striking : integer {Book 3 - The Smoking Gun.items.[].system.specific.runes.striking} (same value: 1) + [acBonus] : integer {Book 3 - The Smoking Gun.items.[].system.acBonus} (4 different values) + 4 (x5) + 6 (x1) + 1 (x1) + 3 (x1) + [checkPenalty] : integer {Book 3 - The Smoking Gun.items.[].system.checkPenalty} (3 different values) + -2 (x6) + -3 (x1) + -1 (x1) + [dexCap] : integer {Book 3 - The Smoking Gun.items.[].system.dexCap} (4 different values) + 1 (x5) + 0 (x1) + 4 (x1) + 2 (x1) + [speedPenalty] : integer {Book 3 - The Smoking Gun.items.[].system.speedPenalty} (3 different values) + -5 (x6) + -10 (x1) + 0 (x1) + [strength] : integer {Book 3 - The Smoking Gun.items.[].system.strength} (4 different values) + 3 (x5) + 4 (x1) + 0 (x1) + 2 (x1) + [frequency] : object {Book 3 - The Smoking Gun.items.[].system.frequency} + max : integer {Book 3 - The Smoking Gun.items.[].system.frequency.max} (same value: 1) + per : string {Book 3 - The Smoking Gun.items.[].system.frequency.per} (3 different values) + day (x2) + round (x2) + PT1H (x1) + [value] : integer {Book 3 - The Smoking Gun.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {Book 3 - The Smoking Gun.items.[].system.deathNote} (same value: True) + [mod] : object {Book 3 - The Smoking Gun.items.[].system.mod} + value : integer {Book 3 - The Smoking Gun.items.[].system.mod.value} (3 different values) + 19 (x3) + 13 (x3) + 22 (x4) + [proficient] : object {Book 3 - The Smoking Gun.items.[].system.proficient} + value : integer {Book 3 - The Smoking Gun.items.[].system.proficient.value} (same value: 0) + [selfEffect] : object {Book 3 - The Smoking Gun.items.[].system.selfEffect} + name : string {Book 3 - The Smoking Gun.items.[].system.selfEffect.name} (same value: Effect: Lawbringer) + uuid : string {Book 3 - The Smoking Gun.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Lawbringer) + [duration] : object {Book 3 - The Smoking Gun.items.[].system.duration} + value : mixed + integer {Book 3 - The Smoking Gun.items.[].system.duration.value} (same value: 0) + string {Book 3 - The Smoking Gun.items.[].system.duration.value} (11 different values) + (x16) + 1 minute (x6) + 5 minutes (x2) + 20 minutes (x1) + varies (x1) + 1 round (x1) + see below (x2) + until the start of your next turn (x1) + unlimited (x1) + 1 day (x1) + 8 hours (x1) + sustained : boolean {Book 3 - The Smoking Gun.items.[].system.duration.sustained} (2 different values) + False (x32) + True (x1) + [overrides] : array<> {Book 3 - The Smoking Gun.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 3 - The Smoking Gun.items.[].system.references} + children : array<> {Book 3 - The Smoking Gun.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 3 - The Smoking Gun.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 3 - The Smoking Gun.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 3 - The Smoking Gun.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 3 - The Smoking Gun.items.[].system.value} + isValued : boolean {Book 3 - The Smoking Gun.items.[].system.value.isValued} (same value: True) + value : integer {Book 3 - The Smoking Gun.items.[].system.value.value} (same value: 1) + [area] : object {Book 3 - The Smoking Gun.items.[].system.area} + type : string {Book 3 - The Smoking Gun.items.[].system.area.type} (4 different values) + burst (x2) + emanation (x2) + cone (x1) + line (x2) + value : integer {Book 3 - The Smoking Gun.items.[].system.area.value} (3 different values) + 20 (x2) + 30 (x4) + 15 (x1) + [cost] : object {Book 3 - The Smoking Gun.items.[].system.cost} + value : string {Book 3 - The Smoking Gun.items.[].system.cost.value} (2 different values) + black onyx, see Table 7-1 (x1) + (x32) + [counteraction] : boolean {Book 3 - The Smoking Gun.items.[].system.counteraction} (same value: False) + [defense] : object {Book 3 - The Smoking Gun.items.[].system.defense} + save : object {Book 3 - The Smoking Gun.items.[].system.defense.save} + basic : boolean {Book 3 - The Smoking Gun.items.[].system.defense.save.basic} (2 different values) + False (x8) + True (x5) + statistic : string {Book 3 - The Smoking Gun.items.[].system.defense.save.statistic} (3 different values) + reflex (x4) + fortitude (x8) + will (x1) + [location] : object {Book 3 - The Smoking Gun.items.[].system.location} + [value] : string {Book 3 - The Smoking Gun.items.[].system.location.value} (2 different values) + yaktYCBDkXVUrqE9 (x15) + OioCLntTXjpxm388 (x17) + [requirements] : string {Book 3 - The Smoking Gun.items.[].system.requirements} (same value: ) + [ritual] : object {Book 3 - The Smoking Gun.items.[].system.ritual} + primary : object {Book 3 - The Smoking Gun.items.[].system.ritual.primary} + check : string {Book 3 - The Smoking Gun.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert)) + secondary : object {Book 3 - The Smoking Gun.items.[].system.ritual.secondary} + casters : integer {Book 3 - The Smoking Gun.items.[].system.ritual.secondary.casters} (same value: 1) + checks : string {Book 3 - The Smoking Gun.items.[].system.ritual.secondary.checks} (same value: Religion) + [target] : object {Book 3 - The Smoking Gun.items.[].system.target} + value : string {Book 3 - The Smoking Gun.items.[].system.target.value} (10 different values) + 1 dead creature (x1) + (x14) + 1 creature (x10) + 1 flying creature (x1) + 1 metal item or metal creature (x1) + 1 creature or unattended object (x1) + 1 creature or object (x1) + 1 living creature (x2) + 1 mindless undead creature with a level no greater than bind undead's spell rank (x1) + 1 living or undead creature (x1) + [time] : object {Book 3 - The Smoking Gun.items.[].system.time} + value : string {Book 3 - The Smoking Gun.items.[].system.time.value} (4 different values) + 1 day (x1) + 2 (x26) + 3 (x3) + 1 (x3) + [autoHeightenLevel] : object {Book 3 - The Smoking Gun.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 3 - The Smoking Gun.items.[].system.prepared} + flexible : boolean {Book 3 - The Smoking Gun.items.[].system.prepared.flexible} (same value: False) + value : string {Book 3 - The Smoking Gun.items.[].system.prepared.value} (same value: prepared) + [proficiency] : object {Book 3 - The Smoking Gun.items.[].system.proficiency} + value : integer {Book 3 - The Smoking Gun.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Book 3 - The Smoking Gun.items.[].system.slots} + slot0 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot0} + max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 3 - The Smoking Gun.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot0.prepared.[].id} (10 different values) + fHKhoargfuLsKA5K (x1) + yHANJC03D67bkSLL (x1) + fukIwtR30uM4TwyN (x1) + 5Pqnp2f9UPL2JS8n (x1) + mWabmE8WcVZnlM5q (x1) + ta0iRrWhSlOdh95L (x1) + KyaJb3DSv0BEeMPK (x1) + rDhb4fFBffGhxytI (x1) + jqOgWy0YOBZdi9HC (x1) + 3jqdLiecF0yuvS5L (x1) + slot1 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot1} + max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Book 3 - The Smoking Gun.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot1.prepared.[].id} (4 different values) + g6jluBZYizNZYnq1 (x1) + ZhNmFbbVHS82M1Gm (x2) + lY0xDDLlG6Ljtyc5 (x2) + kJFr69S8ibITTAUb (x1) + slot2 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot2} + max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Book 3 - The Smoking Gun.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot2.prepared.[].id} (5 different values) + TSYMvz29gcn3AHtH (x1) + g6jluBZYizNZYnq1 (x2) + W26RYoNjCzWJwQj5 (x1) + NFHEJfulQ3XkF8qi (x1) + ZtAdCr2K63zVmauz (x1) + slot3 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot3} + max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Book 3 - The Smoking Gun.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot3.prepared.[].id} (4 different values) + LjYixXMXnSLs6YW9 (x1) + j9OuVz34DO7UWCma (x2) + dHE1HSobldJKueLZ (x1) + JiSB61DwDm9byAIU (x2) + slot4 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot4} + max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {Book 3 - The Smoking Gun.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot4.prepared.[].id} (6 different values) + FrHTSiCk7Xx39xP7 (x1) + kEiFfTiLzYIvzSm5 (x1) + hIYUMRdyLivdFf8W (x1) + hyLdWUWJe9ltJFN6 (x1) + f8334sCGZZ8HjQ4t (x1) + NvNSq7TMABJ4luiM (x1) + slot5 : object {Book 3 - The Smoking Gun.items.[].system.slots.slot5} + max : integer {Book 3 - The Smoking Gun.items.[].system.slots.slot5.max} (same value: 3) + prepared : array {Book 3 - The Smoking Gun.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - The Smoking Gun.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - The Smoking Gun.items.[].system.slots.slot5.prepared.[].id} (4 different values) + 5w0F6y94vlJDTACc (x1) + iYd0fJGTrfqLkGIT (x2) + XWYbsL7BiEx0iz2u (x1) + YzuxPjdcuUBdDAaY (x2) + [spelldc] : object {Book 3 - The Smoking Gun.items.[].system.spelldc} + dc : integer {Book 3 - The Smoking Gun.items.[].system.spelldc.dc} (2 different values) + 33 (x1) + 31 (x1) + mod : integer {Book 3 - The Smoking Gun.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 3 - The Smoking Gun.items.[].system.spelldc.value} (2 different values) + 25 (x1) + 23 (x1) + [tradition] : object {Book 3 - The Smoking Gun.items.[].system.tradition} + value : string {Book 3 - The Smoking Gun.items.[].system.tradition.value} (same value: arcane) + [heightening] : object {Book 3 - The Smoking Gun.items.[].system.heightening} + [damage] : object {Book 3 - The Smoking Gun.items.[].system.heightening.damage} + [0] : string {Book 3 - The Smoking Gun.items.[].system.heightening.damage.0} (5 different values) + 2d6 (x5) + 1d6 (x2) + 2d4 (x2) + 1d8 (x1) + 1d4 (x3) + [ga830svjq2s25ahf] : string {Book 3 - The Smoking Gun.items.[].system.heightening.damage.ga830svjq2s25ahf} (same value: 1d4) + [1] : string {Book 3 - The Smoking Gun.items.[].system.heightening.damage.1} (same value: 1d4) + [interval] : integer {Book 3 - The Smoking Gun.items.[].system.heightening.interval} (2 different values) + 1 (x12) + 2 (x1) + [type] : string {Book 3 - The Smoking Gun.items.[].system.heightening.type} (2 different values) + interval (x13) + fixed (x3) + [levels] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels} + 3 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3} + [range] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.range} + value : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [damage] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage} + 0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [5] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5} + damage : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage} + 0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7} + damage : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage} + 0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [9] : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9} + damage : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage} + 0 : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [spell] : object {Book 3 - The Smoking Gun.items.[].system.spell} + _id : string {Book 3 - The Smoking Gun.items.[].system.spell._id} (same value: kOa055FIrO9Smnya) + flags : object {Book 3 - The Smoking Gun.items.[].system.spell.flags} + core : object {Book 3 - The Smoking Gun.items.[].system.spell.flags.core} + sourceId : string {Book 3 - The Smoking Gun.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.kOa055FIrO9Smnya) + img : string {Book 3 - The Smoking Gun.items.[].system.spell.img} (same value: icons/commodities/stone/paver-brick-brown.webp) + name : string {Book 3 - The Smoking Gun.items.[].system.spell.name} (same value: Wall of Stone) + sort : integer {Book 3 - The Smoking Gun.items.[].system.spell.sort} (same value: 0) + system : object {Book 3 - The Smoking Gun.items.[].system.spell.system} + [area] : mixed + cost : object {Book 3 - The Smoking Gun.items.[].system.spell.system.cost} + value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 3 - The Smoking Gun.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 3 - The Smoking Gun.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Book 3 - The Smoking Gun.items.[].system.spell.system.description} + value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.description.value} (same value:

You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is difficult terrain.

+
+

Heightened (+2) The Hit Points of each section of the wall increase by 15.

) + duration : object {Book 3 - The Smoking Gun.items.[].system.spell.system.duration} + sustained : boolean {Book 3 - The Smoking Gun.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.duration.value} (same value: ) + level : object {Book 3 - The Smoking Gun.items.[].system.spell.system.level} + value : integer {Book 3 - The Smoking Gun.items.[].system.spell.system.level.value} (same value: 5) + location : object {Book 3 - The Smoking Gun.items.[].system.spell.system.location} + heightenedLevel : integer {Book 3 - The Smoking Gun.items.[].system.spell.system.location.heightenedLevel} (same value: 5) + value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 3 - The Smoking Gun.items.[].system.spell.system.publication} + license : string {Book 3 - The Smoking Gun.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 3 - The Smoking Gun.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 3 - The Smoking Gun.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 3 - The Smoking Gun.items.[].system.spell.system.range} + value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.range.value} (same value: 120 feet) + requirements : string {Book 3 - The Smoking Gun.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 3 - The Smoking Gun.items.[].system.spell.system.slug} (same value: wall-of-stone) + target : object {Book 3 - The Smoking Gun.items.[].system.spell.system.target} + value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.target.value} (same value: ) + time : object {Book 3 - The Smoking Gun.items.[].system.spell.system.time} + value : string {Book 3 - The Smoking Gun.items.[].system.spell.system.time.value} (same value: 3) + traits : object {Book 3 - The Smoking Gun.items.[].system.spell.system.traits} + rarity : string {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + primal (x1) + value : array {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - The Smoking Gun.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + earth (x1) + manipulate (x1) + type : string {Book 3 - The Smoking Gun.items.[].system.spell.type} (same value: spell) + type : string {Book 3 - The Smoking Gun.items.[].type} (10 different values) + weapon (x20) + consumable (x6) + melee (x56) + action (x144) + armor (x8) + equipment (x4) + lore (x10) + condition (x3) + spell (x33) + spellcastingEntry (x2) + [flags] : object {Book 3 - The Smoking Gun.items.[].flags} + pf2e : object {Book 3 - The Smoking Gun.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - The Smoking Gun.items.[].flags.pf2e.linkedWeapon} (16 different values) + 4tat8stpB3Q8gsxD (x1) + G0WFBGJRBnL3fapV (x1) + FClZfO2F9mbU7Zhy (x1) + D82CJHrvivp9Cf2S (x1) + AyWY3WzqSMamF3Ku (x3) + pghnPaIlwCMxbSHq (x2) + LSNnCs1NBMiembJE (x2) + Ubo6LvDsVN5cw4g7 (x1) + fv7QW4VtrW3K3j6F (x1) + JRICTLKriU1Sr0xs (x1) + zOVWMXe8Ds4tkD6Q (x2) + E0ZIRDpSFmDHKuey (x1) + 9YL8nBbbHZl7eqG2 (x1) + Yjv1si3v1ZA5C5nS (x1) + uRbxnNECHStUJeH0 (x1) + rlcd6aUPtc0ytlIS (x1) + name : string {Book 3 - The Smoking Gun.name} (all different values) + system : object {Book 3 - The Smoking Gun.system} + [abilities] : object {Book 3 - The Smoking Gun.system.abilities} + cha : object {Book 3 - The Smoking Gun.system.abilities.cha} + mod : integer {Book 3 - The Smoking Gun.system.abilities.cha.mod} (8 different values) + 2 (x5) + 3 (x2) + -5 (x6) + -1 (x2) + -2 (x7) + 0 (x3) + 1 (x1) + 4 (x2) + con : object {Book 3 - The Smoking Gun.system.abilities.con} + mod : integer {Book 3 - The Smoking Gun.system.abilities.con.mod} (7 different values) + 4 (x7) + 3 (x7) + 2 (x9) + 5 (x2) + 0 (x1) + 7 (x1) + 6 (x1) + dex : object {Book 3 - The Smoking Gun.system.abilities.dex} + mod : integer {Book 3 - The Smoking Gun.system.abilities.dex.mod} (10 different values) + 5 (x4) + 7 (x2) + 6 (x5) + 2 (x5) + 0 (x3) + -2 (x1) + 4 (x5) + -1 (x1) + 3 (x1) + -5 (x1) + int : object {Book 3 - The Smoking Gun.system.abilities.int} + mod : integer {Book 3 - The Smoking Gun.system.abilities.int.mod} (7 different values) + 2 (x3) + 0 (x6) + -5 (x12) + -4 (x2) + 5 (x3) + -2 (x1) + 3 (x1) + str : object {Book 3 - The Smoking Gun.system.abilities.str} + mod : integer {Book 3 - The Smoking Gun.system.abilities.str.mod} (9 different values) + 2 (x1) + 3 (x2) + 4 (x6) + 6 (x5) + 5 (x8) + 7 (x3) + 8 (x1) + 0 (x1) + -5 (x1) + wis : object {Book 3 - The Smoking Gun.system.abilities.wis} + mod : integer {Book 3 - The Smoking Gun.system.abilities.wis.mod} (6 different values) + 1 (x1) + 0 (x10) + 2 (x11) + 3 (x4) + 4 (x1) + 6 (x1) + attributes : object {Book 3 - The Smoking Gun.system.attributes} + ac : object {Book 3 - The Smoking Gun.system.attributes.ac} + [details] : string {Book 3 - The Smoking Gun.system.attributes.ac.details} (3 different values) + all-around vision (x1) + (x26) + void healing (x1) + value : integer {Book 3 - The Smoking Gun.system.attributes.ac.value} (15 different values) + 25 (x6) + 30 (x2) + 31 (x1) + 23 (x1) + 28 (x6) + 33 (x1) + 12 (x1) + 21 (x2) + 32 (x1) + 24 (x1) + 27 (x2) + 22 (x2) + 18 (x1) + 29 (x1) + 19 (x1) + [adjustment] : string {Book 3 - The Smoking Gun.system.attributes.adjustment} (2 different values) + elite (x4) + weak (x2) + [allSaves] : object {Book 3 - The Smoking Gun.system.attributes.allSaves} + value : string {Book 3 - The Smoking Gun.system.attributes.allSaves.value} (3 different values) + (x26) + +2 Status to All Saves vs. Disease and Mental (x1) + +1 status to all saves vs. vitality (x1) + hp : object {Book 3 - The Smoking Gun.system.attributes.hp} + details : string {Book 3 - The Smoking Gun.system.attributes.hp.details} (6 different values) + (x21) + regeneration 15 (deactivated by fire) (x1) + void healing (x3) + troop defenses (x1) + lightning powered, void healing (x2) + fast healing 5 (x1) + max : integer {Book 3 - The Smoking Gun.system.attributes.hp.max} (24 different values) + temp : integer {Book 3 - The Smoking Gun.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - The Smoking Gun.system.attributes.hp.value} (22 different values) + [speed] : object {Book 3 - The Smoking Gun.system.attributes.speed} + otherSpeeds : array {Book 3 - The Smoking Gun.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 3 - The Smoking Gun.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - The Smoking Gun.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x3) + burrow (x1) + fly (x2) + value : integer {Book 3 - The Smoking Gun.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 30 (x2) + 25 (x1) + 50 (x1) + 20 (x1) + 60 (x1) + value : integer {Book 3 - The Smoking Gun.system.attributes.speed.value} (7 different values) + 25 (x16) + 40 (x1) + 30 (x4) + 20 (x4) + 45 (x1) + 15 (x1) + 0 (x1) + [details] : string {Book 3 - The Smoking Gun.system.attributes.speed.details} (same value: troop movement) + [hardness] : mixed + object {Book 3 - The Smoking Gun.system.attributes.hardness} + value : integer {Book 3 - The Smoking Gun.system.attributes.hardness.value} (same value: 10) + integer {Book 3 - The Smoking Gun.system.attributes.hardness} (same value: 15) + [immunities] : array {Book 3 - The Smoking Gun.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 3 - The Smoking Gun.system.attributes.immunities.[]} + type : string {Book 3 - The Smoking Gun.system.attributes.immunities.[].type} (14 different values) + death-effects (x6) + disease (x6) + fire (x2) + paralyzed (x7) + poison (x7) + unconscious (x5) + electricity (x2) + bleed (x1) + sleep (x1) + fear-effects (x1) + bludgeoning (x1) + critical-hits (x1) + precision (x2) + visual (x1) + [resistances] : array {Book 3 - The Smoking Gun.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Book 3 - The Smoking Gun.system.attributes.resistances.[]} + type : string {Book 3 - The Smoking Gun.system.attributes.resistances.[].type} (8 different values) + acid (x1) + physical (x4) + cold (x1) + electricity (x1) + fire (x1) + piercing (x1) + slashing (x1) + all-damage (x1) + value : integer {Book 3 - The Smoking Gun.system.attributes.resistances.[].value} (3 different values) + 20 (x1) + 10 (x4) + 5 (x6) + [exceptions] : array {Book 3 - The Smoking Gun.system.attributes.resistances.[].exceptions} + Length: min=2 max=3 + Value type: string {Book 3 - The Smoking Gun.system.attributes.resistances.[].exceptions.[]} (6 different values) + adamantine (x4) + orichalcum (x2) + bludgeoning (x2) + force (x1) + ghost-touch (x1) + vitality (x1) + doubleVs : array {Book 3 - The Smoking Gun.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 3 - The Smoking Gun.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [weaknesses] : array {Book 3 - The Smoking Gun.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 3 - The Smoking Gun.system.attributes.weaknesses.[]} + type : string {Book 3 - The Smoking Gun.system.attributes.weaknesses.[].type} (9 different values) + vitality (x4) + slashing (x5) + electricity (x3) + orichalcum (x2) + area-damage (x1) + splash-damage (x1) + sonic (x2) + holy (x1) + cold (x1) + value : integer {Book 3 - The Smoking Gun.system.attributes.weaknesses.[].value} (3 different values) + 5 (x9) + 10 (x9) + 15 (x2) + [stealth] : object {Book 3 - The Smoking Gun.system.attributes.stealth} + details : string {Book 3 - The Smoking Gun.system.attributes.stealth.details} (same value:

(expert)

) + value : integer {Book 3 - The Smoking Gun.system.attributes.stealth.value} (same value: 18) + details : object {Book 3 - The Smoking Gun.system.details} + [blurb] : string {Book 3 - The Smoking Gun.system.details.blurb} (22 different values) + [languages] : object {Book 3 - The Smoking Gun.system.details.languages} + details : string {Book 3 - The Smoking Gun.system.details.languages.details} (2 different values) + (x27) + any languages spoken by its preserved heads (x1) + value : array {Book 3 - The Smoking Gun.system.details.languages.value} + Length: min=0 max=3 + Value type: string {Book 3 - The Smoking Gun.system.details.languages.value.[]} (8 different values) + common (x12) + dwarven (x5) + elven (x1) + kelish (x3) + petran (x2) + necril (x3) + jotun (x2) + cyclops (x1) + level : object {Book 3 - The Smoking Gun.system.details.level} + value : integer {Book 3 - The Smoking Gun.system.details.level.value} (9 different values) + 7 (x6) + 11 (x1) + 10 (x6) + 6 (x5) + 9 (x5) + 12 (x2) + -1 (x1) + 5 (x2) + 4 (x1) + [privateNotes] : string {Book 3 - The Smoking Gun.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - The Smoking Gun.system.details.publicNotes} (17 different values) +

Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that-if lingered upon-can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal outfits and thieves' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek-for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare.

+

Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa's gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing the monster's life.

(x1) + (x10) +

These mechanical constructs were created to serve as guardians in an ancient and bygone era, although exactly who made them and the secrets of their construction have long since been lost to history. From the waist up, they resemble humanoids made of metal, but from the waist down their bodies take the form of spinning metal tops ringed with blades, which excel at cutting down nearby foes. Most spiral centurions can be directed to stand down with a password, although often these command phrases have been lost to the mists of time. In rare cases, a spiral centurion may also wield manufactured weapons or a shield in addition to its built-in weapons, giving it access to additional actions besides those listed below.

+

Most spiral centurions are hundreds or even thousands of years old, only staying functional because of the powerful magic used in their creation. Still, millennia of neglect have caused many spiral centurions to develop small glitches or malfunctions.

(x1) +

Dezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest's understory when not sunning themselves in the boughs above. Dezullons are smart enough to notice that some creatures are attracted by shiny things, and sometimes use such objects to set up ambushes. To assume that the dezullon's ambulations are slow simply because the creature has a root structure is a foolish mistake; many an adventurer has been crushed to death by this surprisingly agile plant. In addition, these dangerous plants are expert climbers, making their pursuit even more difficult to escape from.

+

A hungry dezullon keeps prey off-balance by spilling its putrid, psychoactive digestive juices from its central pitcher. In addition to being highly acidic, the enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia. This secondary effect makes dezullons highly sought after in some circles, including avid drug users, experimental doctors, and criminals who deal in poisons.

+

Many varieties of dezullon exist, including lumbering giants of incredible size, those that have tiny, cup-shaped pitchers that proliferate along lengths of creeping ivy like suckers on a squid's tentacles, and others with hundreds of blood-red, razor-sharp leaves that protrude from the inside of their pitchers like a leech's teeth. This latter variety is especially dangerous, since the leaves can all but eviscerate creatures that become ensconced inside their pitchers.

(x1) +

Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.

+
+

Glowing with a dull amber light, these odious creatures spawn from a combination of necromancy and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities.

(x1) +

Clockwork buccaneers are powerful constructs designed for naval combat. Whereas most clockwork creations sink to the ocean floor while at sea, clockwork buccaneers can use their water jets to easily propel themselves through the water or leap aboard enemy ships. In addition to an internal water tank and hydraulic pumps, most clockwork buccaneers are equipped with a cutlass and arm gun loaded with scatter shot.

+
+

As one delves deeper into the industrial heart of Alkenstar, the clockwork adversaries one faces become ever more complex and deadly.

(x2) +

Clockwork puppeteers are grim constructs capable of controlling corpses like puppets. They typically stand 12 feet tall and have spindly legs and long arms ending with scalpel-like claws. Dozens of metallic strings, composed of interlocking clockwork links, hang from their wrists.

+
+

As one delves deeper into the industrial heart of Alkenstar, the clockwork adversaries one faces become ever more complex and deadly.

(x1) +

Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.

+
+

This shuffling mass of decaying flesh moves with dull but singular focus.

(x1) +

A zombie shambler is a slow-moving horror dangerous in larger groups.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) +

Cranium preservers serve necromancers as walking laboratories for undead. A typical cranium preserver has a metallic and spider-like body, which holds aloft a large central glass vat surrounded by a dozen or more smaller, head-sized glass vats. Each vat is filled with a special embalming fluid that can preserve the minds of slain enemies.

(x1) +

Shock zombies are hideous undead covered with bolts and electrical wiring. Most have two large electric coils mounted on their backs to absorb and project electricity. If uncontrolled, shock zombies often wander far afield in search of inventors' labs or lightning storms to draw power from. In a pinch, the natural electric currents inside living creatures more than suffice.

(x2) +

Shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an eerie grace. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance-these elementals are patient participants in such roles, making them well suited for long-term service.

(x1) +

Riding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those it deems unfit to continue living. When closing in for the kill, the dullahan first whispers its victim's name, then swiftly collects its prize, casting a pall of dread upon all who witness the grim execution.

+

A dullahan manifests when a particularly violent warrior is beheaded and the warrior's soul stubbornly clings to material existence (or is refused entry to the afterlife). Most dullahans return to their former homelands, where they can exact vengeance those they feel wronged them in life (or their living descendants). A dullahan's concept of justice is swift and merciless, and once it has selected a target, it is unwavering in its cause.

+

Perhaps even more than revenge on the living, a dullahan desires its own rotted head. An individual who wields the head of a dullahan is powerful indeed, for a dullahan will grudgingly serve such a master in the hopes of reclaiming its missing skull. Mighty fiends such as devils command dullahans to harvest souls or lead armies for them, while a mortal might use such an undead warrior to fulfill a personal vendetta. No matter its master's rank or station, however, a dullahan won't hesitate to kill its liege and reclaim its head when the opportunity presents itself.

+

Most dullahan lairs are abandoned, overgrown ruins or other dilapidated places where severed heads and other trophies line the walls. Some dullahans, on the other hand, are content to simply commit their foul deeds and leave the remains of their decapitated victims in the streets, strewn among a copse of dead trees, or unceremoniously tossed in a bog hole.

(x1) +

Ogre gluttons take the act of feeding to a horrific extreme, capable of extending their already cavernous mouths wide enough to gulp down a halfling. Stories of ogre gluttons being tricked into eating razor-edged shields or barrels filled with poisoned meat are common, but such tales are of little consolation to those who have been gobbled down whole by these ravenous giants. In addition to their sadistic table manners, ogre gluttons have a disturbing knack for coming up with violent "games" that are little more than drawn-out torments, yet those who somehow manage to beat a glutton at the rules of its own game can often enrage and frustrate the ogre enough that the resulting tantrum is more than enough distraction to afford a last-ditch escape from doom.

+
+

Ogres embody brutish, amoral violence and cruelty. Standing 10 feet tall and densely muscled, ogres are as strong as they are cruel. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. Although they prefer to vent their violent urges on smaller humanoids-the smaller and more beautiful, the better-ogres promise a horrifying fate for anyone unlucky enough to fall within their meaty grasp. But for all their creativity in developing methods of violence, ogres often remain too dim-witted to realize that their playthings lack an ogre's robust fortitude and high pain tolerance, so most captives die far sooner than the ogres might prefer. Such a fate is perhaps preferable however, as those who survive too long as ogres' playthings suffer lasting mental scars from the horrifying abuse. A captive able to keep their wits can sometimes trick the brutes by promising treasure, meatier captives, or other crude amusements, taking advantage of an ogre's limited intellect to engineer opportunities to escape.

+

Ogres are social creatures only in the most debased sense. They gather together in groups called families, though members are not always related by blood. Ogres practice incest regularly, believing that it makes for stronger familial bonds, and most ogres are misshapen or mutated from generations of inbreeding. The most powerful ogre in any family is the "boss"-usually the family's patriarch or matriarch-while other ogres in the family learn to obey or risk being brutalized by the boss's loyal kin. Ogres lair in caves, crumbling ruins, or dilapidated shacks close enough to humanoid settlements or animal trails to make raiding easy. These lairs are filthy and frequently contain all-too-recognizable evidence of their depravity.

(x1) +

With the discovery of the incredible gelatinous explosive called pyronite, it was perhaps inevitable alchemical monstrosities made of the stuff would soon follow. So-called pyronite oozes sometimes spontaneously manifest from stockpiles of pyronite or other powerful explosives, typically amid mana storms or when affected by powerful magic.

+

Pyronite oozes have an extremely unstable life cycle and are defined by their ability to continuously explode and reform themselves. A pyronite ooze's violent explosions hinder observations, making it difficult to learn anything from the volatile jelly. To complicate matters further, pyronite oozes seem drawn to other unstable alchemical concoctions. Test subjects brought to the Spellscar Desert have been observed bathing themselves in pools of magic-polluted effluvia. Although they typically reform into a single entity after exploding, pyronite oozes bathed in chemicals sometimes remain apart after splitting, creating two independent oozes. Some speculate that an as yet unknown reagent must be essential for the oozes to reproduce on their own.

(x1) +

Huge giants and other enormous creatures make powerful skeletons.

+
+

Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

(x1) +

Clouds of choking fumes and toxic smog continuously shroud these potent undead. They constantly belch forth noxious vapors and find great humor in the death of creatures too weak to resist their vile fumes. These fetid vapors are so dense the corpses of a smog wraith's victims can float among them.

+

Though it's possible to create smog wraiths through necromancy, most are the result of industrialists, inventors, and polluters who in life relished opportunities to exploit nature for profit, power, or prestige. In death, these wretched souls can rise as smog wraiths to continue their spoliation.

(x1) + publication : object {Book 3 - The Smoking Gun.system.details.publication} + license : string {Book 3 - The Smoking Gun.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - The Smoking Gun.system.details.publication.remaster} (same value: False) + title : string {Book 3 - The Smoking Gun.system.details.publication.title} (same value: Pathfinder #180: The Smoking Gun) + [description] : string {Book 3 - The Smoking Gun.system.details.description} (same value:

Three gangs of gremlins hide within the spiral centurion, cackling with glee and hurling blasts of hex magic. The hazard occupies the same space as the spiral centurion, moving with it.

) + [disable] : string {Book 3 - The Smoking Gun.system.details.disable} (same value:

@Check[arcana|dc:25|name:Devise counter-hex symbols], @Check[occultism|dc:25|name:Devise counter-hex symbols], or @Check[religion|dc:25|name:Devise counter-hex symbols] (trained) to devise counter-hex symbols that frighten and scatter a gremlin gang, or @Check[acrobatics|dc:28|name:Scatter a gremlin gang] or @Check[stealth|dc:28|name:Scatter a gremlin gang] (expert) to capture and scatter a gremlin gang

) + [isComplex] : boolean {Book 3 - The Smoking Gun.system.details.isComplex} (same value: True) + [reset] : string {Book 3 - The Smoking Gun.system.details.reset} (same value:

If not captured or killed, the scattered gremlin gangs regroup after [[/gmr 1d4 #Hours]]{1d4 hours}.

) + [routine] : string {Book 3 - The Smoking Gun.system.details.routine} (same value:

(3 actions; misfortune) The gremlin horde hurls one tinkering curse with each action, targeting an item within 60 feet wielded or worn by a creature. The creature must attempt a @Check[will|dc:27] save. The gremlin horde loses 1 action for each gremlin gang that's scattered.

+
+

Critical Success The hex bounces back to affect the gremlin horde. For 1 round, all creatures gain a +1 status bonus to checks to disable this hazard.

+

Success The item is unaffected.

+

Failure The item becomes unreliable for 1 round. If a creature attempts to Activate the item or Interact with it, it must succeed at a @Check[flat|dc:5] or the action is wasted. If the item doesn't have an active use (such a mundane cloak), the creature wearing the item must instead immediately succeed at a @Check[flat|dc:5] or become tangled with the item and fall @UUID[Compendium.pf2e.conditionitems.Item.Prone].

+

Critical Failure As failure, but the creature wielding or wearing the item also becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}.

) + [initiative] : object {Book 3 - The Smoking Gun.system.initiative} + statistic : string {Book 3 - The Smoking Gun.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - The Smoking Gun.system.perception} + details : string {Book 3 - The Smoking Gun.system.perception.details} (2 different values) + (x25) + +20 to sense motive or vs. conceal an object (x3) + mod : integer {Book 3 - The Smoking Gun.system.perception.mod} (10 different values) + 16 (x3) + 24 (x1) + 18 (x7) + 20 (x4) + 12 (x3) + 14 (x5) + 0 (x1) + 19 (x2) + 22 (x1) + 6 (x1) + senses : array {Book 3 - The Smoking Gun.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - The Smoking Gun.system.perception.senses.[]} + type : string {Book 3 - The Smoking Gun.system.perception.senses.[].type} (5 different values) + darkvision (x17) + low-light-vision (x4) + tremorsense (x2) + lifesense (x2) + echolocation (x1) + [acuity] : string {Book 3 - The Smoking Gun.system.perception.senses.[].acuity} (2 different values) + imprecise (x2) + precise (x3) + [range] : integer {Book 3 - The Smoking Gun.system.perception.senses.[].range} (2 different values) + 60 (x4) + 40 (x1) + [vision] : boolean {Book 3 - The Smoking Gun.system.perception.vision} (same value: False) + [resources] : object {Book 3 - The Smoking Gun.system.resources} + saves : object {Book 3 - The Smoking Gun.system.saves} + fortitude : object {Book 3 - The Smoking Gun.system.saves.fortitude} + saveDetail : string {Book 3 - The Smoking Gun.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - The Smoking Gun.system.saves.fortitude.value} (13 different values) + 15 (x5) + 24 (x2) + 22 (x3) + 17 (x4) + 16 (x3) + 21 (x2) + 6 (x1) + 14 (x3) + 25 (x1) + 11 (x1) + 13 (x2) + 12 (x1) + 18 (x1) + reflex : object {Book 3 - The Smoking Gun.system.saves.reflex} + saveDetail : string {Book 3 - The Smoking Gun.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - The Smoking Gun.system.saves.reflex.value} (12 different values) + 16 (x3) + 26 (x1) + 18 (x5) + 25 (x2) + 21 (x3) + 12 (x3) + 0 (x1) + 17 (x4) + 19 (x2) + 15 (x3) + 7 (x1) + 14 (x1) + will : object {Book 3 - The Smoking Gun.system.saves.will} + saveDetail : string {Book 3 - The Smoking Gun.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - The Smoking Gun.system.saves.will.value} (15 different values) + 14 (x2) + 21 (x2) + 12 (x3) + 16 (x2) + 10 (x2) + 15 (x3) + 19 (x3) + 17 (x3) + 2 (x1) + 11 (x3) + 0 (x1) + 22 (x1) + 6 (x1) + 20 (x1) + 13 (x1) + [skills] : object {Book 3 - The Smoking Gun.system.skills} + [deception] : object {Book 3 - The Smoking Gun.system.skills.deception} + base : integer {Book 3 - The Smoking Gun.system.skills.deception.base} (4 different values) + 16 (x1) + 12 (x2) + 19 (x2) + 20 (x1) + [special] : array {Book 3 - The Smoking Gun.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Book 3 - The Smoking Gun.system.skills.deception.special.[]} + base : integer {Book 3 - The Smoking Gun.system.skills.deception.special.[].base} (same value: 20) + label : string {Book 3 - The Smoking Gun.system.skills.deception.special.[].label} (same value: to Feint) + predicate : array {Book 3 - The Smoking Gun.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - The Smoking Gun.system.skills.deception.special.[].predicate.[]} (same value: action:feint) + [diplomacy] : object {Book 3 - The Smoking Gun.system.skills.diplomacy} + base : integer {Book 3 - The Smoking Gun.system.skills.diplomacy.base} (3 different values) + 14 (x1) + 15 (x2) + 19 (x1) + [stealth] : object {Book 3 - The Smoking Gun.system.skills.stealth} + base : integer {Book 3 - The Smoking Gun.system.skills.stealth.base} (8 different values) + 16 (x1) + 21 (x1) + 12 (x2) + 20 (x2) + 25 (x1) + 14 (x1) + 13 (x2) + 19 (x1) + [special] : array {Book 3 - The Smoking Gun.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 3 - The Smoking Gun.system.skills.stealth.special.[]} + base : integer {Book 3 - The Smoking Gun.system.skills.stealth.special.[].base} (2 different values) + 24 (x1) + 17 (x1) + label : string {Book 3 - The Smoking Gun.system.skills.stealth.special.[].label} (2 different values) + in forests or swamps (x1) + in sand (x1) + predicate : array {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[]} + or : array {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:forest (x1) + terrain:swamp (x1) + string {Book 3 - The Smoking Gun.system.skills.stealth.special.[].predicate.[]} (same value: terrain:sand) + [acrobatics] : object {Book 3 - The Smoking Gun.system.skills.acrobatics} + base : integer {Book 3 - The Smoking Gun.system.skills.acrobatics.base} (7 different values) + 26 (x1) + 17 (x3) + 23 (x1) + 21 (x1) + 14 (x3) + 15 (x1) + 13 (x1) + [crafting] : object {Book 3 - The Smoking Gun.system.skills.crafting} + base : integer {Book 3 - The Smoking Gun.system.skills.crafting.base} (3 different values) + 21 (x1) + 15 (x3) + 12 (x1) + [intimidation] : object {Book 3 - The Smoking Gun.system.skills.intimidation} + base : integer {Book 3 - The Smoking Gun.system.skills.intimidation.base} (6 different values) + 23 (x1) + 15 (x3) + 17 (x1) + 10 (x1) + 19 (x1) + 16 (x1) + [thievery] : object {Book 3 - The Smoking Gun.system.skills.thievery} + base : integer {Book 3 - The Smoking Gun.system.skills.thievery.base} (same value: 21) + [athletics] : object {Book 3 - The Smoking Gun.system.skills.athletics} + base : integer {Book 3 - The Smoking Gun.system.skills.athletics.base} (12 different values) + 23 (x1) + 19 (x1) + 15 (x3) + 18 (x2) + 0 (x1) + 5 (x1) + 25 (x1) + 17 (x1) + 13 (x1) + 12 (x1) + 22 (x1) + 20 (x2) + [occultism] : object {Book 3 - The Smoking Gun.system.skills.occultism} + base : integer {Book 3 - The Smoking Gun.system.skills.occultism.base} (same value: 22) + [religion] : object {Book 3 - The Smoking Gun.system.skills.religion} + base : integer {Book 3 - The Smoking Gun.system.skills.religion.base} (same value: 22) + [survival] : object {Book 3 - The Smoking Gun.system.skills.survival} + base : integer {Book 3 - The Smoking Gun.system.skills.survival.base} (3 different values) + 15 (x1) + 6 (x1) + 18 (x1) + [arcana] : object {Book 3 - The Smoking Gun.system.skills.arcana} + base : integer {Book 3 - The Smoking Gun.system.skills.arcana.base} (2 different values) + 24 (x1) + 0 (x1) + [society] : object {Book 3 - The Smoking Gun.system.skills.society} + base : integer {Book 3 - The Smoking Gun.system.skills.society.base} (2 different values) + 19 (x2) + 15 (x1) + [nature] : object {Book 3 - The Smoking Gun.system.skills.nature} + base : integer {Book 3 - The Smoking Gun.system.skills.nature.base} (same value: 19) + traits : object {Book 3 - The Smoking Gun.system.traits} + rarity : string {Book 3 - The Smoking Gun.system.traits.rarity} (4 different values) + common (x8) + unique (x6) + uncommon (x12) + rare (x3) + size : object {Book 3 - The Smoking Gun.system.traits.size} + value : string {Book 3 - The Smoking Gun.system.traits.size.value} (4 different values) + med (x20) + lg (x5) + grg (x1) + huge (x3) + value : array {Book 3 - The Smoking Gun.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 3 - The Smoking Gun.system.traits.value.[]} (28 different values) + [spellcasting] : object {Book 3 - The Smoking Gun.system.spellcasting} + rituals : object {Book 3 - The Smoking Gun.system.spellcasting.rituals} + dc : integer {Book 3 - The Smoking Gun.system.spellcasting.rituals.dc} (same value: 29) + [creatureType] : string {Book 3 - The Smoking Gun.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 3 - The Smoking Gun.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - The Smoking Gun.type} (2 different values) + npc (x28) + hazard (x1) + [prototypeToken] : object {Book 3 - The Smoking Gun.prototypeToken} + name : string {Book 3 - The Smoking Gun.prototypeToken.name} (same value: Corrupt Shieldmarshal) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Tomorrow Must Burn.txt b/output/pf2e/packs/Book 3 - Tomorrow Must Burn.txt new file mode 100644 index 0000000..f374fee --- /dev/null +++ b/output/pf2e/packs/Book 3 - Tomorrow Must Burn.txt @@ -0,0 +1,1753 @@ +Book 3 - Tomorrow Must Burn +Different values: 24 +===================================== +object {Book 3 - Tomorrow Must Burn} + _id : string {Book 3 - Tomorrow Must Burn._id} (all different values) + folder : string {Book 3 - Tomorrow Must Burn.folder} (same value: CwrMm1cNMkuW8LPG) + img : string {Book 3 - Tomorrow Must Burn.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x19) + systems/pf2e/icons/default-icons/hazard.svg (x5) + items : array {Book 3 - Tomorrow Must Burn.items} + Length: min=1 max=46 + Value type: object {Book 3 - Tomorrow Must Burn.items.[]} + _id : string {Book 3 - Tomorrow Must Burn.items.[]._id} (369 different values) + img : string {Book 3 - Tomorrow Must Burn.items.[].img} (120 different values) + name : string {Book 3 - Tomorrow Must Burn.items.[].name} (240 different values) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].sort} (49 different values) + system : object {Book 3 - Tomorrow Must Burn.items.[].system} + [autoHeightenLevel] : object {Book 3 - Tomorrow Must Burn.items.[].system.autoHeightenLevel} + [value] : integer {Book 3 - Tomorrow Must Burn.items.[].system.autoHeightenLevel.value} (same value: 3) + description : object {Book 3 - Tomorrow Must Burn.items.[].system.description} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.description.value} (212 different values) + [prepared] : object {Book 3 - Tomorrow Must Burn.items.[].system.prepared} + flexible : boolean {Book 3 - Tomorrow Must Burn.items.[].system.prepared.flexible} (same value: False) + value : string {Book 3 - Tomorrow Must Burn.items.[].system.prepared.value} (4 different values) + prepared (x3) + focus (x1) + innate (x3) + spontaneous (x2) + [proficiency] : object {Book 3 - Tomorrow Must Burn.items.[].system.proficiency} + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.proficiency.value} (same value: 0) + publication : object {Book 3 - Tomorrow Must Burn.items.[].system.publication} + license : string {Book 3 - Tomorrow Must Burn.items.[].system.publication.license} (2 different values) + OGL (x363) + ORC (x6) + remaster : boolean {Book 3 - Tomorrow Must Burn.items.[].system.publication.remaster} (2 different values) + False (x363) + True (x6) + title : string {Book 3 - Tomorrow Must Burn.items.[].system.publication.title} (6 different values) + (x150) + Pathfinder Core Rulebook (x183) + Pathfinder Player Core (x6) + Pathfinder Bestiary (x27) + Pathfinder Bestiary 2 (x2) + Pathfinder #147: Tomorrow Must Burn (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 3 - Tomorrow Must Burn.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Tomorrow Must Burn.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots} + [slot0] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.max} (2 different values) + 6 (x2) + 5 (x1) + prepared : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.prepared} + Length: min=5 max=6 + Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.prepared.[]} + id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.prepared.[].id} (17 different values) + 3bKlLKa0c2XxTsIL (x1) + LWnNWOVlhuctYcHO (x1) + 3r48BXz8bfTakwgT (x1) + f8ucGBRi7cXCxNRU (x1) + 7oxkZMLVYlgvdf0z (x1) + 6jxwwAKY03s3BBcV (x1) + GBxHXqLglX0O4pYX (x1) + TGFtMXabMsBNbiQJ (x1) + LEScUpL2D7QMTvVu (x1) + 7w9JgGJIeKOMxJgt (x1) + luBzsCfsVqdnrzm1 (x1) + 8rOzg796jSe1WvIr (x1) + 0DkZtzIvQKsmWPjA (x1) + SfDBZDcIW8Tvg3nG (x1) + yEPwuxru2oqupTl6 (x1) + raGOWRyIpBLgGF1q (x1) + Oiym4nmbuy0IqRGD (x1) + [slot1] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.max} (2 different values) + 4 (x3) + 3 (x2) + [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.prepared.[]} + id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.prepared.[].id} (10 different values) + 9nl5pxF2m3TsSoiQ (x1) + 6rCQgaK589gFmbun (x1) + vXDAPLgcnOnprhCh (x1) + r29IwLv0e0nLyQNg (x1) + hWEQrLod5J7q1CXt (x1) + DVSmJVpVyZ80lJ1K (x1) + lB3BRzTjwPJMmJ3l (x1) + ENLYA2JHjHPsP60V (x1) + C4cmAS8XrJ1F7iTI (x1) + 4os13PH2QkqDYz0u (x2) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.value} (2 different values) + 3 (x1) + 4 (x1) + [slot2] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.max} (2 different values) + 4 (x2) + 3 (x3) + [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.prepared.[]} + id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.prepared.[].id} (9 different values) + 3kvT6HruS1SEsrlU (x1) + YwaWdEIFesY4tROV (x1) + OuGn9uqYP90nZvNX (x2) + jkQ7DT4LVLUJpgoF (x1) + SfH8VwwAcVw4PpIP (x1) + 6veYutBSVBdQgso7 (x1) + EoKXpHqeqwITOz0Y (x1) + FQcw3MxdqecKJahc (x1) + qCcIdDskiLVzDhlQ (x1) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.value} (2 different values) + 3 (x1) + 4 (x1) + [slot3] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.max} (2 different values) + 4 (x2) + 3 (x3) + [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.prepared} + Length: min=3 max=4 + Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.prepared.[]} + id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.prepared.[].id} (10 different values) + EuL5lCXbxuTxgYda (x1) + Bp5c3fwAxgHa6U3n (x1) + EUNjlnAERNYMz83t (x1) + stJZlXPPTHTR0Ruv (x1) + 7QMiuy4USvi0d3WM (x1) + JFg42n21LmxgrUos (x1) + 2ryeqB6ak2wmnIuM (x1) + RcQw9Au0diq7YY9s (x1) + W6LizNoyrhIdW5Pw (x1) + KOmvu8p68hrtWYPc (x1) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.value} (2 different values) + 3 (x1) + 4 (x1) + [slot4] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.max} (3 different values) + 4 (x2) + 2 (x1) + 3 (x1) + [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.prepared} + Length: min=2 max=4 + Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.prepared.[]} + id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.prepared.[].id} (9 different values) + aHDmQ749VOmjIXuh (x1) + 8AqidKJbUdG9rd7m (x1) + yj70K4rBplV9mK1D (x1) + tSQ2I9ViRu4ocrSQ (x1) + CZXlYDovvuNT5oDa (x1) + ENpWG5inrq7NPTbY (x1) + R8DP6dwE4ig2I06D (x1) + 6e3O6MLdg90yIBZ6 (x1) + 1Oiq4QyjAb3c6KLC (x1) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.value} (same value: 4) + [slot5] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.max} (3 different values) + 4 (x2) + 1 (x1) + 3 (x1) + [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.prepared} + Length: min=1 max=4 + Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.prepared.[]} + id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.prepared.[].id} (8 different values) + a7uU6YI7ar6aTZov (x1) + GIVqtJs2WSTErvP3 (x1) + hhMPzMB970pKFizk (x1) + Wh2wTrUT11R2QSZb (x1) + qkkHgTB0wizd9w2e (x1) + 07xwIzhmT6rn6TWU (x1) + 1bVPmaYC0DB3S9Zo (x1) + J8WhlXsoDNwOIDkF (x1) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.value} (same value: 4) + [slot6] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.max} (same value: 3) + [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.prepared.[]} + id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.prepared.[].id} (6 different values) + rsShQuIRyLXxRUC8 (x1) + Wh2wTrUT11R2QSZb (x1) + vv4Tqj5ytVaH4kyn (x1) + GLadRewfQvjqhyK2 (x1) + fs4fsBZ6VTRQX3MQ (x1) + RCiqJ87A8VcfvPPr (x1) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.value} (same value: 3) + [slot7] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.max} (same value: 2) + prepared : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.prepared} + Length: min=2 max=2 + Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.prepared.[]} + id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.prepared.[].id} (2 different values) + 2z20xwfAhFKrcI61 (x1) + CUpxhdzfkvX0ufXl (x1) + [slug] : string {Book 3 - Tomorrow Must Burn.items.[].system.slug} (135 different values) + [spelldc] : object {Book 3 - Tomorrow Must Burn.items.[].system.spelldc} + dc : integer {Book 3 - Tomorrow Must Burn.items.[].system.spelldc.dc} (6 different values) + 32 (x3) + 22 (x1) + 27 (x2) + 34 (x1) + 29 (x1) + 38 (x1) + mod : integer {Book 3 - Tomorrow Must Burn.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.spelldc.value} (7 different values) + 22 (x1) + 14 (x1) + 19 (x2) + 26 (x1) + 23 (x1) + 30 (x1) + 24 (x2) + [tradition] : object {Book 3 - Tomorrow Must Burn.items.[].system.tradition} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.tradition.value} (3 different values) + arcane (x3) + occult (x4) + divine (x2) + [area] : object {Book 3 - Tomorrow Must Burn.items.[].system.area} + type : string {Book 3 - Tomorrow Must Burn.items.[].system.area.type} (4 different values) + emanation (x9) + burst (x10) + cone (x3) + line (x2) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.area.value} (6 different values) + 30 (x10) + 20 (x5) + 60 (x3) + 10 (x4) + 120 (x1) + 40 (x1) + [details] : string {Book 3 - Tomorrow Must Burn.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) + [cost] : object {Book 3 - Tomorrow Must Burn.items.[].system.cost} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.cost.value} (4 different values) + (x126) + warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level (x1) + black onyx, see Table 7-1 (x1) + [counteraction] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.counteraction} (2 different values) + False (x124) + True (x5) + [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage} + [0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage.0} + [applyMod] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.applyMod} (2 different values) + False (x21) + True (x3) + [category] : mixed + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.formula} (18 different values) + 3d6 (x2) + 12d6 (x2) + 8d6 (x2) + 6d6 (x2) + 3d8 (x1) + 1d6 (x4) + 1d4+1 (x3) + 8d10 (x2) + 8d12 (x1) + 6d8 (x1) + 4d12 (x1) + 2d4 (x2) + 1d10+4 (x2) + 2d10 (x1) + 0 (x1) + 1d8 (x1) + 16d6 (x1) + 5d8 (x1) + kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x28) + healing (x3) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.type} (12 different values) + bludgeoning (x2) + cold (x4) + mental (x3) + fire (x2) + acid (x3) + force (x3) + electricity (x2) + poison (x1) + void (x3) + untyped (x5) + sonic (x1) + spirit (x1) + [gcovwqxwitqchoin] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.damageType} (3 different values) + piercing (x15) + bludgeoning (x6) + slashing (x2) + [dice] : integer {Book 3 - Tomorrow Must Burn.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.die} (4 different values) + d4 (x5) + d6 (x13) + d8 (x3) + d10 (x2) + [v1pnjhfu6e9akqe0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [defense] : object {Book 3 - Tomorrow Must Burn.items.[].system.defense} + [save] : object {Book 3 - Tomorrow Must Burn.items.[].system.defense.save} + basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.defense.save.basic} (2 different values) + False (x39) + True (x10) + statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.defense.save.statistic} (3 different values) + will (x28) + reflex (x7) + fortitude (x14) + [passive] : object {Book 3 - Tomorrow Must Burn.items.[].system.defense.passive} + statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 3 - Tomorrow Must Burn.items.[].system.duration} + sustained : boolean {Book 3 - Tomorrow Must Burn.items.[].system.duration.sustained} (2 different values) + False (x112) + True (x17) + value : string {Book 3 - Tomorrow Must Burn.items.[].system.duration.value} (17 different values) + (x58) + varies (x7) + 1 minute (x28) + 5 minutes (x6) + 10 minutes (x4) + until the end of the target's next turn (x3) + 8 hours (x1) + until the next time you make your daily preparations (x5) + until the start of your next turn (x5) + 1 or more rounds (x1) + 1 hour (x3) + see below (x1) + 1 round or sustained up to 1 minute (x2) + until the end of your turn (x1) + 1 round (x2) + unlimited (x1) + see text (x1) + [level] : object {Book 3 - Tomorrow Must Burn.items.[].system.level} + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.level.value} (12 different values) + 6 (x11) + 5 (x11) + 4 (x16) + 3 (x28) + 2 (x20) + 1 (x51) + 0 (x50) + 9 (x4) + 7 (x3) + 10 (x2) + 8 (x1) + 13 (x1) + [location] : object {Book 3 - Tomorrow Must Burn.items.[].system.location} + [value] : string {Book 3 - Tomorrow Must Burn.items.[].system.location.value} (9 different values) + hWFsgyTptyHOBJtD (x27) + O5uoqD3Lzqcdx708 (x2) + pTHZcKbaFZmIwmOo (x18) + BKBcAo4en90X1m11 (x25) + jL6Ovx8CLeSJ0K2S (x5) + C5HAmEH4wICnDXXA (x13) + CJe3a5GahNX20FL8 (x11) + N62QvxPwdPCrIlP1 (x23) + ubsRZqqQfGfMpXdi (x1) + [heightenedLevel] : integer {Book 3 - Tomorrow Must Burn.items.[].system.location.heightenedLevel} (8 different values) + 4 (x5) + 5 (x6) + 3 (x8) + 1 (x7) + 2 (x6) + 9 (x1) + 8 (x3) + 6 (x5) + [uses] : object {Book 3 - Tomorrow Must Burn.items.[].system.location.uses} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.location.uses.max} (same value: 2) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.location.uses.value} (same value: 2) + [range] : mixed + object {Book 3 - Tomorrow Must Burn.items.[].system.range} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.range.value} (11 different values) + (x30) + interplanar (x1) + 30 feet (x47) + 120 feet (x24) + 20 feet (x1) + touch (x12) + 500 feet (x5) + planetary (x2) + 10 feet (x2) + 60 feet (x3) + varies (x2) + integer {Book 3 - Tomorrow Must Burn.items.[].system.range} (5 different values) + 100 (x2) + 60 (x3) + 80 (x1) + 120 (x1) + 30 (x1) + [requirements] : string {Book 3 - Tomorrow Must Burn.items.[].system.requirements} (same value: ) + [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.target.value} (21 different values) + [time] : object {Book 3 - Tomorrow Must Burn.items.[].system.time} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.time.value} (7 different values) + 2 (x98) + 1 day (x4) + 3 (x7) + 1 (x9) + 10 minutes (x4) + 1 to 3 (x4) + 1 minute (x3) + [traits] : object {Book 3 - Tomorrow Must Burn.items.[].system.traits} + [rarity] : string {Book 3 - Tomorrow Must Burn.items.[].system.traits.rarity} (4 different values) + common (x335) + uncommon (x14) + unique (x1) + rare (x1) + [traditions] : array {Book 3 - Tomorrow Must Burn.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.traits.traditions.[]} (4 different values) + arcane (x107) + occult (x104) + primal (x49) + divine (x49) + value : array {Book 3 - Tomorrow Must Burn.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.traits.value.[]} (89 different values) + [selected] : object {Book 3 - Tomorrow Must Burn.items.[].system.traits.selected} + [ritual] : object {Book 3 - Tomorrow Must Burn.items.[].system.ritual} + primary : object {Book 3 - Tomorrow Must Burn.items.[].system.ritual.primary} + check : string {Book 3 - Tomorrow Must Burn.items.[].system.ritual.primary.check} (4 different values) + Arcana (master) or Occultism (master) (x1) + Religion (expert; you must be a demon) (x1) + Religion (expert) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + secondary : object {Book 3 - Tomorrow Must Burn.items.[].system.ritual.secondary} + casters : integer {Book 3 - Tomorrow Must Burn.items.[].system.ritual.secondary.casters} (3 different values) + 4 (x1) + 0 (x2) + 1 (x1) + checks : string {Book 3 - Tomorrow Must Burn.items.[].system.ritual.secondary.checks} (4 different values) + Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) + (x1) + Diplomacy (x1) + Religion (x1) + [heightening] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening} + [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.damage} + 0 : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.damage.0} (9 different values) + 2d6 (x7) + 2d8 (x1) + 1d10 (x2) + 1d12 (x2) + 1d8 (x3) + 2d4 (x1) + 1d4 (x1) + 1d10+4 (x2) + 1d6 (x3) + [v1pnjhfu6e9akqe0] : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [interval] : integer {Book 3 - Tomorrow Must Burn.items.[].system.heightening.interval} (2 different values) + 1 (x20) + 2 (x2) + type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.type} (2 different values) + interval (x22) + fixed (x33) + [levels] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels} + [5] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5} + [range] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.range} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x3) + 60 feet (x3) + [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.target.value} (2 different values) + 1 specific object or type of object, or a specific creature or ancestry (x1) + 10 creatures (x3) + [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage} + 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.6} + target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.6.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.6.target.value} (3 different values) + 10 creatures (x3) + any number of objects (x3) + 5 creatures (x1) + [3] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3} + [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage} + 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x2) + 10 objects (x3) + 1 unattended object with a Bulk of 1 or less (x3) + [range] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.range} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [7] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7} + [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage} + 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [area] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.area} + areaType : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.area.value} (same value: 60) + [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.target.value} (3 different values) + 10 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x3) + 6 creatures (x2) + [9] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9} + [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage} + 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.target.value} (same value: 5 creatures) + [4] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.4} + target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.4.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) + [8] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.8} + target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.8.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [overlays] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [4gyp3qlsv5ywdyjq] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [UTMlHk0o5FXLlwwM] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [baseItem] : string {Book 3 - Tomorrow Must Burn.items.[].system.baseItem} (20 different values) + dagger (x4) + morningstar (x1) + explorers-clothing (x1) + mace (x1) + leather-armor (x8) + staff (x1) + composite-longbow (x2) + scimitar (x2) + shortbow (x2) + hand-crossbow (x1) + rapier (x2) + halfling-sling-staff (x1) + greatclub (x1) + chain-shirt (x1) + crossbow (x1) + shortsword (x1) + pick (x1) + flail (x1) + javelin (x1) + chain-mail (x1) + [bonus] : object {Book 3 - Tomorrow Must Burn.items.[].system.bonus} + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.bonus.value} (15 different values) + 0 (x23) + 20 (x4) + 21 (x4) + 17 (x2) + 19 (x3) + 18 (x3) + 26 (x4) + 25 (x3) + 23 (x7) + 27 (x1) + 15 (x3) + 22 (x7) + 31 (x1) + 16 (x2) + 24 (x1) + [bonusDamage] : object {Book 3 - Tomorrow Must Burn.items.[].system.bonusDamage} + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Tomorrow Must Burn.items.[].system.bulk} + value : mixed + float {Book 3 - Tomorrow Must Burn.items.[].system.bulk.value} (same value: 0,1) + integer {Book 3 - Tomorrow Must Burn.items.[].system.bulk.value} (4 different values) + 1 (x22) + 0 (x17) + 2 (x4) + 6 (x1) + [category] : string {Book 3 - Tomorrow Must Burn.items.[].system.category} (12 different values) + simple (x10) + unarmored (x1) + offensive (x59) + interaction (x7) + defensive (x34) + light (x9) + martial (x13) + ammo (x7) + potion (x3) + talisman (x1) + medium (x1) + wand (x1) + [containerId] : mixed + [equipped] : object {Book 3 - Tomorrow Must Burn.items.[].system.equipped} + carryType : string {Book 3 - Tomorrow Must Burn.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 3 - Tomorrow Must Burn.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.equipped.inSlot} (2 different values) + True (x5) + False (x6) + [group] : string {Book 3 - Tomorrow Must Burn.items.[].system.group} (12 different values) + knife (x4) + club (x4) + cloth (x1) + leather (x8) + bow (x4) + sword (x5) + crossbow (x2) + sling (x1) + chain (x2) + pick (x1) + flail (x1) + dart (x1) + [hardness] : integer {Book 3 - Tomorrow Must Burn.items.[].system.hardness} (same value: 0) + [hp] : object {Book 3 - Tomorrow Must Burn.items.[].system.hp} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.hp.max} (same value: 0) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.hp.value} (same value: 0) + [material] : object {Book 3 - Tomorrow Must Burn.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - Tomorrow Must Burn.items.[].system.price} + value : object {Book 3 - Tomorrow Must Burn.items.[].system.price.value} + [sp] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.value.sp} (4 different values) + 2 (x4) + 1 (x8) + 9 (x1) + 7 (x1) + [gp] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.value.gp} (16 different values) + 1 (x7) + 1500 (x1) + 250 (x3) + 2 (x10) + 20 (x8) + 50 (x3) + 1000 (x1) + 245 (x1) + 3 (x5) + 5 (x2) + 55 (x1) + 58 (x1) + 160 (x1) + 40 (x1) + 6 (x1) + 3000 (x1) + [cp] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 3 - Tomorrow Must Burn.items.[].system.quantity} (6 different values) + 1 (x54) + 3 (x5) + 40 (x2) + 20 (x2) + 2 (x2) + 10 (x4) + [reload] : object {Book 3 - Tomorrow Must Burn.items.[].system.reload} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.reload.value} (4 different values) + - (x5) + (x11) + 0 (x4) + 1 (x3) + [runes] : object {Book 3 - Tomorrow Must Burn.items.[].system.runes} + potency : integer {Book 3 - Tomorrow Must Burn.items.[].system.runes.potency} (2 different values) + 0 (x13) + 1 (x21) + property : array {Book 3 - Tomorrow Must Burn.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.runes.property.[]} (same value: flaming) + [striking] : integer {Book 3 - Tomorrow Must Burn.items.[].system.runes.striking} (2 different values) + 0 (x13) + 1 (x10) + [resilient] : integer {Book 3 - Tomorrow Must Burn.items.[].system.runes.resilient} (2 different values) + 0 (x10) + 1 (x1) + [size] : string {Book 3 - Tomorrow Must Burn.items.[].system.size} (2 different values) + med (x68) + lg (x1) + [splashDamage] : object {Book 3 - Tomorrow Must Burn.items.[].system.splashDamage} + [value] : integer {Book 3 - Tomorrow Must Burn.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 3 - Tomorrow Must Burn.items.[].system.usage} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.usage.value} (5 different values) + held-in-one-hand (x45) + held-in-two-hands (x7) + held-in-one-plus-hands (x4) + worn (x1) + affixed-to-weapon (x1) + [acBonus] : integer {Book 3 - Tomorrow Must Burn.items.[].system.acBonus} (4 different values) + 0 (x1) + 1 (x8) + 2 (x1) + 4 (x1) + [checkPenalty] : integer {Book 3 - Tomorrow Must Burn.items.[].system.checkPenalty} (3 different values) + 0 (x1) + -1 (x9) + -2 (x1) + [dexCap] : integer {Book 3 - Tomorrow Must Burn.items.[].system.dexCap} (4 different values) + 5 (x1) + 4 (x8) + 3 (x1) + 1 (x1) + [speedPenalty] : integer {Book 3 - Tomorrow Must Burn.items.[].system.speedPenalty} (2 different values) + 0 (x10) + -5 (x1) + [strength] : integer {Book 3 - Tomorrow Must Burn.items.[].system.strength} (3 different values) + 0 (x8) + 1 (x1) + 3 (x1) + [attack] : object {Book 3 - Tomorrow Must Burn.items.[].system.attack} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects} + value : array {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects.value.[]} (10 different values) + ghast-ghast-fever (x1) + ghast-paralysis (x2) + grab (x2) + lich-paralyzing-touch (x1) + rust (x1) + knockdown (x1) + giant-scorpion-venom (x1) + bloodseeker-beak (x1) + persistent-bleed-critical (x1) + independent-limbs (x1) + [custom] : string {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls} + [eefv5bjmvxve84gse3hi] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.eefv5bjmvxve84gse3hi} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.eefv5bjmvxve84gse3hi.damage} (same value: 2d6+8) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.eefv5bjmvxve84gse3hi.damageType} (same value: bludgeoning) + [yb28iheuow9vosx8kmo0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.yb28iheuow9vosx8kmo0} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.yb28iheuow9vosx8kmo0.damage} (same value: 1d4+8) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.yb28iheuow9vosx8kmo0.damageType} (same value: piercing) + [61u4v3czfap3j7wix8kk] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.61u4v3czfap3j7wix8kk} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.61u4v3czfap3j7wix8kk.damage} (same value: 1d4+8) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.61u4v3czfap3j7wix8kk.damageType} (same value: piercing) + [n0swlijtd7hk07y2uw6lfb] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb.damage} (same value: 1d10+11) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb.damageType} (same value: piercing) + [t9dscw71ewehbaqiscddbs] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs.damage} (same value: 1d10) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs.damageType} (same value: fire) + [7v107i0ocmq0co5ojwno] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7v107i0ocmq0co5ojwno} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7v107i0ocmq0co5ojwno.damage} (same value: 2d8+8) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7v107i0ocmq0co5ojwno.damageType} (same value: piercing) + [ss2emgbz4dnyjhaeej22] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22.damage} (same value: 2d10+9) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22.damageType} (same value: piercing) + [ke8cn35zaiw1tkjjaccn] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn.damage} (same value: 2d8+9) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn.damageType} (same value: slashing) + [nnwivg4lhqkgtje9urvz] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz.damage} (same value: 2d6+9) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz.damageType} (same value: bludgeoning) + [twrwxsm5twjo5g6hgy0l] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l.damage} (same value: 1d4+9) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l.damageType} (same value: piercing) + [pukrlvdg1reryegsgfls] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.pukrlvdg1reryegsgfls} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.pukrlvdg1reryegsgfls.damage} (same value: 1d4+9) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.pukrlvdg1reryegsgfls.damageType} (same value: piercing) + [6d806tlt43aimk0y6vkl] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6d806tlt43aimk0y6vkl} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6d806tlt43aimk0y6vkl.damage} (same value: 2d4+12) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6d806tlt43aimk0y6vkl.damageType} (same value: bludgeoning) + [mdlvf6jlj5asbjq2dxyf] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf.damage} (same value: 4d8) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf.damageType} (same value: void) + [cdxl7ek81904izua0fvf] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.cdxl7ek81904izua0fvf} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.cdxl7ek81904izua0fvf.damage} (same value: 2d6+12) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.cdxl7ek81904izua0fvf.damageType} (same value: bludgeoning) + [x0te6g6tes0j2pp1f4u3] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3.damage} (same value: 2d10+13) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3.damageType} (same value: piercing) + [1cycxm095esv8802nfp5] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1cycxm095esv8802nfp5} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1cycxm095esv8802nfp5.damage} (same value: 2d8+13) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1cycxm095esv8802nfp5.damageType} (same value: slashing) + [rhgs5ajmn4raak2pxsha] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha.damage} (same value: 2d6+13) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha.damageType} (same value: piercing) + [hqxribi4nfs0ehsdcs6he] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he.damage} (same value: 2d6+12) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he.damageType} (same value: slashing) + [hkurtc7afid582ku0rn2t7] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7.damage} (same value: 2d6+12) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7.damageType} (same value: piercing) + [30ry283q61e5tvp0a58c9n] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n.damage} (same value: 2d8+10) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n.damageType} (same value: piercing) + [wwyhu95d8624fb7s2t8c] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c.damage} (same value: 1d6) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c.damageType} (same value: fire) + [ox2mo2k6tyn8zoyjc499] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499.damage} (same value: 1d6+7) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499.damageType} (same value: slashing) + [v094eynkp9qoylxh96fr] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.v094eynkp9qoylxh96fr} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.v094eynkp9qoylxh96fr.damage} (same value: 1d6+3) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.v094eynkp9qoylxh96fr.damageType} (same value: piercing) + [llp28yuxxyumut75lbjp] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.llp28yuxxyumut75lbjp} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.llp28yuxxyumut75lbjp.damage} (same value: 2d6+11) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.llp28yuxxyumut75lbjp.damageType} (same value: piercing) + [TOw4WmZ6S3LyVQP9] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9.damage} (same value: 1d6+6) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9.damageType} (same value: piercing) + [6t7p324t25lffutez0h3oc] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6t7p324t25lffutez0h3oc} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6t7p324t25lffutez0h3oc.damage} (same value: 1d4+8) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6t7p324t25lffutez0h3oc.damageType} (same value: piercing) + [rh8m7uv62af14lptgb7n6q] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q.damage} (same value: 1d4+8) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q.damageType} (same value: piercing) + [7irtihljv5nrim5oiv4tns] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns.damage} (same value: 2d10+7) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns.damageType} (same value: bludgeoning) + [9vvpjen50b7m4t7jh38o1] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1.damage} (same value: 1d6) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1.damageType} (same value: spirit) + [0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.0} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.0.damage} (same value: 4d10+6) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.0.damageType} (same value: slashing) + [1] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1.damageType} (same value: bleed) + [kximbn2qmfcdo06nzpte] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.kximbn2qmfcdo06nzpte} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.kximbn2qmfcdo06nzpte.damage} (same value: 2d6+8) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.kximbn2qmfcdo06nzpte.damageType} (same value: bludgeoning) + [j4hrh9efd9x2g3pz4q9z] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z.damage} (same value: 2d6) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z.damageType} (same value: fire) + [j5a6ut7s8kcjy3fr9fsu] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu.damage} (same value: 2d8+13) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu.damageType} (same value: slashing) + [5z0jn95nzbfy6fl9mffu] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu.damage} (same value: 2d10+1) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu.damageType} (same value: bludgeoning) + [gxgl6wu8i1hy90wfx0c3] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3.damage} (same value: 1d8+11) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3.damageType} (same value: bludgeoning) + [gjyvxyyjlgerl4cq382a] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a.damage} (same value: 2d6+8) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a.damageType} (same value: piercing) + [57t3wrfmiu5d8mvfwv0g] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g.damage} (same value: 1d6+10) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g.damageType} (same value: slashing) + [xjr2blcfm6l0z1tdk75q] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q.damage} (same value: 2d8+6) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q.damageType} (same value: piercing) + [orl4q69bxxvbsmt8ac7g] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g.damage} (same value: 1d6+5) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g.damageType} (same value: piercing) + [25qdi08hbxyuyqknl0no] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.25qdi08hbxyuyqknl0no} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.25qdi08hbxyuyqknl0no.damage} (same value: 1d4+4) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.25qdi08hbxyuyqknl0no.damageType} (same value: piercing) + [8rznh6gpd64mz65y83du] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.8rznh6gpd64mz65y83du} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.8rznh6gpd64mz65y83du.damage} (same value: 1d4+4) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.8rznh6gpd64mz65y83du.damageType} (same value: piercing) + [w2w088jjjzleqz9duxxr] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.w2w088jjjzleqz9duxxr} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.w2w088jjjzleqz9duxxr.damage} (same value: 1d6+10) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.w2w088jjjzleqz9duxxr.damageType} (same value: piercing) + [7pa1g9i15tvh9dkwvpwj] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj.damage} (same value: 2d8+8) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj.damageType} (same value: piercing) + [7jk0u494x4j2e1m1rjua] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua.damage} (same value: 2d6+10) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua.damageType} (same value: bludgeoning) + [fyyaovff5te5ds2pj1al] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.fyyaovff5te5ds2pj1al} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.fyyaovff5te5ds2pj1al.damage} (same value: 1d6+10) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.fyyaovff5te5ds2pj1al.damageType} (same value: piercing) + [1etp12wxjv4icdxijeeq6] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6.damage} (same value: 2d8+12) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6.damageType} (same value: slashing) + [2a5v83i5qm2ojiv2la4u8] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8.damage} (same value: 2d10+12) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8.damageType} (same value: bludgeoning) + [k2ngv4aerkic2t2616wr] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.k2ngv4aerkic2t2616wr} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.k2ngv4aerkic2t2616wr.damage} (same value: 3d10+11) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.k2ngv4aerkic2t2616wr.damageType} (same value: piercing) + jnerqwqmbb2wxnlxlryw : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw} + damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw.damage} (same value: 3d8+11) + damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw.damageType} (same value: slashing) + [weaponType] : object {Book 3 - Tomorrow Must Burn.items.[].system.weaponType} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.weaponType.value} (2 different values) + melee (x31) + ranged (x14) + [actionType] : object {Book 3 - Tomorrow Must Burn.items.[].system.actionType} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.actionType.value} (4 different values) + free (x3) + action (x30) + passive (x58) + reaction (x18) + [actions] : object {Book 3 - Tomorrow Must Burn.items.[].system.actions} + [value] : integer {Book 3 - Tomorrow Must Burn.items.[].system.actions.value} (3 different values) + 3 (x7) + 1 (x16) + 2 (x7) + [frequency] : object {Book 3 - Tomorrow Must Burn.items.[].system.frequency} + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.frequency.max} (2 different values) + 1 (x5) + 3 (x2) + per : string {Book 3 - Tomorrow Must Burn.items.[].system.frequency.per} (3 different values) + day (x5) + round (x1) + turn (x1) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.frequency.value} (2 different values) + 1 (x5) + 3 (x2) + [mod] : object {Book 3 - Tomorrow Must Burn.items.[].system.mod} + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.mod.value} (6 different values) + 26 (x2) + 16 (x2) + 20 (x1) + 13 (x1) + 21 (x1) + 18 (x1) + [proficient] : object {Book 3 - Tomorrow Must Burn.items.[].system.proficient} + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.deathNote} (same value: True) + [stackGroup] : string {Book 3 - Tomorrow Must Burn.items.[].system.stackGroup} (3 different values) + arrows (x4) + bolts (x2) + slingBullets (x1) + [uses] : object {Book 3 - Tomorrow Must Burn.items.[].system.uses} + autoDestroy : boolean {Book 3 - Tomorrow Must Burn.items.[].system.uses.autoDestroy} (2 different values) + True (x11) + False (x1) + max : integer {Book 3 - Tomorrow Must Burn.items.[].system.uses.max} (same value: 1) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.uses.value} (same value: 1) + [spell] : object {Book 3 - Tomorrow Must Burn.items.[].system.spell} + _id : string {Book 3 - Tomorrow Must Burn.items.[].system.spell._id} (same value: fd31tAHSSGXyOxW6) + flags : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.flags} + core : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.flags.core} + sourceId : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.fd31tAHSSGXyOxW6) + img : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/vampiric-exsanguination.webp) + name : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.name} (same value: Vampiric Exsanguination) + sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.sort} (same value: 0) + system : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system} + area : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.area} + type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.area.type} (same value: cone) + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.area.value} (same value: 30) + cost : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.cost} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage} + 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0} + [category] : mixed + formula : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.formula} (same value: 12d6) + kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.type} (same value: void) + defense : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense} + save : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense.save} + basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.description} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.description.value} (same value:

You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 void damage to living creatures in the area. You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.

+
+

Heightened (+1) The damage increases by 2d6.

) + duration : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.duration} + sustained : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening} + damage : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.damage} + 0 : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.damage.0} (same value: 2d6) + interval : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.level} + value : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.level.value} (same value: 6) + location : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.location} + heightenedLevel : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.location.heightenedLevel} (same value: 6) + value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication} + license : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.range} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.range.value} (same value: ) + requirements : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.slug} (same value: vampiric-exsanguination) + target : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.target} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.target.value} (same value: ) + time : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.time} + value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits} + rarity : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.traditions} + Length: min=3 max=3 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x1) + divine (x1) + occult (x1) + value : array {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.value.[]} (4 different values) + concentrate (x1) + death (x1) + manipulate (x1) + void (x1) + type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.type} (same value: spell) + type : string {Book 3 - Tomorrow Must Burn.items.[].type} (9 different values) + spellcastingEntry (x9) + spell (x129) + weapon (x23) + armor (x11) + equipment (x23) + melee (x45) + action (x109) + lore (x8) + consumable (x12) + [_stats] : object {Book 3 - Tomorrow Must Burn.items.[]._stats} + compendiumSource : string {Book 3 - Tomorrow Must Burn.items.[]._stats.compendiumSource} (131 different values) + [flags] : object {Book 3 - Tomorrow Must Burn.items.[].flags} + pf2e : object {Book 3 - Tomorrow Must Burn.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Tomorrow Must Burn.items.[].flags.pf2e.linkedWeapon} (23 different values) + name : string {Book 3 - Tomorrow Must Burn.name} (all different values) + system : object {Book 3 - Tomorrow Must Burn.system} + [abilities] : object {Book 3 - Tomorrow Must Burn.system.abilities} + cha : object {Book 3 - Tomorrow Must Burn.system.abilities.cha} + mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.cha.mod} (9 different values) + 4 (x6) + -2 (x1) + -1 (x2) + 3 (x2) + 8 (x1) + 5 (x2) + 2 (x3) + 1 (x1) + 0 (x1) + con : object {Book 3 - Tomorrow Must Burn.system.abilities.con} + mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.con.mod} (7 different values) + 2 (x2) + 4 (x3) + 6 (x1) + 3 (x7) + 5 (x3) + 1 (x2) + 0 (x1) + dex : object {Book 3 - Tomorrow Must Burn.system.abilities.dex} + mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.dex.mod} (7 different values) + 4 (x4) + 2 (x4) + 1 (x2) + 5 (x5) + 7 (x1) + 3 (x2) + 6 (x1) + int : object {Book 3 - Tomorrow Must Burn.system.abilities.int} + mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.int.mod} (8 different values) + 5 (x3) + -4 (x2) + 1 (x4) + 2 (x1) + 0 (x4) + 4 (x3) + 6 (x1) + 3 (x1) + str : object {Book 3 - Tomorrow Must Burn.system.abilities.str} + mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.str.mod} (8 different values) + 2 (x3) + 5 (x3) + 6 (x3) + 3 (x1) + 7 (x2) + 4 (x4) + 0 (x2) + -5 (x1) + wis : object {Book 3 - Tomorrow Must Burn.system.abilities.wis} + mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.wis.mod} (8 different values) + 2 (x5) + 1 (x2) + 3 (x5) + 4 (x2) + 6 (x2) + 7 (x1) + 5 (x1) + 0 (x1) + attributes : object {Book 3 - Tomorrow Must Burn.system.attributes} + ac : object {Book 3 - Tomorrow Must Burn.system.attributes.ac} + [details] : string {Book 3 - Tomorrow Must Burn.system.attributes.ac.details} (same value: ) + value : integer {Book 3 - Tomorrow Must Burn.system.attributes.ac.value} (14 different values) + 28 (x2) + 0 (x3) + 23 (x1) + 27 (x2) + 34 (x1) + 30 (x6) + 35 (x1) + 22 (x1) + 31 (x1) + 39 (x1) + 29 (x1) + 25 (x2) + 32 (x1) + 33 (x1) + [allSaves] : object {Book 3 - Tomorrow Must Burn.system.attributes.allSaves} + value : string {Book 3 - Tomorrow Must Burn.system.attributes.allSaves.value} (6 different values) + (x12) + +1 status to all saves vs. vitality (x1) + +1 status to all saves vs. magic (x3) + +1 status to all saves vs. poison (x1) + +2 circumstance to all saves vs. shove, trip, or being knocked prone (x1) + +2 status to all saves vs. magic, +3 status to all saves vs. divine magic (x1) + hp : object {Book 3 - Tomorrow Must Burn.system.attributes.hp} + details : string {Book 3 - Tomorrow Must Burn.system.attributes.hp.details} (5 different values) + (x20) + void healing (x1) + void healing, rejuvenation (x1) + regeneration 25 (deactivated by holy or silver) (x1) + to break each branch (x1) + max : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.max} (18 different values) + 170 (x1) + 0 (x2) + 98 (x1) + 135 (x3) + 155 (x2) + 200 (x2) + 235 (x1) + 75 (x1) + 160 (x1) + 185 (x2) + 295 (x1) + 38 (x1) + 180 (x1) + 95 (x1) + 195 (x1) + 120 (x1) + 72 (x1) + 40 (x1) + temp : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.value} (18 different values) + 170 (x1) + 0 (x2) + 98 (x1) + 135 (x3) + 155 (x2) + 200 (x2) + 235 (x1) + 75 (x1) + 160 (x1) + 185 (x2) + 295 (x1) + 38 (x1) + 180 (x1) + 95 (x1) + 195 (x1) + 120 (x1) + 72 (x1) + 40 (x1) + [tempmax] : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Book 3 - Tomorrow Must Burn.system.attributes.speed} + otherSpeeds : array {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 30 (x1) + 25 (x1) + value : integer {Book 3 - Tomorrow Must Burn.system.attributes.speed.value} (6 different values) + 25 (x9) + 40 (x2) + 35 (x3) + 30 (x3) + 0 (x1) + 20 (x1) + [details] : string {Book 3 - Tomorrow Must Burn.system.attributes.speed.details} (3 different values) + mobility, shipboard grace (x1) + quick movements (x1) + swiftness (x1) + [hardness] : integer {Book 3 - Tomorrow Must Burn.system.attributes.hardness} (4 different values) + 0 (x2) + 17 (x1) + 18 (x1) + 10 (x1) + [hasHealth] : boolean {Book 3 - Tomorrow Must Burn.system.attributes.hasHealth} (2 different values) + False (x2) + True (x3) + [stealth] : object {Book 3 - Tomorrow Must Burn.system.attributes.stealth} + details : string {Book 3 - Tomorrow Must Burn.system.attributes.stealth.details} (4 different values) + (x2) +

(expert) or @Check[perception|dc:27|name:Notice Sluice Gates|traits:complex,mechanical,trap,hazard] (expert) to notice the six cleverly hidden sluice gates while they are closed

(x1) +

(expert); @Check[perception|dc:29|name:Notice the Line of Cord|traits:complex,mechanical,trap,hazard] to notice the line of cord running from the lathe's trigger toward the door to area A2.

(x1) +

(expert)

(x1) + value : integer {Book 3 - Tomorrow Must Burn.system.attributes.stealth.value} (4 different values) + 17 (x2) + 10 (x1) + 19 (x1) + 22 (x1) + [immunities] : array {Book 3 - Tomorrow Must Burn.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.immunities.[]} + type : string {Book 3 - Tomorrow Must Burn.system.attributes.immunities.[].type} (8 different values) + death-effects (x3) + disease (x3) + paralyzed (x3) + poison (x3) + unconscious (x3) + cold (x1) + critical-hits (x3) + precision (x4) + [resistances] : array {Book 3 - Tomorrow Must Burn.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[]} + type : string {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].type} (5 different values) + cold (x1) + fire (x1) + all-damage (x1) + physical (x2) + poison (x1) + value : integer {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].value} (5 different values) + 20 (x1) + 5 (x1) + 8 (x1) + 10 (x2) + 12 (x1) + [doubleVs] : array {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].exceptions.[]} (5 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + bludgeoning (x1) + piercing (x1) + [weaknesses] : array {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses.[]} + type : string {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses.[].type} (3 different values) + cold-iron (x1) + holy (x3) + silver (x1) + value : integer {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses.[].value} (2 different values) + 10 (x3) + 20 (x2) + details : object {Book 3 - Tomorrow Must Burn.system.details} + [blurb] : string {Book 3 - Tomorrow Must Burn.system.details.blurb} (2 different values) + (x18) + Male raja rakshasa (x1) + [languages] : object {Book 3 - Tomorrow Must Burn.system.details.languages} + details : string {Book 3 - Tomorrow Must Burn.system.details.languages.details} (2 different values) + (x18) + telepathy 100 feet (x1) + value : array {Book 3 - Tomorrow Must Burn.system.details.languages.value} + Length: min=0 max=12 + Value type: string {Book 3 - Tomorrow Must Burn.system.details.languages.value.[]} (18 different values) + chthonian (x2) + common (x16) + diabolic (x7) + draconic (x4) + empyrean (x2) + kholo (x4) + shadowtongue (x4) + dwarven (x3) + elven (x5) + halfling (x4) + jotun (x3) + necril (x1) + aklo (x2) + azlanti (x1) + gnomish (x1) + strix (x1) + varisian (x1) + vudrani (x1) + level : object {Book 3 - Tomorrow Must Burn.system.details.level} + value : integer {Book 3 - Tomorrow Must Burn.system.details.level.value} (10 different values) + 11 (x3) + 6 (x4) + 9 (x3) + 13 (x2) + 10 (x7) + 5 (x1) + 16 (x1) + 8 (x1) + 7 (x1) + 12 (x1) + [privateNotes] : string {Book 3 - Tomorrow Must Burn.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - Tomorrow Must Burn.system.details.publicNotes} (5 different values) + (x15) +

Blood boars are fearsome swine bred in Cheliax for the singular purpose of hunting down escaped slaves. The species originated from a type of large feral boar native to Nidal's shadowy Uskwood, and blood boars retain their predecessors' gray fur, red eyes, and exceptional senses. The intensive breeding process to produce blood boars-augmented by the selective application of magic-grants the creatures an unparalleled awareness of blood, including the ability to precisely detect a bloodied creature's location and movements, allowing the boars to track their prey from up to a mile away.

+

Blood boars' keepers groom and mark the animals to enhance their already unsettling appearance. While from a distance, a blood boar might be mistaken for an ordinary pig, up close the differences are stark. Blood-red eyes, ashen fur, and unnaturally sharp tusks frame hundreds of pounds of raw muscle, the veins of which can be seen through the boar's ghastly pale flesh. Chains, manacles, and spikes are typical blood boar accessories, ensuring the boars are as fearsome as possible.

+

A blood boar's ability to track its quarry using only the scent of the target's blood has been the bane of many thieves, brigands, and the occasional illicit lover, but none have as much cause to fear the beasts as slaves in pursuit of freedom. Even washing off spilled blood does nothing to deter the blood boar's pursuit if it already has the scent. As a result, many halflings in the Bellflower Network zealously practice disarming and nonlethal combat techniques specifically to avoid accidental bloodshed during an escape.

(x1) +

Kalavakuses work as slavers in the Abyss, earning them the alternate moniker of "slaver demons"; these fiends round up captured victims and sell them to other fiends or unscrupulous mortals. Pleas for freedom or clemency fall on deaf ears, as slaver demons consider anyone they can catch and hold to be their rightful property and theirs to sell. Kalavakuses know more than just physical means of restraining slaves; they also know how to fetter a victim's soul. The most successful slaver demons have vast slave-pits in the Abyss where they keep stables of imprisoned souls.

(x1) +

Velstracs are horrific, shadow-dwelling fiends who seek ultimate sensation through self-mutilation. They transcend their stoic detachment only when inflicting pain and terror upon their victims, practicing new forms of debasement and torture before then turning their knives on themselves. Although velstracs consider themselves beyond such limitations as morality or mortal taboos, their victims know them as emotionless tormentors who inflict debased, sadistic suffering. They claim to seek perfection in thought, form, and action, although they don't recognize any refinement that doesn't require the painful excision of the flesh or spirit.

+

Velstracs manifest from the souls of masochistic or sadistic mortals that are diverted into the Shadow Plane and then forged into forms that suit their vile predilections, ranging from the low-ranking augurs to the aesthetics-obsessed interlocutors.

+

Some mortals refer to velstracs as "kytons," a misattribution that the velstracs tolerate with cold amusement. The term "kyton" denotes a master or virtuoso among their kind, and these fiends enjoy being labeled masters of their horrid paths to perfection through agony.

+

Velstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues.

(x1) +

Though the Silver Ravens defeated the evil tyrant Barzillai Thrune before he could fully realize his goal of becoming a genius loci, remnants of his spirit remain throughout the Ravounel region. On occasion, these scraps of sentience form a vague, Barzillai-shaped body from bits of the nearby terrain, but when near haunted locations, the spectral force can coalesce into a more precise body using ectoplasm siphoned from these haunts. In either form, the remnant carries a form of Barzillai's own burning mace, which dissolves into a thin mist 1 hour after the remnant is destroyed.

+

Remnants of Barzillai can manifest anywhere throughout Ravounel, and even after one remnant is defeated, another might arise later on. The undead inquisitor can be put to rest permanently only by retrieving his mace before it disappears, then burying it in a location consecrated by good clerics, where it must remain for at least a year undisturbed.

+

While a remnant of Barzillai can draw power from any haunt it is associated with, remnants tend to do so with specific haunts. The haunts presented are commonly associated with remnants of Barzillai. These are far from the only haunts Barzillai can create, however; the Silver Ravens' records mention many phenomena associated with the undead being, some of which deal with themes of various birds, the scents of mint and tea, and ghostly figures in heavy armor.

(x1) + publication : object {Book 3 - Tomorrow Must Burn.system.details.publication} + license : string {Book 3 - Tomorrow Must Burn.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 3 - Tomorrow Must Burn.system.details.publication.remaster} (same value: False) + title : string {Book 3 - Tomorrow Must Burn.system.details.publication.title} (same value: Pathfinder #147: Tomorrow Must Burn) + [description] : string {Book 3 - Tomorrow Must Burn.system.details.description} (5 different values) +

Hell hounds invisible to all but their lone target burn their chosen victim.

(x1) +

The echo of diabolic bells reverberates with a bone-shaking clamor.

(x1) +

Six sluice gates open to allow thousands of gallons of water to begin flooding the room. The water churns through the room and flows out through three chutes on the south end of the room.

(x1) +

The powered lathe's springs have been critically overwound so that when jostled or triggered, the lathe unwinds violently, hurling blades, gears, and sharp shards of metal around the room.

(x1) +

The statue of the willow tree animates, its branches lashing out to try to grab anyone in area B2.

(x1) + [disable] : string {Book 3 - Tomorrow Must Burn.system.details.disable} (5 different values) +

@Check[religion|dc:24|name:Exorcise the Hounds|traits:complex,haunt,hazard] (expert) to perform an exorcism (with 2 actions)

(x1) +

@Check[religion|dc:27|name:Recite Against the Power of Hell|traits:auditory,complex,haunt,sonic,hazard] (expert) to break the curse with recitations against the power of Hell (2 actions), or @Check[performance|dc:22|name:Perform an Opposing Composition|traits:auditory,complex,haunt,sonic,hazard] (expert) to Perform an opposing composition

(x1) +

@Check[thievery|dc:28|name:Close a Sluice|traits:complex,mechanical,trap,hazard] (expert) twice to close a sluice (on a critical success, a sluice is closed immediately)

(x1) +

@Check[thievery|dc:31|name:Release the Spring Tension|traits:complex,mechanical,trap,hazard] (expert) on the lathe releases the tension on its springs without unleashing its blades and gears.

(x1) +

@Check[athletics|dc:25|name:Force Open a Branch|traits:complex,magical,trap,hazard,action:force-open] or @Check[thievery|dc:25|name:Lever Open a Branch|traits:complex,magical,trap,hazard] (trained) to force or lever open a single branch, disabling that branch and freeing any creature trapped within. @Check[thievery|dc:29|name:Disrupt the Tree's Magical Animation|traits:complex,magical,trap,hazard] (expert) to disrupt the tree's magical animation, shut it down, and free all trapped creatures. Placing a dreamstone in the tree's trunk takes 2 Interact actions and causes the trap to shut down, freeing all trapped creatures. Placing the cursed dreamstone from area B4 in the trunk instead increases the tree's actions per turn to 4 and gives it a +2 item bonus to all saving throws and attack rolls.

(x1) + [isComplex] : boolean {Book 3 - Tomorrow Must Burn.system.details.isComplex} (same value: True) + [reset] : string {Book 3 - Tomorrow Must Burn.system.details.reset} (5 different values) +

If their designated target dies or the hounds can't reach it in a turn, the hounds vanish into noxious smoke, but they manifest again elsewhere in the city after the next sunset.

(x1) +

The bells cease ringing if there are no living creatures within 30 feet.

(x1) +

The trap resets if all six sluices are closed. If all the water has drained when this occurs, the water takes many months to refill.

(x1) + (x1) +

The trap deactivates and resets if it has no creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] and no creatures in the room to attack. If an uncursed dreamstone is placed in its trunk, the statue doesn't reactivate.

(x1) + [routine] : string {Book 3 - Tomorrow Must Burn.system.details.routine} (5 different values) +

(2 actions) The haunt uses its first action to Stride (Speed 60 feet), then its second action for a jaws Strike against its designated target if it is in reach. If the target is not in reach, the haunt resets.

(x1) +

(1 action) The bells toll, dealing @Damage[4d6[sonic]] damage to each living creature within @Template[emanation|distance:30]{30 feet} (@Check[fortitude|dc:24|basic|name:Phantom Bells Toll|traits:auditory,complex,haunt,sonic,hazard] save).

(x1) +

(6 actions) The trap loses 1 action per disabled or destroyed sluice. On each of its actions, the water rushing from the sluices flows through the room, creating a river of churning water that fills the room to several inches and makes the floor of the chamber into difficult terrain. The water level never rises above this level in the room, as it drains out of the chutes to the south and begins to flood the quarry pit (area J2). On the trap's second turn, the water starts filling the four slave pits in area J2. Each of the trap's actions fills the pits 4 inches (2 feet per round if all sluices are functional). If the slave pits fill to their total depth of 12 feet and the grates over the slave pits aren't open, the slaves begin to drown, dying if they aren't freed in 5 rounds. Once the slave pits are full, the water continues to slowly fill the central area over the course of an hour until it empties the reservoir and floods area J2 to a depth of 15 feet.

+

Other options beyond disabling or destroying the sluices could prevent the flooding of the quarry pit at your discretion.

(x1) +

(4 actions) The lathe attempts four sharpened fragment attacks against creatures in the room, selecting a target randomly from all available targets in area A1. The trap does not take multiple attack penalties for any of its attacks. The trap loses 1 action each turn as its springs wind down, and becomes disabled when it has 0 actions.

(x1) +

(3 actions) The statue uses each action to attempt a branch Strike against a random creature in the room that it hasn't @UUID[Compendium.pf2e.conditionitems.Item.Grabbed]. If there are no creatures for it to attack and it has at least one creature grabbed, it instead Constricts. The trap can have up to six creatures grabbed.

(x1) + [initiative] : object {Book 3 - Tomorrow Must Burn.system.initiative} + statistic : string {Book 3 - Tomorrow Must Burn.system.initiative.statistic} (same value: perception) + [perception] : object {Book 3 - Tomorrow Must Burn.system.perception} + details : string {Book 3 - Tomorrow Must Burn.system.perception.details} (3 different values) + (x17) + bloodsense (precise) 60 feet (x1) + detect magic, painsight (x1) + mod : integer {Book 3 - Tomorrow Must Burn.system.perception.mod} (14 different values) + 17 (x1) + 15 (x1) + 16 (x2) + 14 (x1) + 22 (x4) + 19 (x2) + 24 (x1) + 11 (x1) + 20 (x1) + 21 (x1) + 32 (x1) + 12 (x1) + 23 (x1) + 13 (x1) + senses : array {Book 3 - Tomorrow Must Burn.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 3 - Tomorrow Must Burn.system.perception.senses.[]} + type : string {Book 3 - Tomorrow Must Burn.system.perception.senses.[].type} (4 different values) + low-light-vision (x3) + scent (x2) + darkvision (x9) + truesight (x1) + [acuity] : string {Book 3 - Tomorrow Must Burn.system.perception.senses.[].acuity} (2 different values) + imprecise (x2) + precise (x1) + [range] : integer {Book 3 - Tomorrow Must Burn.system.perception.senses.[].range} (2 different values) + 30 (x2) + 60 (x1) + [resources] : object {Book 3 - Tomorrow Must Burn.system.resources} + [focus] : object {Book 3 - Tomorrow Must Burn.system.resources.focus} + max : integer {Book 3 - Tomorrow Must Burn.system.resources.focus.max} (2 different values) + 2 (x1) + 1 (x6) + value : integer {Book 3 - Tomorrow Must Burn.system.resources.focus.value} (2 different values) + 2 (x1) + 1 (x6) + saves : object {Book 3 - Tomorrow Must Burn.system.saves} + fortitude : object {Book 3 - Tomorrow Must Burn.system.saves.fortitude} + saveDetail : string {Book 3 - Tomorrow Must Burn.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 3 - Tomorrow Must Burn.system.saves.fortitude.value} (13 different values) + 17 (x3) + 0 (x3) + 16 (x1) + 19 (x1) + 21 (x3) + 23 (x1) + 12 (x1) + 18 (x2) + 25 (x1) + 14 (x1) + 22 (x4) + 20 (x2) + 10 (x1) + reflex : object {Book 3 - Tomorrow Must Burn.system.saves.reflex} + saveDetail : string {Book 3 - Tomorrow Must Burn.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 3 - Tomorrow Must Burn.system.saves.reflex.value} (13 different values) + 19 (x1) + 0 (x3) + 14 (x5) + 15 (x2) + 21 (x3) + 17 (x2) + 25 (x1) + 24 (x1) + 29 (x1) + 16 (x1) + 18 (x1) + 22 (x2) + 12 (x1) + will : object {Book 3 - Tomorrow Must Burn.system.saves.will} + saveDetail : string {Book 3 - Tomorrow Must Burn.system.saves.will.saveDetail} (same value: ) + value : integer {Book 3 - Tomorrow Must Burn.system.saves.will.value} (13 different values) + 19 (x5) + 0 (x5) + 10 (x1) + 16 (x1) + 18 (x1) + 22 (x2) + 9 (x1) + 21 (x2) + 30 (x1) + 23 (x2) + 14 (x1) + 12 (x1) + 15 (x1) + [skills] : object {Book 3 - Tomorrow Must Burn.system.skills} + [arcana] : object {Book 3 - Tomorrow Must Burn.system.skills.arcana} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.arcana.base} (4 different values) + 22 (x1) + 27 (x1) + 18 (x1) + 21 (x1) + [athletics] : object {Book 3 - Tomorrow Must Burn.system.skills.athletics} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.athletics.base} (12 different values) + 15 (x2) + 19 (x3) + 16 (x1) + 25 (x1) + 23 (x1) + 26 (x1) + 13 (x1) + 28 (x1) + 21 (x2) + 14 (x1) + 10 (x1) + 17 (x1) + [special] : array {Book 3 - Tomorrow Must Burn.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[]} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].base} (same value: 23) + label : string {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].label} (same value: to Grapple) + predicate : array {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].predicate.[]} (same value: action:grapple) + [deception] : object {Book 3 - Tomorrow Must Burn.system.skills.deception} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.deception.base} (9 different values) + 21 (x2) + 22 (x1) + 20 (x1) + 32 (x1) + 23 (x1) + 19 (x1) + 15 (x1) + 12 (x1) + 26 (x1) + [intimidation] : object {Book 3 - Tomorrow Must Burn.system.skills.intimidation} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.intimidation.base} (9 different values) + 19 (x2) + 23 (x1) + 22 (x2) + 26 (x1) + 18 (x2) + 32 (x1) + 17 (x1) + 10 (x1) + 16 (x1) + [religion] : object {Book 3 - Tomorrow Must Burn.system.skills.religion} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.religion.base} (5 different values) + 15 (x1) + 17 (x1) + 30 (x1) + 21 (x1) + 22 (x1) + [thievery] : object {Book 3 - Tomorrow Must Burn.system.skills.thievery} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.thievery.base} (8 different values) + 19 (x1) + 16 (x1) + 22 (x2) + 11 (x1) + 20 (x1) + 14 (x1) + 21 (x1) + 13 (x1) + [acrobatics] : object {Book 3 - Tomorrow Must Burn.system.skills.acrobatics} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.acrobatics.base} (10 different values) + 10 (x1) + 19 (x2) + 15 (x1) + 27 (x2) + 11 (x1) + 17 (x2) + 22 (x2) + 16 (x1) + 14 (x1) + 13 (x1) + [survival] : object {Book 3 - Tomorrow Must Burn.system.skills.survival} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.survival.base} (5 different values) + 15 (x1) + 14 (x1) + 22 (x1) + 11 (x1) + 13 (x1) + [diplomacy] : object {Book 3 - Tomorrow Must Burn.system.skills.diplomacy} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.diplomacy.base} (5 different values) + 15 (x1) + 21 (x2) + 18 (x1) + 34 (x1) + 22 (x1) + [society] : object {Book 3 - Tomorrow Must Burn.system.skills.society} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.society.base} (4 different values) + 16 (x1) + 20 (x2) + 22 (x1) + 19 (x1) + [stealth] : object {Book 3 - Tomorrow Must Burn.system.skills.stealth} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.stealth.base} (6 different values) + 21 (x1) + 19 (x4) + 22 (x3) + 29 (x1) + 16 (x2) + 23 (x1) + [special] : array {Book 3 - Tomorrow Must Burn.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[]} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].base} (same value: 25) + label : string {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].label} (same value: in Rocky Terrain) + predicate : array {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].predicate.[]} (same value: terrain:rocky) + [occultism] : object {Book 3 - Tomorrow Must Burn.system.skills.occultism} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.occultism.base} (2 different values) + 16 (x1) + 25 (x1) + [performance] : object {Book 3 - Tomorrow Must Burn.system.skills.performance} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.performance.base} (2 different values) + 34 (x1) + 20 (x1) + [crafting] : object {Book 3 - Tomorrow Must Burn.system.skills.crafting} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.crafting.base} (2 different values) + 18 (x1) + 23 (x1) + [medicine] : object {Book 3 - Tomorrow Must Burn.system.skills.medicine} + base : integer {Book 3 - Tomorrow Must Burn.system.skills.medicine.base} (same value: 16) + [spellcasting] : object {Book 3 - Tomorrow Must Burn.system.spellcasting} + rituals : object {Book 3 - Tomorrow Must Burn.system.spellcasting.rituals} + dc : integer {Book 3 - Tomorrow Must Burn.system.spellcasting.rituals.dc} (3 different values) + 32 (x2) + 27 (x1) + 29 (x1) + traits : object {Book 3 - Tomorrow Must Burn.system.traits} + rarity : string {Book 3 - Tomorrow Must Burn.system.traits.rarity} (4 different values) + unique (x8) + rare (x6) + common (x5) + uncommon (x5) + size : object {Book 3 - Tomorrow Must Burn.system.traits.size} + value : string {Book 3 - Tomorrow Must Burn.system.traits.size.value} (3 different values) + med (x20) + lg (x3) + sm (x1) + value : array {Book 3 - Tomorrow Must Burn.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 3 - Tomorrow Must Burn.system.traits.value.[]} (26 different values) + [creatureType] : string {Book 3 - Tomorrow Must Burn.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 3 - Tomorrow Must Burn.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [customModifiers] : object {Book 3 - Tomorrow Must Burn.system.customModifiers} + type : string {Book 3 - Tomorrow Must Burn.type} (2 different values) + npc (x19) + hazard (x5) \ No newline at end of file diff --git a/output/pf2e/packs/Book 3 - Worst of All Possible Worlds.txt b/output/pf2e/packs/Book 3 - Worst of All Possible Worlds.txt new file mode 100644 index 0000000..6fe1c43 --- /dev/null +++ b/output/pf2e/packs/Book 3 - Worst of All Possible Worlds.txt @@ -0,0 +1,1581 @@ +Book 3 - Worst of All Possible Worlds +Different values: 39 +===================================== +object {Book 3 - Worst of All Possible Worlds} + _id : string {Book 3 - Worst of All Possible Worlds._id} (all different values) + folder : string {Book 3 - Worst of All Possible Worlds.folder} (same value: XCUnks3eWtvLJfJ4) + img : string {Book 3 - Worst of All Possible Worlds.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x37) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {Book 3 - Worst of All Possible Worlds.items} + Length: min=1 max=52 + Value type: object {Book 3 - Worst of All Possible Worlds.items.[]} + _id : string {Book 3 - Worst of All Possible Worlds.items.[]._id} (459 different values) + [_stats] : object {Book 3 - Worst of All Possible Worlds.items.[]._stats} + compendiumSource : string {Book 3 - Worst of All Possible Worlds.items.[]._stats.compendiumSource} (148 different values) + img : string {Book 3 - Worst of All Possible Worlds.items.[].img} (126 different values) + name : string {Book 3 - Worst of All Possible Worlds.items.[].name} (295 different values) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].sort} (53 different values) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system} + [baseItem] : string {Book 3 - Worst of All Possible Worlds.items.[].system.baseItem} (13 different values) + greataxe (x1) + leather-armor (x1) + greatsword (x17) + halberd (x1) + shortsword (x1) + battle-axe (x1) + steel-shield (x2) + chain-mail (x1) + spear (x1) + breastplate (x1) + dagger (x1) + longsword (x1) + full-plate (x1) + [bonus] : object {Book 3 - Worst of All Possible Worlds.items.[].system.bonus} + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.bonus.value} (18 different values) + 0 (x24) + 39 (x1) + 36 (x8) + 38 (x10) + 32 (x18) + 30 (x18) + 35 (x1) + 33 (x4) + 31 (x3) + 12 (x3) + 23 (x1) + 22 (x1) + 21 (x1) + 16 (x2) + 34 (x1) + 37 (x3) + 40 (x1) + 26 (x2) + [bonusDamage] : object {Book 3 - Worst of All Possible Worlds.items.[].system.bonusDamage} + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 3 - Worst of All Possible Worlds.items.[].system.bulk} + value : mixed + integer {Book 3 - Worst of All Possible Worlds.items.[].system.bulk.value} (4 different values) + 2 (x21) + 1 (x6) + 0 (x2) + 4 (x1) + float {Book 3 - Worst of All Possible Worlds.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 3 - Worst of All Possible Worlds.items.[].system.category} (8 different values) + martial (x22) + light (x1) + defensive (x52) + offensive (x136) + interaction (x40) + medium (x2) + simple (x2) + heavy (x1) + [containerId] : mixed + [damage] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damage} + [damageType] : string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.damageType} (2 different values) + slashing (x20) + piercing (x4) + [dice] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.die} (5 different values) + d12 (x18) + d10 (x1) + d6 (x2) + d8 (x2) + d4 (x1) + [0] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damage.0} + [applyMod] : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.damage.0.applyMod} (2 different values) + False (x32) + True (x38) + [category] : mixed + formula : string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.0.formula} (17 different values) + 50 (x3) + 16d6 (x7) + 8d8 (x17) + 0 (x19) + 1d6 (x19) + 5d8 (x5) + 55 (x1) + 9d6 (x1) + 6d10 (x1) + 12d10 (x1) + 6d8 (x2) + 8d6 (x3) + 8d10 (x2) + 8d12 (x2) + 1d8 (x11) + 2d4 (x1) + 4d10 (x1) + kinds : array {Book 3 - Worst of All Possible Worlds.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x96) + healing (x11) + [materials] : array<> {Book 3 - Worst of All Possible Worlds.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.0.type} (10 different values) + untyped (x28) + mental (x45) + void (x3) + bludgeoning (x1) + poison (x2) + spirit (x2) + electricity (x2) + vitality (x11) + fire (x1) + force (x1) + [1] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damage.1} + applyMod : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.1.formula} (same value: 5d6) + kinds : array {Book 3 - Worst of All Possible Worlds.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.1.type} (same value: bludgeoning) + [6BEyrCCNpDfJh5P8] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damage.6BEyrCCNpDfJh5P8} + applyMod : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6) + kinds : array {Book 3 - Worst of All Possible Worlds.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Worst of All Possible Worlds.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire) + description : object {Book 3 - Worst of All Possible Worlds.items.[].system.description} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.description.value} (242 different values) + [equipped] : object {Book 3 - Worst of All Possible Worlds.items.[].system.equipped} + carryType : string {Book 3 - Worst of All Possible Worlds.items.[].system.equipped.carryType} (2 different values) + held (x6) + worn (x47) + [handsHeld] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.equipped.handsHeld} (3 different values) + 2 (x1) + 0 (x25) + 1 (x5) + [invested] : mixed + [inSlot] : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.equipped.inSlot} (2 different values) + True (x4) + False (x2) + [group] : string {Book 3 - Worst of All Possible Worlds.items.[].system.group} (8 different values) + axe (x2) + leather (x1) + sword (x19) + polearm (x1) + chain (x1) + spear (x1) + plate (x2) + knife (x1) + [hardness] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.hardness} (3 different values) + 0 (x51) + 10 (x1) + 15 (x1) + [hp] : object {Book 3 - Worst of All Possible Worlds.items.[].system.hp} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.hp.max} (3 different values) + 0 (x51) + 80 (x1) + 120 (x1) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.hp.value} (3 different values) + 0 (x51) + 80 (x1) + 120 (x1) + [level] : object {Book 3 - Worst of All Possible Worlds.items.[].system.level} + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.level.value} (15 different values) + 0 (x47) + 10 (x14) + 9 (x20) + 8 (x29) + 7 (x44) + 3 (x20) + 1 (x140) + 4 (x57) + 2 (x36) + 6 (x22) + 5 (x22) + 20 (x1) + 17 (x1) + 25 (x1) + 13 (x1) + [material] : object {Book 3 - Worst of All Possible Worlds.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 3 - Worst of All Possible Worlds.items.[].system.price} + value : object {Book 3 - Worst of All Possible Worlds.items.[].system.price.value} + [gp] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.price.value.gp} (9 different values) + 2 (x20) + 1 (x21) + 60000 (x1) + 15000 (x1) + 360 (x1) + 6 (x1) + 8 (x1) + 3000 (x1) + 30 (x1) + [sp] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.price.value.sp} (3 different values) + 9 (x1) + 1 (x1) + 2 (x1) + publication : object {Book 3 - Worst of All Possible Worlds.items.[].system.publication} + license : string {Book 3 - Worst of All Possible Worlds.items.[].system.publication.license} (2 different values) + OGL (x776) + ORC (x32) + remaster : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.publication.remaster} (2 different values) + False (x776) + True (x32) + title : string {Book 3 - Worst of All Possible Worlds.items.[].system.publication.title} (8 different values) + (x277) + Pathfinder Player Core (x32) + Pathfinder Bestiary 2 (x2) + Pathfinder Core Rulebook (x358) + Pathfinder Bestiary (x65) + Pathfinder #160: Assault on Hunting Lodge Seven (x19) + Pathfinder #192: Worst of All Possible Worlds (x53) + Pathfinder Secrets of Magic (x2) + [quantity] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.quantity} (same value: 1) + [range] : object {Book 3 - Worst of All Possible Worlds.items.[].system.range} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.range.value} (12 different values) + 30 feet (x129) + (x106) + touch (x49) + 120 feet (x43) + 10 feet (x5) + 500 feet (x20) + 60 feet (x24) + 100 miles (x5) + varies (x15) + planetary (x2) + unlimited (x2) + 100 feet (x2) + [reload] : object {Book 3 - Worst of All Possible Worlds.items.[].system.reload} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.reload.value} (2 different values) + (x22) + - (x2) + rules : ###FoundryRulesObject### + [runes] : object {Book 3 - Worst of All Possible Worlds.items.[].system.runes} + [potency] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.runes.potency} (4 different values) + 3 (x3) + 2 (x22) + 0 (x1) + 1 (x2) + [property] : array {Book 3 - Worst of All Possible Worlds.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.runes.property.[]} (2 different values) + greaterFrost (x1) + returning (x2) + [striking] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.runes.striking} (4 different values) + 3 (x2) + 2 (x20) + 0 (x1) + 1 (x1) + [resilient] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.runes.resilient} (2 different values) + 2 (x3) + 0 (x1) + [reinforcing] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 3 - Worst of All Possible Worlds.items.[].system.size} (4 different values) + med (x46) + grg (x1) + lg (x5) + huge (x1) + [slug] : string {Book 3 - Worst of All Possible Worlds.items.[].system.slug} (155 different values) + [splashDamage] : object {Book 3 - Worst of All Possible Worlds.items.[].system.splashDamage} + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.splashDamage.value} (same value: 0) + [traits] : object {Book 3 - Worst of All Possible Worlds.items.[].system.traits} + [rarity] : string {Book 3 - Worst of All Possible Worlds.items.[].system.traits.rarity} (3 different values) + common (x549) + uncommon (x45) + unique (x1) + [value] : array {Book 3 - Worst of All Possible Worlds.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.traits.value.[]} (76 different values) + [traditions] : array {Book 3 - Worst of All Possible Worlds.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.traits.traditions.[]} (4 different values) + arcane (x277) + occult (x360) + divine (x159) + primal (x88) + [integrated] : mixed + [usage] : object {Book 3 - Worst of All Possible Worlds.items.[].system.usage} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.usage.value} (5 different values) + held-in-two-hands (x38) + wornbracers (x1) + worncirclet (x1) + held-in-one-hand (x6) + other (x1) + [acBonus] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.acBonus} (4 different values) + 1 (x1) + 2 (x2) + 4 (x2) + 6 (x1) + [checkPenalty] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.checkPenalty} (3 different values) + -1 (x1) + -2 (x2) + -3 (x1) + [dexCap] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.dexCap} (3 different values) + 4 (x1) + 1 (x2) + 0 (x1) + [speedPenalty] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.speedPenalty} (3 different values) + 0 (x3) + -5 (x2) + -10 (x1) + [strength] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.strength} (3 different values) + 0 (x1) + 3 (x2) + 4 (x1) + [attack] : object {Book 3 - Worst of All Possible Worlds.items.[].system.attack} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 3 - Worst of All Possible Worlds.items.[].system.attackEffects} + [custom] : string {Book 3 - Worst of All Possible Worlds.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 3 - Worst of All Possible Worlds.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.attackEffects.value.[]} (9 different values) + grotesque-gift (x2) + sever-fate (x6) + grab (x4) + intestinal-tether (x1) + improved-knockdown (x1) + improved-grab (x2) + knockdown (x1) + befuddling-lash (x1) + bloodbird (x3) + [damageRolls] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls} + [0] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.0} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.0.damage} (10 different values) + 4d12+16 (x2) + 4d8+16 (x1) + 4d12+18 (x1) + 4d10+14 (x1) + 4d6+14 (x1) + 3d6+17 (x2) + 3d8+16 (x1) + 3d6+16 (x1) + 3d4+16 (x2) + 4d6+16 (x2) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.0.damageType} (3 different values) + slashing (x4) + bludgeoning (x4) + piercing (x6) + [YhySq9OEvGxrdvVj] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.YhySq9OEvGxrdvVj} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.YhySq9OEvGxrdvVj.damage} (same value: 1d6) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.YhySq9OEvGxrdvVj.damageType} (same value: cold) + [m31d5ibb8tfu7nl7c6d7] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7.damage} (same value: 4d6+15) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7.damageType} (same value: slashing) + [f3fwsftclq7er5y6p63p] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.f3fwsftclq7er5y6p63p} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.f3fwsftclq7er5y6p63p.damage} (same value: 5d6) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.f3fwsftclq7er5y6p63p.damageType} (same value: void) + [t6813mp6bcj3af014krf] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.t6813mp6bcj3af014krf} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.t6813mp6bcj3af014krf.damage} (same value: 4d10+15) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.t6813mp6bcj3af014krf.damageType} (same value: void) + [enDqhNSoeJDyHsGC] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.enDqhNSoeJDyHsGC} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.enDqhNSoeJDyHsGC.damage} (2 different values) + 3d12+15 (x16) + 4d12+15 (x1) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.enDqhNSoeJDyHsGC.damageType} (same value: slashing) + [UNZ3q8jc0nhY1FAj] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.UNZ3q8jc0nhY1FAj} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.UNZ3q8jc0nhY1FAj.damage} (same value: 3d6+15) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.UNZ3q8jc0nhY1FAj.damageType} (same value: piercing) + [wx8rvzj6nlmutay10wek] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.wx8rvzj6nlmutay10wek} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damage} (same value: 4d8+18) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damageType} (same value: slashing) + [8tVb7oHrHCZRnWqA] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.8tVb7oHrHCZRnWqA} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.8tVb7oHrHCZRnWqA.damage} (same value: 4d4+10) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.8tVb7oHrHCZRnWqA.damageType} (same value: bludgeoning) + [UHszFk11AQct4iSK] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.UHszFk11AQct4iSK} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.UHszFk11AQct4iSK.damage} (2 different values) + 4d12+16 (x1) + 2d12+6 (x1) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.UHszFk11AQct4iSK.damageType} (same value: piercing) + [TyKhGf6A63Y0EDZN] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.TyKhGf6A63Y0EDZN} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.TyKhGf6A63Y0EDZN.damage} (2 different values) + 4d10+16 (x1) + 2d8+6 (x1) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.TyKhGf6A63Y0EDZN.damageType} (same value: bludgeoning) + [cvrwa057octqj63f847n] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.cvrwa057octqj63f847n} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.cvrwa057octqj63f847n.damage} (same value: 3d8+17) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.cvrwa057octqj63f847n.damageType} (same value: piercing) + [4FtfLgIExD6VSUdS] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.4FtfLgIExD6VSUdS} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.4FtfLgIExD6VSUdS.damage} (same value: 3d12+17) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.4FtfLgIExD6VSUdS.damageType} (same value: piercing) + [7XIW0B1bZ8Rteknb] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.7XIW0B1bZ8Rteknb} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.7XIW0B1bZ8Rteknb.damage} (same value: 3d8+17) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.7XIW0B1bZ8Rteknb.damageType} (same value: bludgeoning) + [dJrTwpYGCUb9U3Bu] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.dJrTwpYGCUb9U3Bu} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.dJrTwpYGCUb9U3Bu.damage} (same value: 6d8) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.dJrTwpYGCUb9U3Bu.damageType} (same value: force) + [6TvhC7y1YKq7VPfs] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.6TvhC7y1YKq7VPfs} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.6TvhC7y1YKq7VPfs.damage} (same value: 1d6) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.6TvhC7y1YKq7VPfs.damageType} (same value: spirit) + [897qzxFn15PBCTpT] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.897qzxFn15PBCTpT} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.897qzxFn15PBCTpT.damage} (same value: 4d10+18) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.897qzxFn15PBCTpT.damageType} (same value: piercing) + [3S9W1W5CLKvZdlga] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.3S9W1W5CLKvZdlga} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.3S9W1W5CLKvZdlga.damage} (same value: 1d6) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.3S9W1W5CLKvZdlga.damageType} (same value: spirit) + [lKwiV7PUmDyebsNt] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.lKwiV7PUmDyebsNt} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.lKwiV7PUmDyebsNt.damage} (same value: 4d6+18) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.lKwiV7PUmDyebsNt.damageType} (same value: piercing) + [6nhqkby625nQzzwj] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.6nhqkby625nQzzwj} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.6nhqkby625nQzzwj.damage} (same value: 1d6) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.6nhqkby625nQzzwj.damageType} (same value: spirit) + [MYEAUS7C7zQuzEsj] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.MYEAUS7C7zQuzEsj} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.MYEAUS7C7zQuzEsj.damage} (same value: 3d10+16) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.MYEAUS7C7zQuzEsj.damageType} (same value: piercing) + [6vKToS4d4gaIZ1iy] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.6vKToS4d4gaIZ1iy} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.6vKToS4d4gaIZ1iy.damage} (same value: 3d8+16) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.6vKToS4d4gaIZ1iy.damageType} (same value: slashing) + [9X5nxcmupU3KjX5c] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.9X5nxcmupU3KjX5c} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.9X5nxcmupU3KjX5c.damage} (same value: 1d6) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.9X5nxcmupU3KjX5c.damageType} (same value: spirit) + [UaUrg1yG2P4aGvqC] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.UaUrg1yG2P4aGvqC} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.UaUrg1yG2P4aGvqC.damage} (same value: 1d4+8) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.UaUrg1yG2P4aGvqC.damageType} (same value: bludgeoning) + [sn7uj4903iczutt96f4s8b] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damage} (same value: 3d8+16) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damageType} (same value: bludgeoning) + [yrk56wwihlkhg0mhdquwen] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damage} (same value: 2d6) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damageType} (same value: fire) + [juLHchCaT2UlCaEA] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.juLHchCaT2UlCaEA} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.juLHchCaT2UlCaEA.damage} (same value: 1d6+5) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.juLHchCaT2UlCaEA.damageType} (same value: piercing) + [vnLRPTegblUMDPNV] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.vnLRPTegblUMDPNV} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.vnLRPTegblUMDPNV.damage} (same value: 1d4+5) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.vnLRPTegblUMDPNV.damageType} (same value: bludgeoning) + [GtWP8xgagZcQCRZl] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.GtWP8xgagZcQCRZl} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.GtWP8xgagZcQCRZl.damage} (same value: 1d4+3) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.GtWP8xgagZcQCRZl.damageType} (same value: piercing) + [Dyqe88XrNmMI9trw] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.Dyqe88XrNmMI9trw} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.Dyqe88XrNmMI9trw.damage} (same value: 2d8) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.Dyqe88XrNmMI9trw.damageType} (same value: mental) + [5k63LHIlJE6mlflu] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.5k63LHIlJE6mlflu} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.5k63LHIlJE6mlflu.damage} (same value: 2d10) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.5k63LHIlJE6mlflu.damageType} (same value: mental) + [A4q2AB6HLIurUtZE] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.A4q2AB6HLIurUtZE} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.A4q2AB6HLIurUtZE.damage} (same value: 2d8+12) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.A4q2AB6HLIurUtZE.damageType} (same value: slashing) + [eqw8nEEsEhH8pToP] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.eqw8nEEsEhH8pToP} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.eqw8nEEsEhH8pToP.damage} (same value: 1d4+12) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.eqw8nEEsEhH8pToP.damageType} (same value: bludgeoning) + [LyQntwEtY5yn2Jeb] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.LyQntwEtY5yn2Jeb} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.LyQntwEtY5yn2Jeb.damage} (same value: 2d4+9) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.LyQntwEtY5yn2Jeb.damageType} (same value: piercing) + [34kw34o84zg492jxw6nt] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.34kw34o84zg492jxw6nt} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damage} (same value: 2d12) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damageType} (same value: electricity) + [54mrmhvfugd8pmf1jdv2] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damage} (same value: 2d12) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damageType} (same value: electricity) + [lvyy20fgWUOGcTty] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.lvyy20fgWUOGcTty} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.lvyy20fgWUOGcTty.damage} (same value: 2d6) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.lvyy20fgWUOGcTty.damageType} (same value: mental) + [RqjLtDjTld3K1DGB] : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.RqjLtDjTld3K1DGB} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.RqjLtDjTld3K1DGB.damage} (same value: 3d12+8) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.RqjLtDjTld3K1DGB.damageType} (same value: void) + lIBW9Owp18gS78G0 : object {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.lIBW9Owp18gS78G0} + damage : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.lIBW9Owp18gS78G0.damage} (same value: 3d8+8) + damageType : string {Book 3 - Worst of All Possible Worlds.items.[].system.damageRolls.lIBW9Owp18gS78G0.damageType} (same value: void) + [weaponType] : object {Book 3 - Worst of All Possible Worlds.items.[].system.weaponType} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.weaponType.value} (2 different values) + melee (x55) + ranged (x23) + [actionType] : object {Book 3 - Worst of All Possible Worlds.items.[].system.actionType} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.actionType.value} (4 different values) + passive (x111) + action (x69) + reaction (x28) + free (x20) + [actions] : object {Book 3 - Worst of All Possible Worlds.items.[].system.actions} + [value] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.actions.value} (3 different values) + 2 (x38) + 1 (x27) + 3 (x4) + [autoHeightenLevel] : object {Book 3 - Worst of All Possible Worlds.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 3 - Worst of All Possible Worlds.items.[].system.prepared} + [flexible] : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.prepared.flexible} (same value: False) + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.prepared.value} (3 different values) + innate (x32) + spontaneous (x1) + focus (x1) + [proficiency] : object {Book 3 - Worst of All Possible Worlds.items.[].system.proficiency} + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.proficiency.value} (2 different values) + 0 (x4) + 1 (x30) + [slots] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots} + [slot1] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot1} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot1.max} (same value: 4) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot1.value} (same value: 4) + [slot10] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot10} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot10.max} (same value: 2) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot10.value} (same value: 2) + [slot2] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot2} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot2.max} (same value: 4) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot3} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot3.max} (same value: 4) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot4} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot4.max} (same value: 4) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot4.value} (same value: 4) + [slot5] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot5} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot5.max} (same value: 4) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot5.value} (same value: 4) + [slot6] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot6} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot6.max} (same value: 4) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot6.value} (same value: 4) + [slot7] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot7} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot7.max} (same value: 4) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot7.value} (same value: 4) + [slot8] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot8} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot8.max} (same value: 4) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot8.value} (same value: 4) + [slot9] : object {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot9} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot9.max} (same value: 4) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.slots.slot9.value} (same value: 4) + [spelldc] : object {Book 3 - Worst of All Possible Worlds.items.[].system.spelldc} + dc : integer {Book 3 - Worst of All Possible Worlds.items.[].system.spelldc.dc} (9 different values) + 42 (x6) + 35 (x16) + 39 (x1) + 25 (x2) + 37 (x1) + 38 (x3) + 28 (x1) + 34 (x3) + 41 (x1) + [mod] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.spelldc.value} (10 different values) + 32 (x3) + 27 (x16) + 31 (x1) + 17 (x2) + 29 (x1) + 30 (x3) + 34 (x3) + 18 (x1) + 26 (x3) + 0 (x1) + [item] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 3 - Worst of All Possible Worlds.items.[].system.tradition} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.tradition.value} (3 different values) + occult (x26) + primal (x3) + divine (x5) + [area] : object {Book 3 - Worst of All Possible Worlds.items.[].system.area} + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.area.type} (4 different values) + emanation (x28) + burst (x24) + cone (x7) + line (x1) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.area.value} (6 different values) + 30 (x48) + 15 (x3) + 60 (x1) + 40 (x3) + 20 (x3) + 10 (x2) + [details] : string {Book 3 - Worst of All Possible Worlds.items.[].system.area.details} (same value: 30-foot burst centered on you) + [cost] : object {Book 3 - Worst of All Possible Worlds.items.[].system.cost} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.cost.value} (3 different values) + (x398) + rare incense worth a total value of 300 gp (x3) + 1 vial of holy water (x1) + [counteraction] : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.counteraction} (2 different values) + True (x27) + False (x375) + [defense] : object {Book 3 - Worst of All Possible Worlds.items.[].system.defense} + save : object {Book 3 - Worst of All Possible Worlds.items.[].system.defense.save} + basic : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.defense.save.basic} (2 different values) + False (x107) + True (x56) + statistic : string {Book 3 - Worst of All Possible Worlds.items.[].system.defense.save.statistic} (3 different values) + will (x132) + fortitude (x28) + reflex (x3) + [duration] : object {Book 3 - Worst of All Possible Worlds.items.[].system.duration} + [sustained] : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.duration.sustained} (2 different values) + False (x363) + True (x39) + value : mixed + string {Book 3 - Worst of All Possible Worlds.items.[].system.duration.value} (19 different values) + until the next time you make your daily preparations (x6) + (x213) + 1 hour (x13) + 10 minutes (x14) + varies (x31) + 8 hours (x3) + see text (x3) + 1 minute (x60) + 1 round (x38) + 1 round or sustained up to 1 minute (x1) + until the start of your next turn (x5) + until the end of your turn (x4) + 1 day (x1) + 5 minutes (x2) + until your next daily preparations (x2) + 1 or more rounds (see below) (x2) + 1 or more rounds (x2) + unlimited (x1) + until the end of the target's next turn (x1) + integer {Book 3 - Worst of All Possible Worlds.items.[].system.duration.value} (same value: 0) + [location] : object {Book 3 - Worst of All Possible Worlds.items.[].system.location} + [value] : string {Book 3 - Worst of All Possible Worlds.items.[].system.location.value} (15 different values) + hw7F7aaLP2U1MYZy (x39) + aLhWdKoUI0wcntZE (x198) + rak35jbsyYZeHZBy (x11) + lo2KKbR5IflsV6d7 (x13) + hTCoZMFiBVZ1ERTj (x7) + WBOV6fAEyUuDWFOm (x10) + mIlMpTgul7sMS8IA (x12) + OnSujDYpJOshiiU0 (x43) + Z487oTtboxJKexiF (x1) + VfUecgqYJC9OenbD (x17) + CR2hQQQ9hlXe7miP (x13) + tH4MSVbldDEe6tJt (x1) + CGyzuG0hwimkA0im (x4) + YLX02foABJxLh21p (x8) + FZM8Ji7PG4UzuoS6 (x19) + [heightenedLevel] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.location.heightenedLevel} (10 different values) + 8 (x38) + 7 (x39) + 4 (x28) + 5 (x31) + 2 (x29) + 1 (x28) + 9 (x26) + 10 (x10) + 6 (x16) + 3 (x15) + [uses] : object {Book 3 - Worst of All Possible Worlds.items.[].system.location.uses} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.location.uses.max} (2 different values) + 3 (x7) + 2 (x5) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.location.uses.value} (2 different values) + 3 (x7) + 2 (x5) + [requirements] : string {Book 3 - Worst of All Possible Worlds.items.[].system.requirements} (2 different values) + (x401) + You have a deity. (x1) + [target] : object {Book 3 - Worst of All Possible Worlds.items.[].system.target} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.target.value} (29 different values) + [time] : object {Book 3 - Worst of All Possible Worlds.items.[].system.time} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.time.value} (8 different values) + 2 (x287) + 3 (x25) + 1 (x18) + 1 minute (x9) + 10 minutes (x42) + 1 day (x6) + reaction (x4) + 1 to 3 (x11) + [ritual] : object {Book 3 - Worst of All Possible Worlds.items.[].system.ritual} + primary : object {Book 3 - Worst of All Possible Worlds.items.[].system.ritual.primary} + check : string {Book 3 - Worst of All Possible Worlds.items.[].system.ritual.primary.check} (2 different values) + Occultism (master) (x3) + Arcana (expert), Occultism (expert), or Religion (expert) (x3) + secondary : object {Book 3 - Worst of All Possible Worlds.items.[].system.ritual.secondary} + casters : integer {Book 3 - Worst of All Possible Worlds.items.[].system.ritual.secondary.casters} (2 different values) + 2 (x3) + 1 (x3) + checks : string {Book 3 - Worst of All Possible Worlds.items.[].system.ritual.secondary.checks} (2 different values) + Performance, Society (x3) + Society or Legal Lore (x3) + [deathNote] : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.deathNote} (same value: True) + [frequency] : object {Book 3 - Worst of All Possible Worlds.items.[].system.frequency} + max : integer {Book 3 - Worst of All Possible Worlds.items.[].system.frequency.max} (2 different values) + 3 (x3) + 1 (x29) + per : string {Book 3 - Worst of All Possible Worlds.items.[].system.frequency.per} (3 different values) + day (x24) + PT1M (x5) + round (x3) + [value] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.frequency.value} (2 different values) + 3 (x3) + 1 (x3) + [mod] : object {Book 3 - Worst of All Possible Worlds.items.[].system.mod} + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.mod.value} (7 different values) + 28 (x3) + 35 (x1) + 36 (x3) + 33 (x1) + 15 (x1) + 34 (x1) + 26 (x1) + [proficient] : object {Book 3 - Worst of All Possible Worlds.items.[].system.proficient} + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {Book 3 - Worst of All Possible Worlds.items.[].system.showSlotlessLevels} + value : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.showSlotlessLevels.value} (same value: False) + [heightening] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening} + [damage] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.damage} + [0] : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.damage.0} (9 different values) + 1d8 (x34) + 1d6 (x38) + (x1) + 10 (x1) + 1d10 (x1) + 2d10 (x1) + 2d6 (x5) + 1d12 (x2) + 1d4 (x1) + [1] : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.damage.1} (same value: 2d6) + [6BEyrCCNpDfJh5P8] : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6) + [interval] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.interval} (2 different values) + 1 (x66) + 2 (x19) + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.type} (2 different values) + interval (x85) + fixed (x82) + [levels] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels} + [8] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.8} + target : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.8.target} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.5} + [range] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.5.range} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.5.range.value} (3 different values) + 1 mile (x20) + 120 feet (x18) + 60 feet (x2) + [target] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.5.target} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.5.target.value} (2 different values) + up to three weapons, each of which must be wielded by you or a willing ally, or else unattended (x1) + 10 creatures (x1) + [3] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.3} + [range] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.3.range} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [target] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.3.target} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.3.target.value} (2 different values) + 10 objects (x2) + 1 unattended object with a Bulk of 1 or less (x2) + [6] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.6} + [target] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.6.target} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.6.target.value} (2 different values) + any number of objects (x2) + 10 creatures (x2) + [10] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.10} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.10.damage} + 0 : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.10.damage.0.applyMod} (2 different values) + False (x1) + True (x1) + [category] : mixed + formula : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.10.damage.0.formula} (2 different values) + 10d6 (x1) + 4d10 (x1) + materials : array<> {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.10.damage.0.type} (2 different values) + void (x1) + force (x1) + [7] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.7} + [target] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.7.target} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.7.target.value} (2 different values) + 10 creatures (x3) + 1 unattended object with a Bulk of 2 or less (x2) + [area] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.7.area} + [type] : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.7.area.type} (same value: cone) + value : mixed + integer {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.7.area.value} (same value: 60) + string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.7.area.value} (same value: 60) + areaType : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + [9] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.9} + target : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.9.target} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.9.target.value} (2 different values) + 5 creatures (x2) + you and up to five additional willing creatures (x1) + range : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.9.range} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.9.range.value} (same value: 30 feet) + [4] : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.4} + range : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.4.range} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + target : object {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.4.target} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.heightening.levels.4.target.value} (same value: 10 willing living creatures) + [overlays] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [UTMlHk0o5FXLlwwM] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [37gy7l19tik74o4s] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x11) + healing (x11) + manipulate (x11) + vitality (x11) + [7qdtetowq348s9oc] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x11) + healing (x11) + manipulate (x11) + vitality (x11) + [lfxcoz2d3f8j2zq1] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x11) + healing (x11) + manipulate (x11) + vitality (x11) + [a33QUFoKgoOprovO] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: untyped) + heightening : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Book 3 - Worst of All Possible Worlds.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [overrides] : array<> {Book 3 - Worst of All Possible Worlds.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 3 - Worst of All Possible Worlds.items.[].system.references} + children : array<> {Book 3 - Worst of All Possible Worlds.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 3 - Worst of All Possible Worlds.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 3 - Worst of All Possible Worlds.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 3 - Worst of All Possible Worlds.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 3 - Worst of All Possible Worlds.items.[].system.value} + isValued : boolean {Book 3 - Worst of All Possible Worlds.items.[].system.value.isValued} (2 different values) + False (x1) + True (x1) + [value] : integer {Book 3 - Worst of All Possible Worlds.items.[].system.value.value} (same value: 2) + [apex] : object {Book 3 - Worst of All Possible Worlds.items.[].system.apex} + attribute : string {Book 3 - Worst of All Possible Worlds.items.[].system.apex.attribute} (same value: cha) + [specific] : object {Book 3 - Worst of All Possible Worlds.items.[].system.specific} + [integrated] : mixed + material : object {Book 3 - Worst of All Possible Worlds.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 3 - Worst of All Possible Worlds.items.[].system.specific.runes} + reinforcing : integer {Book 3 - Worst of All Possible Worlds.items.[].system.specific.runes.reinforcing} (same value: 0) + [selfEffect] : object {Book 3 - Worst of All Possible Worlds.items.[].system.selfEffect} + name : string {Book 3 - Worst of All Possible Worlds.items.[].system.selfEffect.name} (same value: Effect: Challenge Foe) + uuid : string {Book 3 - Worst of All Possible Worlds.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe) + type : string {Book 3 - Worst of All Possible Worlds.items.[].type} (10 different values) + weapon (x24) + armor (x4) + melee (x78) + action (x228) + spellcastingEntry (x34) + spell (x402) + lore (x11) + equipment (x23) + condition (x2) + shield (x2) + [flags] : object {Book 3 - Worst of All Possible Worlds.items.[].flags} + pf2e : object {Book 3 - Worst of All Possible Worlds.items.[].flags.pf2e} + linkedWeapon : string {Book 3 - Worst of All Possible Worlds.items.[].flags.pf2e.linkedWeapon} (9 different values) + U1UzVv3fhtAVKJuL (x1) + KIVRVjz5NzbbYen1 (x16) + q5PGae5WnrkKhJlh (x1) + Yy1xIUwyiyCBQ24q (x1) + GSZ13daCc4Qnq8yy (x1) + 8pbf8Jlvt2FtaVXg (x2) + 41XCv8P4PnillpYy (x1) + amsXIUz7b4eRuZRR (x2) + KZzyHm7js7K7teh0 (x1) + name : string {Book 3 - Worst of All Possible Worlds.name} (all different values) + system : object {Book 3 - Worst of All Possible Worlds.system} + [abilities] : object {Book 3 - Worst of All Possible Worlds.system.abilities} + cha : object {Book 3 - Worst of All Possible Worlds.system.abilities.cha} + mod : integer {Book 3 - Worst of All Possible Worlds.system.abilities.cha.mod} (8 different values) + 6 (x4) + 7 (x5) + 9 (x19) + 4 (x2) + 5 (x3) + 2 (x1) + 3 (x1) + 8 (x2) + con : object {Book 3 - Worst of All Possible Worlds.system.abilities.con} + mod : integer {Book 3 - Worst of All Possible Worlds.system.abilities.con.mod} (8 different values) + 7 (x21) + 6 (x6) + 10 (x1) + 8 (x3) + 2 (x2) + 1 (x1) + 5 (x2) + 4 (x1) + dex : object {Book 3 - Worst of All Possible Worlds.system.abilities.dex} + mod : integer {Book 3 - Worst of All Possible Worlds.system.abilities.dex.mod} (5 different values) + 4 (x6) + 6 (x7) + 5 (x21) + 7 (x2) + 8 (x1) + int : object {Book 3 - Worst of All Possible Worlds.system.abilities.int} + mod : integer {Book 3 - Worst of All Possible Worlds.system.abilities.int.mod} (7 different values) + 2 (x20) + 6 (x3) + 4 (x5) + 5 (x2) + 3 (x3) + 1 (x3) + 0 (x1) + str : object {Book 3 - Worst of All Possible Worlds.system.abilities.str} + mod : integer {Book 3 - Worst of All Possible Worlds.system.abilities.str.mod} (8 different values) + 8 (x5) + 7 (x20) + 10 (x3) + 6 (x3) + 9 (x2) + 0 (x1) + 3 (x2) + -5 (x1) + wis : object {Book 3 - Worst of All Possible Worlds.system.abilities.wis} + mod : integer {Book 3 - Worst of All Possible Worlds.system.abilities.wis.mod} (8 different values) + 6 (x5) + 10 (x3) + 4 (x20) + 7 (x2) + 5 (x4) + 0 (x1) + 1 (x1) + 3 (x1) + attributes : object {Book 3 - Worst of All Possible Worlds.system.attributes} + ac : object {Book 3 - Worst of All Possible Worlds.system.attributes.ac} + [details] : string {Book 3 - Worst of All Possible Worlds.system.attributes.ac.details} (same value: ) + value : integer {Book 3 - Worst of All Possible Worlds.system.attributes.ac.value} (12 different values) + 44 (x5) + 46 (x4) + 40 (x18) + 45 (x2) + 43 (x1) + 39 (x2) + 36 (x2) + 20 (x1) + 30 (x1) + 24 (x1) + 0 (x1) + 47 (x1) + [allSaves] : object {Book 3 - Worst of All Possible Worlds.system.attributes.allSaves} + value : string {Book 3 - Worst of All Possible Worlds.system.attributes.allSaves.value} (4 different values) + (x31) + +1 status to all saves vs. magic (x4) + +2 status to all saves vs. fear (x1) + +4 to will saves vs. fear (x1) + hp : object {Book 3 - Worst of All Possible Worlds.system.attributes.hp} + details : string {Book 3 - Worst of All Possible Worlds.system.attributes.hp.details} (9 different values) + void healing (x1) + regeneration 20 (deactivated by cold iron) (x3) + (x28) + regeneration 40 (deactivated by acid or fire) (x1) + all-around vision (x2) + regeneration 15 (deactivated by cold iron) (x1) + regeneration 20 (deactivated by cold) (x1) + regeneration 30 (deactivated by acid or fire) (x1) + void healing, rejuvenation (x1) + max : integer {Book 3 - Worst of All Possible Worlds.system.attributes.hp.max} (21 different values) + temp : integer {Book 3 - Worst of All Possible Worlds.system.attributes.hp.temp} (same value: 0) + value : integer {Book 3 - Worst of All Possible Worlds.system.attributes.hp.value} (21 different values) + [immunities] : array {Book 3 - Worst of All Possible Worlds.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 3 - Worst of All Possible Worlds.system.attributes.immunities.[]} + type : string {Book 3 - Worst of All Possible Worlds.system.attributes.immunities.[].type} (16 different values) + death-effects (x5) + disease (x2) + paralyzed (x2) + poison (x2) + unconscious (x2) + off-guard (x3) + void (x3) + misfortune-effects (x21) + confused (x2) + controlled (x3) + fear-effects (x2) + precision (x2) + critical-hits (x1) + stupefied (x1) + curse (x1) + drained (x1) + [exceptions] : array<> {Book 3 - Worst of All Possible Worlds.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Book 3 - Worst of All Possible Worlds.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 3 - Worst of All Possible Worlds.system.attributes.resistances.[]} + [doubleVs] : array {Book 3 - Worst of All Possible Worlds.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 3 - Worst of All Possible Worlds.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 3 - Worst of All Possible Worlds.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {Book 3 - Worst of All Possible Worlds.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + type : string {Book 3 - Worst of All Possible Worlds.system.attributes.resistances.[].type} (6 different values) + fire (x3) + cold (x1) + electricity (x1) + piercing (x1) + mental (x1) + all-damage (x1) + value : integer {Book 3 - Worst of All Possible Worlds.system.attributes.resistances.[].value} (2 different values) + 20 (x3) + 15 (x5) + [speed] : object {Book 3 - Worst of All Possible Worlds.system.attributes.speed} + otherSpeeds : array {Book 3 - Worst of All Possible Worlds.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 3 - Worst of All Possible Worlds.system.attributes.speed.otherSpeeds.[]} + type : string {Book 3 - Worst of All Possible Worlds.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x1) + fly (x29) + climb (x4) + value : integer {Book 3 - Worst of All Possible Worlds.system.attributes.speed.otherSpeeds.[].value} (8 different values) + 25 (x2) + 35 (x4) + 40 (x20) + 20 (x3) + 30 (x2) + 50 (x1) + 60 (x1) + 120 (x1) + value : integer {Book 3 - Worst of All Possible Worlds.system.attributes.speed.value} (6 different values) + 25 (x24) + 35 (x3) + 30 (x2) + 50 (x1) + 40 (x6) + 0 (x1) + [weaknesses] : array {Book 3 - Worst of All Possible Worlds.system.attributes.weaknesses} + Length: min=0 max=2 + Value type: object {Book 3 - Worst of All Possible Worlds.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 3 - Worst of All Possible Worlds.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 3 - Worst of All Possible Worlds.system.attributes.weaknesses.[].type} (4 different values) + vitality (x1) + cold-iron (x6) + fire (x2) + holy (x2) + value : integer {Book 3 - Worst of All Possible Worlds.system.attributes.weaknesses.[].value} (2 different values) + 20 (x9) + 15 (x2) + [emitsSound] : string {Book 3 - Worst of All Possible Worlds.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 3 - Worst of All Possible Worlds.system.attributes.hardness} (2 different values) + 0 (x1) + 32 (x1) + [stealth] : object {Book 3 - Worst of All Possible Worlds.system.attributes.stealth} + details : string {Book 3 - Worst of All Possible Worlds.system.attributes.stealth.details} (2 different values) +

(master)

(x1) +

(trained)

(x1) + value : integer {Book 3 - Worst of All Possible Worlds.system.attributes.stealth.value} (2 different values) + 37 (x1) + 0 (x1) + details : object {Book 3 - Worst of All Possible Worlds.system.details} + [blurb] : string {Book 3 - Worst of All Possible Worlds.system.details.blurb} (13 different values) + Variant male draugr (x1) + Female norn (x3) + (x8) + Variant jotund troll (x1) + Variant bul‑gae (x1) + Female human sorcerer (x1) + Variant doprillu (x1) + Variant female huldra (x1) + Variant valkyrie (x1) + Variant einherji (x1) + Variant fabled harrowkin (x16) + Variant female vilderavn (x1) + Female human ghost (x1) + [languages] : object {Book 3 - Worst of All Possible Worlds.system.details.languages} + details : string {Book 3 - Worst of All Possible Worlds.system.details.languages.details} (5 different values) + (x24) + tongues (x7) + telepathy 100 feet (x4) + speak with plants, tongues (x1) + ravenspeaker, tongues (x1) + value : array {Book 3 - Worst of All Possible Worlds.system.details.languages.value} + Length: min=1 max=4 + Value type: string {Book 3 - Worst of All Possible Worlds.system.details.languages.value.[]} (11 different values) + common (x36) + skald (x3) + fey (x8) + jotun (x7) + aklo (x4) + wildsong (x1) + daemonic (x3) + varisian (x2) + sakvroth (x1) + diabolic (x1) + shoanti (x1) + level : object {Book 3 - Worst of All Possible Worlds.system.details.level} + value : integer {Book 3 - Worst of All Possible Worlds.system.details.level.value} (10 different values) + 20 (x9) + 17 (x18) + 18 (x1) + 19 (x4) + 14 (x2) + 4 (x1) + 10 (x1) + 7 (x1) + 16 (x1) + 21 (x1) + [privateNotes] : string {Book 3 - Worst of All Possible Worlds.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 3 - Worst of All Possible Worlds.system.details.publicNotes} (17 different values) +

Risen corpses of sailors who died at sea, draugr reek of the rot and decay of the briny deep. Their eyes glow with ghastly green light, and rotting seaweed, barnacles, and dead sea creatures cling to their bodies. Draugr can't speak, but expresses their malicious emotions with gurgles, as though they were eternally drowning with lungs full of water. They desire little more than to attack living creatures, especially those who sail the sea. Even when they go upon land, draugrs often drag the corpses of those they strike down back to the water, populating the depths with even more dead.

+

Draugr rise in the haunted places of the sea, where restless spirits, swells of void energy, or supernatural storms deliver death. A corpse might rest at the bottom of the sea for some time before awakening as a draugr. Collecting detritus and organisms, a corpse becomes increasingly disgusting before it finally rises. Proximity to intelligent life can expedite this process, and an underwater explorer who happens upon a shipwreck might cause a body to snap to unlife as a draugr suddenly. The creatures don't take intrusions lightly, especially upon their place of death.

+

Though steeped in evil, draugr are susceptible to reminders of their lives as mariners. In particular, a well-performed sea shanty or call-and-response work song might cause a draugr to become lost in reverie for a moment. The creatures have even been witnessed moaning along, unable to sing the words but providing haunting accompaniment. The lull rarely lasts long, though, as the beauty of the song quickly becomes a reminder of the tragedy that befell the draugr, reaffirming their desire for blood and death.

+

More powerful draugr with burning red eyes are called draugr captains. They're 3rd-level creatures with elite adjustments that can cast obscuring mist as an innate divine spell three times per day.

(x1) +

Ancient beyond imagining, norns are powerful fey women who hold in their hands the physical manifestation of fate and destiny in the form of golden thread. They watch over all life, intervening with reluctance when called upon-or with a vengeance when the strands of fate are twisted and abused by lesser beings.

+

Norns' relationship with the Eldest of the First World is complex. Many among norns serve Magdh the Three, the triune Eldest who some norns believe to be the first norn triumvirate bound together into one entity, as Magdh has three bodies: a Maiden, a Mother, and a Matriarch. Magdh claims to be watching the threads of fate for some ominous prophesied cataclysm, and in addition to assisting in her divinations, Magdh expects the norns who serve her to follow her cryptic commands to help nudge the future away from the brink. However, norns are powerful beings in their own right, themselves capable of granting divine power, and many balk at serving the enigmatic demigod. These norns find the other Eldest even more alien and challenging to interact with, for they believe that while the Eldest wield great power, even these powerful beings should not be granted leave to meddle with fate as much as they desire.

+

While even the weakest of the Eldest could destroy an unaffiliated norn with ease, they tend to obey the proclamations and judgments of norns when they are spoken. These norns, for their part, use their perceived neutrality judiciously. They know better than to issue too many demands to the Eldest, lest the capricious demigods grow frustrated and tired of norns' interference. And so the balance of power remains tenuous between unaffiliated norns and the Eldest, as it has for eons. However, norns know that it's merely a matter of time before the Eldest lose their respect for this tradition and start acting entirely as they please, despite norns' best efforts to rein in their most disruptive actions.

+

A norn stands 14 feet tall and weighs 800 pounds.

+

Worshipping Norns On the Material Plane, some mortals worship norns as deities, while others, especially witches and bards, admire them as patrons or muses. Those who uphold norns as deities are known as Followers of Fate. Norns do little to discourage this veneration, but neither do they go out of their way to support such worship. Clerics who venerate norns might worship a specific norn or norn triumvirate, or all norns as a whole, but they gain the same benefits regardless of their choice. The religious symbol of Followers of Fate is a pair of shears cutting a golden thread, and their areas of concern are destiny, fate, and the aging process.

(x3) +

The most powerful harrowkin are living embodiments of harrow cards.

+
+

When a harrow deck becomes infused with great magical power, it can produce a harrowkin.

+

Harrowkin Agency

+

Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang.

+

Ancient Harrowkin

+

Some harrowkin form from ancient decks, even originating from the days before Earthfall. These harrowkin are especially powerful as they've spent a long time—sometimes millennia—learning to control their own abilities and their magical influence over the power of fate. These harrowkin are known to keep weaker harrowkin as companions or servants, living secluded lives in their own courts of fate. Unlike other harrowkin, ancient harrowkin have souls, agency, free will, and can be of any alignment.

(x17) +

Jotund trolls are gigantic, nine-headed horrors who prowl frigid moors, marshes, and wastelands, always alone and always enraged. While each of the jotund troll's nine heads possess their own brains and senses, they work much more in tandem than the dual-minded nature of the two-headed troll. Despite this, the heads often argue and bicker, particularly over which head gets to eat. The fact that all nine maws lead to the same shared stomach makes little difference in such culinary disagreements.

+

Prevailing wisdom holds that the jotund troll represents a primordial, if not original, shape and design for the first trolls to plague the world, arising from a mythical realm in the Great Beyond known as Jotungard. This sprawling domain, said to be nestled in a remote reach of Elysium, is the legendary home of the deities of giant-kind. Whether the jotund troll was created in Jotungard to plague the Material Plane as punishment or challenge, or if it's merely an evocative legend told by scholars, is unknown. In any case, the jotund trolls themselves likely care little.

(x1) +

While the Material Plane and the Dimension of Time remain distinct realities, the two share a powerful connection. Suvardens are living embodiments of this connection.

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A Matter Of Time

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Suvardens have a connection to the Dimension of Time, but exist more as natives of the Material Plane. As a result, they do not possess the Time trait. Suvardens refuse to elaborate on their place within existence and time. A suvarden first tries to maintain the order of cause and effect with its guidance, but when that fails, more powerful or cruel creatures increasingly get involved. Most agree that meeting a suvarden is preferable to encountering a hound of Tindalos or siktempora, although there certainly exist powerful suvardens as well.

(x2) +

Bul-gaes are manifestations of the eclipsed sun and moon. They resemble large canines, though their coloration and features change as they exercise their powers over heat and cold. Depending on whether they have most recently unleashed their lunar or solar powers, a bul-gae resembles either a crimson hound wreathed in flames or a cerulean, frostbitten fox, respectively.

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Legends say that the first bul-gae attempted to steal the sun from the sky. As they bit down on the burning sphere, though, the bul-gae was badly burned. Having failed, they then tried to retrieve the moon, but when they touched the moon the bul-gae froze solid and fell to the ground. The descendants of that bul-gae forever hone their powers of flame and ice so that they may one day succeed where their ancestor failed.

(x1) +

While norns typically keep to themselves, only consulting their triumvirate or occasionally other fellow norns, they sometimes require servants to further their goals or protect their homes. Nornhounds are massive wolves spun from the old, tattered threads of fate, usually moments of time that norns severed to end a life. These wolves gain a portion of the same power over fate that norns do and serve their norn masters with unflinching loyalty.

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Nornhound Packs

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Long-lived or powerful norns sometimes spin multiple nornhounds and keep entire packs as guardians. These packs make quick work of intruders and also gain additional powers when working together. Much like a norn triumvirate, a norn pack can their powers to affect the flow of time in a localized area or even stop time outright.

(x1) +

Obcisidaemons (known to some as obliteration daemons) care only for the brutality and violence that conflict brings.

+

Soul Hoarding

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Obcisidaemons carry some souls for months or even years at a time, choosing never to consume them, even when doing so might grant an advantage in combat.

(x1) +

Known also as terror daemons, the horrifying phasmadaemons make use of illusions and their own frightening appearance (that of a serpent with a bony tail, a horned crocodilian skull for a head, and several insectile pincers) to strike fear into the hearts of others. They represent deaths brought about by fright.

+

Fearful Machinations

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While daemons don't typically require food, phasmadaemons seem intent on feeding on the emotions, and especially the fears, of mortals. Some believe that the life force and emotions of creatures serves as the fuel for a phasmadaemon's magic, while others believe that phasmadaemons simply enjoy facing a mortal eye-to-eye while feeding, delighting in the fear in their prey's final moments.

(x1) + (x2) +

The aberrations known as doprillus are hulks with banded muscles who wear ornate masks at all times that fill their wearers with magical strength and fighting spirit. Doprillus love to battle, especially by grappling, and are eager to start brawls. On neutral ground, a doprillu offers to duel the strongest-looking opponent, but when a doprillu's home turf is invaded, no rules apply to the confrontation. As befits the superheated blood that fuels them, doprillus make their homes in warm locations: hot jungles, sunny deserts, and underground caverns near sulfur vents.

(x1) +

When a harrow deck becomes infused with great magical power, it can produce a harrowkin.

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Harrowkin Agency

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Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang.

+

Ancient Harrowkin

+

Some harrowkin form from ancient decks, even originating from the days before Earthfall. These harrowkin are especially powerful as they've spent a long time—sometimes millennia—learning to control their own abilities and their magical influence over the power of fate. These harrowkin are known to keep weaker harrowkin as companions or servants, living secluded lives in their own courts of fate. Unlike other harrowkin, ancient harrowkin have souls, agency, free will, and can be of any alignment.

(x1) +

At first glance, a huldra seems a simple creature-a human in plain robes or peasant dress, sporting long, unbound hair. These tresses and full skirts in fact disguise the huldra's supernatural features: a hollow wooden back, a long bovine tail, and incredible strength.

+

Folk legends from the lands of the north describe huldras as the creations of troll witches, intended to lure potential meals to the slaughter. Indeed, a huldra's regeneration is so similar to a troll's that a link between the two creatures seems entirely possible, but huldras despise trolls and resent tales suggesting any connection between them. Rather, huldras are wardens of the woodlands they occupy. Grown from saplings by powerful forest-dwelling fey as a response to humanoid encroachment, huldras protect and parley for the forest itself. Woodland creatures adore huldras, and sometimes approach humans or elves thinking they're huldras. This illusion is shattered if the animal sees the humanoid's back is made of flesh or that they're lacking a tail, at which point the animal recoils and runs away.

+

Huldras respond well to travelers who show respect and deference for the forest, bestowing those they favor with supernatural luck and fortune. Those who scorn or attack a huldra, or those who mock their distinctive, bovine tails, find themselves plagued by poor decisions and even worse luck. Huldras commonly carry a bad reputation as sirens of the deep forest-cunning monsters who seek to lure woodcutters and unwary adventurers to uncertain ends. These stories largely come from miscreants foolish enough to have treated a huldra rudely and later complain about how they were unjustly persecuted. Even woodcutters and hunters can stay in the good graces of huldras provided they plant few trees to replace what they've taken and don't kill any creatures they don't eat.

+

Though huldras choose to appear unassuming, the attention they put into disguising the supernatural parts of their bodies is sometimes lacking when it comes to their strength. They often perform feats of strength, like bending horseshoes straight or lifting heavy objects, without realizing they're breaking their carefully crafted facade.

(x1) +

These harrowkin take on themes drawn from a specific harrow card.

+
+

When a harrow deck becomes infused with great magical power, it can produce a harrowkin.

+

Harrowkin Agency

+

Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang.

+

Ancient Harrowkin

+

Some harrowkin form from ancient decks, even originating from the days before Earthfall. These harrowkin are especially powerful as they've spent a long time—sometimes millennia—learning to control their own abilities and their magical influence over the power of fate. These harrowkin are known to keep weaker harrowkin as companions or servants, living secluded lives in their own courts of fate. Unlike other harrowkin, ancient harrowkin have souls, agency, free will, and can be of any alignment.

(x1) +

Choosers of the slain and so-called angels of battle, the song of the valkyries plays wherever steel rings against steel. Valkyries are humanoid individuals of impressive physical stature who seek the most epic battles and legendary conflicts so that they can lay claim to the souls of the world's greatest warriors. The valkyries transform these souls into the implacable immortals known as einherjar.

+

Valkyries most often serve gods of battle and war, though a valkyrie might pledge their service to any deity they consider worthy. Gorum is particularly well known for having valkyrie and einherjar servants, though he isn't the only such deity. Besmara also has valkyrie servitors, and many stories of "ghost ships" actually reference accounts of encounters with ships manned by einherjar crews devoted to the Pirate Queen.

(x1) +

Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the greatest warriors, the implacable einherjar serve as the foot soldiers of pantheons, skilled in handto-hand combat and slaying giants.

+

Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from wherever war and might hold sway; many deities who hold the call of battle and the pursuit of physical power more sacred than concepts of good and evil might count einherjar warriors and valkyrie choosers of the slain among their chosen servitors. For example, Gorum, Besmara, and Sekhmet have all elevated fallen worshippers as einherjar. Einherjar dedicated to different deities often wield weapons or possess varying cosmetic appearances based on their deity's preferred weapon and their place of death; however, they're universally stalwart, implacable, and efficiently deadly. Einherjar with two-handed weapons or who arise from other backgrounds often have different abilities in place of Jotun Slayer and Instant Repair.

(x1) +

In their true form, a vilderavn is a great raven with a wingspan of 6-8 feet. Adaptable shapeshifters, they can change to the fighting forms of a snarling wolf, a hybrid of both wolf and raven, and a tall humanoid in black armor with a massive greatsword. More sinister is their ability to assume a humanoid guise suited to insinuate themselves into the retinues of boastful mortal rulers. With historical knowledge and clever rumor-mongering, they goad the proud into squabbles, feuds, and ultimately wars. The vilderavn stays at the ruler's side until victory is within grasp, the war almost won, then exacts the cruel stroke of betrayal. Their magic turns the mortals against each other, and the vilderavn's sword falls swiftly.

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The Avalanche rests as a gem on a stone pedestal, continually unleashing natural disasters in the nearby area.

(x1) +

The Eclipse is located high in the sky, manifesting as an eclipsed sun.

(x1) + [disable] : string {Book 3 - Worst of All Possible Worlds.system.details.disable} (2 different values) +

Two @Check[athletics|dc:41] or @Check[survival|dc:43] checks to approach the pedestal, resisting the quaking earth and other hazards and eventually holding strong enough to take the gem from the pedestal; a creature who can approach the pedestal without touching the ground, such as by jumping or flying, can simply snatch the gem and end the Avalanche's assault

(x1) +

Reduce the Eclipse to 0 HP, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (10th level; counteract DC 39) to counteract the Eclipse (once it's in range)

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(1 action) The Avalanche releases its fury at a point within 120 feet, affecting all creatures within its area. Each creature must attempt a @Check[reflex|dc:41] save to hold their ground or avoid the incoming danger. The amount and type of damage dealt are based on the nature of the natural disaster the Avalanche unleashes, and certain types of disasters impose additional effects. The Avalanche can't unleash the same type of disaster twice in a row. The sturzstromer is immune to these effects.

+

Earthquake The ground in a @Template[burst|distance:20] violently shakes and launches rubble in the area, dealing @Damage[(3d12+20)[bludgeoning]] damage. On a failure, the creature also stumbles back 5 feet, away from the Avalanche. On a critical failure, the creature stumbles back 10 feet and is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].

+

Fire Rain A hail of burning rock rains down in a @Template[burst|distance:20], dealing @Damage[(3d12+20)[fire]] damage. Creatures that fail their save catch on fire and take @Damage[2d6[persistent,fire]] damage (double on a critical failure).

+

Landslide A mass of rubble falls in a @Template[burst|distance:20], dealing @Damage[9d8[bludgeoning]] damage. Creatures that critically fail their save become trapped under this rubble as if it were an avalanche, except a creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] from beneath the rubble (DC 40).

+

Lava Channel A burst of molten rock violently spews forth in a @Template[line|distance:30|width:10]{30‑foot‑long and 10‑foot‑wide line}, dealing @Damage[9d8[fire]] damage. Creatures that fail their Reflex save are swept 15 feet away by the lava (30 feet on a critical failure). The lava cools almost instantly, allowing creatures to walk over its path immediately after resolving the effects of the disaster.

+

Powerful Winds A massive burst of wind travels in a @Template[line|distance:60], kicking up dust and dealing @Damage[(3d12+20)[slashing]] damage. Creatures that fail their Reflex save become @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round and also fall prone on a critical failure.

+
+

Critical Success The creature takes no damage.

+

Success The creature takes half damage.

+

Failure The creature takes full damage.

+

Critical Failure The creature takes double damage.

(x1) +

(1 action) The Eclipse heals @Damage[50[healing]] points of damage, retreats upward from PCs if any have approached (as determined by its Distance Score), then unleashes a meteor down on the island below. The meteor explodes upon striking the island, creating a @Template[burst|distance:30] that inflicts @Damage[8d6[fire],4d6[bludgeoning]]{8d6 fire damage and 4d6 bludgeoning damage} (@Check[reflex|dc:41|basic|traits:damaging-effect] save) to all creatures caught in the blast. The eclipse targets these strikes to catch as many PCs in the blast as it can each time—while it doesn't seek to damage a bul‑gae, it won't worry about catching one or both in the area of effect if that spot is the most advantageous to striking the most possible PCs.

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Assault on Hunting Lodge Seven.txt b/output/pf2e/packs/Book 4 - Assault on Hunting Lodge Seven.txt new file mode 100644 index 0000000..fd11eaf --- /dev/null +++ b/output/pf2e/packs/Book 4 - Assault on Hunting Lodge Seven.txt @@ -0,0 +1,1613 @@ +Book 4 - Assault on Hunting Lodge Seven +Different values: 24 +===================================== +object {Book 4 - Assault on Hunting Lodge Seven} + _id : string {Book 4 - Assault on Hunting Lodge Seven._id} (all different values) + folder : string {Book 4 - Assault on Hunting Lodge Seven.folder} (same value: V6AgF99gGNmNWv8x) + img : string {Book 4 - Assault on Hunting Lodge Seven.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x18) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {Book 4 - Assault on Hunting Lodge Seven.items} + Length: min=1 max=43 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[]} + _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[]._id} (405 different values) + [_stats] : object {Book 4 - Assault on Hunting Lodge Seven.items.[]._stats} + compendiumSource : string {Book 4 - Assault on Hunting Lodge Seven.items.[]._stats.compendiumSource} (128 different values) + img : string {Book 4 - Assault on Hunting Lodge Seven.items.[].img} (151 different values) + name : string {Book 4 - Assault on Hunting Lodge Seven.items.[].name} (278 different values) + sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].sort} (43 different values) + system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system} + [baseItem] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.baseItem} (8 different values) + rapier (x1) + alchemical-bomb (x5) + dagger (x4) + hand-crossbow (x1) + leather-armor (x1) + staff (x1) + maul (x1) + chain-mail (x1) + [bonus] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bonus} + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bonus.value} (22 different values) + [bonusDamage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bonusDamage} + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bulk} + value : mixed + integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bulk.value} (4 different values) + 1 (x18) + 0 (x8) + 2 (x3) + 4 (x1) + float {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.category} (15 different values) + martial (x14) + light (x7) + poison (x2) + elixir (x1) + defensive (x32) + offensive (x51) + simple (x12) + mutagen (x1) + other (x1) + ammo (x5) + potion (x1) + talisman (x2) + medium (x2) + interaction (x3) + heavy (x1) + [containerId] : mixed + [damage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage} + [damageType] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.damageType} (7 different values) + piercing (x15) + acid (x1) + fire (x1) + bludgeoning (x5) + electricity (x1) + cold (x1) + slashing (x2) + [dice] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.dice} (3 different values) + 1 (x22) + 2 (x3) + 0 (x1) + [die] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.die} (5 different values) + d6 (x9) + (x2) + d8 (x3) + d4 (x11) + d12 (x1) + [persistent] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.persistent} + [faces] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.persistent.number} (same value: 2) + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.persistent.type} (2 different values) + acid (x1) + fire (x1) + [formula] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.formula} (same value: 5d6+12) + [kind] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.type} (same value: untyped) + [0] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0} + [category] : mixed + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.formula} (all different values) + kinds : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x57) + healing (x11) + materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.type} (12 different values) + void (x12) + force (x4) + spirit (x5) + piercing (x10) + electricity (x1) + poison (x2) + fire (x5) + acid (x1) + vitality (x6) + mental (x8) + untyped (x1) + cold (x2) + [applyMod] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.applyMod} (2 different values) + False (x30) + True (x5) + [gcovwqxwitqchoin] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + description : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.description} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.description.value} (244 different values) + [equipped] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.equipped} + carryType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.equipped.carryType} (2 different values) + held (x5) + worn (x63) + [handsHeld] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.equipped.handsHeld} (2 different values) + 1 (x5) + 0 (x52) + [invested] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.equipped.inSlot} (2 different values) + True (x4) + False (x7) + [group] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.group} (11 different values) + sword (x5) + bomb (x5) + leather (x6) + club (x3) + knife (x8) + crossbow (x1) + hammer (x1) + chain (x3) + bow (x2) + dart (x1) + plate (x1) + [hardness] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.hardness} (3 different values) + 0 (x66) + 13 (x1) + 5 (x1) + [hp] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.hp} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.hp.max} (3 different values) + 0 (x66) + 104 (x1) + 20 (x1) + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.hp.value} (3 different values) + 0 (x66) + 104 (x1) + 20 (x1) + [level] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.level} + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.level.value} (14 different values) + 0 (x46) + 3 (x26) + 4 (x24) + 8 (x4) + 9 (x3) + 2 (x23) + 1 (x69) + 13 (x1) + 7 (x10) + 6 (x12) + 5 (x12) + 14 (x2) + 10 (x2) + 15 (x1) + [material] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.price} + value : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.price.value} + [gp] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.price.value.gp} (all different values) + [sp] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.price.value.sp} (3 different values) + 4 (x1) + 2 (x7) + 1 (x10) + [per] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.price.per} (same value: 10) + publication : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.publication} + license : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.publication.license} (2 different values) + OGL (x395) + ORC (x10) + remaster : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.publication.remaster} (2 different values) + False (x395) + True (x10) + title : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.publication.title} (5 different values) + Pathfinder Core Rulebook (x79) + (x301) + Pathfinder Player Core (x10) + Pathfinder Bestiary (x10) + Pathfinder #160: Assault on Hunting Lodge Seven (x5) + [quantity] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.quantity} (8 different values) + 1 (x50) + 2 (x6) + 4 (x2) + 6 (x3) + 3 (x3) + 5 (x1) + 7 (x1) + 10 (x2) + [range] : mixed + integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.range} (2 different values) + 20 (x5) + 60 (x3) + object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.range.value} (11 different values) + 30 feet (x40) + touch (x43) + (x28) + 120 feet (x27) + varies (x12) + 500 feet (x6) + planetary (x2) + 40 feet (x2) + 60 feet (x3) + 10 feet (x3) + see text (x1) + [reload] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.reload} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.reload.value} (3 different values) + (x11) + - (x14) + 1 (x1) + rules : ###FoundryRulesObject### + [runes] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes} + [potency] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.potency} (3 different values) + 1 (x11) + 0 (x19) + 2 (x6) + [property] : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.property.[]} (2 different values) + spellStoring (x1) + dancing (x1) + [striking] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.striking} (3 different values) + 1 (x8) + 0 (x15) + 2 (x3) + [resilient] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.resilient} (2 different values) + 0 (x8) + 1 (x2) + [reinforcing] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.size} (same value: med) + [slug] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slug} (137 different values) + [splashDamage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.splashDamage} + [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.splashDamage.value} (2 different values) + 0 (x21) + 2 (x4) + [traits] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits} + [rarity] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.rarity} (3 different values) + common (x338) + uncommon (x33) + rare (x2) + [value] : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.value.[]} (91 different values) + [traditions] : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.traditions.[]} (4 different values) + arcane (x99) + divine (x107) + occult (x98) + primal (x73) + [selected] : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [integrated] : mixed + [usage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.usage} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.usage.value} (6 different values) + held-in-one-hand (x48) + held-in-two-hands (x4) + worn (x1) + worncloak (x1) + wornring (x1) + affixed-to-armor (x1) + [canBeAmmo] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.acBonus} (4 different values) + 2 (x5) + 1 (x4) + 4 (x2) + 6 (x1) + [checkPenalty] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.checkPenalty} (3 different values) + -1 (x7) + -2 (x2) + -3 (x1) + [dexCap] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.dexCap} (4 different values) + 3 (x3) + 4 (x4) + 1 (x2) + 0 (x1) + [speedPenalty] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.speedPenalty} (3 different values) + 0 (x9) + -5 (x2) + -10 (x1) + [strength] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.strength} (4 different values) + 1 (x3) + 0 (x4) + 3 (x2) + 4 (x1) + [uses] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.uses} + autoDestroy : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.uses.max} (same value: 1) + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.uses.value} (same value: 1) + [attack] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attack} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attackEffects} + [custom] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attackEffects.custom} (3 different values) + (x40) + 2d8 persistent poison and Crisis of Faith (x1) + Crisis of Faith (x1) + value : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attackEffects.value.[]} (10 different values) + wyvern-poison (x1) + bolts (x1) + unbalancing-blow (x1) + joro-spider-venom (x1) + knockdown (x2) + web-trap (x1) + terinav-root-poison (x1) + improved-grab (x1) + stabbing-beast-venom (x1) + blinding-stream (x1) + [damageRolls] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls} + [6eedpqm580asu75x8vkw] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.6eedpqm580asu75x8vkw} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.6eedpqm580asu75x8vkw.damage} (same value: 2d6+8) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.6eedpqm580asu75x8vkw.damageType} (same value: piercing) + [0] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0.damage} (16 different values) + 1 (x1) + 2d8 (x1) + 2d6 (x2) + 3d12+25 (x1) + 4d8+20 (x1) + 3d6+12 (x1) + 2d10+8 (x1) + 2d4+10 (x3) + 4d4 (x1) + 2d6+1 (x1) + 3d6+11 (x1) + 3d6+13 (x1) + 3d4+13 (x1) + 2d8+10 (x1) + 3d6+10 (x1) + 3d8+13 (x1) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0.damageType} (7 different values) + acid (x1) + fire (x2) + electricity (x1) + cold (x1) + bludgeoning (x1) + piercing (x10) + slashing (x3) + [1] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1} + [category] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1.category} (2 different values) + persistent (x4) + splash (x2) + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1.damage} (4 different values) + 2d6 (x2) + 2 (x3) + 4d6 (x2) + 2d8 (x2) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1.damageType} (5 different values) + acid (x1) + fire (x3) + electricity (x1) + cold (x1) + bleed (x3) + [2] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.2} + category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.2.damage} (same value: 2) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.2.damageType} (2 different values) + acid (x1) + fire (x1) + [Bf2s34cYolFPwI5D] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.Bf2s34cYolFPwI5D} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.Bf2s34cYolFPwI5D.damage} (same value: 0) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.Bf2s34cYolFPwI5D.damageType} (same value: bludgeoning) + [0drt50yt35nl8wji858t] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0drt50yt35nl8wji858t} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0drt50yt35nl8wji858t.damage} (same value: 1d4) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0drt50yt35nl8wji858t.damageType} (same value: bludgeoning) + [8ofhwjn9574qhpt0qvbr] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr.damage} (same value: 2d8) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr.damageType} (same value: poison) + [vv9vibg2hergwu0s99vvd6] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6.damage} (same value: 6d12+24) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6.damageType} (same value: piercing) + [99jtx9luis5hqrxhfjtu] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu.damage} (same value: 1d4+6) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu.damageType} (same value: piercing) + [t6m7ni5z0feiliv6ludn] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn.damage} (same value: 1d6) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn.damageType} (same value: piercing) + [l2hstfrto20g3f1onwfn] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.l2hstfrto20g3f1onwfn} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.l2hstfrto20g3f1onwfn.damage} (same value: 2d10+9) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.l2hstfrto20g3f1onwfn.damageType} (same value: slashing) + [tmw79npzeqfa430egrbdm] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.tmw79npzeqfa430egrbdm} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.tmw79npzeqfa430egrbdm.damage} (same value: 4d8+13) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.tmw79npzeqfa430egrbdm.damageType} (same value: electricity) + [7r5jbw6lujiet6c14vzcw] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw.damage} (same value: 2d4+9) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw.damageType} (same value: piercing) + [b94ism70x6clet9g0jqzn] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.b94ism70x6clet9g0jqzn} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.b94ism70x6clet9g0jqzn.damage} (same value: 1d4+9) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.b94ism70x6clet9g0jqzn.damageType} (same value: bludgeoning) + [1l3903oa7bylnhjenoa90f] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f.damage} (same value: 2d4+9) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f.damageType} (same value: piercing) + [k511cfomi3lfuwnr961l] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.k511cfomi3lfuwnr961l} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.k511cfomi3lfuwnr961l.damage} (same value: 1d4+9) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.k511cfomi3lfuwnr961l.damageType} (same value: piercing) + [t0p5wkw3icaz9e5h183n] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n.damage} (same value: 2d6+9) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n.damageType} (same value: piercing) + [ih71k9y8bnsww2aq7vtc] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc.damage} (same value: 1d4+9) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc.damageType} (same value: piercing) + [5y5txwy0bnid5x2kpoht] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht.damage} (same value: 1d12+6) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht.damageType} (same value: bludgeoning) + [nw73cj21vpizmm8ugphs] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.nw73cj21vpizmm8ugphs} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.nw73cj21vpizmm8ugphs.damage} (same value: 1d4+6) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.nw73cj21vpizmm8ugphs.damageType} (same value: piercing) + [sct22cwraogj6r0u4xqw] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.sct22cwraogj6r0u4xqw} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.sct22cwraogj6r0u4xqw.damage} (same value: 1d4+8) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.sct22cwraogj6r0u4xqw.damageType} (same value: piercing) + [63tg9453f5wzwoxp7l5ewq] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq.damage} (same value: 2d4+12) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq.damageType} (same value: piercing) + [bl5p1tfdskgqfvjdz18c] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c.damage} (same value: 3d6+11) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c.damageType} (same value: piercing) + [4xbdx8dmlu5h8od7umhw8h] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h.damage} (same value: 2d8+8) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h.damageType} (same value: slashing) + [vei7ebbpy8hs15lzlecb2l] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l.damage} (same value: 1d6+8) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l.damageType} (same value: bludgeoning) + [7itjxfpi0d6v70mk0389] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7itjxfpi0d6v70mk0389} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7itjxfpi0d6v70mk0389.damage} (same value: 1d6+4) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7itjxfpi0d6v70mk0389.damageType} (same value: piercing) + [ai6gplx5e9o56x26jzxh] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh.damage} (same value: 2d10+10) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh.damageType} (same value: slashing) + [podrmngdjbokmgm7i5twb] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.podrmngdjbokmgm7i5twb} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.podrmngdjbokmgm7i5twb.damage} (same value: 4d8+14) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.podrmngdjbokmgm7i5twb.damageType} (same value: piercing) + [gll69d9y9zcc2sojedtzvp] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp.damage} (same value: 5d10) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp.damageType} (same value: poison) + [lnjn96oqbfsl7dnc1hjf] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf.damage} (same value: 1d4+6) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf.damageType} (same value: piercing) + [xol08rc2pvkjon5mt34q] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.xol08rc2pvkjon5mt34q} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.xol08rc2pvkjon5mt34q.damage} (same value: 1d6+4) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.xol08rc2pvkjon5mt34q.damageType} (same value: bludgeoning) + [gtlefhhhyd4t128u416m] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gtlefhhhyd4t128u416m} + damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gtlefhhhyd4t128u416m.damage} (same value: 1d4+6) + damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gtlefhhhyd4t128u416m.damageType} (same value: piercing) + [weaponType] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.weaponType} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.weaponType.value} (2 different values) + melee (x28) + ranged (x20) + [actionType] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.actionType} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.actionType.value} (4 different values) + passive (x49) + action (x22) + reaction (x19) + free (x6) + [actions] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.actions} + [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.actions.value} (3 different values) + 1 (x16) + 2 (x5) + 3 (x1) + [mod] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.mod} + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.mod.value} (6 different values) + 21 (x1) + 10 (x2) + 28 (x4) + 18 (x1) + 20 (x1) + 29 (x2) + [proficient] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.proficient} + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.autoHeightenLevel} + [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.autoHeightenLevel.value} (same value: 7) + [prepared] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.prepared} + flexible : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.prepared.flexible} (same value: False) + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.prepared.value} (4 different values) + prepared (x6) + focus (x4) + spontaneous (x2) + innate (x3) + [proficiency] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.proficiency} + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.proficiency.value} (2 different values) + 1 (x5) + 0 (x10) + [slots] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots} + [slot0] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0.max} (2 different values) + 5 (x5) + 6 (x1) + prepared : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0.prepared} + Length: min=5 max=6 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0.prepared.[]} + id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0.prepared.[].id} (31 different values) + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0.value} (same value: 5) + [slot1] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1.max} (3 different values) + 3 (x6) + 7 (x1) + 2 (x1) + [prepared] : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1.prepared} + Length: min=2 max=3 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1.prepared.[]} + id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1.prepared.[].id} (17 different values) + Ib96vl5KingwzZ1k (x1) + rCDwXqqmpAs4y3FD (x1) + fnbdEvAMIbwgO210 (x1) + LwCXEyc78zREj1E4 (x1) + D3g5DdWqpo6hFpA2 (x1) + 8zDY2i6Sx0Wnc6RE (x1) + D0rr4Bdn5tiMhoP9 (x1) + nmV0GZiUjwYo1hC6 (x1) + QFHzSVUXVe6rLw21 (x1) + KUIOOFW03yBmRna4 (x1) + DPi2HANSFfPvyRUJ (x1) + Khlm4Iwf1x3BS2st (x1) + xLWlxZtrGyFgwOoI (x1) + c7WkNfRwCUpyMatM (x1) + qEAlnIRkW8Qpao3n (x1) + R48XMi2L5Inlde8c (x1) + nFgPSZnD1wU6WYHU (x1) + [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1.value} (3 different values) + 7 (x1) + 3 (x3) + 2 (x1) + [slot2] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot2} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot2.prepared} + Length: min=1 max=3 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot2.prepared.[]} + id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot2.prepared.[].id} (16 different values) + MbmpwGwmi7wo5w6B (x1) + YdsS1ksutTZV1UUv (x1) + eAavePfbPP0StiLv (x1) + nT8g7CwcpAkupczI (x1) + 05MO3ikkSkZ7fqAe (x1) + ptimcdIlEdMzP9bB (x1) + hLF8EZcDa1WVJGw3 (x1) + 04ZpQV0ZccJk1gbf (x1) + 9pwzHDuplGLkryLK (x1) + BEAGkjpg5yhEXzej (x1) + 2BYv7z4AlfSVjKp3 (x1) + bS8S7XTluSjedTSK (x1) + 3ihpX9W8DKeOjv6y (x1) + bby5t2H9ih7GSUss (x1) + U8tEh3mwcTd0dR2H (x1) + sEwJ4uCeTArpbnjG (x1) + [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3.max} (3 different values) + 6 (x1) + 3 (x5) + 1 (x1) + [prepared] : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3.prepared} + Length: min=1 max=6 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3.prepared.[]} + id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3.prepared.[].id} (17 different values) + gDGTKjHPMWyxH9U8 (x1) + wx6L4cHvcm5ON9zV (x3) + V1SGI5KGt003sOaP (x1) + 6yXrNwh8q3DonNJx (x1) + cS3STmJ7anfXgwET (x1) + aNpmyw1ug72odgzX (x1) + K8AhkGlj01pZtQV3 (x1) + MS8jaE6kgDAZsh8a (x1) + VtL81QoSuUQ8oWv9 (x1) + zU3peH3ieSmobc9f (x1) + yDV7MJ90evr3fw1y (x1) + MvLDQhfOMGUHTa0R (x1) + F11KFxQ50r7xgYdz (x1) + 7CJkSVILe6tpyBpc (x1) + Aa9Ra6VSUBOx4NHV (x1) + 7pjSG9jjciwc6dLt (x1) + rm6TYFZXvVS41lxD (x1) + [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3.value} (2 different values) + 1 (x1) + 3 (x3) + [slot4] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4.max} (2 different values) + 3 (x5) + 1 (x1) + [prepared] : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4.prepared} + Length: min=1 max=3 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4.prepared.[]} + id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4.prepared.[].id} (13 different values) + InTDtIVnKHpnJq0a (x1) + qYyb2ZCQWiE5gorZ (x1) + 0xJczW92APcxA2D6 (x1) + aFjnNL2HQKdIIvue (x1) + dJG397B9pyKkszm9 (x1) + 44pCO8XDmv81KlVO (x1) + zhMfQkFZ0hhJdLWx (x1) + WedwiYgwc772vAzT (x1) + 2BYv7z4AlfSVjKp3 (x1) + XRMpVQRUoTSPVJ0X (x1) + WvNNCJWxolYCVYdw (x1) + ftKSUEEhKEWFMHfd (x1) + DiIJBTfSONw0I0Vk (x1) + [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4.value} (2 different values) + 1 (x1) + 3 (x3) + [slot5] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5.max} (3 different values) + 3 (x4) + 1 (x1) + 2 (x1) + [prepared] : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5.prepared.[]} + id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5.prepared.[].id} (11 different values) + MYr5RYMc7VQh8HHD (x2) + knzWji9ER10gP7En (x1) + nAkd1LGXAv5IABHU (x1) + qUroqhViyScUmYZC (x1) + tWhnvZ6cwojkmMyM (x1) + PPHtO7ucN8XPtMpm (x1) + rvjaOuDjs6Lx1VBW (x1) + IFm22AWWvNGTwrjw (x1) + kEDYNjP5aBoo6XlE (x1) + EQvGP4B1k4AL724e (x1) + zky5awLV2KcSRgKf (x1) + [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5.value} (3 different values) + 1 (x1) + 3 (x2) + 2 (x1) + [slot6] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6.max} (3 different values) + 3 (x3) + 1 (x1) + 6 (x1) + [prepared] : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6.prepared} + Length: min=3 max=6 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6.prepared.[]} + id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6.prepared.[].id} (13 different values) + Ky70dUIz4Ki2B7eM (x1) + Lr66WqjiFl7XgRhe (x1) + 5eWjRILVfDa6vjAQ (x1) + gpFvmxU8eWEvAYHU (x1) + 4ze69EbDd5LZUFPp (x1) + fgWf0rfolGTPWeOL (x1) + CiEkk3kCZJeaOIAU (x1) + 0OslKTT14j6ykRGI (x1) + F11KFxQ50r7xgYdz (x1) + yoPJQCGIJ17BGhyB (x3) + MM8wXmIOTPwvy3O3 (x1) + z1Tf1xdViuWNLH1C (x1) + jhp9r5dEwYeBXEHw (x1) + [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6.value} (2 different values) + 1 (x1) + 3 (x2) + [slot7] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7.max} (3 different values) + 2 (x2) + 3 (x1) + 6 (x1) + prepared : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7.prepared} + Length: min=2 max=6 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7.prepared.[]} + id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7.prepared.[].id} (13 different values) + 2N9G1kXRn7cepp86 (x1) + bE3l2SN5rXcIsp2g (x1) + qTgUyoO78c3KLZWj (x1) + Jt8IUfmUA2q67bI7 (x1) + igVfSPNKL3hkWWMK (x1) + ODiIxUqf1OTFYvob (x1) + 7QIoSVh7zTgR64x2 (x1) + 5HnfbOGWfzz1BGeU (x1) + IAvNqKuqzpSHUsw1 (x1) + 6eiEyE1s8fUhFfp0 (x1) + ogacgYPyipwYeeFG (x1) + USsNx8le6w23Cuit (x1) + 3B8YuNJMUtM4Y54i (x1) + [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7.value} (2 different values) + 3 (x1) + 6 (x1) + [slot8] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8.max} (same value: 8) + prepared : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8.prepared} + Length: min=8 max=8 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8.prepared.[]} + id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8.prepared.[].id} (3 different values) + 76ufX5SvCYZi4uHm (x6) + 7ZkTtGhzW9vl5m7F (x1) + JIukVFodGJ3G8fxH (x1) + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8.value} (same value: 8) + [spelldc] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.spelldc} + dc : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.spelldc.dc} (8 different values) + 24 (x2) + 33 (x2) + 34 (x4) + 37 (x2) + 32 (x1) + 38 (x1) + 36 (x1) + 28 (x2) + mod : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.spelldc.value} (8 different values) + 17 (x3) + 27 (x3) + 26 (x2) + 29 (x1) + 0 (x1) + 24 (x2) + 28 (x2) + 18 (x1) + item : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.tradition} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.tradition.value} (4 different values) + divine (x8) + arcane (x5) + occult (x1) + primal (x1) + [area] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.area} + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.area.type} (4 different values) + emanation (x8) + cone (x4) + burst (x12) + line (x1) + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.area.value} (6 different values) + 5 (x2) + 30 (x10) + 20 (x8) + 10 (x2) + 40 (x2) + 60 (x1) + [cost] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.cost} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.cost.value} (3 different values) + (x165) + reagents to construct the magical prison worth a total value of 800 gp × the target's level (x1) + rare oils worth a total value of 10 gp × the target's level (x1) + [counteraction] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.counteraction} (2 different values) + False (x164) + True (x3) + [defense] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.defense} + save : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.defense.save} + basic : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.defense.save.basic} (2 different values) + False (x46) + True (x31) + statistic : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.defense.save.statistic} (3 different values) + fortitude (x45) + will (x24) + reflex (x8) + [duration] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.duration} + sustained : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.duration.sustained} (2 different values) + False (x158) + True (x9) + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.duration.value} (16 different values) + (x72) + 10 minutes (x18) + 1 minute (x29) + varies (x9) + until the start of your next turn (x9) + 1 hour (x6) + until the next time you make your daily preparations (x5) + until the end of your next turn (x1) + 5 minutes (x4) + see below (x4) + 24 hours (x1) + until the end of the target's next turn (x3) + 1 round (x3) + 1 year or until dismissed (x1) + unlimited (x1) + see text (x1) + [location] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location} + [value] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location.value} (15 different values) + k6q40GuzzYWifu3y (x15) + 4p4BNBKvDMPM8yRG (x1) + 4uyjbjTFC0HefTzh (x25) + aVFV0hNNlEPetZWI (x5) + 8N0oYLqMb0kjQ009 (x1) + CK9zFRMfz5AvtehE (x2) + BSfiT0dLYi9Xp9gb (x29) + xm43sElSiUh9TZcn (x22) + gZWXLF5Vb3kNdm0I (x2) + wHtIgMdmPGGys5hu (x29) + mk8H61X7q0MpYFgq (x2) + zehVjK1f2C0jpnAB (x5) + lpqsopfJ3k9tHtel (x7) + H1Aapl7br22RF2Pe (x19) + tWZVevRequPfr7TC (x1) + [heightenedLevel] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location.heightenedLevel} (6 different values) + 6 (x2) + 5 (x3) + 4 (x5) + 3 (x1) + 1 (x1) + 7 (x1) + [uses] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location.uses} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location.uses.value} (same value: 3) + [requirements] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.requirements} (2 different values) + (x166) + You have a deity. (x1) + [target] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.target} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.target.value} (29 different values) + [time] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.time} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.time.value} (8 different values) + 2 (x117) + 10 minutes (x4) + 1 (x13) + 1 to 3 (x11) + reaction (x3) + 3 (x10) + 1 minute (x7) + 1 day (x2) + [heightening] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening} + [damage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.damage} + 0 : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.damage.0} (7 different values) + 2d6 (x12) + 1d8 (x18) + 1d4 (x4) + 1d12 (x3) + 1d6 (x5) + 1d10 (x3) + 10 (x1) + [interval] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.interval} (2 different values) + 1 (x41) + 2 (x5) + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.type} (2 different values) + interval (x46) + fixed (x5) + [levels] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels} + [7] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7} + [target] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.target} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures) + damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage} + 0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [4] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4} + area : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4.area} + areaType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4.area.areaType} (same value: burst) + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4.range.value} (same value: 60 feet) + 3 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3} + [damage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage} + 0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.target} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) + [5] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5} + damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage} + 0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [9] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9} + damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage} + 0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + 6 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.6} + target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.6.target} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [overlays] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x7) + manipulate (x7) + void (x7) + [pq7cxntbz4s8g5ik] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x7) + manipulate (x7) + void (x7) + [z04svm1cvfcxtplb] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x7) + manipulate (x7) + void (x7) + [37gy7l19tik74o4s] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [7qdtetowq348s9oc] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [lfxcoz2d3f8j2zq1] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [stackGroup] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.stackGroup} (2 different values) + bolts (x2) + arrows (x3) + [deathNote] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.deathNote} (same value: True) + [showSlotlessLevels] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.showSlotlessLevels} + value : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.showSlotlessLevels.value} (same value: False) + [frequency] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.frequency} + max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.frequency.max} (3 different values) + 7 (x1) + 3 (x1) + 1 (x1) + per : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.frequency.per} (same value: day) + value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.frequency.value} (3 different values) + 7 (x1) + 3 (x1) + 1 (x1) + [ritual] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual} + primary : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual.primary} + check : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual.primary.check} (2 different values) + Arcana (legendary) or Occultism (legendary) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + secondary : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual.secondary} + casters : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual.secondary.casters} (2 different values) + 6 (x1) + 0 (x1) + checks : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual.secondary.checks} (2 different values) + Crafting, Society (x1) + (x1) + type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].type} (10 different values) + weapon (x26) + armor (x10) + equipment (x17) + consumable (x13) + melee (x48) + action (x96) + lore (x11) + spellcastingEntry (x15) + spell (x167) + shield (x2) + [flags] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].flags} + pf2e : object {Book 4 - Assault on Hunting Lodge Seven.items.[].flags.pf2e} + linkedWeapon : string {Book 4 - Assault on Hunting Lodge Seven.items.[].flags.pf2e.linkedWeapon} (25 different values) + name : string {Book 4 - Assault on Hunting Lodge Seven.name} (all different values) + system : object {Book 4 - Assault on Hunting Lodge Seven.system} + [abilities] : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities} + cha : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.cha} + mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.cha.mod} (8 different values) + 0 (x4) + 2 (x2) + -5 (x1) + -4 (x1) + 4 (x3) + 3 (x4) + 1 (x2) + 6 (x1) + con : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.con} + mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.con.mod} (5 different values) + 2 (x6) + 1 (x4) + 4 (x6) + 5 (x1) + 3 (x1) + dex : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.dex} + mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.dex.mod} (7 different values) + 4 (x6) + 8 (x4) + 3 (x4) + 5 (x1) + 2 (x1) + 7 (x1) + 1 (x1) + int : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.int} + mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.int.mod} (7 different values) + 5 (x2) + 4 (x1) + 0 (x7) + -5 (x2) + 2 (x2) + 3 (x3) + 1 (x1) + str : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.str} + mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.str.mod} (8 different values) + 2 (x2) + 0 (x2) + 1 (x3) + 6 (x4) + -5 (x1) + 4 (x3) + 3 (x1) + 5 (x2) + wis : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.wis} + mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.wis.mod} (7 different values) + 2 (x5) + 4 (x4) + 0 (x1) + 6 (x2) + 3 (x2) + 1 (x1) + 5 (x3) + attributes : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes} + ac : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.ac} + [details] : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.ac.details} (same value: ) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.ac.value} (15 different values) + 30 (x1) + 22 (x1) + 10 (x1) + 24 (x3) + 36 (x4) + 34 (x3) + 31 (x2) + 37 (x1) + 32 (x1) + 25 (x1) + 33 (x1) + 40 (x1) + 38 (x2) + 28 (x1) + 39 (x1) + [allSaves] : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.allSaves} + value : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.allSaves.value} (5 different values) + (x14) + +1 status to all saves vs. magic (x1) + +2 status to all saves vs. disease and poison (x1) + +1 status to all saves vs. mental (x1) + +2 to all saves vs. mental (x1) + hp : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp} + details : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp.details} (4 different values) + (x21) + Panel Hardness 18; Panel HP 88 (BT 44); Resistances cold 15 (x1) + Control Panel Hardness 10; Control Panel HP 20 (BT 10) (x1) + to destroy a tub and prevent it from making any further attacks; Door Seal Hardness 18; Door Seal HP 72 (BT 36) to destroy the wax on a sealed door and allow anyone to escape through the door (x1) + max : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp.max} (22 different values) + temp : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp.temp} (same value: 0) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp.value} (22 different values) + [tempmax] : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed} + otherSpeeds : array {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.otherSpeeds.[]} + type : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x2) + fly (x1) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 20 (x1) + 30 (x1) + 50 (x1) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.value} (4 different values) + 25 (x13) + 30 (x2) + 0 (x1) + 40 (x2) + [details] : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.details} (same value: freedom of movement, quick movements) + [hardness] : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hardness} (5 different values) + 0 (x1) + 30 (x1) + 25 (x2) + 24 (x1) + 22 (x1) + [hasHealth] : boolean {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hasHealth} (2 different values) + False (x1) + True (x5) + [stealth] : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.stealth} + details : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.stealth.details} (4 different values) +

(expert)

(x2) +

(master) or @Check[perception|dc:38|traits:action:seek] (master) to spot the trap's control panel

(x1) +

(expert) or @Check[perception|dc:39|traits:action:seek] (master) to notice the control panel. Anyone specifically searching the name plate of Abresha Tallow-Hands locates the control panel automatically.

(x1) +

(master)

(x2) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.stealth.value} (5 different values) + 25 (x1) + 26 (x1) + 27 (x2) + 24 (x1) + 30 (x1) + [immunities] : array {Book 4 - Assault on Hunting Lodge Seven.system.attributes.immunities} + Length: min=0 max=3 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.immunities.[]} + type : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.immunities.[].type} (7 different values) + critical-hits (x5) + precision (x5) + magic (x1) + bleed (x1) + poison (x1) + fire (x1) + fear-effects (x1) + [resistances] : array {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances.[]} + [exceptions] : array {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances.[].exceptions} + Length: min=2 max=2 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x1) + orichalcum (x1) + type : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances.[].type} (4 different values) + physical (x1) + poison (x5) + acid (x1) + mental (x1) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances.[].value} (3 different values) + 10 (x3) + 15 (x4) + 12 (x1) + [weaknesses] : array {Book 4 - Assault on Hunting Lodge Seven.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.weaknesses.[]} + type : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.weaknesses.[].type} (4 different values) + electricity (x1) + orichalcum (x1) + bludgeoning (x1) + holy (x1) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.weaknesses.[].value} (same value: 15) + details : object {Book 4 - Assault on Hunting Lodge Seven.system.details} + [blurb] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.blurb} (2 different values) + (x17) + Male dwarf poison scholar (x1) + [languages] : object {Book 4 - Assault on Hunting Lodge Seven.system.details.languages} + details : string {Book 4 - Assault on Hunting Lodge Seven.system.details.languages.details} (2 different values) + (x17) + telepathy 100 feet (x1) + value : array {Book 4 - Assault on Hunting Lodge Seven.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.system.details.languages.value.[]} (14 different values) + common (x15) + draconic (x1) + elven (x2) + dwarven (x3) + aklo (x2) + daemonic (x3) + sakvroth (x2) + diabolic (x2) + osiriani (x2) + halfling (x2) + chthonian (x1) + empyrean (x1) + protean (x1) + mwangi (x1) + level : object {Book 4 - Assault on Hunting Lodge Seven.system.details.level} + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.details.level.value} (12 different values) + 10 (x1) + 5 (x1) + 13 (x4) + 6 (x2) + 15 (x3) + 12 (x2) + 8 (x2) + 11 (x1) + 14 (x4) + 17 (x2) + 9 (x1) + 16 (x1) + [privateNotes] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.publicNotes} (same value: ) + publication : object {Book 4 - Assault on Hunting Lodge Seven.system.details.publication} + license : string {Book 4 - Assault on Hunting Lodge Seven.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 4 - Assault on Hunting Lodge Seven.system.details.publication.remaster} (same value: False) + title : string {Book 4 - Assault on Hunting Lodge Seven.system.details.publication.title} (same value: Pathfinder #160: Assault on Hunting Lodge Seven) + [description] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.description} (6 different values) +

A spike of stone bursts from the south wall and quickly retracts.

(x1) +

Four large flaming chandeliers swing wildly around the room.

(x1) +

A hidden needle delivers a magical poison to anyone trying to open the door.

(x1) +

Countless poison darts fire from holes in the statues and walls of this hall.

(x1) +

Six statues rapidly slide around the room on rollers, slowing down intruders and striking at them with spring-loaded sword arms.

(x1) +

Four huge tubs containing congealed wax, enchanted to melt and envelop unwary intruders, each sit atop a cold fire.

(x1) + [disable] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.disable} (6 different values) +

@Check[arcana|dc:33|name:Quell Rippling Stone] (master) to quell the rippling stone or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level, counteract DC 31) to dispel the magical feedback.

(x1) +

@Check[thievery|dc:36|name:Disable a Chandelier|traits:action:disable-a-device] (master) to disable a chandelier or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 33) to permanently drain the magic from a chandelier. Any amount of cold damage that overcomes a chandelier's cold resistance extinguishes its flames and removes its persistent fire damage and flame dart attack. @Check[thievery|dc:41|name:Disable Trap (Control Panel)|traits:action:disable-a-device] (legendary) to disable the entire trap from the hidden control panel in the southeast corner of the room.

(x1) +

@Check[thievery|dc:32|name:Jam Needle in Housing|traits:action:disable-a-device] (master) to jam the needle in its housing or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level, counteract DC 30) to dispel the magical poison.

(x1) +

@Check[thievery|dc:34|name:Disable Trap|traits:action:disable-a-device] (master) on the control panel deactivates the trap.

(x1) +

@Check[thievery|dc:34|name:Disable Statue Rollers|traits:action:disable-a-device] (master) to disable a specific statue's rollers, or @Check[thievery|dc:39|name:Disable Trap (Control Panel)|traits:action:disable-a-device] (master) on the control panel in A4 deactivates the whole trap. For each statue disabled, the trap loses 1 action from its routine and the DC for its predictive impediment ability decreases by 4. @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level, counteract DC 32) doesn't harm the statues but removes the predictive impediment ability. Breaking the control panel prevents the trap from resetting.

(x1) +

@Check[thievery|dc:43|name:Drain Wax from a Tub|traits:action:disable-a-device] (master) to drain the wax from a tub or @Check[athletics|dc:45|name:Push Through Wax|traits:action:force-open] (master) to push through the wax blocking a sealed door and escape (other creatures must push their own way through, as the wax reseals)

(x1) + [isComplex] : boolean {Book 4 - Assault on Hunting Lodge Seven.system.details.isComplex} (2 different values) + False (x2) + True (x4) + [reset] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.reset} (5 different values) + (x2) +

The trap deactivates and resets 1 minute after there are no living creatures remaining in the room.

(x1) +

The trap deactivates and resets after 1 minute.

(x1) +

The trap deactivates and resets one minute after the room is empty.

(x1) +

The trap deactivates and resets after 1 hour. At that time, the wax in the tubs cools and congeals, and any wax elsewhere in the room magically goes back into the tubs.

(x1) + [routine] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.routine} (5 different values) + (x2) +

(4 actions) For every chandelier disabled, the trap's actions are reduced by 1. For each of the trap's actions, a different chandelier attacks a random creature in the room. A chandelier uses its swinging chandelier attack if it can, but it can't make melee attacks against creatures in the cage, the closet, or the gap between the two double doors leading into the vault. Against a creature it can't reach with a melee attack, it uses a flame dart attack instead. The trap doesn't take multiple attack penalties.

(x1) +

(1 action) The trap launches one dart against every creature in the hall as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature's turn. The trap doesn't take a multiple attack penalty.

(x1) +

(6 actions) On the trap's initiative, each functioning statue slides up to 40 feet around the room and makes a statue shortsword Strike against an adjacent creature. The trap doesn't take a multiple attack penalty, and the statues' movements don't trigger reactions.

(x1) +

(4 actions) The trap loses 1 action each turn per drained or destroyed tub. On each action, a different tub spews hot wax at a random creature in the room, dealing 3d12 fire damage to the target and all adjacent creatures (@Check[reflex|dc:35|basic]). On a failure or critical failure, the creature is also encased in hot wax. A creature that starts its turn encased in wax takes 8d12 fire damage and is immobilized until it Escapes the hardening wax (DC 35). Each turn it remains encased, the damage dealt by the hot wax decreases by 2d12 but the DC to Escape increases by 2 (minimum 0 damage, maximum DC 43). A creature that can't get free from the wax might suffocate.

(x1) + [initiative] : object {Book 4 - Assault on Hunting Lodge Seven.system.initiative} + statistic : string {Book 4 - Assault on Hunting Lodge Seven.system.initiative.statistic} (same value: perception) + [perception] : object {Book 4 - Assault on Hunting Lodge Seven.system.perception} + details : string {Book 4 - Assault on Hunting Lodge Seven.system.perception.details} (5 different values) + (x14) + smoke vision (x1) + mirror senses (x1) + wary (x1) + superior senses (x1) + mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.perception.mod} (13 different values) + 16 (x2) + 13 (x1) + 23 (x1) + 17 (x2) + 25 (x3) + 29 (x2) + 22 (x1) + 15 (x1) + 26 (x1) + 31 (x1) + 27 (x1) + 19 (x1) + 32 (x1) + senses : array {Book 4 - Assault on Hunting Lodge Seven.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 4 - Assault on Hunting Lodge Seven.system.perception.senses.[]} + type : string {Book 4 - Assault on Hunting Lodge Seven.system.perception.senses.[].type} (4 different values) + darkvision (x3) + greater-darkvision (x2) + low-light-vision (x1) + truesight (x1) + acuity : string {Book 4 - Assault on Hunting Lodge Seven.system.perception.senses.[].acuity} (same value: precise) + range : integer {Book 4 - Assault on Hunting Lodge Seven.system.perception.senses.[].range} (same value: 60) + [resources] : object {Book 4 - Assault on Hunting Lodge Seven.system.resources} + [focus] : object {Book 4 - Assault on Hunting Lodge Seven.system.resources.focus} + max : integer {Book 4 - Assault on Hunting Lodge Seven.system.resources.focus.max} (2 different values) + 1 (x7) + 2 (x1) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.resources.focus.value} (2 different values) + 1 (x7) + 2 (x1) + saves : object {Book 4 - Assault on Hunting Lodge Seven.system.saves} + fortitude : object {Book 4 - Assault on Hunting Lodge Seven.system.saves.fortitude} + saveDetail : string {Book 4 - Assault on Hunting Lodge Seven.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.saves.fortitude.value} (15 different values) + 20 (x3) + 13 (x1) + 0 (x1) + 11 (x1) + 27 (x3) + 23 (x2) + 19 (x3) + 25 (x2) + 18 (x1) + 22 (x1) + 21 (x1) + 24 (x1) + 16 (x2) + 30 (x1) + 28 (x1) + reflex : object {Book 4 - Assault on Hunting Lodge Seven.system.saves.reflex} + saveDetail : string {Book 4 - Assault on Hunting Lodge Seven.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.saves.reflex.value} (17 different values) + 18 (x1) + 15 (x2) + 0 (x1) + 16 (x1) + 22 (x2) + 29 (x2) + 17 (x2) + 27 (x2) + 24 (x1) + 25 (x2) + 23 (x2) + 30 (x1) + 11 (x1) + 28 (x1) + 34 (x1) + 19 (x1) + 26 (x1) + will : object {Book 4 - Assault on Hunting Lodge Seven.system.saves.will} + saveDetail : string {Book 4 - Assault on Hunting Lodge Seven.system.saves.will.saveDetail} (same value: ) + value : integer {Book 4 - Assault on Hunting Lodge Seven.system.saves.will.value} (15 different values) + 20 (x1) + 11 (x1) + 0 (x6) + 16 (x1) + 19 (x1) + 14 (x2) + 23 (x2) + 31 (x1) + 18 (x1) + 13 (x1) + 25 (x1) + 27 (x2) + 26 (x2) + 17 (x1) + 28 (x1) + [skills] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills} + [acrobatics] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.acrobatics} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.acrobatics.base} (11 different values) + 20 (x1) + 13 (x1) + 14 (x2) + 29 (x2) + 22 (x2) + 25 (x1) + 24 (x1) + 28 (x1) + 32 (x1) + 27 (x1) + 17 (x1) + [crafting] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.crafting} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.crafting.base} (5 different values) + 23 (x1) + 15 (x1) + 26 (x3) + 18 (x1) + 24 (x1) + [deception] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.deception} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.deception.base} (7 different values) + 16 (x1) + 23 (x1) + 26 (x2) + 17 (x1) + 20 (x2) + 11 (x1) + 29 (x1) + [medicine] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.medicine} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.medicine.base} (same value: 16) + [nature] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.nature} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.nature.base} (4 different values) + 18 (x1) + 11 (x1) + 23 (x1) + 17 (x1) + [stealth] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.stealth} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.stealth.base} (8 different values) + 20 (x1) + 16 (x1) + 27 (x2) + 25 (x2) + 22 (x1) + 26 (x2) + 32 (x2) + 29 (x1) + [survival] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.survival} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.survival.base} (same value: 18) + [arcana] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.arcana} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.arcana.base} (3 different values) + 11 (x1) + 26 (x1) + 16 (x1) + [diplomacy] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.diplomacy} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.diplomacy.base} (5 different values) + 9 (x1) + 12 (x1) + 26 (x1) + 13 (x1) + 33 (x1) + [society] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.society} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.society.base} (7 different values) + 13 (x1) + 24 (x1) + 18 (x1) + 20 (x1) + 12 (x1) + 26 (x1) + 29 (x1) + [intimidation] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.intimidation} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.intimidation.base} (9 different values) + 14 (x1) + 23 (x1) + 26 (x2) + 15 (x1) + 27 (x1) + 25 (x1) + 13 (x1) + 29 (x1) + 33 (x1) + [religion] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.religion} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.religion.base} (7 different values) + 16 (x1) + 29 (x1) + 18 (x1) + 14 (x1) + 22 (x1) + 23 (x1) + 24 (x1) + [thievery] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.thievery} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.thievery.base} (6 different values) + 16 (x1) + 25 (x2) + 24 (x1) + 30 (x1) + 32 (x1) + 17 (x1) + [athletics] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.athletics} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.athletics.base} (7 different values) + 25 (x3) + 19 (x1) + 18 (x1) + 21 (x1) + 26 (x1) + 16 (x1) + 30 (x1) + [occultism] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.occultism} + base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.occultism.base} (same value: 28) + traits : object {Book 4 - Assault on Hunting Lodge Seven.system.traits} + rarity : string {Book 4 - Assault on Hunting Lodge Seven.system.traits.rarity} (3 different values) + unique (x9) + uncommon (x8) + common (x7) + size : object {Book 4 - Assault on Hunting Lodge Seven.system.traits.size} + value : string {Book 4 - Assault on Hunting Lodge Seven.system.traits.size.value} (4 different values) + med (x19) + lg (x1) + sm (x3) + huge (x1) + value : array {Book 4 - Assault on Hunting Lodge Seven.system.traits.value} + Length: min=1 max=4 + Value type: string {Book 4 - Assault on Hunting Lodge Seven.system.traits.value.[]} (21 different values) + [creatureType] : string {Book 4 - Assault on Hunting Lodge Seven.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 4 - Assault on Hunting Lodge Seven.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 4 - Assault on Hunting Lodge Seven.system.spellcasting} + rituals : object {Book 4 - Assault on Hunting Lodge Seven.system.spellcasting.rituals} + dc : integer {Book 4 - Assault on Hunting Lodge Seven.system.spellcasting.rituals.dc} (same value: 38) + type : string {Book 4 - Assault on Hunting Lodge Seven.type} (2 different values) + npc (x18) + hazard (x6) \ No newline at end of file diff --git a/output/pf2e/packs/Book 4 - Fires of the Haunted City.txt b/output/pf2e/packs/Book 4 - Fires of the Haunted City.txt new file mode 100644 index 0000000..a30a851 --- /dev/null +++ b/output/pf2e/packs/Book 4 - Fires of the Haunted City.txt @@ -0,0 +1,1778 @@ +Book 4 - Fires of the Haunted City +Different values: 25 +===================================== +object {Book 4 - Fires of the Haunted City} + _id : string {Book 4 - Fires of the Haunted City._id} (all different values) + folder : string {Book 4 - Fires of the Haunted City.folder} (same value: 7caK3IFzoUvsGXHY) + img : string {Book 4 - Fires of the Haunted City.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x21) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {Book 4 - Fires of the Haunted City.items} + Length: min=1 max=42 + Value type: object {Book 4 - Fires of the Haunted City.items.[]} + _id : string {Book 4 - Fires of the Haunted City.items.[]._id} (344 different values) + [_stats] : object {Book 4 - Fires of the Haunted City.items.[]._stats} + compendiumSource : string {Book 4 - Fires of the Haunted City.items.[]._stats.compendiumSource} (140 different values) + img : string {Book 4 - Fires of the Haunted City.items.[].img} (131 different values) + name : string {Book 4 - Fires of the Haunted City.items.[].name} (262 different values) + sort : integer {Book 4 - Fires of the Haunted City.items.[].sort} (42 different values) + system : object {Book 4 - Fires of the Haunted City.items.[].system} + [baseItem] : string {Book 4 - Fires of the Haunted City.items.[].system.baseItem} (18 different values) + spiked-chain (x3) + warhammer (x3) + full-plate (x2) + composite-shortbow (x1) + maul (x2) + breastplate (x2) + greatsword (x1) + composite-longbow (x2) + hatchet (x1) + studded-leather-armor (x1) + light-hammer (x2) + leather-armor (x3) + whip (x1) + scale-mail (x1) + blowgun (x1) + rapier (x1) + alchemical-bomb (x4) + light-mace (x1) + [bonus] : object {Book 4 - Fires of the Haunted City.items.[].system.bonus} + value : integer {Book 4 - Fires of the Haunted City.items.[].system.bonus.value} (15 different values) + 0 (x19) + 31 (x6) + 24 (x4) + 28 (x3) + 25 (x2) + 27 (x7) + 26 (x2) + 29 (x1) + 35 (x1) + 30 (x10) + 15 (x1) + 14 (x1) + 20 (x2) + 33 (x2) + 2 (x4) + [bonusDamage] : object {Book 4 - Fires of the Haunted City.items.[].system.bonusDamage} + value : integer {Book 4 - Fires of the Haunted City.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 4 - Fires of the Haunted City.items.[].system.bulk} + value : mixed + integer {Book 4 - Fires of the Haunted City.items.[].system.bulk.value} (4 different values) + 1 (x15) + 4 (x2) + 2 (x9) + 0 (x8) + float {Book 4 - Fires of the Haunted City.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 4 - Fires of the Haunted City.items.[].system.category} (12 different values) + martial (x21) + heavy (x2) + defensive (x41) + offensive (x62) + interaction (x9) + medium (x3) + ammo (x4) + light (x4) + scroll (x1) + simple (x2) + poison (x2) + elixir (x1) + [containerId] : mixed + [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.damage} + [damageType] : string {Book 4 - Fires of the Haunted City.items.[].system.damage.damageType} (7 different values) + slashing (x6) + bludgeoning (x8) + piercing (x5) + acid (x1) + cold (x1) + sonic (x1) + fire (x1) + [dice] : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.dice} (2 different values) + 1 (x20) + 3 (x3) + [die] : string {Book 4 - Fires of the Haunted City.items.[].system.damage.die} (5 different values) + d8 (x9) + d6 (x6) + d12 (x3) + d4 (x3) + (x2) + [0] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.0} + [applyMod] : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.0.applyMod} (2 different values) + False (x24) + True (x1) + [category] : mixed + formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.formula} (20 different values) + 7d10 (x1) + 7d8 (x1) + 4d6 (x2) + 4d10 (x2) + 2d6 (x4) + 1d8 (x2) + 8d10 (x1) + 12d10 (x1) + 12d6 (x2) + 3d6 (x2) + 6d8 (x1) + 6d6 (x4) + 1d4 (x1) + 1d4+1 (x3) + 8d12 (x1) + 8d6 (x1) + 4d12 (x1) + 3d8 (x1) + 1d6 (x1) + 2d4 (x2) + kinds : array {Book 4 - Fires of the Haunted City.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x34) + healing (x2) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.type} (12 different values) + spirit (x3) + force (x4) + mental (x2) + vitality (x2) + void (x4) + cold (x3) + untyped (x1) + bludgeoning (x2) + poison (x1) + fire (x7) + electricity (x3) + acid (x2) + [v1pnjhfu6e9akqe0] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [gcovwqxwitqchoin] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [persistent] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent} + [faces] : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.number} (same value: 3) + type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.type} (2 different values) + acid (x1) + fire (x1) + formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.formula} (same value: 7d6+18) + kind : string {Book 4 - Fires of the Haunted City.items.[].system.damage.kind} (same value: healing) + type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.type} (same value: untyped) + description : object {Book 4 - Fires of the Haunted City.items.[].system.description} + value : string {Book 4 - Fires of the Haunted City.items.[].system.description.value} (231 different values) + [equipped] : object {Book 4 - Fires of the Haunted City.items.[].system.equipped} + carryType : string {Book 4 - Fires of the Haunted City.items.[].system.equipped.carryType} (2 different values) + worn (x52) + held (x1) + [handsHeld] : integer {Book 4 - Fires of the Haunted City.items.[].system.equipped.handsHeld} (2 different values) + 0 (x48) + 2 (x1) + [invested] : boolean {Book 4 - Fires of the Haunted City.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 4 - Fires of the Haunted City.items.[].system.equipped.inSlot} (2 different values) + True (x8) + False (x3) + [group] : string {Book 4 - Fires of the Haunted City.items.[].system.group} (11 different values) + flail (x4) + hammer (x7) + plate (x4) + bow (x3) + sword (x2) + axe (x1) + leather (x4) + composite (x1) + dart (x1) + bomb (x4) + club (x1) + [hardness] : integer {Book 4 - Fires of the Haunted City.items.[].system.hardness} (same value: 0) + [hp] : object {Book 4 - Fires of the Haunted City.items.[].system.hp} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.hp.max} (same value: 0) + value : integer {Book 4 - Fires of the Haunted City.items.[].system.hp.value} (same value: 0) + [level] : object {Book 4 - Fires of the Haunted City.items.[].system.level} + value : integer {Book 4 - Fires of the Haunted City.items.[].system.level.value} (14 different values) + 11 (x6) + 0 (x35) + 2 (x23) + 3 (x17) + 6 (x9) + 8 (x2) + 7 (x7) + 5 (x8) + 4 (x16) + 1 (x35) + 9 (x3) + 16 (x1) + 15 (x1) + 13 (x2) + [material] : object {Book 4 - Fires of the Haunted City.items.[].system.material} + [grade] : string {Book 4 - Fires of the Haunted City.items.[].system.material.grade} (same value: standard) + [type] : string {Book 4 - Fires of the Haunted City.items.[].system.material.type} (same value: adamantine) + [price] : object {Book 4 - Fires of the Haunted City.items.[].system.price} + value : object {Book 4 - Fires of the Haunted City.items.[].system.price.value} + [gp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.gp} (19 different values) + 1 (x5) + 30 (x2) + 14 (x1) + 3 (x5) + 8 (x2) + 2 (x6) + 20 (x1) + 250 (x7) + 50 (x1) + 10000 (x1) + 120 (x1) + 1500 (x1) + 4 (x1) + 1300 (x1) + 7 (x1) + 500 (x1) + 100 (x1) + 1400 (x1) + 600 (x1) + [sp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.sp} (4 different values) + 1 (x3) + 4 (x2) + 3 (x2) + 5 (x1) + [cp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.cp} (same value: 5) + [per] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.per} (same value: 10) + publication : object {Book 4 - Fires of the Haunted City.items.[].system.publication} + license : string {Book 4 - Fires of the Haunted City.items.[].system.publication.license} (2 different values) + OGL (x328) + ORC (x16) + remaster : boolean {Book 4 - Fires of the Haunted City.items.[].system.publication.remaster} (2 different values) + False (x328) + True (x16) + title : string {Book 4 - Fires of the Haunted City.items.[].system.publication.title} (6 different values) + Pathfinder Adventure: Crown of the Kobold King (x2) + Pathfinder Player Core (x16) + (x171) + Pathfinder Bestiary 2 (x5) + Pathfinder Bestiary (x25) + Pathfinder Core Rulebook (x125) + [quantity] : integer {Book 4 - Fires of the Haunted City.items.[].system.quantity} (7 different values) + 1 (x38) + 50 (x3) + 2 (x3) + 100 (x1) + 4 (x6) + 3 (x1) + 20 (x1) + [range] : mixed + integer {Book 4 - Fires of the Haunted City.items.[].system.range} (3 different values) + 60 (x1) + 100 (x2) + 20 (x5) + object {Book 4 - Fires of the Haunted City.items.[].system.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.range.value} (10 different values) + 120 feet (x30) + 30 feet (x29) + touch (x18) + (x24) + 40 feet (x1) + planetary (x1) + 100 feet (x1) + 500 feet (x5) + varies (x2) + 60 feet (x1) + [reload] : object {Book 4 - Fires of the Haunted City.items.[].system.reload} + value : string {Book 4 - Fires of the Haunted City.items.[].system.reload.value} (4 different values) + (x12) + 0 (x3) + - (x7) + 1 (x1) + rules : ###FoundryRulesObject### + [runes] : object {Book 4 - Fires of the Haunted City.items.[].system.runes} + potency : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.potency} (3 different values) + 2 (x11) + 1 (x14) + 0 (x7) + property : array {Book 4 - Fires of the Haunted City.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.runes.property.[]} (5 different values) + flaming (x2) + returning (x1) + greaterFlaming (x1) + thundering (x1) + corrosive (x1) + [striking] : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.striking} (3 different values) + 2 (x2) + 1 (x13) + 0 (x8) + [resilient] : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.resilient} (2 different values) + 1 (x8) + 0 (x1) + [size] : string {Book 4 - Fires of the Haunted City.items.[].system.size} (2 different values) + lg (x3) + med (x50) + [slug] : string {Book 4 - Fires of the Haunted City.items.[].system.slug} (146 different values) + [specific] : object {Book 4 - Fires of the Haunted City.items.[].system.specific} + material : object {Book 4 - Fires of the Haunted City.items.[].system.specific.material} + [grade] : string {Book 4 - Fires of the Haunted City.items.[].system.specific.material.grade} (same value: standard) + [type] : string {Book 4 - Fires of the Haunted City.items.[].system.specific.material.type} (same value: adamantine) + runes : object {Book 4 - Fires of the Haunted City.items.[].system.specific.runes} + potency : integer {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.potency} (2 different values) + 2 (x1) + 1 (x1) + property : array {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.property} + Length: min=0 max=1 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.property.[]} (same value: flaming) + striking : integer {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.striking} (2 different values) + 2 (x1) + 1 (x1) + [splashDamage] : object {Book 4 - Fires of the Haunted City.items.[].system.splashDamage} + [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.splashDamage.value} (2 different values) + 0 (x17) + 3 (x4) + [traits] : object {Book 4 - Fires of the Haunted City.items.[].system.traits} + [rarity] : string {Book 4 - Fires of the Haunted City.items.[].system.traits.rarity} (3 different values) + rare (x2) + common (x313) + uncommon (x9) + value : array {Book 4 - Fires of the Haunted City.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.traits.value.[]} (87 different values) + [selected] : object {Book 4 - Fires of the Haunted City.items.[].system.traits.selected} + [traditions] : array {Book 4 - Fires of the Haunted City.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.traits.traditions.[]} (4 different values) + arcane (x93) + primal (x51) + occult (x66) + divine (x49) + [usage] : object {Book 4 - Fires of the Haunted City.items.[].system.usage} + value : string {Book 4 - Fires of the Haunted City.items.[].system.usage.value} (4 different values) + held-in-two-hands (x7) + held-in-one-hand (x31) + held-in-one-plus-hands (x3) + worneyepiece (x1) + [canBeAmmo] : boolean {Book 4 - Fires of the Haunted City.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Book 4 - Fires of the Haunted City.items.[].system.acBonus} (5 different values) + 6 (x2) + 4 (x2) + 2 (x1) + 1 (x3) + 3 (x1) + [checkPenalty] : integer {Book 4 - Fires of the Haunted City.items.[].system.checkPenalty} (3 different values) + -3 (x2) + -2 (x3) + -1 (x4) + [dexCap] : integer {Book 4 - Fires of the Haunted City.items.[].system.dexCap} (5 different values) + 0 (x2) + 1 (x2) + 3 (x1) + 4 (x3) + 2 (x1) + [speedPenalty] : integer {Book 4 - Fires of the Haunted City.items.[].system.speedPenalty} (3 different values) + -10 (x2) + -5 (x3) + 0 (x4) + [strength] : integer {Book 4 - Fires of the Haunted City.items.[].system.strength} (5 different values) + 4 (x2) + 3 (x2) + 1 (x1) + 0 (x3) + 2 (x1) + [attack] : object {Book 4 - Fires of the Haunted City.items.[].system.attack} + value : string {Book 4 - Fires of the Haunted City.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 4 - Fires of the Haunted City.items.[].system.attackEffects} + [custom] : string {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.value.[]} (6 different values) + soul-siphon (x1) + ghast-ghast-fever (x1) + ghast-paralysis (x2) + lethargy-poison (x1) + purple-worm-venom (x1) + uncanny-bombs (x4) + [damageRolls] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls} + [9xydivj18ru2bulm1lfd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damage} (same value: 3d8+14) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damageType} (same value: slashing) + [4b3pz4gu9mvmjdmr1zo4] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damage} (same value: 1d6) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damageType} (same value: fire) + [jofps768jciukr5e5rxu] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu.damage} (same value: 2d8+14) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu.damageType} (same value: bludgeoning) + [hxau4keb0bmtoqr4pybh] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damage} (same value: 4d8+7) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damageType} (same value: piercing) + [patj7us3l4r85idddxbf] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf.damage} (same value: 2d12+15) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf.damageType} (same value: bludgeoning) + [cdg1ozj7cxr1ymbwlw91] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damage} (same value: 1d8+8) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damageType} (same value: piercing) + [nzwnihps6nncxifl4ei9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damage} (same value: 3d8+11) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damageType} (same value: bludgeoning) + [30i8dvbwh0hq634v6z7b] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damage} (same value: 2d6) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damageType} (same value: fire) + [bbwog7kfi1dyfl65xmpd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damage} (same value: 2d10+11) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damageType} (same value: bludgeoning) + [h0r2neamo8ts28iqzooi] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damage} (same value: 3d12+11) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damageType} (same value: piercing) + [53875egyc8dcjps0dulb] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb.damage} (same value: 3d8+11) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb.damageType} (same value: bludgeoning) + [tyuzt95zhvdfb06uadpw] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damage} (same value: 1d12+9) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damageType} (same value: slashing) + [mq6lzbondtqh0k4qjcji] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damage} (same value: 2d6) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damageType} (same value: void) + [fgmrdwjorb6klds07t9t] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damage} (same value: 3d6) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damageType} (same value: fire) + [kyd4ffhb5ro97ks88ojd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damage} (same value: 2d6+10) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damageType} (same value: slashing) + [vvb281ie4wg2qwnnc6ea] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damage} (same value: 2d8+8) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damageType} (same value: piercing) + [chk2cry7mi9jqcfehyid5] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damage} (same value: 5d10) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damageType} (same value: bludgeoning) + [mdu3liqkh8x8yx3agia5] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damage} (same value: 3d8+12) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damageType} (same value: piercing) + [ca3wmvpnta1c3ks8p32j] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damage} (same value: 3d6+12) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damageType} (same value: slashing) + [b6njdttrjydqfmk7ura6] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damage} (same value: 2d8+5) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damageType} (same value: slashing) + [w0lgln3d99duc8vsxc29] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damage} (same value: 1d6) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damageType} (same value: fire) + [ERbbycpMrdDTw6b0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damage} (same value: 1d8+7) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damageType} (same value: bludgeoning) + [ovhnzktjv4jvhznza86p] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damage} (same value: 2d8+14) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damageType} (same value: slashing) + [rnlh0xeqsgpfkk1x3k82] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damage} (same value: 1d6) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damageType} (same value: fire) + [cwxsnc78y5419oc58st9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damage} (same value: 2d6+14) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damageType} (same value: bludgeoning) + [f6yyklpynlr9yewj59rb] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damage} (same value: 2d6+14) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damageType} (same value: bludgeoning) + [0rgan1oa15zij0qd4r8y] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damage} (same value: 2d8+13) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damageType} (same value: bludgeoning) + [un61t18hbekvdrppxvcx] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damage} (same value: 2d6+8) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damageType} (same value: bludgeoning) + [dmu9r7m738kq9r119141] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141.damage} (same value: 2d12+12) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141.damageType} (same value: bludgeoning) + [c1ajgvdh5adwbx5y0ubm] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damage} (same value: 1d6) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damageType} (same value: sonic) + [0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0.damage} (6 different values) + 2d4+16 (x1) + 2d8+12 (x1) + 1 (x1) + 3d8 (x1) + 3d6 (x1) + 3d4 (x1) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0.damageType} (6 different values) + slashing (x1) + piercing (x1) + acid (x1) + fire (x1) + cold (x1) + sonic (x1) + [1] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.damage} (3 different values) + 1d6 (x1) + 3d6 (x1) + 3 (x3) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.damageType} (4 different values) + acid (x2) + fire (x1) + cold (x1) + sonic (x1) + category : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.category} (2 different values) + persistent (x2) + splash (x2) + [xsu3e6v570eyw0rmghnz] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damage} (same value: 2d10+11) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damageType} (same value: bludgeoning) + [bdpok4f6qwd7tyd9k7im] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damage} (same value: 2d6) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damageType} (same value: void) + [9i9jkoq251cos6qcgcp3] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damage} (same value: 4d12) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damageType} (same value: untyped) + [3gpq4kz9gnglakvjgu96] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damage} (same value: 2d6+8) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damageType} (same value: piercing) + [1egv96ym8tjucswromr9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9.damage} (same value: 7) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9.damageType} (same value: piercing) + [ny74k2u66dsst3exwlj0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damage} (same value: 4d10+9) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damageType} (same value: bludgeoning) + [s2873i3segqrhypgjm8x] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damage} (same value: 3d10+12) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damageType} (same value: void) + [zyrl2vrukaecthcmywxk] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damage} (same value: 3d10+15) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damageType} (same value: piercing) + [5k8ueo2neqs92iyc9eow] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damage} (same value: 4d6) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damageType} (same value: fire) + [p4w7h60lxpssmdirv4gk] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damage} (same value: 3d10+15) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damageType} (same value: slashing) + [14bftz6lkzwpdtlvpbti] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damage} (same value: 2d12+15) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damageType} (same value: bludgeoning) + [qi052bxhumly2biepc0u] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u.damage} (same value: 2d10+15) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u.damageType} (same value: bludgeoning) + [vc8s9d8r6smqsa9cxlnp] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damage} (same value: 3d12+14) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damageType} (same value: piercing) + [aqerv1d4rlijmcyeg5f7] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damage} (same value: 3d8+14) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damageType} (same value: slashing) + [gafflj51wcio5yrg9xt9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9} + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damage} (same value: 2d4+8) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damageType} (same value: bludgeoning) + [2] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2} + category : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.damage} (same value: 3) + damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.damageType} (2 different values) + acid (x1) + fire (x1) + [weaponType] : object {Book 4 - Fires of the Haunted City.items.[].system.weaponType} + value : string {Book 4 - Fires of the Haunted City.items.[].system.weaponType.value} (2 different values) + melee (x30) + ranged (x12) + [actionType] : object {Book 4 - Fires of the Haunted City.items.[].system.actionType} + value : string {Book 4 - Fires of the Haunted City.items.[].system.actionType.value} (4 different values) + passive (x67) + action (x37) + reaction (x14) + free (x1) + [actions] : object {Book 4 - Fires of the Haunted City.items.[].system.actions} + [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.actions.value} (3 different values) + 2 (x19) + 1 (x15) + 3 (x3) + [mod] : object {Book 4 - Fires of the Haunted City.items.[].system.mod} + value : integer {Book 4 - Fires of the Haunted City.items.[].system.mod.value} (6 different values) + 26 (x1) + 22 (x1) + 24 (x1) + 12 (x1) + 25 (x1) + 30 (x1) + [proficient] : object {Book 4 - Fires of the Haunted City.items.[].system.proficient} + value : integer {Book 4 - Fires of the Haunted City.items.[].system.proficient.value} (same value: 0) + [stackGroup] : string {Book 4 - Fires of the Haunted City.items.[].system.stackGroup} (3 different values) + arrows (x3) + coins (x1) + blowgunDarts (x1) + [uses] : object {Book 4 - Fires of the Haunted City.items.[].system.uses} + autoDestroy : boolean {Book 4 - Fires of the Haunted City.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 4 - Fires of the Haunted City.items.[].system.uses.max} (same value: 1) + value : integer {Book 4 - Fires of the Haunted City.items.[].system.uses.value} (same value: 1) + [autoHeightenLevel] : object {Book 4 - Fires of the Haunted City.items.[].system.autoHeightenLevel} + [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.autoHeightenLevel.value} (same value: 3) + [prepared] : object {Book 4 - Fires of the Haunted City.items.[].system.prepared} + flexible : boolean {Book 4 - Fires of the Haunted City.items.[].system.prepared.flexible} (same value: False) + value : string {Book 4 - Fires of the Haunted City.items.[].system.prepared.value} (3 different values) + innate (x9) + prepared (x2) + focus (x1) + [proficiency] : object {Book 4 - Fires of the Haunted City.items.[].system.proficiency} + value : integer {Book 4 - Fires of the Haunted City.items.[].system.proficiency.value} (2 different values) + 0 (x11) + 1 (x1) + [slots] : object {Book 4 - Fires of the Haunted City.items.[].system.slots} + [slot0] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared.[]} + id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared.[].id} (10 different values) + OVHfrmu0PJOS1N5j (x1) + UwHtuxtbeYBjApzr (x1) + 3U4aJTN1Essz0ynF (x1) + PavuShUwv5ee40on (x1) + OFkR9hEqIu31wfNB (x1) + nNv4QCIlDnjGSv2q (x1) + TH75gjUH0LD0PYjV (x1) + lAIbItVpPjcwrbMy (x1) + 5cDeLIpQmAO3fo3S (x1) + KARLTuh8prdIV03W (x1) + [slot1] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared.[]} + id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared.[].id} (6 different values) + cYuiIU6IE5L4utSA (x1) + lFNG4nUSlvsTN6ZZ (x1) + WwQ4kLHOI9vG0ooS (x1) + QY9l5r5dGmAT9hRx (x1) + 8sgRWzWSOLbf91jO (x2) + VfhYTxvRGVaM9Oop (x1) + [slot2] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared.[]} + id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared.[].id} (7 different values) + jAODA3Xu8seILy5o (x1) + 6BEtYI9xCkcTSHfx (x1) + Cf38U57e2ZUEhed8 (x1) + a2iZ8xWsNqcuwBpz (x1) + RQ7KdQ4G4FdCTdyD (x1) + CwccLTpzwRnwL7Sv (x1) + qPH5N9NxlQQU23LD (x1) + [slot3] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared} + Length: min=3 max=4 + Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared.[]} + id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared.[].id} (5 different values) + kqW7jmhwIVfmJKYb (x1) + eHe7YekdDw1CpXVu (x2) + xanuNn9ZdiElpBeA (x1) + fFczJy3L1SbaDJ7o (x2) + G5c5c8RWVgxvV9Sc (x1) + [slot4] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared} + Length: min=3 max=4 + Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared.[]} + id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared.[].id} (7 different values) + IeMvikCpK0Qohvcg (x1) + e0NODCw1SfAQ1fta (x1) + rdYP66QUWgIkF43R (x1) + oQn9SNsLLoUROq4O (x1) + dkzfwCg7Ofp0G0kc (x1) + ACFsuA8wv8ZelJ7T (x1) + gJpHe64zSXaWKqlM (x1) + [slot5] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared} + Length: min=3 max=4 + Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared.[]} + id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared.[].id} (6 different values) + ehhpnsVMgbZbEtEj (x1) + YfWifaZoKTXo3klz (x1) + v7RSg3IcfVXzbMjW (x1) + qo768WCqrr5BShFB (x2) + rYiiY9I6RrrTU8pp (x1) + oiwhrHlSpynUrLyR (x1) + [slot6] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared} + Length: min=3 max=4 + Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared.[]} + id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared.[].id} (6 different values) + cYW69S4b9Vogg4R4 (x1) + q0BFzt4jy6GYhFHv (x1) + RS4L5rWkiwC6FrVM (x1) + 0bMK3pLG3n3GFWAw (x2) + p2kNFLZoiMwhpiir (x1) + qyMtReuodFbQbMSG (x1) + [slot7] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.max} (same value: 3) + prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared} + Length: min=3 max=3 + Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared.[]} + id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared.[].id} (6 different values) + CFDWZfQOpMfnhsyZ (x1) + QmecZt2fiiuuiO9p (x1) + YfWifaZoKTXo3klz (x1) + DKid6Z6C8lBSUfXA (x1) + KFKAcIrK8wesEP3w (x1) + IsUqpnfsYNXC4hpb (x1) + [slot8] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.max} (same value: 8) + prepared : array {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared} + Length: min=8 max=8 + Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared.[]} + id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared.[].id} (3 different values) + 916sVnYJCZv8y6q9 (x1) + OTNbdUT33Q0rKR5p (x6) + DMvgpDmufDfO5CFy (x1) + [spelldc] : object {Book 4 - Fires of the Haunted City.items.[].system.spelldc} + dc : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.dc} (7 different values) + 31 (x1) + 32 (x1) + 33 (x5) + 36 (x2) + 35 (x1) + 34 (x1) + 40 (x1) + mod : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.value} (6 different values) + 21 (x1) + 24 (x1) + 25 (x2) + 32 (x3) + 27 (x4) + 26 (x1) + [tradition] : object {Book 4 - Fires of the Haunted City.items.[].system.tradition} + value : string {Book 4 - Fires of the Haunted City.items.[].system.tradition.value} (4 different values) + primal (x3) + occult (x4) + divine (x2) + arcane (x3) + [area] : object {Book 4 - Fires of the Haunted City.items.[].system.area} + type : string {Book 4 - Fires of the Haunted City.items.[].system.area.type} (4 different values) + burst (x12) + emanation (x6) + cone (x3) + line (x1) + value : integer {Book 4 - Fires of the Haunted City.items.[].system.area.value} (7 different values) + 20 (x10) + 10 (x3) + 40 (x1) + 30 (x4) + 60 (x2) + 120 (x1) + 15 (x1) + [details] : string {Book 4 - Fires of the Haunted City.items.[].system.area.details} (2 different values) + 10-foot emanation centered on the touched creature (x1) + 20-foot burst adjacent to a flat surface (x2) + [cost] : object {Book 4 - Fires of the Haunted City.items.[].system.cost} + value : string {Book 4 - Fires of the Haunted City.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 4 - Fires of the Haunted City.items.[].system.counteraction} (2 different values) + False (x109) + True (x3) + [defense] : object {Book 4 - Fires of the Haunted City.items.[].system.defense} + [save] : object {Book 4 - Fires of the Haunted City.items.[].system.defense.save} + basic : boolean {Book 4 - Fires of the Haunted City.items.[].system.defense.save.basic} (2 different values) + False (x31) + True (x17) + statistic : string {Book 4 - Fires of the Haunted City.items.[].system.defense.save.statistic} (3 different values) + fortitude (x25) + will (x11) + reflex (x12) + [passive] : object {Book 4 - Fires of the Haunted City.items.[].system.defense.passive} + statistic : string {Book 4 - Fires of the Haunted City.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 4 - Fires of the Haunted City.items.[].system.duration} + sustained : boolean {Book 4 - Fires of the Haunted City.items.[].system.duration.sustained} (2 different values) + False (x103) + True (x9) + value : string {Book 4 - Fires of the Haunted City.items.[].system.duration.value} (14 different values) + varies (x11) + 1 minute (x27) + 5 minutes (x4) + 10 minutes (x10) + until the next time you make your daily preparations (x1) + (x47) + until the end of your target's next turn (x1) + until the end of the target's next turn (x1) + see below (x2) + until the start of your next turn (x3) + unlimited (x1) + 8 hours (x1) + until the end of your turn (x1) + 1 hour (x2) + [location] : object {Book 4 - Fires of the Haunted City.items.[].system.location} + [heightenedLevel] : integer {Book 4 - Fires of the Haunted City.items.[].system.location.heightenedLevel} (8 different values) + 7 (x5) + 6 (x7) + 2 (x7) + 4 (x10) + 1 (x4) + 3 (x6) + 5 (x5) + 8 (x3) + [uses] : object {Book 4 - Fires of the Haunted City.items.[].system.location.uses} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 4 - Fires of the Haunted City.items.[].system.location.uses.value} (same value: 3) + value : string {Book 4 - Fires of the Haunted City.items.[].system.location.value} (12 different values) + TsPUS6z43vjlNNkp (x3) + B2pDIbpVOV0J4SPQ (x1) + XrDITDvengsQOcjL (x2) + C18MqFsSOmOKFyGk (x27) + aM8ZIzzGKo3LwAaz (x2) + wSkREkhq1FagvrHD (x28) + nKfHeaA4JlYimGVv (x2) + YC7WTdAOh21NEeNx (x3) + CCddbUlZDpZVHPi9 (x4) + y1Ce9dDq4YBhhTY5 (x25) + UwdvzOviNTex0Xqb (x5) + Kz3r31N7mvhlPQc8 (x10) + [requirements] : string {Book 4 - Fires of the Haunted City.items.[].system.requirements} (2 different values) + (x111) + Your most recent action dealt damage to a target. (x1) + [target] : object {Book 4 - Fires of the Haunted City.items.[].system.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.target.value} (28 different values) + [time] : object {Book 4 - Fires of the Haunted City.items.[].system.time} + value : string {Book 4 - Fires of the Haunted City.items.[].system.time.value} (7 different values) + 2 (x81) + 3 (x13) + 1 minute (x1) + reaction (x1) + 1 (x9) + 10 minutes (x2) + 1 to 3 (x5) + [heightening] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening} + [levels] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels} + [6] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6} + target : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x2) + 10 willing creatures (x2) + [5] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5} + [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.target.value} (2 different values) + 1 specific object or type of object, or a specific creature or ancestry (x1) + 10 creatures (x1) + [range] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.range.value} (3 different values) + 1 mile (x1) + 60 feet (x3) + 120 feet (x1) + [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage} + 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [3] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3} + [range] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x2) + 60 feet (x1) + [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.target.value} (2 different values) + 1 unattended object with a Bulk of 1 or less (x3) + 5 creatures (x1) + [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage} + 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7} + [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x3) + 10 creatures (x1) + [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage} + 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [8] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8} + target : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [9] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9} + damage : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage} + 0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.type} (2 different values) + fixed (x18) + interval (x28) + [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage} + 0 : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage.0} (8 different values) + 1d10 (x4) + 1d8 (x4) + 1d6 (x5) + 2d10 (x1) + 2d6 (x8) + 1d4 (x3) + 1d12 (x2) + 2d8 (x1) + [v1pnjhfu6e9akqe0] : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [interval] : integer {Book 4 - Fires of the Haunted City.items.[].system.heightening.interval} (2 different values) + 1 (x27) + 2 (x1) + [frequency] : object {Book 4 - Fires of the Haunted City.items.[].system.frequency} + max : integer {Book 4 - Fires of the Haunted City.items.[].system.frequency.max} (same value: 1) + per : string {Book 4 - Fires of the Haunted City.items.[].system.frequency.per} (3 different values) + day (x1) + round (x1) + turn (x1) + value : integer {Book 4 - Fires of the Haunted City.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {Book 4 - Fires of the Haunted City.items.[].system.deathNote} (same value: True) + [overlays] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [37gy7l19tik74o4s] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [showSlotlessLevels] : object {Book 4 - Fires of the Haunted City.items.[].system.showSlotlessLevels} + value : boolean {Book 4 - Fires of the Haunted City.items.[].system.showSlotlessLevels.value} (same value: False) + [spell] : object {Book 4 - Fires of the Haunted City.items.[].system.spell} + _id : string {Book 4 - Fires of the Haunted City.items.[].system.spell._id} (same value: CeSh8QcVnqP5OlLj) + flags : object {Book 4 - Fires of the Haunted City.items.[].system.spell.flags} + core : object {Book 4 - Fires of the Haunted City.items.[].system.spell.flags.core} + sourceId : string {Book 4 - Fires of the Haunted City.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.CeSh8QcVnqP5OlLj) + img : string {Book 4 - Fires of the Haunted City.items.[].system.spell.img} (same value: icons/environment/settlement/watchtower-cliff.webp) + name : string {Book 4 - Fires of the Haunted City.items.[].system.spell.name} (same value: Discern Location) + sort : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.sort} (same value: 0) + system : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system} + [area] : mixed + cost : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.cost} + value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.description} + value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.description.value} (same value:

You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.

) + duration : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration} + sustained : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration.value} (same value: ) + level : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.level} + value : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.system.level.value} (same value: 8) + location : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location} + heightenedLevel : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location.heightenedLevel} (same value: 8) + value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication} + license : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.range} + value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.range.value} (same value: unlimited) + requirements : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.slug} (same value: discern-location) + target : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.target} + value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.target.value} (same value: 1 creature or object) + time : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.time} + value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.time.value} (same value: 10 minutes) + traits : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits} + rarity : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.rarity} (same value: uncommon) + traditions : array {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.traditions} + Length: min=3 max=3 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x1) + divine (x1) + occult (x1) + value : array {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + detection (x1) + manipulate (x1) + type : string {Book 4 - Fires of the Haunted City.items.[].system.spell.type} (same value: spell) + type : string {Book 4 - Fires of the Haunted City.items.[].type} (10 different values) + weapon (x23) + armor (x9) + melee (x42) + action (x119) + lore (x6) + equipment (x11) + consumable (x8) + spellcastingEntry (x12) + spell (x112) + treasure (x2) + [flags] : object {Book 4 - Fires of the Haunted City.items.[].flags} + pf2e : object {Book 4 - Fires of the Haunted City.items.[].flags.pf2e} + linkedWeapon : string {Book 4 - Fires of the Haunted City.items.[].flags.pf2e.linkedWeapon} (23 different values) + name : string {Book 4 - Fires of the Haunted City.name} (all different values) + system : object {Book 4 - Fires of the Haunted City.system} + [abilities] : object {Book 4 - Fires of the Haunted City.system.abilities} + cha : object {Book 4 - Fires of the Haunted City.system.abilities.cha} + mod : integer {Book 4 - Fires of the Haunted City.system.abilities.cha.mod} (9 different values) + 2 (x3) + -5 (x2) + 1 (x1) + 5 (x3) + 3 (x4) + 6 (x3) + 0 (x2) + 7 (x1) + 4 (x2) + con : object {Book 4 - Fires of the Haunted City.system.abilities.con} + mod : integer {Book 4 - Fires of the Haunted City.system.abilities.con.mod} (6 different values) + 6 (x3) + 5 (x7) + 4 (x5) + 3 (x3) + 0 (x2) + 2 (x1) + dex : object {Book 4 - Fires of the Haunted City.system.abilities.dex} + mod : integer {Book 4 - Fires of the Haunted City.system.abilities.dex.mod} (9 different values) + 4 (x7) + -5 (x1) + 3 (x1) + 7 (x4) + 5 (x2) + 8 (x2) + 2 (x2) + -1 (x1) + 0 (x1) + int : object {Book 4 - Fires of the Haunted City.system.abilities.int} + mod : integer {Book 4 - Fires of the Haunted City.system.abilities.int.mod} (12 different values) + 3 (x2) + -5 (x2) + 0 (x3) + 2 (x3) + -3 (x1) + 1 (x2) + 4 (x3) + 5 (x1) + 7 (x1) + -1 (x1) + 6 (x1) + 8 (x1) + str : object {Book 4 - Fires of the Haunted City.system.abilities.str} + mod : integer {Book 4 - Fires of the Haunted City.system.abilities.str.mod} (8 different values) + 8 (x5) + 7 (x3) + 5 (x2) + 6 (x3) + 4 (x3) + -5 (x2) + 2 (x2) + 10 (x1) + wis : object {Book 4 - Fires of the Haunted City.system.abilities.wis} + mod : integer {Book 4 - Fires of the Haunted City.system.abilities.wis.mod} (7 different values) + 5 (x4) + 0 (x2) + 4 (x8) + 1 (x2) + 2 (x2) + 8 (x1) + 7 (x2) + attributes : object {Book 4 - Fires of the Haunted City.system.attributes} + ac : object {Book 4 - Fires of the Haunted City.system.attributes.ac} + [details] : string {Book 4 - Fires of the Haunted City.system.attributes.ac.details} (same value: ) + value : integer {Book 4 - Fires of the Haunted City.system.attributes.ac.value} (14 different values) + 37 (x3) + 28 (x1) + 20 (x1) + 32 (x2) + 34 (x4) + 33 (x4) + 35 (x2) + 0 (x1) + 22 (x1) + 40 (x1) + 24 (x1) + 36 (x2) + 31 (x1) + 39 (x1) + [allSaves] : object {Book 4 - Fires of the Haunted City.system.attributes.allSaves} + value : string {Book 4 - Fires of the Haunted City.system.attributes.allSaves.value} (5 different values) + (x16) + +1 status to all saves vs. magic (x2) + +2 status to all saves vs. magic (x1) + lazurite-infused flesh (x1) + +1 status to all saves vs. vitality (x1) + hp : object {Book 4 - Fires of the Haunted City.system.attributes.hp} + details : string {Book 4 - Fires of the Haunted City.system.attributes.hp.details} (6 different values) + eternal damnation, void healing (x2) + (x18) + regeneration 20 (deactivated by cold) (x1) + void healing, rejuvenation (x2) + rejuventation (x1) + void healing (x1) + max : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.max} (20 different values) + 285 (x1) + 100 (x1) + 300 (x2) + 215 (x2) + 240 (x2) + 210 (x1) + 10 (x1) + 250 (x1) + 75 (x1) + 270 (x1) + 135 (x1) + 195 (x3) + 255 (x1) + 80 (x1) + 180 (x1) + 310 (x1) + 185 (x1) + 72 (x1) + 235 (x1) + 265 (x1) + temp : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.temp} (same value: 0) + value : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.value} (20 different values) + 285 (x1) + 100 (x1) + 300 (x2) + 215 (x2) + 240 (x2) + 210 (x1) + 10 (x1) + 250 (x1) + 75 (x1) + 270 (x1) + 135 (x1) + 195 (x3) + 255 (x1) + 80 (x1) + 180 (x1) + 310 (x1) + 185 (x1) + 72 (x1) + 235 (x1) + 265 (x1) + [tempmax] : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {Book 4 - Fires of the Haunted City.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 4 - Fires of the Haunted City.system.attributes.immunities.[]} + type : string {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].type} (13 different values) + death-effects (x7) + disease (x7) + fire (x6) + paralyzed (x8) + poison (x7) + unconscious (x8) + acid (x3) + critical-hits (x3) + electricity (x1) + precision (x6) + visual (x2) + magic (x1) + sleep (x1) + [exceptions] : array {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].exceptions} + Length: min=0 max=2 + Value type: string {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].exceptions.[]} (2 different values) + bludgeoning (x1) + sonic (x1) + [speed] : object {Book 4 - Fires of the Haunted City.system.attributes.speed} + otherSpeeds : array {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[]} + type : string {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x4) + burrow (x2) + fly (x4) + swim (x1) + value : integer {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 10 (x1) + 20 (x4) + 30 (x3) + 50 (x2) + 160 (x1) + value : integer {Book 4 - Fires of the Haunted City.system.attributes.speed.value} (7 different values) + 20 (x5) + 10 (x1) + 30 (x3) + 25 (x7) + 0 (x3) + 50 (x1) + 40 (x1) + [details] : string {Book 4 - Fires of the Haunted City.system.attributes.speed.details} (3 different values) + can't move (x1) + magma swim (x1) + freedom of movement (x1) + [weaknesses] : array {Book 4 - Fires of the Haunted City.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[]} + type : string {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[].type} (5 different values) + cold (x5) + sonic (x2) + cold-iron (x1) + holy (x1) + vitality (x1) + value : integer {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[].value} (3 different values) + 10 (x7) + 5 (x1) + 15 (x2) + [hardness] : integer {Book 4 - Fires of the Haunted City.system.attributes.hardness} (3 different values) + 0 (x2) + 20 (x1) + 18 (x1) + [hasHealth] : boolean {Book 4 - Fires of the Haunted City.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 4 - Fires of the Haunted City.system.attributes.stealth} + details : string {Book 4 - Fires of the Haunted City.system.attributes.stealth.details} (4 different values) +

(expert)

(x1) +

(master) to hear the quiet murmurs of angry spirits

(x1) +

(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic] to note the presence of necromantic energies suffusing the crystals.

(x1) +

(master) or @Check[perception|dc:37|name:Notice Ghostly Faces|traits:hazard,complex,environmental,magical] (master) to notice what appear to be screaming ghostly faces in the crystals

(x1) + value : integer {Book 4 - Fires of the Haunted City.system.attributes.stealth.value} (4 different values) + 21 (x1) + 25 (x1) + 20 (x1) + 27 (x1) + [resistances] : array {Book 4 - Fires of the Haunted City.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 4 - Fires of the Haunted City.system.attributes.resistances.[]} + type : string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].type} (6 different values) + piercing (x1) + slashing (x1) + physical (x2) + vitality (x1) + cold (x1) + all-damage (x2) + value : integer {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].value} (2 different values) + 10 (x6) + 15 (x2) + [exceptions] : array {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].exceptions.[]} (5 different values) + bludgeoning (x1) + force (x2) + ghost-touch (x2) + vitality (x2) + adamantine (x1) + [doubleVs] : array {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + details : object {Book 4 - Fires of the Haunted City.system.details} + [blurb] : string {Book 4 - Fires of the Haunted City.system.details.blurb} (3 different values) + (x19) + Male gug savant (x1) + Female human (x1) + [languages] : object {Book 4 - Fires of the Haunted City.system.details.languages} + details : string {Book 4 - Fires of the Haunted City.system.details.languages.details} (3 different values) + (x19) + (can't speak any language) (x1) + other languages typical to the region (x1) + value : array {Book 4 - Fires of the Haunted City.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 4 - Fires of the Haunted City.system.details.languages.value.[]} (13 different values) + common (x12) + dwarven (x12) + sakvroth (x13) + fey (x1) + petran (x3) + pyric (x2) + draconic (x4) + necril (x4) + kholo (x1) + aklo (x2) + empyrean (x1) + elven (x1) + chthonian (x1) + level : object {Book 4 - Fires of the Haunted City.system.details.level} + value : integer {Book 4 - Fires of the Haunted City.system.details.level.value} (9 different values) + 15 (x4) + 10 (x1) + 11 (x3) + 12 (x4) + 13 (x6) + 16 (x2) + 14 (x3) + 5 (x1) + 8 (x1) + [privateNotes] : string {Book 4 - Fires of the Haunted City.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 4 - Fires of the Haunted City.system.details.publicNotes} (9 different values) +

This undead dwarf has gorged on suffering over the centuries, and in that time has grown immense himself, so that he is proportioned more like a giant than a dwarf.

(x1) +

Carnivorous crystals are strange ooze creatures native to the Plane of Earth. Unlike most oozes, their bodies are not homogeneously fluid; rather, interspersed within their glassy, viscous resin are thousands of sharp mineral formations that nevertheless possess some of the same flexibility and mobility as the rest of the creature's gooey body.

(x1) + (x13) +

Dalos are reclusive fey that dwell within or near remote volcanoes and volcanic vents and resemble the massive calderas they call home. They more often dwell within the superheated confines of these locales than in the "cold wastelands" beyond their warmth and are therefore rarely encountered outside such environments. Like most fey, dalos are capricious and vengeful. They hate being disturbed above all else and will often warn away intruders with only the throw of a red-hot boulder before attacking outright.

+

A dalos stands 25 feet tall and weighs in excess of 20,000 pounds.

(x1) +

These batlike monstrosities inhabit the nooks and crevices of the Darklands, where they hang from stalactites and swoop down on unsuspecting prey. Though they are completely sightless, deculis possess rudimentary nerves in their skulls that allow them to detect the presence of infrared light-information they use to locate potential food and threats. They are deadly hunters, thanks largely to their magical ability to manipulate the ebb and flow of shadows. Deculis prefer to feed upon the warm blood of freshly killed prey, but they can subsist on carrion if they have to.

(x1) +

Not all would-be dragonslayers who die a valiant death rest peacefully amid the annals of legend. Sometimes, a draconic necromancer is so impressed by its fallen foe that the dragon ritually raises the dead warrior to serve the dragon in undeath. These undead guardians are infused with a fraction of the power of the dragon who slew them, channeling the same energy as their draconic masters' breath.

+

Dragonscarred dead are similar to skeletal champions or graveknights in that they are not merely reanimated servants who mindlessly follow orders, but are instead powerful wardens who maintain the same agency they bore in life. While a dragonscarred dead is often magically compelled to follow its reanimator's commands, some of these undead dragonslayers manage to escape their masters and pursue their own vile agendas-which may involve rallying allies to challenge their draconic creator once more and finish the dire mission they started in life.

(x1) +

Evil dwarves who die having failed to live up to the exacting standards of the duergar god Droskar are sometimes forced to return to the material world as undead abominations known as forge-spurned.

(x1) +

Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were watching intently. Such presences can be very real, often taking the form of ghosts or other shades of undead that cannot let go of their attachment to the Material Plane. But sometimes, instead of manifesting as distinct spirits, the souls of the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single place-be it a home, crypt, or castle-it can take on a life of its own, becoming a soulbound ruin.

(x1) +

A gug's most horrid feature is its barrel-shaped head, which splits vertically to reveal numerous rows of sharp, yellow teeth and an open throat. Its eyes on either side of its head-jaw are small but keen. Bony ridges protect its eyes from the frantic flailing of its prey, as it prefers meals of raw and writhing meat over fungi and molds. It grips said prey with powerful arms that split at the elbow into a pair of forearms, giving it four clawed paws. These monstrous brutes are covered with shaggy black fur, often crusted with blood and gore.

+

Although gugs may seem bestial, they have keen and wicked intellects. Gugs lair far underground, but they sometimes come to the surface to hunt during dark nights, either alone or in small groups. As they possess voracious appetites, most gugs consume the creatures they catch, but some instead kidnap their victims and retreat below the surface, leaving only a lingering stench and odd, clawed paw-prints. Victims are taken to rancid lairs marked with strange runes and sacrificed to the gugs' wicked gods of blood, darkness, and nightmares. Dire rumors tell of lightless gug cities made of titanic blocks of stone far underground, where powerful gug leaders preach their vile doctrines to mobs of howling gugs.

+

Gugs have a strange relationship with ghouls, which seems to date from their shared origin in a distant subterranean world. Gugs live in fear of ghouls, despite towering over them; however, this strange fear doesn't apply to ghasts, whom gugs consume as voraciously as they do other creatures.

+

Gugs stand 16 feet tall and weigh 2,000 pounds, although they have an eerie, graceful gait that belies their immense size. Their light step and ability to squeeze through very small crannies makes gugs common bogeymen in tales of strange disappearances or bloody massacres.

+

Some particularly bloodthirsty gugs gain awful powers as gifts from their eldritch patrons. These monsters are known as savants, are never less than 12th level in power, and gain several occult innate spells. Though each savant's precise mix of spells varies, normally, these spells grant invisibility, offer power to manipulate and change rock, or invoke awful and destructive energies upon living flesh.

(x1) + publication : object {Book 4 - Fires of the Haunted City.system.details.publication} + license : string {Book 4 - Fires of the Haunted City.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 4 - Fires of the Haunted City.system.details.publication.remaster} (same value: False) + title : string {Book 4 - Fires of the Haunted City.system.details.publication.title} (same value: Pathfinder #148: Fires of the Haunted City) + [description] : string {Book 4 - Fires of the Haunted City.system.details.description} (4 different values) +

This dangerous sooty black mold readily releases its toxic spores when disturbed. The entire swath of fungus in area B2 is a single organism. There are nine 10-foot-square patches to remove, but the whole organism dies once it takes enough damage.

(x1) +

Malevolent spirits led by a ghostly image of Ludika rise and begin a deadly brawl. These spirits attempt to overwhelm living creatures, forcing them to join the battle.

(x1) +

Sharp, bloodthirsty crystals make walking through this chamber treacherous.

(x1) +

Three clusters of gleaming, colorful crystals are corrupted with necromantic energy that causes them to reflect negative emotions. All three must be disabled or destroyed to negate the hazard.

(x1) + [disable] : string {Book 4 - Fires of the Haunted City.system.details.disable} (4 different values) +

@Check[survival|dc:27|name:Remove Patch|traits:environmental,fungus] (expert) to remove a 10-foot-square patch of ash web without triggering the spores

(x1) +

@Check[religion|dc:35|name:Exorcise|traits:haunt,complex] (master) three times to exorcise the spirits or @Check[diplomacy|dc:39|name:Talk Down|traits:haunt,complex] (expert) three times to talk them down.

(x1) +

@Check[religion|dc:30|name:Lifeleech Crystal Patch Disable|traits:environmental,magical] (expert) to utter prayers that quell the crystals' necromantic compulsion to drink blood

(x1) +

@Check[thievery|dc:29|name:Fracture the Crystals|traits:hazard,complex,environmental,magical] (master) to carefully fracture the crystals or @Check[crafting|dc:27|name:Stop the Resonance|traits:hazard,complex,environmental,magical] (expert) to place objects to stop the resonance, both disabling one 5-foot patch of crystals.

(x1) + [isComplex] : boolean {Book 4 - Fires of the Haunted City.system.details.isComplex} (2 different values) + False (x2) + True (x2) + [reset] : string {Book 4 - Fires of the Haunted City.system.details.reset} (4 different values) +

This large patch of ash web resets automatically at the start of the round.

(x1) +

After 24 hours, the haunt returns. The spirits are permanently put to rest only if a lawfully appointed judge from Saggorak (or Kovlar) comes into the prison, takes damage from the haunt, and survives the attack.

(x1) + (x1) +

The wailing crystals deactivate and reset once no living creatures are within 20 feet.

(x1) + [routine] : string {Book 4 - Fires of the Haunted City.system.details.routine} (3 different values) + (x2) +

(1 action) As 1 action, the haunt causes a barrage of ghostly fists to lash from the walls, floors, and ceiling. The haunt attempts a spectral fist Strike against each creature in area H10.

(x1) +

(3 actions) The hazard uses each action for an Anguished Shriek. The wailing crystals lose 1 action for each 5-foot patch of crystals that is broken or destroyed.

(x1) + [initiative] : object {Book 4 - Fires of the Haunted City.system.initiative} + statistic : string {Book 4 - Fires of the Haunted City.system.initiative.statistic} (same value: perception) + [perception] : object {Book 4 - Fires of the Haunted City.system.perception} + details : string {Book 4 - Fires of the Haunted City.system.perception.details} (2 different values) + (x20) + guardian sense (x1) + mod : integer {Book 4 - Fires of the Haunted City.system.perception.mod} (12 different values) + 26 (x3) + 15 (x1) + 22 (x3) + 23 (x2) + 24 (x3) + 28 (x2) + 11 (x1) + 29 (x1) + 25 (x2) + 20 (x1) + 21 (x1) + 19 (x1) + senses : array {Book 4 - Fires of the Haunted City.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 4 - Fires of the Haunted City.system.perception.senses.[]} + type : string {Book 4 - Fires of the Haunted City.system.perception.senses.[].type} (6 different values) + darkvision (x15) + motion-sense (x1) + low-light-vision (x1) + infrared-vision (x1) + scent (x1) + see-invisibility (x1) + [acuity] : string {Book 4 - Fires of the Haunted City.system.perception.senses.[].acuity} (2 different values) + precise (x2) + imprecise (x1) + [range] : integer {Book 4 - Fires of the Haunted City.system.perception.senses.[].range} (same value: 60) + [vision] : boolean {Book 4 - Fires of the Haunted City.system.perception.vision} (same value: False) + [resources] : object {Book 4 - Fires of the Haunted City.system.resources} + [focus] : object {Book 4 - Fires of the Haunted City.system.resources.focus} + max : mixed + integer {Book 4 - Fires of the Haunted City.system.resources.focus.max} (same value: 1) + string {Book 4 - Fires of the Haunted City.system.resources.focus.max} (same value: 3) + value : integer {Book 4 - Fires of the Haunted City.system.resources.focus.value} (2 different values) + 1 (x10) + 3 (x1) + saves : object {Book 4 - Fires of the Haunted City.system.saves} + fortitude : object {Book 4 - Fires of the Haunted City.system.saves.fortitude} + saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 4 - Fires of the Haunted City.system.saves.fortitude.value} (13 different values) + 28 (x2) + 22 (x2) + 20 (x2) + 24 (x3) + 27 (x2) + 21 (x2) + 25 (x2) + 0 (x1) + 26 (x3) + 15 (x1) + 19 (x1) + 18 (x2) + 29 (x2) + reflex : object {Book 4 - Fires of the Haunted City.system.saves.reflex} + saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 4 - Fires of the Haunted City.system.saves.reflex.value} (17 different values) + 24 (x4) + 14 (x1) + 10 (x1) + 20 (x3) + 19 (x2) + 26 (x1) + 28 (x2) + 0 (x1) + 29 (x2) + 9 (x1) + 13 (x1) + 22 (x1) + 12 (x1) + 25 (x1) + 21 (x1) + 23 (x1) + 18 (x1) + will : object {Book 4 - Fires of the Haunted City.system.saves.will} + saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.will.saveDetail} (same value: ) + value : integer {Book 4 - Fires of the Haunted City.system.saves.will.value} (14 different values) + 25 (x2) + 0 (x4) + 15 (x1) + 21 (x2) + 23 (x4) + 18 (x1) + 22 (x2) + 11 (x1) + 30 (x1) + 16 (x1) + 28 (x1) + 20 (x1) + 27 (x2) + 26 (x2) + [skills] : object {Book 4 - Fires of the Haunted City.system.skills} + [athletics] : object {Book 4 - Fires of the Haunted City.system.skills.athletics} + base : integer {Book 4 - Fires of the Haunted City.system.skills.athletics.base} (10 different values) + 29 (x2) + 24 (x2) + 25 (x2) + 23 (x1) + 14 (x1) + 27 (x2) + 22 (x1) + 28 (x2) + 19 (x1) + 30 (x2) + [crafting] : object {Book 4 - Fires of the Haunted City.system.skills.crafting} + base : integer {Book 4 - Fires of the Haunted City.system.skills.crafting.base} (6 different values) + 30 (x1) + 24 (x1) + 14 (x1) + 27 (x1) + 25 (x1) + 31 (x1) + [special] : array {Book 4 - Fires of the Haunted City.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[]} + base : integer {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].base} (2 different values) + 29 (x1) + 33 (x1) + label : string {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].label} (2 different values) + Blacksmithing (x1) + to Craft alchemical items (x1) + predicate : array {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].predicate} + Length: min=1 max=2 + Value type: string {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].predicate.[]} (3 different values) + action:craft:blacksmithing (x1) + action:craft (x1) + alchemical (x1) + [diplomacy] : object {Book 4 - Fires of the Haunted City.system.skills.diplomacy} + base : integer {Book 4 - Fires of the Haunted City.system.skills.diplomacy.base} (3 different values) + 19 (x1) + 27 (x2) + 23 (x1) + [intimidation] : object {Book 4 - Fires of the Haunted City.system.skills.intimidation} + base : integer {Book 4 - Fires of the Haunted City.system.skills.intimidation.base} (7 different values) + 21 (x2) + 22 (x1) + 28 (x2) + 27 (x1) + 24 (x1) + 32 (x1) + 23 (x1) + [society] : object {Book 4 - Fires of the Haunted City.system.skills.society} + base : integer {Book 4 - Fires of the Haunted City.system.skills.society.base} (4 different values) + 20 (x1) + 21 (x2) + 24 (x1) + 23 (x1) + [stealth] : object {Book 4 - 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Fires of the Haunted City.system.skills.acrobatics.special.[]} + base : integer {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].base} (same value: 27) + label : string {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].label} (same value: to Squeeze) + predicate : array {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].predicate.[]} (same value: action:squeeze) + [deception] : object {Book 4 - Fires of the Haunted City.system.skills.deception} + base : integer {Book 4 - Fires of the Haunted City.system.skills.deception.base} (3 different values) + 27 (x1) + 26 (x3) + 23 (x1) + [religion] : object {Book 4 - Fires of the Haunted City.system.skills.religion} + base : integer {Book 4 - Fires of the Haunted City.system.skills.religion.base} (3 different values) + 31 (x1) + 25 (x1) + 26 (x1) + [arcana] : object {Book 4 - 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Secrets of the Temple-City} + _id : string {Book 4 - Secrets of the Temple-City._id} (all different values) + folder : string {Book 4 - Secrets of the Temple-City.folder} (same value: 29ijlDy17fx4K1Tl) + img : string {Book 4 - Secrets of the Temple-City.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Book 4 - Secrets of the Temple-City.items} + Length: min=8 max=43 + Value type: object {Book 4 - Secrets of the Temple-City.items.[]} + _id : string {Book 4 - Secrets of the Temple-City.items.[]._id} (402 different values) + img : string {Book 4 - Secrets of the Temple-City.items.[].img} (120 different values) + name : string {Book 4 - Secrets of the Temple-City.items.[].name} (256 different values) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].sort} (43 different values) + system : object {Book 4 - Secrets of the Temple-City.items.[].system} + [autoHeightenLevel] : object {Book 4 - Secrets of the Temple-City.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 4 - Secrets of the Temple-City.items.[].system.description} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.description.value} (235 different values) + [prepared] : object {Book 4 - Secrets of the Temple-City.items.[].system.prepared} + [label] : string {Book 4 - Secrets of the Temple-City.items.[].system.prepared.label} (same value: Spellcasting Type) + [type] : string {Book 4 - Secrets of the Temple-City.items.[].system.prepared.type} (same value: String) + value : string {Book 4 - Secrets of the Temple-City.items.[].system.prepared.value} (2 different values) + innate (x10) + spontaneous (x4) + [flexible] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 4 - Secrets of the Temple-City.items.[].system.proficiency} + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.proficiency.value} (same value: 0) + publication : object {Book 4 - Secrets of the Temple-City.items.[].system.publication} + license : string {Book 4 - Secrets of the Temple-City.items.[].system.publication.license} (2 different values) + OGL (x392) + ORC (x11) + remaster : boolean {Book 4 - Secrets of the Temple-City.items.[].system.publication.remaster} (2 different values) + False (x392) + True (x11) + title : string {Book 4 - Secrets of the Temple-City.items.[].system.publication.title} (8 different values) + (x160) + Pathfinder Core Rulebook (x163) + Pathfinder Bestiary (x49) + Pathfinder #172: Secrets of the Temple-City (x7) + Pathfinder Bestiary 2 (x6) + Pathfinder Bestiary 3 (x6) + Pathfinder Player Core (x11) + Pathfinder Secrets of Magic (x1) + rules : ###FoundryRulesObject### + [slots] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots} + [slot0] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0} + max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.max} (4 different values) + 4 (x4) + 5 (x2) + 3 (x1) + 6 (x1) + prepared : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.prepared} + Length: min=2 max=5 + Value type: object {Book 4 - 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Secrets of the Temple-City.items.[].system.spelldc.type} (same value: String) + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.value} (9 different values) + 28 (x1) + 18 (x1) + 30 (x1) + 41 (x1) + 22 (x4) + 25 (x1) + 26 (x2) + 19 (x2) + 21 (x1) + [tradition] : object {Book 4 - Secrets of the Temple-City.items.[].system.tradition} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.tradition.value} (same value: divine) + [area] : object {Book 4 - Secrets of the Temple-City.items.[].system.area} + type : string {Book 4 - Secrets of the Temple-City.items.[].system.area.type} (4 different values) + cone (x7) + burst (x16) + emanation (x4) + line (x1) + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.area.value} (8 different values) + 30 (x7) + 20 (x8) + 500 (x1) + 360 (x1) + 60 (x4) + 100 (x1) + 10 (x2) + 15 (x4) + [cost] : object {Book 4 - Secrets of the Temple-City.items.[].system.cost} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.counteraction} (2 different values) + False (x141) + True (x7) + [damage] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage} + [0] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage.0} + [category] : mixed + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.formula} (18 different values) + 7d8 (x2) + 4d6 (x5) + 8d6 (x3) + 6d6 (x8) + 3d6 (x2) + 0 (x4) + 1d8 (x7) + 2d4 (x7) + 1d6 (x2) + 70 (x2) + 10d8+40 (x1) + 8d10 (x2) + 12d6 (x2) + 1d4 (x2) + 2d6 (x4) + 8d12 (x1) + 3d4 (x1) + 2d12 (x1) + kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x55) + healing (x8) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.type} (11 different values) + force (x2) + fire (x24) + mental (x4) + void (x7) + vitality (x4) + untyped (x2) + cold (x2) + spirit (x5) + electricity (x2) + piercing (x3) + acid (x1) + [applyMod] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.applyMod} (2 different values) + False (x27) + True (x6) + [damageType] : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.damageType} (3 different values) + piercing (x10) + bludgeoning (x4) + slashing (x1) + [dice] : integer {Book 4 - Secrets of the Temple-City.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.die} (5 different values) + d6 (x8) + d12 (x1) + d10 (x2) + d8 (x1) + d4 (x3) + [h5zzrh1xmy9k57m6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.formula} (same value: 2d6) + kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: damage) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.type} (same value: fire) + [gcovwqxwitqchoin] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {Book 4 - Secrets of the Temple-City.items.[].system.defense} + save : object {Book 4 - Secrets of the Temple-City.items.[].system.defense.save} + basic : boolean {Book 4 - Secrets of the Temple-City.items.[].system.defense.save.basic} (2 different values) + True (x36) + False (x15) + statistic : string {Book 4 - Secrets of the Temple-City.items.[].system.defense.save.statistic} (3 different values) + reflex (x26) + will (x9) + fortitude (x16) + [duration] : object {Book 4 - Secrets of the Temple-City.items.[].system.duration} + sustained : boolean {Book 4 - Secrets of the Temple-City.items.[].system.duration.sustained} (2 different values) + False (x134) + True (x14) + value : string {Book 4 - Secrets of the Temple-City.items.[].system.duration.value} (17 different values) + 1 hour (x6) + (x61) + 1 minute (x27) + 5 minutes (x5) + 10 minutes (x16) + until the end of the target's next turn (x1) + 1 round (x4) + until the start of your next turn (x7) + 8 hours (x2) + varies (x1) + until the next time you make your daily preparations (x2) + 1 day (x3) + 24 hours (x1) + until your next daily preparations (x1) + unlimited (x6) + see below (x4) + 20 minutes (x1) + [level] : object {Book 4 - Secrets of the Temple-City.items.[].system.level} + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.level.value} (15 different values) + 8 (x4) + 7 (x10) + 6 (x12) + 5 (x11) + 4 (x18) + 3 (x16) + 2 (x16) + 1 (x62) + 0 (x21) + 10 (x3) + 9 (x2) + 14 (x1) + 12 (x1) + 13 (x1) + 15 (x1) + [location] : object {Book 4 - Secrets of the Temple-City.items.[].system.location} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.location.value} (14 different values) + WXcAyTJX220YqZvX (x18) + mUKUqNlrK3zrugx7 (x1) + LRPOaSApNth9in2K (x4) + ZcchmKaiYpMggHX5 (x16) + sYXfITwv3x9VIqGF (x1) + skLKoLQHCp6qRt8f (x11) + VbLc8VKRBi1U8uhK (x26) + AvzW6ZV34RIp90V7 (x5) + oXqAU5xrFrLZ9hdo (x28) + bDRASJsvxDsjhyI3 (x5) + xCUqPCw3YteLfoq0 (x5) + df9KMhoPt82MvuLg (x1) + 9W1uv8Y1wMAVaFXg (x9) + MACLLXLgPlGMfCbP (x18) + [heightenedLevel] : integer {Book 4 - Secrets of the Temple-City.items.[].system.location.heightenedLevel} (9 different values) + 8 (x7) + 6 (x12) + 7 (x9) + 5 (x15) + 4 (x6) + 3 (x3) + 2 (x3) + 9 (x1) + 1 (x2) + [uses] : object {Book 4 - Secrets of the Temple-City.items.[].system.location.uses} + max : integer {Book 4 - Secrets of the Temple-City.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.location.uses.value} (same value: 3) + [range] : mixed + object {Book 4 - Secrets of the Temple-City.items.[].system.range} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.range.value} (12 different values) + 120 feet (x22) + (x34) + touch (x32) + 500 feet (x13) + 30 feet (x28) + 60 feet (x7) + varies (x7) + 800 feet (x1) + 100 feet (x1) + emanation up to 40-feet (x1) + planetary (x1) + see text (x1) + integer {Book 4 - Secrets of the Temple-City.items.[].system.range} (same value: 60) + [requirements] : string {Book 4 - Secrets of the Temple-City.items.[].system.requirements} (same value: ) + [target] : object {Book 4 - Secrets of the Temple-City.items.[].system.target} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.target.value} (27 different values) + [time] : object {Book 4 - Secrets of the Temple-City.items.[].system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.time.value} (6 different values) + 3 (x16) + 2 (x103) + 1 to 3 (x8) + 1 (x11) + 10 minutes (x4) + 1 minute (x6) + [traits] : object {Book 4 - Secrets of the Temple-City.items.[].system.traits} + [rarity] : string {Book 4 - Secrets of the Temple-City.items.[].system.traits.rarity} (3 different values) + common (x371) + uncommon (x10) + rare (x1) + [traditions] : array {Book 4 - Secrets of the Temple-City.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.traits.traditions.[]} (4 different values) + arcane (x101) + occult (x70) + divine (x80) + primal (x89) + value : array {Book 4 - Secrets of the Temple-City.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.traits.value.[]} (78 different values) + [integrated] : mixed + [heightening] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening} + [damage] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.damage} + 0 : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.damage.0} (7 different values) + 1d8 (x9) + 2d6 (x16) + 1d6 (x10) + 1d4 (x9) + 10 (x2) + 1d10 (x2) + 1d12 (x2) + [interval] : integer {Book 4 - Secrets of the Temple-City.items.[].system.heightening.interval} (2 different values) + 1 (x46) + 2 (x4) + type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.type} (2 different values) + interval (x50) + fixed (x2) + [levels] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels} + [4] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage} + h5zzrh1xmy9k57m6 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: 3d6) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: fire) + 3 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [overlays] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [pq7cxntbz4s8g5ik] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [z04svm1cvfcxtplb] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [37gy7l19tik74o4s] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [7qdtetowq348s9oc] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [lfxcoz2d3f8j2zq1] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [2I469pfbYcmFvzOA] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [hqiwae0wgehycnex] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + [defense] : mixed + heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage) + materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + [defense] : mixed + heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [baseItem] : string {Book 4 - Secrets of the Temple-City.items.[].system.baseItem} (15 different values) + spear (x6) + maul (x1) + leather-armor (x3) + greatclub (x1) + warhammer (x1) + steel-shield (x3) + full-plate (x2) + composite-shortbow (x1) + greatpick (x1) + chain-shirt (x1) + hand-crossbow (x1) + sickle (x1) + dagger (x1) + staff (x1) + splint-mail (x1) + [bonus] : object {Book 4 - Secrets of the Temple-City.items.[].system.bonus} + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.bonus.value} (18 different values) + 0 (x15) + 33 (x2) + 31 (x2) + 27 (x4) + 23 (x5) + 22 (x10) + 29 (x3) + 44 (x2) + 26 (x2) + 24 (x4) + 28 (x7) + 16 (x1) + 15 (x1) + 30 (x2) + 19 (x2) + 17 (x1) + 25 (x1) + 32 (x1) + [bonusDamage] : object {Book 4 - Secrets of the Temple-City.items.[].system.bonusDamage} + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 4 - Secrets of the Temple-City.items.[].system.bulk} + value : mixed + integer {Book 4 - Secrets of the Temple-City.items.[].system.bulk.value} (4 different values) + 1 (x16) + 2 (x3) + 4 (x2) + 3 (x1) + float {Book 4 - Secrets of the Temple-City.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 4 - Secrets of the Temple-City.items.[].system.category} (8 different values) + simple (x10) + interaction (x13) + defensive (x63) + offensive (x78) + martial (x5) + light (x4) + heavy (x3) + ammo (x2) + [containerId] : mixed + [equipped] : object {Book 4 - Secrets of the Temple-City.items.[].system.equipped} + carryType : string {Book 4 - Secrets of the Temple-City.items.[].system.equipped.carryType} (2 different values) + held (x12) + worn (x19) + [handsHeld] : integer {Book 4 - Secrets of the Temple-City.items.[].system.equipped.handsHeld} (3 different values) + 1 (x10) + 0 (x12) + 2 (x2) + [invested] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.equipped.inSlot} (2 different values) + True (x6) + False (x5) + [group] : string {Book 4 - Secrets of the Temple-City.items.[].system.group} (11 different values) + spear (x6) + hammer (x2) + leather (x3) + club (x2) + plate (x2) + bow (x1) + pick (x1) + chain (x1) + crossbow (x1) + knife (x2) + composite (x1) + [hardness] : integer {Book 4 - Secrets of the Temple-City.items.[].system.hardness} (4 different values) + 0 (x28) + 8 (x1) + 10 (x1) + 13 (x1) + [hp] : object {Book 4 - Secrets of the Temple-City.items.[].system.hp} + max : integer {Book 4 - Secrets of the Temple-City.items.[].system.hp.max} (4 different values) + 0 (x28) + 64 (x1) + 80 (x1) + 104 (x1) + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.hp.value} (4 different values) + 0 (x28) + 64 (x1) + 80 (x1) + 104 (x1) + [material] : object {Book 4 - Secrets of the Temple-City.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 4 - Secrets of the Temple-City.items.[].system.price} + value : object {Book 4 - Secrets of the Temple-City.items.[].system.price.value} + [sp] : integer {Book 4 - Secrets of the Temple-City.items.[].system.price.value.sp} (2 different values) + 1 (x10) + 2 (x2) + [gp] : integer {Book 4 - Secrets of the Temple-City.items.[].system.price.value.gp} (14 different values) + 3 (x2) + 2 (x4) + 4500 (x1) + 1 (x1) + 100 (x1) + 30 (x2) + 14 (x1) + 360 (x1) + 5 (x1) + 1800 (x1) + 2800 (x1) + 6500 (x1) + 1000 (x1) + 13 (x1) + [per] : integer {Book 4 - Secrets of the Temple-City.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 4 - Secrets of the Temple-City.items.[].system.quantity} (3 different values) + 1 (x28) + 3 (x1) + 20 (x2) + [reload] : object {Book 4 - Secrets of the Temple-City.items.[].system.reload} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.reload.value} (4 different values) + - (x7) + (x6) + 0 (x1) + 1 (x1) + [runes] : object {Book 4 - Secrets of the Temple-City.items.[].system.runes} + [potency] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.potency} (3 different values) + 0 (x10) + 1 (x4) + 2 (x8) + [property] : array {Book 4 - Secrets of the Temple-City.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.runes.property.[]} (2 different values) + returning (x3) + flaming (x1) + [striking] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.striking} (3 different values) + 0 (x7) + 1 (x4) + 2 (x4) + [resilient] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.resilient} (2 different values) + 0 (x4) + 1 (x3) + [reinforcing] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 4 - Secrets of the Temple-City.items.[].system.size} (2 different values) + huge (x1) + med (x30) + [splashDamage] : object {Book 4 - Secrets of the Temple-City.items.[].system.splashDamage} + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 4 - Secrets of the Temple-City.items.[].system.usage} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.usage.value} (3 different values) + held-in-one-hand (x17) + held-in-two-hands (x3) + held-in-one-plus-hands (x1) + [attack] : object {Book 4 - Secrets of the Temple-City.items.[].system.attack} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects} + [custom] : string {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects.value.[]} (7 different values) + improved-grab (x2) + drain-life (x2) + improved-knockdown (x1) + memories-of-ages (x1) + grab (x7) + grave-blight (x2) + residual-light (x1) + [damageRolls] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls} + [vWzYmFKDNSKZery5] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vWzYmFKDNSKZery5} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vWzYmFKDNSKZery5.damage} (same value: 3d12+19) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vWzYmFKDNSKZery5.damageType} (same value: piercing) + [nd3ZFShm0M47kYw0] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nd3ZFShm0M47kYw0} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nd3ZFShm0M47kYw0.damage} (same value: 3d6+19) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nd3ZFShm0M47kYw0.damageType} (same value: bludgeoning) + [J1rREOuslQ4HX4CI] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.J1rREOuslQ4HX4CI} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.J1rREOuslQ4HX4CI.damage} (same value: 3d8+18) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.J1rREOuslQ4HX4CI.damageType} (same value: fire) + [0] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.0} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.0.damage} (5 different values) + 3d8+14 (x1) + 3d10 + 16 (x1) + 3d8 + 16 (x1) + 3d6+16 (x1) + 3d10+15 (x1) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.0.damageType} (4 different values) + piercing (x1) + void (x2) + bludgeoning (x1) + slashing (x1) + [1] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1} + [category] : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1.damage} (2 different values) + 1d10 (x1) + 1d6 (x2) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1.damageType} (3 different values) + acid (x1) + fire (x1) + bleed (x1) + [mrOkdo4CB1x6EQ9h] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h.damage} (same value: 6d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h.damageType} (same value: acid) + [ODfOfnY2mN48aBBQ] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ODfOfnY2mN48aBBQ} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ODfOfnY2mN48aBBQ.damage} (same value: 2d12+12) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ODfOfnY2mN48aBBQ.damageType} (same value: bludgeoning) + [NjMWy2UYWyolTabA] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.NjMWy2UYWyolTabA} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.NjMWy2UYWyolTabA.damage} (same value: 2d8+12) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.NjMWy2UYWyolTabA.damageType} (same value: piercing) + [aOvvAbjcWyxeL2mY] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.aOvvAbjcWyxeL2mY} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.aOvvAbjcWyxeL2mY.damage} (same value: 1d6+12) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.aOvvAbjcWyxeL2mY.damageType} (same value: piercing) + [MiGj5k4WSX1MP6kl] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MiGj5k4WSX1MP6kl} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MiGj5k4WSX1MP6kl.damage} (same value: 5d10+20) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MiGj5k4WSX1MP6kl.damageType} (same value: bludgeoning) + [x3jqyTbuZ02RP9gF] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.x3jqyTbuZ02RP9gF} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.x3jqyTbuZ02RP9gF.damage} (same value: 5d6+20) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.x3jqyTbuZ02RP9gF.damageType} (same value: mental) + [4FjdpDUHGLP8zFlG] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.4FjdpDUHGLP8zFlG} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.4FjdpDUHGLP8zFlG.damage} (same value: 3d6+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.4FjdpDUHGLP8zFlG.damageType} (same value: slashing) + [sxESbrz6lMaZNPBx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.sxESbrz6lMaZNPBx} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.sxESbrz6lMaZNPBx.damage} (same value: 3d10+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.sxESbrz6lMaZNPBx.damageType} (same value: piercing) + [DOMhwTeyoVEI4klu] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.DOMhwTeyoVEI4klu} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.DOMhwTeyoVEI4klu.damage} (same value: 3d10+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.DOMhwTeyoVEI4klu.damageType} (same value: bludgeoning) + [iGZKczZXiJ9ndRKB] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iGZKczZXiJ9ndRKB} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iGZKczZXiJ9ndRKB.damage} (same value: 2d8+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iGZKczZXiJ9ndRKB.damageType} (same value: piercing) + [amRjeGnR3wwP2d6y] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.amRjeGnR3wwP2d6y} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.amRjeGnR3wwP2d6y.damage} (same value: 1d6+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.amRjeGnR3wwP2d6y.damageType} (same value: piercing) + [xmigirg134h0l26qlwuv] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xmigirg134h0l26qlwuv} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xmigirg134h0l26qlwuv.damage} (same value: 3d10+12) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xmigirg134h0l26qlwuv.damageType} (same value: bludgeoning) + [bsnsvylDbDSw6iRf] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.bsnsvylDbDSw6iRf} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.bsnsvylDbDSw6iRf.damage} (same value: 2d10+16) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.bsnsvylDbDSw6iRf.damageType} (same value: piercing) + [C3N7ws6a6OK5QEAV] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.C3N7ws6a6OK5QEAV} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.C3N7ws6a6OK5QEAV.damage} (same value: 2d8+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.C3N7ws6a6OK5QEAV.damageType} (same value: slashing) + [iiyAbtAZs1FQRxe3] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iiyAbtAZs1FQRxe3} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iiyAbtAZs1FQRxe3.damage} (same value: 2d6+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iiyAbtAZs1FQRxe3.damageType} (same value: piercing) + [2wn00fw4lp3f27bhfhoz] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz.damage} (same value: 2d8+7) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz.damageType} (same value: bludgeoning) + [ygozgrxwfqpjlua5xl9i] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i.damage} (same value: 1d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i.damageType} (same value: electricity) + [m523gk7118lgycj8zje6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.m523gk7118lgycj8zje6} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.m523gk7118lgycj8zje6.damage} (same value: 2d4+7) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.m523gk7118lgycj8zje6.damageType} (same value: bludgeoning) + [7sm8jukyn4uk1iyfdern] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern.damage} (same value: 1d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern.damageType} (same value: electricity) + [oq61i79krvprblv1uxad] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.oq61i79krvprblv1uxad} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.oq61i79krvprblv1uxad.damage} (same value: 3d10+16) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.oq61i79krvprblv1uxad.damageType} (same value: slashing) + [f2pvlizrjjrxyiuy4vsp] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp.damage} (same value: 1d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp.damageType} (same value: fire) + [exaa8ts5piktl0ruak2b] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.exaa8ts5piktl0ruak2b} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.exaa8ts5piktl0ruak2b.damage} (same value: 3d6+10) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.exaa8ts5piktl0ruak2b.damageType} (same value: piercing) + [v9yv518mpli2xc1sg60m] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v9yv518mpli2xc1sg60m} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v9yv518mpli2xc1sg60m.damage} (same value: 1d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v9yv518mpli2xc1sg60m.damageType} (same value: fire) + [IMAthVC1fdTGRmbw] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.IMAthVC1fdTGRmbw} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.IMAthVC1fdTGRmbw.damage} (same value: 2d8+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.IMAthVC1fdTGRmbw.damageType} (same value: piercing) + [2zMSrTvXFFmWBI3q] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2zMSrTvXFFmWBI3q} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2zMSrTvXFFmWBI3q.damage} (same value: 1d4+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2zMSrTvXFFmWBI3q.damageType} (same value: bludgeoning) + [Grifne5qqGcjKkxq] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Grifne5qqGcjKkxq} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Grifne5qqGcjKkxq.damage} (same value: 2d8+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Grifne5qqGcjKkxq.damageType} (same value: piercing) + [ln766xyEiJjdKkcr] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ln766xyEiJjdKkcr} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ln766xyEiJjdKkcr.damage} (same value: 3d8+15) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ln766xyEiJjdKkcr.damageType} (same value: bludgeoning) + [34BJfOCc0rLb6lA6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.34BJfOCc0rLb6lA6} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.34BJfOCc0rLb6lA6.damage} (same value: 3d6+15) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.34BJfOCc0rLb6lA6.damageType} (same value: piercing) + [zqh0M3A0UZBukETZ] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.zqh0M3A0UZBukETZ} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.zqh0M3A0UZBukETZ.damage} (same value: 3d12+11) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.zqh0M3A0UZBukETZ.damageType} (same value: bludgeoning) + [I370EEVS1uid2ufX] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.I370EEVS1uid2ufX} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.I370EEVS1uid2ufX.damage} (same value: 3d12+11) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.I370EEVS1uid2ufX.damageType} (same value: piercing) + [dU3MuJyKG4KIpYFt] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.dU3MuJyKG4KIpYFt} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.dU3MuJyKG4KIpYFt.damage} (same value: 3d8+11) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.dU3MuJyKG4KIpYFt.damageType} (same value: fire) + [mKuxXAjLUv4oX1Jm] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm.damage} (same value: 2d4+10) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm.damageType} (same value: slashing) + [cuS1whzTshRh4naQ] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cuS1whzTshRh4naQ} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cuS1whzTshRh4naQ.damage} (same value: 2d6+10) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cuS1whzTshRh4naQ.damageType} (same value: piercing) + [v10kBQ74JZM3UnUx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v10kBQ74JZM3UnUx} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v10kBQ74JZM3UnUx.damage} (same value: 3d4+6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v10kBQ74JZM3UnUx.damageType} (same value: piercing) + [vn51o00jn3f2l9ohrp1u] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u.damage} (same value: 1d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u.damageType} (same value: fire) + [nju6KP1yp0WgMUB6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nju6KP1yp0WgMUB6} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nju6KP1yp0WgMUB6.damage} (same value: 1d4+6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nju6KP1yp0WgMUB6.damageType} (same value: bludgeoning) + [xf0ap183qbq2pbcflqhr] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr.damage} (same value: 1d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr.damageType} (same value: fire) + [eGFrWmEOMzYIQMTn] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.eGFrWmEOMzYIQMTn} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.eGFrWmEOMzYIQMTn.damage} (same value: 3d4+6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.eGFrWmEOMzYIQMTn.damageType} (same value: piercing) + [g90kfzxvrfzykgty1ilx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx.damage} (same value: 1d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx.damageType} (same value: fire) + [Mr5qRtXCLJSL9rFh] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh.damage} (same value: 1d4+4) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh.damageType} (same value: bludgeoning) + [3luea2hl1l5l54nfjvnb] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb.damage} (same value: 2d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb.damageType} (same value: fire) + [BKUUbfhX5AmYrwWj] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.BKUUbfhX5AmYrwWj} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.BKUUbfhX5AmYrwWj.damage} (same value: 1d4+4) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.BKUUbfhX5AmYrwWj.damageType} (same value: bludgeoning) + [MbKaeKKNNQIZNwCq] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MbKaeKKNNQIZNwCq} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MbKaeKKNNQIZNwCq.damage} (same value: 3d6+12) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MbKaeKKNNQIZNwCq.damageType} (same value: fire) + [3XRx9AAkcWNhco36] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3XRx9AAkcWNhco36} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3XRx9AAkcWNhco36.damage} (same value: 3d8+11) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3XRx9AAkcWNhco36.damageType} (same value: piercing) + [cpkqm7byriltcptbtlz5] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cpkqm7byriltcptbtlz5} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cpkqm7byriltcptbtlz5.damage} (same value: 1d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cpkqm7byriltcptbtlz5.damageType} (same value: fire) + [gv8msfUZGURXKpnt] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.gv8msfUZGURXKpnt} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.gv8msfUZGURXKpnt.damage} (same value: 1d4+11) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.gv8msfUZGURXKpnt.damageType} (same value: bludgeoning) + [hf6xb3yizmy8f5rs176c] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c.damage} (same value: 1d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c.damageType} (same value: fire) + [ZkLC8QZGMgvYMDdh] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh.damage} (same value: 3d8+11) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh.damageType} (same value: piercing) + [wal04qny9h00kz5jfo6m] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.wal04qny9h00kz5jfo6m} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.wal04qny9h00kz5jfo6m.damage} (same value: 1d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.wal04qny9h00kz5jfo6m.damageType} (same value: fire) + [JJQwTeCvZPYUzNtV] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.JJQwTeCvZPYUzNtV} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.JJQwTeCvZPYUzNtV.damage} (same value: 3d6+13) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.JJQwTeCvZPYUzNtV.damageType} (same value: slashing) + [ho7zkvkl8ca1i9vn5nqx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx.damage} (same value: 2d8) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx.damageType} (same value: fire) + [F3U55tJmxwTW6BVV] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.F3U55tJmxwTW6BVV} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.F3U55tJmxwTW6BVV.damage} (same value: 7d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.F3U55tJmxwTW6BVV.damageType} (same value: fire) + [5ir7jgpayZrgzR3i] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.5ir7jgpayZrgzR3i} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.5ir7jgpayZrgzR3i.damage} (same value: 3d6+16) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.5ir7jgpayZrgzR3i.damageType} (same value: piercing) + [usme11rf71wj2mmpfyga] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.usme11rf71wj2mmpfyga} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.usme11rf71wj2mmpfyga.damage} (same value: 2d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.usme11rf71wj2mmpfyga.damageType} (same value: fire) + icJp2SVVOVmQoBc8 : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.icJp2SVVOVmQoBc8} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.icJp2SVVOVmQoBc8.damage} (same value: 3d6+16) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.icJp2SVVOVmQoBc8.damageType} (same value: piercing) + fenwtx5avlc0efv7qcy3 : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3} + damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3.damage} (same value: 2d6) + damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3.damageType} (same value: fire) + [weaponType] : object {Book 4 - Secrets of the Temple-City.items.[].system.weaponType} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.weaponType.value} (2 different values) + melee (x34) + ranged (x16) + [actionType] : object {Book 4 - Secrets of the Temple-City.items.[].system.actionType} + value : string {Book 4 - Secrets of the Temple-City.items.[].system.actionType.value} (4 different values) + passive (x79) + reaction (x16) + action (x54) + free (x5) + [actions] : object {Book 4 - Secrets of the Temple-City.items.[].system.actions} + [value] : integer {Book 4 - Secrets of the Temple-City.items.[].system.actions.value} (3 different values) + 1 (x27) + 3 (x4) + 2 (x23) + [frequency] : object {Book 4 - Secrets of the Temple-City.items.[].system.frequency} + max : integer {Book 4 - Secrets of the Temple-City.items.[].system.frequency.max} (same value: 1) + per : string {Book 4 - Secrets of the Temple-City.items.[].system.frequency.per} (4 different values) + PT1M (x1) + P1M (x1) + round (x8) + day (x2) + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.frequency.value} (same value: 1) + [mod] : object {Book 4 - Secrets of the Temple-City.items.[].system.mod} + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.mod.value} (6 different values) + 33 (x1) + 25 (x1) + 50 (x1) + 12 (x1) + 27 (x1) + 30 (x1) + [proficient] : object {Book 4 - Secrets of the Temple-City.items.[].system.proficient} + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {Book 4 - Secrets of the Temple-City.items.[].system.acBonus} (4 different values) + 1 (x3) + 2 (x4) + 6 (x2) + 5 (x1) + [checkPenalty] : integer {Book 4 - Secrets of the Temple-City.items.[].system.checkPenalty} (2 different values) + -1 (x4) + -3 (x3) + [dexCap] : integer {Book 4 - Secrets of the Temple-City.items.[].system.dexCap} (4 different values) + 4 (x3) + 0 (x2) + 3 (x1) + 1 (x1) + [speedPenalty] : integer {Book 4 - Secrets of the Temple-City.items.[].system.speedPenalty} (2 different values) + 0 (x7) + -10 (x3) + [strength] : integer {Book 4 - Secrets of the Temple-City.items.[].system.strength} (4 different values) + 0 (x3) + 4 (x2) + 1 (x1) + 3 (x1) + [showSlotlessLevels] : object {Book 4 - Secrets of the Temple-City.items.[].system.showSlotlessLevels} + value : boolean {Book 4 - Secrets of the Temple-City.items.[].system.showSlotlessLevels.value} (same value: False) + [deathNote] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.deathNote} (same value: True) + [specific] : object {Book 4 - Secrets of the Temple-City.items.[].system.specific} + material : object {Book 4 - Secrets of the Temple-City.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes} + [potency] : integer {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.potency} (same value: 2) + [property] : array {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.property} + Length: min=0 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.property.[]} (same value: returning) + [striking] : integer {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.striking} (same value: 2) + [reinforcing] : integer {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.reinforcing} (same value: 0) + [integrated] : mixed + [stackGroup] : string {Book 4 - Secrets of the Temple-City.items.[].system.stackGroup} (2 different values) + arrows (x1) + bolts (x1) + [uses] : object {Book 4 - Secrets of the Temple-City.items.[].system.uses} + autoDestroy : boolean {Book 4 - Secrets of the Temple-City.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 4 - Secrets of the Temple-City.items.[].system.uses.max} (same value: 1) + value : integer {Book 4 - Secrets of the Temple-City.items.[].system.uses.value} (same value: 1) + type : string {Book 4 - Secrets of the Temple-City.items.[].type} (10 different values) + spellcastingEntry (x14) + spell (x148) + weapon (x15) + melee (x50) + action (x154) + lore (x6) + armor (x7) + shield (x3) + consumable (x2) + equipment (x4) + [_stats] : object {Book 4 - Secrets of the Temple-City.items.[]._stats} + compendiumSource : string {Book 4 - Secrets of the Temple-City.items.[]._stats.compendiumSource} (138 different values) + [flags] : object {Book 4 - Secrets of the Temple-City.items.[].flags} + pf2e : object {Book 4 - Secrets of the Temple-City.items.[].flags.pf2e} + linkedWeapon : string {Book 4 - Secrets of the Temple-City.items.[].flags.pf2e.linkedWeapon} (15 different values) + LVeWCS2E3uyEU1y5 (x1) + HJdMbOEawNrGrwlP (x1) + i28ZWOqaNcOGG7Zl (x1) + znbjTSioFRiQQVd3 (x1) + 6r6b4wUj1D3stAbi (x1) + j6VJfA3sYbz5HlDP (x1) + shCmYfLaCikPqgDt (x1) + xgvYGAW4OSTwj0Mg (x1) + qTI78HcNXAWDf5mH (x2) + jtUBvBmmXRRMcXOr (x1) + MlC91k2AzrjcaQPE (x1) + aStYk30ky4Pr08U6 (x2) + MjZ6r13rFpvXUknN (x1) + LNLcZM8Zey6AJOUM (x2) + iZIY8m6sCcwSQgIs (x2) + name : string {Book 4 - Secrets of the Temple-City.name} (all different values) + system : object {Book 4 - Secrets of the Temple-City.system} + abilities : object {Book 4 - Secrets of the Temple-City.system.abilities} + cha : object {Book 4 - Secrets of the Temple-City.system.abilities.cha} + mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.cha.mod} (12 different values) + 8 (x1) + -2 (x1) + 1 (x1) + 6 (x3) + 10 (x1) + 3 (x4) + -5 (x3) + 7 (x2) + -1 (x3) + 0 (x1) + 5 (x1) + 4 (x2) + [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.cha.value} (12 different values) + 26 (x1) + 6 (x1) + 12 (x1) + 30 (x1) + 16 (x3) + 0 (x3) + 24 (x2) + 8 (x2) + 10 (x2) + 22 (x1) + 20 (x1) + 18 (x2) + con : object {Book 4 - Secrets of the Temple-City.system.abilities.con} + mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.con.mod} (8 different values) + 8 (x3) + 5 (x3) + 3 (x6) + 0 (x1) + 7 (x1) + 4 (x5) + 6 (x2) + 1 (x2) + [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.con.value} (8 different values) + 26 (x3) + 20 (x2) + 16 (x6) + 24 (x1) + 18 (x4) + 22 (x2) + 10 (x1) + 12 (x1) + dex : object {Book 4 - Secrets of the Temple-City.system.abilities.dex} + mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.dex.mod} (8 different values) + 4 (x6) + 5 (x4) + 6 (x2) + -1 (x2) + 3 (x3) + 2 (x3) + 7 (x1) + 1 (x2) + [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.dex.value} (8 different values) + 18 (x5) + 20 (x4) + 8 (x2) + 16 (x2) + 14 (x3) + 24 (x1) + 10 (x1) + 12 (x2) + int : object {Book 4 - Secrets of the Temple-City.system.abilities.int} + mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.int.mod} (10 different values) + 2 (x5) + -4 (x1) + 0 (x3) + 4 (x1) + 7 (x1) + 1 (x5) + -5 (x3) + -1 (x1) + -2 (x1) + 3 (x2) + [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.int.value} (9 different values) + 14 (x4) + 2 (x1) + 10 (x4) + 24 (x1) + 12 (x4) + 0 (x3) + 8 (x1) + 6 (x1) + 16 (x1) + str : object {Book 4 - Secrets of the Temple-City.system.abilities.str} + mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.str.mod} (10 different values) + 9 (x2) + 8 (x3) + 6 (x2) + -5 (x2) + 12 (x1) + 7 (x5) + 4 (x2) + 5 (x4) + 0 (x1) + 1 (x1) + [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.str.value} (10 different values) + 28 (x2) + 26 (x2) + 22 (x2) + 34 (x1) + 24 (x5) + 18 (x1) + 20 (x3) + 10 (x2) + 12 (x1) + 0 (x1) + wis : object {Book 4 - Secrets of the Temple-City.system.abilities.wis} + mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.wis.mod} (8 different values) + 3 (x3) + 4 (x4) + 8 (x1) + 12 (x1) + 1 (x2) + 0 (x3) + 2 (x6) + 5 (x3) + [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.wis.value} (7 different values) + 16 (x3) + 18 (x3) + 34 (x1) + 12 (x2) + 10 (x4) + 14 (x4) + 20 (x3) + attributes : object {Book 4 - Secrets of the Temple-City.system.attributes} + ac : object {Book 4 - Secrets of the Temple-City.system.attributes.ac} + details : string {Book 4 - Secrets of the Temple-City.system.attributes.ac.details} (same value: ) + value : integer {Book 4 - Secrets of the Temple-City.system.attributes.ac.value} (14 different values) + 40 (x1) + 33 (x2) + 29 (x3) + 38 (x2) + 52 (x1) + 32 (x1) + 31 (x2) + 34 (x1) + 30 (x2) + 25 (x1) + 36 (x3) + 28 (x2) + 35 (x1) + 37 (x1) + allSaves : object {Book 4 - Secrets of the Temple-City.system.attributes.allSaves} + value : string {Book 4 - Secrets of the Temple-City.system.attributes.allSaves.value} (same value: ) + hp : object {Book 4 - Secrets of the Temple-City.system.attributes.hp} + details : string {Book 4 - Secrets of the Temple-City.system.attributes.hp.details} (8 different values) + (x13) + void healing, rejuvenation (x2) + regeneration 30 (deactivated by fire) (x1) + 16 squares (160 = 12 squares, 80 = 8 squares) (x1) + void healing, rejuvination (x1) + void healing (x3) + 16 squares (156 = 12 squares, 78 = 8 squares) (x1) + 16 squares (144 = 12 squares, 72 = 8 squares) (x1) + max : integer {Book 4 - Secrets of the Temple-City.system.attributes.hp.max} (18 different values) + 380 (x1) + 245 (x2) + 175 (x1) + 255 (x2) + 550 (x1) + 230 (x1) + 200 (x2) + 240 (x2) + 190 (x1) + 90 (x1) + 275 (x1) + 180 (x1) + 345 (x1) + 260 (x1) + 195 (x2) + 234 (x1) + 216 (x1) + 310 (x1) + temp : integer {Book 4 - Secrets of the Temple-City.system.attributes.hp.temp} (same value: 0) + value : integer {Book 4 - Secrets of the Temple-City.system.attributes.hp.value} (18 different values) + 380 (x1) + 245 (x2) + 175 (x1) + 255 (x2) + 550 (x1) + 230 (x1) + 200 (x2) + 240 (x2) + 190 (x1) + 90 (x1) + 275 (x1) + 180 (x1) + 345 (x1) + 260 (x1) + 195 (x2) + 234 (x1) + 216 (x1) + 310 (x1) + [immunities] : array {Book 4 - Secrets of the Temple-City.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.immunities.[]} + type : string {Book 4 - Secrets of the Temple-City.system.attributes.immunities.[].type} (14 different values) + death-effects (x8) + disease (x9) + drained (x1) + fire (x6) + paralyzed (x8) + unconscious (x8) + acid (x1) + poison (x8) + precision (x2) + mental (x1) + electricity (x1) + critical-hits (x1) + blinded (x1) + dazzled (x1) + [resistances] : array {Book 4 - Secrets of the Temple-City.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[]} + type : string {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].type} (8 different values) + physical (x3) + bludgeoning (x2) + all-damage (x2) + piercing (x2) + cold (x1) + sonic (x1) + fire (x3) + mental (x3) + value : integer {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].value} (5 different values) + 10 (x9) + 15 (x4) + 20 (x2) + 5 (x1) + 4 (x1) + [doubleVs] : array {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].exceptions.[]} (5 different values) + force (x2) + ghost-touch (x2) + vitality (x2) + adamantine (x2) + bludgeoning (x1) + speed : object {Book 4 - Secrets of the Temple-City.system.attributes.speed} + otherSpeeds : array {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds.[]} + type : string {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds.[].type} (3 different values) + burrow (x1) + fly (x2) + swim (x1) + value : integer {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 20 (x1) + 40 (x1) + 35 (x1) + 50 (x1) + value : integer {Book 4 - Secrets of the Temple-City.system.attributes.speed.value} (8 different values) + 60 (x1) + 30 (x3) + 20 (x6) + 0 (x1) + 40 (x1) + 10 (x1) + 25 (x8) + 35 (x2) + [weaknesses] : array {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses.[]} + type : string {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses.[].type} (8 different values) + cold (x2) + axe-vulnerability (x1) + fire (x2) + area-damage (x3) + bludgeoning (x1) + splash-damage (x3) + holy (x2) + slashing (x1) + value : integer {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses.[].value} (4 different values) + 15 (x8) + 20 (x2) + 10 (x3) + 8 (x2) + [hardness] : object {Book 4 - Secrets of the Temple-City.system.attributes.hardness} + value : integer {Book 4 - Secrets of the Temple-City.system.attributes.hardness.value} (same value: 14) + details : object {Book 4 - Secrets of the Temple-City.system.details} + blurb : string {Book 4 - Secrets of the Temple-City.system.details.blurb} (3 different values) + (x21) + Female elite nemhaith (x1) + Male arboreal nature-speaker (x1) + languages : object {Book 4 - Secrets of the Temple-City.system.details.languages} + details : string {Book 4 - Secrets of the Temple-City.system.details.languages.details} (4 different values) + (x17) + telepathy 100 feet (x1) + speak with animals, speak with plants, telepathy 300 feet (x1) + (can't speak any language) (x4) + value : array {Book 4 - Secrets of the Temple-City.system.details.languages.value} + Length: min=0 max=8 + Value type: string {Book 4 - Secrets of the Temple-City.system.details.languages.value.[]} (12 different values) + common (x18) + fey (x4) + aklo (x2) + arboreal (x1) + draconic (x2) + empyrean (x1) + requian (x1) + sphinx (x1) + necril (x6) + mzunu (x4) + elven (x1) + taldane (x1) + level : object {Book 4 - Secrets of the Temple-City.system.details.level} + value : integer {Book 4 - Secrets of the Temple-City.system.details.level.value} (10 different values) + 17 (x1) + 13 (x5) + 10 (x2) + 16 (x2) + 25 (x1) + 12 (x2) + 11 (x5) + 6 (x1) + 15 (x2) + 14 (x2) + privateNotes : string {Book 4 - Secrets of the Temple-City.system.details.privateNotes} (3 different values) + (x21) +

Influence 1 The heroes automatically gain 1 Influence Point and reach this threshold after their first meeting with Nkiruka at the temple.

+

Influence 2 Nkiruka trusts the heroes enough to end their escort detail. The heroes can move through Mzali without escorts, though they must still follow other laws. The heroes gain 30 XP.

+

Influence 3 Nkiruka marks the delegation as an important group in Mzali. They can now attempt to use the Contact a Mzali Figure activity to meet with the Council of Mwanyisa. The heroes gain 30 XP.

+

Influence 4 Nkiruka marks the delegation as a priority group in Mzali. Nkiruka requires that other important figures prioritize more time meeting with the delegation. The heroes can now engage in 2 rounds of social encounters per week. The heroes gain 30 XP.

+

Influence 5 Nkiruka grants the delegation access to the tombs of the Necropolis in the western part of the city. This serves as an opportunity for Practical Research as the heroes can study the history and relics of the countless tombs within the Necropolis. At your discretion, they might encounter dangers in the form of undead, traps, and other common tomb hazards. The heroes gain 30 XP.

+

Influence 6 Nkiruka appreciates how well the delegation has interacted with the people of Mzali. She offers the opportunity for further integration in the form of language lessons. The heroes can take these lessons to learn to read and speak Mzunu, the official language of the city. This requires one month of downtime of intense lessons. A hero can instead spend the month to learn to sign Mzunu, or two months of downtime to learn both the spoken and signed language. The heroes gain 30 XP.

+

Influence 7 Nkiruka provides servants and assistants to the delegation to aid the heroes during their time in Mzali. This help grants a +2 circumstance bonus to all skill checks the heroes make while within Mzali, including checks to Influence or Discover. The heroes gain 30 XP.

+

Influence 8 Nkiruka feels that the heroes have done more than enough to earn an audience with Walkena himself. The heroes gain 80 XP.

+

Resistances Nkiruka is a professional and above threats of all kinds. Attempts to use Intimidation or other aggressive negotiation tactics draw her ire, which trickles down as consequences with others. This increases the DC of checks with other figures by 2 for 1 week.

+

Weaknesses Nkiruka is above allowing her emotions get in the way of her work and lacks any true weakness that can be taken advantage of during negotiations.

(x1) +

Discovery @Check[mzali-lore|dc:32], @Check[perception|dc:37], @Check[society|dc:35]

+

Influence Skills @Check[intimidation|dc:35|name:Discuss Defensive Performative Aspects of Combat] (to discuss offensive combat techniques), @Check[acrobatics|dc:35|name:Discuss Defensive Combat Techniques] (to discuss defensive combat techniques), @Check[athletics|dc:35|name:Discuss Training Techniques] (to discuss training techniques), @Check[intimidation|dc:35|name:Discuss Defensive Performative Aspects of Combat], @Check[mzali-lore|dc:35|name:Discuss Defensive Performative Aspects of Combat], @Check[deception|dc:37|name:Discuss Defensive Performative Aspects of Combat], @Check[diplomacy|dc:39|name:Discuss Defensive Performative Aspects of Combat], @Check[performance|dc:39|name:Discuss Defensive Performative Aspects of Combat] (to discuss the performative aspects of combat), @Check[society|dc:39]

+
+

Influence 2 Worknesh invites the delegation to a combat performance later in the week. The performance features members of the Jackal Guard engaging in sparring matches and retellings of the history of Mzali, with exciting combat peppered in. The heroes are under no obligation to go, but if they do, they are Worknesh's esteemed guests. During the performance, she takes the time to introduce the heroes to other key leaders in the city: Themba, Wekesa, and Zubari. This meeting gives the heroes inroads to contact these other leaders (even though Themba is decidedly cool to Worknesh). If the heroes' next attempt to Contact a Mzali Figure is to reach out to Themba, Wekesa, or Zubari, the attempt has a result no worse than a success.

+

Influence 4 Worknesh wants to know the delegation's combat capabilities and invites the heroes to an exhibition fight. See Worknesh's Challenge for details on how this plays out.

+

Influence 6 Worknesh acknowledges that the delegation is unlikely to pose a threat to the city and shares her approval with Nkiruka. This earns the heroes 1 Influence Point with Nkiruka. The heroes gain 30 XP.

+

Influence 8 Worknesh finds a kind of kinship with the delegation, recognizing its ambition. She presents the heroes with a cache of armaments as a gift and sign of respect-or of pity if she genuinely thinks they're poor combatants. While the armaments are very elegant, Worknesh is against mistreatment of weaponry by making them more decorative than functional-each piece can be used in a fight. The armaments include a @UUID[Compendium.pf2e.equipment-srd.Item.Warleader's Bulwark], an @UUID[Compendium.pf2e.equipment-srd.Item.Iron Equalizer], and a +1 striking axiomatic @UUID[Compendium.pf2e.equipment-srd.Item.Warhammer] with a @UUID[Compendium.pf2e.equipment-srd.Item.Binding Coil (Greater)]{Greater Binding Coil} affixed to it.

(x1) + publicNotes : string {Book 4 - Secrets of the Temple-City.system.details.publicNotes} (2 different values) + (x22) +

This undead guardian stands amid a whirling swarm of shackled spirits that rage against their fate. Bound by a profane necromantic ritual, a nemhaith and its servitors maintain watch over an object or place so important they embraced undeath to guard it. This ritual binds connected beings-friends, family, fellow worshippers, or even sacrificed innocents-to form a single nemhaith.

+

Most nemhaiths were, in life, priests or protectors who sought immortality to protect the temple they served or guard an important landmark. Others follow an endless and even impossible quest beyond the bounds of life and death. A nemhaith is not always evil at first, but the inherent evil and violence of a nemhaith's existence inevitably darkens even the brightest light.

(x1) + publication : object {Book 4 - Secrets of the Temple-City.system.details.publication} + license : string {Book 4 - Secrets of the Temple-City.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 4 - Secrets of the Temple-City.system.details.publication.remaster} (same value: False) + title : string {Book 4 - Secrets of the Temple-City.system.details.publication.title} (same value: Pathfinder #172: Secrets of the Temple-City) + initiative : object {Book 4 - Secrets of the Temple-City.system.initiative} + statistic : string {Book 4 - Secrets of the Temple-City.system.initiative.statistic} (same value: perception) + perception : object {Book 4 - Secrets of the Temple-City.system.perception} + details : string {Book 4 - Secrets of the Temple-City.system.perception.details} (5 different values) + smoke vision (x2) + skeleton sense 60 feet (x1) + (x18) + emotion sense 60 feet (x1) + +29 to notice lies and sense motive (x1) + mod : integer {Book 4 - Secrets of the Temple-City.system.perception.mod} (13 different values) + 29 (x1) + 23 (x1) + 19 (x2) + 33 (x1) + 43 (x1) + 21 (x6) + 22 (x2) + 14 (x1) + 27 (x1) + 26 (x1) + 25 (x2) + 24 (x3) + 28 (x1) + senses : array {Book 4 - Secrets of the Temple-City.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 4 - Secrets of the Temple-City.system.perception.senses.[]} + type : string {Book 4 - Secrets of the Temple-City.system.perception.senses.[].type} (6 different values) + greater-darkvision (x1) + darkvision (x14) + tremorsense (x2) + low-light-vision (x3) + scent (x2) + wavesense (x1) + [acuity] : string {Book 4 - Secrets of the Temple-City.system.perception.senses.[].acuity} (2 different values) + imprecise (x4) + precise (x1) + [range] : integer {Book 4 - Secrets of the Temple-City.system.perception.senses.[].range} (3 different values) + 30 (x3) + 120 (x1) + 60 (x1) + resources : object {Book 4 - Secrets of the Temple-City.system.resources} + [focus] : object {Book 4 - Secrets of the Temple-City.system.resources.focus} + max : integer {Book 4 - Secrets of the Temple-City.system.resources.focus.max} (same value: 0) + value : integer {Book 4 - Secrets of the Temple-City.system.resources.focus.value} (same value: 0) + saves : object {Book 4 - 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Secrets of the Temple-City.system.skills.stealth.special.[].predicate.[]} (same value: terrain:forest) + [crafting] : object {Book 4 - Secrets of the Temple-City.system.skills.crafting} + base : integer {Book 4 - Secrets of the Temple-City.system.skills.crafting.base} (2 different values) + 16 (x1) + 18 (x1) + [survival] : object {Book 4 - Secrets of the Temple-City.system.skills.survival} + base : integer {Book 4 - Secrets of the Temple-City.system.skills.survival.base} (4 different values) + 21 (x2) + 19 (x2) + 12 (x1) + 30 (x1) + [deception] : object {Book 4 - Secrets of the Temple-City.system.skills.deception} + base : integer {Book 4 - Secrets of the Temple-City.system.skills.deception.base} (5 different values) + 29 (x1) + 20 (x1) + 22 (x1) + 25 (x1) + 28 (x1) + [diplomacy] : object {Book 4 - Secrets of the Temple-City.system.skills.diplomacy} + base : integer {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.base} (3 different values) + 29 (x1) + 41 (x1) + 28 (x1) + special : array {Book 4 - 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Secrets of the Temple-City.system.traits.size.value} (5 different values) + huge (x3) + med (x12) + sm (x2) + grg (x5) + lg (x1) + value : array {Book 4 - Secrets of the Temple-City.system.traits.value} + Length: min=1 max=7 + Value type: string {Book 4 - Secrets of the Temple-City.system.traits.value.[]} (21 different values) + type : string {Book 4 - Secrets of the Temple-City.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Book 4 - Siege of the Dinosaurs.txt b/output/pf2e/packs/Book 4 - Siege of the Dinosaurs.txt new file mode 100644 index 0000000..f0e2900 --- /dev/null +++ b/output/pf2e/packs/Book 4 - Siege of the Dinosaurs.txt @@ -0,0 +1,1667 @@ +Book 4 - Siege of the Dinosaurs +Different values: 32 +===================================== +object {Book 4 - Siege of the Dinosaurs} + _id : string {Book 4 - Siege of the Dinosaurs._id} (all different values) + folder : string {Book 4 - Siege of the Dinosaurs.folder} (same value: rax9gtV4uJkMvIQh) + img : string {Book 4 - Siege of the Dinosaurs.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x27) + systems/pf2e/icons/default-icons/hazard.svg (x5) + items : array {Book 4 - Siege of the Dinosaurs.items} + Length: min=1 max=56 + Value type: object {Book 4 - Siege of the Dinosaurs.items.[]} + _id : string {Book 4 - Siege of the Dinosaurs.items.[]._id} (399 different values) + [_stats] : object {Book 4 - Siege of the Dinosaurs.items.[]._stats} + compendiumSource : string {Book 4 - Siege of the Dinosaurs.items.[]._stats.compendiumSource} (141 different values) + img : string {Book 4 - Siege of the Dinosaurs.items.[].img} (133 different values) + name : string {Book 4 - Siege of the Dinosaurs.items.[].name} (272 different values) + sort : integer {Book 4 - Siege of the Dinosaurs.items.[].sort} (56 different values) + system : object {Book 4 - Siege of the Dinosaurs.items.[].system} + [baseItem] : string {Book 4 - Siege of the Dinosaurs.items.[].system.baseItem} (19 different values) + war-flail (x1) + padded-armor (x1) + composite-longbow (x2) + ranseur (x2) + chain-shirt (x2) + longsword (x1) + staff (x1) + composite-shortbow (x2) + rapier (x1) + leather-armor (x1) + javelin (x3) + warhammer (x1) + steel-shield (x1) + breastplate (x1) + alchemical-bomb (x1) + whip (x1) + hide-armor (x2) + halberd (x1) + morningstar (x1) + [bonus] : object {Book 4 - Siege of the Dinosaurs.items.[].system.bonus} + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.bonus.value} (20 different values) + 0 (x17) + 25 (x5) + 23 (x9) + 21 (x3) + 19 (x4) + 27 (x8) + 24 (x9) + 22 (x2) + 17 (x2) + 29 (x5) + 18 (x1) + 30 (x5) + 28 (x3) + 32 (x4) + 34 (x1) + 31 (x1) + 26 (x2) + 1 (x1) + 20 (x2) + 2 (x2) + [bonusDamage] : object {Book 4 - Siege of the Dinosaurs.items.[].system.bonusDamage} + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 4 - Siege of the Dinosaurs.items.[].system.bulk} + value : mixed + integer {Book 4 - Siege of the Dinosaurs.items.[].system.bulk.value} (3 different values) + 2 (x9) + 0 (x8) + 1 (x12) + float {Book 4 - Siege of the Dinosaurs.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Book 4 - Siege of the Dinosaurs.items.[].system.category} (12 different values) + martial (x13) + light (x4) + interaction (x21) + offensive (x74) + defensive (x49) + simple (x7) + potion (x3) + ammo (x4) + scroll (x1) + other (x1) + elixir (x2) + medium (x3) + [containerId] : mixed + [damage] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damage} + [damageType] : string {Book 4 - Siege of the Dinosaurs.items.[].system.damage.damageType} (4 different values) + bludgeoning (x4) + slashing (x4) + piercing (x11) + fire (x1) + [dice] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.damage.dice} (3 different values) + 1 (x18) + 2 (x1) + 3 (x1) + [die] : string {Book 4 - Siege of the Dinosaurs.items.[].system.damage.die} (5 different values) + d10 (x4) + d12 (x2) + d8 (x5) + d4 (x2) + d6 (x7) + [0] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damage.0} + applyMod : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.damage.0.applyMod} (2 different values) + False (x23) + True (x7) + [category] : mixed + formula : string {Book 4 - Siege of the Dinosaurs.items.[].system.damage.0.formula} (15 different values) + 2d4 (x7) + 4d12 (x3) + 10d10 (x1) + 11d6 (x1) + 6d6 (x3) + 12d6 (x2) + 6d8 (x1) + 1d8 (x1) + 3d8 (x1) + 1d4 (x2) + 0 (x4) + 5d6 (x1) + 1d6 (x1) + 12d10 (x1) + 1d4+1 (x1) + kinds : array {Book 4 - Siege of the Dinosaurs.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - Siege of the Dinosaurs.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x29) + healing (x1) + materials : array<> {Book 4 - Siege of the Dinosaurs.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - Siege of the Dinosaurs.items.[].system.damage.0.type} (10 different values) + fire (x2) + electricity (x3) + void (x7) + mental (x8) + piercing (x2) + poison (x1) + untyped (x3) + acid (x1) + cold (x2) + force (x1) + [formula] : string {Book 4 - Siege of the Dinosaurs.items.[].system.damage.formula} (2 different values) + 3d8+10 (x2) + 5d6+12 (x1) + [kind] : string {Book 4 - Siege of the Dinosaurs.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 4 - Siege of the Dinosaurs.items.[].system.damage.type} (2 different values) + vitality (x2) + untyped (x1) + [persistent] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Book 4 - Siege of the Dinosaurs.items.[].system.damage.persistent.number} (same value: 2) + type : string {Book 4 - Siege of the Dinosaurs.items.[].system.damage.persistent.type} (same value: fire) + description : object {Book 4 - Siege of the Dinosaurs.items.[].system.description} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.description.value} (246 different values) + [equipped] : object {Book 4 - Siege of the Dinosaurs.items.[].system.equipped} + carryType : string {Book 4 - Siege of the Dinosaurs.items.[].system.equipped.carryType} (2 different values) + worn (x49) + held (x1) + [handsHeld] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.equipped.handsHeld} (2 different values) + 0 (x36) + 1 (x1) + [invested] : mixed + [inSlot] : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.equipped.inSlot} (2 different values) + False (x3) + True (x4) + [group] : string {Book 4 - Siege of the Dinosaurs.items.[].system.group} (12 different values) + flail (x2) + knife (x2) + bow (x4) + polearm (x3) + chain (x2) + sword (x2) + club (x2) + leather (x3) + dart (x3) + hammer (x1) + plate (x1) + bomb (x1) + [hardness] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.hardness} (2 different values) + 0 (x49) + 10 (x1) + [hp] : object {Book 4 - Siege of the Dinosaurs.items.[].system.hp} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.hp.max} (2 different values) + 0 (x49) + 80 (x1) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.hp.value} (2 different values) + 0 (x49) + 80 (x1) + [level] : object {Book 4 - Siege of the Dinosaurs.items.[].system.level} + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.level.value} (13 different values) + 0 (x35) + 13 (x2) + 4 (x17) + 3 (x25) + 2 (x22) + 1 (x40) + 6 (x16) + 5 (x12) + 8 (x2) + 7 (x5) + 12 (x1) + 9 (x1) + 11 (x1) + [material] : object {Book 4 - Siege of the Dinosaurs.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 4 - Siege of the Dinosaurs.items.[].system.price} + value : object {Book 4 - Siege of the Dinosaurs.items.[].system.price.value} + [gp] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.price.value.gp} (17 different values) + 2 (x10) + 2800 (x2) + 1 (x4) + 20 (x3) + 5 (x2) + 325 (x2) + 50 (x2) + 1800 (x1) + 10 (x2) + 12 (x1) + 14 (x2) + 6 (x1) + 150 (x2) + 360 (x1) + 8 (x1) + 100 (x1) + 1200 (x1) + [sp] : integer {Book 4 - 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Siege of the Dinosaurs.items.[].system.range} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.range.value} (9 different values) + 30 feet (x44) + 120 feet (x20) + (x30) + 500 feet (x4) + touch (x18) + 10 feet (x4) + see text (x2) + 60 feet (x5) + 100 miles (x2) + integer {Book 4 - Siege of the Dinosaurs.items.[].system.range} (4 different values) + 100 (x2) + 60 (x2) + 30 (x3) + 20 (x1) + [reload] : object {Book 4 - Siege of the Dinosaurs.items.[].system.reload} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.reload.value} (3 different values) + (x12) + 0 (x4) + - (x4) + rules : ###FoundryRulesObject### + [runes] : object {Book 4 - Siege of the Dinosaurs.items.[].system.runes} + [potency] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.runes.potency} (3 different values) + 2 (x6) + 0 (x9) + 1 (x12) + [property] : array {Book 4 - Siege of the Dinosaurs.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 4 - Siege of the Dinosaurs.items.[].system.runes.property.[]} (3 different values) + greaterFlaming (x1) + keen (x1) + returning (x1) + [striking] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.runes.striking} (3 different values) + 2 (x4) + 0 (x8) + 1 (x8) + [resilient] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.runes.resilient} (2 different values) + 1 (x5) + 0 (x2) + [reinforcing] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 4 - Siege of the Dinosaurs.items.[].system.size} (2 different values) + med (x47) + lg (x3) + [slug] : string {Book 4 - Siege of the Dinosaurs.items.[].system.slug} (151 different values) + [splashDamage] : object {Book 4 - Siege of the Dinosaurs.items.[].system.splashDamage} + [value] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.splashDamage.value} (2 different values) + 0 (x18) + 2 (x1) + [traits] : object {Book 4 - Siege of the Dinosaurs.items.[].system.traits} + rarity : string {Book 4 - Siege of the Dinosaurs.items.[].system.traits.rarity} (3 different values) + common (x368) + rare (x2) + uncommon (x25) + value : array {Book 4 - Siege of the Dinosaurs.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 4 - Siege of the Dinosaurs.items.[].system.traits.value.[]} (101 different values) + [traditions] : array {Book 4 - Siege of the Dinosaurs.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 4 - Siege of the Dinosaurs.items.[].system.traits.traditions.[]} (4 different values) + arcane (x105) + occult (x104) + primal (x46) + divine (x51) + [integrated] : mixed + [usage] : object {Book 4 - Siege of the Dinosaurs.items.[].system.usage} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.usage.value} (4 different values) + held-in-two-hands (x5) + held-in-one-hand (x28) + held-in-one-plus-hands (x4) + worn (x2) + [acBonus] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.acBonus} (4 different values) + 1 (x2) + 2 (x3) + 4 (x1) + 3 (x2) + [checkPenalty] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.checkPenalty} (3 different values) + 0 (x1) + -1 (x3) + -2 (x3) + [dexCap] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.dexCap} (4 different values) + 3 (x3) + 4 (x1) + 1 (x1) + 2 (x2) + [specific] : object {Book 4 - Siege of the Dinosaurs.items.[].system.specific} + material : object {Book 4 - Siege of the Dinosaurs.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 4 - Siege of the Dinosaurs.items.[].system.specific.runes} + [potency] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.specific.runes.potency} (same value: 2) + [property] : array {Book 4 - Siege of the Dinosaurs.items.[].system.specific.runes.property} + Length: min=0 max=1 + Value type: string {Book 4 - Siege of the Dinosaurs.items.[].system.specific.runes.property.[]} (same value: returning) + [resilient] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.specific.runes.resilient} (same value: 1) + [reinforcing] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.specific.runes.reinforcing} (same value: 0) + striking : integer {Book 4 - Siege of the Dinosaurs.items.[].system.specific.runes.striking} (2 different values) + 2 (x1) + 1 (x1) + [integrated] : mixed + [speedPenalty] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.speedPenalty} (2 different values) + 0 (x5) + -5 (x3) + [strength] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.strength} (4 different values) + 0 (x2) + 1 (x2) + 3 (x1) + 2 (x2) + [attack] : object {Book 4 - Siege of the Dinosaurs.items.[].system.attack} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 4 - Siege of the Dinosaurs.items.[].system.attackEffects} + value : array {Book 4 - Siege of the Dinosaurs.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 4 - Siege of the Dinosaurs.items.[].system.attackEffects.value.[]} (12 different values) + grab (x6) + magical-tongue (x1) + improved-grab (x1) + harrowing-misfortune (x1) + purple-worm-venom (x1) + paralytic-saliva (x2) + improved-knockdown (x1) + residual-grease (x1) + punishing-tail (x1) + push (x1) + drain-life (x2) + knockdown (x1) + [custom] : string {Book 4 - Siege of the Dinosaurs.items.[].system.attackEffects.custom} (2 different values) + (x9) + Pull 10 ft. (x1) + [damageRolls] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls} + [d6gzazunbbwseorpz0vm] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.d6gzazunbbwseorpz0vm} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.d6gzazunbbwseorpz0vm.damage} (same value: 3d10+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.d6gzazunbbwseorpz0vm.damageType} (same value: bludgeoning) + [qw3rc58kzzj5mbqt6og3] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.qw3rc58kzzj5mbqt6og3} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.qw3rc58kzzj5mbqt6og3.damage} (same value: 1d6) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.qw3rc58kzzj5mbqt6og3.damageType} (same value: fire) + [vmyny52s7y1xcu5000ds] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.vmyny52s7y1xcu5000ds} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.vmyny52s7y1xcu5000ds.damage} (same value: 3d8+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.vmyny52s7y1xcu5000ds.damageType} (same value: piercing) + [61td54g1fpe2obzgd1ai] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.61td54g1fpe2obzgd1ai} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.61td54g1fpe2obzgd1ai.damage} (same value: 3d4+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.61td54g1fpe2obzgd1ai.damageType} (same value: slashing) + [25j1decrq760em8q0253] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.25j1decrq760em8q0253} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.25j1decrq760em8q0253.damage} (same value: 2d10+9) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.25j1decrq760em8q0253.damageType} (same value: piercing) + [maujnt6usl75jx0c4g2e] : object {Book 4 - 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Siege of the Dinosaurs.items.[].system.damageRolls.unnje74zfapu55tanl47.damageType} (same value: bludgeoning) + [eslpeehys4jdh1we2q0l] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.eslpeehys4jdh1we2q0l} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.eslpeehys4jdh1we2q0l.damage} (same value: 2d12+7) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.eslpeehys4jdh1we2q0l.damageType} (same value: slashing) + [ndkj9dnma4dn9vf0itgy] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ndkj9dnma4dn9vf0itgy} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ndkj9dnma4dn9vf0itgy.damage} (same value: 2d10+7) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ndkj9dnma4dn9vf0itgy.damageType} (same value: bludgeoning) + [45YHp6L9a5Ms2qxk] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.45YHp6L9a5Ms2qxk} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.45YHp6L9a5Ms2qxk.damage} (same value: 2d12+7) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.45YHp6L9a5Ms2qxk.damageType} (same value: slashing) + [bcbpeoyb134eteq8x5uc] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.bcbpeoyb134eteq8x5uc} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.bcbpeoyb134eteq8x5uc.damage} (same value: 2d8+7) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.bcbpeoyb134eteq8x5uc.damageType} (same value: piercing) + [y39yi5dpav4jysf55v1i] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.y39yi5dpav4jysf55v1i} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.y39yi5dpav4jysf55v1i.damage} (same value: 3d12+13) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.y39yi5dpav4jysf55v1i.damageType} (same value: piercing) + [qbh8u7kgcdlkyp96h3ki] : object {Book 4 - 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Siege of the Dinosaurs.items.[].system.damageRolls.byemvcl11uaut0ckzre6.damageType} (same value: bludgeoning) + [3fELwjSqaYfKClh4] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.3fELwjSqaYfKClh4} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.3fELwjSqaYfKClh4.damage} (same value: 3d10+13) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.3fELwjSqaYfKClh4.damageType} (same value: piercing) + [uxhiok25dtrxaaurxohw] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.uxhiok25dtrxaaurxohw} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.uxhiok25dtrxaaurxohw.damage} (same value: 2d8+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.uxhiok25dtrxaaurxohw.damageType} (same value: piercing) + [zqzaz3ga4kg07pprjvp0] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.zqzaz3ga4kg07pprjvp0} + damage : string {Book 4 - 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Siege of the Dinosaurs.items.[].system.damageRolls.kn0kzn3ohl95kcepk4ao} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.kn0kzn3ohl95kcepk4ao.damage} (same value: 3d12+9) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.kn0kzn3ohl95kcepk4ao.damageType} (same value: slashing) + [7zzr51ldtk4talm2aru2] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.7zzr51ldtk4talm2aru2} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.7zzr51ldtk4talm2aru2.damage} (same value: 3d8+13) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.7zzr51ldtk4talm2aru2.damageType} (same value: bludgeoning) + [g35eoixwdgbgmgecf6c0] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.g35eoixwdgbgmgecf6c0} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.g35eoixwdgbgmgecf6c0.damage} (same value: 3d6+13) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.g35eoixwdgbgmgecf6c0.damageType} (same value: bludgeoning) + [vdt9nfzcpxrzcpdtyi6o] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.vdt9nfzcpxrzcpdtyi6o} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.vdt9nfzcpxrzcpdtyi6o.damage} (same value: 2d10+13) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.vdt9nfzcpxrzcpdtyi6o.damageType} (same value: piercing) + [egtuc95hz3jelo6q7tbi] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.egtuc95hz3jelo6q7tbi} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.egtuc95hz3jelo6q7tbi.damage} (same value: 3d6+13) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.egtuc95hz3jelo6q7tbi.damageType} (same value: bludgeoning) + [tmn6iblgnfgj5wx3eq6k] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.tmn6iblgnfgj5wx3eq6k} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.tmn6iblgnfgj5wx3eq6k.damage} (same value: 3d10+13) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.tmn6iblgnfgj5wx3eq6k.damageType} (same value: piercing) + [nhqqg27xzi0h1kfw1r0k] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.nhqqg27xzi0h1kfw1r0k} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.nhqqg27xzi0h1kfw1r0k.damage} (same value: 2d8+13) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.nhqqg27xzi0h1kfw1r0k.damageType} (same value: slashing) + [uzjk9idjz2if111s2jp7] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.uzjk9idjz2if111s2jp7} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.uzjk9idjz2if111s2jp7.damage} (same value: 3d6+13) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.uzjk9idjz2if111s2jp7.damageType} (same value: bludgeoning) + [ot9sxle4cgaua093bbbk] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ot9sxle4cgaua093bbbk} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ot9sxle4cgaua093bbbk.damage} (same value: 2d6+8) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ot9sxle4cgaua093bbbk.damageType} (same value: piercing) + [cv9wfgwrrf62ntsspu9h] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.cv9wfgwrrf62ntsspu9h} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.cv9wfgwrrf62ntsspu9h.damage} (same value: 2d6) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.cv9wfgwrrf62ntsspu9h.damageType} (same value: acid) + [zwv9kc03kciyca34j8cf] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.zwv9kc03kciyca34j8cf} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.zwv9kc03kciyca34j8cf.damage} (same value: 2d8+8) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.zwv9kc03kciyca34j8cf.damageType} (same value: slashing) + [zeo3lwmmj44ubqgaunch] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.zeo3lwmmj44ubqgaunch} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.zeo3lwmmj44ubqgaunch.damage} (same value: 4d8+7) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.zeo3lwmmj44ubqgaunch.damageType} (same value: acid) + [666mk8esy5rmiun6d49e] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.666mk8esy5rmiun6d49e} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.666mk8esy5rmiun6d49e.damage} (same value: 2d8+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.666mk8esy5rmiun6d49e.damageType} (same value: bludgeoning) + [o03dhveyvpd468d7tcfw] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.o03dhveyvpd468d7tcfw} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.o03dhveyvpd468d7tcfw.damage} (same value: 3d6+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.o03dhveyvpd468d7tcfw.damageType} (same value: piercing) + [pihvztekb8xr9pv3q5pm] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.pihvztekb8xr9pv3q5pm} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.pihvztekb8xr9pv3q5pm.damage} (same value: 3d4+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.pihvztekb8xr9pv3q5pm.damageType} (same value: slashing) + [q1hqk1nfuwehntri5pc5] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.q1hqk1nfuwehntri5pc5} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.q1hqk1nfuwehntri5pc5.damage} (same value: 1d6+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.q1hqk1nfuwehntri5pc5.damageType} (same value: piercing) + [uw51g8fy146hkkbyisnz] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.uw51g8fy146hkkbyisnz} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.uw51g8fy146hkkbyisnz.damage} (same value: 1d4+10) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.uw51g8fy146hkkbyisnz.damageType} (same value: slashing) + [vm5vwhs7j6sbaucibrkx] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.vm5vwhs7j6sbaucibrkx} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.vm5vwhs7j6sbaucibrkx.damage} (same value: 2d8+10) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.vm5vwhs7j6sbaucibrkx.damageType} (same value: piercing) + [w673xhxetycik4vxox95] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.w673xhxetycik4vxox95} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.w673xhxetycik4vxox95.damage} (same value: 2d6+10) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.w673xhxetycik4vxox95.damageType} (same value: slashing) + [9d6za94pfxktp7u29qco] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.9d6za94pfxktp7u29qco} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.9d6za94pfxktp7u29qco.damage} (same value: 2d6+10) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.9d6za94pfxktp7u29qco.damageType} (same value: piercing) + [0] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.0} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.0.damage} (same value: 2d8) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.0.damageType} (same value: fire) + [1] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.1} + category : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.1.damage} (same value: 2) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.1.damageType} (same value: fire) + [2] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.2} + category : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.2.damage} (same value: 2) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.2.damageType} (same value: fire) + [2vhm5479opr4znm5vu6p] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.2vhm5479opr4znm5vu6p} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.2vhm5479opr4znm5vu6p.damage} (same value: 2d10+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.2vhm5479opr4znm5vu6p.damageType} (same value: piercing) + [ovew5ofrt0kk5nzqzvw2] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ovew5ofrt0kk5nzqzvw2} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ovew5ofrt0kk5nzqzvw2.damage} (same value: 2d8+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ovew5ofrt0kk5nzqzvw2.damageType} (same value: piercing) + [ztqe6v14bbljc442osia] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ztqe6v14bbljc442osia} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ztqe6v14bbljc442osia.damage} (same value: 2d6+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.ztqe6v14bbljc442osia.damageType} (same value: slashing) + [j8m8lt9fy5rbjq0xdhqh] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.j8m8lt9fy5rbjq0xdhqh} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.j8m8lt9fy5rbjq0xdhqh.damage} (same value: 1d6+11) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.j8m8lt9fy5rbjq0xdhqh.damageType} (same value: piercing) + [pht3eyyvygrh8cctgr99] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.pht3eyyvygrh8cctgr99} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.pht3eyyvygrh8cctgr99.damage} (same value: 3d10+12) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.pht3eyyvygrh8cctgr99.damageType} (same value: bludgeoning) + [lcjuvrqkngn0jgi89cbq] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.lcjuvrqkngn0jgi89cbq} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.lcjuvrqkngn0jgi89cbq.damage} (same value: 3d8+12) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.lcjuvrqkngn0jgi89cbq.damageType} (same value: piercing) + [1tlhejrlj8lxxg481pbd] : object {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.1tlhejrlj8lxxg481pbd} + damage : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.1tlhejrlj8lxxg481pbd.damage} (same value: 3d6+12) + damageType : string {Book 4 - Siege of the Dinosaurs.items.[].system.damageRolls.1tlhejrlj8lxxg481pbd.damageType} (same value: slashing) + 4ox9w6omq3421ctlmb5k : object {Book 4 - 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Siege of the Dinosaurs.items.[].system.autoHeightenLevel} + [value] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.autoHeightenLevel.value} (2 different values) + 4 (x1) + 6 (x2) + [prepared] : object {Book 4 - Siege of the Dinosaurs.items.[].system.prepared} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.prepared.value} (4 different values) + innate (x8) + prepared (x1) + focus (x2) + spontaneous (x2) + [flexible] : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 4 - Siege of the Dinosaurs.items.[].system.proficiency} + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.proficiency.value} (2 different values) + 1 (x8) + 0 (x5) + [showSlotlessLevels] : object {Book 4 - Siege of the Dinosaurs.items.[].system.showSlotlessLevels} + value : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 4 - Siege of the Dinosaurs.items.[].system.slots} + [slot2] : object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot2} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot2.max} (3 different values) + 1 (x2) + 4 (x2) + 3 (x1) + [value] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot2.value} (3 different values) + 1 (x2) + 4 (x1) + 3 (x1) + [prepared] : array {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot2.prepared.[]} + id : string {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot2.prepared.[].id} (4 different values) + KZL0ggs4TLE0cSc6 (x1) + pP8BSuJbigEXnn6i (x1) + 599ucBO0UjiGfXYD (x1) + CEaFvn8CDioP1sTH (x1) + [slot3] : object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot3} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot3.max} (3 different values) + 2 (x1) + 4 (x2) + 1 (x1) + [value] : integer {Book 4 - 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Siege of the Dinosaurs.items.[].system.slots.slot0.value} (same value: 2) + [slot1] : object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot1} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot1.max} (2 different values) + 4 (x2) + 6 (x1) + [prepared] : array {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot1.prepared.[]} + id : string {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot1.prepared.[].id} (3 different values) + Dal8REXEFZaBet4A (x2) + B2LCzxNTxStXjie3 (x1) + FvtElTunnofbCIBc (x1) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot1.value} (2 different values) + 4 (x1) + 6 (x1) + [slot4] : object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot4} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot4.max} (2 different values) + 4 (x2) + 1 (x2) + [prepared] : array {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot4.prepared.[]} + id : string {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot4.prepared.[].id} (4 different values) + SSIbM8CZ3IsjPlaZ (x1) + k6I1n2GEakQ6244P (x1) + 7qxs5TWx3KWLx2Za (x1) + N3lBfsSsPZ0v5uED (x1) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot4.value} (2 different values) + 4 (x1) + 1 (x2) + [slot5] : object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot5} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot5.max} (2 different values) + 4 (x2) + 2 (x1) + [prepared] : array {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot5.prepared} + Length: min=4 max=4 + Value type: object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot5.prepared.[]} + id : string {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot5.prepared.[].id} (4 different values) + yhmk4eLaI6q7K5H8 (x1) + pQaz3DQ1SGZ1A1X8 (x1) + EZoPausNiuuQX935 (x1) + Fz24jM4cEawINvRZ (x1) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot5.value} (2 different values) + 4 (x1) + 2 (x1) + [slot6] : object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot6} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot6.max} (2 different values) + 4 (x2) + 1 (x3) + [prepared] : array {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot6.prepared} + Length: min=4 max=4 + Value type: object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot6.prepared.[]} + id : string {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot6.prepared.[].id} (4 different values) + KZL0ggs4TLE0cSc6 (x1) + qCMWCGybETMgX6VO (x1) + KQzCnYkH8f4FnC9C (x1) + kkwkrsjsVRydSgAY (x1) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot6.value} (2 different values) + 1 (x3) + 4 (x1) + [slot7] : object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot7} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot7.max} (same value: 4) + prepared : array {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot7.prepared} + Length: min=4 max=4 + Value type: object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot7.prepared.[]} + id : string {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot7.prepared.[].id} (3 different values) + PNxXuMNTUFVDOhH6 (x1) + 4GmHU9FBV1ea2H3G (x1) + LttX7xvdM18hayr3 (x2) + [slot8] : object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot8} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot8.max} (2 different values) + 3 (x1) + 1 (x1) + [prepared] : array {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot8.prepared.[]} + id : string {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot8.prepared.[].id} (2 different values) + 538h2qcbucEICTw3 (x2) + QwquekhtU8DvhenS (x1) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.slots.slot8.value} (same value: 1) + [spelldc] : object {Book 4 - Siege of the Dinosaurs.items.[].system.spelldc} + dc : integer {Book 4 - Siege of the Dinosaurs.items.[].system.spelldc.dc} (8 different values) + 28 (x2) + 33 (x1) + 27 (x1) + 36 (x2) + 35 (x2) + 32 (x3) + 34 (x1) + 29 (x1) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.spelldc.value} (8 different values) + 22 (x1) + 27 (x2) + 17 (x1) + 28 (x2) + 31 (x1) + 24 (x4) + 19 (x1) + 20 (x1) + [mod] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 4 - Siege of the Dinosaurs.items.[].system.tradition} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.tradition.value} (4 different values) + primal (x2) + arcane (x6) + occult (x2) + divine (x3) + [area] : object {Book 4 - Siege of the Dinosaurs.items.[].system.area} + type : string {Book 4 - Siege of the Dinosaurs.items.[].system.area.type} (4 different values) + burst (x6) + emanation (x6) + cone (x3) + line (x4) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.area.value} (4 different values) + 10 (x2) + 30 (x12) + 120 (x3) + 20 (x2) + [details] : string {Book 4 - Siege of the Dinosaurs.items.[].system.area.details} (same value: 30-foot emanation centered on you) + [cost] : object {Book 4 - Siege of the Dinosaurs.items.[].system.cost} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.cost.value} (3 different values) + (x127) + black onyx, see Table 7-1 (x1) + rare oils worth a total value of 10 gp × the target's level (x1) + [counteraction] : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.counteraction} (2 different values) + False (x123) + True (x6) + [defense] : object {Book 4 - Siege of the Dinosaurs.items.[].system.defense} + save : object {Book 4 - Siege of the Dinosaurs.items.[].system.defense.save} + basic : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.defense.save.basic} (2 different values) + False (x46) + True (x16) + statistic : string {Book 4 - Siege of the Dinosaurs.items.[].system.defense.save.statistic} (3 different values) + will (x45) + reflex (x3) + fortitude (x14) + [duration] : object {Book 4 - Siege of the Dinosaurs.items.[].system.duration} + [sustained] : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.duration.sustained} (2 different values) + False (x113) + True (x16) + value : mixed + string {Book 4 - Siege of the Dinosaurs.items.[].system.duration.value} (16 different values) + 1 minute (x23) + (x59) + 5 minutes (x2) + 1 hour (x5) + varies (x9) + until the next time you make your daily preparations (x4) + 10 minutes (x9) + 1 or more rounds (x2) + 1 round or sustained up to 1 minute (x2) + 1 minue (x1) + unlimited (x3) + 8 hours (x1) + 1 year or until dismissed (x1) + 1 round (x5) + until the start of your next turn (x2) + until the end of your turn (x1) + integer {Book 4 - Siege of the Dinosaurs.items.[].system.duration.value} (same value: 0) + [heightening] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening} + [levels] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels} + [8] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.8} + target : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.8.target} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [time] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.8.time} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.8.time.value} (same value: 2) + [3] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.3} + target : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.3.target} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x5) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + 10 objects (x1) + [time] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.3.time} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.3.time.value} (same value: 2) + [7] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.7} + [area] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.7.area} + areaType : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.7.area.value} (same value: 60) + [target] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.7.target} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.7.target.value} (2 different values) + 10 creatures (x2) + 6 creatures (x1) + [5] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.5} + [target] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.5.target} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.5.target.value} (same value: 1 specific object or type of object, or a specific creature or ancestry) + range : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.5.range} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + [6] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.6} + [target] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.6.target} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.6.target.value} (3 different values) + 10 creatures (x2) + any number of objects (x1) + 5 creatures (x1) + [2] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.2} + target : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.2.target} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [9] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.9} + target : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.9.target} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.9.target.value} (same value: 5 creatures) + [4] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.4} + area : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.4.area} + areaType : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.4.range} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + type : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.type} (2 different values) + fixed (x29) + interval (x29) + [damage] : object {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.damage} + [0] : string {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.damage.0} (9 different values) + 1d4 (x5) + 1d12 (x3) + 1d10 (x1) + 2d6 (x6) + 1d8 (x1) + 2d8 (x1) + 1d6 (x5) + 2d4 (x4) + 2d10 (x1) + [interval] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.heightening.interval} (2 different values) + 1 (x24) + 2 (x5) + [location] : object {Book 4 - Siege of the Dinosaurs.items.[].system.location} + [heightenedLevel] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.location.heightenedLevel} (7 different values) + 4 (x14) + 3 (x14) + 2 (x10) + 1 (x7) + 6 (x14) + 5 (x15) + 8 (x1) + [value] : string {Book 4 - Siege of the Dinosaurs.items.[].system.location.value} (13 different values) + O6ibunfTGnutfemd (x8) + hoHQP1kFuvAU3pGi (x15) + 1fJFJOb1u8PBT1qs (x3) + 7YxbvFT8BdjHaBTM (x32) + 0OUF0y5EmFm2s0oD (x2) + NoasXhnYfse9eg51 (x8) + SIOm7a8pyY2r7KU4 (x2) + cXwerHf1acuccvb8 (x30) + aVumT4gAl6v4gbG0 (x3) + 9vk0rdEFsd8p86wX (x11) + 7b3GNADyuxWoQu4e (x3) + NlM6fsKFpKz5nVMX (x6) + aamOVZjUNF7bmH68 (x3) + [uses] : object {Book 4 - Siege of the Dinosaurs.items.[].system.location.uses} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.location.uses.max} (2 different values) + 3 (x3) + 2 (x4) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.location.uses.value} (2 different values) + 3 (x3) + 2 (x4) + [requirements] : string {Book 4 - Siege of the Dinosaurs.items.[].system.requirements} (same value: ) + [target] : object {Book 4 - Siege of the Dinosaurs.items.[].system.target} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.target.value} (23 different values) + [time] : object {Book 4 - Siege of the Dinosaurs.items.[].system.time} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.time.value} (9 different values) + 2 (x103) + 10 minutes (x7) + 3 (x4) + 1 hour (x1) + 1 minute (x3) + reaction (x2) + 1 day (x2) + 1 (x6) + 1 to 3 (x1) + [frequency] : object {Book 4 - Siege of the Dinosaurs.items.[].system.frequency} + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.frequency.max} (same value: 1) + per : string {Book 4 - Siege of the Dinosaurs.items.[].system.frequency.per} (3 different values) + round (x4) + turn (x1) + PT1M (x1) + [value] : integer {Book 4 - Siege of the Dinosaurs.items.[].system.frequency.value} (same value: 1) + [mod] : object {Book 4 - Siege of the Dinosaurs.items.[].system.mod} + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.mod.value} (3 different values) + 16 (x2) + 18 (x2) + 11 (x1) + [proficient] : object {Book 4 - Siege of the Dinosaurs.items.[].system.proficient} + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Book 4 - Siege of the Dinosaurs.items.[].system.ritual} + primary : object {Book 4 - Siege of the Dinosaurs.items.[].system.ritual.primary} + check : string {Book 4 - Siege of the Dinosaurs.items.[].system.ritual.primary.check} (2 different values) + Arcana (expert) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x2) + secondary : object {Book 4 - Siege of the Dinosaurs.items.[].system.ritual.secondary} + casters : integer {Book 4 - Siege of the Dinosaurs.items.[].system.ritual.secondary.casters} (3 different values) + 2 (x1) + 1 (x1) + 0 (x1) + checks : string {Book 4 - Siege of the Dinosaurs.items.[].system.ritual.secondary.checks} (3 different values) + Crafting, Occultism (x1) + Religion (x1) + (x1) + [uses] : object {Book 4 - Siege of the Dinosaurs.items.[].system.uses} + autoDestroy : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 4 - Siege of the Dinosaurs.items.[].system.uses.max} (same value: 1) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Book 4 - Siege of the Dinosaurs.items.[].system.stackGroup} (same value: arrows) + [overlays] : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 4 - Siege of the Dinosaurs.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [overrides] : array<> {Book 4 - Siege of the Dinosaurs.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 4 - Siege of the Dinosaurs.items.[].system.references} + children : array<> {Book 4 - Siege of the Dinosaurs.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 4 - Siege of the Dinosaurs.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 4 - Siege of the Dinosaurs.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 4 - Siege of the Dinosaurs.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 4 - Siege of the Dinosaurs.items.[].system.value} + isValued : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.value.isValued} (same value: True) + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.value.value} (same value: 1) + [deathNote] : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.deathNote} (same value: True) + [spell] : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell} + _id : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell._id} (same value: zxOeIwqeCqFODn31) + flags : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.flags} + core : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.flags.core} + sourceId : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.8ViwItUgwT4lOvvb) + img : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/false-life.webp) + name : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.name} (same value: False Life) + sort : integer {Book 4 - Siege of the Dinosaurs.items.[].system.spell.sort} (same value: 0) + system : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system} + [area] : mixed + cost : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.cost} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.description} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.description.value} (same value:

You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.

+
+

Heightened (+1) The temporary Hit Points increase by 3.

) + duration : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.duration} + sustained : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.duration.value} (same value: 8 hours) + level : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.level} + value : integer {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.level.value} (same value: 2) + location : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.location} + heightenedLevel : integer {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.publication} + license : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.range} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.range.value} (same value: ) + requirements : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.slug} (same value: false-life) + target : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.target} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.target.value} (same value: ) + time : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.time} + value : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.traits} + rarity : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + occult (x1) + value : array {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.traits.value} + Length: min=2 max=2 + Value type: string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + type : string {Book 4 - Siege of the Dinosaurs.items.[].system.spell.type} (same value: spell) + type : string {Book 4 - Siege of the Dinosaurs.items.[].type} (12 different values) + weapon (x20) + armor (x7) + melee (x66) + action (x150) + spellcastingEntry (x13) + spell (x129) + treasure (x3) + equipment (x8) + lore (x5) + consumable (x11) + condition (x1) + shield (x1) + [flags] : object {Book 4 - Siege of the Dinosaurs.items.[].flags} + pf2e : object {Book 4 - Siege of the Dinosaurs.items.[].flags.pf2e} + linkedWeapon : string {Book 4 - Siege of the Dinosaurs.items.[].flags.pf2e.linkedWeapon} (19 different values) + SnC7t8ZXBipTfwbi (x1) + GkBHOD9XctIvvbNf (x2) + xNeFCRc6vVzyQDT0 (x1) + vOSiesS62Grm2PL7 (x2) + ix9mbv1z3onh9Lsi (x1) + iK01xznghuNo1ggg (x1) + 9ysQBDvKbsfYCZAe (x1) + ZCYqySTC44S2U1ig (x1) + XYsfQIAGwEG7CEHy (x2) + En5XyqbwPFuM1ya6 (x1) + vFlEsdlagsFZzRgT (x1) + aFhQ9RBjt7jkvUMm (x1) + yjr96NTn2dmpnLe9 (x1) + nYZMYEzR32X1P92B (x1) + W8SyDxIX2baPiKD7 (x1) + RFVHeM61eFQI1Y9j (x1) + wZHNKhEaI20J8yDq (x1) + OrumAw48Pwq9fDTZ (x1) + P1prRlTlxSzsnhNi (x1) + name : string {Book 4 - Siege of the Dinosaurs.name} (all different values) + system : object {Book 4 - Siege of the Dinosaurs.system} + [abilities] : object {Book 4 - Siege of the Dinosaurs.system.abilities} + cha : object {Book 4 - Siege of the Dinosaurs.system.abilities.cha} + mod : integer {Book 4 - Siege of the Dinosaurs.system.abilities.cha.mod} (12 different values) + 2 (x3) + -2 (x3) + 6 (x2) + 7 (x2) + 5 (x5) + 0 (x3) + 8 (x1) + 3 (x2) + -5 (x1) + 4 (x2) + -1 (x1) + 1 (x2) + con : object {Book 4 - Siege of the Dinosaurs.system.abilities.con} + mod : integer {Book 4 - Siege of the Dinosaurs.system.abilities.con.mod} (7 different values) + 5 (x5) + 4 (x4) + 6 (x7) + 2 (x4) + 0 (x2) + 7 (x3) + 3 (x2) + dex : object {Book 4 - Siege of the Dinosaurs.system.abilities.dex} + mod : integer {Book 4 - Siege of the Dinosaurs.system.abilities.dex.mod} (10 different values) + 0 (x1) + 6 (x3) + 3 (x4) + 5 (x4) + 7 (x3) + 4 (x8) + -1 (x1) + -5 (x1) + 2 (x1) + 1 (x1) + int : object {Book 4 - Siege of the Dinosaurs.system.abilities.int} + mod : integer {Book 4 - Siege of the Dinosaurs.system.abilities.int.mod} (9 different values) + -2 (x2) + -4 (x4) + 0 (x7) + 2 (x3) + 1 (x3) + 6 (x1) + -1 (x4) + -5 (x2) + -3 (x1) + str : object {Book 4 - Siege of the Dinosaurs.system.abilities.str} + mod : integer {Book 4 - Siege of the Dinosaurs.system.abilities.str.mod} (9 different values) + 7 (x7) + 4 (x4) + 5 (x5) + 8 (x3) + 3 (x2) + -5 (x1) + 9 (x2) + 0 (x1) + 6 (x2) + wis : object {Book 4 - Siege of the Dinosaurs.system.abilities.wis} + mod : integer {Book 4 - Siege of the Dinosaurs.system.abilities.wis.mod} (7 different values) + 4 (x6) + 1 (x3) + 5 (x4) + 3 (x7) + 2 (x3) + 6 (x2) + 0 (x2) + attributes : object {Book 4 - Siege of the Dinosaurs.system.attributes} + ac : object {Book 4 - Siege of the Dinosaurs.system.attributes.ac} + [details] : string {Book 4 - Siege of the Dinosaurs.system.attributes.ac.details} (same value: ) + value : integer {Book 4 - Siege of the Dinosaurs.system.attributes.ac.value} (16 different values) + 31 (x4) + 28 (x3) + 30 (x1) + 33 (x3) + 35 (x2) + 24 (x1) + 36 (x5) + 26 (x1) + 37 (x1) + 0 (x1) + 40 (x1) + 34 (x3) + 32 (x3) + 19 (x1) + 39 (x1) + 27 (x1) + [allSaves] : object {Book 4 - Siege of the Dinosaurs.system.attributes.allSaves} + value : string {Book 4 - Siege of the Dinosaurs.system.attributes.allSaves.value} (2 different values) + (x26) + fanatical juggernaut (x1) + hp : object {Book 4 - Siege of the Dinosaurs.system.attributes.hp} + details : string {Book 4 - Siege of the Dinosaurs.system.attributes.hp.details} (2 different values) + (x28) + void healing (x4) + max : integer {Book 4 - Siege of the Dinosaurs.system.attributes.hp.max} (24 different values) + temp : integer {Book 4 - Siege of the Dinosaurs.system.attributes.hp.temp} (same value: 0) + value : integer {Book 4 - Siege of the Dinosaurs.system.attributes.hp.value} (24 different values) + [tempmax] : integer {Book 4 - Siege of the Dinosaurs.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {Book 4 - Siege of the Dinosaurs.system.attributes.immunities} + Length: min=1 max=7 + Value type: object {Book 4 - Siege of the Dinosaurs.system.attributes.immunities.[]} + type : string {Book 4 - Siege of the Dinosaurs.system.attributes.immunities.[].type} (14 different values) + death-effects (x5) + disease (x5) + paralyzed (x5) + poison (x5) + unconscious (x6) + precision (x7) + swarm-mind (x1) + critical-hits (x5) + mental (x2) + acid (x1) + piercing (x1) + slashing (x1) + visual (x1) + olfactory (x1) + [speed] : object {Book 4 - Siege of the Dinosaurs.system.attributes.speed} + otherSpeeds : array {Book 4 - Siege of the Dinosaurs.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 4 - Siege of the Dinosaurs.system.attributes.speed.otherSpeeds.[]} + type : string {Book 4 - Siege of the Dinosaurs.system.attributes.speed.otherSpeeds.[].type} (4 different values) + burrow (x2) + swim (x5) + climb (x1) + fly (x2) + value : integer {Book 4 - Siege of the Dinosaurs.system.attributes.speed.otherSpeeds.[].value} (7 different values) + 35 (x2) + 25 (x2) + 10 (x1) + 20 (x2) + 50 (x1) + 60 (x1) + 30 (x1) + value : integer {Book 4 - Siege of the Dinosaurs.system.attributes.speed.value} (7 different values) + 25 (x16) + 35 (x2) + 10 (x2) + 40 (x3) + 0 (x1) + 20 (x2) + 30 (x1) + [weaknesses] : array {Book 4 - Siege of the Dinosaurs.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 4 - Siege of the Dinosaurs.system.attributes.weaknesses.[]} + type : string {Book 4 - Siege of the Dinosaurs.system.attributes.weaknesses.[].type} (7 different values) + vitality (x2) + area-damage (x1) + splash-damage (x1) + cold-iron (x3) + holy (x2) + slashing (x1) + fire (x2) + value : integer {Book 4 - Siege of the Dinosaurs.system.attributes.weaknesses.[].value} (3 different values) + 15 (x5) + 10 (x6) + 5 (x1) + [resistances] : array {Book 4 - Siege of the Dinosaurs.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Book 4 - Siege of the Dinosaurs.system.attributes.resistances.[]} + type : string {Book 4 - Siege of the Dinosaurs.system.attributes.resistances.[].type} (9 different values) + bludgeoning (x3) + piercing (x2) + slashing (x2) + physical (x2) + all-damage (x1) + acid (x2) + cold (x2) + electricity (x1) + fire (x1) + value : integer {Book 4 - Siege of the Dinosaurs.system.attributes.resistances.[].value} (5 different values) + 5 (x2) + 10 (x10) + 8 (x1) + 15 (x2) + 14 (x1) + [exceptions] : array {Book 4 - Siege of the Dinosaurs.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 4 - Siege of the Dinosaurs.system.attributes.resistances.[].exceptions.[]} (5 different values) + adamantine (x1) + force (x1) + ghost-touch (x1) + vitality (x1) + weapons (x1) + [doubleVs] : array {Book 4 - Siege of the Dinosaurs.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 4 - Siege of the Dinosaurs.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [emitsSound] : string {Book 4 - Siege of the Dinosaurs.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 4 - Siege of the Dinosaurs.system.attributes.hardness} (4 different values) + 21 (x2) + 0 (x1) + 23 (x1) + 22 (x1) + [hasHealth] : boolean {Book 4 - Siege of the Dinosaurs.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 4 - Siege of the Dinosaurs.system.attributes.stealth} + details : string {Book 4 - Siege of the Dinosaurs.system.attributes.stealth.details} (3 different values) +

(master)

(x2) +

(expert)

(x2) +

(master) to notice runes marked on the floor.

(x1) + value : integer {Book 4 - Siege of the Dinosaurs.system.attributes.stealth.value} (4 different values) + 22 (x2) + 20 (x1) + 25 (x1) + 24 (x1) + details : object {Book 4 - Siege of the Dinosaurs.system.details} + [blurb] : string {Book 4 - Siege of the Dinosaurs.system.details.blurb} (10 different values) + (x16) + Female gug necromance (x1) + Male human folk hero (x2) + Male dybbuk cult leader (x1) + Variant zombie (x1) + Elite gashadokuro (x1) + Male human town protector (x2) + Variant faceless butcher (x1) + Variant wight (x1) + Male xulgath zealous hardscale (x1) + [languages] : object {Book 4 - Siege of the Dinosaurs.system.details.languages} + details : string {Book 4 - Siege of the Dinosaurs.system.details.languages.details} (5 different values) + (x21) + one regional language, can't speak any language (x1) + can't speak any language (x3) + telepathy 100 feet (x1) + telepathy 120 feet, tongues (x1) + value : array {Book 4 - Siege of the Dinosaurs.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Book 4 - Siege of the Dinosaurs.system.details.languages.value.[]} (6 different values) + draconic (x7) + sakvroth (x7) + common (x14) + fey (x3) + aklo (x2) + chthonian (x3) + level : object {Book 4 - Siege of the Dinosaurs.system.details.level} + value : integer {Book 4 - Siege of the Dinosaurs.system.details.level.value} (10 different values) + 12 (x8) + 10 (x3) + 13 (x3) + 11 (x4) + 7 (x1) + 14 (x5) + 8 (x2) + 15 (x4) + 17 (x1) + 16 (x1) + [privateNotes] : string {Book 4 - Siege of the Dinosaurs.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 4 - Siege of the Dinosaurs.system.details.publicNotes} (11 different values) + (x17) +

The biggest difference between a gahlepod and a grown brughadatch isn't their humanoid appearance, but the powerful magic they gain as they mature.

+
+

Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World's primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.

(x1) +

Elder brughadatches command groups of fellow brughadatches, who placate the doblagub with fresh meals and trophies of the group's grisly catches.

+
+

Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World's primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.

(x1) +

The deformed flesh on this humanoid horror's head bears grim holes where their eyes, nose, mouth, and ears should be, and little else. Stories of faceless butchers always center on the monstrous murderer's preferred weapon: a wicked and bloodstained meat cleaver, which the butcher uses to carve flesh from skull to add to their collection of stolen faces. Once they've taken a victim's face, the faceless butcher can wear it, transform into an exact replica of the deceased, and begin stalking their next victim.

(x1) +

The youngest brughadatches resemble overlarge tadpoles about 2 feet long.

+
+

Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World's primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.

(x1) +

The strongest individual in an aukashungi swarm eventually grows to monstrous proportions.

+
+

These massive isopods are native to the Abyssal realm of Gluttondark, in the acidic oceans of the realm's many cavern-worlds. Aukashungis are sometimes summoned to the Material Plane by Zevgavizeb-worshipping cultists, who favor aukashungis for their mindless obedience and sheer destructive potential.

(x1) +

Harrow dolls are unique constructs that can make predictions about the future. The more elite circuses and traveling shows frequently feature a harrow doll, and many use the doll's abilities to learn more about locals to better customize shows to their tastes-or to find easy marks for later cons. Upset patrons that try to harm a harrow doll or reclaim their payment quickly learn that the construct is more than capable of defending itself.

(x1) +

Qurashith-or "gluttonwings" in the Common tongue-are fearsome, bat-like predators that haunt the upper reaches of Gluttondark's cavern-worlds. These monstrosities are no mere beasts. A qurashith does not simply devour its victims; once it kills its prey, it physically subsumes the creature into its own body, metabolizing the prey's spiritual essence. Close inspection of a qurashith reveals that its body is an amalgamation of the fiend and its extraplanar and mortal victims, bound together by webs of demonic scar tissue and sticky acidic pus. While the individual personalities of a qurashith's victims gradually metabolize and diffuse into its very substance over time, a particularly charismatic or magically powerful victim might exert some influence over the qurashith's mind for a short time.

(x1) +

Pale yellow and smelling of meat, this unnatural, globular monster is composed entirely of rendered animal fat. A tallow ooze typically results from magical mishaps during the creation of enchanted candles or soaps, or while rendering the fat of a magical beast, though occasionally spellcasters create these beings intentionally.

+

A tallow ooze hunts other creatures to subsume them into its own body and absorb their fat. Since tallow is solid at room temperature, tallow oozes must metabolize their own bodies to produce enough heat to remain gelatinous. A tallow ooze that cannot replenish itself with absorbed fat will either consume itself or solidify, though a tallow ooze exposed to too much heat might melt entirely.

(x1) +

Xilvireks are the result of the strange evolution that takes place in Zevgavizeb's Abyssal realm. These fiends resemble their dread demon lord and claim to be living embodiments of the Lord of Reptiles's snapping jaws.

(x1) +

Xulgath gutragers exhibit more extreme developments along the same physiological path as their bilebearer cousins (Pathfinder Adventure Path #151: The Show Must Go On). They are stockier and faster, with necks and limbs corded with muscle. They are also denser, with multiple stomachs full of fluids even more caustic than those of the bilebearer. Like the bilebearer, gutragers lack the distinctive stench typical of most xulgaths.

+

A gutrager's torso conceals its most disturbing feature-a densely coiled esophagus. Pressurized bladders and a muscular throat allow the gutrager to propel its esophagus outward in an explosion of yellow flesh and acidic bile; caustic stomach acid coating the esophagus makes even brief physical contact with the organ dangerous. As a last resort, the gutrager can intentionally accelerate the corrosion in its esophagus, releasing vile acid in a burst that also ends its life.

(x1) + publication : object {Book 4 - Siege of the Dinosaurs.system.details.publication} + license : string {Book 4 - Siege of the Dinosaurs.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 4 - Siege of the Dinosaurs.system.details.publication.remaster} (same value: False) + title : string {Book 4 - Siege of the Dinosaurs.system.details.publication.title} (same value: Pathfinder #154: Siege of the Dinosaurs) + [description] : string {Book 4 - Siege of the Dinosaurs.system.details.description} (5 different values) +

An invisible rune on the door begins emitting a very loud buzzing sound, potentially paralyzing an intruder.

(x1) +

Wiring keeping the furniture together unravels, causing the spring-loaded pieces of furniture and wire to shoot outward.

(x1) +

Barely visible runes are etched into the stone floor in a 20-foot diameter circle.

(x1) +

Multiple tiny needles filled with poison are embedded in this secret door, spring-loaded to pop out.

(x1) +

Spring-loaded wedges of sharpened stone pop out of the wooden barricade.

(x1) + [disable] : string {Book 4 - Siege of the Dinosaurs.system.details.disable} (5 different values) +

@Check[thievery|dc:34|name:Disrupt the Rune|traits:action:disable-a-device] (master) to disrupt the rune without triggering it or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level; counteract DC 31) to magically counteract the rune

(x1) +

@Check[thievery|dc:34|name:Identify and Cut Wiring|traits:action:disable-a-device] (expert) to identify and harmlessly cut the taut wiring

(x1) +

@Check[acrobatics|dc:36|name:Approach Rune] to approach without triggering the trap followed by @Check[occultism|dc:34|name:Erase the Rune] (expert) or @Check[thievery|dc:38|name:Erase the Rune|traits:action:disable-a-device] (master) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 34) to counteract the rune.

(x1) +

@Check[thievery|dc:34|name:Break the Mechanism|traits:action:disable-a-device] (expert) to break the mechanism, or @Check[perception|dc:39|traits:action:seek] (master) to identify the three stones that, when pressed, prevent the trap from triggering

(x1) +

@Check[thievery|dc:33|name:Supress Spring Mechanism|traits:action:disable-a-device] (expert) to suppress the spring mechanism for one 5-foot segment of the barricade

(x1) + [isComplex] : boolean {Book 4 - Siege of the Dinosaurs.system.details.isComplex} (2 different values) + False (x4) + True (x1) + [reset] : string {Book 4 - Siege of the Dinosaurs.system.details.reset} (5 different values) +

The trap resets after 1 hour.

(x1) + (x1) +

The trap resets at the first high tide of each day.

(x1) +

If disabled, the trap resets after 1 minute.

(x1) +

The trap must be manually reset by pushing the wedges back into place.

(x1) + [routine] : string {Book 4 - Siege of the Dinosaurs.system.details.routine} (same value: ) + [initiative] : object {Book 4 - Siege of the Dinosaurs.system.initiative} + statistic : string {Book 4 - Siege of the Dinosaurs.system.initiative.statistic} (same value: perception) + [perception] : object {Book 4 - Siege of the Dinosaurs.system.perception} + details : string {Book 4 - Siege of the Dinosaurs.system.perception.details} (4 different values) + (x23) + (+26 when using perception for initiative) (x2) + detect magic (x1) + coward sense (imprecise) 60 feet (x1) + mod : integer {Book 4 - Siege of the Dinosaurs.system.perception.mod} (15 different values) + 22 (x2) + 18 (x1) + 19 (x2) + 26 (x3) + 21 (x4) + 13 (x1) + 24 (x3) + 14 (x2) + 27 (x2) + 33 (x1) + 15 (x1) + 20 (x1) + 28 (x1) + 23 (x2) + 17 (x1) + senses : array {Book 4 - Siege of the Dinosaurs.system.perception.senses} + Length: min=0 max=3 + Value type: object {Book 4 - Siege of the Dinosaurs.system.perception.senses.[]} + type : string {Book 4 - Siege of the Dinosaurs.system.perception.senses.[].type} (7 different values) + darkvision (x18) + greater-darkvision (x3) + tremorsense (x1) + truesight (x2) + scent (x3) + motion-sense (x1) + low-light-vision (x1) + [acuity] : string {Book 4 - Siege of the Dinosaurs.system.perception.senses.[].acuity} (2 different values) + imprecise (x4) + precise (x3) + [range] : integer {Book 4 - Siege of the Dinosaurs.system.perception.senses.[].range} (3 different values) + 30 (x2) + 60 (x4) + 120 (x1) + [vision] : boolean {Book 4 - Siege of the Dinosaurs.system.perception.vision} (same value: False) + [resources] : object {Book 4 - Siege of the Dinosaurs.system.resources} + [focus] : object {Book 4 - Siege of the Dinosaurs.system.resources.focus} + max : integer {Book 4 - Siege of the Dinosaurs.system.resources.focus.max} (2 different values) + 1 (x9) + 3 (x1) + value : integer {Book 4 - Siege of the Dinosaurs.system.resources.focus.value} (2 different values) + 1 (x9) + 3 (x1) + saves : object {Book 4 - Siege of the Dinosaurs.system.saves} + fortitude : object {Book 4 - Siege of the Dinosaurs.system.saves.fortitude} + saveDetail : string {Book 4 - Siege of the Dinosaurs.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 4 - Siege of the Dinosaurs.system.saves.fortitude.value} (13 different values) + 25 (x5) + 17 (x2) + 22 (x3) + 23 (x3) + 28 (x4) + 16 (x1) + 29 (x4) + 19 (x2) + 0 (x1) + 24 (x3) + 26 (x2) + 21 (x1) + 18 (x1) + reflex : object {Book 4 - Siege of the Dinosaurs.system.saves.reflex} + saveDetail : string {Book 4 - Siege of the Dinosaurs.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 4 - Siege of the Dinosaurs.system.saves.reflex.value} (15 different values) + 18 (x3) + 24 (x2) + 16 (x4) + 19 (x4) + 22 (x4) + 25 (x1) + 23 (x3) + 26 (x2) + 28 (x2) + 0 (x1) + 30 (x1) + 14 (x1) + 10 (x1) + 20 (x2) + 21 (x1) + will : object {Book 4 - Siege of the Dinosaurs.system.saves.will} + saveDetail : string {Book 4 - Siege of the Dinosaurs.system.saves.will.saveDetail} (same value: ) + value : integer {Book 4 - Siege of the Dinosaurs.system.saves.will.value} (12 different values) + 22 (x5) + 13 (x2) + 20 (x2) + 0 (x5) + 26 (x3) + 14 (x2) + 21 (x3) + 17 (x2) + 29 (x1) + 28 (x1) + 19 (x5) + 27 (x1) + [skills] : object {Book 4 - Siege of the Dinosaurs.system.skills} + [athletics] : object {Book 4 - Siege of the Dinosaurs.system.skills.athletics} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.athletics.base} (12 different values) + 25 (x7) + 20 (x1) + 19 (x2) + 24 (x1) + 29 (x3) + 28 (x1) + 32 (x1) + 26 (x1) + 23 (x2) + 33 (x1) + 22 (x2) + 18 (x1) + [special] : array {Book 4 - Siege of the Dinosaurs.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book 4 - Siege of the Dinosaurs.system.skills.athletics.special.[]} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.athletics.special.[].base} (same value: 27) + label : string {Book 4 - Siege of the Dinosaurs.system.skills.athletics.special.[].label} (same value: to Disarm) + predicate : array {Book 4 - Siege of the Dinosaurs.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 4 - Siege of the Dinosaurs.system.skills.athletics.special.[].predicate.[]} (same value: action:disarm) + [intimidation] : object {Book 4 - Siege of the Dinosaurs.system.skills.intimidation} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.intimidation.base} (12 different values) + 20 (x1) + 22 (x3) + 28 (x1) + 25 (x3) + 29 (x2) + 26 (x1) + 23 (x1) + 19 (x1) + 24 (x1) + 21 (x1) + 16 (x1) + 18 (x1) + special : array {Book 4 - Siege of the Dinosaurs.system.skills.intimidation.special} + Length: min=1 max=1 + Value type: object {Book 4 - Siege of the Dinosaurs.system.skills.intimidation.special.[]} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.intimidation.special.[].base} (same value: 27) + label : string {Book 4 - Siege of the Dinosaurs.system.skills.intimidation.special.[].label} (same value: to Demoralize) + predicate : array {Book 4 - Siege of the Dinosaurs.system.skills.intimidation.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 4 - Siege of the Dinosaurs.system.skills.intimidation.special.[].predicate.[]} (same value: action:demoralize) + [deception] : object {Book 4 - Siege of the Dinosaurs.system.skills.deception} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.deception.base} (9 different values) + 22 (x1) + 28 (x1) + 24 (x1) + 21 (x1) + 23 (x3) + 31 (x1) + 29 (x1) + 19 (x1) + 33 (x1) + [nature] : object {Book 4 - Siege of the Dinosaurs.system.skills.nature} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.nature.base} (5 different values) + 22 (x1) + 26 (x1) + 19 (x1) + 17 (x1) + 21 (x1) + special : array {Book 4 - Siege of the Dinosaurs.system.skills.nature.special} + Length: min=1 max=1 + Value type: object {Book 4 - Siege of the Dinosaurs.system.skills.nature.special.[]} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.nature.special.[].base} (same value: 23) + label : string {Book 4 - Siege of the Dinosaurs.system.skills.nature.special.[].label} (same value: to Command an Animal) + predicate : array {Book 4 - Siege of the Dinosaurs.system.skills.nature.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 4 - Siege of the Dinosaurs.system.skills.nature.special.[].predicate.[]} (same value: action:command-an-animal) + [survival] : object {Book 4 - Siege of the Dinosaurs.system.skills.survival} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.survival.base} (10 different values) + 20 (x1) + 24 (x1) + 14 (x1) + 22 (x1) + 28 (x1) + 16 (x1) + 25 (x2) + 21 (x1) + 17 (x1) + 19 (x1) + [acrobatics] : object {Book 4 - Siege of the Dinosaurs.system.skills.acrobatics} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.acrobatics.base} (11 different values) + 22 (x3) + 17 (x1) + 26 (x1) + 24 (x2) + 28 (x1) + 30 (x1) + 23 (x1) + 29 (x1) + 19 (x1) + 16 (x1) + 21 (x1) + [special] : array {Book 4 - Siege of the Dinosaurs.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Book 4 - Siege of the Dinosaurs.system.skills.acrobatics.special.[]} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.acrobatics.special.[].base} (same value: 30) + label : string {Book 4 - Siege of the Dinosaurs.system.skills.acrobatics.special.[].label} (same value: to Squeeze) + predicate : array {Book 4 - Siege of the Dinosaurs.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 4 - Siege of the Dinosaurs.system.skills.acrobatics.special.[].predicate.[]} (same value: action:squeeze) + [stealth] : object {Book 4 - Siege of the Dinosaurs.system.skills.stealth} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.stealth.base} (9 different values) + 24 (x2) + 28 (x1) + 32 (x1) + 23 (x2) + 31 (x1) + 22 (x2) + 20 (x1) + 19 (x1) + 16 (x1) + [arcana] : object {Book 4 - Siege of the Dinosaurs.system.skills.arcana} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.arcana.base} (2 different values) + 29 (x1) + 20 (x1) + [occultism] : object {Book 4 - Siege of the Dinosaurs.system.skills.occultism} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.occultism.base} (2 different values) + 27 (x1) + 17 (x1) + [diplomacy] : object {Book 4 - Siege of the Dinosaurs.system.skills.diplomacy} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.diplomacy.base} (5 different values) + 25 (x2) + 27 (x1) + 21 (x1) + 17 (x1) + 19 (x1) + [society] : object {Book 4 - Siege of the Dinosaurs.system.skills.society} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.society.base} (2 different values) + 20 (x3) + 16 (x1) + [thievery] : object {Book 4 - Siege of the Dinosaurs.system.skills.thievery} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.thievery.base} (same value: 21) + religion : object {Book 4 - Siege of the Dinosaurs.system.skills.religion} + base : integer {Book 4 - Siege of the Dinosaurs.system.skills.religion.base} (same value: 25) + traits : object {Book 4 - Siege of the Dinosaurs.system.traits} + rarity : string {Book 4 - Siege of the Dinosaurs.system.traits.rarity} (4 different values) + common (x13) + uncommon (x7) + unique (x9) + rare (x3) + size : object {Book 4 - Siege of the Dinosaurs.system.traits.size} + value : string {Book 4 - Siege of the Dinosaurs.system.traits.size.value} (4 different values) + med (x22) + huge (x4) + lg (x5) + sm (x1) + value : array {Book 4 - Siege of the Dinosaurs.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 4 - Siege of the Dinosaurs.system.traits.value.[]} (25 different values) + [creatureType] : string {Book 4 - Siege of the Dinosaurs.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 4 - Siege of the Dinosaurs.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 4 - Siege of the Dinosaurs.system.spellcasting} + rituals : object {Book 4 - Siege of the Dinosaurs.system.spellcasting.rituals} + dc : integer {Book 4 - Siege of the Dinosaurs.system.spellcasting.rituals.dc} (same value: 36) + type : string {Book 4 - Siege of the Dinosaurs.type} (2 different values) + npc (x27) + hazard (x5) + [prototypeToken] : object {Book 4 - Siege of the Dinosaurs.prototypeToken} + name : string {Book 4 - Siege of the Dinosaurs.prototypeToken.name} (same value: Ledorick Banyan) \ No newline at end of file diff --git a/output/pf2e/packs/Book 4 - The Ghouls Hunger.txt b/output/pf2e/packs/Book 4 - The Ghouls Hunger.txt new file mode 100644 index 0000000..5fcce1e --- /dev/null +++ b/output/pf2e/packs/Book 4 - The Ghouls Hunger.txt @@ -0,0 +1,1791 @@ +Book 4 - The Ghouls Hunger +Different values: 28 +===================================== +object {Book 4 - The Ghouls Hunger} + _id : string {Book 4 - The Ghouls Hunger._id} (all different values) + folder : string {Book 4 - The Ghouls Hunger.folder} (same value: url3FTP1MbhTIYFf) + img : string {Book 4 - The Ghouls Hunger.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x18) + systems/pf2e/icons/default-icons/hazard.svg (x10) + items : array {Book 4 - The Ghouls Hunger.items} + Length: min=1 max=59 + Value type: object {Book 4 - The Ghouls Hunger.items.[]} + _id : string {Book 4 - The Ghouls Hunger.items.[]._id} (406 different values) + img : string {Book 4 - The Ghouls Hunger.items.[].img} (143 different values) + name : string {Book 4 - The Ghouls Hunger.items.[].name} (253 different values) + sort : integer {Book 4 - The Ghouls Hunger.items.[].sort} (60 different values) + system : object {Book 4 - The Ghouls Hunger.items.[].system} + [attack] : object {Book 4 - The Ghouls Hunger.items.[].system.attack} + value : string {Book 4 - The Ghouls Hunger.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 4 - The Ghouls Hunger.items.[].system.attackEffects} + [custom] : string {Book 4 - The Ghouls Hunger.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 4 - The Ghouls Hunger.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.attackEffects.value.[]} (10 different values) + ghoul-fever (x1) + paralysis (x2) + ghoul-ghoul-fever (x5) + ghoul-paralysis (x9) + adamantine-edges (x1) + grab (x4) + rotting-curse (x1) + necrotic-rot (x2) + improved-grab (x1) + nightmare-essence (x1) + [bonus] : object {Book 4 - The Ghouls Hunger.items.[].system.bonus} + value : integer {Book 4 - The Ghouls Hunger.items.[].system.bonus.value} (13 different values) + 29 (x7) + 0 (x12) + 26 (x5) + 25 (x3) + 19 (x7) + 27 (x8) + 31 (x1) + 28 (x1) + 23 (x5) + 24 (x2) + 20 (x2) + 22 (x2) + 21 (x2) + [damageRolls] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls} + [j7rd51qs71pxtb0qhtg9] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damage} (same value: 3d12+16) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damageType} (same value: piercing) + [yc9bzqdu6ogljimuiiiv] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damage} (same value: 3d8+16) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damageType} (same value: bludgeoning) + [cfEj6neYqOceuyCQ] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.cfEj6neYqOceuyCQ} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.cfEj6neYqOceuyCQ.damage} (same value: 3d10+15) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.cfEj6neYqOceuyCQ.damageType} (same value: slashing) + [32sfs5EncGh63Kfh] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.32sfs5EncGh63Kfh} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.32sfs5EncGh63Kfh.damage} (same value: 3d8+14) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.32sfs5EncGh63Kfh.damageType} (same value: slashing) + [3DZQwjP8M4DoJa7R] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.3DZQwjP8M4DoJa7R} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.3DZQwjP8M4DoJa7R.damage} (same value: 2d8+11) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.3DZQwjP8M4DoJa7R.damageType} (same value: piercing) + [cXRwZ6LUMLF8pC0m] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.cXRwZ6LUMLF8pC0m} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.cXRwZ6LUMLF8pC0m.damage} (same value: 2d6+9) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.cXRwZ6LUMLF8pC0m.damageType} (same value: slashing) + [x4o1wF6jrlHYxXEn] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.x4o1wF6jrlHYxXEn} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.x4o1wF6jrlHYxXEn.damage} (same value: 2d10+13) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.x4o1wF6jrlHYxXEn.damageType} (same value: bludgeoning) + [mVsnBRWpd6ouhsJH] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.mVsnBRWpd6ouhsJH} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.mVsnBRWpd6ouhsJH.damage} (same value: 2d8+11) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.mVsnBRWpd6ouhsJH.damageType} (same value: piercing) + [0qgcHBJPA61c62jN] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.0qgcHBJPA61c62jN} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.0qgcHBJPA61c62jN.damage} (same value: 2d10+12) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.0qgcHBJPA61c62jN.damageType} (same value: piercing) + [cTJJp4Ij5cNIoee1] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.cTJJp4Ij5cNIoee1} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.cTJJp4Ij5cNIoee1.damage} (same value: 2d8+10) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.cTJJp4Ij5cNIoee1.damageType} (same value: slashing) + [YhCtUS4jKtFVatUt] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.YhCtUS4jKtFVatUt} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.YhCtUS4jKtFVatUt.damage} (same value: 2d8+10) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.YhCtUS4jKtFVatUt.damageType} (same value: bludgeoning) + [wsUAz7KHmxydOsDl] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.wsUAz7KHmxydOsDl} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.wsUAz7KHmxydOsDl.damage} (same value: 3d8+12) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.wsUAz7KHmxydOsDl.damageType} (same value: piercing) + [5S46h2WrXJIU5p6l] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.5S46h2WrXJIU5p6l} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.5S46h2WrXJIU5p6l.damage} (same value: 3d6+12) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.5S46h2WrXJIU5p6l.damageType} (same value: slashing) + [kLMb3ETEW725dj8V] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.kLMb3ETEW725dj8V} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.kLMb3ETEW725dj8V.damage} (same value: 2d6+10) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.kLMb3ETEW725dj8V.damageType} (same value: piercing) + [DYCmfHb2Om2pYcxQ] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.DYCmfHb2Om2pYcxQ} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.DYCmfHb2Om2pYcxQ.damage} (same value: 1d6) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.DYCmfHb2Om2pYcxQ.damageType} (same value: sonic) + [hIepXRH7TTKExJjg] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.hIepXRH7TTKExJjg} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.hIepXRH7TTKExJjg.damage} (same value: 2d8+10) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.hIepXRH7TTKExJjg.damageType} (same value: slashing) + [Cf5lSRlQaKqfjYrK] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.Cf5lSRlQaKqfjYrK} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.Cf5lSRlQaKqfjYrK.damage} (same value: 3d10+10) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.Cf5lSRlQaKqfjYrK.damageType} (same value: slashing) + [M7Xj0kFMe0cOzXIg] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.M7Xj0kFMe0cOzXIg} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.M7Xj0kFMe0cOzXIg.damage} (same value: 3d6+16) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.M7Xj0kFMe0cOzXIg.damageType} (same value: piercing) + [jG9Dc56nHo2MPV8Y] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.jG9Dc56nHo2MPV8Y} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.jG9Dc56nHo2MPV8Y.damage} (same value: 3d6+16) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.jG9Dc56nHo2MPV8Y.damageType} (same value: piercing) + [yE9FPJZhxVNksPtE] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.yE9FPJZhxVNksPtE} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.yE9FPJZhxVNksPtE.damage} (same value: 3d8+16) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.yE9FPJZhxVNksPtE.damageType} (same value: slashing) + [lpYxCL2IX92jKVkB] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.lpYxCL2IX92jKVkB} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.lpYxCL2IX92jKVkB.damage} (same value: 3d12+16) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.lpYxCL2IX92jKVkB.damageType} (same value: piercing) + [4bWlFAdozAetZtbx] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.4bWlFAdozAetZtbx} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.4bWlFAdozAetZtbx.damage} (same value: 3d6+16) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.4bWlFAdozAetZtbx.damageType} (same value: piercing) + [0] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.0} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.0.damage} (3 different values) + 2d10+12 (x1) + 2d4+12 (x1) + 2d6+13 (x1) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x1) + slashing (x2) + [1] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.1} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.1.damage} (2 different values) + 2d6 (x2) + 1d6 (x1) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.1.damageType} (same value: bleed) + [2] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.2} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.2.damage} (same value: 1d6) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.2.damageType} (same value: spirit) + [4wsjDdF00Li8yQaM] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.4wsjDdF00Li8yQaM} + damage : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.4wsjDdF00Li8yQaM.damage} (same value: 2d12+8) + damageType : string {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.4wsjDdF00Li8yQaM.damageType} (same value: void) + [kkYMVAO55ooFzrcO] : object {Book 4 - The Ghouls Hunger.items.[].system.damageRolls.kkYMVAO55ooFzrcO} + damage : string {Book 4 - 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The Ghouls Hunger.items.[].system.slots.slot0.prepared.[]} + id : string {Book 4 - The Ghouls Hunger.items.[].system.slots.slot0.prepared.[].id} (10 different values) + 1xCjEclh4Yn1Cy5L (x1) + vTe78B1EXXhu9m7y (x1) + Dbawr5vnxtwEJGZx (x1) + w6QQ0rsqgzziLcHX (x1) + 80OPc2CV8KALmiGs (x1) + my0EyFqC6kzqx0d4 (x1) + FbxGmPWcOq5b45J8 (x1) + ZaI3wcWJ9jAKVr91 (x1) + Veb8KtV0gH5M0cOX (x1) + zzykZgTGMvRYF8vJ (x1) + [slot8] : object {Book 4 - The Ghouls Hunger.items.[].system.slots.slot8} + max : integer {Book 4 - The Ghouls Hunger.items.[].system.slots.slot8.max} (same value: 2) + prepared : array {Book 4 - The Ghouls Hunger.items.[].system.slots.slot8.prepared} + Length: min=2 max=2 + Value type: object {Book 4 - The Ghouls Hunger.items.[].system.slots.slot8.prepared.[]} + id : string {Book 4 - The Ghouls Hunger.items.[].system.slots.slot8.prepared.[].id} (2 different values) + EWKCP0jRaUknGZtx (x1) + axfibhdLAZwKQSj4 (x1) + [spelldc] : object {Book 4 - The Ghouls Hunger.items.[].system.spelldc} + dc : integer {Book 4 - The Ghouls Hunger.items.[].system.spelldc.dc} (8 different values) + 33 (x3) + 25 (x1) + 34 (x3) + 30 (x4) + 36 (x3) + 31 (x1) + 29 (x2) + 26 (x1) + value : integer {Book 4 - The Ghouls Hunger.items.[].system.spelldc.value} (7 different values) + 25 (x3) + 17 (x1) + 26 (x3) + 22 (x4) + 28 (x3) + 21 (x3) + 18 (x1) + [mod] : integer {Book 4 - The Ghouls Hunger.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 4 - The Ghouls Hunger.items.[].system.tradition} + value : string {Book 4 - The Ghouls Hunger.items.[].system.tradition.value} (3 different values) + arcane (x3) + divine (x9) + occult (x6) + [area] : object {Book 4 - The Ghouls Hunger.items.[].system.area} + type : string {Book 4 - The Ghouls Hunger.items.[].system.area.type} (3 different values) + cone (x5) + burst (x9) + emanation (x6) + value : integer {Book 4 - The Ghouls Hunger.items.[].system.area.value} (6 different values) + 30 (x10) + 10 (x3) + 15 (x1) + 60 (x3) + 20 (x2) + 5 (x1) + [details] : string {Book 4 - The Ghouls Hunger.items.[].system.area.details} (2 different values) + 20-foot burst adjacent to a flat surface (x1) + 10-foot radius, 40-foot-tall cylinder (x1) + [cost] : object {Book 4 - The Ghouls Hunger.items.[].system.cost} + value : string {Book 4 - The Ghouls Hunger.items.[].system.cost.value} (3 different values) + (x158) + warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + rare spices and seasonings worth a total value of 50 gp × the spell rank (x1) + [counteraction] : boolean {Book 4 - The Ghouls Hunger.items.[].system.counteraction} (2 different values) + False (x151) + True (x9) + [damage] : object {Book 4 - The Ghouls Hunger.items.[].system.damage} + [0] : object {Book 4 - The Ghouls Hunger.items.[].system.damage.0} + [category] : mixed + formula : string {Book 4 - The Ghouls Hunger.items.[].system.damage.0.formula} (25 different values) + kinds : array {Book 4 - The Ghouls Hunger.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x40) + healing (x2) + [materials] : array<> {Book 4 - The Ghouls Hunger.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - The Ghouls Hunger.items.[].system.damage.0.type} (11 different values) + cold (x1) + untyped (x9) + acid (x1) + electricity (x1) + spirit (x3) + void (x10) + mental (x6) + sonic (x3) + bludgeoning (x2) + force (x4) + fire (x1) + [applyMod] : boolean {Book 4 - The Ghouls Hunger.items.[].system.damage.0.applyMod} (2 different values) + False (x20) + True (x8) + [damageType] : string {Book 4 - The Ghouls Hunger.items.[].system.damage.damageType} (3 different values) + slashing (x3) + bludgeoning (x4) + piercing (x5) + [dice] : integer {Book 4 - The Ghouls Hunger.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 4 - The Ghouls Hunger.items.[].system.damage.die} (5 different values) + d12 (x1) + d6 (x7) + d10 (x1) + d4 (x2) + d8 (x1) + [1] : object {Book 4 - The Ghouls Hunger.items.[].system.damage.1} + applyMod : boolean {Book 4 - The Ghouls Hunger.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - The Ghouls Hunger.items.[].system.damage.1.formula} (same value: 2d4) + kinds : array {Book 4 - The Ghouls Hunger.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {Book 4 - The Ghouls Hunger.items.[].system.damage.1.type} (same value: void) + [defense] : object {Book 4 - The Ghouls Hunger.items.[].system.defense} + [save] : object {Book 4 - The Ghouls Hunger.items.[].system.defense.save} + basic : boolean {Book 4 - The Ghouls Hunger.items.[].system.defense.save.basic} (2 different values) + True (x21) + False (x43) + statistic : string {Book 4 - The Ghouls Hunger.items.[].system.defense.save.statistic} (3 different values) + fortitude (x27) + will (x34) + reflex (x3) + [passive] : object {Book 4 - The Ghouls Hunger.items.[].system.defense.passive} + statistic : string {Book 4 - The Ghouls Hunger.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 4 - The Ghouls Hunger.items.[].system.duration} + [sustained] : boolean {Book 4 - The Ghouls Hunger.items.[].system.duration.sustained} (2 different values) + False (x139) + True (x21) + value : mixed + string {Book 4 - The Ghouls Hunger.items.[].system.duration.value} (15 different values) + (x76) + until the next time you make your daily preparations (x9) + 10 minutes (x13) + 1 minute (x27) + until the start of your next turn (x5) + unlimited (x2) + 5 minutes (x3) + varies (x9) + 1 round (x5) + see below (x2) + 1 day (x1) + until the end of the target's next turn (x2) + 1 hour (x4) + 8 hours (x1) + 24 hours (x1) + integer {Book 4 - The Ghouls Hunger.items.[].system.duration.value} (same value: 0) + [heightening] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening} + [damage] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.damage} + [0] : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.damage.0} (10 different values) + 2d8 (x2) + 2d10 (x2) + 1d12 (x1) + 2d6 (x9) + 1d4 (x3) + 1d6 (x8) + 1d8 (x7) + 1d10 (x3) + 1d10+4 (x1) + 10 (x1) + [1] : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.damage.1} (same value: 1d4) + [interval] : integer {Book 4 - The Ghouls Hunger.items.[].system.heightening.interval} (2 different values) + 1 (x30) + 2 (x8) + type : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.type} (2 different values) + interval (x38) + fixed (x29) + [levels] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels} + [5] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.5} + [range] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.5.range} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.5.range.value} (3 different values) + 1 mile (x4) + 60 feet (x3) + 120 feet (x1) + [target] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.5.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [6] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.6} + target : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.6.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.6.target.value} (3 different values) + 10 creatures (x1) + 1 or 10 creatures (x1) + any number of objects (x1) + [7] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.7} + target : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.7.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.7.target.value} (4 different values) + 6 creatures (x2) + 10 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x3) + 1 or any number of creatures (x1) + [3] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.3} + [target] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.3.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x3) + 1 unattended object with a Bulk of 1 or less (x3) + 10 objects (x1) + [range] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.3.range} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x2) + 60 feet (x1) + [8] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.8} + target : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.8.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [4] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.4} + target : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.4.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.4.target.value} (2 different values) + 10 creatures you know by name and have met in person (x1) + 10 willing living creatures (x1) + range : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.4.range} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + [9] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.9} + target : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.9.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + [10] : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.10} + area : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.10.area} + areaType : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.10.area.areaType} (same value: burst) + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.10.area.value} (same value: 1320) + range : object {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.10.range} + value : string {Book 4 - The Ghouls Hunger.items.[].system.heightening.levels.10.range.value} (same value: half a mile) + [level] : object {Book 4 - The Ghouls Hunger.items.[].system.level} + value : integer {Book 4 - The Ghouls Hunger.items.[].system.level.value} (12 different values) + 8 (x3) + 6 (x22) + 4 (x18) + 2 (x24) + 1 (x56) + 0 (x22) + 5 (x18) + 3 (x16) + 10 (x3) + 7 (x7) + 11 (x1) + 13 (x1) + [location] : object {Book 4 - The Ghouls Hunger.items.[].system.location} + [heightenedLevel] : integer {Book 4 - The Ghouls Hunger.items.[].system.location.heightenedLevel} (8 different values) + 8 (x2) + 7 (x3) + 6 (x19) + 5 (x15) + 4 (x11) + 3 (x8) + 2 (x7) + 1 (x7) + [uses] : object {Book 4 - The Ghouls Hunger.items.[].system.location.uses} + max : integer {Book 4 - The Ghouls Hunger.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 4 - The Ghouls Hunger.items.[].system.location.uses.value} (same value: 3) + [value] : string {Book 4 - The Ghouls Hunger.items.[].system.location.value} (18 different values) + rS4CtIjMBxJnIHVh (x6) + y1bBayQkcWaeH3LE (x1) + yrD2XqRweNn8fZbw (x17) + O07KaYpTbnaylyyM (x25) + hxoZazjfCKaYd04z (x1) + SsBTOGbXqC5fMugh (x3) + Lc4tlNAUAYeMGoCb (x28) + 157IkusFj1wUDofI (x1) + dmwxfILqNCpDimvy (x4) + EjSQcYiJF0lhuXqk (x2) + PeVbZxkiIPHXxbci (x5) + czYSmZ3rvLprjpZo (x28) + BzbrjnwZSVD3awuz (x2) + D3hVCC34jyaRE49l (x5) + M7QIVgVr31PK0otX (x1) + L9n3mpJyFOVILSD8 (x1) + 3zcdAbAjTvIA8IUN (x25) + rFbZTPpRvxoWIHZG (x2) + [signature] : boolean {Book 4 - The Ghouls Hunger.items.[].system.location.signature} (same value: True) + [range] : mixed + object {Book 4 - The Ghouls Hunger.items.[].system.range} + value : string {Book 4 - The Ghouls Hunger.items.[].system.range.value} (13 different values) + 120 feet (x30) + 30 feet (x51) + 60 feet (x8) + touch (x23) + planetary (x5) + (x30) + 20 feet (x1) + 500 feet (x4) + see text (x2) + varies (x3) + emanation up to 40-feet (x1) + interplanar (x1) + 10 feet (x1) + integer {Book 4 - The Ghouls Hunger.items.[].system.range} (2 different values) + 120 (x1) + 60 (x2) + [requirements] : string {Book 4 - The Ghouls Hunger.items.[].system.requirements} (same value: ) + [target] : object {Book 4 - The Ghouls Hunger.items.[].system.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.target.value} (27 different values) + [time] : object {Book 4 - The Ghouls Hunger.items.[].system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.time.value} (10 different values) + 2 (x115) + 1 to 3 (x5) + 1 (x14) + 10 minutes (x8) + 1 minute (x4) + 3 (x8) + reaction (x2) + free (x1) + 1 day (x2) + 1 hour (x1) + [overlays] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays} + [hqiwae0wgehycnex] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + kinds : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage) + materials : array<> {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + [defense] : mixed + heightening : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + kinds : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage) + materials : array<> {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + [defense] : mixed + heightening : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [2a6Vm4mIjBgrzlO2] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of Corruption (Vs. Living)) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + [gHIOzknAtexc6GUE] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of Corruption (Healing)) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + [defense] : mixed + heightening : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [7dx7zf6stp6umc4r] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r._id} (same value: 7dx7zf6stp6umc4r) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.sort} (same value: 3) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system} + area : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system.area} + areaType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system.area.areaType} (same value: emanation) + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: 30) + target : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system.target.value} (same value: All living creatures) + time : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system.time.value} (same value: 3) + traits : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits} + value : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values) + concentrate (x1) + death (x1) + manipulate (x1) + void (x1) + [jma2elwwr2saf9s6] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jma2elwwr2saf9s6} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.jma2elwwr2saf9s6._id} (same value: jma2elwwr2saf9s6) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.jma2elwwr2saf9s6.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.jma2elwwr2saf9s6.sort} (same value: 1) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jma2elwwr2saf9s6.system} + time : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jma2elwwr2saf9s6.system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: 1) + traits : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jma2elwwr2saf9s6.system.traits} + value : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.jma2elwwr2saf9s6.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values) + death (x1) + manipulate (x1) + void (x1) + [jq9loelhf38up0e1] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1._id} (same value: jq9loelhf38up0e1) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.sort} (same value: 2) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.damage} + 0 : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.damage.0} + formula : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: 10d6) + heightening : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.heightening} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.heightening.damage} + 0 : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: 2d6) + time : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.time.value} (same value: 2) + traits : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.traits} + value : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values) + concentrate (x1) + death (x1) + manipulate (x1) + void (x1) + [2I469pfbYcmFvzOA] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + 4gyp3qlsv5ywdyjq : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + pq7cxntbz4s8g5ik : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + z04svm1cvfcxtplb : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [baseItem] : string {Book 4 - The Ghouls Hunger.items.[].system.baseItem} (14 different values) + greatsword (x1) + flail (x2) + heavy-crossbow (x1) + steel-shield (x1) + full-plate (x1) + staff (x1) + composite-shortbow (x2) + leather-armor (x4) + bladed-scarf (x1) + spear (x1) + light-mace (x1) + rapier (x1) + spiked-chain (x1) + studded-leather-armor (x1) + [bonusDamage] : object {Book 4 - The Ghouls Hunger.items.[].system.bonusDamage} + value : integer {Book 4 - The Ghouls Hunger.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 4 - The Ghouls Hunger.items.[].system.bulk} + value : mixed + integer {Book 4 - The Ghouls Hunger.items.[].system.bulk.value} (5 different values) + 2 (x2) + 1 (x16) + 4 (x1) + 0 (x2) + 8 (x1) + float {Book 4 - The Ghouls Hunger.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Book 4 - The Ghouls Hunger.items.[].system.bulk.capacity} (same value: 150) + [heldOrStowed] : integer {Book 4 - The Ghouls Hunger.items.[].system.bulk.heldOrStowed} (same value: 1) + [ignored] : integer {Book 4 - The Ghouls Hunger.items.[].system.bulk.ignored} (same value: 150) + [containerId] : mixed + [equipped] : object {Book 4 - The Ghouls Hunger.items.[].system.equipped} + carryType : string {Book 4 - The Ghouls Hunger.items.[].system.equipped.carryType} (2 different values) + worn (x29) + held (x2) + [handsHeld] : integer {Book 4 - The Ghouls Hunger.items.[].system.equipped.handsHeld} (2 different values) + 0 (x23) + 1 (x2) + [invested] : mixed + [inSlot] : boolean {Book 4 - The Ghouls Hunger.items.[].system.equipped.inSlot} (2 different values) + False (x3) + True (x5) + [group] : string {Book 4 - The Ghouls Hunger.items.[].system.group} (8 different values) + sword (x2) + flail (x4) + crossbow (x1) + plate (x1) + club (x2) + bow (x2) + leather (x5) + spear (x1) + [hardness] : integer {Book 4 - The Ghouls Hunger.items.[].system.hardness} (2 different values) + 0 (x30) + 5 (x1) + [hp] : object {Book 4 - The Ghouls Hunger.items.[].system.hp} + max : integer {Book 4 - The Ghouls Hunger.items.[].system.hp.max} (2 different values) + 0 (x30) + 20 (x1) + value : integer {Book 4 - The Ghouls Hunger.items.[].system.hp.value} (2 different values) + 0 (x30) + 20 (x1) + [material] : object {Book 4 - The Ghouls Hunger.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 4 - The Ghouls Hunger.items.[].system.price} + value : object {Book 4 - The Ghouls Hunger.items.[].system.price.value} + [gp] : integer {Book 4 - The Ghouls Hunger.items.[].system.price.value.gp} (14 different values) + 2 (x7) + 1 (x2) + 4 (x1) + 30 (x1) + 230 (x1) + 14 (x2) + 50 (x1) + 160 (x1) + 3 (x3) + 500 (x1) + 1500 (x1) + 2400 (x1) + 900 (x1) + 950 (x1) + [sp] : integer {Book 4 - The Ghouls Hunger.items.[].system.price.value.sp} (2 different values) + 1 (x5) + 4 (x1) + [per] : integer {Book 4 - The Ghouls Hunger.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 4 - The Ghouls Hunger.items.[].system.quantity} (3 different values) + 1 (x27) + 20 (x3) + 3 (x1) + [reload] : object {Book 4 - The Ghouls Hunger.items.[].system.reload} + value : string {Book 4 - The Ghouls Hunger.items.[].system.reload.value} (4 different values) + (x8) + 2 (x1) + 0 (x2) + - (x1) + [runes] : object {Book 4 - The Ghouls Hunger.items.[].system.runes} + [potency] : integer {Book 4 - The Ghouls Hunger.items.[].system.runes.potency} (3 different values) + 1 (x10) + 0 (x5) + 2 (x3) + [property] : array {Book 4 - The Ghouls Hunger.items.[].system.runes.property} + Length: min=0 max=2 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.runes.property.[]} (4 different values) + thundering (x1) + returning (x1) + spellStoring (x1) + corrosive (x1) + [striking] : integer {Book 4 - The Ghouls Hunger.items.[].system.runes.striking} (3 different values) + 1 (x7) + 0 (x3) + 2 (x2) + [reinforcing] : integer {Book 4 - The Ghouls Hunger.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {Book 4 - The Ghouls Hunger.items.[].system.runes.resilient} (3 different values) + 0 (x4) + 2 (x1) + 1 (x1) + [size] : string {Book 4 - The Ghouls Hunger.items.[].system.size} (same value: med) + [splashDamage] : object {Book 4 - The Ghouls Hunger.items.[].system.splashDamage} + value : integer {Book 4 - The Ghouls Hunger.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 4 - The Ghouls Hunger.items.[].system.usage} + value : string {Book 4 - The Ghouls Hunger.items.[].system.usage.value} (6 different values) + held-in-two-hands (x7) + held-in-one-hand (x12) + worn (x1) + held-in-one-plus-hands (x2) + wornmask (x1) + worncloak (x1) + [acBonus] : integer {Book 4 - The Ghouls Hunger.items.[].system.acBonus} (3 different values) + 2 (x2) + 6 (x1) + 1 (x4) + [speedPenalty] : integer {Book 4 - The Ghouls Hunger.items.[].system.speedPenalty} (2 different values) + 0 (x6) + -10 (x1) + [checkPenalty] : integer {Book 4 - The Ghouls Hunger.items.[].system.checkPenalty} (2 different values) + -3 (x1) + -1 (x5) + [dexCap] : integer {Book 4 - The Ghouls Hunger.items.[].system.dexCap} (3 different values) + 0 (x1) + 4 (x4) + 3 (x1) + [strength] : integer {Book 4 - The Ghouls Hunger.items.[].system.strength} (3 different values) + 4 (x1) + 0 (x4) + 1 (x1) + [stackGroup] : string {Book 4 - The Ghouls Hunger.items.[].system.stackGroup} (2 different values) + bolts (x1) + arrows (x2) + [uses] : object {Book 4 - The Ghouls Hunger.items.[].system.uses} + autoDestroy : boolean {Book 4 - The Ghouls Hunger.items.[].system.uses.autoDestroy} (2 different values) + True (x4) + False (x1) + max : integer {Book 4 - The Ghouls Hunger.items.[].system.uses.max} (same value: 1) + value : integer {Book 4 - The Ghouls Hunger.items.[].system.uses.value} (same value: 1) + [mod] : object {Book 4 - The Ghouls Hunger.items.[].system.mod} + value : integer {Book 4 - The Ghouls Hunger.items.[].system.mod.value} (4 different values) + 18 (x1) + 21 (x2) + 24 (x2) + 20 (x1) + [proficient] : object {Book 4 - The Ghouls Hunger.items.[].system.proficient} + value : integer {Book 4 - The Ghouls Hunger.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Book 4 - The Ghouls Hunger.items.[].system.frequency} + max : integer {Book 4 - The Ghouls Hunger.items.[].system.frequency.max} (same value: 1) + per : string {Book 4 - The Ghouls Hunger.items.[].system.frequency.per} (2 different values) + day (x4) + round (x1) + value : integer {Book 4 - The Ghouls Hunger.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {Book 4 - The Ghouls Hunger.items.[].system.deathNote} (same value: True) + [overrides] : array<> {Book 4 - The Ghouls Hunger.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 4 - The Ghouls Hunger.items.[].system.references} + children : array<> {Book 4 - The Ghouls Hunger.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 4 - The Ghouls Hunger.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 4 - The Ghouls Hunger.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 4 - The Ghouls Hunger.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 4 - The Ghouls Hunger.items.[].system.value} + isValued : boolean {Book 4 - The Ghouls Hunger.items.[].system.value.isValued} (same value: True) + value : integer {Book 4 - The Ghouls Hunger.items.[].system.value.value} (same value: 1) + [spell] : object {Book 4 - The Ghouls Hunger.items.[].system.spell} + _id : string {Book 4 - The Ghouls Hunger.items.[].system.spell._id} (same value: CyigUWTK05MQqaMN) + flags : object {Book 4 - The Ghouls Hunger.items.[].system.spell.flags} + core : object {Book 4 - The Ghouls Hunger.items.[].system.spell.flags.core} + sourceId : string {Book 4 - The Ghouls Hunger.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.3puDanGfpEt6jK5k) + img : string {Book 4 - The Ghouls Hunger.items.[].system.spell.img} (same value: icons/magic/water/vortex-water-whirlpool.webp) + name : string {Book 4 - The Ghouls Hunger.items.[].system.spell.name} (same value: Cone of Cold) + sort : integer {Book 4 - The Ghouls Hunger.items.[].system.spell.sort} (same value: 0) + system : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system} + area : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.area} + type : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.area.type} (same value: cone) + value : integer {Book 4 - The Ghouls Hunger.items.[].system.spell.system.area.value} (same value: 60) + cost : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.cost} + value : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 4 - The Ghouls Hunger.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.damage} + 0 : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.damage.0} + [category] : mixed + formula : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.damage.0.formula} (same value: 12d6) + kinds : array {Book 4 - The Ghouls Hunger.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 4 - The Ghouls Hunger.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.damage.0.type} (same value: cold) + defense : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.defense} + save : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.defense.save} + basic : boolean {Book 4 - The Ghouls Hunger.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.defense.save.statistic} (same value: reflex) + description : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.description} + value : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.description.value} (same value:

Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures in the area.

+
+

Heightened (+1) The damage increases by 2d6.

) + duration : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.duration} + sustained : boolean {Book 4 - The Ghouls Hunger.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.heightening} + damage : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.heightening.damage} + 0 : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.heightening.damage.0} (same value: 2d6) + interval : integer {Book 4 - The Ghouls Hunger.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.level} + value : integer {Book 4 - The Ghouls Hunger.items.[].system.spell.system.level.value} (same value: 5) + location : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.location} + heightenedLevel : integer {Book 4 - The Ghouls Hunger.items.[].system.spell.system.location.heightenedLevel} (same value: 5) + value : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.publication} + license : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 4 - The Ghouls Hunger.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.range} + value : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.range.value} (same value: ) + requirements : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.slug} (same value: cone-of-cold) + target : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.target} + value : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.target.value} (same value: ) + time : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.time} + value : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 4 - The Ghouls Hunger.items.[].system.spell.system.traits} + rarity : string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 4 - The Ghouls Hunger.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + primal (x1) + value : array {Book 4 - The Ghouls Hunger.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 4 - The Ghouls Hunger.items.[].system.spell.system.traits.value.[]} (3 different values) + cold (x1) + concentrate (x1) + manipulate (x1) + type : string {Book 4 - The Ghouls Hunger.items.[].system.spell.type} (same value: spell) + [collapsed] : boolean {Book 4 - The Ghouls Hunger.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 4 - The Ghouls Hunger.items.[].system.stowing} (same value: True) + [ritual] : object {Book 4 - The Ghouls Hunger.items.[].system.ritual} + primary : object {Book 4 - The Ghouls Hunger.items.[].system.ritual.primary} + check : string {Book 4 - The Ghouls Hunger.items.[].system.ritual.primary.check} (3 different values) + Religion (expert; you must be a demon) (x1) + Arcana (master) or Occultism (master) (x1) + Crafting (master), Occultism (expert), Religion (expert) (x1) + secondary : object {Book 4 - The Ghouls Hunger.items.[].system.ritual.secondary} + casters : integer {Book 4 - The Ghouls Hunger.items.[].system.ritual.secondary.casters} (2 different values) + 0 (x2) + 4 (x1) + checks : string {Book 4 - The Ghouls Hunger.items.[].system.ritual.secondary.checks} (2 different values) + (x2) + Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) + type : string {Book 4 - The Ghouls Hunger.items.[].type} (12 different values) + melee (x45) + action (x146) + spellcastingEntry (x18) + spell (x160) + weapon (x12) + shield (x1) + armor (x6) + consumable (x5) + lore (x6) + equipment (x6) + condition (x1) + backpack (x1) + [_stats] : object {Book 4 - The Ghouls Hunger.items.[]._stats} + compendiumSource : string {Book 4 - The Ghouls Hunger.items.[]._stats.compendiumSource} (161 different values) + [flags] : object {Book 4 - The Ghouls Hunger.items.[].flags} + pf2e : object {Book 4 - The Ghouls Hunger.items.[].flags.pf2e} + linkedWeapon : string {Book 4 - The Ghouls Hunger.items.[].flags.pf2e.linkedWeapon} (12 different values) + gBRsOlbQWqETKArY (x1) + IjXarZ5nOXwfGCGe (x1) + qvIU1v1oaiv0JJJ3 (x1) + pX2SO3PYRYLTpC5k (x1) + xPMIKJWGAIodN3DK (x1) + 0hDIbO8ulF3CgT4z (x1) + tlhZIlTIzio9uf0p (x2) + gchsjLTMYuclTZrQ (x1) + FWQHcq8LK2U5FQ6Y (x1) + RsdJ1hobHnj5Huzn (x1) + MhguUjAfRdvejaez (x1) + jrdRgU4eOOLxBMDy (x1) + name : string {Book 4 - The Ghouls Hunger.name} (all different values) + system : object {Book 4 - The Ghouls Hunger.system} + [abilities] : object {Book 4 - The Ghouls Hunger.system.abilities} + cha : object {Book 4 - The Ghouls Hunger.system.abilities.cha} + mod : integer {Book 4 - The Ghouls Hunger.system.abilities.cha.mod} (8 different values) + 4 (x5) + 7 (x2) + 5 (x4) + 3 (x2) + -3 (x1) + -5 (x2) + 0 (x1) + 6 (x1) + con : object {Book 4 - The Ghouls Hunger.system.abilities.con} + mod : integer {Book 4 - The Ghouls Hunger.system.abilities.con.mod} (8 different values) + 4 (x4) + 2 (x4) + 6 (x2) + 1 (x1) + 5 (x2) + 0 (x1) + 7 (x2) + 8 (x2) + dex : object {Book 4 - The Ghouls Hunger.system.abilities.dex} + mod : integer {Book 4 - The Ghouls Hunger.system.abilities.dex.mod} (6 different values) + 6 (x2) + 8 (x1) + 4 (x5) + 3 (x3) + 7 (x4) + 5 (x3) + int : object {Book 4 - The Ghouls Hunger.system.abilities.int} + mod : integer {Book 4 - The Ghouls Hunger.system.abilities.int.mod} (12 different values) + 3 (x2) + 5 (x4) + 1 (x1) + 6 (x1) + -2 (x1) + -1 (x1) + -3 (x1) + -5 (x2) + -4 (x1) + 4 (x2) + 2 (x1) + 7 (x1) + str : object {Book 4 - The Ghouls Hunger.system.abilities.str} + mod : integer {Book 4 - The Ghouls Hunger.system.abilities.str.mod} (9 different values) + 8 (x4) + 5 (x3) + 6 (x3) + 1 (x1) + 4 (x2) + -5 (x1) + 0 (x1) + 7 (x2) + 9 (x1) + wis : object {Book 4 - The Ghouls Hunger.system.abilities.wis} + mod : integer {Book 4 - The Ghouls Hunger.system.abilities.wis.mod} (6 different values) + 8 (x2) + 5 (x3) + 4 (x5) + 3 (x5) + 2 (x2) + 0 (x1) + attributes : object {Book 4 - The Ghouls Hunger.system.attributes} + ac : object {Book 4 - The Ghouls Hunger.system.attributes.ac} + [details] : string {Book 4 - The Ghouls Hunger.system.attributes.ac.details} (2 different values) + (x17) + 31 with shield raised (x1) + value : integer {Book 4 - The Ghouls Hunger.system.attributes.ac.value} (9 different values) + 37 (x3) + 33 (x3) + 0 (x4) + 31 (x7) + 29 (x4) + 28 (x1) + 34 (x3) + 39 (x1) + 36 (x2) + [allSaves] : object {Book 4 - The Ghouls Hunger.system.attributes.allSaves} + value : string {Book 4 - The Ghouls Hunger.system.attributes.allSaves.value} (2 different values) + (x17) + +1 status to all saves vs. magic (x1) + hp : object {Book 4 - The Ghouls Hunger.system.attributes.hp} + details : string {Book 4 - The Ghouls Hunger.system.attributes.hp.details} (5 different values) + (x15) + void healing (x8) + coffin restoration, fast healing 10, void healing (x3) + coffin restoration, fast healing 15, void healing (x1) + Per crystal (x1) + max : integer {Book 4 - The Ghouls Hunger.system.attributes.hp.max} (22 different values) + temp : integer {Book 4 - The Ghouls Hunger.system.attributes.hp.temp} (same value: 0) + value : integer {Book 4 - The Ghouls Hunger.system.attributes.hp.value} (22 different values) + [immunities] : array {Book 4 - The Ghouls Hunger.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 4 - The Ghouls Hunger.system.attributes.immunities.[]} + type : string {Book 4 - The Ghouls Hunger.system.attributes.immunities.[].type} (11 different values) + death-effects (x13) + disease (x13) + paralyzed (x13) + poison (x13) + unconscious (x9) + critical-hits (x5) + precision (x6) + sleep (x4) + controlled (x1) + fear-effects (x1) + magic (x1) + [speed] : object {Book 4 - The Ghouls Hunger.system.attributes.speed} + otherSpeeds : array {Book 4 - The Ghouls Hunger.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 4 - The Ghouls Hunger.system.attributes.speed.otherSpeeds.[]} + type : string {Book 4 - The Ghouls Hunger.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x4) + climb (x8) + burrow (x3) + value : integer {Book 4 - The Ghouls Hunger.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 30 (x3) + 25 (x4) + 40 (x4) + 20 (x3) + 5 (x1) + value : integer {Book 4 - The Ghouls Hunger.system.attributes.speed.value} (6 different values) + 15 (x1) + 0 (x2) + 20 (x1) + 30 (x4) + 40 (x3) + 25 (x7) + [details] : string {Book 4 - The Ghouls Hunger.system.attributes.speed.details} (same value: earth glide) + [resistances] : array {Book 4 - The Ghouls Hunger.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Book 4 - The Ghouls Hunger.system.attributes.resistances.[]} + type : string {Book 4 - The Ghouls Hunger.system.attributes.resistances.[].type} (8 different values) + cold (x1) + electricity (x1) + fire (x1) + piercing (x1) + slashing (x1) + mental (x1) + physical (x2) + all-damage (x1) + value : integer {Book 4 - The Ghouls Hunger.system.attributes.resistances.[].value} (2 different values) + 10 (x8) + 5 (x1) + exceptions : array {Book 4 - The Ghouls Hunger.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 4 - The Ghouls Hunger.system.attributes.resistances.[].exceptions.[]} (6 different values) + cold-iron (x1) + force (x1) + ghost-touch (x1) + vitality (x1) + adamantine (x1) + bludgeoning (x1) + [doubleVs] : array {Book 4 - The Ghouls Hunger.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 4 - The Ghouls Hunger.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [emitsSound] : string {Book 4 - The Ghouls Hunger.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 4 - The Ghouls Hunger.system.attributes.hardness} (4 different values) + 0 (x4) + 20 (x1) + 26 (x1) + 22 (x4) + [stealth] : object {Book 4 - The Ghouls Hunger.system.attributes.stealth} + details : string {Book 4 - The Ghouls Hunger.system.attributes.stealth.details} (3 different values) +

(master)

(x6) + (x2) +

(trained)

(x2) + value : integer {Book 4 - The Ghouls Hunger.system.attributes.stealth.value} (7 different values) + 30 (x1) + 0 (x2) + 23 (x1) + 24 (x1) + 32 (x1) + 28 (x3) + 27 (x1) + [adjustment] : mixed + [weaknesses] : array {Book 4 - The Ghouls Hunger.system.attributes.weaknesses} + Length: min=0 max=2 + Value type: object {Book 4 - The Ghouls Hunger.system.attributes.weaknesses.[]} + type : string {Book 4 - The Ghouls Hunger.system.attributes.weaknesses.[].type} (5 different values) + vampire-weaknesses (x4) + vitality (x2) + slashing (x1) + cold-iron (x1) + holy (x1) + value : integer {Book 4 - The Ghouls Hunger.system.attributes.weaknesses.[].value} (3 different values) + 1 (x4) + 10 (x4) + 15 (x1) + details : object {Book 4 - The Ghouls Hunger.system.details} + [blurb] : string {Book 4 - The Ghouls Hunger.system.details.blurb} (10 different values) + Variant skaveling (x1) + (x9) + Female human vampire bard (x1) + Male half-elf vampire witch (x1) + Variant augnagar (x1) + Male gnome smuggler (x1) + Variant glass golem (x1) + Human vampire guard (x1) + Male halfling vampire rogue (x1) + Female ghoul cleric of Kabriri (x1) + [languages] : object {Book 4 - The Ghouls Hunger.system.details.languages} + details : string {Book 4 - The Ghouls Hunger.system.details.languages.details} (2 different values) + (x16) + telepathy 100 feet (x2) + value : array {Book 4 - The Ghouls Hunger.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 4 - The Ghouls Hunger.system.details.languages.value.[]} (12 different values) + aklo (x2) + necril (x13) + sakvroth (x4) + chthonian (x6) + common (x12) + draconic (x4) + empyrean (x2) + kelish (x3) + varisian (x1) + ancient-osiriani (x1) + gnomish (x1) + halfling (x1) + level : object {Book 4 - The Ghouls Hunger.system.details.level} + value : integer {Book 4 - The Ghouls Hunger.system.details.level.value} (8 different values) + 15 (x3) + 13 (x7) + 11 (x5) + 9 (x1) + 14 (x6) + 16 (x1) + 12 (x2) + 10 (x3) + [privateNotes] : string {Book 4 - The Ghouls Hunger.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 4 - The Ghouls Hunger.system.details.publicNotes} (12 different values) +

Hideous necromantic rituals give rise to skavelings, or ghoul bats, monstrosities that are not true ghouls but instead are specifically crafted undead creatures. Their creators are the bloodsucking urdefhans of the Darklands, who create skavelings from giant bats specially raised on diets of toxic fungus and the flesh of ghouls-especially brains harvested from these undead. Upon reaching maturity, these giant bats are ritually slain via the use of cytillesh oil. While this poison simply rots away the flesh of most creatures, one of these specially prepared bats will immediately rise from death as a skaveling after succumbing to its effects.

+

Despite its tattered wings and sagging skin, a skaveling is more than capable of flight, even when carrying a creature mounted on its back-urdefhans often use skavelings as mounts in this way. Their intelligence is more advanced than that of the typical giant bat, and in combat they function more as allies than as mere mounts, capable of making their own tactical decisions. Yet even though they can reason and think, skavelings remain loyal to the urdefhans who created them, and they never take actions in a fight that would knowingly put their masters in harm's way.

(x1) +

During the war between Geb and Nex, necromancers conducted dangerous magical experiments to gain every possible advantage over their enemies. One such endeavor attempted to distill the essence of vampiric mists to create a protective shroud for an army of undead maguses.

(x1) +

The church of Kabriri selects only the most devoted and deadly ghouls to protect their libraries of secret-filled tomes.

(x1) + (x7) +

Ghoul assassins who survive dipping their claws in molten adamantine transform into razorclaws.

(x1) +

The brutish and gluttonous augnagar live to feast- preferably on rotten flesh, and when possible, demon flesh. But to them, the greatest delicacy is the flesh of other augnagars. Augnagars have spiderlike legs with leathery membranes like a bat's wings, and three tails ending in hooked claws perfect for slicing flesh.

(x1) +

Born from the deaths of arsonists who died in the fires they started, pyrogeists are roiling infernos whose spectral fire emits no actual heat and harms only living creatures. Obsessed with sharing their torment with the living, pyrogeists haunt the area of their demise until whatever wrong they refuse to forgive has been righted, and they are finally put to rest. While pyrogeists can't set their own fires, they often use their terrifying illusory capabilities and telekinetic powers to lure their victims into setting themselves ablaze.

(x1) +

Disgusting and dangerous, rotbombers bound around on all four limbs, ripping off the pressurized and explosive necrotic pustules that grow out of their backs to lob them toward their enemies. When they explode, the pustules emit concussive blasts of force and deadly pestilence that can infect a victim. Though slow and overburdened by the intense weight of the pustules, rotbombers can move with a surprising speed when they need to hunt down their quarry.

(x1) +

Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces-testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely.

+

Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem's colorful glass construction can elevate the beauty of any chamber by its mere presence.

(x1) +

When skirmishes break out between tunneling ghouls and creatures that dwell beneath the surface of Golarion, there's a chance that ghoul fever could infect such animals, producing strange new variants of ghoul beasts. However, letting the natural corruption run its course sometimes results in unsatisfying monsters, so some necromancers speed the process. This is the situation that led to the creation of the first straugh. A priest of Kabriri made the monstrosity to defend a claimed cemetery from another sect of ghouls who were preying upon the interred bodies. In some places, ghouls use straughs to tunnel into rival warrens or highly fortified mausoleums.

(x1) +

Spellcasters who harness the power of the Dimension of Dreams may use it to fuel vicious servitors known as terrorguards-hulking terrors adorned with frames made of an Abysium alloy. Terrorguards come in many forms; creators often design the constructs' frames to mimic grotesque aberrations by mixing-and-matching parts.

(x1) +

The hulking monstrosities known as urglids form from the souls of murderous undertakers, sadists who buried their victims alive, and intentionally neglectful grave keepers who gave up their watch over the dead. Standing over 30 feet tall and weighing over 3,000 pounds, the demon's head seems sunken into its torso, and a gaping, toothy mouth opens at the top of its chest.

(x1) + publication : object {Book 4 - The Ghouls Hunger.system.details.publication} + license : string {Book 4 - The Ghouls Hunger.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 4 - The Ghouls Hunger.system.details.publication.remaster} (same value: False) + title : string {Book 4 - The Ghouls Hunger.system.details.publication.title} (same value: Pathfinder #184: The Ghouls Hunger) + [description] : string {Book 4 - The Ghouls Hunger.system.details.description} (9 different values) +

An iron bridge's connectors give way to drop into the lake below.

(x1) +

A violet crystal containing the body of a dead creature, grown from its dying agony, pulses as it exudes motes of flickering energy.

(x1) +

A magical glyph flashes before triggering a spell.

(x2) +

Horrific visions of a lumbering monstrosity whose face is nothing but a fanged mouth lurch out of the violet mist to attempt to eat the viewer alive.

(x1) +

The night giant mummy unfolds its arms and leans forward to exhale a blast of gray mist and shrieking spirits into the room.

(x1) +

An eerie machine made of levers, crystals, and glowing bits of metal that, as one draws near, causes unsettling aches and pains.

(x1) +

The stink of bile suddenly grows as the myriad mouths carved into the walls begin to vomit forth a deluge of acidic slurry.

(x1) +

A sphere of concentrated agony harvested from a qlippoth begins pulsing with violet light as it blasts the room with otherworldly agony.

(x1) +

Six eerie purple crystals react to the presence of life, pulsing with flashes of violet light that seem to match the heartbeats of living creatures in the room.

(x1) + [disable] : string {Book 4 - The Ghouls Hunger.system.details.disable} (10 different values) +

@Check[thievery|dc:40|name:Disable Quick Release Mechanism|traits:action:disable-a-device] (master) to disable one side of the bridge's quick release mechanisms

(x1) +

@Check[thievery|dc:33] (master) or @Check[survival|dc:35] (master) to know where to Strike a specific crystal perfectly on a facet to cause it to shatter harmlessly

(x1) +

@Check[thievery|dc:33] (trained) to disable the glyph, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level, counteract DC 33) to counteract the glyph

(x1) +

@Check[thievery|dc:34] (trained) to disable the glyph, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level, counteract DC 34) to counteract the glyph

(x1) +

@Check[thievery|dc:42|name:Focus the Portal's Energy|traits:action:disable-a-device] (master) to focus the portal's energies back in on itself to close it off, or @Check[occultism|dc:36|name:Invoke the Proper Chant] (master) to invoke the proper chant and make the proper hand gestures to untether the portal from the Dreamlands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 34) to counteract the portal for 1 minute and prevent Orgesh's influence from reaching through during that time

(x1) +

@Check[thievery|dc:33] to "blind" the statue so that it cannot notice any who approach, @Check[occultism|dc:35] to redirect and expend the trap's occult energies harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level, counteract DC 32) to counteract the trap.

(x1) +

@Check[thievery|dc:33] (master) to deactivate the machine, or @Check[perception|dc:38] (expert) to decipher the proper order in which the switches and dials should be adjusted in order to power the device down harmlessly

(x1) +

@Check[thievery|dc:33] (master) to disrupt the trap's magical network of sensors and effectively "blind" it to targets to react to, @Check[religion|dc:38] (master) to recognize the carvings and recall one of the mantras needed to pass safely, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 32) to counteract the trap.

(x1) +

@Check[thievery|dc:37] (master) to dismantle the housing and refocus the agony inward so it consumes itself harmlessly, @Check[arcana|dc:33] or @Check[occultism|dc:33] (master) to vent the agony in a controlled way that causes the portalrender to become inert after 1 minute (during which it can still be triggered normally), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 31)

(x1) +

@Check[thievery|dc:33] (master) or @Check[nature|dc:35] (master) to discern a hairline fracture that, when struck, shatters a crystal to dust

(x1) + [isComplex] : boolean {Book 4 - The Ghouls Hunger.system.details.isComplex} (2 different values) + False (x6) + True (x4) + [reset] : string {Book 4 - The Ghouls Hunger.system.details.reset} (7 different values) + (x4) +

A crystallized agony resets automatically and can be triggered again the next round.

(x1) +

The nightmare portal resets 1 minute after it no longer detects targets.

(x1) +

The trap resets during the following round, after which it can be triggered again.

(x1) +

If the augnagar still lives and at least one crystallized agony is still functional, the pain milker resets automatically in a number of rounds equal to 7 - the number of remaining crystallized agonies.

(x1) +

The trap deactivates 1 round after no targets can be sensed, but resets immediately.

(x1) +

The void garden deactivates 1 round after all living targets leave the area but resets immediately thereafter.

(x1) + [routine] : string {Book 4 - The Ghouls Hunger.system.details.routine} (5 different values) + (x6) +

(2 actions) A vision of an immense lumbering figure with nothing but a circular mouth for a face lurches out of the portal. For each action, the nightmare portal casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] (heightened to 8th level, @Check[will|dc:38|traits:death,emotion,fear,mental]), targeting a different creature both times. It can select targets in area E11, the secret alcove to the northeast, or up to 10 feet east from the door (although a closed door blocks it), choosing the closest two targets each round. The nightmare portal loses 1 action if it's broken and can thus only cast phantasmal killer once per round.

(x1) +

On its turn, the trap Vomits as its action. As long as the Putrid Rise is active, the stairs in area D3 are difficult terrain.

(x1) +

The unfinished portalrender continues to flood area B4 with agony, and everyone in the room must attempt a @Check[will|dc:33] save against its Agonizing Pulse. At the end of its turn, the unfinished portalrender attempts a @Check[flat|dc:6]. On a failure, its stores of agony deplete and it deactivates, causing the central orb of agony to fade away permanently.

(x1) +

(6 actions) The void garden's crystals each use an action to fire a void ray, a beam of destructive dark purple energy, at a random living creature in the room or in visible reach through the open doorway (the crystals don't fire at living targets on the balcony in area D6c). A single creature can be targeted only once per round by a void ray. The void garden loses one action for each crystal that is disarmed or destroyed.

(x1) + [initiative] : object {Book 4 - The Ghouls Hunger.system.initiative} + statistic : string {Book 4 - The Ghouls Hunger.system.initiative.statistic} (same value: perception) + [perception] : object {Book 4 - The Ghouls Hunger.system.perception} + details : string {Book 4 - The Ghouls Hunger.system.perception.details} (same value: ) + mod : integer {Book 4 - The Ghouls Hunger.system.perception.mod} (9 different values) + 29 (x2) + 23 (x3) + 15 (x1) + 18 (x1) + 25 (x3) + 27 (x1) + 20 (x3) + 17 (x3) + 21 (x1) + senses : array {Book 4 - The Ghouls Hunger.system.perception.senses} + Length: min=0 max=3 + Value type: object {Book 4 - The Ghouls Hunger.system.perception.senses.[]} + type : string {Book 4 - The Ghouls Hunger.system.perception.senses.[].type} (8 different values) + darkvision (x15) + echolocation (x1) + lifesense (x1) + greater-darkvision (x1) + scent (x2) + truesight (x2) + low-light-vision (x1) + tremorsense (x1) + [acuity] : string {Book 4 - The Ghouls Hunger.system.perception.senses.[].acuity} (2 different values) + precise (x4) + imprecise (x3) + [range] : integer {Book 4 - The Ghouls Hunger.system.perception.senses.[].range} (2 different values) + 60 (x5) + 30 (x2) + [resources] : object {Book 4 - The Ghouls Hunger.system.resources} + [focus] : object {Book 4 - The Ghouls Hunger.system.resources.focus} + max : integer {Book 4 - The Ghouls Hunger.system.resources.focus.max} (3 different values) + 1 (x2) + 2 (x3) + 3 (x1) + value : integer {Book 4 - The Ghouls Hunger.system.resources.focus.value} (3 different values) + 1 (x2) + 2 (x3) + 3 (x1) + saves : object {Book 4 - The Ghouls Hunger.system.saves} + fortitude : object {Book 4 - The Ghouls Hunger.system.saves.fortitude} + saveDetail : string {Book 4 - The Ghouls Hunger.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 4 - The Ghouls Hunger.system.saves.fortitude.value} (15 different values) + 25 (x1) + 20 (x3) + 0 (x4) + 18 (x2) + 21 (x2) + 22 (x2) + 27 (x1) + 30 (x1) + 28 (x3) + 23 (x1) + 24 (x2) + 16 (x1) + 19 (x2) + 26 (x2) + 17 (x1) + reflex : object {Book 4 - The Ghouls Hunger.system.saves.reflex} + saveDetail : string {Book 4 - The Ghouls Hunger.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 4 - The Ghouls Hunger.system.saves.reflex.value} (12 different values) + 27 (x1) + 26 (x2) + 0 (x4) + 24 (x3) + 15 (x1) + 21 (x3) + 25 (x5) + 22 (x2) + 18 (x1) + 19 (x2) + 20 (x3) + 16 (x1) + will : object {Book 4 - The Ghouls Hunger.system.saves.will} + saveDetail : string {Book 4 - The Ghouls Hunger.system.saves.will.saveDetail} (same value: ) + value : integer {Book 4 - The Ghouls Hunger.system.saves.will.value} (13 different values) + 29 (x2) + 23 (x2) + 0 (x10) + 18 (x2) + 24 (x2) + 25 (x1) + 20 (x2) + 19 (x2) + 17 (x1) + 16 (x1) + 22 (x1) + 21 (x1) + 28 (x1) + [skills] : object {Book 4 - The Ghouls Hunger.system.skills} + [acrobatics] : object {Book 4 - The Ghouls Hunger.system.skills.acrobatics} + base : integer {Book 4 - The Ghouls Hunger.system.skills.acrobatics.base} (11 different values) + 27 (x3) + 18 (x1) + 26 (x1) + 21 (x1) + 22 (x1) + 25 (x1) + 20 (x1) + 17 (x1) + 19 (x1) + 23 (x1) + 24 (x1) + special : array {Book 4 - The Ghouls Hunger.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Book 4 - The Ghouls Hunger.system.skills.acrobatics.special.[]} + base : integer {Book 4 - The Ghouls Hunger.system.skills.acrobatics.special.[].base} (same value: 26) + label : string {Book 4 - The Ghouls Hunger.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight) + predicate : array {Book 4 - The Ghouls Hunger.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 4 - The Ghouls Hunger.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) + [athletics] : object {Book 4 - The Ghouls Hunger.system.skills.athletics} + base : integer {Book 4 - The Ghouls Hunger.system.skills.athletics.base} (9 different values) + 29 (x2) + 22 (x3) + 20 (x1) + 24 (x1) + 23 (x1) + 25 (x2) + 28 (x1) + 27 (x1) + 21 (x1) + [intimidation] : object {Book 4 - The Ghouls Hunger.system.skills.intimidation} + base : integer {Book 4 - The Ghouls Hunger.system.skills.intimidation.base} (10 different values) + 25 (x1) + 20 (x2) + 23 (x1) + 24 (x2) + 28 (x1) + 22 (x1) + 17 (x1) + 27 (x1) + 19 (x1) + 26 (x1) + [arcana] : object {Book 4 - The Ghouls Hunger.system.skills.arcana} + base : integer {Book 4 - The Ghouls Hunger.system.skills.arcana.base} (4 different values) + 27 (x1) + 21 (x1) + 22 (x1) + 24 (x1) + [occultism] : object {Book 4 - The Ghouls Hunger.system.skills.occultism} + base : integer {Book 4 - The Ghouls Hunger.system.skills.occultism.base} (5 different values) + 27 (x1) + 21 (x1) + 22 (x1) + 29 (x1) + 24 (x1) + [stealth] : object {Book 4 - The Ghouls Hunger.system.skills.stealth} + base : integer {Book 4 - The Ghouls Hunger.system.skills.stealth.base} (8 different values) + 24 (x1) + 19 (x2) + 27 (x3) + 22 (x2) + 21 (x1) + 18 (x1) + 25 (x1) + 26 (x1) + [religion] : object {Book 4 - The Ghouls Hunger.system.skills.religion} + base : integer {Book 4 - The Ghouls Hunger.system.skills.religion.base} (3 different values) + 18 (x1) + 24 (x1) + 28 (x1) + [survival] : object {Book 4 - The Ghouls Hunger.system.skills.survival} + base : integer {Book 4 - The Ghouls Hunger.system.skills.survival.base} (2 different values) + 18 (x1) + 22 (x1) + [crafting] : object {Book 4 - The Ghouls Hunger.system.skills.crafting} + base : integer {Book 4 - The Ghouls Hunger.system.skills.crafting.base} (3 different values) + 21 (x1) + 22 (x1) + 24 (x2) + [deception] : object {Book 4 - The Ghouls Hunger.system.skills.deception} + base : integer {Book 4 - The Ghouls Hunger.system.skills.deception.base} (6 different values) + 23 (x1) + 24 (x1) + 26 (x2) + 28 (x1) + 22 (x2) + 19 (x1) + [diplomacy] : object {Book 4 - The Ghouls Hunger.system.skills.diplomacy} + base : integer {Book 4 - The Ghouls Hunger.system.skills.diplomacy.base} (2 different values) + 23 (x1) + 24 (x2) + [medicine] : object {Book 4 - The Ghouls Hunger.system.skills.medicine} + base : integer {Book 4 - The Ghouls Hunger.system.skills.medicine.base} (2 different values) + 24 (x1) + 28 (x1) + [society] : object {Book 4 - The Ghouls Hunger.system.skills.society} + base : integer {Book 4 - The Ghouls Hunger.system.skills.society.base} (6 different values) + 24 (x3) + 29 (x1) + 20 (x1) + 22 (x1) + 18 (x1) + 25 (x1) + [thievery] : object {Book 4 - The Ghouls Hunger.system.skills.thievery} + base : integer {Book 4 - The Ghouls Hunger.system.skills.thievery.base} (2 different values) + 27 (x1) + 23 (x2) + [performance] : object {Book 4 - The Ghouls Hunger.system.skills.performance} + base : integer {Book 4 - The Ghouls Hunger.system.skills.performance.base} (same value: 26) + traits : object {Book 4 - The Ghouls Hunger.system.traits} + rarity : string {Book 4 - The Ghouls Hunger.system.traits.rarity} (4 different values) + unique (x7) + uncommon (x8) + common (x9) + rare (x4) + size : object {Book 4 - The Ghouls Hunger.system.traits.size} + value : string {Book 4 - The Ghouls Hunger.system.traits.size.value} (4 different values) + lg (x5) + med (x20) + huge (x1) + sm (x2) + value : array {Book 4 - The Ghouls Hunger.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 4 - The Ghouls Hunger.system.traits.value.[]} (21 different values) + [creatureType] : string {Book 4 - The Ghouls Hunger.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 4 - The Ghouls Hunger.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 4 - The Ghouls Hunger.system.spellcasting} + rituals : object {Book 4 - The Ghouls Hunger.system.spellcasting.rituals} + dc : integer {Book 4 - The Ghouls Hunger.system.spellcasting.rituals.dc} (2 different values) + 30 (x1) + 34 (x1) + type : string {Book 4 - The Ghouls Hunger.type} (2 different values) + npc (x18) + hazard (x10) + [prototypeToken] : object {Book 4 - The Ghouls Hunger.prototypeToken} + name : string {Book 4 - The Ghouls Hunger.prototypeToken.name} (same value: Glyph of Warding) \ No newline at end of file diff --git a/output/pf2e/packs/Book 4 - To Bloom Below the Web.txt b/output/pf2e/packs/Book 4 - To Bloom Below the Web.txt new file mode 100644 index 0000000..ba6c6a1 --- /dev/null +++ b/output/pf2e/packs/Book 4 - To Bloom Below the Web.txt @@ -0,0 +1,1055 @@ +Book 4 - To Bloom Below the Web +Different values: 16 +===================================== +object {Book 4 - To Bloom Below the Web} + _id : string {Book 4 - To Bloom Below the Web._id} (all different values) + folder : string {Book 4 - To Bloom Below the Web.folder} (same value: xQgwbp1yAKZkPrde) + img : string {Book 4 - To Bloom Below the Web.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x13) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Book 4 - To Bloom Below the Web.items} + Length: min=1 max=24 + Value type: object {Book 4 - To Bloom Below the Web.items.[]} + _id : string {Book 4 - To Bloom Below the Web.items.[]._id} (188 different values) + img : string {Book 4 - To Bloom Below the Web.items.[].img} (62 different values) + name : string {Book 4 - To Bloom Below the Web.items.[].name} (137 different values) + sort : integer {Book 4 - To Bloom Below the Web.items.[].sort} (25 different values) + system : object {Book 4 - To Bloom Below the Web.items.[].system} + [autoHeightenLevel] : object {Book 4 - To Bloom Below the Web.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Book 4 - To Bloom Below the Web.items.[].system.description} + value : string {Book 4 - To Bloom Below the Web.items.[].system.description.value} (121 different values) + [prepared] : object {Book 4 - To Bloom Below the Web.items.[].system.prepared} + value : string {Book 4 - To Bloom Below the Web.items.[].system.prepared.value} (same value: innate) + [flexible] : boolean {Book 4 - To Bloom Below the Web.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 4 - To Bloom Below the Web.items.[].system.proficiency} + value : integer {Book 4 - To Bloom Below the Web.items.[].system.proficiency.value} (same value: 1) + publication : object {Book 4 - To Bloom Below the Web.items.[].system.publication} + license : string {Book 4 - To Bloom Below the Web.items.[].system.publication.license} (2 different values) + OGL (x131) + ORC (x77) + remaster : boolean {Book 4 - To Bloom Below the Web.items.[].system.publication.remaster} (2 different values) + False (x131) + True (x77) + title : string {Book 4 - To Bloom Below the Web.items.[].system.publication.title} (10 different values) + (x78) + Pathfinder Core Rulebook (x18) + Pathfinder Player Core (x76) + Pathfinder Gamemastery Guide (x1) + Pathfinder Bestiary (x15) + Pathfinder Treasure Vault (x1) + Pathfinder Book of the Dead (x6) + Pathfinder Bestiary 2 (x4) + Pathfinder #199: To Bloom Below the Web (x8) + Pathfinder GM Core (x1) + rules : ###FoundryRulesObject### + [slots] : object {Book 4 - To Bloom Below the Web.items.[].system.slots} + [slug] : string {Book 4 - To Bloom Below the Web.items.[].system.slug} (81 different values) + [spelldc] : object {Book 4 - To Bloom Below the Web.items.[].system.spelldc} + dc : integer {Book 4 - To Bloom Below the Web.items.[].system.spelldc.dc} (5 different values) + 25 (x1) + 33 (x2) + 32 (x5) + 29 (x1) + 37 (x1) + value : integer {Book 4 - To Bloom Below the Web.items.[].system.spelldc.value} (6 different values) + 20 (x1) + 25 (x2) + 24 (x4) + 21 (x1) + 22 (x1) + 29 (x1) + [mod] : integer {Book 4 - To Bloom Below the Web.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 4 - To Bloom Below the Web.items.[].system.tradition} + value : string {Book 4 - To Bloom Below the Web.items.[].system.tradition.value} (3 different values) + divine (x1) + occult (x8) + primal (x1) + traits : object {Book 4 - To Bloom Below the Web.items.[].system.traits} + [rarity] : string {Book 4 - To Bloom Below the Web.items.[].system.traits.rarity} (2 different values) + common (x131) + uncommon (x11) + [traditions] : array {Book 4 - To Bloom Below the Web.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 4 - To Bloom Below the Web.items.[].system.traits.traditions.[]} (4 different values) + divine (x29) + arcane (x68) + occult (x78) + primal (x14) + [value] : array {Book 4 - To Bloom Below the Web.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 4 - To Bloom Below the Web.items.[].system.traits.value.[]} (62 different values) + [area] : object {Book 4 - To Bloom Below the Web.items.[].system.area} + type : string {Book 4 - To Bloom Below the Web.items.[].system.area.type} (2 different values) + burst (x8) + cone (x4) + value : integer {Book 4 - To Bloom Below the Web.items.[].system.area.value} (2 different values) + 30 (x11) + 50 (x1) + [cost] : object {Book 4 - To Bloom Below the Web.items.[].system.cost} + value : string {Book 4 - To Bloom Below the Web.items.[].system.cost.value} (3 different values) + (x83) + rare oils worth a total value of 10 gp × the target's level (x1) + black onyx, see Creature Creation Rituals table (x2) + [counteraction] : boolean {Book 4 - To Bloom Below the Web.items.[].system.counteraction} (2 different values) + False (x85) + True (x1) + [damage] : object {Book 4 - To Bloom Below the Web.items.[].system.damage} + [0] : object {Book 4 - To Bloom Below the Web.items.[].system.damage.0} + [category] : mixed + formula : string {Book 4 - To Bloom Below the Web.items.[].system.damage.0.formula} (10 different values) + 4d6 (x1) + 6d6 (x2) + 1d6 (x3) + 2d4 (x2) + 2d6 (x4) + 11d6 (x4) + 8d6 (x3) + 2d10 (x1) + 16d6 (x2) + 12d6 (x1) + kinds : array {Book 4 - To Bloom Below the Web.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 4 - To Bloom Below the Web.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 4 - To Bloom Below the Web.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - To Bloom Below the Web.items.[].system.damage.0.type} (5 different values) + mental (x14) + untyped (x4) + sonic (x1) + void (x2) + spirit (x2) + applyMod : boolean {Book 4 - To Bloom Below the Web.items.[].system.damage.0.applyMod} (same value: False) + [damageType] : string {Book 4 - To Bloom Below the Web.items.[].system.damage.damageType} (2 different values) + slashing (x3) + piercing (x2) + [dice] : integer {Book 4 - To Bloom Below the Web.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 4 - To Bloom Below the Web.items.[].system.damage.die} (3 different values) + d6 (x2) + d8 (x2) + d12 (x1) + formula : string {Book 4 - To Bloom Below the Web.items.[].system.damage.formula} (same value: 6d6) + kind : string {Book 4 - To Bloom Below the Web.items.[].system.damage.kind} (same value: damage) + type : string {Book 4 - To Bloom Below the Web.items.[].system.damage.type} (same value: fire) + [defense] : object {Book 4 - To Bloom Below the Web.items.[].system.defense} + save : object {Book 4 - To Bloom Below the Web.items.[].system.defense.save} + basic : boolean {Book 4 - To Bloom Below the Web.items.[].system.defense.save.basic} (2 different values) + True (x12) + False (x29) + statistic : string {Book 4 - To Bloom Below the Web.items.[].system.defense.save.statistic} (2 different values) + will (x35) + fortitude (x6) + [duration] : object {Book 4 - To Bloom Below the Web.items.[].system.duration} + sustained : boolean {Book 4 - To Bloom Below the Web.items.[].system.duration.sustained} (2 different values) + False (x73) + True (x13) + value : string {Book 4 - To Bloom Below the Web.items.[].system.duration.value} (13 different values) + (x45) + until the next time you make your daily preparations (x1) + 1 hour (x13) + varies (x5) + 1 round (x3) + 1 minute (x4) + 1 or more rounds (x3) + 10 minutes (x2) + see below (x4) + 1 year or until dismissed (x1) + until the start of your next turn (x1) + until your next daily preparations (x3) + 1 round or sustained up to 1 minute (x1) + [heightening] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening} + [damage] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.damage} + 0 : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.damage.0} (4 different values) + 1d6 (x8) + 2d6 (x12) + 2d4 (x2) + 1d10 (x1) + [interval] : integer {Book 4 - To Bloom Below the Web.items.[].system.heightening.interval} (2 different values) + 1 (x20) + 2 (x3) + type : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.type} (2 different values) + interval (x23) + fixed (x29) + [levels] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels} + [9] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.9} + target : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.9.target} + value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + [3] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3} + [target] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.target} + value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + [range] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.range} + value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x5) + 500 feet (x4) + [5] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.5} + range : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.5.range} + value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.5.range.value} (3 different values) + 60 feet (x4) + 120 feet (x5) + 1 mile (x4) + [7] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7} + [target] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.target} + value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.target.value} (3 different values) + 1 unattended object with a Bulk of 2 or less (x4) + 1 or any number of creatures (x2) + 10 creatures (x1) + [area] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.area} + type : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.area.type} (same value: cone) + value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.area.value} (same value: 60) + [6] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.6} + target : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.6.target} + value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.6.target.value} (same value: 1 or 10 creatures) + [8] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.8} + target : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.8.target} + value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [level] : object {Book 4 - To Bloom Below the Web.items.[].system.level} + value : integer {Book 4 - To Bloom Below the Web.items.[].system.level.value} (8 different values) + 4 (x16) + 3 (x5) + 6 (x8) + 5 (x12) + 1 (x35) + 2 (x10) + 0 (x10) + 9 (x1) + [location] : object {Book 4 - To Bloom Below the Web.items.[].system.location} + [heightenedLevel] : integer {Book 4 - To Bloom Below the Web.items.[].system.location.heightenedLevel} (7 different values) + 4 (x9) + 5 (x17) + 6 (x14) + 3 (x4) + 7 (x4) + 2 (x3) + 8 (x5) + [uses] : object {Book 4 - To Bloom Below the Web.items.[].system.location.uses} + max : integer {Book 4 - To Bloom Below the Web.items.[].system.location.uses.max} (2 different values) + 3 (x5) + 2 (x1) + value : integer {Book 4 - To Bloom Below the Web.items.[].system.location.uses.value} (2 different values) + 3 (x5) + 2 (x1) + [value] : string {Book 4 - To Bloom Below the Web.items.[].system.location.value} (9 different values) + TL18KRjyPRf3r3Eg (x2) + g72eXVO3frQVvBua (x9) + MtEwmGYbsnkEkHLE (x10) + gLEu7XWn7pQSVc6w (x7) + ixqW8uRvfYh50M5n (x10) + 7mvlWWPZBYRQQC9W (x5) + rwDnTgdi0hUsbcKr (x22) + RU0ar702nsQKvpom (x10) + gvMvJDykKvpoQE5i (x8) + [range] : mixed + object {Book 4 - To Bloom Below the Web.items.[].system.range} + value : string {Book 4 - To Bloom Below the Web.items.[].system.range.value} (7 different values) + 30 feet (x37) + 500 feet (x9) + 60 feet (x3) + touch (x12) + (x9) + 120 feet (x13) + 10 feet (x3) + integer {Book 4 - To Bloom Below the Web.items.[].system.range} (2 different values) + 120 (x1) + 100 (x1) + [requirements] : string {Book 4 - To Bloom Below the Web.items.[].system.requirements} (same value: ) + [target] : object {Book 4 - To Bloom Below the Web.items.[].system.target} + value : string {Book 4 - To Bloom Below the Web.items.[].system.target.value} (12 different values) + the triggering creature (x1) + 1 creature (x35) + (x30) + 1 willing creature (x2) + 1 object no more than 10 feet by 10 feet by 10 feet (x3) + 1 unattended object of light Bulk or less (x4) + 1 corpse (x1) + 1 living creature (x4) + 1 living creature that has 0 HP (x2) + 1 unattended object (x1) + 1 creature of a level no greater than double the inveigle ritual's rank (x1) + 1 dead creature (x2) + [time] : object {Book 4 - To Bloom Below the Web.items.[].system.time} + value : string {Book 4 - To Bloom Below the Web.items.[].system.time.value} (7 different values) + reaction (x1) + 2 (x70) + 10 minutes (x5) + 1 (x5) + 1 day (x3) + 1 minute (x1) + 3 (x1) + [overlays] : object {Book 4 - To Bloom Below the Web.items.[].system.overlays} + [Fs08rHTZAfROKKzu] : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm.system} + 2I469pfbYcmFvzOA : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [attack] : object {Book 4 - To Bloom Below the Web.items.[].system.attack} + value : string {Book 4 - To Bloom Below the Web.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 4 - To Bloom Below the Web.items.[].system.attackEffects} + value : array {Book 4 - To Bloom Below the Web.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 4 - To Bloom Below the Web.items.[].system.attackEffects.value.[]} (7 different values) + algriever-venom (x1) + web-trap (x2) + grab (x2) + homelands-hostility (x1) + path-maiden-corrupting-doubt (x1) + jorogumo-venom (x1) + drain-life (x1) + [custom] : string {Book 4 - To Bloom Below the Web.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 4 - To Bloom Below the Web.items.[].system.bonus} + value : integer {Book 4 - To Bloom Below the Web.items.[].system.bonus.value} (12 different values) + 19 (x2) + 28 (x1) + 24 (x1) + 0 (x5) + 26 (x2) + 23 (x3) + 21 (x4) + 22 (x1) + 27 (x2) + 25 (x1) + 15 (x1) + 14 (x1) + [damageRolls] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls} + [cGuYmJq5isf4elmq] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.cGuYmJq5isf4elmq} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.cGuYmJq5isf4elmq.damage} (same value: 2d12+7) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.cGuYmJq5isf4elmq.damageType} (same value: piercing) + [0] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.0} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.0.damage} (7 different values) + 2d8+11 (x1) + 4d8+10 (x1) + 3d12+14 (x1) + 3d8+14 (x1) + 1d12+8 (x1) + 1d8+6 (x1) + 2d10+7 (x1) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.0.damageType} (3 different values) + slashing (x3) + mental (x2) + piercing (x2) + [1] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1} + category : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1.damageType} (same value: bleed) + [2] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.2} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.2.damage} (same value: 1d6) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.2.damageType} (same value: mental) + [pwCvZ3N1MMSB2lwh] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh.damage} (same value: 1d6) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh.damageType} (same value: mental) + [r2APYyvKZaf8fYPN] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.r2APYyvKZaf8fYPN} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damage} (same value: 3d4+14) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damageType} (same value: slashing) + [pxdUsFKzx7u0OCmz] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pxdUsFKzx7u0OCmz} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pxdUsFKzx7u0OCmz.damage} (same value: 2d6+13) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pxdUsFKzx7u0OCmz.damageType} (same value: slashing) + [6cd3jeO7B7Tdl5UZ] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ.damage} (same value: 2d8+6) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ.damageType} (same value: piercing) + [nKPv91TVqd5lkb6Y] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.nKPv91TVqd5lkb6Y} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.nKPv91TVqd5lkb6Y.damage} (same value: 1d6) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.nKPv91TVqd5lkb6Y.damageType} (same value: fire) + [fsnayM0k28qXThvD] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.fsnayM0k28qXThvD} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.fsnayM0k28qXThvD.damage} (same value: 2d10+11) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.fsnayM0k28qXThvD.damageType} (same value: piercing) + [3aNgxQb9aeKS4qNg] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3aNgxQb9aeKS4qNg} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3aNgxQb9aeKS4qNg.damage} (same value: 1d6) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3aNgxQb9aeKS4qNg.damageType} (same value: fire) + [F14NPP2uIck0XoOJ] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.F14NPP2uIck0XoOJ} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.F14NPP2uIck0XoOJ.damage} (same value: 1d6) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.F14NPP2uIck0XoOJ.damageType} (same value: electricity) + [aT7ta57Ee2x8gdxp] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.aT7ta57Ee2x8gdxp} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.aT7ta57Ee2x8gdxp.damage} (same value: 2d6+11) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.aT7ta57Ee2x8gdxp.damageType} (same value: slashing) + [wr0EJDOh9eMATDmF] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.wr0EJDOh9eMATDmF} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.wr0EJDOh9eMATDmF.damage} (same value: 2d12+9) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.wr0EJDOh9eMATDmF.damageType} (same value: slashing) + [3gcjqR1L2brITtw5] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3gcjqR1L2brITtw5} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3gcjqR1L2brITtw5.damage} (same value: 3d10+8) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3gcjqR1L2brITtw5.damageType} (same value: mental) + [50anyNDfTIVAAMrT] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.50anyNDfTIVAAMrT} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.50anyNDfTIVAAMrT.damage} (same value: 3d8+7) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.50anyNDfTIVAAMrT.damageType} (same value: slashing) + [WU5O5FHUJobkfNnk] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.WU5O5FHUJobkfNnk} + damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.WU5O5FHUJobkfNnk.damage} (same value: 1d6) + damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.WU5O5FHUJobkfNnk.damageType} (same value: mental) + [weaponType] : object {Book 4 - To Bloom Below the Web.items.[].system.weaponType} + value : string {Book 4 - To Bloom Below the Web.items.[].system.weaponType.value} (2 different values) + melee (x13) + ranged (x3) + [actionType] : object {Book 4 - To Bloom Below the Web.items.[].system.actionType} + value : string {Book 4 - To Bloom Below the Web.items.[].system.actionType.value} (3 different values) + reaction (x11) + passive (x47) + action (x19) + [actions] : object {Book 4 - To Bloom Below the Web.items.[].system.actions} + [value] : integer {Book 4 - To Bloom Below the Web.items.[].system.actions.value} (3 different values) + 2 (x8) + 3 (x2) + 1 (x9) + [category] : string {Book 4 - To Bloom Below the Web.items.[].system.category} (9 different values) + defensive (x29) + offensive (x35) + interaction (x13) + martial (x4) + simple (x1) + light (x1) + ammo (x3) + drug (x1) + medium (x1) + [frequency] : object {Book 4 - To Bloom Below the Web.items.[].system.frequency} + max : integer {Book 4 - To Bloom Below the Web.items.[].system.frequency.max} (same value: 1) + per : string {Book 4 - To Bloom Below the Web.items.[].system.frequency.per} (4 different values) + P1M (x1) + day (x2) + round (x1) + PT1H (x1) + [baseItem] : string {Book 4 - To Bloom Below the Web.items.[].system.baseItem} (7 different values) + kukri (x1) + crossbow (x1) + studded-leather-armor (x1) + urumi (x1) + composite-longbow (x1) + greataxe (x1) + hide-armor (x1) + [bonusDamage] : object {Book 4 - To Bloom Below the Web.items.[].system.bonusDamage} + value : integer {Book 4 - To Bloom Below the Web.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 4 - To Bloom Below the Web.items.[].system.bulk} + value : mixed + float {Book 4 - To Bloom Below the Web.items.[].system.bulk.value} (same value: 0,1) + integer {Book 4 - To Bloom Below the Web.items.[].system.bulk.value} (3 different values) + 1 (x2) + 2 (x4) + 0 (x1) + [containerId] : mixed + [equipped] : object {Book 4 - To Bloom Below the Web.items.[].system.equipped} + carryType : string {Book 4 - To Bloom Below the Web.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 4 - To Bloom Below the Web.items.[].system.equipped.handsHeld} (3 different values) + 0 (x4) + 1 (x2) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {Book 4 - To Bloom Below the Web.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 4 - To Bloom Below the Web.items.[].system.group} (6 different values) + knife (x1) + crossbow (x1) + leather (x2) + flail (x1) + bow (x1) + axe (x1) + [hardness] : integer {Book 4 - To Bloom Below the Web.items.[].system.hardness} (same value: 0) + [hp] : object {Book 4 - To Bloom Below the Web.items.[].system.hp} + max : integer {Book 4 - To Bloom Below the Web.items.[].system.hp.max} (same value: 0) + value : integer {Book 4 - To Bloom Below the Web.items.[].system.hp.value} (same value: 0) + [material] : object {Book 4 - To Bloom Below the Web.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 4 - To Bloom Below the Web.items.[].system.price} + value : object {Book 4 - To Bloom Below the Web.items.[].system.price.value} + [sp] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.value.sp} (2 different values) + 6 (x1) + 1 (x2) + [gp] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.value.gp} (4 different values) + 3 (x2) + 2 (x3) + 20 (x1) + 130 (x1) + [cp] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 4 - To Bloom Below the Web.items.[].system.quantity} (4 different values) + 1 (x8) + 10 (x1) + 20 (x1) + 2 (x1) + [reload] : object {Book 4 - To Bloom Below the Web.items.[].system.reload} + value : string {Book 4 - To Bloom Below the Web.items.[].system.reload.value} (3 different values) + (x3) + 1 (x1) + 0 (x1) + [runes] : object {Book 4 - To Bloom Below the Web.items.[].system.runes} + potency : integer {Book 4 - To Bloom Below the Web.items.[].system.runes.potency} (3 different values) + 1 (x4) + 2 (x1) + 0 (x2) + property : array {Book 4 - To Bloom Below the Web.items.[].system.runes.property} + Length: min=0 max=2 + Value type: string {Book 4 - To Bloom Below the Web.items.[].system.runes.property.[]} (2 different values) + flaming (x2) + shock (x1) + [striking] : integer {Book 4 - To Bloom Below the Web.items.[].system.runes.striking} (2 different values) + 1 (x3) + 0 (x2) + [resilient] : integer {Book 4 - To Bloom Below the Web.items.[].system.runes.resilient} (2 different values) + 1 (x1) + 0 (x1) + [size] : string {Book 4 - To Bloom Below the Web.items.[].system.size} (2 different values) + lg (x5) + med (x6) + [splashDamage] : object {Book 4 - To Bloom Below the Web.items.[].system.splashDamage} + value : integer {Book 4 - To Bloom Below the Web.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 4 - To Bloom Below the Web.items.[].system.usage} + value : string {Book 4 - To Bloom Below the Web.items.[].system.usage.value} (3 different values) + held-in-one-hand (x6) + held-in-two-hands (x2) + held-in-one-plus-hands (x1) + [acBonus] : integer {Book 4 - To Bloom Below the Web.items.[].system.acBonus} (2 different values) + 2 (x1) + 3 (x1) + [checkPenalty] : integer {Book 4 - To Bloom Below the Web.items.[].system.checkPenalty} (2 different values) + -1 (x1) + -2 (x1) + [dexCap] : integer {Book 4 - To Bloom Below the Web.items.[].system.dexCap} (2 different values) + 3 (x1) + 2 (x1) + [speedPenalty] : integer {Book 4 - To Bloom Below the Web.items.[].system.speedPenalty} (2 different values) + 0 (x1) + -5 (x1) + [strength] : integer {Book 4 - To Bloom Below the Web.items.[].system.strength} (2 different values) + 1 (x1) + 2 (x1) + [stackGroup] : string {Book 4 - To Bloom Below the Web.items.[].system.stackGroup} (2 different values) + bolts (x1) + arrows (x1) + [uses] : object {Book 4 - To Bloom Below the Web.items.[].system.uses} + autoDestroy : boolean {Book 4 - To Bloom Below the Web.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 4 - To Bloom Below the Web.items.[].system.uses.max} (same value: 1) + value : integer {Book 4 - To Bloom Below the Web.items.[].system.uses.value} (same value: 1) + [mod] : object {Book 4 - To Bloom Below the Web.items.[].system.mod} + value : integer {Book 4 - To Bloom Below the Web.items.[].system.mod.value} (3 different values) + 22 (x1) + 24 (x3) + 13 (x1) + [proficient] : object {Book 4 - To Bloom Below the Web.items.[].system.proficient} + value : integer {Book 4 - To Bloom Below the Web.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {Book 4 - To Bloom Below the Web.items.[].system.showSlotlessLevels} + value : boolean {Book 4 - To Bloom Below the Web.items.[].system.showSlotlessLevels.value} (same value: False) + [deathNote] : boolean {Book 4 - To Bloom Below the Web.items.[].system.deathNote} (same value: True) + [ritual] : object {Book 4 - To Bloom Below the Web.items.[].system.ritual} + primary : object {Book 4 - To Bloom Below the Web.items.[].system.ritual.primary} + check : string {Book 4 - To Bloom Below the Web.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert)) + secondary : object {Book 4 - To Bloom Below the Web.items.[].system.ritual.secondary} + casters : integer {Book 4 - To Bloom Below the Web.items.[].system.ritual.secondary.casters} (2 different values) + 0 (x1) + 1 (x2) + checks : string {Book 4 - To Bloom Below the Web.items.[].system.ritual.secondary.checks} (2 different values) + (x1) + Religion (x2) + type : string {Book 4 - To Bloom Below the Web.items.[].type} (8 different values) + spellcastingEntry (x10) + spell (x86) + melee (x19) + action (x77) + weapon (x5) + armor (x2) + consumable (x4) + lore (x5) + [_stats] : object {Book 4 - To Bloom Below the Web.items.[]._stats} + compendiumSource : string {Book 4 - To Bloom Below the Web.items.[]._stats.compendiumSource} (78 different values) + [flags] : object {Book 4 - To Bloom Below the Web.items.[].flags} + pf2e : object {Book 4 - To Bloom Below the Web.items.[].flags.pf2e} + linkedWeapon : string {Book 4 - To Bloom Below the Web.items.[].flags.pf2e.linkedWeapon} (5 different values) + bY4w3jsmaIXpQl5Q (x1) + RyYyvLL7kPha6jhG (x1) + LxZXskM89G97W3Uk (x1) + InRtCxbhS6HJi1kR (x1) + oHeLKugv0k3a7CQB (x1) + name : string {Book 4 - To Bloom Below the Web.name} (all different values) + system : object {Book 4 - To Bloom Below the Web.system} + [abilities] : object {Book 4 - To Bloom Below the Web.system.abilities} + cha : object {Book 4 - To Bloom Below the Web.system.abilities.cha} + mod : integer {Book 4 - To Bloom Below the Web.system.abilities.cha.mod} (9 different values) + 2 (x1) + 5 (x2) + 7 (x1) + 4 (x1) + 8 (x1) + 3 (x1) + 6 (x4) + 9 (x1) + 1 (x1) + con : object {Book 4 - To Bloom Below the Web.system.abilities.con} + mod : integer {Book 4 - To Bloom Below the Web.system.abilities.con.mod} (5 different values) + 4 (x5) + 5 (x3) + 0 (x2) + 6 (x1) + 3 (x2) + dex : object {Book 4 - To Bloom Below the Web.system.abilities.dex} + mod : integer {Book 4 - To Bloom Below the Web.system.abilities.dex.mod} (5 different values) + 4 (x2) + 5 (x3) + 6 (x4) + 3 (x2) + 7 (x2) + int : object {Book 4 - To Bloom Below the Web.system.abilities.int} + mod : integer {Book 4 - To Bloom Below the Web.system.abilities.int.mod} (6 different values) + 0 (x1) + 6 (x2) + 4 (x4) + 5 (x1) + 3 (x4) + 1 (x1) + str : object {Book 4 - To Bloom Below the Web.system.abilities.str} + mod : integer {Book 4 - To Bloom Below the Web.system.abilities.str.mod} (6 different values) + 4 (x3) + 8 (x2) + 7 (x3) + 5 (x1) + 3 (x1) + -5 (x3) + wis : object {Book 4 - To Bloom Below the Web.system.abilities.wis} + mod : integer {Book 4 - To Bloom Below the Web.system.abilities.wis.mod} (5 different values) + 6 (x2) + 4 (x7) + 5 (x2) + 7 (x1) + 1 (x1) + attributes : object {Book 4 - To Bloom Below the Web.system.attributes} + ac : object {Book 4 - To Bloom Below the Web.system.attributes.ac} + [details] : string {Book 4 - To Bloom Below the Web.system.attributes.ac.details} (same value: ) + value : integer {Book 4 - To Bloom Below the Web.system.attributes.ac.value} (11 different values) + 27 (x1) + 34 (x1) + 32 (x2) + 35 (x1) + 29 (x1) + 31 (x3) + 39 (x1) + 33 (x1) + 23 (x1) + 0 (x3) + 28 (x1) + [allSaves] : object {Book 4 - To Bloom Below the Web.system.attributes.allSaves} + value : string {Book 4 - To Bloom Below the Web.system.attributes.allSaves.value} (2 different values) + (x12) + +1 status to all saves vs. vitality (x1) + hp : object {Book 4 - To Bloom Below the Web.system.attributes.hp} + details : string {Book 4 - To Bloom Below the Web.system.attributes.hp.details} (3 different values) + (x12) + fast healing 10, void healing, one more breath (x1) + void healing (x3) + max : integer {Book 4 - To Bloom Below the Web.system.attributes.hp.max} (12 different values) + 155 (x1) + 240 (x1) + 220 (x1) + 216 (x1) + 180 (x2) + 128 (x1) + 160 (x2) + 295 (x1) + 214 (x1) + 108 (x1) + 0 (x3) + 130 (x1) + temp : integer {Book 4 - To Bloom Below the Web.system.attributes.hp.temp} (same value: 0) + value : integer {Book 4 - To Bloom Below the Web.system.attributes.hp.value} (12 different values) + 155 (x1) + 240 (x1) + 220 (x1) + 216 (x1) + 180 (x2) + 128 (x1) + 160 (x2) + 295 (x1) + 214 (x1) + 108 (x1) + 0 (x3) + 130 (x1) + [speed] : object {Book 4 - To Bloom Below the Web.system.attributes.speed} + otherSpeeds : array {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds.[]} + type : string {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x1) + fly (x3) + swim (x1) + value : integer {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 30 (x3) + 25 (x1) + 60 (x1) + value : integer {Book 4 - To Bloom Below the Web.system.attributes.speed.value} (5 different values) + 30 (x3) + 25 (x6) + 20 (x2) + 40 (x1) + 0 (x1) + [details] : string {Book 4 - To Bloom Below the Web.system.attributes.speed.details} (same value: rigor mortis) + [special] : string {Book 4 - To Bloom Below the Web.system.attributes.speed.special} (same value: ) + [immunities] : array {Book 4 - To Bloom Below the Web.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 4 - To Bloom Below the Web.system.attributes.immunities.[]} + [exceptions] : array<> {Book 4 - To Bloom Below the Web.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - To Bloom Below the Web.system.attributes.immunities.[].type} (12 different values) + death-effects (x8) + disease (x5) + doomed (x1) + scrying (x1) + detection (x1) + paralyzed (x4) + poison (x4) + prone (x1) + sleep (x1) + curse (x1) + precision (x3) + unconscious (x3) + [resistances] : array {Book 4 - To Bloom Below the Web.system.attributes.resistances} + Length: min=0 max=2 + Value type: object {Book 4 - To Bloom Below the Web.system.attributes.resistances.[]} + [doubleVs] : array {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].exceptions.[]} (4 different values) + duskwood (x1) + force (x3) + ghost-touch (x3) + vitality (x3) + type : string {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].type} (5 different values) + void (x4) + silver (x1) + physical (x1) + all-damage (x3) + poison (x1) + value : integer {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].value} (4 different values) + 10 (x6) + 15 (x1) + 5 (x2) + 20 (x1) + [weaknesses] : array {Book 4 - To Bloom Below the Web.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[]} + exceptions : array<> {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[].type} (4 different values) + silver (x2) + mental (x1) + sonic (x1) + cold-iron (x2) + value : integer {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[].value} (2 different values) + 15 (x4) + 10 (x2) + [emitsSound] : string {Book 4 - To Bloom Below the Web.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 4 - To Bloom Below the Web.system.attributes.hardness} (same value: 0) + [stealth] : object {Book 4 - To Bloom Below the Web.system.attributes.stealth} + details : string {Book 4 - To Bloom Below the Web.system.attributes.stealth.details} (same value:

(master)

) + value : integer {Book 4 - To Bloom Below the Web.system.attributes.stealth.value} (3 different values) + 22 (x1) + 23 (x1) + 27 (x1) + details : object {Book 4 - To Bloom Below the Web.system.details} + [blurb] : string {Book 4 - To Bloom Below the Web.system.details.blurb} (8 different values) + (x6) + Variant akashti nindoru (x1) + Variant male buso (x1) + Male variant brainchild (x1) + Female provincial jiang-shi (x1) + Female jorogumo (x1) + variant monster hunter (x1) + Variant Dread Wraith (x1) + [languages] : object {Book 4 - To Bloom Below the Web.system.details.languages} + details : string {Book 4 - To Bloom Below the Web.system.details.languages.details} (4 different values) + (x9) + telepathy 100 feet, universal language (x1) + Telepathy 100 feet (x2) + tongues (x1) + value : array {Book 4 - To Bloom Below the Web.system.details.languages.value} + Length: min=0 max=3 + Value type: string {Book 4 - To Bloom Below the Web.system.details.languages.value.[]} (6 different values) + common (x12) + aklo (x5) + necril (x7) + fey (x3) + goblin (x1) + empyrean (x2) + level : object {Book 4 - To Bloom Below the Web.system.details.level} + value : integer {Book 4 - To Bloom Below the Web.system.details.level.value} (7 different values) + 9 (x2) + 13 (x3) + 12 (x5) + 10 (x2) + 11 (x2) + 16 (x1) + 6 (x1) + [privateNotes] : string {Book 4 - To Bloom Below the Web.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 4 - To Bloom Below the Web.system.details.publicNotes} (12 different values) +

Some mistake these spiderlike spirits as scavengers looking to loot abandoned shrines, but they're actually the opposite: self-appointed guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Sometimes, an algriever's duties are tinged with sadness and grief, as they mourn the loss of those who once attended their chosen shrine. Others are filled with frustration and rage, viewing any who stumble upon their shrine as lapsed faithful at best or blasphemers at worse—sinners who deserve punishment.

+

Algrievers have little interest in living creatures until they wander into their territory. Once an algriever's shrine has been breached, they block passage until the interlopers pay their respects. Aggressive algrievers steal from travelers or take hostages until their demands for an offering are satisfied. When algrievers suspect someone of committing blasphemy, no gifts can slake their thirst for vengeance.

+

Reactive Punishment

+

An algriever follows the edicts and anathemas of the deity or faith of the shrine to which they're bonded, although they remain neutral in alignment. Regardless of how large the shrine is, an algriever chooses three Medium or smaller objects in the shrine as their own focus for defense, and can use Acolyte's Defense against any creature that touches or disturbs those objects.

(x1) +

Most nindorus are harmed by silver, but not the argyrzei. Instead, argyrzeis use silver as a method of spreading sickness and pain, and to help them manipulate the minds of those who unwittingly fall under the curse of their infected gifts. They delight in disguising themselves and then selling or giving infected silver to victims. Other nindorus particularly fear argyrzeis for their mastery over silver, knowing that they're capable of causing painful wounds with their silver blades.

+

Argyrzeis appear humanoid, but their feet point backwards and they have no heads. Their glowing red neck stumps are stuffed with a wide assortment of knives, blades, and shards of metal. These nindorus represent the cycle of art being created, destroyed, and recycled into new art.

(x1) +

Akashtis are manipulative fiends who prey on those in mourning; they assume the form of a recently deceased loved one so they can infiltrate homes, then murder and consume the souls of grieving families. Sometimes called a "copycorpse," an akashti in its true form appears as a skin-covered skeleton with sharp talons on its fingers and tears of blood dripping from its lidless eyes. Its skull appears open like a bowl, and inside nest handfuls of crimson butterflies. When an akashti hides within its manifested body, close investigation can sometimes reveal the truth when the scalp of the supposed beloved one returned to life seems to subtly ripple and bulge as the butterflies within writhe. Akashtis embody the complex cycle of grief.

+

Deathly Invaders

+

Sometimes, akashtis ambush and murder targets not to bask in the grief of their loved ones, but instead to assume their form and infiltrate an organization from within to corrupt established bonds of camaraderie. Inevitably, though, these akashtis grow bored with deception and lead their new allies into a trap for slaughter.

(x1) +

Busos are tree-dwelling folk with a simmering desire to consume the flesh of others. They to heavily supplement their food with leaves and root crops, possess significant knowledge of agriculture, and boast innate powers over plants and their growth. In regards to meat, however, busos reject the flesh of beasts; they instead consume other humanoids. Not only do they find the taste of other creatures repulsive, but their bodies reject non-humanoid meat since it provides them no nutritional value and consuming it leaves them sickened and weak.

+

Busos' unusual dietary needs mean they're almost always at odds with neighboring cultures. They typically maintain decent relations only with goblins, who are as a people less prone to judging others based on diet. Other communities fear busos-with some justification-though aside from the occasional forays to harvest someone for their next meal, busos tend to keep to themselves. In some desperate locations, communities faced with famine or other natural disasters might even seek out busos' aid, offering victims in exchange for knowledge or magical assistance that might save their communities from slow and terrible deaths through starvation.

+

A buso's single eye sometimes leads to them being compared to cyclopes. However, both types of creatures deny any common ancestry, and they first appeared independently in entirely different parts of the world with substantially divergent abilities. For their part, busos believe that their ancestors' deeds gave rise to their single eyes. When faced with a famine that threatened their existence, these ancestors each cut out one of their eyes as an offering to the malevolent spirits of the forest, imploring for their salvation. Busos say that these spirits, whom they call the busaw, gave them their knowledge of agriculture, power over plants, and craving for sentient flesh. Henceforth, they revered the busaw as gods and called themselves buso: those who worship the busaw.

(x1) + (x1) +

Jiang-shi are terrifying hopping vampires from Tian Xia. Though similar to other vampires—they are undead, drain vital energy from the living, and can be slain only in specific ways—jiang-shi feast upon the breath of the living, also known as qi or ki, instead of blood. While they possess unique powers, including their magic-deflecting paper fulus, extraordinary jumping ability, and immunity to sunlight, jiang-shi also possess unique vulnerabilities, such as the inability to see living creatures save through breathsense, a revulsion to bells and mirrors, and near-stupefying melancholia. Thankfully, most jiang-shi can't create vampiric spawn.

+

Roused rudely from their nightmarish slumber, the provincial jiang-shi roams the villages and graveyards around their domain searching for sustenance to slake their hunger.

(x1) +

An imprecasia, commonly known as a curse eater, is a solitary fey drawn to the energy emanating from curses. They appear as emaciated humanoid creatures with shadowy wings, long thin hands with sharp claws, and insectile heads with feathery antenna.

+

An imprecasia's appearance in a region signifies the land is troubled, but they're not unpopular creatures. On the contrary, an imprecasia's whereabouts are coveted information, as they have the ability to fully consume curses on objects and creatures. Many carrying the weight of a curse seek out curse eaters, most of whom will gladly accept doomed objects or charitably destroy an individual's curse.

+

An imprecasia will never accept the idea of healing a cursed land or blighted region. One might even seek to strengthen the afflictions on a region simply to ensure a regular supply of food. A bolder imprecasia tracks cursed families over generations, feeding off their misfortune until the curse ends or the bloodline dies off. Any who attempt to destroy such curses may find themselves the enemy of an imprecasia defending their source of sustenance.

(x1) +

Worshippers in Shenmen who devote their every breath to Pharasma only to defy the goddess with their last sometimes transform, upon death, into path maidens. The garments all path maidens wear are the last vestiges of their former faith, a permanent reminder of their disgrace.

+

Path Nomads

+

Path maidens almost always manifest in feminine forms. Those who manifest in masculine forms are instead known as path nomads. These undead have the same abilities but tend to travel more widely; they represent turning one's back on Pharasma's role as a prophet and manipulator of destiny than of her roles over birth and death.

(x2) +

Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.

(x1) +

The shisagishin takes delight in infiltrating a community and then disguising itself as the horribly decayed or mutilated remains of a loved one or adored public figure, only to spring to life in its true form during funeral services. A shisagishin epitomizes the cycle of decay giving rise to new life.

+

Handmade Habitats

+

A shisagishin prefers to roam areas already rife with conflict and potential accidents, but it will happily create such a location if needed. They might poison wells, introduce disease to healthy livestock, or even collaborate with corrupt humans if it means the freedom to kill. Cursed towns or haunted roads are sometimes the playground of such a shisagishin.

(x1) +

Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.

+
+

A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.

(x1) +

These menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. Like other wraiths, dread wraiths haunt the shadowy places of the world, but dread wraiths are more likely to travel greater distances to sow terror or amass influence, often sticking to dark glades or sinister ruins when journeying across sun-dappled lands. Dread wraiths tends to be arrogant and rarely form a pack with others of their kind, preferring instead to dominate groups of ordinary wraiths. A particularly powerful necromancer might compel packs of dread wraiths into service, however, while a particularly malevolent goal-such as to eradicate a bastion of light and life-might draw several dread wraiths together in a common purpose.

(x1) + publication : object {Book 4 - To Bloom Below the Web.system.details.publication} + license : string {Book 4 - To Bloom Below the Web.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 4 - To Bloom Below the Web.system.details.publication.remaster} (same value: False) + title : string {Book 4 - To Bloom Below the Web.system.details.publication.title} (same value: Pathfinder #199: To Bloom Below the Web) + [description] : string {Book 4 - To Bloom Below the Web.system.details.description} (3 different values) +

An unsettling wave of malice and sinister energy ripples invisibly out from the manor, causing those who view the building to see a leering, evil face glaring at them from the structure's architecture.

(x1) +

The weakened floor gives way with a tremendous crash, dropping everything in the room into a muddy morass of toxic mold.

(x1) +

Necromantic magic stored in runes painted in powdered bone and banshees' tears lash out at anyone other than Heh Shan-Bao who opens the secondary compartment.

(x1) + [disable] : string {Book 4 - To Bloom Below the Web.system.details.disable} (3 different values) +

@Check[occultism|dc:32] or @Check[religion|dc:32] to exorcise the haunt, @Check[society|dc:35] to approach the manor in a proper way that defers to its occupant's symbolic standing in the community; displaying an official pass that legally grants permission to enter the building reduces both of these DCs by 5 (provided the PCs approach the front door and not from another direction).

+

@Check[occultism|dc:27] @Check[religion|dc:27] @Check[society|dc:30]

(x1) +

@Check[crafting|dc:33] (master) three times to knock holes in the floor without triggering the spore cloud while simultaneously lightening the strain on the floor so it can be walked upon, @Check[stealth|dc:36] (expert) to move carefully through the room for the remainder of your turn without triggering the hazard, or @Check[nature|dc:36] (expert) twice once the trap is triggered to knock enough holes into the nearby walls to cause the spores to disperse

(x1) +

DC 37 Disable Device to scratch out the runes and dissipate their magic harmlessly, @Check[arcana|dc:40] to sabotage the spell and cause the runes to dry up and blow away as inert powder, or dispel magic (7th level; counteract DC 31) to counteract the runes

(x1) + [isComplex] : boolean {Book 4 - To Bloom Below the Web.system.details.isComplex} (2 different values) + False (x2) + True (x1) + [reset] : string {Book 4 - To Bloom Below the Web.system.details.reset} (3 different values) +

The unwelcoming facade resets immediately if not disabled and can be triggered again the very next round.

(x1) +

One minute after nothing moves in the room, the spores settle down. The floor remains obvious and won't collapse further, but any creature that moves through the mold causes the spores to plume up again, re-triggering the trap.

(x1) + (x1) + [routine] : string {Book 4 - To Bloom Below the Web.system.details.routine} (2 different values) + (x2) +

(1 action) Every round on its turn, the spores that now fill area A4 inflict @Damage[8d6[poison]] damage to all creatures in the room (@Check[fortitude|dc:30|basic] save) as the cloud burns at exposed flesh; a creature that holds its breath gains a +4 circumstance bonus to this saving throw.

(x1) + [initiative] : object {Book 4 - To Bloom Below the Web.system.initiative} + statistic : string {Book 4 - To Bloom Below the Web.system.initiative.statistic} (same value: perception) + [perception] : object {Book 4 - To Bloom Below the Web.system.perception} + details : string {Book 4 - To Bloom Below the Web.system.perception.details} (4 different values) + (x10) + cursesense (x1) + breathsense (precise) 60 feet (x1) + scent curse (x1) + mod : integer {Book 4 - To Bloom Below the Web.system.perception.mod} (7 different values) + 21 (x1) + 23 (x4) + 22 (x4) + 20 (x1) + 29 (x1) + 13 (x1) + 19 (x1) + senses : array {Book 4 - To Bloom Below the Web.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 4 - To Bloom Below the Web.system.perception.senses.[]} + type : string {Book 4 - To Bloom Below the Web.system.perception.senses.[].type} (3 different values) + darkvision (x11) + low-light-vision (x1) + lifesense (x1) + acuity : string {Book 4 - To Bloom Below the Web.system.perception.senses.[].acuity} (same value: precise) + range : integer {Book 4 - To Bloom Below the Web.system.perception.senses.[].range} (same value: 60) + [resources] : object {Book 4 - To Bloom Below the Web.system.resources} + [focus] : object {Book 4 - To Bloom Below the Web.system.resources.focus} + max : integer {Book 4 - To Bloom Below the Web.system.resources.focus.max} (same value: 0) + value : integer {Book 4 - To Bloom Below the Web.system.resources.focus.value} (same value: 0) + saves : object {Book 4 - To Bloom Below the Web.system.saves} + fortitude : object {Book 4 - To Bloom Below the Web.system.saves.fortitude} + saveDetail : string {Book 4 - To Bloom Below the Web.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 4 - To Bloom Below the Web.system.saves.fortitude.value} (9 different values) + 15 (x2) + 23 (x2) + 20 (x2) + 24 (x1) + 18 (x3) + 28 (x1) + 22 (x1) + 0 (x3) + 16 (x1) + reflex : object {Book 4 - To Bloom Below the Web.system.saves.reflex} + saveDetail : string {Book 4 - To Bloom Below the Web.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 4 - To Bloom Below the Web.system.saves.reflex.value} (11 different values) + 17 (x1) + 24 (x2) + 20 (x1) + 25 (x2) + 15 (x1) + 23 (x1) + 22 (x2) + 31 (x1) + 11 (x1) + 0 (x3) + 19 (x1) + will : object {Book 4 - To Bloom Below the Web.system.saves.will} + saveDetail : string {Book 4 - To Bloom Below the Web.system.saves.will.saveDetail} (same value: ) + value : integer {Book 4 - To Bloom Below the Web.system.saves.will.value} (8 different values) + 21 (x5) + 22 (x2) + 23 (x1) + 24 (x2) + 25 (x1) + 20 (x1) + 13 (x1) + 0 (x3) + [skills] : object {Book 4 - To Bloom Below the Web.system.skills} + [intimidation] : object {Book 4 - To Bloom Below the Web.system.skills.intimidation} + base : integer {Book 4 - To Bloom Below the Web.system.skills.intimidation.base} (7 different values) + 17 (x1) + 22 (x2) + 27 (x1) + 20 (x1) + 24 (x2) + 31 (x1) + 21 (x1) + [religion] : object {Book 4 - To Bloom Below the Web.system.skills.religion} + base : integer {Book 4 - To Bloom Below the Web.system.skills.religion.base} (4 different values) + 17 (x1) + 23 (x1) + 20 (x1) + 22 (x2) + [stealth] : object {Book 4 - To Bloom Below the Web.system.skills.stealth} + base : integer {Book 4 - To Bloom Below the Web.system.skills.stealth.base} (5 different values) + 19 (x2) + 24 (x2) + 25 (x2) + 29 (x1) + 13 (x1) + [survival] : object {Book 4 - To Bloom Below the Web.system.skills.survival} + base : integer {Book 4 - To Bloom Below the Web.system.skills.survival.base} (4 different values) + 19 (x1) + 23 (x1) + 27 (x1) + 11 (x1) + [athletics] : object {Book 4 - To Bloom Below the Web.system.skills.athletics} + base : integer {Book 4 - To Bloom Below the Web.system.skills.athletics.base} (5 different values) + 27 (x1) + 25 (x1) + 21 (x1) + 28 (x1) + 15 (x1) + [crafting] : object {Book 4 - To Bloom Below the Web.system.skills.crafting} + base : integer {Book 4 - To Bloom Below the Web.system.skills.crafting.base} (2 different values) + 25 (x1) + 28 (x1) + [deception] : object {Book 4 - To Bloom Below the Web.system.skills.deception} + base : integer {Book 4 - To Bloom Below the Web.system.skills.deception.base} (5 different values) + 24 (x2) + 25 (x1) + 27 (x1) + 22 (x2) + 33 (x1) + [special] : array {Book 4 - To Bloom Below the Web.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Book 4 - To Bloom Below the Web.system.skills.deception.special.[]} + base : integer {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].base} (same value: 29) + label : string {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].label} (same value: Impersonating Governor Heh Shan-Bao) + predicate : array {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:governor) + [occultism] : object {Book 4 - To Bloom Below the Web.system.skills.occultism} + base : integer {Book 4 - To Bloom Below the Web.system.skills.occultism.base} (3 different values) + 25 (x1) + 22 (x3) + 21 (x1) + [diplomacy] : object {Book 4 - To Bloom Below the Web.system.skills.diplomacy} + base : integer {Book 4 - To Bloom Below the Web.system.skills.diplomacy.base} (2 different values) + 23 (x1) + 31 (x1) + [society] : object {Book 4 - To Bloom Below the Web.system.skills.society} + base : integer {Book 4 - To Bloom Below the Web.system.skills.society.base} (3 different values) + 22 (x1) + 24 (x1) + 30 (x1) + [arcana] : object {Book 4 - To Bloom Below the Web.system.skills.arcana} + base : integer {Book 4 - To Bloom Below the Web.system.skills.arcana.base} (2 different values) + 20 (x1) + 24 (x1) + [nature] : object {Book 4 - To Bloom Below the Web.system.skills.nature} + base : integer {Book 4 - To Bloom Below the Web.system.skills.nature.base} (2 different values) + 23 (x2) + 22 (x1) + [acrobatics] : object {Book 4 - To Bloom Below the Web.system.skills.acrobatics} + base : integer {Book 4 - To Bloom Below the Web.system.skills.acrobatics.base} (4 different values) + 19 (x2) + 21 (x1) + 29 (x1) + 25 (x1) + [special] : array {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[]} + base : integer {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].base} (same value: 27) + label : string {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].label} (same value: to Escape) + predicate : array {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].predicate.[]} (same value: action:escape) + [performance] : object {Book 4 - To Bloom Below the Web.system.skills.performance} + base : integer {Book 4 - To Bloom Below the Web.system.skills.performance.base} (same value: 31) + traits : object {Book 4 - To Bloom Below the Web.system.traits} + rarity : string {Book 4 - To Bloom Below the Web.system.traits.rarity} (4 different values) + uncommon (x2) + rare (x7) + unique (x6) + common (x1) + size : object {Book 4 - To Bloom Below the Web.system.traits.size} + value : string {Book 4 - To Bloom Below the Web.system.traits.size.value} (2 different values) + med (x15) + lg (x1) + value : array {Book 4 - To Bloom Below the Web.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 4 - To Bloom Below the Web.system.traits.value.[]} (21 different values) + [statusEffects] : array<> {Book 4 - To Bloom Below the Web.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 4 - To Bloom Below the Web.type} (2 different values) + npc (x13) + hazard (x3) + [prototypeToken] : object {Book 4 - To Bloom Below the Web.prototypeToken} + name : string {Book 4 - To Bloom Below the Web.prototypeToken.name} (2 different values) + Heh Shan-Bao (x1) + Path Maiden (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 5 - A Taste of Ashes.txt b/output/pf2e/packs/Book 5 - A Taste of Ashes.txt new file mode 100644 index 0000000..bd9f287 --- /dev/null +++ b/output/pf2e/packs/Book 5 - A Taste of Ashes.txt @@ -0,0 +1,1445 @@ +Book 5 - A Taste of Ashes +Different values: 19 +===================================== +object {Book 5 - A Taste of Ashes} + _id : string {Book 5 - A Taste of Ashes._id} (all different values) + folder : string {Book 5 - A Taste of Ashes.folder} (same value: z1NLFwtRiCwoDZmq) + img : string {Book 5 - A Taste of Ashes.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x17) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {Book 5 - A Taste of Ashes.items} + Length: min=1 max=56 + Value type: object {Book 5 - A Taste of Ashes.items.[]} + _id : string {Book 5 - A Taste of Ashes.items.[]._id} (306 different values) + img : string {Book 5 - A Taste of Ashes.items.[].img} (116 different values) + name : string {Book 5 - A Taste of Ashes.items.[].name} (221 different values) + sort : integer {Book 5 - A Taste of Ashes.items.[].sort} (57 different values) + system : object {Book 5 - A Taste of Ashes.items.[].system} + [attack] : object {Book 5 - A Taste of Ashes.items.[].system.attack} + value : string {Book 5 - A Taste of Ashes.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 5 - A Taste of Ashes.items.[].system.attackEffects} + [custom] : string {Book 5 - A Taste of Ashes.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 5 - A Taste of Ashes.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.attackEffects.value.[]} (8 different values) + hunger-pangs (x2) + dooming-touch (x2) + energy-charge (x1) + lich-paralyzing-touch (x1) + grab (x1) + improved-push (x1) + impart-doom (x1) + cloying-shadows (x3) + [bonus] : object {Book 5 - A Taste of Ashes.items.[].system.bonus} + value : integer {Book 5 - A Taste of Ashes.items.[].system.bonus.value} (17 different values) + 17 (x2) + 26 (x3) + 0 (x12) + 31 (x2) + 30 (x8) + 28 (x3) + 33 (x1) + 29 (x1) + 36 (x3) + 34 (x7) + 2 (x1) + 27 (x1) + 25 (x1) + 35 (x2) + 32 (x5) + 38 (x2) + 37 (x1) + [damageRolls] : object {Book 5 - A Taste of Ashes.items.[].system.damageRolls} + [IGJPggDp3yyNOl1u] : object {Book 5 - A Taste of Ashes.items.[].system.damageRolls.IGJPggDp3yyNOl1u} + damage : string {Book 5 - A Taste of Ashes.items.[].system.damageRolls.IGJPggDp3yyNOl1u.damage} (2 different values) + 2d10+9 (x1) + 3d10+13 (x1) + damageType : string {Book 5 - A Taste of Ashes.items.[].system.damageRolls.IGJPggDp3yyNOl1u.damageType} (same value: piercing) + [uHjPA8jRJjzuvUBJ] : object {Book 5 - A Taste of Ashes.items.[].system.damageRolls.uHjPA8jRJjzuvUBJ} + damage : string {Book 5 - A Taste of Ashes.items.[].system.damageRolls.uHjPA8jRJjzuvUBJ.damage} (2 different values) + 2d8+7 (x1) + 3d8+13 (x1) + damageType : string {Book 5 - A Taste of Ashes.items.[].system.damageRolls.uHjPA8jRJjzuvUBJ.damageType} (2 different values) + bludgeoning (x1) + slashing (x1) + [0] : object {Book 5 - A Taste of Ashes.items.[].system.damageRolls.0} + damage : string {Book 5 - A Taste of Ashes.items.[].system.damageRolls.0.damage} (16 different values) + 3d10+18 (x1) + 3d8+18 (x1) + 2d10+16 (x1) + 2d4+16 (x1) + 3d4+13 (x1) + 3d8+13 (x1) + 3d8+19 (x2) + 2d6+19 (x1) + 3d8+17 (x1) + 2d10+12 (x2) + 3d8+12 (x1) + 2d8+10 (x1) + 8d6 (x1) + 3d10+15 (x2) + 3d12+15 (x1) + 2d10+15 (x1) + damageType : string {Book 5 - 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A Taste of Ashes.items.[].system.damageRolls.nUJidhO1NSfrM60H.damage} (same value: 3d6+15) + damageType : string {Book 5 - A Taste of Ashes.items.[].system.damageRolls.nUJidhO1NSfrM60H.damageType} (same value: slashing) + [pvsOxFD2mZF2pYJQ] : object {Book 5 - A Taste of Ashes.items.[].system.damageRolls.pvsOxFD2mZF2pYJQ} + damage : string {Book 5 - A Taste of Ashes.items.[].system.damageRolls.pvsOxFD2mZF2pYJQ.damage} (same value: 2d6) + damageType : string {Book 5 - A Taste of Ashes.items.[].system.damageRolls.pvsOxFD2mZF2pYJQ.damageType} (same value: cold) + [3sMJb8iKe04EZyJ4] : object {Book 5 - A Taste of Ashes.items.[].system.damageRolls.3sMJb8iKe04EZyJ4} + damage : string {Book 5 - A Taste of Ashes.items.[].system.damageRolls.3sMJb8iKe04EZyJ4.damage} (same value: 1d4+15) + damageType : string {Book 5 - A Taste of Ashes.items.[].system.damageRolls.3sMJb8iKe04EZyJ4.damageType} (same value: piercing) + [aM6XbfKXiYw7BLEq] : object {Book 5 - A Taste of Ashes.items.[].system.damageRolls.aM6XbfKXiYw7BLEq} + damage : string {Book 5 - 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A Taste of Ashes.items.[].system.traits.value.[]} (77 different values) + [traditions] : array {Book 5 - A Taste of Ashes.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.traits.traditions.[]} (4 different values) + arcane (x105) + divine (x79) + occult (x87) + primal (x59) + [weaponType] : object {Book 5 - A Taste of Ashes.items.[].system.weaponType} + value : string {Book 5 - A Taste of Ashes.items.[].system.weaponType.value} (2 different values) + melee (x31) + ranged (x11) + [actionType] : object {Book 5 - A Taste of Ashes.items.[].system.actionType} + value : string {Book 5 - A Taste of Ashes.items.[].system.actionType.value} (4 different values) + passive (x78) + action (x29) + reaction (x20) + free (x10) + [actions] : object {Book 5 - A Taste of Ashes.items.[].system.actions} + [value] : integer {Book 5 - A Taste of Ashes.items.[].system.actions.value} (3 different values) + 3 (x7) + 1 (x13) + 2 (x9) + [category] : string {Book 5 - A Taste of Ashes.items.[].system.category} (9 different values) + interaction (x20) + offensive (x60) + martial (x8) + other (x1) + defensive (x55) + simple (x5) + heavy (x2) + light (x1) + ammo (x1) + [autoHeightenLevel] : object {Book 5 - A Taste of Ashes.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 5 - A Taste of Ashes.items.[].system.prepared} + value : string {Book 5 - A Taste of Ashes.items.[].system.prepared.value} (3 different values) + innate (x9) + spontaneous (x2) + prepared (x1) + [flexible] : boolean {Book 5 - A Taste of Ashes.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 5 - A Taste of Ashes.items.[].system.proficiency} + value : integer {Book 5 - A Taste of Ashes.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Book 5 - A Taste of Ashes.items.[].system.showSlotlessLevels} + value : boolean {Book 5 - A Taste of Ashes.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 5 - A Taste of Ashes.items.[].system.slots} + [slot1] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot1} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot1.max} (same value: 3) + [value] : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot1.value} (same value: 3) + [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot1.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot1.prepared.[].id} (3 different values) + nja9fAAUCnaDjCDN (x1) + et11PuR6OfQOlegW (x1) + 0CIjTVZ9b5u2kcHU (x1) + [slot2] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot2} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot2.max} (same value: 3) + [value] : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot2.value} (same value: 3) + [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot2.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot2.prepared.[].id} (3 different values) + ucqykOYHPNONS5q2 (x1) + 9dJM5fEqJUiNsub0 (x1) + XDDnL0xhLgyvfow3 (x1) + [slot3] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot3} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot3.max} (same value: 3) + [value] : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot3.value} (same value: 3) + [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot3.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot3.prepared.[].id} (3 different values) + b2zmptIinyd1Xyh3 (x1) + UHKjzPQKPUwF9plb (x1) + OZRT1zqwV97XmblK (x1) + [slot4] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot4} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot4.max} (same value: 3) + [value] : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot4.value} (same value: 3) + [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot4.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot4.prepared.[].id} (3 different values) + yBgmufJQhv1mpzf7 (x1) + sHP2Z8D3BrKiyzo6 (x1) + E3q6GIo6lWK4h8lH (x1) + [slot5] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot5} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot5.max} (same value: 3) + [value] : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot5.value} (same value: 3) + [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot5.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot5.prepared.[].id} (3 different values) + fcIQF2Qt00O4IHCe (x1) + hvxRyfzTHFFh4IAf (x1) + DxZZpOWVT7uwzynW (x1) + [slot6] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot6} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot6.max} (same value: 3) + [value] : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot6.value} (same value: 3) + [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot6.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot6.prepared.[].id} (3 different values) + nwRwFEHWhatunMzx (x1) + FNVyBc8WVh07IYtR (x1) + 2KRkSTpeUwaLfP1d (x1) + [slot7] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot7} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot7.max} (same value: 3) + [value] : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot7.value} (same value: 3) + [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot7.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot7.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot7.prepared.[].id} (3 different values) + gZmqgluDCnTGKE9g (x1) + XxuY7UC6u3r4NA78 (x1) + K7Kn95Dyhe6RLVsC (x1) + [slot8] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot8} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot8.max} (same value: 3) + [value] : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot8.value} (same value: 3) + [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot8.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot8.prepared.[].id} (3 different values) + dUkmj5TeNldCbNJq (x1) + 7QNDbj7LHimm4bQz (x1) + c2T7qiTf9w5B9qPG (x1) + [slot0] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot0} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot0.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot0.prepared.[].id} (5 different values) + Mjou33cYVgARG9OU (x1) + EdmewdfZCDgsbfiz (x1) + Isv0TTT7YYtiGxve (x1) + FkxiSUYfm1coBXO7 (x1) + vl825APMdY9mFlEj (x1) + [slot10] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot10} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot10.max} (same value: 1) + prepared : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot10.prepared} + Length: min=1 max=1 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot10.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot10.prepared.[].id} (same value: t6WvFnAiv7Sfj0s9) + [slot9] : object {Book 5 - A Taste of Ashes.items.[].system.slots.slot9} + max : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot9.max} (2 different values) + 3 (x1) + 2 (x1) + [prepared] : array {Book 5 - A Taste of Ashes.items.[].system.slots.slot9.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.slots.slot9.prepared.[]} + id : string {Book 5 - A Taste of Ashes.items.[].system.slots.slot9.prepared.[].id} (3 different values) + ykLSYD7qNA4V0Mzd (x1) + baoVmz1qq3gWjB9J (x1) + fOCovVeF4iBUC9ZS (x1) + value : integer {Book 5 - A Taste of Ashes.items.[].system.slots.slot9.value} (same value: 2) + [spelldc] : object {Book 5 - A Taste of Ashes.items.[].system.spelldc} + dc : integer {Book 5 - A Taste of Ashes.items.[].system.spelldc.dc} (8 different values) + 36 (x1) + 38 (x4) + 34 (x2) + 40 (x1) + 43 (x1) + 41 (x1) + 44 (x1) + 39 (x1) + [mod] : integer {Book 5 - A Taste of Ashes.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 5 - A Taste of Ashes.items.[].system.spelldc.value} (8 different values) + 28 (x1) + 30 (x4) + 26 (x2) + 32 (x1) + 35 (x1) + 33 (x1) + 36 (x1) + 31 (x1) + [tradition] : object {Book 5 - A Taste of Ashes.items.[].system.tradition} + value : string {Book 5 - A Taste of Ashes.items.[].system.tradition.value} (4 different values) + divine (x6) + arcane (x3) + occult (x2) + primal (x1) + [area] : object {Book 5 - A Taste of Ashes.items.[].system.area} + type : string {Book 5 - A Taste of Ashes.items.[].system.area.type} (4 different values) + cone (x6) + burst (x13) + emanation (x10) + line (x3) + value : integer {Book 5 - A Taste of Ashes.items.[].system.area.value} (9 different values) + 30 (x11) + 20 (x7) + 60 (x7) + 15 (x1) + 40 (x2) + 100 (x1) + 120 (x1) + 10 (x1) + 5 (x1) + [cost] : object {Book 5 - A Taste of Ashes.items.[].system.cost} + value : string {Book 5 - A Taste of Ashes.items.[].system.cost.value} (5 different values) + (x132) + black onyx, see Table 7-1 (x4) + 6 gp of ruby dust (x1) + a precious possession or drop of blood from the creature to be duplicated, plus an ornate silver mirror worth 7,000 gp (x1) + warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + [counteraction] : boolean {Book 5 - A Taste of Ashes.items.[].system.counteraction} (2 different values) + False (x131) + True (x8) + [damage] : object {Book 5 - A Taste of Ashes.items.[].system.damage} + [0] : object {Book 5 - A Taste of Ashes.items.[].system.damage.0} + [applyMod] : boolean {Book 5 - A Taste of Ashes.items.[].system.damage.0.applyMod} (2 different values) + False (x29) + True (x8) + [category] : mixed + formula : string {Book 5 - A Taste of Ashes.items.[].system.damage.0.formula} (22 different values) + kinds : array {Book 5 - A Taste of Ashes.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x50) + healing (x5) + materials : array<> {Book 5 - A Taste of Ashes.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - A Taste of Ashes.items.[].system.damage.0.type} (10 different values) + void (x17) + cold (x9) + electricity (x5) + untyped (x7) + poison (x2) + fire (x2) + acid (x1) + force (x2) + mental (x3) + spirit (x2) + [damageType] : string {Book 5 - A Taste of Ashes.items.[].system.damage.damageType} (3 different values) + slashing (x5) + bludgeoning (x3) + piercing (x5) + [dice] : integer {Book 5 - A Taste of Ashes.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 5 - A Taste of Ashes.items.[].system.damage.die} (4 different values) + d10 (x4) + d4 (x5) + d6 (x1) + d8 (x3) + [v1pnjhfu6e9akqe0] : object {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - A Taste of Ashes.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [defense] : object {Book 5 - A Taste of Ashes.items.[].system.defense} + save : object {Book 5 - A Taste of Ashes.items.[].system.defense.save} + basic : boolean {Book 5 - A Taste of Ashes.items.[].system.defense.save.basic} (2 different values) + True (x33) + False (x19) + statistic : string {Book 5 - A Taste of Ashes.items.[].system.defense.save.statistic} (3 different values) + fortitude (x29) + reflex (x12) + will (x11) + [duration] : object {Book 5 - A Taste of Ashes.items.[].system.duration} + sustained : boolean {Book 5 - A Taste of Ashes.items.[].system.duration.sustained} (2 different values) + False (x134) + True (x5) + value : string {Book 5 - A Taste of Ashes.items.[].system.duration.value} (15 different values) + 1 day (x4) + (x76) + varies (x10) + 1 minute (x17) + 5 minutes (x5) + unlimited (x1) + 10 minutes (x11) + 1 or more rounds (see below) (x1) + until the start of your next turn (x4) + until the end of your turn (x2) + until full tribute is paid (x2) + 1 round (x2) + until the next time you make your daily preparations (x2) + 1 hour (x1) + 8 hours (x1) + [level] : object {Book 5 - A Taste of Ashes.items.[].system.level} + value : integer {Book 5 - A Taste of Ashes.items.[].system.level.value} (15 different values) + 3 (x15) + 2 (x20) + 1 (x40) + 0 (x17) + 8 (x11) + 7 (x10) + 6 (x13) + 5 (x13) + 4 (x12) + 16 (x2) + 13 (x1) + 9 (x6) + 18 (x1) + 10 (x1) + 17 (x1) + [location] : object {Book 5 - A Taste of Ashes.items.[].system.location} + [heightenedLevel] : integer {Book 5 - A Taste of Ashes.items.[].system.location.heightenedLevel} (9 different values) + 7 (x13) + 8 (x14) + 6 (x6) + 5 (x8) + 4 (x11) + 3 (x6) + 2 (x6) + 1 (x6) + 9 (x10) + [uses] : object {Book 5 - A Taste of Ashes.items.[].system.location.uses} + max : integer {Book 5 - A Taste of Ashes.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 5 - A Taste of Ashes.items.[].system.location.uses.value} (same value: 3) + [value] : string {Book 5 - A Taste of Ashes.items.[].system.location.value} (9 different values) + cm8kh6khpDzrtqm7 (x6) + 8FjfApMjKiijwosA (x29) + UrGxTIwT0tis9T6y (x3) + GzJUBKMhT6vGRr4H (x19) + pdcMo0Z3y78UAPle (x33) + MQZC5UNddD43Rc4o (x2) + fy8jj3KRlrN9nHWV (x31) + 5lI9YwiEJT7ostfD (x6) + ja6ymHee8MuA7dWg (x4) + [range] : mixed + object {Book 5 - A Taste of Ashes.items.[].system.range} + value : string {Book 5 - A Taste of Ashes.items.[].system.range.value} (13 different values) + 30 feet (x24) + 10 feet (x4) + varies (x8) + 500 feet (x8) + 120 feet (x21) + (x37) + touch (x29) + 100 feet (x1) + interplanar (x1) + see text (x2) + 60 feet (x2) + planetary (x1) + 0 feet (x1) + integer {Book 5 - A Taste of Ashes.items.[].system.range} (same value: 100) + [requirements] : string {Book 5 - A Taste of Ashes.items.[].system.requirements} (same value: ) + [target] : object {Book 5 - A Taste of Ashes.items.[].system.target} + value : string {Book 5 - A Taste of Ashes.items.[].system.target.value} (29 different values) + [time] : object {Book 5 - A Taste of Ashes.items.[].system.time} + value : string {Book 5 - A Taste of Ashes.items.[].system.time.value} (7 different values) + 2 (x99) + 1 day (x6) + 1 to 3 (x6) + 1 (x9) + 3 (x9) + 1 minute (x5) + 10 minutes (x5) + [ritual] : object {Book 5 - A Taste of Ashes.items.[].system.ritual} + primary : object {Book 5 - A Taste of Ashes.items.[].system.ritual.primary} + check : string {Book 5 - A Taste of Ashes.items.[].system.ritual.primary.check} (3 different values) + Arcana (expert), Occultism (expert), or Religion (expert) (x4) + Arcana or Occultism (master, the check has the secret trait) (x1) + Arcana (master) or Occultism (master) (x1) + secondary : object {Book 5 - A Taste of Ashes.items.[].system.ritual.secondary} + casters : integer {Book 5 - A Taste of Ashes.items.[].system.ritual.secondary.casters} (2 different values) + 1 (x4) + 4 (x2) + checks : string {Book 5 - A Taste of Ashes.items.[].system.ritual.secondary.checks} (3 different values) + Religion (x4) + Crafting, Deception, Performance, Society (x1) + Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) + [heightening] : object {Book 5 - A Taste of Ashes.items.[].system.heightening} + [damage] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.damage} + 0 : string {Book 5 - A Taste of Ashes.items.[].system.heightening.damage.0} (9 different values) + 1d8 (x11) + 1d10 (x5) + 2d8 (x3) + 1d12 (x3) + 2d10 (x2) + 2d6 (x8) + 1d4 (x10) + 1d6 (x2) + 10 (x2) + [v1pnjhfu6e9akqe0] : string {Book 5 - A Taste of Ashes.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [interval] : integer {Book 5 - A Taste of Ashes.items.[].system.heightening.interval} (2 different values) + 1 (x43) + 2 (x3) + type : string {Book 5 - A Taste of Ashes.items.[].system.heightening.type} (2 different values) + interval (x46) + fixed (x8) + [levels] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels} + [3] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.3} + target : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.3.target} + value : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.3.target.value} (2 different values) + 10 objects (x2) + 5 creatures (x1) + [6] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.6} + target : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.6.target} + value : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.6.target.value} (2 different values) + any number of objects (x2) + 10 creatures (x2) + [range] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.6.range} + value : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + [10] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10} + damage : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage} + 0 : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6) + materials : array<> {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.10.damage.0.type} (same value: void) + [5] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5} + [range] : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.range} + value : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + time : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.time} + value : string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.time.value} (same value: 3) + traits : object {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.traits} + value : array {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [overlays] : object {Book 5 - A Taste of Ashes.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x5) + manipulate (x5) + void (x5) + [pq7cxntbz4s8g5ik] : object {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x5) + manipulate (x5) + void (x5) + [z04svm1cvfcxtplb] : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x5) + manipulate (x5) + void (x5) + [baseItem] : string {Book 5 - A Taste of Ashes.items.[].system.baseItem} (12 different values) + scythe (x2) + staff (x2) + halberd (x1) + full-plate (x2) + dagger (x2) + kukri (x1) + war-razor (x1) + leather-armor (x1) + composite-longbow (x1) + longspear (x1) + warhammer (x1) + guisarme (x1) + [bonusDamage] : object {Book 5 - A Taste of Ashes.items.[].system.bonusDamage} + value : integer {Book 5 - A Taste of Ashes.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 5 - A Taste of Ashes.items.[].system.bulk} + value : mixed + integer {Book 5 - A Taste of Ashes.items.[].system.bulk.value} (4 different values) + 2 (x6) + 0 (x6) + 1 (x4) + 4 (x2) + float {Book 5 - A Taste of Ashes.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Book 5 - A Taste of Ashes.items.[].system.bulk.capacity} (same value: 0) + [heldOrStowed] : integer {Book 5 - A Taste of Ashes.items.[].system.bulk.heldOrStowed} (same value: 0) + [ignored] : integer {Book 5 - A Taste of Ashes.items.[].system.bulk.ignored} (same value: 0) + [containerId] : string {Book 5 - A Taste of Ashes.items.[].system.containerId} (same value: yN8zYWDqbmYG8sWK) + [equipped] : object {Book 5 - A Taste of Ashes.items.[].system.equipped} + carryType : string {Book 5 - A Taste of Ashes.items.[].system.equipped.carryType} (2 different values) + held (x1) + worn (x23) + [handsHeld] : integer {Book 5 - A Taste of Ashes.items.[].system.equipped.handsHeld} (2 different values) + 2 (x1) + 0 (x19) + [invested] : mixed + [inSlot] : boolean {Book 5 - A Taste of Ashes.items.[].system.equipped.inSlot} (2 different values) + True (x3) + False (x1) + [group] : string {Book 5 - A Taste of Ashes.items.[].system.group} (8 different values) + polearm (x4) + club (x2) + plate (x2) + knife (x4) + leather (x1) + bow (x1) + spear (x1) + hammer (x1) + [hardness] : integer {Book 5 - A Taste of Ashes.items.[].system.hardness} (same value: 0) + [hp] : object {Book 5 - A Taste of Ashes.items.[].system.hp} + max : integer {Book 5 - A Taste of Ashes.items.[].system.hp.max} (same value: 0) + value : integer {Book 5 - A Taste of Ashes.items.[].system.hp.value} (same value: 0) + [material] : object {Book 5 - A Taste of Ashes.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 5 - A Taste of Ashes.items.[].system.price} + value : object {Book 5 - A Taste of Ashes.items.[].system.price.value} + [gp] : integer {Book 5 - A Taste of Ashes.items.[].system.price.value.gp} (11 different values) + 2 (x5) + 9750 (x1) + 30 (x2) + 2200 (x1) + 23000 (x1) + 300 (x1) + 10000 (x1) + 15000 (x1) + 20 (x1) + 1 (x1) + 50 (x1) + [sp] : integer {Book 5 - A Taste of Ashes.items.[].system.price.value.sp} (4 different values) + 2 (x2) + 3 (x1) + 5 (x1) + 1 (x1) + [per] : integer {Book 5 - A Taste of Ashes.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 5 - A Taste of Ashes.items.[].system.quantity} (5 different values) + 1 (x19) + 3 (x1) + 5 (x2) + 20 (x1) + 16 (x1) + [reload] : object {Book 5 - A Taste of Ashes.items.[].system.reload} + value : string {Book 5 - A Taste of Ashes.items.[].system.reload.value} (3 different values) + (x10) + - (x2) + 0 (x1) + [runes] : object {Book 5 - A Taste of Ashes.items.[].system.runes} + potency : integer {Book 5 - A Taste of Ashes.items.[].system.runes.potency} (4 different values) + 2 (x8) + 0 (x5) + 1 (x1) + 3 (x2) + property : array {Book 5 - A Taste of Ashes.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 5 - A Taste of Ashes.items.[].system.runes.property.[]} (same value: wounding) + [striking] : integer {Book 5 - A Taste of Ashes.items.[].system.runes.striking} (3 different values) + 2 (x6) + 0 (x5) + 1 (x2) + [resilient] : integer {Book 5 - A Taste of Ashes.items.[].system.runes.resilient} (2 different values) + 1 (x1) + 2 (x2) + [size] : string {Book 5 - A Taste of Ashes.items.[].system.size} (2 different values) + lg (x8) + med (x16) + [splashDamage] : object {Book 5 - A Taste of Ashes.items.[].system.splashDamage} + value : integer {Book 5 - A Taste of Ashes.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 5 - A Taste of Ashes.items.[].system.usage} + value : string {Book 5 - A Taste of Ashes.items.[].system.usage.value} (5 different values) + held-in-two-hands (x5) + held-in-one-hand (x9) + worn (x3) + worncirclet (x1) + held-in-one-plus-hands (x1) + [uses] : object {Book 5 - A Taste of Ashes.items.[].system.uses} + autoDestroy : boolean {Book 5 - A Taste of Ashes.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 5 - A Taste of Ashes.items.[].system.uses.max} (same value: 1) + value : integer {Book 5 - A Taste of Ashes.items.[].system.uses.value} (same value: 1) + [acBonus] : integer {Book 5 - A Taste of Ashes.items.[].system.acBonus} (2 different values) + 6 (x2) + 1 (x1) + [checkPenalty] : integer {Book 5 - A Taste of Ashes.items.[].system.checkPenalty} (2 different values) + -3 (x2) + -1 (x1) + [dexCap] : integer {Book 5 - A Taste of Ashes.items.[].system.dexCap} (2 different values) + 0 (x2) + 4 (x1) + [speedPenalty] : integer {Book 5 - A Taste of Ashes.items.[].system.speedPenalty} (2 different values) + -10 (x2) + 0 (x1) + [strength] : integer {Book 5 - A Taste of Ashes.items.[].system.strength} (2 different values) + 4 (x2) + 0 (x1) + [frequency] : object {Book 5 - A Taste of Ashes.items.[].system.frequency} + max : integer {Book 5 - A Taste of Ashes.items.[].system.frequency.max} (same value: 1) + per : string {Book 5 - A Taste of Ashes.items.[].system.frequency.per} (3 different values) + round (x3) + day (x2) + PT1H (x2) + [value] : integer {Book 5 - A Taste of Ashes.items.[].system.frequency.value} (same value: 1) + [specific] : object {Book 5 - A Taste of Ashes.items.[].system.specific} + material : object {Book 5 - A Taste of Ashes.items.[].system.specific.material} + [base] : array {Book 5 - A Taste of Ashes.items.[].system.specific.material.base} + Length: min=1 max=1 + Value type: object {Book 5 - A Taste of Ashes.items.[].system.specific.material.base.[]} + thickness : string {Book 5 - A Taste of Ashes.items.[].system.specific.material.base.[].thickness} (same value: thin) + type : string {Book 5 - A Taste of Ashes.items.[].system.specific.material.base.[].type} (same value: steel) + [grade] : mixed + [type] : mixed + runes : object {Book 5 - A Taste of Ashes.items.[].system.specific.runes} + potency : integer {Book 5 - A Taste of Ashes.items.[].system.specific.runes.potency} (2 different values) + 3 (x1) + 2 (x1) + property : array<> {Book 5 - A Taste of Ashes.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 5 - A Taste of Ashes.items.[].system.specific.runes.striking} (same value: 2) + [mod] : object {Book 5 - A Taste of Ashes.items.[].system.mod} + value : integer {Book 5 - A Taste of Ashes.items.[].system.mod.value} (6 different values) + 30 (x1) + 25 (x1) + 33 (x1) + 36 (x1) + 39 (x1) + 37 (x1) + [proficient] : object {Book 5 - A Taste of Ashes.items.[].system.proficient} + value : integer {Book 5 - A Taste of Ashes.items.[].system.proficient.value} (same value: 0) + [apex] : object {Book 5 - A Taste of Ashes.items.[].system.apex} + attribute : string {Book 5 - A Taste of Ashes.items.[].system.apex.attribute} (same value: int) + [deathNote] : boolean {Book 5 - A Taste of Ashes.items.[].system.deathNote} (same value: True) + [stackGroup] : string {Book 5 - A Taste of Ashes.items.[].system.stackGroup} (same value: arrows) + [collapsed] : boolean {Book 5 - A Taste of Ashes.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book 5 - A Taste of Ashes.items.[].system.stowing} (same value: False) + type : string {Book 5 - A Taste of Ashes.items.[].type} (11 different values) + melee (x42) + action (x137) + spellcastingEntry (x12) + spell (x139) + weapon (x13) + consumable (x2) + equipment (x3) + armor (x3) + lore (x6) + treasure (x2) + backpack (x1) + [_stats] : object {Book 5 - A Taste of Ashes.items.[]._stats} + compendiumSource : string {Book 5 - A Taste of Ashes.items.[]._stats.compendiumSource} (131 different values) + [flags] : object {Book 5 - A Taste of Ashes.items.[].flags} + pf2e : object {Book 5 - A Taste of Ashes.items.[].flags.pf2e} + linkedWeapon : string {Book 5 - A Taste of Ashes.items.[].flags.pf2e.linkedWeapon} (12 different values) + 8d5s5kWfxsTt1E7x (x1) + QP9y3IvYtv25BjBp (x1) + AyZjm3INSJewsJ2K (x1) + eUNG3ALTKnNJ07Tb (x1) + rECDVM58oj7jbIkn (x2) + KE51uvHdZPBUiOMr (x1) + G0TgAor4CYC6eGVt (x1) + kB4ioemAlFdlk3ao (x1) + avbyOIm6NzsjAVnN (x1) + EQGl4hntTcrQYQTB (x1) + PpvFkA9eo3Vb8yNr (x1) + 3Pew2VezftLEnHuA (x1) + name : string {Book 5 - A Taste of Ashes.name} (all different values) + system : object {Book 5 - A Taste of Ashes.system} + [abilities] : object {Book 5 - A Taste of Ashes.system.abilities} + cha : object {Book 5 - A Taste of Ashes.system.abilities.cha} + mod : integer {Book 5 - A Taste of Ashes.system.abilities.cha.mod} (9 different values) + -3 (x1) + -2 (x1) + 4 (x3) + 5 (x4) + 9 (x3) + 8 (x2) + 6 (x1) + 0 (x1) + 7 (x1) + con : object {Book 5 - A Taste of Ashes.system.abilities.con} + mod : integer {Book 5 - A Taste of Ashes.system.abilities.con.mod} (8 different values) + 4 (x2) + 8 (x3) + 5 (x2) + 6 (x6) + 2 (x1) + 1 (x1) + 9 (x1) + 10 (x1) + dex : object {Book 5 - A Taste of Ashes.system.abilities.dex} + mod : integer {Book 5 - A Taste of Ashes.system.abilities.dex.mod} (8 different values) + 2 (x1) + 5 (x3) + 3 (x2) + 6 (x2) + 4 (x4) + 9 (x1) + 8 (x2) + 7 (x2) + int : object {Book 5 - A Taste of Ashes.system.abilities.int} + mod : integer {Book 5 - A Taste of Ashes.system.abilities.int.mod} (11 different values) + -5 (x2) + 3 (x2) + 9 (x1) + 4 (x2) + 7 (x1) + 6 (x1) + 5 (x3) + 10 (x1) + -4 (x2) + 2 (x1) + 8 (x1) + str : object {Book 5 - A Taste of Ashes.system.abilities.str} + mod : integer {Book 5 - A Taste of Ashes.system.abilities.str.mod} (8 different values) + 6 (x2) + 7 (x2) + 8 (x3) + 2 (x1) + 5 (x1) + 4 (x1) + 9 (x6) + -5 (x1) + wis : object {Book 5 - A Taste of Ashes.system.abilities.wis} + mod : integer {Book 5 - A Taste of Ashes.system.abilities.wis.mod} (6 different values) + 2 (x2) + 4 (x3) + 7 (x5) + 6 (x3) + 5 (x3) + 8 (x1) + attributes : object {Book 5 - A Taste of Ashes.system.attributes} + ac : object {Book 5 - A Taste of Ashes.system.attributes.ac} + [details] : string {Book 5 - A Taste of Ashes.system.attributes.ac.details} (same value: ) + value : integer {Book 5 - A Taste of Ashes.system.attributes.ac.value} (10 different values) + 23 (x1) + 32 (x2) + 36 (x4) + 0 (x2) + 38 (x2) + 40 (x1) + 41 (x2) + 42 (x2) + 39 (x2) + 45 (x1) + [allSaves] : object {Book 5 - A Taste of Ashes.system.attributes.allSaves} + value : string {Book 5 - A Taste of Ashes.system.attributes.allSaves.value} (5 different values) + (x11) + +2 status to all saves vs. magic (x2) + +1 status to all saves vs. divination (x2) + +1 status to all saves vs. vitality (x1) + +1 status to all saves vs. magic (x1) + hp : object {Book 5 - A Taste of Ashes.system.attributes.hp} + details : string {Book 5 - A Taste of Ashes.system.attributes.hp.details} (7 different values) + (x7) + void healing (x6) + void healing, rejuvenation (x1) + void healing, regeneration 15 (deactivated by acid) (x2) + emotional consumption, dramatic return, void healing (x1) + ashen rise, void healing, regeneration 20 (deactivated by fire or holy) (x1) + Soul Ward (x1) + max : integer {Book 5 - A Taste of Ashes.system.attributes.hp.max} (17 different values) + 120 (x1) + 250 (x1) + 340 (x1) + 0 (x2) + 280 (x1) + 305 (x1) + 285 (x1) + 230 (x1) + 405 (x1) + 330 (x1) + 295 (x1) + 345 (x2) + 335 (x1) + 390 (x1) + 360 (x1) + 260 (x1) + 450 (x1) + temp : integer {Book 5 - A Taste of Ashes.system.attributes.hp.temp} (same value: 0) + value : integer {Book 5 - A Taste of Ashes.system.attributes.hp.value} (17 different values) + 120 (x1) + 250 (x1) + 340 (x1) + 0 (x2) + 280 (x1) + 305 (x1) + 285 (x1) + 230 (x1) + 405 (x1) + 330 (x1) + 295 (x1) + 345 (x2) + 335 (x1) + 390 (x1) + 360 (x1) + 260 (x1) + 450 (x1) + [immunities] : array {Book 5 - A Taste of Ashes.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 5 - A Taste of Ashes.system.attributes.immunities.[]} + type : string {Book 5 - A Taste of Ashes.system.attributes.immunities.[].type} (9 different values) + disease (x11) + death-effects (x12) + paralyzed (x9) + poison (x9) + unconscious (x9) + precision (x3) + mental (x1) + cold (x1) + sleep (x1) + [speed] : object {Book 5 - A Taste of Ashes.system.attributes.speed} + otherSpeeds : array {Book 5 - A Taste of Ashes.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 5 - A Taste of Ashes.system.attributes.speed.otherSpeeds.[]} + type : string {Book 5 - A Taste of Ashes.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x6) + climb (x1) + value : integer {Book 5 - A Taste of Ashes.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 25 (x2) + 35 (x2) + 40 (x1) + 70 (x1) + 180 (x1) + value : integer {Book 5 - A Taste of Ashes.system.attributes.speed.value} (5 different values) + 40 (x3) + 30 (x5) + 25 (x7) + 0 (x1) + 50 (x1) + [details] : string {Book 5 - A Taste of Ashes.system.attributes.speed.details} (same value: swift steps, tenebral form) + [emitsSound] : string {Book 5 - A Taste of Ashes.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 5 - A Taste of Ashes.system.attributes.hardness} (same value: 0) + [stealth] : object {Book 5 - A Taste of Ashes.system.attributes.stealth} + details : string {Book 5 - A Taste of Ashes.system.attributes.stealth.details} (same value:

(master)

) + value : integer {Book 5 - A Taste of Ashes.system.attributes.stealth.value} (2 different values) + 39 (x1) + 43 (x1) + [resistances] : array {Book 5 - A Taste of Ashes.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Book 5 - A Taste of Ashes.system.attributes.resistances.[]} + type : string {Book 5 - A Taste of Ashes.system.attributes.resistances.[].type} (3 different values) + cold (x3) + void (x2) + all-damage (x1) + value : integer {Book 5 - A Taste of Ashes.system.attributes.resistances.[].value} (2 different values) + 15 (x5) + 10 (x1) + doubleVs : array {Book 5 - A Taste of Ashes.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 5 - A Taste of Ashes.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Book 5 - A Taste of Ashes.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {Book 5 - A Taste of Ashes.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + [weaknesses] : array {Book 5 - A Taste of Ashes.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Book 5 - A Taste of Ashes.system.attributes.weaknesses.[]} + type : string {Book 5 - A Taste of Ashes.system.attributes.weaknesses.[].type} (5 different values) + slashing (x2) + vitality (x1) + fire (x1) + holy (x2) + silver (x1) + value : integer {Book 5 - A Taste of Ashes.system.attributes.weaknesses.[].value} (same value: 15) + [adjustment] : mixed + details : object {Book 5 - A Taste of Ashes.system.details} + [blurb] : string {Book 5 - A Taste of Ashes.system.details.blurb} (9 different values) + (x9) + Tomb giant defender (x1) + Female shae spy (x1) + Female shae shadow double (x1) + Male tomb giant assassin (x1) + Male tomb giant lich (x1) + Male graveknight military captain (x1) + Female tomb giant seer (x1) + Female adult umbral dragon ravener (x1) + [languages] : object {Book 5 - A Taste of Ashes.system.details.languages} + details : string {Book 5 - A Taste of Ashes.system.details.languages.details} (4 different values) + (x14) + telepathy (with its creator only) 100 feet (x1) + up to four others (x1) + (can't speak any language); telepathy 100 feet (x1) + value : array {Book 5 - A Taste of Ashes.system.details.languages.value} + Length: min=0 max=8 + Value type: string {Book 5 - A Taste of Ashes.system.details.languages.value.[]} (10 different values) + common (x14) + jotun (x5) + necril (x14) + chthonian (x3) + draconic (x3) + aklo (x3) + sakvroth (x3) + shae (x2) + diabolic (x2) + shadowtongue (x1) + level : object {Book 5 - A Taste of Ashes.system.details.level} + value : integer {Book 5 - A Taste of Ashes.system.details.level.value} (10 different values) + 6 (x1) + 12 (x1) + 15 (x3) + 18 (x4) + 17 (x4) + 16 (x2) + 14 (x1) + 19 (x1) + 13 (x1) + 21 (x1) + [privateNotes] : string {Book 5 - A Taste of Ashes.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 5 - A Taste of Ashes.system.details.publicNotes} (12 different values) +

An afziaka brute arises from a horse, bull, or other large animal.

+
+

Vrykolakas vampires use animals as tools to carry their spirits when they would otherwise be slain. The animal usually dies as the vampire is reborn, but some live on in painful starvation.

(x1) +

Big predatory animals like dire wolves or hyaenodons might survive as an afziaka stalker, magically able to stalk their quarry.

+
+

Vrykolakas vampires use animals as tools to carry their spirits when they would otherwise be slain. The animal usually dies as the vampire is reborn, but some live on in painful starvation.

(x1) +

Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable necromantic powers. With whom they made this foul bargain remains a mystery-if the rumors hold any truth at all. Still, tomb giants' power over undeath remains undeniable, and nearly all of them embrace a fervent passion for necromancy.

+

Tomb giants construct massive gothic settlements in haunted valleys and on forsaken hillsides, far enough away from the societies of smaller people that they remain relatively undisturbed, but close enough that they can raid the graveyards of nearby villages with impunity.

+

Elder tomb giants-those who have animated countless hordes of humanoid zombies and skeletons and yearn for even greater challenges-enjoy the thrill of subduing, slaying, and reanimating their fellow giants. Taiga giants in particular are choice prey to an experienced tomb giant, as their larger cousins make formidable undead guardians and warriors.

+

A tomb giant views its mortal life as only one part of its existence. After death, most tomb giants are themselves reanimated as undead, who then continue to practice their necromantic arts.

+
+

Many kinds of giants lurk in the inhospitable corners of the world, making their homes in unlikely locales ranging from fetid sinkholes and ruined battlefields to mass graveyards and barren badlands.

(x3) +

Facetbound cascaders must have been arcane spellcasters in life; in undeath, they draw upon the power of embedded orange prism aeon stones to defend themselves from magical damage and redirect that energy toward their opponents. Despite their incredible intelligence, facetbound cascaders have few memories of their former lives and typically serve the whims of their creator.

+
+

Inspired by the work of the Azlanti and their obsessions with aeon stones, certain necromancers strive to tap into those curious magical items to create undead with powerful abilities. A facetbound is created from a living being with an aeon stone surgically attached to their skull who is killed in a specific, secret ritual. Each facetbound must bear a single aeon stone, and this stone determines the powers the facetbound wields (in place of the normal powers of the implanted stone)

(x1) +

Designed to serve as devastatingly powerful foot soldiers against enemies with plentiful magic, facetbound nullifiers shear through magical effects as easily as they slice through flesh and bone. The pale lavender ellipsoid aeon stones they bear are sunk deep into their heads and surrounded by an ugly bruise.

+
+

Inspired by the work of the Azlanti and their obsessions with aeon stones, certain necromancers strive to tap into those curious magical items to create undead with powerful abilities. A facetbound is created from a living being with an aeon stone surgically attached to their skull who is killed in a specific, secret ritual. Each facetbound must bear a single aeon stone, and this stone determines the powers the facetbound wields (in place of the normal powers of the implanted stone)

(x1) + (x4) +

A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.

+
+

To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history-both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich's new power.

+

After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich's servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich's lair is a good indicator of the undead's current mental state.

+

For all the protections it arrays around itself, a lich will go to greater lengths to guard its phylactery, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its phylactery is a sure way to gain the upper hand in such a negotiation.

(x1) +

Additional limbs, failing tentacles, and rubbery bodies are common among Mana Wastes mutants, and aspiring necrohulk creators like to combine flesh from more than one of these kinds of mutants to create gangly but powerful warriors.

+
+

The strange, terrible energies swirling about on the winds and embedded in the earth of the Mana Wastes have led to unexpected changes and mutations in the bodies of those who dwell there. These mutants usually have little chance to escape their hardscrabble existence, as they're ostracized by other societies. People in the kingdom of Nex to the north look on such folk with suspicion, as do the dwarves of Alkenstar to the west. Surprisingly, the undead nation of Geb to the south is often the best hope for a future among people with unusual appearances.

+

Those who flee to Geb or are convinced to make it their home frequently find their welcome to be a false promise, however. Necromancers who long ago tired of animating the same humanoids find new potential in mutated flesh, and mutants who aren't careful might find themselves led into laboratories or crypts for experimentation.

+

Enterprising twilight sages of Yled's Mortuarium have innovated bizarre combinations of alchemy and necromancy that boost their victims' mutations to persist even after reanimation. Although these necrohulks are virtually mindless and require a constant influx of chemicals to retain their might, they're more than powerful enough to make the extremely difficult process worth the effort. The cartridge containing the alchemical formulation that sustains them is perhaps the trickiest part of necrohulk animation, and it's easiest to simply stitch the cartridge right into the necrohulk's flesh.

+

Yled's armies contain a growing number of necrohulks. This isn't solely because these juggernauts are frightening effective combatants on the field of battle; leveraging the instinctive revulsion that mutants create carries some strategic advantage. Although the occasional necrohulks do run amok in Yled, addled on the chemical cocktails that sustain them, military necromancers generally keep them under control.

(x1) +

Mutants with incredible strength make the most powerful necrohulks. These necrohulk smashers are so swollen with biological and alchemical muscle enhancements that they can simply pound their way through enemies.

+
+

The strange, terrible energies swirling about on the winds and embedded in the earth of the Mana Wastes have led to unexpected changes and mutations in the bodies of those who dwell there. These mutants usually have little chance to escape their hardscrabble existence, as they're ostracized by other societies. People in the kingdom of Nex to the north look on such folk with suspicion, as do the dwarves of Alkenstar to the west. Surprisingly, the undead nation of Geb to the south is often the best hope for a future among people with unusual appearances.

+

Those who flee to Geb or are convinced to make it their home frequently find their welcome to be a false promise, however. Necromancers who long ago tired of animating the same humanoids find new potential in mutated flesh, and mutants who aren't careful might find themselves led into laboratories or crypts for experimentation.

+

Enterprising twilight sages of Yled's Mortuarium have innovated bizarre combinations of alchemy and necromancy that boost their victims' mutations to persist even after reanimation. Although these necrohulks are virtually mindless and require a constant influx of chemicals to retain their might, they're more than powerful enough to make the extremely difficult process worth the effort. The cartridge containing the alchemical formulation that sustains them is perhaps the trickiest part of necrohulk animation, and it's easiest to simply stitch the cartridge right into the necrohulk's flesh.

+

Yled's armies contain a growing number of necrohulks. This isn't solely because these juggernauts are frightening effective combatants on the field of battle; leveraging the instinctive revulsion that mutants create carries some strategic advantage. Although the occasional necrohulks do run amok in Yled, addled on the chemical cocktails that sustain them, military necromancers generally keep them under control.

(x1) +

Necromancers reaching for the greatest heights of experimentation know that creating a new terror requires exacting, careful work at every stage of the process. In the case of the tenebric giant, this process begins with a tomb giant who dies after consuming a dose of several poisons combined with the shadow ash reagent. This creates the right circumstances for a necromancer to raise them as a tenebric giant. They're particularly obedient to the will of the necromancer who created them and are charged full of energy from the Shadow Plane, which grants them new powers and abilities.

(x1) +

Theater phantasms are amalgamations of the spiritual and emotional energy given up by entertainers and audiences of powerful performances.

(x1) +

An umbraex appears at first glance to be a massive, majestic bird, much like a phoenix. Instead of compassion and warmth, however, it seethes with cold and hate. The umbraex is among the largest of the nihilistic undead called darvakkas.

(x1) + publication : object {Book 5 - A Taste of Ashes.system.details.publication} + license : string {Book 5 - A Taste of Ashes.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 5 - A Taste of Ashes.system.details.publication.remaster} (same value: False) + title : string {Book 5 - A Taste of Ashes.system.details.publication.title} (same value: Pathfinder #185: A Taste of Ashes) + [description] : string {Book 5 - A Taste of Ashes.system.details.description} (2 different values) +

Swirling ashes fill the room and form into the semblance of a massive predatory bird that swoops upon those in the chamber, draining their life force away.

(x1) +

Sheets of fire and vitality energy blast through the room in waves that obliterate the undead and scorch the living.

(x1) + [disable] : string {Book 5 - A Taste of Ashes.system.details.disable} (2 different values) +

@Check[occultism|dc:44] (master) to disrupt and counteract the shadow magic animating the ashes, or @Check[religion|dc:42] (master) to exorcise the animating spirit. Disabling the trap requires three successful checks, in any combination of Occultism and Religion checks.

(x1) +

@Check[thievery|dc:41] (master) to bleed away the trap's energy, or @Check[religion|dc:39] (expert) to recite the appropriate prayers to Urgathoa to stop the trap (Pesabnet knows these prayers and automatically succeeds at checks to recite them). Disabling the trap requires three successful checks, in any combination of Thievery and Religion checks.

(x1) + [isComplex] : boolean {Book 5 - A Taste of Ashes.system.details.isComplex} (same value: True) + [reset] : string {Book 5 - A Taste of Ashes.system.details.reset} (2 different values) +

The haunt resets immediately when there are no creatures in area F9. Any previous successes from attempts to Disable the haunt persist when it's later triggered. After three successes, the haunt doesn't reset.

(x1) +

The sacred fire disappears 1 minute after no creatures are in the room, and the trap immediately resets

(x1) + [routine] : string {Book 5 - A Taste of Ashes.system.details.routine} (2 different values) +

(1 action) The shadowy shape sends streams of scouring ash toward the mouth, eyes, and nose of each creature in the room, dealing @Damage[(3d12+20)[slashing]] damage and requiring a @Check[fortitude|dc:42] save. Creatures that don't need breathe can't be sickened by the haunt and creatures that don't see can't be @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by it.

+
+

Critical Success The creature takes no damage and is blinded for 1 round.

+

Success The creature takes half damage, is blinded for 1 round, and is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.

+

Failure The creature takes full damage, is blinded for 1 minute, and is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.

+

Critical Failure The creature takes full damage, is blinded for 1 minute, is sickened 2, and is unable to use any spells or abilities with the verbal trait while it is sickened.

(x1) +

(1 action) A wall of sacred fire washes back and forth throughout the room, bathing every inch of the space in holy power and dealing @Damage[3d12[fire],3d12[vitality]]{3d12 fire damage 3d12 vitality damage}. Each creature in the trap's area must attempt a @Check[reflex|dc:39] save.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes half damage.

+

Failure The creature takes double damage.

+

Critical Failure If the creature has void healing, it is instantly destroyed. Otherwise, it takes double damage and @Damage[1d12[persistent,fire]] damage.

(x1) + [initiative] : object {Book 5 - A Taste of Ashes.system.initiative} + statistic : string {Book 5 - A Taste of Ashes.system.initiative.statistic} (same value: perception) + [perception] : object {Book 5 - A Taste of Ashes.system.perception} + details : string {Book 5 - A Taste of Ashes.system.perception.details} (3 different values) + (x15) + all-around vision (x1) + soulsense 60 feet (x1) + mod : integer {Book 5 - A Taste of Ashes.system.perception.mod} (13 different values) + 12 (x1) + 22 (x1) + 29 (x1) + 28 (x1) + 25 (x3) + 34 (x1) + 30 (x1) + 35 (x1) + 23 (x1) + 31 (x2) + 32 (x2) + 36 (x1) + 33 (x1) + senses : array {Book 5 - A Taste of Ashes.system.perception.senses} + Length: min=1 max=2 + Value type: object {Book 5 - A Taste of Ashes.system.perception.senses.[]} + type : string {Book 5 - A Taste of Ashes.system.perception.senses.[].type} (5 different values) + darkvision (x14) + scent (x3) + lifesense (x7) + tremorsense (x1) + greater-darkvision (x2) + [acuity] : string {Book 5 - A Taste of Ashes.system.perception.senses.[].acuity} (2 different values) + imprecise (x8) + precise (x3) + [range] : integer {Book 5 - A Taste of Ashes.system.perception.senses.[].range} (4 different values) + 30 (x2) + 60 (x5) + 80 (x1) + 100 (x3) + [resources] : object {Book 5 - A Taste of Ashes.system.resources} + [focus] : object {Book 5 - A Taste of Ashes.system.resources.focus} + max : integer {Book 5 - A Taste of Ashes.system.resources.focus.max} (same value: 1) + value : integer {Book 5 - A Taste of Ashes.system.resources.focus.value} (same value: 1) + saves : object {Book 5 - A Taste of Ashes.system.saves} + fortitude : object {Book 5 - A Taste of Ashes.system.saves.fortitude} + saveDetail : string {Book 5 - A Taste of Ashes.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 5 - A Taste of Ashes.system.saves.fortitude.value} (14 different values) + 16 (x1) + 22 (x1) + 29 (x3) + 0 (x2) + 25 (x2) + 26 (x1) + 21 (x1) + 27 (x1) + 33 (x1) + 23 (x1) + 32 (x2) + 28 (x1) + 38 (x1) + 31 (x1) + reflex : object {Book 5 - A Taste of Ashes.system.saves.reflex} + saveDetail : string {Book 5 - A Taste of Ashes.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 5 - A Taste of Ashes.system.saves.reflex.value} (12 different values) + 14 (x1) + 25 (x2) + 23 (x2) + 0 (x2) + 26 (x3) + 22 (x1) + 34 (x1) + 30 (x2) + 33 (x1) + 29 (x2) + 27 (x1) + 32 (x1) + will : object {Book 5 - A Taste of Ashes.system.saves.will} + saveDetail : string {Book 5 - A Taste of Ashes.system.saves.will.saveDetail} (same value: ) + value : integer {Book 5 - A Taste of Ashes.system.saves.will.value} (13 different values) + 12 (x1) + 18 (x1) + 26 (x2) + 0 (x2) + 28 (x1) + 24 (x1) + 29 (x2) + 25 (x1) + 30 (x3) + 35 (x2) + 20 (x1) + 32 (x1) + 31 (x1) + [skills] : object {Book 5 - A Taste of Ashes.system.skills} + [athletics] : object {Book 5 - A Taste of Ashes.system.skills.athletics} + base : integer {Book 5 - A Taste of Ashes.system.skills.athletics.base} (9 different values) + 16 (x1) + 23 (x1) + 30 (x2) + 31 (x2) + 33 (x2) + 26 (x1) + 32 (x1) + 35 (x2) + 38 (x1) + [survival] : object {Book 5 - A Taste of Ashes.system.skills.survival} + base : integer {Book 5 - A Taste of Ashes.system.skills.survival.base} (2 different values) + 14 (x1) + 22 (x1) + [stealth] : object {Book 5 - A Taste of Ashes.system.skills.stealth} + base : integer {Book 5 - A Taste of Ashes.system.skills.stealth.base} (6 different values) + 25 (x2) + 28 (x2) + 30 (x2) + 35 (x1) + 31 (x1) + 29 (x1) + [special] : array {Book 5 - A Taste of Ashes.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 5 - A Taste of Ashes.system.skills.stealth.special.[]} + base : integer {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].base} (same value: 33) + label : string {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].label} (same value: to Hide in Dim Light or Darkness) + predicate : array {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].predicate} + Length: min=2 max=2 + Value type: mixed + string {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].predicate.[]} (same value: action:hide) + object {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].predicate.[]} + or : array {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book 5 - A Taste of Ashes.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:dim-light (x1) + terrain:darkness (x1) + [intimidation] : object {Book 5 - A Taste of Ashes.system.skills.intimidation} + base : integer {Book 5 - A Taste of Ashes.system.skills.intimidation.base} (6 different values) + 28 (x1) + 27 (x3) + 33 (x2) + 31 (x2) + 30 (x2) + 40 (x1) + [medicine] : object {Book 5 - A Taste of Ashes.system.skills.medicine} + base : integer {Book 5 - A Taste of Ashes.system.skills.medicine.base} (3 different values) + 30 (x1) + 35 (x1) + 33 (x1) + [religion] : object {Book 5 - A Taste of Ashes.system.skills.religion} + base : integer {Book 5 - A Taste of Ashes.system.skills.religion.base} (6 different values) + 30 (x2) + 28 (x1) + 31 (x3) + 37 (x1) + 33 (x1) + 36 (x1) + [acrobatics] : object {Book 5 - A Taste of Ashes.system.skills.acrobatics} + base : integer {Book 5 - A Taste of Ashes.system.skills.acrobatics.base} (5 different values) + 28 (x2) + 30 (x1) + 25 (x1) + 33 (x1) + 27 (x1) + [arcana] : object {Book 5 - A Taste of Ashes.system.skills.arcana} + base : integer {Book 5 - A Taste of Ashes.system.skills.arcana.base} (4 different values) + 31 (x1) + 27 (x1) + 37 (x1) + 36 (x1) + [occultism] : object {Book 5 - A Taste of Ashes.system.skills.occultism} + base : integer {Book 5 - A Taste of Ashes.system.skills.occultism.base} (4 different values) + 29 (x1) + 30 (x1) + 25 (x1) + 37 (x1) + [deception] : object {Book 5 - A Taste of Ashes.system.skills.deception} + base : integer {Book 5 - A Taste of Ashes.system.skills.deception.base} (4 different values) + 34 (x1) + 29 (x1) + 36 (x1) + 31 (x1) + [diplomacy] : object {Book 5 - A Taste of Ashes.system.skills.diplomacy} + base : integer {Book 5 - A Taste of Ashes.system.skills.diplomacy.base} (4 different values) + 32 (x1) + 27 (x1) + 31 (x1) + 33 (x2) + [performance] : object {Book 5 - A Taste of Ashes.system.skills.performance} + base : integer {Book 5 - A Taste of Ashes.system.skills.performance.base} (3 different values) + 32 (x1) + 29 (x1) + 35 (x1) + [society] : object {Book 5 - A Taste of Ashes.system.skills.society} + base : integer {Book 5 - A Taste of Ashes.system.skills.society.base} (4 different values) + 32 (x1) + 27 (x1) + 31 (x1) + 30 (x1) + [crafting] : object {Book 5 - A Taste of Ashes.system.skills.crafting} + base : integer {Book 5 - A Taste of Ashes.system.skills.crafting.base} (same value: 37) + nature : object {Book 5 - A Taste of Ashes.system.skills.nature} + base : integer {Book 5 - A Taste of Ashes.system.skills.nature.base} (same value: 28) + traits : object {Book 5 - A Taste of Ashes.system.traits} + rarity : string {Book 5 - A Taste of Ashes.system.traits.rarity} (4 different values) + uncommon (x6) + common (x2) + rare (x4) + unique (x7) + size : object {Book 5 - A Taste of Ashes.system.traits.size} + value : string {Book 5 - A Taste of Ashes.system.traits.size.value} (4 different values) + lg (x10) + med (x7) + grg (x1) + huge (x1) + value : array {Book 5 - A Taste of Ashes.system.traits.value} + Length: min=1 max=7 + Value type: string {Book 5 - A Taste of Ashes.system.traits.value.[]} (17 different values) + animal (x2) + evil (x13) + mindless (x2) + giant (x3) + humanoid (x3) + haunt (x1) + magical (x1) + undead (x10) + unholy (x8) + shadow (x5) + lawful (x2) + mutant (x2) + incorporeal (x1) + chaotic (x1) + cold (x1) + darvakka (x1) + dragon (x1) + [spellcasting] : object {Book 5 - A Taste of Ashes.system.spellcasting} + rituals : object {Book 5 - A Taste of Ashes.system.spellcasting.rituals} + dc : integer {Book 5 - A Taste of Ashes.system.spellcasting.rituals.dc} (4 different values) + 36 (x2) + 38 (x1) + 40 (x1) + 41 (x1) + [creatureType] : string {Book 5 - A Taste of Ashes.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 5 - A Taste of Ashes.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - A Taste of Ashes.type} (2 different values) + npc (x17) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/Book 5 - Against the Scarlet Triad.txt b/output/pf2e/packs/Book 5 - Against the Scarlet Triad.txt new file mode 100644 index 0000000..c79fa5a --- /dev/null +++ b/output/pf2e/packs/Book 5 - Against the Scarlet Triad.txt @@ -0,0 +1,1276 @@ +Book 5 - Against the Scarlet Triad +Different values: 20 +===================================== +object {Book 5 - Against the Scarlet Triad} + _id : string {Book 5 - Against the Scarlet Triad._id} (all different values) + folder : string {Book 5 - Against the Scarlet Triad.folder} (same value: Aw4z2qJIIBiZnOgR) + img : string {Book 5 - Against the Scarlet Triad.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x6) + systems/pf2e/icons/default-icons/npc.svg (x14) + items : array {Book 5 - Against the Scarlet Triad.items} + Length: min=1 max=24 + Value type: object {Book 5 - Against the Scarlet Triad.items.[]} + _id : string {Book 5 - Against the Scarlet Triad.items.[]._id} (231 different values) + img : string {Book 5 - Against the Scarlet Triad.items.[].img} (91 different values) + name : string {Book 5 - Against the Scarlet Triad.items.[].name} (189 different values) + sort : integer {Book 5 - Against the Scarlet Triad.items.[].sort} (25 different values) + system : object {Book 5 - Against the Scarlet Triad.items.[].system} + [actionType] : object {Book 5 - Against the Scarlet Triad.items.[].system.actionType} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.actionType.value} (4 different values) + reaction (x18) + passive (x45) + action (x29) + free (x1) + [actions] : object {Book 5 - Against the Scarlet Triad.items.[].system.actions} + [value] : integer {Book 5 - Against the Scarlet Triad.items.[].system.actions.value} (3 different values) + 2 (x13) + 1 (x13) + 3 (x3) + [category] : string {Book 5 - Against the Scarlet Triad.items.[].system.category} (11 different values) + defensive (x24) + offensive (x49) + simple (x5) + martial (x9) + medium (x3) + potion (x8) + interaction (x9) + poison (x3) + light (x2) + wand (x1) + ammo (x1) + description : object {Book 5 - Against the Scarlet Triad.items.[].system.description} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.description.value} (168 different values) + publication : object {Book 5 - Against the Scarlet Triad.items.[].system.publication} + license : string {Book 5 - Against the Scarlet Triad.items.[].system.publication.license} (2 different values) + OGL (x223) + ORC (x8) + remaster : boolean {Book 5 - Against the Scarlet Triad.items.[].system.publication.remaster} (2 different values) + False (x223) + True (x8) + title : string {Book 5 - Against the Scarlet Triad.items.[].system.publication.title} (7 different values) + (x135) + Pathfinder Bestiary (x19) + Pathfinder Player Core (x5) + Pathfinder Core Rulebook (x62) + Pathfinder #149: Against the Scarlet Triad (x6) + Pathfinder GM Core (x3) + Pathfinder Bestiary 2 (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 5 - Against the Scarlet Triad.items.[].system.slug} (100 different values) + [traits] : object {Book 5 - Against the Scarlet Triad.items.[].system.traits} + rarity : string {Book 5 - Against the Scarlet Triad.items.[].system.traits.rarity} (3 different values) + common (x195) + uncommon (x20) + rare (x2) + value : array {Book 5 - Against the Scarlet Triad.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Book 5 - Against the Scarlet Triad.items.[].system.traits.value.[]} (75 different values) + [selected] : object {Book 5 - Against the Scarlet Triad.items.[].system.traits.selected} + [traditions] : array {Book 5 - Against the Scarlet Triad.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 5 - Against the Scarlet Triad.items.[].system.traits.traditions.[]} (4 different values) + divine (x18) + primal (x21) + arcane (x47) + occult (x47) + [integrated] : mixed + [attack] : object {Book 5 - Against the Scarlet Triad.items.[].system.attack} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 5 - Against the Scarlet Triad.items.[].system.attackEffects} + value : array {Book 5 - Against the Scarlet Triad.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 5 - Against the Scarlet Triad.items.[].system.attackEffects.value.[]} (6 different values) + paralyzing-force (x2) + mental-erosion (x1) + no-map (x1) + personal-quake (x1) + grab (x2) + subduing-strikes (x2) + [custom] : string {Book 5 - Against the Scarlet Triad.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 5 - Against the Scarlet Triad.items.[].system.bonus} + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.bonus.value} (12 different values) + 35 (x3) + 23 (x1) + 0 (x14) + 30 (x6) + 27 (x1) + 37 (x2) + 34 (x3) + 32 (x2) + 31 (x1) + 40 (x1) + 33 (x3) + 36 (x2) + [damageRolls] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls} + [2vyoxmgdd8y1a0gbuz8cfk] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.2vyoxmgdd8y1a0gbuz8cfk} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.2vyoxmgdd8y1a0gbuz8cfk.damage} (same value: 8d6) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.2vyoxmgdd8y1a0gbuz8cfk.damageType} (same value: acid) + [inmlk2yjsu9uodsggqs95] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.inmlk2yjsu9uodsggqs95} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.inmlk2yjsu9uodsggqs95.damage} (same value: 2d6) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.inmlk2yjsu9uodsggqs95.damageType} (same value: piercing) + [ueytswdnf7igy8tvlswg] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.ueytswdnf7igy8tvlswg} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damage} (same value: 2d10+13) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damageType} (same value: bludgeoning) + [7k0fqa888m8mx3zkoxiq] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.7k0fqa888m8mx3zkoxiq} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.7k0fqa888m8mx3zkoxiq.damage} (same value: 3d6+14) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.7k0fqa888m8mx3zkoxiq.damageType} (same value: slashing) + [23wbgmpsjpc48bedul96] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.23wbgmpsjpc48bedul96} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.23wbgmpsjpc48bedul96.damage} (same value: 1d6) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.23wbgmpsjpc48bedul96.damageType} (same value: sonic) + [4fz0uk9do574jw90c54n] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.4fz0uk9do574jw90c54n} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.4fz0uk9do574jw90c54n.damage} (same value: 3d6+14) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.4fz0uk9do574jw90c54n.damageType} (same value: piercing) + [0] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.0} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.0.damage} (6 different values) + 4d4+14 (x1) + 1d4+3 (x1) + 3d10+12 (x1) + 3d8+12 (x1) + 4d8+9 (x1) + 4d6+9 (x1) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x4) + slashing (x2) + [1] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.1} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.1.damage} (3 different values) + 2d6 (x3) + 8d6 (x1) + 2d8 (x2) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.1.damageType} (3 different values) + bleed (x1) + void (x1) + fire (x4) + category : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.1.category} (same value: persistent) + [llajbwtjwpbp2izzznlk] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.llajbwtjwpbp2izzznlk} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.llajbwtjwpbp2izzznlk.damage} (same value: 3d8+12) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.llajbwtjwpbp2izzznlk.damageType} (same value: bludgeoning) + [lyboy2e26nm6xygbdokx] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.lyboy2e26nm6xygbdokx} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.lyboy2e26nm6xygbdokx.damage} (same value: 3d4+17) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.lyboy2e26nm6xygbdokx.damageType} (same value: piercing) + [rlwi3j58zpax36byw5zw] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.rlwi3j58zpax36byw5zw} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.rlwi3j58zpax36byw5zw.damage} (same value: 1d6) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.rlwi3j58zpax36byw5zw.damageType} (same value: acid) + [w2bjms1t0q8abqgwz70a] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.w2bjms1t0q8abqgwz70a} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.w2bjms1t0q8abqgwz70a.damage} (same value: 2d6+12) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.w2bjms1t0q8abqgwz70a.damageType} (same value: piercing) + [qcvnmcw7fnbsgrs38pqb] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.qcvnmcw7fnbsgrs38pqb} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.qcvnmcw7fnbsgrs38pqb.damage} (same value: 3d6+9) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.qcvnmcw7fnbsgrs38pqb.damageType} (same value: piercing) + [576z55liwcq9shwzgpsr] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.576z55liwcq9shwzgpsr} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.576z55liwcq9shwzgpsr.damage} (same value: 3d6+15) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.576z55liwcq9shwzgpsr.damageType} (same value: slashing) + [nzbdoy0twcfjkl46x9dr] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.nzbdoy0twcfjkl46x9dr} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.nzbdoy0twcfjkl46x9dr.damage} (same value: 2d6+15) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.nzbdoy0twcfjkl46x9dr.damageType} (same value: bludgeoning) + [2flkvupr1pzckag2szcz] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.2flkvupr1pzckag2szcz} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.2flkvupr1pzckag2szcz.damage} (same value: 2d6+12) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.2flkvupr1pzckag2szcz.damageType} (same value: piercing) + [314vll0yn4xuye922c2y] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.314vll0yn4xuye922c2y} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.314vll0yn4xuye922c2y.damage} (same value: 2d4+9) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.314vll0yn4xuye922c2y.damageType} (same value: slashing) + [6ch94mcppixkp10rj7rlra] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.6ch94mcppixkp10rj7rlra} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.6ch94mcppixkp10rj7rlra.damage} (same value: 3d10+10) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.6ch94mcppixkp10rj7rlra.damageType} (same value: fire) + [nul7n4wkfz2qkyxltkenx] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.nul7n4wkfz2qkyxltkenx} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.nul7n4wkfz2qkyxltkenx.damage} (same value: 3d10+10) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.nul7n4wkfz2qkyxltkenx.damageType} (same value: piercing) + [7ijoesqr7l50kbahqedq108] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.7ijoesqr7l50kbahqedq108} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.7ijoesqr7l50kbahqedq108.damage} (same value: 3d10+17) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.7ijoesqr7l50kbahqedq108.damageType} (same value: bludgeoning) + [lay18lzn6gu1agxw74vc9] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.lay18lzn6gu1agxw74vc9} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.lay18lzn6gu1agxw74vc9.damage} (same value: 4d6+17) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.lay18lzn6gu1agxw74vc9.damageType} (same value: slashing) + [iy2wdbc74489mkttl9seme] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.iy2wdbc74489mkttl9seme} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.iy2wdbc74489mkttl9seme.damage} (same value: 3d6+17) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.iy2wdbc74489mkttl9seme.damageType} (same value: piercing) + [2yaljgzbojgzwyu3s2zp] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.2yaljgzbojgzwyu3s2zp} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.2yaljgzbojgzwyu3s2zp.damage} (same value: 4d4+12) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.2yaljgzbojgzwyu3s2zp.damageType} (same value: piercing) + [kjixy4oqc7ekz5elyvp1n] : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.kjixy4oqc7ekz5elyvp1n} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.kjixy4oqc7ekz5elyvp1n.damage} (same value: 2d6+14) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.kjixy4oqc7ekz5elyvp1n.damageType} (same value: slashing) + q5khxv5g9qnejjz6ubm8b : object {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.q5khxv5g9qnejjz6ubm8b} + damage : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.q5khxv5g9qnejjz6ubm8b.damage} (same value: 2d10+6) + damageType : string {Book 5 - Against the Scarlet Triad.items.[].system.damageRolls.q5khxv5g9qnejjz6ubm8b.damageType} (same value: piercing) + [weaponType] : object {Book 5 - Against the Scarlet Triad.items.[].system.weaponType} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.weaponType.value} (2 different values) + ranged (x7) + melee (x18) + [baseItem] : string {Book 5 - Against the Scarlet Triad.items.[].system.baseItem} (15 different values) + javelin (x1) + kukri (x1) + scale-mail (x1) + dagger (x3) + composite-shortbow (x1) + shortsword (x1) + studded-leather-armor (x2) + shortbow (x1) + sap (x1) + scimitar (x3) + shield-spikes (x1) + steel-shield (x1) + chain-mail (x1) + heavy-crossbow (x1) + breastplate (x1) + [bonusDamage] : object {Book 5 - Against the Scarlet Triad.items.[].system.bonusDamage} + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 5 - Against the Scarlet Triad.items.[].system.bulk} + value : mixed + float {Book 5 - Against the Scarlet Triad.items.[].system.bulk.value} (same value: 0,1) + integer {Book 5 - Against the Scarlet Triad.items.[].system.bulk.value} (3 different values) + 2 (x4) + 1 (x8) + 0 (x5) + [containerId] : mixed + [damage] : object {Book 5 - Against the Scarlet Triad.items.[].system.damage} + [damageType] : string {Book 5 - Against the Scarlet Triad.items.[].system.damage.damageType} (3 different values) + piercing (x9) + slashing (x4) + bludgeoning (x1) + [dice] : integer {Book 5 - Against the Scarlet Triad.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 5 - Against the Scarlet Triad.items.[].system.damage.die} (3 different values) + d6 (x10) + d4 (x3) + d10 (x1) + [0] : object {Book 5 - Against the Scarlet Triad.items.[].system.damage.0} + [applyMod] : boolean {Book 5 - Against the Scarlet Triad.items.[].system.damage.0.applyMod} (2 different values) + False (x4) + True (x2) + [category] : mixed + formula : string {Book 5 - Against the Scarlet Triad.items.[].system.damage.0.formula} (8 different values) + 2d4 (x2) + 6d6 (x2) + 1d8 (x1) + 1d6 (x2) + 10d10 (x1) + 4d12 (x1) + 1d4+1 (x1) + 8d10 (x1) + kinds : array {Book 5 - Against the Scarlet Triad.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Against the Scarlet Triad.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 5 - Against the Scarlet Triad.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Against the Scarlet Triad.items.[].system.damage.0.type} (8 different values) + mental (x2) + sonic (x1) + untyped (x2) + void (x2) + piercing (x1) + electricity (x1) + force (x1) + cold (x1) + [formula] : string {Book 5 - Against the Scarlet Triad.items.[].system.damage.formula} (2 different values) + 3d8+10 (x1) + 6d8+20 (x2) + [kind] : string {Book 5 - Against the Scarlet Triad.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 5 - Against the Scarlet Triad.items.[].system.damage.type} (same value: vitality) + [equipped] : object {Book 5 - Against the Scarlet Triad.items.[].system.equipped} + carryType : string {Book 5 - Against the Scarlet Triad.items.[].system.equipped.carryType} (2 different values) + worn (x38) + held (x1) + [handsHeld] : integer {Book 5 - Against the Scarlet Triad.items.[].system.equipped.handsHeld} (2 different values) + 0 (x35) + 1 (x1) + [invested] : boolean {Book 5 - Against the Scarlet Triad.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 5 - Against the Scarlet Triad.items.[].system.equipped.inSlot} (2 different values) + True (x5) + False (x1) + [group] : string {Book 5 - Against the Scarlet Triad.items.[].system.group} (11 different values) + dart (x1) + knife (x4) + composite (x1) + bow (x2) + sword (x4) + leather (x2) + club (x1) + shield (x1) + chain (x1) + crossbow (x1) + plate (x1) + [hardness] : integer {Book 5 - Against the Scarlet Triad.items.[].system.hardness} (2 different values) + 0 (x38) + 5 (x1) + [hp] : object {Book 5 - Against the Scarlet Triad.items.[].system.hp} + max : integer {Book 5 - Against the Scarlet Triad.items.[].system.hp.max} (2 different values) + 0 (x38) + 20 (x1) + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.hp.value} (same value: 0) + [level] : object {Book 5 - Against the Scarlet Triad.items.[].system.level} + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.level.value} (18 different values) + 0 (x22) + 15 (x2) + 8 (x5) + 4 (x9) + 3 (x9) + 2 (x6) + 1 (x21) + 7 (x4) + 6 (x6) + 5 (x1) + 20 (x1) + 19 (x2) + 16 (x3) + 9 (x3) + 12 (x2) + 11 (x1) + 17 (x1) + 10 (x1) + [material] : object {Book 5 - Against the Scarlet Triad.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 5 - Against the Scarlet Triad.items.[].system.price} + value : object {Book 5 - Against the Scarlet Triad.items.[].system.price.value} + [sp] : integer {Book 5 - Against the Scarlet Triad.items.[].system.price.value.sp} (5 different values) + 1 (x3) + 6 (x1) + 2 (x3) + 9 (x1) + 5 (x1) + [gp] : integer {Book 5 - Against the Scarlet Triad.items.[].system.price.value.gp} (all different values) + per : integer {Book 5 - Against the Scarlet Triad.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 5 - Against the Scarlet Triad.items.[].system.quantity} (4 different values) + 1 (x34) + 2 (x3) + 3 (x1) + 10 (x1) + [range] : mixed + integer {Book 5 - Against the Scarlet Triad.items.[].system.range} (3 different values) + 30 (x1) + 60 (x2) + 120 (x1) + object {Book 5 - Against the Scarlet Triad.items.[].system.range} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.range.value} (9 different values) + touch (x10) + 30 feet (x22) + (x14) + 120 feet (x6) + 60 feet (x2) + 500 feet (x3) + interplanar (x1) + 100 miles (x1) + planetary (x1) + [reload] : object {Book 5 - Against the Scarlet Triad.items.[].system.reload} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.reload.value} (4 different values) + - (x4) + (x7) + 0 (x2) + 2 (x1) + [runes] : object {Book 5 - Against the Scarlet Triad.items.[].system.runes} + [potency] : integer {Book 5 - Against the Scarlet Triad.items.[].system.runes.potency} (3 different values) + 2 (x15) + 1 (x3) + 3 (x1) + [property] : array {Book 5 - Against the Scarlet Triad.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 5 - Against the Scarlet Triad.items.[].system.runes.property.[]} (4 different values) + thundering (x1) + corrosive (x1) + returning (x1) + speed (x1) + [striking] : integer {Book 5 - Against the Scarlet Triad.items.[].system.runes.striking} (3 different values) + 2 (x6) + 1 (x7) + 3 (x1) + [resilient] : integer {Book 5 - Against the Scarlet Triad.items.[].system.runes.resilient} (2 different values) + 1 (x4) + 2 (x1) + [reinforcing] : integer {Book 5 - Against the Scarlet Triad.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 5 - Against the Scarlet Triad.items.[].system.size} (2 different values) + med (x38) + lg (x1) + [splashDamage] : object {Book 5 - Against the Scarlet Triad.items.[].system.splashDamage} + [value] : integer {Book 5 - Against the Scarlet Triad.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 5 - Against the Scarlet Triad.items.[].system.usage} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.usage.value} (4 different values) + held-in-one-hand (x27) + held-in-one-plus-hands (x2) + held-in-two-hands (x2) + wornshoes (x1) + [acBonus] : integer {Book 5 - Against the Scarlet Triad.items.[].system.acBonus} (3 different values) + 3 (x1) + 2 (x3) + 4 (x2) + [checkPenalty] : integer {Book 5 - Against the Scarlet Triad.items.[].system.checkPenalty} (2 different values) + -2 (x3) + -1 (x2) + [dexCap] : integer {Book 5 - Against the Scarlet Triad.items.[].system.dexCap} (3 different values) + 2 (x1) + 3 (x2) + 1 (x2) + [speedPenalty] : integer {Book 5 - Against the Scarlet Triad.items.[].system.speedPenalty} (2 different values) + -5 (x3) + 0 (x3) + [strength] : integer {Book 5 - Against the Scarlet Triad.items.[].system.strength} (3 different values) + 2 (x1) + 1 (x2) + 3 (x2) + [uses] : object {Book 5 - Against the Scarlet Triad.items.[].system.uses} + autoDestroy : boolean {Book 5 - Against the Scarlet Triad.items.[].system.uses.autoDestroy} (2 different values) + True (x12) + False (x1) + max : integer {Book 5 - Against the Scarlet Triad.items.[].system.uses.max} (same value: 1) + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.uses.value} (same value: 1) + [autoHeightenLevel] : object {Book 5 - Against the Scarlet Triad.items.[].system.autoHeightenLevel} + [value] : integer {Book 5 - Against the Scarlet Triad.items.[].system.autoHeightenLevel.value} (2 different values) + 7 (x1) + 8 (x2) + [prepared] : object {Book 5 - Against the Scarlet Triad.items.[].system.prepared} + [flexible] : boolean {Book 5 - Against the Scarlet Triad.items.[].system.prepared.flexible} (same value: False) + value : string {Book 5 - Against the Scarlet Triad.items.[].system.prepared.value} (3 different values) + innate (x8) + focus (x1) + prepared (x1) + [proficiency] : object {Book 5 - Against the Scarlet Triad.items.[].system.proficiency} + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 5 - Against the Scarlet Triad.items.[].system.slots} + [slot0] : object {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot0} + max : integer {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot0.prepared.[]} + id : string {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot0.prepared.[].id} (5 different values) + ymuZwQWfKjNjf7bY (x1) + veWwujbKATI5DY9N (x1) + 0oO383ZHl7XiqmvT (x1) + e90wjtAEvFIL6c85 (x1) + zrF5G3qsw38mihIU (x1) + [slot5] : object {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot5} + max : integer {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot5.max} (same value: 2) + prepared : array {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot5.prepared} + Length: min=2 max=2 + Value type: object {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot5.prepared.[]} + id : string {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot5.prepared.[].id} (same value: ItEUz8pywccM7NzM) + [slot6] : object {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot6} + max : integer {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot6.max} (same value: 4) + prepared : array {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot6.prepared} + Length: min=4 max=4 + Value type: object {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot6.prepared.[]} + id : string {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot6.prepared.[].id} (3 different values) + ikzH1qpk0YEsyQvW (x1) + vFUYYnCO41cptTzj (x2) + KzaLgof4hd659e2y (x1) + [slot7] : object {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot7} + max : integer {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot7.max} (same value: 4) + prepared : array {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot7.prepared} + Length: min=4 max=4 + Value type: object {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot7.prepared.[]} + id : string {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot7.prepared.[].id} (3 different values) + X4gJ5NxXLrJAfJGH (x1) + MrnxTxkiUYyIT3lL (x1) + 2DfjaBBs4Cy5rQZZ (x2) + [slot8] : object {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot8} + max : integer {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot8.max} (same value: 3) + prepared : array {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot8.prepared.[]} + id : string {Book 5 - Against the Scarlet Triad.items.[].system.slots.slot8.prepared.[].id} (3 different values) + qK4PpgYeExp0OyZc (x1) + 7C98zRxXUkJMzEdT (x1) + q9xIVZSDuqpXcV9J (x1) + [spelldc] : object {Book 5 - Against the Scarlet Triad.items.[].system.spelldc} + dc : integer {Book 5 - Against the Scarlet Triad.items.[].system.spelldc.dc} (6 different values) + 32 (x1) + 37 (x2) + 40 (x1) + 36 (x2) + 38 (x3) + 43 (x1) + mod : integer {Book 5 - Against the Scarlet Triad.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.spelldc.value} (5 different values) + 28 (x3) + 31 (x2) + 32 (x1) + 30 (x3) + 37 (x1) + [item] : integer {Book 5 - Against the Scarlet Triad.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 5 - Against the Scarlet Triad.items.[].system.tradition} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.tradition.value} (4 different values) + divine (x4) + occult (x1) + arcane (x3) + primal (x2) + [area] : object {Book 5 - Against the Scarlet Triad.items.[].system.area} + type : string {Book 5 - Against the Scarlet Triad.items.[].system.area.type} (4 different values) + emanation (x3) + cone (x2) + burst (x3) + line (x1) + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.area.value} (6 different values) + 30 (x2) + 15 (x2) + 20 (x2) + 5 (x1) + 120 (x1) + 40 (x1) + [cost] : object {Book 5 - Against the Scarlet Triad.items.[].system.cost} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.cost.value} (3 different values) + (x58) + warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + black sapphire with a gp value of at least the target's level × 100 (x1) + [counteraction] : boolean {Book 5 - Against the Scarlet Triad.items.[].system.counteraction} (2 different values) + False (x56) + True (x4) + [defense] : object {Book 5 - Against the Scarlet Triad.items.[].system.defense} + save : object {Book 5 - Against the Scarlet Triad.items.[].system.defense.save} + basic : boolean {Book 5 - Against the Scarlet Triad.items.[].system.defense.save.basic} (2 different values) + False (x19) + True (x3) + statistic : string {Book 5 - Against the Scarlet Triad.items.[].system.defense.save.statistic} (3 different values) + will (x16) + fortitude (x5) + reflex (x1) + [duration] : object {Book 5 - Against the Scarlet Triad.items.[].system.duration} + sustained : boolean {Book 5 - Against the Scarlet Triad.items.[].system.duration.sustained} (2 different values) + False (x56) + True (x4) + value : string {Book 5 - Against the Scarlet Triad.items.[].system.duration.value} (15 different values) + 5 minutes (x3) + unlimited (x2) + varies (x7) + (x21) + 10 minutes (x4) + 1 minute (x8) + 1 round or sustained up to 1 minute (x1) + 1 hour (x5) + until the end of the target's next turn (x1) + 8 hours (x2) + until the next time you make your daily preparations (x2) + see below (x1) + until the start of your next turn (x1) + 4d12 hours (x1) + 1 day (x1) + [location] : object {Book 5 - Against the Scarlet Triad.items.[].system.location} + [heightenedLevel] : integer {Book 5 - Against the Scarlet Triad.items.[].system.location.heightenedLevel} (9 different values) + 4 (x7) + 7 (x9) + 2 (x1) + 1 (x1) + 6 (x2) + 9 (x3) + 8 (x3) + 5 (x1) + 10 (x1) + [value] : string {Book 5 - Against the Scarlet Triad.items.[].system.location.value} (9 different values) + Fj81D52uCvQB3Zp7 (x8) + DCLGBKaqRvqYPFZZ (x11) + rOBeT7cNsBIJSzT7 (x2) + veigzkgmikNe9iEL (x9) + dQFY1Er30mYSlRnj (x15) + vM66vkQqjowc47rC (x1) + LePEQxJOrm3uEIPP (x2) + lup461lEK9zazSYF (x8) + E6DkiwmjLTAKqArb (x2) + [uses] : object {Book 5 - Against the Scarlet Triad.items.[].system.location.uses} + max : integer {Book 5 - Against the Scarlet Triad.items.[].system.location.uses.max} (same value: 3) + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.location.uses.value} (same value: 3) + [requirements] : string {Book 5 - Against the Scarlet Triad.items.[].system.requirements} (same value: ) + [target] : object {Book 5 - Against the Scarlet Triad.items.[].system.target} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.target.value} (16 different values) + 1 creature (x28) + 1 container or a 10-foot-by-10-foot area (x1) + 1 living creature that has 0 HP (x1) + (x18) + 1 living creature (x1) + 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet (x1) + 1 creature or object (x1) + any number of living creatures (x1) + 1 extraplanar creature (x1) + you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x1) + 1 object (x1) + 1 creature that died within the last minute (x1) + 1 specific object or type of object (x1) + 1 unattended object of light Bulk or less (x1) + you and up to five creatures touched (x1) + 1 creature you know by name (x1) + [time] : object {Book 5 - Against the Scarlet Triad.items.[].system.time} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.time.value} (7 different values) + 2 (x45) + 10 minutes (x6) + 1 minute (x2) + 1 (x3) + 1 day (x2) + 3 (x1) + 1 to 3 (x1) + [heightening] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening} + [levels] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels} + [7] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.7} + target : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.7.target} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.7.target.value} (2 different values) + 10 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + [3] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.3} + [target] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.3.target} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x1) + 10 objects (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [range] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.3.range} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [8] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.8} + target : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.8.target} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.5} + [target] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.5.target} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.5.target.value} (2 different values) + 10 creatures (x1) + 1 specific object or type of object, or a specific creature or ancestry (x1) + range : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.5.range} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x1) + 60 feet (x1) + [6] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.6} + target : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.6.target} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x1) + any number of objects (x1) + type : string {Book 5 - Against the Scarlet Triad.items.[].system.heightening.type} (2 different values) + fixed (x14) + interval (x8) + [damage] : object {Book 5 - Against the Scarlet Triad.items.[].system.heightening.damage} + 0 : string {Book 5 - Against the Scarlet Triad.items.[].system.heightening.damage.0} (7 different values) + 2d4 (x1) + 2d6 (x1) + 1d8 (x1) + 1d6 (x2) + 1d10 (x1) + 1d12 (x1) + 1d4 (x1) + [interval] : integer {Book 5 - Against the Scarlet Triad.items.[].system.heightening.interval} (same value: 1) + [showSlotlessLevels] : object {Book 5 - Against the Scarlet Triad.items.[].system.showSlotlessLevels} + value : boolean {Book 5 - Against the Scarlet Triad.items.[].system.showSlotlessLevels.value} (same value: False) + [overlays] : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 5 - Against the Scarlet Triad.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 5 - Against the Scarlet Triad.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 5 - Against the Scarlet Triad.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 5 - Against the Scarlet Triad.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 5 - Against the Scarlet Triad.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [deathNote] : boolean {Book 5 - Against the Scarlet Triad.items.[].system.deathNote} (same value: True) + [mod] : object {Book 5 - Against the Scarlet Triad.items.[].system.mod} + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.mod.value} (4 different values) + 30 (x1) + 26 (x1) + 31 (x1) + 24 (x1) + [proficient] : object {Book 5 - Against the Scarlet Triad.items.[].system.proficient} + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Book 5 - Against the Scarlet Triad.items.[].system.ritual} + primary : object {Book 5 - Against the Scarlet Triad.items.[].system.ritual.primary} + check : string {Book 5 - Against the Scarlet Triad.items.[].system.ritual.primary.check} (2 different values) + Arcana (master) or Occultism (master) (x1) + Nature (master) (x1) + secondary : object {Book 5 - Against the Scarlet Triad.items.[].system.ritual.secondary} + casters : integer {Book 5 - Against the Scarlet Triad.items.[].system.ritual.secondary.casters} (2 different values) + 4 (x1) + 1 (x1) + checks : string {Book 5 - Against the Scarlet Triad.items.[].system.ritual.secondary.checks} (2 different values) + Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) + Survival (x1) + [spell] : object {Book 5 - Against the Scarlet Triad.items.[].system.spell} + _id : string {Book 5 - Against the Scarlet Triad.items.[].system.spell._id} (same value: GaRQlC9Yw1BGKHfN) + flags : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.flags} + core : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.flags.core} + sourceId : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.GaRQlC9Yw1BGKHfN) + img : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.img} (same value: icons/creatures/slimes/slime-face-teeth-purple.webp) + name : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.name} (same value: Crushing Despair) + sort : integer {Book 5 - Against the Scarlet Triad.items.[].system.spell.sort} (same value: 0) + system : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system} + area : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.area} + type : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.area.type} (same value: cone) + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.area.value} (same value: 30) + cost : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.cost} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.damage} + defense : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.defense} + save : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.defense.save} + basic : boolean {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.defense.save.statistic} (same value: will) + description : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.description} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.description.value} (same value:

You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.

+
+

Critical Success The creature is unaffected.

+

Success For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for that turn as it sobs uncontrollably.

+

Failure As success, but the duration is 1 minute.

+

Critical Failure As failure, and the creature is automatically @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 minute.

+
+

Heightened (7th) The area increases to a 60-foot cone.

) + duration : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.duration} + sustained : boolean {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.duration.value} (same value: 1 or more rounds) + level : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.level} + value : integer {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.level.value} (same value: 5) + location : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.location} + heightenedLevel : integer {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.location.heightenedLevel} (same value: 5) + value : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.publication} + license : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.range} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.range.value} (same value: ) + requirements : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.slug} (same value: crushing-despair) + target : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.target} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.target.value} (same value: ) + time : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.time} + value : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.traits} + rarity : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + occult (x1) + value : array {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 5 - Against the Scarlet Triad.items.[].system.spell.system.traits.value.[]} (4 different values) + concentrate (x1) + emotion (x1) + manipulate (x1) + mental (x1) + type : string {Book 5 - Against the Scarlet Triad.items.[].system.spell.type} (same value: spell) + [frequency] : object {Book 5 - Against the Scarlet Triad.items.[].system.frequency} + max : integer {Book 5 - Against the Scarlet Triad.items.[].system.frequency.max} (2 different values) + 1 (x1) + 3 (x1) + per : string {Book 5 - Against the Scarlet Triad.items.[].system.frequency.per} (same value: day) + [value] : integer {Book 5 - Against the Scarlet Triad.items.[].system.frequency.value} (same value: 1) + [stackGroup] : string {Book 5 - Against the Scarlet Triad.items.[].system.stackGroup} (same value: bolts) + type : string {Book 5 - Against the Scarlet Triad.items.[].type} (11 different values) + action (x93) + melee (x25) + weapon (x14) + armor (x5) + consumable (x13) + spellcastingEntry (x10) + spell (x60) + lore (x4) + equipment (x5) + shield (x1) + treasure (x1) + [_stats] : object {Book 5 - Against the Scarlet Triad.items.[]._stats} + compendiumSource : string {Book 5 - Against the Scarlet Triad.items.[]._stats.compendiumSource} (95 different values) + [flags] : object {Book 5 - Against the Scarlet Triad.items.[].flags} + pf2e : object {Book 5 - Against the Scarlet Triad.items.[].flags.pf2e} + linkedWeapon : string {Book 5 - Against the Scarlet Triad.items.[].flags.pf2e.linkedWeapon} (14 different values) + bLCC2BkHqAMGHsin (x1) + pqI4LFJJ8zEZDSlf (x1) + dBFmE3lCilk6yZX5 (x1) + qWDx8yQWBVM8oIuO (x1) + Pw6xjk3Ocpe5x0m4 (x1) + PUIN2KruDbWQEf29 (x1) + wNbZrLNPqxS1Uudq (x1) + NNiuCix0bI7jl6FB (x1) + BmogbygVHyhJ5dIR (x1) + kCTibCnGM3LjnVUm (x1) + Aebmgw6Y4cwVgvM0 (x1) + jZUi2l7sM6u3fmPW (x1) + oktku6eQTO0fa63B (x1) + 31Y7LmRVIBxfyRRK (x1) + name : string {Book 5 - Against the Scarlet Triad.name} (all different values) + system : object {Book 5 - Against the Scarlet Triad.system} + attributes : object {Book 5 - Against the Scarlet Triad.system.attributes} + ac : object {Book 5 - Against the Scarlet Triad.system.attributes.ac} + value : integer {Book 5 - Against the Scarlet Triad.system.attributes.ac.value} (12 different values) + 39 (x3) + 30 (x1) + 40 (x3) + 0 (x4) + 38 (x1) + 20 (x1) + 26 (x1) + 41 (x1) + 36 (x2) + 37 (x1) + 44 (x1) + 43 (x1) + [details] : string {Book 5 - Against the Scarlet Triad.system.attributes.ac.details} (same value: ) + [hardness] : integer {Book 5 - Against the Scarlet Triad.system.attributes.hardness} (3 different values) + 26 (x1) + 0 (x4) + 15 (x1) + [hasHealth] : boolean {Book 5 - Against the Scarlet Triad.system.attributes.hasHealth} (same value: True) + hp : object {Book 5 - Against the Scarlet Triad.system.attributes.hp} + details : string {Book 5 - Against the Scarlet Triad.system.attributes.hp.details} (4 different values) + (x17) + per square (6 squares must be destroyed to disable the haunt) (x1) + regeneration 15 (deactivated by holy) (x1) + regeneration 30 (deactivated by cold iron) (x1) + max : integer {Book 5 - Against the Scarlet Triad.system.attributes.hp.max} (13 different values) + 104 (x1) + 145 (x1) + 330 (x1) + 10 (x4) + 225 (x1) + 30 (x1) + 350 (x2) + 340 (x2) + 315 (x2) + 275 (x1) + 270 (x1) + 255 (x2) + 300 (x1) + temp : integer {Book 5 - Against the Scarlet Triad.system.attributes.hp.temp} (same value: 0) + [tempmax] : integer {Book 5 - Against the Scarlet Triad.system.attributes.hp.tempmax} (same value: 0) + value : integer {Book 5 - Against the Scarlet Triad.system.attributes.hp.value} (13 different values) + 104 (x1) + 145 (x1) + 330 (x1) + 10 (x4) + 225 (x1) + 30 (x1) + 350 (x2) + 340 (x2) + 315 (x2) + 275 (x1) + 270 (x1) + 255 (x2) + 300 (x1) + [immunities] : array {Book 5 - Against the Scarlet Triad.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 5 - Against the Scarlet Triad.system.attributes.immunities.[]} + type : string {Book 5 - Against the Scarlet Triad.system.attributes.immunities.[].type} (15 different values) + critical-hits (x3) + precision (x3) + magic (x2) + death-effects (x1) + acid (x1) + mental (x1) + unconscious (x2) + visual (x1) + controlled (x1) + poison (x2) + disease (x1) + paralyzed (x1) + polymorph (x1) + fear-effects (x1) + fire (x2) + [stealth] : object {Book 5 - Against the Scarlet Triad.system.attributes.stealth} + details : string {Book 5 - Against the Scarlet Triad.system.attributes.stealth.details} (same value:

(master)

) + value : integer {Book 5 - Against the Scarlet Triad.system.attributes.stealth.value} (3 different values) + 28 (x1) + 30 (x2) + 33 (x3) + [allSaves] : object {Book 5 - Against the Scarlet Triad.system.attributes.allSaves} + value : string {Book 5 - Against the Scarlet Triad.system.attributes.allSaves.value} (5 different values) + (x9) + +1 status to all saves vs. magic (x2) + +2 status to all saves vs. arcane magic (x1) + +1 status to all saves vs. vitality (x1) + Perfect Will (x1) + [resistances] : array {Book 5 - Against the Scarlet Triad.system.attributes.resistances} + Length: min=1 max=4 + Value type: object {Book 5 - Against the Scarlet Triad.system.attributes.resistances.[]} + [exceptions] : array {Book 5 - Against the Scarlet Triad.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {Book 5 - Against the Scarlet Triad.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x3) + bludgeoning (x1) + type : string {Book 5 - Against the Scarlet Triad.system.attributes.resistances.[].type} (5 different values) + physical (x5) + mental (x1) + electricity (x2) + fire (x2) + cold (x1) + value : integer {Book 5 - Against the Scarlet Triad.system.attributes.resistances.[].value} (2 different values) + 10 (x8) + 15 (x3) + [speed] : object {Book 5 - Against the Scarlet Triad.system.attributes.speed} + otherSpeeds : array {Book 5 - Against the Scarlet Triad.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Book 5 - Against the Scarlet Triad.system.attributes.speed.otherSpeeds.[]} + type : string {Book 5 - Against the Scarlet Triad.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x5) + climb (x2) + swim (x1) + burrow (x1) + value : integer {Book 5 - Against the Scarlet Triad.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 20 (x1) + 40 (x5) + 25 (x1) + 30 (x1) + 100 (x1) + value : integer {Book 5 - Against the Scarlet Triad.system.attributes.speed.value} (6 different values) + 25 (x5) + 30 (x3) + 50 (x1) + 20 (x1) + 40 (x2) + 0 (x2) + [weaknesses] : array {Book 5 - Against the Scarlet Triad.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 5 - Against the Scarlet Triad.system.attributes.weaknesses.[]} + type : string {Book 5 - Against the Scarlet Triad.system.attributes.weaknesses.[].type} (3 different values) + holy (x1) + cold (x2) + cold-iron (x1) + value : integer {Book 5 - Against the Scarlet Triad.system.attributes.weaknesses.[].value} (3 different values) + 10 (x2) + 15 (x1) + 20 (x1) + [emitsSound] : string {Book 5 - Against the Scarlet Triad.system.attributes.emitsSound} (same value: encounter) + [creatureType] : string {Book 5 - Against the Scarlet Triad.system.creatureType} (same value: ) + details : object {Book 5 - Against the Scarlet Triad.system.details} + [description] : string {Book 5 - Against the Scarlet Triad.system.details.description} (6 different values) +

A ceiling-mounted launcher rains resinous needles onto intruders, after which the needles melt into acid.

(x1) +

The door slams shut, and poison gas fills the room.

(x1) +

A haunted mural fascinates characters and swiftly drains their vitality.

(x1) +

A burst of radiance explodes from the door.

(x1) +

A psychic scream disorients creatures in the area.

(x1) +

Lines of searing lava lance through the area, causing targets to shake as if caught in an earthquake and potentially become petrified.

(x1) + [disable] : string {Book 5 - Against the Scarlet Triad.system.details.disable} (6 different values) +

@Check[thievery|dc:36|name:Disable Firing Mechanism|traits:mechanical,trap,complex] to disable some firing mechanisms, making three adjacent squares in the trapped area safe to enter.

(x1) +

@Check[occultism|dc:36|name:Exorcise the Spirits|traits:mechanical,trap] (master) or @Check[religion|dc:36|name:Exorcise the Spirits|traits:mechanical,trap] (master) to exorcise the spirits

(x1) +

@Check[occultism|dc:38|name:Calm the Restless Energies|traits:haunt,magical] (master) or @Check[religion|dc:38|name:Calm the Restless Energies|traits:haunt,magical] (master) to calm the restless energies and suppress the haunt for 1 hour; a critical success deactivates the haunt permanently.

(x1) +

@Check[thievery|dc:40|name:|traits:action:disable-a-device] (master) to disable the wards or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 38) to counteract the ward

(x1) +

@Check[arcana|dc:41|name:Suppress the Magic|traits:magical,trap] to suppress the magic or @Check[thievery|dc:41|name:Scratch Out the Ward|traits:magical,trap] to scratch out the ward

(x1) +

@Check[thievery|dc:43|name:Disable the Wards|traits:magical,trap] (master) to disable the wards or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 38) to counteract the ward.

(x1) + [isComplex] : boolean {Book 5 - Against the Scarlet Triad.system.details.isComplex} (2 different values) + True (x2) + False (x4) + level : object {Book 5 - Against the Scarlet Triad.system.details.level} + value : integer {Book 5 - Against the Scarlet Triad.system.details.level.value} (7 different values) + 16 (x2) + 10 (x1) + 17 (x6) + 15 (x4) + 18 (x2) + 19 (x4) + 14 (x1) + publication : object {Book 5 - Against the Scarlet Triad.system.details.publication} + license : string {Book 5 - Against the Scarlet Triad.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 5 - Against the Scarlet Triad.system.details.publication.remaster} (same value: False) + title : string {Book 5 - Against the Scarlet Triad.system.details.publication.title} (same value: Pathfinder #149: Against the Scarlet Triad) + [reset] : string {Book 5 - Against the Scarlet Triad.system.details.reset} (5 different values) + (x2) +

The trap resets after 1 day.

(x1) +

The haunt continues its routine until there are no targets within 30 feet of the room. It then resets over the course of 1 minute and is able to activate again.

(x1) +

The trap resets after 1 hour.

(x1) +

The trap resets after 1 minute.

(x1) + [routine] : string {Book 5 - Against the Scarlet Triad.system.details.routine} (3 different values) +

(3 actions) The acidic needle launcher fires a needle at a random target in the area indicated on the map.

(x1) + (x4) +

(2 actions) The haunt lures creatures into area A2 using Captivate. Any actions it hasn't used to Captivate are used to drain a living creature in the room with Live a Thousand Lives.

(x1) + [blurb] : string {Book 5 - Against the Scarlet Triad.system.details.blurb} (same value: ) + [languages] : object {Book 5 - Against the Scarlet Triad.system.details.languages} + details : string {Book 5 - Against the Scarlet Triad.system.details.languages.details} (4 different values) + (x10) + telepathy 100 feet (x2) + ancient osiriani (x1) + telepathy 1 mile (x1) + value : array {Book 5 - Against the Scarlet Triad.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Book 5 - Against the Scarlet Triad.system.details.languages.value.[]} (14 different values) + common (x7) + chthonian (x5) + diabolic (x4) + draconic (x5) + aklo (x2) + sakvroth (x1) + kelish (x2) + kholo (x2) + osiriani (x4) + daemonic (x2) + elven (x1) + necril (x1) + dwarven (x1) + jotun (x1) + [privateNotes] : string {Book 5 - Against the Scarlet Triad.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 5 - Against the Scarlet Triad.system.details.publicNotes} (6 different values) +

The most common aluum is powered by the bound soul of a loyal city servant, but its creation is among the Pactmasters' most guarded secrets. There are dozens of dormant aluums spread throughout Katapesh, and only someone wearing an aluum charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm is one of the most severe crimes in the city.

+
+

Aluums are powerful metal and stone constructs originally created by the Pactmasters to maintain order in Katapesh. The construction of each aluum includes the creation of an @UUID[Compendium.pf2e.equipment-srd.Item.Aluum Charm], a brass pendant set with a blue crystal designed to control that particular construct. The charm constructed at the same time as an aluum is called its linked charm.

(x1) + (x9) +

Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend's shapely body, which appears to be sculpted from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons particularly enjoy inflicting pain with their curved, serrated daggers, which are attached to their bodies via a chain that pierces each wrist.

+

A crucidaemon's existence is dedicated to subjecting its prey to an eternity of pain and terror. Unlike other daemons, many of which are eager to feed on mortal souls as soon as they can, the crucidaemon takes much greater pleasure in prolonging the agony of its victims. Oftentimes, a crucidaemon will inflict such torment and pain upon its prey that when the end finally comes, the victim tearfully thanks the daemon for the mercy of oblivion. An encounter with a crucidaemon that does not end with its death is far from over-crucidaemons have unequaled patience for those who dare oppose them.

(x1) +

An immortal ichor is an intelligent mass of blood from a dead evil deity. The cultists who perform the ritual to create immortal ichor typically seal up the sentient ooze in an underground or remote chamber that blocks its magical abilities, but over time these seals break or weaken, freeing the unholy monster.

(x1) +

Whereas most aluums are animated by the souls of volunteers loyal to Katapesh, the Pactmasters created a handful of more capable (and deadly) aluums powered by the souls of a dozen or more dangerous criminals. These spiritbound aluums are rarely used as peacekeepers, instead serving as assassins, elite bodyguards, or riot control during times of martial law.

+

A spiritbound aluum has a dull blue crystalline focus that stores constituent souls, surrounded by a host of smaller gems used for trapping souls the Pactmasters wish to deny from entering the Great Beyond. Spiritbound aluums rarely use this soul-binding ability except when instructed by their masters. However, the murderous or embittered souls within the aluum sometimes exert control and willfully consume a departing soul either out of malice or to incorporate it into the construct's core. If not relieved of its trapped souls in a timely manner, a spiritbound aluum can develop enough will to overcome its masters' orders and even awaken to full sentience. These rogue aluums typically lose the mindless trait, are evil, have an Intelligence modifier of -2 or higher, and gain several skills with bonuses ranging from +25 to +32.

+
+

Aluums are powerful metal and stone constructs originally created by the Pactmasters to maintain order in Katapesh. The construction of each aluum includes the creation of an @UUID[Compendium.pf2e.equipment-srd.Item.Aluum Charm], a brass pendant set with a blue crystal designed to control that particular construct. The charm constructed at the same time as an aluum is called its linked charm.

(x1) +

Demiliches are formed when a lich, through carelessness or by accident, loses its phylactery. As years pass, the lich's body crumbles to dust, leaving only the skull as the seat of its necromantic power. The lich enters a sort of torpor, its mind left wandering the planes in search of ever greater mysteries. The lich gradually loses the ability to cast spells and its magic items slowly subsume into its new form. Void energy concentrates around the skull, causing some of its bones and teeth to petrify with power and turn into blight crystals. The resulting lich skull, embedded with arcane gemstones and suffused with palpably powerful magic, forms a creature called a demilich.

+

Despite its near-constant state of inactivity, a demilich grows restless from time to time, especially when living creatures draw near. Only then does the demilich's hunger for life stir once more, causing it to lash out with terrifying bursts of power in attempts to consume vital energy. Unlike an ordinary lich, should the demilich's skull be destroyed, its bond to the world is permanently severed, although some theorize that even then it is not truly slain. Rather, some think that once the demilich is destroyed, its foul and tormented mind is finally free to wander the planes and find new ways to enact its will. For the short-lived common folk of the Material Plane, this is good enough, though eons later a demilich may reappear in the region it once inhabited with a new—and even more insidious—agenda.

+
+

To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history—both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich's new power.

+

After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich's servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich's lair is a good indicator of the undead's current mental state.

+

For all the protections it arrays around itself, a lich will go to greater lengths to guard its phylactery, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its phylactery is a sure way to gain the upper hand in such a negotiation.

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Against the Scarlet Triad.system.saves.will.value} (9 different values) + 0 (x6) + 15 (x1) + 27 (x1) + 26 (x2) + 29 (x5) + 24 (x1) + 28 (x1) + 35 (x2) + 23 (x1) + [statusEffects] : array<> {Book 5 - Against the Scarlet Triad.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Book 5 - Against the Scarlet Triad.system.traits} + rarity : string {Book 5 - Against the Scarlet Triad.system.traits.rarity} (4 different values) + common (x9) + uncommon (x2) + unique (x5) + rare (x4) + size : object {Book 5 - Against the Scarlet Triad.system.traits.size} + value : string {Book 5 - Against the Scarlet Triad.system.traits.size.value} (3 different values) + med (x14) + lg (x5) + tiny (x1) + value : array {Book 5 - Against the Scarlet Triad.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 5 - Against the Scarlet Triad.system.traits.value.[]} (21 different values) + [abilities] : object {Book 5 - Against the Scarlet Triad.system.abilities} + cha : object {Book 5 - Against the Scarlet Triad.system.abilities.cha} + mod : integer {Book 5 - Against the Scarlet Triad.system.abilities.cha.mod} (7 different values) + -5 (x1) + 5 (x4) + 6 (x4) + 4 (x2) + 7 (x1) + -2 (x1) + 9 (x1) + con : object {Book 5 - Against the Scarlet Triad.system.abilities.con} + mod : integer {Book 5 - Against the Scarlet Triad.system.abilities.con.mod} (8 different values) + 5 (x5) + 7 (x1) + 9 (x2) + 3 (x1) + 6 (x2) + 4 (x1) + 0 (x1) + 8 (x1) + dex : object {Book 5 - Against the Scarlet Triad.system.abilities.dex} + mod : integer {Book 5 - Against the Scarlet Triad.system.abilities.dex.mod} (7 different values) + 2 (x1) + 8 (x1) + 7 (x4) + 3 (x2) + 9 (x1) + 6 (x4) + 5 (x1) + int : object {Book 5 - Against the Scarlet Triad.system.abilities.int} + mod : integer {Book 5 - Against the Scarlet Triad.system.abilities.int.mod} (7 different values) + -5 (x3) + 3 (x4) + 7 (x3) + 5 (x1) + 8 (x1) + 6 (x1) + 2 (x1) + str : object {Book 5 - Against the Scarlet Triad.system.abilities.str} + mod : integer {Book 5 - Against the Scarlet Triad.system.abilities.str.mod} (7 different values) + 7 (x1) + 6 (x3) + 4 (x1) + 9 (x4) + 8 (x3) + 3 (x1) + -3 (x1) + wis : object {Book 5 - Against the Scarlet Triad.system.abilities.wis} + mod : integer {Book 5 - Against the Scarlet Triad.system.abilities.wis.mod} (8 different values) + 1 (x1) + 3 (x2) + 7 (x1) + 6 (x1) + 5 (x2) + 4 (x5) + -2 (x1) + 8 (x1) + [initiative] : object {Book 5 - Against the Scarlet Triad.system.initiative} + statistic : string {Book 5 - Against the Scarlet Triad.system.initiative.statistic} (same value: perception) + [perception] : object {Book 5 - Against the Scarlet Triad.system.perception} + details : string {Book 5 - Against the Scarlet Triad.system.perception.details} (2 different values) + (x13) + detect alignment (good only) (x1) + mod : integer {Book 5 - Against the Scarlet Triad.system.perception.mod} (10 different values) + 17 (x1) + 26 (x3) + 20 (x1) + 29 (x2) + 30 (x1) + 25 (x2) + 28 (x1) + 35 (x1) + 32 (x1) + 24 (x1) + senses : array {Book 5 - Against the Scarlet Triad.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 5 - Against the Scarlet Triad.system.perception.senses.[]} + type : string {Book 5 - Against the Scarlet Triad.system.perception.senses.[].type} (6 different values) + darkvision (x8) + lifesense (x1) + motion-sense (x1) + truesight (x1) + infrared-vision (x1) + tremorsense (x1) + [acuity] : string {Book 5 - Against the Scarlet Triad.system.perception.senses.[].acuity} (2 different values) + precise (x4) + imprecise (x1) + [range] : integer {Book 5 - Against the Scarlet Triad.system.perception.senses.[].range} (2 different values) + 30 (x1) + 60 (x4) + [vision] : boolean {Book 5 - Against the Scarlet Triad.system.perception.vision} (same value: False) + [resources] : object {Book 5 - Against the Scarlet Triad.system.resources} + [focus] : object {Book 5 - Against the Scarlet Triad.system.resources.focus} + max : integer {Book 5 - Against the Scarlet Triad.system.resources.focus.max} (2 different values) + 1 (x6) + 3 (x1) + value : integer {Book 5 - Against the Scarlet Triad.system.resources.focus.value} (2 different values) + 1 (x6) + 3 (x1) + [skills] : object {Book 5 - Against the Scarlet Triad.system.skills} + [athletics] : object {Book 5 - Against the Scarlet Triad.system.skills.athletics} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.athletics.base} (6 different values) + 23 (x1) + 30 (x1) + 33 (x3) + 37 (x1) + 34 (x1) + 28 (x1) + [acrobatics] : object {Book 5 - Against the Scarlet Triad.system.skills.acrobatics} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.acrobatics.base} (4 different values) + 30 (x3) + 32 (x2) + 31 (x1) + 37 (x1) + [deception] : object {Book 5 - Against the Scarlet Triad.system.skills.deception} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.deception.base} (6 different values) + 28 (x1) + 26 (x1) + 32 (x1) + 29 (x2) + 33 (x1) + 40 (x1) + [intimidation] : object {Book 5 - Against the Scarlet Triad.system.skills.intimidation} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.intimidation.base} (7 different values) + 33 (x2) + 28 (x2) + 30 (x1) + 31 (x1) + 25 (x1) + 40 (x1) + 24 (x1) + [performance] : object {Book 5 - Against the Scarlet Triad.system.skills.performance} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.performance.base} (same value: 33) + [society] : object {Book 5 - Against the Scarlet Triad.system.skills.society} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.society.base} (3 different values) + 28 (x2) + 27 (x1) + 22 (x1) + [arcana] : object {Book 5 - Against the Scarlet Triad.system.skills.arcana} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.arcana.base} (4 different values) + 26 (x1) + 30 (x2) + 38 (x1) + 33 (x1) + [crafting] : object {Book 5 - Against the Scarlet Triad.system.skills.crafting} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.crafting.base} (3 different values) + 30 (x1) + 31 (x1) + 27 (x1) + [special] : array {Book 5 - Against the Scarlet Triad.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 5 - Against the Scarlet Triad.system.skills.crafting.special.[]} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.crafting.special.[].base} (same value: 35) + label : string {Book 5 - Against the Scarlet Triad.system.skills.crafting.special.[].label} (same value: for Poison) + predicate : array {Book 5 - Against the Scarlet Triad.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 5 - Against the Scarlet Triad.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:poison) + [stealth] : object {Book 5 - Against the Scarlet Triad.system.skills.stealth} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.stealth.base} (4 different values) + 30 (x3) + 33 (x2) + 27 (x1) + 31 (x2) + [thievery] : object {Book 5 - Against the Scarlet Triad.system.skills.thievery} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.thievery.base} (3 different values) + 26 (x1) + 33 (x2) + 25 (x1) + [religion] : object {Book 5 - Against the Scarlet Triad.system.skills.religion} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.religion.base} (3 different values) + 29 (x1) + 31 (x1) + 28 (x1) + [occultism] : object {Book 5 - Against the Scarlet Triad.system.skills.occultism} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.occultism.base} (3 different values) + 29 (x2) + 27 (x1) + 35 (x1) + [diplomacy] : object {Book 5 - Against the Scarlet Triad.system.skills.diplomacy} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.diplomacy.base} (3 different values) + 27 (x1) + 37 (x1) + 24 (x1) + [nature] : object {Book 5 - Against the Scarlet Triad.system.skills.nature} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.nature.base} (same value: 28) + [survival] : object {Book 5 - Against the Scarlet Triad.system.skills.survival} + base : integer {Book 5 - Against the Scarlet Triad.system.skills.survival.base} (2 different values) + 30 (x1) + 29 (x1) + [spellcasting] : object {Book 5 - Against the Scarlet Triad.system.spellcasting} + rituals : object {Book 5 - Against the Scarlet Triad.system.spellcasting.rituals} + dc : integer {Book 5 - Against the Scarlet Triad.system.spellcasting.rituals.dc} (same value: 36) + type : string {Book 5 - Against the Scarlet Triad.type} (2 different values) + hazard (x6) + npc (x14) \ No newline at end of file diff --git a/output/pf2e/packs/Book 5 - Belly of the Black Whale.txt b/output/pf2e/packs/Book 5 - Belly of the Black Whale.txt new file mode 100644 index 0000000..b051dca --- /dev/null +++ b/output/pf2e/packs/Book 5 - Belly of the Black Whale.txt @@ -0,0 +1,1749 @@ +Book 5 - Belly of the Black Whale +Different values: 40 +===================================== +object {Book 5 - Belly of the Black Whale} + _id : string {Book 5 - Belly of the Black Whale._id} (all different values) + folder : string {Book 5 - Belly of the Black Whale.folder} (same value: LZP08wsfavJQIZlR) + img : string {Book 5 - Belly of the Black Whale.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x36) + systems/pf2e/icons/default-icons/hazard.svg (x4) + items : array {Book 5 - Belly of the Black Whale.items} + Length: min=2 max=37 + Value type: object {Book 5 - Belly of the Black Whale.items.[]} + _id : string {Book 5 - Belly of the Black Whale.items.[]._id} (506 different values) + img : string {Book 5 - Belly of the Black Whale.items.[].img} (161 different values) + name : string {Book 5 - Belly of the Black Whale.items.[].name} (366 different values) + sort : integer {Book 5 - Belly of the Black Whale.items.[].sort} (37 different values) + system : object {Book 5 - Belly of the Black Whale.items.[].system} + [attack] : object {Book 5 - Belly of the Black Whale.items.[].system.attack} + value : string {Book 5 - Belly of the Black Whale.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 5 - Belly of the Black Whale.items.[].system.attackEffects} + [custom] : string {Book 5 - Belly of the Black Whale.items.[].system.attackEffects.custom} (4 different values) + (x65) + target is subjected to a crushing despair spell (x1) + target is subjected to a feeblemind spell (DC 36) (x1) + target is subjected to a spirit blast spell (DC 36) (x1) + value : array {Book 5 - Belly of the Black Whale.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.attackEffects.value.[]} (15 different values) + unbalancing-blow (x3) + poison-ink (x1) + push (x4) + grab (x6) + knockdown (x1) + scatterbrain-palm (x1) + lusca-venom (x1) + improved-grab (x2) + mother-venom-poison (x1) + spit (x1) + abyssal-plague (x1) + binding-blast (x1) + enfeebling-bite (x1) + ghoul-fever (x1) + paralysis (x2) + [bonus] : object {Book 5 - Belly of the Black Whale.items.[].system.bonus} + value : integer {Book 5 - Belly of the Black Whale.items.[].system.bonus.value} (19 different values) + 29 (x14) + 0 (x27) + 24 (x12) + 25 (x5) + 22 (x5) + 31 (x8) + 28 (x7) + 27 (x2) + 38 (x5) + 35 (x3) + 32 (x4) + 30 (x7) + 1 (x1) + 37 (x2) + 34 (x2) + 33 (x7) + 2 (x1) + 23 (x1) + 21 (x1) + [damageRolls] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls} + [0] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.0} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.0.damage} (20 different values) + 3d6+12+2 (x2) + 1d6+6 (x2) + 1d4+9 (x1) + 2d6+9 (x1) + 3d4+13 (x1) + 7d6 (x1) + 10d6 (x1) + 4d8+18 (x3) + 3d10+15 (x2) + 3d6+14 (x1) + 3d10+10 (x1) + 3d12+17 (x1) + 3d10+17 (x1) + 3d10+16 (x1) + 3d6+15 (x1) + 3d10+11 (x1) + 3d10+14 (x1) + 3d8+14 (x1) + 3d4+11 (x2) + 3d4 (x1) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.0.damageType} (6 different values) + piercing (x11) + bludgeoning (x7) + slashing (x5) + acid (x1) + fire (x1) + sonic (x1) + [11w2ib8s44til74znaoq] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.11w2ib8s44til74znaoq} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.11w2ib8s44til74znaoq.damage} (same value: 2d10+9+2) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.11w2ib8s44til74znaoq.damageType} (same value: slashing) + [n1k4buvpmyskkgu8pn3uth] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.n1k4buvpmyskkgu8pn3uth} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.n1k4buvpmyskkgu8pn3uth.damage} (same value: 2d12+10) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.n1k4buvpmyskkgu8pn3uth.damageType} (same value: bludgeoning) + [e5z21i7aurscwzl9m4xnhu] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.e5z21i7aurscwzl9m4xnhu} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.e5z21i7aurscwzl9m4xnhu.damage} (same value: 1d6+11) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.e5z21i7aurscwzl9m4xnhu.damageType} (same value: bludgeoning) + [purh12jtgudvuxm47liwuk] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.purh12jtgudvuxm47liwuk} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.purh12jtgudvuxm47liwuk.damage} (same value: 2d6+11) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.purh12jtgudvuxm47liwuk.damageType} (same value: acid) + [zqq66gga4v2tzk3256yt2] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.zqq66gga4v2tzk3256yt2} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.zqq66gga4v2tzk3256yt2.damage} (same value: 1d4+9) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.zqq66gga4v2tzk3256yt2.damageType} (same value: bludgeoning) + [o1jt63m0bii8gwo92dzc] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.o1jt63m0bii8gwo92dzc} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.o1jt63m0bii8gwo92dzc.damage} (same value: 1d4+9) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.o1jt63m0bii8gwo92dzc.damageType} (same value: piercing) + [9k89e2r6dsuilm6vi3byl] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.9k89e2r6dsuilm6vi3byl} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.9k89e2r6dsuilm6vi3byl.damage} (same value: 2d10+8) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.9k89e2r6dsuilm6vi3byl.damageType} (same value: piercing) + [7n94ss14qv170z45rmfu] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.7n94ss14qv170z45rmfu} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.7n94ss14qv170z45rmfu.damage} (same value: 3d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.7n94ss14qv170z45rmfu.damageType} (same value: acid) + [cd09f5ev9ud5a72kidrqpm] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.cd09f5ev9ud5a72kidrqpm} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.cd09f5ev9ud5a72kidrqpm.damage} (same value: 2d6+9) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.cd09f5ev9ud5a72kidrqpm.damageType} (same value: piercing) + [4j9bgoutp9qfr8mti4vuh] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4j9bgoutp9qfr8mti4vuh} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4j9bgoutp9qfr8mti4vuh.damage} (same value: 2d8+9) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4j9bgoutp9qfr8mti4vuh.damageType} (same value: bludgeoning) + [ot13jk4ytdfj0q2kpku7v] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ot13jk4ytdfj0q2kpku7v} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ot13jk4ytdfj0q2kpku7v.damage} (same value: 3d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ot13jk4ytdfj0q2kpku7v.damageType} (same value: acid) + [58xfgdbonwp6bebxskgfik] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.58xfgdbonwp6bebxskgfik} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.58xfgdbonwp6bebxskgfik.damage} (same value: 4d12+18) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.58xfgdbonwp6bebxskgfik.damageType} (same value: slashing) + [r1x25toahte9tkkpee4wq] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.r1x25toahte9tkkpee4wq} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.r1x25toahte9tkkpee4wq.damage} (same value: 4d12+8) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.r1x25toahte9tkkpee4wq.damageType} (same value: piercing) + [dyi0i9ojdg5t5c4lw828ej] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.dyi0i9ojdg5t5c4lw828ej} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.dyi0i9ojdg5t5c4lw828ej.damage} (same value: 3d12+10) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.dyi0i9ojdg5t5c4lw828ej.damageType} (same value: slashing) + [uy5inbtm9kg2w7ch6ew5] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.uy5inbtm9kg2w7ch6ew5} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.uy5inbtm9kg2w7ch6ew5.damage} (same value: 2d10+11) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.uy5inbtm9kg2w7ch6ew5.damageType} (same value: slashing) + [2t9g8i6bs06pwqof4iwyjr] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.2t9g8i6bs06pwqof4iwyjr} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.2t9g8i6bs06pwqof4iwyjr.damage} (same value: 4d6+10) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.2t9g8i6bs06pwqof4iwyjr.damageType} (same value: piercing) + [rcyjmobq1pgnl7dh9hbxad] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.rcyjmobq1pgnl7dh9hbxad} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.rcyjmobq1pgnl7dh9hbxad.damage} (same value: 1d12) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.rcyjmobq1pgnl7dh9hbxad.damageType} (same value: acid) + [pqczsbuis1qtz1252y14] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.pqczsbuis1qtz1252y14} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.pqczsbuis1qtz1252y14.damage} (same value: 2d10+9+2) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.pqczsbuis1qtz1252y14.damageType} (same value: slashing) + [gtzqz1odt5ov3l4jfl5kxq] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.gtzqz1odt5ov3l4jfl5kxq} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.gtzqz1odt5ov3l4jfl5kxq.damage} (same value: 2d4+11) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.gtzqz1odt5ov3l4jfl5kxq.damageType} (same value: piercing) + [4ce4kmvn7q4t7deiuhhh] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4ce4kmvn7q4t7deiuhhh} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4ce4kmvn7q4t7deiuhhh.damage} (same value: 2d4+11) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4ce4kmvn7q4t7deiuhhh.damageType} (same value: piercing) + [l1yg8ve66xlbn5qg73sf] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.l1yg8ve66xlbn5qg73sf} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.l1yg8ve66xlbn5qg73sf.damage} (same value: 2d8+6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.l1yg8ve66xlbn5qg73sf.damageType} (same value: piercing) + [2zuk3m2r1rjeibzjyfecl7] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.2zuk3m2r1rjeibzjyfecl7} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.2zuk3m2r1rjeibzjyfecl7.damage} (same value: 3d12+13) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.2zuk3m2r1rjeibzjyfecl7.damageType} (same value: slashing) + [21wt9btgz1lm7kk57gus] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.21wt9btgz1lm7kk57gus} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.21wt9btgz1lm7kk57gus.damage} (same value: 3d8+12) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.21wt9btgz1lm7kk57gus.damageType} (same value: slashing) + [cc9w5uxvvvntkpgqcpcc] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.cc9w5uxvvvntkpgqcpcc} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.cc9w5uxvvvntkpgqcpcc.damage} (same value: 1d8+6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.cc9w5uxvvvntkpgqcpcc.damageType} (same value: piercing) + [e16hp3koh3fk1iulzseo] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.e16hp3koh3fk1iulzseo} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.e16hp3koh3fk1iulzseo.damage} (same value: 2d4+5) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.e16hp3koh3fk1iulzseo.damageType} (same value: bludgeoning) + [8kzmzx9925fm5aptmba6] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.8kzmzx9925fm5aptmba6} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.8kzmzx9925fm5aptmba6.damage} (same value: 3d10+13+2) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.8kzmzx9925fm5aptmba6.damageType} (same value: bludgeoning) + [atyee7esfg6hpw8drhu7] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.atyee7esfg6hpw8drhu7} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.atyee7esfg6hpw8drhu7.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.atyee7esfg6hpw8drhu7.damageType} (same value: spirit) + [l0wh6eselzqc6h6k5cf0] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.l0wh6eselzqc6h6k5cf0} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.l0wh6eselzqc6h6k5cf0.damage} (same value: 3d6+13+2) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.l0wh6eselzqc6h6k5cf0.damageType} (same value: slashing) + [ynx4otksddlz4enk68jw] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ynx4otksddlz4enk68jw} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ynx4otksddlz4enk68jw.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ynx4otksddlz4enk68jw.damageType} (same value: spirit) + [9a684p1b0lur2tiv1v7f] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.9a684p1b0lur2tiv1v7f} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.9a684p1b0lur2tiv1v7f.damage} (same value: 3d12+13+2) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.9a684p1b0lur2tiv1v7f.damageType} (same value: piercing) + [2ct3o8qox2y8ga3yv5pz] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.2ct3o8qox2y8ga3yv5pz} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.2ct3o8qox2y8ga3yv5pz.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.2ct3o8qox2y8ga3yv5pz.damageType} (same value: spirit) + [sqw1wjtdljlsvf8eh4v9] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.sqw1wjtdljlsvf8eh4v9} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.sqw1wjtdljlsvf8eh4v9.damage} (same value: 3d6+14) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.sqw1wjtdljlsvf8eh4v9.damageType} (same value: bludgeoning) + [jubiewgde5m4lygwmtok] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.jubiewgde5m4lygwmtok} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.jubiewgde5m4lygwmtok.damage} (same value: 3d6+13) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.jubiewgde5m4lygwmtok.damageType} (same value: slashing) + [m5vpu62whg84eizv0ng7] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.m5vpu62whg84eizv0ng7} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.m5vpu62whg84eizv0ng7.damage} (same value: 2d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.m5vpu62whg84eizv0ng7.damageType} (same value: spirit) + [h267y7pazrlhyjiot6fy] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.h267y7pazrlhyjiot6fy} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.h267y7pazrlhyjiot6fy.damage} (same value: 2d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.h267y7pazrlhyjiot6fy.damageType} (same value: void) + [53o4ileivxmej36sc2ki] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.53o4ileivxmej36sc2ki} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.53o4ileivxmej36sc2ki.damage} (same value: 1d4+11) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.53o4ileivxmej36sc2ki.damageType} (same value: piercing) + [6zydj6d6sh47urfo5u0n] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.6zydj6d6sh47urfo5u0n} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.6zydj6d6sh47urfo5u0n.damage} (same value: 2d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.6zydj6d6sh47urfo5u0n.damageType} (same value: spirit) + [spy5xe8v3hunkmj3btke] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.spy5xe8v3hunkmj3btke} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.spy5xe8v3hunkmj3btke.damage} (same value: 2d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.spy5xe8v3hunkmj3btke.damageType} (same value: void) + [u02ywinwgvj7iorjry1zc] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.u02ywinwgvj7iorjry1zc} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.u02ywinwgvj7iorjry1zc.damage} (same value: 3d10+14) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.u02ywinwgvj7iorjry1zc.damageType} (same value: slashing) + [xor7zk21li4500ug5ezk] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.xor7zk21li4500ug5ezk} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.xor7zk21li4500ug5ezk.damage} (same value: 3d8+16) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.xor7zk21li4500ug5ezk.damageType} (same value: piercing) + [ksatgsjaiyaxyb3ow062] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ksatgsjaiyaxyb3ow062} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ksatgsjaiyaxyb3ow062.damage} (same value: 2d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ksatgsjaiyaxyb3ow062.damageType} (same value: spirit) + [82qnxy2rhp3nr7s7c9yz] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.82qnxy2rhp3nr7s7c9yz} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.82qnxy2rhp3nr7s7c9yz.damage} (same value: 3d10+16) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.82qnxy2rhp3nr7s7c9yz.damageType} (same value: slashing) + [qqz7s1x811eoll4z3qsm] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.qqz7s1x811eoll4z3qsm} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.qqz7s1x811eoll4z3qsm.damage} (same value: 2d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.qqz7s1x811eoll4z3qsm.damageType} (same value: spirit) + [1ltt7e9u54rcsq8065gl] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.1ltt7e9u54rcsq8065gl} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.1ltt7e9u54rcsq8065gl.damage} (same value: 3d8+12) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.1ltt7e9u54rcsq8065gl.damageType} (same value: slashing) + [l1741xhl440grho329sa] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.l1741xhl440grho329sa} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.l1741xhl440grho329sa.damage} (same value: 3d10+14) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.l1741xhl440grho329sa.damageType} (same value: bludgeoning) + [cpp9j0btcla0tys2gc59p] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.cpp9j0btcla0tys2gc59p} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.cpp9j0btcla0tys2gc59p.damage} (same value: 3d12+14) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.cpp9j0btcla0tys2gc59p.damageType} (same value: bludgeoning) + [x07risz17egept4scjfxr] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.x07risz17egept4scjfxr} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.x07risz17egept4scjfxr.damage} (same value: 1d4+11) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.x07risz17egept4scjfxr.damageType} (same value: piercing) + [4svifz8zvhvfkwd4j9b5pk] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4svifz8zvhvfkwd4j9b5pk} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4svifz8zvhvfkwd4j9b5pk.damage} (same value: 2d8+10) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4svifz8zvhvfkwd4j9b5pk.damageType} (same value: slashing) + [hnmlty7gt7jn6ghr64d5] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.hnmlty7gt7jn6ghr64d5} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.hnmlty7gt7jn6ghr64d5.damage} (same value: 2d8+6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.hnmlty7gt7jn6ghr64d5.damageType} (same value: piercing) + [1] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.1} + category : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.1.category} (same value: splash) + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.1.damage} (same value: 3) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.1.damageType} (same value: sonic) + [qr8ctfuijiip3nf5a9xp] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.qr8ctfuijiip3nf5a9xp} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.qr8ctfuijiip3nf5a9xp.damage} (same value: 3d12+17) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.qr8ctfuijiip3nf5a9xp.damageType} (same value: piercing) + [depzh1fgwxrahrewytxi] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.depzh1fgwxrahrewytxi} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.depzh1fgwxrahrewytxi.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.depzh1fgwxrahrewytxi.damageType} (same value: spirit) + [tqhu4mzmfxo0qu9yftxx] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.tqhu4mzmfxo0qu9yftxx} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.tqhu4mzmfxo0qu9yftxx.damage} (same value: 3d8+17) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.tqhu4mzmfxo0qu9yftxx.damageType} (same value: slashing) + [bcuk4qd11pr2vtv0rnlz] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.bcuk4qd11pr2vtv0rnlz} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.bcuk4qd11pr2vtv0rnlz.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.bcuk4qd11pr2vtv0rnlz.damageType} (same value: spirit) + [omrvt2gb6cpyxk0ouukx] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.omrvt2gb6cpyxk0ouukx} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.omrvt2gb6cpyxk0ouukx.damage} (same value: 3d8+17) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.omrvt2gb6cpyxk0ouukx.damageType} (same value: bludgeoning) + [4snvmmtrnd95ldzq1ptl] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4snvmmtrnd95ldzq1ptl} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4snvmmtrnd95ldzq1ptl.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4snvmmtrnd95ldzq1ptl.damageType} (same value: spirit) + [wyqsoo0t2nra7l50lnk8] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.wyqsoo0t2nra7l50lnk8} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.wyqsoo0t2nra7l50lnk8.damage} (same value: 3d6+17) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.wyqsoo0t2nra7l50lnk8.damageType} (same value: slashing) + [jg9m8cuil3szx4v26ach] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.jg9m8cuil3szx4v26ach} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.jg9m8cuil3szx4v26ach.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.jg9m8cuil3szx4v26ach.damageType} (same value: spirit) + [4oaegfsbdfom7n5dg0zjhk] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4oaegfsbdfom7n5dg0zjhk} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4oaegfsbdfom7n5dg0zjhk.damage} (same value: 3d12+17) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4oaegfsbdfom7n5dg0zjhk.damageType} (same value: slashing) + [z4l85219k7qdm21c07d1g] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.z4l85219k7qdm21c07d1g} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.z4l85219k7qdm21c07d1g.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.z4l85219k7qdm21c07d1g.damageType} (same value: spirit) + [j63fqa9353ipms2ek0yf] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.j63fqa9353ipms2ek0yf} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.j63fqa9353ipms2ek0yf.damage} (same value: 2d6+3) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.j63fqa9353ipms2ek0yf.damageType} (same value: piercing) + [9dpkqkv3ou7vbc53dt0q] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.9dpkqkv3ou7vbc53dt0q} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.9dpkqkv3ou7vbc53dt0q.damage} (same value: 2d6+3) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.9dpkqkv3ou7vbc53dt0q.damageType} (same value: piercing) + [0yst7p348hzcxt0zosln] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.0yst7p348hzcxt0zosln} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.0yst7p348hzcxt0zosln.damage} (same value: 3d12+12) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.0yst7p348hzcxt0zosln.damageType} (same value: bludgeoning) + [4l4ovx6kdigsnbnz2ngrjl] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4l4ovx6kdigsnbnz2ngrjl} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4l4ovx6kdigsnbnz2ngrjl.damage} (same value: 2d6+8) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.4l4ovx6kdigsnbnz2ngrjl.damageType} (same value: piercing) + [ipuk9q9tpuum3f2xpvttr] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ipuk9q9tpuum3f2xpvttr} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ipuk9q9tpuum3f2xpvttr.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ipuk9q9tpuum3f2xpvttr.damageType} (same value: spirit) + [x63sln1474j1wa01wk0p0t] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.x63sln1474j1wa01wk0p0t} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.x63sln1474j1wa01wk0p0t.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.x63sln1474j1wa01wk0p0t.damageType} (same value: void) + [113u7bgivdpn04emys50ns] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.113u7bgivdpn04emys50ns} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.113u7bgivdpn04emys50ns.damage} (same value: 2d4+8) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.113u7bgivdpn04emys50ns.damageType} (same value: slashing) + [hr0xgnvh7iuuc5q14keyt] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.hr0xgnvh7iuuc5q14keyt} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.hr0xgnvh7iuuc5q14keyt.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.hr0xgnvh7iuuc5q14keyt.damageType} (same value: void) + [rtoxofafm88d0ydxirvigr] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.rtoxofafm88d0ydxirvigr} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.rtoxofafm88d0ydxirvigr.damage} (same value: 1d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.rtoxofafm88d0ydxirvigr.damageType} (same value: spirit) + [id2gcq4kg8q8z6hqijgj] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.id2gcq4kg8q8z6hqijgj} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.id2gcq4kg8q8z6hqijgj.damage} (same value: 2d6+9) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.id2gcq4kg8q8z6hqijgj.damageType} (same value: bludgeoning) + [rp7shlb5uw9mu43rz9p7] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.rp7shlb5uw9mu43rz9p7} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.rp7shlb5uw9mu43rz9p7.damage} (same value: 2d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.rp7shlb5uw9mu43rz9p7.damageType} (same value: spirit) + [wm0c5wamdwhc7mspc8w6] : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.wm0c5wamdwhc7mspc8w6} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.wm0c5wamdwhc7mspc8w6.damage} (same value: 2d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.wm0c5wamdwhc7mspc8w6.damageType} (same value: void) + ku9stty5sdi9nuz5ryos : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ku9stty5sdi9nuz5ryos} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ku9stty5sdi9nuz5ryos.damage} (same value: 1d6+6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.ku9stty5sdi9nuz5ryos.damageType} (same value: bludgeoning) + remk955tfx9xja0oulbv : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.remk955tfx9xja0oulbv} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.remk955tfx9xja0oulbv.damage} (same value: 2d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.remk955tfx9xja0oulbv.damageType} (same value: spirit) + afn9njpnejvzl16ie0hi : object {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.afn9njpnejvzl16ie0hi} + damage : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.afn9njpnejvzl16ie0hi.damage} (same value: 2d6) + damageType : string {Book 5 - Belly of the Black Whale.items.[].system.damageRolls.afn9njpnejvzl16ie0hi.damageType} (same value: void) + description : object {Book 5 - Belly of the Black Whale.items.[].system.description} + value : string {Book 5 - Belly of the Black Whale.items.[].system.description.value} (324 different values) + publication : object {Book 5 - Belly of the Black Whale.items.[].system.publication} + license : string {Book 5 - Belly of the Black Whale.items.[].system.publication.license} (2 different values) + OGL (x573) + ORC (x12) + remaster : boolean {Book 5 - Belly of the Black Whale.items.[].system.publication.remaster} (2 different values) + False (x573) + True (x12) + title : string {Book 5 - Belly of the Black Whale.items.[].system.publication.title} (6 different values) + (x482) + Pathfinder Bestiary (x19) + Pathfinder Core Rulebook (x68) + Pathfinder #161: Belly of the Black Whale (x4) + Pathfinder Monster Core (x2) + Pathfinder Player Core (x10) + rules : ###FoundryRulesObject### + [slug] : string {Book 5 - Belly of the Black Whale.items.[].system.slug} (146 different values) + [traits] : object {Book 5 - Belly of the Black Whale.items.[].system.traits} + [rarity] : string {Book 5 - Belly of the Black Whale.items.[].system.traits.rarity} (3 different values) + common (x520) + uncommon (x26) + rare (x2) + [value] : array {Book 5 - Belly of the Black Whale.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.traits.value.[]} (96 different values) + [traditions] : array {Book 5 - Belly of the Black Whale.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.traits.traditions.[]} (4 different values) + primal (x104) + arcane (x172) + divine (x52) + occult (x120) + [weaponType] : object {Book 5 - Belly of the Black Whale.items.[].system.weaponType} + value : string {Book 5 - Belly of the Black Whale.items.[].system.weaponType.value} (2 different values) + melee (x60) + ranged (x25) + [actionType] : object {Book 5 - Belly of the Black Whale.items.[].system.actionType} + value : string {Book 5 - Belly of the Black Whale.items.[].system.actionType.value} (4 different values) + reaction (x21) + passive (x100) + action (x73) + free (x4) + [actions] : object {Book 5 - Belly of the Black Whale.items.[].system.actions} + [value] : integer {Book 5 - Belly of the Black Whale.items.[].system.actions.value} (3 different values) + 1 (x43) + 2 (x23) + 3 (x7) + [category] : string {Book 5 - Belly of the Black Whale.items.[].system.category} (11 different values) + defensive (x68) + offensive (x118) + martial (x10) + simple (x18) + medium (x3) + ammo (x9) + light (x7) + heavy (x1) + potion (x2) + unarmed (x1) + interaction (x4) + [deathNote] : boolean {Book 5 - Belly of the Black Whale.items.[].system.deathNote} (same value: True) + [baseItem] : string {Book 5 - Belly of the Black Whale.items.[].system.baseItem} (4 different values) + club (x4) + dart (x1) + katana (x1) + studded-leather-armor (x1) + [bonusDamage] : object {Book 5 - Belly of the Black Whale.items.[].system.bonusDamage} + value : integer {Book 5 - Belly of the Black Whale.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 5 - Belly of the Black Whale.items.[].system.bulk} + value : mixed + integer {Book 5 - Belly of the Black Whale.items.[].system.bulk.value} (4 different values) + 1 (x25) + 2 (x4) + 0 (x10) + 4 (x1) + float {Book 5 - Belly of the Black Whale.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {Book 5 - Belly of the Black Whale.items.[].system.damage} + [damageType] : string {Book 5 - Belly of the Black Whale.items.[].system.damage.damageType} (4 different values) + piercing (x13) + bludgeoning (x9) + slashing (x6) + sonic (x1) + [dice] : integer {Book 5 - Belly of the Black Whale.items.[].system.damage.dice} (2 different values) + 1 (x28) + 3 (x1) + [die] : string {Book 5 - Belly of the Black Whale.items.[].system.damage.die} (4 different values) + d6 (x12) + d4 (x11) + d10 (x1) + d8 (x5) + [formula] : string {Book 5 - Belly of the Black Whale.items.[].system.damage.formula} (3 different values) + 3d12 (x2) + 3d8+10 (x1) + 10d6 (x1) + [kind] : string {Book 5 - Belly of the Black Whale.items.[].system.damage.kind} (2 different values) + damage (x3) + healing (x1) + [type] : string {Book 5 - Belly of the Black Whale.items.[].system.damage.type} (3 different values) + electricity (x2) + untyped (x1) + acid (x1) + [0] : object {Book 5 - Belly of the Black Whale.items.[].system.damage.0} + [applyMod] : boolean {Book 5 - Belly of the Black Whale.items.[].system.damage.0.applyMod} (2 different values) + False (x25) + True (x3) + [category] : mixed + formula : string {Book 5 - Belly of the Black Whale.items.[].system.damage.0.formula} (29 different values) + kinds : array {Book 5 - Belly of the Black Whale.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x60) + healing (x3) + materials : array<> {Book 5 - Belly of the Black Whale.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.damage.0.type} (13 different values) + electricity (x11) + mental (x1) + bludgeoning (x6) + cold (x11) + acid (x4) + untyped (x6) + force (x3) + void (x3) + poison (x1) + spirit (x1) + fire (x6) + piercing (x4) + vitality (x3) + [gcovwqxwitqchoin] : object {Book 5 - Belly of the Black Whale.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 5 - Belly of the Black Whale.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 5 - Belly of the Black Whale.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 5 - Belly of the Black Whale.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 5 - Belly of the Black Whale.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 5 - Belly of the Black Whale.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [equipped] : object {Book 5 - Belly of the Black Whale.items.[].system.equipped} + carryType : string {Book 5 - Belly of the Black Whale.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Book 5 - Belly of the Black Whale.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : boolean {Book 5 - Belly of the Black Whale.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 5 - Belly of the Black Whale.items.[].system.equipped.inSlot} (2 different values) + True (x10) + False (x3) + [group] : string {Book 5 - Belly of the Black Whale.items.[].system.group} (14 different values) + bow (x2) + club (x7) + chain (x4) + knife (x6) + leather (x5) + crossbow (x4) + flail (x1) + plate (x2) + sword (x4) + brawling (x1) + dart (x1) + bomb (x1) + spear (x1) + sling (x1) + [hardness] : integer {Book 5 - Belly of the Black Whale.items.[].system.hardness} (same value: 0) + [hp] : object {Book 5 - Belly of the Black Whale.items.[].system.hp} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.hp.max} (same value: 0) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.hp.value} (same value: 0) + [level] : object {Book 5 - Belly of the Black Whale.items.[].system.level} + value : integer {Book 5 - Belly of the Black Whale.items.[].system.level.value} (15 different values) + 0 (x47) + 11 (x3) + 9 (x10) + 2 (x21) + 8 (x17) + 7 (x26) + 6 (x21) + 3 (x26) + 4 (x24) + 1 (x42) + 17 (x3) + 5 (x24) + 14 (x1) + 16 (x1) + 15 (x1) + [material] : object {Book 5 - Belly of the Black Whale.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 5 - Belly of the Black Whale.items.[].system.price} + value : object {Book 5 - Belly of the Black Whale.items.[].system.price.value} + [gp] : integer {Book 5 - Belly of the Black Whale.items.[].system.price.value.gp} (18 different values) + 3 (x9) + 1000 (x2) + 6 (x2) + 130 (x2) + 2 (x2) + 4 (x1) + 35 (x2) + 1 (x3) + 5 (x2) + 40 (x2) + 13000 (x2) + 4000 (x1) + 50 (x1) + 3000 (x1) + 9500 (x1) + 4200 (x1) + 250 (x1) + 8 (x1) + [sp] : integer {Book 5 - Belly of the Black Whale.items.[].system.price.value.sp} (4 different values) + 1 (x8) + 2 (x4) + 9 (x1) + 3 (x2) + [cp] : integer {Book 5 - Belly of the Black Whale.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book 5 - Belly of the Black Whale.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 5 - Belly of the Black Whale.items.[].system.quantity} (9 different values) + 1 (x48) + 2 (x2) + 40 (x2) + 8 (x1) + 10 (x1) + 4 (x1) + 20 (x5) + 3 (x2) + 16 (x2) + [range] : mixed + integer {Book 5 - Belly of the Black Whale.items.[].system.range} (3 different values) + 60 (x3) + 120 (x4) + 20 (x2) + object {Book 5 - Belly of the Black Whale.items.[].system.range} + value : string {Book 5 - Belly of the Black Whale.items.[].system.range.value} (13 different values) + 100 feet (x4) + touch (x38) + 500 feet (x12) + (x40) + 30 feet (x45) + 120 feet (x48) + 60 feet (x4) + 100 miles (x1) + 10 feet (x2) + planetary (x3) + varies (x4) + 40 feet (x1) + see text (x1) + [reload] : object {Book 5 - Belly of the Black Whale.items.[].system.reload} + value : string {Book 5 - Belly of the Black Whale.items.[].system.reload.value} (4 different values) + (x13) + - (x11) + 2 (x1) + 1 (x4) + [runes] : object {Book 5 - Belly of the Black Whale.items.[].system.runes} + potency : integer {Book 5 - Belly of the Black Whale.items.[].system.runes.potency} (4 different values) + 0 (x12) + 1 (x14) + 2 (x13) + 3 (x1) + property : array {Book 5 - Belly of the Black Whale.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.runes.property.[]} (same value: speed) + [striking] : integer {Book 5 - Belly of the Black Whale.items.[].system.runes.striking} (3 different values) + 0 (x11) + 1 (x12) + 2 (x6) + [resilient] : integer {Book 5 - Belly of the Black Whale.items.[].system.runes.resilient} (2 different values) + 0 (x5) + 1 (x6) + [size] : string {Book 5 - Belly of the Black Whale.items.[].system.size} (same value: med) + [splashDamage] : object {Book 5 - Belly of the Black Whale.items.[].system.splashDamage} + [value] : integer {Book 5 - Belly of the Black Whale.items.[].system.splashDamage.value} (2 different values) + 0 (x24) + 3 (x1) + [usage] : object {Book 5 - Belly of the Black Whale.items.[].system.usage} + value : string {Book 5 - Belly of the Black Whale.items.[].system.usage.value} (4 different values) + held-in-one-hand (x50) + wornmask (x1) + worncloak (x1) + wornnecklace (x1) + [specific] : object {Book 5 - Belly of the Black Whale.items.[].system.specific} + material : object {Book 5 - Belly of the Black Whale.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 5 - Belly of the Black Whale.items.[].system.specific.runes} + potency : integer {Book 5 - Belly of the Black Whale.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {Book 5 - Belly of the Black Whale.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 5 - Belly of the Black Whale.items.[].system.specific.runes.striking} (same value: 1) + [acBonus] : integer {Book 5 - Belly of the Black Whale.items.[].system.acBonus} (4 different values) + 4 (x3) + 1 (x1) + 6 (x1) + 2 (x6) + [checkPenalty] : integer {Book 5 - Belly of the Black Whale.items.[].system.checkPenalty} (3 different values) + -2 (x3) + -1 (x7) + -3 (x1) + [dexCap] : integer {Book 5 - Belly of the Black Whale.items.[].system.dexCap} (4 different values) + 1 (x3) + 4 (x1) + 0 (x1) + 3 (x6) + [speedPenalty] : integer {Book 5 - Belly of the Black Whale.items.[].system.speedPenalty} (3 different values) + -5 (x3) + 0 (x7) + -10 (x1) + [strength] : integer {Book 5 - Belly of the Black Whale.items.[].system.strength} (4 different values) + 3 (x3) + 0 (x1) + 4 (x1) + 1 (x6) + [stackGroup] : string {Book 5 - Belly of the Black Whale.items.[].system.stackGroup} (3 different values) + arrows (x4) + bolts (x4) + slingBullets (x1) + [uses] : object {Book 5 - Belly of the Black Whale.items.[].system.uses} + autoDestroy : boolean {Book 5 - Belly of the Black Whale.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 5 - Belly of the Black Whale.items.[].system.uses.max} (same value: 1) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.uses.value} (same value: 1) + [frequency] : object {Book 5 - Belly of the Black Whale.items.[].system.frequency} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.frequency.max} (same value: 1) + per : string {Book 5 - Belly of the Black Whale.items.[].system.frequency.per} (3 different values) + day (x3) + round (x2) + P1M (x1) + [value] : integer {Book 5 - Belly of the Black Whale.items.[].system.frequency.value} (same value: 1) + [mod] : object {Book 5 - Belly of the Black Whale.items.[].system.mod} + value : integer {Book 5 - Belly of the Black Whale.items.[].system.mod.value} (8 different values) + 17 (x2) + 26 (x3) + 24 (x2) + 28 (x2) + 25 (x1) + 30 (x1) + 31 (x3) + 20 (x1) + [proficient] : object {Book 5 - Belly of the Black Whale.items.[].system.proficient} + value : integer {Book 5 - Belly of the Black Whale.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Book 5 - Belly of the Black Whale.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 5 - Belly of the Black Whale.items.[].system.prepared} + [flexible] : boolean {Book 5 - Belly of the Black Whale.items.[].system.prepared.flexible} (same value: False) + value : string {Book 5 - Belly of the Black Whale.items.[].system.prepared.value} (3 different values) + innate (x16) + prepared (x3) + spontaneous (x1) + [proficiency] : object {Book 5 - Belly of the Black Whale.items.[].system.proficiency} + value : integer {Book 5 - Belly of the Black Whale.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {Book 5 - Belly of the Black Whale.items.[].system.showSlotlessLevels} + value : boolean {Book 5 - Belly of the Black Whale.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 5 - Belly of the Black Whale.items.[].system.slots} + [slot8] : object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot8} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot8.max} (same value: 3) + prepared : array {Book 5 - Belly of the Black Whale.items.[].system.slots.slot8.prepared} + Length: min=1 max=1 + Value type: object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot8.prepared.[]} + id : string {Book 5 - Belly of the Black Whale.items.[].system.slots.slot8.prepared.[].id} (same value: GARRaWNqpUcz5Gat) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot8.value} (same value: 2) + [slot0] : object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot0} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 5 - Belly of the Black Whale.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot0.prepared.[]} + id : string {Book 5 - Belly of the Black Whale.items.[].system.slots.slot0.prepared.[].id} (15 different values) + dJaxJkNHo3BQJy27 (x1) + OcI6SrhOrjTM6joe (x1) + xAfhGIMGCj7NPK77 (x1) + gqoxRUq74GYLkPPz (x1) + 5W8jGY13y07XUbFH (x1) + tRfJuZTe2CnUetVH (x1) + oG6fOvKPpnCA3Mu8 (x1) + KbeHyX8OzkrLcYTO (x1) + tz26A8r2nPhJxvsk (x1) + BnKAWMn6K1Dz0jg1 (x1) + C0dAbBjbX3zfRYHu (x1) + uDcrqvy7nT8wRuya (x1) + uLXB4azkilViHlVe (x1) + Oj1MnlRwsWtsAP5P (x1) + 9RN6TnYwuZ7OhKPp (x1) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot0.value} (same value: 5) + [slot1] : object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot1} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot1.max} (2 different values) + 3 (x2) + 4 (x1) + prepared : array {Book 5 - Belly of the Black Whale.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot1.prepared.[]} + id : string {Book 5 - Belly of the Black Whale.items.[].system.slots.slot1.prepared.[].id} (9 different values) + NPyxoVX5xBt06l1D (x1) + l19HYxWfqe5tThta (x1) + mn80YDbRe0CR2jK5 (x1) + j65IjTFc35o8ddT8 (x1) + 5EMy0w6vNZTY1nrS (x1) + lAF1oWlg2aHqE9Va (x1) + mruWNaaGy8lyRoDS (x1) + FqD7QFN6kMNOijcZ (x1) + Wc17cLt13V8IV76B (x1) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot1.value} (2 different values) + 3 (x2) + 4 (x1) + [slot2] : object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot2} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Book 5 - Belly of the Black Whale.items.[].system.slots.slot2.prepared} + Length: min=2 max=3 + Value type: object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot2.prepared.[]} + id : string {Book 5 - Belly of the Black Whale.items.[].system.slots.slot2.prepared.[].id} (7 different values) + kE16hHjXiE3GjFqD (x1) + BbLUZEJ8LgUkfDwG (x1) + 19pPrnbEoRumwPfP (x1) + nYMOrwd1cYxbxunG (x1) + uEQvEwg2dBtTGlyz (x1) + cEN9uItOTHC8a2B4 (x2) + jlNY26G4LGeXhQHW (x1) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot3} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Book 5 - Belly of the Black Whale.items.[].system.slots.slot3.prepared} + Length: min=2 max=3 + Value type: object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot3.prepared.[]} + id : string {Book 5 - Belly of the Black Whale.items.[].system.slots.slot3.prepared.[].id} (8 different values) + F6Gh5Mx7nKHmFzeI (x1) + HA533P8kpEcItk8S (x1) + CHXAYqBhknsvGNPr (x1) + 5Jdak18z4lF3rnaw (x1) + VsmplVYwDVDt47nx (x1) + e4u5w7Xd9FtKGLC4 (x1) + fyDaF0edDs6h4goa (x1) + L27fI7jDagUtgUk1 (x1) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot3.value} (same value: 3) + [slot4] : object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot4} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {Book 5 - Belly of the Black Whale.items.[].system.slots.slot4.prepared} + Length: min=2 max=3 + Value type: object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot4.prepared.[]} + id : string {Book 5 - Belly of the Black Whale.items.[].system.slots.slot4.prepared.[].id} (8 different values) + PX3dDORh5j4SWAYX (x1) + 4tt6ZjdR5AJPuI45 (x1) + CVQP4H4oCMMxPma2 (x1) + iThJ9XutJohhU9D6 (x1) + 9jVItyPxsSmfOtJU (x1) + DPsxWu6UJ6fCkhYV (x1) + qCPrbscSWVdcRzrb (x1) + WRbjZ7jYClC80VoB (x1) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot4.value} (same value: 3) + [slot5] : object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot5} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot5.max} (same value: 3) + prepared : array {Book 5 - Belly of the Black Whale.items.[].system.slots.slot5.prepared} + Length: min=2 max=3 + Value type: object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot5.prepared.[]} + id : string {Book 5 - Belly of the Black Whale.items.[].system.slots.slot5.prepared.[].id} (7 different values) + GshKiFiTw3EMBRPS (x1) + z6DANJPlG3nUSWMY (x1) + nysa73evCu3cVthj (x1) + szClo41w4nEH8EWf (x1) + X3UUXUfwQfwO6KGe (x1) + NCRXrahZPGoum9pB (x1) + dqdb87Tat2B4NGXw (x1) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot5.value} (same value: 3) + [slot6] : object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot6} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot6.max} (2 different values) + 3 (x2) + 2 (x2) + prepared : array {Book 5 - Belly of the Black Whale.items.[].system.slots.slot6.prepared} + Length: min=1 max=3 + Value type: object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot6.prepared.[]} + id : string {Book 5 - Belly of the Black Whale.items.[].system.slots.slot6.prepared.[].id} (8 different values) + yiu28YWKf5a9dOhD (x1) + JK3UzmKMWgBkwhqU (x1) + FQBTisR9Aly8BG9W (x1) + It1HwFlAcFmWZqI0 (x1) + lda26rmzUtOO1MUY (x1) + 2waRZTI08n2Eq3l8 (x1) + FqD7QFN6kMNOijcZ (x2) + qCPrbscSWVdcRzrb (x1) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot6.value} (2 different values) + 3 (x2) + 2 (x2) + [slot7] : object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot7} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot7.max} (3 different values) + 3 (x2) + 1 (x1) + 2 (x1) + prepared : array {Book 5 - Belly of the Black Whale.items.[].system.slots.slot7.prepared} + Length: min=1 max=3 + Value type: object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot7.prepared.[]} + id : string {Book 5 - Belly of the Black Whale.items.[].system.slots.slot7.prepared.[].id} (6 different values) + bHTnUEgmHf8mTmyp (x2) + bc9CZ1CgVPE4CZuF (x1) + BKVriOM4vPXRDs6r (x1) + F7jZOUWniyXdqid3 (x1) + 7eJx42PPG8nPZ6Gu (x1) + OUpeiV93KlaVlpUz (x1) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot7.value} (3 different values) + 3 (x1) + 1 (x1) + 2 (x2) + [slot9] : object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot9} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot9.max} (same value: 2) + prepared : array {Book 5 - Belly of the Black Whale.items.[].system.slots.slot9.prepared} + Length: min=1 max=1 + Value type: object {Book 5 - Belly of the Black Whale.items.[].system.slots.slot9.prepared.[]} + id : string {Book 5 - Belly of the Black Whale.items.[].system.slots.slot9.prepared.[].id} (same value: SrtjI8aGTN32o1UB) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.slots.slot9.value} (same value: 2) + [spelldc] : object {Book 5 - Belly of the Black Whale.items.[].system.spelldc} + dc : integer {Book 5 - Belly of the Black Whale.items.[].system.spelldc.dc} (8 different values) + 37 (x4) + 40 (x3) + 36 (x3) + 38 (x3) + 39 (x2) + 41 (x2) + 34 (x2) + 33 (x1) + mod : integer {Book 5 - Belly of the Black Whale.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.spelldc.value} (10 different values) + 29 (x2) + 32 (x2) + 27 (x2) + 26 (x4) + 0 (x1) + 30 (x4) + 31 (x2) + 33 (x1) + 24 (x1) + 23 (x1) + [item] : integer {Book 5 - Belly of the Black Whale.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 5 - Belly of the Black Whale.items.[].system.tradition} + value : string {Book 5 - Belly of the Black Whale.items.[].system.tradition.value} (4 different values) + occult (x7) + divine (x9) + primal (x2) + arcane (x2) + [area] : object {Book 5 - Belly of the Black Whale.items.[].system.area} + type : string {Book 5 - Belly of the Black Whale.items.[].system.area.type} (5 different values) + line (x7) + burst (x15) + emanation (x8) + cone (x6) + cylinder (x2) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.area.value} (9 different values) + 120 (x5) + 20 (x12) + 30 (x9) + 60 (x5) + 10 (x1) + 15 (x1) + 5 (x3) + 50 (x1) + 40 (x1) + [details] : string {Book 5 - Belly of the Black Whale.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) + [cost] : object {Book 5 - Belly of the Black Whale.items.[].system.cost} + value : string {Book 5 - Belly of the Black Whale.items.[].system.cost.value} (3 different values) + (x201) + rare inks and needles worth a total value of 100 gp × the spell rank × the target's level (x1) + black sapphire with a gp value of at least the target's level × 100 (x1) + [counteraction] : boolean {Book 5 - Belly of the Black Whale.items.[].system.counteraction} (2 different values) + False (x199) + True (x4) + [defense] : object {Book 5 - Belly of the Black Whale.items.[].system.defense} + [save] : object {Book 5 - Belly of the Black Whale.items.[].system.defense.save} + basic : boolean {Book 5 - Belly of the Black Whale.items.[].system.defense.save.basic} (2 different values) + True (x26) + False (x44) + statistic : string {Book 5 - Belly of the Black Whale.items.[].system.defense.save.statistic} (3 different values) + reflex (x19) + will (x28) + fortitude (x23) + [passive] : object {Book 5 - Belly of the Black Whale.items.[].system.defense.passive} + statistic : string {Book 5 - Belly of the Black Whale.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 5 - Belly of the Black Whale.items.[].system.duration} + sustained : boolean {Book 5 - Belly of the Black Whale.items.[].system.duration.sustained} (2 different values) + True (x18) + False (x185) + value : string {Book 5 - Belly of the Black Whale.items.[].system.duration.value} (17 different values) + 1 minute (x38) + (x93) + 1 hour (x12) + 10 minutes (x20) + until the next time you make your daily preparations (x8) + 5 minutes (x5) + 1 round (x1) + varies (x11) + 8 hours (x2) + 1 or more rounds (see below) (x1) + see below (x2) + until the start of your next turn (x3) + 24 hours until the magic fades; the tattoo is permanent (x1) + see text (x2) + 20 minutes (x1) + unlimited (x1) + 1 day (x2) + [heightening] : object {Book 5 - Belly of the Black Whale.items.[].system.heightening} + [damage] : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.damage} + [0] : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.damage.0} (9 different values) + 1d12 (x11) + 1d6 (x8) + 2d6 (x15) + 2d8 (x4) + 1d8 (x6) + 10 (x1) + 1d10 (x3) + 2d10 (x1) + 1d4 (x1) + [interval] : integer {Book 5 - Belly of the Black Whale.items.[].system.heightening.interval} (2 different values) + 1 (x51) + 2 (x3) + type : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.type} (2 different values) + interval (x54) + fixed (x4) + [levels] : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels} + 9 : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9} + [target] : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.target} + value : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + [damage] : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage} + 0 : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [3] : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3} + damage : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage} + 0 : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [5] : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5} + damage : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage} + 0 : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7} + damage : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage} + 0 : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [location] : object {Book 5 - Belly of the Black Whale.items.[].system.location} + [heightenedLevel] : integer {Book 5 - Belly of the Black Whale.items.[].system.location.heightenedLevel} (9 different values) + 8 (x11) + 9 (x1) + 6 (x7) + 5 (x7) + 4 (x6) + 3 (x7) + 2 (x7) + 7 (x4) + 1 (x6) + [value] : string {Book 5 - Belly of the Black Whale.items.[].system.location.value} (17 different values) + EMKkZjLFHbAYJztn (x4) + wqR1FOPVr3IfWeO6 (x4) + 3sUb7J0bD92GSjki (x11) + u1ffp4yNEVawu9dE (x25) + 281TWDcEhOImRl44 (x9) + quBDtUjWWKx7qiFU (x2) + PvjXCmuXDpKKHSIf (x3) + Gqv7Fk6y6KrpOB3W (x3) + XrNCDIzaEOy3x2U7 (x7) + ojlesPsjiDHjASWl (x29) + 0jRv23fTxJTfzMQx (x16) + ob3CKat2QrsjJqn4 (x10) + l5xkjpvgvFHWi6Yj (x2) + FK02FgrkiyUcMuJp (x7) + N8sxUVjIH1fEWXxu (x20) + 735O6tGVpk8PcXiV (x39) + B0YPC9dAo09oqw5y (x7) + [uses] : object {Book 5 - Belly of the Black Whale.items.[].system.location.uses} + max : integer {Book 5 - Belly of the Black Whale.items.[].system.location.uses.max} (2 different values) + 2 (x5) + 3 (x6) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.location.uses.value} (2 different values) + 2 (x5) + 3 (x6) + [requirements] : string {Book 5 - Belly of the Black Whale.items.[].system.requirements} (2 different values) + (x202) + 3 gp silver bell focus (x1) + [target] : object {Book 5 - Belly of the Black Whale.items.[].system.target} + value : string {Book 5 - Belly of the Black Whale.items.[].system.target.value} (30 different values) + [time] : object {Book 5 - Belly of the Black Whale.items.[].system.time} + value : string {Book 5 - Belly of the Black Whale.items.[].system.time.value} (9 different values) + 3 (x18) + 10 minutes (x11) + 2 (x153) + 1 (x8) + 1 minute (x2) + (x1) + 1 day (x4) + 1 hour (x1) + 1 to 3 (x5) + [overlays] : object {Book 5 - Belly of the Black Whale.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 5 - Belly of the Black Whale.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 5 - Belly of the Black Whale.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 5 - Belly of the Black Whale.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + 37gy7l19tik74o4s : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + 7qdtetowq348s9oc : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 5 - Belly of the Black Whale.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + lfxcoz2d3f8j2zq1 : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 5 - Belly of the Black Whale.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [ritual] : object {Book 5 - Belly of the Black Whale.items.[].system.ritual} + primary : object {Book 5 - Belly of the Black Whale.items.[].system.ritual.primary} + check : string {Book 5 - Belly of the Black Whale.items.[].system.ritual.primary.check} (3 different values) + Religion (x2) + Crafting (master) or any (legendary) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x2) + secondary : object {Book 5 - Belly of the Black Whale.items.[].system.ritual.secondary} + casters : integer {Book 5 - Belly of the Black Whale.items.[].system.ritual.secondary.casters} (2 different values) + 0 (x3) + 1 (x2) + checks : string {Book 5 - Belly of the Black Whale.items.[].system.ritual.secondary.checks} (3 different values) + (x2) + any (x1) + Society or Legal Lore (x2) + [item] : object {Book 5 - Belly of the Black Whale.items.[].system.item} + value : integer {Book 5 - Belly of the Black Whale.items.[].system.item.value} (same value: 0) + [selfEffect] : object {Book 5 - Belly of the Black Whale.items.[].system.selfEffect} + name : string {Book 5 - Belly of the Black Whale.items.[].system.selfEffect.name} (same value: Effect: Overdrive Engine) + uuid : string {Book 5 - Belly of the Black Whale.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Overdrive Engine) + type : string {Book 5 - Belly of the Black Whale.items.[].type} (9 different values) + melee (x85) + action (x198) + weapon (x29) + armor (x11) + consumable (x11) + lore (x15) + equipment (x13) + spellcastingEntry (x20) + spell (x203) + [_stats] : object {Book 5 - Belly of the Black Whale.items.[]._stats} + compendiumSource : string {Book 5 - Belly of the Black Whale.items.[]._stats.compendiumSource} (133 different values) + [flags] : object {Book 5 - Belly of the Black Whale.items.[].flags} + pf2e : object {Book 5 - Belly of the Black Whale.items.[].flags.pf2e} + linkedWeapon : string {Book 5 - Belly of the Black Whale.items.[].flags.pf2e.linkedWeapon} (25 different values) + name : string {Book 5 - Belly of the Black Whale.name} (all different values) + system : object {Book 5 - Belly of the Black Whale.system} + [abilities] : object {Book 5 - Belly of the Black Whale.system.abilities} + cha : object {Book 5 - Belly of the Black Whale.system.abilities.cha} + mod : integer {Book 5 - Belly of the Black Whale.system.abilities.cha.mod} (11 different values) + -5 (x6) + 4 (x4) + 1 (x3) + 0 (x6) + 5 (x6) + -1 (x1) + 7 (x3) + 8 (x4) + 6 (x1) + 3 (x1) + 2 (x1) + con : object {Book 5 - Belly of the Black Whale.system.abilities.con} + mod : integer {Book 5 - Belly of the Black Whale.system.abilities.con.mod} (9 different values) + 4 (x7) + 5 (x9) + 6 (x3) + 3 (x4) + 9 (x5) + 2 (x1) + 7 (x2) + 0 (x3) + 8 (x2) + dex : object {Book 5 - Belly of the Black Whale.system.abilities.dex} + mod : integer {Book 5 - Belly of the Black Whale.system.abilities.dex.mod} (9 different values) + 8 (x6) + 3 (x4) + 5 (x6) + 0 (x2) + 7 (x2) + 6 (x9) + 2 (x2) + 4 (x3) + -1 (x2) + int : object {Book 5 - Belly of the Black Whale.system.abilities.int} + mod : integer {Book 5 - Belly of the Black Whale.system.abilities.int.mod} (11 different values) + -5 (x6) + -1 (x2) + -2 (x1) + 2 (x2) + 0 (x7) + 1 (x5) + 5 (x7) + 4 (x1) + 9 (x1) + 3 (x3) + 6 (x1) + str : object {Book 5 - Belly of the Black Whale.system.abilities.str} + mod : integer {Book 5 - Belly of the Black Whale.system.abilities.str.mod} (10 different values) + 6 (x7) + 5 (x8) + 10 (x1) + 9 (x5) + 4 (x3) + 1 (x1) + 7 (x2) + 8 (x6) + 3 (x2) + 0 (x1) + wis : object {Book 5 - Belly of the Black Whale.system.abilities.wis} + mod : integer {Book 5 - Belly of the Black Whale.system.abilities.wis.mod} (7 different values) + 0 (x10) + 2 (x5) + 3 (x5) + 4 (x8) + 6 (x5) + 5 (x2) + 8 (x1) + attributes : object {Book 5 - Belly of the Black Whale.system.attributes} + ac : object {Book 5 - Belly of the Black Whale.system.attributes.ac} + [details] : string {Book 5 - Belly of the Black Whale.system.attributes.ac.details} (2 different values) + (x35) + all-around vision (x1) + value : integer {Book 5 - Belly of the Black Whale.system.attributes.ac.value} (13 different values) + 34 (x5) + 32 (x3) + 39 (x6) + 31 (x2) + 43 (x2) + 37 (x1) + 36 (x6) + 33 (x2) + 38 (x2) + 41 (x4) + 40 (x4) + 42 (x2) + 29 (x1) + [adjustment] : string {Book 5 - Belly of the Black Whale.system.attributes.adjustment} (2 different values) + elite (x3) + (x3) + [allSaves] : object {Book 5 - Belly of the Black Whale.system.attributes.allSaves} + value : string {Book 5 - Belly of the Black Whale.system.attributes.allSaves.value} (5 different values) + (x31) + +2 status to all saves vs. magic (x1) + +1 status to all saves vs. magic (x2) + +1 status bonus to Will saves vs. mental effects (x1) + +1 status to all saves vs. enchantments, -2 to all saves vs. aboleth effects (x1) + hp : object {Book 5 - Belly of the Black Whale.system.attributes.hp} + details : string {Book 5 - Belly of the Black Whale.system.attributes.hp.details} (4 different values) + (x37) + to destroy one arm (x1) + rejuvenation (x1) + void healing (x1) + max : integer {Book 5 - Belly of the Black Whale.system.attributes.hp.max} (24 different values) + temp : integer {Book 5 - Belly of the Black Whale.system.attributes.hp.temp} (same value: 0) + value : integer {Book 5 - Belly of the Black Whale.system.attributes.hp.value} (24 different values) + [tempmax] : integer {Book 5 - Belly of the Black Whale.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {Book 5 - Belly of the Black Whale.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 5 - Belly of the Black Whale.system.attributes.immunities.[]} + type : string {Book 5 - Belly of the Black Whale.system.attributes.immunities.[].type} (16 different values) + acid (x1) + critical-hits (x5) + piercing (x1) + precision (x5) + slashing (x1) + electricity (x1) + death-effects (x3) + disease (x3) + void (x2) + paralyzed (x5) + poison (x5) + unconscious (x3) + fire (x2) + magic (x2) + bleed (x2) + sleep (x2) + [speed] : object {Book 5 - Belly of the Black Whale.system.attributes.speed} + otherSpeeds : array {Book 5 - Belly of the Black Whale.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 5 - Belly of the Black Whale.system.attributes.speed.otherSpeeds.[]} + type : string {Book 5 - Belly of the Black Whale.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x6) + swim (x9) + fly (x1) + burrow (x1) + value : integer {Book 5 - Belly of the Black Whale.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 20 (x6) + 30 (x4) + 35 (x3) + 50 (x1) + 100 (x2) + 5 (x1) + value : integer {Book 5 - Belly of the Black Whale.system.attributes.speed.value} (8 different values) + 30 (x10) + 20 (x4) + 25 (x13) + 15 (x1) + 35 (x4) + 10 (x1) + 5 (x2) + 40 (x1) + [details] : string {Book 5 - Belly of the Black Whale.system.attributes.speed.details} (2 different values) + suction (x1) + freedom of movement (x1) + [resistances] : array {Book 5 - Belly of the Black Whale.system.attributes.resistances} + Length: min=0 max=1 + Value type: object {Book 5 - Belly of the Black Whale.system.attributes.resistances.[]} + [exceptions] : array {Book 5 - Belly of the Black Whale.system.attributes.resistances.[].exceptions} + Length: min=1 max=2 + Value type: string {Book 5 - Belly of the Black Whale.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x5) + orichalcum (x3) + type : string {Book 5 - Belly of the Black Whale.system.attributes.resistances.[].type} (2 different values) + physical (x6) + fire (x3) + value : integer {Book 5 - Belly of the Black Whale.system.attributes.resistances.[].value} (2 different values) + 15 (x6) + 10 (x3) + [weaknesses] : array {Book 5 - Belly of the Black Whale.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 5 - Belly of the Black Whale.system.attributes.weaknesses.[]} + type : string {Book 5 - Belly of the Black Whale.system.attributes.weaknesses.[].type} (4 different values) + electricity (x4) + orichalcum (x4) + cold-iron (x5) + holy (x2) + value : integer {Book 5 - Belly of the Black Whale.system.attributes.weaknesses.[].value} (3 different values) + 20 (x2) + 15 (x11) + 10 (x2) + [hardness] : integer {Book 5 - Belly of the Black Whale.system.attributes.hardness} (3 different values) + 15 (x2) + 0 (x1) + 22 (x1) + [hasHealth] : boolean {Book 5 - Belly of the Black Whale.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 5 - Belly of the Black Whale.system.attributes.stealth} + details : string {Book 5 - Belly of the Black Whale.system.attributes.stealth.details} (2 different values) +

(expert)

(x1) +

(master)

(x3) + value : integer {Book 5 - Belly of the Black Whale.system.attributes.stealth.value} (3 different values) + 30 (x1) + 31 (x2) + 36 (x1) + details : object {Book 5 - Belly of the Black Whale.system.details} + [blurb] : string {Book 5 - Belly of the Black Whale.system.details.blurb} (8 different values) + Elite clockwork assassin (x1) + (x29) + Female hyakume brainwasher (x1) + Male zealborn criminal mastermind (x1) + Elite variant iron golem (x1) + Variant elite iron golem (x1) + Male variant shemhazian (x1) + Variant water elemental vessel (x1) + [languages] : object {Book 5 - Belly of the Black Whale.system.details.languages} + details : string {Book 5 - Belly of the Black Whale.system.details.languages.details} (4 different values) + (x32) + telepathy 100 feet (x2) + telepathy 100 feet, tongues (x1) + tongues (can speak only through simulacra) (x1) + value : array {Book 5 - Belly of the Black Whale.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 5 - Belly of the Black Whale.system.details.languages.value.[]} (15 different values) + common (x28) + diabolic (x3) + aklo (x10) + jotun (x2) + varisian (x1) + draconic (x3) + elven (x1) + chthonian (x6) + empyrean (x3) + thalassic (x7) + halfling (x1) + necril (x4) + sakvroth (x1) + shadowtongue (x1) + daemonic (x1) + level : object {Book 5 - Belly of the Black Whale.system.details.level} + value : integer {Book 5 - Belly of the Black Whale.system.details.level.value} (11 different values) + 14 (x9) + 12 (x4) + 16 (x8) + 13 (x2) + 20 (x1) + 15 (x3) + 18 (x4) + 19 (x2) + 17 (x5) + 11 (x1) + 10 (x1) + [privateNotes] : string {Book 5 - Belly of the Black Whale.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 5 - Belly of the Black Whale.system.details.publicNotes} (6 different values) + (x29) +

Glabrezus are looming behemoths who revel in the act of twisting mortal desires into their ultimate ruin, betraying and manipulating as easily as they breathe. Desires granted by a glabrezu always come to fruition in the most destructive way possible, turning a wish or hope into a potent and devastating act of betrayal-although the long-term repercussions are not always immediately apparent. For example, a struggling weapon smith might wish for fame and skill at their craft, only to find that their best patron is a cruel and sadistic murderer who uses the weapons in bloody sprees. Or a lonely widower might have his desire granted in the form of a lost love returned to "life" as a vampire. Glabrezus are nothing if not creative in addressing a mortal's needs.

+

These massive demons have enormous pincers and a pair of smaller humanoid arms sprouting from their chests, but their size belies their skill at magic, and they possess formidable innate spells. Treachery demons arise from the souls of mortals engaged in treason and deception.

(x1) +

A lusca is a predatory sea monster that resembles a three-headed shark with the body of an octopus. Ferocious electrical storms usually herald a lusca's arrival; such violent bursts of electricity result from the creature's superconductive flesh, which allows the lusca to store energy from lightning strikes that it can then discharge at foes.

(x1) +

Traditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their articulated joints and sturdy armored bodies require great care and mathematical precision to craft, and regular cleaning and oiling ensure they don't rust over the ages. With proper care, iron golems can remain in good shape for thousands of years, being passed down for generations, as long as they aren't destroyed by meddlesome adventurers. In addition to their incredible strength, iron golems possess a potent toxic breath weapon that is often more than enough to dispatch entire groups of opponents.

(x2) +

Shemhazians rise from the souls of torturers and those who reveled in mutilating the physical bodies of their victims. Standing 35 feet tall, a shemhazian is well equipped with a wide range of talons, claws, and fangs to continue inflicting such torments on those it encounters.

+

Shemhazians delight in visiting torment upon mortals, of course, but more than most demons, these fiends revel in sharing the pain with their own kind. Other demons fear and hate shemhazians for this reason, with only the most powerful willing to work with a shemhazian to achieve a shared goal. Even then, the shemhazian is always on the watch for an opportunity to bring pain and suffering to its allies along with any foe.

(x1) +

Spellcasters create elemental vessels by harvesting raw elemental energy and then binding it within a specially enchanted magic circle to grant it life.

(x2) + publication : object {Book 5 - Belly of the Black Whale.system.details.publication} + license : string {Book 5 - Belly of the Black Whale.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 5 - Belly of the Black Whale.system.details.publication.remaster} (same value: False) + title : string {Book 5 - Belly of the Black Whale.system.details.publication.title} (same value: Pathfinder #161: Belly of the Black Whale) + [description] : string {Book 5 - Belly of the Black Whale.system.details.description} (4 different values) +

Four claw-tipped clockwork arms suspended from the ceiling pick up and deposit creatures into a nearby hatch.

(x1) +

A vat of thick glass stands 10 feet high and is filled with green slime and fist-sized eyeballs.

(x1) +

Steel hatch doors automatically lock shut in each of the four vats labeled J2. Four ink spouts (one per vat) jut through a narrow aperture in the ceiling of each vat, 20 feet above.

(x1) +

A large metallic arm, 20 feet long, is set into the floor. It rotates around the room to wind up nearby clockwork creatures.

(x1) + [disable] : string {Book 5 - Belly of the Black Whale.system.details.disable} (4 different values) +

@Check[thievery|dc:43|name:Deactivate One Arm|traits:action:disable-a-device] (master) to jam and deactivate one of the arms or @Check[athletics|dc:46|name:Tear Arm Off Machine] (legendary) to tear an arm off the machine.

(x1) +

@Check[thievery|dc:38|name:Acidify Slime|traits:action:disable-a-device] (master) or @Check[crafting|dc:34|name:Acidify Slime] (expert) to acidify the slime inside the tank, destroying the eyeballs

(x1) +

@Check[thievery|dc:40|name:Seal an Ink Spout|traits:action:disable-a-device] (master) to seal an ink spout, @Check[thievery|dc:48|name:Unlock a Door|traits:action:pick-a-lock] (master) to unlock a steel hatch door, or @Check[athletics|dc:45|name:Force Open a Door|traits:action:force-open] (master) to Force Open a steel hatch door

(x1) +

@Check[thievery|dc:50|name:Deactivate System|traits:action:disable-a-device] (master) to deactivate the system, or @Check[athletics|dc:40|name:Jam Gears] (legendary) to jam the gears for 1 round

(x1) + [isComplex] : boolean {Book 5 - Belly of the Black Whale.system.details.isComplex} (same value: True) + [reset] : string {Book 5 - Belly of the Black Whale.system.details.reset} (3 different values) + (x2) +

The trap can be reset by refilling the ink storage tanks above the vats.

(x1) +

The Winder resets as soon as no creatures remain in the room.

(x1) + [routine] : string {Book 5 - Belly of the Black Whale.system.details.routine} (4 different values) +

(4 actions) The trap loses 1 action per arm destroyed or disabled. On its turn, the trap makes claw Strikes against creatures other than the Rumormonger or the Inkmaster. If an arm already has a creature grabbed, the trap spends 2 actions to use its Open Hatch ability.

(x1) +

(3 actions) Each round, the vat uses all three of its actions to shoot random eye rays at any living creatures (except Ixusoth) in range.

(x1) +

(4 actions) The trap loses 1 action for each disabled ink spout. On each of the trap's actions, a spout pours ink, increasing the depth of the ink in that vat by 2 feet. Creatures standing in the ink are exposed to a dose of poison ink. Once the vat is full of ink, the trap stops using actions, but creatures in the vat might start drowning.

(x1) +

(1, 2, or 4 actions, depending on the encounter's threat level) The Winder uses each of its actions to Wind clockwork assassins in the room, starting with inactive ones.

(x1) + [initiative] : object {Book 5 - Belly of the Black Whale.system.initiative} + statistic : string {Book 5 - Belly of the Black Whale.system.initiative.statistic} (same value: perception) + [perception] : object {Book 5 - Belly of the Black Whale.system.perception} + details : string {Book 5 - Belly of the Black Whale.system.perception.details} (5 different values) + smoke vision (x3) + (x30) + light blindness (x1) + blood scent (x1) + detect alignment, detect magic (x1) + mod : integer {Book 5 - Belly of the Black Whale.system.perception.mod} (14 different values) + 25 (x3) + 23 (x7) + 28 (x4) + 36 (x1) + 30 (x4) + 29 (x3) + 27 (x2) + 24 (x2) + 37 (x1) + 31 (x2) + 33 (x3) + 26 (x1) + 32 (x2) + 21 (x1) + senses : array {Book 5 - Belly of the Black Whale.system.perception.senses} + Length: min=0 max=3 + Value type: object {Book 5 - Belly of the Black Whale.system.perception.senses.[]} + type : string {Book 5 - Belly of the Black Whale.system.perception.senses.[].type} (5 different values) + darkvision (x21) + truesight (x2) + scent (x2) + wavesense (x1) + tremorsense (x1) + [acuity] : string {Book 5 - Belly of the Black Whale.system.perception.senses.[].acuity} (2 different values) + precise (x2) + imprecise (x4) + [range] : integer {Book 5 - Belly of the Black Whale.system.perception.senses.[].range} (2 different values) + 60 (x4) + 100 (x2) + [resources] : object {Book 5 - Belly of the Black Whale.system.resources} + [focus] : object {Book 5 - Belly of the Black Whale.system.resources.focus} + max : integer {Book 5 - Belly of the Black Whale.system.resources.focus.max} (2 different values) + 1 (x12) + 0 (x3) + value : integer {Book 5 - Belly of the Black Whale.system.resources.focus.value} (2 different values) + 1 (x12) + 0 (x3) + saves : object {Book 5 - Belly of the Black Whale.system.saves} + fortitude : object {Book 5 - Belly of the Black Whale.system.saves.fortitude} + saveDetail : string {Book 5 - Belly of the Black Whale.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 5 - Belly of the Black Whale.system.saves.fortitude.value} (13 different values) + 23 (x7) + 29 (x2) + 24 (x1) + 34 (x2) + 25 (x2) + 26 (x6) + 31 (x3) + 30 (x6) + 32 (x5) + 28 (x2) + 22 (x2) + 19 (x1) + 18 (x1) + reflex : object {Book 5 - Belly of the Black Whale.system.saves.reflex} + saveDetail : string {Book 5 - Belly of the Black Whale.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 5 - Belly of the Black Whale.system.saves.reflex.value} (16 different values) + 29 (x4) + 21 (x2) + 25 (x2) + 22 (x4) + 27 (x5) + 35 (x2) + 26 (x5) + 31 (x2) + 28 (x5) + 24 (x1) + 19 (x1) + 34 (x1) + 30 (x1) + 23 (x2) + 33 (x2) + 20 (x1) + will : object {Book 5 - Belly of the Black Whale.system.saves.will} + saveDetail : string {Book 5 - Belly of the Black Whale.system.saves.will.saveDetail} (same value: ) + value : integer {Book 5 - Belly of the Black Whale.system.saves.will.value} (15 different values) + 19 (x4) + 18 (x3) + 25 (x2) + 20 (x1) + 28 (x7) + 0 (x4) + 21 (x1) + 27 (x2) + 26 (x3) + 29 (x2) + 24 (x4) + 31 (x2) + 33 (x1) + 30 (x2) + 22 (x2) + [skills] : object {Book 5 - Belly of the Black Whale.system.skills} + [acrobatics] : object {Book 5 - Belly of the Black Whale.system.skills.acrobatics} + base : integer {Book 5 - Belly of the Black Whale.system.skills.acrobatics.base} (9 different values) + 29 (x2) + 25 (x1) + 27 (x1) + 31 (x2) + 32 (x2) + 28 (x2) + 33 (x1) + 34 (x2) + 22 (x1) + [athletics] : object {Book 5 - Belly of the Black Whale.system.skills.athletics} + base : integer {Book 5 - Belly of the Black Whale.system.skills.athletics.base} (15 different values) + 25 (x3) + 23 (x2) + 31 (x4) + 24 (x1) + 38 (x1) + 27 (x1) + 29 (x2) + 36 (x1) + 34 (x2) + 28 (x1) + 32 (x4) + 33 (x1) + 26 (x1) + 21 (x1) + 20 (x1) + [stealth] : object {Book 5 - Belly of the Black Whale.system.skills.stealth} + base : integer {Book 5 - Belly of the Black Whale.system.skills.stealth.base} (11 different values) + 27 (x4) + 23 (x1) + 29 (x3) + 32 (x3) + 24 (x1) + 21 (x1) + 31 (x4) + 34 (x1) + 26 (x1) + 20 (x1) + 22 (x2) + [intimidation] : object {Book 5 - Belly of the Black Whale.system.skills.intimidation} + base : integer {Book 5 - Belly of the Black Whale.system.skills.intimidation.base} (10 different values) + 24 (x2) + 19 (x1) + 30 (x4) + 21 (x1) + 26 (x1) + 31 (x1) + 34 (x1) + 27 (x2) + 25 (x1) + 20 (x1) + [deception] : object {Book 5 - Belly of the Black Whale.system.skills.deception} + base : integer {Book 5 - Belly of the Black Whale.system.skills.deception.base} (11 different values) + 17 (x1) + 26 (x1) + 27 (x4) + 22 (x1) + 28 (x1) + 33 (x2) + 31 (x1) + 34 (x2) + 30 (x2) + 25 (x2) + 18 (x1) + [thievery] : object {Book 5 - Belly of the Black Whale.system.skills.thievery} + base : integer {Book 5 - Belly of the Black Whale.system.skills.thievery.base} (6 different values) + 23 (x1) + 27 (x1) + 30 (x1) + 25 (x1) + 29 (x1) + 31 (x2) + [diplomacy] : object {Book 5 - Belly of the Black Whale.system.skills.diplomacy} + base : integer {Book 5 - Belly of the Black Whale.system.skills.diplomacy.base} (10 different values) + 28 (x1) + 20 (x1) + 26 (x1) + 31 (x1) + 35 (x1) + 29 (x1) + 34 (x1) + 18 (x1) + 19 (x1) + 27 (x1) + [religion] : object {Book 5 - Belly of the Black Whale.system.skills.religion} + base : integer {Book 5 - Belly of the Black Whale.system.skills.religion.base} (5 different values) + 25 (x1) + 27 (x1) + 22 (x1) + 28 (x1) + 30 (x1) + [occultism] : object {Book 5 - Belly of the Black Whale.system.skills.occultism} + base : integer {Book 5 - Belly of the Black Whale.system.skills.occultism.base} (5 different values) + 29 (x2) + 30 (x1) + 28 (x1) + 32 (x1) + 31 (x2) + [society] : object {Book 5 - Belly of the Black Whale.system.skills.society} + base : integer {Book 5 - Belly of the Black Whale.system.skills.society.base} (8 different values) + 24 (x1) + 28 (x2) + 25 (x1) + 22 (x1) + 29 (x1) + 31 (x1) + 18 (x1) + 19 (x1) + [arcana] : object {Book 5 - Belly of the Black Whale.system.skills.arcana} + base : integer {Book 5 - Belly of the Black Whale.system.skills.arcana.base} (4 different values) + 30 (x2) + 27 (x1) + 29 (x1) + 26 (x1) + [crafting] : object {Book 5 - Belly of the Black Whale.system.skills.crafting} + base : integer {Book 5 - Belly of the Black Whale.system.skills.crafting.base} (2 different values) + 30 (x1) + 31 (x1) + [medicine] : object {Book 5 - Belly of the Black Whale.system.skills.medicine} + base : integer {Book 5 - Belly of the Black Whale.system.skills.medicine.base} (3 different values) + 25 (x1) + 28 (x1) + 23 (x1) + [nature] : object {Book 5 - Belly of the Black Whale.system.skills.nature} + base : integer {Book 5 - Belly of the Black Whale.system.skills.nature.base} (3 different values) + 25 (x1) + 30 (x1) + 24 (x1) + [survival] : object {Book 5 - Belly of the Black Whale.system.skills.survival} + base : integer {Book 5 - Belly of the Black Whale.system.skills.survival.base} (same value: 31) + [performance] : object {Book 5 - Belly of the Black Whale.system.skills.performance} + base : integer {Book 5 - Belly of the Black Whale.system.skills.performance.base} (same value: 36) + traits : object {Book 5 - Belly of the Black Whale.system.traits} + rarity : string {Book 5 - Belly of the Black Whale.system.traits.rarity} (4 different values) + uncommon (x18) + unique (x13) + rare (x3) + common (x6) + size : object {Book 5 - Belly of the Black Whale.system.traits.size} + value : string {Book 5 - Belly of the Black Whale.system.traits.size.value} (4 different values) + med (x28) + lg (x8) + huge (x2) + grg (x2) + value : array {Book 5 - Belly of the Black Whale.system.traits.value} + Length: min=1 max=5 + Value type: string {Book 5 - Belly of the Black Whale.system.traits.value.[]} (28 different values) + [creatureType] : string {Book 5 - Belly of the Black Whale.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 5 - Belly of the Black Whale.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 5 - Belly of the Black Whale.system.spellcasting} + rituals : object {Book 5 - Belly of the Black Whale.system.spellcasting.rituals} + dc : integer {Book 5 - Belly of the Black Whale.system.spellcasting.rituals.dc} (same value: 39) + type : string {Book 5 - Belly of the Black Whale.type} (2 different values) + npc (x36) + hazard (x4) + [prototypeToken] : object {Book 5 - Belly of the Black Whale.prototypeToken} + name : string {Book 5 - Belly of the Black Whale.prototypeToken.name} (2 different values) + Black Whale Guard (x1) + Water Elemental Vessel (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 5 - Doorway to the Red Star.txt b/output/pf2e/packs/Book 5 - Doorway to the Red Star.txt new file mode 100644 index 0000000..82364ad --- /dev/null +++ b/output/pf2e/packs/Book 5 - Doorway to the Red Star.txt @@ -0,0 +1,1582 @@ +Book 5 - Doorway to the Red Star +Different values: 31 +===================================== +object {Book 5 - Doorway to the Red Star} + _id : string {Book 5 - Doorway to the Red Star._id} (all different values) + folder : string {Book 5 - Doorway to the Red Star.folder} (same value: NH0Jv1cX3WrxQqvX) + img : string {Book 5 - Doorway to the Red Star.img} (3 different values) + systems/pf2e/icons/default-icons/npc.svg (x25) + systems/pf2e/icons/default-icons/hazard.svg (x5) + systems/pf2e/icons/default-icons/vehicle.svg (x1) + items : array {Book 5 - Doorway to the Red Star.items} + Length: min=0 max=54 + Value type: object {Book 5 - Doorway to the Red Star.items.[]} + _id : string {Book 5 - Doorway to the Red Star.items.[]._id} (376 different values) + img : string {Book 5 - Doorway to the Red Star.items.[].img} (118 different values) + name : string {Book 5 - Doorway to the Red Star.items.[].name} (234 different values) + sort : integer {Book 5 - Doorway to the Red Star.items.[].sort} (55 different values) + system : object {Book 5 - Doorway to the Red Star.items.[].system} + [attack] : object {Book 5 - Doorway to the Red Star.items.[].system.attack} + value : string {Book 5 - Doorway to the Red Star.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 5 - Doorway to the Red Star.items.[].system.attackEffects} + [custom] : string {Book 5 - Doorway to the Red Star.items.[].system.attackEffects.custom} (2 different values) + (x35) + No multiple attack penalty (x1) + value : array {Book 5 - Doorway to the Red Star.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Book 5 - Doorway to the Red Star.items.[].system.attackEffects.value.[]} (6 different values) + lich-paralyzing-touch (x1) + stupefying-touch (x1) + improved-grab (x1) + swarming-bites (x1) + grab (x2) + paralysis (x2) + [bonus] : object {Book 5 - Doorway to the Red Star.items.[].system.bonus} + value : integer {Book 5 - Doorway to the Red Star.items.[].system.bonus.value} (16 different values) + 29 (x4) + 30 (x5) + 27 (x5) + 32 (x4) + 7 (x2) + 0 (x9) + 1 (x5) + 31 (x8) + 26 (x1) + 33 (x2) + 37 (x1) + 11 (x2) + 24 (x3) + 5 (x1) + 34 (x4) + 28 (x1) + [damageRolls] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls} + [0] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.0} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.0.damage} (7 different values) + 3d8+14 (x1) + 3d10+13 (x1) + 3d6+8 (x1) + 3d8+16 (x1) + 3d4+16 (x1) + 2d12+13 (x1) + 3d12+14 (x1) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.0.damageType} (3 different values) + piercing (x2) + slashing (x4) + acid (x1) + [1] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.1} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.1.damage} (3 different values) + 2d8 (x1) + 3d6 (x2) + 2d6 (x2) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.1.damageType} (4 different values) + bleed (x1) + mental (x1) + acid (x1) + void (x2) + [category] : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.1.category} (same value: persistent) + [VmeS1qVrHAaWjrZd] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.VmeS1qVrHAaWjrZd} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.VmeS1qVrHAaWjrZd.damage} (same value: 3d8+14) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.VmeS1qVrHAaWjrZd.damageType} (same value: slashing) + [8OoV9NzDGIH4AcEL] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.8OoV9NzDGIH4AcEL} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.8OoV9NzDGIH4AcEL.damage} (same value: 4d8+18) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.8OoV9NzDGIH4AcEL.damageType} (same value: piercing) + [thE56AfHmjtqCVrD] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.thE56AfHmjtqCVrD} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.thE56AfHmjtqCVrD.damage} (same value: 3d6+4) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.thE56AfHmjtqCVrD.damageType} (same value: slashing) + [wvqrqc0nywji3dfln60s] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.wvqrqc0nywji3dfln60s} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.wvqrqc0nywji3dfln60s.damage} (same value: 4d6) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.wvqrqc0nywji3dfln60s.damageType} (same value: mental) + [NRLsxGyOTxqb3DmQ] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ.damage} (same value: 3d8+6) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ.damageType} (same value: slashing) + [axro9k1ki8kncjt5i3vl] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl.damage} (same value: 4d6) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl.damageType} (same value: mental) + [MBAzwk86UkYSbbjb] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.MBAzwk86UkYSbbjb} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.MBAzwk86UkYSbbjb.damage} (same value: 1d6) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.MBAzwk86UkYSbbjb.damageType} (same value: slashing) + [rgQF1Z9hUrkxdKTe] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe.damage} (same value: 2d10+15) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe.damageType} (same value: slashing) + [OPYNDUSmuo2JJnLb] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.OPYNDUSmuo2JJnLb} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.OPYNDUSmuo2JJnLb.damage} (same value: 2d4+15) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.OPYNDUSmuo2JJnLb.damageType} (same value: bludgeoning) + [svYVo0nQooSUWwaj] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.svYVo0nQooSUWwaj} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.svYVo0nQooSUWwaj.damage} (same value: 2d6+11) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.svYVo0nQooSUWwaj.damageType} (same value: bludgeoning) + [RBfw9fUboJyoHcbL] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.RBfw9fUboJyoHcbL} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.RBfw9fUboJyoHcbL.damage} (same value: 2d12+11) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.RBfw9fUboJyoHcbL.damageType} (same value: piercing) + [nFoCbttWpwMMjpYV] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.nFoCbttWpwMMjpYV} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.nFoCbttWpwMMjpYV.damage} (same value: 2d6+10) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.nFoCbttWpwMMjpYV.damageType} (same value: piercing) + [niSUnTy3yMLpzDrx] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.niSUnTy3yMLpzDrx} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.niSUnTy3yMLpzDrx.damage} (same value: 5d8) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.niSUnTy3yMLpzDrx.damageType} (same value: void) + [X9WyePOgBFLxDcSS] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.X9WyePOgBFLxDcSS} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.X9WyePOgBFLxDcSS.damage} (same value: 3d12+12) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.X9WyePOgBFLxDcSS.damageType} (same value: slashing) + [JsFsxC7YSF93BwV8] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JsFsxC7YSF93BwV8} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JsFsxC7YSF93BwV8.damage} (same value: 1d4+4) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JsFsxC7YSF93BwV8.damageType} (same value: slashing) + [cyO1evyccKtZe4rU] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.cyO1evyccKtZe4rU} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.cyO1evyccKtZe4rU.damage} (same value: 4d12+18) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.cyO1evyccKtZe4rU.damageType} (same value: piercing) + [UQ7o3twxwnGAb1Gq] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq.damage} (same value: 4d8+18) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq.damageType} (same value: bludgeoning) + [v98msWTnqM2gtVil] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.v98msWTnqM2gtVil} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.v98msWTnqM2gtVil.damage} (same value: 1d8+3) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.v98msWTnqM2gtVil.damageType} (same value: slashing) + [I3dzVK8dT2y3xeeS] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.I3dzVK8dT2y3xeeS} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.I3dzVK8dT2y3xeeS.damage} (same value: 2d6+9) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.I3dzVK8dT2y3xeeS.damageType} (same value: piercing) + [JN2a9GWFSOvylOxj] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JN2a9GWFSOvylOxj} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JN2a9GWFSOvylOxj.damage} (same value: 2d6+9) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JN2a9GWFSOvylOxj.damageType} (same value: piercing) + [aCnEcn2canmiZGY2] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.aCnEcn2canmiZGY2} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.aCnEcn2canmiZGY2.damage} (same value: 1d6) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.aCnEcn2canmiZGY2.damageType} (same value: piercing) + [mfejQgcgzvA2XnPR] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.mfejQgcgzvA2XnPR} + category : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.mfejQgcgzvA2XnPR.category} (same value: persistent) + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.mfejQgcgzvA2XnPR.damage} (same value: 4d10+15) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.mfejQgcgzvA2XnPR.damageType} (same value: piercing) + [7I0RILqwT6dEWSm0] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7I0RILqwT6dEWSm0} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7I0RILqwT6dEWSm0.damage} (same value: 3d8+13) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7I0RILqwT6dEWSm0.damageType} (same value: slashing) + [tAFDcmFxSXeYN4Uf] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf.damage} (same value: 2d6+13) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf.damageType} (same value: piercing) + [uwPGbcy8V770nRrB] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.uwPGbcy8V770nRrB} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.uwPGbcy8V770nRrB.damage} (same value: 2d6+13) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.uwPGbcy8V770nRrB.damageType} (same value: piercing) + [zrgzv4npig5r7aqbqvbp] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: 3d10+14) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: piercing) + [norwuwu1wflk8kwmq1m0] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0.damage} (same value: 2d6) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0.damageType} (same value: mental) + [4s9mssbao9ibwqpz830k] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.4s9mssbao9ibwqpz830k} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: 3d8+14) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: slashing) + [tlom48ylixafjdkab2z6] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tlom48ylixafjdkab2z6} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tlom48ylixafjdkab2z6.damage} (same value: 2d6) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tlom48ylixafjdkab2z6.damageType} (same value: mental) + [7FiaMnWGr2ifAdSs] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7FiaMnWGr2ifAdSs} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7FiaMnWGr2ifAdSs.damage} (same value: 2d10+14) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7FiaMnWGr2ifAdSs.damageType} (same value: bludgeoning) + [fYR0dRtVaWJq3ftu] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.fYR0dRtVaWJq3ftu} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.fYR0dRtVaWJq3ftu.damage} (same value: 3d8+9) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.fYR0dRtVaWJq3ftu.damageType} (same value: bludgeoning) + [TXqRYXxxKrc0vPFn] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.TXqRYXxxKrc0vPFn} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.TXqRYXxxKrc0vPFn.damage} (same value: 2d6+13) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.TXqRYXxxKrc0vPFn.damageType} (same value: piercing) + [Yg8A6IYM18IjXqQv] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.Yg8A6IYM18IjXqQv} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.Yg8A6IYM18IjXqQv.damage} (same value: 3d8+8) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.Yg8A6IYM18IjXqQv.damageType} (same value: piercing) + [a2dg005g0j0r2lft0bqv] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv.damage} (same value: 3d8+14) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv.damageType} (same value: slashing) + [q4yTXT5N1oavtBK3] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.q4yTXT5N1oavtBK3} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.q4yTXT5N1oavtBK3.damage} (same value: 1d8+5) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.q4yTXT5N1oavtBK3.damageType} (same value: piercing) + ds7dq304J9wv8f2s : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.ds7dq304J9wv8f2s} + damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.ds7dq304J9wv8f2s.damage} (same value: 3d12+10) + damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.ds7dq304J9wv8f2s.damageType} (same value: void) + description : object {Book 5 - Doorway to the Red Star.items.[].system.description} + value : string {Book 5 - Doorway to the Red Star.items.[].system.description.value} (208 different values) + publication : object {Book 5 - Doorway to the Red Star.items.[].system.publication} + license : string {Book 5 - Doorway to the Red Star.items.[].system.publication.license} (2 different values) + OGL (x386) + ORC (x6) + remaster : boolean {Book 5 - Doorway to the Red Star.items.[].system.publication.remaster} (2 different values) + False (x386) + True (x6) + title : string {Book 5 - Doorway to the Red Star.items.[].system.publication.title} (9 different values) + (x143) + Pathfinder Bestiary (x41) + Pathfinder Core Rulebook (x181) + Pathfinder #173: Doorway to the Red Star (x6) + Pathfinder Player Core (x6) + Pathfinder Guns & Gears (x2) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Bestiary 2 (x9) + Pathfinder Secrets of Magic (x3) + rules : ###FoundryRulesObject### + [slug] : string {Book 5 - Doorway to the Red Star.items.[].system.slug} (138 different values) + [traits] : object {Book 5 - Doorway to the Red Star.items.[].system.traits} + rarity : string {Book 5 - Doorway to the Red Star.items.[].system.traits.rarity} (4 different values) + common (x344) + uncommon (x25) + rare (x5) + unique (x1) + value : array {Book 5 - Doorway to the Red Star.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 5 - Doorway to the Red Star.items.[].system.traits.value.[]} (76 different values) + [traditions] : array {Book 5 - Doorway to the Red Star.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 5 - Doorway to the Red Star.items.[].system.traits.traditions.[]} (4 different values) + arcane (x153) + occult (x143) + divine (x60) + primal (x47) + [integrated] : mixed + [weaponType] : object {Book 5 - Doorway to the Red Star.items.[].system.weaponType} + value : string {Book 5 - Doorway to the Red Star.items.[].system.weaponType.value} (2 different values) + melee (x36) + ranged (x7) + [actionType] : object {Book 5 - Doorway to the Red Star.items.[].system.actionType} + value : string {Book 5 - Doorway to the Red Star.items.[].system.actionType.value} (4 different values) + passive (x75) + reaction (x23) + action (x33) + free (x2) + [actions] : object {Book 5 - Doorway to the Red Star.items.[].system.actions} + [value] : integer {Book 5 - Doorway to the Red Star.items.[].system.actions.value} (3 different values) + 2 (x14) + 1 (x15) + 3 (x4) + [category] : string {Book 5 - Doorway to the Red Star.items.[].system.category} (10 different values) + interaction (x34) + defensive (x46) + offensive (x48) + martial (x5) + unarmed (x5) + medium (x2) + ammo (x3) + wand (x1) + simple (x4) + light (x4) + [deathNote] : boolean {Book 5 - Doorway to the Red Star.items.[].system.deathNote} (same value: True) + [frequency] : object {Book 5 - Doorway to the Red Star.items.[].system.frequency} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.frequency.max} (same value: 1) + per : string {Book 5 - Doorway to the Red Star.items.[].system.frequency.per} (3 different values) + day (x5) + round (x2) + turn (x1) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.frequency.value} (same value: 1) + [autoHeightenLevel] : object {Book 5 - Doorway to the Red Star.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book 5 - Doorway to the Red Star.items.[].system.prepared} + flexible : boolean {Book 5 - Doorway to the Red Star.items.[].system.prepared.flexible} (same value: False) + value : string {Book 5 - Doorway to the Red Star.items.[].system.prepared.value} (4 different values) + innate (x6) + prepared (x3) + focus (x2) + spontaneous (x1) + [proficiency] : object {Book 5 - Doorway to the Red Star.items.[].system.proficiency} + value : integer {Book 5 - Doorway to the Red Star.items.[].system.proficiency.value} (same value: 0) + [showSlotlessLevels] : object {Book 5 - Doorway to the Red Star.items.[].system.showSlotlessLevels} + value : boolean {Book 5 - Doorway to the Red Star.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 5 - Doorway to the Red Star.items.[].system.slots} + [slot0] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot0} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Book 5 - Doorway to the Red Star.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot0.prepared.[]} + id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot0.prepared.[].id} (15 different values) + e3g6EcNBEjJLR3GP (x1) + TqFTROz86Scq6tfP (x1) + SlFw4CBa5w13qR8D (x1) + 1O7hJHKvr514FfnZ (x1) + JW0qdDZhS2zL9A91 (x1) + alEY4CFK3ZMPZViw (x1) + wjJiAVSsIXv1wMfW (x1) + IU09UaD039BL8kMa (x1) + h3tcPQJfbGTAsyi2 (x1) + D8FRMfxw0CsBzXhp (x1) + 8SpLUOBBvBKG5MvL (x1) + FKHfWtzleN40Q8HC (x1) + yma2vUlLuQOVrZSX (x1) + Ec8opSCzihlqAguJ (x1) + 7QTDaziDcDlzpm9T (x1) + [slot1] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1.max} (same value: 4) + [prepared] : array {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1.prepared.[]} + id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1.prepared.[].id} (3 different values) + wdzKmt6hhPnykjpz (x1) + rdsLv91Z3yQxXceC (x2) + rdy1HO3YdL9fxkqR (x1) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2.max} (same value: 4) + [prepared] : array {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2.prepared.[]} + id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2.prepared.[].id} (4 different values) + ngaU2OwbXTmJbSzm (x1) + RT0M5TqDKMjNQtpq (x1) + iAYoWYg9CEbTIGkb (x1) + BkFWhbSZqPl5xmU8 (x1) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3.max} (same value: 4) + [prepared] : array {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3.prepared.[]} + id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3.prepared.[].id} (4 different values) + r8CXoL3AMQQRVJ9p (x1) + v5M5Bcx1aZoZbaEH (x1) + wdzKmt6hhPnykjpz (x1) + rBNs6njtSlH9WXld (x1) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4.max} (2 different values) + 4 (x2) + 2 (x2) + [prepared] : array {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4.prepared} + Length: min=2 max=4 + Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4.prepared.[]} + id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4.prepared.[].id} (7 different values) + 7kyCqFqox6L7L0kk (x1) + EHv9IoaC53Cl9xws (x1) + VZlCeoOH8pyPxbRe (x2) + UIjIz5SWyUPSATYR (x1) + qXNnMpXGqzS5XRVz (x1) + WDaTRob1q3DeBELF (x1) + cCVc0eE8q7C65AFj (x1) + [value] : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4.value} (same value: 4) + [slot5] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5.max} (same value: 4) + [prepared] : array {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5.prepared} + Length: min=4 max=4 + Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5.prepared.[]} + id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5.prepared.[].id} (3 different values) + 2Y1Aso2oLCGmwUmh (x1) + 1ZJinEcBzlqTx73t (x2) + Hj38dRihAxB8uGLz (x1) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5.value} (same value: 4) + [slot6] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6.max} (2 different values) + 4 (x2) + 2 (x1) + [prepared] : array {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6.prepared} + Length: min=2 max=4 + Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6.prepared.[]} + id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6.prepared.[].id} (5 different values) + HZST2dTbFvomNAt9 (x1) + Mgs2wHybAxKKtXPe (x1) + XO6m7PVsdAK2AVcJ (x2) + lxCK2uaMzmFOO7fw (x1) + w3Rbprq93zTRXWeY (x1) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6.value} (same value: 4) + [slot7] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7.max} (2 different values) + 4 (x2) + 2 (x2) + [prepared] : array {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7.prepared} + Length: min=2 max=4 + Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7.prepared.[]} + id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7.prepared.[].id} (7 different values) + Y726224hKCjf1914 (x1) + jltxWaecrtk81ME5 (x2) + b3HlCTUmlBZPtBZB (x1) + HIo76emCI9hBQwwQ (x1) + g4FiGTQdhefUi4S1 (x1) + mSg7aAsWOmExrUil (x1) + QOEFglATaw0bdYrd (x1) + [value] : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7.value} (same value: 4) + [slot8] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8.max} (2 different values) + 4 (x2) + 2 (x1) + [prepared] : array {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8.prepared} + Length: min=2 max=4 + Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8.prepared.[]} + id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8.prepared.[].id} (5 different values) + KtBRRxQrTmK5sq6t (x2) + z75FVFWoLy6qZ0zG (x1) + AaCXI1EpJrvX6d1v (x1) + tqKaasjkNzkAkVkv (x1) + 73EsH9SLJ5JqXkYM (x1) + [value] : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8.value} (same value: 4) + [slot9] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9.max} (same value: 3) + [prepared] : array {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9.prepared.[]} + id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9.prepared.[].id} (3 different values) + lrJFyog6chVHU0xK (x1) + iIkOAgRfvE6p7an0 (x1) + aSw06SOI7GhdtCpd (x1) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9.value} (same value: 3) + [slot10] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot10} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot10.max} (same value: 2) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot10.value} (same value: 2) + [spelldc] : object {Book 5 - Doorway to the Red Star.items.[].system.spelldc} + dc : integer {Book 5 - Doorway to the Red Star.items.[].system.spelldc.dc} (9 different values) + 39 (x2) + 43 (x1) + 18 (x1) + 38 (x1) + 33 (x2) + 44 (x1) + 37 (x2) + 40 (x1) + 36 (x1) + mod : integer {Book 5 - Doorway to the Red Star.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.spelldc.value} (8 different values) + 29 (x2) + 33 (x1) + 10 (x1) + 30 (x1) + 25 (x2) + 34 (x1) + 28 (x3) + 32 (x1) + [tradition] : object {Book 5 - Doorway to the Red Star.items.[].system.tradition} + value : string {Book 5 - Doorway to the Red Star.items.[].system.tradition.value} (3 different values) + occult (x5) + arcane (x6) + primal (x1) + [area] : object {Book 5 - Doorway to the Red Star.items.[].system.area} + type : string {Book 5 - Doorway to the Red Star.items.[].system.area.type} (4 different values) + line (x1) + burst (x8) + cone (x5) + emanation (x6) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.area.value} (4 different values) + 60 (x7) + 30 (x10) + 20 (x2) + 40 (x1) + [details] : string {Book 5 - Doorway to the Red Star.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) + [cost] : object {Book 5 - Doorway to the Red Star.items.[].system.cost} + value : string {Book 5 - Doorway to the Red Star.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Book 5 - Doorway to the Red Star.items.[].system.counteraction} (2 different values) + False (x157) + True (x12) + [damage] : object {Book 5 - Doorway to the Red Star.items.[].system.damage} + [0] : object {Book 5 - Doorway to the Red Star.items.[].system.damage.0} + [applyMod] : boolean {Book 5 - Doorway to the Red Star.items.[].system.damage.0.applyMod} (2 different values) + True (x13) + False (x14) + [category] : mixed + formula : string {Book 5 - Doorway to the Red Star.items.[].system.damage.0.formula} (21 different values) + kinds : array {Book 5 - Doorway to the Red Star.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Doorway to the Red Star.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Book 5 - Doorway to the Red Star.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Doorway to the Red Star.items.[].system.damage.0.type} (10 different values) + mental (x13) + force (x6) + untyped (x6) + void (x7) + cold (x7) + electricity (x5) + poison (x1) + piercing (x1) + fire (x2) + bludgeoning (x1) + [damageType] : string {Book 5 - Doorway to the Red Star.items.[].system.damage.damageType} (3 different values) + slashing (x4) + bludgeoning (x5) + piercing (x5) + [dice] : integer {Book 5 - Doorway to the Red Star.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 5 - Doorway to the Red Star.items.[].system.damage.die} (4 different values) + d12 (x2) + d4 (x5) + d6 (x4) + d8 (x3) + [v1pnjhfu6e9akqe0] : object {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [1] : object {Book 5 - Doorway to the Red Star.items.[].system.damage.1} + applyMod : boolean {Book 5 - Doorway to the Red Star.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 5 - Doorway to the Red Star.items.[].system.damage.1.formula} (same value: 4d4) + kinds : array {Book 5 - Doorway to the Red Star.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Doorway to the Red Star.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Book 5 - Doorway to the Red Star.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Doorway to the Red Star.items.[].system.damage.1.type} (same value: void) + [defense] : object {Book 5 - Doorway to the Red Star.items.[].system.defense} + [save] : object {Book 5 - Doorway to the Red Star.items.[].system.defense.save} + basic : boolean {Book 5 - Doorway to the Red Star.items.[].system.defense.save.basic} (2 different values) + False (x39) + True (x24) + statistic : string {Book 5 - Doorway to the Red Star.items.[].system.defense.save.statistic} (3 different values) + will (x31) + fortitude (x23) + reflex (x9) + [passive] : object {Book 5 - Doorway to the Red Star.items.[].system.defense.passive} + statistic : string {Book 5 - Doorway to the Red Star.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 5 - Doorway to the Red Star.items.[].system.duration} + sustained : boolean {Book 5 - Doorway to the Red Star.items.[].system.duration.sustained} (2 different values) + False (x150) + True (x19) + value : string {Book 5 - Doorway to the Red Star.items.[].system.duration.value} (14 different values) + 10 minutes (x10) + (x83) + 1 hour (x13) + varies (x9) + 1 minute (x29) + 1 round (x6) + until the next time you make your daily preparations (x5) + 5 minutes (x1) + 8 hours (x2) + see below (x1) + until the start of your next turn (x2) + until the end of your turn (x3) + 1 day (x4) + unlimited (x1) + [level] : object {Book 5 - Doorway to the Red Star.items.[].system.level} + value : integer {Book 5 - Doorway to the Red Star.items.[].system.level.value} (14 different values) + 8 (x18) + 7 (x14) + 5 (x12) + 4 (x16) + 3 (x16) + 1 (x61) + 9 (x7) + 0 (x16) + 2 (x18) + 6 (x13) + 17 (x3) + 15 (x2) + 16 (x2) + 10 (x1) + [location] : object {Book 5 - Doorway to the Red Star.items.[].system.location} + [heightenedLevel] : integer {Book 5 - Doorway to the Red Star.items.[].system.location.heightenedLevel} (10 different values) + 8 (x21) + 7 (x15) + 6 (x9) + 9 (x9) + 1 (x6) + 10 (x2) + 5 (x6) + 4 (x6) + 3 (x6) + 2 (x5) + [value] : string {Book 5 - Doorway to the Red Star.items.[].system.location.value} (12 different values) + L4X2Tcow0TPszcbZ (x14) + fvYvSOGJPDGTFZWM (x16) + SiSw49Ok13SpdXNF (x6) + WL8JihxiAZ2OOolW (x33) + GE64XWsRu5TiGzlB (x7) + mkXBG2oiBToMT2O6 (x11) + Ejp9l1RwXzJnwoQp (x1) + HKR2KJia2el1HDZr (x43) + NztAifoVNAeV9p6L (x11) + TQ6oHCXHKaZTP38F (x2) + 35EsuW3QBjzKrCZ1 (x6) + vAtAGsvwbZMVXGZq (x17) + [uses] : object {Book 5 - Doorway to the Red Star.items.[].system.location.uses} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.location.uses.max} (2 different values) + 3 (x5) + 2 (x1) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.location.uses.value} (2 different values) + 3 (x5) + 2 (x1) + [range] : mixed + object {Book 5 - Doorway to the Red Star.items.[].system.range} + value : string {Book 5 - Doorway to the Red Star.items.[].system.range.value} (14 different values) + self (x3) + unlimited (x3) + 120 feet (x31) + touch (x17) + 30 feet (x60) + 60 feet (x7) + all casters must be physically located within the stone ring of the Doorway to the Red Star (x2) + (x27) + planetary (x3) + 500 feet (x10) + emanation up to 40-feet (x1) + 100 miles (x2) + half your Speed (x2) + 10 feet (x1) + integer {Book 5 - Doorway to the Red Star.items.[].system.range} (2 different values) + 60 (x1) + 120 (x2) + [requirements] : string {Book 5 - Doorway to the Red Star.items.[].system.requirements} (same value: ) + [target] : object {Book 5 - Doorway to the Red Star.items.[].system.target} + value : string {Book 5 - Doorway to the Red Star.items.[].system.target.value} (26 different values) + [time] : object {Book 5 - Doorway to the Red Star.items.[].system.time} + value : string {Book 5 - Doorway to the Red Star.items.[].system.time.value} (7 different values) + 2 (x124) + 10 minutes (x10) + 1 to 3 (x6) + 1 minute (x5) + 1 hour (x2) + 1 (x11) + 3 (x11) + [heightening] : object {Book 5 - Doorway to the Red Star.items.[].system.heightening} + [damage] : object {Book 5 - Doorway to the Red Star.items.[].system.heightening.damage} + 0 : string {Book 5 - Doorway to the Red Star.items.[].system.heightening.damage.0} (9 different values) + 1d6 (x10) + 1d10 (x2) + 1d12 (x3) + 2d6 (x8) + 1d8 (x3) + 1d4 (x8) + 2d10 (x2) + 2d4 (x1) + 2d8 (x1) + [v1pnjhfu6e9akqe0] : string {Book 5 - Doorway to the Red Star.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [1] : string {Book 5 - Doorway to the Red Star.items.[].system.heightening.damage.1} (same value: 1d4) + [interval] : integer {Book 5 - Doorway to the Red Star.items.[].system.heightening.interval} (2 different values) + 1 (x33) + 2 (x6) + type : string {Book 5 - Doorway to the Red Star.items.[].system.heightening.type} (2 different values) + interval (x39) + fixed (x1) + [levels] : object {Book 5 - Doorway to the Red Star.items.[].system.heightening.levels} + 9 : object {Book 5 - Doorway to the Red Star.items.[].system.heightening.levels.9} + target : object {Book 5 - Doorway to the Red Star.items.[].system.heightening.levels.9.target} + value : string {Book 5 - Doorway to the Red Star.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + [overlays] : object {Book 5 - Doorway to the Red Star.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [mod] : object {Book 5 - Doorway to the Red Star.items.[].system.mod} + value : integer {Book 5 - Doorway to the Red Star.items.[].system.mod.value} (4 different values) + 31 (x1) + 35 (x1) + 27 (x2) + 29 (x1) + [proficient] : object {Book 5 - Doorway to the Red Star.items.[].system.proficient} + value : integer {Book 5 - Doorway to the Red Star.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Book 5 - Doorway to the Red Star.items.[].system.ritual} + primary : object {Book 5 - Doorway to the Red Star.items.[].system.ritual.primary} + check : string {Book 5 - Doorway to the Red Star.items.[].system.ritual.primary.check} (same value: DC 40 Arcana or Nature (master)) + secondary : object {Book 5 - Doorway to the Red Star.items.[].system.ritual.secondary} + casters : integer {Book 5 - Doorway to the Red Star.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {Book 5 - Doorway to the Red Star.items.[].system.ritual.secondary.checks} (same value: DC 35 Arcana, Nature, Occultism, or Religion) + [baseItem] : string {Book 5 - Doorway to the Red Star.items.[].system.baseItem} (9 different values) + greatsword (x2) + chain-mail (x2) + dueling-pistol (x1) + spear (x2) + chain-shirt (x2) + bastard-sword (x1) + shobhad-longrifle (x1) + leather-armor (x2) + crossbow (x1) + [bonusDamage] : object {Book 5 - Doorway to the Red Star.items.[].system.bonusDamage} + value : integer {Book 5 - Doorway to the Red Star.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 5 - Doorway to the Red Star.items.[].system.bulk} + value : mixed + integer {Book 5 - Doorway to the Red Star.items.[].system.bulk.value} (3 different values) + 2 (x4) + 0 (x8) + 1 (x10) + float {Book 5 - Doorway to the Red Star.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 5 - Doorway to the Red Star.items.[].system.equipped} + carryType : string {Book 5 - Doorway to the Red Star.items.[].system.equipped.carryType} (2 different values) + held (x16) + worn (x14) + [handsHeld] : integer {Book 5 - Doorway to the Red Star.items.[].system.equipped.handsHeld} (3 different values) + 2 (x4) + 0 (x12) + 1 (x12) + [invested] : boolean {Book 5 - Doorway to the Red Star.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 5 - Doorway to the Red Star.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 5 - Doorway to the Red Star.items.[].system.group} (7 different values) + sword (x3) + brawling (x5) + chain (x4) + firearm (x2) + spear (x2) + leather (x2) + crossbow (x1) + [hardness] : integer {Book 5 - Doorway to the Red Star.items.[].system.hardness} (2 different values) + 0 (x28) + 5 (x2) + [hp] : object {Book 5 - Doorway to the Red Star.items.[].system.hp} + max : integer {Book 5 - Doorway to the Red Star.items.[].system.hp.max} (2 different values) + 0 (x28) + 20 (x2) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.hp.value} (2 different values) + 0 (x28) + 20 (x2) + [material] : object {Book 5 - Doorway to the Red Star.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 5 - Doorway to the Red Star.items.[].system.price} + value : object {Book 5 - Doorway to the Red Star.items.[].system.price.value} + [gp] : integer {Book 5 - Doorway to the Red Star.items.[].system.price.value.gp} (12 different values) + 2 (x4) + 35 (x5) + 6 (x2) + 12 (x1) + 15000 (x3) + 6500 (x1) + 8000 (x2) + 5 (x2) + 4 (x1) + 20 (x1) + 3 (x1) + 1300 (x1) + [sp] : integer {Book 5 - Doorway to the Red Star.items.[].system.price.value.sp} (same value: 1) + [cp] : integer {Book 5 - Doorway to the Red Star.items.[].system.price.value.cp} (same value: 8) + [per] : integer {Book 5 - Doorway to the Red Star.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 5 - Doorway to the Red Star.items.[].system.quantity} (3 different values) + 1 (x27) + 10 (x2) + 3 (x1) + [reload] : object {Book 5 - Doorway to the Red Star.items.[].system.reload} + value : string {Book 5 - Doorway to the Red Star.items.[].system.reload.value} (3 different values) + (x9) + 1 (x3) + - (x2) + [runes] : object {Book 5 - Doorway to the Red Star.items.[].system.runes} + [potency] : integer {Book 5 - Doorway to the Red Star.items.[].system.runes.potency} (3 different values) + 2 (x13) + 1 (x5) + 0 (x2) + [property] : array<> {Book 5 - Doorway to the Red Star.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 5 - Doorway to the Red Star.items.[].system.runes.striking} (3 different values) + 1 (x10) + 2 (x3) + 0 (x1) + [resilient] : integer {Book 5 - Doorway to the Red Star.items.[].system.runes.resilient} (2 different values) + 1 (x5) + 0 (x1) + [reinforcing] : integer {Book 5 - Doorway to the Red Star.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 5 - Doorway to the Red Star.items.[].system.size} (2 different values) + lg (x9) + med (x21) + [splashDamage] : object {Book 5 - Doorway to the Red Star.items.[].system.splashDamage} + [value] : integer {Book 5 - Doorway to the Red Star.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 5 - Doorway to the Red Star.items.[].system.usage} + value : string {Book 5 - Doorway to the Red Star.items.[].system.usage.value} (4 different values) + held-in-two-hands (x4) + worngloves (x5) + held-in-one-hand (x12) + worncirclet (x1) + [acBonus] : integer {Book 5 - Doorway to the Red Star.items.[].system.acBonus} (3 different values) + 4 (x2) + 1 (x4) + 2 (x2) + [checkPenalty] : integer {Book 5 - Doorway to the Red Star.items.[].system.checkPenalty} (2 different values) + -2 (x2) + -1 (x4) + [dexCap] : integer {Book 5 - Doorway to the Red Star.items.[].system.dexCap} (3 different values) + 1 (x2) + 3 (x2) + 4 (x2) + [speedPenalty] : integer {Book 5 - Doorway to the Red Star.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x6) + [strength] : integer {Book 5 - Doorway to the Red Star.items.[].system.strength} (3 different values) + 3 (x2) + 1 (x2) + 0 (x2) + [stackGroup] : string {Book 5 - Doorway to the Red Star.items.[].system.stackGroup} (2 different values) + rounds10 (x1) + bolts (x2) + [uses] : object {Book 5 - Doorway to the Red Star.items.[].system.uses} + autoDestroy : boolean {Book 5 - Doorway to the Red Star.items.[].system.uses.autoDestroy} (2 different values) + True (x3) + False (x1) + max : integer {Book 5 - Doorway to the Red Star.items.[].system.uses.max} (same value: 1) + value : integer {Book 5 - Doorway to the Red Star.items.[].system.uses.value} (same value: 1) + [apex] : object {Book 5 - Doorway to the Red Star.items.[].system.apex} + attribute : string {Book 5 - Doorway to the Red Star.items.[].system.apex.attribute} (same value: int) + [spell] : object {Book 5 - Doorway to the Red Star.items.[].system.spell} + _id : string {Book 5 - Doorway to the Red Star.items.[].system.spell._id} (same value: gMbrNFKz9NP3TR4s) + flags : object {Book 5 - Doorway to the Red Star.items.[].system.spell.flags} + core : object {Book 5 - Doorway to the Red Star.items.[].system.spell.flags.core} + sourceId : string {Book 5 - Doorway to the Red Star.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.gMbrNFKz9NP3TR4s) + img : string {Book 5 - Doorway to the Red Star.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/inexhaustible-cynicism.webp) + name : string {Book 5 - Doorway to the Red Star.items.[].system.spell.name} (same value: Inexhaustible Cynicism) + sort : integer {Book 5 - Doorway to the Red Star.items.[].system.spell.sort} (same value: 0) + system : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system} + [area] : mixed + cost : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.cost} + value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 5 - Doorway to the Red Star.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage} + 0 : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0} + applyMod : boolean {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0.formula} (same value: 6d6) + kinds : array {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + type : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0.type} (same value: mental) + defense : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.defense} + save : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.defense.save} + basic : boolean {Book 5 - Doorway to the Red Star.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.defense.save.statistic} (same value: will) + description : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.description} + value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.description.value} (same value:

You inflict your targets with a crushing doubt about everyone and everything around them. For the duration, each target is unwilling to receive any effects that require a willing target (in case the effect was secretly an attack), refuse to ingest anything (in case the substances have been replaced with poisons and cursed duplicates), doesn't treat anyone as an ally (in case its friends were replaced by an impostor), and doesn't believe anything it's told (in case of lies, though this doesn't mean the creature automatically believes the opposite either). It doesn't even fully trust its own ability to Recall Knowledge, as it becomes convinced it most likely remembered false information, as from a critical failure on a check to Recall Knowledge.

+

Finally, the creature takes 6d6 mental damage at the end of each of its turns (with no save) unless it spent at least 1 action that turn Seeking or otherwise interacting with its surroundings in an attempt to disbelieve the illusions that it feels are obviously surrounding it.

+
+

Critical Success The creature is unaffected.

+

Success The creature is affected for 1 round.

+

Failure The creature is affected for 1 minute.

+

Critical Failure The creature is affected for 1 hour.

) + duration : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.duration} + sustained : boolean {Book 5 - Doorway to the Red Star.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.duration.value} (same value: ) + level : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.level} + value : integer {Book 5 - Doorway to the Red Star.items.[].system.spell.system.level.value} (same value: 7) + location : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.location} + heightenedLevel : integer {Book 5 - Doorway to the Red Star.items.[].system.spell.system.location.heightenedLevel} (same value: 7) + value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.publication} + license : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 5 - Doorway to the Red Star.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.publication.title} (same value: Pathfinder Secrets of Magic) + range : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.range} + value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.range.value} (same value: 30 feet) + requirements : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.slug} (same value: inexhaustible-cynicism) + target : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.target} + value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.target.value} (same value: up to 5 creatures) + time : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.time} + value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits} + rarity : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits.traditions} + Length: min=3 max=3 + Value type: string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x1) + divine (x1) + occult (x1) + value : array {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits.value.[]} (4 different values) + concentrate (x1) + emotion (x1) + manipulate (x1) + mental (x1) + type : string {Book 5 - Doorway to the Red Star.items.[].system.spell.type} (same value: spell) + type : string {Book 5 - Doorway to the Red Star.items.[].type} (10 different values) + melee (x43) + action (x133) + spellcastingEntry (x12) + spell (x169) + lore (x5) + weapon (x14) + armor (x6) + consumable (x4) + equipment (x4) + shield (x2) + [_stats] : object {Book 5 - Doorway to the Red Star.items.[]._stats} + compendiumSource : string {Book 5 - Doorway to the Red Star.items.[]._stats.compendiumSource} (136 different values) + [flags] : object {Book 5 - Doorway to the Red Star.items.[].flags} + pf2e : object {Book 5 - Doorway to the Red Star.items.[].flags.pf2e} + linkedWeapon : string {Book 5 - Doorway to the Red Star.items.[].flags.pf2e.linkedWeapon} (8 different values) + vmSTC1vIOo5uY0cb (x2) + 0vwrlMAXChLd9dSS (x1) + ZsDJomyfK72n81sr (x2) + k9acwRapLvdAloPJ (x1) + MiAgXbEXmWAbCc7D (x2) + FQ6SfTUYkQWZiQCs (x1) + wb4z8bceiXYtnxtJ (x1) + AC6bEX8vPlS93zdE (x1) + name : string {Book 5 - Doorway to the Red Star.name} (all different values) + system : object {Book 5 - Doorway to the Red Star.system} + [abilities] : object {Book 5 - Doorway to the Red Star.system.abilities} + cha : object {Book 5 - Doorway to the Red Star.system.abilities.cha} + mod : integer {Book 5 - Doorway to the Red Star.system.abilities.cha.mod} (10 different values) + 0 (x6) + 4 (x5) + 6 (x3) + 3 (x1) + 5 (x4) + 8 (x1) + -1 (x1) + -3 (x2) + 9 (x1) + 2 (x1) + [value] : integer {Book 5 - Doorway to the Red Star.system.abilities.cha.value} (same value: 20) + con : object {Book 5 - Doorway to the Red Star.system.abilities.con} + mod : integer {Book 5 - Doorway to the Red Star.system.abilities.con.mod} (7 different values) + 5 (x6) + 0 (x5) + 6 (x5) + 9 (x1) + 3 (x5) + 2 (x2) + 4 (x1) + [value] : integer {Book 5 - Doorway to the Red Star.system.abilities.con.value} (same value: 14) + dex : object {Book 5 - Doorway to the Red Star.system.abilities.dex} + mod : integer {Book 5 - Doorway to the Red Star.system.abilities.dex.mod} (9 different values) + 5 (x6) + 6 (x2) + 3 (x1) + 4 (x6) + 8 (x1) + 1 (x2) + 2 (x3) + 9 (x3) + 0 (x1) + [value] : integer {Book 5 - Doorway to the Red Star.system.abilities.dex.value} (same value: 20) + int : object {Book 5 - Doorway to the Red Star.system.abilities.int} + mod : integer {Book 5 - Doorway to the Red Star.system.abilities.int.mod} (12 different values) + -3 (x1) + 8 (x2) + 9 (x2) + 4 (x1) + 2 (x3) + 3 (x2) + 5 (x3) + 0 (x1) + -4 (x1) + 1 (x3) + -5 (x3) + 6 (x3) + [value] : integer {Book 5 - Doorway to the Red Star.system.abilities.int.value} (same value: 16) + str : object {Book 5 - Doorway to the Red Star.system.abilities.str} + mod : integer {Book 5 - Doorway to the Red Star.system.abilities.str.mod} (12 different values) + 8 (x3) + -2 (x3) + 7 (x3) + 5 (x5) + 0 (x2) + 4 (x1) + 10 (x1) + 1 (x1) + 6 (x3) + 2 (x1) + 3 (x1) + -5 (x1) + [value] : integer {Book 5 - Doorway to the Red Star.system.abilities.str.value} (same value: 14) + wis : object {Book 5 - Doorway to the Red Star.system.abilities.wis} + mod : integer {Book 5 - Doorway to the Red Star.system.abilities.wis.mod} (8 different values) + 4 (x6) + 6 (x2) + 5 (x7) + 2 (x4) + 7 (x2) + 1 (x2) + 0 (x1) + 3 (x1) + [value] : integer {Book 5 - Doorway to the Red Star.system.abilities.wis.value} (same value: 14) + attributes : object {Book 5 - Doorway to the Red Star.system.attributes} + ac : object {Book 5 - Doorway to the Red Star.system.attributes.ac} + [details] : string {Book 5 - Doorway to the Red Star.system.attributes.ac.details} (2 different values) + (x25) + all-around vision (x1) + value : integer {Book 5 - Doorway to the Red Star.system.attributes.ac.value} (17 different values) + 35 (x2) + 37 (x2) + 38 (x5) + 44 (x2) + 19 (x2) + 34 (x4) + 40 (x3) + 36 (x1) + 10 (x1) + 16 (x1) + 41 (x1) + 18 (x1) + 33 (x2) + 15 (x1) + 43 (x1) + 39 (x1) + 30 (x1) + [check] : integer {Book 5 - Doorway to the Red Star.system.attributes.ac.check} (same value: 0) + [allSaves] : object {Book 5 - Doorway to the Red Star.system.attributes.allSaves} + value : string {Book 5 - Doorway to the Red Star.system.attributes.allSaves.value} (2 different values) + (x24) + evasion (x1) + hp : object {Book 5 - Doorway to the Red Star.system.attributes.hp} + details : string {Book 5 - Doorway to the Red Star.system.attributes.hp.details} (4 different values) + (x25) + void healing, rejuvenation (x2) + sand armor (x1) + void healing (x3) + max : integer {Book 5 - Doorway to the Red Star.system.attributes.hp.max} (27 different values) + temp : integer {Book 5 - Doorway to the Red Star.system.attributes.hp.temp} (same value: 0) + value : integer {Book 5 - Doorway to the Red Star.system.attributes.hp.value} (27 different values) + [resistances] : array {Book 5 - Doorway to the Red Star.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 5 - Doorway to the Red Star.system.attributes.resistances.[]} + type : string {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].type} (9 different values) + cold (x3) + fire (x2) + mental (x5) + sonic (x3) + physical (x2) + poison (x2) + piercing (x2) + slashing (x2) + all-damage (x1) + value : integer {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].value} (7 different values) + 15 (x10) + 20 (x4) + 5 (x2) + 2 (x3) + 12 (x1) + 6 (x1) + 10 (x1) + doubleVs : array {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + vitality (x1) + [speed] : object {Book 5 - Doorway to the Red Star.system.attributes.speed} + otherSpeeds : array {Book 5 - Doorway to the Red Star.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 5 - Doorway to the Red Star.system.attributes.speed.otherSpeeds.[]} + type : string {Book 5 - Doorway to the Red Star.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x8) + burrow (x5) + climb (x4) + value : integer {Book 5 - Doorway to the Red Star.system.attributes.speed.otherSpeeds.[].value} (7 different values) + 25 (x5) + 30 (x3) + 5 (x3) + 40 (x1) + 20 (x3) + 15 (x1) + 180 (x1) + value : integer {Book 5 - Doorway to the Red Star.system.attributes.speed.value} (8 different values) + 30 (x11) + 5 (x3) + 25 (x5) + 10 (x1) + 20 (x2) + 60 (x1) + 50 (x1) + 0 (x1) + [emitsSound] : string {Book 5 - Doorway to the Red Star.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 5 - Doorway to the Red Star.system.attributes.hardness} (4 different values) + 24 (x3) + 0 (x1) + 25 (x1) + 20 (x1) + [hasHealth] : boolean {Book 5 - Doorway to the Red Star.system.attributes.hasHealth} (2 different values) + True (x4) + False (x1) + [immunities] : array {Book 5 - Doorway to the Red Star.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 5 - Doorway to the Red Star.system.attributes.immunities.[]} + type : string {Book 5 - Doorway to the Red Star.system.attributes.immunities.[].type} (13 different values) + critical-hits (x4) + precision (x6) + death-effects (x5) + disease (x6) + paralyzed (x6) + poison (x6) + unconscious (x4) + void (x1) + sleep (x2) + swarm-mind (x1) + controlled (x1) + emotion (x1) + object-immunities (x1) + [stealth] : object {Book 5 - Doorway to the Red Star.system.attributes.stealth} + details : string {Book 5 - Doorway to the Red Star.system.attributes.stealth.details} (4 different values) +

(expert); darkvision

(x1) +

(master)

(x2) +

Performance +33 (master); creatures in the area automatically notice the eerily swaying shadows

(x1) +

(expert)

(x1) + value : integer {Book 5 - Doorway to the Red Star.system.attributes.stealth.value} (3 different values) + 33 (x2) + 28 (x1) + 25 (x2) + [weaknesses] : array {Book 5 - Doorway to the Red Star.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 5 - Doorway to the Red Star.system.attributes.weaknesses.[]} + type : string {Book 5 - Doorway to the Red Star.system.attributes.weaknesses.[].type} (4 different values) + physical (x3) + area-damage (x1) + splash-damage (x1) + holy (x1) + value : integer {Book 5 - Doorway to the Red Star.system.attributes.weaknesses.[].value} (3 different values) + 10 (x3) + 2 (x1) + 15 (x2) + [collisionDC] : object {Book 5 - Doorway to the Red Star.system.attributes.collisionDC} + value : integer {Book 5 - Doorway to the Red Star.system.attributes.collisionDC.value} (same value: 30) + [collisionDamage] : object {Book 5 - Doorway to the Red Star.system.attributes.collisionDamage} + value : string {Book 5 - Doorway to the Red Star.system.attributes.collisionDamage.value} (same value: 10d6 bludgeoning and 6d6 fire) + details : object {Book 5 - Doorway to the Red Star.system.details} + [blurb] : string {Book 5 - Doorway to the Red Star.system.details.blurb} (12 different values) + (x14) + Male shobhad enforcer (x1) + Human devotee (x1) + Human magus (x1) + Male worm that walks sorcerer (x1) + Male human guardian (x1) + Variant hound of Tindalos (x1) + Female ratfolk crime lord (x1) + Variant ravener husk (x1) + Variant mohrg spawn (x1) + Male variant mohrg (x1) + Male human ghost (x1) + [languages] : object {Book 5 - Doorway to the Red Star.system.details.languages} + details : string {Book 5 - Doorway to the Red Star.system.details.languages.details} (8 different values) + can speak and understand only simple words (x1) + telepathy 60 feet; tongues (x1) + telepathy 100 feet; tongues (x1) + telepathy 30 (x1) + (x18) + telepathy 120 feet (x1) + telepathy 200 feet (x1) + telepathy 30 feet (x1) + value : array {Book 5 - Doorway to the Red Star.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 5 - Doorway to the Red Star.system.details.languages.value.[]} (12 different values) + ikeshti (x2) + akitonian (x13) + shobhad (x4) + aklo (x3) + common (x8) + necril (x4) + sakvroth (x1) + formian (x3) + draconic (x2) + chthonian (x1) + diabolic (x2) + taldane (x1) + level : object {Book 5 - Doorway to the Red Star.system.details.level} + value : integer {Book 5 - Doorway to the Red Star.system.details.level.value} (13 different values) + 14 (x2) + 15 (x9) + 18 (x2) + 2 (x2) + 16 (x4) + 13 (x2) + 17 (x3) + 12 (x1) + 1 (x1) + 19 (x2) + -1 (x1) + 11 (x1) + 3 (x1) + [privateNotes] : string {Book 5 - Doorway to the Red Star.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 5 - Doorway to the Red Star.system.details.publicNotes} (18 different values) +

Ikeshtis who eschew their society are exiled and quickly devolve into violent creatures known as riveners.

+
+

Ikeshtis are reptilian humanoids native to Akiton's wastelands. Smaller than Golarion's iruxi, ikeshtis organize around distinct societal roles.

(x1) +

Contemplative meditants focus their meditations and research on the vexing topic of time itself.

+
+

The ancestors of the Contemplatives of Ashok were humanoids of vast intellect who unlocked occult powers. They deliberately evolved their mental faculties at the expense of their physical forms, and their atrophied bodies dangle beneath giant brains.

(x1) +

As they near the next phase of their journey through existence, contemplative mentors split their time between unlocking the highest secrets of time and space, and guiding their students and less-talented peers.

+
+

The ancestors of the Contemplatives of Ashok were humanoids of vast intellect who unlocked occult powers. They deliberately evolved their mental faculties at the expense of their physical forms, and their atrophied bodies dangle beneath giant brains.

(x1) +

Even the average contemplative demonstrates an intellect that far surpasses those of most other beings.

+
+

The ancestors of the Contemplatives of Ashok were humanoids of vast intellect who unlocked occult powers. They deliberately evolved their mental faculties at the expense of their physical forms, and their atrophied bodies dangle beneath giant brains.

(x1) +

In rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad enforcers are more rare and far more dangerous. In the wilds of Akiton, shobhad enforcers protect wealthy caravans using combat techniques honed and proven over multiple generations to devastate any creature that might mistake the caravan as an attractive target for a raid. "Enforcer" is a loose translation of a word in the Shobhad language that is only granted to a warrior who has proven themselves in combat against one of the deadly threats of the Akitonian desert, such as gluttonworms or ikeshti riveners. Every enforcer is a battle-tested veteran with the scars to prove their prowess.

+
+

These four-armed humanoids often live as nomads on Akiton. Self-sufficient and able to construct the equipment they need to survive from natural materials, shobhads traditionally avoid large cities and the smaller people of the planet, except to engage in trade. Some shobhads eschew these traditions, finding life in urban centers to be more appealing. Rifts between these shobhads and those who continue to lead nomadic lives in the Akitonian wilderness sometimes lead to clashes when members of the two societies meet.

+

Shobhads are highly sought after for their martial expertise, unparalleled knowledge of Akiton's wilds, and unbreakable codes of honor. These warriors may operate independently, in their traditional clans, or in modern mercenary companies that blend ancestral traditions with the needs of modern military freelancers.

(x2) + (x6) +

A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.

+
+

To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a soul cage, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history-both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich's new power.

+

After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich's servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich's lair is a good indicator of the undead's current mental state.

+

For all the protections it arrays around itself, a lich will go to greater lengths to guard its soul cage, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its soul cage is a sure way to gain the upper hand in such a negotiation.

(x1) +

Grim, twisted formians forced into existence through the machinations of the King of Biting Ants, formian mageslayers are created for the express purpose of neutralizing and destroying enemy spellcasters. Wired to never sleep, mageslayers are tortured hunters and guardians whose only relief is found in tearing apart the magic and flesh of spellcasters who oppose the King of Biting Ants. Formian mageslayers have wings resembling those of dragonflies and longer, sleeker bodies than most formians.

+
+

Formians resemble unusually large ants with an insectile humanoid's upper torso. More powerful or influential formians are physically larger; common formian workers are roughly the height of a gnome, while the largest formians, such as taskmasters and queens, rival a giant in size.

+

Formian society is a strict matriarchy. Though each hive's queen is theoretically independent and her rule absolute, allegiances are common, and less powerful hives often (grudgingly) defer to more powerful matriarchs.

(x1) +

The formian queen is the center of the formian hive. The queen identifies and attends to the hive's needs, laying egg clusters that vary from a single formian born to a particular task to hundreds of workers at a time. All formians are born with an instinctive deference for the queen that borders on slavish devotion, though this urge can be corrupted, as with the King of Biting Ants' mutant mageslayers.

+
+

Formians resemble unusually large ants with an insectile humanoid's upper torso. More powerful or influential formians are physically larger; common formian workers are roughly the height of a gnome, while the largest formians, such as taskmasters and queens, rival a giant in size.

+

Formian society is a strict matriarchy. Though each hive's queen is theoretically independent and her rule absolute, allegiances are common, and less powerful hives often (grudgingly) defer to more powerful matriarchs.

(x1) +

By far the most common formian on Akiton, workers are focused and industrious, naturally skilled at manual labor and coordinating with peers.

+
+

Formians resemble unusually large ants with an insectile humanoid's upper torso. More powerful or influential formians are physically larger; common formian workers are roughly the height of a gnome, while the largest formians, such as taskmasters and queens, rival a giant in size.

+

Formian society is a strict matriarchy. Though each hive's queen is theoretically independent and her rule absolute, allegiances are common, and less powerful hives often (grudgingly) defer to more powerful matriarchs.

(x1) +

Akiton's gluttonworms share many features of Golarion's cave worms, yet these immense predators are their own distinct species. Gluttonworms "swim" through the vast deserts of Akiton, moving almost like whales through the ocean as they forage for their next meals.

(x1) +

Ikeshti young are near-mindless carnivores. They are watched over by brood-minders, male ikeshtis with a talent for influencing the ravenous spawn, who protect the tiny creatures until they grow into responsible adults.

+
+

Ikeshtis are reptilian humanoids native to Akiton's wastelands. Smaller than Golarion's iruxi, ikeshtis organize around distinct societal roles.

(x1) +

These small creatures are ubiquitous vermin found across much of Akiton.

+
+

This unusual arthropod resembles an amalgam of a centipede and a crab. Hard-shelled and perfectly suited to life on Akiton, khefaks are so incredibly useful that a visitor to the planet might assume they were custom engineered for their environs. Such visitors would, in fact, be correct. While khefaks can be found naturally on Akiton, a new species has recently gained a foothold on the planet: alchemically engineered khefaks who excrete a refined substance that can be used as fuel to power advanced engines and devices.

(x1) +

Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with other creatures-other than to hunt and destroy those who have attracted their unblinking attention.

+

Once a hound catches scent of a mortal to hunt, it calls others of its ilk. The pack then pursues its victim through all space and time until it catches, slays and devours them. Those pursued can escape only by avoiding all angles, as hounds of Tindalos could step through them from nothingness at any time.

(x1) +

Enemies rarely see a shobhad sniper before the deadly blast of their powerful rifles snatches away the offender's life. Selected from among the most talented enforcers after proving themselves in combat, shobhad snipers learn how to cross the desert sands undetected, combine their powerful ranged weapons with close-combat techniques, and survive Akiton's freezing nights for weeks on end while scouting potential settlements or enemy strongholds.

+
+

These four-armed humanoids often live as nomads on Akiton. Self-sufficient and able to construct the equipment they need to survive from natural materials, shobhads traditionally avoid large cities and the smaller people of the planet, except to engage in trade. Some shobhads eschew these traditions, finding life in urban centers to be more appealing. Rifts between these shobhads and those who continue to lead nomadic lives in the Akitonian wilderness sometimes lead to clashes when members of the two societies meet.

+

Shobhads are highly sought after for their martial expertise, unparalleled knowledge of Akiton's wilds, and unbreakable codes of honor. These warriors may operate independently, in their traditional clans, or in modern mercenary companies that blend ancestral traditions with the needs of modern military freelancers.

(x1) +

Raveners require a steady diet of souls, and a ravener that's unable to feed for too long eventually cannibalizes their own soul. Should a ravener's soul ward ever be reduced to 0 Hit Points by hunger while the ravener has more than 1 Hit Point (see Soul Ward), they lose all traces of their former identity and descend into a feral, nearly mindless state. Even if a ravener husk later consumes soul energy, the transformation can be reversed only via Ravenous Repast.

+
+

Though their lifespans can measure in millennia, all dragons must eventually perish. While many do so on the blades or under the spells of dragonslayers, some manage to outlast their enemies and must, in time, face the truth that awaits all living creatures at the end of their natural lifespan. As with many other creatures, some dragons respond to such looming reminders of their own mortality poorly, and the particularly prideful or wrathful of their kind often lash out in anger when confronted by this grim truth. Peace and acceptance may find some dragons, but the most stubborn of their ilk (and invariably the most wicked) may pursue a different answer to the problem. These dragons seek out sinister rites that can transform them into undead creatures known as raveners.

+

A ravener's flesh is stripped away as part of the transformation, leaving only their skeleton. What they lose in flesh, however, the dragon gains in soul-rending power, as their raw spiritual energy forms a protective barrier around their skeleton, keeping it intact and allowing flight with now-skeletal wings. This new existence is not so easy to maintain as other forms of undeath, however, and the ravener must feed regularly on the souls of living creatures to power their profane metabolism. This hunger is much greater than that of a living dragon, so raveners are forced to relocate regularly, traveling to fresh hunting grounds each time they strip their current home of prey. A ravener may depopulate whole regions at a time in order to sate their endless hunger for souls, lest they lose much of their power and become a ravener husk.

(x1) +

The weight of murder wears heavy on the soul. With souls marked by a lifetime of dealing death, these killers, whether mass murderers, bloodthirsty soldiers, or sadistic executioners, sometimes do not let judgment and lawful execution stanch their slaying sprees. When such individuals are brought to justice, they may rise after death as mohrgs to continue their ruinous work.

+

Drawn to others of their kind, mohrgs prefer to hunt in small groups, occasionally in partnership with weaker free-willed undead such as shadows and wights. They seek out weak prey and revel in causing drawn-out suffering. Some mohrgs haunt locations they favored in life, reenacting old crimes on new victims. They may even skulk about in public, wearing rags, cloaks, or freshly harvested skins to hide their nature. The most dangerous mohrgs are those who grow powerful enough to no longer fear being struck down again and openly assault settlements in an attempt to turn living towns into mass graves.

+

Since those slain by a mohrg rise soon thereafter as mohrg spawn, the murders of a mohrg rarely go unnoticed for long, even when they take extra care to prey only on a society's dregs. Since mohrg spawn remain under a mohrg's control, a canny mohrg might order its spawn to remain in hiding to keep its presence secret until a point where it feels confident unleashing its undead army upon a doomed settlement.

+

Mohrgs retain a twisted sentimentality for the crimes of their mortal life, seeking out trinkets that remind them of favorite murders. When not out hunting, mohrgs arrange their mementos into disturbing shrines. Often, these trinkets are valuable objects, and might even provide important clues to ongoing mysteries.

(x2) +

Thasteron khefaks are alchemically enhanced versions of standard khefaks, capable of converting the minerals they eat into thasteron. While thasteron remains highly valuable as fuel and for specialized weapons, finding an experienced thasteron khefak breeder is hard because the creatures become radioactive over time.

+
+

This unusual arthropod resembles an amalgam of a centipede and a crab. Hard-shelled and perfectly suited to life on Akiton, khefaks are so incredibly useful that a visitor to the planet might assume they were custom engineered for their environs. Such visitors would, in fact, be correct. While khefaks can be found naturally on Akiton, a new species has recently gained a foothold on the planet: alchemically engineered khefaks who excrete a refined substance that can be used as fuel to power advanced engines and devices.

(x1) + publication : object {Book 5 - Doorway to the Red Star.system.details.publication} + license : string {Book 5 - Doorway to the Red Star.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 5 - Doorway to the Red Star.system.details.publication.remaster} (same value: False) + title : string {Book 5 - Doorway to the Red Star.system.details.publication.title} (same value: Pathfinder #173: Doorway to the Red Star) + [description] : string {Book 5 - Doorway to the Red Star.system.details.description} (6 different values) +

A mounted gun equipped with a magical targeting system and integrated ammo supply.

(x1) +

Sinister runes adorn the doorway, opening a portal to a realm of nightmares if anyone other than Dwandek opens the door.

(x1) +

A choir of ghostly shadows fill the benches in this room, chanting a haunting and unearthly melody.

(x1) +

The stairs collapse into a downward spiral.

(x1) +

A seemingly innocent ramen cart is rigged to detonate if moved from its current location.

(x1) + (x1) + [disable] : string {Book 5 - Doorway to the Red Star.system.details.disable} (5 different values) +

@Check[thievery|dc:35|name:Disconnect the Turret|traits:magical,trap,hazard] (master) to disconnect the turret from its ammo supply system, or @Check[arcana|dc:35|name:Neutralize the Magical Targeting System|traits:magical,trap,hazard] (master) to neutralize the magical targeting system.

+

Tan‑Takneh can also deactivate one or both auto‑turrets remotely with a special command word.

(x1) +

@Check[thievery|dc:40|name:Seal the Rift|traits:magical,trap,hazard] (master) to seal the rift using materials strongly grounded to the Material Plane, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th‑level, counteract DC 33) to counteract the portal.

(x1) +

@Check[religion|dc:40|name:Exorcise the Spirits|traits:haunt,hazard] (master) to exorcise the spirits and break the power binding them into a single entity, or @Check[performance|dc:35|name:Counter the Choir|traits:haunt,hazard] (expert) to counter the choir and nullify the destructive elements of its song

(x1) +

@Check[thievery|dc:35|name:Decouple Mechanisms] (master) to decouple several mechanisms barely accessible through gaps between the shifting risers, or @Check[perception|dc:38|name:Note Stairs Wear Patterns DC] to note which stairs have slightly different wear patterns to know which ones are safe to step on

(x1) +

@Check[thievery|dc:40|name:Disable the Detonation Trigger|traits:hazard,alchemical,mechanical,trap] (master) to disable the detonation trigger

(x1) + [isComplex] : boolean {Book 5 - Doorway to the Red Star.system.details.isComplex} (2 different values) + True (x2) + False (x3) + [reset] : string {Book 5 - Doorway to the Red Star.system.details.reset} (4 different values) + (x2) +

The deathly dream trap resets automatically as long as it hasn't been disabled or destroyed. Each time it resets, the tiny pocket plane of nightmare it sends its victim into resets as well, so no two victims will ever share the same deathly dream.

(x1) +

The entropy choir resets automatically after 24 hours, even if it has been disabled or destroyed. It fades away forever once Dwandek and other members of the cult to which it sings its praises are destroyed.

(x1) +

The flensing chute resets automatically.

(x1) + [routine] : string {Book 5 - Doorway to the Red Star.system.details.routine} (3 different values) +

(3 actions) With each action, the auto‑turret makes a longrifle Strike against a creature within 60 feet of Tan‑Takneh's campsite (other than Tan-Takneh). If there are no such creatures, the auto‑turret instead uses its action to sprout mechanical legs, totter 20 feet in the direction of its last target, and then plant itself into the ground again. Programmed to spread its fire around, the auto‑turret doesn't attack any creature it's already attacked in the round.

+

After making 15 Strikes, the auto‑turret depletes its ammunition and automatically deactivates.

(x1) + (x3) +

(3 actions; auditory, divine, evocation, sonic) The choir continues to sing its grim dirge every round until it is disabled or destroyed. If there are any non‑slowed living creatures in area A3 when its turn starts, it first uses Call to Nothingness as a single action.

+

It uses its remaining actions (or all three actions if there are slowed living creatures in the room already) to focus soul‑shattering choruses onto individual targets.

+

The choir can target any living creature in area A3 with an action, but never more than once per round per creature. It prefers to attack slowed creatures over all others, but it targets non‑slowed creatures if they're the only viable targets. A targeted creature must attempt a @Check[fortitude|dc:36|traits:auditory,divine,evocation,sonic] save.

+
+

Critical Success The target is unaffected.

+

Success The target takes @Damage[5d6[sonic]] damage.

+

Failure The target takes @Damage[10d6[sonic]] damage.

+

Critical Failure The target takes @Damage[15d6[sonic]] damage and increases their @UUID[Compendium.pf2e.conditionitems.Item.Drained] condition by 1, to a maximum of drained 4.

(x1) + [AC] : integer {Book 5 - Doorway to the Red Star.system.details.AC} (same value: 0) + [crew] : string {Book 5 - Doorway to the Red Star.system.details.crew} (same value: 1 pilot) + [passengers] : string {Book 5 - Doorway to the Red Star.system.details.passengers} (same value: 1) + [pilotingCheck] : string {Book 5 - Doorway to the Red Star.system.details.pilotingCheck} (same value: Driving Lore (DC 30), Crafting (DC 35), or Arcana (DC 36)) + [price] : integer {Book 5 - Doorway to the Red Star.system.details.price} (same value: 18500) + [space] : object {Book 5 - Doorway to the Red Star.system.details.space} + high : integer {Book 5 - Doorway to the Red Star.system.details.space.high} (same value: 5) + long : integer {Book 5 - Doorway to the Red Star.system.details.space.long} (same value: 10) + wide : integer {Book 5 - Doorway to the Red Star.system.details.space.wide} (same value: 5) + [speed] : string {Book 5 - Doorway to the Red Star.system.details.speed} (same value: 90 feet (thasteron)) + [initiative] : object {Book 5 - Doorway to the Red Star.system.initiative} + statistic : string {Book 5 - Doorway to the Red Star.system.initiative.statistic} (same value: perception) + [perception] : object {Book 5 - Doorway to the Red Star.system.perception} + details : string {Book 5 - Doorway to the Red Star.system.perception.details} (3 different values) + (x22) + iobane vision (x2) + soulsense 60 feet (x1) + mod : integer {Book 5 - Doorway to the Red Star.system.perception.mod} (14 different values) + 25 (x2) + 29 (x3) + 31 (x5) + 8 (x1) + 23 (x2) + 6 (x1) + 32 (x2) + 7 (x1) + 4 (x1) + 26 (x3) + 30 (x1) + 28 (x1) + 21 (x1) + 9 (x1) + senses : array {Book 5 - Doorway to the Red Star.system.perception.senses} + Length: min=0 max=3 + Value type: object {Book 5 - Doorway to the Red Star.system.perception.senses.[]} + type : string {Book 5 - Doorway to the Red Star.system.perception.senses.[].type} (7 different values) + darkvision (x18) + thoughtsense (x3) + scent (x3) + tremorsense (x6) + greater-darkvision (x1) + truesight (x1) + low-light-vision (x1) + [acuity] : string {Book 5 - Doorway to the Red Star.system.perception.senses.[].acuity} (2 different values) + imprecise (x12) + precise (x1) + [range] : integer {Book 5 - Doorway to the Red Star.system.perception.senses.[].range} (3 different values) + 60 (x7) + 100 (x2) + 30 (x4) + [resources] : object {Book 5 - Doorway to the Red Star.system.resources} + [focus] : object {Book 5 - Doorway to the Red Star.system.resources.focus} + max : integer {Book 5 - Doorway to the Red Star.system.resources.focus.max} (2 different values) + 2 (x2) + 1 (x1) + value : integer {Book 5 - Doorway to the Red Star.system.resources.focus.value} (2 different values) + 2 (x2) + 1 (x1) + saves : object {Book 5 - Doorway to the Red Star.system.saves} + fortitude : object {Book 5 - Doorway to the Red Star.system.saves.fortitude} + saveDetail : string {Book 5 - Doorway to the Red Star.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 5 - Doorway to the Red Star.system.saves.fortitude.value} (19 different values) + 27 (x1) + 29 (x3) + 21 (x3) + 24 (x2) + 4 (x1) + 31 (x4) + 23 (x1) + 0 (x1) + 25 (x3) + 34 (x1) + 8 (x1) + 35 (x1) + 9 (x1) + 7 (x1) + 30 (x1) + 28 (x2) + 26 (x1) + 22 (x2) + 12 (x1) + [item] : integer {Book 5 - Doorway to the Red Star.system.saves.fortitude.item} (same value: 0) + [rank] : integer {Book 5 - Doorway to the Red Star.system.saves.fortitude.rank} (same value: 0) + [reflex] : object {Book 5 - Doorway to the Red Star.system.saves.reflex} + saveDetail : string {Book 5 - Doorway to the Red Star.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 5 - Doorway to the Red Star.system.saves.reflex.value} (16 different values) + 25 (x4) + 27 (x3) + 30 (x1) + 9 (x2) + 26 (x3) + 23 (x4) + 0 (x1) + 28 (x1) + 4 (x1) + 29 (x2) + 10 (x1) + 5 (x1) + 36 (x1) + 33 (x1) + 32 (x1) + 22 (x3) + [will] : object {Book 5 - Doorway to the Red Star.system.saves.will} + saveDetail : string {Book 5 - Doorway to the Red Star.system.saves.will.saveDetail} (same value: ) + value : integer {Book 5 - Doorway to the Red Star.system.saves.will.value} (18 different values) + 22 (x1) + 0 (x4) + 29 (x2) + 33 (x1) + 10 (x1) + 27 (x3) + 23 (x1) + 30 (x2) + 31 (x2) + 6 (x1) + 32 (x2) + 5 (x1) + 24 (x1) + 2 (x1) + 26 (x3) + 19 (x2) + 7 (x1) + 28 (x1) + [skills] : object {Book 5 - Doorway to the Red Star.system.skills} + [athletics] : object {Book 5 - Doorway to the Red Star.system.skills.athletics} + base : integer {Book 5 - Doorway to the Red Star.system.skills.athletics.base} (11 different values) + 28 (x3) + 31 (x3) + 24 (x2) + 27 (x1) + 7 (x2) + 37 (x1) + 26 (x2) + 2 (x1) + 32 (x1) + 29 (x1) + 10 (x1) + [intimidation] : object {Book 5 - Doorway to the Red Star.system.skills.intimidation} + base : integer {Book 5 - Doorway to the Red Star.system.skills.intimidation.base} (7 different values) + 22 (x2) + 30 (x3) + 29 (x2) + 33 (x1) + 38 (x1) + 31 (x1) + 27 (x1) + [stealth] : object {Book 5 - Doorway to the Red Star.system.skills.stealth} + base : integer {Book 5 - Doorway to the Red Star.system.skills.stealth.base} (13 different values) + 25 (x1) + 30 (x2) + 24 (x1) + 28 (x2) + 23 (x1) + 5 (x1) + 36 (x1) + 27 (x1) + 35 (x1) + 34 (x1) + 29 (x2) + 22 (x1) + 9 (x1) + [survival] : object {Book 5 - Doorway to the Red Star.system.skills.survival} + base : integer {Book 5 - Doorway to the Red Star.system.skills.survival.base} (7 different values) + 24 (x1) + 29 (x2) + 28 (x1) + 6 (x1) + 7 (x1) + 31 (x1) + 30 (x1) + [special] : array {Book 5 - Doorway to the Red Star.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Book 5 - Doorway to the Red Star.system.skills.survival.special.[]} + base : integer {Book 5 - Doorway to the Red Star.system.skills.survival.special.[].base} (2 different values) + 9 (x1) + 35 (x1) + label : string {Book 5 - Doorway to the Red Star.system.skills.survival.special.[].label} (2 different values) + in deserts (x1) + to Track (x1) + predicate : array {Book 5 - Doorway to the Red Star.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 5 - Doorway to the Red Star.system.skills.survival.special.[].predicate.[]} (2 different values) + terrain:desert (x1) + action:track (x1) + [arcana] : object {Book 5 - Doorway to the Red Star.system.skills.arcana} + base : integer {Book 5 - Doorway to the Red Star.system.skills.arcana.base} (10 different values) + 31 (x1) + 35 (x1) + 8 (x1) + 22 (x1) + 33 (x1) + 32 (x1) + 30 (x1) + 26 (x1) + 34 (x1) + 29 (x2) + [deception] : object {Book 5 - Doorway to the Red Star.system.skills.deception} + base : integer {Book 5 - Doorway to the Red Star.system.skills.deception.base} (4 different values) + 27 (x2) + 32 (x1) + 38 (x1) + 31 (x1) + [diplomacy] : object {Book 5 - Doorway to the Red Star.system.skills.diplomacy} + base : integer {Book 5 - Doorway to the Red Star.system.skills.diplomacy.base} (6 different values) + 27 (x1) + 32 (x1) + 33 (x1) + 6 (x1) + 23 (x1) + 29 (x1) + [medicine] : object {Book 5 - Doorway to the Red Star.system.skills.medicine} + base : integer {Book 5 - Doorway to the Red Star.system.skills.medicine.base} (4 different values) + 29 (x1) + 31 (x2) + 6 (x1) + 7 (x1) + [nature] : object {Book 5 - Doorway to the Red Star.system.skills.nature} + base : integer {Book 5 - Doorway to the Red Star.system.skills.nature.base} (4 different values) + 27 (x1) + 31 (x2) + 8 (x1) + 30 (x1) + [occultism] : object {Book 5 - Doorway to the Red Star.system.skills.occultism} + base : integer {Book 5 - Doorway to the Red Star.system.skills.occultism.base} (7 different values) + 33 (x2) + 37 (x1) + 10 (x1) + 32 (x1) + 34 (x1) + 35 (x1) + 25 (x1) + [society] : object {Book 5 - Doorway to the Red Star.system.skills.society} + base : integer {Book 5 - Doorway to the Red Star.system.skills.society.base} (8 different values) + 29 (x1) + 33 (x1) + 8 (x1) + 30 (x1) + 32 (x1) + 27 (x1) + 19 (x1) + 22 (x1) + [acrobatics] : object {Book 5 - Doorway to the Red Star.system.skills.acrobatics} + base : integer {Book 5 - Doorway to the Red Star.system.skills.acrobatics.base} (10 different values) + 24 (x1) + 28 (x1) + 5 (x1) + 36 (x1) + 35 (x1) + 29 (x1) + 22 (x1) + 20 (x1) + 26 (x1) + 9 (x1) + [crafting] : object {Book 5 - Doorway to the Red Star.system.skills.crafting} + base : integer {Book 5 - Doorway to the Red Star.system.skills.crafting.base} (2 different values) + 31 (x1) + 34 (x1) + [religion] : object {Book 5 - Doorway to the Red Star.system.skills.religion} + base : integer {Book 5 - Doorway to the Red Star.system.skills.religion.base} (3 different values) + 29 (x1) + 30 (x1) + 24 (x1) + [thievery] : object {Book 5 - Doorway to the Red Star.system.skills.thievery} + base : integer {Book 5 - Doorway to the Red Star.system.skills.thievery.base} (same value: 31) + traits : object {Book 5 - Doorway to the Red Star.system.traits} + rarity : string {Book 5 - Doorway to the Red Star.system.traits.rarity} (4 different values) + common (x5) + uncommon (x11) + rare (x7) + unique (x8) + size : object {Book 5 - Doorway to the Red Star.system.traits.size} + value : string {Book 5 - Doorway to the Red Star.system.traits.size.value} (4 different values) + lg (x8) + med (x19) + grg (x1) + sm (x3) + value : array {Book 5 - Doorway to the Red Star.system.traits.value} + Length: min=1 max=7 + Value type: string {Book 5 - Doorway to the Red Star.system.traits.value.[]} (25 different values) + [creatureType] : string {Book 5 - Doorway to the Red Star.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 5 - Doorway to the Red Star.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 5 - Doorway to the Red Star.system.spellcasting} + rituals : object {Book 5 - Doorway to the Red Star.system.spellcasting.rituals} + dc : integer {Book 5 - Doorway to the Red Star.system.spellcasting.rituals.dc} (2 different values) + 43 (x1) + 37 (x1) + [customModifiers] : object {Book 5 - Doorway to the Red Star.system.customModifiers} + type : string {Book 5 - Doorway to the Red Star.type} (3 different values) + npc (x25) + hazard (x5) + vehicle (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Book 5 - Lord of the Black Sands.txt b/output/pf2e/packs/Book 5 - Lord of the Black Sands.txt new file mode 100644 index 0000000..7d009da --- /dev/null +++ b/output/pf2e/packs/Book 5 - Lord of the Black Sands.txt @@ -0,0 +1,1911 @@ +Book 5 - Lord of the Black Sands +Different values: 27 +===================================== +object {Book 5 - Lord of the Black Sands} + _id : string {Book 5 - Lord of the Black Sands._id} (all different values) + folder : string {Book 5 - Lord of the Black Sands.folder} (same value: zm0Ni11LB1lpO254) + img : string {Book 5 - Lord of the Black Sands.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x22) + systems/pf2e/icons/default-icons/hazard.svg (x5) + items : array {Book 5 - Lord of the Black Sands.items} + Length: min=1 max=70 + Value type: object {Book 5 - Lord of the Black Sands.items.[]} + _id : string {Book 5 - Lord of the Black Sands.items.[]._id} (467 different values) + img : string {Book 5 - Lord of the Black Sands.items.[].img} (160 different values) + name : string {Book 5 - Lord of the Black Sands.items.[].name} (323 different values) + sort : integer {Book 5 - Lord of the Black Sands.items.[].sort} (70 different values) + system : object {Book 5 - Lord of the Black Sands.items.[].system} + [autoHeightenLevel] : object {Book 5 - Lord of the Black Sands.items.[].system.autoHeightenLevel} + [value] : integer {Book 5 - Lord of the Black Sands.items.[].system.autoHeightenLevel.value} (2 different values) + 4 (x2) + 6 (x1) + description : object {Book 5 - Lord of the Black Sands.items.[].system.description} + value : string {Book 5 - Lord of the Black Sands.items.[].system.description.value} (289 different values) + [prepared] : object {Book 5 - Lord of the Black Sands.items.[].system.prepared} + value : string {Book 5 - Lord of the Black Sands.items.[].system.prepared.value} (4 different values) + innate (x14) + spontaneous (x1) + prepared (x2) + focus (x1) + [flexible] : boolean {Book 5 - Lord of the Black Sands.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 5 - Lord of the Black Sands.items.[].system.proficiency} + value : integer {Book 5 - Lord of the Black Sands.items.[].system.proficiency.value} (2 different values) + 0 (x4) + 1 (x14) + publication : object {Book 5 - Lord of the Black Sands.items.[].system.publication} + license : string {Book 5 - Lord of the Black Sands.items.[].system.publication.license} (2 different values) + OGL (x465) + ORC (x9) + remaster : boolean {Book 5 - Lord of the Black Sands.items.[].system.publication.remaster} (2 different values) + False (x465) + True (x9) + title : string {Book 5 - Lord of the Black Sands.items.[].system.publication.title} (10 different values) + (x186) + Pathfinder Core Rulebook (x209) + Pathfinder Bestiary (x53) + Pathfinder Bestiary 2 (x11) + Pathfinder #155: Lord of the Black Sands (x1) + Pathfinder #165: Eyes of Empty Death (x3) + Pathfinder Player Core (x8) + Pathfinder GM Core (x1) + Pathfinder #153: Life's Long Shadows (x1) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Book 5 - Lord of the Black Sands.items.[].system.showSlotlessLevels} + value : boolean {Book 5 - Lord of the Black Sands.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 5 - Lord of the Black Sands.items.[].system.slots} + [slot6] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot6} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot6.max} (4 different values) + 1 (x1) + 4 (x1) + 9 (x1) + 2 (x1) + [value] : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot6.value} (2 different values) + 1 (x1) + 4 (x1) + prepared : array {Book 5 - Lord of the Black Sands.items.[].system.slots.slot6.prepared} + Length: min=2 max=9 + Value type: object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot6.prepared.[]} + id : string {Book 5 - Lord of the Black Sands.items.[].system.slots.slot6.prepared.[].id} (5 different values) + FxhoSIrs5ll4AUYX (x1) + p1n5u88eYlS9sGXB (x6) + RLWltUcp6u9dEao7 (x2) + 2ZIgL6QGS3t1jkD5 (x1) + Cu7eL70v1dDsjJF2 (x1) + [slot1] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot1} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot1.max} (2 different values) + 4 (x2) + 3 (x2) + [value] : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot1.value} (same value: 4) + prepared : array {Book 5 - Lord of the Black Sands.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot1.prepared.[]} + id : string {Book 5 - Lord of the Black Sands.items.[].system.slots.slot1.prepared.[].id} (4 different values) + tgF3cs8qwGJgVL3R (x1) + XHD9l1omQmtan6un (x2) + R8DLZEMOGT8DzLOa (x1) + MB5iBvLnQmw1PfyH (x2) + [slot10] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot10} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot10.max} (same value: 1) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot10.value} (same value: 1) + [slot2] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot2} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot2.max} (3 different values) + 4 (x2) + 3 (x2) + 2 (x1) + [value] : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot2.value} (2 different values) + 4 (x2) + 2 (x1) + [prepared] : array {Book 5 - Lord of the Black Sands.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot2.prepared.[]} + id : string {Book 5 - Lord of the Black Sands.items.[].system.slots.slot2.prepared.[].id} (4 different values) + wiexs6QDUcckxnOu (x3) + J5nhS1zd8TbQjAp2 (x1) + 4StAJx9uczqo9NrM (x1) + hsmx85lsFu4kMIK9 (x1) + [slot3] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot3} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot3.max} (3 different values) + 4 (x2) + 3 (x2) + 2 (x1) + [value] : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot3.value} (2 different values) + 4 (x2) + 2 (x1) + [prepared] : array {Book 5 - Lord of the Black Sands.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot3.prepared.[]} + id : string {Book 5 - Lord of the Black Sands.items.[].system.slots.slot3.prepared.[].id} (6 different values) + bYjnmynHNOxWlob1 (x1) + V0Zsj5u9IwBCeurc (x1) + vDgx0EnRQsrz7AQJ (x1) + 1Ib4z5x7mddmBA10 (x1) + LHcc5RCBVnHFsHIc (x1) + 9L2umWGTSftc2bBK (x1) + [slot4] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot4} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot4.max} (3 different values) + 4 (x1) + 3 (x3) + 1 (x1) + [value] : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot4.value} (3 different values) + 4 (x1) + 3 (x1) + 1 (x1) + [prepared] : array {Book 5 - Lord of the Black Sands.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot4.prepared.[]} + id : string {Book 5 - Lord of the Black Sands.items.[].system.slots.slot4.prepared.[].id} (5 different values) + 3BTh5oTmLxgt09GA (x2) + wFf7pecDAtCmGoOX (x1) + E7y5kJyCCOTkt2xD (x1) + cnqus3dVYx1sze4n (x1) + R20pfjbp1czHZ28X (x1) + [slot5] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot5} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot5.max} (3 different values) + 4 (x1) + 2 (x2) + 3 (x1) + [value] : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot5.value} (2 different values) + 4 (x1) + 2 (x1) + prepared : array {Book 5 - Lord of the Black Sands.items.[].system.slots.slot5.prepared} + Length: min=2 max=3 + Value type: object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot5.prepared.[]} + id : string {Book 5 - Lord of the Black Sands.items.[].system.slots.slot5.prepared.[].id} (4 different values) + LrBjOOAuQfN0HbHb (x2) + tCpbzPi7dW0qHRuV (x1) + iDMB7VgPMOfFT3kz (x1) + 9LKRFO5RGudkPYct (x1) + [slot7] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot7} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot7.max} (2 different values) + 5 (x1) + 2 (x1) + [value] : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot7.value} (same value: 5) + prepared : array {Book 5 - Lord of the Black Sands.items.[].system.slots.slot7.prepared} + Length: min=2 max=2 + Value type: object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot7.prepared.[]} + id : string {Book 5 - Lord of the Black Sands.items.[].system.slots.slot7.prepared.[].id} (2 different values) + hkJ7sXJSe0bar6Wi (x1) + CgjhkB9qtBF2X3iP (x1) + [slot8] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot8} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot8.max} (same value: 4) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot8.value} (same value: 4) + [slot9] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot9} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot9.max} (same value: 4) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot9.value} (same value: 4) + [slot0] : object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot0} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot0.max} (3 different values) + 4 (x1) + 3 (x1) + 2 (x1) + [prepared] : array {Book 5 - Lord of the Black Sands.items.[].system.slots.slot0.prepared} + Length: min=3 max=4 + Value type: object {Book 5 - Lord of the Black Sands.items.[].system.slots.slot0.prepared.[]} + id : string {Book 5 - Lord of the Black Sands.items.[].system.slots.slot0.prepared.[].id} (7 different values) + 80yhfX8azwd01BUj (x1) + iNaGgIMpayv2ars9 (x1) + 3Nn9ZP9lNOZGFD8z (x1) + W8bpI0fTg5HdPCEg (x1) + vfDORzT1wf6G1aGu (x1) + jvnxMQ7YVLrj2DwX (x1) + 7PtbGLp1FSOQaD5E (x1) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.slots.slot0.value} (same value: 2) + [slug] : string {Book 5 - Lord of the Black Sands.items.[].system.slug} (201 different values) + [spelldc] : object {Book 5 - Lord of the Black Sands.items.[].system.spelldc} + dc : integer {Book 5 - Lord of the Black Sands.items.[].system.spelldc.dc} (8 different values) + 37 (x5) + 41 (x2) + 42 (x2) + 36 (x3) + 35 (x2) + 30 (x1) + 29 (x1) + 33 (x2) + [mod] : integer {Book 5 - Lord of the Black Sands.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.spelldc.value} (7 different values) + 29 (x6) + 33 (x2) + 34 (x2) + 28 (x3) + 27 (x3) + 22 (x1) + 23 (x1) + item : integer {Book 5 - Lord of the Black Sands.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 5 - Lord of the Black Sands.items.[].system.tradition} + value : string {Book 5 - Lord of the Black Sands.items.[].system.tradition.value} (3 different values) + divine (x11) + arcane (x2) + occult (x5) + [area] : object {Book 5 - Lord of the Black Sands.items.[].system.area} + type : string {Book 5 - Lord of the Black Sands.items.[].system.area.type} (4 different values) + emanation (x8) + burst (x22) + cone (x4) + line (x3) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.area.value} (7 different values) + 30 (x15) + 10 (x4) + 40 (x3) + 20 (x11) + 15 (x2) + 50 (x1) + 60 (x1) + [cost] : object {Book 5 - Lord of the Black Sands.items.[].system.cost} + value : string {Book 5 - Lord of the Black Sands.items.[].system.cost.value} (5 different values) + (x176) + rare incense worth a total value of 300 gp (x1) + rare incense worth a total value of 150 gp (x2) + a bodily sample from the target, and valuables belonging to the target worth a total value of 100 gp × the spell rank × the target's level; Secondary Casters 3 (x1) + rare incense and offerings worth a total value of 20 gp × the spell rank (x1) + [counteraction] : boolean {Book 5 - Lord of the Black Sands.items.[].system.counteraction} (2 different values) + False (x167) + True (x14) + [damage] : object {Book 5 - Lord of the Black Sands.items.[].system.damage} + [0] : object {Book 5 - Lord of the Black Sands.items.[].system.damage.0} + applyMod : boolean {Book 5 - Lord of the Black Sands.items.[].system.damage.0.applyMod} (2 different values) + False (x32) + True (x4) + [category] : mixed + formula : string {Book 5 - Lord of the Black Sands.items.[].system.damage.0.formula} (20 different values) + 8d12 (x1) + 8d8 (x1) + 11d6 (x1) + 5d8 (x2) + 1d4+1 (x1) + 6d8 (x1) + 2d6 (x1) + 12d10 (x1) + 8d6 (x2) + 2d8 (x3) + 1d4 (x2) + 2d4 (x3) + 1d8 (x5) + 1d6 (x1) + 3d8 (x2) + 12d6 (x2) + 6d6 (x4) + 4d10 (x1) + 0 (x1) + 70 (x1) + kinds : array {Book 5 - Lord of the Black Sands.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x36) + healing (x5) + materials : array<> {Book 5 - Lord of the Black Sands.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 5 - Lord of the Black Sands.items.[].system.damage.0.type} (10 different values) + electricity (x1) + mental (x6) + untyped (x4) + force (x4) + poison (x1) + fire (x1) + void (x14) + spirit (x3) + acid (x1) + vitality (x1) + [damageType] : string {Book 5 - Lord of the Black Sands.items.[].system.damage.damageType} (5 different values) + bludgeoning (x2) + piercing (x10) + slashing (x4) + fire (x1) + acid (x1) + [dice] : integer {Book 5 - Lord of the Black Sands.items.[].system.damage.dice} (2 different values) + 1 (x17) + 3 (x1) + [die] : string {Book 5 - Lord of the Black Sands.items.[].system.damage.die} (5 different values) + d12 (x1) + d6 (x7) + d8 (x7) + (x1) + d4 (x2) + [persistent] : object {Book 5 - Lord of the Black Sands.items.[].system.damage.persistent} + [faces] : integer {Book 5 - Lord of the Black Sands.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 5 - Lord of the Black Sands.items.[].system.damage.persistent.number} (same value: 3) + type : string {Book 5 - Lord of the Black Sands.items.[].system.damage.persistent.type} (2 different values) + fire (x1) + acid (x1) + [formula] : string {Book 5 - Lord of the Black Sands.items.[].system.damage.formula} (same value: 7d6+18) + [kind] : string {Book 5 - Lord of the Black Sands.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 5 - Lord of the Black Sands.items.[].system.damage.type} (same value: untyped) + [defense] : object {Book 5 - Lord of the Black Sands.items.[].system.defense} + save : object {Book 5 - Lord of the Black Sands.items.[].system.defense.save} + basic : boolean {Book 5 - Lord of the Black Sands.items.[].system.defense.save.basic} (2 different values) + False (x57) + True (x20) + statistic : string {Book 5 - Lord of the Black Sands.items.[].system.defense.save.statistic} (3 different values) + will (x44) + reflex (x4) + fortitude (x29) + [duration] : object {Book 5 - Lord of the Black Sands.items.[].system.duration} + sustained : boolean {Book 5 - Lord of the Black Sands.items.[].system.duration.sustained} (2 different values) + False (x162) + True (x19) + value : string {Book 5 - Lord of the Black Sands.items.[].system.duration.value} (18 different values) + until the next time you make your daily preparations (x7) + 10 minutes (x15) + (x73) + varies (x10) + 5 minutes (x10) + 1 hour (x7) + until full tribute is paid (x2) + 1 minute (x38) + up to 10 minutes (x2) + 1 round (x2) + 8 hours (x6) + unlimited (x2) + 1 or more rounds (x1) + until the end of the target's next turn (x1) + 3 rounds (x1) + until the end of your target's next turn (x1) + 1 year (x1) + until the start of your next turn (x2) + [level] : object {Book 5 - Lord of the Black Sands.items.[].system.level} + value : integer {Book 5 - Lord of the Black Sands.items.[].system.level.value} (16 different values) + 6 (x19) + 1 (x53) + 5 (x14) + 4 (x21) + 2 (x42) + 0 (x30) + 10 (x2) + 9 (x5) + 8 (x4) + 7 (x9) + 3 (x14) + 17 (x4) + 15 (x2) + 11 (x2) + 14 (x2) + 13 (x3) + [location] : object {Book 5 - Lord of the Black Sands.items.[].system.location} + [heightenedLevel] : integer {Book 5 - Lord of the Black Sands.items.[].system.location.heightenedLevel} (10 different values) + 6 (x13) + 7 (x11) + 4 (x23) + 5 (x11) + 10 (x1) + 9 (x6) + 8 (x9) + 3 (x13) + 2 (x21) + 1 (x12) + [value] : string {Book 5 - Lord of the Black Sands.items.[].system.location.value} (18 different values) + zJLCfFihvadAJAdk (x3) + MFsAqLtYbroqBTeA (x8) + SeJz5BH1ioJC1OVG (x42) + GP3KcxrUOzub9EVd (x4) + 9LeI99p7iFnhng1g (x10) + DwsRNc9qk55FLo8f (x4) + kNi8uFBuD1YHDFE8 (x4) + U3GaqjscOV9MmG6W (x7) + nlKm3K7VC3GevqjC (x2) + vNO1fTV51lJ1XgEx (x3) + PqYLOfqbS9HKpXwR (x22) + iH7yVlvaFJF7bjNQ (x14) + 3pL0yHt4nvMJI7eK (x3) + KeuZBLboNz2Rx0ou (x3) + T2LmG0xgs6TOZdMJ (x17) + 5IFayxoGlhzAgcEL (x2) + sa6rqRzXU6Y37Y0P (x20) + ZhPo31BzeCCR8NiY (x7) + [uses] : object {Book 5 - Lord of the Black Sands.items.[].system.location.uses} + [max] : integer {Book 5 - Lord of the Black Sands.items.[].system.location.uses.max} (2 different values) + 3 (x3) + 2 (x7) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.location.uses.value} (3 different values) + 3 (x3) + 1 (x1) + 2 (x7) + [range] : mixed + object {Book 5 - Lord of the Black Sands.items.[].system.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.range.value} (13 different values) + 30 feet (x39) + (x38) + 500 feet (x8) + 120 feet (x35) + touch (x40) + planetary (x1) + emanation up to 40-feet (x2) + 10 miles (x1) + varies (x7) + 60 feet (x7) + see text (x1) + 100 feet (x1) + 40 feet (x1) + integer {Book 5 - Lord of the Black Sands.items.[].system.range} (3 different values) + 60 (x3) + 100 (x2) + 20 (x2) + [requirements] : string {Book 5 - Lord of the Black Sands.items.[].system.requirements} (3 different values) + (x179) + Your most recent action dealt damage to a target. (x1) + 3 gp silver bell focus (x1) + [target] : object {Book 5 - Lord of the Black Sands.items.[].system.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.target.value} (33 different values) + [time] : object {Book 5 - Lord of the Black Sands.items.[].system.time} + value : string {Book 5 - Lord of the Black Sands.items.[].system.time.value} (9 different values) + 2 (x136) + 3 (x13) + 1 day (x5) + 1 minute (x6) + 10 minutes (x6) + 1 to 3 (x6) + reaction (x4) + 1 (x4) + 3 days (x1) + [traits] : object {Book 5 - Lord of the Black Sands.items.[].system.traits} + [rarity] : string {Book 5 - Lord of the Black Sands.items.[].system.traits.rarity} (2 different values) + uncommon (x25) + common (x423) + [traditions] : array {Book 5 - Lord of the Black Sands.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.traits.traditions.[]} (4 different values) + arcane (x122) + occult (x139) + divine (x98) + primal (x68) + value : array {Book 5 - Lord of the Black Sands.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.traits.value.[]} (96 different values) + [attack] : object {Book 5 - Lord of the Black Sands.items.[].system.attack} + value : string {Book 5 - Lord of the Black Sands.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 5 - Lord of the Black Sands.items.[].system.attackEffects} + [custom] : string {Book 5 - Lord of the Black Sands.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 5 - Lord of the Black Sands.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.attackEffects.value.[]} (18 different values) + wasting-wound (x1) + improved-grab (x1) + blightburn-sickness (x2) + terrifying-touch (x2) + death-drider-venom (x1) + hungering-web (x1) + insidious-mummy-rot (x2) + destructive-strike (x1) + ghostly-grip (x1) + grab (x3) + wicked-bite (x4) + drain-life (x3) + terror-master (x4) + hungry-spear (x1) + purple-worm-venom (x1) + petrification-overcharge (x1) + vampire-drider-venom (x1) + web-trap (x1) + [bonus] : object {Book 5 - Lord of the Black Sands.items.[].system.bonus} + value : integer {Book 5 - Lord of the Black Sands.items.[].system.bonus.value} (17 different values) + 32 (x14) + 30 (x3) + 0 (x16) + 35 (x5) + 27 (x3) + 34 (x1) + 36 (x1) + 38 (x2) + 31 (x7) + 29 (x2) + 33 (x3) + 2 (x2) + 26 (x5) + 24 (x2) + 21 (x3) + 22 (x1) + 20 (x2) + [damageRolls] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls} + [t1y29gy058qzztdkld2l] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.t1y29gy058qzztdkld2l} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.t1y29gy058qzztdkld2l.damage} (same value: 3d8+16) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.t1y29gy058qzztdkld2l.damageType} (same value: slashing) + [g3i9vvipkka0vxuybtwp] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.g3i9vvipkka0vxuybtwp} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.g3i9vvipkka0vxuybtwp.damage} (same value: 4d8+12) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.g3i9vvipkka0vxuybtwp.damageType} (same value: bludgeoning) + [6dum8yf2ppcvw9f05moi] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.6dum8yf2ppcvw9f05moi} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.6dum8yf2ppcvw9f05moi.damage} (same value: 3d12+16) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.6dum8yf2ppcvw9f05moi.damageType} (same value: piercing) + [wrix8ale7jgi8bidku02] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.wrix8ale7jgi8bidku02} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.wrix8ale7jgi8bidku02.damage} (same value: 3d12+17) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.wrix8ale7jgi8bidku02.damageType} (same value: bludgeoning) + [lex9e110tgclhtewog0o] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.lex9e110tgclhtewog0o} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.lex9e110tgclhtewog0o.damage} (same value: 2d8+17) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.lex9e110tgclhtewog0o.damageType} (same value: bludgeoning) + [i9w05mcuaji21yx8h2z5] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.i9w05mcuaji21yx8h2z5} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.i9w05mcuaji21yx8h2z5.damage} (same value: 2d8) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.i9w05mcuaji21yx8h2z5.damageType} (same value: electricity) + [0] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.0} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.0.damage} (12 different values) + 4d8 (x1) + 4d6+13 (x1) + 3d10+14 (x1) + 3d10+17 (x1) + 7 (x1) + 3d8+6 (x1) + 2d6+14 (x1) + 3d6+14 (x3) + 3d8+14 (x1) + 3d4+14 (x1) + 3d6+10 (x1) + 4d6+15 (x1) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.0.damageType} (5 different values) + piercing (x9) + bludgeoning (x2) + acid (x1) + fire (x1) + slashing (x1) + [1] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.1} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.1.damage} (4 different values) + 2d8 (x1) + 3d6 (x1) + 3 (x1) + 1d6 (x1) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.1.damageType} (4 different values) + electricity (x1) + acid (x1) + fire (x1) + cold (x1) + [category] : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.1.category} (same value: persistent) + [3p4soxr7gkvvnnt2orea] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.3p4soxr7gkvvnnt2orea} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.3p4soxr7gkvvnnt2orea.damage} (same value: 4d10+14) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.3p4soxr7gkvvnnt2orea.damageType} (same value: void) + [0wmrscw2981qs3k19afbelg] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.0wmrscw2981qs3k19afbelg} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.0wmrscw2981qs3k19afbelg.damage} (same value: 3d10+14) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.0wmrscw2981qs3k19afbelg.damageType} (same value: slashing) + [qgkegg2cqeflxar0ehxg] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.qgkegg2cqeflxar0ehxg} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.qgkegg2cqeflxar0ehxg.damage} (same value: 4d10+12) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.qgkegg2cqeflxar0ehxg.damageType} (same value: bludgeoning) + [pLOpTX24nXNMglMh] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.pLOpTX24nXNMglMh} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.pLOpTX24nXNMglMh.damage} (same value: 3d6+12) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.pLOpTX24nXNMglMh.damageType} (same value: piercing) + [qrcbvlyoc5lpfzfavw96] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.qrcbvlyoc5lpfzfavw96} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.qrcbvlyoc5lpfzfavw96.damage} (same value: 3d10+14) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.qrcbvlyoc5lpfzfavw96.damageType} (same value: slashing) + [50nrnuxoqg5lueonyrbzn] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.50nrnuxoqg5lueonyrbzn} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.50nrnuxoqg5lueonyrbzn.damage} (same value: 2d10+10) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.50nrnuxoqg5lueonyrbzn.damageType} (same value: void) + [uhnbr51unlm9pra7i6a9] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.uhnbr51unlm9pra7i6a9} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.uhnbr51unlm9pra7i6a9.damage} (same value: 5d10+21) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.uhnbr51unlm9pra7i6a9.damageType} (same value: piercing) + [guiapa0o77fwn0l7h37y] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.guiapa0o77fwn0l7h37y} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.guiapa0o77fwn0l7h37y.damage} (same value: 3d8+12) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.guiapa0o77fwn0l7h37y.damageType} (same value: slashing) + [nxr5zi84b3cfydovr7ii] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.nxr5zi84b3cfydovr7ii} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.nxr5zi84b3cfydovr7ii.damage} (same value: 3d8+12) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.nxr5zi84b3cfydovr7ii.damageType} (same value: piercing) + [akw7wr9ez6vi5ag1ozyh] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.akw7wr9ez6vi5ag1ozyh} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.akw7wr9ez6vi5ag1ozyh.damage} (same value: 2d8+9) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.akw7wr9ez6vi5ag1ozyh.damageType} (same value: piercing) + [poap5rcs23kzv7ppztaz] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.poap5rcs23kzv7ppztaz} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.poap5rcs23kzv7ppztaz.damage} (same value: 3d10+15) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.poap5rcs23kzv7ppztaz.damageType} (same value: bludgeoning) + [mjfcv8whu7stxlw30xoy] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.mjfcv8whu7stxlw30xoy} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.mjfcv8whu7stxlw30xoy.damage} (same value: 2d6) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.mjfcv8whu7stxlw30xoy.damageType} (same value: poison) + [m4i4gj86g7it0se0h7jf] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.m4i4gj86g7it0se0h7jf} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.m4i4gj86g7it0se0h7jf.damage} (same value: 3d6+17) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.m4i4gj86g7it0se0h7jf.damageType} (same value: slashing) + [xceg1wei5ldr3lwqmiae] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.xceg1wei5ldr3lwqmiae} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.xceg1wei5ldr3lwqmiae.damage} (same value: 2d6) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.xceg1wei5ldr3lwqmiae.damageType} (same value: poison) + [hnowzx17a6h7t7s3g6t3] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.hnowzx17a6h7t7s3g6t3} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.hnowzx17a6h7t7s3g6t3.damage} (same value: 2d8+7) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.hnowzx17a6h7t7s3g6t3.damageType} (same value: bludgeoning) + [074uhk9a5j2kunptipqt] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.074uhk9a5j2kunptipqt} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.074uhk9a5j2kunptipqt.damage} (same value: 2d8+5) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.074uhk9a5j2kunptipqt.damageType} (same value: poison) + [02cenfd90wymwr2bb5jh] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.02cenfd90wymwr2bb5jh} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.02cenfd90wymwr2bb5jh.damage} (same value: 4d10+14) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.02cenfd90wymwr2bb5jh.damageType} (same value: void) + [ngcc89u6wreov5xtpmly] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.ngcc89u6wreov5xtpmly} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.ngcc89u6wreov5xtpmly.damage} (same value: 4d10+15) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.ngcc89u6wreov5xtpmly.damageType} (same value: piercing) + [h07v8mm9t3un8vsyn9il] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.h07v8mm9t3un8vsyn9il} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.h07v8mm9t3un8vsyn9il.damage} (same value: 3d10+15) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.h07v8mm9t3un8vsyn9il.damageType} (same value: piercing) + [8v8zkveymu91dhgiqglc] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.8v8zkveymu91dhgiqglc} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.8v8zkveymu91dhgiqglc.damage} (same value: 4d8+15) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.8v8zkveymu91dhgiqglc.damageType} (same value: piercing) + [0ft2cq8l56lxpgh4cu2q] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.0ft2cq8l56lxpgh4cu2q} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.0ft2cq8l56lxpgh4cu2q.damage} (same value: 3d6+11) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.0ft2cq8l56lxpgh4cu2q.damageType} (same value: piercing) + [2] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.2} + category : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.2.damage} (same value: 9) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.2.damageType} (2 different values) + acid (x1) + fire (x1) + [ZOZSl7UJF5kgXuqM] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.ZOZSl7UJF5kgXuqM} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.ZOZSl7UJF5kgXuqM.damage} (same value: 2d6+14) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.ZOZSl7UJF5kgXuqM.damageType} (same value: piercing) + [y6s2ku6swg3wbz0i0p4gg] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.y6s2ku6swg3wbz0i0p4gg} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.y6s2ku6swg3wbz0i0p4gg.damage} (same value: 6d12+40) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.y6s2ku6swg3wbz0i0p4gg.damageType} (same value: piercing) + [ghxiyfpcjaehaactxn3q] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.ghxiyfpcjaehaactxn3q} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.ghxiyfpcjaehaactxn3q.damage} (same value: 2d8+10) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.ghxiyfpcjaehaactxn3q.damageType} (same value: slashing) + [7iib8wmndu6m5qlk9tee] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.7iib8wmndu6m5qlk9tee} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.7iib8wmndu6m5qlk9tee.damage} (same value: 4d6+10) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.7iib8wmndu6m5qlk9tee.damageType} (same value: piercing) + [9ecoenk1zkglkbnixi17] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.9ecoenk1zkglkbnixi17} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damage} (same value: 2d8+11) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damageType} (same value: bludgeoning) + [oox5ghubp1cp4x2jeuoq] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damage} (same value: 3d6+11) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damageType} (same value: piercing) + [7gsgqcagzxxvk4tvbtfw] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.7gsgqcagzxxvk4tvbtfw} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.7gsgqcagzxxvk4tvbtfw.damage} (same value: 2d8+10) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.7gsgqcagzxxvk4tvbtfw.damageType} (same value: slashing) + [tw2kbprn8miug2n6yi6t] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.tw2kbprn8miug2n6yi6t} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.tw2kbprn8miug2n6yi6t.damage} (same value: 3d6+10) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.tw2kbprn8miug2n6yi6t.damageType} (same value: piercing) + [c2pkhxq068v22k25zv9y] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.c2pkhxq068v22k25zv9y} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.c2pkhxq068v22k25zv9y.damage} (same value: 2d8+4) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.c2pkhxq068v22k25zv9y.damageType} (same value: piercing) + [vcl9d61x8vsov2kp30r2] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.vcl9d61x8vsov2kp30r2} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.vcl9d61x8vsov2kp30r2.damage} (same value: 4d8+15) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.vcl9d61x8vsov2kp30r2.damageType} (same value: bludgeoning) + [db2awdhs4gmbjxnyhc7m] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.db2awdhs4gmbjxnyhc7m} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.db2awdhs4gmbjxnyhc7m.damage} (same value: 3d10) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.db2awdhs4gmbjxnyhc7m.damageType} (same value: bludgeoning) + [jg6wqy267r4111zzyrdq] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.jg6wqy267r4111zzyrdq} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.jg6wqy267r4111zzyrdq.damage} (same value: 3d10) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.jg6wqy267r4111zzyrdq.damageType} (same value: acid) + [xz67r3fwa9r4ngv6rce8] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.xz67r3fwa9r4ngv6rce8} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.xz67r3fwa9r4ngv6rce8.damage} (same value: 2d4+6) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.xz67r3fwa9r4ngv6rce8.damageType} (same value: piercing) + [akut043c4i59zky65sle] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.akut043c4i59zky65sle} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.akut043c4i59zky65sle.damage} (same value: 2d6+6) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.akut043c4i59zky65sle.damageType} (same value: piercing) + [9i7uhpkgdxvixy6iyhmf] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.9i7uhpkgdxvixy6iyhmf} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.9i7uhpkgdxvixy6iyhmf.damage} (same value: 2d4+6) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.9i7uhpkgdxvixy6iyhmf.damageType} (same value: slashing) + [IbiqUBJWIuUC20wo] : object {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.IbiqUBJWIuUC20wo} + damage : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.IbiqUBJWIuUC20wo.damage} (same value: 3d6+13) + damageType : string {Book 5 - Lord of the Black Sands.items.[].system.damageRolls.IbiqUBJWIuUC20wo.damageType} (same value: piercing) + [weaponType] : object {Book 5 - Lord of the Black Sands.items.[].system.weaponType} + value : string {Book 5 - Lord of the Black Sands.items.[].system.weaponType.value} (2 different values) + melee (x40) + ranged (x14) + [actionType] : object {Book 5 - Lord of the Black Sands.items.[].system.actionType} + value : string {Book 5 - Lord of the Black Sands.items.[].system.actionType.value} (4 different values) + passive (x109) + action (x43) + reaction (x14) + free (x5) + [actions] : object {Book 5 - Lord of the Black Sands.items.[].system.actions} + [value] : integer {Book 5 - Lord of the Black Sands.items.[].system.actions.value} (3 different values) + 2 (x11) + 1 (x30) + 3 (x2) + [category] : string {Book 5 - Lord of the Black Sands.items.[].system.category} (13 different values) + interaction (x26) + offensive (x80) + martial (x11) + defensive (x58) + simple (x4) + ammo (x5) + scroll (x3) + advanced (x3) + light (x2) + medium (x3) + potion (x1) + elixir (x3) + poison (x1) + [heightening] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening} + [damage] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.damage} + [0] : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.damage.0} (10 different values) + 1d12 (x1) + 1d8 (x13) + 2d6 (x10) + 2d10 (x1) + 1d4 (x3) + 2d4 (x2) + 1d6 (x2) + 2d8 (x1) + 1d10 (x1) + 10 (x1) + [interval] : integer {Book 5 - Lord of the Black Sands.items.[].system.heightening.interval} (2 different values) + 1 (x29) + 2 (x6) + [type] : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.type} (2 different values) + interval (x35) + fixed (x18) + [levels] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels} + [6] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.6} + target : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.6.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.6.target.value} (3 different values) + 1 or 10 creatures (x2) + any number of objects (x1) + 10 willing creatures (x1) + [7] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.7} + [target] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.7.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.7.target.value} (3 different values) + 1 or any number of creatures (x2) + 10 creatures (x3) + 1 unattended object with a Bulk of 2 or less (x1) + [area] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.7.area} + areaType : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + type : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.7.area.type} (same value: ) + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.7.area.value} (same value: 60) + [8] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.8} + target : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.8.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [3] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.3} + [range] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.3.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + target : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.3.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.3.target.value} (3 different values) + 1 unattended object with a Bulk of 1 or less (x1) + 10 objects (x1) + 5 creatures (x1) + [5] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.5} + [range] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.5.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x1) + 60 feet (x1) + target : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.5.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [9] : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.9} + target : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.9.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane) + 4 : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.4} + range : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.4.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + target : object {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.4.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.heightening.levels.4.target.value} (same value: 10 willing living creatures) + [baseItem] : string {Book 5 - Lord of the Black Sands.items.[].system.baseItem} (16 different values) + maul (x1) + hand-crossbow (x2) + composite-longbow (x2) + rhoka-sword (x3) + studded-leather-armor (x1) + scimitar (x1) + alchemical-bomb (x2) + shortsword (x1) + breastplate (x1) + spear (x1) + hide-armor (x2) + main-gauche (x1) + rapier (x1) + warhammer (x1) + spiked-gauntlet (x1) + composite-shortbow (x1) + [bonusDamage] : object {Book 5 - Lord of the Black Sands.items.[].system.bonusDamage} + value : integer {Book 5 - Lord of the Black Sands.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 5 - Lord of the Black Sands.items.[].system.bulk} + value : mixed + integer {Book 5 - Lord of the Black Sands.items.[].system.bulk.value} (3 different values) + 2 (x9) + 0 (x3) + 1 (x7) + float {Book 5 - Lord of the Black Sands.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 5 - Lord of the Black Sands.items.[].system.equipped} + carryType : string {Book 5 - Lord of the Black Sands.items.[].system.equipped.carryType} (2 different values) + worn (x43) + held (x2) + [handsHeld] : integer {Book 5 - Lord of the Black Sands.items.[].system.equipped.handsHeld} (3 different values) + 0 (x29) + 1 (x1) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {Book 5 - Lord of the Black Sands.items.[].system.equipped.inSlot} (2 different values) + False (x4) + True (x4) + [group] : string {Book 5 - Lord of the Black Sands.items.[].system.group} (11 different values) + hammer (x2) + crossbow (x2) + bow (x3) + sword (x6) + leather (x3) + bomb (x2) + plate (x1) + spear (x1) + knife (x1) + chain (x1) + brawling (x1) + [hardness] : integer {Book 5 - Lord of the Black Sands.items.[].system.hardness} (same value: 0) + [hp] : object {Book 5 - Lord of the Black Sands.items.[].system.hp} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.hp.max} (same value: 0) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.hp.value} (same value: 0) + [material] : object {Book 5 - Lord of the Black Sands.items.[].system.material} + [grade] : string {Book 5 - Lord of the Black Sands.items.[].system.material.grade} (same value: standard) + [type] : string {Book 5 - Lord of the Black Sands.items.[].system.material.type} (same value: dawnsilver) + [price] : object {Book 5 - Lord of the Black Sands.items.[].system.price} + value : object {Book 5 - Lord of the Black Sands.items.[].system.price.value} + [gp] : integer {Book 5 - Lord of the Black Sands.items.[].system.price.value.gp} (17 different values) + 3 (x5) + 15000 (x2) + 3000 (x1) + 1300 (x2) + 20 (x2) + 4 (x3) + 1 (x2) + 250 (x2) + 8 (x1) + 13500 (x1) + 54 (x1) + 2 (x4) + 900 (x1) + 2500 (x1) + 500 (x1) + 14 (x1) + 4000 (x1) + [sp] : integer {Book 5 - Lord of the Black Sands.items.[].system.price.value.sp} (4 different values) + 1 (x7) + 9 (x1) + 5 (x2) + 3 (x1) + [per] : integer {Book 5 - Lord of the Black Sands.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 5 - Lord of the Black Sands.items.[].system.quantity} (8 different values) + 1 (x34) + 10 (x2) + 40 (x1) + 6 (x2) + 12 (x1) + 2 (x3) + 50 (x1) + 20 (x1) + [reload] : object {Book 5 - Lord of the Black Sands.items.[].system.reload} + value : string {Book 5 - Lord of the Black Sands.items.[].system.reload.value} (4 different values) + (x10) + 1 (x2) + 0 (x3) + - (x3) + [runes] : object {Book 5 - Lord of the Black Sands.items.[].system.runes} + potency : integer {Book 5 - Lord of the Black Sands.items.[].system.runes.potency} (3 different values) + 2 (x9) + 1 (x8) + 0 (x6) + property : array<> {Book 5 - Lord of the Black Sands.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 5 - Lord of the Black Sands.items.[].system.runes.striking} (3 different values) + 2 (x6) + 1 (x7) + 0 (x5) + [resilient] : integer {Book 5 - Lord of the Black Sands.items.[].system.runes.resilient} (3 different values) + 0 (x2) + 2 (x2) + 1 (x1) + [size] : string {Book 5 - Lord of the Black Sands.items.[].system.size} (2 different values) + lg (x10) + med (x35) + [splashDamage] : object {Book 5 - Lord of the Black Sands.items.[].system.splashDamage} + value : integer {Book 5 - Lord of the Black Sands.items.[].system.splashDamage.value} (2 different values) + 0 (x16) + 3 (x2) + [usage] : object {Book 5 - Lord of the Black Sands.items.[].system.usage} + value : string {Book 5 - Lord of the Black Sands.items.[].system.usage.value} (7 different values) + held-in-two-hands (x2) + held-in-one-hand (x31) + worncirclet (x1) + held-in-one-plus-hands (x3) + worn (x1) + wornmask (x1) + wornbracers (x1) + [mod] : object {Book 5 - Lord of the Black Sands.items.[].system.mod} + value : integer {Book 5 - Lord of the Black Sands.items.[].system.mod.value} (5 different values) + 27 (x1) + 31 (x1) + 25 (x1) + 28 (x1) + 24 (x1) + [proficient] : object {Book 5 - Lord of the Black Sands.items.[].system.proficient} + value : integer {Book 5 - Lord of the Black Sands.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {Book 5 - Lord of the Black Sands.items.[].system.deathNote} (same value: True) + [ritual] : object {Book 5 - Lord of the Black Sands.items.[].system.ritual} + primary : object {Book 5 - Lord of the Black Sands.items.[].system.ritual.primary} + check : string {Book 5 - Lord of the Black Sands.items.[].system.ritual.primary.check} (4 different values) + Occultism (master) (x2) + Occultism (master) or Religion (master) (x2) + Religion (expert; you must be a daemon or an urdefhan) (x1) + Religion (x1) + secondary : object {Book 5 - Lord of the Black Sands.items.[].system.ritual.secondary} + casters : integer {Book 5 - Lord of the Black Sands.items.[].system.ritual.secondary.casters} (3 different values) + 2 (x1) + 1 (x2) + 0 (x3) + checks : string {Book 5 - Lord of the Black Sands.items.[].system.ritual.secondary.checks} (5 different values) + Performance, Society (x1) + Occultism or Religion (whichever is used for the primary check) (x2) + Society (x1) + (x1) + Crafting, Performance (x1) + [overlays] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + void (x4) + [pq7cxntbz4s8g5ik] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + void (x4) + [z04svm1cvfcxtplb] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + void (x4) + [2I469pfbYcmFvzOA] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [37gy7l19tik74o4s] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [apex] : object {Book 5 - Lord of the Black Sands.items.[].system.apex} + attribute : string {Book 5 - Lord of the Black Sands.items.[].system.apex.attribute} (same value: cha) + [stackGroup] : string {Book 5 - Lord of the Black Sands.items.[].system.stackGroup} (2 different values) + bolts (x2) + arrows (x3) + [uses] : object {Book 5 - Lord of the Black Sands.items.[].system.uses} + autoDestroy : boolean {Book 5 - Lord of the Black Sands.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 5 - Lord of the Black Sands.items.[].system.uses.max} (same value: 1) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.uses.value} (same value: 1) + [spell] : object {Book 5 - Lord of the Black Sands.items.[].system.spell} + _id : string {Book 5 - Lord of the Black Sands.items.[].system.spell._id} (3 different values) + gmOksZ2XyAgftKtK (x1) + aLpluFP1j2IrET3P (x1) + LmRAV8UjHyp3d12i (x1) + flags : object {Book 5 - Lord of the Black Sands.items.[].system.spell.flags} + core : object {Book 5 - Lord of the Black Sands.items.[].system.spell.flags.core} + sourceId : string {Book 5 - Lord of the Black Sands.items.[].system.spell.flags.core.sourceId} (3 different values) + Compendium.pf2e.spells-srd.Item.KqvqNAfGIE5a9wSv (x1) + Compendium.pf2e.spells-srd.Item.Oj1PJBMQD9vuwCv7 (x1) + Compendium.pf2e.spells-srd.Item.y2cQYLr5mljDSu1G (x1) + img : string {Book 5 - Lord of the Black Sands.items.[].system.spell.img} (3 different values) + icons/magic/life/ankh-gold-blue.webp (x1) + systems/pf2e/icons/spells/maze.webp (x1) + icons/commodities/treasure/crystal-ball-blue-purple.webp (x1) + name : string {Book 5 - Lord of the Black Sands.items.[].system.spell.name} (3 different values) + Heroism (x1) + Maze (x1) + Unrelenting Observation (x1) + sort : integer {Book 5 - Lord of the Black Sands.items.[].system.spell.sort} (same value: 0) + system : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system} + [area] : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.area} + type : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.area.type} (same value: burst) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.spell.system.area.value} (same value: 20) + cost : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.cost} + value : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 5 - Lord of the Black Sands.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.description} + value : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.description.value} (3 different values) +

You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.

+
+

Heightened (6th) The status bonus increases to +2.

+

Heightened (9th) The status bonus increases to +3.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Heroism]

(x1) +

You transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a Survival check or Perception check against your spell DC to escape the maze. The possible outcomes are as follows. Teleportation magic doesn't help the creature escape unless the magic can transport across planes, such as plane shift. When the spell ends, either because the target escaped or the duration ran out, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.

+

Critical Success The target escapes and the spell ends.

+

Success The target is on the right path to the exit. If the target was already on the right path, it escapes the maze and the spell ends.

+

Failure The target makes no progress toward escape.

+

Critical Failure The target makes no progress toward escape, and if it was on the right path, it no longer is.

(x1) +

This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. Choose one target creature or object in the area to be tracked. It becomes the sensor for the spell. Up to five willing creatures of your choice in the area can see a ghostly image of this creature or object when it's out of their sight. They can perceive the creature or object perfectly, allowing them to ignore the @UUID[Compendium.pf2e.conditionitems.Item.Concealed] or @UUID[Compendium.pf2e.conditionitems.Item.Invisible] condition, though physical barriers still provide cover.

+

The tracking creatures can see the tracked creature or object through all barriers other than lead or running water, which block their vision. Distance doesn't matter, though the creature or object might move so far away it becomes too small to perceive. The tracking creatures don't see any of the environment around the target, though they do see any gear a creature is wearing or holding, and they can tell if it removes objects from its person.

+

If the target to be tracked is willing, the duration is 1 hour. If you try to track an unwilling creature, the target must attempt a Will save.

+
+

Critical Success The creature or object is unaffected.

+

Success As described, and the duration is 1 minute.

+

Failure As described, and the duration is 1 hour.

(x1) + duration : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.duration} + sustained : boolean {Book 5 - Lord of the Black Sands.items.[].system.spell.system.duration.sustained} (2 different values) + False (x2) + True (x1) + value : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.duration.value} (3 different values) + 10 minutes (x1) + (x1) + varies (x1) + level : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.level} + value : integer {Book 5 - Lord of the Black Sands.items.[].system.spell.system.level.value} (2 different values) + 3 (x1) + 8 (x2) + location : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.location} + heightenedLevel : integer {Book 5 - Lord of the Black Sands.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 9 (x1) + 8 (x2) + value : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.publication} + license : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 5 - Lord of the Black Sands.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.range} + value : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.range.value} (3 different values) + touch (x1) + 30 feet (x1) + 100 feet (x1) + requirements : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.slug} (3 different values) + heroism (x1) + maze (x1) + unrelenting-observation (x1) + target : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.target} + value : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.target.value} (2 different values) + 1 creature (x2) + 1 creature or object tracked and up to 5 other willing creatures (x1) + time : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.time} + value : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.traits} + rarity : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 5 - Lord of the Black Sands.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.traits.traditions.[]} (3 different values) + divine (x1) + occult (x3) + arcane (x2) + value : array {Book 5 - Lord of the Black Sands.items.[].system.spell.system.traits.value} + Length: min=3 max=4 + Value type: string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.traits.value.[]} (6 different values) + concentrate (x3) + manipulate (x3) + mental (x1) + extradimensional (x1) + teleportation (x1) + scrying (x1) + type : string {Book 5 - Lord of the Black Sands.items.[].system.spell.type} (same value: spell) + [frequency] : object {Book 5 - Lord of the Black Sands.items.[].system.frequency} + max : integer {Book 5 - Lord of the Black Sands.items.[].system.frequency.max} (same value: 1) + per : string {Book 5 - Lord of the Black Sands.items.[].system.frequency.per} (2 different values) + round (x2) + day (x2) + value : integer {Book 5 - Lord of the Black Sands.items.[].system.frequency.value} (same value: 1) + [acBonus] : integer {Book 5 - Lord of the Black Sands.items.[].system.acBonus} (3 different values) + 2 (x2) + 4 (x1) + 3 (x2) + [checkPenalty] : integer {Book 5 - Lord of the Black Sands.items.[].system.checkPenalty} (3 different values) + -1 (x1) + -2 (x3) + 0 (x1) + [dexCap] : integer {Book 5 - Lord of the Black Sands.items.[].system.dexCap} (3 different values) + 3 (x2) + 1 (x1) + 2 (x2) + [speedPenalty] : integer {Book 5 - Lord of the Black Sands.items.[].system.speedPenalty} (2 different values) + 0 (x2) + -5 (x3) + [strength] : integer {Book 5 - Lord of the Black Sands.items.[].system.strength} (3 different values) + 1 (x2) + 3 (x1) + 2 (x2) + [item] : object {Book 5 - Lord of the Black Sands.items.[].system.item} + value : integer {Book 5 - Lord of the Black Sands.items.[].system.item.value} (same value: 0) + type : string {Book 5 - Lord of the Black Sands.items.[].type} (9 different values) + spellcastingEntry (x18) + spell (x181) + melee (x54) + action (x171) + weapon (x18) + lore (x5) + equipment (x9) + consumable (x13) + armor (x5) + [_stats] : object {Book 5 - Lord of the Black Sands.items.[]._stats} + compendiumSource : string {Book 5 - Lord of the Black Sands.items.[]._stats.compendiumSource} (184 different values) + [flags] : object {Book 5 - Lord of the Black Sands.items.[].flags} + pf2e : object {Book 5 - Lord of the Black Sands.items.[].flags.pf2e} + linkedWeapon : string {Book 5 - Lord of the Black Sands.items.[].flags.pf2e.linkedWeapon} (18 different values) + f6pIZeCMzq997PVq (x1) + 5NVqmIO25meno1io (x1) + eQesIwS05im7it7H (x1) + 5dfhS831WAAuyoAD (x1) + o7B3d9PhWctaj0P8 (x1) + FJ5ZIeD2msGVDFXU (x1) + 98XSigNoV6MVwImS (x1) + FaneRZfLNKwW9Fj3 (x1) + mAwxYKlNfq1Lgofj (x2) + BxvCZCGVmY2UlBlQ (x1) + KKl8IYE5j2rKYZSY (x1) + cnKj0Ft4CDmO1jLg (x1) + AYJVxqIbMbM6Hom4 (x1) + Ym5lHTSIM5818EUZ (x1) + iYbZ0U36eZpGPrvb (x1) + k3I5F189xsmhpHsC (x1) + kANFuSENY1afffH8 (x1) + Cp4os9TY3OTwnTf2 (x1) + name : string {Book 5 - Lord of the Black Sands.name} (all different values) + system : object {Book 5 - Lord of the Black Sands.system} + [abilities] : object {Book 5 - Lord of the Black Sands.system.abilities} + cha : object {Book 5 - Lord of the Black Sands.system.abilities.cha} + mod : integer {Book 5 - Lord of the Black Sands.system.abilities.cha.mod} (9 different values) + 7 (x4) + 6 (x5) + 4 (x3) + -5 (x3) + 9 (x2) + 1 (x2) + 3 (x1) + 0 (x1) + 5 (x1) + con : object {Book 5 - Lord of the Black Sands.system.abilities.con} + mod : integer {Book 5 - Lord of the Black Sands.system.abilities.con.mod} (7 different values) + 9 (x3) + 7 (x1) + 2 (x3) + 4 (x8) + 10 (x1) + 5 (x2) + 3 (x4) + dex : object {Book 5 - Lord of the Black Sands.system.abilities.dex} + mod : integer {Book 5 - Lord of the Black Sands.system.abilities.dex.mod} (8 different values) + 7 (x2) + 6 (x7) + 8 (x2) + -1 (x2) + 5 (x5) + 9 (x2) + 2 (x1) + 4 (x1) + int : object {Book 5 - Lord of the Black Sands.system.abilities.int} + mod : integer {Book 5 - Lord of the Black Sands.system.abilities.int.mod} (9 different values) + 3 (x2) + 0 (x4) + -1 (x1) + -5 (x4) + 6 (x2) + 5 (x2) + 1 (x2) + 2 (x3) + 4 (x2) + str : object {Book 5 - Lord of the Black Sands.system.abilities.str} + mod : integer {Book 5 - Lord of the Black Sands.system.abilities.str.mod} (9 different values) + 8 (x3) + 9 (x3) + -5 (x2) + 6 (x3) + 2 (x3) + 11 (x1) + 7 (x2) + 4 (x3) + 5 (x2) + wis : object {Book 5 - Lord of the Black Sands.system.abilities.wis} + mod : integer {Book 5 - Lord of the Black Sands.system.abilities.wis.mod} (6 different values) + 6 (x2) + 7 (x7) + 5 (x2) + 0 (x4) + 3 (x6) + 8 (x1) + attributes : object {Book 5 - Lord of the Black Sands.system.attributes} + ac : object {Book 5 - Lord of the Black Sands.system.attributes.ac} + [details] : string {Book 5 - Lord of the Black Sands.system.attributes.ac.details} (2 different values) + (x21) + all-around vision (x1) + value : integer {Book 5 - Lord of the Black Sands.system.attributes.ac.value} (13 different values) + 41 (x4) + 43 (x2) + 39 (x6) + 40 (x2) + 34 (x3) + 36 (x1) + 42 (x2) + 0 (x2) + 38 (x1) + 37 (x1) + 35 (x1) + 30 (x1) + 33 (x1) + [allSaves] : object {Book 5 - Lord of the Black Sands.system.attributes.allSaves} + value : string {Book 5 - Lord of the Black Sands.system.attributes.allSaves.value} (6 different values) + (x17) + +1 status to all saves vs. magical effects and vitality effects, +2 status to all saves vs. mental effects (x1) + +37 Will vs. emotion effects (x1) + +1 status to all saves vs. magical effects (x1) + +2 status to all saves vs. magical effects (x1) + +1 status bonus to all saves vs. magic effects, +2 status bonus to all saves vs. mental effects (x1) + hp : object {Book 5 - Lord of the Black Sands.system.attributes.hp} + details : string {Book 5 - Lord of the Black Sands.system.attributes.hp.details} (7 different values) + (x15) + void healing (x7) + fast healing 30, void healing (x1) + The mirror can't be damaged while any mirror duplicate is alive (x1) + void healing, rejuvenation (x1) + fast healing 20 (x1) + coffin restoration, fast healing 20, void healing (x1) + max : integer {Book 5 - Lord of the Black Sands.system.attributes.hp.max} (20 different values) + 350 (x1) + 280 (x2) + 250 (x3) + 104 (x1) + 235 (x1) + 210 (x1) + 380 (x2) + 255 (x1) + 355 (x1) + 10 (x2) + 4 (x1) + 300 (x1) + 230 (x1) + 295 (x2) + 240 (x2) + 120 (x1) + 195 (x1) + 190 (x1) + 425 (x1) + 215 (x1) + temp : integer {Book 5 - Lord of the Black Sands.system.attributes.hp.temp} (same value: 0) + value : integer {Book 5 - Lord of the Black Sands.system.attributes.hp.value} (20 different values) + 350 (x1) + 280 (x2) + 250 (x3) + 104 (x1) + 235 (x1) + 210 (x1) + 380 (x2) + 255 (x1) + 355 (x1) + 10 (x2) + 4 (x1) + 300 (x1) + 230 (x1) + 295 (x2) + 240 (x2) + 120 (x1) + 195 (x1) + 190 (x1) + 425 (x1) + 215 (x1) + [tempmax] : integer {Book 5 - Lord of the Black Sands.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {Book 5 - Lord of the Black Sands.system.attributes.immunities} + Length: min=0 max=11 + Value type: object {Book 5 - Lord of the Black Sands.system.attributes.immunities.[]} + type : string {Book 5 - Lord of the Black Sands.system.attributes.immunities.[].type} (17 different values) + disease (x13) + paralyzed (x8) + poison (x8) + precision (x5) + unconscious (x8) + critical-hits (x3) + death-effects (x7) + fire (x3) + sleep (x5) + blinded (x1) + controlled (x1) + deafened (x1) + fear-effects (x4) + magic (x1) + cold (x1) + bleed (x1) + visual (x1) + [resistances] : array {Book 5 - Lord of the Black Sands.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 5 - Lord of the Black Sands.system.attributes.resistances.[]} + type : string {Book 5 - Lord of the Black Sands.system.attributes.resistances.[].type} (10 different values) + fire (x2) + poison (x3) + electricity (x2) + all-damage (x2) + physical (x3) + mental (x1) + acid (x1) + cold (x1) + sonic (x1) + vitality (x1) + value : integer {Book 5 - Lord of the Black Sands.system.attributes.resistances.[].value} (4 different values) + 20 (x8) + 12 (x2) + 15 (x6) + 30 (x1) + [doubleVs] : array {Book 5 - Lord of the Black Sands.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 5 - Lord of the Black Sands.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 5 - Lord of the Black Sands.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 5 - Lord of the Black Sands.system.attributes.resistances.[].exceptions.[]} (6 different values) + force (x2) + ghost-touch (x2) + vitality (x2) + adamantine (x1) + vorpal-adamantine (x1) + bludgeoning (x1) + [speed] : object {Book 5 - Lord of the Black Sands.system.attributes.speed} + otherSpeeds : array {Book 5 - Lord of the Black Sands.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 5 - Lord of the Black Sands.system.attributes.speed.otherSpeeds.[]} + type : string {Book 5 - Lord of the Black Sands.system.attributes.speed.otherSpeeds.[].type} (5 different values) + burrow (x3) + fly (x5) + climb (x4) + Air Walk (x1) + swim (x1) + value : integer {Book 5 - Lord of the Black Sands.system.attributes.speed.otherSpeeds.[].value} (7 different values) + 30 (x5) + 45 (x1) + 20 (x1) + 60 (x2) + 25 (x3) + 40 (x1) + 50 (x1) + value : integer {Book 5 - Lord of the Black Sands.system.attributes.speed.value} (8 different values) + 50 (x1) + 30 (x7) + 0 (x2) + 20 (x2) + 25 (x6) + 40 (x2) + 35 (x1) + 15 (x1) + [details] : string {Book 5 - Lord of the Black Sands.system.attributes.speed.details} (2 different values) + earth glide (x1) + air walk (x1) + [weaknesses] : array {Book 5 - Lord of the Black Sands.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 5 - Lord of the Black Sands.system.attributes.weaknesses.[]} + type : string {Book 5 - Lord of the Black Sands.system.attributes.weaknesses.[].type} (7 different values) + holy (x2) + sonic (x1) + fire (x1) + vitality (x4) + cold (x1) + piercing (x1) + vampire-weaknesses (x1) + value : integer {Book 5 - Lord of the Black Sands.system.attributes.weaknesses.[].value} (5 different values) + 20 (x3) + 15 (x4) + 10 (x2) + 12 (x1) + 1 (x1) + [emitsSound] : string {Book 5 - Lord of the Black Sands.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 5 - Lord of the Black Sands.system.attributes.hardness} (4 different values) + 26 (x1) + 0 (x2) + 1 (x1) + 30 (x1) + [hasHealth] : boolean {Book 5 - Lord of the Black Sands.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 5 - Lord of the Black Sands.system.attributes.stealth} + details : string {Book 5 - Lord of the Black Sands.system.attributes.stealth.details} (5 different values) +

@Check[perception|dc:42|traits:action:seek] (master) to spot the triggering rod beneath the black sand.

(x1) +

+35 (expert)

(x1) +

(legendary) to notice that the mirror isn't a regular mirror

(x1) +

@Check[perception|dc:45|traits:action:seek] (master)

(x1) +

@Check[perception|dc:42|traits:action:seek] (expert)

(x1) + value : integer {Book 5 - Lord of the Black Sands.system.attributes.stealth.value} (2 different values) + 32 (x3) + 35 (x2) + details : object {Book 5 - Lord of the Black Sands.system.details} + [blurb] : string {Book 5 - Lord of the Black Sands.system.details.blurb} (11 different values) + (x12) + Variant drider (x1) + Variant elite iron golem (x1) + Male drow mummy mage (x1) + Variant adamantine golem (x1) + Variant quelaunt (x1) + Male urdefhan war champion (x1) + Female duergar seneschal (x1) + Variant wight (x1) + Drow graveknight (x1) + Female vampire drider priest (x1) + [languages] : object {Book 5 - Lord of the Black Sands.system.details.languages} + details : string {Book 5 - Lord of the Black Sands.system.details.languages.details} (3 different values) + telepathy 100 feet (x1) + (x20) + can't speak any language, telepathy 100 feet (x1) + value : array {Book 5 - Lord of the Black Sands.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 5 - Lord of the Black Sands.system.details.languages.value.[]} (13 different values) + diabolic (x1) + empyrean (x1) + petran (x1) + sakvroth (x15) + elven (x7) + necril (x6) + chthonian (x1) + common (x3) + aklo (x6) + daemonic (x4) + sussuran (x1) + dwarven (x1) + draconic (x2) + level : object {Book 5 - Lord of the Black Sands.system.details.level} + value : integer {Book 5 - Lord of the Black Sands.system.details.level.value} (10 different values) + 18 (x8) + 17 (x2) + 16 (x6) + 13 (x2) + 14 (x2) + 19 (x2) + 21 (x1) + 15 (x1) + 10 (x1) + 12 (x2) + [privateNotes] : string {Book 5 - Lord of the Black Sands.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 5 - Lord of the Black Sands.system.details.publicNotes} (13 different values) +

These chimeric, desert-dwelling fiends have massive bodies that are part hippopotamus, part large cat, and part crocodile. Though they devour souls for sustenance, ammuts are infamously picky eaters; most will only eat experienced adventurers or, for a special treat, particularly evil creatures, passing over common folk or those whose mettle has never been tested.

+

Only a few ammuts are known to exist, and most dwell in Osirion. However, recent expeditions into Orv's Vault of the Black Desert have uncovered the existence of ammuts in this region, as well.

(x1) +

Before the Black Desert became a barren sandscape, cultures with grand magical traditions lived under its soaring roof. These communities eventually left the vault or died out, but the genies they summoned remained and became warped by the region's pervasive blightburn radiation. Now, these "blightburn genies" have bodies with features mirroring those of beasts that dwell in dark places, and their elemental lineages have been irreparably corrupted.

+
+

Shaitans corrupted by the Black Desert's blightburn become scorpion-like arardas. While other earth genies sparkle with the iridescence of gemstones and evoke the power of the earth itself, arardas use their connection to the ground to harness the might of electricity. Arardas are so infused with this radioactive crystal that their mere presence is toxic to most living creatures.

(x1) +

Banshees are the furious, tormented souls of elves bound to the Material Plane by a betrayal that defined the final hours of their lives. Some banshees arise from elves who were slain by trusted friends and allies, or whose loved ones betrayed them on their deathbeds. Others spawn from elves whose treacherous deeds shortly before their deaths left a stain upon their souls. Regardless of their origin, banshees despise the living. This hatred of life is all too often a horrific inversion of their personalities in life. Some speculate that the more kind-hearted the elf (and the more wrenching the betrayal), the crueler the banshee.

+

Banshees rarely stray far from where they perished and typically haunt thick forests and canopied swamps where little light graces the ground. Many banshees can be found in the elven nation of Kyonin, specifically in Tanglebriar, the sinister domain of the demon Treerazer. Similarly, a large number of banshees can be found lurking about the edges of drow settlements in the Darklands, as plenty of cruelty and betrayal exists in drow culture.

+

Banshees' mere touch inflicts pain and primal fear, and those exposed to their wails of grief rarely survive the experience.

(x2) + (x9) +

Crafted from a nigh-indestructible metal of great rarity, adamantine golems can't be destroyed except by the most powerful foes. Crafting an adamantine golem requires a quantity of adamantine so massive that collecting it usually requires mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer Plane.

(x1) +

The slithering horror known as Iffdahsil is an undead shoggoth that has haunted the vault of the Black Desert for millennia. Drow legends in particular tend to feature Iffdahsil, terrifying the elves from a young age.

(x1) +

Whereas typical djinn can cleanse or clear areas with their arcane winds, the air magic of muurfeli is tainted by the Black Desert's noxious radiation and mixed with the realm's ambient fetid winds.

+
+

Before the Black Desert became a barren sandscape, cultures with grand magical traditions lived under its soaring roof. These communities eventually left the vault or died out, but the genies they summoned remained and became warped by the region's pervasive blightburn radiation. Now, these "blightburn genies" have bodies with features mirroring those of beasts that dwell in dark places, and their elemental lineages have been irreparably corrupted.

(x1) +

The art of golem animation is not limited to societies with access to expensive crafting materials or a long history of arcane mastery. Among the resource-poor xulgaths who dwell in the Darklands, especially those hardy clutches that call the Black Desert their home, obsidian is one of the most common crafting materials available. Combine this ingredient with a powerful spellcaster and the xulgath tradition of inflection-magically warping and working normally inflexible stone-and the end result is an obsidian golem.

+
+

Crafted of base materials and then magically animated into a powerful guardian, the legendary golem is a living construct that mindlessly obeys its creator's commands-often continuing to do so for years or even centuries after its creator's death. There exist two known methods of animating a golem. The traditional method involves harvesting and implanting an elemental soul or essence within the newly crafted host statue, a procedure seen as vile and blasphemous to those who value the sanctity of the soul; evil or amoral golem crafters tend to prefer this method. The other, less disreputable technique involves siphoning pure vitality energy into the statue to artificially imitate the creation of a soul. The result does not give the golem a true soul and is generally a more costly and time-consuming method of creation. Regardless of the method used, the resulting golem functions the same. A golem's unique animating force leaves it susceptible to certain forms of magic, but apart from these few weaknesses, it is impervious to magic and difficult to damage with weapons.

+

Golems work best in play as foes to vanquish rather than allies to accompany player characters on adventures. The process of creating a golem is time-consuming, expensive, and difficult, and only the most talented spellcasters or artisans can even hope to accomplish such an undertaking. While certain magical texts-so-called "golem manuals"-are said to aid golems crafters, for the most part the creation of a golem should be something left in the hands of the Game Master.

+

Golems have components that can be harvested as trophies or magical components; the value depends on the golem in question. Examples of components that can be harvested from golems are listed in the sidebars.

(x1) +

Urdefhan dominators control the minds of others to glean useful secrets and gain an advantage against their enemies.

+
+

Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv.

(x1) +

An urdefhan cult's best tormentors can advance to become truly formidable daemon summoners.

+
+

Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv

+
+

The violent warmongers, occultists, and poisoners known as urdefhans dwell within the Darklands. They were created in eons past by the mysterious First Horsemen of the Apocalypse to serve as agents of the end times within the Material Plane. Urdefhans continue to honor their creators by worshipping the wretched beings who rule over the plane of Abaddon, and like their fiendish lieges, urdefhans exist for one reason and one reason alone: to kill.

+

While urdefhans are humanoid and dwell together in large groups, this is where their similarities to surface ancestries end. Their visages are horrific, with transparent skin and musculature displaying their glistening entrails, gleaming bones, and perhaps worst of all, their baleful red eyes. This, combined with their gaping maws full of sharp fangs, works to create the false impression that these beings are some sort of vampiric undead, not creatures of living flesh and blood. When an urdefhan's life comes to an end, their flesh quickly curdles and then bursts in a wave of awful corruption that spreads to the flesh of other creatures in the area. The typical urdefhan views their eventual demise as a disappointment, for once they're dead, their chances to kill will finally come to an end.

+

Urdefhans' primary concern is death and how to inflict it in the goriest, most painful, and widespread ways. Beyond this ethos of violence, urdefhans concern themselves only tangentially with matters such as formal modes of warfare or aspects of their damnable religion. When an urdefhan is not actively engaged in violence, their giddy cruelty is tempered only by a sense of self-preservation that ensures they survive long enough to spread the "blessings" of their daemonic patrons. They pass the time between wars inventing new weapons, developing new diseases, and researching awful new magic, all in preparation for the next inevitable conflict.

(x1) +

Urdefhan hunters serve as their cults' trappers, hunters, and poachers. Many urdefhan hunters use skavelings to traverse the massive caverns of the Darklands and scout for prey.

+
+

Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv.

(x1) +

Foul occult magic, rare alchemical reagents, and copious amounts of spilled blood are the keys to creating a vitalia-also known as a heart horror-though thankfully the exact means of their creation has been long forgotten.

+

Now, most vitalias now come into being by sheer accident. This unusual life-form cannot live without regular contact with blood, much like how fish cannot live long outside of water. Because of this, vitalias are rarely found outside the lairs of mad alchemists or wizards, living in pools of the life-giving substance. Physically, a vitalia somewhat resembles a blood-red giant jellyfish, though it also bears some semblance to a giant human heart.

(x1) +

Xulgath deepmouths wield the powers of the Abyss against their clutch's enemies and invoke righteous fear in their followers. The vast majority of deepmouths worship demon lords, most commonly Zevgavizeb. Scalescribing-the warping of xulgath flesh into imitations of Abyssal script-is a widespread practice among deepmouths, enabling them to channel the power of the Abyss through their fanatical devotees' own bodies.

+
+

Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities, battling rival groups and other aggressive Darklands inhabitants in order to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders who are often themselves in the thrall of more powerful creatures like nagas or demons. A typical xulgath has dull gray, dark gray, or ashen scales, with a long tail and bony protrusions that run the length of its spine. A typical xulgath is 5 feet tall and weighs 150 pounds.

+

Although today the xulgaths are brutal and scattered, they were one of the first intelligent humanoids to rise in the primeval world, once ruling over a mighty empire that stretched throughout the Darklands. Today, all that remains of this era are ruins of massive stone ziggurats and crumbling cities found within some of the larger caverns. Some groups of xulgaths continue to live among these ruins, venerating their ancestors' accomplishments, while others consider these areas taboo and leave them to become infested with Darklands vermin. Sages don't agree on why the ancient xulgath civilization fell. Some suspect it was the result of a loss of several wars waged against serpentfolk, while others suggest that the corruptive influence of demon worship rotted their culture from within.

+

Certainly, many xulgath settlements continue to worship demons to this day, paying homage and offering live sacrifices to terrible creatures from the Abyss. Occasionally, a xulgath shaman can call forth and bind a lesser demon to help serve the group, but a shaman who delves too deep into occultism might summon a more powerful fiend that either tears the xulgaths to pieces or enslaves them.

(x1) + publication : object {Book 5 - Lord of the Black Sands.system.details.publication} + license : string {Book 5 - Lord of the Black Sands.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 5 - Lord of the Black Sands.system.details.publication.remaster} (same value: False) + title : string {Book 5 - Lord of the Black Sands.system.details.publication.title} (same value: Pathfinder #155: Lord of the Black Sands) + [description] : string {Book 5 - Lord of the Black Sands.system.details.description} (5 different values) +

A hidden stone rod causes two immense stone doors to fall forward from their gate, crushing anything beneath them. The doors also fall forward if touched.

(x1) +

A host of angry spirits inhabiting the ruined house attempts to drag living creatures closer and crush them to death.

(x1) +

This magic mirror replaces characters with evil duplicates from another dimension.

(x1) +

A petrified creature momentarily animates to attack an adjacent creature.

(x1) +

Anyone who opens a secret compartment is subjected to a powerful curse.

(x1) + [disable] : string {Book 5 - Lord of the Black Sands.system.details.disable} (5 different values) +

@Check[thievery|dc:42|name:Secure Door in Place|traits:action:disable-a-device] (expert) to secure the doors in place without triggering the trap

(x1) +

@Check[religion|dc:43|name:Exorcise Spirits] (master) to exorcise the spirits or @Check[deception|dc:45|name:Trick the Spirits] (master) to trick the spirits into departing

(x1) +

@Check[thievery|dc:42|name:Retrieve a Creture from the Mirror|traits:action:disable-a-device] (legendary) to retrieve a creature from the mirror within 10 minutes of the switch (possible only if their mirror duplicate is dead), @Check[thievery|dc:47|name:Permanently Disable the Mirror|traits:action:disable-a-device] (master) to permanently disable the mirror once all mirror duplicates are dead, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 40) to counteract the mirror for 1 minute and prevent additional replacements from appearing during that time.

(x1) +

@Check[thievery|dc:40|name:Remove Animating Magic|traits:action:disable-a-device] (master) to remove the animating magic without triggering the trap, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 38) to counteract the animating magic

(x1) +

@Check[thievery|dc:39|name:Remove Bone Fetish|traits:action:disable-a-device] (legendary) to carefully remove the bone fetish that holds the curse.

(x1) + [isComplex] : boolean {Book 5 - Lord of the Black Sands.system.details.isComplex} (2 different values) + False (x3) + True (x2) + [reset] : string {Book 5 - Lord of the Black Sands.system.details.reset} (5 different values) + (x1) +

The haunt ends 1 round after no creatures are within 50 feet of the house. The haunt resets after 1 day.

(x1) +

The mirror is always ready to absorb creatures into another dimension. 10 minutes after a creature is sucked into the mirror, if an ally doesn't rescue the creature using the Thievery skill, the creature reaches the mirror dimension, where it could be captured or killed. In the mirror dimension, it counts as a mirror duplicate, so the denizens of the other dimension can't destroy the mirror on their side while the absorbed creature is there. These dimensions are alternate realities, not planes, so even rituals like @UUID[Compendium.pf2e.spells-srd.Item.Interplanar Teleport] can't reach them.

(x1) +

The magical energy that animates the statue builds up again over 24 hours and the trap resets.

(x1) +

The trap resets if both secret compartments are shut.

(x1) + [routine] : string {Book 5 - Lord of the Black Sands.system.details.routine} (3 different values) + (x3) +

3 For each of its actions, the trap attempts a ghostly hand Strike against a different creature within 50 feet of the ruins of the house (if there are fewer than 3 creatures, the haunt doesn't use its remaining actions).

(x1) +

(1 action) The mirror absorbs another reflected creature into the mirror (@Check[reflex|dc:42]) and replaces it with a mirror duplicate. Mirror duplicates act on their own initiative, using the same statistics as the original creature, but with an evil alignment (changing only abilities that shift with the alignment change).

+

Mirror duplicates are legendary in Intimidation and are permanently @UUID[Compendium.pf2e.conditionitems.Item.Quickened], but they can use this additional action only to Demoralize.

+

A mirror duplicate can spend 3 actions in contact with the mirror to return to its original dimension and release the creature it duplicated, but most mirror duplicates prefer not to.

(x1) + [initiative] : object {Book 5 - Lord of the Black Sands.system.initiative} + statistic : string {Book 5 - Lord of the Black Sands.system.initiative.statistic} (same value: perception) + [perception] : object {Book 5 - Lord of the Black Sands.system.perception} + details : string {Book 5 - Lord of the Black Sands.system.perception.details} (4 different values) + (x17) + detect magic (x2) + hears heartbeats (imprecise) 60 feet (x2) + bloodsense (precise) 30 feet (x1) + mod : integer {Book 5 - Lord of the Black Sands.system.perception.mod} (11 different values) + 33 (x2) + 31 (x1) + 32 (x3) + 24 (x1) + 23 (x1) + 26 (x5) + 38 (x1) + 29 (x2) + 30 (x2) + 28 (x2) + 22 (x2) + senses : array {Book 5 - Lord of the Black Sands.system.perception.senses} + Length: min=1 max=4 + Value type: object {Book 5 - Lord of the Black Sands.system.perception.senses.[]} + type : string {Book 5 - Lord of the Black Sands.system.perception.senses.[].type} (6 different values) + darkvision (x16) + scent (x2) + truesight (x2) + tremorsense (x4) + lifesense (x1) + greater-darkvision (x4) + [acuity] : string {Book 5 - Lord of the Black Sands.system.perception.senses.[].acuity} (2 different values) + imprecise (x7) + precise (x2) + [range] : integer {Book 5 - Lord of the Black Sands.system.perception.senses.[].range} (2 different values) + 30 (x1) + 60 (x8) + [vision] : boolean {Book 5 - Lord of the Black Sands.system.perception.vision} (same value: False) + [resources] : object {Book 5 - Lord of the Black Sands.system.resources} + [focus] : object {Book 5 - Lord of the Black Sands.system.resources.focus} + max : integer {Book 5 - Lord of the Black Sands.system.resources.focus.max} (2 different values) + 1 (x14) + 3 (x1) + value : integer {Book 5 - Lord of the Black Sands.system.resources.focus.value} (2 different values) + 1 (x14) + 3 (x1) + saves : object {Book 5 - Lord of the Black Sands.system.saves} + fortitude : object {Book 5 - Lord of the Black Sands.system.saves.fortitude} + saveDetail : string {Book 5 - Lord of the Black Sands.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 5 - Lord of the Black Sands.system.saves.fortitude.value} (16 different values) + 35 (x2) + 33 (x2) + 25 (x5) + 32 (x2) + 24 (x1) + 28 (x3) + 30 (x1) + 31 (x1) + 0 (x2) + 39 (x1) + 29 (x1) + 26 (x2) + 36 (x1) + 19 (x1) + 20 (x1) + 18 (x1) + reflex : object {Book 5 - Lord of the Black Sands.system.saves.reflex} + saveDetail : string {Book 5 - Lord of the Black Sands.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 5 - Lord of the Black Sands.system.saves.reflex.value} (13 different values) + 27 (x6) + 30 (x4) + 29 (x2) + 25 (x3) + 26 (x2) + 23 (x2) + 32 (x1) + 0 (x2) + 36 (x1) + 31 (x1) + 24 (x1) + 16 (x1) + 22 (x1) + will : object {Book 5 - Lord of the Black Sands.system.saves.will} + saveDetail : string {Book 5 - Lord of the Black Sands.system.saves.will.saveDetail} (2 different values) + (x26) + (+37 vs. emotion effects) (x1) + value : integer {Book 5 - Lord of the Black Sands.system.saves.will.value} (15 different values) + 28 (x1) + 31 (x1) + 32 (x2) + 0 (x5) + 23 (x2) + 24 (x2) + 33 (x1) + 29 (x2) + 35 (x2) + 25 (x2) + 27 (x1) + 26 (x3) + 21 (x1) + 22 (x1) + 30 (x1) + [skills] : object {Book 5 - Lord of the Black Sands.system.skills} + [athletics] : object {Book 5 - Lord of the Black Sands.system.skills.athletics} + base : integer {Book 5 - Lord of the Black Sands.system.skills.athletics.base} (10 different values) + 34 (x1) + 35 (x1) + 28 (x1) + 32 (x2) + 38 (x1) + 40 (x1) + 31 (x2) + 33 (x2) + 27 (x1) + 26 (x1) + [intimidation] : object {Book 5 - Lord of the Black Sands.system.skills.intimidation} + base : integer {Book 5 - Lord of the Black Sands.system.skills.intimidation.base} (11 different values) + 33 (x1) + 30 (x1) + 32 (x2) + 24 (x1) + 36 (x2) + 35 (x1) + 28 (x2) + 27 (x2) + 26 (x1) + 21 (x1) + 25 (x1) + [occultism] : object {Book 5 - Lord of the Black Sands.system.skills.occultism} + base : integer {Book 5 - Lord of the Black Sands.system.skills.occultism.base} (6 different values) + 29 (x1) + 25 (x2) + 35 (x1) + 31 (x1) + 28 (x1) + 22 (x1) + [religion] : object {Book 5 - Lord of the Black Sands.system.skills.religion} + base : integer {Book 5 - Lord of the Black Sands.system.skills.religion.base} (9 different values) + 32 (x1) + 28 (x1) + 27 (x1) + 24 (x1) + 29 (x1) + 22 (x1) + 21 (x1) + 25 (x1) + 33 (x1) + [stealth] : object {Book 5 - Lord of the Black Sands.system.skills.stealth} + base : integer {Book 5 - Lord of the Black Sands.system.skills.stealth.base} (8 different values) + 35 (x1) + 30 (x1) + 31 (x3) + 28 (x2) + 27 (x2) + 24 (x1) + 25 (x1) + 26 (x1) + [deception] : object {Book 5 - Lord of the Black Sands.system.skills.deception} + base : integer {Book 5 - Lord of the Black Sands.system.skills.deception.base} (5 different values) + 30 (x1) + 38 (x1) + 35 (x1) + 28 (x2) + 25 (x1) + [nature] : object {Book 5 - Lord of the Black Sands.system.skills.nature} + base : integer {Book 5 - Lord of the Black Sands.system.skills.nature.base} (2 different values) + 33 (x1) + 23 (x1) + [survival] : object {Book 5 - Lord of the Black Sands.system.skills.survival} + base : integer {Book 5 - Lord of the Black Sands.system.skills.survival.base} (5 different values) + 33 (x1) + 29 (x1) + 27 (x2) + 22 (x1) + 25 (x1) + special : array {Book 5 - Lord of the Black Sands.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Book 5 - Lord of the Black Sands.system.skills.survival.special.[]} + base : integer {Book 5 - Lord of the Black Sands.system.skills.survival.special.[].base} (same value: 27) + label : string {Book 5 - Lord of the Black Sands.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {Book 5 - Lord of the Black Sands.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 5 - Lord of the Black Sands.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [acrobatics] : object {Book 5 - Lord of the Black Sands.system.skills.acrobatics} + base : integer {Book 5 - Lord of the Black Sands.system.skills.acrobatics.base} (8 different values) + 31 (x4) + 30 (x1) + 28 (x2) + 33 (x1) + 29 (x1) + 24 (x2) + 18 (x1) + 22 (x1) + [performance] : object {Book 5 - Lord of the Black Sands.system.skills.performance} + base : integer {Book 5 - Lord of the Black Sands.system.skills.performance.base} (2 different values) + 28 (x1) + 30 (x1) + [arcana] : object {Book 5 - Lord of the Black Sands.system.skills.arcana} + base : integer {Book 5 - Lord of the Black Sands.system.skills.arcana.base} (2 different values) + 33 (x1) + 27 (x1) + [diplomacy] : object {Book 5 - Lord of the Black Sands.system.skills.diplomacy} + base : integer {Book 5 - Lord of the Black Sands.system.skills.diplomacy.base} (2 different values) + 34 (x1) + 25 (x1) + [society] : object {Book 5 - Lord of the Black Sands.system.skills.society} + base : integer {Book 5 - Lord of the Black Sands.system.skills.society.base} (4 different values) + 33 (x1) + 30 (x1) + 22 (x1) + 26 (x1) + [medicine] : object {Book 5 - Lord of the Black Sands.system.skills.medicine} + base : integer {Book 5 - Lord of the Black Sands.system.skills.medicine.base} (2 different values) + 33 (x1) + 25 (x1) + [crafting] : object {Book 5 - Lord of the Black Sands.system.skills.crafting} + base : integer {Book 5 - Lord of the Black Sands.system.skills.crafting.base} (5 different values) + 25 (x1) + 32 (x1) + 24 (x1) + 19 (x1) + 22 (x1) + traits : object {Book 5 - Lord of the Black Sands.system.traits} + rarity : string {Book 5 - Lord of the Black Sands.system.traits.rarity} (4 different values) + rare (x6) + unique (x8) + common (x9) + uncommon (x4) + size : object {Book 5 - Lord of the Black Sands.system.traits.size} + value : string {Book 5 - Lord of the Black Sands.system.traits.size.value} (4 different values) + huge (x1) + lg (x10) + med (x15) + grg (x1) + value : array {Book 5 - Lord of the Black Sands.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 5 - Lord of the Black Sands.system.traits.value.[]} (29 different values) + [creatureType] : string {Book 5 - Lord of the Black Sands.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 5 - Lord of the Black Sands.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book 5 - Lord of the Black Sands.system.spellcasting} + rituals : object {Book 5 - Lord of the Black Sands.system.spellcasting.rituals} + dc : integer {Book 5 - Lord of the Black Sands.system.spellcasting.rituals.dc} (3 different values) + 41 (x1) + 30 (x1) + 33 (x1) + type : string {Book 5 - Lord of the Black Sands.type} (2 different values) + npc (x22) + hazard (x5) \ No newline at end of file diff --git a/output/pf2e/packs/Book 6 - Broken Promises.txt b/output/pf2e/packs/Book 6 - Broken Promises.txt new file mode 100644 index 0000000..66e22b2 --- /dev/null +++ b/output/pf2e/packs/Book 6 - Broken Promises.txt @@ -0,0 +1,1885 @@ +Book 6 - Broken Promises +Different values: 22 +===================================== +object {Book 6 - Broken Promises} + _id : string {Book 6 - Broken Promises._id} (all different values) + folder : string {Book 6 - Broken Promises.folder} (same value: HVUgBftmxRi8HfPs) + img : string {Book 6 - Broken Promises.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x19) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Book 6 - Broken Promises.items} + Length: min=1 max=85 + Value type: object {Book 6 - Broken Promises.items.[]} + _id : string {Book 6 - Broken Promises.items.[]._id} (478 different values) + img : string {Book 6 - Broken Promises.items.[].img} (181 different values) + name : string {Book 6 - Broken Promises.items.[].name} (299 different values) + sort : integer {Book 6 - Broken Promises.items.[].sort} (85 different values) + system : object {Book 6 - Broken Promises.items.[].system} + [attack] : object {Book 6 - Broken Promises.items.[].system.attack} + value : string {Book 6 - Broken Promises.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 6 - Broken Promises.items.[].system.attackEffects} + value : array {Book 6 - Broken Promises.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 6 - Broken Promises.items.[].system.attackEffects.value.[]} (6 different values) + dimensional-shunt (x1) + drain-life (x1) + grab (x1) + improved-grab (x2) + improved-push (x1) + dimensional-tether (x1) + [custom] : string {Book 6 - Broken Promises.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 6 - Broken Promises.items.[].system.bonus} + value : integer {Book 6 - Broken Promises.items.[].system.bonus.value} (16 different values) + 35 (x5) + 39 (x1) + 40 (x5) + 41 (x2) + 0 (x10) + 31 (x1) + 36 (x6) + 3 (x4) + 34 (x1) + 29 (x1) + 33 (x1) + 38 (x9) + 42 (x4) + 44 (x2) + 43 (x2) + 45 (x5) + [damageRolls] : object {Book 6 - Broken Promises.items.[].system.damageRolls} + [5vb96ejd3x8xwl4yuxs9] : object {Book 6 - Broken Promises.items.[].system.damageRolls.5vb96ejd3x8xwl4yuxs9} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.5vb96ejd3x8xwl4yuxs9.damage} (same value: 4d10+16) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.5vb96ejd3x8xwl4yuxs9.damageType} (same value: force) + [lxz4p0dynceszehhsgs4] : object {Book 6 - Broken Promises.items.[].system.damageRolls.lxz4p0dynceszehhsgs4} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.lxz4p0dynceszehhsgs4.damage} (same value: 5d10+12) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.lxz4p0dynceszehhsgs4.damageType} (same value: bludgeoning) + [38jhz6txz7w7d3fkza5z] : object {Book 6 - Broken Promises.items.[].system.damageRolls.38jhz6txz7w7d3fkza5z} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.38jhz6txz7w7d3fkza5z.damage} (same value: 8d8+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.38jhz6txz7w7d3fkza5z.damageType} (same value: void) + [rcb99ha9jg7r6cjk3yh269] : object {Book 6 - Broken Promises.items.[].system.damageRolls.rcb99ha9jg7r6cjk3yh269} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.rcb99ha9jg7r6cjk3yh269.damage} (same value: 4d4+10) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.rcb99ha9jg7r6cjk3yh269.damageType} (same value: piercing) + [rf7se4fxlnddwm36t0vt9] : object {Book 6 - Broken Promises.items.[].system.damageRolls.rf7se4fxlnddwm36t0vt9} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.rf7se4fxlnddwm36t0vt9.damage} (same value: 20) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.rf7se4fxlnddwm36t0vt9.damageType} (same value: void) + [0] : object {Book 6 - Broken Promises.items.[].system.damageRolls.0} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.0.damage} (7 different values) + 6d10+8 (x1) + 1 (x1) + 4d8 (x1) + 4d6 (x2) + 5d10+8 (x1) + 5d8+8 (x1) + 2d10+8 (x1) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.0.damageType} (7 different values) + piercing (x2) + acid (x1) + fire (x1) + electricity (x1) + cold (x1) + slashing (x1) + bludgeoning (x1) + [1] : object {Book 6 - Broken Promises.items.[].system.damageRolls.1} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.1.damage} (4 different values) + 2d10 (x3) + 4d6 (x1) + 4 (x3) + 2d8 (x1) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.1.damageType} (5 different values) + bleed (x1) + acid (x1) + fire (x4) + electricity (x1) + cold (x1) + category : string {Book 6 - Broken Promises.items.[].system.damageRolls.1.category} (2 different values) + persistent (x5) + splash (x2) + [yuct2pf8bdz098zngb2g] : object {Book 6 - Broken Promises.items.[].system.damageRolls.yuct2pf8bdz098zngb2g} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.yuct2pf8bdz098zngb2g.damage} (same value: 9d6+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.yuct2pf8bdz098zngb2g.damageType} (same value: slashing) + [q1u20350jzy7ojiv3ar4] : object {Book 6 - Broken Promises.items.[].system.damageRolls.q1u20350jzy7ojiv3ar4} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.q1u20350jzy7ojiv3ar4.damage} (same value: 3d12+20) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.q1u20350jzy7ojiv3ar4.damageType} (same value: slashing) + [ioxeedgz8fi4avhgsxaz] : object {Book 6 - Broken Promises.items.[].system.damageRolls.ioxeedgz8fi4avhgsxaz} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.ioxeedgz8fi4avhgsxaz.damage} (same value: 1d6) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.ioxeedgz8fi4avhgsxaz.damageType} (same value: electricity) + [93vafcsa4jmrqvg2nvgx] : object {Book 6 - Broken Promises.items.[].system.damageRolls.93vafcsa4jmrqvg2nvgx} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.93vafcsa4jmrqvg2nvgx.damage} (same value: 3d10+12) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.93vafcsa4jmrqvg2nvgx.damageType} (same value: bludgeoning) + [o0itcu6aexeucz47eoo4] : object {Book 6 - Broken Promises.items.[].system.damageRolls.o0itcu6aexeucz47eoo4} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.o0itcu6aexeucz47eoo4.damage} (same value: 1d6) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.o0itcu6aexeucz47eoo4.damageType} (same value: electricity) + [aiiat20i0br1v0z4gy5o] : object {Book 6 - Broken Promises.items.[].system.damageRolls.aiiat20i0br1v0z4gy5o} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.aiiat20i0br1v0z4gy5o.damage} (same value: 8d4+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.aiiat20i0br1v0z4gy5o.damageType} (same value: bludgeoning) + [dctxljiy0m8x1ksanvez] : object {Book 6 - Broken Promises.items.[].system.damageRolls.dctxljiy0m8x1ksanvez} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.dctxljiy0m8x1ksanvez.damage} (same value: 6d8+10) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.dctxljiy0m8x1ksanvez.damageType} (same value: bludgeoning) + [7pjo9u87d33ligcrbr5r] : object {Book 6 - Broken Promises.items.[].system.damageRolls.7pjo9u87d33ligcrbr5r} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.7pjo9u87d33ligcrbr5r.damage} (same value: 4d4+14) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.7pjo9u87d33ligcrbr5r.damageType} (same value: piercing) + [ouo7hbkj81wvfr8y6xo4] : object {Book 6 - Broken Promises.items.[].system.damageRolls.ouo7hbkj81wvfr8y6xo4} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.ouo7hbkj81wvfr8y6xo4.damage} (same value: 2d8+10) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.ouo7hbkj81wvfr8y6xo4.damageType} (same value: piercing) + [knhefu2iwop5bw1buqb3] : object {Book 6 - Broken Promises.items.[].system.damageRolls.knhefu2iwop5bw1buqb3} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.knhefu2iwop5bw1buqb3.damage} (same value: 4d4+10) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.knhefu2iwop5bw1buqb3.damageType} (same value: piercing) + [2] : object {Book 6 - Broken Promises.items.[].system.damageRolls.2} + category : string {Book 6 - Broken Promises.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.2.damage} (same value: 4) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.2.damageType} (2 different values) + acid (x1) + fire (x1) + [vs7zbuvb71de01jp7mej] : object {Book 6 - Broken Promises.items.[].system.damageRolls.vs7zbuvb71de01jp7mej} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.vs7zbuvb71de01jp7mej.damage} (same value: 7d8+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.vs7zbuvb71de01jp7mej.damageType} (same value: slashing) + [84hzuxma6m4pw6rdnr3q] : object {Book 6 - Broken Promises.items.[].system.damageRolls.84hzuxma6m4pw6rdnr3q} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.84hzuxma6m4pw6rdnr3q.damage} (same value: 6d6+20) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.84hzuxma6m4pw6rdnr3q.damageType} (same value: piercing) + [1w8iuq45o2k36u8lcfxj] : object {Book 6 - Broken Promises.items.[].system.damageRolls.1w8iuq45o2k36u8lcfxj} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.1w8iuq45o2k36u8lcfxj.damage} (same value: 6d6+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.1w8iuq45o2k36u8lcfxj.damageType} (same value: piercing) + [bt9990qlcyfs7a0smd6m] : object {Book 6 - Broken Promises.items.[].system.damageRolls.bt9990qlcyfs7a0smd6m} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.bt9990qlcyfs7a0smd6m.damage} (same value: 4d10+22) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.bt9990qlcyfs7a0smd6m.damageType} (same value: piercing) + [l2q8v2kp2volbql6m8nj] : object {Book 6 - Broken Promises.items.[].system.damageRolls.l2q8v2kp2volbql6m8nj} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.l2q8v2kp2volbql6m8nj.damage} (same value: 3d6) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.l2q8v2kp2volbql6m8nj.damageType} (same value: fire) + [vcj7dqqnlqd1gfaolobf] : object {Book 6 - Broken Promises.items.[].system.damageRolls.vcj7dqqnlqd1gfaolobf} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.vcj7dqqnlqd1gfaolobf.damage} (same value: 4d8+22) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.vcj7dqqnlqd1gfaolobf.damageType} (same value: slashing) + [3z49cuu6wjwm8yowbeu6] : object {Book 6 - Broken Promises.items.[].system.damageRolls.3z49cuu6wjwm8yowbeu6} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.3z49cuu6wjwm8yowbeu6.damage} (same value: 4d10+17) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.3z49cuu6wjwm8yowbeu6.damageType} (same value: slashing) + [i1zdwelx85iad1vaqxru] : object {Book 6 - Broken Promises.items.[].system.damageRolls.i1zdwelx85iad1vaqxru} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.i1zdwelx85iad1vaqxru.damage} (same value: 3d8+17) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.i1zdwelx85iad1vaqxru.damageType} (same value: slashing) + [2cfln7tnbir2b4j0snr7] : object {Book 6 - Broken Promises.items.[].system.damageRolls.2cfln7tnbir2b4j0snr7} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.2cfln7tnbir2b4j0snr7.damage} (same value: 5d10+10) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.2cfln7tnbir2b4j0snr7.damageType} (same value: piercing) + [eapxgkr07wd75pzg3voa] : object {Book 6 - Broken Promises.items.[].system.damageRolls.eapxgkr07wd75pzg3voa} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.eapxgkr07wd75pzg3voa.damage} (same value: 4d6) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.eapxgkr07wd75pzg3voa.damageType} (same value: fire) + [afjlmstpfh6a1z1yxbob] : object {Book 6 - Broken Promises.items.[].system.damageRolls.afjlmstpfh6a1z1yxbob} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.afjlmstpfh6a1z1yxbob.damage} (same value: 8d8+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.afjlmstpfh6a1z1yxbob.damageType} (same value: slashing) + [elg7skcorahhmn7y85x8] : object {Book 6 - Broken Promises.items.[].system.damageRolls.elg7skcorahhmn7y85x8} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.elg7skcorahhmn7y85x8.damage} (same value: 6d10+12) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.elg7skcorahhmn7y85x8.damageType} (same value: slashing) + [zpdeg0xodz9iakgnfps9] : object {Book 6 - Broken Promises.items.[].system.damageRolls.zpdeg0xodz9iakgnfps9} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.zpdeg0xodz9iakgnfps9.damage} (same value: 8d8+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.zpdeg0xodz9iakgnfps9.damageType} (same value: slashing) + [webtdi2mdf0cei7jfm33] : object {Book 6 - Broken Promises.items.[].system.damageRolls.webtdi2mdf0cei7jfm33} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.webtdi2mdf0cei7jfm33.damage} (same value: 6d12+11) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.webtdi2mdf0cei7jfm33.damageType} (same value: piercing) + [k97m775vvwskfnrg56py] : object {Book 6 - Broken Promises.items.[].system.damageRolls.k97m775vvwskfnrg56py} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.k97m775vvwskfnrg56py.damage} (same value: 4d6) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.k97m775vvwskfnrg56py.damageType} (same value: fire) + [urcsyczkc2e1u5lbn62v] : object {Book 6 - Broken Promises.items.[].system.damageRolls.urcsyczkc2e1u5lbn62v} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.urcsyczkc2e1u5lbn62v.damage} (same value: 6d10+11) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.urcsyczkc2e1u5lbn62v.damageType} (same value: slashing) + [y6qj8cnse2a6coiu1tze] : object {Book 6 - Broken Promises.items.[].system.damageRolls.y6qj8cnse2a6coiu1tze} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.y6qj8cnse2a6coiu1tze.damage} (same value: 6d10+11) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.y6qj8cnse2a6coiu1tze.damageType} (same value: slashing) + [u7ryfvdyrtrknvm12mgz] : object {Book 6 - Broken Promises.items.[].system.damageRolls.u7ryfvdyrtrknvm12mgz} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.u7ryfvdyrtrknvm12mgz.damage} (same value: 5d12+11) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.u7ryfvdyrtrknvm12mgz.damageType} (same value: piercing) + [m3fgrxv9q8ibnvt5fzdc] : object {Book 6 - Broken Promises.items.[].system.damageRolls.m3fgrxv9q8ibnvt5fzdc} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.m3fgrxv9q8ibnvt5fzdc.damage} (same value: 7d8+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.m3fgrxv9q8ibnvt5fzdc.damageType} (same value: slashing) + [09gme3gg188ppdx1kcr7] : object {Book 6 - Broken Promises.items.[].system.damageRolls.09gme3gg188ppdx1kcr7} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.09gme3gg188ppdx1kcr7.damage} (same value: 4d8+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.09gme3gg188ppdx1kcr7.damageType} (same value: piercing) + [gxullqdf55jhqxsizf91] : object {Book 6 - Broken Promises.items.[].system.damageRolls.gxullqdf55jhqxsizf91} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.gxullqdf55jhqxsizf91.damage} (same value: 4d8+24) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.gxullqdf55jhqxsizf91.damageType} (same value: slashing) + [ty5ekekezm1t02kcsy3h] : object {Book 6 - Broken Promises.items.[].system.damageRolls.ty5ekekezm1t02kcsy3h} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.ty5ekekezm1t02kcsy3h.damage} (same value: 5d12+20) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.ty5ekekezm1t02kcsy3h.damageType} (same value: piercing) + [fmxal3rhd6voo5s7jhpb] : object {Book 6 - Broken Promises.items.[].system.damageRolls.fmxal3rhd6voo5s7jhpb} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.fmxal3rhd6voo5s7jhpb.damage} (same value: 5d10+20) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.fmxal3rhd6voo5s7jhpb.damageType} (same value: slashing) + [pv1105ndn2doqyd9z1xr] : object {Book 6 - Broken Promises.items.[].system.damageRolls.pv1105ndn2doqyd9z1xr} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.pv1105ndn2doqyd9z1xr.damage} (same value: 4d12+20) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.pv1105ndn2doqyd9z1xr.damageType} (same value: bludgeoning) + [qrndq1y48r7h0cnrv92o] : object {Book 6 - Broken Promises.items.[].system.damageRolls.qrndq1y48r7h0cnrv92o} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.qrndq1y48r7h0cnrv92o.damage} (same value: 4d10+20) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.qrndq1y48r7h0cnrv92o.damageType} (same value: piercing) + [gvxylhthi8wjxgx98w62] : object {Book 6 - Broken Promises.items.[].system.damageRolls.gvxylhthi8wjxgx98w62} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.gvxylhthi8wjxgx98w62.damage} (same value: 3d10+20) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.gvxylhthi8wjxgx98w62.damageType} (same value: piercing) + [28ujownlq6a8qp0mlk6q] : object {Book 6 - Broken Promises.items.[].system.damageRolls.28ujownlq6a8qp0mlk6q} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.28ujownlq6a8qp0mlk6q.damage} (same value: 4d10+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.28ujownlq6a8qp0mlk6q.damageType} (same value: piercing) + [n5amyuyeklpkpzvs10c6] : object {Book 6 - Broken Promises.items.[].system.damageRolls.n5amyuyeklpkpzvs10c6} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.n5amyuyeklpkpzvs10c6.damage} (same value: 3d10) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.n5amyuyeklpkpzvs10c6.damageType} (same value: acid) + [7i4ia06hp8ftex5x335z] : object {Book 6 - Broken Promises.items.[].system.damageRolls.7i4ia06hp8ftex5x335z} + damage : string {Book 6 - Broken Promises.items.[].system.damageRolls.7i4ia06hp8ftex5x335z.damage} (same value: 6d6+8) + damageType : string {Book 6 - Broken Promises.items.[].system.damageRolls.7i4ia06hp8ftex5x335z.damageType} (same value: acid) + description : object {Book 6 - Broken Promises.items.[].system.description} + value : string {Book 6 - Broken Promises.items.[].system.description.value} (277 different values) + publication : object {Book 6 - Broken Promises.items.[].system.publication} + license : string {Book 6 - Broken Promises.items.[].system.publication.license} (2 different values) + OGL (x460) + ORC (x19) + remaster : boolean {Book 6 - Broken Promises.items.[].system.publication.remaster} (2 different values) + False (x460) + True (x19) + title : string {Book 6 - Broken Promises.items.[].system.publication.title} (6 different values) + (x167) + Pathfinder Bestiary (x36) + Pathfinder Core Rulebook (x255) + Pathfinder Bestiary 2 (x1) + Pathfinder Player Core (x19) + Pathfinder #150: Broken Promises (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 6 - Broken Promises.items.[].system.slug} (194 different values) + [traits] : object {Book 6 - Broken Promises.items.[].system.traits} + [rarity] : string {Book 6 - Broken Promises.items.[].system.traits.rarity} (4 different values) + common (x423) + uncommon (x34) + unique (x1) + rare (x1) + [value] : array {Book 6 - Broken Promises.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {Book 6 - Broken Promises.items.[].system.traits.value.[]} (90 different values) + [traditions] : array {Book 6 - Broken Promises.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 6 - Broken Promises.items.[].system.traits.traditions.[]} (4 different values) + arcane (x186) + primal (x107) + divine (x151) + occult (x156) + [integrated] : mixed + [selected] : object {Book 6 - Broken Promises.items.[].system.traits.selected} + [weaponType] : object {Book 6 - Broken Promises.items.[].system.weaponType} + value : string {Book 6 - Broken Promises.items.[].system.weaponType.value} (2 different values) + melee (x33) + ranged (x12) + [actionType] : object {Book 6 - Broken Promises.items.[].system.actionType} + value : string {Book 6 - Broken Promises.items.[].system.actionType.value} (4 different values) + passive (x58) + reaction (x26) + action (x32) + free (x8) + [actions] : object {Book 6 - Broken Promises.items.[].system.actions} + [value] : integer {Book 6 - Broken Promises.items.[].system.actions.value} (3 different values) + 2 (x16) + 1 (x12) + 3 (x4) + [category] : string {Book 6 - Broken Promises.items.[].system.category} (12 different values) + interaction (x10) + defensive (x50) + offensive (x56) + martial (x9) + medium (x1) + ammo (x2) + simple (x5) + light (x1) + potion (x3) + mutagen (x2) + elixir (x1) + heavy (x4) + [autoHeightenLevel] : object {Book 6 - Broken Promises.items.[].system.autoHeightenLevel} + [value] : integer {Book 6 - Broken Promises.items.[].system.autoHeightenLevel.value} (2 different values) + 9 (x1) + 10 (x1) + [prepared] : object {Book 6 - Broken Promises.items.[].system.prepared} + value : string {Book 6 - Broken Promises.items.[].system.prepared.value} (4 different values) + innate (x6) + prepared (x3) + focus (x2) + spontaneous (x1) + [proficiency] : object {Book 6 - Broken Promises.items.[].system.proficiency} + value : integer {Book 6 - Broken Promises.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Book 6 - Broken Promises.items.[].system.slots} + [slot0] : object {Book 6 - Broken Promises.items.[].system.slots.slot0} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot0.max} (2 different values) + 6 (x2) + 5 (x1) + prepared : array {Book 6 - Broken Promises.items.[].system.slots.slot0.prepared} + Length: min=5 max=6 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot0.prepared.[]} + id : string {Book 6 - Broken Promises.items.[].system.slots.slot0.prepared.[].id} (17 different values) + SUJlEZBmmIP7IJpU (x1) + 8hvBQhhxbwtBNYlj (x1) + aD7l4ybiFapzdpkv (x1) + Sla8On1CYoJo3UaS (x1) + puGAGvMf7029R5Ga (x1) + gXnnRRKzpodZxLbq (x1) + bO16oC2THO272oZN (x1) + mZaUzAfVr7J65saq (x1) + 6ZBe0KdGuNNE38bN (x1) + PvOQprZQlx0pZEIQ (x1) + msa8yvg82eOI4BDV (x1) + KC0dmrUq7ERwCXoA (x1) + N4iWbXZwm99JOhYW (x1) + j3SJsv4Yzu2xrBE9 (x1) + zJsDe5NQxa9jxbwM (x1) + rXMg5nUCnTK74UOF (x1) + tKTWVF45BpCiwPIm (x1) + [slot1] : object {Book 6 - Broken Promises.items.[].system.slots.slot1} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot1.max} (2 different values) + 4 (x3) + 3 (x1) + [prepared] : array {Book 6 - Broken Promises.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot1.prepared.[]} + id : string {Book 6 - Broken Promises.items.[].system.slots.slot1.prepared.[].id} (10 different values) + 4JIrI6PhttJmT09v (x1) + j1DZKDF6HoHjqjkC (x1) + yIEC4LhGrRVWHpcy (x1) + KwMxGly2bmh8N4qp (x1) + trUgq79adT9m1aOR (x1) + BdPQErngb6Ijj4Mn (x1) + IF3Ip83JdoHFU59T (x1) + WmID1x3Aubmuo0hJ (x1) + PxwC0P976nZMD9Cj (x2) + ILhp9om0TyL8rPs8 (x1) + value : integer {Book 6 - Broken Promises.items.[].system.slots.slot1.value} (same value: 4) + [slot10] : object {Book 6 - Broken Promises.items.[].system.slots.slot10} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot10.max} (2 different values) + 2 (x3) + 1 (x1) + [prepared] : array {Book 6 - Broken Promises.items.[].system.slots.slot10.prepared} + Length: min=1 max=2 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot10.prepared.[]} + id : string {Book 6 - Broken Promises.items.[].system.slots.slot10.prepared.[].id} (4 different values) + 0fl0222aI2NZ09SZ (x1) + cXbAtKcUuWn04WdP (x1) + NJoXxnSizKwPpYXc (x2) + cFu6SN4TzP5KHbUs (x1) + value : integer {Book 6 - Broken Promises.items.[].system.slots.slot10.value} (same value: 2) + [slot2] : object {Book 6 - Broken Promises.items.[].system.slots.slot2} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot2.max} (2 different values) + 4 (x3) + 3 (x1) + [prepared] : array {Book 6 - Broken Promises.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot2.prepared.[]} + id : string {Book 6 - Broken Promises.items.[].system.slots.slot2.prepared.[].id} (10 different values) + SGiNbRjwuJnSLPzz (x1) + 1wDNCgR2cqMhBb4T (x1) + 8Toao03bHgU9tKkw (x1) + 0C1DQrcoQAxAOJdG (x1) + MyjcGvFzFdBwrmH2 (x1) + NSn0dJHuBKI6cNz7 (x1) + rw3mZBgC0jG0kgkm (x1) + htaOmMGKZTrmDKFo (x1) + T1frhhWm9qn3dXcv (x2) + 4AdNG36F3Lsgoqop (x1) + value : integer {Book 6 - Broken Promises.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {Book 6 - Broken Promises.items.[].system.slots.slot3} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot3.max} (2 different values) + 4 (x3) + 3 (x1) + [prepared] : array {Book 6 - Broken Promises.items.[].system.slots.slot3.prepared} + Length: min=3 max=4 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot3.prepared.[]} + id : string {Book 6 - Broken Promises.items.[].system.slots.slot3.prepared.[].id} (11 different values) + uhQ5IOFEJPyut2tw (x1) + TWN4MNzXavpRGfRz (x1) + JSsxBrzjM2chY3aN (x1) + I1XulMjHZOPVRSe0 (x1) + yke2CA9DIe7ifv4k (x1) + PUKqSJ7MBKE6kh2x (x1) + MyjcGvFzFdBwrmH2 (x1) + WmID1x3Aubmuo0hJ (x1) + 5SKqm753F7LnQmhL (x1) + uWUzDIGedI7gkZI6 (x1) + 9PvTYhYlL8jmYmox (x1) + value : integer {Book 6 - Broken Promises.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Book 6 - Broken Promises.items.[].system.slots.slot4} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot4.max} (2 different values) + 4 (x3) + 3 (x1) + [prepared] : array {Book 6 - Broken Promises.items.[].system.slots.slot4.prepared} + Length: min=3 max=4 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot4.prepared.[]} + id : string {Book 6 - Broken Promises.items.[].system.slots.slot4.prepared.[].id} (10 different values) + f25LxPlW8eBJFm1P (x1) + 9S3Im1KxWRxZVvB9 (x1) + tHmxc3xXskaLnBTT (x1) + B3pfzA3DP7fCO65j (x1) + qmpqKA2Y9zmrmwxn (x1) + BoBrALTFuXWtX2IY (x1) + LFDA375VRz1HhqZw (x1) + fAGRv3mnH064v6Es (x1) + eXhwxLOj5yodAfqF (x1) + T1frhhWm9qn3dXcv (x2) + value : integer {Book 6 - Broken Promises.items.[].system.slots.slot4.value} (same value: 4) + [slot5] : object {Book 6 - Broken Promises.items.[].system.slots.slot5} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot5.max} (2 different values) + 4 (x3) + 3 (x1) + [prepared] : array {Book 6 - Broken Promises.items.[].system.slots.slot5.prepared} + Length: min=3 max=4 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot5.prepared.[]} + id : string {Book 6 - Broken Promises.items.[].system.slots.slot5.prepared.[].id} (10 different values) + BtldmheDL1bQWMee (x1) + WID5wAO5wtWnO2v5 (x1) + f25LxPlW8eBJFm1P (x1) + SGiNbRjwuJnSLPzz (x1) + MSPhjjaQ2mMGXQwV (x1) + ZjJJd0kW43tuEdmf (x2) + yke2CA9DIe7ifv4k (x1) + KlTAwdkfxnWt6Je5 (x1) + T1frhhWm9qn3dXcv (x1) + z3ZGGnw0L0tjqheO (x1) + [expended] : boolean {Book 6 - Broken Promises.items.[].system.slots.slot5.prepared.[].expended} (same value: True) + value : integer {Book 6 - Broken Promises.items.[].system.slots.slot5.value} (same value: 4) + [slot6] : object {Book 6 - Broken Promises.items.[].system.slots.slot6} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot6.max} (2 different values) + 4 (x3) + 3 (x1) + [prepared] : array {Book 6 - Broken Promises.items.[].system.slots.slot6.prepared} + Length: min=3 max=4 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot6.prepared.[]} + id : string {Book 6 - Broken Promises.items.[].system.slots.slot6.prepared.[].id} (9 different values) + i2hFcGAamvjcEAx9 (x1) + uGkA8YhWomrQzQJQ (x1) + zJ1fE392bqk0sDbs (x1) + FF9snvqEDFb04tLh (x1) + KUn344B6NDBWNcZ6 (x2) + WBnqhO22AlXmr9jm (x1) + mUGmiNAKM6FWO93z (x1) + gHZyihePJ9MAGxvD (x2) + ySH4wKwIMKT6ZqwE (x1) + value : integer {Book 6 - Broken Promises.items.[].system.slots.slot6.value} (same value: 4) + [slot7] : object {Book 6 - Broken Promises.items.[].system.slots.slot7} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot7.max} (2 different values) + 4 (x3) + 3 (x1) + [prepared] : array {Book 6 - Broken Promises.items.[].system.slots.slot7.prepared} + Length: min=3 max=4 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot7.prepared.[]} + id : string {Book 6 - Broken Promises.items.[].system.slots.slot7.prepared.[].id} (11 different values) + mw26VEQF1jruhHjl (x1) + Ya5gfsJ2HxeNtHIY (x1) + PnGBFnsmvSWCdXnX (x1) + xIrKnYIgILa1lL1P (x1) + cH4uq940aWYL3jMn (x1) + JT0YWapVdVm9aMeR (x1) + 8XMcMxN41Uhlgw8G (x1) + yke2CA9DIe7ifv4k (x1) + Nc1xZY204cfSZ7aK (x1) + FXD3GKw1pY9yIx8H (x1) + Od8ZXMe6MUXA71IK (x1) + value : integer {Book 6 - Broken Promises.items.[].system.slots.slot7.value} (same value: 4) + [slot8] : object {Book 6 - Broken Promises.items.[].system.slots.slot8} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot8.max} (2 different values) + 4 (x3) + 2 (x1) + [prepared] : array {Book 6 - Broken Promises.items.[].system.slots.slot8.prepared} + Length: min=2 max=4 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot8.prepared.[]} + [expended] : boolean {Book 6 - Broken Promises.items.[].system.slots.slot8.prepared.[].expended} (same value: True) + id : string {Book 6 - Broken Promises.items.[].system.slots.slot8.prepared.[].id} (9 different values) + hmXz0ZBhHh172zXO (x1) + 3q4f9jdWVHVBRiAd (x1) + aML6S9p8uzajZAke (x1) + 6jjnhfyzFnGIwt1X (x1) + 9HI1LBXsPb29GaVK (x1) + W2eFbYBau7UWrkUD (x2) + bmtlsbTnU2At8tBb (x1) + T1frhhWm9qn3dXcv (x1) + gSyJuZ1GdT8L1IkH (x1) + value : integer {Book 6 - Broken Promises.items.[].system.slots.slot8.value} (same value: 4) + [slot9] : object {Book 6 - Broken Promises.items.[].system.slots.slot9} + max : integer {Book 6 - Broken Promises.items.[].system.slots.slot9.max} (2 different values) + 4 (x3) + 2 (x1) + [prepared] : array {Book 6 - Broken Promises.items.[].system.slots.slot9.prepared} + Length: min=2 max=4 + Value type: object {Book 6 - Broken Promises.items.[].system.slots.slot9.prepared.[]} + id : string {Book 6 - Broken Promises.items.[].system.slots.slot9.prepared.[].id} (8 different values) + HvQAo2cMCmQecRyg (x1) + gb5XABPGshZRWddP (x1) + 1LsHVTcNX0rEbWVZ (x1) + qNkNk4NSJgRjMlkV (x1) + WdEL9RlGZAsCEIDU (x1) + yke2CA9DIe7ifv4k (x3) + 36kgjmyXoBtx42Yp (x1) + 7VdMCd73xTCd0WLv (x1) + value : integer {Book 6 - Broken Promises.items.[].system.slots.slot9.value} (same value: 4) + [spelldc] : object {Book 6 - Broken Promises.items.[].system.spelldc} + dc : integer {Book 6 - Broken Promises.items.[].system.spelldc.dc} (7 different values) + 44 (x4) + 40 (x1) + 45 (x3) + 46 (x1) + 48 (x1) + 42 (x1) + 35 (x1) + mod : integer {Book 6 - Broken Promises.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 6 - Broken Promises.items.[].system.spelldc.value} (7 different values) + 39 (x1) + 36 (x5) + 32 (x1) + 38 (x2) + 44 (x1) + 42 (x1) + 27 (x1) + [tradition] : object {Book 6 - Broken Promises.items.[].system.tradition} + value : string {Book 6 - Broken Promises.items.[].system.tradition.value} (2 different values) + arcane (x10) + divine (x2) + [area] : object {Book 6 - Broken Promises.items.[].system.area} + type : string {Book 6 - Broken Promises.items.[].system.area.type} (4 different values) + cone (x5) + emanation (x13) + line (x3) + burst (x18) + value : integer {Book 6 - Broken Promises.items.[].system.area.value} (6 different values) + 30 (x10) + 60 (x11) + 40 (x3) + 10 (x5) + 20 (x9) + 5 (x1) + [details] : string {Book 6 - Broken Promises.items.[].system.area.details} (2 different values) + 10-foot radius, 40-foot-tall cylinder (x1) + 10-foot emanation centered on the touched creature (x1) + [cost] : object {Book 6 - Broken Promises.items.[].system.cost} + value : string {Book 6 - Broken Promises.items.[].system.cost.value} (6 different values) + (x248) + valuable oils and objects associated with the target worth a total value of 100 gp × the spell rank × the target's level (x1) + rare incense worth a total value of 300 gp (x1) + warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + reagents to construct the magical prison worth a total value of 800 gp × the target's level (x1) + rare oils worth a total value of 10 gp × the target's level (x1) + [counteraction] : boolean {Book 6 - Broken Promises.items.[].system.counteraction} (2 different values) + False (x230) + True (x23) + [damage] : object {Book 6 - Broken Promises.items.[].system.damage} + [0] : object {Book 6 - Broken Promises.items.[].system.damage.0} + [applyMod] : mixed + boolean {Book 6 - Broken Promises.items.[].system.damage.0.applyMod} (2 different values) + False (x49) + True (x4) + string {Book 6 - Broken Promises.items.[].system.damage.0.applyMod} (same value: 0) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.damage.0.formula} (31 different values) + kinds : array {Book 6 - Broken Promises.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 6 - Broken Promises.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x76) + healing (x13) + materials : array<> {Book 6 - Broken Promises.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.damage.0.type} (11 different values) + electricity (x5) + cold (x5) + untyped (x6) + void (x15) + acid (x4) + force (x13) + bludgeoning (x3) + fire (x7) + spirit (x11) + vitality (x9) + mental (x1) + [damageType] : string {Book 6 - Broken Promises.items.[].system.damage.damageType} (7 different values) + slashing (x4) + bludgeoning (x2) + piercing (x4) + acid (x1) + fire (x1) + electricity (x1) + cold (x1) + [dice] : integer {Book 6 - Broken Promises.items.[].system.damage.dice} (2 different values) + 1 (x11) + 4 (x3) + [die] : string {Book 6 - Broken Promises.items.[].system.damage.die} (5 different values) + d12 (x1) + d4 (x4) + (x1) + d8 (x4) + d6 (x4) + [gcovwqxwitqchoin] : object {Book 6 - Broken Promises.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Broken Promises.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Broken Promises.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 6 - Broken Promises.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Broken Promises.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [1] : object {Book 6 - Broken Promises.items.[].system.damage.1} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.damage.1.formula} (same value: 3d10) + kinds : array {Book 6 - Broken Promises.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Broken Promises.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.damage.1.type} (same value: bludgeoning) + [2] : object {Book 6 - Broken Promises.items.[].system.damage.2} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.damage.2.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.damage.2.formula} (same value: 3d10) + kinds : array {Book 6 - Broken Promises.items.[].system.damage.2.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.damage.2.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Broken Promises.items.[].system.damage.2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.damage.2.type} (same value: cold) + [3] : object {Book 6 - Broken Promises.items.[].system.damage.3} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.damage.3.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.damage.3.formula} (same value: 3d10) + kinds : array {Book 6 - Broken Promises.items.[].system.damage.3.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.damage.3.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Broken Promises.items.[].system.damage.3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.damage.3.type} (same value: electricity) + [4] : object {Book 6 - Broken Promises.items.[].system.damage.4} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.damage.4.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.damage.4.formula} (same value: 3d10) + kinds : array {Book 6 - Broken Promises.items.[].system.damage.4.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.damage.4.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Broken Promises.items.[].system.damage.4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.damage.4.type} (same value: bludgeoning) + [5] : object {Book 6 - Broken Promises.items.[].system.damage.5} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.damage.5.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.damage.5.formula} (same value: 3d10) + kinds : array {Book 6 - Broken Promises.items.[].system.damage.5.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.damage.5.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Broken Promises.items.[].system.damage.5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.damage.5.type} (same value: fire) + [6BEyrCCNpDfJh5P8] : object {Book 6 - Broken Promises.items.[].system.damage.6BEyrCCNpDfJh5P8} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6) + kinds : array {Book 6 - Broken Promises.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Broken Promises.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire) + [persistent] : object {Book 6 - Broken Promises.items.[].system.damage.persistent} + [faces] : integer {Book 6 - Broken Promises.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Book 6 - Broken Promises.items.[].system.damage.persistent.number} (same value: 4) + type : string {Book 6 - Broken Promises.items.[].system.damage.persistent.type} (2 different values) + acid (x1) + fire (x1) + [formula] : string {Book 6 - Broken Promises.items.[].system.damage.formula} (same value: 10d6+27) + [kind] : string {Book 6 - Broken Promises.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 6 - Broken Promises.items.[].system.damage.type} (same value: untyped) + [v1pnjhfu6e9akqe0] : object {Book 6 - Broken Promises.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 6 - Broken Promises.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Broken Promises.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [defense] : object {Book 6 - Broken Promises.items.[].system.defense} + save : object {Book 6 - Broken Promises.items.[].system.defense.save} + basic : boolean {Book 6 - Broken Promises.items.[].system.defense.save.basic} (2 different values) + False (x54) + True (x41) + statistic : string {Book 6 - Broken Promises.items.[].system.defense.save.statistic} (3 different values) + will (x31) + fortitude (x44) + reflex (x20) + [duration] : object {Book 6 - Broken Promises.items.[].system.duration} + sustained : boolean {Book 6 - Broken Promises.items.[].system.duration.sustained} (2 different values) + False (x226) + True (x27) + value : string {Book 6 - Broken Promises.items.[].system.duration.value} (14 different values) + (x122) + varies (x18) + 1 minute (x50) + 1 or more rounds (x1) + 1 hour (x9) + 10 minutes (x24) + 5 minutes (x3) + until the next time you make your daily preparations (x12) + 8 hours (x1) + until the end of the target's next turn (x3) + until the start of your next turn (x6) + 1 round (x2) + 1 year or until dismissed (x1) + see below (x1) + [level] : object {Book 6 - Broken Promises.items.[].system.level} + value : integer {Book 6 - Broken Promises.items.[].system.level.value} (18 different values) + 10 (x9) + 9 (x16) + 8 (x16) + 7 (x22) + 6 (x24) + 5 (x16) + 4 (x29) + 3 (x25) + 2 (x34) + 1 (x67) + 0 (x16) + 17 (x8) + 25 (x1) + 20 (x1) + 12 (x1) + 19 (x2) + 15 (x2) + 13 (x1) + [location] : object {Book 6 - Broken Promises.items.[].system.location} + [heightenedLevel] : integer {Book 6 - Broken Promises.items.[].system.location.heightenedLevel} (10 different values) + 10 (x1) + 9 (x9) + 8 (x8) + 7 (x10) + 6 (x6) + 5 (x7) + 4 (x4) + 3 (x5) + 2 (x3) + 1 (x2) + [value] : string {Book 6 - Broken Promises.items.[].system.location.value} (12 different values) + Rg3ygnHjRloP7FoD (x26) + MQvALn3TuAb3iI1B (x1) + ulyeBuv2PkM39FKm (x2) + xvs14t3klUSEYCct (x42) + YQZTNPJv0qGnH7F6 (x2) + pdp1XYZ1mtcsTvM3 (x33) + OSgjqd6Z5NewzIw4 (x2) + n2I1TMJLTQ65exGf (x4) + vfDhFBTrynIBoAmF (x24) + pb3yDpk6Rl0BuY7j (x32) + mJhd5iLsmLx74Qjo (x76) + rqq8NjCeDPoInPTq (x4) + [uses] : object {Book 6 - Broken Promises.items.[].system.location.uses} + max : integer {Book 6 - Broken Promises.items.[].system.location.uses.max} (3 different values) + 2 (x4) + 3 (x2) + 4 (x1) + value : integer {Book 6 - Broken Promises.items.[].system.location.uses.value} (3 different values) + 2 (x4) + 3 (x2) + 4 (x1) + [range] : mixed + object {Book 6 - Broken Promises.items.[].system.range} + value : string {Book 6 - Broken Promises.items.[].system.range.value} (19 different values) + (x46) + 120 feet (x51) + planetary (x7) + 30 feet (x63) + 500 feet (x10) + touch (x45) + 60 feet (x4) + 5 feet (x1) + 10 feet (x6) + see text (x1) + interplanar (x1) + emanation up to 40-feet (x2) + 1,000 feet (x1) + varies (x10) + 0 feet (x1) + 100 feet (x1) + unlimited (x1) + 40 feet (x1) + 100 miles (x1) + integer {Book 6 - Broken Promises.items.[].system.range} (2 different values) + 20 (x4) + 60 (x1) + [requirements] : string {Book 6 - Broken Promises.items.[].system.requirements} (2 different values) + (x252) + You have a deity. (x1) + [target] : object {Book 6 - Broken Promises.items.[].system.target} + value : string {Book 6 - Broken Promises.items.[].system.target.value} (45 different values) + [time] : object {Book 6 - Broken Promises.items.[].system.time} + value : string {Book 6 - Broken Promises.items.[].system.time.value} (9 different values) + 3 (x26) + 2 (x171) + 1 (x13) + 1 minute (x11) + 1 hour (x1) + 1 day (x5) + 10 minutes (x9) + reaction (x4) + 1 to 3 (x13) + [heightening] : object {Book 6 - Broken Promises.items.[].system.heightening} + [damage] : object {Book 6 - Broken Promises.items.[].system.heightening.damage} + 0 : string {Book 6 - Broken Promises.items.[].system.heightening.damage.0} (10 different values) + 1d12 (x3) + 2d6 (x16) + 10 (x2) + 1d10 (x12) + 1d4 (x4) + 2d8 (x2) + 2d10 (x1) + 1d6 (x3) + 1d4+1 (x1) + 1d8 (x20) + [6BEyrCCNpDfJh5P8] : string {Book 6 - Broken Promises.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6) + [v1pnjhfu6e9akqe0] : string {Book 6 - Broken Promises.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [interval] : integer {Book 6 - Broken Promises.items.[].system.heightening.interval} (2 different values) + 1 (x56) + 2 (x8) + type : string {Book 6 - Broken Promises.items.[].system.heightening.type} (2 different values) + interval (x64) + fixed (x49) + [levels] : object {Book 6 - Broken Promises.items.[].system.heightening.levels} + [7] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.7} + [area] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.7.area} + areaType : string {Book 6 - Broken Promises.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.7.area.value} (same value: 60) + [target] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.7.target} + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.7.target.value} (4 different values) + 1 or any number of creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + 10 creatures (x1) + 5 creatures (x8) + [damage] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage} + 0 : object {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.6} + target : object {Book 6 - Broken Promises.items.[].system.heightening.levels.6.target} + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.6.target.value} (3 different values) + 1 or 10 creatures (x1) + 10 creatures (x3) + any number of objects (x6) + [8] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.8} + [target] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.8.target} + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + damage : object {Book 6 - Broken Promises.items.[].system.heightening.levels.8.damage} + 0 : object {Book 6 - Broken Promises.items.[].system.heightening.levels.8.damage.0} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10) + materials : array<> {Book 6 - Broken Promises.items.[].system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.heightening.levels.8.damage.0.type} (same value: healing) + [3] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.3} + [range] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.3.range} + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.3.range.value} (3 different values) + 60 feet (x1) + touch (x1) + 500 feet (x1) + [target] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.3.target} + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.3.target.value} (4 different values) + 1 unattended object with a Bulk of 1 or less (x1) + 10 objects (x6) + 5 creatures (x2) + 1 willing creature (x1) + [damage] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage} + 0 : object {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [5] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.5} + [range] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.5.range} + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.5.range.value} (3 different values) + 120 feet (x1) + 60 feet (x1) + 1 mile (x4) + [damage] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage} + 0 : object {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.5.target} + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.5.target.value} (2 different values) + 10 creatures (x3) + 1 specific object or type of object, or a specific creature or ancestry (x1) + [10] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.10} + [damage] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.10.damage} + 0 : object {Book 6 - Broken Promises.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.heightening.levels.10.damage.0.applyMod} (2 different values) + False (x3) + True (x1) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.heightening.levels.10.damage.0.formula} (2 different values) + 10d6 (x3) + 4d10 (x1) + materials : array<> {Book 6 - Broken Promises.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.heightening.levels.10.damage.0.type} (2 different values) + void (x3) + force (x1) + [area] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.10.area} + areaType : string {Book 6 - Broken Promises.items.[].system.heightening.levels.10.area.areaType} (same value: burst) + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.10.area.value} (same value: 1320) + [range] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.10.range} + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.10.range.value} (same value: half a mile) + [4] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.4} + target : object {Book 6 - Broken Promises.items.[].system.heightening.levels.4.target} + value : string {Book 6 - Broken Promises.items.[].system.heightening.levels.4.target.value} (3 different values) + 2 creatures (x8) + 10 creatures you know by name and have met in person (x1) + 10 creatures (x1) + [9] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.9} + damage : object {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage} + 0 : object {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.0.formula} (2 different values) + 5d6 (x2) + 1d12 (x1) + materials : array<> {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.0.type} (2 different values) + acid (x2) + healing (x1) + [gcovwqxwitqchoin] : object {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Broken Promises.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [deathNote] : boolean {Book 6 - Broken Promises.items.[].system.deathNote} (same value: True) + [baseItem] : string {Book 6 - Broken Promises.items.[].system.baseItem} (12 different values) + greatsword (x1) + hide-armor (x1) + staff (x2) + dagger (x2) + alchemical-bomb (x4) + chain-shirt (x1) + longsword (x2) + full-plate (x4) + spear (x1) + steel-shield (x2) + composite-shortbow (x1) + elven-curve-blade (x1) + [bonusDamage] : object {Book 6 - Broken Promises.items.[].system.bonusDamage} + value : integer {Book 6 - Broken Promises.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 6 - Broken Promises.items.[].system.bulk} + value : mixed + integer {Book 6 - Broken Promises.items.[].system.bulk.value} (4 different values) + 2 (x3) + 0 (x5) + 1 (x11) + 4 (x4) + float {Book 6 - Broken Promises.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 6 - Broken Promises.items.[].system.equipped} + carryType : string {Book 6 - Broken Promises.items.[].system.equipped.carryType} (2 different values) + worn (x36) + held (x1) + [handsHeld] : integer {Book 6 - Broken Promises.items.[].system.equipped.handsHeld} (2 different values) + 0 (x32) + 1 (x1) + [invested] : boolean {Book 6 - Broken Promises.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 6 - Broken Promises.items.[].system.equipped.inSlot} (2 different values) + True (x6) + False (x3) + [group] : string {Book 6 - Broken Promises.items.[].system.group} (9 different values) + sword (x4) + leather (x1) + club (x2) + knife (x2) + bomb (x4) + chain (x1) + plate (x4) + spear (x1) + bow (x1) + [hardness] : integer {Book 6 - Broken Promises.items.[].system.hardness} (3 different values) + 0 (x35) + 20 (x1) + 15 (x1) + [hp] : object {Book 6 - Broken Promises.items.[].system.hp} + max : integer {Book 6 - Broken Promises.items.[].system.hp.max} (3 different values) + 0 (x35) + 160 (x1) + 120 (x1) + value : integer {Book 6 - Broken Promises.items.[].system.hp.value} (3 different values) + 0 (x35) + 160 (x1) + 120 (x1) + [material] : object {Book 6 - Broken Promises.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 6 - Broken Promises.items.[].system.price} + value : object {Book 6 - Broken Promises.items.[].system.price.value} + [gp] : integer {Book 6 - Broken Promises.items.[].system.price.value.gp} (15 different values) + 2 (x2) + 15000 (x2) + 67000 (x1) + 850 (x1) + 1800 (x1) + 2500 (x4) + 5 (x1) + 3 (x1) + 1 (x3) + 30 (x4) + 40000 (x1) + 1000 (x2) + 14 (x1) + 3000 (x1) + 4 (x1) + [sp] : integer {Book 6 - Broken Promises.items.[].system.price.value.sp} (2 different values) + 2 (x2) + 1 (x2) + [per] : integer {Book 6 - Broken Promises.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 6 - Broken Promises.items.[].system.quantity} (4 different values) + 1 (x27) + 4 (x7) + 2 (x2) + 20 (x1) + [reload] : object {Book 6 - Broken Promises.items.[].system.reload} + value : string {Book 6 - Broken Promises.items.[].system.reload.value} (3 different values) + (x6) + - (x7) + 0 (x1) + [runes] : object {Book 6 - Broken Promises.items.[].system.runes} + [potency] : integer {Book 6 - Broken Promises.items.[].system.runes.potency} (3 different values) + 2 (x10) + 3 (x5) + 0 (x5) + [property] : array {Book 6 - Broken Promises.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {Book 6 - Broken Promises.items.[].system.runes.striking} (4 different values) + 2 (x4) + 3 (x4) + 0 (x5) + 1 (x1) + [resilient] : integer {Book 6 - Broken Promises.items.[].system.runes.resilient} (same value: 2) + [reinforcing] : integer {Book 6 - Broken Promises.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 6 - Broken Promises.items.[].system.size} (2 different values) + huge (x2) + med (x35) + [splashDamage] : object {Book 6 - Broken Promises.items.[].system.splashDamage} + [value] : integer {Book 6 - Broken Promises.items.[].system.splashDamage.value} (2 different values) + 0 (x9) + 4 (x4) + [usage] : object {Book 6 - Broken Promises.items.[].system.usage} + value : string {Book 6 - Broken Promises.items.[].system.usage.value} (7 different values) + held-in-two-hands (x3) + held-in-one-hand (x21) + wornanklets (x1) + worn (x1) + wornshoes (x1) + held-in-one-plus-hands (x1) + worncirclet (x1) + [acBonus] : integer {Book 6 - Broken Promises.items.[].system.acBonus} (3 different values) + 3 (x1) + 2 (x3) + 6 (x4) + [checkPenalty] : integer {Book 6 - Broken Promises.items.[].system.checkPenalty} (3 different values) + -2 (x1) + -1 (x1) + -3 (x4) + [dexCap] : integer {Book 6 - Broken Promises.items.[].system.dexCap} (3 different values) + 2 (x1) + 3 (x1) + 0 (x4) + [speedPenalty] : integer {Book 6 - Broken Promises.items.[].system.speedPenalty} (3 different values) + -5 (x1) + 0 (x3) + -10 (x4) + [strength] : integer {Book 6 - Broken Promises.items.[].system.strength} (3 different values) + 2 (x1) + 1 (x1) + 4 (x4) + [uses] : object {Book 6 - Broken Promises.items.[].system.uses} + autoDestroy : boolean {Book 6 - Broken Promises.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 6 - Broken Promises.items.[].system.uses.max} (same value: 1) + value : integer {Book 6 - Broken Promises.items.[].system.uses.value} (same value: 1) + [ritual] : object {Book 6 - Broken Promises.items.[].system.ritual} + primary : object {Book 6 - Broken Promises.items.[].system.ritual.primary} + check : string {Book 6 - Broken Promises.items.[].system.ritual.primary.check} (4 different values) + Arcana (legendary) or Occultism (legendary) (x2) + Occultism (master) (x1) + Arcana (master) or Occultism (master) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + secondary : object {Book 6 - Broken Promises.items.[].system.ritual.secondary} + casters : integer {Book 6 - Broken Promises.items.[].system.ritual.secondary.casters} (4 different values) + 2 (x2) + 4 (x1) + 6 (x1) + 0 (x1) + checks : string {Book 6 - Broken Promises.items.[].system.ritual.secondary.checks} (5 different values) + Society (x1) + Performance, Society (x1) + Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) + Crafting, Society (x1) + (x1) + [overlays] : object {Book 6 - Broken Promises.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Broken Promises.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 6 - Broken Promises.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 6 - Broken Promises.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 6 - Broken Promises.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 6 - Broken Promises.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 6 - Broken Promises.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 6 - Broken Promises.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 6 - Broken Promises.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 6 - Broken Promises.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 6 - Broken Promises.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Broken Promises.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Broken Promises.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [37gy7l19tik74o4s] : object {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 6 - Broken Promises.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x9) + healing (x9) + manipulate (x9) + vitality (x9) + [7qdtetowq348s9oc] : object {Book 6 - Broken Promises.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 6 - Broken Promises.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 6 - Broken Promises.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 6 - Broken Promises.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 6 - Broken Promises.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 6 - Broken Promises.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 6 - Broken Promises.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 6 - Broken Promises.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 6 - Broken Promises.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 6 - Broken Promises.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x9) + healing (x9) + manipulate (x9) + vitality (x9) + [lfxcoz2d3f8j2zq1] : object {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 6 - Broken Promises.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x9) + healing (x9) + manipulate (x9) + vitality (x9) + [apex] : object {Book 6 - Broken Promises.items.[].system.apex} + attribute : string {Book 6 - Broken Promises.items.[].system.apex.attribute} (2 different values) + dex (x1) + cha (x1) + [frequency] : object {Book 6 - Broken Promises.items.[].system.frequency} + max : integer {Book 6 - Broken Promises.items.[].system.frequency.max} (same value: 1) + per : string {Book 6 - Broken Promises.items.[].system.frequency.per} (2 different values) + day (x2) + round (x2) + value : integer {Book 6 - Broken Promises.items.[].system.frequency.value} (same value: 1) + [selfEffect] : object {Book 6 - Broken Promises.items.[].system.selfEffect} + name : string {Book 6 - Broken Promises.items.[].system.selfEffect.name} (same value: Effect: Warded Casting) + uuid : string {Book 6 - Broken Promises.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Warded Casting) + [mod] : object {Book 6 - Broken Promises.items.[].system.mod} + value : integer {Book 6 - Broken Promises.items.[].system.mod.value} (6 different values) + 32 (x2) + 38 (x1) + 39 (x1) + 41 (x2) + 48 (x1) + 33 (x1) + [proficient] : object {Book 6 - Broken Promises.items.[].system.proficient} + value : integer {Book 6 - Broken Promises.items.[].system.proficient.value} (same value: 0) + [specific] : object {Book 6 - Broken Promises.items.[].system.specific} + [integrated] : mixed + material : object {Book 6 - Broken Promises.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 6 - Broken Promises.items.[].system.specific.runes} + reinforcing : integer {Book 6 - Broken Promises.items.[].system.specific.runes.reinforcing} (same value: 0) + [stackGroup] : string {Book 6 - Broken Promises.items.[].system.stackGroup} (same value: arrows) + type : string {Book 6 - Broken Promises.items.[].type} (10 different values) + melee (x45) + action (x124) + spellcastingEntry (x12) + spell (x253) + weapon (x14) + armor (x6) + consumable (x8) + equipment (x7) + lore (x8) + shield (x2) + [_stats] : object {Book 6 - Broken Promises.items.[]._stats} + compendiumSource : string {Book 6 - Broken Promises.items.[]._stats.compendiumSource} (189 different values) + [flags] : object {Book 6 - Broken Promises.items.[].flags} + pf2e : object {Book 6 - Broken Promises.items.[].flags.pf2e} + linkedWeapon : string {Book 6 - Broken Promises.items.[].flags.pf2e.linkedWeapon} (13 different values) + pcMdAOs6T1huhf1k (x1) + RIE5Ws1CBYpHQtCZ (x1) + l4sEHZaqyz1kUQ95 (x1) + MmnbEXy9FWwuhWIU (x1) + 7zonVNduNgQTkcUe (x1) + fQSHG7Wkydbvpqji (x1) + hUz1Bt93sajJTnQg (x1) + i8XuwjgGCvTaFORz (x1) + EFxhJV27viaJeJvR (x1) + ZmNv9H5jTJd7onVz (x2) + oUAmM1vrjuPEVqvT (x1) + JrQMzt6NgfnCAaOv (x1) + 4YYh61RgLRJVFW9O (x1) + name : string {Book 6 - Broken Promises.name} (all different values) + system : object {Book 6 - Broken Promises.system} + [abilities] : object {Book 6 - Broken Promises.system.abilities} + cha : object {Book 6 - Broken Promises.system.abilities.cha} + mod : integer {Book 6 - Broken Promises.system.abilities.cha.mod} (10 different values) + 8 (x2) + -5 (x2) + 2 (x3) + 6 (x3) + -4 (x2) + 4 (x1) + 7 (x3) + 9 (x1) + 10 (x1) + 5 (x1) + con : object {Book 6 - Broken Promises.system.abilities.con} + mod : integer {Book 6 - Broken Promises.system.abilities.con.mod} (8 different values) + 5 (x4) + 9 (x9) + 0 (x1) + 7 (x1) + 10 (x1) + 8 (x1) + 12 (x1) + 6 (x1) + dex : object {Book 6 - Broken Promises.system.abilities.dex} + mod : integer {Book 6 - Broken Promises.system.abilities.dex.mod} (9 different values) + 9 (x2) + 7 (x3) + 10 (x1) + 8 (x4) + 6 (x2) + 0 (x1) + 5 (x3) + 2 (x2) + 1 (x1) + int : object {Book 6 - Broken Promises.system.abilities.int} + mod : integer {Book 6 - Broken Promises.system.abilities.int.mod} (10 different values) + 0 (x1) + -5 (x2) + 10 (x4) + 3 (x3) + -3 (x2) + -4 (x2) + 5 (x1) + 8 (x2) + 2 (x1) + 7 (x1) + str : object {Book 6 - Broken Promises.system.abilities.str} + mod : integer {Book 6 - Broken Promises.system.abilities.str.mod} (10 different values) + -5 (x2) + 9 (x2) + 10 (x4) + 2 (x1) + 3 (x1) + 8 (x4) + 7 (x1) + 12 (x2) + 11 (x1) + 6 (x1) + wis : object {Book 6 - Broken Promises.system.abilities.wis} + mod : integer {Book 6 - Broken Promises.system.abilities.wis.mod} (8 different values) + 7 (x5) + 5 (x5) + 3 (x3) + 2 (x1) + 6 (x1) + 8 (x2) + 4 (x1) + 9 (x1) + attributes : object {Book 6 - Broken Promises.system.attributes} + ac : object {Book 6 - Broken Promises.system.attributes.ac} + [details] : string {Book 6 - Broken Promises.system.attributes.ac.details} (same value: ) + value : integer {Book 6 - Broken Promises.system.attributes.ac.value} (10 different values) + 45 (x4) + 42 (x2) + 46 (x2) + 43 (x5) + 48 (x2) + 0 (x2) + 28 (x1) + 50 (x2) + 52 (x1) + 54 (x1) + [allSaves] : object {Book 6 - Broken Promises.system.attributes.allSaves} + value : string {Book 6 - Broken Promises.system.attributes.allSaves.value} (3 different values) + (x15) + +1 status to all saves vs. magic (x1) + +2 status to all saves vs. magic (x3) + hp : object {Book 6 - Broken Promises.system.attributes.hp} + details : string {Book 6 - Broken Promises.system.attributes.hp.details} (5 different values) + (x18) + void healing, rejuvenation (x1) + fast healing 20 (x1) + regeneration 50 (x1) + regeneration 25 (x1) + max : integer {Book 6 - Broken Promises.system.attributes.hp.max} (16 different values) + 300 (x1) + 255 (x1) + 315 (x1) + 128 (x1) + 430 (x1) + 400 (x2) + 10 (x2) + 375 (x2) + 380 (x2) + 350 (x2) + 330 (x2) + 500 (x1) + 600 (x1) + 575 (x1) + 540 (x1) + 385 (x1) + temp : integer {Book 6 - Broken Promises.system.attributes.hp.temp} (same value: 0) + value : integer {Book 6 - Broken Promises.system.attributes.hp.value} (16 different values) + 300 (x1) + 255 (x1) + 315 (x1) + 128 (x1) + 430 (x1) + 400 (x2) + 10 (x2) + 375 (x2) + 380 (x2) + 350 (x2) + 330 (x2) + 500 (x1) + 600 (x1) + 575 (x1) + 540 (x1) + 385 (x1) + [tempmax] : integer {Book 6 - Broken Promises.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {Book 6 - Broken Promises.system.attributes.immunities} + Length: min=0 max=11 + Value type: object {Book 6 - Broken Promises.system.attributes.immunities.[]} + type : string {Book 6 - Broken Promises.system.attributes.immunities.[].type} (16 different values) + death-effects (x2) + disease (x4) + paralyzed (x8) + poison (x6) + precision (x2) + unconscious (x2) + mental (x3) + fire (x6) + sleep (x4) + acid (x2) + clumsy (x2) + drained (x2) + enfeebled (x2) + petrified (x2) + polymorph (x2) + stupefied (x2) + [resistances] : array {Book 6 - Broken Promises.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Book 6 - Broken Promises.system.attributes.resistances.[]} + [doubleVs] : array {Book 6 - Broken Promises.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 6 - Broken Promises.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 6 - Broken Promises.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book 6 - Broken Promises.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x2) + ghost-touch (x2) + vitality (x2) + cold-iron (x1) + type : string {Book 6 - Broken Promises.system.attributes.resistances.[].type} (8 different values) + all-damage (x2) + acid (x4) + cold (x5) + electricity (x5) + fire (x3) + physical (x4) + poison (x3) + sonic (x1) + value : integer {Book 6 - Broken Promises.system.attributes.resistances.[].value} (7 different values) + 15 (x8) + 24 (x5) + 20 (x4) + 26 (x4) + 25 (x2) + 10 (x1) + 22 (x3) + [speed] : object {Book 6 - Broken Promises.system.attributes.speed} + [details] : string {Book 6 - Broken Promises.system.attributes.speed.details} (same value: instantaneous movement) + otherSpeeds : array {Book 6 - Broken Promises.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 6 - Broken Promises.system.attributes.speed.otherSpeeds.[]} + type : string {Book 6 - Broken Promises.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x6) + swim (x2) + climb (x2) + burrow (x1) + value : integer {Book 6 - Broken Promises.system.attributes.speed.otherSpeeds.[].value} (7 different values) + 60 (x3) + 25 (x1) + 30 (x2) + 240 (x1) + 200 (x2) + 50 (x1) + 40 (x1) + value : integer {Book 6 - Broken Promises.system.attributes.speed.value} (6 different values) + 0 (x2) + 30 (x8) + 35 (x1) + 25 (x3) + 60 (x4) + 50 (x1) + [weaknesses] : array {Book 6 - Broken Promises.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Book 6 - Broken Promises.system.attributes.weaknesses.[]} + type : string {Book 6 - Broken Promises.system.attributes.weaknesses.[].type} (3 different values) + holy (x4) + sonic (x1) + cold (x2) + value : integer {Book 6 - Broken Promises.system.attributes.weaknesses.[].value} (5 different values) + 20 (x2) + 24 (x2) + 26 (x1) + 25 (x1) + 22 (x1) + [emitsSound] : string {Book 6 - Broken Promises.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 6 - Broken Promises.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {Book 6 - Broken Promises.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 6 - Broken Promises.system.attributes.stealth} + details : string {Book 6 - Broken Promises.system.attributes.stealth.details} (2 different values) +

(legendary) or DC 47 to notice the dagger left in the pool start to move on its own.

(x1) +

(legendary)

(x2) + value : integer {Book 6 - Broken Promises.system.attributes.stealth.value} (3 different values) + 37 (x1) + 40 (x1) + 38 (x1) + details : object {Book 6 - Broken Promises.system.details} + [blurb] : string {Book 6 - Broken Promises.system.details.blurb} (2 different values) + (x18) + Variant fire giant (x1) + [languages] : object {Book 6 - Broken Promises.system.details.languages} + details : string {Book 6 - Broken Promises.system.details.languages.details} (4 different values) + (x16) + telepathy 200 feet (x1) + (can't speak any language) (x1) + can't speak any language (x1) + value : array {Book 6 - Broken Promises.system.details.languages.value} + Length: min=0 max=9 + Value type: string {Book 6 - Broken Promises.system.details.languages.value.[]} (all different values) + level : object {Book 6 - Broken Promises.system.details.level} + value : integer {Book 6 - Broken Promises.system.details.level.value} (9 different values) + 18 (x4) + 21 (x1) + 19 (x3) + 22 (x2) + 20 (x7) + 17 (x2) + 24 (x1) + 23 (x1) + 25 (x1) + [privateNotes] : string {Book 6 - Broken Promises.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 6 - Broken Promises.system.details.publicNotes} (6 different values) +

Dahak's influence in Alseta's Landing created a soul-draining effect that slays unprotected creatures within, transforming them into ghostly creatures known as aiudara wraiths, but these rare undead can rise within modern aiudara portals as well. Each time an individual travels through an aiudara, there's a chance their passage could leave a faint imprint of their subconscious in the network. Normally this imprint simply fades away, but when an aiudara is damaged or the individual is suffering from necromantic contagions, these imprints can accumulate and, in time, coalesce on the Astral Plane or within Alseta's Landing as a full-fledged aiudara wraith. The wraith is forced to live with an incomplete sense of self, always seeking its own memories and swiftly growing violent and vengeful as its quest to reclaim these ephemeral notions constantly meets with failure.

(x1) + (x14) +

Created by Mengkare and powered by a shard of the @UUID[Compendium.pf2e.equipment-srd.Item.Orb of Dragonkind]{Orb of Gold Dragonkind}, this construct is made of sculpted crystal draped in a beautiful gold filigree frame.

(x1) +

The most powerful spawn is Tarrasque, whose legend spread across countless worlds beyond Golarion. Its destruction of the nation of Ninshabur and its march across Avistan in -632 AR culminated in the destruction of the flying Shory city of Kho before this spawn was sealed away in a remote cavern.

+
+

The spawn are titanic terrors of immense size and strength that live only to destroy. Tarrasque and Xotani are but two of Rovagug's spawn. Others, including Chemnosit (the Monarch Worm), Kothogaz (the Dance of Disharmony), and Volnagur (the End-Singer) hold places of horror in the history of various regions, but the most famed is Ulunat (the Unholy First), whose beetle-like carcass remains sprawled in Sothis, the capital of Osirion.

(x1) +

The arthropod monstrosity known as a vazgorlu makes its home on the Astral Plane or inside of a stable portal, ambushing creatures that travel there using dimensional magic.

(x1) +

A monstrosity of living flame and magma, Xotani may be the weakest of Rovagug's spawn, but it remains a formidable threat. Xotani was slain in 2104 AR by an alliance of spellcasters, but recently its deathlike slumber was interrupted. Its corpse twitches, signaling that it might be close to returning.

+
+

The spawn are titanic terrors of immense size and strength that live only to destroy. Tarrasque and Xotani are but two of Rovagug's spawn. Others, including Chemnosit (the Monarch Worm), Kothogaz (the Dance of Disharmony), and Volnagur (the End-Singer) hold places of horror in the history of various regions, but the most famed is Ulunat (the Unholy First), whose beetle-like carcass remains sprawled in Sothis, the capital of Osirion.

(x1) + publication : object {Book 6 - Broken Promises.system.details.publication} + license : string {Book 6 - Broken Promises.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 6 - Broken Promises.system.details.publication.remaster} (same value: False) + title : string {Book 6 - Broken Promises.system.details.publication.title} (same value: Pathfinder #150: Broken Promises) + [description] : string {Book 6 - Broken Promises.system.details.description} (3 different values) +

An elven woman wearing a robe stands in the water. She beckons anyone who enters the room to join her in the pool.

(x1) +

A massive storm stirs in the skies above Breachill and Citadel Altaerein. As specific events begin during the three waves of the manifestation's retribution, the dragonstorm wreaks localized havoc.

(x1) +

A small-scale version of a dragonstorm-a churning vortex of wind infused with fire, acid, lightning, poison, and ice-fills Alseta's Ring.

(x1) + [disable] : string {Book 6 - Broken Promises.system.details.disable} (3 different values) +

@Check[deception|dc:45] (legendary) to pretend to be Erveniss and ask for forgiveness, @Check[diplomacy|dc:45] (legendary) to convince Damurdiel to stand down (elves who are masters in Diplomacy can attempt the check as if they were legendary instead), or @Check[religion|dc:40] (legendary) to call upon Calistria to calm Damurdiel's spirit.

(x1) +

The dragonstorm can't be disabled-only endured. It ends only once the attack on Breachill and Citadel Altaerein is over.

(x1) +

@Check[religion|dc:40|name:Call for Divine Intervention] (legendary) to call out to a non-evil deity for direct intervention to disperse the lesser dragonstorm (prayers to Apsu allow characters who are masters in Religion to attempt the check as if they were legendary instead), @Check[thievery|dc:42|name:Deactivate Vengegate|traits:action:disable-a-device] (legendary) to deactivate Vengegate while the manifestation is forcing it open, or a successful @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (10th level; DC 40) to counteract the lesser dragonstorm.

(x1) + [isComplex] : boolean {Book 6 - Broken Promises.system.details.isComplex} (2 different values) + True (x2) + False (x1) + [reset] : string {Book 6 - Broken Promises.system.details.reset} (2 different values) +

Damurdiel's spirit subsides once she is destroyed or if she manages to reduce a creature to 0 Hit Points. She returns after 1 minute.

(x1) + (x2) + [routine] : string {Book 6 - Broken Promises.system.details.routine} (3 different values) +

(3 actions) The haunt attempts to Strike with the dagger.

(x1) + (x1) +

(1 action) On its initiative, the lesser dragonstorm reaches out and blasts all creatures within Alseta's Ring. Affected creatures take @Damage[2d8[acid],2d8[cold],2d8[electricity],2d8[fire],2d8[poison]]{10d8 damage} (@Check[reflex|dc:46|basic]), evenly split between acid, cold, fire, electricity, and poison. Creatures that fail their save are pulled 20 feet toward the center of Alseta's Ring (or are knocked prone and pulled 30 feet on a critical failure). After 10 rounds, the lesser dragonstorm is destroyed, but a much greater dragonstorm manifests in the surrounding region-see The Dragonstorm.

(x1) + [initiative] : object {Book 6 - Broken Promises.system.initiative} + statistic : string {Book 6 - Broken Promises.system.initiative.statistic} (same value: perception) + [perception] : object {Book 6 - Broken Promises.system.perception} + details : string {Book 6 - Broken Promises.system.perception.details} (3 different values) + (x16) + smoke vision (x2) + blindsight (precise) 120 feet (x1) + mod : integer {Book 6 - Broken Promises.system.perception.mod} (10 different values) + 33 (x3) + 30 (x2) + 35 (x2) + 39 (x4) + 36 (x2) + 29 (x2) + 46 (x1) + 40 (x1) + 32 (x1) + 48 (x1) + senses : array {Book 6 - Broken Promises.system.perception.senses} + Length: min=0 max=2 + Value type: object {Book 6 - Broken Promises.system.perception.senses.[]} + type : string {Book 6 - Broken Promises.system.perception.senses.[].type} (5 different values) + darkvision (x11) + lifesense (x1) + truesight (x1) + low-light-vision (x2) + scent (x4) + [acuity] : string {Book 6 - Broken Promises.system.perception.senses.[].acuity} (2 different values) + precise (x2) + imprecise (x4) + [range] : integer {Book 6 - Broken Promises.system.perception.senses.[].range} (2 different values) + 60 (x3) + 120 (x3) + [resources] : object {Book 6 - Broken Promises.system.resources} + [focus] : object {Book 6 - Broken Promises.system.resources.focus} + max : integer {Book 6 - Broken Promises.system.resources.focus.max} (2 different values) + 1 (x8) + 3 (x2) + value : integer {Book 6 - Broken Promises.system.resources.focus.value} (2 different values) + 1 (x8) + 3 (x2) + saves : object {Book 6 - Broken Promises.system.saves} + fortitude : object {Book 6 - Broken Promises.system.saves.fortitude} + saveDetail : string {Book 6 - Broken Promises.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 6 - Broken Promises.system.saves.fortitude.value} (12 different values) + 33 (x3) + 30 (x3) + 26 (x1) + 39 (x1) + 0 (x2) + 36 (x5) + 17 (x1) + 35 (x1) + 32 (x2) + 42 (x1) + 37 (x1) + 47 (x1) + reflex : object {Book 6 - Broken Promises.system.saves.reflex} + saveDetail : string {Book 6 - Broken Promises.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 6 - Broken Promises.system.saves.reflex.value} (11 different values) + 37 (x2) + 30 (x1) + 33 (x7) + 26 (x3) + 36 (x2) + 27 (x1) + 0 (x2) + 28 (x1) + 19 (x1) + 29 (x1) + 34 (x1) + will : object {Book 6 - Broken Promises.system.saves.will} + saveDetail : string {Book 6 - Broken Promises.system.saves.will.saveDetail} (same value: ) + value : integer {Book 6 - Broken Promises.system.saves.will.value} (13 different values) + 33 (x2) + 27 (x2) + 36 (x3) + 35 (x1) + 30 (x3) + 0 (x2) + 19 (x1) + 32 (x1) + 29 (x2) + 31 (x1) + 39 (x2) + 38 (x1) + 42 (x1) + [skills] : object {Book 6 - Broken Promises.system.skills} + [acrobatics] : object {Book 6 - Broken Promises.system.skills.acrobatics} + base : integer {Book 6 - Broken Promises.system.skills.acrobatics.base} (6 different values) + 35 (x1) + 31 (x1) + 32 (x2) + 37 (x1) + 38 (x1) + 47 (x1) + [arcana] : object {Book 6 - Broken Promises.system.skills.arcana} + base : integer {Book 6 - Broken Promises.system.skills.arcana.base} (9 different values) + 31 (x1) + 40 (x1) + 30 (x1) + 41 (x1) + 35 (x1) + 32 (x2) + 42 (x1) + 45 (x1) + 38 (x2) + [stealth] : object {Book 6 - Broken Promises.system.skills.stealth} + base : integer {Book 6 - Broken Promises.system.skills.stealth.base} (2 different values) + 35 (x2) + 34 (x2) + [athletics] : object {Book 6 - Broken Promises.system.skills.athletics} + base : integer {Book 6 - Broken Promises.system.skills.athletics.base} (10 different values) + 35 (x2) + 37 (x1) + 28 (x1) + 36 (x2) + 33 (x2) + 38 (x2) + 42 (x1) + 45 (x1) + 50 (x1) + 41 (x1) + [diplomacy] : object {Book 6 - Broken Promises.system.skills.diplomacy} + base : integer {Book 6 - Broken Promises.system.skills.diplomacy.base} (6 different values) + 36 (x1) + 38 (x2) + 37 (x1) + 48 (x1) + 43 (x1) + 30 (x1) + [occultism] : object {Book 6 - Broken Promises.system.skills.occultism} + base : integer {Book 6 - Broken Promises.system.skills.occultism.base} (4 different values) + 40 (x2) + 34 (x2) + 35 (x1) + 38 (x1) + [religion] : object {Book 6 - Broken Promises.system.skills.religion} + base : integer {Book 6 - Broken Promises.system.skills.religion.base} (4 different values) + 36 (x1) + 28 (x1) + 40 (x1) + 38 (x1) + [intimidation] : object {Book 6 - Broken Promises.system.skills.intimidation} + base : integer {Book 6 - Broken Promises.system.skills.intimidation.base} (7 different values) + 35 (x1) + 38 (x1) + 32 (x2) + 33 (x2) + 45 (x1) + 48 (x1) + 43 (x1) + [deception] : object {Book 6 - Broken Promises.system.skills.deception} + base : integer {Book 6 - Broken Promises.system.skills.deception.base} (5 different values) + 38 (x2) + 34 (x2) + 32 (x1) + 42 (x1) + 45 (x1) + [society] : object {Book 6 - Broken Promises.system.skills.society} + base : integer {Book 6 - Broken Promises.system.skills.society.base} (5 different values) + 34 (x1) + 36 (x1) + 38 (x2) + 43 (x1) + 30 (x1) + [crafting] : object {Book 6 - Broken Promises.system.skills.crafting} + base : integer {Book 6 - Broken Promises.system.skills.crafting.base} (same value: 39) + [medicine] : object {Book 6 - Broken Promises.system.skills.medicine} + base : integer {Book 6 - Broken Promises.system.skills.medicine.base} (3 different values) + 38 (x1) + 34 (x1) + 36 (x1) + [nature] : object {Book 6 - Broken Promises.system.skills.nature} + base : integer {Book 6 - Broken Promises.system.skills.nature.base} (same value: 32) + [survival] : object {Book 6 - Broken Promises.system.skills.survival} + base : integer {Book 6 - Broken Promises.system.skills.survival.base} (same value: 28) + [thievery] : object {Book 6 - Broken Promises.system.skills.thievery} + base : integer {Book 6 - Broken Promises.system.skills.thievery.base} (same value: 32) + traits : object {Book 6 - Broken Promises.system.traits} + rarity : string {Book 6 - Broken Promises.system.traits.rarity} (3 different values) + rare (x7) + common (x4) + unique (x11) + size : object {Book 6 - Broken Promises.system.traits.size} + value : string {Book 6 - Broken Promises.system.traits.size.value} (4 different values) + med (x13) + huge (x2) + lg (x2) + grg (x5) + value : array {Book 6 - Broken Promises.system.traits.value} + Length: min=1 max=9 + Value type: string {Book 6 - Broken Promises.system.traits.value.[]} (29 different values) + [creatureType] : string {Book 6 - Broken Promises.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 6 - Broken Promises.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [customModifiers] : object {Book 6 - Broken Promises.system.customModifiers} + [spellcasting] : object {Book 6 - Broken Promises.system.spellcasting} + rituals : object {Book 6 - Broken Promises.system.spellcasting.rituals} + dc : integer {Book 6 - Broken Promises.system.spellcasting.rituals.dc} (2 different values) + 45 (x1) + 44 (x1) + type : string {Book 6 - Broken Promises.type} (2 different values) + npc (x19) + hazard (x3) + prototypeToken : object {Book 6 - Broken Promises.prototypeToken} + name : string {Book 6 - Broken Promises.prototypeToken.name} (same value: Xotani) \ No newline at end of file diff --git a/output/pf2e/packs/Book 6 - Ghost King's Rage.txt b/output/pf2e/packs/Book 6 - Ghost King's Rage.txt new file mode 100644 index 0000000..8091666 --- /dev/null +++ b/output/pf2e/packs/Book 6 - Ghost King's Rage.txt @@ -0,0 +1,2111 @@ +Book 6 - 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Ghost King's Rage.items.[].system.counteraction} (2 different values) + False (x331) + True (x23) + [damage] : object {Book 6 - Ghost King's Rage.items.[].system.damage} + [0] : object {Book 6 - Ghost King's Rage.items.[].system.damage.0} + [applyMod] : mixed + boolean {Book 6 - Ghost King's Rage.items.[].system.damage.0.applyMod} (2 different values) + False (x61) + True (x13) + string {Book 6 - Ghost King's Rage.items.[].system.damage.0.applyMod} (same value: 0) + [category] : string {Book 6 - Ghost King's Rage.items.[].system.damage.0.category} (same value: persistent) + formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.0.formula} (30 different values) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x88) + healing (x11) + [materials] : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.damage.0.type} (13 different values) + force (x8) + spirit (x9) + void (x17) + untyped (x10) + cold (x10) + bludgeoning (x1) + mental (x11) + bleed (x1) + fire (x11) + vitality (x7) + slashing (x5) + acid (x4) + sonic (x1) + [damageType] : string {Book 6 - Ghost King's Rage.items.[].system.damage.damageType} (3 different values) + piercing (x15) + slashing (x6) + bludgeoning (x4) + [dice] : integer {Book 6 - Ghost King's Rage.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 6 - Ghost King's Rage.items.[].system.damage.die} (4 different values) + d6 (x7) + d8 (x7) + d4 (x10) + d10 (x1) + [v1pnjhfu6e9akqe0] : object {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [S01QYJk4ki5zDbr9] : object {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.formula} (same value: 4d8) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.damage.S01QYJk4ki5zDbr9.type} (same value: bludgeoning) + [lI9EQaXqSWU8wuZI] : object {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.formula} (same value: 10d6) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.damage.lI9EQaXqSWU8wuZI.type} (same value: vitality) + [pX92NmS2GoYpHJrp] : object {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.formula} (same value: 4d10) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.damage.pX92NmS2GoYpHJrp.type} (same value: sonic) + [bmKxkM6C7wpQlsxf] : object {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.applyMod} (same value: True) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.formula} (same value: ) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.damage.bmKxkM6C7wpQlsxf.type} (same value: void) + [F7dmCJUYa7dzGz9n] : object {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.formula} (same value: 2d6) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.damage.F7dmCJUYa7dzGz9n.type} (same value: slashing) + [Xf082AUJaiQvTqg7] : object {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.applyMod} (same value: True) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.formula} (same value: 1d4) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.damage.Xf082AUJaiQvTqg7.type} (same value: bludgeoning) + [1] : object {Book 6 - Ghost King's Rage.items.[].system.damage.1} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.damage.1.formula} (same value: 9d6) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {Book 6 - Ghost King's Rage.items.[].system.damage.1.type} (same value: slashing) + [defense] : object {Book 6 - Ghost King's Rage.items.[].system.defense} + save : object {Book 6 - Ghost King's Rage.items.[].system.defense.save} + basic : boolean {Book 6 - Ghost King's Rage.items.[].system.defense.save.basic} (2 different values) + True (x54) + False (x73) + statistic : string {Book 6 - Ghost King's Rage.items.[].system.defense.save.statistic} (3 different values) + fortitude (x70) + will (x42) + reflex (x15) + [duration] : object {Book 6 - Ghost King's Rage.items.[].system.duration} + [sustained] : boolean {Book 6 - Ghost King's Rage.items.[].system.duration.sustained} (2 different values) + False (x316) + True (x38) + value : mixed + string {Book 6 - Ghost King's Rage.items.[].system.duration.value} (18 different values) + (x171) + up to 10 minutes (x2) + 10 minutes (x31) + 1 hour (x28) + 5 minutes (x9) + 1 minute (x68) + varies (x7) + 1 or more rounds (x1) + 8 hours (x9) + until the next time you make your daily preparations (x6) + 1 day (x3) + 1 round (x3) + 1 round or sustained up to 1 minute (x2) + until the start of your next turn (x6) + unlimited (x1) + until the end of your turn (x2) + 20 minutes (x4) + 1 year (x1) + integer {Book 6 - Ghost King's Rage.items.[].system.duration.value} (same value: 0) + [heightening] : object {Book 6 - Ghost King's Rage.items.[].system.heightening} + [damage] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.damage} + [0] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.0} (10 different values) + 2d6 (x23) + 1d4 (x13) + 1d6 (x18) + 1d10 (x9) + 10 (x2) + 1d8 (x10) + 2d4 (x4) + 1d12 (x1) + 2d8 (x1) + 1d8+4 (x1) + [v1pnjhfu6e9akqe0] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [lI9EQaXqSWU8wuZI] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.lI9EQaXqSWU8wuZI} (same value: 2d6) + [pX92NmS2GoYpHJrp] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.pX92NmS2GoYpHJrp} (same value: 1d10) + [bmKxkM6C7wpQlsxf] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.bmKxkM6C7wpQlsxf} (same value: 1d6) + [F7dmCJUYa7dzGz9n] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.F7dmCJUYa7dzGz9n} (same value: 2d6) + [Xf082AUJaiQvTqg7] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.Xf082AUJaiQvTqg7} (same value: 1d4) + [1] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.damage.1} (same value: 1d6) + [interval] : integer {Book 6 - Ghost King's Rage.items.[].system.heightening.interval} (2 different values) + 1 (x91) + 2 (x18) + [type] : string {Book 6 - Ghost King's Rage.items.[].system.heightening.type} (2 different values) + interval (x109) + fixed (x47) + [levels] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels} + [5] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.5} + [target] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.5.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.5.target.value} (same value: 1 specific object or type of object, or a specific creature or ancestry) + [range] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.5.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x4) + 120 feet (x3) + [3] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.3} + [target] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.3.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.3.target.value} (3 different values) + 10 objects (x6) + 1 object of 3 bulk or less, or 1 creature (x1) + 1 willing creature (x4) + [range] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.3.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x3) + touch (x4) + [6] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.6} + target : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.6.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.6.target.value} (2 different values) + any number of objects (x6) + 10 creatures (x7) + [range] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.6.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + [9] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9} + [damage] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.damage} + 0 : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.damage.0.formula} (same value: 8d8) + type : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.damage.0.type} (same value: bludgeoning) + target : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.9.target.value} (3 different values) + up to 5 creatures (x1) + 10 creatures that aren't on their home plane (x1) + 5 creatures (x1) + [7] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7} + [area] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7.area} + areaType : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7.area.areaType} (same value: cone) + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7.area.value} (same value: 60) + target : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.7.target.value} (3 different values) + 6 creatures (x5) + 10 creatures (x1) + 5 creatures (x5) + [4] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.4} + target : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.4.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.4.target.value} (3 different values) + 10 creatures you know by name and have met in person (x1) + 10 willing living creatures (x1) + 2 creatures (x5) + [range] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.4.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + [8] : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.8} + target : object {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.8.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [level] : object {Book 6 - Ghost King's Rage.items.[].system.level} + value : integer {Book 6 - Ghost King's Rage.items.[].system.level.value} (15 different values) + 8 (x6) + 7 (x16) + 6 (x27) + 5 (x34) + 4 (x43) + 3 (x38) + 2 (x58) + 1 (x129) + 19 (x2) + 0 (x35) + 10 (x1) + 11 (x2) + 9 (x5) + 20 (x2) + 18 (x1) + [location] : object {Book 6 - Ghost King's Rage.items.[].system.location} + [heightenedLevel] : integer {Book 6 - Ghost King's Rage.items.[].system.location.heightenedLevel} (9 different values) + 9 (x10) + 4 (x15) + 5 (x13) + 2 (x14) + 3 (x9) + 8 (x7) + 7 (x10) + 6 (x5) + 1 (x3) + [value] : string {Book 6 - Ghost King's Rage.items.[].system.location.value} (23 different values) + [uses] : object {Book 6 - Ghost King's Rage.items.[].system.location.uses} + max : integer {Book 6 - Ghost King's Rage.items.[].system.location.uses.max} (3 different values) + 2 (x2) + 3 (x7) + 1 (x1) + value : integer {Book 6 - Ghost King's Rage.items.[].system.location.uses.value} (3 different values) + 2 (x2) + 3 (x7) + 1 (x1) + [range] : mixed + object {Book 6 - Ghost King's Rage.items.[].system.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.range.value} (12 different values) + (x92) + 30 feet (x87) + touch (x81) + 500 feet (x11) + 120 feet (x40) + 60 feet (x31) + 100 miles (x2) + varies (x5) + planetary (x1) + 10 feet (x2) + 30-foot cone (x1) + 40 feet (x1) + integer {Book 6 - Ghost King's Rage.items.[].system.range} (2 different values) + 30 (x3) + 120 (x1) + [requirements] : string {Book 6 - Ghost King's Rage.items.[].system.requirements} (5 different values) + (x350) + You're a living creature (x1) + You can bleed (x1) + 3 gp silver bell focus (x1) + An effect would deal physical or energy damage to you or a creature in range. (x1) + [target] : object {Book 6 - Ghost King's Rage.items.[].system.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.target.value} (44 different values) + [time] : object {Book 6 - Ghost King's Rage.items.[].system.time} + value : string {Book 6 - Ghost King's Rage.items.[].system.time.value} (10 different values) + 2 (x270) + 1 day (x3) + 1 minute (x15) + 10 minutes (x15) + 3 (x13) + reaction (x16) + 1 (x10) + 1 to 3 (x9) + 1 hour (x2) + 3 days (x1) + [ritual] : object {Book 6 - Ghost King's Rage.items.[].system.ritual} + primary : object {Book 6 - Ghost King's Rage.items.[].system.ritual.primary} + check : string {Book 6 - Ghost King's Rage.items.[].system.ritual.primary.check} (5 different values) + Occultism (master) (x1) + Occultism (master) or Religion (master) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + Occultism (expert) or Religion (expert) (x1) + Religion (x1) + secondary : object {Book 6 - Ghost King's Rage.items.[].system.ritual.secondary} + casters : integer {Book 6 - Ghost King's Rage.items.[].system.ritual.secondary.casters} (3 different values) + 2 (x1) + 1 (x3) + 0 (x1) + checks : string {Book 6 - Ghost King's Rage.items.[].system.ritual.secondary.checks} (5 different values) + Performance, Society (x1) + Occultism or Religion (whichever is used for the primary check) (x1) + Religion (x1) + Occultism or Religion (whichever isn't used for the primary check) (x1) + Crafting, Performance (x1) + [baseItem] : string {Book 6 - Ghost King's Rage.items.[].system.baseItem} (21 different values) + [bulk] : object {Book 6 - Ghost King's Rage.items.[].system.bulk} + value : mixed + integer {Book 6 - Ghost King's Rage.items.[].system.bulk.value} (5 different values) + 0 (x3) + 1 (x15) + 3 (x1) + 2 (x5) + 4 (x1) + float {Book 6 - Ghost King's Rage.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 6 - Ghost King's Rage.items.[].system.equipped} + carryType : string {Book 6 - Ghost King's Rage.items.[].system.equipped.carryType} (2 different values) + worn (x42) + held (x3) + [invested] : mixed + [handsHeld] : integer {Book 6 - Ghost King's Rage.items.[].system.equipped.handsHeld} (2 different values) + 0 (x38) + 1 (x3) + [inSlot] : boolean {Book 6 - Ghost King's Rage.items.[].system.equipped.inSlot} (2 different values) + True (x7) + False (x1) + [hardness] : integer {Book 6 - Ghost King's Rage.items.[].system.hardness} (4 different values) + 0 (x42) + 13 (x1) + 10 (x1) + 20 (x1) + [hp] : object {Book 6 - Ghost King's Rage.items.[].system.hp} + max : integer {Book 6 - Ghost King's Rage.items.[].system.hp.max} (4 different values) + 0 (x42) + 104 (x1) + 60 (x1) + 160 (x1) + value : integer {Book 6 - Ghost King's Rage.items.[].system.hp.value} (4 different values) + 0 (x42) + 104 (x1) + 60 (x1) + 160 (x1) + [material] : object {Book 6 - Ghost King's Rage.items.[].system.material} + [grade] : string {Book 6 - Ghost King's Rage.items.[].system.material.grade} (same value: standard) + [type] : string {Book 6 - Ghost King's Rage.items.[].system.material.type} (same value: adamantine) + [price] : object {Book 6 - Ghost King's Rage.items.[].system.price} + value : object {Book 6 - Ghost King's Rage.items.[].system.price.value} + [gp] : integer {Book 6 - Ghost King's Rage.items.[].system.price.value.gp} (13 different values) + 40000 (x2) + 2 (x4) + 1000 (x1) + 18 (x1) + 1 (x6) + 1350 (x1) + 3 (x2) + 67000 (x1) + 70000 (x1) + 8 (x2) + 30 (x1) + 1400 (x1) + 24000 (x1) + [sp] : integer {Book 6 - Ghost King's Rage.items.[].system.price.value.sp} (4 different values) + 1 (x8) + 5 (x1) + 2 (x9) + 3 (x1) + [quantity] : integer {Book 6 - Ghost King's Rage.items.[].system.quantity} (2 different values) + 1 (x41) + 4 (x4) + [size] : string {Book 6 - Ghost King's Rage.items.[].system.size} (2 different values) + lg (x1) + med (x44) + [usage] : object {Book 6 - Ghost King's Rage.items.[].system.usage} + value : string {Book 6 - Ghost King's Rage.items.[].system.usage.value} (3 different values) + worn (x2) + held-in-one-hand (x28) + held-in-two-hands (x4) + [attack] : object {Book 6 - Ghost King's Rage.items.[].system.attack} + value : string {Book 6 - Ghost King's Rage.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 6 - Ghost King's Rage.items.[].system.attackEffects} + value : array {Book 6 - Ghost King's Rage.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.attackEffects.value.[]} (14 different values) + aquatic-advantage (x3) + rancid-bloat (x1) + overwhelming-ectoplasm (x2) + improved-grab (x3) + spirit-touch (x6) + blessed-armaments (x2) + invasive-thoughts (x2) + vampire-vetalarana-manipulator-paralyzing-claws (x1) + grab (x1) + corpsekiller (x2) + final-rest (x4) + siphon-soul (x2) + feed (x1) + cold-beyond-cold (x1) + [custom] : string {Book 6 - Ghost King's Rage.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Book 6 - Ghost King's Rage.items.[].system.bonus} + value : integer {Book 6 - Ghost King's Rage.items.[].system.bonus.value} (19 different values) + 36 (x2) + 0 (x25) + 30 (x4) + 26 (x1) + 33 (x18) + 38 (x4) + 31 (x5) + 28 (x4) + 27 (x1) + 35 (x2) + 39 (x1) + 32 (x7) + 34 (x2) + 25 (x9) + 43 (x1) + 41 (x2) + 19 (x1) + 40 (x1) + 29 (x2) + [damageRolls] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls} + [CUGqqxBhFxGcJFME] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.CUGqqxBhFxGcJFME} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.CUGqqxBhFxGcJFME.damage} (same value: 4d8+18) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.CUGqqxBhFxGcJFME.damageType} (same value: slashing) + [ACXEVJLJEc4401Yp] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ACXEVJLJEc4401Yp} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ACXEVJLJEc4401Yp.damage} (same value: 2d8+14) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ACXEVJLJEc4401Yp.damageType} (same value: slashing) + [MxDfQhHhU9BPnAq6] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MxDfQhHhU9BPnAq6} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MxDfQhHhU9BPnAq6.damage} (same value: 2d6+14) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MxDfQhHhU9BPnAq6.damageType} (same value: piercing) + [Um0JsgTDgON5Bp24] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Um0JsgTDgON5Bp24} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Um0JsgTDgON5Bp24.damage} (same value: 1d6+14) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Um0JsgTDgON5Bp24.damageType} (same value: piercing) + [IgyeY1y1QSY1MAe7] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IgyeY1y1QSY1MAe7} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IgyeY1y1QSY1MAe7.damage} (same value: 3d12+19) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IgyeY1y1QSY1MAe7.damageType} (same value: bludgeoning) + [BXvg2s54fAWaYhlz] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.BXvg2s54fAWaYhlz} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.BXvg2s54fAWaYhlz.damage} (same value: 4d10+22) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.BXvg2s54fAWaYhlz.damageType} (same value: bludgeoning) + [DhHvK1jwXobkKy8Z] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DhHvK1jwXobkKy8Z} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DhHvK1jwXobkKy8Z.damage} (same value: 3d4+8) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DhHvK1jwXobkKy8Z.damageType} (same value: piercing) + [DR10Wv5lZieNIPlX] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DR10Wv5lZieNIPlX} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DR10Wv5lZieNIPlX.damage} (same value: 1d4+8) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.DR10Wv5lZieNIPlX.damageType} (same value: bludgeoning) + [36j3XgFMKah4XuUP] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.36j3XgFMKah4XuUP} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.36j3XgFMKah4XuUP.damage} (same value: 3d4+8) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.36j3XgFMKah4XuUP.damageType} (same value: piercing) + [jCyIPBB6LdSYHhp1] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.jCyIPBB6LdSYHhp1} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.jCyIPBB6LdSYHhp1.damage} (same value: 3d8+15) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.jCyIPBB6LdSYHhp1.damageType} (same value: piercing) + [2iTn519IV1eM6oeP] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.2iTn519IV1eM6oeP} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.2iTn519IV1eM6oeP.damage} (same value: 2d8+15) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.2iTn519IV1eM6oeP.damageType} (same value: bludgeoning) + [G1iw8xwJifDIDWHm] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.G1iw8xwJifDIDWHm} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.G1iw8xwJifDIDWHm.damage} (same value: 3d8+15) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.G1iw8xwJifDIDWHm.damageType} (same value: piercing) + [MXYunjjsnHVWzoMz] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MXYunjjsnHVWzoMz} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MXYunjjsnHVWzoMz.damage} (same value: 4d12+14) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MXYunjjsnHVWzoMz.damageType} (same value: bludgeoning) + [33wYEHp5zBlOiz1S] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.33wYEHp5zBlOiz1S} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.33wYEHp5zBlOiz1S.damage} (same value: 3d12+10) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.33wYEHp5zBlOiz1S.damageType} (same value: bludgeoning) + [kKMtgP3vK4oXQmjM] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.kKMtgP3vK4oXQmjM} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.kKMtgP3vK4oXQmjM.damage} (same value: 3d10+14) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.kKMtgP3vK4oXQmjM.damageType} (same value: piercing) + [dPV8frbBkWJgT1ns] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.dPV8frbBkWJgT1ns} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.dPV8frbBkWJgT1ns.damage} (same value: 3d10+14) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.dPV8frbBkWJgT1ns.damageType} (same value: piercing) + [nRt3e7rDsGbz40G2] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nRt3e7rDsGbz40G2} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nRt3e7rDsGbz40G2.damage} (same value: 3d6+14) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nRt3e7rDsGbz40G2.damageType} (same value: bludgeoning) + [o7YxXPCNxW1UNLNy] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.o7YxXPCNxW1UNLNy} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.o7YxXPCNxW1UNLNy.damage} (same value: 1d6+14) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.o7YxXPCNxW1UNLNy.damageType} (same value: piercing) + [4nSl4N8OHXdJZKRx] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4nSl4N8OHXdJZKRx} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4nSl4N8OHXdJZKRx.damage} (same value: 4d4) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4nSl4N8OHXdJZKRx.damageType} (same value: cold) + [IElzcVv8sjF8wMYp] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IElzcVv8sjF8wMYp} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IElzcVv8sjF8wMYp.damage} (same value: 3d4+12) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.IElzcVv8sjF8wMYp.damageType} (same value: piercing) + [d5xHOQwN5e2oKN2X] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.d5xHOQwN5e2oKN2X} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.d5xHOQwN5e2oKN2X.damage} (same value: 4d4) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.d5xHOQwN5e2oKN2X.damageType} (same value: cold) + [phqkuCKF8TvroFWF] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.phqkuCKF8TvroFWF} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.phqkuCKF8TvroFWF.damage} (same value: 1d4+12) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.phqkuCKF8TvroFWF.damageType} (same value: piercing) + [deLAq6BQummo8UYc] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.deLAq6BQummo8UYc} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.deLAq6BQummo8UYc.damage} (same value: 3d8+18) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.deLAq6BQummo8UYc.damageType} (same value: piercing) + [t52cffiIDD1to0MU] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.t52cffiIDD1to0MU} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.t52cffiIDD1to0MU.damage} (same value: 2d8) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.t52cffiIDD1to0MU.damageType} (same value: mental) + [6JoXSF2qrQk5ycK8] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.6JoXSF2qrQk5ycK8} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.6JoXSF2qrQk5ycK8.damage} (same value: 2d8+13) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.6JoXSF2qrQk5ycK8.damageType} (same value: piercing) + [wLXfA7gMA1ZD7JC3] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3.damage} (same value: 2d8) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3.damageType} (same value: mental) + [utQrT9dnTPl96zNo] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.utQrT9dnTPl96zNo} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.utQrT9dnTPl96zNo.damage} (same value: 4d10+16) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.utQrT9dnTPl96zNo.damageType} (same value: slashing) + [Z3ghDg6QM711n0p4] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Z3ghDg6QM711n0p4} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Z3ghDg6QM711n0p4.damage} (same value: 3d6+15) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Z3ghDg6QM711n0p4.damageType} (same value: bludgeoning) + [5mZEEgPUkeYidJU2] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5mZEEgPUkeYidJU2} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5mZEEgPUkeYidJU2.damage} (2 different values) + 3d4+12 (x1) + 2d4+6 (x1) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5mZEEgPUkeYidJU2.damageType} (same value: bludgeoning) + [0] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.0} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.0.damage} (3 different values) + 3d12 + 12 (x1) + 3d10 + 12 (x1) + 3d10+16 (x1) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x1) + piercing (x1) + void (x1) + [YEyXUx7OV9yLAI9x] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.YEyXUx7OV9yLAI9x} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.YEyXUx7OV9yLAI9x.damage} (same value: 6d12+41) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.YEyXUx7OV9yLAI9x.damageType} (same value: piercing) + [RJKuUfTFBgtnVcF6] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.RJKuUfTFBgtnVcF6} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.RJKuUfTFBgtnVcF6.damage} (same value: 3d8+15) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.RJKuUfTFBgtnVcF6.damageType} (same value: slashing) + [cbDkuLEX0os7vyVP] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.cbDkuLEX0os7vyVP} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.cbDkuLEX0os7vyVP.damage} (same value: 3d4+7) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.cbDkuLEX0os7vyVP.damageType} (same value: piercing) + [SVPf9V5TCKqR63Bv] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SVPf9V5TCKqR63Bv} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SVPf9V5TCKqR63Bv.damage} (same value: 3d4+7) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SVPf9V5TCKqR63Bv.damageType} (same value: piercing) + [8JlcNAiUjQQJ5UxS] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS.damage} (same value: 3d6+12) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS.damageType} (same value: piercing) + [9JhJiB07ULv8iD2U] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.9JhJiB07ULv8iD2U} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.9JhJiB07ULv8iD2U.damage} (same value: 1d4+12) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.9JhJiB07ULv8iD2U.damageType} (same value: piercing) + [MJtbHLt3OQSZN9BX] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MJtbHLt3OQSZN9BX} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MJtbHLt3OQSZN9BX.damage} (same value: 1d4+12) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.MJtbHLt3OQSZN9BX.damageType} (same value: piercing) + [ET3PRJGIwWkMEeBM] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ET3PRJGIwWkMEeBM} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ET3PRJGIwWkMEeBM.damage} (same value: 3d8+17) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ET3PRJGIwWkMEeBM.damageType} (same value: slashing) + [OerCp3ItqMwBYb2x] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.OerCp3ItqMwBYb2x} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.OerCp3ItqMwBYb2x.damage} (same value: 2d10) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.OerCp3ItqMwBYb2x.damageType} (same value: fire) + [aVpxlsxcW2xWMytm] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.aVpxlsxcW2xWMytm} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.aVpxlsxcW2xWMytm.damage} (same value: 2d8+17) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.aVpxlsxcW2xWMytm.damageType} (same value: bludgeoning) + [r38oRv5WdB5bbVK7] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.r38oRv5WdB5bbVK7} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.r38oRv5WdB5bbVK7.damage} (same value: 2d10) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.r38oRv5WdB5bbVK7.damageType} (same value: fire) + [SplCF9GhDCXfm38u] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SplCF9GhDCXfm38u} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SplCF9GhDCXfm38u.damage} (same value: 3d6+17) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.SplCF9GhDCXfm38u.damageType} (same value: piercing) + [TgYfGiqHWy5OWDYq] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.TgYfGiqHWy5OWDYq} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.TgYfGiqHWy5OWDYq.damage} (same value: 2d10) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.TgYfGiqHWy5OWDYq.damageType} (same value: fire) + [tRGPL7h6njGyLyUS] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tRGPL7h6njGyLyUS} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tRGPL7h6njGyLyUS.damage} (same value: 3d8+13) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tRGPL7h6njGyLyUS.damageType} (same value: slashing) + [UYh1IFCfNSbJb9qz] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.UYh1IFCfNSbJb9qz} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.UYh1IFCfNSbJb9qz.damage} (same value: 3d6+13) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.UYh1IFCfNSbJb9qz.damageType} (same value: bludgeoning) + [WLcYt4OrZIT3znRV] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.WLcYt4OrZIT3znRV} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.WLcYt4OrZIT3znRV.damage} (same value: 3d6+13) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.WLcYt4OrZIT3znRV.damageType} (same value: bludgeoning) + [xQ1ypxiHNYNH1YD0] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0.damage} (same value: 1d8+8) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0.damageType} (same value: piercing) + [GTXYXroFKS7jQzzD] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.GTXYXroFKS7jQzzD} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.GTXYXroFKS7jQzzD.damage} (same value: 3d4+18) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.GTXYXroFKS7jQzzD.damageType} (same value: piercing) + [4YWPkuRygqNe0O74] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4YWPkuRygqNe0O74} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4YWPkuRygqNe0O74.damage} (same value: 3d4+18) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.4YWPkuRygqNe0O74.damageType} (same value: piercing) + [5wWY2j06p99KmndK] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5wWY2j06p99KmndK} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5wWY2j06p99KmndK.damage} (same value: 6d10+48) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.5wWY2j06p99KmndK.damageType} (same value: piercing) + [lniYAkjSR4N6MPdi] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.lniYAkjSR4N6MPdi} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.lniYAkjSR4N6MPdi.damage} (same value: 2d10) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.lniYAkjSR4N6MPdi.damageType} (same value: cold) + [VskRr3jkmhUgh2WK] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VskRr3jkmhUgh2WK} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VskRr3jkmhUgh2WK.damage} (same value: 4d10+22) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VskRr3jkmhUgh2WK.damageType} (same value: slashing) + [1] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1.damage} (same value: 1d10) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1.damageType} (same value: bleed) + [ei3gjdkkltavh4cr2sww] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damage} (same value: 3d10+16) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damageType} (same value: void) + [nu6jqckfio7b1q2apiio] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nu6jqckfio7b1q2apiio} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damage} (same value: 3d12+16) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damageType} (same value: void) + [1RYdxz4S215Mf8PU] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1RYdxz4S215Mf8PU} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1RYdxz4S215Mf8PU.damage} (same value: 4d10+20) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.1RYdxz4S215Mf8PU.damageType} (same value: piercing) + [HCUmAphnCHnJNPdU] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.HCUmAphnCHnJNPdU} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.HCUmAphnCHnJNPdU.damage} (same value: 3d10+20) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.HCUmAphnCHnJNPdU.damageType} (same value: bludgeoning) + [FXt8isVglNR1HXTX] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.FXt8isVglNR1HXTX} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.FXt8isVglNR1HXTX.damage} (same value: 8d10+40) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.FXt8isVglNR1HXTX.damageType} (same value: piercing) + [VTOP8y9ReemfjeE2] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VTOP8y9ReemfjeE2} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VTOP8y9ReemfjeE2.damage} (same value: 3d10+15) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.VTOP8y9ReemfjeE2.damageType} (same value: bludgeoning) + [QUf6aHbzzbJaGtMW] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.QUf6aHbzzbJaGtMW} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.QUf6aHbzzbJaGtMW.damage} (same value: 2d10+15) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.QUf6aHbzzbJaGtMW.damageType} (same value: bludgeoning) + [NF7lvpiFrwl0iEMV] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.NF7lvpiFrwl0iEMV} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.NF7lvpiFrwl0iEMV.damage} (same value: 2d12+18) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.NF7lvpiFrwl0iEMV.damageType} (same value: bludgeoning) + [wkmydREMGiOq7p93] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wkmydREMGiOq7p93} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wkmydREMGiOq7p93.damage} (same value: 1d12) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.wkmydREMGiOq7p93.damageType} (same value: fire) + [qm8AVojldkvAJu6D] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.qm8AVojldkvAJu6D} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.qm8AVojldkvAJu6D.damage} (same value: 8d10+44) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.qm8AVojldkvAJu6D.damageType} (same value: fire) + [Ws8OtIZ6LqWb2DmK] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK.damage} (same value: 3d4+7) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK.damageType} (same value: piercing) + [fedqst0kk5cqty64ov7c] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.fedqst0kk5cqty64ov7c} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.fedqst0kk5cqty64ov7c.damage} (same value: 3d12+14) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.fedqst0kk5cqty64ov7c.damageType} (same value: slashing) + [tyqklk4lgjlc3xfdnemy] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy.damage} (same value: 3d8+14) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy.damageType} (same value: slashing) + [ZoGyWEv0ij9QpL9P] : object {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P} + damage : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P.damage} (same value: 6d8+8) + damageType : string {Book 6 - Ghost King's Rage.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P.damageType} (same value: cold) + [weaponType] : object {Book 6 - Ghost King's Rage.items.[].system.weaponType} + value : string {Book 6 - Ghost King's Rage.items.[].system.weaponType.value} (2 different values) + melee (x46) + ranged (x21) + [mod] : object {Book 6 - Ghost King's Rage.items.[].system.mod} + value : integer {Book 6 - Ghost King's Rage.items.[].system.mod.value} (10 different values) + 35 (x3) + 29 (x1) + 30 (x2) + 33 (x2) + 41 (x2) + 37 (x1) + 24 (x1) + 32 (x1) + 19 (x1) + 25 (x1) + [proficient] : object {Book 6 - Ghost King's Rage.items.[].system.proficient} + value : integer {Book 6 - Ghost King's Rage.items.[].system.proficient.value} (same value: 0) + [bonusDamage] : object {Book 6 - Ghost King's Rage.items.[].system.bonusDamage} + value : integer {Book 6 - Ghost King's Rage.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {Book 6 - Ghost King's Rage.items.[].system.group} (11 different values) + dart (x3) + sword (x4) + shield (x1) + plate (x4) + knife (x8) + spear (x1) + club (x3) + leather (x3) + polearm (x3) + crossbow (x1) + hammer (x1) + [reload] : object {Book 6 - Ghost King's Rage.items.[].system.reload} + value : string {Book 6 - Ghost King's Rage.items.[].system.reload.value} (3 different values) + - (x13) + (x11) + 1 (x1) + [runes] : object {Book 6 - Ghost King's Rage.items.[].system.runes} + [potency] : integer {Book 6 - Ghost King's Rage.items.[].system.runes.potency} (2 different values) + 0 (x10) + 2 (x23) + [property] : array<> {Book 6 - Ghost King's Rage.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 6 - Ghost King's Rage.items.[].system.runes.striking} (3 different values) + 0 (x9) + 1 (x6) + 2 (x10) + [reinforcing] : integer {Book 6 - Ghost King's Rage.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {Book 6 - Ghost King's Rage.items.[].system.runes.resilient} (2 different values) + 1 (x7) + 0 (x1) + [splashDamage] : object {Book 6 - Ghost King's Rage.items.[].system.splashDamage} + value : integer {Book 6 - Ghost King's Rage.items.[].system.splashDamage.value} (same value: 0) + [acBonus] : integer {Book 6 - Ghost King's Rage.items.[].system.acBonus} (5 different values) + 2 (x4) + 5 (x1) + 1 (x3) + 4 (x2) + 6 (x1) + [specific] : object {Book 6 - Ghost King's Rage.items.[].system.specific} + [integrated] : mixed + material : object {Book 6 - Ghost King's Rage.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 6 - Ghost King's Rage.items.[].system.specific.runes} + reinforcing : integer {Book 6 - Ghost King's Rage.items.[].system.specific.runes.reinforcing} (same value: 0) + [speedPenalty] : integer {Book 6 - Ghost King's Rage.items.[].system.speedPenalty} (3 different values) + 0 (x7) + -10 (x2) + -5 (x2) + [checkPenalty] : integer {Book 6 - Ghost King's Rage.items.[].system.checkPenalty} (4 different values) + -3 (x2) + 0 (x1) + -1 (x3) + -2 (x2) + [dexCap] : integer {Book 6 - Ghost King's Rage.items.[].system.dexCap} (4 different values) + 1 (x3) + 3 (x2) + 4 (x2) + 0 (x1) + [strength] : integer {Book 6 - Ghost King's Rage.items.[].system.strength} (4 different values) + 3 (x3) + 0 (x3) + 1 (x1) + 4 (x1) + [frequency] : object {Book 6 - Ghost King's Rage.items.[].system.frequency} + max : integer {Book 6 - Ghost King's Rage.items.[].system.frequency.max} (2 different values) + 1 (x19) + 3 (x1) + per : string {Book 6 - Ghost King's Rage.items.[].system.frequency.per} (3 different values) + round (x8) + day (x7) + turn (x5) + [value] : integer {Book 6 - Ghost King's Rage.items.[].system.frequency.value} (same value: 1) + [overlays] : object {Book 6 - Ghost King's Rage.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [YK6X9Uqj3TmG199H] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H._id} (same value: YK6X9Uqj3TmG199H) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.system} + area : object {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.system.area} + areaType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: cone) + time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.system.time} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: 3) + [4gyp3qlsv5ywdyjq] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [37gy7l19tik74o4s] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [7qdtetowq348s9oc] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [lfxcoz2d3f8j2zq1] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [2a6Vm4mIjBgrzlO2] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of Corruption (Vs. Living)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + [gHIOzknAtexc6GUE] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of Corruption (Healing)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + [defense] : mixed + heightening : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [CXLBoUCDAyNLYJLa] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa} + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.name} (same value: Final Sacrifice (Cold)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage} + 0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0} + [category] : mixed + kinds : array {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: damage) + type : string {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: cold) + rules : ###FoundryRulesObject### + traits : object {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits} + value : array {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Ghost King's Rage.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values) + cold (x1) + concentrate (x1) + manipulate (x1) + [rxA3woadtvHLq4xZ] : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ} + name : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.name} (same value: Final Sacrifice (Fire)) + overlayType : string {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: override) + sort : integer {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1) + system : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.system} + damage : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.system.damage} + 0 : object {Book 6 - Ghost King's Rage.items.[].system.overlays.rxA3woadtvHLq4xZ.system.damage.0} + [category] : mixed + rules : ###FoundryRulesObject### + [deathNote] : boolean {Book 6 - Ghost King's Rage.items.[].system.deathNote} (same value: True) + [overrides] : array<> {Book 6 - Ghost King's Rage.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 6 - Ghost King's Rage.items.[].system.references} + children : array<> {Book 6 - Ghost King's Rage.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 6 - Ghost King's Rage.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 6 - Ghost King's Rage.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 6 - Ghost King's Rage.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 6 - Ghost King's Rage.items.[].system.value} + isValued : boolean {Book 6 - Ghost King's Rage.items.[].system.value.isValued} (2 different values) + False (x1) + True (x1) + [value] : integer {Book 6 - Ghost King's Rage.items.[].system.value.value} (same value: 1) + type : string {Book 6 - Ghost King's Rage.items.[].type} (10 different values) + action (x214) + spellcastingEntry (x30) + spell (x354) + equipment (x9) + melee (x67) + lore (x15) + weapon (x25) + shield (x3) + armor (x8) + condition (x2) + [_stats] : object {Book 6 - Ghost King's Rage.items.[]._stats} + compendiumSource : string {Book 6 - Ghost King's Rage.items.[]._stats.compendiumSource} (218 different values) + [flags] : object {Book 6 - Ghost King's Rage.items.[].flags} + pf2e : object {Book 6 - Ghost King's Rage.items.[].flags.pf2e} + linkedWeapon : string {Book 6 - Ghost King's Rage.items.[].flags.pf2e.linkedWeapon} (20 different values) + Z82AdmhDztEQ1Zz2 (x1) + MwKqf02y9DLE2s40 (x1) + ZQImEDsFQul1XdXx (x1) + AYJEYlmYJ663pwnK (x2) + nSWYHtEIfDX1f1iV (x2) + HCexVSR35RdvQhYi (x1) + lXLRqnfTE9V9E7AM (x1) + LjKCJW6TRP0p5dkE (x2) + 4bxWxFS12G3iBuRT (x2) + 34ESKpFVPKD2K0fc (x2) + FZnb3ifrzOk33COG (x8) + rLEgd4MaJAlQya1j (x1) + zLYnmOT06b86tCLJ (x2) + qiIk99TJEFKCj3QH (x1) + 9TF6Zg6lp7WjMK52 (x1) + HMiv3afmnwOfZYgH (x1) + UOKwdCh7MrZhenl7 (x2) + n5Cac3WxOB3lqjuW (x1) + badAyHRqjGf2RfLO (x2) + YOHlDvEPoRGPFNu4 (x1) + name : string {Book 6 - Ghost King's Rage.name} (all different values) + system : object {Book 6 - Ghost King's Rage.system} + attributes : object {Book 6 - Ghost King's Rage.system.attributes} + ac : object {Book 6 - Ghost King's Rage.system.attributes.ac} + value : integer {Book 6 - Ghost King's Rage.system.attributes.ac.value} (13 different values) + 0 (x16) + 40 (x8) + 37 (x3) + 45 (x2) + 39 (x7) + 38 (x1) + 41 (x3) + 43 (x4) + 36 (x6) + 42 (x1) + 29 (x2) + 27 (x1) + 48 (x1) + [details] : string {Book 6 - Ghost King's Rage.system.attributes.ac.details} (5 different values) + (x27) + (39 with shield) (x1) + 43 if shield raised (x1) + 43 with shield raised (x1) + or 36 vs. non-magical (x1) + [emitsSound] : string {Book 6 - Ghost King's Rage.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 6 - Ghost King's Rage.system.attributes.hardness} (7 different values) + 0 (x16) + 28 (x1) + 33 (x2) + 35 (x2) + 32 (x1) + 29 (x1) + 25 (x1) + hp : object {Book 6 - Ghost King's Rage.system.attributes.hp} + details : string {Book 6 - Ghost King's Rage.system.attributes.hp.details} (10 different values) + (x38) + void healing (x8) + fast healing 20, mental rebirth, void healing (x1) + troop defenses (x1) + void healing, rejuvenation (x2) + Void Healing (x1) + shadow healing (x1) + Per pillar (x1) + Per comet (x1) + Per Eye (x1) + max : integer {Book 6 - Ghost King's Rage.system.attributes.hp.max} (30 different values) + temp : integer {Book 6 - Ghost King's Rage.system.attributes.hp.temp} (same value: 0) + value : integer {Book 6 - Ghost King's Rage.system.attributes.hp.value} (30 different values) + [stealth] : object {Book 6 - Ghost King's Rage.system.attributes.stealth} + details : string {Book 6 - Ghost King's Rage.system.attributes.stealth.details} (6 different values) +

(master)

(x10) +

(master) or @Check[perception|dc:50] (legendary) to notice the bypass button hidden in Urgathoa's skeletal feet

(x1) + (x1) +

(legendary)

(x10) +

(legendary); @Check[perception|dc:20] to notice the warning carved in the door frame

(x1) +

(master) or @Check[perception|dc:50|traits:secret] (legendary) to notice the bypass button hidden in a skull's eye socket

(x1) + value : integer {Book 6 - Ghost King's Rage.system.attributes.stealth.value} (14 different values) + 45 (x1) + 24 (x1) + 37 (x4) + 43 (x2) + 38 (x5) + 29 (x1) + 41 (x2) + 51 (x1) + 35 (x2) + 40 (x1) + 33 (x1) + 32 (x1) + 42 (x1) + 48 (x1) + [allSaves] : object {Book 6 - Ghost King's Rage.system.attributes.allSaves} + value : string {Book 6 - Ghost King's Rage.system.attributes.allSaves.value} (4 different values) + (x27) + +2 status to all saves vs. mental and possession (x1) + +2 status to all saves vs. magic (x1) + +1 status to all saves vs. magic (x2) + [immunities] : array {Book 6 - Ghost King's Rage.system.attributes.immunities} + Length: min=0 max=9 + Value type: object {Book 6 - Ghost King's Rage.system.attributes.immunities.[]} + type : string {Book 6 - Ghost King's Rage.system.attributes.immunities.[].type} (19 different values) + death-effects (x16) + disease (x15) + paralyzed (x11) + poison (x11) + unconscious (x10) + critical-hits (x9) + precision (x11) + emotion (x1) + fear-effects (x1) + sleep (x2) + mental (x1) + cold (x2) + drained (x2) + acid (x1) + void (x1) + piercing (x1) + vitality (x1) + slashing (x1) + visual (x1) + [exceptions] : array<> {Book 6 - Ghost King's Rage.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Book 6 - Ghost King's Rage.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Book 6 - Ghost King's Rage.system.attributes.resistances.[]} + type : string {Book 6 - Ghost King's Rage.system.attributes.resistances.[].type} (10 different values) + cold (x5) + electricity (x3) + fire (x4) + piercing (x3) + slashing (x3) + physical (x3) + void (x8) + poison (x4) + mental (x1) + all-damage (x1) + value : integer {Book 6 - Ghost King's Rage.system.attributes.resistances.[].value} (4 different values) + 20 (x9) + 15 (x9) + 10 (x16) + 13 (x1) + [exceptions] : array {Book 6 - Ghost King's Rage.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {Book 6 - Ghost King's Rage.system.attributes.resistances.[].exceptions.[]} (3 different values) + adamantine (x1) + non-magical (x1) + silver (x1) + [speed] : object {Book 6 - Ghost King's Rage.system.attributes.speed} + otherSpeeds : array {Book 6 - Ghost King's Rage.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 6 - Ghost King's Rage.system.attributes.speed.otherSpeeds.[]} + type : string {Book 6 - Ghost King's Rage.system.attributes.speed.otherSpeeds.[].type} (4 different values) + swim (x3) + fly (x6) + climb (x3) + burrow (x1) + value : integer {Book 6 - Ghost King's Rage.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 40 (x8) + 35 (x1) + 80 (x1) + 50 (x1) + 20 (x2) + value : integer {Book 6 - Ghost King's Rage.system.attributes.speed.value} (8 different values) + 35 (x1) + 20 (x3) + 25 (x20) + 40 (x3) + 50 (x1) + 30 (x1) + 80 (x1) + 0 (x1) + [details] : string {Book 6 - Ghost King's Rage.system.attributes.speed.details} (2 different values) + swift steps, tenebral form (x1) + (20 feet with armor) (x2) + [weaknesses] : array {Book 6 - Ghost King's Rage.system.attributes.weaknesses} + Length: min=0 max=3 + Value type: object {Book 6 - Ghost King's Rage.system.attributes.weaknesses.[]} + type : string {Book 6 - Ghost King's Rage.system.attributes.weaknesses.[].type} (7 different values) + vitality (x3) + area-damage (x1) + splash-damage (x1) + force (x1) + ghost-touch (x1) + light (x1) + slashing (x1) + value : integer {Book 6 - Ghost King's Rage.system.attributes.weaknesses.[].value} (3 different values) + 10 (x1) + 15 (x5) + 20 (x3) + [creatureType] : string {Book 6 - Ghost King's Rage.system.creatureType} (same value: ) + details : object {Book 6 - Ghost King's Rage.system.details} + [description] : string {Book 6 - Ghost King's Rage.system.details.description} (24 different values) + [disable] : string {Book 6 - Ghost King's Rage.system.details.disable} (24 different values) + [isComplex] : boolean {Book 6 - Ghost King's Rage.system.details.isComplex} (2 different values) + True (x13) + False (x11) + level : object {Book 6 - Ghost King's Rage.system.details.level} + value : integer {Book 6 - Ghost King's Rage.system.details.level.value} (10 different values) + 18 (x9) + 19 (x8) + 15 (x2) + 17 (x9) + 21 (x4) + 20 (x10) + 16 (x10) + 13 (x1) + 9 (x1) + 14 (x1) + publication : object {Book 6 - Ghost King's Rage.system.details.publication} + license : string {Book 6 - Ghost King's Rage.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 6 - Ghost King's Rage.system.details.publication.remaster} (same value: False) + title : string {Book 6 - Ghost King's Rage.system.details.publication.title} (same value: Pathfinder #186: Ghost King's Rage) + [reset] : string {Book 6 - Ghost King's Rage.system.details.reset} (9 different values) +

The trap deactivates and resets if 1 minute passes without any undead or creatures with void healing in the garden.

(x1) + (x12) +

The trap resets automatically if triggered, after 1 minute if the bypass button is pressed, or after 15 minutes if disabled or counteracted.

(x2) +

The trap deactivates and resets after 1 minute.

(x1) +

The trap resets automatically if triggered and doesn't reset if disabled.

(x1) +

1 hour.

(x4) +

The trap deactivates and resets if 1 minute passes without any souls in the area.

(x1) +

The trap resets after 1 hour.

(x1) +

The trap resets after 24 hours.

(x1) + [routine] : string {Book 6 - Ghost King's Rage.system.details.routine} (14 different values) +

(1 action) The birds swarm wildly through the garden, pecking and slashing at all undead creatures and creatures with void healing in the garden, dealing @Damage[(3d10+20)[slashing]] damage and @Damage[1d10[bleed]] damage (@Check[reflex|dc:44|basic]).

(x1) +

(2 actions) Noph frantically pecks and stomps on the console, using each action to press a random sigil. Roll [[/gmr 1d6 #Pressed Sigil]] to determine which sigil Noph presses. Psychopomps are immune to the effects of these sigils.

+

1 The area is flooded with holy light, dealing @Damage[(3d12+19)[vitality]] damage to each creature in the area (@Check[reflex|dc:43|basic]).

+

2 The area is flooded with unholy darkness, dealing @Damage[(3d12+19)[void]] damage to each creature in the area (@Check[reflex|dc:43|basic]).

+

3 The area is flooded with blue flames, dealing @Damage[(3d10+19)[fire]] damage to each creature in the area (@Check[reflex|dc:43|basic]). On a critical failure, a creature additionally takes @Damage[1d10[persistent,fire]] damage.

+

4 A comet streaks through the area, attacking the nearest creature to Noph with a comet Strike.

+

5 Force tethers sprout from the floor, grasping at intruders. Each creature in the area is @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round unless they succeed at a @Check[fortitude|dc:43] save.

+

6 Ghostly blue mist surrounds each psychopomp in the area, healing them @Damage[(3d8+19)[healing]]{3d8+19} HP and granting them @UUID[Compendium.pf2e.conditionitems.Item.Concealed]{Concealment} for 1 round.

(x1) + (x11) +

(six actions) This trap loses 2 actions each turn for each disabled shadow tether. Each shadow tether has 2 actions it can use to either Strike a creature or Constrict a @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] creature, in any combination.

(x1) +

(1 action) A wave of force flows down the hall from north to south, dealing @Damage[(3d10+20)[force]] damage to each creature in the corridor. Each creature must attempt a @Check[reflex|dc:40|basic]. On a failure, a creature is pushed back 5 feet (10 feet on a critical failure). If this movement would cause a creature to hit another creature, both creatures take @Damage[1d6[bludgeoning]] damage. If this movement would cause a creature to hit a force barrier, the creature takes @Damage[2d6[bludgeoning]] damage. Animals, plants, and worshippers of Pharasma are immune to this force damage.

(x1) +

(1 action) The tunnel compresses, crushing all creatures in it and dealing @Damage[(4d10+22)[bludgeoning]] damage (@Check[fortitude|dc:42|basic]). On a failed save, a creature additionally becomes @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] (@UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 42).

(x1) +

(4 actions) The trap loses 1 action each turn for each removed or isolated keystone. Each keystone spends 1 action to release a wave of force, dealing @Damage[(4d10+22)[force]] damage in a @Template[cone|distance:15] (@Check[reflex|dc:42|basic]) and pushing each creature back 5 feet. On a failed save, the distance a creature is pushed increases to 10 feet.

(x1) +

(8 actions) This trap loses 2 actions each turn for each disabled shadow lash. Each shadow lash has 2 actions it can use to perform the following actions.

(x1) +

(4 actions) This trap loses 1 action each turn for each disabled spirit collector. Each spirit collector uses 1 action to drain the souls of all creatures within 30 feet, dealing @Damage[(4d10+20)[force]] damage (@Check[fortitude|dc:46|basic]). On a failed save, a creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} or increases their drained and stupefied conditions by 1 (by 2 on a critical failure).

(x1) +

(4 actions) This trap loses 1 action each turn for each disabled pillar. Each pillar uses 1 action to emit a @Template[emanation|distance:30]{30-foot-radius burst} of inhibiting energy that slows souls. Each non-psychopomp creature with a soul in the area is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} unless they succeed at a @Check[fortitude|dc:43] save.

(x1) +

(3 action) The trap loses 1 action each turn for each comet disabled, counteracted, or destroyed. Each comet uses 1 action to attack the nearest intruder with a comet Strike.

(x1) +

(1 action) On its initiative, the time rift alters each creature's timeline. Each creature in the area rolls a [[/gmr 1d4 #Time Rift Effect]]{1d4} to randomly determine the effect on them.

+

1 The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.

+

2 The creature is unaffected.

+

3 The creature is affected erratically by time; they're @UUID[Compendium.pf2e.conditionitems.Item.Concealed] for 1 round.

+

4 The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Quickened] 1 for 1 round.

(x1) +

(2 actions) On its initiative, the Fiendflame Cage uses 1 action to release a wave of hellfire, dealing @Damage[(2d10+12)[spirit],(2d10+12)[fire]|traits:unholy]{2d10+12 spirit damage and 2d10+12 fire damage} to all creatures in a @Template[burst|distance:15]{15-foot-radius burst} (@Check[reflex|dc:47|basic]). The Fiendflame Cage uses its second action to release a wave of holy light, dealing @Damage[(2d10+12)[spirit],(2d10+12)[fire]|traits:holy]{2d10+12 spirit damage and 2d10+12 fire damage} to all creatures in a @Template[burst|distance:15]{15-foot-radius burst} (@Check[reflex|dc:47|basic]).

(x1) +

(1 action) The trap shoots a concentrated beam of fire at a random intruder. The trap makes an eye beam Strike. If one of Urgathoa's eyes has been disabled, this Strike deals half damage.

(x1) + [blurb] : string {Book 6 - Ghost King's Rage.system.details.blurb} (4 different values) + (x28) + Male vetalarana vampire (x1) + Female shoki psychopomp (x1) + Variant vanth (x1) + [languages] : object {Book 6 - Ghost King's Rage.system.details.languages} + details : string {Book 6 - Ghost King's Rage.system.details.languages.details} (6 different values) + telepathy 100 feet, tongues (x1) + (x24) + telepathy 30 feet (x1) + (can't speak any language) (x1) + telepathy 100 feet; tongues (x1) + tongues (x3) + value : array {Book 6 - Ghost King's Rage.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Book 6 - Ghost King's Rage.system.details.languages.value.[]} (19 different values) + common (x20) + draconic (x2) + necril (x21) + sphinx (x1) + thalassic (x2) + kelish (x8) + osiriani (x10) + chthonian (x6) + diabolic (x6) + empyrean (x4) + requian (x6) + elven (x1) + aklo (x2) + sakvroth (x1) + shae (x1) + ancient-osiriani (x1) + vudrani (x1) + halfling (x1) + orcish (x1) + [privateNotes] : string {Book 6 - Ghost King's Rage.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 6 - Ghost King's Rage.system.details.publicNotes} (12 different values) + (x19) +

Rarely artificially created, drowned mummies are miserable, dripping undead that have adapted to exist in an aquatic environment, usually over centuries, after their tomb or lair becomes flooded.

(x1) +

Eseneths, commonly known as soul-stitchers, are dispassionate surgeons who repair damaged souls.

+
+

Psychopomps preside over death and the cycle of souls.

(x1) +

Intellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in appearance to shattered glass and fused together in vaguely humanoid-shaped clusters to create the assemblage's body. The resulting construct is incredibly intelligent but completely devoid of emotion, possessing the thoughts and memories of a multitude but no personal connection to any of them. Analytical and meticulous, intellect assemblages view the world and everything in it as parts of a complex equation or system. They place no value on life or morality and consider emotions an illogical weakness.

(x1) +

Shokis are shepherds who lead wayward souls to the Boneyard.

+
+

Psychopomps preside over death and the cycle of souls.

(x2) +

Mithral golems are gorgeously crafted, silvery humanoids made from colossal amounts of the purest dawnsilver. While massive in construction, they possess amazing speed and grace through literal fluidity. Unpredictable and flexible, they can melt into liquid form and reform into a solid shape in mere seconds, allowing them to shape their limbs into sharp spikes or heavy fists as needed.

+
+

Powerful constructs that blend magic and raw material, golems make ideal guardians and bodyguards, with forms and functions as varied as the needs of those who employ them. As their crafters experiment with more exotic components and create new formulas, golems with surprising abilities emerge.

(x1) +

Shabtis raised among the secret Pharasmin sect of the Carters Consortium are trained to destroy undead and the necromancers who create them.

+
+

Shabtis are facsimiles of the rich and powerful, patched together from shards of other souls and offered as a sacrifice to the Boneyard to suffer for the sins of their creator. Shabtis are unaware they aren't the person they emulate, and most spend an eternity enduring the punishments owed to another while the soul they emulate escapes judgement. Some shabtis discover their nature and often become adrift, drowning in the feelings and memories of their foul creator, with no true purpose and identities of their own.

(x1) +

Shabti votaries are devout clerics of Pharasma who heal and protect their allies while destroying enemies of their faith. Although shabti votaries focus primarily on destroying undead, they remain a potent enemy against living foes.

+
+

Shabtis are facsimiles of the rich and powerful, patched together from shards of other souls and offered as a sacrifice to the Boneyard to suffer for the sins of their creator. Shabtis are unaware they aren't the person they emulate, and most spend an eternity enduring the punishments owed to another while the soul they emulate escapes judgement. Some shabtis discover their nature and often become adrift, drowning in the feelings and memories of their foul creator, with no true purpose and identities of their own.

(x1) +

In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators.

+

Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.

(x1) +

Shadow worms are monstrous cave worms that dwell on the Shadow Plane. Larger and more cunning than most cave worms, shadow worms are fearsome predators that leave swaths of devastation in their wake. Most have glossy, black-armored hide, but those that burrow near velstrac lands are streaked with dark red, for the blood the velstracs spill has soaked into the very stones these shadow worms consume.

(x1) +

Soul slimes are swirling, blue-gray masses of protoplasm that feed on the quintessence contained within souls. Typically, soul slimes acquire this quintessence by consuming the living, the undead, or souls imprisoned in other objects, although soul slimes can also feed on the quintessence of the Outer Planes and their occupants. Soul slimes digest these siphoned souls over decades. As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalizations of that soul—a tactic soul slimes routinely adopt to get close to their prey while hunting. As soul slimes lack the intelligence to truly impersonate or mimic the souls they digest, they are obvious facsimiles and are entirely incapable of speech.

(x1) +

Protecting the Boneyard are the stern and resolute guardians of the dead known as vanths, psychopomps who resemble skeletons with raven-like wings and a mask resembling a vulture's skull. Vanths carry black scythes to fight against those who would disturb the natural progression of souls, and they consider any visitor to the Boneyard a potential troublemaker. When the psychopomp armies go to war, vanths serve as front-line soldiers. They rarely speak and even more rarely show any emotion other than a grim adherence to duty.

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Ruins of the Radiant Siege.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.die} (4 different values) + d12 (x3) + d6 (x3) + d8 (x3) + d4 (x3) + [1] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.1} + applyMod : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.1.formula} (same value: 3d10) + kinds : array {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.1.type} (same value: bludgeoning) + [2] : object {Book 6 - 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Ruins of the Radiant Siege.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.defense} + [save] : object {Book 6 - 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(x1) + [target] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.target} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.target.value} (all different values) + [time] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.time} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.time.value} (9 different values) + 2 (x245) + 10 minutes (x25) + 1 minute (x10) + 1 (x8) + 3 (x19) + 1 to 3 (x9) + reaction (x2) + 1 hour (x1) + 1 day (x2) + [traits] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.traits} + [rarity] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.traits.rarity} (4 different values) + common (x558) + uncommon (x65) + rare (x5) + unique (x2) + [traditions] : array {Book 6 - Ruins of the Radiant Siege.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.traits.traditions.[]} (4 different values) + arcane (x247) + divine (x159) + primal (x135) + occult (x226) + [value] : array {Book 6 - Ruins of the Radiant Siege.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.traits.value.[]} (100 different values) + [heightening] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening} + [damage] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.damage} + 0 : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.damage.0} (9 different values) + 10 (x2) + 2d6 (x7) + 1d10 (x15) + 1d8 (x12) + 2d8 (x3) + 1d4 (x1) + 1d12 (x1) + 1d6 (x2) + 2d10 (x4) + [interval] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.interval} (2 different values) + 1 (x43) + 2 (x4) + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.type} (2 different values) + interval (x47) + fixed (x1) + [levels] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels} + 3 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3} + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage} + 0 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5} + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage} + 0 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7} + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage} + 0 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9} + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage} + 0 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [attack] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.attack} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.attackEffects} + [custom] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 6 - Ruins of the Radiant Siege.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.attackEffects.value.[]} (10 different values) + essence-drain (x3) + grab (x8) + improved-grab (x4) + knockdown (x1) + black-ink-delirium (x2) + warpwave-strike (x4) + greater-warpwave-strike (x2) + splash-of-color (x1) + tears-of-death (x1) + pollution-infusion (x1) + [bonus] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.bonus} + value : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.bonus.value} (16 different values) + 36 (x7) + 32 (x2) + 35 (x7) + 39 (x2) + 37 (x3) + 0 (x12) + 42 (x1) + 40 (x4) + 34 (x4) + 38 (x9) + 29 (x3) + 41 (x5) + 33 (x6) + 31 (x1) + 30 (x4) + 43 (x1) + [total] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.bonus.total} (13 different values) + 36 (x6) + 34 (x4) + 35 (x5) + 38 (x9) + 40 (x3) + 29 (x2) + 41 (x2) + 39 (x1) + 33 (x5) + 31 (x1) + 30 (x4) + 37 (x1) + 43 (x1) + [damageRolls] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls} + [0] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.0} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.0.damage} (41 different values) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.0.damageType} (6 different values) + piercing (x14) + slashing (x16) + bludgeoning (x16) + fire (x3) + spirit (x2) + mental (x1) + [1] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.1} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.1.damage} (5 different values) + 1d6 (x19) + 2d6 (x10) + 5d6 (x2) + 3d6 (x2) + 4d6 (x1) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.1.damageType} (5 different values) + spirit (x28) + fire (x3) + void (x1) + bleed (x1) + electricity (x1) + [category] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.1.category} (same value: persistent) + [2vtdirant78of0li62wadq] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.2vtdirant78of0li62wadq} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.2vtdirant78of0li62wadq.damage} (same value: 2d12+14) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.2vtdirant78of0li62wadq.damageType} (same value: slashing) + [4oucz7fhoq704fonc6pvqs4] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.4oucz7fhoq704fonc6pvqs4} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.4oucz7fhoq704fonc6pvqs4.damage} (same value: 2d6) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.4oucz7fhoq704fonc6pvqs4.damageType} (same value: fire) + [4pws1y4thvpvjsvu61n0qb] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.4pws1y4thvpvjsvu61n0qb} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.4pws1y4thvpvjsvu61n0qb.damage} (same value: 2d6) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.4pws1y4thvpvjsvu61n0qb.damageType} (same value: spirit) + [2] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.2} + [category] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.2.damage} (2 different values) + 8 (x1) + 1d6 (x2) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.2.damageType} (2 different values) + fire (x2) + bleed (x1) + [zzc4u2rncjalwerj7egv58] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.zzc4u2rncjalwerj7egv58} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.zzc4u2rncjalwerj7egv58.damage} (same value: 4d8+18) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.zzc4u2rncjalwerj7egv58.damageType} (same value: bludgeoning) + [a8tl5yoxl4osfvbb1k5fx] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.a8tl5yoxl4osfvbb1k5fx} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.a8tl5yoxl4osfvbb1k5fx.damage} (same value: 2d6) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.a8tl5yoxl4osfvbb1k5fx.damageType} (same value: acid) + [7wz9mfp1hbmi36ve1p5if] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.7wz9mfp1hbmi36ve1p5if} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.7wz9mfp1hbmi36ve1p5if.damage} (same value: 4d10+18) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.7wz9mfp1hbmi36ve1p5if.damageType} (same value: bludgeoning) + [f9i9wp3qvblnzg3x1c6b] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.f9i9wp3qvblnzg3x1c6b} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.f9i9wp3qvblnzg3x1c6b.damage} (same value: 2d6) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.f9i9wp3qvblnzg3x1c6b.damageType} (same value: acid) + [kt3gps5l4wzpvqzbn8kd] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.kt3gps5l4wzpvqzbn8kd} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.kt3gps5l4wzpvqzbn8kd.damage} (same value: 4d12+21) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.kt3gps5l4wzpvqzbn8kd.damageType} (same value: piercing) + [3au4swx7znkvhrgw9j5x] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.3au4swx7znkvhrgw9j5x} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.3au4swx7znkvhrgw9j5x.damage} (same value: 2d6) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.3au4swx7znkvhrgw9j5x.damageType} (same value: spirit) + [f0djt629mcp1og0k65ni] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.f0djt629mcp1og0k65ni} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.f0djt629mcp1og0k65ni.damage} (same value: 3d12+21) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.f0djt629mcp1og0k65ni.damageType} (same value: slashing) + [svk2612abbkrlplojua4] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.svk2612abbkrlplojua4} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.svk2612abbkrlplojua4.damage} (same value: 2d6) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.svk2612abbkrlplojua4.damageType} (same value: spirit) + [moi48jugpse0wamlgis9] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.moi48jugpse0wamlgis9} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.moi48jugpse0wamlgis9.damage} (same value: 3d12+21) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.moi48jugpse0wamlgis9.damageType} (same value: bludgeoning) + [h1j9nj1o1y5ht58x6r4n] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.h1j9nj1o1y5ht58x6r4n} + damage : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.h1j9nj1o1y5ht58x6r4n.damage} (same value: 4d8+15) + damageType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.damageRolls.h1j9nj1o1y5ht58x6r4n.damageType} (same value: bludgeoning) + [weaponType] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.weaponType} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.weaponType.value} (2 different values) + melee (x46) + ranged (x13) + [actionType] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.actionType} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.actionType.value} (4 different values) + passive (x131) + action (x70) + reaction (x29) + free (x6) + [actions] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.actions} + [value] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.actions.value} (3 different values) + 2 (x28) + 1 (x39) + 3 (x3) + [category] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.category} (11 different values) + interaction (x47) + defensive (x74) + offensive (x101) + martial (x6) + scroll (x1) + advanced (x1) + simple (x5) + medium (x1) + light (x1) + elixir (x1) + poison (x1) + [showSlotlessLevels] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.showSlotlessLevels} + value : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.showSlotlessLevels.value} (same value: False) + [frequency] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.frequency} + max : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.frequency.max} (3 different values) + 1 (x4) + 2 (x1) + 3 (x1) + per : string {Book 6 - Ruins of the Radiant Siege.items.[].system.frequency.per} (3 different values) + day (x4) + PT1H (x1) + round (x1) + [value] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.frequency.value} (3 different values) + 1 (x3) + 2 (x1) + 3 (x1) + [overlays] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [7qdtetowq348s9oc] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [lfxcoz2d3f8j2zq1] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [4gyp3qlsv5ywdyjq] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [pq7cxntbz4s8g5ik] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [z04svm1cvfcxtplb] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [baseItem] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.baseItem} (11 different values) + greatsword (x2) + rapier (x1) + orc-necksplitter (x1) + greataxe (x1) + javelin (x1) + breastplate (x1) + dagger (x3) + club (x1) + chain-shirt (x1) + spiked-chain (x1) + warhammer (x1) + [bonusDamage] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.bonusDamage} + value : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.bulk} + value : mixed + integer {Book 6 - Ruins of the Radiant Siege.items.[].system.bulk.value} (3 different values) + 2 (x4) + 1 (x6) + 0 (x7) + float {Book 6 - Ruins of the Radiant Siege.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.equipped} + carryType : string {Book 6 - Ruins of the Radiant Siege.items.[].system.equipped.carryType} (2 different values) + worn (x18) + held (x10) + [handsHeld] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.equipped.handsHeld} (3 different values) + 0 (x10) + 1 (x9) + 2 (x1) + [invested] : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.group} (9 different values) + sword (x3) + axe (x2) + dart (x1) + plate (x1) + knife (x3) + club (x1) + chain (x1) + flail (x1) + hammer (x1) + [hardness] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.hardness} (same value: 0) + [hp] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.hp} + max : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.hp.max} (same value: 0) + value : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.hp.value} (same value: 0) + [material] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.material} + [grade] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.material.grade} (same value: high) + [type] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.material.type} (same value: warpglass) + [price] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.price} + value : object {Book 6 - Ruins of the Radiant Siege.items.[].system.price.value} + [gp] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.price.value.gp} (16 different values) + 40000 (x1) + 2 (x3) + 4250 (x1) + 10000 (x2) + 1300 (x1) + 1 (x3) + 8 (x1) + 30000 (x1) + 30 (x1) + 67000 (x1) + 465 (x1) + 5 (x1) + 60000 (x1) + 12000 (x1) + 3 (x1) + 2000 (x1) + [sp] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.price.value.sp} (2 different values) + 1 (x1) + 2 (x3) + [quantity] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.quantity} (4 different values) + 1 (x25) + 3500 (x1) + 3 (x1) + 4 (x1) + [reload] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.reload} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.reload.value} (2 different values) + (x8) + - (x4) + [runes] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.runes} + potency : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.runes.potency} (4 different values) + 3 (x8) + 0 (x3) + 2 (x2) + 1 (x1) + property : array {Book 6 - Ruins of the Radiant Siege.items.[].system.runes.property} + Length: min=0 max=2 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.runes.property.[]} (5 different values) + dancing (x1) + wounding (x2) + speed (x1) + glamered (x1) + vorpal (x1) + [striking] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.runes.striking} (3 different values) + 3 (x3) + 2 (x5) + 0 (x4) + [resilient] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.runes.resilient} (2 different values) + 2 (x1) + 3 (x1) + [size] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.size} (2 different values) + lg (x3) + med (x25) + [splashDamage] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.splashDamage} + [value] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.usage} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.usage.value} (3 different values) + held-in-two-hands (x4) + held-in-one-hand (x14) + worn (x5) + [deathNote] : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.deathNote} (same value: True) + [spell] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell} + _id : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell._id} (same value: 8AMvNVOUEtxBCDvJ) + flags : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.flags} + core : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.flags.core} + sourceId : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.8AMvNVOUEtxBCDvJ) + img : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/monstrosity-form.webp) + name : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.name} (same value: Monstrosity Form) + sort : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.sort} (same value: 0) + system : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system} + [area] : mixed + cost : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.cost} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.description} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.description.value} (same value:

You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the beast trait (for phoenix) or the animal trait (for purple worm or sea serpent). You can Dismiss the spell.

+

You gain the following statistics and abilities regardless of which battle form you choose:

+
    +
  • AC = 20 + your level. Ignore your armor's check penalty and Speed reduction.
  • +
  • 20 temporary Hit Points.
  • +
  • Darkvision.
  • +
  • One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled] condition, for example). If your unarmed attack modifier is higher, you can use it instead.
  • +
  • Athletics modifier of +30, unless your own modifier is higher.
  • +
+

You also gain specific abilities based on the type of monster you choose:

+
    +
  • @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Monstrosity Form (Phoenix)]{Phoenix} +
      +
    • Speed 30 feet, fly Speed 90 feet;
    • +
    • Melee 1 beak (reach 15 feet), Damage 2d6+12 piercing plus 2d4 fire and @Damage[2d4[persistent,fire]] damage;
    • +
    • Melee 1 talon (agile, reach 15 feet), Damage 2d8+12 slashing;
    • +
    • Shroud of Flame (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes 2d6 fire damage. A creature can take this damage only once per turn. You can use a single action, which has the concentrate trait, to activate or deactivate this aura.
    • +
    +
  • +
  • @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Monstrosity Form (Cave Worm)]{Purple Worm} +
      +
    • Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet;
    • +
    • Melee 1 jaws (reach 10 feet), Damage 2d12+20 piercing;
    • +
    • Melee 1 stinger (agile, reach 10 feet), Damage 2d8+15 piercing plus @Damage[2d6[persistent,poison]];
    • +
    • Melee 1 body (reach 10 feet) Damage 2d8+20 bludgeoning;
    • +
    • Inexorable You automatically recover from the @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Slowed], and @UUID[Compendium.pf2e.conditionitems.Item.Stunned] conditions at the end of each of your turns. You're also immune to being @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] and ignore difficult terrain and greater difficult terrain.
    • +
    +
  • +
  • @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Monstrosity Form (Sea Serpent)]{Sea Serpent} +
      +
    • Speed 20 feet, swim Speed 90 feet;
    • +
    • Melee 1 jaws (reach 15 feet), Damage 2d12+20 piercing;
    • +
    • Melee 1 tail (reach 25 feet), Damage 2d8+20 bludgeoning;
    • +
    • Spine Rake 2 (move) You extend your spines and Swim or Stride. Each creature you're adjacent to at any point during your movement takes 4d8+10 slashing damage (basic Reflex against your spell DC).
    • +
    +
  • +
+
+

Heightened (9th) You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.

) + duration : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.duration} + sustained : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.duration.value} (same value: 1 minute) + level : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.level} + value : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.level.value} (same value: 8) + location : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.location} + heightenedLevel : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.location.heightenedLevel} (same value: 8) + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.publication} + license : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.publication.title} (same value: ) + range : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.range} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.range.value} (same value: ) + requirements : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.slug} (same value: monstrosity-form) + target : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.target} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.target.value} (same value: ) + time : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.time} + value : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.traits} + rarity : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + primal (x1) + value : array {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + polymorph (x1) + type : string {Book 6 - Ruins of the Radiant Siege.items.[].system.spell.type} (same value: spell) + [uses] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.uses} + autoDestroy : boolean {Book 6 - Ruins of the Radiant Siege.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.uses.max} (same value: 1) + value : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Book 6 - Ruins of the Radiant Siege.items.[].system.stackGroup} (2 different values) + coins (x1) + gems (x1) + [mod] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.mod} + value : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.mod.value} (9 different values) + 35 (x1) + 39 (x1) + 38 (x1) + 25 (x1) + 28 (x1) + 34 (x1) + 37 (x1) + 33 (x1) + 27 (x1) + [proficient] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.proficient} + value : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.ritual} + primary : object {Book 6 - Ruins of the Radiant Siege.items.[].system.ritual.primary} + check : string {Book 6 - Ruins of the Radiant Siege.items.[].system.ritual.primary.check} (2 different values) + Religion (expert) (x1) + Occultism (master) (x1) + secondary : object {Book 6 - Ruins of the Radiant Siege.items.[].system.ritual.secondary} + casters : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.ritual.secondary.casters} (same value: 2) + checks : string {Book 6 - Ruins of the Radiant Siege.items.[].system.ritual.secondary.checks} (2 different values) + Medicine, Society (x1) + Performance, Society (x1) + [acBonus] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.acBonus} (2 different values) + 4 (x1) + 2 (x1) + [checkPenalty] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.checkPenalty} (2 different values) + -2 (x1) + -1 (x1) + [dexCap] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.dexCap} (2 different values) + 1 (x1) + 3 (x1) + [speedPenalty] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.speedPenalty} (2 different values) + -5 (x1) + 0 (x1) + [strength] : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.strength} (2 different values) + 3 (x1) + 1 (x1) + [specific] : object {Book 6 - Ruins of the Radiant Siege.items.[].system.specific} + material : object {Book 6 - Ruins of the Radiant Siege.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 6 - Ruins of the Radiant Siege.items.[].system.specific.runes} + potency : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.specific.runes.potency} (same value: 3) + property : array<> {Book 6 - Ruins of the Radiant Siege.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 6 - Ruins of the Radiant Siege.items.[].system.specific.runes.striking} (same value: 2) + type : string {Book 6 - Ruins of the Radiant Siege.items.[].type} (10 different values) + spellcastingEntry (x28) + spell (x321) + melee (x59) + action (x236) + weapon (x12) + equipment (x8) + consumable (x3) + treasure (x3) + lore (x9) + armor (x2) + [_stats] : object {Book 6 - Ruins of the Radiant Siege.items.[]._stats} + compendiumSource : string {Book 6 - Ruins of the Radiant Siege.items.[]._stats.compendiumSource} (191 different values) + [flags] : object {Book 6 - Ruins of the Radiant Siege.items.[].flags} + pf2e : object {Book 6 - Ruins of the Radiant Siege.items.[].flags.pf2e} + linkedWeapon : string {Book 6 - Ruins of the Radiant Siege.items.[].flags.pf2e.linkedWeapon} (12 different values) + YkiuloNIynm9Dv8Z (x1) + 2xpGs13m2vIfqQVv (x1) + 6sLcZ7H9ziNPmic1 (x1) + vozs3iaenb09C1sH (x1) + A6srN9riF7cII1ek (x1) + QyvC8AIfgvv4ySCZ (x1) + Ozqb1L0ETYnwmpbe (x1) + 3pri8PxDjOXdPKhA (x1) + RM8aXzSKoAOdlPS9 (x1) + 7PZ30IOoip4691vx (x1) + k1SvVANX3lFbXmgX (x1) + 4WUOiPGMPvWHJiET (x1) + name : string {Book 6 - Ruins of the Radiant Siege.name} (all different values) + system : object {Book 6 - Ruins of the Radiant Siege.system} + [abilities] : object {Book 6 - Ruins of the Radiant Siege.system.abilities} + cha : object {Book 6 - Ruins of the Radiant Siege.system.abilities.cha} + mod : integer {Book 6 - Ruins of the Radiant Siege.system.abilities.cha.mod} (11 different values) + 7 (x4) + 10 (x2) + 0 (x2) + 6 (x5) + 3 (x1) + 8 (x7) + 9 (x4) + -5 (x2) + 1 (x1) + 11 (x1) + 5 (x1) + con : object {Book 6 - Ruins of the Radiant Siege.system.abilities.con} + mod : integer {Book 6 - Ruins of the Radiant Siege.system.abilities.con.mod} (9 different values) + 7 (x8) + 5 (x4) + 9 (x5) + 3 (x1) + 6 (x5) + 10 (x2) + 4 (x1) + 8 (x3) + 2 (x1) + dex : object {Book 6 - Ruins of the Radiant Siege.system.abilities.dex} + mod : integer {Book 6 - Ruins of the Radiant Siege.system.abilities.dex.mod} (11 different values) + 6 (x7) + 10 (x4) + 5 (x5) + 7 (x2) + 9 (x3) + 0 (x1) + 8 (x4) + 1 (x1) + 4 (x1) + -2 (x1) + 3 (x1) + int : object {Book 6 - Ruins of the Radiant Siege.system.abilities.int} + mod : integer {Book 6 - Ruins of the Radiant Siege.system.abilities.int.mod} (11 different values) + 2 (x1) + 6 (x10) + -3 (x3) + 7 (x4) + -5 (x2) + 8 (x2) + 3 (x2) + 4 (x3) + -2 (x1) + 10 (x1) + 9 (x1) + str : object {Book 6 - Ruins of the Radiant Siege.system.abilities.str} + mod : integer {Book 6 - Ruins of the Radiant Siege.system.abilities.str.mod} (10 different values) + 5 (x3) + 6 (x6) + 10 (x6) + 11 (x3) + 1 (x1) + -5 (x1) + 8 (x3) + 9 (x5) + 0 (x1) + 7 (x1) + wis : object {Book 6 - Ruins of the Radiant Siege.system.abilities.wis} + mod : integer {Book 6 - Ruins of the Radiant Siege.system.abilities.wis.mod} (9 different values) + 4 (x3) + 5 (x4) + 0 (x3) + 8 (x6) + 10 (x2) + 2 (x2) + 6 (x8) + 9 (x1) + 1 (x1) + attributes : object {Book 6 - Ruins of the Radiant Siege.system.attributes} + ac : object {Book 6 - Ruins of the Radiant Siege.system.attributes.ac} + [details] : string {Book 6 - Ruins of the Radiant Siege.system.attributes.ac.details} (2 different values) + (x29) + (27 from inside the Dimensional Pit) (x1) + value : integer {Book 6 - Ruins of the Radiant Siege.system.attributes.ac.value} (14 different values) + 43 (x5) + 45 (x4) + 46 (x2) + 50 (x1) + 42 (x3) + 40 (x6) + 36 (x1) + 48 (x4) + 41 (x2) + 0 (x4) + 37 (x3) + 44 (x1) + 10 (x1) + 31 (x1) + [allSaves] : object {Book 6 - Ruins of the Radiant Siege.system.attributes.allSaves} + value : string {Book 6 - Ruins of the Radiant Siege.system.attributes.allSaves.value} (4 different values) + +1 status to all saves vs. magic (x12) + (x16) + +1 status to all saves vs. divine magic (x1) + +2 status to all saves vs. magic (x1) + hp : object {Book 6 - Ruins of the Radiant Siege.system.attributes.hp} + details : string {Book 6 - Ruins of the Radiant Siege.system.attributes.hp.details} (9 different values) + (x29) + regeneration 20 (deactivated by unholy) (x1) + regeneration 30 (deactivated by lawful) (x1) + void healing (x1) + (void healing, rejuvenation) (x1) + fast healing 10 (x2) + fast healing 15 (x1) + fast healing 5 (x1) + fast healing 20 (x1) + max : integer {Book 6 - Ruins of the Radiant Siege.system.attributes.hp.max} (20 different values) + 290 (x1) + 400 (x6) + 350 (x2) + 150 (x3) + 375 (x2) + 320 (x1) + 475 (x1) + 450 (x1) + 300 (x4) + 10 (x5) + 315 (x2) + 260 (x1) + 250 (x1) + 80 (x1) + 360 (x1) + 100 (x1) + 355 (x2) + 500 (x1) + 205 (x1) + 535 (x1) + temp : integer {Book 6 - Ruins of the Radiant Siege.system.attributes.hp.temp} (same value: 0) + value : integer {Book 6 - Ruins of the Radiant Siege.system.attributes.hp.value} (20 different values) + 290 (x1) + 400 (x6) + 350 (x2) + 150 (x3) + 375 (x2) + 320 (x1) + 475 (x1) + 450 (x1) + 300 (x4) + 10 (x5) + 315 (x2) + 260 (x1) + 250 (x1) + 80 (x1) + 360 (x1) + 100 (x1) + 355 (x2) + 500 (x1) + 205 (x1) + 535 (x1) + [immunities] : array {Book 6 - Ruins of the Radiant Siege.system.attributes.immunities} + Length: min=0 max=7 + Value type: object {Book 6 - Ruins of the Radiant Siege.system.attributes.immunities.[]} + type : string {Book 6 - Ruins of the Radiant Siege.system.attributes.immunities.[].type} (21 different values) + [speed] : object {Book 6 - Ruins of the Radiant Siege.system.attributes.speed} + otherSpeeds : array {Book 6 - Ruins of the Radiant Siege.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book 6 - Ruins of the Radiant Siege.system.attributes.speed.otherSpeeds.[]} + type : string {Book 6 - Ruins of the Radiant Siege.system.attributes.speed.otherSpeeds.[].type} (6 different values) + fly (x13) + climb (x2) + swim (x8) + Air Walk (x2) + Freedom Of Movement (x1) + Spider Climb (x1) + value : integer {Book 6 - Ruins of the Radiant Siege.system.attributes.speed.otherSpeeds.[].value} (11 different values) + 60 (x5) + 40 (x2) + 50 (x4) + 70 (x1) + 25 (x7) + 30 (x3) + 100 (x1) + 80 (x1) + 20 (x1) + 75 (x1) + 200 (x1) + value : integer {Book 6 - Ruins of the Radiant Siege.system.attributes.speed.value} (9 different values) + 60 (x2) + 40 (x8) + 20 (x2) + 35 (x2) + 0 (x2) + 25 (x5) + 30 (x5) + 45 (x1) + 50 (x3) + [weaknesses] : array {Book 6 - Ruins of the Radiant Siege.system.attributes.weaknesses} + Length: min=0 max=2 + Value type: object {Book 6 - Ruins of the Radiant Siege.system.attributes.weaknesses.[]} + type : string {Book 6 - Ruins of the Radiant Siege.system.attributes.weaknesses.[].type} (10 different values) + holy (x11) + cold (x1) + fire (x1) + vitality (x1) + slashing (x1) + sonic (x1) + cold-iron (x1) + unholy (x1) + area-damage (x1) + splash-damage (x1) + value : integer {Book 6 - Ruins of the Radiant Siege.system.attributes.weaknesses.[].value} (3 different values) + 20 (x11) + 15 (x6) + 10 (x3) + [resistances] : array {Book 6 - Ruins of the Radiant Siege.system.attributes.resistances} + Length: min=1 max=4 + Value type: object {Book 6 - Ruins of the Radiant Siege.system.attributes.resistances.[]} + type : string {Book 6 - Ruins of the Radiant Siege.system.attributes.resistances.[].type} (11 different values) + acid (x2) + precision (x8) + all-damage (x1) + physical (x4) + cold (x1) + electricity (x1) + fire (x2) + vitality (x1) + protean-anatomy (x5) + bludgeoning (x1) + energy (x1) + value : integer {Book 6 - Ruins of the Radiant Siege.system.attributes.resistances.[].value} (7 different values) + 20 (x10) + 10 (x5) + 15 (x6) + 19 (x2) + 25 (x2) + 14 (x1) + 5 (x1) + [doubleVs] : array {Book 6 - Ruins of the Radiant Siege.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book 6 - Ruins of the Radiant Siege.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book 6 - Ruins of the Radiant Siege.system.attributes.resistances.[].exceptions} + Length: min=1 max=2 + Value type: string {Book 6 - Ruins of the Radiant Siege.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x1) + ghost-touch (x1) + bludgeoning (x1) + adamantine (x1) + [hardness] : integer {Book 6 - Ruins of the Radiant Siege.system.attributes.hardness} (4 different values) + 30 (x1) + 20 (x1) + 0 (x5) + 5 (x1) + [hasHealth] : boolean {Book 6 - Ruins of the Radiant Siege.system.attributes.hasHealth} (same value: True) + [stealth] : object {Book 6 - Ruins of the Radiant Siege.system.attributes.stealth} + details : string {Book 6 - Ruins of the Radiant Siege.system.attributes.stealth.details} (4 different values) +

(legendary)

(x3) + (x3) +

(master)

(x1) +

(Master)

(x1) + value : integer {Book 6 - Ruins of the Radiant Siege.system.attributes.stealth.value} (6 different values) + 30 (x1) + 35 (x1) + 33 (x2) + 31 (x2) + 32 (x1) + 36 (x1) + details : object {Book 6 - Ruins of the Radiant Siege.system.details} + [blurb] : string {Book 6 - Ruins of the Radiant Siege.system.details.blurb} (same value: ) + [languages] : object {Book 6 - Ruins of the Radiant Siege.system.details.languages} + details : string {Book 6 - Ruins of the Radiant Siege.system.details.languages.details} (7 different values) + telepathy 100 feet (x6) + (x12) + tongues (x4) + arcadian (x1) + telepathy 100 feet, tongues (x5) + can't speak any language, telepathy 100 feet (x1) + (can't speak any language) (x1) + value : array {Book 6 - Ruins of the Radiant Siege.system.details.languages.value} + Length: min=0 max=8 + Value type: string {Book 6 - Ruins of the Radiant Siege.system.details.languages.value.[]} (20 different values) + common (x13) + daemonic (x9) + pyric (x1) + diabolic (x12) + draconic (x6) + empyrean (x14) + chthonian (x13) + protean (x10) + elven (x2) + fey (x2) + gnomish (x2) + goblin (x1) + halfling (x1) + osiriani (x2) + sakvroth (x1) + thalassic (x1) + necril (x1) + aklo (x2) + requian (x3) + dwarven (x1) + level : object {Book 6 - Ruins of the Radiant Siege.system.details.level} + value : integer {Book 6 - Ruins of the Radiant Siege.system.details.level.value} (9 different values) + 19 (x8) + 21 (x4) + 23 (x2) + 20 (x8) + 16 (x1) + 17 (x5) + 22 (x4) + 18 (x3) + 15 (x3) + [privateNotes] : string {Book 6 - Ruins of the Radiant Siege.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 6 - Ruins of the Radiant Siege.system.details.publicNotes} (2 different values) + (x29) +

Baatamidars are drawn to destroy planar communities on the fringes where the Outer Planes touch the chaos of the Maelstrom. They resemble floating blobs of undulating, prismatic ooze with four quivering tentacles and dribbles of oily slime that always drip upwards.

(x1) + publication : object {Book 6 - Ruins of the Radiant Siege.system.details.publication} + license : string {Book 6 - Ruins of the Radiant Siege.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 6 - Ruins of the Radiant Siege.system.details.publication.remaster} (same value: False) + title : string {Book 6 - Ruins of the Radiant Siege.system.details.publication.title} (same value: Pathfinder #162: Ruins of the Radiant Siege) + [sidebarText] : string {Book 6 - Ruins of the Radiant Siege.system.details.sidebarText} (same value: ) + [description] : string {Book 6 - Ruins of the Radiant Siege.system.details.description} (8 different values) +

The trapdoor's metal is infused with a deadly toxin that seeps out when the trap is triggered.

(x1) +

A distortion in space spawns an aggressive, malevolent shadow duplicate of any characters who pass between Terimor's faces.

(x1) +

Miniature snowflake-shaped glyphs on the ground cause a layer of ice to ripple over the floor of the room and sound a silent alarm.

(x1) +

A ragged planar rift drags things into its depths and hurls creatures through from its terminal end.

(x1) +

Six giant tentacles reach up from the ink lake, grabbing any foes in reach and dragging them underwater.

(x1) +

A hidden glyph suddenly lights up and dominates the mind of any creature not bearing the sigil of Kharnas the Angel-Binder.

(x1) +

A mass of brushes use magical paint to convert creatures into art.

(x1) +

Subtle but deadly magical runes link this mural to Kharnas's master. Good- or neutral-aligned creatures who examine the mural witness the castle's drawbridge silently descend, revealing an endless darkness.

(x1) + [disable] : string {Book 6 - Ruins of the Radiant Siege.system.details.disable} (8 different values) +

@Check[thievery|dc:50|name:Gum Up Trapdoor|traits:action:disable-a-device] (legendary) to gum up the trapdoor's porous metal surface, @Check[crafting|dc:45|name:Render Toxin Inert] (master) to render the toxin inert, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 45) to counteract the trap's magic

(x1) +

@Check[thievery|dc:42|name:Disable Thievery] (legendary) to permanently disable the planar distortion (DC increases by 2 for each duplicate still extant), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (10th level; counteract DC 42) to destroy the planar distortion

(x1) +

@Check[arcana|dc:53|name:Disable Arcana] (legendary) to draw a fiery counteracting glyph over each snowflake, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level, counteract DC 48)

(x1) +

@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 46) to seal the rift

(x1) +

@Check[athletics|dc:48|name:Disable Athletics] (legendary) or @Check[athletics|dc:45|name:Disable Acrobatics]{Acrobatics} (master) to tie one tentacle into a knot, rendering it useless, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 44) to counteract one tentacle.

+

The death of the Daemonic Rumormonger permanently dispels all the inky tendrils.

(x1) +

Disable @Check[thievery|dc:46|name:Destroy Glyph|traits:action:disable-a-device] (legendary) to destroy the glyph, @Check[arcana|dc:42|name:Divert Glyph's Power] (master) to harmlessly divert the glyph's power, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 38) to counteract the glyph

(x1) +

@Check[crafting|dc:41|name:Crafting Disable] (master) to mix the paints into bland, useless colors, @Check[thievery|dc:41|name:Thievery Disable] (legendary) to dismantle the animated brushes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 41) to counteract the magic within the paint.

(x1) +

@Check[thievery|dc:44|name:Disable Thievery] (legendary) to obscure or mar the magical runes set into the mural, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 42) to counteract the mural

(x1) + [isComplex] : boolean {Book 6 - Ruins of the Radiant Siege.system.details.isComplex} (2 different values) + False (x6) + True (x2) + [reset] : string {Book 6 - Ruins of the Radiant Siege.system.details.reset} (4 different values) + (x5) +

1 day

(x1) +

The glyph can affect two creatures before it deactivates for 5 minutes and automatically resets.

(x1) +

1 week

(x1) + [routine] : string {Book 6 - Ruins of the Radiant Siege.system.details.routine} (2 different values) + (x5) +

(6 actions) The hazard loses 1 action for every tentacle that is disabled or destroyed. The tentacles can combine their actions to use the hazard's Inky Imitator ability. A broken tentacle can still Strike, but it can't Grab. This hazard takes no multiple attack penalty.

(x1) + [initiative] : object {Book 6 - Ruins of the Radiant Siege.system.initiative} + statistic : string {Book 6 - Ruins of the Radiant Siege.system.initiative.statistic} (same value: perception) + [perception] : object {Book 6 - Ruins of the Radiant Siege.system.perception} + details : string {Book 6 - Ruins of the Radiant Siege.system.perception.details} (5 different values) + (x23) + entropy sense (imprecise) 60 feet (x4) + entropy sense (imprecise) 120 feet (x1) + detect magic (x1) + crystal sense (imprecise) 30 feet (x1) + mod : integer {Book 6 - Ruins of the Radiant Siege.system.perception.mod} (15 different values) + 32 (x3) + 31 (x1) + 35 (x3) + 41 (x2) + 39 (x1) + 36 (x4) + 27 (x3) + 40 (x2) + 30 (x4) + 29 (x2) + 25 (x1) + 33 (x1) + 43 (x1) + 42 (x1) + 26 (x1) + senses : array {Book 6 - Ruins of the Radiant Siege.system.perception.senses} + Length: min=0 max=3 + Value type: object {Book 6 - Ruins of the Radiant Siege.system.perception.senses.[]} + type : string {Book 6 - Ruins of the Radiant Siege.system.perception.senses.[].type} (11 different values) + darkvision (x21) + lifesense (x1) + truesight (x6) + wavesense (x1) + low-light-vision (x1) + thoughtsense (x1) + greater-darkvision (x5) + see-invisibility (x1) + motion-sense (x1) + tremorsense (x1) + scent (x1) + [acuity] : string {Book 6 - Ruins of the Radiant Siege.system.perception.senses.[].acuity} (2 different values) + precise (x8) + imprecise (x4) + [range] : integer {Book 6 - Ruins of the Radiant Siege.system.perception.senses.[].range} (4 different values) + 30 (x1) + 60 (x8) + 120 (x2) + 100 (x1) + [vision] : boolean {Book 6 - Ruins of the Radiant Siege.system.perception.vision} (same value: False) + [resources] : object {Book 6 - Ruins of the Radiant Siege.system.resources} + [focus] : object {Book 6 - Ruins of the Radiant Siege.system.resources.focus} + max : integer {Book 6 - Ruins of the Radiant Siege.system.resources.focus.max} (2 different values) + 1 (x23) + 3 (x1) + value : integer {Book 6 - Ruins of the Radiant Siege.system.resources.focus.value} (2 different values) + 1 (x23) + 3 (x1) + saves : object {Book 6 - Ruins of the Radiant Siege.system.saves} + fortitude : object {Book 6 - Ruins of the Radiant Siege.system.saves.fortitude} + saveDetail : string {Book 6 - Ruins of the Radiant Siege.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 6 - Ruins of the Radiant Siege.system.saves.fortitude.value} (15 different values) + 31 (x7) + 37 (x1) + 40 (x2) + 32 (x2) + 38 (x3) + 29 (x2) + 25 (x1) + 39 (x3) + 34 (x2) + 33 (x5) + 0 (x5) + 26 (x1) + 27 (x1) + 30 (x2) + 36 (x1) + reflex : object {Book 6 - Ruins of the Radiant Siege.system.saves.reflex} + saveDetail : string {Book 6 - Ruins of the Radiant Siege.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 6 - Ruins of the Radiant Siege.system.saves.reflex.value} (15 different values) + 35 (x1) + 36 (x5) + 32 (x3) + 30 (x3) + 34 (x3) + 27 (x1) + 26 (x2) + 29 (x3) + 39 (x4) + 0 (x5) + 24 (x3) + 23 (x1) + 43 (x1) + 20 (x1) + 33 (x2) + will : object {Book 6 - Ruins of the Radiant Siege.system.saves.will} + saveDetail : string {Book 6 - Ruins of the Radiant Siege.system.saves.will.saveDetail} (same value: ) + value : integer {Book 6 - Ruins of the Radiant Siege.system.saves.will.value} (18 different values) + 30 (x2) + 31 (x2) + 27 (x3) + 41 (x2) + 39 (x2) + 0 (x8) + 32 (x2) + 22 (x1) + 29 (x4) + 40 (x1) + 36 (x2) + 26 (x3) + 28 (x1) + 33 (x1) + 25 (x1) + 38 (x1) + 37 (x1) + 35 (x1) + [skills] : object {Book 6 - Ruins of the Radiant Siege.system.skills} + [acrobatics] : object {Book 6 - Ruins of the Radiant Siege.system.skills.acrobatics} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.acrobatics.base} (15 different values) + 33 (x3) + 37 (x1) + 38 (x3) + 36 (x2) + 29 (x1) + 39 (x1) + 41 (x2) + 34 (x1) + 32 (x1) + 30 (x1) + 25 (x1) + 35 (x2) + 28 (x2) + 45 (x1) + 26 (x1) + [deception] : object {Book 6 - Ruins of the Radiant Siege.system.skills.deception} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.deception.base} (13 different values) + 33 (x2) + 37 (x4) + 31 (x2) + 30 (x1) + 36 (x1) + 40 (x1) + 29 (x1) + 42 (x1) + 35 (x1) + 46 (x1) + 32 (x1) + 43 (x1) + 34 (x1) + [intimidation] : object {Book 6 - Ruins of the Radiant Siege.system.skills.intimidation} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.intimidation.base} (12 different values) + 38 (x2) + 39 (x1) + 43 (x1) + 37 (x4) + 30 (x1) + 40 (x2) + 34 (x1) + 33 (x1) + 27 (x1) + 42 (x1) + 31 (x1) + 28 (x1) + [religion] : object {Book 6 - Ruins of the Radiant Siege.system.skills.religion} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.religion.base} (10 different values) + 31 (x2) + 41 (x1) + 37 (x1) + 42 (x2) + 34 (x1) + 28 (x2) + 29 (x1) + 38 (x2) + 39 (x1) + 33 (x1) + [stealth] : object {Book 6 - Ruins of the Radiant Siege.system.skills.stealth} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.stealth.base} (12 different values) + 33 (x2) + 38 (x5) + 36 (x2) + 29 (x1) + 28 (x1) + 37 (x1) + 34 (x1) + 32 (x2) + 24 (x2) + 27 (x1) + 30 (x1) + 45 (x1) + [survival] : object {Book 6 - Ruins of the Radiant Siege.system.skills.survival} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.survival.base} (4 different values) + 31 (x2) + 27 (x1) + 40 (x1) + 28 (x1) + [diplomacy] : object {Book 6 - Ruins of the Radiant Siege.system.skills.diplomacy} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.diplomacy.base} (8 different values) + 37 (x3) + 35 (x2) + 40 (x1) + 30 (x2) + 29 (x1) + 42 (x2) + 33 (x1) + 36 (x1) + [athletics] : object {Book 6 - Ruins of the Radiant Siege.system.skills.athletics} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.athletics.base} (14 different values) + 39 (x1) + 44 (x1) + 35 (x3) + 33 (x2) + 40 (x2) + 32 (x1) + 34 (x1) + 27 (x1) + 43 (x1) + 37 (x1) + 38 (x2) + 30 (x1) + 26 (x1) + 42 (x1) + [arcana] : object {Book 6 - Ruins of the Radiant Siege.system.skills.arcana} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.arcana.base} (6 different values) + 37 (x2) + 34 (x1) + 35 (x2) + 39 (x1) + 38 (x1) + 27 (x1) + [occultism] : object {Book 6 - Ruins of the Radiant Siege.system.skills.occultism} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.occultism.base} (6 different values) + 37 (x2) + 33 (x1) + 38 (x2) + 34 (x1) + 32 (x1) + 36 (x1) + [society] : object {Book 6 - Ruins of the Radiant Siege.system.skills.society} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.society.base} (7 different values) + 33 (x1) + 36 (x1) + 32 (x1) + 35 (x1) + 41 (x1) + 27 (x1) + 34 (x1) + [thievery] : object {Book 6 - Ruins of the Radiant Siege.system.skills.thievery} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.thievery.base} (6 different values) + 36 (x1) + 35 (x1) + 39 (x1) + 32 (x1) + 45 (x1) + 28 (x1) + [crafting] : object {Book 6 - Ruins of the Radiant Siege.system.skills.crafting} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.crafting.base} (3 different values) + 39 (x1) + 27 (x1) + 29 (x1) + [special] : array {Book 6 - Ruins of the Radiant Siege.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Book 6 - Ruins of the Radiant Siege.system.skills.crafting.special.[]} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.crafting.special.[].base} (same value: 41) + label : string {Book 6 - Ruins of the Radiant Siege.system.skills.crafting.special.[].label} (same value: when crafting poison) + predicate : array {Book 6 - Ruins of the Radiant Siege.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 6 - Ruins of the Radiant Siege.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:poison) + [nature] : object {Book 6 - Ruins of the Radiant Siege.system.skills.nature} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.nature.base} (same value: 28) + [performance] : object {Book 6 - Ruins of the Radiant Siege.system.skills.performance} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.performance.base} (2 different values) + 32 (x1) + 27 (x1) + [medicine] : object {Book 6 - Ruins of the Radiant Siege.system.skills.medicine} + base : integer {Book 6 - Ruins of the Radiant Siege.system.skills.medicine.base} (same value: 26) + traits : object {Book 6 - Ruins of the Radiant Siege.system.traits} + rarity : string {Book 6 - Ruins of the Radiant Siege.system.traits.rarity} (4 different values) + rare (x12) + common (x10) + unique (x11) + uncommon (x5) + size : object {Book 6 - Ruins of the Radiant Siege.system.traits.size} + value : string {Book 6 - Ruins of the Radiant Siege.system.traits.size.value} (5 different values) + lg (x8) + grg (x4) + huge (x5) + med (x20) + sm (x1) + value : array {Book 6 - Ruins of the Radiant Siege.system.traits.value} + Length: min=0 max=7 + Value type: string {Book 6 - Ruins of the Radiant Siege.system.traits.value.[]} (31 different values) + [creatureType] : string {Book 6 - Ruins of the Radiant Siege.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 6 - Ruins of the Radiant Siege.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [customModifiers] : object {Book 6 - Ruins of the Radiant Siege.system.customModifiers} + [spellcasting] : object {Book 6 - Ruins of the Radiant Siege.system.spellcasting} + rituals : object {Book 6 - Ruins of the Radiant Siege.system.spellcasting.rituals} + dc : integer {Book 6 - Ruins of the Radiant Siege.system.spellcasting.rituals.dc} (2 different values) + 45 (x1) + 42 (x1) + type : string {Book 6 - Ruins of the Radiant Siege.type} (2 different values) + npc (x30) + hazard (x8) \ No newline at end of file diff --git a/output/pf2e/packs/Book 6 - Shadows of the Ancients.txt b/output/pf2e/packs/Book 6 - Shadows of the Ancients.txt new file mode 100644 index 0000000..a882212 --- /dev/null +++ b/output/pf2e/packs/Book 6 - Shadows of the Ancients.txt @@ -0,0 +1,1723 @@ +Book 6 - Shadows of the Ancients +Different values: 31 +===================================== +object {Book 6 - Shadows of the Ancients} + _id : string {Book 6 - Shadows of the Ancients._id} (all different values) + folder : string {Book 6 - Shadows of the Ancients.folder} (same value: hRI7gTl8V8y0eQkM) + img : string {Book 6 - Shadows of the Ancients.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x29) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {Book 6 - Shadows of the Ancients.items} + Length: min=1 max=47 + Value type: object {Book 6 - Shadows of the Ancients.items.[]} + _id : string {Book 6 - Shadows of the Ancients.items.[]._id} (502 different values) + img : string {Book 6 - Shadows of the Ancients.items.[].img} (166 different values) + name : string {Book 6 - Shadows of the Ancients.items.[].name} (342 different values) + sort : integer {Book 6 - Shadows of the Ancients.items.[].sort} (48 different values) + system : object {Book 6 - Shadows of the Ancients.items.[].system} + [attack] : object {Book 6 - Shadows of the Ancients.items.[].system.attack} + value : string {Book 6 - Shadows of the Ancients.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 6 - Shadows of the Ancients.items.[].system.attackEffects} + custom : string {Book 6 - Shadows of the Ancients.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 6 - Shadows of the Ancients.items.[].system.attackEffects.value} + Length: min=0 max=3 + Value type: string {Book 6 - Shadows of the Ancients.items.[].system.attackEffects.value.[]} (16 different values) + grab (x4) + red-ant-venom (x4) + improved-grab (x8) + aspect-of-hunger-venom (x1) + death-strike (x1) + energy-drain (x1) + infuse-weapon (x1) + knockdown (x2) + chromatic-slam (x1) + stutter-time (x1) + destructive-strike (x1) + huntblade-brutality (x1) + thunder-trap (x1) + shadow-corrosion (x2) + werecreature-curse-of-the-werecreature (x3) + staggering-blow (x1) + [bonus] : object {Book 6 - Shadows of the Ancients.items.[].system.bonus} + value : integer {Book 6 - Shadows of the Ancients.items.[].system.bonus.value} (15 different values) + 33 (x7) + 32 (x4) + 36 (x10) + 34 (x1) + 0 (x7) + 40 (x6) + 35 (x5) + 39 (x1) + 37 (x1) + 30 (x4) + 38 (x5) + 24 (x1) + 28 (x4) + 29 (x1) + 31 (x1) + [damageRolls] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls} + [Yl1Mm1T7myU4EM0h] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h.damage} (same value: 3d10+15) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h.damageType} (same value: slashing) + [K59x1p9jbAV1tQP4] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.K59x1p9jbAV1tQP4} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.K59x1p9jbAV1tQP4.damage} (same value: 3d8+10) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.K59x1p9jbAV1tQP4.damageType} (same value: slashing) + [CwnMCXc38mymM8HT] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.CwnMCXc38mymM8HT} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.CwnMCXc38mymM8HT.damage} (same value: 3d4+10) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.CwnMCXc38mymM8HT.damageType} (same value: piercing) + [c692w9z3uvgnr4wavgjm] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm.damage} (same value: 3d10+18) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm.damageType} (same value: piercing) + [0usmk9ccjp5kwbg41feg] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg.damage} (same value: 2d6) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg.damageType} (same value: mental) + [i0dbma5rdgd4x94oukkw] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw.damage} (same value: 2d12+18) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw.damageType} (same value: piercing) + [agr0mhvlcui8p3s3vxnd] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd.damage} (same value: 2d6) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd.damageType} (same value: mental) + [a87dnxr4748nbeuct61i] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.a87dnxr4748nbeuct61i} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.a87dnxr4748nbeuct61i.damage} (same value: 2d10+16) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.a87dnxr4748nbeuct61i.damageType} (same value: bludgeoning) + [6b4zysqu63vuomvxxcnn] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn.damage} (same value: 2d6) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn.damageType} (same value: mental) + [zqvlwo2ulvaivgyw998v] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v.damage} (same value: 4d10+23) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v.damageType} (same value: slashing) + [8irajrsiuonm4qo366wr] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8irajrsiuonm4qo366wr} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8irajrsiuonm4qo366wr.damage} (same value: 3d12+20) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8irajrsiuonm4qo366wr.damageType} (same value: piercing) + [62ixc0hj6jhpay3rfnnd] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd.damage} (same value: 3d6) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd.damageType} (same value: acid) + [rz957e5pcezk8a20w76b] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.rz957e5pcezk8a20w76b} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.rz957e5pcezk8a20w76b.damage} (same value: 3d12+20) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.rz957e5pcezk8a20w76b.damageType} (same value: piercing) + [x20vgeeuh6lub29zrkv8] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8.damage} (same value: 3d6) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8.damageType} (same value: fire) + [np3g5w60n4h4c1664q2v] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.np3g5w60n4h4c1664q2v} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.np3g5w60n4h4c1664q2v.damage} (same value: 3d12+20) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.np3g5w60n4h4c1664q2v.damageType} (same value: piercing) + [f71grti5ftvkpd98beqz] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.f71grti5ftvkpd98beqz} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.f71grti5ftvkpd98beqz.damage} (same value: 3d6) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.f71grti5ftvkpd98beqz.damageType} (same value: electricity) + [2wbgo3fquicdumafb9rs] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.2wbgo3fquicdumafb9rs} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.2wbgo3fquicdumafb9rs.damage} (same value: 3d10+20) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.2wbgo3fquicdumafb9rs.damageType} (same value: piercing) + [igsfc0lzhqaznjvizeh9] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9.damage} (same value: 4d10+20) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9.damageType} (same value: slashing) + [SjawUmx8r4BMpRns] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.SjawUmx8r4BMpRns} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.SjawUmx8r4BMpRns.damage} (same value: 3d12+16) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.SjawUmx8r4BMpRns.damageType} (same value: slashing) + [Q4b7cNThMNSrfOM6] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Q4b7cNThMNSrfOM6} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Q4b7cNThMNSrfOM6.damage} (same value: 3d10+17) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Q4b7cNThMNSrfOM6.damageType} (same value: bludgeoning) + [Spsnjjw8gslfGult] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Spsnjjw8gslfGult} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Spsnjjw8gslfGult.damage} (same value: 4d12+18) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Spsnjjw8gslfGult.damageType} (same value: bludgeoning) + [PfEa2h8ZlmoiH8Y0] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0.damage} (same value: 4d8+18) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0.damageType} (same value: bludgeoning) + [NzEuLKbTw4vuGoGj] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.NzEuLKbTw4vuGoGj} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.NzEuLKbTw4vuGoGj.damage} (same value: 3d10+11) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.NzEuLKbTw4vuGoGj.damageType} (same value: bludgeoning) + [t2o22fymfcyi7t0y3aw7] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7.damage} (same value: 2d8) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7.damageType} (same value: acid) + [pUzXIHGDmSHlsiah] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.pUzXIHGDmSHlsiah} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.pUzXIHGDmSHlsiah.damage} (same value: 4d12+16) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.pUzXIHGDmSHlsiah.damageType} (same value: bludgeoning) + [tPlxXCOe4GQppcUf] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.tPlxXCOe4GQppcUf} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.tPlxXCOe4GQppcUf.damage} (same value: 4d8+16) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.tPlxXCOe4GQppcUf.damageType} (same value: bludgeoning) + [8KNPbKOBxAAxj4CN] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8KNPbKOBxAAxj4CN} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8KNPbKOBxAAxj4CN.damage} (same value: 4d10+16) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8KNPbKOBxAAxj4CN.damageType} (same value: bludgeoning) + [gKakncsgsofj8YaS] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.gKakncsgsofj8YaS} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.gKakncsgsofj8YaS.damage} (same value: 4d12+20) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.gKakncsgsofj8YaS.damageType} (same value: piercing) + [LCZmDWBCliVl8Hdh] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.LCZmDWBCliVl8Hdh} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.LCZmDWBCliVl8Hdh.damage} (same value: 4d8+20) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.LCZmDWBCliVl8Hdh.damageType} (same value: bludgeoning) + [ekf1l0hlULzmge3f] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.ekf1l0hlULzmge3f} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.ekf1l0hlULzmge3f.damage} (same value: 3d10+15) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.ekf1l0hlULzmge3f.damageType} (same value: bludgeoning) + [Fd7dRarvy8gtVS7E] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Fd7dRarvy8gtVS7E} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Fd7dRarvy8gtVS7E.damage} (same value: 3d10+17) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Fd7dRarvy8gtVS7E.damageType} (same value: slashing) + [z9OFj6jGBIT2SrLV] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.z9OFj6jGBIT2SrLV} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.z9OFj6jGBIT2SrLV.damage} (same value: 3d6+17) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.z9OFj6jGBIT2SrLV.damageType} (same value: piercing) + [8Ux10TOKaMPMjdQp] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8Ux10TOKaMPMjdQp} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8Ux10TOKaMPMjdQp.damage} (same value: 3d10+14) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8Ux10TOKaMPMjdQp.damageType} (same value: slashing) + [V7bXpMVYlXC6Rncl] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.V7bXpMVYlXC6Rncl} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.V7bXpMVYlXC6Rncl.damage} (same value: 3d6+14) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.V7bXpMVYlXC6Rncl.damageType} (same value: piercing) + [sjxDl1ZSOwiiBmnX] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX.damage} (same value: 3d12+19) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX.damageType} (same value: slashing) + [qJbGWr9JJKkKMBtx] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.qJbGWr9JJKkKMBtx} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.qJbGWr9JJKkKMBtx.damage} (same value: 3d8+19) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.qJbGWr9JJKkKMBtx.damageType} (same value: piercing) + [QNbynaW8Sjdh9PIG] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.QNbynaW8Sjdh9PIG} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.QNbynaW8Sjdh9PIG.damage} (same value: 3d12+14) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.QNbynaW8Sjdh9PIG.damageType} (same value: slashing) + [374vk4brvNGAnWhm] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.374vk4brvNGAnWhm} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.374vk4brvNGAnWhm.damage} (same value: 3d4+14) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.374vk4brvNGAnWhm.damageType} (same value: bludgeoning) + [fPMsqQ1NAdhtsHSd] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd.damage} (same value: 4d10+20) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd.damageType} (same value: piercing) + [5gw8t6qio4g1g3p8obuk] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk.damage} (same value: 2d8) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk.damageType} (same value: sonic) + [nqe3TjNYj9dULW1j] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nqe3TjNYj9dULW1j} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nqe3TjNYj9dULW1j.damage} (same value: 4d6+20) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nqe3TjNYj9dULW1j.damageType} (same value: piercing) + [vfx3y662unq4qr0s5ebp] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp.damage} (same value: 2d8) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp.damageType} (same value: sonic) + [nLKk0XgbNJQEs1ts] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nLKk0XgbNJQEs1ts} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nLKk0XgbNJQEs1ts.damage} (same value: 4d8+12) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nLKk0XgbNJQEs1ts.damageType} (same value: bludgeoning) + [cKSnCf59fCSxsBG6] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.cKSnCf59fCSxsBG6} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.cKSnCf59fCSxsBG6.damage} (same value: 4d6+15) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.cKSnCf59fCSxsBG6.damageType} (same value: slashing) + [s8e25ffotghev4eo1py3] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.s8e25ffotghev4eo1py3} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.s8e25ffotghev4eo1py3.damage} (same value: 5d6) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.s8e25ffotghev4eo1py3.damageType} (same value: acid) + [aJ7ITiia4gZIaavc] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.aJ7ITiia4gZIaavc} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.aJ7ITiia4gZIaavc.damage} (same value: 4d10+15) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.aJ7ITiia4gZIaavc.damageType} (same value: acid) + [tvroe1brdhsjhl8rhha6] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.tvroe1brdhsjhl8rhha6} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.tvroe1brdhsjhl8rhha6.damage} (same value: 3d12+12) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.tvroe1brdhsjhl8rhha6.damageType} (same value: slashing) + [kPnDhEIPQhZhwnMe] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.kPnDhEIPQhZhwnMe} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.kPnDhEIPQhZhwnMe.damage} (same value: 3d6+5) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.kPnDhEIPQhZhwnMe.damageType} (same value: piercing) + [zwQs2Y4t2hNSO9Px] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.zwQs2Y4t2hNSO9Px} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.zwQs2Y4t2hNSO9Px.damage} (same value: 3d6+16) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.zwQs2Y4t2hNSO9Px.damageType} (same value: slashing) + [2jrRLmw4CeHbjGVf] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.2jrRLmw4CeHbjGVf} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.2jrRLmw4CeHbjGVf.damage} (same value: 3d6+16) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.2jrRLmw4CeHbjGVf.damageType} (same value: slashing) + [YjcphNiHqqyHWDGM] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.YjcphNiHqqyHWDGM} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.YjcphNiHqqyHWDGM.damage} (same value: 4d6+20) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.YjcphNiHqqyHWDGM.damageType} (same value: bludgeoning) + [avwYqgFVOaHsu7lN] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.avwYqgFVOaHsu7lN} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.avwYqgFVOaHsu7lN.damage} (same value: 3d4+4) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.avwYqgFVOaHsu7lN.damageType} (same value: bludgeoning) + [PckxB3sCPhApzBX5] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.PckxB3sCPhApzBX5} + damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.PckxB3sCPhApzBX5.damage} (same value: 3d4+6) + damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.PckxB3sCPhApzBX5.damageType} (same value: bludgeoning) + [Eztk7Qd4258rCQhM] : object {Book 6 - 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Shadows of the Ancients.items.[].system.publication.title} (11 different values) + (x214) + Pathfinder Bestiary (x57) + Pathfinder Core Rulebook (x211) + Pathfinder Bestiary 2 (x2) + Pathfinder Bestiary 3 (x1) + Pathfinder Player Core (x2) + Pathfinder Secrets of Magic (x6) + Pathfinder Lost Omens Gods & Magic (x2) + Pathfinder Rage of Elements (x1) + Pathfinder Advanced Player's Guide (x5) + Pathfinder #174: Shadows of the Ancients (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 6 - Shadows of the Ancients.items.[].system.slug} (184 different values) + [traits] : object {Book 6 - Shadows of the Ancients.items.[].system.traits} + [rarity] : string {Book 6 - Shadows of the Ancients.items.[].system.traits.rarity} (2 different values) + common (x457) + uncommon (x19) + [value] : array {Book 6 - Shadows of the Ancients.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 6 - Shadows of the Ancients.items.[].system.traits.value.[]} (81 different values) + [traditions] : array {Book 6 - 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Shadows of the Ancients.items.[].system.slots.slot7.prepared.[].id} (18 different values) + LNBq0fFDaXAoct9I (x1) + NGSt9QdctFMP6muy (x1) + vse0qPLHFlnN6Yts (x1) + G4A4EEgjpXN42jpK (x1) + oQh1OqPIIcj1hpCx (x1) + MRyCj9aopPrf3I4b (x1) + wO2cVULXi1R3A99D (x1) + D8JsbqE2Gmpw7geD (x1) + buxICVE898FNIhdd (x1) + Y4MJxwrY9wMh9Oib (x1) + J7jIIYE4nBdLBOAr (x1) + qfNFJNMU3HjWiUz2 (x1) + tqacwidqUnIFfrMb (x1) + PeyIvha9vnsjj0yp (x1) + tR0JBHwNPClg51Md (x1) + K3nBCzYKaSgmqn3o (x1) + MGfLgKwE2vAgwUr0 (x1) + 4S5ukzRZPUSpF9zW (x1) + value : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot7.value} (same value: 3) + [slot8] : object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8} + max : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8.max} (2 different values) + 3 (x6) + 2 (x1) + [prepared] : array {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8.prepared.[]} + id : string {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8.prepared.[].id} (18 different values) + DU4gugxW2Di2voD0 (x1) + ktAzcLhVv3UKHv5e (x1) + YS9CnOnJyU7K1pu7 (x1) + UGCvnMKIMAFczyaX (x1) + mpFLfYvo15MM82cy (x1) + uC5ZAOTX3O5vwliT (x1) + nuLwDa1EyeYfZvxi (x1) + JKDA2NVOa04w8sNw (x1) + rB988t5iqWcxQHwl (x1) + k6qI9u3u0RcY1cTl (x1) + j3Kw9Rrujta2TJCw (x1) + 5rWRfRzXGCJuh1gr (x1) + xHpIijBn2njSP3OR (x1) + 5yKxWWZoHCpqs6Cu (x1) + r6iGpGHKvmkU1k01 (x1) + rmxknD3skTSNjWmK (x1) + qXcSjHoxq5ru1olG (x1) + Pc8FZH6eftgghXOO (x1) + value : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8.value} (2 different values) + 2 (x1) + 3 (x5) + [slot1] : object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1} + max : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1.max} (2 different values) + 1 (x1) + 3 (x5) + value : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1.value} (2 different values) + 1 (x1) + 3 (x5) + prepared : array {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1.prepared.[]} + id : string {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1.prepared.[].id} (15 different values) + Dug7n16gv625JiHM (x1) + u7rkZbQOZNsBgRSk (x1) + MVkDoTIT3nCCMnBU (x1) + LbIJcPskNmLqqOcu (x1) + EvEa01I6k4bFyQyW (x1) + 45mAYMAjcr5LVUpE (x1) + pzwHKXKiMqkdFUJy (x1) + k7BNMnkZKs35Mhay (x1) + CpVGOtK672hp6u9D (x1) + 5CEZNQ25noC6kX1J (x1) + xkmXTWNLnLyg5OXD (x1) + TrfxxSysZFWYB8zR (x1) + K3nBCzYKaSgmqn3o (x1) + MGfLgKwE2vAgwUr0 (x1) + lDHwuDMuLarAdz1l (x1) + [slot10] : object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10} + max : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10.max} (4 different values) + 2 (x1) + 7 (x1) + 1 (x1) + 3 (x1) + value : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10.value} (4 different values) + 2 (x1) + 7 (x1) + 1 (x1) + 3 (x1) + [prepared] : array {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10.prepared} + Length: min=1 max=1 + Value type: object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10.prepared.[]} + id : string {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10.prepared.[].id} (same value: TmNC8WZXvkvYjGB3) + [spelldc] : object {Book 6 - Shadows of the Ancients.items.[].system.spelldc} + dc : integer {Book 6 - Shadows of the Ancients.items.[].system.spelldc.dc} (5 different values) + 47 (x1) + 41 (x3) + 40 (x11) + 42 (x1) + 37 (x1) + mod : integer {Book 6 - Shadows of the Ancients.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book 6 - Shadows of the Ancients.items.[].system.spelldc.value} (4 different values) + 37 (x1) + 33 (x3) + 32 (x12) + 29 (x1) + [item] : integer {Book 6 - Shadows of the Ancients.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book 6 - Shadows of the Ancients.items.[].system.tradition} + value : string {Book 6 - Shadows of the Ancients.items.[].system.tradition.value} (3 different values) + divine (x14) + arcane (x2) + occult (x1) + [area] : object {Book 6 - Shadows of the Ancients.items.[].system.area} + type : string {Book 6 - Shadows of the Ancients.items.[].system.area.type} (5 different values) + burst (x29) + emanation (x12) + cylinder (x1) + line (x8) + cone (x3) + value : integer {Book 6 - Shadows of the Ancients.items.[].system.area.value} (11 different values) + 500 (x2) + 40 (x2) + 20 (x11) + 60 (x9) + 30 (x15) + 100 (x1) + 360 (x2) + 5 (x3) + 120 (x3) + 80 (x1) + 10 (x4) + [details] : string {Book 6 - Shadows of the Ancients.items.[].system.area.details} (3 different values) + all squares in a 20-foot-radius burst that contain plants (x2) + 100-foot emanation which affects you. (x1) + 20-foot burst adjacent to a flat surface (x1) + [cost] : object {Book 6 - Shadows of the Ancients.items.[].system.cost} + value : string {Book 6 - Shadows of the Ancients.items.[].system.cost.value} (3 different values) + (x216) + reagents to construct the magical prison worth a total value of 800 gp × the target's level (x1) + rare incense worth a total value of 300 gp (x1) + [counteraction] : boolean {Book 6 - Shadows of the Ancients.items.[].system.counteraction} (2 different values) + False (x196) + True (x22) + [damage] : object {Book 6 - Shadows of the Ancients.items.[].system.damage} + [0] : object {Book 6 - Shadows of the Ancients.items.[].system.damage.0} + [applyMod] : boolean {Book 6 - Shadows of the Ancients.items.[].system.damage.0.applyMod} (2 different values) + False (x38) + True (x9) + [category] : mixed + formula : string {Book 6 - Shadows of the Ancients.items.[].system.damage.0.formula} (33 different values) + kinds : array {Book 6 - Shadows of the Ancients.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Shadows of the Ancients.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x70) + healing (x1) + [materials] : array<> {Book 6 - Shadows of the Ancients.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.damage.0.type} (13 different values) + void (x10) + cold (x6) + untyped (x8) + mental (x4) + electricity (x8) + fire (x11) + bludgeoning (x6) + acid (x7) + poison (x2) + piercing (x1) + vitality (x1) + force (x6) + sonic (x1) + [damageType] : string {Book 6 - Shadows of the Ancients.items.[].system.damage.damageType} (3 different values) + slashing (x5) + bludgeoning (x1) + piercing (x1) + [dice] : integer {Book 6 - Shadows of the Ancients.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 6 - Shadows of the Ancients.items.[].system.damage.die} (5 different values) + d10 (x1) + d12 (x1) + d6 (x3) + d4 (x1) + d8 (x1) + [v1pnjhfu6e9akqe0] : object {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [gcovwqxwitqchoin] : object {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [6BEyrCCNpDfJh5P8] : object {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6) + kinds : array {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire) + [1] : object {Book 6 - Shadows of the Ancients.items.[].system.damage.1} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Shadows of the Ancients.items.[].system.damage.1.formula} (2 different values) + 3d6 (x1) + 6d6 (x1) + kinds : array {Book 6 - Shadows of the Ancients.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - Shadows of the Ancients.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {Book 6 - Shadows of the Ancients.items.[].system.damage.1.type} (same value: fire) + [defense] : object {Book 6 - Shadows of the Ancients.items.[].system.defense} + [save] : object {Book 6 - Shadows of the Ancients.items.[].system.defense.save} + basic : boolean {Book 6 - Shadows of the Ancients.items.[].system.defense.save.basic} (2 different values) + True (x27) + False (x58) + statistic : string {Book 6 - Shadows of the Ancients.items.[].system.defense.save.statistic} (3 different values) + fortitude (x29) + reflex (x24) + will (x32) + [passive] : object {Book 6 - Shadows of the Ancients.items.[].system.defense.passive} + statistic : string {Book 6 - Shadows of the Ancients.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book 6 - Shadows of the Ancients.items.[].system.duration} + [sustained] : boolean {Book 6 - Shadows of the Ancients.items.[].system.duration.sustained} (2 different values) + False (x195) + True (x23) + value : mixed + string {Book 6 - Shadows of the Ancients.items.[].system.duration.value} (14 different values) + (x105) + 10 minutes (x17) + 1 minute (x48) + varies (x14) + 1 hour (x7) + 1 day (x1) + until the start of your next turn (x6) + 8 hours (x2) + 1 round (x6) + until the next time you make your daily preparations (x2) + see text (x1) + 5 minutes (x6) + 24 hours (x1) + until the end of your turn (x2) + integer {Book 6 - Shadows of the Ancients.items.[].system.duration.value} (same value: 0) + [heightening] : object {Book 6 - Shadows of the Ancients.items.[].system.heightening} + [damage] : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.damage} + 0 : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.damage.0} (12 different values) + 10 (x4) + 1d10 (x9) + 2d10 (x1) + 1d6 (x9) + 1d4 (x11) + 1d8 (x7) + 2d6 (x8) + 1d12 (x4) + 2d8 (x1) + 1 (x1) + 3 (x1) + 2d4 (x3) + [v1pnjhfu6e9akqe0] : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [6BEyrCCNpDfJh5P8] : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6) + [1] : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.damage.1} (same value: 1d6) + [interval] : integer {Book 6 - Shadows of the Ancients.items.[].system.heightening.interval} (2 different values) + 1 (x55) + 2 (x4) + type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.type} (2 different values) + interval (x59) + fixed (x1) + [levels] : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels} + 3 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3} + damage : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage} + 0 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5} + damage : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage} + 0 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7} + damage : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage} + 0 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + 9 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9} + damage : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage} + 0 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [level] : object {Book 6 - Shadows of the Ancients.items.[].system.level} + value : integer {Book 6 - Shadows of the Ancients.items.[].system.level.value} (13 different values) + 7 (x17) + 6 (x21) + 3 (x19) + 2 (x23) + 0 (x8) + 9 (x17) + 8 (x20) + 4 (x17) + 5 (x27) + 1 (x55) + 10 (x2) + 18 (x1) + 16 (x1) + [location] : object {Book 6 - Shadows of the Ancients.items.[].system.location} + [heightenedLevel] : integer {Book 6 - Shadows of the Ancients.items.[].system.location.heightenedLevel} (9 different values) + 10 (x8) + 7 (x6) + 6 (x1) + 3 (x3) + 2 (x1) + 9 (x9) + 4 (x3) + 1 (x1) + 5 (x4) + [uses] : object {Book 6 - Shadows of the Ancients.items.[].system.location.uses} + max : integer {Book 6 - Shadows of the Ancients.items.[].system.location.uses.max} (3 different values) + 4 (x1) + 3 (x1) + 2 (x11) + value : integer {Book 6 - Shadows of the Ancients.items.[].system.location.uses.value} (3 different values) + 4 (x1) + 3 (x1) + 2 (x11) + [value] : string {Book 6 - Shadows of the Ancients.items.[].system.location.value} (17 different values) + aRbpPF0TFfUG64dX (x5) + 2NKCtJjUJ5Cw0sK7 (x7) + YKsUKIxs7FqXZZaG (x20) + x9jDKef1dr9r6dSA (x2) + tEzlrLFQzyKkmctN (x6) + iTgmxDiVtMV8ckqI (x14) + ZCRPiM67zKzhZk7Y (x24) + 0l0hVxqDcJ7VLl2g (x4) + OfmJf0WVwYacLUMz (x28) + z5xYqaZNgVt1RV5z (x2) + h2qI1Xf4COTcGSzm (x31) + ZWJ09wmiz9iQhDFf (x2) + rqoNhqaQKHGoST9N (x30) + RWWVo9znb88yzp9K (x4) + BNLeigqJnfHCWvpk (x2) + iuz0a9tnonJZQu1U (x32) + iUkWCaGtsdee6oM3 (x2) + [range] : mixed + object {Book 6 - Shadows of the Ancients.items.[].system.range} + value : string {Book 6 - Shadows of the Ancients.items.[].system.range.value} (14 different values) + 30 feet (x56) + touch (x29) + (x40) + 120 feet (x46) + 500 feet (x14) + planetary (x3) + 10 feet (x4) + 100 feet (x1) + 60 feet (x14) + 100 miles (x1) + 800 feet (x2) + varies (x6) + emanation up to 40-feet (x1) + 120 (x1) + integer {Book 6 - Shadows of the Ancients.items.[].system.range} (same value: 60) + [requirements] : string {Book 6 - Shadows of the Ancients.items.[].system.requirements} (2 different values) + (x217) + You are outdoors and aboveground. (x1) + [target] : object {Book 6 - Shadows of the Ancients.items.[].system.target} + value : string {Book 6 - Shadows of the Ancients.items.[].system.target.value} (45 different values) + [time] : object {Book 6 - Shadows of the Ancients.items.[].system.time} + value : string {Book 6 - Shadows of the Ancients.items.[].system.time.value} (9 different values) + 2 (x158) + 10 minutes (x7) + 3 (x25) + 1 day (x3) + 1 (x8) + 1 minute (x4) + reaction (x7) + free (x1) + 1 to 3 (x5) + [baseItem] : string {Book 6 - Shadows of the Ancients.items.[].system.baseItem} (8 different values) + scythe (x1) + greatsword (x1) + mambele (x1) + staff (x1) + composite-shortbow (x1) + kukri (x1) + khopesh (x1) + steel-shield (x1) + [bonusDamage] : object {Book 6 - Shadows of the Ancients.items.[].system.bonusDamage} + value : integer {Book 6 - Shadows of the Ancients.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 6 - Shadows of the Ancients.items.[].system.bulk} + value : mixed + integer {Book 6 - Shadows of the Ancients.items.[].system.bulk.value} (3 different values) + 2 (x2) + 0 (x1) + 1 (x5) + float {Book 6 - Shadows of the Ancients.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 6 - Shadows of the Ancients.items.[].system.equipped} + carryType : string {Book 6 - Shadows of the Ancients.items.[].system.equipped.carryType} (2 different values) + held (x3) + worn (x7) + handsHeld : integer {Book 6 - Shadows of the Ancients.items.[].system.equipped.handsHeld} (3 different values) + 2 (x1) + 0 (x7) + 1 (x2) + [invested] : mixed + [group] : string {Book 6 - Shadows of the Ancients.items.[].system.group} (6 different values) + polearm (x1) + sword (x2) + axe (x1) + club (x1) + bow (x1) + knife (x1) + [hardness] : integer {Book 6 - Shadows of the Ancients.items.[].system.hardness} (2 different values) + 0 (x9) + 17 (x1) + [hp] : object {Book 6 - Shadows of the Ancients.items.[].system.hp} + max : integer {Book 6 - Shadows of the Ancients.items.[].system.hp.max} (2 different values) + 0 (x9) + 136 (x1) + value : integer {Book 6 - Shadows of the Ancients.items.[].system.hp.value} (2 different values) + 0 (x9) + 136 (x1) + [material] : object {Book 6 - Shadows of the Ancients.items.[].system.material} + [grade] : string {Book 6 - Shadows of the Ancients.items.[].system.material.grade} (same value: high) + [type] : string {Book 6 - Shadows of the Ancients.items.[].system.material.type} (same value: orichalcum) + [price] : object {Book 6 - Shadows of the Ancients.items.[].system.price} + value : object {Book 6 - Shadows of the Ancients.items.[].system.price.value} + [gp] : integer {Book 6 - Shadows of the Ancients.items.[].system.price.value.gp} (5 different values) + 2 (x3) + 12000 (x1) + 24000 (x1) + 14 (x1) + 10000 (x1) + [sp] : integer {Book 6 - Shadows of the Ancients.items.[].system.price.value.sp} (2 different values) + 6 (x2) + 1 (x1) + [per] : integer {Book 6 - Shadows of the Ancients.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 6 - Shadows of the Ancients.items.[].system.quantity} (3 different values) + 1 (x8) + 30 (x1) + 2 (x1) + [reload] : object {Book 6 - Shadows of the Ancients.items.[].system.reload} + value : string {Book 6 - Shadows of the Ancients.items.[].system.reload.value} (3 different values) + (x5) + - (x1) + 0 (x1) + [runes] : object {Book 6 - Shadows of the Ancients.items.[].system.runes} + [potency] : integer {Book 6 - Shadows of the Ancients.items.[].system.runes.potency} (3 different values) + 0 (x1) + 3 (x4) + 2 (x2) + [property] : array<> {Book 6 - Shadows of the Ancients.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Book 6 - Shadows of the Ancients.items.[].system.runes.striking} (3 different values) + 0 (x1) + 2 (x5) + 3 (x1) + reinforcing : integer {Book 6 - Shadows of the Ancients.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Book 6 - Shadows of the Ancients.items.[].system.size} (2 different values) + med (x9) + lg (x1) + [splashDamage] : object {Book 6 - Shadows of the Ancients.items.[].system.splashDamage} + [value] : integer {Book 6 - Shadows of the Ancients.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 6 - Shadows of the Ancients.items.[].system.usage} + value : string {Book 6 - Shadows of the Ancients.items.[].system.usage.value} (3 different values) + held-in-two-hands (x2) + held-in-one-hand (x5) + held-in-one-plus-hands (x1) + [overrides] : array<> {Book 6 - Shadows of the Ancients.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book 6 - Shadows of the Ancients.items.[].system.references} + children : array<> {Book 6 - Shadows of the Ancients.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book 6 - Shadows of the Ancients.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book 6 - Shadows of the Ancients.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book 6 - Shadows of the Ancients.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book 6 - Shadows of the Ancients.items.[].system.value} + isValued : boolean {Book 6 - Shadows of the Ancients.items.[].system.value.isValued} (same value: False) + [value] : mixed + [deathNote] : boolean {Book 6 - Shadows of the Ancients.items.[].system.deathNote} (same value: True) + [ritual] : object {Book 6 - Shadows of the Ancients.items.[].system.ritual} + primary : object {Book 6 - Shadows of the Ancients.items.[].system.ritual.primary} + check : string {Book 6 - Shadows of the Ancients.items.[].system.ritual.primary.check} (3 different values) + Arcana (legendary) or Occultism (legendary) (x1) + Occultism (master) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + secondary : object {Book 6 - Shadows of the Ancients.items.[].system.ritual.secondary} + casters : integer {Book 6 - Shadows of the Ancients.items.[].system.ritual.secondary.casters} (3 different values) + 6 (x1) + 2 (x1) + 1 (x1) + checks : string {Book 6 - Shadows of the Ancients.items.[].system.ritual.secondary.checks} (3 different values) + Crafting, Society (x1) + Performance, Society (x1) + Society or Legal Lore (x1) + [overlays] : object {Book 6 - Shadows of the Ancients.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [stackGroup] : string {Book 6 - Shadows of the Ancients.items.[].system.stackGroup} (same value: arrows) + [uses] : object {Book 6 - Shadows of the Ancients.items.[].system.uses} + autoDestroy : boolean {Book 6 - Shadows of the Ancients.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 6 - Shadows of the Ancients.items.[].system.uses.max} (same value: 1) + value : integer {Book 6 - Shadows of the Ancients.items.[].system.uses.value} (same value: 1) + [acBonus] : integer {Book 6 - Shadows of the Ancients.items.[].system.acBonus} (same value: 2) + [specific] : object {Book 6 - Shadows of the Ancients.items.[].system.specific} + [integrated] : mixed + material : object {Book 6 - Shadows of the Ancients.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 6 - Shadows of the Ancients.items.[].system.specific.runes} + reinforcing : integer {Book 6 - Shadows of the Ancients.items.[].system.specific.runes.reinforcing} (same value: 0) + [speedPenalty] : integer {Book 6 - Shadows of the Ancients.items.[].system.speedPenalty} (same value: 0) + type : string {Book 6 - Shadows of the Ancients.items.[].type} (10 different values) + melee (x51) + action (x197) + lore (x8) + spellcastingEntry (x17) + spell (x218) + weapon (x7) + condition (x1) + treasure (x1) + consumable (x1) + shield (x1) + [_stats] : object {Book 6 - Shadows of the Ancients.items.[]._stats} + compendiumSource : string {Book 6 - Shadows of the Ancients.items.[]._stats.compendiumSource} (182 different values) + [flags] : object {Book 6 - Shadows of the Ancients.items.[].flags} + pf2e : object {Book 6 - Shadows of the Ancients.items.[].flags.pf2e} + linkedWeapon : string {Book 6 - Shadows of the Ancients.items.[].flags.pf2e.linkedWeapon} (7 different values) + 919DgSjhTwRqTQvC (x1) + zL8guzyzzPURFARa (x1) + jIbj0ldXPqlLYQFH (x2) + IloKvYYEhGQ0wTFu (x1) + vrGMpIuXzGRMjytC (x1) + U3jLFbJsqFFHayhs (x1) + DaZZxEyWzJCNV7ul (x1) + name : string {Book 6 - Shadows of the Ancients.name} (all different values) + system : object {Book 6 - Shadows of the Ancients.system} + [abilities] : object {Book 6 - Shadows of the Ancients.system.abilities} + cha : object {Book 6 - Shadows of the Ancients.system.abilities.cha} + mod : integer {Book 6 - Shadows of the Ancients.system.abilities.cha.mod} (12 different values) + 9 (x3) + 4 (x5) + -4 (x1) + -1 (x4) + 8 (x1) + 0 (x1) + 5 (x4) + -5 (x4) + 6 (x3) + 7 (x1) + 2 (x1) + 3 (x1) + con : object {Book 6 - Shadows of the Ancients.system.abilities.con} + mod : integer {Book 6 - Shadows of the Ancients.system.abilities.con.mod} (8 different values) + 5 (x5) + 6 (x5) + 7 (x4) + 9 (x3) + 8 (x1) + 10 (x4) + 3 (x3) + 4 (x4) + dex : object {Book 6 - Shadows of the Ancients.system.abilities.dex} + mod : integer {Book 6 - Shadows of the Ancients.system.abilities.dex.mod} (12 different values) + 9 (x6) + 8 (x2) + -1 (x3) + 10 (x2) + 0 (x1) + 2 (x1) + -5 (x1) + 6 (x4) + 5 (x2) + 4 (x2) + 7 (x1) + 3 (x4) + int : object {Book 6 - Shadows of the Ancients.system.abilities.int} + mod : integer {Book 6 - Shadows of the Ancients.system.abilities.int.mod} (11 different values) + 0 (x7) + -1 (x1) + -5 (x7) + -3 (x3) + 5 (x3) + -2 (x1) + 2 (x2) + 9 (x1) + 10 (x1) + 4 (x2) + 6 (x1) + str : object {Book 6 - Shadows of the Ancients.system.abilities.str} + mod : integer {Book 6 - Shadows of the Ancients.system.abilities.str.mod} (11 different values) + 0 (x1) + 4 (x1) + -1 (x1) + 10 (x8) + 8 (x3) + 9 (x4) + 5 (x2) + 6 (x4) + 7 (x1) + 2 (x2) + 1 (x2) + wis : object {Book 6 - Shadows of the Ancients.system.abilities.wis} + mod : integer {Book 6 - Shadows of the Ancients.system.abilities.wis.mod} (9 different values) + 6 (x12) + -1 (x1) + 7 (x3) + 0 (x3) + 5 (x5) + 10 (x1) + 2 (x1) + 3 (x2) + 4 (x1) + attributes : object {Book 6 - Shadows of the Ancients.system.attributes} + ac : object {Book 6 - Shadows of the Ancients.system.attributes.ac} + [details] : string {Book 6 - Shadows of the Ancients.system.attributes.ac.details} (3 different values) + (x27) + all-around vision (x1) + (45 with shield raised) (x1) + value : integer {Book 6 - Shadows of the Ancients.system.attributes.ac.value} (16 different values) + 41 (x3) + 39 (x6) + 40 (x5) + 47 (x1) + 37 (x2) + 44 (x2) + 28 (x1) + 48 (x1) + 30 (x1) + 49 (x1) + 42 (x2) + 45 (x2) + 0 (x1) + 46 (x1) + 10 (x1) + 43 (x1) + [allSaves] : object {Book 6 - Shadows of the Ancients.system.attributes.allSaves} + value : string {Book 6 - Shadows of the Ancients.system.attributes.allSaves.value} (2 different values) + (x27) + +1 status to all saves vs. magic (x2) + hp : object {Book 6 - Shadows of the Ancients.system.attributes.hp} + details : string {Book 6 - Shadows of the Ancients.system.attributes.hp.details} (7 different values) + (x25) + fire healing (x1) + void healing (x1) + repair mode (x1) + (void healing) (x1) + fast healing 20 (x1) + regeneration 15 (deactivated by cold iron) (x1) + max : integer {Book 6 - Shadows of the Ancients.system.attributes.hp.max} (23 different values) + temp : integer {Book 6 - Shadows of the Ancients.system.attributes.hp.temp} (same value: 0) + value : integer {Book 6 - Shadows of the Ancients.system.attributes.hp.value} (23 different values) + [immunities] : array {Book 6 - Shadows of the Ancients.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Book 6 - Shadows of the Ancients.system.attributes.immunities.[]} + type : string {Book 6 - Shadows of the Ancients.system.attributes.immunities.[].type} (19 different values) + light (x1) + precision (x4) + swarm-mind (x1) + mental (x1) + death-effects (x2) + disease (x1) + paralyzed (x1) + poison (x2) + unconscious (x3) + acid (x2) + critical-hits (x3) + visual (x2) + magic (x1) + drained (x1) + frightened (x1) + off-guard (x1) + void (x1) + grabbed (x1) + prone (x1) + [shield] : object {Book 6 - Shadows of the Ancients.system.attributes.shield} + ac : integer {Book 6 - Shadows of the Ancients.system.attributes.shield.ac} (same value: 2) + brokenThreshold : integer {Book 6 - Shadows of the Ancients.system.attributes.shield.brokenThreshold} (same value: 0) + hardness : integer {Book 6 - Shadows of the Ancients.system.attributes.shield.hardness} (same value: 0) + max : integer {Book 6 - Shadows of the Ancients.system.attributes.shield.max} (same value: 0) + value : integer {Book 6 - Shadows of the Ancients.system.attributes.shield.value} (same value: 0) + [speed] : object {Book 6 - Shadows of the Ancients.system.attributes.speed} + otherSpeeds : array {Book 6 - Shadows of the Ancients.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Book 6 - Shadows of the Ancients.system.attributes.speed.otherSpeeds.[]} + type : string {Book 6 - Shadows of the Ancients.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x8) + fly (x9) + burrow (x2) + swim (x3) + value : integer {Book 6 - Shadows of the Ancients.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 20 (x10) + 40 (x4) + 30 (x4) + 75 (x1) + 60 (x2) + 35 (x1) + [special] : string {Book 6 - Shadows of the Ancients.system.attributes.speed.special} (same value: ) + value : integer {Book 6 - Shadows of the Ancients.system.attributes.speed.value} (8 different values) + 40 (x10) + 30 (x5) + 50 (x2) + 60 (x2) + 20 (x3) + 25 (x5) + 35 (x1) + 0 (x1) + [details] : string {Book 6 - Shadows of the Ancients.system.attributes.speed.details} (2 different values) + Freedom of Movement (x2) + woodland stride (x1) + [resistances] : array {Book 6 - Shadows of the Ancients.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Book 6 - Shadows of the Ancients.system.attributes.resistances.[]} + type : string {Book 6 - Shadows of the Ancients.system.attributes.resistances.[].type} (9 different values) + bludgeoning (x2) + piercing (x2) + slashing (x1) + all-damage (x1) + acid (x7) + electricity (x1) + fire (x1) + physical (x2) + sonic (x1) + value : integer {Book 6 - Shadows of the Ancients.system.attributes.resistances.[].value} (4 different values) + 10 (x2) + 20 (x12) + 15 (x3) + 30 (x1) + [exceptions] : array {Book 6 - Shadows of the Ancients.system.attributes.resistances.[].exceptions} + Length: min=1 max=2 + Value type: string {Book 6 - Shadows of the Ancients.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x2) + orichalcum (x1) + [weaknesses] : array {Book 6 - Shadows of the Ancients.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book 6 - Shadows of the Ancients.system.attributes.weaknesses.[]} + type : string {Book 6 - Shadows of the Ancients.system.attributes.weaknesses.[].type} (7 different values) + area-damage (x1) + splash-damage (x1) + electricity (x1) + orichalcum (x1) + fire (x2) + cold-iron (x2) + silver (x3) + value : integer {Book 6 - Shadows of the Ancients.system.attributes.weaknesses.[].value} (2 different values) + 20 (x9) + 15 (x2) + [hardness] : integer {Book 6 - Shadows of the Ancients.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {Book 6 - Shadows of the Ancients.system.attributes.hasHealth} (same value: False) + [stealth] : object {Book 6 - Shadows of the Ancients.system.attributes.stealth} + details : string {Book 6 - Shadows of the Ancients.system.attributes.stealth.details} (2 different values) +

(expert)

(x1) +

(legendary) to distinguish between the hazard and the oozes within it; @Check[perception|dc:0|traits:hazard,complex,environmental] to notice the pool

(x1) + value : integer {Book 6 - Shadows of the Ancients.system.attributes.stealth.value} (2 different values) + 22 (x1) + 30 (x1) + details : object {Book 6 - Shadows of the Ancients.system.details} + [blurb] : string {Book 6 - Shadows of the Ancients.system.details.blurb} (11 different values) + (x19) + Variant army ant swarm (x1) + Variant crimson worm (x1) + Variant grim reaper (x1) + Variant mukradi (x1) + Variant arboreal regent (x1) + Variant adamantine golem (x1) + Female variant sumbreiva (x1) + Variant norn (x1) + Variant tattoo guardian (x1) + Female human naturalist (x1) + [languages] : object {Book 6 - Shadows of the Ancients.system.details.languages} + details : string {Book 6 - Shadows of the Ancients.system.details.languages.details} (5 different values) + (x24) + speak with plants (x1) + tongues (x1) + insect empathy, telepathy 120 feet (x2) + inset empathy; telepathy 120 feet (x1) + value : array {Book 6 - Shadows of the Ancients.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Book 6 - Shadows of the Ancients.system.details.languages.value.[]} (14 different values) + common (x20) + fey (x7) + necril (x4) + arboreal (x1) + aklo (x1) + jotun (x1) + amurrun (x1) + iruxi (x2) + kholo (x3) + dwarven (x2) + draconic (x2) + orcish (x1) + elven (x1) + petran (x1) + level : object {Book 6 - Shadows of the Ancients.system.details.level} + value : integer {Book 6 - Shadows of the Ancients.system.details.level.value} (8 different values) + 17 (x4) + 16 (x4) + 18 (x10) + 19 (x5) + 21 (x2) + 20 (x4) + 15 (x1) + 11 (x1) + [privateNotes] : string {Book 6 - Shadows of the Ancients.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 6 - Shadows of the Ancients.system.details.publicNotes} (12 different values) +

Short-lived, strange creatures called alapolos cling to the shadows in eerie moonlight, inviting others to dance. Although these "shadow dancers" aren't actively malevolent, they become petulant when others won't dance with them.

(x1) + (x18) +

Among the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a penchant for burrowing through volcanic regions that, over the generations, have infused it with a supernatural link to the Elemental Plane of Fire. The molten heart of an active volcano is an attractive lair for a crimson worm, as are the sprawling fields of bubbling magma found in the deepest reaches of the Darklands. Legends from ancient peoples, precursor dwarven societies, and colonists of the Elemental Planes populated moats of lava with crimson worms likely have some basis in truth, although the methods such ancients used to keep these "moat worms" contained and prevented them from chewing their way through fortress foundations must have been significant.

+

Crimson worms sometimes frequent areas on the surface where volcanism creates hot springs or other geothermal features, but even then they prefer to spend most of their time burrowing through the ground in their never-ending search for sustenance. Surface lands claimed by crimson worms are notable for the mound-shaped burrows these creatures leave behind as they dig.

+
+

Cave worms are gigantic scavengers that bore through the depths of the world, eating whatever material they find. Named for their distinctive colorations, these worms are ravenous and display overwhelming destructive capabilities. Cave worms of different colors and abilities lurk in the more remote corners of the world-tales speak of white worms that dwell within immense glaciers or icebergs and gray worms that burrow through the boneyards of long-forgotten ruins, to name a few.

(x1) +

The Grim Reaper is the unflinching personification of death. Silent as the grave and as inevitable as time itself, this legendary being hunts down and finishes creatures that have evaded death for far too long. Sometimes the Grim Reaper comes without warning, while at others it comes to finish the work that other creatures could not. The Grim Reaper serves no god, fiend, or aeon. It is both despised and feared by psychopomps and celestials, but few-if any-dare to stand in its way. Like some eternal plague, it kills those who try to cure the multiverse of its presence. It stands alone and holds only its own council, and the pleading and reasoning of mortals and immortals alike fall on deaf ears once the Grim Reaper closes on its quarry. Its own reasoning is silent to mortal ears and inscrutable to the mortal mind, but no matter the reason, the result is unyielding and final.

+

While some legends hold that the Grim Reaper appears before everyone as they die, the truth is quite a bit more disturbing. Such vigils in fact lie within the providence of the psychopomps, a race of immortals charged with the protection and guidance of mortal souls through the afterlife. The Grim Reaper has little interest in protecting souls or guiding them. It is instead compelled by sinister agendas arising within the nighted realm of Abaddon, where the Horsemen of the Apocalypse rule. Indeed there are many similarities in shape and form between the Grim Reaper and Charon, the Horseman of Death, but no recorded instance exists of these two powerful entities working together. Instead, the Grim Reaper serves as something of a manifestation of Abaddon itself, and in this regard is believed by some to be an incarnation of the mysterious First Horseman. When the Grim Reaper comes to a world, it does so not as an angel of mercy, but as a relentless harvester of life. Those who fall to the Grim Reaper were not destined to die as much as they were selected, hunted, and murdered.

+

Perhaps the most frightening legends surrounding the Grim Reaper concern its nature as a singular entity, for some believe that more than one grim reaper exists in the Great Beyond. These whispers tell of a cabal of at least nine of these creatures that stalk reality, culling the living as inexplicable servants of true entropy. According to the teaching of some death cults, the final goal of the Grim Reaper is to end the entire cycle of life and death and serve as a silent lord of an empty universe.

(x1) +

Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.

(x1) +

Chromatic oozes result from the worst kind of alchemical mishaps: attempts to combine as many types of elemental damage as possible into a single alchemical substance. Although the source of these alchemical concatenations are as varied as the alchemists who attempt to distill them, one of the most common methods for creating them involves combining the essences of multiple types of chromatic dragons together using eldritch alchemical processes. When this type of experimentation goes dangerously wrong-as it often does-the result is a combination of terrible elemental power with the mindless destructive power of an ooze. A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time. Whether a chromatic ooze's destructive urges derive from the frustrated ingenuity of an alchemist creator or from the hunger of the chromatic dragons that so often constitute these oozes' forms, the best way to deal with a chromatic ooze is to stay out of its way.

(x1) +

Clockworks are machines built by engineers and augmented with magic. A clock tower reconfigured as an animated clockwork can rotate slices of time.

(x1) +

Acid damage can scar stone and reduce flesh to pitted chunks, but some organic compounds are resistant to acid and respond by combining into a mass of roiling, living slurry. These scarred clumps hunger to consume anything they can sense. They move with quick, darting contractions that surprise those used to facing slow-moving oozes.

(x1) +

The rolling thunder before the rain provides the massive, leonine humanoids known as slanas with a tremendous power. These solitary and nomadic creatures primarily dwell in the jungles and savannas of the Mwangi Expanse, but they can range into nearby areas in search of prey or when drawn by strange primal forces only slanas can recognize. Slanas view each other as rivals who test each other's prowess, so when drawn together by this strange calling they nearly always fight to the death. A slana's roar echoes like thunder across the countryside, and denizens of the Mwangi fear a slana's approach whenever an oncoming storm's thunder seems more ferocious than its rain.

(x1) +

The First World still holds the first rough draft of many creatures in the Material Plane, but it's hard to tell what sort of creature the ta'apundo was ever intended to be. Its bark poses significant danger to metallic objects, as it converts any metal touching it into wood as fibrous and as flexible as its own body. Capricious and skittish, ta'apundos make friends easily but consider anyone who wields or wears metal to be a hated enemy.

(x1) +

Insectile werecreatures, such as wereants, only come about in unusual circumstances, such as powerful curses from inhuman gods or transformative magic run amok. Wereants work together with a natural cohesion that's rare in other types of werecreatures. The wereants presented here are more powerful than most wereants, as they've been warped by the forces contained within the Vesicant Egg.

+

Some wereants have a religious zeal about training to protect their community and gladly give their lives for the hive.

(x1) +

Insectile werecreatures, such as wereants, only come about in unusual circumstances, such as powerful curses from inhuman gods or transformative magic run amok. Wereants work together with a natural cohesion that's rare in other types of werecreatures. The wereants presented here are more powerful than most wereants, as they've been warped by the forces contained within the Vesicant Egg.

+

When overwhelming force is inadvisable, a wereant hive sends a poison-dripping assassin for murderous work. These poisoners love to terrify those dying in agony from their toxins.

(x1) + publication : object {Book 6 - Shadows of the Ancients.system.details.publication} + license : string {Book 6 - Shadows of the Ancients.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 6 - Shadows of the Ancients.system.details.publication.remaster} (same value: False) + title : string {Book 6 - Shadows of the Ancients.system.details.publication.title} (same value: Pathfinder #174: Shadows of the Ancients) + [description] : string {Book 6 - Shadows of the Ancients.system.details.description} (2 different values) +

A ghostly stinger appears in the air and jabs at anyone moving through the opening.

(x1) + A shallow, foul-smelling puddle of toxic acid blocks a narrow hall (marked with a dotted line on the map), and poison bursts from it when disturbed. (x1) + [disable] : string {Book 6 - Shadows of the Ancients.system.details.disable} (2 different values) +

@Check[thievery|dc:36|name:Prevent Ghostly Stinger from Forming|traits:uncommon,magical,trap] (master) to prevent the ghostly stinger from forming or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level; counteract DC 34).

(x1) +

@Check[crafting|dc:40|name:Neutralize the acid|traits:hazard,complex,environmental] (master) or @Check[survival|dc:42|name:Neutralize the acid|traits:hazard,complex,environmental] (legendary) to neutralize the acid while within reach of it. Three successes using either skill (or a combination of both) destroys the hazard.

(x1) + [isComplex] : boolean {Book 6 - Shadows of the Ancients.system.details.isComplex} (2 different values) + False (x1) + True (x1) + [reset] : string {Book 6 - Shadows of the Ancients.system.details.reset} (2 different values) +

The trap resets after 24 hours.

(x1) + The hazard ends after 1 minute, contracting to its original size and keeping still until disturbed again. (x1) + [routine] : string {Book 6 - Shadows of the Ancients.system.details.routine} (2 different values) + (x1) +

(2 actions) The hazard uses its first action to spread 10 feet down the hallway in both directions. Once out of the hall, each side spreads in a random direction each round, but they don't go through doors. The hazard uses its second action to move the center of the @UUID[Compendium.pf2e.spells-srd.Item.Toxic Cloud] up to 20 feet in any direction to which any part of the pool has line of effect (normally, to encompass the greatest number of characters). If the cloudkill isn't present, it instead uses its second action to produce a new cloudkill, as Poison Puff.

(x1) + [initiative] : object {Book 6 - Shadows of the Ancients.system.initiative} + statistic : string {Book 6 - Shadows of the Ancients.system.initiative.statistic} (same value: perception) + [perception] : object {Book 6 - Shadows of the Ancients.system.perception} + details : string {Book 6 - Shadows of the Ancients.system.perception.details} (3 different values) + (x27) + greensight (x1) + detect magic (x1) + mod : integer {Book 6 - Shadows of the Ancients.system.perception.mod} (14 different values) + 28 (x3) + 30 (x8) + 25 (x1) + 41 (x1) + 31 (x1) + 34 (x1) + 26 (x2) + 33 (x3) + 36 (x2) + 27 (x2) + 32 (x2) + 35 (x1) + 39 (x1) + 29 (x1) + senses : array {Book 6 - Shadows of the Ancients.system.perception.senses} + Length: min=0 max=3 + Value type: object {Book 6 - Shadows of the Ancients.system.perception.senses.[]} + type : string {Book 6 - Shadows of the Ancients.system.perception.senses.[].type} (9 different values) + low-light-vision (x5) + darkvision (x17) + scent (x12) + tremorsense (x3) + see-invisibility (x1) + truesight (x2) + motion-sense (x2) + greater-darkvision (x2) + lifesense (x1) + [acuity] : string {Book 6 - Shadows of the Ancients.system.perception.senses.[].acuity} (2 different values) + imprecise (x15) + precise (x5) + [range] : integer {Book 6 - Shadows of the Ancients.system.perception.senses.[].range} (5 different values) + 60 (x9) + 30 (x6) + 100 (x1) + 240 (x1) + 120 (x3) + [vision] : boolean {Book 6 - Shadows of the Ancients.system.perception.vision} (same value: False) + [resources] : object {Book 6 - Shadows of the Ancients.system.resources} + [focus] : object {Book 6 - Shadows of the Ancients.system.resources.focus} + max : integer {Book 6 - Shadows of the Ancients.system.resources.focus.max} (2 different values) + 1 (x1) + 3 (x1) + value : integer {Book 6 - Shadows of the Ancients.system.resources.focus.value} (2 different values) + 1 (x1) + 3 (x1) + saves : object {Book 6 - Shadows of the Ancients.system.saves} + fortitude : object {Book 6 - Shadows of the Ancients.system.saves.fortitude} + saveDetail : string {Book 6 - Shadows of the Ancients.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 6 - Shadows of the Ancients.system.saves.fortitude.value} (15 different values) + 26 (x1) + 24 (x1) + 31 (x3) + 36 (x2) + 37 (x1) + 39 (x1) + 35 (x5) + 33 (x2) + 28 (x2) + 38 (x1) + 29 (x2) + 27 (x3) + 0 (x2) + 30 (x4) + 32 (x1) + reflex : object {Book 6 - Shadows of the Ancients.system.saves.reflex} + saveDetail : string {Book 6 - Shadows of the Ancients.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 6 - Shadows of the Ancients.system.saves.reflex.value} (15 different values) + 34 (x1) + 30 (x6) + 33 (x4) + 25 (x2) + 41 (x1) + 26 (x2) + 16 (x1) + 31 (x1) + 32 (x2) + 28 (x1) + 23 (x1) + 35 (x2) + 0 (x2) + 27 (x3) + 29 (x2) + will : object {Book 6 - Shadows of the Ancients.system.saves.will} + saveDetail : string {Book 6 - Shadows of the Ancients.system.saves.will.saveDetail} (same value: ) + value : integer {Book 6 - Shadows of the Ancients.system.saves.will.value} (14 different values) + 29 (x4) + 28 (x1) + 27 (x4) + 38 (x1) + 33 (x7) + 30 (x1) + 20 (x2) + 31 (x2) + 35 (x3) + 26 (x1) + 0 (x2) + 36 (x1) + 25 (x1) + 32 (x1) + [skills] : object {Book 6 - Shadows of the Ancients.system.skills} + [acrobatics] : object {Book 6 - Shadows of the Ancients.system.skills.acrobatics} + base : integer {Book 6 - Shadows of the Ancients.system.skills.acrobatics.base} (7 different values) + 30 (x1) + 32 (x1) + 43 (x1) + 36 (x1) + 35 (x2) + 33 (x3) + 31 (x1) + [deception] : object {Book 6 - Shadows of the Ancients.system.skills.deception} + base : integer {Book 6 - Shadows of the Ancients.system.skills.deception.base} (7 different values) + 30 (x1) + 40 (x1) + 37 (x1) + 35 (x3) + 29 (x1) + 33 (x1) + 31 (x1) + [diplomacy] : object {Book 6 - Shadows of the Ancients.system.skills.diplomacy} + base : integer {Book 6 - Shadows of the Ancients.system.skills.diplomacy.base} (4 different values) + 30 (x1) + 32 (x1) + 33 (x2) + 35 (x1) + [performance] : object {Book 6 - Shadows of the Ancients.system.skills.performance} + base : integer {Book 6 - Shadows of the Ancients.system.skills.performance.base} (2 different values) + 30 (x1) + 31 (x2) + [special] : array {Book 6 - Shadows of the Ancients.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {Book 6 - Shadows of the Ancients.system.skills.performance.special.[]} + base : integer {Book 6 - Shadows of the Ancients.system.skills.performance.special.[].base} (same value: 36) + label : string {Book 6 - Shadows of the Ancients.system.skills.performance.special.[].label} (same value: Dancing) + predicate : array {Book 6 - Shadows of the Ancients.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 6 - Shadows of the Ancients.system.skills.performance.special.[].predicate.[]} (same value: action:perform:dance) + [stealth] : object {Book 6 - Shadows of the Ancients.system.skills.stealth} + base : integer {Book 6 - Shadows of the Ancients.system.skills.stealth.base} (10 different values) + 36 (x2) + 43 (x1) + 30 (x1) + 24 (x1) + 38 (x1) + 33 (x1) + 35 (x1) + 31 (x3) + 29 (x3) + 32 (x1) + [special] : array {Book 6 - Shadows of the Ancients.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Book 6 - Shadows of the Ancients.system.skills.stealth.special.[]} + base : integer {Book 6 - Shadows of the Ancients.system.skills.stealth.special.[].base} (same value: 34) + label : string {Book 6 - Shadows of the Ancients.system.skills.stealth.special.[].label} (same value: in Acidic Surroundings) + predicate : array {Book 6 - Shadows of the Ancients.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book 6 - Shadows of the Ancients.system.skills.stealth.special.[].predicate.[]} (same value: terrain:acidic) + [intimidation] : object {Book 6 - Shadows of the Ancients.system.skills.intimidation} + base : integer {Book 6 - Shadows of the Ancients.system.skills.intimidation.base} (9 different values) + 28 (x1) + 43 (x1) + 31 (x2) + 32 (x3) + 27 (x1) + 33 (x2) + 37 (x1) + 29 (x1) + 30 (x1) + [survival] : object {Book 6 - Shadows of the Ancients.system.skills.survival} + base : integer {Book 6 - Shadows of the Ancients.system.skills.survival.base} (7 different values) + 28 (x2) + 30 (x3) + 29 (x2) + 27 (x1) + 31 (x1) + 37 (x2) + 33 (x2) + [athletics] : object {Book 6 - Shadows of the Ancients.system.skills.athletics} + base : integer {Book 6 - Shadows of the Ancients.system.skills.athletics.base} (12 different values) + 27 (x1) + 38 (x4) + 41 (x1) + 36 (x2) + 35 (x3) + 39 (x1) + 42 (x1) + 30 (x2) + 31 (x3) + 34 (x1) + 28 (x1) + 37 (x1) + [religion] : object {Book 6 - Shadows of the Ancients.system.skills.religion} + base : integer {Book 6 - Shadows of the Ancients.system.skills.religion.base} (3 different values) + 39 (x1) + 32 (x1) + 31 (x2) + [society] : object {Book 6 - Shadows of the Ancients.system.skills.society} + base : integer {Book 6 - Shadows of the Ancients.system.skills.society.base} (4 different values) + 36 (x1) + 28 (x1) + 25 (x1) + 27 (x1) + [nature] : object {Book 6 - Shadows of the Ancients.system.skills.nature} + base : integer {Book 6 - Shadows of the Ancients.system.skills.nature.base} (3 different values) + 33 (x3) + 29 (x1) + 35 (x2) + [arcana] : object {Book 6 - Shadows of the Ancients.system.skills.arcana} + base : integer {Book 6 - Shadows of the Ancients.system.skills.arcana.base} (2 different values) + 35 (x1) + 33 (x1) + [occultism] : object {Book 6 - Shadows of the Ancients.system.skills.occultism} + base : integer {Book 6 - Shadows of the Ancients.system.skills.occultism.base} (3 different values) + 31 (x1) + 38 (x1) + 35 (x3) + [thievery] : object {Book 6 - Shadows of the Ancients.system.skills.thievery} + base : integer {Book 6 - Shadows of the Ancients.system.skills.thievery.base} (2 different values) + 34 (x1) + 30 (x1) + [crafting] : object {Book 6 - Shadows of the Ancients.system.skills.crafting} + base : integer {Book 6 - Shadows of the Ancients.system.skills.crafting.base} (same value: 37) + [medicine] : object {Book 6 - Shadows of the Ancients.system.skills.medicine} + base : integer {Book 6 - Shadows of the Ancients.system.skills.medicine.base} (same value: 35) + traits : object {Book 6 - Shadows of the Ancients.system.traits} + rarity : string {Book 6 - Shadows of the Ancients.system.traits.rarity} (3 different values) + rare (x18) + uncommon (x3) + unique (x10) + size : object {Book 6 - Shadows of the Ancients.system.traits.size} + value : string {Book 6 - Shadows of the Ancients.system.traits.size.value} (5 different values) + med (x13) + grg (x6) + huge (x5) + lg (x5) + sm (x2) + value : array {Book 6 - Shadows of the Ancients.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 6 - Shadows of the Ancients.system.traits.value.[]} (26 different values) + [spellcasting] : object {Book 6 - Shadows of the Ancients.system.spellcasting} + rituals : object {Book 6 - Shadows of the Ancients.system.spellcasting.rituals} + dc : integer {Book 6 - Shadows of the Ancients.system.spellcasting.rituals.dc} (2 different values) + 40 (x1) + 42 (x1) + [creatureType] : string {Book 6 - Shadows of the Ancients.system.creatureType} (same value: ) + [statusEffects] : array<> {Book 6 - Shadows of the Ancients.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [flavourText] : string {Book 6 - Shadows of the Ancients.system.flavourText} (same value: ) + [recallKnowledgeText] : string {Book 6 - Shadows of the Ancients.system.recallKnowledgeText} (same value: ) + [sidebarText] : string {Book 6 - Shadows of the Ancients.system.sidebarText} (same value: ) + type : string {Book 6 - Shadows of the Ancients.type} (2 different values) + npc (x29) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/Book 6 - The Apocalypse Prophet.txt b/output/pf2e/packs/Book 6 - The Apocalypse Prophet.txt new file mode 100644 index 0000000..2fe511a --- /dev/null +++ b/output/pf2e/packs/Book 6 - The Apocalypse Prophet.txt @@ -0,0 +1,1564 @@ +Book 6 - The Apocalypse Prophet +Different values: 22 +===================================== +object {Book 6 - The Apocalypse Prophet} + _id : string {Book 6 - The Apocalypse Prophet._id} (all different values) + folder : string {Book 6 - The Apocalypse Prophet.folder} (same value: XiEwvt3vx7FXle4R) + img : string {Book 6 - The Apocalypse Prophet.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x6) + systems/pf2e/icons/default-icons/npc.svg (x16) + items : array {Book 6 - The Apocalypse Prophet.items} + Length: min=1 max=56 + Value type: object {Book 6 - The Apocalypse Prophet.items.[]} + _id : string {Book 6 - The Apocalypse Prophet.items.[]._id} (363 different values) + img : string {Book 6 - The Apocalypse Prophet.items.[].img} (114 different values) + name : string {Book 6 - The Apocalypse Prophet.items.[].name} (209 different values) + sort : integer {Book 6 - The Apocalypse Prophet.items.[].sort} (57 different values) + system : object {Book 6 - The Apocalypse Prophet.items.[].system} + [actionType] : object {Book 6 - The Apocalypse Prophet.items.[].system.actionType} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.actionType.value} (4 different values) + reaction (x12) + passive (x65) + action (x34) + free (x1) + [actions] : object {Book 6 - The Apocalypse Prophet.items.[].system.actions} + [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.actions.value} (3 different values) + 1 (x20) + 3 (x3) + 2 (x11) + [category] : string {Book 6 - The Apocalypse Prophet.items.[].system.category} (11 different values) + interaction (x28) + defensive (x29) + offensive (x49) + martial (x8) + medium (x3) + ammo (x2) + light (x5) + elixir (x1) + unarmed (x1) + simple (x6) + heavy (x1) + description : object {Book 6 - The Apocalypse Prophet.items.[].system.description} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.description.value} (186 different values) + publication : object {Book 6 - The Apocalypse Prophet.items.[].system.publication} + license : string {Book 6 - The Apocalypse Prophet.items.[].system.publication.license} (2 different values) + OGL (x359) + ORC (x11) + remaster : boolean {Book 6 - The Apocalypse Prophet.items.[].system.publication.remaster} (2 different values) + False (x359) + True (x11) + title : string {Book 6 - The Apocalypse Prophet.items.[].system.publication.title} (6 different values) + (x145) + Pathfinder Bestiary (x41) + Pathfinder Player Core (x11) + Pathfinder Core Rulebook (x169) + Pathfinder #156: The Apocalypse Prophet (x3) + Pathfinder Lost Omens Gods & Magic (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book 6 - The Apocalypse Prophet.items.[].system.slug} (120 different values) + [traits] : object {Book 6 - The Apocalypse Prophet.items.[].system.traits} + rarity : string {Book 6 - The Apocalypse Prophet.items.[].system.traits.rarity} (4 different values) + common (x324) + uncommon (x26) + unique (x1) + rare (x1) + value : array {Book 6 - The Apocalypse Prophet.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.traits.value.[]} (83 different values) + [traditions] : array {Book 6 - The Apocalypse Prophet.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.traits.traditions.[]} (4 different values) + divine (x54) + occult (x116) + arcane (x101) + primal (x33) + [attack] : object {Book 6 - The Apocalypse Prophet.items.[].system.attack} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects} + [custom] : string {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects.custom} (same value: ) + value : array {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.attackEffects.value.[]} (6 different values) + grab (x9) + convergent-tactics (x6) + restrain (x1) + stunning-blow (x2) + smoking-wound (x1) + stunning-tail (x1) + [bonus] : object {Book 6 - The Apocalypse Prophet.items.[].system.bonus} + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.bonus.value} (15 different values) + 16 (x4) + 30 (x12) + 0 (x13) + 34 (x4) + 29 (x2) + 31 (x2) + 35 (x9) + 36 (x2) + 33 (x4) + 1 (x1) + 41 (x3) + 32 (x3) + 3 (x1) + 28 (x4) + 38 (x1) + [damageRolls] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls} + [06pviizbug9q15r3ygue] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.06pviizbug9q15r3ygue} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.06pviizbug9q15r3ygue.damage} (same value: 3d10+12) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.06pviizbug9q15r3ygue.damageType} (same value: piercing) + [avjxljlb8n750g38t5aq] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.avjxljlb8n750g38t5aq} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.avjxljlb8n750g38t5aq.damage} (same value: 3d8+12) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.avjxljlb8n750g38t5aq.damageType} (same value: bludgeoning) + [gfxorcm26c1fsegwan95] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gfxorcm26c1fsegwan95} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gfxorcm26c1fsegwan95.damage} (same value: 4d8+6) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gfxorcm26c1fsegwan95.damageType} (same value: piercing) + [wyxoak4xxqs51q5l5nvf] : object {Book 6 - 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The Apocalypse Prophet.items.[].system.damageRolls.althj500xqjtivonq27c.damage} (same value: 3d10+14) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.althj500xqjtivonq27c.damageType} (same value: bludgeoning) + [0avgtbbgbyspxr87d01u] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0avgtbbgbyspxr87d01u} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0avgtbbgbyspxr87d01u.damage} (same value: 2d6) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0avgtbbgbyspxr87d01u.damageType} (same value: spirit) + [hx7hmnnk6q6tqsuajuqt] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt.damage} (same value: 3d6+14) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt.damageType} (same value: slashing) + [xqybs8nuhvhrs5u5s8fa] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa.damage} (same value: 2d6) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa.damageType} (same value: spirit) + [kjm9nykxofbohnbq3gh2] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2.damage} (same value: 3d12+14) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2.damageType} (same value: piercing) + [1cj0z6sajbjj04nujnlo] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo.damage} (same value: 2d6) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo.damageType} (same value: spirit) + [ks9iq37srcbkpqgsbopz] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz.damage} (same value: 4d8+6) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz.damageType} (same value: piercing) + [rypxcuvl32hvtjlrn4gx] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx.damage} (same value: 4d6) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx.damageType} (same value: mental) + [n4jdn8pt8bi2xynoax5e] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e.damage} (same value: 4d4+6) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e.damageType} (same value: slashing) + [ouunjn2zkw9ytisg3wpl] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl.damage} (same value: 4d6) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl.damageType} (same value: mental) + [6gljlvbhbr7rcknt5po2] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2.damage} (same value: 4d8+19) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2.damageType} (same value: piercing) + [g65bgqhq1mntrk8ntjna] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.g65bgqhq1mntrk8ntjna} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.g65bgqhq1mntrk8ntjna.damage} (same value: 1d6) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.g65bgqhq1mntrk8ntjna.damageType} (same value: spirit) + [obzlr0ut0sx3mz8kszx5] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5.damage} (same value: 4d8+19) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5.damageType} (same value: slashing) + [41cg5nbjcaycj061c859] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.41cg5nbjcaycj061c859} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.41cg5nbjcaycj061c859.damage} (same value: 4d12+19) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.41cg5nbjcaycj061c859.damageType} (same value: piercing) + [aztzc1bx4uq0i66lbv11] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11.damage} (same value: 3d6+16) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11.damageType} (same value: piercing) + [20bw6hv7ux6t40cuw3db] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db.damage} (same value: 2d6+16) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db.damageType} (same value: slashing) + [gd1protgjxn1sixnvesl] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gd1protgjxn1sixnvesl} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gd1protgjxn1sixnvesl.damage} (same value: 3d10+16) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.gd1protgjxn1sixnvesl.damageType} (same value: piercing) + [nsx0cda5rjyqw7xlvgrz] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz.damage} (same value: 3d6+16) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz.damageType} (same value: bludgeoning) + [kzwjonu1zbfzbzgm6ltl] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl.damage} (same value: 3d6+16) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl.damageType} (same value: piercing) + [r8jis1ofymogvef42m13] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.r8jis1ofymogvef42m13} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.r8jis1ofymogvef42m13.damage} (same value: 3d8+19) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.r8jis1ofymogvef42m13.damageType} (same value: slashing) + [shrw3no89twqniqkho5o] : object {Book 6 - 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The Apocalypse Prophet.items.[].system.damageRolls.mh2l8a6t7tj252zatreo.damageType} (same value: bludgeoning) + [amx2echzl3kzihr3nlsf] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.amx2echzl3kzihr3nlsf} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.amx2echzl3kzihr3nlsf.damage} (same value: 1d6+19) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.amx2echzl3kzihr3nlsf.damageType} (same value: piercing) + [brmuwyj3pn46wx72em02] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.brmuwyj3pn46wx72em02} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.brmuwyj3pn46wx72em02.damage} (same value: 3d8+10) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.brmuwyj3pn46wx72em02.damageType} (same value: piercing) + [u5wsfudwmghfpc3h2xbx] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx.damage} (same value: 3d4+10) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx.damageType} (same value: slashing) + [qNTdztHoVh7QfLxd] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qNTdztHoVh7QfLxd} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qNTdztHoVh7QfLxd.damage} (same value: 4d4+10) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qNTdztHoVh7QfLxd.damageType} (same value: bludgeoning) + [TkPIzO5nlUXA2Imj] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.TkPIzO5nlUXA2Imj} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.TkPIzO5nlUXA2Imj.damage} (same value: 2d6+10) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.TkPIzO5nlUXA2Imj.damageType} (same value: piercing) + [OK6OIky7sd4qPF2G] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.OK6OIky7sd4qPF2G} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.OK6OIky7sd4qPF2G.damage} (same value: 2d6+10) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.OK6OIky7sd4qPF2G.damageType} (same value: piercing) + [p9qpohxaaga0ym0mofgp] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp.damage} (same value: 3d6+5) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp.damageType} (same value: void) + [2i8to42gbgxqyfd1qn1t] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damage} (same value: 4d8+18) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damageType} (same value: slashing) + [5x5oqhshrlmp1j5b1fvr] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damage} (same value: 3d12+18) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damageType} (same value: bludgeoning) + [xgas68p0lmhtgulz4bqp] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp.damage} (same value: 3d10+17) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp.damageType} (same value: piercing) + [c8yjui5xqavjrmjetthf] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.c8yjui5xqavjrmjetthf} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.c8yjui5xqavjrmjetthf.damage} (same value: 1d10) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.c8yjui5xqavjrmjetthf.damageType} (same value: acid) + [Kwaujv05uKknn8qO] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.Kwaujv05uKknn8qO} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.Kwaujv05uKknn8qO.damage} (same value: 2d8) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.Kwaujv05uKknn8qO.damageType} (same value: bleed) + [fz0xgpyn4qd7np7k2zl5] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damage} (same value: 3d8+17) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damageType} (same value: piercing) + [qwavm5tbnv0q73pysauq] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qwavm5tbnv0q73pysauq} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damage} (same value: 3d10+17) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damageType} (same value: slashing) + [eye6u031kz7f265j46a3] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.eye6u031kz7f265j46a3} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.eye6u031kz7f265j46a3.damage} (same value: 3d12+17) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.eye6u031kz7f265j46a3.damageType} (same value: bludgeoning) + [dt87med7i764wh36i410] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.dt87med7i764wh36i410} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.dt87med7i764wh36i410.damage} (same value: 3d10+14) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.dt87med7i764wh36i410.damageType} (same value: piercing) + [e6ae5006xy6jlbucp3sj] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.e6ae5006xy6jlbucp3sj} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.e6ae5006xy6jlbucp3sj.damage} (same value: 1d10) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.e6ae5006xy6jlbucp3sj.damageType} (same value: acid) + [dn0rg9ayl7ap6tpsv0vw] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.dn0rg9ayl7ap6tpsv0vw} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.dn0rg9ayl7ap6tpsv0vw.damage} (same value: 3d10+14) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.dn0rg9ayl7ap6tpsv0vw.damageType} (same value: slashing) + [0] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0.damage} (same value: 1d10+14) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.0.damageType} (same value: slashing) + [1] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1.damage} (same value: 2d10) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.1.damageType} (same value: bleed) + [xlzzsv04kfir3dlczt0e] : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xlzzsv04kfir3dlczt0e} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xlzzsv04kfir3dlczt0e.damage} (same value: 2d6+10) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.xlzzsv04kfir3dlczt0e.damageType} (same value: piercing) + 9z4abfxhbh9890dlitad : object {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.9z4abfxhbh9890dlitad} + damage : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.9z4abfxhbh9890dlitad.damage} (same value: 2d6+10) + damageType : string {Book 6 - The Apocalypse Prophet.items.[].system.damageRolls.9z4abfxhbh9890dlitad.damageType} (same value: piercing) + [weaponType] : object {Book 6 - The Apocalypse Prophet.items.[].system.weaponType} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.weaponType.value} (2 different values) + melee (x42) + ranged (x8) + [autoHeightenLevel] : object {Book 6 - The Apocalypse Prophet.items.[].system.autoHeightenLevel} + [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.autoHeightenLevel.value} (2 different values) + 10 (x1) + 7 (x2) + [prepared] : object {Book 6 - The Apocalypse Prophet.items.[].system.prepared} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.prepared.value} (3 different values) + innate (x10) + spontaneous (x3) + prepared (x1) + [flexible] : boolean {Book 6 - The Apocalypse Prophet.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Book 6 - The Apocalypse Prophet.items.[].system.proficiency} + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.proficiency.value} (2 different values) + 1 (x13) + 0 (x1) + [showSlotlessLevels] : object {Book 6 - The Apocalypse Prophet.items.[].system.showSlotlessLevels} + value : boolean {Book 6 - The Apocalypse Prophet.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots} + [slot1] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot1} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot1.max} (same value: 3) + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot1.value} (same value: 3) + [slot10] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.max} (2 different values) + 2 (x1) + 7 (x1) + [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.value} (same value: 2) + prepared : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.prepared} + Length: min=7 max=7 + Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.prepared.[]} + id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot10.prepared.[].id} (3 different values) + X0osrHrxeWNAxeye (x5) + 3VMNO9yv2Yka2nE0 (x1) + oVQlq2dMj5pV8P36 (x1) + [slot2] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot2} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot2.max} (same value: 3) + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot3} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot3.max} (same value: 3) + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot3.value} (same value: 3) + [slot4] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.max} (2 different values) + 3 (x3) + 2 (x1) + [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.value} (same value: 3) + [prepared] : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.prepared} + Length: min=2 max=2 + Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.prepared.[]} + id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot4.prepared.[].id} (2 different values) + 9rFk9LIKScKcgEaC (x1) + t8XNlOoaUrFDisdv (x1) + [slot5] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.max} (same value: 3) + [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.value} (same value: 3) + [prepared] : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.prepared.[]} + id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot5.prepared.[].id} (3 different values) + I78mmu4wr25V21Hh (x1) + wFe6NTwsuHHgLZQY (x1) + S5SFA8UXZbtiBf3u (x1) + [slot6] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.max} (same value: 3) + [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.value} (same value: 3) + [prepared] : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.prepared.[]} + id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot6.prepared.[].id} (3 different values) + 5oLhw958t9BFR14k (x1) + JBsWUJb07TM8w8Ua (x1) + ZA3LTGCrwN38JSns (x1) + [slot7] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.max} (same value: 3) + [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.value} (same value: 3) + [prepared] : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.prepared} + Length: min=3 max=3 + Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.prepared.[]} + id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot7.prepared.[].id} (2 different values) + oxiiCU996k1zYX1k (x1) + Q7PRgpiLyEVVMETn (x2) + [slot8] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.max} (same value: 3) + [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.value} (same value: 3) + prepared : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.prepared.[]} + id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot8.prepared.[].id} (2 different values) + 8WwxNyNoWDurY4xI (x1) + EzxhEG7XdfUlPOM8 (x2) + [slot9] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.max} (same value: 3) + [value] : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.value} (same value: 3) + prepared : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.prepared} + Length: min=3 max=3 + Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.prepared.[]} + id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot9.prepared.[].id} (3 different values) + EascEJjqkxdDh4Th (x1) + rbtXWH7wtyCJEfpa (x1) + 2EdhWPqaVeZuRora (x1) + [slot0] : object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.max} (same value: 4) + prepared : array {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.prepared.[]} + id : string {Book 6 - The Apocalypse Prophet.items.[].system.slots.slot0.prepared.[].id} (4 different values) + ovR0I7pLDvXCjkx6 (x1) + ssx5ccBbZOHVH5t2 (x1) + Cr4Ae6LD8oNunua4 (x1) + 4B0x4KBSEErKPbOR (x1) + [spelldc] : object {Book 6 - The Apocalypse Prophet.items.[].system.spelldc} + dc : integer {Book 6 - The Apocalypse Prophet.items.[].system.spelldc.dc} (7 different values) + 39 (x1) + 38 (x2) + 42 (x2) + 45 (x1) + 37 (x1) + 40 (x3) + 36 (x4) + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.spelldc.value} (7 different values) + 31 (x1) + 30 (x2) + 34 (x2) + 37 (x1) + 29 (x1) + 32 (x3) + 28 (x4) + [mod] : integer {Book 6 - The Apocalypse Prophet.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Book 6 - The Apocalypse Prophet.items.[].system.tradition} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.tradition.value} (3 different values) + divine (x6) + occult (x6) + primal (x2) + [area] : object {Book 6 - The Apocalypse Prophet.items.[].system.area} + type : string {Book 6 - The Apocalypse Prophet.items.[].system.area.type} (4 different values) + burst (x15) + emanation (x6) + cylinder (x1) + line (x1) + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.area.value} (6 different values) + 20 (x3) + 10 (x3) + 60 (x4) + 40 (x2) + 30 (x9) + 5 (x2) + [details] : string {Book 6 - The Apocalypse Prophet.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder) + [cost] : object {Book 6 - The Apocalypse Prophet.items.[].system.cost} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.cost.value} (6 different values) + (x152) + warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + rare candles and incense worth a total value of 50 gp (x1) + rare oils worth a total value of 10 gp × the target's level (x3) + rare incense worth a total value of 150 gp (x1) + rare incense and offerings worth a total value of 20 gp × the target's level (x1) + [counteraction] : boolean {Book 6 - The Apocalypse Prophet.items.[].system.counteraction} (2 different values) + False (x150) + True (x9) + [damage] : object {Book 6 - The Apocalypse Prophet.items.[].system.damage} + [0] : object {Book 6 - The Apocalypse Prophet.items.[].system.damage.0} + applyMod : boolean {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.applyMod} (2 different values) + False (x32) + True (x8) + [category] : mixed + formula : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.formula} (16 different values) + 4d10 (x4) + 1d6 (x5) + 11d6 (x5) + 8d10 (x3) + 16d6 (x1) + 8d8 (x3) + 8d6 (x4) + 0 (x3) + 2d4 (x4) + 60 (x1) + 70 (x1) + 7d8 (x2) + 1d8 (x1) + 3d6 (x1) + 14d6 (x1) + 9d6 (x1) + kinds : array {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x40) + healing (x1) + materials : array<> {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.0.type} (8 different values) + spirit (x4) + untyped (x5) + bludgeoning (x2) + void (x6) + mental (x16) + force (x3) + cold (x1) + fire (x3) + [damageType] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.damageType} (3 different values) + slashing (x5) + piercing (x8) + bludgeoning (x2) + [dice] : integer {Book 6 - The Apocalypse Prophet.items.[].system.damage.dice} (same value: 1) + [die] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.die} (4 different values) + d8 (x6) + d4 (x3) + d6 (x5) + d10 (x1) + [formula] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.formula} (same value: 10d6+27) + [kind] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.kind} (same value: healing) + [type] : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.type} (same value: untyped) + [v1pnjhfu6e9akqe0] : object {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - The Apocalypse Prophet.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [defense] : object {Book 6 - The Apocalypse Prophet.items.[].system.defense} + save : object {Book 6 - The Apocalypse Prophet.items.[].system.defense.save} + basic : boolean {Book 6 - The Apocalypse Prophet.items.[].system.defense.save.basic} (2 different values) + False (x52) + True (x15) + statistic : string {Book 6 - The Apocalypse Prophet.items.[].system.defense.save.statistic} (3 different values) + fortitude (x11) + will (x48) + reflex (x8) + [duration] : object {Book 6 - The Apocalypse Prophet.items.[].system.duration} + sustained : boolean {Book 6 - The Apocalypse Prophet.items.[].system.duration.sustained} (2 different values) + False (x140) + True (x19) + value : string {Book 6 - The Apocalypse Prophet.items.[].system.duration.value} (14 different values) + (x54) + 1 minute (x35) + until the start of your next turn (x5) + 1 round (x8) + 1 hour (x9) + varies (x10) + 10 minutes (x17) + up to 10 minutes (x2) + 5 minutes (x7) + unlimited (x3) + 1 year or until dismissed (x3) + see below (x4) + until the end of your turn (x1) + see text (x1) + [heightening] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening} + [damage] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.damage} + 0 : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.damage.0} (7 different values) + 1d10 (x4) + 1d6 (x8) + 1d8 (x6) + 2d6 (x8) + 2d4 (x3) + 10 (x2) + 1d4 (x1) + [v1pnjhfu6e9akqe0] : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [interval] : integer {Book 6 - The Apocalypse Prophet.items.[].system.heightening.interval} (2 different values) + 1 (x29) + 2 (x3) + type : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.type} (2 different values) + interval (x32) + fixed (x34) + [levels] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels} + [10] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10} + [area] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.area} + areaType : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.area.areaType} (same value: burst) + type : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.area.type} (same value: ) + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.area.value} (same value: 1320) + [range] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.range} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.range.value} (same value: half a mile) + [damage] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.damage} + 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.damage.0.applyMod} (2 different values) + True (x1) + False (x1) + [category] : mixed + formula : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.damage.0.formula} (2 different values) + 4d10 (x1) + 10d6 (x1) + materials : array<> {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.10.damage.0.type} (2 different values) + force (x1) + void (x1) + [6] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.6} + [target] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.6.target} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.6.target.value} (3 different values) + 1 or 10 creatures (x4) + 10 creatures (x1) + any number of objects (x1) + [range] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.6.range} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + [7] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.7} + target : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.7.target} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.7.target.value} (4 different values) + 1 or any number of creatures (x4) + 6 creatures (x1) + 10 creatures (x2) + 5 creatures (x1) + [8] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.8} + target : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.8.target} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.5} + range : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.5.range} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + [9] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.9} + target : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.9.target} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.9.target.value} (same value: 5 creatures) + [3] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3} + [target] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.target} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x1) + 10 objects (x1) + [range] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.range} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [4] : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.4} + target : object {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.4.target} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) + [level] : object {Book 6 - The Apocalypse Prophet.items.[].system.level} + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.level.value} (14 different values) + 4 (x30) + 2 (x24) + 1 (x35) + 0 (x25) + 8 (x8) + 5 (x20) + 3 (x7) + 9 (x6) + 7 (x11) + 6 (x18) + 10 (x2) + 20 (x2) + 19 (x1) + 17 (x1) + [location] : object {Book 6 - The Apocalypse Prophet.items.[].system.location} + [heightenedLevel] : integer {Book 6 - The Apocalypse Prophet.items.[].system.location.heightenedLevel} (10 different values) + 10 (x5) + 2 (x12) + 8 (x15) + 6 (x13) + 9 (x12) + 7 (x11) + 5 (x16) + 4 (x16) + 3 (x5) + 1 (x3) + [value] : string {Book 6 - The Apocalypse Prophet.items.[].system.location.value} (12 different values) + ORzFTDNAhTrNzkq6 (x5) + mDgoSp5xBF4354YD (x3) + WggmVdmCE4CvyNXL (x12) + ubs94wAy7XupF4V3 (x34) + mDxntBa1Fvx5511p (x6) + lyKcDYNprlsFkk9e (x22) + h9wGVkU8tCqqBBXU (x3) + IbgOSKVasX4WGvhx (x7) + kHpIOS55WOLGDdil (x32) + DvUIErNvZwDWm1xw (x10) + yM2uUCjL6GUDVlF0 (x6) + I07i3Rw3iXrxS2A9 (x8) + [uses] : object {Book 6 - The Apocalypse Prophet.items.[].system.location.uses} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.location.uses.max} (2 different values) + 3 (x2) + 2 (x2) + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.location.uses.value} (2 different values) + 3 (x2) + 2 (x2) + [overlays] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [4gyp3qlsv5ywdyjq] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [range] : mixed + object {Book 6 - The Apocalypse Prophet.items.[].system.range} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.range.value} (12 different values) + 120 feet (x36) + 60 feet (x7) + (x33) + 30 feet (x44) + 500 feet (x9) + touch (x19) + interplanar (x1) + planetary (x3) + 10 feet (x4) + 100 feet (x1) + see text (x1) + varies (x1) + integer {Book 6 - The Apocalypse Prophet.items.[].system.range} (2 different values) + 100 (x2) + 30 (x1) + [requirements] : string {Book 6 - The Apocalypse Prophet.items.[].system.requirements} (2 different values) + (x158) + You have a deity. (x1) + [target] : object {Book 6 - The Apocalypse Prophet.items.[].system.target} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.target.value} (18 different values) + (x65) + 1 creature (x67) + 1 flying creature (x1) + 1 spell effect or unattended magic item (x1) + any number of creatures (x1) + 1 extraplanar creature (x1) + 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet (x3) + 1 living creature (x5) + all creatures in range (x1) + 1 creature of a level no greater than double the inveigle ritual's level (x3) + 1 willing creature (x1) + 1 ally and 1 enemy (x3) + another creature of up to 8th level who is a worshipper of the same deity or philosophy as you (x1) + 1 creature touched (x1) + 1 living creature or 1 willing undead creature (x1) + 1 object (x1) + 1 animal (x2) + allies in the area (x1) + [time] : object {Book 6 - The Apocalypse Prophet.items.[].system.time} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.time.value} (8 different values) + 2 (x111) + 1 (x11) + 3 (x14) + 1 day (x10) + 10 minutes (x3) + 1 hour (x1) + 1 minute (x8) + 1 to 3 (x1) + [baseItem] : string {Book 6 - The Apocalypse Prophet.items.[].system.baseItem} (16 different values) + bastard-sword (x2) + composite-longbow (x1) + chain-mail (x1) + longbow (x1) + studded-leather-armor (x2) + spiked-gauntlet (x1) + full-plate (x1) + spear (x3) + gill-hook (x1) + leather-armor (x3) + javelin (x1) + naginata (x1) + staff (x1) + longsword (x1) + breastplate (x2) + ranseur (x1) + [bonusDamage] : object {Book 6 - The Apocalypse Prophet.items.[].system.bonusDamage} + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book 6 - The Apocalypse Prophet.items.[].system.bulk} + value : mixed + integer {Book 6 - The Apocalypse Prophet.items.[].system.bulk.value} (4 different values) + 1 (x13) + 2 (x7) + 0 (x3) + 4 (x1) + float {Book 6 - The Apocalypse Prophet.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Book 6 - The Apocalypse Prophet.items.[].system.equipped} + carryType : string {Book 6 - The Apocalypse Prophet.items.[].system.equipped.carryType} (2 different values) + worn (x30) + held (x1) + [handsHeld] : integer {Book 6 - The Apocalypse Prophet.items.[].system.equipped.handsHeld} (2 different values) + 0 (x26) + 1 (x1) + [invested] : mixed + [inSlot] : boolean {Book 6 - The Apocalypse Prophet.items.[].system.equipped.inSlot} (2 different values) + False (x5) + True (x6) + [group] : string {Book 6 - The Apocalypse Prophet.items.[].system.group} (10 different values) + sword (x3) + bow (x2) + chain (x1) + leather (x5) + brawling (x2) + plate (x3) + spear (x4) + dart (x1) + polearm (x2) + club (x1) + [hardness] : integer {Book 6 - The Apocalypse Prophet.items.[].system.hardness} (same value: 0) + [hp] : object {Book 6 - The Apocalypse Prophet.items.[].system.hp} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.hp.max} (same value: 0) + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.hp.value} (same value: 0) + [material] : object {Book 6 - The Apocalypse Prophet.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Book 6 - The Apocalypse Prophet.items.[].system.price} + value : object {Book 6 - The Apocalypse Prophet.items.[].system.price.value} + [gp] : integer {Book 6 - The Apocalypse Prophet.items.[].system.price.value.gp} (14 different values) + 4 (x2) + 20 (x1) + 4500 (x1) + 6 (x1) + 3 (x3) + 60000 (x1) + 8000 (x1) + 35 (x1) + 30 (x1) + 2 (x5) + 90000 (x1) + 1 (x1) + 8 (x2) + 15000 (x1) + [sp] : integer {Book 6 - The Apocalypse Prophet.items.[].system.price.value.sp} (2 different values) + 1 (x6) + 3 (x1) + [per] : integer {Book 6 - The Apocalypse Prophet.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book 6 - The Apocalypse Prophet.items.[].system.quantity} (3 different values) + 1 (x28) + 20 (x2) + 2 (x1) + [reload] : object {Book 6 - The Apocalypse Prophet.items.[].system.reload} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.reload.value} (3 different values) + (x9) + 0 (x2) + - (x4) + [runes] : object {Book 6 - The Apocalypse Prophet.items.[].system.runes} + potency : integer {Book 6 - The Apocalypse Prophet.items.[].system.runes.potency} (4 different values) + 2 (x11) + 0 (x5) + 1 (x3) + 3 (x5) + property : array {Book 6 - The Apocalypse Prophet.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book 6 - The Apocalypse Prophet.items.[].system.runes.property.[]} (same value: unholy) + [striking] : integer {Book 6 - The Apocalypse Prophet.items.[].system.runes.striking} (4 different values) + 2 (x5) + 1 (x4) + 0 (x2) + 3 (x4) + [resilient] : integer {Book 6 - The Apocalypse Prophet.items.[].system.runes.resilient} (4 different values) + 0 (x4) + 2 (x2) + 1 (x2) + 3 (x1) + [size] : string {Book 6 - The Apocalypse Prophet.items.[].system.size} (3 different values) + med (x18) + lg (x6) + huge (x7) + [splashDamage] : object {Book 6 - The Apocalypse Prophet.items.[].system.splashDamage} + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book 6 - The Apocalypse Prophet.items.[].system.usage} + value : string {Book 6 - The Apocalypse Prophet.items.[].system.usage.value} (5 different values) + held-in-one-hand (x16) + held-in-one-plus-hands (x2) + worngloves (x1) + held-in-two-hands (x2) + wornbelt (x1) + [acBonus] : integer {Book 6 - The Apocalypse Prophet.items.[].system.acBonus} (4 different values) + 4 (x3) + 2 (x2) + 6 (x1) + 1 (x3) + [checkPenalty] : integer {Book 6 - The Apocalypse Prophet.items.[].system.checkPenalty} (3 different values) + -2 (x3) + -1 (x5) + -3 (x1) + [dexCap] : integer {Book 6 - The Apocalypse Prophet.items.[].system.dexCap} (4 different values) + 1 (x3) + 3 (x2) + 0 (x1) + 4 (x3) + [speedPenalty] : integer {Book 6 - The Apocalypse Prophet.items.[].system.speedPenalty} (3 different values) + -5 (x3) + 0 (x5) + -10 (x1) + [strength] : integer {Book 6 - The Apocalypse Prophet.items.[].system.strength} (4 different values) + 3 (x3) + 1 (x2) + 4 (x1) + 0 (x3) + [stackGroup] : string {Book 6 - The Apocalypse Prophet.items.[].system.stackGroup} (same value: arrows) + [uses] : object {Book 6 - The Apocalypse Prophet.items.[].system.uses} + autoDestroy : boolean {Book 6 - The Apocalypse Prophet.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.uses.max} (same value: 1) + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.uses.value} (same value: 1) + [ritual] : object {Book 6 - The Apocalypse Prophet.items.[].system.ritual} + primary : object {Book 6 - The Apocalypse Prophet.items.[].system.ritual.primary} + check : string {Book 6 - The Apocalypse Prophet.items.[].system.ritual.primary.check} (6 different values) + Religion (expert; you must be a demon) (x4) + Arcana (master) or Occultism (master) (x1) + Occultism (expert) or Religion (expert) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x3) + Occultism (master) or Religion (master) (x1) + Nature or Religion (expert) (x1) + secondary : object {Book 6 - The Apocalypse Prophet.items.[].system.ritual.secondary} + casters : integer {Book 6 - The Apocalypse Prophet.items.[].system.ritual.secondary.casters} (3 different values) + 0 (x8) + 4 (x1) + 1 (x2) + checks : string {Book 6 - The Apocalypse Prophet.items.[].system.ritual.secondary.checks} (5 different values) + (x7) + Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) + Occultism or Religion (whichever isn't used for the primary check) (x1) + Occultism or Religion (whichever is used for the primary check) (x1) + Nature or Religion (whichever is used for the primary check) (x1) + [frequency] : object {Book 6 - The Apocalypse Prophet.items.[].system.frequency} + max : integer {Book 6 - The Apocalypse Prophet.items.[].system.frequency.max} (same value: 1) + per : string {Book 6 - The Apocalypse Prophet.items.[].system.frequency.per} (2 different values) + P1M (x1) + round (x2) + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.frequency.value} (same value: 1) + [mod] : object {Book 6 - The Apocalypse Prophet.items.[].system.mod} + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.mod.value} (2 different values) + 40 (x1) + 31 (x3) + [proficient] : object {Book 6 - The Apocalypse Prophet.items.[].system.proficient} + value : integer {Book 6 - The Apocalypse Prophet.items.[].system.proficient.value} (same value: 0) + [specific] : object {Book 6 - The Apocalypse Prophet.items.[].system.specific} + material : object {Book 6 - The Apocalypse Prophet.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes} + potency : integer {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes.potency} (same value: 3) + property : array<> {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Book 6 - The Apocalypse Prophet.items.[].system.specific.runes.striking} (same value: 3) + [apex] : object {Book 6 - The Apocalypse Prophet.items.[].system.apex} + attribute : string {Book 6 - The Apocalypse Prophet.items.[].system.apex.attribute} (same value: con) + type : string {Book 6 - The Apocalypse Prophet.items.[].type} (9 different values) + action (x112) + melee (x50) + spellcastingEntry (x14) + spell (x159) + weapon (x15) + armor (x9) + equipment (x4) + consumable (x3) + lore (x4) + [_stats] : object {Book 6 - The Apocalypse Prophet.items.[]._stats} + compendiumSource : string {Book 6 - The Apocalypse Prophet.items.[]._stats.compendiumSource} (115 different values) + [flags] : object {Book 6 - The Apocalypse Prophet.items.[].flags} + pf2e : object {Book 6 - The Apocalypse Prophet.items.[].flags.pf2e} + linkedWeapon : string {Book 6 - The Apocalypse Prophet.items.[].flags.pf2e.linkedWeapon} (14 different values) + 2y98GhAzbFbtTv88 (x1) + 5WvF0LR7Xr4lkeWV (x1) + eZpEJwLSEEfDXS1R (x1) + v05y77GHG9LXrkCh (x1) + WdgZS5lTwdxmxcS7 (x1) + ftRL4ZW49NsWC8tu (x2) + 6j7TXX4foQ6J6jT6 (x1) + sPi3ZAYG2vpg9HAv (x1) + RA7a8DvNLuj5MKzB (x1) + JAdbfBOcQMFxEEUU (x1) + c9o8wtXKr3BgyUJa (x2) + 6tlcY6vJ6xRLoy23 (x1) + wQkNuWQMiqVySwgb (x1) + tWCEPnK5ZMOw1rIS (x2) + name : string {Book 6 - The Apocalypse Prophet.name} (all different values) + system : object {Book 6 - The Apocalypse Prophet.system} + attributes : object {Book 6 - The Apocalypse Prophet.system.attributes} + ac : object {Book 6 - The Apocalypse Prophet.system.attributes.ac} + value : integer {Book 6 - The Apocalypse Prophet.system.attributes.ac.value} (13 different values) + 37 (x3) + 10 (x1) + 34 (x1) + 45 (x3) + 41 (x1) + 39 (x3) + 42 (x3) + 25 (x1) + 40 (x1) + 48 (x1) + 43 (x1) + 36 (x2) + 0 (x1) + [details] : string {Book 6 - The Apocalypse Prophet.system.attributes.ac.details} (same value: ) + [emitsSound] : string {Book 6 - The Apocalypse Prophet.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Book 6 - The Apocalypse Prophet.system.attributes.hardness} (3 different values) + 0 (x4) + 30 (x1) + 20 (x1) + [hasHealth] : boolean {Book 6 - The Apocalypse Prophet.system.attributes.hasHealth} (same value: True) + hp : object {Book 6 - The Apocalypse Prophet.system.attributes.hp} + details : string {Book 6 - The Apocalypse Prophet.system.attributes.hp.details} (4 different values) + per flower (x1) + (x19) + Hardness 10 in the guthallath's erosion aura (x1) + per spirit (x1) + max : integer {Book 6 - The Apocalypse Prophet.system.attributes.hp.max} (21 different values) + temp : integer {Book 6 - The Apocalypse Prophet.system.attributes.hp.temp} (same value: 0) + value : integer {Book 6 - The Apocalypse Prophet.system.attributes.hp.value} (21 different values) + [immunities] : array {Book 6 - The Apocalypse Prophet.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.immunities.[]} + [exceptions] : array<> {Book 6 - The Apocalypse Prophet.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - The Apocalypse Prophet.system.attributes.immunities.[].type} (10 different values) + mental (x1) + fire (x1) + poison (x2) + critical-hits (x1) + precision (x2) + death-effects (x1) + disease (x1) + paralyzed (x1) + unconscious (x1) + sickened (x1) + [stealth] : object {Book 6 - The Apocalypse Prophet.system.attributes.stealth} + details : string {Book 6 - The Apocalypse Prophet.system.attributes.stealth.details} (6 different values) +

@Check[perception|dc:42|traits:action:seek] (master) to notice massive buds beneath the other foliage before they open

(x1) +

(master)

(x1) +

(master) to realize the lattice is a complex clockwork before it begins to move; noticing the lattice itself is DC 0.

(x1) +

(master) to notice the odd aging of the stones, seemingly far older and more weathered than the surrounding rocks

(x1) +

(expert) to hear the echoed shouts of panicked xulgaths

(x1) +

(master) to notice that the hairline cracks on the passage walls actually form runes.

(x1) + value : integer {Book 6 - The Apocalypse Prophet.system.attributes.stealth.value} (6 different values) + 32 (x1) + 37 (x1) + 34 (x1) + 30 (x1) + 26 (x1) + 40 (x1) + [weaknesses] : array {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses} + Length: min=0 max=2 + Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[]} + [exceptions] : array<> {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[].type} (7 different values) + fire (x1) + arrow-vulnerability (x1) + mental (x1) + cold (x1) + holy (x5) + unholy (x1) + cold-iron (x4) + value : integer {Book 6 - The Apocalypse Prophet.system.attributes.weaknesses.[].value} (5 different values) + 20 (x1) + 10 (x3) + 30 (x1) + 5 (x1) + 15 (x8) + [allSaves] : object {Book 6 - The Apocalypse Prophet.system.attributes.allSaves} + value : string {Book 6 - The Apocalypse Prophet.system.attributes.allSaves.value} (3 different values) + (x11) + +1 status to all saves vs. magic (x4) + selective scent (x1) + [speed] : object {Book 6 - The Apocalypse Prophet.system.attributes.speed} + otherSpeeds : array {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds.[]} + type : string {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x6) + climb (x1) + swim (x1) + value : integer {Book 6 - The Apocalypse Prophet.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 60 (x1) + 40 (x3) + 35 (x3) + 20 (x1) + value : integer {Book 6 - The Apocalypse Prophet.system.attributes.speed.value} (6 different values) + 45 (x1) + 10 (x1) + 25 (x5) + 40 (x7) + 35 (x1) + 30 (x1) + [details] : string {Book 6 - The Apocalypse Prophet.system.attributes.speed.details} (2 different values) + from fly spell (x2) + air walk, freedom of movement (x1) + [resistances] : array {Book 6 - The Apocalypse Prophet.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[]} + [doubleVs] : array<> {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [exceptions] : array {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].exceptions} + Length: min=1 max=4 + Value type: string {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].exceptions.[]} (5 different values) + adamantine (x1) + fire (x1) + force (x1) + ghost-touch (x1) + vitality (x1) + type : string {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].type} (4 different values) + physical (x1) + mental (x3) + fire (x2) + all-damage (x1) + value : integer {Book 6 - The Apocalypse Prophet.system.attributes.resistances.[].value} (3 different values) + 10 (x2) + 20 (x2) + 15 (x3) + [adjustment] : mixed + [creatureType] : string {Book 6 - The Apocalypse Prophet.system.creatureType} (same value: ) + details : object {Book 6 - The Apocalypse Prophet.system.details} + [description] : string {Book 6 - The Apocalypse Prophet.system.details.description} (6 different values) +

Five large flowers in the weed-choked field unfurl, each dusting pollen onto vines that animate into @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Wemmuth]{Wemmuths}.

(x1) +

A Utopian glyph transforms trespassers into aeons.

(x1) +

A complex clockwork of bright metal and delicately carved gemstones, the lattice's interlocking gears begin to whir as golden runes glow across its surface.

(x1) +

The rock walls nearby begin to crumble and collapse.

(x1) +

The shadows of four xulgaths endlessly relive their deaths at the hands of the wendigos and their clutchmates.

(x1) +

Nearly imperceptible runes set off an explosion at the point a thief is most unable to receive aid.

(x1) + [disable] : string {Book 6 - The Apocalypse Prophet.system.details.disable} (6 different values) +

@Check[nature|dc:48|name:Calm a Flower|traits:environmental] (master) or @Check[performance|dc:48|name:Calm a Flower|traits:environmental] (legendary) to calm a flower, closing it

(x1) +

@Check[thievery|dc:48|name:Drain the Glyph's Power|traits:magical,trap] (master) to drain the glyph's power harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 42) to counteract the glyph

(x1) +

@Check[thievery|dc:40|name:Obliterate a Key Rune|traits:magical,trap] (master) or @Check[religion|dc:35|name:Obliterate a Key Rune|traits:magical,trap] (master) four times to obliterate each of the four key runes.

+

A @Check[thievery|dc:45|name:Stop the Clockwork's Movement|traits:magical,trap] (legendary) check (or breaking the lattice) stops the clockwork's movement and prevents it from resetting, but doesn't stop its current activation.

(x1) +

@Check[crafting|dc:48|name:Buttress the Rocks|traits:environmental] (legendary) to buttress the collapsing rocks in three different locations. Using large and durable materials (or applicable spells) to support the rocks reduces the check to @Check[crafting|dc:45|name:Buttress the Rocks|traits:environmental] (master).

(x1) +

@Check[religion|dc:42|name:Calm a Spirit|traits:haunt] (master) or @Check[occultism|dc:42|name:Calm a Spirit|traits:haunt] (master) to calm each of the four spirits. On a character's first successful check, the character also learns that xulgath funerary rites typically involve cremation, which hints that fire is a viable way to put them to rest.

(x1) +

@Check[thievery|dc:45|name:Counteract the Runes|traits:magical,trap] (master) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (10th level, counteract DC 50) to counteract the runes

(x1) + [isComplex] : boolean {Book 6 - The Apocalypse Prophet.system.details.isComplex} (2 different values) + True (x4) + False (x2) + level : object {Book 6 - The Apocalypse Prophet.system.details.level} + value : integer {Book 6 - The Apocalypse Prophet.system.details.level.value} (9 different values) + 20 (x5) + 13 (x1) + 15 (x4) + 19 (x2) + 16 (x3) + 18 (x4) + 7 (x1) + 17 (x1) + 22 (x1) + publication : object {Book 6 - The Apocalypse Prophet.system.details.publication} + license : string {Book 6 - The Apocalypse Prophet.system.details.publication.license} (same value: OGL) + remaster : boolean {Book 6 - The Apocalypse Prophet.system.details.publication.remaster} (same value: False) + title : string {Book 6 - The Apocalypse Prophet.system.details.publication.title} (same value: Pathfinder #156: The Apocalypse Prophet) + [reset] : string {Book 6 - The Apocalypse Prophet.system.details.reset} (6 different values) +

Wemmuths collapse into ordinary vines and the trap resets if the area is left alone for 1 minute.

(x1) +

1 hour

(x1) +

The convergence lattice deactivates and resets after there are no uncontrolled targets within line of sight for 1 minute.

(x1) +

The guthallath can reset the hazard with a few days of work stacking the fallen rocks.

(x1) +

The haunt is deactivated and resets 1 minute after all non-wendigo creatures leave the area.

(x1) +

The trap resets in 1 minute.

(x1) + [routine] : string {Book 6 - The Apocalypse Prophet.system.details.routine} (5 different values) +

2 If there are fewer wemmuths than open flowers, the flowers create more wemmuths (so there as many wemmuths as open flowers) as their first action.

+

For their second action, the flowers produce a mind-addling pollen. Each non-plant creature within 30 feet of a flower must succeed at a @Check[fortitude|dc:41|name:Mindaddling Pollen|traits:emotion,mental,olfactory] save or become @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round, on a critical failure). The pollen is an emotion, mental, and olfactory effect.

(x1) + (x2) +

(3 actions) The convergence lattice uses its first action to call for aid. Each convergent creature within 100 feet of the lattice Strides toward the lattice as a reaction. Creatures thus called continue to move toward the lattice on their turn each round until they are adjacent to it, at which point they defend it with their lives.

+

The lattice uses its second action to deal @Damage[16d6[mental]] damage (@Check[will|dc:42|basic] save) to a non-convergent creature within 100 feet. This damage is nonlethal; a creature knocked out by this damage doesn't gain the dying condition and is automatically @UUID[Compendium.pf2e.conditionitems.Item.Controlled] by the convergence lattice when they awaken.

+

The lattice uses its third action to make the same attack against a second non-convergent creature within 100 feet; if there isn't such a second creature, it doesn't take its third action.

(x1) +

(2 actions) On the hazard's first action, any areas of crumbling rocks from a previous round collapse, making a falling rocks Strike against each creature in the area.

+

On its second action, the hazard crumbles rocks in a 20-foot radius around the previous collapse. A character can @UUID[Compendium.pf2e.actionspf2e.Item.Seek] (DC 40) to determine where the rocks will fall on the following round, but on a critical failure, they incorrectly identify where the rocks will fall.

(x1) +

(4 actions) Each active spirit chooses a living non-wendigo creature within 120 feet and attempts to devour it, targeting different creatures if possible. Each calmed spirit reduces the hazard's actions by 1

(x1) + [blurb] : string {Book 6 - The Apocalypse Prophet.system.details.blurb} (8 different values) + (x9) + Variant giant eagle (x1) + Female half-elf afflicted guard captain (x1) + Female variant glabrezu demon (x1) + Female xulgath loremaster (x1) + Male xulgath prophet (x1) + Female xulgath thoughtmaw (x1) + Elite marilith (x1) + [languages] : object {Book 6 - The Apocalypse Prophet.system.details.languages} + details : string {Book 6 - The Apocalypse Prophet.system.details.languages.details} (7 different values) + (x3) + can't speak any language, convergent link (x1) + convergent link (x2) + telepathy 100 feet (x6) + telepathy 100 feet, tongues (x1) + speak with animals (x2) + (can't speak any language) (x1) + value : array {Book 6 - The Apocalypse Prophet.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Book 6 - The Apocalypse Prophet.system.details.languages.value.[]} (12 different values) + elven (x2) + fey (x5) + sussuran (x1) + utopian (x3) + common (x7) + aklo (x1) + chthonian (x6) + draconic (x7) + empyrean (x3) + daemonic (x1) + sakvroth (x4) + pyric (x2) + [privateNotes] : string {Book 6 - The Apocalypse Prophet.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book 6 - The Apocalypse Prophet.system.details.publicNotes} (8 different values) + (x8) +

Mhar, an ancient evil deity of caverns, mountains, and volcanoes, belongs to the pantheon of the Great Old Ones-monstrous beings of alien intellect and unfathomable power. The so-called children of Mhar (known as deghuuns in the chaotic tongues of Mhar's enraptured cultists) physically resemble blue-gray octopods made of stone, mud, and molten iron. Venthole-like craters dot the surface of a deghuun's body, through which the creature can gaze out with a single golden eye that it can move from crater to crater.

(x1) +

These saurians adopt warfare as their primary role and greatest calling. They particularly excel at taking slaves.

+
+

Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.

(x1) +

The longest-lived saurians favor introspection and take the long view of things-though this thoughtfulness should not be mistaken for weakness. Other saurians defer to worldwatchers' experience.

+
+

Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.

(x1) +

Xulgath thoughtmaws are inheritors of the xulgaths' ancient psychic legacy. They eagerly and liberally use their ability to extract knowledge from their foes to quicken their own prodigious intellects.

(x2) +

Mariliths are the generals of the Abyss, formed from the souls of proud evil mortals, often warlords and despots. They appear as tall and powerfully built humans from the waist up with snake tails and six arms. Because of Lamashtu's prominence over other demonic deities, most pride demons encountered by mortals take female form, but they can be of any gender.

+

Mariliths are among the greatest tacticians in the Abyss, and they have an almost supernatural knack for understanding the ripples of chaos and the unpredictable nature of demonic life. Their ability to command armies rises as much from their commanding presence as it does their ability to read into the potential results of any possible act and a sufficient understanding of the flow of entropy to allow them to predict likely outcomes.

+
+

When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more "specialized" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.

(x1) +

Juggernauts of destruction, vavakias are formed from the souls of mortals who extract, enslave, or consume the souls of others.

(x1) +

One of the many horrid life-forms native to Zevgavizeb's Abyssal realm of Gluttondark, viskithrels-or "gluttonraptors"-are tireless hunters resembling tentacled theropods. They are social creatures by nature and prefer to hunt in large packs, chasing down prey and tearing them apart to share with their fellow hunters. A lone viskithrel forgoes hunting to frantically seek out others of its kind, starving to death if it cannot do so. Although viskithrels attack nearly any other creatures they encounter, they virtually never fight other viskithrels; even beasts in rival packs give each other space rather than fight over territory or prey.

+

Other, smarter denizens of Gluttondark, such as @UUID[Compendium.pf2e.extinction-curse-bestiary.Actor.Xilvirek]{Xilvireks} herd and train viskithrels, working to convince the viskithrels that the trainer is one of their pack. This not only protects the trainer from attacks by the viskithrels, but also enables the trainer to easily direct them.

(x1) + saves : object {Book 6 - The Apocalypse Prophet.system.saves} + fortitude : object {Book 6 - The Apocalypse Prophet.system.saves.fortitude} + saveDetail : string {Book 6 - The Apocalypse Prophet.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book 6 - The Apocalypse Prophet.system.saves.fortitude.value} (14 different values) + 33 (x3) + 0 (x2) + 21 (x1) + 25 (x2) + 30 (x2) + 34 (x2) + 15 (x1) + 35 (x1) + 32 (x2) + 31 (x1) + 37 (x1) + 26 (x1) + 23 (x2) + 27 (x1) + reflex : object {Book 6 - The Apocalypse Prophet.system.saves.reflex} + saveDetail : string {Book 6 - The Apocalypse Prophet.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book 6 - The Apocalypse Prophet.system.saves.reflex.value} (12 different values) + 30 (x2) + 0 (x2) + 26 (x3) + 28 (x3) + 27 (x2) + 29 (x2) + 18 (x1) + 25 (x2) + 33 (x2) + 34 (x1) + 31 (x1) + 32 (x1) + will : object {Book 6 - The Apocalypse Prophet.system.saves.will} + saveDetail : string {Book 6 - The Apocalypse Prophet.system.saves.will.saveDetail} (same value: ) + value : integer {Book 6 - The Apocalypse Prophet.system.saves.will.value} (11 different values) + 30 (x6) + 0 (x3) + 23 (x2) + 36 (x3) + 21 (x1) + 32 (x2) + 25 (x1) + 26 (x1) + 12 (x1) + 28 (x1) + 27 (x1) + [statusEffects] : array<> {Book 6 - The Apocalypse Prophet.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Book 6 - The Apocalypse Prophet.system.traits} + rarity : string {Book 6 - The Apocalypse Prophet.system.traits.rarity} (4 different values) + unique (x7) + common (x4) + rare (x6) + uncommon (x5) + size : object {Book 6 - The Apocalypse Prophet.system.traits.size} + value : string {Book 6 - The Apocalypse Prophet.system.traits.size.value} (3 different values) + med (x11) + lg (x5) + huge (x6) + value : array {Book 6 - The Apocalypse Prophet.system.traits.value} + Length: min=1 max=6 + Value type: string {Book 6 - The Apocalypse Prophet.system.traits.value.[]} (20 different values) + environmental (x2) + magical (x3) + trap (x3) + animal (x2) + beast (x2) + lawful (x3) + elf (x1) + human (x2) + humanoid (x8) + aberration (x1) + evil (x11) + unholy (x5) + good (x1) + holy (x1) + chaotic (x6) + demon (x3) + fiend (x4) + xulgath (x4) + dinosaur (x2) + haunt (x1) + [abilities] : object {Book 6 - The Apocalypse Prophet.system.abilities} + cha : object {Book 6 - The Apocalypse Prophet.system.abilities.cha} + mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.cha.mod} (7 different values) + 1 (x1) + 2 (x2) + 6 (x5) + 4 (x3) + -1 (x2) + 8 (x1) + 7 (x2) + con : object {Book 6 - The Apocalypse Prophet.system.abilities.con} + mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.con.mod} (6 different values) + 4 (x6) + 3 (x1) + 9 (x2) + 8 (x1) + 1 (x1) + 6 (x5) + dex : object {Book 6 - The Apocalypse Prophet.system.abilities.dex} + mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.dex.mod} (8 different values) + 5 (x3) + 8 (x1) + 0 (x1) + 6 (x6) + 2 (x2) + 3 (x1) + 9 (x1) + 4 (x1) + int : object {Book 6 - The Apocalypse Prophet.system.abilities.int} + mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.int.mod} (8 different values) + -4 (x2) + 2 (x3) + 3 (x1) + -1 (x1) + 4 (x5) + 5 (x1) + 8 (x2) + -3 (x1) + str : object {Book 6 - The Apocalypse Prophet.system.abilities.str} + mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.str.mod} (8 different values) + 8 (x5) + 6 (x2) + 5 (x1) + 9 (x3) + 2 (x1) + 3 (x1) + 7 (x1) + 4 (x2) + wis : object {Book 6 - The Apocalypse Prophet.system.abilities.wis} + mod : integer {Book 6 - The Apocalypse Prophet.system.abilities.wis.mod} (6 different values) + 5 (x3) + 4 (x5) + 3 (x3) + 0 (x1) + 6 (x3) + 8 (x1) + [initiative] : object {Book 6 - The Apocalypse Prophet.system.initiative} + statistic : string {Book 6 - The Apocalypse Prophet.system.initiative.statistic} (same value: perception) + [perception] : object {Book 6 - The Apocalypse Prophet.system.perception} + details : string {Book 6 - The Apocalypse Prophet.system.perception.details} (2 different values) + (x15) + smoke vision (x1) + mod : integer {Book 6 - The Apocalypse Prophet.system.perception.mod} (11 different values) + 28 (x2) + 29 (x1) + 35 (x1) + 30 (x4) + 18 (x1) + 36 (x1) + 39 (x1) + 31 (x1) + 34 (x1) + 32 (x2) + 27 (x1) + senses : array {Book 6 - The Apocalypse Prophet.system.perception.senses} + Length: min=0 max=3 + Value type: object {Book 6 - The Apocalypse Prophet.system.perception.senses.[]} + type : string {Book 6 - The Apocalypse Prophet.system.perception.senses.[].type} (6 different values) + low-light-vision (x3) + greater-darkvision (x1) + darkvision (x10) + truesight (x3) + thoughtsense (x3) + scent (x1) + [acuity] : string {Book 6 - The Apocalypse Prophet.system.perception.senses.[].acuity} (2 different values) + precise (x4) + imprecise (x3) + [range] : integer {Book 6 - The Apocalypse Prophet.system.perception.senses.[].range} (2 different values) + 60 (x6) + 100 (x1) + [resources] : object {Book 6 - The Apocalypse Prophet.system.resources} + [focus] : object {Book 6 - The Apocalypse Prophet.system.resources.focus} + max : integer {Book 6 - The Apocalypse Prophet.system.resources.focus.max} (same value: 1) + value : integer {Book 6 - The Apocalypse Prophet.system.resources.focus.value} (same value: 1) + [skills] : object {Book 6 - The Apocalypse Prophet.system.skills} + [acrobatics] : object {Book 6 - The Apocalypse Prophet.system.skills.acrobatics} + base : integer {Book 6 - The Apocalypse Prophet.system.skills.acrobatics.base} (6 different values) + 24 (x1) + 29 (x2) + 17 (x1) + 35 (x1) + 25 (x3) + 33 (x1) + [athletics] : object {Book 6 - The Apocalypse Prophet.system.skills.athletics} + base : integer {Book 6 - The Apocalypse Prophet.system.skills.athletics.base} (9 different values) + 27 (x1) + 25 (x1) + 32 (x3) + 37 (x1) + 15 (x1) + 41 (x1) + 33 (x1) + 35 (x1) + 31 (x1) + [survival] : object {Book 6 - The Apocalypse Prophet.system.skills.survival} + base : integer {Book 6 - The Apocalypse Prophet.system.skills.survival.base} (7 different values) + 26 (x1) + 30 (x2) + 28 (x1) + 16 (x1) + 40 (x1) + 34 (x1) + 27 (x1) + [stealth] : object {Book 6 - The Apocalypse Prophet.system.skills.stealth} + base : integer {Book 6 - The Apocalypse Prophet.system.skills.stealth.base} (6 different values) + 28 (x1) + 27 (x1) + 37 (x1) + 35 (x1) + 29 (x1) + 32 (x1) + [diplomacy] : object {Book 6 - The Apocalypse Prophet.system.skills.diplomacy} + base : integer {Book 6 - The Apocalypse Prophet.system.skills.diplomacy.base} (5 different values) + 35 (x1) + 32 (x2) + 41 (x1) + 27 (x2) + 30 (x1) + [intimidation] : object {Book 6 - The Apocalypse Prophet.system.skills.intimidation} + base : integer {Book 6 - The Apocalypse Prophet.system.skills.intimidation.base} (6 different values) + 33 (x2) + 32 (x3) + 40 (x1) + 28 (x1) + 29 (x2) + 34 (x1) + [deception] : object {Book 6 - The Apocalypse 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{Book 6 - The Apocalypse Prophet.system.skills.occultism} + base : integer {Book 6 - The Apocalypse Prophet.system.skills.occultism.base} (2 different values) + 38 (x1) + 31 (x2) + [crafting] : object {Book 6 - The Apocalypse Prophet.system.skills.crafting} + base : integer {Book 6 - The Apocalypse Prophet.system.skills.crafting.base} (same value: 28) + [nature] : object {Book 6 - The Apocalypse Prophet.system.skills.nature} + base : integer {Book 6 - The Apocalypse Prophet.system.skills.nature.base} (2 different values) + 30 (x1) + 34 (x1) + [spellcasting] : object {Book 6 - The Apocalypse Prophet.system.spellcasting} + rituals : object {Book 6 - The Apocalypse Prophet.system.spellcasting.rituals} + dc : integer {Book 6 - The Apocalypse Prophet.system.spellcasting.rituals.dc} (5 different values) + 38 (x1) + 42 (x1) + 45 (x1) + 36 (x2) + 40 (x2) + type : string {Book 6 - The Apocalypse Prophet.type} (2 different values) + hazard (x6) + npc (x16) + [prototypeToken] : object {Book 6 - The Apocalypse Prophet.prototypeToken} + name : string {Book 6 - The Apocalypse Prophet.prototypeToken.name} (same value: Deghuun) \ No newline at end of file diff --git a/output/pf2e/packs/Book of the Dead.txt b/output/pf2e/packs/Book of the Dead.txt new file mode 100644 index 0000000..b38dded --- /dev/null +++ b/output/pf2e/packs/Book of the Dead.txt @@ -0,0 +1,2180 @@ +Book of the Dead +Different values: 116 +===================================== +object {Book of the Dead} + _id : string {Book of the Dead._id} (all different values) + img : string {Book of the Dead.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x91) + systems/pf2e/icons/default-icons/hazard.svg (x25) + items : array {Book of the Dead.items} + Length: min=1 max=48 + Value type: object {Book of the Dead.items.[]} + _id : string {Book of the Dead.items.[]._id} (1168 different values) + img : string {Book of the Dead.items.[].img} (231 different values) + name : string {Book of the Dead.items.[].name} (654 different values) + sort : integer {Book of the Dead.items.[].sort} (49 different values) + system : object {Book of the Dead.items.[].system} + [attack] : object {Book of the Dead.items.[].system.attack} + value : string {Book of the Dead.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Book of the Dead.items.[].system.attackEffects} + [custom] : string {Book of the Dead.items.[].system.attackEffects.custom} (same value: ) + value : array {Book of the Dead.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Book of the Dead.items.[].system.attackEffects.value.[]} (27 different values) + [bonus] : object {Book of the Dead.items.[].system.bonus} + value : integer {Book of the Dead.items.[].system.bonus.value} (31 different values) + [damageRolls] : object {Book of the Dead.items.[].system.damageRolls} + [eSqNXnys7akRuWw2] : object {Book of the Dead.items.[].system.damageRolls.eSqNXnys7akRuWw2} + damage : string {Book of the Dead.items.[].system.damageRolls.eSqNXnys7akRuWw2.damage} (same value: 2d8+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.eSqNXnys7akRuWw2.damageType} (same value: piercing) + [jxQP70gYbFPxXHHA] : object {Book of the Dead.items.[].system.damageRolls.jxQP70gYbFPxXHHA} + damage : string {Book of the Dead.items.[].system.damageRolls.jxQP70gYbFPxXHHA.damage} (same value: 2d6+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.jxQP70gYbFPxXHHA.damageType} (same value: bludgeoning) + [0] : object {Book of the Dead.items.[].system.damageRolls.0} + damage : string {Book of the Dead.items.[].system.damageRolls.0.damage} (11 different values) + 2d12+13 (x1) + 1d6+4 (x1) + 1d4+4 (x1) + 3d4+7 (x1) + 2d8+4 (x1) + 3d10+14 (x1) + 3d6+14 (x1) + 3d10+6 (x1) + 4d8+8 (x1) + 3d8+12 (x1) + 4d6+14 (x6) + damageType : string {Book of the Dead.items.[].system.damageRolls.0.damageType} (5 different values) + piercing (x3) + bludgeoning (x5) + fire (x1) + slashing (x1) + mental (x6) + [1] : object {Book of the Dead.items.[].system.damageRolls.1} + damage : string {Book of the Dead.items.[].system.damageRolls.1.damage} (5 different values) + 1d8 (x1) + 1d6 (x2) + 2d6 (x8) + 1d4 (x1) + 1d10 (x1) + damageType : string {Book of the Dead.items.[].system.damageRolls.1.damageType} (5 different values) + bleed (x3) + fire (x2) + poison (x1) + cold (x1) + mental (x6) + [category] : string {Book of the Dead.items.[].system.damageRolls.1.category} (2 different values) + persistent (x8) + splash (x1) + [cJu8gx0cjN2GHfur] : object {Book of the Dead.items.[].system.damageRolls.cJu8gx0cjN2GHfur} + damage : string {Book of the Dead.items.[].system.damageRolls.cJu8gx0cjN2GHfur.damage} (same value: 2d10+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.cJu8gx0cjN2GHfur.damageType} (same value: slashing) + [16fh4sgqx184tvfptux2] : object {Book of the Dead.items.[].system.damageRolls.16fh4sgqx184tvfptux2} + damage : string {Book of the Dead.items.[].system.damageRolls.16fh4sgqx184tvfptux2.damage} (same value: 2d8+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.16fh4sgqx184tvfptux2.damageType} (same value: piercing) + [ODCq0jkBchZZ5wp7] : object {Book of the Dead.items.[].system.damageRolls.ODCq0jkBchZZ5wp7} + damage : string {Book of the Dead.items.[].system.damageRolls.ODCq0jkBchZZ5wp7.damage} (same value: 2d8+5) + damageType : string {Book of the Dead.items.[].system.damageRolls.ODCq0jkBchZZ5wp7.damageType} (same value: slashing) + [ev0AzpZZB0gz6nh9] : object {Book of the Dead.items.[].system.damageRolls.ev0AzpZZB0gz6nh9} + damage : string {Book of the Dead.items.[].system.damageRolls.ev0AzpZZB0gz6nh9.damage} (same value: 2d6+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.ev0AzpZZB0gz6nh9.damageType} (same value: piercing) + [l5IqZ1MWxT5x5EKG] : object {Book of the Dead.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG} + damage : string {Book of the Dead.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG.damage} (same value: 2d10+6) + damageType : string {Book of the Dead.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG.damageType} (same value: slashing) + [1tm8ufhen9om6lyf6za8] : object {Book of the Dead.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8} + damage : string {Book of the Dead.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8.damage} (same value: 1d6) + damageType : string {Book of the Dead.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8.damageType} (same value: void) + [5h0zbo2xOUbINKyv] : object {Book of the Dead.items.[].system.damageRolls.5h0zbo2xOUbINKyv} + damage : string {Book of the Dead.items.[].system.damageRolls.5h0zbo2xOUbINKyv.damage} (same value: 2d10+6) + damageType : string {Book of the Dead.items.[].system.damageRolls.5h0zbo2xOUbINKyv.damageType} (same value: void) + [zluPu2qJiTznkoNy] : object {Book of the Dead.items.[].system.damageRolls.zluPu2qJiTznkoNy} + damage : string {Book of the Dead.items.[].system.damageRolls.zluPu2qJiTznkoNy.damage} (same value: 3d12+10) + damageType : string {Book of the Dead.items.[].system.damageRolls.zluPu2qJiTznkoNy.damageType} (same value: bludgeoning) + [puXMR2tuGhOQJHWr] : object {Book of the Dead.items.[].system.damageRolls.puXMR2tuGhOQJHWr} + damage : string {Book of the Dead.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damage} (same value: 3d8+10) + damageType : string {Book of the Dead.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damageType} (same value: bludgeoning) + [rj7hqzre2h1MAxuC] : object {Book of the Dead.items.[].system.damageRolls.rj7hqzre2h1MAxuC} + damage : string {Book of the Dead.items.[].system.damageRolls.rj7hqzre2h1MAxuC.damage} (same value: 2d12+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.rj7hqzre2h1MAxuC.damageType} (same value: piercing) + [bb5wrc4nqofzqdvvhaqk] : object {Book of the Dead.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk} + damage : string {Book of the Dead.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk.damage} (same value: 1d4) + damageType : string {Book of the Dead.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk.damageType} (same value: void) + [JvZGUwteogfq6ZBn] : object {Book of the Dead.items.[].system.damageRolls.JvZGUwteogfq6ZBn} + damage : string {Book of the Dead.items.[].system.damageRolls.JvZGUwteogfq6ZBn.damage} (same value: 2d8+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.JvZGUwteogfq6ZBn.damageType} (same value: slashing) + [w6rj22jy1b8dyo7piet9] : object {Book of the Dead.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9} + damage : string {Book of the Dead.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9.damage} (same value: 1d4) + damageType : string {Book of the Dead.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9.damageType} (same value: void) + [e65WGBSCuHihM6hY] : object {Book of the Dead.items.[].system.damageRolls.e65WGBSCuHihM6hY} + damage : string {Book of the Dead.items.[].system.damageRolls.e65WGBSCuHihM6hY.damage} (same value: 3d12+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.e65WGBSCuHihM6hY.damageType} (same value: void) + [9TVjxT6wvXoeVskH] : object {Book of the Dead.items.[].system.damageRolls.9TVjxT6wvXoeVskH} + damage : string {Book of the Dead.items.[].system.damageRolls.9TVjxT6wvXoeVskH.damage} (same value: 1d10+4) + damageType : string {Book of the Dead.items.[].system.damageRolls.9TVjxT6wvXoeVskH.damageType} (same value: slashing) + [5gz2vsUBcxL8WnP7] : object {Book of the Dead.items.[].system.damageRolls.5gz2vsUBcxL8WnP7} + damage : string {Book of the Dead.items.[].system.damageRolls.5gz2vsUBcxL8WnP7.damage} (same value: 1d10+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.5gz2vsUBcxL8WnP7.damageType} (same value: slashing) + [Y4MAvGjtqSmvSv8s] : object {Book of the Dead.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s} + damage : string {Book of the Dead.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s.damage} (same value: 1d8+3) + damageType : string {Book of the Dead.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s.damageType} (same value: bludgeoning) + [JNk6eTnZOrcJIGhL] : object {Book of the Dead.items.[].system.damageRolls.JNk6eTnZOrcJIGhL} + damage : string {Book of the Dead.items.[].system.damageRolls.JNk6eTnZOrcJIGhL.damage} (same value: 2d8+12) + damageType : string {Book of the Dead.items.[].system.damageRolls.JNk6eTnZOrcJIGhL.damageType} (same value: piercing) + [oNiYQdTdjMizAzf3] : object {Book of the Dead.items.[].system.damageRolls.oNiYQdTdjMizAzf3} + damage : string {Book of the Dead.items.[].system.damageRolls.oNiYQdTdjMizAzf3.damage} (same value: 2d4+12) + damageType : string {Book of the Dead.items.[].system.damageRolls.oNiYQdTdjMizAzf3.damageType} (same value: bludgeoning) + [zap8ZuuSLQORVMma] : object {Book of the Dead.items.[].system.damageRolls.zap8ZuuSLQORVMma} + damage : string {Book of the Dead.items.[].system.damageRolls.zap8ZuuSLQORVMma.damage} (same value: 3d8+17) + damageType : string {Book of the Dead.items.[].system.damageRolls.zap8ZuuSLQORVMma.damageType} (same value: slashing) + [iPIIkXX1K18ILyfV] : object {Book of the Dead.items.[].system.damageRolls.iPIIkXX1K18ILyfV} + damage : string {Book of the Dead.items.[].system.damageRolls.iPIIkXX1K18ILyfV.damage} (same value: 2d8+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.iPIIkXX1K18ILyfV.damageType} (same value: bludgeoning) + [nu3OJ73aDomKLoAK] : object {Book of the Dead.items.[].system.damageRolls.nu3OJ73aDomKLoAK} + damage : string {Book of the Dead.items.[].system.damageRolls.nu3OJ73aDomKLoAK.damage} (same value: 3d6+4) + damageType : string {Book of the Dead.items.[].system.damageRolls.nu3OJ73aDomKLoAK.damageType} (same value: bludgeoning) + [44ptc3ipBZvTNm1Q] : object {Book of the Dead.items.[].system.damageRolls.44ptc3ipBZvTNm1Q} + damage : string {Book of the Dead.items.[].system.damageRolls.44ptc3ipBZvTNm1Q.damage} (same value: 1d4+5) + damageType : string {Book of the Dead.items.[].system.damageRolls.44ptc3ipBZvTNm1Q.damageType} (same value: bludgeoning) + [AvgU9Pe5fii7vlQL] : object {Book of the Dead.items.[].system.damageRolls.AvgU9Pe5fii7vlQL} + damage : string {Book of the Dead.items.[].system.damageRolls.AvgU9Pe5fii7vlQL.damage} (same value: 2d6+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.AvgU9Pe5fii7vlQL.damageType} (same value: slashing) + [vIDkIfd2H6lJpc7c] : object {Book of the Dead.items.[].system.damageRolls.vIDkIfd2H6lJpc7c} + damage : string {Book of the Dead.items.[].system.damageRolls.vIDkIfd2H6lJpc7c.damage} (same value: 1d4+3) + damageType : string {Book of the Dead.items.[].system.damageRolls.vIDkIfd2H6lJpc7c.damageType} (same value: piercing) + [3PMgNdRH415opH0N] : object {Book of the Dead.items.[].system.damageRolls.3PMgNdRH415opH0N} + damage : string {Book of the Dead.items.[].system.damageRolls.3PMgNdRH415opH0N.damage} (same value: 2d8+3) + damageType : string {Book of the Dead.items.[].system.damageRolls.3PMgNdRH415opH0N.damageType} (same value: bludgeoning) + [YHaFQDpjokhBkdL0] : object {Book of the Dead.items.[].system.damageRolls.YHaFQDpjokhBkdL0} + damage : string {Book of the Dead.items.[].system.damageRolls.YHaFQDpjokhBkdL0.damage} (same value: 2d6+3) + damageType : string {Book of the Dead.items.[].system.damageRolls.YHaFQDpjokhBkdL0.damageType} (same value: bludgeoning) + [Mlcj2tQhidPmBDUE] : object {Book of the Dead.items.[].system.damageRolls.Mlcj2tQhidPmBDUE} + damage : string {Book of the Dead.items.[].system.damageRolls.Mlcj2tQhidPmBDUE.damage} (same value: 2d6+4) + damageType : string {Book of the Dead.items.[].system.damageRolls.Mlcj2tQhidPmBDUE.damageType} (same value: sonic) + [cl4sDXbFLXFhBtFE] : object {Book of the Dead.items.[].system.damageRolls.cl4sDXbFLXFhBtFE} + damage : string {Book of the Dead.items.[].system.damageRolls.cl4sDXbFLXFhBtFE.damage} (same value: 3d8+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.cl4sDXbFLXFhBtFE.damageType} (same value: force) + [boiGAoCkVQx5Y7Qf] : object {Book of the Dead.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf} + damage : string {Book of the Dead.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf.damage} (same value: 3d6+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf.damageType} (same value: mental) + [8uyHIkq2MhxcTLm5] : object {Book of the Dead.items.[].system.damageRolls.8uyHIkq2MhxcTLm5} + damage : string {Book of the Dead.items.[].system.damageRolls.8uyHIkq2MhxcTLm5.damage} (same value: 3d8+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.8uyHIkq2MhxcTLm5.damageType} (same value: slashing) + [ZqaWYUAsuC9W7jrJ] : object {Book of the Dead.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ} + damage : string {Book of the Dead.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ.damage} (same value: 3d12+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ.damageType} (same value: slashing) + [fazBnzpbBGChCc69] : object {Book of the Dead.items.[].system.damageRolls.fazBnzpbBGChCc69} + damage : string {Book of the Dead.items.[].system.damageRolls.fazBnzpbBGChCc69.damage} (same value: 3d12+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.fazBnzpbBGChCc69.damageType} (same value: piercing) + [niIea8feYEclVjs2] : object {Book of the Dead.items.[].system.damageRolls.niIea8feYEclVjs2} + damage : string {Book of the Dead.items.[].system.damageRolls.niIea8feYEclVjs2.damage} (same value: 3d8+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.niIea8feYEclVjs2.damageType} (same value: slashing) + [qmLW79iJUyPdWhH3] : object {Book of the Dead.items.[].system.damageRolls.qmLW79iJUyPdWhH3} + damage : string {Book of the Dead.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damage} (same value: 1d10+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damageType} (same value: piercing) + [LvjS1jZNr030kDC3] : object {Book of the Dead.items.[].system.damageRolls.LvjS1jZNr030kDC3} + damage : string {Book of the Dead.items.[].system.damageRolls.LvjS1jZNr030kDC3.damage} (same value: 3d10+10) + damageType : string {Book of the Dead.items.[].system.damageRolls.LvjS1jZNr030kDC3.damageType} (same value: piercing) + [3rNm4zFwgnn2MUWw] : object {Book of the Dead.items.[].system.damageRolls.3rNm4zFwgnn2MUWw} + damage : string {Book of the Dead.items.[].system.damageRolls.3rNm4zFwgnn2MUWw.damage} (same value: 1d10+10) + damageType : string {Book of the Dead.items.[].system.damageRolls.3rNm4zFwgnn2MUWw.damageType} (same value: slashing) + [cduo6vh2fwuubljons70] : object {Book of the Dead.items.[].system.damageRolls.cduo6vh2fwuubljons70} + damage : string {Book of the Dead.items.[].system.damageRolls.cduo6vh2fwuubljons70.damage} (same value: 1d6) + damageType : string {Book of the Dead.items.[].system.damageRolls.cduo6vh2fwuubljons70.damageType} (same value: mental) + [IlkYqsq9CZiVyENd] : object {Book of the Dead.items.[].system.damageRolls.IlkYqsq9CZiVyENd} + damage : string {Book of the Dead.items.[].system.damageRolls.IlkYqsq9CZiVyENd.damage} (same value: 3d6+10) + damageType : string {Book of the Dead.items.[].system.damageRolls.IlkYqsq9CZiVyENd.damageType} (same value: piercing) + [RzVQWulJYEW02MiQ] : object {Book of the Dead.items.[].system.damageRolls.RzVQWulJYEW02MiQ} + damage : string {Book of the Dead.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damage} (same value: 2d6+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damageType} (same value: void) + [Ps9TMMOWLRSQPIRK] : object {Book of the Dead.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK} + damage : string {Book of the Dead.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damage} (same value: 2d6+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damageType} (same value: void) + [yh368qqufypybasfe23k] : object {Book of the Dead.items.[].system.damageRolls.yh368qqufypybasfe23k} + damage : string {Book of the Dead.items.[].system.damageRolls.yh368qqufypybasfe23k.damage} (same value: 3d12+17) + damageType : string {Book of the Dead.items.[].system.damageRolls.yh368qqufypybasfe23k.damageType} (same value: piercing) + [7tK9Be76e9ecDgqe] : object {Book of the Dead.items.[].system.damageRolls.7tK9Be76e9ecDgqe} + damage : string {Book of the Dead.items.[].system.damageRolls.7tK9Be76e9ecDgqe.damage} (same value: 2d8+4) + damageType : string {Book of the Dead.items.[].system.damageRolls.7tK9Be76e9ecDgqe.damageType} (same value: slashing) + [txwshee6PlWJ1waT] : object {Book of the Dead.items.[].system.damageRolls.txwshee6PlWJ1waT} + damage : string {Book of the Dead.items.[].system.damageRolls.txwshee6PlWJ1waT.damage} (same value: 2d10+12) + damageType : string {Book of the Dead.items.[].system.damageRolls.txwshee6PlWJ1waT.damageType} (same value: void) + [dpnde0uful3b3f8wedty] : object {Book of the Dead.items.[].system.damageRolls.dpnde0uful3b3f8wedty} + damage : string {Book of the Dead.items.[].system.damageRolls.dpnde0uful3b3f8wedty.damage} (same value: 1d10+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.dpnde0uful3b3f8wedty.damageType} (same value: slashing) + [ewdww9mlr14lym4squyy] : object {Book of the Dead.items.[].system.damageRolls.ewdww9mlr14lym4squyy} + damage : string {Book of the Dead.items.[].system.damageRolls.ewdww9mlr14lym4squyy.damage} (same value: 1d8+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.ewdww9mlr14lym4squyy.damageType} (same value: bludgeoning) + [jD75IOsnCsO7gW39] : object {Book of the Dead.items.[].system.damageRolls.jD75IOsnCsO7gW39} + damage : string {Book of the Dead.items.[].system.damageRolls.jD75IOsnCsO7gW39.damage} (same value: 4d10+15) + damageType : string {Book of the Dead.items.[].system.damageRolls.jD75IOsnCsO7gW39.damageType} (same value: piercing) + [a5cNFTAO1xsWJ3ur] : object {Book of the Dead.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur} + damage : string {Book of the Dead.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur.damage} (same value: 3d10+15) + damageType : string {Book of the Dead.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur.damageType} (same value: bludgeoning) + [SCvBCiLyRKmcf08s] : object {Book of the Dead.items.[].system.damageRolls.SCvBCiLyRKmcf08s} + damage : string {Book of the Dead.items.[].system.damageRolls.SCvBCiLyRKmcf08s.damage} (same value: 5d8) + damageType : string {Book of the Dead.items.[].system.damageRolls.SCvBCiLyRKmcf08s.damageType} (same value: void) + [rmsf1urneuo0xhlasawt] : object {Book of the Dead.items.[].system.damageRolls.rmsf1urneuo0xhlasawt} + damage : string {Book of the Dead.items.[].system.damageRolls.rmsf1urneuo0xhlasawt.damage} (same value: 2d8+4) + damageType : string {Book of the Dead.items.[].system.damageRolls.rmsf1urneuo0xhlasawt.damageType} (same value: void) + [jZGZKQrMfYJF9Xmv] : object {Book of the Dead.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv} + damage : string {Book of the Dead.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (same value: 1d8+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: slashing) + [XXpHZKSakBFyO07c] : object {Book of the Dead.items.[].system.damageRolls.XXpHZKSakBFyO07c} + damage : string {Book of the Dead.items.[].system.damageRolls.XXpHZKSakBFyO07c.damage} (same value: 1d8+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.XXpHZKSakBFyO07c.damageType} (same value: piercing) + [0oGbi6GLoCucjLmS] : object {Book of the Dead.items.[].system.damageRolls.0oGbi6GLoCucjLmS} + damage : string {Book of the Dead.items.[].system.damageRolls.0oGbi6GLoCucjLmS.damage} (same value: 1d6+4) + damageType : string {Book of the Dead.items.[].system.damageRolls.0oGbi6GLoCucjLmS.damageType} (same value: piercing) + [Vk3tsgKgitKiy3dx] : object {Book of the Dead.items.[].system.damageRolls.Vk3tsgKgitKiy3dx} + damage : string {Book of the Dead.items.[].system.damageRolls.Vk3tsgKgitKiy3dx.damage} (same value: 1d8+4) + damageType : string {Book of the Dead.items.[].system.damageRolls.Vk3tsgKgitKiy3dx.damageType} (same value: bludgeoning) + [SxIY1yttvCrVMDs7] : object {Book of the Dead.items.[].system.damageRolls.SxIY1yttvCrVMDs7} + damage : string {Book of the Dead.items.[].system.damageRolls.SxIY1yttvCrVMDs7.damage} (same value: 2d4+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.SxIY1yttvCrVMDs7.damageType} (same value: bludgeoning) + [vjd4msgpegc3rnz92u4o] : object {Book of the Dead.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o} + damage : string {Book of the Dead.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o.damage} (same value: 1d6) + damageType : string {Book of the Dead.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o.damageType} (same value: cold) + [2ZHftICAqBDyxtjc] : object {Book of the Dead.items.[].system.damageRolls.2ZHftICAqBDyxtjc} + damage : string {Book of the Dead.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damage} (same value: 2d6+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damageType} (same value: bludgeoning) + [leu6l5totum8rt4zp5yq] : object {Book of the Dead.items.[].system.damageRolls.leu6l5totum8rt4zp5yq} + damage : string {Book of the Dead.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damage} (same value: 1d6) + damageType : string {Book of the Dead.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damageType} (same value: cold) + [GkdDGRPWhkps6ajc] : object {Book of the Dead.items.[].system.damageRolls.GkdDGRPWhkps6ajc} + damage : string {Book of the Dead.items.[].system.damageRolls.GkdDGRPWhkps6ajc.damage} (same value: 2d6+3) + damageType : string {Book of the Dead.items.[].system.damageRolls.GkdDGRPWhkps6ajc.damageType} (same value: bludgeoning) + [VDJrbsIzOmiof06b] : object {Book of the Dead.items.[].system.damageRolls.VDJrbsIzOmiof06b} + damage : string {Book of the Dead.items.[].system.damageRolls.VDJrbsIzOmiof06b.damage} (same value: 2d10+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.VDJrbsIzOmiof06b.damageType} (same value: bludgeoning) + [brg74uxepHLBCrBE] : object {Book of the Dead.items.[].system.damageRolls.brg74uxepHLBCrBE} + damage : string {Book of the Dead.items.[].system.damageRolls.brg74uxepHLBCrBE.damage} (same value: 2d4+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.brg74uxepHLBCrBE.damageType} (same value: piercing) + [t5SwYr20hNTAgNo0] : object {Book of the Dead.items.[].system.damageRolls.t5SwYr20hNTAgNo0} + damage : string {Book of the Dead.items.[].system.damageRolls.t5SwYr20hNTAgNo0.damage} (same value: 2d8+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.t5SwYr20hNTAgNo0.damageType} (same value: piercing) + [xMSQAcJ1RRln6dRU] : object {Book of the Dead.items.[].system.damageRolls.xMSQAcJ1RRln6dRU} + damage : string {Book of the Dead.items.[].system.damageRolls.xMSQAcJ1RRln6dRU.damage} (same value: 2d6+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.xMSQAcJ1RRln6dRU.damageType} (same value: bludgeoning) + [YyR0fDS3JzEdDjjN] : object {Book of the Dead.items.[].system.damageRolls.YyR0fDS3JzEdDjjN} + damage : string {Book of the Dead.items.[].system.damageRolls.YyR0fDS3JzEdDjjN.damage} (same value: 2d6+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.YyR0fDS3JzEdDjjN.damageType} (same value: piercing) + [lCe9xPIeFsRRjnOo] : object {Book of the Dead.items.[].system.damageRolls.lCe9xPIeFsRRjnOo} + damage : string {Book of the Dead.items.[].system.damageRolls.lCe9xPIeFsRRjnOo.damage} (same value: 2d6+2) + damageType : string {Book of the Dead.items.[].system.damageRolls.lCe9xPIeFsRRjnOo.damageType} (same value: bludgeoning) + [B7WvNsx1nWlEOeFQ] : object {Book of the Dead.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ} + damage : string {Book of the Dead.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damage} (same value: 1d6+5) + damageType : string {Book of the Dead.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damageType} (same value: piercing) + [F3xkAa0VJjSSgXEA] : object {Book of the Dead.items.[].system.damageRolls.F3xkAa0VJjSSgXEA} + damage : string {Book of the Dead.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damage} (same value: 1d4+5) + damageType : string {Book of the Dead.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damageType} (same value: slashing) + [noE2wy5zpvcn1Me3] : object {Book of the Dead.items.[].system.damageRolls.noE2wy5zpvcn1Me3} + damage : string {Book of the Dead.items.[].system.damageRolls.noE2wy5zpvcn1Me3.damage} (same value: 2d6+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.noE2wy5zpvcn1Me3.damageType} (same value: bludgeoning) + [jYIs7Tbow6BT8r02] : object {Book of the Dead.items.[].system.damageRolls.jYIs7Tbow6BT8r02} + damage : string {Book of the Dead.items.[].system.damageRolls.jYIs7Tbow6BT8r02.damage} (same value: 1d6+3) + damageType : string {Book of the Dead.items.[].system.damageRolls.jYIs7Tbow6BT8r02.damageType} (same value: piercing) + [RDK0gDDqtFtvQdcw] : object {Book of the Dead.items.[].system.damageRolls.RDK0gDDqtFtvQdcw} + damage : string {Book of the Dead.items.[].system.damageRolls.RDK0gDDqtFtvQdcw.damage} (same value: 2d6+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.RDK0gDDqtFtvQdcw.damageType} (same value: void) + [lgCHI4bQd8Ep66Yi] : object {Book of the Dead.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi} + damage : string {Book of the Dead.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi.damage} (same value: 3d10+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi.damageType} (same value: piercing) + [cqV8OB7ToSCksNro] : object {Book of the Dead.items.[].system.damageRolls.cqV8OB7ToSCksNro} + damage : string {Book of the Dead.items.[].system.damageRolls.cqV8OB7ToSCksNro.damage} (same value: 1d6+1) + damageType : string {Book of the Dead.items.[].system.damageRolls.cqV8OB7ToSCksNro.damageType} (same value: piercing) + [wkI3aWdFrHQZpeUH] : object {Book of the Dead.items.[].system.damageRolls.wkI3aWdFrHQZpeUH} + damage : string {Book of the Dead.items.[].system.damageRolls.wkI3aWdFrHQZpeUH.damage} (same value: 1d4+1) + damageType : string {Book of the Dead.items.[].system.damageRolls.wkI3aWdFrHQZpeUH.damageType} (same value: piercing) + [tl9l0TrJ39ukxYwX] : object {Book of the Dead.items.[].system.damageRolls.tl9l0TrJ39ukxYwX} + damage : string {Book of the Dead.items.[].system.damageRolls.tl9l0TrJ39ukxYwX.damage} (same value: 3d6+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.tl9l0TrJ39ukxYwX.damageType} (same value: piercing) + [Q5AmDpEvhaY97BME] : object {Book of the Dead.items.[].system.damageRolls.Q5AmDpEvhaY97BME} + damage : string {Book of the Dead.items.[].system.damageRolls.Q5AmDpEvhaY97BME.damage} (same value: 3d4+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.Q5AmDpEvhaY97BME.damageType} (same value: bludgeoning) + [UK0oBimWZxUrEhLb] : object {Book of the Dead.items.[].system.damageRolls.UK0oBimWZxUrEhLb} + damage : string {Book of the Dead.items.[].system.damageRolls.UK0oBimWZxUrEhLb.damage} (same value: 3d6+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.UK0oBimWZxUrEhLb.damageType} (same value: piercing) + [MZblvx8x8I6v6pia] : object {Book of the Dead.items.[].system.damageRolls.MZblvx8x8I6v6pia} + damage : string {Book of the Dead.items.[].system.damageRolls.MZblvx8x8I6v6pia.damage} (same value: 3d10+19) + damageType : string {Book of the Dead.items.[].system.damageRolls.MZblvx8x8I6v6pia.damageType} (same value: piercing) + [f01ybs8vvmtju55xj87c] : object {Book of the Dead.items.[].system.damageRolls.f01ybs8vvmtju55xj87c} + damage : string {Book of the Dead.items.[].system.damageRolls.f01ybs8vvmtju55xj87c.damage} (same value: 2d10) + damageType : string {Book of the Dead.items.[].system.damageRolls.f01ybs8vvmtju55xj87c.damageType} (same value: cold) + [10zTi38ovVqXEgQC] : object {Book of the Dead.items.[].system.damageRolls.10zTi38ovVqXEgQC} + damage : string {Book of the Dead.items.[].system.damageRolls.10zTi38ovVqXEgQC.damage} (same value: 3d6+19) + damageType : string {Book of the Dead.items.[].system.damageRolls.10zTi38ovVqXEgQC.damageType} (same value: bludgeoning) + [xmmit949b3q6bbw5n9ps] : object {Book of the Dead.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps} + damage : string {Book of the Dead.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps.damage} (same value: 2d10) + damageType : string {Book of the Dead.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps.damageType} (same value: cold) + [UW8NXMgSvG5cyiMo] : object {Book of the Dead.items.[].system.damageRolls.UW8NXMgSvG5cyiMo} + damage : string {Book of the Dead.items.[].system.damageRolls.UW8NXMgSvG5cyiMo.damage} (same value: 3d8+12) + damageType : string {Book of the Dead.items.[].system.damageRolls.UW8NXMgSvG5cyiMo.damageType} (same value: slashing) + [qWy1h7WFkOWz9p8f] : object {Book of the Dead.items.[].system.damageRolls.qWy1h7WFkOWz9p8f} + damage : string {Book of the Dead.items.[].system.damageRolls.qWy1h7WFkOWz9p8f.damage} (same value: 3d8+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.qWy1h7WFkOWz9p8f.damageType} (same value: slashing) + [l1bv5tc4na2po2q03f47] : object {Book of the Dead.items.[].system.damageRolls.l1bv5tc4na2po2q03f47} + damage : string {Book of the Dead.items.[].system.damageRolls.l1bv5tc4na2po2q03f47.damage} (same value: 2d6) + damageType : string {Book of the Dead.items.[].system.damageRolls.l1bv5tc4na2po2q03f47.damageType} (same value: mental) + [NYbWBQmmXhZ1KRy7] : object {Book of the Dead.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7} + damage : string {Book of the Dead.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7.damage} (same value: 2d6+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7.damageType} (same value: bludgeoning) + [Zg7LeDuKcsRCGwge] : object {Book of the Dead.items.[].system.damageRolls.Zg7LeDuKcsRCGwge} + damage : string {Book of the Dead.items.[].system.damageRolls.Zg7LeDuKcsRCGwge.damage} (same value: 1d6+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.Zg7LeDuKcsRCGwge.damageType} (same value: bludgeoning) + [nVuIhXmVnw0xy9Hk] : object {Book of the Dead.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk} + damage : string {Book of the Dead.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk.damage} (same value: 2d4+6) + damageType : string {Book of the Dead.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk.damageType} (same value: piercing) + [ClW2L87JesSbmzg3] : object {Book of the Dead.items.[].system.damageRolls.ClW2L87JesSbmzg3} + damage : string {Book of the Dead.items.[].system.damageRolls.ClW2L87JesSbmzg3.damage} (same value: 2d4+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.ClW2L87JesSbmzg3.damageType} (same value: slashing) + [xktly26l68bgct60ok23] : object {Book of the Dead.items.[].system.damageRolls.xktly26l68bgct60ok23} + damage : string {Book of the Dead.items.[].system.damageRolls.xktly26l68bgct60ok23.damage} (same value: 1d6) + damageType : string {Book of the Dead.items.[].system.damageRolls.xktly26l68bgct60ok23.damageType} (same value: void) + [cbodj5vn7dewriq7xvct] : object {Book of the Dead.items.[].system.damageRolls.cbodj5vn7dewriq7xvct} + damage : string {Book of the Dead.items.[].system.damageRolls.cbodj5vn7dewriq7xvct.damage} (same value: 1d4) + damageType : string {Book of the Dead.items.[].system.damageRolls.cbodj5vn7dewriq7xvct.damageType} (same value: piercing) + [ewxDFKh8SLMIpOMj] : object {Book of the Dead.items.[].system.damageRolls.ewxDFKh8SLMIpOMj} + damage : string {Book of the Dead.items.[].system.damageRolls.ewxDFKh8SLMIpOMj.damage} (same value: 1d6+6) + damageType : string {Book of the Dead.items.[].system.damageRolls.ewxDFKh8SLMIpOMj.damageType} (same value: bludgeoning) + [mk2blp1kgxo7ymdaum1h] : object {Book of the Dead.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h} + damage : string {Book of the Dead.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h.damage} (same value: 2d6) + damageType : string {Book of the Dead.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h.damageType} (same value: void) + [Vh4yMal9kx3SLxbq] : object {Book of the Dead.items.[].system.damageRolls.Vh4yMal9kx3SLxbq} + damage : string {Book of the Dead.items.[].system.damageRolls.Vh4yMal9kx3SLxbq.damage} (same value: 2d6+6) + damageType : string {Book of the Dead.items.[].system.damageRolls.Vh4yMal9kx3SLxbq.damageType} (same value: piercing) + [NyaeBuLRQrG8Wqwp] : object {Book of the Dead.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp} + damage : string {Book of the Dead.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp.damage} (same value: 2d4+6) + damageType : string {Book of the Dead.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp.damageType} (same value: slashing) + [fsnayM0k28qXThvD] : object {Book of the Dead.items.[].system.damageRolls.fsnayM0k28qXThvD} + damage : string {Book of the Dead.items.[].system.damageRolls.fsnayM0k28qXThvD.damage} (same value: 2d10+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.fsnayM0k28qXThvD.damageType} (same value: piercing) + [etoyXt6m1Q8NWHYq] : object {Book of the Dead.items.[].system.damageRolls.etoyXt6m1Q8NWHYq} + damage : string {Book of the Dead.items.[].system.damageRolls.etoyXt6m1Q8NWHYq.damage} (same value: 2d6+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.etoyXt6m1Q8NWHYq.damageType} (same value: bludgeoning) + [I8MdO16Xv2BRVHkv] : object {Book of the Dead.items.[].system.damageRolls.I8MdO16Xv2BRVHkv} + damage : string {Book of the Dead.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damage} (same value: 2d4+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damageType} (same value: piercing) + [Xea4qdbnOUjnJ67c] : object {Book of the Dead.items.[].system.damageRolls.Xea4qdbnOUjnJ67c} + damage : string {Book of the Dead.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damage} (same value: 1d8+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damageType} (same value: slashing) + [P58TikJ7PSYuFT8K] : object {Book of the Dead.items.[].system.damageRolls.P58TikJ7PSYuFT8K} + damage : string {Book of the Dead.items.[].system.damageRolls.P58TikJ7PSYuFT8K.damage} (same value: 3d10+17) + damageType : string {Book of the Dead.items.[].system.damageRolls.P58TikJ7PSYuFT8K.damageType} (same value: piercing) + [2HYYitD5Om2zXZfS] : object {Book of the Dead.items.[].system.damageRolls.2HYYitD5Om2zXZfS} + damage : string {Book of the Dead.items.[].system.damageRolls.2HYYitD5Om2zXZfS.damage} (same value: 3d10+17) + damageType : string {Book of the Dead.items.[].system.damageRolls.2HYYitD5Om2zXZfS.damageType} (same value: slashing) + [RCXo3Yw0Vi8fCFS9] : object {Book of the Dead.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9} + damage : string {Book of the Dead.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9.damage} (same value: 7d8) + damageType : string {Book of the Dead.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9.damageType} (same value: void) + [bdgNivLhBgT2kt3C] : object {Book of the Dead.items.[].system.damageRolls.bdgNivLhBgT2kt3C} + damage : string {Book of the Dead.items.[].system.damageRolls.bdgNivLhBgT2kt3C.damage} (same value: 2d10+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.bdgNivLhBgT2kt3C.damageType} (same value: electricity) + [oSniWtRUWPrrKCFy] : object {Book of the Dead.items.[].system.damageRolls.oSniWtRUWPrrKCFy} + damage : string {Book of the Dead.items.[].system.damageRolls.oSniWtRUWPrrKCFy.damage} (same value: 3d12+10) + damageType : string {Book of the Dead.items.[].system.damageRolls.oSniWtRUWPrrKCFy.damageType} (same value: acid) + [JGvtvUunmweS6Ogw] : object {Book of the Dead.items.[].system.damageRolls.JGvtvUunmweS6Ogw} + damage : string {Book of the Dead.items.[].system.damageRolls.JGvtvUunmweS6Ogw.damage} (same value: 3d10+3) + damageType : string {Book of the Dead.items.[].system.damageRolls.JGvtvUunmweS6Ogw.damageType} (same value: bludgeoning) + [D7uNXsgBex39iYg4] : object {Book of the Dead.items.[].system.damageRolls.D7uNXsgBex39iYg4} + damage : string {Book of the Dead.items.[].system.damageRolls.D7uNXsgBex39iYg4.damage} (same value: 3d8+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.D7uNXsgBex39iYg4.damageType} (same value: slashing) + [4zqmnyelrni3006ed9ta] : object {Book of the Dead.items.[].system.damageRolls.4zqmnyelrni3006ed9ta} + damage : string {Book of the Dead.items.[].system.damageRolls.4zqmnyelrni3006ed9ta.damage} (same value: 3d8) + damageType : string {Book of the Dead.items.[].system.damageRolls.4zqmnyelrni3006ed9ta.damageType} (same value: void) + [elNMDWPYHRSRLyfx] : object {Book of the Dead.items.[].system.damageRolls.elNMDWPYHRSRLyfx} + damage : string {Book of the Dead.items.[].system.damageRolls.elNMDWPYHRSRLyfx.damage} (same value: 6d8) + damageType : string {Book of the Dead.items.[].system.damageRolls.elNMDWPYHRSRLyfx.damageType} (same value: void) + [T0hA6wBJPANk4HGf] : object {Book of the Dead.items.[].system.damageRolls.T0hA6wBJPANk4HGf} + damage : string {Book of the Dead.items.[].system.damageRolls.T0hA6wBJPANk4HGf.damage} (same value: 1d6+2) + damageType : string {Book of the Dead.items.[].system.damageRolls.T0hA6wBJPANk4HGf.damageType} (same value: piercing) + [OMUrHTN0gT1xdDEA] : object {Book of the Dead.items.[].system.damageRolls.OMUrHTN0gT1xdDEA} + damage : string {Book of the Dead.items.[].system.damageRolls.OMUrHTN0gT1xdDEA.damage} (same value: 1d4+2) + damageType : string {Book of the Dead.items.[].system.damageRolls.OMUrHTN0gT1xdDEA.damageType} (same value: bludgeoning) + [tnreznhsvxp9w3g8wbmf] : object {Book of the Dead.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf} + damage : string {Book of the Dead.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf.damage} (same value: 1) + damageType : string {Book of the Dead.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf.damageType} (same value: fire) + [C4l4onbFizJAPz2j] : object {Book of the Dead.items.[].system.damageRolls.C4l4onbFizJAPz2j} + damage : string {Book of the Dead.items.[].system.damageRolls.C4l4onbFizJAPz2j.damage} (same value: 1d6+4) + damageType : string {Book of the Dead.items.[].system.damageRolls.C4l4onbFizJAPz2j.damageType} (same value: slashing) + [CILLfhArqfZkMQxb] : object {Book of the Dead.items.[].system.damageRolls.CILLfhArqfZkMQxb} + damage : string {Book of the Dead.items.[].system.damageRolls.CILLfhArqfZkMQxb.damage} (same value: 1d8+4) + damageType : string {Book of the Dead.items.[].system.damageRolls.CILLfhArqfZkMQxb.damageType} (same value: piercing) + [bR98KFk2tL9DD7Ey] : object {Book of the Dead.items.[].system.damageRolls.bR98KFk2tL9DD7Ey} + damage : string {Book of the Dead.items.[].system.damageRolls.bR98KFk2tL9DD7Ey.damage} (same value: 5d6+12) + damageType : string {Book of the Dead.items.[].system.damageRolls.bR98KFk2tL9DD7Ey.damageType} (same value: bludgeoning) + [W43PpPY7Tp2dANf1] : object {Book of the Dead.items.[].system.damageRolls.W43PpPY7Tp2dANf1} + damage : string {Book of the Dead.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damage} (same value: 3d8+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damageType} (same value: bludgeoning) + [CVn5jBJJVnRLVVG1] : object {Book of the Dead.items.[].system.damageRolls.CVn5jBJJVnRLVVG1} + damage : string {Book of the Dead.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damage} (same value: 2d8+2) + damageType : string {Book of the Dead.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damageType} (same value: slashing) + [k3GyOyCXwywhRbnC] : object {Book of the Dead.items.[].system.damageRolls.k3GyOyCXwywhRbnC} + damage : string {Book of the Dead.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damage} (same value: 1d8+2) + damageType : string {Book of the Dead.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damageType} (same value: slashing) + [Qfy1477pTYtEwGoV] : object {Book of the Dead.items.[].system.damageRolls.Qfy1477pTYtEwGoV} + damage : string {Book of the Dead.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damage} (same value: 1d4+2) + damageType : string {Book of the Dead.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damageType} (same value: slashing) + [ptf36uZrPQY08ncH] : object {Book of the Dead.items.[].system.damageRolls.ptf36uZrPQY08ncH} + damage : string {Book of the Dead.items.[].system.damageRolls.ptf36uZrPQY08ncH.damage} (same value: 1d8) + damageType : string {Book of the Dead.items.[].system.damageRolls.ptf36uZrPQY08ncH.damageType} (same value: piercing) + [irBCfeAPuC2cuFJE] : object {Book of the Dead.items.[].system.damageRolls.irBCfeAPuC2cuFJE} + damage : string {Book of the Dead.items.[].system.damageRolls.irBCfeAPuC2cuFJE.damage} (same value: 3d12+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.irBCfeAPuC2cuFJE.damageType} (same value: bludgeoning) + [ZKNJcvzTXhofAWCq] : object {Book of the Dead.items.[].system.damageRolls.ZKNJcvzTXhofAWCq} + damage : string {Book of the Dead.items.[].system.damageRolls.ZKNJcvzTXhofAWCq.damage} (same value: 3d8+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.ZKNJcvzTXhofAWCq.damageType} (same value: bludgeoning) + [SykaUU2hy2BYhW9S] : object {Book of the Dead.items.[].system.damageRolls.SykaUU2hy2BYhW9S} + damage : string {Book of the Dead.items.[].system.damageRolls.SykaUU2hy2BYhW9S.damage} (same value: 3d8+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.SykaUU2hy2BYhW9S.damageType} (same value: bludgeoning) + [96C2JthJhF4pj40L] : object {Book of the Dead.items.[].system.damageRolls.96C2JthJhF4pj40L} + damage : string {Book of the Dead.items.[].system.damageRolls.96C2JthJhF4pj40L.damage} (same value: 2d10+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.96C2JthJhF4pj40L.damageType} (same value: bludgeoning) + [hiiSUBltqu3mxL7m] : object {Book of the Dead.items.[].system.damageRolls.hiiSUBltqu3mxL7m} + damage : string {Book of the Dead.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damage} (same value: 3d6+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damageType} (same value: slashing) + [2] : object {Book of the Dead.items.[].system.damageRolls.2} + damage : string {Book of the Dead.items.[].system.damageRolls.2.damage} (same value: 2d8) + damageType : string {Book of the Dead.items.[].system.damageRolls.2.damageType} (same value: bleed) + [TmbvgMewXVUkyJAn] : object {Book of the Dead.items.[].system.damageRolls.TmbvgMewXVUkyJAn} + damage : string {Book of the Dead.items.[].system.damageRolls.TmbvgMewXVUkyJAn.damage} (same value: 3d8+12) + damageType : string {Book of the Dead.items.[].system.damageRolls.TmbvgMewXVUkyJAn.damageType} (same value: piercing) + [oz6c59c1qiwqu7utg57f] : object {Book of the Dead.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f} + damage : string {Book of the Dead.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f.damage} (same value: 1d10) + damageType : string {Book of the Dead.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f.damageType} (same value: cold) + [8G8ORdQrVWJRchVr] : object {Book of the Dead.items.[].system.damageRolls.8G8ORdQrVWJRchVr} + damage : string {Book of the Dead.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (same value: 2d10+3) + damageType : string {Book of the Dead.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: piercing) + [bn4MzhZUNkt8O8IU] : object {Book of the Dead.items.[].system.damageRolls.bn4MzhZUNkt8O8IU} + damage : string {Book of the Dead.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damage} (same value: 3d8+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damageType} (same value: piercing) + [qFEplcqXtt8o47ei] : object {Book of the Dead.items.[].system.damageRolls.qFEplcqXtt8o47ei} + damage : string {Book of the Dead.items.[].system.damageRolls.qFEplcqXtt8o47ei.damage} (same value: 2d8+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.qFEplcqXtt8o47ei.damageType} (same value: slashing) + [uAu9RyTwUdxhUAAn] : object {Book of the Dead.items.[].system.damageRolls.uAu9RyTwUdxhUAAn} + damage : string {Book of the Dead.items.[].system.damageRolls.uAu9RyTwUdxhUAAn.damage} (same value: 3d10+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.uAu9RyTwUdxhUAAn.damageType} (same value: slashing) + [dcqex980fj0porlmz604] : object {Book of the Dead.items.[].system.damageRolls.dcqex980fj0porlmz604} + damage : string {Book of the Dead.items.[].system.damageRolls.dcqex980fj0porlmz604.damage} (same value: 2d10) + damageType : string {Book of the Dead.items.[].system.damageRolls.dcqex980fj0porlmz604.damageType} (same value: cold) + [1AJMPkLYeY3VXzNO] : object {Book of the Dead.items.[].system.damageRolls.1AJMPkLYeY3VXzNO} + damage : string {Book of the Dead.items.[].system.damageRolls.1AJMPkLYeY3VXzNO.damage} (same value: 3d6+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.1AJMPkLYeY3VXzNO.damageType} (same value: slashing) + [czo51l6hdn3jqptn0hu3] : object {Book of the Dead.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3} + damage : string {Book of the Dead.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3.damage} (same value: 2d10) + damageType : string {Book of the Dead.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3.damageType} (same value: cold) + [MgUOcOBV8IDsQPSa] : object {Book of the Dead.items.[].system.damageRolls.MgUOcOBV8IDsQPSa} + damage : string {Book of the Dead.items.[].system.damageRolls.MgUOcOBV8IDsQPSa.damage} (same value: 3d6+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.MgUOcOBV8IDsQPSa.damageType} (same value: piercing) + [a7kb4brrwi8fe8adohm7] : object {Book of the Dead.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7} + damage : string {Book of the Dead.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7.damage} (same value: 2d10) + damageType : string {Book of the Dead.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7.damageType} (same value: cold) + [v4Epyk3n0F5DY7Fv] : object {Book of the Dead.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv} + damage : string {Book of the Dead.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv.damage} (same value: 3d10+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv.damageType} (same value: bludgeoning) + [e7satc6ctu9p7ktgg1kg] : object {Book of the Dead.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg} + damage : string {Book of the Dead.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg.damage} (same value: 1d10) + damageType : string {Book of the Dead.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg.damageType} (same value: cold) + [IqPPFPuRzp7Ln0k3] : object {Book of the Dead.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3} + damage : string {Book of the Dead.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3.damage} (same value: 3d6+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3.damageType} (same value: bludgeoning) + [nw3qjd5pzzboc5t94nxl] : object {Book of the Dead.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl} + damage : string {Book of the Dead.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl.damage} (same value: 1d10) + damageType : string {Book of the Dead.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl.damageType} (same value: cold) + [k450sytvxul632xg0eyy] : object {Book of the Dead.items.[].system.damageRolls.k450sytvxul632xg0eyy} + damage : string {Book of the Dead.items.[].system.damageRolls.k450sytvxul632xg0eyy.damage} (same value: 3d10+11) + damageType : string {Book of the Dead.items.[].system.damageRolls.k450sytvxul632xg0eyy.damageType} (same value: piercing) + [1n8lq8jcs7nzgqe0c6k1] : object {Book of the Dead.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1} + damage : string {Book of the Dead.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1.damage} (same value: 1d10) + damageType : string {Book of the Dead.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1.damageType} (same value: cold) + [hYFi1ov41fRUemTq] : object {Book of the Dead.items.[].system.damageRolls.hYFi1ov41fRUemTq} + damage : string {Book of the Dead.items.[].system.damageRolls.hYFi1ov41fRUemTq.damage} (same value: 2d8+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.hYFi1ov41fRUemTq.damageType} (same value: slashing) + [pTp6aGbfErOMV04w] : object {Book of the Dead.items.[].system.damageRolls.pTp6aGbfErOMV04w} + damage : string {Book of the Dead.items.[].system.damageRolls.pTp6aGbfErOMV04w.damage} (same value: 2d8+3) + damageType : string {Book of the Dead.items.[].system.damageRolls.pTp6aGbfErOMV04w.damageType} (same value: piercing) + [3l7kNJ6EfwKaWKI1] : object {Book of the Dead.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1} + damage : string {Book of the Dead.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1.damage} (same value: 3d8+10) + damageType : string {Book of the Dead.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1.damageType} (same value: slashing) + [d5QK3qZCrHtERi2A] : object {Book of the Dead.items.[].system.damageRolls.d5QK3qZCrHtERi2A} + damage : string {Book of the Dead.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damage} (same value: 2d8+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damageType} (same value: void) + [vRjwlp34khyciXIZ] : object {Book of the Dead.items.[].system.damageRolls.vRjwlp34khyciXIZ} + damage : string {Book of the Dead.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (same value: 2d8+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: slashing) + [eUO9Wq3VRCxsMBzl] : object {Book of the Dead.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl} + damage : string {Book of the Dead.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (same value: 2d8+14) + damageType : string {Book of the Dead.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: slashing) + [mvbfxShAZVEVMNk7] : object {Book of the Dead.items.[].system.damageRolls.mvbfxShAZVEVMNk7} + damage : string {Book of the Dead.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damage} (same value: 1d6+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damageType} (same value: piercing) + [Ad9p9lKbDM0juxHV] : object {Book of the Dead.items.[].system.damageRolls.Ad9p9lKbDM0juxHV} + damage : string {Book of the Dead.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damage} (same value: 1d4+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damageType} (same value: piercing) + [h5UWXaz4bhnqeZT2] : object {Book of the Dead.items.[].system.damageRolls.h5UWXaz4bhnqeZT2} + damage : string {Book of the Dead.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damage} (same value: 1d8+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damageType} (same value: bludgeoning) + [SoJEF6D1JZOyWUhP] : object {Book of the Dead.items.[].system.damageRolls.SoJEF6D1JZOyWUhP} + damage : string {Book of the Dead.items.[].system.damageRolls.SoJEF6D1JZOyWUhP.damage} (same value: 1d4+9) + damageType : string {Book of the Dead.items.[].system.damageRolls.SoJEF6D1JZOyWUhP.damageType} (same value: piercing) + [JnU8ph3h5lfebY5E] : object {Book of the Dead.items.[].system.damageRolls.JnU8ph3h5lfebY5E} + damage : string {Book of the Dead.items.[].system.damageRolls.JnU8ph3h5lfebY5E.damage} (same value: 1d4+2) + damageType : string {Book of the Dead.items.[].system.damageRolls.JnU8ph3h5lfebY5E.damageType} (same value: piercing) + [nusqnum0eomge4z5cy5v] : object {Book of the Dead.items.[].system.damageRolls.nusqnum0eomge4z5cy5v} + damage : string {Book of the Dead.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damage} (same value: 1d10+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damageType} (same value: slashing) + [i5fbgjw1zgotvbbzldkv] : object {Book of the Dead.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv} + damage : string {Book of the Dead.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damage} (same value: 1d8+8) + damageType : string {Book of the Dead.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damageType} (same value: bludgeoning) + [e16sil6Bxjfs4MOe] : object {Book of the Dead.items.[].system.damageRolls.e16sil6Bxjfs4MOe} + damage : string {Book of the Dead.items.[].system.damageRolls.e16sil6Bxjfs4MOe.damage} (same value: 3d10+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.e16sil6Bxjfs4MOe.damageType} (same value: piercing) + [LGPVLdw5mChrwR6Q] : object {Book of the Dead.items.[].system.damageRolls.LGPVLdw5mChrwR6Q} + damage : string {Book of the Dead.items.[].system.damageRolls.LGPVLdw5mChrwR6Q.damage} (same value: 2d10+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.LGPVLdw5mChrwR6Q.damageType} (same value: bludgeoning) + [GlbaL1QyjlbrlcTk] : object {Book of the Dead.items.[].system.damageRolls.GlbaL1QyjlbrlcTk} + damage : string {Book of the Dead.items.[].system.damageRolls.GlbaL1QyjlbrlcTk.damage} (same value: 2d10+13) + damageType : string {Book of the Dead.items.[].system.damageRolls.GlbaL1QyjlbrlcTk.damageType} (same value: bludgeoning) + [XHS8MGwZO10D2VaX] : object {Book of the Dead.items.[].system.damageRolls.XHS8MGwZO10D2VaX} + damage : string {Book of the Dead.items.[].system.damageRolls.XHS8MGwZO10D2VaX.damage} (same value: 1d10+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.XHS8MGwZO10D2VaX.damageType} (same value: piercing) + [M2T93gXalrXCIE81] : object {Book of the Dead.items.[].system.damageRolls.M2T93gXalrXCIE81} + damage : string {Book of the Dead.items.[].system.damageRolls.M2T93gXalrXCIE81.damage} (same value: 1d12+7) + damageType : string {Book of the Dead.items.[].system.damageRolls.M2T93gXalrXCIE81.damageType} (same value: piercing) + 8tbue4TSO3uahOHm : object {Book of the Dead.items.[].system.damageRolls.8tbue4TSO3uahOHm} + damage : string {Book of the Dead.items.[].system.damageRolls.8tbue4TSO3uahOHm.damage} (same value: 1d6+3) + damageType : string {Book of the Dead.items.[].system.damageRolls.8tbue4TSO3uahOHm.damageType} (same value: piercing) + description : object {Book of the Dead.items.[].system.description} + value : string {Book of the Dead.items.[].system.description.value} (627 different values) + publication : object {Book of the Dead.items.[].system.publication} + license : string {Book of the Dead.items.[].system.publication.license} (2 different values) + OGL (x1184) + ORC (x19) + remaster : boolean {Book of the Dead.items.[].system.publication.remaster} (2 different values) + False (x1184) + True (x19) + title : string {Book of the Dead.items.[].system.publication.title} (12 different values) + (x561) + Pathfinder Bestiary 2 (x87) + Pathfinder Bestiary (x124) + Pathfinder Core Rulebook (x359) + Pathfinder Player Core (x18) + Pathfinder Advanced Player's Guide (x18) + Pathfinder Lost Omens Gods & Magic (x3) + Pathfinder Secrets of Magic (x3) + Pathfinder Bestiary 3 (x2) + Pathfinder Book of the Dead (x26) + Pathfinder Guns & Gears (x1) + Pathfinder Monster Core (x1) + rules : ###FoundryRulesObject### + [slug] : string {Book of the Dead.items.[].system.slug} (300 different values) + [traits] : object {Book of the Dead.items.[].system.traits} + [rarity] : string {Book of the Dead.items.[].system.traits.rarity} (2 different values) + common (x1081) + uncommon (x47) + [value] : array {Book of the Dead.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Book of the Dead.items.[].system.traits.value.[]} (115 different values) + [traditions] : array {Book of the Dead.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Book of the Dead.items.[].system.traits.traditions.[]} (4 different values) + primal (x130) + arcane (x236) + divine (x178) + occult (x225) + [integrated] : mixed + [weaponType] : object {Book of the Dead.items.[].system.weaponType} + value : string {Book of the Dead.items.[].system.weaponType.value} (2 different values) + melee (x136) + ranged (x20) + [actionType] : object {Book of the Dead.items.[].system.actionType} + value : string {Book of the Dead.items.[].system.actionType.value} (4 different values) + passive (x342) + action (x162) + reaction (x53) + free (x14) + [actions] : object {Book of the Dead.items.[].system.actions} + [value] : integer {Book of the Dead.items.[].system.actions.value} (3 different values) + 1 (x98) + 2 (x53) + 3 (x11) + [category] : string {Book of the Dead.items.[].system.category} (15 different values) + defensive (x247) + offensive (x245) + interaction (x54) + martial (x18) + simple (x11) + medium (x2) + heavy (x3) + ammo (x2) + poison (x1) + potion (x2) + scroll (x2) + wand (x2) + light (x4) + other (x1) + advanced (x1) + [autoHeightenLevel] : object {Book of the Dead.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Book of the Dead.items.[].system.prepared} + [flexible] : boolean {Book of the Dead.items.[].system.prepared.flexible} (same value: False) + value : string {Book of the Dead.items.[].system.prepared.value} (4 different values) + innate (x25) + prepared (x8) + focus (x8) + spontaneous (x1) + [proficiency] : object {Book of the Dead.items.[].system.proficiency} + value : integer {Book of the Dead.items.[].system.proficiency.value} (2 different values) + 1 (x37) + 0 (x5) + [showSlotlessLevels] : object {Book of the Dead.items.[].system.showSlotlessLevels} + value : boolean {Book of the Dead.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Book of the Dead.items.[].system.slots} + [slot0] : object {Book of the Dead.items.[].system.slots.slot0} + max : integer {Book of the Dead.items.[].system.slots.slot0.max} (3 different values) + 5 (x7) + 4 (x1) + 1 (x1) + [prepared] : array {Book of the Dead.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {Book of the Dead.items.[].system.slots.slot0.prepared.[]} + id : string {Book of the Dead.items.[].system.slots.slot0.prepared.[].id} (39 different values) + value : integer {Book of the Dead.items.[].system.slots.slot0.value} (2 different values) + 1 (x1) + 5 (x1) + [slot1] : object {Book of the Dead.items.[].system.slots.slot1} + max : integer {Book of the Dead.items.[].system.slots.slot1.max} (2 different values) + 3 (x7) + 4 (x2) + [prepared] : array {Book of the Dead.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Book of the Dead.items.[].system.slots.slot1.prepared.[]} + id : string {Book of the Dead.items.[].system.slots.slot1.prepared.[].id} (25 different values) + [value] : integer {Book of the Dead.items.[].system.slots.slot1.value} (2 different values) + 3 (x1) + 4 (x1) + [slot2] : object {Book of the Dead.items.[].system.slots.slot2} + max : integer {Book of the Dead.items.[].system.slots.slot2.max} (3 different values) + 4 (x3) + 3 (x6) + 1 (x1) + [prepared] : array {Book of the Dead.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Book of the Dead.items.[].system.slots.slot2.prepared.[]} + id : string {Book of the Dead.items.[].system.slots.slot2.prepared.[].id} (22 different values) + [value] : integer {Book of the Dead.items.[].system.slots.slot2.value} (3 different values) + 3 (x1) + 1 (x1) + 4 (x1) + [slot3] : object {Book of the Dead.items.[].system.slots.slot3} + max : integer {Book of the Dead.items.[].system.slots.slot3.max} (4 different values) + 3 (x4) + 7 (x1) + 4 (x3) + 5 (x1) + [prepared] : array {Book of the Dead.items.[].system.slots.slot3.prepared} + Length: min=3 max=7 + Value type: object {Book of the Dead.items.[].system.slots.slot3.prepared.[]} + id : string {Book of the Dead.items.[].system.slots.slot3.prepared.[].id} (22 different values) + [value] : integer {Book of the Dead.items.[].system.slots.slot3.value} (2 different values) + 4 (x2) + 3 (x1) + [slot4] : object {Book of the Dead.items.[].system.slots.slot4} + max : integer {Book of the Dead.items.[].system.slots.slot4.max} (4 different values) + 6 (x1) + 4 (x2) + 3 (x3) + 2 (x1) + [prepared] : array {Book of the Dead.items.[].system.slots.slot4.prepared} + Length: min=3 max=6 + Value type: object {Book of the Dead.items.[].system.slots.slot4.prepared.[]} + id : string {Book of the Dead.items.[].system.slots.slot4.prepared.[].id} (16 different values) + CED24GIbcL8Nf02O (x1) + DZvGpxELijnR8Ll7 (x5) + ObLb7Mmw5d5QXNFE (x1) + M3lKgmnH0ai34LJy (x1) + FC2OyftyX1SOtjDU (x1) + AVejtG9dsuzEwJfH (x1) + 5VYOZt3ZkZGYim1Z (x1) + dRWCuUFheEtvLigW (x1) + EhrsolOnQB0b71J0 (x1) + xiZh3CS9qRsOZNfL (x1) + yFM6akQl2kpLPrMy (x1) + xD21EEtetSZ3OygA (x1) + HKMZLOQgvoRG7MDk (x1) + 1NJPlVfRSMbhrCxu (x1) + pAirnhazocuN2Y5U (x1) + plpDt4U19QcgoMC8 (x1) + [value] : integer {Book of the Dead.items.[].system.slots.slot4.value} (3 different values) + 2 (x1) + 3 (x1) + 4 (x1) + [slot5] : object {Book of the Dead.items.[].system.slots.slot5} + max : integer {Book of the Dead.items.[].system.slots.slot5.max} (3 different values) + 4 (x2) + 3 (x3) + 1 (x2) + [prepared] : array {Book of the Dead.items.[].system.slots.slot5.prepared} + Length: min=3 max=4 + Value type: object {Book of the Dead.items.[].system.slots.slot5.prepared.[]} + id : string {Book of the Dead.items.[].system.slots.slot5.prepared.[].id} (14 different values) + prz4fL6P9wVNRzJo (x1) + HPSda6xsf8yBmWnw (x1) + ZneJPKofJLtlruYf (x1) + BfQ8Hs275gjkDdTi (x1) + ImdKBYhMs0wJvLJC (x1) + 0yVMKByyzQ2wW3Ak (x1) + YMMKdNDKwTMcX4Fv (x1) + Nc0lbq77n3nc4BMP (x1) + b3LovwBGcj4D5ZqT (x1) + VFN6hZSrXtGh2L2R (x1) + cyFgBTFl7bcGHUip (x1) + PRrBATHu1NK7O4qD (x1) + IgTHZ9CmMmfiRCyN (x1) + pOo3a7Zo4vTuKNxH (x1) + [value] : integer {Book of the Dead.items.[].system.slots.slot5.value} (3 different values) + 1 (x2) + 3 (x1) + 4 (x1) + [slot6] : object {Book of the Dead.items.[].system.slots.slot6} + max : integer {Book of the Dead.items.[].system.slots.slot6.max} (3 different values) + 4 (x1) + 3 (x4) + 9 (x1) + [prepared] : array {Book of the Dead.items.[].system.slots.slot6.prepared} + Length: min=3 max=4 + Value type: object {Book of the Dead.items.[].system.slots.slot6.prepared.[]} + id : string {Book of the Dead.items.[].system.slots.slot6.prepared.[].id} (10 different values) + BjL63vw8d1Zw7lUF (x1) + lf0f7CJ9ZpWOShwn (x1) + NCfYwInmge2Q9fU5 (x1) + DVasZIsMfd1bSJVC (x1) + sQrxdyu7UWh9THdL (x2) + 9lLo1VC6KrHUiU2n (x1) + YQ7fECNl1iaScg91 (x2) + iOhjVOKVXPcGuycW (x1) + QphHt2NgjI7WmxNF (x2) + i8ScsyX1cjM8N8RG (x1) + [value] : integer {Book of the Dead.items.[].system.slots.slot6.value} (2 different values) + 9 (x1) + 3 (x2) + [slot7] : object {Book of the Dead.items.[].system.slots.slot7} + max : integer {Book of the Dead.items.[].system.slots.slot7.max} (4 different values) + 4 (x1) + 9 (x1) + 3 (x2) + 1 (x1) + [prepared] : array {Book of the Dead.items.[].system.slots.slot7.prepared} + Length: min=3 max=9 + Value type: object {Book of the Dead.items.[].system.slots.slot7.prepared.[]} + id : string {Book of the Dead.items.[].system.slots.slot7.prepared.[].id} (9 different values) + 6vkYdNBG4sCBvU8A (x1) + Eja8hOXrbAxKL8LL (x1) + Bm3zFbiv06kWnyFE (x1) + pdcDQPHqBbtMxkTL (x1) + FSy3z1roIe6WmX9j (x2) + YJ59kxIWDXZaPQLn (x7) + wK7SIoSExL6gFhVg (x1) + W29Te4p30THBsHGt (x1) + TmjrtpHOIqaM75BE (x1) + [value] : integer {Book of the Dead.items.[].system.slots.slot7.value} (2 different values) + 3 (x1) + 1 (x1) + [slot8] : object {Book of the Dead.items.[].system.slots.slot8} + max : integer {Book of the Dead.items.[].system.slots.slot8.max} (same value: 3) + [prepared] : array {Book of the Dead.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Book of the Dead.items.[].system.slots.slot8.prepared.[]} + id : string {Book of the Dead.items.[].system.slots.slot8.prepared.[].id} (6 different values) + uweBqDWXteBztzri (x1) + jNw62S0NDs5Ta7ED (x1) + BfoKls7486hkrofK (x1) + QaBIjEX1OtrfAelY (x1) + mGul4CqsSFt0sC9x (x1) + p6jHzRNZfstfveYg (x1) + [value] : integer {Book of the Dead.items.[].system.slots.slot8.value} (same value: 3) + [slot9] : object {Book of the Dead.items.[].system.slots.slot9} + max : integer {Book of the Dead.items.[].system.slots.slot9.max} (same value: 3) + value : integer {Book of the Dead.items.[].system.slots.slot9.value} (same value: 3) + [spelldc] : object {Book of the Dead.items.[].system.spelldc} + dc : integer {Book of the Dead.items.[].system.spelldc.dc} (21 different values) + [mod] : integer {Book of the Dead.items.[].system.spelldc.mod} (same value: 0) + value : integer {Book of the Dead.items.[].system.spelldc.value} (19 different values) + 22 (x4) + 14 (x2) + 18 (x1) + 26 (x4) + 11 (x2) + 17 (x4) + 16 (x4) + 31 (x2) + 13 (x4) + 27 (x1) + 21 (x3) + 7 (x1) + 25 (x1) + 35 (x1) + 24 (x1) + 33 (x4) + 37 (x1) + 28 (x1) + 32 (x1) + [item] : integer {Book of the Dead.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Book of the Dead.items.[].system.tradition} + value : string {Book of the Dead.items.[].system.tradition.value} (4 different values) + primal (x5) + occult (x5) + divine (x30) + arcane (x2) + [area] : object {Book of the Dead.items.[].system.area} + type : string {Book of the Dead.items.[].system.area.type} (4 different values) + burst (x29) + emanation (x17) + cone (x10) + line (x2) + value : integer {Book of the Dead.items.[].system.area.value} (9 different values) + 20 (x17) + 5 (x4) + 30 (x17) + 15 (x4) + 60 (x8) + 40 (x5) + 100 (x1) + 10 (x1) + 120 (x1) + [details] : string {Book of the Dead.items.[].system.area.details} (2 different values) + 20-foot burst adjacent to a flat surface (x1) + all squares in a 20-foot-radius burst that contain plants (x1) + [cost] : object {Book of the Dead.items.[].system.cost} + value : string {Book of the Dead.items.[].system.cost.value} (4 different values) + (x336) + rare incenses, oils, and powdered silver, worth 150 gp total (x1) + water infused with a dozen deadly toxins worth a total of 50 gp (x1) + rare oils, salts, and herbs worth a total value of 15 gp (x1) + [counteraction] : boolean {Book of the Dead.items.[].system.counteraction} (2 different values) + False (x319) + True (x20) + [damage] : object {Book of the Dead.items.[].system.damage} + [0] : object {Book of the Dead.items.[].system.damage.0} + [category] : mixed + formula : string {Book of the Dead.items.[].system.damage.0.formula} (31 different values) + kinds : array {Book of the Dead.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Book of the Dead.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x96) + healing (x14) + [materials] : array<> {Book of the Dead.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book of the Dead.items.[].system.damage.0.type} (13 different values) + void (x35) + mental (x15) + spirit (x9) + force (x6) + sonic (x1) + untyped (x7) + cold (x10) + electricity (x4) + bludgeoning (x2) + poison (x1) + piercing (x2) + fire (x3) + acid (x1) + [applyMod] : boolean {Book of the Dead.items.[].system.damage.0.applyMod} (2 different values) + True (x17) + False (x47) + [damageType] : string {Book of the Dead.items.[].system.damage.damageType} (3 different values) + piercing (x14) + slashing (x10) + bludgeoning (x6) + [dice] : integer {Book of the Dead.items.[].system.damage.dice} (same value: 1) + [die] : string {Book of the Dead.items.[].system.damage.die} (4 different values) + d6 (x9) + d10 (x6) + d4 (x7) + d8 (x8) + [1] : object {Book of the Dead.items.[].system.damage.1} + applyMod : boolean {Book of the Dead.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Book of the Dead.items.[].system.damage.1.formula} (same value: 5d6) + kinds : array {Book of the Dead.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Book of the Dead.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {Book of the Dead.items.[].system.damage.1.type} (same value: bludgeoning) + [v1pnjhfu6e9akqe0] : object {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [pEPeRZBo0RPvHAd9] : object {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9} + applyMod : boolean {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False) + [category] : mixed + formula : string {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6) + kinds : array {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds} + Length: min=1 max=1 + Value type: string {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage) + materials : array<> {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped) + [defense] : object {Book of the Dead.items.[].system.defense} + [save] : object {Book of the Dead.items.[].system.defense.save} + basic : boolean {Book of the Dead.items.[].system.defense.save.basic} (2 different values) + True (x55) + False (x101) + statistic : string {Book of the Dead.items.[].system.defense.save.statistic} (3 different values) + fortitude (x67) + will (x74) + reflex (x15) + [passive] : object {Book of the Dead.items.[].system.defense.passive} + statistic : string {Book of the Dead.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Book of the Dead.items.[].system.duration} + [sustained] : boolean {Book of the Dead.items.[].system.duration.sustained} (2 different values) + False (x309) + True (x30) + value : mixed + string {Book of the Dead.items.[].system.duration.value} (22 different values) + integer {Book of the Dead.items.[].system.duration.value} (same value: 0) + [level] : object {Book of the Dead.items.[].system.level} + value : integer {Book of the Dead.items.[].system.level.value} (14 different values) + 9 (x5) + 3 (x42) + 2 (x50) + 1 (x138) + 4 (x35) + 0 (x51) + 7 (x20) + 10 (x2) + 6 (x21) + 8 (x11) + 5 (x23) + 11 (x2) + 13 (x2) + 17 (x1) + [location] : object {Book of the Dead.items.[].system.location} + [heightenedLevel] : integer {Book of the Dead.items.[].system.location.heightenedLevel} (10 different values) + 9 (x6) + 3 (x15) + 5 (x10) + 2 (x16) + 4 (x19) + 6 (x16) + 1 (x14) + 7 (x25) + 10 (x1) + 8 (x10) + [value] : string {Book of the Dead.items.[].system.location.value} (42 different values) + [uses] : object {Book of the Dead.items.[].system.location.uses} + max : integer {Book of the Dead.items.[].system.location.uses.max} (3 different values) + 2 (x6) + 3 (x11) + 7 (x1) + value : integer {Book of the Dead.items.[].system.location.uses.value} (3 different values) + 2 (x6) + 3 (x11) + 7 (x1) + [range] : mixed + object {Book of the Dead.items.[].system.range} + value : string {Book of the Dead.items.[].system.range.value} (15 different values) + 120 feet (x41) + touch (x67) + (x77) + 30 feet (x100) + 60 feet (x18) + 10 feet (x2) + varies (x17) + self (x1) + 100 feet (x1) + 500 feet (x9) + emanation up to 40-feet (x1) + 20 feet (x1) + planetary (x2) + 100 miles (x1) + see text (x1) + integer {Book of the Dead.items.[].system.range} (6 different values) + 30 (x1) + 120 (x2) + 100 (x2) + 20 (x1) + 60 (x1) + 40 (x1) + [requirements] : string {Book of the Dead.items.[].system.requirements} (2 different values) + (x337) + 3 gp silver bell focus (x2) + [target] : object {Book of the Dead.items.[].system.target} + value : string {Book of the Dead.items.[].system.target.value} (44 different values) + [time] : object {Book of the Dead.items.[].system.time} + value : string {Book of the Dead.items.[].system.time.value} (9 different values) + 2 (x251) + 1 minute (x9) + 3 (x24) + 1 to 3 (x18) + 1 (x22) + reaction (x1) + 10 minutes (x10) + 1 day (x3) + 1 to 2 (x1) + [heightening] : object {Book of the Dead.items.[].system.heightening} + [damage] : object {Book of the Dead.items.[].system.heightening.damage} + [0] : string {Book of the Dead.items.[].system.heightening.damage.0} (10 different values) + 2d6 (x16) + 1d6 (x15) + 1d10 (x9) + 1d8 (x21) + 10 (x2) + 1d4 (x19) + (x1) + 2d10 (x2) + 2d8 (x2) + 1d12 (x3) + [1] : string {Book of the Dead.items.[].system.heightening.damage.1} (same value: 2d6) + [v1pnjhfu6e9akqe0] : string {Book of the Dead.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [pEPeRZBo0RPvHAd9] : string {Book of the Dead.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6) + [interval] : integer {Book of the Dead.items.[].system.heightening.interval} (3 different values) + 1 (x102) + 2 (x10) + 4 (x1) + [type] : string {Book of the Dead.items.[].system.heightening.type} (2 different values) + interval (x113) + fixed (x3) + [levels] : object {Book of the Dead.items.[].system.heightening.levels} + [6] : object {Book of the Dead.items.[].system.heightening.levels.6} + target : object {Book of the Dead.items.[].system.heightening.levels.6.target} + value : string {Book of the Dead.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures) + [3] : object {Book of the Dead.items.[].system.heightening.levels.3} + range : object {Book of the Dead.items.[].system.heightening.levels.3.range} + value : string {Book of the Dead.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [5] : object {Book of the Dead.items.[].system.heightening.levels.5} + range : object {Book of the Dead.items.[].system.heightening.levels.5.range} + value : string {Book of the Dead.items.[].system.heightening.levels.5.range.value} (same value: 120 feet) + 9 : object {Book of the Dead.items.[].system.heightening.levels.9} + target : object {Book of the Dead.items.[].system.heightening.levels.9.target} + value : string {Book of the Dead.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + [frequency] : object {Book of the Dead.items.[].system.frequency} + max : integer {Book of the Dead.items.[].system.frequency.max} (same value: 1) + per : string {Book of the Dead.items.[].system.frequency.per} (6 different values) + day (x6) + PT1M (x2) + round (x8) + PT1H (x2) + turn (x1) + PT10M (x1) + [value] : integer {Book of the Dead.items.[].system.frequency.value} (same value: 1) + [mod] : object {Book of the Dead.items.[].system.mod} + value : integer {Book of the Dead.items.[].system.mod.value} (15 different values) + 12 (x1) + 25 (x5) + 14 (x1) + 16 (x3) + 10 (x1) + 15 (x1) + 27 (x4) + 9 (x1) + 18 (x1) + 35 (x1) + 22 (x1) + 36 (x2) + 20 (x1) + 31 (x2) + 21 (x1) + [proficient] : object {Book of the Dead.items.[].system.proficient} + value : integer {Book of the Dead.items.[].system.proficient.value} (same value: 0) + [baseItem] : string {Book of the Dead.items.[].system.baseItem} (29 different values) + [bonusDamage] : object {Book of the Dead.items.[].system.bonusDamage} + value : integer {Book of the Dead.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Book of the Dead.items.[].system.bulk} + value : mixed + integer {Book of the Dead.items.[].system.bulk.value} (4 different values) + 1 (x24) + 2 (x13) + 4 (x3) + 0 (x2) + float {Book of the Dead.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Book of the Dead.items.[].system.bulk.capacity} (same value: 25) + [heldOrStowed] : integer {Book of the Dead.items.[].system.bulk.heldOrStowed} (same value: 1) + [ignored] : integer {Book of the Dead.items.[].system.bulk.ignored} (same value: 25) + [containerId] : mixed + [equipped] : object {Book of the Dead.items.[].system.equipped} + carryType : string {Book of the Dead.items.[].system.equipped.carryType} (2 different values) + worn (x62) + held (x2) + [handsHeld] : integer {Book of the Dead.items.[].system.equipped.handsHeld} (2 different values) + 0 (x46) + 1 (x2) + [invested] : mixed + [inSlot] : boolean {Book of the Dead.items.[].system.equipped.inSlot} (2 different values) + False (x11) + True (x3) + [group] : string {Book of the Dead.items.[].system.group} (15 different values) + sword (x5) + polearm (x5) + club (x4) + composite (x1) + flail (x3) + plate (x3) + dart (x2) + crossbow (x2) + bow (x3) + leather (x3) + spear (x1) + firearm (x1) + knife (x2) + axe (x2) + chain (x2) + [hardness] : integer {Book of the Dead.items.[].system.hardness} (2 different values) + 0 (x62) + 5 (x2) + [hp] : object {Book of the Dead.items.[].system.hp} + max : integer {Book of the Dead.items.[].system.hp.max} (2 different values) + 0 (x62) + 20 (x2) + value : integer {Book of the Dead.items.[].system.hp.value} (2 different values) + 0 (x62) + 20 (x2) + [material] : object {Book of the Dead.items.[].system.material} + [grade] : string {Book of the Dead.items.[].system.material.grade} (same value: standard) + [type] : string {Book of the Dead.items.[].system.material.type} (same value: adamantine) + [price] : object {Book of the Dead.items.[].system.price} + value : object {Book of the Dead.items.[].system.price.value} + [gp] : integer {Book of the Dead.items.[].system.price.value.gp} (13 different values) + 2 (x13) + 4 (x2) + 3 (x6) + 30 (x3) + 20 (x2) + 1 (x6) + 75 (x1) + 300 (x2) + 3000 (x2) + 5 (x2) + 6 (x3) + 15000 (x1) + 900 (x1) + [sp] : integer {Book of the Dead.items.[].system.price.value.sp} (5 different values) + 1 (x9) + 7 (x1) + 8 (x2) + 9 (x2) + 2 (x2) + [cp] : integer {Book of the Dead.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Book of the Dead.items.[].system.price.per} (same value: 10) + [quantity] : integer {Book of the Dead.items.[].system.quantity} (7 different values) + 1 (x55) + 4 (x1) + 20 (x2) + 2 (x2) + 136 (x1) + 7 (x1) + 6 (x2) + [reload] : object {Book of the Dead.items.[].system.reload} + value : string {Book of the Dead.items.[].system.reload.value} (5 different values) + (x19) + - (x4) + 2 (x1) + 0 (x4) + 1 (x2) + [runes] : object {Book of the Dead.items.[].system.runes} + [potency] : integer {Book of the Dead.items.[].system.runes.potency} (3 different values) + 1 (x16) + 0 (x20) + 2 (x3) + [property] : array {Book of the Dead.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Book of the Dead.items.[].system.runes.property.[]} (2 different values) + returning (x1) + grievous (x1) + [striking] : integer {Book of the Dead.items.[].system.runes.striking} (3 different values) + 1 (x11) + 0 (x18) + 2 (x1) + [reinforcing] : integer {Book of the Dead.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {Book of the Dead.items.[].system.runes.resilient} (2 different values) + 0 (x7) + 1 (x2) + [size] : string {Book of the Dead.items.[].system.size} (2 different values) + med (x63) + huge (x1) + [splashDamage] : object {Book of the Dead.items.[].system.splashDamage} + [value] : integer {Book of the Dead.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Book of the Dead.items.[].system.usage} + value : string {Book of the Dead.items.[].system.usage.value} (3 different values) + held-in-one-hand (x36) + held-in-two-hands (x13) + held-in-one-plus-hands (x3) + [overlays] : object {Book of the Dead.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x14) + manipulate (x14) + void (x14) + [pq7cxntbz4s8g5ik] : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x14) + manipulate (x14) + void (x14) + [z04svm1cvfcxtplb] : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x14) + manipulate (x14) + void (x14) + [2a6Vm4mIjBgrzlO2] : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of Corruption (Vs. Living)) + overlayType : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + [gHIOzknAtexc6GUE] : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of Corruption (Healing)) + overlayType : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + [defense] : mixed + heightening : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [2I469pfbYcmFvzOA] : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [deathNote] : boolean {Book of the Dead.items.[].system.deathNote} (same value: True) + [acBonus] : integer {Book of the Dead.items.[].system.acBonus} (5 different values) + 2 (x3) + 3 (x1) + 6 (x3) + 1 (x3) + 4 (x1) + [speedPenalty] : integer {Book of the Dead.items.[].system.speedPenalty} (3 different values) + 0 (x6) + -5 (x2) + -10 (x3) + [checkPenalty] : integer {Book of the Dead.items.[].system.checkPenalty} (3 different values) + -2 (x2) + -3 (x3) + -1 (x4) + [dexCap] : integer {Book of the Dead.items.[].system.dexCap} (5 different values) + 2 (x1) + 0 (x3) + 4 (x3) + 1 (x1) + 3 (x1) + [strength] : integer {Book of the Dead.items.[].system.strength} (5 different values) + 2 (x1) + 4 (x3) + 0 (x3) + 3 (x1) + 1 (x1) + [stackGroup] : string {Book of the Dead.items.[].system.stackGroup} (3 different values) + bolts (x1) + coins (x1) + arrows (x1) + [uses] : object {Book of the Dead.items.[].system.uses} + autoDestroy : boolean {Book of the Dead.items.[].system.uses.autoDestroy} (2 different values) + True (x8) + False (x2) + max : integer {Book of the Dead.items.[].system.uses.max} (same value: 1) + value : integer {Book of the Dead.items.[].system.uses.value} (same value: 1) + [collapsed] : boolean {Book of the Dead.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Book of the Dead.items.[].system.stowing} (same value: True) + [spell] : object {Book of the Dead.items.[].system.spell} + _id : string {Book of the Dead.items.[].system.spell._id} (4 different values) + 69L70wKfGDY66Mk9 (x1) + 9HpwDN4MYQJnW0LG (x1) + 7Iela4GgVeO3LfAo (x1) + uqlxMQQeSGWEVjki (x1) + flags : object {Book of the Dead.items.[].system.spell.flags} + core : object {Book of the Dead.items.[].system.spell.flags.core} + sourceId : string {Book of the Dead.items.[].system.spell.flags.core.sourceId} (4 different values) + Compendium.pf2e.spells-srd.Item.69L70wKfGDY66Mk9 (x1) + Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG (x1) + Compendium.pf2e.spells-srd.Item.7Iela4GgVeO3LfAo (x1) + Compendium.pf2e.spells-srd.Item.uqlxMQQeSGWEVjki (x1) + img : string {Book of the Dead.items.[].system.spell.img} (4 different values) + systems/pf2e/icons/spells/teleport.webp (x1) + systems/pf2e/icons/spells/dispel-magic.webp (x1) + systems/pf2e/icons/spells/wall-of-force.webp (x1) + systems/pf2e/icons/spells/true-seeing.webp (x1) + name : string {Book of the Dead.items.[].system.spell.name} (4 different values) + Teleport (x1) + Dispel Magic (x1) + Wall of Force (x1) + True Seeing (x1) + sort : integer {Book of the Dead.items.[].system.spell.sort} (same value: 0) + system : object {Book of the Dead.items.[].system.spell.system} + [area] : mixed + cost : object {Book of the Dead.items.[].system.spell.system.cost} + value : string {Book of the Dead.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Book of the Dead.items.[].system.spell.system.counteraction} (2 different values) + False (x2) + True (x2) + damage : object {Book of the Dead.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Book of the Dead.items.[].system.spell.system.description} + value : string {Book of the Dead.items.[].system.spell.system.description.value} (4 different values) +

You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.

+
+

Heightened (7th) You and the other targets can travel to any location within 1,000 miles.

+

Heightened (8th) You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.

+

Heightened (9th) You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.

+

Heightened (10th) As the 9th-rank version, but you and the other targets can travel to any planet within the same galaxy.

(x1) +

You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an artifact or similar item, you automatically fail.

(x1) +

You form an @UUID[Compendium.pf2e.conditionitems.Item.Invisible] wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible). Wall of force is immune to counteracting effects of its level or lower, but the wall is automatically destroyed by a disintegrate spell of any level or by contact with a rod of cancellation or sphere of annihilation.

+
+

Heightened (+2) The Hit Points of the wall increases by 20.

(x1) +

You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell).

(x1) + duration : object {Book of the Dead.items.[].system.spell.system.duration} + sustained : boolean {Book of the Dead.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Book of the Dead.items.[].system.spell.system.duration.value} (3 different values) + (x2) + 1 minute (x1) + 10 minutes (x1) + level : object {Book of the Dead.items.[].system.spell.system.level} + value : integer {Book of the Dead.items.[].system.spell.system.level.value} (2 different values) + 6 (x3) + 2 (x1) + location : object {Book of the Dead.items.[].system.spell.system.location} + heightenedLevel : integer {Book of the Dead.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 6 (x3) + 2 (x1) + value : string {Book of the Dead.items.[].system.spell.system.location.value} (same value: ) + publication : object {Book of the Dead.items.[].system.spell.system.publication} + license : string {Book of the Dead.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Book of the Dead.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Book of the Dead.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Book of the Dead.items.[].system.spell.system.range} + value : string {Book of the Dead.items.[].system.spell.system.range.value} (4 different values) + 100 miles (x1) + 120 feet (x1) + 30 feet (x1) + (x1) + requirements : string {Book of the Dead.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Book of the Dead.items.[].system.spell.system.slug} (4 different values) + teleport (x1) + dispel-magic (x1) + wall-of-force (x1) + true-seeing (x1) + target : object {Book of the Dead.items.[].system.spell.system.target} + value : string {Book of the Dead.items.[].system.spell.system.target.value} (3 different values) + you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x1) + 1 spell effect or unattended magic item (x1) + (x2) + time : object {Book of the Dead.items.[].system.spell.system.time} + value : string {Book of the Dead.items.[].system.spell.system.time.value} (3 different values) + 10 minutes (x1) + 2 (x2) + 3 (x1) + traits : object {Book of the Dead.items.[].system.spell.system.traits} + rarity : string {Book of the Dead.items.[].system.spell.system.traits.rarity} (2 different values) + uncommon (x1) + common (x3) + traditions : array {Book of the Dead.items.[].system.spell.system.traits.traditions} + Length: min=2 max=4 + Value type: string {Book of the Dead.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x4) + occult (x4) + divine (x2) + primal (x2) + value : array {Book of the Dead.items.[].system.spell.system.traits.value} + Length: min=2 max=3 + Value type: string {Book of the Dead.items.[].system.spell.system.traits.value.[]} (5 different values) + concentrate (x4) + manipulate (x4) + teleportation (x1) + force (x1) + revelation (x1) + type : string {Book of the Dead.items.[].system.spell.type} (same value: spell) + [overrides] : array<> {Book of the Dead.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Book of the Dead.items.[].system.references} + children : array<> {Book of the Dead.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Book of the Dead.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Book of the Dead.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Book of the Dead.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Book of the Dead.items.[].system.value} + isValued : boolean {Book of the Dead.items.[].system.value.isValued} (same value: True) + value : integer {Book of the Dead.items.[].system.value.value} (same value: 1) + [ritual] : object {Book of the Dead.items.[].system.ritual} + primary : object {Book of the Dead.items.[].system.ritual.primary} + check : string {Book of the Dead.items.[].system.ritual.primary.check} (3 different values) + Arcana, Nature, or Occultism (master) (x1) + Nature (expert) (x1) + Arcana or Occultism (expert) (x1) + secondary : object {Book of the Dead.items.[].system.ritual.secondary} + casters : integer {Book of the Dead.items.[].system.ritual.secondary.casters} (2 different values) + 3 (x1) + 2 (x2) + checks : string {Book of the Dead.items.[].system.ritual.secondary.checks} (3 different values) + Lore (any), Survival, Thievery (x1) + Crafting, Medicine (x1) + Arcana or Occultism (whichever isn't used for the primary check), Diplomacy (x1) + type : string {Book of the Dead.items.[].type} (13 different values) + melee (x156) + action (x571) + spellcastingEntry (x42) + spell (x339) + lore (x26) + weapon (x30) + equipment (x11) + shield (x2) + armor (x9) + consumable (x10) + treasure (x1) + backpack (x1) + condition (x5) + [_stats] : object {Book of the Dead.items.[]._stats} + compendiumSource : string {Book of the Dead.items.[]._stats.compendiumSource} (278 different values) + [flags] : object {Book of the Dead.items.[].flags} + pf2e : object {Book of the Dead.items.[].flags.pf2e} + linkedWeapon : string {Book of the Dead.items.[].flags.pf2e.linkedWeapon} (28 different values) + name : string {Book of the Dead.name} (all different values) + system : object {Book of the Dead.system} + [abilities] : object {Book of the Dead.system.abilities} + cha : object {Book of the Dead.system.abilities.cha} + mod : integer {Book of the Dead.system.abilities.cha.mod} (14 different values) + -2 (x3) + 7 (x5) + 5 (x14) + 4 (x10) + 0 (x11) + 2 (x12) + -1 (x4) + 6 (x9) + 3 (x9) + 1 (x4) + 9 (x1) + 10 (x1) + 8 (x6) + -3 (x2) + con : object {Book of the Dead.system.abilities.con} + mod : integer {Book of the Dead.system.abilities.con.mod} (12 different values) + 4 (x25) + 3 (x15) + 2 (x12) + 5 (x9) + 0 (x10) + -2 (x1) + 7 (x5) + 1 (x6) + 6 (x5) + 10 (x1) + 9 (x1) + 8 (x1) + dex : object {Book of the Dead.system.abilities.dex} + mod : integer {Book of the Dead.system.abilities.dex.mod} (11 different values) + 3 (x13) + 7 (x6) + 5 (x11) + 6 (x9) + 4 (x34) + 8 (x3) + 2 (x6) + 1 (x4) + 9 (x1) + 10 (x1) + 0 (x3) + int : object {Book of the Dead.system.abilities.int} + mod : integer {Book of the Dead.system.abilities.int.mod} (14 different values) + -5 (x9) + 5 (x5) + 1 (x10) + 3 (x9) + 2 (x10) + -2 (x5) + 0 (x11) + -3 (x3) + 8 (x2) + 4 (x5) + -1 (x11) + 7 (x3) + -4 (x3) + 6 (x5) + str : object {Book of the Dead.system.abilities.str} + mod : integer {Book of the Dead.system.abilities.str.mod} (13 different values) + 5 (x12) + -5 (x11) + 2 (x10) + 6 (x13) + 4 (x13) + 7 (x7) + 1 (x4) + 3 (x9) + 9 (x3) + 8 (x6) + 11 (x1) + 0 (x1) + 10 (x1) + wis : object {Book of the Dead.system.abilities.wis} + mod : integer {Book of the Dead.system.abilities.wis.mod} (11 different values) + 2 (x20) + 5 (x18) + 6 (x7) + -1 (x1) + 3 (x12) + 4 (x13) + 1 (x6) + 7 (x6) + 8 (x3) + 0 (x4) + 9 (x1) + attributes : object {Book of the Dead.system.attributes} + ac : object {Book of the Dead.system.attributes.ac} + [details] : string {Book of the Dead.system.attributes.ac.details} (4 different values) + (x88) + (29 with Parry Dance) (x1) + (15 when crumbling) (x1) + (34 with shield raised) (x1) + [value] : integer {Book of the Dead.system.attributes.ac.value} (32 different values) + [allSaves] : object {Book of the Dead.system.attributes.allSaves} + value : string {Book of the Dead.system.attributes.allSaves.value} (5 different values) + (x86) + +1 status to all saves vs. vitality (x1) + +1 status to all saves vs. magic (x2) + -2 to all saves vs. curses (x1) + +1 to all saves vs. vitality (x1) + hp : object {Book of the Dead.system.attributes.hp} + details : string {Book of the Dead.system.attributes.hp.details} (15 different values) + void healing (x69) + (x25) + void healing, rejuvenation (x6) + per aurochs skull (x1) + twilight spirit (x1) + void healing, rejuvenation, troop defenses (x1) + fast healing 10, void healing, one more breath (x2) + void healing, rejuvenation (as horde lich) (x1) + per instrument (x1) + void healing, regeneration 10 (deactivated by fire) (x1) + void healing, regeneration 10 (deactivated by bludgeoning) (x2) + void healing, regeneration 10 (deactivated by cold) (x2) + void healing, regeneration 10 (deactivated by piercing) (x1) + meant to live, void healing (x1) + fast healing 10, mental rebirth, void healing (x2) + [max] : integer {Book of the Dead.system.attributes.hp.max} (62 different values) + temp : integer {Book of the Dead.system.attributes.hp.temp} (same value: 0) + [value] : integer {Book of the Dead.system.attributes.hp.value} (62 different values) + [immunities] : array {Book of the Dead.system.attributes.immunities} + Length: min=1 max=7 + Value type: object {Book of the Dead.system.attributes.immunities.[]} + type : string {Book of the Dead.system.attributes.immunities.[].type} (14 different values) + death-effects (x88) + disease (x89) + paralyzed (x88) + poison (x89) + unconscious (x76) + precision (x13) + fire (x2) + mental (x3) + sleep (x12) + electricity (x2) + polymorph (x1) + prone (x3) + cold (x1) + critical-hits (x2) + [exceptions] : array {Book of the Dead.system.attributes.immunities.[].exceptions} + Length: min=1 max=1 + Value type: string {Book of the Dead.system.attributes.immunities.[].exceptions.[]} (same value: slashing) + [resistances] : array {Book of the Dead.system.attributes.resistances} + Length: min=1 max=6 + Value type: object {Book of the Dead.system.attributes.resistances.[]} + type : string {Book of the Dead.system.attributes.resistances.[].type} (10 different values) + cold (x16) + electricity (x8) + fire (x11) + piercing (x11) + slashing (x10) + all-damage (x11) + bludgeoning (x2) + sonic (x1) + physical (x4) + mental (x2) + value : integer {Book of the Dead.system.attributes.resistances.[].value} (5 different values) + 5 (x30) + 10 (x39) + 15 (x5) + 8 (x1) + 20 (x1) + [doubleVs] : array {Book of the Dead.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Book of the Dead.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Book of the Dead.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Book of the Dead.system.attributes.resistances.[].exceptions.[]} (6 different values) + force (x11) + ghost-touch (x10) + vitality (x10) + slashing (x2) + duskwood (x1) + cold-iron (x1) + [speed] : object {Book of the Dead.system.attributes.speed} + otherSpeeds : array {Book of the Dead.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Book of the Dead.system.attributes.speed.otherSpeeds.[]} + type : string {Book of the Dead.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x27) + climb (x7) + swim (x5) + burrow (x2) + value : integer {Book of the Dead.system.attributes.speed.otherSpeeds.[].value} (10 different values) + 20 (x3) + 30 (x7) + 40 (x6) + 60 (x6) + 25 (x12) + 50 (x1) + 10 (x1) + 15 (x1) + 80 (x2) + 35 (x2) + [special] : string {Book of the Dead.system.attributes.speed.special} (same value: ) + value : integer {Book of the Dead.system.attributes.speed.value} (11 different values) + 20 (x9) + 0 (x14) + 25 (x44) + 30 (x9) + 15 (x4) + 60 (x1) + 35 (x4) + 50 (x1) + 5 (x1) + 40 (x3) + 45 (x1) + [details] : string {Book of the Dead.system.attributes.speed.details} (9 different values) + Soulbound Gallop (x1) + freedom of movement (x1) + compression (x1) + troop movement (x1) + rigor mortis (x2) + flicker, spider climb, water walk (x1) + air walk (x4) + float (x1) + earth glide (x1) + [weaknesses] : array {Book of the Dead.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Book of the Dead.system.attributes.weaknesses.[]} + type : string {Book of the Dead.system.attributes.weaknesses.[].type} (13 different values) + cold-iron (x3) + vitality (x14) + cold (x3) + water (x1) + axe-vulnerability (x1) + fire (x9) + slashing (x8) + holy (x6) + area-damage (x2) + splash-damage (x2) + silver (x4) + bludgeoning (x2) + piercing (x1) + value : integer {Book of the Dead.system.attributes.weaknesses.[].value} (5 different values) + 5 (x20) + 10 (x26) + 2 (x2) + 20 (x2) + 15 (x6) + [hardness] : integer {Book of the Dead.system.attributes.hardness} (4 different values) + 0 (x22) + 9 (x1) + 25 (x1) + 10 (x1) + [stealth] : object {Book of the Dead.system.attributes.stealth} + details : string {Book of the Dead.system.attributes.stealth.details} (22 different values) + value : integer {Book of the Dead.system.attributes.stealth.value} (17 different values) + 6 (x2) + 22 (x1) + 7 (x3) + 32 (x1) + 25 (x1) + 13 (x2) + 11 (x1) + 12 (x3) + 35 (x1) + 18 (x1) + 30 (x1) + 38 (x1) + 8 (x2) + 5 (x1) + 10 (x1) + 40 (x1) + 20 (x2) + [emitsSound] : string {Book of the Dead.system.attributes.emitsSound} (same value: encounter) + [adjustment] : mixed + details : object {Book of the Dead.system.details} + [blurb] : string {Book of the Dead.system.details.blurb} (2 different values) + (x90) + Male variant zombie lord (x1) + [languages] : object {Book of the Dead.system.details.languages} + details : string {Book of the Dead.system.details.languages.details} (22 different values) + value : array {Book of the Dead.system.details.languages.value} + Length: min=0 max=9 + Value type: string {Book of the Dead.system.details.languages.value.[]} (20 different values) + common (x66) + necril (x65) + arboreal (x2) + fey (x5) + daemonic (x1) + diabolic (x7) + cyclops (x1) + jotun (x2) + aklo (x11) + chthonian (x6) + draconic (x4) + dwarven (x2) + sakvroth (x3) + iruxi (x1) + halfling (x1) + thalassic (x2) + elven (x2) + tien (x2) + empyrean (x1) + goblin (x1) + level : object {Book of the Dead.system.details.level} + value : integer {Book of the Dead.system.details.level.value} (22 different values) + [privateNotes] : string {Book of the Dead.system.details.privateNotes} (same value: ) + [publicNotes] : string {Book of the Dead.system.details.publicNotes} (84 different values) + publication : object {Book of the Dead.system.details.publication} + license : string {Book of the Dead.system.details.publication.license} (same value: OGL) + remaster : boolean {Book of the Dead.system.details.publication.remaster} (same value: False) + title : string {Book of the Dead.system.details.publication.title} (same value: Pathfinder Book of the Dead) + [description] : string {Book of the Dead.system.details.description} (25 different values) + [disable] : string {Book of the Dead.system.details.disable} (25 different values) + [isComplex] : boolean {Book of the Dead.system.details.isComplex} (2 different values) + False (x19) + True (x6) + [reset] : string {Book of the Dead.system.details.reset} (11 different values) +

1 day

(x10) +

1 hour

(x5) +

The haunt deactivates 1 minute after all creatures leave the area and resets immediately thereafter. If disabled, the haunt resets after 1 day. The haunt is permanently destroyed if the remains of the deceased are removed from the wall.

(x1) +

1 minute

(x1) +

The haunt deactivates 1 minute after all living creatures leave the area or after all four aurochs skulls are destroyed. After 1 hour, if at least one aurochs skull remains, the haunt reactivates.

(x1) +

The haunt deactivates 1 minute after all living creatures leave the area. After 1 hour, the haunt reactivates.

(x1) + (x2) +

The haunt deactivates when all conjured instruments are destroyed or there has been silence for 1 minute. It resets after 1 hour.

(x1) +

After 1 minute, the spirit is satiated, and the haunt deactivates as it returns to a resting state. Over the course of 1 hour, the spirit's siphoned life energy disperses and the haunt resets.

(x1) +

The spirit cyclone disperses after 1 minute and resets after 1 day.

(x1) +

If the haunt successfully damages a creature with Topple Furniture, the spirit laughs for [[/gmr 1d4 #Laughing Duration]]{1d4 rounds} as the haunt resets; each subsequent time the haunt activates, it must topple a different piece of upright furniture. If the haunt fails to damage a creature, the spirit wails in frustration and resets after pouting for [[/gmr 1d4 #Haunt Reset]]{1d4 hours}.

(x1) + [routine] : string {Book of the Dead.system.details.routine} (7 different values) + (x19) +

(3 actions) The spirit attempts to @UUID[Compendium.pf2e.actionspf2e.Item.Grapple] up to two creatures within 10 feet with a [[/r 1d20+14 #Athletics]]{+14 Athletics modifier}, then squeezes each creature it has @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], dealing @Damage[(1d10+4)[damage]] damage. The haunt doesn't apply a multiple attack penalty to the second attempt to Grapple.

(x1) +

(4 actions) For each aurochs skull disabled or destroyed, the haunt has 1 fewer action. On each action, a different aurochs moves up to 60 feet and attempts a horn Strike against a different living creature. A creature critically hit by a horn Strike also takes @Damage[2d6[bleed]] and is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].

(x1) +

(1 action) The grasping hands batter all creatures in the area, dealing @Damage[(2d6+7)[bludgeoning]] damage (@Check[reflex|dc:26|basic] save). On a critical failure, a creature is dragged partially into the earth, becoming @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] until it @UUID[Compendium.pf2e.actionspf2e.Item.Escape]{Escapes} (DC 26). If already immobilized, it's fully submerged and must hold its breath to avoid suffocation.

(x1) +

(1 action; enchantment, mental, occult) The conductor urges each creature within 30 feet to play the hazardous instrument it holds. Each creature that is compelled to play its instrument does so, and those who succeeded on their save can choose to do so. Playing the instrument, either from the haunt's routine or of a creature's own volition during an attempt to disable the haunt, deals @Damage[(1d6+3)[slashing]] damage (@Check[reflex|dc:21|basic|traits:enchantment,mental,occult] save), and the creature must attempt a @Check[performance|dc:18|traits:enchantment,mental,occult,damaging-effect] check. On a success, the conductor accepts the performance and dismisses that creature's instrument, and on a critical failure, the discordant sound and conductor's jeers deal an additional @Damage[(1d6+3)[sonic]] damage.

(x1) +

(1 action; death, divine, necromancy, void) The spirit inhales, siphoning the souls of the living and becoming more visible. Each creature within @Template[burst|distance:60]{60 feet} takes @Damage[(4d10+20)[void]] damage, with a @Check[fortitude|dc:41|traits:death,divine,necromancy,void,damaging-effect] save. If no creatures are within the area, the haunt moves up to 120 feet into the largest concentration of living creatures and then inhales.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and increases its @UUID[Compendium.pf2e.conditionitems.Item.Drained] value by 1, to a maximum of drained 4.

+

Critical Failure The creature takes double damage and increases its drained value by 2, to a maximum of drained 4. If the creature was already drained 4, it dies.

(x1) +

(3 actions) The spirit cyclone uses 3 actions to move, traveling up to 30 feet with each action and dealing @Damage[(2d10+13)[void]] damage to each creature in its path (@Check[reflex|dc:32|basic] save). A creature needs to attempt only one save during the cyclone's movement, even if the cyclone moves over its space more than once. On a critical failure, a creature is swept up into the cyclone, becoming @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] (@UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 32). A creature grabbed by the cyclone moves along with the cyclone and takes @Damage[(1d10+6)[void]] damage at their beginning of its turn, and it must attempt a Reflex save against the cyclone on the cyclone's turn, no matter where the cyclone moves. A creature that successfully Escapes from the cyclone falls from a height of [[/r {1d12*5} #Falling Distance]]{1d12 x 5 feet}.

(x1) + [initiative] : object {Book of the Dead.system.initiative} + statistic : string {Book of the Dead.system.initiative.statistic} (same value: perception) + [perception] : object {Book of the Dead.system.perception} + details : string {Book of the Dead.system.perception.details} (10 different values) + (x79) + snow vision (x1) + corpse scent (imprecise) (x1) + breathsense (precise) 60 feet (x2) + sand vision (x1) + sense visitors (x1) + sense murderer (x2) + sense companion (x2) + lair sense (x1) + smoke vision (x1) + mod : integer {Book of the Dead.system.perception.mod} (31 different values) + senses : array {Book of the Dead.system.perception.senses} + Length: min=1 max=3 + Value type: object {Book of the Dead.system.perception.senses.[]} + type : string {Book of the Dead.system.perception.senses.[].type} (7 different values) + darkvision (x85) + lifesense (x17) + scent (x6) + greater-darkvision (x6) + thoughtsense (x3) + wavesense (x1) + tremorsense (x1) + [acuity] : string {Book of the Dead.system.perception.senses.[].acuity} (2 different values) + precise (x18) + imprecise (x10) + [range] : integer {Book of the Dead.system.perception.senses.[].range} (4 different values) + 60 (x17) + 30 (x6) + 200 (x1) + 100 (x4) + [resources] : object {Book of the Dead.system.resources} + [focus] : object {Book of the Dead.system.resources.focus} + max : integer {Book of the Dead.system.resources.focus.max} (3 different values) + 1 (x2) + 2 (x3) + 3 (x3) + value : integer {Book of the Dead.system.resources.focus.value} (3 different values) + 1 (x2) + 2 (x3) + 3 (x3) + saves : object {Book of the Dead.system.saves} + fortitude : object {Book of the Dead.system.saves.fortitude} + saveDetail : string {Book of the Dead.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Book of the Dead.system.saves.fortitude.value} (29 different values) + reflex : object {Book of the Dead.system.saves.reflex} + saveDetail : string {Book of the Dead.system.saves.reflex.saveDetail} (same value: ) + value : integer {Book of the Dead.system.saves.reflex.value} (32 different values) + will : object {Book of the Dead.system.saves.will} + saveDetail : string {Book of the Dead.system.saves.will.saveDetail} (same value: ) + value : integer {Book of the Dead.system.saves.will.value} (32 different values) + [skills] : object {Book of the Dead.system.skills} + [acrobatics] : object {Book of the Dead.system.skills.acrobatics} + base : integer {Book of the Dead.system.skills.acrobatics.base} (26 different values) + [special] : array {Book of the Dead.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Book of the Dead.system.skills.acrobatics.special.[]} + base : integer {Book of the Dead.system.skills.acrobatics.special.[].base} (3 different values) + 21 (x1) + 9 (x1) + 14 (x1) + label : string {Book of the Dead.system.skills.acrobatics.special.[].label} (2 different values) + to Maneuver in Flight (x2) + to Manuver in Flight (x1) + predicate : array {Book of the Dead.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Book of the Dead.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) + [athletics] : object {Book of the Dead.system.skills.athletics} + base : integer {Book of the Dead.system.skills.athletics.base} (29 different values) + [special] : array {Book of the Dead.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Book of the Dead.system.skills.athletics.special.[]} + base : integer {Book of the Dead.system.skills.athletics.special.[].base} (4 different values) + 21 (x1) + 11 (x1) + 16 (x1) + 4 (x1) + label : string {Book of the Dead.system.skills.athletics.special.[].label} (4 different values) + to Disarm (x1) + to Swim (x1) + to Grapple (x1) + when jumping (x1) + predicate : array {Book of the Dead.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {Book of the Dead.system.skills.athletics.special.[].predicate.[]} (2 different values) + action:swim (x1) + action:grapple (x1) + object {Book of the Dead.system.skills.athletics.special.[].predicate.[]} + or : array {Book of the Dead.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Book of the Dead.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:long-jump (x1) + action:high-jump (x1) + [arcana] : object {Book of the Dead.system.skills.arcana} + base : integer {Book of the Dead.system.skills.arcana.base} (9 different values) + 20 (x1) + 30 (x1) + 31 (x1) + 23 (x2) + 36 (x1) + 34 (x1) + 14 (x1) + 27 (x1) + 29 (x1) + [deception] : object {Book of the Dead.system.skills.deception} + base : integer {Book of the Dead.system.skills.deception.base} (16 different values) + 22 (x1) + 14 (x5) + 16 (x1) + 15 (x1) + 31 (x2) + 18 (x4) + 26 (x1) + 6 (x1) + 13 (x1) + 9 (x2) + 25 (x2) + 27 (x1) + 30 (x1) + 35 (x1) + 8 (x1) + 24 (x1) + [nature] : object {Book of the Dead.system.skills.nature} + base : integer {Book of the Dead.system.skills.nature.base} (3 different values) + 24 (x2) + 33 (x1) + 18 (x1) + [survival] : object {Book of the Dead.system.skills.survival} + base : integer {Book of the Dead.system.skills.survival.base} (9 different values) + 22 (x2) + 17 (x1) + 11 (x1) + 7 (x1) + 23 (x2) + 31 (x2) + 5 (x1) + 3 (x1) + 21 (x1) + [special] : array {Book of the Dead.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Book of the Dead.system.skills.survival.special.[]} + base : integer {Book of the Dead.system.skills.survival.special.[].base} (same value: 21) + label : string {Book of the Dead.system.skills.survival.special.[].label} (same value: to track anyone involved in the desecration that created them) + predicate : array {Book of the Dead.system.skills.survival.special.[].predicate} + Length: min=2 max=2 + Value type: string {Book of the Dead.system.skills.survival.special.[].predicate.[]} (2 different values) + involved-in-creation (x1) + action:track (x1) + [diplomacy] : object {Book of the Dead.system.skills.diplomacy} + base : integer {Book of the Dead.system.skills.diplomacy.base} (9 different values) + 14 (x2) + 9 (x1) + 15 (x1) + 12 (x1) + 18 (x1) + 24 (x2) + 31 (x1) + 11 (x1) + 35 (x1) + [stealth] : object {Book of the Dead.system.skills.stealth} + base : integer {Book of the Dead.system.skills.stealth.base} (25 different values) + [thievery] : object {Book of the Dead.system.skills.thievery} + base : integer {Book of the Dead.system.skills.thievery.base} (4 different values) + 14 (x1) + 16 (x1) + 27 (x1) + 20 (x1) + [intimidation] : object {Book of the Dead.system.skills.intimidation} + base : integer {Book of the Dead.system.skills.intimidation.base} (22 different values) + [special] : array {Book of the Dead.system.skills.intimidation.special} + Length: min=1 max=1 + Value type: object {Book of the Dead.system.skills.intimidation.special.[]} + base : integer {Book of the Dead.system.skills.intimidation.special.[].base} (2 different values) + 31 (x1) + 14 (x1) + label : string {Book of the Dead.system.skills.intimidation.special.[].label} (2 different values) + when skinless (x1) + to Demoralize (x1) + predicate : array {Book of the Dead.system.skills.intimidation.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Book of the Dead.system.skills.intimidation.special.[].predicate.[]} + not : string {Book of the Dead.system.skills.intimidation.special.[].predicate.[].not} (same value: wear-skin) + string {Book of the Dead.system.skills.intimidation.special.[].predicate.[]} (same value: action:demoralize) + [religion] : object {Book of the Dead.system.skills.religion} + base : integer {Book of the Dead.system.skills.religion.base} (16 different values) + 18 (x1) + 11 (x1) + 19 (x1) + 14 (x1) + 17 (x3) + 16 (x1) + 24 (x2) + 13 (x3) + 25 (x1) + 21 (x1) + 27 (x2) + 36 (x1) + 22 (x1) + 34 (x1) + 29 (x1) + 32 (x1) + [society] : object {Book of the Dead.system.skills.society} + base : integer {Book of the Dead.system.skills.society.base} (6 different values) + 21 (x1) + 25 (x1) + 20 (x1) + 23 (x2) + 28 (x1) + 9 (x1) + [occultism] : object {Book of the Dead.system.skills.occultism} + base : integer {Book of the Dead.system.skills.occultism.base} (10 different values) + 8 (x1) + 12 (x1) + 30 (x1) + 17 (x1) + 25 (x1) + 28 (x1) + 13 (x2) + 18 (x1) + 36 (x1) + 23 (x1) + [performance] : object {Book of the Dead.system.skills.performance} + base : integer {Book of the Dead.system.skills.performance.base} (3 different values) + 13 (x1) + 20 (x1) + 11 (x1) + [crafting] : object {Book of the Dead.system.skills.crafting} + base : integer {Book of the Dead.system.skills.crafting.base} (6 different values) + 29 (x1) + 14 (x1) + 13 (x1) + 22 (x1) + 38 (x1) + 26 (x1) + [note] : string {Book of the Dead.system.skills.crafting.note} (2 different values) + can craft magical items (x1) + can craft magic items (x1) + [medicine] : object {Book of the Dead.system.skills.medicine} + base : integer {Book of the Dead.system.skills.medicine.base} (same value: 15) + traits : object {Book of the Dead.system.traits} + rarity : string {Book of the Dead.system.traits.rarity} (4 different values) + common (x75) + uncommon (x24) + rare (x16) + unique (x1) + size : object {Book of the Dead.system.traits.size} + value : string {Book of the Dead.system.traits.size.value} (6 different values) + lg (x6) + med (x86) + huge (x9) + tiny (x4) + sm (x7) + grg (x4) + value : array {Book of the Dead.system.traits.value} + Length: min=0 max=7 + Value type: string {Book of the Dead.system.traits.value.[]} (33 different values) + [creatureType] : string {Book of the Dead.system.creatureType} (same value: ) + [statusEffects] : array<> {Book of the Dead.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Book of the Dead.system.spellcasting} + rituals : object {Book of the Dead.system.spellcasting.rituals} + dc : integer {Book of the Dead.system.spellcasting.rituals.dc} (same value: 41) + type : string {Book of the Dead.type} (2 different values) + npc (x91) + hazard (x25) + [prototypeToken] : object {Book of the Dead.prototypeToken} + name : string {Book of the Dead.prototypeToken.name} (same value: Tormented) \ No newline at end of file diff --git a/output/pf2e/packs/Bounties.txt b/output/pf2e/packs/Bounties.txt new file mode 100644 index 0000000..b2a91c9 --- /dev/null +++ b/output/pf2e/packs/Bounties.txt @@ -0,0 +1,457 @@ +Bounties +Different values: 4 +===================================== +object {Bounties} + _id : string {Bounties._id} (all different values) + folder : string {Bounties.folder} (same value: hFauXG44K375sJNP) + img : string {Bounties.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x1) + systems/pf2e/icons/default-icons/npc.svg (x3) + items : array {Bounties.items} + Length: min=1 max=12 + Value type: object {Bounties.items.[]} + _id : string {Bounties.items.[]._id} (25 different values) + img : string {Bounties.items.[].img} (11 different values) + systems/pf2e/icons/actions/Reaction.webp (x1) + systems/pf2e/icons/default-icons/equipment.svg (x1) + systems/pf2e/icons/default-icons/melee.svg (x6) + systems/pf2e/icons/actions/Passive.webp (x10) + systems/pf2e/icons/actions/TwoActions.webp (x1) + systems/pf2e/icons/equipment/weapons/dagger.webp (x1) + icons/weapons/swords/sword-guard-purple.webp (x1) + icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1) + systems/pf2e/icons/conditions/slowed.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x1) + icons/equipment/waist/belt-buckle-spiked--leather-red.webp (x1) + name : string {Bounties.items.[].name} (17 different values) + Emotional Outburst (x1) + Ribbon Collar (x1) + Jaws (x2) + Sense Companion (x2) + Stench (x2) + Void Healing (x3) + Feral Leap (x1) + Dagger (x3) + Shortsword (x2) + Leather Armor (x1) + Slowed (x1) + Fist (x1) + Slow (x1) + Sneak Attack (x1) + Sudden Surge (x1) + Spiked Collar (x1) + Betray the Living (x1) + sort : integer {Bounties.items.[].sort} (13 different values) + 0 (x1) + 100000 (x3) + 200000 (x3) + 300000 (x3) + 400000 (x3) + 500000 (x3) + 600000 (x3) + 700000 (x1) + 800000 (x1) + 900000 (x1) + 1000000 (x1) + 1100000 (x1) + 1200000 (x1) + system : object {Bounties.items.[].system} + [actionType] : object {Bounties.items.[].system.actionType} + value : string {Bounties.items.[].system.actionType.value} (all different values) + [actions] : object {Bounties.items.[].system.actions} + [value] : integer {Bounties.items.[].system.actions.value} (same value: 2) + [category] : string {Bounties.items.[].system.category} (6 different values) + interaction (x2) + defensive (x6) + offensive (x4) + simple (x1) + martial (x1) + light (x1) + description : object {Bounties.items.[].system.description} + value : string {Bounties.items.[].system.description.value} (16 different values) +

Trigger A living creature enters the area of the haunt

+

Effect Averlace roars in anger or denial. All creatures within 30 feet must succeed at a @Check[fortitude|dc:18] save or take @Damage[3d6[mental]] damage and @Damage[3d6[sonic]] damage. On a failure, they are @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} for 1 hour (@UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on critical failure).

(x1) + (x8) +

Denufair knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.

(x1) +

10 feet. A creature entering the aura or starting its turn in the aura must succeed at a @Check[fortitude|dc:13] save or become @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

(x3) +

Denufair jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws Strike.

(x1) +

This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.

(x1) +

These blades come in a variety of shapes and styles, but they are typically 2 feet long.

(x1) +

A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.

(x1) +

You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn.

(x1) +

Dorenea is permanently @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} and can't use reactions.

(x1) +

Dorenea zombie deals an additional 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.

(x1) +

Trigger Dorenea's turn begins

+
+

Effect Dorenea has a sudden burst of speed. They are @UUID[Compendium.pf2e.conditionitems.Item.Quickened] this turn and can use the extra action only to Stride or Strike. If Dorenea's first action this turn is a melee Strike, the target is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] against the attack.

+

Dorenea can't use Sudden Surge for [[/gmr 1d4 #Recharge]]{1d4 rounds}.

(x1) +

Pups knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.

(x1) +

10 feet. A creature entering the aura or starting its turn in the aura must succeed at a @Check[fortitude|dc:14] save or become @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

(x1) +

Pups' Strikes deal 1d4 additional damage to living creatures.

(x1) + publication : object {Bounties.items.[].system.publication} + license : string {Bounties.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Bounties.items.[].system.publication.remaster} (same value: False) + title : string {Bounties.items.[].system.publication.title} (all different values) + rules : ###FoundryRulesObject### + [slug] : string {Bounties.items.[].system.slug} (6 different values) + negative-healing (x3) + dagger (x1) + shortsword (x1) + leather-armor (x1) + slowed (x1) + sneak-attack (x1) + [traits] : object {Bounties.items.[].system.traits} + rarity : string {Bounties.items.[].system.traits.rarity} (same value: common) + value : array {Bounties.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {Bounties.items.[].system.traits.value.[]} (11 different values) + finesse (x3) + reach-0 (x1) + unarmed (x3) + detection (x2) + occult (x2) + aura (x2) + olfactory (x2) + move (x1) + agile (x5) + thrown-10 (x2) + versatile-s (x5) + [baseItem] : string {Bounties.items.[].system.baseItem} (3 different values) + dagger (x1) + shortsword (x1) + leather-armor (x1) + [bulk] : object {Bounties.items.[].system.bulk} + value : mixed + integer {Bounties.items.[].system.bulk.value} (2 different values) + 0 (x2) + 1 (x1) + float {Bounties.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Bounties.items.[].system.equipped} + carryType : string {Bounties.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Bounties.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {Bounties.items.[].system.equipped.inSlot} (same value: False) + [hardness] : integer {Bounties.items.[].system.hardness} (same value: 0) + [hp] : object {Bounties.items.[].system.hp} + max : integer {Bounties.items.[].system.hp.max} (same value: 0) + value : integer {Bounties.items.[].system.hp.value} (same value: 0) + [level] : object {Bounties.items.[].system.level} + value : integer {Bounties.items.[].system.level.value} (same value: 0) + [material] : object {Bounties.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Bounties.items.[].system.price} + value : object {Bounties.items.[].system.price.value} + [sp] : integer {Bounties.items.[].system.price.value.sp} (2 different values) + 2 (x1) + 9 (x1) + [gp] : integer {Bounties.items.[].system.price.value.gp} (same value: 2) + [quantity] : integer {Bounties.items.[].system.quantity} (2 different values) + 1 (x4) + 6 (x1) + [size] : string {Bounties.items.[].system.size} (2 different values) + tiny (x1) + med (x4) + [usage] : object {Bounties.items.[].system.usage} + value : string {Bounties.items.[].system.usage.value} (same value: held-in-one-hand) + [attack] : object {Bounties.items.[].system.attack} + value : string {Bounties.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Bounties.items.[].system.attackEffects} + custom : string {Bounties.items.[].system.attackEffects.custom} (same value: ) + value : array<> {Bounties.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [bonus] : object {Bounties.items.[].system.bonus} + value : integer {Bounties.items.[].system.bonus.value} (5 different values) + 8 (x1) + 0 (x2) + 14 (x3) + 13 (x1) + 9 (x1) + [damageRolls] : object {Bounties.items.[].system.damageRolls} + [cbodj5vn7dewriq7xvct] : object {Bounties.items.[].system.damageRolls.cbodj5vn7dewriq7xvct} + damage : string {Bounties.items.[].system.damageRolls.cbodj5vn7dewriq7xvct.damage} (same value: 1d4) + damageType : string {Bounties.items.[].system.damageRolls.cbodj5vn7dewriq7xvct.damageType} (same value: piercing) + [mvbfxShAZVEVMNk7] : object {Bounties.items.[].system.damageRolls.mvbfxShAZVEVMNk7} + damage : string {Bounties.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damage} (same value: 1d6+9) + damageType : string {Bounties.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damageType} (same value: piercing) + [Ad9p9lKbDM0juxHV] : object {Bounties.items.[].system.damageRolls.Ad9p9lKbDM0juxHV} + damage : string {Bounties.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damage} (same value: 1d4+9) + damageType : string {Bounties.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damageType} (same value: piercing) + [h5UWXaz4bhnqeZT2] : object {Bounties.items.[].system.damageRolls.h5UWXaz4bhnqeZT2} + damage : string {Bounties.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damage} (same value: 1d8+7) + damageType : string {Bounties.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damageType} (same value: bludgeoning) + [SoJEF6D1JZOyWUhP] : object {Bounties.items.[].system.damageRolls.SoJEF6D1JZOyWUhP} + damage : string {Bounties.items.[].system.damageRolls.SoJEF6D1JZOyWUhP.damage} (same value: 1d4+9) + damageType : string {Bounties.items.[].system.damageRolls.SoJEF6D1JZOyWUhP.damageType} (same value: piercing) + T0hA6wBJPANk4HGf : object {Bounties.items.[].system.damageRolls.T0hA6wBJPANk4HGf} + damage : string {Bounties.items.[].system.damageRolls.T0hA6wBJPANk4HGf.damage} (same value: 1d6+2) + damageType : string {Bounties.items.[].system.damageRolls.T0hA6wBJPANk4HGf.damageType} (same value: piercing) + [weaponType] : object {Bounties.items.[].system.weaponType} + value : string {Bounties.items.[].system.weaponType.value} (2 different values) + melee (x5) + ranged (x1) + [bonusDamage] : object {Bounties.items.[].system.bonusDamage} + value : integer {Bounties.items.[].system.bonusDamage.value} (same value: 0) + [damage] : object {Bounties.items.[].system.damage} + damageType : string {Bounties.items.[].system.damage.damageType} (same value: piercing) + dice : integer {Bounties.items.[].system.damage.dice} (same value: 1) + die : string {Bounties.items.[].system.damage.die} (2 different values) + d4 (x1) + d6 (x1) + [group] : string {Bounties.items.[].system.group} (3 different values) + knife (x1) + sword (x1) + leather (x1) + [range] : mixed + [reload] : object {Bounties.items.[].system.reload} + value : string {Bounties.items.[].system.reload.value} (2 different values) + - (x1) + (x1) + [runes] : object {Bounties.items.[].system.runes} + potency : integer {Bounties.items.[].system.runes.potency} (same value: 0) + property : array<> {Bounties.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Bounties.items.[].system.runes.striking} (same value: 0) + resilient : integer {Bounties.items.[].system.runes.resilient} (same value: 0) + [splashDamage] : object {Bounties.items.[].system.splashDamage} + value : integer {Bounties.items.[].system.splashDamage.value} (same value: 0) + [acBonus] : integer {Bounties.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {Bounties.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Bounties.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {Bounties.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Bounties.items.[].system.strength} (same value: 0) + [duration] : object {Bounties.items.[].system.duration} + value : integer {Bounties.items.[].system.duration.value} (same value: 0) + [overrides] : array<> {Bounties.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Bounties.items.[].system.references} + children : array<> {Bounties.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Bounties.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Bounties.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Bounties.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Bounties.items.[].system.value} + isValued : boolean {Bounties.items.[].system.value.isValued} (same value: True) + value : integer {Bounties.items.[].system.value.value} (same value: 1) + type : string {Bounties.items.[].type} (6 different values) + action (x13) + equipment (x2) + melee (x6) + weapon (x2) + armor (x1) + condition (x1) + [_stats] : object {Bounties.items.[]._stats} + compendiumSource : string {Bounties.items.[]._stats.compendiumSource} (6 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3) + Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x1) + Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x1) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1) + Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x1) + [flags] : object {Bounties.items.[].flags} + pf2e : object {Bounties.items.[].flags.pf2e} + linkedWeapon : string {Bounties.items.[].flags.pf2e.linkedWeapon} (2 different values) + ZMD2EPgF9Gt7yBx9 (x1) + sQAZaMnLlIELcrm0 (x2) + name : string {Bounties.name} (all different values) + system : object {Bounties.system} + attributes : object {Bounties.system.attributes} + ac : object {Bounties.system.attributes.ac} + value : integer {Bounties.system.attributes.ac.value} (all different values) + details : string {Bounties.system.attributes.ac.details} (same value: ) + [emitsSound] : string {Bounties.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Bounties.system.attributes.hardness} (same value: 0) + hp : object {Bounties.system.attributes.hp} + details : string {Bounties.system.attributes.hp.details} (2 different values) + (x1) + void healing (x3) + max : integer {Bounties.system.attributes.hp.max} (all different values) + temp : integer {Bounties.system.attributes.hp.temp} (same value: 0) + value : integer {Bounties.system.attributes.hp.value} (all different values) + [stealth] : object {Bounties.system.attributes.stealth} + details : string {Bounties.system.attributes.stealth.details} (same value:

to notice a thickening in the fog and hear a whispered voice asking "is Garmon safe?"

) + value : integer {Bounties.system.attributes.stealth.value} (same value: 13) + allSaves : object {Bounties.system.attributes.allSaves} + value : string {Bounties.system.attributes.allSaves.value} (same value: ) + immunities : array {Bounties.system.attributes.immunities} + Length: min=5 max=5 + Value type: object {Bounties.system.attributes.immunities.[]} + type : string {Bounties.system.attributes.immunities.[].type} (6 different values) + death-effects (x3) + disease (x3) + paralyzed (x3) + poison (x3) + sleep (x2) + unconscious (x1) + speed : object {Bounties.system.attributes.speed} + otherSpeeds : array<> {Bounties.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + special : string {Bounties.system.attributes.speed.special} (same value: ) + value : integer {Bounties.system.attributes.speed.value} (2 different values) + 40 (x1) + 30 (x2) + [weaknesses] : array {Bounties.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {Bounties.system.attributes.weaknesses.[]} + type : string {Bounties.system.attributes.weaknesses.[].type} (2 different values) + vitality (x1) + slashing (x1) + value : integer {Bounties.system.attributes.weaknesses.[].value} (same value: 5) + [creatureType] : string {Bounties.system.creatureType} (same value: ) + details : object {Bounties.system.details} + [description] : string {Bounties.system.details.description} (same value:

Averlace's lingering sentiment wards her mentor's remains and her own.

) + [disable] : string {Bounties.system.details.disable} (same value:

@Check[religion|dc:18] (trained) to exorcise the haunt, or @Check[deception|dc:20] or Diplomacy to convincingly say Garmon is "safe"

) + [isComplex] : boolean {Bounties.system.details.isComplex} (same value: False) + level : object {Bounties.system.details.level} + value : integer {Bounties.system.details.level.value} (3 different values) + 5 (x2) + -1 (x1) + 1 (x1) + publication : object {Bounties.system.details.publication} + license : string {Bounties.system.details.publication.license} (same value: OGL) + remaster : boolean {Bounties.system.details.publication.remaster} (same value: False) + title : string {Bounties.system.details.publication.title} (same value: Pathfinder Bounty #21: Against the Unliving) + [reset] : string {Bounties.system.details.reset} (same value:

The haunt resets every night at midnight until the skeletal soldiers risen from Garmon and Averlace are destroyed.

) + [routine] : string {Bounties.system.details.routine} (same value: ) + blurb : string {Bounties.system.details.blurb} (3 different values) + Variant predatory rabbit (x1) + Variant withered (x1) + Variant scorned hound (x1) + languages : object {Bounties.system.details.languages} + details : string {Bounties.system.details.languages.details} (2 different values) + can't speak any language (x1) + (x2) + value : array {Bounties.system.details.languages.value} + Length: min=0 max=2 + Value type: string {Bounties.system.details.languages.value.[]} (2 different values) + common (x2) + necril (x2) + privateNotes : string {Bounties.system.details.privateNotes} (same value: ) + publicNotes : string {Bounties.system.details.publicNotes} (2 different values) +

Bonds of loyalty that endure beyond death reanimate pets to crawl from their graves within days of dying, returning to the side of their past owners, family, or pack. Unfortunately, death irrevocably changes a risen pet. They return as aggressive, predatory beasts, difficult to control and easy to anger. Even the most friendly and docile of pets becomes sadistic and violent in undeath—fixating first on those it views as competition for the attention of its owners. When a risen pet is jilted, rebuffed, or offended by its owner, it turns on them.

(x2) +

Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.

(x1) + saves : object {Bounties.system.saves} + fortitude : object {Bounties.system.saves.fortitude} + saveDetail : string {Bounties.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Bounties.system.saves.fortitude.value} (all different values) + reflex : object {Bounties.system.saves.reflex} + saveDetail : string {Bounties.system.saves.reflex.saveDetail} (same value: ) + value : integer {Bounties.system.saves.reflex.value} (all different values) + will : object {Bounties.system.saves.will} + saveDetail : string {Bounties.system.saves.will.saveDetail} (same value: ) + value : integer {Bounties.system.saves.will.value} (all different values) + [statusEffects] : array<> {Bounties.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Bounties.system.traits} + rarity : string {Bounties.system.traits.rarity} (same value: unique) + size : object {Bounties.system.traits.size} + value : string {Bounties.system.traits.size.value} (3 different values) + med (x2) + tiny (x1) + sm (x1) + value : array {Bounties.system.traits.value} + Length: min=1 max=4 + Value type: string {Bounties.system.traits.value.[]} (6 different values) + haunt (x1) + chaotic (x2) + undead (x3) + evil (x1) + unholy (x1) + zombie (x1) + abilities : object {Bounties.system.abilities} + cha : object {Bounties.system.abilities.cha} + mod : integer {Bounties.system.abilities.cha.mod} (2 different values) + -1 (x2) + 0 (x1) + con : object {Bounties.system.abilities.con} + mod : integer {Bounties.system.abilities.con.mod} (2 different values) + 2 (x2) + 4 (x1) + dex : object {Bounties.system.abilities.dex} + mod : integer {Bounties.system.abilities.dex.mod} (2 different values) + 4 (x2) + 2 (x1) + int : object {Bounties.system.abilities.int} + mod : integer {Bounties.system.abilities.int.mod} (3 different values) + -1 (x1) + 0 (x1) + -4 (x1) + str : object {Bounties.system.abilities.str} + mod : integer {Bounties.system.abilities.str.mod} (3 different values) + 0 (x1) + 5 (x1) + 4 (x1) + wis : object {Bounties.system.abilities.wis} + mod : integer {Bounties.system.abilities.wis.mod} (2 different values) + 1 (x1) + 2 (x2) + initiative : object {Bounties.system.initiative} + statistic : string {Bounties.system.initiative.statistic} (same value: perception) + perception : object {Bounties.system.perception} + details : string {Bounties.system.perception.details} (2 different values) + sense companion (x2) + (x1) + mod : integer {Bounties.system.perception.mod} (3 different values) + 5 (x1) + 11 (x1) + 7 (x1) + senses : array {Bounties.system.perception.senses} + Length: min=1 max=2 + Value type: object {Bounties.system.perception.senses.[]} + type : string {Bounties.system.perception.senses.[].type} (2 different values) + darkvision (x3) + scent (x1) + acuity : string {Bounties.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {Bounties.system.perception.senses.[].range} (same value: 30) + resources : object {Bounties.system.resources} + skills : object {Bounties.system.skills} + [acrobatics] : object {Bounties.system.skills.acrobatics} + base : integer {Bounties.system.skills.acrobatics.base} (2 different values) + 6 (x1) + 5 (x1) + athletics : object {Bounties.system.skills.athletics} + base : integer {Bounties.system.skills.athletics.base} (3 different values) + 2 (x1) + 14 (x1) + 7 (x1) + [special] : array {Bounties.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Bounties.system.skills.athletics.special.[]} + base : integer {Bounties.system.skills.athletics.special.[].base} (same value: 4) + label : string {Bounties.system.skills.athletics.special.[].label} (same value: when jumping) + predicate : array {Bounties.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {Bounties.system.skills.athletics.special.[].predicate.[]} + or : array {Bounties.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Bounties.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:long-jump (x1) + action:high-jump (x1) + stealth : object {Bounties.system.skills.stealth} + base : integer {Bounties.system.skills.stealth.base} (3 different values) + 6 (x1) + 13 (x1) + 5 (x1) + [deception] : object {Bounties.system.skills.deception} + base : integer {Bounties.system.skills.deception.base} (same value: 9) + [intimidation] : object {Bounties.system.skills.intimidation} + base : integer {Bounties.system.skills.intimidation.base} (same value: 9) + survival : object {Bounties.system.skills.survival} + base : integer {Bounties.system.skills.survival.base} (same value: 5) + type : string {Bounties.type} (2 different values) + hazard (x1) + npc (x3) \ No newline at end of file diff --git a/output/pf2e/packs/Bounty Hunter.txt b/output/pf2e/packs/Bounty Hunter.txt new file mode 100644 index 0000000..ac88efc --- /dev/null +++ b/output/pf2e/packs/Bounty Hunter.txt @@ -0,0 +1,44 @@ +Bounty Hunter +Different values: 4 +===================================== +object {Bounty Hunter} + _id : string {Bounty Hunter._id} (all different values) + folder : string {Bounty Hunter.folder} (same value: JWly0XSuudv3BkAo) + img : string {Bounty Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Bounty Hunter.name} (all different values) + system : object {Bounty Hunter.system} + actionType : object {Bounty Hunter.system.actionType} + value : string {Bounty Hunter.system.actionType.value} (2 different values) + passive (x3) + reaction (x1) + actions : object {Bounty Hunter.system.actions} + [value] : mixed + category : string {Bounty Hunter.system.category} (same value: class) + description : object {Bounty Hunter.system.description} + value : string {Bounty Hunter.system.description.value} (all different values) + level : object {Bounty Hunter.system.level} + value : integer {Bounty Hunter.system.level.value} (3 different values) + 2 (x1) + 8 (x1) + 4 (x2) + prerequisites : object {Bounty Hunter.system.prerequisites} + value : array {Bounty Hunter.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Bounty Hunter.system.prerequisites.value.[]} + value : string {Bounty Hunter.system.prerequisites.value.[].value} (2 different values) + trained in Survival (x1) + Bounty Hunter Dedication (x3) + publication : object {Bounty Hunter.system.publication} + license : string {Bounty Hunter.system.publication.license} (same value: ORC) + remaster : boolean {Bounty Hunter.system.publication.remaster} (same value: True) + title : string {Bounty Hunter.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Bounty Hunter.system.traits} + rarity : string {Bounty Hunter.system.traits.rarity} (same value: common) + value : array {Bounty Hunter.system.traits.value} + Length: min=1 max=2 + Value type: string {Bounty Hunter.system.traits.value.[]} (3 different values) + archetype (x4) + dedication (x1) + exploration (x1) + type : string {Bounty Hunter.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Bright Lion.txt b/output/pf2e/packs/Bright Lion.txt new file mode 100644 index 0000000..20bf94d --- /dev/null +++ b/output/pf2e/packs/Bright Lion.txt @@ -0,0 +1,59 @@ +Bright Lion +Different values: 8 +===================================== +object {Bright Lion} + _id : string {Bright Lion._id} (all different values) + folder : string {Bright Lion.folder} (same value: JpxXSBpqx0ci7aVd) + img : string {Bright Lion.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Bright Lion.name} (all different values) + system : object {Bright Lion.system} + actionType : object {Bright Lion.system.actionType} + value : string {Bright Lion.system.actionType.value} (same value: passive) + actions : object {Bright Lion.system.actions} + [value] : mixed + category : string {Bright Lion.system.category} (same value: class) + description : object {Bright Lion.system.description} + value : string {Bright Lion.system.description.value} (all different values) + level : object {Bright Lion.system.level} + value : integer {Bright Lion.system.level.value} (5 different values) + 4 (x3) + 2 (x1) + 8 (x2) + 12 (x1) + 6 (x1) + [maxTakable] : mixed + prerequisites : object {Bright Lion.system.prerequisites} + value : array {Bright Lion.system.prerequisites.value} + Length: min=1 max=4 + Value type: object {Bright Lion.system.prerequisites.value.[]} + value : string {Bright Lion.system.prerequisites.value.[].value} (7 different values) + Bright Lion Dedication (x5) + member of the Bright Lions (x1) + not a worshipper of Walkena (x1) + trained in Stealth (x1) + Bright Lion Background (x1) + Blessing of the Sun Gods (x1) + Lion's Might (x1) + publication : object {Bright Lion.system.publication} + license : string {Bright Lion.system.publication.license} (same value: OGL) + remaster : boolean {Bright Lion.system.publication.remaster} (same value: False) + title : string {Bright Lion.system.publication.title} (2 different values) + Pathfinder #172: Secrets of the Temple-City (x4) + Pathfinder Lost Omens Legends (x4) + rules : ###FoundryRulesObject### + [subfeatures] : object {Bright Lion.system.subfeatures} + proficiencies : object {Bright Lion.system.subfeatures.proficiencies} + spellcasting : object {Bright Lion.system.subfeatures.proficiencies.spellcasting} + rank : integer {Bright Lion.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + traits : object {Bright Lion.system.traits} + rarity : string {Bright Lion.system.traits.rarity} (2 different values) + common (x7) + uncommon (x1) + value : array {Bright Lion.system.traits.value} + Length: min=1 max=2 + Value type: string {Bright Lion.system.traits.value.[]} (2 different values) + archetype (x8) + dedication (x1) + [selected] : object {Bright Lion.system.traits.selected} + archetype : string {Bright Lion.system.traits.selected.archetype} (same value: Archetype) + type : string {Bright Lion.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Broken Chain.txt b/output/pf2e/packs/Broken Chain.txt new file mode 100644 index 0000000..0518d43 --- /dev/null +++ b/output/pf2e/packs/Broken Chain.txt @@ -0,0 +1,67 @@ +Broken Chain +Different values: 15 +===================================== +object {Broken Chain} + _id : string {Broken Chain._id} (all different values) + folder : string {Broken Chain.folder} (same value: 5EPmB6Odj8AagJA9) + img : string {Broken Chain.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Broken Chain.name} (all different values) + system : object {Broken Chain.system} + actionType : object {Broken Chain.system.actionType} + value : string {Broken Chain.system.actionType.value} (3 different values) + passive (x8) + action (x6) + reaction (x1) + actions : object {Broken Chain.system.actions} + [value] : integer {Broken Chain.system.actions.value} (3 different values) + 2 (x3) + 3 (x1) + 1 (x2) + category : string {Broken Chain.system.category} (same value: class) + description : object {Broken Chain.system.description} + value : string {Broken Chain.system.description.value} (all different values) + level : object {Broken Chain.system.level} + value : integer {Broken Chain.system.level.value} (5 different values) + 14 (x5) + 20 (x1) + 16 (x5) + 12 (x1) + 18 (x3) + prerequisites : object {Broken Chain.system.prerequisites} + value : array {Broken Chain.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Broken Chain.system.prerequisites.value.[]} + value : string {Broken Chain.system.prerequisites.value.[].value} (same value: Broken Chain Dedication) + publication : object {Broken Chain.system.publication} + license : string {Broken Chain.system.publication.license} (same value: ORC) + remaster : boolean {Broken Chain.system.publication.remaster} (same value: True) + title : string {Broken Chain.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Broken Chain.system.traits} + rarity : string {Broken Chain.system.traits.rarity} (2 different values) + common (x14) + uncommon (x1) + value : array {Broken Chain.system.traits.value} + Length: min=1 max=5 + Value type: string {Broken Chain.system.traits.value.[]} (11 different values) + mythic (x15) + concentrate (x1) + auditory (x5) + emotion (x1) + linguistic (x4) + mental (x2) + destiny (x1) + sonic (x1) + death (x1) + incapacitation (x1) + flourish (x1) + otherTags : array {Broken Chain.system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Broken Chain.system.traits.otherTags.[]} (same value: broken-chain-dedication) + [frequency] : object {Broken Chain.system.frequency} + max : integer {Broken Chain.system.frequency.max} (same value: 1) + per : string {Broken Chain.system.frequency.per} (3 different values) + P1M (x1) + day (x1) + PT1H (x1) + type : string {Broken Chain.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Bullet Dancer.txt b/output/pf2e/packs/Bullet Dancer.txt new file mode 100644 index 0000000..2d651da --- /dev/null +++ b/output/pf2e/packs/Bullet Dancer.txt @@ -0,0 +1,43 @@ +Bullet Dancer +Different values: 5 +===================================== +object {Bullet Dancer} + _id : string {Bullet Dancer._id} (all different values) + folder : string {Bullet Dancer.folder} (same value: UQdIYofnLbcraxlJ) + img : string {Bullet Dancer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Bullet Dancer.name} (all different values) + system : object {Bullet Dancer.system} + actionType : object {Bullet Dancer.system.actionType} + value : string {Bullet Dancer.system.actionType.value} (2 different values) + action (x3) + passive (x2) + actions : object {Bullet Dancer.system.actions} + [value] : integer {Bullet Dancer.system.actions.value} (2 different values) + 2 (x1) + 1 (x2) + category : string {Bullet Dancer.system.category} (same value: class) + description : object {Bullet Dancer.system.description} + value : string {Bullet Dancer.system.description.value} (all different values) + level : object {Bullet Dancer.system.level} + value : integer {Bullet Dancer.system.level.value} (all different values) + prerequisites : object {Bullet Dancer.system.prerequisites} + value : array {Bullet Dancer.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Bullet Dancer.system.prerequisites.value.[]} + value : string {Bullet Dancer.system.prerequisites.value.[].value} (all different values) + publication : object {Bullet Dancer.system.publication} + license : string {Bullet Dancer.system.publication.license} (same value: ORC) + remaster : boolean {Bullet Dancer.system.publication.remaster} (same value: True) + title : string {Bullet Dancer.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Bullet Dancer.system.traits} + rarity : string {Bullet Dancer.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Bullet Dancer.system.traits.value} + Length: min=1 max=2 + Value type: string {Bullet Dancer.system.traits.value.[]} (3 different values) + archetype (x5) + dedication (x1) + flourish (x1) + type : string {Bullet Dancer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Bulwark.txt b/output/pf2e/packs/Bulwark.txt new file mode 100644 index 0000000..98ca102 --- /dev/null +++ b/output/pf2e/packs/Bulwark.txt @@ -0,0 +1,29 @@ +Bulwark +Different values: 1 +===================================== +object {Bulwark} + _id : string {Bulwark._id} (all different values) + folder : string {Bulwark.folder} (all different values) + img : string {Bulwark.img} (all different values) + name : string {Bulwark.name} (all different values) + system : object {Bulwark.system} + actionType : object {Bulwark.system.actionType} + value : string {Bulwark.system.actionType.value} (all different values) + actions : object {Bulwark.system.actions} + value : integer {Bulwark.system.actions.value} (all different values) + category : string {Bulwark.system.category} (all different values) + description : object {Bulwark.system.description} + value : string {Bulwark.system.description.value} (all different values) + publication : object {Bulwark.system.publication} + license : string {Bulwark.system.publication.license} (all different values) + remaster : boolean {Bulwark.system.publication.remaster} (all different values) + title : string {Bulwark.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + traits : object {Bulwark.system.traits} + value : array {Bulwark.system.traits.value} + Length: min=3 max=3 + Value type: string {Bulwark.system.traits.value.[]} (3 different values) + earth (x1) + incapacitation (x1) + primal (x1) + type : string {Bulwark.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Butterfly Blade.txt b/output/pf2e/packs/Butterfly Blade.txt new file mode 100644 index 0000000..bc58840 --- /dev/null +++ b/output/pf2e/packs/Butterfly Blade.txt @@ -0,0 +1,44 @@ +Butterfly Blade +Different values: 6 +===================================== +object {Butterfly Blade} + _id : string {Butterfly Blade._id} (all different values) + folder : string {Butterfly Blade.folder} (same value: emootvUgeTdxldsU) + img : string {Butterfly Blade.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Butterfly Blade.name} (all different values) + system : object {Butterfly Blade.system} + actionType : object {Butterfly Blade.system.actionType} + value : string {Butterfly Blade.system.actionType.value} (same value: passive) + actions : object {Butterfly Blade.system.actions} + [value] : mixed + category : string {Butterfly Blade.system.category} (same value: class) + description : object {Butterfly Blade.system.description} + value : string {Butterfly Blade.system.description.value} (all different values) + level : object {Butterfly Blade.system.level} + value : integer {Butterfly Blade.system.level.value} (4 different values) + 4 (x1) + 6 (x3) + 8 (x1) + 14 (x1) + prerequisites : object {Butterfly Blade.system.prerequisites} + value : array {Butterfly Blade.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Butterfly Blade.system.prerequisites.value.[]} + value : string {Butterfly Blade.system.prerequisites.value.[].value} (2 different values) + trained in butterfly swords (x1) + Butterfly Blade Dedication (x5) + publication : object {Butterfly Blade.system.publication} + license : string {Butterfly Blade.system.publication.license} (same value: OGL) + remaster : boolean {Butterfly Blade.system.publication.remaster} (same value: False) + title : string {Butterfly Blade.system.publication.title} (same value: Pathfinder #166: Despair on Danger Island) + rules : ###FoundryRulesObject### + traits : object {Butterfly Blade.system.traits} + rarity : string {Butterfly Blade.system.traits.rarity} (2 different values) + uncommon (x1) + common (x5) + value : array {Butterfly Blade.system.traits.value} + Length: min=1 max=2 + Value type: string {Butterfly Blade.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + type : string {Butterfly Blade.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Campfire Chronicler.txt b/output/pf2e/packs/Campfire Chronicler.txt new file mode 100644 index 0000000..5457f06 --- /dev/null +++ b/output/pf2e/packs/Campfire Chronicler.txt @@ -0,0 +1,61 @@ +Campfire Chronicler +Different values: 9 +===================================== +object {Campfire Chronicler} + _id : string {Campfire Chronicler._id} (all different values) + folder : string {Campfire Chronicler.folder} (same value: ecygCZjU63FUN433) + img : string {Campfire Chronicler.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Campfire Chronicler.name} (all different values) + system : object {Campfire Chronicler.system} + actionType : object {Campfire Chronicler.system.actionType} + value : string {Campfire Chronicler.system.actionType.value} (same value: passive) + actions : object {Campfire Chronicler.system.actions} + [value] : mixed + category : string {Campfire Chronicler.system.category} (same value: class) + description : object {Campfire Chronicler.system.description} + value : string {Campfire Chronicler.system.description.value} (all different values) + level : object {Campfire Chronicler.system.level} + value : integer {Campfire Chronicler.system.level.value} (6 different values) + 2 (x1) + 6 (x2) + 8 (x1) + 4 (x3) + 14 (x1) + 10 (x1) + prerequisites : object {Campfire Chronicler.system.prerequisites} + value : array {Campfire Chronicler.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Campfire Chronicler.system.prerequisites.value.[]} + value : string {Campfire Chronicler.system.prerequisites.value.[].value} (same value: Campfire Chronicler Dedication) + publication : object {Campfire Chronicler.system.publication} + license : string {Campfire Chronicler.system.publication.license} (same value: ORC) + remaster : boolean {Campfire Chronicler.system.publication.remaster} (same value: True) + title : string {Campfire Chronicler.system.publication.title} (same value: Pathfinder Lost Omens Rival Academies) + rules : ###FoundryRulesObject### + subfeatures : object {Campfire Chronicler.system.subfeatures} + proficiencies : object {Campfire Chronicler.system.subfeatures.proficiencies} + [spellcasting] : object {Campfire Chronicler.system.subfeatures.proficiencies.spellcasting} + [attribute] : mixed + rank : integer {Campfire Chronicler.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + senses : object {Campfire Chronicler.system.subfeatures.senses} + suppressedFeatures : array<> {Campfire Chronicler.system.subfeatures.suppressedFeatures} + Length: min=0 max=0 + Value type: mixed + traits : object {Campfire Chronicler.system.traits} + rarity : string {Campfire Chronicler.system.traits.rarity} (2 different values) + uncommon (x1) + common (x8) + value : array {Campfire Chronicler.system.traits.value} + Length: min=1 max=7 + Value type: string {Campfire Chronicler.system.traits.value.[]} (10 different values) + archetype (x9) + dedication (x1) + consecration (x1) + divine (x7) + exploration (x2) + fire (x1) + auditory (x1) + healing (x1) + linguistic (x1) + mental (x1) + type : string {Campfire Chronicler.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Cantrip.txt b/output/pf2e/packs/Cantrip.txt new file mode 100644 index 0000000..0d709f8 --- /dev/null +++ b/output/pf2e/packs/Cantrip.txt @@ -0,0 +1,598 @@ +Cantrip +Different values: 70 +===================================== +object {Cantrip} + _id : string {Cantrip._id} (all different values) + folder : string {Cantrip.folder} (same value: D7UVaOiB40wTR6kv) + img : string {Cantrip.img} (67 different values) + name : string {Cantrip.name} (all different values) + system : object {Cantrip.system} + [area] : object {Cantrip.system.area} + type : string {Cantrip.system.area.type} (5 different values) + cone (x2) + cube (x2) + burst (x1) + emanation (x5) + line (x2) + value : integer {Cantrip.system.area.value} (4 different values) + 15 (x3) + 5 (x4) + 30 (x4) + 10 (x1) + cost : object {Cantrip.system.cost} + value : string {Cantrip.system.cost.value} (same value: ) + counteraction : boolean {Cantrip.system.counteraction} (same value: False) + damage : object {Cantrip.system.damage} + [0] : object {Cantrip.system.damage.0} + applyMod : boolean {Cantrip.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.0.formula} (5 different values) + 1d6 (x3) + 2d4 (x7) + 2d6 (x3) + 1d8 (x1) + 1d4 (x1) + kinds : array {Cantrip.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.0.kinds.[]} (same value: damage) + [materials] : array<> {Cantrip.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.0.type} (12 different values) + acid (x1) + mental (x1) + spirit (x1) + electricity (x1) + bludgeoning (x3) + untyped (x2) + sonic (x1) + fire (x1) + poison (x1) + cold (x1) + vitality (x1) + void (x1) + [gcovwqxwitqchoin] : object {Cantrip.system.damage.gcovwqxwitqchoin} + applyMod : boolean {Cantrip.system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Cantrip.system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Cantrip.system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Cantrip.system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.gcovwqxwitqchoin.type} (same value: acid) + [2voY0xl4sJrjuqKs] : object {Cantrip.system.damage.2voY0xl4sJrjuqKs} + applyMod : boolean {Cantrip.system.damage.2voY0xl4sJrjuqKs.applyMod} (same value: False) + category : string {Cantrip.system.damage.2voY0xl4sJrjuqKs.category} (same value: persistent) + formula : string {Cantrip.system.damage.2voY0xl4sJrjuqKs.formula} (same value: 1) + kinds : array {Cantrip.system.damage.2voY0xl4sJrjuqKs.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.2voY0xl4sJrjuqKs.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.2voY0xl4sJrjuqKs.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.2voY0xl4sJrjuqKs.type} (same value: void) + [bmKxkM6C7wpQlsxf] : object {Cantrip.system.damage.bmKxkM6C7wpQlsxf} + applyMod : boolean {Cantrip.system.damage.bmKxkM6C7wpQlsxf.applyMod} (same value: True) + [category] : mixed + formula : string {Cantrip.system.damage.bmKxkM6C7wpQlsxf.formula} (same value: 0) + kinds : array {Cantrip.system.damage.bmKxkM6C7wpQlsxf.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.bmKxkM6C7wpQlsxf.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.bmKxkM6C7wpQlsxf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.bmKxkM6C7wpQlsxf.type} (same value: void) + [t5QwR29amSZkE1Dd] : object {Cantrip.system.damage.t5QwR29amSZkE1Dd} + applyMod : boolean {Cantrip.system.damage.t5QwR29amSZkE1Dd.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.t5QwR29amSZkE1Dd.formula} (same value: 1d4) + kinds : array {Cantrip.system.damage.t5QwR29amSZkE1Dd.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.t5QwR29amSZkE1Dd.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.t5QwR29amSZkE1Dd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.t5QwR29amSZkE1Dd.type} (same value: piercing) + [yI4fzrhnbFxup4Ep] : object {Cantrip.system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Cantrip.system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Cantrip.system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [3bsJUDEgedKhPx6T] : object {Cantrip.system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Cantrip.system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Cantrip.system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [dtpQLfwMi5qU2XEa] : object {Cantrip.system.damage.dtpQLfwMi5qU2XEa} + applyMod : boolean {Cantrip.system.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.dtpQLfwMi5qU2XEa.formula} (same value: 1d4) + kinds : array {Cantrip.system.damage.dtpQLfwMi5qU2XEa.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.dtpQLfwMi5qU2XEa.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.dtpQLfwMi5qU2XEa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing) + [3Pz4NTLXD2rzKgf4] : object {Cantrip.system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {Cantrip.system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {Cantrip.system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {Cantrip.system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {Cantrip.system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [cQDyW0QpjJ38MlSi] : object {Cantrip.system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Cantrip.system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Cantrip.system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [6jB29A0HYmZ5Sndk] : object {Cantrip.system.damage.6jB29A0HYmZ5Sndk} + applyMod : boolean {Cantrip.system.damage.6jB29A0HYmZ5Sndk.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.6jB29A0HYmZ5Sndk.formula} (same value: 1d4) + kinds : array {Cantrip.system.damage.6jB29A0HYmZ5Sndk.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.6jB29A0HYmZ5Sndk.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.6jB29A0HYmZ5Sndk.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.6jB29A0HYmZ5Sndk.type} (same value: slashing) + [u8FtIoasOdjfSdy4] : object {Cantrip.system.damage.u8FtIoasOdjfSdy4} + applyMod : boolean {Cantrip.system.damage.u8FtIoasOdjfSdy4.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.u8FtIoasOdjfSdy4.formula} (same value: 1d4) + kinds : array {Cantrip.system.damage.u8FtIoasOdjfSdy4.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.u8FtIoasOdjfSdy4.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.u8FtIoasOdjfSdy4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.u8FtIoasOdjfSdy4.type} (same value: electricity) + [71hLuboTBYkwkqiR] : object {Cantrip.system.damage.71hLuboTBYkwkqiR} + applyMod : boolean {Cantrip.system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.71hLuboTBYkwkqiR.formula} (same value: 3d4) + kinds : array {Cantrip.system.damage.71hLuboTBYkwkqiR.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.71hLuboTBYkwkqiR.type} (same value: piercing) + [nqp6byhfcwbvtstj] : object {Cantrip.system.damage.nqp6byhfcwbvtstj} + applyMod : boolean {Cantrip.system.damage.nqp6byhfcwbvtstj.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.nqp6byhfcwbvtstj.formula} (same value: 3d4) + kinds : array {Cantrip.system.damage.nqp6byhfcwbvtstj.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.nqp6byhfcwbvtstj.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.nqp6byhfcwbvtstj.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.nqp6byhfcwbvtstj.type} (same value: piercing) + [rrgCumtxsY2Gaxqv] : object {Cantrip.system.damage.rrgCumtxsY2Gaxqv} + applyMod : boolean {Cantrip.system.damage.rrgCumtxsY2Gaxqv.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.rrgCumtxsY2Gaxqv.formula} (same value: 2d4) + kinds : array {Cantrip.system.damage.rrgCumtxsY2Gaxqv.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.rrgCumtxsY2Gaxqv.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.rrgCumtxsY2Gaxqv.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.rrgCumtxsY2Gaxqv.type} (same value: slashing) + [MNALi2V7x2auCIFW] : object {Cantrip.system.damage.MNALi2V7x2auCIFW} + applyMod : boolean {Cantrip.system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4) + kinds : array {Cantrip.system.damage.MNALi2V7x2auCIFW.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.MNALi2V7x2auCIFW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning) + [Xf082AUJaiQvTqg7] : object {Cantrip.system.damage.Xf082AUJaiQvTqg7} + applyMod : boolean {Cantrip.system.damage.Xf082AUJaiQvTqg7.applyMod} (same value: True) + [category] : mixed + formula : string {Cantrip.system.damage.Xf082AUJaiQvTqg7.formula} (same value: 1d4) + kinds : array {Cantrip.system.damage.Xf082AUJaiQvTqg7.kinds} + Length: min=1 max=1 + Value type: string {Cantrip.system.damage.Xf082AUJaiQvTqg7.kinds.[]} (same value: damage) + materials : array<> {Cantrip.system.damage.Xf082AUJaiQvTqg7.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.damage.Xf082AUJaiQvTqg7.type} (same value: bludgeoning) + [defense] : object {Cantrip.system.defense} + save : object {Cantrip.system.defense.save} + basic : boolean {Cantrip.system.defense.save.basic} (2 different values) + False (x5) + True (x13) + statistic : string {Cantrip.system.defense.save.statistic} (3 different values) + fortitude (x8) + reflex (x8) + will (x2) + [passive] : mixed + description : object {Cantrip.system.description} + value : string {Cantrip.system.description.value} (all different values) + duration : object {Cantrip.system.duration} + sustained : boolean {Cantrip.system.duration.sustained} (2 different values) + False (x65) + True (x5) + value : string {Cantrip.system.duration.value} (10 different values) + (x45) + 10 minutes (x4) + 1 round (x4) + until the end of your next turn (x1) + 1 minute (x6) + 1 hour (x3) + until the start of your next turn (x4) + until your next daily preparations (x1) + see below (x1) + unlimited (x1) + [heightening] : object {Cantrip.system.heightening} + [levels] : object {Cantrip.system.heightening.levels} + 3 : object {Cantrip.system.heightening.levels.3} + [damage] : object {Cantrip.system.heightening.levels.3.damage} + [0] : object {Cantrip.system.heightening.levels.3.damage.0} + applyMod : boolean {Cantrip.system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Cantrip.system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.3.damage.0.type} (same value: acid) + [gcovwqxwitqchoin] : object {Cantrip.system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Cantrip.system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Cantrip.system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Cantrip.system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Cantrip.system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + dtpQLfwMi5qU2XEa : object {Cantrip.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa} + applyMod : boolean {Cantrip.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.formula} (same value: 3d4) + materials : array<> {Cantrip.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing) + [range] : object {Cantrip.system.heightening.levels.3.range} + value : string {Cantrip.system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + 500 feet (x1) + target : object {Cantrip.system.heightening.levels.3.target} + value : string {Cantrip.system.heightening.levels.3.target.value} (2 different values) + 10 objects (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [5] : object {Cantrip.system.heightening.levels.5} + [damage] : object {Cantrip.system.heightening.levels.5.damage} + [0] : object {Cantrip.system.heightening.levels.5.damage.0} + applyMod : boolean {Cantrip.system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Cantrip.system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.5.damage.0.type} (same value: acid) + [gcovwqxwitqchoin] : object {Cantrip.system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Cantrip.system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Cantrip.system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Cantrip.system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Cantrip.system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + dtpQLfwMi5qU2XEa : object {Cantrip.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa} + applyMod : boolean {Cantrip.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.formula} (same value: 4d4) + materials : array<> {Cantrip.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing) + [range] : object {Cantrip.system.heightening.levels.5.range} + value : string {Cantrip.system.heightening.levels.5.range.value} (2 different values) + 120 feet (x1) + 60 feet (x1) + [7] : object {Cantrip.system.heightening.levels.7} + [damage] : object {Cantrip.system.heightening.levels.7.damage} + [0] : object {Cantrip.system.heightening.levels.7.damage.0} + applyMod : boolean {Cantrip.system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Cantrip.system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.7.damage.0.type} (same value: acid) + [gcovwqxwitqchoin] : object {Cantrip.system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Cantrip.system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Cantrip.system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Cantrip.system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Cantrip.system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + dtpQLfwMi5qU2XEa : object {Cantrip.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa} + applyMod : boolean {Cantrip.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.formula} (same value: 5d4) + materials : array<> {Cantrip.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing) + target : object {Cantrip.system.heightening.levels.7.target} + value : string {Cantrip.system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [9] : object {Cantrip.system.heightening.levels.9} + damage : object {Cantrip.system.heightening.levels.9.damage} + [0] : object {Cantrip.system.heightening.levels.9.damage.0} + applyMod : boolean {Cantrip.system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Cantrip.system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.9.damage.0.type} (same value: acid) + [gcovwqxwitqchoin] : object {Cantrip.system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Cantrip.system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Cantrip.system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Cantrip.system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Cantrip.system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + dtpQLfwMi5qU2XEa : object {Cantrip.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa} + applyMod : boolean {Cantrip.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False) + [category] : mixed + formula : string {Cantrip.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.formula} (same value: 6d4) + materials : array<> {Cantrip.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Cantrip.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing) + [6] : object {Cantrip.system.heightening.levels.6} + target : object {Cantrip.system.heightening.levels.6.target} + value : string {Cantrip.system.heightening.levels.6.target.value} (same value: any number of objects) + type : string {Cantrip.system.heightening.type} (2 different values) + fixed (x6) + interval (x26) + [area] : integer {Cantrip.system.heightening.area} (2 different values) + 0 (x6) + 10 (x1) + [damage] : object {Cantrip.system.heightening.damage} + [2voY0xl4sJrjuqKs] : string {Cantrip.system.heightening.damage.2voY0xl4sJrjuqKs} (same value: 1) + [bmKxkM6C7wpQlsxf] : string {Cantrip.system.heightening.damage.bmKxkM6C7wpQlsxf} (same value: 1d6) + [t5QwR29amSZkE1Dd] : string {Cantrip.system.heightening.damage.t5QwR29amSZkE1Dd} (same value: 1d4) + [yI4fzrhnbFxup4Ep] : string {Cantrip.system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [0] : string {Cantrip.system.heightening.damage.0} (3 different values) + 1d6 (x5) + 1d4 (x8) + 1d8 (x1) + [3bsJUDEgedKhPx6T] : string {Cantrip.system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [3Pz4NTLXD2rzKgf4] : string {Cantrip.system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [cQDyW0QpjJ38MlSi] : string {Cantrip.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [6jB29A0HYmZ5Sndk] : string {Cantrip.system.heightening.damage.6jB29A0HYmZ5Sndk} (same value: 1d4) + [u8FtIoasOdjfSdy4] : string {Cantrip.system.heightening.damage.u8FtIoasOdjfSdy4} (same value: 1d4) + [71hLuboTBYkwkqiR] : string {Cantrip.system.heightening.damage.71hLuboTBYkwkqiR} (same value: 1d4) + [nqp6byhfcwbvtstj] : string {Cantrip.system.heightening.damage.nqp6byhfcwbvtstj} (same value: 1d4) + [rrgCumtxsY2Gaxqv] : string {Cantrip.system.heightening.damage.rrgCumtxsY2Gaxqv} (same value: 1d4) + [MNALi2V7x2auCIFW] : string {Cantrip.system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4) + [Xf082AUJaiQvTqg7] : string {Cantrip.system.heightening.damage.Xf082AUJaiQvTqg7} (same value: 1d4) + [interval] : integer {Cantrip.system.heightening.interval} (2 different values) + 2 (x7) + 1 (x19) + level : object {Cantrip.system.level} + value : integer {Cantrip.system.level.value} (same value: 1) + publication : object {Cantrip.system.publication} + license : string {Cantrip.system.publication.license} (2 different values) + OGL (x36) + ORC (x34) + remaster : boolean {Cantrip.system.publication.remaster} (2 different values) + False (x22) + True (x48) + title : string {Cantrip.system.publication.title} (14 different values) + Pathfinder Core Rulebook (x4) + Pathfinder #186: Ghost King's Rage (x2) + Pathfinder Secrets of Magic (x8) + Pathfinder #203: Shepherd of Decay (x1) + Pathfinder Player Core 2 (x7) + Pathfinder Player Core (x25) + Pathfinder Rage of Elements (x14) + Pathfinder Treasure Vault (x1) + Pathfinder Lost Omens Divine Mysteries (x1) + Pathfinder #194: Cult of the Cave Worm (x1) + Pathfinder #181: Zombie Feast (x1) + Pathfinder #147: Tomorrow Must Burn (x1) + Pathfinder Lost Omens Firebrands (x1) + Pathfinder Dark Archive (x3) + range : object {Cantrip.system.range} + value : string {Cantrip.system.range.value} (7 different values) + 30 feet (x26) + (x25) + 10 feet (x5) + 60 feet (x6) + touch (x3) + 5 feet (x1) + 120 feet (x4) + requirements : string {Cantrip.system.requirements} (2 different values) + (x69) + You have at least one free hand. (x1) + rules : ###FoundryRulesObject### + target : object {Cantrip.system.target} + value : string {Cantrip.system.target.value} (17 different values) + 1 creature (x18) + (x33) + 1 object (x3) + 1 or 2 creatures (x2) + 1 ally and 1 enemy (x1) + a handful of dirt or mud (x1) + 1 creature whose true name you know (x1) + 2 willing creatures (x1) + 1 object (cook, lift, or tidy only) (x1) + your eidolon, or a creature with the minion trait under your control (x1) + 1 creature or object (x1) + 1 dying creature (x1) + 1 willing creature (x1) + 1 non-hostile domesticated animal (x1) + 1 unattended object of light Bulk or less (x1) + 1 living creature (x2) + 1 creature that is undead or otherwise has void healing (x1) + time : object {Cantrip.system.time} + value : string {Cantrip.system.time.value} (5 different values) + 2 (x51) + 1 (x15) + reaction (x2) + 1 minute (x1) + 3 (x1) + traits : object {Cantrip.system.traits} + rarity : string {Cantrip.system.traits.rarity} (3 different values) + common (x61) + uncommon (x7) + rare (x2) + traditions : array {Cantrip.system.traits.traditions} + Length: min=1 max=4 + Value type: string {Cantrip.system.traits.traditions.[]} (4 different values) + arcane (x56) + primal (x46) + divine (x34) + occult (x39) + value : array {Cantrip.system.traits.value} + Length: min=2 max=7 + Value type: string {Cantrip.system.traits.value.[]} (34 different values) + [overlays] : object {Cantrip.system.overlays} + [URQWpedXx9fB1fR7] : object {Cantrip.system.overlays.URQWpedXx9fB1fR7} + name : string {Cantrip.system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Cantrip.system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Cantrip.system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Cantrip.system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Cantrip.system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + type : string {Cantrip.system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Cantrip.system.overlays.wQHuRGaDDW2MemlK} + _id : string {Cantrip.system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Cantrip.system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Cantrip.system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Cantrip.system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Cantrip.system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Cantrip.system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + type : string {Cantrip.system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [eOCNn2ohYAvsYZjn] : object {Cantrip.system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Cantrip.system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Cantrip.system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Cantrip.system.overlays.eOCNn2ohYAvsYZjn.system} + [xYyA7CV1GaFTRjBQ] : object {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + heightening : object {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Cantrip.system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [1gZuxDZYlG9YSzyW] : object {Cantrip.system.overlays.1gZuxDZYlG9YSzyW} + _id : string {Cantrip.system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW) + name : string {Cantrip.system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine)) + overlayType : string {Cantrip.system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2) + system : object {Cantrip.system.overlays.1gZuxDZYlG9YSzyW.system} + damage : object {Cantrip.system.overlays.1gZuxDZYlG9YSzyW.system.damage} + 71hLuboTBYkwkqiR : object {Cantrip.system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Cantrip.system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Cantrip.system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine) + [E2DbTTDjNlTp0ztA] : object {Cantrip.system.overlays.E2DbTTDjNlTp0ztA} + _id : string {Cantrip.system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA) + name : string {Cantrip.system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver)) + overlayType : string {Cantrip.system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4) + system : object {Cantrip.system.overlays.E2DbTTDjNlTp0ztA.system} + damage : object {Cantrip.system.overlays.E2DbTTDjNlTp0ztA.system.damage} + 71hLuboTBYkwkqiR : object {Cantrip.system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Cantrip.system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Cantrip.system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver) + [ZbRcMkLoWzgq5XvU] : object {Cantrip.system.overlays.ZbRcMkLoWzgq5XvU} + _id : string {Cantrip.system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU) + name : string {Cantrip.system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron)) + overlayType : string {Cantrip.system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3) + system : object {Cantrip.system.overlays.ZbRcMkLoWzgq5XvU.system} + damage : object {Cantrip.system.overlays.ZbRcMkLoWzgq5XvU.system.damage} + 71hLuboTBYkwkqiR : object {Cantrip.system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Cantrip.system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Cantrip.system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron) + [hk5Z57VxDZI5WAgq] : object {Cantrip.system.overlays.hk5Z57VxDZI5WAgq} + _id : string {Cantrip.system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq) + name : string {Cantrip.system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts) + overlayType : string {Cantrip.system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1) + system : object {Cantrip.system.overlays.hk5Z57VxDZI5WAgq.system} + 2I469pfbYcmFvzOA : object {Cantrip.system.overlays.2I469pfbYcmFvzOA} + _id : string {Cantrip.system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Cantrip.system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Cantrip.system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Cantrip.system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Cantrip.system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Cantrip.system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Cantrip.system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Cantrip.system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Cantrip.system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Cantrip.system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Cantrip.system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Cantrip.system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Cantrip.system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Cantrip.system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Cantrip.system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Cantrip.system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Cantrip.system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Cantrip.system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Cantrip.system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Cantrip.system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Cantrip.system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Cantrip.system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Cantrip.system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Cantrip.system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + type : string {Cantrip.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/Captivator.txt b/output/pf2e/packs/Captivator.txt new file mode 100644 index 0000000..2206849 --- /dev/null +++ b/output/pf2e/packs/Captivator.txt @@ -0,0 +1,64 @@ +Captivator +Different values: 10 +===================================== +object {Captivator} + _id : string {Captivator._id} (all different values) + folder : string {Captivator.folder} (same value: 2LNC3ktaL19Lkp49) + img : string {Captivator.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Captivator.name} (all different values) + system : object {Captivator.system} + actionType : object {Captivator.system.actionType} + value : string {Captivator.system.actionType.value} (4 different values) + passive (x6) + reaction (x2) + free (x1) + action (x1) + actions : object {Captivator.system.actions} + [value] : integer {Captivator.system.actions.value} (same value: 1) + category : string {Captivator.system.category} (same value: class) + description : object {Captivator.system.description} + value : string {Captivator.system.description.value} (all different values) + level : object {Captivator.system.level} + value : integer {Captivator.system.level.value} (7 different values) + 4 (x2) + 6 (x1) + 8 (x2) + 14 (x1) + 10 (x2) + 18 (x1) + 16 (x1) + prerequisites : object {Captivator.system.prerequisites} + value : array {Captivator.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Captivator.system.prerequisites.value.[]} + value : string {Captivator.system.prerequisites.value.[].value} (5 different values) + Captivator Dedication (x6) + Basic Captivator Spellcasting (x2) + trained in Deception or Diplomacy (x1) + Charisma +2 (x1) + Expert Captivator Spellcasting (x1) + publication : object {Captivator.system.publication} + license : string {Captivator.system.publication.license} (same value: OGL) + remaster : boolean {Captivator.system.publication.remaster} (same value: False) + title : string {Captivator.system.publication.title} (same value: Pathfinder Lost Omens The Grand Bazaar) + rules : ###FoundryRulesObject### + traits : object {Captivator.system.traits} + rarity : string {Captivator.system.traits.rarity} (same value: common) + value : array {Captivator.system.traits.value} + Length: min=1 max=2 + Value type: string {Captivator.system.traits.value.[]} (3 different values) + archetype (x10) + dedication (x1) + spellshape (x3) + [subfeatures] : object {Captivator.system.subfeatures} + proficiencies : object {Captivator.system.subfeatures.proficiencies} + spellcasting : object {Captivator.system.subfeatures.proficiencies.spellcasting} + rank : integer {Captivator.system.subfeatures.proficiencies.spellcasting.rank} (3 different values) + 1 (x1) + 2 (x1) + 3 (x1) + [maxTakable] : mixed + [frequency] : object {Captivator.system.frequency} + max : integer {Captivator.system.frequency.max} (same value: 1) + per : string {Captivator.system.frequency.per} (same value: day) + type : string {Captivator.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Castrovelian.txt b/output/pf2e/packs/Castrovelian.txt new file mode 100644 index 0000000..0698fe7 --- /dev/null +++ b/output/pf2e/packs/Castrovelian.txt @@ -0,0 +1,27 @@ +Castrovelian +Different values: 2 +===================================== +object {Castrovelian} + _id : string {Castrovelian._id} (all different values) + folder : string {Castrovelian.folder} (same value: f2kW6gd47GuL9850) + img : string {Castrovelian.img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Castrovelian.name} (all different values) + system : object {Castrovelian.system} + actionType : object {Castrovelian.system.actionType} + value : string {Castrovelian.system.actionType.value} (same value: passive) + actions : object {Castrovelian.system.actions} + [value] : mixed + category : string {Castrovelian.system.category} (same value: offensive) + description : object {Castrovelian.system.description} + value : string {Castrovelian.system.description.value} (all different values) + publication : object {Castrovelian.system.publication} + license : string {Castrovelian.system.publication.license} (same value: OGL) + remaster : boolean {Castrovelian.system.publication.remaster} (same value: False) + title : string {Castrovelian.system.publication.title} (same value: Pathfinder #187: The Seventh Arch) + rules : ###FoundryRulesObject### + traits : object {Castrovelian.system.traits} + rarity : string {Castrovelian.system.traits.rarity} (same value: common) + value : array<> {Castrovelian.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Castrovelian.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Catfolk.txt b/output/pf2e/packs/Catfolk.txt new file mode 100644 index 0000000..7c267d9 --- /dev/null +++ b/output/pf2e/packs/Catfolk.txt @@ -0,0 +1,32 @@ +Catfolk +Different values: 8 +===================================== +object {Catfolk} + _id : string {Catfolk._id} (all different values) + folder : string {Catfolk.folder} (same value: rHnluMPovHqQZC1m) + img : string {Catfolk.img} (all different values) + name : string {Catfolk.name} (all different values) + system : object {Catfolk.system} + ancestry : object {Catfolk.system.ancestry} + name : string {Catfolk.system.ancestry.name} (same value: Catfolk) + slug : string {Catfolk.system.ancestry.slug} (same value: catfolk) + uuid : string {Catfolk.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.972EkpJOPv9KkQIW) + description : object {Catfolk.system.description} + value : string {Catfolk.system.description.value} (all different values) + publication : object {Catfolk.system.publication} + license : string {Catfolk.system.publication.license} (2 different values) + ORC (x7) + OGL (x1) + remaster : boolean {Catfolk.system.publication.remaster} (2 different values) + True (x7) + False (x1) + title : string {Catfolk.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x7) + Pathfinder Lost Omens Ancestry Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Catfolk.system.traits} + rarity : string {Catfolk.system.traits.rarity} (same value: common) + value : array<> {Catfolk.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Catfolk.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Cathartic Mage.txt b/output/pf2e/packs/Cathartic Mage.txt new file mode 100644 index 0000000..0afb7ca --- /dev/null +++ b/output/pf2e/packs/Cathartic Mage.txt @@ -0,0 +1,56 @@ +Cathartic Mage +Different values: 7 +===================================== +object {Cathartic Mage} + _id : string {Cathartic Mage._id} (all different values) + folder : string {Cathartic Mage.folder} (same value: cGuUF0vM6zfG4MtF) + img : string {Cathartic Mage.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Cathartic Mage.name} (all different values) + system : object {Cathartic Mage.system} + actionType : object {Cathartic Mage.system.actionType} + value : string {Cathartic Mage.system.actionType.value} (2 different values) + passive (x6) + action (x1) + actions : object {Cathartic Mage.system.actions} + [value] : integer {Cathartic Mage.system.actions.value} (same value: 2) + category : string {Cathartic Mage.system.category} (same value: class) + description : object {Cathartic Mage.system.description} + value : string {Cathartic Mage.system.description.value} (all different values) + level : object {Cathartic Mage.system.level} + value : integer {Cathartic Mage.system.level.value} (5 different values) + 4 (x2) + 2 (x1) + 12 (x2) + 18 (x1) + 8 (x1) + prerequisites : object {Cathartic Mage.system.prerequisites} + value : array {Cathartic Mage.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Cathartic Mage.system.prerequisites.value.[]} + value : string {Cathartic Mage.system.prerequisites.value.[].value} (4 different values) + Cathartic Mage Dedication (x4) + Charisma +2 or ability to cast spells from spell slots (x1) + Basic Cathartic Spellcasting (x1) + Expert Cathartic Spellcasting (x1) + publication : object {Cathartic Mage.system.publication} + license : string {Cathartic Mage.system.publication.license} (same value: OGL) + remaster : boolean {Cathartic Mage.system.publication.remaster} (same value: False) + title : string {Cathartic Mage.system.publication.title} (same value: Pathfinder Secrets of Magic) + rules : ###FoundryRulesObject### + traits : object {Cathartic Mage.system.traits} + rarity : string {Cathartic Mage.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Cathartic Mage.system.traits.value} + Length: min=1 max=2 + Value type: string {Cathartic Mage.system.traits.value.[]} (3 different values) + archetype (x7) + dedication (x1) + concentrate (x1) + [subfeatures] : object {Cathartic Mage.system.subfeatures} + proficiencies : object {Cathartic Mage.system.subfeatures.proficiencies} + spellcasting : object {Cathartic Mage.system.subfeatures.proficiencies.spellcasting} + rank : integer {Cathartic Mage.system.subfeatures.proficiencies.spellcasting.rank} (2 different values) + 1 (x1) + 2 (x1) + type : string {Cathartic Mage.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Cavalier.txt b/output/pf2e/packs/Cavalier.txt new file mode 100644 index 0000000..76f1e56 --- /dev/null +++ b/output/pf2e/packs/Cavalier.txt @@ -0,0 +1,72 @@ +Cavalier +Different values: 13 +===================================== +object {Cavalier} + _id : string {Cavalier._id} (all different values) + folder : string {Cavalier.folder} (same value: 2RC3PZ4SxkXjUZt7) + img : string {Cavalier.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Cavalier.name} (all different values) + system : object {Cavalier.system} + actionType : object {Cavalier.system.actionType} + value : string {Cavalier.system.actionType.value} (3 different values) + passive (x7) + action (x5) + reaction (x1) + actions : object {Cavalier.system.actions} + [value] : integer {Cavalier.system.actions.value} (3 different values) + 2 (x1) + 1 (x3) + 3 (x1) + category : string {Cavalier.system.category} (2 different values) + class (x12) + skill (x1) + description : object {Cavalier.system.description} + value : string {Cavalier.system.description.value} (all different values) + level : object {Cavalier.system.level} + value : integer {Cavalier.system.level.value} (8 different values) + 2 (x1) + 4 (x4) + 6 (x2) + 8 (x1) + 20 (x1) + 14 (x1) + 10 (x2) + 16 (x1) + prerequisites : object {Cavalier.system.prerequisites} + value : array {Cavalier.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Cavalier.system.prerequisites.value.[]} + value : string {Cavalier.system.prerequisites.value.[].value} (6 different values) + trained in Nature or Society (x1) + Cavalier Dedication (x9) + Impressive Mount (x1) + expert in Nature (x1) + Incredible Mount (x1) + Cavalier's Banner (x1) + publication : object {Cavalier.system.publication} + license : string {Cavalier.system.publication.license} (2 different values) + ORC (x12) + OGL (x1) + remaster : boolean {Cavalier.system.publication.remaster} (2 different values) + True (x12) + False (x1) + title : string {Cavalier.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x12) + Pathfinder Lost Omens Knights of Lastwall (x1) + rules : ###FoundryRulesObject### + traits : object {Cavalier.system.traits} + rarity : string {Cavalier.system.traits.rarity} (2 different values) + common (x11) + uncommon (x2) + value : array {Cavalier.system.traits.value} + Length: min=1 max=5 + Value type: string {Cavalier.system.traits.value.[]} (7 different values) + archetype (x13) + dedication (x1) + emotion (x2) + mental (x2) + visual (x2) + flourish (x3) + skill (x1) + [maxTakable] : integer {Cavalier.system.maxTakable} (same value: 3) + type : string {Cavalier.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Celebrity.txt b/output/pf2e/packs/Celebrity.txt new file mode 100644 index 0000000..525a3d0 --- /dev/null +++ b/output/pf2e/packs/Celebrity.txt @@ -0,0 +1,75 @@ +Celebrity +Different values: 8 +===================================== +object {Celebrity} + _id : string {Celebrity._id} (all different values) + folder : string {Celebrity.folder} (same value: Izx2ooWM99r611AV) + img : string {Celebrity.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Celebrity.name} (all different values) + system : object {Celebrity.system} + actionType : object {Celebrity.system.actionType} + value : string {Celebrity.system.actionType.value} (3 different values) + action (x4) + passive (x1) + reaction (x3) + actions : object {Celebrity.system.actions} + [value] : integer {Celebrity.system.actions.value} (2 different values) + 1 (x3) + 2 (x1) + category : string {Celebrity.system.category} (2 different values) + class (x7) + skill (x1) + description : object {Celebrity.system.description} + value : string {Celebrity.system.description.value} (all different values) + level : object {Celebrity.system.level} + value : integer {Celebrity.system.level.value} (6 different values) + 12 (x2) + 2 (x1) + 10 (x1) + 7 (x1) + 6 (x1) + 4 (x2) + prerequisites : object {Celebrity.system.prerequisites} + value : array {Celebrity.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Celebrity.system.prerequisites.value.[]} + value : string {Celebrity.system.prerequisites.value.[].value} (4 different values) + Celebrity Dedication, Mesmerizing Gaze (x1) + Celebrity Dedication (x5) + master in Performance (x1) + Celebrity Archetype (x1) + publication : object {Celebrity.system.publication} + license : string {Celebrity.system.publication.license} (2 different values) + OGL (x3) + ORC (x5) + remaster : boolean {Celebrity.system.publication.remaster} (2 different values) + False (x3) + True (x5) + title : string {Celebrity.system.publication.title} (3 different values) + Pathfinder Lost Omens Firebrands (x3) + Pathfinder Player Core 2 (x4) + Pathfinder #204: Stage Fright (x1) + rules : ###FoundryRulesObject### + traits : object {Celebrity.system.traits} + rarity : string {Celebrity.system.traits.rarity} (2 different values) + uncommon (x4) + common (x4) + value : array {Celebrity.system.traits.value} + Length: min=1 max=7 + Value type: string {Celebrity.system.traits.value.[]} (12 different values) + archetype (x8) + incapacitation (x1) + mental (x3) + visual (x4) + dedication (x1) + auditory (x2) + aura (x1) + concentrate (x1) + emotion (x2) + linguistic (x1) + skill (x1) + fortune (x1) + [frequency] : object {Celebrity.system.frequency} + max : integer {Celebrity.system.frequency.max} (same value: 1) + per : string {Celebrity.system.frequency.per} (same value: PT1H) + type : string {Celebrity.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Centaur.txt b/output/pf2e/packs/Centaur.txt new file mode 100644 index 0000000..f949416 --- /dev/null +++ b/output/pf2e/packs/Centaur.txt @@ -0,0 +1,29 @@ +Centaur +Different values: 6 +===================================== +object {Centaur} + _id : string {Centaur._id} (all different values) + folder : string {Centaur.folder} (same value: MORwBv0P0zPrX27k) + img : string {Centaur.img} (3 different values) + icons/magic/nature/symbol-moon-stars-white.webp (x1) + icons/skills/movement/arrow-upward-yellow.webp (x1) + systems/pf2e/icons/default-icons/heritage.svg (x4) + name : string {Centaur.name} (all different values) + system : object {Centaur.system} + ancestry : object {Centaur.system.ancestry} + name : string {Centaur.system.ancestry.name} (same value: Centaur) + slug : string {Centaur.system.ancestry.slug} (same value: centaur) + uuid : string {Centaur.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.pJkQlFTvpQ5GjZ5e) + description : object {Centaur.system.description} + value : string {Centaur.system.description.value} (all different values) + publication : object {Centaur.system.publication} + license : string {Centaur.system.publication.license} (same value: ORC) + remaster : boolean {Centaur.system.publication.remaster} (same value: True) + title : string {Centaur.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Centaur.system.traits} + rarity : string {Centaur.system.traits.rarity} (same value: common) + value : array<> {Centaur.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Centaur.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Champion.txt b/output/pf2e/packs/Champion.txt new file mode 100644 index 0000000..d007f6a --- /dev/null +++ b/output/pf2e/packs/Champion.txt @@ -0,0 +1,89 @@ +Champion +Different values: 78 +===================================== +object {Champion} + _id : string {Champion._id} (all different values) + folder : string {Champion.folder} (same value: TyGXf14sFGJxyN6Z) + img : string {Champion.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Champion.name} (all different values) + system : object {Champion.system} + actionType : object {Champion.system.actionType} + value : string {Champion.system.actionType.value} (4 different values) + passive (x66) + action (x6) + free (x2) + reaction (x4) + actions : object {Champion.system.actions} + [value] : integer {Champion.system.actions.value} (2 different values) + 1 (x5) + 2 (x1) + category : string {Champion.system.category} (same value: class) + description : object {Champion.system.description} + value : string {Champion.system.description.value} (all different values) + level : object {Champion.system.level} + value : integer {Champion.system.level.value} (11 different values) + 4 (x8) + 8 (x9) + 12 (x11) + 14 (x8) + 20 (x6) + 16 (x4) + 1 (x11) + 18 (x6) + 10 (x6) + 2 (x6) + 6 (x3) + prerequisites : object {Champion.system.prerequisites} + value : array {Champion.system.prerequisites.value} + Length: min=0 max=3 + Value type: object {Champion.system.prerequisites.value.[]} + value : string {Champion.system.prerequisites.value.[].value} (43 different values) + publication : object {Champion.system.publication} + license : string {Champion.system.publication.license} (2 different values) + OGL (x14) + ORC (x64) + remaster : boolean {Champion.system.publication.remaster} (2 different values) + False (x14) + True (x64) + title : string {Champion.system.publication.title} (7 different values) + Pathfinder Advanced Player's Guide (x5) + Pathfinder Player Core 2 (x53) + Pathfinder Core Rulebook (x5) + Pathfinder #156: The Apocalypse Prophet (x1) + Pathfinder Lost Omens Divine Mysteries (x11) + Pathfinder #168: King of the Mountain (x1) + Pathfinder Lost Omens Character Guide (x2) + rules : ###FoundryRulesObject### + traits : object {Champion.system.traits} + rarity : string {Champion.system.traits.rarity} (2 different values) + common (x67) + uncommon (x11) + value : array {Champion.system.traits.value} + Length: min=1 max=4 + Value type: string {Champion.system.traits.value.[]} (6 different values) + champion (x78) + flourish (x2) + divine (x2) + concentrate (x3) + oath (x4) + teleportation (x1) + [selected] : object {Champion.system.traits.selected} + champion : string {Champion.system.traits.selected.champion} (same value: Champion) + [subfeatures] : object {Champion.system.subfeatures} + senses : object {Champion.system.subfeatures.senses} + darkvision : object {Champion.system.subfeatures.senses.darkvision} + [frequency] : object {Champion.system.frequency} + max : integer {Champion.system.frequency.max} (same value: 1) + per : string {Champion.system.frequency.per} (3 different values) + day (x2) + PT1H (x1) + round (x1) + [selfEffect] : object {Champion.system.selfEffect} + name : string {Champion.system.selfEffect.name} (2 different values) + Effect: Enforce Oath (x1) + Effect: Smite Evil (x1) + uuid : string {Champion.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Enforce Oath (x1) + Compendium.pf2e.feat-effects.Item.Effect: Smite (x1) + [maxTakable] : integer {Champion.system.maxTakable} (same value: 3) + type : string {Champion.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Changeling.txt b/output/pf2e/packs/Changeling.txt new file mode 100644 index 0000000..97c93d9 --- /dev/null +++ b/output/pf2e/packs/Changeling.txt @@ -0,0 +1,78 @@ +Changeling +Different values: 24 +===================================== +object {Changeling} + _id : string {Changeling._id} (all different values) + folder : string {Changeling.folder} (same value: cDR2FASsFdASuyjW) + img : string {Changeling.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Changeling.name} (all different values) + system : object {Changeling.system} + actionType : object {Changeling.system.actionType} + value : string {Changeling.system.actionType.value} (3 different values) + passive (x19) + action (x3) + reaction (x2) + actions : object {Changeling.system.actions} + [value] : integer {Changeling.system.actions.value} (2 different values) + 1 (x1) + 2 (x2) + category : string {Changeling.system.category} (same value: ancestry) + description : object {Changeling.system.description} + value : string {Changeling.system.description.value} (all different values) + level : object {Changeling.system.level} + value : integer {Changeling.system.level.value} (5 different values) + 9 (x4) + 1 (x12) + 5 (x4) + 17 (x2) + 13 (x2) + prerequisites : object {Changeling.system.prerequisites} + value : array {Changeling.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Changeling.system.prerequisites.value.[]} + value : string {Changeling.system.prerequisites.value.[].value} (6 different values) + claw unarmed attack (x1) + Virga May (x1) + Brine May, Snow May, Veil May, or Virga May (x1) + expert in Occultism (x1) + Claw Unarmed Attack (x1) + Invoke the Elements (x1) + publication : object {Changeling.system.publication} + license : string {Changeling.system.publication.license} (2 different values) + ORC (x12) + OGL (x12) + remaster : boolean {Changeling.system.publication.remaster} (2 different values) + True (x12) + False (x12) + title : string {Changeling.system.publication.title} (2 different values) + Pathfinder Player Core (x12) + Pathfinder Lost Omens Ancestry Guide (x12) + rules : ###FoundryRulesObject### + traits : object {Changeling.system.traits} + rarity : string {Changeling.system.traits.rarity} (same value: common) + value : array {Changeling.system.traits.value} + Length: min=1 max=4 + Value type: string {Changeling.system.traits.value.[]} (6 different values) + changeling (x24) + lineage (x8) + air (x1) + concentrate (x1) + occult (x1) + primal (x1) + [onlyLevel1] : boolean {Changeling.system.onlyLevel1} (same value: True) + [selfEffect] : object {Changeling.system.selfEffect} + name : string {Changeling.system.selfEffect.name} (2 different values) + Effect: Favorable Winds (x1) + Effect: Maiden's Mending (x1) + uuid : string {Changeling.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Favorable Winds (x1) + Compendium.pf2e.feat-effects.Item.Effect: Maiden's Mending (x1) + [subfeatures] : object {Changeling.system.subfeatures} + senses : object {Changeling.system.subfeatures.senses} + darkvision : object {Changeling.system.subfeatures.senses.darkvision} + [frequency] : object {Changeling.system.frequency} + max : integer {Changeling.system.frequency.max} (same value: 1) + per : string {Changeling.system.frequency.per} (2 different values) + day (x1) + PT1M (x2) + type : string {Changeling.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Chronoskimmer.txt b/output/pf2e/packs/Chronoskimmer.txt new file mode 100644 index 0000000..30425c6 --- /dev/null +++ b/output/pf2e/packs/Chronoskimmer.txt @@ -0,0 +1,63 @@ +Chronoskimmer +Different values: 11 +===================================== +object {Chronoskimmer} + _id : string {Chronoskimmer._id} (all different values) + folder : string {Chronoskimmer.folder} (same value: C8Vz7YTmccUYDy6L) + img : string {Chronoskimmer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Chronoskimmer.name} (all different values) + system : object {Chronoskimmer.system} + actionType : object {Chronoskimmer.system.actionType} + value : string {Chronoskimmer.system.actionType.value} (4 different values) + free (x4) + passive (x2) + action (x4) + reaction (x1) + actions : object {Chronoskimmer.system.actions} + [value] : integer {Chronoskimmer.system.actions.value} (2 different values) + 1 (x2) + 2 (x2) + category : string {Chronoskimmer.system.category} (same value: class) + description : object {Chronoskimmer.system.description} + value : string {Chronoskimmer.system.description.value} (all different values) + [frequency] : object {Chronoskimmer.system.frequency} + max : integer {Chronoskimmer.system.frequency.max} (same value: 1) + per : string {Chronoskimmer.system.frequency.per} (4 different values) + PT1M (x1) + day (x4) + PT10M (x1) + PT1H (x2) + level : object {Chronoskimmer.system.level} + value : integer {Chronoskimmer.system.level.value} (7 different values) + 10 (x2) + 2 (x1) + 12 (x3) + 6 (x1) + 14 (x1) + 8 (x2) + 4 (x1) + prerequisites : object {Chronoskimmer.system.prerequisites} + value : array {Chronoskimmer.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Chronoskimmer.system.prerequisites.value.[]} + value : string {Chronoskimmer.system.prerequisites.value.[].value} (same value: Chronoskimmer Dedication) + publication : object {Chronoskimmer.system.publication} + license : string {Chronoskimmer.system.publication.license} (same value: OGL) + remaster : boolean {Chronoskimmer.system.publication.remaster} (same value: False) + title : string {Chronoskimmer.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Chronoskimmer.system.traits} + rarity : string {Chronoskimmer.system.traits.rarity} (2 different values) + common (x10) + rare (x1) + value : array {Chronoskimmer.system.traits.value} + Length: min=1 max=3 + Value type: string {Chronoskimmer.system.traits.value.[]} (4 different values) + archetype (x11) + dedication (x1) + concentrate (x2) + fortune (x1) + selfEffect : object {Chronoskimmer.system.selfEffect} + name : string {Chronoskimmer.system.selfEffect.name} (same value: Effect: Turn Back The Clock) + uuid : string {Chronoskimmer.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Turn Back The Clock) + type : string {Chronoskimmer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Class Features.txt b/output/pf2e/packs/Class Features.txt new file mode 100644 index 0000000..23b4fc7 --- /dev/null +++ b/output/pf2e/packs/Class Features.txt @@ -0,0 +1,250 @@ +Class Features +Different values: 783 +===================================== +object {Class Features} + _id : string {Class Features._id} (all different values) + img : string {Class Features.img} (595 different values) + name : string {Class Features.name} (all different values) + system : object {Class Features.system} + actionType : object {Class Features.system.actionType} + value : string {Class Features.system.actionType.value} (2 different values) + passive (x782) + action (x1) + actions : object {Class Features.system.actions} + [value] : integer {Class Features.system.actions.value} (same value: 1) + category : string {Class Features.system.category} (2 different values) + classfeature (x769) + calling (x14) + description : object {Class Features.system.description} + value : string {Class Features.system.description.value} (776 different values) + level : object {Class Features.system.level} + value : integer {Class Features.system.level.value} (14 different values) + 5 (x26) + 17 (x48) + 1 (x378) + 7 (x64) + 9 (x31) + 11 (x46) + 15 (x48) + 13 (x34) + 19 (x34) + 3 (x35) + 0 (x19) + 2 (x7) + 10 (x4) + 6 (x9) + prerequisites : object {Class Features.system.prerequisites} + value : array {Class Features.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Class Features.system.prerequisites.value.[]} + value : string {Class Features.system.prerequisites.value.[].value} (8 different values) + You must have a spellcasting class feature that chooses spells from the arcane or primal spell list (x1) + You must have a class, such as clerics, druids, witches, and wizards, that prepares spells in spell slots using the same number of prepared spells per day. (x1) + Exploit Vulnerability (x1) + Hunter's Edge: Flurry (x1) + Hunter's Edge: Outwit (x1) + Hunter's Edge: Precision (x1) + You must be a gunslinger. (x1) + You must have a class that casts spells with a spell repertoire. (x1) + publication : object {Class Features.system.publication} + license : string {Class Features.system.publication.license} (2 different values) + OGL (x200) + ORC (x583) + remaster : boolean {Class Features.system.publication.remaster} (2 different values) + False (x171) + True (x612) + title : string {Class Features.system.publication.title} (23 different values) + rules : ###FoundryRulesObject### + traits : object {Class Features.system.traits} + rarity : string {Class Features.system.traits.rarity} (3 different values) + common (x739) + uncommon (x31) + rare (x13) + value : array {Class Features.system.traits.value} + Length: min=0 max=18 + Value type: string {Class Features.system.traits.value.[]} (37 different values) + [otherTags] : array {Class Features.system.traits.otherTags} + Length: min=1 max=6 + Value type: string {Class Features.system.traits.otherTags.[]} (52 different values) + [selected] : object {Class Features.system.traits.selected} + [witch] : string {Class Features.system.traits.selected.witch} (same value: Witch) + [sorcerer] : string {Class Features.system.traits.selected.sorcerer} (same value: Sorcerer) + [swashbuckler] : string {Class Features.system.traits.selected.swashbuckler} (same value: Swashbuckler) + [subfeatures] : object {Class Features.system.subfeatures} + [proficiencies] : object {Class Features.system.subfeatures.proficiencies} + [will] : object {Class Features.system.subfeatures.proficiencies.will} + rank : integer {Class Features.system.subfeatures.proficiencies.will.rank} (3 different values) + 3 (x19) + 2 (x4) + 4 (x6) + [alchemist] : object {Class Features.system.subfeatures.proficiencies.alchemist} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.alchemist.rank} (2 different values) + 2 (x1) + 3 (x1) + [simple] : object {Class Features.system.subfeatures.proficiencies.simple} + rank : integer {Class Features.system.subfeatures.proficiencies.simple.rank} (3 different values) + 2 (x17) + 3 (x9) + 4 (x1) + [unarmed] : object {Class Features.system.subfeatures.proficiencies.unarmed} + rank : integer {Class Features.system.subfeatures.proficiencies.unarmed.rank} (3 different values) + 2 (x18) + 3 (x9) + 4 (x1) + [light] : object {Class Features.system.subfeatures.proficiencies.light} + rank : integer {Class Features.system.subfeatures.proficiencies.light.rank} (4 different values) + 2 (x7) + 3 (x8) + 1 (x2) + 4 (x1) + [medium] : object {Class Features.system.subfeatures.proficiencies.medium} + rank : integer {Class Features.system.subfeatures.proficiencies.medium.rank} (4 different values) + 2 (x6) + 3 (x7) + 1 (x3) + 4 (x1) + [unarmored] : object {Class Features.system.subfeatures.proficiencies.unarmored} + rank : integer {Class Features.system.subfeatures.proficiencies.unarmored.rank} (3 different values) + 2 (x10) + 3 (x8) + 4 (x2) + [perception] : object {Class Features.system.subfeatures.proficiencies.perception} + rank : integer {Class Features.system.subfeatures.proficiencies.perception.rank} (3 different values) + 2 (x5) + 3 (x3) + 4 (x1) + [fortitude] : object {Class Features.system.subfeatures.proficiencies.fortitude} + rank : integer {Class Features.system.subfeatures.proficiencies.fortitude.rank} (3 different values) + 3 (x12) + 2 (x7) + 4 (x2) + [heavy] : object {Class Features.system.subfeatures.proficiencies.heavy} + rank : integer {Class Features.system.subfeatures.proficiencies.heavy.rank} (2 different values) + 2 (x1) + 4 (x1) + [reflex] : object {Class Features.system.subfeatures.proficiencies.reflex} + rank : integer {Class Features.system.subfeatures.proficiencies.reflex.rank} (3 different values) + 4 (x4) + 3 (x9) + 2 (x6) + [martial] : object {Class Features.system.subfeatures.proficiencies.martial} + rank : integer {Class Features.system.subfeatures.proficiencies.martial.rank} (4 different values) + 2 (x10) + 3 (x7) + 1 (x2) + 4 (x1) + [champion] : object {Class Features.system.subfeatures.proficiencies.champion} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.champion.rank} (2 different values) + 2 (x1) + 3 (x1) + [spellcasting] : object {Class Features.system.subfeatures.proficiencies.spellcasting} + rank : integer {Class Features.system.subfeatures.proficiencies.spellcasting.rank} (4 different values) + 2 (x5) + 3 (x4) + 4 (x2) + 1 (x1) + [exemplar] : object {Class Features.system.subfeatures.proficiencies.exemplar} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.exemplar.rank} (2 different values) + 3 (x1) + 2 (x1) + [barbarian] : object {Class Features.system.subfeatures.proficiencies.barbarian} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.barbarian.rank} (2 different values) + 3 (x1) + 2 (x1) + [swashbuckler] : object {Class Features.system.subfeatures.proficiencies.swashbuckler} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.swashbuckler.rank} (2 different values) + 3 (x1) + 2 (x1) + [fighter] : object {Class Features.system.subfeatures.proficiencies.fighter} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.fighter.rank} (2 different values) + 2 (x1) + 3 (x1) + [cleric] : object {Class Features.system.subfeatures.proficiencies.cleric} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.cleric.rank} (3 different values) + 4 (x1) + 2 (x1) + 3 (x1) + [monk] : object {Class Features.system.subfeatures.proficiencies.monk} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.monk.rank} (2 different values) + 3 (x1) + 2 (x1) + [gunslinger] : object {Class Features.system.subfeatures.proficiencies.gunslinger} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.gunslinger.rank} (2 different values) + 2 (x1) + 3 (x1) + [inventor] : object {Class Features.system.subfeatures.proficiencies.inventor} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.inventor.rank} (2 different values) + 2 (x1) + 3 (x1) + [investigator] : object {Class Features.system.subfeatures.proficiencies.investigator} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.investigator.rank} (2 different values) + 2 (x1) + 3 (x1) + [kineticist] : object {Class Features.system.subfeatures.proficiencies.kineticist} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.kineticist.rank} (3 different values) + 2 (x1) + 4 (x1) + 3 (x1) + [rogue] : object {Class Features.system.subfeatures.proficiencies.rogue} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.rogue.rank} (2 different values) + 3 (x1) + 2 (x1) + [ranger] : object {Class Features.system.subfeatures.proficiencies.ranger} + [attribute] : mixed + rank : integer {Class Features.system.subfeatures.proficiencies.ranger.rank} (2 different values) + 3 (x1) + 2 (x1) + [thaumaturge] : object {Class Features.system.subfeatures.proficiencies.thaumaturge} + rank : integer {Class Features.system.subfeatures.proficiencies.thaumaturge.rank} (2 different values) + 2 (x1) + 3 (x1) + [attribute] : mixed + [advanced] : object {Class Features.system.subfeatures.proficiencies.advanced} + rank : integer {Class Features.system.subfeatures.proficiencies.advanced.rank} (2 different values) + 3 (x1) + 2 (x1) + [keyOptions] : array {Class Features.system.subfeatures.keyOptions} + Length: min=1 max=3 + Value type: string {Class Features.system.subfeatures.keyOptions.[]} (4 different values) + str (x2) + int (x4) + cha (x4) + wis (x1) + [suppressedFeatures] : array {Class Features.system.subfeatures.suppressedFeatures} + Length: min=0 max=8 + Value type: string {Class Features.system.subfeatures.suppressedFeatures.[]} (11 different values) + Compendium.pf2e.classfeatures.Item.Surprise Attack (x1) + Compendium.pf2e.classfeatures.Item.Resolute Faith (x1) + Compendium.pf2e.classfeatures.Item.Miraculous Spell (x1) + Compendium.pf2e.classfeatures.Item.First Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Second Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Third Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Fourth Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Fifth Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Final Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Arcane Thesis (x1) + Compendium.pf2e.classfeatures.Item.Shield Block (x1) + [senses] : object {Class Features.system.subfeatures.senses} + [languages] : object {Class Features.system.subfeatures.languages} + granted : array {Class Features.system.subfeatures.languages.granted} + Length: min=1 max=1 + Value type: string {Class Features.system.subfeatures.languages.granted.[]} (2 different values) + thassilonian (x1) + wildsong (x1) + [slots] : integer {Class Features.system.subfeatures.languages.slots} (same value: 0) + [actionCategory] : object {Class Features.system.actionCategory} + value : string {Class Features.system.actionCategory.value} (same value: ) + type : string {Class Features.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Classes.txt b/output/pf2e/packs/Classes.txt new file mode 100644 index 0000000..0e35318 --- /dev/null +++ b/output/pf2e/packs/Classes.txt @@ -0,0 +1,2627 @@ +Classes +Different values: 25 +===================================== +object {Classes} + _id : string {Classes._id} (all different values) + img : string {Classes.img} (21 different values) + name : string {Classes.name} (all different values) + system : object {Classes.system} + ancestryFeatLevels : object {Classes.system.ancestryFeatLevels} + value : array {Classes.system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Classes.system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x25) + 5 (x25) + 9 (x25) + 13 (x25) + 17 (x25) + attacks : object {Classes.system.attacks} + advanced : integer {Classes.system.attacks.advanced} (2 different values) + 0 (x24) + 1 (x1) + martial : integer {Classes.system.attacks.martial} (3 different values) + 0 (x12) + 1 (x12) + 2 (x1) + other : object {Classes.system.attacks.other} + name : string {Classes.system.attacks.other.name} (4 different values) + Alchemical Bombs (x1) + (x22) + Deity's favored weapon (x1) + Simple Firearms, Martial Firearms (x1) + rank : integer {Classes.system.attacks.other.rank} (3 different values) + 1 (x2) + 0 (x22) + 2 (x1) + simple : integer {Classes.system.attacks.simple} (2 different values) + 1 (x24) + 2 (x1) + unarmed : integer {Classes.system.attacks.unarmed} (2 different values) + 1 (x24) + 2 (x1) + classFeatLevels : object {Classes.system.classFeatLevels} + value : array {Classes.system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {Classes.system.classFeatLevels.value.[]} (11 different values) + 1 (x14) + 2 (x25) + 4 (x25) + 6 (x25) + 8 (x25) + 10 (x25) + 12 (x25) + 14 (x25) + 16 (x25) + 18 (x25) + 20 (x25) + defenses : object {Classes.system.defenses} + heavy : integer {Classes.system.defenses.heavy} (2 different values) + 0 (x23) + 1 (x2) + light : integer {Classes.system.defenses.light} (2 different values) + 1 (x18) + 0 (x7) + medium : integer {Classes.system.defenses.medium} (2 different values) + 1 (x12) + 0 (x13) + unarmored : integer {Classes.system.defenses.unarmored} (2 different values) + 1 (x24) + 2 (x1) + description : object {Classes.system.description} + value : string {Classes.system.description.value} (all different values) + generalFeatLevels : object {Classes.system.generalFeatLevels} + value : array {Classes.system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Classes.system.generalFeatLevels.value.[]} (5 different values) + 3 (x25) + 7 (x25) + 11 (x25) + 15 (x25) + 19 (x25) + hp : integer {Classes.system.hp} (4 different values) + 8 (x13) + 12 (x1) + 10 (x7) + 6 (x4) + items : object {Classes.system.items} + [4bdrn] : object {Classes.system.items.4bdrn} + img : string {Classes.system.items.4bdrn.img} (same value: icons/tools/laboratory/mortar-liquid-pink.webp) + level : integer {Classes.system.items.4bdrn.level} (same value: 1) + name : string {Classes.system.items.4bdrn.name} (same value: Alchemy) + uuid : string {Classes.system.items.4bdrn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alchemy) + [CJ528] : object {Classes.system.items.CJ528} + img : string {Classes.system.items.CJ528.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.CJ528.level} (same value: 11) + name : string {Classes.system.items.CJ528.name} (same value: Chemical Hardiness) + uuid : string {Classes.system.items.CJ528.uuid} (same value: Compendium.pf2e.classfeatures.Item.Chemical Hardiness) + [JK2gV] : object {Classes.system.items.JK2gV} + img : string {Classes.system.items.JK2gV.img} (same value: icons/consumables/potions/potion-round-stopped-yellow-green.webp) + level : integer {Classes.system.items.JK2gV.level} (same value: 15) + name : string {Classes.system.items.JK2gV.name} (same value: Alchemical Weapon Mastery) + uuid : string {Classes.system.items.JK2gV.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alchemical Weapon Mastery) + [NY2Su] : object {Classes.system.items.NY2Su} + img : string {Classes.system.items.NY2Su.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.NY2Su.level} (same value: 9) + name : string {Classes.system.items.NY2Su.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.NY2Su.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [Q1cDZ] : object {Classes.system.items.Q1cDZ} + img : string {Classes.system.items.Q1cDZ.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.Q1cDZ.level} (same value: 15) + name : string {Classes.system.items.Q1cDZ.name} (same value: Explosion Dodger) + uuid : string {Classes.system.items.Q1cDZ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Explosion Dodger) + [SWNkG] : object {Classes.system.items.SWNkG} + img : string {Classes.system.items.SWNkG.img} (same value: icons/equipment/chest/breastplate-collared-steel.webp) + level : integer {Classes.system.items.SWNkG.level} (same value: 19) + name : string {Classes.system.items.SWNkG.name} (same value: Medium Armor Mastery) + uuid : string {Classes.system.items.SWNkG.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Mastery) + [aay1e] : object {Classes.system.items.aay1e} + img : string {Classes.system.items.aay1e.img} (same value: systems/pf2e/icons/features/classes/walls-of-will.webp) + level : integer {Classes.system.items.aay1e.level} (same value: 7) + name : string {Classes.system.items.aay1e.name} (same value: Will Expertise) + uuid : string {Classes.system.items.aay1e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Will Expertise) + [b3ohx] : object {Classes.system.items.b3ohx} + img : string {Classes.system.items.b3ohx.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.b3ohx.level} (same value: 1) + name : string {Classes.system.items.b3ohx.name} (same value: Research Field) + uuid : string {Classes.system.items.b3ohx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Research Field) + [cNnDR] : object {Classes.system.items.cNnDR} + img : string {Classes.system.items.cNnDR.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Classes.system.items.cNnDR.level} (same value: 13) + name : string {Classes.system.items.cNnDR.name} (same value: Medium Armor Expertise) + uuid : string {Classes.system.items.cNnDR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [enfdl] : object {Classes.system.items.enfdl} + img : string {Classes.system.items.enfdl.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.enfdl.level} (same value: 13) + name : string {Classes.system.items.enfdl.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.enfdl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [f4a0p] : object {Classes.system.items.f4a0p} + img : string {Classes.system.items.f4a0p.img} (same value: icons/magic/light/orbs-hand-gray.webp) + level : integer {Classes.system.items.f4a0p.level} (same value: 9) + name : string {Classes.system.items.f4a0p.name} (same value: Double Brew) + uuid : string {Classes.system.items.f4a0p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Brew) + [j5xnl] : object {Classes.system.items.j5xnl} + img : string {Classes.system.items.j5xnl.img} (same value: systems/pf2e/icons/features/classes/alchemical-weapon-expertise.webp) + level : integer {Classes.system.items.j5xnl.level} (same value: 7) + name : string {Classes.system.items.j5xnl.name} (same value: Alchemical Weapon Expertise) + uuid : string {Classes.system.items.j5xnl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alchemical Weapon Expertise) + [l170j] : object {Classes.system.items.l170j} + img : string {Classes.system.items.l170j.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.l170j.level} (same value: 13) + name : string {Classes.system.items.l170j.name} (same value: (Choice) Greater Field Discovery) + uuid : string {Classes.system.items.l170j.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Field Discovery) + [plldb] : object {Classes.system.items.plldb} + img : string {Classes.system.items.plldb.img} (same value: icons/consumables/potions/potion-round-corked-glowing-green.webp) + level : integer {Classes.system.items.plldb.level} (same value: 9) + name : string {Classes.system.items.plldb.name} (same value: Alchemical Expertise) + uuid : string {Classes.system.items.plldb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alchemical Expertise) + [rpCw8] : object {Classes.system.items.rpCw8} + img : string {Classes.system.items.rpCw8.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.rpCw8.level} (same value: 17) + name : string {Classes.system.items.rpCw8.name} (same value: Abundant Vials) + uuid : string {Classes.system.items.rpCw8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Abundant Vials) + [vOE57] : object {Classes.system.items.vOE57} + img : string {Classes.system.items.vOE57.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.vOE57.level} (same value: 11) + name : string {Classes.system.items.vOE57.name} (same value: Advanced Vials) + uuid : string {Classes.system.items.vOE57.uuid} (same value: Compendium.pf2e.classfeatures.Item.Advanced Vials) + [xzcdr] : object {Classes.system.items.xzcdr} + img : string {Classes.system.items.xzcdr.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.xzcdr.level} (same value: 5) + name : string {Classes.system.items.xzcdr.name} (same value: Field Discovery) + uuid : string {Classes.system.items.xzcdr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Field Discovery) + [yc9ak] : object {Classes.system.items.yc9ak} + img : string {Classes.system.items.yc9ak.img} (same value: icons/commodities/materials/bowl-powder-teal.webp) + level : integer {Classes.system.items.yc9ak.level} (same value: 5) + name : string {Classes.system.items.yc9ak.name} (same value: Powerful Alchemy) + uuid : string {Classes.system.items.yc9ak.uuid} (same value: Compendium.pf2e.classfeatures.Item.Powerful Alchemy) + [yy1uz] : object {Classes.system.items.yy1uz} + img : string {Classes.system.items.yy1uz.img} (same value: icons/tools/cooking/mortar-stone-yellow.webp) + level : integer {Classes.system.items.yy1uz.level} (same value: 17) + name : string {Classes.system.items.yy1uz.name} (same value: Alchemical Mastery) + uuid : string {Classes.system.items.yy1uz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alchemical Mastery) + [0uhZ8] : object {Classes.system.items.0uhZ8} + img : string {Classes.system.items.0uhZ8.img} (same value: icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp) + level : integer {Classes.system.items.0uhZ8.level} (same value: 11) + name : string {Classes.system.items.0uhZ8.name} (same value: Expert Protections) + uuid : string {Classes.system.items.0uhZ8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Protections) + [2FS8v] : object {Classes.system.items.2FS8v} + img : string {Classes.system.items.2FS8v.img} (same value: icons/magic/holy/meditation-chi-focus-blue.webp) + level : integer {Classes.system.items.2FS8v.level} (same value: 1) + name : string {Classes.system.items.2FS8v.name} (same value: Apparition Attunement) + uuid : string {Classes.system.items.2FS8v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Apparition Attunement) + [ArVGk] : object {Classes.system.items.ArVGk} + img : string {Classes.system.items.ArVGk.img} (same value: icons/magic/light/projectiles-trio-pink.webp) + level : integer {Classes.system.items.ArVGk.level} (same value: 7) + name : string {Classes.system.items.ArVGk.name} (same value: Third Apparition) + uuid : string {Classes.system.items.ArVGk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Apparition) + [BgrEN] : object {Classes.system.items.BgrEN} + img : string {Classes.system.items.BgrEN.img} (same value: icons/skills/melee/hand-grip-staff-teal.webp) + level : integer {Classes.system.items.BgrEN.level} (same value: 11) + name : string {Classes.system.items.BgrEN.name} (same value: Simple Weapon Expertise) + uuid : string {Classes.system.items.BgrEN.uuid} (same value: Compendium.pf2e.classfeatures.Item.Simple Weapon Expertise) + [EWZ7i] : object {Classes.system.items.EWZ7i} + img : string {Classes.system.items.EWZ7i.img} (same value: icons/magic/symbols/circled-gem-pink.webp) + level : integer {Classes.system.items.EWZ7i.level} (same value: 1) + name : string {Classes.system.items.EWZ7i.name} (same value: Animistic Practice) + uuid : string {Classes.system.items.EWZ7i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Animistic Practice) + [Gza8q] : object {Classes.system.items.Gza8q} + img : string {Classes.system.items.Gza8q.img} (same value: icons/creatures/magical/construct-golem-stone-blue.webp) + level : integer {Classes.system.items.Gza8q.level} (same value: 19) + name : string {Classes.system.items.Gza8q.name} (same value: Supreme Incarnation) + uuid : string {Classes.system.items.Gza8q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Supreme Incarnation) + [INSFD] : object {Classes.system.items.INSFD} + img : string {Classes.system.items.INSFD.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Classes.system.items.INSFD.level} (same value: 7) + name : string {Classes.system.items.INSFD.name} (same value: Expert Spellcaster) + uuid : string {Classes.system.items.INSFD.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [NxSZq] : object {Classes.system.items.NxSZq} + img : string {Classes.system.items.NxSZq.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.NxSZq.level} (same value: 9) + name : string {Classes.system.items.NxSZq.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.NxSZq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [T3Mgw] : object {Classes.system.items.T3Mgw} + img : string {Classes.system.items.T3Mgw.img} (same value: icons/magic/light/orb-shadow-blue.webp) + level : integer {Classes.system.items.T3Mgw.level} (same value: 13) + name : string {Classes.system.items.T3Mgw.name} (same value: Master of Mind and Spirit) + uuid : string {Classes.system.items.T3Mgw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master of Mind and Spirit) + [bsKxg] : object {Classes.system.items.bsKxg} + img : string {Classes.system.items.bsKxg.img} (same value: icons/magic/light/hand-sparks-smoke-green.webp) + level : integer {Classes.system.items.bsKxg.level} (same value: 1) + name : string {Classes.system.items.bsKxg.name} (same value: Animist & Apparition Spellcasting) + uuid : string {Classes.system.items.bsKxg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Animist & Apparition Spellcasting) + [ca4R3] : object {Classes.system.items.ca4R3} + img : string {Classes.system.items.ca4R3.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.ca4R3.level} (same value: 13) + name : string {Classes.system.items.ca4R3.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.ca4R3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [jGzHc] : object {Classes.system.items.jGzHc} + img : string {Classes.system.items.jGzHc.img} (same value: icons/magic/light/projectiles-pink-purple.webp) + level : integer {Classes.system.items.jGzHc.level} (same value: 15) + name : string {Classes.system.items.jGzHc.name} (same value: Fourth Apparition) + uuid : string {Classes.system.items.jGzHc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Apparition) + [kHuIP] : object {Classes.system.items.kHuIP} + img : string {Classes.system.items.kHuIP.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Classes.system.items.kHuIP.level} (same value: 19) + name : string {Classes.system.items.kHuIP.name} (same value: Legendary Spellcaster) + uuid : string {Classes.system.items.kHuIP.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [xbD5Z] : object {Classes.system.items.xbD5Z} + img : string {Classes.system.items.xbD5Z.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Classes.system.items.xbD5Z.level} (same value: 3) + name : string {Classes.system.items.xbD5Z.name} (same value: Fortitude Expertise) + uuid : string {Classes.system.items.xbD5Z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [yZwJj] : object {Classes.system.items.yZwJj} + img : string {Classes.system.items.yZwJj.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Classes.system.items.yZwJj.level} (same value: 15) + name : string {Classes.system.items.yZwJj.name} (same value: Master Spellcaster) + uuid : string {Classes.system.items.yZwJj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [23vme] : object {Classes.system.items.23vme} + img : string {Classes.system.items.23vme.img} (same value: systems/pf2e/icons/features/classes/greater-juggernaut.webp) + level : integer {Classes.system.items.23vme.level} (same value: 13) + name : string {Classes.system.items.23vme.name} (same value: Greater Juggernaut) + uuid : string {Classes.system.items.23vme.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Juggernaut) + [3gwvw] : object {Classes.system.items.3gwvw} + img : string {Classes.system.items.3gwvw.img} (same value: icons/skills/melee/strike-axe-blood-red.webp) + level : integer {Classes.system.items.3gwvw.level} (same value: 5) + name : string {Classes.system.items.3gwvw.name} (same value: Brutality) + uuid : string {Classes.system.items.3gwvw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Brutality) + [7jt77] : object {Classes.system.items.7jt77} + img : string {Classes.system.items.7jt77.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Classes.system.items.7jt77.level} (same value: 13) + name : string {Classes.system.items.7jt77.name} (same value: Medium Armor Expertise) + uuid : string {Classes.system.items.7jt77.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [FEGkn] : object {Classes.system.items.FEGkn} + img : string {Classes.system.items.FEGkn.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.FEGkn.level} (same value: 9) + name : string {Classes.system.items.FEGkn.name} (same value: Reflex Expertise) + uuid : string {Classes.system.items.FEGkn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [GFrqD] : object {Classes.system.items.GFrqD} + img : string {Classes.system.items.GFrqD.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Classes.system.items.GFrqD.level} (same value: 17) + name : string {Classes.system.items.GFrqD.name} (same value: Perception Mastery) + uuid : string {Classes.system.items.GFrqD.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [XxkXS] : object {Classes.system.items.XxkXS} + img : string {Classes.system.items.XxkXS.img} (same value: icons/magic/air/wind-vortex-swirl-red.webp) + level : integer {Classes.system.items.XxkXS.level} (same value: 17) + name : string {Classes.system.items.XxkXS.name} (same value: Revitalizing Rage) + uuid : string {Classes.system.items.XxkXS.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revitalizing Rage) + [cJTLg] : object {Classes.system.items.cJTLg} + img : string {Classes.system.items.cJTLg.img} (same value: icons/skills/melee/blade-tip-chipped-blood-red.webp) + level : integer {Classes.system.items.cJTLg.level} (same value: 13) + name : string {Classes.system.items.cJTLg.name} (same value: Weapon Mastery) + uuid : string {Classes.system.items.cJTLg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Mastery) + [e0sur] : object {Classes.system.items.e0sur} + img : string {Classes.system.items.e0sur.img} (same value: systems/pf2e/icons/features/classes/indomitable-will.webp) + level : integer {Classes.system.items.e0sur.level} (same value: 15) + name : string {Classes.system.items.e0sur.name} (same value: Indomitable Will) + uuid : string {Classes.system.items.e0sur.uuid} (same value: Compendium.pf2e.classfeatures.Item.Indomitable Will) + [gfxqm] : object {Classes.system.items.gfxqm} + img : string {Classes.system.items.gfxqm.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Classes.system.items.gfxqm.level} (same value: 7) + name : string {Classes.system.items.gfxqm.name} (same value: Juggernaut) + uuid : string {Classes.system.items.gfxqm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [iIH8y] : object {Classes.system.items.iIH8y} + img : string {Classes.system.items.iIH8y.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.iIH8y.level} (same value: 3) + name : string {Classes.system.items.iIH8y.name} (same value: Furious Footfalls) + uuid : string {Classes.system.items.iIH8y.uuid} (same value: Compendium.pf2e.classfeatures.Item.Furious Footfalls) + [ihbgk] : object {Classes.system.items.ihbgk} + img : string {Classes.system.items.ihbgk.img} (same value: icons/skills/melee/shield-damaged-broken-orange.webp) + level : integer {Classes.system.items.ihbgk.level} (same value: 19) + name : string {Classes.system.items.ihbgk.name} (same value: Devastator) + uuid : string {Classes.system.items.ihbgk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devastator) + [njgcl] : object {Classes.system.items.njgcl} + img : string {Classes.system.items.njgcl.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.njgcl.level} (same value: 15) + name : string {Classes.system.items.njgcl.name} (same value: Greater Weapon Specialization (Barbarian)) + uuid : string {Classes.system.items.njgcl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization (Barbarian)) + [qh9xw] : object {Classes.system.items.qh9xw} + img : string {Classes.system.items.qh9xw.img} (same value: icons/magic/symbols/mask-yellow-orange.webp) + level : integer {Classes.system.items.qh9xw.level} (same value: 11) + name : string {Classes.system.items.qh9xw.name} (same value: Mighty Rage) + uuid : string {Classes.system.items.qh9xw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mighty Rage) + [rGBjw] : object {Classes.system.items.rGBjw} + img : string {Classes.system.items.rGBjw.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Classes.system.items.rGBjw.level} (same value: 19) + name : string {Classes.system.items.rGBjw.name} (same value: Armor Mastery) + uuid : string {Classes.system.items.rGBjw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [spb04] : object {Classes.system.items.spb04} + img : string {Classes.system.items.spb04.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.spb04.level} (same value: 7) + name : string {Classes.system.items.spb04.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.spb04.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [tp5pg] : object {Classes.system.items.tp5pg} + img : string {Classes.system.items.tp5pg.img} (same value: icons/skills/social/intimidation-impressing.webp) + level : integer {Classes.system.items.tp5pg.level} (same value: 9) + name : string {Classes.system.items.tp5pg.name} (same value: Raging Resistance) + uuid : string {Classes.system.items.tp5pg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Raging Resistance) + [uhbeo] : object {Classes.system.items.uhbeo} + img : string {Classes.system.items.uhbeo.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.uhbeo.level} (same value: 1) + name : string {Classes.system.items.uhbeo.name} (same value: Instinct) + uuid : string {Classes.system.items.uhbeo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Instinct) + [xvavy] : object {Classes.system.items.xvavy} + img : string {Classes.system.items.xvavy.img} (same value: systems/pf2e/icons/features/classes/rage.webp) + level : integer {Classes.system.items.xvavy.level} (same value: 1) + name : string {Classes.system.items.xvavy.name} (same value: Rage) + uuid : string {Classes.system.items.xvavy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rage) + [yyms9] : object {Classes.system.items.yyms9} + img : string {Classes.system.items.yyms9.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.yyms9.level} (same value: 1) + name : string {Classes.system.items.yyms9.name} (same value: Quick-Tempered) + uuid : string {Classes.system.items.yyms9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Quick-Tempered) + [06b94] : object {Classes.system.items.06b94} + img : string {Classes.system.items.06b94.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Classes.system.items.06b94.level} (same value: 7) + name : string {Classes.system.items.06b94.name} (same value: Expert Spellcaster) + uuid : string {Classes.system.items.06b94.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [1da3z] : object {Classes.system.items.1da3z} + img : string {Classes.system.items.1da3z.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Classes.system.items.1da3z.level} (same value: 15) + name : string {Classes.system.items.1da3z.name} (same value: Master Spellcaster) + uuid : string {Classes.system.items.1da3z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [1qqwt] : object {Classes.system.items.1qqwt} + img : string {Classes.system.items.1qqwt.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.1qqwt.level} (same value: 13) + name : string {Classes.system.items.1qqwt.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.1qqwt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [81u6r] : object {Classes.system.items.81u6r} + img : string {Classes.system.items.81u6r.img} (same value: icons/tools/instruments/harp-yellow-teal.webp) + level : integer {Classes.system.items.81u6r.level} (same value: 19) + name : string {Classes.system.items.81u6r.name} (same value: Magnum Opus) + uuid : string {Classes.system.items.81u6r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magnum Opus) + [BNZ4O] : object {Classes.system.items.BNZ4O} + img : string {Classes.system.items.BNZ4O.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Classes.system.items.BNZ4O.level} (same value: 1) + name : string {Classes.system.items.BNZ4O.name} (same value: Spell Repertoire) + uuid : string {Classes.system.items.BNZ4O.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire) + [JXCPj] : object {Classes.system.items.JXCPj} + img : string {Classes.system.items.JXCPj.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Classes.system.items.JXCPj.level} (same value: 19) + name : string {Classes.system.items.JXCPj.name} (same value: Legendary Spellcaster) + uuid : string {Classes.system.items.JXCPj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [U3WYY] : object {Classes.system.items.U3WYY} + img : string {Classes.system.items.U3WYY.img} (same value: icons/magic/life/heart-pink.webp) + level : integer {Classes.system.items.U3WYY.level} (same value: 9) + name : string {Classes.system.items.U3WYY.name} (same value: Performer's Heart) + uuid : string {Classes.system.items.U3WYY.uuid} (same value: Compendium.pf2e.classfeatures.Item.Performer's Heart) + [UKinY] : object {Classes.system.items.UKinY} + img : string {Classes.system.items.UKinY.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.UKinY.level} (same value: 3) + name : string {Classes.system.items.UKinY.name} (same value: Reflex Expertise) + uuid : string {Classes.system.items.UKinY.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [aqv5W] : object {Classes.system.items.aqv5W} + img : string {Classes.system.items.aqv5W.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Classes.system.items.aqv5W.level} (same value: 11) + name : string {Classes.system.items.aqv5W.name} (same value: Perception Mastery) + uuid : string {Classes.system.items.aqv5W.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [en1lf] : object {Classes.system.items.en1lf} + img : string {Classes.system.items.en1lf.img} (same value: icons/tools/instruments/pipe-flue-tan.webp) + level : integer {Classes.system.items.en1lf.level} (same value: 1) + name : string {Classes.system.items.en1lf.name} (same value: Composition Spells) + uuid : string {Classes.system.items.en1lf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Composition Spells) + [f4w3H] : object {Classes.system.items.f4w3H} + img : string {Classes.system.items.f4w3H.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Classes.system.items.f4w3H.level} (same value: 3) + name : string {Classes.system.items.f4w3H.name} (same value: Signature Spells) + uuid : string {Classes.system.items.f4w3H.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [iUrjR] : object {Classes.system.items.iUrjR} + img : string {Classes.system.items.iUrjR.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Classes.system.items.iUrjR.level} (same value: 9) + name : string {Classes.system.items.iUrjR.name} (same value: Fortitude Expertise) + uuid : string {Classes.system.items.iUrjR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [oyw8v] : object {Classes.system.items.oyw8v} + img : string {Classes.system.items.oyw8v.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.oyw8v.level} (same value: 1) + name : string {Classes.system.items.oyw8v.name} (same value: Muses) + uuid : string {Classes.system.items.oyw8v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Muses) + [q84eq] : object {Classes.system.items.q84eq} + img : string {Classes.system.items.q84eq.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Classes.system.items.q84eq.level} (same value: 13) + name : string {Classes.system.items.q84eq.name} (same value: Light Armor Expertise) + uuid : string {Classes.system.items.q84eq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [qev30] : object {Classes.system.items.qev30} + img : string {Classes.system.items.qev30.img} (same value: icons/equipment/head/hat-pointed-leather-black-glowing.webp) + level : integer {Classes.system.items.qev30.level} (same value: 1) + name : string {Classes.system.items.qev30.name} (same value: Occult Spellcasting) + uuid : string {Classes.system.items.qev30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Occult Spellcasting) + [rQJDP] : object {Classes.system.items.rQJDP} + img : string {Classes.system.items.rQJDP.img} (same value: icons/magic/life/heart-red-blue.webp) + level : integer {Classes.system.items.rQJDP.level} (same value: 17) + name : string {Classes.system.items.rQJDP.name} (same value: Greater Performer's Heart) + uuid : string {Classes.system.items.rQJDP.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Performer's Heart) + [yjn5p] : object {Classes.system.items.yjn5p} + img : string {Classes.system.items.yjn5p.img} (same value: systems/pf2e/icons/features/classes/bard-weapon-expertise.webp) + level : integer {Classes.system.items.yjn5p.level} (same value: 11) + name : string {Classes.system.items.yjn5p.name} (same value: Bard Weapon Expertise) + uuid : string {Classes.system.items.yjn5p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bard Weapon Expertise) + [06620] : object {Classes.system.items.06620} + img : string {Classes.system.items.06620.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp) + level : integer {Classes.system.items.06620.level} (same value: 7) + name : string {Classes.system.items.06620.name} (same value: Armor Expertise) + uuid : string {Classes.system.items.06620.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise) + [1EIub] : object {Classes.system.items.1EIub} + img : string {Classes.system.items.1EIub.img} (same value: icons/magic/holy/prayer-hands-glowing-yellow-white.webp) + level : integer {Classes.system.items.1EIub.level} (same value: 9) + name : string {Classes.system.items.1EIub.name} (same value: Champion Expertise) + uuid : string {Classes.system.items.1EIub.uuid} (same value: Compendium.pf2e.classfeatures.Item.Champion Expertise) + [1lzo3] : object {Classes.system.items.1lzo3} + img : string {Classes.system.items.1lzo3.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.1lzo3.level} (same value: 9) + name : string {Classes.system.items.1lzo3.name} (same value: Reflex Expertise) + uuid : string {Classes.system.items.1lzo3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [467es] : object {Classes.system.items.467es} + img : string {Classes.system.items.467es.img} (same value: icons/magic/nature/symbol-sun-yellow.webp) + level : integer {Classes.system.items.467es.level} (same value: 17) + name : string {Classes.system.items.467es.name} (same value: Champion Mastery) + uuid : string {Classes.system.items.467es.uuid} (same value: Compendium.pf2e.classfeatures.Item.Champion Mastery) + [5z8hr] : object {Classes.system.items.5z8hr} + img : string {Classes.system.items.5z8hr.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.5z8hr.level} (same value: 7) + name : string {Classes.system.items.5z8hr.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.5z8hr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [7OlZe] : object {Classes.system.items.7OlZe} + img : string {Classes.system.items.7OlZe.img} (same value: systems/pf2e/icons/features/classes/deity.webp) + level : integer {Classes.system.items.7OlZe.level} (same value: 1) + name : string {Classes.system.items.7OlZe.name} (same value: Deity (Champion)) + uuid : string {Classes.system.items.7OlZe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Champion)) + [8tXhz] : object {Classes.system.items.8tXhz} + img : string {Classes.system.items.8tXhz.img} (same value: icons/sundries/flags/banner-symbol-sun-gold-red.webp) + level : integer {Classes.system.items.8tXhz.level} (same value: 1) + name : string {Classes.system.items.8tXhz.name} (same value: Cause) + uuid : string {Classes.system.items.8tXhz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cause) + [967sh] : object {Classes.system.items.967sh} + img : string {Classes.system.items.967sh.img} (same value: icons/equipment/head/greathelm-banded-steel.webp) + level : integer {Classes.system.items.967sh.level} (same value: 17) + name : string {Classes.system.items.967sh.name} (same value: Legendary Armor) + uuid : string {Classes.system.items.967sh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Armor) + [F0OhR] : object {Classes.system.items.F0OhR} + img : string {Classes.system.items.F0OhR.img} (same value: icons/skills/melee/swords-parry-block-yellow.webp) + level : integer {Classes.system.items.F0OhR.level} (same value: 11) + name : string {Classes.system.items.F0OhR.name} (same value: Exalted Reaction) + uuid : string {Classes.system.items.F0OhR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Exalted Reaction) + [Kj8pb] : object {Classes.system.items.Kj8pb} + img : string {Classes.system.items.Kj8pb.img} (same value: icons/magic/light/explosion-star-glow-orange.webp) + level : integer {Classes.system.items.Kj8pb.level} (same value: 1) + name : string {Classes.system.items.Kj8pb.name} (same value: Devotion Spells) + uuid : string {Classes.system.items.Kj8pb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devotion Spells) + [THFFj] : object {Classes.system.items.THFFj} + img : string {Classes.system.items.THFFj.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Classes.system.items.THFFj.level} (same value: 1) + name : string {Classes.system.items.THFFj.name} (same value: Shield Block) + uuid : string {Classes.system.items.THFFj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [UVWUN] : object {Classes.system.items.UVWUN} + img : string {Classes.system.items.UVWUN.img} (same value: icons/magic/light/explosion-star-glow-silhouette.webp) + level : integer {Classes.system.items.UVWUN.level} (same value: 3) + name : string {Classes.system.items.UVWUN.name} (same value: Blessing of the Devoted) + uuid : string {Classes.system.items.UVWUN.uuid} (same value: Compendium.pf2e.classfeatures.Item.Blessing of the Devoted) + [d0us1] : object {Classes.system.items.d0us1} + img : string {Classes.system.items.d0us1.img} (same value: icons/magic/holy/angel-winged-humanoid-blue.webp) + level : integer {Classes.system.items.d0us1.level} (same value: 11) + name : string {Classes.system.items.d0us1.name} (same value: Divine Will) + uuid : string {Classes.system.items.d0us1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Will) + [gzf67] : object {Classes.system.items.gzf67} + img : string {Classes.system.items.gzf67.img} (same value: icons/skills/melee/strike-sword-dagger-runes-yellow.webp) + level : integer {Classes.system.items.gzf67.level} (same value: 9) + name : string {Classes.system.items.gzf67.name} (same value: Relentless Reaction) + uuid : string {Classes.system.items.gzf67.uuid} (same value: Compendium.pf2e.classfeatures.Item.Relentless Reaction) + [m8rj4] : object {Classes.system.items.m8rj4} + img : string {Classes.system.items.m8rj4.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Classes.system.items.m8rj4.level} (same value: 5) + name : string {Classes.system.items.m8rj4.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.m8rj4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [nT8sV] : object {Classes.system.items.nT8sV} + img : string {Classes.system.items.nT8sV.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.nT8sV.level} (same value: 11) + name : string {Classes.system.items.nT8sV.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.nT8sV.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [pgk3u] : object {Classes.system.items.pgk3u} + img : string {Classes.system.items.pgk3u.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Classes.system.items.pgk3u.level} (same value: 13) + name : string {Classes.system.items.pgk3u.name} (same value: Armor Mastery) + uuid : string {Classes.system.items.pgk3u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [r3xJI] : object {Classes.system.items.r3xJI} + img : string {Classes.system.items.r3xJI.img} (same value: icons/magic/holy/angel-wings-gray.webp) + level : integer {Classes.system.items.r3xJI.level} (same value: 9) + name : string {Classes.system.items.r3xJI.name} (same value: Sacred Body) + uuid : string {Classes.system.items.r3xJI.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sacred Body) + [r4pcs] : object {Classes.system.items.r4pcs} + img : string {Classes.system.items.r4pcs.img} (same value: icons/skills/melee/unarmed-punch-fist-yellow-red.webp) + level : integer {Classes.system.items.r4pcs.level} (same value: 19) + name : string {Classes.system.items.r4pcs.name} (same value: Hero's Defiance) + uuid : string {Classes.system.items.r4pcs.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hero's Defiance) + [rPn69] : object {Classes.system.items.rPn69} + img : string {Classes.system.items.rPn69.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.rPn69.level} (same value: 15) + name : string {Classes.system.items.rPn69.name} (same value: Greater Weapon Specialization) + uuid : string {Classes.system.items.rPn69.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [rwf2s] : object {Classes.system.items.rwf2s} + img : string {Classes.system.items.rwf2s.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {Classes.system.items.rwf2s.level} (same value: 13) + name : string {Classes.system.items.rwf2s.name} (same value: Weapon Mastery) + uuid : string {Classes.system.items.rwf2s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + [365ut] : object {Classes.system.items.365ut} + img : string {Classes.system.items.365ut.img} (same value: systems/pf2e/icons/features/classes/deity.webp) + level : integer {Classes.system.items.365ut.level} (same value: 1) + name : string {Classes.system.items.365ut.name} (same value: Deity) + uuid : string {Classes.system.items.365ut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Cleric)) + [4eQbl] : object {Classes.system.items.4eQbl} + img : string {Classes.system.items.4eQbl.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {Classes.system.items.4eQbl.level} (same value: 1) + name : string {Classes.system.items.4eQbl.name} (same value: Cleric Spellcasting) + uuid : string {Classes.system.items.4eQbl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cleric Spellcasting) + [5lsvf] : object {Classes.system.items.5lsvf} + img : string {Classes.system.items.5lsvf.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.5lsvf.level} (same value: 1) + name : string {Classes.system.items.5lsvf.name} (same value: Doctrine) + uuid : string {Classes.system.items.5lsvf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Doctrine) + [6j8f7] : object {Classes.system.items.6j8f7} + img : string {Classes.system.items.6j8f7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.6j8f7.level} (same value: 1) + name : string {Classes.system.items.6j8f7.name} (same value: First Doctrine) + uuid : string {Classes.system.items.6j8f7.uuid} (same value: Compendium.pf2e.classfeatures.Item.First Doctrine) + [7gkd0] : object {Classes.system.items.7gkd0} + img : string {Classes.system.items.7gkd0.img} (same value: icons/magic/fire/flame-burning-hand-white.webp) + level : integer {Classes.system.items.7gkd0.level} (same value: 1) + name : string {Classes.system.items.7gkd0.name} (same value: Divine Font) + uuid : string {Classes.system.items.7gkd0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Font) + [Awo2e] : object {Classes.system.items.Awo2e} + img : string {Classes.system.items.Awo2e.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.Awo2e.level} (same value: 3) + name : string {Classes.system.items.Awo2e.name} (same value: Second Doctrine) + uuid : string {Classes.system.items.Awo2e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Doctrine) + [BhM5T] : object {Classes.system.items.BhM5T} + img : string {Classes.system.items.BhM5T.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.BhM5T.level} (same value: 5) + name : string {Classes.system.items.BhM5T.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.BhM5T.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [Czcka] : object {Classes.system.items.Czcka} + img : string {Classes.system.items.Czcka.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.Czcka.level} (same value: 7) + name : string {Classes.system.items.Czcka.name} (same value: Third Doctrine) + uuid : string {Classes.system.items.Czcka.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Doctrine) + [GUa4t] : object {Classes.system.items.GUa4t} + img : string {Classes.system.items.GUa4t.img} (same value: icons/magic/holy/chalice-glowing-gold.webp) + level : integer {Classes.system.items.GUa4t.level} (same value: 9) + name : string {Classes.system.items.GUa4t.name} (same value: Resolute Faith) + uuid : string {Classes.system.items.GUa4t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolute Faith) + [abLjR] : object {Classes.system.items.abLjR} + img : string {Classes.system.items.abLjR.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.abLjR.level} (same value: 11) + name : string {Classes.system.items.abLjR.name} (same value: Reflex Expertise) + uuid : string {Classes.system.items.abLjR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [ckmdj] : object {Classes.system.items.ckmdj} + img : string {Classes.system.items.ckmdj.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.ckmdj.level} (same value: 11) + name : string {Classes.system.items.ckmdj.name} (same value: Fourth Doctrine) + uuid : string {Classes.system.items.ckmdj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Doctrine) + [de44z] : object {Classes.system.items.de44z} + img : string {Classes.system.items.de44z.img} (same value: icons/creatures/abilities/wings-birdlike-blue.webp) + level : integer {Classes.system.items.de44z.level} (same value: 13) + name : string {Classes.system.items.de44z.name} (same value: Divine Defense) + uuid : string {Classes.system.items.de44z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Defense) + [r47we] : object {Classes.system.items.r47we} + img : string {Classes.system.items.r47we.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.r47we.level} (same value: 15) + name : string {Classes.system.items.r47we.name} (same value: Fifth Doctrine) + uuid : string {Classes.system.items.r47we.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fifth Doctrine) + [vrd25] : object {Classes.system.items.vrd25} + img : string {Classes.system.items.vrd25.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.vrd25.level} (same value: 13) + name : string {Classes.system.items.vrd25.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.vrd25.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [x2puy] : object {Classes.system.items.x2puy} + img : string {Classes.system.items.x2puy.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.x2puy.level} (same value: 19) + name : string {Classes.system.items.x2puy.name} (same value: Final Doctrine) + uuid : string {Classes.system.items.x2puy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Doctrine) + [zmpzh] : object {Classes.system.items.zmpzh} + img : string {Classes.system.items.zmpzh.img} (same value: icons/magic/symbols/star-rising-purple.webp) + level : integer {Classes.system.items.zmpzh.level} (same value: 19) + name : string {Classes.system.items.zmpzh.name} (same value: Miraculous Spell) + uuid : string {Classes.system.items.zmpzh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Miraculous Spell) + [5zf6s] : object {Classes.system.items.5zf6s} + img : string {Classes.system.items.5zf6s.img} (same value: icons/consumables/plants/leaf-hastate-glowing-green.webp) + level : integer {Classes.system.items.5zf6s.level} (same value: 1) + name : string {Classes.system.items.5zf6s.name} (same value: Anathema (Druid)) + uuid : string {Classes.system.items.5zf6s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Druid)) + [6cq7c] : object {Classes.system.items.6cq7c} + img : string {Classes.system.items.6cq7c.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Classes.system.items.6cq7c.level} (same value: 13) + name : string {Classes.system.items.6cq7c.name} (same value: Medium Armor Expertise) + uuid : string {Classes.system.items.6cq7c.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [LCR42] : object {Classes.system.items.LCR42} + img : string {Classes.system.items.LCR42.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.LCR42.level} (same value: 5) + name : string {Classes.system.items.LCR42.name} (same value: Reflex Expertise) + uuid : string {Classes.system.items.LCR42.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [ObylJ] : object {Classes.system.items.ObylJ} + img : string {Classes.system.items.ObylJ.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Classes.system.items.ObylJ.level} (same value: 1) + name : string {Classes.system.items.ObylJ.name} (same value: Druid Spellcasting) + uuid : string {Classes.system.items.ObylJ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Spellcasting) + [QkvgC] : object {Classes.system.items.QkvgC} + img : string {Classes.system.items.QkvgC.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.QkvgC.level} (same value: 11) + name : string {Classes.system.items.QkvgC.name} (same value: Wild Willpower) + uuid : string {Classes.system.items.QkvgC.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wild Willpower) + [XOa0H] : object {Classes.system.items.XOa0H} + img : string {Classes.system.items.XOa0H.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.XOa0H.level} (same value: 3) + name : string {Classes.system.items.XOa0H.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.XOa0H.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [ZdbqS] : object {Classes.system.items.ZdbqS} + img : string {Classes.system.items.ZdbqS.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Classes.system.items.ZdbqS.level} (same value: 3) + name : string {Classes.system.items.ZdbqS.name} (same value: Fortitude Expertise) + uuid : string {Classes.system.items.ZdbqS.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [bic0m] : object {Classes.system.items.bic0m} + img : string {Classes.system.items.bic0m.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Classes.system.items.bic0m.level} (same value: 15) + name : string {Classes.system.items.bic0m.name} (same value: Master Spellcaster) + uuid : string {Classes.system.items.bic0m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [g63pa] : object {Classes.system.items.g63pa} + img : string {Classes.system.items.g63pa.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.g63pa.level} (same value: 1) + name : string {Classes.system.items.g63pa.name} (same value: Druidic Order) + uuid : string {Classes.system.items.g63pa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druidic Order) + [gPFcb] : object {Classes.system.items.gPFcb} + img : string {Classes.system.items.gPFcb.img} (same value: icons/magic/symbols/runes-carved-stone-green.webp) + level : integer {Classes.system.items.gPFcb.level} (same value: 1) + name : string {Classes.system.items.gPFcb.name} (same value: Wildsong) + uuid : string {Classes.system.items.gPFcb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wildsong) + [ifwyc] : object {Classes.system.items.ifwyc} + img : string {Classes.system.items.ifwyc.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Classes.system.items.ifwyc.level} (same value: 19) + name : string {Classes.system.items.ifwyc.name} (same value: Legendary Spellcaster) + uuid : string {Classes.system.items.ifwyc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [ixkp9] : object {Classes.system.items.ixkp9} + img : string {Classes.system.items.ixkp9.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Classes.system.items.ixkp9.level} (same value: 1) + name : string {Classes.system.items.ixkp9.name} (same value: Shield Block) + uuid : string {Classes.system.items.ixkp9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [jfaqa] : object {Classes.system.items.jfaqa} + img : string {Classes.system.items.jfaqa.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.jfaqa.level} (same value: 13) + name : string {Classes.system.items.jfaqa.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.jfaqa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [mjeZi] : object {Classes.system.items.mjeZi} + img : string {Classes.system.items.mjeZi.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp) + level : integer {Classes.system.items.mjeZi.level} (same value: 1) + name : string {Classes.system.items.mjeZi.name} (same value: Voice of Nature) + uuid : string {Classes.system.items.mjeZi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Voice of Nature) + [ycbpi] : object {Classes.system.items.ycbpi} + img : string {Classes.system.items.ycbpi.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Classes.system.items.ycbpi.level} (same value: 7) + name : string {Classes.system.items.ycbpi.name} (same value: Expert Spellcaster) + uuid : string {Classes.system.items.ycbpi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [zird8] : object {Classes.system.items.zird8} + img : string {Classes.system.items.zird8.img} (same value: icons/weapons/wands/wand-crook-yellow.webp) + level : integer {Classes.system.items.zird8.level} (same value: 19) + name : string {Classes.system.items.zird8.name} (same value: Primal Hierophant) + uuid : string {Classes.system.items.zird8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Primal Hierophant) + [zsmsu] : object {Classes.system.items.zsmsu} + img : string {Classes.system.items.zsmsu.img} (same value: icons/skills/melee/hand-grip-sword-red.webp) + level : integer {Classes.system.items.zsmsu.level} (same value: 11) + name : string {Classes.system.items.zsmsu.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.zsmsu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [0Y2AR] : object {Classes.system.items.0Y2AR} + img : string {Classes.system.items.0Y2AR.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Classes.system.items.0Y2AR.level} (same value: 1) + name : string {Classes.system.items.0Y2AR.name} (same value: Shield Block) + uuid : string {Classes.system.items.0Y2AR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [4B6qN] : object {Classes.system.items.4B6qN} + img : string {Classes.system.items.4B6qN.img} (same value: icons/equipment/chest/breastplate-helmet-metal.webp) + level : integer {Classes.system.items.4B6qN.level} (same value: 19) + name : string {Classes.system.items.4B6qN.name} (same value: Burnished Armor Mastery) + uuid : string {Classes.system.items.4B6qN.uuid} (same value: Compendium.pf2e.classfeatures.Item.Burnished Armor Mastery) + [BkmNc] : object {Classes.system.items.BkmNc} + img : string {Classes.system.items.BkmNc.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.BkmNc.level} (same value: 9) + name : string {Classes.system.items.BkmNc.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.BkmNc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [EY39w] : object {Classes.system.items.EY39w} + img : string {Classes.system.items.EY39w.img} (same value: icons/magic/control/silhouette-hold-change-blue.webp) + level : integer {Classes.system.items.EY39w.level} (same value: 9) + name : string {Classes.system.items.EY39w.name} (same value: Divine Premonition) + uuid : string {Classes.system.items.EY39w.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Premonition) + [GIKlM] : object {Classes.system.items.GIKlM} + img : string {Classes.system.items.GIKlM.img} (same value: icons/commodities/treasure/token-engraved-yellow-glowing.webp) + level : integer {Classes.system.items.GIKlM.level} (same value: 15) + name : string {Classes.system.items.GIKlM.name} (same value: Sovereignty Epithet) + uuid : string {Classes.system.items.GIKlM.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sovereignty Epithet) + [HkjMG] : object {Classes.system.items.HkjMG} + img : string {Classes.system.items.HkjMG.img} (same value: icons/skills/melee/strike-blade-hooked-white-red.webp) + level : integer {Classes.system.items.HkjMG.level} (same value: 15) + name : string {Classes.system.items.HkjMG.name} (same value: Greater Spirit Striking) + uuid : string {Classes.system.items.HkjMG.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Spirit Striking) + [HqeGk] : object {Classes.system.items.HqeGk} + img : string {Classes.system.items.HqeGk.img} (same value: icons/magic/defensive/shield-barrier-flaming-pentagon-orange.webp) + level : integer {Classes.system.items.HqeGk.level} (same value: 15) + name : string {Classes.system.items.HqeGk.name} (same value: Mortality Reforged) + uuid : string {Classes.system.items.HqeGk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mortality Reforged) + [HzCFp] : object {Classes.system.items.HzCFp} + img : string {Classes.system.items.HzCFp.img} (same value: icons/magic/control/buff-flight-wings-runes-purple-orange.webp) + level : integer {Classes.system.items.HzCFp.level} (same value: 17) + name : string {Classes.system.items.HzCFp.name} (same value: Deific Mastery) + uuid : string {Classes.system.items.HzCFp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deific Mastery) + [JAIEv] : object {Classes.system.items.JAIEv} + img : string {Classes.system.items.JAIEv.img} (same value: icons/commodities/treasure/token-engraved-green-glowing.webp) + level : integer {Classes.system.items.JAIEv.level} (same value: 3) + name : string {Classes.system.items.JAIEv.name} (same value: Root Epithet) + uuid : string {Classes.system.items.JAIEv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Root Epithet) + [OGekJ] : object {Classes.system.items.OGekJ} + img : string {Classes.system.items.OGekJ.img} (same value: icons/creatures/abilities/bull-head-horns-glowing.webp) + level : integer {Classes.system.items.OGekJ.level} (same value: 13) + name : string {Classes.system.items.OGekJ.name} (same value: Greater Unassailable Soul) + uuid : string {Classes.system.items.OGekJ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Unassailable Soul) + [RTwPC] : object {Classes.system.items.RTwPC} + img : string {Classes.system.items.RTwPC.img} (same value: icons/skills/melee/hand-grip-sword-red.webp) + level : integer {Classes.system.items.RTwPC.level} (same value: 5) + name : string {Classes.system.items.RTwPC.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.RTwPC.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [UGtUL] : object {Classes.system.items.UGtUL} + img : string {Classes.system.items.UGtUL.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.UGtUL.level} (same value: 13) + name : string {Classes.system.items.UGtUL.name} (same value: Divine Weapon Mastery) + uuid : string {Classes.system.items.UGtUL.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Weapon Mastery) + [bp6Hv] : object {Classes.system.items.bp6Hv} + img : string {Classes.system.items.bp6Hv.img} (same value: icons/equipment/chest/breastplate-leather-brown-belted.webp) + level : integer {Classes.system.items.bp6Hv.level} (same value: 13) + name : string {Classes.system.items.bp6Hv.name} (same value: Burnished Armor Expertise) + uuid : string {Classes.system.items.bp6Hv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Burnished Armor Expertise) + [dbrt3] : object {Classes.system.items.dbrt3} + img : string {Classes.system.items.dbrt3.img} (same value: icons/skills/melee/strike-blade-knife-white-red.webp) + level : integer {Classes.system.items.dbrt3.level} (same value: 7) + name : string {Classes.system.items.dbrt3.name} (same value: Spirit Striking) + uuid : string {Classes.system.items.dbrt3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spirit Striking) + [iEXza] : object {Classes.system.items.iEXza} + img : string {Classes.system.items.iEXza.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Classes.system.items.iEXza.level} (same value: 17) + name : string {Classes.system.items.iEXza.name} (same value: Perception Mastery) + uuid : string {Classes.system.items.iEXza.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [lPyXP] : object {Classes.system.items.lPyXP} + img : string {Classes.system.items.lPyXP.img} (same value: icons/skills/melee/sword-echo-stylized-tan.webp) + level : integer {Classes.system.items.lPyXP.level} (same value: 1) + name : string {Classes.system.items.lPyXP.name} (same value: Humble Strikes) + uuid : string {Classes.system.items.lPyXP.uuid} (same value: Compendium.pf2e.classfeatures.Item.Humble Strikes) + [n7ltm] : object {Classes.system.items.n7ltm} + img : string {Classes.system.items.n7ltm.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.n7ltm.level} (same value: 7) + name : string {Classes.system.items.n7ltm.name} (same value: Unassailable Soul) + uuid : string {Classes.system.items.n7ltm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Unassailable Soul) + [pToae] : object {Classes.system.items.pToae} + img : string {Classes.system.items.pToae.img} (same value: icons/commodities/treasure/token-engraved-purple-glowing.webp) + level : integer {Classes.system.items.pToae.level} (same value: 7) + name : string {Classes.system.items.pToae.name} (same value: Dominion Epithet) + uuid : string {Classes.system.items.pToae.uuid} (same value: Compendium.pf2e.classfeatures.Item.Dominion Epithet) + [uazZg] : object {Classes.system.items.uazZg} + img : string {Classes.system.items.uazZg.img} (same value: icons/magic/light/hand-sparks-glow-yellow.webp) + level : integer {Classes.system.items.uazZg.level} (same value: 1) + name : string {Classes.system.items.uazZg.name} (same value: Divine Spark and Ikons) + uuid : string {Classes.system.items.uazZg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Spark and Ikons) + [wUHJ9] : object {Classes.system.items.wUHJ9} + img : string {Classes.system.items.wUHJ9.img} (same value: icons/magic/control/buff-flight-wings-runes-purple.webp) + level : integer {Classes.system.items.wUHJ9.level} (same value: 9) + name : string {Classes.system.items.wUHJ9.name} (same value: Godly Expertise) + uuid : string {Classes.system.items.wUHJ9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Godly Expertise) + [0c3e5] : object {Classes.system.items.0c3e5} + img : string {Classes.system.items.0c3e5.img} (same value: icons/weapons/axes/axe-broad-engraved-black-grey.webp) + level : integer {Classes.system.items.0c3e5.level} (same value: 13) + name : string {Classes.system.items.0c3e5.name} (same value: Weapon Legend) + uuid : string {Classes.system.items.0c3e5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Legend) + [2jey6] : object {Classes.system.items.2jey6} + img : string {Classes.system.items.2jey6.img} (same value: icons/equipment/head/helm-barbute-rounded-steel.webp) + level : integer {Classes.system.items.2jey6.level} (same value: 11) + name : string {Classes.system.items.2jey6.name} (same value: Fighter Expertise) + uuid : string {Classes.system.items.2jey6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Expertise) + [9c5ay] : object {Classes.system.items.9c5ay} + img : string {Classes.system.items.9c5ay.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp) + level : integer {Classes.system.items.9c5ay.level} (same value: 11) + name : string {Classes.system.items.9c5ay.name} (same value: Armor Expertise) + uuid : string {Classes.system.items.9c5ay.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise) + [EYY9w] : object {Classes.system.items.EYY9w} + img : string {Classes.system.items.EYY9w.img} (same value: icons/skills/melee/strike-hammer-destructive-orange.webp) + level : integer {Classes.system.items.EYY9w.level} (same value: 1) + name : string {Classes.system.items.EYY9w.name} (same value: Reactive Strike) + uuid : string {Classes.system.items.EYY9w.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reactive Strike) + [Yo8rt] : object {Classes.system.items.Yo8rt} + img : string {Classes.system.items.Yo8rt.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.Yo8rt.level} (same value: 15) + name : string {Classes.system.items.Yo8rt.name} (same value: Tempered Reflexes) + uuid : string {Classes.system.items.Yo8rt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Tempered Reflexes) + [e1e4m] : object {Classes.system.items.e1e4m} + img : string {Classes.system.items.e1e4m.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Classes.system.items.e1e4m.level} (same value: 1) + name : string {Classes.system.items.e1e4m.name} (same value: Shield Block) + uuid : string {Classes.system.items.e1e4m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [eDncW] : object {Classes.system.items.eDncW} + img : string {Classes.system.items.eDncW.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Classes.system.items.eDncW.level} (same value: 9) + name : string {Classes.system.items.eDncW.name} (same value: Battle Hardened) + uuid : string {Classes.system.items.eDncW.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battle Hardened) + [enizk] : object {Classes.system.items.enizk} + img : string {Classes.system.items.enizk.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Classes.system.items.enizk.level} (same value: 15) + name : string {Classes.system.items.enizk.name} (same value: Improved Flexibility) + uuid : string {Classes.system.items.enizk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Flexibility) + [ij943] : object {Classes.system.items.ij943} + img : string {Classes.system.items.ij943.img} (same value: icons/environment/people/charge.webp) + level : integer {Classes.system.items.ij943.level} (same value: 7) + name : string {Classes.system.items.ij943.name} (same value: Battlefield Surveyor) + uuid : string {Classes.system.items.ij943.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battlefield Surveyor) + [lakjk] : object {Classes.system.items.lakjk} + img : string {Classes.system.items.lakjk.img} (same value: icons/sundries/flags/banner-standard-tattered-red.webp) + level : integer {Classes.system.items.lakjk.level} (same value: 3) + name : string {Classes.system.items.lakjk.name} (same value: Bravery) + uuid : string {Classes.system.items.lakjk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bravery) + [q0xyz] : object {Classes.system.items.q0xyz} + img : string {Classes.system.items.q0xyz.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Classes.system.items.q0xyz.level} (same value: 17) + name : string {Classes.system.items.q0xyz.name} (same value: Armor Mastery) + uuid : string {Classes.system.items.q0xyz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [txlgu] : object {Classes.system.items.txlgu} + img : string {Classes.system.items.txlgu.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Classes.system.items.txlgu.level} (same value: 9) + name : string {Classes.system.items.txlgu.name} (same value: Combat Flexibility) + uuid : string {Classes.system.items.txlgu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Combat Flexibility) + [u1d1r] : object {Classes.system.items.u1d1r} + img : string {Classes.system.items.u1d1r.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.u1d1r.level} (same value: 7) + name : string {Classes.system.items.u1d1r.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.u1d1r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [u8k07] : object {Classes.system.items.u8k07} + img : string {Classes.system.items.u8k07.img} (same value: icons/weapons/swords/sword-guard-steel-green.webp) + level : integer {Classes.system.items.u8k07.level} (same value: 5) + name : string {Classes.system.items.u8k07.name} (same value: Fighter Weapon Mastery) + uuid : string {Classes.system.items.u8k07.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Weapon Mastery) + [uKeq1] : object {Classes.system.items.uKeq1} + img : string {Classes.system.items.uKeq1.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.uKeq1.level} (same value: 15) + name : string {Classes.system.items.uKeq1.name} (same value: Greater Weapon Specialization) + uuid : string {Classes.system.items.uKeq1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [x98c2] : object {Classes.system.items.x98c2} + img : string {Classes.system.items.x98c2.img} (same value: icons/skills/ranged/arrow-flying-broadhead-metal.webp) + level : integer {Classes.system.items.x98c2.level} (same value: 19) + name : string {Classes.system.items.x98c2.name} (same value: Versatile Legend) + uuid : string {Classes.system.items.x98c2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Versatile Legend) + [182it] : object {Classes.system.items.182it} + img : string {Classes.system.items.182it.img} (same value: systems/pf2e/icons/features/classes/shootists-edge.webp) + level : integer {Classes.system.items.182it.level} (same value: 17) + name : string {Classes.system.items.182it.name} (same value: Shootist's Edge) + uuid : string {Classes.system.items.182it.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shootist's Edge) + [1qqd9] : object {Classes.system.items.1qqd9} + img : string {Classes.system.items.1qqd9.img} (same value: systems/pf2e/icons/features/classes/gunslinger-expertise.webp) + level : integer {Classes.system.items.1qqd9.level} (same value: 9) + name : string {Classes.system.items.1qqd9.name} (same value: Gunslinger Expertise) + uuid : string {Classes.system.items.1qqd9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinger Expertise) + [5m24f] : object {Classes.system.items.5m24f} + img : string {Classes.system.items.5m24f.img} (same value: systems/pf2e/icons/features/classes/greater-deed.webp) + level : integer {Classes.system.items.5m24f.level} (same value: 15) + name : string {Classes.system.items.5m24f.name} (same value: Greater Deed) + uuid : string {Classes.system.items.5m24f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Deed) + [5vutv] : object {Classes.system.items.5vutv} + img : string {Classes.system.items.5vutv.img} (same value: systems/pf2e/icons/features/classes/advanced-deed.webp) + level : integer {Classes.system.items.5vutv.level} (same value: 9) + name : string {Classes.system.items.5vutv.name} (same value: Advanced Deed) + uuid : string {Classes.system.items.5vutv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Advanced Deed) + [6sihc] : object {Classes.system.items.6sihc} + img : string {Classes.system.items.6sihc.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Classes.system.items.6sihc.level} (same value: 13) + name : string {Classes.system.items.6sihc.name} (same value: Medium Armor Expertise) + uuid : string {Classes.system.items.6sihc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [8ndxn] : object {Classes.system.items.8ndxn} + img : string {Classes.system.items.8ndxn.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.8ndxn.level} (same value: 1) + name : string {Classes.system.items.8ndxn.name} (same value: Gunslinger's Way) + uuid : string {Classes.system.items.8ndxn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinger's Way) + [An5aC] : object {Classes.system.items.An5aC} + img : string {Classes.system.items.An5aC.img} (same value: icons/skills/targeting/crosshair-bars-yellow.webp) + level : integer {Classes.system.items.An5aC.level} (same value: 1) + name : string {Classes.system.items.An5aC.name} (same value: Slinger's Precision) + uuid : string {Classes.system.items.An5aC.uuid} (same value: Compendium.pf2e.classfeatures.Item.Slinger's Precision) + [QEPUa] : object {Classes.system.items.QEPUa} + img : string {Classes.system.items.QEPUa.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Classes.system.items.QEPUa.level} (same value: 19) + name : string {Classes.system.items.QEPUa.name} (same value: Perception Legend) + uuid : string {Classes.system.items.QEPUa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [bskyv] : object {Classes.system.items.bskyv} + img : string {Classes.system.items.bskyv.img} (same value: icons/equipment/chest/breastplate-collared-steel.webp) + level : integer {Classes.system.items.bskyv.level} (same value: 19) + name : string {Classes.system.items.bskyv.name} (same value: Medium Armor Mastery) + uuid : string {Classes.system.items.bskyv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Mastery) + [emlsp] : object {Classes.system.items.emlsp} + img : string {Classes.system.items.emlsp.img} (same value: systems/pf2e/icons/features/classes/gunslinging-legend.webp) + level : integer {Classes.system.items.emlsp.level} (same value: 13) + name : string {Classes.system.items.emlsp.name} (same value: Gunslinging Legend) + uuid : string {Classes.system.items.emlsp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinging Legend) + [epPK8] : object {Classes.system.items.epPK8} + img : string {Classes.system.items.epPK8.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Classes.system.items.epPK8.level} (same value: 11) + name : string {Classes.system.items.epPK8.name} (same value: Blast Dodger) + uuid : string {Classes.system.items.epPK8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Blast Dodger) + [g1XUZ] : object {Classes.system.items.g1XUZ} + img : string {Classes.system.items.g1XUZ.img} (same value: icons/commodities/materials/bowl-powder-grey.webp) + level : integer {Classes.system.items.g1XUZ.level} (same value: 17) + name : string {Classes.system.items.g1XUZ.name} (same value: Lead Constitution) + uuid : string {Classes.system.items.g1XUZ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Lead Constitution) + [g7b2s] : object {Classes.system.items.g7b2s} + img : string {Classes.system.items.g7b2s.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.g7b2s.level} (same value: 7) + name : string {Classes.system.items.g7b2s.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.g7b2s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [gfou8] : object {Classes.system.items.gfou8} + img : string {Classes.system.items.gfou8.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.gfou8.level} (same value: 3) + name : string {Classes.system.items.gfou8.name} (same value: Stubborn) + uuid : string {Classes.system.items.gfou8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Stubborn) + [kh0qp] : object {Classes.system.items.kh0qp} + img : string {Classes.system.items.kh0qp.img} (same value: systems/pf2e/icons/features/classes/gunslinger-weapon-mastery.webp) + level : integer {Classes.system.items.kh0qp.level} (same value: 5) + name : string {Classes.system.items.kh0qp.name} (same value: Gunslinger Weapon Mastery) + uuid : string {Classes.system.items.kh0qp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinger Weapon Mastery) + [vmzyj] : object {Classes.system.items.vmzyj} + img : string {Classes.system.items.vmzyj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Classes.system.items.vmzyj.level} (same value: 7) + name : string {Classes.system.items.vmzyj.name} (same value: Perception Mastery) + uuid : string {Classes.system.items.vmzyj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [zmmy3] : object {Classes.system.items.zmmy3} + img : string {Classes.system.items.zmmy3.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.zmmy3.level} (same value: 15) + name : string {Classes.system.items.zmmy3.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Classes.system.items.zmmy3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [1doue] : object {Classes.system.items.1doue} + img : string {Classes.system.items.1doue.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Classes.system.items.1doue.level} (same value: 5) + name : string {Classes.system.items.1doue.name} (same value: Inventor Weapon Expertise) + uuid : string {Classes.system.items.1doue.uuid} (same value: Compendium.pf2e.classfeatures.Item.Inventor Weapon Expertise) + [1hSW2] : object {Classes.system.items.1hSW2} + img : string {Classes.system.items.1hSW2.img} (same value: icons/skills/trades/smithing-anvil-silver-red.webp) + level : integer {Classes.system.items.1hSW2.level} (same value: 17) + name : string {Classes.system.items.1hSW2.name} (same value: Anvil's Hardness) + uuid : string {Classes.system.items.1hSW2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anvil's Hardness) + [43sk5] : object {Classes.system.items.43sk5} + img : string {Classes.system.items.43sk5.img} (same value: systems/pf2e/icons/features/classes/peerless-inventor.webp) + level : integer {Classes.system.items.43sk5.level} (same value: 1) + name : string {Classes.system.items.43sk5.name} (same value: Peerless Inventor) + uuid : string {Classes.system.items.43sk5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Peerless Inventor) + [5prut] : object {Classes.system.items.5prut} + img : string {Classes.system.items.5prut.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Classes.system.items.5prut.level} (same value: 11) + name : string {Classes.system.items.5prut.name} (same value: Medium Armor Expertise (Inventor)) + uuid : string {Classes.system.items.5prut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise (Inventor)) + [6Qexc] : object {Classes.system.items.6Qexc} + img : string {Classes.system.items.6Qexc.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.6Qexc.level} (same value: 13) + name : string {Classes.system.items.6Qexc.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.6Qexc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [72ph9] : object {Classes.system.items.72ph9} + img : string {Classes.system.items.72ph9.img} (same value: systems/pf2e/icons/features/classes/complete-reconfiguration.webp) + level : integer {Classes.system.items.72ph9.level} (same value: 13) + name : string {Classes.system.items.72ph9.name} (same value: Complete Reconfiguration) + uuid : string {Classes.system.items.72ph9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Complete Reconfiguration) + [7aqni] : object {Classes.system.items.7aqni} + img : string {Classes.system.items.7aqni.img} (same value: systems/pf2e/icons/features/classes/master-overdrive.webp) + level : integer {Classes.system.items.7aqni.level} (same value: 7) + name : string {Classes.system.items.7aqni.name} (same value: Master Overdrive) + uuid : string {Classes.system.items.7aqni.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Overdrive) + [XFLRf] : object {Classes.system.items.XFLRf} + img : string {Classes.system.items.XFLRf.img} (same value: systems/pf2e/icons/features/classes/offensive-boost.webp) + level : integer {Classes.system.items.XFLRf.level} (same value: 9) + name : string {Classes.system.items.XFLRf.name} (same value: Offensive Boost) + uuid : string {Classes.system.items.XFLRf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Offensive Boost) + [XTXsD] : object {Classes.system.items.XTXsD} + img : string {Classes.system.items.XTXsD.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.XTXsD.level} (same value: 7) + name : string {Classes.system.items.XTXsD.name} (same value: Reflex Expertise) + uuid : string {Classes.system.items.XTXsD.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [cqq8h] : object {Classes.system.items.cqq8h} + img : string {Classes.system.items.cqq8h.img} (same value: icons/equipment/chest/breastplate-collared-steel.webp) + level : integer {Classes.system.items.cqq8h.level} (same value: 19) + name : string {Classes.system.items.cqq8h.name} (same value: Medium Armor Mastery) + uuid : string {Classes.system.items.cqq8h.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Mastery) + [d0g4j] : object {Classes.system.items.d0g4j} + img : string {Classes.system.items.d0g4j.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.d0g4j.level} (same value: 15) + name : string {Classes.system.items.d0g4j.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Classes.system.items.d0g4j.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [ebysz] : object {Classes.system.items.ebysz} + img : string {Classes.system.items.ebysz.img} (same value: systems/pf2e/icons/features/classes/revolutionary-innovation.webp) + level : integer {Classes.system.items.ebysz.level} (same value: 15) + name : string {Classes.system.items.ebysz.name} (same value: Revolutionary Innovation) + uuid : string {Classes.system.items.ebysz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revolutionary Innovation) + [f46jt] : object {Classes.system.items.f46jt} + img : string {Classes.system.items.f46jt.img} (same value: systems/pf2e/icons/features/classes/inventive-mastery.webp) + level : integer {Classes.system.items.f46jt.level} (same value: 17) + name : string {Classes.system.items.f46jt.name} (same value: Inventive Mastery) + uuid : string {Classes.system.items.f46jt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Inventive Mastery) + [g4pqo] : object {Classes.system.items.g4pqo} + img : string {Classes.system.items.g4pqo.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.g4pqo.level} (same value: 7) + name : string {Classes.system.items.g4pqo.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.g4pqo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [havjj] : object {Classes.system.items.havjj} + img : string {Classes.system.items.havjj.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Classes.system.items.havjj.level} (same value: 1) + name : string {Classes.system.items.havjj.name} (same value: Shield Block) + uuid : string {Classes.system.items.havjj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [hu0ip] : object {Classes.system.items.hu0ip} + img : string {Classes.system.items.hu0ip.img} (same value: systems/pf2e/icons/features/classes/breakthrough-innovation.webp) + level : integer {Classes.system.items.hu0ip.level} (same value: 7) + name : string {Classes.system.items.hu0ip.name} (same value: Breakthrough Innovation) + uuid : string {Classes.system.items.hu0ip.uuid} (same value: Compendium.pf2e.classfeatures.Item.Breakthrough Innovation) + [ihpyc] : object {Classes.system.items.ihpyc} + img : string {Classes.system.items.ihpyc.img} (same value: systems/pf2e/icons/features/classes/inventive-expertise.webp) + level : integer {Classes.system.items.ihpyc.level} (same value: 9) + name : string {Classes.system.items.ihpyc.name} (same value: Inventive Expertise) + uuid : string {Classes.system.items.ihpyc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Inventive Expertise) + [n7f3b] : object {Classes.system.items.n7f3b} + img : string {Classes.system.items.n7f3b.img} (same value: systems/pf2e/icons/features/classes/legendary-overdrive.webp) + level : integer {Classes.system.items.n7f3b.level} (same value: 15) + name : string {Classes.system.items.n7f3b.name} (same value: Legendary Overdrive) + uuid : string {Classes.system.items.n7f3b.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Overdrive) + [ng6mg] : object {Classes.system.items.ng6mg} + img : string {Classes.system.items.ng6mg.img} (same value: systems/pf2e/icons/features/classes/infinite-invention.webp) + level : integer {Classes.system.items.ng6mg.level} (same value: 19) + name : string {Classes.system.items.ng6mg.name} (same value: Infinite Invention) + uuid : string {Classes.system.items.ng6mg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Infinite Invention) + [p0u0x] : object {Classes.system.items.p0u0x} + img : string {Classes.system.items.p0u0x.img} (same value: systems/pf2e/icons/features/classes/explode.webp) + level : integer {Classes.system.items.p0u0x.level} (same value: 1) + name : string {Classes.system.items.p0u0x.name} (same value: Explode) + uuid : string {Classes.system.items.p0u0x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Explode) + [paomt] : object {Classes.system.items.paomt} + img : string {Classes.system.items.paomt.img} (same value: systems/pf2e/icons/features/classes/overdrive.webp) + level : integer {Classes.system.items.paomt.level} (same value: 1) + name : string {Classes.system.items.paomt.name} (same value: Overdrive) + uuid : string {Classes.system.items.paomt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Overdrive) + [ptf4a] : object {Classes.system.items.ptf4a} + img : string {Classes.system.items.ptf4a.img} (same value: systems/pf2e/icons/features/classes/reconfigure.webp) + level : integer {Classes.system.items.ptf4a.level} (same value: 3) + name : string {Classes.system.items.ptf4a.name} (same value: Reconfigure) + uuid : string {Classes.system.items.ptf4a.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reconfigure) + [tkc99] : object {Classes.system.items.tkc99} + img : string {Classes.system.items.tkc99.img} (same value: systems/pf2e/icons/features/classes/expert-overdrive.webp) + level : integer {Classes.system.items.tkc99.level} (same value: 3) + name : string {Classes.system.items.tkc99.name} (same value: Expert Overdrive) + uuid : string {Classes.system.items.tkc99.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Overdrive) + [wAhlB] : object {Classes.system.items.wAhlB} + img : string {Classes.system.items.wAhlB.img} (same value: icons/commodities/tech/cog-brass.webp) + level : integer {Classes.system.items.wAhlB.level} (same value: 11) + name : string {Classes.system.items.wAhlB.name} (same value: Churning Mind) + uuid : string {Classes.system.items.wAhlB.uuid} (same value: Compendium.pf2e.classfeatures.Item.Churning Mind) + [wg9yw] : object {Classes.system.items.wg9yw} + img : string {Classes.system.items.wg9yw.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {Classes.system.items.wg9yw.level} (same value: 13) + name : string {Classes.system.items.wg9yw.name} (same value: Inventor Weapon Mastery) + uuid : string {Classes.system.items.wg9yw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Inventor Weapon Mastery) + [y9fo7] : object {Classes.system.items.y9fo7} + img : string {Classes.system.items.y9fo7.img} (same value: icons/commodities/tech/bulb.webp) + level : integer {Classes.system.items.y9fo7.level} (same value: 1) + name : string {Classes.system.items.y9fo7.name} (same value: Innovation) + uuid : string {Classes.system.items.y9fo7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Innovation) + [0abc3] : object {Classes.system.items.0abc3} + img : string {Classes.system.items.0abc3.img} (same value: systems/pf2e/icons/features/classes/deductive-improvisation.webp) + level : integer {Classes.system.items.0abc3.level} (same value: 11) + name : string {Classes.system.items.0abc3.name} (same value: Deductive Improvisation) + uuid : string {Classes.system.items.0abc3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deductive Improvisation) + [71q10] : object {Classes.system.items.71q10} + img : string {Classes.system.items.71q10.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Classes.system.items.71q10.level} (same value: 13) + name : string {Classes.system.items.71q10.name} (same value: Incredible Senses) + uuid : string {Classes.system.items.71q10.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [Kk3kL] : object {Classes.system.items.Kk3kL} + img : string {Classes.system.items.Kk3kL.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Classes.system.items.Kk3kL.level} (same value: 9) + name : string {Classes.system.items.Kk3kL.name} (same value: Fortitude Expertise) + uuid : string {Classes.system.items.Kk3kL.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [OBbGY] : object {Classes.system.items.OBbGY} + img : string {Classes.system.items.OBbGY.img} (same value: systems/pf2e/icons/features/feats/wolf-stance.webp) + level : integer {Classes.system.items.OBbGY.level} (same value: 11) + name : string {Classes.system.items.OBbGY.name} (same value: Dogged Will) + uuid : string {Classes.system.items.OBbGY.uuid} (same value: Compendium.pf2e.classfeatures.Item.Dogged Will) + [fofuw] : object {Classes.system.items.fofuw} + img : string {Classes.system.items.fofuw.img} (same value: icons/sundries/flags/banner-symbol-sun-gold-red.webp) + level : integer {Classes.system.items.fofuw.level} (same value: 1) + name : string {Classes.system.items.fofuw.name} (same value: On the Case) + uuid : string {Classes.system.items.fofuw.uuid} (same value: Compendium.pf2e.classfeatures.Item.On the Case) + [gvvwp] : object {Classes.system.items.gvvwp} + img : string {Classes.system.items.gvvwp.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {Classes.system.items.gvvwp.level} (same value: 13) + name : string {Classes.system.items.gvvwp.name} (same value: Weapon Mastery) + uuid : string {Classes.system.items.gvvwp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + [j15np] : object {Classes.system.items.j15np} + img : string {Classes.system.items.j15np.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Classes.system.items.j15np.level} (same value: 5) + name : string {Classes.system.items.j15np.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.j15np.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [lqbki] : object {Classes.system.items.lqbki} + img : string {Classes.system.items.lqbki.img} (same value: icons/commodities/biological/organ-brain-pink-purple.webp) + level : integer {Classes.system.items.lqbki.level} (same value: 3) + name : string {Classes.system.items.lqbki.name} (same value: Keen Recollection) + uuid : string {Classes.system.items.lqbki.uuid} (same value: Compendium.pf2e.classfeatures.Item.Keen Recollection) + [ly271] : object {Classes.system.items.ly271} + img : string {Classes.system.items.ly271.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Classes.system.items.ly271.level} (same value: 7) + name : string {Classes.system.items.ly271.name} (same value: Vigilant Senses) + uuid : string {Classes.system.items.ly271.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [mb94u] : object {Classes.system.items.mb94u} + img : string {Classes.system.items.mb94u.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Classes.system.items.mb94u.level} (same value: 19) + name : string {Classes.system.items.mb94u.name} (same value: Light Armor Mastery (Level 19)) + uuid : string {Classes.system.items.mb94u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [o89io] : object {Classes.system.items.o89io} + img : string {Classes.system.items.o89io.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.o89io.level} (same value: 1) + name : string {Classes.system.items.o89io.name} (same value: Methodology) + uuid : string {Classes.system.items.o89io.uuid} (same value: Compendium.pf2e.classfeatures.Item.Methodology) + [oktpj] : object {Classes.system.items.oktpj} + img : string {Classes.system.items.oktpj.img} (same value: icons/commodities/treasure/medal-ribbon-gold-blue.webp) + level : integer {Classes.system.items.oktpj.level} (same value: 9) + name : string {Classes.system.items.oktpj.name} (same value: Investigator Expertise) + uuid : string {Classes.system.items.oktpj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Investigator Expertise) + [pveXF] : object {Classes.system.items.pveXF} + img : string {Classes.system.items.pveXF.img} (same value: systems/pf2e/icons/features/classes/evasion.webp) + level : integer {Classes.system.items.pveXF.level} (same value: 15) + name : string {Classes.system.items.pveXF.name} (same value: Savvy Reflexes) + uuid : string {Classes.system.items.pveXF.uuid} (same value: Compendium.pf2e.classfeatures.Item.Savvy Reflexes) + [qwerc] : object {Classes.system.items.qwerc} + img : string {Classes.system.items.qwerc.img} (same value: systems/pf2e/icons/features/classes/master-detective.webp) + level : integer {Classes.system.items.qwerc.level} (same value: 19) + name : string {Classes.system.items.qwerc.name} (same value: Master Detective) + uuid : string {Classes.system.items.qwerc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Detective) + [rz4r2] : object {Classes.system.items.rz4r2} + img : string {Classes.system.items.rz4r2.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.rz4r2.level} (same value: 15) + name : string {Classes.system.items.rz4r2.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Classes.system.items.rz4r2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [skjy3] : object {Classes.system.items.skjy3} + img : string {Classes.system.items.skjy3.img} (same value: systems/pf2e/icons/features/classes/devise-a-stratagem.webp) + level : integer {Classes.system.items.skjy3.level} (same value: 1) + name : string {Classes.system.items.skjy3.name} (same value: Devise a Stratagem) + uuid : string {Classes.system.items.skjy3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devise a Stratagem) + [u3nsr] : object {Classes.system.items.u3nsr} + img : string {Classes.system.items.u3nsr.img} (same value: systems/pf2e/icons/features/classes/strategic-strike.webp) + level : integer {Classes.system.items.u3nsr.level} (same value: 1) + name : string {Classes.system.items.u3nsr.name} (same value: Strategic Strike) + uuid : string {Classes.system.items.u3nsr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Strategic Strike) + [vv9fi] : object {Classes.system.items.vv9fi} + img : string {Classes.system.items.vv9fi.img} (same value: icons/tools/hand/hammer-and-nail.webp) + level : integer {Classes.system.items.vv9fi.level} (same value: 3) + name : string {Classes.system.items.vv9fi.name} (same value: Skillful Lessons) + uuid : string {Classes.system.items.vv9fi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Skillful Lessons) + [vxchn] : object {Classes.system.items.vxchn} + img : string {Classes.system.items.vxchn.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Classes.system.items.vxchn.level} (same value: 13) + name : string {Classes.system.items.vxchn.name} (same value: Light Armor Expertise) + uuid : string {Classes.system.items.vxchn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [xvwjc] : object {Classes.system.items.xvwjc} + img : string {Classes.system.items.xvwjc.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.xvwjc.level} (same value: 7) + name : string {Classes.system.items.xvwjc.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.xvwjc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [xxAGJ] : object {Classes.system.items.xxAGJ} + img : string {Classes.system.items.xxAGJ.img} (same value: systems/pf2e/icons/features/feats/rampaging-form-frozen-wind.webp) + level : integer {Classes.system.items.xxAGJ.level} (same value: 17) + name : string {Classes.system.items.xxAGJ.name} (same value: Greater Dogged Will) + uuid : string {Classes.system.items.xxAGJ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Dogged Will) + [5itvx] : object {Classes.system.items.5itvx} + img : string {Classes.system.items.5itvx.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Classes.system.items.5itvx.level} (same value: 7) + name : string {Classes.system.items.5itvx.name} (same value: Kinetic Durability) + uuid : string {Classes.system.items.5itvx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Durability) + [6NQBE] : object {Classes.system.items.6NQBE} + img : string {Classes.system.items.6NQBE.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Classes.system.items.6NQBE.level} (same value: 19) + name : string {Classes.system.items.6NQBE.name} (same value: Light Armor Mastery) + uuid : string {Classes.system.items.6NQBE.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [6TeTE] : object {Classes.system.items.6TeTE} + img : string {Classes.system.items.6TeTE.img} (same value: icons/magic/fire/flame-burning-fist-strike.webp) + level : integer {Classes.system.items.6TeTE.level} (same value: 15) + name : string {Classes.system.items.6TeTE.name} (same value: Kinetic Mastery) + uuid : string {Classes.system.items.6TeTE.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Mastery) + [8b7hf] : object {Classes.system.items.8b7hf} + img : string {Classes.system.items.8b7hf.img} (same value: icons/magic/fire/explosion-flame-blue.webp) + level : integer {Classes.system.items.8b7hf.level} (same value: 11) + name : string {Classes.system.items.8b7hf.name} (same value: Reflow Elements) + uuid : string {Classes.system.items.8b7hf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflow Elements) + [J86Sn] : object {Classes.system.items.J86Sn} + img : string {Classes.system.items.J86Sn.img} (same value: icons/magic/light/explosion-star-glow-silhouette.webp) + level : integer {Classes.system.items.J86Sn.level} (same value: 19) + name : string {Classes.system.items.J86Sn.name} (same value: Kinetic Legend) + uuid : string {Classes.system.items.J86Sn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Legend) + [JGvbL] : object {Classes.system.items.JGvbL} + img : string {Classes.system.items.JGvbL.img} (same value: icons/magic/unholy/orb-swirling-teal.webp) + level : integer {Classes.system.items.JGvbL.level} (same value: 1) + name : string {Classes.system.items.JGvbL.name} (same value: Kinetic Aura) + uuid : string {Classes.system.items.JGvbL.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Aura) + [NXHnk] : object {Classes.system.items.NXHnk} + img : string {Classes.system.items.NXHnk.img} (same value: systems/pf2e/icons/spells/abundant-step.webp) + level : integer {Classes.system.items.NXHnk.level} (same value: 1) + name : string {Classes.system.items.NXHnk.name} (same value: Kinetic Gate) + uuid : string {Classes.system.items.NXHnk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Gate) + [SZ1aE] : object {Classes.system.items.SZ1aE} + img : string {Classes.system.items.SZ1aE.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Classes.system.items.SZ1aE.level} (same value: 9) + name : string {Classes.system.items.SZ1aE.name} (same value: Second Gate's Threshold) + uuid : string {Classes.system.items.SZ1aE.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Gate's Threshold) + [UtsnS] : object {Classes.system.items.UtsnS} + img : string {Classes.system.items.UtsnS.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Classes.system.items.UtsnS.level} (same value: 17) + name : string {Classes.system.items.UtsnS.name} (same value: Fourth Gate's Threshold) + uuid : string {Classes.system.items.UtsnS.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Gate's Threshold) + [ZLDh8] : object {Classes.system.items.ZLDh8} + img : string {Classes.system.items.ZLDh8.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.ZLDh8.level} (same value: 11) + name : string {Classes.system.items.ZLDh8.name} (same value: Kinetic Quickness) + uuid : string {Classes.system.items.ZLDh8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Quickness) + [aVZTQ] : object {Classes.system.items.aVZTQ} + img : string {Classes.system.items.aVZTQ.img} (same value: systems/pf2e/icons/spells/awaken-portal.webp) + level : integer {Classes.system.items.aVZTQ.level} (same value: 1) + name : string {Classes.system.items.aVZTQ.name} (same value: Impulses) + uuid : string {Classes.system.items.aVZTQ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Impulses) + [bKOQI] : object {Classes.system.items.bKOQI} + img : string {Classes.system.items.bKOQI.img} (same value: icons/magic/water/projectiles-ice-explosion.webp) + level : integer {Classes.system.items.bKOQI.level} (same value: 17) + name : string {Classes.system.items.bKOQI.name} (same value: Double Reflow) + uuid : string {Classes.system.items.bKOQI.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Reflow) + [dg9M3] : object {Classes.system.items.dg9M3} + img : string {Classes.system.items.dg9M3.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Classes.system.items.dg9M3.level} (same value: 11) + name : string {Classes.system.items.dg9M3.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.dg9M3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [fqMT6] : object {Classes.system.items.fqMT6} + img : string {Classes.system.items.fqMT6.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Classes.system.items.fqMT6.level} (same value: 5) + name : string {Classes.system.items.fqMT6.name} (same value: Gate's Threshold) + uuid : string {Classes.system.items.fqMT6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gate's Threshold) + [hfJPw] : object {Classes.system.items.hfJPw} + img : string {Classes.system.items.hfJPw.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Classes.system.items.hfJPw.level} (same value: 13) + name : string {Classes.system.items.hfJPw.name} (same value: Light Armor Expertise) + uuid : string {Classes.system.items.hfJPw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [lS1AZ] : object {Classes.system.items.lS1AZ} + img : string {Classes.system.items.lS1AZ.img} (same value: systems/pf2e/icons/features/classes/walls-of-will.webp) + level : integer {Classes.system.items.lS1AZ.level} (same value: 3) + name : string {Classes.system.items.lS1AZ.name} (same value: Will Expertise) + uuid : string {Classes.system.items.lS1AZ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Will Expertise) + [pRGkq] : object {Classes.system.items.pRGkq} + img : string {Classes.system.items.pRGkq.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.pRGkq.level} (same value: 9) + name : string {Classes.system.items.pRGkq.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.pRGkq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [rCZNC] : object {Classes.system.items.rCZNC} + img : string {Classes.system.items.rCZNC.img} (same value: icons/skills/targeting/target-glowing-yellow.webp) + level : integer {Classes.system.items.rCZNC.level} (same value: 19) + name : string {Classes.system.items.rCZNC.name} (same value: Final Gate) + uuid : string {Classes.system.items.rCZNC.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Gate) + [rOa1O] : object {Classes.system.items.rOa1O} + img : string {Classes.system.items.rOa1O.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Classes.system.items.rOa1O.level} (same value: 13) + name : string {Classes.system.items.rOa1O.name} (same value: Third Gate's Threshold) + uuid : string {Classes.system.items.rOa1O.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Gate's Threshold) + [tD16x] : object {Classes.system.items.tD16x} + img : string {Classes.system.items.tD16x.img} (same value: systems/pf2e/icons/spells/disapperance.webp) + level : integer {Classes.system.items.tD16x.level} (same value: 3) + name : string {Classes.system.items.tD16x.name} (same value: Extract Element) + uuid : string {Classes.system.items.tD16x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Extract Element) + [udfhZ] : object {Classes.system.items.udfhZ} + img : string {Classes.system.items.udfhZ.img} (same value: icons/magic/water/wave-water-teal.webp) + level : integer {Classes.system.items.udfhZ.level} (same value: 7) + name : string {Classes.system.items.udfhZ.name} (same value: Kinetic Expertise) + uuid : string {Classes.system.items.udfhZ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Expertise) + [wbVdT] : object {Classes.system.items.wbVdT} + img : string {Classes.system.items.wbVdT.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.wbVdT.level} (same value: 13) + name : string {Classes.system.items.wbVdT.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.wbVdT.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [xozcj] : object {Classes.system.items.xozcj} + img : string {Classes.system.items.xozcj.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Classes.system.items.xozcj.level} (same value: 15) + name : string {Classes.system.items.xozcj.name} (same value: Greater Kinetic Durability) + uuid : string {Classes.system.items.xozcj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Kinetic Durability) + [06frE] : object {Classes.system.items.06frE} + img : string {Classes.system.items.06frE.img} (same value: icons/sundries/documents/document-torn-diagram-tan.webp) + level : integer {Classes.system.items.06frE.level} (same value: 7) + name : string {Classes.system.items.06frE.name} (same value: Studious Spells) + uuid : string {Classes.system.items.06frE.uuid} (same value: Compendium.pf2e.classfeatures.Item.Studious Spells) + [31b86] : object {Classes.system.items.31b86} + img : string {Classes.system.items.31b86.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Classes.system.items.31b86.level} (same value: 5) + name : string {Classes.system.items.31b86.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.31b86.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [5q48r] : object {Classes.system.items.5q48r} + img : string {Classes.system.items.5q48r.img} (same value: icons/sundries/books/book-eye-purple.webp) + level : integer {Classes.system.items.5q48r.level} (same value: 1) + name : string {Classes.system.items.5q48r.name} (same value: Arcane Spellcasting (Magus)) + uuid : string {Classes.system.items.5q48r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Spellcasting (Magus)) + [8jtpc] : object {Classes.system.items.8jtpc} + img : string {Classes.system.items.8jtpc.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.8jtpc.level} (same value: 5) + name : string {Classes.system.items.8jtpc.name} (same value: Lightning Reflexes) + uuid : string {Classes.system.items.8jtpc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [EZGEs] : object {Classes.system.items.EZGEs} + img : string {Classes.system.items.EZGEs.img} (same value: systems/pf2e/icons/features/classes/arcane-cascade.webp) + level : integer {Classes.system.items.EZGEs.level} (same value: 1) + name : string {Classes.system.items.EZGEs.name} (same value: Arcane Cascade) + uuid : string {Classes.system.items.EZGEs.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Cascade) + [GP1fi] : object {Classes.system.items.GP1fi} + img : string {Classes.system.items.GP1fi.img} (same value: icons/skills/melee/blade-tips-double-blue.webp) + level : integer {Classes.system.items.GP1fi.level} (same value: 19) + name : string {Classes.system.items.GP1fi.name} (same value: Double Spellstrike) + uuid : string {Classes.system.items.GP1fi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Spellstrike) + [OaBCQ] : object {Classes.system.items.OaBCQ} + img : string {Classes.system.items.OaBCQ.img} (same value: systems/pf2e/icons/features/classes/spellstrike.webp) + level : integer {Classes.system.items.OaBCQ.level} (same value: 1) + name : string {Classes.system.items.OaBCQ.name} (same value: Spellstrike) + uuid : string {Classes.system.items.OaBCQ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spellstrike) + [PXu7W] : object {Classes.system.items.PXu7W} + img : string {Classes.system.items.PXu7W.img} (same value: icons/equipment/chest/breastplate-collared-steel.webp) + level : integer {Classes.system.items.PXu7W.level} (same value: 17) + name : string {Classes.system.items.PXu7W.name} (same value: Medium Armor Mastery) + uuid : string {Classes.system.items.PXu7W.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Mastery) + [e0xpi] : object {Classes.system.items.e0xpi} + img : string {Classes.system.items.e0xpi.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Classes.system.items.e0xpi.level} (same value: 9) + name : string {Classes.system.items.e0xpi.name} (same value: Expert Spellcaster) + uuid : string {Classes.system.items.e0xpi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [enge3] : object {Classes.system.items.enge3} + img : string {Classes.system.items.enge3.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Classes.system.items.enge3.level} (same value: 17) + name : string {Classes.system.items.enge3.name} (same value: Master Spellcaster) + uuid : string {Classes.system.items.enge3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [hqK13] : object {Classes.system.items.hqK13} + img : string {Classes.system.items.hqK13.img} (same value: icons/skills/melee/blade-tip-chipped-blood-red.webp) + level : integer {Classes.system.items.hqK13.level} (same value: 13) + name : string {Classes.system.items.hqK13.name} (same value: Weapon Mastery) + uuid : string {Classes.system.items.hqK13.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Mastery) + [jbg78] : object {Classes.system.items.jbg78} + img : string {Classes.system.items.jbg78.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.jbg78.level} (same value: 1) + name : string {Classes.system.items.jbg78.name} (same value: Hybrid Study) + uuid : string {Classes.system.items.jbg78.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hybrid Study) + [jg9zn] : object {Classes.system.items.jg9zn} + img : string {Classes.system.items.jg9zn.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Classes.system.items.jg9zn.level} (same value: 11) + name : string {Classes.system.items.jg9zn.name} (same value: Medium Armor Expertise) + uuid : string {Classes.system.items.jg9zn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [k9o6o] : object {Classes.system.items.k9o6o} + img : string {Classes.system.items.k9o6o.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.k9o6o.level} (same value: 7) + name : string {Classes.system.items.k9o6o.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.k9o6o.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [nkff5] : object {Classes.system.items.nkff5} + img : string {Classes.system.items.nkff5.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.nkff5.level} (same value: 15) + name : string {Classes.system.items.nkff5.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Classes.system.items.nkff5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [r4QQP] : object {Classes.system.items.r4QQP} + img : string {Classes.system.items.r4QQP.img} (same value: systems/pf2e/icons/features/classes/conflux-spells.webp) + level : integer {Classes.system.items.r4QQP.level} (same value: 1) + name : string {Classes.system.items.r4QQP.name} (same value: Conflux Spells) + uuid : string {Classes.system.items.r4QQP.uuid} (same value: Compendium.pf2e.classfeatures.Item.Conflux Spells) + [tkzi2] : object {Classes.system.items.tkzi2} + img : string {Classes.system.items.tkzi2.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.tkzi2.level} (same value: 9) + name : string {Classes.system.items.tkzi2.name} (same value: Alertness) + uuid : string {Classes.system.items.tkzi2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [uoxoe] : object {Classes.system.items.uoxoe} + img : string {Classes.system.items.uoxoe.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.uoxoe.level} (same value: 9) + name : string {Classes.system.items.uoxoe.name} (same value: Resolve) + uuid : string {Classes.system.items.uoxoe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [x3em9] : object {Classes.system.items.x3em9} + img : string {Classes.system.items.x3em9.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Classes.system.items.x3em9.level} (same value: 15) + name : string {Classes.system.items.x3em9.name} (same value: Juggernaut) + uuid : string {Classes.system.items.x3em9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [1fw9s] : object {Classes.system.items.1fw9s} + img : string {Classes.system.items.1fw9s.img} (same value: icons/magic/fire/flame-burning-embers-yellow.webp) + level : integer {Classes.system.items.1fw9s.level} (same value: 3) + name : string {Classes.system.items.1fw9s.name} (same value: Mystic Strikes) + uuid : string {Classes.system.items.1fw9s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mystic Strikes) + [2yqet] : object {Classes.system.items.2yqet} + img : string {Classes.system.items.2yqet.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.2yqet.level} (same value: 7) + name : string {Classes.system.items.2yqet.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.2yqet.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [3ohvk] : object {Classes.system.items.3ohvk} + img : string {Classes.system.items.3ohvk.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.3ohvk.level} (same value: 11) + name : string {Classes.system.items.3ohvk.name} (same value: Second Path to Perfection) + uuid : string {Classes.system.items.3ohvk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Path to Perfection) + [4ru9g] : object {Classes.system.items.4ru9g} + img : string {Classes.system.items.4ru9g.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.4ru9g.level} (same value: 15) + name : string {Classes.system.items.4ru9g.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Classes.system.items.4ru9g.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [8tl8t] : object {Classes.system.items.8tl8t} + img : string {Classes.system.items.8tl8t.img} (same value: systems/pf2e/icons/features/classes/incredible-movement.webp) + level : integer {Classes.system.items.8tl8t.level} (same value: 3) + name : string {Classes.system.items.8tl8t.name} (same value: Incredible Movement) + uuid : string {Classes.system.items.8tl8t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Incredible Movement) + [ai4sq] : object {Classes.system.items.ai4sq} + img : string {Classes.system.items.ai4sq.img} (same value: icons/skills/melee/hand-grip-staff-yellow-brown.webp) + level : integer {Classes.system.items.ai4sq.level} (same value: 5) + name : string {Classes.system.items.ai4sq.name} (same value: Expert Strikes) + uuid : string {Classes.system.items.ai4sq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Strikes) + [c8q3r] : object {Classes.system.items.c8q3r} + img : string {Classes.system.items.c8q3r.img} (same value: icons/skills/melee/unarmed-punch-fist-yellow-red.webp) + level : integer {Classes.system.items.c8q3r.level} (same value: 1) + name : string {Classes.system.items.c8q3r.name} (same value: Flurry of Blows) + uuid : string {Classes.system.items.c8q3r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Flurry of Blows) + [dZCTM] : object {Classes.system.items.dZCTM} + img : string {Classes.system.items.dZCTM.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.dZCTM.level} (same value: 5) + name : string {Classes.system.items.dZCTM.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.dZCTM.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [dzcvw] : object {Classes.system.items.dzcvw} + img : string {Classes.system.items.dzcvw.img} (same value: systems/pf2e/icons/features/classes/graceful-legend.webp) + level : integer {Classes.system.items.dzcvw.level} (same value: 17) + name : string {Classes.system.items.dzcvw.name} (same value: Graceful Legend) + uuid : string {Classes.system.items.dzcvw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Graceful Legend) + [iqbky] : object {Classes.system.items.iqbky} + img : string {Classes.system.items.iqbky.img} (same value: icons/skills/melee/unarmed-punch-fist.webp) + level : integer {Classes.system.items.iqbky.level} (same value: 1) + name : string {Classes.system.items.iqbky.name} (same value: Powerful Fist) + uuid : string {Classes.system.items.iqbky.uuid} (same value: Compendium.pf2e.classfeatures.Item.Powerful Fist) + [k3mxz] : object {Classes.system.items.k3mxz} + img : string {Classes.system.items.k3mxz.img} (same value: icons/magic/defensive/illusion-evasion-echo-purple.webp) + level : integer {Classes.system.items.k3mxz.level} (same value: 13) + name : string {Classes.system.items.k3mxz.name} (same value: Graceful Mastery) + uuid : string {Classes.system.items.k3mxz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Graceful Mastery) + [t4zic] : object {Classes.system.items.t4zic} + img : string {Classes.system.items.t4zic.img} (same value: icons/magic/unholy/silhouette-robe-evil-power.webp) + level : integer {Classes.system.items.t4zic.level} (same value: 9) + name : string {Classes.system.items.t4zic.name} (same value: Monk Expertise) + uuid : string {Classes.system.items.t4zic.uuid} (same value: Compendium.pf2e.classfeatures.Item.Monk Expertise) + [udbeu] : object {Classes.system.items.udbeu} + img : string {Classes.system.items.udbeu.img} (same value: icons/magic/lightning/fist-unarmed-strike-blue-green.webp) + level : integer {Classes.system.items.udbeu.level} (same value: 9) + name : string {Classes.system.items.udbeu.name} (same value: Metal Strikes) + uuid : string {Classes.system.items.udbeu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Metal Strikes) + [xcxpa] : object {Classes.system.items.xcxpa} + img : string {Classes.system.items.xcxpa.img} (same value: systems/pf2e/icons/features/classes/adamantine-strikes.webp) + level : integer {Classes.system.items.xcxpa.level} (same value: 17) + name : string {Classes.system.items.xcxpa.name} (same value: Adamantine Strikes) + uuid : string {Classes.system.items.xcxpa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Adamantine Strikes) + [z0s0v] : object {Classes.system.items.z0s0v} + img : string {Classes.system.items.z0s0v.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.z0s0v.level} (same value: 7) + name : string {Classes.system.items.z0s0v.name} (same value: Path to Perfection) + uuid : string {Classes.system.items.z0s0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Path to Perfection) + [zeyz5] : object {Classes.system.items.zeyz5} + img : string {Classes.system.items.zeyz5.img} (same value: icons/magic/unholy/strike-body-life-soul-purple.webp) + level : integer {Classes.system.items.zeyz5.level} (same value: 19) + name : string {Classes.system.items.zeyz5.name} (same value: Perfected Form) + uuid : string {Classes.system.items.zeyz5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perfected Form) + [zgtbz] : object {Classes.system.items.zgtbz} + img : string {Classes.system.items.zgtbz.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.zgtbz.level} (same value: 15) + name : string {Classes.system.items.zgtbz.name} (same value: Third Path to Perfection) + uuid : string {Classes.system.items.zgtbz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Path to Perfection) + [zl9gg] : object {Classes.system.items.zl9gg} + img : string {Classes.system.items.zl9gg.img} (same value: icons/magic/fire/flame-burning-fist-strike.webp) + level : integer {Classes.system.items.zl9gg.level} (same value: 13) + name : string {Classes.system.items.zl9gg.name} (same value: Master Strikes) + uuid : string {Classes.system.items.zl9gg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strikes) + [4FyXX] : object {Classes.system.items.4FyXX} + img : string {Classes.system.items.4FyXX.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.4FyXX.level} (same value: 7) + name : string {Classes.system.items.4FyXX.name} (same value: Mysterious Resolve) + uuid : string {Classes.system.items.4FyXX.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mysterious Resolve) + [4KtTI] : object {Classes.system.items.4KtTI} + img : string {Classes.system.items.4KtTI.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {Classes.system.items.4KtTI.level} (same value: 1) + name : string {Classes.system.items.4KtTI.name} (same value: Oracle Spellcasting) + uuid : string {Classes.system.items.4KtTI.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracle Spellcasting) + [4qdk7] : object {Classes.system.items.4qdk7} + img : string {Classes.system.items.4qdk7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.4qdk7.level} (same value: 1) + name : string {Classes.system.items.4qdk7.name} (same value: Mystery) + uuid : string {Classes.system.items.4qdk7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mystery) + [66mj3] : object {Classes.system.items.66mj3} + img : string {Classes.system.items.66mj3.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Classes.system.items.66mj3.level} (same value: 3) + name : string {Classes.system.items.66mj3.name} (same value: Signature Spells) + uuid : string {Classes.system.items.66mj3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [68tsw] : object {Classes.system.items.68tsw} + img : string {Classes.system.items.68tsw.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Classes.system.items.68tsw.level} (same value: 19) + name : string {Classes.system.items.68tsw.name} (same value: Legendary Spellcaster) + uuid : string {Classes.system.items.68tsw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [6ygi2] : object {Classes.system.items.6ygi2} + img : string {Classes.system.items.6ygi2.img} (same value: icons/sundries/lights/candle-lit-angelic.webp) + level : integer {Classes.system.items.6ygi2.level} (same value: 19) + name : string {Classes.system.items.6ygi2.name} (same value: Oracular Clarity) + uuid : string {Classes.system.items.6ygi2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracular Clarity) + [7gbv8] : object {Classes.system.items.7gbv8} + img : string {Classes.system.items.7gbv8.img} (same value: icons/sundries/scrolls/scroll-runed-brown.webp) + level : integer {Classes.system.items.7gbv8.level} (same value: 1) + name : string {Classes.system.items.7gbv8.name} (same value: Oracular Curse) + uuid : string {Classes.system.items.7gbv8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracular Curse) + [7lbdz] : object {Classes.system.items.7lbdz} + img : string {Classes.system.items.7lbdz.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.7lbdz.level} (same value: 13) + name : string {Classes.system.items.7lbdz.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.7lbdz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [9dhwz] : object {Classes.system.items.9dhwz} + img : string {Classes.system.items.9dhwz.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Classes.system.items.9dhwz.level} (same value: 11) + name : string {Classes.system.items.9dhwz.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.9dhwz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [K3vUt] : object {Classes.system.items.K3vUt} + img : string {Classes.system.items.K3vUt.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.K3vUt.level} (same value: 13) + name : string {Classes.system.items.K3vUt.name} (same value: Premonition Reflexes) + uuid : string {Classes.system.items.K3vUt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Premonition Reflexes) + [OsZv7] : object {Classes.system.items.OsZv7} + img : string {Classes.system.items.OsZv7.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp) + level : integer {Classes.system.items.OsZv7.level} (same value: 17) + name : string {Classes.system.items.OsZv7.name} (same value: Greater Mysterious Resolve) + uuid : string {Classes.system.items.OsZv7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Mysterious Resolve) + [am0mt] : object {Classes.system.items.am0mt} + img : string {Classes.system.items.am0mt.img} (same value: systems/pf2e/icons/features/classes/revelation-spells.webp) + level : integer {Classes.system.items.am0mt.level} (same value: 1) + name : string {Classes.system.items.am0mt.name} (same value: Revelation Spells) + uuid : string {Classes.system.items.am0mt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revelation Spells) + [d7d3y] : object {Classes.system.items.d7d3y} + img : string {Classes.system.items.d7d3y.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Classes.system.items.d7d3y.level} (same value: 13) + name : string {Classes.system.items.d7d3y.name} (same value: Light Armor Expertise) + uuid : string {Classes.system.items.d7d3y.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [dmnaw] : object {Classes.system.items.dmnaw} + img : string {Classes.system.items.dmnaw.img} (same value: systems/pf2e/icons/features/classes/major-curse.webp) + level : integer {Classes.system.items.dmnaw.level} (same value: 11) + name : string {Classes.system.items.dmnaw.name} (same value: Major Curse) + uuid : string {Classes.system.items.dmnaw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Major Curse) + [jtk8p] : object {Classes.system.items.jtk8p} + img : string {Classes.system.items.jtk8p.img} (same value: icons/equipment/neck/necklace-carved-bone-skull.webp) + level : integer {Classes.system.items.jtk8p.level} (same value: 17) + name : string {Classes.system.items.jtk8p.name} (same value: Extreme Curse) + uuid : string {Classes.system.items.jtk8p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Extreme Curse) + [k3rbd] : object {Classes.system.items.k3rbd} + img : string {Classes.system.items.k3rbd.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Classes.system.items.k3rbd.level} (same value: 9) + name : string {Classes.system.items.k3rbd.name} (same value: Magical Fortitude) + uuid : string {Classes.system.items.k3rbd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [n1uo5] : object {Classes.system.items.n1uo5} + img : string {Classes.system.items.n1uo5.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Classes.system.items.n1uo5.level} (same value: 7) + name : string {Classes.system.items.n1uo5.name} (same value: Expert Spellcaster) + uuid : string {Classes.system.items.n1uo5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [nHlek] : object {Classes.system.items.nHlek} + img : string {Classes.system.items.nHlek.img} (same value: icons/sundries/scrolls/scroll-yellow-teal.webp) + level : integer {Classes.system.items.nHlek.level} (same value: 11) + name : string {Classes.system.items.nHlek.name} (same value: Divine Access) + uuid : string {Classes.system.items.nHlek.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Access) + [r3cFb] : object {Classes.system.items.r3cFb} + img : string {Classes.system.items.r3cFb.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Classes.system.items.r3cFb.level} (same value: 1) + name : string {Classes.system.items.r3cFb.name} (same value: Spell Repertoire) + uuid : string {Classes.system.items.r3cFb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire) + [wpam7] : object {Classes.system.items.wpam7} + img : string {Classes.system.items.wpam7.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Classes.system.items.wpam7.level} (same value: 15) + name : string {Classes.system.items.wpam7.name} (same value: Master Spellcaster) + uuid : string {Classes.system.items.wpam7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [xuvG4] : object {Classes.system.items.xuvG4} + img : string {Classes.system.items.xuvG4.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.xuvG4.level} (same value: 11) + name : string {Classes.system.items.xuvG4.name} (same value: Oracular Senses) + uuid : string {Classes.system.items.xuvG4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracular Senses) + [0x9ff] : object {Classes.system.items.0x9ff} + img : string {Classes.system.items.0x9ff.img} (same value: systems/pf2e/icons/features/classes/psychic-spellcasting.webp) + level : integer {Classes.system.items.0x9ff.level} (same value: 1) + name : string {Classes.system.items.0x9ff.name} (same value: Psychic Spellcasting) + uuid : string {Classes.system.items.0x9ff.uuid} (same value: Compendium.pf2e.classfeatures.Item.Psychic Spellcasting) + [2EiQN] : object {Classes.system.items.2EiQN} + img : string {Classes.system.items.2EiQN.img} (same value: icons/skills/melee/hand-grip-sword-red.webp) + level : integer {Classes.system.items.2EiQN.level} (same value: 11) + name : string {Classes.system.items.2EiQN.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.2EiQN.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [362nc] : object {Classes.system.items.362nc} + img : string {Classes.system.items.362nc.img} (same value: systems/pf2e/icons/features/classes/psy-cantrips-and-amps.webp) + level : integer {Classes.system.items.362nc.level} (same value: 1) + name : string {Classes.system.items.362nc.name} (same value: Psi Cantrips and Amps) + uuid : string {Classes.system.items.362nc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Psi Cantrips and Amps) + [4aeg4] : object {Classes.system.items.4aeg4} + img : string {Classes.system.items.4aeg4.img} (same value: systems/pf2e/icons/features/classes/unleash-psyche.webp) + level : integer {Classes.system.items.4aeg4.level} (same value: 1) + name : string {Classes.system.items.4aeg4.name} (same value: Unleash Psyche) + uuid : string {Classes.system.items.4aeg4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Unleash Psyche) + [5iq7q] : object {Classes.system.items.5iq7q} + img : string {Classes.system.items.5iq7q.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.5iq7q.level} (same value: 1) + name : string {Classes.system.items.5iq7q.name} (same value: Subconscious Mind) + uuid : string {Classes.system.items.5iq7q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Subconscious Mind) + [62vs3] : object {Classes.system.items.62vs3} + img : string {Classes.system.items.62vs3.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.62vs3.level} (same value: 1) + name : string {Classes.system.items.62vs3.name} (same value: Conscious Mind) + uuid : string {Classes.system.items.62vs3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Conscious Mind) + [azay0] : object {Classes.system.items.azay0} + img : string {Classes.system.items.azay0.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Classes.system.items.azay0.level} (same value: 3) + name : string {Classes.system.items.azay0.name} (same value: Signature Spells) + uuid : string {Classes.system.items.azay0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [b90rt] : object {Classes.system.items.b90rt} + img : string {Classes.system.items.b90rt.img} (same value: systems/pf2e/icons/features/classes/clarity-of-focus.webp) + level : integer {Classes.system.items.b90rt.level} (same value: 5) + name : string {Classes.system.items.b90rt.name} (same value: Clarity of Focus) + uuid : string {Classes.system.items.b90rt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Clarity of Focus) + [czyth] : object {Classes.system.items.czyth} + img : string {Classes.system.items.czyth.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.czyth.level} (same value: 5) + name : string {Classes.system.items.czyth.name} (same value: Precognitive Reflexes) + uuid : string {Classes.system.items.czyth.uuid} (same value: Compendium.pf2e.classfeatures.Item.Precognitive Reflexes) + [dyf7k] : object {Classes.system.items.dyf7k} + img : string {Classes.system.items.dyf7k.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Classes.system.items.dyf7k.level} (same value: 7) + name : string {Classes.system.items.dyf7k.name} (same value: Expert Spellcaster) + uuid : string {Classes.system.items.dyf7k.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [erk9s] : object {Classes.system.items.erk9s} + img : string {Classes.system.items.erk9s.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Classes.system.items.erk9s.level} (same value: 9) + name : string {Classes.system.items.erk9s.name} (same value: Great Fortitude (Psychic)) + uuid : string {Classes.system.items.erk9s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Great Fortitude (Psychic)) + [f5qsu] : object {Classes.system.items.f5qsu} + img : string {Classes.system.items.f5qsu.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Classes.system.items.f5qsu.level} (same value: 11) + name : string {Classes.system.items.f5qsu.name} (same value: Extrasensory Perception) + uuid : string {Classes.system.items.f5qsu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Extrasensory Perception) + [gshsr] : object {Classes.system.items.gshsr} + img : string {Classes.system.items.gshsr.img} (same value: systems/pf2e/icons/features/classes/walls-of-will.webp) + level : integer {Classes.system.items.gshsr.level} (same value: 11) + name : string {Classes.system.items.gshsr.name} (same value: Walls of Will) + uuid : string {Classes.system.items.gshsr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Walls of Will) + [i827f] : object {Classes.system.items.i827f} + img : string {Classes.system.items.i827f.img} (same value: systems/pf2e/icons/features/classes/personal-barrier.webp) + level : integer {Classes.system.items.i827f.level} (same value: 13) + name : string {Classes.system.items.i827f.name} (same value: Personal Barrier) + uuid : string {Classes.system.items.i827f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Personal Barrier) + [jl328] : object {Classes.system.items.jl328} + img : string {Classes.system.items.jl328.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.jl328.level} (same value: 13) + name : string {Classes.system.items.jl328.name} (same value: Psychic Weapon Specialization) + uuid : string {Classes.system.items.jl328.uuid} (same value: Compendium.pf2e.classfeatures.Item.Psychic Weapon Specialization) + [kb1jw] : object {Classes.system.items.kb1jw} + img : string {Classes.system.items.kb1jw.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Classes.system.items.kb1jw.level} (same value: 15) + name : string {Classes.system.items.kb1jw.name} (same value: Master Spellcaster) + uuid : string {Classes.system.items.kb1jw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [l1k6k] : object {Classes.system.items.l1k6k} + img : string {Classes.system.items.l1k6k.img} (same value: systems/pf2e/icons/features/classes/fortress-of-will.webp) + level : integer {Classes.system.items.l1k6k.level} (same value: 17) + name : string {Classes.system.items.l1k6k.name} (same value: Fortress of Will) + uuid : string {Classes.system.items.l1k6k.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortress of Will) + [my3iq] : object {Classes.system.items.my3iq} + img : string {Classes.system.items.my3iq.img} (same value: systems/pf2e/icons/features/classes/infinite-mind.webp) + level : integer {Classes.system.items.my3iq.level} (same value: 19) + name : string {Classes.system.items.my3iq.name} (same value: Infinite Mind) + uuid : string {Classes.system.items.my3iq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Infinite Mind) + [n84cn] : object {Classes.system.items.n84cn} + img : string {Classes.system.items.n84cn.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Classes.system.items.n84cn.level} (same value: 19) + name : string {Classes.system.items.n84cn.name} (same value: Legendary Spellcaster) + uuid : string {Classes.system.items.n84cn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [vM8ge] : object {Classes.system.items.vM8ge} + img : string {Classes.system.items.vM8ge.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Classes.system.items.vM8ge.level} (same value: 1) + name : string {Classes.system.items.vM8ge.name} (same value: Spell Repertoire) + uuid : string {Classes.system.items.vM8ge.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire) + [07lzm] : object {Classes.system.items.07lzm} + img : string {Classes.system.items.07lzm.img} (same value: icons/weapons/bows/shortbow-recurve-yellow-blue.webp) + level : integer {Classes.system.items.07lzm.level} (same value: 17) + name : string {Classes.system.items.07lzm.name} (same value: Masterful Hunter) + uuid : string {Classes.system.items.07lzm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Masterful Hunter) + [3k9vv] : object {Classes.system.items.3k9vv} + img : string {Classes.system.items.3k9vv.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.3k9vv.level} (same value: 7) + name : string {Classes.system.items.3k9vv.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.3k9vv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [4i75Y] : object {Classes.system.items.4i75Y} + img : string {Classes.system.items.4i75Y.img} (same value: icons/magic/nature/root-vine-entangle-foot-green.webp) + level : integer {Classes.system.items.4i75Y.level} (same value: 5) + name : string {Classes.system.items.4i75Y.name} (same value: Trackless Journey) + uuid : string {Classes.system.items.4i75Y.uuid} (same value: Compendium.pf2e.classfeatures.Item.Trackless Journey) + [7gij8] : object {Classes.system.items.7gij8} + img : string {Classes.system.items.7gij8.img} (same value: icons/skills/ranged/arrow-flying-ornate-gold.webp) + level : integer {Classes.system.items.7gij8.level} (same value: 9) + name : string {Classes.system.items.7gij8.name} (same value: Nature's Edge) + uuid : string {Classes.system.items.7gij8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Nature's Edge) + [9412w] : object {Classes.system.items.9412w} + img : string {Classes.system.items.9412w.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Classes.system.items.9412w.level} (same value: 11) + name : string {Classes.system.items.9412w.name} (same value: Medium Armor Expertise) + uuid : string {Classes.system.items.9412w.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [A0Iss] : object {Classes.system.items.A0Iss} + img : string {Classes.system.items.A0Iss.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Classes.system.items.A0Iss.level} (same value: 15) + name : string {Classes.system.items.A0Iss.name} (same value: Greater Natural Reflexes) + uuid : string {Classes.system.items.A0Iss.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Natural Reflexes) + [B4Cbq] : object {Classes.system.items.B4Cbq} + img : string {Classes.system.items.B4Cbq.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Classes.system.items.B4Cbq.level} (same value: 11) + name : string {Classes.system.items.B4Cbq.name} (same value: Warden's Endurance) + uuid : string {Classes.system.items.B4Cbq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Warden's Endurance) + [NyBkK] : object {Classes.system.items.NyBkK} + img : string {Classes.system.items.NyBkK.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.NyBkK.level} (same value: 7) + name : string {Classes.system.items.NyBkK.name} (same value: Natural Reflexes) + uuid : string {Classes.system.items.NyBkK.uuid} (same value: Compendium.pf2e.classfeatures.Item.Natural Reflexes) + [PlY2u] : object {Classes.system.items.PlY2u} + img : string {Classes.system.items.PlY2u.img} (same value: icons/equipment/chest/breastplate-collared-steel.webp) + level : integer {Classes.system.items.PlY2u.level} (same value: 19) + name : string {Classes.system.items.PlY2u.name} (same value: Medium Armor Mastery) + uuid : string {Classes.system.items.PlY2u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Mastery) + [bYC03] : object {Classes.system.items.bYC03} + img : string {Classes.system.items.bYC03.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.bYC03.level} (same value: 15) + name : string {Classes.system.items.bYC03.name} (same value: Greater Weapon Specialization) + uuid : string {Classes.system.items.bYC03.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [bhe5z] : object {Classes.system.items.bhe5z} + img : string {Classes.system.items.bhe5z.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.bhe5z.level} (same value: 1) + name : string {Classes.system.items.bhe5z.name} (same value: Hunter's Edge) + uuid : string {Classes.system.items.bhe5z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hunter's Edge) + [bv3vc] : object {Classes.system.items.bv3vc} + img : string {Classes.system.items.bv3vc.img} (same value: icons/creatures/invertebrates/spider-pink-purple.webp) + level : integer {Classes.system.items.bv3vc.level} (same value: 19) + name : string {Classes.system.items.bv3vc.name} (same value: Swift Prey) + uuid : string {Classes.system.items.bv3vc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swift Prey) + [epJL1] : object {Classes.system.items.epJL1} + img : string {Classes.system.items.epJL1.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Classes.system.items.epJL1.level} (same value: 15) + name : string {Classes.system.items.epJL1.name} (same value: Perception Legend) + uuid : string {Classes.system.items.epJL1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [jhhhl] : object {Classes.system.items.jhhhl} + img : string {Classes.system.items.jhhhl.img} (same value: systems/pf2e/icons/features/classes/ranger-weapon-expertise.webp) + level : integer {Classes.system.items.jhhhl.level} (same value: 5) + name : string {Classes.system.items.jhhhl.name} (same value: Ranger Weapon Expertise) + uuid : string {Classes.system.items.jhhhl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Ranger Weapon Expertise) + [nvyh4] : object {Classes.system.items.nvyh4} + img : string {Classes.system.items.nvyh4.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {Classes.system.items.nvyh4.level} (same value: 13) + name : string {Classes.system.items.nvyh4.name} (same value: Weapon Mastery) + uuid : string {Classes.system.items.nvyh4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + [osijO] : object {Classes.system.items.osijO} + img : string {Classes.system.items.osijO.img} (same value: icons/equipment/feet/boots-leather-laced-brown.webp) + level : integer {Classes.system.items.osijO.level} (same value: 11) + name : string {Classes.system.items.osijO.name} (same value: Unimpeded Journey) + uuid : string {Classes.system.items.osijO.uuid} (same value: Compendium.pf2e.classfeatures.Item.Unimpeded Journey) + [s7kqn] : object {Classes.system.items.s7kqn} + img : string {Classes.system.items.s7kqn.img} (same value: icons/creatures/eyes/humanoid-single-red-brown.webp) + level : integer {Classes.system.items.s7kqn.level} (same value: 1) + name : string {Classes.system.items.s7kqn.name} (same value: Hunt Prey) + uuid : string {Classes.system.items.s7kqn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hunt Prey) + [uo4PG] : object {Classes.system.items.uo4PG} + img : string {Classes.system.items.uo4PG.img} (same value: systems/pf2e/icons/features/classes/walls-of-will.webp) + level : integer {Classes.system.items.uo4PG.level} (same value: 3) + name : string {Classes.system.items.uo4PG.name} (same value: Will Expertise) + uuid : string {Classes.system.items.uo4PG.uuid} (same value: Compendium.pf2e.classfeatures.Item.Will Expertise) + [upgl9] : object {Classes.system.items.upgl9} + img : string {Classes.system.items.upgl9.img} (same value: icons/skills/ranged/target-bullseye-arrow-yellow.webp) + level : integer {Classes.system.items.upgl9.level} (same value: 9) + name : string {Classes.system.items.upgl9.name} (same value: Ranger Expertise) + uuid : string {Classes.system.items.upgl9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Ranger Expertise) + [yjxab] : object {Classes.system.items.yjxab} + img : string {Classes.system.items.yjxab.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Classes.system.items.yjxab.level} (same value: 7) + name : string {Classes.system.items.yjxab.name} (same value: Perception Mastery) + uuid : string {Classes.system.items.yjxab.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [0kdn2] : object {Classes.system.items.0kdn2} + img : string {Classes.system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.0kdn2.level} (same value: 7) + name : string {Classes.system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [1nwhg] : object {Classes.system.items.1nwhg} + img : string {Classes.system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {Classes.system.items.1nwhg.level} (same value: 5) + name : string {Classes.system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {Classes.system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + [1zn3l] : object {Classes.system.items.1zn3l} + img : string {Classes.system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Classes.system.items.1zn3l.level} (same value: 19) + name : string {Classes.system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {Classes.system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [2xl4q] : object {Classes.system.items.2xl4q} + img : string {Classes.system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {Classes.system.items.2xl4q.level} (same value: 13) + name : string {Classes.system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {Classes.system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + [3YEZD] : object {Classes.system.items.3YEZD} + img : string {Classes.system.items.3YEZD.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Classes.system.items.3YEZD.level} (same value: 7) + name : string {Classes.system.items.3YEZD.name} (same value: Perception Mastery) + uuid : string {Classes.system.items.3YEZD.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [4al2i] : object {Classes.system.items.4al2i} + img : string {Classes.system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.4al2i.level} (same value: 15) + name : string {Classes.system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {Classes.system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [6ddtr] : object {Classes.system.items.6ddtr} + img : string {Classes.system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Classes.system.items.6ddtr.level} (same value: 13) + name : string {Classes.system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {Classes.system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [BH4zJ] : object {Classes.system.items.BH4zJ} + img : string {Classes.system.items.BH4zJ.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Classes.system.items.BH4zJ.level} (same value: 7) + name : string {Classes.system.items.BH4zJ.name} (same value: Evasive Reflexes) + uuid : string {Classes.system.items.BH4zJ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasive Reflexes) + [HOjyM] : object {Classes.system.items.HOjyM} + img : string {Classes.system.items.HOjyM.img} (same value: icons/sundries/documents/document-sealed-signatures-red.webp) + level : integer {Classes.system.items.HOjyM.level} (same value: 1) + name : string {Classes.system.items.HOjyM.name} (same value: Rogue's Racket) + uuid : string {Classes.system.items.HOjyM.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + [KvE3P] : object {Classes.system.items.KvE3P} + img : string {Classes.system.items.KvE3P.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Classes.system.items.KvE3P.level} (same value: 9) + name : string {Classes.system.items.KvE3P.name} (same value: Rogue Resilience) + uuid : string {Classes.system.items.KvE3P.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Resilience) + [bhpWk] : object {Classes.system.items.bhpWk} + img : string {Classes.system.items.bhpWk.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {Classes.system.items.bhpWk.level} (same value: 17) + name : string {Classes.system.items.bhpWk.name} (same value: Agile Mind) + uuid : string {Classes.system.items.bhpWk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + [cifjd] : object {Classes.system.items.cifjd} + img : string {Classes.system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {Classes.system.items.cifjd.level} (same value: 11) + name : string {Classes.system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {Classes.system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + [e9ikq] : object {Classes.system.items.e9ikq} + img : string {Classes.system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {Classes.system.items.e9ikq.level} (same value: 1) + name : string {Classes.system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {Classes.system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + [i7ZpY] : object {Classes.system.items.i7ZpY} + img : string {Classes.system.items.i7ZpY.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Classes.system.items.i7ZpY.level} (same value: 13) + name : string {Classes.system.items.i7ZpY.name} (same value: Greater Rogue Reflexes) + uuid : string {Classes.system.items.i7ZpY.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Rogue Reflexes) + [nilrb] : object {Classes.system.items.nilrb} + img : string {Classes.system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {Classes.system.items.nilrb.level} (same value: 9) + name : string {Classes.system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {Classes.system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + [pfjze] : object {Classes.system.items.pfjze} + img : string {Classes.system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {Classes.system.items.pfjze.level} (same value: 15) + name : string {Classes.system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {Classes.system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + [pvlD2] : object {Classes.system.items.pvlD2} + img : string {Classes.system.items.pvlD2.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Classes.system.items.pvlD2.level} (same value: 13) + name : string {Classes.system.items.pvlD2.name} (same value: Perception Legend) + uuid : string {Classes.system.items.pvlD2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [qx6de] : object {Classes.system.items.qx6de} + img : string {Classes.system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {Classes.system.items.qx6de.level} (same value: 1) + name : string {Classes.system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {Classes.system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + [sjjee] : object {Classes.system.items.sjjee} + img : string {Classes.system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {Classes.system.items.sjjee.level} (same value: 3) + name : string {Classes.system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {Classes.system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [thypm] : object {Classes.system.items.thypm} + img : string {Classes.system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {Classes.system.items.thypm.level} (same value: 19) + name : string {Classes.system.items.thypm.name} (same value: Master Strike) + uuid : string {Classes.system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + [7Odcm] : object {Classes.system.items.7Odcm} + img : string {Classes.system.items.7Odcm.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.7Odcm.level} (same value: 9) + name : string {Classes.system.items.7Odcm.name} (same value: Reflex Expertise) + uuid : string {Classes.system.items.7Odcm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [7nvmf] : object {Classes.system.items.7nvmf} + img : string {Classes.system.items.7nvmf.img} (same value: icons/commodities/treasure/token-engraved-eye-red.webp) + level : integer {Classes.system.items.7nvmf.level} (same value: 19) + name : string {Classes.system.items.7nvmf.name} (same value: Bloodline Paragon) + uuid : string {Classes.system.items.7nvmf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Paragon) + [8y7Jv] : object {Classes.system.items.8y7Jv} + img : string {Classes.system.items.8y7Jv.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Classes.system.items.8y7Jv.level} (same value: 1) + name : string {Classes.system.items.8y7Jv.name} (same value: Spell Repertoire) + uuid : string {Classes.system.items.8y7Jv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire) + [LS8SS] : object {Classes.system.items.LS8SS} + img : string {Classes.system.items.LS8SS.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.LS8SS.level} (same value: 17) + name : string {Classes.system.items.LS8SS.name} (same value: Majestic Will) + uuid : string {Classes.system.items.LS8SS.uuid} (same value: Compendium.pf2e.classfeatures.Item.Majestic Will) + [bd6fU] : object {Classes.system.items.bd6fU} + img : string {Classes.system.items.bd6fU.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.bd6fU.level} (same value: 11) + name : string {Classes.system.items.bd6fU.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.bd6fU.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [ds47l] : object {Classes.system.items.ds47l} + img : string {Classes.system.items.ds47l.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Classes.system.items.ds47l.level} (same value: 11) + name : string {Classes.system.items.ds47l.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.ds47l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [erm0v] : object {Classes.system.items.erm0v} + img : string {Classes.system.items.erm0v.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Classes.system.items.erm0v.level} (same value: 7) + name : string {Classes.system.items.erm0v.name} (same value: Expert Spellcaster) + uuid : string {Classes.system.items.erm0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [i4R73] : object {Classes.system.items.i4R73} + img : string {Classes.system.items.i4R73.img} (same value: icons/magic/light/projectile-smoke-pink.webp) + level : integer {Classes.system.items.i4R73.level} (same value: 1) + name : string {Classes.system.items.i4R73.name} (same value: Sorcerous Potency) + uuid : string {Classes.system.items.i4R73.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerous Potency) + [i55qe] : object {Classes.system.items.i55qe} + img : string {Classes.system.items.i55qe.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.i55qe.level} (same value: 13) + name : string {Classes.system.items.i55qe.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.i55qe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [jx0fg] : object {Classes.system.items.jx0fg} + img : string {Classes.system.items.jx0fg.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Classes.system.items.jx0fg.level} (same value: 1) + name : string {Classes.system.items.jx0fg.name} (same value: Sorcerer Spellcasting) + uuid : string {Classes.system.items.jx0fg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting) + [pryw9] : object {Classes.system.items.pryw9} + img : string {Classes.system.items.pryw9.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Classes.system.items.pryw9.level} (same value: 3) + name : string {Classes.system.items.pryw9.name} (same value: Signature Spells) + uuid : string {Classes.system.items.pryw9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [q2jao] : object {Classes.system.items.q2jao} + img : string {Classes.system.items.q2jao.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Classes.system.items.q2jao.level} (same value: 13) + name : string {Classes.system.items.q2jao.name} (same value: Defensive Robes) + uuid : string {Classes.system.items.q2jao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [q8nk5] : object {Classes.system.items.q8nk5} + img : string {Classes.system.items.q8nk5.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Classes.system.items.q8nk5.level} (same value: 19) + name : string {Classes.system.items.q8nk5.name} (same value: Legendary Spellcaster) + uuid : string {Classes.system.items.q8nk5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [qimsg] : object {Classes.system.items.qimsg} + img : string {Classes.system.items.qimsg.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.qimsg.level} (same value: 1) + name : string {Classes.system.items.qimsg.name} (same value: Bloodline) + uuid : string {Classes.system.items.qimsg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline) + [r346v] : object {Classes.system.items.r346v} + img : string {Classes.system.items.r346v.img} (same value: systems/pf2e/icons/features/classes/bloodline-spells.webp) + level : integer {Classes.system.items.r346v.level} (same value: 1) + name : string {Classes.system.items.r346v.name} (same value: Bloodline Spells) + uuid : string {Classes.system.items.r346v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Spells) + [tr1s2] : object {Classes.system.items.tr1s2} + img : string {Classes.system.items.tr1s2.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Classes.system.items.tr1s2.level} (same value: 5) + name : string {Classes.system.items.tr1s2.name} (same value: Magical Fortitude) + uuid : string {Classes.system.items.tr1s2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [zmu64] : object {Classes.system.items.zmu64} + img : string {Classes.system.items.zmu64.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Classes.system.items.zmu64.level} (same value: 15) + name : string {Classes.system.items.zmu64.name} (same value: Master Spellcaster) + uuid : string {Classes.system.items.zmu64.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [0669p] : object {Classes.system.items.0669p} + img : string {Classes.system.items.0669p.img} (same value: systems/pf2e/icons/features/classes/eidolon.webp) + level : integer {Classes.system.items.0669p.level} (same value: 1) + name : string {Classes.system.items.0669p.name} (same value: Eidolon) + uuid : string {Classes.system.items.0669p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eidolon) + [1xme9] : object {Classes.system.items.1xme9} + img : string {Classes.system.items.1xme9.img} (same value: systems/pf2e/icons/features/classes/eidolon-defensive-expertise.webp) + level : integer {Classes.system.items.1xme9.level} (same value: 11) + name : string {Classes.system.items.1xme9.name} (same value: Eidolon Defensive Expertise) + uuid : string {Classes.system.items.1xme9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eidolon Defensive Expertise) + [2x8il] : object {Classes.system.items.2x8il} + img : string {Classes.system.items.2x8il.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.2x8il.level} (same value: 13) + name : string {Classes.system.items.2x8il.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.2x8il.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [3wf5r] : object {Classes.system.items.3wf5r} + img : string {Classes.system.items.3wf5r.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Classes.system.items.3wf5r.level} (same value: 9) + name : string {Classes.system.items.3wf5r.name} (same value: Expert Spellcaster) + uuid : string {Classes.system.items.3wf5r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [4jbpz] : object {Classes.system.items.4jbpz} + img : string {Classes.system.items.4jbpz.img} (same value: systems/pf2e/icons/features/classes/instant-manifestation.webp) + level : integer {Classes.system.items.4jbpz.level} (same value: 19) + name : string {Classes.system.items.4jbpz.name} (same value: Instant Manifestation) + uuid : string {Classes.system.items.4jbpz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Instant Manifestation) + [4mev6] : object {Classes.system.items.4mev6} + img : string {Classes.system.items.4mev6.img} (same value: icons/creatures/eyes/lizard-single-slit-pink.webp) + level : integer {Classes.system.items.4mev6.level} (same value: 3) + name : string {Classes.system.items.4mev6.name} (same value: Shared Vigilance) + uuid : string {Classes.system.items.4mev6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shared Vigilance) + [65k1a] : object {Classes.system.items.65k1a} + img : string {Classes.system.items.65k1a.img} (same value: systems/pf2e/icons/features/classes/eidolon-unarmed-mastery.webp) + level : integer {Classes.system.items.65k1a.level} (same value: 13) + name : string {Classes.system.items.65k1a.name} (same value: Eidolon Unarmed Mastery) + uuid : string {Classes.system.items.65k1a.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eidolon Unarmed Mastery) + [826s9] : object {Classes.system.items.826s9} + img : string {Classes.system.items.826s9.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.826s9.level} (same value: 15) + name : string {Classes.system.items.826s9.name} (same value: Shared Resolve) + uuid : string {Classes.system.items.826s9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shared Resolve) + [94ch1] : object {Classes.system.items.94ch1} + img : string {Classes.system.items.94ch1.img} (same value: systems/pf2e/icons/features/classes/unlimited-signature-spells.webp) + level : integer {Classes.system.items.94ch1.level} (same value: 3) + name : string {Classes.system.items.94ch1.name} (same value: Unlimited Signature Spells) + uuid : string {Classes.system.items.94ch1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Unlimited Signature Spells) + [ahde7] : object {Classes.system.items.ahde7} + img : string {Classes.system.items.ahde7.img} (same value: systems/pf2e/icons/features/classes/evolution-feat.webp) + level : integer {Classes.system.items.ahde7.level} (same value: 1) + name : string {Classes.system.items.ahde7.name} (same value: Evolution Feat) + uuid : string {Classes.system.items.ahde7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evolution Feat) + [bqrgn] : object {Classes.system.items.bqrgn} + img : string {Classes.system.items.bqrgn.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Classes.system.items.bqrgn.level} (same value: 11) + name : string {Classes.system.items.bqrgn.name} (same value: Twin Juggernauts) + uuid : string {Classes.system.items.bqrgn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Twin Juggernauts) + [g50u2] : object {Classes.system.items.g50u2} + img : string {Classes.system.items.g50u2.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.g50u2.level} (same value: 15) + name : string {Classes.system.items.g50u2.name} (same value: Greater Eidolon Specialization) + uuid : string {Classes.system.items.g50u2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Eidolon Specialization) + [g64e0] : object {Classes.system.items.g64e0} + img : string {Classes.system.items.g64e0.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Classes.system.items.g64e0.level} (same value: 13) + name : string {Classes.system.items.g64e0.name} (same value: Defensive Robes) + uuid : string {Classes.system.items.g64e0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [hl9zz] : object {Classes.system.items.hl9zz} + img : string {Classes.system.items.hl9zz.img} (same value: icons/skills/melee/hand-grip-staff-teal.webp) + level : integer {Classes.system.items.hl9zz.level} (same value: 11) + name : string {Classes.system.items.hl9zz.name} (same value: Simple Weapon Expertise) + uuid : string {Classes.system.items.hl9zz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Simple Weapon Expertise) + [in8hs] : object {Classes.system.items.in8hs} + img : string {Classes.system.items.in8hs.img} (same value: icons/magic/light/hand-sparks-smoke-teal.webp) + level : integer {Classes.system.items.in8hs.level} (same value: 1) + name : string {Classes.system.items.in8hs.name} (same value: Summoner Spellcasting) + uuid : string {Classes.system.items.in8hs.uuid} (same value: Compendium.pf2e.classfeatures.Item.Summoner Spellcasting) + [n4075] : object {Classes.system.items.n4075} + img : string {Classes.system.items.n4075.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Classes.system.items.n4075.level} (same value: 1) + name : string {Classes.system.items.n4075.name} (same value: Spell Repertoire) + uuid : string {Classes.system.items.n4075.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire) + [oig4n] : object {Classes.system.items.oig4n} + img : string {Classes.system.items.oig4n.img} (same value: icons/magic/unholy/hand-grasping-green.webp) + level : integer {Classes.system.items.oig4n.level} (same value: 5) + name : string {Classes.system.items.oig4n.name} (same value: Eidolon Unarmed Expertise) + uuid : string {Classes.system.items.oig4n.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eidolon Unarmed Expertise) + [okzqp] : object {Classes.system.items.okzqp} + img : string {Classes.system.items.okzqp.img} (same value: systems/pf2e/icons/features/classes/eidolon-symbiosis.webp) + level : integer {Classes.system.items.okzqp.level} (same value: 7) + name : string {Classes.system.items.okzqp.name} (same value: Eidolon Symbiosis) + uuid : string {Classes.system.items.okzqp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eidolon Symbiosis) + [ongtl] : object {Classes.system.items.ongtl} + img : string {Classes.system.items.ongtl.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Classes.system.items.ongtl.level} (same value: 17) + name : string {Classes.system.items.ongtl.name} (same value: Master Spellcaster) + uuid : string {Classes.system.items.ongtl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [pz5oe] : object {Classes.system.items.pz5oe} + img : string {Classes.system.items.pz5oe.img} (same value: systems/pf2e/icons/features/classes/eidolon-weapon-specialization.webp) + level : integer {Classes.system.items.pz5oe.level} (same value: 7) + name : string {Classes.system.items.pz5oe.name} (same value: Eidolon Weapon Specialization) + uuid : string {Classes.system.items.pz5oe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eidolon Weapon Specialization) + [q00uy] : object {Classes.system.items.q00uy} + img : string {Classes.system.items.q00uy.img} (same value: systems/pf2e/icons/features/classes/eidolon-transcendence.webp) + level : integer {Classes.system.items.q00uy.level} (same value: 17) + name : string {Classes.system.items.q00uy.name} (same value: Eidolon Transcendence) + uuid : string {Classes.system.items.q00uy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eidolon Transcendence) + [vbbxr] : object {Classes.system.items.vbbxr} + img : string {Classes.system.items.vbbxr.img} (same value: systems/pf2e/icons/features/classes/eidolon-defensive-mastery.webp) + level : integer {Classes.system.items.vbbxr.level} (same value: 19) + name : string {Classes.system.items.vbbxr.name} (same value: Eidolon Defensive Mastery) + uuid : string {Classes.system.items.vbbxr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eidolon Defensive Mastery) + [vr2ao] : object {Classes.system.items.vr2ao} + img : string {Classes.system.items.vr2ao.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.vr2ao.level} (same value: 9) + name : string {Classes.system.items.vr2ao.name} (same value: Shared Reflexes) + uuid : string {Classes.system.items.vr2ao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shared Reflexes) + [xf0v4] : object {Classes.system.items.xf0v4} + img : string {Classes.system.items.xf0v4.img} (same value: systems/pf2e/icons/features/classes/link-spells.webp) + level : integer {Classes.system.items.xf0v4.level} (same value: 1) + name : string {Classes.system.items.xf0v4.name} (same value: Link Spells) + uuid : string {Classes.system.items.xf0v4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Link Spells) + [2v2xl] : object {Classes.system.items.2v2xl} + img : string {Classes.system.items.2v2xl.img} (same value: icons/commodities/treasure/crown-gold-laurel-wreath.webp) + level : integer {Classes.system.items.2v2xl.level} (same value: 1) + name : string {Classes.system.items.2v2xl.name} (same value: Panache) + uuid : string {Classes.system.items.2v2xl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Panache) + [2z1nf] : object {Classes.system.items.2z1nf} + img : string {Classes.system.items.2z1nf.img} (same value: systems/pf2e/icons/features/classes/precise-strike.webp) + level : integer {Classes.system.items.2z1nf.level} (same value: 1) + name : string {Classes.system.items.2z1nf.name} (same value: Precise Strike) + uuid : string {Classes.system.items.2z1nf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Precise Strike) + [41jmp] : object {Classes.system.items.41jmp} + img : string {Classes.system.items.41jmp.img} (same value: icons/weapons/swords/scimitar-broad.webp) + level : integer {Classes.system.items.41jmp.level} (same value: 1) + name : string {Classes.system.items.41jmp.name} (same value: Confident Finisher) + uuid : string {Classes.system.items.41jmp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Confident Finisher) + [4sxx4] : object {Classes.system.items.4sxx4} + img : string {Classes.system.items.4sxx4.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.4sxx4.level} (same value: 7) + name : string {Classes.system.items.4sxx4.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.4sxx4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [7g9e4] : object {Classes.system.items.7g9e4} + img : string {Classes.system.items.7g9e4.img} (same value: icons/equipment/feet/boots-leather-grey-gold.webp) + level : integer {Classes.system.items.7g9e4.level} (same value: 3) + name : string {Classes.system.items.7g9e4.name} (same value: Vivacious Speed) + uuid : string {Classes.system.items.7g9e4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Vivacious Speed) + [8DtzF] : object {Classes.system.items.8DtzF} + img : string {Classes.system.items.8DtzF.img} (same value: icons/skills/melee/hand-grip-sword-red.webp) + level : integer {Classes.system.items.8DtzF.level} (same value: 5) + name : string {Classes.system.items.8DtzF.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.8DtzF.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [9bzuj] : object {Classes.system.items.9bzuj} + img : string {Classes.system.items.9bzuj.img} (same value: icons/equipment/head/hat-cocked-purple.webp) + level : integer {Classes.system.items.9bzuj.level} (same value: 19) + name : string {Classes.system.items.9bzuj.name} (same value: Eternal Confidence) + uuid : string {Classes.system.items.9bzuj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eternal Confidence) + [WmEXP] : object {Classes.system.items.WmEXP} + img : string {Classes.system.items.WmEXP.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Classes.system.items.WmEXP.level} (same value: 13) + name : string {Classes.system.items.WmEXP.name} (same value: Assured Evasion) + uuid : string {Classes.system.items.WmEXP.uuid} (same value: Compendium.pf2e.classfeatures.Item.Assured Evasion) + [i3ldz] : object {Classes.system.items.i3ldz} + img : string {Classes.system.items.i3ldz.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.i3ldz.level} (same value: 15) + name : string {Classes.system.items.i3ldz.name} (same value: Greater Weapon Specialization) + uuid : string {Classes.system.items.i3ldz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [jlyi1] : object {Classes.system.items.jlyi1} + img : string {Classes.system.items.jlyi1.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.jlyi1.level} (same value: 1) + name : string {Classes.system.items.jlyi1.name} (same value: Swashbuckler's Style) + uuid : string {Classes.system.items.jlyi1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swashbuckler's Style) + [ltpXI] : object {Classes.system.items.ltpXI} + img : string {Classes.system.items.ltpXI.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.ltpXI.level} (same value: 17) + name : string {Classes.system.items.ltpXI.name} (same value: Reinforced Ego) + uuid : string {Classes.system.items.ltpXI.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reinforced Ego) + [m4r06] : object {Classes.system.items.m4r06} + img : string {Classes.system.items.m4r06.img} (same value: systems/pf2e/icons/features/classes/stylish-tricks.webp) + level : integer {Classes.system.items.m4r06.level} (same value: 3) + name : string {Classes.system.items.m4r06.name} (same value: Stylish Tricks) + uuid : string {Classes.system.items.m4r06.uuid} (same value: Compendium.pf2e.classfeatures.Item.Stylish Tricks) + [mh4q8] : object {Classes.system.items.mh4q8} + img : string {Classes.system.items.mh4q8.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Classes.system.items.mh4q8.level} (same value: 11) + name : string {Classes.system.items.mh4q8.name} (same value: Vigilant Senses) + uuid : string {Classes.system.items.mh4q8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [mysbh] : object {Classes.system.items.mysbh} + img : string {Classes.system.items.mysbh.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Classes.system.items.mysbh.level} (same value: 19) + name : string {Classes.system.items.mysbh.name} (same value: Light Armor Mastery) + uuid : string {Classes.system.items.mysbh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [o2Jz5] : object {Classes.system.items.o2Jz5} + img : string {Classes.system.items.o2Jz5.img} (same value: icons/skills/melee/maneuver-greatsword-yellow.webp) + level : integer {Classes.system.items.o2Jz5.level} (same value: 1) + name : string {Classes.system.items.o2Jz5.name} (same value: Stylish Combatant) + uuid : string {Classes.system.items.o2Jz5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Stylish Combatant) + [o4f3f] : object {Classes.system.items.o4f3f} + img : string {Classes.system.items.o4f3f.img} (same value: icons/sundries/flags/banner-symbol-axe-red.webp) + level : integer {Classes.system.items.o4f3f.level} (same value: 3) + name : string {Classes.system.items.o4f3f.name} (same value: Opportune Riposte) + uuid : string {Classes.system.items.o4f3f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Opportune Riposte) + [sltbp] : object {Classes.system.items.sltbp} + img : string {Classes.system.items.sltbp.img} (same value: icons/weapons/daggers/dagger-double-engraved-black.webp) + level : integer {Classes.system.items.sltbp.level} (same value: 9) + name : string {Classes.system.items.sltbp.name} (same value: Exemplary Finisher) + uuid : string {Classes.system.items.sltbp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Exemplary Finisher) + [t02dj] : object {Classes.system.items.t02dj} + img : string {Classes.system.items.t02dj.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Classes.system.items.t02dj.level} (same value: 13) + name : string {Classes.system.items.t02dj.name} (same value: Light Armor Expertise) + uuid : string {Classes.system.items.t02dj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [t8VSZ] : object {Classes.system.items.t8VSZ} + img : string {Classes.system.items.t8VSZ.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Classes.system.items.t8VSZ.level} (same value: 3) + name : string {Classes.system.items.t8VSZ.name} (same value: Fortitude Expertise) + uuid : string {Classes.system.items.t8VSZ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [wdKDW] : object {Classes.system.items.wdKDW} + img : string {Classes.system.items.wdKDW.img} (same value: icons/skills/movement/feet-winged-boots-brown.webp) + level : integer {Classes.system.items.wdKDW.level} (same value: 7) + name : string {Classes.system.items.wdKDW.name} (same value: Confident Evasion) + uuid : string {Classes.system.items.wdKDW.uuid} (same value: Compendium.pf2e.classfeatures.Item.Confident Evasion) + [xi59r] : object {Classes.system.items.xi59r} + img : string {Classes.system.items.xi59r.img} (same value: systems/pf2e/icons/features/classes/keen-flair.webp) + level : integer {Classes.system.items.xi59r.level} (same value: 15) + name : string {Classes.system.items.xi59r.name} (same value: Keen Flair) + uuid : string {Classes.system.items.xi59r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Keen Flair) + [yeomf] : object {Classes.system.items.yeomf} + img : string {Classes.system.items.yeomf.img} (same value: systems/pf2e/icons/features/classes/swashbuckler-expertise.webp) + level : integer {Classes.system.items.yeomf.level} (same value: 9) + name : string {Classes.system.items.yeomf.name} (same value: Swashbuckler Expertise) + uuid : string {Classes.system.items.yeomf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swashbuckler Expertise) + [z4u6l] : object {Classes.system.items.z4u6l} + img : string {Classes.system.items.z4u6l.img} (same value: icons/equipment/head/hat-tricorn-pirate-black.webp) + level : integer {Classes.system.items.z4u6l.level} (same value: 11) + name : string {Classes.system.items.z4u6l.name} (same value: Continuous Flair) + uuid : string {Classes.system.items.z4u6l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Continuous Flair) + [zwcsy] : object {Classes.system.items.zwcsy} + img : string {Classes.system.items.zwcsy.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {Classes.system.items.zwcsy.level} (same value: 13) + name : string {Classes.system.items.zwcsy.name} (same value: Weapon Mastery) + uuid : string {Classes.system.items.zwcsy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + [1LMTz] : object {Classes.system.items.1LMTz} + img : string {Classes.system.items.1LMTz.img} (same value: systems/pf2e/icons/features/classes/unlimited-esoterica.webp) + level : integer {Classes.system.items.1LMTz.level} (same value: 19) + name : string {Classes.system.items.1LMTz.name} (same value: Unlimited Esoterica) + uuid : string {Classes.system.items.1LMTz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Unlimited Esoterica) + [1a61p] : object {Classes.system.items.1a61p} + img : string {Classes.system.items.1a61p.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Classes.system.items.1a61p.level} (same value: 15) + name : string {Classes.system.items.1a61p.name} (same value: Juggernaut) + uuid : string {Classes.system.items.1a61p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [2waut] : object {Classes.system.items.2waut} + img : string {Classes.system.items.2waut.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.2waut.level} (same value: 3) + name : string {Classes.system.items.2waut.name} (same value: Lightning Reflexes) + uuid : string {Classes.system.items.2waut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [3rn78] : object {Classes.system.items.3rn78} + img : string {Classes.system.items.3rn78.img} (same value: systems/pf2e/icons/features/classes/first-implement-and-esoterica.webp) + level : integer {Classes.system.items.3rn78.level} (same value: 1) + name : string {Classes.system.items.3rn78.name} (same value: First Implement and Esoterica) + uuid : string {Classes.system.items.3rn78.uuid} (same value: Compendium.pf2e.classfeatures.Item.First Implement and Esoterica) + [4h2t7] : object {Classes.system.items.4h2t7} + img : string {Classes.system.items.4h2t7.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Classes.system.items.4h2t7.level} (same value: 15) + name : string {Classes.system.items.4h2t7.name} (same value: Greater Weapon Specialization) + uuid : string {Classes.system.items.4h2t7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [59mfg] : object {Classes.system.items.59mfg} + img : string {Classes.system.items.59mfg.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Classes.system.items.59mfg.level} (same value: 11) + name : string {Classes.system.items.59mfg.name} (same value: Medium Armor Expertise) + uuid : string {Classes.system.items.59mfg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [63BEI] : object {Classes.system.items.63BEI} + img : string {Classes.system.items.63BEI.img} (same value: systems/pf2e/icons/features/classes/second-adept.webp) + level : integer {Classes.system.items.63BEI.level} (same value: 11) + name : string {Classes.system.items.63BEI.name} (same value: Second Adept) + uuid : string {Classes.system.items.63BEI.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Adept) + [7qJbx] : object {Classes.system.items.7qJbx} + img : string {Classes.system.items.7qJbx.img} (same value: icons/sundries/documents/document-tree-brown.webp) + level : integer {Classes.system.items.7qJbx.level} (same value: 1) + name : string {Classes.system.items.7qJbx.name} (same value: Esoteric Lore) + uuid : string {Classes.system.items.7qJbx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Esoteric Lore) + [91CWx] : object {Classes.system.items.91CWx} + img : string {Classes.system.items.91CWx.img} (same value: systems/pf2e/icons/features/classes/third-implement.webp) + level : integer {Classes.system.items.91CWx.level} (same value: 15) + name : string {Classes.system.items.91CWx.name} (same value: Third Implement) + uuid : string {Classes.system.items.91CWx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Implement) + [94AW8] : object {Classes.system.items.94AW8} + img : string {Classes.system.items.94AW8.img} (same value: systems/pf2e/icons/features/classes/implements-empowerment.webp) + level : integer {Classes.system.items.94AW8.level} (same value: 1) + name : string {Classes.system.items.94AW8.name} (same value: Implement's Empowerment) + uuid : string {Classes.system.items.94AW8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Implement's Empowerment) + [EeAOX] : object {Classes.system.items.EeAOX} + img : string {Classes.system.items.EeAOX.img} (same value: systems/pf2e/icons/features/classes/implement-paragon.webp) + level : integer {Classes.system.items.EeAOX.level} (same value: 17) + name : string {Classes.system.items.EeAOX.name} (same value: Implement Paragon) + uuid : string {Classes.system.items.EeAOX.uuid} (same value: Compendium.pf2e.classfeatures.Item.Implement Paragon) + [Fg8iw] : object {Classes.system.items.Fg8iw} + img : string {Classes.system.items.Fg8iw.img} (same value: icons/skills/melee/blade-tip-chipped-blood-red.webp) + level : integer {Classes.system.items.Fg8iw.level} (same value: 13) + name : string {Classes.system.items.Fg8iw.name} (same value: Weapon Mastery) + uuid : string {Classes.system.items.Fg8iw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Mastery) + [HFk1R] : object {Classes.system.items.HFk1R} + img : string {Classes.system.items.HFk1R.img} (same value: systems/pf2e/icons/features/classes/intensify-vulnerability.webp) + level : integer {Classes.system.items.HFk1R.level} (same value: 9) + name : string {Classes.system.items.HFk1R.name} (same value: Intensify Vulnerability) + uuid : string {Classes.system.items.HFk1R.uuid} (same value: Compendium.pf2e.classfeatures.Item.Intensify Vulnerability) + [Pr5fe] : object {Classes.system.items.Pr5fe} + img : string {Classes.system.items.Pr5fe.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Classes.system.items.Pr5fe.level} (same value: 5) + name : string {Classes.system.items.Pr5fe.name} (same value: Thaumaturge Weapon Expertise) + uuid : string {Classes.system.items.Pr5fe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Thaumaturge Weapon Expertise) + [VjdCa] : object {Classes.system.items.VjdCa} + img : string {Classes.system.items.VjdCa.img} (same value: systems/pf2e/icons/features/classes/thaumaturgic-expertise.webp) + level : integer {Classes.system.items.VjdCa.level} (same value: 9) + name : string {Classes.system.items.VjdCa.name} (same value: Thaumaturgic Expertise) + uuid : string {Classes.system.items.VjdCa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Thaumaturgic Expertise) + [anx17] : object {Classes.system.items.anx17} + img : string {Classes.system.items.anx17.img} (same value: systems/pf2e/icons/features/classes/second-implement.webp) + level : integer {Classes.system.items.anx17.level} (same value: 5) + name : string {Classes.system.items.anx17.name} (same value: Second Implement) + uuid : string {Classes.system.items.anx17.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Implement) + [etPSx] : object {Classes.system.items.etPSx} + img : string {Classes.system.items.etPSx.img} (same value: systems/pf2e/icons/features/classes/implement-adept.webp) + level : integer {Classes.system.items.etPSx.level} (same value: 7) + name : string {Classes.system.items.etPSx.name} (same value: Implement Adept) + uuid : string {Classes.system.items.etPSx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Implement Adept) + [f5coc] : object {Classes.system.items.f5coc} + img : string {Classes.system.items.f5coc.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.f5coc.level} (same value: 7) + name : string {Classes.system.items.f5coc.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.f5coc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [fdT0O] : object {Classes.system.items.fdT0O} + img : string {Classes.system.items.fdT0O.img} (same value: systems/pf2e/icons/features/classes/thaumaturgic-mastery.webp) + level : integer {Classes.system.items.fdT0O.level} (same value: 17) + name : string {Classes.system.items.fdT0O.name} (same value: Thaumaturgic Mastery) + uuid : string {Classes.system.items.fdT0O.uuid} (same value: Compendium.pf2e.classfeatures.Item.Thaumaturgic Mastery) + [gjFwy] : object {Classes.system.items.gjFwy} + img : string {Classes.system.items.gjFwy.img} (same value: systems/pf2e/icons/features/classes/exploit-vulnerability.webp) + level : integer {Classes.system.items.gjFwy.level} (same value: 1) + name : string {Classes.system.items.gjFwy.name} (same value: Exploit Vulnerability) + uuid : string {Classes.system.items.gjFwy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Exploit Vulnerability) + [ifvk8] : object {Classes.system.items.ifvk8} + img : string {Classes.system.items.ifvk8.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.ifvk8.level} (same value: 7) + name : string {Classes.system.items.ifvk8.name} (same value: Resolve) + uuid : string {Classes.system.items.ifvk8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [le5cj] : object {Classes.system.items.le5cj} + img : string {Classes.system.items.le5cj.img} (same value: icons/equipment/chest/breastplate-collared-steel.webp) + level : integer {Classes.system.items.le5cj.level} (same value: 19) + name : string {Classes.system.items.le5cj.name} (same value: Medium Armor Mastery) + uuid : string {Classes.system.items.le5cj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Mastery) + [oa3vk] : object {Classes.system.items.oa3vk} + img : string {Classes.system.items.oa3vk.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp) + level : integer {Classes.system.items.oa3vk.level} (same value: 13) + name : string {Classes.system.items.oa3vk.name} (same value: Greater Resolve) + uuid : string {Classes.system.items.oa3vk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve) + [vd7eu] : object {Classes.system.items.vd7eu} + img : string {Classes.system.items.vd7eu.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Classes.system.items.vd7eu.level} (same value: 9) + name : string {Classes.system.items.vd7eu.name} (same value: Vigilant Senses) + uuid : string {Classes.system.items.vd7eu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [568ec] : object {Classes.system.items.568ec} + img : string {Classes.system.items.568ec.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Classes.system.items.568ec.level} (same value: 11) + name : string {Classes.system.items.568ec.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.568ec.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [58uhg] : object {Classes.system.items.58uhg} + img : string {Classes.system.items.58uhg.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Classes.system.items.58uhg.level} (same value: 15) + name : string {Classes.system.items.58uhg.name} (same value: Master Spellcaster) + uuid : string {Classes.system.items.58uhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [5a5an] : object {Classes.system.items.5a5an} + img : string {Classes.system.items.5a5an.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Classes.system.items.5a5an.level} (same value: 19) + name : string {Classes.system.items.5a5an.name} (same value: Legendary Spellcaster) + uuid : string {Classes.system.items.5a5an.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [5jVMU] : object {Classes.system.items.5jVMU} + img : string {Classes.system.items.5jVMU.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.5jVMU.level} (same value: 11) + name : string {Classes.system.items.5jVMU.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.5jVMU.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [H4nN0] : object {Classes.system.items.H4nN0} + img : string {Classes.system.items.H4nN0.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.H4nN0.level} (same value: 17) + name : string {Classes.system.items.H4nN0.name} (same value: Will of the Pupil) + uuid : string {Classes.system.items.H4nN0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Will of the Pupil) + [ac5cq] : object {Classes.system.items.ac5cq} + img : string {Classes.system.items.ac5cq.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Classes.system.items.ac5cq.level} (same value: 13) + name : string {Classes.system.items.ac5cq.name} (same value: Defensive Robes) + uuid : string {Classes.system.items.ac5cq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [dmo5u] : object {Classes.system.items.dmo5u} + img : string {Classes.system.items.dmo5u.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.dmo5u.level} (same value: 13) + name : string {Classes.system.items.dmo5u.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.dmo5u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [kQI3o] : object {Classes.system.items.kQI3o} + img : string {Classes.system.items.kQI3o.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.kQI3o.level} (same value: 9) + name : string {Classes.system.items.kQI3o.name} (same value: Reflex Expertise) + uuid : string {Classes.system.items.kQI3o.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [q4i1v] : object {Classes.system.items.q4i1v} + img : string {Classes.system.items.q4i1v.img} (same value: systems/pf2e/icons/features/classes/witch-spellcasting.webp) + level : integer {Classes.system.items.q4i1v.level} (same value: 1) + name : string {Classes.system.items.q4i1v.name} (same value: Witch Spellcasting) + uuid : string {Classes.system.items.q4i1v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Witch Spellcasting) + [rmucq] : object {Classes.system.items.rmucq} + img : string {Classes.system.items.rmucq.img} (same value: systems/pf2e/icons/features/classes/familiar.webp) + level : integer {Classes.system.items.rmucq.level} (same value: 1) + name : string {Classes.system.items.rmucq.name} (same value: Familiar (Witch)) + uuid : string {Classes.system.items.rmucq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Familiar (Witch)) + [sbys9] : object {Classes.system.items.sbys9} + img : string {Classes.system.items.sbys9.img} (same value: systems/pf2e/icons/features/classes/hexes.webp) + level : integer {Classes.system.items.sbys9.level} (same value: 1) + name : string {Classes.system.items.sbys9.name} (same value: Hexes) + uuid : string {Classes.system.items.sbys9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hex Spells) + [tasue] : object {Classes.system.items.tasue} + img : string {Classes.system.items.tasue.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.tasue.level} (same value: 1) + name : string {Classes.system.items.tasue.name} (same value: Patron) + uuid : string {Classes.system.items.tasue.uuid} (same value: Compendium.pf2e.classfeatures.Item.Patron) + [vkt9a] : object {Classes.system.items.vkt9a} + img : string {Classes.system.items.vkt9a.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Classes.system.items.vkt9a.level} (same value: 5) + name : string {Classes.system.items.vkt9a.name} (same value: Magical Fortitude) + uuid : string {Classes.system.items.vkt9a.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [vq6ja] : object {Classes.system.items.vq6ja} + img : string {Classes.system.items.vq6ja.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Classes.system.items.vq6ja.level} (same value: 7) + name : string {Classes.system.items.vq6ja.name} (same value: Expert Spellcaster) + uuid : string {Classes.system.items.vq6ja.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [x762n] : object {Classes.system.items.x762n} + img : string {Classes.system.items.x762n.img} (same value: systems/pf2e/icons/features/classes/patrons-gift.webp) + level : integer {Classes.system.items.x762n.level} (same value: 19) + name : string {Classes.system.items.x762n.name} (same value: Patron's Gift) + uuid : string {Classes.system.items.x762n.uuid} (same value: Compendium.pf2e.classfeatures.Item.Patron's Gift) + 13v1o : object {Classes.system.items.13v1o} + img : string {Classes.system.items.13v1o.img} (same value: icons/sundries/books/book-eye-purple.webp) + level : integer {Classes.system.items.13v1o.level} (same value: 1) + name : string {Classes.system.items.13v1o.name} (same value: Wizard Spellcasting) + uuid : string {Classes.system.items.13v1o.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wizard Spellcasting) + 3XT0E : object {Classes.system.items.3XT0E} + img : string {Classes.system.items.3XT0E.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Classes.system.items.3XT0E.level} (same value: 1) + name : string {Classes.system.items.3XT0E.name} (same value: Arcane School) + uuid : string {Classes.system.items.3XT0E.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane School) + 45yt7 : object {Classes.system.items.45yt7} + img : string {Classes.system.items.45yt7.img} (same value: icons/weapons/wands/wand-carved-pink.webp) + level : integer {Classes.system.items.45yt7.level} (same value: 1) + name : string {Classes.system.items.45yt7.name} (same value: Arcane Bond) + uuid : string {Classes.system.items.45yt7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Bond) + 5x1uf : object {Classes.system.items.5x1uf} + img : string {Classes.system.items.5x1uf.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Classes.system.items.5x1uf.level} (same value: 13) + name : string {Classes.system.items.5x1uf.name} (same value: Weapon Specialization) + uuid : string {Classes.system.items.5x1uf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + 6jpgb : object {Classes.system.items.6jpgb} + img : string {Classes.system.items.6jpgb.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Classes.system.items.6jpgb.level} (same value: 11) + name : string {Classes.system.items.6jpgb.name} (same value: Perception Expertise) + uuid : string {Classes.system.items.6jpgb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + 7bbgv : object {Classes.system.items.7bbgv} + img : string {Classes.system.items.7bbgv.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Classes.system.items.7bbgv.level} (same value: 7) + name : string {Classes.system.items.7bbgv.name} (same value: Expert Spellcaster) + uuid : string {Classes.system.items.7bbgv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + EmM9t : object {Classes.system.items.EmM9t} + img : string {Classes.system.items.EmM9t.img} (same value: icons/skills/melee/hand-grip-sword-red.webp) + level : integer {Classes.system.items.EmM9t.level} (same value: 11) + name : string {Classes.system.items.EmM9t.name} (same value: Weapon Expertise) + uuid : string {Classes.system.items.EmM9t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + QLL2z : object {Classes.system.items.QLL2z} + img : string {Classes.system.items.QLL2z.img} (same value: icons/sundries/scrolls/scroll-writing-tan-grey.webp) + level : integer {Classes.system.items.QLL2z.level} (same value: 1) + name : string {Classes.system.items.QLL2z.name} (same value: Arcane Thesis) + uuid : string {Classes.system.items.QLL2z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Thesis) + c3blc : object {Classes.system.items.c3blc} + img : string {Classes.system.items.c3blc.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Classes.system.items.c3blc.level} (same value: 19) + name : string {Classes.system.items.c3blc.name} (same value: Legendary Spellcaster) + uuid : string {Classes.system.items.c3blc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + djzu5 : object {Classes.system.items.djzu5} + img : string {Classes.system.items.djzu5.img} (same value: icons/sundries/books/book-eye-purple.webp) + level : integer {Classes.system.items.djzu5.level} (same value: 19) + name : string {Classes.system.items.djzu5.name} (same value: Archwizard's Spellcraft) + uuid : string {Classes.system.items.djzu5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Archwizard's Spellcraft) + eZd7C : object {Classes.system.items.eZd7C} + img : string {Classes.system.items.eZd7C.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Classes.system.items.eZd7C.level} (same value: 17) + name : string {Classes.system.items.eZd7C.name} (same value: Prodigious Will) + uuid : string {Classes.system.items.eZd7C.uuid} (same value: Compendium.pf2e.classfeatures.Item.Prodigious Will) + fqsfu : object {Classes.system.items.fqsfu} + img : string {Classes.system.items.fqsfu.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Classes.system.items.fqsfu.level} (same value: 15) + name : string {Classes.system.items.fqsfu.name} (same value: Master Spellcaster) + uuid : string {Classes.system.items.fqsfu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + oNOEz : object {Classes.system.items.oNOEz} + img : string {Classes.system.items.oNOEz.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Classes.system.items.oNOEz.level} (same value: 5) + name : string {Classes.system.items.oNOEz.name} (same value: Reflex Expertise) + uuid : string {Classes.system.items.oNOEz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + p9c01 : object {Classes.system.items.p9c01} + img : string {Classes.system.items.p9c01.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Classes.system.items.p9c01.level} (same value: 9) + name : string {Classes.system.items.p9c01.name} (same value: Magical Fortitude) + uuid : string {Classes.system.items.p9c01.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + ytft4 : object {Classes.system.items.ytft4} + img : string {Classes.system.items.ytft4.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Classes.system.items.ytft4.level} (same value: 13) + name : string {Classes.system.items.ytft4.name} (same value: Defensive Robes) + uuid : string {Classes.system.items.ytft4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + keyAbility : object {Classes.system.keyAbility} + value : array {Classes.system.keyAbility.value} + Length: min=0 max=2 + Value type: string {Classes.system.keyAbility.value.[]} (6 different values) + int (x5) + wis (x3) + str (x7) + cha (x5) + dex (x9) + con (x1) + perception : integer {Classes.system.perception} (2 different values) + 1 (x16) + 2 (x9) + publication : object {Classes.system.publication} + license : string {Classes.system.publication.license} (2 different values) + ORC (x20) + OGL (x5) + remaster : boolean {Classes.system.publication.remaster} (2 different values) + True (x21) + False (x4) + title : string {Classes.system.publication.title} (7 different values) + Pathfinder Player Core 2 (x8) + Pathfinder War of Immortals (x2) + Pathfinder Player Core (x8) + Pathfinder Guns & Gears (x2) + Pathfinder Rage of Elements (x1) + Pathfinder Secrets of Magic (x2) + Pathfinder Dark Archive (x2) + rules : ###FoundryRulesObject### + savingThrows : object {Classes.system.savingThrows} + fortitude : integer {Classes.system.savingThrows.fortitude} (2 different values) + 2 (x13) + 1 (x12) + reflex : integer {Classes.system.savingThrows.reflex} (2 different values) + 2 (x9) + 1 (x16) + will : integer {Classes.system.savingThrows.will} (2 different values) + 1 (x5) + 2 (x20) + skillFeatLevels : object {Classes.system.skillFeatLevels} + value : array {Classes.system.skillFeatLevels.value} + Length: min=10 max=20 + Value type: integer {Classes.system.skillFeatLevels.value.[]} (20 different values) + 2 (x25) + 4 (x25) + 6 (x25) + 8 (x25) + 10 (x25) + 12 (x25) + 14 (x25) + 16 (x25) + 18 (x25) + 20 (x25) + 3 (x3) + 5 (x2) + 7 (x3) + 9 (x2) + 11 (x2) + 13 (x2) + 15 (x3) + 17 (x2) + 19 (x2) + 1 (x1) + skillIncreaseLevels : object {Classes.system.skillIncreaseLevels} + value : array {Classes.system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {Classes.system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x25) + 5 (x25) + 7 (x25) + 9 (x25) + 11 (x25) + 13 (x25) + 15 (x25) + 17 (x25) + 19 (x25) + 2 (x2) + 4 (x2) + 6 (x2) + 8 (x2) + 10 (x2) + 12 (x2) + 14 (x2) + 16 (x2) + 18 (x2) + 20 (x2) + spellcasting : integer {Classes.system.spellcasting} (2 different values) + 0 (x13) + 1 (x12) + trainedSkills : object {Classes.system.trainedSkills} + additional : integer {Classes.system.trainedSkills.additional} (4 different values) + 3 (x12) + 2 (x7) + 4 (x5) + 7 (x1) + value : array {Classes.system.trainedSkills.value} + Length: min=0 max=4 + Value type: string {Classes.system.trainedSkills.value.[]} (11 different values) + crafting (x2) + religion (x6) + athletics (x1) + occultism (x3) + performance (x1) + nature (x3) + society (x1) + arcana (x3) + survival (x1) + stealth (x1) + acrobatics (x1) + [custom] : string {Classes.system.trainedSkills.custom} (2 different values) + (x6) + Esoteric Lore (x1) + traits : object {Classes.system.traits} + rarity : string {Classes.system.traits.rarity} (3 different values) + common (x22) + rare (x1) + uncommon (x2) + value : array<> {Classes.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Classes.type} (same value: class) \ No newline at end of file diff --git a/output/pf2e/packs/Clawdancer.txt b/output/pf2e/packs/Clawdancer.txt new file mode 100644 index 0000000..7d4bf19 --- /dev/null +++ b/output/pf2e/packs/Clawdancer.txt @@ -0,0 +1,60 @@ +Clawdancer +Different values: 15 +===================================== +object {Clawdancer} + _id : string {Clawdancer._id} (all different values) + folder : string {Clawdancer.folder} (same value: leBKtTs0OqsoKzpi) + img : string {Clawdancer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Clawdancer.name} (all different values) + system : object {Clawdancer.system} + actionType : object {Clawdancer.system.actionType} + value : string {Clawdancer.system.actionType.value} (3 different values) + action (x9) + reaction (x4) + passive (x2) + actions : object {Clawdancer.system.actions} + [value] : integer {Clawdancer.system.actions.value} (3 different values) + 1 (x6) + 2 (x2) + 3 (x1) + category : string {Clawdancer.system.category} (same value: class) + description : object {Clawdancer.system.description} + value : string {Clawdancer.system.description.value} (all different values) + level : object {Clawdancer.system.level} + value : integer {Clawdancer.system.level.value} (8 different values) + 6 (x4) + 12 (x1) + 4 (x3) + 2 (x1) + 8 (x2) + 10 (x2) + 14 (x1) + 16 (x1) + prerequisites : object {Clawdancer.system.prerequisites} + value : array {Clawdancer.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Clawdancer.system.prerequisites.value.[]} + value : string {Clawdancer.system.prerequisites.value.[].value} (3 different values) + Clawdancer Dedication (x14) + permanent unarmed claw or talon attack (such as one granted by your ancestry or a graft) (x1) + trained in Acrobatics (x1) + publication : object {Clawdancer.system.publication} + license : string {Clawdancer.system.publication.license} (same value: ORC) + remaster : boolean {Clawdancer.system.publication.remaster} (same value: True) + title : string {Clawdancer.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Clawdancer.system.traits} + rarity : string {Clawdancer.system.traits.rarity} (2 different values) + common (x14) + uncommon (x1) + value : array {Clawdancer.system.traits.value} + Length: min=1 max=2 + Value type: string {Clawdancer.system.traits.value.[]} (4 different values) + archetype (x15) + flourish (x5) + dedication (x1) + fortune (x1) + [frequency] : object {Clawdancer.system.frequency} + max : integer {Clawdancer.system.frequency.max} (same value: 1) + per : string {Clawdancer.system.frequency.per} (same value: PT1H) + type : string {Clawdancer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Cleric.txt b/output/pf2e/packs/Cleric.txt new file mode 100644 index 0000000..40bd2e7 --- /dev/null +++ b/output/pf2e/packs/Cleric.txt @@ -0,0 +1,108 @@ +Cleric +Different values: 74 +===================================== +object {Cleric} + _id : string {Cleric._id} (all different values) + folder : string {Cleric.folder} (same value: Qtxu2L8QNot6OQPe) + img : string {Cleric.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Cleric.name} (all different values) + system : object {Cleric.system} + actionType : object {Cleric.system.actionType} + value : string {Cleric.system.actionType.value} (4 different values) + passive (x47) + reaction (x10) + action (x13) + free (x4) + actions : object {Cleric.system.actions} + [value] : integer {Cleric.system.actions.value} (3 different values) + 1 (x10) + 2 (x2) + 3 (x1) + category : string {Cleric.system.category} (same value: class) + description : object {Cleric.system.description} + value : string {Cleric.system.description.value} (all different values) + level : object {Cleric.system.level} + value : integer {Cleric.system.level.value} (11 different values) + 8 (x9) + 20 (x7) + 6 (x5) + 10 (x7) + 4 (x8) + 14 (x7) + 2 (x7) + 1 (x8) + 12 (x6) + 18 (x5) + 16 (x5) + [maxTakable] : mixed + prerequisites : object {Cleric.system.prerequisites} + value : array {Cleric.system.prerequisites.value} + Length: min=0 max=3 + Value type: object {Cleric.system.prerequisites.value.[]} + value : string {Cleric.system.prerequisites.value.[].value} (33 different values) + publication : object {Cleric.system.publication} + license : string {Cleric.system.publication.license} (2 different values) + ORC (x66) + OGL (x8) + remaster : boolean {Cleric.system.publication.remaster} (2 different values) + True (x66) + False (x8) + title : string {Cleric.system.publication.title} (9 different values) + Pathfinder Player Core (x65) + Pathfinder Core Rulebook (x2) + Pathfinder #168: King of the Mountain (x1) + Pathfinder #156: The Apocalypse Prophet (x1) + Pathfinder #150: Broken Promises (x1) + Pathfinder Lost Omens Divine Mysteries (x1) + Pathfinder #148: Fires of the Haunted City (x1) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Cleric.system.traits} + rarity : string {Cleric.system.traits.rarity} (2 different values) + common (x71) + uncommon (x3) + value : array {Cleric.system.traits.value} + Length: min=1 max=4 + Value type: string {Cleric.system.traits.value.[]} (12 different values) + cleric (x74) + concentrate (x9) + spellshape (x9) + divine (x5) + healing (x2) + vitality (x1) + exploration (x2) + fortune (x2) + emotion (x1) + fear (x1) + mental (x1) + consecration (x1) + [selected] : object {Cleric.system.traits.selected} + cleric : string {Cleric.system.traits.selected.cleric} (same value: Cleric) + [frequency] : object {Cleric.system.frequency} + max : integer {Cleric.system.frequency.max} (2 different values) + 3 (x1) + 1 (x6) + per : string {Cleric.system.frequency.per} (5 different values) + day (x2) + turn (x1) + PT1H (x2) + PT10M (x1) + round (x1) + [value] : integer {Cleric.system.frequency.value} (same value: 1) + [selfEffect] : object {Cleric.system.selfEffect} + name : string {Cleric.system.selfEffect.name} (6 different values) + Effect: Defensive Recovery (x1) + Effect: Divine Weapon (x1) + Effect: Premonition of Clarity (x1) + Effect: Raise Symbol (x1) + Effect: Restorative Strike (x1) + Effect: Sanctify Armament (x1) + uuid : string {Cleric.system.selfEffect.uuid} (6 different values) + Compendium.pf2e.feat-effects.Item.Effect: Defensive Recovery (x1) + Compendium.pf2e.feat-effects.Item.Effect: Divine Weapon (x1) + Compendium.pf2e.feat-effects.Item.Effect: Premonition of Clarity (x1) + Compendium.pf2e.feat-effects.Item.Effect: Raise Symbol (x1) + Compendium.pf2e.feat-effects.Item.Effect: Restorative Strike (x1) + Compendium.pf2e.feat-effects.Item.Effect: Sanctify Armament (x1) + type : string {Cleric.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Clockwork Creature.txt b/output/pf2e/packs/Clockwork Creature.txt new file mode 100644 index 0000000..84f9c19 --- /dev/null +++ b/output/pf2e/packs/Clockwork Creature.txt @@ -0,0 +1,30 @@ +Clockwork Creature +Different values: 4 +===================================== +object {Clockwork Creature} + _id : string {Clockwork Creature._id} (all different values) + folder : string {Clockwork Creature.folder} (same value: phXimIMG3QAD5oIz) + img : string {Clockwork Creature.img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Clockwork Creature.name} (all different values) + system : object {Clockwork Creature.system} + actionType : object {Clockwork Creature.system.actionType} + value : string {Clockwork Creature.system.actionType.value} (same value: passive) + actions : object {Clockwork Creature.system.actions} + [value] : mixed + category : string {Clockwork Creature.system.category} (3 different values) + offensive (x1) + interaction (x2) + defensive (x1) + description : object {Clockwork Creature.system.description} + value : string {Clockwork Creature.system.description.value} (all different values) + publication : object {Clockwork Creature.system.publication} + license : string {Clockwork Creature.system.publication.license} (same value: OGL) + remaster : boolean {Clockwork Creature.system.publication.remaster} (same value: False) + title : string {Clockwork Creature.system.publication.title} (same value: Pathfinder Bestiary 3) + rules : ###FoundryRulesObject### + traits : object {Clockwork Creature.system.traits} + rarity : string {Clockwork Creature.system.traits.rarity} (same value: common) + value : array<> {Clockwork Creature.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Clockwork Creature.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Clockwork Reanimator.txt b/output/pf2e/packs/Clockwork Reanimator.txt new file mode 100644 index 0000000..9e1f93c --- /dev/null +++ b/output/pf2e/packs/Clockwork Reanimator.txt @@ -0,0 +1,57 @@ +Clockwork Reanimator +Different values: 10 +===================================== +object {Clockwork Reanimator} + _id : string {Clockwork Reanimator._id} (all different values) + folder : string {Clockwork Reanimator.folder} (same value: 9iAAI2SaulnZYeWd) + img : string {Clockwork Reanimator.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Clockwork Reanimator.name} (all different values) + system : object {Clockwork Reanimator.system} + actionType : object {Clockwork Reanimator.system.actionType} + value : string {Clockwork Reanimator.system.actionType.value} (3 different values) + passive (x7) + reaction (x1) + action (x2) + actions : object {Clockwork Reanimator.system.actions} + [value] : integer {Clockwork Reanimator.system.actions.value} (same value: 3) + category : string {Clockwork Reanimator.system.category} (same value: class) + description : object {Clockwork Reanimator.system.description} + value : string {Clockwork Reanimator.system.description.value} (all different values) + level : object {Clockwork Reanimator.system.level} + value : integer {Clockwork Reanimator.system.level.value} (8 different values) + 4 (x2) + 2 (x1) + 14 (x2) + 8 (x1) + 6 (x1) + 12 (x1) + 16 (x1) + 20 (x1) + prerequisites : object {Clockwork Reanimator.system.prerequisites} + value : array {Clockwork Reanimator.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Clockwork Reanimator.system.prerequisites.value.[]} + value : string {Clockwork Reanimator.system.prerequisites.value.[].value} (5 different values) + Clockwork Reanimator Dedication (x7) + trained in Crafting (x1) + Hijack Undead (x1) + Advanced Reanimated Companion (x1) + Incredible Reanimated Companion (x1) + publication : object {Clockwork Reanimator.system.publication} + license : string {Clockwork Reanimator.system.publication.license} (same value: OGL) + remaster : boolean {Clockwork Reanimator.system.publication.remaster} (same value: False) + title : string {Clockwork Reanimator.system.publication.title} (same value: Pathfinder #180: The Smoking Gun) + rules : ###FoundryRulesObject### + traits : object {Clockwork Reanimator.system.traits} + rarity : string {Clockwork Reanimator.system.traits.rarity} (2 different values) + common (x9) + rare (x1) + value : array {Clockwork Reanimator.system.traits.value} + Length: min=1 max=2 + Value type: string {Clockwork Reanimator.system.traits.value.[]} (2 different values) + archetype (x10) + dedication (x1) + [frequency] : object {Clockwork Reanimator.system.frequency} + max : integer {Clockwork Reanimator.system.frequency.max} (same value: 1) + per : string {Clockwork Reanimator.system.frequency.per} (same value: PT1H) + type : string {Clockwork Reanimator.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Coatl Tribunal.txt b/output/pf2e/packs/Coatl Tribunal.txt new file mode 100644 index 0000000..995683a --- /dev/null +++ b/output/pf2e/packs/Coatl Tribunal.txt @@ -0,0 +1,69 @@ +Coatl Tribunal +Different values: 3 +===================================== +object {Coatl Tribunal} + _id : string {Coatl Tribunal._id} (all different values) + folder : string {Coatl Tribunal.folder} (same value: 98K8lEyJ9px2hw6W) + img : string {Coatl Tribunal.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Coatl Tribunal.name} (all different values) + system : object {Coatl Tribunal.system} + attribute : array {Coatl Tribunal.system.attribute} + Length: min=1 max=2 + Value type: string {Coatl Tribunal.system.attribute.[]} (all different values) + category : string {Coatl Tribunal.system.category} (same value: deity) + description : object {Coatl Tribunal.system.description} + value : string {Coatl Tribunal.system.description.value} (all different values) + domains : object {Coatl Tribunal.system.domains} + alternate : array {Coatl Tribunal.system.domains.alternate} + Length: min=3 max=3 + Value type: string {Coatl Tribunal.system.domains.alternate.[]} (8 different values) + duty (x2) + repose (x1) + vigil (x1) + confidence (x1) + knowledge (x1) + introspection (x1) + secrecy (x1) + star (x1) + primary : array {Coatl Tribunal.system.domains.primary} + Length: min=4 max=4 + Value type: string {Coatl Tribunal.system.domains.primary.[]} (10 different values) + healing (x2) + might (x1) + protection (x1) + zeal (x2) + destruction (x1) + truth (x1) + creation (x1) + glyph (x1) + knowledge (x1) + travel (x1) + font : array {Coatl Tribunal.system.font} + Length: min=1 max=2 + Value type: string {Coatl Tribunal.system.font.[]} (2 different values) + harm (x2) + heal (x3) + publication : object {Coatl Tribunal.system.publication} + license : string {Coatl Tribunal.system.publication.license} (same value: ORC) + remaster : boolean {Coatl Tribunal.system.publication.remaster} (same value: True) + title : string {Coatl Tribunal.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + sanctification : object {Coatl Tribunal.system.sanctification} + modal : string {Coatl Tribunal.system.sanctification.modal} (same value: can) + what : array {Coatl Tribunal.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Coatl Tribunal.system.sanctification.what.[]} (same value: holy) + skill : array {Coatl Tribunal.system.skill} + Length: min=1 max=1 + Value type: string {Coatl Tribunal.system.skill.[]} (all different values) + spells : object {Coatl Tribunal.system.spells} + [1] : string {Coatl Tribunal.system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Sure Strike) + [4] : string {Coatl Tribunal.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Mountain Resilience) + [7] : string {Coatl Tribunal.system.spells.7} (same value: Compendium.pf2e.spells-srd.Item.True Target) + [3] : string {Coatl Tribunal.system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Hypercognition) + [6] : string {Coatl Tribunal.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Disintegrate) + traits : object {Coatl Tribunal.system.traits} + weapons : array {Coatl Tribunal.system.weapons} + Length: min=1 max=1 + Value type: string {Coatl Tribunal.system.weapons.[]} (all different values) + type : string {Coatl Tribunal.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Conditions.txt b/output/pf2e/packs/Conditions.txt new file mode 100644 index 0000000..43b2b1f --- /dev/null +++ b/output/pf2e/packs/Conditions.txt @@ -0,0 +1,70 @@ +Conditions +Different values: 43 +===================================== +object {Conditions} + _id : string {Conditions._id} (all different values) + img : string {Conditions.img} (all different values) + name : string {Conditions.name} (all different values) + system : object {Conditions.system} + description : object {Conditions.system.description} + value : string {Conditions.system.description.value} (all different values) + duration : object {Conditions.system.duration} + [expiry] : mixed + unit : string {Conditions.system.duration.unit} (same value: unlimited) + value : integer {Conditions.system.duration.value} (2 different values) + 0 (x27) + -1 (x16) + [perpetual] : boolean {Conditions.system.duration.perpetual} (2 different values) + False (x15) + True (x1) + [text] : string {Conditions.system.duration.text} (same value: ) + [group] : string {Conditions.system.group} (5 different values) + senses (x5) + abilities (x5) + death (x4) + attitudes (x5) + detection (x4) + overrides : array {Conditions.system.overrides} + Length: min=0 max=4 + Value type: string {Conditions.system.overrides.[]} (8 different values) + dazzled (x1) + helpful (x4) + indifferent (x4) + unfriendly (x4) + hostile (x4) + friendly (x4) + grabbed (x1) + slowed (x1) + publication : object {Conditions.system.publication} + license : string {Conditions.system.publication.license} (same value: ORC) + remaster : boolean {Conditions.system.publication.remaster} (same value: True) + title : string {Conditions.system.publication.title} (2 different values) + Pathfinder Player Core (x42) + Pathfinder Player Core 2 (x1) + references : object {Conditions.system.references} + children : array<> {Conditions.system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Conditions.system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Conditions.system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Conditions.system.references.overrides} + Length: min=0 max=0 + Value type: mixed + rules : ###FoundryRulesObject### + traits : object {Conditions.system.traits} + value : array<> {Conditions.system.traits.value} + Length: min=0 max=0 + Value type: mixed + value : object {Conditions.system.value} + isValued : boolean {Conditions.system.value.isValued} (2 different values) + False (x31) + True (x12) + [value] : integer {Conditions.system.value.value} (same value: 1) + [immutable] : boolean {Conditions.system.value.immutable} (same value: False) + [active] : boolean {Conditions.system.active} (same value: False) + [removable] : boolean {Conditions.system.removable} (same value: False) + type : string {Conditions.type} (same value: condition) \ No newline at end of file diff --git a/output/pf2e/packs/Conrasu.txt b/output/pf2e/packs/Conrasu.txt new file mode 100644 index 0000000..e1fc1b3 --- /dev/null +++ b/output/pf2e/packs/Conrasu.txt @@ -0,0 +1,26 @@ +Conrasu +Different values: 5 +===================================== +object {Conrasu} + _id : string {Conrasu._id} (all different values) + folder : string {Conrasu.folder} (same value: gR7LeZCxEfhx8N1e) + img : string {Conrasu.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Conrasu.name} (all different values) + system : object {Conrasu.system} + ancestry : object {Conrasu.system.ancestry} + name : string {Conrasu.system.ancestry.name} (same value: Conrasu) + slug : string {Conrasu.system.ancestry.slug} (same value: conrasu) + uuid : string {Conrasu.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.tZn4qIHCUA6wCdnI) + description : object {Conrasu.system.description} + value : string {Conrasu.system.description.value} (all different values) + publication : object {Conrasu.system.publication} + license : string {Conrasu.system.publication.license} (same value: OGL) + remaster : boolean {Conrasu.system.publication.remaster} (same value: False) + title : string {Conrasu.system.publication.title} (same value: Pathfinder Lost Omens The Mwangi Expanse) + rules : ###FoundryRulesObject### + traits : object {Conrasu.system.traits} + rarity : string {Conrasu.system.traits.rarity} (same value: common) + value : array<> {Conrasu.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Conrasu.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Core Gods.txt b/output/pf2e/packs/Core Gods.txt new file mode 100644 index 0000000..7c6cc6a --- /dev/null +++ b/output/pf2e/packs/Core Gods.txt @@ -0,0 +1,167 @@ +Core Gods +Different values: 20 +===================================== +object {Core Gods} + _id : string {Core Gods._id} (all different values) + folder : string {Core Gods.folder} (same value: mxeDA21feNRRstOp) + img : string {Core Gods.img} (all different values) + name : string {Core Gods.name} (all different values) + system : object {Core Gods.system} + attribute : array {Core Gods.system.attribute} + Length: min=0 max=2 + Value type: string {Core Gods.system.attribute.[]} (6 different values) + con (x13) + int (x5) + cha (x4) + dex (x3) + wis (x10) + str (x3) + category : string {Core Gods.system.category} (same value: deity) + description : object {Core Gods.system.description} + value : string {Core Gods.system.description.value} (all different values) + domains : object {Core Gods.system.domains} + alternate : array {Core Gods.system.domains.alternate} + Length: min=0 max=4 + Value type: string {Core Gods.system.domains.alternate.[]} (19 different values) + creation (x1) + duty (x5) + metal (x2) + toil (x2) + sorrow (x1) + glyph (x2) + nothingness (x3) + repose (x3) + star (x1) + change (x2) + introspection (x1) + vigil (x2) + abomination (x1) + disorientation (x1) + soul (x1) + time (x1) + swarm (x2) + decay (x1) + plague (x1) + primary : array {Core Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Core Gods.system.domains.primary.[]} (37 different values) + font : array {Core Gods.system.font} + Length: min=1 max=2 + Value type: string {Core Gods.system.font.[]} (2 different values) + harm (x11) + heal (x15) + publication : object {Core Gods.system.publication} + license : string {Core Gods.system.publication.license} (same value: ORC) + remaster : boolean {Core Gods.system.publication.remaster} (same value: True) + title : string {Core Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + [sanctification] : object {Core Gods.system.sanctification} + modal : string {Core Gods.system.sanctification.modal} (2 different values) + can (x14) + must (x4) + what : array {Core Gods.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Core Gods.system.sanctification.what.[]} (2 different values) + holy (x12) + unholy (x11) + skill : array {Core Gods.system.skill} + Length: min=1 max=2 + Value type: string {Core Gods.system.skill.[]} (11 different values) + society (x1) + intimidation (x4) + deception (x2) + athletics (x3) + acrobatics (x1) + survival (x3) + arcana (x1) + stealth (x1) + medicine (x2) + crafting (x2) + performance (x1) + spells : object {Core Gods.system.spells} + 1 : string {Core Gods.system.spells.1} (16 different values) + Compendium.pf2e.spells-srd.Item.Illusory Object (x1) + Compendium.pf2e.spells-srd.Item.Endure (x1) + Compendium.pf2e.spells-srd.Item.Charm (x2) + Compendium.pf2e.spells-srd.Item.Fleet Step (x1) + Compendium.pf2e.spells-srd.Item.Sleep (x1) + Compendium.pf2e.spells-srd.Item.Sure Strike (x2) + Compendium.pf2e.spells-srd.Item.Gust of Wind (x1) + Compendium.pf2e.spells-srd.Item.Jump (x1) + Compendium.pf2e.spells-srd.Item.Spider Sting (x1) + Compendium.pf2e.spells-srd.Item.Force Barrage (x1) + Compendium.pf2e.spells-srd.Item.Illusory Disguise (x1) + Compendium.pf2e.spells-srd.Item.Mindlink (x2) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x2) + Compendium.pf2e.spells-srd.Item.Dizzying Colors (x1) + Compendium.pf2e.spells-srd.Item.Goblin Pox (x1) + Compendium.pf2e.spells-srd.Item.Phantom Pain (x1) + [4] : string {Core Gods.system.spells.4} (9 different values) + Compendium.pf2e.spells-srd.Item.Creation (x3) + Compendium.pf2e.spells-srd.Item.Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Translocate (x1) + Compendium.pf2e.spells-srd.Item.Fire Shield (x1) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x1) + Compendium.pf2e.spells-srd.Item.Nightmare (x1) + Compendium.pf2e.spells-srd.Item.Flicker (x1) + Compendium.pf2e.spells-srd.Item.Vision of Death (x2) + Compendium.pf2e.spells-srd.Item.Wall of Fire (x1) + [7] : string {Core Gods.system.spells.7} (3 different values) + Compendium.pf2e.spells-srd.Item.Planar Palace (x1) + Compendium.pf2e.spells-srd.Item.Warp Mind (x1) + Compendium.pf2e.spells-srd.Item.Mask of Terror (x1) + [2] : string {Core Gods.system.spells.2} (7 different values) + Compendium.pf2e.spells-srd.Item.Animus Mine (x1) + Compendium.pf2e.spells-srd.Item.Stupefy (x1) + Compendium.pf2e.spells-srd.Item.Enlarge (x2) + Compendium.pf2e.spells-srd.Item.Animal Form (x1) + Compendium.pf2e.spells-srd.Item.Embed Message (x1) + Compendium.pf2e.spells-srd.Item.Invisibility (x1) + Compendium.pf2e.spells-srd.Item.False Vitality (x1) + [5] : string {Core Gods.system.spells.5} (7 different values) + Compendium.pf2e.spells-srd.Item.Never Mind (x1) + Compendium.pf2e.spells-srd.Item.Hallucination (x1) + Compendium.pf2e.spells-srd.Item.Dreaming Potential (x1) + Compendium.pf2e.spells-srd.Item.Nature's Pathway (x1) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + Compendium.pf2e.spells-srd.Item.Telekinetic Haul (x1) + Compendium.pf2e.spells-srd.Item.Umbral Journey (x1) + [6] : string {Core Gods.system.spells.6} (3 different values) + Compendium.pf2e.spells-srd.Item.Mislead (x2) + Compendium.pf2e.spells-srd.Item.Wall of Force (x1) + Compendium.pf2e.spells-srd.Item.Disintegrate (x1) + [3] : string {Core Gods.system.spells.3} (8 different values) + Compendium.pf2e.spells-srd.Item.Enthrall (x2) + Compendium.pf2e.spells-srd.Item.Wall of Thorns (x2) + Compendium.pf2e.spells-srd.Item.Lightning Bolt (x1) + Compendium.pf2e.spells-srd.Item.Haste (x1) + Compendium.pf2e.spells-srd.Item.Levitate (x1) + Compendium.pf2e.spells-srd.Item.Ghostly Weapon (x1) + Compendium.pf2e.spells-srd.Item.Fireball (x1) + Compendium.pf2e.spells-srd.Item.Earthbind (x1) + [8] : string {Core Gods.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Quandary) + [9] : string {Core Gods.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Detonate Magic) + traits : object {Core Gods.system.traits} + weapons : array {Core Gods.system.weapons} + Length: min=1 max=1 + Value type: string {Core Gods.system.weapons.[]} (19 different values) + crossbow (x1) + rapier (x2) + mace (x1) + whip (x1) + starknife (x1) + longbow (x1) + trident (x1) + longsword (x1) + fist (x1) + falchion (x1) + staff (x1) + shortsword (x1) + dagger (x1) + greataxe (x1) + scimitar (x1) + glaive (x1) + warhammer (x1) + scythe (x1) + spiked-chain (x1) + type : string {Core Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Corpse Tender.txt b/output/pf2e/packs/Corpse Tender.txt new file mode 100644 index 0000000..d6483b6 --- /dev/null +++ b/output/pf2e/packs/Corpse Tender.txt @@ -0,0 +1,40 @@ +Corpse Tender +Different values: 5 +===================================== +object {Corpse Tender} + _id : string {Corpse Tender._id} (all different values) + folder : string {Corpse Tender.folder} (same value: vISZTbwsmNLj5DsC) + img : string {Corpse Tender.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Corpse Tender.name} (all different values) + system : object {Corpse Tender.system} + actionType : object {Corpse Tender.system.actionType} + value : string {Corpse Tender.system.actionType.value} (same value: passive) + actions : object {Corpse Tender.system.actions} + [value] : mixed + category : string {Corpse Tender.system.category} (same value: class) + description : object {Corpse Tender.system.description} + value : string {Corpse Tender.system.description.value} (all different values) + level : object {Corpse Tender.system.level} + value : integer {Corpse Tender.system.level.value} (4 different values) + 4 (x2) + 2 (x1) + 12 (x1) + 8 (x1) + prerequisites : object {Corpse Tender.system.prerequisites} + value : array {Corpse Tender.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Corpse Tender.system.prerequisites.value.[]} + value : string {Corpse Tender.system.prerequisites.value.[].value} (all different values) + publication : object {Corpse Tender.system.publication} + license : string {Corpse Tender.system.publication.license} (same value: OGL) + remaster : boolean {Corpse Tender.system.publication.remaster} (same value: False) + title : string {Corpse Tender.system.publication.title} (same value: Pathfinder #181: Zombie Feast) + rules : ###FoundryRulesObject### + traits : object {Corpse Tender.system.traits} + rarity : string {Corpse Tender.system.traits.rarity} (same value: uncommon) + value : array {Corpse Tender.system.traits.value} + Length: min=1 max=2 + Value type: string {Corpse Tender.system.traits.value.[]} (2 different values) + archetype (x5) + dedication (x1) + type : string {Corpse Tender.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Courtier.txt b/output/pf2e/packs/Courtier.txt new file mode 100644 index 0000000..330705c --- /dev/null +++ b/output/pf2e/packs/Courtier.txt @@ -0,0 +1,674 @@ +Courtier +Different values: 9 +===================================== +object {Courtier} + _id : string {Courtier._id} (all different values) + folder : string {Courtier.folder} (same value: CdKMGWrCUJfdWViv) + img : string {Courtier.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Courtier.items} + Length: min=9 max=30 + Value type: object {Courtier.items.[]} + _id : string {Courtier.items.[]._id} (127 different values) + img : string {Courtier.items.[].img} (54 different values) + name : string {Courtier.items.[].name} (90 different values) + sort : integer {Courtier.items.[].sort} (30 different values) + system : object {Courtier.items.[].system} + [autoHeightenLevel] : object {Courtier.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Courtier.items.[].system.description} + value : string {Courtier.items.[].system.description.value} (70 different values) + [prepared] : object {Courtier.items.[].system.prepared} + flexible : boolean {Courtier.items.[].system.prepared.flexible} (same value: False) + value : string {Courtier.items.[].system.prepared.value} (2 different values) + spontaneous (x1) + focus (x1) + [proficiency] : object {Courtier.items.[].system.proficiency} + value : integer {Courtier.items.[].system.proficiency.value} (same value: 0) + publication : object {Courtier.items.[].system.publication} + license : string {Courtier.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Courtier.items.[].system.publication.remaster} (same value: True) + title : string {Courtier.items.[].system.publication.title} (6 different values) + (x70) + Pathfinder Player Core (x48) + Pathfinder GM Core (x1) + Pathfinder NPC Core (x3) + Pathfinder Monster Core (x3) + Pathfinder Bestiary (x2) + rules : ###FoundryRulesObject### + [slots] : object {Courtier.items.[].system.slots} + [slot1] : object {Courtier.items.[].system.slots.slot1} + max : integer {Courtier.items.[].system.slots.slot1.max} (same value: 3) + value : integer {Courtier.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {Courtier.items.[].system.slots.slot2} + max : integer {Courtier.items.[].system.slots.slot2.max} (same value: 3) + value : integer {Courtier.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {Courtier.items.[].system.slots.slot3} + max : integer {Courtier.items.[].system.slots.slot3.max} (same value: 2) + value : integer {Courtier.items.[].system.slots.slot3.value} (same value: 2) + [slug] : string {Courtier.items.[].system.slug} (43 different values) + [spelldc] : object {Courtier.items.[].system.spelldc} + dc : integer {Courtier.items.[].system.spelldc.dc} (same value: 22) + mod : integer {Courtier.items.[].system.spelldc.mod} (same value: 0) + value : integer {Courtier.items.[].system.spelldc.value} (same value: 14) + [tradition] : object {Courtier.items.[].system.tradition} + value : string {Courtier.items.[].system.tradition.value} (same value: occult) + traits : object {Courtier.items.[].system.traits} + [rarity] : string {Courtier.items.[].system.traits.rarity} (2 different values) + uncommon (x6) + common (x51) + [traditions] : array {Courtier.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Courtier.items.[].system.traits.traditions.[]} (4 different values) + arcane (x9) + occult (x14) + divine (x10) + primal (x3) + [value] : array {Courtier.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Courtier.items.[].system.traits.value.[]} (44 different values) + [integrated] : mixed + [area] : object {Courtier.items.[].system.area} + type : string {Courtier.items.[].system.area.type} (2 different values) + burst (x1) + emanation (x3) + value : integer {Courtier.items.[].system.area.value} (2 different values) + 20 (x1) + 60 (x3) + [cost] : object {Courtier.items.[].system.cost} + value : string {Courtier.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Courtier.items.[].system.counteraction} (2 different values) + False (x17) + True (x1) + [damage] : object {Courtier.items.[].system.damage} + [0] : object {Courtier.items.[].system.damage.0} + applyMod : boolean {Courtier.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Courtier.items.[].system.damage.0.formula} (4 different values) + 1d6 (x1) + 1d4+1 (x1) + 1d10+4 (x1) + 2d4 (x1) + kinds : array {Courtier.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Courtier.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x3) + healing (x1) + materials : array<> {Courtier.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Courtier.items.[].system.damage.0.type} (4 different values) + mental (x1) + force (x1) + untyped (x1) + void (x1) + [damageType] : string {Courtier.items.[].system.damage.damageType} (2 different values) + piercing (x9) + slashing (x3) + [dice] : integer {Courtier.items.[].system.damage.dice} (same value: 1) + [die] : string {Courtier.items.[].system.damage.die} (4 different values) + d4 (x5) + d6 (x4) + d8 (x2) + d10 (x1) + [formula] : string {Courtier.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {Courtier.items.[].system.damage.kind} (same value: healing) + [type] : string {Courtier.items.[].system.damage.type} (same value: vitality) + [defense] : object {Courtier.items.[].system.defense} + save : object {Courtier.items.[].system.defense.save} + basic : boolean {Courtier.items.[].system.defense.save.basic} (2 different values) + False (x4) + True (x2) + statistic : string {Courtier.items.[].system.defense.save.statistic} (2 different values) + will (x5) + fortitude (x1) + [duration] : object {Courtier.items.[].system.duration} + sustained : boolean {Courtier.items.[].system.duration.sustained} (2 different values) + True (x2) + False (x16) + value : string {Courtier.items.[].system.duration.value} (all different values) + [level] : object {Courtier.items.[].system.level} + value : integer {Courtier.items.[].system.level.value} (4 different values) + 3 (x3) + 2 (x5) + 1 (x16) + 0 (x33) + [location] : object {Courtier.items.[].system.location} + [heightenedLevel] : integer {Courtier.items.[].system.location.heightenedLevel} (3 different values) + 3 (x2) + 2 (x3) + 1 (x4) + value : string {Courtier.items.[].system.location.value} (2 different values) + 2HONqJ3KSR0h25We (x14) + cnmmUfSvnBHbPJ3N (x4) + [signature] : boolean {Courtier.items.[].system.location.signature} (same value: True) + [range] : object {Courtier.items.[].system.range} + value : string {Courtier.items.[].system.range.value} (6 different values) + 30 feet (x6) + (x5) + touch (x2) + 60 feet (x2) + 120 feet (x2) + 10 feet (x1) + [requirements] : string {Courtier.items.[].system.requirements} (same value: ) + [target] : object {Courtier.items.[].system.target} + value : string {Courtier.items.[].system.target.value} (6 different values) + 1 creature (x5) + (x7) + 1 willing creature (x3) + 1 object (cook, lift, or tidy only) (x1) + 1 ally (x1) + 1 living creature (x1) + [time] : object {Courtier.items.[].system.time} + value : string {Courtier.items.[].system.time.value} (5 different values) + 2 (x11) + 10 minutes (x1) + 1 (x4) + reaction (x1) + 1 to 3 (x1) + [heightening] : object {Courtier.items.[].system.heightening} + [levels] : object {Courtier.items.[].system.heightening.levels} + 5 : object {Courtier.items.[].system.heightening.levels.5} + target : object {Courtier.items.[].system.heightening.levels.5.target} + value : string {Courtier.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + type : string {Courtier.items.[].system.heightening.type} (2 different values) + fixed (x1) + interval (x3) + damage : object {Courtier.items.[].system.heightening.damage} + 0 : string {Courtier.items.[].system.heightening.damage.0} (3 different values) + 1d6 (x1) + 1d10+4 (x1) + 1d4 (x1) + interval : integer {Courtier.items.[].system.heightening.interval} (2 different values) + 2 (x1) + 1 (x2) + [overlays] : object {Courtier.items.[].system.overlays} + [baseItem] : string {Courtier.items.[].system.baseItem} (13 different values) + dagger (x4) + whip (x1) + sword-cane (x1) + bastard-sword (x1) + spear (x1) + steel-shield (x1) + full-plate (x1) + rapier (x2) + halberd (x1) + chain-mail (x1) + leather-armor (x1) + longsword (x1) + half-plate (x1) + [bonus] : object {Courtier.items.[].system.bonus} + value : integer {Courtier.items.[].system.bonus.value} (10 different values) + 0 (x12) + 11 (x3) + 5 (x5) + 9 (x2) + 18 (x1) + 17 (x4) + 10 (x2) + 14 (x2) + 16 (x4) + 15 (x3) + [bonusDamage] : object {Courtier.items.[].system.bonusDamage} + value : integer {Courtier.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Courtier.items.[].system.bulk} + value : mixed + float {Courtier.items.[].system.bulk.value} (same value: 0,1) + integer {Courtier.items.[].system.bulk.value} (5 different values) + 1 (x11) + 0 (x5) + 4 (x1) + 2 (x2) + 3 (x1) + [category] : string {Courtier.items.[].system.category} (all different values) + [containerId] : mixed + [equipped] : object {Courtier.items.[].system.equipped} + carryType : string {Courtier.items.[].system.equipped.carryType} (2 different values) + worn (x30) + held (x9) + [handsHeld] : integer {Courtier.items.[].system.equipped.handsHeld} (3 different values) + 0 (x18) + 1 (x9) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {Courtier.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Courtier.items.[].system.group} (8 different values) + knife (x4) + flail (x1) + sword (x5) + spear (x1) + plate (x2) + polearm (x1) + chain (x1) + leather (x1) + [hardness] : integer {Courtier.items.[].system.hardness} (2 different values) + 0 (x38) + 5 (x1) + [hp] : object {Courtier.items.[].system.hp} + max : integer {Courtier.items.[].system.hp.max} (2 different values) + 0 (x38) + 20 (x1) + value : integer {Courtier.items.[].system.hp.value} (2 different values) + 0 (x38) + 20 (x1) + [material] : object {Courtier.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Courtier.items.[].system.price} + value : object {Courtier.items.[].system.price.value} + [sp] : integer {Courtier.items.[].system.price.value.sp} (3 different values) + 2 (x4) + 1 (x4) + 8 (x2) + [gp] : integer {Courtier.items.[].system.price.value.gp} (all different values) + [quantity] : integer {Courtier.items.[].system.quantity} (4 different values) + 2 (x1) + 1 (x36) + 3 (x1) + 4 (x1) + [reload] : object {Courtier.items.[].system.reload} + value : string {Courtier.items.[].system.reload.value} (2 different values) + - (x6) + (x6) + [runes] : object {Courtier.items.[].system.runes} + [potency] : integer {Courtier.items.[].system.runes.potency} (2 different values) + 0 (x13) + 1 (x3) + [property] : array<> {Courtier.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Courtier.items.[].system.runes.striking} (same value: 0) + [reinforcing] : integer {Courtier.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {Courtier.items.[].system.runes.resilient} (same value: 0) + [size] : string {Courtier.items.[].system.size} (same value: med) + [splashDamage] : object {Courtier.items.[].system.splashDamage} + value : integer {Courtier.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Courtier.items.[].system.usage} + [canBeAmmo] : boolean {Courtier.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Courtier.items.[].system.usage.value} (4 different values) + held-in-one-hand (x15) + worn (x6) + held-in-two-hands (x7) + other (x3) + [uses] : object {Courtier.items.[].system.uses} + autoDestroy : boolean {Courtier.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Courtier.items.[].system.uses.max} (same value: 1) + value : integer {Courtier.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Courtier.items.[].system.attackEffects} + value : array<> {Courtier.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {Courtier.items.[].system.damageRolls} + [kvhyx50a5yzc6rc3n09s] : object {Courtier.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s} + damage : string {Courtier.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: 1d4+2) + damageType : string {Courtier.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: slashing) + [xiz1kglm334zoswd11x7x] : object {Courtier.items.[].system.damageRolls.xiz1kglm334zoswd11x7x} + damage : string {Courtier.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: 1d4+2) + damageType : string {Courtier.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: piercing) + [RwSPVznXswpE2UsJ] : object {Courtier.items.[].system.damageRolls.RwSPVznXswpE2UsJ} + damage : string {Courtier.items.[].system.damageRolls.RwSPVznXswpE2UsJ.damage} (same value: 1d4+4) + damageType : string {Courtier.items.[].system.damageRolls.RwSPVznXswpE2UsJ.damageType} (same value: bludgeoning) + [5Uidq3jHA5YJATDF] : object {Courtier.items.[].system.damageRolls.5Uidq3jHA5YJATDF} + damage : string {Courtier.items.[].system.damageRolls.5Uidq3jHA5YJATDF.damage} (same value: 1d4) + damageType : string {Courtier.items.[].system.damageRolls.5Uidq3jHA5YJATDF.damageType} (same value: bludgeoning) + [PRjAuv0fRnJfQGsE] : object {Courtier.items.[].system.damageRolls.PRjAuv0fRnJfQGsE} + damage : string {Courtier.items.[].system.damageRolls.PRjAuv0fRnJfQGsE.damage} (same value: 1d4) + damageType : string {Courtier.items.[].system.damageRolls.PRjAuv0fRnJfQGsE.damageType} (same value: bludgeoning) + [EeuatVe8wChAhXbH] : object {Courtier.items.[].system.damageRolls.EeuatVe8wChAhXbH} + damage : string {Courtier.items.[].system.damageRolls.EeuatVe8wChAhXbH.damage} (same value: 1d6+3) + damageType : string {Courtier.items.[].system.damageRolls.EeuatVe8wChAhXbH.damageType} (same value: piercing) + [nNZ6b2RA4OJvl5yo] : object {Courtier.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo} + damage : string {Courtier.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo.damage} (same value: 1d4+3) + damageType : string {Courtier.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo.damageType} (same value: bludgeoning) + [AciGxsJg1UZWe8gs] : object {Courtier.items.[].system.damageRolls.AciGxsJg1UZWe8gs} + damage : string {Courtier.items.[].system.damageRolls.AciGxsJg1UZWe8gs.damage} (same value: 1d4+2) + damageType : string {Courtier.items.[].system.damageRolls.AciGxsJg1UZWe8gs.damageType} (same value: piercing) + [ameeZYCspolXavQh] : object {Courtier.items.[].system.damageRolls.ameeZYCspolXavQh} + damage : string {Courtier.items.[].system.damageRolls.ameeZYCspolXavQh.damage} (same value: 1d4+2) + damageType : string {Courtier.items.[].system.damageRolls.ameeZYCspolXavQh.damageType} (same value: piercing) + [HpVZa1Yk9imLndHG] : object {Courtier.items.[].system.damageRolls.HpVZa1Yk9imLndHG} + damage : string {Courtier.items.[].system.damageRolls.HpVZa1Yk9imLndHG.damage} (same value: 1d4+2) + damageType : string {Courtier.items.[].system.damageRolls.HpVZa1Yk9imLndHG.damageType} (same value: bludgeoning) + [iFmV2p9GkaNUQO6H] : object {Courtier.items.[].system.damageRolls.iFmV2p9GkaNUQO6H} + damage : string {Courtier.items.[].system.damageRolls.iFmV2p9GkaNUQO6H.damage} (same value: 1d8+10) + damageType : string {Courtier.items.[].system.damageRolls.iFmV2p9GkaNUQO6H.damageType} (same value: slashing) + [KQupaVhStV4ptPgu] : object {Courtier.items.[].system.damageRolls.KQupaVhStV4ptPgu} + damage : string {Courtier.items.[].system.damageRolls.KQupaVhStV4ptPgu.damage} (same value: 1d6+10) + damageType : string {Courtier.items.[].system.damageRolls.KQupaVhStV4ptPgu.damageType} (same value: piercing) + [JFusGKx5pDqFwX2j] : object {Courtier.items.[].system.damageRolls.JFusGKx5pDqFwX2j} + damage : string {Courtier.items.[].system.damageRolls.JFusGKx5pDqFwX2j.damage} (same value: 1d6+10) + damageType : string {Courtier.items.[].system.damageRolls.JFusGKx5pDqFwX2j.damageType} (same value: piercing) + [12nK84ZzOsRwF53S] : object {Courtier.items.[].system.damageRolls.12nK84ZzOsRwF53S} + damage : string {Courtier.items.[].system.damageRolls.12nK84ZzOsRwF53S.damage} (same value: 1d4+10) + damageType : string {Courtier.items.[].system.damageRolls.12nK84ZzOsRwF53S.damageType} (same value: bludgeoning) + [jpays66hr8ax3vua3cv4s] : object {Courtier.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s} + damage : string {Courtier.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s.damage} (same value: 1d6+6) + damageType : string {Courtier.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s.damageType} (same value: piercing) + [6r674bim5t3pxgn58ufrz] : object {Courtier.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz} + damage : string {Courtier.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz.damage} (same value: 1d4+6) + damageType : string {Courtier.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz.damageType} (same value: bludgeoning) + [lrrtczd7qfzmqzuu5u0tb] : object {Courtier.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb} + damage : string {Courtier.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb.damage} (same value: 1d10+7) + damageType : string {Courtier.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb.damageType} (same value: piercing) + [q24wvhxhgwjuchc64t2a9] : object {Courtier.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9} + damage : string {Courtier.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9.damage} (same value: 1d4+7) + damageType : string {Courtier.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9.damageType} (same value: bludgeoning) + [ilq6pyjcjkpz2bhtjklyrl] : object {Courtier.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl} + damage : string {Courtier.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damage} (same value: 1d6+7) + damageType : string {Courtier.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damageType} (same value: piercing) + [FXkJtglkJ5LD0HsB] : object {Courtier.items.[].system.damageRolls.FXkJtglkJ5LD0HsB} + damage : string {Courtier.items.[].system.damageRolls.FXkJtglkJ5LD0HsB.damage} (same value: 1d4+7) + damageType : string {Courtier.items.[].system.damageRolls.FXkJtglkJ5LD0HsB.damageType} (same value: piercing) + [j4NyIbEZ7yASxkJu] : object {Courtier.items.[].system.damageRolls.j4NyIbEZ7yASxkJu} + damage : string {Courtier.items.[].system.damageRolls.j4NyIbEZ7yASxkJu.damage} (same value: 1d4+7) + damageType : string {Courtier.items.[].system.damageRolls.j4NyIbEZ7yASxkJu.damageType} (same value: piercing) + [GFAfKh8QHtZAtK9z] : object {Courtier.items.[].system.damageRolls.GFAfKh8QHtZAtK9z} + damage : string {Courtier.items.[].system.damageRolls.GFAfKh8QHtZAtK9z.damage} (same value: 1d4+7) + damageType : string {Courtier.items.[].system.damageRolls.GFAfKh8QHtZAtK9z.damageType} (same value: bludgeoning) + [mu6rimnBZKnUTBiG] : object {Courtier.items.[].system.damageRolls.mu6rimnBZKnUTBiG} + damage : string {Courtier.items.[].system.damageRolls.mu6rimnBZKnUTBiG.damage} (same value: 1d8+11) + damageType : string {Courtier.items.[].system.damageRolls.mu6rimnBZKnUTBiG.damageType} (same value: slashing) + [F6zlwtZWeRQ4eve7] : object {Courtier.items.[].system.damageRolls.F6zlwtZWeRQ4eve7} + damage : string {Courtier.items.[].system.damageRolls.F6zlwtZWeRQ4eve7.damage} (same value: 1d4+11) + damageType : string {Courtier.items.[].system.damageRolls.F6zlwtZWeRQ4eve7.damageType} (same value: piercing) + [xcDFb8EnBJAK217L] : object {Courtier.items.[].system.damageRolls.xcDFb8EnBJAK217L} + damage : string {Courtier.items.[].system.damageRolls.xcDFb8EnBJAK217L.damage} (same value: 1d4+11) + damageType : string {Courtier.items.[].system.damageRolls.xcDFb8EnBJAK217L.damageType} (same value: piercing) + CET4AU6S1oTenrMZ : object {Courtier.items.[].system.damageRolls.CET4AU6S1oTenrMZ} + damage : string {Courtier.items.[].system.damageRolls.CET4AU6S1oTenrMZ.damage} (same value: 1d4+11) + damageType : string {Courtier.items.[].system.damageRolls.CET4AU6S1oTenrMZ.damageType} (same value: bludgeoning) + [actionType] : object {Courtier.items.[].system.actionType} + value : string {Courtier.items.[].system.actionType.value} (3 different values) + passive (x16) + action (x11) + reaction (x5) + [actions] : object {Courtier.items.[].system.actions} + [value] : integer {Courtier.items.[].system.actions.value} (2 different values) + 1 (x10) + 2 (x1) + [mod] : object {Courtier.items.[].system.mod} + value : integer {Courtier.items.[].system.mod.value} (6 different values) + 12 (x1) + 13 (x4) + 15 (x1) + 8 (x1) + 16 (x1) + 14 (x2) + [proficient] : object {Courtier.items.[].system.proficient} + value : integer {Courtier.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {Courtier.items.[].system.acBonus} (5 different values) + 2 (x1) + 6 (x1) + 4 (x1) + 1 (x1) + 5 (x1) + [speedPenalty] : integer {Courtier.items.[].system.speedPenalty} (3 different values) + 0 (x2) + -10 (x2) + -5 (x1) + [checkPenalty] : integer {Courtier.items.[].system.checkPenalty} (3 different values) + -3 (x2) + -2 (x1) + -1 (x1) + [dexCap] : integer {Courtier.items.[].system.dexCap} (3 different values) + 0 (x1) + 1 (x2) + 4 (x1) + [strength] : integer {Courtier.items.[].system.strength} (3 different values) + 4 (x1) + 3 (x2) + 0 (x1) + [frequency] : object {Courtier.items.[].system.frequency} + max : integer {Courtier.items.[].system.frequency.max} (same value: 1) + per : string {Courtier.items.[].system.frequency.per} (2 different values) + round (x2) + day (x1) + value : integer {Courtier.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {Courtier.items.[].system.deathNote} (same value: True) + type : string {Courtier.items.[].type} (11 different values) + spellcastingEntry (x2) + spell (x18) + weapon (x12) + equipment (x18) + consumable (x1) + melee (x26) + action (x32) + lore (x10) + treasure (x3) + shield (x1) + armor (x4) + [_stats] : object {Courtier.items.[]._stats} + compendiumSource : string {Courtier.items.[]._stats.compendiumSource} (44 different values) + [flags] : object {Courtier.items.[].flags} + pf2e : object {Courtier.items.[].flags.pf2e} + linkedWeapon : string {Courtier.items.[].flags.pf2e.linkedWeapon} (12 different values) + tXbnCwNjwgocZ1g5 (x1) + itOnQERbGYDW1wyL (x1) + cs5Mt6nyq7ec0Coj (x1) + vfMxMVHaYQQ23y3A (x2) + dC7etJKkewBMvZaV (x1) + qFdWzYAQnOJHfZm4 (x2) + 2pjdLpOsf10e25Mu (x1) + AzW3lAdl85pHjlFf (x1) + ro3cy6ShC6y96iaD (x1) + QN5SfbKynr9nRsLb (x2) + d73ksoaVgldu1VLZ (x1) + mSRsnZspi9eKGUpu (x2) + name : string {Courtier.name} (all different values) + system : object {Courtier.system} + abilities : object {Courtier.system.abilities} + cha : object {Courtier.system.abilities.cha} + mod : integer {Courtier.system.abilities.cha.mod} (6 different values) + 5 (x1) + 2 (x2) + 4 (x3) + 3 (x1) + 1 (x1) + 0 (x1) + con : object {Courtier.system.abilities.con} + mod : integer {Courtier.system.abilities.con.mod} (4 different values) + -1 (x2) + 0 (x4) + 3 (x2) + 1 (x1) + dex : object {Courtier.system.abilities.dex} + mod : integer {Courtier.system.abilities.dex.mod} (4 different values) + 2 (x3) + 1 (x2) + 3 (x3) + 4 (x1) + int : object {Courtier.system.abilities.int} + mod : integer {Courtier.system.abilities.int.mod} (6 different values) + 3 (x1) + 5 (x1) + 2 (x3) + 4 (x1) + 0 (x2) + 1 (x1) + str : object {Courtier.system.abilities.str} + mod : integer {Courtier.system.abilities.str.mod} (5 different values) + 0 (x4) + -1 (x1) + 4 (x2) + 2 (x1) + 3 (x1) + wis : object {Courtier.system.abilities.wis} + mod : integer {Courtier.system.abilities.wis.mod} (2 different values) + 3 (x5) + 2 (x4) + attributes : object {Courtier.system.attributes} + ac : object {Courtier.system.attributes.ac} + details : string {Courtier.system.attributes.ac.details} (2 different values) + (x8) + (27 with shield raised) (x1) + value : integer {Courtier.system.attributes.ac.value} (7 different values) + 21 (x2) + 13 (x2) + 17 (x1) + 25 (x1) + 18 (x1) + 23 (x1) + 24 (x1) + allSaves : object {Courtier.system.attributes.allSaves} + value : string {Courtier.system.attributes.allSaves.value} (same value: ) + hp : object {Courtier.system.attributes.hp} + details : string {Courtier.system.attributes.hp.details} (same value: ) + max : integer {Courtier.system.attributes.hp.max} (8 different values) + 60 (x2) + 7 (x1) + 25 (x1) + 12 (x1) + 110 (x1) + 50 (x1) + 90 (x1) + 85 (x1) + temp : integer {Courtier.system.attributes.hp.temp} (same value: 0) + value : integer {Courtier.system.attributes.hp.value} (8 different values) + 60 (x2) + 7 (x1) + 25 (x1) + 12 (x1) + 110 (x1) + 50 (x1) + 90 (x1) + 85 (x1) + speed : object {Courtier.system.attributes.speed} + otherSpeeds : array<> {Courtier.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Courtier.system.attributes.speed.value} (same value: 25) + [weaknesses] : array<> {Courtier.system.attributes.weaknesses} + Length: min=0 max=0 + Value type: mixed + details : object {Courtier.system.details} + blurb : string {Courtier.system.details.blurb} (same value: ) + languages : object {Courtier.system.details.languages} + details : string {Courtier.system.details.languages.details} (2 different values) + (x7) + plus two additional languages (x2) + value : array {Courtier.system.details.languages.value} + Length: min=1 max=1 + Value type: string {Courtier.system.details.languages.value.[]} (same value: common) + level : object {Courtier.system.details.level} + value : integer {Courtier.system.details.level.value} (8 different values) + 5 (x1) + -1 (x1) + 2 (x1) + 0 (x1) + 7 (x1) + 3 (x1) + 4 (x1) + 6 (x2) + privateNotes : string {Courtier.system.details.privateNotes} (same value: ) + publicNotes : string {Courtier.system.details.publicNotes} (all different values) + publication : object {Courtier.system.details.publication} + license : string {Courtier.system.details.publication.license} (same value: ORC) + remaster : boolean {Courtier.system.details.publication.remaster} (same value: True) + title : string {Courtier.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Courtier.system.initiative} + statistic : string {Courtier.system.initiative.statistic} (same value: perception) + perception : object {Courtier.system.perception} + details : string {Courtier.system.perception.details} (3 different values) + (x6) + (+13 to Sense Motive) (x2) + (+14 when rolling initiative) (x1) + mod : integer {Courtier.system.perception.mod} (7 different values) + 14 (x2) + 7 (x2) + 9 (x1) + 13 (x1) + 11 (x1) + 12 (x1) + 15 (x1) + senses : array<> {Courtier.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Courtier.system.resources} + [focus] : object {Courtier.system.resources.focus} + max : integer {Courtier.system.resources.focus.max} (same value: 1) + value : integer {Courtier.system.resources.focus.value} (same value: 0) + saves : object {Courtier.system.saves} + fortitude : object {Courtier.system.saves.fortitude} + saveDetail : string {Courtier.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Courtier.system.saves.fortitude.value} (6 different values) + 8 (x1) + 3 (x1) + 6 (x2) + 2 (x1) + 14 (x1) + 12 (x3) + reflex : object {Courtier.system.saves.reflex} + saveDetail : string {Courtier.system.saves.reflex.saveDetail} (same value: ) + value : integer {Courtier.system.saves.reflex.value} (7 different values) + 11 (x1) + 5 (x1) + 7 (x1) + 3 (x1) + 14 (x2) + 10 (x2) + 16 (x1) + will : object {Courtier.system.saves.will} + saveDetail : string {Courtier.system.saves.will.saveDetail} (same value: ) + value : integer {Courtier.system.saves.will.value} (6 different values) + 14 (x2) + 9 (x1) + 11 (x3) + 13 (x1) + 10 (x1) + 16 (x1) + skills : object {Courtier.system.skills} + [deception] : object {Courtier.system.skills.deception} + base : integer {Courtier.system.skills.deception.base} (5 different values) + 14 (x1) + 12 (x2) + 13 (x1) + 10 (x1) + 16 (x1) + [diplomacy] : object {Courtier.system.skills.diplomacy} + base : integer {Courtier.system.skills.diplomacy.base} (5 different values) + 14 (x2) + 12 (x3) + 15 (x1) + 10 (x1) + 8 (x1) + [occultism] : object {Courtier.system.skills.occultism} + base : integer {Courtier.system.skills.occultism.base} (same value: 10) + [performance] : object {Courtier.system.skills.performance} + base : integer {Courtier.system.skills.performance.base} (2 different values) + 12 (x1) + 13 (x1) + [society] : object {Courtier.system.skills.society} + base : integer {Courtier.system.skills.society.base} (6 different values) + 12 (x1) + 9 (x1) + 10 (x2) + 15 (x1) + 13 (x1) + 14 (x1) + intimidation : object {Courtier.system.skills.intimidation} + base : integer {Courtier.system.skills.intimidation.base} (5 different values) + 7 (x1) + 16 (x1) + 9 (x1) + 8 (x1) + 14 (x2) + [athletics] : object {Courtier.system.skills.athletics} + base : integer {Courtier.system.skills.athletics.base} (3 different values) + 17 (x1) + 14 (x1) + 13 (x1) + [acrobatics] : object {Courtier.system.skills.acrobatics} + base : integer {Courtier.system.skills.acrobatics.base} (same value: 14) + [stealth] : object {Courtier.system.skills.stealth} + base : integer {Courtier.system.skills.stealth.base} (same value: 16) + [thievery] : object {Courtier.system.skills.thievery} + base : integer {Courtier.system.skills.thievery.base} (same value: 14) + traits : object {Courtier.system.traits} + rarity : string {Courtier.system.traits.rarity} (same value: common) + size : object {Courtier.system.traits.size} + value : string {Courtier.system.traits.size.value} (same value: med) + value : array {Courtier.system.traits.value} + Length: min=2 max=2 + Value type: string {Courtier.system.traits.value.[]} (2 different values) + human (x9) + humanoid (x9) + type : string {Courtier.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Coven.txt b/output/pf2e/packs/Coven.txt new file mode 100644 index 0000000..9235bcb --- /dev/null +++ b/output/pf2e/packs/Coven.txt @@ -0,0 +1,31 @@ +Coven +Different values: 3 +===================================== +object {Coven} + _id : string {Coven._id} (all different values) + folder : string {Coven.folder} (same value: AmQgwMYKutWB5ZIA) + img : string {Coven.img} (2 different values) + systems/pf2e/icons/actions/OneAction.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x1) + name : string {Coven.name} (all different values) + system : object {Coven.system} + actionType : object {Coven.system.actionType} + value : string {Coven.system.actionType.value} (same value: action) + actions : object {Coven.system.actions} + value : integer {Coven.system.actions.value} (2 different values) + 1 (x2) + 2 (x1) + category : string {Coven.system.category} (same value: offensive) + description : object {Coven.system.description} + value : string {Coven.system.description.value} (all different values) + publication : object {Coven.system.publication} + license : string {Coven.system.publication.license} (same value: OGL) + remaster : boolean {Coven.system.publication.remaster} (same value: False) + title : string {Coven.system.publication.title} (same value: Pathfinder #182: Graveclaw) + rules : ###FoundryRulesObject### + traits : object {Coven.system.traits} + rarity : string {Coven.system.traits.rarity} (same value: common) + value : array {Coven.system.traits.value} + Length: min=1 max=1 + Value type: string {Coven.system.traits.value.[]} (same value: concentrate) + type : string {Coven.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Covenants.txt b/output/pf2e/packs/Covenants.txt new file mode 100644 index 0000000..2391002 --- /dev/null +++ b/output/pf2e/packs/Covenants.txt @@ -0,0 +1,150 @@ +Covenants +Different values: 16 +===================================== +object {Covenants} + _id : string {Covenants._id} (all different values) + folder : string {Covenants.folder} (same value: kZnOuqpK1dMs6mrQ) + img : string {Covenants.img} (14 different values) + systems/pf2e/icons/deities/blooms-of-the-spreading-weald.webp (x1) + systems/pf2e/icons/deities/breath-of-the-endless-sky.webp (x1) + systems/pf2e/icons/default-icons/deity.svg (x3) + systems/pf2e/icons/deities/faith-in-the-fallen.webp (x1) + systems/pf2e/icons/deities/good-neighbors.webp (x1) + systems/pf2e/icons/deities/green-faith.webp (x1) + systems/pf2e/icons/deities/light-of-the-everlasting-flames.webp (x1) + systems/pf2e/icons/deities/rivethun.webp (x1) + systems/pf2e/icons/deities/shadow-cabinet.webp (x1) + systems/pf2e/icons/deities/shapes-of-the-fading-luster.webp (x1) + systems/pf2e/icons/deities/the-pandemonia.webp (x1) + systems/pf2e/icons/deities/the-readied-strike.webp (x1) + systems/pf2e/icons/deities/treasures-of-the-eternal-delve.webp (x1) + systems/pf2e/icons/deities/waves-of-the-boundless-sea.webp (x1) + name : string {Covenants.name} (all different values) + system : object {Covenants.system} + attribute : array {Covenants.system.attribute} + Length: min=2 max=2 + Value type: string {Covenants.system.attribute.[]} (6 different values) + con (x7) + wis (x6) + dex (x4) + int (x4) + cha (x6) + str (x5) + category : string {Covenants.system.category} (same value: covenant) + description : object {Covenants.system.description} + value : string {Covenants.system.description.value} (all different values) + domains : object {Covenants.system.domains} + alternate : array {Covenants.system.domains.alternate} + Length: min=1 max=5 + Value type: string {Covenants.system.domains.alternate.[]} (23 different values) + primary : array {Covenants.system.domains.primary} + Length: min=4 max=7 + Value type: string {Covenants.system.domains.primary.[]} (35 different values) + font : array {Covenants.system.font} + Length: min=1 max=2 + Value type: string {Covenants.system.font.[]} (2 different values) + heal (x14) + harm (x12) + publication : object {Covenants.system.publication} + license : string {Covenants.system.publication.license} (same value: ORC) + remaster : boolean {Covenants.system.publication.remaster} (same value: True) + title : string {Covenants.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + [sanctification] : object {Covenants.system.sanctification} + modal : string {Covenants.system.sanctification.modal} (2 different values) + can (x4) + must (x1) + what : array {Covenants.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Covenants.system.sanctification.what.[]} (2 different values) + holy (x4) + unholy (x2) + skill : array {Covenants.system.skill} + Length: min=1 max=1 + Value type: string {Covenants.system.skill.[]} (10 different values) + nature (x4) + acrobatics (x1) + occultism (x1) + society (x3) + intimidation (x1) + diplomacy (x1) + crafting (x1) + deception (x1) + survival (x2) + athletics (x1) + spells : object {Covenants.system.spells} + 1 : string {Covenants.system.spells.1} (14 different values) + Compendium.pf2e.spells-srd.Item.Flourishing Flora (x1) + Compendium.pf2e.spells-srd.Item.Gust of Wind (x1) + Compendium.pf2e.spells-srd.Item.Mindlink (x1) + Compendium.pf2e.spells-srd.Item.Jump (x1) + Compendium.pf2e.spells-srd.Item.Phantasmal Minion (x1) + Compendium.pf2e.spells-srd.Item.Summon Animal (x1) + Compendium.pf2e.spells-srd.Item.Endure (x1) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x1) + Compendium.pf2e.spells-srd.Item.Pummeling Rubble (x2) + Compendium.pf2e.spells-srd.Item.Illusory Disguise (x1) + Compendium.pf2e.spells-srd.Item.Fold Metal (x1) + Compendium.pf2e.spells-srd.Item.Befuddle (x1) + Compendium.pf2e.spells-srd.Item.Anticipate Peril (x2) + Compendium.pf2e.spells-srd.Item.Hydraulic Push (x1) + [2] : string {Covenants.system.spells.2} (4 different values) + Compendium.pf2e.spells-srd.Item.Oaken Resilience (x1) + Compendium.pf2e.spells-srd.Item.Speak with Animals (x1) + Compendium.pf2e.spells-srd.Item.Entangling Flora (x1) + Compendium.pf2e.spells-srd.Item.Summon Elemental (x1) + [5] : string {Covenants.system.spells.5} (5 different values) + Compendium.pf2e.spells-srd.Item.Nature's Pathway (x1) + Compendium.pf2e.spells-srd.Item.Synaptic Pulse (x1) + Compendium.pf2e.spells-srd.Item.Telekinetic Haul (x1) + Compendium.pf2e.spells-srd.Item.Impaling Spike (x1) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + [3] : string {Covenants.system.spells.3} (7 different values) + Compendium.pf2e.spells-srd.Item.Wall of Wind (x1) + Compendium.pf2e.spells-srd.Item.Time Pocket (x1) + Compendium.pf2e.spells-srd.Item.Cozy Cabin (x2) + Compendium.pf2e.spells-srd.Item.Wall of Thorns (x1) + Compendium.pf2e.spells-srd.Item.Hypnotize (x1) + Compendium.pf2e.spells-srd.Item.Earthbind (x1) + Compendium.pf2e.spells-srd.Item.Aqueous Orb (x1) + [8] : string {Covenants.system.spells.8} (3 different values) + Compendium.pf2e.spells-srd.Item.Punishing Winds (x1) + Compendium.pf2e.spells-srd.Item.Ferrous Form (x1) + Compendium.pf2e.spells-srd.Item.Earthquake (x1) + [4] : string {Covenants.system.spells.4} (4 different values) + Compendium.pf2e.spells-srd.Item.Translocate (x1) + Compendium.pf2e.spells-srd.Item.Wall of Fire (x1) + Compendium.pf2e.spells-srd.Item.Clairvoyance (x1) + Compendium.pf2e.spells-srd.Item.Telepathy (x1) + [6] : string {Covenants.system.spells.6} (6 different values) + Compendium.pf2e.spells-srd.Item.Cast into Time (x1) + Compendium.pf2e.spells-srd.Item.Tangling Creepers (x1) + Compendium.pf2e.spells-srd.Item.Mislead (x1) + Compendium.pf2e.spells-srd.Item.Vibrant Pattern (x1) + Compendium.pf2e.spells-srd.Item.Collective Transposition (x1) + Compendium.pf2e.spells-srd.Item.Wall of Force (x1) + [7] : string {Covenants.system.spells.7} (2 different values) + Compendium.pf2e.spells-srd.Item.Volcanic Eruption (x1) + Compendium.pf2e.spells-srd.Item.Retrocognition (x1) + traits : object {Covenants.system.traits} + weapons : array {Covenants.system.weapons} + Length: min=1 max=2 + Value type: string {Covenants.system.weapons.[]} (17 different values) + staff (x1) + longbow (x1) + sword-cane (x1) + glaive (x1) + longsword (x1) + sickle (x1) + claw (x2) + scythe (x1) + scimitar (x1) + mace (x1) + dagger (x1) + warhammer (x1) + gnome-flickmace (x1) + lance (x1) + shield-boss (x1) + pick (x1) + trident (x1) + type : string {Covenants.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Creature Companions.txt b/output/pf2e/packs/Creature Companions.txt new file mode 100644 index 0000000..2605a2c --- /dev/null +++ b/output/pf2e/packs/Creature Companions.txt @@ -0,0 +1,346 @@ +Creature Companions +Different values: 4 +===================================== +object {Creature Companions} + _id : string {Creature Companions._id} (all different values) + folder : string {Creature Companions.folder} (same value: GDk1VPk8ereB9bXo) + img : string {Creature Companions.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Creature Companions.items} + Length: min=4 max=7 + Value type: object {Creature Companions.items.[]} + _id : string {Creature Companions.items.[]._id} (21 different values) + img : string {Creature Companions.items.[].img} (5 different values) + systems/pf2e/icons/default-icons/melee.svg (x6) + systems/pf2e/icons/default-icons/action.svg (x10) + systems/pf2e/icons/actions/OneAction.webp (x3) + systems/pf2e/icons/equipment/armor/light-barding.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x1) + name : string {Creature Companions.items.[].name} (19 different values) + Horn (x1) + Hoof (x2) + Furious Charge (x1) + Primal Roar (x1) + Rend (x1) + Scent of Blood (x1) + Grab (x1) + Jaws (x2) + Humane Bite (x1) + Pack Attack (x1) + Drag (x1) + Knockdown (x1) + Light Barding (x1) + Wing (x1) + Echolocation (x1) + Wing Thrash (x1) + Buck (x1) + Gallop (x1) + Into the Fray (x1) + sort : integer {Creature Companions.items.[].sort} (7 different values) + 100000 (x4) + 200000 (x4) + 300000 (x4) + 400000 (x4) + 500000 (x3) + 600000 (x1) + 700000 (x1) + system : object {Creature Companions.items.[].system} + [attackEffects] : object {Creature Companions.items.[].system.attackEffects} + value : array {Creature Companions.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Creature Companions.items.[].system.attackEffects.value.[]} (2 different values) + grab (x1) + knockdown (x1) + [bonus] : object {Creature Companions.items.[].system.bonus} + value : integer {Creature Companions.items.[].system.bonus.value} (all different values) + [damageRolls] : object {Creature Companions.items.[].system.damageRolls} + [T8pb3APqdToXb3vl] : object {Creature Companions.items.[].system.damageRolls.T8pb3APqdToXb3vl} + damage : string {Creature Companions.items.[].system.damageRolls.T8pb3APqdToXb3vl.damage} (same value: 2d8+11) + damageType : string {Creature Companions.items.[].system.damageRolls.T8pb3APqdToXb3vl.damageType} (same value: piercing) + [f6Hz1fMsQOEvId7E] : object {Creature Companions.items.[].system.damageRolls.f6Hz1fMsQOEvId7E} + category : string {Creature Companions.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.category} (same value: persistent) + damage : string {Creature Companions.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.damage} (same value: 1d6) + damageType : string {Creature Companions.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.damageType} (same value: bleed) + [mFhXLjbGXEB2TxLU] : object {Creature Companions.items.[].system.damageRolls.mFhXLjbGXEB2TxLU} + damage : string {Creature Companions.items.[].system.damageRolls.mFhXLjbGXEB2TxLU.damage} (same value: 2d6+11) + damageType : string {Creature Companions.items.[].system.damageRolls.mFhXLjbGXEB2TxLU.damageType} (same value: bludgeoning) + [E81ac2gEB6JL4Sv9] : object {Creature Companions.items.[].system.damageRolls.E81ac2gEB6JL4Sv9} + damage : string {Creature Companions.items.[].system.damageRolls.E81ac2gEB6JL4Sv9.damage} (same value: 2d6+9) + damageType : string {Creature Companions.items.[].system.damageRolls.E81ac2gEB6JL4Sv9.damageType} (same value: piercing) + [pVu853VIsyBdgcSu] : object {Creature Companions.items.[].system.damageRolls.pVu853VIsyBdgcSu} + damage : string {Creature Companions.items.[].system.damageRolls.pVu853VIsyBdgcSu.damage} (same value: 2d6+6) + damageType : string {Creature Companions.items.[].system.damageRolls.pVu853VIsyBdgcSu.damageType} (same value: piercing) + [ixVYTPTgv1ujL3Ug] : object {Creature Companions.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug} + damage : string {Creature Companions.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug.damage} (same value: 2d4+6) + damageType : string {Creature Companions.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug.damageType} (same value: slashing) + tfuFEzfRmG5NPX13 : object {Creature Companions.items.[].system.damageRolls.tfuFEzfRmG5NPX13} + damage : string {Creature Companions.items.[].system.damageRolls.tfuFEzfRmG5NPX13.damage} (same value: 2d6+6) + damageType : string {Creature Companions.items.[].system.damageRolls.tfuFEzfRmG5NPX13.damageType} (same value: bludgeoning) + description : object {Creature Companions.items.[].system.description} + value : string {Creature Companions.items.[].system.description.value} (15 different values) + (x7) +

The eidolon Strides twice and then makes a Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to the attack roll.

(x1) +

The eidolon attempts to @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize] each enemy within 30 feet; these Demoralize attempts don't take any penalty for not sharing a language.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

(x1) +

Requirements A creature within the eidolon's scent range is taking bleed damage


Effect The eidolon flies into a frenzy, gaining 10 temporary HP for 1 minute and a +4 status bonus to damage rolls with its unarmed attacks, but becomes @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard]. It can't voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute, after which the eidolon is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] for 1 minute.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

(x1) +

The experienced hound doesn't take a penalty to make a nonlethal attack with its jaws.

(x1) +

The hound's Strikes deal 2d6 extra damage to creatures within the reach of at least two of the hound's allies.

(x1) +

Requirements The experienced hound is adjacent to a @UUID[Compendium.pf2e.conditionitems.Item.Prone] creature


Effect The experienced hound attempts an Athletics check to [[/act grapple]] the prone creature. The experienced hound can then Step away from the target; if the target is @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the hound, it is moved into the hound's previous square and remains grabbed.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

(x1) +

A bat can use hearing as a precise sense at the listed range.

(x1) +

The trained bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty increases only after all the attacks have been made.

(x1) +

@Check[reflex|dc:21]

+

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

(x1) +

The veteran war horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

(x1) +

The veteran war horse Strides then [[/act demoralize]]{Demoralizes} an adjacent Medium or smaller creature. When it does, Demoralize loses the auditory trait and gains the visual trait, and it doesn't take a penalty for the veteran war horse not speaking a language.

(x1) + publication : object {Creature Companions.items.[].system.publication} + license : string {Creature Companions.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Creature Companions.items.[].system.publication.remaster} (same value: True) + title : string {Creature Companions.items.[].system.publication.title} (3 different values) + (x16) + Pathfinder Monster Core (x4) + Pathfinder Player Core (x1) + rules : ###FoundryRulesObject### + [slug] : string {Creature Companions.items.[].system.slug} (5 different values) + rend (x1) + grab (x1) + knockdown (x1) + light-barding (x1) + buck (x1) + traits : object {Creature Companions.items.[].system.traits} + value : array {Creature Companions.items.[].system.traits.value} + Length: min=0 max=2 + Value type: string {Creature Companions.items.[].system.traits.value.[]} (6 different values) + unarmed (x3) + agile (x2) + auditory (x1) + barding (x1) + companion (x1) + finesse (x2) + [rarity] : string {Creature Companions.items.[].system.traits.rarity} (same value: common) + [actionType] : object {Creature Companions.items.[].system.actionType} + value : string {Creature Companions.items.[].system.actionType.value} (3 different values) + action (x10) + passive (x3) + reaction (x1) + [actions] : object {Creature Companions.items.[].system.actions} + [value] : integer {Creature Companions.items.[].system.actions.value} (2 different values) + 2 (x3) + 1 (x7) + [category] : string {Creature Companions.items.[].system.category} (all different values) + [selfEffect] : object {Creature Companions.items.[].system.selfEffect} + name : string {Creature Companions.items.[].system.selfEffect.name} (same value: Effect: Scent of Blood) + uuid : string {Creature Companions.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Scent of Blood) + [acBonus] : integer {Creature Companions.items.[].system.acBonus} (same value: 1) + [baseItem] : mixed + [bulk] : object {Creature Companions.items.[].system.bulk} + value : integer {Creature Companions.items.[].system.bulk.value} (same value: 2) + [checkPenalty] : integer {Creature Companions.items.[].system.checkPenalty} (same value: -1) + [containerId] : mixed + [dexCap] : integer {Creature Companions.items.[].system.dexCap} (same value: 5) + [equipped] : object {Creature Companions.items.[].system.equipped} + carryType : string {Creature Companions.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {Creature Companions.items.[].system.equipped.handsHeld} (same value: 0) + inSlot : boolean {Creature Companions.items.[].system.equipped.inSlot} (same value: True) + [invested] : mixed + [group] : mixed + [hardness] : integer {Creature Companions.items.[].system.hardness} (same value: 0) + [hp] : object {Creature Companions.items.[].system.hp} + max : integer {Creature Companions.items.[].system.hp.max} (same value: 0) + value : integer {Creature Companions.items.[].system.hp.value} (same value: 0) + [level] : object {Creature Companions.items.[].system.level} + value : integer {Creature Companions.items.[].system.level.value} (same value: 0) + [material] : object {Creature Companions.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Creature Companions.items.[].system.price} + value : object {Creature Companions.items.[].system.price.value} + gp : integer {Creature Companions.items.[].system.price.value.gp} (same value: 10) + [quantity] : integer {Creature Companions.items.[].system.quantity} (same value: 1) + [runes] : object {Creature Companions.items.[].system.runes} + potency : integer {Creature Companions.items.[].system.runes.potency} (same value: 0) + property : array<> {Creature Companions.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + resilient : integer {Creature Companions.items.[].system.runes.resilient} (same value: 0) + [size] : string {Creature Companions.items.[].system.size} (same value: med) + [speedPenalty] : integer {Creature Companions.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {Creature Companions.items.[].system.strength} (same value: 3) + type : string {Creature Companions.items.[].type} (3 different values) + melee (x6) + action (x14) + armor (x1) + [_stats] : object {Creature Companions.items.[]._stats} + compendiumSource : string {Creature Companions.items.[]._stats.compendiumSource} (5 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1) + Compendium.pf2e.equipment-srd.Item.5yL2D3GPAggadZQN (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.nZMQh4AaBr291TUf (x1) + name : string {Creature Companions.name} (all different values) + system : object {Creature Companions.system} + abilities : object {Creature Companions.system.abilities} + cha : object {Creature Companions.system.abilities.cha} + mod : integer {Creature Companions.system.abilities.cha.mod} (3 different values) + 3 (x1) + 0 (x2) + -2 (x1) + con : object {Creature Companions.system.abilities.con} + mod : integer {Creature Companions.system.abilities.con.mod} (2 different values) + 4 (x3) + 3 (x1) + dex : object {Creature Companions.system.abilities.dex} + mod : integer {Creature Companions.system.abilities.dex.mod} (all different values) + int : object {Creature Companions.system.abilities.int} + mod : integer {Creature Companions.system.abilities.int.mod} (2 different values) + -1 (x1) + -4 (x3) + str : object {Creature Companions.system.abilities.str} + mod : integer {Creature Companions.system.abilities.str.mod} (3 different values) + 5 (x2) + 3 (x1) + 6 (x1) + wis : object {Creature Companions.system.abilities.wis} + mod : integer {Creature Companions.system.abilities.wis.mod} (2 different values) + 3 (x1) + 2 (x3) + attributes : object {Creature Companions.system.attributes} + ac : object {Creature Companions.system.attributes.ac} + details : string {Creature Companions.system.attributes.ac.details} (same value: ) + value : integer {Creature Companions.system.attributes.ac.value} (3 different values) + 29 (x1) + 24 (x1) + 21 (x2) + allSaves : object {Creature Companions.system.attributes.allSaves} + value : string {Creature Companions.system.attributes.allSaves.value} (same value: ) + hp : object {Creature Companions.system.attributes.hp} + details : string {Creature Companions.system.attributes.hp.details} (same value: ) + max : integer {Creature Companions.system.attributes.hp.max} (all different values) + temp : integer {Creature Companions.system.attributes.hp.temp} (same value: 0) + value : integer {Creature Companions.system.attributes.hp.value} (all different values) + [resistances] : array {Creature Companions.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Creature Companions.system.attributes.resistances.[]} + doubleVs : array<> {Creature Companions.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Creature Companions.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Creature Companions.system.attributes.resistances.[].type} (same value: cold) + value : integer {Creature Companions.system.attributes.resistances.[].value} (same value: 10) + speed : object {Creature Companions.system.attributes.speed} + otherSpeeds : array {Creature Companions.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Creature Companions.system.attributes.speed.otherSpeeds.[]} + type : string {Creature Companions.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {Creature Companions.system.attributes.speed.otherSpeeds.[].value} (same value: 30) + value : integer {Creature Companions.system.attributes.speed.value} (all different values) + [adjustment] : mixed + details : object {Creature Companions.system.details} + blurb : string {Creature Companions.system.details.blurb} (same value: ) + languages : object {Creature Companions.system.details.languages} + details : string {Creature Companions.system.details.languages.details} (same value: ) + value : array {Creature Companions.system.details.languages.value} + Length: min=0 max=1 + Value type: string {Creature Companions.system.details.languages.value.[]} (same value: fey) + level : object {Creature Companions.system.details.level} + value : integer {Creature Companions.system.details.level.value} (all different values) + privateNotes : string {Creature Companions.system.details.privateNotes} (same value: ) + publicNotes : string {Creature Companions.system.details.publicNotes} (all different values) + publication : object {Creature Companions.system.details.publication} + license : string {Creature Companions.system.details.publication.license} (same value: ORC) + remaster : boolean {Creature Companions.system.details.publication.remaster} (same value: True) + title : string {Creature Companions.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Creature Companions.system.initiative} + statistic : string {Creature Companions.system.initiative.statistic} (same value: perception) + perception : object {Creature Companions.system.perception} + details : string {Creature Companions.system.perception.details} (same value: ) + mod : integer {Creature Companions.system.perception.mod} (3 different values) + 21 (x1) + 16 (x1) + 10 (x2) + senses : array {Creature Companions.system.perception.senses} + Length: min=2 max=2 + Value type: object {Creature Companions.system.perception.senses.[]} + type : string {Creature Companions.system.perception.senses.[].type} (3 different values) + low-light-vision (x4) + scent (x3) + echolocation (x1) + [acuity] : string {Creature Companions.system.perception.senses.[].acuity} (2 different values) + imprecise (x3) + precise (x1) + [range] : integer {Creature Companions.system.perception.senses.[].range} (3 different values) + 30 (x2) + 60 (x1) + 20 (x1) + resources : object {Creature Companions.system.resources} + saves : object {Creature Companions.system.saves} + fortitude : object {Creature Companions.system.saves.fortitude} + saveDetail : string {Creature Companions.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Creature Companions.system.saves.fortitude.value} (all different values) + reflex : object {Creature Companions.system.saves.reflex} + saveDetail : string {Creature Companions.system.saves.reflex.saveDetail} (same value: ) + value : integer {Creature Companions.system.saves.reflex.value} (all different values) + will : object {Creature Companions.system.saves.will} + saveDetail : string {Creature Companions.system.saves.will.saveDetail} (same value: ) + value : integer {Creature Companions.system.saves.will.value} (3 different values) + 19 (x1) + 2 (x1) + 10 (x2) + skills : object {Creature Companions.system.skills} + [acrobatics] : object {Creature Companions.system.skills.acrobatics} + base : integer {Creature Companions.system.skills.acrobatics.base} (3 different values) + 16 (x1) + 15 (x1) + 10 (x1) + special : array<> {Creature Companions.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Creature Companions.system.skills.athletics} + base : integer {Creature Companions.system.skills.athletics.base} (3 different values) + 21 (x1) + 17 (x1) + 9 (x1) + special : array<> {Creature Companions.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Creature Companions.system.skills.intimidation} + base : integer {Creature Companions.system.skills.intimidation.base} (2 different values) + 22 (x1) + 6 (x1) + special : array<> {Creature Companions.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [nature] : object {Creature Companions.system.skills.nature} + base : integer {Creature Companions.system.skills.nature.base} (same value: 15) + special : array<> {Creature Companions.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Creature Companions.system.skills.stealth} + base : integer {Creature Companions.system.skills.stealth.base} (2 different values) + 15 (x1) + 12 (x1) + special : array<> {Creature Companions.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {Creature Companions.system.skills.survival} + base : integer {Creature Companions.system.skills.survival.base} (2 different values) + 12 (x1) + 8 (x1) + special : array<> {Creature Companions.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + traits : object {Creature Companions.system.traits} + rarity : string {Creature Companions.system.traits.rarity} (same value: common) + size : object {Creature Companions.system.traits.size} + value : string {Creature Companions.system.traits.size.value} (2 different values) + med (x3) + lg (x1) + value : array {Creature Companions.system.traits.value} + Length: min=1 max=2 + Value type: string {Creature Companions.system.traits.value.[]} (3 different values) + beast (x1) + eidolon (x1) + animal (x3) + type : string {Creature Companions.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Criminal.txt b/output/pf2e/packs/Criminal.txt new file mode 100644 index 0000000..42f1e34 --- /dev/null +++ b/output/pf2e/packs/Criminal.txt @@ -0,0 +1,857 @@ +Criminal +Different values: 13 +===================================== +object {Criminal} + _id : string {Criminal._id} (all different values) + folder : string {Criminal.folder} (same value: HpWVchvSjucxVHMv) + img : string {Criminal.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Criminal.items} + Length: min=8 max=25 + Value type: object {Criminal.items.[]} + _id : string {Criminal.items.[]._id} (188 different values) + [_stats] : object {Criminal.items.[]._stats} + compendiumSource : string {Criminal.items.[]._stats.compendiumSource} (52 different values) + img : string {Criminal.items.[].img} (56 different values) + name : string {Criminal.items.[].name} (109 different values) + sort : integer {Criminal.items.[].sort} (25 different values) + system : object {Criminal.items.[].system} + [baseItem] : string {Criminal.items.[].system.baseItem} (15 different values) + composite-shortbow (x2) + rapier (x2) + leather-armor (x4) + sling (x2) + machete (x1) + dagger (x4) + studded-leather-armor (x3) + shortsword (x3) + whip (x1) + hand-crossbow (x1) + light-hammer (x1) + maul (x1) + staff (x1) + breastplate (x1) + club (x1) + [bonus] : object {Criminal.items.[].system.bonus} + value : integer {Criminal.items.[].system.bonus.value} (14 different values) + 0 (x22) + 20 (x2) + 19 (x1) + 9 (x8) + 14 (x7) + 10 (x4) + 26 (x3) + 29 (x2) + 27 (x1) + 6 (x1) + 7 (x2) + 17 (x1) + 16 (x4) + 8 (x1) + [bonusDamage] : object {Criminal.items.[].system.bonusDamage} + value : integer {Criminal.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Criminal.items.[].system.bulk} + value : mixed + integer {Criminal.items.[].system.bulk.value} (3 different values) + 1 (x16) + 2 (x2) + 0 (x1) + float {Criminal.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Criminal.items.[].system.category} (12 different values) + martial (x11) + light (x7) + ammo (x5) + elixir (x3) + poison (x2) + potion (x4) + interaction (x16) + defensive (x16) + offensive (x37) + simple (x11) + other (x2) + medium (x1) + [containerId] : mixed + [damage] : object {Criminal.items.[].system.damage} + [damageType] : string {Criminal.items.[].system.damage.damageType} (5 different values) + piercing (x12) + bludgeoning (x6) + slashing (x2) + spirit (x1) + acid (x1) + [dice] : integer {Criminal.items.[].system.damage.dice} (same value: 1) + [die] : string {Criminal.items.[].system.damage.die} (3 different values) + d6 (x14) + d4 (x7) + d12 (x1) + [0] : object {Criminal.items.[].system.damage.0} + applyMod : boolean {Criminal.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Criminal.items.[].system.damage.0.formula} (same value: 1d6) + kinds : array {Criminal.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Criminal.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Criminal.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Criminal.items.[].system.damage.0.type} (same value: mental) + [formula] : string {Criminal.items.[].system.damage.formula} (same value: 3d8+10) + [kind] : string {Criminal.items.[].system.damage.kind} (same value: healing) + [type] : string {Criminal.items.[].system.damage.type} (same value: vitality) + description : object {Criminal.items.[].system.description} + value : string {Criminal.items.[].system.description.value} (111 different values) + [equipped] : object {Criminal.items.[].system.equipped} + carryType : string {Criminal.items.[].system.equipped.carryType} (2 different values) + held (x9) + worn (x49) + [handsHeld] : integer {Criminal.items.[].system.equipped.handsHeld} (3 different values) + 1 (x8) + 0 (x38) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {Criminal.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Criminal.items.[].system.group} (10 different values) + bow (x2) + sword (x6) + leather (x7) + sling (x2) + knife (x4) + flail (x1) + crossbow (x1) + hammer (x2) + club (x2) + plate (x1) + [hardness] : integer {Criminal.items.[].system.hardness} (same value: 0) + [hp] : object {Criminal.items.[].system.hp} + max : integer {Criminal.items.[].system.hp.max} (same value: 0) + value : integer {Criminal.items.[].system.hp.value} (same value: 0) + [level] : object {Criminal.items.[].system.level} + value : integer {Criminal.items.[].system.level.value} (8 different values) + 1 (x16) + 0 (x41) + 2 (x6) + 4 (x1) + 8 (x2) + 6 (x1) + 3 (x2) + 7 (x1) + [material] : object {Criminal.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Criminal.items.[].system.price} + value : object {Criminal.items.[].system.price.value} + [gp] : integer {Criminal.items.[].system.price.value.gp} (all different values) + [sp] : integer {Criminal.items.[].system.price.value.sp} (7 different values) + 1 (x4) + 7 (x1) + 2 (x4) + 9 (x3) + 5 (x1) + 8 (x1) + 3 (x1) + [cp] : integer {Criminal.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Criminal.items.[].system.price.per} (same value: 10) + publication : object {Criminal.items.[].system.publication} + license : string {Criminal.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Criminal.items.[].system.publication.remaster} (same value: True) + title : string {Criminal.items.[].system.publication.title} (9 different values) + Pathfinder Player Core (x54) + Pathfinder GM Core (x13) + (x107) + Pathfinder Bestiary (x7) + Pathfinder Bestiary 3 (x2) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder Monster Core (x3) + Pathfinder Core Rulebook (x1) + Pathfinder NPC Core (x1) + [quantity] : integer {Criminal.items.[].system.quantity} (7 different values) + 1 (x47) + 20 (x1) + 4 (x2) + 3 (x1) + 10 (x5) + 2 (x1) + 5 (x1) + [range] : mixed + integer {Criminal.items.[].system.range} (3 different values) + 60 (x3) + 50 (x2) + 20 (x2) + object {Criminal.items.[].system.range} + value : string {Criminal.items.[].system.range.value} (6 different values) + touch (x1) + 30 feet (x5) + (x3) + 60 feet (x1) + 120 feet (x1) + 10 feet (x1) + [reload] : object {Criminal.items.[].system.reload} + value : string {Criminal.items.[].system.reload.value} (4 different values) + 0 (x2) + (x9) + 1 (x3) + - (x8) + rules : ###FoundryRulesObject### + [runes] : object {Criminal.items.[].system.runes} + potency : integer {Criminal.items.[].system.runes.potency} (3 different values) + 1 (x6) + 0 (x23) + 2 (x1) + property : array {Criminal.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Criminal.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {Criminal.items.[].system.runes.striking} (2 different values) + 1 (x4) + 0 (x18) + [resilient] : integer {Criminal.items.[].system.runes.resilient} (same value: 0) + [size] : string {Criminal.items.[].system.size} (same value: med) + [slug] : string {Criminal.items.[].system.slug} (53 different values) + [splashDamage] : object {Criminal.items.[].system.splashDamage} + value : integer {Criminal.items.[].system.splashDamage.value} (2 different values) + 0 (x21) + 1 (x1) + traits : object {Criminal.items.[].system.traits} + [rarity] : string {Criminal.items.[].system.traits.rarity} (2 different values) + common (x66) + uncommon (x4) + [value] : array {Criminal.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Criminal.items.[].system.traits.value.[]} (54 different values) + [traditions] : array {Criminal.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Criminal.items.[].system.traits.traditions.[]} (4 different values) + arcane (x10) + occult (x10) + primal (x3) + divine (x4) + [otherTags] : array {Criminal.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Criminal.items.[].system.traits.otherTags.[]} (same value: alchemical-tool) + [usage] : object {Criminal.items.[].system.usage} + value : string {Criminal.items.[].system.usage.value} (5 different values) + held-in-one-plus-hands (x2) + held-in-one-hand (x31) + held-in-two-hands (x11) + other (x4) + worn (x2) + [canBeAmmo] : boolean {Criminal.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Criminal.items.[].system.acBonus} (3 different values) + 1 (x4) + 2 (x3) + 4 (x1) + [checkPenalty] : integer {Criminal.items.[].system.checkPenalty} (2 different values) + -1 (x7) + -2 (x1) + [dexCap] : integer {Criminal.items.[].system.dexCap} (3 different values) + 4 (x4) + 3 (x3) + 1 (x1) + [speedPenalty] : integer {Criminal.items.[].system.speedPenalty} (2 different values) + 0 (x7) + -5 (x1) + [strength] : integer {Criminal.items.[].system.strength} (3 different values) + 0 (x4) + 1 (x3) + 3 (x1) + [stackGroup] : string {Criminal.items.[].system.stackGroup} (3 different values) + arrows (x2) + slingBullets (x2) + bolts (x1) + [uses] : object {Criminal.items.[].system.uses} + autoDestroy : boolean {Criminal.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Criminal.items.[].system.uses.max} (same value: 1) + value : integer {Criminal.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Criminal.items.[].system.attackEffects} + value : array<> {Criminal.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {Criminal.items.[].system.damageRolls} + [eflpo6pnj8b4abqmcponp5] : object {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5} + damage : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: 1d6+9) + damageType : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: piercing) + [B4StpMOQyrIUoOxE] : object {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE} + damage : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damage} (same value: 1d4+9) + damageType : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damageType} (same value: bludgeoning) + [xdi9slqkphdt0574tindl] : object {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl} + damage : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: 2d6+7) + damageType : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: piercing) + [fyZr2QUAVjkLmPVA] : object {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA} + damage : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damage} (same value: 1d6+5) + damageType : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damageType} (same value: slashing) + [6nxj0yVWmNRzBWLH] : object {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH} + damage : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damage} (same value: 1d4+5) + damageType : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damageType} (same value: piercing) + [QZWMXWgOvsx7NbH6] : object {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6} + damage : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damage} (same value: 1d4+5) + damageType : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damageType} (same value: piercing) + [6bZpqDGfPOW979x2] : object {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2} + damage : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damage} (same value: 1d4+5) + damageType : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damageType} (same value: bludgeoning) + [mlgzwacs5fzwkmfhll2l] : object {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} + damage : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (2 different values) + 1d6+3 (x1) + 1d6+5 (x1) + damageType : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning) + [dgadfu6i48hr9q3nxa544] : object {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} + damage : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+5) + damageType : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing) + [tdw44yxqeyRdHUJn] : object {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn} + damage : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damage} (same value: 1d4+5) + damageType : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damageType} (same value: bludgeoning) + [e2wd5bynmzo7tqk9f07rgb] : object {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} + damage : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4) + damageType : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing) + [mozdxc1pm9uwi7azully] : object {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully} + damage : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: 1d6+2) + damageType : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: piercing) + [bkk34k1750mqc1j0q9gw8a] : object {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a} + damage : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: 1d4+2) + damageType : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: bludgeoning) + [foDLVTKh1qFMcOtj] : object {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj} + damage : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damage} (same value: 1d4+2) + damageType : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damageType} (same value: slashing) + [XGSm7AC5gdUQ4vUN] : object {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN} + damage : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damage} (same value: 2d6+11) + damageType : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damageType} (same value: piercing) + [LF9ZE6QwEf2BY4fw] : object {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw} + damage : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damage} (same value: 1d4+11) + damageType : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damageType} (same value: bludgeoning) + [cVQrfd5vObws6ik3] : object {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3} + damage : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damage} (same value: 2d6+8) + damageType : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damageType} (same value: piercing) + [N6ubiFLxKP8xKV7x] : object {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x} + damage : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damage} (same value: 1d4+6) + damageType : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damageType} (same value: piercing) + [E0AAsu59ytJmenIf] : object {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf} + damage : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damage} (same value: 1d4+6) + damageType : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damageType} (same value: piercing) + [YpPPKpbxIDHYp0Qw] : object {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw} + damage : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damage} (same value: 1d6+6) + damageType : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damageType} (same value: piercing) + [PnBTUNfZLO7uduRj] : object {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj} + damage : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damage} (same value: 1d4+6) + damageType : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damageType} (same value: bludgeoning) + [Wnv2V50HC1pvzAuO] : object {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO} + damage : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damage} (same value: 2d4+11) + damageType : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damageType} (same value: piercing) + [uDNVEW3n9SmYLfyS] : object {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS} + damage : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damage} (same value: 2d4+11) + damageType : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damageType} (same value: piercing) + [6Gl57ksYNOxzt8qt] : object {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt} + damage : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damage} (same value: 1d4+11) + damageType : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damageType} (same value: bludgeoning) + [KHocsRsW3QUnew84] : object {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84} + damage : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damage} (same value: 1d6+1) + damageType : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damageType} (same value: bludgeoning) + [tJrmdxk7Q7cs3g3X] : object {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X} + damage : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damage} (same value: 1d4+1) + damageType : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damageType} (same value: bludgeoning) + [VpF48HPNFV1Udnbp] : object {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp} + category : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.category} (same value: splash) + damage : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damage} (same value: 1) + damageType : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damageType} (same value: acid) + [jxNYZCOWhxspVqWp] : object {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp} + damage : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damage} (same value: 1d4) + damageType : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damageType} (same value: acid) + [FLsHkMvTZqYNN48S] : object {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S} + damage : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damage} (same value: 1d10+10) + damageType : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damageType} (same value: bludgeoning) + [XONPRvx9h2dwiM0v] : object {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v} + damage : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damage} (same value: 1d4+10) + damageType : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damageType} (same value: bludgeoning) + [KY5G9IIsarF6y2Ax] : object {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax} + damage : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damage} (same value: 1d4+5) + damageType : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damageType} (same value: bludgeoning) + [D0G14ab88041ZTT0] : object {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0} + damage : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damage} (same value: 1d4+5) + damageType : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damageType} (same value: bludgeoning) + [vI996XUvYVOdxFKB] : object {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB} + damage : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damage} (same value: 1d4+6) + damageType : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damageType} (same value: piercing) + [bpw99eiHjLHCDcmY] : object {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY} + damage : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damage} (same value: 1d4+6) + damageType : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damageType} (same value: piercing) + [yCTZJpVTsyK0TUcF] : object {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF} + damage : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damage} (same value: 1d4+6) + damageType : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damageType} (same value: bludgeoning) + [kkov790b8uhfc6xv2sdw18] : object {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} + damage : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5) + damageType : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning) + [iPzVz92KmnWjAkJG] : object {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG} + damage : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damage} (same value: 1d4+5) + damageType : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damageType} (same value: bludgeoning) + [actionType] : object {Criminal.items.[].system.actionType} + value : string {Criminal.items.[].system.actionType.value} (4 different values) + passive (x41) + reaction (x8) + action (x19) + free (x1) + [actions] : object {Criminal.items.[].system.actions} + [value] : integer {Criminal.items.[].system.actions.value} (3 different values) + 1 (x12) + 2 (x5) + 3 (x2) + [mod] : object {Criminal.items.[].system.mod} + value : integer {Criminal.items.[].system.mod.value} (10 different values) + 14 (x1) + 4 (x1) + 7 (x1) + 9 (x1) + 24 (x1) + 13 (x1) + 15 (x2) + 28 (x1) + 6 (x1) + 17 (x1) + [proficient] : object {Criminal.items.[].system.proficient} + value : integer {Criminal.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Criminal.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Criminal.items.[].system.prepared} + flexible : boolean {Criminal.items.[].system.prepared.flexible} (same value: False) + value : string {Criminal.items.[].system.prepared.value} (2 different values) + spontaneous (x1) + focus (x1) + [proficiency] : object {Criminal.items.[].system.proficiency} + value : integer {Criminal.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Criminal.items.[].system.slots} + [slot1] : object {Criminal.items.[].system.slots.slot1} + max : integer {Criminal.items.[].system.slots.slot1.max} (same value: 3) + value : integer {Criminal.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {Criminal.items.[].system.slots.slot2} + max : integer {Criminal.items.[].system.slots.slot2.max} (same value: 2) + value : integer {Criminal.items.[].system.slots.slot2.value} (same value: 2) + [spelldc] : object {Criminal.items.[].system.spelldc} + dc : integer {Criminal.items.[].system.spelldc.dc} (2 different values) + 20 (x1) + 19 (x1) + mod : integer {Criminal.items.[].system.spelldc.mod} (same value: 0) + value : integer {Criminal.items.[].system.spelldc.value} (2 different values) + 12 (x1) + 11 (x1) + [tradition] : object {Criminal.items.[].system.tradition} + value : string {Criminal.items.[].system.tradition.value} (same value: occult) + [area] : object {Criminal.items.[].system.area} + type : string {Criminal.items.[].system.area.type} (same value: emanation) + value : integer {Criminal.items.[].system.area.value} (same value: 60) + [cost] : object {Criminal.items.[].system.cost} + value : string {Criminal.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Criminal.items.[].system.counteraction} (same value: False) + [defense] : object {Criminal.items.[].system.defense} + save : object {Criminal.items.[].system.defense.save} + basic : boolean {Criminal.items.[].system.defense.save.basic} (2 different values) + False (x1) + True (x1) + statistic : string {Criminal.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {Criminal.items.[].system.duration} + sustained : boolean {Criminal.items.[].system.duration.sustained} (2 different values) + False (x9) + True (x3) + value : string {Criminal.items.[].system.duration.value} (6 different values) + 10 minutes (x2) + 1 hour (x2) + (x4) + 1 round (x2) + until your next daily preparations (x1) + see below (x1) + [location] : object {Criminal.items.[].system.location} + value : string {Criminal.items.[].system.location.value} (2 different values) + ECBmark63yV59X2C (x10) + 7JKronzMIeoVdmyI (x2) + [heightenedLevel] : integer {Criminal.items.[].system.location.heightenedLevel} (same value: 2) + [signature] : boolean {Criminal.items.[].system.location.signature} (same value: True) + [requirements] : string {Criminal.items.[].system.requirements} (same value: ) + [target] : object {Criminal.items.[].system.target} + value : string {Criminal.items.[].system.target.value} (6 different values) + 1 creature (x4) + (x4) + 1 item or spell effect (x1) + 1 willing creature (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 unattended object of light Bulk or less (x1) + [time] : object {Criminal.items.[].system.time} + value : string {Criminal.items.[].system.time.value} (4 different values) + 2 (x8) + reaction (x1) + 1 (x2) + 1 minute (x1) + [heightening] : object {Criminal.items.[].system.heightening} + [levels] : object {Criminal.items.[].system.heightening.levels} + [8] : object {Criminal.items.[].system.heightening.levels.8} + target : object {Criminal.items.[].system.heightening.levels.8.target} + value : string {Criminal.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + 3 : object {Criminal.items.[].system.heightening.levels.3} + [range] : object {Criminal.items.[].system.heightening.levels.3.range} + value : string {Criminal.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + target : object {Criminal.items.[].system.heightening.levels.3.target} + value : string {Criminal.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + 5 : object {Criminal.items.[].system.heightening.levels.5} + range : object {Criminal.items.[].system.heightening.levels.5.range} + value : string {Criminal.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + 7 : object {Criminal.items.[].system.heightening.levels.7} + target : object {Criminal.items.[].system.heightening.levels.7.target} + value : string {Criminal.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + type : string {Criminal.items.[].system.heightening.type} (2 different values) + fixed (x4) + interval (x1) + [damage] : object {Criminal.items.[].system.heightening.damage} + 0 : string {Criminal.items.[].system.heightening.damage.0} (same value: 1d6) + [interval] : integer {Criminal.items.[].system.heightening.interval} (same value: 2) + type : string {Criminal.items.[].type} (9 different values) + weapon (x22) + armor (x8) + consumable (x16) + melee (x37) + action (x69) + lore (x11) + equipment (x12) + spellcastingEntry (x2) + spell (x12) + [flags] : object {Criminal.items.[].flags} + pf2e : object {Criminal.items.[].flags.pf2e} + linkedWeapon : string {Criminal.items.[].flags.pf2e.linkedWeapon} (21 different values) + name : string {Criminal.name} (all different values) + system : object {Criminal.system} + abilities : object {Criminal.system.abilities} + cha : object {Criminal.system.abilities.cha} + mod : integer {Criminal.system.abilities.cha.mod} (7 different values) + 0 (x3) + 3 (x1) + 1 (x2) + 4 (x3) + 6 (x1) + 5 (x2) + 7 (x1) + con : object {Criminal.system.abilities.con} + mod : integer {Criminal.system.abilities.con.mod} (4 different values) + 2 (x3) + 1 (x4) + 0 (x3) + 3 (x3) + dex : object {Criminal.system.abilities.dex} + mod : integer {Criminal.system.abilities.dex.mod} (6 different values) + 5 (x3) + 3 (x4) + 4 (x2) + 6 (x1) + 2 (x2) + 0 (x1) + int : object {Criminal.system.abilities.int} + mod : integer {Criminal.system.abilities.int.mod} (6 different values) + 2 (x5) + 1 (x2) + 0 (x1) + 4 (x1) + 3 (x2) + -1 (x2) + str : object {Criminal.system.abilities.str} + mod : integer {Criminal.system.abilities.str.mod} (6 different values) + 3 (x6) + 2 (x1) + 0 (x3) + 5 (x1) + 1 (x1) + 4 (x1) + wis : object {Criminal.system.abilities.wis} + mod : integer {Criminal.system.abilities.wis.mod} (4 different values) + 2 (x10) + 1 (x1) + 4 (x1) + 3 (x1) + attributes : object {Criminal.system.attributes} + ac : object {Criminal.system.attributes.ac} + details : string {Criminal.system.attributes.ac.details} (2 different values) + (x12) + 22 vs. traps (x1) + value : integer {Criminal.system.attributes.ac.value} (11 different values) + 26 (x1) + 24 (x1) + 19 (x2) + 21 (x1) + 18 (x2) + 32 (x1) + 20 (x1) + 37 (x1) + 15 (x1) + 23 (x1) + 25 (x1) + allSaves : object {Criminal.system.attributes.allSaves} + value : string {Criminal.system.attributes.allSaves.value} (2 different values) + (x12) + +1 circumstance to all saves vs. traps (x1) + hp : object {Criminal.system.attributes.hp} + details : string {Criminal.system.attributes.hp.details} (2 different values) + (x12) + Thresholds 80 (3 segments), 40 (2 segments) (x1) + max : integer {Criminal.system.attributes.hp.max} (11 different values) + 130 (x1) + 120 (x1) + 30 (x2) + 60 (x1) + 40 (x1) + 250 (x1) + 70 (x1) + 225 (x1) + 20 (x1) + 110 (x2) + 25 (x1) + temp : integer {Criminal.system.attributes.hp.temp} (same value: 0) + value : integer {Criminal.system.attributes.hp.value} (11 different values) + 130 (x1) + 120 (x1) + 30 (x2) + 60 (x1) + 40 (x1) + 250 (x1) + 70 (x1) + 225 (x1) + 20 (x1) + 110 (x2) + 25 (x1) + speed : object {Criminal.system.attributes.speed} + [details] : string {Criminal.system.attributes.speed.details} (3 different values) + swift sneak (x1) + forest passage, troop movement (x1) + forest passage (x1) + otherSpeeds : array<> {Criminal.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Criminal.system.attributes.speed.value} (2 different values) + 25 (x12) + 30 (x1) + [weaknesses] : array {Criminal.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {Criminal.system.attributes.weaknesses.[]} + exceptions : array<> {Criminal.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Criminal.system.attributes.weaknesses.[].type} (2 different values) + area-damage (x1) + splash-damage (x1) + value : integer {Criminal.system.attributes.weaknesses.[].value} (same value: 8) + details : object {Criminal.system.details} + blurb : string {Criminal.system.details.blurb} (same value: ) + languages : object {Criminal.system.details.languages} + details : string {Criminal.system.details.languages.details} (same value: ) + value : array {Criminal.system.details.languages.value} + Length: min=1 max=5 + Value type: string {Criminal.system.details.languages.value.[]} (5 different values) + common (x13) + dwarven (x1) + elven (x1) + gnomish (x1) + halfling (x1) + level : object {Criminal.system.details.level} + value : integer {Criminal.system.details.level.value} (10 different values) + 8 (x1) + 7 (x2) + 2 (x3) + 4 (x1) + 3 (x1) + 12 (x1) + 5 (x1) + 15 (x1) + 1 (x1) + 6 (x1) + privateNotes : string {Criminal.system.details.privateNotes} (same value: ) + publicNotes : string {Criminal.system.details.publicNotes} (all different values) + publication : object {Criminal.system.details.publication} + license : string {Criminal.system.details.publication.license} (same value: ORC) + remaster : boolean {Criminal.system.details.publication.remaster} (same value: True) + title : string {Criminal.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Criminal.system.initiative} + statistic : string {Criminal.system.initiative.statistic} (same value: perception) + perception : object {Criminal.system.perception} + details : string {Criminal.system.perception.details} (4 different values) + (x10) + (+11 to find traps) (x1) + (+24 to Sense Motive) (x1) + (+21 to Sense Motive) (x1) + mod : integer {Criminal.system.perception.mod} (11 different values) + 16 (x1) + 15 (x1) + 6 (x2) + 10 (x1) + 22 (x1) + 11 (x1) + 27 (x1) + 5 (x1) + 14 (x1) + 8 (x2) + 17 (x1) + senses : array<> {Criminal.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Criminal.system.resources} + [focus] : object {Criminal.system.resources.focus} + max : integer {Criminal.system.resources.focus.max} (same value: 1) + value : integer {Criminal.system.resources.focus.value} (same value: 1) + saves : object {Criminal.system.saves} + fortitude : object {Criminal.system.saves.fortitude} + saveDetail : string {Criminal.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Criminal.system.saves.fortitude.value} (7 different values) + 12 (x1) + 15 (x2) + 7 (x5) + 5 (x1) + 23 (x2) + 9 (x1) + 11 (x1) + reflex : object {Criminal.system.saves.reflex} + saveDetail : string {Criminal.system.saves.reflex.saveDetail} (same value: ) + value : integer {Criminal.system.saves.reflex.value} (11 different values) + 19 (x1) + 16 (x1) + 9 (x2) + 12 (x2) + 8 (x1) + 23 (x1) + 30 (x1) + 7 (x1) + 15 (x1) + 6 (x1) + 17 (x1) + will : object {Criminal.system.saves.will} + saveDetail : string {Criminal.system.saves.will.saveDetail} (same value: ) + value : integer {Criminal.system.saves.will.value} (10 different values) + 14 (x1) + 13 (x1) + 6 (x2) + 10 (x3) + 22 (x1) + 15 (x1) + 26 (x1) + 5 (x1) + 12 (x1) + 16 (x1) + skills : object {Criminal.system.skills} + [acrobatics] : object {Criminal.system.skills.acrobatics} + base : integer {Criminal.system.skills.acrobatics.base} (4 different values) + 17 (x1) + 10 (x2) + 8 (x1) + 29 (x1) + [athletics] : object {Criminal.system.skills.athletics} + base : integer {Criminal.system.skills.athletics.base} (8 different values) + 13 (x1) + 16 (x2) + 6 (x1) + 8 (x1) + 25 (x1) + 26 (x1) + 9 (x1) + 7 (x1) + [special] : array {Criminal.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Criminal.system.skills.athletics.special.[]} + base : integer {Criminal.system.skills.athletics.special.[].base} (same value: 17) + label : string {Criminal.system.skills.athletics.special.[].label} (same value: Shoving with Maul) + predicate : array {Criminal.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Criminal.system.skills.athletics.special.[].predicate.[]} (same value: action:shove) + [deception] : object {Criminal.system.skills.deception} + base : integer {Criminal.system.skills.deception.base} (11 different values) + 12 (x1) + 14 (x1) + 5 (x1) + 7 (x1) + 11 (x1) + 24 (x1) + 13 (x1) + 28 (x1) + 2 (x1) + 8 (x1) + 18 (x1) + [diplomacy] : object {Criminal.system.skills.diplomacy} + base : integer {Criminal.system.skills.diplomacy.base} (6 different values) + 10 (x1) + 9 (x1) + 22 (x1) + 11 (x1) + 8 (x1) + 16 (x1) + [intimidation] : object {Criminal.system.skills.intimidation} + base : integer {Criminal.system.skills.intimidation.base} (9 different values) + 10 (x1) + 16 (x1) + 6 (x2) + 28 (x1) + 11 (x1) + 26 (x1) + 2 (x1) + 15 (x1) + 8 (x1) + [special] : array<> {Criminal.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [medicine] : object {Criminal.system.skills.medicine} + base : integer {Criminal.system.skills.medicine.base} (same value: 14) + [society] : object {Criminal.system.skills.society} + base : integer {Criminal.system.skills.society.base} (7 different values) + 12 (x1) + 7 (x2) + 24 (x2) + 11 (x1) + 6 (x1) + 15 (x1) + 17 (x1) + [stealth] : object {Criminal.system.skills.stealth} + base : integer {Criminal.system.skills.stealth.base} (10 different values) + 19 (x1) + 17 (x2) + 8 (x2) + 12 (x1) + 23 (x1) + 10 (x1) + 31 (x1) + 5 (x1) + 15 (x1) + 6 (x1) + [special] : array<> {Criminal.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {Criminal.system.skills.survival} + base : integer {Criminal.system.skills.survival.base} (3 different values) + 12 (x1) + 11 (x1) + 6 (x1) + [thievery] : object {Criminal.system.skills.thievery} + base : integer {Criminal.system.skills.thievery.base} (8 different values) + 15 (x2) + 16 (x1) + 8 (x2) + 12 (x1) + 24 (x1) + 10 (x1) + 31 (x1) + 13 (x1) + [note] : string {Criminal.system.skills.thievery.note} (same value: can Disable traps that require master proficiency) + [special] : array<> {Criminal.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Criminal.system.skills.occultism} + base : integer {Criminal.system.skills.occultism.base} (same value: 7) + [performance] : object {Criminal.system.skills.performance} + base : integer {Criminal.system.skills.performance.base} (3 different values) + 11 (x1) + 28 (x1) + 16 (x1) + [crafting] : object {Criminal.system.skills.crafting} + base : integer {Criminal.system.skills.crafting.base} (2 different values) + 13 (x1) + 6 (x1) + traits : object {Criminal.system.traits} + rarity : string {Criminal.system.traits.rarity} (2 different values) + common (x12) + rare (x1) + size : object {Criminal.system.traits.size} + value : string {Criminal.system.traits.size.value} (2 different values) + med (x12) + grg (x1) + value : array {Criminal.system.traits.value} + Length: min=0 max=4 + Value type: string {Criminal.system.traits.value.[]} (5 different values) + evil (x7) + human (x12) + humanoid (x12) + troop (x1) + holy (x1) + type : string {Criminal.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Critical Hit_Fumble Deck.txt b/output/pf2e/packs/Critical Hit_Fumble Deck.txt new file mode 100644 index 0000000..85c4a8d --- /dev/null +++ b/output/pf2e/packs/Critical Hit_Fumble Deck.txt @@ -0,0 +1,28 @@ +Critical Hit/Fumble Deck +Different values: 106 +===================================== +object {Critical Hit/Fumble Deck} + _id : string {Critical Hit/Fumble Deck._id} (all different values) + name : string {Critical Hit/Fumble Deck.name} (all different values) + ownership : object {Critical Hit/Fumble Deck.ownership} + default : integer {Critical Hit/Fumble Deck.ownership.default} (same value: 0) + pages : array {Critical Hit/Fumble Deck.pages} + Length: min=1 max=1 + Value type: object {Critical Hit/Fumble Deck.pages.[]} + _id : string {Critical Hit/Fumble Deck.pages.[]._id} (all different values) + image : object {Critical Hit/Fumble Deck.pages.[].image} + name : string {Critical Hit/Fumble Deck.pages.[].name} (all different values) + sort : integer {Critical Hit/Fumble Deck.pages.[].sort} (same value: 0) + [src] : mixed + system : object {Critical Hit/Fumble Deck.pages.[].system} + text : object {Critical Hit/Fumble Deck.pages.[].text} + content : string {Critical Hit/Fumble Deck.pages.[].text.content} (all different values) + format : integer {Critical Hit/Fumble Deck.pages.[].text.format} (same value: 1) + [markdown] : string {Critical Hit/Fumble Deck.pages.[].text.markdown} (same value: ) + title : object {Critical Hit/Fumble Deck.pages.[].title} + level : integer {Critical Hit/Fumble Deck.pages.[].title.level} (same value: 1) + show : boolean {Critical Hit/Fumble Deck.pages.[].title.show} (same value: False) + type : string {Critical Hit/Fumble Deck.pages.[].type} (same value: text) + video : object {Critical Hit/Fumble Deck.pages.[].video} + controls : boolean {Critical Hit/Fumble Deck.pages.[].video.controls} (same value: True) + volume : float {Critical Hit/Fumble Deck.pages.[].video.volume} (same value: 0,5) \ No newline at end of file diff --git a/output/pf2e/packs/Crown of the Kobold King.txt b/output/pf2e/packs/Crown of the Kobold King.txt new file mode 100644 index 0000000..340ca30 --- /dev/null +++ b/output/pf2e/packs/Crown of the Kobold King.txt @@ -0,0 +1,1721 @@ +Crown of the Kobold King +Different values: 42 +===================================== +object {Crown of the Kobold King} + _id : string {Crown of the Kobold King._id} (all different values) + img : string {Crown of the Kobold King.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x27) + systems/pf2e/icons/default-icons/hazard.svg (x15) + items : array {Crown of the Kobold King.items} + Length: min=1 max=29 + Value type: object {Crown of the Kobold King.items.[]} + _id : string {Crown of the Kobold King.items.[]._id} (287 different values) + img : string {Crown of the Kobold King.items.[].img} (99 different values) + name : string {Crown of the Kobold King.items.[].name} (213 different values) + sort : integer {Crown of the Kobold King.items.[].sort} (30 different values) + system : object {Crown of the Kobold King.items.[].system} + [attack] : object {Crown of the Kobold King.items.[].system.attack} + value : string {Crown of the Kobold King.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Crown of the Kobold King.items.[].system.attackEffects} + value : array {Crown of the Kobold King.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Crown of the Kobold King.items.[].system.attackEffects.value.[]} (7 different values) + blinding-rot (x1) + grab (x5) + drain-life (x1) + drain-mind (x1) + ghoul-ghoul-fever (x1) + ghoul-paralysis (x2) + critical-ignition (x1) + [custom] : string {Crown of the Kobold King.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Crown of the Kobold King.items.[].system.bonus} + value : integer {Crown of the Kobold King.items.[].system.bonus.value} (15 different values) + 14 (x7) + 15 (x3) + 12 (x2) + 16 (x2) + 0 (x15) + 10 (x6) + 7 (x3) + 3 (x1) + 5 (x1) + 11 (x5) + 18 (x2) + 9 (x4) + 19 (x2) + 17 (x4) + 8 (x1) + [damageRolls] : object {Crown of the Kobold King.items.[].system.damageRolls} + [OPCglv3M455iI6Ww] : object {Crown of the Kobold King.items.[].system.damageRolls.OPCglv3M455iI6Ww} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.OPCglv3M455iI6Ww.damage} (same value: 2d8+7) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.OPCglv3M455iI6Ww.damageType} (same value: slashing) + [80CJWkOChuKDO29g] : object {Crown of the Kobold King.items.[].system.damageRolls.80CJWkOChuKDO29g} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.80CJWkOChuKDO29g.damage} (same value: 2d4+7) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.80CJWkOChuKDO29g.damageType} (same value: piercing) + [0] : object {Crown of the Kobold King.items.[].system.damageRolls.0} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.0.damage} (5 different values) + 2d6+3 (x1) + 2d4+8 (x1) + 2d8+8 (x1) + 1d8+3 (x1) + 1d6 (x1) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.0.damageType} (4 different values) + fire (x1) + bludgeoning (x2) + piercing (x1) + acid (x1) + [feaC5GkeQjSLnGgh] : object {Crown of the Kobold King.items.[].system.damageRolls.feaC5GkeQjSLnGgh} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.feaC5GkeQjSLnGgh.damage} (same value: 2d6+5) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.feaC5GkeQjSLnGgh.damageType} (same value: bludgeoning) + [mubnate22akym2bmml8l] : object {Crown of the Kobold King.items.[].system.damageRolls.mubnate22akym2bmml8l} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: 2d6+7) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: bludgeoning) + [cKDXeIGAwgkq89ki] : object {Crown of the Kobold King.items.[].system.damageRolls.cKDXeIGAwgkq89ki} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.cKDXeIGAwgkq89ki.damage} (same value: 1d4+3) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.cKDXeIGAwgkq89ki.damageType} (same value: piercing) + [IQVFR2vfInb9zKkb] : object {Crown of the Kobold King.items.[].system.damageRolls.IQVFR2vfInb9zKkb} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.IQVFR2vfInb9zKkb.damage} (same value: 1d4+3) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.IQVFR2vfInb9zKkb.damageType} (same value: piercing) + [U9UFI7oh3MnOjtVA] : object {Crown of the Kobold King.items.[].system.damageRolls.U9UFI7oh3MnOjtVA} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.U9UFI7oh3MnOjtVA.damage} (same value: 1d8+1) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.U9UFI7oh3MnOjtVA.damageType} (same value: bludgeoning) + [3V61SRYB9vmPEU0F] : object {Crown of the Kobold King.items.[].system.damageRolls.3V61SRYB9vmPEU0F} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.3V61SRYB9vmPEU0F.damage} (same value: 2d8+7) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.3V61SRYB9vmPEU0F.damageType} (same value: slashing) + [lVMlPLKKfOZM6NOi] : object {Crown of the Kobold King.items.[].system.damageRolls.lVMlPLKKfOZM6NOi} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.lVMlPLKKfOZM6NOi.damage} (same value: 2d4+7) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.lVMlPLKKfOZM6NOi.damageType} (same value: bludgeoning) + [P2u2iD6OVvbybVds] : object {Crown of the Kobold King.items.[].system.damageRolls.P2u2iD6OVvbybVds} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.P2u2iD6OVvbybVds.damage} (same value: 2d6+4) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.P2u2iD6OVvbybVds.damageType} (same value: slashing) + [Nd2YRIIZNrhPz79i] : object {Crown of the Kobold King.items.[].system.damageRolls.Nd2YRIIZNrhPz79i} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.Nd2YRIIZNrhPz79i.damage} (same value: 1d4-1) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.Nd2YRIIZNrhPz79i.damageType} (same value: bludgeoning) + [Z8qDKKzvvA5rCvd1] : object {Crown of the Kobold King.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1.damage} (same value: 1d4+1) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1.damageType} (same value: piercing) + [hJ2I1SuJ7frgBrWS] : object {Crown of the Kobold King.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS.damage} (same value: 1d6) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS.damageType} (same value: piercing) + [WZRKyzucjumfA7Ml] : object {Crown of the Kobold King.items.[].system.damageRolls.WZRKyzucjumfA7Ml} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.WZRKyzucjumfA7Ml.damage} (same value: 1d12+6) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.WZRKyzucjumfA7Ml.damageType} (same value: slashing) + [ptVe7X9DzMOKKXf8] : object {Crown of the Kobold King.items.[].system.damageRolls.ptVe7X9DzMOKKXf8} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.ptVe7X9DzMOKKXf8.damage} (same value: 1d8+6) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.ptVe7X9DzMOKKXf8.damageType} (same value: bludgeoning) + [d4PoNF7b56hcHAZE] : object {Crown of the Kobold King.items.[].system.damageRolls.d4PoNF7b56hcHAZE} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.d4PoNF7b56hcHAZE.damage} (same value: 2d8+6) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.d4PoNF7b56hcHAZE.damageType} (same value: void) + [lNFirbE9gi12F88m] : object {Crown of the Kobold King.items.[].system.damageRolls.lNFirbE9gi12F88m} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.lNFirbE9gi12F88m.damage} (same value: 1d6+3) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.lNFirbE9gi12F88m.damageType} (same value: piercing) + [udRm7A79JSuGYfVD] : object {Crown of the Kobold King.items.[].system.damageRolls.udRm7A79JSuGYfVD} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.udRm7A79JSuGYfVD.damage} (same value: 1d4+3) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.udRm7A79JSuGYfVD.damageType} (same value: piercing) + [7lQTslHs5BpXjof8] : object {Crown of the Kobold King.items.[].system.damageRolls.7lQTslHs5BpXjof8} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.7lQTslHs5BpXjof8.damage} (same value: 2d6+7) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.7lQTslHs5BpXjof8.damageType} (same value: piercing) + [PWoaI23MNNCTlmjj] : object {Crown of the Kobold King.items.[].system.damageRolls.PWoaI23MNNCTlmjj} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.PWoaI23MNNCTlmjj.damage} (same value: 2d4+7) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.PWoaI23MNNCTlmjj.damageType} (same value: slashing) + [1] : object {Crown of the Kobold King.items.[].system.damageRolls.1} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.1.damage} (2 different values) + 1d6 (x3) + 2d6 (x1) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.1.damageType} (2 different values) + acid (x1) + fire (x3) + [category] : string {Crown of the Kobold King.items.[].system.damageRolls.1.category} (same value: persistent) + [NhctkcZyZ6rxXiZf] : object {Crown of the Kobold King.items.[].system.damageRolls.NhctkcZyZ6rxXiZf} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.NhctkcZyZ6rxXiZf.damage} (same value: 2d4) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.NhctkcZyZ6rxXiZf.damageType} (same value: piercing) + [Zq0jH6YhADYcRUjY] : object {Crown of the Kobold King.items.[].system.damageRolls.Zq0jH6YhADYcRUjY} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.Zq0jH6YhADYcRUjY.damage} (same value: 1d6+3) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.Zq0jH6YhADYcRUjY.damageType} (same value: slashing) + [d5n5Sr1PGXThU5ay] : object {Crown of the Kobold King.items.[].system.damageRolls.d5n5Sr1PGXThU5ay} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.d5n5Sr1PGXThU5ay.damage} (same value: 1d6+3) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.d5n5Sr1PGXThU5ay.damageType} (same value: slashing) + [9sBuj7JwzUinpvqr] : object {Crown of the Kobold King.items.[].system.damageRolls.9sBuj7JwzUinpvqr} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.9sBuj7JwzUinpvqr.damage} (same value: 1d8+3) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.9sBuj7JwzUinpvqr.damageType} (same value: piercing) + [WCeAWVBmyohI8KZd] : object {Crown of the Kobold King.items.[].system.damageRolls.WCeAWVBmyohI8KZd} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.WCeAWVBmyohI8KZd.damage} (same value: 1d4-1) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.WCeAWVBmyohI8KZd.damageType} (same value: piercing) + [eyzZ0Ql1DXpRJKTO] : object {Crown of the Kobold King.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO.damage} (same value: 2d6+9) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO.damageType} (same value: bludgeoning) + [7B6rmGFJHwcl1Rw8] : object {Crown of the Kobold King.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8.damage} (same value: 2d6+9) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8.damageType} (same value: bludgeoning) + [EyC5XOyL57FpSo90] : object {Crown of the Kobold King.items.[].system.damageRolls.EyC5XOyL57FpSo90} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.EyC5XOyL57FpSo90.damage} (same value: 2d8+7) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.EyC5XOyL57FpSo90.damageType} (same value: slashing) + [e3wVZHkKMezs0m4z] : object {Crown of the Kobold King.items.[].system.damageRolls.e3wVZHkKMezs0m4z} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.e3wVZHkKMezs0m4z.damage} (same value: 1d10+6) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.e3wVZHkKMezs0m4z.damageType} (same value: piercing) + [1QswrTiNJh2bqiIN] : object {Crown of the Kobold King.items.[].system.damageRolls.1QswrTiNJh2bqiIN} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.1QswrTiNJh2bqiIN.damage} (same value: 1d4+2) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.1QswrTiNJh2bqiIN.damageType} (same value: slashing) + [stgK5EVCHQWMmHa0] : object {Crown of the Kobold King.items.[].system.damageRolls.stgK5EVCHQWMmHa0} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.stgK5EVCHQWMmHa0.damage} (same value: 4d6+3) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.stgK5EVCHQWMmHa0.damageType} (same value: piercing) + [bn4MzhZUNkt8O8IU] : object {Crown of the Kobold King.items.[].system.damageRolls.bn4MzhZUNkt8O8IU} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damage} (same value: 2d8+9) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damageType} (same value: piercing) + [qFEplcqXtt8o47ei] : object {Crown of the Kobold King.items.[].system.damageRolls.qFEplcqXtt8o47ei} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.qFEplcqXtt8o47ei.damage} (same value: 2d6+9) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.qFEplcqXtt8o47ei.damageType} (same value: slashing) + [0FXBw7WkDMzMujNn] : object {Crown of the Kobold King.items.[].system.damageRolls.0FXBw7WkDMzMujNn} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.0FXBw7WkDMzMujNn.damage} (same value: 4d8) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.0FXBw7WkDMzMujNn.damageType} (same value: fire) + [2] : object {Crown of the Kobold King.items.[].system.damageRolls.2} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.2.damage} (same value: 2d6) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.2.damageType} (same value: poison) + [q1b27rducnfsw975xc81] : object {Crown of the Kobold King.items.[].system.damageRolls.q1b27rducnfsw975xc81} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.q1b27rducnfsw975xc81.damage} (same value: 1d10+2) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.q1b27rducnfsw975xc81.damageType} (same value: bludgeoning) + [KfFECxyQF0PYjpkn] : object {Crown of the Kobold King.items.[].system.damageRolls.KfFECxyQF0PYjpkn} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.KfFECxyQF0PYjpkn.damage} (same value: 1d8) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.KfFECxyQF0PYjpkn.damageType} (same value: piercing) + [PjmnyuXhaeICB8Xr] : object {Crown of the Kobold King.items.[].system.damageRolls.PjmnyuXhaeICB8Xr} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.PjmnyuXhaeICB8Xr.damage} (same value: 1d6) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.PjmnyuXhaeICB8Xr.damageType} (same value: poison) + [QmKEPJ9LhcuqCusD] : object {Crown of the Kobold King.items.[].system.damageRolls.QmKEPJ9LhcuqCusD} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.QmKEPJ9LhcuqCusD.damage} (same value: 1d4+3) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.QmKEPJ9LhcuqCusD.damageType} (same value: piercing) + npWXuSmAZUurrnW3 : object {Crown of the Kobold King.items.[].system.damageRolls.npWXuSmAZUurrnW3} + damage : string {Crown of the Kobold King.items.[].system.damageRolls.npWXuSmAZUurrnW3.damage} (same value: 1d4+3) + damageType : string {Crown of the Kobold King.items.[].system.damageRolls.npWXuSmAZUurrnW3.damageType} (same value: piercing) + description : object {Crown of the Kobold King.items.[].system.description} + value : string {Crown of the Kobold King.items.[].system.description.value} (180 different values) + [gm] : string {Crown of the Kobold King.items.[].system.description.gm} (same value:

To prisoner cages

) + publication : object {Crown of the Kobold King.items.[].system.publication} + license : string {Crown of the Kobold King.items.[].system.publication.license} (2 different values) + OGL (x284) + ORC (x3) + remaster : boolean {Crown of the Kobold King.items.[].system.publication.remaster} (2 different values) + False (x284) + True (x3) + title : string {Crown of the Kobold King.items.[].system.publication.title} (7 different values) + (x135) + Pathfinder Bestiary 2 (x6) + Pathfinder Adventure: Crown of the Kobold King (x12) + Pathfinder Core Rulebook (x110) + Pathfinder Bestiary (x20) + Pathfinder Player Core (x3) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + [slug] : string {Crown of the Kobold King.items.[].system.slug} (99 different values) + [traits] : object {Crown of the Kobold King.items.[].system.traits} + [rarity] : string {Crown of the Kobold King.items.[].system.traits.rarity} (4 different values) + common (x254) + uncommon (x10) + unique (x4) + rare (x1) + value : array {Crown of the Kobold King.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Crown of the Kobold King.items.[].system.traits.value.[]} (77 different values) + [traditions] : array {Crown of the Kobold King.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Crown of the Kobold King.items.[].system.traits.traditions.[]} (4 different values) + arcane (x68) + occult (x60) + primal (x38) + divine (x46) + [weaponType] : object {Crown of the Kobold King.items.[].system.weaponType} + value : string {Crown of the Kobold King.items.[].system.weaponType.value} (2 different values) + melee (x33) + ranged (x10) + [actionType] : object {Crown of the Kobold King.items.[].system.actionType} + value : string {Crown of the Kobold King.items.[].system.actionType.value} (4 different values) + passive (x47) + reaction (x21) + action (x30) + free (x1) + [actions] : object {Crown of the Kobold King.items.[].system.actions} + [value] : integer {Crown of the Kobold King.items.[].system.actions.value} (3 different values) + 1 (x18) + 2 (x8) + 3 (x4) + [category] : string {Crown of the Kobold King.items.[].system.category} (11 different values) + interaction (x12) + defensive (x24) + offensive (x46) + simple (x9) + light (x7) + martial (x6) + ammo (x2) + other (x1) + potion (x1) + poison (x1) + wand (x1) + [baseItem] : string {Crown of the Kobold King.items.[].system.baseItem} (12 different values) + studded-leather-armor (x3) + staff (x1) + dagger (x4) + shortbow (x1) + leather-armor (x4) + shortsword (x1) + crossbow (x1) + hatchet (x1) + light-hammer (x1) + battle-axe (x1) + greatpick (x1) + sickle (x1) + [bonusDamage] : object {Crown of the Kobold King.items.[].system.bonusDamage} + value : integer {Crown of the Kobold King.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Crown of the Kobold King.items.[].system.bulk} + value : mixed + integer {Crown of the Kobold King.items.[].system.bulk.value} (3 different values) + 1 (x13) + 0 (x8) + 2 (x1) + float {Crown of the Kobold King.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Crown of the Kobold King.items.[].system.bulk.capacity} (same value: 0) + [heldOrStowed] : integer {Crown of the Kobold King.items.[].system.bulk.heldOrStowed} (same value: 0) + [ignored] : integer {Crown of the Kobold King.items.[].system.bulk.ignored} (same value: 0) + [containerId] : mixed + [damage] : object {Crown of the Kobold King.items.[].system.damage} + [damageType] : string {Crown of the Kobold King.items.[].system.damage.damageType} (3 different values) + piercing (x10) + bludgeoning (x2) + slashing (x3) + [dice] : integer {Crown of the Kobold King.items.[].system.damage.dice} (same value: 1) + [die] : string {Crown of the Kobold King.items.[].system.damage.die} (4 different values) + d4 (x8) + d6 (x4) + d8 (x2) + d10 (x1) + [0] : object {Crown of the Kobold King.items.[].system.damage.0} + [applyMod] : boolean {Crown of the Kobold King.items.[].system.damage.0.applyMod} (2 different values) + False (x17) + True (x6) + [category] : mixed + formula : string {Crown of the Kobold King.items.[].system.damage.0.formula} (12 different values) + 4d12 (x2) + 6d6 (x3) + 1d4 (x4) + 2d4 (x6) + 1d10+4 (x1) + 1d6 (x2) + 0 (x2) + 2d10 (x1) + 1d8 (x4) + 8d6 (x1) + 1d4+1 (x1) + 2d6 (x1) + kinds : array {Crown of the Kobold King.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Crown of the Kobold King.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x27) + healing (x5) + materials : array<> {Crown of the Kobold King.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.damage.0.type} (12 different values) + electricity (x4) + void (x4) + untyped (x2) + mental (x4) + sonic (x1) + spirit (x2) + vitality (x3) + fire (x4) + force (x1) + acid (x1) + cold (x1) + piercing (x1) + [9k8ayqgvgultdghx] : object {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [formula] : string {Crown of the Kobold King.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {Crown of the Kobold King.items.[].system.damage.kind} (same value: healing) + [type] : string {Crown of the Kobold King.items.[].system.damage.type} (same value: vitality) + [gcovwqxwitqchoin] : object {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [equipped] : object {Crown of the Kobold King.items.[].system.equipped} + carryType : string {Crown of the Kobold King.items.[].system.equipped.carryType} (2 different values) + held (x5) + worn (x35) + [handsHeld] : integer {Crown of the Kobold King.items.[].system.equipped.handsHeld} (2 different values) + 1 (x5) + 0 (x30) + [invested] : mixed + [inSlot] : boolean {Crown of the Kobold King.items.[].system.equipped.inSlot} (2 different values) + True (x8) + False (x1) + [group] : string {Crown of the Kobold King.items.[].system.group} (10 different values) + flail (x2) + leather (x7) + club (x1) + knife (x5) + bow (x1) + sword (x1) + crossbow (x1) + axe (x2) + hammer (x1) + pick (x1) + [hardness] : integer {Crown of the Kobold King.items.[].system.hardness} (same value: 0) + [hp] : object {Crown of the Kobold King.items.[].system.hp} + max : integer {Crown of the Kobold King.items.[].system.hp.max} (same value: 0) + value : integer {Crown of the Kobold King.items.[].system.hp.value} (same value: 0) + [level] : object {Crown of the Kobold King.items.[].system.level} + value : integer {Crown of the Kobold King.items.[].system.level.value} (10 different values) + 1 (x65) + 0 (x29) + 4 (x6) + 3 (x9) + 2 (x12) + 10 (x1) + 8 (x1) + 5 (x2) + 7 (x2) + 9 (x1) + [material] : object {Crown of the Kobold King.items.[].system.material} + [grade] : string {Crown of the Kobold King.items.[].system.material.grade} (same value: low) + [type] : string {Crown of the Kobold King.items.[].system.material.type} (same value: cold-iron) + [price] : object {Crown of the Kobold King.items.[].system.price} + value : object {Crown of the Kobold King.items.[].system.price.value} + [gp] : integer {Crown of the Kobold King.items.[].system.price.value.gp} (13 different values) + 6 (x3) + 3 (x6) + 475 (x1) + 500 (x1) + 2 (x5) + 4 (x1) + 160 (x2) + 340 (x1) + 360 (x1) + 700 (x1) + 12 (x1) + 5 (x1) + 10 (x1) + [sp] : integer {Crown of the Kobold King.items.[].system.price.value.sp} (5 different values) + 2 (x4) + 1 (x3) + 4 (x2) + 9 (x1) + 3 (x1) + [per] : integer {Crown of the Kobold King.items.[].system.price.per} (same value: 10) + [quantity] : integer {Crown of the Kobold King.items.[].system.quantity} (6 different values) + 1 (x33) + 20 (x1) + 2 (x3) + 4 (x1) + 3 (x1) + 10 (x1) + [range] : mixed + object {Crown of the Kobold King.items.[].system.range} + value : string {Crown of the Kobold King.items.[].system.range.value} (10 different values) + 500 feet (x3) + (x19) + 30 feet (x35) + touch (x9) + 120 feet (x12) + 60 feet (x3) + varies (x4) + 10 feet (x1) + 100 feet (x1) + 0 feet (x1) + integer {Crown of the Kobold King.items.[].system.range} (2 different values) + 60 (x1) + 120 (x1) + [reload] : object {Crown of the Kobold King.items.[].system.reload} + value : string {Crown of the Kobold King.items.[].system.reload.value} (4 different values) + (x8) + - (x5) + 0 (x1) + 1 (x1) + [runes] : object {Crown of the Kobold King.items.[].system.runes} + potency : integer {Crown of the Kobold King.items.[].system.runes.potency} (2 different values) + 0 (x19) + 1 (x3) + property : array {Crown of the Kobold King.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Crown of the Kobold King.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {Crown of the Kobold King.items.[].system.runes.striking} (2 different values) + 0 (x12) + 1 (x3) + [resilient] : integer {Crown of the Kobold King.items.[].system.runes.resilient} (same value: 0) + [size] : string {Crown of the Kobold King.items.[].system.size} (same value: med) + [splashDamage] : object {Crown of the Kobold King.items.[].system.splashDamage} + value : integer {Crown of the Kobold King.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Crown of the Kobold King.items.[].system.usage} + value : string {Crown of the Kobold King.items.[].system.usage.value} (5 different values) + held-in-one-hand (x24) + held-in-one-plus-hands (x1) + worn (x1) + wornheadwear (x2) + held-in-two-hands (x2) + [acBonus] : integer {Crown of the Kobold King.items.[].system.acBonus} (2 different values) + 2 (x3) + 1 (x4) + [checkPenalty] : integer {Crown of the Kobold King.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Crown of the Kobold King.items.[].system.dexCap} (2 different values) + 3 (x3) + 4 (x4) + [speedPenalty] : integer {Crown of the Kobold King.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Crown of the Kobold King.items.[].system.strength} (2 different values) + 1 (x3) + 0 (x4) + [frequency] : object {Crown of the Kobold King.items.[].system.frequency} + max : integer {Crown of the Kobold King.items.[].system.frequency.max} (same value: 1) + per : string {Crown of the Kobold King.items.[].system.frequency.per} (3 different values) + day (x2) + turn (x1) + PT1H (x2) + [value] : integer {Crown of the Kobold King.items.[].system.frequency.value} (same value: 1) + [autoHeightenLevel] : object {Crown of the Kobold King.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Crown of the Kobold King.items.[].system.prepared} + [flexible] : boolean {Crown of the Kobold King.items.[].system.prepared.flexible} (same value: False) + value : string {Crown of the Kobold King.items.[].system.prepared.value} (4 different values) + prepared (x4) + spontaneous (x3) + focus (x4) + innate (x1) + [proficiency] : object {Crown of the Kobold King.items.[].system.proficiency} + value : integer {Crown of the Kobold King.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Crown of the Kobold King.items.[].system.slots} + [slot0] : object {Crown of the Kobold King.items.[].system.slots.slot0} + max : integer {Crown of the Kobold King.items.[].system.slots.slot0.max} (2 different values) + 5 (x2) + 4 (x1) + prepared : array {Crown of the Kobold King.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {Crown of the Kobold King.items.[].system.slots.slot0.prepared.[]} + id : string {Crown of the Kobold King.items.[].system.slots.slot0.prepared.[].id} (14 different values) + GuBG3fHkHPOx7mn1 (x1) + PuuDXyjqehTGebuj (x1) + P9vUtucbzFFjiIsg (x1) + wYCzz9lzOELg5k3e (x1) + OU4rGsnJoz7co971 (x1) + AiBtu2jRuEc3vCIV (x1) + 1f9eayAH6jF55PUw (x1) + EL0j4N4U6kzjSrFm (x1) + gnMfmhX5lG3wVdZI (x1) + NRuGb6Oje6nUQuTD (x1) + jvomHgJMmLE9HmmK (x1) + Z2HmXah2YDl9YLMh (x1) + irzexgx9AfLntcWH (x1) + r4aLD7LWmVunBaqh (x1) + [slot1] : object {Crown of the Kobold King.items.[].system.slots.slot1} + max : integer {Crown of the Kobold King.items.[].system.slots.slot1.max} (2 different values) + 3 (x5) + 4 (x1) + [prepared] : array {Crown of the Kobold King.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Crown of the Kobold King.items.[].system.slots.slot1.prepared.[]} + id : string {Crown of the Kobold King.items.[].system.slots.slot1.prepared.[].id} (9 different values) + 2QFifJcq8uO69yOv (x1) + wZHHT1Z20wjpquOs (x1) + XShxXboThYkpk6B0 (x1) + RqHbebo52iwvVri4 (x1) + cNt2Z6DBf6fVBwmQ (x1) + 8Bau3KrgIQ2xtQNg (x1) + BtmJwzK9mcLOqlO5 (x1) + nFIdte3BVERYJPZQ (x1) + FJiRSCX2hMDFi3I7 (x1) + [value] : integer {Crown of the Kobold King.items.[].system.slots.slot1.value} (2 different values) + 3 (x2) + 4 (x1) + [slot2] : object {Crown of the Kobold King.items.[].system.slots.slot2} + max : integer {Crown of the Kobold King.items.[].system.slots.slot2.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Crown of the Kobold King.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Crown of the Kobold King.items.[].system.slots.slot2.prepared.[]} + id : string {Crown of the Kobold King.items.[].system.slots.slot2.prepared.[].id} (6 different values) + EPPCW0kqGXhsCECI (x1) + 1HoWE81pZ36stpoI (x1) + KEARykZaBbM5gNzU (x1) + aQAgiMJWLyGpcvjQ (x1) + VS74qisq2oxZqhfg (x1) + nFIdte3BVERYJPZQ (x1) + [value] : integer {Crown of the Kobold King.items.[].system.slots.slot2.value} (2 different values) + 4 (x1) + 3 (x1) + [slot3] : object {Crown of the Kobold King.items.[].system.slots.slot3} + max : integer {Crown of the Kobold King.items.[].system.slots.slot3.max} (2 different values) + 3 (x2) + 2 (x1) + [prepared] : array {Crown of the Kobold King.items.[].system.slots.slot3.prepared} + Length: min=2 max=3 + Value type: object {Crown of the Kobold King.items.[].system.slots.slot3.prepared.[]} + id : string {Crown of the Kobold King.items.[].system.slots.slot3.prepared.[].id} (5 different values) + YyBewhyb28CfpSho (x1) + wXKthIxx45Huq2FJ (x1) + 0niRQpDw9hL4Ww5r (x1) + Bhdtzwhldilha2BA (x1) + 4S9ED9N4zgfiSVey (x1) + [value] : integer {Crown of the Kobold King.items.[].system.slots.slot3.value} (same value: 3) + [slot4] : object {Crown of the Kobold King.items.[].system.slots.slot4} + max : integer {Crown of the Kobold King.items.[].system.slots.slot4.max} (2 different values) + 3 (x2) + 4 (x1) + [prepared] : array {Crown of the Kobold King.items.[].system.slots.slot4.prepared} + Length: min=3 max=4 + Value type: object {Crown of the Kobold King.items.[].system.slots.slot4.prepared.[]} + id : string {Crown of the Kobold King.items.[].system.slots.slot4.prepared.[].id} (4 different values) + PuPIqqYTp9WNMMaF (x1) + JKCmThWfnRilP6Ut (x1) + sm5bJosOQaRPgaA0 (x1) + ZScMzlFNnWZ5TL61 (x4) + value : integer {Crown of the Kobold King.items.[].system.slots.slot4.value} (same value: 3) + [spelldc] : object {Crown of the Kobold King.items.[].system.spelldc} + dc : integer {Crown of the Kobold King.items.[].system.spelldc.dc} (7 different values) + 25 (x2) + 18 (x2) + 21 (x2) + 17 (x2) + 26 (x2) + 20 (x1) + 22 (x1) + value : integer {Crown of the Kobold King.items.[].system.spelldc.value} (7 different values) + 17 (x2) + 10 (x3) + 13 (x2) + 9 (x2) + 20 (x1) + 18 (x1) + 14 (x1) + [tradition] : object {Crown of the Kobold King.items.[].system.tradition} + value : string {Crown of the Kobold King.items.[].system.tradition.value} (4 different values) + arcane (x2) + occult (x3) + divine (x6) + primal (x1) + [area] : object {Crown of the Kobold King.items.[].system.area} + type : string {Crown of the Kobold King.items.[].system.area.type} (4 different values) + line (x3) + burst (x5) + emanation (x5) + cone (x1) + value : integer {Crown of the Kobold King.items.[].system.area.value} (6 different values) + 120 (x2) + 30 (x4) + 20 (x3) + 60 (x2) + 10 (x2) + 15 (x1) + [cost] : object {Crown of the Kobold King.items.[].system.cost} + value : string {Crown of the Kobold King.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Crown of the Kobold King.items.[].system.counteraction} (2 different values) + False (x84) + True (x4) + [defense] : object {Crown of the Kobold King.items.[].system.defense} + save : object {Crown of the Kobold King.items.[].system.defense.save} + basic : boolean {Crown of the Kobold King.items.[].system.defense.save.basic} (2 different values) + True (x15) + False (x26) + statistic : string {Crown of the Kobold King.items.[].system.defense.save.statistic} (3 different values) + reflex (x8) + will (x21) + fortitude (x12) + [duration] : object {Crown of the Kobold King.items.[].system.duration} + sustained : boolean {Crown of the Kobold King.items.[].system.duration.sustained} (2 different values) + False (x79) + True (x9) + value : string {Crown of the Kobold King.items.[].system.duration.value} (14 different values) + 10 minutes (x2) + (x44) + 1 round or sustained up to 1 minute (x1) + 8 hours (x2) + 1 minute (x14) + until the end of the target's next turn (x3) + varies (x7) + until the next time you make your daily preparations (x1) + until the start of your next turn (x5) + 1 round (x4) + see below (x2) + unlimited (x1) + until the end of your target's next turn (x1) + 5 minutes (x1) + [location] : object {Crown of the Kobold King.items.[].system.location} + value : string {Crown of the Kobold King.items.[].system.location.value} (12 different values) + 2UyH9S27A0ESvrms (x17) + zcOSaomlWIBd41J0 (x9) + gy89zfp11Hqy0IX9 (x3) + QPsSfTaTFvOGNw5G (x5) + BvNE3B7HY4PorogV (x13) + DvylTcBw7kkG6Bs4 (x1) + 56S5Txf301HVYhYM (x8) + jSBHs65NPAudCPU4 (x1) + nM9SjJOoiVTF88iO (x2) + XlyUD1rQeJbZLujq (x1) + gdPgf1rGos471csi (x17) + uysIhfRCEFgAi1d2 (x11) + [heightenedLevel] : integer {Crown of the Kobold King.items.[].system.location.heightenedLevel} (4 different values) + 1 (x11) + 4 (x5) + 3 (x5) + 2 (x7) + [requirements] : string {Crown of the Kobold King.items.[].system.requirements} (3 different values) + (x86) + 3 gp silver bell focus (x1) + Your most recent action dealt damage to a target. (x1) + [target] : object {Crown of the Kobold King.items.[].system.target} + value : string {Crown of the Kobold King.items.[].system.target.value} (20 different values) + (x29) + 1 creature (x30) + 1 living creature (x4) + 1 spell effect or unattended magic item (x3) + 1 living or undead creature (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 unattended object of light Bulk or less (x2) + 1 object (x2) + you and allies in the area (x1) + 1 willing living creature (x2) + 1 willing creature (x1) + 1 living creature that has 0 HP (x1) + 1 willing living creature or 1 undead (x3) + 1 object (cook, lift, or tidy only) (x1) + 1 creature or object (x1) + A creature you dealt damage to on your most recent action. (x1) + 1 living creature or 1 willing undead creature (x1) + 1 unattended object or willing creature (x1) + 1 or 2 creatures (x2) + 1 falling creature (x1) + [time] : object {Crown of the Kobold King.items.[].system.time} + value : string {Crown of the Kobold King.items.[].system.time.value} (8 different values) + 1 minute (x3) + 2 (x63) + 1 (x12) + 10 minutes (x1) + reaction (x2) + free (x1) + 1 to 3 (x5) + 1 hour (x1) + [heightening] : object {Crown of the Kobold King.items.[].system.heightening} + [damage] : object {Crown of the Kobold King.items.[].system.heightening.damage} + [0] : string {Crown of the Kobold King.items.[].system.heightening.damage.0} (8 different values) + 1d12 (x2) + 2d6 (x5) + 1d4 (x7) + 2d4 (x2) + 1d10+4 (x1) + 1d6 (x3) + 1d10 (x1) + 1d8 (x4) + [9k8ayqgvgultdghx] : string {Crown of the Kobold King.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [interval] : integer {Crown of the Kobold King.items.[].system.heightening.interval} (2 different values) + 1 (x24) + 2 (x2) + type : string {Crown of the Kobold King.items.[].system.heightening.type} (2 different values) + interval (x26) + fixed (x18) + [levels] : object {Crown of the Kobold King.items.[].system.heightening.levels} + [5] : object {Crown of the Kobold King.items.[].system.heightening.levels.5} + [target] : object {Crown of the Kobold King.items.[].system.heightening.levels.5.target} + value : string {Crown of the Kobold King.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [range] : object {Crown of the Kobold King.items.[].system.heightening.levels.5.range} + value : string {Crown of the Kobold King.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + damage : object {Crown of the Kobold King.items.[].system.heightening.levels.5.damage} + 0 : object {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [3] : object {Crown of the Kobold King.items.[].system.heightening.levels.3} + [target] : object {Crown of the Kobold King.items.[].system.heightening.levels.3.target} + value : string {Crown of the Kobold King.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x5) + 1 unattended object with a Bulk of 1 or less (x2) + 10 objects (x2) + [range] : object {Crown of the Kobold King.items.[].system.heightening.levels.3.range} + value : string {Crown of the Kobold King.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + damage : object {Crown of the Kobold King.items.[].system.heightening.levels.3.damage} + 0 : object {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {Crown of the Kobold King.items.[].system.heightening.levels.7} + [target] : object {Crown of the Kobold King.items.[].system.heightening.levels.7.target} + value : string {Crown of the Kobold King.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x2) + 10 creatures (x1) + damage : object {Crown of the Kobold King.items.[].system.heightening.levels.7.damage} + 0 : object {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Crown of the Kobold King.items.[].system.heightening.levels.6} + target : object {Crown of the Kobold King.items.[].system.heightening.levels.6.target} + value : string {Crown of the Kobold King.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [8] : object {Crown of the Kobold King.items.[].system.heightening.levels.8} + target : object {Crown of the Kobold King.items.[].system.heightening.levels.8.target} + value : string {Crown of the Kobold King.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + 9 : object {Crown of the Kobold King.items.[].system.heightening.levels.9} + damage : object {Crown of the Kobold King.items.[].system.heightening.levels.9.damage} + 0 : object {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [deathNote] : boolean {Crown of the Kobold King.items.[].system.deathNote} (same value: True) + [mod] : object {Crown of the Kobold King.items.[].system.mod} + value : integer {Crown of the Kobold King.items.[].system.mod.value} (4 different values) + 17 (x1) + 7 (x2) + 4 (x1) + 14 (x1) + [proficient] : object {Crown of the Kobold King.items.[].system.proficient} + value : integer {Crown of the Kobold King.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Crown of the Kobold King.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [37gy7l19tik74o4s] : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [7qdtetowq348s9oc] : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [lfxcoz2d3f8j2zq1] : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [4gyp3qlsv5ywdyjq] : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [stackGroup] : string {Crown of the Kobold King.items.[].system.stackGroup} (2 different values) + arrows (x1) + bolts (x1) + [uses] : object {Crown of the Kobold King.items.[].system.uses} + autoDestroy : boolean {Crown of the Kobold King.items.[].system.uses.autoDestroy} (2 different values) + True (x5) + False (x1) + max : integer {Crown of the Kobold King.items.[].system.uses.max} (same value: 1) + value : integer {Crown of the Kobold King.items.[].system.uses.value} (same value: 1) + [collapsed] : boolean {Crown of the Kobold King.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Crown of the Kobold King.items.[].system.stowing} (same value: False) + [showSlotlessLevels] : object {Crown of the Kobold King.items.[].system.showSlotlessLevels} + value : boolean {Crown of the Kobold King.items.[].system.showSlotlessLevels.value} (same value: False) + [specific] : object {Crown of the Kobold King.items.[].system.specific} + material : object {Crown of the Kobold King.items.[].system.specific.material} + [base] : array {Crown of the Kobold King.items.[].system.specific.material.base} + Length: min=1 max=1 + Value type: object {Crown of the Kobold King.items.[].system.specific.material.base.[]} + thickness : string {Crown of the Kobold King.items.[].system.specific.material.base.[].thickness} (same value: thin) + type : string {Crown of the Kobold King.items.[].system.specific.material.base.[].type} (same value: steel) + [grade] : string {Crown of the Kobold King.items.[].system.specific.material.grade} (same value: low) + [type] : string {Crown of the Kobold King.items.[].system.specific.material.type} (same value: cold-iron) + runes : object {Crown of the Kobold King.items.[].system.specific.runes} + potency : integer {Crown of the Kobold King.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {Crown of the Kobold King.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Crown of the Kobold King.items.[].system.specific.runes.striking} (same value: 1) + [spell] : object {Crown of the Kobold King.items.[].system.spell} + _id : string {Crown of the Kobold King.items.[].system.spell._id} (same value: Oz6qXPCmbZl3IjNR) + flags : object {Crown of the Kobold King.items.[].system.spell.flags} + core : object {Crown of the Kobold King.items.[].system.spell.flags.core} + sourceId : string {Crown of the Kobold King.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.5KobTMrZeZxuXMgl) + img : string {Crown of the Kobold King.items.[].system.spell.img} (same value: icons/creatures/invertebrates/spider-striped-web-red.webp) + name : string {Crown of the Kobold King.items.[].system.spell.name} (same value: Spider Climb) + sort : integer {Crown of the Kobold King.items.[].system.spell.sort} (same value: 0) + system : object {Crown of the Kobold King.items.[].system.spell.system} + [area] : mixed + cost : object {Crown of the Kobold King.items.[].system.spell.system.cost} + value : string {Crown of the Kobold King.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Crown of the Kobold King.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Crown of the Kobold King.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Crown of the Kobold King.items.[].system.spell.system.description} + value : string {Crown of the Kobold King.items.[].system.spell.system.description.value} (same value:

Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed.

+
+

Heightened (5th) The duration increases to 1 hour.

) + duration : object {Crown of the Kobold King.items.[].system.spell.system.duration} + sustained : boolean {Crown of the Kobold King.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Crown of the Kobold King.items.[].system.spell.system.duration.value} (same value: 10 minutes) + level : object {Crown of the Kobold King.items.[].system.spell.system.level} + value : integer {Crown of the Kobold King.items.[].system.spell.system.level.value} (same value: 2) + location : object {Crown of the Kobold King.items.[].system.spell.system.location} + heightenedLevel : integer {Crown of the Kobold King.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + value : string {Crown of the Kobold King.items.[].system.spell.system.location.value} (same value: ) + publication : object {Crown of the Kobold King.items.[].system.spell.system.publication} + license : string {Crown of the Kobold King.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Crown of the Kobold King.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Crown of the Kobold King.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Crown of the Kobold King.items.[].system.spell.system.range} + value : string {Crown of the Kobold King.items.[].system.spell.system.range.value} (same value: touch) + requirements : string {Crown of the Kobold King.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Crown of the Kobold King.items.[].system.spell.system.slug} (same value: spider-climb) + target : object {Crown of the Kobold King.items.[].system.spell.system.target} + value : string {Crown of the Kobold King.items.[].system.spell.system.target.value} (same value: 1 creature) + time : object {Crown of the Kobold King.items.[].system.spell.system.time} + value : string {Crown of the Kobold King.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Crown of the Kobold King.items.[].system.spell.system.traits} + rarity : string {Crown of the Kobold King.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Crown of the Kobold King.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Crown of the Kobold King.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + primal (x1) + value : array {Crown of the Kobold King.items.[].system.spell.system.traits.value} + Length: min=2 max=2 + Value type: string {Crown of the Kobold King.items.[].system.spell.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + type : string {Crown of the Kobold King.items.[].system.spell.type} (same value: spell) + type : string {Crown of the Kobold King.items.[].type} (11 different values) + melee (x43) + action (x99) + weapon (x15) + armor (x7) + spellcastingEntry (x12) + spell (x88) + equipment (x8) + lore (x5) + consumable (x6) + backpack (x1) + treasure (x3) + [_stats] : object {Crown of the Kobold King.items.[]._stats} + compendiumSource : string {Crown of the Kobold King.items.[]._stats.compendiumSource} (106 different values) + [flags] : object {Crown of the Kobold King.items.[].flags} + pf2e : object {Crown of the Kobold King.items.[].flags.pf2e} + linkedWeapon : string {Crown of the Kobold King.items.[].flags.pf2e.linkedWeapon} (14 different values) + nSVMCPyncRPXu4Zo (x2) + QNxqZjZODzjtr1pk (x1) + T2yRte5N0kOSGlCW (x1) + KLBhBfdce8E0aYXZ (x1) + l0wBuWma7ewWMt7o (x1) + KnQoCgxQng8ifmVM (x1) + gyz1QQTqTzmYKCW0 (x2) + NW5dbhYmqqSKav3x (x1) + 68fIjhqqEDIoV0bb (x1) + X8SipdRAzx1a6jZM (x2) + lSQ5wqEPAIA7xxPy (x1) + WhBnnReaUrqgC03H (x1) + xsYNTgZvjalFAfyi (x1) + JqoFuvsQkcIiLEc2 (x2) + name : string {Crown of the Kobold King.name} (all different values) + system : object {Crown of the Kobold King.system} + [abilities] : object {Crown of the Kobold King.system.abilities} + cha : object {Crown of the Kobold King.system.abilities.cha} + mod : integer {Crown of the Kobold King.system.abilities.cha.mod} (8 different values) + -2 (x2) + 3 (x2) + 2 (x9) + 0 (x5) + -5 (x3) + 4 (x4) + 1 (x1) + 6 (x1) + con : object {Crown of the Kobold King.system.abilities.con} + mod : integer {Crown of the Kobold King.system.abilities.con.mod} (5 different values) + 4 (x7) + 0 (x2) + 2 (x13) + 3 (x3) + 1 (x2) + dex : object {Crown of the Kobold King.system.abilities.dex} + mod : integer {Crown of the Kobold King.system.abilities.dex.mod} (7 different values) + 3 (x7) + 4 (x9) + 0 (x3) + 2 (x5) + 6 (x1) + 1 (x1) + -2 (x1) + int : object {Crown of the Kobold King.system.abilities.int} + mod : integer {Crown of the Kobold King.system.abilities.int.mod} (9 different values) + -4 (x2) + -2 (x4) + 0 (x8) + -5 (x3) + 6 (x1) + 1 (x2) + -3 (x2) + 2 (x3) + 4 (x2) + str : object {Crown of the Kobold King.system.abilities.str} + mod : integer {Crown of the Kobold King.system.abilities.str.mod} (9 different values) + 5 (x5) + -5 (x2) + 4 (x4) + 1 (x6) + 2 (x2) + -1 (x2) + 0 (x3) + 6 (x2) + 3 (x1) + wis : object {Crown of the Kobold King.system.abilities.wis} + mod : integer {Crown of the Kobold King.system.abilities.wis.mod} (5 different values) + 4 (x9) + 2 (x3) + 1 (x8) + 0 (x4) + 3 (x3) + attributes : object {Crown of the Kobold King.system.attributes} + ac : object {Crown of the Kobold King.system.attributes.ac} + [details] : string {Crown of the Kobold King.system.attributes.ac.details} (3 different values) + (x25) + 18 when broken (x1) + (13 when broken); construct armor (x1) + value : integer {Crown of the Kobold King.system.attributes.ac.value} (12 different values) + 22 (x6) + 20 (x2) + 21 (x5) + 0 (x9) + 23 (x3) + 19 (x1) + 15 (x3) + 17 (x4) + 24 (x2) + 16 (x2) + 18 (x3) + 26 (x2) + [allSaves] : object {Crown of the Kobold King.system.attributes.allSaves} + value : string {Crown of the Kobold King.system.attributes.allSaves.value} (same value: ) + hp : object {Crown of the Kobold King.system.attributes.hp} + details : string {Crown of the Kobold King.system.attributes.hp.details} (8 different values) + (x31) + BT 25 (x1) + void healing (x5) + BT 27 (x1) + void healing, rejuvenation (x1) + BT 15 (x1) + BT 29 to smash a 5-ft-sq hole in the wall; Spout H 13; Spout HP 20 (BT 10) (x1) + Furnace BT 28, Vent Hardness 10, Vent HP 18 (BT 9) (x1) + max : integer {Crown of the Kobold King.system.attributes.hp.max} (25 different values) + temp : integer {Crown of the Kobold King.system.attributes.hp.temp} (same value: 0) + value : integer {Crown of the Kobold King.system.attributes.hp.value} (25 different values) + [speed] : object {Crown of the Kobold King.system.attributes.speed} + otherSpeeds : array {Crown of the Kobold King.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Crown of the Kobold King.system.attributes.speed.otherSpeeds.[]} + type : string {Crown of the Kobold King.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x6) + climb (x2) + burrow (x2) + swim (x1) + value : integer {Crown of the Kobold King.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 30 (x2) + 25 (x4) + 20 (x2) + 5 (x1) + 10 (x1) + 15 (x1) + value : integer {Crown of the Kobold King.system.attributes.speed.value} (6 different values) + 15 (x3) + 0 (x4) + 20 (x2) + 25 (x15) + 30 (x2) + 10 (x1) + [special] : string {Crown of the Kobold King.system.attributes.speed.special} (same value: ) + [immunities] : array {Crown of the Kobold King.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Crown of the Kobold King.system.attributes.immunities.[]} + type : string {Crown of the Kobold King.system.attributes.immunities.[].type} (12 different values) + death-effects (x7) + disease (x7) + paralyzed (x8) + poison (x8) + precision (x9) + unconscious (x8) + critical-hits (x7) + fire (x3) + acid (x1) + visual (x1) + bleed (x1) + sleep (x1) + [resistances] : array {Crown of the Kobold King.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Crown of the Kobold King.system.attributes.resistances.[]} + [doubleVs] : array {Crown of the Kobold King.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Crown of the Kobold King.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Crown of the Kobold King.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Crown of the Kobold King.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x2) + ghost-touch (x2) + vitality (x2) + bludgeoning (x1) + type : string {Crown of the Kobold King.system.attributes.resistances.[].type} (7 different values) + all-damage (x2) + physical (x2) + piercing (x1) + slashing (x1) + electricity (x1) + poison (x1) + fire (x1) + value : integer {Crown of the Kobold King.system.attributes.resistances.[].value} (same value: 5) + [emitsSound] : string {Crown of the Kobold King.system.attributes.emitsSound} (same value: encounter) + [hardness] : mixed + integer {Crown of the Kobold King.system.attributes.hardness} (5 different values) + 11 (x1) + 0 (x10) + 13 (x1) + 8 (x1) + 15 (x2) + object {Crown of the Kobold King.system.attributes.hardness} + value : integer {Crown of the Kobold King.system.attributes.hardness.value} (2 different values) + 8 (x1) + 9 (x1) + [stealth] : object {Crown of the Kobold King.system.attributes.stealth} + details : string {Crown of the Kobold King.system.attributes.stealth.details} (4 different values) +

(expert)

(x9) + (x4) +

(trained)

(x1) +

Either DC 18 or 0 if the eyes covering an area that obscures a pitfall are destroyed.

(x1) + value : integer {Crown of the Kobold King.system.attributes.stealth.value} (8 different values) + 12 (x1) + 10 (x3) + 5 (x3) + -2 (x1) + 13 (x1) + 8 (x4) + -10 (x1) + 6 (x1) + [weaknesses] : array {Crown of the Kobold King.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Crown of the Kobold King.system.attributes.weaknesses.[]} + type : string {Crown of the Kobold King.system.attributes.weaknesses.[].type} (3 different values) + fire (x1) + vitality (x1) + cold (x2) + value : integer {Crown of the Kobold King.system.attributes.weaknesses.[].value} (3 different values) + 5 (x2) + 8 (x1) + 10 (x1) + details : object {Crown of the Kobold King.system.details} + [blurb] : string {Crown of the Kobold King.system.details.blurb} (20 different values) + Variant giant bat (x1) + Variant Shadow (x1) + Variant male mummy guardian (x1) + Kobold rogue (x1) + (x8) + Variant animated object (x1) + Male variant wight necromancer (x1) + Male halfling bard (x1) + Male dwarf ghost (x1) + Male kobold lookout (x1) + Male human barbarian ghoul (x1) + Female kobold sorcerer (x1) + Male kobold slurk-trainer (x1) + Male kobold witch (x1) + Greater herexen (x1) + Male kobold king (x1) + Male kobold bully (x1) + Male kobold druid (x1) + Variant unrisen (x1) + Male kobold jailer (x1) + [languages] : object {Crown of the Kobold King.system.details.languages} + details : string {Crown of the Kobold King.system.details.languages.details} (5 different values) + (x22) + any one ancient language (x1) + can't speak any language (x1) + (can't speak any language); telepathy 60 ft (x1) + (can't speak any language) (x2) + value : array {Crown of the Kobold King.system.details.languages.value} + Length: min=0 max=3 + Value type: string {Crown of the Kobold King.system.details.languages.value.[]} (11 different values) + necril (x5) + common (x13) + draconic (x10) + dwarven (x4) + halfling (x1) + aklo (x1) + hallit (x1) + sakvroth (x2) + diabolic (x1) + pyric (x1) + daemonic (x1) + level : object {Crown of the Kobold King.system.details.level} + value : integer {Crown of the Kobold King.system.details.level.value} (10 different values) + 5 (x4) + 4 (x4) + 3 (x5) + 6 (x5) + 2 (x13) + 1 (x3) + 8 (x3) + -1 (x1) + 7 (x3) + 0 (x1) + [privateNotes] : string {Crown of the Kobold King.system.details.privateNotes} (same value: ) + [publicNotes] : string {Crown of the Kobold King.system.details.publicNotes} (11 different values) + (x17) +

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.

(x1) +

The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but painfully aware during the final stages, where its now-useless entrails are extracted before it's shrouded in funerary wrappings and entombed within a necromantically ensorcelled sarcophagus to await intrusions in the potentially distant future. While it's certainly possible to use other methods to create a mummy guardian from an already-deceased body, those who seek to create these foul undead as their guardians in the afterlife often feel that such methods result in inferior undead-the pain and agony of death by mummification being an essential step in the process.

+

Regardless of the method of their creation, mummy guardians are more than just physical shells of flesh and bone-they retain fragmented, distorted versions of their minds, with only enough memories of their living personality remaining to fuel their undead anger and jealousy of those who yet live. This burning rage only intensifies over the centuries of waiting within a crypt for the chance to actually act, and thus when most mummy guardians are awoken by tomb robbers or adventurers, they stop at nothing in pursuit of glorious slaughter.

+
+

While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.

(x1) +

These dark blue or black mollusk-like creatures have a similar appearance to an octopus, save that they have only six tentacles, all of which are connected by a thick leathery shroud. While darkmantle aren't a particularly good climber, they excel at clinging and can clutch onto a cave roof for days, patiently waiting to ambush any prey that walks below them with a disorienting blob of darkness. When clinging to a cave roof, and with their bulbous red eyes closed down to squints, darkmantles in ambush look similar to stalactites. Their preferred hunting method works best on creatures without darkvision, so they frequent ruins aboveground or shallow caves not far from the outside world. When darkmantles sense prey, they shed darkness down onto their prey before dropping away from the ceiling to flap quickly down to their victim, whereupon these beasts clutch and squeeze with their thick, muscular tentacles. Despite the shape of darkmantles, their bodies's texture is more like thick leather or even rubber-they can't cause damage with their spike-shaped bodies by dropping down onto other creatures.

+

Darkmantles have a swift life cycle-their young grow to maturity in a matter of months, and most of these creatures die of old age after living for only a few years. As a result, generations of darkmantles quickly accrue, and over the years, they've developed a similarly rapid propensity to adapt to new locations. Aquatic caverns, for example, might be infested with darkmantles that can swim instead of fly; on the other hand, icy caverns would've led to darkmantles that developed white or pale blue colorations, and these specimens might produce blasts of obscuring fog instead of darkness. The deepest, darkest reaches of the Darklands are rumored to host darkmantles of incredible size, capable of smothering multiple human-sized victims simultaneously. These deep-dwelling darkmantles have the capacity to shed more powerful darkness that can plunge even creatures with darkvision into inky blackness- darkness in which these deep-dwelling creatures can, of course, still see well within.

(x1) +

The wormlike gricks terrorize the caverns and tunnels in which it dwells, lying in wait near heavily traveled underground passages or subterranean cities for the chance to reach forth from the darkness and take its prey. Those laid low by a grick are rarely consumed on the spot. Instead, gricks haul back fresh food back to their lair in a tight burrow or high on a cavern ledge, where they consume their spoils in small bites at the gricks' leisure.

+

The origin of gricks is unknown. Even though these creatures have a rudimentary intelligence, they don't have any social structure to speak of. Most gricks are encountered alone. Even on those occasions when unfortunate travelers meet multiple gricks in small groups, those gricks don't appear to communicate or work together; each instead attacks an individual target and retreats with its prize as soon as it manages to bring down an opponent. Capable predators, gricks also have a strangely weapon-resistant hide that makes them especially dangerous to the unprepared. Many novice adventurers have fallen to grick attacks merely because they couldn't damage these creatures with their non-magical weapons. Those familiar with gricks (especially dwarves, morlocks, and xulgaths) know the best strategy for dealing with them when one lacks access to magic weapons is to fall back and wait for more powerful or magical reinforcements.

+

Gricks rely on their dark coloration and ability to climb walls to keep them out of sight until they're ready to spring an ambush. On occasions, when food becomes scarce in a particular area, gricks have been known to travel to the surface and roam the wilderness in search of prey, but they make these sojourns almost always out of necessity, lasting only as long as it takes them to find entrances to new subterranean lairs. These creatures prefer darkness and the comfort of a ceiling overhead; they avoid the open sky and go to great lengths to keep the cover of trees, low clouds, or buildings between them and the empty gulf overhead.

+

Some Darklands societies have tried to recruit gricks as guardians or even beasts of burden, but their intelligence-while middling at best-is more than enough for them to stubbornly resist and even resent attempts at "training." The best most societies can manage is to keep a grick guardian happy by making sure it remains well-fed and comfortable.

(x1) +

Not all oozes are mindless predators capable of little more than ambushing and consuming prey. The id ooze is a thinking, calculating creature with the capacity to carry out complex plots and plans-not always to secure a meal. Left to its own devices, an id ooze is just as content to spend decades or even centuries in introspective philosophical pursuits as it is to crawl through the underground rivers and moist caverns it prefers to call home.

+

An id ooze can derive sustenance from the consumption of organic material, but without easy access to plants or animals to eat, they can subsist in a state of semi-hibernation for centuries while slowly absorbing residual psychic energies in locations that have been host to powerful emotions, such as long-standing temples that once hosted generations of worshippers, settlements that endured horrific wars or devastating disasters, or even just the home of a powerful occult spellcaster whose thoughts left marks upon the walls long after they moved on.

+

An id ooze prefers water but is equally at home on land. The slimy creature appears as a patch of water until it attacks, when its gelatinous body piles up on itself to form a single pseudopod that strikes like an angry snake.

(x1) +

A tallow guardian typically appears as a vaguely humanoid-shaped mass of tallow or wax, its surface constantly melting, running down its body, and then hardening only to be reabsorbed into the central mass. The tallow guardian's face seems constantly on the verge of melting into a shapeless blob, yet the unsettling construct can still sense the world around it with ease.

(x1) +

An unrisen is a mangled conglomeration of splintered bones, decaying organs, and rotting flesh, created when a ritual such as resurrect goes catastrophically wrong. Immense care must be taken, for if the ritual is a critical failure, an unrisen can be the result—as many a ritualist has learned to their horror.

+

Unrisen are barely intelligent, aware only of the agony constantly inflicted by their flawed creation and their resentment for the living. They tend to attack the casters involved in the botched ritual first before lashing out at everyone else around them. Though an unrisen's twisted form is unrecognizable as the intended target of the resurrection, its wordless howls are often disturbingly similar to the deceased's voice. If an unrisen is destroyed before it can rise again, it's reduced to a handful of metallic blue-green salts referred to as essential salts.

(x1) +

Thoqquas are cantankerous creatures of fire and slag. Their bodies generate incredible heat that allows them to burrow or melt through most surfaces, even solid rock. Thoqquas are native to the vast ash deserts and lava fields of the Plane of Fire. There, they consume ore and minerals, which their furnace-like bodies then smelt into armor plates that grant the creatures their armored forms.

+

These creatures' foremost body segment tapers into a straight, hornlike beak that glows with a blistering heat. Steam and smoke constantly hiss from their joints, and from a distance, thoqquas can be mistaken for strange metallic constructs. Adult thoqquas are 5 feet long and weigh 200 pounds.

+

Thoqquas are dangerous to approach-they attack without thinking when startled or frustrated. If they don't immediately chase away intruders within their territory, then they might gradually come to view that area as property and even guard it. Mephits seem to understand this curious thoqqua thought process, occasionally brokering deals with the magma worms. The mephits claim that the mountain- sized ancestors of modern thoqquas were servants of the elemental lords and dug the first volcanoes in the young worlds of the Material Plane. These "progenitor worms" then retired to the worlds' cores, where their heat warms the planets even today. Thoqquas on the Material Plane do congregate around volcanoes-though whether this tendency is to protect a mineral-rich food site or sacred place, or simply out of comfort, depends on the thoqqua in question.

(x1) +

While Ulizmila is long gone, her animated cauldron remains a dangerous guardian of the hut. The mindless construct lurches to life and attacks anyone who dares to enter, pursuing intruders all the way to the clearing's edge before returning to its place inside the hut. When the cauldron attacks, it "bites" at enemies by snapping at them with its hinged lid while its inner surfaces swiftly heat up to cook anything Small it can "gulp" down.

+
+

Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

(x1) +

Vargouilles are scavengers from the swamps of Abaddon, where they flop and flap through strange and haunted skies in constant search of fresh souls to torment. In this daemonic nightmare realm, vargouilles play a role similar to that of a raven or vulture, although they augment these roles with a malevolent delight in causing pain and anguish that no scavenger bird could ever hope to match. A vargouille is larger than a human head, typically between 12 and 20 inches high with a 15- to 35-inch wingspan. While vargouilles aren't natives of the Material Plane, they can be found there nevertheless, occupying graveyards, ancient battlefields, or anywhere one can find remnants of death and decay.

(x1) + publication : object {Crown of the Kobold King.system.details.publication} + license : string {Crown of the Kobold King.system.details.publication.license} (same value: OGL) + remaster : boolean {Crown of the Kobold King.system.details.publication.remaster} (same value: False) + title : string {Crown of the Kobold King.system.details.publication.title} (same value: Pathfinder Adventure: Crown of the Kobold King) + [description] : string {Crown of the Kobold King.system.details.description} (15 different values) +

The double door is a false door; when triggered, the door slams downward like a drawbridge to crush anyone standing before it.

(x1) +

When triggered, the room lurches suddenly on its side, causing those in the room to slide down toward the double line of spears on the west wall while the statues on the east slide down on a pulley-and-roller system to smash into the victims.

(x1) +

Shimmering, glyph-graven, two-foot-diameter crystalline spheres shimmer and condense in the air, launching with explosive force at intruders.

(x1) +

A net filled with stones and a small anvil crashes down on someone who steps into the room.

(x1) +

The magical lodestone discharges bolts of electricity that also magnetize metal in the room.

(x1) +

The stone slab tears free from its track with the ear-piercing sound of failing metal.

(x1) +

A layer of disembodied eyes obscures a pitfall in the floor that's either deep enough for a human to fall into, or narrow enough to cause a painful fall.

(x1) +

Several swinging pendulums mounted with razor-sharp blades extend from the ceiling and slice into the room below.

(x1) +

A burst of pale gray spores sprays into the air.

(x1) +

As ghostly, ectoplasm-dripping figures of dwarves work all around, the body of a living creature within the pit begins to ache with the pains of countless hours of back-breaking toil.

(x1) +

Slats in the ceiling open and pepper the chamber below with long, metal spikes fired from the spring-loaded tubes.

(x1) +

Magically hardened sheets of obsidian drop down over the room's exits while the machinery within taps into wells of magma to begin spewing lava-and monsters-into the maze.

(x1) +

The smoking furnace begins to hiss and click, and its vents swivel and adjust to spew toxic fumes in the direction of intruders.

(x1) +

An oversized cauldron rigged as an elevator suddenly drops 30 feet if it's overloaded.

(x1) +

The rickety stairs groan and strain alarmingly if a Small or larger creature ascends them.

(x1) + [disable] : string {Crown of the Kobold King.system.details.disable} (15 different values) +

@Check[thievery|dc:22] (trained) to detach the trigger from the doors and lock them in place

(x1) +

@Check[thievery|dc:20] to deactivate the triggering pressure plate near the northern door

(x1) +

@Check[thievery|dc:25] (expert) to locate and deface tiny activation runes located at one of the six locations that spawn crystal spheres, or @Check[arcana|dc:28] (expert) or @Check[occultism|dc:28] (expert) to manipulate the magical energy at one of those locations to render the spheres inert, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to counteract one of the crystal sphere spawn points

(x1) +

@Check[thievery|dc:17] to disarm the trap through a cracked-open door, or 3 Interact to open the door slowly without triggering the trap

(x1) +

@Check[thievery|dc:18] to unhook the pressure plates from the trap, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level, counteract DC 18) to counteract the trap

(x1) +

@Check[crafting|dc:20] (expert) to shore up the track so that it functions as intended, or @Check[thievery|dc:18] (trained) to wedge the slab in place to immobilize it

(x1) +

This hazard can't be disabled, merely avoided.

(x1) +

@Check[thievery|dc:20] to jam the gears and prevent the trap from being activated

(x1) +

@Check[survival|dc:18] to remove the mold without triggering the spores

(x1) +

@Check[crafting|dc:21] (expert) to shame the pit by miming skilled artistry, or @Check[religion|dc:18] (trained) to exorcise the haunt.

(x1) +

@Check[thievery|dc:18] to jam the gears and prevent the trap from being activated

(x1) +

@Check[thievery|dc:28] (expert) to disable the main pressure plate at area H4a and deactivate the trap entirely (this causes the obsidian walls to retract up into the ceiling as well), @Check[thievery|dc:25] (trained) to disable one of the three lava spouts, or @Check[athletics|dc:28] (trained) to @UUID[Compendium.pf2e.actionspf2e.Item.Force Open] a fallen obsidian wall

(x1) +

@Check[thievery|dc:25] (trained) to render one of the vents useless, or @Check[athletics|dc:25] to wrench and bend a vent until it no longer functions

(x1) +

@Check[thievery|dc:18] (trained) to lock the releasing mechanisms in place, or @Check[crafting|dc:20] to rig additional supports for the cauldron (this activity requires 10 minutes of work)

(x1) +

@Check[crafting|dc:16] to quickly jury-rig some supports to prevent the stairs from collapsing

(x1) + [isComplex] : boolean {Crown of the Kobold King.system.details.isComplex} (2 different values) + False (x10) + True (x5) + [reset] : string {Crown of the Kobold King.system.details.reset} (6 different values) + (x10) +

After 1 minute, the chamber rights itself and resets the trap.

(x1) +

At the end of a round in which there are no creatures standing on the floor or stuck to the lodestone, the trap deactivates. The vargouilles return to their alcoves, and the doors close. The trap resets automatically after 1 minute.

(x1) +

The Last Crucible deactivates and resets 10 minutes after it has no target creatures (because the creatures either left area H4 or died). Any thoqquas that still live sense the magma river at area H6 and eventually make their way north to that area to swim away.

(x1) +

The trap resets after 1 minute, during which it sees no creatures to target.

(x1) +

Creatures can still fall down the shaft even after the cauldron is released, but the cauldron must be reset manually.

(x1) + [routine] : string {Crown of the Kobold King.system.details.routine} (6 different values) + (x10) +

(6 actions) On each of the trap's actions, a crystal sphere that hasn't yet taken an action during the turn either flies 25 feet toward the closest creature in the Outer Ring (if no creature is within 25 feet), or it attacks a visible creature within 25 feet (the crystal spheres can sense targets via darkvision). If a crystal sphere attacks a target, that target takes @Damage[1d6[force]] damage (@Check[reflex|dc:24|basic]) as the sphere hits them and bursts. A creature can be attacked by multiple spheres in a turn, but a sphere always targets the closest target. Once a sphere attacks and bursts, it vanishes but respawns at its spawn point at the start of the next turn and continues its routine. A sphere that has been destroyed or had its spawn point disabled vanishes and doesn't continue to respawn and attack, and the trap loses 1 action for each sphere destroyed or disabled in this way.

(x1) +

(1 action) On its initiative, the trap exerts a strong magnetic pull on the doors, causing the north and west doors to open if they're closed, or causing the south and east doors to close if they're open. A character can open or close a door against this pull with a successful @Check[athletics|dc:18] check to @UUID[Compendium.pf2e.actionspf2e.Item.Force Open] the door. At the same time, any character in the room who wears primarily metal armor must attempt a @Check[reflex|dc:18] save (characters in medium metal armor suffer a -1 circumstance penalty to this save, and characters in heavy metal armor suffer a -2 circumstance penalty).

+
+

Critical Success The PC is unaffected.

+

Success The PC resists the pull but treats the room as difficult terrain.

+

Failure The PC treats the room as difficult terrain and is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]. A PC who's already prone suffers a critical failure instead.

+

Critical Failure As failure, but the PC is also pulled 5 feet toward the lodestone. A PC who is adjacent to the lodestone instead becomes stuck to it and is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] as long as the trap continues its routine (escape DC 18).

(x1) +

(1 action; divine, necromancy) As the dwarves continue to chant and grasp at the living, the pit infuses all living creatures inside it with the ache and pain a body endures after hours of constant toil. Each living creature in the pit must attempt a @Check[fortitude|dc:18|traits:divine,necromancy,damaging-effect] save.

+
+

Critical Success The creature suffers no ill effect and is thereafter immune to the pit of toil's routine.

+

Success The creature suffers no ill effect.

+

Failure The creature takes @Damage[2d6[void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} for 1 round.

+

Critical Failure The creature takes @Damage[4d6[void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Fatigued].

(x1) +

(3 actions) The trap loses 1 action per disabled spout each turn. On each action, a different spout located at one of the three areas marked H4c spews a gout of lava at the closest non-thoqqua target in its line of sight; these spouts use magical sensors that have darkvision and a Perception DC of 25. Originally, agents of the abbot would come through here after the trap was triggered, deactivate it, and clean out the hardened blobs of lava and dead bodies that remained, but the amount of time it would take for this trap to clog tunnels with cooled lava makes tracking that slow accretion over the course of this adventure unnecessary.

(x1) +

(3 actions) The trap loses 1 action for each disabled vent. On each of the trap's actions, a vent spews a gout of boiling toxin at a living creature in sight of it. It can't target a single creature more than once per round, so if there aren't enough viable targets for all 3 actions, the trap loses those unspent actions.

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string {Crown of the Kobold King.system.perception.senses.[].type} (7 different values) + echolocation (x1) + low-light-vision (x1) + darkvision (x23) + tremorsense (x2) + scent (x1) + motion-sense (x1) + lifesense (x1) + [vision] : boolean {Crown of the Kobold King.system.perception.vision} (same value: False) + [resources] : object {Crown of the Kobold King.system.resources} + [focus] : object {Crown of the Kobold King.system.resources.focus} + max : integer {Crown of the Kobold King.system.resources.focus.max} (2 different values) + 2 (x2) + 1 (x1) + value : integer {Crown of the Kobold King.system.resources.focus.value} (2 different values) + 2 (x2) + 1 (x1) + saves : object {Crown of the Kobold King.system.saves} + fortitude : object {Crown of the Kobold King.system.saves.fortitude} + saveDetail : string {Crown of the Kobold King.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Crown of the Kobold King.system.saves.fortitude.value} (13 different values) + 15 (x3) + 8 (x5) + 14 (x4) + 0 (x9) + 9 (x2) + 7 (x2) + 13 (x2) + 11 (x3) + 5 (x1) + 10 (x5) + 6 (x2) + 18 (x1) + 17 (x3) + reflex : object {Crown of the Kobold King.system.saves.reflex} + saveDetail : string {Crown of the Kobold King.system.saves.reflex.saveDetail} (same value: ) + value : integer {Crown of the Kobold King.system.saves.reflex.value} (14 different values) + 12 (x2) + 14 (x3) + 8 (x3) + 0 (x9) + 10 (x6) + 7 (x5) + 11 (x4) + 15 (x2) + 17 (x1) + 16 (x1) + 13 (x2) + 18 (x1) + 5 (x2) + 4 (x1) + will : object {Crown of the Kobold King.system.saves.will} + saveDetail : string {Crown of the Kobold King.system.saves.will.saveDetail} (same value: ) + value : integer {Crown of the Kobold King.system.saves.will.value} (14 different values) + 11 (x1) + 12 (x1) + 0 (x15) + 16 (x3) + 6 (x2) + 4 (x1) + 9 (x3) + 17 (x2) + 5 (x5) + 3 (x1) + 10 (x1) + 13 (x4) + 8 (x2) + 15 (x1) + [skills] : object {Crown of the Kobold King.system.skills} + [acrobatics] : object {Crown of the Kobold King.system.skills.acrobatics} + base : integer {Crown of the Kobold King.system.skills.acrobatics.base} (7 different values) + 12 (x2) + 10 (x2) + 8 (x3) + 7 (x3) + 5 (x1) + 13 (x1) + 18 (x1) + [athletics] : object {Crown of the Kobold King.system.skills.athletics} + base : integer {Crown of the Kobold King.system.skills.athletics.base} (12 different values) + 12 (x1) + 15 (x1) + 7 (x1) + 13 (x1) + 9 (x1) + 14 (x1) + 16 (x2) + 18 (x1) + 11 (x1) + 17 (x2) + 8 (x1) + 4 (x1) + [stealth] : object {Crown of the Kobold King.system.skills.stealth} + base : integer {Crown of the Kobold King.system.skills.stealth.base} (9 different values) + 12 (x2) + 14 (x3) + 11 (x3) + 8 (x3) + 7 (x4) + 15 (x2) + 10 (x2) + 18 (x1) + 5 (x1) + [special] : array {Crown of the Kobold King.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Crown of the Kobold King.system.skills.stealth.special.[]} + base : integer {Crown of the Kobold King.system.skills.stealth.special.[].base} (3 different values) + 10 (x1) + 17 (x1) + 7 (x1) + label : string {Crown of the Kobold King.system.skills.stealth.special.[].label} (3 different values) + in rocky terrain (x1) + in moist areas (x1) + in Lava (x1) + predicate : array {Crown of the Kobold King.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Crown of the Kobold King.system.skills.stealth.special.[].predicate.[]} (3 different values) + terrain:rocky (x1) + terrain:moist (x1) + terrain:lava (x1) + [crafting] : object {Crown of the Kobold King.system.skills.crafting} + base : integer {Crown of the Kobold King.system.skills.crafting.base} (4 different values) + 6 (x3) + 15 (x1) + 14 (x1) + 7 (x1) + [special] : array {Crown of the Kobold King.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Crown of the Kobold King.system.skills.crafting.special.[]} + base : integer {Crown of the Kobold King.system.skills.crafting.special.[].base} (3 different values) + 8 (x3) + 16 (x1) + 9 (x1) + label : string {Crown of the Kobold King.system.skills.crafting.special.[].label} (2 different values) + traps (x4) + Traps (x1) + [predicate] : array {Crown of the Kobold King.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Crown of the Kobold King.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap) + [survival] : object {Crown of the Kobold King.system.skills.survival} + base : integer {Crown of the Kobold King.system.skills.survival.base} (5 different values) + 8 (x2) + 3 (x1) + 13 (x2) + 11 (x1) + 5 (x1) + [arcana] : object {Crown of the Kobold King.system.skills.arcana} + base : integer {Crown of the Kobold King.system.skills.arcana.base} (3 different values) + 17 (x1) + 7 (x1) + 16 (x1) + [deception] : object {Crown of the Kobold King.system.skills.deception} + base : integer {Crown of the Kobold King.system.skills.deception.base} (8 different values) + 13 (x1) + 8 (x1) + 4 (x1) + 15 (x1) + 12 (x1) + 6 (x1) + 16 (x1) + 11 (x1) + [intimidation] : object {Crown of the Kobold King.system.skills.intimidation} + base : integer {Crown of the Kobold King.system.skills.intimidation.base} (8 different values) + 15 (x1) + 11 (x1) + 12 (x1) + 6 (x2) + 18 (x1) + 20 (x1) + 9 (x1) + 8 (x1) + [medicine] : object {Crown of the Kobold King.system.skills.medicine} + base : integer {Crown of the Kobold King.system.skills.medicine.base} (same value: 15) + [occultism] : object {Crown of the Kobold King.system.skills.occultism} + base : integer {Crown of the Kobold King.system.skills.occultism.base} (3 different values) + 17 (x1) + 15 (x1) + 7 (x1) + [religion] : object {Crown of the Kobold King.system.skills.religion} + base : integer {Crown of the Kobold King.system.skills.religion.base} (4 different values) + 13 (x1) + 9 (x1) + 5 (x1) + 16 (x1) + [society] : object {Crown of the Kobold King.system.skills.society} + base : integer {Crown of the Kobold King.system.skills.society.base} (2 different values) + 15 (x1) + 7 (x1) + [diplomacy] : object {Crown of the Kobold King.system.skills.diplomacy} + base : integer {Crown of the Kobold King.system.skills.diplomacy.base} (same value: 8) + [performance] : object {Crown of the Kobold King.system.skills.performance} + base : integer {Crown of the Kobold King.system.skills.performance.base} (same value: 8) + [thievery] : object {Crown of the Kobold King.system.skills.thievery} + base : integer {Crown of the Kobold King.system.skills.thievery.base} (same value: 8) + [nature] : object {Crown of the Kobold King.system.skills.nature} + base : integer {Crown of the Kobold King.system.skills.nature.base} (2 different values) + 11 (x1) + 13 (x1) + traits : object {Crown of the Kobold King.system.traits} + rarity : string {Crown of the Kobold King.system.traits.rarity} (4 different values) + common (x13) + uncommon (x9) + unique (x16) + rare (x4) + size : object {Crown of the Kobold King.system.traits.size} + value : string {Crown of the Kobold King.system.traits.size.value} (3 different values) + lg (x1) + med (x28) + sm (x13) + value : array {Crown of the Kobold King.system.traits.value} + Length: min=1 max=6 + Value type: string {Crown of the Kobold King.system.traits.value.[]} (33 different values) + [creatureType] : string {Crown of the Kobold King.system.creatureType} (same value: ) + [statusEffects] : array<> {Crown of the Kobold King.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Crown of the Kobold King.type} (2 different values) + npc (x27) + hazard (x15) \ No newline at end of file diff --git a/output/pf2e/packs/Cryptid.txt b/output/pf2e/packs/Cryptid.txt new file mode 100644 index 0000000..4a6011b --- /dev/null +++ b/output/pf2e/packs/Cryptid.txt @@ -0,0 +1,45 @@ +Cryptid +Different values: 21 +===================================== +object {Cryptid} + _id : string {Cryptid._id} (all different values) + folder : string {Cryptid.folder} (same value: Ui6movgfR7B9yRus) + img : string {Cryptid.img} (4 different values) + systems/pf2e/icons/actions/Passive.webp (x13) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/actions/OneAction.webp (x3) + systems/pf2e/icons/actions/FreeAction.webp (x1) + name : string {Cryptid.name} (all different values) + system : object {Cryptid.system} + actionType : object {Cryptid.system.actionType} + value : string {Cryptid.system.actionType.value} (3 different values) + passive (x13) + action (x7) + free (x1) + actions : object {Cryptid.system.actions} + [value] : integer {Cryptid.system.actions.value} (2 different values) + 2 (x4) + 1 (x3) + category : string {Cryptid.system.category} (same value: offensive) + description : object {Cryptid.system.description} + value : string {Cryptid.system.description.value} (all different values) + publication : object {Cryptid.system.publication} + license : string {Cryptid.system.publication.license} (same value: OGL) + remaster : boolean {Cryptid.system.publication.remaster} (same value: False) + title : string {Cryptid.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Cryptid.system.traits} + rarity : string {Cryptid.system.traits.rarity} (same value: common) + value : array {Cryptid.system.traits.value} + Length: min=0 max=4 + Value type: string {Cryptid.system.traits.value.[]} (8 different values) + magical (x1) + healing (x1) + aura (x1) + olfactory (x1) + auditory (x1) + emotion (x1) + fear (x1) + mental (x1) + [deathNote] : boolean {Cryptid.system.deathNote} (same value: True) + type : string {Cryptid.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Crystal Keeper.txt b/output/pf2e/packs/Crystal Keeper.txt new file mode 100644 index 0000000..37914f5 --- /dev/null +++ b/output/pf2e/packs/Crystal Keeper.txt @@ -0,0 +1,47 @@ +Crystal Keeper +Different values: 5 +===================================== +object {Crystal Keeper} + _id : string {Crystal Keeper._id} (all different values) + folder : string {Crystal Keeper.folder} (same value: D6iIfY8IYKIfdXFu) + img : string {Crystal Keeper.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Crystal Keeper.name} (all different values) + system : object {Crystal Keeper.system} + actionType : object {Crystal Keeper.system.actionType} + value : string {Crystal Keeper.system.actionType.value} (same value: passive) + actions : object {Crystal Keeper.system.actions} + [value] : mixed + category : string {Crystal Keeper.system.category} (same value: class) + description : object {Crystal Keeper.system.description} + value : string {Crystal Keeper.system.description.value} (all different values) + level : object {Crystal Keeper.system.level} + value : integer {Crystal Keeper.system.level.value} (3 different values) + 10 (x2) + 4 (x2) + 6 (x1) + prerequisites : object {Crystal Keeper.system.prerequisites} + value : array {Crystal Keeper.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Crystal Keeper.system.prerequisites.value.[]} + value : string {Crystal Keeper.system.prerequisites.value.[].value} (2 different values) + Crystal Keeper Dedication (x4) + trained in Elven Lore or Society (x1) + publication : object {Crystal Keeper.system.publication} + license : string {Crystal Keeper.system.publication.license} (same value: OGL) + remaster : boolean {Crystal Keeper.system.publication.remaster} (same value: False) + title : string {Crystal Keeper.system.publication.title} (same value: Pathfinder #148: Fires of the Haunted City) + rules : ###FoundryRulesObject### + traits : object {Crystal Keeper.system.traits} + rarity : string {Crystal Keeper.system.traits.rarity} (2 different values) + common (x4) + rare (x1) + value : array {Crystal Keeper.system.traits.value} + Length: min=1 max=2 + Value type: string {Crystal Keeper.system.traits.value.[]} (2 different values) + archetype (x5) + dedication (x1) + [subfeatures] : object {Crystal Keeper.system.subfeatures} + proficiencies : object {Crystal Keeper.system.subfeatures.proficiencies} + spellcasting : object {Crystal Keeper.system.subfeatures.proficiencies.spellcasting} + rank : integer {Crystal Keeper.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Crystal Keeper.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Cultivator.txt b/output/pf2e/packs/Cultivator.txt new file mode 100644 index 0000000..55f1b0f --- /dev/null +++ b/output/pf2e/packs/Cultivator.txt @@ -0,0 +1,68 @@ +Cultivator +Different values: 10 +===================================== +object {Cultivator} + _id : string {Cultivator._id} (all different values) + folder : string {Cultivator.folder} (same value: 4sIhRrEL5t8HRuwK) + img : string {Cultivator.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Cultivator.name} (all different values) + system : object {Cultivator.system} + actionType : object {Cultivator.system.actionType} + value : string {Cultivator.system.actionType.value} (2 different values) + passive (x9) + free (x1) + actions : object {Cultivator.system.actions} + [value] : mixed + category : string {Cultivator.system.category} (same value: class) + description : object {Cultivator.system.description} + value : string {Cultivator.system.description.value} (all different values) + level : object {Cultivator.system.level} + value : integer {Cultivator.system.level.value} (6 different values) + 2 (x1) + 8 (x1) + 10 (x2) + 4 (x1) + 6 (x3) + 16 (x2) + prerequisites : object {Cultivator.system.prerequisites} + value : array {Cultivator.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Cultivator.system.prerequisites.value.[]} + value : string {Cultivator.system.prerequisites.value.[].value} (8 different values) + trained in Occultism (x1) + Cultivator Dedication (x6) + you aren't holy (x1) + Immortal Lightness (x1) + Ghost-Path Epiphany (x1) + Three Pecks of Dew (x1) + Constitution +2 (x1) + you aren't unholy (x1) + publication : object {Cultivator.system.publication} + license : string {Cultivator.system.publication.license} (same value: ORC) + remaster : boolean {Cultivator.system.publication.remaster} (same value: True) + title : string {Cultivator.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + [subfeatures] : object {Cultivator.system.subfeatures} + [proficiencies] : object {Cultivator.system.subfeatures.proficiencies} + spellcasting : object {Cultivator.system.subfeatures.proficiencies.spellcasting} + rank : integer {Cultivator.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + senses : object {Cultivator.system.subfeatures.senses} + lifesense : object {Cultivator.system.subfeatures.senses.lifesense} + acuity : string {Cultivator.system.subfeatures.senses.lifesense.acuity} (same value: imprecise) + range : integer {Cultivator.system.subfeatures.senses.lifesense.range} (same value: 30) + traits : object {Cultivator.system.traits} + rarity : string {Cultivator.system.traits.rarity} (2 different values) + rare (x1) + common (x9) + value : array {Cultivator.system.traits.value} + Length: min=1 max=3 + Value type: string {Cultivator.system.traits.value.[]} (5 different values) + archetype (x10) + dedication (x1) + occult (x1) + healing (x1) + vitality (x1) + frequency : object {Cultivator.system.frequency} + max : integer {Cultivator.system.frequency.max} (same value: 1) + per : string {Cultivator.system.frequency.per} (same value: PT1H) + type : string {Cultivator.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Curse Maelstrom.txt b/output/pf2e/packs/Curse Maelstrom.txt new file mode 100644 index 0000000..490ea90 --- /dev/null +++ b/output/pf2e/packs/Curse Maelstrom.txt @@ -0,0 +1,60 @@ +Curse Maelstrom +Different values: 8 +===================================== +object {Curse Maelstrom} + _id : string {Curse Maelstrom._id} (all different values) + folder : string {Curse Maelstrom.folder} (same value: SVRSatDqX86L5iRW) + img : string {Curse Maelstrom.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Curse Maelstrom.name} (all different values) + system : object {Curse Maelstrom.system} + actionType : object {Curse Maelstrom.system.actionType} + value : string {Curse Maelstrom.system.actionType.value} (3 different values) + passive (x4) + reaction (x2) + action (x2) + actions : object {Curse Maelstrom.system.actions} + [value] : integer {Curse Maelstrom.system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {Curse Maelstrom.system.category} (2 different values) + class (x7) + skill (x1) + description : object {Curse Maelstrom.system.description} + value : string {Curse Maelstrom.system.description.value} (all different values) + level : object {Curse Maelstrom.system.level} + value : integer {Curse Maelstrom.system.level.value} (6 different values) + 8 (x2) + 2 (x2) + 12 (x1) + 6 (x1) + 10 (x1) + 4 (x1) + prerequisites : object {Curse Maelstrom.system.prerequisites} + value : array {Curse Maelstrom.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Curse Maelstrom.system.prerequisites.value.[]} + value : string {Curse Maelstrom.system.prerequisites.value.[].value} (4 different values) + Curse Maelstrom Dedication (x6) + You are cursed or have previously been cursed. (x1) + trained in Occultism or Curse Lore (x1) + Counter Curse (x1) + publication : object {Curse Maelstrom.system.publication} + license : string {Curse Maelstrom.system.publication.license} (same value: OGL) + remaster : boolean {Curse Maelstrom.system.publication.remaster} (same value: False) + title : string {Curse Maelstrom.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + [subfeatures] : object {Curse Maelstrom.system.subfeatures} + proficiencies : object {Curse Maelstrom.system.subfeatures.proficiencies} + spellcasting : object {Curse Maelstrom.system.subfeatures.proficiencies.spellcasting} + rank : integer {Curse Maelstrom.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + traits : object {Curse Maelstrom.system.traits} + rarity : string {Curse Maelstrom.system.traits.rarity} (2 different values) + common (x7) + rare (x1) + value : array {Curse Maelstrom.system.traits.value} + Length: min=1 max=2 + Value type: string {Curse Maelstrom.system.traits.value.[]} (3 different values) + archetype (x8) + dedication (x1) + skill (x1) + type : string {Curse Maelstrom.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Curtain Call.txt b/output/pf2e/packs/Curtain Call.txt new file mode 100644 index 0000000..3aed557 --- /dev/null +++ b/output/pf2e/packs/Curtain Call.txt @@ -0,0 +1,33 @@ +Curtain Call +Different values: 1 +===================================== +object {Curtain Call} + _id : string {Curtain Call._id} (all different values) + folder : string {Curtain Call.folder} (all different values) + img : string {Curtain Call.img} (all different values) + name : string {Curtain Call.name} (all different values) + system : object {Curtain Call.system} + actionType : object {Curtain Call.system.actionType} + value : string {Curtain Call.system.actionType.value} (all different values) + actions : object {Curtain Call.system.actions} + [value] : mixed + category : string {Curtain Call.system.category} (all different values) + description : object {Curtain Call.system.description} + value : string {Curtain Call.system.description.value} (all different values) + level : object {Curtain Call.system.level} + value : integer {Curtain Call.system.level.value} (all different values) + prerequisites : object {Curtain Call.system.prerequisites} + value : array<> {Curtain Call.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Curtain Call.system.publication} + license : string {Curtain Call.system.publication.license} (all different values) + remaster : boolean {Curtain Call.system.publication.remaster} (all different values) + title : string {Curtain Call.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + traits : object {Curtain Call.system.traits} + rarity : string {Curtain Call.system.traits.rarity} (all different values) + value : array<> {Curtain Call.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Curtain Call.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Daemon Harbingers.txt b/output/pf2e/packs/Daemon Harbingers.txt new file mode 100644 index 0000000..26a18cc --- /dev/null +++ b/output/pf2e/packs/Daemon Harbingers.txt @@ -0,0 +1,99 @@ +Daemon Harbingers +Different values: 9 +===================================== +object {Daemon Harbingers} + _id : string {Daemon Harbingers._id} (all different values) + folder : string {Daemon Harbingers.folder} (same value: 9No0oPJ98phOnK5Q) + img : string {Daemon Harbingers.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Daemon Harbingers.name} (all different values) + system : object {Daemon Harbingers.system} + attribute : array {Daemon Harbingers.system.attribute} + Length: min=2 max=2 + Value type: string {Daemon Harbingers.system.attribute.[]} (6 different values) + str (x2) + con (x5) + dex (x3) + int (x2) + wis (x5) + cha (x1) + category : string {Daemon Harbingers.system.category} (same value: deity) + description : object {Daemon Harbingers.system.description} + value : string {Daemon Harbingers.system.description.value} (all different values) + domains : object {Daemon Harbingers.system.domains} + alternate : array {Daemon Harbingers.system.domains.alternate} + Length: min=2 max=2 + Value type: string {Daemon Harbingers.system.domains.alternate.[]} (14 different values) + ambition (x2) + swarm (x3) + destruction (x1) + fire (x1) + tyranny (x1) + void (x2) + protection (x1) + sorrow (x1) + trickery (x1) + plague (x1) + naga (x1) + pain (x1) + death (x1) + star (x1) + primary : array {Daemon Harbingers.system.domains.primary} + Length: min=4 max=4 + Value type: string {Daemon Harbingers.system.domains.primary.[]} (27 different values) + font : array {Daemon Harbingers.system.font} + Length: min=1 max=2 + Value type: string {Daemon Harbingers.system.font.[]} (2 different values) + harm (x9) + heal (x4) + publication : object {Daemon Harbingers.system.publication} + license : string {Daemon Harbingers.system.publication.license} (same value: ORC) + remaster : boolean {Daemon Harbingers.system.publication.remaster} (same value: True) + title : string {Daemon Harbingers.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + sanctification : object {Daemon Harbingers.system.sanctification} + modal : string {Daemon Harbingers.system.sanctification.modal} (2 different values) + can (x5) + must (x4) + what : array {Daemon Harbingers.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Daemon Harbingers.system.sanctification.what.[]} (same value: unholy) + skill : array {Daemon Harbingers.system.skill} + Length: min=1 max=1 + Value type: string {Daemon Harbingers.system.skill.[]} (8 different values) + intimidation (x1) + crafting (x1) + deception (x2) + survival (x1) + society (x1) + nature (x1) + medicine (x1) + acrobatics (x1) + spells : object {Daemon Harbingers.system.spells} + 1 : string {Daemon Harbingers.system.spells.1} (all different values) + [4] : string {Daemon Harbingers.system.spells.4} (4 different values) + Compendium.pf2e.spells-srd.Item.Reflective Scales (x1) + Compendium.pf2e.spells-srd.Item.Nightmare (x1) + Compendium.pf2e.spells-srd.Item.Hydraulic Torrent (x1) + Compendium.pf2e.spells-srd.Item.Fire Shield (x1) + [7] : string {Daemon Harbingers.system.spells.7} (4 different values) + Compendium.pf2e.spells-srd.Item.Unfettered Pack (x1) + Compendium.pf2e.spells-srd.Item.Warp Mind (x1) + Compendium.pf2e.spells-srd.Item.Corrosive Body (x1) + Compendium.pf2e.spells-srd.Item.Fiery Body (x1) + [5] : string {Daemon Harbingers.system.spells.5} (3 different values) + Compendium.pf2e.spells-srd.Item.Toxic Cloud (x2) + Compendium.pf2e.spells-srd.Item.Subconscious Suggestion (x1) + Compendium.pf2e.spells-srd.Item.False Vision (x1) + [6] : string {Daemon Harbingers.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Chain Lightning) + [3] : string {Daemon Harbingers.system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Enthrall) + [2] : string {Daemon Harbingers.system.spells.2} (2 different values) + Compendium.pf2e.spells-srd.Item.Feast of Ashes (x1) + Compendium.pf2e.spells-srd.Item.Vomit Swarm (x1) + [8] : string {Daemon Harbingers.system.spells.8} (2 different values) + Compendium.pf2e.spells-srd.Item.Desiccate (x1) + Compendium.pf2e.spells-srd.Item.Monstrosity Form (x1) + traits : object {Daemon Harbingers.system.traits} + weapons : array {Daemon Harbingers.system.weapons} + Length: min=1 max=1 + Value type: string {Daemon Harbingers.system.weapons.[]} (all different values) + type : string {Daemon Harbingers.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Dandy.txt b/output/pf2e/packs/Dandy.txt new file mode 100644 index 0000000..635a5ce --- /dev/null +++ b/output/pf2e/packs/Dandy.txt @@ -0,0 +1,71 @@ +Dandy +Different values: 8 +===================================== +object {Dandy} + _id : string {Dandy._id} (all different values) + folder : string {Dandy.folder} (same value: IbplDTraQ2Yd6LWQ) + img : string {Dandy.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Dandy.name} (all different values) + system : object {Dandy.system} + actionType : object {Dandy.system.actionType} + value : string {Dandy.system.actionType.value} (3 different values) + passive (x5) + reaction (x1) + action (x2) + actions : object {Dandy.system.actions} + [value] : integer {Dandy.system.actions.value} (same value: 1) + category : string {Dandy.system.category} (2 different values) + class (x4) + skill (x4) + description : object {Dandy.system.description} + value : string {Dandy.system.description.value} (all different values) + level : object {Dandy.system.level} + value : integer {Dandy.system.level.value} (6 different values) + 2 (x1) + 4 (x2) + 7 (x2) + 6 (x1) + 12 (x1) + 8 (x1) + prerequisites : object {Dandy.system.prerequisites} + value : array {Dandy.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Dandy.system.prerequisites.value.[]} + value : string {Dandy.system.prerequisites.value.[].value} (7 different values) + trained in Diplomacy (x1) + Dandy Dedication (x5) + expert in Deception (x1) + master in Deception (x2) + Celebrity Dedication or Dandy Dedication, trained in Deception (x1) + master in Society (x1) + Celebrity Dedication or Dandy Dedication (x1) + publication : object {Dandy.system.publication} + license : string {Dandy.system.publication.license} (2 different values) + ORC (x6) + OGL (x2) + remaster : boolean {Dandy.system.publication.remaster} (2 different values) + True (x6) + False (x2) + title : string {Dandy.system.publication.title} (3 different values) + Pathfinder Player Core 2 (x5) + Pathfinder Lost Omens Firebrands (x2) + Pathfinder #204: Stage Fright (x1) + rules : ###FoundryRulesObject### + traits : object {Dandy.system.traits} + rarity : string {Dandy.system.traits.rarity} (2 different values) + common (x5) + uncommon (x3) + value : array {Dandy.system.traits.value} + Length: min=1 max=3 + Value type: string {Dandy.system.traits.value.[]} (5 different values) + archetype (x8) + dedication (x1) + skill (x4) + mental (x2) + visual (x1) + [frequency] : object {Dandy.system.frequency} + max : integer {Dandy.system.frequency.max} (same value: 1) + per : string {Dandy.system.frequency.per} (2 different values) + PT1H (x1) + PT10M (x1) + type : string {Dandy.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Dark Archive.txt b/output/pf2e/packs/Dark Archive.txt new file mode 100644 index 0000000..02cc535 --- /dev/null +++ b/output/pf2e/packs/Dark Archive.txt @@ -0,0 +1,1005 @@ +Dark Archive +Different values: 27 +===================================== +object {Dark Archive} + _id : string {Dark Archive._id} (all different values) + img : string {Dark Archive.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x19) + systems/pf2e/icons/default-icons/npc.svg (x8) + items : array {Dark Archive.items} + Length: min=1 max=23 + Value type: object {Dark Archive.items.[]} + _id : string {Dark Archive.items.[]._id} (105 different values) + img : string {Dark Archive.items.[].img} (41 different values) + name : string {Dark Archive.items.[].name} (101 different values) + sort : integer {Dark Archive.items.[].sort} (24 different values) + system : object {Dark Archive.items.[].system} + [actionType] : object {Dark Archive.items.[].system.actionType} + value : string {Dark Archive.items.[].system.actionType.value} (4 different values) + reaction (x22) + passive (x16) + free (x3) + action (x13) + [actions] : object {Dark Archive.items.[].system.actions} + [value] : integer {Dark Archive.items.[].system.actions.value} (2 different values) + 1 (x7) + 2 (x6) + [category] : string {Dark Archive.items.[].system.category} (4 different values) + interaction (x4) + defensive (x9) + offensive (x22) + simple (x1) + description : object {Dark Archive.items.[].system.description} + value : string {Dark Archive.items.[].system.description.value} (87 different values) + publication : object {Dark Archive.items.[].system.publication} + license : string {Dark Archive.items.[].system.publication.license} (2 different values) + OGL (x104) + ORC (x1) + remaster : boolean {Dark Archive.items.[].system.publication.remaster} (2 different values) + False (x102) + True (x3) + title : string {Dark Archive.items.[].system.publication.title} (8 different values) + (x68) + Pathfinder Dark Archive (x4) + Pathfinder Core Rulebook (x22) + Pathfinder Player Core (x1) + Pathfinder Secrets of Magic (x3) + Pathfinder Bestiary (x4) + Pathfinder Rage of Elements (x2) + Pathfinder Gamemastery Guide (x1) + rules : ###FoundryRulesObject### + [slug] : string {Dark Archive.items.[].system.slug} (37 different values) + [traits] : object {Dark Archive.items.[].system.traits} + rarity : string {Dark Archive.items.[].system.traits.rarity} (same value: common) + value : array {Dark Archive.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Dark Archive.items.[].system.traits.value.[]} (52 different values) + [traditions] : array {Dark Archive.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Dark Archive.items.[].system.traits.traditions.[]} (4 different values) + arcane (x21) + occult (x20) + divine (x10) + primal (x15) + [autoHeightenLevel] : object {Dark Archive.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Dark Archive.items.[].system.prepared} + value : string {Dark Archive.items.[].system.prepared.value} (2 different values) + spontaneous (x1) + prepared (x1) + flexible : boolean {Dark Archive.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Dark Archive.items.[].system.proficiency} + value : integer {Dark Archive.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Dark Archive.items.[].system.showSlotlessLevels} + value : boolean {Dark Archive.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Dark Archive.items.[].system.slots} + [slot5] : object {Dark Archive.items.[].system.slots.slot5} + max : integer {Dark Archive.items.[].system.slots.slot5.max} (same value: 4) + value : integer {Dark Archive.items.[].system.slots.slot5.value} (same value: 4) + [slot6] : object {Dark Archive.items.[].system.slots.slot6} + max : integer {Dark Archive.items.[].system.slots.slot6.max} (same value: 4) + value : integer {Dark Archive.items.[].system.slots.slot6.value} (same value: 4) + [slot7] : object {Dark Archive.items.[].system.slots.slot7} + max : integer {Dark Archive.items.[].system.slots.slot7.max} (same value: 3) + value : integer {Dark Archive.items.[].system.slots.slot7.value} (same value: 3) + slot0 : object {Dark Archive.items.[].system.slots.slot0} + max : integer {Dark Archive.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Dark Archive.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Dark Archive.items.[].system.slots.slot0.prepared.[]} + id : string {Dark Archive.items.[].system.slots.slot0.prepared.[].id} (5 different values) + EnzeIZIIDQUKABJc (x1) + ba7ME5y7Q4N0kcGn (x1) + 7e6AcKgHuqUTmQ8s (x1) + xopzylAHyTVcSmdo (x1) + QTtxdQfCEdIlwxnV (x1) + slot2 : object {Dark Archive.items.[].system.slots.slot2} + max : integer {Dark Archive.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Dark Archive.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Dark Archive.items.[].system.slots.slot2.prepared.[]} + id : string {Dark Archive.items.[].system.slots.slot2.prepared.[].id} (3 different values) + QXfvM6FrHEOhlDqg (x1) + WYO8PLbig5DM9bF0 (x1) + AlwQQa9VMlKZZ4Lh (x1) + slot3 : object {Dark Archive.items.[].system.slots.slot3} + max : integer {Dark Archive.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Dark Archive.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Dark Archive.items.[].system.slots.slot3.prepared.[]} + id : string {Dark Archive.items.[].system.slots.slot3.prepared.[].id} (3 different values) + FDDK5dYYB01Ljwim (x1) + BX852KpPN8Dw2rwi (x1) + UuFoDG9budKm4wc0 (x1) + slot4 : object {Dark Archive.items.[].system.slots.slot4} + max : integer {Dark Archive.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {Dark Archive.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Dark Archive.items.[].system.slots.slot4.prepared.[]} + id : string {Dark Archive.items.[].system.slots.slot4.prepared.[].id} (3 different values) + 27gvcHsNqsw223ci (x1) + 2CTzOS4TIZW9D020 (x1) + K0AoWoCzNwcAkbQr (x1) + [spelldc] : object {Dark Archive.items.[].system.spelldc} + dc : integer {Dark Archive.items.[].system.spelldc.dc} (2 different values) + 33 (x1) + 26 (x1) + mod : integer {Dark Archive.items.[].system.spelldc.mod} (same value: 0) + value : integer {Dark Archive.items.[].system.spelldc.value} (2 different values) + 27 (x1) + 18 (x1) + [tradition] : object {Dark Archive.items.[].system.tradition} + value : string {Dark Archive.items.[].system.tradition.value} (2 different values) + occult (x1) + primal (x1) + [area] : object {Dark Archive.items.[].system.area} + type : string {Dark Archive.items.[].system.area.type} (3 different values) + burst (x8) + emanation (x2) + line (x1) + value : integer {Dark Archive.items.[].system.area.value} (5 different values) + 10 (x3) + 30 (x2) + 20 (x3) + 15 (x2) + 120 (x1) + [details] : string {Dark Archive.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Dark Archive.items.[].system.cost} + value : string {Dark Archive.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Dark Archive.items.[].system.counteraction} (2 different values) + False (x29) + True (x1) + [damage] : object {Dark Archive.items.[].system.damage} + [zssli0njmyjito8c] : object {Dark Archive.items.[].system.damage.zssli0njmyjito8c} + applyMod : boolean {Dark Archive.items.[].system.damage.zssli0njmyjito8c.applyMod} (same value: False) + [category] : mixed + formula : string {Dark Archive.items.[].system.damage.zssli0njmyjito8c.formula} (same value: 14d6) + kinds : array {Dark Archive.items.[].system.damage.zssli0njmyjito8c.kinds} + Length: min=1 max=1 + Value type: string {Dark Archive.items.[].system.damage.zssli0njmyjito8c.kinds.[]} (same value: damage) + materials : array<> {Dark Archive.items.[].system.damage.zssli0njmyjito8c.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Dark Archive.items.[].system.damage.zssli0njmyjito8c.type} (same value: bludgeoning) + [0] : object {Dark Archive.items.[].system.damage.0} + [applyMod] : boolean {Dark Archive.items.[].system.damage.0.applyMod} (2 different values) + False (x5) + True (x2) + [category] : mixed + formula : string {Dark Archive.items.[].system.damage.0.formula} (8 different values) + 16d6 (x1) + 0 (x1) + 1d10+4 (x1) + 1d6 (x1) + 3d6 (x1) + 2d10 (x1) + 4d12 (x1) + 2d4 (x1) + kinds : array {Dark Archive.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Dark Archive.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x7) + healing (x1) + [materials] : array<> {Dark Archive.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Dark Archive.items.[].system.damage.0.type} (7 different values) + spirit (x1) + mental (x1) + untyped (x2) + bludgeoning (x1) + slashing (x1) + electricity (x1) + cold (x1) + [u4xykvzyx1ej6xl4] : object {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4} + applyMod : boolean {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.applyMod} (same value: False) + [category] : mixed + formula : string {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.formula} (same value: 1d4) + kinds : array {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.kinds} + Length: min=1 max=1 + Value type: string {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.kinds.[]} (same value: damage) + materials : array<> {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Dark Archive.items.[].system.damage.u4xykvzyx1ej6xl4.type} (same value: piercing) + [nqp6byhfcwbvtstj] : object {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj} + applyMod : boolean {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.applyMod} (same value: False) + [category] : mixed + formula : string {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.formula} (same value: 3d4) + kinds : array {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.kinds} + Length: min=1 max=1 + Value type: string {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.kinds.[]} (same value: damage) + materials : array<> {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Dark Archive.items.[].system.damage.nqp6byhfcwbvtstj.type} (same value: piercing) + [1] : object {Dark Archive.items.[].system.damage.1} + applyMod : boolean {Dark Archive.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Dark Archive.items.[].system.damage.1.formula} (same value: 2d8) + kinds : array {Dark Archive.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Dark Archive.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Dark Archive.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Dark Archive.items.[].system.damage.1.type} (same value: piercing) + damageType : string {Dark Archive.items.[].system.damage.damageType} (same value: piercing) + dice : integer {Dark Archive.items.[].system.damage.dice} (same value: 1) + die : string {Dark Archive.items.[].system.damage.die} (same value: d4) + [defense] : object {Dark Archive.items.[].system.defense} + [save] : object {Dark Archive.items.[].system.defense.save} + basic : boolean {Dark Archive.items.[].system.defense.save.basic} (2 different values) + False (x8) + True (x5) + statistic : string {Dark Archive.items.[].system.defense.save.statistic} (3 different values) + reflex (x6) + will (x5) + fortitude (x2) + [passive] : object {Dark Archive.items.[].system.defense.passive} + statistic : string {Dark Archive.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Dark Archive.items.[].system.duration} + sustained : boolean {Dark Archive.items.[].system.duration.sustained} (2 different values) + False (x27) + True (x3) + value : string {Dark Archive.items.[].system.duration.value} (9 different values) + (x13) + varies (x1) + 1 minute (x7) + 1 round (x2) + until the start of your next turn (x2) + 10 minutes (x2) + 24 hours (x1) + 8 hours (x1) + see below (x1) + [heightening] : object {Dark Archive.items.[].system.heightening} + [damage] : object {Dark Archive.items.[].system.heightening.damage} + [zssli0njmyjito8c] : string {Dark Archive.items.[].system.heightening.damage.zssli0njmyjito8c} (same value: 2d6) + [0] : string {Dark Archive.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x1) + 1d6 (x3) + 1d10+4 (x1) + 1d10 (x1) + 1d12 (x1) + 1d4 (x1) + [u4xykvzyx1ej6xl4] : string {Dark Archive.items.[].system.heightening.damage.u4xykvzyx1ej6xl4} (same value: +1) + [nqp6byhfcwbvtstj] : string {Dark Archive.items.[].system.heightening.damage.nqp6byhfcwbvtstj} (same value: 1d4) + [1] : string {Dark Archive.items.[].system.heightening.damage.1} (same value: 1d8) + [interval] : integer {Dark Archive.items.[].system.heightening.interval} (2 different values) + 1 (x7) + 2 (x4) + type : string {Dark Archive.items.[].system.heightening.type} (2 different values) + interval (x11) + fixed (x2) + [levels] : object {Dark Archive.items.[].system.heightening.levels} + 3 : object {Dark Archive.items.[].system.heightening.levels.3} + [target] : object {Dark Archive.items.[].system.heightening.levels.3.target} + value : string {Dark Archive.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + range : object {Dark Archive.items.[].system.heightening.levels.3.range} + value : string {Dark Archive.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [5] : object {Dark Archive.items.[].system.heightening.levels.5} + range : object {Dark Archive.items.[].system.heightening.levels.5.range} + value : string {Dark Archive.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [7] : object {Dark Archive.items.[].system.heightening.levels.7} + target : object {Dark Archive.items.[].system.heightening.levels.7.target} + value : string {Dark Archive.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [level] : object {Dark Archive.items.[].system.level} + value : integer {Dark Archive.items.[].system.level.value} (8 different values) + 7 (x1) + 6 (x3) + 5 (x2) + 4 (x4) + 3 (x4) + 2 (x5) + 1 (x11) + 0 (x3) + [location] : object {Dark Archive.items.[].system.location} + [heightenedLevel] : integer {Dark Archive.items.[].system.location.heightenedLevel} (3 different values) + 7 (x3) + 6 (x4) + 5 (x4) + value : string {Dark Archive.items.[].system.location.value} (2 different values) + EC0YgI9NRxD1ISHc (x16) + nvyRpGOfcTh5qgcI (x14) + [range] : object {Dark Archive.items.[].system.range} + value : string {Dark Archive.items.[].system.range.value} (6 different values) + 500 feet (x1) + (x6) + 30 feet (x9) + 60 feet (x4) + 120 feet (x9) + touch (x1) + [requirements] : string {Dark Archive.items.[].system.requirements} (same value: ) + [target] : object {Dark Archive.items.[].system.target} + value : string {Dark Archive.items.[].system.target.value} (8 different values) + (x15) + up to 2 creatures (x1) + 1 creature (x9) + 1 spell effect or unattended magic item (x1) + 1 unattended object of light Bulk or less (x1) + 1 willing living creature (x1) + 1 creature touched (x1) + 1 creature adjacent to a flat surface (x1) + [time] : object {Dark Archive.items.[].system.time} + value : string {Dark Archive.items.[].system.time.value} (4 different values) + 2 (x24) + 3 (x2) + 1 (x3) + 10 minutes (x1) + [overlays] : object {Dark Archive.items.[].system.overlays} + [cZnJKUusAPSiR1de] : object {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de} + _id : string {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de._id} (same value: cZnJKUusAPSiR1de) + name : string {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de.name} (same value: Etheric Shards (5)) + overlayType : string {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de.overlayType} (same value: override) + sort : integer {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de.sort} (same value: 1) + system : object {Dark Archive.items.[].system.overlays.cZnJKUusAPSiR1de.system} + [i6bpmbq7m2xyhw5h] : object {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h} + _id : string {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h._id} (same value: i6bpmbq7m2xyhw5h) + name : string {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.name} (same value: Etheric Shards (7)) + overlayType : string {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.overlayType} (same value: override) + sort : integer {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.sort} (same value: 2) + system : object {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.system} + area : object {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.system.area} + value : integer {Dark Archive.items.[].system.overlays.i6bpmbq7m2xyhw5h.system.area.value} (same value: 25) + [qc6zredmnvsz6x0m] : object {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m} + _id : string {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m._id} (same value: qc6zredmnvsz6x0m) + name : string {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.name} (same value: Etheric Shards (9)) + overlayType : string {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.overlayType} (same value: override) + sort : integer {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.sort} (same value: 3) + system : object {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.system} + area : object {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.system.area} + value : integer {Dark Archive.items.[].system.overlays.qc6zredmnvsz6x0m.system.area.value} (same value: 30) + 2I469pfbYcmFvzOA : object {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Dark Archive.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Dark Archive.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Dark Archive.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [attack] : object {Dark Archive.items.[].system.attack} + value : string {Dark Archive.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Dark Archive.items.[].system.attackEffects} + value : array {Dark Archive.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Dark Archive.items.[].system.attackEffects.value.[]} (3 different values) + drain-potential (x1) + separate-astral-body (x1) + grab (x1) + [custom] : string {Dark Archive.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Dark Archive.items.[].system.bonus} + value : integer {Dark Archive.items.[].system.bonus.value} (9 different values) + 27 (x1) + 20 (x3) + 29 (x3) + 0 (x1) + 18 (x2) + 15 (x1) + 17 (x1) + 33 (x1) + 32 (x2) + [damageRolls] : object {Dark Archive.items.[].system.damageRolls} + [FHZ35vpIbZkMuteZ] : object {Dark Archive.items.[].system.damageRolls.FHZ35vpIbZkMuteZ} + damage : string {Dark Archive.items.[].system.damageRolls.FHZ35vpIbZkMuteZ.damage} (same value: 4d6) + damageType : string {Dark Archive.items.[].system.damageRolls.FHZ35vpIbZkMuteZ.damageType} (same value: sonic) + [RDepNrjqbwTZyzkh] : object {Dark Archive.items.[].system.damageRolls.RDepNrjqbwTZyzkh} + damage : string {Dark Archive.items.[].system.damageRolls.RDepNrjqbwTZyzkh.damage} (same value: 4d6) + damageType : string {Dark Archive.items.[].system.damageRolls.RDepNrjqbwTZyzkh.damageType} (same value: mental) + [ar7an51tpbnp5bwlors6] : object {Dark Archive.items.[].system.damageRolls.ar7an51tpbnp5bwlors6} + damage : string {Dark Archive.items.[].system.damageRolls.ar7an51tpbnp5bwlors6.damage} (same value: 2d10 + 11) + damageType : string {Dark Archive.items.[].system.damageRolls.ar7an51tpbnp5bwlors6.damageType} (same value: bludgeoning) + [6odbq20yz62ahk4oj6hi] : object {Dark Archive.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi} + damage : string {Dark Archive.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi.damage} (same value: 4d4 + 13) + damageType : string {Dark Archive.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi.damageType} (same value: piercing) + [4rvxpebj0l1ohm3e9i6j] : object {Dark Archive.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j} + damage : string {Dark Archive.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j.damage} (same value: 2d6) + damageType : string {Dark Archive.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j.damageType} (same value: mental) + [37ogu9mz1zxpv5lux67b] : object {Dark Archive.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b} + damage : string {Dark Archive.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b.damage} (same value: 4d4 + 13) + damageType : string {Dark Archive.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b.damageType} (same value: piercing) + [zihs30xwfrojuvl40jnw] : object {Dark Archive.items.[].system.damageRolls.zihs30xwfrojuvl40jnw} + damage : string {Dark Archive.items.[].system.damageRolls.zihs30xwfrojuvl40jnw.damage} (same value: 2d6) + damageType : string {Dark Archive.items.[].system.damageRolls.zihs30xwfrojuvl40jnw.damageType} (same value: mental) + [0] : object {Dark Archive.items.[].system.damageRolls.0} + damage : string {Dark Archive.items.[].system.damageRolls.0.damage} (4 different values) + 2d4+7 (x2) + 2d6+3 (x1) + 2d10+10 (x1) + 2d8+10 (x1) + damageType : string {Dark Archive.items.[].system.damageRolls.0.damageType} (3 different values) + piercing (x3) + void (x1) + bludgeoning (x1) + [1] : object {Dark Archive.items.[].system.damageRolls.1} + damage : string {Dark Archive.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Dark Archive.items.[].system.damageRolls.1.damageType} (same value: mental) + [2] : object {Dark Archive.items.[].system.damageRolls.2} + damage : string {Dark Archive.items.[].system.damageRolls.2.damage} (same value: 1d6) + damageType : string {Dark Archive.items.[].system.damageRolls.2.damageType} (same value: bleed) + [jm85z0uljkdrr3474e4l] : object {Dark Archive.items.[].system.damageRolls.jm85z0uljkdrr3474e4l} + damage : string {Dark Archive.items.[].system.damageRolls.jm85z0uljkdrr3474e4l.damage} (same value: 2d6+8) + damageType : string {Dark Archive.items.[].system.damageRolls.jm85z0uljkdrr3474e4l.damageType} (same value: bludgeoning) + [ru2njmbih3k9z7rfj9u1] : object {Dark Archive.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1} + damage : string {Dark Archive.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1.damage} (same value: 3d12+19) + damageType : string {Dark Archive.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1.damageType} (same value: force) + [l8c27dgu5rb09hg01s3r] : object {Dark Archive.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r} + damage : string {Dark Archive.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damage} (same value: 3d8 + 14) + damageType : string {Dark Archive.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damageType} (same value: slashing) + [yQno4fFg2InU96uR] : object {Dark Archive.items.[].system.damageRolls.yQno4fFg2InU96uR} + damage : string {Dark Archive.items.[].system.damageRolls.yQno4fFg2InU96uR.damage} (same value: 5d6+14) + damageType : string {Dark Archive.items.[].system.damageRolls.yQno4fFg2InU96uR.damageType} (same value: slashing) + [S8uzuKok6kFde8mV] : object {Dark Archive.items.[].system.damageRolls.S8uzuKok6kFde8mV} + damage : string {Dark Archive.items.[].system.damageRolls.S8uzuKok6kFde8mV.damage} (same value: 5d4+14) + damageType : string {Dark Archive.items.[].system.damageRolls.S8uzuKok6kFde8mV.damageType} (same value: slashing) + [pDox694ECTKc2Qz4] : object {Dark Archive.items.[].system.damageRolls.pDox694ECTKc2Qz4} + damage : string {Dark Archive.items.[].system.damageRolls.pDox694ECTKc2Qz4.damage} (same value: 3d6) + damageType : string {Dark Archive.items.[].system.damageRolls.pDox694ECTKc2Qz4.damageType} (same value: mental) + [weaponType] : object {Dark Archive.items.[].system.weaponType} + value : string {Dark Archive.items.[].system.weaponType.value} (2 different values) + ranged (x3) + melee (x11) + [frequency] : object {Dark Archive.items.[].system.frequency} + max : integer {Dark Archive.items.[].system.frequency.max} (same value: 1) + per : string {Dark Archive.items.[].system.frequency.per} (2 different values) + round (x1) + day (x1) + value : integer {Dark Archive.items.[].system.frequency.value} (same value: 1) + [mod] : object {Dark Archive.items.[].system.mod} + value : integer {Dark Archive.items.[].system.mod.value} (2 different values) + 30 (x1) + 16 (x1) + [proficient] : object {Dark Archive.items.[].system.proficient} + value : integer {Dark Archive.items.[].system.proficient.value} (same value: 0) + [baseItem] : string {Dark Archive.items.[].system.baseItem} (same value: dagger) + [bonusDamage] : object {Dark Archive.items.[].system.bonusDamage} + value : integer {Dark Archive.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Dark Archive.items.[].system.bulk} + value : mixed + float {Dark Archive.items.[].system.bulk.value} (same value: 0,1) + integer {Dark Archive.items.[].system.bulk.value} (same value: 0) + [containerId] : mixed + [equipped] : object {Dark Archive.items.[].system.equipped} + carryType : string {Dark Archive.items.[].system.equipped.carryType} (2 different values) + held (x1) + worn (x2) + handsHeld : integer {Dark Archive.items.[].system.equipped.handsHeld} (2 different values) + 1 (x1) + 0 (x2) + [invested] : mixed + [group] : string {Dark Archive.items.[].system.group} (same value: knife) + [hardness] : integer {Dark Archive.items.[].system.hardness} (same value: 0) + [hp] : object {Dark Archive.items.[].system.hp} + max : integer {Dark Archive.items.[].system.hp.max} (same value: 0) + value : integer {Dark Archive.items.[].system.hp.value} (same value: 0) + [material] : object {Dark Archive.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Dark Archive.items.[].system.price} + value : object {Dark Archive.items.[].system.price.value} + [sp] : integer {Dark Archive.items.[].system.price.value.sp} (same value: 2) + gp : integer {Dark Archive.items.[].system.price.value.gp} (2 different values) + 2 (x1) + 1000 (x1) + [quantity] : integer {Dark Archive.items.[].system.quantity} (same value: 1) + [reload] : object {Dark Archive.items.[].system.reload} + value : string {Dark Archive.items.[].system.reload.value} (same value: -) + [runes] : object {Dark Archive.items.[].system.runes} + potency : integer {Dark Archive.items.[].system.runes.potency} (same value: 1) + property : array<> {Dark Archive.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Dark Archive.items.[].system.runes.striking} (same value: 1) + [size] : string {Dark Archive.items.[].system.size} (same value: med) + [splashDamage] : object {Dark Archive.items.[].system.splashDamage} + value : integer {Dark Archive.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Dark Archive.items.[].system.usage} + value : string {Dark Archive.items.[].system.usage.value} (2 different values) + held-in-one-hand (x1) + worn (x1) + [deathNote] : boolean {Dark Archive.items.[].system.deathNote} (same value: True) + type : string {Dark Archive.items.[].type} (8 different values) + action (x54) + spellcastingEntry (x2) + spell (x30) + melee (x14) + lore (x2) + weapon (x1) + equipment (x1) + treasure (x1) + [_stats] : object {Dark Archive.items.[]._stats} + compendiumSource : string {Dark Archive.items.[]._stats.compendiumSource} (37 different values) + [flags] : object {Dark Archive.items.[].flags} + pf2e : object {Dark Archive.items.[].flags.pf2e} + linkedWeapon : string {Dark Archive.items.[].flags.pf2e.linkedWeapon} (same value: Dj3szMxIZ2hwkpbQ) + name : string {Dark Archive.name} (all different values) + system : object {Dark Archive.system} + attributes : object {Dark Archive.system.attributes} + ac : object {Dark Archive.system.attributes.ac} + value : integer {Dark Archive.system.attributes.ac.value} (14 different values) + 34 (x2) + 0 (x11) + 21 (x1) + 33 (x2) + 22 (x1) + 36 (x1) + 25 (x1) + 20 (x1) + 13 (x1) + 24 (x2) + 40 (x1) + 18 (x1) + 45 (x1) + 39 (x1) + [details] : string {Dark Archive.system.attributes.ac.details} (same value: ) + [emitsSound] : string {Dark Archive.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Dark Archive.system.attributes.hardness} (7 different values) + 0 (x12) + 13 (x1) + 24 (x1) + 14 (x1) + 6 (x1) + 4 (x1) + 35 (x1) + hp : object {Dark Archive.system.attributes.hp} + details : string {Dark Archive.system.attributes.hp.details} (7 different values) + 60 HP per hound (x1) + (x21) + per mirror (x1) + destabilized form (x1) + crystal vitality link (x1) + spirit (x1) + fast healing 10 (x1) + max : integer {Dark Archive.system.attributes.hp.max} (16 different values) + 60 (x1) + 0 (x11) + 54 (x2) + 290 (x1) + 90 (x1) + 280 (x1) + 140 (x1) + 40 (x1) + 24 (x1) + 30 (x1) + 230 (x1) + 12 (x1) + 132 (x1) + 320 (x1) + 310 (x1) + 120 (x1) + temp : integer {Dark Archive.system.attributes.hp.temp} (same value: 0) + value : integer {Dark Archive.system.attributes.hp.value} (16 different values) + 60 (x1) + 0 (x11) + 54 (x2) + 290 (x1) + 90 (x1) + 280 (x1) + 140 (x1) + 40 (x1) + 24 (x1) + 30 (x1) + 230 (x1) + 12 (x1) + 132 (x1) + 320 (x1) + 310 (x1) + 120 (x1) + [resistances] : array {Dark Archive.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Dark Archive.system.attributes.resistances.[]} + [doubleVs] : array {Dark Archive.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Dark Archive.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Dark Archive.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Dark Archive.system.attributes.resistances.[].exceptions.[]} (4 different values) + ghost-touch (x3) + force (x1) + vitality (x1) + slashing (x1) + type : string {Dark Archive.system.attributes.resistances.[].type} (2 different values) + all-damage (x3) + physical (x1) + value : integer {Dark Archive.system.attributes.resistances.[].value} (3 different values) + 10 (x2) + 5 (x1) + 20 (x1) + [stealth] : object {Dark Archive.system.attributes.stealth} + details : string {Dark Archive.system.attributes.stealth.details} (8 different values) + (x12) +

(expert) to notice a slight tugging feeling

(x1) +

0 to notice the mirror

(x1) +

(0 to notice the chair)

(x1) +

(trained; or 0 if the illusory floor is dispelled)

(x1) +

(0 to notice the mirror)

(x1) +

(master)

(x1) +

(trained)

(x1) + value : integer {Dark Archive.system.attributes.stealth.value} (15 different values) + 27 (x1) + 15 (x3) + 11 (x1) + 6 (x1) + 21 (x1) + 10 (x1) + 28 (x1) + 16 (x1) + 23 (x1) + 13 (x1) + 5 (x2) + 7 (x1) + 8 (x1) + 33 (x2) + 41 (x1) + [allSaves] : object {Dark Archive.system.attributes.allSaves} + value : string {Dark Archive.system.attributes.allSaves.value} (same value: ) + [speed] : object {Dark Archive.system.attributes.speed} + otherSpeeds : array {Dark Archive.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Dark Archive.system.attributes.speed.otherSpeeds.[]} + type : string {Dark Archive.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {Dark Archive.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 30 (x1) + 25 (x1) + value : integer {Dark Archive.system.attributes.speed.value} (5 different values) + 0 (x2) + 25 (x3) + 50 (x1) + 35 (x1) + 20 (x1) + [details] : string {Dark Archive.system.attributes.speed.details} (same value: Stalker in Dreams) + [immunities] : array {Dark Archive.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Dark Archive.system.attributes.immunities.[]} + type : string {Dark Archive.system.attributes.immunities.[].type} (8 different values) + death-effects (x1) + disease (x1) + paralyzed (x1) + poison (x1) + precision (x1) + unconscious (x1) + object-immunities (x1) + electricity (x1) + [adjustment] : mixed + weaknesses : array {Dark Archive.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Dark Archive.system.attributes.weaknesses.[]} + type : string {Dark Archive.system.attributes.weaknesses.[].type} (same value: fire) + value : integer {Dark Archive.system.attributes.weaknesses.[].value} (same value: 10) + [creatureType] : string {Dark Archive.system.creatureType} (same value: ) + details : object {Dark Archive.system.details} + [description] : string {Dark Archive.system.details.description} (19 different values) +

Three phantom hounds chase down intruders, damaging any they pass through.

(x1) +

A supernatural compulsion to leap into the unknown exerts itself on anyone who approaches the ledge.

(x1) +

Two opposing mirrors spawn illusory duplicates of creatures in the hall in an unending tide.

(x1) +

Tiny runes carved around a doorframe or on a hall's walls surreptitiously confound creatures into circling the room or hallway they attempted to exit or pass through.

(x1) +

A hall's four walls become fluid and elastic when a creature reaches the hall's midpoint.

(x1) +

Illusions cloaking this chamber cause it to appear distorted and constantly shifting, with the room and all its contents appearing tilted, irregular, and in motion.

(x1) +

Fun-house mirrors distort a viewer's reflection, painfully reshaping their body to match what appears in the reflected images.

(x1) +

A chair on concealed tracks surges forward, knocking a creature into the chair's seat and trapping them in place with clamping armrests.

(x1) +

Magic runes carved into a doorframe connect a door to the Plane of Air when opened, blowing creatures down the connecting hall.

(x1) +

The floor in this chamber is an illusion, which conceals a 40-foot drop to the true floor below. Additionally, the area beneath the floor is magically silenced-no sound is audible within nor does sound leave this space.

(x1) +

Each time a creature enters the room, it slips through the floor, tumbles through an interdimensional void, and falls back into the room through the ceiling, landing on the floor.

(x1) +

The reflection of a wall shows a phantom door where none exists. This door can only be manipulated while viewed through the mirror's reflection.

(x1) +

This mirror reflects the viewer's deepest desires.

(x1) +

This hallway is designed to shrink as creatures traverse it, making access to the door at the hall's end impossible.

(x1) +

A spirit steps out of a covered mirror, pulling off and becoming shrouded in the cloth, which reveals the mirror. The shrouded figure attacks the living until the cloth is yanked off, which banishes the formless spirit.

(x1) +

Four pressure plates along this mirrored hall rotate vertically when stepped on, sending a creature on the pressure plate tipping into an adjacent featureless room while simultaneously replacing the pressure plate and walls in the hall. Each pressure plate dumps creatures into a different room.

(x1) +

An arcane sigil forces creatures to confront their greatest fear.

(x1) +

Spirits trapped inside a haunted window harm those who touch the window.

(x1) +

The pool sucks in creatures that fall into it, making them sink into its endless depths.

(x1) + [disable] : string {Dark Archive.system.details.disable} (19 different values) +

@Check[nature|dc:36|name:Calm Hound] (expert) to calm each hound, or @Check[occultism|dc:38|name:Banish Hound] (master) to banish each hound

(x1) +

@Check[occultism|dc:34|name:Expel Magical Compulsion] or @Check[arcana|dc:36|name:Expel Magical Compulsion] to expel the magical compulsion from the current island and from any of the red ropes directly attached to it, darkening the rope in color. The Echo also automatically disables the hazard from any island he's standing on, and any of the red ropes directly attached to it, when he Reconstitutes from Thought on that island.

(x1) +

@Check[thievery|dc:28|name:Reposition Mirror|traits:action:disable-a-device] (expert) to reposition each mirror, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 25) to counteract each mirror

(x1) +

@Check[thievery|dc:17|name:Scratch Out Runes|traits:action:disable-a-device] to scratch out the runes, or @Check[arcana|dc:16|name:Destroy the Runes] to destroy the runes

(x1) +

@Check[thievery|dc:28|name:Stabilize Wall|traits:action:disable-a-device] (trained) to stabilize each wall, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 26) to counteract each wall

(x1) +

@Check[crafting|dc:17|name:Calculate the Room's Dimensions] (trained) to calculate the room's dimensions despite the illusions, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 17) to counteract the illusions

(x1) +

@Check[thievery|dc:38|name:Deface the Mirror|traits:action:disable-a-device] (master) to deface the mirror's pane, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 36) to dispel the mirror or counteract the transformation

(x1) +

@Check[thievery|dc:23|name:Disrupt the Tracks|traits:action:disable-a-device] (expert) to disrupt the tracks

(x1) +

@Check[thievery|dc:30|name:Scratch Out Runes|traits:action:disable-a-device] (expert) twice to scratch out the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 30) to counteract the planar runes; @Check[athletics|dc:32|name:Shut the Door] to shut the door if it's open (using Athletics only stops the trap, it doesn't fully disable it)

(x1) +

Succeeding on a Perception check against the Stealth DC of 21 (including the check to find the trap) disbelieves the illusory floor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to dispel the illusory floor; dispel magic (2nd level; counteract DC 20) to dispel the magical silence

(x1) +

@Check[thievery|dc:28|name:Disrupt the Magical Energy|traits:action:disable-a-device] (trained) to disrupt the magical energy, or @Check[arcana|dc:27|name:Realign the Magic] or @Check[occultism|dc:27|name:Realign the Magic] (trained) to realign the magical energy

(x1) +

@Check[thievery|dc:18|name:Open the Door|traits:action:disable-a-device] to open the door while viewing the reflection

(x1) +

@Check[thievery|dc:18|name:Shroud the Mirror|traits:action:disable-a-device] (trained) to shroud the mirror without looking at it, or @Check[occultism|dc:17|name:Erect Mental Barriers] (trained) to erect mental barriers

(x1) +

@Check[thievery|dc:21|name:Jam the Scales|traits:action:disable-a-device] (trained) to jam the scales built into the floor

(x1) +

@Check[thievery|dc:43|name:Steal the Cloth|traits:action:disable-a-device] (master) to steal the cloth before the spirit manifests, or @Check[athletics|dc:47|name:Pull the Cloth Off] to pull the cloth off the spirit after it manifests

(x1) +

@Check[thievery|dc:12|name:Deactivate a Plate|traits:action:disable-a-device] to deactivate one pressure plate

(x1) +

@Check[thievery|dc:43|name:Drain the Sigil's Power|traits:action:disable-a-device] (master) to drain the sigil's power harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 42) to counteract the sigil

(x1) +

@Check[occultism|dc:48|name:Free the Spirits] (legendary) to free the spirits from the mirror, or @Check[religion|dc:48|name:Banish the Spirits] (legendary) to banish the spirits

(x1) +

@Check[diplomacy|dc:32|name:Calm the Pool] (master) or @Check[deception|dc:32|name:Calm the Pool] (master) to quell the fear and calm the pool or @Check[intimidation|dc:35|name:Scare the Pool] to give the pool something worse to fear; three successes required.

(x1) + [isComplex] : boolean {Dark Archive.system.details.isComplex} (2 different values) + True (x7) + False (x12) + level : object {Dark Archive.system.details.level} + value : integer {Dark Archive.system.details.level.value} (16 different values) + 13 (x2) + 12 (x2) + 6 (x3) + 0 (x1) + 8 (x3) + 1 (x2) + 14 (x3) + 5 (x1) + 9 (x1) + 3 (x1) + -1 (x2) + 4 (x1) + 2 (x1) + 17 (x2) + 20 (x1) + 15 (x1) + publication : object {Dark Archive.system.details.publication} + license : string {Dark Archive.system.details.publication.license} (same value: OGL) + remaster : boolean {Dark Archive.system.details.publication.remaster} (same value: False) + title : string {Dark Archive.system.details.publication.title} (2 different values) + Pathfinder Dark Archive (x25) + Pathfinder Dark Archive Web Supplement: In Darkness (x2) + [reset] : string {Dark Archive.system.details.reset} (12 different values) +

1 hour

(x2) +

The call of the void persists as long as the Echo exists, though it doesn't activate until the Echo has rolled initiative. The hazard resets each day.

(x1) +

1 day

(x3) +

Automatic

(x5) +

1 minute

(x1) +

The trap resets automatically over 2 rounds if the chair is unoccupied.

(x1) +

Automatic after the door is shut

(x1) + (x1) +

After 10 minutes without weight being placed on this hall's floor, this trap resets, returning the hall to its original size.

(x1) +

The haunt can be reset if the mirror is covered in a cloth or shroud.

(x1) +

1 round

(x1) +

The trap resets once there are no moving creatures in it.

(x1) + [routine] : string {Dark Archive.system.details.routine} (8 different values) +

(9 actions) The trap loses 3 actions each round for each hound disabled. Each hound uses three actions to Stride 40 feet after creatures in the room, passing through corporeal creatures during this movement if possible. Each creature the hound moves through during its movement takes @Damage[(2d8 + 7)[void]] damage (@Check[reflex|dc:37|traits:damaging-effect] negates). A creature can only be damaged by each hound once each round, no matter how many times the hound moves through their space.

(x1) +

(1 action) The call targets all creatures adjacent to a ledge or on one of the red ropes and tugs at their minds. A creature who has already fallen this round is immune.

(x1) +

(2 actions) This trap loses 1 action for each mirror disabled. Each mirror uses 1 action to Spawn a Reflection of a creature reflected in the mirror. The hazard can have a maximum of four reflections spawned at once.

(x1) + (x12) +

(4 actions) This trap loses 1 action each round for each wall that has been disabled. Each wall uses 1 action to slam back and forth rapidly, pummeling one creature in the hall with a wall Strike. On a hit, the target is additionally knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]. The walls distribute the attacks as evenly as possible among creatures in the hall, and the Strikes don't apply the trap's multiple attack penalty.

(x1) +

(1 action) The trap uses 1 action to blow powerful winds down the hall. Each creature in the hall must attempt a @Check[fortitude|dc:32] save with the same results as Gust. If this forced movement would cause a creature to collide with a solid object or fall downstairs or out a window, that creature takes an additional @Damage[(2d10 + 11)[bludgeoning]] damage (or @Damage[20[bludgeoning]|options:fall-damage] damage due to a fall).

(x1) +

(3 actions) The spirit uses 3 actions to Step, fly 60 feet, or Strike, in any order. On a successful Strike the spirit's target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}, and on a critical success, the target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.

(x1) +

(3 actions) Water from the chalice increases the depth of the water by 10 feet for each action. Each time this happens, creatures in the pool are pushed 10 feet down and take @Damage[1d6[bludgeoning]] damage. As the pool has no bottom, creatures in it can fall down indefinitely; they must @UUID[Compendium.pf2e.actionspf2e.Item.Swim] up to avoid drowning, but the water is especially choppy, so the Athletics DC is @Check[athletics|dc:25|traits:action:swim]. The pool never overflows. Each successful check to Disable reduces the pool's actions by 1, and once the pool is completely Disabled, the water becomes still and the Athletics DC to Swim becomes @Check[athletics|dc:10|traits:action:swim].

(x1) + [blurb] : string {Dark Archive.system.details.blurb} (same value: ) + [languages] : object {Dark Archive.system.details.languages} + details : string {Dark Archive.system.details.languages.details} (3 different values) + (can't speak any language) (x1) + (x6) + telepathy 1 mile (other moonflowers only) (x1) + value : array {Dark Archive.system.details.languages.value} + Length: min=0 max=2 + Value type: string {Dark Archive.system.details.languages.value.[]} (3 different values) + common (x4) + tien (x3) + necril (x1) + [privateNotes] : string {Dark Archive.system.details.privateNotes} (same value: ) + [publicNotes] : string {Dark Archive.system.details.publicNotes} (3 different values) + (x6) +

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.

(x1) +

These enormous plants have thick, knotted trunks festooned with fanged blossoms. A gaping mouth sits at the top of the trunk, capable of swallowing most creatures smaller than the moonflower whole. Moonflowers can move slowly on their powerful roots or use them to attack, but usually they dig them deeply into the surrounding ground and remain stationary to await prey.

+

Though moonflowers can't speak in the conventional sense, they communicate telepathically with other moonflowers. Explorers who encounter a single moonflower can thus be assured that any other moonflowers in the vicinity will be prepared for them. Those who manage to intercept a moonflower's telepathic communications are assaulted by visions of dreadful, primeval jungles ruled over by titanic plant life. Whether this is some vision of the past or a dream of the future shared by all moonflowers is unknown.

+

Moonflowers are alien life-forms from a long-dead planet, but their proliferation throughout the galaxy has been ensured through the machinations of the Dominion of the Black, a sinister, alien organization from the dark places between the stars.

(x1) + saves : object {Dark Archive.system.saves} + fortitude : object {Dark Archive.system.saves.fortitude} + saveDetail : string {Dark Archive.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Dark Archive.system.saves.fortitude.value} (14 different values) + 20 (x1) + 0 (x11) + 17 (x1) + 26 (x2) + 28 (x3) + 15 (x1) + 23 (x1) + 14 (x1) + 8 (x1) + 10 (x1) + 11 (x1) + 2 (x1) + 36 (x1) + 18 (x1) + reflex : object {Dark Archive.system.saves.reflex} + saveDetail : string {Dark Archive.system.saves.reflex.saveDetail} (same value: ) + value : integer {Dark Archive.system.saves.reflex.value} (16 different values) + 26 (x1) + 0 (x11) + 11 (x1) + 20 (x1) + 22 (x1) + 9 (x1) + 24 (x1) + 17 (x2) + 14 (x1) + 4 (x1) + 32 (x1) + 5 (x1) + 30 (x1) + 25 (x1) + 29 (x1) + 10 (x1) + will : object {Dark Archive.system.saves.will} + saveDetail : string {Dark Archive.system.saves.will.saveDetail} (same value: ) + value : integer {Dark Archive.system.saves.will.value} (10 different values) + 20 (x1) + 0 (x18) + 29 (x1) + 28 (x1) + 18 (x1) + 12 (x1) + 35 (x1) + 25 (x1) + 32 (x1) + 16 (x1) + [statusEffects] : array<> {Dark Archive.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Dark Archive.system.traits} + rarity : string {Dark Archive.system.traits.rarity} (3 different values) + common (x20) + unique (x6) + uncommon (x1) + size : object {Dark Archive.system.traits.size} + value : string {Dark Archive.system.traits.size.value} (3 different values) + med (x25) + grg (x1) + huge (x1) + value : array {Dark Archive.system.traits.value} + Length: min=0 max=5 + Value type: string {Dark Archive.system.traits.value.[]} (20 different values) + haunt (x3) + environmental (x1) + magical (x13) + trap (x15) + aberration (x3) + evil (x5) + illusion (x3) + mental (x2) + visual (x3) + mechanical (x3) + teleportation (x1) + human (x3) + humanoid (x2) + lawful (x1) + chaotic (x2) + incorporeal (x1) + undead (x1) + unholy (x1) + time (x1) + plant (x1) + [abilities] : object {Dark Archive.system.abilities} + cha : object {Dark Archive.system.abilities.cha} + mod : integer {Dark Archive.system.abilities.cha.mod} (4 different values) + 8 (x3) + 4 (x2) + 3 (x2) + 0 (x1) + con : object {Dark Archive.system.abilities.con} + mod : integer {Dark Archive.system.abilities.con.mod} (4 different values) + 5 (x1) + 4 (x3) + 0 (x3) + 7 (x1) + dex : object {Dark Archive.system.abilities.dex} + mod : integer {Dark Archive.system.abilities.dex.mod} (6 different values) + 1 (x1) + 5 (x1) + 3 (x1) + 4 (x1) + 0 (x2) + 7 (x2) + int : object {Dark Archive.system.abilities.int} + mod : integer {Dark Archive.system.abilities.int.mod} (5 different values) + 1 (x1) + 5 (x3) + 2 (x1) + -2 (x2) + 0 (x1) + str : object {Dark Archive.system.abilities.str} + mod : integer {Dark Archive.system.abilities.str.mod} (7 different values) + 5 (x1) + 4 (x2) + 1 (x1) + -5 (x1) + 0 (x1) + 8 (x1) + 7 (x1) + wis : object {Dark Archive.system.abilities.wis} + mod : integer {Dark Archive.system.abilities.wis.mod} (5 different values) + 1 (x1) + 5 (x2) + 4 (x3) + 2 (x1) + 0 (x1) + [initiative] : object {Dark Archive.system.initiative} + statistic : string {Dark Archive.system.initiative.statistic} (same value: perception) + [perception] : object {Dark Archive.system.perception} + details : string {Dark Archive.system.perception.details} (same value: ) + mod : integer {Dark Archive.system.perception.mod} (8 different values) + 26 (x1) + 30 (x1) + 18 (x1) + 10 (x1) + 0 (x1) + 24 (x1) + 33 (x1) + 16 (x1) + senses : array {Dark Archive.system.perception.senses} + Length: min=0 max=1 + Value type: object {Dark Archive.system.perception.senses.[]} + type : string {Dark Archive.system.perception.senses.[].type} (same value: darkvision) + [resources] : object {Dark Archive.system.resources} + [skills] : object {Dark Archive.system.skills} + [acrobatics] : object {Dark Archive.system.skills.acrobatics} + base : integer {Dark Archive.system.skills.acrobatics.base} (3 different values) + 30 (x2) + 28 (x1) + 10 (x1) + [athletics] : object {Dark Archive.system.skills.athletics} + base : integer {Dark Archive.system.skills.athletics.base} (5 different values) + 30 (x1) + 25 (x1) + 26 (x1) + 29 (x1) + 19 (x1) + note : string {Dark Archive.system.skills.athletics.note} (same value: Can't Jump or Swim) + [arcana] : object {Dark Archive.system.skills.arcana} + base : integer {Dark Archive.system.skills.arcana.base} (same value: 25) + [nature] : object {Dark Archive.system.skills.nature} + base : integer {Dark Archive.system.skills.nature.base} (2 different values) + 25 (x1) + 18 (x1) + [occultism] : object {Dark Archive.system.skills.occultism} + base : integer {Dark Archive.system.skills.occultism.base} (2 different values) + 25 (x2) + 33 (x1) + [religion] : object {Dark Archive.system.skills.religion} + base : integer {Dark Archive.system.skills.religion.base} (2 different values) + 25 (x1) + 18 (x1) + [deception] : object {Dark Archive.system.skills.deception} + base : integer {Dark Archive.system.skills.deception.base} (2 different values) + 20 (x1) + 24 (x1) + [diplomacy] : object {Dark Archive.system.skills.diplomacy} + base : integer {Dark Archive.system.skills.diplomacy.base} (same value: 18) + [society] : object {Dark Archive.system.skills.society} + base : integer {Dark Archive.system.skills.society.base} (same value: 16) + stealth : object {Dark Archive.system.skills.stealth} + base : integer {Dark Archive.system.skills.stealth.base} (3 different values) + 14 (x2) + 25 (x1) + 31 (x1) + special : array {Dark Archive.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Dark Archive.system.skills.stealth.special.[]} + base : integer {Dark Archive.system.skills.stealth.special.[].base} (same value: 18) + label : string {Dark Archive.system.skills.stealth.special.[].label} (same value: in Thick Vegetation) + predicate : array {Dark Archive.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Dark Archive.system.skills.stealth.special.[].predicate.[]} (same value: terrain:vegetation) + [intimidation] : object {Dark Archive.system.skills.intimidation} + base : integer {Dark Archive.system.skills.intimidation.base} (2 different values) + 28 (x1) + 33 (x1) + type : string {Dark Archive.type} (2 different values) + hazard (x19) + npc (x8) + prototypeToken : object {Dark Archive.prototypeToken} + name : string {Dark Archive.prototypeToken.name} (same value: Moonflower) \ No newline at end of file diff --git a/output/pf2e/packs/Deities.txt b/output/pf2e/packs/Deities.txt new file mode 100644 index 0000000..c1e1558 --- /dev/null +++ b/output/pf2e/packs/Deities.txt @@ -0,0 +1,103 @@ +Deities +Different values: 8 +===================================== +object {Deities} + _id : string {Deities._id} (all different values) + img : string {Deities.img} (2 different values) + systems/pf2e/icons/default-icons/deity.svg (x7) + systems/pf2e/icons/deities/razmir.webp (x1) + name : string {Deities.name} (all different values) + system : object {Deities.system} + attribute : array {Deities.system.attribute} + Length: min=0 max=2 + Value type: string {Deities.system.attribute.[]} (6 different values) + con (x2) + wis (x2) + str (x1) + dex (x1) + int (x3) + cha (x1) + category : string {Deities.system.category} (same value: deity) + description : object {Deities.system.description} + value : string {Deities.system.description.value} (all different values) + domains : object {Deities.system.domains} + alternate : array {Deities.system.domains.alternate} + Length: min=0 max=1 + Value type: string {Deities.system.domains.alternate.[]} (same value: earth) + primary : array {Deities.system.domains.primary} + Length: min=4 max=4 + Value type: string {Deities.system.domains.primary.[]} (21 different values) + font : array {Deities.system.font} + Length: min=1 max=2 + Value type: string {Deities.system.font.[]} (2 different values) + harm (x7) + heal (x3) + publication : object {Deities.system.publication} + license : string {Deities.system.publication.license} (2 different values) + OGL (x7) + ORC (x1) + remaster : boolean {Deities.system.publication.remaster} (2 different values) + False (x7) + True (x1) + title : string {Deities.system.publication.title} (5 different values) + Pathfinder One-Shot #2: Dinner at Lionlodge (x1) + Pathfinder Adventure: Night of the Gray Death (x1) + Pathfinder Lost Omens Gods & Magic (x4) + Pathfinder Book of the Dead (x1) + Pathfinder Lost Omens Divine Mysteries (x1) + rules : ###FoundryRulesObject### + [sanctification] : object {Deities.system.sanctification} + modal : string {Deities.system.sanctification.modal} (same value: can) + what : array {Deities.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Deities.system.sanctification.what.[]} (2 different values) + unholy (x5) + holy (x2) + skill : array {Deities.system.skill} + Length: min=1 max=1 + Value type: string {Deities.system.skill.[]} (6 different values) + survival (x1) + deception (x2) + occultism (x1) + athletics (x1) + arcana (x2) + crafting (x1) + spells : object {Deities.system.spells} + 1 : string {Deities.system.spells.1} (6 different values) + Compendium.pf2e.spells-srd.Item.Sure Strike (x2) + Compendium.pf2e.spells-srd.Item.Charm (x2) + Compendium.pf2e.spells-srd.Item.Penumbral Shroud (x1) + Compendium.pf2e.spells-srd.Item.Chilling Spray (x1) + Compendium.pf2e.spells-srd.Item.Grim Tendrils (x1) + Compendium.pf2e.spells-srd.Item.Mystic Armor (x1) + [3] : string {Deities.system.spells.3} (2 different values) + Compendium.pf2e.spells-srd.Item.Summon Animal (x1) + Compendium.pf2e.spells-srd.Item.Mind Reading (x1) + [7] : string {Deities.system.spells.7} (4 different values) + Compendium.pf2e.spells-srd.Item.Unfettered Pack (x1) + Compendium.pf2e.spells-srd.Item.Warp Mind (x1) + Compendium.pf2e.spells-srd.Item.Reverse Gravity (x1) + Compendium.pf2e.spells-srd.Item.Contingency (x1) + [5] : string {Deities.system.spells.5} (3 different values) + Compendium.pf2e.spells-srd.Item.Mind Probe (x1) + Compendium.pf2e.spells-srd.Item.Shadow Siphon (x1) + Compendium.pf2e.spells-srd.Item.Cone of Cold (x1) + [6] : string {Deities.system.spells.6} (2 different values) + Compendium.pf2e.spells-srd.Item.Disintegrate (x1) + Compendium.pf2e.spells-srd.Item.Never Mind (x1) + [2] : string {Deities.system.spells.2} (3 different values) + Compendium.pf2e.spells-srd.Item.Enlarge (x1) + Compendium.pf2e.spells-srd.Item.Feral Shades (x1) + Compendium.pf2e.spells-srd.Item.Stupefy (x1) + [9] : string {Deities.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Power Word Kill) + [4] : string {Deities.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Gravity Well) + weapons : array {Deities.system.weapons} + Length: min=1 max=1 + Value type: string {Deities.system.weapons.[]} (5 different values) + shortbow (x1) + dagger (x1) + warhammer (x2) + mace (x3) + kukri (x1) + [traits] : object {Deities.system.traits} + type : string {Deities.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Demolitionist.txt b/output/pf2e/packs/Demolitionist.txt new file mode 100644 index 0000000..bd45c36 --- /dev/null +++ b/output/pf2e/packs/Demolitionist.txt @@ -0,0 +1,43 @@ +Demolitionist +Different values: 5 +===================================== +object {Demolitionist} + _id : string {Demolitionist._id} (all different values) + folder : string {Demolitionist.folder} (same value: bPwF9HNwyz5zbQRa) + img : string {Demolitionist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Demolitionist.name} (all different values) + system : object {Demolitionist.system} + actionType : object {Demolitionist.system.actionType} + value : string {Demolitionist.system.actionType.value} (2 different values) + reaction (x1) + passive (x4) + actions : object {Demolitionist.system.actions} + [value] : mixed + category : string {Demolitionist.system.category} (same value: class) + description : object {Demolitionist.system.description} + value : string {Demolitionist.system.description.value} (all different values) + level : object {Demolitionist.system.level} + value : integer {Demolitionist.system.level.value} (all different values) + prerequisites : object {Demolitionist.system.prerequisites} + value : array {Demolitionist.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Demolitionist.system.prerequisites.value.[]} + value : string {Demolitionist.system.prerequisites.value.[].value} (3 different values) + Demolitionist Dedication (x4) + Calculated Splash, Directional Bombs, or Expanded Splash (x1) + master in Engineering Lore (x1) + publication : object {Demolitionist.system.publication} + license : string {Demolitionist.system.publication.license} (same value: ORC) + remaster : boolean {Demolitionist.system.publication.remaster} (same value: True) + title : string {Demolitionist.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Demolitionist.system.traits} + rarity : string {Demolitionist.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Demolitionist.system.traits.value} + Length: min=1 max=2 + Value type: string {Demolitionist.system.traits.value.[]} (2 different values) + archetype (x5) + dedication (x1) + type : string {Demolitionist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Demon Lords.txt b/output/pf2e/packs/Demon Lords.txt new file mode 100644 index 0000000..7320d04 --- /dev/null +++ b/output/pf2e/packs/Demon Lords.txt @@ -0,0 +1,179 @@ +Demon Lords +Different values: 21 +===================================== +object {Demon Lords} + _id : string {Demon Lords._id} (all different values) + folder : string {Demon Lords.folder} (same value: P7aD88MdipkcNJQ7) + img : string {Demon Lords.img} (2 different values) + systems/pf2e/icons/default-icons/deity.svg (x20) + systems/pf2e/icons/deities/haagenti.webp (x1) + name : string {Demon Lords.name} (all different values) + system : object {Demon Lords.system} + attribute : array {Demon Lords.system.attribute} + Length: min=1 max=2 + Value type: string {Demon Lords.system.attribute.[]} (6 different values) + int (x5) + wis (x7) + con (x11) + str (x7) + cha (x8) + dex (x3) + category : string {Demon Lords.system.category} (same value: deity) + description : object {Demon Lords.system.description} + value : string {Demon Lords.system.description.value} (all different values) + domains : object {Demon Lords.system.domains} + alternate : array {Demon Lords.system.domains.alternate} + Length: min=0 max=2 + Value type: string {Demon Lords.system.domains.alternate.[]} (18 different values) + glyph (x2) + indulgence (x1) + zeal (x1) + air (x1) + delirium (x1) + void (x3) + abomination (x1) + ambition (x1) + creation (x1) + nature (x1) + metal (x1) + sorrow (x1) + toil (x1) + vigil (x1) + nightmares (x1) + decay (x1) + might (x1) + undeath (x1) + primary : array {Demon Lords.system.domains.primary} + Length: min=4 max=4 + Value type: string {Demon Lords.system.domains.primary.[]} (40 different values) + font : array {Demon Lords.system.font} + Length: min=1 max=2 + Value type: string {Demon Lords.system.font.[]} (2 different values) + harm (x21) + heal (x4) + publication : object {Demon Lords.system.publication} + license : string {Demon Lords.system.publication.license} (same value: ORC) + remaster : boolean {Demon Lords.system.publication.remaster} (same value: True) + title : string {Demon Lords.system.publication.title} (2 different values) + Pathfinder Lost Omens Divine Mysteries (x20) + Pathfinder Lost Omens Divine Mysteries Web Supplement (x1) + rules : ###FoundryRulesObject### + sanctification : object {Demon Lords.system.sanctification} + modal : string {Demon Lords.system.sanctification.modal} (2 different values) + must (x15) + can (x6) + what : array {Demon Lords.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Demon Lords.system.sanctification.what.[]} (2 different values) + unholy (x20) + holy (x1) + skill : array {Demon Lords.system.skill} + Length: min=1 max=1 + Value type: string {Demon Lords.system.skill.[]} (10 different values) + arcana (x1) + athletics (x3) + deception (x3) + survival (x4) + nature (x1) + intimidation (x3) + crafting (x1) + stealth (x2) + diplomacy (x2) + society (x1) + spells : object {Demon Lords.system.spells} + 1 : string {Demon Lords.system.spells.1} (19 different values) + Compendium.pf2e.spells-srd.Item.Share Lore (x1) + Compendium.pf2e.spells-srd.Item.Sure Strike (x1) + Compendium.pf2e.spells-srd.Item.Befuddle (x2) + Compendium.pf2e.spells-srd.Item.Summon Animal (x1) + Compendium.pf2e.spells-srd.Item.Summon Plant or Fungus (x1) + Compendium.pf2e.spells-srd.Item.Hydraulic Push (x1) + Compendium.pf2e.spells-srd.Item.Jump (x2) + Compendium.pf2e.spells-srd.Item.Summon Construct (x1) + Compendium.pf2e.spells-srd.Item.Fleet Step (x1) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x1) + Compendium.pf2e.spells-srd.Item.Gust of Wind (x1) + Compendium.pf2e.spells-srd.Item.Phantom Pain (x1) + Compendium.pf2e.spells-srd.Item.Tether (x1) + Compendium.pf2e.spells-srd.Item.Ill Omen (x1) + Compendium.pf2e.spells-srd.Item.Chilling Spray (x1) + Compendium.pf2e.spells-srd.Item.Pummeling Rubble (x1) + Compendium.pf2e.spells-srd.Item.Déjà Vu (x1) + Compendium.pf2e.spells-srd.Item.Pest Form (x1) + Compendium.pf2e.spells-srd.Item.Charm (x1) + [2] : string {Demon Lords.system.spells.2} (9 different values) + Compendium.pf2e.spells-srd.Item.Ghostly Carrier (x1) + Compendium.pf2e.spells-srd.Item.Enlarge (x1) + Compendium.pf2e.spells-srd.Item.Fungal Hyphae (x1) + Compendium.pf2e.spells-srd.Item.Humanoid Form (x1) + Compendium.pf2e.spells-srd.Item.Feral Shades (x1) + Compendium.pf2e.spells-srd.Item.Expeditious Excavation (x1) + Compendium.pf2e.spells-srd.Item.Floating Flame (x1) + Compendium.pf2e.spells-srd.Item.Invisibility (x1) + Compendium.pf2e.spells-srd.Item.Feast of Ashes (x1) + [3] : string {Demon Lords.system.spells.3} (9 different values) + Compendium.pf2e.spells-srd.Item.Hypercognition (x1) + Compendium.pf2e.spells-srd.Item.Animal Form (x1) + Compendium.pf2e.spells-srd.Item.Feet to Fins (x1) + Compendium.pf2e.spells-srd.Item.Aqueous Orb (x1) + Compendium.pf2e.spells-srd.Item.Paralyze (x1) + Compendium.pf2e.spells-srd.Item.Cup of Dust (x1) + Compendium.pf2e.spells-srd.Item.Haste (x1) + Compendium.pf2e.spells-srd.Item.Phantom Prison (x1) + Compendium.pf2e.spells-srd.Item.Slow (x1) + [4] : string {Demon Lords.system.spells.4} (10 different values) + Compendium.pf2e.spells-srd.Item.Reflective Scales (x1) + Compendium.pf2e.spells-srd.Item.Translocate (x1) + Compendium.pf2e.spells-srd.Item.Bestial Curse (x1) + Compendium.pf2e.spells-srd.Item.Aerial Form (x1) + Compendium.pf2e.spells-srd.Item.Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Honeyed Words (x1) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x1) + Compendium.pf2e.spells-srd.Item.Morass of Ages (x1) + Compendium.pf2e.spells-srd.Item.Dinosaur Form (x1) + Compendium.pf2e.spells-srd.Item.Vapor Form (x1) + [5] : string {Demon Lords.system.spells.5} (6 different values) + Compendium.pf2e.spells-srd.Item.Slither (x3) + Compendium.pf2e.spells-srd.Item.Moon Frenzy (x2) + Compendium.pf2e.spells-srd.Item.Plant Form (x1) + Compendium.pf2e.spells-srd.Item.Wave of Despair (x1) + Compendium.pf2e.spells-srd.Item.Howling Blizzard (x1) + Compendium.pf2e.spells-srd.Item.Portrait of the Artist (x1) + [6] : string {Demon Lords.system.spells.6} (3 different values) + Compendium.pf2e.spells-srd.Item.Never Mind (x2) + Compendium.pf2e.spells-srd.Item.Chain Lightning (x1) + Compendium.pf2e.spells-srd.Item.Cast into Time (x1) + [7] : string {Demon Lords.system.spells.7} (2 different values) + Compendium.pf2e.spells-srd.Item.Contingency (x1) + Compendium.pf2e.spells-srd.Item.Mask of Terror (x1) + [8] : string {Demon Lords.system.spells.8} (4 different values) + Compendium.pf2e.spells-srd.Item.Unrelenting Observation (x1) + Compendium.pf2e.spells-srd.Item.Quandary (x1) + Compendium.pf2e.spells-srd.Item.Migration (x1) + Compendium.pf2e.spells-srd.Item.Earthquake (x1) + [9] : string {Demon Lords.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Detonate Magic) + traits : object {Demon Lords.system.traits} + weapons : array {Demon Lords.system.weapons} + Length: min=1 max=2 + Value type: string {Demon Lords.system.weapons.[]} (20 different values) + whip (x2) + fist (x1) + spear (x1) + sickle (x1) + glaive (x1) + scimitar (x2) + trident (x1) + battle-axe (x1) + claw (x1) + jaws (x1) + flail (x1) + mace (x1) + longsword (x2) + dagger (x2) + war-flail (x1) + war-razor (x1) + ranseur (x1) + spiked-chain (x1) + spiked-gauntlet (x1) + rapier (x1) + type : string {Demon Lords.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Deviant.txt b/output/pf2e/packs/Deviant.txt new file mode 100644 index 0000000..90f1ac6 --- /dev/null +++ b/output/pf2e/packs/Deviant.txt @@ -0,0 +1,68 @@ +Deviant +Different values: 22 +===================================== +object {Deviant} + _id : string {Deviant._id} (all different values) + folder : string {Deviant.folder} (same value: 0xnakREinRcowzlH) + img : string {Deviant.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Deviant.name} (all different values) + system : object {Deviant.system} + actionType : object {Deviant.system.actionType} + value : string {Deviant.system.actionType.value} (4 different values) + passive (x3) + action (x15) + reaction (x3) + free (x1) + actions : object {Deviant.system.actions} + [value] : integer {Deviant.system.actions.value} (2 different values) + 1 (x8) + 2 (x7) + category : string {Deviant.system.category} (same value: class) + description : object {Deviant.system.description} + value : string {Deviant.system.description.value} (all different values) + level : object {Deviant.system.level} + value : integer {Deviant.system.level.value} (4 different values) + 4 (x1) + 2 (x10) + 6 (x5) + 10 (x6) + [maxTakable] : mixed + prerequisites : object {Deviant.system.prerequisites} + value : array<> {Deviant.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Deviant.system.publication} + license : string {Deviant.system.publication.license} (2 different values) + OGL (x14) + ORC (x8) + remaster : boolean {Deviant.system.publication.remaster} (2 different values) + False (x14) + True (x8) + title : string {Deviant.system.publication.title} (2 different values) + Pathfinder Dark Archive (x14) + Pathfinder #202: Severed at the Root (x8) + rules : ###FoundryRulesObject### + traits : object {Deviant.system.traits} + rarity : string {Deviant.system.traits.rarity} (same value: rare) + value : array {Deviant.system.traits.value} + Length: min=1 max=4 + Value type: string {Deviant.system.traits.value.[]} (11 different values) + deviant (x22) + attack (x3) + magical (x20) + plant (x4) + wood (x1) + polymorph (x1) + auditory (x1) + healing (x2) + poison (x2) + fungus (x1) + void (x1) + [selfEffect] : object {Deviant.system.selfEffect} + name : string {Deviant.system.selfEffect.name} (2 different values) + Effect: Bone Spikes (x1) + Effect: Propulsive Leap (x1) + uuid : string {Deviant.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Bone Spikes (x1) + Compendium.pf2e.feat-effects.Item.Effect: Propulsive Leap (x1) + type : string {Deviant.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Devotee.txt b/output/pf2e/packs/Devotee.txt new file mode 100644 index 0000000..8ca057e --- /dev/null +++ b/output/pf2e/packs/Devotee.txt @@ -0,0 +1,1666 @@ +Devotee +Different values: 15 +===================================== +object {Devotee} + _id : string {Devotee._id} (all different values) + folder : string {Devotee.folder} (same value: UjvRtHEnbDRaHtTW) + img : string {Devotee.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Devotee.items} + Length: min=9 max=46 + Value type: object {Devotee.items.[]} + _id : string {Devotee.items.[]._id} (311 different values) + [_stats] : object {Devotee.items.[]._stats} + compendiumSource : string {Devotee.items.[]._stats.compendiumSource} (125 different values) + img : string {Devotee.items.[].img} (131 different values) + name : string {Devotee.items.[].name} (194 different values) + sort : integer {Devotee.items.[].sort} (46 different values) + system : object {Devotee.items.[].system} + [baseItem] : string {Devotee.items.[].system.baseItem} (18 different values) + crossbow (x4) + staff (x2) + longsword (x2) + hand-crossbow (x2) + spiked-chain (x1) + glaive (x1) + half-plate (x2) + steel-shield (x2) + full-plate (x1) + scythe (x1) + explorers-clothing (x3) + dagger (x3) + whip (x1) + scimitar (x1) + flail (x1) + starknife (x1) + composite-shortbow (x1) + mace (x1) + [bonus] : object {Devotee.items.[].system.bonus} + value : integer {Devotee.items.[].system.bonus.value} (20 different values) + 0 (x23) + 6 (x9) + 7 (x3) + 9 (x4) + 18 (x2) + 17 (x4) + 14 (x2) + 26 (x1) + 25 (x1) + 23 (x1) + 30 (x1) + 28 (x1) + 5 (x1) + 4 (x1) + 13 (x1) + 8 (x2) + 10 (x3) + 20 (x2) + 19 (x1) + 12 (x2) + [bonusDamage] : object {Devotee.items.[].system.bonusDamage} + value : integer {Devotee.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Devotee.items.[].system.bulk} + value : mixed + integer {Devotee.items.[].system.bulk.value} (5 different values) + 1 (x17) + 2 (x2) + 3 (x2) + 4 (x1) + 0 (x3) + float {Devotee.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Devotee.items.[].system.category} (11 different values) + simple (x13) + ammo (x7) + interaction (x14) + offensive (x21) + martial (x10) + heavy (x3) + defensive (x18) + potion (x1) + unarmored (x3) + scroll (x1) + other (x1) + [containerId] : mixed + [damage] : object {Devotee.items.[].system.damage} + [damageType] : string {Devotee.items.[].system.damage.damageType} (4 different values) + piercing (x11) + bludgeoning (x4) + slashing (x7) + spirit (x1) + [dice] : integer {Devotee.items.[].system.damage.dice} (same value: 1) + [die] : string {Devotee.items.[].system.damage.die} (4 different values) + d8 (x8) + d4 (x7) + d6 (x7) + d10 (x1) + [0] : object {Devotee.items.[].system.damage.0} + applyMod : boolean {Devotee.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Devotee.items.[].system.damage.0.formula} (all different values) + kinds : array {Devotee.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Devotee.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x38) + healing (x9) + materials : array<> {Devotee.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Devotee.items.[].system.damage.0.type} (8 different values) + vitality (x8) + void (x7) + spirit (x7) + cold (x1) + untyped (x2) + mental (x5) + fire (x5) + sonic (x4) + [v1pnjhfu6e9akqe0] : object {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Devotee.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [9k8ayqgvgultdghx] : object {Devotee.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Devotee.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Devotee.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Devotee.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Devotee.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Devotee.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [0Uok2pip94aNbBFd] : object {Devotee.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Devotee.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [b9dAiWfV57lyCWpP] : object {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP} + applyMod : boolean {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) + [category] : mixed + formula : string {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) + kinds : array {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) + materials : array<> {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Devotee.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) + description : object {Devotee.items.[].system.description} + value : string {Devotee.items.[].system.description.value} (172 different values) + [equipped] : object {Devotee.items.[].system.equipped} + carryType : string {Devotee.items.[].system.equipped.carryType} (2 different values) + worn (x42) + held (x15) + [handsHeld] : integer {Devotee.items.[].system.equipped.handsHeld} (3 different values) + 0 (x18) + 1 (x13) + 2 (x3) + [invested] : mixed + [inSlot] : boolean {Devotee.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Devotee.items.[].system.group} (9 different values) + crossbow (x6) + club (x3) + sword (x3) + flail (x3) + polearm (x2) + plate (x3) + cloth (x3) + knife (x4) + bow (x1) + [hardness] : integer {Devotee.items.[].system.hardness} (2 different values) + 0 (x55) + 5 (x2) + [hp] : object {Devotee.items.[].system.hp} + max : integer {Devotee.items.[].system.hp.max} (2 different values) + 0 (x55) + 20 (x2) + value : integer {Devotee.items.[].system.hp.value} (3 different values) + 0 (x55) + 84 (x1) + 20 (x1) + [level] : object {Devotee.items.[].system.level} + value : integer {Devotee.items.[].system.level.value} (9 different values) + 0 (x49) + 1 (x88) + 6 (x5) + 2 (x21) + 8 (x1) + 7 (x5) + 5 (x6) + 4 (x10) + 3 (x9) + [material] : object {Devotee.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Devotee.items.[].system.price} + value : object {Devotee.items.[].system.price.value} + [gp] : integer {Devotee.items.[].system.price.value.gp} (10 different values) + 3 (x8) + 2 (x11) + 1 (x8) + 18 (x2) + 30 (x1) + 100 (x1) + 5 (x1) + 70 (x1) + 55 (x1) + 14 (x1) + [sp] : integer {Devotee.items.[].system.price.value.sp} (3 different values) + 1 (x14) + 2 (x3) + 8 (x1) + [per] : integer {Devotee.items.[].system.price.per} (same value: 10) + publication : object {Devotee.items.[].system.publication} + license : string {Devotee.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Devotee.items.[].system.publication.remaster} (same value: True) + title : string {Devotee.items.[].system.publication.title} (7 different values) + Pathfinder Player Core (x177) + (x115) + Pathfinder Player Core 2 (x9) + Pathfinder GM Core (x4) + Pathfinder Monster Core (x3) + Pathfinder Secrets of Magic (x1) + Pathfinder Bestiary 3 (x2) + [quantity] : integer {Devotee.items.[].system.quantity} (3 different values) + 1 (x50) + 10 (x5) + 20 (x2) + [range] : mixed + integer {Devotee.items.[].system.range} (3 different values) + 120 (x4) + 60 (x3) + 20 (x1) + object {Devotee.items.[].system.range} + value : string {Devotee.items.[].system.range.value} (12 different values) + (x33) + varies (x9) + 120 feet (x17) + 30 feet (x34) + touch (x20) + 40 feet (x3) + 500 feet (x2) + 60 feet (x10) + 10 feet (x3) + 20 feet (x2) + planetary (x2) + 0 feet (x1) + [reload] : object {Devotee.items.[].system.reload} + value : string {Devotee.items.[].system.reload.value} (4 different values) + 1 (x6) + (x9) + - (x7) + 0 (x1) + rules : ###FoundryRulesObject### + [runes] : object {Devotee.items.[].system.runes} + [potency] : integer {Devotee.items.[].system.runes.potency} (3 different values) + 0 (x21) + 1 (x7) + 2 (x1) + [property] : array<> {Devotee.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Devotee.items.[].system.runes.striking} (2 different values) + 0 (x19) + 1 (x4) + [resilient] : integer {Devotee.items.[].system.runes.resilient} (2 different values) + 0 (x4) + 1 (x2) + [reinforcing] : integer {Devotee.items.[].system.runes.reinforcing} (2 different values) + 3 (x1) + 0 (x1) + [size] : string {Devotee.items.[].system.size} (same value: med) + [slug] : string {Devotee.items.[].system.slug} (122 different values) + [splashDamage] : object {Devotee.items.[].system.splashDamage} + value : integer {Devotee.items.[].system.splashDamage.value} (2 different values) + 0 (x22) + 1 (x1) + traits : object {Devotee.items.[].system.traits} + [rarity] : string {Devotee.items.[].system.traits.rarity} (2 different values) + common (x169) + uncommon (x24) + [value] : array {Devotee.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Devotee.items.[].system.traits.value.[]} (78 different values) + [traditions] : array {Devotee.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Devotee.items.[].system.traits.traditions.[]} (4 different values) + arcane (x64) + divine (x105) + occult (x80) + primal (x59) + [integrated] : mixed + [usage] : object {Devotee.items.[].system.usage} + value : string {Devotee.items.[].system.usage.value} (5 different values) + held-in-two-hands (x7) + held-in-one-hand (x29) + other (x10) + worn (x2) + held-in-one-plus-hands (x1) + [canBeAmmo] : boolean {Devotee.items.[].system.usage.canBeAmmo} (same value: False) + [stackGroup] : string {Devotee.items.[].system.stackGroup} (2 different values) + bolts (x6) + arrows (x1) + [uses] : object {Devotee.items.[].system.uses} + autoDestroy : boolean {Devotee.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Devotee.items.[].system.uses.max} (same value: 1) + value : integer {Devotee.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Devotee.items.[].system.attackEffects} + value : array<> {Devotee.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {Devotee.items.[].system.damageRolls} + [k5HkCBihcZQ2Blc2] : object {Devotee.items.[].system.damageRolls.k5HkCBihcZQ2Blc2} + damage : string {Devotee.items.[].system.damageRolls.k5HkCBihcZQ2Blc2.damage} (same value: 1d4+3) + damageType : string {Devotee.items.[].system.damageRolls.k5HkCBihcZQ2Blc2.damageType} (same value: bludgeoning) + [mppPZvnKOGjgzkka] : object {Devotee.items.[].system.damageRolls.mppPZvnKOGjgzkka} + damage : string {Devotee.items.[].system.damageRolls.mppPZvnKOGjgzkka.damage} (same value: 1d4+3) + damageType : string {Devotee.items.[].system.damageRolls.mppPZvnKOGjgzkka.damageType} (same value: bludgeoning) + [OxyeirRznj6zd0PN] : object {Devotee.items.[].system.damageRolls.OxyeirRznj6zd0PN} + damage : string {Devotee.items.[].system.damageRolls.OxyeirRznj6zd0PN.damage} (same value: 1d8+2) + damageType : string {Devotee.items.[].system.damageRolls.OxyeirRznj6zd0PN.damageType} (same value: piercing) + [lSr49IWkqL4wITWy] : object {Devotee.items.[].system.damageRolls.lSr49IWkqL4wITWy} + damage : string {Devotee.items.[].system.damageRolls.lSr49IWkqL4wITWy.damage} (same value: 1d8+1) + damageType : string {Devotee.items.[].system.damageRolls.lSr49IWkqL4wITWy.damageType} (same value: slashing) + [CN9Qf6m8uqFRXHmA] : object {Devotee.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA} + damage : string {Devotee.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA.damage} (same value: 1d4+1) + damageType : string {Devotee.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA.damageType} (same value: bludgeoning) + [bZWPSkmHDQBPp3FK] : object {Devotee.items.[].system.damageRolls.bZWPSkmHDQBPp3FK} + damage : string {Devotee.items.[].system.damageRolls.bZWPSkmHDQBPp3FK.damage} (same value: 1d8) + damageType : string {Devotee.items.[].system.damageRolls.bZWPSkmHDQBPp3FK.damageType} (same value: piercing) + [ldjfPTAqOR9loY6W] : object {Devotee.items.[].system.damageRolls.ldjfPTAqOR9loY6W} + damage : string {Devotee.items.[].system.damageRolls.ldjfPTAqOR9loY6W.damage} (same value: 1d8+5) + damageType : string {Devotee.items.[].system.damageRolls.ldjfPTAqOR9loY6W.damageType} (same value: slashing) + [u0d6Ij71QElytjRR] : object {Devotee.items.[].system.damageRolls.u0d6Ij71QElytjRR} + damage : string {Devotee.items.[].system.damageRolls.u0d6Ij71QElytjRR.damage} (same value: 1d4+6) + damageType : string {Devotee.items.[].system.damageRolls.u0d6Ij71QElytjRR.damageType} (same value: bludgeoning) + [1sjjJppx0EraiNjh] : object {Devotee.items.[].system.damageRolls.1sjjJppx0EraiNjh} + damage : string {Devotee.items.[].system.damageRolls.1sjjJppx0EraiNjh.damage} (same value: 1d6+2) + damageType : string {Devotee.items.[].system.damageRolls.1sjjJppx0EraiNjh.damageType} (same value: piercing) + [2CVyq8JznhCad7Pt] : object {Devotee.items.[].system.damageRolls.2CVyq8JznhCad7Pt} + damage : string {Devotee.items.[].system.damageRolls.2CVyq8JznhCad7Pt.damage} (same value: 1d8+10) + damageType : string {Devotee.items.[].system.damageRolls.2CVyq8JznhCad7Pt.damageType} (same value: slashing) + [qo1q21oQAAEcTLar] : object {Devotee.items.[].system.damageRolls.qo1q21oQAAEcTLar} + damage : string {Devotee.items.[].system.damageRolls.qo1q21oQAAEcTLar.damage} (same value: 1d4+10) + damageType : string {Devotee.items.[].system.damageRolls.qo1q21oQAAEcTLar.damageType} (same value: bludgeoning) + [GcVnkvk0CkX4KP3f] : object {Devotee.items.[].system.damageRolls.GcVnkvk0CkX4KP3f} + damage : string {Devotee.items.[].system.damageRolls.GcVnkvk0CkX4KP3f.damage} (same value: 1d8+6) + damageType : string {Devotee.items.[].system.damageRolls.GcVnkvk0CkX4KP3f.damageType} (same value: piercing) + [YD8gn2k2dMG9Cd4S] : object {Devotee.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S} + damage : string {Devotee.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S.damage} (same value: 2d8+13) + damageType : string {Devotee.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S.damageType} (same value: slashing) + [lW7No3VmajHHzKSA] : object {Devotee.items.[].system.damageRolls.lW7No3VmajHHzKSA} + damage : string {Devotee.items.[].system.damageRolls.lW7No3VmajHHzKSA.damage} (same value: 1d4+13) + damageType : string {Devotee.items.[].system.damageRolls.lW7No3VmajHHzKSA.damageType} (same value: bludgeoning) + [8HjzUojzLJVcduuS] : object {Devotee.items.[].system.damageRolls.8HjzUojzLJVcduuS} + damage : string {Devotee.items.[].system.damageRolls.8HjzUojzLJVcduuS.damage} (same value: 2d8+5) + damageType : string {Devotee.items.[].system.damageRolls.8HjzUojzLJVcduuS.damageType} (same value: piercing) + [tzaAiZjqjetk4lbJ] : object {Devotee.items.[].system.damageRolls.tzaAiZjqjetk4lbJ} + damage : string {Devotee.items.[].system.damageRolls.tzaAiZjqjetk4lbJ.damage} (same value: 3d10+11) + damageType : string {Devotee.items.[].system.damageRolls.tzaAiZjqjetk4lbJ.damageType} (same value: slashing) + [t5iZtJeYcuRUF5zr] : object {Devotee.items.[].system.damageRolls.t5iZtJeYcuRUF5zr} + damage : string {Devotee.items.[].system.damageRolls.t5iZtJeYcuRUF5zr.damage} (same value: 3d4+11) + damageType : string {Devotee.items.[].system.damageRolls.t5iZtJeYcuRUF5zr.damageType} (same value: bludgeoning) + [5b8qklHdrJrD2jiP] : object {Devotee.items.[].system.damageRolls.5b8qklHdrJrD2jiP} + damage : string {Devotee.items.[].system.damageRolls.5b8qklHdrJrD2jiP.damage} (same value: 2d4+7) + damageType : string {Devotee.items.[].system.damageRolls.5b8qklHdrJrD2jiP.damageType} (same value: piercing) + [SjhZEMVBhBLwsYs2] : object {Devotee.items.[].system.damageRolls.SjhZEMVBhBLwsYs2} + damage : string {Devotee.items.[].system.damageRolls.SjhZEMVBhBLwsYs2.damage} (same value: 1d10) + damageType : string {Devotee.items.[].system.damageRolls.SjhZEMVBhBLwsYs2.damageType} (same value: spirit) + [e9W2mYTP3NLpmXEB] : object {Devotee.items.[].system.damageRolls.e9W2mYTP3NLpmXEB} + damage : string {Devotee.items.[].system.damageRolls.e9W2mYTP3NLpmXEB.damage} (same value: 1d10) + damageType : string {Devotee.items.[].system.damageRolls.e9W2mYTP3NLpmXEB.damageType} (same value: spirit) + [yBR1VfxxOcul1BAn] : object {Devotee.items.[].system.damageRolls.yBR1VfxxOcul1BAn} + damage : string {Devotee.items.[].system.damageRolls.yBR1VfxxOcul1BAn.damage} (same value: 2d4+7) + damageType : string {Devotee.items.[].system.damageRolls.yBR1VfxxOcul1BAn.damageType} (same value: piercing) + [SMuwB6dyYyP0b5hc] : object {Devotee.items.[].system.damageRolls.SMuwB6dyYyP0b5hc} + damage : string {Devotee.items.[].system.damageRolls.SMuwB6dyYyP0b5hc.damage} (same value: 1d4+7) + damageType : string {Devotee.items.[].system.damageRolls.SMuwB6dyYyP0b5hc.damageType} (same value: bludgeoning) + [rFVoN4HuQZa2Mv2g] : object {Devotee.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g} + damage : string {Devotee.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g.damage} (same value: 1d10) + damageType : string {Devotee.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g.damageType} (same value: spirit) + [McGIvgBRQbdOZIX5] : object {Devotee.items.[].system.damageRolls.McGIvgBRQbdOZIX5} + damage : string {Devotee.items.[].system.damageRolls.McGIvgBRQbdOZIX5.damage} (same value: 1d10) + damageType : string {Devotee.items.[].system.damageRolls.McGIvgBRQbdOZIX5.damageType} (same value: spirit) + [jEmrKp5OwsCQyI61] : object {Devotee.items.[].system.damageRolls.jEmrKp5OwsCQyI61} + damage : string {Devotee.items.[].system.damageRolls.jEmrKp5OwsCQyI61.damage} (same value: 1d6+7) + damageType : string {Devotee.items.[].system.damageRolls.jEmrKp5OwsCQyI61.damageType} (same value: piercing) + [ImwiOYkfq38poOj9] : object {Devotee.items.[].system.damageRolls.ImwiOYkfq38poOj9} + damage : string {Devotee.items.[].system.damageRolls.ImwiOYkfq38poOj9.damage} (same value: 1d4+2) + damageType : string {Devotee.items.[].system.damageRolls.ImwiOYkfq38poOj9.damageType} (same value: slashing) + [ebOIKNxw3gypw4KW] : object {Devotee.items.[].system.damageRolls.ebOIKNxw3gypw4KW} + damage : string {Devotee.items.[].system.damageRolls.ebOIKNxw3gypw4KW.damage} (same value: 1d4+2) + damageType : string {Devotee.items.[].system.damageRolls.ebOIKNxw3gypw4KW.damageType} (same value: piercing) + [Klbx5eLSI56zvPB4] : object {Devotee.items.[].system.damageRolls.Klbx5eLSI56zvPB4} + damage : string {Devotee.items.[].system.damageRolls.Klbx5eLSI56zvPB4.damage} (same value: 1d4+2) + damageType : string {Devotee.items.[].system.damageRolls.Klbx5eLSI56zvPB4.damageType} (same value: piercing) + [nZvIsTrI3N3RipC4] : object {Devotee.items.[].system.damageRolls.nZvIsTrI3N3RipC4} + damage : string {Devotee.items.[].system.damageRolls.nZvIsTrI3N3RipC4.damage} (same value: 1d4+2) + damageType : string {Devotee.items.[].system.damageRolls.nZvIsTrI3N3RipC4.damageType} (same value: bludgeoning) + [8mZFDXQrnq4g4gwt] : object {Devotee.items.[].system.damageRolls.8mZFDXQrnq4g4gwt} + damage : string {Devotee.items.[].system.damageRolls.8mZFDXQrnq4g4gwt.damage} (same value: 1d4+1) + damageType : string {Devotee.items.[].system.damageRolls.8mZFDXQrnq4g4gwt.damageType} (same value: bludgeoning) + [gTzocEiOeK42OlpG] : object {Devotee.items.[].system.damageRolls.gTzocEiOeK42OlpG} + damage : string {Devotee.items.[].system.damageRolls.gTzocEiOeK42OlpG.damage} (same value: 1d6+1) + damageType : string {Devotee.items.[].system.damageRolls.gTzocEiOeK42OlpG.damageType} (same value: bludgeoning) + [07hyIH5JJp9RjeVa] : object {Devotee.items.[].system.damageRolls.07hyIH5JJp9RjeVa} + damage : string {Devotee.items.[].system.damageRolls.07hyIH5JJp9RjeVa.damage} (same value: 1d4+1) + damageType : string {Devotee.items.[].system.damageRolls.07hyIH5JJp9RjeVa.damageType} (same value: bludgeoning) + [tdBy1BexIIN969B1] : object {Devotee.items.[].system.damageRolls.tdBy1BexIIN969B1} + damage : string {Devotee.items.[].system.damageRolls.tdBy1BexIIN969B1.damage} (same value: 1d6+8) + damageType : string {Devotee.items.[].system.damageRolls.tdBy1BexIIN969B1.damageType} (same value: slashing) + [yNOfyedlHR2TdHhm] : object {Devotee.items.[].system.damageRolls.yNOfyedlHR2TdHhm} + damage : string {Devotee.items.[].system.damageRolls.yNOfyedlHR2TdHhm.damage} (same value: 1d4+8) + damageType : string {Devotee.items.[].system.damageRolls.yNOfyedlHR2TdHhm.damageType} (same value: bludgeoning) + [li4nohmwjnqgkeie0u2l] : object {Devotee.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l} + damage : string {Devotee.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l.damage} (same value: 1d6+2) + damageType : string {Devotee.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l.damageType} (same value: bludgeoning) + [aufpu5c22dm936syeegj4] : object {Devotee.items.[].system.damageRolls.aufpu5c22dm936syeegj4} + damage : string {Devotee.items.[].system.damageRolls.aufpu5c22dm936syeegj4.damage} (same value: 1d4+2) + damageType : string {Devotee.items.[].system.damageRolls.aufpu5c22dm936syeegj4.damageType} (same value: bludgeoning) + [yh31x8dw7lcs7f0ymzjxwq] : object {Devotee.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq} + damage : string {Devotee.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq.damage} (same value: 1d4+2) + damageType : string {Devotee.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq.damageType} (same value: bludgeoning) + [BRSQmqqIKk6sRUBb] : object {Devotee.items.[].system.damageRolls.BRSQmqqIKk6sRUBb} + damage : string {Devotee.items.[].system.damageRolls.BRSQmqqIKk6sRUBb.damage} (same value: 1d4+4) + damageType : string {Devotee.items.[].system.damageRolls.BRSQmqqIKk6sRUBb.damageType} (same value: piercing) + [w3OpBOjQ7c7i4zBP] : object {Devotee.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP} + damage : string {Devotee.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP.damage} (same value: 1d6) + damageType : string {Devotee.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP.damageType} (same value: spirit) + [2beYZzGujbMvdUBR] : object {Devotee.items.[].system.damageRolls.2beYZzGujbMvdUBR} + damage : string {Devotee.items.[].system.damageRolls.2beYZzGujbMvdUBR.damage} (same value: 1d4+4) + damageType : string {Devotee.items.[].system.damageRolls.2beYZzGujbMvdUBR.damageType} (same value: piercing) + [WKdQDeTy7g4YNk0T] : object {Devotee.items.[].system.damageRolls.WKdQDeTy7g4YNk0T} + damage : string {Devotee.items.[].system.damageRolls.WKdQDeTy7g4YNk0T.damage} (same value: 1d6) + damageType : string {Devotee.items.[].system.damageRolls.WKdQDeTy7g4YNk0T.damageType} (same value: spirit) + [IVME0RJHRopRcCBS] : object {Devotee.items.[].system.damageRolls.IVME0RJHRopRcCBS} + damage : string {Devotee.items.[].system.damageRolls.IVME0RJHRopRcCBS.damage} (same value: 1d4+4) + damageType : string {Devotee.items.[].system.damageRolls.IVME0RJHRopRcCBS.damageType} (same value: bludgeoning) + [t30s1La86bLBxlFx] : object {Devotee.items.[].system.damageRolls.t30s1La86bLBxlFx} + damage : string {Devotee.items.[].system.damageRolls.t30s1La86bLBxlFx.damage} (same value: 1d6) + damageType : string {Devotee.items.[].system.damageRolls.t30s1La86bLBxlFx.damageType} (same value: spirit) + [iOYX53kZteWORxJJ] : object {Devotee.items.[].system.damageRolls.iOYX53kZteWORxJJ} + damage : string {Devotee.items.[].system.damageRolls.iOYX53kZteWORxJJ.damage} (same value: 2d4+8) + damageType : string {Devotee.items.[].system.damageRolls.iOYX53kZteWORxJJ.damageType} (same value: piercing) + [wIdCEB81k3NSyzLK] : object {Devotee.items.[].system.damageRolls.wIdCEB81k3NSyzLK} + damage : string {Devotee.items.[].system.damageRolls.wIdCEB81k3NSyzLK.damage} (same value: 2d4+8) + damageType : string {Devotee.items.[].system.damageRolls.wIdCEB81k3NSyzLK.damageType} (same value: piercing) + [OqQ6W12oJEELvuPj] : object {Devotee.items.[].system.damageRolls.OqQ6W12oJEELvuPj} + damage : string {Devotee.items.[].system.damageRolls.OqQ6W12oJEELvuPj.damage} (same value: 1d4+8) + damageType : string {Devotee.items.[].system.damageRolls.OqQ6W12oJEELvuPj.damageType} (same value: bludgeoning) + [7RKqlDviNFNk6Rdw] : object {Devotee.items.[].system.damageRolls.7RKqlDviNFNk6Rdw} + damage : string {Devotee.items.[].system.damageRolls.7RKqlDviNFNk6Rdw.damage} (same value: 1d6+4) + damageType : string {Devotee.items.[].system.damageRolls.7RKqlDviNFNk6Rdw.damageType} (same value: bludgeoning) + [luxPUWctzw7ldNC8] : object {Devotee.items.[].system.damageRolls.luxPUWctzw7ldNC8} + damage : string {Devotee.items.[].system.damageRolls.luxPUWctzw7ldNC8.damage} (same value: 1d4+4) + damageType : string {Devotee.items.[].system.damageRolls.luxPUWctzw7ldNC8.damageType} (same value: bludgeoning) + ftIyE5ktVOKxTD6H : object {Devotee.items.[].system.damageRolls.ftIyE5ktVOKxTD6H} + damage : string {Devotee.items.[].system.damageRolls.ftIyE5ktVOKxTD6H.damage} (same value: 1d6+2) + damageType : string {Devotee.items.[].system.damageRolls.ftIyE5ktVOKxTD6H.damageType} (same value: piercing) + [actionType] : object {Devotee.items.[].system.actionType} + value : string {Devotee.items.[].system.actionType.value} (4 different values) + passive (x34) + action (x10) + reaction (x8) + free (x1) + [actions] : object {Devotee.items.[].system.actions} + [value] : integer {Devotee.items.[].system.actions.value} (2 different values) + 2 (x3) + 1 (x7) + [frequency] : object {Devotee.items.[].system.frequency} + max : integer {Devotee.items.[].system.frequency.max} (same value: 1) + per : string {Devotee.items.[].system.frequency.per} (2 different values) + day (x2) + round (x1) + value : integer {Devotee.items.[].system.frequency.value} (same value: 1) + [autoHeightenLevel] : object {Devotee.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Devotee.items.[].system.prepared} + [flexible] : boolean {Devotee.items.[].system.prepared.flexible} (same value: False) + value : string {Devotee.items.[].system.prepared.value} (4 different values) + prepared (x5) + focus (x9) + innate (x1) + spontaneous (x3) + [proficiency] : object {Devotee.items.[].system.proficiency} + value : integer {Devotee.items.[].system.proficiency.value} (2 different values) + 1 (x13) + 0 (x5) + [slots] : object {Devotee.items.[].system.slots} + [slot0] : object {Devotee.items.[].system.slots.slot0} + max : integer {Devotee.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Devotee.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Devotee.items.[].system.slots.slot0.prepared.[]} + id : string {Devotee.items.[].system.slots.slot0.prepared.[].id} (25 different values) + [slot1] : object {Devotee.items.[].system.slots.slot1} + max : integer {Devotee.items.[].system.slots.slot1.max} (3 different values) + 6 (x1) + 3 (x4) + 4 (x2) + [prepared] : array {Devotee.items.[].system.slots.slot1.prepared} + Length: min=3 max=6 + Value type: object {Devotee.items.[].system.slots.slot1.prepared.[]} + id : string {Devotee.items.[].system.slots.slot1.prepared.[].id} (all different values) + [value] : integer {Devotee.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {Devotee.items.[].system.slots.slot2} + max : integer {Devotee.items.[].system.slots.slot2.max} (2 different values) + 3 (x4) + 7 (x1) + [prepared] : array {Devotee.items.[].system.slots.slot2.prepared} + Length: min=3 max=7 + Value type: object {Devotee.items.[].system.slots.slot2.prepared.[]} + id : string {Devotee.items.[].system.slots.slot2.prepared.[].id} (13 different values) + PBI5zgYBeKdTkHdC (x1) + 0LfFnqCJZqyCCJrG (x1) + INXd1isWRGi3ZTzD (x1) + 9kH3eoK2HSckP4Yj (x1) + NIXNgsjsKRa77dIc (x1) + KXgDzxs95RICDMUl (x1) + SZVlSN6xxZtiwQhg (x1) + R2JMlRbYyY2XN7zi (x1) + NonUitM8vjnEwPa7 (x1) + aRlfVhusoQb3hUa4 (x1) + vaLNG3EkIoVXgZ0X (x4) + TZV12E3RIhgUWnIX (x1) + LlbDw3HN5Iwkk4Yx (x1) + [value] : integer {Devotee.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {Devotee.items.[].system.slots.slot3} + max : integer {Devotee.items.[].system.slots.slot3.max} (2 different values) + 3 (x2) + 8 (x1) + prepared : array {Devotee.items.[].system.slots.slot3.prepared} + Length: min=3 max=8 + Value type: object {Devotee.items.[].system.slots.slot3.prepared.[]} + id : string {Devotee.items.[].system.slots.slot3.prepared.[].id} (9 different values) + yWFrXX3JJOcQV3n8 (x1) + dO6cVC6gHtVfwAq0 (x1) + GKth6knANtMEy7Na (x1) + nlRyxsORRJEhj9sG (x1) + wCgFOyWPLDSMQIC6 (x5) + YnxReGJos1TDRpUh (x2) + POzaYhFjuvyejRYZ (x1) + OS8PTcri7yaTKpzo (x1) + LOSkktEutzDD33xs (x1) + [slot4] : object {Devotee.items.[].system.slots.slot4} + max : integer {Devotee.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {Devotee.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Devotee.items.[].system.slots.slot4.prepared.[]} + id : string {Devotee.items.[].system.slots.slot4.prepared.[].id} (5 different values) + G4xVKE4fMQyYDXgb (x2) + i0glFK8iYijYOBu6 (x1) + ojTbTUgZ69HYSwsJ (x1) + W5kvNT6seRN2x20K (x1) + f36vg6FvRNmu5qWL (x1) + [slot5] : object {Devotee.items.[].system.slots.slot5} + max : integer {Devotee.items.[].system.slots.slot5.max} (2 different values) + 7 (x2) + 3 (x1) + [prepared] : array {Devotee.items.[].system.slots.slot5.prepared} + Length: min=7 max=7 + Value type: object {Devotee.items.[].system.slots.slot5.prepared.[]} + id : string {Devotee.items.[].system.slots.slot5.prepared.[].id} (6 different values) + 8NG8ro5zzMyWEI7d (x1) + 6vPJuDpi6RGJpvaY (x5) + ClpbOIHRr3zk0Xzr (x1) + I5mGhPMEpZySbxOU (x5) + yP6IRqrmWxlOYTDx (x1) + Np4U9Xb7aiximKd7 (x1) + [value] : integer {Devotee.items.[].system.slots.slot5.value} (same value: 3) + [slot6] : object {Devotee.items.[].system.slots.slot6} + max : integer {Devotee.items.[].system.slots.slot6.max} (same value: 2) + value : integer {Devotee.items.[].system.slots.slot6.value} (same value: 2) + [spelldc] : object {Devotee.items.[].system.spelldc} + dc : integer {Devotee.items.[].system.spelldc.dc} (9 different values) + 17 (x2) + 22 (x1) + 30 (x3) + 39 (x1) + 28 (x2) + 24 (x2) + 18 (x2) + 19 (x3) + 27 (x2) + value : integer {Devotee.items.[].system.spelldc.value} (9 different values) + 9 (x2) + 14 (x1) + 22 (x3) + 31 (x1) + 20 (x2) + 16 (x2) + 10 (x2) + 11 (x3) + 19 (x2) + [mod] : integer {Devotee.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Devotee.items.[].system.tradition} + value : string {Devotee.items.[].system.tradition.value} (same value: divine) + [area] : object {Devotee.items.[].system.area} + type : string {Devotee.items.[].system.area.type} (3 different values) + emanation (x12) + burst (x11) + cone (x6) + value : integer {Devotee.items.[].system.area.value} (7 different values) + 30 (x11) + 40 (x3) + 60 (x1) + 20 (x5) + 10 (x2) + 15 (x6) + 5 (x1) + [cost] : object {Devotee.items.[].system.cost} + value : string {Devotee.items.[].system.cost.value} (6 different values) + (x130) + gemstones worth a total value of 75 gp × the target's level (x1) + rare incense and offerings worth a total value of 20 gp × the target's level (x1) + rare oils to anoint the body worth a total value of the target's level (minimum 1) × 25 gp; (x1) + rare incense and offerings worth a total value of 20 gp × the spell rank (x2) + sacramental beverages and a set of matching rings or other tokens worth 20 gp per secondary caster (x1) + [counteraction] : boolean {Devotee.items.[].system.counteraction} (2 different values) + False (x129) + True (x7) + [defense] : object {Devotee.items.[].system.defense} + save : object {Devotee.items.[].system.defense.save} + basic : boolean {Devotee.items.[].system.defense.save.basic} (2 different values) + True (x26) + False (x14) + statistic : string {Devotee.items.[].system.defense.save.statistic} (3 different values) + fortitude (x22) + reflex (x5) + will (x13) + [duration] : object {Devotee.items.[].system.duration} + sustained : boolean {Devotee.items.[].system.duration.sustained} (2 different values) + False (x133) + True (x4) + value : mixed + string {Devotee.items.[].system.duration.value} (17 different values) + (x75) + until your next daily preparations (x7) + 1 minute (x14) + until the start of your next turn (x3) + until the end of your turn (x1) + varies (x5) + until the next time you make your daily preparations (x2) + 10 minutes (x11) + 1 hour (x2) + see below (x2) + 5 minutes (x2) + 1 year (x3) + until the end of the target's next turn (x3) + 1 round (x3) + until the end of the current turn (x1) + 8 hours (x1) + unlimited (x1) + integer {Devotee.items.[].system.duration.value} (same value: -1) + [expiry] : mixed + [unit] : string {Devotee.items.[].system.duration.unit} (same value: unlimited) + [location] : object {Devotee.items.[].system.location} + [value] : string {Devotee.items.[].system.location.value} (18 different values) + vlWFKheS1M1xZCVa (x8) + OB0ql4K6yuuYBGHs (x1) + LrsRFnEBYFDzYu56 (x2) + 89LVXnKBiV7MWjOC (x2) + UGVQv2u7BCPKeC42 (x14) + 3lmMOkUuWRYkYOfO (x19) + JCFQaCMK8sKMFgL2 (x2) + k3ht8oaXrypKzQzG (x14) + JAisSlW12cblUTUE (x1) + 8l8fkQuORmfdmuFO (x10) + 1Z1VM6NR01OCRpFf (x1) + FEmYP0SV4WLWDH9k (x6) + n55myku7edcGz0AV (x2) + 8FmqlOR60cpDaNqn (x12) + VWbRUZ6KQl8KfQrp (x1) + pcZBfywrMTOuNtg9 (x20) + nFd6xRb37GIPw9o4 (x2) + rWb3x7u63QvEkLfQ (x12) + [heightenedLevel] : integer {Devotee.items.[].system.location.heightenedLevel} (7 different values) + 7 (x3) + 8 (x3) + 6 (x3) + 5 (x4) + 4 (x1) + 2 (x2) + 1 (x1) + [uses] : object {Devotee.items.[].system.location.uses} + max : integer {Devotee.items.[].system.location.uses.max} (same value: 4) + value : integer {Devotee.items.[].system.location.uses.value} (same value: 4) + [requirements] : string {Devotee.items.[].system.requirements} (same value: ) + [target] : object {Devotee.items.[].system.target} + value : string {Devotee.items.[].system.target.value} (28 different values) + [time] : object {Devotee.items.[].system.time} + value : string {Devotee.items.[].system.time.value} (10 different values) + 2 (x89) + 1 to 3 (x10) + 1 minute (x7) + 1 (x10) + reaction (x4) + 1 day (x4) + 10 minutes (x5) + 3 days (x2) + 1 hour (x2) + 3 (x3) + [heightening] : object {Devotee.items.[].system.heightening} + [damage] : object {Devotee.items.[].system.heightening.damage} + [0] : string {Devotee.items.[].system.heightening.damage.0} (8 different values) + 1d8 (x13) + 1d4 (x7) + 1d10 (x4) + 10 (x1) + 2d6 (x7) + 1d12 (x1) + 1d6 (x5) + 2d4 (x1) + [v1pnjhfu6e9akqe0] : string {Devotee.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [9k8ayqgvgultdghx] : string {Devotee.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [0Uok2pip94aNbBFd] : string {Devotee.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [b9dAiWfV57lyCWpP] : string {Devotee.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) + [interval] : integer {Devotee.items.[].system.heightening.interval} (2 different values) + 1 (x39) + 2 (x6) + type : string {Devotee.items.[].system.heightening.type} (2 different values) + interval (x45) + fixed (x20) + [levels] : object {Devotee.items.[].system.heightening.levels} + [3] : object {Devotee.items.[].system.heightening.levels.3} + [target] : object {Devotee.items.[].system.heightening.levels.3.target} + value : string {Devotee.items.[].system.heightening.levels.3.target.value} (3 different values) + 10 objects (x6) + 1 willing creature (x1) + 5 creatures (x2) + [range] : object {Devotee.items.[].system.heightening.levels.3.range} + value : string {Devotee.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x2) + touch (x1) + [area] : object {Devotee.items.[].system.heightening.levels.3.area} + type : string {Devotee.items.[].system.heightening.levels.3.area.type} (same value: cone) + value : string {Devotee.items.[].system.heightening.levels.3.area.value} (same value: 30) + [6] : object {Devotee.items.[].system.heightening.levels.6} + target : object {Devotee.items.[].system.heightening.levels.6.target} + value : string {Devotee.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [4] : object {Devotee.items.[].system.heightening.levels.4} + [range] : object {Devotee.items.[].system.heightening.levels.4.range} + value : string {Devotee.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + target : object {Devotee.items.[].system.heightening.levels.4.target} + value : string {Devotee.items.[].system.heightening.levels.4.target.value} (3 different values) + 10 willing living creatures (x1) + 2 creatures (x1) + 10 creatures you know by name and have met in person (x1) + [5] : object {Devotee.items.[].system.heightening.levels.5} + [target] : object {Devotee.items.[].system.heightening.levels.5.target} + value : string {Devotee.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [range] : object {Devotee.items.[].system.heightening.levels.5.range} + value : string {Devotee.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + [7] : object {Devotee.items.[].system.heightening.levels.7} + target : object {Devotee.items.[].system.heightening.levels.7.target} + value : string {Devotee.items.[].system.heightening.levels.7.target.value} (same value: 5 creatures) + [overlays] : object {Devotee.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Devotee.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x5) + healing (x5) + manipulate (x5) + vitality (x5) + [7qdtetowq348s9oc] : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Devotee.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Devotee.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x5) + healing (x5) + manipulate (x5) + vitality (x5) + [lfxcoz2d3f8j2zq1] : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Devotee.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x5) + healing (x5) + manipulate (x5) + vitality (x5) + [a33QUFoKgoOprovO] : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Devotee.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + [defense] : mixed + heightening : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Devotee.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [WTeek6DuuUC5uXiv] : object {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv} + _id : string {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) + name : string {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) + overlayType : string {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) + system : object {Devotee.items.[].system.overlays.WTeek6DuuUC5uXiv.system} + [rZUgF7LFHu7N5MFK] : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK} + _id : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) + name : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) + overlayType : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) + system : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system} + damage : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage} + 0 : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} + [category] : mixed + type : string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) + traits : object {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits} + value : array {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} + Length: min=3 max=3 + Value type: string {Devotee.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + vitality (x1) + [4gyp3qlsv5ywdyjq] : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Devotee.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [pq7cxntbz4s8g5ik] : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Devotee.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Devotee.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [z04svm1cvfcxtplb] : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Devotee.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [NYYzPXYkV0V917XF] : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Devotee.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Devotee.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Devotee.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Devotee.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + [UTMlHk0o5FXLlwwM] : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Devotee.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Devotee.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [CEq1pMKvvGCeb0XM] : object {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM} + overlayType : string {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1) + system : object {Devotee.items.[].system.overlays.CEq1pMKvvGCeb0XM.system} + [azfSYp1fUjbQR6RN] : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN} + name : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage)) + overlayType : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2) + system : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system} + damage : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage} + 0 : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0} + [category] : mixed + formula : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12) + heightening : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening} + damage : object {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage} + 0 : string {Devotee.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12) + [fjal1yqjbeci6fa9] : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9} + overlayType : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3) + system : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system} + area : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area} + areaType : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation) + type : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation) + value : integer {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30) + damage : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage} + 0 : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0} + [category] : mixed + target : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.target} + value : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: ) + time : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.time} + value : string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3) + traits : object {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits} + value : array {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value} + Length: min=3 max=3 + Value type: string {Devotee.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [gc46bl5k7ajwh96r] : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r} + overlayType : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2) + system : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system} + area : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area} + areaType : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst) + type : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst) + value : integer {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10) + damage : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage} + 0 : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0} + [category] : mixed + target : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.target} + value : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: ) + time : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.time} + value : string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2) + traits : object {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits} + value : array {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value} + Length: min=3 max=3 + Value type: string {Devotee.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [q1iyd84b6hrjht55] : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55} + overlayType : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override) + sort : integer {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1) + system : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system} + damage : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.damage} + 0 : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0} + [category] : mixed + formula : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4) + heightening : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening} + damage : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage} + 0 : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4) + target : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.target} + value : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: ) + time : object {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.time} + value : string {Devotee.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1) + [acBonus] : integer {Devotee.items.[].system.acBonus} (4 different values) + 5 (x2) + 2 (x2) + 6 (x1) + 0 (x3) + [checkPenalty] : integer {Devotee.items.[].system.checkPenalty} (2 different values) + -3 (x3) + 0 (x3) + [dexCap] : integer {Devotee.items.[].system.dexCap} (3 different values) + 1 (x2) + 0 (x1) + 5 (x3) + [speedPenalty] : integer {Devotee.items.[].system.speedPenalty} (2 different values) + -10 (x3) + 0 (x5) + [strength] : integer {Devotee.items.[].system.strength} (2 different values) + 3 (x2) + 4 (x1) + [deathNote] : boolean {Devotee.items.[].system.deathNote} (same value: True) + [showSlotlessLevels] : object {Devotee.items.[].system.showSlotlessLevels} + value : boolean {Devotee.items.[].system.showSlotlessLevels.value} (same value: False) + [mod] : object {Devotee.items.[].system.mod} + value : integer {Devotee.items.[].system.mod.value} (3 different values) + 33 (x1) + 27 (x1) + 6 (x2) + [proficient] : object {Devotee.items.[].system.proficient} + value : integer {Devotee.items.[].system.proficient.value} (same value: 0) + [ritual] : object {Devotee.items.[].system.ritual} + primary : object {Devotee.items.[].system.ritual.primary} + check : string {Devotee.items.[].system.ritual.primary.check} (4 different values) + Religion (expert) (x2) + Nature or Religion (expert) (x2) + Religion (x2) + Nature (expert) (x1) + secondary : object {Devotee.items.[].system.ritual.secondary} + casters : integer {Devotee.items.[].system.ritual.secondary.casters} (3 different values) + 2 (x4) + 0 (x2) + 1 (x1) + checks : string {Devotee.items.[].system.ritual.secondary.checks} (6 different values) + Medicine, Society (x1) + Nature or Religion (whichever is used for the primary check) (x1) + Occultism, Religion (x1) + Crafting, Performance (x2) + Diplomacy, Society (x1) + Survival (x1) + [spell] : object {Devotee.items.[].system.spell} + _id : string {Devotee.items.[].system.spell._id} (same value: ZYUVhKA7PkRtc1Ux) + _stats : object {Devotee.items.[].system.spell._stats} + compendiumSource : string {Devotee.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.SUKaxVZW2TlM8lu0) + img : string {Devotee.items.[].system.spell.img} (same value: icons/consumables/fruit/berry-clustered-white.webp) + name : string {Devotee.items.[].system.spell.name} (same value: Cleanse Affliction) + sort : integer {Devotee.items.[].system.spell.sort} (same value: 0) + system : object {Devotee.items.[].system.spell.system} + [area] : mixed + cost : object {Devotee.items.[].system.spell.system.cost} + value : string {Devotee.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Devotee.items.[].system.spell.system.counteraction} (same value: True) + damage : object {Devotee.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Devotee.items.[].system.spell.system.description} + value : string {Devotee.items.[].system.spell.system.description.value} (same value:

Gentle restorative magic pushes back the effects of toxins and more complex maladies. Choose an affliction on the target, such as a curse, disease, or poison. If it has advanced past stage one, reduce the stage by one. This reduction can be applied only once to a given case of an affliction, with the case ending when it's completely cured. Although the reduction can't occur again, heightened versions of this spell attempt to counteract with each casting.

+
+

Heightened (3rd) Attempt to counteract the affliction if it is a disease or poison.

+

Heightened (4th) Attempt to counteract the affliction if it is a curse, disease, or poison.

) + duration : object {Devotee.items.[].system.spell.system.duration} + sustained : boolean {Devotee.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Devotee.items.[].system.spell.system.duration.value} (same value: ) + level : object {Devotee.items.[].system.spell.system.level} + value : integer {Devotee.items.[].system.spell.system.level.value} (same value: 2) + location : object {Devotee.items.[].system.spell.system.location} + heightenedLevel : integer {Devotee.items.[].system.spell.system.location.heightenedLevel} (same value: 4) + [value] : mixed + publication : object {Devotee.items.[].system.spell.system.publication} + license : string {Devotee.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Devotee.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Devotee.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Devotee.items.[].system.spell.system.range} + value : string {Devotee.items.[].system.spell.system.range.value} (same value: touch) + requirements : string {Devotee.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Devotee.items.[].system.spell.system.slug} (same value: cleanse-affliction) + target : object {Devotee.items.[].system.spell.system.target} + value : string {Devotee.items.[].system.spell.system.target.value} (same value: 1 willing creature) + time : object {Devotee.items.[].system.spell.system.time} + value : string {Devotee.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Devotee.items.[].system.spell.system.traits} + rarity : string {Devotee.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Devotee.items.[].system.spell.system.traits.traditions} + Length: min=3 max=3 + Value type: string {Devotee.items.[].system.spell.system.traits.traditions.[]} (3 different values) + divine (x1) + occult (x1) + primal (x1) + value : array {Devotee.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Devotee.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + type : string {Devotee.items.[].system.spell.type} (same value: spell) + [start] : object {Devotee.items.[].system.start} + [initiative] : mixed + value : integer {Devotee.items.[].system.start.value} (same value: 0) + [tokenIcon] : object {Devotee.items.[].system.tokenIcon} + show : boolean {Devotee.items.[].system.tokenIcon.show} (same value: True) + [selfEffect] : object {Devotee.items.[].system.selfEffect} + name : string {Devotee.items.[].system.selfEffect.name} (2 different values) + Effect: Repentant Defiance (x1) + Effect: Divine Frenzy (x1) + uuid : string {Devotee.items.[].system.selfEffect.uuid} (2 different values) + Compendium.pf2e.bestiary-effects.Item.Effect: Repentant Defiance (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Divine Frenzy (x1) + type : string {Devotee.items.[].type} (11 different values) + weapon (x23) + equipment (x16) + consumable (x10) + melee (x42) + action (x53) + spellcastingEntry (x18) + spell (x136) + armor (x6) + shield (x2) + lore (x4) + effect (x1) + [flags] : object {Devotee.items.[].flags} + pf2e : object {Devotee.items.[].flags.pf2e} + linkedWeapon : string {Devotee.items.[].flags.pf2e.linkedWeapon} (22 different values) + name : string {Devotee.name} (all different values) + system : object {Devotee.system} + abilities : object {Devotee.system.abilities} + cha : object {Devotee.system.abilities.cha} + mod : integer {Devotee.system.abilities.cha.mod} (5 different values) + 3 (x3) + 2 (x4) + 4 (x5) + 6 (x1) + 1 (x2) + con : object {Devotee.system.abilities.con} + mod : integer {Devotee.system.abilities.con.mod} (6 different values) + -2 (x1) + -1 (x3) + 0 (x2) + 2 (x4) + 6 (x2) + 1 (x3) + dex : object {Devotee.system.abilities.dex} + mod : integer {Devotee.system.abilities.dex.mod} (5 different values) + 1 (x6) + 2 (x4) + 4 (x2) + 0 (x1) + 3 (x2) + int : object {Devotee.system.abilities.int} + mod : integer {Devotee.system.abilities.int.mod} (4 different values) + 2 (x4) + 1 (x5) + 0 (x5) + 3 (x1) + str : object {Devotee.system.abilities.str} + mod : integer {Devotee.system.abilities.str.mod} (7 different values) + 1 (x4) + 3 (x2) + 4 (x2) + 5 (x2) + 2 (x3) + 7 (x1) + 0 (x1) + wis : object {Devotee.system.abilities.wis} + mod : integer {Devotee.system.abilities.wis.mod} (4 different values) + 4 (x5) + 2 (x4) + 3 (x4) + 5 (x2) + attributes : object {Devotee.system.attributes} + ac : object {Devotee.system.attributes.ac} + details : string {Devotee.system.attributes.ac.details} (2 different values) + (x14) + (24 with shield raised) (x1) + value : integer {Devotee.system.attributes.ac.value} (12 different values) + 14 (x2) + 15 (x2) + 17 (x2) + 25 (x1) + 33 (x1) + 35 (x1) + 26 (x1) + 21 (x1) + 31 (x1) + 18 (x1) + 27 (x1) + 22 (x1) + allSaves : object {Devotee.system.attributes.allSaves} + value : string {Devotee.system.attributes.allSaves.value} (same value: ) + hp : object {Devotee.system.attributes.hp} + details : string {Devotee.system.attributes.hp.details} (2 different values) + (x14) + thresholds 130 (3 segments), 65 (2 segments) (x1) + max : integer {Devotee.system.attributes.hp.max} (14 different values) + 15 (x2) + 35 (x1) + 120 (x1) + 220 (x1) + 300 (x1) + 150 (x1) + 18 (x1) + 9 (x1) + 80 (x1) + 25 (x1) + 195 (x1) + 40 (x1) + 140 (x1) + 60 (x1) + temp : integer {Devotee.system.attributes.hp.temp} (same value: 0) + value : integer {Devotee.system.attributes.hp.value} (14 different values) + 15 (x2) + 35 (x1) + 120 (x1) + 220 (x1) + 300 (x1) + 150 (x1) + 18 (x1) + 9 (x1) + 80 (x1) + 25 (x1) + 195 (x1) + 40 (x1) + 140 (x1) + 60 (x1) + speed : object {Devotee.system.attributes.speed} + otherSpeeds : array {Devotee.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Devotee.system.attributes.speed.otherSpeeds.[]} + type : string {Devotee.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {Devotee.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {Devotee.system.attributes.speed.value} (2 different values) + 25 (x13) + 20 (x2) + [details] : string {Devotee.system.attributes.speed.details} (same value: troop movement) + [resistances] : array {Devotee.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Devotee.system.attributes.resistances.[]} + doubleVs : array<> {Devotee.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Devotee.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Devotee.system.attributes.resistances.[].type} (same value: void) + value : integer {Devotee.system.attributes.resistances.[].value} (same value: 15) + [weaknesses] : array {Devotee.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Devotee.system.attributes.weaknesses.[]} + exceptions : array<> {Devotee.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Devotee.system.attributes.weaknesses.[].type} (3 different values) + holy (x1) + area-damage (x1) + splash-damage (x1) + value : integer {Devotee.system.attributes.weaknesses.[].value} (2 different values) + 15 (x1) + 10 (x2) + details : object {Devotee.system.details} + blurb : string {Devotee.system.details.blurb} (same value: ) + languages : object {Devotee.system.details.languages} + details : string {Devotee.system.details.languages.details} (2 different values) + (x14) + truespeech (x1) + value : array {Devotee.system.details.languages.value} + Length: min=0 max=3 + Value type: string {Devotee.system.details.languages.value.[]} (7 different values) + common (x12) + shadowtongue (x1) + empyrean (x2) + necril (x1) + requian (x1) + chthonian (x1) + elven (x1) + level : object {Devotee.system.details.level} + value : integer {Devotee.system.details.level.value} (12 different values) + 1 (x2) + 2 (x2) + 7 (x1) + 12 (x1) + 15 (x1) + 9 (x2) + 0 (x1) + -1 (x1) + 6 (x1) + 11 (x1) + 3 (x1) + 4 (x1) + privateNotes : string {Devotee.system.details.privateNotes} (same value: ) + publicNotes : string {Devotee.system.details.publicNotes} (all different values) + publication : object {Devotee.system.details.publication} + license : string {Devotee.system.details.publication.license} (same value: ORC) + remaster : boolean {Devotee.system.details.publication.remaster} (same value: True) + title : string {Devotee.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Devotee.system.initiative} + statistic : string {Devotee.system.initiative.statistic} (same value: perception) + perception : object {Devotee.system.perception} + details : string {Devotee.system.perception.details} (same value: ) + mod : integer {Devotee.system.perception.mod} (12 different values) + 7 (x2) + 8 (x1) + 15 (x1) + 19 (x2) + 27 (x1) + 20 (x1) + 4 (x1) + 5 (x1) + 14 (x1) + 10 (x1) + 21 (x1) + 9 (x2) + senses : array {Devotee.system.perception.senses} + Length: min=0 max=1 + Value type: object {Devotee.system.perception.senses.[]} + acuity : string {Devotee.system.perception.senses.[].acuity} (same value: precise) + range : integer {Devotee.system.perception.senses.[].range} (same value: 60) + type : string {Devotee.system.perception.senses.[].type} (same value: lifesense) + resources : object {Devotee.system.resources} + [focus] : object {Devotee.system.resources.focus} + max : integer {Devotee.system.resources.focus.max} (2 different values) + 1 (x6) + 2 (x4) + value : integer {Devotee.system.resources.focus.value} (2 different values) + 1 (x6) + 2 (x4) + saves : object {Devotee.system.saves} + fortitude : object {Devotee.system.saves.fortitude} + saveDetail : string {Devotee.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Devotee.system.saves.fortitude.value} (11 different values) + 3 (x1) + 2 (x1) + 6 (x3) + 15 (x1) + 23 (x2) + 28 (x1) + 16 (x2) + 4 (x1) + 11 (x1) + 8 (x1) + 9 (x1) + reflex : object {Devotee.system.saves.reflex} + saveDetail : string {Devotee.system.saves.reflex.saveDetail} (same value: ) + value : integer {Devotee.system.saves.reflex.value} (9 different values) + 4 (x2) + 5 (x2) + 7 (x3) + 12 (x1) + 19 (x2) + 24 (x1) + 17 (x2) + 13 (x1) + 8 (x1) + will : object {Devotee.system.saves.will} + saveDetail : string {Devotee.system.saves.will.saveDetail} (same value: ) + value : integer {Devotee.system.saves.will.value} (12 different values) + 11 (x3) + 9 (x1) + 10 (x1) + 15 (x1) + 22 (x2) + 26 (x1) + 21 (x1) + 6 (x1) + 7 (x1) + 16 (x1) + 12 (x1) + 19 (x1) + skills : object {Devotee.system.skills} + [deception] : object {Devotee.system.skills.deception} + base : integer {Devotee.system.skills.deception.base} (5 different values) + 6 (x1) + 9 (x1) + 27 (x1) + 5 (x1) + 10 (x1) + [special] : array<> {Devotee.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {Devotee.system.skills.diplomacy} + base : integer {Devotee.system.skills.diplomacy.base} (8 different values) + 8 (x2) + 5 (x1) + 16 (x1) + 22 (x1) + 25 (x1) + 12 (x1) + 9 (x1) + 17 (x1) + [special] : array {Devotee.system.skills.diplomacy.special} + Length: min=1 max=1 + Value type: object {Devotee.system.skills.diplomacy.special.[]} + base : integer {Devotee.system.skills.diplomacy.special.[].base} (same value: 10) + label : string {Devotee.system.skills.diplomacy.special.[].label} (same value: Members of Own Faith) + predicate : array {Devotee.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {Devotee.system.skills.diplomacy.special.[].predicate.[]} (same value: shared-faith) + religion : object {Devotee.system.skills.religion} + base : integer {Devotee.system.skills.religion.base} (13 different values) + 21 (x2) + 7 (x2) + 6 (x1) + 15 (x1) + 23 (x1) + 31 (x1) + 26 (x1) + 4 (x1) + 5 (x1) + 14 (x1) + 22 (x1) + 11 (x1) + 12 (x1) + [special] : array<> {Devotee.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Devotee.system.skills.society} + base : integer {Devotee.system.skills.society.base} (5 different values) + 7 (x3) + 4 (x2) + 12 (x1) + 11 (x1) + 16 (x1) + [special] : array<> {Devotee.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Devotee.system.skills.intimidation} + base : integer {Devotee.system.skills.intimidation.base} (8 different values) + 5 (x1) + 7 (x1) + 26 (x1) + 29 (x1) + 17 (x1) + 3 (x1) + 21 (x1) + 10 (x1) + [special] : array<> {Devotee.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [performance] : object {Devotee.system.skills.performance} + base : integer {Devotee.system.skills.performance.base} (5 different values) + 7 (x1) + 14 (x1) + 17 (x1) + 8 (x1) + 9 (x1) + [special] : array {Devotee.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {Devotee.system.skills.performance.special.[]} + base : integer {Devotee.system.skills.performance.special.[].base} (same value: 10) + label : string {Devotee.system.skills.performance.special.[].label} (same value: to Spout Prophecy) + predicate : array {Devotee.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {Devotee.system.skills.performance.special.[].predicate.[]} (same value: action:perform:prophecy) + [athletics] : object {Devotee.system.skills.athletics} + base : integer {Devotee.system.skills.athletics.base} (7 different values) + 17 (x1) + 25 (x1) + 26 (x1) + 6 (x1) + 5 (x1) + 22 (x1) + 9 (x1) + [special] : array<> {Devotee.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [medicine] : object {Devotee.system.skills.medicine} + base : integer {Devotee.system.skills.medicine.base} (2 different values) + 18 (x1) + 14 (x1) + [+6] : object {Devotee.system.skills.+6} + [base] : mixed + [survival] : object {Devotee.system.skills.survival} + base : integer {Devotee.system.skills.survival.base} (4 different values) + 5 (x1) + 12 (x1) + 7 (x1) + 19 (x1) + [occultism] : object {Devotee.system.skills.occultism} + base : integer {Devotee.system.skills.occultism.base} (same value: 9) + [acrobatics] : object {Devotee.system.skills.acrobatics} + base : integer {Devotee.system.skills.acrobatics.base} (same value: 17) + traits : object {Devotee.system.traits} + rarity : string {Devotee.system.traits.rarity} (3 different values) + common (x11) + rare (x2) + uncommon (x2) + size : object {Devotee.system.traits.size} + value : string {Devotee.system.traits.size.value} (2 different values) + med (x14) + grg (x1) + value : array {Devotee.system.traits.value} + Length: min=2 max=6 + Value type: string {Devotee.system.traits.value.[]} (8 different values) + human (x15) + humanoid (x15) + holy (x3) + divine (x1) + unholy (x3) + chaotic (x2) + evil (x2) + troop (x1) + [spellcasting] : object {Devotee.system.spellcasting} + rituals : object {Devotee.system.spellcasting.rituals} + dc : integer {Devotee.system.spellcasting.rituals.dc} (2 different values) + 24 (x1) + 27 (x1) + type : string {Devotee.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Dhampir.txt b/output/pf2e/packs/Dhampir.txt new file mode 100644 index 0000000..b3895c7 --- /dev/null +++ b/output/pf2e/packs/Dhampir.txt @@ -0,0 +1,70 @@ +Dhampir +Different values: 25 +===================================== +object {Dhampir} + _id : string {Dhampir._id} (all different values) + folder : string {Dhampir.folder} (same value: ujjBTcgWjsAQJA9n) + img : string {Dhampir.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Dhampir.name} (all different values) + system : object {Dhampir.system} + actionType : object {Dhampir.system.actionType} + value : string {Dhampir.system.actionType.value} (3 different values) + passive (x21) + reaction (x1) + action (x3) + actions : object {Dhampir.system.actions} + [value] : integer {Dhampir.system.actions.value} (same value: 1) + category : string {Dhampir.system.category} (same value: ancestry) + description : object {Dhampir.system.description} + value : string {Dhampir.system.description.value} (all different values) + level : object {Dhampir.system.level} + value : integer {Dhampir.system.level.value} (5 different values) + 1 (x11) + 9 (x3) + 13 (x2) + 5 (x7) + 17 (x2) + [onlyLevel1] : boolean {Dhampir.system.onlyLevel1} (same value: True) + prerequisites : object {Dhampir.system.prerequisites} + value : array {Dhampir.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Dhampir.system.prerequisites.value.[]} + value : string {Dhampir.system.prerequisites.value.[].value} (9 different values) + fangs unarmed attack (x1) + low-light vision (x1) + Adhyabhau (x1) + Ru-Shi (x1) + at least 100 years old (x1) + ability to cast at least one spell with the darkness trait (x1) + Cel Rau, Straveika, Svetocher, or another lineage from a vampire with the Drink Blood ability (x1) + ability to cast heal and harm (x1) + an animal companion or familiar (x1) + publication : object {Dhampir.system.publication} + license : string {Dhampir.system.publication.license} (2 different values) + OGL (x12) + ORC (x13) + remaster : boolean {Dhampir.system.publication.remaster} (2 different values) + False (x12) + True (x13) + title : string {Dhampir.system.publication.title} (2 different values) + Pathfinder Lost Omens Ancestry Guide (x12) + Pathfinder Player Core 2 (x13) + rules : ###FoundryRulesObject### + traits : object {Dhampir.system.traits} + rarity : string {Dhampir.system.traits.rarity} (same value: common) + value : array {Dhampir.system.traits.value} + Length: min=1 max=4 + Value type: string {Dhampir.system.traits.value.[]} (6 different values) + dhampir (x25) + lineage (x5) + concentrate (x1) + divine (x1) + polymorph (x1) + void (x1) + [subfeatures] : object {Dhampir.system.subfeatures} + senses : object {Dhampir.system.subfeatures.senses} + darkvision : object {Dhampir.system.subfeatures.senses.darkvision} + [frequency] : object {Dhampir.system.frequency} + max : integer {Dhampir.system.frequency.max} (same value: 1) + per : string {Dhampir.system.frequency.per} (same value: PT1H) + type : string {Dhampir.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Dinner at Lionlodge.txt b/output/pf2e/packs/Dinner at Lionlodge.txt new file mode 100644 index 0000000..7c58503 --- /dev/null +++ b/output/pf2e/packs/Dinner at Lionlodge.txt @@ -0,0 +1,1767 @@ +Dinner at Lionlodge +Different values: 4 +===================================== +object {Dinner at Lionlodge} + _id : string {Dinner at Lionlodge._id} (all different values) + folder : string {Dinner at Lionlodge.folder} (same value: 7HYmLnzRBvGmIWp6) + img : string {Dinner at Lionlodge.img} (all different values) + items : array {Dinner at Lionlodge.items} + Length: min=32 max=53 + Value type: object {Dinner at Lionlodge.items.[]} + _id : string {Dinner at Lionlodge.items.[]._id} (163 different values) + img : string {Dinner at Lionlodge.items.[].img} (96 different values) + name : string {Dinner at Lionlodge.items.[].name} (154 different values) + sort : integer {Dinner at Lionlodge.items.[].sort} (9 different values) + 0 (x152) + 100 (x3) + 200 (x2) + 300 (x1) + 400 (x1) + 500 (x1) + 1800 (x1) + 600 (x1) + 900 (x1) + system : object {Dinner at Lionlodge.items.[].system} + description : object {Dinner at Lionlodge.items.[].system.description} + value : string {Dinner at Lionlodge.items.[].system.description.value} (142 different values) + [mod] : object {Dinner at Lionlodge.items.[].system.mod} + value : integer {Dinner at Lionlodge.items.[].system.mod.value} (same value: 0) + [proficient] : object {Dinner at Lionlodge.items.[].system.proficient} + value : integer {Dinner at Lionlodge.items.[].system.proficient.value} (2 different values) + 1 (x5) + 2 (x1) + publication : object {Dinner at Lionlodge.items.[].system.publication} + license : string {Dinner at Lionlodge.items.[].system.publication.license} (2 different values) + OGL (x156) + ORC (x7) + remaster : boolean {Dinner at Lionlodge.items.[].system.publication.remaster} (2 different values) + False (x156) + True (x7) + title : string {Dinner at Lionlodge.items.[].system.publication.title} (8 different values) + (x13) + Pathfinder Lost Omens Ancestry Guide (x13) + Pathfinder Core Rulebook (x123) + Pathfinder Advanced Player's Guide (x4) + Pathfinder #160: Assault on Hunting Lodge Seven (x1) + Pathfinder Player Core (x7) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder Lost Omens The Mwangi Expanse (x1) + rules : ###FoundryRulesObject### + [slug] : string {Dinner at Lionlodge.items.[].system.slug} (140 different values) + [ancestry] : object {Dinner at Lionlodge.items.[].system.ancestry} + name : string {Dinner at Lionlodge.items.[].system.ancestry.name} (3 different values) + Fleshwarp (x1) + Kitsune (x1) + Strix (x1) + slug : string {Dinner at Lionlodge.items.[].system.ancestry.slug} (3 different values) + fleshwarp (x1) + kitsune (x1) + strix (x1) + uuid : string {Dinner at Lionlodge.items.[].system.ancestry.uuid} (3 different values) + Compendium.pf2e.ancestries.Item.FXlXmNBFiiz9oasi (x1) + Compendium.pf2e.ancestries.Item.4BL5wf1VF9feC2rY (x1) + Compendium.pf2e.ancestries.Item.GXcC6oVa5quzgNHD (x1) + [traits] : object {Dinner at Lionlodge.items.[].system.traits} + [rarity] : string {Dinner at Lionlodge.items.[].system.traits.rarity} (3 different values) + common (x142) + uncommon (x6) + rare (x2) + [value] : array {Dinner at Lionlodge.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {Dinner at Lionlodge.items.[].system.traits.value.[]} (78 different values) + [traditions] : array {Dinner at Lionlodge.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Dinner at Lionlodge.items.[].system.traits.traditions.[]} (all different values) + [selected] : object {Dinner at Lionlodge.items.[].system.traits.selected} + [sorcerer] : string {Dinner at Lionlodge.items.[].system.traits.selected.sorcerer} (same value: Sorcerer) + ranger : string {Dinner at Lionlodge.items.[].system.traits.selected.ranger} (same value: Ranger) + [otherTags] : array {Dinner at Lionlodge.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.traits.otherTags.[]} (same value: sorcerer-bloodline) + [boosts] : object {Dinner at Lionlodge.items.[].system.boosts} + 0 : object {Dinner at Lionlodge.items.[].system.boosts.0} + [selected] : string {Dinner at Lionlodge.items.[].system.boosts.0.selected} (3 different values) + cha (x2) + dex (x1) + str (x1) + value : array {Dinner at Lionlodge.items.[].system.boosts.0.value} + Length: min=1 max=2 + Value type: string {Dinner at Lionlodge.items.[].system.boosts.0.value.[]} (5 different values) + cha (x5) + int (x2) + con (x2) + dex (x2) + str (x1) + 1 : object {Dinner at Lionlodge.items.[].system.boosts.1} + [selected] : string {Dinner at Lionlodge.items.[].system.boosts.1.selected} (3 different values) + dex (x2) + wis (x1) + con (x1) + value : array {Dinner at Lionlodge.items.[].system.boosts.1.value} + Length: min=0 max=6 + Value type: string {Dinner at Lionlodge.items.[].system.boosts.1.value.[]} (6 different values) + cha (x4) + con (x4) + dex (x5) + int (x4) + str (x4) + wis (x4) + [2] : object {Dinner at Lionlodge.items.[].system.boosts.2} + [selected] : string {Dinner at Lionlodge.items.[].system.boosts.2.selected} (2 different values) + cha (x2) + wis (x1) + value : array {Dinner at Lionlodge.items.[].system.boosts.2.value} + Length: min=6 max=6 + Value type: string {Dinner at Lionlodge.items.[].system.boosts.2.value.[]} (6 different values) + str (x4) + dex (x4) + con (x4) + int (x4) + wis (x4) + cha (x4) + [items] : object {Dinner at Lionlodge.items.[].system.items} + [l6z49] : object {Dinner at Lionlodge.items.[].system.items.l6z49} + img : string {Dinner at Lionlodge.items.[].system.items.l6z49.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.l6z49.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.l6z49.name} (same value: Oddity Identification) + uuid : string {Dinner at Lionlodge.items.[].system.items.l6z49.uuid} (same value: Compendium.pf2e.feats-srd.Item.Oddity Identification) + [2dihl] : object {Dinner at Lionlodge.items.[].system.items.2dihl} + img : string {Dinner at Lionlodge.items.[].system.items.2dihl.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.2dihl.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.2dihl.name} (same value: Spell Repertoire (Sorcerer)) + uuid : string {Dinner at Lionlodge.items.[].system.items.2dihl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Sorcerer)) + [4r1hh] : object {Dinner at Lionlodge.items.[].system.items.4r1hh} + img : string {Dinner at Lionlodge.items.[].system.items.4r1hh.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.4r1hh.level} (same value: 17) + name : string {Dinner at Lionlodge.items.[].system.items.4r1hh.name} (same value: Resolve) + uuid : string {Dinner at Lionlodge.items.[].system.items.4r1hh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [5wsjn] : object {Dinner at Lionlodge.items.[].system.items.5wsjn} + img : string {Dinner at Lionlodge.items.[].system.items.5wsjn.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.5wsjn.level} (same value: 11) + name : string {Dinner at Lionlodge.items.[].system.items.5wsjn.name} (same value: Alertness) + uuid : string {Dinner at Lionlodge.items.[].system.items.5wsjn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [7nvmf] : object {Dinner at Lionlodge.items.[].system.items.7nvmf} + img : string {Dinner at Lionlodge.items.[].system.items.7nvmf.img} (same value: icons/commodities/treasure/token-engraved-eye-red.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.7nvmf.level} (same value: 19) + name : string {Dinner at Lionlodge.items.[].system.items.7nvmf.name} (same value: Bloodline Paragon) + uuid : string {Dinner at Lionlodge.items.[].system.items.7nvmf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Paragon) + [b6ose] : object {Dinner at Lionlodge.items.[].system.items.b6ose} + img : string {Dinner at Lionlodge.items.[].system.items.b6ose.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.b6ose.level} (same value: 9) + name : string {Dinner at Lionlodge.items.[].system.items.b6ose.name} (same value: Lightning Reflexes) + uuid : string {Dinner at Lionlodge.items.[].system.items.b6ose.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [ds47l] : object {Dinner at Lionlodge.items.[].system.items.ds47l} + img : string {Dinner at Lionlodge.items.[].system.items.ds47l.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.ds47l.level} (same value: 11) + name : string {Dinner at Lionlodge.items.[].system.items.ds47l.name} (same value: Weapon Expertise) + uuid : string {Dinner at Lionlodge.items.[].system.items.ds47l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [erm0v] : object {Dinner at Lionlodge.items.[].system.items.erm0v} + img : string {Dinner at Lionlodge.items.[].system.items.erm0v.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.erm0v.level} (same value: 7) + name : string {Dinner at Lionlodge.items.[].system.items.erm0v.name} (same value: Expert Spellcaster) + uuid : string {Dinner at Lionlodge.items.[].system.items.erm0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [i55qe] : object {Dinner at Lionlodge.items.[].system.items.i55qe} + img : string {Dinner at Lionlodge.items.[].system.items.i55qe.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.i55qe.level} (same value: 13) + name : string {Dinner at Lionlodge.items.[].system.items.i55qe.name} (same value: Weapon Specialization) + uuid : string {Dinner at Lionlodge.items.[].system.items.i55qe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [jx0fg] : object {Dinner at Lionlodge.items.[].system.items.jx0fg} + img : string {Dinner at Lionlodge.items.[].system.items.jx0fg.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.jx0fg.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.jx0fg.name} (same value: Sorcerer Spellcasting) + uuid : string {Dinner at Lionlodge.items.[].system.items.jx0fg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting) + [pryw9] : object {Dinner at Lionlodge.items.[].system.items.pryw9} + img : string {Dinner at Lionlodge.items.[].system.items.pryw9.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.pryw9.level} (same value: 3) + name : string {Dinner at Lionlodge.items.[].system.items.pryw9.name} (same value: Signature Spells) + uuid : string {Dinner at Lionlodge.items.[].system.items.pryw9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [q2jao] : object {Dinner at Lionlodge.items.[].system.items.q2jao} + img : string {Dinner at Lionlodge.items.[].system.items.q2jao.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.q2jao.level} (same value: 13) + name : string {Dinner at Lionlodge.items.[].system.items.q2jao.name} (same value: Defensive Robes) + uuid : string {Dinner at Lionlodge.items.[].system.items.q2jao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [q8nk5] : object {Dinner at Lionlodge.items.[].system.items.q8nk5} + img : string {Dinner at Lionlodge.items.[].system.items.q8nk5.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.q8nk5.level} (same value: 19) + name : string {Dinner at Lionlodge.items.[].system.items.q8nk5.name} (same value: Legendary Spellcaster) + uuid : string {Dinner at Lionlodge.items.[].system.items.q8nk5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [qimsg] : object {Dinner at Lionlodge.items.[].system.items.qimsg} + img : string {Dinner at Lionlodge.items.[].system.items.qimsg.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.qimsg.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.qimsg.name} (same value: Bloodline) + uuid : string {Dinner at Lionlodge.items.[].system.items.qimsg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline) + [r346v] : object {Dinner at Lionlodge.items.[].system.items.r346v} + img : string {Dinner at Lionlodge.items.[].system.items.r346v.img} (same value: systems/pf2e/icons/features/classes/bloodline-spells.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.r346v.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.r346v.name} (same value: Bloodline Spells) + uuid : string {Dinner at Lionlodge.items.[].system.items.r346v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Spells) + [tr1s2] : object {Dinner at Lionlodge.items.[].system.items.tr1s2} + img : string {Dinner at Lionlodge.items.[].system.items.tr1s2.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.tr1s2.level} (same value: 5) + name : string {Dinner at Lionlodge.items.[].system.items.tr1s2.name} (same value: Magical Fortitude) + uuid : string {Dinner at Lionlodge.items.[].system.items.tr1s2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [zmu64] : object {Dinner at Lionlodge.items.[].system.items.zmu64} + img : string {Dinner at Lionlodge.items.[].system.items.zmu64.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.zmu64.level} (same value: 15) + name : string {Dinner at Lionlodge.items.[].system.items.zmu64.name} (same value: Master Spellcaster) + uuid : string {Dinner at Lionlodge.items.[].system.items.zmu64.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [31xm9] : object {Dinner at Lionlodge.items.[].system.items.31xm9} + img : string {Dinner at Lionlodge.items.[].system.items.31xm9.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Dinner at Lionlodge.items.[].system.items.31xm9.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.31xm9.name} (same value: Unusual Anatomy) + uuid : string {Dinner at Lionlodge.items.[].system.items.31xm9.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Unusual Anatomy) + [m0e3x] : object {Dinner at Lionlodge.items.[].system.items.m0e3x} + img : string {Dinner at Lionlodge.items.[].system.items.m0e3x.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.m0e3x.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.m0e3x.name} (same value: Specialty Crafting) + uuid : string {Dinner at Lionlodge.items.[].system.items.m0e3x.uuid} (same value: Compendium.pf2e.feats-srd.Item.Specialty Crafting) + [5ydlu] : object {Dinner at Lionlodge.items.[].system.items.5ydlu} + img : string {Dinner at Lionlodge.items.[].system.items.5ydlu.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.5ydlu.level} (same value: 9) + name : string {Dinner at Lionlodge.items.[].system.items.5ydlu.name} (same value: Resolve) + uuid : string {Dinner at Lionlodge.items.[].system.items.5ydlu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [765ut] : object {Dinner at Lionlodge.items.[].system.items.765ut} + img : string {Dinner at Lionlodge.items.[].system.items.765ut.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.765ut.level} (same value: 3) + name : string {Dinner at Lionlodge.items.[].system.items.765ut.name} (same value: Second Doctrine) + uuid : string {Dinner at Lionlodge.items.[].system.items.765ut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Doctrine) + [7gkd0] : object {Dinner at Lionlodge.items.[].system.items.7gkd0} + img : string {Dinner at Lionlodge.items.[].system.items.7gkd0.img} (same value: icons/magic/fire/flame-burning-hand-white.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.7gkd0.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.7gkd0.name} (same value: Divine Font) + uuid : string {Dinner at Lionlodge.items.[].system.items.7gkd0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Font) + [ckmdj] : object {Dinner at Lionlodge.items.[].system.items.ckmdj} + img : string {Dinner at Lionlodge.items.[].system.items.ckmdj.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.ckmdj.level} (same value: 11) + name : string {Dinner at Lionlodge.items.[].system.items.ckmdj.name} (same value: Fourth Doctrine) + uuid : string {Dinner at Lionlodge.items.[].system.items.ckmdj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Doctrine) + [cwo2e] : object {Dinner at Lionlodge.items.[].system.items.cwo2e} + img : string {Dinner at Lionlodge.items.[].system.items.cwo2e.img} (same value: systems/pf2e/icons/features/classes/deity.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.cwo2e.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.cwo2e.name} (same value: Deity) + uuid : string {Dinner at Lionlodge.items.[].system.items.cwo2e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Cleric)) + [dic6f] : object {Dinner at Lionlodge.items.[].system.items.dic6f} + img : string {Dinner at Lionlodge.items.[].system.items.dic6f.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.dic6f.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.dic6f.name} (same value: Divine Spellcasting (Cleric)) + uuid : string {Dinner at Lionlodge.items.[].system.items.dic6f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cleric Spellcasting) + [ilsvf] : object {Dinner at Lionlodge.items.[].system.items.ilsvf} + img : string {Dinner at Lionlodge.items.[].system.items.ilsvf.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.ilsvf.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.ilsvf.name} (same value: Doctrine) + uuid : string {Dinner at Lionlodge.items.[].system.items.ilsvf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Doctrine) + [m28zo] : object {Dinner at Lionlodge.items.[].system.items.m28zo} + img : string {Dinner at Lionlodge.items.[].system.items.m28zo.img} (same value: icons/magic/symbols/cross-circle-blue.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.m28zo.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.m28zo.name} (same value: Anathema (Cleric)) + uuid : string {Dinner at Lionlodge.items.[].system.items.m28zo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Cleric)) + [oj8f7] : object {Dinner at Lionlodge.items.[].system.items.oj8f7} + img : string {Dinner at Lionlodge.items.[].system.items.oj8f7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.oj8f7.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.oj8f7.name} (same value: First Doctrine) + uuid : string {Dinner at Lionlodge.items.[].system.items.oj8f7.uuid} (same value: Compendium.pf2e.classfeatures.Item.First Doctrine) + [ozqxv] : object {Dinner at Lionlodge.items.[].system.items.ozqxv} + img : string {Dinner at Lionlodge.items.[].system.items.ozqxv.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.ozqxv.level} (same value: 5) + name : string {Dinner at Lionlodge.items.[].system.items.ozqxv.name} (same value: Alertness) + uuid : string {Dinner at Lionlodge.items.[].system.items.ozqxv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [r47we] : object {Dinner at Lionlodge.items.[].system.items.r47we} + img : string {Dinner at Lionlodge.items.[].system.items.r47we.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.r47we.level} (same value: 15) + name : string {Dinner at Lionlodge.items.[].system.items.r47we.name} (same value: Fifth Doctrine) + uuid : string {Dinner at Lionlodge.items.[].system.items.r47we.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fifth Doctrine) + [uzcka] : object {Dinner at Lionlodge.items.[].system.items.uzcka} + img : string {Dinner at Lionlodge.items.[].system.items.uzcka.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.uzcka.level} (same value: 7) + name : string {Dinner at Lionlodge.items.[].system.items.uzcka.name} (same value: Third Doctrine) + uuid : string {Dinner at Lionlodge.items.[].system.items.uzcka.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Doctrine) + [vmpzh] : object {Dinner at Lionlodge.items.[].system.items.vmpzh} + img : string {Dinner at Lionlodge.items.[].system.items.vmpzh.img} (same value: icons/magic/symbols/star-rising-purple.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.vmpzh.level} (same value: 19) + name : string {Dinner at Lionlodge.items.[].system.items.vmpzh.name} (same value: Miraculous Spell) + uuid : string {Dinner at Lionlodge.items.[].system.items.vmpzh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Miraculous Spell) + [vpn62] : object {Dinner at Lionlodge.items.[].system.items.vpn62} + img : string {Dinner at Lionlodge.items.[].system.items.vpn62.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.vpn62.level} (same value: 11) + name : string {Dinner at Lionlodge.items.[].system.items.vpn62.name} (same value: Lightning Reflexes) + uuid : string {Dinner at Lionlodge.items.[].system.items.vpn62.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [xe44z] : object {Dinner at Lionlodge.items.[].system.items.xe44z} + img : string {Dinner at Lionlodge.items.[].system.items.xe44z.img} (same value: icons/creatures/abilities/wings-birdlike-blue.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.xe44z.level} (same value: 13) + name : string {Dinner at Lionlodge.items.[].system.items.xe44z.name} (same value: Divine Defense) + uuid : string {Dinner at Lionlodge.items.[].system.items.xe44z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Defense) + [z2puy] : object {Dinner at Lionlodge.items.[].system.items.z2puy} + img : string {Dinner at Lionlodge.items.[].system.items.z2puy.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.z2puy.level} (same value: 19) + name : string {Dinner at Lionlodge.items.[].system.items.z2puy.name} (same value: Final Doctrine) + uuid : string {Dinner at Lionlodge.items.[].system.items.z2puy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Doctrine) + [zrd25] : object {Dinner at Lionlodge.items.[].system.items.zrd25} + img : string {Dinner at Lionlodge.items.[].system.items.zrd25.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.zrd25.level} (same value: 13) + name : string {Dinner at Lionlodge.items.[].system.items.zrd25.name} (same value: Weapon Specialization) + uuid : string {Dinner at Lionlodge.items.[].system.items.zrd25.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [xhq7h] : object {Dinner at Lionlodge.items.[].system.items.xhq7h} + img : string {Dinner at Lionlodge.items.[].system.items.xhq7h.img} (same value: systems/pf2e/icons/features/ancestry/draconic-exemplar.webp) + level : string {Dinner at Lionlodge.items.[].system.items.xhq7h.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.xhq7h.name} (same value: Draconic Exemplar) + uuid : string {Dinner at Lionlodge.items.[].system.items.xhq7h.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Draconic Exemplar) + [wkfyj] : object {Dinner at Lionlodge.items.[].system.items.wkfyj} + img : string {Dinner at Lionlodge.items.[].system.items.wkfyj.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.wkfyj.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.wkfyj.name} (same value: Intimidating Glare) + uuid : string {Dinner at Lionlodge.items.[].system.items.wkfyj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) + [07lzm] : object {Dinner at Lionlodge.items.[].system.items.07lzm} + img : string {Dinner at Lionlodge.items.[].system.items.07lzm.img} (same value: icons/weapons/bows/shortbow-recurve-yellow-blue.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.07lzm.level} (same value: 17) + name : string {Dinner at Lionlodge.items.[].system.items.07lzm.name} (same value: Masterful Hunter) + uuid : string {Dinner at Lionlodge.items.[].system.items.07lzm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Masterful Hunter) + [3k9vv] : object {Dinner at Lionlodge.items.[].system.items.3k9vv} + img : string {Dinner at Lionlodge.items.[].system.items.3k9vv.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.3k9vv.level} (same value: 7) + name : string {Dinner at Lionlodge.items.[].system.items.3k9vv.name} (same value: Weapon Specialization) + uuid : string {Dinner at Lionlodge.items.[].system.items.3k9vv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [7gij8] : object {Dinner at Lionlodge.items.[].system.items.7gij8} + img : string {Dinner at Lionlodge.items.[].system.items.7gij8.img} (same value: icons/skills/ranged/arrow-flying-ornate-gold.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.7gij8.level} (same value: 9) + name : string {Dinner at Lionlodge.items.[].system.items.7gij8.name} (same value: Nature's Edge) + uuid : string {Dinner at Lionlodge.items.[].system.items.7gij8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Nature's Edge) + [86ooy] : object {Dinner at Lionlodge.items.[].system.items.86ooy} + img : string {Dinner at Lionlodge.items.[].system.items.86ooy.img} (same value: icons/magic/nature/root-vine-entangle-foot-green.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.86ooy.level} (same value: 5) + name : string {Dinner at Lionlodge.items.[].system.items.86ooy.name} (same value: Trackless Step) + uuid : string {Dinner at Lionlodge.items.[].system.items.86ooy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Trackless Journey) + [8er6c] : object {Dinner at Lionlodge.items.[].system.items.8er6c} + img : string {Dinner at Lionlodge.items.[].system.items.8er6c.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.8er6c.level} (same value: 15) + name : string {Dinner at Lionlodge.items.[].system.items.8er6c.name} (same value: Incredible Senses) + uuid : string {Dinner at Lionlodge.items.[].system.items.8er6c.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [9412w] : object {Dinner at Lionlodge.items.[].system.items.9412w} + img : string {Dinner at Lionlodge.items.[].system.items.9412w.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.9412w.level} (same value: 11) + name : string {Dinner at Lionlodge.items.[].system.items.9412w.name} (same value: Medium Armor Expertise) + uuid : string {Dinner at Lionlodge.items.[].system.items.9412w.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [bhe5z] : object {Dinner at Lionlodge.items.[].system.items.bhe5z} + img : string {Dinner at Lionlodge.items.[].system.items.bhe5z.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.bhe5z.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.bhe5z.name} (same value: Hunter's Edge) + uuid : string {Dinner at Lionlodge.items.[].system.items.bhe5z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hunter's Edge) + [bucqx] : object {Dinner at Lionlodge.items.[].system.items.bucqx} + img : string {Dinner at Lionlodge.items.[].system.items.bucqx.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.bucqx.level} (same value: 15) + name : string {Dinner at Lionlodge.items.[].system.items.bucqx.name} (same value: Improved Evasion) + uuid : string {Dinner at Lionlodge.items.[].system.items.bucqx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion) + [bv3vc] : object {Dinner at Lionlodge.items.[].system.items.bv3vc} + img : string {Dinner at Lionlodge.items.[].system.items.bv3vc.img} (same value: icons/creatures/invertebrates/spider-pink-purple.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.bv3vc.level} (same value: 19) + name : string {Dinner at Lionlodge.items.[].system.items.bv3vc.name} (same value: Swift Prey) + uuid : string {Dinner at Lionlodge.items.[].system.items.bv3vc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swift Prey) + [djh8f] : object {Dinner at Lionlodge.items.[].system.items.djh8f} + img : string {Dinner at Lionlodge.items.[].system.items.djh8f.img} (same value: icons/commodities/leather/leather-studded-tan.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.djh8f.level} (same value: 19) + name : string {Dinner at Lionlodge.items.[].system.items.djh8f.name} (same value: Second Skin) + uuid : string {Dinner at Lionlodge.items.[].system.items.djh8f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Skin) + [e3ees] : object {Dinner at Lionlodge.items.[].system.items.e3ees} + img : string {Dinner at Lionlodge.items.[].system.items.e3ees.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.e3ees.level} (same value: 11) + name : string {Dinner at Lionlodge.items.[].system.items.e3ees.name} (same value: Juggernaut) + uuid : string {Dinner at Lionlodge.items.[].system.items.e3ees.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [eekwl] : object {Dinner at Lionlodge.items.[].system.items.eekwl} + img : string {Dinner at Lionlodge.items.[].system.items.eekwl.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.eekwl.level} (same value: 7) + name : string {Dinner at Lionlodge.items.[].system.items.eekwl.name} (same value: Evasion) + uuid : string {Dinner at Lionlodge.items.[].system.items.eekwl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [eha1f] : object {Dinner at Lionlodge.items.[].system.items.eha1f} + img : string {Dinner at Lionlodge.items.[].system.items.eha1f.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.eha1f.level} (same value: 15) + name : string {Dinner at Lionlodge.items.[].system.items.eha1f.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Dinner at Lionlodge.items.[].system.items.eha1f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [iyqmb] : object {Dinner at Lionlodge.items.[].system.items.iyqmb} + img : string {Dinner at Lionlodge.items.[].system.items.iyqmb.img} (same value: icons/equipment/feet/boots-leather-laced-brown.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.iyqmb.level} (same value: 11) + name : string {Dinner at Lionlodge.items.[].system.items.iyqmb.name} (same value: Wild Stride) + uuid : string {Dinner at Lionlodge.items.[].system.items.iyqmb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Unimpeded Journey) + [jhhhl] : object {Dinner at Lionlodge.items.[].system.items.jhhhl} + img : string {Dinner at Lionlodge.items.[].system.items.jhhhl.img} (same value: systems/pf2e/icons/features/classes/ranger-weapon-expertise.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.jhhhl.level} (same value: 5) + name : string {Dinner at Lionlodge.items.[].system.items.jhhhl.name} (same value: Ranger Weapon Expertise) + uuid : string {Dinner at Lionlodge.items.[].system.items.jhhhl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Ranger Weapon Expertise) + [lzbwg] : object {Dinner at Lionlodge.items.[].system.items.lzbwg} + img : string {Dinner at Lionlodge.items.[].system.items.lzbwg.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.lzbwg.level} (same value: 7) + name : string {Dinner at Lionlodge.items.[].system.items.lzbwg.name} (same value: Vigilant Senses) + uuid : string {Dinner at Lionlodge.items.[].system.items.lzbwg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [nvyh4] : object {Dinner at Lionlodge.items.[].system.items.nvyh4} + img : string {Dinner at Lionlodge.items.[].system.items.nvyh4.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.nvyh4.level} (same value: 13) + name : string {Dinner at Lionlodge.items.[].system.items.nvyh4.name} (same value: Weapon Mastery) + uuid : string {Dinner at Lionlodge.items.[].system.items.nvyh4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + [q4kx8] : object {Dinner at Lionlodge.items.[].system.items.q4kx8} + img : string {Dinner at Lionlodge.items.[].system.items.q4kx8.img} (same value: systems/pf2e/icons/features/classes/iron-will.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.q4kx8.level} (same value: 3) + name : string {Dinner at Lionlodge.items.[].system.items.q4kx8.name} (same value: Iron Will) + uuid : string {Dinner at Lionlodge.items.[].system.items.q4kx8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Iron Will) + [s7kqn] : object {Dinner at Lionlodge.items.[].system.items.s7kqn} + img : string {Dinner at Lionlodge.items.[].system.items.s7kqn.img} (same value: icons/creatures/eyes/humanoid-single-red-brown.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.s7kqn.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.s7kqn.name} (same value: Hunt Prey) + uuid : string {Dinner at Lionlodge.items.[].system.items.s7kqn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hunt Prey) + [upgl9] : object {Dinner at Lionlodge.items.[].system.items.upgl9} + img : string {Dinner at Lionlodge.items.[].system.items.upgl9.img} (same value: icons/skills/ranged/target-bullseye-arrow-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.upgl9.level} (same value: 9) + name : string {Dinner at Lionlodge.items.[].system.items.upgl9.name} (same value: Ranger Expertise) + uuid : string {Dinner at Lionlodge.items.[].system.items.upgl9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Ranger Expertise) + [cxx9n] : object {Dinner at Lionlodge.items.[].system.items.cxx9n} + img : string {Dinner at Lionlodge.items.[].system.items.cxx9n.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.cxx9n.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.cxx9n.name} (same value: Multilingual) + uuid : string {Dinner at Lionlodge.items.[].system.items.cxx9n.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + [0kdn2] : object {Dinner at Lionlodge.items.[].system.items.0kdn2} + img : string {Dinner at Lionlodge.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.0kdn2.level} (same value: 7) + name : string {Dinner at Lionlodge.items.[].system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {Dinner at Lionlodge.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [1nwhg] : object {Dinner at Lionlodge.items.[].system.items.1nwhg} + img : string {Dinner at Lionlodge.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.1nwhg.level} (same value: 5) + name : string {Dinner at Lionlodge.items.[].system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {Dinner at Lionlodge.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + [1zn3l] : object {Dinner at Lionlodge.items.[].system.items.1zn3l} + img : string {Dinner at Lionlodge.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.1zn3l.level} (same value: 19) + name : string {Dinner at Lionlodge.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {Dinner at Lionlodge.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [2xl4q] : object {Dinner at Lionlodge.items.[].system.items.2xl4q} + img : string {Dinner at Lionlodge.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.2xl4q.level} (same value: 13) + name : string {Dinner at Lionlodge.items.[].system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {Dinner at Lionlodge.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + [4al2i] : object {Dinner at Lionlodge.items.[].system.items.4al2i} + img : string {Dinner at Lionlodge.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.4al2i.level} (same value: 15) + name : string {Dinner at Lionlodge.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {Dinner at Lionlodge.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [517c6] : object {Dinner at Lionlodge.items.[].system.items.517c6} + img : string {Dinner at Lionlodge.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.517c6.level} (same value: 9) + name : string {Dinner at Lionlodge.items.[].system.items.517c6.name} (same value: Great Fortitude) + uuid : string {Dinner at Lionlodge.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [6ddtr] : object {Dinner at Lionlodge.items.[].system.items.6ddtr} + img : string {Dinner at Lionlodge.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.6ddtr.level} (same value: 13) + name : string {Dinner at Lionlodge.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {Dinner at Lionlodge.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [8tar0] : object {Dinner at Lionlodge.items.[].system.items.8tar0} + img : string {Dinner at Lionlodge.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.8tar0.level} (same value: 13) + name : string {Dinner at Lionlodge.items.[].system.items.8tar0.name} (same value: Incredible Senses) + uuid : string {Dinner at Lionlodge.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [cifjd] : object {Dinner at Lionlodge.items.[].system.items.cifjd} + img : string {Dinner at Lionlodge.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.cifjd.level} (same value: 11) + name : string {Dinner at Lionlodge.items.[].system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {Dinner at Lionlodge.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + [e9ikq] : object {Dinner at Lionlodge.items.[].system.items.e9ikq} + img : string {Dinner at Lionlodge.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.e9ikq.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {Dinner at Lionlodge.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + [g1dmk] : object {Dinner at Lionlodge.items.[].system.items.g1dmk} + img : string {Dinner at Lionlodge.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.g1dmk.level} (same value: 13) + name : string {Dinner at Lionlodge.items.[].system.items.g1dmk.name} (same value: Improved Evasion) + uuid : string {Dinner at Lionlodge.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion) + [hg9s4] : object {Dinner at Lionlodge.items.[].system.items.hg9s4} + img : string {Dinner at Lionlodge.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.hg9s4.level} (same value: 17) + name : string {Dinner at Lionlodge.items.[].system.items.hg9s4.name} (same value: Slippery Mind) + uuid : string {Dinner at Lionlodge.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + [i70zj] : object {Dinner at Lionlodge.items.[].system.items.i70zj} + img : string {Dinner at Lionlodge.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.i70zj.level} (same value: 7) + name : string {Dinner at Lionlodge.items.[].system.items.i70zj.name} (same value: Vigilant Senses) + uuid : string {Dinner at Lionlodge.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [nilrb] : object {Dinner at Lionlodge.items.[].system.items.nilrb} + img : string {Dinner at Lionlodge.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.nilrb.level} (same value: 9) + name : string {Dinner at Lionlodge.items.[].system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {Dinner at Lionlodge.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + [odz8x] : object {Dinner at Lionlodge.items.[].system.items.odz8x} + img : string {Dinner at Lionlodge.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.odz8x.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.odz8x.name} (same value: Rogue's Racket) + uuid : string {Dinner at Lionlodge.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + [pfjze] : object {Dinner at Lionlodge.items.[].system.items.pfjze} + img : string {Dinner at Lionlodge.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.pfjze.level} (same value: 15) + name : string {Dinner at Lionlodge.items.[].system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {Dinner at Lionlodge.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + [qx6de] : object {Dinner at Lionlodge.items.[].system.items.qx6de} + img : string {Dinner at Lionlodge.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.qx6de.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {Dinner at Lionlodge.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + [sjjee] : object {Dinner at Lionlodge.items.[].system.items.sjjee} + img : string {Dinner at Lionlodge.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.sjjee.level} (same value: 3) + name : string {Dinner at Lionlodge.items.[].system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {Dinner at Lionlodge.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [thypm] : object {Dinner at Lionlodge.items.[].system.items.thypm} + img : string {Dinner at Lionlodge.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.thypm.level} (same value: 19) + name : string {Dinner at Lionlodge.items.[].system.items.thypm.name} (same value: Master Strike) + uuid : string {Dinner at Lionlodge.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + [xn3fx] : object {Dinner at Lionlodge.items.[].system.items.xn3fx} + img : string {Dinner at Lionlodge.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Dinner at Lionlodge.items.[].system.items.xn3fx.level} (same value: 7) + name : string {Dinner at Lionlodge.items.[].system.items.xn3fx.name} (same value: Evasion) + uuid : string {Dinner at Lionlodge.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + 64eou : object {Dinner at Lionlodge.items.[].system.items.64eou} + img : string {Dinner at Lionlodge.items.[].system.items.64eou.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Dinner at Lionlodge.items.[].system.items.64eou.level} (same value: 1) + name : string {Dinner at Lionlodge.items.[].system.items.64eou.name} (same value: Wings) + uuid : string {Dinner at Lionlodge.items.[].system.items.64eou.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Wings) + [trainedSkills] : object {Dinner at Lionlodge.items.[].system.trainedSkills} + [lore] : array {Dinner at Lionlodge.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.trainedSkills.lore.[]} (all different values) + value : array {Dinner at Lionlodge.items.[].system.trainedSkills.value} + Length: min=0 max=2 + Value type: string {Dinner at Lionlodge.items.[].system.trainedSkills.value.[]} (8 different values) + occultism (x1) + crafting (x1) + religion (x1) + intimidation (x1) + nature (x1) + survival (x1) + society (x1) + stealth (x1) + [additional] : integer {Dinner at Lionlodge.items.[].system.trainedSkills.additional} (3 different values) + 2 (x2) + 4 (x1) + 7 (x1) + [actionType] : object {Dinner at Lionlodge.items.[].system.actionType} + value : string {Dinner at Lionlodge.items.[].system.actionType.value} (2 different values) + passive (x59) + action (x7) + [actions] : object {Dinner at Lionlodge.items.[].system.actions} + [value] : integer {Dinner at Lionlodge.items.[].system.actions.value} (same value: 1) + [category] : string {Dinner at Lionlodge.items.[].system.category} (22 different values) + [level] : object {Dinner at Lionlodge.items.[].system.level} + [taken] : integer {Dinner at Lionlodge.items.[].system.level.taken} (all different values) + value : integer {Dinner at Lionlodge.items.[].system.level.value} (5 different values) + 1 (x75) + 2 (x17) + 0 (x26) + 3 (x8) + 4 (x6) + [location] : mixed + string {Dinner at Lionlodge.items.[].system.location} (20 different values) + M3MC2gVrl6nQG6wL (x1) + ancestry-1 (x4) + class-2 (x4) + class-4 (x4) + skill-2 (x4) + skill-4 (x4) + general-3 (x4) + tJ8spqg1DVCdC5vW (x1) + I7dw2NNYGpnVYgg4 (x5) + 9GQJL3qK7YbwtLRh (x1) + WjYLt8PZGFMsOUvS (x7) + z3C7AI6k1A35pFTD (x1) + BxICWbkH2Nl6qPEi (x1) + class-1 (x2) + 7PnESVqhL008EDgG (x3) + oHur6CkKeib2g1zK (x1) + skill-1 (x1) + skill-3 (x1) + jRJtRmHdcCpiSHBu (x4) + h3iwYlW90J3DEVwj (x1) + object {Dinner at Lionlodge.items.[].system.location} + value : string {Dinner at Lionlodge.items.[].system.location.value} (6 different values) + j2GHTKT91P6ptOCW (x15) + mLrQ0cY90HqD72sW (x1) + R3dGKOwV1T6fUOWf (x11) + LnHgz42BmuTXKorK (x1) + wEeGAXzcpPfcCBee (x1) + ejSwhqEPkpaliTSx (x1) + [heightenedLevel] : integer {Dinner at Lionlodge.items.[].system.location.heightenedLevel} (2 different values) + 1 (x6) + 2 (x6) + [signature] : boolean {Dinner at Lionlodge.items.[].system.location.signature} (same value: True) + [uses] : object {Dinner at Lionlodge.items.[].system.location.uses} + max : integer {Dinner at Lionlodge.items.[].system.location.uses.max} (same value: 3) + value : integer {Dinner at Lionlodge.items.[].system.location.uses.value} (same value: 3) + [prerequisites] : object {Dinner at Lionlodge.items.[].system.prerequisites} + value : array {Dinner at Lionlodge.items.[].system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Dinner at Lionlodge.items.[].system.prerequisites.value.[]} + value : string {Dinner at Lionlodge.items.[].system.prerequisites.value.[].value} (18 different values) + trained in Occultism (x1) + trained in Society (x2) + trained in Arcana, Nature, Occultism, or Religion (x1) + trained in Crafting (x2) + trained in Acrobatics (x2) + Communal Healing (x1) + trained in Medicine (x1) + expert in Medicine (x1) + trained in Intimidation (x2) + expert in Crafting (x1) + Snare Crafting (x1) + trained in Nature (x1) + Constitution 14 (x1) + trained in Lore (x1) + scoundrel racket (x1) + expert in Athletics (x1) + trained in Athletics (x1) + expert in Thievery (x1) + [maxTakable] : mixed + [subfeatures] : object {Dinner at Lionlodge.items.[].system.subfeatures} + [languages] : object {Dinner at Lionlodge.items.[].system.subfeatures.languages} + granted : array<> {Dinner at Lionlodge.items.[].system.subfeatures.languages.granted} + Length: min=0 max=0 + Value type: mixed + slots : integer {Dinner at Lionlodge.items.[].system.subfeatures.languages.slots} (same value: 2) + [proficiencies] : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies} + [simple] : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.simple} + rank : integer {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.simple.rank} (same value: 1) + [fortitude] : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.fortitude} + rank : integer {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2) + will : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.will} + rank : integer {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.will.rank} (same value: 2) + keyOptions : array {Dinner at Lionlodge.items.[].system.subfeatures.keyOptions} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.subfeatures.keyOptions.[]} (same value: cha) + [baseItem] : string {Dinner at Lionlodge.items.[].system.baseItem} (9 different values) + explorers-clothing (x2) + dagger (x1) + shortbow (x1) + trident (x1) + sai (x1) + chain-mail (x1) + rapier (x1) + hand-crossbow (x1) + leather-armor (x1) + [bonus] : object {Dinner at Lionlodge.items.[].system.bonus} + value : integer {Dinner at Lionlodge.items.[].system.bonus.value} (2 different values) + 1 (x1) + 0 (x6) + [bonusDamage] : object {Dinner at Lionlodge.items.[].system.bonusDamage} + value : integer {Dinner at Lionlodge.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Dinner at Lionlodge.items.[].system.bulk} + value : mixed + integer {Dinner at Lionlodge.items.[].system.bulk.value} (3 different values) + 0 (x7) + 1 (x9) + 2 (x3) + float {Dinner at Lionlodge.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {Dinner at Lionlodge.items.[].system.damage} + [damageType] : string {Dinner at Lionlodge.items.[].system.damage.damageType} (2 different values) + bludgeoning (x1) + piercing (x6) + [dice] : integer {Dinner at Lionlodge.items.[].system.damage.dice} (same value: 1) + [die] : string {Dinner at Lionlodge.items.[].system.damage.die} (3 different values) + d4 (x3) + d6 (x3) + d8 (x1) + [0] : object {Dinner at Lionlodge.items.[].system.damage.0} + [applyMod] : boolean {Dinner at Lionlodge.items.[].system.damage.0.applyMod} (2 different values) + True (x1) + False (x7) + [category] : mixed + formula : string {Dinner at Lionlodge.items.[].system.damage.0.formula} (7 different values) + 1d6 (x1) + 2d4 (x2) + 1d10+4 (x1) + 1d4 (x1) + 2d10 (x1) + 1d8 (x2) + 2d8 (x1) + kinds : array {Dinner at Lionlodge.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Dinner at Lionlodge.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x8) + healing (x3) + materials : array<> {Dinner at Lionlodge.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Dinner at Lionlodge.items.[].system.damage.0.type} (7 different values) + untyped (x2) + void (x1) + piercing (x1) + sonic (x1) + spirit (x1) + vitality (x2) + force (x1) + [formula] : string {Dinner at Lionlodge.items.[].system.damage.formula} (3 different values) + 1d8 (x2) + 5d6 (x1) + 1d6 (x1) + [kind] : string {Dinner at Lionlodge.items.[].system.damage.kind} (2 different values) + healing (x2) + damage (x2) + [type] : string {Dinner at Lionlodge.items.[].system.damage.type} (3 different values) + vitality (x2) + piercing (x1) + bludgeoning (x1) + [equipped] : object {Dinner at Lionlodge.items.[].system.equipped} + carryType : string {Dinner at Lionlodge.items.[].system.equipped.carryType} (2 different values) + worn (x31) + held (x7) + [handsHeld] : integer {Dinner at Lionlodge.items.[].system.equipped.handsHeld} (3 different values) + 0 (x18) + 1 (x6) + 2 (x1) + [inSlot] : boolean {Dinner at Lionlodge.items.[].system.equipped.inSlot} (same value: True) + [invested] : boolean {Dinner at Lionlodge.items.[].system.equipped.invested} (same value: True) + [group] : string {Dinner at Lionlodge.items.[].system.group} (9 different values) + brawling (x1) + cloth (x2) + knife (x2) + bow (x1) + spear (x1) + chain (x1) + sword (x1) + crossbow (x1) + leather (x1) + [hardness] : integer {Dinner at Lionlodge.items.[].system.hardness} (same value: 0) + [hp] : mixed + object {Dinner at Lionlodge.items.[].system.hp} + max : integer {Dinner at Lionlodge.items.[].system.hp.max} (same value: 0) + value : integer {Dinner at Lionlodge.items.[].system.hp.value} (same value: 0) + integer {Dinner at Lionlodge.items.[].system.hp} (3 different values) + 6 (x2) + 10 (x2) + 8 (x4) + [material] : object {Dinner at Lionlodge.items.[].system.material} + [grade] : string {Dinner at Lionlodge.items.[].system.material.grade} (same value: low) + [type] : string {Dinner at Lionlodge.items.[].system.material.type} (same value: silver) + [price] : object {Dinner at Lionlodge.items.[].system.price} + value : object {Dinner at Lionlodge.items.[].system.price.value} + [gp] : integer {Dinner at Lionlodge.items.[].system.price.value.gp} (10 different values) + 35 (x1) + 30 (x1) + 60 (x3) + 1 (x7) + 4 (x5) + 3 (x4) + 5 (x2) + 2 (x3) + 6 (x2) + 15 (x4) + [sp] : integer {Dinner at Lionlodge.items.[].system.price.value.sp} (3 different values) + 1 (x4) + 2 (x1) + 6 (x1) + [per] : integer {Dinner at Lionlodge.items.[].system.price.per} (same value: 10) + [quantity] : integer {Dinner at Lionlodge.items.[].system.quantity} (7 different values) + 1 (x25) + 2 (x5) + 15 (x4) + 20 (x1) + 4 (x1) + 10 (x1) + 5 (x1) + [range] : mixed + object {Dinner at Lionlodge.items.[].system.range} + value : string {Dinner at Lionlodge.items.[].system.range.value} (5 different values) + touch (x7) + 30 feet (x11) + (x7) + 120 feet (x3) + varies (x2) + integer {Dinner at Lionlodge.items.[].system.range} (same value: 60) + [reload] : object {Dinner at Lionlodge.items.[].system.reload} + value : string {Dinner at Lionlodge.items.[].system.reload.value} (all different values) + [runes] : object {Dinner at Lionlodge.items.[].system.runes} + potency : integer {Dinner at Lionlodge.items.[].system.runes.potency} (2 different values) + 1 (x5) + 0 (x6) + property : array {Dinner at Lionlodge.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {Dinner at Lionlodge.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Dinner at Lionlodge.items.[].system.runes.resilient} (same value: 0) + [size] : string {Dinner at Lionlodge.items.[].system.size} (2 different values) + med (x41) + sm (x1) + [splashDamage] : object {Dinner at Lionlodge.items.[].system.splashDamage} + value : integer {Dinner at Lionlodge.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Dinner at Lionlodge.items.[].system.usage} + value : string {Dinner at Lionlodge.items.[].system.usage.value} (6 different values) + worngloves (x1) + wornheadwear (x1) + worn (x2) + held-in-two-hands (x3) + held-in-one-hand (x22) + held-in-one-plus-hands (x1) + [acBonus] : integer {Dinner at Lionlodge.items.[].system.acBonus} (3 different values) + 0 (x2) + 4 (x1) + 1 (x1) + [checkPenalty] : integer {Dinner at Lionlodge.items.[].system.checkPenalty} (3 different values) + 0 (x2) + -2 (x1) + -1 (x1) + [dexCap] : integer {Dinner at Lionlodge.items.[].system.dexCap} (3 different values) + 5 (x2) + 1 (x1) + 4 (x1) + [speedPenalty] : integer {Dinner at Lionlodge.items.[].system.speedPenalty} (2 different values) + 0 (x3) + -5 (x1) + [strength] : integer {Dinner at Lionlodge.items.[].system.strength} (2 different values) + 3 (x1) + 0 (x1) + [spell] : object {Dinner at Lionlodge.items.[].system.spell} + _id : string {Dinner at Lionlodge.items.[].system.spell._id} (3 different values) + em7fHeyzuJHGpo2t (x1) + UNTnWfR7BLeSh54y (x1) + jhmUl2JOAf84u2MQ (x1) + flags : object {Dinner at Lionlodge.items.[].system.spell.flags} + core : object {Dinner at Lionlodge.items.[].system.spell.flags.core} + sourceId : string {Dinner at Lionlodge.items.[].system.spell.flags.core.sourceId} (3 different values) + Compendium.pf2e.spells-srd.Item.aAbfKn8maGjJjk2W (x1) + Compendium.pf2e.spells-srd.Item.szIyEsvihc5e1w8n (x1) + Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1) + img : string {Dinner at Lionlodge.items.[].system.spell.img} (3 different values) + systems/pf2e/icons/spells/mage-armor.webp (x1) + icons/magic/air/air-burst-spiral-teal-green.webp (x1) + icons/magic/life/cross-worn-green.webp (x1) + name : string {Dinner at Lionlodge.items.[].system.spell.name} (3 different values) + Mage Armor (x1) + Soothe (x1) + Heal (x1) + sort : integer {Dinner at Lionlodge.items.[].system.spell.sort} (same value: 0) + system : object {Dinner at Lionlodge.items.[].system.spell.system} + [area] : object {Dinner at Lionlodge.items.[].system.spell.system.area} + details : string {Dinner at Lionlodge.items.[].system.spell.system.area.details} (same value: varies) + type : string {Dinner at Lionlodge.items.[].system.spell.system.area.type} (same value: emanation) + value : integer {Dinner at Lionlodge.items.[].system.spell.system.area.value} (same value: 30) + cost : object {Dinner at Lionlodge.items.[].system.spell.system.cost} + value : string {Dinner at Lionlodge.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Dinner at Lionlodge.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Dinner at Lionlodge.items.[].system.spell.system.damage} + 0 : object {Dinner at Lionlodge.items.[].system.spell.system.damage.0} + applyMod : boolean {Dinner at Lionlodge.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Dinner at Lionlodge.items.[].system.spell.system.damage.0.formula} (2 different values) + 1d10+4 (x1) + 1d8 (x1) + kinds : array {Dinner at Lionlodge.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Dinner at Lionlodge.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + healing (x2) + damage (x1) + materials : array<> {Dinner at Lionlodge.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Dinner at Lionlodge.items.[].system.spell.system.damage.0.type} (2 different values) + untyped (x1) + vitality (x1) + [defense] : object {Dinner at Lionlodge.items.[].system.spell.system.defense} + save : object {Dinner at Lionlodge.items.[].system.spell.system.defense.save} + basic : boolean {Dinner at Lionlodge.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Dinner at Lionlodge.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Dinner at Lionlodge.items.[].system.spell.system.description} + value : string {Dinner at Lionlodge.items.[].system.spell.system.description.value} (3 different values) +

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

+
+

Heightened (4th) You gain a +1 item bonus to saving throws.

+

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

+

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

+

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

(x1) +

You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Soothe]

+
+

Heightened (+1) The amount of healing increases by 1d10+4.

(x1) +

You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 (somatic) The spell has a range of touch.

+

2 (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8

+

3 (material, somatic, verbal) You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

(x1) + duration : object {Dinner at Lionlodge.items.[].system.spell.system.duration} + sustained : boolean {Dinner at Lionlodge.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Dinner at Lionlodge.items.[].system.spell.system.duration.value} (3 different values) + until the next time you make your daily preparations (x1) + 1 minute (x1) + (x1) + level : object {Dinner at Lionlodge.items.[].system.spell.system.level} + value : integer {Dinner at Lionlodge.items.[].system.spell.system.level.value} (same value: 1) + location : object {Dinner at Lionlodge.items.[].system.spell.system.location} + heightenedLevel : integer {Dinner at Lionlodge.items.[].system.spell.system.location.heightenedLevel} (same value: 1) + value : string {Dinner at Lionlodge.items.[].system.spell.system.location.value} (same value: ) + publication : object {Dinner at Lionlodge.items.[].system.spell.system.publication} + license : string {Dinner at Lionlodge.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Dinner at Lionlodge.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Dinner at Lionlodge.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Dinner at Lionlodge.items.[].system.spell.system.range} + value : string {Dinner at Lionlodge.items.[].system.spell.system.range.value} (3 different values) + (x1) + 30 feet (x1) + varies (x1) + requirements : string {Dinner at Lionlodge.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Dinner at Lionlodge.items.[].system.spell.system.slug} (3 different values) + mage-armor (x1) + soothe (x1) + heal (x1) + target : object {Dinner at Lionlodge.items.[].system.spell.system.target} + value : string {Dinner at Lionlodge.items.[].system.spell.system.target.value} (3 different values) + (x1) + 1 willing creature (x1) + 1 willing living creature or 1 undead (x1) + time : object {Dinner at Lionlodge.items.[].system.spell.system.time} + value : string {Dinner at Lionlodge.items.[].system.spell.system.time.value} (2 different values) + 2 (x2) + 1 to 3 (x1) + traits : object {Dinner at Lionlodge.items.[].system.spell.system.traits} + rarity : string {Dinner at Lionlodge.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Dinner at Lionlodge.items.[].system.spell.system.traits.traditions} + Length: min=1 max=2 + Value type: string {Dinner at Lionlodge.items.[].system.spell.system.traits.traditions.[]} (all different values) + value : array {Dinner at Lionlodge.items.[].system.spell.system.traits.value} + Length: min=2 max=5 + Value type: string {Dinner at Lionlodge.items.[].system.spell.system.traits.value.[]} (6 different values) + concentrate (x2) + manipulate (x3) + emotion (x1) + healing (x2) + mental (x1) + vitality (x1) + heightening : object {Dinner at Lionlodge.items.[].system.spell.system.heightening} + damage : object {Dinner at Lionlodge.items.[].system.spell.system.heightening.damage} + 0 : string {Dinner at Lionlodge.items.[].system.spell.system.heightening.damage.0} (2 different values) + 1d10+4 (x1) + 1d8 (x1) + interval : integer {Dinner at Lionlodge.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Dinner at Lionlodge.items.[].system.spell.system.heightening.type} (same value: interval) + overlays : object {Dinner at Lionlodge.items.[].system.spell.system.overlays} + 37gy7l19tik74o4s : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + area : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area} + areaType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: ) + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: ) + damage : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel} + heightening : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values) + 7qdtetowq348s9oc : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + area : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area} + areaType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: ) + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: ) + heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel} + range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel} + range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values) + lfxcoz2d3f8j2zq1 : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + area : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area} + areaType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: ) + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: ) + damage : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel} + range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values) + type : string {Dinner at Lionlodge.items.[].system.spell.type} (same value: spell) + [uses] : object {Dinner at Lionlodge.items.[].system.uses} + autoDestroy : boolean {Dinner at Lionlodge.items.[].system.uses.autoDestroy} (2 different values) + True (x11) + False (x1) + max : integer {Dinner at Lionlodge.items.[].system.uses.max} (same value: 1) + value : integer {Dinner at Lionlodge.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Dinner at Lionlodge.items.[].system.stackGroup} (3 different values) + coins (x4) + arrows (x1) + bolts (x1) + [ability] : object {Dinner at Lionlodge.items.[].system.ability} + value : string {Dinner at Lionlodge.items.[].system.ability.value} (2 different values) + cha (x3) + wis (x3) + [autoHeightenLevel] : object {Dinner at Lionlodge.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Dinner at Lionlodge.items.[].system.prepared} + value : string {Dinner at Lionlodge.items.[].system.prepared.value} (all different values) + [flexible] : boolean {Dinner at Lionlodge.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Dinner at Lionlodge.items.[].system.proficiency} + slug : string {Dinner at Lionlodge.items.[].system.proficiency.slug} (same value: ) + value : integer {Dinner at Lionlodge.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Dinner at Lionlodge.items.[].system.slots} + [slot1] : object {Dinner at Lionlodge.items.[].system.slots.slot1} + max : integer {Dinner at Lionlodge.items.[].system.slots.slot1.max} (2 different values) + 4 (x1) + 3 (x1) + [value] : integer {Dinner at Lionlodge.items.[].system.slots.slot1.value} (same value: 4) + prepared : array {Dinner at Lionlodge.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Dinner at Lionlodge.items.[].system.slots.slot1.prepared.[]} + id : string {Dinner at Lionlodge.items.[].system.slots.slot1.prepared.[].id} (3 different values) + U1WunKSOuDrjVbF7 (x1) + UXvr2EJ1ui5C1Alz (x1) + CHvrIASQyMjFXA0z (x1) + [slot2] : object {Dinner at Lionlodge.items.[].system.slots.slot2} + max : integer {Dinner at Lionlodge.items.[].system.slots.slot2.max} (2 different values) + 4 (x1) + 3 (x1) + [value] : integer {Dinner at Lionlodge.items.[].system.slots.slot2.value} (same value: 4) + prepared : array {Dinner at Lionlodge.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Dinner at Lionlodge.items.[].system.slots.slot2.prepared.[]} + id : string {Dinner at Lionlodge.items.[].system.slots.slot2.prepared.[].id} (3 different values) + SdFy4BvObxZowg8A (x1) + VV88ZBH6izkborqL (x1) + uD1e2pL4A9bMpG3r (x1) + [slot0] : object {Dinner at Lionlodge.items.[].system.slots.slot0} + max : integer {Dinner at Lionlodge.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Dinner at Lionlodge.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Dinner at Lionlodge.items.[].system.slots.slot0.prepared.[]} + id : string {Dinner at Lionlodge.items.[].system.slots.slot0.prepared.[].id} (5 different values) + Xx2NOK59oTPUFLJi (x1) + OpKiahuerP3A5N67 (x1) + 3qK7q7OmOHxxVGW5 (x1) + Rh1uEIQUAKacVzPa (x1) + qXLbqfYJkzb9cJ5J (x1) + [spelldc] : object {Dinner at Lionlodge.items.[].system.spelldc} + dc : integer {Dinner at Lionlodge.items.[].system.spelldc.dc} (same value: 0) + value : integer {Dinner at Lionlodge.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {Dinner at Lionlodge.items.[].system.tradition} + value : string {Dinner at Lionlodge.items.[].system.tradition.value} (3 different values) + occult (x2) + divine (x3) + primal (x1) + [area] : object {Dinner at Lionlodge.items.[].system.area} + type : string {Dinner at Lionlodge.items.[].system.area.type} (3 different values) + line (x1) + burst (x1) + emanation (x1) + value : integer {Dinner at Lionlodge.items.[].system.area.value} (2 different values) + 30 (x2) + 10 (x1) + [cost] : object {Dinner at Lionlodge.items.[].system.cost} + value : string {Dinner at Lionlodge.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Dinner at Lionlodge.items.[].system.counteraction} (2 different values) + False (x28) + True (x2) + [defense] : object {Dinner at Lionlodge.items.[].system.defense} + save : object {Dinner at Lionlodge.items.[].system.defense.save} + basic : boolean {Dinner at Lionlodge.items.[].system.defense.save.basic} (2 different values) + False (x7) + True (x2) + statistic : string {Dinner at Lionlodge.items.[].system.defense.save.statistic} (2 different values) + will (x3) + fortitude (x6) + [duration] : object {Dinner at Lionlodge.items.[].system.duration} + sustained : boolean {Dinner at Lionlodge.items.[].system.duration.sustained} (2 different values) + False (x28) + True (x2) + value : string {Dinner at Lionlodge.items.[].system.duration.value} (6 different values) + until the next time you make your daily preparations (x1) + (x15) + until the start of your next turn (x3) + varies (x2) + 1 minute (x7) + 10 minutes (x2) + [requirements] : string {Dinner at Lionlodge.items.[].system.requirements} (same value: ) + [target] : object {Dinner at Lionlodge.items.[].system.target} + value : string {Dinner at Lionlodge.items.[].system.target.value} (11 different values) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 unattended object of light Bulk or less (x1) + 1 object (x1) + (x10) + 1 creature (x9) + 1 willing creature (x1) + 1 spell effect or unattended magic item (x2) + 1 living creature (x1) + 1 dying creature (x1) + 1 willing living creature or 1 undead (x2) + 1 weapon that is unattended or wielded by a willing creature (x1) + [time] : object {Dinner at Lionlodge.items.[].system.time} + value : string {Dinner at Lionlodge.items.[].system.time.value} (5 different values) + 2 (x21) + 1 minute (x2) + 1 (x4) + 10 minutes (x1) + 1 to 3 (x2) + [heightening] : object {Dinner at Lionlodge.items.[].system.heightening} + [levels] : object {Dinner at Lionlodge.items.[].system.heightening.levels} + 3 : object {Dinner at Lionlodge.items.[].system.heightening.levels.3} + target : object {Dinner at Lionlodge.items.[].system.heightening.levels.3.target} + value : string {Dinner at Lionlodge.items.[].system.heightening.levels.3.target.value} (3 different values) + 1 unattended object with a Bulk of 1 or less (x1) + 10 objects (x1) + 5 creatures (x1) + [5] : object {Dinner at Lionlodge.items.[].system.heightening.levels.5} + range : object {Dinner at Lionlodge.items.[].system.heightening.levels.5.range} + value : string {Dinner at Lionlodge.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [7] : object {Dinner at Lionlodge.items.[].system.heightening.levels.7} + target : object {Dinner at Lionlodge.items.[].system.heightening.levels.7.target} + value : string {Dinner at Lionlodge.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [6] : object {Dinner at Lionlodge.items.[].system.heightening.levels.6} + target : object {Dinner at Lionlodge.items.[].system.heightening.levels.6.target} + value : string {Dinner at Lionlodge.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + type : string {Dinner at Lionlodge.items.[].system.heightening.type} (2 different values) + fixed (x3) + interval (x8) + [damage] : object {Dinner at Lionlodge.items.[].system.heightening.damage} + 0 : string {Dinner at Lionlodge.items.[].system.heightening.damage.0} (6 different values) + 1d6 (x1) + 2d4 (x1) + 1d10+4 (x1) + 1d10 (x1) + 1d4 (x1) + 1d8 (x3) + [interval] : integer {Dinner at Lionlodge.items.[].system.heightening.interval} (2 different values) + 1 (x7) + 2 (x1) + [overlays] : object {Dinner at Lionlodge.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + 37gy7l19tik74o4s : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values) + 7qdtetowq348s9oc : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values) + lfxcoz2d3f8j2zq1 : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values) + [ancestryFeatLevels] : object {Dinner at Lionlodge.items.[].system.ancestryFeatLevels} + value : array {Dinner at Lionlodge.items.[].system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Dinner at Lionlodge.items.[].system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x4) + 5 (x4) + 9 (x4) + 13 (x4) + 17 (x4) + [attacks] : object {Dinner at Lionlodge.items.[].system.attacks} + advanced : integer {Dinner at Lionlodge.items.[].system.attacks.advanced} (same value: 0) + martial : integer {Dinner at Lionlodge.items.[].system.attacks.martial} (2 different values) + 0 (x3) + 1 (x1) + other : object {Dinner at Lionlodge.items.[].system.attacks.other} + name : string {Dinner at Lionlodge.items.[].system.attacks.other.name} (3 different values) + (x2) + Deity's favored weapon (x1) + Rapier, Sap, Shortbow, and Shortsword (x1) + rank : integer {Dinner at Lionlodge.items.[].system.attacks.other.rank} (2 different values) + 0 (x2) + 1 (x2) + simple : integer {Dinner at Lionlodge.items.[].system.attacks.simple} (same value: 1) + unarmed : integer {Dinner at Lionlodge.items.[].system.attacks.unarmed} (same value: 1) + [classFeatLevels] : object {Dinner at Lionlodge.items.[].system.classFeatLevels} + value : array {Dinner at Lionlodge.items.[].system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {Dinner at Lionlodge.items.[].system.classFeatLevels.value.[]} (11 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x2) + [defenses] : object {Dinner at Lionlodge.items.[].system.defenses} + heavy : integer {Dinner at Lionlodge.items.[].system.defenses.heavy} (same value: 0) + light : integer {Dinner at Lionlodge.items.[].system.defenses.light} (2 different values) + 0 (x2) + 1 (x2) + medium : integer {Dinner at Lionlodge.items.[].system.defenses.medium} (2 different values) + 0 (x3) + 1 (x1) + unarmored : integer {Dinner at Lionlodge.items.[].system.defenses.unarmored} (same value: 1) + [generalFeatLevels] : object {Dinner at Lionlodge.items.[].system.generalFeatLevels} + value : array {Dinner at Lionlodge.items.[].system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Dinner at Lionlodge.items.[].system.generalFeatLevels.value.[]} (5 different values) + 3 (x4) + 7 (x4) + 11 (x4) + 15 (x4) + 19 (x4) + [keyAbility] : object {Dinner at Lionlodge.items.[].system.keyAbility} + value : array {Dinner at Lionlodge.items.[].system.keyAbility.value} + Length: min=1 max=2 + Value type: string {Dinner at Lionlodge.items.[].system.keyAbility.value.[]} (all different values) + [selected] : string {Dinner at Lionlodge.items.[].system.keyAbility.selected} (same value: str) + [perception] : integer {Dinner at Lionlodge.items.[].system.perception} (2 different values) + 1 (x2) + 2 (x2) + [savingThrows] : object {Dinner at Lionlodge.items.[].system.savingThrows} + fortitude : integer {Dinner at Lionlodge.items.[].system.savingThrows.fortitude} (2 different values) + 1 (x3) + 2 (x1) + reflex : integer {Dinner at Lionlodge.items.[].system.savingThrows.reflex} (2 different values) + 1 (x2) + 2 (x2) + will : integer {Dinner at Lionlodge.items.[].system.savingThrows.will} (2 different values) + 2 (x3) + 1 (x1) + [skillFeatLevels] : object {Dinner at Lionlodge.items.[].system.skillFeatLevels} + value : array {Dinner at Lionlodge.items.[].system.skillFeatLevels.value} + Length: min=10 max=20 + Value type: integer {Dinner at Lionlodge.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + 9 (x1) + 11 (x1) + 13 (x1) + 15 (x1) + 17 (x1) + 19 (x1) + [skillIncreaseLevels] : object {Dinner at Lionlodge.items.[].system.skillIncreaseLevels} + value : array {Dinner at Lionlodge.items.[].system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {Dinner at Lionlodge.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x4) + 5 (x4) + 7 (x4) + 9 (x4) + 11 (x4) + 13 (x4) + 15 (x4) + 17 (x4) + 19 (x4) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 16 (x1) + 18 (x1) + 20 (x1) + [spellcasting] : integer {Dinner at Lionlodge.items.[].system.spellcasting} (2 different values) + 1 (x2) + 0 (x2) + [additionalLanguages] : object {Dinner at Lionlodge.items.[].system.additionalLanguages} + count : integer {Dinner at Lionlodge.items.[].system.additionalLanguages.count} (same value: 0) + custom : string {Dinner at Lionlodge.items.[].system.additionalLanguages.custom} (same value: ) + value : array {Dinner at Lionlodge.items.[].system.additionalLanguages.value} + Length: min=4 max=6 + Value type: string {Dinner at Lionlodge.items.[].system.additionalLanguages.value.[]} (12 different values) + aklo (x2) + draconic (x2) + dwarven (x3) + elven (x2) + goblin (x2) + sakvroth (x2) + diabolic (x2) + gnomish (x3) + petran (x1) + fey (x1) + halfling (x1) + jotun (x1) + [alternateAncestryBoosts] : array {Dinner at Lionlodge.items.[].system.alternateAncestryBoosts} + Length: min=2 max=2 + Value type: string {Dinner at Lionlodge.items.[].system.alternateAncestryBoosts.[]} (2 different values) + int (x1) + cha (x1) + [flaws] : object {Dinner at Lionlodge.items.[].system.flaws} + 0 : object {Dinner at Lionlodge.items.[].system.flaws.0} + value : array {Dinner at Lionlodge.items.[].system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.flaws.0.value.[]} (same value: con) + [languages] : object {Dinner at Lionlodge.items.[].system.languages} + custom : string {Dinner at Lionlodge.items.[].system.languages.custom} (same value: ) + value : array {Dinner at Lionlodge.items.[].system.languages.value} + Length: min=1 max=2 + Value type: string {Dinner at Lionlodge.items.[].system.languages.value.[]} (3 different values) + common (x4) + draconic (x1) + strix (x1) + [reach] : integer {Dinner at Lionlodge.items.[].system.reach} (same value: 5) + [speed] : integer {Dinner at Lionlodge.items.[].system.speed} (same value: 25) + [vision] : string {Dinner at Lionlodge.items.[].system.vision} (2 different values) + low-light-vision (x3) + darkvision (x1) + [showSlotlessLevels] : object {Dinner at Lionlodge.items.[].system.showSlotlessLevels} + value : boolean {Dinner at Lionlodge.items.[].system.showSlotlessLevels.value} (same value: False) + [selectedAmmoId] : string {Dinner at Lionlodge.items.[].system.selectedAmmoId} (2 different values) + 3aUesUiUlVUXYk8J (x1) + 01RKNp672fHWy7Mh (x1) + [attribute] : array {Dinner at Lionlodge.items.[].system.attribute} + Length: min=2 max=2 + Value type: string {Dinner at Lionlodge.items.[].system.attribute.[]} (2 different values) + cha (x1) + dex (x1) + [domains] : object {Dinner at Lionlodge.items.[].system.domains} + alternate : array<> {Dinner at Lionlodge.items.[].system.domains.alternate} + Length: min=0 max=0 + Value type: mixed + primary : array {Dinner at Lionlodge.items.[].system.domains.primary} + Length: min=4 max=4 + Value type: string {Dinner at Lionlodge.items.[].system.domains.primary.[]} (all different values) + [font] : array {Dinner at Lionlodge.items.[].system.font} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.font.[]} (same value: heal) + [sanctification] : object {Dinner at Lionlodge.items.[].system.sanctification} + modal : string {Dinner at Lionlodge.items.[].system.sanctification.modal} (same value: can) + what : array {Dinner at Lionlodge.items.[].system.sanctification.what} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.sanctification.what.[]} (same value: holy) + [skill] : array {Dinner at Lionlodge.items.[].system.skill} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.skill.[]} (same value: society) + [spells] : object {Dinner at Lionlodge.items.[].system.spells} + 1 : string {Dinner at Lionlodge.items.[].system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Penumbral Shroud) + 3 : string {Dinner at Lionlodge.items.[].system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Veil of Privacy) + 4 : string {Dinner at Lionlodge.items.[].system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Creation) + [weapons] : array {Dinner at Lionlodge.items.[].system.weapons} + Length: min=1 max=1 + Value type: string {Dinner at Lionlodge.items.[].system.weapons.[]} (same value: dagger) + type : string {Dinner at Lionlodge.items.[].type} (15 different values) + lore (x6) + heritage (x4) + background (x4) + feat (x64) + weapon (x7) + armor (x4) + equipment (x11) + consumable (x12) + treasure (x4) + spellcastingEntry (x6) + spell (x30) + class (x4) + ancestry (x4) + deity (x1) + action (x2) + [_stats] : object {Dinner at Lionlodge.items.[]._stats} + compendiumSource : string {Dinner at Lionlodge.items.[]._stats.compendiumSource} (138 different values) + [flags] : object {Dinner at Lionlodge.items.[].flags} + pf2e : object {Dinner at Lionlodge.items.[].flags.pf2e} + [itemGrants] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants} + [bloodlineAberrant] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.bloodlineAberrant} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.bloodlineAberrant.id} (same value: nwijkukVuo4m9XON) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.bloodlineAberrant.onDelete} (same value: detach) + [catFall] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.catFall} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.catFall.id} (same value: ngvWgHgol9qiUcFo) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach) + [steadyBalance] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.steadyBalance} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.steadyBalance.id} (same value: 9M1jnjUYkxGAWVbu) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.steadyBalance.onDelete} (same value: detach) + [nocticula] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.nocticula} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.nocticula.id} (same value: mMSf0lC4nSnmbOtt) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.nocticula.onDelete} (same value: detach) + [cloisteredCleric] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.cloisteredCleric} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.cloisteredCleric.id} (same value: TPQOajRc0cjMI5m4) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.cloisteredCleric.onDelete} (same value: detach) + [firstDoctrineCloisteredCleric] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.id} (same value: l2qKZiLt3KyClxvZ) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.onDelete} (same value: detach) + [secondDoctrineCloisteredCleric] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.id} (same value: VmOHlIGJh8o1eADb) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.onDelete} (same value: detach) + [domainInitiate] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.domainInitiate} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.domainInitiate.id} (same value: NwYeYcdmwsaf4fKh) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.domainInitiate.onDelete} (same value: detach) + [flurry] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.flurry} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.flurry.id} (same value: WknOOqsfdYoUHSHe) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.flurry.onDelete} (same value: detach) + [huntPrey] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.huntPrey} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.huntPrey.id} (same value: vLJGhosD7dkiHiLo) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.huntPrey.onDelete} (same value: detach) + [changeShape] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.changeShape} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.changeShape.id} (same value: XiHYRoyJyHHZHYoD) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.changeShape.onDelete} (same value: detach) + scoundrel : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.scoundrel} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.scoundrel.id} (same value: ybnmmMexX81A8eJZ) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.scoundrel.onDelete} (same value: detach) + [grantedBy] : object {Dinner at Lionlodge.items.[].flags.pf2e.grantedBy} + id : string {Dinner at Lionlodge.items.[].flags.pf2e.grantedBy.id} (11 different values) + LyzoqrhRJBMQ3x1N (x1) + ox75r2eKspmcP7d3 (x2) + VpqgZXshNsrgAKEw (x1) + wcd7ZRtxrCaTS8yz (x1) + l2qKZiLt3KyClxvZ (x1) + U3yqIbM7D2jN3EY4 (x1) + PjvwEERoGg7ch1K2 (x1) + ulyJdLOSrdson7F5 (x1) + gl9yeefDLhhPrFNi (x1) + fscqiq92Ef00Samd (x1) + L3RkYUXcvs624U3w (x1) + onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + [folder] : string {Dinner at Lionlodge.items.[].folder} (same value: RQK8iClIsUamNc1W) + name : string {Dinner at Lionlodge.name} (all different values) + system : object {Dinner at Lionlodge.system} + [abilities] : mixed + attributes : object {Dinner at Lionlodge.system.attributes} + hp : object {Dinner at Lionlodge.system.attributes.hp} + temp : integer {Dinner at Lionlodge.system.attributes.hp.temp} (same value: 0) + value : integer {Dinner at Lionlodge.system.attributes.hp.value} (all different values) + [resistances] : array {Dinner at Lionlodge.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Dinner at Lionlodge.system.attributes.resistances.[]} + type : string {Dinner at Lionlodge.system.attributes.resistances.[].type} (2 different values) + mental (x1) + acid (x1) + value : integer {Dinner at Lionlodge.system.attributes.resistances.[].value} (same value: 2) + speed : object {Dinner at Lionlodge.system.attributes.speed} + otherSpeeds : array<> {Dinner at Lionlodge.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Dinner at Lionlodge.system.attributes.speed.value} (same value: 25) + build : object {Dinner at Lionlodge.system.build} + attributes : object {Dinner at Lionlodge.system.build.attributes} + boosts : object {Dinner at Lionlodge.system.build.attributes.boosts} + 1 : array {Dinner at Lionlodge.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {Dinner at Lionlodge.system.build.attributes.boosts.1.[]} (6 different values) + cha (x4) + dex (x4) + int (x1) + con (x4) + wis (x1) + str (x2) + crafting : object {Dinner at Lionlodge.system.crafting} + formulas : array {Dinner at Lionlodge.system.crafting.formulas} + Length: min=0 max=7 + Value type: object {Dinner at Lionlodge.system.crafting.formulas.[]} + [deletable] : boolean {Dinner at Lionlodge.system.crafting.formulas.[].deletable} (same value: True) + uuid : string {Dinner at Lionlodge.system.crafting.formulas.[].uuid} (7 different values) + Compendium.pf2e.equipment-srd.Item.AFX1V0Go9DqPWBlN (x1) + Compendium.pf2e.equipment-srd.Item.9EZb1hmSKOGrU4Cf (x1) + Compendium.pf2e.equipment-srd.Item.0lhh2l4kh3QrwYH9 (x1) + Compendium.pf2e.equipment-srd.Item.3V2U720YhW2nyGVx (x1) + Compendium.pf2e.equipment-srd.Item.s9dtRS2SRTqzGdOF (x1) + Compendium.pf2e.equipment-srd.Item.SWqzv0hYCIczICeR (x1) + Compendium.pf2e.equipment-srd.Item.XU8u9F3uoesGDjgM (x1) + [customModifiers] : object {Dinner at Lionlodge.system.customModifiers} + details : object {Dinner at Lionlodge.system.details} + age : object {Dinner at Lionlodge.system.details.age} + value : string {Dinner at Lionlodge.system.details.age.value} (same value: ) + alliance : string {Dinner at Lionlodge.system.details.alliance} (same value: party) + biography : object {Dinner at Lionlodge.system.details.biography} + allies : string {Dinner at Lionlodge.system.details.biography.allies} (same value: ) + anathema : array<> {Dinner at Lionlodge.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {Dinner at Lionlodge.system.details.biography.appearance} (all different values) + attitude : string {Dinner at Lionlodge.system.details.biography.attitude} (same value: ) + backstory : string {Dinner at Lionlodge.system.details.biography.backstory} (same value: ) + beliefs : string {Dinner at Lionlodge.system.details.biography.beliefs} (same value: ) + birthPlace : string {Dinner at Lionlodge.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {Dinner at Lionlodge.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {Dinner at Lionlodge.system.details.biography.catchphrases} (same value: ) + dislikes : string {Dinner at Lionlodge.system.details.biography.dislikes} (same value: ) + edicts : array<> {Dinner at Lionlodge.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {Dinner at Lionlodge.system.details.biography.enemies} (same value: ) + likes : string {Dinner at Lionlodge.system.details.biography.likes} (same value: ) + organizations : string {Dinner at Lionlodge.system.details.biography.organizations} (same value: ) + deity : object {Dinner at Lionlodge.system.details.deity} + image : string {Dinner at Lionlodge.system.details.deity.image} (same value: systems/pf2e/assets/sheet/deity.webp) + value : string {Dinner at Lionlodge.system.details.deity.value} (2 different values) + (x3) + Nocticula (x1) + ethnicity : object {Dinner at Lionlodge.system.details.ethnicity} + value : string {Dinner at Lionlodge.system.details.ethnicity.value} (2 different values) + (x3) + Hongal (x1) + gender : object {Dinner at Lionlodge.system.details.gender} + value : string {Dinner at Lionlodge.system.details.gender.value} (2 different values) + F/She/Her (x2) + M/He/Him (x2) + height : object {Dinner at Lionlodge.system.details.height} + value : string {Dinner at Lionlodge.system.details.height.value} (same value: ) + keyability : object {Dinner at Lionlodge.system.details.keyability} + value : string {Dinner at Lionlodge.system.details.keyability.value} (2 different values) + str (x3) + dex (x1) + languages : object {Dinner at Lionlodge.system.details.languages} + details : string {Dinner at Lionlodge.system.details.languages.details} (same value: ) + value : array {Dinner at Lionlodge.system.details.languages.value} + Length: min=1 max=5 + Value type: string {Dinner at Lionlodge.system.details.languages.value.[]} (7 different values) + aklo (x1) + common (x4) + diabolic (x2) + thassilonian (x1) + varisian (x2) + draconic (x1) + strix (x1) + level : object {Dinner at Lionlodge.system.details.level} + value : integer {Dinner at Lionlodge.system.details.level.value} (same value: 4) + nationality : object {Dinner at Lionlodge.system.details.nationality} + value : string {Dinner at Lionlodge.system.details.nationality.value} (all different values) + weight : object {Dinner at Lionlodge.system.details.weight} + value : string {Dinner at Lionlodge.system.details.weight.value} (same value: ) + xp : object {Dinner at Lionlodge.system.details.xp} + max : integer {Dinner at Lionlodge.system.details.xp.max} (same value: 1000) + min : integer {Dinner at Lionlodge.system.details.xp.min} (same value: 0) + pct : integer {Dinner at Lionlodge.system.details.xp.pct} (same value: 0) + value : integer {Dinner at Lionlodge.system.details.xp.value} (same value: 0) + exploration : array<> {Dinner at Lionlodge.system.exploration} + Length: min=0 max=0 + Value type: mixed + initiative : object {Dinner at Lionlodge.system.initiative} + statistic : string {Dinner at Lionlodge.system.initiative.statistic} (same value: perception) + pfs : object {Dinner at Lionlodge.system.pfs} + [characterNumber] : mixed + currentFaction : string {Dinner at Lionlodge.system.pfs.currentFaction} (same value: EA) + [fame] : integer {Dinner at Lionlodge.system.pfs.fame} (same value: 0) + levelBump : boolean {Dinner at Lionlodge.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {Dinner at Lionlodge.system.pfs.reputation} + EA : integer {Dinner at Lionlodge.system.pfs.reputation.EA} (same value: 0) + GA : integer {Dinner at Lionlodge.system.pfs.reputation.GA} (same value: 0) + HH : integer {Dinner at Lionlodge.system.pfs.reputation.HH} (same value: 0) + RO : integer {Dinner at Lionlodge.system.pfs.reputation.RO} (same value: 0) + VS : integer {Dinner at Lionlodge.system.pfs.reputation.VS} (same value: 0) + VW : integer {Dinner at Lionlodge.system.pfs.reputation.VW} (same value: 0) + school : string {Dinner at Lionlodge.system.pfs.school} (same value: none) + resources : object {Dinner at Lionlodge.system.resources} + [focus] : object {Dinner at Lionlodge.system.resources.focus} + value : integer {Dinner at Lionlodge.system.resources.focus.value} (2 different values) + 1 (x2) + 0 (x1) + heroPoints : object {Dinner at Lionlodge.system.resources.heroPoints} + max : integer {Dinner at Lionlodge.system.resources.heroPoints.max} (same value: 3) + value : integer {Dinner at Lionlodge.system.resources.heroPoints.value} (same value: 1) + saves : object {Dinner at Lionlodge.system.saves} + [fortitude] : object {Dinner at Lionlodge.system.saves.fortitude} + rank : integer {Dinner at Lionlodge.system.saves.fortitude.rank} (2 different values) + 1 (x2) + 2 (x1) + value : integer {Dinner at Lionlodge.system.saves.fortitude.value} (same value: 0) + [reflex] : object {Dinner at Lionlodge.system.saves.reflex} + rank : integer {Dinner at Lionlodge.system.saves.reflex.rank} (2 different values) + 1 (x1) + 2 (x2) + value : integer {Dinner at Lionlodge.system.saves.reflex.value} (same value: 0) + [will] : object {Dinner at Lionlodge.system.saves.will} + rank : integer {Dinner at Lionlodge.system.saves.will.rank} (same value: 2) + value : integer {Dinner at Lionlodge.system.saves.will.value} (same value: 0) + skills : object {Dinner at Lionlodge.system.skills} + acrobatics : object {Dinner at Lionlodge.system.skills.acrobatics} + rank : integer {Dinner at Lionlodge.system.skills.acrobatics.rank} (same value: 1) + arcana : object {Dinner at Lionlodge.system.skills.arcana} + rank : integer {Dinner at Lionlodge.system.skills.arcana.rank} (2 different values) + 0 (x3) + 1 (x1) + athletics : object {Dinner at Lionlodge.system.skills.athletics} + rank : integer {Dinner at Lionlodge.system.skills.athletics.rank} (3 different values) + 0 (x2) + 1 (x1) + 2 (x1) + crafting : object {Dinner at Lionlodge.system.skills.crafting} + rank : integer {Dinner at Lionlodge.system.skills.crafting.rank} (3 different values) + 1 (x2) + 2 (x1) + 0 (x1) + deception : object {Dinner at Lionlodge.system.skills.deception} + rank : integer {Dinner at Lionlodge.system.skills.deception.rank} (2 different values) + 0 (x3) + 2 (x1) + diplomacy : object {Dinner at Lionlodge.system.skills.diplomacy} + rank : integer {Dinner at Lionlodge.system.skills.diplomacy.rank} (2 different values) + 0 (x3) + 1 (x1) + intimidation : object {Dinner at Lionlodge.system.skills.intimidation} + rank : integer {Dinner at Lionlodge.system.skills.intimidation.rank} (2 different values) + 1 (x3) + 0 (x1) + medicine : object {Dinner at Lionlodge.system.skills.medicine} + rank : integer {Dinner at Lionlodge.system.skills.medicine.rank} (2 different values) + 0 (x3) + 2 (x1) + nature : object {Dinner at Lionlodge.system.skills.nature} + rank : integer {Dinner at Lionlodge.system.skills.nature.rank} (2 different values) + 0 (x3) + 1 (x1) + occultism : object {Dinner at Lionlodge.system.skills.occultism} + rank : integer {Dinner at Lionlodge.system.skills.occultism.rank} (2 different values) + 2 (x1) + 0 (x3) + performance : object {Dinner at Lionlodge.system.skills.performance} + rank : integer {Dinner at Lionlodge.system.skills.performance.rank} (2 different values) + 1 (x2) + 0 (x2) + religion : object {Dinner at Lionlodge.system.skills.religion} + rank : integer {Dinner at Lionlodge.system.skills.religion.rank} (2 different values) + 0 (x3) + 1 (x1) + society : object {Dinner at Lionlodge.system.skills.society} + rank : integer {Dinner at Lionlodge.system.skills.society.rank} (2 different values) + 1 (x3) + 0 (x1) + stealth : object {Dinner at Lionlodge.system.skills.stealth} + rank : integer {Dinner at Lionlodge.system.skills.stealth.rank} (2 different values) + 1 (x3) + 0 (x1) + survival : object {Dinner at Lionlodge.system.skills.survival} + rank : integer {Dinner at Lionlodge.system.skills.survival.rank} (2 different values) + 0 (x3) + 1 (x1) + thievery : object {Dinner at Lionlodge.system.skills.thievery} + rank : integer {Dinner at Lionlodge.system.skills.thievery.rank} (2 different values) + 0 (x3) + 2 (x1) + type : string {Dinner at Lionlodge.type} (same value: character) \ No newline at end of file diff --git a/output/pf2e/packs/Divine Intercessions.txt b/output/pf2e/packs/Divine Intercessions.txt new file mode 100644 index 0000000..7751e46 --- /dev/null +++ b/output/pf2e/packs/Divine Intercessions.txt @@ -0,0 +1,59 @@ +Divine Intercessions +Different values: 247 +===================================== +object {Divine Intercessions} + _id : string {Divine Intercessions._id} (all different values) + img : string {Divine Intercessions.img} (41 different values) + name : string {Divine Intercessions.name} (all different values) + system : object {Divine Intercessions.system} + [actionType] : object {Divine Intercessions.system.actionType} + value : string {Divine Intercessions.system.actionType.value} (same value: passive) + [actions] : object {Divine Intercessions.system.actions} + [value] : mixed + [category] : string {Divine Intercessions.system.category} (2 different values) + deityboon (x63) + curse (x57) + description : object {Divine Intercessions.system.description} + value : string {Divine Intercessions.system.description.value} (all different values) + level : object {Divine Intercessions.system.level} + value : integer {Divine Intercessions.system.level.value} (same value: 0) + [prerequisites] : object {Divine Intercessions.system.prerequisites} + value : array<> {Divine Intercessions.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Divine Intercessions.system.publication} + license : string {Divine Intercessions.system.publication.license} (2 different values) + OGL (x241) + ORC (x6) + remaster : boolean {Divine Intercessions.system.publication.remaster} (2 different values) + False (x241) + True (x6) + title : string {Divine Intercessions.system.publication.title} (2 different values) + Pathfinder Lost Omens Gods & Magic (x241) + Pathfinder Adventure: Prey for Death (x6) + rules : ###FoundryRulesObject### + traits : object {Divine Intercessions.system.traits} + [rarity] : string {Divine Intercessions.system.traits.rarity} (same value: common) + value : array<> {Divine Intercessions.system.traits.value} + Length: min=0 max=0 + Value type: mixed + [duration] : object {Divine Intercessions.system.duration} + [expiry] : string {Divine Intercessions.system.duration.expiry} (same value: turn-start) + sustained : boolean {Divine Intercessions.system.duration.sustained} (same value: False) + unit : string {Divine Intercessions.system.duration.unit} (3 different values) + unlimited (x124) + rounds (x1) + minutes (x2) + value : integer {Divine Intercessions.system.duration.value} (2 different values) + -1 (x124) + 1 (x3) + [start] : object {Divine Intercessions.system.start} + [initiative] : mixed + value : integer {Divine Intercessions.system.start.value} (same value: 0) + [tokenIcon] : object {Divine Intercessions.system.tokenIcon} + show : boolean {Divine Intercessions.system.tokenIcon.show} (2 different values) + False (x120) + True (x7) + type : string {Divine Intercessions.type} (2 different values) + feat (x120) + effect (x127) \ No newline at end of file diff --git a/output/pf2e/packs/Divine Warden.txt b/output/pf2e/packs/Divine Warden.txt new file mode 100644 index 0000000..16f19a7 --- /dev/null +++ b/output/pf2e/packs/Divine Warden.txt @@ -0,0 +1,30 @@ +Divine Warden +Different values: 6 +===================================== +object {Divine Warden} + _id : string {Divine Warden._id} (all different values) + folder : string {Divine Warden.folder} (same value: DSLPRp6EvxMjlJh1) + img : string {Divine Warden.img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Divine Warden.name} (all different values) + system : object {Divine Warden.system} + actionType : object {Divine Warden.system.actionType} + value : string {Divine Warden.system.actionType.value} (same value: passive) + actions : object {Divine Warden.system.actions} + [value] : mixed + category : string {Divine Warden.system.category} (2 different values) + defensive (x2) + offensive (x4) + [deathNote] : boolean {Divine Warden.system.deathNote} (same value: True) + description : object {Divine Warden.system.description} + value : string {Divine Warden.system.description.value} (all different values) + publication : object {Divine Warden.system.publication} + license : string {Divine Warden.system.publication.license} (same value: OGL) + remaster : boolean {Divine Warden.system.publication.remaster} (same value: False) + title : string {Divine Warden.system.publication.title} (same value: Pathfinder Bestiary 3) + rules : ###FoundryRulesObject### + traits : object {Divine Warden.system.traits} + rarity : string {Divine Warden.system.traits.rarity} (same value: common) + value : array {Divine Warden.system.traits.value} + Length: min=0 max=1 + Value type: string {Divine Warden.system.traits.value.[]} (same value: divine) + type : string {Divine Warden.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Downtrodden.txt b/output/pf2e/packs/Downtrodden.txt new file mode 100644 index 0000000..55f60b9 --- /dev/null +++ b/output/pf2e/packs/Downtrodden.txt @@ -0,0 +1,343 @@ +Downtrodden +Different values: 4 +===================================== +object {Downtrodden} + _id : string {Downtrodden._id} (all different values) + folder : string {Downtrodden.folder} (same value: 8cGCuLxIv00lKZFm) + img : string {Downtrodden.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Downtrodden.items} + Length: min=4 max=7 + Value type: object {Downtrodden.items.[]} + _id : string {Downtrodden.items.[]._id} (23 different values) + img : string {Downtrodden.items.[].img} (9 different values) + systems/pf2e/icons/default-icons/melee.svg (x9) + systems/pf2e/icons/actions/TwoActions.webp (x1) + systems/pf2e/icons/default-icons/lore.svg (x2) + icons/equipment/chest/breastplate-banded-leather-brown.webp (x1) + icons/containers/kitchenware/mug-steel-wood-brown.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x1) + systems/pf2e/icons/actions/Passive.webp (x5) + systems/pf2e/icons/equipment/weapons/dagger.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x1) + name : string {Downtrodden.items.[].name} (15 different values) + Fist (x4) + Rock (x2) + Beat a Retreat (x1) + Underworld Lore (x1) + Drunkard's Outfit (x1) + Pewter Mug (x2) + Drunken Flailing (x1) + Drunken Rage (x1) + Alcohol Lore (x1) + Shiv (x4) + Sneak Attack (x1) + Surprise Attack (x1) + You're Next (x1) + Collaborative Thievery (x1) + Pickpocket (x1) + sort : integer {Downtrodden.items.[].sort} (7 different values) + 100000 (x4) + 200000 (x4) + 300000 (x4) + 400000 (x4) + 500000 (x3) + 600000 (x3) + 700000 (x1) + system : object {Downtrodden.items.[].system} + [attackEffects] : object {Downtrodden.items.[].system.attackEffects} + value : array<> {Downtrodden.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [bonus] : object {Downtrodden.items.[].system.bonus} + value : integer {Downtrodden.items.[].system.bonus.value} (5 different values) + 5 (x5) + 9 (x1) + 8 (x1) + 0 (x2) + 7 (x2) + [damageRolls] : object {Downtrodden.items.[].system.damageRolls} + [55v4epi57hf3jwu3spu2q9] : object {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9} + damage : string {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damage} (same value: 1d4+1) + damageType : string {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damageType} (same value: bludgeoning) + [d79ckq1x9w2bsz5yu5tl6] : object {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6} + damage : string {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damage} (same value: 1d4+1) + damageType : string {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damageType} (same value: bludgeoning) + [0] : object {Downtrodden.items.[].system.damageRolls.0} + damage : string {Downtrodden.items.[].system.damageRolls.0.damage} (same value: 1d4+3) + damageType : string {Downtrodden.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [bu9tyb25ftpgx6v3dg5yca] : object {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca} + damage : string {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damage} (same value: 1d4+2) + damageType : string {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damageType} (same value: piercing) + [odil6w6khl8vpeqvdwldgi] : object {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi} + damage : string {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damage} (same value: 1d4+3) + damageType : string {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damageType} (same value: bludgeoning) + [y2kdllgwotri2m2m0n10dq] : object {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq} + damage : string {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damage} (same value: 1d4-1) + damageType : string {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damageType} (same value: piercing) + [ztl54weablzd45nihlztn] : object {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn} + damage : string {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn.damage} (same value: 1d4-1) + damageType : string {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn.damageType} (same value: bludgeoning) + bjbn5pl6dlsr235c02ocv : object {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv} + damage : string {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damage} (same value: 1d4-1) + damageType : string {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damageType} (same value: bludgeoning) + description : object {Downtrodden.items.[].system.description} + value : string {Downtrodden.items.[].system.description.value} (11 different values) + (x12) +

The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions.

(x1) +

This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep magic armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat.

(x1) +

Requirements The drunkard is raging


Effect The drunkard attempts two fist Strikes, each against a different creature.

(x1) +

Requirements The drunkard is drunk, and isn't @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] or raging


Effect The drunkard flies into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a –1 penalty to AC. The drunkard can't use concentrate actions except @UUID[Compendium.pf2e.actionspf2e.Item.Seek]. The rage lasts for 1 minute, until the drunkard falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or until the drunkard sobers up. The drunkard can't voluntarily stop raging. Once the rage ends, the drunkard can't gain temporary HP from this action for 1 minute.


@UUID[Compendium.pf2e.feat-effects.Item.Effect: Rage]

(x1) +

This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.

(x2) +

The prisoner does an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.

(x1) +

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to the prisoner.

(x1) +

Trigger The prisoner reduces a creature to 0 hit points.


Effect The prisoner attempts an Intimidation check with a +2 circumstance bonus to [[/act demoralize options=youre-next]] a single creature it can see and that can see them.

(x1) +

The urchin gains a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Item.Steal] or @UUID[Compendium.pf2e.actionspf2e.Item.Palm an Object] while within 10 feet of an ally who has the pickpocket ability.

(x1) +

The urchin can @UUID[Compendium.pf2e.actionspf2e.Item.Steal] of @UUID[Compendium.pf2e.actionspf2e.Item.Palm an Object] that's closely guarded without taking the usual -5 penalty. They can @UUID[Compendium.pf2e.actionspf2e.Item.Steal] objects that would be extremely noticable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).

(x1) + publication : object {Downtrodden.items.[].system.publication} + license : string {Downtrodden.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Downtrodden.items.[].system.publication.remaster} (same value: True) + title : string {Downtrodden.items.[].system.publication.title} (all different values) + rules : ###FoundryRulesObject### + [slug] : string {Downtrodden.items.[].system.slug} (all different values) + traits : object {Downtrodden.items.[].system.traits} + [value] : array {Downtrodden.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {Downtrodden.items.[].system.traits.value.[]} (11 different values) + agile (x8) + nonlethal (x4) + unarmed (x4) + thrown-10 (x5) + comfort (x1) + concentrate (x1) + emotion (x3) + mental (x3) + finesse (x2) + versatile-s (x2) + fear (x2) + [rarity] : string {Downtrodden.items.[].system.traits.rarity} (same value: common) + [actionType] : object {Downtrodden.items.[].system.actionType} + value : string {Downtrodden.items.[].system.actionType.value} (3 different values) + action (x2) + passive (x5) + reaction (x1) + [actions] : object {Downtrodden.items.[].system.actions} + [value] : integer {Downtrodden.items.[].system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + [category] : string {Downtrodden.items.[].system.category} (3 different values) + offensive (x8) + light (x1) + simple (x2) + [mod] : object {Downtrodden.items.[].system.mod} + value : integer {Downtrodden.items.[].system.mod.value} (2 different values) + 2 (x1) + 3 (x1) + [proficient] : object {Downtrodden.items.[].system.proficient} + value : integer {Downtrodden.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {Downtrodden.items.[].system.acBonus} (same value: 1) + [baseItem] : string {Downtrodden.items.[].system.baseItem} (2 different values) + padded-armor (x1) + dagger (x2) + [bulk] : object {Downtrodden.items.[].system.bulk} + value : mixed + float {Downtrodden.items.[].system.bulk.value} (same value: 0,1) + integer {Downtrodden.items.[].system.bulk.value} (same value: 0) + [checkPenalty] : integer {Downtrodden.items.[].system.checkPenalty} (same value: 0) + [containerId] : mixed + [dexCap] : integer {Downtrodden.items.[].system.dexCap} (same value: 3) + [equipped] : object {Downtrodden.items.[].system.equipped} + carryType : string {Downtrodden.items.[].system.equipped.carryType} (same value: worn) + handsHeld : integer {Downtrodden.items.[].system.equipped.handsHeld} (2 different values) + 0 (x2) + 1 (x2) + [inSlot] : boolean {Downtrodden.items.[].system.equipped.inSlot} (same value: True) + [invested] : mixed + [group] : string {Downtrodden.items.[].system.group} (same value: knife) + [hardness] : integer {Downtrodden.items.[].system.hardness} (same value: 0) + [hp] : object {Downtrodden.items.[].system.hp} + max : integer {Downtrodden.items.[].system.hp.max} (same value: 0) + value : integer {Downtrodden.items.[].system.hp.value} (same value: 0) + [level] : object {Downtrodden.items.[].system.level} + value : integer {Downtrodden.items.[].system.level.value} (same value: 0) + [material] : object {Downtrodden.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Downtrodden.items.[].system.price} + value : object {Downtrodden.items.[].system.price.value} + [sp] : integer {Downtrodden.items.[].system.price.value.sp} (same value: 2) + [cp] : integer {Downtrodden.items.[].system.price.value.cp} (same value: 1) + [quantity] : integer {Downtrodden.items.[].system.quantity} (same value: 1) + [runes] : object {Downtrodden.items.[].system.runes} + potency : integer {Downtrodden.items.[].system.runes.potency} (same value: 0) + property : array<> {Downtrodden.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [resilient] : integer {Downtrodden.items.[].system.runes.resilient} (same value: 0) + striking : integer {Downtrodden.items.[].system.runes.striking} (same value: 0) + [size] : string {Downtrodden.items.[].system.size} (same value: med) + [speedPenalty] : integer {Downtrodden.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Downtrodden.items.[].system.strength} (same value: 0) + [usage] : object {Downtrodden.items.[].system.usage} + value : string {Downtrodden.items.[].system.usage.value} (same value: held-in-one-hand) + [bonusDamage] : object {Downtrodden.items.[].system.bonusDamage} + value : integer {Downtrodden.items.[].system.bonusDamage.value} (same value: 0) + [damage] : object {Downtrodden.items.[].system.damage} + damageType : string {Downtrodden.items.[].system.damage.damageType} (same value: piercing) + dice : integer {Downtrodden.items.[].system.damage.dice} (same value: 1) + die : string {Downtrodden.items.[].system.damage.die} (same value: d4) + [range] : mixed + [reload] : object {Downtrodden.items.[].system.reload} + value : string {Downtrodden.items.[].system.reload.value} (same value: -) + [splashDamage] : object {Downtrodden.items.[].system.splashDamage} + value : integer {Downtrodden.items.[].system.splashDamage.value} (same value: 0) + type : string {Downtrodden.items.[].type} (6 different values) + melee (x9) + action (x8) + lore (x2) + armor (x1) + equipment (x1) + weapon (x2) + [_stats] : object {Downtrodden.items.[]._stats} + compendiumSource : string {Downtrodden.items.[]._stats.compendiumSource} (all different values) + [flags] : object {Downtrodden.items.[].flags} + pf2e : object {Downtrodden.items.[].flags.pf2e} + linkedWeapon : string {Downtrodden.items.[].flags.pf2e.linkedWeapon} (2 different values) + 0hxn526bxpU9psxJ (x1) + ZMcT1sMmOY8rwe3w (x1) + name : string {Downtrodden.name} (all different values) + system : object {Downtrodden.system} + abilities : object {Downtrodden.system.abilities} + cha : object {Downtrodden.system.abilities.cha} + mod : integer {Downtrodden.system.abilities.cha.mod} (3 different values) + 1 (x1) + 2 (x2) + 0 (x1) + con : object {Downtrodden.system.abilities.con} + mod : integer {Downtrodden.system.abilities.con.mod} (all different values) + dex : object {Downtrodden.system.abilities.dex} + mod : integer {Downtrodden.system.abilities.dex.mod} (3 different values) + 3 (x2) + 2 (x1) + 4 (x1) + int : object {Downtrodden.system.abilities.int} + mod : integer {Downtrodden.system.abilities.int.mod} (3 different values) + 0 (x2) + -1 (x1) + 1 (x1) + str : object {Downtrodden.system.abilities.str} + mod : integer {Downtrodden.system.abilities.str.mod} (3 different values) + 1 (x1) + 3 (x2) + -1 (x1) + wis : object {Downtrodden.system.abilities.wis} + mod : integer {Downtrodden.system.abilities.wis.mod} (2 different values) + 1 (x3) + 0 (x1) + attributes : object {Downtrodden.system.attributes} + ac : object {Downtrodden.system.attributes.ac} + details : string {Downtrodden.system.attributes.ac.details} (same value: ) + value : integer {Downtrodden.system.attributes.ac.value} (3 different values) + 14 (x1) + 17 (x2) + 15 (x1) + allSaves : object {Downtrodden.system.attributes.allSaves} + value : string {Downtrodden.system.attributes.allSaves.value} (same value: ) + hp : object {Downtrodden.system.attributes.hp} + details : string {Downtrodden.system.attributes.hp.details} (same value: ) + max : integer {Downtrodden.system.attributes.hp.max} (all different values) + temp : integer {Downtrodden.system.attributes.hp.temp} (same value: 0) + value : integer {Downtrodden.system.attributes.hp.value} (all different values) + speed : object {Downtrodden.system.attributes.speed} + otherSpeeds : array<> {Downtrodden.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Downtrodden.system.attributes.speed.value} (same value: 25) + details : object {Downtrodden.system.details} + blurb : string {Downtrodden.system.details.blurb} (same value: ) + languages : object {Downtrodden.system.details.languages} + details : string {Downtrodden.system.details.languages.details} (same value: ) + value : array {Downtrodden.system.details.languages.value} + Length: min=1 max=1 + Value type: string {Downtrodden.system.details.languages.value.[]} (same value: common) + level : object {Downtrodden.system.details.level} + value : integer {Downtrodden.system.details.level.value} (3 different values) + -1 (x2) + 2 (x1) + 1 (x1) + privateNotes : string {Downtrodden.system.details.privateNotes} (same value: ) + publicNotes : string {Downtrodden.system.details.publicNotes} (all different values) + publication : object {Downtrodden.system.details.publication} + license : string {Downtrodden.system.details.publication.license} (same value: ORC) + remaster : boolean {Downtrodden.system.details.publication.remaster} (same value: True) + title : string {Downtrodden.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Downtrodden.system.initiative} + statistic : string {Downtrodden.system.initiative.statistic} (same value: perception) + perception : object {Downtrodden.system.perception} + details : string {Downtrodden.system.perception.details} (same value: ) + mod : integer {Downtrodden.system.perception.mod} (2 different values) + 3 (x2) + 6 (x2) + senses : array<> {Downtrodden.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Downtrodden.system.resources} + saves : object {Downtrodden.system.saves} + fortitude : object {Downtrodden.system.saves.fortitude} + saveDetail : string {Downtrodden.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Downtrodden.system.saves.fortitude.value} (3 different values) + 4 (x2) + 10 (x1) + 2 (x1) + reflex : object {Downtrodden.system.saves.reflex} + saveDetail : string {Downtrodden.system.saves.reflex.saveDetail} (same value: ) + value : integer {Downtrodden.system.saves.reflex.value} (3 different values) + 7 (x2) + 8 (x1) + 9 (x1) + will : object {Downtrodden.system.saves.will} + saveDetail : string {Downtrodden.system.saves.will.saveDetail} (same value: ) + value : integer {Downtrodden.system.saves.will.value} (2 different values) + 3 (x2) + 6 (x2) + skills : object {Downtrodden.system.skills} + [athletics] : object {Downtrodden.system.skills.athletics} + base : integer {Downtrodden.system.skills.athletics.base} (3 different values) + 3 (x1) + 7 (x1) + 6 (x1) + [deception] : object {Downtrodden.system.skills.deception} + base : integer {Downtrodden.system.skills.deception.base} (2 different values) + 3 (x1) + 4 (x1) + [diplomacy] : object {Downtrodden.system.skills.diplomacy} + base : integer {Downtrodden.system.skills.diplomacy.base} (same value: 3) + [stealth] : object {Downtrodden.system.skills.stealth} + base : integer {Downtrodden.system.skills.stealth.base} (2 different values) + 5 (x2) + 7 (x1) + [intimidation] : object {Downtrodden.system.skills.intimidation} + base : integer {Downtrodden.system.skills.intimidation.base} (2 different values) + 8 (x1) + 3 (x1) + acrobatics : object {Downtrodden.system.skills.acrobatics} + base : integer {Downtrodden.system.skills.acrobatics.base} (2 different values) + 7 (x1) + 5 (x1) + thievery : object {Downtrodden.system.skills.thievery} + base : integer {Downtrodden.system.skills.thievery.base} (same value: 7) + society : object {Downtrodden.system.skills.society} + base : integer {Downtrodden.system.skills.society.base} (same value: 3) + survival : object {Downtrodden.system.skills.survival} + base : integer {Downtrodden.system.skills.survival.base} (same value: 3) + traits : object {Downtrodden.system.traits} + rarity : string {Downtrodden.system.traits.rarity} (same value: common) + size : object {Downtrodden.system.traits.size} + value : string {Downtrodden.system.traits.size.value} (2 different values) + med (x3) + sm (x1) + value : array {Downtrodden.system.traits.value} + Length: min=2 max=2 + Value type: string {Downtrodden.system.traits.value.[]} (2 different values) + human (x4) + humanoid (x4) + type : string {Downtrodden.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Dragon Disciple.txt b/output/pf2e/packs/Dragon Disciple.txt new file mode 100644 index 0000000..7c3a202 --- /dev/null +++ b/output/pf2e/packs/Dragon Disciple.txt @@ -0,0 +1,64 @@ +Dragon Disciple +Different values: 14 +===================================== +object {Dragon Disciple} + _id : string {Dragon Disciple._id} (all different values) + folder : string {Dragon Disciple.folder} (same value: iEp34fbMcU8sgaR4) + img : string {Dragon Disciple.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Dragon Disciple.name} (all different values) + system : object {Dragon Disciple.system} + actionType : object {Dragon Disciple.system.actionType} + value : string {Dragon Disciple.system.actionType.value} (3 different values) + passive (x12) + reaction (x1) + action (x1) + actions : object {Dragon Disciple.system.actions} + [value] : integer {Dragon Disciple.system.actions.value} (same value: 2) + category : string {Dragon Disciple.system.category} (same value: class) + description : object {Dragon Disciple.system.description} + value : string {Dragon Disciple.system.description.value} (all different values) + level : object {Dragon Disciple.system.level} + value : integer {Dragon Disciple.system.level.value} (8 different values) + 8 (x1) + 4 (x4) + 10 (x1) + 16 (x2) + 2 (x1) + 18 (x2) + 14 (x2) + 12 (x1) + prerequisites : object {Dragon Disciple.system.prerequisites} + value : array {Dragon Disciple.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Dragon Disciple.system.prerequisites.value.[]} + value : string {Dragon Disciple.system.prerequisites.value.[].value} (5 different values) + Dragon Disciple Dedication (x12) + dragon wings sorcerer bloodline spell (x2) + dragon breath sorcerer bloodline spell (x1) + ability to cast spells from spell slots (x1) + Shape of the Dragon (x1) + publication : object {Dragon Disciple.system.publication} + license : string {Dragon Disciple.system.publication.license} (same value: OGL) + remaster : boolean {Dragon Disciple.system.publication.remaster} (same value: False) + title : string {Dragon Disciple.system.publication.title} (2 different values) + Pathfinder Advanced Player's Guide (x10) + Pathfinder #171: Hurricane's Howl (x4) + rules : ###FoundryRulesObject### + traits : object {Dragon Disciple.system.traits} + rarity : string {Dragon Disciple.system.traits.rarity} (2 different values) + common (x9) + uncommon (x5) + value : array {Dragon Disciple.system.traits.value} + Length: min=1 max=2 + Value type: string {Dragon Disciple.system.traits.value.[]} (2 different values) + archetype (x14) + dedication (x1) + [frequency] : object {Dragon Disciple.system.frequency} + max : integer {Dragon Disciple.system.frequency.max} (same value: 1) + per : string {Dragon Disciple.system.frequency.per} (same value: PT10M) + value : integer {Dragon Disciple.system.frequency.value} (same value: 1) + [subfeatures] : object {Dragon Disciple.system.subfeatures} + proficiencies : object {Dragon Disciple.system.subfeatures.proficiencies} + spellcasting : object {Dragon Disciple.system.subfeatures.proficiencies.spellcasting} + rank : integer {Dragon Disciple.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Dragon Disciple.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Dragon.txt b/output/pf2e/packs/Dragon.txt new file mode 100644 index 0000000..e58b7b9 --- /dev/null +++ b/output/pf2e/packs/Dragon.txt @@ -0,0 +1,30 @@ +Dragon +Different values: 1 +===================================== +object {Dragon} + _id : string {Dragon._id} (all different values) + folder : string {Dragon.folder} (all different values) + img : string {Dragon.img} (all different values) + name : string {Dragon.name} (all different values) + system : object {Dragon.system} + actionType : object {Dragon.system.actionType} + value : string {Dragon.system.actionType.value} (all different values) + actions : object {Dragon.system.actions} + value : integer {Dragon.system.actions.value} (all different values) + category : string {Dragon.system.category} (all different values) + description : object {Dragon.system.description} + value : string {Dragon.system.description.value} (all different values) + publication : object {Dragon.system.publication} + license : string {Dragon.system.publication.license} (all different values) + remaster : boolean {Dragon.system.publication.remaster} (all different values) + title : string {Dragon.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + traits : object {Dragon.system.traits} + rarity : string {Dragon.system.traits.rarity} (all different values) + value : array {Dragon.system.traits.value} + Length: min=3 max=3 + Value type: string {Dragon.system.traits.value.[]} (3 different values) + arcane (x1) + concentrate (x1) + polymorph (x1) + type : string {Dragon.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Dragonblood.txt b/output/pf2e/packs/Dragonblood.txt new file mode 100644 index 0000000..dba2db9 --- /dev/null +++ b/output/pf2e/packs/Dragonblood.txt @@ -0,0 +1,66 @@ +Dragonblood +Different values: 21 +===================================== +object {Dragonblood} + _id : string {Dragonblood._id} (all different values) + folder : string {Dragonblood.folder} (same value: hC1Cykg6qFGneUPq) + img : string {Dragonblood.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Dragonblood.name} (all different values) + system : object {Dragonblood.system} + actionType : object {Dragonblood.system.actionType} + value : string {Dragonblood.system.actionType.value} (2 different values) + passive (x17) + action (x4) + actions : object {Dragonblood.system.actions} + [value] : integer {Dragonblood.system.actions.value} (2 different values) + 2 (x2) + 1 (x2) + category : string {Dragonblood.system.category} (same value: ancestry) + description : object {Dragonblood.system.description} + value : string {Dragonblood.system.description.value} (all different values) + level : object {Dragonblood.system.level} + value : integer {Dragonblood.system.level.value} (5 different values) + 1 (x10) + 5 (x4) + 13 (x2) + 17 (x2) + 9 (x3) + prerequisites : object {Dragonblood.system.prerequisites} + value : array {Dragonblood.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Dragonblood.system.prerequisites.value.[]} + value : string {Dragonblood.system.prerequisites.value.[].value} (5 different values) + Draconic Aspect (x1) + Breath of the Dragon (x2) + Arcane Dragonblood, Divine Dragonblood, Occult Dragonblood, or Primal Dragonblood (x1) + Dragon's Flight (x1) + expert in Athletics (x1) + publication : object {Dragonblood.system.publication} + license : string {Dragonblood.system.publication.license} (same value: ORC) + remaster : boolean {Dragonblood.system.publication.remaster} (same value: True) + title : string {Dragonblood.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Dragonblood.system.traits} + rarity : string {Dragonblood.system.traits.rarity} (same value: common) + value : array {Dragonblood.system.traits.value} + Length: min=1 max=5 + Value type: string {Dragonblood.system.traits.value.[]} (8 different values) + dragonblood (x21) + lineage (x4) + magical (x1) + emotion (x1) + fear (x1) + mental (x1) + visual (x1) + attack (x1) + [onlyLevel1] : boolean {Dragonblood.system.onlyLevel1} (same value: True) + [subfeatures] : object {Dragonblood.system.subfeatures} + senses : object {Dragonblood.system.subfeatures.senses} + [scent] : object {Dragonblood.system.subfeatures.senses.scent} + acuity : string {Dragonblood.system.subfeatures.senses.scent.acuity} (same value: imprecise) + range : integer {Dragonblood.system.subfeatures.senses.scent.range} (same value: 30) + low-light-vision : object {Dragonblood.system.subfeatures.senses.low-light-vision} + [frequency] : object {Dragonblood.system.frequency} + max : integer {Dragonblood.system.frequency.max} (same value: 1) + per : string {Dragonblood.system.frequency.per} (same value: round) + type : string {Dragonblood.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Dromaar.txt b/output/pf2e/packs/Dromaar.txt new file mode 100644 index 0000000..214c432 --- /dev/null +++ b/output/pf2e/packs/Dromaar.txt @@ -0,0 +1,44 @@ +Dromaar +Different values: 4 +===================================== +object {Dromaar} + _id : string {Dromaar._id} (all different values) + folder : string {Dromaar.folder} (same value: lqeWjYCinpelJ5df) + img : string {Dromaar.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Dromaar.name} (all different values) + system : object {Dromaar.system} + actionType : object {Dromaar.system.actionType} + value : string {Dromaar.system.actionType.value} (same value: passive) + actions : object {Dromaar.system.actions} + [value] : mixed + category : string {Dromaar.system.category} (same value: ancestry) + description : object {Dromaar.system.description} + value : string {Dromaar.system.description.value} (all different values) + level : object {Dromaar.system.level} + value : integer {Dromaar.system.level.value} (same value: 1) + prerequisites : object {Dromaar.system.prerequisites} + value : array {Dromaar.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Dromaar.system.prerequisites.value.[]} + value : string {Dromaar.system.prerequisites.value.[].value} (same value: low-light vision) + publication : object {Dromaar.system.publication} + license : string {Dromaar.system.publication.license} (2 different values) + ORC (x2) + OGL (x2) + remaster : boolean {Dromaar.system.publication.remaster} (2 different values) + True (x2) + False (x2) + title : string {Dromaar.system.publication.title} (2 different values) + Pathfinder Player Core (x2) + Pathfinder Lost Omens Character Guide (x2) + rules : ###FoundryRulesObject### + traits : object {Dromaar.system.traits} + rarity : string {Dromaar.system.traits.rarity} (same value: common) + value : array {Dromaar.system.traits.value} + Length: min=1 max=1 + Value type: string {Dromaar.system.traits.value.[]} (same value: dromaar) + [onlyLevel1] : boolean {Dromaar.system.onlyLevel1} (same value: True) + [subfeatures] : object {Dromaar.system.subfeatures} + senses : object {Dromaar.system.subfeatures.senses} + darkvision : object {Dromaar.system.subfeatures.senses.darkvision} + type : string {Dromaar.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Drow Shootist.txt b/output/pf2e/packs/Drow Shootist.txt new file mode 100644 index 0000000..37b69ff --- /dev/null +++ b/output/pf2e/packs/Drow Shootist.txt @@ -0,0 +1,46 @@ +Drow Shootist +Different values: 4 +===================================== +object {Drow Shootist} + _id : string {Drow Shootist._id} (all different values) + folder : string {Drow Shootist.folder} (same value: lcAbFFHgv56Zo5C3) + img : string {Drow Shootist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Drow Shootist.name} (all different values) + system : object {Drow Shootist.system} + actionType : object {Drow Shootist.system.actionType} + value : string {Drow Shootist.system.actionType.value} (same value: passive) + actions : object {Drow Shootist.system.actions} + [value] : mixed + category : string {Drow Shootist.system.category} (same value: class) + description : object {Drow Shootist.system.description} + value : string {Drow Shootist.system.description.value} (all different values) + level : object {Drow Shootist.system.level} + value : integer {Drow Shootist.system.level.value} (all different values) + prerequisites : object {Drow Shootist.system.prerequisites} + value : array {Drow Shootist.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Drow Shootist.system.prerequisites.value.[]} + value : string {Drow Shootist.system.prerequisites.value.[].value} (3 different values) + trained in hand crossbow (x1) + Drow Shootist Dedication (x3) + trained in Crafting (x1) + publication : object {Drow Shootist.system.publication} + license : string {Drow Shootist.system.publication.license} (same value: OGL) + remaster : boolean {Drow Shootist.system.publication.remaster} (same value: False) + title : string {Drow Shootist.system.publication.title} (same value: Pathfinder #165: Eyes of Empty Death) + rules : ###FoundryRulesObject### + traits : object {Drow Shootist.system.traits} + rarity : string {Drow Shootist.system.traits.rarity} (2 different values) + uncommon (x1) + common (x3) + value : array {Drow Shootist.system.traits.value} + Length: min=1 max=2 + Value type: string {Drow Shootist.system.traits.value.[]} (3 different values) + archetype (x4) + dedication (x1) + manipulate (x1) + [frequency] : object {Drow Shootist.system.frequency} + max : integer {Drow Shootist.system.frequency.max} (same value: 1) + per : string {Drow Shootist.system.frequency.per} (same value: round) + value : integer {Drow Shootist.system.frequency.value} (same value: 1) + type : string {Drow Shootist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Druid.txt b/output/pf2e/packs/Druid.txt new file mode 100644 index 0000000..5683dd0 --- /dev/null +++ b/output/pf2e/packs/Druid.txt @@ -0,0 +1,94 @@ +Druid +Different values: 83 +===================================== +object {Druid} + _id : string {Druid._id} (all different values) + folder : string {Druid.folder} (same value: RwvVvLlRKIYAd2Ot) + img : string {Druid.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Druid.name} (all different values) + system : object {Druid.system} + actionType : object {Druid.system.actionType} + value : string {Druid.system.actionType.value} (4 different values) + passive (x56) + action (x18) + reaction (x8) + free (x1) + actions : object {Druid.system.actions} + [value] : integer {Druid.system.actions.value} (2 different values) + 1 (x16) + 2 (x2) + category : string {Druid.system.category} (same value: class) + description : object {Druid.system.description} + value : string {Druid.system.description.value} (all different values) + level : object {Druid.system.level} + value : integer {Druid.system.level.value} (11 different values) + 6 (x11) + 1 (x10) + 4 (x12) + 20 (x6) + 14 (x7) + 2 (x2) + 12 (x11) + 8 (x12) + 10 (x6) + 16 (x3) + 18 (x3) + prerequisites : object {Druid.system.prerequisites} + value : array {Druid.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Druid.system.prerequisites.value.[]} + value : string {Druid.system.prerequisites.value.[].value} (30 different values) + publication : object {Druid.system.publication} + license : string {Druid.system.publication.license} (2 different values) + OGL (x19) + ORC (x64) + remaster : boolean {Druid.system.publication.remaster} (2 different values) + False (x19) + True (x64) + title : string {Druid.system.publication.title} (10 different values) + Pathfinder Secrets of Magic (x10) + Pathfinder Player Core (x56) + Pathfinder #150: Broken Promises (x1) + Pathfinder Dark Archive (x3) + Pathfinder Howl of the Wild (x6) + Pathfinder #202: Severed at the Root (x2) + Pathfinder Core Rulebook (x2) + Pathfinder #168: King of the Mountain (x1) + Pathfinder #149: Against the Scarlet Triad (x1) + Pathfinder #156: The Apocalypse Prophet (x1) + rules : ###FoundryRulesObject### + traits : object {Druid.system.traits} + rarity : string {Druid.system.traits.rarity} (2 different values) + common (x76) + uncommon (x7) + value : array {Druid.system.traits.value} + Length: min=1 max=4 + Value type: string {Druid.system.traits.value.[]} (15 different values) + druid (x83) + manipulate (x6) + spellshape (x12) + concentrate (x6) + fire (x1) + healing (x1) + vitality (x1) + focus (x2) + earth (x2) + primal (x2) + morph (x1) + water (x1) + exploration (x2) + cold (x1) + sonic (x1) + [selected] : object {Druid.system.traits.selected} + druid : string {Druid.system.traits.selected.druid} (same value: Druid) + [frequency] : object {Druid.system.frequency} + max : integer {Druid.system.frequency.max} (same value: 1) + per : string {Druid.system.frequency.per} (3 different values) + PT1M (x3) + day (x1) + PT1H (x2) + [selfEffect] : object {Druid.system.selfEffect} + name : string {Druid.system.selfEffect.name} (same value: Effect: Harden Flesh) + uuid : string {Druid.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Harden Flesh) + [maxTakable] : integer {Druid.system.maxTakable} (same value: 3) + type : string {Druid.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Dual-Weapon Warrior.txt b/output/pf2e/packs/Dual-Weapon Warrior.txt new file mode 100644 index 0000000..0754f1f --- /dev/null +++ b/output/pf2e/packs/Dual-Weapon Warrior.txt @@ -0,0 +1,40 @@ +Dual-Weapon Warrior +Different values: 5 +===================================== +object {Dual-Weapon Warrior} + _id : string {Dual-Weapon Warrior._id} (all different values) + folder : string {Dual-Weapon Warrior.folder} (same value: 9o8mpZr1vpuQu4va) + img : string {Dual-Weapon Warrior.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Dual-Weapon Warrior.name} (all different values) + system : object {Dual-Weapon Warrior.system} + actionType : object {Dual-Weapon Warrior.system.actionType} + value : string {Dual-Weapon Warrior.system.actionType.value} (2 different values) + passive (x3) + action (x2) + actions : object {Dual-Weapon Warrior.system.actions} + [value] : integer {Dual-Weapon Warrior.system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {Dual-Weapon Warrior.system.category} (same value: class) + description : object {Dual-Weapon Warrior.system.description} + value : string {Dual-Weapon Warrior.system.description.value} (all different values) + level : object {Dual-Weapon Warrior.system.level} + value : integer {Dual-Weapon Warrior.system.level.value} (all different values) + prerequisites : object {Dual-Weapon Warrior.system.prerequisites} + value : array {Dual-Weapon Warrior.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Dual-Weapon Warrior.system.prerequisites.value.[]} + value : string {Dual-Weapon Warrior.system.prerequisites.value.[].value} (same value: Dual-Weapon Warrior Dedication) + publication : object {Dual-Weapon Warrior.system.publication} + license : string {Dual-Weapon Warrior.system.publication.license} (same value: ORC) + remaster : boolean {Dual-Weapon Warrior.system.publication.remaster} (same value: True) + title : string {Dual-Weapon Warrior.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Dual-Weapon Warrior.system.traits} + rarity : string {Dual-Weapon Warrior.system.traits.rarity} (same value: common) + value : array {Dual-Weapon Warrior.system.traits.value} + Length: min=1 max=2 + Value type: string {Dual-Weapon Warrior.system.traits.value.[]} (2 different values) + archetype (x5) + dedication (x1) + type : string {Dual-Weapon Warrior.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Duelist.txt b/output/pf2e/packs/Duelist.txt new file mode 100644 index 0000000..1e5d841 --- /dev/null +++ b/output/pf2e/packs/Duelist.txt @@ -0,0 +1,62 @@ +Duelist +Different values: 5 +===================================== +object {Duelist} + _id : string {Duelist._id} (all different values) + folder : string {Duelist.folder} (same value: ybqQNMU4kFzffOvP) + img : string {Duelist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Duelist.name} (all different values) + system : object {Duelist.system} + actionType : object {Duelist.system.actionType} + value : string {Duelist.system.actionType.value} (3 different values) + passive (x3) + action (x1) + free (x1) + actions : object {Duelist.system.actions} + [value] : integer {Duelist.system.actions.value} (same value: 1) + category : string {Duelist.system.category} (same value: class) + description : object {Duelist.system.description} + value : string {Duelist.system.description.value} (all different values) + level : object {Duelist.system.level} + value : integer {Duelist.system.level.value} (4 different values) + 2 (x1) + 4 (x2) + 8 (x1) + 12 (x1) + prerequisites : object {Duelist.system.prerequisites} + value : array {Duelist.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Duelist.system.prerequisites.value.[]} + value : string {Duelist.system.prerequisites.value.[].value} (4 different values) + trained in light armor and simple weapons (x1) + Duelist Dedication (x3) + Dueling Parry (x1) + Dandy Dedication or Duelist Dedication (x1) + publication : object {Duelist.system.publication} + license : string {Duelist.system.publication.license} (2 different values) + ORC (x4) + OGL (x1) + remaster : boolean {Duelist.system.publication.remaster} (2 different values) + True (x4) + False (x1) + title : string {Duelist.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x4) + Pathfinder Lost Omens Firebrands (x1) + rules : ###FoundryRulesObject### + traits : object {Duelist.system.traits} + rarity : string {Duelist.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Duelist.system.traits.value} + Length: min=1 max=5 + Value type: string {Duelist.system.traits.value.[]} (6 different values) + archetype (x5) + dedication (x1) + emotion (x1) + fear (x1) + mental (x1) + press (x1) + [selfEffect] : object {Duelist.system.selfEffect} + name : string {Duelist.system.selfEffect.name} (same value: Effect: Duelist's Challenge) + uuid : string {Duelist.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Duelist's Challenge) + type : string {Duelist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Duskwalker.txt b/output/pf2e/packs/Duskwalker.txt new file mode 100644 index 0000000..765dce8 --- /dev/null +++ b/output/pf2e/packs/Duskwalker.txt @@ -0,0 +1,71 @@ +Duskwalker +Different values: 21 +===================================== +object {Duskwalker} + _id : string {Duskwalker._id} (all different values) + folder : string {Duskwalker.folder} (same value: IulPPM6u6V9GJtD3) + img : string {Duskwalker.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Duskwalker.name} (all different values) + system : object {Duskwalker.system} + actionType : object {Duskwalker.system.actionType} + value : string {Duskwalker.system.actionType.value} (3 different values) + passive (x15) + action (x3) + reaction (x3) + actions : object {Duskwalker.system.actions} + [value] : integer {Duskwalker.system.actions.value} (2 different values) + 2 (x2) + 1 (x1) + category : string {Duskwalker.system.category} (same value: ancestry) + description : object {Duskwalker.system.description} + value : string {Duskwalker.system.description.value} (all different values) + level : object {Duskwalker.system.level} + value : integer {Duskwalker.system.level.value} (5 different values) + 17 (x3) + 13 (x2) + 9 (x4) + 1 (x8) + 5 (x4) + prerequisites : object {Duskwalker.system.prerequisites} + value : array {Duskwalker.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Duskwalker.system.prerequisites.value.[]} + value : string {Duskwalker.system.prerequisites.value.[].value} (3 different values) + expert in Performance (x1) + low-light vision (x1) + trained in Crafting (x1) + publication : object {Duskwalker.system.publication} + license : string {Duskwalker.system.publication.license} (2 different values) + ORC (x13) + OGL (x8) + remaster : boolean {Duskwalker.system.publication.remaster} (2 different values) + True (x13) + False (x8) + title : string {Duskwalker.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x13) + Pathfinder Lost Omens Ancestry Guide (x8) + rules : ###FoundryRulesObject### + traits : object {Duskwalker.system.traits} + rarity : string {Duskwalker.system.traits.rarity} (2 different values) + uncommon (x1) + common (x20) + value : array {Duskwalker.system.traits.value} + Length: min=1 max=4 + Value type: string {Duskwalker.system.traits.value.[]} (6 different values) + duskwalker (x21) + auditory (x1) + divine (x3) + incapacitation (x1) + fortune (x1) + death (x1) + [frequency] : object {Duskwalker.system.frequency} + max : integer {Duskwalker.system.frequency.max} (same value: 1) + per : string {Duskwalker.system.frequency.per} (same value: day) + [onlyLevel1] : boolean {Duskwalker.system.onlyLevel1} (same value: True) + [subfeatures] : object {Duskwalker.system.subfeatures} + senses : object {Duskwalker.system.subfeatures.senses} + [darkvision] : object {Duskwalker.system.subfeatures.senses.darkvision} + lifesense : object {Duskwalker.system.subfeatures.senses.lifesense} + acuity : string {Duskwalker.system.subfeatures.senses.lifesense.acuity} (same value: imprecise) + range : integer {Duskwalker.system.subfeatures.senses.lifesense.range} (same value: 10) + type : string {Duskwalker.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Dwarf.txt b/output/pf2e/packs/Dwarf.txt new file mode 100644 index 0000000..5f37fc3 --- /dev/null +++ b/output/pf2e/packs/Dwarf.txt @@ -0,0 +1,33 @@ +Dwarf +Different values: 9 +===================================== +object {Dwarf} + _id : string {Dwarf._id} (all different values) + folder : string {Dwarf.folder} (same value: Z6Ve0qYfgLQLbcOs) + img : string {Dwarf.img} (all different values) + name : string {Dwarf.name} (all different values) + system : object {Dwarf.system} + ancestry : object {Dwarf.system.ancestry} + name : string {Dwarf.system.ancestry.name} (same value: Dwarf) + slug : string {Dwarf.system.ancestry.slug} (same value: dwarf) + uuid : string {Dwarf.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.BYj5ZvlXZdpaEgA6) + description : object {Dwarf.system.description} + value : string {Dwarf.system.description.value} (all different values) + publication : object {Dwarf.system.publication} + license : string {Dwarf.system.publication.license} (2 different values) + ORC (x5) + OGL (x4) + remaster : boolean {Dwarf.system.publication.remaster} (2 different values) + True (x5) + False (x4) + title : string {Dwarf.system.publication.title} (3 different values) + Pathfinder Player Core (x5) + Pathfinder Lost Omens Character Guide (x3) + Pathfinder Lost Omens Highhelm (x1) + rules : ###FoundryRulesObject### + traits : object {Dwarf.system.traits} + rarity : string {Dwarf.system.traits.rarity} (same value: common) + value : array<> {Dwarf.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Dwarf.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Dwarven Gods.txt b/output/pf2e/packs/Dwarven Gods.txt new file mode 100644 index 0000000..e4d4599 --- /dev/null +++ b/output/pf2e/packs/Dwarven Gods.txt @@ -0,0 +1,113 @@ +Dwarven Gods +Different values: 8 +===================================== +object {Dwarven Gods} + _id : string {Dwarven Gods._id} (all different values) + folder : string {Dwarven Gods.folder} (same value: 3AMudaJBJkzd1DUt) + img : string {Dwarven Gods.img} (2 different values) + systems/pf2e/icons/default-icons/deity.svg (x7) + systems/pf2e/icons/deities/droskar.webp (x1) + name : string {Dwarven Gods.name} (all different values) + system : object {Dwarven Gods.system} + attribute : array {Dwarven Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Dwarven Gods.system.attribute.[]} (5 different values) + str (x3) + con (x6) + wis (x5) + cha (x1) + int (x1) + category : string {Dwarven Gods.system.category} (same value: deity) + description : object {Dwarven Gods.system.description} + value : string {Dwarven Gods.system.description.value} (all different values) + domains : object {Dwarven Gods.system.domains} + alternate : array {Dwarven Gods.system.domains.alternate} + Length: min=1 max=3 + Value type: string {Dwarven Gods.system.domains.alternate.[]} (16 different values) + duty (x2) + knowledge (x1) + toil (x1) + fate (x1) + truth (x1) + ambition (x1) + fire (x1) + metal (x2) + sorrow (x1) + confidence (x1) + glyph (x1) + secrecy (x1) + creation (x1) + soul (x1) + earth (x1) + zeal (x1) + primary : array {Dwarven Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Dwarven Gods.system.domains.primary.[]} (21 different values) + font : array {Dwarven Gods.system.font} + Length: min=1 max=2 + Value type: string {Dwarven Gods.system.font.[]} (2 different values) + heal (x7) + harm (x3) + publication : object {Dwarven Gods.system.publication} + license : string {Dwarven Gods.system.publication.license} (same value: ORC) + remaster : boolean {Dwarven Gods.system.publication.remaster} (same value: True) + title : string {Dwarven Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + [sanctification] : object {Dwarven Gods.system.sanctification} + modal : string {Dwarven Gods.system.sanctification.modal} (2 different values) + can (x4) + must (x2) + what : array {Dwarven Gods.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Dwarven Gods.system.sanctification.what.[]} (2 different values) + holy (x5) + unholy (x1) + skill : array {Dwarven Gods.system.skill} + Length: min=1 max=1 + Value type: string {Dwarven Gods.system.skill.[]} (6 different values) + athletics (x2) + diplomacy (x1) + intimidation (x1) + crafting (x2) + medicine (x1) + society (x1) + spells : object {Dwarven Gods.system.spells} + 1 : string {Dwarven Gods.system.spells.1} (7 different values) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x1) + Compendium.pf2e.spells-srd.Item.Soothe (x1) + Compendium.pf2e.spells-srd.Item.Tailwind (x1) + Compendium.pf2e.spells-srd.Item.Ant Haul (x1) + Compendium.pf2e.spells-srd.Item.Endure (x2) + Compendium.pf2e.spells-srd.Item.Phantasmal Minion (x1) + Compendium.pf2e.spells-srd.Item.Temporary Tool (x1) + [2] : string {Dwarven Gods.system.spells.2} (3 different values) + Compendium.pf2e.spells-srd.Item.Blistering Invective (x1) + Compendium.pf2e.spells-srd.Item.Knock (x1) + Compendium.pf2e.spells-srd.Item.Expeditious Excavation (x1) + [3] : string {Dwarven Gods.system.spells.3} (2 different values) + Compendium.pf2e.spells-srd.Item.Fireball (x1) + Compendium.pf2e.spells-srd.Item.Haste (x2) + [4] : string {Dwarven Gods.system.spells.4} (4 different values) + Compendium.pf2e.spells-srd.Item.Creation (x1) + Compendium.pf2e.spells-srd.Item.Fire Shield (x1) + Compendium.pf2e.spells-srd.Item.Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x1) + [6] : string {Dwarven Gods.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Collective Transposition) + [5] : string {Dwarven Gods.system.spells.5} (2 different values) + Compendium.pf2e.spells-srd.Item.Magic Passage (x1) + Compendium.pf2e.spells-srd.Item.Subconscious Suggestion (x1) + [9] : string {Dwarven Gods.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Resplendent Mansion) + [8] : string {Dwarven Gods.system.spells.8} (2 different values) + Compendium.pf2e.spells-srd.Item.Unrelenting Observation (x1) + Compendium.pf2e.spells-srd.Item.Earthquake (x1) + traits : object {Dwarven Gods.system.traits} + weapons : array {Dwarven Gods.system.weapons} + Length: min=1 max=1 + Value type: string {Dwarven Gods.system.weapons.[]} (6 different values) + greataxe (x1) + mace (x1) + light-pick (x1) + light-hammer (x2) + staff (x1) + warhammer (x2) + type : string {Dwarven Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Edgewatch Detective.txt b/output/pf2e/packs/Edgewatch Detective.txt new file mode 100644 index 0000000..771260c --- /dev/null +++ b/output/pf2e/packs/Edgewatch Detective.txt @@ -0,0 +1,53 @@ +Edgewatch Detective +Different values: 4 +===================================== +object {Edgewatch Detective} + _id : string {Edgewatch Detective._id} (all different values) + folder : string {Edgewatch Detective.folder} (same value: lPpdIt1a14moGOre) + img : string {Edgewatch Detective.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Edgewatch Detective.name} (all different values) + system : object {Edgewatch Detective.system} + actionType : object {Edgewatch Detective.system.actionType} + value : string {Edgewatch Detective.system.actionType.value} (2 different values) + passive (x2) + action (x2) + actions : object {Edgewatch Detective.system.actions} + [value] : integer {Edgewatch Detective.system.actions.value} (same value: 3) + category : string {Edgewatch Detective.system.category} (same value: class) + description : object {Edgewatch Detective.system.description} + value : string {Edgewatch Detective.system.description.value} (all different values) + level : object {Edgewatch Detective.system.level} + value : integer {Edgewatch Detective.system.level.value} (3 different values) + 6 (x2) + 2 (x1) + 4 (x1) + prerequisites : object {Edgewatch Detective.system.prerequisites} + value : array {Edgewatch Detective.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Edgewatch Detective.system.prerequisites.value.[]} + value : string {Edgewatch Detective.system.prerequisites.value.[].value} (2 different values) + Edgewatch Detective Dedication (x3) + Intelligence +2 or Wisdom +2 (x1) + publication : object {Edgewatch Detective.system.publication} + license : string {Edgewatch Detective.system.publication.license} (same value: OGL) + remaster : boolean {Edgewatch Detective.system.publication.remaster} (same value: False) + title : string {Edgewatch Detective.system.publication.title} (same value: Pathfinder #157: Devil at the Dreaming Palace) + rules : ###FoundryRulesObject### + traits : object {Edgewatch Detective.system.traits} + rarity : string {Edgewatch Detective.system.traits.rarity} (2 different values) + common (x3) + uncommon (x1) + [selected] : object {Edgewatch Detective.system.traits.selected} + archetype : string {Edgewatch Detective.system.traits.selected.archetype} (same value: Archetype) + [dedication] : string {Edgewatch Detective.system.traits.selected.dedication} (same value: Dedication) + secret : string {Edgewatch Detective.system.traits.selected.secret} (same value: Secret) + value : array {Edgewatch Detective.system.traits.value} + Length: min=1 max=2 + Value type: string {Edgewatch Detective.system.traits.value.[]} (3 different values) + archetype (x4) + dedication (x1) + secret (x1) + [frequency] : object {Edgewatch Detective.system.frequency} + max : integer {Edgewatch Detective.system.frequency.max} (same value: 3) + per : string {Edgewatch Detective.system.frequency.per} (same value: day) + type : string {Edgewatch Detective.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Effects.txt b/output/pf2e/packs/Effects.txt new file mode 100644 index 0000000..62e3a30 --- /dev/null +++ b/output/pf2e/packs/Effects.txt @@ -0,0 +1,63 @@ +Effects +Different values: 5 +===================================== +object {Effects} + _id : string {Effects._id} (all different values) + folder : string {Effects.folder} (same value: tavHHn3vqI7bCnl6) + img : string {Effects.img} (3 different values) + icons/skills/melee/shield-block-gray-orange.webp (x2) + icons/sundries/books/book-red-exclamation.webp (x2) + icons/magic/movement/chevrons-down-yellow.webp (x1) + name : string {Effects.name} (all different values) + system : object {Effects.system} + description : object {Effects.system.description} + value : string {Effects.system.description.value} (all different values) + [duration] : object {Effects.system.duration} + [expiry] : string {Effects.system.duration.expiry} (same value: turn-start) + sustained : boolean {Effects.system.duration.sustained} (same value: False) + unit : string {Effects.system.duration.unit} (2 different values) + rounds (x2) + unlimited (x1) + value : integer {Effects.system.duration.value} (2 different values) + 1 (x2) + -1 (x1) + level : object {Effects.system.level} + value : integer {Effects.system.level.value} (4 different values) + 0 (x2) + 7 (x1) + 3 (x1) + 1 (x1) + publication : object {Effects.system.publication} + license : string {Effects.system.publication.license} (same value: OGL) + remaster : boolean {Effects.system.publication.remaster} (same value: False) + title : string {Effects.system.publication.title} (same value: ) + rules : ###FoundryRulesObject### + [start] : object {Effects.system.start} + [initiative] : mixed + value : integer {Effects.system.start.value} (same value: 0) + [tokenIcon] : object {Effects.system.tokenIcon} + show : boolean {Effects.system.tokenIcon.show} (2 different values) + True (x2) + False (x1) + traits : object {Effects.system.traits} + value : array {Effects.system.traits.value} + Length: min=0 max=1 + Value type: string {Effects.system.traits.value.[]} (same value: cavalry) + [rarity] : string {Effects.system.traits.rarity} (same value: common) + [actionType] : object {Effects.system.actionType} + value : string {Effects.system.actionType.value} (same value: passive) + [actions] : object {Effects.system.actions} + [value] : mixed + [campaign] : string {Effects.system.campaign} (same value: kingmaker) + [category] : string {Effects.system.category} (same value: army-tactic) + [location] : mixed + [prerequisites] : object {Effects.system.prerequisites} + value : array<> {Effects.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + badge : object {Effects.system.badge} + type : string {Effects.system.badge.type} (same value: counter) + value : integer {Effects.system.badge.value} (same value: 1) + type : string {Effects.type} (2 different values) + effect (x3) + campaignFeature (x2) \ No newline at end of file diff --git a/output/pf2e/packs/Eldest.txt b/output/pf2e/packs/Eldest.txt new file mode 100644 index 0000000..129aa28 --- /dev/null +++ b/output/pf2e/packs/Eldest.txt @@ -0,0 +1,92 @@ +Eldest +Different values: 9 +===================================== +object {Eldest} + _id : string {Eldest._id} (all different values) + folder : string {Eldest.folder} (same value: Zi7bnQ3419gnMpRs) + img : string {Eldest.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Eldest.name} (all different values) + system : object {Eldest.system} + attribute : array {Eldest.system.attribute} + Length: min=2 max=2 + Value type: string {Eldest.system.attribute.[]} (6 different values) + dex (x2) + cha (x4) + con (x2) + wis (x5) + int (x4) + str (x1) + category : string {Eldest.system.category} (same value: deity) + description : object {Eldest.system.description} + value : string {Eldest.system.description.value} (all different values) + domains : object {Eldest.system.domains} + alternate : array {Eldest.system.domains.alternate} + Length: min=0 max=1 + Value type: string {Eldest.system.domains.alternate.[]} (5 different values) + secrecy (x1) + vigil (x1) + time (x1) + nature (x1) + introspection (x1) + primary : array {Eldest.system.domains.primary} + Length: min=4 max=4 + Value type: string {Eldest.system.domains.primary.[]} (27 different values) + font : array {Eldest.system.font} + Length: min=2 max=2 + Value type: string {Eldest.system.font.[]} (2 different values) + harm (x9) + heal (x9) + publication : object {Eldest.system.publication} + license : string {Eldest.system.publication.license} (same value: ORC) + remaster : boolean {Eldest.system.publication.remaster} (same value: True) + title : string {Eldest.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + [sanctification] : mixed + skill : array {Eldest.system.skill} + Length: min=1 max=1 + Value type: string {Eldest.system.skill.[]} (6 different values) + stealth (x1) + occultism (x4) + survival (x1) + nature (x1) + deception (x1) + society (x1) + spells : object {Eldest.system.spells} + 1 : string {Eldest.system.spells.1} (8 different values) + Compendium.pf2e.spells-srd.Item.Penumbral Shroud (x1) + Compendium.pf2e.spells-srd.Item.Mindlink (x1) + Compendium.pf2e.spells-srd.Item.Anticipate Peril (x2) + Compendium.pf2e.spells-srd.Item.Vanishing Tracks (x1) + Compendium.pf2e.spells-srd.Item.Hydraulic Push (x1) + Compendium.pf2e.spells-srd.Item.Charm (x1) + Compendium.pf2e.spells-srd.Item.Illusory Disguise (x1) + Compendium.pf2e.spells-srd.Item.Soothe (x1) + [4] : string {Eldest.system.spells.4} (5 different values) + Compendium.pf2e.spells-srd.Item.Peaceful Bubble (x1) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x1) + Compendium.pf2e.spells-srd.Item.Flicker (x1) + Compendium.pf2e.spells-srd.Item.Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Rewrite Memory (x1) + [5] : string {Eldest.system.spells.5} (3 different values) + Compendium.pf2e.spells-srd.Item.Umbral Journey (x1) + Compendium.pf2e.spells-srd.Item.Plant Form (x1) + Compendium.pf2e.spells-srd.Item.Wave of Despair (x1) + [7] : string {Eldest.system.spells.7} (2 different values) + Compendium.pf2e.spells-srd.Item.Duplicate Foe (x1) + Compendium.pf2e.spells-srd.Item.Time Beacon (x1) + [3] : string {Eldest.system.spells.3} (3 different values) + Compendium.pf2e.spells-srd.Item.Threefold Aspect (x1) + Compendium.pf2e.spells-srd.Item.Feet to Fins (x1) + Compendium.pf2e.spells-srd.Item.Haste (x1) + [6] : string {Eldest.system.spells.6} (2 different values) + Compendium.pf2e.spells-srd.Item.Scrying (x1) + Compendium.pf2e.spells-srd.Item.Cursed Metamorphosis (x1) + [2] : string {Eldest.system.spells.2} (3 different values) + Compendium.pf2e.spells-srd.Item.Invisibility (x1) + Compendium.pf2e.spells-srd.Item.Brine Dragon Bile (x1) + Compendium.pf2e.spells-srd.Item.Laughing Fit (x1) + traits : object {Eldest.system.traits} + weapons : array {Eldest.system.weapons} + Length: min=1 max=1 + Value type: string {Eldest.system.weapons.[]} (all different values) + type : string {Eldest.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Eldritch Archer.txt b/output/pf2e/packs/Eldritch Archer.txt new file mode 100644 index 0000000..6c735db --- /dev/null +++ b/output/pf2e/packs/Eldritch Archer.txt @@ -0,0 +1,80 @@ +Eldritch Archer +Different values: 12 +===================================== +object {Eldritch Archer} + _id : string {Eldritch Archer._id} (all different values) + folder : string {Eldritch Archer.folder} (same value: tRecoenlUx637wGV) + img : string {Eldritch Archer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Eldritch Archer.name} (all different values) + system : object {Eldritch Archer.system} + actionType : object {Eldritch Archer.system.actionType} + value : string {Eldritch Archer.system.actionType.value} (3 different values) + passive (x5) + free (x1) + action (x6) + actions : object {Eldritch Archer.system.actions} + [value] : integer {Eldritch Archer.system.actions.value} (3 different values) + 2 (x1) + 3 (x2) + 1 (x3) + category : string {Eldritch Archer.system.category} (same value: class) + description : object {Eldritch Archer.system.description} + value : string {Eldritch Archer.system.description.value} (all different values) + level : object {Eldritch Archer.system.level} + value : integer {Eldritch Archer.system.level.value} (8 different values) + 8 (x4) + 6 (x1) + 10 (x1) + 12 (x1) + 18 (x2) + 14 (x1) + 20 (x1) + 16 (x1) + prerequisites : object {Eldritch Archer.system.prerequisites} + value : array {Eldritch Archer.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Eldritch Archer.system.prerequisites.value.[]} + value : string {Eldritch Archer.system.prerequisites.value.[].value} (4 different values) + Eldritch Archer Dedication (x8) + expert in at least one weapon from the bow or crossbow weapon group (x1) + Basic Eldritch Archer Spellcasting (x1) + Expert Eldritch Archer Spellcasting (x1) + publication : object {Eldritch Archer.system.publication} + license : string {Eldritch Archer.system.publication.license} (2 different values) + ORC (x11) + OGL (x1) + remaster : boolean {Eldritch Archer.system.publication.remaster} (2 different values) + True (x11) + False (x1) + title : string {Eldritch Archer.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x11) + Pathfinder Core Rulebook (x1) + rules : ###FoundryRulesObject### + traits : object {Eldritch Archer.system.traits} + rarity : string {Eldritch Archer.system.traits.rarity} (same value: common) + value : array {Eldritch Archer.system.traits.value} + Length: min=1 max=4 + Value type: string {Eldritch Archer.system.traits.value.[]} (6 different values) + archetype (x12) + dedication (x1) + magical (x7) + emotion (x1) + mental (x1) + flourish (x1) + [subfeatures] : object {Eldritch Archer.system.subfeatures} + proficiencies : object {Eldritch Archer.system.subfeatures.proficiencies} + spellcasting : object {Eldritch Archer.system.subfeatures.proficiencies.spellcasting} + rank : integer {Eldritch Archer.system.subfeatures.proficiencies.spellcasting.rank} (2 different values) + 1 (x1) + 2 (x1) + [frequency] : object {Eldritch Archer.system.frequency} + max : integer {Eldritch Archer.system.frequency.max} (same value: 1) + per : string {Eldritch Archer.system.frequency.per} (2 different values) + day (x2) + round (x1) + value : integer {Eldritch Archer.system.frequency.value} (same value: 1) + [maxTakable] : mixed + selfEffect : object {Eldritch Archer.system.selfEffect} + name : string {Eldritch Archer.system.selfEffect.name} (same value: Effect: Precious Arrow) + uuid : string {Eldritch Archer.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Precious Ammunition) + type : string {Eldritch Archer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Eldritch Researcher.txt b/output/pf2e/packs/Eldritch Researcher.txt new file mode 100644 index 0000000..a916340 --- /dev/null +++ b/output/pf2e/packs/Eldritch Researcher.txt @@ -0,0 +1,56 @@ +Eldritch Researcher +Different values: 11 +===================================== +object {Eldritch Researcher} + _id : string {Eldritch Researcher._id} (all different values) + folder : string {Eldritch Researcher.folder} (same value: rwqV1uVZyRarDMCy) + img : string {Eldritch Researcher.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Eldritch Researcher.name} (all different values) + system : object {Eldritch Researcher.system} + actionType : object {Eldritch Researcher.system.actionType} + value : string {Eldritch Researcher.system.actionType.value} (2 different values) + passive (x10) + action (x1) + actions : object {Eldritch Researcher.system.actions} + [value] : integer {Eldritch Researcher.system.actions.value} (same value: 1) + category : string {Eldritch Researcher.system.category} (same value: class) + description : object {Eldritch Researcher.system.description} + value : string {Eldritch Researcher.system.description.value} (all different values) + level : object {Eldritch Researcher.system.level} + value : integer {Eldritch Researcher.system.level.value} (7 different values) + 8 (x2) + 12 (x2) + 2 (x1) + 14 (x2) + 10 (x1) + 6 (x1) + 4 (x2) + prerequisites : object {Eldritch Researcher.system.prerequisites} + value : array {Eldritch Researcher.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Eldritch Researcher.system.prerequisites.value.[]} + value : string {Eldritch Researcher.system.prerequisites.value.[].value} (4 different values) + Eldritch Researcher Dedication (x10) + Seeker of Truths (x1) + trained in Arcana (x1) + trained in Occultism (x1) + publication : object {Eldritch Researcher.system.publication} + license : string {Eldritch Researcher.system.publication.license} (same value: OGL) + remaster : boolean {Eldritch Researcher.system.publication.remaster} (same value: False) + title : string {Eldritch Researcher.system.publication.title} (same value: Pathfinder #164: Hands of the Devil) + rules : ###FoundryRulesObject### + traits : object {Eldritch Researcher.system.traits} + rarity : string {Eldritch Researcher.system.traits.rarity} (2 different values) + common (x10) + uncommon (x1) + value : array {Eldritch Researcher.system.traits.value} + Length: min=1 max=2 + Value type: string {Eldritch Researcher.system.traits.value.[]} (2 different values) + archetype (x11) + dedication (x1) + [maxTakable] : integer {Eldritch Researcher.system.maxTakable} (same value: 3) + [subfeatures] : object {Eldritch Researcher.system.subfeatures} + proficiencies : object {Eldritch Researcher.system.subfeatures.proficiencies} + spellcasting : object {Eldritch Researcher.system.subfeatures.proficiencies.spellcasting} + rank : integer {Eldritch Researcher.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Eldritch Researcher.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Elemental Lords.txt b/output/pf2e/packs/Elemental Lords.txt new file mode 100644 index 0000000..eb4a870 --- /dev/null +++ b/output/pf2e/packs/Elemental Lords.txt @@ -0,0 +1,129 @@ +Elemental Lords +Different values: 12 +===================================== +object {Elemental Lords} + _id : string {Elemental Lords._id} (all different values) + folder : string {Elemental Lords.folder} (same value: 8VUtTTkL1syKxMk1) + img : string {Elemental Lords.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Elemental Lords.name} (all different values) + system : object {Elemental Lords.system} + attribute : array {Elemental Lords.system.attribute} + Length: min=2 max=2 + Value type: string {Elemental Lords.system.attribute.[]} (6 different values) + wis (x3) + cha (x7) + str (x3) + con (x7) + dex (x3) + int (x1) + category : string {Elemental Lords.system.category} (same value: deity) + description : object {Elemental Lords.system.description} + value : string {Elemental Lords.system.description.value} (all different values) + domains : object {Elemental Lords.system.domains} + alternate : array {Elemental Lords.system.domains.alternate} + Length: min=0 max=4 + Value type: string {Elemental Lords.system.domains.alternate.[]} (17 different values) + cities (x1) + dust (x1) + metal (x1) + undeath (x1) + sorrow (x2) + vigil (x1) + tyranny (x1) + zeal (x1) + wyrmkin (x1) + wealth (x1) + dreams (x1) + protection (x2) + time (x1) + creation (x1) + perfection (x2) + repose (x1) + duty (x1) + primary : array {Elemental Lords.system.domains.primary} + Length: min=3 max=4 + Value type: string {Elemental Lords.system.domains.primary.[]} (30 different values) + font : array {Elemental Lords.system.font} + Length: min=1 max=2 + Value type: string {Elemental Lords.system.font.[]} (2 different values) + heal (x7) + harm (x6) + publication : object {Elemental Lords.system.publication} + license : string {Elemental Lords.system.publication.license} (same value: ORC) + remaster : boolean {Elemental Lords.system.publication.remaster} (same value: True) + title : string {Elemental Lords.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + [sanctification] : object {Elemental Lords.system.sanctification} + modal : string {Elemental Lords.system.sanctification.modal} (2 different values) + must (x3) + can (x6) + what : array {Elemental Lords.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Elemental Lords.system.sanctification.what.[]} (2 different values) + holy (x5) + unholy (x4) + skill : array {Elemental Lords.system.skill} + Length: min=1 max=1 + Value type: string {Elemental Lords.system.skill.[]} (9 different values) + performance (x1) + deception (x2) + athletics (x2) + stealth (x1) + crafting (x1) + survival (x1) + acrobatics (x1) + nature (x2) + intimidation (x1) + spells : object {Elemental Lords.system.spells} + 1 : string {Elemental Lords.system.spells.1} (11 different values) + Compendium.pf2e.spells-srd.Item.Soothe (x1) + Compendium.pf2e.spells-srd.Item.Shockwave (x1) + Compendium.pf2e.spells-srd.Item.Conductive Weapon (x1) + Compendium.pf2e.spells-srd.Item.Gust of Wind (x1) + Compendium.pf2e.spells-srd.Item.Hydraulic Push (x2) + Compendium.pf2e.spells-srd.Item.Fold Metal (x1) + Compendium.pf2e.spells-srd.Item.Liberating Command (x1) + Compendium.pf2e.spells-srd.Item.Shattering Gem (x1) + Compendium.pf2e.spells-srd.Item.Weave Wood (x1) + Compendium.pf2e.spells-srd.Item.Protector Tree (x1) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x1) + [3] : string {Elemental Lords.system.spells.3} (3 different values) + Compendium.pf2e.spells-srd.Item.Ghostly Weapon (x1) + Compendium.pf2e.spells-srd.Item.Noxious Metals (x1) + Compendium.pf2e.spells-srd.Item.Aqueous Orb (x1) + [4] : string {Elemental Lords.system.spells.4} (7 different values) + Compendium.pf2e.spells-srd.Item.Fire Shield (x1) + Compendium.pf2e.spells-srd.Item.Rust Cloud (x1) + Compendium.pf2e.spells-srd.Item.Vapor Form (x1) + Compendium.pf2e.spells-srd.Item.Hydraulic Torrent (x1) + Compendium.pf2e.spells-srd.Item.Aerial Form (x1) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x1) + Compendium.pf2e.spells-srd.Item.Wall of Fire (x1) + [2] : string {Elemental Lords.system.spells.2} (3 different values) + Compendium.pf2e.spells-srd.Item.Summon Elemental (x6) + Compendium.pf2e.spells-srd.Item.Expeditious Excavation (x1) + Compendium.pf2e.spells-srd.Item.Oaken Resilience (x1) + [6] : string {Elemental Lords.system.spells.6} (3 different values) + Compendium.pf2e.spells-srd.Item.Petrify (x1) + Compendium.pf2e.spells-srd.Item.Chain Lightning (x1) + Compendium.pf2e.spells-srd.Item.Nature's Reprisal (x1) + [5] : string {Elemental Lords.system.spells.5} (3 different values) + Compendium.pf2e.spells-srd.Item.Impaling Spike (x1) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + Compendium.pf2e.spells-srd.Item.Plant Form (x1) + traits : object {Elemental Lords.system.traits} + weapons : array {Elemental Lords.system.weapons} + Length: min=1 max=1 + Value type: string {Elemental Lords.system.weapons.[]} (11 different values) + katar (x1) + morningstar (x1) + pick (x2) + longbow (x1) + trident (x1) + alchemical-bomb (x1) + spear (x1) + whip (x1) + club (x1) + sickle (x1) + longsword (x1) + type : string {Elemental Lords.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Elementalist.txt b/output/pf2e/packs/Elementalist.txt new file mode 100644 index 0000000..bbcb206 --- /dev/null +++ b/output/pf2e/packs/Elementalist.txt @@ -0,0 +1,54 @@ +Elementalist +Different values: 11 +===================================== +object {Elementalist} + _id : string {Elementalist._id} (all different values) + folder : string {Elementalist.folder} (same value: K4qJOvrQVDDcIIBT) + img : string {Elementalist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Elementalist.name} (all different values) + system : object {Elementalist.system} + actionType : object {Elementalist.system.actionType} + value : string {Elementalist.system.actionType.value} (3 different values) + action (x6) + passive (x3) + reaction (x2) + actions : object {Elementalist.system.actions} + [value] : integer {Elementalist.system.actions.value} (same value: 1) + category : string {Elementalist.system.category} (same value: class) + description : object {Elementalist.system.description} + value : string {Elementalist.system.description.value} (all different values) + level : object {Elementalist.system.level} + value : integer {Elementalist.system.level.value} (7 different values) + 6 (x2) + 4 (x2) + 2 (x1) + 10 (x3) + 8 (x1) + 12 (x1) + 14 (x1) + prerequisites : object {Elementalist.system.prerequisites} + value : array {Elementalist.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Elementalist.system.prerequisites.value.[]} + value : string {Elementalist.system.prerequisites.value.[].value} (9 different values) + Elementalist Dedication (x10) + fire is in your elemental philosophy (x1) + water is in your elemental philosophy (x1) + Familiar (x1) + elemental magic (x1) + wood is in your elemental philosophy (x1) + metal is in your elemental philosophy (x1) + earth is in your elemental philosophy (x1) + air is in your elemental philosophy (x1) + publication : object {Elementalist.system.publication} + license : string {Elementalist.system.publication.license} (same value: OGL) + remaster : boolean {Elementalist.system.publication.remaster} (same value: True) + title : string {Elementalist.system.publication.title} (same value: Pathfinder Rage of Elements) + rules : ###FoundryRulesObject### + traits : object {Elementalist.system.traits} + rarity : string {Elementalist.system.traits.rarity} (same value: common) + value : array {Elementalist.system.traits.value} + Length: min=1 max=4 + Value type: string {Elementalist.system.traits.value.[]} (all different values) + [location] : string {Elementalist.system.location} (same value: class-2) + type : string {Elementalist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Elf.txt b/output/pf2e/packs/Elf.txt new file mode 100644 index 0000000..97adaaf --- /dev/null +++ b/output/pf2e/packs/Elf.txt @@ -0,0 +1,32 @@ +Elf +Different values: 7 +===================================== +object {Elf} + _id : string {Elf._id} (all different values) + folder : string {Elf.folder} (same value: yI3glLXLna5Uq2GR) + img : string {Elf.img} (all different values) + name : string {Elf.name} (all different values) + system : object {Elf.system} + ancestry : object {Elf.system.ancestry} + name : string {Elf.system.ancestry.name} (same value: Elf) + slug : string {Elf.system.ancestry.slug} (same value: elf) + uuid : string {Elf.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0) + description : object {Elf.system.description} + value : string {Elf.system.description.value} (all different values) + publication : object {Elf.system.publication} + license : string {Elf.system.publication.license} (2 different values) + ORC (x6) + OGL (x1) + remaster : boolean {Elf.system.publication.remaster} (2 different values) + True (x6) + False (x1) + title : string {Elf.system.publication.title} (2 different values) + Pathfinder Player Core (x6) + Pathfinder Lost Omens Character Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Elf.system.traits} + rarity : string {Elf.system.traits.rarity} (same value: common) + value : array<> {Elf.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Elf.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Elven Gods.txt b/output/pf2e/packs/Elven Gods.txt new file mode 100644 index 0000000..166aca2 --- /dev/null +++ b/output/pf2e/packs/Elven Gods.txt @@ -0,0 +1,76 @@ +Elven Gods +Different values: 3 +===================================== +object {Elven Gods} + _id : string {Elven Gods._id} (all different values) + folder : string {Elven Gods.folder} (same value: YyBJi4mpbu5ORkt8) + img : string {Elven Gods.img} (all different values) + name : string {Elven Gods.name} (all different values) + system : object {Elven Gods.system} + attribute : array {Elven Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Elven Gods.system.attribute.[]} (4 different values) + cha (x1) + int (x2) + dex (x1) + wis (x2) + category : string {Elven Gods.system.category} (same value: deity) + description : object {Elven Gods.system.description} + value : string {Elven Gods.system.description.value} (all different values) + domains : object {Elven Gods.system.domains} + alternate : array {Elven Gods.system.domains.alternate} + Length: min=0 max=2 + Value type: string {Elven Gods.system.domains.alternate.[]} (all different values) + primary : array {Elven Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Elven Gods.system.domains.primary.[]} (11 different values) + cities (x1) + creation (x2) + family (x1) + star (x1) + darkness (x1) + moon (x1) + nature (x1) + secrecy (x1) + earth (x1) + knowledge (x1) + magic (x1) + font : array {Elven Gods.system.font} + Length: min=1 max=2 + Value type: string {Elven Gods.system.font.[]} (2 different values) + heal (x3) + harm (x1) + publication : object {Elven Gods.system.publication} + license : string {Elven Gods.system.publication.license} (same value: ORC) + remaster : boolean {Elven Gods.system.publication.remaster} (same value: True) + title : string {Elven Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + sanctification : object {Elven Gods.system.sanctification} + modal : string {Elven Gods.system.sanctification.modal} (same value: can) + what : array {Elven Gods.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Elven Gods.system.sanctification.what.[]} (same value: holy) + skill : array {Elven Gods.system.skill} + Length: min=1 max=1 + Value type: string {Elven Gods.system.skill.[]} (all different values) + spells : object {Elven Gods.system.spells} + 1 : string {Elven Gods.system.spells.1} (all different values) + [4] : string {Elven Gods.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Shape Stone) + [7] : string {Elven Gods.system.spells.7} (2 different values) + Compendium.pf2e.spells-srd.Item.Planar Palace (x1) + Compendium.pf2e.spells-srd.Item.Unfettered Pack (x1) + 2 : string {Elven Gods.system.spells.2} (2 different values) + Compendium.pf2e.spells-srd.Item.Invisibility (x1) + Compendium.pf2e.spells-srd.Item.Shape Wood (x1) + 3 : string {Elven Gods.system.spells.3} (2 different values) + Compendium.pf2e.spells-srd.Item.Animal Vision (x1) + Compendium.pf2e.spells-srd.Item.One with Stone (x1) + 5 : string {Elven Gods.system.spells.5} (same value: Compendium.pf2e.spells-srd.Item.Nature's Pathway) + 6 : string {Elven Gods.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Tangling Creepers) + 8 : string {Elven Gods.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Burning Blossoms) + 9 : string {Elven Gods.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Nature's Enmity) + traits : object {Elven Gods.system.traits} + weapons : array {Elven Gods.system.weapons} + Length: min=1 max=1 + Value type: string {Elven Gods.system.weapons.[]} (all different values) + type : string {Elven Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Empyreal Lords.txt b/output/pf2e/packs/Empyreal Lords.txt new file mode 100644 index 0000000..d21039d --- /dev/null +++ b/output/pf2e/packs/Empyreal Lords.txt @@ -0,0 +1,155 @@ +Empyreal Lords +Different values: 38 +===================================== +object {Empyreal Lords} + _id : string {Empyreal Lords._id} (all different values) + folder : string {Empyreal Lords.folder} (same value: 6MQqWoCPnJpAHzOb) + img : string {Empyreal Lords.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Empyreal Lords.name} (all different values) + system : object {Empyreal Lords.system} + attribute : array {Empyreal Lords.system.attribute} + Length: min=2 max=2 + Value type: string {Empyreal Lords.system.attribute.[]} (6 different values) + wis (x18) + cha (x17) + con (x12) + str (x11) + dex (x9) + int (x9) + category : string {Empyreal Lords.system.category} (same value: deity) + description : object {Empyreal Lords.system.description} + value : string {Empyreal Lords.system.description.value} (all different values) + domains : object {Empyreal Lords.system.domains} + alternate : array {Empyreal Lords.system.domains.alternate} + Length: min=0 max=4 + Value type: string {Empyreal Lords.system.domains.alternate.[]} (19 different values) + family (x4) + vigil (x5) + toil (x2) + soul (x2) + introspection (x6) + perfection (x1) + delirium (x1) + truth (x2) + darkness (x1) + indulgence (x1) + zeal (x2) + ambition (x1) + confidence (x1) + might (x2) + protection (x2) + travel (x1) + fire (x1) + air (x1) + duty (x1) + primary : array {Empyreal Lords.system.domains.primary} + Length: min=4 max=4 + Value type: string {Empyreal Lords.system.domains.primary.[]} (48 different values) + font : array {Empyreal Lords.system.font} + Length: min=1 max=2 + Value type: string {Empyreal Lords.system.font.[]} (2 different values) + heal (x38) + harm (x7) + publication : object {Empyreal Lords.system.publication} + license : string {Empyreal Lords.system.publication.license} (same value: ORC) + remaster : boolean {Empyreal Lords.system.publication.remaster} (same value: True) + title : string {Empyreal Lords.system.publication.title} (2 different values) + Pathfinder Lost Omens Divine Mysteries (x27) + Pathfinder Lost Omens Divine Mysteries Web Supplement (x11) + rules : ###FoundryRulesObject### + sanctification : object {Empyreal Lords.system.sanctification} + modal : string {Empyreal Lords.system.sanctification.modal} (2 different values) + can (x30) + must (x8) + what : array {Empyreal Lords.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Empyreal Lords.system.sanctification.what.[]} (same value: holy) + skill : array {Empyreal Lords.system.skill} + Length: min=1 max=1 + Value type: string {Empyreal Lords.system.skill.[]} (13 different values) + society (x7) + athletics (x5) + diplomacy (x5) + performance (x3) + crafting (x1) + stealth (x3) + nature (x4) + arcana (x2) + intimidation (x3) + acrobatics (x2) + survival (x1) + medicine (x1) + occultism (x1) + spells : object {Empyreal Lords.system.spells} + 1 : string {Empyreal Lords.system.spells.1} (26 different values) + [4] : string {Empyreal Lords.system.spells.4} (19 different values) + Compendium.pf2e.spells-srd.Item.Aerial Form (x3) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x3) + Compendium.pf2e.spells-srd.Item.Vapor Form (x1) + Compendium.pf2e.spells-srd.Item.Creation (x1) + Compendium.pf2e.spells-srd.Item.Flicker (x1) + Compendium.pf2e.spells-srd.Item.Liminal Doorway (x1) + Compendium.pf2e.spells-srd.Item.Speak with Plants (x1) + Compendium.pf2e.spells-srd.Item.Reflective Scales (x1) + Compendium.pf2e.spells-srd.Item.Ocular Overload (x1) + Compendium.pf2e.spells-srd.Item.Elemental Gift (x1) + Compendium.pf2e.spells-srd.Item.Containment (x2) + Compendium.pf2e.spells-srd.Item.Peaceful Bubble (x1) + Compendium.pf2e.spells-srd.Item.Soft Landing (x1) + Compendium.pf2e.spells-srd.Item.Winning Streak (x1) + Compendium.pf2e.spells-srd.Item.Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Fire Shield (x1) + Compendium.pf2e.spells-srd.Item.Vision of Death (x1) + Compendium.pf2e.spells-srd.Item.Infectious Melody (x2) + Compendium.pf2e.spells-srd.Item.Dinosaur Form (x1) + [6] : string {Empyreal Lords.system.spells.6} (6 different values) + Compendium.pf2e.spells-srd.Item.Collective Transposition (x2) + Compendium.pf2e.spells-srd.Item.Mislead (x2) + Compendium.pf2e.spells-srd.Item.Vibrant Pattern (x1) + Compendium.pf2e.spells-srd.Item.Teleport (x1) + Compendium.pf2e.spells-srd.Item.Nature's Reprisal (x1) + Compendium.pf2e.spells-srd.Item.Elemental Confluence (x1) + [5] : string {Empyreal Lords.system.spells.5} (9 different values) + Compendium.pf2e.spells-srd.Item.Wall of Stone (x1) + Compendium.pf2e.spells-srd.Item.Dreaming Potential (x3) + Compendium.pf2e.spells-srd.Item.Cloak of Colors (x3) + Compendium.pf2e.spells-srd.Item.Nature's Pathway (x1) + Compendium.pf2e.spells-srd.Item.Illusory Scene (x1) + Compendium.pf2e.spells-srd.Item.Glimmer of Charm (x1) + Compendium.pf2e.spells-srd.Item.Animal Form (x1) + Compendium.pf2e.spells-srd.Item.Hallucination (x1) + Compendium.pf2e.spells-srd.Item.Synaptic Pulse (x1) + [2] : string {Empyreal Lords.system.spells.2} (7 different values) + Compendium.pf2e.spells-srd.Item.Humanoid Form (x1) + Compendium.pf2e.spells-srd.Item.Blur (x1) + Compendium.pf2e.spells-srd.Item.Embed Message (x1) + Compendium.pf2e.spells-srd.Item.Stupefy (x1) + Compendium.pf2e.spells-srd.Item.Umbral Extraction (x1) + Compendium.pf2e.spells-srd.Item.Speak with Animals (x1) + Compendium.pf2e.spells-srd.Item.Slough Skin (x1) + [8] : string {Empyreal Lords.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Uncontrollable Dance) + [7] : string {Empyreal Lords.system.spells.7} (4 different values) + Compendium.pf2e.spells-srd.Item.Contingency (x1) + Compendium.pf2e.spells-srd.Item.Mask of Terror (x1) + Compendium.pf2e.spells-srd.Item.True Target (x1) + Compendium.pf2e.spells-srd.Item.Retrocognition (x1) + [3] : string {Empyreal Lords.system.spells.3} (14 different values) + Compendium.pf2e.spells-srd.Item.Paralyze (x1) + Compendium.pf2e.spells-srd.Item.Enthrall (x2) + Compendium.pf2e.spells-srd.Item.Ghostly Weapon (x1) + Compendium.pf2e.spells-srd.Item.Haste (x2) + Compendium.pf2e.spells-srd.Item.Slow (x1) + Compendium.pf2e.spells-srd.Item.Hypnotize (x1) + Compendium.pf2e.spells-srd.Item.Threefold Aspect (x1) + Compendium.pf2e.spells-srd.Item.Roaring Applause (x1) + Compendium.pf2e.spells-srd.Item.Feet to Fins (x2) + Compendium.pf2e.spells-srd.Item.Hypercognition (x2) + Compendium.pf2e.spells-srd.Item.One with Stone (x1) + Compendium.pf2e.spells-srd.Item.Animal Vision (x1) + Compendium.pf2e.spells-srd.Item.Cozy Cabin (x1) + Compendium.pf2e.spells-srd.Item.Veil of Privacy (x1) + traits : object {Empyreal Lords.system.traits} + weapons : array {Empyreal Lords.system.weapons} + Length: min=1 max=1 + Value type: string {Empyreal Lords.system.weapons.[]} (27 different values) + type : string {Empyreal Lords.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Engineer.txt b/output/pf2e/packs/Engineer.txt new file mode 100644 index 0000000..68a5ee8 --- /dev/null +++ b/output/pf2e/packs/Engineer.txt @@ -0,0 +1,636 @@ +Engineer +Different values: 10 +===================================== +object {Engineer} + _id : string {Engineer._id} (all different values) + folder : string {Engineer.folder} (same value: bNNxchR5KbhUucTF) + img : string {Engineer.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Engineer.items} + Length: min=9 max=15 + Value type: object {Engineer.items.[]} + _id : string {Engineer.items.[]._id} (122 different values) + [_stats] : object {Engineer.items.[]._stats} + compendiumSource : string {Engineer.items.[]._stats.compendiumSource} (23 different values) + img : string {Engineer.items.[].img} (26 different values) + name : string {Engineer.items.[].name} (77 different values) + sort : integer {Engineer.items.[].sort} (15 different values) + 100000 (x10) + 200000 (x10) + 300000 (x10) + 400000 (x10) + 500000 (x10) + 600000 (x10) + 700000 (x10) + 800000 (x10) + 900000 (x10) + 1000000 (x9) + 1100000 (x7) + 1200000 (x6) + 1300000 (x5) + 1400000 (x4) + 1500000 (x1) + system : object {Engineer.items.[].system} + [baseItem] : string {Engineer.items.[].system.baseItem} (13 different values) + dueling-pistol (x2) + light-hammer (x1) + light-mace (x1) + leather-armor (x4) + hand-crossbow (x2) + dragon-mouth-pistol (x1) + steel-shield (x1) + half-plate (x1) + mace (x3) + crossbow (x1) + arbalest (x1) + alchemical-bomb (x1) + slide-pistol (x1) + [bonus] : object {Engineer.items.[].system.bonus} + value : integer {Engineer.items.[].system.bonus.value} (14 different values) + 0 (x13) + 10 (x8) + 13 (x2) + 20 (x1) + 18 (x1) + 16 (x4) + 8 (x2) + 27 (x2) + 9 (x2) + 7 (x1) + 1 (x1) + 14 (x1) + 17 (x1) + 12 (x1) + [bonusDamage] : object {Engineer.items.[].system.bonusDamage} + value : integer {Engineer.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Engineer.items.[].system.bulk} + value : mixed + float {Engineer.items.[].system.bulk.value} (same value: 0,1) + integer {Engineer.items.[].system.bulk.value} (4 different values) + 2 (x8) + 1 (x14) + 0 (x1) + 3 (x1) + [capacity] : integer {Engineer.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {Engineer.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Engineer.items.[].system.bulk.ignored} (same value: 2) + [category] : string {Engineer.items.[].system.category} (9 different values) + martial (x7) + ammo (x8) + interaction (x11) + defensive (x7) + offensive (x21) + simple (x7) + light (x5) + other (x3) + heavy (x1) + [containerId] : string {Engineer.items.[].system.containerId} (same value: NRLOvrZlfeWlBrqH) + [damage] : object {Engineer.items.[].system.damage} + damageType : string {Engineer.items.[].system.damage.damageType} (3 different values) + piercing (x8) + bludgeoning (x5) + fire (x1) + dice : integer {Engineer.items.[].system.damage.dice} (2 different values) + 1 (x13) + 2 (x1) + die : string {Engineer.items.[].system.damage.die} (4 different values) + d6 (x10) + d4 (x1) + d8 (x2) + d10 (x1) + [persistent] : object {Engineer.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Engineer.items.[].system.damage.persistent.number} (same value: 2) + type : string {Engineer.items.[].system.damage.persistent.type} (same value: fire) + description : object {Engineer.items.[].system.description} + value : string {Engineer.items.[].system.description.value} (60 different values) + [equipped] : object {Engineer.items.[].system.equipped} + carryType : string {Engineer.items.[].system.equipped.carryType} (2 different values) + worn (x43) + held (x1) + [handsHeld] : integer {Engineer.items.[].system.equipped.handsHeld} (2 different values) + 0 (x18) + 1 (x1) + [invested] : mixed + [inSlot] : boolean {Engineer.items.[].system.equipped.inSlot} (2 different values) + True (x4) + False (x1) + [group] : string {Engineer.items.[].system.group} (7 different values) + firearm (x4) + hammer (x1) + club (x4) + leather (x4) + crossbow (x4) + plate (x1) + bomb (x1) + [hardness] : integer {Engineer.items.[].system.hardness} (2 different values) + 0 (x43) + 8 (x1) + [hp] : object {Engineer.items.[].system.hp} + max : integer {Engineer.items.[].system.hp.max} (2 different values) + 0 (x43) + 72 (x1) + value : integer {Engineer.items.[].system.hp.value} (2 different values) + 0 (x43) + 72 (x1) + [level] : object {Engineer.items.[].system.level} + value : integer {Engineer.items.[].system.level.value} (3 different values) + 1 (x4) + 0 (x39) + 3 (x1) + [material] : object {Engineer.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Engineer.items.[].system.price} + value : object {Engineer.items.[].system.price.value} + [gp] : integer {Engineer.items.[].system.price.value.gp} (all different values) + [sp] : integer {Engineer.items.[].system.price.value.sp} (4 different values) + 3 (x1) + 1 (x9) + 4 (x1) + 5 (x1) + [per] : integer {Engineer.items.[].system.price.per} (same value: 10) + publication : object {Engineer.items.[].system.publication} + license : string {Engineer.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Engineer.items.[].system.publication.remaster} (same value: True) + title : string {Engineer.items.[].system.publication.title} (6 different values) + Pathfinder Guns & Gears (x8) + Pathfinder Player Core (x31) + (x77) + Pathfinder NPC Core (x4) + Pathfinder Monster Core (x1) + Pathfinder GM Core (x1) + [quantity] : integer {Engineer.items.[].system.quantity} (6 different values) + 1 (x32) + 20 (x3) + 5 (x1) + 10 (x6) + 2 (x1) + 4 (x1) + [range] : integer {Engineer.items.[].system.range} (5 different values) + 60 (x4) + 30 (x2) + 120 (x1) + 110 (x1) + 20 (x1) + [reload] : object {Engineer.items.[].system.reload} + value : string {Engineer.items.[].system.reload.value} (3 different values) + 1 (x8) + - (x2) + (x4) + rules : ###FoundryRulesObject### + [runes] : object {Engineer.items.[].system.runes} + [potency] : integer {Engineer.items.[].system.runes.potency} (2 different values) + 0 (x19) + 1 (x1) + [property] : array<> {Engineer.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Engineer.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Engineer.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Engineer.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Engineer.items.[].system.size} (2 different values) + med (x41) + lg (x3) + [slug] : string {Engineer.items.[].system.slug} (26 different values) + [splashDamage] : object {Engineer.items.[].system.splashDamage} + value : integer {Engineer.items.[].system.splashDamage.value} (2 different values) + 0 (x13) + 2 (x1) + traits : object {Engineer.items.[].system.traits} + [rarity] : string {Engineer.items.[].system.traits.rarity} (2 different values) + uncommon (x4) + common (x40) + [value] : array {Engineer.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Engineer.items.[].system.traits.value.[]} (24 different values) + [integrated] : mixed + [usage] : object {Engineer.items.[].system.usage} + value : string {Engineer.items.[].system.usage.value} (4 different values) + held-in-one-hand (x23) + other (x6) + held-in-two-hands (x7) + wornbackpack (x1) + [canBeAmmo] : boolean {Engineer.items.[].system.usage.canBeAmmo} (same value: False) + [stackGroup] : string {Engineer.items.[].system.stackGroup} (2 different values) + rounds10 (x4) + bolts (x4) + [uses] : object {Engineer.items.[].system.uses} + autoDestroy : boolean {Engineer.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Engineer.items.[].system.uses.max} (same value: 1) + value : integer {Engineer.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Engineer.items.[].system.attackEffects} + value : array {Engineer.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Engineer.items.[].system.attackEffects.value.[]} (same value: punchout-bolts) + [damageRolls] : object {Engineer.items.[].system.damageRolls} + [iswR188zNNz1VJHP] : object {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP} + damage : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (5 different values) + 1d4+5 (x1) + 1d4+7 (x2) + 1d4+3 (x1) + 1d4+8 (x1) + 1d4+4 (x1) + damageType : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning) + [Rv24kuL1KRBHII0M] : object {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M} + damage : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damage} (same value: 1d6+5) + damageType : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damageType} (same value: bludgeoning) + [mACL5vWOgewuWPLN] : object {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN} + damage : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damage} (same value: 1d6+5) + damageType : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damageType} (same value: bludgeoning) + [umcNB3BQiD60gtLF] : object {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF} + damage : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damage} (same value: 1d6+3) + damageType : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damageType} (same value: piercing) + [zSYmzGmHAeHJiLpC] : object {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC} + damage : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damage} (same value: 1d4+7) + damageType : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damageType} (same value: bludgeoning) + [8SjPTkLR6qjyYCCS] : object {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS} + damage : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damage} (same value: 1d6+3) + damageType : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damageType} (same value: piercing) + [fGBtuVqfGq2dBNcK] : object {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK} + damage : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damage} (same value: 1d6+2) + damageType : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damageType} (same value: piercing) + [AsJYGbf9efyrtMty] : object {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty} + damage : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damage} (same value: 2d8+12) + damageType : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damageType} (same value: bludgeoning) + [JRE3yR7PSiZe9TMf] : object {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf} + damage : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damage} (same value: 1d6+6) + damageType : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damageType} (same value: piercing) + [XnxkkRajjdHJ72gQ] : object {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ} + damage : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damage} (same value: 1d6+7) + damageType : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damageType} (same value: bludgeoning) + [X0MImaWk6xEWzb7W] : object {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W} + damage : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damage} (same value: 1d8+6) + damageType : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damageType} (same value: piercing) + [hn9tea6FcGLCnPJ0] : object {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0} + damage : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damage} (same value: 1d4+1) + damageType : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damageType} (same value: bludgeoning) + [MJPSPz8dOocly0et] : object {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et} + damage : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damage} (same value: 1d6+2) + damageType : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damageType} (same value: piercing) + [XPHu9gtBY5HBnJyw] : object {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw} + damage : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damage} (same value: 3d8+12) + damageType : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damageType} (same value: untyped) + [4JCXiZZFNAdbEKzK] : object {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK} + damage : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damage} (same value: 3d4+14) + damageType : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damageType} (same value: bludgeoning) + [iYQ6olB8XqbMDbXH] : object {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH} + damage : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damage} (same value: 1d6+4) + damageType : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damageType} (same value: bludgeoning) + [gvTwGuBnD7N1Gto2] : object {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2} + damage : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damage} (same value: 1d4+4) + damageType : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damageType} (same value: bludgeoning) + [yTjasW0h6g1IgXFC] : object {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC} + damage : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damage} (same value: 1d10) + damageType : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damageType} (same value: piercing) + [MRA5NVVZiNR5uPSd] : object {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd} + damage : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damage} (same value: 1d6+8) + damageType : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damageType} (same value: bludgeoning) + [soYz7Yak0huzxbGQ] : object {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ} + damage : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damage} (same value: 1d6+6) + damageType : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damageType} (same value: piercing) + P7Qy2LBR24V96Lcu : object {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu} + damage : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damage} (same value: 1d6+5) + damageType : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damageType} (same value: bludgeoning) + [actionType] : object {Engineer.items.[].system.actionType} + value : string {Engineer.items.[].system.actionType.value} (3 different values) + passive (x18) + action (x18) + reaction (x3) + [actions] : object {Engineer.items.[].system.actions} + [value] : integer {Engineer.items.[].system.actions.value} (3 different values) + 2 (x8) + 1 (x7) + 3 (x3) + [mod] : object {Engineer.items.[].system.mod} + value : integer {Engineer.items.[].system.mod.value} (all different values) + [proficient] : object {Engineer.items.[].system.proficient} + value : integer {Engineer.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {Engineer.items.[].system.acBonus} (4 different values) + 1 (x4) + 2 (x1) + 5 (x1) + 0 (x1) + [checkPenalty] : integer {Engineer.items.[].system.checkPenalty} (3 different values) + -1 (x4) + -3 (x1) + 0 (x1) + [dexCap] : integer {Engineer.items.[].system.dexCap} (3 different values) + 4 (x4) + 1 (x1) + 5 (x1) + [speedPenalty] : integer {Engineer.items.[].system.speedPenalty} (2 different values) + 0 (x6) + -10 (x1) + [strength] : integer {Engineer.items.[].system.strength} (2 different values) + 0 (x5) + 3 (x1) + [collapsed] : boolean {Engineer.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Engineer.items.[].system.stowing} (same value: True) + [deathNote] : boolean {Engineer.items.[].system.deathNote} (same value: True) + [frequency] : object {Engineer.items.[].system.frequency} + max : integer {Engineer.items.[].system.frequency.max} (same value: 1) + per : string {Engineer.items.[].system.frequency.per} (same value: PT10M) + type : string {Engineer.items.[].type} (9 different values) + weapon (x14) + equipment (x11) + consumable (x11) + melee (x26) + action (x39) + lore (x13) + armor (x6) + backpack (x1) + shield (x1) + [flags] : object {Engineer.items.[].flags} + pf2e : object {Engineer.items.[].flags.pf2e} + linkedWeapon : string {Engineer.items.[].flags.pf2e.linkedWeapon} (11 different values) + UjAr1RSnVJXFpaHs (x2) + igDCUQcYxUgg4yR6 (x1) + H1FLTBTJK1fivKYd (x1) + 9XR13rQ5ETSGrgk8 (x1) + gv4TFwMbFTSDCKWl (x1) + pI81oC7BwEoWUmig (x1) + WpdNOHWRwwGYuj7K (x1) + n7CmjkKMPyHKzrtX (x1) + UoxwnN4Q1zsvyOGb (x1) + Y9Pfd6t2oB0ImyKd (x1) + 5XBksvIYvFJRL2T1 (x1) + name : string {Engineer.name} (all different values) + system : object {Engineer.system} + abilities : object {Engineer.system.abilities} + cha : object {Engineer.system.abilities.cha} + mod : integer {Engineer.system.abilities.cha.mod} (3 different values) + 0 (x7) + 1 (x1) + 2 (x2) + con : object {Engineer.system.abilities.con} + mod : integer {Engineer.system.abilities.con.mod} (5 different values) + 1 (x4) + 3 (x1) + 0 (x2) + 2 (x2) + 4 (x1) + dex : object {Engineer.system.abilities.dex} + mod : integer {Engineer.system.abilities.dex.mod} (3 different values) + 3 (x6) + 4 (x3) + 1 (x1) + int : object {Engineer.system.abilities.int} + mod : integer {Engineer.system.abilities.int.mod} (3 different values) + 2 (x5) + 4 (x2) + 3 (x3) + str : object {Engineer.system.abilities.str} + mod : integer {Engineer.system.abilities.str.mod} (7 different values) + 3 (x1) + 1 (x4) + 6 (x1) + 8 (x1) + 4 (x1) + 2 (x1) + 0 (x1) + wis : object {Engineer.system.abilities.wis} + mod : integer {Engineer.system.abilities.wis.mod} (4 different values) + 1 (x1) + 0 (x2) + 2 (x6) + 3 (x1) + attributes : object {Engineer.system.attributes} + ac : object {Engineer.system.attributes.ac} + details : string {Engineer.system.attributes.ac.details} (same value: ) + value : integer {Engineer.system.attributes.ac.value} (7 different values) + 18 (x3) + 20 (x1) + 26 (x1) + 23 (x2) + 16 (x1) + 33 (x1) + 14 (x1) + allSaves : object {Engineer.system.attributes.allSaves} + value : string {Engineer.system.attributes.allSaves.value} (same value: ) + hp : object {Engineer.system.attributes.hp} + details : string {Engineer.system.attributes.hp.details} (same value: ) + max : integer {Engineer.system.attributes.hp.max} (9 different values) + 45 (x2) + 60 (x1) + 28 (x1) + 145 (x1) + 95 (x1) + 16 (x1) + 250 (x1) + 22 (x1) + 85 (x1) + temp : integer {Engineer.system.attributes.hp.temp} (same value: 0) + value : integer {Engineer.system.attributes.hp.value} (9 different values) + 45 (x2) + 60 (x1) + 28 (x1) + 145 (x1) + 95 (x1) + 16 (x1) + 250 (x1) + 22 (x1) + 85 (x1) + speed : object {Engineer.system.attributes.speed} + otherSpeeds : array {Engineer.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Engineer.system.attributes.speed.otherSpeeds.[]} + type : string {Engineer.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {Engineer.system.attributes.speed.otherSpeeds.[].value} (same value: 30) + value : integer {Engineer.system.attributes.speed.value} (2 different values) + 25 (x9) + 20 (x1) + [adjustment] : mixed + [resistances] : array {Engineer.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Engineer.system.attributes.resistances.[]} + doubleVs : array<> {Engineer.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Engineer.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Engineer.system.attributes.resistances.[].type} (same value: fire) + value : integer {Engineer.system.attributes.resistances.[].value} (same value: 5) + details : object {Engineer.system.details} + blurb : string {Engineer.system.details.blurb} (same value: ) + languages : object {Engineer.system.details.languages} + details : string {Engineer.system.details.languages.details} (same value: ) + value : array {Engineer.system.details.languages.value} + Length: min=1 max=1 + Value type: string {Engineer.system.details.languages.value.[]} (same value: common) + level : object {Engineer.system.details.level} + value : integer {Engineer.system.details.level.value} (7 different values) + 3 (x2) + 4 (x1) + 2 (x1) + 8 (x1) + 6 (x2) + 1 (x2) + 13 (x1) + privateNotes : string {Engineer.system.details.privateNotes} (same value: ) + publicNotes : string {Engineer.system.details.publicNotes} (all different values) + publication : object {Engineer.system.details.publication} + license : string {Engineer.system.details.publication.license} (same value: ORC) + remaster : boolean {Engineer.system.details.publication.remaster} (same value: True) + title : string {Engineer.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Engineer.system.initiative} + statistic : string {Engineer.system.initiative.statistic} (same value: perception) + perception : object {Engineer.system.perception} + details : string {Engineer.system.perception.details} (2 different values) + (x9) + darkvision (x1) + mod : integer {Engineer.system.perception.mod} (7 different values) + 8 (x3) + 10 (x1) + 16 (x1) + 14 (x2) + 6 (x1) + 21 (x1) + 5 (x1) + senses : array<> {Engineer.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Engineer.system.resources} + saves : object {Engineer.system.saves} + fortitude : object {Engineer.system.saves.fortitude} + saveDetail : string {Engineer.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Engineer.system.saves.fortitude.value} (7 different values) + 8 (x2) + 11 (x2) + 6 (x2) + 14 (x1) + 5 (x1) + 25 (x1) + 12 (x1) + reflex : object {Engineer.system.saves.reflex} + saveDetail : string {Engineer.system.saves.reflex.saveDetail} (same value: ) + value : integer {Engineer.system.saves.reflex.value} (8 different values) + 12 (x1) + 13 (x1) + 8 (x2) + 17 (x1) + 16 (x2) + 19 (x1) + 6 (x1) + 10 (x1) + will : object {Engineer.system.saves.will} + saveDetail : string {Engineer.system.saves.will.saveDetail} (same value: ) + value : integer {Engineer.system.saves.will.value} (5 different values) + 6 (x4) + 14 (x3) + 21 (x1) + 3 (x1) + 10 (x1) + skills : object {Engineer.system.skills} + [crafting] : object {Engineer.system.skills.crafting} + base : integer {Engineer.system.skills.crafting.base} (8 different values) + 9 (x1) + 12 (x1) + 17 (x1) + 16 (x2) + 13 (x1) + 26 (x1) + 14 (x1) + 10 (x1) + [special] : array {Engineer.system.skills.crafting.special} + Length: min=0 max=1 + Value type: object {Engineer.system.skills.crafting.special.[]} + base : integer {Engineer.system.skills.crafting.special.[].base} (5 different values) + 11 (x1) + 20 (x1) + 15 (x1) + 18 (x1) + 12 (x1) + label : string {Engineer.system.skills.crafting.special.[].label} (5 different values) + for siege weapons (x1) + when Crafting gadgets (x1) + for firearms (x1) + when repairing mechanical devices (x1) + for toys (x1) + [predicate] : array {Engineer.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Engineer.system.skills.crafting.special.[].predicate.[]} (4 different values) + siege-weapons (x1) + crafting-gadgets (x1) + for-firearms (x1) + for-toys (x1) + [diplomacy] : object {Engineer.system.skills.diplomacy} + base : integer {Engineer.system.skills.diplomacy.base} (same value: 9) + special : array<> {Engineer.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Engineer.system.skills.society} + base : integer {Engineer.system.skills.society.base} (4 different values) + 9 (x1) + 12 (x1) + 5 (x1) + 8 (x1) + special : array<> {Engineer.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {Engineer.system.skills.thievery} + base : integer {Engineer.system.skills.thievery.base} (5 different values) + 8 (x1) + 11 (x1) + 17 (x1) + 14 (x1) + 6 (x1) + [special] : array<> {Engineer.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Engineer.system.skills.athletics} + base : integer {Engineer.system.skills.athletics.base} (5 different values) + 9 (x1) + 7 (x2) + 18 (x1) + 4 (x1) + 27 (x1) + [special] : array<> {Engineer.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Engineer.system.skills.intimidation} + base : integer {Engineer.system.skills.intimidation.base} (3 different values) + 10 (x1) + 7 (x1) + 26 (x1) + [acrobatics] : object {Engineer.system.skills.acrobatics} + base : integer {Engineer.system.skills.acrobatics.base} (3 different values) + 8 (x1) + 17 (x1) + 13 (x1) + special : array {Engineer.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Engineer.system.skills.acrobatics.special.[]} + base : integer {Engineer.system.skills.acrobatics.special.[].base} (same value: 17) + label : string {Engineer.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight) + predicate : array {Engineer.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Engineer.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) + [deception] : object {Engineer.system.skills.deception} + base : integer {Engineer.system.skills.deception.base} (same value: 7) + [stealth] : object {Engineer.system.skills.stealth} + base : integer {Engineer.system.skills.stealth.base} (same value: 8) + [medicine] : object {Engineer.system.skills.medicine} + base : integer {Engineer.system.skills.medicine.base} (same value: 16) + performance : object {Engineer.system.skills.performance} + base : integer {Engineer.system.skills.performance.base} (2 different values) + 12 (x1) + 9 (x1) + special : array<> {Engineer.system.skills.performance.special} + Length: min=0 max=0 + Value type: mixed + traits : object {Engineer.system.traits} + rarity : string {Engineer.system.traits.rarity} (3 different values) + common (x7) + uncommon (x2) + rare (x1) + size : object {Engineer.system.traits.size} + value : string {Engineer.system.traits.size.value} (2 different values) + med (x9) + lg (x1) + value : array {Engineer.system.traits.value} + Length: min=2 max=2 + Value type: string {Engineer.system.traits.value.[]} (2 different values) + human (x10) + humanoid (x10) + type : string {Engineer.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Equipment Effects.txt b/output/pf2e/packs/Equipment Effects.txt new file mode 100644 index 0000000..f8f6c69 --- /dev/null +++ b/output/pf2e/packs/Equipment Effects.txt @@ -0,0 +1,109 @@ +Equipment Effects +Different values: 604 +===================================== +object {Equipment Effects} + _id : string {Equipment Effects._id} (all different values) + img : string {Equipment Effects.img} (398 different values) + name : string {Equipment Effects.name} (all different values) + system : object {Equipment Effects.system} + description : object {Equipment Effects.system.description} + value : string {Equipment Effects.system.description.value} (602 different values) + duration : object {Equipment Effects.system.duration} + [expiry] : string {Equipment Effects.system.duration.expiry} (2 different values) + turn-start (x430) + turn-end (x78) + sustained : boolean {Equipment Effects.system.duration.sustained} (2 different values) + False (x601) + True (x3) + unit : string {Equipment Effects.system.duration.unit} (5 different values) + rounds (x96) + minutes (x243) + hours (x140) + days (x19) + unlimited (x106) + value : integer {Equipment Effects.system.duration.value} (14 different values) + 1 (x368) + 10 (x80) + 0 (x11) + -1 (x106) + 6 (x2) + 24 (x6) + 12 (x1) + 8 (x10) + 5 (x7) + 4 (x7) + 2 (x2) + 3 (x2) + 30 (x1) + 20 (x1) + level : object {Equipment Effects.system.level} + value : integer {Equipment Effects.system.level.value} (24 different values) + publication : object {Equipment Effects.system.publication} + license : string {Equipment Effects.system.publication.license} (2 different values) + OGL (x421) + ORC (x183) + remaster : boolean {Equipment Effects.system.publication.remaster} (2 different values) + False (x395) + True (x209) + title : string {Equipment Effects.system.publication.title} (79 different values) + rules : ###FoundryRulesObject### + start : object {Equipment Effects.system.start} + [initiative] : mixed + value : integer {Equipment Effects.system.start.value} (same value: 0) + tokenIcon : object {Equipment Effects.system.tokenIcon} + show : boolean {Equipment Effects.system.tokenIcon.show} (2 different values) + True (x592) + False (x12) + traits : object {Equipment Effects.system.traits} + value : array<> {Equipment Effects.system.traits.value} + Length: min=0 max=0 + Value type: mixed + [rarity] : string {Equipment Effects.system.traits.rarity} (same value: common) + [badge] : object {Equipment Effects.system.badge} + [evaluate] : boolean {Equipment Effects.system.badge.evaluate} (same value: True) + [labels] : array {Equipment Effects.system.badge.labels} + Length: min=2 max=8 + Value type: string {Equipment Effects.system.badge.labels.[]} (17 different values) + Fortitude (x1) + Reflex (x1) + Will (x1) + Corrosive (x1) + Flaming (x1) + Frost (x1) + Shock (x1) + Acid (x2) + Cold (x2) + Electricity (x2) + Fire (x2) + Sonic (x2) + Bludgeoning (x2) + Piercing (x2) + Slashing (x2) + Subsequent (x1) + Triggering (x1) + [loop] : boolean {Equipment Effects.system.badge.loop} (same value: False) + [reevaluate] : mixed + type : string {Equipment Effects.system.badge.type} (2 different values) + formula (x11) + counter (x11) + value : mixed + string {Equipment Effects.system.badge.value} (7 different values) + 1d3 (x1) + 2d20kh1 (x1) + 1d4 (x1) + 1d8 (x4) + 4d8+10 (x1) + 3d8 (x1) + 2d8 (x2) + integer {Equipment Effects.system.badge.value} (5 different values) + 10 (x4) + 3 (x2) + 1 (x3) + 2 (x1) + 5 (x1) + [max] : integer {Equipment Effects.system.badge.max} (3 different values) + 8 (x1) + 2 (x1) + 3 (x1) + [target] : mixed + type : string {Equipment Effects.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Equipment.txt b/output/pf2e/packs/Equipment.txt new file mode 100644 index 0000000..fdd6ea7 --- /dev/null +++ b/output/pf2e/packs/Equipment.txt @@ -0,0 +1,900 @@ +Equipment +Different values: 5180 +===================================== +object {Equipment} + _id : string {Equipment._id} (all different values) + img : string {Equipment.img} (2406 different values) + name : string {Equipment.name} (all different values) + system : object {Equipment.system} + [baseItem] : string {Equipment.system.baseItem} (327 different values) + [bulk] : object {Equipment.system.bulk} + value : mixed + integer {Equipment.system.bulk.value} (16 different values) + 1 (x741) + 0 (x1776) + 2 (x256) + 6 (x4) + 4 (x39) + 20 (x2) + 3 (x40) + 8 (x3) + 5 (x14) + 50 (x1) + 10 (x1) + 40 (x1) + 18 (x1) + 16 (x7) + 12 (x1) + 15 (x1) + float {Equipment.system.bulk.value} (same value: 0,1) + [capacity] : integer {Equipment.system.bulk.capacity} (13 different values) + 50 (x7) + 4 (x2) + 100 (x2) + 150 (x2) + 25 (x6) + 0 (x11) + 8 (x2) + 5 (x2) + 1 (x4) + 1000000 (x2) + 6 (x1) + 40 (x1) + 10 (x1) + [heldOrStowed] : mixed + integer {Equipment.system.bulk.heldOrStowed} (3 different values) + 1 (x21) + 2 (x2) + 0 (x4) + float {Equipment.system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Equipment.system.bulk.ignored} (10 different values) + 50 (x7) + 2 (x3) + 100 (x2) + 150 (x2) + 25 (x6) + 0 (x18) + 1000000 (x2) + 1 (x1) + 40 (x1) + 10 (x1) + [containerId] : mixed + description : object {Equipment.system.description} + value : string {Equipment.system.description.value} (4831 different values) + [gm] : string {Equipment.system.description.gm} (80 different values) + [hardness] : integer {Equipment.system.hardness} (19 different values) + 0 (x5080) + 9 (x3) + 13 (x6) + 6 (x17) + 8 (x8) + 10 (x9) + 4 (x7) + 3 (x10) + 5 (x9) + 17 (x5) + 12 (x3) + 14 (x1) + 11 (x3) + 7 (x3) + 19 (x1) + 16 (x4) + 15 (x5) + 2 (x1) + 20 (x3) + [hp] : object {Equipment.system.hp} + max : integer {Equipment.system.hp.max} (34 different values) + value : integer {Equipment.system.hp.value} (34 different values) + [level] : object {Equipment.system.level} + value : integer {Equipment.system.level.value} (29 different values) + [material] : object {Equipment.system.material} + [grade] : string {Equipment.system.material.grade} (3 different values) + high (x23) + standard (x26) + low (x7) + [type] : string {Equipment.system.material.type} (10 different values) + adamantine (x11) + siccatite (x2) + dawnsilver (x8) + cold-iron (x10) + peachwood (x1) + dragonhide (x1) + silver (x12) + inubrix (x1) + duskwood (x8) + orichalcum (x2) + [effects] : array {Equipment.system.material.effects} + Length: min=1 max=1 + Value type: string {Equipment.system.material.effects.[]} (same value: silver) + price : object {Equipment.system.price} + value : object {Equipment.system.price.value} + [gp] : integer {Equipment.system.price.value.gp} (334 different values) + [cp] : integer {Equipment.system.price.value.cp} (7 different values) + 0 (x1) + 1 (x19) + 3 (x2) + 5 (x5) + 2 (x3) + 4 (x1) + 8 (x1) + [pp] : integer {Equipment.system.price.value.pp} (2 different values) + 0 (x1) + 1 (x1) + [sp] : integer {Equipment.system.price.value.sp} (14 different values) + 15 (x2) + 5 (x58) + 1 (x78) + 2 (x29) + 4 (x15) + 3 (x14) + 25 (x15) + 8 (x8) + 6 (x8) + 9 (x9) + 14 (x1) + 11 (x1) + 40 (x1) + 7 (x5) + [per] : integer {Equipment.system.price.per} (2 different values) + 10 (x41) + 5 (x4) + publication : object {Equipment.system.publication} + license : string {Equipment.system.publication.license} (2 different values) + OGL (x3267) + ORC (x1913) + remaster : boolean {Equipment.system.publication.remaster} (2 different values) + False (x3122) + True (x2058) + title : string {Equipment.system.publication.title} (133 different values) + [quantity] : integer {Equipment.system.quantity} (3 different values) + 1 (x5133) + 10 (x40) + 5 (x5) + rules : ###FoundryRulesObject### + [size] : string {Equipment.system.size} (4 different values) + med (x5162) + huge (x1) + sm (x12) + lg (x3) + traits : object {Equipment.system.traits} + rarity : string {Equipment.system.traits.rarity} (4 different values) + uncommon (x1694) + common (x2712) + rare (x559) + unique (x215) + value : array {Equipment.system.traits.value} + Length: min=0 max=9 + Value type: string {Equipment.system.traits.value.[]} (241 different values) + [otherTags] : array {Equipment.system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Equipment.system.traits.otherTags.[]} (4 different values) + alchemical-tool (x56) + alchemical-food (x56) + handwraps-of-mighty-blows (x3) + herbal (x6) + [integrated] : object {Equipment.system.traits.integrated} + runes : object {Equipment.system.traits.integrated.runes} + potency : integer {Equipment.system.traits.integrated.runes.potency} (3 different values) + 0 (x5) + 1 (x2) + 2 (x1) + property : array {Equipment.system.traits.integrated.runes.property} + Length: min=0 max=1 + Value type: string {Equipment.system.traits.integrated.runes.property.[]} (same value: wounding) + striking : integer {Equipment.system.traits.integrated.runes.striking} (3 different values) + 0 (x5) + 1 (x2) + 2 (x1) + [versatile] : mixed + [usage] : object {Equipment.system.usage} + value : string {Equipment.system.usage.value} (119 different values) + [canBeAmmo] : boolean {Equipment.system.usage.canBeAmmo} (2 different values) + False (x189) + True (x1) + [category] : string {Equipment.system.category} (26 different values) + [damage] : object {Equipment.system.damage} + [damageType] : string {Equipment.system.damage.damageType} (14 different values) + bludgeoning (x293) + acid (x23) + slashing (x194) + force (x7) + piercing (x287) + fire (x23) + sonic (x10) + poison (x32) + electricity (x5) + vitality (x8) + void (x8) + cold (x5) + mental (x12) + spirit (x2) + [dice] : integer {Equipment.system.damage.dice} (8 different values) + 1 (x786) + 4 (x35) + 2 (x32) + 3 (x36) + 0 (x17) + 5 (x1) + 6 (x1) + 8 (x1) + [die] : string {Equipment.system.damage.die} (6 different values) + d4 (x345) + (x35) + d8 (x167) + d10 (x57) + d6 (x284) + d12 (x17) + [persistent] : object {Equipment.system.damage.persistent} + [faces] : integer {Equipment.system.damage.persistent.faces} (3 different values) + 6 (x15) + 4 (x24) + 8 (x4) + number : integer {Equipment.system.damage.persistent.number} (6 different values) + 3 (x15) + 1 (x19) + 4 (x14) + 2 (x12) + 6 (x1) + 5 (x1) + type : string {Equipment.system.damage.persistent.type} (6 different values) + acid (x12) + fire (x12) + poison (x12) + bleed (x18) + void (x4) + piercing (x4) + [formula] : string {Equipment.system.damage.formula} (37 different values) + [kind] : string {Equipment.system.damage.kind} (2 different values) + damage (x49) + healing (x27) + [type] : string {Equipment.system.damage.type} (12 different values) + acid (x4) + piercing (x12) + fire (x11) + electricity (x5) + untyped (x17) + cold (x7) + slashing (x2) + poison (x5) + vitality (x5) + void (x5) + bludgeoning (x2) + sonic (x1) + [value] : string {Equipment.system.damage.value} (same value: ) + [uses] : object {Equipment.system.uses} + autoDestroy : boolean {Equipment.system.uses.autoDestroy} (2 different values) + True (x1631) + False (x20) + max : integer {Equipment.system.uses.max} (9 different values) + 1 (x1631) + 500 (x1) + 5000 (x1) + 5 (x8) + 24 (x1) + 10 (x3) + 7 (x4) + 6 (x1) + 8 (x1) + value : integer {Equipment.system.uses.value} (9 different values) + 1 (x1632) + 500 (x1) + 5000 (x1) + 5 (x7) + 24 (x1) + 10 (x3) + 7 (x4) + 6 (x1) + 8 (x1) + [bonus] : object {Equipment.system.bonus} + value : integer {Equipment.system.bonus.value} (5 different values) + 0 (x748) + 2 (x56) + 3 (x48) + 1 (x54) + 4 (x3) + [bonusDamage] : object {Equipment.system.bonusDamage} + [value] : integer {Equipment.system.bonusDamage.value} (same value: 0) + [group] : string {Equipment.system.group} (24 different values) + [range] : mixed + integer {Equipment.system.range} (17 different values) + 20 (x176) + 30 (x41) + 90 (x5) + 50 (x10) + 110 (x1) + 40 (x18) + 150 (x14) + 60 (x32) + 180 (x3) + 240 (x1) + 80 (x7) + 120 (x8) + 100 (x8) + 70 (x6) + 10 (x1) + 300 (x2) + 200 (x1) + object {Equipment.system.range} + value : string {Equipment.system.range.value} (same value: ) + [reload] : object {Equipment.system.reload} + [value] : string {Equipment.system.reload.value} (6 different values) + (x474) + - (x236) + 0 (x30) + 1 (x116) + 10 (x2) + 2 (x8) + [runes] : object {Equipment.system.runes} + [potency] : integer {Equipment.system.runes.potency} (5 different values) + 0 (x649) + 1 (x180) + 2 (x165) + 4 (x12) + 3 (x66) + [property] : array {Equipment.system.runes.property} + Length: min=0 max=3 + Value type: string {Equipment.system.runes.property.[]} (50 different values) + [striking] : integer {Equipment.system.runes.striking} (4 different values) + 0 (x612) + 1 (x153) + 2 (x115) + 3 (x28) + [reinforcing] : integer {Equipment.system.runes.reinforcing} (same value: 0) + [resilient] : integer {Equipment.system.runes.resilient} (4 different values) + 3 (x2) + 1 (x48) + 0 (x81) + 2 (x32) + [splashDamage] : object {Equipment.system.splashDamage} + [value] : mixed + integer {Equipment.system.splashDamage.value} (7 different values) + 0 (x734) + 3 (x38) + 1 (x35) + 4 (x38) + 2 (x35) + 5 (x1) + 6 (x1) + string {Equipment.system.splashDamage.value} (same value: ) + [specific] : object {Equipment.system.specific} + material : object {Equipment.system.specific.material} + [grade] : string {Equipment.system.specific.material.grade} (3 different values) + high (x22) + standard (x25) + low (x7) + [type] : string {Equipment.system.specific.material.type} (10 different values) + adamantine (x11) + siccatite (x2) + dawnsilver (x6) + cold-iron (x10) + peachwood (x1) + dragonhide (x1) + silver (x12) + inubrix (x1) + duskwood (x8) + orichalcum (x2) + [base] : array {Equipment.system.specific.material.base} + Length: min=1 max=1 + Value type: object {Equipment.system.specific.material.base.[]} + thickness : string {Equipment.system.specific.material.base.[].thickness} (same value: thin) + type : string {Equipment.system.specific.material.base.[].type} (same value: steel) + [effects] : array<> {Equipment.system.specific.material.effects} + Length: min=0 max=0 + Value type: mixed + runes : object {Equipment.system.specific.runes} + [potency] : integer {Equipment.system.specific.runes.potency} (5 different values) + 1 (x182) + 2 (x161) + 4 (x12) + 3 (x65) + 0 (x8) + [property] : array {Equipment.system.specific.runes.property} + Length: min=0 max=3 + Value type: string {Equipment.system.specific.runes.property.[]} (50 different values) + [striking] : integer {Equipment.system.specific.runes.striking} (4 different values) + 1 (x156) + 2 (x112) + 0 (x32) + 3 (x28) + [reinforcing] : integer {Equipment.system.specific.runes.reinforcing} (same value: 0) + [resilient] : integer {Equipment.system.specific.runes.resilient} (4 different values) + 3 (x2) + 1 (x47) + 0 (x20) + 2 (x30) + [integrated] : object {Equipment.system.specific.integrated} + runes : object {Equipment.system.specific.integrated.runes} + potency : integer {Equipment.system.specific.integrated.runes.potency} (3 different values) + 0 (x3) + 1 (x2) + 2 (x1) + property : array {Equipment.system.specific.integrated.runes.property} + Length: min=0 max=1 + Value type: string {Equipment.system.specific.integrated.runes.property.[]} (same value: wounding) + striking : integer {Equipment.system.specific.integrated.runes.striking} (3 different values) + 0 (x3) + 1 (x2) + 2 (x1) + [value] : boolean {Equipment.system.specific.value} (same value: False) + [items] : object {Equipment.system.items} + [mca3x] : object {Equipment.system.items.mca3x} + img : string {Equipment.system.items.mca3x.img} (same value: icons/containers/bags/pack-leather-white-tan.webp) + isContainer : boolean {Equipment.system.items.mca3x.isContainer} (same value: True) + items : object {Equipment.system.items.mca3x.items} + 02xhi : object {Equipment.system.items.mca3x.items.02xhi} + img : string {Equipment.system.items.mca3x.items.02xhi.img} (same value: icons/sundries/survival/rope-wrapped-brown.webp) + isContainer : boolean {Equipment.system.items.mca3x.items.02xhi.isContainer} (same value: False) + items : object {Equipment.system.items.mca3x.items.02xhi.items} + name : string {Equipment.system.items.mca3x.items.02xhi.name} (same value: Rope) + quantity : integer {Equipment.system.items.mca3x.items.02xhi.quantity} (same value: 1) + uuid : string {Equipment.system.items.mca3x.items.02xhi.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Rope) + 30xet : object {Equipment.system.items.mca3x.items.30xet} + img : string {Equipment.system.items.mca3x.items.30xet.img} (same value: systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp) + isContainer : boolean {Equipment.system.items.mca3x.items.30xet.isContainer} (same value: False) + items : object {Equipment.system.items.mca3x.items.30xet.items} + name : string {Equipment.system.items.mca3x.items.30xet.name} (same value: Waterskin) + quantity : integer {Equipment.system.items.mca3x.items.30xet.quantity} (same value: 1) + uuid : string {Equipment.system.items.mca3x.items.30xet.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Waterskin) + afbn4 : object {Equipment.system.items.mca3x.items.afbn4} + img : string {Equipment.system.items.mca3x.items.afbn4.img} (same value: systems/pf2e/icons/equipment/adventuring-gear/chalk.webp) + isContainer : boolean {Equipment.system.items.mca3x.items.afbn4.isContainer} (same value: False) + items : object {Equipment.system.items.mca3x.items.afbn4.items} + name : string {Equipment.system.items.mca3x.items.afbn4.name} (same value: Chalk) + quantity : integer {Equipment.system.items.mca3x.items.afbn4.quantity} (same value: 10) + uuid : string {Equipment.system.items.mca3x.items.afbn4.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Chalk) + fabyb : object {Equipment.system.items.mca3x.items.fabyb} + img : string {Equipment.system.items.mca3x.items.fabyb.img} (same value: icons/commodities/stone/geode-raw-tan.webp) + isContainer : boolean {Equipment.system.items.mca3x.items.fabyb.isContainer} (same value: False) + items : object {Equipment.system.items.mca3x.items.fabyb.items} + name : string {Equipment.system.items.mca3x.items.fabyb.name} (same value: Flint and Steel) + quantity : integer {Equipment.system.items.mca3x.items.fabyb.quantity} (same value: 1) + uuid : string {Equipment.system.items.mca3x.items.fabyb.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Flint and Steel) + jtagt : object {Equipment.system.items.mca3x.items.jtagt} + img : string {Equipment.system.items.mca3x.items.jtagt.img} (same value: systems/pf2e/icons/equipment/adventuring-gear/rations.webp) + isContainer : boolean {Equipment.system.items.mca3x.items.jtagt.isContainer} (same value: False) + items : object {Equipment.system.items.mca3x.items.jtagt.items} + name : string {Equipment.system.items.mca3x.items.jtagt.name} (same value: Rations) + quantity : integer {Equipment.system.items.mca3x.items.jtagt.quantity} (same value: 2) + uuid : string {Equipment.system.items.mca3x.items.jtagt.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Rations) + lems2 : object {Equipment.system.items.mca3x.items.lems2} + img : string {Equipment.system.items.mca3x.items.lems2.img} (same value: icons/sundries/lights/torch-brown.webp) + isContainer : boolean {Equipment.system.items.mca3x.items.lems2.isContainer} (same value: False) + items : object {Equipment.system.items.mca3x.items.lems2.items} + name : string {Equipment.system.items.mca3x.items.lems2.name} (same value: Torch) + quantity : integer {Equipment.system.items.mca3x.items.lems2.quantity} (same value: 5) + uuid : string {Equipment.system.items.mca3x.items.lems2.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Torch) + lpl11 : object {Equipment.system.items.mca3x.items.lpl11} + img : string {Equipment.system.items.mca3x.items.lpl11.img} (same value: icons/containers/ammunition/quiver-simple-brown.webp) + isContainer : boolean {Equipment.system.items.mca3x.items.lpl11.isContainer} (same value: False) + items : object {Equipment.system.items.mca3x.items.lpl11.items} + name : string {Equipment.system.items.mca3x.items.lpl11.name} (same value: Bedroll) + quantity : integer {Equipment.system.items.mca3x.items.lpl11.quantity} (same value: 1) + uuid : string {Equipment.system.items.mca3x.items.lpl11.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Bedroll) + z9tim : object {Equipment.system.items.mca3x.items.z9tim} + img : string {Equipment.system.items.mca3x.items.z9tim.img} (same value: icons/sundries/survival/soap.webp) + isContainer : boolean {Equipment.system.items.mca3x.items.z9tim.isContainer} (same value: False) + items : object {Equipment.system.items.mca3x.items.z9tim.items} + name : string {Equipment.system.items.mca3x.items.z9tim.name} (same value: Soap) + quantity : integer {Equipment.system.items.mca3x.items.z9tim.quantity} (same value: 1) + uuid : string {Equipment.system.items.mca3x.items.z9tim.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Soap) + name : string {Equipment.system.items.mca3x.name} (same value: Backpack) + quantity : integer {Equipment.system.items.mca3x.quantity} (same value: 1) + uuid : string {Equipment.system.items.mca3x.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Backpack) + 5z6qg : object {Equipment.system.items.5z6qg} + img : string {Equipment.system.items.5z6qg.img} (same value: icons/tools/navigation/compass-worn-copper.webp) + isContainer : boolean {Equipment.system.items.5z6qg.isContainer} (same value: False) + items : object {Equipment.system.items.5z6qg.items} + name : string {Equipment.system.items.5z6qg.name} (same value: Compass) + quantity : integer {Equipment.system.items.5z6qg.quantity} (same value: 1) + uuid : string {Equipment.system.items.5z6qg.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Compass) + aftjc : object {Equipment.system.items.aftjc} + img : string {Equipment.system.items.aftjc.img} (same value: systems/pf2e/icons/default-icons/mystery-man.svg) + isContainer : boolean {Equipment.system.items.aftjc.isContainer} (same value: False) + items : object {Equipment.system.items.aftjc.items} + name : string {Equipment.system.items.aftjc.name} (same value: Standard Astrolabe) + quantity : integer {Equipment.system.items.aftjc.quantity} (same value: 1) + uuid : string {Equipment.system.items.aftjc.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Standard Astrolabe) + b2zsf : object {Equipment.system.items.b2zsf} + img : string {Equipment.system.items.b2zsf.img} (same value: icons/tools/scribal/ink-quill-red.webp) + isContainer : boolean {Equipment.system.items.b2zsf.isContainer} (same value: False) + items : object {Equipment.system.items.b2zsf.items} + name : string {Equipment.system.items.b2zsf.name} (same value: Writing Set) + quantity : integer {Equipment.system.items.b2zsf.quantity} (same value: 1) + uuid : string {Equipment.system.items.b2zsf.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Writing Set) + lfmi2 : object {Equipment.system.items.lfmi2} + img : string {Equipment.system.items.lfmi2.img} (same value: systems/pf2e/icons/default-icons/mystery-man.svg) + isContainer : boolean {Equipment.system.items.lfmi2.isContainer} (same value: False) + items : object {Equipment.system.items.lfmi2.items} + name : string {Equipment.system.items.lfmi2.name} (same value: Ruler) + quantity : integer {Equipment.system.items.lfmi2.quantity} (same value: 1) + uuid : string {Equipment.system.items.lfmi2.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Ruler) + lnvy6 : object {Equipment.system.items.lnvy6} + img : string {Equipment.system.items.lnvy6.img} (same value: icons/tools/navigation/map-chart-tan.webp) + isContainer : boolean {Equipment.system.items.lnvy6.isContainer} (same value: False) + items : object {Equipment.system.items.lnvy6.items} + name : string {Equipment.system.items.lnvy6.name} (same value: Survey Map) + quantity : integer {Equipment.system.items.lnvy6.quantity} (same value: 1) + uuid : string {Equipment.system.items.lnvy6.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Survey Map) + [stackGroup] : string {Equipment.system.stackGroup} (9 different values) + gems (x50) + arrows (x10) + rounds10 (x48) + bolts (x6) + slingBullets (x8) + blowgunDarts (x1) + coins (x4) + rounds5 (x4) + woodenTaws (x1) + [collapsed] : boolean {Equipment.system.collapsed} (same value: False) + [stowing] : boolean {Equipment.system.stowing} (2 different values) + True (x26) + False (x17) + [acBonus] : integer {Equipment.system.acBonus} (7 different values) + 2 (x106) + 1 (x50) + 5 (x13) + 3 (x27) + 4 (x19) + 6 (x31) + 0 (x16) + [speedPenalty] : integer {Equipment.system.speedPenalty} (5 different values) + 0 (x165) + -5 (x49) + -10 (x46) + -15 (x1) + -14 (x1) + [apex] : object {Equipment.system.apex} + attribute : string {Equipment.system.apex.attribute} (6 different values) + wis (x7) + dex (x11) + cha (x10) + int (x8) + con (x9) + str (x9) + [checkPenalty] : integer {Equipment.system.checkPenalty} (5 different values) + -1 (x53) + -3 (x47) + -2 (x38) + -4 (x1) + 0 (x25) + [dexCap] : integer {Equipment.system.dexCap} (6 different values) + 4 (x18) + 1 (x33) + 3 (x39) + 2 (x26) + 5 (x17) + 0 (x31) + [strength] : integer {Equipment.system.strength} (6 different values) + 0 (x21) + 3 (x35) + 1 (x34) + 2 (x23) + 5 (x3) + 4 (x31) + [spell] : object {Equipment.system.spell} + _id : string {Equipment.system.spell._id} (2 different values) + 7w37duycMs4YOBeu (x6) + lj2l0i8ShNSlnZrj (x4) + flags : object {Equipment.system.spell.flags} + core : object {Equipment.system.spell.flags.core} + sourceId : string {Equipment.system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x6) + Compendium.pf2e.spells-srd.Item.Bc6QqTmFV4q7G7L0 (x4) + img : string {Equipment.system.spell.img} (2 different values) + icons/magic/life/cross-worn-green.webp (x6) + icons/commodities/wood/fence-posts-brown.webp (x4) + name : string {Equipment.system.spell.name} (2 different values) + Heal (x6) + Splinter Volley (x4) + sort : integer {Equipment.system.spell.sort} (2 different values) + 133500000 (x6) + 0 (x4) + system : object {Equipment.system.spell.system} + [area] : mixed + cost : object {Equipment.system.spell.system.cost} + value : string {Equipment.system.spell.system.cost.value} (same value: ) + counteraction : boolean {Equipment.system.spell.system.counteraction} (same value: False) + damage : object {Equipment.system.spell.system.damage} + [0] : object {Equipment.system.spell.system.damage.0} + applyMod : boolean {Equipment.system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Equipment.system.spell.system.damage.0.formula} (same value: 1d8) + kinds : array {Equipment.system.spell.system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {Equipment.system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x6) + healing (x6) + materials : array<> {Equipment.system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Equipment.system.spell.system.damage.0.type} (same value: vitality) + QrOXDstbGji5fsbX : object {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX} + applyMod : boolean {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False) + [category] : mixed + formula : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.formula} (same value: 4d6) + kinds : array {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds} + Length: min=1 max=1 + Value type: string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: damage) + materials : array<> {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.type} (same value: piercing) + [defense] : object {Equipment.system.spell.system.defense} + save : object {Equipment.system.spell.system.defense.save} + basic : boolean {Equipment.system.spell.system.defense.save.basic} (same value: True) + statistic : string {Equipment.system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Equipment.system.spell.system.description} + value : string {Equipment.system.spell.system.description.value} (2 different values) +

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 The spell has a range of touch.

+

2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.

+

3 (concentrate) You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

(x6) +

You launch a volley of splinters at your foes. Make a spell attack roll against a single creature. On a hit, the splinters deal 4d6 piercing damage. The splinters deal double damage on a critical hit and @Damage[(floor(@item.level/2))[bleed]] damage. You can spend a third action while casting this spell to fire splinters at two different targets instead of one. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make both spell attack rolls for splinter volley.

+
+

Heightened (+2) Increase the damage dealt to each target by 4d6 and the persistent bleed damage by 1.

(x4) + duration : object {Equipment.system.spell.system.duration} + sustained : boolean {Equipment.system.spell.system.duration.sustained} (same value: False) + value : string {Equipment.system.spell.system.duration.value} (same value: ) + heightening : object {Equipment.system.spell.system.heightening} + damage : object {Equipment.system.spell.system.heightening.damage} + [0] : string {Equipment.system.spell.system.heightening.damage.0} (same value: 1d8) + QrOXDstbGji5fsbX : string {Equipment.system.spell.system.heightening.damage.QrOXDstbGji5fsbX} (same value: 4d6) + interval : integer {Equipment.system.spell.system.heightening.interval} (2 different values) + 1 (x6) + 2 (x4) + type : string {Equipment.system.spell.system.heightening.type} (same value: interval) + level : object {Equipment.system.spell.system.level} + value : integer {Equipment.system.spell.system.level.value} (5 different values) + 1 (x6) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + location : object {Equipment.system.spell.system.location} + heightenedLevel : integer {Equipment.system.spell.system.location.heightenedLevel} (6 different values) + 2 (x5) + 3 (x1) + 4 (x1) + 5 (x1) + 6 (x1) + 7 (x1) + [value] : mixed + [overlays] : object {Equipment.system.spell.system.overlays} + 37gy7l19tik74o4s : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system} + damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x6) + healing (x6) + manipulate (x6) + vitality (x6) + 7qdtetowq348s9oc : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system} + range : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system} + area : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x6) + healing (x6) + manipulate (x6) + vitality (x6) + lfxcoz2d3f8j2zq1 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x6) + healing (x6) + manipulate (x6) + vitality (x6) + publication : object {Equipment.system.spell.system.publication} + license : string {Equipment.system.spell.system.publication.license} (2 different values) + ORC (x6) + OGL (x4) + remaster : boolean {Equipment.system.spell.system.publication.remaster} (same value: True) + title : string {Equipment.system.spell.system.publication.title} (2 different values) + Pathfinder Player Core (x6) + Pathfinder Rage of Elements (x4) + range : object {Equipment.system.spell.system.range} + value : string {Equipment.system.spell.system.range.value} (2 different values) + varies (x6) + 60 feet (x4) + requirements : string {Equipment.system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Equipment.system.spell.system.slug} (2 different values) + heal (x6) + splinter-volley (x4) + target : object {Equipment.system.spell.system.target} + value : string {Equipment.system.spell.system.target.value} (2 different values) + 1 willing living creature or 1 undead (x6) + 1 or 2 creatures (x4) + time : object {Equipment.system.spell.system.time} + value : string {Equipment.system.spell.system.time.value} (2 different values) + 1 to 3 (x6) + 2 or 3 (x4) + traits : object {Equipment.system.spell.system.traits} + rarity : string {Equipment.system.spell.system.traits.rarity} (same value: common) + traditions : array {Equipment.system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Equipment.system.spell.system.traits.traditions.[]} (3 different values) + divine (x6) + primal (x10) + arcane (x4) + value : array {Equipment.system.spell.system.traits.value} + Length: min=3 max=4 + Value type: string {Equipment.system.spell.system.traits.value.[]} (6 different values) + healing (x6) + manipulate (x10) + vitality (x6) + attack (x4) + concentrate (x4) + wood (x4) + type : string {Equipment.system.spell.type} (same value: spell) + [meleeUsage] : object {Equipment.system.meleeUsage} + damage : object {Equipment.system.meleeUsage.damage} + die : string {Equipment.system.meleeUsage.damage.die} (4 different values) + d8 (x11) + d4 (x7) + d6 (x8) + d10 (x1) + type : string {Equipment.system.meleeUsage.damage.type} (3 different values) + slashing (x11) + bludgeoning (x9) + piercing (x7) + group : string {Equipment.system.meleeUsage.group} (8 different values) + axe (x1) + brawling (x1) + sword (x11) + club (x3) + knife (x4) + hammer (x3) + spear (x2) + flail (x2) + [traits] : array {Equipment.system.meleeUsage.traits} + Length: min=2 max=5 + Value type: string {Equipment.system.meleeUsage.traits.[]} (25 different values) + [MAP] : object {Equipment.system.MAP} + value : string {Equipment.system.MAP.value} (same value: ) + [ability] : object {Equipment.system.ability} + value : string {Equipment.system.ability.value} (same value: str) + [weaponType] : object {Equipment.system.weaponType} + value : string {Equipment.system.weaponType.value} (same value: ) + [subitems] : array {Equipment.system.subitems} + Length: min=1 max=1 + Value type: object {Equipment.system.subitems.[]} + _id : string {Equipment.system.subitems.[]._id} (same value: 63PtQV7KtzRrG5kM) + flags : object {Equipment.system.subitems.[].flags} + core : object {Equipment.system.subitems.[].flags.core} + sourceId : string {Equipment.system.subitems.[].flags.core.sourceId} (same value: Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u) + img : string {Equipment.system.subitems.[].img} (same value: systems/pf2e/icons/equipment/weapons/shield-spikes.webp) + name : string {Equipment.system.subitems.[].name} (same value: Shield Spikes) + sort : integer {Equipment.system.subitems.[].sort} (same value: 100000) + system : object {Equipment.system.subitems.[].system} + baseItem : string {Equipment.system.subitems.[].system.baseItem} (same value: shield-spikes) + bonus : object {Equipment.system.subitems.[].system.bonus} + value : integer {Equipment.system.subitems.[].system.bonus.value} (same value: 0) + bonusDamage : object {Equipment.system.subitems.[].system.bonusDamage} + value : integer {Equipment.system.subitems.[].system.bonusDamage.value} (same value: 0) + bulk : object {Equipment.system.subitems.[].system.bulk} + value : integer {Equipment.system.subitems.[].system.bulk.value} (same value: 0) + category : string {Equipment.system.subitems.[].system.category} (same value: martial) + [containerId] : mixed + damage : object {Equipment.system.subitems.[].system.damage} + damageType : string {Equipment.system.subitems.[].system.damage.damageType} (same value: piercing) + dice : integer {Equipment.system.subitems.[].system.damage.dice} (same value: 1) + die : string {Equipment.system.subitems.[].system.damage.die} (same value: d6) + description : object {Equipment.system.subitems.[].system.description} + value : string {Equipment.system.subitems.[].system.description.value} (same value:

These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.

) + equipped : object {Equipment.system.subitems.[].system.equipped} + carryType : string {Equipment.system.subitems.[].system.equipped.carryType} (same value: attached) + handsHeld : integer {Equipment.system.subitems.[].system.equipped.handsHeld} (same value: 0) + group : string {Equipment.system.subitems.[].system.group} (same value: shield) + hardness : integer {Equipment.system.subitems.[].system.hardness} (same value: 0) + hp : object {Equipment.system.subitems.[].system.hp} + max : integer {Equipment.system.subitems.[].system.hp.max} (same value: 0) + value : integer {Equipment.system.subitems.[].system.hp.value} (same value: 0) + level : object {Equipment.system.subitems.[].system.level} + value : integer {Equipment.system.subitems.[].system.level.value} (same value: 0) + material : object {Equipment.system.subitems.[].system.material} + [grade] : mixed + [type] : mixed + price : object {Equipment.system.subitems.[].system.price} + value : object {Equipment.system.subitems.[].system.price.value} + sp : integer {Equipment.system.subitems.[].system.price.value.sp} (same value: 5) + publication : object {Equipment.system.subitems.[].system.publication} + license : string {Equipment.system.subitems.[].system.publication.license} (same value: ORC) + remaster : boolean {Equipment.system.subitems.[].system.publication.remaster} (same value: True) + title : string {Equipment.system.subitems.[].system.publication.title} (same value: Pathfinder Player Core) + quantity : integer {Equipment.system.subitems.[].system.quantity} (same value: 1) + [range] : mixed + reload : object {Equipment.system.subitems.[].system.reload} + value : string {Equipment.system.subitems.[].system.reload.value} (same value: ) + rules : ###FoundryRulesObject### + runes : object {Equipment.system.subitems.[].system.runes} + potency : integer {Equipment.system.subitems.[].system.runes.potency} (same value: 1) + property : array<> {Equipment.system.subitems.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Equipment.system.subitems.[].system.runes.striking} (same value: 1) + size : string {Equipment.system.subitems.[].system.size} (same value: med) + slug : string {Equipment.system.subitems.[].system.slug} (same value: shield-spikes) + splashDamage : object {Equipment.system.subitems.[].system.splashDamage} + value : integer {Equipment.system.subitems.[].system.splashDamage.value} (same value: 0) + traits : object {Equipment.system.subitems.[].system.traits} + rarity : string {Equipment.system.subitems.[].system.traits.rarity} (same value: common) + value : array {Equipment.system.subitems.[].system.traits.value} + Length: min=1 max=1 + Value type: string {Equipment.system.subitems.[].system.traits.value.[]} (same value: attached-to-shield) + usage : object {Equipment.system.subitems.[].system.usage} + value : string {Equipment.system.subitems.[].system.usage.value} (same value: held-in-one-hand) + type : string {Equipment.system.subitems.[].type} (same value: weapon) + [equippedBulk] : object {Equipment.system.equippedBulk} + value : string {Equipment.system.equippedBulk.value} (same value: ) + type : string {Equipment.type} (8 different values) + equipment (x2161) + consumable (x1651) + weapon (x908) + kit (x2) + treasure (x153) + backpack (x43) + shield (x98) + armor (x164) \ No newline at end of file diff --git a/output/pf2e/packs/Eternal Legend.txt b/output/pf2e/packs/Eternal Legend.txt new file mode 100644 index 0000000..3d30e7f --- /dev/null +++ b/output/pf2e/packs/Eternal Legend.txt @@ -0,0 +1,66 @@ +Eternal Legend +Different values: 18 +===================================== +object {Eternal Legend} + _id : string {Eternal Legend._id} (all different values) + folder : string {Eternal Legend.folder} (same value: 9RVLSsImTz2H6DtS) + img : string {Eternal Legend.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Eternal Legend.name} (all different values) + system : object {Eternal Legend.system} + actionType : object {Eternal Legend.system.actionType} + value : string {Eternal Legend.system.actionType.value} (3 different values) + action (x11) + passive (x6) + reaction (x1) + actions : object {Eternal Legend.system.actions} + [value] : integer {Eternal Legend.system.actions.value} (3 different values) + 2 (x5) + 1 (x3) + 3 (x3) + category : string {Eternal Legend.system.category} (same value: class) + description : object {Eternal Legend.system.description} + value : string {Eternal Legend.system.description.value} (all different values) + level : object {Eternal Legend.system.level} + value : integer {Eternal Legend.system.level.value} (5 different values) + 16 (x5) + 14 (x5) + 12 (x1) + 18 (x4) + 20 (x3) + prerequisites : object {Eternal Legend.system.prerequisites} + value : array {Eternal Legend.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Eternal Legend.system.prerequisites.value.[]} + value : string {Eternal Legend.system.prerequisites.value.[].value} (5 different values) + Eternal Legend Dedication (x16) + master in Fortitude or Reflex saves (x1) + greater weapon specialization (x1) + master in Intimidation (x1) + Immovable Object (x1) + publication : object {Eternal Legend.system.publication} + license : string {Eternal Legend.system.publication.license} (same value: ORC) + remaster : boolean {Eternal Legend.system.publication.remaster} (same value: True) + title : string {Eternal Legend.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Eternal Legend.system.traits} + rarity : string {Eternal Legend.system.traits.rarity} (2 different values) + common (x17) + uncommon (x1) + value : array {Eternal Legend.system.traits.value} + Length: min=1 max=5 + Value type: string {Eternal Legend.system.traits.value.[]} (8 different values) + mythic (x18) + flourish (x1) + destiny (x1) + emotion (x1) + fear (x1) + mental (x1) + visual (x1) + stance (x1) + [otherTags] : array {Eternal Legend.system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Eternal Legend.system.traits.otherTags.[]} (same value: eternal-legend-dedication) + [selfEffect] : object {Eternal Legend.system.selfEffect} + name : string {Eternal Legend.system.selfEffect.name} (same value: Stance: Immovable Object) + uuid : string {Eternal Legend.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Stance: Immovable Object) + type : string {Eternal Legend.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Exemplar.txt b/output/pf2e/packs/Exemplar.txt new file mode 100644 index 0000000..251ab29 --- /dev/null +++ b/output/pf2e/packs/Exemplar.txt @@ -0,0 +1,86 @@ +Exemplar +Different values: 41 +===================================== +object {Exemplar} + _id : string {Exemplar._id} (all different values) + folder : string {Exemplar.folder} (same value: QP7yff7WbqAekexT) + img : string {Exemplar.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Exemplar.name} (all different values) + system : object {Exemplar.system} + actionType : object {Exemplar.system.actionType} + value : string {Exemplar.system.actionType.value} (4 different values) + passive (x31) + action (x7) + reaction (x1) + free (x2) + actions : object {Exemplar.system.actions} + [value] : integer {Exemplar.system.actions.value} (3 different values) + 2 (x3) + 1 (x3) + 3 (x1) + category : string {Exemplar.system.category} (same value: class) + description : object {Exemplar.system.description} + value : string {Exemplar.system.description.value} (all different values) + level : object {Exemplar.system.level} + value : integer {Exemplar.system.level.value} (11 different values) + 8 (x4) + 6 (x3) + 18 (x4) + 10 (x5) + 14 (x3) + 12 (x4) + 16 (x5) + 20 (x3) + 1 (x4) + 2 (x3) + 4 (x3) + prerequisites : object {Exemplar.system.prerequisites} + value : array {Exemplar.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Exemplar.system.prerequisites.value.[]} + value : string {Exemplar.system.prerequisites.value.[].value} (5 different values) + of verse unbroken or peerless under heaven (x1) + born of the bones of the earth or restless as the tide (x1) + whose cry is thunder or dancer in the seasons (x1) + Strike Rivers, Seize Winds (x1) + You are not sanctified with the holy or unholy trait (x1) + publication : object {Exemplar.system.publication} + license : string {Exemplar.system.publication.license} (same value: ORC) + remaster : boolean {Exemplar.system.publication.remaster} (same value: True) + title : string {Exemplar.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Exemplar.system.traits} + rarity : string {Exemplar.system.traits.rarity} (same value: common) + value : array {Exemplar.system.traits.value} + Length: min=1 max=5 + Value type: string {Exemplar.system.traits.value.[]} (15 different values) + exemplar (x41) + concentrate (x6) + divine (x6) + ikon (x24) + healing (x3) + transcendence (x1) + void (x2) + auditory (x2) + light (x2) + spirit (x1) + vitality (x2) + manipulate (x1) + linguistic (x1) + mental (x1) + morph (x1) + [otherTags] : array {Exemplar.system.traits.otherTags} + Length: min=1 max=2 + Value type: string {Exemplar.system.traits.otherTags.[]} (4 different values) + weapon-ikon-feat (x14) + body-ikon-feat (x6) + worn-ikon-feat (x7) + exemplar-spirit-damage (x1) + [frequency] : object {Exemplar.system.frequency} + max : integer {Exemplar.system.frequency.max} (same value: 1) + per : string {Exemplar.system.frequency.per} (3 different values) + PT1H (x5) + PT10M (x1) + day (x3) + [maxTakable] : mixed + type : string {Exemplar.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Exorcist.txt b/output/pf2e/packs/Exorcist.txt new file mode 100644 index 0000000..7ee3fdf --- /dev/null +++ b/output/pf2e/packs/Exorcist.txt @@ -0,0 +1,51 @@ +Exorcist +Different values: 5 +===================================== +object {Exorcist} + _id : string {Exorcist._id} (all different values) + folder : string {Exorcist.folder} (same value: tuEwX4UYzWu2rZN2) + img : string {Exorcist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Exorcist.name} (all different values) + system : object {Exorcist.system} + actionType : object {Exorcist.system.actionType} + value : string {Exorcist.system.actionType.value} (2 different values) + action (x3) + passive (x2) + actions : object {Exorcist.system.actions} + [value] : integer {Exorcist.system.actions.value} (2 different values) + 2 (x2) + 1 (x1) + category : string {Exorcist.system.category} (same value: class) + description : object {Exorcist.system.description} + value : string {Exorcist.system.description.value} (all different values) + level : object {Exorcist.system.level} + value : integer {Exorcist.system.level.value} (4 different values) + 6 (x2) + 12 (x1) + 4 (x1) + 8 (x1) + prerequisites : object {Exorcist.system.prerequisites} + value : array {Exorcist.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Exorcist.system.prerequisites.value.[]} + value : string {Exorcist.system.prerequisites.value.[].value} (2 different values) + Exorcist Dedication (x4) + trained in Occultism or Religion (x1) + publication : object {Exorcist.system.publication} + license : string {Exorcist.system.publication.license} (same value: OGL) + remaster : boolean {Exorcist.system.publication.remaster} (same value: False) + title : string {Exorcist.system.publication.title} (same value: Pathfinder Book of the Dead) + rules : ###FoundryRulesObject### + traits : object {Exorcist.system.traits} + rarity : string {Exorcist.system.traits.rarity} (same value: common) + value : array {Exorcist.system.traits.value} + Length: min=1 max=3 + Value type: string {Exorcist.system.traits.value.[]} (7 different values) + archetype (x5) + concentrate (x1) + manipulate (x1) + dedication (x1) + healing (x1) + vitality (x1) + sonic (x1) + type : string {Exorcist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Explorer.txt b/output/pf2e/packs/Explorer.txt new file mode 100644 index 0000000..811ae7a --- /dev/null +++ b/output/pf2e/packs/Explorer.txt @@ -0,0 +1,1005 @@ +Explorer +Different values: 13 +===================================== +object {Explorer} + _id : string {Explorer._id} (all different values) + folder : string {Explorer.folder} (same value: 01olRwWX6VxFN7vB) + img : string {Explorer.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Explorer.items} + Length: min=9 max=29 + Value type: object {Explorer.items.[]} + _id : string {Explorer.items.[]._id} (188 different values) + img : string {Explorer.items.[].img} (60 different values) + name : string {Explorer.items.[].name} (106 different values) + sort : integer {Explorer.items.[].sort} (29 different values) + system : object {Explorer.items.[].system} + [autoHeightenLevel] : object {Explorer.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Explorer.items.[].system.description} + value : string {Explorer.items.[].system.description.value} (93 different values) + [prepared] : object {Explorer.items.[].system.prepared} + flexible : boolean {Explorer.items.[].system.prepared.flexible} (same value: False) + value : string {Explorer.items.[].system.prepared.value} (same value: prepared) + [proficiency] : object {Explorer.items.[].system.proficiency} + value : integer {Explorer.items.[].system.proficiency.value} (same value: 0) + publication : object {Explorer.items.[].system.publication} + license : string {Explorer.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Explorer.items.[].system.publication.remaster} (same value: True) + title : string {Explorer.items.[].system.publication.title} (7 different values) + (x110) + Pathfinder Player Core (x70) + Pathfinder Lost Omens Pathfinder Society Guide (x1) + Pathfinder GM Core (x3) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder NPC Core (x1) + Pathfinder Monster Core (x2) + rules : ###FoundryRulesObject### + [slots] : object {Explorer.items.[].system.slots} + slot0 : object {Explorer.items.[].system.slots.slot0} + max : integer {Explorer.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Explorer.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Explorer.items.[].system.slots.slot0.prepared.[]} + id : string {Explorer.items.[].system.slots.slot0.prepared.[].id} (5 different values) + Uu2EMWBC2gtzZh5V (x1) + ttn7cPh9TttWghXR (x1) + Cyeuz5jv3Q16BCcn (x1) + wHGguzjZv947jJV8 (x1) + ncvlxCBEF4c7zyEQ (x1) + slot1 : object {Explorer.items.[].system.slots.slot1} + max : integer {Explorer.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Explorer.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Explorer.items.[].system.slots.slot1.prepared.[]} + id : string {Explorer.items.[].system.slots.slot1.prepared.[].id} (3 different values) + 85jKTOE3KlXzs4YW (x1) + bNHO3QFQ1Kl2yw8H (x1) + KzAN2ght4jKof9ej (x1) + slot2 : object {Explorer.items.[].system.slots.slot2} + max : integer {Explorer.items.[].system.slots.slot2.max} (same value: 2) + prepared : array {Explorer.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {Explorer.items.[].system.slots.slot2.prepared.[]} + id : string {Explorer.items.[].system.slots.slot2.prepared.[].id} (2 different values) + bkdGfEeOyfyfMmeP (x1) + 38R5pmOjGA3CD1v8 (x1) + [slug] : string {Explorer.items.[].system.slug} (56 different values) + [spelldc] : object {Explorer.items.[].system.spelldc} + dc : integer {Explorer.items.[].system.spelldc.dc} (same value: 20) + mod : integer {Explorer.items.[].system.spelldc.mod} (same value: 0) + value : integer {Explorer.items.[].system.spelldc.value} (same value: 12) + [tradition] : object {Explorer.items.[].system.tradition} + value : string {Explorer.items.[].system.tradition.value} (same value: primal) + traits : object {Explorer.items.[].system.traits} + [rarity] : string {Explorer.items.[].system.traits.rarity} (2 different values) + common (x76) + uncommon (x4) + [traditions] : array {Explorer.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Explorer.items.[].system.traits.traditions.[]} (4 different values) + arcane (x8) + primal (x10) + divine (x3) + occult (x3) + [value] : array {Explorer.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Explorer.items.[].system.traits.value.[]} (53 different values) + [otherTags] : array {Explorer.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Explorer.items.[].system.traits.otherTags.[]} (same value: alchemical-tool) + [area] : object {Explorer.items.[].system.area} + [details] : string {Explorer.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + type : string {Explorer.items.[].system.area.type} (2 different values) + burst (x1) + square (x1) + value : integer {Explorer.items.[].system.area.value} (2 different values) + 20 (x1) + 5 (x1) + [cost] : object {Explorer.items.[].system.cost} + value : string {Explorer.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Explorer.items.[].system.counteraction} (same value: False) + [damage] : object {Explorer.items.[].system.damage} + [0] : object {Explorer.items.[].system.damage.0} + applyMod : boolean {Explorer.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Explorer.items.[].system.damage.0.formula} (same value: 3d6) + kinds : array {Explorer.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Explorer.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Explorer.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Explorer.items.[].system.damage.0.type} (same value: fire) + [3bsJUDEgedKhPx6T] : object {Explorer.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Explorer.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Explorer.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Explorer.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Explorer.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Explorer.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Explorer.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + damageType : string {Explorer.items.[].system.damage.damageType} (3 different values) + piercing (x16) + bludgeoning (x5) + slashing (x5) + dice : integer {Explorer.items.[].system.damage.dice} (same value: 1) + die : string {Explorer.items.[].system.damage.die} (5 different values) + d8 (x3) + d4 (x9) + d6 (x11) + d10 (x2) + d12 (x1) + [defense] : object {Explorer.items.[].system.defense} + save : object {Explorer.items.[].system.defense.save} + basic : boolean {Explorer.items.[].system.defense.save.basic} (2 different values) + False (x1) + True (x2) + statistic : string {Explorer.items.[].system.defense.save.statistic} (2 different values) + reflex (x2) + fortitude (x1) + [duration] : object {Explorer.items.[].system.duration} + sustained : boolean {Explorer.items.[].system.duration.sustained} (2 different values) + False (x9) + True (x1) + value : string {Explorer.items.[].system.duration.value} (5 different values) + 1 minute (x3) + (x3) + until your next daily preparations (x1) + unlimited (x1) + 1 hour (x2) + [level] : object {Explorer.items.[].system.level} + value : integer {Explorer.items.[].system.level.value} (4 different values) + 2 (x2) + 1 (x15) + 0 (x57) + 3 (x6) + [location] : object {Explorer.items.[].system.location} + value : string {Explorer.items.[].system.location.value} (same value: GvFkJmDJIJRneI79) + [range] : mixed + object {Explorer.items.[].system.range} + value : string {Explorer.items.[].system.range.value} (5 different values) + 120 feet (x2) + 30 feet (x2) + (x4) + 60 feet (x1) + touch (x1) + integer {Explorer.items.[].system.range} (4 different values) + 120 (x1) + 60 (x5) + 110 (x1) + 100 (x2) + [requirements] : string {Explorer.items.[].system.requirements} (same value: ) + [target] : object {Explorer.items.[].system.target} + value : string {Explorer.items.[].system.target.value} (3 different values) + (x7) + 1 creature (x2) + 1 creature or object (x1) + [time] : object {Explorer.items.[].system.time} + value : string {Explorer.items.[].system.time.value} (same value: 2) + [heightening] : object {Explorer.items.[].system.heightening} + [area] : integer {Explorer.items.[].system.heightening.area} (same value: 0) + [damage] : object {Explorer.items.[].system.heightening.damage} + [0] : string {Explorer.items.[].system.heightening.damage.0} (same value: 1d6) + 3bsJUDEgedKhPx6T : string {Explorer.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [interval] : integer {Explorer.items.[].system.heightening.interval} (same value: 1) + type : string {Explorer.items.[].system.heightening.type} (2 different values) + interval (x2) + fixed (x1) + levels : object {Explorer.items.[].system.heightening.levels} + 4 : object {Explorer.items.[].system.heightening.levels.4} + area : object {Explorer.items.[].system.heightening.levels.4.area} + areaType : string {Explorer.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + type : string {Explorer.items.[].system.heightening.levels.4.area.type} (same value: burst) + value : integer {Explorer.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {Explorer.items.[].system.heightening.levels.4.range} + value : string {Explorer.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) + [baseItem] : string {Explorer.items.[].system.baseItem} (23 different values) + [bonus] : object {Explorer.items.[].system.bonus} + value : integer {Explorer.items.[].system.bonus.value} (16 different values) + 0 (x26) + 8 (x4) + 7 (x11) + 21 (x1) + 20 (x2) + 19 (x3) + 15 (x6) + 17 (x5) + 12 (x2) + 9 (x1) + 18 (x1) + 14 (x3) + 13 (x1) + 11 (x7) + 6 (x1) + 5 (x1) + [bonusDamage] : object {Explorer.items.[].system.bonusDamage} + value : integer {Explorer.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Explorer.items.[].system.bulk} + value : mixed + integer {Explorer.items.[].system.bulk.value} (3 different values) + 1 (x19) + 2 (x9) + 0 (x5) + float {Explorer.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Explorer.items.[].system.category} (11 different values) + simple (x12) + light (x5) + ammo (x9) + scroll (x2) + defensive (x7) + offensive (x14) + martial (x14) + medium (x3) + interaction (x23) + other (x2) + unarmored (x1) + [containerId] : mixed + [equipped] : object {Explorer.items.[].system.equipped} + carryType : string {Explorer.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Explorer.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {Explorer.items.[].system.equipped.inSlot} (2 different values) + True (x5) + False (x2) + [group] : string {Explorer.items.[].system.group} (11 different values) + crossbow (x4) + knife (x6) + club (x5) + leather (x6) + sword (x2) + bow (x5) + axe (x2) + composite (x1) + pick (x1) + cloth (x1) + flail (x1) + [hardness] : integer {Explorer.items.[].system.hardness} (same value: 0) + [hp] : object {Explorer.items.[].system.hp} + max : integer {Explorer.items.[].system.hp.max} (same value: 0) + value : integer {Explorer.items.[].system.hp.value} (same value: 0) + [material] : object {Explorer.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Explorer.items.[].system.price} + value : object {Explorer.items.[].system.price.value} + [gp] : integer {Explorer.items.[].system.price.value.gp} (11 different values) + 3 (x4) + 2 (x8) + 5 (x2) + 10 (x3) + 12 (x1) + 4 (x3) + 1 (x4) + 20 (x5) + 8 (x1) + 14 (x2) + 40 (x1) + [sp] : integer {Explorer.items.[].system.price.value.sp} (7 different values) + 2 (x7) + 1 (x11) + 7 (x3) + 9 (x1) + 4 (x2) + 6 (x1) + 5 (x2) + [cp] : integer {Explorer.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Explorer.items.[].system.price.per} (same value: 10) + [quantity] : integer {Explorer.items.[].system.quantity} (8 different values) + 1 (x57) + 20 (x5) + 40 (x2) + 60 (x2) + 2 (x1) + 10 (x1) + 4 (x1) + 5 (x1) + [reload] : object {Explorer.items.[].system.reload} + value : string {Explorer.items.[].system.reload.value} (4 different values) + 1 (x4) + - (x7) + (x10) + 0 (x5) + [runes] : object {Explorer.items.[].system.runes} + potency : integer {Explorer.items.[].system.runes.potency} (2 different values) + 0 (x30) + 1 (x5) + property : array<> {Explorer.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Explorer.items.[].system.runes.striking} (2 different values) + 0 (x24) + 1 (x2) + [resilient] : integer {Explorer.items.[].system.runes.resilient} (same value: 0) + [size] : string {Explorer.items.[].system.size} (same value: med) + [splashDamage] : object {Explorer.items.[].system.splashDamage} + value : integer {Explorer.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Explorer.items.[].system.usage} + value : string {Explorer.items.[].system.usage.value} (6 different values) + held-in-two-hands (x12) + held-in-one-hand (x41) + held-in-one-plus-hands (x5) + worneyepiece (x1) + worn (x1) + other (x1) + [canBeAmmo] : boolean {Explorer.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Explorer.items.[].system.acBonus} (3 different values) + 1 (x5) + 3 (x3) + 0 (x1) + [checkPenalty] : integer {Explorer.items.[].system.checkPenalty} (3 different values) + -1 (x4) + -2 (x3) + 0 (x2) + [dexCap] : integer {Explorer.items.[].system.dexCap} (4 different values) + 4 (x4) + 2 (x3) + 5 (x1) + 3 (x1) + [speedPenalty] : integer {Explorer.items.[].system.speedPenalty} (2 different values) + 0 (x6) + -5 (x3) + [strength] : integer {Explorer.items.[].system.strength} (2 different values) + 0 (x5) + 2 (x3) + [stackGroup] : string {Explorer.items.[].system.stackGroup} (2 different values) + bolts (x4) + arrows (x5) + [uses] : object {Explorer.items.[].system.uses} + autoDestroy : boolean {Explorer.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Explorer.items.[].system.uses.max} (same value: 1) + value : integer {Explorer.items.[].system.uses.value} (same value: 1) + [spell] : object {Explorer.items.[].system.spell} + _id : string {Explorer.items.[].system.spell._id} (2 different values) + jRzum2jKguyXCYkf (x1) + 9V1ewXlkhGBh2a9F (x1) + _stats : object {Explorer.items.[].system.spell._stats} + compendiumSource : string {Explorer.items.[].system.spell._stats.compendiumSource} (2 different values) + Compendium.pf2e.spells-srd.Item.9h9YCncqah6VNsKf (x1) + Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1) + img : string {Explorer.items.[].system.spell.img} (2 different values) + icons/magic/acid/dissolve-arm-flesh.webp (x1) + icons/magic/life/cross-worn-green.webp (x1) + name : string {Explorer.items.[].system.spell.name} (2 different values) + Acid Grip (x1) + Heal (x1) + sort : integer {Explorer.items.[].system.spell.sort} (same value: 0) + system : object {Explorer.items.[].system.spell.system} + [area] : mixed + cost : object {Explorer.items.[].system.spell.system.cost} + value : string {Explorer.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Explorer.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Explorer.items.[].system.spell.system.damage} + [YBeTuItHduzXElD5] : object {Explorer.items.[].system.spell.system.damage.YBeTuItHduzXElD5} + applyMod : boolean {Explorer.items.[].system.spell.system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {Explorer.items.[].system.spell.system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {Explorer.items.[].system.spell.system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {Explorer.items.[].system.spell.system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {Explorer.items.[].system.spell.system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Explorer.items.[].system.spell.system.damage.YBeTuItHduzXElD5.type} (same value: acid) + 0 : object {Explorer.items.[].system.spell.system.damage.0} + applyMod : boolean {Explorer.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Explorer.items.[].system.spell.system.damage.0.formula} (same value: 1d8) + kinds : array {Explorer.items.[].system.spell.system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {Explorer.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {Explorer.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Explorer.items.[].system.spell.system.damage.0.type} (same value: vitality) + defense : object {Explorer.items.[].system.spell.system.defense} + save : object {Explorer.items.[].system.spell.system.defense.save} + basic : boolean {Explorer.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Explorer.items.[].system.spell.system.defense.save.statistic} (2 different values) + reflex (x1) + fortitude (x1) + description : object {Explorer.items.[].system.spell.system.description} + value : string {Explorer.items.[].system.spell.system.description.value} (2 different values) +

An ephemeral, taloned hand grips the target, burning it with magical acid. The target takes 2d8 acid damage plus @Damage[floor(@item.level/2)d6[persistent,acid]] damage depending on its Reflex save. A creature taking persistent damage from this spell takes a –10-foot status penalty to its Speeds. @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Acid Grip]


Critical Success The creature is unaffected.

+

Success The creature takes half damage and no persistent damage, and the claw moves it up to 5 feet in a direction of your choice.

+

Failure The creature takes full damage and persistent damage, and the claw moves it up to 10 feet in a direction of your choice.

+

Critical Failure The creature takes double damage and full persistent damage, and the claw moves it up to 20 feet in a direction of your choice.


Heightened (+2) The initial damage increases by 2d8, and the persistent acid damage increases by 1d6.

(x1) +

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 The spell has a range of touch.

+

2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.

+

3 (concentrate) You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

(x1) + duration : object {Explorer.items.[].system.spell.system.duration} + sustained : boolean {Explorer.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Explorer.items.[].system.spell.system.duration.value} (same value: ) + heightening : object {Explorer.items.[].system.spell.system.heightening} + damage : object {Explorer.items.[].system.spell.system.heightening.damage} + [YBeTuItHduzXElD5] : string {Explorer.items.[].system.spell.system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + 0 : string {Explorer.items.[].system.spell.system.heightening.damage.0} (same value: 1d8) + interval : integer {Explorer.items.[].system.spell.system.heightening.interval} (2 different values) + 2 (x1) + 1 (x1) + type : string {Explorer.items.[].system.spell.system.heightening.type} (same value: interval) + level : object {Explorer.items.[].system.spell.system.level} + value : integer {Explorer.items.[].system.spell.system.level.value} (2 different values) + 2 (x1) + 1 (x1) + location : object {Explorer.items.[].system.spell.system.location} + heightenedLevel : integer {Explorer.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 2 (x1) + 1 (x1) + [value] : mixed + publication : object {Explorer.items.[].system.spell.system.publication} + license : string {Explorer.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Explorer.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Explorer.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Explorer.items.[].system.spell.system.range} + value : string {Explorer.items.[].system.spell.system.range.value} (2 different values) + 120 feet (x1) + varies (x1) + requirements : string {Explorer.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Explorer.items.[].system.spell.system.slug} (2 different values) + acid-grip (x1) + heal (x1) + target : object {Explorer.items.[].system.spell.system.target} + value : string {Explorer.items.[].system.spell.system.target.value} (2 different values) + 1 creature (x1) + 1 willing living creature or 1 undead (x1) + time : object {Explorer.items.[].system.spell.system.time} + value : string {Explorer.items.[].system.spell.system.time.value} (2 different values) + 2 (x1) + 1 to 3 (x1) + traits : object {Explorer.items.[].system.spell.system.traits} + rarity : string {Explorer.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Explorer.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Explorer.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x1) + primal (x2) + divine (x1) + value : array {Explorer.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Explorer.items.[].system.spell.system.traits.value.[]} (5 different values) + acid (x1) + concentrate (x1) + manipulate (x2) + healing (x1) + vitality (x1) + overlays : object {Explorer.items.[].system.spell.system.overlays} + 37gy7l19tik74o4s : object {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + damage : object {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Explorer.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Explorer.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Explorer.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Explorer.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Explorer.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Explorer.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + range : object {Explorer.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Explorer.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Explorer.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Explorer.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + area : object {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Explorer.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Explorer.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + type : string {Explorer.items.[].system.spell.type} (same value: spell) + [attackEffects] : object {Explorer.items.[].system.attackEffects} + value : array<> {Explorer.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {Explorer.items.[].system.damageRolls} + [cmqih9g1dkeln0836i2t] : object {Explorer.items.[].system.damageRolls.cmqih9g1dkeln0836i2t} + damage : string {Explorer.items.[].system.damageRolls.cmqih9g1dkeln0836i2t.damage} (same value: 1d4+5) + damageType : string {Explorer.items.[].system.damageRolls.cmqih9g1dkeln0836i2t.damageType} (same value: bludgeoning) + [ePO74SYqS30Jru2n] : object {Explorer.items.[].system.damageRolls.ePO74SYqS30Jru2n} + damage : string {Explorer.items.[].system.damageRolls.ePO74SYqS30Jru2n.damage} (same value: 1d4+5) + damageType : string {Explorer.items.[].system.damageRolls.ePO74SYqS30Jru2n.damageType} (same value: piercing) + [oGAxOnUh96T7ypKT] : object {Explorer.items.[].system.damageRolls.oGAxOnUh96T7ypKT} + damage : string {Explorer.items.[].system.damageRolls.oGAxOnUh96T7ypKT.damage} (same value: 1d4+5) + damageType : string {Explorer.items.[].system.damageRolls.oGAxOnUh96T7ypKT.damageType} (same value: piercing) + [eEvwd3QZagynekeT] : object {Explorer.items.[].system.damageRolls.eEvwd3QZagynekeT} + damage : string {Explorer.items.[].system.damageRolls.eEvwd3QZagynekeT.damage} (7 different values) + 1d4+5 (x1) + 1d4+10 (x3) + 1d4+9 (x2) + 1d4+8 (x1) + 1d4+3 (x1) + 1d4+6 (x1) + 1d4+12 (x1) + damageType : string {Explorer.items.[].system.damageRolls.eEvwd3QZagynekeT.damageType} (same value: bludgeoning) + [0] : object {Explorer.items.[].system.damageRolls.0} + damage : string {Explorer.items.[].system.damageRolls.0.damage} (10 different values) + 1d8+3 (x1) + 1d12+8 (x1) + 1d6+6 (x2) + 1d6+10 (x1) + 1d8+8 (x1) + 1d6+3 (x1) + 1d6+9 (x1) + 1d6+2 (x1) + 1d6 (x1) + 1d8+5 (x1) + damageType : string {Explorer.items.[].system.damageRolls.0.damageType} (3 different values) + piercing (x8) + slashing (x2) + bludgeoning (x1) + [SQwr2JUJ0Gk2BuvI] : object {Explorer.items.[].system.damageRolls.SQwr2JUJ0Gk2BuvI} + damage : string {Explorer.items.[].system.damageRolls.SQwr2JUJ0Gk2BuvI.damage} (same value: 2d6+10) + damageType : string {Explorer.items.[].system.damageRolls.SQwr2JUJ0Gk2BuvI.damageType} (same value: slashing) + [FCotmaqlT0uXKvia] : object {Explorer.items.[].system.damageRolls.FCotmaqlT0uXKvia} + damage : string {Explorer.items.[].system.damageRolls.FCotmaqlT0uXKvia.damage} (same value: 1d6+6) + damageType : string {Explorer.items.[].system.damageRolls.FCotmaqlT0uXKvia.damageType} (same value: piercing) + [QYJYzAiajdQBM73u] : object {Explorer.items.[].system.damageRolls.QYJYzAiajdQBM73u} + damage : string {Explorer.items.[].system.damageRolls.QYJYzAiajdQBM73u.damage} (same value: 1d4+1) + damageType : string {Explorer.items.[].system.damageRolls.QYJYzAiajdQBM73u.damageType} (same value: piercing) + [Hg0fe2WFU2t7WX1h] : object {Explorer.items.[].system.damageRolls.Hg0fe2WFU2t7WX1h} + damage : string {Explorer.items.[].system.damageRolls.Hg0fe2WFU2t7WX1h.damage} (same value: 1d4+1) + damageType : string {Explorer.items.[].system.damageRolls.Hg0fe2WFU2t7WX1h.damageType} (same value: piercing) + [XjtmrfaHMCc8nOiO] : object {Explorer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO} + damage : string {Explorer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damage} (same value: 1d4+1) + damageType : string {Explorer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damageType} (same value: bludgeoning) + [1t3mcMlCl3TS7ZVf] : object {Explorer.items.[].system.damageRolls.1t3mcMlCl3TS7ZVf} + damage : string {Explorer.items.[].system.damageRolls.1t3mcMlCl3TS7ZVf.damage} (same value: 1d4+1) + damageType : string {Explorer.items.[].system.damageRolls.1t3mcMlCl3TS7ZVf.damageType} (same value: bludgeoning) + [AmVr7gw6vRwBxVul] : object {Explorer.items.[].system.damageRolls.AmVr7gw6vRwBxVul} + damage : string {Explorer.items.[].system.damageRolls.AmVr7gw6vRwBxVul.damage} (same value: 1d6+9) + damageType : string {Explorer.items.[].system.damageRolls.AmVr7gw6vRwBxVul.damageType} (same value: bludgeoning) + [tP8uFLzpOF4W4Smv] : object {Explorer.items.[].system.damageRolls.tP8uFLzpOF4W4Smv} + damage : string {Explorer.items.[].system.damageRolls.tP8uFLzpOF4W4Smv.damage} (same value: 1d6+9) + damageType : string {Explorer.items.[].system.damageRolls.tP8uFLzpOF4W4Smv.damageType} (same value: bludgeoning) + [6qnbkefxia7y8bd6] : object {Explorer.items.[].system.damageRolls.6qnbkefxia7y8bd6} + damage : string {Explorer.items.[].system.damageRolls.6qnbkefxia7y8bd6.damage} (same value: 1d10+6) + damageType : string {Explorer.items.[].system.damageRolls.6qnbkefxia7y8bd6.damageType} (same value: piercing) + [CdKydnJn0RWfRMZE] : object {Explorer.items.[].system.damageRolls.CdKydnJn0RWfRMZE} + damage : string {Explorer.items.[].system.damageRolls.CdKydnJn0RWfRMZE.damage} (same value: 1d4+10) + damageType : string {Explorer.items.[].system.damageRolls.CdKydnJn0RWfRMZE.damageType} (same value: piercing) + [4Uf1Pfid9lyVxz5y] : object {Explorer.items.[].system.damageRolls.4Uf1Pfid9lyVxz5y} + damage : string {Explorer.items.[].system.damageRolls.4Uf1Pfid9lyVxz5y.damage} (same value: 1d8+8) + damageType : string {Explorer.items.[].system.damageRolls.4Uf1Pfid9lyVxz5y.damageType} (same value: piercing) + [dEV0g4GHeNnqMIAM] : object {Explorer.items.[].system.damageRolls.dEV0g4GHeNnqMIAM} + damage : string {Explorer.items.[].system.damageRolls.dEV0g4GHeNnqMIAM.damage} (same value: 1d6+10) + damageType : string {Explorer.items.[].system.damageRolls.dEV0g4GHeNnqMIAM.damageType} (same value: piercing) + [tZSyf3Gh9vDjdUd6] : object {Explorer.items.[].system.damageRolls.tZSyf3Gh9vDjdUd6} + damage : string {Explorer.items.[].system.damageRolls.tZSyf3Gh9vDjdUd6.damage} (same value: 1d6+10) + damageType : string {Explorer.items.[].system.damageRolls.tZSyf3Gh9vDjdUd6.damageType} (same value: slashing) + [a67LasmRQGX0oAAP] : object {Explorer.items.[].system.damageRolls.a67LasmRQGX0oAAP} + damage : string {Explorer.items.[].system.damageRolls.a67LasmRQGX0oAAP.damage} (same value: 1d6+10) + damageType : string {Explorer.items.[].system.damageRolls.a67LasmRQGX0oAAP.damageType} (same value: slashing) + [T6DF73klBsLlzjHb] : object {Explorer.items.[].system.damageRolls.T6DF73klBsLlzjHb} + damage : string {Explorer.items.[].system.damageRolls.T6DF73klBsLlzjHb.damage} (same value: 1d4+3) + damageType : string {Explorer.items.[].system.damageRolls.T6DF73klBsLlzjHb.damageType} (same value: bludgeoning) + [p3lNvUjGDnlPIoLX] : object {Explorer.items.[].system.damageRolls.p3lNvUjGDnlPIoLX} + damage : string {Explorer.items.[].system.damageRolls.p3lNvUjGDnlPIoLX.damage} (same value: 1d4+3) + damageType : string {Explorer.items.[].system.damageRolls.p3lNvUjGDnlPIoLX.damageType} (same value: bludgeoning) + [rt3aacu5pld9o98pw05l] : object {Explorer.items.[].system.damageRolls.rt3aacu5pld9o98pw05l} + damage : string {Explorer.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damage} (same value: 1d4+4) + damageType : string {Explorer.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damageType} (same value: bludgeoning) + [YLNmsXG8MKDXyXfU] : object {Explorer.items.[].system.damageRolls.YLNmsXG8MKDXyXfU} + damage : string {Explorer.items.[].system.damageRolls.YLNmsXG8MKDXyXfU.damage} (same value: 1d4+4) + damageType : string {Explorer.items.[].system.damageRolls.YLNmsXG8MKDXyXfU.damageType} (same value: bludgeoning) + [1] : object {Explorer.items.[].system.damageRolls.1} + damage : string {Explorer.items.[].system.damageRolls.1.damage} (same value: 1) + damageType : string {Explorer.items.[].system.damageRolls.1.damageType} (same value: fire) + [iJvr15JhjZeiX8NX] : object {Explorer.items.[].system.damageRolls.iJvr15JhjZeiX8NX} + damage : string {Explorer.items.[].system.damageRolls.iJvr15JhjZeiX8NX.damage} (same value: 1d4+2) + damageType : string {Explorer.items.[].system.damageRolls.iJvr15JhjZeiX8NX.damageType} (same value: piercing) + [IvMRrHT86p66xkvl] : object {Explorer.items.[].system.damageRolls.IvMRrHT86p66xkvl} + damage : string {Explorer.items.[].system.damageRolls.IvMRrHT86p66xkvl.damage} (same value: 1d4+2) + damageType : string {Explorer.items.[].system.damageRolls.IvMRrHT86p66xkvl.damageType} (same value: piercing) + [0wOFrUyTVvGWvp4L] : object {Explorer.items.[].system.damageRolls.0wOFrUyTVvGWvp4L} + damage : string {Explorer.items.[].system.damageRolls.0wOFrUyTVvGWvp4L.damage} (same value: 1d4+2) + damageType : string {Explorer.items.[].system.damageRolls.0wOFrUyTVvGWvp4L.damageType} (same value: bludgeoning) + [39O2XJi48KkTnbBF] : object {Explorer.items.[].system.damageRolls.39O2XJi48KkTnbBF} + damage : string {Explorer.items.[].system.damageRolls.39O2XJi48KkTnbBF.damage} (same value: 1d4+6) + damageType : string {Explorer.items.[].system.damageRolls.39O2XJi48KkTnbBF.damageType} (same value: piercing) + [daE0obyncH04DZR0] : object {Explorer.items.[].system.damageRolls.daE0obyncH04DZR0} + damage : string {Explorer.items.[].system.damageRolls.daE0obyncH04DZR0.damage} (same value: 1d4+6) + damageType : string {Explorer.items.[].system.damageRolls.daE0obyncH04DZR0.damageType} (same value: piercing) + [uLwPIoOp2nB3B6Ch] : object {Explorer.items.[].system.damageRolls.uLwPIoOp2nB3B6Ch} + damage : string {Explorer.items.[].system.damageRolls.uLwPIoOp2nB3B6Ch.damage} (same value: 2d10+12) + damageType : string {Explorer.items.[].system.damageRolls.uLwPIoOp2nB3B6Ch.damageType} (same value: bludgeoning) + [qkGj3jtJz6EEaKtN] : object {Explorer.items.[].system.damageRolls.qkGj3jtJz6EEaKtN} + damage : string {Explorer.items.[].system.damageRolls.qkGj3jtJz6EEaKtN.damage} (same value: 1d4+12) + damageType : string {Explorer.items.[].system.damageRolls.qkGj3jtJz6EEaKtN.damageType} (same value: slashing) + [actionType] : object {Explorer.items.[].system.actionType} + value : string {Explorer.items.[].system.actionType.value} (3 different values) + reaction (x7) + passive (x25) + action (x12) + [actions] : object {Explorer.items.[].system.actions} + [value] : integer {Explorer.items.[].system.actions.value} (2 different values) + 1 (x10) + 2 (x2) + [frequency] : object {Explorer.items.[].system.frequency} + max : integer {Explorer.items.[].system.frequency.max} (same value: 1) + per : string {Explorer.items.[].system.frequency.per} (same value: day) + value : integer {Explorer.items.[].system.frequency.value} (same value: 1) + [mod] : object {Explorer.items.[].system.mod} + value : integer {Explorer.items.[].system.mod.value} (9 different values) + 10 (x2) + 13 (x2) + 21 (x1) + 5 (x2) + 11 (x3) + 12 (x1) + 15 (x1) + 2 (x1) + 18 (x1) + [proficient] : object {Explorer.items.[].system.proficient} + value : integer {Explorer.items.[].system.proficient.value} (same value: 0) + [deathNote] : boolean {Explorer.items.[].system.deathNote} (same value: True) + type : string {Explorer.items.[].type} (9 different values) + spellcastingEntry (x1) + spell (x10) + weapon (x26) + armor (x9) + equipment (x22) + consumable (x13) + melee (x49) + action (x44) + lore (x14) + [_stats] : object {Explorer.items.[]._stats} + compendiumSource : string {Explorer.items.[]._stats.compendiumSource} (59 different values) + [flags] : object {Explorer.items.[].flags} + pf2e : object {Explorer.items.[].flags.pf2e} + linkedWeapon : string {Explorer.items.[].flags.pf2e.linkedWeapon} (25 different values) + name : string {Explorer.name} (all different values) + system : object {Explorer.system} + abilities : object {Explorer.system.abilities} + cha : object {Explorer.system.abilities.cha} + mod : integer {Explorer.system.abilities.cha.mod} (3 different values) + 0 (x9) + 1 (x3) + 2 (x1) + con : object {Explorer.system.abilities.con} + mod : integer {Explorer.system.abilities.con.mod} (3 different values) + 1 (x5) + 4 (x2) + 2 (x6) + dex : object {Explorer.system.abilities.dex} + mod : integer {Explorer.system.abilities.dex.mod} (4 different values) + 2 (x2) + 3 (x4) + 4 (x5) + 1 (x2) + int : object {Explorer.system.abilities.int} + mod : integer {Explorer.system.abilities.int.mod} (4 different values) + 3 (x1) + 2 (x3) + 0 (x7) + 1 (x2) + str : object {Explorer.system.abilities.str} + mod : integer {Explorer.system.abilities.str.mod} (5 different values) + 2 (x4) + 4 (x4) + 1 (x2) + 3 (x2) + 6 (x1) + wis : object {Explorer.system.abilities.wis} + mod : integer {Explorer.system.abilities.wis.mod} (4 different values) + 4 (x5) + 3 (x4) + 2 (x3) + 1 (x1) + attributes : object {Explorer.system.attributes} + ac : object {Explorer.system.attributes.ac} + details : string {Explorer.system.attributes.ac.details} (same value: ) + value : integer {Explorer.system.attributes.ac.value} (10 different values) + 18 (x2) + 27 (x1) + 15 (x2) + 23 (x1) + 20 (x1) + 25 (x1) + 21 (x2) + 16 (x1) + 19 (x1) + 26 (x1) + allSaves : object {Explorer.system.attributes.allSaves} + value : string {Explorer.system.attributes.allSaves.value} (same value: ) + hp : object {Explorer.system.attributes.hp} + details : string {Explorer.system.attributes.hp.details} (same value: ) + max : integer {Explorer.system.attributes.hp.max} (all different values) + temp : integer {Explorer.system.attributes.hp.temp} (same value: 0) + value : integer {Explorer.system.attributes.hp.value} (all different values) + speed : object {Explorer.system.attributes.speed} + otherSpeeds : array {Explorer.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Explorer.system.attributes.speed.otherSpeeds.[]} + type : string {Explorer.system.attributes.speed.otherSpeeds.[].type} (same value: climb) + value : integer {Explorer.system.attributes.speed.otherSpeeds.[].value} (same value: 15) + value : integer {Explorer.system.attributes.speed.value} (same value: 25) + [details] : string {Explorer.system.attributes.speed.details} (same value: arctic passage) + resistances : array {Explorer.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Explorer.system.attributes.resistances.[]} + doubleVs : array<> {Explorer.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Explorer.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Explorer.system.attributes.resistances.[].type} (same value: cold) + value : integer {Explorer.system.attributes.resistances.[].value} (same value: 10) + details : object {Explorer.system.details} + blurb : string {Explorer.system.details.blurb} (same value: ) + languages : object {Explorer.system.details.languages} + details : string {Explorer.system.details.languages.details} (same value: ) + value : array {Explorer.system.details.languages.value} + Length: min=1 max=5 + Value type: string {Explorer.system.details.languages.value.[]} (7 different values) + common (x13) + erutaki (x1) + skald (x1) + tien (x1) + varki (x1) + petran (x1) + pyric (x1) + level : object {Explorer.system.details.level} + value : integer {Explorer.system.details.level.value} (10 different values) + 3 (x2) + 9 (x1) + 1 (x1) + 6 (x1) + 4 (x1) + 7 (x1) + 5 (x2) + 2 (x2) + 0 (x1) + 8 (x1) + privateNotes : string {Explorer.system.details.privateNotes} (same value: ) + publicNotes : string {Explorer.system.details.publicNotes} (all different values) + publication : object {Explorer.system.details.publication} + license : string {Explorer.system.details.publication.license} (same value: ORC) + remaster : boolean {Explorer.system.details.publication.remaster} (same value: True) + title : string {Explorer.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Explorer.system.initiative} + statistic : string {Explorer.system.initiative.statistic} (same value: perception) + perception : object {Explorer.system.perception} + details : string {Explorer.system.perception.details} (same value: ) + mod : integer {Explorer.system.perception.mod} (11 different values) + 14 (x3) + 21 (x1) + 7 (x1) + 17 (x1) + 15 (x1) + 11 (x1) + 9 (x1) + 13 (x1) + 5 (x1) + 12 (x1) + 16 (x1) + senses : array<> {Explorer.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Explorer.system.resources} + [focus] : object {Explorer.system.resources.focus} + max : integer {Explorer.system.resources.focus.max} (same value: 1) + value : integer {Explorer.system.resources.focus.value} (same value: 1) + saves : object {Explorer.system.saves} + fortitude : object {Explorer.system.saves.fortitude} + saveDetail : string {Explorer.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Explorer.system.saves.fortitude.value} (10 different values) + 8 (x2) + 21 (x1) + 0 (x1) + 17 (x1) + 14 (x2) + 12 (x1) + 7 (x2) + 10 (x1) + 5 (x1) + 19 (x1) + reflex : object {Explorer.system.saves.reflex} + saveDetail : string {Explorer.system.saves.reflex.saveDetail} (same value: ) + value : integer {Explorer.system.saves.reflex.value} (12 different values) + 9 (x1) + 18 (x1) + 0 (x1) + 13 (x1) + 8 (x1) + 17 (x1) + 12 (x2) + 5 (x1) + 10 (x1) + 15 (x1) + 7 (x1) + 11 (x1) + will : object {Explorer.system.saves.will} + saveDetail : string {Explorer.system.saves.will.saveDetail} (same value: ) + value : integer {Explorer.system.saves.will.value} (9 different values) + 10 (x1) + 15 (x2) + 0 (x1) + 12 (x1) + 11 (x3) + 9 (x2) + 7 (x1) + 4 (x1) + 16 (x1) + skills : object {Explorer.system.skills} + [nature] : object {Explorer.system.skills.nature} + base : integer {Explorer.system.skills.nature.base} (9 different values) + 10 (x2) + 19 (x1) + 15 (x1) + 8 (x2) + 17 (x1) + 12 (x1) + 7 (x1) + 11 (x1) + 16 (x1) + [special] : array<> {Explorer.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Explorer.system.skills.society} + base : integer {Explorer.system.skills.society.base} (same value: 9) + [special] : array<> {Explorer.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {Explorer.system.skills.survival} + base : integer {Explorer.system.skills.survival.base} (9 different values) + 7 (x2) + 18 (x2) + 10 (x1) + 15 (x1) + 12 (x2) + 17 (x1) + 8 (x1) + 3 (x1) + 13 (x1) + [special] : array<> {Explorer.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {Explorer.system.skills.acrobatics} + base : integer {Explorer.system.skills.acrobatics.base} (3 different values) + 20 (x1) + 13 (x2) + 5 (x1) + [special] : array {Explorer.system.skills.acrobatics.special} + Length: min=0 max=1 + Value type: object {Explorer.system.skills.acrobatics.special.[]} + base : integer {Explorer.system.skills.acrobatics.special.[].base} (same value: 15) + label : string {Explorer.system.skills.acrobatics.special.[].label} (same value: to Balance on slippery ice) + predicate : array {Explorer.system.skills.acrobatics.special.[].predicate} + Length: min=2 max=2 + Value type: string {Explorer.system.skills.acrobatics.special.[].predicate.[]} (2 different values) + terrain:ice (x1) + action:balance (x1) + [athletics] : object {Explorer.system.skills.athletics} + base : integer {Explorer.system.skills.athletics.base} (5 different values) + 20 (x1) + 13 (x3) + 12 (x1) + 4 (x1) + 14 (x1) + [special] : array<> {Explorer.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {Explorer.system.skills.diplomacy} + base : integer {Explorer.system.skills.diplomacy.base} (3 different values) + 18 (x1) + 11 (x1) + 5 (x1) + special : array<> {Explorer.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [medicine] : object {Explorer.system.skills.medicine} + base : integer {Explorer.system.skills.medicine.base} (2 different values) + 6 (x1) + 15 (x1) + [special] : array<> {Explorer.system.skills.medicine.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Explorer.system.skills.stealth} + base : integer {Explorer.system.skills.stealth.base} (7 different values) + 3 (x1) + 10 (x1) + 17 (x1) + 5 (x2) + 8 (x1) + 11 (x1) + 9 (x1) + [special] : array<> {Explorer.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Explorer.system.skills.intimidation} + base : integer {Explorer.system.skills.intimidation.base} (2 different values) + 13 (x1) + 14 (x1) + special : array<> {Explorer.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [crafting] : object {Explorer.system.skills.crafting} + base : integer {Explorer.system.skills.crafting.base} (same value: 4) + [deception] : object {Explorer.system.skills.deception} + base : integer {Explorer.system.skills.deception.base} (2 different values) + 4 (x1) + 7 (x1) + [thievery] : object {Explorer.system.skills.thievery} + base : integer {Explorer.system.skills.thievery.base} (same value: 13) + traits : object {Explorer.system.traits} + rarity : string {Explorer.system.traits.rarity} (same value: common) + size : object {Explorer.system.traits.size} + value : string {Explorer.system.traits.size.value} (same value: med) + value : array {Explorer.system.traits.value} + Length: min=2 max=3 + Value type: string {Explorer.system.traits.value.[]} (3 different values) + human (x13) + humanoid (x13) + evil (x1) + type : string {Explorer.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Extinction Curse.txt b/output/pf2e/packs/Extinction Curse.txt new file mode 100644 index 0000000..1daf25f --- /dev/null +++ b/output/pf2e/packs/Extinction Curse.txt @@ -0,0 +1,59 @@ +Extinction Curse +Different values: 6 +===================================== +object {Extinction Curse} + _id : string {Extinction Curse._id} (all different values) + folder : string {Extinction Curse.folder} (same value: x1BXD0wU3Jn73wgS) + img : string {Extinction Curse.img} (all different values) + name : string {Extinction Curse.name} (all different values) + system : object {Extinction Curse.system} + description : object {Extinction Curse.system.description} + value : string {Extinction Curse.system.description.value} (all different values) + [duration] : object {Extinction Curse.system.duration} + expiry : string {Extinction Curse.system.duration.expiry} (same value: turn-start) + sustained : boolean {Extinction Curse.system.duration.sustained} (same value: False) + unit : string {Extinction Curse.system.duration.unit} (same value: minutes) + value : integer {Extinction Curse.system.duration.value} (same value: 1) + level : object {Extinction Curse.system.level} + value : integer {Extinction Curse.system.level.value} (4 different values) + 1 (x1) + 5 (x1) + 10 (x3) + 17 (x1) + publication : object {Extinction Curse.system.publication} + license : string {Extinction Curse.system.publication.license} (same value: OGL) + remaster : boolean {Extinction Curse.system.publication.remaster} (same value: False) + title : string {Extinction Curse.system.publication.title} (3 different values) + Pathfinder #151: The Show Must Go On (x2) + Pathfinder #153: Life's Long Shadows (x3) + Pathfinder #155: Lord of the Black Sands (x1) + rules : ###FoundryRulesObject### + [start] : object {Extinction Curse.system.start} + [initiative] : mixed + value : integer {Extinction Curse.system.start.value} (same value: 0) + [tokenIcon] : object {Extinction Curse.system.tokenIcon} + show : boolean {Extinction Curse.system.tokenIcon.show} (same value: True) + traits : object {Extinction Curse.system.traits} + rarity : string {Extinction Curse.system.traits.rarity} (same value: common) + value : array {Extinction Curse.system.traits.value} + Length: min=0 max=3 + Value type: string {Extinction Curse.system.traits.value.[]} (7 different values) + healing (x1) + magical (x5) + light (x1) + earth (x1) + air (x1) + electricity (x1) + water (x1) + actionType : object {Extinction Curse.system.actionType} + value : string {Extinction Curse.system.actionType.value} (same value: passive) + actions : object {Extinction Curse.system.actions} + [value] : mixed + category : string {Extinction Curse.system.category} (same value: deityboon) + prerequisites : object {Extinction Curse.system.prerequisites} + value : array<> {Extinction Curse.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + type : string {Extinction Curse.type} (2 different values) + effect (x1) + feat (x5) \ No newline at end of file diff --git a/output/pf2e/packs/Fall of Plaguestone.txt b/output/pf2e/packs/Fall of Plaguestone.txt new file mode 100644 index 0000000..94eb4bc --- /dev/null +++ b/output/pf2e/packs/Fall of Plaguestone.txt @@ -0,0 +1,906 @@ +Fall of Plaguestone +Different values: 24 +===================================== +object {Fall of Plaguestone} + _id : string {Fall of Plaguestone._id} (all different values) + img : string {Fall of Plaguestone.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x21) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Fall of Plaguestone.items} + Length: min=1 max=30 + Value type: object {Fall of Plaguestone.items.[]} + _id : string {Fall of Plaguestone.items.[]._id} (154 different values) + img : string {Fall of Plaguestone.items.[].img} (43 different values) + name : string {Fall of Plaguestone.items.[].name} (104 different values) + sort : integer {Fall of Plaguestone.items.[].sort} (31 different values) + system : object {Fall of Plaguestone.items.[].system} + [attack] : object {Fall of Plaguestone.items.[].system.attack} + value : string {Fall of Plaguestone.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Fall of Plaguestone.items.[].system.attackEffects} + [custom] : string {Fall of Plaguestone.items.[].system.attackEffects.custom} (same value: ) + value : array {Fall of Plaguestone.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Fall of Plaguestone.items.[].system.attackEffects.value.[]} (6 different values) + weeping-wounds (x1) + knockdown (x1) + grab (x1) + fleas (x1) + tear (x1) + trip (x1) + [bonus] : object {Fall of Plaguestone.items.[].system.bonus} + value : integer {Fall of Plaguestone.items.[].system.bonus.value} (14 different values) + 10 (x4) + 15 (x1) + 11 (x9) + 5 (x1) + 3 (x1) + 1 (x6) + 8 (x3) + 0 (x15) + 12 (x8) + 7 (x4) + 14 (x5) + 6 (x1) + 9 (x4) + 13 (x6) + [damageRolls] : object {Fall of Plaguestone.items.[].system.damageRolls} + [2en7dpel60fikv7xr9rt7c] : object {Fall of Plaguestone.items.[].system.damageRolls.2en7dpel60fikv7xr9rt7c} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.2en7dpel60fikv7xr9rt7c.damage} (same value: 1d8+2) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.2en7dpel60fikv7xr9rt7c.damageType} (same value: bludgeoning) + [0] : object {Fall of Plaguestone.items.[].system.damageRolls.0} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.0.damage} (6 different values) + 1d12+8 (x1) + 1 (x3) + 1d8 (x1) + 1d6 (x2) + 2d8 (x2) + 2d6 (x2) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.0.damageType} (5 different values) + bludgeoning (x1) + acid (x3) + fire (x3) + electricity (x3) + cold (x1) + [1] : object {Fall of Plaguestone.items.[].system.damageRolls.1} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.1.damage} (4 different values) + 1d6 (x3) + 1 (x3) + 2 (x3) + 2d6 (x1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.1.damageType} (4 different values) + bleed (x1) + acid (x3) + fire (x3) + electricity (x3) + category : string {Fall of Plaguestone.items.[].system.damageRolls.1.category} (2 different values) + persistent (x6) + splash (x3) + [20bec3njnwyib4vgpikg] : object {Fall of Plaguestone.items.[].system.damageRolls.20bec3njnwyib4vgpikg} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.20bec3njnwyib4vgpikg.damage} (same value: 1d8+4) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.20bec3njnwyib4vgpikg.damageType} (same value: slashing) + [lm5sf1g498ss3djrw4h2z] : object {Fall of Plaguestone.items.[].system.damageRolls.lm5sf1g498ss3djrw4h2z} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.lm5sf1g498ss3djrw4h2z.damage} (same value: 1d6+2) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.lm5sf1g498ss3djrw4h2z.damageType} (same value: piercing) + [zmukpd8xh4ngxdry3shrg] : object {Fall of Plaguestone.items.[].system.damageRolls.zmukpd8xh4ngxdry3shrg} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.zmukpd8xh4ngxdry3shrg.damage} (same value: 1d4) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.zmukpd8xh4ngxdry3shrg.damageType} (same value: acid) + [66i94s07fvve6sy8mqwbr] : object {Fall of Plaguestone.items.[].system.damageRolls.66i94s07fvve6sy8mqwbr} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.66i94s07fvve6sy8mqwbr.damage} (same value: 1d4+3) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.66i94s07fvve6sy8mqwbr.damageType} (same value: bludgeoning) + [9yv7dg5mqwgrq9r76404r] : object {Fall of Plaguestone.items.[].system.damageRolls.9yv7dg5mqwgrq9r76404r} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.9yv7dg5mqwgrq9r76404r.damage} (same value: 1d6+3) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.9yv7dg5mqwgrq9r76404r.damageType} (same value: bludgeoning) + [bve3er68oe7aslmpseo1sn] : object {Fall of Plaguestone.items.[].system.damageRolls.bve3er68oe7aslmpseo1sn} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.bve3er68oe7aslmpseo1sn.damage} (same value: 1d3+3) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.bve3er68oe7aslmpseo1sn.damageType} (same value: bludgeoning) + [e5kamx2yk3v7nnh9f1e4] : object {Fall of Plaguestone.items.[].system.damageRolls.e5kamx2yk3v7nnh9f1e4} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.e5kamx2yk3v7nnh9f1e4.damage} (same value: 1d8+1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.e5kamx2yk3v7nnh9f1e4.damageType} (same value: piercing) + [f4612ivrgldw74h2ixn9] : object {Fall of Plaguestone.items.[].system.damageRolls.f4612ivrgldw74h2ixn9} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.f4612ivrgldw74h2ixn9.damage} (same value: 1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.f4612ivrgldw74h2ixn9.damageType} (same value: fire) + [57cde4mg0na1275sz4c52hp] : object {Fall of Plaguestone.items.[].system.damageRolls.57cde4mg0na1275sz4c52hp} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.57cde4mg0na1275sz4c52hp.damage} (same value: 1d4+1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.57cde4mg0na1275sz4c52hp.damageType} (same value: slashing) + [uww959ro6psa3jwjc33l2] : object {Fall of Plaguestone.items.[].system.damageRolls.uww959ro6psa3jwjc33l2} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.uww959ro6psa3jwjc33l2.damage} (same value: 1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.uww959ro6psa3jwjc33l2.damageType} (same value: fire) + [cbgpdxd1eilvcu0r29ipsm] : object {Fall of Plaguestone.items.[].system.damageRolls.cbgpdxd1eilvcu0r29ipsm} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.cbgpdxd1eilvcu0r29ipsm.damage} (same value: 1d8+2) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.cbgpdxd1eilvcu0r29ipsm.damageType} (same value: piercing) + [zysa3jfnsw98r2us8ukbrq] : object {Fall of Plaguestone.items.[].system.damageRolls.zysa3jfnsw98r2us8ukbrq} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.zysa3jfnsw98r2us8ukbrq.damage} (same value: 1d4) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.zysa3jfnsw98r2us8ukbrq.damageType} (same value: electricity) + [xhx2knv14q8hxrwo1nvd8] : object {Fall of Plaguestone.items.[].system.damageRolls.xhx2knv14q8hxrwo1nvd8} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.xhx2knv14q8hxrwo1nvd8.damage} (same value: 1d6+5) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.xhx2knv14q8hxrwo1nvd8.damageType} (same value: piercing) + [assgvnxixb8p35zvv4c6w8] : object {Fall of Plaguestone.items.[].system.damageRolls.assgvnxixb8p35zvv4c6w8} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.assgvnxixb8p35zvv4c6w8.damage} (same value: 1d4+5) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.assgvnxixb8p35zvv4c6w8.damageType} (same value: bludgeoning) + [mob158p8t6cjjp29ngoi] : object {Fall of Plaguestone.items.[].system.damageRolls.mob158p8t6cjjp29ngoi} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.mob158p8t6cjjp29ngoi.damage} (same value: 1d8+3) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.mob158p8t6cjjp29ngoi.damageType} (same value: piercing) + [cx0k7iguy0e0rr3pi3ev] : object {Fall of Plaguestone.items.[].system.damageRolls.cx0k7iguy0e0rr3pi3ev} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.cx0k7iguy0e0rr3pi3ev.damage} (same value: 1d6+6) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.cx0k7iguy0e0rr3pi3ev.damageType} (same value: slashing) + [2hc7unqwqc7skmpycrp5] : object {Fall of Plaguestone.items.[].system.damageRolls.2hc7unqwqc7skmpycrp5} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.2hc7unqwqc7skmpycrp5.damage} (same value: 1d4+6) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.2hc7unqwqc7skmpycrp5.damageType} (same value: bludgeoning) + [dycxuw6624rovw6ru7o4] : object {Fall of Plaguestone.items.[].system.damageRolls.dycxuw6624rovw6ru7o4} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.dycxuw6624rovw6ru7o4.damage} (same value: 1d10+2) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.dycxuw6624rovw6ru7o4.damageType} (same value: piercing) + [8n2fepd66r5g0kf7kgw8ii] : object {Fall of Plaguestone.items.[].system.damageRolls.8n2fepd66r5g0kf7kgw8ii} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.8n2fepd66r5g0kf7kgw8ii.damage} (same value: 1d6+1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.8n2fepd66r5g0kf7kgw8ii.damageType} (same value: piercing) + [mnvfng46mv9t6mfpjl8z] : object {Fall of Plaguestone.items.[].system.damageRolls.mnvfng46mv9t6mfpjl8z} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.mnvfng46mv9t6mfpjl8z.damage} (same value: 1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.mnvfng46mv9t6mfpjl8z.damageType} (same value: cold) + [q9j8032ld9wejpf71ee5] : object {Fall of Plaguestone.items.[].system.damageRolls.q9j8032ld9wejpf71ee5} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.q9j8032ld9wejpf71ee5.damage} (same value: 1d10+5) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.q9j8032ld9wejpf71ee5.damageType} (same value: bludgeoning) + [ya1us9msyfstr6aa144xq] : object {Fall of Plaguestone.items.[].system.damageRolls.ya1us9msyfstr6aa144xq} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.ya1us9msyfstr6aa144xq.damage} (same value: 1d4+5) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.ya1us9msyfstr6aa144xq.damageType} (same value: bludgeoning) + [o9k1nqvrsuei1014lqibc] : object {Fall of Plaguestone.items.[].system.damageRolls.o9k1nqvrsuei1014lqibc} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.o9k1nqvrsuei1014lqibc.damage} (same value: 1d6+5) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.o9k1nqvrsuei1014lqibc.damageType} (same value: slashing) + [q4imnblm5uq6ctk6b13x6b] : object {Fall of Plaguestone.items.[].system.damageRolls.q4imnblm5uq6ctk6b13x6b} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.q4imnblm5uq6ctk6b13x6b.damage} (same value: 1d6+1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.q4imnblm5uq6ctk6b13x6b.damageType} (same value: piercing) + [1dfru2u5swkr57uw3q4bl] : object {Fall of Plaguestone.items.[].system.damageRolls.1dfru2u5swkr57uw3q4bl} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.1dfru2u5swkr57uw3q4bl.damage} (same value: 1d8+4) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.1dfru2u5swkr57uw3q4bl.damageType} (same value: piercing) + [1jxviufyjze98o76oiwl0n] : object {Fall of Plaguestone.items.[].system.damageRolls.1jxviufyjze98o76oiwl0n} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.1jxviufyjze98o76oiwl0n.damage} (same value: 1d6) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.1jxviufyjze98o76oiwl0n.damageType} (same value: acid) + [n1a559lred7y6xf2cyt4] : object {Fall of Plaguestone.items.[].system.damageRolls.n1a559lred7y6xf2cyt4} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.n1a559lred7y6xf2cyt4.damage} (same value: 1d6+2) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.n1a559lred7y6xf2cyt4.damageType} (same value: piercing) + [8pnbzvboy6kw2235kdj2] : object {Fall of Plaguestone.items.[].system.damageRolls.8pnbzvboy6kw2235kdj2} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.8pnbzvboy6kw2235kdj2.damage} (same value: 1d4+2) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.8pnbzvboy6kw2235kdj2.damageType} (same value: bludgeoning) + [2] : object {Fall of Plaguestone.items.[].system.damageRolls.2} + category : string {Fall of Plaguestone.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Fall of Plaguestone.items.[].system.damageRolls.2.damage} (2 different values) + 1 (x3) + 2 (x4) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.2.damageType} (3 different values) + acid (x3) + fire (x3) + cold (x1) + [rog0seeifjsp345c0itf] : object {Fall of Plaguestone.items.[].system.damageRolls.rog0seeifjsp345c0itf} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.rog0seeifjsp345c0itf.damage} (same value: 2d6+6) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.rog0seeifjsp345c0itf.damageType} (same value: piercing) + [sf4xrlxw9d3cmlfzu4adp] : object {Fall of Plaguestone.items.[].system.damageRolls.sf4xrlxw9d3cmlfzu4adp} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.sf4xrlxw9d3cmlfzu4adp.damage} (same value: 1d8+4) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.sf4xrlxw9d3cmlfzu4adp.damageType} (same value: bludgeoning) + [p93ediruupc856fa3qunm] : object {Fall of Plaguestone.items.[].system.damageRolls.p93ediruupc856fa3qunm} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.p93ediruupc856fa3qunm.damage} (same value: 1d6+5) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.p93ediruupc856fa3qunm.damageType} (same value: bludgeoning) + [kt5ivck9qxplis4490rps] : object {Fall of Plaguestone.items.[].system.damageRolls.kt5ivck9qxplis4490rps} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.kt5ivck9qxplis4490rps.damage} (same value: 1d8+5) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.kt5ivck9qxplis4490rps.damageType} (same value: slashing) + [gpmb3nmas3o8ej3kzu1r5o] : object {Fall of Plaguestone.items.[].system.damageRolls.gpmb3nmas3o8ej3kzu1r5o} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.gpmb3nmas3o8ej3kzu1r5o.damage} (same value: 1d10+5) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.gpmb3nmas3o8ej3kzu1r5o.damageType} (same value: piercing) + [qtgmeeovu6293uli2w8v3] : object {Fall of Plaguestone.items.[].system.damageRolls.qtgmeeovu6293uli2w8v3} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.qtgmeeovu6293uli2w8v3.damage} (same value: 1d8+5) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.qtgmeeovu6293uli2w8v3.damageType} (same value: bludgeoning) + [05n4pjdvni1od7b4zr02gif] : object {Fall of Plaguestone.items.[].system.damageRolls.05n4pjdvni1od7b4zr02gif} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.05n4pjdvni1od7b4zr02gif.damage} (same value: 2d6+5) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.05n4pjdvni1od7b4zr02gif.damageType} (same value: bludgeoning) + [09vrpl1gxbk5bnqo91a1j7i] : object {Fall of Plaguestone.items.[].system.damageRolls.09vrpl1gxbk5bnqo91a1j7i} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.09vrpl1gxbk5bnqo91a1j7i.damage} (same value: 1d6+1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.09vrpl1gxbk5bnqo91a1j7i.damageType} (same value: piercing) + [0rkyduzr8w63kvq1u35oj5] : object {Fall of Plaguestone.items.[].system.damageRolls.0rkyduzr8w63kvq1u35oj5} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.0rkyduzr8w63kvq1u35oj5.damage} (same value: 1d4+1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.0rkyduzr8w63kvq1u35oj5.damageType} (same value: bludgeoning) + [ze18q05c3teuiq6eaiyqk] : object {Fall of Plaguestone.items.[].system.damageRolls.ze18q05c3teuiq6eaiyqk} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.ze18q05c3teuiq6eaiyqk.damage} (same value: 2d4+1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.ze18q05c3teuiq6eaiyqk.damageType} (same value: piercing) + [nc4u5jkwysoygk2c5w7e] : object {Fall of Plaguestone.items.[].system.damageRolls.nc4u5jkwysoygk2c5w7e} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.nc4u5jkwysoygk2c5w7e.damage} (same value: 1d4+1) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.nc4u5jkwysoygk2c5w7e.damageType} (same value: bludgeoning) + [6rbuwrhiztv3k5fn2i1i8c] : object {Fall of Plaguestone.items.[].system.damageRolls.6rbuwrhiztv3k5fn2i1i8c} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.6rbuwrhiztv3k5fn2i1i8c.damage} (same value: 1d8) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.6rbuwrhiztv3k5fn2i1i8c.damageType} (same value: piercing) + cvjgzpkcc17lfq3d19h9 : object {Fall of Plaguestone.items.[].system.damageRolls.cvjgzpkcc17lfq3d19h9} + damage : string {Fall of Plaguestone.items.[].system.damageRolls.cvjgzpkcc17lfq3d19h9.damage} (same value: 1d8+2) + damageType : string {Fall of Plaguestone.items.[].system.damageRolls.cvjgzpkcc17lfq3d19h9.damageType} (same value: bludgeoning) + description : object {Fall of Plaguestone.items.[].system.description} + value : string {Fall of Plaguestone.items.[].system.description.value} (86 different values) + [gm] : string {Fall of Plaguestone.items.[].system.description.gm} (same value:

Key to strongbox

) + publication : object {Fall of Plaguestone.items.[].system.publication} + license : string {Fall of Plaguestone.items.[].system.publication.license} (2 different values) + OGL (x153) + ORC (x1) + remaster : boolean {Fall of Plaguestone.items.[].system.publication.remaster} (2 different values) + False (x153) + True (x1) + title : string {Fall of Plaguestone.items.[].system.publication.title} (5 different values) + (x96) + Pathfinder Bestiary (x13) + Pathfinder Core Rulebook (x41) + Pathfinder Player Core (x1) + Pathfinder Adventure: The Fall of Plaguestone (x3) + rules : ###FoundryRulesObject### + [slug] : string {Fall of Plaguestone.items.[].system.slug} (46 different values) + [traits] : object {Fall of Plaguestone.items.[].system.traits} + rarity : string {Fall of Plaguestone.items.[].system.traits.rarity} (2 different values) + common (x147) + uncommon (x6) + value : array {Fall of Plaguestone.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Fall of Plaguestone.items.[].system.traits.value.[]} (49 different values) + [weaponType] : object {Fall of Plaguestone.items.[].system.weaponType} + value : string {Fall of Plaguestone.items.[].system.weaponType.value} (2 different values) + melee (x31) + ranged (x17) + [actionType] : object {Fall of Plaguestone.items.[].system.actionType} + value : string {Fall of Plaguestone.items.[].system.actionType.value} (4 different values) + passive (x21) + action (x23) + reaction (x13) + free (x1) + [actions] : object {Fall of Plaguestone.items.[].system.actions} + [value] : integer {Fall of Plaguestone.items.[].system.actions.value} (3 different values) + 2 (x11) + 1 (x11) + 3 (x1) + [category] : string {Fall of Plaguestone.items.[].system.category} (11 different values) + interaction (x9) + offensive (x36) + defensive (x10) + light (x5) + martial (x16) + ammo (x2) + simple (x4) + potion (x2) + mutagen (x4) + medium (x1) + elixir (x4) + [acBonus] : integer {Fall of Plaguestone.items.[].system.acBonus} (3 different values) + 1 (x3) + 2 (x2) + 3 (x1) + [baseItem] : string {Fall of Plaguestone.items.[].system.baseItem} (14 different values) + padded-armor (x1) + composite-longbow (x1) + shortsword (x1) + studded-leather-armor (x2) + heavy-crossbow (x1) + kukri (x1) + leather-armor (x2) + greatclub (x1) + hatchet (x1) + hide-armor (x1) + alchemical-bomb (x9) + orc-knuckle-dagger (x2) + alchemical-crossbow (x1) + dagger (x2) + [bulk] : object {Fall of Plaguestone.items.[].system.bulk} + value : mixed + float {Fall of Plaguestone.items.[].system.bulk.value} (same value: 0,1) + integer {Fall of Plaguestone.items.[].system.bulk.value} (3 different values) + 2 (x4) + 1 (x8) + 0 (x2) + capacity : integer {Fall of Plaguestone.items.[].system.bulk.capacity} (same value: 0) + heldOrStowed : integer {Fall of Plaguestone.items.[].system.bulk.heldOrStowed} (same value: 0) + ignored : integer {Fall of Plaguestone.items.[].system.bulk.ignored} (same value: 0) + [checkPenalty] : integer {Fall of Plaguestone.items.[].system.checkPenalty} (3 different values) + 0 (x1) + -1 (x4) + -2 (x1) + [containerId] : string {Fall of Plaguestone.items.[].system.containerId} (same value: u1zA8fSPZ0RdHY47) + [dexCap] : integer {Fall of Plaguestone.items.[].system.dexCap} (3 different values) + 3 (x3) + 4 (x2) + 2 (x1) + [equipped] : object {Fall of Plaguestone.items.[].system.equipped} + carryType : string {Fall of Plaguestone.items.[].system.equipped.carryType} (2 different values) + worn (x35) + held (x12) + [inSlot] : boolean {Fall of Plaguestone.items.[].system.equipped.inSlot} (same value: True) + [invested] : mixed + [handsHeld] : integer {Fall of Plaguestone.items.[].system.equipped.handsHeld} (3 different values) + 1 (x11) + 0 (x23) + 2 (x1) + [group] : string {Fall of Plaguestone.items.[].system.group} (8 different values) + bow (x1) + sword (x1) + leather (x5) + crossbow (x2) + knife (x5) + club (x1) + axe (x1) + bomb (x9) + [hardness] : integer {Fall of Plaguestone.items.[].system.hardness} (same value: 0) + [hp] : object {Fall of Plaguestone.items.[].system.hp} + max : integer {Fall of Plaguestone.items.[].system.hp.max} (same value: 0) + value : integer {Fall of Plaguestone.items.[].system.hp.value} (same value: 0) + [level] : object {Fall of Plaguestone.items.[].system.level} + value : integer {Fall of Plaguestone.items.[].system.level.value} (6 different values) + 0 (x26) + 3 (x8) + 1 (x8) + 4 (x1) + 5 (x3) + 6 (x1) + [material] : object {Fall of Plaguestone.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Fall of Plaguestone.items.[].system.price} + value : object {Fall of Plaguestone.items.[].system.price.value} + [sp] : integer {Fall of Plaguestone.items.[].system.price.value.sp} (6 different values) + 2 (x3) + 9 (x1) + 1 (x3) + 6 (x1) + 4 (x1) + 7 (x2) + [gp] : integer {Fall of Plaguestone.items.[].system.price.value.gp} (14 different values) + 20 (x1) + 3 (x7) + 4 (x4) + 2 (x3) + 12 (x1) + 1 (x2) + 10 (x5) + 60 (x1) + 14 (x1) + 30 (x2) + 25 (x1) + 52 (x1) + 45 (x1) + 22 (x1) + [pp] : integer {Fall of Plaguestone.items.[].system.price.value.pp} (same value: 1) + [per] : integer {Fall of Plaguestone.items.[].system.price.per} (same value: 10) + [quantity] : integer {Fall of Plaguestone.items.[].system.quantity} (8 different values) + 1 (x27) + 40 (x1) + 10 (x1) + 2 (x11) + 4 (x4) + 6 (x1) + 3 (x1) + 38 (x1) + [runes] : object {Fall of Plaguestone.items.[].system.runes} + potency : integer {Fall of Plaguestone.items.[].system.runes.potency} (2 different values) + 0 (x22) + 1 (x4) + property : array<> {Fall of Plaguestone.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [resilient] : integer {Fall of Plaguestone.items.[].system.runes.resilient} (same value: 0) + [striking] : integer {Fall of Plaguestone.items.[].system.runes.striking} (2 different values) + 0 (x19) + 1 (x1) + [size] : string {Fall of Plaguestone.items.[].system.size} (same value: med) + [speedPenalty] : integer {Fall of Plaguestone.items.[].system.speedPenalty} (2 different values) + 0 (x5) + -5 (x1) + [strength] : integer {Fall of Plaguestone.items.[].system.strength} (3 different values) + 0 (x3) + 1 (x2) + 2 (x1) + [mod] : object {Fall of Plaguestone.items.[].system.mod} + value : integer {Fall of Plaguestone.items.[].system.mod.value} (same value: 5) + [proficient] : object {Fall of Plaguestone.items.[].system.proficient} + value : integer {Fall of Plaguestone.items.[].system.proficient.value} (same value: 0) + [bonusDamage] : object {Fall of Plaguestone.items.[].system.bonusDamage} + value : integer {Fall of Plaguestone.items.[].system.bonusDamage.value} (same value: 0) + [damage] : object {Fall of Plaguestone.items.[].system.damage} + [damageType] : string {Fall of Plaguestone.items.[].system.damage.damageType} (7 different values) + piercing (x8) + slashing (x2) + bludgeoning (x2) + acid (x2) + fire (x3) + electricity (x2) + cold (x1) + [dice] : integer {Fall of Plaguestone.items.[].system.damage.dice} (3 different values) + 1 (x15) + 2 (x4) + 0 (x1) + [die] : string {Fall of Plaguestone.items.[].system.damage.die} (5 different values) + d8 (x5) + d6 (x8) + d10 (x2) + (x3) + d4 (x2) + [formula] : string {Fall of Plaguestone.items.[].system.damage.formula} (3 different values) + 2d8+5 (x1) + 1d6 (x1) + 3d6+6 (x2) + [kind] : string {Fall of Plaguestone.items.[].system.damage.kind} (same value: healing) + [type] : string {Fall of Plaguestone.items.[].system.damage.type} (2 different values) + vitality (x1) + untyped (x3) + [persistent] : object {Fall of Plaguestone.items.[].system.damage.persistent} + [faces] : integer {Fall of Plaguestone.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Fall of Plaguestone.items.[].system.damage.persistent.number} (2 different values) + 1 (x2) + 2 (x3) + type : string {Fall of Plaguestone.items.[].system.damage.persistent.type} (2 different values) + acid (x2) + fire (x3) + [range] : integer {Fall of Plaguestone.items.[].system.range} (4 different values) + 100 (x1) + 120 (x1) + 20 (x9) + 30 (x1) + [reload] : object {Fall of Plaguestone.items.[].system.reload} + value : string {Fall of Plaguestone.items.[].system.reload.value} (5 different values) + 0 (x1) + (x5) + 2 (x1) + - (x12) + 1 (x1) + [splashDamage] : object {Fall of Plaguestone.items.[].system.splashDamage} + [value] : integer {Fall of Plaguestone.items.[].system.splashDamage.value} (3 different values) + 0 (x8) + 1 (x3) + 2 (x5) + [usage] : object {Fall of Plaguestone.items.[].system.usage} + value : string {Fall of Plaguestone.items.[].system.usage.value} (6 different values) + held-in-one-plus-hands (x1) + held-in-one-hand (x31) + held-in-two-hands (x3) + worneyepiece (x1) + wornbracers (x1) + worn (x1) + [stackGroup] : string {Fall of Plaguestone.items.[].system.stackGroup} (3 different values) + arrows (x1) + bolts (x1) + coins (x3) + [uses] : object {Fall of Plaguestone.items.[].system.uses} + autoDestroy : boolean {Fall of Plaguestone.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Fall of Plaguestone.items.[].system.uses.max} (same value: 1) + value : integer {Fall of Plaguestone.items.[].system.uses.value} (same value: 1) + [deathNote] : boolean {Fall of Plaguestone.items.[].system.deathNote} (same value: True) + [collapsed] : boolean {Fall of Plaguestone.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Fall of Plaguestone.items.[].system.stowing} (same value: False) + type : string {Fall of Plaguestone.items.[].type} (9 different values) + melee (x48) + action (x58) + armor (x6) + lore (x1) + weapon (x20) + consumable (x12) + equipment (x5) + treasure (x3) + backpack (x1) + [_stats] : object {Fall of Plaguestone.items.[]._stats} + compendiumSource : string {Fall of Plaguestone.items.[]._stats.compendiumSource} (44 different values) + [flags] : object {Fall of Plaguestone.items.[].flags} + pf2e : object {Fall of Plaguestone.items.[].flags.pf2e} + linkedWeapon : string {Fall of Plaguestone.items.[].flags.pf2e.linkedWeapon} (19 different values) + uVFc6JtzT3YgqGcp (x1) + 42sLUmbtmStf9x4W (x1) + 6W8Gl41RFm1zVZnT (x1) + PcXLvnZFHPu8YBc8 (x1) + uXWjQ43sokd88wt9 (x1) + QZCm3LKQ5KlUdydM (x1) + HdUMUQfl9KdhAA7l (x1) + fZrhEBe04uyvQkjR (x1) + bZsVYsCeMAQXrbGQ (x1) + 2qY5xj5MQyV3S9W4 (x1) + 1D0fyBgX98vg1Vtg (x1) + nWZObmCdoI2whZKc (x1) + Qng0P7o12DtXwhza (x1) + EMEgEFhVpogHt1ou (x1) + XrXyd2Jutclay3SY (x1) + 8rEGphd48JD2zALZ (x1) + TlTLpPCOdUagvCNY (x1) + TUXQwzwuB2QRWdap (x1) + pkUSoNTqgtnI9GU4 (x1) + name : string {Fall of Plaguestone.name} (all different values) + system : object {Fall of Plaguestone.system} + [abilities] : object {Fall of Plaguestone.system.abilities} + cha : object {Fall of Plaguestone.system.abilities.cha} + mod : integer {Fall of Plaguestone.system.abilities.cha.mod} (8 different values) + -2 (x6) + -4 (x1) + -5 (x1) + 0 (x8) + 2 (x1) + 1 (x1) + -3 (x1) + -1 (x2) + con : object {Fall of Plaguestone.system.abilities.con} + mod : integer {Fall of Plaguestone.system.abilities.con.mod} (6 different values) + 1 (x5) + 5 (x2) + 4 (x3) + 2 (x5) + 3 (x5) + 0 (x1) + dex : object {Fall of Plaguestone.system.abilities.dex} + mod : integer {Fall of Plaguestone.system.abilities.dex.mod} (5 different values) + 4 (x7) + -4 (x1) + 2 (x4) + 1 (x3) + 3 (x6) + int : object {Fall of Plaguestone.system.abilities.int} + mod : integer {Fall of Plaguestone.system.abilities.int.mod} (8 different values) + 2 (x2) + -5 (x2) + -4 (x9) + 1 (x2) + 0 (x2) + -1 (x1) + 3 (x1) + 4 (x2) + str : object {Fall of Plaguestone.system.abilities.str} + mod : integer {Fall of Plaguestone.system.abilities.str.mod} (6 different values) + 2 (x5) + -1 (x1) + 5 (x4) + 4 (x4) + 3 (x2) + 1 (x5) + wis : object {Fall of Plaguestone.system.abilities.wis} + mod : integer {Fall of Plaguestone.system.abilities.wis.mod} (3 different values) + 0 (x7) + 1 (x9) + 2 (x5) + attributes : object {Fall of Plaguestone.system.attributes} + ac : object {Fall of Plaguestone.system.attributes.ac} + [details] : string {Fall of Plaguestone.system.attributes.ac.details} (same value: ) + value : integer {Fall of Plaguestone.system.attributes.ac.value} (10 different values) + 18 (x3) + 17 (x4) + 12 (x1) + 16 (x5) + 13 (x1) + 19 (x3) + 21 (x3) + 20 (x2) + 15 (x1) + 22 (x1) + [allSaves] : object {Fall of Plaguestone.system.attributes.allSaves} + value : string {Fall of Plaguestone.system.attributes.allSaves.value} (2 different values) + (x20) + many minds (x1) + hp : object {Fall of Plaguestone.system.attributes.hp} + details : string {Fall of Plaguestone.system.attributes.hp.details} (same value: ) + max : integer {Fall of Plaguestone.system.attributes.hp.max} (17 different values) + 30 (x4) + 18 (x1) + 90 (x1) + 35 (x1) + 16 (x1) + 20 (x2) + 27 (x1) + 47 (x1) + 44 (x2) + 15 (x2) + 68 (x2) + 8 (x1) + 45 (x1) + 32 (x1) + 65 (x1) + 60 (x1) + 54 (x1) + temp : integer {Fall of Plaguestone.system.attributes.hp.temp} (same value: 0) + value : integer {Fall of Plaguestone.system.attributes.hp.value} (18 different values) + 30 (x4) + 18 (x1) + 90 (x1) + 35 (x1) + 16 (x1) + 20 (x1) + 17 (x1) + 27 (x1) + 47 (x1) + 44 (x2) + 15 (x2) + 68 (x2) + 8 (x1) + 45 (x1) + 32 (x1) + 65 (x1) + 60 (x1) + 54 (x1) + [tempmax] : integer {Fall of Plaguestone.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {Fall of Plaguestone.system.attributes.immunities} + Length: min=0 max=4 + Value type: object {Fall of Plaguestone.system.attributes.immunities.[]} + type : string {Fall of Plaguestone.system.attributes.immunities.[].type} (8 different values) + acid (x3) + precision (x5) + swarm-mind (x1) + critical-hits (x4) + unconscious (x1) + visual (x2) + fire (x1) + cold (x1) + [speed] : object {Fall of Plaguestone.system.attributes.speed} + otherSpeeds : array {Fall of Plaguestone.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Fall of Plaguestone.system.attributes.speed.otherSpeeds.[]} + type : string {Fall of Plaguestone.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x6) + fly (x1) + swim (x2) + value : integer {Fall of Plaguestone.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 10 (x5) + 20 (x4) + value : integer {Fall of Plaguestone.system.attributes.speed.value} (6 different values) + 20 (x5) + 0 (x1) + 10 (x1) + 35 (x3) + 25 (x6) + 30 (x5) + [resistances] : array {Fall of Plaguestone.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Fall of Plaguestone.system.attributes.resistances.[]} + type : string {Fall of Plaguestone.system.attributes.resistances.[].type} (4 different values) + bludgeoning (x2) + piercing (x2) + slashing (x1) + physical (x1) + value : integer {Fall of Plaguestone.system.attributes.resistances.[].value} (2 different values) + 2 (x1) + 5 (x5) + exceptions : array {Fall of Plaguestone.system.attributes.resistances.[].exceptions} + Length: min=1 max=1 + Value type: string {Fall of Plaguestone.system.attributes.resistances.[].exceptions.[]} (same value: bludgeoning) + [weaknesses] : array {Fall of Plaguestone.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Fall of Plaguestone.system.attributes.weaknesses.[]} + type : string {Fall of Plaguestone.system.attributes.weaknesses.[].type} (4 different values) + area-damage (x1) + splash-damage (x1) + fire (x2) + cold (x1) + value : integer {Fall of Plaguestone.system.attributes.weaknesses.[].value} (same value: 5) + [hardness] : integer {Fall of Plaguestone.system.attributes.hardness} (2 different values) + 5 (x1) + 8 (x2) + [hasHealth] : boolean {Fall of Plaguestone.system.attributes.hasHealth} (same value: True) + [stealth] : object {Fall of Plaguestone.system.attributes.stealth} + details : string {Fall of Plaguestone.system.attributes.stealth.details} (same value:

(trained)

) + value : integer {Fall of Plaguestone.system.attributes.stealth.value} (3 different values) + 7 (x1) + 12 (x1) + 10 (x1) + details : object {Fall of Plaguestone.system.details} + [blurb] : string {Fall of Plaguestone.system.details.blurb} (same value: ) + [languages] : object {Fall of Plaguestone.system.details.languages} + details : string {Fall of Plaguestone.system.details.languages.details} (2 different values) + (can't speak), empathy link (x2) + (x19) + value : array {Fall of Plaguestone.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Fall of Plaguestone.system.details.languages.value.[]} (4 different values) + common (x9) + orcish (x5) + elven (x2) + goblin (x1) + level : object {Fall of Plaguestone.system.details.level} + value : integer {Fall of Plaguestone.system.details.level.value} (7 different values) + 2 (x7) + 1 (x3) + 4 (x5) + -1 (x2) + 3 (x4) + 0 (x2) + 5 (x1) + [privateNotes] : string {Fall of Plaguestone.system.details.privateNotes} (same value: ) + [publicNotes] : string {Fall of Plaguestone.system.details.publicNotes} (4 different values) + (x18) +

Swelling like a bubble about to burst, this oozing thing looks like it is made entirely from blood. Its slick, crimson skin is marred only by spots that look like clots formed on the surface.

+

Created through the foulest of alchemical rituals, the blood ooze seeks only one thing: to increase its mass by consuming blood from the living. The blood ooze hides within the body of its victims, only bursting out to attack when another meal draws near, leaving the body a husk of its former self.

+

The process by which such an ooze is created involves draining the blood of at least four Medium creatures and feeding all of the collected blood to a fifth creature, along with deadly reagents designed to prevent the blood from coagulating. During this time, the host slowly dies while the blood ooze takes form, emerging 2 to 6 hours later. Blood oozes have no loyalty toward those who created them, but some creators have noted that newly formed blood oozes seem to avoid harming other members of the host creature's family.

+

It is not widely known that an existing blood ooze can reproduce by splitting itself in half. It undergoes this division only if it has grown so large that splitting in half would create a pair of normal-sized blood oozes, such as the one listed below.

(x1) +

The bloodlash bush attempts to lacerate its foes, using its weeping wounds to irrigate the ground around itself. The seeds of a bloodlash bush can take root only in soil that has been soaked in blood.

+
+

Often overlooked in light of more obvious threats, some plants can be just as deadly and dangerous as wild beasts.

+

What first appears to be a simple shrub suddenly stirs to life.

(x1) +

The vine lasher attacks in groups, attempting to immobilize prey and slowly tear a creature to pieces.

+
+

What first appears to be a simple shrub suddenly stirs to life.

(x1) + publication : object {Fall of Plaguestone.system.details.publication} + license : string {Fall of Plaguestone.system.details.publication.license} (same value: OGL) + remaster : boolean {Fall of Plaguestone.system.details.publication.remaster} (same value: False) + title : string {Fall of Plaguestone.system.details.publication.title} (same value: Pathfinder Adventure: The Fall of Plaguestone) + [rarity] : object {Fall of Plaguestone.system.details.rarity} + value : string {Fall of Plaguestone.system.details.rarity.value} (same value: ) + [description] : string {Fall of Plaguestone.system.details.description} (3 different values) +

A pressure-sensitive floorboard connects to a beam holding up debris in the crawlway's ceiling.

(x1) +

Compartments in the ceiling are rigged to drop a freezing alchemical liquid into the entire room if the door is opened without using the key.

(x1) +

An old heavy crossbow is hidden in a pile of trash, loaded with a wooden spear, and connected to the rope holding the door.

(x1) + [disable] : string {Fall of Plaguestone.system.details.disable} (3 different values) +

@Check[thievery|dc:15|name:Disable Trap|traits:mechanical,trap,hazard] (trained) on the floorboard before the debris falls

(x1) +

@Check[thievery|dc:20|name:Disable Ice Fall|traits:mechanical,trap] (trained) on the door allows it to be opened without springing the trap.

(x1) +

@Check[thievery|dc:18|traits:action:disable-a-device]{Thievery (trained)} on the rope allows a PC to tie the rope off and open the door without setting off the trap.

(x1) + [isComplex] : boolean {Fall of Plaguestone.system.details.isComplex} (same value: False) + [reset] : string {Fall of Plaguestone.system.details.reset} (same value: ) + [routine] : string {Fall of Plaguestone.system.details.routine} (same value: ) + [initiative] : object {Fall of Plaguestone.system.initiative} + statistic : string {Fall of Plaguestone.system.initiative.statistic} (same value: perception) + [perception] : object {Fall of Plaguestone.system.perception} + details : string {Fall of Plaguestone.system.perception.details} (same value: ) + mod : integer {Fall of Plaguestone.system.perception.mod} (9 different values) + 6 (x5) + 5 (x3) + 8 (x2) + 2 (x1) + 7 (x2) + 9 (x5) + 11 (x1) + 10 (x1) + 4 (x1) + senses : array {Fall of Plaguestone.system.perception.senses} + Length: min=0 max=2 + Value type: object {Fall of Plaguestone.system.perception.senses.[]} + type : string {Fall of Plaguestone.system.perception.senses.[].type} (5 different values) + darkvision (x8) + motion-sense (x2) + tremorsense (x2) + low-light-vision (x6) + scent (x7) + [acuity] : string {Fall of Plaguestone.system.perception.senses.[].acuity} (2 different values) + precise (x2) + imprecise (x9) + [range] : integer {Fall of Plaguestone.system.perception.senses.[].range} (2 different values) + 60 (x1) + 30 (x10) + [vision] : boolean {Fall of Plaguestone.system.perception.vision} (same value: False) + [resources] : object {Fall of Plaguestone.system.resources} + saves : object {Fall of Plaguestone.system.saves} + fortitude : object {Fall of Plaguestone.system.saves.fortitude} + saveDetail : string {Fall of Plaguestone.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Fall of Plaguestone.system.saves.fortitude.value} (10 different values) + 7 (x2) + 4 (x2) + 15 (x1) + 10 (x2) + 8 (x3) + 5 (x1) + 6 (x3) + 11 (x7) + 9 (x2) + 12 (x1) + reflex : object {Fall of Plaguestone.system.saves.reflex} + saveDetail : string {Fall of Plaguestone.system.saves.reflex.saveDetail} (same value: ) + value : integer {Fall of Plaguestone.system.saves.reflex.value} (10 different values) + 10 (x5) + 9 (x2) + 6 (x3) + 8 (x3) + 3 (x2) + 2 (x1) + 11 (x3) + 7 (x3) + 5 (x1) + 13 (x1) + will : object {Fall of Plaguestone.system.saves.will} + saveDetail : string {Fall of Plaguestone.system.saves.will.saveDetail} (same value: ) + value : integer {Fall of Plaguestone.system.saves.will.value} (8 different values) + 6 (x4) + 4 (x4) + 2 (x1) + 0 (x3) + 7 (x6) + 3 (x2) + 9 (x2) + 8 (x2) + [skills] : object {Fall of Plaguestone.system.skills} + [athletics] : object {Fall of Plaguestone.system.skills.athletics} + base : integer {Fall of Plaguestone.system.skills.athletics.base} (9 different values) + 8 (x4) + 13 (x2) + 5 (x1) + 6 (x3) + 11 (x2) + 3 (x1) + 10 (x1) + 15 (x1) + 12 (x1) + [special] : array {Fall of Plaguestone.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Fall of Plaguestone.system.skills.athletics.special.[]} + base : integer {Fall of Plaguestone.system.skills.athletics.special.[].base} (same value: 5) + label : string {Fall of Plaguestone.system.skills.athletics.special.[].label} (same value: to Climb or Swim) + predicate : array {Fall of Plaguestone.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {Fall of Plaguestone.system.skills.athletics.special.[].predicate.[]} + or : array {Fall of Plaguestone.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Fall of Plaguestone.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:climb (x1) + action:swim (x1) + [crafting] : object {Fall of Plaguestone.system.skills.crafting} + base : integer {Fall of Plaguestone.system.skills.crafting.base} (3 different values) + 8 (x1) + 9 (x1) + 13 (x2) + [stealth] : object {Fall of Plaguestone.system.skills.stealth} + base : integer {Fall of Plaguestone.system.skills.stealth.base} (7 different values) + 7 (x4) + 4 (x2) + 6 (x1) + 8 (x4) + 9 (x2) + 11 (x1) + 5 (x1) + [special] : array {Fall of Plaguestone.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Fall of Plaguestone.system.skills.stealth.special.[]} + base : integer {Fall of Plaguestone.system.skills.stealth.special.[].base} (same value: 12) + label : string {Fall of Plaguestone.system.skills.stealth.special.[].label} (same value: if hiding inside a body) + predicate : array {Fall of Plaguestone.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Fall of Plaguestone.system.skills.stealth.special.[].predicate.[]} (same value: hiding-in-body) + [acrobatics] : object {Fall of Plaguestone.system.skills.acrobatics} + base : integer {Fall of Plaguestone.system.skills.acrobatics.base} (6 different values) + 9 (x4) + 8 (x3) + 11 (x2) + 5 (x2) + 4 (x1) + 7 (x1) + [intimidation] : object {Fall of Plaguestone.system.skills.intimidation} + base : integer {Fall of Plaguestone.system.skills.intimidation.base} (3 different values) + 8 (x2) + 10 (x1) + 7 (x2) + [survival] : object {Fall of Plaguestone.system.skills.survival} + base : integer {Fall of Plaguestone.system.skills.survival.base} (3 different values) + 8 (x1) + 6 (x1) + 7 (x2) + [nature] : object {Fall of Plaguestone.system.skills.nature} + base : integer {Fall of Plaguestone.system.skills.nature.base} (same value: 7) + [diplomacy] : object {Fall of Plaguestone.system.skills.diplomacy} + base : integer {Fall of Plaguestone.system.skills.diplomacy.base} (2 different values) + 8 (x2) + 7 (x1) + [medicine] : object {Fall of Plaguestone.system.skills.medicine} + base : integer {Fall of Plaguestone.system.skills.medicine.base} (same value: 9) + [arcana] : object {Fall of Plaguestone.system.skills.arcana} + base : integer {Fall of Plaguestone.system.skills.arcana.base} (same value: 11) + traits : object {Fall of Plaguestone.system.traits} + rarity : string {Fall of Plaguestone.system.traits.rarity} (3 different values) + rare (x3) + common (x10) + unique (x11) + size : object {Fall of Plaguestone.system.traits.size} + value : string {Fall of Plaguestone.system.traits.size.value} (3 different values) + sm (x4) + lg (x5) + med (x15) + value : array {Fall of Plaguestone.system.traits.value} + Length: min=1 max=5 + Value type: string {Fall of Plaguestone.system.traits.value.[]} (17 different values) + construct (x2) + animal (x8) + swarm (x1) + mindless (x1) + ooze (x1) + plant (x2) + good (x1) + human (x3) + humanoid (x7) + mechanical (x3) + trap (x3) + chaotic (x5) + evil (x7) + orc (x4) + lawful (x2) + aberration (x1) + elf (x1) + [creatureType] : string {Fall of Plaguestone.system.creatureType} (same value: ) + [statusEffects] : array<> {Fall of Plaguestone.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [customModifiers] : object {Fall of Plaguestone.system.customModifiers} + type : string {Fall of Plaguestone.type} (2 different values) + npc (x21) + hazard (x3) \ No newline at end of file diff --git a/output/pf2e/packs/Familiar Abilities.txt b/output/pf2e/packs/Familiar Abilities.txt new file mode 100644 index 0000000..93cf4d1 --- /dev/null +++ b/output/pf2e/packs/Familiar Abilities.txt @@ -0,0 +1,64 @@ +Familiar Abilities +Different values: 101 +===================================== +object {Familiar Abilities} + _id : string {Familiar Abilities._id} (all different values) + img : string {Familiar Abilities.img} (4 different values) + systems/pf2e/icons/actions/Passive.webp (x89) + systems/pf2e/icons/default-icons/action.svg (x9) + systems/pf2e/icons/actions/OneAction.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x1) + name : string {Familiar Abilities.name} (all different values) + system : object {Familiar Abilities.system} + actionType : object {Familiar Abilities.system.actionType} + value : string {Familiar Abilities.system.actionType.value} (2 different values) + passive (x95) + action (x6) + actions : object {Familiar Abilities.system.actions} + [value] : integer {Familiar Abilities.system.actions.value} (2 different values) + 2 (x2) + 1 (x4) + category : string {Familiar Abilities.system.category} (same value: familiar) + description : object {Familiar Abilities.system.description} + value : string {Familiar Abilities.system.description.value} (all different values) + publication : object {Familiar Abilities.system.publication} + license : string {Familiar Abilities.system.publication.license} (2 different values) + ORC (x72) + OGL (x29) + remaster : boolean {Familiar Abilities.system.publication.remaster} (2 different values) + True (x81) + False (x20) + title : string {Familiar Abilities.system.publication.title} (14 different values) + Pathfinder Player Core (x50) + Pathfinder Treasure Vault (x1) + Pathfinder Lost Omens The Grand Bazaar (x8) + Pathfinder Lost Omens Divine Mysteries (x7) + Pathfinder Book of the Dead (x3) + Pathfinder Secrets of Magic (x2) + Pathfinder Rage of Elements (x9) + Pathfinder Lost Omens Knights of Lastwall (x4) + Pathfinder Player Core 2 (x5) + Pathfinder Lost Omens Rival Academies (x1) + Pathfinder Howl of the Wild (x3) + Pathfinder Lost Omens Tian Xia Character Guide (x6) + Pathfinder Core Rulebook (x1) + Pathfinder Lost Omens Character Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Familiar Abilities.system.traits} + value : array {Familiar Abilities.system.traits.value} + Length: min=0 max=1 + Value type: string {Familiar Abilities.system.traits.value.[]} (7 different values) + air (x2) + earth (x1) + fire (x1) + metal (x1) + water (x1) + wood (x1) + electricity (x2) + [rarity] : string {Familiar Abilities.system.traits.rarity} (same value: common) + [frequency] : object {Familiar Abilities.system.frequency} + max : integer {Familiar Abilities.system.frequency.max} (same value: 1) + per : string {Familiar Abilities.system.frequency.per} (2 different values) + day (x1) + PT10M (x2) + type : string {Familiar Abilities.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Familiar Master.txt b/output/pf2e/packs/Familiar Master.txt new file mode 100644 index 0000000..e291629 --- /dev/null +++ b/output/pf2e/packs/Familiar Master.txt @@ -0,0 +1,48 @@ +Familiar Master +Different values: 6 +===================================== +object {Familiar Master} + _id : string {Familiar Master._id} (all different values) + folder : string {Familiar Master.folder} (same value: n69JiWCbbUsEtE4G) + img : string {Familiar Master.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Familiar Master.name} (all different values) + system : object {Familiar Master.system} + actionType : object {Familiar Master.system.actionType} + value : string {Familiar Master.system.actionType.value} (2 different values) + action (x1) + passive (x5) + actions : object {Familiar Master.system.actions} + [value] : integer {Familiar Master.system.actions.value} (same value: 1) + category : string {Familiar Master.system.category} (same value: class) + description : object {Familiar Master.system.description} + value : string {Familiar Master.system.description.value} (all different values) + level : object {Familiar Master.system.level} + value : integer {Familiar Master.system.level.value} (5 different values) + 4 (x2) + 2 (x1) + 6 (x1) + 10 (x1) + 8 (x1) + prerequisites : object {Familiar Master.system.prerequisites} + value : array {Familiar Master.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Familiar Master.system.prerequisites.value.[]} + value : string {Familiar Master.system.prerequisites.value.[].value} (3 different values) + Familiar Master Dedication (x5) + able to cast spells (x1) + Enhanced Familiar (x1) + publication : object {Familiar Master.system.publication} + license : string {Familiar Master.system.publication.license} (same value: ORC) + remaster : boolean {Familiar Master.system.publication.remaster} (same value: True) + title : string {Familiar Master.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Familiar Master.system.traits} + rarity : string {Familiar Master.system.traits.rarity} (same value: common) + value : array {Familiar Master.system.traits.value} + Length: min=1 max=3 + Value type: string {Familiar Master.system.traits.value.[]} (4 different values) + archetype (x6) + concentrate (x1) + spellshape (x1) + dedication (x1) + type : string {Familiar Master.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Familiar Sage.txt b/output/pf2e/packs/Familiar Sage.txt new file mode 100644 index 0000000..f362e80 --- /dev/null +++ b/output/pf2e/packs/Familiar Sage.txt @@ -0,0 +1,59 @@ +Familiar Sage +Different values: 11 +===================================== +object {Familiar Sage} + _id : string {Familiar Sage._id} (all different values) + folder : string {Familiar Sage.folder} (same value: B76a7EIYngopXFoj) + img : string {Familiar Sage.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Familiar Sage.name} (all different values) + system : object {Familiar Sage.system} + actionType : object {Familiar Sage.system.actionType} + value : string {Familiar Sage.system.actionType.value} (3 different values) + passive (x7) + action (x3) + reaction (x1) + actions : object {Familiar Sage.system.actions} + [value] : integer {Familiar Sage.system.actions.value} (same value: 1) + category : string {Familiar Sage.system.category} (same value: class) + description : object {Familiar Sage.system.description} + value : string {Familiar Sage.system.description.value} (all different values) + level : object {Familiar Sage.system.level} + value : integer {Familiar Sage.system.level.value} (6 different values) + 8 (x3) + 4 (x1) + 6 (x3) + 12 (x2) + 16 (x1) + 10 (x1) + prerequisites : object {Familiar Sage.system.prerequisites} + value : array {Familiar Sage.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Familiar Sage.system.prerequisites.value.[]} + value : string {Familiar Sage.system.prerequisites.value.[].value} (8 different values) + Familiar Sage Dedication (x10) + ability to cast a ritual (x1) + You have a familiar (x1) + you're able to cast spells (x1) + expert in Occultism or Religion (x1) + Lightning Rings' Intervention (x1) + Golden Dragon's Bounty (x1) + Tempest Cloud's Speed (x1) + publication : object {Familiar Sage.system.publication} + license : string {Familiar Sage.system.publication.license} (same value: ORC) + remaster : boolean {Familiar Sage.system.publication.remaster} (same value: True) + title : string {Familiar Sage.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Familiar Sage.system.traits} + rarity : string {Familiar Sage.system.traits.rarity} (same value: common) + value : array {Familiar Sage.system.traits.value} + Length: min=1 max=3 + Value type: string {Familiar Sage.system.traits.value.[]} (8 different values) + archetype (x11) + dedication (x1) + spellshape (x3) + talisman (x1) + electricity (x2) + manipulate (x1) + magical (x3) + air (x2) + type : string {Familiar Sage.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Fan Dancer.txt b/output/pf2e/packs/Fan Dancer.txt new file mode 100644 index 0000000..4ffcb9a --- /dev/null +++ b/output/pf2e/packs/Fan Dancer.txt @@ -0,0 +1,68 @@ +Fan Dancer +Different values: 14 +===================================== +object {Fan Dancer} + _id : string {Fan Dancer._id} (all different values) + folder : string {Fan Dancer.folder} (same value: 1Y90si8tqYe5zlv2) + img : string {Fan Dancer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Fan Dancer.name} (all different values) + system : object {Fan Dancer.system} + actionType : object {Fan Dancer.system.actionType} + value : string {Fan Dancer.system.actionType.value} (3 different values) + passive (x8) + action (x4) + reaction (x2) + actions : object {Fan Dancer.system.actions} + [value] : integer {Fan Dancer.system.actions.value} (3 different values) + 3 (x2) + 1 (x1) + 2 (x1) + category : string {Fan Dancer.system.category} (2 different values) + class (x11) + skill (x3) + description : object {Fan Dancer.system.description} + value : string {Fan Dancer.system.description.value} (all different values) + level : object {Fan Dancer.system.level} + value : integer {Fan Dancer.system.level.value} (6 different values) + 10 (x4) + 14 (x2) + 2 (x1) + 6 (x2) + 4 (x3) + 8 (x2) + prerequisites : object {Fan Dancer.system.prerequisites} + value : array {Fan Dancer.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Fan Dancer.system.prerequisites.value.[]} + value : string {Fan Dancer.system.prerequisites.value.[].value} (7 different values) + Fan Dancer Dedication (x13) + master in Performance (x1) + Twirling Strike (x1) + trained in Performance (x1) + expert in Performance (x1) + Sweeping Fan Block (x1) + Twirl Through (x1) + publication : object {Fan Dancer.system.publication} + license : string {Fan Dancer.system.publication.license} (same value: ORC) + remaster : boolean {Fan Dancer.system.publication.remaster} (same value: True) + title : string {Fan Dancer.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Fan Dancer.system.traits} + rarity : string {Fan Dancer.system.traits.rarity} (2 different values) + common (x13) + uncommon (x1) + value : array {Fan Dancer.system.traits.value} + Length: min=1 max=4 + Value type: string {Fan Dancer.system.traits.value.[]} (11 different values) + archetype (x14) + air (x3) + flourish (x1) + move (x1) + dedication (x1) + manipulate (x1) + misfortune (x1) + skill (x3) + incapacitation (x1) + visual (x1) + aura (x1) + type : string {Fan Dancer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Feat_Feature Effects.txt b/output/pf2e/packs/Feat_Feature Effects.txt new file mode 100644 index 0000000..5b6a46d --- /dev/null +++ b/output/pf2e/packs/Feat_Feature Effects.txt @@ -0,0 +1,107 @@ +Feat/Feature Effects +Different values: 672 +===================================== +object {Feat/Feature Effects} + _id : string {Feat/Feature Effects._id} (all different values) + img : string {Feat/Feature Effects.img} (536 different values) + name : string {Feat/Feature Effects.name} (all different values) + system : object {Feat/Feature Effects.system} + description : object {Feat/Feature Effects.system.description} + value : string {Feat/Feature Effects.system.description.value} (667 different values) + duration : object {Feat/Feature Effects.system.duration} + [expiry] : string {Feat/Feature Effects.system.duration.expiry} (3 different values) + turn-start (x390) + turn-end (x81) + round-end (x1) + sustained : boolean {Feat/Feature Effects.system.duration.sustained} (2 different values) + False (x665) + True (x7) + unit : string {Feat/Feature Effects.system.duration.unit} (6 different values) + minutes (x131) + rounds (x257) + unlimited (x174) + hours (x7) + days (x25) + encounter (x78) + value : integer {Feat/Feature Effects.system.duration.value} (9 different values) + 1 (x353) + -1 (x252) + 10 (x20) + 7 (x2) + 0 (x29) + 5 (x5) + 3 (x6) + 30 (x2) + 2 (x3) + level : object {Feat/Feature Effects.system.level} + value : integer {Feat/Feature Effects.system.level.value} (18 different values) + 1 (x411) + 16 (x22) + 4 (x30) + 8 (x19) + 14 (x21) + 7 (x5) + 9 (x17) + 2 (x21) + 13 (x3) + 12 (x18) + 0 (x24) + 6 (x25) + 10 (x16) + 17 (x8) + 18 (x11) + 5 (x14) + 11 (x5) + 20 (x2) + publication : object {Feat/Feature Effects.system.publication} + license : string {Feat/Feature Effects.system.publication.license} (2 different values) + ORC (x389) + OGL (x283) + remaster : boolean {Feat/Feature Effects.system.publication.remaster} (2 different values) + True (x431) + False (x241) + title : string {Feat/Feature Effects.system.publication.title} (58 different values) + rules : ###FoundryRulesObject### + start : object {Feat/Feature Effects.system.start} + [initiative] : mixed + value : integer {Feat/Feature Effects.system.start.value} (2 different values) + 0 (x666) + 3648 (x6) + tokenIcon : object {Feat/Feature Effects.system.tokenIcon} + show : boolean {Feat/Feature Effects.system.tokenIcon.show} (2 different values) + True (x668) + False (x4) + traits : object {Feat/Feature Effects.system.traits} + value : array {Feat/Feature Effects.system.traits.value} + Length: min=0 max=1 + Value type: string {Feat/Feature Effects.system.traits.value.[]} (same value: gunslinger) + [rarity] : string {Feat/Feature Effects.system.traits.rarity} (same value: common) + [badge] : object {Feat/Feature Effects.system.badge} + [evaluate] : boolean {Feat/Feature Effects.system.badge.evaluate} (same value: True) + [labels] : array {Feat/Feature Effects.system.badge.labels} + Length: min=3 max=12 + Value type: string {Feat/Feature Effects.system.badge.labels.[]} (26 different values) + [loop] : boolean {Feat/Feature Effects.system.badge.loop} (same value: False) + [reevaluate] : string {Feat/Feature Effects.system.badge.reevaluate} (same value: turn-end) + type : string {Feat/Feature Effects.system.badge.type} (2 different values) + formula (x7) + counter (x21) + value : mixed + string {Feat/Feature Effects.system.badge.value} (6 different values) + 1d4 (x2) + (@item.level)d8 (x1) + 1d20 (x1) + (1+floor(@item.level/4))d4 (x1) + 1d12 (x1) + 1d8 (x1) + integer {Feat/Feature Effects.system.badge.value} (3 different values) + 1 (x19) + 5 (x1) + 4 (x1) + [max] : integer {Feat/Feature Effects.system.badge.max} (2 different values) + 3 (x1) + 4 (x1) + [min] : integer {Feat/Feature Effects.system.badge.min} (2 different values) + 5 (x1) + 0 (x1) + type : string {Feat/Feature Effects.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Fetchling.txt b/output/pf2e/packs/Fetchling.txt new file mode 100644 index 0000000..c86aeae --- /dev/null +++ b/output/pf2e/packs/Fetchling.txt @@ -0,0 +1,26 @@ +Fetchling +Different values: 5 +===================================== +object {Fetchling} + _id : string {Fetchling._id} (all different values) + folder : string {Fetchling.folder} (same value: oSLm3tiqZDq59ZK5) + img : string {Fetchling.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Fetchling.name} (all different values) + system : object {Fetchling.system} + ancestry : object {Fetchling.system.ancestry} + name : string {Fetchling.system.ancestry.name} (same value: Fetchling) + slug : string {Fetchling.system.ancestry.slug} (same value: fetchling) + uuid : string {Fetchling.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.hIA3qiUsxvLZXrFP) + description : object {Fetchling.system.description} + value : string {Fetchling.system.description.value} (all different values) + publication : object {Fetchling.system.publication} + license : string {Fetchling.system.publication.license} (same value: OGL) + remaster : boolean {Fetchling.system.publication.remaster} (same value: False) + title : string {Fetchling.system.publication.title} (same value: Pathfinder Lost Omens Ancestry Guide) + rules : ###FoundryRulesObject### + traits : object {Fetchling.system.traits} + rarity : string {Fetchling.system.traits.rarity} (same value: common) + value : array<> {Fetchling.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Fetchling.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Fighter.txt b/output/pf2e/packs/Fighter.txt new file mode 100644 index 0000000..2b32a08 --- /dev/null +++ b/output/pf2e/packs/Fighter.txt @@ -0,0 +1,131 @@ +Fighter +Different values: 80 +===================================== +object {Fighter} + _id : string {Fighter._id} (all different values) + folder : string {Fighter.folder} (same value: YtZJKtrlRQZaG4dw) + img : string {Fighter.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Fighter.name} (all different values) + system : object {Fighter.system} + actionType : object {Fighter.system.actionType} + value : string {Fighter.system.actionType.value} (4 different values) + passive (x22) + action (x48) + free (x2) + reaction (x8) + actions : object {Fighter.system.actions} + [value] : integer {Fighter.system.actions.value} (3 different values) + 1 (x34) + 2 (x13) + 3 (x1) + category : string {Fighter.system.category} (same value: class) + description : object {Fighter.system.description} + value : string {Fighter.system.description.value} (all different values) + level : object {Fighter.system.level} + value : integer {Fighter.system.level.value} (11 different values) + 6 (x11) + 2 (x10) + 10 (x11) + 20 (x5) + 12 (x8) + 1 (x7) + 14 (x7) + 8 (x7) + 4 (x7) + 16 (x5) + 18 (x2) + prerequisites : object {Fighter.system.prerequisites} + value : array {Fighter.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Fighter.system.prerequisites.value.[]} + value : string {Fighter.system.prerequisites.value.[].value} (19 different values) + You are wielding a ranged weapon (x1) + Slam Down (x1) + trained in Athletics (x3) + Reactive Strike (x2) + Dueling Parry (x2) + Aggressive Block or Brutish Shove (x2) + Vicious Swing (x1) + Double Slice (x1) + Dueling Riposte (x2) + Reflexive Shield (x1) + Twin Riposte (x1) + Incredible Aim (x1) + Lunge (x1) + Double Shot (x2) + Dueling Riposte, Mirror Shield, or Twin Riposte (x1) + bravery (x1) + Cut From the Air (x1) + Twin Parry (x1) + improved flexibility (x1) + publication : object {Fighter.system.publication} + license : string {Fighter.system.publication.license} (2 different values) + ORC (x77) + OGL (x3) + remaster : boolean {Fighter.system.publication.remaster} (2 different values) + True (x77) + False (x3) + title : string {Fighter.system.publication.title} (4 different values) + Pathfinder Player Core (x77) + Pathfinder Advanced Player's Guide (x1) + Pathfinder #156: The Apocalypse Prophet (x1) + Pathfinder #168: King of the Mountain (x1) + rules : ###FoundryRulesObject### + traits : object {Fighter.system.traits} + rarity : string {Fighter.system.traits.rarity} (2 different values) + common (x78) + uncommon (x2) + value : array {Fighter.system.traits.value} + Length: min=1 max=3 + Value type: string {Fighter.system.traits.value.[]} (7 different values) + fighter (x80) + press (x18) + manipulate (x1) + flourish (x11) + concentrate (x3) + stance (x11) + teleportation (x1) + [selected] : object {Fighter.system.traits.selected} + fighter : string {Fighter.system.traits.selected.fighter} (same value: Fighter) + [frequency] : object {Fighter.system.frequency} + max : integer {Fighter.system.frequency.max} (same value: 1) + per : string {Fighter.system.frequency.per} (same value: day) + [selfEffect] : object {Fighter.system.selfEffect} + name : string {Fighter.system.selfEffect.name} (12 different values) + Stance: Disarming Stance (x1) + Stance: Disruptive Stance (x1) + Stance: Dueling Dance (x1) + Effect: Dueling Parry (x1) + Stance: Graceful Poise (x1) + Stance: Lunging Stance (x1) + Stance: Mobile Shot Stance (x1) + Stance: Multishot Stance (x1) + Stance: Paragon's Guard (x1) + Stance: Point Blank Stance (x1) + Stance: Ricochet Stance (x1) + Stance: Twinned Defense (x1) + uuid : string {Fighter.system.selfEffect.uuid} (12 different values) + Compendium.pf2e.feat-effects.Item.Stance: Disarming Stance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Disruptive Stance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Dueling Dance (x1) + Compendium.pf2e.feat-effects.Item.Effect: Dueling Parry (x1) + Compendium.pf2e.feat-effects.Item.Stance: Graceful Poise (x1) + Compendium.pf2e.feat-effects.Item.Stance: Lunging Stance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Mobile Shot Stance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Multishot Stance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Paragon's Guard (x1) + Compendium.pf2e.feat-effects.Item.Stance: Point Blank Stance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Ricochet Stance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Twinned Defense (x1) + [duration] : object {Fighter.system.duration} + expiry : string {Fighter.system.duration.expiry} (same value: turn-start) + sustained : boolean {Fighter.system.duration.sustained} (same value: False) + unit : string {Fighter.system.duration.unit} (same value: minutes) + value : integer {Fighter.system.duration.value} (same value: 1) + [identified] : object {Fighter.system.identified} + value : boolean {Fighter.system.identified.value} (same value: True) + [start] : object {Fighter.system.start} + [initiative] : mixed + value : integer {Fighter.system.start.value} (same value: 103462347) + [target] : mixed + type : string {Fighter.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Firebrand Braggart.txt b/output/pf2e/packs/Firebrand Braggart.txt new file mode 100644 index 0000000..0bf62cf --- /dev/null +++ b/output/pf2e/packs/Firebrand Braggart.txt @@ -0,0 +1,59 @@ +Firebrand Braggart +Different values: 8 +===================================== +object {Firebrand Braggart} + _id : string {Firebrand Braggart._id} (all different values) + folder : string {Firebrand Braggart.folder} (same value: IZHdGfN0UILfwlpQ) + img : string {Firebrand Braggart.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Firebrand Braggart.name} (all different values) + system : object {Firebrand Braggart.system} + actionType : object {Firebrand Braggart.system.actionType} + value : string {Firebrand Braggart.system.actionType.value} (3 different values) + action (x3) + reaction (x1) + passive (x4) + actions : object {Firebrand Braggart.system.actions} + [value] : integer {Firebrand Braggart.system.actions.value} (2 different values) + 1 (x2) + 2 (x1) + category : string {Firebrand Braggart.system.category} (same value: class) + description : object {Firebrand Braggart.system.description} + value : string {Firebrand Braggart.system.description.value} (all different values) + level : object {Firebrand Braggart.system.level} + value : integer {Firebrand Braggart.system.level.value} (5 different values) + 6 (x2) + 8 (x2) + 12 (x1) + 10 (x2) + 4 (x1) + prerequisites : object {Firebrand Braggart.system.prerequisites} + value : array {Firebrand Braggart.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Firebrand Braggart.system.prerequisites.value.[]} + value : string {Firebrand Braggart.system.prerequisites.value.[].value} (9 different values) + expert in Deception, Diplomacy, or Intimidation (x1) + Firebrand Braggart Dedication (x4) + expert in Deception (x1) + Daring Act (x2) + trained in Acrobatics or Athletics (x1) + Boaster's Challenge (x1) + second mark member of the Firebrands (x1) + Charisma +2 (x1) + Charisma +3 (x1) + publication : object {Firebrand Braggart.system.publication} + license : string {Firebrand Braggart.system.publication.license} (same value: OGL) + remaster : boolean {Firebrand Braggart.system.publication.remaster} (same value: False) + title : string {Firebrand Braggart.system.publication.title} (same value: Pathfinder Lost Omens Character Guide) + rules : ###FoundryRulesObject### + traits : object {Firebrand Braggart.system.traits} + rarity : string {Firebrand Braggart.system.traits.rarity} (2 different values) + common (x7) + uncommon (x1) + value : array {Firebrand Braggart.system.traits.value} + Length: min=1 max=3 + Value type: string {Firebrand Braggart.system.traits.value.[]} (4 different values) + archetype (x8) + mental (x1) + dedication (x1) + misfortune (x1) + type : string {Firebrand Braggart.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Firework Technician.txt b/output/pf2e/packs/Firework Technician.txt new file mode 100644 index 0000000..0d4d082 --- /dev/null +++ b/output/pf2e/packs/Firework Technician.txt @@ -0,0 +1,41 @@ +Firework Technician +Different values: 6 +===================================== +object {Firework Technician} + _id : string {Firework Technician._id} (all different values) + folder : string {Firework Technician.folder} (same value: ZbKDHhoKk26BG7WF) + img : string {Firework Technician.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Firework Technician.name} (all different values) + system : object {Firework Technician.system} + actionType : object {Firework Technician.system.actionType} + value : string {Firework Technician.system.actionType.value} (same value: passive) + actions : object {Firework Technician.system.actions} + [value] : mixed + category : string {Firework Technician.system.category} (same value: class) + description : object {Firework Technician.system.description} + value : string {Firework Technician.system.description.value} (all different values) + level : object {Firework Technician.system.level} + value : integer {Firework Technician.system.level.value} (all different values) + prerequisites : object {Firework Technician.system.prerequisites} + value : array {Firework Technician.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Firework Technician.system.prerequisites.value.[]} + value : string {Firework Technician.system.prerequisites.value.[].value} (3 different values) + Firework Technician Dedication (x5) + expert in Crafting (x1) + trained in Crafting (x1) + publication : object {Firework Technician.system.publication} + license : string {Firework Technician.system.publication.license} (same value: ORC) + remaster : boolean {Firework Technician.system.publication.remaster} (same value: True) + title : string {Firework Technician.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Firework Technician.system.traits} + rarity : string {Firework Technician.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Firework Technician.system.traits.value} + Length: min=1 max=2 + Value type: string {Firework Technician.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + type : string {Firework Technician.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Fists of the Ruby Phoenix.txt b/output/pf2e/packs/Fists of the Ruby Phoenix.txt new file mode 100644 index 0000000..c7ff802 --- /dev/null +++ b/output/pf2e/packs/Fists of the Ruby Phoenix.txt @@ -0,0 +1,33 @@ +Fists of the Ruby Phoenix +Different values: 2 +===================================== +object {Fists of the Ruby Phoenix} + _id : string {Fists of the Ruby Phoenix._id} (all different values) + folder : string {Fists of the Ruby Phoenix.folder} (same value: S0vnaS17OowkLvHX) + img : string {Fists of the Ruby Phoenix.img} (all different values) + name : string {Fists of the Ruby Phoenix.name} (all different values) + system : object {Fists of the Ruby Phoenix.system} + description : object {Fists of the Ruby Phoenix.system.description} + value : string {Fists of the Ruby Phoenix.system.description.value} (all different values) + duration : object {Fists of the Ruby Phoenix.system.duration} + [expiry] : mixed + sustained : boolean {Fists of the Ruby Phoenix.system.duration.sustained} (same value: False) + unit : string {Fists of the Ruby Phoenix.system.duration.unit} (same value: unlimited) + value : integer {Fists of the Ruby Phoenix.system.duration.value} (same value: -1) + level : object {Fists of the Ruby Phoenix.system.level} + value : integer {Fists of the Ruby Phoenix.system.level.value} (same value: 1) + publication : object {Fists of the Ruby Phoenix.system.publication} + license : string {Fists of the Ruby Phoenix.system.publication.license} (same value: OGL) + remaster : boolean {Fists of the Ruby Phoenix.system.publication.remaster} (same value: False) + title : string {Fists of the Ruby Phoenix.system.publication.title} (same value: Pathfinder #167: Ready? Fight!) + rules : ###FoundryRulesObject### + start : object {Fists of the Ruby Phoenix.system.start} + [initiative] : mixed + value : integer {Fists of the Ruby Phoenix.system.start.value} (same value: 0) + tokenIcon : object {Fists of the Ruby Phoenix.system.tokenIcon} + show : boolean {Fists of the Ruby Phoenix.system.tokenIcon.show} (same value: True) + traits : object {Fists of the Ruby Phoenix.system.traits} + value : array<> {Fists of the Ruby Phoenix.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Fists of the Ruby Phoenix.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Five-Breath Vanguard.txt b/output/pf2e/packs/Five-Breath Vanguard.txt new file mode 100644 index 0000000..cd75ffc --- /dev/null +++ b/output/pf2e/packs/Five-Breath Vanguard.txt @@ -0,0 +1,50 @@ +Five-Breath Vanguard +Different values: 5 +===================================== +object {Five-Breath Vanguard} + _id : string {Five-Breath Vanguard._id} (all different values) + folder : string {Five-Breath Vanguard.folder} (same value: 8TNLkdxIOjJENknT) + img : string {Five-Breath Vanguard.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Five-Breath Vanguard.name} (all different values) + system : object {Five-Breath Vanguard.system} + actionType : object {Five-Breath Vanguard.system.actionType} + value : string {Five-Breath Vanguard.system.actionType.value} (3 different values) + passive (x2) + action (x2) + reaction (x1) + actions : object {Five-Breath Vanguard.system.actions} + [value] : integer {Five-Breath Vanguard.system.actions.value} (2 different values) + 3 (x1) + 2 (x1) + category : string {Five-Breath Vanguard.system.category} (same value: class) + description : object {Five-Breath Vanguard.system.description} + value : string {Five-Breath Vanguard.system.description.value} (all different values) + level : object {Five-Breath Vanguard.system.level} + value : integer {Five-Breath Vanguard.system.level.value} (all different values) + prerequisites : object {Five-Breath Vanguard.system.prerequisites} + value : array {Five-Breath Vanguard.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Five-Breath Vanguard.system.prerequisites.value.[]} + value : string {Five-Breath Vanguard.system.prerequisites.value.[].value} (3 different values) + Two of the five elemental stances (Ironblood Stance, Mountain Stance, Reflective Ripple Stance, Stoked Flame Stance, and Tangled Forest Stance) (x1) + Induce Imbalance (x1) + Five-Breath Vanguard Dedication (x3) + publication : object {Five-Breath Vanguard.system.publication} + license : string {Five-Breath Vanguard.system.publication.license} (same value: ORC) + remaster : boolean {Five-Breath Vanguard.system.publication.remaster} (same value: True) + title : string {Five-Breath Vanguard.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Five-Breath Vanguard.system.traits} + rarity : string {Five-Breath Vanguard.system.traits.rarity} (2 different values) + uncommon (x1) + common (x4) + value : array {Five-Breath Vanguard.system.traits.value} + Length: min=1 max=3 + Value type: string {Five-Breath Vanguard.system.traits.value.[]} (all different values) + [frequency] : object {Five-Breath Vanguard.system.frequency} + max : integer {Five-Breath Vanguard.system.frequency.max} (same value: 1) + per : string {Five-Breath Vanguard.system.frequency.per} (same value: PT10M) + [selfEffect] : object {Five-Breath Vanguard.system.selfEffect} + name : string {Five-Breath Vanguard.system.selfEffect.name} (same value: Effect: Protective Cycle) + uuid : string {Five-Breath Vanguard.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Protective Cycle) + type : string {Five-Breath Vanguard.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Fleshwarp.txt b/output/pf2e/packs/Fleshwarp.txt new file mode 100644 index 0000000..0a76d05 --- /dev/null +++ b/output/pf2e/packs/Fleshwarp.txt @@ -0,0 +1,28 @@ +Fleshwarp +Different values: 7 +===================================== +object {Fleshwarp} + _id : string {Fleshwarp._id} (all different values) + folder : string {Fleshwarp.folder} (same value: QQZUt7HueTnGqQlB) + img : string {Fleshwarp.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Fleshwarp.name} (all different values) + system : object {Fleshwarp.system} + ancestry : object {Fleshwarp.system.ancestry} + name : string {Fleshwarp.system.ancestry.name} (same value: Fleshwarp) + slug : string {Fleshwarp.system.ancestry.slug} (same value: fleshwarp) + uuid : string {Fleshwarp.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.FXlXmNBFiiz9oasi) + description : object {Fleshwarp.system.description} + value : string {Fleshwarp.system.description.value} (all different values) + publication : object {Fleshwarp.system.publication} + license : string {Fleshwarp.system.publication.license} (same value: OGL) + remaster : boolean {Fleshwarp.system.publication.remaster} (same value: False) + title : string {Fleshwarp.system.publication.title} (2 different values) + Pathfinder Lost Omens Impossible Lands (x3) + Pathfinder Lost Omens Ancestry Guide (x4) + rules : ###FoundryRulesObject### + traits : object {Fleshwarp.system.traits} + rarity : string {Fleshwarp.system.traits.rarity} (same value: common) + value : array<> {Fleshwarp.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Fleshwarp.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Flexible Spellcaster.txt b/output/pf2e/packs/Flexible Spellcaster.txt new file mode 100644 index 0000000..4bc990d --- /dev/null +++ b/output/pf2e/packs/Flexible Spellcaster.txt @@ -0,0 +1,38 @@ +Flexible Spellcaster +Different values: 1 +===================================== +object {Flexible Spellcaster} + _id : string {Flexible Spellcaster._id} (all different values) + folder : string {Flexible Spellcaster.folder} (all different values) + img : string {Flexible Spellcaster.img} (all different values) + name : string {Flexible Spellcaster.name} (all different values) + system : object {Flexible Spellcaster.system} + actionType : object {Flexible Spellcaster.system.actionType} + value : string {Flexible Spellcaster.system.actionType.value} (all different values) + actions : object {Flexible Spellcaster.system.actions} + [value] : mixed + category : string {Flexible Spellcaster.system.category} (all different values) + description : object {Flexible Spellcaster.system.description} + value : string {Flexible Spellcaster.system.description.value} (all different values) + level : object {Flexible Spellcaster.system.level} + value : integer {Flexible Spellcaster.system.level.value} (all different values) + location : string {Flexible Spellcaster.system.location} (all different values) + prerequisites : object {Flexible Spellcaster.system.prerequisites} + value : array {Flexible Spellcaster.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Flexible Spellcaster.system.prerequisites.value.[]} + value : string {Flexible Spellcaster.system.prerequisites.value.[].value} (all different values) + publication : object {Flexible Spellcaster.system.publication} + license : string {Flexible Spellcaster.system.publication.license} (all different values) + remaster : boolean {Flexible Spellcaster.system.publication.remaster} (all different values) + title : string {Flexible Spellcaster.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + traits : object {Flexible Spellcaster.system.traits} + rarity : string {Flexible Spellcaster.system.traits.rarity} (all different values) + value : array {Flexible Spellcaster.system.traits.value} + Length: min=3 max=3 + Value type: string {Flexible Spellcaster.system.traits.value.[]} (3 different values) + archetype (x1) + class (x1) + dedication (x1) + type : string {Flexible Spellcaster.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Floodslain.txt b/output/pf2e/packs/Floodslain.txt new file mode 100644 index 0000000..dd1d3c4 --- /dev/null +++ b/output/pf2e/packs/Floodslain.txt @@ -0,0 +1,33 @@ +Floodslain +Different values: 5 +===================================== +object {Floodslain} + _id : string {Floodslain._id} (all different values) + folder : string {Floodslain.folder} (same value: ecUBZef1BfOHUP4K) + img : string {Floodslain.img} (2 different values) + systems/pf2e/icons/actions/Passive.webp (x4) + systems/pf2e/icons/actions/TwoActions.webp (x1) + name : string {Floodslain.name} (all different values) + system : object {Floodslain.system} + actionType : object {Floodslain.system.actionType} + value : string {Floodslain.system.actionType.value} (2 different values) + passive (x4) + action (x1) + actions : object {Floodslain.system.actions} + [value] : integer {Floodslain.system.actions.value} (same value: 2) + category : string {Floodslain.system.category} (same value: offensive) + description : object {Floodslain.system.description} + value : string {Floodslain.system.description.value} (all different values) + publication : object {Floodslain.system.publication} + license : string {Floodslain.system.publication.license} (same value: ORC) + remaster : boolean {Floodslain.system.publication.remaster} (same value: True) + title : string {Floodslain.system.publication.title} (same value: Pathfinder #207: The Resurrection Flood) + rules : ###FoundryRulesObject### + traits : object {Floodslain.system.traits} + value : array {Floodslain.system.traits.value} + Length: min=0 max=3 + Value type: string {Floodslain.system.traits.value.[]} (3 different values) + occult (x4) + aura (x1) + water (x1) + type : string {Floodslain.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Focus.txt b/output/pf2e/packs/Focus.txt new file mode 100644 index 0000000..24b88a2 --- /dev/null +++ b/output/pf2e/packs/Focus.txt @@ -0,0 +1,1880 @@ +Focus +Different values: 491 +===================================== +object {Focus} + _id : string {Focus._id} (all different values) + folder : string {Focus.folder} (same value: wnvibtD90h7CStDC) + img : string {Focus.img} (475 different values) + name : string {Focus.name} (all different values) + system : object {Focus.system} + [area] : object {Focus.system.area} + [details] : string {Focus.system.area.details} (9 different values) + 5-foot emanation or more (x1) + 15-foot emanation centered on you (x1) + 20-foot-radius burst (x1) + 5-foot burst or more (x2) + 30-foot burst or Target (x1) + 15-foot emanation, centered on you (x1) + 30-foot-radius emanation centered on you (x1) + 100-foot emanation which affects you. (x1) + up to two 5-foot bursts that don't overlap (x1) + type : string {Focus.system.area.type} (7 different values) + emanation (x50) + burst (x26) + line (x1) + cube (x2) + cone (x15) + square (x4) + cylinder (x2) + value : integer {Focus.system.area.value} (7 different values) + 5 (x19) + 15 (x22) + 30 (x17) + 10 (x20) + 20 (x12) + 60 (x8) + 100 (x2) + cost : object {Focus.system.cost} + value : string {Focus.system.cost.value} (same value: ) + counteraction : boolean {Focus.system.counteraction} (2 different values) + False (x474) + True (x17) + damage : object {Focus.system.damage} + [fkGxU6Jk2SdLG1OG] : object {Focus.system.damage.fkGxU6Jk2SdLG1OG} + applyMod : boolean {Focus.system.damage.fkGxU6Jk2SdLG1OG.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.fkGxU6Jk2SdLG1OG.formula} (same value: 9d6) + kinds : array {Focus.system.damage.fkGxU6Jk2SdLG1OG.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.fkGxU6Jk2SdLG1OG.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.fkGxU6Jk2SdLG1OG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.fkGxU6Jk2SdLG1OG.type} (same value: void) + [Q5pYqnYJKLLFbsHX] : object {Focus.system.damage.Q5pYqnYJKLLFbsHX} + applyMod : boolean {Focus.system.damage.Q5pYqnYJKLLFbsHX.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.Q5pYqnYJKLLFbsHX.formula} (same value: 1d6) + kinds : array {Focus.system.damage.Q5pYqnYJKLLFbsHX.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.Q5pYqnYJKLLFbsHX.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.Q5pYqnYJKLLFbsHX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.Q5pYqnYJKLLFbsHX.type} (same value: void) + [0] : object {Focus.system.damage.0} + [applyMod] : boolean {Focus.system.damage.0.applyMod} (2 different values) + False (x86) + True (x2) + [category] : mixed + formula : string {Focus.system.damage.0.formula} (32 different values) + kinds : array {Focus.system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Focus.system.damage.0.kinds.[]} (2 different values) + damage (x79) + healing (x11) + [materials] : array {Focus.system.damage.0.materials} + Length: min=0 max=1 + Value type: string {Focus.system.damage.0.materials.[]} (same value: silver) + type : string {Focus.system.damage.0.type} (15 different values) + mental (x11) + fire (x11) + spirit (x1) + electricity (x4) + untyped (x18) + cold (x5) + void (x7) + vitality (x8) + bludgeoning (x9) + sonic (x2) + slashing (x3) + force (x4) + piercing (x3) + poison (x1) + acid (x2) + [9wSYsvMyZBn4SR20] : object {Focus.system.damage.9wSYsvMyZBn4SR20} + applyMod : boolean {Focus.system.damage.9wSYsvMyZBn4SR20.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.9wSYsvMyZBn4SR20.formula} (same value: 16d6) + kinds : array {Focus.system.damage.9wSYsvMyZBn4SR20.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.9wSYsvMyZBn4SR20.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.9wSYsvMyZBn4SR20.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.9wSYsvMyZBn4SR20.type} (same value: force) + [utw4ddumvvnvuqom] : object {Focus.system.damage.utw4ddumvvnvuqom} + applyMod : boolean {Focus.system.damage.utw4ddumvvnvuqom.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.utw4ddumvvnvuqom.formula} (same value: 4d4) + kinds : array {Focus.system.damage.utw4ddumvvnvuqom.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.utw4ddumvvnvuqom.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.utw4ddumvvnvuqom.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.utw4ddumvvnvuqom.type} (same value: untyped) + [NCkXViQ3UkwGDWOr] : object {Focus.system.damage.NCkXViQ3UkwGDWOr} + applyMod : boolean {Focus.system.damage.NCkXViQ3UkwGDWOr.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.NCkXViQ3UkwGDWOr.formula} (same value: 2d6) + kinds : array {Focus.system.damage.NCkXViQ3UkwGDWOr.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.NCkXViQ3UkwGDWOr.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.NCkXViQ3UkwGDWOr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.NCkXViQ3UkwGDWOr.type} (same value: spirit) + [nq1rqbq4e9qh9tfk] : object {Focus.system.damage.nq1rqbq4e9qh9tfk} + applyMod : boolean {Focus.system.damage.nq1rqbq4e9qh9tfk.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.nq1rqbq4e9qh9tfk.formula} (same value: 1d4) + kinds : array {Focus.system.damage.nq1rqbq4e9qh9tfk.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.nq1rqbq4e9qh9tfk.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.nq1rqbq4e9qh9tfk.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.nq1rqbq4e9qh9tfk.type} (same value: piercing) + [Z4qB0jL7MHJobesW] : object {Focus.system.damage.Z4qB0jL7MHJobesW} + applyMod : boolean {Focus.system.damage.Z4qB0jL7MHJobesW.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.Z4qB0jL7MHJobesW.formula} (same value: 4d6) + kinds : array {Focus.system.damage.Z4qB0jL7MHJobesW.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.Z4qB0jL7MHJobesW.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.Z4qB0jL7MHJobesW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.Z4qB0jL7MHJobesW.type} (same value: spirit) + [1] : object {Focus.system.damage.1} + applyMod : boolean {Focus.system.damage.1.applyMod} (same value: False) + [category] : string {Focus.system.damage.1.category} (same value: persistent) + formula : string {Focus.system.damage.1.formula} (6 different values) + 1 (x1) + 2d6 (x2) + 1d4 (x2) + 4d6 (x1) + 1d6 (x1) + 2d12 (x1) + kinds : array {Focus.system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.1.type} (5 different values) + electricity (x2) + void (x2) + spirit (x2) + cold (x1) + sonic (x1) + [HmxGQAIhO9ECJTuC] : object {Focus.system.damage.HmxGQAIhO9ECJTuC} + applyMod : boolean {Focus.system.damage.HmxGQAIhO9ECJTuC.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.HmxGQAIhO9ECJTuC.formula} (same value: 2d6) + kinds : array {Focus.system.damage.HmxGQAIhO9ECJTuC.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.HmxGQAIhO9ECJTuC.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.HmxGQAIhO9ECJTuC.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.HmxGQAIhO9ECJTuC.type} (same value: mental) + [zvXU9ZdRVHSORUUn] : object {Focus.system.damage.zvXU9ZdRVHSORUUn} + applyMod : boolean {Focus.system.damage.zvXU9ZdRVHSORUUn.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.zvXU9ZdRVHSORUUn.formula} (same value: 4d6) + kinds : array {Focus.system.damage.zvXU9ZdRVHSORUUn.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.zvXU9ZdRVHSORUUn.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.zvXU9ZdRVHSORUUn.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.zvXU9ZdRVHSORUUn.type} (same value: untyped) + [aCPbEUxslprwNRxh] : object {Focus.system.damage.aCPbEUxslprwNRxh} + applyMod : boolean {Focus.system.damage.aCPbEUxslprwNRxh.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.aCPbEUxslprwNRxh.formula} (same value: 4d6) + kinds : array {Focus.system.damage.aCPbEUxslprwNRxh.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.aCPbEUxslprwNRxh.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.aCPbEUxslprwNRxh.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.aCPbEUxslprwNRxh.type} (same value: mental) + [mblrszws1jkc5f5f] : object {Focus.system.damage.mblrszws1jkc5f5f} + applyMod : boolean {Focus.system.damage.mblrszws1jkc5f5f.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.mblrszws1jkc5f5f.formula} (same value: 3d6) + kinds : array {Focus.system.damage.mblrszws1jkc5f5f.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.mblrszws1jkc5f5f.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.mblrszws1jkc5f5f.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.mblrszws1jkc5f5f.type} (same value: bludgeoning) + [OxAN5ouL6iu9L10Y] : object {Focus.system.damage.OxAN5ouL6iu9L10Y} + applyMod : boolean {Focus.system.damage.OxAN5ouL6iu9L10Y.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.OxAN5ouL6iu9L10Y.formula} (same value: 1d6) + kinds : array {Focus.system.damage.OxAN5ouL6iu9L10Y.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.OxAN5ouL6iu9L10Y.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.OxAN5ouL6iu9L10Y.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.OxAN5ouL6iu9L10Y.type} (same value: void) + [qeAvRsIUYQwyitMP] : object {Focus.system.damage.qeAvRsIUYQwyitMP} + applyMod : boolean {Focus.system.damage.qeAvRsIUYQwyitMP.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.qeAvRsIUYQwyitMP.formula} (same value: 4d6) + kinds : array {Focus.system.damage.qeAvRsIUYQwyitMP.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.qeAvRsIUYQwyitMP.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.qeAvRsIUYQwyitMP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.qeAvRsIUYQwyitMP.type} (same value: slashing) + [INFFw4nT75jXjS4B] : object {Focus.system.damage.INFFw4nT75jXjS4B} + applyMod : boolean {Focus.system.damage.INFFw4nT75jXjS4B.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.INFFw4nT75jXjS4B.formula} (same value: 1d4) + kinds : array {Focus.system.damage.INFFw4nT75jXjS4B.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.INFFw4nT75jXjS4B.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.INFFw4nT75jXjS4B.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.INFFw4nT75jXjS4B.type} (same value: fire) + [Ri9pmfc1Jkvm7j0x] : object {Focus.system.damage.Ri9pmfc1Jkvm7j0x} + applyMod : boolean {Focus.system.damage.Ri9pmfc1Jkvm7j0x.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.formula} (same value: 1d4) + kinds : array {Focus.system.damage.Ri9pmfc1Jkvm7j0x.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.Ri9pmfc1Jkvm7j0x.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.type} (same value: bludgeoning) + [44Rog4IqtGnk82au] : object {Focus.system.damage.44Rog4IqtGnk82au} + applyMod : boolean {Focus.system.damage.44Rog4IqtGnk82au.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.44Rog4IqtGnk82au.formula} (same value: 8d8) + kinds : array {Focus.system.damage.44Rog4IqtGnk82au.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.44Rog4IqtGnk82au.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.44Rog4IqtGnk82au.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.44Rog4IqtGnk82au.type} (same value: force) + [JC32rvRkPjO4AK13] : object {Focus.system.damage.JC32rvRkPjO4AK13} + applyMod : boolean {Focus.system.damage.JC32rvRkPjO4AK13.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.JC32rvRkPjO4AK13.formula} (same value: 1d8) + kinds : array {Focus.system.damage.JC32rvRkPjO4AK13.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.JC32rvRkPjO4AK13.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.JC32rvRkPjO4AK13.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.JC32rvRkPjO4AK13.type} (same value: slashing) + [vs7xcxeuyzp4tjda] : object {Focus.system.damage.vs7xcxeuyzp4tjda} + applyMod : boolean {Focus.system.damage.vs7xcxeuyzp4tjda.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.vs7xcxeuyzp4tjda.formula} (same value: 3d12) + kinds : array {Focus.system.damage.vs7xcxeuyzp4tjda.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.vs7xcxeuyzp4tjda.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.vs7xcxeuyzp4tjda.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.vs7xcxeuyzp4tjda.type} (same value: electricity) + [xmlng4v8ws11x8cn] : object {Focus.system.damage.xmlng4v8ws11x8cn} + applyMod : boolean {Focus.system.damage.xmlng4v8ws11x8cn.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.xmlng4v8ws11x8cn.formula} (same value: 2d6) + kinds : array {Focus.system.damage.xmlng4v8ws11x8cn.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.xmlng4v8ws11x8cn.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.xmlng4v8ws11x8cn.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.xmlng4v8ws11x8cn.type} (same value: mental) + [frm1uBmzLuW6mwMX] : object {Focus.system.damage.frm1uBmzLuW6mwMX} + applyMod : boolean {Focus.system.damage.frm1uBmzLuW6mwMX.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.frm1uBmzLuW6mwMX.formula} (same value: 6d4) + kinds : array {Focus.system.damage.frm1uBmzLuW6mwMX.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.frm1uBmzLuW6mwMX.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.frm1uBmzLuW6mwMX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.frm1uBmzLuW6mwMX.type} (same value: poison) + [J1hHMzwleLLa292j] : object {Focus.system.damage.J1hHMzwleLLa292j} + applyMod : boolean {Focus.system.damage.J1hHMzwleLLa292j.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.J1hHMzwleLLa292j.formula} (same value: 1d4) + kinds : array {Focus.system.damage.J1hHMzwleLLa292j.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.J1hHMzwleLLa292j.kinds.[]} (same value: healing) + materials : array<> {Focus.system.damage.J1hHMzwleLLa292j.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.J1hHMzwleLLa292j.type} (same value: untyped) + [pwae34vzLdflGiXR] : object {Focus.system.damage.pwae34vzLdflGiXR} + applyMod : boolean {Focus.system.damage.pwae34vzLdflGiXR.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.pwae34vzLdflGiXR.formula} (same value: 4d6) + kinds : array {Focus.system.damage.pwae34vzLdflGiXR.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.pwae34vzLdflGiXR.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.pwae34vzLdflGiXR.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.pwae34vzLdflGiXR.type} (same value: piercing) + [GUwgkd9LwISbTZDb] : object {Focus.system.damage.GUwgkd9LwISbTZDb} + applyMod : boolean {Focus.system.damage.GUwgkd9LwISbTZDb.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.GUwgkd9LwISbTZDb.formula} (same value: 2d6) + kinds : array {Focus.system.damage.GUwgkd9LwISbTZDb.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.GUwgkd9LwISbTZDb.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.GUwgkd9LwISbTZDb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.GUwgkd9LwISbTZDb.type} (same value: piercing) + [ky50hzqhwvdu8luq] : object {Focus.system.damage.ky50hzqhwvdu8luq} + applyMod : boolean {Focus.system.damage.ky50hzqhwvdu8luq.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.ky50hzqhwvdu8luq.formula} (same value: 2d8) + kinds : array {Focus.system.damage.ky50hzqhwvdu8luq.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.ky50hzqhwvdu8luq.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.ky50hzqhwvdu8luq.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.ky50hzqhwvdu8luq.type} (same value: untyped) + [65f6xZwo4IJ1ziZn] : object {Focus.system.damage.65f6xZwo4IJ1ziZn} + applyMod : boolean {Focus.system.damage.65f6xZwo4IJ1ziZn.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.65f6xZwo4IJ1ziZn.formula} (same value: 4d6) + kinds : array {Focus.system.damage.65f6xZwo4IJ1ziZn.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.65f6xZwo4IJ1ziZn.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.65f6xZwo4IJ1ziZn.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.65f6xZwo4IJ1ziZn.type} (same value: slashing) + [BfIsx6L1o2ExZVwh] : object {Focus.system.damage.BfIsx6L1o2ExZVwh} + applyMod : boolean {Focus.system.damage.BfIsx6L1o2ExZVwh.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.BfIsx6L1o2ExZVwh.formula} (same value: 4d10) + kinds : array {Focus.system.damage.BfIsx6L1o2ExZVwh.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.BfIsx6L1o2ExZVwh.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.BfIsx6L1o2ExZVwh.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.BfIsx6L1o2ExZVwh.type} (same value: slashing) + [wmKl5ucMQTyXMxz1] : object {Focus.system.damage.wmKl5ucMQTyXMxz1} + applyMod : boolean {Focus.system.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.wmKl5ucMQTyXMxz1.formula} (same value: 1d4) + kinds : array {Focus.system.damage.wmKl5ucMQTyXMxz1.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing) + materials : array<> {Focus.system.damage.wmKl5ucMQTyXMxz1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality) + [Is7bQgOuT0P4zHZJ] : object {Focus.system.damage.Is7bQgOuT0P4zHZJ} + applyMod : boolean {Focus.system.damage.Is7bQgOuT0P4zHZJ.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.Is7bQgOuT0P4zHZJ.formula} (same value: 16) + kinds : array {Focus.system.damage.Is7bQgOuT0P4zHZJ.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.Is7bQgOuT0P4zHZJ.kinds.[]} (same value: healing) + materials : array<> {Focus.system.damage.Is7bQgOuT0P4zHZJ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.Is7bQgOuT0P4zHZJ.type} (same value: untyped) + [j2redl0npv4ehyxz] : object {Focus.system.damage.j2redl0npv4ehyxz} + applyMod : boolean {Focus.system.damage.j2redl0npv4ehyxz.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.j2redl0npv4ehyxz.formula} (same value: 6d6) + kinds : array {Focus.system.damage.j2redl0npv4ehyxz.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.j2redl0npv4ehyxz.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.j2redl0npv4ehyxz.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.j2redl0npv4ehyxz.type} (same value: mental) + [cQxR8sbsuYgdFzKD] : object {Focus.system.damage.cQxR8sbsuYgdFzKD} + applyMod : boolean {Focus.system.damage.cQxR8sbsuYgdFzKD.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.cQxR8sbsuYgdFzKD.formula} (same value: 2d4) + kinds : array {Focus.system.damage.cQxR8sbsuYgdFzKD.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.cQxR8sbsuYgdFzKD.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.cQxR8sbsuYgdFzKD.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.cQxR8sbsuYgdFzKD.type} (same value: mental) + [BvMfi3GU5iSfheEF] : object {Focus.system.damage.BvMfi3GU5iSfheEF} + applyMod : boolean {Focus.system.damage.BvMfi3GU5iSfheEF.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.BvMfi3GU5iSfheEF.formula} (same value: 4d6) + kinds : array {Focus.system.damage.BvMfi3GU5iSfheEF.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.BvMfi3GU5iSfheEF.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.BvMfi3GU5iSfheEF.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.BvMfi3GU5iSfheEF.type} (same value: force) + [ZJn9o8o0gXmwHkcK] : object {Focus.system.damage.ZJn9o8o0gXmwHkcK} + applyMod : boolean {Focus.system.damage.ZJn9o8o0gXmwHkcK.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.ZJn9o8o0gXmwHkcK.formula} (same value: 6d8) + kinds : array {Focus.system.damage.ZJn9o8o0gXmwHkcK.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.ZJn9o8o0gXmwHkcK.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.ZJn9o8o0gXmwHkcK.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.ZJn9o8o0gXmwHkcK.type} (same value: sonic) + [GICIEVwjlpO0WPSv] : object {Focus.system.damage.GICIEVwjlpO0WPSv} + applyMod : boolean {Focus.system.damage.GICIEVwjlpO0WPSv.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.GICIEVwjlpO0WPSv.formula} (same value: @item.rank) + kinds : array {Focus.system.damage.GICIEVwjlpO0WPSv.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.GICIEVwjlpO0WPSv.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.GICIEVwjlpO0WPSv.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.GICIEVwjlpO0WPSv.type} (same value: poison) + [vd71gprd4cz7vb2j] : object {Focus.system.damage.vd71gprd4cz7vb2j} + applyMod : boolean {Focus.system.damage.vd71gprd4cz7vb2j.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.vd71gprd4cz7vb2j.formula} (same value: 4d6) + kinds : array {Focus.system.damage.vd71gprd4cz7vb2j.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.vd71gprd4cz7vb2j.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.vd71gprd4cz7vb2j.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.vd71gprd4cz7vb2j.type} (same value: spirit) + [8ansf0q0mmysn22a] : object {Focus.system.damage.8ansf0q0mmysn22a} + applyMod : boolean {Focus.system.damage.8ansf0q0mmysn22a.applyMod} (same value: False) + [category] : mixed + formula : 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string {Focus.system.damage.wutn1oqihzg6kr0d.type} (same value: mental) + [DqmI0zlt2l9eMNYJ] : object {Focus.system.damage.DqmI0zlt2l9eMNYJ} + applyMod : boolean {Focus.system.damage.DqmI0zlt2l9eMNYJ.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.DqmI0zlt2l9eMNYJ.formula} (same value: 1d4) + kinds : array {Focus.system.damage.DqmI0zlt2l9eMNYJ.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.DqmI0zlt2l9eMNYJ.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.DqmI0zlt2l9eMNYJ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.DqmI0zlt2l9eMNYJ.type} (same value: spirit) + [ysOHtkIhiCrE7YVr] : object {Focus.system.damage.ysOHtkIhiCrE7YVr} + applyMod : boolean {Focus.system.damage.ysOHtkIhiCrE7YVr.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.ysOHtkIhiCrE7YVr.formula} (same value: 2d6) + kinds : array {Focus.system.damage.ysOHtkIhiCrE7YVr.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.ysOHtkIhiCrE7YVr.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.ysOHtkIhiCrE7YVr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.ysOHtkIhiCrE7YVr.type} (same value: poison) + [zaWfV7AcltDYyyRz] : object {Focus.system.damage.zaWfV7AcltDYyyRz} + applyMod : boolean {Focus.system.damage.zaWfV7AcltDYyyRz.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.zaWfV7AcltDYyyRz.formula} (same value: 1d6) + kinds : array {Focus.system.damage.zaWfV7AcltDYyyRz.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.zaWfV7AcltDYyyRz.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.zaWfV7AcltDYyyRz.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.zaWfV7AcltDYyyRz.type} (same value: piercing) + [S01QYJk4ki5zDbr9] : object {Focus.system.damage.S01QYJk4ki5zDbr9} + applyMod : boolean {Focus.system.damage.S01QYJk4ki5zDbr9.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.S01QYJk4ki5zDbr9.formula} (same value: 4d8) + kinds : array {Focus.system.damage.S01QYJk4ki5zDbr9.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.S01QYJk4ki5zDbr9.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.S01QYJk4ki5zDbr9.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.S01QYJk4ki5zDbr9.type} (same value: bludgeoning) + [fl86wl21hskrqrcy] : object {Focus.system.damage.fl86wl21hskrqrcy} + applyMod : boolean {Focus.system.damage.fl86wl21hskrqrcy.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.fl86wl21hskrqrcy.formula} (same value: 1d4) + kinds : array {Focus.system.damage.fl86wl21hskrqrcy.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.fl86wl21hskrqrcy.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.fl86wl21hskrqrcy.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.fl86wl21hskrqrcy.type} (same value: cold) + [HrdGl9p9fldy9Nda] : object {Focus.system.damage.HrdGl9p9fldy9Nda} + applyMod : boolean {Focus.system.damage.HrdGl9p9fldy9Nda.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.HrdGl9p9fldy9Nda.formula} (same value: 1d4) + kinds : array {Focus.system.damage.HrdGl9p9fldy9Nda.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.HrdGl9p9fldy9Nda.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.HrdGl9p9fldy9Nda.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.HrdGl9p9fldy9Nda.type} (same value: void) + [QNagy8JdZerltPIt] : object {Focus.system.damage.QNagy8JdZerltPIt} + applyMod : boolean {Focus.system.damage.QNagy8JdZerltPIt.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.QNagy8JdZerltPIt.formula} (same value: 1d4) + kinds : array {Focus.system.damage.QNagy8JdZerltPIt.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.QNagy8JdZerltPIt.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.QNagy8JdZerltPIt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.QNagy8JdZerltPIt.type} (same value: mental) + [5e13Bmfh1lyUsnsZ] : object {Focus.system.damage.5e13Bmfh1lyUsnsZ} + applyMod : boolean {Focus.system.damage.5e13Bmfh1lyUsnsZ.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.5e13Bmfh1lyUsnsZ.formula} (same value: 1d4) + kinds : array {Focus.system.damage.5e13Bmfh1lyUsnsZ.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.5e13Bmfh1lyUsnsZ.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.5e13Bmfh1lyUsnsZ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.5e13Bmfh1lyUsnsZ.type} (same value: void) + [KvRk6TYR4MxpkyHs] : object {Focus.system.damage.KvRk6TYR4MxpkyHs} + applyMod : boolean {Focus.system.damage.KvRk6TYR4MxpkyHs.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.KvRk6TYR4MxpkyHs.formula} (same value: 1d4) + kinds : array {Focus.system.damage.KvRk6TYR4MxpkyHs.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.KvRk6TYR4MxpkyHs.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.KvRk6TYR4MxpkyHs.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.KvRk6TYR4MxpkyHs.type} (same value: poison) + [RmRLvyDCmUrdG9Qp] : object {Focus.system.damage.RmRLvyDCmUrdG9Qp} + applyMod : boolean {Focus.system.damage.RmRLvyDCmUrdG9Qp.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.RmRLvyDCmUrdG9Qp.formula} (same value: 10d6) + kinds : array {Focus.system.damage.RmRLvyDCmUrdG9Qp.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.RmRLvyDCmUrdG9Qp.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.RmRLvyDCmUrdG9Qp.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.RmRLvyDCmUrdG9Qp.type} (same value: bludgeoning) + [SkA0hnMkeRZeHBNT] : object {Focus.system.damage.SkA0hnMkeRZeHBNT} + applyMod : boolean {Focus.system.damage.SkA0hnMkeRZeHBNT.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.SkA0hnMkeRZeHBNT.formula} (same value: 18d6) + kinds : array {Focus.system.damage.SkA0hnMkeRZeHBNT.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.SkA0hnMkeRZeHBNT.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.SkA0hnMkeRZeHBNT.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.SkA0hnMkeRZeHBNT.type} (same value: bludgeoning) + [hI7EFjOWaaWklCOZ] : object {Focus.system.damage.hI7EFjOWaaWklCOZ} + applyMod : boolean {Focus.system.damage.hI7EFjOWaaWklCOZ.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.hI7EFjOWaaWklCOZ.formula} (same value: 2d4) + kinds : array {Focus.system.damage.hI7EFjOWaaWklCOZ.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.hI7EFjOWaaWklCOZ.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.hI7EFjOWaaWklCOZ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.hI7EFjOWaaWklCOZ.type} (same value: mental) + [Z0JV5JoCbMHgKA2k] : object {Focus.system.damage.Z0JV5JoCbMHgKA2k} + applyMod : boolean {Focus.system.damage.Z0JV5JoCbMHgKA2k.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.Z0JV5JoCbMHgKA2k.formula} (same value: 2d6) + kinds : array {Focus.system.damage.Z0JV5JoCbMHgKA2k.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.Z0JV5JoCbMHgKA2k.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.Z0JV5JoCbMHgKA2k.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.Z0JV5JoCbMHgKA2k.type} (same value: bludgeoning) + [bZO38UWAu6Smc087] : object {Focus.system.damage.bZO38UWAu6Smc087} + applyMod : boolean {Focus.system.damage.bZO38UWAu6Smc087.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.bZO38UWAu6Smc087.formula} (same value: 2d4) + kinds : array {Focus.system.damage.bZO38UWAu6Smc087.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.bZO38UWAu6Smc087.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.bZO38UWAu6Smc087.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.bZO38UWAu6Smc087.type} (same value: spirit) + [pO0jWffyBOsayMks] : object {Focus.system.damage.pO0jWffyBOsayMks} + applyMod : boolean {Focus.system.damage.pO0jWffyBOsayMks.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.damage.pO0jWffyBOsayMks.formula} (same value: 2d8) + kinds : array {Focus.system.damage.pO0jWffyBOsayMks.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.damage.pO0jWffyBOsayMks.kinds.[]} (same value: damage) + materials : array<> {Focus.system.damage.pO0jWffyBOsayMks.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.damage.pO0jWffyBOsayMks.type} (same value: poison) + [defense] : object {Focus.system.defense} + [save] : object {Focus.system.defense.save} + basic : boolean {Focus.system.defense.save.basic} (2 different values) + False (x123) + True (x62) + statistic : string {Focus.system.defense.save.statistic} (3 different values) + will (x82) + fortitude (x65) + reflex (x38) + [passive] : object {Focus.system.defense.passive} + statistic : string {Focus.system.defense.passive.statistic} (same value: ac) + description : object {Focus.system.description} + value : string {Focus.system.description.value} (all different values) + duration : object {Focus.system.duration} + sustained : boolean {Focus.system.duration.sustained} (2 different values) + False (x409) + True (x82) + value : string {Focus.system.duration.value} (28 different values) + [heightening] : object {Focus.system.heightening} + [area] : integer {Focus.system.heightening.area} (2 different values) + 0 (x26) + 5 (x2) + [damage] : object {Focus.system.heightening.damage} + [fkGxU6Jk2SdLG1OG] : string {Focus.system.heightening.damage.fkGxU6Jk2SdLG1OG} (same value: 1d6) + [Q5pYqnYJKLLFbsHX] : string {Focus.system.heightening.damage.Q5pYqnYJKLLFbsHX} (same value: 1d6) + [0] : string {Focus.system.heightening.damage.0} (14 different values) + 1d4 (x11) + 1d6 (x21) + 1d8 (x13) + 1 (x4) + 2d6 (x15) + 3d6 (x2) + 2d4 (x3) + 1d12 (x4) + 1d4+1 (x2) + 8 (x1) + 1d10 (x3) + 6 (x1) + 2 (x1) + 5 (x1) + [utw4ddumvvnvuqom] : string {Focus.system.heightening.damage.utw4ddumvvnvuqom} (same value: 1d4) + [NCkXViQ3UkwGDWOr] : string {Focus.system.heightening.damage.NCkXViQ3UkwGDWOr} (same value: 2d6) + [nq1rqbq4e9qh9tfk] : string {Focus.system.heightening.damage.nq1rqbq4e9qh9tfk} (same value: 1d4) + [Z4qB0jL7MHJobesW] : string {Focus.system.heightening.damage.Z4qB0jL7MHJobesW} (same value: 1d6) + [1] : string {Focus.system.heightening.damage.1} (5 different values) + 1 (x3) + 1d4 (x1) + 1d6 (x1) + 2d6 (x1) + 1d12 (x1) + [HmxGQAIhO9ECJTuC] : string {Focus.system.heightening.damage.HmxGQAIhO9ECJTuC} (same value: 2d6) + [zvXU9ZdRVHSORUUn] : string {Focus.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6) + [aCPbEUxslprwNRxh] : string {Focus.system.heightening.damage.aCPbEUxslprwNRxh} (same value: 1d6) + [mblrszws1jkc5f5f] : string {Focus.system.heightening.damage.mblrszws1jkc5f5f} (same value: 1d6) + [OxAN5ouL6iu9L10Y] : string {Focus.system.heightening.damage.OxAN5ouL6iu9L10Y} (same value: 1d6) + [qeAvRsIUYQwyitMP] : string {Focus.system.heightening.damage.qeAvRsIUYQwyitMP} (same value: 1d6) + [INFFw4nT75jXjS4B] : string {Focus.system.heightening.damage.INFFw4nT75jXjS4B} (same value: 1d4) + [Ri9pmfc1Jkvm7j0x] : string {Focus.system.heightening.damage.Ri9pmfc1Jkvm7j0x} (same value: 1d4) + [44Rog4IqtGnk82au] : string {Focus.system.heightening.damage.44Rog4IqtGnk82au} (same value: 1d8) + [JC32rvRkPjO4AK13] : string {Focus.system.heightening.damage.JC32rvRkPjO4AK13} (same value: 1d8) + [vs7xcxeuyzp4tjda] : string {Focus.system.heightening.damage.vs7xcxeuyzp4tjda} (same value: 1d12) + [xmlng4v8ws11x8cn] : string {Focus.system.heightening.damage.xmlng4v8ws11x8cn} (same value: 1d6) + [frm1uBmzLuW6mwMX] : string {Focus.system.heightening.damage.frm1uBmzLuW6mwMX} (same value: 2d4) + [J1hHMzwleLLa292j] : string {Focus.system.heightening.damage.J1hHMzwleLLa292j} (same value: 1d4) + [pwae34vzLdflGiXR] : string {Focus.system.heightening.damage.pwae34vzLdflGiXR} (same value: 2d6) + [GUwgkd9LwISbTZDb] : string {Focus.system.heightening.damage.GUwgkd9LwISbTZDb} (same value: 2d6) + [ky50hzqhwvdu8luq] : string {Focus.system.heightening.damage.ky50hzqhwvdu8luq} (same value: 1d8) + [65f6xZwo4IJ1ziZn] : string {Focus.system.heightening.damage.65f6xZwo4IJ1ziZn} (same value: 2d6) + [BfIsx6L1o2ExZVwh] : string {Focus.system.heightening.damage.BfIsx6L1o2ExZVwh} (same value: 1d10) + [Is7bQgOuT0P4zHZJ] : string {Focus.system.heightening.damage.Is7bQgOuT0P4zHZJ} (same value: 8) + [j2redl0npv4ehyxz] : string {Focus.system.heightening.damage.j2redl0npv4ehyxz} (same value: 1d6) + [cQxR8sbsuYgdFzKD] : string {Focus.system.heightening.damage.cQxR8sbsuYgdFzKD} (same value: 1d4) + [BvMfi3GU5iSfheEF] : string {Focus.system.heightening.damage.BvMfi3GU5iSfheEF} (same value: 1d6) + [ZJn9o8o0gXmwHkcK] : string {Focus.system.heightening.damage.ZJn9o8o0gXmwHkcK} (same value: 1d8) + [vd71gprd4cz7vb2j] : string {Focus.system.heightening.damage.vd71gprd4cz7vb2j} (same value: 1d6) + [8ansf0q0mmysn22a] : string {Focus.system.heightening.damage.8ansf0q0mmysn22a} (same value: 1d4) + [wutn1oqihzg6kr0d] : string {Focus.system.heightening.damage.wutn1oqihzg6kr0d} (same value: 1d4) + [DqmI0zlt2l9eMNYJ] : string {Focus.system.heightening.damage.DqmI0zlt2l9eMNYJ} (same value: 1d4) + [ysOHtkIhiCrE7YVr] : string {Focus.system.heightening.damage.ysOHtkIhiCrE7YVr} (same value: 2d6) + [zaWfV7AcltDYyyRz] : string {Focus.system.heightening.damage.zaWfV7AcltDYyyRz} (same value: 1d6) + [fl86wl21hskrqrcy] : string {Focus.system.heightening.damage.fl86wl21hskrqrcy} (same value: 1d4) + [HrdGl9p9fldy9Nda] : string {Focus.system.heightening.damage.HrdGl9p9fldy9Nda} (same value: 1d4) + [QNagy8JdZerltPIt] : string {Focus.system.heightening.damage.QNagy8JdZerltPIt} (same value: 1d4) + [5e13Bmfh1lyUsnsZ] : string {Focus.system.heightening.damage.5e13Bmfh1lyUsnsZ} (same value: 1d4) + [KvRk6TYR4MxpkyHs] : string {Focus.system.heightening.damage.KvRk6TYR4MxpkyHs} (same value: 1d4) + [hI7EFjOWaaWklCOZ] : string {Focus.system.heightening.damage.hI7EFjOWaaWklCOZ} (same value: 3d4) + [Z0JV5JoCbMHgKA2k] : string {Focus.system.heightening.damage.Z0JV5JoCbMHgKA2k} (same value: 1d6) + [bZO38UWAu6Smc087] : string {Focus.system.heightening.damage.bZO38UWAu6Smc087} (same value: 2d4) + [pO0jWffyBOsayMks] : string {Focus.system.heightening.damage.pO0jWffyBOsayMks} (same value: 1d8) + [interval] : integer {Focus.system.heightening.interval} (4 different values) + 3 (x3) + 1 (x95) + 2 (x30) + 4 (x1) + [type] : string {Focus.system.heightening.type} (2 different values) + interval (x129) + fixed (x19) + [levels] : object {Focus.system.heightening.levels} + [6] : object {Focus.system.heightening.levels.6} + [range] : object {Focus.system.heightening.levels.6.range} + value : string {Focus.system.heightening.levels.6.range.value} (2 different values) + 100 miles (x1) + 120 feet (x1) + [target] : object {Focus.system.heightening.levels.6.target} + value : string {Focus.system.heightening.levels.6.target.value} (2 different values) + 4 creatures (x1) + 3 creatures other than you (x1) + [damage] : object {Focus.system.heightening.levels.6.damage} + wmKl5ucMQTyXMxz1 : object {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1} + applyMod : boolean {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.formula} (same value: 6d4) + kinds : array {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing) + materials : array<> {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality) + area : object {Focus.system.heightening.levels.6.area} + type : string {Focus.system.heightening.levels.6.area.type} (same value: burst) + value : integer {Focus.system.heightening.levels.6.area.value} (2 different values) + 30 (x1) + 10 (x1) + [8] : object {Focus.system.heightening.levels.8} + range : object {Focus.system.heightening.levels.8.range} + value : string {Focus.system.heightening.levels.8.range.value} (same value: planetary) + [3] : object {Focus.system.heightening.levels.3} + [target] : object {Focus.system.heightening.levels.3.target} + value : string {Focus.system.heightening.levels.3.target.value} (4 different values) + 2 creatures (x1) + 10 creatures (x1) + 2 creatures other than you (x1) + an unattended object with a Bulk of 1 or less (x1) + [area] : object {Focus.system.heightening.levels.3.area} + type : string {Focus.system.heightening.levels.3.area.type} (2 different values) + cone (x1) + burst (x1) + value : mixed + string {Focus.system.heightening.levels.3.area.value} (same value: 30) + integer {Focus.system.heightening.levels.3.area.value} (same value: 20) + [range] : object {Focus.system.heightening.levels.3.range} + value : string {Focus.system.heightening.levels.3.range.value} (2 different values) + 10 feet (x1) + 90 feet (x1) + [damage] : object {Focus.system.heightening.levels.3.damage} + wmKl5ucMQTyXMxz1 : object {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1} + applyMod : boolean {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.formula} (same value: 3d4) + kinds : array {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing) + materials : array<> {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality) + [10] : object {Focus.system.heightening.levels.10} + damage : object {Focus.system.heightening.levels.10.damage} + [0] : object {Focus.system.heightening.levels.10.damage.0} + applyMod : boolean {Focus.system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.heightening.levels.10.damage.0.formula} (same value: 3d6) + materials : array<> {Focus.system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.heightening.levels.10.damage.0.type} (same value: bludgeoning) + [1] : object {Focus.system.heightening.levels.10.damage.1} + applyMod : boolean {Focus.system.heightening.levels.10.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.heightening.levels.10.damage.1.formula} (same value: 3d6) + materials : array<> {Focus.system.heightening.levels.10.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.heightening.levels.10.damage.1.type} (same value: void) + SkA0hnMkeRZeHBNT : object {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT} + applyMod : boolean {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.formula} (same value: 20d6) + materials : array<> {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.type} (same value: bludgeoning) + [5] : object {Focus.system.heightening.levels.5} + [target] : object {Focus.system.heightening.levels.5.target} + value : string {Focus.system.heightening.levels.5.target.value} (3 different values) + 2 creatures (x1) + 1 Large or smaller creature (x1) + an unattended object with a Bulk of 1 or less (x1) + [range] : object {Focus.system.heightening.levels.5.range} + value : string {Focus.system.heightening.levels.5.range.value} (2 different values) + 100 miles (x1) + 120 feet (x1) + area : object {Focus.system.heightening.levels.5.area} + type : string {Focus.system.heightening.levels.5.area.type} (same value: burst) + value : integer {Focus.system.heightening.levels.5.area.value} (same value: 10) + [4] : object {Focus.system.heightening.levels.4} + [area] : object {Focus.system.heightening.levels.4.area} + areaType : string {Focus.system.heightening.levels.4.area.areaType} (same value: emanation) + type : string {Focus.system.heightening.levels.4.area.type} (same value: burst) + value : integer {Focus.system.heightening.levels.4.area.value} (same value: 10) + target : object {Focus.system.heightening.levels.4.target} + value : string {Focus.system.heightening.levels.4.target.value} (same value: 4 creatures) + [7] : object {Focus.system.heightening.levels.7} + [area] : object {Focus.system.heightening.levels.7.area} + areaType : string {Focus.system.heightening.levels.7.area.areaType} (2 different values) + emanation (x1) + cube (x1) + type : string {Focus.system.heightening.levels.7.area.type} (2 different values) + burst (x1) + (x1) + value : mixed + integer {Focus.system.heightening.levels.7.area.value} (same value: 15) + string {Focus.system.heightening.levels.7.area.value} (same value: 25) + [target] : object {Focus.system.heightening.levels.7.target} + value : string {Focus.system.heightening.levels.7.target.value} (2 different values) + 1 Huge or smaller creature (x1) + an unattended object with a Bulk of 2 or less (x1) + [range] : object {Focus.system.heightening.levels.7.range} + value : string {Focus.system.heightening.levels.7.range.value} (2 different values) + 80 feet (x1) + 500 miles (x1) + [9] : object {Focus.system.heightening.levels.9} + [damage] : object {Focus.system.heightening.levels.9.damage} + [wmKl5ucMQTyXMxz1] : object {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1} + applyMod : boolean {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.formula} (same value: 9d4) + kinds : array {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing) + materials : array<> {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality) + [target] : object {Focus.system.heightening.levels.9.target} + value : string {Focus.system.heightening.levels.9.target.value} (3 different values) + 4 creatures other than you (x1) + up to 5 creatures (x1) + 4 creatures (x1) + [area] : object {Focus.system.heightening.levels.9.area} + type : string {Focus.system.heightening.levels.9.area.type} (same value: burst) + value : integer {Focus.system.heightening.levels.9.area.value} (same value: 40) + [range] : object {Focus.system.heightening.levels.9.range} + value : string {Focus.system.heightening.levels.9.range.value} (same value: 150 feet) + level : object {Focus.system.level} + value : integer {Focus.system.level.value} (10 different values) + 3 (x70) + 6 (x21) + 4 (x99) + 1 (x208) + 7 (x9) + 2 (x20) + 10 (x5) + 5 (x48) + 9 (x8) + 8 (x3) + [overlays] : object {Focus.system.overlays} + [dfoz8m3dp8dllujj] : object {Focus.system.overlays.dfoz8m3dp8dllujj} + _id : string {Focus.system.overlays.dfoz8m3dp8dllujj._id} (same value: dfoz8m3dp8dllujj) + overlayType : string {Focus.system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: override) + sort : integer {Focus.system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1) + system : object {Focus.system.overlays.dfoz8m3dp8dllujj.system} + heightening : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening} + damage : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.damage} + interval : integer {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3) + type : string {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: interval) + time : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.time} + value : string {Focus.system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: 1) + [iyvv4m0qmxo1b08z] : object {Focus.system.overlays.iyvv4m0qmxo1b08z} + _id : string {Focus.system.overlays.iyvv4m0qmxo1b08z._id} (same value: iyvv4m0qmxo1b08z) + overlayType : string {Focus.system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: override) + sort : integer {Focus.system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3) + system : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system} + area : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system.area} + value : string {Focus.system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: 15) + time : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system.time} + value : string {Focus.system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: 3) + [s0qqpj2kn6xavdyp] : object {Focus.system.overlays.s0qqpj2kn6xavdyp} + _id : string {Focus.system.overlays.s0qqpj2kn6xavdyp._id} (same value: s0qqpj2kn6xavdyp) + overlayType : string {Focus.system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: override) + sort : integer {Focus.system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2) + system : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system} + area : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system.area} + value : string {Focus.system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: 10) + time : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system.time} + value : string {Focus.system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: 2) + [DoqHugNozok6ecgz] : object {Focus.system.overlays.DoqHugNozok6ecgz} + _id : string {Focus.system.overlays.DoqHugNozok6ecgz._id} (same value: DoqHugNozok6ecgz) + name : string {Focus.system.overlays.DoqHugNozok6ecgz.name} (same value: Astral Rain (Bludgeoning)) + overlayType : string {Focus.system.overlays.DoqHugNozok6ecgz.overlayType} (same value: override) + sort : integer {Focus.system.overlays.DoqHugNozok6ecgz.sort} (same value: 1) + system : object {Focus.system.overlays.DoqHugNozok6ecgz.system} + damage : object {Focus.system.overlays.DoqHugNozok6ecgz.system.damage} + utw4ddumvvnvuqom : object {Focus.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom} + type : string {Focus.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom.type} (same value: bludgeoning) + [j6B2PBCHQqC0Jv16] : object {Focus.system.overlays.j6B2PBCHQqC0Jv16} + _id : string {Focus.system.overlays.j6B2PBCHQqC0Jv16._id} (same value: j6B2PBCHQqC0Jv16) + name : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.name} (same value: Astral Rain (Piercing)) + overlayType : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.overlayType} (same value: override) + sort : integer {Focus.system.overlays.j6B2PBCHQqC0Jv16.sort} (same value: 2) + system : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system} + damage : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage} + utw4ddumvvnvuqom : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom} + type : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom.type} (same value: piercing) + [BbMuJTegkAU3FWLe] : object {Focus.system.overlays.BbMuJTegkAU3FWLe} + _id : string {Focus.system.overlays.BbMuJTegkAU3FWLe._id} (same value: BbMuJTegkAU3FWLe) + name : string {Focus.system.overlays.BbMuJTegkAU3FWLe.name} (same value: Chthonian Wrath (Depths)) + overlayType : string {Focus.system.overlays.BbMuJTegkAU3FWLe.overlayType} (same value: override) + sort : integer {Focus.system.overlays.BbMuJTegkAU3FWLe.sort} (same value: 2) + system : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system} + damage : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage} + 0 : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.0} + [category] : mixed + type : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.0.type} (same value: acid) + zvXU9ZdRVHSORUUn : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn} + [category] : mixed + type : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn.type} (same value: slashing) + heightening : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening} + damage : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage} + zvXU9ZdRVHSORUUn : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6) + [CCyXVS0emyKH4mbU] : object {Focus.system.overlays.CCyXVS0emyKH4mbU} + _id : string {Focus.system.overlays.CCyXVS0emyKH4mbU._id} (same value: CCyXVS0emyKH4mbU) + name : string {Focus.system.overlays.CCyXVS0emyKH4mbU.name} (same value: Chthonian Wrath (Volcanic)) + overlayType : string {Focus.system.overlays.CCyXVS0emyKH4mbU.overlayType} (same value: override) + sort : integer {Focus.system.overlays.CCyXVS0emyKH4mbU.sort} (same value: 4) + system : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system} + damage : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage} + 0 : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.0} + [category] : mixed + type : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.0.type} (same value: fire) + zvXU9ZdRVHSORUUn : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn} + [category] : mixed + type : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn.type} (same value: piercing) + heightening : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening} + damage : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage} + zvXU9ZdRVHSORUUn : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6) + [iS7lFrCWupPSb8Rv] : object {Focus.system.overlays.iS7lFrCWupPSb8Rv} + _id : string {Focus.system.overlays.iS7lFrCWupPSb8Rv._id} (same value: iS7lFrCWupPSb8Rv) + name : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.name} (same value: Chthonian Wrath (Frozen)) + overlayType : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.overlayType} (same value: override) + sort : integer {Focus.system.overlays.iS7lFrCWupPSb8Rv.sort} (same value: 3) + system : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system} + damage : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage} + 0 : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0} + [category] : mixed + type : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0.type} (same value: bludgeoning) + zvXU9ZdRVHSORUUn : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn} + [category] : mixed + type : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn.type} (same value: cold) + heightening : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening} + damage : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage} + zvXU9ZdRVHSORUUn : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6) + [tDZV8KuCodZHCSsA] : object {Focus.system.overlays.tDZV8KuCodZHCSsA} + _id : string {Focus.system.overlays.tDZV8KuCodZHCSsA._id} (same value: tDZV8KuCodZHCSsA) + name : string {Focus.system.overlays.tDZV8KuCodZHCSsA.name} (same value: Chthonian Wrath (Skies)) + overlayType : string {Focus.system.overlays.tDZV8KuCodZHCSsA.overlayType} (same value: override) + sort : integer {Focus.system.overlays.tDZV8KuCodZHCSsA.sort} (same value: 1) + system : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system} + damage : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage} + 0 : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.0} + [category] : mixed + type : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.0.type} (same value: bludgeoning) + zvXU9ZdRVHSORUUn : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn} + [category] : mixed + type : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn.type} (same value: electricity) + heightening : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening} + damage : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage} + zvXU9ZdRVHSORUUn : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6) + [CEq1pMKvvGCeb0XM] : object {Focus.system.overlays.CEq1pMKvvGCeb0XM} + overlayType : string {Focus.system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override) + sort : integer {Focus.system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1) + system : object {Focus.system.overlays.CEq1pMKvvGCeb0XM.system} + [azfSYp1fUjbQR6RN] : object {Focus.system.overlays.azfSYp1fUjbQR6RN} + name : string {Focus.system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage)) + overlayType : string {Focus.system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override) + sort : integer {Focus.system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2) + system : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system} + damage : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage} + 0 : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage.0} + [category] : mixed + formula : string {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12) + heightening : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening} + damage : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage} + 0 : string {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12) + [LnV6q1fbaObkI3Mt] : object {Focus.system.overlays.LnV6q1fbaObkI3Mt} + name : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.name} (same value: Establish Ward (Slashing)) + overlayType : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.overlayType} (same value: override) + sort : integer {Focus.system.overlays.LnV6q1fbaObkI3Mt.sort} (same value: 3) + system : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system} + damage : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage} + 0 : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0} + [category] : mixed + kinds : array {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: damage) + type : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: slashing) + [defense] : mixed + [PqqCsQ9RXSxeMSX0] : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0} + name : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: Establish Ward (Bludgeoning)) + overlayType : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: override) + sort : integer {Focus.system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1) + system : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system} + damage : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage} + 0 : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0} + [category] : mixed + kinds : array {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: damage) + type : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: bludgeoning) + [defense] : mixed + [S9bvJZUVLzYL5MWX] : object {Focus.system.overlays.S9bvJZUVLzYL5MWX} + name : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.name} (same value: Establish Ward (Piercing)) + overlayType : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.overlayType} (same value: override) + sort : integer {Focus.system.overlays.S9bvJZUVLzYL5MWX.sort} (same value: 2) + system : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system} + damage : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage} + 0 : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0} + [category] : mixed + kinds : array {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds.[]} (same value: damage) + type : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.type} (same value: piercing) + [defense] : mixed + [4fq7k05nvyujd8et] : object {Focus.system.overlays.4fq7k05nvyujd8et} + _id : string {Focus.system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et) + overlayType : string {Focus.system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override) + sort : integer {Focus.system.overlays.4fq7k05nvyujd8et.sort} (same value: 3) + system : object {Focus.system.overlays.4fq7k05nvyujd8et.system} + area : object {Focus.system.overlays.4fq7k05nvyujd8et.system.area} + value : string {Focus.system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15) + time : object {Focus.system.overlays.4fq7k05nvyujd8et.system.time} + value : string {Focus.system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3) + [va07sxrcj8n2715r] : object {Focus.system.overlays.va07sxrcj8n2715r} + _id : string {Focus.system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r) + overlayType : string {Focus.system.overlays.va07sxrcj8n2715r.overlayType} (same value: override) + sort : integer {Focus.system.overlays.va07sxrcj8n2715r.sort} (same value: 2) + system : object {Focus.system.overlays.va07sxrcj8n2715r.system} + area : object {Focus.system.overlays.va07sxrcj8n2715r.system.area} + value : string {Focus.system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10) + time : object {Focus.system.overlays.va07sxrcj8n2715r.system.time} + value : string {Focus.system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2) + [vr5fwgm0r9nazh6j] : object {Focus.system.overlays.vr5fwgm0r9nazh6j} + _id : string {Focus.system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j) + overlayType : string {Focus.system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override) + sort : integer {Focus.system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1) + system : object {Focus.system.overlays.vr5fwgm0r9nazh6j.system} + time : object {Focus.system.overlays.vr5fwgm0r9nazh6j.system.time} + value : string {Focus.system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1) + [b1ms5uwp9vwblhkq] : object {Focus.system.overlays.b1ms5uwp9vwblhkq} + _id : string {Focus.system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq) + overlayType : string {Focus.system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override) + sort : integer {Focus.system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) + system : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system} + damage : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage} + 0 : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage.0} + formula : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8) + heightening : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening} + damage : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} + 0 : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.range} + value : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet) + time : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.time} + value : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2) + traits : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits} + traditions : array<> {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.value} + Length: min=6 max=6 + Value type: string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) + concentrate (x1) + druid (x1) + focus (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [md8ss7iwxhth4y5f] : object {Focus.system.overlays.md8ss7iwxhth4y5f} + _id : string {Focus.system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f) + overlayType : string {Focus.system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override) + sort : integer {Focus.system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) + system : object {Focus.system.overlays.md8ss7iwxhth4y5f.system} + range : object {Focus.system.overlays.md8ss7iwxhth4y5f.system.range} + value : string {Focus.system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch) + time : object {Focus.system.overlays.md8ss7iwxhth4y5f.system.time} + value : string {Focus.system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1) + [0e58gcb5dwwddtze] : object {Focus.system.overlays.0e58gcb5dwwddtze} + _id : string {Focus.system.overlays.0e58gcb5dwwddtze._id} (same value: 0e58gcb5dwwddtze) + overlayType : string {Focus.system.overlays.0e58gcb5dwwddtze.overlayType} (same value: override) + sort : integer {Focus.system.overlays.0e58gcb5dwwddtze.sort} (same value: 2) + system : object {Focus.system.overlays.0e58gcb5dwwddtze.system} + damage : object {Focus.system.overlays.0e58gcb5dwwddtze.system.damage} + 0 : object {Focus.system.overlays.0e58gcb5dwwddtze.system.damage.0} + formula : string {Focus.system.overlays.0e58gcb5dwwddtze.system.damage.0.formula} (same value: 1d10+8) + heightening : object {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening} + damage : object {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening.damage} + 0 : string {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening.damage.0} (same value: 1d10+8) + range : object {Focus.system.overlays.0e58gcb5dwwddtze.system.range} + value : string {Focus.system.overlays.0e58gcb5dwwddtze.system.range.value} (same value: 30 feet) + time : object {Focus.system.overlays.0e58gcb5dwwddtze.system.time} + value : string {Focus.system.overlays.0e58gcb5dwwddtze.system.time.value} (same value: 2) + traits : object {Focus.system.overlays.0e58gcb5dwwddtze.system.traits} + value : array {Focus.system.overlays.0e58gcb5dwwddtze.system.traits.value} + Length: min=6 max=6 + Value type: string {Focus.system.overlays.0e58gcb5dwwddtze.system.traits.value.[]} (6 different values) + concentrate (x1) + focus (x1) + healing (x1) + manipulate (x1) + ranger (x1) + vitality (x1) + [9klvzqocf0qn2pkm] : object {Focus.system.overlays.9klvzqocf0qn2pkm} + _id : string {Focus.system.overlays.9klvzqocf0qn2pkm._id} (same value: 9klvzqocf0qn2pkm) + overlayType : string {Focus.system.overlays.9klvzqocf0qn2pkm.overlayType} (same value: override) + sort : integer {Focus.system.overlays.9klvzqocf0qn2pkm.sort} (same value: 1) + system : object {Focus.system.overlays.9klvzqocf0qn2pkm.system} + range : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.range} + value : string {Focus.system.overlays.9klvzqocf0qn2pkm.system.range.value} (same value: touch) + time : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.time} + value : string {Focus.system.overlays.9klvzqocf0qn2pkm.system.time.value} (same value: 1) + traits : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits} + value : array {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits.value} + Length: min=5 max=5 + Value type: string {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits.value.[]} (5 different values) + focus (x1) + healing (x1) + manipulate (x1) + ranger (x1) + vitality (x1) + [DXSeNnk6UK2ScLGI] : object {Focus.system.overlays.DXSeNnk6UK2ScLGI} + _id : string {Focus.system.overlays.DXSeNnk6UK2ScLGI._id} (same value: DXSeNnk6UK2ScLGI) + name : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.name} (same value: Imaginary Weapon (Bludgeoning)) + overlayType : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.overlayType} (same value: override) + sort : integer {Focus.system.overlays.DXSeNnk6UK2ScLGI.sort} (same value: 1) + system : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system} + damage : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage} + ky50hzqhwvdu8luq : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq} + [category] : mixed + type : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq.type} (same value: bludgeoning) + [uqBNqB55cCGnzmcX] : object {Focus.system.overlays.uqBNqB55cCGnzmcX} + _id : string {Focus.system.overlays.uqBNqB55cCGnzmcX._id} (same value: uqBNqB55cCGnzmcX) + name : string {Focus.system.overlays.uqBNqB55cCGnzmcX.name} (same value: Imaginary Weapon (Slashing)) + overlayType : string {Focus.system.overlays.uqBNqB55cCGnzmcX.overlayType} (same value: override) + sort : integer {Focus.system.overlays.uqBNqB55cCGnzmcX.sort} (same value: 2) + system : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system} + damage : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage} + ky50hzqhwvdu8luq : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq} + [category] : mixed + type : string {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq.type} (same value: slashing) + [a33QUFoKgoOprovO] : object {Focus.system.overlays.a33QUFoKgoOprovO} + name : string {Focus.system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Focus.system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Focus.system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Focus.system.overlays.a33QUFoKgoOprovO.system} + damage : object {Focus.system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Focus.system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Focus.system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Focus.system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Focus.system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Focus.system.overlays.uLuOg62dVyxvbW66} + name : string {Focus.system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Focus.system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Focus.system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Focus.system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + [defense] : mixed + heightening : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [c69HMe7LM38KOi2y] : object {Focus.system.overlays.c69HMe7LM38KOi2y} + _id : string {Focus.system.overlays.c69HMe7LM38KOi2y._id} (same value: c69HMe7LM38KOi2y) + name : string {Focus.system.overlays.c69HMe7LM38KOi2y.name} (same value: Malicious Shadow (Piercing)) + overlayType : string {Focus.system.overlays.c69HMe7LM38KOi2y.overlayType} (same value: override) + sort : integer {Focus.system.overlays.c69HMe7LM38KOi2y.sort} (same value: 2) + system : object {Focus.system.overlays.c69HMe7LM38KOi2y.system} + damage : object {Focus.system.overlays.c69HMe7LM38KOi2y.system.damage} + 0 : object {Focus.system.overlays.c69HMe7LM38KOi2y.system.damage.0} + [category] : mixed + type : string {Focus.system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: piercing) + [oOJY0MFq3IZR2yBt] : object {Focus.system.overlays.oOJY0MFq3IZR2yBt} + _id : string {Focus.system.overlays.oOJY0MFq3IZR2yBt._id} (same value: oOJY0MFq3IZR2yBt) + name : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.name} (same value: Malicious Shadow (Slashing)) + overlayType : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.overlayType} (same value: override) + sort : integer {Focus.system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3) + system : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system} + damage : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage} + 0 : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0} + [category] : mixed + type : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: slashing) + [zZAR4Vryi8fUJuP2] : object {Focus.system.overlays.zZAR4Vryi8fUJuP2} + _id : string {Focus.system.overlays.zZAR4Vryi8fUJuP2._id} (same value: zZAR4Vryi8fUJuP2) + name : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.name} (same value: Malicious Shadow (Bludgeoning)) + overlayType : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: override) + sort : integer {Focus.system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1) + system : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system} + damage : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage} + 0 : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0} + [category] : mixed + type : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: bludgeoning) + [6wf5l1kiwcdtnx6s] : object {Focus.system.overlays.6wf5l1kiwcdtnx6s} + overlayType : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.overlayType} (same value: override) + sort : integer {Focus.system.overlays.6wf5l1kiwcdtnx6s.sort} (same value: 3) + system : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system} + area : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.area} + value : integer {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60) + damage : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.damage} + 0 : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0} + [category] : mixed + formula : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: 4d6) + heightening : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening} + damage : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage} + 0 : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: 2d6) + target : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.target} + value : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: All creatures) + time : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.time} + value : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: 3) + [ah0wlzxg5wb7q038] : object {Focus.system.overlays.ah0wlzxg5wb7q038} + overlayType : string {Focus.system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: override) + sort : integer {Focus.system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2) + system : object {Focus.system.overlays.ah0wlzxg5wb7q038.system} + area : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.area} + value : integer {Focus.system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30) + damage : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage} + 0 : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage.0} + [category] : mixed + formula : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: 3d6) + heightening : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening} + damage : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage} + 0 : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: 2d6) + target : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.target} + value : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: All creatures) + time : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.time} + value : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: 2) + [weox8ze9kgj6nz0h] : object {Focus.system.overlays.weox8ze9kgj6nz0h} + _id : string {Focus.system.overlays.weox8ze9kgj6nz0h._id} (same value: weox8ze9kgj6nz0h) + overlayType : string {Focus.system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: override) + sort : integer {Focus.system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1) + system : object {Focus.system.overlays.weox8ze9kgj6nz0h.system} + target : object {Focus.system.overlays.weox8ze9kgj6nz0h.system.target} + value : string {Focus.system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: All creatures) + time : object {Focus.system.overlays.weox8ze9kgj6nz0h.system.time} + value : string {Focus.system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: 1) + [7ry8vc5rj3vz1053] : object {Focus.system.overlays.7ry8vc5rj3vz1053} + _id : string {Focus.system.overlays.7ry8vc5rj3vz1053._id} (same value: 7ry8vc5rj3vz1053) + overlayType : string {Focus.system.overlays.7ry8vc5rj3vz1053.overlayType} (same value: override) + sort : integer {Focus.system.overlays.7ry8vc5rj3vz1053.sort} (same value: 3) + system : object {Focus.system.overlays.7ry8vc5rj3vz1053.system} + target : object {Focus.system.overlays.7ry8vc5rj3vz1053.system.target} + value : string {Focus.system.overlays.7ry8vc5rj3vz1053.system.target.value} (same value: 3 living creatures) + time : object {Focus.system.overlays.7ry8vc5rj3vz1053.system.time} + value : string {Focus.system.overlays.7ry8vc5rj3vz1053.system.time.value} (same value: 3) + [j125ugcqeelz5efk] : object {Focus.system.overlays.j125ugcqeelz5efk} + _id : string {Focus.system.overlays.j125ugcqeelz5efk._id} (same value: j125ugcqeelz5efk) + overlayType : string {Focus.system.overlays.j125ugcqeelz5efk.overlayType} (same value: override) + sort : integer {Focus.system.overlays.j125ugcqeelz5efk.sort} (same value: 2) + system : object {Focus.system.overlays.j125ugcqeelz5efk.system} + target : object {Focus.system.overlays.j125ugcqeelz5efk.system.target} + value : string {Focus.system.overlays.j125ugcqeelz5efk.system.target.value} (same value: 2 living creatures) + time : object {Focus.system.overlays.j125ugcqeelz5efk.system.time} + value : string {Focus.system.overlays.j125ugcqeelz5efk.system.time.value} (same value: 2) + [vh52k2mfn7q0wuhc] : object {Focus.system.overlays.vh52k2mfn7q0wuhc} + _id : string {Focus.system.overlays.vh52k2mfn7q0wuhc._id} (same value: vh52k2mfn7q0wuhc) + overlayType : string {Focus.system.overlays.vh52k2mfn7q0wuhc.overlayType} (same value: override) + sort : integer {Focus.system.overlays.vh52k2mfn7q0wuhc.sort} (same value: 1) + system : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system} + target : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system.target} + value : string {Focus.system.overlays.vh52k2mfn7q0wuhc.system.target.value} (same value: 1 living creature) + time : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system.time} + value : string {Focus.system.overlays.vh52k2mfn7q0wuhc.system.time.value} (same value: 1) + [7kXuvyzlvtAyq6rR] : object {Focus.system.overlays.7kXuvyzlvtAyq6rR} + name : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.name} (same value: Shining Starlight Attack (Fortitude)) + overlayType : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.overlayType} (same value: override) + sort : integer {Focus.system.overlays.7kXuvyzlvtAyq6rR.sort} (same value: 1) + system : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system} + damage : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.damage} + 0 : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.damage.0} + [category] : mixed + defense : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense} + save : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save} + basic : boolean {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.basic} (same value: True) + statistic : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.statistic} (same value: fortitude) + rules : ###FoundryRulesObject### + [LQQbWk6HbCVgJ1Y0] : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0} + name : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.name} (same value: Shining Starlight Attack (Reflex)) + overlayType : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.overlayType} (same value: override) + sort : integer {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.sort} (same value: 2) + system : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system} + damage : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage} + 0 : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage.0} + [category] : mixed + defense : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense} + save : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save} + basic : boolean {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.basic} (same value: True) + statistic : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.statistic} (same value: reflex) + rules : ###FoundryRulesObject### + [ZuI1Ww6k5gzoGUyb] : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb} + name : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.name} (same value: Shining Starlight Attack (Will)) + overlayType : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.overlayType} (same value: override) + sort : integer {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.sort} (same value: 3) + system : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system} + damage : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage} + 0 : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage.0} + [category] : mixed + defense : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense} + save : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save} + basic : boolean {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.basic} (same value: True) + statistic : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.statistic} (same value: will) + rules : ###FoundryRulesObject### + [NpIVrCHatLgsVZoR] : object {Focus.system.overlays.NpIVrCHatLgsVZoR} + name : string {Focus.system.overlays.NpIVrCHatLgsVZoR.name} (same value: Spirit Object (Piercing)) + overlayType : string {Focus.system.overlays.NpIVrCHatLgsVZoR.overlayType} (same value: override) + sort : integer {Focus.system.overlays.NpIVrCHatLgsVZoR.sort} (same value: 2) + system : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system} + damage : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage} + t4PnP1mLQnxt0Vu0 : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0} + applyMod : boolean {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.formula} (same value: 2d4) + kinds : array {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds.[]} (same value: damage) + materials : array<> {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.type} (same value: piercing) + defense : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.defense} + [save] : mixed + heightening : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening} + damage : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage} + t4PnP1mLQnxt0Vu0 : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage.t4PnP1mLQnxt0Vu0} (same value: 2d4) + interval : integer {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.type} (same value: interval) + [Q9TwuY4EmdxnJF1I] : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I} + name : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.name} (same value: Spirit Object (Slashing)) + overlayType : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.overlayType} (same value: override) + sort : integer {Focus.system.overlays.Q9TwuY4EmdxnJF1I.sort} (same value: 3) + system : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system} + damage : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage} + 8dOIX3NNAKkHeHVH : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH} + applyMod : boolean {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.formula} (same value: 2d4) + kinds : array {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds.[]} (same value: damage) + materials : array<> {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.type} (same value: slashing) + defense : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.defense} + [save] : mixed + heightening : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening} + damage : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.damage} + 8dOIX3NNAKkHeHVH : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.damage.8dOIX3NNAKkHeHVH} (same value: 2d4) + interval : integer {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.type} (same value: interval) + [WkWzYf33w2Z6JuF5] : object {Focus.system.overlays.WkWzYf33w2Z6JuF5} + name : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.name} (same value: Spirit Object (Bludgeoning)) + overlayType : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.overlayType} (same value: override) + sort : integer {Focus.system.overlays.WkWzYf33w2Z6JuF5.sort} (same value: 1) + system : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system} + damage : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage} + nMMXarqRmT50OrII : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII} + applyMod : boolean {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.formula} (same value: 2d4) + kinds : array {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.kinds.[]} (same value: damage) + materials : array<> {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.type} (same value: bludgeoning) + defense : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.defense} + [save] : mixed + heightening : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening} + damage : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.damage} + nMMXarqRmT50OrII : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.damage.nMMXarqRmT50OrII} (same value: 2d4) + interval : integer {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.type} (same value: interval) + [CuGW0j3SYzsrf89R] : object {Focus.system.overlays.CuGW0j3SYzsrf89R} + name : string {Focus.system.overlays.CuGW0j3SYzsrf89R.name} (same value: Sun Blade) + overlayType : string {Focus.system.overlays.CuGW0j3SYzsrf89R.overlayType} (same value: override) + sort : integer {Focus.system.overlays.CuGW0j3SYzsrf89R.sort} (same value: 1) + system : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system} + damage : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage} + 0 : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage.0} + category : string {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage.0.category} (same value: ) + defense : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense} + save : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense.save} + statistic : string {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense.save.statistic} (same value: ) + rules : ###FoundryRulesObject### + [zkpyb1D8OCsASYRi] : object {Focus.system.overlays.zkpyb1D8OCsASYRi} + name : string {Focus.system.overlays.zkpyb1D8OCsASYRi.name} (same value: Sun Blade (Bright Natural Sunlight)) + overlayType : string {Focus.system.overlays.zkpyb1D8OCsASYRi.overlayType} (same value: override) + sort : integer {Focus.system.overlays.zkpyb1D8OCsASYRi.sort} (same value: 2) + system : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system} + damage : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage} + 0 : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0} + category : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.category} (same value: ) + formula : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.formula} (same value: 1d6) + defense : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense} + save : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense.save} + statistic : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense.save.statistic} (same value: ) + heightening : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening} + damage : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage} + 0 : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage.0} (same value: 1d6) + rules : ###FoundryRulesObject### + [jnp3ni6b93pdifaq] : object {Focus.system.overlays.jnp3ni6b93pdifaq} + _id : string {Focus.system.overlays.jnp3ni6b93pdifaq._id} (same value: jnp3ni6b93pdifaq) + overlayType : string {Focus.system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: override) + sort : integer {Focus.system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3) + system : object {Focus.system.overlays.jnp3ni6b93pdifaq.system} + area : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.area} + areaType : string {Focus.system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: burst) + value : string {Focus.system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: 15) + damage : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.damage} + 0 : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.damage.0} + applyMod : boolean {Focus.system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False) + [category] : mixed + time : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.time} + value : string {Focus.system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: 3) + [lq4yc6ojcujar4xa] : object {Focus.system.overlays.lq4yc6ojcujar4xa} + overlayType : string {Focus.system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: override) + sort : integer {Focus.system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1) + system : object {Focus.system.overlays.lq4yc6ojcujar4xa.system} + area : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.area} + areaType : string {Focus.system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: burst) + type : string {Focus.system.overlays.lq4yc6ojcujar4xa.system.area.type} (same value: burst) + value : integer {Focus.system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: 5) + damage : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.damage} + 0 : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.damage.0} + [category] : mixed + time : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.time} + value : string {Focus.system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: 1) + [pf2bpfyrg68sglcv] : object {Focus.system.overlays.pf2bpfyrg68sglcv} + _id : string {Focus.system.overlays.pf2bpfyrg68sglcv._id} (same value: pf2bpfyrg68sglcv) + overlayType : string {Focus.system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: override) + sort : integer {Focus.system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2) + system : object {Focus.system.overlays.pf2bpfyrg68sglcv.system} + area : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.area} + areaType : string {Focus.system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: burst) + value : string {Focus.system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: 10) + damage : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.damage} + 0 : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.damage.0} + applyMod : boolean {Focus.system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False) + [category] : mixed + time : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.time} + value : string {Focus.system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: 2) + [CufbZVoGmuZokCjW] : object {Focus.system.overlays.CufbZVoGmuZokCjW} + _id : string {Focus.system.overlays.CufbZVoGmuZokCjW._id} (same value: CufbZVoGmuZokCjW) + name : string {Focus.system.overlays.CufbZVoGmuZokCjW.name} (same value: Telekinetic Rend (Bludgeoning)) + overlayType : string {Focus.system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: override) + sort : integer {Focus.system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1) + system : object {Focus.system.overlays.CufbZVoGmuZokCjW.system} + damage : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage} + Q85SvGoxCoIiB0OS : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS} + applyMod : boolean {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: 1d6) + materials : array<> {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: bludgeoning) + heightening : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening} + damage : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage} + Q85SvGoxCoIiB0OS : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: 1d6) + [rBTunIUathAlk04R] : object {Focus.system.overlays.rBTunIUathAlk04R} + _id : string {Focus.system.overlays.rBTunIUathAlk04R._id} (same value: rBTunIUathAlk04R) + name : string {Focus.system.overlays.rBTunIUathAlk04R.name} (same value: Telekinetic Rend (Slashing)) + overlayType : string {Focus.system.overlays.rBTunIUathAlk04R.overlayType} (same value: override) + sort : integer {Focus.system.overlays.rBTunIUathAlk04R.sort} (same value: 2) + system : object {Focus.system.overlays.rBTunIUathAlk04R.system} + damage : object {Focus.system.overlays.rBTunIUathAlk04R.system.damage} + VSfHXFSJQGTzmS13 : object {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13} + applyMod : boolean {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: 1d6) + materials : array<> {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: slashing) + heightening : object {Focus.system.overlays.rBTunIUathAlk04R.system.heightening} + damage : object {Focus.system.overlays.rBTunIUathAlk04R.system.heightening.damage} + VSfHXFSJQGTzmS13 : string {Focus.system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: 1d6) + [2a6Vm4mIjBgrzlO2] : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2} + name : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of the Void (Vs. Living)) + overlayType : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {Focus.system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + [gHIOzknAtexc6GUE] : object {Focus.system.overlays.gHIOzknAtexc6GUE} + name : string {Focus.system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of the Void (Healing)) + overlayType : string {Focus.system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {Focus.system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {Focus.system.overlays.gHIOzknAtexc6GUE.system} + damage : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + heightening : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [X5dzq3FJP3WUX1ii] : object {Focus.system.overlays.X5dzq3FJP3WUX1ii} + name : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.name} (same value: Unravel Knowledge (Higher Damage)) + overlayType : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.overlayType} (same value: override) + sort : integer {Focus.system.overlays.X5dzq3FJP3WUX1ii.sort} (same value: 1) + system : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system} + damage : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage} + vs9ciDI4DzHtuq6T : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T} + applyMod : boolean {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.formula} (same value: 3d8) + kinds : array {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.kinds.[]} (same value: damage) + materials : array<> {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.type} (same value: mental) + heightening : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening} + area : integer {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.area} (same value: 0) + damage : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.damage} + vs9ciDI4DzHtuq6T : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.damage.vs9ciDI4DzHtuq6T} (same value: 1d8) + interval : integer {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.type} (same value: interval) + [tXxdESgmsE9w9rws] : object {Focus.system.overlays.tXxdESgmsE9w9rws} + name : string {Focus.system.overlays.tXxdESgmsE9w9rws.name} (same value: Unravel Knowledge (Lower Damage)) + overlayType : string {Focus.system.overlays.tXxdESgmsE9w9rws.overlayType} (same value: override) + sort : integer {Focus.system.overlays.tXxdESgmsE9w9rws.sort} (same value: 2) + system : object {Focus.system.overlays.tXxdESgmsE9w9rws.system} + damage : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage} + 3EYhdKvOCHjkfErE : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE} + applyMod : boolean {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.formula} (same value: 3d4) + kinds : array {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds.[]} (same value: damage) + materials : array<> {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.type} (same value: mental) + heightening : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening} + area : integer {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.area} (same value: 0) + damage : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage} + 3EYhdKvOCHjkfErE : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage.3EYhdKvOCHjkfErE} (same value: 1d4) + interval : integer {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.type} (same value: interval) + [Xbeg9SUkGfiqGXzU] : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU} + name : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.name} (same value: Vengeful Glare (Fire)) + overlayType : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.overlayType} (same value: override) + sort : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.sort} (same value: 2) + system : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system} + damage : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage} + RvlurCw0bh1rCO6z : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z} + applyMod : boolean {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.formula} (same value: 1d4) + kinds : array {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds.[]} (same value: damage) + materials : array<> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.type} (same value: fire) + heightening : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening} + area : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.area} (same value: 0) + damage : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage} + RvlurCw0bh1rCO6z : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage.RvlurCw0bh1rCO6z} (same value: 1d4) + interval : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.type} (same value: interval) + traits : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits} + traditions : array<> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value} + Length: min=4 max=4 + Value type: string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value.[]} (4 different values) + concentrate (x1) + fire (x1) + focus (x1) + wizard (x1) + [ci80ouAhMWhvH5hc] : object {Focus.system.overlays.ci80ouAhMWhvH5hc} + name : string {Focus.system.overlays.ci80ouAhMWhvH5hc.name} (same value: Vengeful Glare (Cold)) + overlayType : string {Focus.system.overlays.ci80ouAhMWhvH5hc.overlayType} (same value: override) + sort : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.sort} (same value: 1) + system : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system} + damage : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage} + OuHfPvNu5dWl6QS4 : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4} + applyMod : boolean {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.formula} (same value: 1d4) + kinds : array {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds} + Length: min=1 max=1 + Value type: string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds.[]} (same value: damage) + materials : array<> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.type} (same value: cold) + heightening : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening} + area : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.area} (same value: 0) + damage : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage} + OuHfPvNu5dWl6QS4 : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage.OuHfPvNu5dWl6QS4} (same value: 1d4) + interval : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.interval} (same value: 1) + type : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.type} (same value: interval) + traits : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits} + traditions : array<> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.value} + Length: min=4 max=4 + Value type: string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.value.[]} (4 different values) + cold (x1) + concentrate (x1) + focus (x1) + wizard (x1) + [nhamwu2w6qte7bdr] : object {Focus.system.overlays.nhamwu2w6qte7bdr} + _id : string {Focus.system.overlays.nhamwu2w6qte7bdr._id} (same value: nhamwu2w6qte7bdr) + overlayType : string {Focus.system.overlays.nhamwu2w6qte7bdr.overlayType} (same value: override) + sort : integer {Focus.system.overlays.nhamwu2w6qte7bdr.sort} (same value: 1) + system : object {Focus.system.overlays.nhamwu2w6qte7bdr.system} + time : object {Focus.system.overlays.nhamwu2w6qte7bdr.system.time} + value : string {Focus.system.overlays.nhamwu2w6qte7bdr.system.time.value} (same value: 1) + [vymyl3e0gtam972y] : object {Focus.system.overlays.vymyl3e0gtam972y} + _id : string {Focus.system.overlays.vymyl3e0gtam972y._id} (same value: vymyl3e0gtam972y) + overlayType : string {Focus.system.overlays.vymyl3e0gtam972y.overlayType} (same value: override) + sort : integer {Focus.system.overlays.vymyl3e0gtam972y.sort} (same value: 3) + system : object {Focus.system.overlays.vymyl3e0gtam972y.system} + area : object {Focus.system.overlays.vymyl3e0gtam972y.system.area} + value : string {Focus.system.overlays.vymyl3e0gtam972y.system.area.value} (same value: 15) + time : object {Focus.system.overlays.vymyl3e0gtam972y.system.time} + value : string {Focus.system.overlays.vymyl3e0gtam972y.system.time.value} (same value: 3) + [w0trdt3leeebw0rt] : object {Focus.system.overlays.w0trdt3leeebw0rt} + _id : string {Focus.system.overlays.w0trdt3leeebw0rt._id} (same value: w0trdt3leeebw0rt) + overlayType : string {Focus.system.overlays.w0trdt3leeebw0rt.overlayType} (same value: override) + sort : integer {Focus.system.overlays.w0trdt3leeebw0rt.sort} (same value: 2) + system : object {Focus.system.overlays.w0trdt3leeebw0rt.system} + area : object {Focus.system.overlays.w0trdt3leeebw0rt.system.area} + value : string {Focus.system.overlays.w0trdt3leeebw0rt.system.area.value} (same value: 10) + time : object {Focus.system.overlays.w0trdt3leeebw0rt.system.time} + value : string {Focus.system.overlays.w0trdt3leeebw0rt.system.time.value} (same value: 2) + btb0quascsjm63hj : object {Focus.system.overlays.btb0quascsjm63hj} + _id : string {Focus.system.overlays.btb0quascsjm63hj._id} (same value: btb0quascsjm63hj) + overlayType : string {Focus.system.overlays.btb0quascsjm63hj.overlayType} (same value: override) + sort : integer {Focus.system.overlays.btb0quascsjm63hj.sort} (same value: 2) + system : object {Focus.system.overlays.btb0quascsjm63hj.system} + area : object {Focus.system.overlays.btb0quascsjm63hj.system.area} + value : string {Focus.system.overlays.btb0quascsjm63hj.system.area.value} (same value: 10) + damage : object {Focus.system.overlays.btb0quascsjm63hj.system.damage} + 0 : object {Focus.system.overlays.btb0quascsjm63hj.system.damage.0} + [category] : mixed + formula : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.0.formula} (same value: 3d6) + type : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.0.type} (same value: force) + 1 : object {Focus.system.overlays.btb0quascsjm63hj.system.damage.1} + applyMod : boolean {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.formula} (same value: 3d12) + materials : array<> {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.type} (same value: electricity) + heightening : object {Focus.system.overlays.btb0quascsjm63hj.system.heightening} + damage : object {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage} + 0 : string {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage.0} (same value: 2d6) + 1 : string {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage.1} (same value: 2d12) + time : object {Focus.system.overlays.btb0quascsjm63hj.system.time} + value : string {Focus.system.overlays.btb0quascsjm63hj.system.time.value} (same value: 2) + gtx60gzq3jg5sczk : object {Focus.system.overlays.gtx60gzq3jg5sczk} + _id : string {Focus.system.overlays.gtx60gzq3jg5sczk._id} (same value: gtx60gzq3jg5sczk) + overlayType : string {Focus.system.overlays.gtx60gzq3jg5sczk.overlayType} (same value: override) + sort : integer {Focus.system.overlays.gtx60gzq3jg5sczk.sort} (same value: 1) + system : object {Focus.system.overlays.gtx60gzq3jg5sczk.system} + time : object {Focus.system.overlays.gtx60gzq3jg5sczk.system.time} + value : string {Focus.system.overlays.gtx60gzq3jg5sczk.system.time.value} (same value: 1) + w892lw421gljtapf : object {Focus.system.overlays.w892lw421gljtapf} + _id : string {Focus.system.overlays.w892lw421gljtapf._id} (same value: w892lw421gljtapf) + overlayType : string {Focus.system.overlays.w892lw421gljtapf.overlayType} (same value: override) + sort : integer {Focus.system.overlays.w892lw421gljtapf.sort} (same value: 3) + system : object {Focus.system.overlays.w892lw421gljtapf.system} + area : object {Focus.system.overlays.w892lw421gljtapf.system.area} + value : string {Focus.system.overlays.w892lw421gljtapf.system.area.value} (same value: 20) + damage : object {Focus.system.overlays.w892lw421gljtapf.system.damage} + 0 : object {Focus.system.overlays.w892lw421gljtapf.system.damage.0} + [category] : mixed + formula : string {Focus.system.overlays.w892lw421gljtapf.system.damage.0.formula} (same value: 4d6) + type : string {Focus.system.overlays.w892lw421gljtapf.system.damage.0.type} (same value: force) + 1 : object {Focus.system.overlays.w892lw421gljtapf.system.damage.1} + applyMod : boolean {Focus.system.overlays.w892lw421gljtapf.system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Focus.system.overlays.w892lw421gljtapf.system.damage.1.formula} (same value: 4d12) + materials : array<> {Focus.system.overlays.w892lw421gljtapf.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Focus.system.overlays.w892lw421gljtapf.system.damage.1.type} (same value: electricity) + heightening : object {Focus.system.overlays.w892lw421gljtapf.system.heightening} + damage : object {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage} + 0 : string {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage.0} (same value: 2d6) + 1 : string {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage.1} (same value: 2d12) + time : object {Focus.system.overlays.w892lw421gljtapf.system.time} + value : string {Focus.system.overlays.w892lw421gljtapf.system.time.value} (same value: 3) + publication : object {Focus.system.publication} + license : string {Focus.system.publication.license} (2 different values) + ORC (x343) + OGL (x148) + remaster : boolean {Focus.system.publication.remaster} (2 different values) + True (x343) + False (x148) + title : string {Focus.system.publication.title} (34 different values) + range : object {Focus.system.range} + value : string {Focus.system.range.value} (24 different values) + requirements : string {Focus.system.requirements} (21 different values) + rules : ###FoundryRulesObject### + target : object {Focus.system.target} + value : string {Focus.system.target.value} (94 different values) + time : object {Focus.system.time} + value : string {Focus.system.time.value} (12 different values) + 1 to 3 (x9) + 2 (x227) + 1 (x173) + reaction (x49) + 3 (x14) + free (x9) + 1 minute (x1) + 1 or 2 (x5) + 2 or 3 (x1) + Free (x1) + 10 minutes (x1) + 1 hour (x1) + traits : object {Focus.system.traits} + rarity : string {Focus.system.traits.rarity} (3 different values) + uncommon (x453) + rare (x27) + common (x11) + traditions : array<> {Focus.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Focus.system.traits.value} + Length: min=1 max=9 + Value type: string {Focus.system.traits.value.[]} (77 different values) + [selected] : mixed + object {Focus.system.traits.selected} + [curse] : string {Focus.system.traits.selected.curse} (same value: Curse) + [death] : string {Focus.system.traits.selected.death} (same value: Death) + [necromancy] : string {Focus.system.traits.selected.necromancy} (same value: Necromancy) + [darkness] : string {Focus.system.traits.selected.darkness} (same value: Darkness) + [evocation] : string {Focus.system.traits.selected.evocation} (same value: Evocation) + [hex] : string {Focus.system.traits.selected.hex} (same value: Hex) + [witch] : string {Focus.system.traits.selected.witch} (same value: Witch) + [auditory] : string {Focus.system.traits.selected.auditory} (same value: Auditory) + [illusion] : string {Focus.system.traits.selected.illusion} (same value: Illusion) + [shadow] : string {Focus.system.traits.selected.shadow} (same value: Shadow) + [visual] : string {Focus.system.traits.selected.visual} (same value: Visual) + [conjuration] : string {Focus.system.traits.selected.conjuration} (same value: Conjuration) + [teleportation] : string {Focus.system.traits.selected.teleportation} (same value: Teleportation) + [healing] : string {Focus.system.traits.selected.healing} (same value: Healing) + [cantrip] : string {Focus.system.traits.selected.cantrip} (same value: Cantrip) + [custom] : string {Focus.system.traits.selected.custom} (same value: ) + [divination] : string {Focus.system.traits.selected.divination} (same value: Divination) + fire : string {Focus.system.traits.selected.fire} (same value: Fire) + good : string {Focus.system.traits.selected.good} (same value: Good) + array<> {Focus.system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [ritual] : mixed + type : string {Focus.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/Folklorist.txt b/output/pf2e/packs/Folklorist.txt new file mode 100644 index 0000000..bdcb449 --- /dev/null +++ b/output/pf2e/packs/Folklorist.txt @@ -0,0 +1,40 @@ +Folklorist +Different values: 5 +===================================== +object {Folklorist} + _id : string {Folklorist._id} (all different values) + folder : string {Folklorist.folder} (same value: dYqTVPdYm6tm3GJE) + img : string {Folklorist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Folklorist.name} (all different values) + system : object {Folklorist.system} + actionType : object {Folklorist.system.actionType} + value : string {Folklorist.system.actionType.value} (2 different values) + passive (x4) + reaction (x1) + actions : object {Folklorist.system.actions} + [value] : mixed + category : string {Folklorist.system.category} (same value: class) + description : object {Folklorist.system.description} + value : string {Folklorist.system.description.value} (all different values) + level : object {Folklorist.system.level} + value : integer {Folklorist.system.level.value} (all different values) + prerequisites : object {Folklorist.system.prerequisites} + value : array {Folklorist.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Folklorist.system.prerequisites.value.[]} + value : string {Folklorist.system.prerequisites.value.[].value} (2 different values) + Folklorist Dedication (x4) + trained in Performance (x1) + publication : object {Folklorist.system.publication} + license : string {Folklorist.system.publication.license} (same value: OGL) + remaster : boolean {Folklorist.system.publication.remaster} (same value: False) + title : string {Folklorist.system.publication.title} (same value: Pathfinder #170: Spoken on the Song Wind) + rules : ###FoundryRulesObject### + traits : object {Folklorist.system.traits} + rarity : string {Folklorist.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Folklorist.system.traits.value} + Length: min=1 max=4 + Value type: string {Folklorist.system.traits.value.[]} (all different values) + type : string {Folklorist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Game Hunter.txt b/output/pf2e/packs/Game Hunter.txt new file mode 100644 index 0000000..46b6264 --- /dev/null +++ b/output/pf2e/packs/Game Hunter.txt @@ -0,0 +1,47 @@ +Game Hunter +Different values: 4 +===================================== +object {Game Hunter} + _id : string {Game Hunter._id} (all different values) + folder : string {Game Hunter.folder} (same value: 3R5jMmD4P7ZzNXwn) + img : string {Game Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Game Hunter.name} (all different values) + system : object {Game Hunter.system} + actionType : object {Game Hunter.system.actionType} + value : string {Game Hunter.system.actionType.value} (3 different values) + passive (x2) + reaction (x1) + free (x1) + actions : object {Game Hunter.system.actions} + [value] : mixed + category : string {Game Hunter.system.category} (same value: class) + description : object {Game Hunter.system.description} + value : string {Game Hunter.system.description.value} (all different values) + level : object {Game Hunter.system.level} + value : integer {Game Hunter.system.level.value} (all different values) + prerequisites : object {Game Hunter.system.prerequisites} + value : array {Game Hunter.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Game Hunter.system.prerequisites.value.[]} + value : string {Game Hunter.system.prerequisites.value.[].value} (all different values) + publication : object {Game Hunter.system.publication} + license : string {Game Hunter.system.publication.license} (2 different values) + OGL (x3) + ORC (x1) + remaster : boolean {Game Hunter.system.publication.remaster} (2 different values) + False (x3) + True (x1) + title : string {Game Hunter.system.publication.title} (2 different values) + Pathfinder #175: Broken Tusk Moon (x3) + Pathfinder Player Core 2 (x1) + rules : ###FoundryRulesObject### + traits : object {Game Hunter.system.traits} + rarity : string {Game Hunter.system.traits.rarity} (2 different values) + common (x3) + uncommon (x1) + value : array {Game Hunter.system.traits.value} + Length: min=1 max=2 + Value type: string {Game Hunter.system.traits.value.[]} (2 different values) + archetype (x4) + dedication (x1) + type : string {Game Hunter.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Gatewalkers.txt b/output/pf2e/packs/Gatewalkers.txt new file mode 100644 index 0000000..4f98c07 --- /dev/null +++ b/output/pf2e/packs/Gatewalkers.txt @@ -0,0 +1,70 @@ +Gatewalkers +Different values: 6 +===================================== +object {Gatewalkers} + _id : string {Gatewalkers._id} (all different values) + folder : string {Gatewalkers.folder} (same value: Bj8OBjxrxeUx8h9u) + img : string {Gatewalkers.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Gatewalkers.name} (all different values) + system : object {Gatewalkers.system} + boosts : object {Gatewalkers.system.boosts} + 0 : object {Gatewalkers.system.boosts.0} + value : array {Gatewalkers.system.boosts.0.value} + Length: min=2 max=2 + Value type: string {Gatewalkers.system.boosts.0.value.[]} (all different values) + 1 : object {Gatewalkers.system.boosts.1} + value : array {Gatewalkers.system.boosts.1.value} + Length: min=6 max=6 + Value type: string {Gatewalkers.system.boosts.1.value.[]} (all different values) + description : object {Gatewalkers.system.description} + value : string {Gatewalkers.system.description.value} (all different values) + items : object {Gatewalkers.system.items} + [NOtio] : object {Gatewalkers.system.items.NOtio} + img : string {Gatewalkers.system.items.NOtio.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Gatewalkers.system.items.NOtio.level} (same value: 1) + name : string {Gatewalkers.system.items.NOtio.name} (same value: Titan Wrestler) + uuid : string {Gatewalkers.system.items.NOtio.uuid} (same value: Compendium.pf2e.feats-srd.Item.Titan Wrestler) + [GSnz8] : object {Gatewalkers.system.items.GSnz8} + img : string {Gatewalkers.system.items.GSnz8.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Gatewalkers.system.items.GSnz8.level} (same value: 1) + name : string {Gatewalkers.system.items.GSnz8.name} (same value: Multilingual) + uuid : string {Gatewalkers.system.items.GSnz8.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + [dDUWJ] : object {Gatewalkers.system.items.dDUWJ} + img : string {Gatewalkers.system.items.dDUWJ.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Gatewalkers.system.items.dDUWJ.level} (same value: 1) + name : string {Gatewalkers.system.items.dDUWJ.name} (same value: Forager) + uuid : string {Gatewalkers.system.items.dDUWJ.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [w2FQs] : object {Gatewalkers.system.items.w2FQs} + img : string {Gatewalkers.system.items.w2FQs.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Gatewalkers.system.items.w2FQs.level} (same value: 1) + name : string {Gatewalkers.system.items.w2FQs.name} (same value: Intimidating Glare) + uuid : string {Gatewalkers.system.items.w2FQs.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) + [Q8Ygg] : object {Gatewalkers.system.items.Q8Ygg} + img : string {Gatewalkers.system.items.Q8Ygg.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Gatewalkers.system.items.Q8Ygg.level} (same value: 1) + name : string {Gatewalkers.system.items.Q8Ygg.name} (same value: Express Rider) + uuid : string {Gatewalkers.system.items.Q8Ygg.uuid} (same value: Compendium.pf2e.feats-srd.Item.Express Rider) + eGyHW : object {Gatewalkers.system.items.eGyHW} + img : string {Gatewalkers.system.items.eGyHW.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Gatewalkers.system.items.eGyHW.level} (same value: 1) + name : string {Gatewalkers.system.items.eGyHW.name} (same value: Subtle Theft) + uuid : string {Gatewalkers.system.items.eGyHW.uuid} (same value: Compendium.pf2e.feats-srd.Item.Subtle Theft) + publication : object {Gatewalkers.system.publication} + license : string {Gatewalkers.system.publication.license} (same value: OGL) + remaster : boolean {Gatewalkers.system.publication.remaster} (same value: False) + title : string {Gatewalkers.system.publication.title} (same value: Pathfinder Gatewalkers Player's Guide) + rules : ###FoundryRulesObject### + trainedSkills : object {Gatewalkers.system.trainedSkills} + custom : string {Gatewalkers.system.trainedSkills.custom} (same value: ) + lore : array {Gatewalkers.system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Gatewalkers.system.trainedSkills.lore.[]} (all different values) + value : array {Gatewalkers.system.trainedSkills.value} + Length: min=1 max=1 + Value type: string {Gatewalkers.system.trainedSkills.value.[]} (all different values) + traits : object {Gatewalkers.system.traits} + rarity : string {Gatewalkers.system.traits.rarity} (same value: rare) + value : array<> {Gatewalkers.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Gatewalkers.type} (same value: background) \ No newline at end of file diff --git a/output/pf2e/packs/Gelid Shard.txt b/output/pf2e/packs/Gelid Shard.txt new file mode 100644 index 0000000..d21a2dd --- /dev/null +++ b/output/pf2e/packs/Gelid Shard.txt @@ -0,0 +1,39 @@ +Gelid Shard +Different values: 10 +===================================== +object {Gelid Shard} + _id : string {Gelid Shard._id} (all different values) + folder : string {Gelid Shard.folder} (same value: pMNWYIEl9JJ6xdvz) + img : string {Gelid Shard.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Gelid Shard.name} (all different values) + system : object {Gelid Shard.system} + actionType : object {Gelid Shard.system.actionType} + value : string {Gelid Shard.system.actionType.value} (same value: passive) + actions : object {Gelid Shard.system.actions} + [value] : mixed + category : string {Gelid Shard.system.category} (same value: class) + description : object {Gelid Shard.system.description} + value : string {Gelid Shard.system.description.value} (all different values) + level : object {Gelid Shard.system.level} + value : integer {Gelid Shard.system.level.value} (all different values) + prerequisites : object {Gelid Shard.system.prerequisites} + value : array<> {Gelid Shard.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Gelid Shard.system.publication} + license : string {Gelid Shard.system.publication.license} (same value: OGL) + remaster : boolean {Gelid Shard.system.publication.remaster} (same value: False) + title : string {Gelid Shard.system.publication.title} (same value: Pathfinder Treasure Vault) + rules : ###FoundryRulesObject### + [subfeatures] : object {Gelid Shard.system.subfeatures} + proficiencies : object {Gelid Shard.system.subfeatures.proficiencies} + spellcasting : object {Gelid Shard.system.subfeatures.proficiencies.spellcasting} + rank : integer {Gelid Shard.system.subfeatures.proficiencies.spellcasting.rank} (2 different values) + 2 (x1) + 1 (x1) + traits : object {Gelid Shard.system.traits} + rarity : string {Gelid Shard.system.traits.rarity} (same value: common) + value : array {Gelid Shard.system.traits.value} + Length: min=1 max=1 + Value type: string {Gelid Shard.system.traits.value.[]} (same value: archetype) + type : string {Gelid Shard.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/General.txt b/output/pf2e/packs/General.txt new file mode 100644 index 0000000..8794b26 --- /dev/null +++ b/output/pf2e/packs/General.txt @@ -0,0 +1,90 @@ +General +Different values: 40 +===================================== +object {General} + _id : string {General._id} (all different values) + folder : string {General.folder} (same value: waujsnHrfCsPk0zO) + img : string {General.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {General.name} (all different values) + system : object {General.system} + actionType : object {General.system.actionType} + value : string {General.system.actionType.value} (3 different values) + passive (x37) + action (x2) + reaction (x1) + actions : object {General.system.actions} + [value] : integer {General.system.actions.value} (2 different values) + 3 (x1) + 1 (x1) + category : string {General.system.category} (same value: general) + description : object {General.system.description} + value : string {General.system.description.value} (all different values) + level : object {General.system.level} + value : integer {General.system.level.value} (5 different values) + 11 (x7) + 3 (x12) + 1 (x15) + 7 (x5) + 19 (x1) + prerequisites : object {General.system.prerequisites} + value : array {General.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {General.system.prerequisites.value.[]} + value : string {General.system.prerequisites.value.[].value} (17 different values) + Charisma +3 (x2) + You must have a signature trick (x1) + Exposure to the Well of Axuma (x1) + master in Perception (x4) + Pick Up the Pace (x1) + ability to select ancestry feats from multiple ancestries (x1) + Constitution +2 (x2) + Dexterity +2 (x1) + Charisma +2 (x1) + Diehard (x1) + You have died at least once (x1) + Prescient Planner (x1) + Constitution +4 (x1) + Dexterity +3 (x1) + Fleet (x1) + expert in Perception (x1) + legendary in Perception (x1) + publication : object {General.system.publication} + license : string {General.system.publication.license} (2 different values) + ORC (x33) + OGL (x7) + remaster : boolean {General.system.publication.remaster} (2 different values) + True (x33) + False (x7) + title : string {General.system.publication.title} (8 different values) + Pathfinder Player Core 2 (x11) + Pathfinder Extinction Curse Player's Guide (x1) + Pathfinder Player Core (x20) + Pathfinder #191: The Destiny War (x2) + Pathfinder #213: Thirst for Blood (x2) + Pathfinder #147: Tomorrow Must Burn (x1) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Gamemastery Guide (x1) + rules : ###FoundryRulesObject### + traits : object {General.system.traits} + rarity : string {General.system.traits.rarity} (3 different values) + common (x35) + rare (x2) + uncommon (x3) + value : array {General.system.traits.value} + Length: min=0 max=2 + Value type: string {General.system.traits.value.[]} (6 different values) + downtime (x1) + general (x38) + circus (x1) + exploration (x1) + stamina (x1) + revelation (x1) + [maxTakable] : integer {General.system.maxTakable} (same value: 3) + [frequency] : object {General.system.frequency} + max : integer {General.system.frequency.max} (same value: 1) + per : string {General.system.frequency.per} (same value: day) + subfeatures : object {General.system.subfeatures} + proficiencies : object {General.system.subfeatures.proficiencies} + martial : object {General.system.subfeatures.proficiencies.martial} + rank : integer {General.system.subfeatures.proficiencies.martial.rank} (same value: 1) + type : string {General.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Geomancer.txt b/output/pf2e/packs/Geomancer.txt new file mode 100644 index 0000000..3e59e67 --- /dev/null +++ b/output/pf2e/packs/Geomancer.txt @@ -0,0 +1,73 @@ +Geomancer +Different values: 10 +===================================== +object {Geomancer} + _id : string {Geomancer._id} (all different values) + folder : string {Geomancer.folder} (same value: 0bE7ZdslsSnQBgIy) + img : string {Geomancer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Geomancer.name} (all different values) + system : object {Geomancer.system} + actionType : object {Geomancer.system.actionType} + value : string {Geomancer.system.actionType.value} (4 different values) + passive (x4) + free (x2) + action (x3) + reaction (x1) + actions : object {Geomancer.system.actions} + [value] : integer {Geomancer.system.actions.value} (same value: 1) + category : string {Geomancer.system.category} (same value: class) + description : object {Geomancer.system.description} + value : string {Geomancer.system.description.value} (all different values) + level : object {Geomancer.system.level} + value : integer {Geomancer.system.level.value} (8 different values) + 8 (x1) + 4 (x2) + 10 (x1) + 2 (x1) + 16 (x1) + 12 (x1) + 6 (x1) + 14 (x2) + prerequisites : object {Geomancer.system.prerequisites} + value : array {Geomancer.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Geomancer.system.prerequisites.value.[]} + value : string {Geomancer.system.prerequisites.value.[].value} (8 different values) + Geomancer Dedication (x8) + expert in Nature (x3) + trained in Nature (x1) + ability to cast spells from spell slots (x1) + at least one spell with the air, cold, earth, fire, plant, or water trait (x1) + legendary in Nature (x1) + master in Nature (x3) + Rough Terrain Stance (x1) + publication : object {Geomancer.system.publication} + license : string {Geomancer.system.publication.license} (same value: OGL) + remaster : boolean {Geomancer.system.publication.remaster} (same value: False) + title : string {Geomancer.system.publication.title} (same value: Pathfinder Secrets of Magic) + rules : ###FoundryRulesObject### + traits : object {Geomancer.system.traits} + rarity : string {Geomancer.system.traits.rarity} (2 different values) + common (x9) + uncommon (x1) + value : array {Geomancer.system.traits.value} + Length: min=1 max=3 + Value type: string {Geomancer.system.traits.value.[]} (5 different values) + archetype (x10) + dedication (x1) + concentrate (x1) + spellshape (x1) + stance (x1) + [frequency] : object {Geomancer.system.frequency} + max : integer {Geomancer.system.frequency.max} (same value: 1) + per : string {Geomancer.system.frequency.per} (2 different values) + PT10M (x2) + day (x1) + [selfEffect] : object {Geomancer.system.selfEffect} + name : string {Geomancer.system.selfEffect.name} (2 different values) + Effect: Draw From the Land (x1) + Stance: Rough Terrain Stance (x1) + uuid : string {Geomancer.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Draw From the Land (x1) + Compendium.pf2e.feat-effects.Item.Stance: Rough Terrain Stance (x1) + type : string {Geomancer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Ghast.txt b/output/pf2e/packs/Ghast.txt new file mode 100644 index 0000000..99ab449 --- /dev/null +++ b/output/pf2e/packs/Ghast.txt @@ -0,0 +1,39 @@ +Ghast +Different values: 4 +===================================== +object {Ghast} + _id : string {Ghast._id} (all different values) + folder : string {Ghast.folder} (same value: GqIHPhqp9EdWepm5) + img : string {Ghast.img} (2 different values) + systems/pf2e/icons/actions/OneAction.webp (x1) + systems/pf2e/icons/actions/Passive.webp (x3) + name : string {Ghast.name} (all different values) + system : object {Ghast.system} + actionType : object {Ghast.system.actionType} + value : string {Ghast.system.actionType.value} (2 different values) + action (x1) + passive (x3) + actions : object {Ghast.system.actions} + [value] : integer {Ghast.system.actions.value} (same value: 1) + category : string {Ghast.system.category} (2 different values) + offensive (x3) + defensive (x1) + description : object {Ghast.system.description} + value : string {Ghast.system.description.value} (all different values) + publication : object {Ghast.system.publication} + license : string {Ghast.system.publication.license} (same value: OGL) + remaster : boolean {Ghast.system.publication.remaster} (same value: False) + title : string {Ghast.system.publication.title} (same value: Pathfinder Bestiary) + rules : ###FoundryRulesObject### + traits : object {Ghast.system.traits} + rarity : string {Ghast.system.traits.rarity} (same value: common) + value : array {Ghast.system.traits.value} + Length: min=1 max=2 + Value type: string {Ghast.system.traits.value.[]} (6 different values) + manipulate (x1) + disease (x1) + incapacitation (x1) + occult (x1) + aura (x1) + olfactory (x1) + type : string {Ghast.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Ghoran.txt b/output/pf2e/packs/Ghoran.txt new file mode 100644 index 0000000..4ce3574 --- /dev/null +++ b/output/pf2e/packs/Ghoran.txt @@ -0,0 +1,26 @@ +Ghoran +Different values: 4 +===================================== +object {Ghoran} + _id : string {Ghoran._id} (all different values) + folder : string {Ghoran.folder} (same value: ZfviFHVOE4QCb5Ow) + img : string {Ghoran.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Ghoran.name} (all different values) + system : object {Ghoran.system} + ancestry : object {Ghoran.system.ancestry} + name : string {Ghoran.system.ancestry.name} (same value: Ghoran) + slug : string {Ghoran.system.ancestry.slug} (same value: ghoran) + uuid : string {Ghoran.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.tSurOqRcfumadTfr) + description : object {Ghoran.system.description} + value : string {Ghoran.system.description.value} (all different values) + publication : object {Ghoran.system.publication} + license : string {Ghoran.system.publication.license} (same value: OGL) + remaster : boolean {Ghoran.system.publication.remaster} (same value: False) + title : string {Ghoran.system.publication.title} (same value: Pathfinder Lost Omens Impossible Lands) + rules : ###FoundryRulesObject### + traits : object {Ghoran.system.traits} + rarity : string {Ghoran.system.traits.rarity} (same value: common) + value : array<> {Ghoran.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Ghoran.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Ghost Eater.txt b/output/pf2e/packs/Ghost Eater.txt new file mode 100644 index 0000000..247d448 --- /dev/null +++ b/output/pf2e/packs/Ghost Eater.txt @@ -0,0 +1,46 @@ +Ghost Eater +Different values: 4 +===================================== +object {Ghost Eater} + _id : string {Ghost Eater._id} (all different values) + folder : string {Ghost Eater.folder} (same value: olFbQpyRx7paMJYf) + img : string {Ghost Eater.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Ghost Eater.name} (all different values) + system : object {Ghost Eater.system} + actionType : object {Ghost Eater.system.actionType} + value : string {Ghost Eater.system.actionType.value} (2 different values) + passive (x2) + action (x2) + actions : object {Ghost Eater.system.actions} + [value] : integer {Ghost Eater.system.actions.value} (same value: 1) + category : string {Ghost Eater.system.category} (same value: class) + description : object {Ghost Eater.system.description} + value : string {Ghost Eater.system.description.value} (all different values) + level : object {Ghost Eater.system.level} + value : integer {Ghost Eater.system.level.value} (all different values) + prerequisites : object {Ghost Eater.system.prerequisites} + value : array {Ghost Eater.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Ghost Eater.system.prerequisites.value.[]} + value : string {Ghost Eater.system.prerequisites.value.[].value} (2 different values) + Ghost Eater Dedication (x3) + trained in Occultism or Religion (x1) + publication : object {Ghost Eater.system.publication} + license : string {Ghost Eater.system.publication.license} (same value: OGL) + remaster : boolean {Ghost Eater.system.publication.remaster} (same value: False) + title : string {Ghost Eater.system.publication.title} (same value: Pathfinder #166: Despair on Danger Island) + rules : ###FoundryRulesObject### + traits : object {Ghost Eater.system.traits} + rarity : string {Ghost Eater.system.traits.rarity} (2 different values) + common (x3) + uncommon (x1) + value : array {Ghost Eater.system.traits.value} + Length: min=1 max=2 + Value type: string {Ghost Eater.system.traits.value.[]} (2 different values) + archetype (x4) + dedication (x1) + [selfEffect] : object {Ghost Eater.system.selfEffect} + name : string {Ghost Eater.system.selfEffect.name} (same value: Effect: Disrupting Strikes) + uuid : string {Ghost Eater.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Disrupting Strikes) + [subfeatures] : object {Ghost Eater.system.subfeatures} + type : string {Ghost Eater.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Ghost Hunter.txt b/output/pf2e/packs/Ghost Hunter.txt new file mode 100644 index 0000000..6391c4a --- /dev/null +++ b/output/pf2e/packs/Ghost Hunter.txt @@ -0,0 +1,53 @@ +Ghost Hunter +Different values: 6 +===================================== +object {Ghost Hunter} + _id : string {Ghost Hunter._id} (all different values) + folder : string {Ghost Hunter.folder} (same value: 5ldlqm0WguAlq9xe) + img : string {Ghost Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Ghost Hunter.name} (all different values) + system : object {Ghost Hunter.system} + actionType : object {Ghost Hunter.system.actionType} + value : string {Ghost Hunter.system.actionType.value} (2 different values) + passive (x5) + action (x1) + actions : object {Ghost Hunter.system.actions} + [value] : integer {Ghost Hunter.system.actions.value} (same value: 2) + category : string {Ghost Hunter.system.category} (same value: class) + description : object {Ghost Hunter.system.description} + value : string {Ghost Hunter.system.description.value} (all different values) + level : object {Ghost Hunter.system.level} + value : integer {Ghost Hunter.system.level.value} (4 different values) + 2 (x1) + 6 (x1) + 4 (x3) + 8 (x1) + prerequisites : object {Ghost Hunter.system.prerequisites} + value : array {Ghost Hunter.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Ghost Hunter.system.prerequisites.value.[]} + value : string {Ghost Hunter.system.prerequisites.value.[].value} (2 different values) + Trained in Occultism or Religion (x1) + Ghost Hunter Dedication (x5) + publication : object {Ghost Hunter.system.publication} + license : string {Ghost Hunter.system.publication.license} (same value: OGL) + remaster : boolean {Ghost Hunter.system.publication.remaster} (same value: False) + title : string {Ghost Hunter.system.publication.title} (same value: Pathfinder #163: Ruins of Gauntlight) + rules : ###FoundryRulesObject### + [subfeatures] : object {Ghost Hunter.system.subfeatures} + proficiencies : object {Ghost Hunter.system.subfeatures.proficiencies} + spellcasting : object {Ghost Hunter.system.subfeatures.proficiencies.spellcasting} + rank : integer {Ghost Hunter.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + traits : object {Ghost Hunter.system.traits} + rarity : string {Ghost Hunter.system.traits.rarity} (2 different values) + uncommon (x1) + common (x5) + value : array {Ghost Hunter.system.traits.value} + Length: min=1 max=2 + Value type: string {Ghost Hunter.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + [selfEffect] : object {Ghost Hunter.system.selfEffect} + name : string {Ghost Hunter.system.selfEffect.name} (same value: Effect: Ghost Strike) + uuid : string {Ghost Hunter.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Ghost Strike) + type : string {Ghost Hunter.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Ghost.txt b/output/pf2e/packs/Ghost.txt new file mode 100644 index 0000000..ea8cfaf --- /dev/null +++ b/output/pf2e/packs/Ghost.txt @@ -0,0 +1,62 @@ +Ghost +Different values: 21 +===================================== +object {Ghost} + _id : string {Ghost._id} (all different values) + folder : string {Ghost.folder} (same value: LOmu7fmjWOthtbvt) + img : string {Ghost.img} (5 different values) + systems/pf2e/icons/actions/Reaction.webp (x1) + systems/pf2e/icons/actions/Passive.webp (x6) + systems/pf2e/icons/actions/OneAction.webp (x4) + systems/pf2e/icons/actions/TwoActions.webp (x8) + systems/pf2e/icons/actions/ThreeActions.webp (x2) + name : string {Ghost.name} (all different values) + system : object {Ghost.system} + actionType : object {Ghost.system.actionType} + value : string {Ghost.system.actionType.value} (3 different values) + reaction (x1) + passive (x6) + action (x14) + actions : object {Ghost.system.actions} + [value] : integer {Ghost.system.actions.value} (3 different values) + 1 (x4) + 2 (x8) + 3 (x2) + category : string {Ghost.system.category} (3 different values) + defensive (x5) + offensive (x10) + interaction (x6) + description : object {Ghost.system.description} + value : string {Ghost.system.description.value} (all different values) + publication : object {Ghost.system.publication} + license : string {Ghost.system.publication.license} (2 different values) + OGL (x13) + ORC (x8) + remaster : boolean {Ghost.system.publication.remaster} (2 different values) + False (x13) + True (x8) + title : string {Ghost.system.publication.title} (2 different values) + Pathfinder #165: Eyes of Empty Death (x13) + Pathfinder Monster Core (x8) + rules : ###FoundryRulesObject### + traits : object {Ghost.system.traits} + rarity : string {Ghost.system.traits.rarity} (same value: common) + value : array {Ghost.system.traits.value} + Length: min=0 max=6 + Value type: string {Ghost.system.traits.value.[]} (14 different values) + divine (x12) + concentrate (x1) + illusion (x5) + mental (x5) + auditory (x2) + emotion (x1) + fear (x1) + air (x1) + aura (x1) + incapacitation (x1) + possession (x1) + olfactory (x1) + visual (x1) + fire (x1) + [deathNote] : boolean {Ghost.system.deathNote} (same value: True) + type : string {Ghost.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Ghoul.txt b/output/pf2e/packs/Ghoul.txt new file mode 100644 index 0000000..ce41241 --- /dev/null +++ b/output/pf2e/packs/Ghoul.txt @@ -0,0 +1,44 @@ +Ghoul +Different values: 6 +===================================== +object {Ghoul} + _id : string {Ghoul._id} (all different values) + folder : string {Ghoul.folder} (same value: Gg8SQFKssgHH6OUz) + img : string {Ghoul.img} (2 different values) + systems/pf2e/icons/actions/OneAction.webp (x3) + systems/pf2e/icons/actions/Passive.webp (x3) + name : string {Ghoul.name} (all different values) + system : object {Ghoul.system} + actionType : object {Ghoul.system.actionType} + value : string {Ghoul.system.actionType.value} (2 different values) + action (x3) + passive (x3) + actions : object {Ghoul.system.actions} + [value] : integer {Ghoul.system.actions.value} (same value: 1) + category : string {Ghoul.system.category} (same value: offensive) + description : object {Ghoul.system.description} + value : string {Ghoul.system.description.value} (all different values) + publication : object {Ghoul.system.publication} + license : string {Ghoul.system.publication.license} (2 different values) + ORC (x4) + OGL (x2) + remaster : boolean {Ghoul.system.publication.remaster} (2 different values) + True (x4) + False (x2) + title : string {Ghoul.system.publication.title} (2 different values) + Pathfinder Monster Core (x4) + Pathfinder Bestiary (x2) + rules : ###FoundryRulesObject### + traits : object {Ghoul.system.traits} + [rarity] : string {Ghoul.system.traits.rarity} (same value: common) + value : array {Ghoul.system.traits.value} + Length: min=1 max=3 + Value type: string {Ghoul.system.traits.value.[]} (7 different values) + manipulate (x1) + disease (x1) + auditory (x1) + linguistic (x1) + occult (x3) + incapacitation (x1) + move (x1) + type : string {Ghoul.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Giant Gods.txt b/output/pf2e/packs/Giant Gods.txt new file mode 100644 index 0000000..cb3bc2e --- /dev/null +++ b/output/pf2e/packs/Giant Gods.txt @@ -0,0 +1,111 @@ +Giant Gods +Different values: 12 +===================================== +object {Giant Gods} + _id : string {Giant Gods._id} (all different values) + folder : string {Giant Gods.folder} (same value: 82pLYmBc68wC4tCD) + img : string {Giant Gods.img} (3 different values) + systems/pf2e/icons/default-icons/deity.svg (x10) + systems/pf2e/icons/deities/fandarra.webp (x1) + systems/pf2e/icons/deities/minderhal.webp (x1) + name : string {Giant Gods.name} (all different values) + system : object {Giant Gods.system} + attribute : array {Giant Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Giant Gods.system.attribute.[]} (6 different values) + con (x6) + wis (x5) + cha (x1) + str (x7) + int (x2) + dex (x3) + category : string {Giant Gods.system.category} (same value: deity) + description : object {Giant Gods.system.description} + value : string {Giant Gods.system.description.value} (all different values) + domains : object {Giant Gods.system.domains} + alternate : array {Giant Gods.system.domains.alternate} + Length: min=0 max=1 + Value type: string {Giant Gods.system.domains.alternate.[]} (3 different values) + earth (x1) + tyranny (x1) + change (x1) + primary : array {Giant Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Giant Gods.system.domains.primary.[]} (31 different values) + font : array {Giant Gods.system.font} + Length: min=1 max=2 + Value type: string {Giant Gods.system.font.[]} (2 different values) + heal (x6) + harm (x7) + publication : object {Giant Gods.system.publication} + license : string {Giant Gods.system.publication.license} (same value: ORC) + remaster : boolean {Giant Gods.system.publication.remaster} (same value: True) + title : string {Giant Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + [sanctification] : object {Giant Gods.system.sanctification} + modal : string {Giant Gods.system.sanctification.modal} (2 different values) + can (x10) + must (x1) + what : array {Giant Gods.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Giant Gods.system.sanctification.what.[]} (2 different values) + holy (x7) + unholy (x5) + skill : array {Giant Gods.system.skill} + Length: min=1 max=1 + Value type: string {Giant Gods.system.skill.[]} (9 different values) + acrobatics (x1) + society (x1) + nature (x1) + stealth (x1) + crafting (x3) + survival (x1) + deception (x1) + athletics (x2) + intimidation (x1) + spells : object {Giant Gods.system.spells} + 1 : string {Giant Gods.system.spells.1} (11 different values) + Compendium.pf2e.spells-srd.Item.Gust of Wind (x1) + Compendium.pf2e.spells-srd.Item.Déjà Vu (x1) + Compendium.pf2e.spells-srd.Item.Endure (x2) + Compendium.pf2e.spells-srd.Item.Summon Construct (x1) + Compendium.pf2e.spells-srd.Item.Vanishing Tracks (x1) + Compendium.pf2e.spells-srd.Item.Illusory Disguise (x1) + Compendium.pf2e.spells-srd.Item.Sleep (x1) + Compendium.pf2e.spells-srd.Item.Animal Allies (x1) + Compendium.pf2e.spells-srd.Item.Draw Ire (x1) + Compendium.pf2e.spells-srd.Item.Fleet Step (x1) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x1) + [3] : string {Giant Gods.system.spells.3} (7 different values) + Compendium.pf2e.spells-srd.Item.Aqueous Orb (x1) + Compendium.pf2e.spells-srd.Item.Hypercognition (x1) + Compendium.pf2e.spells-srd.Item.Wall of Thorns (x1) + Compendium.pf2e.spells-srd.Item.Shift Blame (x1) + Compendium.pf2e.spells-srd.Item.Ghostly Weapon (x1) + Compendium.pf2e.spells-srd.Item.Haste (x2) + Compendium.pf2e.spells-srd.Item.Blazing Dive (x1) + [5] : string {Giant Gods.system.spells.5} (7 different values) + Compendium.pf2e.spells-srd.Item.Dreaming Potential (x1) + Compendium.pf2e.spells-srd.Item.Blister (x1) + Compendium.pf2e.spells-srd.Item.Aberrant Form (x1) + Compendium.pf2e.spells-srd.Item.Illusory Scene (x1) + Compendium.pf2e.spells-srd.Item.Mantle of the Frozen Heart (x1) + Compendium.pf2e.spells-srd.Item.Moon Frenzy (x1) + Compendium.pf2e.spells-srd.Item.Elemental Form (x1) + [4] : string {Giant Gods.system.spells.4} (5 different values) + Compendium.pf2e.spells-srd.Item.Rewrite Memory (x1) + Compendium.pf2e.spells-srd.Item.Replicate (x1) + Compendium.pf2e.spells-srd.Item.Weapon Storm (x1) + Compendium.pf2e.spells-srd.Item.Aerial Form (x1) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x1) + [7] : string {Giant Gods.system.spells.7} (2 different values) + Compendium.pf2e.spells-srd.Item.True Target (x1) + Compendium.pf2e.spells-srd.Item.Frigid Flurry (x1) + [2] : string {Giant Gods.system.spells.2} (2 different values) + Compendium.pf2e.spells-srd.Item.Slough Skin (x1) + Compendium.pf2e.spells-srd.Item.Animal Form (x1) + traits : object {Giant Gods.system.traits} + weapons : array {Giant Gods.system.weapons} + Length: min=1 max=1 + Value type: string {Giant Gods.system.weapons.[]} (all different values) + type : string {Giant Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Gladiator.txt b/output/pf2e/packs/Gladiator.txt new file mode 100644 index 0000000..45a1559 --- /dev/null +++ b/output/pf2e/packs/Gladiator.txt @@ -0,0 +1,72 @@ +Gladiator +Different values: 9 +===================================== +object {Gladiator} + _id : string {Gladiator._id} (all different values) + folder : string {Gladiator.folder} (same value: y6KtcXHQ6HCC9Am2) + img : string {Gladiator.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Gladiator.name} (all different values) + system : object {Gladiator.system} + actionType : object {Gladiator.system.actionType} + value : string {Gladiator.system.actionType.value} (4 different values) + free (x1) + passive (x5) + action (x1) + reaction (x2) + actions : object {Gladiator.system.actions} + [value] : integer {Gladiator.system.actions.value} (same value: 2) + category : string {Gladiator.system.category} (2 different values) + class (x8) + skill (x1) + description : object {Gladiator.system.description} + value : string {Gladiator.system.description.value} (all different values) + [frequency] : object {Gladiator.system.frequency} + max : integer {Gladiator.system.frequency.max} (same value: 1) + per : string {Gladiator.system.frequency.per} (same value: day) + level : object {Gladiator.system.level} + value : integer {Gladiator.system.level.value} (6 different values) + 10 (x1) + 8 (x2) + 4 (x3) + 2 (x1) + 12 (x1) + 6 (x1) + prerequisites : object {Gladiator.system.prerequisites} + value : array {Gladiator.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Gladiator.system.prerequisites.value.[]} + value : string {Gladiator.system.prerequisites.value.[].value} (6 different values) + Celebrity Dedication or Gladiator Dedication (x1) + Play to the Crowd (x1) + Gladiator Dedication (x6) + expert in Performance (x1) + Impressive Performance (x1) + master in Intimidation (x1) + publication : object {Gladiator.system.publication} + license : string {Gladiator.system.publication.license} (2 different values) + OGL (x2) + ORC (x7) + remaster : boolean {Gladiator.system.publication.remaster} (2 different values) + False (x2) + True (x7) + title : string {Gladiator.system.publication.title} (3 different values) + Pathfinder Lost Omens Firebrands (x2) + Pathfinder Player Core 2 (x6) + Pathfinder #204: Stage Fright (x1) + rules : ###FoundryRulesObject### + traits : object {Gladiator.system.traits} + rarity : string {Gladiator.system.traits.rarity} (2 different values) + uncommon (x3) + common (x6) + value : array {Gladiator.system.traits.value} + Length: min=1 max=5 + Value type: string {Gladiator.system.traits.value.[]} (8 different values) + archetype (x9) + mental (x2) + skill (x1) + dedication (x1) + emotion (x1) + fear (x1) + sonic (x1) + concentrate (x1) + type : string {Gladiator.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Gnoll.txt b/output/pf2e/packs/Gnoll.txt new file mode 100644 index 0000000..a1a4707 --- /dev/null +++ b/output/pf2e/packs/Gnoll.txt @@ -0,0 +1,64 @@ +Gnoll +Different values: 23 +===================================== +object {Gnoll} + _id : string {Gnoll._id} (all different values) + folder : string {Gnoll.folder} (same value: AaV3bkTAbsuAm291) + img : string {Gnoll.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Gnoll.name} (all different values) + system : object {Gnoll.system} + actionType : object {Gnoll.system.actionType} + value : string {Gnoll.system.actionType.value} (3 different values) + action (x3) + passive (x19) + free (x1) + actions : object {Gnoll.system.actions} + [value] : integer {Gnoll.system.actions.value} (2 different values) + 1 (x2) + 2 (x1) + category : string {Gnoll.system.category} (same value: ancestry) + description : object {Gnoll.system.description} + value : string {Gnoll.system.description.value} (all different values) + [frequency] : object {Gnoll.system.frequency} + max : integer {Gnoll.system.frequency.max} (same value: 1) + per : string {Gnoll.system.frequency.per} (2 different values) + PT1H (x2) + day (x1) + level : object {Gnoll.system.level} + value : integer {Gnoll.system.level.value} (5 different values) + 5 (x7) + 9 (x4) + 13 (x2) + 1 (x7) + 17 (x3) + prerequisites : object {Gnoll.system.prerequisites} + value : array {Gnoll.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Gnoll.system.prerequisites.value.[]} + value : string {Gnoll.system.prerequisites.value.[].value} (5 different values) + sweetbreath kholo heritage (x1) + witch kholo heritage (x1) + master in Intimidation (x1) + expert in Stealth (x1) + dog kholo heritage (x1) + publication : object {Gnoll.system.publication} + license : string {Gnoll.system.publication.license} (same value: ORC) + remaster : boolean {Gnoll.system.publication.remaster} (same value: True) + title : string {Gnoll.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Gnoll.system.traits} + rarity : string {Gnoll.system.traits.rarity} (2 different values) + uncommon (x1) + common (x22) + value : array {Gnoll.system.traits.value} + Length: min=1 max=2 + Value type: string {Gnoll.system.traits.value.[]} (2 different values) + gnoll (x23) + flourish (x1) + onlyLevel1 : boolean {Gnoll.system.onlyLevel1} (same value: True) + subfeatures : object {Gnoll.system.subfeatures} + senses : object {Gnoll.system.subfeatures.senses} + scent : object {Gnoll.system.subfeatures.senses.scent} + acuity : string {Gnoll.system.subfeatures.senses.scent.acuity} (same value: imprecise) + range : integer {Gnoll.system.subfeatures.senses.scent.range} (same value: 30) + type : string {Gnoll.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Gnome.txt b/output/pf2e/packs/Gnome.txt new file mode 100644 index 0000000..7935a02 --- /dev/null +++ b/output/pf2e/packs/Gnome.txt @@ -0,0 +1,35 @@ +Gnome +Different values: 7 +===================================== +object {Gnome} + _id : string {Gnome._id} (all different values) + folder : string {Gnome.folder} (same value: m0AVBp1MMQgNQRhn) + img : string {Gnome.img} (all different values) + name : string {Gnome.name} (all different values) + system : object {Gnome.system} + ancestry : object {Gnome.system.ancestry} + name : string {Gnome.system.ancestry.name} (same value: Gnome) + slug : string {Gnome.system.ancestry.slug} (same value: gnome) + uuid : string {Gnome.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.CYlfsYLJcBOgqKtD) + description : object {Gnome.system.description} + value : string {Gnome.system.description.value} (all different values) + publication : object {Gnome.system.publication} + license : string {Gnome.system.publication.license} (2 different values) + ORC (x6) + OGL (x1) + remaster : boolean {Gnome.system.publication.remaster} (2 different values) + True (x6) + False (x1) + title : string {Gnome.system.publication.title} (3 different values) + Pathfinder Player Core (x5) + Pathfinder Lost Omens Tian Xia Character Guide (x1) + Pathfinder Lost Omens Character Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Gnome.system.traits} + rarity : string {Gnome.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Gnome.system.traits.value} + Length: min=0 max=1 + Value type: string {Gnome.system.traits.value.[]} (same value: gnome) + type : string {Gnome.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Goblin Gods.txt b/output/pf2e/packs/Goblin Gods.txt new file mode 100644 index 0000000..4ab2165 --- /dev/null +++ b/output/pf2e/packs/Goblin Gods.txt @@ -0,0 +1,86 @@ +Goblin Gods +Different values: 8 +===================================== +object {Goblin Gods} + _id : string {Goblin Gods._id} (all different values) + folder : string {Goblin Gods.folder} (same value: APvKMpkRypOtqFcH) + img : string {Goblin Gods.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Goblin Gods.name} (all different values) + system : object {Goblin Gods.system} + attribute : array {Goblin Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Goblin Gods.system.attribute.[]} (6 different values) + dex (x2) + cha (x3) + str (x3) + int (x4) + con (x1) + wis (x3) + category : string {Goblin Gods.system.category} (same value: deity) + description : object {Goblin Gods.system.description} + value : string {Goblin Gods.system.description.value} (all different values) + domains : object {Goblin Gods.system.domains} + alternate : array {Goblin Gods.system.domains.alternate} + Length: min=0 max=1 + Value type: string {Goblin Gods.system.domains.alternate.[]} (2 different values) + destruction (x1) + vigil (x1) + primary : array {Goblin Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Goblin Gods.system.domains.primary.[]} (25 different values) + font : array {Goblin Gods.system.font} + Length: min=1 max=2 + Value type: string {Goblin Gods.system.font.[]} (2 different values) + harm (x8) + heal (x2) + publication : object {Goblin Gods.system.publication} + license : string {Goblin Gods.system.publication.license} (same value: ORC) + remaster : boolean {Goblin Gods.system.publication.remaster} (same value: True) + title : string {Goblin Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + [sanctification] : object {Goblin Gods.system.sanctification} + modal : string {Goblin Gods.system.sanctification.modal} (2 different values) + must (x3) + can (x3) + what : array {Goblin Gods.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Goblin Gods.system.sanctification.what.[]} (2 different values) + unholy (x5) + holy (x1) + skill : array {Goblin Gods.system.skill} + Length: min=1 max=1 + Value type: string {Goblin Gods.system.skill.[]} (all different values) + spells : object {Goblin Gods.system.spells} + 1 : string {Goblin Gods.system.spells.1} (7 different values) + Compendium.pf2e.spells-srd.Item.Grease (x2) + Compendium.pf2e.spells-srd.Item.Fleet Step (x1) + Compendium.pf2e.spells-srd.Item.Tailwind (x1) + Compendium.pf2e.spells-srd.Item.Phantom Pain (x1) + Compendium.pf2e.spells-srd.Item.Vanishing Tracks (x1) + Compendium.pf2e.spells-srd.Item.Temporary Tool (x1) + Compendium.pf2e.spells-srd.Item.Sleep (x1) + [2] : string {Goblin Gods.system.spells.2} (5 different values) + Compendium.pf2e.spells-srd.Item.Laughing Fit (x1) + Compendium.pf2e.spells-srd.Item.Shatter (x1) + Compendium.pf2e.spells-srd.Item.Embed Message (x1) + Compendium.pf2e.spells-srd.Item.Illusory Disguise (x1) + Compendium.pf2e.spells-srd.Item.Invisibility (x1) + [3] : string {Goblin Gods.system.spells.3} (3 different values) + Compendium.pf2e.spells-srd.Item.Mad Monkeys (x1) + Compendium.pf2e.spells-srd.Item.Bottomless Stomach (x1) + Compendium.pf2e.spells-srd.Item.Fireball (x1) + [8] : string {Goblin Gods.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Monstrosity Form) + [7] : string {Goblin Gods.system.spells.7} (3 different values) + Compendium.pf2e.spells-srd.Item.Planar Palace (x1) + Compendium.pf2e.spells-srd.Item.Retrocognition (x1) + Compendium.pf2e.spells-srd.Item.Unfettered Pack (x1) + [6] : string {Goblin Gods.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Cursed Metamorphosis) + [4] : string {Goblin Gods.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Creation) + 5 : string {Goblin Gods.system.spells.5} (2 different values) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + Compendium.pf2e.spells-srd.Item.Illusory Scene (x1) + traits : object {Goblin Gods.system.traits} + weapons : array {Goblin Gods.system.weapons} + Length: min=1 max=1 + Value type: string {Goblin Gods.system.weapons.[]} (all different values) + type : string {Goblin Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Goblin.txt b/output/pf2e/packs/Goblin.txt new file mode 100644 index 0000000..8d9048c --- /dev/null +++ b/output/pf2e/packs/Goblin.txt @@ -0,0 +1,35 @@ +Goblin +Different values: 8 +===================================== +object {Goblin} + _id : string {Goblin._id} (all different values) + folder : string {Goblin.folder} (same value: 5LdB5OQeWNrPAk3X) + img : string {Goblin.img} (all different values) + name : string {Goblin.name} (all different values) + system : object {Goblin.system} + ancestry : object {Goblin.system.ancestry} + name : string {Goblin.system.ancestry.name} (same value: Goblin) + slug : string {Goblin.system.ancestry.slug} (same value: goblin) + uuid : string {Goblin.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.sQfjTMDaZbT9DThq) + description : object {Goblin.system.description} + value : string {Goblin.system.description.value} (all different values) + publication : object {Goblin.system.publication} + license : string {Goblin.system.publication.license} (2 different values) + ORC (x6) + OGL (x2) + remaster : boolean {Goblin.system.publication.remaster} (2 different values) + True (x6) + False (x2) + title : string {Goblin.system.publication.title} (3 different values) + Pathfinder Player Core (x5) + Pathfinder Lost Omens Tian Xia Character Guide (x1) + Pathfinder Lost Omens Character Guide (x2) + rules : ###FoundryRulesObject### + traits : object {Goblin.system.traits} + rarity : string {Goblin.system.traits.rarity} (2 different values) + common (x7) + uncommon (x1) + value : array {Goblin.system.traits.value} + Length: min=0 max=1 + Value type: string {Goblin.system.traits.value.[]} (same value: goblin) + type : string {Goblin.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Godling.txt b/output/pf2e/packs/Godling.txt new file mode 100644 index 0000000..64017ab --- /dev/null +++ b/output/pf2e/packs/Godling.txt @@ -0,0 +1,60 @@ +Godling +Different values: 11 +===================================== +object {Godling} + _id : string {Godling._id} (all different values) + folder : string {Godling.folder} (same value: O7SJLJtCStA1pAHP) + img : string {Godling.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Godling.name} (all different values) + system : object {Godling.system} + actionType : object {Godling.system.actionType} + value : string {Godling.system.actionType.value} (2 different values) + action (x4) + passive (x7) + actions : object {Godling.system.actions} + [value] : integer {Godling.system.actions.value} (2 different values) + 2 (x2) + 1 (x2) + category : string {Godling.system.category} (same value: class) + description : object {Godling.system.description} + value : string {Godling.system.description.value} (all different values) + level : object {Godling.system.level} + value : integer {Godling.system.level.value} (5 different values) + 16 (x3) + 20 (x1) + 14 (x3) + 12 (x1) + 18 (x3) + prerequisites : object {Godling.system.prerequisites} + value : array {Godling.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Godling.system.prerequisites.value.[]} + value : string {Godling.system.prerequisites.value.[].value} (same value: Godling Dedication) + publication : object {Godling.system.publication} + license : string {Godling.system.publication.license} (same value: ORC) + remaster : boolean {Godling.system.publication.remaster} (same value: True) + title : string {Godling.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Godling.system.traits} + rarity : string {Godling.system.traits.rarity} (same value: rare) + value : array {Godling.system.traits.value} + Length: min=1 max=3 + Value type: string {Godling.system.traits.value.[]} (5 different values) + concentrate (x2) + mental (x2) + mythic (x11) + destiny (x1) + sanctified (x1) + [frequency] : object {Godling.system.frequency} + max : integer {Godling.system.frequency.max} (same value: 1) + per : string {Godling.system.frequency.per} (2 different values) + day (x2) + PT1H (x1) + [selfEffect] : object {Godling.system.selfEffect} + name : string {Godling.system.selfEffect.name} (same value: Effect: Divine Invulnerability) + uuid : string {Godling.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Divine Invulnerability) + [subfeatures] : object {Godling.system.subfeatures} + proficiencies : object {Godling.system.subfeatures.proficiencies} + spellcasting : object {Godling.system.subfeatures.proficiencies.spellcasting} + rank : integer {Godling.system.subfeatures.proficiencies.spellcasting.rank} (same value: 2) + type : string {Godling.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Golden League Xun.txt b/output/pf2e/packs/Golden League Xun.txt new file mode 100644 index 0000000..7036dae --- /dev/null +++ b/output/pf2e/packs/Golden League Xun.txt @@ -0,0 +1,48 @@ +Golden League Xun +Different values: 5 +===================================== +object {Golden League Xun} + _id : string {Golden League Xun._id} (all different values) + folder : string {Golden League Xun.folder} (same value: rqQaRxMR7D3E6Dly) + img : string {Golden League Xun.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Golden League Xun.name} (all different values) + system : object {Golden League Xun.system} + actionType : object {Golden League Xun.system.actionType} + value : string {Golden League Xun.system.actionType.value} (2 different values) + passive (x4) + reaction (x1) + actions : object {Golden League Xun.system.actions} + [value] : mixed + category : string {Golden League Xun.system.category} (same value: class) + description : object {Golden League Xun.system.description} + value : string {Golden League Xun.system.description.value} (all different values) + level : object {Golden League Xun.system.level} + value : integer {Golden League Xun.system.level.value} (2 different values) + 10 (x4) + 8 (x1) + prerequisites : object {Golden League Xun.system.prerequisites} + value : array {Golden League Xun.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Golden League Xun.system.prerequisites.value.[]} + value : string {Golden League Xun.system.prerequisites.value.[].value} (6 different values) + Golden League Xun Dedication (x4) + expert in Deception (x1) + master in Underworld Lore (x1) + expert in Intimidation (x1) + expert in Athletics (x1) + expert in Stealth (x1) + publication : object {Golden League Xun.system.publication} + license : string {Golden League Xun.system.publication.license} (same value: OGL) + remaster : boolean {Golden League Xun.system.publication.remaster} (same value: False) + title : string {Golden League Xun.system.publication.title} (same value: Pathfinder #167: Ready? Fight!) + rules : ###FoundryRulesObject### + traits : object {Golden League Xun.system.traits} + rarity : string {Golden League Xun.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Golden League Xun.system.traits.value} + Length: min=1 max=2 + Value type: string {Golden League Xun.system.traits.value.[]} (2 different values) + archetype (x5) + dedication (x1) + type : string {Golden League Xun.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Golem Grafter.txt b/output/pf2e/packs/Golem Grafter.txt new file mode 100644 index 0000000..f0b740f --- /dev/null +++ b/output/pf2e/packs/Golem Grafter.txt @@ -0,0 +1,51 @@ +Golem Grafter +Different values: 5 +===================================== +object {Golem Grafter} + _id : string {Golem Grafter._id} (all different values) + folder : string {Golem Grafter.folder} (same value: sUt2b0koZQ9Zrgy3) + img : string {Golem Grafter.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Golem Grafter.name} (all different values) + system : object {Golem Grafter.system} + actionType : object {Golem Grafter.system.actionType} + value : string {Golem Grafter.system.actionType.value} (2 different values) + passive (x4) + action (x1) + actions : object {Golem Grafter.system.actions} + [value] : integer {Golem Grafter.system.actions.value} (same value: 1) + category : string {Golem Grafter.system.category} (same value: class) + description : object {Golem Grafter.system.description} + value : string {Golem Grafter.system.description.value} (all different values) + level : object {Golem Grafter.system.level} + value : integer {Golem Grafter.system.level.value} (4 different values) + 10 (x2) + 8 (x1) + 14 (x1) + 12 (x1) + prerequisites : object {Golem Grafter.system.prerequisites} + value : array {Golem Grafter.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Golem Grafter.system.prerequisites.value.[]} + value : string {Golem Grafter.system.prerequisites.value.[].value} (3 different values) + Golem Grafter Dedication (x4) + expert in unarmed attacks (x1) + expert in Arcana and Crafting, or an ally with expert proficiency in those skills willing to augment you (x1) + publication : object {Golem Grafter.system.publication} + license : string {Golem Grafter.system.publication.license} (same value: OGL) + remaster : boolean {Golem Grafter.system.publication.remaster} (same value: False) + title : string {Golem Grafter.system.publication.title} (same value: Pathfinder #153: Life's Long Shadows) + rules : ###FoundryRulesObject### + traits : object {Golem Grafter.system.traits} + rarity : string {Golem Grafter.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Golem Grafter.system.traits.value} + Length: min=1 max=2 + Value type: string {Golem Grafter.system.traits.value.[]} (3 different values) + archetype (x5) + curse (x1) + dedication (x1) + frequency : object {Golem Grafter.system.frequency} + max : integer {Golem Grafter.system.frequency.max} (same value: 1) + per : string {Golem Grafter.system.frequency.per} (same value: turn) + type : string {Golem Grafter.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Golem.txt b/output/pf2e/packs/Golem.txt new file mode 100644 index 0000000..4876035 --- /dev/null +++ b/output/pf2e/packs/Golem.txt @@ -0,0 +1,27 @@ +Golem +Different values: 2 +===================================== +object {Golem} + _id : string {Golem._id} (all different values) + folder : string {Golem.folder} (same value: Ciyg1BBWL6784whI) + img : string {Golem.img} (all different values) + name : string {Golem.name} (all different values) + system : object {Golem.system} + actionType : object {Golem.system.actionType} + value : string {Golem.system.actionType.value} (all different values) + actions : object {Golem.system.actions} + [value] : integer {Golem.system.actions.value} (same value: 1) + category : string {Golem.system.category} (all different values) + description : object {Golem.system.description} + value : string {Golem.system.description.value} (all different values) + publication : object {Golem.system.publication} + license : string {Golem.system.publication.license} (same value: OGL) + remaster : boolean {Golem.system.publication.remaster} (same value: False) + title : string {Golem.system.publication.title} (same value: Pathfinder Bestiary) + rules : ###FoundryRulesObject### + traits : object {Golem.system.traits} + rarity : string {Golem.system.traits.rarity} (same value: common) + value : array<> {Golem.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Golem.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Goloma.txt b/output/pf2e/packs/Goloma.txt new file mode 100644 index 0000000..98722c6 --- /dev/null +++ b/output/pf2e/packs/Goloma.txt @@ -0,0 +1,26 @@ +Goloma +Different values: 5 +===================================== +object {Goloma} + _id : string {Goloma._id} (all different values) + folder : string {Goloma.folder} (same value: l6ykje6KzVwUOEcR) + img : string {Goloma.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Goloma.name} (all different values) + system : object {Goloma.system} + ancestry : object {Goloma.system.ancestry} + name : string {Goloma.system.ancestry.name} (same value: Goloma) + slug : string {Goloma.system.ancestry.slug} (same value: goloma) + uuid : string {Goloma.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.c4secsSNG2AO7I5i) + description : object {Goloma.system.description} + value : string {Goloma.system.description.value} (all different values) + publication : object {Goloma.system.publication} + license : string {Goloma.system.publication.license} (same value: OGL) + remaster : boolean {Goloma.system.publication.remaster} (same value: False) + title : string {Goloma.system.publication.title} (same value: Pathfinder Lost Omens The Mwangi Expanse) + rules : ###FoundryRulesObject### + traits : object {Goloma.system.traits} + rarity : string {Goloma.system.traits.rarity} (same value: common) + value : array<> {Goloma.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Goloma.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Graveknight.txt b/output/pf2e/packs/Graveknight.txt new file mode 100644 index 0000000..b549097 --- /dev/null +++ b/output/pf2e/packs/Graveknight.txt @@ -0,0 +1,58 @@ +Graveknight +Different values: 16 +===================================== +object {Graveknight} + _id : string {Graveknight._id} (all different values) + folder : string {Graveknight.folder} (same value: VDsm6Sn88FQRnVG2) + img : string {Graveknight.img} (4 different values) + systems/pf2e/icons/actions/Passive.webp (x12) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x1) + systems/pf2e/icons/actions/ThreeActions.webp (x1) + name : string {Graveknight.name} (all different values) + system : object {Graveknight.system} + actionType : object {Graveknight.system.actionType} + value : string {Graveknight.system.actionType.value} (3 different values) + passive (x12) + action (x3) + reaction (x1) + actions : object {Graveknight.system.actions} + [value] : integer {Graveknight.system.actions.value} (2 different values) + 2 (x2) + 3 (x1) + category : string {Graveknight.system.category} (3 different values) + offensive (x8) + defensive (x6) + interaction (x2) + description : object {Graveknight.system.description} + value : string {Graveknight.system.description.value} (all different values) + publication : object {Graveknight.system.publication} + license : string {Graveknight.system.publication.license} (2 different values) + ORC (x10) + OGL (x6) + remaster : boolean {Graveknight.system.publication.remaster} (2 different values) + True (x10) + False (x6) + title : string {Graveknight.system.publication.title} (3 different values) + Pathfinder Monster Core (x10) + Pathfinder #172: Secrets of the Temple-City (x1) + Pathfinder Book of the Dead (x5) + rules : ###FoundryRulesObject### + traits : object {Graveknight.system.traits} + rarity : string {Graveknight.system.traits.rarity} (same value: common) + value : array {Graveknight.system.traits.value} + Length: min=0 max=6 + Value type: string {Graveknight.system.traits.value.[]} (11 different values) + arcane (x5) + fortune (x1) + curse (x1) + summon (x1) + aura (x2) + divine (x3) + emotion (x1) + fear (x1) + mental (x1) + visual (x1) + void (x1) + [deathNote] : boolean {Graveknight.system.deathNote} (same value: True) + type : string {Graveknight.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Gray Gardener.txt b/output/pf2e/packs/Gray Gardener.txt new file mode 100644 index 0000000..0e7e284 --- /dev/null +++ b/output/pf2e/packs/Gray Gardener.txt @@ -0,0 +1,64 @@ +Gray Gardener +Different values: 9 +===================================== +object {Gray Gardener} + _id : string {Gray Gardener._id} (all different values) + folder : string {Gray Gardener.folder} (same value: hZN1aWnz3xmNHXm7) + img : string {Gray Gardener.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Gray Gardener.name} (all different values) + system : object {Gray Gardener.system} + actionType : object {Gray Gardener.system.actionType} + value : string {Gray Gardener.system.actionType.value} (4 different values) + passive (x4) + action (x2) + free (x2) + reaction (x1) + actions : object {Gray Gardener.system.actions} + [value] : integer {Gray Gardener.system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {Gray Gardener.system.category} (same value: class) + description : object {Gray Gardener.system.description} + value : string {Gray Gardener.system.description.value} (all different values) + level : object {Gray Gardener.system.level} + value : integer {Gray Gardener.system.level.value} (6 different values) + 8 (x2) + 6 (x2) + 14 (x1) + 4 (x2) + 10 (x1) + 18 (x1) + prerequisites : object {Gray Gardener.system.prerequisites} + value : array {Gray Gardener.system.prerequisites.value} + Length: min=2 max=4 + Value type: object {Gray Gardener.system.prerequisites.value.[]} + value : string {Gray Gardener.system.prerequisites.value.[].value} (6 different values) + Vigilante Dedication (x9) + Member of the Grey Gardeners (x9) + Harsh Judgement (x3) + master in Intimidation (x1) + Voice of Authority (x1) + expert in Intimidation (x1) + publication : object {Gray Gardener.system.publication} + license : string {Gray Gardener.system.publication.license} (same value: OGL) + remaster : boolean {Gray Gardener.system.publication.remaster} (same value: False) + title : string {Gray Gardener.system.publication.title} (same value: Pathfinder Adventure: Night of the Gray Death) + rules : ###FoundryRulesObject### + traits : object {Gray Gardener.system.traits} + rarity : string {Gray Gardener.system.traits.rarity} (same value: common) + value : array {Gray Gardener.system.traits.value} + Length: min=1 max=5 + Value type: string {Gray Gardener.system.traits.value.[]} (6 different values) + archetype (x9) + vigilante (x8) + emotion (x1) + fear (x1) + mental (x1) + auditory (x1) + [frequency] : object {Gray Gardener.system.frequency} + max : integer {Gray Gardener.system.frequency.max} (same value: 1) + per : string {Gray Gardener.system.frequency.per} (same value: day) + [selfEffect] : object {Gray Gardener.system.selfEffect} + name : string {Gray Gardener.system.selfEffect.name} (same value: Effect: Harsh Judgement) + uuid : string {Gray Gardener.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Harsh Judgement) + type : string {Gray Gardener.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Greater Barghest.txt b/output/pf2e/packs/Greater Barghest.txt new file mode 100644 index 0000000..0815fc0 --- /dev/null +++ b/output/pf2e/packs/Greater Barghest.txt @@ -0,0 +1,35 @@ +Greater Barghest +Different values: 4 +===================================== +object {Greater Barghest} + _id : string {Greater Barghest._id} (all different values) + folder : string {Greater Barghest.folder} (same value: SZBWEMnZwtbmp2B4) + img : string {Greater Barghest.img} (3 different values) + systems/pf2e/icons/actions/Passive.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x1) + name : string {Greater Barghest.name} (all different values) + system : object {Greater Barghest.system} + actionType : object {Greater Barghest.system.actionType} + value : string {Greater Barghest.system.actionType.value} (3 different values) + passive (x2) + action (x1) + free (x1) + actions : object {Greater Barghest.system.actions} + [value] : integer {Greater Barghest.system.actions.value} (same value: 2) + category : string {Greater Barghest.system.category} (same value: offensive) + description : object {Greater Barghest.system.description} + value : string {Greater Barghest.system.description.value} (all different values) + publication : object {Greater Barghest.system.publication} + license : string {Greater Barghest.system.publication.license} (same value: OGL) + remaster : boolean {Greater Barghest.system.publication.remaster} (same value: False) + title : string {Greater Barghest.system.publication.title} (same value: Pathfinder Bestiary) + rules : ###FoundryRulesObject### + traits : object {Greater Barghest.system.traits} + rarity : string {Greater Barghest.system.traits.rarity} (same value: common) + value : array {Greater Barghest.system.traits.value} + Length: min=0 max=2 + Value type: string {Greater Barghest.system.traits.value.[]} (2 different values) + poison (x2) + divine (x1) + type : string {Greater Barghest.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Green Man Faiths.txt b/output/pf2e/packs/Green Man Faiths.txt new file mode 100644 index 0000000..e307ddd --- /dev/null +++ b/output/pf2e/packs/Green Man Faiths.txt @@ -0,0 +1,82 @@ +Green Man Faiths +Different values: 6 +===================================== +object {Green Man Faiths} + _id : string {Green Man Faiths._id} (all different values) + folder : string {Green Man Faiths.folder} (same value: 6ieYoBvT6dWyBCEh) + img : string {Green Man Faiths.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Green Man Faiths.name} (all different values) + system : object {Green Man Faiths.system} + attribute : array {Green Man Faiths.system.attribute} + Length: min=2 max=2 + Value type: string {Green Man Faiths.system.attribute.[]} (2 different values) + con (x6) + wis (x6) + category : string {Green Man Faiths.system.category} (same value: deity) + description : object {Green Man Faiths.system.description} + value : string {Green Man Faiths.system.description.value} (all different values) + domains : object {Green Man Faiths.system.domains} + alternate : array<> {Green Man Faiths.system.domains.alternate} + Length: min=0 max=0 + Value type: mixed + primary : array {Green Man Faiths.system.domains.primary} + Length: min=4 max=4 + Value type: string {Green Man Faiths.system.domains.primary.[]} (13 different values) + healing (x3) + nature (x6) + change (x1) + water (x1) + might (x3) + dreams (x1) + earth (x1) + protection (x3) + pain (x1) + wood (x1) + destruction (x1) + travel (x1) + decay (x1) + font : array {Green Man Faiths.system.font} + Length: min=1 max=2 + Value type: string {Green Man Faiths.system.font.[]} (2 different values) + heal (x6) + harm (x2) + publication : object {Green Man Faiths.system.publication} + license : string {Green Man Faiths.system.publication.license} (same value: ORC) + remaster : boolean {Green Man Faiths.system.publication.remaster} (same value: True) + title : string {Green Man Faiths.system.publication.title} (2 different values) + Pathfinder Lost Omens Divine Mysteries Web Supplement (x5) + Pathfinder #203: Shepherd of Decay (x1) + rules : ###FoundryRulesObject### + [sanctification] : object {Green Man Faiths.system.sanctification} + modal : string {Green Man Faiths.system.sanctification.modal} (same value: can) + what : array {Green Man Faiths.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Green Man Faiths.system.sanctification.what.[]} (same value: holy) + skill : array {Green Man Faiths.system.skill} + Length: min=1 max=1 + Value type: string {Green Man Faiths.system.skill.[]} (2 different values) + nature (x5) + medicine (x1) + spells : object {Green Man Faiths.system.spells} + 1 : string {Green Man Faiths.system.spells.1} (3 different values) + Compendium.pf2e.spells-srd.Item.Summon Plant or Fungus (x4) + Compendium.pf2e.spells-srd.Item.Goblin Pox (x1) + Compendium.pf2e.spells-srd.Item.Flourishing Flora (x1) + [3] : string {Green Man Faiths.system.spells.3} (3 different values) + Compendium.pf2e.spells-srd.Item.Cozy Cabin (x1) + Compendium.pf2e.spells-srd.Item.One with Stone (x1) + Compendium.pf2e.spells-srd.Item.Wall of Thorns (x1) + [5] : string {Green Man Faiths.system.spells.5} (2 different values) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + Compendium.pf2e.spells-srd.Item.Dreaming Potential (x1) + [2] : string {Green Man Faiths.system.spells.2} (3 different values) + Compendium.pf2e.spells-srd.Item.Entangling Flora (x1) + Compendium.pf2e.spells-srd.Item.Blood Vendetta (x1) + Compendium.pf2e.spells-srd.Item.Acid Grip (x1) + [6] : string {Green Man Faiths.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Tangling Creepers) + 4 : string {Green Man Faiths.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Life-Draining Roots) + traits : object {Green Man Faiths.system.traits} + weapons : array {Green Man Faiths.system.weapons} + Length: min=1 max=1 + Value type: string {Green Man Faiths.system.weapons.[]} (all different values) + type : string {Green Man Faiths.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Grippli.txt b/output/pf2e/packs/Grippli.txt new file mode 100644 index 0000000..4b195c8 --- /dev/null +++ b/output/pf2e/packs/Grippli.txt @@ -0,0 +1,63 @@ +Grippli +Different values: 20 +===================================== +object {Grippli} + _id : string {Grippli._id} (all different values) + folder : string {Grippli.folder} (same value: c2yXFh3t4VD6uXLr) + img : string {Grippli.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Grippli.name} (all different values) + system : object {Grippli.system} + actionType : object {Grippli.system.actionType} + value : string {Grippli.system.actionType.value} (4 different values) + reaction (x3) + passive (x13) + free (x1) + action (x3) + actions : object {Grippli.system.actions} + [value] : integer {Grippli.system.actions.value} (same value: 1) + category : string {Grippli.system.category} (same value: ancestry) + description : object {Grippli.system.description} + value : string {Grippli.system.description.value} (all different values) + level : object {Grippli.system.level} + value : integer {Grippli.system.level.value} (5 different values) + 9 (x4) + 1 (x7) + 13 (x2) + 5 (x6) + 17 (x1) + prerequisites : object {Grippli.system.prerequisites} + value : array {Grippli.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Grippli.system.prerequisites.value.[]} + value : string {Grippli.system.prerequisites.value.[].value} (6 different values) + You are not immune to diseases or poisons (x1) + trained in Nature (x1) + snaptongue tripkee (x2) + Wall Jump (x1) + trained in Intimidation (x1) + windweb tripkee (x1) + publication : object {Grippli.system.publication} + license : string {Grippli.system.publication.license} (same value: ORC) + remaster : boolean {Grippli.system.publication.remaster} (same value: True) + title : string {Grippli.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Grippli.system.traits} + rarity : string {Grippli.system.traits.rarity} (same value: common) + value : array {Grippli.system.traits.value} + Length: min=1 max=2 + Value type: string {Grippli.system.traits.value.[]} (2 different values) + grippli (x20) + manipulate (x1) + [frequency] : object {Grippli.system.frequency} + max : integer {Grippli.system.frequency.max} (same value: 1) + per : string {Grippli.system.frequency.per} (2 different values) + PT1H (x1) + day (x2) + [selfEffect] : object {Grippli.system.selfEffect} + name : string {Grippli.system.selfEffect.name} (same value: Effect: Moisture Bath) + uuid : string {Grippli.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Moisture Bath) + [onlyLevel1] : boolean {Grippli.system.onlyLevel1} (same value: True) + [subfeatures] : object {Grippli.system.subfeatures} + senses : object {Grippli.system.subfeatures.senses} + darkvision : object {Grippli.system.subfeatures.senses.darkvision} + type : string {Grippli.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Gunslinger.txt b/output/pf2e/packs/Gunslinger.txt new file mode 100644 index 0000000..d71abab --- /dev/null +++ b/output/pf2e/packs/Gunslinger.txt @@ -0,0 +1,76 @@ +Gunslinger +Different values: 66 +===================================== +object {Gunslinger} + _id : string {Gunslinger._id} (all different values) + folder : string {Gunslinger.folder} (same value: BYo2A4Ls3y1QuXTt) + img : string {Gunslinger.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Gunslinger.name} (all different values) + system : object {Gunslinger.system} + actionType : object {Gunslinger.system.actionType} + value : string {Gunslinger.system.actionType.value} (3 different values) + passive (x23) + action (x36) + reaction (x7) + actions : object {Gunslinger.system.actions} + [value] : integer {Gunslinger.system.actions.value} (3 different values) + 2 (x14) + 1 (x19) + 3 (x3) + category : string {Gunslinger.system.category} (same value: class) + description : object {Gunslinger.system.description} + value : string {Gunslinger.system.description.value} (all different values) + level : object {Gunslinger.system.level} + value : integer {Gunslinger.system.level.value} (11 different values) + 6 (x10) + 4 (x5) + 1 (x7) + 14 (x8) + 12 (x7) + 8 (x5) + 10 (x8) + 2 (x5) + 16 (x4) + 18 (x4) + 20 (x3) + prerequisites : object {Gunslinger.system.prerequisites} + value : array {Gunslinger.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Gunslinger.system.prerequisites.value.[]} + value : string {Gunslinger.system.prerequisites.value.[].value} (26 different values) + publication : object {Gunslinger.system.publication} + license : string {Gunslinger.system.publication.license} (2 different values) + ORC (x62) + OGL (x4) + remaster : boolean {Gunslinger.system.publication.remaster} (2 different values) + True (x62) + False (x4) + title : string {Gunslinger.system.publication.title} (3 different values) + Pathfinder Guns & Gears (x62) + Pathfinder Lost Omens Firebrands (x2) + Pathfinder Lost Omens Impossible Lands (x2) + rules : ###FoundryRulesObject### + traits : object {Gunslinger.system.traits} + rarity : string {Gunslinger.system.traits.rarity} (2 different values) + common (x64) + uncommon (x2) + value : array {Gunslinger.system.traits.value} + Length: min=1 max=5 + Value type: string {Gunslinger.system.traits.value.[]} (9 different values) + gunslinger (x66) + attack (x1) + concentrate (x6) + flourish (x9) + visual (x1) + fortune (x2) + auditory (x1) + linguistic (x1) + mental (x1) + [frequency] : object {Gunslinger.system.frequency} + max : integer {Gunslinger.system.frequency.max} (same value: 1) + per : string {Gunslinger.system.frequency.per} (3 different values) + round (x1) + PT1M (x2) + PT1H (x1) + [value] : integer {Gunslinger.system.frequency.value} (same value: 1) + type : string {Gunslinger.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Halcyon Speaker.txt b/output/pf2e/packs/Halcyon Speaker.txt new file mode 100644 index 0000000..22c3dd3 --- /dev/null +++ b/output/pf2e/packs/Halcyon Speaker.txt @@ -0,0 +1,67 @@ +Halcyon Speaker +Different values: 11 +===================================== +object {Halcyon Speaker} + _id : string {Halcyon Speaker._id} (all different values) + folder : string {Halcyon Speaker.folder} (same value: wXS0eAMOesKusxel) + img : string {Halcyon Speaker.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Halcyon Speaker.name} (all different values) + system : object {Halcyon Speaker.system} + actionType : object {Halcyon Speaker.system.actionType} + value : string {Halcyon Speaker.system.actionType.value} (2 different values) + passive (x9) + action (x2) + actions : object {Halcyon Speaker.system.actions} + [value] : integer {Halcyon Speaker.system.actions.value} (same value: 1) + category : string {Halcyon Speaker.system.category} (same value: class) + description : object {Halcyon Speaker.system.description} + value : string {Halcyon Speaker.system.description.value} (all different values) + level : object {Halcyon Speaker.system.level} + value : integer {Halcyon Speaker.system.level.value} (8 different values) + 12 (x2) + 8 (x2) + 16 (x1) + 6 (x1) + 14 (x1) + 10 (x2) + 18 (x1) + 20 (x1) + prerequisites : object {Halcyon Speaker.system.prerequisites} + value : array {Halcyon Speaker.system.prerequisites.value} + Length: min=1 max=4 + Value type: object {Halcyon Speaker.system.prerequisites.value.[]} + value : string {Halcyon Speaker.system.prerequisites.value.[].value} (12 different values) + Persistent Creation (x1) + Halcyon Speaker Dedication (x3) + Halcyon Spellcasting Initiate (x3) + Dualistic Synergy (x2) + Magaambyan Attendant Dedication (x1) + member of the Magaambya of conversant rank (x1) + master in either Arcana or Nature and expert in the other (x1) + Halcyon Spellcasting Adept (x1) + legendary in either Arcana or Nature and master in the other (x1) + Fulminating Synergy (x1) + legendary in Arcana (x1) + legendary in Nature (x1) + publication : object {Halcyon Speaker.system.publication} + license : string {Halcyon Speaker.system.publication.license} (same value: OGL) + remaster : boolean {Halcyon Speaker.system.publication.remaster} (same value: False) + title : string {Halcyon Speaker.system.publication.title} (same value: Pathfinder Lost Omens Character Guide) + rules : ###FoundryRulesObject### + traits : object {Halcyon Speaker.system.traits} + rarity : string {Halcyon Speaker.system.traits.rarity} (2 different values) + common (x10) + uncommon (x1) + value : array {Halcyon Speaker.system.traits.value} + Length: min=1 max=2 + Value type: string {Halcyon Speaker.system.traits.value.[]} (3 different values) + archetype (x11) + spellshape (x2) + dedication (x1) + [subfeatures] : object {Halcyon Speaker.system.subfeatures} + proficiencies : object {Halcyon Speaker.system.subfeatures.proficiencies} + spellcasting : object {Halcyon Speaker.system.subfeatures.proficiencies.spellcasting} + rank : integer {Halcyon Speaker.system.subfeatures.proficiencies.spellcasting.rank} (2 different values) + 2 (x1) + 3 (x1) + type : string {Halcyon Speaker.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Halfling.txt b/output/pf2e/packs/Halfling.txt new file mode 100644 index 0000000..562d663 --- /dev/null +++ b/output/pf2e/packs/Halfling.txt @@ -0,0 +1,26 @@ +Halfling +Different values: 1 +===================================== +object {Halfling} + _id : string {Halfling._id} (all different values) + folder : string {Halfling.folder} (all different values) + img : string {Halfling.img} (all different values) + name : string {Halfling.name} (all different values) + system : object {Halfling.system} + actionType : object {Halfling.system.actionType} + value : string {Halfling.system.actionType.value} (all different values) + actions : object {Halfling.system.actions} + [value] : mixed + category : string {Halfling.system.category} (all different values) + description : object {Halfling.system.description} + value : string {Halfling.system.description.value} (all different values) + publication : object {Halfling.system.publication} + license : string {Halfling.system.publication.license} (all different values) + remaster : boolean {Halfling.system.publication.remaster} (all different values) + title : string {Halfling.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + traits : object {Halfling.system.traits} + value : array<> {Halfling.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Halfling.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Hallowed Necromancer.txt b/output/pf2e/packs/Hallowed Necromancer.txt new file mode 100644 index 0000000..8f1f038 --- /dev/null +++ b/output/pf2e/packs/Hallowed Necromancer.txt @@ -0,0 +1,52 @@ +Hallowed Necromancer +Different values: 7 +===================================== +object {Hallowed Necromancer} + _id : string {Hallowed Necromancer._id} (all different values) + folder : string {Hallowed Necromancer.folder} (same value: yevgPosNISAWLS38) + img : string {Hallowed Necromancer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Hallowed Necromancer.name} (all different values) + system : object {Hallowed Necromancer.system} + actionType : object {Hallowed Necromancer.system.actionType} + value : string {Hallowed Necromancer.system.actionType.value} (same value: passive) + actions : object {Hallowed Necromancer.system.actions} + [value] : mixed + category : string {Hallowed Necromancer.system.category} (same value: class) + description : object {Hallowed Necromancer.system.description} + value : string {Hallowed Necromancer.system.description.value} (all different values) + level : object {Hallowed Necromancer.system.level} + value : integer {Hallowed Necromancer.system.level.value} (5 different values) + 8 (x2) + 14 (x1) + 6 (x1) + 4 (x2) + 2 (x1) + [maxTakable] : integer {Hallowed Necromancer.system.maxTakable} (same value: 2) + prerequisites : object {Hallowed Necromancer.system.prerequisites} + value : array {Hallowed Necromancer.system.prerequisites.value} + Length: min=1 max=4 + Value type: object {Hallowed Necromancer.system.prerequisites.value.[]} + value : string {Hallowed Necromancer.system.prerequisites.value.[].value} (6 different values) + Hallowed Necromancer Dedication (x6) + necromancer initial school spell or death initial domain spell (x1) + good alignment (x1) + able to cast spells using spell slots (x1) + able to cast at least one necromancy spell (x1) + expert in Religion (x1) + publication : object {Hallowed Necromancer.system.publication} + license : string {Hallowed Necromancer.system.publication.license} (same value: OGL) + remaster : boolean {Hallowed Necromancer.system.publication.remaster} (same value: False) + title : string {Hallowed Necromancer.system.publication.title} (same value: Pathfinder Book of the Dead) + rules : ###FoundryRulesObject### + traits : object {Hallowed Necromancer.system.traits} + rarity : string {Hallowed Necromancer.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Hallowed Necromancer.system.traits.value} + Length: min=1 max=3 + Value type: string {Hallowed Necromancer.system.traits.value.[]} (4 different values) + archetype (x7) + aura (x1) + vitality (x2) + dedication (x1) + type : string {Hallowed Necromancer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Harrower.txt b/output/pf2e/packs/Harrower.txt new file mode 100644 index 0000000..e4b798d --- /dev/null +++ b/output/pf2e/packs/Harrower.txt @@ -0,0 +1,49 @@ +Harrower +Different values: 8 +===================================== +object {Harrower} + _id : string {Harrower._id} (all different values) + folder : string {Harrower.folder} (same value: aOgJDYOB9aykQXKQ) + img : string {Harrower.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Harrower.name} (all different values) + system : object {Harrower.system} + actionType : object {Harrower.system.actionType} + value : string {Harrower.system.actionType.value} (2 different values) + action (x3) + passive (x5) + actions : object {Harrower.system.actions} + [value] : integer {Harrower.system.actions.value} (2 different values) + 2 (x2) + 1 (x1) + category : string {Harrower.system.category} (same value: class) + description : object {Harrower.system.description} + value : string {Harrower.system.description.value} (all different values) + level : object {Harrower.system.level} + value : integer {Harrower.system.level.value} (4 different values) + 6 (x3) + 4 (x3) + 2 (x1) + 8 (x1) + prerequisites : object {Harrower.system.prerequisites} + value : array {Harrower.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Harrower.system.prerequisites.value.[]} + value : string {Harrower.system.prerequisites.value.[].value} (same value: Harrower Dedication) + publication : object {Harrower.system.publication} + license : string {Harrower.system.publication.license} (same value: OGL) + remaster : boolean {Harrower.system.publication.remaster} (same value: False) + title : string {Harrower.system.publication.title} (same value: Pathfinder Stolen Fate Player's Guide) + rules : ###FoundryRulesObject### + traits : object {Harrower.system.traits} + rarity : string {Harrower.system.traits.rarity} (same value: uncommon) + value : array {Harrower.system.traits.value} + Length: min=1 max=3 + Value type: string {Harrower.system.traits.value.[]} (6 different values) + archetype (x8) + concentrate (x2) + spellshape (x2) + dedication (x1) + exploration (x1) + manipulate (x1) + [maxTakable] : integer {Harrower.system.maxTakable} (same value: 3) + type : string {Harrower.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Harrowkin.txt b/output/pf2e/packs/Harrowkin.txt new file mode 100644 index 0000000..48049d8 --- /dev/null +++ b/output/pf2e/packs/Harrowkin.txt @@ -0,0 +1,33 @@ +Harrowkin +Different values: 4 +===================================== +object {Harrowkin} + _id : string {Harrowkin._id} (all different values) + folder : string {Harrowkin.folder} (same value: ZVDJVp4etMUZftNa) + img : string {Harrowkin.img} (2 different values) + systems/pf2e/icons/actions/Passive.webp (x2) + systems/pf2e/icons/actions/FreeAction.webp (x2) + name : string {Harrowkin.name} (all different values) + system : object {Harrowkin.system} + actionType : object {Harrowkin.system.actionType} + value : string {Harrowkin.system.actionType.value} (2 different values) + passive (x2) + free (x2) + actions : object {Harrowkin.system.actions} + [value] : mixed + category : string {Harrowkin.system.category} (same value: offensive) + description : object {Harrowkin.system.description} + value : string {Harrowkin.system.description.value} (all different values) + publication : object {Harrowkin.system.publication} + license : string {Harrowkin.system.publication.license} (same value: OGL) + remaster : boolean {Harrowkin.system.publication.remaster} (same value: False) + title : string {Harrowkin.system.publication.title} (same value: Pathfinder #192: Worst of All Possible Worlds) + rules : ###FoundryRulesObject### + traits : object {Harrowkin.system.traits} + value : array {Harrowkin.system.traits.value} + Length: min=0 max=1 + Value type: string {Harrowkin.system.traits.value.[]} (same value: occult) + frequency : object {Harrowkin.system.frequency} + max : integer {Harrowkin.system.frequency.max} (same value: 1) + per : string {Harrowkin.system.frequency.per} (same value: day) + type : string {Harrowkin.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Hazards (Rulebooks).txt b/output/pf2e/packs/Hazards (Rulebooks).txt new file mode 100644 index 0000000..2848a64 --- /dev/null +++ b/output/pf2e/packs/Hazards (Rulebooks).txt @@ -0,0 +1,380 @@ +Hazards (Rulebooks) +Different values: 54 +===================================== +object {Hazards (Rulebooks)} + _id : string {Hazards (Rulebooks)._id} (all different values) + img : string {Hazards (Rulebooks).img} (same value: systems/pf2e/icons/default-icons/hazard.svg) + items : array {Hazards (Rulebooks).items} + Length: min=1 max=5 + Value type: object {Hazards (Rulebooks).items.[]} + _id : string {Hazards (Rulebooks).items.[]._id} (84 different values) + img : string {Hazards (Rulebooks).items.[].img} (5 different values) + systems/pf2e/icons/actions/Reaction.webp (x53) + systems/pf2e/icons/actions/Passive.webp (x16) + systems/pf2e/icons/default-icons/melee.svg (x12) + systems/pf2e/icons/actions/FreeAction.webp (x2) + systems/pf2e/icons/default-icons/action.svg (x1) + name : string {Hazards (Rulebooks).items.[].name} (80 different values) + sort : integer {Hazards (Rulebooks).items.[].sort} (6 different values) + 100000 (x50) + 200000 (x13) + 0 (x11) + 300000 (x6) + 400000 (x3) + 600000 (x1) + system : object {Hazards (Rulebooks).items.[].system} + [actionType] : object {Hazards (Rulebooks).items.[].system.actionType} + value : string {Hazards (Rulebooks).items.[].system.actionType.value} (3 different values) + reaction (x53) + passive (x17) + free (x2) + [actions] : object {Hazards (Rulebooks).items.[].system.actions} + [value] : mixed + [category] : mixed + description : object {Hazards (Rulebooks).items.[].system.description} + value : string {Hazards (Rulebooks).items.[].system.description.value} (75 different values) + publication : object {Hazards (Rulebooks).items.[].system.publication} + license : string {Hazards (Rulebooks).items.[].system.publication.license} (2 different values) + OGL (x82) + ORC (x2) + remaster : boolean {Hazards (Rulebooks).items.[].system.publication.remaster} (2 different values) + False (x82) + True (x2) + title : string {Hazards (Rulebooks).items.[].system.publication.title} (2 different values) + (x82) + Pathfinder GM Core (x2) + rules : ###FoundryRulesObject### + [slug] : string {Hazards (Rulebooks).items.[].system.slug} (6 different values) + flesset-poison (x1) + cladis-poison (x1) + no-map (x1) + sap-vitality (x1) + jaws (x1) + devour (x1) + traits : object {Hazards (Rulebooks).items.[].system.traits} + [rarity] : string {Hazards (Rulebooks).items.[].system.traits.rarity} (same value: common) + value : array {Hazards (Rulebooks).items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Hazards (Rulebooks).items.[].system.traits.value.[]} (25 different values) + [selected] : array<> {Hazards (Rulebooks).items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [attack] : object {Hazards (Rulebooks).items.[].system.attack} + value : string {Hazards (Rulebooks).items.[].system.attack.value} (same value: ) + [attackEffects] : object {Hazards (Rulebooks).items.[].system.attackEffects} + value : array {Hazards (Rulebooks).items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Hazards (Rulebooks).items.[].system.attackEffects.value.[]} (6 different values) + flesset-poison (x1) + no-map (x3) + cladis-poison (x1) + sap-vitality (x1) + devour (x1) + decapitation (x1) + [custom] : string {Hazards (Rulebooks).items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Hazards (Rulebooks).items.[].system.bonus} + value : integer {Hazards (Rulebooks).items.[].system.bonus.value} (10 different values) + 28 (x1) + 29 (x1) + 21 (x1) + 13 (x2) + 17 (x2) + 14 (x1) + 19 (x1) + 12 (x1) + 24 (x1) + 40 (x1) + [damageRolls] : object {Hazards (Rulebooks).items.[].system.damageRolls} + [7fjovgwbpdn68he8fl8i] : object {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damage} (same value: 6d8+20) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damageType} (same value: bludgeoning) + [m9gfpuesqgzgmj2cr5tg] : object {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damage} (same value: 2d10 + 18) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damageType} (same value: bludgeoning) + [85elazcjj99muxznwj6o] : object {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o.damage} (same value: 3d4) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o.damageType} (same value: piercing) + [3tqq8q1ujv3fog51d6br] : object {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damage} (same value: 1) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damageType} (same value: piercing) + [guj26mkvvr90w00st8m3] : object {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3.damage} (same value: 2d12+4) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3.damageType} (same value: slashing) + [b2sgkmleac7pt7auaikp] : object {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damage} (same value: 2d6+6) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damageType} (same value: piercing) + [vyild2eqx4ge0c61qqpd] : object {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damage} (same value: 4d8+9) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damageType} (same value: void) + [hbbjiswyk7luxxtmpf26] : object {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damage} (same value: 2d10+5) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damageType} (same value: slashing) + [ha17f105vm6xzoc5d1w0] : object {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damage} (same value: 2d12+10) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damageType} (same value: bludgeoning) + [bl4p5gmnff8b2w33u1az] : object {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damage} (same value: 6d12+25) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damageType} (same value: slashing) + mwdx5rvny9h800405t75e : object {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e} + damage : string {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (same value: 3d6) + damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: bludgeoning) + [weaponType] : object {Hazards (Rulebooks).items.[].system.weaponType} + value : string {Hazards (Rulebooks).items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x2) + [frequency] : object {Hazards (Rulebooks).items.[].system.frequency} + max : integer {Hazards (Rulebooks).items.[].system.frequency.max} (same value: 1) + per : string {Hazards (Rulebooks).items.[].system.frequency.per} (same value: day) + type : string {Hazards (Rulebooks).items.[].type} (2 different values) + action (x72) + melee (x12) + name : string {Hazards (Rulebooks).name} (all different values) + system : object {Hazards (Rulebooks).system} + attributes : object {Hazards (Rulebooks).system.attributes} + ac : object {Hazards (Rulebooks).system.attributes.ac} + value : integer {Hazards (Rulebooks).system.attributes.ac.value} (19 different values) + 10 (x18) + 28 (x1) + 18 (x4) + 34 (x1) + 19 (x4) + 0 (x5) + 33 (x2) + 20 (x3) + 24 (x2) + 32 (x1) + 25 (x1) + 30 (x1) + 35 (x1) + 27 (x2) + 15 (x1) + 21 (x3) + 12 (x1) + 16 (x2) + 43 (x1) + emitsSound : string {Hazards (Rulebooks).system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Hazards (Rulebooks).system.attributes.hardness} (16 different values) + 0 (x33) + 9 (x1) + 1 (x1) + 15 (x2) + 20 (x1) + 22 (x2) + 3 (x1) + 12 (x3) + 10 (x1) + 14 (x2) + 6 (x1) + 11 (x1) + 5 (x1) + 8 (x1) + 13 (x1) + 30 (x1) + [hasHealth] : boolean {Hazards (Rulebooks).system.attributes.hasHealth} (2 different values) + False (x22) + True (x31) + hp : object {Hazards (Rulebooks).system.attributes.hp} + details : string {Hazards (Rulebooks).system.attributes.hp.details} (9 different values) + (x46) + The mirror can't be damaged while any mirror duplicate is alive (x1) + Spout Hardness 8, Spout HP 32 (BT 16) (x1) + Joint Hardness:16, Joint HP: 64 (BT 32) (x1) + to destroy a channel gate (this prevents that channel from being disabled and stops the trap from resetting); Floor Hardness 18; Floor HP 72 (BT 36) (x1) + to destroy the control panel and disable the trap (x1) + Panel Hardness: 5, Panel HP: 20 (BT 10) (x1) + per telekinetic cloud (x1) + per junction (x1) + max : integer {Hazards (Rulebooks).system.attributes.hp.max} (23 different values) + temp : integer {Hazards (Rulebooks).system.attributes.hp.temp} (same value: 0) + [tempmax] : integer {Hazards (Rulebooks).system.attributes.hp.tempmax} (same value: 0) + value : integer {Hazards (Rulebooks).system.attributes.hp.value} (23 different values) + stealth : object {Hazards (Rulebooks).system.attributes.stealth} + details : string {Hazards (Rulebooks).system.attributes.stealth.details} (16 different values) + or detect magic (x1) +

(legendary)

(x2) +

(trained)

(x17) +

(or 0 if the trapdoor is disabled or broken) or detect magic

(x1) +

(expert)

(x16) +

(master)

(x4) +

(master) to notice it isn't a regular mirror

(x1) +

(trained); @Check[perception|dc:22|traits:action:seek] (expert) to notice the water spouts once the pit opens

(x1) + (x4) +

(or 0 if the trapdoor is disabled or broken)

(x1) +

(master) to hear the echoes of a faraway object crashing into the ground

(x1) +

(expert) or @Check[perception|dc:31|traits:action:seek] (master) to notice the control panel

(x1) +

(trained) (or -10 and no minimum proficiency if the surface is disturbed)

(x1) +

(trained) or @Check[perception|dc:26|traits:action:seek] (expert) to notice the control panel

(x1) +

@Check[stealth|dc:23]

(x1) +

(expert) to detect the magical sensor; noticing the wheel has a DC of 0

(x1) + value : integer {Hazards (Rulebooks).system.attributes.stealth.value} (25 different values) + [immunities] : array {Hazards (Rulebooks).system.attributes.immunities} + Length: min=1 max=3 + Value type: object {Hazards (Rulebooks).system.attributes.immunities.[]} + type : string {Hazards (Rulebooks).system.attributes.immunities.[].type} (5 different values) + critical-hits (x24) + precision (x24) + fire (x1) + mental (x2) + poison (x1) + [exceptions] : array<> {Hazards (Rulebooks).system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [weaknesses] : array {Hazards (Rulebooks).system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Hazards (Rulebooks).system.attributes.weaknesses.[]} + type : string {Hazards (Rulebooks).system.attributes.weaknesses.[].type} (4 different values) + cold (x2) + vitality (x2) + fire (x2) + electricity (x1) + value : integer {Hazards (Rulebooks).system.attributes.weaknesses.[].value} (3 different values) + 10 (x3) + 15 (x1) + 20 (x3) + [resistances] : array {Hazards (Rulebooks).system.attributes.resistances} + Length: min=2 max=2 + Value type: object {Hazards (Rulebooks).system.attributes.resistances.[]} + type : string {Hazards (Rulebooks).system.attributes.resistances.[].type} (2 different values) + acid (x1) + fire (x1) + value : integer {Hazards (Rulebooks).system.attributes.resistances.[].value} (2 different values) + 20 (x1) + 10 (x1) + [creatureType] : string {Hazards (Rulebooks).system.creatureType} (same value: ) + details : object {Hazards (Rulebooks).system.details} + description : string {Hazards (Rulebooks).system.details.description} (all different values) + disable : string {Hazards (Rulebooks).system.details.disable} (all different values) + isComplex : boolean {Hazards (Rulebooks).system.details.isComplex} (2 different values) + False (x37) + True (x17) + level : object {Hazards (Rulebooks).system.details.level} + value : integer {Hazards (Rulebooks).system.details.level.value} (23 different values) + publication : object {Hazards (Rulebooks).system.details.publication} + license : string {Hazards (Rulebooks).system.details.publication.license} (2 different values) + ORC (x35) + OGL (x19) + remaster : boolean {Hazards (Rulebooks).system.details.publication.remaster} (2 different values) + True (x35) + False (x19) + title : string {Hazards (Rulebooks).system.details.publication.title} (7 different values) + Pathfinder GM Core (x32) + Pathfinder Core Rulebook (x7) + Pathfinder Gamemastery Guide (x8) + Pathfinder Blog (x1) + Pathfinder Guns & Gears (x3) + Pathfinder Bestiary 2 (x1) + Pathfinder Bestiary (x2) + reset : string {Hazards (Rulebooks).system.details.reset} (29 different values) + routine : string {Hazards (Rulebooks).system.details.routine} (17 different values) + (x38) +

(1 action) The trap uses its action to force one random creature that failed its save against wail of the banshee last turn to emit a wail of the banshee with the same statistics as the initial one. The creature wails even if it is dead or unable to speak, no matter how far away from the trap it is. Unlike a casting of the spell, the drained condition from this trap's wail of the banshee spells increases the targets' drained condition values. A creature that critically succeeds at any of its saves can still be affected by the trap on future rounds, but can't be forced to wail by the trap.

(x1) +

(1 action; illusion, incapacitation, occult) The haunt continues to confound victims' senses and inspire them to commit violence against each other. Each creature in the haunt's area must attempt a @Check[will|dc:26] save.

+
+

Critical Success The creature is unaffected and temporarily immune for 1 minute.

+

Success The creature is unaffected.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.

+

Critical Failure The creature is confused for 1 minute.

(x1) +

(1 action; auditory, incapacitation, mental, occult) The orchestra performs a raucous tune, compelling all creatures that can hear it to spend actions dancing. Each round, creature must attempt a @Check[will|dc:37] save; the results of this save modify the number of actions that the creature must spend dancing each round. If this would cause the creature to spend more actions dancing than it can use on its turn, the creature takes @Damage[10d6] damage (or double that on a critical failure) from moving faster than its body can manage.

+
+

Critical Success The creature decreases the number of actions it must spend dancing by 1.

+

Success No effect.

+

Failure The creature increases the actions it must spend dancing by 1.

+

Critical Failure The creature increases the actions it must spend dancing by 2.

(x1) +

(1 action) The mirror absorbs another reflected creature into the mirror and replaces it with a mirror duplicate. Mirror duplicates attack on their own initiative, using the same statistics as the original creature, but with an evil alignment (changing only abilities that shift with the alignment change). A mirror duplicate can spend 3 actions in contact with the mirror to return to its original dimension and release the creature it duplicated, but most mirror duplicates prefer not to.

(x1) +

(4 actions) The trap loses 1 action each turn for each disabled water spout. On each of the trap's actions, a spout pours water, increasing the depth of the water by 5 feet. Once the pit is full of water, the pit stops using actions, but creatures in the pit begin drowning.

(x1) +

(1 action) Phantom flames rage across the haunted area, dealing @Damage[4d6[fire]] damage to each living creature within the area (@Check[will|dc:23|basic] save). Undead creatures in the area are infused with flames for the following round. They gain the fire trait and immunity to fire, and all their attacks deal an additional @Damage[1d6[fire]] damage. Objects in the area are unaffected.

(x1) +

(3 actions) The tornado of blades uses 3 actions to move, traveling up to 30 feet with each action and dealing @Damage[(2d10+10)[slashing]] damage. Each creature in its path must attempt a @Check[reflex|dc:33].

+

Critical Success The creature is unaffected.

+

Success The creature takes half damage.

+

Failure The creature takes full damage plus @Damage[1d10[bleed]].

+

Critical Failure The creature takes double damage and @Damage[1d10[bleed]]. It also becomes @UUID[Compendium.pf2e.conditionitems.Item.Wounded]{Wounded 1} (or increases its wounded value by 1, if it is already wounded).

+

Each successful check to disable this hazard reduces the haunt's movement by 30 feet, and the fourth success disables it completely.

(x1) +

(1 action) Undead fists assail all creatures in the hall, dealing @Damage[4d6[bludgeoning]] damage. Creatures in the hall must attempt a @Check[reflex|dc:21].

+
+

Critical Success The target is unaffected.

+

Success The target takes half damage.

+

Failure The target takes full damage, and its Speeds are reduced by 10 feet (to a minimum of 5 feet) for 1 round.

+

Critical Failure The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round.

(x1) +

(4 actions) The trap loses 1 action per disabled channel each turn. On each action, a different channel spews lava, dealing @Damage[4d6[fire]] damage to each creature within 10 feet of the channel (@Check[reflex|dc:27|basic] save), and increasing the depth of the lava in the room by 1 foot (4 feet per round if all the channels are active).

A creature that starts its turn in lava takes @Damage[8d6[fire]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] until it @UUID[Compendium.pf2e.actionspf2e.Item.Escape]{Escapes} the hardening lava (DC 27). The creature might suffocate if covered in lava.

Lava from the previous round hardens fully at the start of the trap's turn, effectively raising the floor of the room. Once the room is full of lava, the trap stops taking actions, but creatures in the room remain stuck until the floor opens and the trap resets.

(x1) +

(9 actions) Each of the mannequins uses three of the haunt's actions on each turn, and the haunt loses three actions each turn for every disabled or destroyed mannequin. Each mannequin uses its first action to Stride up to 50 feet and its remaining two actions to make clockwork fist Strikes. Each has its own separate multiple attack penalty.

(x1) +

(1 action) The flood advances forward 60 feet, crashing into all creatures within its area. Each creature must attempt a @Check[fortitude|dc:30] save as the floodwaters pummel them and pull them downstream. The amount and type of damage dealt are based on the nature of the flood, and certain types of floods impose additional effects. The turbulent waters mean creatures within the area of the flood must attempt a @Check[athletics|dc:20|name:Swim|traits:action:swim] check to Swim in order to move, and those who do not succeed at a check to Swim each round may drown.

+
+

Critical Success The creature takes no damage.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and is moved 10 feet along with the water.

+

Critical Failure The creature takes double damage and is moved 20 feet along with the water.

+
+
    +
  • Acidic Runoff This caustic flood dissolves flesh as it moves, dealing @Damage[1d12[bludgeoning],(1d12+8)[acid]]{1d12 bludgeoning damage and 1d12+8 acid damage}. Additionally, it deals @Damage[2d6[persistent,acid]] damage to creatures who critically fail their Fortitude saves.
  • +
  • Battering Waves This flood of rushing water deals @Damage[(2d12+10)[bludgeoning]] damage.
  • +
  • Repulsive Refuse This flood has picked up tainted or disease-ridden objects like sewer runoff or rotting food. It deals @Damage[(2d12+8)[bludgeoning]] damage. Each creature exposed to the flood must attempt a @Check[fortitude|dc:29] save, becoming @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} on a failure or @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} on a critical failure. Additionally, creatures who come into contact with the flood waters are exposed to filth fever (@Check[fortitude|dc:20]).
  • +
  • Sharp Debris The waters have picked up various objects, some of which are particularly sharp. The flood deals @Damage[1d12[bludgeoning]] damage and @Damage[(1d12+12)[piercing]] damage.
  • +
  • Sticky Goo The substance is particularly sticky. It deals @Damage[(2d12+6)[bludgeoning]] damage. Additionally, each creature in the flood must attempt a @Check[reflex|dc:29] save at the beginning of their turn each round. On a failed saving throw, they take a -10-foot circumstance penalty to all their Speeds for 1 round. On a critical failure, they are instead @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round.
  • +
(x1) +

(1 action) The trap launches one dart against every creature in the gallery as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature's turn.

(x1) +

(1 action) On its initiative, the quicksand pulls down each creature within it. A creature that was submerged up to its waist becomes submerged up to its neck, and a creature that was submerged up to its neck is pulled under and has to hold its breath to avoid suffocation. A creature in the quicksand can attempt a @Check[athletics|dc:20|traits:action:swim] check to Swim to either raise itself by one step if it's submerged to its neck or worse, or to move 5 feet if it's submerged only up to its waist. On a critical failure, the creature is pulled down one step. A creature that Swims out of the quicksand escapes the hazard and is @UUID[Compendium.pf2e.conditionitems.Item.Prone] in a space adjacent to the quicksand patch. Other creatures can Aid the creature, typically by using a rope or similar aid, or attempt to pull the creature out with their own @Check[athletics|dc:20|name:Aid Another Creature in Quicksand] check, with the same results as if the creature attempted the check.

(x1) +

(3 actions) The trap uses its first action to make a spinning blade Strike against each adjacent creature, its second action to move straight in a random direction (roll [[/gmr 1d4 #Direction]] to determine the direction), and its third to make a spinning blade Strike against each adjacent creature. This trap doesn't take a multiple attack penalty.

(x1) +

(9 actions) Each decoration uses 3 of the trap's actions each turn, and the trap loses 3 actions each turn for every decoration that is disabled. A decoration uses its first action to move its cloud of objects up to 200 feet, its second action to make the objects Strike, and its third action to add more objects to the cloud, increasing its damage by 1d12 (to a maximum of 4d12+10). If a decoration's cloud is already at maximum damage, it does nothing with its third action.

+

If a decoration's cloud has been destroyed, the decoration instead spends its first action to create a new cloud of objects inside the room (using the starting damage value) and then its second and third actions to have the cloud move and attack.

(x1) +

(2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll 1d6 to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (3rd rank, DC 24, spell attack modifier +14). This spell's target is centered on or otherwise includes the nearest creature in the area. This increases the spell's range to 100 feet if necessary. Any spell cast by this trap is arcane.

+

1@UUID[Compendium.pf2e.spells-srd.Item.Sleep]

+

2@UUID[Compendium.pf2e.spells-srd.Item.Paralyze]

+

3@UUID[Compendium.pf2e.spells-srd.Item.Lightning Bolt] (100-foot line)

+

4@UUID[Compendium.pf2e.spells-srd.Item.Blindness]

+

5@UUID[Compendium.pf2e.spells-srd.Item.Caustic Blast]

+

6@UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]

(x1) + saves : object {Hazards (Rulebooks).system.saves} + fortitude : object {Hazards (Rulebooks).system.saves.fortitude} + saveDetail : string {Hazards (Rulebooks).system.saves.fortitude.saveDetail} (same value: ) + value : integer {Hazards (Rulebooks).system.saves.fortitude.value} (16 different values) + 0 (x23) + 12 (x3) + 11 (x4) + 25 (x2) + 8 (x3) + 27 (x1) + 15 (x4) + 24 (x2) + 10 (x4) + 1 (x1) + 20 (x2) + 26 (x1) + 13 (x1) + 32 (x1) + 9 (x1) + 17 (x1) + reflex : object {Hazards (Rulebooks).system.saves.reflex} + saveDetail : string {Hazards (Rulebooks).system.saves.reflex.saveDetail} (same value: ) + value : integer {Hazards (Rulebooks).system.saves.reflex.value} (21 different values) + will : object {Hazards (Rulebooks).system.saves.will} + saveDetail : string {Hazards (Rulebooks).system.saves.will.saveDetail} (same value: ) + value : integer {Hazards (Rulebooks).system.saves.will.value} (3 different values) + 0 (x52) + 22 (x1) + 14 (x1) + statusEffects : array<> {Hazards (Rulebooks).system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Hazards (Rulebooks).system.traits} + rarity : string {Hazards (Rulebooks).system.traits.rarity} (3 different values) + rare (x2) + common (x50) + uncommon (x2) + size : object {Hazards (Rulebooks).system.traits.size} + value : string {Hazards (Rulebooks).system.traits.size.value} (same value: med) + value : array {Hazards (Rulebooks).system.traits.value} + Length: min=1 max=3 + Value type: string {Hazards (Rulebooks).system.traits.value.[]} (11 different values) + magical (x16) + haunt (x11) + mechanical (x21) + trap (x24) + environmental (x12) + fungus (x4) + electricity (x2) + fire (x1) + clockwork (x1) + animal (x1) + steam (x1) + [customModifiers] : object {Hazards (Rulebooks).system.customModifiers} + type : string {Hazards (Rulebooks).type} (same value: hazard) \ No newline at end of file diff --git a/output/pf2e/packs/Head-Shot the Rot.txt b/output/pf2e/packs/Head-Shot the Rot.txt new file mode 100644 index 0000000..1da40d5 --- /dev/null +++ b/output/pf2e/packs/Head-Shot the Rot.txt @@ -0,0 +1,826 @@ +Head-Shot the Rot +Different values: 4 +===================================== +object {Head-Shot the Rot} + _id : string {Head-Shot the Rot._id} (all different values) + folder : string {Head-Shot the Rot.folder} (same value: EfQSgHra56EegVxm) + img : string {Head-Shot the Rot.img} (3 different values) + systems/pf2e/icons/default-icons/character.svg (x2) + systems/pf2e/icons/default-icons/alternatives/ancestries/goblin.svg (x1) + systems/pf2e/icons/default-icons/alternatives/ancestries/elf.svg (x1) + items : array {Head-Shot the Rot.items} + Length: min=28 max=35 + Value type: object {Head-Shot the Rot.items.[]} + _id : string {Head-Shot the Rot.items.[]._id} (124 different values) + img : string {Head-Shot the Rot.items.[].img} (49 different values) + name : string {Head-Shot the Rot.items.[].name} (89 different values) + sort : integer {Head-Shot the Rot.items.[].sort} (3 different values) + 0 (x116) + 100 (x4) + 600 (x4) + system : object {Head-Shot the Rot.items.[].system} + description : object {Head-Shot the Rot.items.[].system.description} + value : string {Head-Shot the Rot.items.[].system.description.value} (78 different values) + [mod] : object {Head-Shot the Rot.items.[].system.mod} + value : integer {Head-Shot the Rot.items.[].system.mod.value} (same value: 0) + [proficient] : object {Head-Shot the Rot.items.[].system.proficient} + value : integer {Head-Shot the Rot.items.[].system.proficient.value} (same value: 1) + publication : object {Head-Shot the Rot.items.[].system.publication} + license : string {Head-Shot the Rot.items.[].system.publication.license} (2 different values) + OGL (x123) + ORC (x1) + remaster : boolean {Head-Shot the Rot.items.[].system.publication.remaster} (2 different values) + False (x123) + True (x1) + title : string {Head-Shot the Rot.items.[].system.publication.title} (5 different values) + (x5) + Pathfinder Core Rulebook (x57) + Pathfinder Guns & Gears (x58) + Pathfinder Advanced Player's Guide (x3) + Pathfinder Player Core (x1) + rules : ###FoundryRulesObject### + [slug] : string {Head-Shot the Rot.items.[].system.slug} (84 different values) + [ancestry] : object {Head-Shot the Rot.items.[].system.ancestry} + name : string {Head-Shot the Rot.items.[].system.ancestry.name} (3 different values) + Human (x2) + Goblin (x1) + Elf (x1) + slug : string {Head-Shot the Rot.items.[].system.ancestry.slug} (3 different values) + human (x2) + goblin (x1) + elf (x1) + uuid : string {Head-Shot the Rot.items.[].system.ancestry.uuid} (3 different values) + Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX (x2) + Compendium.pf2e.ancestries.Item.sQfjTMDaZbT9DThq (x1) + Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0 (x1) + [traits] : object {Head-Shot the Rot.items.[].system.traits} + rarity : string {Head-Shot the Rot.items.[].system.traits.rarity} (2 different values) + common (x106) + uncommon (x13) + value : array {Head-Shot the Rot.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Head-Shot the Rot.items.[].system.traits.value.[]} (38 different values) + [traditions] : array {Head-Shot the Rot.items.[].system.traits.traditions} + Length: min=4 max=4 + Value type: string {Head-Shot the Rot.items.[].system.traits.traditions.[]} (all different values) + [actionType] : object {Head-Shot the Rot.items.[].system.actionType} + value : string {Head-Shot the Rot.items.[].system.actionType.value} (all different values) + [actions] : object {Head-Shot the Rot.items.[].system.actions} + [value] : integer {Head-Shot the Rot.items.[].system.actions.value} (same value: 1) + [category] : string {Head-Shot the Rot.items.[].system.category} (13 different values) + skill (x11) + general (x4) + class (x9) + ancestry (x4) + advanced (x1) + martial (x8) + light (x4) + potion (x4) + ammo (x5) + classfeature (x16) + offensive (x8) + other (x1) + talisman (x1) + [level] : object {Head-Shot the Rot.items.[].system.level} + value : integer {Head-Shot the Rot.items.[].system.level.value} (all different values) + [taken] : integer {Head-Shot the Rot.items.[].system.level.taken} (3 different values) + 1 (x12) + 3 (x4) + 2 (x8) + [location] : mixed + string {Head-Shot the Rot.items.[].system.location} (13 different values) + CsSKqGy3Qlx6qbXq (x1) + general-3 (x4) + skill-2 (x4) + class-1 (x4) + class-2 (x4) + ancestry-1 (x4) + XdfVpmz2dFb1aNmx (x3) + IAjmeihiPlR8FQoQ (x1) + q3sW5uqSFuGervT5 (x3) + iDaWWgTq37pm3YLt (x1) + 8WrT86g0btIMYAKd (x3) + tTDku1gi16sICTE4 (x1) + 6TVC7DpwuqRgeH7X (x3) + object {Head-Shot the Rot.items.[].system.location} + value : string {Head-Shot the Rot.items.[].system.location.value} (same value: dsGlEEvaBpeGjMlA) + [maxTakable] : mixed + [prerequisites] : object {Head-Shot the Rot.items.[].system.prerequisites} + value : array {Head-Shot the Rot.items.[].system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Head-Shot the Rot.items.[].system.prerequisites.value.[]} + value : string {Head-Shot the Rot.items.[].system.prerequisites.value.[].value} (9 different values) + trained in at least one skill (x1) + trained in Athletics (x2) + trained in Crafting (x2) + trained in Intimidation (x1) + trained in Deception (x1) + trained in Medicine (x3) + Battle Medicine (x1) + trained in Acrobatics (x2) + trained in Stealth (x1) + [boosts] : object {Head-Shot the Rot.items.[].system.boosts} + 0 : object {Head-Shot the Rot.items.[].system.boosts.0} + [selected] : string {Head-Shot the Rot.items.[].system.boosts.0.selected} (3 different values) + str (x2) + wis (x1) + dex (x3) + value : array {Head-Shot the Rot.items.[].system.boosts.0.value} + Length: min=1 max=6 + Value type: string {Head-Shot the Rot.items.[].system.boosts.0.value.[]} (6 different values) + dex (x6) + str (x3) + cha (x3) + con (x3) + int (x3) + wis (x4) + 1 : object {Head-Shot the Rot.items.[].system.boosts.1} + [selected] : string {Head-Shot the Rot.items.[].system.boosts.1.selected} (all different values) + value : array {Head-Shot the Rot.items.[].system.boosts.1.value} + Length: min=1 max=6 + Value type: string {Head-Shot the Rot.items.[].system.boosts.1.value.[]} (6 different values) + cha (x6) + con (x6) + dex (x7) + int (x7) + str (x6) + wis (x6) + [2] : object {Head-Shot the Rot.items.[].system.boosts.2} + value : array {Head-Shot the Rot.items.[].system.boosts.2.value} + Length: min=0 max=6 + Value type: string {Head-Shot the Rot.items.[].system.boosts.2.value.[]} (6 different values) + str (x2) + dex (x2) + con (x2) + int (x2) + wis (x2) + cha (x2) + selected : string {Head-Shot the Rot.items.[].system.boosts.2.selected} (2 different values) + con (x1) + wis (x1) + [items] : object {Head-Shot the Rot.items.[].system.items} + [ab9pz] : object {Head-Shot the Rot.items.[].system.items.ab9pz} + img : string {Head-Shot the Rot.items.[].system.items.ab9pz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Head-Shot the Rot.items.[].system.items.ab9pz.level} (same value: 1) + name : string {Head-Shot the Rot.items.[].system.items.ab9pz.name} (same value: Hefty Hauler) + uuid : string {Head-Shot the Rot.items.[].system.items.ab9pz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler) + [0f5gd] : object {Head-Shot the Rot.items.[].system.items.0f5gd} + img : string {Head-Shot the Rot.items.[].system.items.0f5gd.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Head-Shot the Rot.items.[].system.items.0f5gd.level} (same value: 11) + name : string {Head-Shot the Rot.items.[].system.items.0f5gd.name} (same value: Evasion) + uuid : string {Head-Shot the Rot.items.[].system.items.0f5gd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [182it] : object {Head-Shot the Rot.items.[].system.items.182it} + img : string {Head-Shot the Rot.items.[].system.items.182it.img} (same value: systems/pf2e/icons/features/classes/shootists-edge.webp) + level : integer {Head-Shot the Rot.items.[].system.items.182it.level} (same value: 17) + name : string {Head-Shot the Rot.items.[].system.items.182it.name} (same value: Shootist's Edge) + uuid : string {Head-Shot the Rot.items.[].system.items.182it.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shootist's Edge) + [1qqd9] : object {Head-Shot the Rot.items.[].system.items.1qqd9} + img : string {Head-Shot the Rot.items.[].system.items.1qqd9.img} (same value: systems/pf2e/icons/features/classes/gunslinger-expertise.webp) + level : integer {Head-Shot the Rot.items.[].system.items.1qqd9.level} (same value: 9) + name : string {Head-Shot the Rot.items.[].system.items.1qqd9.name} (same value: Gunslinger Expertise) + uuid : string {Head-Shot the Rot.items.[].system.items.1qqd9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinger Expertise) + [5m24f] : object {Head-Shot the Rot.items.[].system.items.5m24f} + img : string {Head-Shot the Rot.items.[].system.items.5m24f.img} (same value: systems/pf2e/icons/features/classes/greater-deed.webp) + level : integer {Head-Shot the Rot.items.[].system.items.5m24f.level} (same value: 15) + name : string {Head-Shot the Rot.items.[].system.items.5m24f.name} (same value: Greater Deed) + uuid : string {Head-Shot the Rot.items.[].system.items.5m24f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Deed) + [5vutv] : object {Head-Shot the Rot.items.[].system.items.5vutv} + img : string {Head-Shot the Rot.items.[].system.items.5vutv.img} (same value: systems/pf2e/icons/features/classes/advanced-deed.webp) + level : integer {Head-Shot the Rot.items.[].system.items.5vutv.level} (same value: 9) + name : string {Head-Shot the Rot.items.[].system.items.5vutv.name} (same value: Advanced Deed) + uuid : string {Head-Shot the Rot.items.[].system.items.5vutv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Advanced Deed) + [6sihc] : object {Head-Shot the Rot.items.[].system.items.6sihc} + img : string {Head-Shot the Rot.items.[].system.items.6sihc.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Head-Shot the Rot.items.[].system.items.6sihc.level} (same value: 13) + name : string {Head-Shot the Rot.items.[].system.items.6sihc.name} (same value: Medium Armor Expertise) + uuid : string {Head-Shot the Rot.items.[].system.items.6sihc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [8ndxn] : object {Head-Shot the Rot.items.[].system.items.8ndxn} + img : string {Head-Shot the Rot.items.[].system.items.8ndxn.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Head-Shot the Rot.items.[].system.items.8ndxn.level} (same value: 1) + name : string {Head-Shot the Rot.items.[].system.items.8ndxn.name} (same value: Gunslinger's Way) + uuid : string {Head-Shot the Rot.items.[].system.items.8ndxn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinger's Way) + [bskyv] : object {Head-Shot the Rot.items.[].system.items.bskyv} + img : string {Head-Shot the Rot.items.[].system.items.bskyv.img} (same value: icons/equipment/chest/breastplate-collared-steel.webp) + level : integer {Head-Shot the Rot.items.[].system.items.bskyv.level} (same value: 19) + name : string {Head-Shot the Rot.items.[].system.items.bskyv.name} (same value: Medium Armor Mastery) + uuid : string {Head-Shot the Rot.items.[].system.items.bskyv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Mastery) + [emlsp] : object {Head-Shot the Rot.items.[].system.items.emlsp} + img : string {Head-Shot the Rot.items.[].system.items.emlsp.img} (same value: systems/pf2e/icons/features/classes/gunslinging-legend.webp) + level : integer {Head-Shot the Rot.items.[].system.items.emlsp.level} (same value: 13) + name : string {Head-Shot the Rot.items.[].system.items.emlsp.name} (same value: Gunslinging Legend) + uuid : string {Head-Shot the Rot.items.[].system.items.emlsp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinging Legend) + [g7b2s] : object {Head-Shot the Rot.items.[].system.items.g7b2s} + img : string {Head-Shot the Rot.items.[].system.items.g7b2s.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Head-Shot the Rot.items.[].system.items.g7b2s.level} (same value: 7) + name : string {Head-Shot the Rot.items.[].system.items.g7b2s.name} (same value: Weapon Specialization) + uuid : string {Head-Shot the Rot.items.[].system.items.g7b2s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [gfou8] : object {Head-Shot the Rot.items.[].system.items.gfou8} + img : string {Head-Shot the Rot.items.[].system.items.gfou8.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Head-Shot the Rot.items.[].system.items.gfou8.level} (same value: 3) + name : string {Head-Shot the Rot.items.[].system.items.gfou8.name} (same value: Stubborn) + uuid : string {Head-Shot the Rot.items.[].system.items.gfou8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Stubborn) + [gpkfl] : object {Head-Shot the Rot.items.[].system.items.gpkfl} + img : string {Head-Shot the Rot.items.[].system.items.gpkfl.img} (same value: icons/skills/targeting/crosshair-bars-yellow.webp) + level : integer {Head-Shot the Rot.items.[].system.items.gpkfl.level} (same value: 1) + name : string {Head-Shot the Rot.items.[].system.items.gpkfl.name} (same value: Singular Expertise) + uuid : string {Head-Shot the Rot.items.[].system.items.gpkfl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Slinger's Precision) + [kh0qp] : object {Head-Shot the Rot.items.[].system.items.kh0qp} + img : string {Head-Shot the Rot.items.[].system.items.kh0qp.img} (same value: systems/pf2e/icons/features/classes/gunslinger-weapon-mastery.webp) + level : integer {Head-Shot the Rot.items.[].system.items.kh0qp.level} (same value: 5) + name : string {Head-Shot the Rot.items.[].system.items.kh0qp.name} (same value: Gunslinger Weapon Mastery) + uuid : string {Head-Shot the Rot.items.[].system.items.kh0qp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gunslinger Weapon Mastery) + [pi0ik] : object {Head-Shot the Rot.items.[].system.items.pi0ik} + img : string {Head-Shot the Rot.items.[].system.items.pi0ik.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Head-Shot the Rot.items.[].system.items.pi0ik.level} (same value: 19) + name : string {Head-Shot the Rot.items.[].system.items.pi0ik.name} (same value: Incredible Senses) + uuid : string {Head-Shot the Rot.items.[].system.items.pi0ik.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [rqnn0] : object {Head-Shot the Rot.items.[].system.items.rqnn0} + img : string {Head-Shot the Rot.items.[].system.items.rqnn0.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Head-Shot the Rot.items.[].system.items.rqnn0.level} (same value: 7) + name : string {Head-Shot the Rot.items.[].system.items.rqnn0.name} (same value: Vigilant Senses) + uuid : string {Head-Shot the Rot.items.[].system.items.rqnn0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [uq3mi] : object {Head-Shot the Rot.items.[].system.items.uq3mi} + img : string {Head-Shot the Rot.items.[].system.items.uq3mi.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Head-Shot the Rot.items.[].system.items.uq3mi.level} (same value: 17) + name : string {Head-Shot the Rot.items.[].system.items.uq3mi.name} (same value: Juggernaut) + uuid : string {Head-Shot the Rot.items.[].system.items.uq3mi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [zmmy3] : object {Head-Shot the Rot.items.[].system.items.zmmy3} + img : string {Head-Shot the Rot.items.[].system.items.zmmy3.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Head-Shot the Rot.items.[].system.items.zmmy3.level} (same value: 15) + name : string {Head-Shot the Rot.items.[].system.items.zmmy3.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Head-Shot the Rot.items.[].system.items.zmmy3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [n6uq0] : object {Head-Shot the Rot.items.[].system.items.n6uq0} + img : string {Head-Shot the Rot.items.[].system.items.n6uq0.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Head-Shot the Rot.items.[].system.items.n6uq0.level} (same value: 1) + name : string {Head-Shot the Rot.items.[].system.items.n6uq0.name} (same value: Risky Surgery) + uuid : string {Head-Shot the Rot.items.[].system.items.n6uq0.uuid} (same value: Compendium.pf2e.feats-srd.Item.Risky Surgery) + [osb2w] : object {Head-Shot the Rot.items.[].system.items.osb2w} + img : string {Head-Shot the Rot.items.[].system.items.osb2w.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Head-Shot the Rot.items.[].system.items.osb2w.level} (same value: 1) + name : string {Head-Shot the Rot.items.[].system.items.osb2w.name} (same value: Crafter's Appraisal) + uuid : string {Head-Shot the Rot.items.[].system.items.osb2w.uuid} (same value: Compendium.pf2e.feats-srd.Item.Crafter's Appraisal) + [ku7lr] : object {Head-Shot the Rot.items.[].system.items.ku7lr} + img : string {Head-Shot the Rot.items.[].system.items.ku7lr.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Head-Shot the Rot.items.[].system.items.ku7lr.level} (same value: 1) + name : string {Head-Shot the Rot.items.[].system.items.ku7lr.name} (same value: Terrain Stalker) + uuid : string {Head-Shot the Rot.items.[].system.items.ku7lr.uuid} (same value: Compendium.pf2e.feats-srd.Item.Terrain Stalker) + [trainedSkills] : object {Head-Shot the Rot.items.[].system.trainedSkills} + [custom] : string {Head-Shot the Rot.items.[].system.trainedSkills.custom} (same value: ) + [lore] : array {Head-Shot the Rot.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Head-Shot the Rot.items.[].system.trainedSkills.lore.[]} (all different values) + value : array {Head-Shot the Rot.items.[].system.trainedSkills.value} + Length: min=0 max=1 + Value type: string {Head-Shot the Rot.items.[].system.trainedSkills.value.[]} (all different values) + [additional] : integer {Head-Shot the Rot.items.[].system.trainedSkills.additional} (same value: 3) + [baseItem] : string {Head-Shot the Rot.items.[].system.baseItem} (7 different values) + dwarven-scattergun (x1) + studded-leather-armor (x1) + dragon-mouth-pistol (x1) + dueling-pistol (x1) + leather-armor (x3) + spoon-gun (x1) + mithral-tree (x1) + [bonus] : object {Head-Shot the Rot.items.[].system.bonus} + value : integer {Head-Shot the Rot.items.[].system.bonus.value} (same value: 0) + [bonusDamage] : object {Head-Shot the Rot.items.[].system.bonusDamage} + value : integer {Head-Shot the Rot.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Head-Shot the Rot.items.[].system.bulk} + value : mixed + integer {Head-Shot the Rot.items.[].system.bulk.value} (3 different values) + 2 (x1) + 0 (x5) + 1 (x18) + float {Head-Shot the Rot.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : object {Head-Shot the Rot.items.[].system.damage} + [damageType] : string {Head-Shot the Rot.items.[].system.damage.damageType} (2 different values) + piercing (x7) + bludgeoning (x2) + [dice] : integer {Head-Shot the Rot.items.[].system.damage.dice} (same value: 1) + [die] : string {Head-Shot the Rot.items.[].system.damage.die} (3 different values) + d8 (x1) + d4 (x4) + d6 (x4) + [formula] : string {Head-Shot the Rot.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {Head-Shot the Rot.items.[].system.damage.kind} (same value: healing) + [type] : string {Head-Shot the Rot.items.[].system.damage.type} (same value: vitality) + [equipped] : object {Head-Shot the Rot.items.[].system.equipped} + carryType : string {Head-Shot the Rot.items.[].system.equipped.carryType} (2 different values) + held (x9) + worn (x41) + [handsHeld] : integer {Head-Shot the Rot.items.[].system.equipped.handsHeld} (3 different values) + 2 (x2) + 1 (x7) + 0 (x13) + [invested] : mixed + [inSlot] : boolean {Head-Shot the Rot.items.[].system.equipped.inSlot} (2 different values) + True (x3) + False (x1) + [group] : string {Head-Shot the Rot.items.[].system.group} (all different values) + [hardness] : integer {Head-Shot the Rot.items.[].system.hardness} (same value: 0) + [hp] : mixed + object {Head-Shot the Rot.items.[].system.hp} + max : integer {Head-Shot the Rot.items.[].system.hp.max} (same value: 0) + value : integer {Head-Shot the Rot.items.[].system.hp.value} (same value: 0) + integer {Head-Shot the Rot.items.[].system.hp} (2 different values) + 8 (x6) + 6 (x2) + [material] : object {Head-Shot the Rot.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Head-Shot the Rot.items.[].system.price} + value : object {Head-Shot the Rot.items.[].system.price.value} + [gp] : integer {Head-Shot the Rot.items.[].system.price.value.gp} (11 different values) + 10 (x2) + 3 (x3) + 15 (x2) + 5 (x2) + 4 (x4) + 1 (x5) + 9 (x2) + 12 (x1) + 2 (x3) + 6 (x1) + 7 (x1) + [sp] : integer {Head-Shot the Rot.items.[].system.price.value.sp} (3 different values) + 2 (x4) + 5 (x5) + 1 (x13) + [cp] : integer {Head-Shot the Rot.items.[].system.price.value.cp} (2 different values) + 5 (x1) + 1 (x1) + [per] : integer {Head-Shot the Rot.items.[].system.price.per} (2 different values) + 5 (x1) + 10 (x4) + [quantity] : integer {Head-Shot the Rot.items.[].system.quantity} (8 different values) + 1 (x32) + 2 (x5) + 20 (x5) + 7 (x1) + 9 (x2) + 13 (x2) + 5 (x2) + 4 (x1) + [range] : mixed + integer {Head-Shot the Rot.items.[].system.range} (all different values) + object {Head-Shot the Rot.items.[].system.range} + value : string {Head-Shot the Rot.items.[].system.range.value} (same value: ) + [reload] : object {Head-Shot the Rot.items.[].system.reload} + value : string {Head-Shot the Rot.items.[].system.reload.value} (2 different values) + 1 (x5) + (x4) + [runes] : object {Head-Shot the Rot.items.[].system.runes} + potency : integer {Head-Shot the Rot.items.[].system.runes.potency} (2 different values) + 1 (x4) + 0 (x9) + property : array<> {Head-Shot the Rot.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Head-Shot the Rot.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Head-Shot the Rot.items.[].system.runes.resilient} (same value: 0) + [selectedAmmoId] : string {Head-Shot the Rot.items.[].system.selectedAmmoId} (3 different values) + DufqUpCPzHv4DppX (x1) + EPkTyUZXh1qaiHME (x1) + ypx3RVJX3aqDvW3j (x1) + [size] : string {Head-Shot the Rot.items.[].system.size} (2 different values) + med (x53) + sm (x1) + [splashDamage] : object {Head-Shot the Rot.items.[].system.splashDamage} + value : integer {Head-Shot the Rot.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Head-Shot the Rot.items.[].system.usage} + value : string {Head-Shot the Rot.items.[].system.usage.value} (3 different values) + held-in-two-hands (x9) + held-in-one-hand (x28) + affixed-to-armor (x1) + [acBonus] : integer {Head-Shot the Rot.items.[].system.acBonus} (2 different values) + 2 (x1) + 1 (x3) + [checkPenalty] : integer {Head-Shot the Rot.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Head-Shot the Rot.items.[].system.dexCap} (2 different values) + 3 (x1) + 4 (x3) + [speedPenalty] : integer {Head-Shot the Rot.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Head-Shot the Rot.items.[].system.strength} (2 different values) + 1 (x1) + 0 (x3) + [uses] : object {Head-Shot the Rot.items.[].system.uses} + autoDestroy : boolean {Head-Shot the Rot.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Head-Shot the Rot.items.[].system.uses.max} (same value: 1) + value : integer {Head-Shot the Rot.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Head-Shot the Rot.items.[].system.stackGroup} (3 different values) + rounds5 (x1) + coins (x8) + rounds10 (x4) + [ancestryFeatLevels] : object {Head-Shot the Rot.items.[].system.ancestryFeatLevels} + value : array {Head-Shot the Rot.items.[].system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Head-Shot the Rot.items.[].system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x4) + 5 (x4) + 9 (x4) + 13 (x4) + 17 (x4) + [attacks] : object {Head-Shot the Rot.items.[].system.attacks} + advanced : integer {Head-Shot the Rot.items.[].system.attacks.advanced} (same value: 0) + martial : integer {Head-Shot the Rot.items.[].system.attacks.martial} (same value: 1) + other : object {Head-Shot the Rot.items.[].system.attacks.other} + name : string {Head-Shot the Rot.items.[].system.attacks.other.name} (same value: Simple Firearms, Martial Firearms) + rank : integer {Head-Shot the Rot.items.[].system.attacks.other.rank} (same value: 2) + simple : integer {Head-Shot the Rot.items.[].system.attacks.simple} (same value: 1) + unarmed : integer {Head-Shot the Rot.items.[].system.attacks.unarmed} (same value: 1) + [classFeatLevels] : object {Head-Shot the Rot.items.[].system.classFeatLevels} + value : array {Head-Shot the Rot.items.[].system.classFeatLevels.value} + Length: min=11 max=11 + Value type: integer {Head-Shot the Rot.items.[].system.classFeatLevels.value.[]} (11 different values) + 1 (x4) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + [defenses] : object {Head-Shot the Rot.items.[].system.defenses} + heavy : integer {Head-Shot the Rot.items.[].system.defenses.heavy} (same value: 0) + light : integer {Head-Shot the Rot.items.[].system.defenses.light} (same value: 1) + medium : integer {Head-Shot the Rot.items.[].system.defenses.medium} (same value: 1) + unarmored : integer {Head-Shot the Rot.items.[].system.defenses.unarmored} (same value: 1) + [generalFeatLevels] : object {Head-Shot the Rot.items.[].system.generalFeatLevels} + value : array {Head-Shot the Rot.items.[].system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Head-Shot the Rot.items.[].system.generalFeatLevels.value.[]} (5 different values) + 3 (x4) + 7 (x4) + 11 (x4) + 15 (x4) + 19 (x4) + [keyAbility] : object {Head-Shot the Rot.items.[].system.keyAbility} + value : array {Head-Shot the Rot.items.[].system.keyAbility.value} + Length: min=1 max=1 + Value type: string {Head-Shot the Rot.items.[].system.keyAbility.value.[]} (same value: dex) + [perception] : integer {Head-Shot the Rot.items.[].system.perception} (same value: 2) + [savingThrows] : object {Head-Shot the Rot.items.[].system.savingThrows} + fortitude : integer {Head-Shot the Rot.items.[].system.savingThrows.fortitude} (same value: 2) + reflex : integer {Head-Shot the Rot.items.[].system.savingThrows.reflex} (same value: 2) + will : integer {Head-Shot the Rot.items.[].system.savingThrows.will} (same value: 1) + [skillFeatLevels] : object {Head-Shot the Rot.items.[].system.skillFeatLevels} + value : array {Head-Shot the Rot.items.[].system.skillFeatLevels.value} + Length: min=10 max=10 + Value type: integer {Head-Shot the Rot.items.[].system.skillFeatLevels.value.[]} (10 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + [skillIncreaseLevels] : object {Head-Shot the Rot.items.[].system.skillIncreaseLevels} + value : array {Head-Shot the Rot.items.[].system.skillIncreaseLevels.value} + Length: min=9 max=9 + Value type: integer {Head-Shot the Rot.items.[].system.skillIncreaseLevels.value.[]} (9 different values) + 3 (x4) + 5 (x4) + 7 (x4) + 9 (x4) + 11 (x4) + 13 (x4) + 15 (x4) + 17 (x4) + 19 (x4) + [spellcasting] : integer {Head-Shot the Rot.items.[].system.spellcasting} (same value: 0) + [subfeatures] : object {Head-Shot the Rot.items.[].system.subfeatures} + proficiencies : object {Head-Shot the Rot.items.[].system.subfeatures.proficiencies} + will : object {Head-Shot the Rot.items.[].system.subfeatures.proficiencies.will} + rank : integer {Head-Shot the Rot.items.[].system.subfeatures.proficiencies.will.rank} (same value: 2) + [additionalLanguages] : object {Head-Shot the Rot.items.[].system.additionalLanguages} + count : integer {Head-Shot the Rot.items.[].system.additionalLanguages.count} (2 different values) + 1 (x2) + 0 (x2) + custom : string {Head-Shot the Rot.items.[].system.additionalLanguages.custom} (same value: ) + value : array {Head-Shot the Rot.items.[].system.additionalLanguages.value} + Length: min=0 max=7 + Value type: string {Head-Shot the Rot.items.[].system.additionalLanguages.value.[]} (9 different values) + draconic (x2) + dwarven (x1) + gnomish (x2) + halfling (x1) + kholo (x2) + orcish (x2) + empyrean (x1) + fey (x1) + goblin (x1) + [flaws] : object {Head-Shot the Rot.items.[].system.flaws} + 0 : object {Head-Shot the Rot.items.[].system.flaws.0} + value : array {Head-Shot the Rot.items.[].system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Head-Shot the Rot.items.[].system.flaws.0.value.[]} (2 different values) + wis (x1) + con (x1) + [languages] : object {Head-Shot the Rot.items.[].system.languages} + custom : string {Head-Shot the Rot.items.[].system.languages.custom} (same value: ) + value : array {Head-Shot the Rot.items.[].system.languages.value} + Length: min=1 max=2 + Value type: string {Head-Shot the Rot.items.[].system.languages.value.[]} (3 different values) + common (x4) + goblin (x1) + elven (x1) + [reach] : integer {Head-Shot the Rot.items.[].system.reach} (same value: 5) + [speed] : integer {Head-Shot the Rot.items.[].system.speed} (2 different values) + 25 (x3) + 30 (x1) + [vision] : string {Head-Shot the Rot.items.[].system.vision} (3 different values) + normal (x2) + darkvision (x1) + low-light-vision (x1) + [ability] : object {Head-Shot the Rot.items.[].system.ability} + value : string {Head-Shot the Rot.items.[].system.ability.value} (same value: cha) + [autoHeightenLevel] : object {Head-Shot the Rot.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Head-Shot the Rot.items.[].system.prepared} + value : string {Head-Shot the Rot.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {Head-Shot the Rot.items.[].system.proficiency} + slug : string {Head-Shot the Rot.items.[].system.proficiency.slug} (same value: ) + value : integer {Head-Shot the Rot.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Head-Shot the Rot.items.[].system.showSlotlessLevels} + value : boolean {Head-Shot the Rot.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Head-Shot the Rot.items.[].system.slots} + [spelldc] : object {Head-Shot the Rot.items.[].system.spelldc} + dc : integer {Head-Shot the Rot.items.[].system.spelldc.dc} (same value: 0) + value : integer {Head-Shot the Rot.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {Head-Shot the Rot.items.[].system.tradition} + value : string {Head-Shot the Rot.items.[].system.tradition.value} (same value: arcane) + [area] : object {Head-Shot the Rot.items.[].system.area} + type : string {Head-Shot the Rot.items.[].system.area.type} (same value: emanation) + value : integer {Head-Shot the Rot.items.[].system.area.value} (same value: 30) + [cost] : object {Head-Shot the Rot.items.[].system.cost} + value : string {Head-Shot the Rot.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Head-Shot the Rot.items.[].system.counteraction} (same value: False) + [defense] : mixed + [duration] : object {Head-Shot the Rot.items.[].system.duration} + sustained : boolean {Head-Shot the Rot.items.[].system.duration.sustained} (same value: False) + value : string {Head-Shot the Rot.items.[].system.duration.value} (same value: ) + [requirements] : string {Head-Shot the Rot.items.[].system.requirements} (same value: ) + [target] : object {Head-Shot the Rot.items.[].system.target} + value : string {Head-Shot the Rot.items.[].system.target.value} (same value: ) + [time] : object {Head-Shot the Rot.items.[].system.time} + value : string {Head-Shot the Rot.items.[].system.time.value} (same value: 2) + type : string {Head-Shot the Rot.items.[].type} (14 different values) + lore (x4) + heritage (x4) + feat (x44) + background (x4) + weapon (x9) + armor (x4) + equipment (x18) + consumable (x11) + treasure (x8) + class (x4) + action (x8) + ancestry (x4) + spellcastingEntry (x1) + spell (x1) + [_stats] : object {Head-Shot the Rot.items.[]._stats} + compendiumSource : string {Head-Shot the Rot.items.[]._stats.compendiumSource} (84 different values) + [flags] : object {Head-Shot the Rot.items.[].flags} + pf2e : object {Head-Shot the Rot.items.[].flags.pf2e} + [itemGrants] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants} + [assurance] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance.id} (same value: ZtBPbV1hI7VV5vR2) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: detach) + [alchemicalCrafting] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting.id} (same value: FJ4WRUhvwqlphsCT) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting.onDelete} (same value: detach) + [wayOfTheVanguard] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.id} (same value: TBoilgT3cElTT9cx) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.onDelete} (same value: detach) + [clearAPath] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath.id} (same value: uQg1rUCfGasFxWKN) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath.onDelete} (same value: detach) + [livingFortification] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification.id} (same value: HdNckqUcTJrpY3WV) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification.onDelete} (same value: detach) + [lengthyDiversion] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion.id} (same value: nvEqABSpSP3SCNGF) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion.onDelete} (same value: detach) + [hitTheDirt] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt.id} (same value: G3jZVxB04bnlAM2h) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt.onDelete} (same value: detach) + [wayOfTheDrifter] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.id} (same value: 8RLoi2xYbuqZbWmp) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.onDelete} (same value: detach) + [intoTheFray] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray.id} (same value: wkx2RV2sE5f5rldN) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray.onDelete} (same value: detach) + [reloadingStrike] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike.id} (same value: 2vE9gOdIcMwSPj9a) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike.onDelete} (same value: detach) + [wayOfThePistolero] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero.id} (same value: m8p7OtxiqvALTR4u) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero.onDelete} (same value: detach) + [raconteursReload] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload.id} (same value: qNlobFa04JYYvvDM) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload.onDelete} (same value: detach) + [tenPaces] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces.id} (same value: Gg7tlifDK88lkeA0) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces.onDelete} (same value: detach) + [wayOfTheSniper] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper.id} (same value: vHbqRFgBsAuJvsQv) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper.onDelete} (same value: detach) + coveredReload : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload.id} (same value: BiZuGGYMe5rjQTQn) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload.onDelete} (same value: detach) + oneShotOneKill : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill} + id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill.id} (same value: YqZIxfwDhEx7mFbM) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill.onDelete} (same value: detach) + [grantedBy] : object {Head-Shot the Rot.items.[].flags.pf2e.grantedBy} + id : string {Head-Shot the Rot.items.[].flags.pf2e.grantedBy.id} (12 different values) + E8a9SbYvsDfTrM6b (x1) + bHABDUhe1Z2ir1sb (x1) + TBoilgT3cElTT9cx (x2) + PqwMh7q5GF0N72or (x1) + t28t7dfsczh2tqMP (x1) + 4duThrzOedHwqIQT (x1) + 8RLoi2xYbuqZbWmp (x2) + WUziYMLVZhywIxIu (x1) + m8p7OtxiqvALTR4u (x2) + t9K5NCS86jXPiTKN (x1) + vHbqRFgBsAuJvsQv (x2) + dsLc7TWuxcKbAEel (x1) + onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {Head-Shot the Rot.name} (all different values) + system : object {Head-Shot the Rot.system} + [abilities] : mixed + attributes : object {Head-Shot the Rot.system.attributes} + hp : object {Head-Shot the Rot.system.attributes.hp} + temp : integer {Head-Shot the Rot.system.attributes.hp.temp} (same value: 0) + value : integer {Head-Shot the Rot.system.attributes.hp.value} (all different values) + speed : object {Head-Shot the Rot.system.attributes.speed} + otherSpeeds : array<> {Head-Shot the Rot.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Head-Shot the Rot.system.attributes.speed.value} (same value: 25) + build : object {Head-Shot the Rot.system.build} + attributes : object {Head-Shot the Rot.system.build.attributes} + boosts : object {Head-Shot the Rot.system.build.attributes.boosts} + 1 : array {Head-Shot the Rot.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {Head-Shot the Rot.system.build.attributes.boosts.1.[]} (6 different values) + con (x3) + dex (x4) + str (x1) + cha (x3) + wis (x3) + int (x2) + crafting : object {Head-Shot the Rot.system.crafting} + formulas : array<> {Head-Shot the Rot.system.crafting.formulas} + Length: min=0 max=0 + Value type: mixed + details : object {Head-Shot the Rot.system.details} + age : object {Head-Shot the Rot.system.details.age} + value : string {Head-Shot the Rot.system.details.age.value} (same value: ) + alliance : string {Head-Shot the Rot.system.details.alliance} (same value: party) + biography : object {Head-Shot the Rot.system.details.biography} + allies : string {Head-Shot the Rot.system.details.biography.allies} (same value: ) + anathema : array<> {Head-Shot the Rot.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {Head-Shot the Rot.system.details.biography.appearance} (same value: ) + attitude : string {Head-Shot the Rot.system.details.biography.attitude} (same value: ) + backstory : string {Head-Shot the Rot.system.details.biography.backstory} (all different values) + beliefs : string {Head-Shot the Rot.system.details.biography.beliefs} (same value: ) + birthPlace : string {Head-Shot the Rot.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {Head-Shot the Rot.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {Head-Shot the Rot.system.details.biography.catchphrases} (same value: ) + dislikes : string {Head-Shot the Rot.system.details.biography.dislikes} (same value: ) + edicts : array<> {Head-Shot the Rot.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {Head-Shot the Rot.system.details.biography.enemies} (same value: ) + likes : string {Head-Shot the Rot.system.details.biography.likes} (same value: ) + organizations : string {Head-Shot the Rot.system.details.biography.organizations} (same value: ) + deity : object {Head-Shot the Rot.system.details.deity} + image : string {Head-Shot the Rot.system.details.deity.image} (same value: systems/pf2e/assets/sheet/deity.webp) + value : string {Head-Shot the Rot.system.details.deity.value} (same value: ) + ethnicity : object {Head-Shot the Rot.system.details.ethnicity} + value : string {Head-Shot the Rot.system.details.ethnicity.value} (same value: ) + gender : object {Head-Shot the Rot.system.details.gender} + value : string {Head-Shot the Rot.system.details.gender.value} (2 different values) + M/He/Him (x2) + F/She/Her (x2) + height : object {Head-Shot the Rot.system.details.height} + value : string {Head-Shot the Rot.system.details.height.value} (same value: ) + keyability : object {Head-Shot the Rot.system.details.keyability} + value : string {Head-Shot the Rot.system.details.keyability.value} (same value: str) + languages : object {Head-Shot the Rot.system.details.languages} + details : string {Head-Shot the Rot.system.details.languages.details} (same value: ) + value : array {Head-Shot the Rot.system.details.languages.value} + Length: min=0 max=2 + Value type: string {Head-Shot the Rot.system.details.languages.value.[]} (all different values) + level : object {Head-Shot the Rot.system.details.level} + value : integer {Head-Shot the Rot.system.details.level.value} (same value: 3) + nationality : object {Head-Shot the Rot.system.details.nationality} + value : string {Head-Shot the Rot.system.details.nationality.value} (same value: ) + weight : object {Head-Shot the Rot.system.details.weight} + value : string {Head-Shot the Rot.system.details.weight.value} (same value: ) + xp : object {Head-Shot the Rot.system.details.xp} + max : integer {Head-Shot the Rot.system.details.xp.max} (same value: 1000) + min : integer {Head-Shot the Rot.system.details.xp.min} (same value: 0) + pct : integer {Head-Shot the Rot.system.details.xp.pct} (same value: 0) + value : integer {Head-Shot the Rot.system.details.xp.value} (same value: 0) + exploration : array<> {Head-Shot the Rot.system.exploration} + Length: min=0 max=0 + Value type: mixed + initiative : object {Head-Shot the Rot.system.initiative} + statistic : string {Head-Shot the Rot.system.initiative.statistic} (same value: perception) + pfs : object {Head-Shot the Rot.system.pfs} + [characterNumber] : mixed + currentFaction : string {Head-Shot the Rot.system.pfs.currentFaction} (same value: EA) + fame : integer {Head-Shot the Rot.system.pfs.fame} (same value: 0) + levelBump : boolean {Head-Shot the Rot.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {Head-Shot the Rot.system.pfs.reputation} + EA : integer {Head-Shot the Rot.system.pfs.reputation.EA} (same value: 0) + GA : integer {Head-Shot the Rot.system.pfs.reputation.GA} (same value: 0) + HH : integer {Head-Shot the Rot.system.pfs.reputation.HH} (same value: 0) + RO : integer {Head-Shot the Rot.system.pfs.reputation.RO} (same value: 0) + VS : integer {Head-Shot the Rot.system.pfs.reputation.VS} (same value: 0) + VW : integer {Head-Shot the Rot.system.pfs.reputation.VW} (same value: 0) + school : string {Head-Shot the Rot.system.pfs.school} (same value: none) + proficiencies : object {Head-Shot the Rot.system.proficiencies} + attacks : object {Head-Shot the Rot.system.proficiencies.attacks} + weapon-group-firearm : object {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm} + custom : boolean {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm.custom} (same value: True) + rank : integer {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm.rank} (same value: 2) + resources : object {Head-Shot the Rot.system.resources} + [crafting] : object {Head-Shot the Rot.system.resources.crafting} + infusedReagents : object {Head-Shot the Rot.system.resources.crafting.infusedReagents} + value : integer {Head-Shot the Rot.system.resources.crafting.infusedReagents.value} (same value: 3) + heroPoints : object {Head-Shot the Rot.system.resources.heroPoints} + max : integer {Head-Shot the Rot.system.resources.heroPoints.max} (same value: 3) + value : integer {Head-Shot the Rot.system.resources.heroPoints.value} (same value: 1) + saves : object {Head-Shot the Rot.system.saves} + will : object {Head-Shot the Rot.system.saves.will} + rank : integer {Head-Shot the Rot.system.saves.will.rank} (same value: 2) + skills : object {Head-Shot the Rot.system.skills} + acrobatics : object {Head-Shot the Rot.system.skills.acrobatics} + rank : integer {Head-Shot the Rot.system.skills.acrobatics.rank} (same value: 1) + arcana : object {Head-Shot the Rot.system.skills.arcana} + rank : integer {Head-Shot the Rot.system.skills.arcana.rank} (same value: 0) + athletics : object {Head-Shot the Rot.system.skills.athletics} + rank : integer {Head-Shot the Rot.system.skills.athletics.rank} (2 different values) + 0 (x2) + 1 (x2) + crafting : object {Head-Shot the Rot.system.skills.crafting} + rank : integer {Head-Shot the Rot.system.skills.crafting.rank} (2 different values) + 0 (x3) + 1 (x1) + deception : object {Head-Shot the Rot.system.skills.deception} + rank : integer {Head-Shot the Rot.system.skills.deception.rank} (2 different values) + 0 (x2) + 1 (x2) + diplomacy : object {Head-Shot the Rot.system.skills.diplomacy} + rank : integer {Head-Shot the Rot.system.skills.diplomacy.rank} (same value: 0) + intimidation : object {Head-Shot the Rot.system.skills.intimidation} + rank : integer {Head-Shot the Rot.system.skills.intimidation.rank} (2 different values) + 2 (x2) + 0 (x2) + medicine : object {Head-Shot the Rot.system.skills.medicine} + rank : integer {Head-Shot the Rot.system.skills.medicine.rank} (3 different values) + 1 (x1) + 2 (x1) + 0 (x2) + nature : object {Head-Shot the Rot.system.skills.nature} + rank : integer {Head-Shot the Rot.system.skills.nature.rank} (same value: 0) + occultism : object {Head-Shot the Rot.system.skills.occultism} + rank : integer {Head-Shot the Rot.system.skills.occultism.rank} (2 different values) + 0 (x3) + 1 (x1) + performance : object {Head-Shot the Rot.system.skills.performance} + rank : integer {Head-Shot the Rot.system.skills.performance.rank} (same value: 0) + religion : object {Head-Shot the Rot.system.skills.religion} + rank : integer {Head-Shot the Rot.system.skills.religion.rank} (same value: 0) + society : object {Head-Shot the Rot.system.skills.society} + rank : integer {Head-Shot the Rot.system.skills.society.rank} (2 different values) + 0 (x2) + 1 (x2) + stealth : object {Head-Shot the Rot.system.skills.stealth} + rank : integer {Head-Shot the Rot.system.skills.stealth.rank} (2 different values) + 1 (x3) + 2 (x1) + survival : object {Head-Shot the Rot.system.skills.survival} + rank : integer {Head-Shot the Rot.system.skills.survival.rank} (2 different values) + 0 (x3) + 1 (x1) + thievery : object {Head-Shot the Rot.system.skills.thievery} + rank : integer {Head-Shot the Rot.system.skills.thievery.rank} (2 different values) + 0 (x3) + 1 (x1) + customModifiers : object {Head-Shot the Rot.system.customModifiers} + type : string {Head-Shot the Rot.type} (same value: character) \ No newline at end of file diff --git a/output/pf2e/packs/Healer.txt b/output/pf2e/packs/Healer.txt new file mode 100644 index 0000000..9d4f2f7 --- /dev/null +++ b/output/pf2e/packs/Healer.txt @@ -0,0 +1,1085 @@ +Healer +Different values: 9 +===================================== +object {Healer} + _id : string {Healer._id} (all different values) + folder : string {Healer.folder} (same value: DzNmxJMQO58zYeu8) + img : string {Healer.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Healer.items} + Length: min=9 max=49 + Value type: object {Healer.items.[]} + _id : string {Healer.items.[]._id} (187 different values) + [_stats] : object {Healer.items.[]._stats} + compendiumSource : string {Healer.items.[]._stats.compendiumSource} (91 different values) + img : string {Healer.items.[].img} (89 different values) + name : string {Healer.items.[].name} (123 different values) + sort : integer {Healer.items.[].sort} (49 different values) + system : object {Healer.items.[].system} + [baseItem] : string {Healer.items.[].system.baseItem} (10 different values) + alchemical-bomb (x2) + dagger (x3) + padded-armor (x1) + staff (x5) + hide-armor (x1) + breastplate (x1) + crossbow (x1) + studded-leather-armor (x1) + temple-sword (x1) + chain-shirt (x1) + [bonus] : object {Healer.items.[].system.bonus} + value : integer {Healer.items.[].system.bonus.value} (13 different values) + 0 (x11) + 4 (x1) + 5 (x6) + 20 (x1) + 19 (x1) + 7 (x1) + 24 (x1) + 25 (x1) + 9 (x2) + 10 (x6) + 11 (x3) + 13 (x2) + 1 (x1) + [bonusDamage] : object {Healer.items.[].system.bonusDamage} + value : integer {Healer.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Healer.items.[].system.bulk} + value : mixed + float {Healer.items.[].system.bulk.value} (same value: 0,1) + integer {Healer.items.[].system.bulk.value} (3 different values) + 1 (x19) + 2 (x3) + 0 (x2) + [category] : string {Healer.items.[].system.category} (10 different values) + martial (x4) + simple (x8) + light (x3) + elixir (x2) + interaction (x16) + defensive (x7) + medium (x2) + offensive (x9) + ammo (x1) + potion (x1) + [containerId] : mixed + [damage] : object {Healer.items.[].system.damage} + [damageType] : string {Healer.items.[].system.damage.damageType} (4 different values) + acid (x2) + piercing (x4) + bludgeoning (x5) + slashing (x1) + [dice] : integer {Healer.items.[].system.damage.dice} (same value: 1) + [die] : string {Healer.items.[].system.damage.die} (3 different values) + d4 (x8) + d8 (x2) + (x1) + [persistent] : object {Healer.items.[].system.damage.persistent} + faces : integer {Healer.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Healer.items.[].system.damage.persistent.number} (2 different values) + 1 (x1) + 2 (x1) + type : string {Healer.items.[].system.damage.persistent.type} (same value: acid) + [formula] : string {Healer.items.[].system.damage.formula} (2 different values) + 1d6 (x2) + 1d8 (x1) + [kind] : string {Healer.items.[].system.damage.kind} (same value: healing) + [type] : string {Healer.items.[].system.damage.type} (2 different values) + untyped (x2) + vitality (x1) + [0] : object {Healer.items.[].system.damage.0} + applyMod : boolean {Healer.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Healer.items.[].system.damage.0.formula} (5 different values) + 2d4 (x2) + 1d8 (x5) + 2d6 (x2) + 5d8 (x1) + 1d10+4 (x4) + kinds : array {Healer.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Healer.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x9) + healing (x10) + materials : array<> {Healer.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Healer.items.[].system.damage.0.type} (4 different values) + electricity (x1) + vitality (x6) + untyped (x6) + spirit (x1) + description : object {Healer.items.[].system.description} + value : string {Healer.items.[].system.description.value} (110 different values) + [equipped] : object {Healer.items.[].system.equipped} + carryType : string {Healer.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Healer.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {Healer.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Healer.items.[].system.group} (8 different values) + bomb (x2) + knife (x3) + club (x5) + leather (x2) + plate (x1) + crossbow (x1) + sword (x1) + chain (x1) + [hardness] : integer {Healer.items.[].system.hardness} (same value: 0) + [hp] : object {Healer.items.[].system.hp} + max : integer {Healer.items.[].system.hp.max} (same value: 0) + value : integer {Healer.items.[].system.hp.value} (same value: 0) + [level] : object {Healer.items.[].system.level} + value : integer {Healer.items.[].system.level.value} (all different values) + [material] : object {Healer.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Healer.items.[].system.price} + value : object {Healer.items.[].system.price.value} + [gp] : integer {Healer.items.[].system.price.value.gp} (10 different values) + 3 (x6) + 5 (x7) + 1 (x3) + 90 (x1) + 2 (x2) + 50 (x3) + 470 (x1) + 8 (x1) + 4 (x2) + 10 (x1) + [sp] : integer {Healer.items.[].system.price.value.sp} (2 different values) + 2 (x4) + 1 (x1) + [per] : integer {Healer.items.[].system.price.per} (same value: 10) + publication : object {Healer.items.[].system.publication} + license : string {Healer.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Healer.items.[].system.publication.remaster} (same value: True) + title : string {Healer.items.[].system.publication.title} (5 different values) + Pathfinder GM Core (x7) + Pathfinder Player Core (x111) + (x67) + Pathfinder Player Core 2 (x1) + Pathfinder Gamemastery Guide (x1) + [quantity] : integer {Healer.items.[].system.quantity} (6 different values) + 2 (x3) + 1 (x29) + 10 (x1) + 4 (x1) + 3 (x1) + 8 (x1) + [range] : mixed + integer {Healer.items.[].system.range} (2 different values) + 20 (x2) + 120 (x1) + object {Healer.items.[].system.range} + value : string {Healer.items.[].system.range.value} (10 different values) + touch (x31) + (x7) + 120 feet (x7) + 30 feet (x22) + 10 feet (x6) + 0 feet (x3) + varies (x4) + 60 feet (x3) + planetary (x1) + 500 feet (x2) + [reload] : object {Healer.items.[].system.reload} + value : string {Healer.items.[].system.reload.value} (3 different values) + - (x4) + (x7) + 1 (x1) + rules : ###FoundryRulesObject### + [runes] : object {Healer.items.[].system.runes} + potency : integer {Healer.items.[].system.runes.potency} (2 different values) + 0 (x14) + 1 (x3) + property : array<> {Healer.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Healer.items.[].system.runes.striking} (2 different values) + 0 (x10) + 1 (x2) + [resilient] : integer {Healer.items.[].system.runes.resilient} (2 different values) + 0 (x4) + 1 (x1) + [size] : string {Healer.items.[].system.size} (same value: med) + [slug] : string {Healer.items.[].system.slug} (87 different values) + [splashDamage] : object {Healer.items.[].system.splashDamage} + value : integer {Healer.items.[].system.splashDamage.value} (3 different values) + 1 (x1) + 0 (x10) + 2 (x1) + traits : object {Healer.items.[].system.traits} + [rarity] : string {Healer.items.[].system.traits.rarity} (2 different values) + common (x110) + uncommon (x12) + [value] : array {Healer.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Healer.items.[].system.traits.value.[]} (57 different values) + [traditions] : array {Healer.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Healer.items.[].system.traits.traditions.[]} (4 different values) + arcane (x37) + primal (x58) + divine (x70) + occult (x48) + [usage] : object {Healer.items.[].system.usage} + [canBeAmmo] : boolean {Healer.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Healer.items.[].system.usage.value} (3 different values) + held-in-one-hand (x18) + other (x8) + held-in-two-hands (x4) + [acBonus] : integer {Healer.items.[].system.acBonus} (4 different values) + 1 (x1) + 3 (x1) + 4 (x1) + 2 (x2) + [checkPenalty] : integer {Healer.items.[].system.checkPenalty} (3 different values) + 0 (x1) + -2 (x2) + -1 (x2) + [dexCap] : integer {Healer.items.[].system.dexCap} (3 different values) + 3 (x3) + 2 (x1) + 1 (x1) + [speedPenalty] : integer {Healer.items.[].system.speedPenalty} (2 different values) + 0 (x3) + -5 (x2) + [strength] : integer {Healer.items.[].system.strength} (4 different values) + 0 (x1) + 2 (x1) + 3 (x1) + 1 (x2) + [uses] : object {Healer.items.[].system.uses} + autoDestroy : boolean {Healer.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Healer.items.[].system.uses.max} (same value: 1) + value : integer {Healer.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Healer.items.[].system.attackEffects} + value : array<> {Healer.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {Healer.items.[].system.damageRolls} + [mtk1xhn3uwxw2z0t325g] : object {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g} + damage : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damage} (same value: 1d6) + damageType : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damageType} (same value: bludgeoning) + [0] : object {Healer.items.[].system.damageRolls.0} + damage : string {Healer.items.[].system.damageRolls.0.damage} (4 different values) + 1d4 (x2) + 1 (x1) + 1d8 (x1) + 1d4+1 (x2) + damageType : string {Healer.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x2) + acid (x1) + piercing (x3) + [1] : object {Healer.items.[].system.damageRolls.1} + category : string {Healer.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Healer.items.[].system.damageRolls.1.damage} (same value: 1d6) + damageType : string {Healer.items.[].system.damageRolls.1.damageType} (same value: acid) + [2] : object {Healer.items.[].system.damageRolls.2} + category : string {Healer.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Healer.items.[].system.damageRolls.2.damage} (same value: 1) + damageType : string {Healer.items.[].system.damageRolls.2.damageType} (same value: acid) + [CmvBF9oCcY9y74uc] : object {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc} + damage : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damage} (same value: 2d4+10) + damageType : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damageType} (same value: bludgeoning) + [QYFj1VAzQXEOxTUD] : object {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD} + damage : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damage} (same value: 2d8) + damageType : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damageType} (same value: vitality) + [XjtmrfaHMCc8nOiO] : object {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO} + damage : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damage} (2 different values) + 1d4+10 (x1) + 1d4 (x1) + damageType : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damageType} (same value: bludgeoning) + [SHJOJOR1VUD4Ea33] : object {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33} + damage : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damage} (same value: 1d4+2) + damageType : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damageType} (same value: bludgeoning) + [OOs2CeoJ0b6QQtF5] : object {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5} + damage : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damage} (6 different values) + 1d4+2 (x1) + 1d4+9 (x1) + 1d4-1 (x1) + 1d4+1 (x1) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damageType} (same value: bludgeoning) + [Ts4qewlqKEcFUOlp] : object {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp} + damage : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damage} (same value: 1d4) + damageType : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damageType} (same value: poison) + [xofSWjdDseJygaOJ] : object {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ} + category : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.category} (same value: persistent) + damage : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damage} (same value: 1d4) + damageType : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damageType} (same value: poison) + [RxW6Qxy57wAjzzVK] : object {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK} + damage : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damage} (same value: 4d8) + damageType : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damageType} (same value: vitality) + [73qc1jYgOMhXmMiL] : object {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL} + damage : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damage} (same value: 2d4+9) + damageType : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damageType} (same value: bludgeoning) + [nsWSXRGkIwiTg1vA] : object {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA} + damage : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damage} (same value: 4d8) + damageType : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damageType} (same value: vitality) + [QSaxBQ3NAPNwp6gf] : object {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf} + damage : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damage} (same value: 1d4-1) + damageType : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damageType} (same value: bludgeoning) + [bL3cOSkco7Arr1oC] : object {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC} + damage : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damage} (same value: 1d8+1) + damageType : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damageType} (same value: slashing) + [amC6zNftbFR6LRDV] : object {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV} + damage : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damage} (same value: 1d8+6) + damageType : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damageType} (same value: bludgeoning) + [2o0qvft3K1rbWMra] : object {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra} + category : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.category} (same value: persistent) + damage : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damage} (same value: 2d6) + damageType : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damageType} (same value: acid) + [ZCg8vkWwwAeZPSxU] : object {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU} + category : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.category} (same value: splash) + damage : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damage} (same value: 2) + damageType : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damageType} (same value: acid) + [VR0Lf6tkYnNSR0sV] : object {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV} + damage : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damage} (same value: 1d4+4) + damageType : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damageType} (same value: piercing) + [FVftF9ND6AuCi8yg] : object {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg} + damage : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damage} (same value: 1d4+4) + damageType : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damageType} (same value: piercing) + [actionType] : object {Healer.items.[].system.actionType} + value : string {Healer.items.[].system.actionType.value} (4 different values) + passive (x26) + action (x4) + reaction (x1) + free (x1) + [actions] : object {Healer.items.[].system.actions} + [value] : integer {Healer.items.[].system.actions.value} (3 different values) + 3 (x1) + 1 (x2) + 2 (x1) + [autoHeightenLevel] : object {Healer.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Healer.items.[].system.prepared} + [flexible] : boolean {Healer.items.[].system.prepared.flexible} (same value: False) + value : string {Healer.items.[].system.prepared.value} (3 different values) + prepared (x2) + spontaneous (x2) + focus (x2) + [proficiency] : object {Healer.items.[].system.proficiency} + value : integer {Healer.items.[].system.proficiency.value} (2 different values) + 1 (x4) + 0 (x2) + [slots] : object {Healer.items.[].system.slots} + [slot0] : object {Healer.items.[].system.slots.slot0} + max : integer {Healer.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Healer.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Healer.items.[].system.slots.slot0.prepared.[]} + id : string {Healer.items.[].system.slots.slot0.prepared.[].id} (10 different values) + 9ErbAC0QO1lFwfnv (x1) + sVoUAhs1xtPw5XUm (x1) + u4A7SPZz7Nzn7kyC (x1) + DuFWLRvrYnaorVQF (x1) + JePy1EkUFfRUBeWU (x1) + zyAMmesyX1SUlIsq (x1) + USYz99EOWO3qfW20 (x1) + 8R1BWgT8zL3LuDjB (x1) + Ea30o7Qv2H68Dgiz (x1) + IkEbv7AXsUqNGzQi (x1) + [slot1] : object {Healer.items.[].system.slots.slot1} + max : integer {Healer.items.[].system.slots.slot1.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Healer.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Healer.items.[].system.slots.slot1.prepared.[]} + id : string {Healer.items.[].system.slots.slot1.prepared.[].id} (5 different values) + YyC093cJ0L5nAD60 (x1) + 64A6p9ms12BG8NDN (x1) + pXz3RWfEQoI5pydl (x1) + qPFLQsQtIs4RuEsi (x1) + Rj0levpcKQ1JZOKh (x2) + [value] : integer {Healer.items.[].system.slots.slot1.value} (2 different values) + 4 (x1) + 3 (x1) + [slot2] : object {Healer.items.[].system.slots.slot2} + max : integer {Healer.items.[].system.slots.slot2.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Healer.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Healer.items.[].system.slots.slot2.prepared.[]} + id : string {Healer.items.[].system.slots.slot2.prepared.[].id} (5 different values) + eHLujW1w7L8fo2ph (x1) + pdUJBjOXFtBrFpIw (x1) + kLQvD5knLWZ2Qlwk (x1) + 5vYqQ37cGlomlLFl (x2) + wtVBXKprYy0nkjov (x1) + [value] : integer {Healer.items.[].system.slots.slot2.value} (2 different values) + 4 (x1) + 3 (x1) + [slot3] : object {Healer.items.[].system.slots.slot3} + max : integer {Healer.items.[].system.slots.slot3.max} (3 different values) + 3 (x2) + 4 (x1) + 5 (x1) + [prepared] : array {Healer.items.[].system.slots.slot3.prepared} + Length: min=3 max=5 + Value type: object {Healer.items.[].system.slots.slot3.prepared.[]} + id : string {Healer.items.[].system.slots.slot3.prepared.[].id} (5 different values) + 6EyqvJfJa3OZ7TIZ (x1) + 6viviYeMnBiq7vvM (x1) + rDErKKgENdSOsdNm (x1) + 9RGSy2utcO4QELJF (x3) + aacKJrz62pQ5sDCE (x2) + [value] : integer {Healer.items.[].system.slots.slot3.value} (2 different values) + 4 (x1) + 3 (x1) + [slot4] : object {Healer.items.[].system.slots.slot4} + max : integer {Healer.items.[].system.slots.slot4.max} (2 different values) + 3 (x2) + 4 (x1) + [prepared] : array {Healer.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Healer.items.[].system.slots.slot4.prepared.[]} + id : string {Healer.items.[].system.slots.slot4.prepared.[].id} (2 different values) + kOM5Ijyx5HvOC0Zh (x2) + hV2SWaSMhYqezSOQ (x1) + value : integer {Healer.items.[].system.slots.slot4.value} (2 different values) + 4 (x1) + 3 (x1) + [slot5] : object {Healer.items.[].system.slots.slot5} + max : integer {Healer.items.[].system.slots.slot5.max} (2 different values) + 5 (x1) + 4 (x1) + [prepared] : array {Healer.items.[].system.slots.slot5.prepared} + Length: min=5 max=5 + Value type: object {Healer.items.[].system.slots.slot5.prepared.[]} + id : string {Healer.items.[].system.slots.slot5.prepared.[].id} (2 different values) + JhIAOE3WA1Q08fkC (x4) + ivyx4y9Gl9ZXMHvq (x1) + value : integer {Healer.items.[].system.slots.slot5.value} (same value: 4) + [slot6] : object {Healer.items.[].system.slots.slot6} + max : integer {Healer.items.[].system.slots.slot6.max} (same value: 4) + value : integer {Healer.items.[].system.slots.slot6.value} (same value: 4) + [slot7] : object {Healer.items.[].system.slots.slot7} + max : integer {Healer.items.[].system.slots.slot7.max} (same value: 4) + value : integer {Healer.items.[].system.slots.slot7.value} (same value: 4) + [slot8] : object {Healer.items.[].system.slots.slot8} + max : integer {Healer.items.[].system.slots.slot8.max} (same value: 3) + value : integer {Healer.items.[].system.slots.slot8.value} (same value: 3) + [spelldc] : object {Healer.items.[].system.spelldc} + dc : integer {Healer.items.[].system.spelldc.dc} (4 different values) + 27 (x1) + 37 (x1) + 23 (x2) + 25 (x2) + value : integer {Healer.items.[].system.spelldc.value} (4 different values) + 19 (x1) + 29 (x1) + 15 (x2) + 17 (x2) + [mod] : integer {Healer.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Healer.items.[].system.tradition} + value : string {Healer.items.[].system.tradition.value} (3 different values) + primal (x1) + divine (x3) + occult (x2) + [area] : object {Healer.items.[].system.area} + type : string {Healer.items.[].system.area.type} (2 different values) + burst (x3) + emanation (x1) + value : integer {Healer.items.[].system.area.value} (3 different values) + 20 (x2) + 10 (x1) + 30 (x1) + [cost] : object {Healer.items.[].system.cost} + value : string {Healer.items.[].system.cost.value} (3 different values) + (x84) + rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x1) + gemstones worth a total value of 75 gp × the target's level (x1) + [counteraction] : boolean {Healer.items.[].system.counteraction} (2 different values) + False (x75) + True (x11) + [defense] : object {Healer.items.[].system.defense} + save : object {Healer.items.[].system.defense.save} + basic : boolean {Healer.items.[].system.defense.save.basic} (2 different values) + False (x4) + True (x6) + statistic : string {Healer.items.[].system.defense.save.statistic} (3 different values) + fortitude (x6) + reflex (x2) + will (x2) + [duration] : object {Healer.items.[].system.duration} + sustained : boolean {Healer.items.[].system.duration.sustained} (2 different values) + False (x79) + True (x7) + value : string {Healer.items.[].system.duration.value} (14 different values) + 20 minutes (x1) + until your next daily preparations (x5) + varies (x2) + 1 minute (x14) + (x38) + until the next time you make your daily preparations (x3) + 1 hour (x5) + 5 minutes (x1) + 10 minutes (x6) + unlimited (x2) + see below (x3) + until the start of your next turn (x4) + 8 hours (x1) + 4 rounds (x1) + [location] : object {Healer.items.[].system.location} + [value] : string {Healer.items.[].system.location.value} (6 different values) + gZi9G7ketHrnJuPL (x18) + Z2m3pHFZlVbXHBNf (x36) + 6kOiyngYv38Ec0lB (x11) + BbtsWaLbyjDHtboq (x1) + bfK9IpYFF2kJ8nSs (x17) + eRaSvTA6nOKRKzoo (x1) + [heightenedLevel] : integer {Healer.items.[].system.location.heightenedLevel} (8 different values) + 8 (x3) + 7 (x4) + 6 (x4) + 5 (x4) + 4 (x7) + 3 (x7) + 2 (x7) + 1 (x7) + [requirements] : string {Healer.items.[].system.requirements} (same value: ) + [target] : object {Healer.items.[].system.target} + value : string {Healer.items.[].system.target.value} (24 different values) + [time] : object {Healer.items.[].system.time} + value : string {Healer.items.[].system.time.value} (10 different values) + 2 (x56) + 1 minute (x4) + 4 hours (x1) + 3 (x4) + 1 hour (x1) + 10 minutes (x5) + 1 to 3 (x4) + reaction (x2) + 1 day (x1) + 1 (x8) + [heightening] : object {Healer.items.[].system.heightening} + [levels] : object {Healer.items.[].system.heightening.levels} + [7] : object {Healer.items.[].system.heightening.levels.7} + target : object {Healer.items.[].system.heightening.levels.7.target} + value : string {Healer.items.[].system.heightening.levels.7.target.value} (2 different values) + 6 creatures (x1) + 5 creatures (x1) + [5] : object {Healer.items.[].system.heightening.levels.5} + [time] : object {Healer.items.[].system.heightening.levels.5.time} + value : string {Healer.items.[].system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Healer.items.[].system.heightening.levels.5.traits} + value : array {Healer.items.[].system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Healer.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x2) + manipulate (x2) + [target] : object {Healer.items.[].system.heightening.levels.5.target} + value : string {Healer.items.[].system.heightening.levels.5.target.value} (same value: 1 specific object or type of object, or a specific creature or ancestry) + [4] : object {Healer.items.[].system.heightening.levels.4} + [area] : object {Healer.items.[].system.heightening.levels.4.area} + areaType : string {Healer.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) + type : string {Healer.items.[].system.heightening.levels.4.area.type} (same value: ) + value : string {Healer.items.[].system.heightening.levels.4.area.value} (same value: 20) + [range] : object {Healer.items.[].system.heightening.levels.4.range} + value : string {Healer.items.[].system.heightening.levels.4.range.value} (2 different values) + 20 feet (x1) + 30 feet (x1) + target : object {Healer.items.[].system.heightening.levels.4.target} + value : string {Healer.items.[].system.heightening.levels.4.target.value} (3 different values) + 2 creatures (x1) + 10 willing living creatures (x1) + 10 creatures (x1) + [8] : object {Healer.items.[].system.heightening.levels.8} + damage : object {Healer.items.[].system.heightening.levels.8.damage} + 0 : object {Healer.items.[].system.heightening.levels.8.damage.0} + applyMod : boolean {Healer.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Healer.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10) + materials : array<> {Healer.items.[].system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Healer.items.[].system.heightening.levels.8.damage.0.type} (same value: vitality) + [9] : object {Healer.items.[].system.heightening.levels.9} + damage : object {Healer.items.[].system.heightening.levels.9.damage} + 0 : object {Healer.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Healer.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Healer.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12) + materials : array<> {Healer.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Healer.items.[].system.heightening.levels.9.damage.0.type} (same value: vitality) + [3] : object {Healer.items.[].system.heightening.levels.3} + range : object {Healer.items.[].system.heightening.levels.3.range} + value : string {Healer.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [type] : string {Healer.items.[].system.heightening.type} (2 different values) + fixed (x13) + interval (x13) + [damage] : object {Healer.items.[].system.heightening.damage} + [0] : string {Healer.items.[].system.heightening.damage.0} (4 different values) + 1d4 (x2) + 1d8 (x5) + 1d6 (x2) + 1d10+4 (x4) + [interval] : integer {Healer.items.[].system.heightening.interval} (same value: 1) + [ritual] : object {Healer.items.[].system.ritual} + primary : object {Healer.items.[].system.ritual.primary} + check : string {Healer.items.[].system.ritual.primary.check} (2 different values) + Nature (expert) (x1) + Religion (expert) (x1) + secondary : object {Healer.items.[].system.ritual.secondary} + casters : integer {Healer.items.[].system.ritual.secondary.casters} (same value: 2) + checks : string {Healer.items.[].system.ritual.secondary.checks} (2 different values) + Occultism, Religion (x1) + Medicine, Society (x1) + [overlays] : object {Healer.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Healer.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Healer.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Healer.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [7qdtetowq348s9oc] : object {Healer.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Healer.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Healer.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [lfxcoz2d3f8j2zq1] : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + 2I469pfbYcmFvzOA : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [specific] : object {Healer.items.[].system.specific} + material : object {Healer.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Healer.items.[].system.specific.runes} + potency : integer {Healer.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {Healer.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Healer.items.[].system.specific.runes.striking} (same value: 1) + [stackGroup] : string {Healer.items.[].system.stackGroup} (same value: bolts) + [mod] : object {Healer.items.[].system.mod} + value : integer {Healer.items.[].system.mod.value} (2 different values) + 13 (x1) + 9 (x1) + [proficient] : object {Healer.items.[].system.proficient} + value : integer {Healer.items.[].system.proficient.value} (same value: 0) + [selfEffect] : object {Healer.items.[].system.selfEffect} + name : string {Healer.items.[].system.selfEffect.name} (same value: Effect: Medical Malpractice) + uuid : string {Healer.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Medical Malpractice) + type : string {Healer.items.[].type} (10 different values) + weapon (x12) + armor (x5) + equipment (x14) + consumable (x4) + melee (x25) + action (x32) + spellcastingEntry (x6) + spell (x86) + treasure (x1) + lore (x2) + [flags] : object {Healer.items.[].flags} + pf2e : object {Healer.items.[].flags.pf2e} + linkedWeapon : string {Healer.items.[].flags.pf2e.linkedWeapon} (11 different values) + tVAzg3UKldmyachB (x1) + GkeYJpgH76CYwwdd (x1) + W2OH0N8lRkDyBZx6 (x1) + jNJweBqA0kn7XVbl (x1) + i2yJgmsqAhmYHP0t (x1) + VfrZSCtGrEKFE2nq (x1) + Z6BNfng94z1xdzn3 (x2) + CjYVPKaqWE3kLeLO (x1) + cfv6Nu2BGEKm80fE (x1) + Jc5N0riyRQ0xbabE (x1) + FS9eQaeuOQg8tEUH (x2) + name : string {Healer.name} (all different values) + system : object {Healer.system} + abilities : object {Healer.system.abilities} + cha : object {Healer.system.abilities.cha} + mod : integer {Healer.system.abilities.cha.mod} (5 different values) + 1 (x2) + 0 (x2) + 5 (x1) + 2 (x3) + 4 (x1) + con : object {Healer.system.abilities.con} + mod : integer {Healer.system.abilities.con.mod} (4 different values) + 1 (x5) + 3 (x2) + 4 (x1) + 0 (x1) + dex : object {Healer.system.abilities.dex} + mod : integer {Healer.system.abilities.dex.mod} (4 different values) + 1 (x6) + 0 (x1) + 3 (x1) + 2 (x1) + int : object {Healer.system.abilities.int} + mod : integer {Healer.system.abilities.int.mod} (4 different values) + 3 (x2) + 1 (x2) + 2 (x3) + 4 (x2) + str : object {Healer.system.abilities.str} + mod : integer {Healer.system.abilities.str.mod} (6 different values) + 0 (x3) + 4 (x1) + 3 (x2) + -1 (x1) + 1 (x1) + 2 (x1) + wis : object {Healer.system.abilities.wis} + mod : integer {Healer.system.abilities.wis.mod} (4 different values) + 3 (x2) + 4 (x5) + 2 (x1) + 1 (x1) + attributes : object {Healer.system.attributes} + ac : object {Healer.system.attributes.ac} + details : string {Healer.system.attributes.ac.details} (same value: ) + value : integer {Healer.system.attributes.ac.value} (7 different values) + 14 (x1) + 26 (x1) + 13 (x2) + 35 (x1) + 20 (x1) + 17 (x2) + 24 (x1) + allSaves : object {Healer.system.attributes.allSaves} + value : string {Healer.system.attributes.allSaves.value} (2 different values) + +1 circumstance to all saves vs. poisons (x1) + (x8) + hp : object {Healer.system.attributes.hp} + details : string {Healer.system.attributes.hp.details} (same value: ) + max : integer {Healer.system.attributes.hp.max} (8 different values) + 8 (x2) + 150 (x1) + 24 (x1) + 200 (x1) + 70 (x1) + 30 (x1) + 110 (x1) + 50 (x1) + temp : integer {Healer.system.attributes.hp.temp} (same value: 0) + value : integer {Healer.system.attributes.hp.value} (8 different values) + 8 (x2) + 150 (x1) + 24 (x1) + 200 (x1) + 70 (x1) + 30 (x1) + 110 (x1) + 50 (x1) + [resistances] : array {Healer.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Healer.system.attributes.resistances.[]} + type : string {Healer.system.attributes.resistances.[].type} (2 different values) + poison (x2) + mental (x1) + value : integer {Healer.system.attributes.resistances.[].value} (3 different values) + 2 (x1) + 15 (x1) + 5 (x1) + doubleVs : array<> {Healer.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Healer.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + speed : object {Healer.system.attributes.speed} + otherSpeeds : array<> {Healer.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Healer.system.attributes.speed.value} (same value: 25) + details : object {Healer.system.details} + blurb : string {Healer.system.details.blurb} (same value: ) + languages : object {Healer.system.details.languages} + details : string {Healer.system.details.languages.details} (2 different values) + (x8) + two additional humanoid languages (x1) + value : array {Healer.system.details.languages.value} + Length: min=0 max=3 + Value type: string {Healer.system.details.languages.value.[]} (3 different values) + common (x8) + fey (x1) + wildsong (x1) + level : object {Healer.system.details.level} + value : integer {Healer.system.details.level.value} (8 different values) + -1 (x2) + 9 (x1) + 1 (x1) + 15 (x1) + 5 (x1) + 2 (x1) + 7 (x1) + 3 (x1) + privateNotes : string {Healer.system.details.privateNotes} (same value: ) + publicNotes : string {Healer.system.details.publicNotes} (all different values) + publication : object {Healer.system.details.publication} + license : string {Healer.system.details.publication.license} (same value: ORC) + remaster : boolean {Healer.system.details.publication.remaster} (same value: True) + title : string {Healer.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Healer.system.initiative} + statistic : string {Healer.system.initiative.statistic} (same value: perception) + perception : object {Healer.system.perception} + details : string {Healer.system.perception.details} (3 different values) + (x7) + (+8 to notice ailments) (x1) + +16 to Sense Motive (x1) + mod : integer {Healer.system.perception.mod} (7 different values) + 5 (x1) + 17 (x1) + 7 (x1) + 25 (x1) + 6 (x2) + 13 (x1) + 14 (x2) + senses : array<> {Healer.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Healer.system.resources} + [focus] : object {Healer.system.resources.focus} + max : integer {Healer.system.resources.focus.max} (2 different values) + 1 (x1) + 2 (x1) + value : integer {Healer.system.resources.focus.value} (2 different values) + 1 (x1) + 2 (x1) + saves : object {Healer.system.saves} + fortitude : object {Healer.system.saves.fortitude} + saveDetail : string {Healer.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Healer.system.saves.fortitude.value} (8 different values) + 8 (x2) + 18 (x1) + 26 (x1) + 9 (x1) + 13 (x1) + 7 (x1) + 15 (x1) + 10 (x1) + reflex : object {Healer.system.saves.reflex} + saveDetail : string {Healer.system.saves.reflex.saveDetail} (same value: ) + value : integer {Healer.system.saves.reflex.value} (8 different values) + 3 (x2) + 16 (x1) + 5 (x1) + 24 (x1) + 8 (x1) + 7 (x1) + 12 (x1) + 9 (x1) + will : object {Healer.system.saves.will} + saveDetail : string {Healer.system.saves.will.saveDetail} (same value: ) + value : integer {Healer.system.saves.will.value} (8 different values) + 5 (x1) + 19 (x1) + 9 (x1) + 27 (x1) + 8 (x2) + 13 (x1) + 10 (x1) + 18 (x1) + skills : object {Healer.system.skills} + [crafting] : object {Healer.system.skills.crafting} + base : integer {Healer.system.skills.crafting.base} (4 different values) + 5 (x1) + 6 (x1) + 10 (x1) + 11 (x1) + [special] : array {Healer.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Healer.system.skills.crafting.special.[]} + base : integer {Healer.system.skills.crafting.special.[].base} (2 different values) + 8 (x1) + 7 (x1) + label : string {Healer.system.skills.crafting.special.[].label} (2 different values) + for alchemy and medication (x1) + for items with the healing trait (x1) + predicate : array {Healer.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Healer.system.skills.crafting.special.[].predicate.[]} + or : array {Healer.system.skills.crafting.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Healer.system.skills.crafting.special.[].predicate.[].or.[]} (2 different values) + action:craft:alchemical (x1) + action:craft:medicine (x1) + string {Healer.system.skills.crafting.special.[].predicate.[]} (same value: healing) + [medicine] : object {Healer.system.skills.medicine} + base : integer {Healer.system.skills.medicine.base} (7 different values) + 10 (x2) + 21 (x1) + 33 (x1) + 12 (x1) + 13 (x1) + 16 (x1) + 17 (x1) + [special] : array<> {Healer.system.skills.medicine.special} + Length: min=0 max=0 + Value type: mixed + [nature] : object {Healer.system.skills.nature} + base : integer {Healer.system.skills.nature.base} (4 different values) + 8 (x1) + 19 (x1) + 7 (x1) + 27 (x1) + [special] : array<> {Healer.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Healer.system.skills.athletics} + base : integer {Healer.system.skills.athletics.base} (same value: 19) + special : array {Healer.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Healer.system.skills.athletics.special.[]} + base : integer {Healer.system.skills.athletics.special.[].base} (same value: 20) + label : string {Healer.system.skills.athletics.special.[].label} (same value: Using their staff) + predicate : array {Healer.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Healer.system.skills.athletics.special.[].predicate.[]} (same value: staff) + [diplomacy] : object {Healer.system.skills.diplomacy} + base : integer {Healer.system.skills.diplomacy.base} (7 different values) + 14 (x1) + 4 (x1) + 26 (x1) + 6 (x1) + 8 (x1) + 17 (x1) + 9 (x1) + [special] : array<> {Healer.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Healer.system.skills.society} + base : integer {Healer.system.skills.society.base} (4 different values) + 14 (x2) + 23 (x1) + 5 (x1) + 9 (x1) + [special] : array<> {Healer.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {Healer.system.skills.survival} + base : integer {Healer.system.skills.survival.base} (2 different values) + 17 (x1) + 7 (x1) + special : array<> {Healer.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {Healer.system.skills.religion} + base : integer {Healer.system.skills.religion.base} (2 different values) + 25 (x1) + 13 (x1) + [intimidation] : object {Healer.system.skills.intimidation} + base : integer {Healer.system.skills.intimidation.base} (same value: 9) + [occultism] : object {Healer.system.skills.occultism} + base : integer {Healer.system.skills.occultism.base} (same value: 16) + [performance] : object {Healer.system.skills.performance} + base : integer {Healer.system.skills.performance.base} (same value: 15) + traits : object {Healer.system.traits} + rarity : string {Healer.system.traits.rarity} (same value: common) + size : object {Healer.system.traits.size} + value : string {Healer.system.traits.size.value} (same value: med) + value : array {Healer.system.traits.value} + Length: min=2 max=2 + Value type: string {Healer.system.traits.value.[]} (2 different values) + human (x9) + humanoid (x9) + type : string {Healer.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Hellknight Armiger.txt b/output/pf2e/packs/Hellknight Armiger.txt new file mode 100644 index 0000000..b67b483 --- /dev/null +++ b/output/pf2e/packs/Hellknight Armiger.txt @@ -0,0 +1,56 @@ +Hellknight Armiger +Different values: 8 +===================================== +object {Hellknight Armiger} + _id : string {Hellknight Armiger._id} (all different values) + folder : string {Hellknight Armiger.folder} (same value: WZkUNn9GelcABB6Q) + img : string {Hellknight Armiger.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Hellknight Armiger.name} (all different values) + system : object {Hellknight Armiger.system} + actionType : object {Hellknight Armiger.system.actionType} + value : string {Hellknight Armiger.system.actionType.value} (2 different values) + passive (x7) + free (x1) + actions : object {Hellknight Armiger.system.actions} + [value] : mixed + category : string {Hellknight Armiger.system.category} (2 different values) + class (x7) + skill (x1) + description : object {Hellknight Armiger.system.description} + value : string {Hellknight Armiger.system.description.value} (all different values) + level : object {Hellknight Armiger.system.level} + value : integer {Hellknight Armiger.system.level.value} (4 different values) + 12 (x2) + 4 (x3) + 8 (x2) + 2 (x1) + prerequisites : object {Hellknight Armiger.system.prerequisites} + value : array {Hellknight Armiger.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Hellknight Armiger.system.prerequisites.value.[]} + value : string {Hellknight Armiger.system.prerequisites.value.[].value} (6 different values) + Hellknight Armiger Dedication (x7) + Hellknight Dedication or Hellknight Signifer Dedication (x2) + expert in heavy armor (x1) + member of a Hellknight order (x1) + trained in heavy armor (x1) + trained in your order's favored weapon (x1) + publication : object {Hellknight Armiger.system.publication} + license : string {Hellknight Armiger.system.publication.license} (same value: OGL) + remaster : boolean {Hellknight Armiger.system.publication.remaster} (same value: False) + title : string {Hellknight Armiger.system.publication.title} (2 different values) + Pathfinder Lost Omens Character Guide (x3) + Pathfinder Lost Omens World Guide (x5) + rules : ###FoundryRulesObject### + traits : object {Hellknight Armiger.system.traits} + rarity : string {Hellknight Armiger.system.traits.rarity} (2 different values) + uncommon (x4) + common (x4) + value : array {Hellknight Armiger.system.traits.value} + Length: min=1 max=2 + Value type: string {Hellknight Armiger.system.traits.value.[]} (3 different values) + archetype (x8) + skill (x1) + dedication (x1) + [maxTakable] : mixed + type : string {Hellknight Armiger.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Hellknight Order Features.txt b/output/pf2e/packs/Hellknight Order Features.txt new file mode 100644 index 0000000..2af803b --- /dev/null +++ b/output/pf2e/packs/Hellknight Order Features.txt @@ -0,0 +1,56 @@ +Hellknight Order Features +Different values: 14 +===================================== +object {Hellknight Order Features} + _id : string {Hellknight Order Features._id} (all different values) + folder : string {Hellknight Order Features.folder} (same value: JWONUtbcQQpNsayF) + img : string {Hellknight Order Features.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Hellknight Order Features.name} (all different values) + system : object {Hellknight Order Features.system} + actionType : object {Hellknight Order Features.system.actionType} + value : string {Hellknight Order Features.system.actionType.value} (2 different values) + action (x5) + passive (x9) + actions : object {Hellknight Order Features.system.actions} + [value] : integer {Hellknight Order Features.system.actions.value} (2 different values) + 3 (x2) + 2 (x3) + category : string {Hellknight Order Features.system.category} (same value: bonus) + description : object {Hellknight Order Features.system.description} + value : string {Hellknight Order Features.system.description.value} (all different values) + [frequency] : object {Hellknight Order Features.system.frequency} + max : integer {Hellknight Order Features.system.frequency.max} (same value: 1) + per : string {Hellknight Order Features.system.frequency.per} (same value: day) + level : object {Hellknight Order Features.system.level} + value : integer {Hellknight Order Features.system.level.value} (same value: 0) + prerequisites : object {Hellknight Order Features.system.prerequisites} + value : array {Hellknight Order Features.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Hellknight Order Features.system.prerequisites.value.[]} + value : string {Hellknight Order Features.system.prerequisites.value.[].value} (7 different values) + Order of the Godclaw (x2) + Order of the Gate (x2) + Order of the Rack (x2) + Order of the Scourge (x2) + Order of the Nail (x2) + Order of the Pyre (x2) + Order of the Chain (x2) + publication : object {Hellknight Order Features.system.publication} + license : string {Hellknight Order Features.system.publication.license} (same value: OGL) + remaster : boolean {Hellknight Order Features.system.publication.remaster} (same value: False) + title : string {Hellknight Order Features.system.publication.title} (same value: Pathfinder Lost Omens Character Guide) + rules : ###FoundryRulesObject### + traits : object {Hellknight Order Features.system.traits} + rarity : string {Hellknight Order Features.system.traits.rarity} (same value: common) + value : array {Hellknight Order Features.system.traits.value} + Length: min=0 max=5 + Value type: string {Hellknight Order Features.system.traits.value.[]} (8 different values) + concentrate (x2) + divine (x1) + healing (x1) + manipulate (x1) + vitality (x1) + magical (x1) + revelation (x1) + flourish (x1) + type : string {Hellknight Order Features.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Hellknight Signifer.txt b/output/pf2e/packs/Hellknight Signifer.txt new file mode 100644 index 0000000..8f2cdd7 --- /dev/null +++ b/output/pf2e/packs/Hellknight Signifer.txt @@ -0,0 +1,51 @@ +Hellknight Signifer +Different values: 5 +===================================== +object {Hellknight Signifer} + _id : string {Hellknight Signifer._id} (all different values) + folder : string {Hellknight Signifer.folder} (same value: 5yKMsYbaaBuWdVmH) + img : string {Hellknight Signifer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Hellknight Signifer.name} (all different values) + system : object {Hellknight Signifer.system} + actionType : object {Hellknight Signifer.system.actionType} + value : string {Hellknight Signifer.system.actionType.value} (2 different values) + passive (x4) + free (x1) + actions : object {Hellknight Signifer.system.actions} + [value] : mixed + category : string {Hellknight Signifer.system.category} (same value: class) + description : object {Hellknight Signifer.system.description} + value : string {Hellknight Signifer.system.description.value} (all different values) + level : object {Hellknight Signifer.system.level} + value : integer {Hellknight Signifer.system.level.value} (4 different values) + 10 (x2) + 6 (x1) + 8 (x1) + 12 (x1) + prerequisites : object {Hellknight Signifer.system.prerequisites} + value : array {Hellknight Signifer.system.prerequisites.value} + Length: min=1 max=5 + Value type: object {Hellknight Signifer.system.prerequisites.value.[]} + value : string {Hellknight Signifer.system.prerequisites.value.[].value} (7 different values) + Hellknight Signifer Dedication (x4) + ability to cast focus spells (x1) + spellcasting class feature (x1) + Hellknight Armiger Dedication (x1) + lawful alignment (x1) + member of a Hellknight order (x1) + passed the Hellknight Test (x1) + publication : object {Hellknight Signifer.system.publication} + license : string {Hellknight Signifer.system.publication.license} (same value: OGL) + remaster : boolean {Hellknight Signifer.system.publication.remaster} (same value: False) + title : string {Hellknight Signifer.system.publication.title} (same value: Pathfinder Lost Omens Character Guide) + rules : ###FoundryRulesObject### + traits : object {Hellknight Signifer.system.traits} + rarity : string {Hellknight Signifer.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Hellknight Signifer.system.traits.value} + Length: min=1 max=2 + Value type: string {Hellknight Signifer.system.traits.value.[]} (2 different values) + archetype (x5) + dedication (x1) + type : string {Hellknight Signifer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Hellknight.txt b/output/pf2e/packs/Hellknight.txt new file mode 100644 index 0000000..474a0d2 --- /dev/null +++ b/output/pf2e/packs/Hellknight.txt @@ -0,0 +1,48 @@ +Hellknight +Different values: 4 +===================================== +object {Hellknight} + _id : string {Hellknight._id} (all different values) + folder : string {Hellknight.folder} (same value: 12ICCwGgPsv1NQFr) + img : string {Hellknight.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Hellknight.name} (all different values) + system : object {Hellknight.system} + actionType : object {Hellknight.system.actionType} + value : string {Hellknight.system.actionType.value} (2 different values) + action (x1) + passive (x3) + actions : object {Hellknight.system.actions} + [value] : integer {Hellknight.system.actions.value} (same value: 2) + category : string {Hellknight.system.category} (same value: class) + description : object {Hellknight.system.description} + value : string {Hellknight.system.description.value} (all different values) + level : object {Hellknight.system.level} + value : integer {Hellknight.system.level.value} (3 different values) + 12 (x2) + 6 (x1) + 8 (x1) + prerequisites : object {Hellknight.system.prerequisites} + value : array {Hellknight.system.prerequisites.value} + Length: min=1 max=4 + Value type: object {Hellknight.system.prerequisites.value.[]} + value : string {Hellknight.system.prerequisites.value.[].value} (5 different values) + Hellknight Dedication (x3) + Hellknight Armiger Dedication (x1) + lawful alignment (x1) + member of a Hellknight order (x1) + passed the Hellknight Test (x1) + publication : object {Hellknight.system.publication} + license : string {Hellknight.system.publication.license} (same value: OGL) + remaster : boolean {Hellknight.system.publication.remaster} (same value: False) + title : string {Hellknight.system.publication.title} (same value: Pathfinder Lost Omens Character Guide) + rules : ###FoundryRulesObject### + traits : object {Hellknight.system.traits} + rarity : string {Hellknight.system.traits.rarity} (2 different values) + common (x3) + uncommon (x1) + value : array {Hellknight.system.traits.value} + Length: min=1 max=2 + Value type: string {Hellknight.system.traits.value.[]} (2 different values) + archetype (x4) + dedication (x1) + type : string {Hellknight.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Herbalist.txt b/output/pf2e/packs/Herbalist.txt new file mode 100644 index 0000000..e36732f --- /dev/null +++ b/output/pf2e/packs/Herbalist.txt @@ -0,0 +1,51 @@ +Herbalist +Different values: 6 +===================================== +object {Herbalist} + _id : string {Herbalist._id} (all different values) + folder : string {Herbalist.folder} (same value: RM5KwlKBN3uKTcd8) + img : string {Herbalist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Herbalist.name} (all different values) + system : object {Herbalist.system} + actionType : object {Herbalist.system.actionType} + value : string {Herbalist.system.actionType.value} (same value: passive) + actions : object {Herbalist.system.actions} + [value] : mixed + category : string {Herbalist.system.category} (2 different values) + class (x5) + skill (x1) + description : object {Herbalist.system.description} + value : string {Herbalist.system.description.value} (all different values) + level : object {Herbalist.system.level} + value : integer {Herbalist.system.level.value} (3 different values) + 6 (x2) + 2 (x2) + 4 (x2) + [maxTakable] : integer {Herbalist.system.maxTakable} (same value: 2) + prerequisites : object {Herbalist.system.prerequisites} + value : array {Herbalist.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Herbalist.system.prerequisites.value.[]} + value : string {Herbalist.system.prerequisites.value.[].value} (all different values) + publication : object {Herbalist.system.publication} + license : string {Herbalist.system.publication.license} (2 different values) + ORC (x5) + OGL (x1) + remaster : boolean {Herbalist.system.publication.remaster} (2 different values) + True (x5) + False (x1) + title : string {Herbalist.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x5) + Pathfinder Lost Omens Knights of Lastwall (x1) + rules : ###FoundryRulesObject### + traits : object {Herbalist.system.traits} + rarity : string {Herbalist.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Herbalist.system.traits.value} + Length: min=1 max=2 + Value type: string {Herbalist.system.traits.value.[]} (3 different values) + archetype (x6) + skill (x1) + dedication (x1) + type : string {Herbalist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Hobgoblin.txt b/output/pf2e/packs/Hobgoblin.txt new file mode 100644 index 0000000..e7f385a --- /dev/null +++ b/output/pf2e/packs/Hobgoblin.txt @@ -0,0 +1,38 @@ +Hobgoblin +Different values: 7 +===================================== +object {Hobgoblin} + _id : string {Hobgoblin._id} (all different values) + folder : string {Hobgoblin.folder} (same value: DoyS4o4DOl0MXyma) + img : string {Hobgoblin.img} (6 different values) + systems/pf2e/icons/features/ancestry/unbreakable-goblin.webp (x1) + systems/pf2e/icons/features/ancestry/runtboss-hobgoblin.webp (x1) + systems/pf2e/icons/features/ancestry/warmarch-hobgoblin.webp (x2) + systems/pf2e/icons/features/ancestry/smokeworker-hobgoblin.webp (x1) + systems/pf2e/icons/default-icons/heritage.svg (x1) + systems/pf2e/icons/features/ancestry/warrenbred-hobgoblin.webp (x1) + name : string {Hobgoblin.name} (all different values) + system : object {Hobgoblin.system} + ancestry : object {Hobgoblin.system.ancestry} + name : string {Hobgoblin.system.ancestry.name} (same value: Hobgoblin) + slug : string {Hobgoblin.system.ancestry.slug} (same value: hobgoblin) + uuid : string {Hobgoblin.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.piNLXUrm9iaGqD2i) + description : object {Hobgoblin.system.description} + value : string {Hobgoblin.system.description.value} (all different values) + publication : object {Hobgoblin.system.publication} + license : string {Hobgoblin.system.publication.license} (2 different values) + ORC (x6) + OGL (x1) + remaster : boolean {Hobgoblin.system.publication.remaster} (2 different values) + True (x6) + False (x1) + title : string {Hobgoblin.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x6) + Pathfinder Lost Omens Ancestry Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Hobgoblin.system.traits} + rarity : string {Hobgoblin.system.traits.rarity} (same value: common) + value : array<> {Hobgoblin.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Hobgoblin.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Horizon Walker.txt b/output/pf2e/packs/Horizon Walker.txt new file mode 100644 index 0000000..a581002 --- /dev/null +++ b/output/pf2e/packs/Horizon Walker.txt @@ -0,0 +1,48 @@ +Horizon Walker +Different values: 6 +===================================== +object {Horizon Walker} + _id : string {Horizon Walker._id} (all different values) + folder : string {Horizon Walker.folder} (same value: ELShoMpWLi894fvb) + img : string {Horizon Walker.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Horizon Walker.name} (all different values) + system : object {Horizon Walker.system} + actionType : object {Horizon Walker.system.actionType} + value : string {Horizon Walker.system.actionType.value} (same value: passive) + actions : object {Horizon Walker.system.actions} + [value] : mixed + category : string {Horizon Walker.system.category} (2 different values) + class (x5) + skill (x1) + description : object {Horizon Walker.system.description} + value : string {Horizon Walker.system.description.value} (all different values) + level : object {Horizon Walker.system.level} + value : integer {Horizon Walker.system.level.value} (5 different values) + 4 (x2) + 2 (x1) + 10 (x1) + 6 (x1) + 12 (x1) + prerequisites : object {Horizon Walker.system.prerequisites} + value : array {Horizon Walker.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Horizon Walker.system.prerequisites.value.[]} + value : string {Horizon Walker.system.prerequisites.value.[].value} (4 different values) + Horizon Walker Dedication (x5) + trained in Survival (x1) + expert in Acrobatics (x1) + expert in Athletics (x1) + publication : object {Horizon Walker.system.publication} + license : string {Horizon Walker.system.publication.license} (same value: OGL) + remaster : boolean {Horizon Walker.system.publication.remaster} (same value: False) + title : string {Horizon Walker.system.publication.title} (same value: Pathfinder Advanced Player's Guide) + rules : ###FoundryRulesObject### + traits : object {Horizon Walker.system.traits} + rarity : string {Horizon Walker.system.traits.rarity} (same value: common) + value : array {Horizon Walker.system.traits.value} + Length: min=1 max=2 + Value type: string {Horizon Walker.system.traits.value.[]} (3 different values) + archetype (x6) + dedication (x1) + skill (x1) + type : string {Horizon Walker.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Howl of the Wild.txt b/output/pf2e/packs/Howl of the Wild.txt new file mode 100644 index 0000000..f83c15f --- /dev/null +++ b/output/pf2e/packs/Howl of the Wild.txt @@ -0,0 +1,1703 @@ +Howl of the Wild +Different values: 76 +===================================== +object {Howl of the Wild} + _id : string {Howl of the Wild._id} (all different values) + img : string {Howl of the Wild.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Howl of the Wild.items} + Length: min=2 max=26 + Value type: object {Howl of the Wild.items.[]} + _id : string {Howl of the Wild.items.[]._id} (618 different values) + img : string {Howl of the Wild.items.[].img} (63 different values) + name : string {Howl of the Wild.items.[].name} (430 different values) + sort : integer {Howl of the Wild.items.[].sort} (26 different values) + system : object {Howl of the Wild.items.[].system} + [autoHeightenLevel] : object {Howl of the Wild.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Howl of the Wild.items.[].system.description} + value : string {Howl of the Wild.items.[].system.description.value} (409 different values) + [prepared] : object {Howl of the Wild.items.[].system.prepared} + value : string {Howl of the Wild.items.[].system.prepared.value} (2 different values) + innate (x9) + spontaneous (x1) + [proficiency] : object {Howl of the Wild.items.[].system.proficiency} + value : integer {Howl of the Wild.items.[].system.proficiency.value} (same value: 1) + publication : object {Howl of the Wild.items.[].system.publication} + license : string {Howl of the Wild.items.[].system.publication.license} (2 different values) + OGL (x479) + ORC (x141) + remaster : boolean {Howl of the Wild.items.[].system.publication.remaster} (2 different values) + False (x475) + True (x145) + title : string {Howl of the Wild.items.[].system.publication.title} (9 different values) + (x471) + Pathfinder Player Core (x49) + Pathfinder Monster Core (x77) + Pathfinder GM Core (x1) + Pathfinder Rage of Elements (x4) + Pathfinder Core Rulebook (x1) + Pathfinder Howl of the Wild (x14) + Pathfinder Secrets of Magic (x2) + Pathfinder Bestiary (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Howl of the Wild.items.[].system.showSlotlessLevels} + value : boolean {Howl of the Wild.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Howl of the Wild.items.[].system.slots} + [slot1] : object {Howl of the Wild.items.[].system.slots.slot1} + max : integer {Howl of the Wild.items.[].system.slots.slot1.max} (same value: 3) + value : integer {Howl of the Wild.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {Howl of the Wild.items.[].system.slots.slot2} + max : integer {Howl of the Wild.items.[].system.slots.slot2.max} (same value: 2) + value : integer {Howl of the Wild.items.[].system.slots.slot2.value} (same value: 2) + [slot3] : object {Howl of the Wild.items.[].system.slots.slot3} + max : integer {Howl of the Wild.items.[].system.slots.slot3.max} (same value: 2) + value : integer {Howl of the Wild.items.[].system.slots.slot3.value} (same value: 2) + [slug] : string {Howl of the Wild.items.[].system.slug} (82 different values) + [spelldc] : object {Howl of the Wild.items.[].system.spelldc} + dc : integer {Howl of the Wild.items.[].system.spelldc.dc} (9 different values) + 36 (x1) + 40 (x1) + 33 (x1) + 25 (x1) + 22 (x1) + 27 (x1) + 31 (x1) + 24 (x1) + 45 (x2) + value : integer {Howl of the Wild.items.[].system.spelldc.value} (4 different values) + 0 (x7) + 35 (x1) + 16 (x1) + 41 (x1) + [tradition] : object {Howl of the Wild.items.[].system.tradition} + value : string {Howl of the Wild.items.[].system.tradition.value} (3 different values) + arcane (x2) + primal (x7) + occult (x1) + traits : object {Howl of the Wild.items.[].system.traits} + [rarity] : string {Howl of the Wild.items.[].system.traits.rarity} (2 different values) + common (x134) + uncommon (x4) + [traditions] : array {Howl of the Wild.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Howl of the Wild.items.[].system.traits.traditions.[]} (4 different values) + arcane (x39) + occult (x29) + divine (x23) + primal (x35) + [value] : array {Howl of the Wild.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Howl of the Wild.items.[].system.traits.value.[]} (71 different values) + [area] : object {Howl of the Wild.items.[].system.area} + type : string {Howl of the Wild.items.[].system.area.type} (4 different values) + burst (x7) + line (x2) + emanation (x1) + cone (x1) + value : integer {Howl of the Wild.items.[].system.area.value} (7 different values) + 20 (x3) + 40 (x1) + 120 (x1) + 30 (x1) + 10 (x2) + 15 (x2) + 60 (x1) + [cost] : object {Howl of the Wild.items.[].system.cost} + value : string {Howl of the Wild.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Howl of the Wild.items.[].system.counteraction} (2 different values) + False (x49) + True (x2) + [damage] : object {Howl of the Wild.items.[].system.damage} + [formula] : string {Howl of the Wild.items.[].system.damage.formula} (same value: 3d8+10) + [kind] : string {Howl of the Wild.items.[].system.damage.kind} (same value: healing) + [type] : string {Howl of the Wild.items.[].system.damage.type} (same value: vitality) + [0] : object {Howl of the Wild.items.[].system.damage.0} + applyMod : boolean {Howl of the Wild.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Howl of the Wild.items.[].system.damage.0.formula} (11 different values) + 8d12 (x1) + 8d6 (x1) + 4d12 (x1) + 6d8 (x1) + 1d8 (x1) + 2d10 (x2) + 2d6 (x2) + 1d6 (x1) + 1d4+1 (x1) + 10d8+40 (x1) + 10d8 (x1) + kinds : array {Howl of the Wild.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Howl of the Wild.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x11) + healing (x3) + [materials] : array {Howl of the Wild.items.[].system.damage.0.materials} + Length: min=0 max=1 + Value type: string {Howl of the Wild.items.[].system.damage.0.materials.[]} (same value: cold-iron) + type : string {Howl of the Wild.items.[].system.damage.0.type} (11 different values) + electricity (x2) + piercing (x1) + poison (x1) + void (x1) + sonic (x1) + fire (x1) + mental (x1) + force (x1) + untyped (x2) + slashing (x1) + vitality (x1) + [fiGNEgajuvkIMj7d] : object {Howl of the Wild.items.[].system.damage.fiGNEgajuvkIMj7d} + applyMod : boolean {Howl of the Wild.items.[].system.damage.fiGNEgajuvkIMj7d.applyMod} (same value: False) + [category] : mixed + formula : string {Howl of the Wild.items.[].system.damage.fiGNEgajuvkIMj7d.formula} (same value: 5) + kinds : array {Howl of the Wild.items.[].system.damage.fiGNEgajuvkIMj7d.kinds} + Length: min=1 max=1 + Value type: string {Howl of the Wild.items.[].system.damage.fiGNEgajuvkIMj7d.kinds.[]} (same value: damage) + materials : array<> {Howl of the Wild.items.[].system.damage.fiGNEgajuvkIMj7d.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Howl of the Wild.items.[].system.damage.fiGNEgajuvkIMj7d.type} (same value: slashing) + [71hLuboTBYkwkqiR] : object {Howl of the Wild.items.[].system.damage.71hLuboTBYkwkqiR} + applyMod : boolean {Howl of the Wild.items.[].system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False) + [category] : mixed + formula : string {Howl of the Wild.items.[].system.damage.71hLuboTBYkwkqiR.formula} (same value: 3d4) + kinds : array {Howl of the Wild.items.[].system.damage.71hLuboTBYkwkqiR.kinds} + Length: min=1 max=1 + Value type: string {Howl of the Wild.items.[].system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: damage) + materials : array<> {Howl of the Wild.items.[].system.damage.71hLuboTBYkwkqiR.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Howl of the Wild.items.[].system.damage.71hLuboTBYkwkqiR.type} (same value: piercing) + [C34n7XTpCLCXJWwt] : object {Howl of the Wild.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Howl of the Wild.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Howl of the Wild.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Howl of the Wild.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Howl of the Wild.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Howl of the Wild.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Howl of the Wild.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [cQDyW0QpjJ38MlSi] : object {Howl of the Wild.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Howl of the Wild.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Howl of the Wild.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Howl of the Wild.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Howl of the Wild.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Howl of the Wild.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Howl of the Wild.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + damageType : string {Howl of the Wild.items.[].system.damage.damageType} (2 different values) + slashing (x2) + piercing (x1) + dice : integer {Howl of the Wild.items.[].system.damage.dice} (same value: 1) + die : string {Howl of the Wild.items.[].system.damage.die} (3 different values) + d12 (x1) + d6 (x1) + d8 (x1) + [defense] : object {Howl of the Wild.items.[].system.defense} + save : object {Howl of the Wild.items.[].system.defense.save} + basic : boolean {Howl of the Wild.items.[].system.defense.save.basic} (2 different values) + False (x7) + True (x8) + statistic : string {Howl of the Wild.items.[].system.defense.save.statistic} (3 different values) + will (x5) + reflex (x7) + fortitude (x3) + [duration] : object {Howl of the Wild.items.[].system.duration} + sustained : boolean {Howl of the Wild.items.[].system.duration.sustained} (2 different values) + False (x50) + True (x6) + value : mixed + string {Howl of the Wild.items.[].system.duration.value} (11 different values) + 1 minute (x10) + (x20) + 10 minutes (x4) + until your next daily preparations (x3) + 10 minutes or 8 hours (x1) + 1 hour (x7) + varies (x2) + until the end of the target's next turn (x1) + 1 round (x1) + until the start of your next turn (x1) + 8 hours (x1) + integer {Howl of the Wild.items.[].system.duration.value} (same value: -1) + [expiry] : string {Howl of the Wild.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {Howl of the Wild.items.[].system.duration.unit} (same value: unlimited) + [level] : object {Howl of the Wild.items.[].system.level} + value : integer {Howl of the Wild.items.[].system.level.value} (10 different values) + 6 (x9) + 5 (x6) + 4 (x6) + 1 (x20) + 9 (x2) + 3 (x6) + 2 (x5) + 8 (x1) + 0 (x7) + 10 (x2) + [location] : object {Howl of the Wild.items.[].system.location} + [heightenedLevel] : integer {Howl of the Wild.items.[].system.location.heightenedLevel} (10 different values) + 8 (x2) + 5 (x6) + 6 (x3) + 1 (x5) + 9 (x2) + 3 (x6) + 4 (x5) + 2 (x3) + 10 (x4) + 7 (x2) + value : string {Howl of the Wild.items.[].system.location.value} (10 different values) + GSmKdOe7SresJjiE (x5) + csBXQrxFqLKQBrPo (x10) + FI4bTwgTPlgef4vr (x3) + kjCC3XMhjrCfGPdl (x3) + XGF9QQiAWPYlh6Kh (x2) + mWlPi3k2oYYdgk2z (x4) + w62gofL9tBZIXnmG (x1) + SIKX39Q5m1oVi8SX (x12) + 7ILmG1mGKeMECdm1 (x7) + UgdTI4Nttl25n1iA (x4) + [uses] : object {Howl of the Wild.items.[].system.location.uses} + max : integer {Howl of the Wild.items.[].system.location.uses.max} (3 different values) + 2 (x1) + 3 (x2) + 100 (x1) + value : integer {Howl of the Wild.items.[].system.location.uses.value} (3 different values) + 2 (x1) + 3 (x2) + 100 (x1) + [range] : object {Howl of the Wild.items.[].system.range} + value : string {Howl of the Wild.items.[].system.range.value} (9 different values) + 30 feet (x13) + (x9) + 60 feet (x4) + 120 feet (x12) + 800 feet (x2) + 500 feet (x3) + touch (x6) + 10 feet (x1) + varies (x1) + [requirements] : string {Howl of the Wild.items.[].system.requirements} (same value: ) + [target] : object {Howl of the Wild.items.[].system.target} + value : string {Howl of the Wild.items.[].system.target.value} (13 different values) + (x28) + 1 creature that isn't on its home plane (x1) + 1 falling creature (x1) + 1 creature, plus any number of additional creatures (x1) + 1 creature (x12) + 1 animal (x1) + 1 willing creature (x1) + 1 cubic foot (x1) + 1 living creature or 1 willing undead creature (x1) + 1 unattended object (x1) + 1 creature or object (x1) + dead creatures and living creatures of your choice within range (x1) + 1 creature touched (x1) + [time] : object {Howl of the Wild.items.[].system.time} + value : string {Howl of the Wild.items.[].system.time.value} (6 different values) + 3 (x8) + 2 (x37) + reaction (x1) + 1 minute (x2) + 1 to 3 (x2) + 10 minutes (x1) + [heightening] : object {Howl of the Wild.items.[].system.heightening} + [levels] : object {Howl of the Wild.items.[].system.heightening.levels} + [9] : object {Howl of the Wild.items.[].system.heightening.levels.9} + target : object {Howl of the Wild.items.[].system.heightening.levels.9.target} + value : string {Howl of the Wild.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane) + [5] : object {Howl of the Wild.items.[].system.heightening.levels.5} + [range] : object {Howl of the Wild.items.[].system.heightening.levels.5.range} + value : string {Howl of the Wild.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x2) + 1200 feet (x1) + [target] : object {Howl of the Wild.items.[].system.heightening.levels.5.target} + value : string {Howl of the Wild.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {Howl of the Wild.items.[].system.heightening.levels.7} + range : object {Howl of the Wild.items.[].system.heightening.levels.7.range} + value : string {Howl of the Wild.items.[].system.heightening.levels.7.range.value} (same value: 1 mile) + [3] : object {Howl of the Wild.items.[].system.heightening.levels.3} + target : object {Howl of the Wild.items.[].system.heightening.levels.3.target} + value : string {Howl of the Wild.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {Howl of the Wild.items.[].system.heightening.type} (2 different values) + fixed (x6) + interval (x14) + [damage] : object {Howl of the Wild.items.[].system.heightening.damage} + [0] : string {Howl of the Wild.items.[].system.heightening.damage.0} (6 different values) + 1d12 (x2) + 2d6 (x2) + 1d8 (x2) + 1d10 (x2) + 1d6 (x2) + 2d8 (x1) + [fiGNEgajuvkIMj7d] : string {Howl of the Wild.items.[].system.heightening.damage.fiGNEgajuvkIMj7d} (same value: 2) + [71hLuboTBYkwkqiR] : string {Howl of the Wild.items.[].system.heightening.damage.71hLuboTBYkwkqiR} (same value: 1d4) + [cQDyW0QpjJ38MlSi] : string {Howl of the Wild.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [interval] : integer {Howl of the Wild.items.[].system.heightening.interval} (2 different values) + 1 (x12) + 2 (x2) + [attack] : object {Howl of the Wild.items.[].system.attack} + value : string {Howl of the Wild.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Howl of the Wild.items.[].system.attackEffects} + value : array {Howl of the Wild.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Howl of the Wild.items.[].system.attackEffects.value.[]} (29 different values) + [bonus] : object {Howl of the Wild.items.[].system.bonus} + value : integer {Howl of the Wild.items.[].system.bonus.value} (37 different values) + [damageRolls] : object {Howl of the Wild.items.[].system.damageRolls} + [2zDmHtuK3SkcoAzI] : object {Howl of the Wild.items.[].system.damageRolls.2zDmHtuK3SkcoAzI} + damage : string {Howl of the Wild.items.[].system.damageRolls.2zDmHtuK3SkcoAzI.damage} (same value: 2d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.2zDmHtuK3SkcoAzI.damageType} (same value: spirit) + [uZZNBGlTv4pXWb6x] : object {Howl of the Wild.items.[].system.damageRolls.uZZNBGlTv4pXWb6x} + damage : string {Howl of the Wild.items.[].system.damageRolls.uZZNBGlTv4pXWb6x.damage} (same value: 4d10+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.uZZNBGlTv4pXWb6x.damageType} (same value: piercing) + [5q6j0s1fgfPZ3gFn] : object {Howl of the Wild.items.[].system.damageRolls.5q6j0s1fgfPZ3gFn} + damage : string {Howl of the Wild.items.[].system.damageRolls.5q6j0s1fgfPZ3gFn.damage} (same value: 4d6+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.5q6j0s1fgfPZ3gFn.damageType} (same value: piercing) + [fn58mnoXHso2NPP0] : object {Howl of the Wild.items.[].system.damageRolls.fn58mnoXHso2NPP0} + damage : string {Howl of the Wild.items.[].system.damageRolls.fn58mnoXHso2NPP0.damage} (same value: 2d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.fn58mnoXHso2NPP0.damageType} (same value: spirit) + [Gf1CawLgSBkmLPUs] : object {Howl of the Wild.items.[].system.damageRolls.Gf1CawLgSBkmLPUs} + damage : string {Howl of the Wild.items.[].system.damageRolls.Gf1CawLgSBkmLPUs.damage} (same value: 4d8+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.Gf1CawLgSBkmLPUs.damageType} (same value: bludgeoning) + [FbKw2e7IP4zBvAyL] : object {Howl of the Wild.items.[].system.damageRolls.FbKw2e7IP4zBvAyL} + damage : string {Howl of the Wild.items.[].system.damageRolls.FbKw2e7IP4zBvAyL.damage} (same value: 2d8+7) + damageType : string {Howl of the Wild.items.[].system.damageRolls.FbKw2e7IP4zBvAyL.damageType} (same value: slashing) + [QwOjvx5yxOYBm6RA] : object {Howl of the Wild.items.[].system.damageRolls.QwOjvx5yxOYBm6RA} + damage : string {Howl of the Wild.items.[].system.damageRolls.QwOjvx5yxOYBm6RA.damage} (same value: 2d6+7) + damageType : string {Howl of the Wild.items.[].system.damageRolls.QwOjvx5yxOYBm6RA.damageType} (same value: piercing) + [7iR4QHNwIo3DC2Zj] : object {Howl of the Wild.items.[].system.damageRolls.7iR4QHNwIo3DC2Zj} + damage : string {Howl of the Wild.items.[].system.damageRolls.7iR4QHNwIo3DC2Zj.damage} (same value: 2d4+7) + damageType : string {Howl of the Wild.items.[].system.damageRolls.7iR4QHNwIo3DC2Zj.damageType} (same value: slashing) + [0] : object {Howl of the Wild.items.[].system.damageRolls.0} + damage : string {Howl of the Wild.items.[].system.damageRolls.0.damage} (6 different values) + 1d4+4 (x1) + 1d8+5 (x1) + 1d6+5 (x1) + 1d6+2 (x1) + 4d8+13 (x1) + 4d10 (x1) + damageType : string {Howl of the Wild.items.[].system.damageRolls.0.damageType} (4 different values) + piercing (x2) + slashing (x2) + fire (x1) + sonic (x1) + [1] : object {Howl of the Wild.items.[].system.damageRolls.1} + damage : string {Howl of the Wild.items.[].system.damageRolls.1.damage} (4 different values) + 3d6 (x2) + 1d4 (x2) + 1d6 (x1) + 2d6 (x1) + damageType : string {Howl of the Wild.items.[].system.damageRolls.1.damageType} (4 different values) + poison (x2) + sonic (x1) + mental (x2) + fire (x1) + [category] : string {Howl of the Wild.items.[].system.damageRolls.1.category} (same value: persistent) + [JGt7P1Qvs4NAlQZd] : object {Howl of the Wild.items.[].system.damageRolls.JGt7P1Qvs4NAlQZd} + damage : string {Howl of the Wild.items.[].system.damageRolls.JGt7P1Qvs4NAlQZd.damage} (same value: 4d8+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.JGt7P1Qvs4NAlQZd.damageType} (same value: piercing) + [bGT0IcwFSDdVbngr] : object {Howl of the Wild.items.[].system.damageRolls.bGT0IcwFSDdVbngr} + damage : string {Howl of the Wild.items.[].system.damageRolls.bGT0IcwFSDdVbngr.damage} (same value: 4d6+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.bGT0IcwFSDdVbngr.damageType} (same value: slashing) + [1tMyRjyumUcjC8tw] : object {Howl of the Wild.items.[].system.damageRolls.1tMyRjyumUcjC8tw} + damage : string {Howl of the Wild.items.[].system.damageRolls.1tMyRjyumUcjC8tw.damage} (same value: 4d6+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.1tMyRjyumUcjC8tw.damageType} (same value: piercing) + [hulVrbVQbwunxdWN] : object {Howl of the Wild.items.[].system.damageRolls.hulVrbVQbwunxdWN} + damage : string {Howl of the Wild.items.[].system.damageRolls.hulVrbVQbwunxdWN.damage} (same value: 2d8+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.hulVrbVQbwunxdWN.damageType} (same value: piercing) + [FHcv8dVIQq8I1f8h] : object {Howl of the Wild.items.[].system.damageRolls.FHcv8dVIQq8I1f8h} + damage : string {Howl of the Wild.items.[].system.damageRolls.FHcv8dVIQq8I1f8h.damage} (same value: 3d10+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.FHcv8dVIQq8I1f8h.damageType} (same value: piercing) + [M1B87lWA4rD5NXYp] : object {Howl of the Wild.items.[].system.damageRolls.M1B87lWA4rD5NXYp} + damage : string {Howl of the Wild.items.[].system.damageRolls.M1B87lWA4rD5NXYp.damage} (same value: 1d12) + damageType : string {Howl of the Wild.items.[].system.damageRolls.M1B87lWA4rD5NXYp.damageType} (same value: electricity) + [s2JjYsFIGNZ0u70D] : object {Howl of the Wild.items.[].system.damageRolls.s2JjYsFIGNZ0u70D} + damage : string {Howl of the Wild.items.[].system.damageRolls.s2JjYsFIGNZ0u70D.damage} (same value: 3d8+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.s2JjYsFIGNZ0u70D.damageType} (same value: slashing) + [snph8nAKZwC3ycab] : object {Howl of the Wild.items.[].system.damageRolls.snph8nAKZwC3ycab} + damage : string {Howl of the Wild.items.[].system.damageRolls.snph8nAKZwC3ycab.damage} (same value: 1d12) + damageType : string {Howl of the Wild.items.[].system.damageRolls.snph8nAKZwC3ycab.damageType} (same value: electricity) + [6TkQwWWw1WlIOPFJ] : object {Howl of the Wild.items.[].system.damageRolls.6TkQwWWw1WlIOPFJ} + damage : string {Howl of the Wild.items.[].system.damageRolls.6TkQwWWw1WlIOPFJ.damage} (same value: 3d8+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.6TkQwWWw1WlIOPFJ.damageType} (same value: piercing) + [h58IbEkYdLfQmWqc] : object {Howl of the Wild.items.[].system.damageRolls.h58IbEkYdLfQmWqc} + damage : string {Howl of the Wild.items.[].system.damageRolls.h58IbEkYdLfQmWqc.damage} (same value: 4d12+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.h58IbEkYdLfQmWqc.damageType} (same value: piercing) + [Ra1gOQfz1ErG14sv] : object {Howl of the Wild.items.[].system.damageRolls.Ra1gOQfz1ErG14sv} + damage : string {Howl of the Wild.items.[].system.damageRolls.Ra1gOQfz1ErG14sv.damage} (same value: 4d10+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.Ra1gOQfz1ErG14sv.damageType} (same value: bludgeoning) + [NZVBm6o4rbtuuwTm] : object {Howl of the Wild.items.[].system.damageRolls.NZVBm6o4rbtuuwTm} + damage : string {Howl of the Wild.items.[].system.damageRolls.NZVBm6o4rbtuuwTm.damage} (same value: 2d10+9) + damageType : string {Howl of the Wild.items.[].system.damageRolls.NZVBm6o4rbtuuwTm.damageType} (same value: piercing) + [ZXU2vB4uQF0AQsLM] : object {Howl of the Wild.items.[].system.damageRolls.ZXU2vB4uQF0AQsLM} + damage : string {Howl of the Wild.items.[].system.damageRolls.ZXU2vB4uQF0AQsLM.damage} (same value: 1d12+9) + damageType : string {Howl of the Wild.items.[].system.damageRolls.ZXU2vB4uQF0AQsLM.damageType} (same value: piercing) + [2E81Ohwg7gaRt5AQ] : object {Howl of the Wild.items.[].system.damageRolls.2E81Ohwg7gaRt5AQ} + damage : string {Howl of the Wild.items.[].system.damageRolls.2E81Ohwg7gaRt5AQ.damage} (same value: 3d10+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.2E81Ohwg7gaRt5AQ.damageType} (same value: piercing) + [DMS9aTsKmMfZSacc] : object {Howl of the Wild.items.[].system.damageRolls.DMS9aTsKmMfZSacc} + damage : string {Howl of the Wild.items.[].system.damageRolls.DMS9aTsKmMfZSacc.damage} (same value: 3d6+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.DMS9aTsKmMfZSacc.damageType} (same value: slashing) + [spHQCMbGKIpJkGLN] : object {Howl of the Wild.items.[].system.damageRolls.spHQCMbGKIpJkGLN} + damage : string {Howl of the Wild.items.[].system.damageRolls.spHQCMbGKIpJkGLN.damage} (same value: 6d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.spHQCMbGKIpJkGLN.damageType} (same value: untyped) + [71mrcovLon2NQvZd] : object {Howl of the Wild.items.[].system.damageRolls.71mrcovLon2NQvZd} + damage : string {Howl of the Wild.items.[].system.damageRolls.71mrcovLon2NQvZd.damage} (same value: 2d10+11) + damageType : string {Howl of the Wild.items.[].system.damageRolls.71mrcovLon2NQvZd.damageType} (same value: piercing) + [r9zKmw3qyYYE8GhK] : object {Howl of the Wild.items.[].system.damageRolls.r9zKmw3qyYYE8GhK} + damage : string {Howl of the Wild.items.[].system.damageRolls.r9zKmw3qyYYE8GhK.damage} (same value: 2d8+9) + damageType : string {Howl of the Wild.items.[].system.damageRolls.r9zKmw3qyYYE8GhK.damageType} (same value: sonic) + [0FfSbNeUIaRIuJbc] : object {Howl of the Wild.items.[].system.damageRolls.0FfSbNeUIaRIuJbc} + damage : string {Howl of the Wild.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damage} (same value: 1d6+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damageType} (same value: bludgeoning) + [LOUdbEuTac1Jop1D] : object {Howl of the Wild.items.[].system.damageRolls.LOUdbEuTac1Jop1D} + damage : string {Howl of the Wild.items.[].system.damageRolls.LOUdbEuTac1Jop1D.damage} (same value: 2d8+7) + damageType : string {Howl of the Wild.items.[].system.damageRolls.LOUdbEuTac1Jop1D.damageType} (same value: slashing) + [ikvviCZy5U2kI0D8] : object {Howl of the Wild.items.[].system.damageRolls.ikvviCZy5U2kI0D8} + damage : string {Howl of the Wild.items.[].system.damageRolls.ikvviCZy5U2kI0D8.damage} (same value: 2d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.ikvviCZy5U2kI0D8.damageType} (same value: poison) + [GpaqAAC0eUHhLk8E] : object {Howl of the Wild.items.[].system.damageRolls.GpaqAAC0eUHhLk8E} + damage : string {Howl of the Wild.items.[].system.damageRolls.GpaqAAC0eUHhLk8E.damage} (same value: 5d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.GpaqAAC0eUHhLk8E.damageType} (same value: poison) + [KPzErEiUbhebF20M] : object {Howl of the Wild.items.[].system.damageRolls.KPzErEiUbhebF20M} + damage : string {Howl of the Wild.items.[].system.damageRolls.KPzErEiUbhebF20M.damage} (same value: 4d8+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.KPzErEiUbhebF20M.damageType} (same value: piercing) + [toWPsm7XXHNlSmMn] : object {Howl of the Wild.items.[].system.damageRolls.toWPsm7XXHNlSmMn} + damage : string {Howl of the Wild.items.[].system.damageRolls.toWPsm7XXHNlSmMn.damage} (same value: 4d6+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.toWPsm7XXHNlSmMn.damageType} (same value: slashing) + [6kvKCRtwxshTeIKG] : object {Howl of the Wild.items.[].system.damageRolls.6kvKCRtwxshTeIKG} + damage : string {Howl of the Wild.items.[].system.damageRolls.6kvKCRtwxshTeIKG.damage} (same value: 3d6+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.6kvKCRtwxshTeIKG.damageType} (same value: piercing) + [pmm2JP3b63krMvW0] : object {Howl of the Wild.items.[].system.damageRolls.pmm2JP3b63krMvW0} + damage : string {Howl of the Wild.items.[].system.damageRolls.pmm2JP3b63krMvW0.damage} (same value: 2d8+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.pmm2JP3b63krMvW0.damageType} (same value: piercing) + [BOnd1foU6l9pukck] : object {Howl of the Wild.items.[].system.damageRolls.BOnd1foU6l9pukck} + damage : string {Howl of the Wild.items.[].system.damageRolls.BOnd1foU6l9pukck.damage} (same value: 4d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.BOnd1foU6l9pukck.damageType} (same value: sonic) + [CmxcrhMWe6OlyzLU] : object {Howl of the Wild.items.[].system.damageRolls.CmxcrhMWe6OlyzLU} + damage : string {Howl of the Wild.items.[].system.damageRolls.CmxcrhMWe6OlyzLU.damage} (same value: 2d4+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.CmxcrhMWe6OlyzLU.damageType} (same value: slashing) + [9IRwlcn1Fom6HIhB] : object {Howl of the Wild.items.[].system.damageRolls.9IRwlcn1Fom6HIhB} + category : string {Howl of the Wild.items.[].system.damageRolls.9IRwlcn1Fom6HIhB.category} (same value: persistent) + damage : string {Howl of the Wild.items.[].system.damageRolls.9IRwlcn1Fom6HIhB.damage} (same value: 1d8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.9IRwlcn1Fom6HIhB.damageType} (same value: acid) + [6NAHzqfeK0A4poNF] : object {Howl of the Wild.items.[].system.damageRolls.6NAHzqfeK0A4poNF} + damage : string {Howl of the Wild.items.[].system.damageRolls.6NAHzqfeK0A4poNF.damage} (same value: 2d8+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.6NAHzqfeK0A4poNF.damageType} (same value: piercing) + [HMdx1ZKiAfKjNXuM] : object {Howl of the Wild.items.[].system.damageRolls.HMdx1ZKiAfKjNXuM} + damage : string {Howl of the Wild.items.[].system.damageRolls.HMdx1ZKiAfKjNXuM.damage} (same value: 1d10+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.HMdx1ZKiAfKjNXuM.damageType} (same value: bludgeoning) + [FJT2a3DMEC0Bhkjh] : object {Howl of the Wild.items.[].system.damageRolls.FJT2a3DMEC0Bhkjh} + damage : string {Howl of the Wild.items.[].system.damageRolls.FJT2a3DMEC0Bhkjh.damage} (same value: 2d8+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.FJT2a3DMEC0Bhkjh.damageType} (same value: piercing) + [fi6kDi3M4kl3bJnd] : object {Howl of the Wild.items.[].system.damageRolls.fi6kDi3M4kl3bJnd} + damage : string {Howl of the Wild.items.[].system.damageRolls.fi6kDi3M4kl3bJnd.damage} (same value: 1d4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.fi6kDi3M4kl3bJnd.damageType} (same value: electricity) + [CebNSaX77Hkh0Fdc] : object {Howl of the Wild.items.[].system.damageRolls.CebNSaX77Hkh0Fdc} + damage : string {Howl of the Wild.items.[].system.damageRolls.CebNSaX77Hkh0Fdc.damage} (same value: 2d8+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.CebNSaX77Hkh0Fdc.damageType} (same value: piercing) + [J0LQFWklc4HlSkfn] : object {Howl of the Wild.items.[].system.damageRolls.J0LQFWklc4HlSkfn} + damage : string {Howl of the Wild.items.[].system.damageRolls.J0LQFWklc4HlSkfn.damage} (same value: 3d8+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.J0LQFWklc4HlSkfn.damageType} (same value: piercing) + [j1Yg8NlR4kLNOj3H] : object {Howl of the Wild.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H} + category : string {Howl of the Wild.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H.category} (same value: persistent) + damage : string {Howl of the Wild.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H.damage} (same value: 1d8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H.damageType} (same value: bleed) + [tPcX8IQmiNnxAFx8] : object {Howl of the Wild.items.[].system.damageRolls.tPcX8IQmiNnxAFx8} + damage : string {Howl of the Wild.items.[].system.damageRolls.tPcX8IQmiNnxAFx8.damage} (same value: 3d6+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.tPcX8IQmiNnxAFx8.damageType} (same value: slashing) + [5P3FiDz8oUQX0qqa] : object {Howl of the Wild.items.[].system.damageRolls.5P3FiDz8oUQX0qqa} + damage : string {Howl of the Wild.items.[].system.damageRolls.5P3FiDz8oUQX0qqa.damage} (2 different values) + 2d8+6 (x1) + 2d10+12 (x1) + damageType : string {Howl of the Wild.items.[].system.damageRolls.5P3FiDz8oUQX0qqa.damageType} (2 different values) + piercing (x1) + slashing (x1) + [6Dh8kXAbrlCwRtX1] : object {Howl of the Wild.items.[].system.damageRolls.6Dh8kXAbrlCwRtX1} + damage : string {Howl of the Wild.items.[].system.damageRolls.6Dh8kXAbrlCwRtX1.damage} (same value: 3d8+8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.6Dh8kXAbrlCwRtX1.damageType} (same value: slashing) + [dlxCODyQyLQgFKVd] : object {Howl of the Wild.items.[].system.damageRolls.dlxCODyQyLQgFKVd} + damage : string {Howl of the Wild.items.[].system.damageRolls.dlxCODyQyLQgFKVd.damage} (same value: 1d8+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.dlxCODyQyLQgFKVd.damageType} (same value: piercing) + [3Xwqi30SzsXbTlV3] : object {Howl of the Wild.items.[].system.damageRolls.3Xwqi30SzsXbTlV3} + damage : string {Howl of the Wild.items.[].system.damageRolls.3Xwqi30SzsXbTlV3.damage} (same value: 1d6+2) + damageType : string {Howl of the Wild.items.[].system.damageRolls.3Xwqi30SzsXbTlV3.damageType} (same value: piercing) + [MBouSYl7mIrMgizB] : object {Howl of the Wild.items.[].system.damageRolls.MBouSYl7mIrMgizB} + category : string {Howl of the Wild.items.[].system.damageRolls.MBouSYl7mIrMgizB.category} (same value: persistent) + damage : string {Howl of the Wild.items.[].system.damageRolls.MBouSYl7mIrMgizB.damage} (same value: 1d8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.MBouSYl7mIrMgizB.damageType} (same value: bleed) + [mxga7KLCAng4CqZA] : object {Howl of the Wild.items.[].system.damageRolls.mxga7KLCAng4CqZA} + damage : string {Howl of the Wild.items.[].system.damageRolls.mxga7KLCAng4CqZA.damage} (same value: 2d10+9) + damageType : string {Howl of the Wild.items.[].system.damageRolls.mxga7KLCAng4CqZA.damageType} (same value: piercing) + [16emnHbKQlKOahUX] : object {Howl of the Wild.items.[].system.damageRolls.16emnHbKQlKOahUX} + damage : string {Howl of the Wild.items.[].system.damageRolls.16emnHbKQlKOahUX.damage} (same value: 2d8+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.16emnHbKQlKOahUX.damageType} (same value: untyped) + [jtVhbDRmtVOZa16w] : object {Howl of the Wild.items.[].system.damageRolls.jtVhbDRmtVOZa16w} + damage : string {Howl of the Wild.items.[].system.damageRolls.jtVhbDRmtVOZa16w.damage} (same value: 2d6+2) + damageType : string {Howl of the Wild.items.[].system.damageRolls.jtVhbDRmtVOZa16w.damageType} (same value: piercing) + [yEET15jsNhe2AaUn] : object {Howl of the Wild.items.[].system.damageRolls.yEET15jsNhe2AaUn} + damage : string {Howl of the Wild.items.[].system.damageRolls.yEET15jsNhe2AaUn.damage} (same value: 2d6+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.yEET15jsNhe2AaUn.damageType} (same value: piercing) + [BEI38VM6lGdCLaqf] : object {Howl of the Wild.items.[].system.damageRolls.BEI38VM6lGdCLaqf} + damage : string {Howl of the Wild.items.[].system.damageRolls.BEI38VM6lGdCLaqf.damage} (same value: 2d4+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.BEI38VM6lGdCLaqf.damageType} (same value: slashing) + [T88TPcky5neMuD1G] : object {Howl of the Wild.items.[].system.damageRolls.T88TPcky5neMuD1G} + category : string {Howl of the Wild.items.[].system.damageRolls.T88TPcky5neMuD1G.category} (same value: persistent) + damage : string {Howl of the Wild.items.[].system.damageRolls.T88TPcky5neMuD1G.damage} (same value: 3d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.T88TPcky5neMuD1G.damageType} (same value: bleed) + [aAiVoYN9Yy1btRAr] : object {Howl of the Wild.items.[].system.damageRolls.aAiVoYN9Yy1btRAr} + damage : string {Howl of the Wild.items.[].system.damageRolls.aAiVoYN9Yy1btRAr.damage} (same value: 1d4+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.aAiVoYN9Yy1btRAr.damageType} (same value: slashing) + [wndDkO35UL4huoMW] : object {Howl of the Wild.items.[].system.damageRolls.wndDkO35UL4huoMW} + damage : string {Howl of the Wild.items.[].system.damageRolls.wndDkO35UL4huoMW.damage} (same value: 2d6+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.wndDkO35UL4huoMW.damageType} (same value: bludgeoning) + [r1yuOyyTnWSPQiNz] : object {Howl of the Wild.items.[].system.damageRolls.r1yuOyyTnWSPQiNz} + damage : string {Howl of the Wild.items.[].system.damageRolls.r1yuOyyTnWSPQiNz.damage} (same value: 2d10+8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.r1yuOyyTnWSPQiNz.damageType} (same value: piercing) + [gX3pkswE14CCguPG] : object {Howl of the Wild.items.[].system.damageRolls.gX3pkswE14CCguPG} + damage : string {Howl of the Wild.items.[].system.damageRolls.gX3pkswE14CCguPG.damage} (same value: 2d6+8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.gX3pkswE14CCguPG.damageType} (same value: bludgeoning) + [jP6iKejh6c8j7XyH] : object {Howl of the Wild.items.[].system.damageRolls.jP6iKejh6c8j7XyH} + damage : string {Howl of the Wild.items.[].system.damageRolls.jP6iKejh6c8j7XyH.damage} (same value: 2d8+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.jP6iKejh6c8j7XyH.damageType} (same value: piercing) + [toevowuV7xWZtNE7] : object {Howl of the Wild.items.[].system.damageRolls.toevowuV7xWZtNE7} + damage : string {Howl of the Wild.items.[].system.damageRolls.toevowuV7xWZtNE7.damage} (same value: 2d6+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.toevowuV7xWZtNE7.damageType} (same value: bludgeoning) + [bFPDE04ABKxPYJww] : object {Howl of the Wild.items.[].system.damageRolls.bFPDE04ABKxPYJww} + damage : string {Howl of the Wild.items.[].system.damageRolls.bFPDE04ABKxPYJww.damage} (same value: 2d12+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.bFPDE04ABKxPYJww.damageType} (same value: piercing) + [tLVDknTCJul2gDar] : object {Howl of the Wild.items.[].system.damageRolls.tLVDknTCJul2gDar} + damage : string {Howl of the Wild.items.[].system.damageRolls.tLVDknTCJul2gDar.damage} (same value: 2d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.tLVDknTCJul2gDar.damageType} (same value: electricity) + [FXxFOcyqq4DOiT7p] : object {Howl of the Wild.items.[].system.damageRolls.FXxFOcyqq4DOiT7p} + damage : string {Howl of the Wild.items.[].system.damageRolls.FXxFOcyqq4DOiT7p.damage} (same value: 4d10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.FXxFOcyqq4DOiT7p.damageType} (same value: electricity) + [WugtaaKsQuwY1AwT] : object {Howl of the Wild.items.[].system.damageRolls.WugtaaKsQuwY1AwT} + damage : string {Howl of the Wild.items.[].system.damageRolls.WugtaaKsQuwY1AwT.damage} (same value: 2d8+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.WugtaaKsQuwY1AwT.damageType} (same value: piercing) + [eUsyYINXmxelt27R] : object {Howl of the Wild.items.[].system.damageRolls.eUsyYINXmxelt27R} + damage : string {Howl of the Wild.items.[].system.damageRolls.eUsyYINXmxelt27R.damage} (same value: 1d6+2) + damageType : string {Howl of the Wild.items.[].system.damageRolls.eUsyYINXmxelt27R.damageType} (same value: piercing) + [98wqs4pJPY3ZYsWh] : object {Howl of the Wild.items.[].system.damageRolls.98wqs4pJPY3ZYsWh} + damage : string {Howl of the Wild.items.[].system.damageRolls.98wqs4pJPY3ZYsWh.damage} (same value: 2d4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.98wqs4pJPY3ZYsWh.damageType} (same value: electricity) + [x1iXk8tYnDnXqMX1] : object {Howl of the Wild.items.[].system.damageRolls.x1iXk8tYnDnXqMX1} + damage : string {Howl of the Wild.items.[].system.damageRolls.x1iXk8tYnDnXqMX1.damage} (same value: 2d8+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.x1iXk8tYnDnXqMX1.damageType} (same value: piercing) + [fIy2x5CZFR3z0QLU] : object {Howl of the Wild.items.[].system.damageRolls.fIy2x5CZFR3z0QLU} + damage : string {Howl of the Wild.items.[].system.damageRolls.fIy2x5CZFR3z0QLU.damage} (same value: 2d6+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.fIy2x5CZFR3z0QLU.damageType} (same value: bludgeoning) + [BQrxbHjZT320ZPrA] : object {Howl of the Wild.items.[].system.damageRolls.BQrxbHjZT320ZPrA} + damage : string {Howl of the Wild.items.[].system.damageRolls.BQrxbHjZT320ZPrA.damage} (same value: 1d4+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.BQrxbHjZT320ZPrA.damageType} (same value: bludgeoning) + [2ixcricFfecyQGJC] : object {Howl of the Wild.items.[].system.damageRolls.2ixcricFfecyQGJC} + damage : string {Howl of the Wild.items.[].system.damageRolls.2ixcricFfecyQGJC.damage} (same value: 2d8+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.2ixcricFfecyQGJC.damageType} (same value: piercing) + [aoy0CRP7GlJdbBQO] : object {Howl of the Wild.items.[].system.damageRolls.aoy0CRP7GlJdbBQO} + damage : string {Howl of the Wild.items.[].system.damageRolls.aoy0CRP7GlJdbBQO.damage} (same value: 2d6+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.aoy0CRP7GlJdbBQO.damageType} (same value: piercing) + [BovtZQoxB620S1jv] : object {Howl of the Wild.items.[].system.damageRolls.BovtZQoxB620S1jv} + damage : string {Howl of the Wild.items.[].system.damageRolls.BovtZQoxB620S1jv.damage} (same value: 2d8+8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.BovtZQoxB620S1jv.damageType} (same value: force) + [R3YW0EqakjjTRPFF] : object {Howl of the Wild.items.[].system.damageRolls.R3YW0EqakjjTRPFF} + damage : string {Howl of the Wild.items.[].system.damageRolls.R3YW0EqakjjTRPFF.damage} (same value: 2d10+8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.R3YW0EqakjjTRPFF.damageType} (same value: piercing) + [NyXioAhcAaqYAU99] : object {Howl of the Wild.items.[].system.damageRolls.NyXioAhcAaqYAU99} + damage : string {Howl of the Wild.items.[].system.damageRolls.NyXioAhcAaqYAU99.damage} (same value: 2d8+8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.NyXioAhcAaqYAU99.damageType} (same value: slashing) + [DIWbbZB78t3F3mHw] : object {Howl of the Wild.items.[].system.damageRolls.DIWbbZB78t3F3mHw} + damage : string {Howl of the Wild.items.[].system.damageRolls.DIWbbZB78t3F3mHw.damage} (same value: 2d10+7) + damageType : string {Howl of the Wild.items.[].system.damageRolls.DIWbbZB78t3F3mHw.damageType} (same value: bludgeoning) + [HjlV2axw5x8sFTnl] : object {Howl of the Wild.items.[].system.damageRolls.HjlV2axw5x8sFTnl} + damage : string {Howl of the Wild.items.[].system.damageRolls.HjlV2axw5x8sFTnl.damage} (same value: 2d6+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.HjlV2axw5x8sFTnl.damageType} (same value: bludgeoning) + [FjssY5im3M9UESVa] : object {Howl of the Wild.items.[].system.damageRolls.FjssY5im3M9UESVa} + damage : string {Howl of the Wild.items.[].system.damageRolls.FjssY5im3M9UESVa.damage} (same value: 4d12+14) + damageType : string {Howl of the Wild.items.[].system.damageRolls.FjssY5im3M9UESVa.damageType} (same value: piercing) + [BRDgILGcGY59gQbU] : object {Howl of the Wild.items.[].system.damageRolls.BRDgILGcGY59gQbU} + damage : string {Howl of the Wild.items.[].system.damageRolls.BRDgILGcGY59gQbU.damage} (same value: 4d10+14) + damageType : string {Howl of the Wild.items.[].system.damageRolls.BRDgILGcGY59gQbU.damageType} (same value: sonic) + [6zUBmKfNVBjgMGVq] : object {Howl of the Wild.items.[].system.damageRolls.6zUBmKfNVBjgMGVq} + damage : string {Howl of the Wild.items.[].system.damageRolls.6zUBmKfNVBjgMGVq.damage} (same value: 2d8+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.6zUBmKfNVBjgMGVq.damageType} (same value: piercing) + [chk3ewArCybDznPM] : object {Howl of the Wild.items.[].system.damageRolls.chk3ewArCybDznPM} + damage : string {Howl of the Wild.items.[].system.damageRolls.chk3ewArCybDznPM.damage} (same value: 4d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.chk3ewArCybDznPM.damageType} (same value: sonic) + [2H0zwBbNm3phC1qM] : object {Howl of the Wild.items.[].system.damageRolls.2H0zwBbNm3phC1qM} + damage : string {Howl of the Wild.items.[].system.damageRolls.2H0zwBbNm3phC1qM.damage} (same value: 3d10+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.2H0zwBbNm3phC1qM.damageType} (same value: void) + [38uR1zxHeGpHleyD] : object {Howl of the Wild.items.[].system.damageRolls.38uR1zxHeGpHleyD} + damage : string {Howl of the Wild.items.[].system.damageRolls.38uR1zxHeGpHleyD.damage} (same value: 3d8+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.38uR1zxHeGpHleyD.damageType} (same value: void) + [QQln4bnI23pWCWTa] : object {Howl of the Wild.items.[].system.damageRolls.QQln4bnI23pWCWTa} + damage : string {Howl of the Wild.items.[].system.damageRolls.QQln4bnI23pWCWTa.damage} (same value: 3d10+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.QQln4bnI23pWCWTa.damageType} (same value: piercing) + [aq2nFVOujgasUFBc] : object {Howl of the Wild.items.[].system.damageRolls.aq2nFVOujgasUFBc} + damage : string {Howl of the Wild.items.[].system.damageRolls.aq2nFVOujgasUFBc.damage} (same value: 3d8+10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.aq2nFVOujgasUFBc.damageType} (same value: bludgeoning) + [F0mgqRLUwDUslgF7] : object {Howl of the Wild.items.[].system.damageRolls.F0mgqRLUwDUslgF7} + damage : string {Howl of the Wild.items.[].system.damageRolls.F0mgqRLUwDUslgF7.damage} (same value: 3d12+14) + damageType : string {Howl of the Wild.items.[].system.damageRolls.F0mgqRLUwDUslgF7.damageType} (same value: piercing) + [cA59uTRMfVnIuzp7] : object {Howl of the Wild.items.[].system.damageRolls.cA59uTRMfVnIuzp7} + damage : string {Howl of the Wild.items.[].system.damageRolls.cA59uTRMfVnIuzp7.damage} (same value: 1d12) + damageType : string {Howl of the Wild.items.[].system.damageRolls.cA59uTRMfVnIuzp7.damageType} (same value: acid) + [3ZsS5wVRTP6uS5kd] : object {Howl of the Wild.items.[].system.damageRolls.3ZsS5wVRTP6uS5kd} + damage : string {Howl of the Wild.items.[].system.damageRolls.3ZsS5wVRTP6uS5kd.damage} (same value: 1d8+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.3ZsS5wVRTP6uS5kd.damageType} (same value: bludgeoning) + [k5w8Rgr2JQyl2YTg] : object {Howl of the Wild.items.[].system.damageRolls.k5w8Rgr2JQyl2YTg} + damage : string {Howl of the Wild.items.[].system.damageRolls.k5w8Rgr2JQyl2YTg.damage} (same value: 1d6+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.k5w8Rgr2JQyl2YTg.damageType} (same value: bludgeoning) + [a9kBdKfot0wdBOGZ] : object {Howl of the Wild.items.[].system.damageRolls.a9kBdKfot0wdBOGZ} + damage : string {Howl of the Wild.items.[].system.damageRolls.a9kBdKfot0wdBOGZ.damage} (same value: 1d10+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.a9kBdKfot0wdBOGZ.damageType} (same value: piercing) + [THQyHUcKuKE0dOTv] : object {Howl of the Wild.items.[].system.damageRolls.THQyHUcKuKE0dOTv} + damage : string {Howl of the Wild.items.[].system.damageRolls.THQyHUcKuKE0dOTv.damage} (same value: 1d8+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.THQyHUcKuKE0dOTv.damageType} (same value: bludgeoning) + [OsZdYu4qHkbI5BvA] : object {Howl of the Wild.items.[].system.damageRolls.OsZdYu4qHkbI5BvA} + damage : string {Howl of the Wild.items.[].system.damageRolls.OsZdYu4qHkbI5BvA.damage} (same value: 4d10+11) + damageType : string {Howl of the Wild.items.[].system.damageRolls.OsZdYu4qHkbI5BvA.damageType} (same value: piercing) + [NNmLWKrK7SKONS1U] : object {Howl of the Wild.items.[].system.damageRolls.NNmLWKrK7SKONS1U} + damage : string {Howl of the Wild.items.[].system.damageRolls.NNmLWKrK7SKONS1U.damage} (same value: 4d8+11) + damageType : string {Howl of the Wild.items.[].system.damageRolls.NNmLWKrK7SKONS1U.damageType} (same value: bludgeoning) + [p435VCdq7lQegoMu] : object {Howl of the Wild.items.[].system.damageRolls.p435VCdq7lQegoMu} + damage : string {Howl of the Wild.items.[].system.damageRolls.p435VCdq7lQegoMu.damage} (same value: 5d10) + damageType : string {Howl of the Wild.items.[].system.damageRolls.p435VCdq7lQegoMu.damageType} (same value: poison) + [mt2PclTDCPEHKCUg] : object {Howl of the Wild.items.[].system.damageRolls.mt2PclTDCPEHKCUg} + damage : string {Howl of the Wild.items.[].system.damageRolls.mt2PclTDCPEHKCUg.damage} (same value: 3d12+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.mt2PclTDCPEHKCUg.damageType} (same value: piercing) + [VM1HrJJJXCFQjC7r] : object {Howl of the Wild.items.[].system.damageRolls.VM1HrJJJXCFQjC7r} + damage : string {Howl of the Wild.items.[].system.damageRolls.VM1HrJJJXCFQjC7r.damage} (same value: 3d8+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.VM1HrJJJXCFQjC7r.damageType} (same value: slashing) + [NEZuSMyRujQZuzd6] : object {Howl of the Wild.items.[].system.damageRolls.NEZuSMyRujQZuzd6} + damage : string {Howl of the Wild.items.[].system.damageRolls.NEZuSMyRujQZuzd6.damage} (same value: 3d10+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.NEZuSMyRujQZuzd6.damageType} (same value: sonic) + [DRxLEjD40BnjHIvx] : object {Howl of the Wild.items.[].system.damageRolls.DRxLEjD40BnjHIvx} + damage : string {Howl of the Wild.items.[].system.damageRolls.DRxLEjD40BnjHIvx.damage} (same value: 2d8+3) + damageType : string {Howl of the Wild.items.[].system.damageRolls.DRxLEjD40BnjHIvx.damageType} (same value: piercing) + [1H2ssn2xR6OuEG7Z] : object {Howl of the Wild.items.[].system.damageRolls.1H2ssn2xR6OuEG7Z} + damage : string {Howl of the Wild.items.[].system.damageRolls.1H2ssn2xR6OuEG7Z.damage} (same value: 2d6+3) + damageType : string {Howl of the Wild.items.[].system.damageRolls.1H2ssn2xR6OuEG7Z.damageType} (same value: slashing) + [TOHLFk5MCVoBVGVY] : object {Howl of the Wild.items.[].system.damageRolls.TOHLFk5MCVoBVGVY} + damage : string {Howl of the Wild.items.[].system.damageRolls.TOHLFk5MCVoBVGVY.damage} (same value: 2d8+8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.TOHLFk5MCVoBVGVY.damageType} (same value: bludgeoning) + [HPm3BFMGhKIOTgIc] : object {Howl of the Wild.items.[].system.damageRolls.HPm3BFMGhKIOTgIc} + damage : string {Howl of the Wild.items.[].system.damageRolls.HPm3BFMGhKIOTgIc.damage} (same value: 3d8+9) + damageType : string {Howl of the Wild.items.[].system.damageRolls.HPm3BFMGhKIOTgIc.damageType} (same value: piercing) + [kfbZSnTmBzoSkaXj] : object {Howl of the Wild.items.[].system.damageRolls.kfbZSnTmBzoSkaXj} + damage : string {Howl of the Wild.items.[].system.damageRolls.kfbZSnTmBzoSkaXj.damage} (same value: 3d6+9) + damageType : string {Howl of the Wild.items.[].system.damageRolls.kfbZSnTmBzoSkaXj.damageType} (same value: slashing) + [yxAtaxk3uMzYNzrA] : object {Howl of the Wild.items.[].system.damageRolls.yxAtaxk3uMzYNzrA} + damage : string {Howl of the Wild.items.[].system.damageRolls.yxAtaxk3uMzYNzrA.damage} (same value: 6d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.yxAtaxk3uMzYNzrA.damageType} (same value: sonic) + [Oj84JGSL9Snzk6Nt] : object {Howl of the Wild.items.[].system.damageRolls.Oj84JGSL9Snzk6Nt} + damage : string {Howl of the Wild.items.[].system.damageRolls.Oj84JGSL9Snzk6Nt.damage} (same value: 2d8+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.Oj84JGSL9Snzk6Nt.damageType} (same value: piercing) + [F8Xr9VSI7auwnqn0] : object {Howl of the Wild.items.[].system.damageRolls.F8Xr9VSI7auwnqn0} + damage : string {Howl of the Wild.items.[].system.damageRolls.F8Xr9VSI7auwnqn0.damage} (same value: 2d8+8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.F8Xr9VSI7auwnqn0.damageType} (same value: piercing) + [PAUZRxL159Ox3YmO] : object {Howl of the Wild.items.[].system.damageRolls.PAUZRxL159Ox3YmO} + damage : string {Howl of the Wild.items.[].system.damageRolls.PAUZRxL159Ox3YmO.damage} (same value: 1d6+2) + damageType : string {Howl of the Wild.items.[].system.damageRolls.PAUZRxL159Ox3YmO.damageType} (same value: piercing) + [Oiwe2UsuxIAJb83A] : object {Howl of the Wild.items.[].system.damageRolls.Oiwe2UsuxIAJb83A} + damage : string {Howl of the Wild.items.[].system.damageRolls.Oiwe2UsuxIAJb83A.damage} (same value: 1d4+2) + damageType : string {Howl of the Wild.items.[].system.damageRolls.Oiwe2UsuxIAJb83A.damageType} (same value: piercing) + [xuCwl4UpzWZBnnvk] : object {Howl of the Wild.items.[].system.damageRolls.xuCwl4UpzWZBnnvk} + damage : string {Howl of the Wild.items.[].system.damageRolls.xuCwl4UpzWZBnnvk.damage} (same value: 2d8+2) + damageType : string {Howl of the Wild.items.[].system.damageRolls.xuCwl4UpzWZBnnvk.damageType} (same value: piercing) + [FOHMCpYz6LOFZzNs] : object {Howl of the Wild.items.[].system.damageRolls.FOHMCpYz6LOFZzNs} + damage : string {Howl of the Wild.items.[].system.damageRolls.FOHMCpYz6LOFZzNs.damage} (same value: 1d8+3) + damageType : string {Howl of the Wild.items.[].system.damageRolls.FOHMCpYz6LOFZzNs.damageType} (same value: bludgeoning) + [LadNdVmKl8A4iUSb] : object {Howl of the Wild.items.[].system.damageRolls.LadNdVmKl8A4iUSb} + damage : string {Howl of the Wild.items.[].system.damageRolls.LadNdVmKl8A4iUSb.damage} (same value: 2d4+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.LadNdVmKl8A4iUSb.damageType} (same value: slashing) + [X9Zn41vaXFzV7Ti7] : object {Howl of the Wild.items.[].system.damageRolls.X9Zn41vaXFzV7Ti7} + damage : string {Howl of the Wild.items.[].system.damageRolls.X9Zn41vaXFzV7Ti7.damage} (same value: 1d4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.X9Zn41vaXFzV7Ti7.damageType} (same value: electricity) + [xqlG1c17SMW4B1dj] : object {Howl of the Wild.items.[].system.damageRolls.xqlG1c17SMW4B1dj} + damage : string {Howl of the Wild.items.[].system.damageRolls.xqlG1c17SMW4B1dj.damage} (same value: 3d8+11) + damageType : string {Howl of the Wild.items.[].system.damageRolls.xqlG1c17SMW4B1dj.damageType} (same value: force) + [IWKqUSatiIyq1Dz3] : object {Howl of the Wild.items.[].system.damageRolls.IWKqUSatiIyq1Dz3} + damage : string {Howl of the Wild.items.[].system.damageRolls.IWKqUSatiIyq1Dz3.damage} (same value: 3d6+11) + damageType : string {Howl of the Wild.items.[].system.damageRolls.IWKqUSatiIyq1Dz3.damageType} (same value: force) + [3Zzrct7LgdhrVM1c] : object {Howl of the Wild.items.[].system.damageRolls.3Zzrct7LgdhrVM1c} + damage : string {Howl of the Wild.items.[].system.damageRolls.3Zzrct7LgdhrVM1c.damage} (same value: 1d10+5) + damageType : string {Howl of the Wild.items.[].system.damageRolls.3Zzrct7LgdhrVM1c.damageType} (same value: slashing) + [rrLWIL4ppUwaNPCH] : object {Howl of the Wild.items.[].system.damageRolls.rrLWIL4ppUwaNPCH} + damage : string {Howl of the Wild.items.[].system.damageRolls.rrLWIL4ppUwaNPCH.damage} (same value: 2d6+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.rrLWIL4ppUwaNPCH.damageType} (same value: piercing) + [BoBweG6c0I2kJOFC] : object {Howl of the Wild.items.[].system.damageRolls.BoBweG6c0I2kJOFC} + damage : string {Howl of the Wild.items.[].system.damageRolls.BoBweG6c0I2kJOFC.damage} (same value: 2d8+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.BoBweG6c0I2kJOFC.damageType} (same value: slashing) + [Isa7ADI6V9jFe29b] : object {Howl of the Wild.items.[].system.damageRolls.Isa7ADI6V9jFe29b} + damage : string {Howl of the Wild.items.[].system.damageRolls.Isa7ADI6V9jFe29b.damage} (same value: 2d8+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.Isa7ADI6V9jFe29b.damageType} (same value: bludgeoning) + [Jyb8vTEQu0MQ32Yf] : object {Howl of the Wild.items.[].system.damageRolls.Jyb8vTEQu0MQ32Yf} + damage : string {Howl of the Wild.items.[].system.damageRolls.Jyb8vTEQu0MQ32Yf.damage} (same value: 2d12+7) + damageType : string {Howl of the Wild.items.[].system.damageRolls.Jyb8vTEQu0MQ32Yf.damageType} (same value: slashing) + [rDIfhhMNqYTs11Bt] : object {Howl of the Wild.items.[].system.damageRolls.rDIfhhMNqYTs11Bt} + damage : string {Howl of the Wild.items.[].system.damageRolls.rDIfhhMNqYTs11Bt.damage} (same value: 3d12+16) + damageType : string {Howl of the Wild.items.[].system.damageRolls.rDIfhhMNqYTs11Bt.damageType} (same value: piercing) + [7SQ0kAwbGZdocoRR] : object {Howl of the Wild.items.[].system.damageRolls.7SQ0kAwbGZdocoRR} + damage : string {Howl of the Wild.items.[].system.damageRolls.7SQ0kAwbGZdocoRR.damage} (same value: 3d10+16) + damageType : string {Howl of the Wild.items.[].system.damageRolls.7SQ0kAwbGZdocoRR.damageType} (same value: bludgeoning) + [sWuPYhUssVlrZGG1] : object {Howl of the Wild.items.[].system.damageRolls.sWuPYhUssVlrZGG1} + damage : string {Howl of the Wild.items.[].system.damageRolls.sWuPYhUssVlrZGG1.damage} (same value: 3d8+16) + damageType : string {Howl of the Wild.items.[].system.damageRolls.sWuPYhUssVlrZGG1.damageType} (same value: bludgeoning) + [bGGCg4Itj4dOEtvD] : object {Howl of the Wild.items.[].system.damageRolls.bGGCg4Itj4dOEtvD} + damage : string {Howl of the Wild.items.[].system.damageRolls.bGGCg4Itj4dOEtvD.damage} (same value: 3d12+16) + damageType : string {Howl of the Wild.items.[].system.damageRolls.bGGCg4Itj4dOEtvD.damageType} (same value: bludgeoning) + [QqBTuhsi9mIuY8vA] : object {Howl of the Wild.items.[].system.damageRolls.QqBTuhsi9mIuY8vA} + damage : string {Howl of the Wild.items.[].system.damageRolls.QqBTuhsi9mIuY8vA.damage} (same value: 1d8+1) + damageType : string {Howl of the Wild.items.[].system.damageRolls.QqBTuhsi9mIuY8vA.damageType} (same value: piercing) + [r3cl5wUGDYZZgms8] : object {Howl of the Wild.items.[].system.damageRolls.r3cl5wUGDYZZgms8} + damage : string {Howl of the Wild.items.[].system.damageRolls.r3cl5wUGDYZZgms8.damage} (same value: 1d6+1) + damageType : string {Howl of the Wild.items.[].system.damageRolls.r3cl5wUGDYZZgms8.damageType} (same value: slashing) + [CZDMqwS0nTB1QJ5L] : object {Howl of the Wild.items.[].system.damageRolls.CZDMqwS0nTB1QJ5L} + damage : string {Howl of the Wild.items.[].system.damageRolls.CZDMqwS0nTB1QJ5L.damage} (same value: 2d10+9) + damageType : string {Howl of the Wild.items.[].system.damageRolls.CZDMqwS0nTB1QJ5L.damageType} (same value: piercing) + [WqPZGNSsCgxFsef3] : object {Howl of the Wild.items.[].system.damageRolls.WqPZGNSsCgxFsef3} + damage : string {Howl of the Wild.items.[].system.damageRolls.WqPZGNSsCgxFsef3.damage} (same value: 2d8+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.WqPZGNSsCgxFsef3.damageType} (same value: piercing) + [Oa0wPkkFMngA4abJ] : object {Howl of the Wild.items.[].system.damageRolls.Oa0wPkkFMngA4abJ} + damage : string {Howl of the Wild.items.[].system.damageRolls.Oa0wPkkFMngA4abJ.damage} (same value: 2d6+4) + damageType : string {Howl of the Wild.items.[].system.damageRolls.Oa0wPkkFMngA4abJ.damageType} (same value: piercing) + [B5fFyWQZ0lrvxr8A] : object {Howl of the Wild.items.[].system.damageRolls.B5fFyWQZ0lrvxr8A} + damage : string {Howl of the Wild.items.[].system.damageRolls.B5fFyWQZ0lrvxr8A.damage} (same value: 4d12+22) + damageType : string {Howl of the Wild.items.[].system.damageRolls.B5fFyWQZ0lrvxr8A.damageType} (same value: piercing) + [S2YC9ev3DK9lUAa0] : object {Howl of the Wild.items.[].system.damageRolls.S2YC9ev3DK9lUAa0} + damage : string {Howl of the Wild.items.[].system.damageRolls.S2YC9ev3DK9lUAa0.damage} (same value: 4d10+22) + damageType : string {Howl of the Wild.items.[].system.damageRolls.S2YC9ev3DK9lUAa0.damageType} (same value: bludgeoning) + [6VQOODdU9o41tHRO] : object {Howl of the Wild.items.[].system.damageRolls.6VQOODdU9o41tHRO} + damage : string {Howl of the Wild.items.[].system.damageRolls.6VQOODdU9o41tHRO.damage} (same value: 4d10+18) + damageType : string {Howl of the Wild.items.[].system.damageRolls.6VQOODdU9o41tHRO.damageType} (same value: sonic) + [bQcEDhUU94wSHrtV] : object {Howl of the Wild.items.[].system.damageRolls.bQcEDhUU94wSHrtV} + damage : string {Howl of the Wild.items.[].system.damageRolls.bQcEDhUU94wSHrtV.damage} (same value: 4d10+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.bQcEDhUU94wSHrtV.damageType} (same value: piercing) + [0XKAcTf9TXO9GJPB] : object {Howl of the Wild.items.[].system.damageRolls.0XKAcTf9TXO9GJPB} + damage : string {Howl of the Wild.items.[].system.damageRolls.0XKAcTf9TXO9GJPB.damage} (same value: 4d8+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.0XKAcTf9TXO9GJPB.damageType} (same value: piercing) + [G8qZJ91qkldQp1Md] : object {Howl of the Wild.items.[].system.damageRolls.G8qZJ91qkldQp1Md} + category : string {Howl of the Wild.items.[].system.damageRolls.G8qZJ91qkldQp1Md.category} (same value: persistent) + damage : string {Howl of the Wild.items.[].system.damageRolls.G8qZJ91qkldQp1Md.damage} (same value: 2d6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.G8qZJ91qkldQp1Md.damageType} (same value: poison) + [rLK4E4vUsIL9rpOd] : object {Howl of the Wild.items.[].system.damageRolls.rLK4E4vUsIL9rpOd} + damage : string {Howl of the Wild.items.[].system.damageRolls.rLK4E4vUsIL9rpOd.damage} (same value: 4d6+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.rLK4E4vUsIL9rpOd.damageType} (same value: slashing) + [FuACWAtHDtK2PiK6] : object {Howl of the Wild.items.[].system.damageRolls.FuACWAtHDtK2PiK6} + damage : string {Howl of the Wild.items.[].system.damageRolls.FuACWAtHDtK2PiK6.damage} (same value: 2d8+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.FuACWAtHDtK2PiK6.damageType} (same value: cold) + [RwPgjDzFRqtJ9WJ5] : object {Howl of the Wild.items.[].system.damageRolls.RwPgjDzFRqtJ9WJ5} + damage : string {Howl of the Wild.items.[].system.damageRolls.RwPgjDzFRqtJ9WJ5.damage} (same value: 2d8+15) + damageType : string {Howl of the Wild.items.[].system.damageRolls.RwPgjDzFRqtJ9WJ5.damageType} (same value: poison) + [ID1sAuF9IgsmMIPn] : object {Howl of the Wild.items.[].system.damageRolls.ID1sAuF9IgsmMIPn} + damage : string {Howl of the Wild.items.[].system.damageRolls.ID1sAuF9IgsmMIPn.damage} (same value: 4d10+16) + damageType : string {Howl of the Wild.items.[].system.damageRolls.ID1sAuF9IgsmMIPn.damageType} (same value: bludgeoning) + [oEogSAC7usaZRq69] : object {Howl of the Wild.items.[].system.damageRolls.oEogSAC7usaZRq69} + damage : string {Howl of the Wild.items.[].system.damageRolls.oEogSAC7usaZRq69.damage} (same value: 4d12+16) + damageType : string {Howl of the Wild.items.[].system.damageRolls.oEogSAC7usaZRq69.damageType} (same value: piercing) + [4yANTYrs9oLOLpft] : object {Howl of the Wild.items.[].system.damageRolls.4yANTYrs9oLOLpft} + damage : string {Howl of the Wild.items.[].system.damageRolls.4yANTYrs9oLOLpft.damage} (same value: 4d8+16) + damageType : string {Howl of the Wild.items.[].system.damageRolls.4yANTYrs9oLOLpft.damageType} (same value: piercing) + [E4b7luEySDd5lEkP] : object {Howl of the Wild.items.[].system.damageRolls.E4b7luEySDd5lEkP} + damage : string {Howl of the Wild.items.[].system.damageRolls.E4b7luEySDd5lEkP.damage} (same value: 2d8+16) + damageType : string {Howl of the Wild.items.[].system.damageRolls.E4b7luEySDd5lEkP.damageType} (same value: bludgeoning) + [Fn17oOgpBdYaycdJ] : object {Howl of the Wild.items.[].system.damageRolls.Fn17oOgpBdYaycdJ} + damage : string {Howl of the Wild.items.[].system.damageRolls.Fn17oOgpBdYaycdJ.damage} (same value: 2d8) + damageType : string {Howl of the Wild.items.[].system.damageRolls.Fn17oOgpBdYaycdJ.damageType} (same value: electricity) + [MOPoVOoYYzHi5S9w] : object {Howl of the Wild.items.[].system.damageRolls.MOPoVOoYYzHi5S9w} + damage : string {Howl of the Wild.items.[].system.damageRolls.MOPoVOoYYzHi5S9w.damage} (same value: 1d12+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.MOPoVOoYYzHi5S9w.damageType} (same value: slashing) + [M2gKPa4lTGtttOem] : object {Howl of the Wild.items.[].system.damageRolls.M2gKPa4lTGtttOem} + damage : string {Howl of the Wild.items.[].system.damageRolls.M2gKPa4lTGtttOem.damage} (same value: 1d6+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.M2gKPa4lTGtttOem.damageType} (same value: slashing) + [ybV0LLXdGeTJL4V5] : object {Howl of the Wild.items.[].system.damageRolls.ybV0LLXdGeTJL4V5} + damage : string {Howl of the Wild.items.[].system.damageRolls.ybV0LLXdGeTJL4V5.damage} (same value: 1d8+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.ybV0LLXdGeTJL4V5.damageType} (same value: piercing) + [l2uTsHpNFLPBIBKV] : object {Howl of the Wild.items.[].system.damageRolls.l2uTsHpNFLPBIBKV} + damage : string {Howl of the Wild.items.[].system.damageRolls.l2uTsHpNFLPBIBKV.damage} (same value: 1d6+6) + damageType : string {Howl of the Wild.items.[].system.damageRolls.l2uTsHpNFLPBIBKV.damageType} (same value: slashing) + [tDfv62LoIhROkBBO] : object {Howl of the Wild.items.[].system.damageRolls.tDfv62LoIhROkBBO} + damage : string {Howl of the Wild.items.[].system.damageRolls.tDfv62LoIhROkBBO.damage} (same value: 1d8+7) + damageType : string {Howl of the Wild.items.[].system.damageRolls.tDfv62LoIhROkBBO.damageType} (same value: piercing) + [8CZ1P2FO9YtVcpmY] : object {Howl of the Wild.items.[].system.damageRolls.8CZ1P2FO9YtVcpmY} + damage : string {Howl of the Wild.items.[].system.damageRolls.8CZ1P2FO9YtVcpmY.damage} (same value: 1d12+7) + damageType : string {Howl of the Wild.items.[].system.damageRolls.8CZ1P2FO9YtVcpmY.damageType} (same value: piercing) + GiL9WTfEGw9Sm7Lc : object {Howl of the Wild.items.[].system.damageRolls.GiL9WTfEGw9Sm7Lc} + damage : string {Howl of the Wild.items.[].system.damageRolls.GiL9WTfEGw9Sm7Lc.damage} (same value: 1d8+7) + damageType : string {Howl of the Wild.items.[].system.damageRolls.GiL9WTfEGw9Sm7Lc.damageType} (same value: piercing) + [weaponType] : object {Howl of the Wild.items.[].system.weaponType} + value : string {Howl of the Wild.items.[].system.weaponType.value} (2 different values) + melee (x123) + ranged (x21) + [actionType] : object {Howl of the Wild.items.[].system.actionType} + value : string {Howl of the Wild.items.[].system.actionType.value} (4 different values) + passive (x185) + reaction (x40) + action (x164) + free (x10) + [actions] : object {Howl of the Wild.items.[].system.actions} + [value] : integer {Howl of the Wild.items.[].system.actions.value} (3 different values) + 2 (x65) + 1 (x88) + 3 (x11) + [category] : string {Howl of the Wild.items.[].system.category} (7 different values) + interaction (x91) + defensive (x94) + offensive (x214) + potion (x1) + martial (x3) + medium (x1) + light (x1) + [baseItem] : string {Howl of the Wild.items.[].system.baseItem} (5 different values) + greataxe (x1) + hatchet (x1) + scale-mail (x1) + trident (x1) + studded-leather-armor (x1) + [bulk] : object {Howl of the Wild.items.[].system.bulk} + value : mixed + float {Howl of the Wild.items.[].system.bulk.value} (same value: 0,1) + integer {Howl of the Wild.items.[].system.bulk.value} (3 different values) + 0 (x1) + 2 (x2) + 1 (x2) + [containerId] : mixed + [equipped] : object {Howl of the Wild.items.[].system.equipped} + carryType : string {Howl of the Wild.items.[].system.equipped.carryType} (2 different values) + worn (x5) + held (x3) + handsHeld : integer {Howl of the Wild.items.[].system.equipped.handsHeld} (3 different values) + 1 (x1) + 2 (x2) + 0 (x3) + [invested] : mixed + [inSlot] : boolean {Howl of the Wild.items.[].system.equipped.inSlot} (same value: True) + [hardness] : integer {Howl of the Wild.items.[].system.hardness} (same value: 0) + [hp] : object {Howl of the Wild.items.[].system.hp} + max : integer {Howl of the Wild.items.[].system.hp.max} (same value: 0) + value : integer {Howl of the Wild.items.[].system.hp.value} (same value: 0) + [material] : object {Howl of the Wild.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Howl of the Wild.items.[].system.price} + value : object {Howl of the Wild.items.[].system.price.value} + [gp] : integer {Howl of the Wild.items.[].system.price.value.gp} (6 different values) + 50 (x1) + 28 (x1) + 2 (x1) + 4 (x1) + 1 (x1) + 3 (x1) + [sp] : integer {Howl of the Wild.items.[].system.price.value.sp} (same value: 4) + [quantity] : integer {Howl of the Wild.items.[].system.quantity} (2 different values) + 1 (x7) + 2 (x1) + [size] : string {Howl of the Wild.items.[].system.size} (3 different values) + tiny (x1) + med (x2) + lg (x5) + [usage] : object {Howl of the Wild.items.[].system.usage} + value : string {Howl of the Wild.items.[].system.usage.value} (2 different values) + held-in-one-hand (x3) + held-in-two-hands (x1) + canBeAmmo : boolean {Howl of the Wild.items.[].system.usage.canBeAmmo} (same value: False) + [uses] : object {Howl of the Wild.items.[].system.uses} + autoDestroy : boolean {Howl of the Wild.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Howl of the Wild.items.[].system.uses.max} (same value: 1) + value : integer {Howl of the Wild.items.[].system.uses.value} (same value: 1) + [overlays] : object {Howl of the Wild.items.[].system.overlays} + [1gZuxDZYlG9YSzyW] : object {Howl of the Wild.items.[].system.overlays.1gZuxDZYlG9YSzyW} + _id : string {Howl of the Wild.items.[].system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW) + name : string {Howl of the Wild.items.[].system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine)) + overlayType : string {Howl of the Wild.items.[].system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2) + system : object {Howl of the Wild.items.[].system.overlays.1gZuxDZYlG9YSzyW.system} + damage : object {Howl of the Wild.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage} + 71hLuboTBYkwkqiR : object {Howl of the Wild.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Howl of the Wild.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Howl of the Wild.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine) + [E2DbTTDjNlTp0ztA] : object {Howl of the Wild.items.[].system.overlays.E2DbTTDjNlTp0ztA} + _id : string {Howl of the Wild.items.[].system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA) + name : string {Howl of the Wild.items.[].system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver)) + overlayType : string {Howl of the Wild.items.[].system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4) + system : object {Howl of the Wild.items.[].system.overlays.E2DbTTDjNlTp0ztA.system} + damage : object {Howl of the Wild.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage} + 71hLuboTBYkwkqiR : object {Howl of the Wild.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Howl of the Wild.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Howl of the Wild.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver) + [ZbRcMkLoWzgq5XvU] : object {Howl of the Wild.items.[].system.overlays.ZbRcMkLoWzgq5XvU} + _id : string {Howl of the Wild.items.[].system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU) + name : string {Howl of the Wild.items.[].system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron)) + overlayType : string {Howl of the Wild.items.[].system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3) + system : object {Howl of the Wild.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system} + damage : object {Howl of the Wild.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage} + 71hLuboTBYkwkqiR : object {Howl of the Wild.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Howl of the Wild.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Howl of the Wild.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron) + [hk5Z57VxDZI5WAgq] : object {Howl of the Wild.items.[].system.overlays.hk5Z57VxDZI5WAgq} + _id : string {Howl of the Wild.items.[].system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq) + name : string {Howl of the Wild.items.[].system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts) + overlayType : string {Howl of the Wild.items.[].system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1) + system : object {Howl of the Wild.items.[].system.overlays.hk5Z57VxDZI5WAgq.system} + [4gyp3qlsv5ywdyjq] : object {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Howl of the Wild.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Howl of the Wild.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Howl of the Wild.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Howl of the Wild.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Howl of the Wild.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Howl of the Wild.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Howl of the Wild.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Howl of the Wild.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Howl of the Wild.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Howl of the Wild.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Howl of the Wild.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [eOCNn2ohYAvsYZjn] : object {Howl of the Wild.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Howl of the Wild.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Howl of the Wild.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Howl of the Wild.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Howl of the Wild.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + 2I469pfbYcmFvzOA : object {Howl of the Wild.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Howl of the Wild.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Howl of the Wild.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Howl of the Wild.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Howl of the Wild.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Howl of the Wild.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Howl of the Wild.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Howl of the Wild.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Howl of the Wild.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Howl of the Wild.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Howl of the Wild.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Howl of the Wild.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Howl of the Wild.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Howl of the Wild.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Howl of the Wild.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Howl of the Wild.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Howl of the Wild.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Howl of the Wild.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Howl of the Wild.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Howl of the Wild.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Howl of the Wild.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Howl of the Wild.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Howl of the Wild.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Howl of the Wild.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Howl of the Wild.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [deathNote] : boolean {Howl of the Wild.items.[].system.deathNote} (same value: True) + [badge] : object {Howl of the Wild.items.[].system.badge} + type : string {Howl of the Wild.items.[].system.badge.type} (same value: counter) + value : integer {Howl of the Wild.items.[].system.badge.value} (4 different values) + 5 (x2) + 10 (x1) + 8 (x1) + 6 (x1) + [start] : object {Howl of the Wild.items.[].system.start} + [initiative] : integer {Howl of the Wild.items.[].system.start.initiative} (same value: 27) + value : integer {Howl of the Wild.items.[].system.start.value} (5 different values) + 6852 (x1) + 6966 (x1) + 6972 (x1) + 7044 (x1) + 6978 (x1) + [tokenIcon] : object {Howl of the Wild.items.[].system.tokenIcon} + show : boolean {Howl of the Wild.items.[].system.tokenIcon.show} (same value: False) + [selfEffect] : object {Howl of the Wild.items.[].system.selfEffect} + name : string {Howl of the Wild.items.[].system.selfEffect.name} (3 different values) + Effect: Grab Debris (x1) + Effect: Feel No Pain (x1) + Effect: All Are One (x1) + uuid : string {Howl of the Wild.items.[].system.selfEffect.uuid} (3 different values) + Compendium.pf2e.bestiary-effects.Item.Effect: Grab Debris (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Feel No Pain (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: All Are One (x1) + [mod] : object {Howl of the Wild.items.[].system.mod} + value : integer {Howl of the Wild.items.[].system.mod.value} (2 different values) + 35 (x1) + 38 (x2) + [proficient] : object {Howl of the Wild.items.[].system.proficient} + value : integer {Howl of the Wild.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Howl of the Wild.items.[].system.frequency} + max : integer {Howl of the Wild.items.[].system.frequency.max} (same value: 1) + per : string {Howl of the Wild.items.[].system.frequency.per} (same value: PT1H) + [bonusDamage] : object {Howl of the Wild.items.[].system.bonusDamage} + value : integer {Howl of the Wild.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {Howl of the Wild.items.[].system.group} (4 different values) + axe (x2) + composite (x1) + spear (x1) + leather (x1) + [reload] : object {Howl of the Wild.items.[].system.reload} + value : string {Howl of the Wild.items.[].system.reload.value} (2 different values) + (x1) + - (x2) + [runes] : object {Howl of the Wild.items.[].system.runes} + potency : integer {Howl of the Wild.items.[].system.runes.potency} (same value: 0) + property : array<> {Howl of the Wild.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Howl of the Wild.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Howl of the Wild.items.[].system.runes.resilient} (same value: 0) + [splashDamage] : object {Howl of the Wild.items.[].system.splashDamage} + value : integer {Howl of the Wild.items.[].system.splashDamage.value} (same value: 0) + [acBonus] : integer {Howl of the Wild.items.[].system.acBonus} (2 different values) + 3 (x1) + 2 (x1) + [checkPenalty] : integer {Howl of the Wild.items.[].system.checkPenalty} (2 different values) + -2 (x1) + -1 (x1) + [dexCap] : integer {Howl of the Wild.items.[].system.dexCap} (2 different values) + 2 (x1) + 3 (x1) + [speedPenalty] : integer {Howl of the Wild.items.[].system.speedPenalty} (2 different values) + -5 (x1) + 0 (x1) + [strength] : integer {Howl of the Wild.items.[].system.strength} (2 different values) + 2 (x1) + 1 (x1) + type : string {Howl of the Wild.items.[].type} (10 different values) + spellcastingEntry (x10) + spell (x51) + melee (x144) + action (x399) + consumable (x1) + effect (x5) + treasure (x2) + lore (x3) + weapon (x3) + armor (x2) + [_stats] : object {Howl of the Wild.items.[]._stats} + compendiumSource : string {Howl of the Wild.items.[]._stats.compendiumSource} (84 different values) + [flags] : object {Howl of the Wild.items.[].flags} + pf2e : object {Howl of the Wild.items.[].flags.pf2e} + linkedWeapon : string {Howl of the Wild.items.[].flags.pf2e.linkedWeapon} (3 different values) + VKJ9smSfh3kI2cfY (x1) + RgC9JomMFtsNPR9K (x2) + wfrwsBFjEZcMZx2b (x2) + name : string {Howl of the Wild.name} (all different values) + system : object {Howl of the Wild.system} + abilities : object {Howl of the Wild.system.abilities} + cha : object {Howl of the Wild.system.abilities.cha} + mod : integer {Howl of the Wild.system.abilities.cha.mod} (15 different values) + 6 (x4) + 3 (x8) + 2 (x10) + 7 (x1) + 1 (x12) + 0 (x9) + 4 (x6) + -1 (x12) + -3 (x3) + -2 (x5) + 5 (x2) + -4 (x1) + 9 (x1) + 12 (x1) + 8 (x1) + con : object {Howl of the Wild.system.abilities.con} + mod : integer {Howl of the Wild.system.abilities.con.mod} (11 different values) + 4 (x14) + 3 (x17) + 5 (x10) + 6 (x13) + 2 (x10) + 7 (x4) + 8 (x2) + 1 (x2) + 9 (x2) + 10 (x1) + 12 (x1) + dex : object {Howl of the Wild.system.abilities.dex} + mod : integer {Howl of the Wild.system.abilities.dex.mod} (12 different values) + 7 (x4) + 3 (x20) + 6 (x8) + 5 (x8) + 2 (x10) + 4 (x18) + 1 (x2) + 8 (x2) + 0 (x1) + 10 (x1) + 9 (x1) + 12 (x1) + int : object {Howl of the Wild.system.abilities.int} + mod : integer {Howl of the Wild.system.abilities.int.mod} (11 different values) + 6 (x4) + -4 (x28) + 1 (x4) + 4 (x1) + -5 (x10) + -2 (x10) + -3 (x11) + -1 (x5) + 0 (x1) + 3 (x1) + 11 (x1) + str : object {Howl of the Wild.system.abilities.str} + mod : integer {Howl of the Wild.system.abilities.str.mod} (13 different values) + 8 (x6) + 5 (x15) + 1 (x2) + 7 (x8) + 9 (x4) + 2 (x10) + 4 (x11) + -2 (x2) + 3 (x6) + 6 (x7) + -5 (x1) + 10 (x3) + 12 (x1) + wis : object {Howl of the Wild.system.abilities.wis} + mod : integer {Howl of the Wild.system.abilities.wis.mod} (9 different values) + 4 (x9) + 0 (x3) + 2 (x25) + 3 (x16) + 5 (x4) + 1 (x11) + 6 (x4) + 8 (x3) + 10 (x1) + attributes : object {Howl of the Wild.system.attributes} + ac : object {Howl of the Wild.system.attributes.ac} + details : string {Howl of the Wild.system.attributes.ac.details} (2 different values) + (x71) + all-around vision (x5) + value : integer {Howl of the Wild.system.attributes.ac.value} (26 different values) + allSaves : object {Howl of the Wild.system.attributes.allSaves} + value : string {Howl of the Wild.system.attributes.allSaves.value} (3 different values) + (x72) + +1 to all saves vs. primal (x1) + +1 to all saves vs primal (x3) + hp : object {Howl of the Wild.system.attributes.hp} + details : string {Howl of the Wild.system.attributes.hp.details} (5 different values) + (x69) + 25 (froglets, immune to area damage)) (x1) + regeneration 20 (reduced by 4 for each missing limb); limb regrowth (x1) + hydra regeneration (x4) + void healing (x1) + max : integer {Howl of the Wild.system.attributes.hp.max} (50 different values) + temp : integer {Howl of the Wild.system.attributes.hp.temp} (same value: 0) + value : integer {Howl of the Wild.system.attributes.hp.value} (50 different values) + [immunities] : array {Howl of the Wild.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Howl of the Wild.system.attributes.immunities.[]} + exceptions : array<> {Howl of the Wild.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Howl of the Wild.system.attributes.immunities.[].type} (16 different values) + poison (x10) + visual (x3) + precision (x8) + swarm-mind (x4) + electricity (x4) + disease (x3) + paralyzed (x3) + auditory (x1) + sonic (x1) + death-effects (x1) + mental (x3) + unconscious (x1) + petrified (x2) + fire (x2) + controlled (x1) + emotion (x1) + speed : object {Howl of the Wild.system.attributes.speed} + otherSpeeds : array {Howl of the Wild.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Howl of the Wild.system.attributes.speed.otherSpeeds.[]} + type : string {Howl of the Wild.system.attributes.speed.otherSpeeds.[].type} (4 different values) + fly (x18) + burrow (x11) + climb (x13) + swim (x19) + value : integer {Howl of the Wild.system.attributes.speed.otherSpeeds.[].value} (13 different values) + 80 (x1) + 25 (x10) + 10 (x1) + 50 (x3) + 40 (x10) + 45 (x2) + 30 (x15) + 15 (x2) + 20 (x8) + 35 (x3) + 60 (x4) + 100 (x1) + 240 (x1) + value : integer {Howl of the Wild.system.attributes.speed.value} (11 different values) + 40 (x9) + 35 (x6) + 10 (x1) + 25 (x16) + 50 (x1) + 30 (x14) + 15 (x6) + 20 (x9) + 0 (x11) + 45 (x1) + 60 (x2) + [details] : string {Howl of the Wild.system.attributes.speed.details} (5 different values) + 40ft in Wheels Up (x1) + stone tunnel (x1) + jungle stride (x1) + forest passage (x1) + unfettered movement (x1) + [weaknesses] : array {Howl of the Wild.system.attributes.weaknesses} + Length: min=0 max=2 + Value type: object {Howl of the Wild.system.attributes.weaknesses.[]} + exceptions : array<> {Howl of the Wild.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Howl of the Wild.system.attributes.weaknesses.[].type} (11 different values) + electricity (x2) + fire (x2) + bludgeoning (x1) + area-damage (x3) + splash-damage (x3) + cold (x2) + piercing (x1) + slashing (x1) + holy (x1) + cold-iron (x1) + silver (x2) + value : integer {Howl of the Wild.system.attributes.weaknesses.[].value} (7 different values) + 15 (x4) + 5 (x7) + 10 (x2) + 7 (x2) + 4 (x1) + 3 (x2) + 20 (x1) + [resistances] : array {Howl of the Wild.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Howl of the Wild.system.attributes.resistances.[]} + doubleVs : array {Howl of the Wild.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Howl of the Wild.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Howl of the Wild.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {Howl of the Wild.system.attributes.resistances.[].exceptions.[]} (7 different values) + force (x3) + ghost-touch (x3) + spirit (x2) + vitality (x3) + area-damage (x1) + silver (x1) + adamantine (x1) + type : string {Howl of the Wild.system.attributes.resistances.[].type} (13 different values) + void (x1) + fire (x2) + electricity (x2) + cold (x3) + sonic (x5) + bludgeoning (x6) + piercing (x2) + slashing (x3) + acid (x2) + all-damage (x5) + spells (x2) + poison (x3) + physical (x2) + value : integer {Howl of the Wild.system.attributes.resistances.[].value} (10 different values) + 15 (x7) + 10 (x10) + 5 (x7) + 2 (x1) + 6 (x1) + 3 (x3) + 7 (x1) + 14 (x3) + 8 (x2) + 20 (x3) + details : object {Howl of the Wild.system.details} + blurb : string {Howl of the Wild.system.details.blurb} (same value: ) + languages : object {Howl of the Wild.system.details.languages} + details : string {Howl of the Wild.system.details.languages.details} (11 different values) + (x61) + speak with animals, speak with plants (x1) + (can't speak any language) (x2) + truespeech (x2) + all (see uncanny mimicry) (x1) + can't speak any language (x2) + (can't speak any languages), empathic communication (x1) + voice of nature (x3) + voices of nature (x1) + deer empathy (x1) + shark empathy (x1) + value : array {Howl of the Wild.system.details.languages.value} + Length: min=0 max=3 + Value type: string {Howl of the Wild.system.details.languages.value.[]} (14 different values) + common (x12) + empyrean (x1) + fey (x5) + mwangi (x1) + sussuran (x1) + thalassic (x1) + kelish (x1) + osiriani (x1) + aklo (x2) + necril (x1) + elven (x1) + lashunta (x1) + draconic (x2) + diabolic (x1) + level : object {Howl of the Wild.system.details.level} + value : integer {Howl of the Wild.system.details.level.value} (20 different values) + 15 (x3) + 4 (x10) + 7 (x6) + 11 (x5) + 18 (x2) + 10 (x2) + 8 (x4) + 3 (x7) + 12 (x4) + 6 (x4) + 9 (x4) + 5 (x6) + 13 (x2) + 2 (x5) + 0 (x2) + 1 (x2) + 16 (x2) + 14 (x1) + 17 (x1) + 22 (x4) + privateNotes : string {Howl of the Wild.system.details.privateNotes} (same value: ) + publicNotes : string {Howl of the Wild.system.details.publicNotes} (32 different values) + publication : object {Howl of the Wild.system.details.publication} + license : string {Howl of the Wild.system.details.publication.license} (same value: ORC) + remaster : boolean {Howl of the Wild.system.details.publication.remaster} (same value: True) + title : string {Howl of the Wild.system.details.publication.title} (same value: Pathfinder Howl of the Wild) + initiative : object {Howl of the Wild.system.initiative} + statistic : string {Howl of the Wild.system.initiative.statistic} (same value: perception) + perception : object {Howl of the Wild.system.perception} + details : string {Howl of the Wild.system.perception.details} (30 different values) + mod : integer {Howl of the Wild.system.perception.mod} (25 different values) + senses : array {Howl of the Wild.system.perception.senses} + Length: min=0 max=3 + Value type: object {Howl of the Wild.system.perception.senses.[]} + type : string {Howl of the Wild.system.perception.senses.[].type} (7 different values) + darkvision (x13) + scent (x21) + low-light-vision (x12) + tremorsense (x8) + echolocation (x3) + lifesense (x1) + motion-sense (x1) + [acuity] : string {Howl of the Wild.system.perception.senses.[].acuity} (2 different values) + imprecise (x28) + precise (x6) + [range] : integer {Howl of the Wild.system.perception.senses.[].range} (7 different values) + 30 (x11) + 120 (x3) + 60 (x10) + 100 (x5) + 20 (x1) + 40 (x2) + 90 (x2) + [vision] : boolean {Howl of the Wild.system.perception.vision} (same value: False) + resources : object {Howl of the Wild.system.resources} + saves : object {Howl of the Wild.system.saves} + fortitude : object {Howl of the Wild.system.saves.fortitude} + saveDetail : string {Howl of the Wild.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Howl of the Wild.system.saves.fortitude.value} (29 different values) + reflex : object {Howl of the Wild.system.saves.reflex} + saveDetail : string {Howl of the Wild.system.saves.reflex.saveDetail} (same value: ) + value : integer {Howl of the Wild.system.saves.reflex.value} (26 different values) + will : object {Howl of the Wild.system.saves.will} + saveDetail : string {Howl of the Wild.system.saves.will.saveDetail} (same value: ) + value : integer {Howl of the Wild.system.saves.will.value} (28 different values) + skills : object {Howl of the Wild.system.skills} + [acrobatics] : object {Howl of the Wild.system.skills.acrobatics} + base : integer {Howl of the Wild.system.skills.acrobatics.base} (24 different values) + [special] : array {Howl of the Wild.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Howl of the Wild.system.skills.acrobatics.special.[]} + base : integer {Howl of the Wild.system.skills.acrobatics.special.[].base} (3 different values) + 10 (x1) + 13 (x1) + 44 (x1) + label : string {Howl of the Wild.system.skills.acrobatics.special.[].label} (2 different values) + to Escape (x2) + to Fly (x1) + predicate : array {Howl of the Wild.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Howl of the Wild.system.skills.acrobatics.special.[].predicate.[]} (2 different values) + action:escape (x2) + action:fly (x1) + [arcana] : object {Howl of the Wild.system.skills.arcana} + base : integer {Howl of the Wild.system.skills.arcana.base} (4 different values) + 27 (x1) + 18 (x1) + 12 (x1) + 14 (x1) + [athletics] : object {Howl of the Wild.system.skills.athletics} + base : integer {Howl of the Wild.system.skills.athletics.base} (27 different values) + [special] : array {Howl of the Wild.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Howl of the Wild.system.skills.athletics.special.[]} + base : integer {Howl of the Wild.system.skills.athletics.special.[].base} (5 different values) + 20 (x1) + 8 (x1) + 16 (x1) + 11 (x2) + 45 (x1) + label : string {Howl of the Wild.system.skills.athletics.special.[].label} (3 different values) + to High Jump or Long Jump (x3) + to Climb (x2) + to Swim (x1) + [predicate] : array {Howl of the Wild.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Howl of the Wild.system.skills.athletics.special.[].predicate.[]} + or : array {Howl of the Wild.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Howl of the Wild.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:long-jump (x3) + action:high-jump (x3) + string {Howl of the Wild.system.skills.athletics.special.[].predicate.[]} (2 different values) + action:climb (x1) + action:swim (x1) + [diplomacy] : object {Howl of the Wild.system.skills.diplomacy} + base : integer {Howl of the Wild.system.skills.diplomacy.base} (4 different values) + 30 (x1) + 13 (x1) + 40 (x1) + 34 (x1) + [stealth] : object {Howl of the Wild.system.skills.stealth} + base : integer {Howl of the Wild.system.skills.stealth.base} (23 different values) + [special] : array {Howl of the Wild.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Howl of the Wild.system.skills.stealth.special.[]} + base : integer {Howl of the Wild.system.skills.stealth.special.[].base} (3 different values) + 14 (x1) + 13 (x1) + 11 (x1) + label : string {Howl of the Wild.system.skills.stealth.special.[].label} (3 different values) + in rocky or barren terrain (x1) + to Hide (x1) + in water (x1) + predicate : array {Howl of the Wild.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Howl of the Wild.system.skills.stealth.special.[].predicate.[]} + or : array {Howl of the Wild.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Howl of the Wild.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:rocky (x1) + terrain:barren (x1) + string {Howl of the Wild.system.skills.stealth.special.[].predicate.[]} (2 different values) + action:hide (x1) + terrain:water (x1) + [survival] : object {Howl of the Wild.system.skills.survival} + base : integer {Howl of the Wild.system.skills.survival.base} (19 different values) + 8 (x4) + 22 (x2) + 27 (x1) + 14 (x2) + 13 (x2) + 12 (x1) + 15 (x4) + 18 (x3) + 10 (x2) + 6 (x2) + 17 (x3) + 29 (x1) + 25 (x2) + 7 (x2) + 28 (x1) + 21 (x1) + 36 (x1) + 42 (x1) + 38 (x1) + [special] : array {Howl of the Wild.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Howl of the Wild.system.skills.survival.special.[]} + base : integer {Howl of the Wild.system.skills.survival.special.[].base} (same value: 19) + label : string {Howl of the Wild.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {Howl of the Wild.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Howl of the Wild.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [thievery] : object {Howl of the Wild.system.skills.thievery} + base : integer {Howl of the Wild.system.skills.thievery.base} (4 different values) + 15 (x1) + 12 (x1) + 14 (x1) + 40 (x1) + [intimidation] : object {Howl of the Wild.system.skills.intimidation} + base : integer {Howl of the Wild.system.skills.intimidation.base} (16 different values) + 25 (x1) + 32 (x1) + 21 (x1) + 26 (x1) + 10 (x1) + 15 (x1) + 13 (x1) + 14 (x1) + 11 (x1) + 12 (x1) + 20 (x1) + 30 (x1) + 37 (x1) + 42 (x1) + 36 (x1) + 8 (x1) + [crafting] : object {Howl of the Wild.system.skills.crafting} + base : integer {Howl of the Wild.system.skills.crafting.base} (same value: 29) + [deception] : object {Howl of the Wild.system.skills.deception} + base : integer {Howl of the Wild.system.skills.deception.base} (9 different values) + 32 (x1) + 12 (x1) + 22 (x1) + 13 (x1) + 36 (x1) + 27 (x1) + 8 (x1) + 21 (x1) + 44 (x1) + [nature] : object {Howl of the Wild.system.skills.nature} + base : integer {Howl of the Wild.system.skills.nature.base} (7 different values) + 31 (x1) + 29 (x1) + 19 (x1) + 17 (x1) + 36 (x1) + 39 (x1) + 40 (x1) + [performance] : object {Howl of the Wild.system.skills.performance} + base : integer {Howl of the Wild.system.skills.performance.base} (3 different values) + 19 (x1) + 35 (x1) + 16 (x1) + [medicine] : object {Howl of the Wild.system.skills.medicine} + base : integer {Howl of the Wild.system.skills.medicine.base} (2 different values) + 14 (x1) + 38 (x1) + [society] : object {Howl of the Wild.system.skills.society} + base : integer {Howl of the Wild.system.skills.society.base} (same value: 39) + traits : object {Howl of the Wild.system.traits} + rarity : string {Howl of the Wild.system.traits.rarity} (4 different values) + rare (x11) + uncommon (x12) + common (x49) + unique (x4) + size : object {Howl of the Wild.system.traits.size} + value : string {Howl of the Wild.system.traits.size.value} (6 different values) + huge (x19) + sm (x13) + tiny (x4) + lg (x21) + grg (x10) + med (x9) + value : array {Howl of the Wild.system.traits.value} + Length: min=1 max=5 + Value type: string {Howl of the Wild.system.traits.value.[]} (24 different values) + type : string {Howl of the Wild.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Human.txt b/output/pf2e/packs/Human.txt new file mode 100644 index 0000000..d039184 --- /dev/null +++ b/output/pf2e/packs/Human.txt @@ -0,0 +1,37 @@ +Human +Different values: 5 +===================================== +object {Human} + _id : string {Human._id} (all different values) + folder : string {Human.folder} (same value: O7DVLyyF05fGfpdo) + img : string {Human.img} (4 different values) + systems/pf2e/icons/default-icons/heritage.svg (x2) + icons/tools/navigation/map-chart-tan.webp (x1) + icons/environment/people/group.webp (x1) + systems/pf2e/icons/features/ancestry/wintertouched-human.webp (x1) + name : string {Human.name} (all different values) + system : object {Human.system} + ancestry : object {Human.system.ancestry} + name : string {Human.system.ancestry.name} (same value: Human) + slug : string {Human.system.ancestry.slug} (same value: human) + uuid : string {Human.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX) + description : object {Human.system.description} + value : string {Human.system.description.value} (all different values) + publication : object {Human.system.publication} + license : string {Human.system.publication.license} (2 different values) + OGL (x3) + ORC (x2) + remaster : boolean {Human.system.publication.remaster} (2 different values) + False (x3) + True (x2) + title : string {Human.system.publication.title} (3 different values) + Pathfinder Beginner Box (x2) + Pathfinder Player Core (x2) + Pathfinder Lost Omens Character Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Human.system.traits} + rarity : string {Human.system.traits.rarity} (same value: common) + value : array<> {Human.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Human.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Hungerseed.txt b/output/pf2e/packs/Hungerseed.txt new file mode 100644 index 0000000..10076b5 --- /dev/null +++ b/output/pf2e/packs/Hungerseed.txt @@ -0,0 +1,74 @@ +Hungerseed +Different values: 11 +===================================== +object {Hungerseed} + _id : string {Hungerseed._id} (all different values) + folder : string {Hungerseed.folder} (same value: UduQItW59597Fjgy) + img : string {Hungerseed.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Hungerseed.name} (all different values) + system : object {Hungerseed.system} + actionType : object {Hungerseed.system.actionType} + value : string {Hungerseed.system.actionType.value} (3 different values) + passive (x7) + action (x3) + reaction (x1) + actions : object {Hungerseed.system.actions} + [value] : integer {Hungerseed.system.actions.value} (2 different values) + 1 (x2) + 2 (x1) + category : string {Hungerseed.system.category} (same value: ancestry) + description : object {Hungerseed.system.description} + value : string {Hungerseed.system.description.value} (all different values) + level : object {Hungerseed.system.level} + value : integer {Hungerseed.system.level.value} (5 different values) + 9 (x2) + 5 (x3) + 1 (x3) + 17 (x1) + 13 (x2) + prerequisites : object {Hungerseed.system.prerequisites} + value : array {Hungerseed.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Hungerseed.system.prerequisites.value.[]} + value : string {Hungerseed.system.prerequisites.value.[].value} (2 different values) + Oni Form (x1) + Storming Gaze (x1) + publication : object {Hungerseed.system.publication} + license : string {Hungerseed.system.publication.license} (same value: ORC) + remaster : boolean {Hungerseed.system.publication.remaster} (same value: True) + title : string {Hungerseed.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Hungerseed.system.traits} + rarity : string {Hungerseed.system.traits.rarity} (same value: common) + value : array {Hungerseed.system.traits.value} + Length: min=1 max=4 + Value type: string {Hungerseed.system.traits.value.[]} (5 different values) + hungerseed (x11) + morph (x1) + primal (x3) + concentrate (x1) + polymorph (x1) + [maxTakable] : integer {Hungerseed.system.maxTakable} (same value: 2) + [subfeatures] : object {Hungerseed.system.subfeatures} + senses : object {Hungerseed.system.subfeatures.senses} + darkvision : object {Hungerseed.system.subfeatures.senses.darkvision} + special : object {Hungerseed.system.subfeatures.senses.darkvision.special} + ancestry : boolean {Hungerseed.system.subfeatures.senses.darkvision.special.ancestry} (same value: False) + llv : boolean {Hungerseed.system.subfeatures.senses.darkvision.special.llv} (same value: True) + second : boolean {Hungerseed.system.subfeatures.senses.darkvision.special.second} (same value: True) + low-light-vision : object {Hungerseed.system.subfeatures.senses.low-light-vision} + [frequency] : object {Hungerseed.system.frequency} + max : integer {Hungerseed.system.frequency.max} (same value: 1) + per : string {Hungerseed.system.frequency.per} (2 different values) + day (x3) + PT10M (x1) + [selfEffect] : object {Hungerseed.system.selfEffect} + name : string {Hungerseed.system.selfEffect.name} (3 different values) + Effect: Kishin Rage (x1) + Effect: Oni Form (x1) + Spell Effect: Haste (x1) + uuid : string {Hungerseed.system.selfEffect.uuid} (3 different values) + Compendium.pf2e.feat-effects.Item.Effect: Kishin Rage (x1) + Compendium.pf2e.feat-effects.Item.Effect: Oni Form (x1) + Compendium.pf2e.spell-effects.Item.Spell Effect: Haste (x1) + type : string {Hungerseed.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Iconics.txt b/output/pf2e/packs/Iconics.txt new file mode 100644 index 0000000..a936fbb --- /dev/null +++ b/output/pf2e/packs/Iconics.txt @@ -0,0 +1,4884 @@ +Iconics +Different values: 63 +===================================== +object {Iconics} + _id : string {Iconics._id} (all different values) + img : string {Iconics.img} (21 different values) + items : array {Iconics.items} + Length: min=3 max=83 + Value type: object {Iconics.items.[]} + _id : string {Iconics.items.[]._id} (2024 different values) + img : string {Iconics.items.[].img} (382 different values) + name : string {Iconics.items.[].name} (668 different values) + sort : integer {Iconics.items.[].sort} (210 different values) + system : object {Iconics.items.[].system} + description : object {Iconics.items.[].system.description} + value : string {Iconics.items.[].system.description.value} (653 different values) + [mod] : object {Iconics.items.[].system.mod} + value : integer {Iconics.items.[].system.mod.value} (same value: 0) + [proficient] : object {Iconics.items.[].system.proficient} + value : integer {Iconics.items.[].system.proficient.value} (2 different values) + 1 (x76) + 2 (x2) + publication : object {Iconics.items.[].system.publication} + license : string {Iconics.items.[].system.publication.license} (2 different values) + OGL (x499) + ORC (x2317) + remaster : boolean {Iconics.items.[].system.publication.remaster} (2 different values) + False (x434) + True (x2382) + title : string {Iconics.items.[].system.publication.title} (11 different values) + (x181) + Pathfinder Core Rulebook (x225) + Pathfinder Player Core (x1808) + Pathfinder GM Core (x161) + Pathfinder Player Core 2 (x269) + Pathfinder Advanced Player's Guide (x21) + Pathfinder Lost Omens World Guide (x3) + Pathfinder Rage of Elements (x65) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder War of Immortals (x79) + Pathfinder Lost Omens The Grand Bazaar (x3) + rules : ###FoundryRulesObject### + [slug] : string {Iconics.items.[].system.slug} (606 different values) + [traits] : object {Iconics.items.[].system.traits} + [rarity] : string {Iconics.items.[].system.traits.rarity} (3 different values) + common (x2536) + uncommon (x87) + rare (x5) + [value] : array {Iconics.items.[].system.traits.value} + Length: min=0 max=11 + Value type: string {Iconics.items.[].system.traits.value.[]} (145 different values) + [otherTags] : array {Iconics.items.[].system.traits.otherTags} + Length: min=1 max=2 + Value type: string {Iconics.items.[].system.traits.otherTags.[]} (28 different values) + [selected] : object {Iconics.items.[].system.traits.selected} + [swashbuckler] : string {Iconics.items.[].system.traits.selected.swashbuckler} (same value: Swashbuckler) + [finisher] : string {Iconics.items.[].system.traits.selected.finisher} (same value: Finisher) + [tengu] : string {Iconics.items.[].system.traits.selected.tengu} (same value: Tengu) + [halfling] : string {Iconics.items.[].system.traits.selected.halfling} (same value: Halfling) + [aasimar] : string {Iconics.items.[].system.traits.selected.aasimar} (same value: Aasimar) + [sorcerer] : string {Iconics.items.[].system.traits.selected.sorcerer} (same value: Sorcerer) + fighter : string {Iconics.items.[].system.traits.selected.fighter} (same value: Fighter) + [traditions] : array {Iconics.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Iconics.items.[].system.traits.traditions.[]} (4 different values) + arcane (x244) + primal (x201) + divine (x200) + occult (x240) + [integrated] : mixed + [ancestry] : object {Iconics.items.[].system.ancestry} + name : string {Iconics.items.[].system.ancestry.name} (7 different values) + Human (x33) + Goblin (x3) + Dwarf (x3) + Tengu (x3) + Halfling (x3) + Gnome (x3) + Elf (x3) + slug : string {Iconics.items.[].system.ancestry.slug} (7 different values) + human (x33) + goblin (x3) + dwarf (x3) + tengu (x3) + halfling (x3) + gnome (x3) + elf (x3) + uuid : string {Iconics.items.[].system.ancestry.uuid} (7 different values) + Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX (x33) + Compendium.pf2e.ancestries.Item.sQfjTMDaZbT9DThq (x3) + Compendium.pf2e.ancestries.Item.BYj5ZvlXZdpaEgA6 (x3) + Compendium.pf2e.ancestries.Item.18xDKYPDBLEv2myX (x3) + Compendium.pf2e.ancestries.Item.GgZAHbrjnzWOZy2v (x3) + Compendium.pf2e.ancestries.Item.CYlfsYLJcBOgqKtD (x3) + Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0 (x3) + [actionType] : object {Iconics.items.[].system.actionType} + value : string {Iconics.items.[].system.actionType.value} (4 different values) + passive (x731) + action (x118) + free (x23) + reaction (x38) + [actions] : object {Iconics.items.[].system.actions} + [value] : integer {Iconics.items.[].system.actions.value} (3 different values) + 1 (x94) + 2 (x19) + 3 (x5) + [category] : string {Iconics.items.[].system.category} (28 different values) + [level] : object {Iconics.items.[].system.level} + value : integer {Iconics.items.[].system.level.value} (6 different values) + 1 (x1065) + 0 (x949) + 2 (x108) + 3 (x141) + 5 (x38) + 4 (x28) + [taken] : integer {Iconics.items.[].system.level.taken} (5 different values) + 1 (x115) + 2 (x45) + 3 (x31) + 5 (x18) + 4 (x22) + [location] : mixed + string {Iconics.items.[].system.location} (95 different values) + object {Iconics.items.[].system.location} + value : string {Iconics.items.[].system.location.value} (41 different values) + [heightenedLevel] : integer {Iconics.items.[].system.location.heightenedLevel} (3 different values) + 1 (x53) + 2 (x22) + 3 (x10) + [signature] : boolean {Iconics.items.[].system.location.signature} (2 different values) + False (x4) + True (x14) + [prerequisites] : object {Iconics.items.[].system.prerequisites} + value : array {Iconics.items.[].system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Iconics.items.[].system.prerequisites.value.[]} + value : string {Iconics.items.[].system.prerequisites.value.[].value} (40 different values) + [boosts] : object {Iconics.items.[].system.boosts} + 0 : object {Iconics.items.[].system.boosts.0} + [selected] : string {Iconics.items.[].system.boosts.0.selected} (5 different values) + dex (x30) + str (x19) + int (x18) + con (x12) + wis (x17) + value : array {Iconics.items.[].system.boosts.0.value} + Length: min=0 max=6 + Value type: string {Iconics.items.[].system.boosts.0.value.[]} (6 different values) + dex (x69) + wis (x63) + cha (x57) + con (x66) + int (x63) + str (x48) + 1 : object {Iconics.items.[].system.boosts.1} + [selected] : string {Iconics.items.[].system.boosts.1.selected} (6 different values) + str (x14) + con (x15) + dex (x24) + int (x3) + wis (x10) + cha (x30) + value : array {Iconics.items.[].system.boosts.1.value} + Length: min=0 max=6 + Value type: string {Iconics.items.[].system.boosts.1.value.[]} (6 different values) + cha (x96) + con (x99) + dex (x99) + int (x99) + str (x96) + wis (x102) + [2] : object {Iconics.items.[].system.boosts.2} + value : array {Iconics.items.[].system.boosts.2.value} + Length: min=0 max=6 + Value type: string {Iconics.items.[].system.boosts.2.value.[]} (6 different values) + str (x21) + dex (x21) + con (x21) + int (x21) + wis (x21) + cha (x21) + [selected] : string {Iconics.items.[].system.boosts.2.selected} (5 different values) + int (x3) + str (x3) + cha (x6) + wis (x3) + con (x1) + [items] : object {Iconics.items.[].system.items} + [hy4x9] : object {Iconics.items.[].system.items.hy4x9} + img : string {Iconics.items.[].system.items.hy4x9.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.hy4x9.level} (same value: 1) + name : string {Iconics.items.[].system.items.hy4x9.name} (same value: Survey Wildlife) + uuid : string {Iconics.items.[].system.items.hy4x9.uuid} (same value: Compendium.pf2e.feats-srd.Item.Survey Wildlife) + [23vme] : object {Iconics.items.[].system.items.23vme} + img : string {Iconics.items.[].system.items.23vme.img} (same value: systems/pf2e/icons/features/classes/greater-juggernaut.webp) + level : integer {Iconics.items.[].system.items.23vme.level} (same value: 13) + name : string {Iconics.items.[].system.items.23vme.name} (same value: Greater Juggernaut) + uuid : string {Iconics.items.[].system.items.23vme.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Juggernaut) + [3gwvw] : object {Iconics.items.[].system.items.3gwvw} + img : string {Iconics.items.[].system.items.3gwvw.img} (same value: icons/skills/melee/strike-axe-blood-red.webp) + level : integer {Iconics.items.[].system.items.3gwvw.level} (same value: 5) + name : string {Iconics.items.[].system.items.3gwvw.name} (same value: Brutality) + uuid : string {Iconics.items.[].system.items.3gwvw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Brutality) + [7jt77] : object {Iconics.items.[].system.items.7jt77} + img : string {Iconics.items.[].system.items.7jt77.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Iconics.items.[].system.items.7jt77.level} (same value: 13) + name : string {Iconics.items.[].system.items.7jt77.name} (same value: Medium Armor Expertise) + uuid : string {Iconics.items.[].system.items.7jt77.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [8ibv2] : object {Iconics.items.[].system.items.8ibv2} + img : string {Iconics.items.[].system.items.8ibv2.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.8ibv2.level} (same value: 9) + name : string {Iconics.items.[].system.items.8ibv2.name} (same value: Lightning Reflexes) + uuid : string {Iconics.items.[].system.items.8ibv2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [blnv0] : object {Iconics.items.[].system.items.blnv0} + img : string {Iconics.items.[].system.items.blnv0.img} (same value: icons/creatures/eyes/human-single-brown.webp) + level : integer {Iconics.items.[].system.items.blnv0.level} (same value: 17) + name : string {Iconics.items.[].system.items.blnv0.name} (same value: Heightened Senses) + uuid : string {Iconics.items.[].system.items.blnv0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Heightened Senses) + [e0sur] : object {Iconics.items.[].system.items.e0sur} + img : string {Iconics.items.[].system.items.e0sur.img} (same value: systems/pf2e/icons/features/classes/indomitable-will.webp) + level : integer {Iconics.items.[].system.items.e0sur.level} (same value: 15) + name : string {Iconics.items.[].system.items.e0sur.name} (same value: Indomitable Will) + uuid : string {Iconics.items.[].system.items.e0sur.uuid} (same value: Compendium.pf2e.classfeatures.Item.Indomitable Will) + [g3k30] : object {Iconics.items.[].system.items.g3k30} + img : string {Iconics.items.[].system.items.g3k30.img} (same value: icons/magic/air/wind-vortex-swirl-red.webp) + level : integer {Iconics.items.[].system.items.g3k30.level} (same value: 17) + name : string {Iconics.items.[].system.items.g3k30.name} (same value: Quick Rage) + uuid : string {Iconics.items.[].system.items.g3k30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revitalizing Rage) + [gfxqm] : object {Iconics.items.[].system.items.gfxqm} + img : string {Iconics.items.[].system.items.gfxqm.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Iconics.items.[].system.items.gfxqm.level} (same value: 7) + name : string {Iconics.items.[].system.items.gfxqm.name} (same value: Juggernaut) + uuid : string {Iconics.items.[].system.items.gfxqm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [ihbgk] : object {Iconics.items.[].system.items.ihbgk} + img : string {Iconics.items.[].system.items.ihbgk.img} (same value: icons/skills/melee/shield-damaged-broken-orange.webp) + level : integer {Iconics.items.[].system.items.ihbgk.level} (same value: 19) + name : string {Iconics.items.[].system.items.ihbgk.name} (same value: Devastator) + uuid : string {Iconics.items.[].system.items.ihbgk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devastator) + [njgcl] : object {Iconics.items.[].system.items.njgcl} + img : string {Iconics.items.[].system.items.njgcl.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Iconics.items.[].system.items.njgcl.level} (same value: 15) + name : string {Iconics.items.[].system.items.njgcl.name} (same value: Greater Weapon Specialization (Barbarian)) + uuid : string {Iconics.items.[].system.items.njgcl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization (Barbarian)) + [o4ypa] : object {Iconics.items.[].system.items.o4ypa} + img : string {Iconics.items.[].system.items.o4ypa.img} (same value: icons/skills/melee/blade-tip-chipped-blood-red.webp) + level : integer {Iconics.items.[].system.items.o4ypa.level} (same value: 13) + name : string {Iconics.items.[].system.items.o4ypa.name} (same value: Weapon Fury) + uuid : string {Iconics.items.[].system.items.o4ypa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Mastery) + [p941e] : object {Iconics.items.[].system.items.p941e} + img : string {Iconics.items.[].system.items.p941e.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {Iconics.items.[].system.items.p941e.level} (same value: 3) + name : string {Iconics.items.[].system.items.p941e.name} (same value: Deny Advantage) + uuid : string {Iconics.items.[].system.items.p941e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [qh9xw] : object {Iconics.items.[].system.items.qh9xw} + img : string {Iconics.items.[].system.items.qh9xw.img} (same value: icons/magic/symbols/mask-yellow-orange.webp) + level : integer {Iconics.items.[].system.items.qh9xw.level} (same value: 11) + name : string {Iconics.items.[].system.items.qh9xw.name} (same value: Mighty Rage) + uuid : string {Iconics.items.[].system.items.qh9xw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mighty Rage) + [s5lxl] : object {Iconics.items.[].system.items.s5lxl} + img : string {Iconics.items.[].system.items.s5lxl.img} (same value: icons/tools/smithing/furnace-fire-metal-orange.webp) + level : integer {Iconics.items.[].system.items.s5lxl.level} (same value: 19) + name : string {Iconics.items.[].system.items.s5lxl.name} (same value: Armor of Fury) + uuid : string {Iconics.items.[].system.items.s5lxl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor of Fury) + [spb04] : object {Iconics.items.[].system.items.spb04} + img : string {Iconics.items.[].system.items.spb04.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.spb04.level} (same value: 7) + name : string {Iconics.items.[].system.items.spb04.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.spb04.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [tp5pg] : object {Iconics.items.[].system.items.tp5pg} + img : string {Iconics.items.[].system.items.tp5pg.img} (same value: icons/skills/social/intimidation-impressing.webp) + level : integer {Iconics.items.[].system.items.tp5pg.level} (same value: 9) + name : string {Iconics.items.[].system.items.tp5pg.name} (same value: Raging Resistance) + uuid : string {Iconics.items.[].system.items.tp5pg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Raging Resistance) + [uhbeo] : object {Iconics.items.[].system.items.uhbeo} + img : string {Iconics.items.[].system.items.uhbeo.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.uhbeo.level} (same value: 1) + name : string {Iconics.items.[].system.items.uhbeo.name} (same value: Instinct) + uuid : string {Iconics.items.[].system.items.uhbeo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Instinct) + [xvavy] : object {Iconics.items.[].system.items.xvavy} + img : string {Iconics.items.[].system.items.xvavy.img} (same value: systems/pf2e/icons/features/classes/rage.webp) + level : integer {Iconics.items.[].system.items.xvavy.level} (same value: 1) + name : string {Iconics.items.[].system.items.xvavy.name} (same value: Rage) + uuid : string {Iconics.items.[].system.items.xvavy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rage) + [FEGkn] : object {Iconics.items.[].system.items.FEGkn} + img : string {Iconics.items.[].system.items.FEGkn.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.FEGkn.level} (same value: 9) + name : string {Iconics.items.[].system.items.FEGkn.name} (same value: Reflex Expertise) + uuid : string {Iconics.items.[].system.items.FEGkn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [GFrqD] : object {Iconics.items.[].system.items.GFrqD} + img : string {Iconics.items.[].system.items.GFrqD.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Iconics.items.[].system.items.GFrqD.level} (same value: 17) + name : string {Iconics.items.[].system.items.GFrqD.name} (same value: Perception Mastery) + uuid : string {Iconics.items.[].system.items.GFrqD.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [XxkXS] : object {Iconics.items.[].system.items.XxkXS} + img : string {Iconics.items.[].system.items.XxkXS.img} (same value: icons/magic/air/wind-vortex-swirl-red.webp) + level : integer {Iconics.items.[].system.items.XxkXS.level} (same value: 17) + name : string {Iconics.items.[].system.items.XxkXS.name} (same value: Revitalizing Rage) + uuid : string {Iconics.items.[].system.items.XxkXS.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revitalizing Rage) + [cJTLg] : object {Iconics.items.[].system.items.cJTLg} + img : string {Iconics.items.[].system.items.cJTLg.img} (same value: icons/skills/melee/blade-tip-chipped-blood-red.webp) + level : integer {Iconics.items.[].system.items.cJTLg.level} (same value: 13) + name : string {Iconics.items.[].system.items.cJTLg.name} (same value: Weapon Mastery) + uuid : string {Iconics.items.[].system.items.cJTLg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Mastery) + [iIH8y] : object {Iconics.items.[].system.items.iIH8y} + img : string {Iconics.items.[].system.items.iIH8y.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.iIH8y.level} (same value: 3) + name : string {Iconics.items.[].system.items.iIH8y.name} (same value: Furious Footfalls) + uuid : string {Iconics.items.[].system.items.iIH8y.uuid} (same value: Compendium.pf2e.classfeatures.Item.Furious Footfalls) + [rGBjw] : object {Iconics.items.[].system.items.rGBjw} + img : string {Iconics.items.[].system.items.rGBjw.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Iconics.items.[].system.items.rGBjw.level} (same value: 19) + name : string {Iconics.items.[].system.items.rGBjw.name} (same value: Armor Mastery) + uuid : string {Iconics.items.[].system.items.rGBjw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [yyms9] : object {Iconics.items.[].system.items.yyms9} + img : string {Iconics.items.[].system.items.yyms9.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.yyms9.level} (same value: 1) + name : string {Iconics.items.[].system.items.yyms9.name} (same value: Quick-Tempered) + uuid : string {Iconics.items.[].system.items.yyms9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Quick-Tempered) + [9xt57] : object {Iconics.items.[].system.items.9xt57} + img : string {Iconics.items.[].system.items.9xt57.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.9xt57.level} (same value: 1) + name : string {Iconics.items.[].system.items.9xt57.name} (same value: Bargain Hunter) + uuid : string {Iconics.items.[].system.items.9xt57.uuid} (same value: Compendium.pf2e.feats-srd.Item.Bargain Hunter) + [4x1uf] : object {Iconics.items.[].system.items.4x1uf} + img : string {Iconics.items.[].system.items.4x1uf.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.4x1uf.level} (same value: 13) + name : string {Iconics.items.[].system.items.4x1uf.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.4x1uf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [6jpgb] : object {Iconics.items.[].system.items.6jpgb} + img : string {Iconics.items.[].system.items.6jpgb.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.6jpgb.level} (same value: 11) + name : string {Iconics.items.[].system.items.6jpgb.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.6jpgb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [7bbgv] : object {Iconics.items.[].system.items.7bbgv} + img : string {Iconics.items.[].system.items.7bbgv.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Iconics.items.[].system.items.7bbgv.level} (same value: 7) + name : string {Iconics.items.[].system.items.7bbgv.name} (same value: Expert Spellcaster) + uuid : string {Iconics.items.[].system.items.7bbgv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [93v1o] : object {Iconics.items.[].system.items.93v1o} + img : string {Iconics.items.[].system.items.93v1o.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.93v1o.level} (same value: 1) + name : string {Iconics.items.[].system.items.93v1o.name} (same value: Arcane School) + uuid : string {Iconics.items.[].system.items.93v1o.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane School) + [EmM9t] : object {Iconics.items.[].system.items.EmM9t} + img : string {Iconics.items.[].system.items.EmM9t.img} (same value: icons/skills/melee/hand-grip-sword-red.webp) + level : integer {Iconics.items.[].system.items.EmM9t.level} (same value: 11) + name : string {Iconics.items.[].system.items.EmM9t.name} (same value: Weapon Expertise) + uuid : string {Iconics.items.[].system.items.EmM9t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [c3blc] : object {Iconics.items.[].system.items.c3blc} + img : string {Iconics.items.[].system.items.c3blc.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Iconics.items.[].system.items.c3blc.level} (same value: 19) + name : string {Iconics.items.[].system.items.c3blc.name} (same value: Legendary Spellcaster) + uuid : string {Iconics.items.[].system.items.c3blc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [djzu5] : object {Iconics.items.[].system.items.djzu5} + img : string {Iconics.items.[].system.items.djzu5.img} (same value: icons/sundries/books/book-eye-purple.webp) + level : integer {Iconics.items.[].system.items.djzu5.level} (same value: 19) + name : string {Iconics.items.[].system.items.djzu5.name} (same value: Archwizard's Spellcraft) + uuid : string {Iconics.items.[].system.items.djzu5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Archwizard's Spellcraft) + [eZd7C] : object {Iconics.items.[].system.items.eZd7C} + img : string {Iconics.items.[].system.items.eZd7C.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Iconics.items.[].system.items.eZd7C.level} (same value: 17) + name : string {Iconics.items.[].system.items.eZd7C.name} (same value: Prodigious Will) + uuid : string {Iconics.items.[].system.items.eZd7C.uuid} (same value: Compendium.pf2e.classfeatures.Item.Prodigious Will) + [fqsfu] : object {Iconics.items.[].system.items.fqsfu} + img : string {Iconics.items.[].system.items.fqsfu.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Iconics.items.[].system.items.fqsfu.level} (same value: 15) + name : string {Iconics.items.[].system.items.fqsfu.name} (same value: Master Spellcaster) + uuid : string {Iconics.items.[].system.items.fqsfu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [hbsn6] : object {Iconics.items.[].system.items.hbsn6} + img : string {Iconics.items.[].system.items.hbsn6.img} (same value: icons/sundries/scrolls/scroll-writing-tan-grey.webp) + level : integer {Iconics.items.[].system.items.hbsn6.level} (same value: 1) + name : string {Iconics.items.[].system.items.hbsn6.name} (same value: Arcane Thesis) + uuid : string {Iconics.items.[].system.items.hbsn6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Thesis) + [oNOEz] : object {Iconics.items.[].system.items.oNOEz} + img : string {Iconics.items.[].system.items.oNOEz.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.oNOEz.level} (same value: 5) + name : string {Iconics.items.[].system.items.oNOEz.name} (same value: Reflex Expertise) + uuid : string {Iconics.items.[].system.items.oNOEz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [oXT0E] : object {Iconics.items.[].system.items.oXT0E} + img : string {Iconics.items.[].system.items.oXT0E.img} (same value: icons/sundries/books/book-eye-purple.webp) + level : integer {Iconics.items.[].system.items.oXT0E.level} (same value: 1) + name : string {Iconics.items.[].system.items.oXT0E.name} (same value: Wizard Spellcasting) + uuid : string {Iconics.items.[].system.items.oXT0E.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wizard Spellcasting) + [p9c01] : object {Iconics.items.[].system.items.p9c01} + img : string {Iconics.items.[].system.items.p9c01.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Iconics.items.[].system.items.p9c01.level} (same value: 9) + name : string {Iconics.items.[].system.items.p9c01.name} (same value: Magical Fortitude) + uuid : string {Iconics.items.[].system.items.p9c01.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [v5yt7] : object {Iconics.items.[].system.items.v5yt7} + img : string {Iconics.items.[].system.items.v5yt7.img} (same value: icons/weapons/wands/wand-carved-pink.webp) + level : integer {Iconics.items.[].system.items.v5yt7.level} (same value: 1) + name : string {Iconics.items.[].system.items.v5yt7.name} (same value: Arcane Bond) + uuid : string {Iconics.items.[].system.items.v5yt7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Bond) + [ytft4] : object {Iconics.items.[].system.items.ytft4} + img : string {Iconics.items.[].system.items.ytft4.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Iconics.items.[].system.items.ytft4.level} (same value: 13) + name : string {Iconics.items.[].system.items.ytft4.name} (same value: Defensive Robes) + uuid : string {Iconics.items.[].system.items.ytft4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [13v1o] : object {Iconics.items.[].system.items.13v1o} + img : string {Iconics.items.[].system.items.13v1o.img} (same value: icons/sundries/books/book-eye-purple.webp) + level : integer {Iconics.items.[].system.items.13v1o.level} (same value: 1) + name : string {Iconics.items.[].system.items.13v1o.name} (same value: Wizard Spellcasting) + uuid : string {Iconics.items.[].system.items.13v1o.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wizard Spellcasting) + [2bsn6] : object {Iconics.items.[].system.items.2bsn6} + img : string {Iconics.items.[].system.items.2bsn6.img} (same value: icons/sundries/scrolls/scroll-writing-tan-grey.webp) + level : integer {Iconics.items.[].system.items.2bsn6.level} (same value: 1) + name : string {Iconics.items.[].system.items.2bsn6.name} (same value: Arcane Thesis) + uuid : string {Iconics.items.[].system.items.2bsn6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Thesis) + [3XT0E] : object {Iconics.items.[].system.items.3XT0E} + img : string {Iconics.items.[].system.items.3XT0E.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.3XT0E.level} (same value: 1) + name : string {Iconics.items.[].system.items.3XT0E.name} (same value: Arcane School) + uuid : string {Iconics.items.[].system.items.3XT0E.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane School) + [45yt7] : object {Iconics.items.[].system.items.45yt7} + img : string {Iconics.items.[].system.items.45yt7.img} (same value: icons/weapons/wands/wand-carved-pink.webp) + level : integer {Iconics.items.[].system.items.45yt7.level} (same value: 1) + name : string {Iconics.items.[].system.items.45yt7.name} (same value: Arcane Bond) + uuid : string {Iconics.items.[].system.items.45yt7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Bond) + [5x1uf] : object {Iconics.items.[].system.items.5x1uf} + img : string {Iconics.items.[].system.items.5x1uf.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.5x1uf.level} (same value: 13) + name : string {Iconics.items.[].system.items.5x1uf.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.5x1uf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [hvaw7] : object {Iconics.items.[].system.items.hvaw7} + img : string {Iconics.items.[].system.items.hvaw7.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.hvaw7.level} (same value: 1) + name : string {Iconics.items.[].system.items.hvaw7.name} (same value: Schooled In Secrets) + uuid : string {Iconics.items.[].system.items.hvaw7.uuid} (same value: Compendium.pf2e.feats-srd.Item.Schooled in Secrets) + [568ec] : object {Iconics.items.[].system.items.568ec} + img : string {Iconics.items.[].system.items.568ec.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Iconics.items.[].system.items.568ec.level} (same value: 11) + name : string {Iconics.items.[].system.items.568ec.name} (same value: Weapon Expertise) + uuid : string {Iconics.items.[].system.items.568ec.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [58uhg] : object {Iconics.items.[].system.items.58uhg} + img : string {Iconics.items.[].system.items.58uhg.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Iconics.items.[].system.items.58uhg.level} (same value: 15) + name : string {Iconics.items.[].system.items.58uhg.name} (same value: Master Spellcaster) + uuid : string {Iconics.items.[].system.items.58uhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [5a5an] : object {Iconics.items.[].system.items.5a5an} + img : string {Iconics.items.[].system.items.5a5an.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Iconics.items.[].system.items.5a5an.level} (same value: 19) + name : string {Iconics.items.[].system.items.5a5an.name} (same value: Legendary Spellcaster) + uuid : string {Iconics.items.[].system.items.5a5an.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [5jVMU] : object {Iconics.items.[].system.items.5jVMU} + img : string {Iconics.items.[].system.items.5jVMU.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.5jVMU.level} (same value: 11) + name : string {Iconics.items.[].system.items.5jVMU.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.5jVMU.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [H4nN0] : object {Iconics.items.[].system.items.H4nN0} + img : string {Iconics.items.[].system.items.H4nN0.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Iconics.items.[].system.items.H4nN0.level} (same value: 17) + name : string {Iconics.items.[].system.items.H4nN0.name} (same value: Will of the Pupil) + uuid : string {Iconics.items.[].system.items.H4nN0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Will of the Pupil) + [ac5cq] : object {Iconics.items.[].system.items.ac5cq} + img : string {Iconics.items.[].system.items.ac5cq.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Iconics.items.[].system.items.ac5cq.level} (same value: 13) + name : string {Iconics.items.[].system.items.ac5cq.name} (same value: Defensive Robes) + uuid : string {Iconics.items.[].system.items.ac5cq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [dmo5u] : object {Iconics.items.[].system.items.dmo5u} + img : string {Iconics.items.[].system.items.dmo5u.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.dmo5u.level} (same value: 13) + name : string {Iconics.items.[].system.items.dmo5u.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.dmo5u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [kQI3o] : object {Iconics.items.[].system.items.kQI3o} + img : string {Iconics.items.[].system.items.kQI3o.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.kQI3o.level} (same value: 9) + name : string {Iconics.items.[].system.items.kQI3o.name} (same value: Reflex Expertise) + uuid : string {Iconics.items.[].system.items.kQI3o.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [q4i1v] : object {Iconics.items.[].system.items.q4i1v} + img : string {Iconics.items.[].system.items.q4i1v.img} (same value: systems/pf2e/icons/features/classes/witch-spellcasting.webp) + level : integer {Iconics.items.[].system.items.q4i1v.level} (same value: 1) + name : string {Iconics.items.[].system.items.q4i1v.name} (same value: Witch Spellcasting) + uuid : string {Iconics.items.[].system.items.q4i1v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Witch Spellcasting) + [rmucq] : object {Iconics.items.[].system.items.rmucq} + img : string {Iconics.items.[].system.items.rmucq.img} (same value: systems/pf2e/icons/features/classes/familiar.webp) + level : integer {Iconics.items.[].system.items.rmucq.level} (same value: 1) + name : string {Iconics.items.[].system.items.rmucq.name} (same value: Familiar (Witch)) + uuid : string {Iconics.items.[].system.items.rmucq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Familiar (Witch)) + [sbys9] : object {Iconics.items.[].system.items.sbys9} + img : string {Iconics.items.[].system.items.sbys9.img} (same value: systems/pf2e/icons/features/classes/hexes.webp) + level : integer {Iconics.items.[].system.items.sbys9.level} (same value: 1) + name : string {Iconics.items.[].system.items.sbys9.name} (same value: Hexes) + uuid : string {Iconics.items.[].system.items.sbys9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hex Spells) + [tasue] : object {Iconics.items.[].system.items.tasue} + img : string {Iconics.items.[].system.items.tasue.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.tasue.level} (same value: 1) + name : string {Iconics.items.[].system.items.tasue.name} (same value: Patron) + uuid : string {Iconics.items.[].system.items.tasue.uuid} (same value: Compendium.pf2e.classfeatures.Item.Patron) + [vkt9a] : object {Iconics.items.[].system.items.vkt9a} + img : string {Iconics.items.[].system.items.vkt9a.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Iconics.items.[].system.items.vkt9a.level} (same value: 5) + name : string {Iconics.items.[].system.items.vkt9a.name} (same value: Magical Fortitude) + uuid : string {Iconics.items.[].system.items.vkt9a.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [vq6ja] : object {Iconics.items.[].system.items.vq6ja} + img : string {Iconics.items.[].system.items.vq6ja.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Iconics.items.[].system.items.vq6ja.level} (same value: 7) + name : string {Iconics.items.[].system.items.vq6ja.name} (same value: Expert Spellcaster) + uuid : string {Iconics.items.[].system.items.vq6ja.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [x762n] : object {Iconics.items.[].system.items.x762n} + img : string {Iconics.items.[].system.items.x762n.img} (same value: systems/pf2e/icons/features/classes/patrons-gift.webp) + level : integer {Iconics.items.[].system.items.x762n.level} (same value: 19) + name : string {Iconics.items.[].system.items.x762n.name} (same value: Patron's Gift) + uuid : string {Iconics.items.[].system.items.x762n.uuid} (same value: Compendium.pf2e.classfeatures.Item.Patron's Gift) + [jzu36] : object {Iconics.items.[].system.items.jzu36} + img : string {Iconics.items.[].system.items.jzu36.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.jzu36.level} (same value: 1) + name : string {Iconics.items.[].system.items.jzu36.name} (same value: Additional Lore) + uuid : string {Iconics.items.[].system.items.jzu36.uuid} (same value: Compendium.pf2e.feats-srd.Item.Additional Lore) + [4bdrn] : object {Iconics.items.[].system.items.4bdrn} + img : string {Iconics.items.[].system.items.4bdrn.img} (same value: icons/tools/laboratory/mortar-liquid-pink.webp) + level : integer {Iconics.items.[].system.items.4bdrn.level} (same value: 1) + name : string {Iconics.items.[].system.items.4bdrn.name} (same value: Alchemy) + uuid : string {Iconics.items.[].system.items.4bdrn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alchemy) + [CJ528] : object {Iconics.items.[].system.items.CJ528} + img : string {Iconics.items.[].system.items.CJ528.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.CJ528.level} (same value: 11) + name : string {Iconics.items.[].system.items.CJ528.name} (same value: Chemical Hardiness) + uuid : string {Iconics.items.[].system.items.CJ528.uuid} (same value: Compendium.pf2e.classfeatures.Item.Chemical Hardiness) + [JK2gV] : object {Iconics.items.[].system.items.JK2gV} + img : string {Iconics.items.[].system.items.JK2gV.img} (same value: icons/consumables/potions/potion-round-stopped-yellow-green.webp) + level : integer {Iconics.items.[].system.items.JK2gV.level} (same value: 15) + name : string {Iconics.items.[].system.items.JK2gV.name} (same value: Alchemical Weapon Mastery) + uuid : string {Iconics.items.[].system.items.JK2gV.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alchemical Weapon Mastery) + [NY2Su] : object {Iconics.items.[].system.items.NY2Su} + img : string {Iconics.items.[].system.items.NY2Su.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.NY2Su.level} (same value: 9) + name : string {Iconics.items.[].system.items.NY2Su.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.NY2Su.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [Q1cDZ] : object {Iconics.items.[].system.items.Q1cDZ} + img : string {Iconics.items.[].system.items.Q1cDZ.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.Q1cDZ.level} (same value: 15) + name : string {Iconics.items.[].system.items.Q1cDZ.name} (same value: Explosion Dodger) + uuid : string {Iconics.items.[].system.items.Q1cDZ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Explosion Dodger) + [SWNkG] : object {Iconics.items.[].system.items.SWNkG} + img : string {Iconics.items.[].system.items.SWNkG.img} (same value: icons/equipment/chest/breastplate-collared-steel.webp) + level : integer {Iconics.items.[].system.items.SWNkG.level} (same value: 19) + name : string {Iconics.items.[].system.items.SWNkG.name} (same value: Medium Armor Mastery) + uuid : string {Iconics.items.[].system.items.SWNkG.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Mastery) + [aay1e] : object {Iconics.items.[].system.items.aay1e} + img : string {Iconics.items.[].system.items.aay1e.img} (same value: systems/pf2e/icons/features/classes/walls-of-will.webp) + level : integer {Iconics.items.[].system.items.aay1e.level} (same value: 7) + name : string {Iconics.items.[].system.items.aay1e.name} (same value: Will Expertise) + uuid : string {Iconics.items.[].system.items.aay1e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Will Expertise) + [b3ohx] : object {Iconics.items.[].system.items.b3ohx} + img : string {Iconics.items.[].system.items.b3ohx.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.b3ohx.level} (same value: 1) + name : string {Iconics.items.[].system.items.b3ohx.name} (same value: Research Field) + uuid : string {Iconics.items.[].system.items.b3ohx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Research Field) + [cNnDR] : object {Iconics.items.[].system.items.cNnDR} + img : string {Iconics.items.[].system.items.cNnDR.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Iconics.items.[].system.items.cNnDR.level} (same value: 13) + name : string {Iconics.items.[].system.items.cNnDR.name} (same value: Medium Armor Expertise) + uuid : string {Iconics.items.[].system.items.cNnDR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [enfdl] : object {Iconics.items.[].system.items.enfdl} + img : string {Iconics.items.[].system.items.enfdl.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.enfdl.level} (same value: 13) + name : string {Iconics.items.[].system.items.enfdl.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.enfdl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [f4a0p] : object {Iconics.items.[].system.items.f4a0p} + img : string {Iconics.items.[].system.items.f4a0p.img} (same value: icons/magic/light/orbs-hand-gray.webp) + level : integer {Iconics.items.[].system.items.f4a0p.level} (same value: 9) + name : string {Iconics.items.[].system.items.f4a0p.name} (same value: Double Brew) + uuid : string {Iconics.items.[].system.items.f4a0p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Brew) + [j5xnl] : object {Iconics.items.[].system.items.j5xnl} + img : string {Iconics.items.[].system.items.j5xnl.img} (same value: systems/pf2e/icons/features/classes/alchemical-weapon-expertise.webp) + level : integer {Iconics.items.[].system.items.j5xnl.level} (same value: 7) + name : string {Iconics.items.[].system.items.j5xnl.name} (same value: Alchemical Weapon Expertise) + uuid : string {Iconics.items.[].system.items.j5xnl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alchemical Weapon Expertise) + [l170j] : object {Iconics.items.[].system.items.l170j} + img : string {Iconics.items.[].system.items.l170j.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.l170j.level} (same value: 13) + name : string {Iconics.items.[].system.items.l170j.name} (same value: (Choice) Greater Field Discovery) + uuid : string {Iconics.items.[].system.items.l170j.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Field Discovery) + [plldb] : object {Iconics.items.[].system.items.plldb} + img : string {Iconics.items.[].system.items.plldb.img} (same value: icons/consumables/potions/potion-round-corked-glowing-green.webp) + level : integer {Iconics.items.[].system.items.plldb.level} (same value: 9) + name : string {Iconics.items.[].system.items.plldb.name} (same value: Alchemical Expertise) + uuid : string {Iconics.items.[].system.items.plldb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alchemical Expertise) + [rpCw8] : object {Iconics.items.[].system.items.rpCw8} + img : string {Iconics.items.[].system.items.rpCw8.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.rpCw8.level} (same value: 17) + name : string {Iconics.items.[].system.items.rpCw8.name} (same value: Abundant Vials) + uuid : string {Iconics.items.[].system.items.rpCw8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Abundant Vials) + [vOE57] : object {Iconics.items.[].system.items.vOE57} + img : string {Iconics.items.[].system.items.vOE57.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.vOE57.level} (same value: 11) + name : string {Iconics.items.[].system.items.vOE57.name} (same value: Advanced Vials) + uuid : string {Iconics.items.[].system.items.vOE57.uuid} (same value: Compendium.pf2e.classfeatures.Item.Advanced Vials) + [xzcdr] : object {Iconics.items.[].system.items.xzcdr} + img : string {Iconics.items.[].system.items.xzcdr.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.xzcdr.level} (same value: 5) + name : string {Iconics.items.[].system.items.xzcdr.name} (same value: Field Discovery) + uuid : string {Iconics.items.[].system.items.xzcdr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Field Discovery) + [yc9ak] : object {Iconics.items.[].system.items.yc9ak} + img : string {Iconics.items.[].system.items.yc9ak.img} (same value: icons/commodities/materials/bowl-powder-teal.webp) + level : integer {Iconics.items.[].system.items.yc9ak.level} (same value: 5) + name : string {Iconics.items.[].system.items.yc9ak.name} (same value: Powerful Alchemy) + uuid : string {Iconics.items.[].system.items.yc9ak.uuid} (same value: Compendium.pf2e.classfeatures.Item.Powerful Alchemy) + [yy1uz] : object {Iconics.items.[].system.items.yy1uz} + img : string {Iconics.items.[].system.items.yy1uz.img} (same value: icons/tools/cooking/mortar-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.yy1uz.level} (same value: 17) + name : string {Iconics.items.[].system.items.yy1uz.name} (same value: Alchemical Mastery) + uuid : string {Iconics.items.[].system.items.yy1uz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alchemical Mastery) + [5vjeq] : object {Iconics.items.[].system.items.5vjeq} + img : string {Iconics.items.[].system.items.5vjeq.img} (same value: systems/pf2e/icons/equipment/weapons/clan-dagger.webp) + level : integer {Iconics.items.[].system.items.5vjeq.level} (same value: 0) + name : string {Iconics.items.[].system.items.5vjeq.name} (same value: Clan Dagger) + uuid : string {Iconics.items.[].system.items.5vjeq.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Clan Dagger) + [hkkx3] : object {Iconics.items.[].system.items.hkkx3} + img : string {Iconics.items.[].system.items.hkkx3.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.hkkx3.level} (same value: 1) + name : string {Iconics.items.[].system.items.hkkx3.name} (same value: Forager) + uuid : string {Iconics.items.[].system.items.hkkx3.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [07lzm] : object {Iconics.items.[].system.items.07lzm} + img : string {Iconics.items.[].system.items.07lzm.img} (same value: icons/weapons/bows/shortbow-recurve-yellow-blue.webp) + level : integer {Iconics.items.[].system.items.07lzm.level} (same value: 17) + name : string {Iconics.items.[].system.items.07lzm.name} (same value: Masterful Hunter) + uuid : string {Iconics.items.[].system.items.07lzm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Masterful Hunter) + [3k9vv] : object {Iconics.items.[].system.items.3k9vv} + img : string {Iconics.items.[].system.items.3k9vv.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.3k9vv.level} (same value: 7) + name : string {Iconics.items.[].system.items.3k9vv.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.3k9vv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [4i75Y] : object {Iconics.items.[].system.items.4i75Y} + img : string {Iconics.items.[].system.items.4i75Y.img} (same value: icons/magic/nature/root-vine-entangle-foot-green.webp) + level : integer {Iconics.items.[].system.items.4i75Y.level} (same value: 5) + name : string {Iconics.items.[].system.items.4i75Y.name} (same value: Trackless Journey) + uuid : string {Iconics.items.[].system.items.4i75Y.uuid} (same value: Compendium.pf2e.classfeatures.Item.Trackless Journey) + [7gij8] : object {Iconics.items.[].system.items.7gij8} + img : string {Iconics.items.[].system.items.7gij8.img} (same value: icons/skills/ranged/arrow-flying-ornate-gold.webp) + level : integer {Iconics.items.[].system.items.7gij8.level} (same value: 9) + name : string {Iconics.items.[].system.items.7gij8.name} (same value: Nature's Edge) + uuid : string {Iconics.items.[].system.items.7gij8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Nature's Edge) + [9412w] : object {Iconics.items.[].system.items.9412w} + img : string {Iconics.items.[].system.items.9412w.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Iconics.items.[].system.items.9412w.level} (same value: 11) + name : string {Iconics.items.[].system.items.9412w.name} (same value: Medium Armor Expertise) + uuid : string {Iconics.items.[].system.items.9412w.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [A0Iss] : object {Iconics.items.[].system.items.A0Iss} + img : string {Iconics.items.[].system.items.A0Iss.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Iconics.items.[].system.items.A0Iss.level} (same value: 15) + name : string {Iconics.items.[].system.items.A0Iss.name} (same value: Greater Natural Reflexes) + uuid : string {Iconics.items.[].system.items.A0Iss.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Natural Reflexes) + [B4Cbq] : object {Iconics.items.[].system.items.B4Cbq} + img : string {Iconics.items.[].system.items.B4Cbq.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Iconics.items.[].system.items.B4Cbq.level} (same value: 11) + name : string {Iconics.items.[].system.items.B4Cbq.name} (same value: Warden's Endurance) + uuid : string {Iconics.items.[].system.items.B4Cbq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Warden's Endurance) + [NyBkK] : object {Iconics.items.[].system.items.NyBkK} + img : string {Iconics.items.[].system.items.NyBkK.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.NyBkK.level} (same value: 7) + name : string {Iconics.items.[].system.items.NyBkK.name} (same value: Natural Reflexes) + uuid : string {Iconics.items.[].system.items.NyBkK.uuid} (same value: Compendium.pf2e.classfeatures.Item.Natural Reflexes) + [PlY2u] : object {Iconics.items.[].system.items.PlY2u} + img : string {Iconics.items.[].system.items.PlY2u.img} (same value: icons/equipment/chest/breastplate-collared-steel.webp) + level : integer {Iconics.items.[].system.items.PlY2u.level} (same value: 19) + name : string {Iconics.items.[].system.items.PlY2u.name} (same value: Medium Armor Mastery) + uuid : string {Iconics.items.[].system.items.PlY2u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Mastery) + [bYC03] : object {Iconics.items.[].system.items.bYC03} + img : string {Iconics.items.[].system.items.bYC03.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Iconics.items.[].system.items.bYC03.level} (same value: 15) + name : string {Iconics.items.[].system.items.bYC03.name} (same value: Greater Weapon Specialization) + uuid : string {Iconics.items.[].system.items.bYC03.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [bhe5z] : object {Iconics.items.[].system.items.bhe5z} + img : string {Iconics.items.[].system.items.bhe5z.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.bhe5z.level} (same value: 1) + name : string {Iconics.items.[].system.items.bhe5z.name} (same value: Hunter's Edge) + uuid : string {Iconics.items.[].system.items.bhe5z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hunter's Edge) + [bv3vc] : object {Iconics.items.[].system.items.bv3vc} + img : string {Iconics.items.[].system.items.bv3vc.img} (same value: icons/creatures/invertebrates/spider-pink-purple.webp) + level : integer {Iconics.items.[].system.items.bv3vc.level} (same value: 19) + name : string {Iconics.items.[].system.items.bv3vc.name} (same value: Swift Prey) + uuid : string {Iconics.items.[].system.items.bv3vc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swift Prey) + [epJL1] : object {Iconics.items.[].system.items.epJL1} + img : string {Iconics.items.[].system.items.epJL1.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Iconics.items.[].system.items.epJL1.level} (2 different values) + 13 (x2) + 15 (x1) + name : string {Iconics.items.[].system.items.epJL1.name} (same value: Perception Legend) + uuid : string {Iconics.items.[].system.items.epJL1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [jhhhl] : object {Iconics.items.[].system.items.jhhhl} + img : string {Iconics.items.[].system.items.jhhhl.img} (same value: systems/pf2e/icons/features/classes/ranger-weapon-expertise.webp) + level : integer {Iconics.items.[].system.items.jhhhl.level} (same value: 5) + name : string {Iconics.items.[].system.items.jhhhl.name} (same value: Ranger Weapon Expertise) + uuid : string {Iconics.items.[].system.items.jhhhl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Ranger Weapon Expertise) + [nvyh4] : object {Iconics.items.[].system.items.nvyh4} + img : string {Iconics.items.[].system.items.nvyh4.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {Iconics.items.[].system.items.nvyh4.level} (same value: 13) + name : string {Iconics.items.[].system.items.nvyh4.name} (same value: Weapon Mastery) + uuid : string {Iconics.items.[].system.items.nvyh4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + [osijO] : object {Iconics.items.[].system.items.osijO} + img : string {Iconics.items.[].system.items.osijO.img} (same value: icons/equipment/feet/boots-leather-laced-brown.webp) + level : integer {Iconics.items.[].system.items.osijO.level} (same value: 11) + name : string {Iconics.items.[].system.items.osijO.name} (same value: Unimpeded Journey) + uuid : string {Iconics.items.[].system.items.osijO.uuid} (same value: Compendium.pf2e.classfeatures.Item.Unimpeded Journey) + [s7kqn] : object {Iconics.items.[].system.items.s7kqn} + img : string {Iconics.items.[].system.items.s7kqn.img} (same value: icons/creatures/eyes/humanoid-single-red-brown.webp) + level : integer {Iconics.items.[].system.items.s7kqn.level} (same value: 1) + name : string {Iconics.items.[].system.items.s7kqn.name} (same value: Hunt Prey) + uuid : string {Iconics.items.[].system.items.s7kqn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hunt Prey) + [uo4PG] : object {Iconics.items.[].system.items.uo4PG} + img : string {Iconics.items.[].system.items.uo4PG.img} (same value: systems/pf2e/icons/features/classes/walls-of-will.webp) + level : integer {Iconics.items.[].system.items.uo4PG.level} (same value: 3) + name : string {Iconics.items.[].system.items.uo4PG.name} (same value: Will Expertise) + uuid : string {Iconics.items.[].system.items.uo4PG.uuid} (same value: Compendium.pf2e.classfeatures.Item.Will Expertise) + [upgl9] : object {Iconics.items.[].system.items.upgl9} + img : string {Iconics.items.[].system.items.upgl9.img} (same value: icons/skills/ranged/target-bullseye-arrow-yellow.webp) + level : integer {Iconics.items.[].system.items.upgl9.level} (same value: 9) + name : string {Iconics.items.[].system.items.upgl9.name} (same value: Ranger Expertise) + uuid : string {Iconics.items.[].system.items.upgl9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Ranger Expertise) + [yjxab] : object {Iconics.items.[].system.items.yjxab} + img : string {Iconics.items.[].system.items.yjxab.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Iconics.items.[].system.items.yjxab.level} (same value: 7) + name : string {Iconics.items.[].system.items.yjxab.name} (same value: Perception Mastery) + uuid : string {Iconics.items.[].system.items.yjxab.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [78ses] : object {Iconics.items.[].system.items.78ses} + img : string {Iconics.items.[].system.items.78ses.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.78ses.level} (same value: 1) + name : string {Iconics.items.[].system.items.78ses.name} (same value: Underwater Marauder) + uuid : string {Iconics.items.[].system.items.78ses.uuid} (same value: Compendium.pf2e.feats-srd.Item.Underwater Marauder) + [12j4u] : object {Iconics.items.[].system.items.12j4u} + img : string {Iconics.items.[].system.items.12j4u.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Iconics.items.[].system.items.12j4u.level} (same value: 7) + name : string {Iconics.items.[].system.items.12j4u.name} (same value: Evasion) + uuid : string {Iconics.items.[].system.items.12j4u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [2v2xl] : object {Iconics.items.[].system.items.2v2xl} + img : string {Iconics.items.[].system.items.2v2xl.img} (same value: icons/commodities/treasure/crown-gold-laurel-wreath.webp) + level : integer {Iconics.items.[].system.items.2v2xl.level} (same value: 1) + name : string {Iconics.items.[].system.items.2v2xl.name} (same value: Panache) + uuid : string {Iconics.items.[].system.items.2v2xl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Panache) + [2z1nf] : object {Iconics.items.[].system.items.2z1nf} + img : string {Iconics.items.[].system.items.2z1nf.img} (same value: systems/pf2e/icons/features/classes/precise-strike.webp) + level : integer {Iconics.items.[].system.items.2z1nf.level} (same value: 1) + name : string {Iconics.items.[].system.items.2z1nf.name} (same value: Precise Strike) + uuid : string {Iconics.items.[].system.items.2z1nf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Precise Strike) + [41jmp] : object {Iconics.items.[].system.items.41jmp} + img : string {Iconics.items.[].system.items.41jmp.img} (same value: icons/weapons/swords/scimitar-broad.webp) + level : integer {Iconics.items.[].system.items.41jmp.level} (same value: 1) + name : string {Iconics.items.[].system.items.41jmp.name} (same value: Confident Finisher) + uuid : string {Iconics.items.[].system.items.41jmp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Confident Finisher) + [4sxx4] : object {Iconics.items.[].system.items.4sxx4} + img : string {Iconics.items.[].system.items.4sxx4.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.4sxx4.level} (same value: 7) + name : string {Iconics.items.[].system.items.4sxx4.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.4sxx4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [7g9e4] : object {Iconics.items.[].system.items.7g9e4} + img : string {Iconics.items.[].system.items.7g9e4.img} (same value: icons/equipment/feet/boots-leather-grey-gold.webp) + level : integer {Iconics.items.[].system.items.7g9e4.level} (same value: 3) + name : string {Iconics.items.[].system.items.7g9e4.name} (same value: Vivacious Speed) + uuid : string {Iconics.items.[].system.items.7g9e4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Vivacious Speed) + [9bzuj] : object {Iconics.items.[].system.items.9bzuj} + img : string {Iconics.items.[].system.items.9bzuj.img} (same value: icons/equipment/head/hat-cocked-purple.webp) + level : integer {Iconics.items.[].system.items.9bzuj.level} (same value: 19) + name : string {Iconics.items.[].system.items.9bzuj.name} (same value: Eternal Confidence) + uuid : string {Iconics.items.[].system.items.9bzuj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eternal Confidence) + [begqu] : object {Iconics.items.[].system.items.begqu} + img : string {Iconics.items.[].system.items.begqu.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Iconics.items.[].system.items.begqu.level} (same value: 17) + name : string {Iconics.items.[].system.items.begqu.name} (same value: Resolve) + uuid : string {Iconics.items.[].system.items.begqu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [biz5f] : object {Iconics.items.[].system.items.biz5f} + img : string {Iconics.items.[].system.items.biz5f.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Iconics.items.[].system.items.biz5f.level} (same value: 13) + name : string {Iconics.items.[].system.items.biz5f.name} (same value: Improved Evasion) + uuid : string {Iconics.items.[].system.items.biz5f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion) + [i3ldz] : object {Iconics.items.[].system.items.i3ldz} + img : string {Iconics.items.[].system.items.i3ldz.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Iconics.items.[].system.items.i3ldz.level} (same value: 15) + name : string {Iconics.items.[].system.items.i3ldz.name} (same value: Greater Weapon Specialization) + uuid : string {Iconics.items.[].system.items.i3ldz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [jlyi1] : object {Iconics.items.[].system.items.jlyi1} + img : string {Iconics.items.[].system.items.jlyi1.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.jlyi1.level} (same value: 1) + name : string {Iconics.items.[].system.items.jlyi1.name} (same value: Swashbuckler's Style) + uuid : string {Iconics.items.[].system.items.jlyi1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swashbuckler's Style) + [m4r06] : object {Iconics.items.[].system.items.m4r06} + img : string {Iconics.items.[].system.items.m4r06.img} (same value: systems/pf2e/icons/features/classes/stylish-tricks.webp) + level : integer {Iconics.items.[].system.items.m4r06.level} (same value: 3) + name : string {Iconics.items.[].system.items.m4r06.name} (same value: Stylish Tricks) + uuid : string {Iconics.items.[].system.items.m4r06.uuid} (same value: Compendium.pf2e.classfeatures.Item.Stylish Tricks) + [mh4q8] : object {Iconics.items.[].system.items.mh4q8} + img : string {Iconics.items.[].system.items.mh4q8.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Iconics.items.[].system.items.mh4q8.level} (same value: 11) + name : string {Iconics.items.[].system.items.mh4q8.name} (same value: Vigilant Senses) + uuid : string {Iconics.items.[].system.items.mh4q8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [mysbh] : object {Iconics.items.[].system.items.mysbh} + img : string {Iconics.items.[].system.items.mysbh.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Iconics.items.[].system.items.mysbh.level} (same value: 19) + name : string {Iconics.items.[].system.items.mysbh.name} (same value: Light Armor Mastery) + uuid : string {Iconics.items.[].system.items.mysbh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [o2Jz5] : object {Iconics.items.[].system.items.o2Jz5} + img : string {Iconics.items.[].system.items.o2Jz5.img} (same value: icons/skills/melee/maneuver-greatsword-yellow.webp) + level : integer {Iconics.items.[].system.items.o2Jz5.level} (same value: 1) + name : string {Iconics.items.[].system.items.o2Jz5.name} (same value: Stylish Combatant) + uuid : string {Iconics.items.[].system.items.o2Jz5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Stylish Combatant) + [o4f3f] : object {Iconics.items.[].system.items.o4f3f} + img : string {Iconics.items.[].system.items.o4f3f.img} (same value: icons/sundries/flags/banner-symbol-axe-red.webp) + level : integer {Iconics.items.[].system.items.o4f3f.level} (same value: 3) + name : string {Iconics.items.[].system.items.o4f3f.name} (same value: Opportune Riposte) + uuid : string {Iconics.items.[].system.items.o4f3f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Opportune Riposte) + [qo5ao] : object {Iconics.items.[].system.items.qo5ao} + img : string {Iconics.items.[].system.items.qo5ao.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Iconics.items.[].system.items.qo5ao.level} (same value: 5) + name : string {Iconics.items.[].system.items.qo5ao.name} (same value: Weapon Expertise) + uuid : string {Iconics.items.[].system.items.qo5ao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise (Swashbuckler)) + [sltbp] : object {Iconics.items.[].system.items.sltbp} + img : string {Iconics.items.[].system.items.sltbp.img} (same value: icons/weapons/daggers/dagger-double-engraved-black.webp) + level : integer {Iconics.items.[].system.items.sltbp.level} (same value: 9) + name : string {Iconics.items.[].system.items.sltbp.name} (same value: Exemplary Finisher) + uuid : string {Iconics.items.[].system.items.sltbp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Exemplary Finisher) + [t02dj] : object {Iconics.items.[].system.items.t02dj} + img : string {Iconics.items.[].system.items.t02dj.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Iconics.items.[].system.items.t02dj.level} (same value: 13) + name : string {Iconics.items.[].system.items.t02dj.name} (same value: Light Armor Expertise) + uuid : string {Iconics.items.[].system.items.t02dj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [t8VSZ] : object {Iconics.items.[].system.items.t8VSZ} + img : string {Iconics.items.[].system.items.t8VSZ.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Iconics.items.[].system.items.t8VSZ.level} (same value: 3) + name : string {Iconics.items.[].system.items.t8VSZ.name} (same value: Fortitude Expertise) + uuid : string {Iconics.items.[].system.items.t8VSZ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [xi59r] : object {Iconics.items.[].system.items.xi59r} + img : string {Iconics.items.[].system.items.xi59r.img} (same value: systems/pf2e/icons/features/classes/keen-flair.webp) + level : integer {Iconics.items.[].system.items.xi59r.level} (same value: 15) + name : string {Iconics.items.[].system.items.xi59r.name} (same value: Keen Flair) + uuid : string {Iconics.items.[].system.items.xi59r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Keen Flair) + [yeomf] : object {Iconics.items.[].system.items.yeomf} + img : string {Iconics.items.[].system.items.yeomf.img} (same value: systems/pf2e/icons/features/classes/swashbuckler-expertise.webp) + level : integer {Iconics.items.[].system.items.yeomf.level} (same value: 9) + name : string {Iconics.items.[].system.items.yeomf.name} (same value: Swashbuckler Expertise) + uuid : string {Iconics.items.[].system.items.yeomf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swashbuckler Expertise) + [z4u6l] : object {Iconics.items.[].system.items.z4u6l} + img : string {Iconics.items.[].system.items.z4u6l.img} (same value: icons/equipment/head/hat-tricorn-pirate-black.webp) + level : integer {Iconics.items.[].system.items.z4u6l.level} (same value: 11) + name : string {Iconics.items.[].system.items.z4u6l.name} (same value: Continuous Flair) + uuid : string {Iconics.items.[].system.items.z4u6l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Continuous Flair) + [zwcsy] : object {Iconics.items.[].system.items.zwcsy} + img : string {Iconics.items.[].system.items.zwcsy.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {Iconics.items.[].system.items.zwcsy.level} (same value: 13) + name : string {Iconics.items.[].system.items.zwcsy.name} (same value: Weapon Mastery) + uuid : string {Iconics.items.[].system.items.zwcsy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + [diizj] : object {Iconics.items.[].system.items.diizj} + img : string {Iconics.items.[].system.items.diizj.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.diizj.level} (same value: 1) + name : string {Iconics.items.[].system.items.diizj.name} (same value: Seasoned) + uuid : string {Iconics.items.[].system.items.diizj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Seasoned) + [vo9ge] : object {Iconics.items.[].system.items.vo9ge} + img : string {Iconics.items.[].system.items.vo9ge.img} (same value: systems/pf2e/icons/features/ancestry/sharp-beak.webp) + level : integer {Iconics.items.[].system.items.vo9ge.level} (same value: 0) + name : string {Iconics.items.[].system.items.vo9ge.name} (same value: Sharp Beak) + uuid : string {Iconics.items.[].system.items.vo9ge.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sharp Beak) + [4FyXX] : object {Iconics.items.[].system.items.4FyXX} + img : string {Iconics.items.[].system.items.4FyXX.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Iconics.items.[].system.items.4FyXX.level} (same value: 7) + name : string {Iconics.items.[].system.items.4FyXX.name} (same value: Mysterious Resolve) + uuid : string {Iconics.items.[].system.items.4FyXX.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mysterious Resolve) + [4KtTI] : object {Iconics.items.[].system.items.4KtTI} + img : string {Iconics.items.[].system.items.4KtTI.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {Iconics.items.[].system.items.4KtTI.level} (same value: 1) + name : string {Iconics.items.[].system.items.4KtTI.name} (same value: Oracle Spellcasting) + uuid : string {Iconics.items.[].system.items.4KtTI.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracle Spellcasting) + [4qdk7] : object {Iconics.items.[].system.items.4qdk7} + img : string {Iconics.items.[].system.items.4qdk7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.4qdk7.level} (same value: 1) + name : string {Iconics.items.[].system.items.4qdk7.name} (same value: Mystery) + uuid : string {Iconics.items.[].system.items.4qdk7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mystery) + [5449e] : object {Iconics.items.[].system.items.5449e} + img : string {Iconics.items.[].system.items.5449e.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Iconics.items.[].system.items.5449e.level} (same value: 1) + name : string {Iconics.items.[].system.items.5449e.name} (same value: Spell Repertoire (Oracle)) + uuid : string {Iconics.items.[].system.items.5449e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Oracle)) + [66mj3] : object {Iconics.items.[].system.items.66mj3} + img : string {Iconics.items.[].system.items.66mj3.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Iconics.items.[].system.items.66mj3.level} (same value: 3) + name : string {Iconics.items.[].system.items.66mj3.name} (same value: Signature Spells) + uuid : string {Iconics.items.[].system.items.66mj3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [68tsw] : object {Iconics.items.[].system.items.68tsw} + img : string {Iconics.items.[].system.items.68tsw.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Iconics.items.[].system.items.68tsw.level} (same value: 19) + name : string {Iconics.items.[].system.items.68tsw.name} (same value: Legendary Spellcaster) + uuid : string {Iconics.items.[].system.items.68tsw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [6ygi2] : object {Iconics.items.[].system.items.6ygi2} + img : string {Iconics.items.[].system.items.6ygi2.img} (same value: icons/sundries/lights/candle-lit-angelic.webp) + level : integer {Iconics.items.[].system.items.6ygi2.level} (same value: 19) + name : string {Iconics.items.[].system.items.6ygi2.name} (same value: Oracular Clarity) + uuid : string {Iconics.items.[].system.items.6ygi2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracular Clarity) + [7gbv8] : object {Iconics.items.[].system.items.7gbv8} + img : string {Iconics.items.[].system.items.7gbv8.img} (same value: icons/sundries/scrolls/scroll-runed-brown.webp) + level : integer {Iconics.items.[].system.items.7gbv8.level} (same value: 1) + name : string {Iconics.items.[].system.items.7gbv8.name} (same value: Oracular Curse) + uuid : string {Iconics.items.[].system.items.7gbv8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracular Curse) + [7lbdz] : object {Iconics.items.[].system.items.7lbdz} + img : string {Iconics.items.[].system.items.7lbdz.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.7lbdz.level} (same value: 13) + name : string {Iconics.items.[].system.items.7lbdz.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.7lbdz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [9dhwz] : object {Iconics.items.[].system.items.9dhwz} + img : string {Iconics.items.[].system.items.9dhwz.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Iconics.items.[].system.items.9dhwz.level} (same value: 11) + name : string {Iconics.items.[].system.items.9dhwz.name} (same value: Weapon Expertise) + uuid : string {Iconics.items.[].system.items.9dhwz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [K3vUt] : object {Iconics.items.[].system.items.K3vUt} + img : string {Iconics.items.[].system.items.K3vUt.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.K3vUt.level} (same value: 13) + name : string {Iconics.items.[].system.items.K3vUt.name} (same value: Premonition Reflexes) + uuid : string {Iconics.items.[].system.items.K3vUt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Premonition Reflexes) + [OsZv7] : object {Iconics.items.[].system.items.OsZv7} + img : string {Iconics.items.[].system.items.OsZv7.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp) + level : integer {Iconics.items.[].system.items.OsZv7.level} (same value: 17) + name : string {Iconics.items.[].system.items.OsZv7.name} (same value: Greater Mysterious Resolve) + uuid : string {Iconics.items.[].system.items.OsZv7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Mysterious Resolve) + [am0mt] : object {Iconics.items.[].system.items.am0mt} + img : string {Iconics.items.[].system.items.am0mt.img} (same value: systems/pf2e/icons/features/classes/revelation-spells.webp) + level : integer {Iconics.items.[].system.items.am0mt.level} (same value: 1) + name : string {Iconics.items.[].system.items.am0mt.name} (same value: Revelation Spells) + uuid : string {Iconics.items.[].system.items.am0mt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revelation Spells) + [d7d3y] : object {Iconics.items.[].system.items.d7d3y} + img : string {Iconics.items.[].system.items.d7d3y.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Iconics.items.[].system.items.d7d3y.level} (same value: 13) + name : string {Iconics.items.[].system.items.d7d3y.name} (same value: Light Armor Expertise) + uuid : string {Iconics.items.[].system.items.d7d3y.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [dmnaw] : object {Iconics.items.[].system.items.dmnaw} + img : string {Iconics.items.[].system.items.dmnaw.img} (same value: systems/pf2e/icons/features/classes/major-curse.webp) + level : integer {Iconics.items.[].system.items.dmnaw.level} (same value: 11) + name : string {Iconics.items.[].system.items.dmnaw.name} (same value: Major Curse) + uuid : string {Iconics.items.[].system.items.dmnaw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Major Curse) + [jtk8p] : object {Iconics.items.[].system.items.jtk8p} + img : string {Iconics.items.[].system.items.jtk8p.img} (same value: icons/equipment/neck/necklace-carved-bone-skull.webp) + level : integer {Iconics.items.[].system.items.jtk8p.level} (same value: 17) + name : string {Iconics.items.[].system.items.jtk8p.name} (same value: Extreme Curse) + uuid : string {Iconics.items.[].system.items.jtk8p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Extreme Curse) + [k3rbd] : object {Iconics.items.[].system.items.k3rbd} + img : string {Iconics.items.[].system.items.k3rbd.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Iconics.items.[].system.items.k3rbd.level} (same value: 9) + name : string {Iconics.items.[].system.items.k3rbd.name} (same value: Magical Fortitude) + uuid : string {Iconics.items.[].system.items.k3rbd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [n1uo5] : object {Iconics.items.[].system.items.n1uo5} + img : string {Iconics.items.[].system.items.n1uo5.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Iconics.items.[].system.items.n1uo5.level} (same value: 7) + name : string {Iconics.items.[].system.items.n1uo5.name} (same value: Expert Spellcaster) + uuid : string {Iconics.items.[].system.items.n1uo5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [nHlek] : object {Iconics.items.[].system.items.nHlek} + img : string {Iconics.items.[].system.items.nHlek.img} (same value: icons/sundries/scrolls/scroll-yellow-teal.webp) + level : integer {Iconics.items.[].system.items.nHlek.level} (same value: 11) + name : string {Iconics.items.[].system.items.nHlek.name} (same value: Divine Access) + uuid : string {Iconics.items.[].system.items.nHlek.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Access) + [wpam7] : object {Iconics.items.[].system.items.wpam7} + img : string {Iconics.items.[].system.items.wpam7.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Iconics.items.[].system.items.wpam7.level} (same value: 15) + name : string {Iconics.items.[].system.items.wpam7.name} (same value: Master Spellcaster) + uuid : string {Iconics.items.[].system.items.wpam7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [xuvG4] : object {Iconics.items.[].system.items.xuvG4} + img : string {Iconics.items.[].system.items.xuvG4.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.xuvG4.level} (same value: 11) + name : string {Iconics.items.[].system.items.xuvG4.name} (same value: Oracular Senses) + uuid : string {Iconics.items.[].system.items.xuvG4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracular Senses) + [1v9gz] : object {Iconics.items.[].system.items.1v9gz} + img : string {Iconics.items.[].system.items.1v9gz.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.1v9gz.level} (same value: 1) + name : string {Iconics.items.[].system.items.1v9gz.name} (same value: Student of the Canon) + uuid : string {Iconics.items.[].system.items.1v9gz.uuid} (same value: Compendium.pf2e.feats-srd.Item.Student of the Canon) + [765ut] : object {Iconics.items.[].system.items.765ut} + img : string {Iconics.items.[].system.items.765ut.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.765ut.level} (same value: 3) + name : string {Iconics.items.[].system.items.765ut.name} (same value: Second Doctrine) + uuid : string {Iconics.items.[].system.items.765ut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Doctrine) + [7gkd0] : object {Iconics.items.[].system.items.7gkd0} + img : string {Iconics.items.[].system.items.7gkd0.img} (same value: icons/magic/fire/flame-burning-hand-white.webp) + level : integer {Iconics.items.[].system.items.7gkd0.level} (same value: 1) + name : string {Iconics.items.[].system.items.7gkd0.name} (same value: Divine Font) + uuid : string {Iconics.items.[].system.items.7gkd0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Font) + [AbLjR] : object {Iconics.items.[].system.items.AbLjR} + img : string {Iconics.items.[].system.items.AbLjR.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.AbLjR.level} (same value: 11) + name : string {Iconics.items.[].system.items.AbLjR.name} (same value: Reflex Expertise) + uuid : string {Iconics.items.[].system.items.AbLjR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [DeQbl] : object {Iconics.items.[].system.items.DeQbl} + img : string {Iconics.items.[].system.items.DeQbl.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {Iconics.items.[].system.items.DeQbl.level} (same value: 1) + name : string {Iconics.items.[].system.items.DeQbl.name} (same value: Cleric Spellcasting) + uuid : string {Iconics.items.[].system.items.DeQbl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cleric Spellcasting) + [GUa4t] : object {Iconics.items.[].system.items.GUa4t} + img : string {Iconics.items.[].system.items.GUa4t.img} (same value: icons/magic/holy/chalice-glowing-gold.webp) + level : integer {Iconics.items.[].system.items.GUa4t.level} (same value: 9) + name : string {Iconics.items.[].system.items.GUa4t.name} (same value: Resolute Faith) + uuid : string {Iconics.items.[].system.items.GUa4t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolute Faith) + [QhM5T] : object {Iconics.items.[].system.items.QhM5T} + img : string {Iconics.items.[].system.items.QhM5T.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.QhM5T.level} (same value: 5) + name : string {Iconics.items.[].system.items.QhM5T.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.QhM5T.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [ckmdj] : object {Iconics.items.[].system.items.ckmdj} + img : string {Iconics.items.[].system.items.ckmdj.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.ckmdj.level} (same value: 11) + name : string {Iconics.items.[].system.items.ckmdj.name} (same value: Fourth Doctrine) + uuid : string {Iconics.items.[].system.items.ckmdj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Doctrine) + [cwo2e] : object {Iconics.items.[].system.items.cwo2e} + img : string {Iconics.items.[].system.items.cwo2e.img} (same value: systems/pf2e/icons/features/classes/deity.webp) + level : integer {Iconics.items.[].system.items.cwo2e.level} (same value: 1) + name : string {Iconics.items.[].system.items.cwo2e.name} (same value: Deity) + uuid : string {Iconics.items.[].system.items.cwo2e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Cleric)) + [ilsvf] : object {Iconics.items.[].system.items.ilsvf} + img : string {Iconics.items.[].system.items.ilsvf.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.ilsvf.level} (same value: 1) + name : string {Iconics.items.[].system.items.ilsvf.name} (same value: Doctrine) + uuid : string {Iconics.items.[].system.items.ilsvf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Doctrine) + [oj8f7] : object {Iconics.items.[].system.items.oj8f7} + img : string {Iconics.items.[].system.items.oj8f7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.oj8f7.level} (same value: 1) + name : string {Iconics.items.[].system.items.oj8f7.name} (same value: First Doctrine) + uuid : string {Iconics.items.[].system.items.oj8f7.uuid} (same value: Compendium.pf2e.classfeatures.Item.First Doctrine) + [r47we] : object {Iconics.items.[].system.items.r47we} + img : string {Iconics.items.[].system.items.r47we.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.r47we.level} (same value: 15) + name : string {Iconics.items.[].system.items.r47we.name} (same value: Fifth Doctrine) + uuid : string {Iconics.items.[].system.items.r47we.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fifth Doctrine) + [uzcka] : object {Iconics.items.[].system.items.uzcka} + img : string {Iconics.items.[].system.items.uzcka.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.uzcka.level} (same value: 7) + name : string {Iconics.items.[].system.items.uzcka.name} (same value: Third Doctrine) + uuid : string {Iconics.items.[].system.items.uzcka.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Doctrine) + [vmpzh] : object {Iconics.items.[].system.items.vmpzh} + img : string {Iconics.items.[].system.items.vmpzh.img} (same value: icons/magic/symbols/star-rising-purple.webp) + level : integer {Iconics.items.[].system.items.vmpzh.level} (same value: 19) + name : string {Iconics.items.[].system.items.vmpzh.name} (same value: Miraculous Spell) + uuid : string {Iconics.items.[].system.items.vmpzh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Miraculous Spell) + [xe44z] : object {Iconics.items.[].system.items.xe44z} + img : string {Iconics.items.[].system.items.xe44z.img} (same value: icons/creatures/abilities/wings-birdlike-blue.webp) + level : integer {Iconics.items.[].system.items.xe44z.level} (same value: 13) + name : string {Iconics.items.[].system.items.xe44z.name} (same value: Divine Defense) + uuid : string {Iconics.items.[].system.items.xe44z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Defense) + [z2puy] : object {Iconics.items.[].system.items.z2puy} + img : string {Iconics.items.[].system.items.z2puy.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.z2puy.level} (same value: 19) + name : string {Iconics.items.[].system.items.z2puy.name} (same value: Final Doctrine) + uuid : string {Iconics.items.[].system.items.z2puy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Doctrine) + [zrd25] : object {Iconics.items.[].system.items.zrd25} + img : string {Iconics.items.[].system.items.zrd25.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.zrd25.level} (same value: 13) + name : string {Iconics.items.[].system.items.zrd25.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.zrd25.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [365ut] : object {Iconics.items.[].system.items.365ut} + img : string {Iconics.items.[].system.items.365ut.img} (same value: systems/pf2e/icons/features/classes/deity.webp) + level : integer {Iconics.items.[].system.items.365ut.level} (same value: 1) + name : string {Iconics.items.[].system.items.365ut.name} (same value: Deity) + uuid : string {Iconics.items.[].system.items.365ut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Cleric)) + [4eQbl] : object {Iconics.items.[].system.items.4eQbl} + img : string {Iconics.items.[].system.items.4eQbl.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {Iconics.items.[].system.items.4eQbl.level} (same value: 1) + name : string {Iconics.items.[].system.items.4eQbl.name} (same value: Cleric Spellcasting) + uuid : string {Iconics.items.[].system.items.4eQbl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cleric Spellcasting) + [5lsvf] : object {Iconics.items.[].system.items.5lsvf} + img : string {Iconics.items.[].system.items.5lsvf.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.5lsvf.level} (same value: 1) + name : string {Iconics.items.[].system.items.5lsvf.name} (same value: Doctrine) + uuid : string {Iconics.items.[].system.items.5lsvf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Doctrine) + [6j8f7] : object {Iconics.items.[].system.items.6j8f7} + img : string {Iconics.items.[].system.items.6j8f7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.6j8f7.level} (same value: 1) + name : string {Iconics.items.[].system.items.6j8f7.name} (same value: First Doctrine) + uuid : string {Iconics.items.[].system.items.6j8f7.uuid} (same value: Compendium.pf2e.classfeatures.Item.First Doctrine) + [Awo2e] : object {Iconics.items.[].system.items.Awo2e} + img : string {Iconics.items.[].system.items.Awo2e.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.Awo2e.level} (same value: 3) + name : string {Iconics.items.[].system.items.Awo2e.name} (same value: Second Doctrine) + uuid : string {Iconics.items.[].system.items.Awo2e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Doctrine) + [BhM5T] : object {Iconics.items.[].system.items.BhM5T} + img : string {Iconics.items.[].system.items.BhM5T.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.BhM5T.level} (same value: 5) + name : string {Iconics.items.[].system.items.BhM5T.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.BhM5T.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [Czcka] : object {Iconics.items.[].system.items.Czcka} + img : string {Iconics.items.[].system.items.Czcka.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.Czcka.level} (same value: 7) + name : string {Iconics.items.[].system.items.Czcka.name} (same value: Third Doctrine) + uuid : string {Iconics.items.[].system.items.Czcka.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Doctrine) + [abLjR] : object {Iconics.items.[].system.items.abLjR} + img : string {Iconics.items.[].system.items.abLjR.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.abLjR.level} (same value: 11) + name : string {Iconics.items.[].system.items.abLjR.name} (same value: Reflex Expertise) + uuid : string {Iconics.items.[].system.items.abLjR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [de44z] : object {Iconics.items.[].system.items.de44z} + img : string {Iconics.items.[].system.items.de44z.img} (same value: icons/creatures/abilities/wings-birdlike-blue.webp) + level : integer {Iconics.items.[].system.items.de44z.level} (same value: 13) + name : string {Iconics.items.[].system.items.de44z.name} (same value: Divine Defense) + uuid : string {Iconics.items.[].system.items.de44z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Defense) + [vrd25] : object {Iconics.items.[].system.items.vrd25} + img : string {Iconics.items.[].system.items.vrd25.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.vrd25.level} (same value: 13) + name : string {Iconics.items.[].system.items.vrd25.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.vrd25.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [x2puy] : object {Iconics.items.[].system.items.x2puy} + img : string {Iconics.items.[].system.items.x2puy.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.x2puy.level} (same value: 19) + name : string {Iconics.items.[].system.items.x2puy.name} (same value: Final Doctrine) + uuid : string {Iconics.items.[].system.items.x2puy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Doctrine) + [zmpzh] : object {Iconics.items.[].system.items.zmpzh} + img : string {Iconics.items.[].system.items.zmpzh.img} (same value: icons/magic/symbols/star-rising-purple.webp) + level : integer {Iconics.items.[].system.items.zmpzh.level} (same value: 19) + name : string {Iconics.items.[].system.items.zmpzh.name} (same value: Miraculous Spell) + uuid : string {Iconics.items.[].system.items.zmpzh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Miraculous Spell) + [3084v] : object {Iconics.items.[].system.items.3084v} + img : string {Iconics.items.[].system.items.3084v.img} (same value: systems/pf2e/icons/features/ancestry/keen-eyes.webp) + level : string {Iconics.items.[].system.items.3084v.level} (same value: 0) + name : string {Iconics.items.[].system.items.3084v.name} (same value: Keen Eyes) + uuid : string {Iconics.items.[].system.items.3084v.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Keen Eyes) + [q8t33] : object {Iconics.items.[].system.items.q8t33} + img : string {Iconics.items.[].system.items.q8t33.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.q8t33.level} (same value: 1) + name : string {Iconics.items.[].system.items.q8t33.name} (same value: Fascinating Performance) + uuid : string {Iconics.items.[].system.items.q8t33.uuid} (same value: Compendium.pf2e.feats-srd.Item.Fascinating Performance) + [06b94] : object {Iconics.items.[].system.items.06b94} + img : string {Iconics.items.[].system.items.06b94.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Iconics.items.[].system.items.06b94.level} (same value: 7) + name : string {Iconics.items.[].system.items.06b94.name} (same value: Expert Spellcaster) + uuid : string {Iconics.items.[].system.items.06b94.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [1da3z] : object {Iconics.items.[].system.items.1da3z} + img : string {Iconics.items.[].system.items.1da3z.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Iconics.items.[].system.items.1da3z.level} (same value: 15) + name : string {Iconics.items.[].system.items.1da3z.name} (same value: Master Spellcaster) + uuid : string {Iconics.items.[].system.items.1da3z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [1qqwt] : object {Iconics.items.[].system.items.1qqwt} + img : string {Iconics.items.[].system.items.1qqwt.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.1qqwt.level} (same value: 13) + name : string {Iconics.items.[].system.items.1qqwt.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.1qqwt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [81u6r] : object {Iconics.items.[].system.items.81u6r} + img : string {Iconics.items.[].system.items.81u6r.img} (same value: icons/tools/instruments/harp-yellow-teal.webp) + level : integer {Iconics.items.[].system.items.81u6r.level} (same value: 19) + name : string {Iconics.items.[].system.items.81u6r.name} (same value: Magnum Opus) + uuid : string {Iconics.items.[].system.items.81u6r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magnum Opus) + [JXCPj] : object {Iconics.items.[].system.items.JXCPj} + img : string {Iconics.items.[].system.items.JXCPj.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Iconics.items.[].system.items.JXCPj.level} (same value: 19) + name : string {Iconics.items.[].system.items.JXCPj.name} (same value: Legendary Spellcaster) + uuid : string {Iconics.items.[].system.items.JXCPj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [U3WYY] : object {Iconics.items.[].system.items.U3WYY} + img : string {Iconics.items.[].system.items.U3WYY.img} (same value: icons/magic/life/heart-pink.webp) + level : integer {Iconics.items.[].system.items.U3WYY.level} (same value: 9) + name : string {Iconics.items.[].system.items.U3WYY.name} (same value: Performer's Heart) + uuid : string {Iconics.items.[].system.items.U3WYY.uuid} (same value: Compendium.pf2e.classfeatures.Item.Performer's Heart) + [UKinY] : object {Iconics.items.[].system.items.UKinY} + img : string {Iconics.items.[].system.items.UKinY.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.UKinY.level} (same value: 3) + name : string {Iconics.items.[].system.items.UKinY.name} (same value: Reflex Expertise) + uuid : string {Iconics.items.[].system.items.UKinY.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [aqv5W] : object {Iconics.items.[].system.items.aqv5W} + img : string {Iconics.items.[].system.items.aqv5W.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Iconics.items.[].system.items.aqv5W.level} (same value: 11) + name : string {Iconics.items.[].system.items.aqv5W.name} (same value: Perception Mastery) + uuid : string {Iconics.items.[].system.items.aqv5W.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [ed5t5] : object {Iconics.items.[].system.items.ed5t5} + img : string {Iconics.items.[].system.items.ed5t5.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Iconics.items.[].system.items.ed5t5.level} (same value: 1) + name : string {Iconics.items.[].system.items.ed5t5.name} (same value: Spell Repertoire (Bard)) + uuid : string {Iconics.items.[].system.items.ed5t5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Bard)) + [en1lf] : object {Iconics.items.[].system.items.en1lf} + img : string {Iconics.items.[].system.items.en1lf.img} (same value: icons/tools/instruments/pipe-flue-tan.webp) + level : integer {Iconics.items.[].system.items.en1lf.level} (same value: 1) + name : string {Iconics.items.[].system.items.en1lf.name} (same value: Composition Spells) + uuid : string {Iconics.items.[].system.items.en1lf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Composition Spells) + [f4w3H] : object {Iconics.items.[].system.items.f4w3H} + img : string {Iconics.items.[].system.items.f4w3H.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Iconics.items.[].system.items.f4w3H.level} (same value: 3) + name : string {Iconics.items.[].system.items.f4w3H.name} (same value: Signature Spells) + uuid : string {Iconics.items.[].system.items.f4w3H.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [iUrjR] : object {Iconics.items.[].system.items.iUrjR} + img : string {Iconics.items.[].system.items.iUrjR.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Iconics.items.[].system.items.iUrjR.level} (same value: 9) + name : string {Iconics.items.[].system.items.iUrjR.name} (same value: Fortitude Expertise) + uuid : string {Iconics.items.[].system.items.iUrjR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [oyw8v] : object {Iconics.items.[].system.items.oyw8v} + img : string {Iconics.items.[].system.items.oyw8v.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.oyw8v.level} (same value: 1) + name : string {Iconics.items.[].system.items.oyw8v.name} (same value: Muses) + uuid : string {Iconics.items.[].system.items.oyw8v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Muses) + [q84eq] : object {Iconics.items.[].system.items.q84eq} + img : string {Iconics.items.[].system.items.q84eq.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Iconics.items.[].system.items.q84eq.level} (same value: 13) + name : string {Iconics.items.[].system.items.q84eq.name} (same value: Light Armor Expertise) + uuid : string {Iconics.items.[].system.items.q84eq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [qev30] : object {Iconics.items.[].system.items.qev30} + img : string {Iconics.items.[].system.items.qev30.img} (same value: icons/equipment/head/hat-pointed-leather-black-glowing.webp) + level : integer {Iconics.items.[].system.items.qev30.level} (same value: 1) + name : string {Iconics.items.[].system.items.qev30.name} (same value: Occult Spellcasting) + uuid : string {Iconics.items.[].system.items.qev30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Occult Spellcasting) + [rQJDP] : object {Iconics.items.[].system.items.rQJDP} + img : string {Iconics.items.[].system.items.rQJDP.img} (same value: icons/magic/life/heart-red-blue.webp) + level : integer {Iconics.items.[].system.items.rQJDP.level} (same value: 17) + name : string {Iconics.items.[].system.items.rQJDP.name} (same value: Greater Performer's Heart) + uuid : string {Iconics.items.[].system.items.rQJDP.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Performer's Heart) + [yjn5p] : object {Iconics.items.[].system.items.yjn5p} + img : string {Iconics.items.[].system.items.yjn5p.img} (same value: systems/pf2e/icons/features/classes/bard-weapon-expertise.webp) + level : integer {Iconics.items.[].system.items.yjn5p.level} (same value: 11) + name : string {Iconics.items.[].system.items.yjn5p.name} (same value: Bard Weapon Expertise) + uuid : string {Iconics.items.[].system.items.yjn5p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bard Weapon Expertise) + [i5m1o] : object {Iconics.items.[].system.items.i5m1o} + img : string {Iconics.items.[].system.items.i5m1o.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.i5m1o.level} (same value: 1) + name : string {Iconics.items.[].system.items.i5m1o.name} (same value: Natural Medicine) + uuid : string {Iconics.items.[].system.items.i5m1o.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine) + [5zf6s] : object {Iconics.items.[].system.items.5zf6s} + img : string {Iconics.items.[].system.items.5zf6s.img} (same value: icons/consumables/plants/leaf-hastate-glowing-green.webp) + level : integer {Iconics.items.[].system.items.5zf6s.level} (same value: 1) + name : string {Iconics.items.[].system.items.5zf6s.name} (same value: Anathema (Druid)) + uuid : string {Iconics.items.[].system.items.5zf6s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Druid)) + [6cq7c] : object {Iconics.items.[].system.items.6cq7c} + img : string {Iconics.items.[].system.items.6cq7c.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Iconics.items.[].system.items.6cq7c.level} (same value: 13) + name : string {Iconics.items.[].system.items.6cq7c.name} (same value: Medium Armor Expertise) + uuid : string {Iconics.items.[].system.items.6cq7c.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [LCR42] : object {Iconics.items.[].system.items.LCR42} + img : string {Iconics.items.[].system.items.LCR42.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.LCR42.level} (same value: 5) + name : string {Iconics.items.[].system.items.LCR42.name} (same value: Reflex Expertise) + uuid : string {Iconics.items.[].system.items.LCR42.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [ObylJ] : object {Iconics.items.[].system.items.ObylJ} + img : string {Iconics.items.[].system.items.ObylJ.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Iconics.items.[].system.items.ObylJ.level} (same value: 1) + name : string {Iconics.items.[].system.items.ObylJ.name} (same value: Druid Spellcasting) + uuid : string {Iconics.items.[].system.items.ObylJ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Spellcasting) + [QkvgC] : object {Iconics.items.[].system.items.QkvgC} + img : string {Iconics.items.[].system.items.QkvgC.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Iconics.items.[].system.items.QkvgC.level} (same value: 11) + name : string {Iconics.items.[].system.items.QkvgC.name} (same value: Wild Willpower) + uuid : string {Iconics.items.[].system.items.QkvgC.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wild Willpower) + [XOa0H] : object {Iconics.items.[].system.items.XOa0H} + img : string {Iconics.items.[].system.items.XOa0H.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.XOa0H.level} (same value: 3) + name : string {Iconics.items.[].system.items.XOa0H.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.XOa0H.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [ZdbqS] : object {Iconics.items.[].system.items.ZdbqS} + img : string {Iconics.items.[].system.items.ZdbqS.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Iconics.items.[].system.items.ZdbqS.level} (same value: 3) + name : string {Iconics.items.[].system.items.ZdbqS.name} (same value: Fortitude Expertise) + uuid : string {Iconics.items.[].system.items.ZdbqS.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [bic0m] : object {Iconics.items.[].system.items.bic0m} + img : string {Iconics.items.[].system.items.bic0m.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Iconics.items.[].system.items.bic0m.level} (same value: 15) + name : string {Iconics.items.[].system.items.bic0m.name} (same value: Master Spellcaster) + uuid : string {Iconics.items.[].system.items.bic0m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [g63pa] : object {Iconics.items.[].system.items.g63pa} + img : string {Iconics.items.[].system.items.g63pa.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.g63pa.level} (same value: 1) + name : string {Iconics.items.[].system.items.g63pa.name} (same value: Druidic Order) + uuid : string {Iconics.items.[].system.items.g63pa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druidic Order) + [gPFcb] : object {Iconics.items.[].system.items.gPFcb} + img : string {Iconics.items.[].system.items.gPFcb.img} (same value: icons/magic/symbols/runes-carved-stone-green.webp) + level : integer {Iconics.items.[].system.items.gPFcb.level} (same value: 1) + name : string {Iconics.items.[].system.items.gPFcb.name} (same value: Wildsong) + uuid : string {Iconics.items.[].system.items.gPFcb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wildsong) + [ifwyc] : object {Iconics.items.[].system.items.ifwyc} + img : string {Iconics.items.[].system.items.ifwyc.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Iconics.items.[].system.items.ifwyc.level} (same value: 19) + name : string {Iconics.items.[].system.items.ifwyc.name} (same value: Legendary Spellcaster) + uuid : string {Iconics.items.[].system.items.ifwyc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [ixkp9] : object {Iconics.items.[].system.items.ixkp9} + img : string {Iconics.items.[].system.items.ixkp9.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Iconics.items.[].system.items.ixkp9.level} (same value: 1) + name : string {Iconics.items.[].system.items.ixkp9.name} (same value: Shield Block) + uuid : string {Iconics.items.[].system.items.ixkp9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [jfaqa] : object {Iconics.items.[].system.items.jfaqa} + img : string {Iconics.items.[].system.items.jfaqa.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.jfaqa.level} (same value: 13) + name : string {Iconics.items.[].system.items.jfaqa.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.jfaqa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [mjeZi] : object {Iconics.items.[].system.items.mjeZi} + img : string {Iconics.items.[].system.items.mjeZi.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp) + level : integer {Iconics.items.[].system.items.mjeZi.level} (same value: 1) + name : string {Iconics.items.[].system.items.mjeZi.name} (same value: Voice of Nature) + uuid : string {Iconics.items.[].system.items.mjeZi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Voice of Nature) + [ycbpi] : object {Iconics.items.[].system.items.ycbpi} + img : string {Iconics.items.[].system.items.ycbpi.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Iconics.items.[].system.items.ycbpi.level} (same value: 7) + name : string {Iconics.items.[].system.items.ycbpi.name} (same value: Expert Spellcaster) + uuid : string {Iconics.items.[].system.items.ycbpi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [zird8] : object {Iconics.items.[].system.items.zird8} + img : string {Iconics.items.[].system.items.zird8.img} (same value: icons/weapons/wands/wand-crook-yellow.webp) + level : integer {Iconics.items.[].system.items.zird8.level} (same value: 19) + name : string {Iconics.items.[].system.items.zird8.name} (same value: Primal Hierophant) + uuid : string {Iconics.items.[].system.items.zird8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Primal Hierophant) + [zsmsu] : object {Iconics.items.[].system.items.zsmsu} + img : string {Iconics.items.[].system.items.zsmsu.img} (same value: icons/skills/melee/hand-grip-sword-red.webp) + level : integer {Iconics.items.[].system.items.zsmsu.level} (same value: 11) + name : string {Iconics.items.[].system.items.zsmsu.name} (same value: Weapon Expertise) + uuid : string {Iconics.items.[].system.items.zsmsu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [19grf] : object {Iconics.items.[].system.items.19grf} + img : string {Iconics.items.[].system.items.19grf.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.19grf.level} (same value: 1) + name : string {Iconics.items.[].system.items.19grf.name} (same value: Experienced Smuggler) + uuid : string {Iconics.items.[].system.items.19grf.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Smuggler) + [0kdn2] : object {Iconics.items.[].system.items.0kdn2} + img : string {Iconics.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.0kdn2.level} (same value: 7) + name : string {Iconics.items.[].system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [1nwhg] : object {Iconics.items.[].system.items.1nwhg} + img : string {Iconics.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {Iconics.items.[].system.items.1nwhg.level} (same value: 5) + name : string {Iconics.items.[].system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {Iconics.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + [1zn3l] : object {Iconics.items.[].system.items.1zn3l} + img : string {Iconics.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Iconics.items.[].system.items.1zn3l.level} (same value: 19) + name : string {Iconics.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {Iconics.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [2xl4q] : object {Iconics.items.[].system.items.2xl4q} + img : string {Iconics.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {Iconics.items.[].system.items.2xl4q.level} (same value: 13) + name : string {Iconics.items.[].system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {Iconics.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + [3YEZD] : object {Iconics.items.[].system.items.3YEZD} + img : string {Iconics.items.[].system.items.3YEZD.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Iconics.items.[].system.items.3YEZD.level} (same value: 7) + name : string {Iconics.items.[].system.items.3YEZD.name} (same value: Perception Mastery) + uuid : string {Iconics.items.[].system.items.3YEZD.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [4al2i] : object {Iconics.items.[].system.items.4al2i} + img : string {Iconics.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Iconics.items.[].system.items.4al2i.level} (same value: 15) + name : string {Iconics.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {Iconics.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [6ddtr] : object {Iconics.items.[].system.items.6ddtr} + img : string {Iconics.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Iconics.items.[].system.items.6ddtr.level} (same value: 13) + name : string {Iconics.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {Iconics.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [BH4zJ] : object {Iconics.items.[].system.items.BH4zJ} + img : string {Iconics.items.[].system.items.BH4zJ.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Iconics.items.[].system.items.BH4zJ.level} (same value: 7) + name : string {Iconics.items.[].system.items.BH4zJ.name} (same value: Evasive Reflexes) + uuid : string {Iconics.items.[].system.items.BH4zJ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasive Reflexes) + [HOjyM] : object {Iconics.items.[].system.items.HOjyM} + img : string {Iconics.items.[].system.items.HOjyM.img} (same value: icons/sundries/documents/document-sealed-signatures-red.webp) + level : integer {Iconics.items.[].system.items.HOjyM.level} (same value: 1) + name : string {Iconics.items.[].system.items.HOjyM.name} (same value: Rogue's Racket) + uuid : string {Iconics.items.[].system.items.HOjyM.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + [KvE3P] : object {Iconics.items.[].system.items.KvE3P} + img : string {Iconics.items.[].system.items.KvE3P.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Iconics.items.[].system.items.KvE3P.level} (same value: 9) + name : string {Iconics.items.[].system.items.KvE3P.name} (same value: Rogue Resilience) + uuid : string {Iconics.items.[].system.items.KvE3P.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Resilience) + [bhpWk] : object {Iconics.items.[].system.items.bhpWk} + img : string {Iconics.items.[].system.items.bhpWk.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {Iconics.items.[].system.items.bhpWk.level} (same value: 17) + name : string {Iconics.items.[].system.items.bhpWk.name} (same value: Agile Mind) + uuid : string {Iconics.items.[].system.items.bhpWk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + [cifjd] : object {Iconics.items.[].system.items.cifjd} + img : string {Iconics.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {Iconics.items.[].system.items.cifjd.level} (same value: 11) + name : string {Iconics.items.[].system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {Iconics.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + [e9ikq] : object {Iconics.items.[].system.items.e9ikq} + img : string {Iconics.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {Iconics.items.[].system.items.e9ikq.level} (same value: 1) + name : string {Iconics.items.[].system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {Iconics.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + [i7ZpY] : object {Iconics.items.[].system.items.i7ZpY} + img : string {Iconics.items.[].system.items.i7ZpY.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Iconics.items.[].system.items.i7ZpY.level} (same value: 13) + name : string {Iconics.items.[].system.items.i7ZpY.name} (same value: Greater Rogue Reflexes) + uuid : string {Iconics.items.[].system.items.i7ZpY.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Rogue Reflexes) + [nilrb] : object {Iconics.items.[].system.items.nilrb} + img : string {Iconics.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {Iconics.items.[].system.items.nilrb.level} (same value: 9) + name : string {Iconics.items.[].system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {Iconics.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + [pfjze] : object {Iconics.items.[].system.items.pfjze} + img : string {Iconics.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {Iconics.items.[].system.items.pfjze.level} (same value: 15) + name : string {Iconics.items.[].system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {Iconics.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + [pvlD2] : object {Iconics.items.[].system.items.pvlD2} + img : string {Iconics.items.[].system.items.pvlD2.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Iconics.items.[].system.items.pvlD2.level} (same value: 13) + name : string {Iconics.items.[].system.items.pvlD2.name} (same value: Perception Legend) + uuid : string {Iconics.items.[].system.items.pvlD2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [qx6de] : object {Iconics.items.[].system.items.qx6de} + img : string {Iconics.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {Iconics.items.[].system.items.qx6de.level} (same value: 1) + name : string {Iconics.items.[].system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {Iconics.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + [sjjee] : object {Iconics.items.[].system.items.sjjee} + img : string {Iconics.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {Iconics.items.[].system.items.sjjee.level} (same value: 3) + name : string {Iconics.items.[].system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {Iconics.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [thypm] : object {Iconics.items.[].system.items.thypm} + img : string {Iconics.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {Iconics.items.[].system.items.thypm.level} (same value: 19) + name : string {Iconics.items.[].system.items.thypm.name} (same value: Master Strike) + uuid : string {Iconics.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + [zqm3y] : object {Iconics.items.[].system.items.zqm3y} + img : string {Iconics.items.[].system.items.zqm3y.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.zqm3y.level} (same value: 1) + name : string {Iconics.items.[].system.items.zqm3y.name} (same value: Hefty Hauler) + uuid : string {Iconics.items.[].system.items.zqm3y.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler) + [0Y2AR] : object {Iconics.items.[].system.items.0Y2AR} + img : string {Iconics.items.[].system.items.0Y2AR.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Iconics.items.[].system.items.0Y2AR.level} (same value: 1) + name : string {Iconics.items.[].system.items.0Y2AR.name} (same value: Shield Block) + uuid : string {Iconics.items.[].system.items.0Y2AR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [4B6qN] : object {Iconics.items.[].system.items.4B6qN} + img : string {Iconics.items.[].system.items.4B6qN.img} (same value: icons/equipment/chest/breastplate-helmet-metal.webp) + level : integer {Iconics.items.[].system.items.4B6qN.level} (same value: 19) + name : string {Iconics.items.[].system.items.4B6qN.name} (same value: Burnished Armor Mastery) + uuid : string {Iconics.items.[].system.items.4B6qN.uuid} (same value: Compendium.pf2e.classfeatures.Item.Burnished Armor Mastery) + [BkmNc] : object {Iconics.items.[].system.items.BkmNc} + img : string {Iconics.items.[].system.items.BkmNc.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.BkmNc.level} (same value: 9) + name : string {Iconics.items.[].system.items.BkmNc.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.BkmNc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [EY39w] : object {Iconics.items.[].system.items.EY39w} + img : string {Iconics.items.[].system.items.EY39w.img} (same value: icons/magic/control/silhouette-hold-change-blue.webp) + level : integer {Iconics.items.[].system.items.EY39w.level} (same value: 9) + name : string {Iconics.items.[].system.items.EY39w.name} (same value: Divine Premonition) + uuid : string {Iconics.items.[].system.items.EY39w.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Premonition) + [GIKlM] : object {Iconics.items.[].system.items.GIKlM} + img : string {Iconics.items.[].system.items.GIKlM.img} (same value: icons/commodities/treasure/token-engraved-yellow-glowing.webp) + level : integer {Iconics.items.[].system.items.GIKlM.level} (same value: 15) + name : string {Iconics.items.[].system.items.GIKlM.name} (same value: Sovereignty Epithet) + uuid : string {Iconics.items.[].system.items.GIKlM.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sovereignty Epithet) + [HkjMG] : object {Iconics.items.[].system.items.HkjMG} + img : string {Iconics.items.[].system.items.HkjMG.img} (same value: icons/skills/melee/strike-blade-hooked-white-red.webp) + level : integer {Iconics.items.[].system.items.HkjMG.level} (same value: 15) + name : string {Iconics.items.[].system.items.HkjMG.name} (same value: Greater Spirit Striking) + uuid : string {Iconics.items.[].system.items.HkjMG.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Spirit Striking) + [HqeGk] : object {Iconics.items.[].system.items.HqeGk} + img : string {Iconics.items.[].system.items.HqeGk.img} (same value: icons/magic/defensive/shield-barrier-flaming-pentagon-orange.webp) + level : integer {Iconics.items.[].system.items.HqeGk.level} (same value: 15) + name : string {Iconics.items.[].system.items.HqeGk.name} (same value: Mortality Reforged) + uuid : string {Iconics.items.[].system.items.HqeGk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mortality Reforged) + [HzCFp] : object {Iconics.items.[].system.items.HzCFp} + img : string {Iconics.items.[].system.items.HzCFp.img} (same value: icons/magic/control/buff-flight-wings-runes-purple-orange.webp) + level : integer {Iconics.items.[].system.items.HzCFp.level} (same value: 17) + name : string {Iconics.items.[].system.items.HzCFp.name} (same value: Deific Mastery) + uuid : string {Iconics.items.[].system.items.HzCFp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deific Mastery) + [JAIEv] : object {Iconics.items.[].system.items.JAIEv} + img : string {Iconics.items.[].system.items.JAIEv.img} (same value: icons/commodities/treasure/token-engraved-green-glowing.webp) + level : integer {Iconics.items.[].system.items.JAIEv.level} (same value: 3) + name : string {Iconics.items.[].system.items.JAIEv.name} (same value: Root Epithet) + uuid : string {Iconics.items.[].system.items.JAIEv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Root Epithet) + [OGekJ] : object {Iconics.items.[].system.items.OGekJ} + img : string {Iconics.items.[].system.items.OGekJ.img} (same value: icons/creatures/abilities/bull-head-horns-glowing.webp) + level : integer {Iconics.items.[].system.items.OGekJ.level} (same value: 13) + name : string {Iconics.items.[].system.items.OGekJ.name} (same value: Greater Unassailable Soul) + uuid : string {Iconics.items.[].system.items.OGekJ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Unassailable Soul) + [RTwPC] : object {Iconics.items.[].system.items.RTwPC} + img : string {Iconics.items.[].system.items.RTwPC.img} (same value: icons/skills/melee/hand-grip-sword-red.webp) + level : integer {Iconics.items.[].system.items.RTwPC.level} (same value: 5) + name : string {Iconics.items.[].system.items.RTwPC.name} (same value: Weapon Expertise) + uuid : string {Iconics.items.[].system.items.RTwPC.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [UGtUL] : object {Iconics.items.[].system.items.UGtUL} + img : string {Iconics.items.[].system.items.UGtUL.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Iconics.items.[].system.items.UGtUL.level} (same value: 13) + name : string {Iconics.items.[].system.items.UGtUL.name} (same value: Divine Weapon Mastery) + uuid : string {Iconics.items.[].system.items.UGtUL.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Weapon Mastery) + [bp6Hv] : object {Iconics.items.[].system.items.bp6Hv} + img : string {Iconics.items.[].system.items.bp6Hv.img} (same value: icons/equipment/chest/breastplate-leather-brown-belted.webp) + level : integer {Iconics.items.[].system.items.bp6Hv.level} (same value: 13) + name : string {Iconics.items.[].system.items.bp6Hv.name} (same value: Burnished Armor Expertise) + uuid : string {Iconics.items.[].system.items.bp6Hv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Burnished Armor Expertise) + [dbrt3] : object {Iconics.items.[].system.items.dbrt3} + img : string {Iconics.items.[].system.items.dbrt3.img} (same value: icons/skills/melee/strike-blade-knife-white-red.webp) + level : integer {Iconics.items.[].system.items.dbrt3.level} (same value: 7) + name : string {Iconics.items.[].system.items.dbrt3.name} (same value: Spirit Striking) + uuid : string {Iconics.items.[].system.items.dbrt3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spirit Striking) + [iEXza] : object {Iconics.items.[].system.items.iEXza} + img : string {Iconics.items.[].system.items.iEXza.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Iconics.items.[].system.items.iEXza.level} (same value: 17) + name : string {Iconics.items.[].system.items.iEXza.name} (same value: Perception Mastery) + uuid : string {Iconics.items.[].system.items.iEXza.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [lPyXP] : object {Iconics.items.[].system.items.lPyXP} + img : string {Iconics.items.[].system.items.lPyXP.img} (same value: icons/skills/melee/sword-echo-stylized-tan.webp) + level : integer {Iconics.items.[].system.items.lPyXP.level} (same value: 1) + name : string {Iconics.items.[].system.items.lPyXP.name} (same value: Humble Strikes) + uuid : string {Iconics.items.[].system.items.lPyXP.uuid} (same value: Compendium.pf2e.classfeatures.Item.Humble Strikes) + [n7ltm] : object {Iconics.items.[].system.items.n7ltm} + img : string {Iconics.items.[].system.items.n7ltm.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Iconics.items.[].system.items.n7ltm.level} (same value: 7) + name : string {Iconics.items.[].system.items.n7ltm.name} (same value: Unassailable Soul) + uuid : string {Iconics.items.[].system.items.n7ltm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Unassailable Soul) + [pToae] : object {Iconics.items.[].system.items.pToae} + img : string {Iconics.items.[].system.items.pToae.img} (same value: icons/commodities/treasure/token-engraved-purple-glowing.webp) + level : integer {Iconics.items.[].system.items.pToae.level} (same value: 7) + name : string {Iconics.items.[].system.items.pToae.name} (same value: Dominion Epithet) + uuid : string {Iconics.items.[].system.items.pToae.uuid} (same value: Compendium.pf2e.classfeatures.Item.Dominion Epithet) + [uazZg] : object {Iconics.items.[].system.items.uazZg} + img : string {Iconics.items.[].system.items.uazZg.img} (same value: icons/magic/light/hand-sparks-glow-yellow.webp) + level : integer {Iconics.items.[].system.items.uazZg.level} (same value: 1) + name : string {Iconics.items.[].system.items.uazZg.name} (same value: Divine Spark and Ikons) + uuid : string {Iconics.items.[].system.items.uazZg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Spark and Ikons) + [wUHJ9] : object {Iconics.items.[].system.items.wUHJ9} + img : string {Iconics.items.[].system.items.wUHJ9.img} (same value: icons/magic/control/buff-flight-wings-runes-purple.webp) + level : integer {Iconics.items.[].system.items.wUHJ9.level} (same value: 9) + name : string {Iconics.items.[].system.items.wUHJ9.name} (same value: Godly Expertise) + uuid : string {Iconics.items.[].system.items.wUHJ9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Godly Expertise) + [0abc3] : object {Iconics.items.[].system.items.0abc3} + img : string {Iconics.items.[].system.items.0abc3.img} (same value: systems/pf2e/icons/features/classes/deductive-improvisation.webp) + level : integer {Iconics.items.[].system.items.0abc3.level} (same value: 11) + name : string {Iconics.items.[].system.items.0abc3.name} (same value: Deductive Improvisation) + uuid : string {Iconics.items.[].system.items.0abc3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deductive Improvisation) + [3ss71] : object {Iconics.items.[].system.items.3ss71} + img : string {Iconics.items.[].system.items.3ss71.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Iconics.items.[].system.items.3ss71.level} (same value: 15) + name : string {Iconics.items.[].system.items.3ss71.name} (same value: Evasion) + uuid : string {Iconics.items.[].system.items.3ss71.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [71q10] : object {Iconics.items.[].system.items.71q10} + img : string {Iconics.items.[].system.items.71q10.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Iconics.items.[].system.items.71q10.level} (same value: 13) + name : string {Iconics.items.[].system.items.71q10.name} (same value: Incredible Senses) + uuid : string {Iconics.items.[].system.items.71q10.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [Kk3kL] : object {Iconics.items.[].system.items.Kk3kL} + img : string {Iconics.items.[].system.items.Kk3kL.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Iconics.items.[].system.items.Kk3kL.level} (same value: 9) + name : string {Iconics.items.[].system.items.Kk3kL.name} (same value: Fortitude Expertise) + uuid : string {Iconics.items.[].system.items.Kk3kL.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [fofuw] : object {Iconics.items.[].system.items.fofuw} + img : string {Iconics.items.[].system.items.fofuw.img} (same value: icons/sundries/flags/banner-symbol-sun-gold-red.webp) + level : integer {Iconics.items.[].system.items.fofuw.level} (same value: 1) + name : string {Iconics.items.[].system.items.fofuw.name} (same value: On the Case) + uuid : string {Iconics.items.[].system.items.fofuw.uuid} (same value: Compendium.pf2e.classfeatures.Item.On the Case) + [gvvwp] : object {Iconics.items.[].system.items.gvvwp} + img : string {Iconics.items.[].system.items.gvvwp.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {Iconics.items.[].system.items.gvvwp.level} (same value: 13) + name : string {Iconics.items.[].system.items.gvvwp.name} (same value: Weapon Mastery) + uuid : string {Iconics.items.[].system.items.gvvwp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + [j15np] : object {Iconics.items.[].system.items.j15np} + img : string {Iconics.items.[].system.items.j15np.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Iconics.items.[].system.items.j15np.level} (same value: 5) + name : string {Iconics.items.[].system.items.j15np.name} (same value: Weapon Expertise) + uuid : string {Iconics.items.[].system.items.j15np.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [lqbki] : object {Iconics.items.[].system.items.lqbki} + img : string {Iconics.items.[].system.items.lqbki.img} (same value: icons/commodities/biological/organ-brain-pink-purple.webp) + level : integer {Iconics.items.[].system.items.lqbki.level} (same value: 3) + name : string {Iconics.items.[].system.items.lqbki.name} (same value: Keen Recollection) + uuid : string {Iconics.items.[].system.items.lqbki.uuid} (same value: Compendium.pf2e.classfeatures.Item.Keen Recollection) + [ly271] : object {Iconics.items.[].system.items.ly271} + img : string {Iconics.items.[].system.items.ly271.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Iconics.items.[].system.items.ly271.level} (same value: 7) + name : string {Iconics.items.[].system.items.ly271.name} (same value: Vigilant Senses) + uuid : string {Iconics.items.[].system.items.ly271.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [mb94u] : object {Iconics.items.[].system.items.mb94u} + img : string {Iconics.items.[].system.items.mb94u.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Iconics.items.[].system.items.mb94u.level} (same value: 19) + name : string {Iconics.items.[].system.items.mb94u.name} (same value: Light Armor Mastery (Level 19)) + uuid : string {Iconics.items.[].system.items.mb94u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [o89io] : object {Iconics.items.[].system.items.o89io} + img : string {Iconics.items.[].system.items.o89io.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.o89io.level} (same value: 1) + name : string {Iconics.items.[].system.items.o89io.name} (same value: Methodology) + uuid : string {Iconics.items.[].system.items.o89io.uuid} (same value: Compendium.pf2e.classfeatures.Item.Methodology) + [oktpj] : object {Iconics.items.[].system.items.oktpj} + img : string {Iconics.items.[].system.items.oktpj.img} (same value: icons/commodities/treasure/medal-ribbon-gold-blue.webp) + level : integer {Iconics.items.[].system.items.oktpj.level} (same value: 9) + name : string {Iconics.items.[].system.items.oktpj.name} (same value: Investigator Expertise) + uuid : string {Iconics.items.[].system.items.oktpj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Investigator Expertise) + [qwerc] : object {Iconics.items.[].system.items.qwerc} + img : string {Iconics.items.[].system.items.qwerc.img} (same value: systems/pf2e/icons/features/classes/master-detective.webp) + level : integer {Iconics.items.[].system.items.qwerc.level} (same value: 19) + name : string {Iconics.items.[].system.items.qwerc.name} (same value: Master Detective) + uuid : string {Iconics.items.[].system.items.qwerc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Detective) + [rz4r2] : object {Iconics.items.[].system.items.rz4r2} + img : string {Iconics.items.[].system.items.rz4r2.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Iconics.items.[].system.items.rz4r2.level} (same value: 15) + name : string {Iconics.items.[].system.items.rz4r2.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Iconics.items.[].system.items.rz4r2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [sesh2] : object {Iconics.items.[].system.items.sesh2} + img : string {Iconics.items.[].system.items.sesh2.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp) + level : integer {Iconics.items.[].system.items.sesh2.level} (same value: 17) + name : string {Iconics.items.[].system.items.sesh2.name} (same value: Greater Resolve) + uuid : string {Iconics.items.[].system.items.sesh2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve) + [skjy3] : object {Iconics.items.[].system.items.skjy3} + img : string {Iconics.items.[].system.items.skjy3.img} (same value: systems/pf2e/icons/features/classes/devise-a-stratagem.webp) + level : integer {Iconics.items.[].system.items.skjy3.level} (same value: 1) + name : string {Iconics.items.[].system.items.skjy3.name} (same value: Devise a Stratagem) + uuid : string {Iconics.items.[].system.items.skjy3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devise a Stratagem) + [u3nsr] : object {Iconics.items.[].system.items.u3nsr} + img : string {Iconics.items.[].system.items.u3nsr.img} (same value: systems/pf2e/icons/features/classes/strategic-strike.webp) + level : integer {Iconics.items.[].system.items.u3nsr.level} (same value: 1) + name : string {Iconics.items.[].system.items.u3nsr.name} (same value: Strategic Strike) + uuid : string {Iconics.items.[].system.items.u3nsr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Strategic Strike) + [vv9fi] : object {Iconics.items.[].system.items.vv9fi} + img : string {Iconics.items.[].system.items.vv9fi.img} (same value: icons/tools/hand/hammer-and-nail.webp) + level : integer {Iconics.items.[].system.items.vv9fi.level} (same value: 3) + name : string {Iconics.items.[].system.items.vv9fi.name} (same value: Skillful Lessons) + uuid : string {Iconics.items.[].system.items.vv9fi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Skillful Lessons) + [vxchn] : object {Iconics.items.[].system.items.vxchn} + img : string {Iconics.items.[].system.items.vxchn.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Iconics.items.[].system.items.vxchn.level} (same value: 13) + name : string {Iconics.items.[].system.items.vxchn.name} (same value: Light Armor Expertise) + uuid : string {Iconics.items.[].system.items.vxchn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [xvwjc] : object {Iconics.items.[].system.items.xvwjc} + img : string {Iconics.items.[].system.items.xvwjc.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.xvwjc.level} (same value: 7) + name : string {Iconics.items.[].system.items.xvwjc.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.xvwjc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [y1tah] : object {Iconics.items.[].system.items.y1tah} + img : string {Iconics.items.[].system.items.y1tah.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Iconics.items.[].system.items.y1tah.level} (same value: 11) + name : string {Iconics.items.[].system.items.y1tah.name} (same value: Resolve) + uuid : string {Iconics.items.[].system.items.y1tah.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [d4ikn] : object {Iconics.items.[].system.items.d4ikn} + img : string {Iconics.items.[].system.items.d4ikn.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.d4ikn.level} (same value: 1) + name : string {Iconics.items.[].system.items.d4ikn.name} (same value: Group Impression) + uuid : string {Iconics.items.[].system.items.d4ikn.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [1fw9s] : object {Iconics.items.[].system.items.1fw9s} + img : string {Iconics.items.[].system.items.1fw9s.img} (same value: icons/magic/fire/flame-burning-embers-yellow.webp) + level : integer {Iconics.items.[].system.items.1fw9s.level} (same value: 3) + name : string {Iconics.items.[].system.items.1fw9s.name} (same value: Mystic Strikes) + uuid : string {Iconics.items.[].system.items.1fw9s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mystic Strikes) + [2yqet] : object {Iconics.items.[].system.items.2yqet} + img : string {Iconics.items.[].system.items.2yqet.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.2yqet.level} (same value: 7) + name : string {Iconics.items.[].system.items.2yqet.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.2yqet.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [3ohvk] : object {Iconics.items.[].system.items.3ohvk} + img : string {Iconics.items.[].system.items.3ohvk.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.3ohvk.level} (same value: 11) + name : string {Iconics.items.[].system.items.3ohvk.name} (same value: Second Path to Perfection) + uuid : string {Iconics.items.[].system.items.3ohvk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Path to Perfection) + [4ru9g] : object {Iconics.items.[].system.items.4ru9g} + img : string {Iconics.items.[].system.items.4ru9g.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Iconics.items.[].system.items.4ru9g.level} (same value: 15) + name : string {Iconics.items.[].system.items.4ru9g.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Iconics.items.[].system.items.4ru9g.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [8tl8t] : object {Iconics.items.[].system.items.8tl8t} + img : string {Iconics.items.[].system.items.8tl8t.img} (same value: systems/pf2e/icons/features/classes/incredible-movement.webp) + level : integer {Iconics.items.[].system.items.8tl8t.level} (same value: 3) + name : string {Iconics.items.[].system.items.8tl8t.name} (same value: Incredible Movement) + uuid : string {Iconics.items.[].system.items.8tl8t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Incredible Movement) + [ai4sq] : object {Iconics.items.[].system.items.ai4sq} + img : string {Iconics.items.[].system.items.ai4sq.img} (same value: icons/skills/melee/hand-grip-staff-yellow-brown.webp) + level : integer {Iconics.items.[].system.items.ai4sq.level} (same value: 5) + name : string {Iconics.items.[].system.items.ai4sq.name} (same value: Expert Strikes) + uuid : string {Iconics.items.[].system.items.ai4sq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Strikes) + [c8q3r] : object {Iconics.items.[].system.items.c8q3r} + img : string {Iconics.items.[].system.items.c8q3r.img} (same value: icons/skills/melee/unarmed-punch-fist-yellow-red.webp) + level : integer {Iconics.items.[].system.items.c8q3r.level} (same value: 1) + name : string {Iconics.items.[].system.items.c8q3r.name} (same value: Flurry of Blows) + uuid : string {Iconics.items.[].system.items.c8q3r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Flurry of Blows) + [dZCTM] : object {Iconics.items.[].system.items.dZCTM} + img : string {Iconics.items.[].system.items.dZCTM.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.dZCTM.level} (same value: 5) + name : string {Iconics.items.[].system.items.dZCTM.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.dZCTM.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [dzcvw] : object {Iconics.items.[].system.items.dzcvw} + img : string {Iconics.items.[].system.items.dzcvw.img} (same value: systems/pf2e/icons/features/classes/graceful-legend.webp) + level : integer {Iconics.items.[].system.items.dzcvw.level} (same value: 17) + name : string {Iconics.items.[].system.items.dzcvw.name} (same value: Graceful Legend) + uuid : string {Iconics.items.[].system.items.dzcvw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Graceful Legend) + [iqbky] : object {Iconics.items.[].system.items.iqbky} + img : string {Iconics.items.[].system.items.iqbky.img} (same value: icons/skills/melee/unarmed-punch-fist.webp) + level : integer {Iconics.items.[].system.items.iqbky.level} (same value: 1) + name : string {Iconics.items.[].system.items.iqbky.name} (same value: Powerful Fist) + uuid : string {Iconics.items.[].system.items.iqbky.uuid} (same value: Compendium.pf2e.classfeatures.Item.Powerful Fist) + [k3mxz] : object {Iconics.items.[].system.items.k3mxz} + img : string {Iconics.items.[].system.items.k3mxz.img} (same value: icons/magic/defensive/illusion-evasion-echo-purple.webp) + level : integer {Iconics.items.[].system.items.k3mxz.level} (same value: 13) + name : string {Iconics.items.[].system.items.k3mxz.name} (same value: Graceful Mastery) + uuid : string {Iconics.items.[].system.items.k3mxz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Graceful Mastery) + [t4zic] : object {Iconics.items.[].system.items.t4zic} + img : string {Iconics.items.[].system.items.t4zic.img} (same value: icons/magic/unholy/silhouette-robe-evil-power.webp) + level : integer {Iconics.items.[].system.items.t4zic.level} (same value: 9) + name : string {Iconics.items.[].system.items.t4zic.name} (same value: Monk Expertise) + uuid : string {Iconics.items.[].system.items.t4zic.uuid} (same value: Compendium.pf2e.classfeatures.Item.Monk Expertise) + [udbeu] : object {Iconics.items.[].system.items.udbeu} + img : string {Iconics.items.[].system.items.udbeu.img} (same value: icons/magic/lightning/fist-unarmed-strike-blue-green.webp) + level : integer {Iconics.items.[].system.items.udbeu.level} (same value: 9) + name : string {Iconics.items.[].system.items.udbeu.name} (same value: Metal Strikes) + uuid : string {Iconics.items.[].system.items.udbeu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Metal Strikes) + [xcxpa] : object {Iconics.items.[].system.items.xcxpa} + img : string {Iconics.items.[].system.items.xcxpa.img} (same value: systems/pf2e/icons/features/classes/adamantine-strikes.webp) + level : integer {Iconics.items.[].system.items.xcxpa.level} (same value: 17) + name : string {Iconics.items.[].system.items.xcxpa.name} (same value: Adamantine Strikes) + uuid : string {Iconics.items.[].system.items.xcxpa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Adamantine Strikes) + [z0s0v] : object {Iconics.items.[].system.items.z0s0v} + img : string {Iconics.items.[].system.items.z0s0v.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.z0s0v.level} (same value: 7) + name : string {Iconics.items.[].system.items.z0s0v.name} (same value: Path to Perfection) + uuid : string {Iconics.items.[].system.items.z0s0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Path to Perfection) + [zeyz5] : object {Iconics.items.[].system.items.zeyz5} + img : string {Iconics.items.[].system.items.zeyz5.img} (same value: icons/magic/unholy/strike-body-life-soul-purple.webp) + level : integer {Iconics.items.[].system.items.zeyz5.level} (same value: 19) + name : string {Iconics.items.[].system.items.zeyz5.name} (same value: Perfected Form) + uuid : string {Iconics.items.[].system.items.zeyz5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perfected Form) + [zgtbz] : object {Iconics.items.[].system.items.zgtbz} + img : string {Iconics.items.[].system.items.zgtbz.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.zgtbz.level} (same value: 15) + name : string {Iconics.items.[].system.items.zgtbz.name} (same value: Third Path to Perfection) + uuid : string {Iconics.items.[].system.items.zgtbz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Path to Perfection) + [zl9gg] : object {Iconics.items.[].system.items.zl9gg} + img : string {Iconics.items.[].system.items.zl9gg.img} (same value: icons/magic/fire/flame-burning-fist-strike.webp) + level : integer {Iconics.items.[].system.items.zl9gg.level} (same value: 13) + name : string {Iconics.items.[].system.items.zl9gg.name} (same value: Master Strikes) + uuid : string {Iconics.items.[].system.items.zl9gg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strikes) + [0uhZ8] : object {Iconics.items.[].system.items.0uhZ8} + img : string {Iconics.items.[].system.items.0uhZ8.img} (same value: icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp) + level : integer {Iconics.items.[].system.items.0uhZ8.level} (same value: 11) + name : string {Iconics.items.[].system.items.0uhZ8.name} (same value: Expert Protections) + uuid : string {Iconics.items.[].system.items.0uhZ8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Protections) + [2FS8v] : object {Iconics.items.[].system.items.2FS8v} + img : string {Iconics.items.[].system.items.2FS8v.img} (same value: icons/magic/holy/meditation-chi-focus-blue.webp) + level : integer {Iconics.items.[].system.items.2FS8v.level} (same value: 1) + name : string {Iconics.items.[].system.items.2FS8v.name} (same value: Apparition Attunement) + uuid : string {Iconics.items.[].system.items.2FS8v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Apparition Attunement) + [ArVGk] : object {Iconics.items.[].system.items.ArVGk} + img : string {Iconics.items.[].system.items.ArVGk.img} (same value: icons/magic/light/projectiles-trio-pink.webp) + level : integer {Iconics.items.[].system.items.ArVGk.level} (same value: 7) + name : string {Iconics.items.[].system.items.ArVGk.name} (same value: Third Apparition) + uuid : string {Iconics.items.[].system.items.ArVGk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Apparition) + [BgrEN] : object {Iconics.items.[].system.items.BgrEN} + img : string {Iconics.items.[].system.items.BgrEN.img} (same value: icons/skills/melee/hand-grip-staff-teal.webp) + level : integer {Iconics.items.[].system.items.BgrEN.level} (same value: 11) + name : string {Iconics.items.[].system.items.BgrEN.name} (same value: Simple Weapon Expertise) + uuid : string {Iconics.items.[].system.items.BgrEN.uuid} (same value: Compendium.pf2e.classfeatures.Item.Simple Weapon Expertise) + [EWZ7i] : object {Iconics.items.[].system.items.EWZ7i} + img : string {Iconics.items.[].system.items.EWZ7i.img} (same value: icons/magic/symbols/circled-gem-pink.webp) + level : integer {Iconics.items.[].system.items.EWZ7i.level} (same value: 1) + name : string {Iconics.items.[].system.items.EWZ7i.name} (same value: Animistic Practice) + uuid : string {Iconics.items.[].system.items.EWZ7i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Animistic Practice) + [Gza8q] : object {Iconics.items.[].system.items.Gza8q} + img : string {Iconics.items.[].system.items.Gza8q.img} (same value: icons/creatures/magical/construct-golem-stone-blue.webp) + level : integer {Iconics.items.[].system.items.Gza8q.level} (same value: 19) + name : string {Iconics.items.[].system.items.Gza8q.name} (same value: Supreme Incarnation) + uuid : string {Iconics.items.[].system.items.Gza8q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Supreme Incarnation) + [INSFD] : object {Iconics.items.[].system.items.INSFD} + img : string {Iconics.items.[].system.items.INSFD.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Iconics.items.[].system.items.INSFD.level} (same value: 7) + name : string {Iconics.items.[].system.items.INSFD.name} (same value: Expert Spellcaster) + uuid : string {Iconics.items.[].system.items.INSFD.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [NxSZq] : object {Iconics.items.[].system.items.NxSZq} + img : string {Iconics.items.[].system.items.NxSZq.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.NxSZq.level} (same value: 9) + name : string {Iconics.items.[].system.items.NxSZq.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.NxSZq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [T3Mgw] : object {Iconics.items.[].system.items.T3Mgw} + img : string {Iconics.items.[].system.items.T3Mgw.img} (same value: icons/magic/light/orb-shadow-blue.webp) + level : integer {Iconics.items.[].system.items.T3Mgw.level} (same value: 13) + name : string {Iconics.items.[].system.items.T3Mgw.name} (same value: Master of Mind and Spirit) + uuid : string {Iconics.items.[].system.items.T3Mgw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master of Mind and Spirit) + [bsKxg] : object {Iconics.items.[].system.items.bsKxg} + img : string {Iconics.items.[].system.items.bsKxg.img} (same value: icons/magic/light/hand-sparks-smoke-green.webp) + level : integer {Iconics.items.[].system.items.bsKxg.level} (same value: 1) + name : string {Iconics.items.[].system.items.bsKxg.name} (same value: Animist & Apparition Spellcasting) + uuid : string {Iconics.items.[].system.items.bsKxg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Animist & Apparition Spellcasting) + [ca4R3] : object {Iconics.items.[].system.items.ca4R3} + img : string {Iconics.items.[].system.items.ca4R3.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.ca4R3.level} (same value: 13) + name : string {Iconics.items.[].system.items.ca4R3.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.ca4R3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [jGzHc] : object {Iconics.items.[].system.items.jGzHc} + img : string {Iconics.items.[].system.items.jGzHc.img} (same value: icons/magic/light/projectiles-pink-purple.webp) + level : integer {Iconics.items.[].system.items.jGzHc.level} (same value: 15) + name : string {Iconics.items.[].system.items.jGzHc.name} (same value: Fourth Apparition) + uuid : string {Iconics.items.[].system.items.jGzHc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Apparition) + [kHuIP] : object {Iconics.items.[].system.items.kHuIP} + img : string {Iconics.items.[].system.items.kHuIP.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Iconics.items.[].system.items.kHuIP.level} (same value: 19) + name : string {Iconics.items.[].system.items.kHuIP.name} (same value: Legendary Spellcaster) + uuid : string {Iconics.items.[].system.items.kHuIP.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [xbD5Z] : object {Iconics.items.[].system.items.xbD5Z} + img : string {Iconics.items.[].system.items.xbD5Z.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Iconics.items.[].system.items.xbD5Z.level} (same value: 3) + name : string {Iconics.items.[].system.items.xbD5Z.name} (same value: Fortitude Expertise) + uuid : string {Iconics.items.[].system.items.xbD5Z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [yZwJj] : object {Iconics.items.[].system.items.yZwJj} + img : string {Iconics.items.[].system.items.yZwJj.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Iconics.items.[].system.items.yZwJj.level} (same value: 15) + name : string {Iconics.items.[].system.items.yZwJj.name} (same value: Master Spellcaster) + uuid : string {Iconics.items.[].system.items.yZwJj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [jpni5] : object {Iconics.items.[].system.items.jpni5} + img : string {Iconics.items.[].system.items.jpni5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.jpni5.level} (same value: 1) + name : string {Iconics.items.[].system.items.jpni5.name} (same value: Pickpocket) + uuid : string {Iconics.items.[].system.items.jpni5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pickpocket) + [06620] : object {Iconics.items.[].system.items.06620} + img : string {Iconics.items.[].system.items.06620.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp) + level : integer {Iconics.items.[].system.items.06620.level} (same value: 7) + name : string {Iconics.items.[].system.items.06620.name} (same value: Armor Expertise) + uuid : string {Iconics.items.[].system.items.06620.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise) + [0drpq] : object {Iconics.items.[].system.items.0drpq} + img : string {Iconics.items.[].system.items.0drpq.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Iconics.items.[].system.items.0drpq.level} (same value: 9) + name : string {Iconics.items.[].system.items.0drpq.name} (same value: Juggernaut) + uuid : string {Iconics.items.[].system.items.0drpq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [1lzo3] : object {Iconics.items.[].system.items.1lzo3} + img : string {Iconics.items.[].system.items.1lzo3.img} (same value: icons/skills/melee/strike-sword-dagger-runes-yellow.webp) + level : integer {Iconics.items.[].system.items.1lzo3.level} (same value: 9) + name : string {Iconics.items.[].system.items.1lzo3.name} (same value: Relentless Reaction) + uuid : string {Iconics.items.[].system.items.1lzo3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Relentless Reaction) + [467es] : object {Iconics.items.[].system.items.467es} + img : string {Iconics.items.[].system.items.467es.img} (same value: icons/equipment/head/greathelm-banded-steel.webp) + level : integer {Iconics.items.[].system.items.467es.level} (same value: 17) + name : string {Iconics.items.[].system.items.467es.name} (same value: Legendary Armor) + uuid : string {Iconics.items.[].system.items.467es.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Armor) + [5z8hr] : object {Iconics.items.[].system.items.5z8hr} + img : string {Iconics.items.[].system.items.5z8hr.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.5z8hr.level} (same value: 7) + name : string {Iconics.items.[].system.items.5z8hr.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.5z8hr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [967sh] : object {Iconics.items.[].system.items.967sh} + img : string {Iconics.items.[].system.items.967sh.img} (same value: icons/magic/nature/symbol-sun-yellow.webp) + level : integer {Iconics.items.[].system.items.967sh.level} (same value: 17) + name : string {Iconics.items.[].system.items.967sh.name} (same value: Champion Mastery) + uuid : string {Iconics.items.[].system.items.967sh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Champion Mastery) + [F0OhR] : object {Iconics.items.[].system.items.F0OhR} + img : string {Iconics.items.[].system.items.F0OhR.img} (same value: icons/skills/melee/swords-parry-block-yellow.webp) + level : integer {Iconics.items.[].system.items.F0OhR.level} (same value: 11) + name : string {Iconics.items.[].system.items.F0OhR.name} (same value: Exalted Reaction) + uuid : string {Iconics.items.[].system.items.F0OhR.uuid} (same value: Compendium.pf2e.classfeatures.Item.Exalted Reaction) + [HQ8oo] : object {Iconics.items.[].system.items.HQ8oo} + img : string {Iconics.items.[].system.items.HQ8oo.img} (same value: icons/magic/control/buff-flight-wings-runes-blue-white.webp) + level : integer {Iconics.items.[].system.items.HQ8oo.level} (same value: 1) + name : string {Iconics.items.[].system.items.HQ8oo.name} (same value: Champion's Aura) + uuid : string {Iconics.items.[].system.items.HQ8oo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Champion's Aura) + [VfLgJ] : object {Iconics.items.[].system.items.VfLgJ} + img : string {Iconics.items.[].system.items.VfLgJ.img} (same value: icons/sundries/flags/banner-symbol-sun-gold-red.webp) + level : integer {Iconics.items.[].system.items.VfLgJ.level} (same value: 1) + name : string {Iconics.items.[].system.items.VfLgJ.name} (same value: Cause) + uuid : string {Iconics.items.[].system.items.VfLgJ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cause) + [YKKC3] : object {Iconics.items.[].system.items.YKKC3} + img : string {Iconics.items.[].system.items.YKKC3.img} (same value: icons/magic/light/explosion-star-glow-orange.webp) + level : integer {Iconics.items.[].system.items.YKKC3.level} (same value: 1) + name : string {Iconics.items.[].system.items.YKKC3.name} (same value: Devotion Spells) + uuid : string {Iconics.items.[].system.items.YKKC3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devotion Spells) + [d0us1] : object {Iconics.items.[].system.items.d0us1} + img : string {Iconics.items.[].system.items.d0us1.img} (same value: icons/magic/holy/angel-winged-humanoid-blue.webp) + level : integer {Iconics.items.[].system.items.d0us1.level} (same value: 11) + name : string {Iconics.items.[].system.items.d0us1.name} (same value: Divine Will) + uuid : string {Iconics.items.[].system.items.d0us1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Will) + [g46QA] : object {Iconics.items.[].system.items.g46QA} + img : string {Iconics.items.[].system.items.g46QA.img} (same value: systems/pf2e/icons/features/classes/deity.webp) + level : integer {Iconics.items.[].system.items.g46QA.level} (same value: 1) + name : string {Iconics.items.[].system.items.g46QA.name} (same value: Deity) + uuid : string {Iconics.items.[].system.items.g46QA.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Champion)) + [gzf67] : object {Iconics.items.[].system.items.gzf67} + img : string {Iconics.items.[].system.items.gzf67.img} (same value: icons/magic/holy/prayer-hands-glowing-yellow-white.webp) + level : integer {Iconics.items.[].system.items.gzf67.level} (same value: 9) + name : string {Iconics.items.[].system.items.gzf67.name} (same value: Champion Expertise) + uuid : string {Iconics.items.[].system.items.gzf67.uuid} (same value: Compendium.pf2e.classfeatures.Item.Champion Expertise) + [l74fn] : object {Iconics.items.[].system.items.l74fn} + img : string {Iconics.items.[].system.items.l74fn.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.l74fn.level} (same value: 9) + name : string {Iconics.items.[].system.items.l74fn.name} (same value: Lightning Reflexes) + uuid : string {Iconics.items.[].system.items.l74fn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [m8rj4] : object {Iconics.items.[].system.items.m8rj4} + img : string {Iconics.items.[].system.items.m8rj4.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Iconics.items.[].system.items.m8rj4.level} (same value: 5) + name : string {Iconics.items.[].system.items.m8rj4.name} (same value: Weapon Expertise) + uuid : string {Iconics.items.[].system.items.m8rj4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [nDs9V] : object {Iconics.items.[].system.items.nDs9V} + img : string {Iconics.items.[].system.items.nDs9V.img} (same value: icons/skills/melee/weapons-crossed-swords-purple.webp) + level : integer {Iconics.items.[].system.items.nDs9V.level} (same value: 1) + name : string {Iconics.items.[].system.items.nDs9V.name} (same value: Deific Weapon) + uuid : string {Iconics.items.[].system.items.nDs9V.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deific Weapon) + [pgk3u] : object {Iconics.items.[].system.items.pgk3u} + img : string {Iconics.items.[].system.items.pgk3u.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Iconics.items.[].system.items.pgk3u.level} (same value: 13) + name : string {Iconics.items.[].system.items.pgk3u.name} (same value: Armor Mastery) + uuid : string {Iconics.items.[].system.items.pgk3u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [qqwd4] : object {Iconics.items.[].system.items.qqwd4} + img : string {Iconics.items.[].system.items.qqwd4.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.qqwd4.level} (same value: 11) + name : string {Iconics.items.[].system.items.qqwd4.name} (same value: Alertness) + uuid : string {Iconics.items.[].system.items.qqwd4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [r3xJI] : object {Iconics.items.[].system.items.r3xJI} + img : string {Iconics.items.[].system.items.r3xJI.img} (same value: icons/magic/holy/angel-wings-gray.webp) + level : integer {Iconics.items.[].system.items.r3xJI.level} (same value: 7) + name : string {Iconics.items.[].system.items.r3xJI.name} (same value: Sacred Body) + uuid : string {Iconics.items.[].system.items.r3xJI.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sacred Body) + [r4pcs] : object {Iconics.items.[].system.items.r4pcs} + img : string {Iconics.items.[].system.items.r4pcs.img} (same value: icons/skills/melee/unarmed-punch-fist-yellow-red.webp) + level : integer {Iconics.items.[].system.items.r4pcs.level} (same value: 19) + name : string {Iconics.items.[].system.items.r4pcs.name} (same value: Hero's Defiance) + uuid : string {Iconics.items.[].system.items.r4pcs.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hero's Defiance) + [rPn69] : object {Iconics.items.[].system.items.rPn69} + img : string {Iconics.items.[].system.items.rPn69.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Iconics.items.[].system.items.rPn69.level} (same value: 15) + name : string {Iconics.items.[].system.items.rPn69.name} (same value: Greater Weapon Specialization) + uuid : string {Iconics.items.[].system.items.rPn69.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [rwf2s] : object {Iconics.items.[].system.items.rwf2s} + img : string {Iconics.items.[].system.items.rwf2s.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {Iconics.items.[].system.items.rwf2s.level} (same value: 13) + name : string {Iconics.items.[].system.items.rwf2s.name} (same value: Weapon Mastery) + uuid : string {Iconics.items.[].system.items.rwf2s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + [tlo7a] : object {Iconics.items.[].system.items.tlo7a} + img : string {Iconics.items.[].system.items.tlo7a.img} (same value: icons/magic/light/explosion-star-glow-silhouette.webp) + level : integer {Iconics.items.[].system.items.tlo7a.level} (same value: 3) + name : string {Iconics.items.[].system.items.tlo7a.name} (same value: Divine Ally) + uuid : string {Iconics.items.[].system.items.tlo7a.uuid} (same value: Compendium.pf2e.classfeatures.Item.Blessing of the Devoted) + [z5EdM] : object {Iconics.items.[].system.items.z5EdM} + img : string {Iconics.items.[].system.items.z5EdM.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Iconics.items.[].system.items.z5EdM.level} (same value: 1) + name : string {Iconics.items.[].system.items.z5EdM.name} (same value: Shield Block) + uuid : string {Iconics.items.[].system.items.z5EdM.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [dbply] : object {Iconics.items.[].system.items.dbply} + img : string {Iconics.items.[].system.items.dbply.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.dbply.level} (same value: 1) + name : string {Iconics.items.[].system.items.dbply.name} (same value: Assurance) + uuid : string {Iconics.items.[].system.items.dbply.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance) + [2dihl] : object {Iconics.items.[].system.items.2dihl} + img : string {Iconics.items.[].system.items.2dihl.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Iconics.items.[].system.items.2dihl.level} (same value: 1) + name : string {Iconics.items.[].system.items.2dihl.name} (same value: Spell Repertoire (Sorcerer)) + uuid : string {Iconics.items.[].system.items.2dihl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Sorcerer)) + [7Odcm] : object {Iconics.items.[].system.items.7Odcm} + img : string {Iconics.items.[].system.items.7Odcm.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.7Odcm.level} (same value: 9) + name : string {Iconics.items.[].system.items.7Odcm.name} (same value: Reflex Expertise) + uuid : string {Iconics.items.[].system.items.7Odcm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [7nvmf] : object {Iconics.items.[].system.items.7nvmf} + img : string {Iconics.items.[].system.items.7nvmf.img} (same value: icons/commodities/treasure/token-engraved-eye-red.webp) + level : integer {Iconics.items.[].system.items.7nvmf.level} (same value: 19) + name : string {Iconics.items.[].system.items.7nvmf.name} (same value: Bloodline Paragon) + uuid : string {Iconics.items.[].system.items.7nvmf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Paragon) + [LS8SS] : object {Iconics.items.[].system.items.LS8SS} + img : string {Iconics.items.[].system.items.LS8SS.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Iconics.items.[].system.items.LS8SS.level} (same value: 17) + name : string {Iconics.items.[].system.items.LS8SS.name} (same value: Majestic Will) + uuid : string {Iconics.items.[].system.items.LS8SS.uuid} (same value: Compendium.pf2e.classfeatures.Item.Majestic Will) + [bd6fU] : object {Iconics.items.[].system.items.bd6fU} + img : string {Iconics.items.[].system.items.bd6fU.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.bd6fU.level} (same value: 11) + name : string {Iconics.items.[].system.items.bd6fU.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.bd6fU.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [ds47l] : object {Iconics.items.[].system.items.ds47l} + img : string {Iconics.items.[].system.items.ds47l.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Iconics.items.[].system.items.ds47l.level} (same value: 11) + name : string {Iconics.items.[].system.items.ds47l.name} (same value: Weapon Expertise) + uuid : string {Iconics.items.[].system.items.ds47l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [erm0v] : object {Iconics.items.[].system.items.erm0v} + img : string {Iconics.items.[].system.items.erm0v.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Iconics.items.[].system.items.erm0v.level} (same value: 7) + name : string {Iconics.items.[].system.items.erm0v.name} (same value: Expert Spellcaster) + uuid : string {Iconics.items.[].system.items.erm0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [i4R73] : object {Iconics.items.[].system.items.i4R73} + img : string {Iconics.items.[].system.items.i4R73.img} (same value: icons/magic/light/projectile-smoke-pink.webp) + level : integer {Iconics.items.[].system.items.i4R73.level} (same value: 1) + name : string {Iconics.items.[].system.items.i4R73.name} (same value: Sorcerous Potency) + uuid : string {Iconics.items.[].system.items.i4R73.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerous Potency) + [i55qe] : object {Iconics.items.[].system.items.i55qe} + img : string {Iconics.items.[].system.items.i55qe.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.i55qe.level} (same value: 13) + name : string {Iconics.items.[].system.items.i55qe.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.i55qe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [jx0fg] : object {Iconics.items.[].system.items.jx0fg} + img : string {Iconics.items.[].system.items.jx0fg.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Iconics.items.[].system.items.jx0fg.level} (same value: 1) + name : string {Iconics.items.[].system.items.jx0fg.name} (same value: Sorcerer Spellcasting) + uuid : string {Iconics.items.[].system.items.jx0fg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting) + [pryw9] : object {Iconics.items.[].system.items.pryw9} + img : string {Iconics.items.[].system.items.pryw9.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Iconics.items.[].system.items.pryw9.level} (same value: 3) + name : string {Iconics.items.[].system.items.pryw9.name} (same value: Signature Spells) + uuid : string {Iconics.items.[].system.items.pryw9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [q2jao] : object {Iconics.items.[].system.items.q2jao} + img : string {Iconics.items.[].system.items.q2jao.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Iconics.items.[].system.items.q2jao.level} (same value: 13) + name : string {Iconics.items.[].system.items.q2jao.name} (same value: Defensive Robes) + uuid : string {Iconics.items.[].system.items.q2jao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [q8nk5] : object {Iconics.items.[].system.items.q8nk5} + img : string {Iconics.items.[].system.items.q8nk5.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Iconics.items.[].system.items.q8nk5.level} (same value: 19) + name : string {Iconics.items.[].system.items.q8nk5.name} (same value: Legendary Spellcaster) + uuid : string {Iconics.items.[].system.items.q8nk5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [qimsg] : object {Iconics.items.[].system.items.qimsg} + img : string {Iconics.items.[].system.items.qimsg.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Iconics.items.[].system.items.qimsg.level} (same value: 1) + name : string {Iconics.items.[].system.items.qimsg.name} (same value: Bloodline) + uuid : string {Iconics.items.[].system.items.qimsg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline) + [r346v] : object {Iconics.items.[].system.items.r346v} + img : string {Iconics.items.[].system.items.r346v.img} (same value: systems/pf2e/icons/features/classes/bloodline-spells.webp) + level : integer {Iconics.items.[].system.items.r346v.level} (same value: 1) + name : string {Iconics.items.[].system.items.r346v.name} (same value: Bloodline Spells) + uuid : string {Iconics.items.[].system.items.r346v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Spells) + [tr1s2] : object {Iconics.items.[].system.items.tr1s2} + img : string {Iconics.items.[].system.items.tr1s2.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Iconics.items.[].system.items.tr1s2.level} (same value: 5) + name : string {Iconics.items.[].system.items.tr1s2.name} (same value: Magical Fortitude) + uuid : string {Iconics.items.[].system.items.tr1s2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [zmu64] : object {Iconics.items.[].system.items.zmu64} + img : string {Iconics.items.[].system.items.zmu64.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Iconics.items.[].system.items.zmu64.level} (same value: 15) + name : string {Iconics.items.[].system.items.zmu64.name} (same value: Master Spellcaster) + uuid : string {Iconics.items.[].system.items.zmu64.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [00b8b] : object {Iconics.items.[].system.items.00b8b} + img : string {Iconics.items.[].system.items.00b8b.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Iconics.items.[].system.items.00b8b.level} (same value: 1) + name : string {Iconics.items.[].system.items.00b8b.name} (same value: Assurance) + uuid : string {Iconics.items.[].system.items.00b8b.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance) + [0c3e5] : object {Iconics.items.[].system.items.0c3e5} + img : string {Iconics.items.[].system.items.0c3e5.img} (same value: icons/weapons/axes/axe-broad-engraved-black-grey.webp) + level : integer {Iconics.items.[].system.items.0c3e5.level} (same value: 13) + name : string {Iconics.items.[].system.items.0c3e5.name} (same value: Weapon Legend) + uuid : string {Iconics.items.[].system.items.0c3e5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Legend) + [2jey6] : object {Iconics.items.[].system.items.2jey6} + img : string {Iconics.items.[].system.items.2jey6.img} (same value: icons/equipment/head/helm-barbute-rounded-steel.webp) + level : integer {Iconics.items.[].system.items.2jey6.level} (same value: 11) + name : string {Iconics.items.[].system.items.2jey6.name} (same value: Fighter Expertise) + uuid : string {Iconics.items.[].system.items.2jey6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Expertise) + [9c5ay] : object {Iconics.items.[].system.items.9c5ay} + img : string {Iconics.items.[].system.items.9c5ay.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp) + level : integer {Iconics.items.[].system.items.9c5ay.level} (same value: 11) + name : string {Iconics.items.[].system.items.9c5ay.name} (same value: Armor Expertise) + uuid : string {Iconics.items.[].system.items.9c5ay.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise) + [EYY9w] : object {Iconics.items.[].system.items.EYY9w} + img : string {Iconics.items.[].system.items.EYY9w.img} (same value: icons/skills/melee/strike-hammer-destructive-orange.webp) + level : integer {Iconics.items.[].system.items.EYY9w.level} (same value: 1) + name : string {Iconics.items.[].system.items.EYY9w.name} (same value: Reactive Strike) + uuid : string {Iconics.items.[].system.items.EYY9w.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reactive Strike) + [Yo8rt] : object {Iconics.items.[].system.items.Yo8rt} + img : string {Iconics.items.[].system.items.Yo8rt.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.Yo8rt.level} (same value: 15) + name : string {Iconics.items.[].system.items.Yo8rt.name} (same value: Tempered Reflexes) + uuid : string {Iconics.items.[].system.items.Yo8rt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Tempered Reflexes) + [e1e4m] : object {Iconics.items.[].system.items.e1e4m} + img : string {Iconics.items.[].system.items.e1e4m.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Iconics.items.[].system.items.e1e4m.level} (same value: 1) + name : string {Iconics.items.[].system.items.e1e4m.name} (same value: Shield Block) + uuid : string {Iconics.items.[].system.items.e1e4m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [eDncW] : object {Iconics.items.[].system.items.eDncW} + img : string {Iconics.items.[].system.items.eDncW.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Iconics.items.[].system.items.eDncW.level} (same value: 9) + name : string {Iconics.items.[].system.items.eDncW.name} (same value: Battle Hardened) + uuid : string {Iconics.items.[].system.items.eDncW.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battle Hardened) + [enizk] : object {Iconics.items.[].system.items.enizk} + img : string {Iconics.items.[].system.items.enizk.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Iconics.items.[].system.items.enizk.level} (same value: 15) + name : string {Iconics.items.[].system.items.enizk.name} (same value: Improved Flexibility) + uuid : string {Iconics.items.[].system.items.enizk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Flexibility) + [ij943] : object {Iconics.items.[].system.items.ij943} + img : string {Iconics.items.[].system.items.ij943.img} (same value: icons/environment/people/charge.webp) + level : integer {Iconics.items.[].system.items.ij943.level} (same value: 7) + name : string {Iconics.items.[].system.items.ij943.name} (same value: Battlefield Surveyor) + uuid : string {Iconics.items.[].system.items.ij943.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battlefield Surveyor) + [lakjk] : object {Iconics.items.[].system.items.lakjk} + img : string {Iconics.items.[].system.items.lakjk.img} (same value: icons/sundries/flags/banner-standard-tattered-red.webp) + level : integer {Iconics.items.[].system.items.lakjk.level} (same value: 3) + name : string {Iconics.items.[].system.items.lakjk.name} (same value: Bravery) + uuid : string {Iconics.items.[].system.items.lakjk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bravery) + [q0xyz] : object {Iconics.items.[].system.items.q0xyz} + img : string {Iconics.items.[].system.items.q0xyz.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Iconics.items.[].system.items.q0xyz.level} (same value: 17) + name : string {Iconics.items.[].system.items.q0xyz.name} (same value: Armor Mastery) + uuid : string {Iconics.items.[].system.items.q0xyz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [txlgu] : object {Iconics.items.[].system.items.txlgu} + img : string {Iconics.items.[].system.items.txlgu.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Iconics.items.[].system.items.txlgu.level} (same value: 9) + name : string {Iconics.items.[].system.items.txlgu.name} (same value: Combat Flexibility) + uuid : string {Iconics.items.[].system.items.txlgu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Combat Flexibility) + [u1d1r] : object {Iconics.items.[].system.items.u1d1r} + img : string {Iconics.items.[].system.items.u1d1r.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.u1d1r.level} (same value: 7) + name : string {Iconics.items.[].system.items.u1d1r.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.u1d1r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [u8k07] : object {Iconics.items.[].system.items.u8k07} + img : string {Iconics.items.[].system.items.u8k07.img} (same value: icons/weapons/swords/sword-guard-steel-green.webp) + level : integer {Iconics.items.[].system.items.u8k07.level} (same value: 5) + name : string {Iconics.items.[].system.items.u8k07.name} (same value: Fighter Weapon Mastery) + uuid : string {Iconics.items.[].system.items.u8k07.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Weapon Mastery) + [uKeq1] : object {Iconics.items.[].system.items.uKeq1} + img : string {Iconics.items.[].system.items.uKeq1.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Iconics.items.[].system.items.uKeq1.level} (same value: 15) + name : string {Iconics.items.[].system.items.uKeq1.name} (same value: Greater Weapon Specialization) + uuid : string {Iconics.items.[].system.items.uKeq1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [x98c2] : object {Iconics.items.[].system.items.x98c2} + img : string {Iconics.items.[].system.items.x98c2.img} (same value: icons/skills/ranged/arrow-flying-broadhead-metal.webp) + level : integer {Iconics.items.[].system.items.x98c2.level} (same value: 19) + name : string {Iconics.items.[].system.items.x98c2.name} (same value: Versatile Legend) + uuid : string {Iconics.items.[].system.items.x98c2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Versatile Legend) + [5itvx] : object {Iconics.items.[].system.items.5itvx} + img : string {Iconics.items.[].system.items.5itvx.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Iconics.items.[].system.items.5itvx.level} (same value: 7) + name : string {Iconics.items.[].system.items.5itvx.name} (same value: Kinetic Durability) + uuid : string {Iconics.items.[].system.items.5itvx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Durability) + [6NQBE] : object {Iconics.items.[].system.items.6NQBE} + img : string {Iconics.items.[].system.items.6NQBE.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Iconics.items.[].system.items.6NQBE.level} (same value: 19) + name : string {Iconics.items.[].system.items.6NQBE.name} (same value: Light Armor Mastery) + uuid : string {Iconics.items.[].system.items.6NQBE.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [6TeTE] : object {Iconics.items.[].system.items.6TeTE} + img : string {Iconics.items.[].system.items.6TeTE.img} (same value: icons/magic/fire/flame-burning-fist-strike.webp) + level : integer {Iconics.items.[].system.items.6TeTE.level} (same value: 15) + name : string {Iconics.items.[].system.items.6TeTE.name} (same value: Kinetic Mastery) + uuid : string {Iconics.items.[].system.items.6TeTE.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Mastery) + [8b7hf] : object {Iconics.items.[].system.items.8b7hf} + img : string {Iconics.items.[].system.items.8b7hf.img} (same value: icons/magic/fire/explosion-flame-blue.webp) + level : integer {Iconics.items.[].system.items.8b7hf.level} (same value: 11) + name : string {Iconics.items.[].system.items.8b7hf.name} (same value: Reflow Elements) + uuid : string {Iconics.items.[].system.items.8b7hf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflow Elements) + [J86Sn] : object {Iconics.items.[].system.items.J86Sn} + img : string {Iconics.items.[].system.items.J86Sn.img} (same value: icons/magic/light/explosion-star-glow-silhouette.webp) + level : integer {Iconics.items.[].system.items.J86Sn.level} (same value: 19) + name : string {Iconics.items.[].system.items.J86Sn.name} (same value: Kinetic Legend) + uuid : string {Iconics.items.[].system.items.J86Sn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Legend) + [JGvbL] : object {Iconics.items.[].system.items.JGvbL} + img : string {Iconics.items.[].system.items.JGvbL.img} (same value: icons/magic/unholy/orb-swirling-teal.webp) + level : integer {Iconics.items.[].system.items.JGvbL.level} (same value: 1) + name : string {Iconics.items.[].system.items.JGvbL.name} (same value: Kinetic Aura) + uuid : string {Iconics.items.[].system.items.JGvbL.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Aura) + [NXHnk] : object {Iconics.items.[].system.items.NXHnk} + img : string {Iconics.items.[].system.items.NXHnk.img} (same value: systems/pf2e/icons/spells/abundant-step.webp) + level : integer {Iconics.items.[].system.items.NXHnk.level} (same value: 1) + name : string {Iconics.items.[].system.items.NXHnk.name} (same value: Kinetic Gate) + uuid : string {Iconics.items.[].system.items.NXHnk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Gate) + [SZ1aE] : object {Iconics.items.[].system.items.SZ1aE} + img : string {Iconics.items.[].system.items.SZ1aE.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Iconics.items.[].system.items.SZ1aE.level} (same value: 9) + name : string {Iconics.items.[].system.items.SZ1aE.name} (same value: Second Gate's Threshold) + uuid : string {Iconics.items.[].system.items.SZ1aE.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Gate's Threshold) + [UtsnS] : object {Iconics.items.[].system.items.UtsnS} + img : string {Iconics.items.[].system.items.UtsnS.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Iconics.items.[].system.items.UtsnS.level} (same value: 17) + name : string {Iconics.items.[].system.items.UtsnS.name} (same value: Fourth Gate's Threshold) + uuid : string {Iconics.items.[].system.items.UtsnS.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Gate's Threshold) + [ZLDh8] : object {Iconics.items.[].system.items.ZLDh8} + img : string {Iconics.items.[].system.items.ZLDh8.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Iconics.items.[].system.items.ZLDh8.level} (same value: 11) + name : string {Iconics.items.[].system.items.ZLDh8.name} (same value: Kinetic Quickness) + uuid : string {Iconics.items.[].system.items.ZLDh8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Quickness) + [aVZTQ] : object {Iconics.items.[].system.items.aVZTQ} + img : string {Iconics.items.[].system.items.aVZTQ.img} (same value: systems/pf2e/icons/spells/awaken-portal.webp) + level : integer {Iconics.items.[].system.items.aVZTQ.level} (same value: 1) + name : string {Iconics.items.[].system.items.aVZTQ.name} (same value: Impulses) + uuid : string {Iconics.items.[].system.items.aVZTQ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Impulses) + [bKOQI] : object {Iconics.items.[].system.items.bKOQI} + img : string {Iconics.items.[].system.items.bKOQI.img} (same value: icons/magic/water/projectiles-ice-explosion.webp) + level : integer {Iconics.items.[].system.items.bKOQI.level} (same value: 17) + name : string {Iconics.items.[].system.items.bKOQI.name} (same value: Double Reflow) + uuid : string {Iconics.items.[].system.items.bKOQI.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Reflow) + [dg9M3] : object {Iconics.items.[].system.items.dg9M3} + img : string {Iconics.items.[].system.items.dg9M3.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Iconics.items.[].system.items.dg9M3.level} (same value: 11) + name : string {Iconics.items.[].system.items.dg9M3.name} (same value: Weapon Expertise) + uuid : string {Iconics.items.[].system.items.dg9M3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [fqMT6] : object {Iconics.items.[].system.items.fqMT6} + img : string {Iconics.items.[].system.items.fqMT6.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Iconics.items.[].system.items.fqMT6.level} (same value: 5) + name : string {Iconics.items.[].system.items.fqMT6.name} (same value: Gate's Threshold) + uuid : string {Iconics.items.[].system.items.fqMT6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Gate's Threshold) + [hfJPw] : object {Iconics.items.[].system.items.hfJPw} + img : string {Iconics.items.[].system.items.hfJPw.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Iconics.items.[].system.items.hfJPw.level} (same value: 13) + name : string {Iconics.items.[].system.items.hfJPw.name} (same value: Light Armor Expertise) + uuid : string {Iconics.items.[].system.items.hfJPw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [lS1AZ] : object {Iconics.items.[].system.items.lS1AZ} + img : string {Iconics.items.[].system.items.lS1AZ.img} (same value: systems/pf2e/icons/features/classes/walls-of-will.webp) + level : integer {Iconics.items.[].system.items.lS1AZ.level} (same value: 3) + name : string {Iconics.items.[].system.items.lS1AZ.name} (same value: Will Expertise) + uuid : string {Iconics.items.[].system.items.lS1AZ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Will Expertise) + [pRGkq] : object {Iconics.items.[].system.items.pRGkq} + img : string {Iconics.items.[].system.items.pRGkq.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Iconics.items.[].system.items.pRGkq.level} (same value: 9) + name : string {Iconics.items.[].system.items.pRGkq.name} (same value: Perception Expertise) + uuid : string {Iconics.items.[].system.items.pRGkq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [rCZNC] : object {Iconics.items.[].system.items.rCZNC} + img : string {Iconics.items.[].system.items.rCZNC.img} (same value: icons/skills/targeting/target-glowing-yellow.webp) + level : integer {Iconics.items.[].system.items.rCZNC.level} (same value: 19) + name : string {Iconics.items.[].system.items.rCZNC.name} (same value: Final Gate) + uuid : string {Iconics.items.[].system.items.rCZNC.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Gate) + [rOa1O] : object {Iconics.items.[].system.items.rOa1O} + img : string {Iconics.items.[].system.items.rOa1O.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Iconics.items.[].system.items.rOa1O.level} (same value: 13) + name : string {Iconics.items.[].system.items.rOa1O.name} (same value: Third Gate's Threshold) + uuid : string {Iconics.items.[].system.items.rOa1O.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Gate's Threshold) + [tD16x] : object {Iconics.items.[].system.items.tD16x} + img : string {Iconics.items.[].system.items.tD16x.img} (same value: systems/pf2e/icons/spells/disapperance.webp) + level : integer {Iconics.items.[].system.items.tD16x.level} (same value: 3) + name : string {Iconics.items.[].system.items.tD16x.name} (same value: Extract Element) + uuid : string {Iconics.items.[].system.items.tD16x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Extract Element) + [udfhZ] : object {Iconics.items.[].system.items.udfhZ} + img : string {Iconics.items.[].system.items.udfhZ.img} (same value: icons/magic/water/wave-water-teal.webp) + level : integer {Iconics.items.[].system.items.udfhZ.level} (same value: 7) + name : string {Iconics.items.[].system.items.udfhZ.name} (same value: Kinetic Expertise) + uuid : string {Iconics.items.[].system.items.udfhZ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Kinetic Expertise) + [wbVdT] : object {Iconics.items.[].system.items.wbVdT} + img : string {Iconics.items.[].system.items.wbVdT.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Iconics.items.[].system.items.wbVdT.level} (same value: 13) + name : string {Iconics.items.[].system.items.wbVdT.name} (same value: Weapon Specialization) + uuid : string {Iconics.items.[].system.items.wbVdT.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [xozcj] : object {Iconics.items.[].system.items.xozcj} + img : string {Iconics.items.[].system.items.xozcj.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Iconics.items.[].system.items.xozcj.level} (same value: 15) + name : string {Iconics.items.[].system.items.xozcj.name} (same value: Greater Kinetic Durability) + uuid : string {Iconics.items.[].system.items.xozcj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Kinetic Durability) + [trainedSkills] : object {Iconics.items.[].system.trainedSkills} + [lore] : array {Iconics.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.trainedSkills.lore.[]} (16 different values) + Tanning Lore (x3) + Mercantile Lore (x3) + or Lore (x3) + Pathfinder Society Lore (x3) + Lore (x9) + Sailing Lore (x3) + Cooking Lore (x3) + Scribing (x6) + Theatre Lore (x3) + Herbalism Lore (x3) + Underworld Lore (x3) + Labor Lore (x3) + Legal Lore (x3) + Warfare Lore (x3) + Lore (x3) + Farming Lore (x3) + value : array {Iconics.items.[].system.trainedSkills.value} + Length: min=0 max=2 + Value type: string {Iconics.items.[].system.trainedSkills.value.[]} (13 different values) + survival (x18) + athletics (x15) + acrobatics (x6) + diplomacy (x6) + arcana (x3) + occultism (x6) + society (x6) + crafting (x3) + nature (x12) + religion (x21) + performance (x6) + stealth (x6) + thievery (x3) + [additional] : integer {Iconics.items.[].system.trainedSkills.additional} (5 different values) + 3 (x21) + 0 (x3) + 2 (x18) + 4 (x15) + 7 (x3) + [custom] : string {Iconics.items.[].system.trainedSkills.custom} (same value: ) + [baseItem] : string {Iconics.items.[].system.baseItem} (42 different values) + [bonus] : object {Iconics.items.[].system.bonus} + value : integer {Iconics.items.[].system.bonus.value} (2 different values) + 0 (x132) + 1 (x13) + [bonusDamage] : object {Iconics.items.[].system.bonusDamage} + value : integer {Iconics.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Iconics.items.[].system.bulk} + value : mixed + float {Iconics.items.[].system.bulk.value} (same value: 0,1) + integer {Iconics.items.[].system.bulk.value} (4 different values) + 1 (x242) + 2 (x18) + 0 (x284) + 3 (x4) + [capacity] : integer {Iconics.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {Iconics.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Iconics.items.[].system.bulk.ignored} (same value: 2) + [containerId] : string {Iconics.items.[].system.containerId} (32 different values) + [damage] : object {Iconics.items.[].system.damage} + [damageType] : string {Iconics.items.[].system.damage.damageType} (9 different values) + piercing (x66) + slashing (x27) + bludgeoning (x32) + acid (x9) + fire (x3) + cold (x1) + mental (x3) + vitality (x1) + electricity (x3) + [dice] : integer {Iconics.items.[].system.damage.dice} (2 different values) + 1 (x139) + 2 (x6) + [die] : string {Iconics.items.[].system.damage.die} (5 different values) + d6 (x64) + d8 (x30) + d4 (x42) + (x4) + d10 (x3) + [formula] : string {Iconics.items.[].system.damage.formula} (4 different values) + 1d8 (x17) + 1d6 (x25) + 2d8+5 (x4) + 3d6+6 (x4) + [kind] : string {Iconics.items.[].system.damage.kind} (same value: healing) + [type] : string {Iconics.items.[].system.damage.type} (2 different values) + vitality (x21) + untyped (x29) + [yI4fzrhnbFxup4Ep] : object {Iconics.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Iconics.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Iconics.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Iconics.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [0] : object {Iconics.items.[].system.damage.0} + applyMod : boolean {Iconics.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Iconics.items.[].system.damage.0.category} (same value: persistent) + formula : string {Iconics.items.[].system.damage.0.formula} (12 different values) + 2d4 (x30) + 2d6 (x20) + 1d4+1 (x6) + 6d6 (x5) + 1d6 (x12) + 1d10+4 (x8) + 1d8 (x17) + 1d4 (x3) + 2d10 (x2) + 5d6 (x1) + 3d6 (x5) + 4d12 (x1) + kinds : array {Iconics.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Iconics.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x99) + healing (x25) + materials : array<> {Iconics.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.0.type} (11 different values) + electricity (x11) + fire (x12) + force (x6) + void (x12) + untyped (x19) + mental (x19) + bleed (x2) + vitality (x14) + bludgeoning (x7) + sonic (x2) + spirit (x6) + [3bsJUDEgedKhPx6T] : object {Iconics.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Iconics.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Iconics.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Iconics.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [6aFqAhfOSz7ukuwr] : object {Iconics.items.[].system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {Iconics.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {Iconics.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {Iconics.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + [K00cW8XZuHvutOhE] : object {Iconics.items.[].system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {Iconics.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + [category] : string {Iconics.items.[].system.damage.K00cW8XZuHvutOhE.category} (same value: ) + formula : string {Iconics.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {Iconics.items.[].system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {Iconics.items.[].system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [YBeTuItHduzXElD5] : object {Iconics.items.[].system.damage.YBeTuItHduzXElD5} + applyMod : boolean {Iconics.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {Iconics.items.[].system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {Iconics.items.[].system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [cQDyW0QpjJ38MlSi] : object {Iconics.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Iconics.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Iconics.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Iconics.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [9k8ayqgvgultdghx] : object {Iconics.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Iconics.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Iconics.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Iconics.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [persistent] : object {Iconics.items.[].system.damage.persistent} + [faces] : integer {Iconics.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Iconics.items.[].system.damage.persistent.number} (2 different values) + 1 (x4) + 2 (x5) + type : string {Iconics.items.[].system.damage.persistent.type} (2 different values) + acid (x6) + fire (x3) + [fl86wl21hskrqrcy] : object {Iconics.items.[].system.damage.fl86wl21hskrqrcy} + applyMod : boolean {Iconics.items.[].system.damage.fl86wl21hskrqrcy.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.damage.fl86wl21hskrqrcy.formula} (same value: 1d4) + kinds : array {Iconics.items.[].system.damage.fl86wl21hskrqrcy.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.fl86wl21hskrqrcy.kinds.[]} (same value: damage) + materials : array<> {Iconics.items.[].system.damage.fl86wl21hskrqrcy.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.fl86wl21hskrqrcy.type} (same value: cold) + [1] : object {Iconics.items.[].system.damage.1} + applyMod : boolean {Iconics.items.[].system.damage.1.applyMod} (same value: False) + category : string {Iconics.items.[].system.damage.1.category} (same value: persistent) + formula : string {Iconics.items.[].system.damage.1.formula} (same value: 1) + kinds : array {Iconics.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Iconics.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.1.type} (same value: electricity) + [0Uok2pip94aNbBFd] : object {Iconics.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Iconics.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Iconics.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Iconics.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [J1hHMzwleLLa292j] : object {Iconics.items.[].system.damage.J1hHMzwleLLa292j} + applyMod : boolean {Iconics.items.[].system.damage.J1hHMzwleLLa292j.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.damage.J1hHMzwleLLa292j.formula} (same value: 1d4) + kinds : array {Iconics.items.[].system.damage.J1hHMzwleLLa292j.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.J1hHMzwleLLa292j.kinds.[]} (same value: healing) + materials : array<> {Iconics.items.[].system.damage.J1hHMzwleLLa292j.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.J1hHMzwleLLa292j.type} (same value: untyped) + [FxPXjS0YcyKrooiG] : object {Iconics.items.[].system.damage.FxPXjS0YcyKrooiG} + applyMod : boolean {Iconics.items.[].system.damage.FxPXjS0YcyKrooiG.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.damage.FxPXjS0YcyKrooiG.formula} (same value: 10) + kinds : array {Iconics.items.[].system.damage.FxPXjS0YcyKrooiG.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.damage.FxPXjS0YcyKrooiG.kinds.[]} (same value: healing) + materials : array<> {Iconics.items.[].system.damage.FxPXjS0YcyKrooiG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.damage.FxPXjS0YcyKrooiG.type} (same value: untyped) + [equipped] : object {Iconics.items.[].system.equipped} + carryType : string {Iconics.items.[].system.equipped.carryType} (3 different values) + worn (x992) + held (x28) + stowed (x106) + [handsHeld] : integer {Iconics.items.[].system.equipped.handsHeld} (3 different values) + 0 (x899) + 1 (x27) + 2 (x1) + [invested] : boolean {Iconics.items.[].system.equipped.invested} (same value: True) + [inSlot] : boolean {Iconics.items.[].system.equipped.inSlot} (2 different values) + True (x129) + False (x25) + [group] : string {Iconics.items.[].system.group} (17 different values) + dart (x6) + sword (x30) + leather (x19) + club (x19) + cloth (x9) + crossbow (x12) + knife (x24) + brawling (x4) + bomb (x20) + axe (x6) + chain (x7) + sling (x9) + composite (x3) + bow (x12) + spear (x3) + wood (x3) + plate (x5) + [hardness] : integer {Iconics.items.[].system.hardness} (4 different values) + 0 (x1114) + 3 (x7) + 5 (x4) + 8 (x1) + [hp] : mixed + object {Iconics.items.[].system.hp} + max : integer {Iconics.items.[].system.hp.max} (5 different values) + 0 (x1114) + 6 (x6) + 20 (x4) + 64 (x1) + 12 (x1) + value : integer {Iconics.items.[].system.hp.value} (5 different values) + 0 (x1114) + 6 (x6) + 20 (x3) + 64 (x2) + 12 (x1) + integer {Iconics.items.[].system.hp} (5 different values) + 12 (x3) + 8 (x69) + 4 (x3) + 6 (x24) + 10 (x21) + [material] : object {Iconics.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Iconics.items.[].system.price} + value : object {Iconics.items.[].system.price.value} + [sp] : integer {Iconics.items.[].system.price.value.sp} (8 different values) + 1 (x175) + 5 (x62) + 4 (x60) + 2 (x29) + 7 (x3) + 8 (x2) + 9 (x3) + 3 (x9) + [gp] : integer {Iconics.items.[].system.price.value.gp} (27 different values) + [cp] : integer {Iconics.items.[].system.price.value.cp} (3 different values) + 5 (x114) + 1 (x135) + 2 (x103) + [per] : integer {Iconics.items.[].system.price.per} (same value: 10) + [quantity] : integer {Iconics.items.[].system.quantity} (23 different values) + [range] : mixed + integer {Iconics.items.[].system.range} (7 different values) + 30 (x3) + 120 (x10) + 20 (x23) + 110 (x2) + 50 (x9) + 60 (x10) + 100 (x2) + object {Iconics.items.[].system.range} + value : string {Iconics.items.[].system.range.value} (8 different values) + 500 feet (x5) + 30 feet (x143) + (x84) + 120 feet (x52) + 60 feet (x40) + 10 feet (x10) + touch (x43) + varies (x17) + [reload] : object {Iconics.items.[].system.reload} + [value] : string {Iconics.items.[].system.reload.value} (5 different values) + - (x49) + (x60) + 1 (x20) + 2 (x1) + 0 (x12) + [runes] : object {Iconics.items.[].system.runes} + [potency] : integer {Iconics.items.[].system.runes.potency} (2 different values) + 0 (x160) + 1 (x39) + [property] : array<> {Iconics.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Iconics.items.[].system.runes.striking} (2 different values) + 0 (x132) + 1 (x13) + [resilient] : integer {Iconics.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Iconics.items.[].system.runes.reinforcing} (2 different values) + 0 (x10) + 1 (x1) + [size] : string {Iconics.items.[].system.size} (3 different values) + med (x1171) + lg (x3) + sm (x12) + [splashDamage] : object {Iconics.items.[].system.splashDamage} + value : integer {Iconics.items.[].system.splashDamage.value} (3 different values) + 0 (x125) + 1 (x11) + 2 (x9) + [usage] : object {Iconics.items.[].system.usage} + [canBeAmmo] : boolean {Iconics.items.[].system.usage.canBeAmmo} (2 different values) + False (x43) + True (x3) + value : string {Iconics.items.[].system.usage.value} (15 different values) + held-in-one-hand (x562) + wornbackpack (x57) + held-in-two-hands (x153) + other (x101) + worn (x22) + affixed-to-armor (x8) + worncloak (x5) + wornring (x2) + worngloves (x5) + worneyepiece (x4) + wornbracers (x3) + carried (x3) + held-in-one-plus-hands (x12) + wornbelt (x3) + wornheadwear (x3) + [acBonus] : integer {Iconics.items.[].system.acBonus} (6 different values) + 3 (x6) + 0 (x9) + 1 (x24) + 2 (x19) + 4 (x4) + 5 (x4) + [checkPenalty] : integer {Iconics.items.[].system.checkPenalty} (4 different values) + -2 (x10) + 0 (x17) + -1 (x23) + -3 (x4) + [dexCap] : integer {Iconics.items.[].system.dexCap} (5 different values) + 2 (x6) + 5 (x9) + 4 (x10) + 3 (x21) + 1 (x8) + [speedPenalty] : integer {Iconics.items.[].system.speedPenalty} (3 different values) + -5 (x10) + 0 (x52) + -10 (x4) + [strength] : integer {Iconics.items.[].system.strength} (4 different values) + 2 (x6) + 0 (x18) + 1 (x13) + 3 (x8) + [uses] : object {Iconics.items.[].system.uses} + autoDestroy : boolean {Iconics.items.[].system.uses.autoDestroy} (2 different values) + True (x257) + False (x3) + max : integer {Iconics.items.[].system.uses.max} (2 different values) + 1 (x203) + 7 (x57) + value : integer {Iconics.items.[].system.uses.value} (2 different values) + 1 (x203) + 7 (x57) + [stackGroup] : string {Iconics.items.[].system.stackGroup} (4 different values) + coins (x108) + bolts (x12) + slingBullets (x9) + arrows (x12) + [collapsed] : boolean {Iconics.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Iconics.items.[].system.stowing} (same value: True) + [ancestryFeatLevels] : object {Iconics.items.[].system.ancestryFeatLevels} + value : array {Iconics.items.[].system.ancestryFeatLevels.value} + Length: min=0 max=5 + Value type: integer {Iconics.items.[].system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x57) + 5 (x57) + 9 (x57) + 13 (x57) + 17 (x57) + [attacks] : object {Iconics.items.[].system.attacks} + advanced : integer {Iconics.items.[].system.attacks.advanced} (2 different values) + 0 (x57) + 1 (x3) + martial : integer {Iconics.items.[].system.attacks.martial} (3 different values) + 1 (x24) + 0 (x33) + 2 (x3) + other : object {Iconics.items.[].system.attacks.other} + name : string {Iconics.items.[].system.attacks.other.name} (3 different values) + (x54) + Alchemical Bombs (x3) + Deity's favored weapon (x3) + rank : integer {Iconics.items.[].system.attacks.other.rank} (2 different values) + 0 (x54) + 1 (x6) + simple : integer {Iconics.items.[].system.attacks.simple} (3 different values) + 1 (x54) + 0 (x3) + 2 (x3) + unarmed : integer {Iconics.items.[].system.attacks.unarmed} (2 different values) + 1 (x57) + 2 (x3) + [classFeatLevels] : object {Iconics.items.[].system.classFeatLevels} + value : array {Iconics.items.[].system.classFeatLevels.value} + Length: min=0 max=11 + Value type: integer {Iconics.items.[].system.classFeatLevels.value.[]} (11 different values) + 1 (x33) + 2 (x57) + 4 (x57) + 6 (x57) + 8 (x57) + 10 (x57) + 12 (x57) + 14 (x57) + 16 (x57) + 18 (x57) + 20 (x57) + [defenses] : object {Iconics.items.[].system.defenses} + heavy : integer {Iconics.items.[].system.defenses.heavy} (2 different values) + 0 (x54) + 1 (x6) + light : integer {Iconics.items.[].system.defenses.light} (2 different values) + 1 (x42) + 0 (x18) + medium : integer {Iconics.items.[].system.defenses.medium} (2 different values) + 1 (x24) + 0 (x36) + unarmored : integer {Iconics.items.[].system.defenses.unarmored} (2 different values) + 1 (x57) + 2 (x3) + [generalFeatLevels] : object {Iconics.items.[].system.generalFeatLevels} + value : array {Iconics.items.[].system.generalFeatLevels.value} + Length: min=0 max=5 + Value type: integer {Iconics.items.[].system.generalFeatLevels.value.[]} (5 different values) + 3 (x57) + 7 (x57) + 11 (x57) + 15 (x57) + 19 (x57) + [keyAbility] : object {Iconics.items.[].system.keyAbility} + value : array {Iconics.items.[].system.keyAbility.value} + Length: min=0 max=2 + Value type: string {Iconics.items.[].system.keyAbility.value.[]} (6 different values) + str (x18) + int (x12) + dex (x21) + cha (x9) + wis (x9) + con (x3) + [selected] : string {Iconics.items.[].system.keyAbility.selected} (2 different values) + dex (x6) + str (x9) + [perception] : integer {Iconics.items.[].system.perception} (2 different values) + 2 (x21) + 1 (x39) + [savingThrows] : object {Iconics.items.[].system.savingThrows} + fortitude : integer {Iconics.items.[].system.savingThrows.fortitude} (2 different values) + 2 (x24) + 1 (x36) + reflex : integer {Iconics.items.[].system.savingThrows.reflex} (2 different values) + 1 (x36) + 2 (x24) + will : integer {Iconics.items.[].system.savingThrows.will} (2 different values) + 2 (x45) + 1 (x15) + [skillFeatLevels] : object {Iconics.items.[].system.skillFeatLevels} + value : array {Iconics.items.[].system.skillFeatLevels.value} + Length: min=0 max=20 + Value type: integer {Iconics.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x57) + 4 (x57) + 6 (x57) + 8 (x57) + 10 (x57) + 12 (x57) + 14 (x57) + 16 (x57) + 18 (x57) + 20 (x57) + 3 (x9) + 7 (x9) + 15 (x9) + 1 (x3) + 5 (x6) + 9 (x6) + 11 (x6) + 13 (x6) + 17 (x6) + 19 (x6) + [skillIncreaseLevels] : object {Iconics.items.[].system.skillIncreaseLevels} + value : array {Iconics.items.[].system.skillIncreaseLevels.value} + Length: min=0 max=19 + Value type: integer {Iconics.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x57) + 5 (x57) + 7 (x57) + 9 (x57) + 11 (x57) + 13 (x57) + 15 (x57) + 17 (x57) + 19 (x57) + 2 (x6) + 4 (x6) + 6 (x6) + 8 (x6) + 10 (x6) + 12 (x6) + 14 (x6) + 16 (x6) + 18 (x6) + 20 (x6) + [spellcasting] : integer {Iconics.items.[].system.spellcasting} (2 different values) + 0 (x33) + 1 (x27) + [selfEffect] : object {Iconics.items.[].system.selfEffect} + name : string {Iconics.items.[].system.selfEffect.name} (9 different values) + Effect: Rage (x6) + Effect: Bespell Strikes (x2) + Effect: Raise a Shield (x4) + Effect: Whispers of Weakness (x2) + Effect: Devise a Stratagem (x3) + Stance: Tiger Stance (x3) + Effect: Apparition's Enhancement (x1) + Effect: Kinetic Aura (x3) + Stance: Thermal Nimbus (x1) + uuid : string {Iconics.items.[].system.selfEffect.uuid} (9 different values) + Compendium.pf2e.feat-effects.Item.Effect: Rage (x6) + Compendium.pf2e.feat-effects.Item.Effect: Bespell Strikes (x2) + Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x4) + Compendium.pf2e.feat-effects.Item.Effect: Whispers of Weakness (x2) + Compendium.pf2e.feat-effects.Item.Effect: Devise a Stratagem (x3) + Compendium.pf2e.feat-effects.Item.Stance: Tiger Stance (x3) + Compendium.pf2e.feat-effects.Item.Effect: Apparition's Enhancement (x1) + Compendium.pf2e.feat-effects.Item.Effect: Kinetic Aura (x3) + Compendium.pf2e.feat-effects.Item.Stance: Thermal Nimbus (x1) + [additionalLanguages] : object {Iconics.items.[].system.additionalLanguages} + count : integer {Iconics.items.[].system.additionalLanguages.count} (2 different values) + 1 (x39) + 0 (x21) + custom : string {Iconics.items.[].system.additionalLanguages.custom} (same value: ) + value : array {Iconics.items.[].system.additionalLanguages.value} + Length: min=0 max=7 + Value type: string {Iconics.items.[].system.additionalLanguages.value.[]} (13 different values) + draconic (x9) + dwarven (x12) + gnomish (x15) + halfling (x6) + kholo (x6) + orcish (x12) + goblin (x15) + jotun (x6) + petran (x3) + sakvroth (x3) + elven (x9) + fey (x6) + empyrean (x3) + [flaws] : object {Iconics.items.[].system.flaws} + 0 : object {Iconics.items.[].system.flaws.0} + value : array {Iconics.items.[].system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Iconics.items.[].system.flaws.0.value.[]} (4 different values) + wis (x3) + cha (x3) + str (x6) + con (x3) + [languages] : object {Iconics.items.[].system.languages} + custom : string {Iconics.items.[].system.languages.custom} (same value: ) + value : array {Iconics.items.[].system.languages.value} + Length: min=0 max=3 + Value type: string {Iconics.items.[].system.languages.value.[]} (8 different values) + common (x57) + goblin (x3) + dwarven (x3) + tengu (x3) + halfling (x3) + fey (x3) + gnomish (x3) + elven (x3) + [reach] : integer {Iconics.items.[].system.reach} (same value: 5) + [speed] : integer {Iconics.items.[].system.speed} (4 different values) + 25 (x51) + 35 (x3) + 20 (x3) + 30 (x3) + [vision] : string {Iconics.items.[].system.vision} (3 different values) + normal (x42) + low-light-vision (x12) + darkvision (x6) + [maxTakable] : integer {Iconics.items.[].system.maxTakable} (same value: 3) + [subfeatures] : object {Iconics.items.[].system.subfeatures} + [proficiencies] : object {Iconics.items.[].system.subfeatures.proficiencies} + [martial] : object {Iconics.items.[].system.subfeatures.proficiencies.martial} + rank : integer {Iconics.items.[].system.subfeatures.proficiencies.martial.rank} (2 different values) + 2 (x4) + 1 (x3) + [simple] : object {Iconics.items.[].system.subfeatures.proficiencies.simple} + rank : integer {Iconics.items.[].system.subfeatures.proficiencies.simple.rank} (same value: 2) + [unarmed] : object {Iconics.items.[].system.subfeatures.proficiencies.unarmed} + rank : integer {Iconics.items.[].system.subfeatures.proficiencies.unarmed.rank} (same value: 2) + [reflex] : object {Iconics.items.[].system.subfeatures.proficiencies.reflex} + rank : integer {Iconics.items.[].system.subfeatures.proficiencies.reflex.rank} (same value: 2) + [fortitude] : object {Iconics.items.[].system.subfeatures.proficiencies.fortitude} + rank : integer {Iconics.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2) + [will] : object {Iconics.items.[].system.subfeatures.proficiencies.will} + rank : integer {Iconics.items.[].system.subfeatures.proficiencies.will.rank} (same value: 2) + [perception] : object {Iconics.items.[].system.subfeatures.proficiencies.perception} + rank : integer {Iconics.items.[].system.subfeatures.proficiencies.perception.rank} (same value: 2) + [senses] : object {Iconics.items.[].system.subfeatures.senses} + greater-darkvision : object {Iconics.items.[].system.subfeatures.senses.greater-darkvision} + acuity : string {Iconics.items.[].system.subfeatures.senses.greater-darkvision.acuity} (same value: imprecise) + range : integer {Iconics.items.[].system.subfeatures.senses.greater-darkvision.range} (same value: 30) + [languages] : object {Iconics.items.[].system.subfeatures.languages} + granted : array {Iconics.items.[].system.subfeatures.languages.granted} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.subfeatures.languages.granted.[]} (same value: wildsong) + [slots] : integer {Iconics.items.[].system.subfeatures.languages.slots} (same value: 0) + [frequency] : object {Iconics.items.[].system.frequency} + max : integer {Iconics.items.[].system.frequency.max} (same value: 1) + per : string {Iconics.items.[].system.frequency.per} (4 different values) + PT10M (x12) + day (x7) + turn (x3) + round (x6) + [value] : integer {Iconics.items.[].system.frequency.value} (same value: 1) + [rarity] : object {Iconics.items.[].system.rarity} + value : string {Iconics.items.[].system.rarity.value} (same value: common) + [voluntaryBoosts] : object {Iconics.items.[].system.voluntaryBoosts} + [voluntaryFlaws] : object {Iconics.items.[].system.voluntaryFlaws} + [requirements] : mixed + object {Iconics.items.[].system.requirements} + value : string {Iconics.items.[].system.requirements.value} (same value: ) + string {Iconics.items.[].system.requirements} (2 different values) + (x392) + You can bleed (x2) + [trigger] : object {Iconics.items.[].system.trigger} + value : string {Iconics.items.[].system.trigger.value} (same value: ) + [weapon] : object {Iconics.items.[].system.weapon} + value : string {Iconics.items.[].system.weapon.value} (same value: ) + [ability] : object {Iconics.items.[].system.ability} + value : string {Iconics.items.[].system.ability.value} (3 different values) + int (x14) + cha (x19) + wis (x29) + [autoHeightenLevel] : object {Iconics.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Iconics.items.[].system.prepared} + value : string {Iconics.items.[].system.prepared.value} (4 different values) + focus (x30) + prepared (x17) + innate (x4) + spontaneous (x17) + [flexible] : boolean {Iconics.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Iconics.items.[].system.proficiency} + [slug] : string {Iconics.items.[].system.proficiency.slug} (same value: ) + value : integer {Iconics.items.[].system.proficiency.value} (2 different values) + 1 (x47) + 0 (x21) + [slots] : object {Iconics.items.[].system.slots} + [slot0] : object {Iconics.items.[].system.slots.slot0} + max : integer {Iconics.items.[].system.slots.slot0.max} (2 different values) + 5 (x12) + 2 (x3) + prepared : array {Iconics.items.[].system.slots.slot0.prepared} + Length: min=2 max=5 + Value type: object {Iconics.items.[].system.slots.slot0.prepared.[]} + id : string {Iconics.items.[].system.slots.slot0.prepared.[].id} (52 different values) + [slot1] : object {Iconics.items.[].system.slots.slot1} + max : integer {Iconics.items.[].system.slots.slot1.max} (4 different values) + 2 (x7) + 3 (x16) + 4 (x5) + 1 (x4) + [prepared] : array {Iconics.items.[].system.slots.slot1.prepared} + Length: min=1 max=3 + Value type: object {Iconics.items.[].system.slots.slot1.prepared.[]} + id : string {Iconics.items.[].system.slots.slot1.prepared.[].id} (31 different values) + [value] : integer {Iconics.items.[].system.slots.slot1.value} (4 different values) + 3 (x8) + 4 (x5) + 2 (x1) + 1 (x3) + [slot2] : object {Iconics.items.[].system.slots.slot2} + max : integer {Iconics.items.[].system.slots.slot2.max} (4 different values) + 2 (x6) + 3 (x7) + 4 (x3) + 1 (x3) + [prepared] : array {Iconics.items.[].system.slots.slot2.prepared} + Length: min=1 max=4 + Value type: object {Iconics.items.[].system.slots.slot2.prepared.[]} + id : string {Iconics.items.[].system.slots.slot2.prepared.[].id} (23 different values) + [value] : integer {Iconics.items.[].system.slots.slot2.value} (4 different values) + 3 (x3) + 4 (x2) + 2 (x1) + 1 (x2) + [slot3] : object {Iconics.items.[].system.slots.slot3} + max : integer {Iconics.items.[].system.slots.slot3.max} (4 different values) + 2 (x5) + 3 (x3) + 5 (x1) + 1 (x2) + [prepared] : array {Iconics.items.[].system.slots.slot3.prepared} + Length: min=1 max=5 + Value type: object {Iconics.items.[].system.slots.slot3.prepared.[]} + id : string {Iconics.items.[].system.slots.slot3.prepared.[].id} (10 different values) + Tn2XcrbzOsLEveeb (x1) + cVDq6W0s5aLjkaOT (x1) + uh6BgMIcoQblVwZB (x1) + ZH7a7fA2ShH59mUD (x1) + 4FYwhlwarI16zMnH (x1) + xFEeHKSlnVBQVrKc (x1) + EjaZK2YL8pbiA4Be (x5) + Srxlt1sKABzIazvr (x1) + J2t7FcA9QoZDNcQj (x1) + PuV0bJRCRMiKMqPe (x1) + [value] : integer {Iconics.items.[].system.slots.slot3.value} (3 different values) + 3 (x3) + 2 (x1) + 1 (x1) + [spelldc] : object {Iconics.items.[].system.spelldc} + dc : integer {Iconics.items.[].system.spelldc.dc} (4 different values) + 0 (x59) + 19 (x3) + 21 (x5) + 16 (x1) + value : integer {Iconics.items.[].system.spelldc.value} (4 different values) + 0 (x59) + 9 (x3) + 11 (x5) + 6 (x1) + [mod] : integer {Iconics.items.[].system.spelldc.mod} (3 different values) + 0 (x21) + 4 (x8) + 3 (x1) + [item] : integer {Iconics.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Iconics.items.[].system.tradition} + value : string {Iconics.items.[].system.tradition.value} (4 different values) + arcane (x17) + occult (x13) + divine (x25) + primal (x13) + [area] : object {Iconics.items.[].system.area} + type : string {Iconics.items.[].system.area.type} (5 different values) + burst (x20) + emanation (x33) + cone (x10) + line (x7) + square (x2) + value : integer {Iconics.items.[].system.area.value} (8 different values) + 5 (x8) + 30 (x24) + 15 (x12) + 10 (x13) + 20 (x5) + 60 (x7) + 40 (x2) + 120 (x1) + [details] : string {Iconics.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Iconics.items.[].system.cost} + value : string {Iconics.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Iconics.items.[].system.counteraction} (2 different values) + False (x377) + True (x17) + [defense] : object {Iconics.items.[].system.defense} + save : object {Iconics.items.[].system.defense.save} + basic : boolean {Iconics.items.[].system.defense.save.basic} (2 different values) + True (x70) + False (x68) + statistic : string {Iconics.items.[].system.defense.save.statistic} (3 different values) + reflex (x42) + fortitude (x41) + will (x55) + [duration] : object {Iconics.items.[].system.duration} + sustained : boolean {Iconics.items.[].system.duration.sustained} (2 different values) + False (x350) + True (x44) + value : string {Iconics.items.[].system.duration.value} (16 different values) + (x196) + until your next daily preparations (x15) + until the start of your next turn (x22) + see below (x2) + unlimited (x5) + 8 hours (x5) + 1 or more rounds (see below) (x5) + 1 minute (x71) + until the end of your turn (x4) + varies (x21) + 1 round (x20) + 1 hour (x6) + 10 minutes (x14) + 4 rounds (x1) + until the end of the target's next turn (x5) + 10 Minutes (x2) + [target] : object {Iconics.items.[].system.target} + value : string {Iconics.items.[].system.target.value} (30 different values) + [time] : object {Iconics.items.[].system.time} + value : string {Iconics.items.[].system.time.value} (9 different values) + 1 (x62) + 2 (x282) + 1 to 3 (x22) + 1 minute (x5) + free (x6) + reaction (x8) + 1 or 2 (x3) + 10 minutes (x2) + 3 (x4) + [heightening] : object {Iconics.items.[].system.heightening} + [damage] : object {Iconics.items.[].system.heightening.damage} + [yI4fzrhnbFxup4Ep] : string {Iconics.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [0] : string {Iconics.items.[].system.heightening.damage.0} (8 different values) + 1d4 (x20) + 2d6 (x18) + 2d4 (x13) + 1d6 (x25) + 1d10+4 (x8) + 1d8 (x17) + 1d10 (x2) + 1d12 (x1) + [3bsJUDEgedKhPx6T] : string {Iconics.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [6aFqAhfOSz7ukuwr] : string {Iconics.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + [K00cW8XZuHvutOhE] : string {Iconics.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [YBeTuItHduzXElD5] : string {Iconics.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [cQDyW0QpjJ38MlSi] : string {Iconics.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [9k8ayqgvgultdghx] : string {Iconics.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [fl86wl21hskrqrcy] : string {Iconics.items.[].system.heightening.damage.fl86wl21hskrqrcy} (same value: 1d4) + [1] : string {Iconics.items.[].system.heightening.damage.1} (same value: 1) + [0Uok2pip94aNbBFd] : string {Iconics.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [J1hHMzwleLLa292j] : string {Iconics.items.[].system.heightening.damage.J1hHMzwleLLa292j} (same value: 1d4) + [FxPXjS0YcyKrooiG] : string {Iconics.items.[].system.heightening.damage.FxPXjS0YcyKrooiG} (same value: 10) + [interval] : integer {Iconics.items.[].system.heightening.interval} (2 different values) + 2 (x29) + 1 (x112) + type : string {Iconics.items.[].system.heightening.type} (2 different values) + interval (x141) + fixed (x40) + [levels] : object {Iconics.items.[].system.heightening.levels} + [3] : object {Iconics.items.[].system.heightening.levels.3} + [range] : object {Iconics.items.[].system.heightening.levels.3.range} + value : string {Iconics.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [target] : object {Iconics.items.[].system.heightening.levels.3.target} + value : string {Iconics.items.[].system.heightening.levels.3.target.value} (4 different values) + 10 objects (x5) + 1 unattended object with a Bulk of 1 or less (x4) + 5 creatures (x9) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x2) + [6] : object {Iconics.items.[].system.heightening.levels.6} + target : object {Iconics.items.[].system.heightening.levels.6.target} + value : string {Iconics.items.[].system.heightening.levels.6.target.value} (2 different values) + any number of objects (x5) + 10 creatures (x1) + [5] : object {Iconics.items.[].system.heightening.levels.5} + [range] : object {Iconics.items.[].system.heightening.levels.5.range} + value : string {Iconics.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + target : object {Iconics.items.[].system.heightening.levels.5.target} + value : string {Iconics.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {Iconics.items.[].system.heightening.levels.7} + target : object {Iconics.items.[].system.heightening.levels.7.target} + value : string {Iconics.items.[].system.heightening.levels.7.target.value} (4 different values) + 1 unattended object with a Bulk of 2 or less (x4) + 6 creatures (x4) + 10 creatures (x1) + 5 creatures (x2) + [8] : object {Iconics.items.[].system.heightening.levels.8} + target : object {Iconics.items.[].system.heightening.levels.8.target} + value : string {Iconics.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [4] : object {Iconics.items.[].system.heightening.levels.4} + target : object {Iconics.items.[].system.heightening.levels.4.target} + value : string {Iconics.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) + [2] : object {Iconics.items.[].system.heightening.levels.2} + target : object {Iconics.items.[].system.heightening.levels.2.target} + value : string {Iconics.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [overlays] : object {Iconics.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + kinds : array {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds.[]} (same value: damage) + [defense] : mixed + [cUFX7ExSLeoa3vIF] : object {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + kinds : array {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds.[]} (same value: damage) + [defense] : mixed + [zFWsMjoeCnLxqJaV] : object {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + kinds : array {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds.[]} (same value: damage) + [defense] : mixed + [eOCNn2ohYAvsYZjn] : object {Iconics.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Iconics.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Iconics.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Iconics.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Iconics.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [37gy7l19tik74o4s] : object {Iconics.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Iconics.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Iconics.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Iconics.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Iconics.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x11) + healing (x11) + manipulate (x11) + vitality (x11) + [7qdtetowq348s9oc] : object {Iconics.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Iconics.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Iconics.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Iconics.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Iconics.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Iconics.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Iconics.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Iconics.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Iconics.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x11) + healing (x11) + manipulate (x11) + vitality (x11) + [lfxcoz2d3f8j2zq1] : object {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Iconics.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x11) + healing (x11) + manipulate (x11) + vitality (x11) + [Fs08rHTZAfROKKzu] : object {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Iconics.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Iconics.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {Iconics.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Iconics.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Iconics.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [4gyp3qlsv5ywdyjq] : object {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Iconics.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [pq7cxntbz4s8g5ik] : object {Iconics.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Iconics.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Iconics.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Iconics.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Iconics.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Iconics.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Iconics.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Iconics.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Iconics.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [z04svm1cvfcxtplb] : object {Iconics.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Iconics.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Iconics.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + void (x3) + [NYYzPXYkV0V917XF] : object {Iconics.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Iconics.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Iconics.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Iconics.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Iconics.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Iconics.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Iconics.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Iconics.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Iconics.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Iconics.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Iconics.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Iconics.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Iconics.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Iconics.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Iconics.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Iconics.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Iconics.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Iconics.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Iconics.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Iconics.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Iconics.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Iconics.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Iconics.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Iconics.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Iconics.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Iconics.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Iconics.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Iconics.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Iconics.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Iconics.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Iconics.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Iconics.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + [b1ms5uwp9vwblhkq] : object {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq} + _id : string {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq) + overlayType : string {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) + system : object {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system} + damage : object {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} + 0 : object {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} + formula : string {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8) + heightening : object {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} + damage : object {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} + 0 : string {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} + value : string {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet) + time : object {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} + value : string {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2) + traits : object {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} + traditions : array<> {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} + Length: min=6 max=6 + Value type: string {Iconics.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) + concentrate (x3) + druid (x3) + focus (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [defense] : mixed + [md8ss7iwxhth4y5f] : object {Iconics.items.[].system.overlays.md8ss7iwxhth4y5f} + _id : string {Iconics.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f) + overlayType : string {Iconics.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) + system : object {Iconics.items.[].system.overlays.md8ss7iwxhth4y5f.system} + range : object {Iconics.items.[].system.overlays.md8ss7iwxhth4y5f.system.range} + value : string {Iconics.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch) + time : object {Iconics.items.[].system.overlays.md8ss7iwxhth4y5f.system.time} + value : string {Iconics.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1) + [defense] : mixed + [a33QUFoKgoOprovO] : object {Iconics.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Iconics.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + [defense] : mixed + heightening : object {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Iconics.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [spell] : object {Iconics.items.[].system.spell} + _id : string {Iconics.items.[].system.spell._id} (20 different values) + m5vqgBeVrPLovOVL (x1) + kv3OZ5YuDVl2f2oc (x1) + HghiBt3hQ5ahJr99 (x1) + phln78mIPini18Tu (x1) + eKyeQh9CKfXfrw4D (x1) + zIUXyUx99wLJeYfN (x1) + xCmIJCS2DwBPwx1X (x1) + a7m6mkol50GbETXj (x1) + ozw3U2Mxl1fEmXEE (x1) + UHaYi7CPJLJBHRG7 (x1) + HjJdWz6BC373QS6p (x1) + rk7BKZWDCi8gMIEB (x2) + DZGRbst8jfbL3RQy (x2) + oR17Icgqu76puLje (x1) + RjIoRO371bIlR028 (x1) + OMn94ruZn4LNjJwu (x1) + ucNms770tGczlR2I (x1) + xALPG8qxI1FoZjmZ (x1) + JjnJE2o7grABZaD2 (x1) + 1yxgjRe9sHo8ECGv (x2) + [flags] : object {Iconics.items.[].system.spell.flags} + core : object {Iconics.items.[].system.spell.flags.core} + sourceId : string {Iconics.items.[].system.spell.flags.core.sourceId} (11 different values) + Compendium.pf2e.spells-srd.Item.k34hDOfIIMAxNL4a (x3) + Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x3) + Compendium.pf2e.spells-srd.Item.aAbfKn8maGjJjk2W (x1) + Compendium.pf2e.spells-srd.Item.F1nlmqOIucch3Cmt (x2) + Compendium.pf2e.spells-srd.Item.szIyEsvihc5e1w8n (x1) + Compendium.pf2e.spells-srd.Item.TFitdEOpQC4SzKQQ (x3) + Compendium.pf2e.spells-srd.Item.SUKaxVZW2TlM8lu0 (x3) + Compendium.pf2e.spells-srd.Item.0qaqksrGGDj74HXE (x1) + Compendium.pf2e.spells-srd.Item.Fr58LDSrbndgld9n (x2) + Compendium.pf2e.spells-srd.Item.dINQzhqGmIsqGMUY (x1) + Compendium.pf2e.spells-srd.Item.EfFMLVbmkBWmzoLF (x1) + img : string {Iconics.items.[].system.spell.img} (11 different values) + systems/pf2e/icons/spells/grim-tendrils.webp (x3) + icons/creatures/magical/construct-stone-earth-gray.webp (x3) + systems/pf2e/icons/spells/mage-armor.webp (x1) + icons/consumables/eggs/egg-speckled-green.webp (x2) + icons/magic/air/air-burst-spiral-teal-green.webp (x1) + systems/pf2e/icons/spells/magic-weapon.webp (x3) + icons/consumables/fruit/berry-clustered-white.webp (x3) + systems/pf2e/icons/spells/glitterdust.webp (x1) + icons/magic/defensive/shield-barrier-deflect-teal.webp (x4) + systems/pf2e/icons/spells/mending.webp (x1) + systems/pf2e/icons/spells/detect-alignment.webp (x1) + name : string {Iconics.items.[].system.spell.name} (11 different values) + Grim Tendrils (x3) + Invisibility (x3) + Mystic Armor (x1) + Pet Cache (x2) + Soothe (x1) + Runic Weapon (x3) + Cleanse Affliction (x3) + Revealing Light (x1) + Resist Energy (x4) + Mending (x1) + Clear Mind (x1) + sort : integer {Iconics.items.[].system.spell.sort} (same value: 0) + system : object {Iconics.items.[].system.spell.system} + [area] : object {Iconics.items.[].system.spell.system.area} + type : string {Iconics.items.[].system.spell.system.area.type} (2 different values) + line (x3) + burst (x1) + value : integer {Iconics.items.[].system.spell.system.area.value} (2 different values) + 30 (x3) + 10 (x1) + cost : object {Iconics.items.[].system.spell.system.cost} + value : string {Iconics.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Iconics.items.[].system.spell.system.counteraction} (2 different values) + False (x19) + True (x4) + damage : object {Iconics.items.[].system.spell.system.damage} + [0] : object {Iconics.items.[].system.spell.system.damage.0} + applyMod : boolean {Iconics.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Iconics.items.[].system.spell.system.damage.0.formula} (2 different values) + 2d4 (x3) + 1d10+4 (x1) + kinds : array {Iconics.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x3) + healing (x1) + materials : array<> {Iconics.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Iconics.items.[].system.spell.system.damage.0.type} (2 different values) + void (x3) + untyped (x1) + [defense] : object {Iconics.items.[].system.spell.system.defense} + save : object {Iconics.items.[].system.spell.system.defense.save} + basic : boolean {Iconics.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Iconics.items.[].system.spell.system.defense.save.statistic} (2 different values) + fortitude (x3) + reflex (x1) + description : object {Iconics.items.[].system.spell.system.description} + value : string {Iconics.items.[].system.spell.system.description.value} (11 different values) +

Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 void damage and @Damage[(@item.level)[bleed]] damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes half the void damage and no persistent bleed damage.

+

Failure The creature takes full damage.

+

Critical Failure The creature takes double void damage and double persistent bleed damage.

+
+

Heightened (+1) The void damage increases by 2d4, and the persistent bleed damage increases by 1.

(x3) +

Illusions bend light around the target, rendering it @UUID[Compendium.pf2e.conditionitems.Item.Invisible]. This makes it @UUID[Compendium.pf2e.conditionitems.Item.Undetected] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.Item.Hidden] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.

+
+

Heightened (4th) The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.

(x3) +

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mystic armor, you use your unarmored proficiency to calculate your AC.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

+
+

Heightened (4th) You gain a +1 item bonus to saving throws.

+

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

+

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

+

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

(x1) +

You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration.

+

You can @UUID[Compendium.pf2e.actionspf2e.Item.Dismiss] the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).

(x2) +

You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Soothe]

+
+

Heightened (+1) The amount of healing increases by 1d10+4.

(x1) +

The weapon glimmers with magic as temporary runes carve down its length. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

+
+

Heightened (6th) The weapon is +2 greater striking.

+

Heightened (9th) The weapon is +3 major striking.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

(x3) +

Gentle restorative magic pushes back the effects of toxins and more complex maladies. Choose an affliction on the target, such as a curse, disease, or poison. If it has advanced past stage one, reduce the stage by one. This reduction can be applied only once to a given case of an affliction, with the case ending when it's completely cured. Although the reduction can't occur again, heightened versions of this spell attempt to counteract with each casting.

+
+

Heightened (3rd) Attempt to counteract the affliction if it is a disease or poison.

+

Heightened (4th) Attempt to counteract the affliction if it is a curse, disease, or poison.

(x3) +

A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by revealing light is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. If the creature was @UUID[Compendium.pf2e.conditionitems.Item.Invisible], it becomes @UUID[Compendium.pf2e.conditionitems.Item.Concealed] instead. If the creature was already concealed for any other reason, it is no longer concealed.

+
+

Critical Success The target is unaffected.

+

Success The light affects the creature for 2 rounds.

+

Failure The light affects the creature for 1 minute.

+

Critical Failure The light affects the creature for 10 minutes.

(x1) +

A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Resist Energy]

+
+

Heightened (4th) The resistance increases to 10, and you can target up to two creatures.

+

Heightened (7th) The resistance increases to 15, and you can target up to five creatures.

(x4) +

You repair the target item. You restore 5 Hit Points per spell rank to the target, potentially removing the @UUID[Compendium.pf2e.conditionitems.Item.Broken] condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.

+
+

Heightened (2nd) You can target a non-magical object of 1 Bulk or less.

+

Heightened (3rd) You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.

(x1) +

You drive mental contamination from the target's mind. Attempt to counteract an effect of your choice imposing one of these conditions on the target: @UUID[Compendium.pf2e.conditionitems.Item.Fleeing], @UUID[Compendium.pf2e.conditionitems.Item.Frightened], and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]. If you failed to counteract the effect but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. This spell can't counteract or suppress conditions that are part of curses, diseases, or a natural state of the target.

+
+

Heightened (4th) Add @UUID[Compendium.pf2e.conditionitems.Item.Confused], @UUID[Compendium.pf2e.conditionitems.Item.Controlled], and @UUID[Compendium.pf2e.conditionitems.Item.Slowed] to the list of conditions.

+

Heightened (6th) Add @UUID[Compendium.pf2e.conditionitems.Item.Doomed] to the list of conditions.

+

Heightened (8th) Add @UUID[Compendium.pf2e.conditionitems.Item.Stunned] to the list of conditions.

(x1) + duration : object {Iconics.items.[].system.spell.system.duration} + sustained : boolean {Iconics.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Iconics.items.[].system.spell.system.duration.value} (6 different values) + (x8) + 10 minutes (x7) + until your next daily preparations (x1) + 8 hours (x2) + 1 minute (x4) + varies (x1) + [heightening] : object {Iconics.items.[].system.spell.system.heightening} + [damage] : object {Iconics.items.[].system.spell.system.heightening.damage} + 0 : string {Iconics.items.[].system.spell.system.heightening.damage.0} (2 different values) + 2d4 (x3) + 1d10+4 (x1) + [interval] : integer {Iconics.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Iconics.items.[].system.spell.system.heightening.type} (2 different values) + interval (x4) + fixed (x5) + levels : object {Iconics.items.[].system.spell.system.heightening.levels} + [4] : object {Iconics.items.[].system.spell.system.heightening.levels.4} + target : object {Iconics.items.[].system.spell.system.heightening.levels.4.target} + value : string {Iconics.items.[].system.spell.system.heightening.levels.4.target.value} (same value: 2 creatures) + [7] : object {Iconics.items.[].system.spell.system.heightening.levels.7} + target : object {Iconics.items.[].system.spell.system.heightening.levels.7.target} + value : string {Iconics.items.[].system.spell.system.heightening.levels.7.target.value} (same value: 5 creatures) + [2] : object {Iconics.items.[].system.spell.system.heightening.levels.2} + target : object {Iconics.items.[].system.spell.system.heightening.levels.2.target} + value : string {Iconics.items.[].system.spell.system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [3] : object {Iconics.items.[].system.spell.system.heightening.levels.3} + target : object {Iconics.items.[].system.spell.system.heightening.levels.3.target} + value : string {Iconics.items.[].system.spell.system.heightening.levels.3.target.value} (same value: non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less) + level : object {Iconics.items.[].system.spell.system.level} + value : integer {Iconics.items.[].system.spell.system.level.value} (2 different values) + 1 (x11) + 2 (x12) + location : object {Iconics.items.[].system.spell.system.location} + heightenedLevel : integer {Iconics.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 1 (x11) + 2 (x12) + [value] : mixed + publication : object {Iconics.items.[].system.spell.system.publication} + license : string {Iconics.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Iconics.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Iconics.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Iconics.items.[].system.spell.system.range} + value : string {Iconics.items.[].system.spell.system.range.value} (4 different values) + (x4) + touch (x17) + 30 feet (x1) + 120 feet (x1) + requirements : string {Iconics.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Iconics.items.[].system.spell.system.slug} (11 different values) + grim-tendrils (x3) + invisibility (x3) + mystic-armor (x1) + pet-cache (x2) + soothe (x1) + runic-weapon (x3) + cleanse-affliction (x3) + revealing-light (x1) + resist-energy (x4) + mending (x1) + clear-mind (x1) + target : object {Iconics.items.[].system.spell.system.target} + value : string {Iconics.items.[].system.spell.system.target.value} (6 different values) + (x5) + 1 creature (x7) + 1 willing creature that is your companion (x2) + 1 willing creature (x5) + 1 weapon that is unattended or wielded by a willing creature (x3) + non-magical object of light Bulk or less (x1) + time : object {Iconics.items.[].system.spell.system.time} + value : string {Iconics.items.[].system.spell.system.time.value} (3 different values) + 2 (x20) + 1 (x2) + 10 minutes (x1) + traits : object {Iconics.items.[].system.spell.system.traits} + rarity : string {Iconics.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Iconics.items.[].system.spell.system.traits.traditions} + Length: min=1 max=4 + Value type: string {Iconics.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x18) + occult (x23) + divine (x16) + primal (x16) + value : array {Iconics.items.[].system.spell.system.traits.value} + Length: min=2 max=5 + Value type: string {Iconics.items.[].system.spell.system.traits.value.[]} (10 different values) + concentrate (x18) + manipulate (x23) + void (x3) + illusion (x3) + subtle (x3) + extradimensional (x2) + emotion (x1) + healing (x5) + mental (x2) + light (x1) + type : string {Iconics.items.[].system.spell.type} (same value: spell) + _stats : object {Iconics.items.[].system.spell._stats} + compendiumSource : string {Iconics.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.Fr58LDSrbndgld9n) + [showSlotlessLevels] : object {Iconics.items.[].system.showSlotlessLevels} + value : boolean {Iconics.items.[].system.showSlotlessLevels.value} (same value: False) + [selectedAmmoId] : string {Iconics.items.[].system.selectedAmmoId} (10 different values) + sxIITx3YEpyYG9Xx (x1) + ny2zTbGK5kDtJ3Hi (x1) + DEU9j7vcuGHuzOS0 (x1) + rnm1ZBIQpbHekUh9 (x2) + Nd3OG8wE4iAsSU0r (x2) + UDQVorHICfO0rVMd (x1) + WlDoIFyY8vjMkSVJ (x1) + litwmrXu94M9N5yU (x1) + YaLEMJN5VCPWvCzZ (x2) + hHbfspdpQgfrJsC2 (x1) + [attribute] : array {Iconics.items.[].system.attribute} + Length: min=2 max=2 + Value type: string {Iconics.items.[].system.attribute.[]} (3 different values) + con (x6) + wis (x3) + str (x3) + [domains] : object {Iconics.items.[].system.domains} + alternate : array {Iconics.items.[].system.domains.alternate} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.domains.alternate.[]} (2 different values) + repose (x3) + duty (x3) + primary : array {Iconics.items.[].system.domains.primary} + Length: min=4 max=4 + Value type: string {Iconics.items.[].system.domains.primary.[]} (7 different values) + fire (x3) + healing (x3) + sun (x3) + truth (x6) + confidence (x3) + might (x3) + zeal (x3) + [font] : array {Iconics.items.[].system.font} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.font.[]} (same value: heal) + [sanctification] : object {Iconics.items.[].system.sanctification} + modal : string {Iconics.items.[].system.sanctification.modal} (2 different values) + can (x3) + must (x3) + what : array {Iconics.items.[].system.sanctification.what} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.sanctification.what.[]} (same value: holy) + [skill] : array {Iconics.items.[].system.skill} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.skill.[]} (2 different values) + medicine (x3) + intimidation (x3) + [spells] : object {Iconics.items.[].system.spells} + 1 : string {Iconics.items.[].system.spells.1} (2 different values) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x3) + Compendium.pf2e.spells-srd.Item.Sure Strike (x3) + [3] : string {Iconics.items.[].system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Fireball) + 4 : string {Iconics.items.[].system.spells.4} (2 different values) + Compendium.pf2e.spells-srd.Item.Wall of Fire (x3) + Compendium.pf2e.spells-srd.Item.Fire Shield (x3) + 2 : string {Iconics.items.[].system.spells.2} (same value: Compendium.pf2e.spells-srd.Item.Enlarge) + [weapons] : array {Iconics.items.[].system.weapons} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.weapons.[]} (2 different values) + scimitar (x3) + longsword (x3) + [attack] : object {Iconics.items.[].system.attack} + breakdown : string {Iconics.items.[].system.attack.breakdown} (2 different values) + Wisdom +4, Trained +5 (x1) + Wisdom +4, Trained +7 (x1) + name : string {Iconics.items.[].system.attack.name} (same value: Focus Spells) + notes : array<> {Iconics.items.[].system.attack.notes} + Length: min=0 max=0 + Value type: mixed + totalModifier : integer {Iconics.items.[].system.attack.totalModifier} (2 different values) + 9 (x1) + 11 (x1) + value : integer {Iconics.items.[].system.attack.value} (2 different values) + 9 (x1) + 11 (x1) + [dc] : object {Iconics.items.[].system.dc} + breakdown : string {Iconics.items.[].system.dc.breakdown} (2 different values) + Base Spell DC 10, Wisdom +4, Trained +5 (x1) + Base Spell DC 10, Wisdom +4, Trained +7 (x1) + name : string {Iconics.items.[].system.dc.name} (same value: Focus Spells) + notes : array<> {Iconics.items.[].system.dc.notes} + Length: min=0 max=0 + Value type: mixed + totalModifier : integer {Iconics.items.[].system.dc.totalModifier} (2 different values) + 9 (x1) + 11 (x1) + value : integer {Iconics.items.[].system.dc.value} (2 different values) + 19 (x1) + 21 (x1) + [alternateAncestryBoosts] : array {Iconics.items.[].system.alternateAncestryBoosts} + Length: min=2 max=2 + Value type: string {Iconics.items.[].system.alternateAncestryBoosts.[]} (2 different values) + dex (x3) + cha (x3) + [onlyLevel1] : boolean {Iconics.items.[].system.onlyLevel1} (same value: True) + [specific] : object {Iconics.items.[].system.specific} + material : object {Iconics.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Iconics.items.[].system.specific.runes} + [potency] : integer {Iconics.items.[].system.specific.runes.potency} (same value: 1) + [property] : array<> {Iconics.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Iconics.items.[].system.specific.runes.striking} (same value: 1) + reinforcing : integer {Iconics.items.[].system.specific.runes.reinforcing} (same value: 0) + [integrated] : mixed + [ritual] : mixed + [subitems] : array {Iconics.items.[].system.subitems} + Length: min=1 max=1 + Value type: object {Iconics.items.[].system.subitems.[]} + _id : string {Iconics.items.[].system.subitems.[]._id} (3 different values) + E7WCARt148arnyLY (x1) + msxH1XNKKQBUZO6F (x1) + GwmZp11qcPxBpMMt (x1) + flags : object {Iconics.items.[].system.subitems.[].flags} + core : object {Iconics.items.[].system.subitems.[].flags.core} + sourceId : string {Iconics.items.[].system.subitems.[].flags.core.sourceId} (same value: Compendium.pf2e.equipment-srd.Item.dfum7DpOEkwxwTsT) + img : string {Iconics.items.[].system.subitems.[].img} (same value: systems/pf2e/icons/equipment/weapons/shield-boss.webp) + name : string {Iconics.items.[].system.subitems.[].name} (same value: Shield Boss) + sort : integer {Iconics.items.[].system.subitems.[].sort} (same value: 0) + system : object {Iconics.items.[].system.subitems.[].system} + baseItem : string {Iconics.items.[].system.subitems.[].system.baseItem} (same value: shield-boss) + bonus : object {Iconics.items.[].system.subitems.[].system.bonus} + value : integer {Iconics.items.[].system.subitems.[].system.bonus.value} (same value: 0) + bonusDamage : object {Iconics.items.[].system.subitems.[].system.bonusDamage} + value : integer {Iconics.items.[].system.subitems.[].system.bonusDamage.value} (same value: 0) + bulk : object {Iconics.items.[].system.subitems.[].system.bulk} + value : integer {Iconics.items.[].system.subitems.[].system.bulk.value} (same value: 0) + category : string {Iconics.items.[].system.subitems.[].system.category} (same value: martial) + [containerId] : mixed + damage : object {Iconics.items.[].system.subitems.[].system.damage} + damageType : string {Iconics.items.[].system.subitems.[].system.damage.damageType} (same value: bludgeoning) + dice : integer {Iconics.items.[].system.subitems.[].system.damage.dice} (same value: 1) + die : string {Iconics.items.[].system.subitems.[].system.damage.die} (same value: d6) + description : object {Iconics.items.[].system.subitems.[].system.description} + value : string {Iconics.items.[].system.subitems.[].system.description.value} (same value:

Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.

) + equipped : object {Iconics.items.[].system.subitems.[].system.equipped} + carryType : string {Iconics.items.[].system.subitems.[].system.equipped.carryType} (2 different values) + attached (x1) + held (x2) + handsHeld : integer {Iconics.items.[].system.subitems.[].system.equipped.handsHeld} (2 different values) + 0 (x1) + 1 (x2) + [invested] : mixed + group : string {Iconics.items.[].system.subitems.[].system.group} (same value: shield) + hardness : integer {Iconics.items.[].system.subitems.[].system.hardness} (same value: 0) + hp : object {Iconics.items.[].system.subitems.[].system.hp} + max : integer {Iconics.items.[].system.subitems.[].system.hp.max} (same value: 0) + value : integer {Iconics.items.[].system.subitems.[].system.hp.value} (same value: 0) + level : object {Iconics.items.[].system.subitems.[].system.level} + value : integer {Iconics.items.[].system.subitems.[].system.level.value} (same value: 0) + material : object {Iconics.items.[].system.subitems.[].system.material} + [grade] : mixed + [type] : mixed + price : object {Iconics.items.[].system.subitems.[].system.price} + value : object {Iconics.items.[].system.subitems.[].system.price.value} + sp : integer {Iconics.items.[].system.subitems.[].system.price.value.sp} (same value: 5) + publication : object {Iconics.items.[].system.subitems.[].system.publication} + license : string {Iconics.items.[].system.subitems.[].system.publication.license} (same value: ORC) + remaster : boolean {Iconics.items.[].system.subitems.[].system.publication.remaster} (same value: True) + title : string {Iconics.items.[].system.subitems.[].system.publication.title} (same value: Pathfinder Player Core) + quantity : integer {Iconics.items.[].system.subitems.[].system.quantity} (same value: 1) + [range] : mixed + reload : object {Iconics.items.[].system.subitems.[].system.reload} + value : string {Iconics.items.[].system.subitems.[].system.reload.value} (same value: ) + rules : ###FoundryRulesObject### + runes : object {Iconics.items.[].system.subitems.[].system.runes} + potency : integer {Iconics.items.[].system.subitems.[].system.runes.potency} (2 different values) + 0 (x2) + 1 (x1) + property : array<> {Iconics.items.[].system.subitems.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Iconics.items.[].system.subitems.[].system.runes.striking} (2 different values) + 0 (x2) + 1 (x1) + size : string {Iconics.items.[].system.subitems.[].system.size} (same value: med) + slug : string {Iconics.items.[].system.subitems.[].system.slug} (same value: shield-boss) + splashDamage : object {Iconics.items.[].system.subitems.[].system.splashDamage} + value : integer {Iconics.items.[].system.subitems.[].system.splashDamage.value} (same value: 0) + traits : object {Iconics.items.[].system.subitems.[].system.traits} + rarity : string {Iconics.items.[].system.subitems.[].system.traits.rarity} (same value: common) + value : array {Iconics.items.[].system.subitems.[].system.traits.value} + Length: min=1 max=1 + Value type: string {Iconics.items.[].system.subitems.[].system.traits.value.[]} (same value: attached-to-shield) + usage : object {Iconics.items.[].system.subitems.[].system.usage} + value : string {Iconics.items.[].system.subitems.[].system.usage.value} (same value: held-in-one-hand) + type : string {Iconics.items.[].system.subitems.[].type} (same value: weapon) + type : string {Iconics.items.[].type} (17 different values) + lore (x78) + heritage (x57) + feat (x809) + background (x57) + weapon (x145) + armor (x54) + consumable (x260) + treasure (x117) + backpack (x57) + equipment (x481) + class (x60) + action (x101) + ancestry (x60) + spellcastingEntry (x68) + spell (x394) + shield (x12) + deity (x6) + [_stats] : object {Iconics.items.[]._stats} + compendiumSource : string {Iconics.items.[]._stats.compendiumSource} (601 different values) + [flags] : object {Iconics.items.[].flags} + pf2e : object {Iconics.items.[].flags.pf2e} + [itemGrants] : object {Iconics.items.[].flags.pf2e.itemGrants} + [diehard] : object {Iconics.items.[].flags.pf2e.itemGrants.diehard} + id : string {Iconics.items.[].flags.pf2e.itemGrants.diehard.id} (3 different values) + gdyXBcuBIjlVV7pW (x1) + 9G79A4F3aNyocva7 (x1) + kLVi8LDpSQOefA69 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.diehard.onDelete} (same value: detach) + [ragingIntimidation] : object {Iconics.items.[].flags.pf2e.itemGrants.ragingIntimidation} + id : string {Iconics.items.[].flags.pf2e.itemGrants.ragingIntimidation.id} (3 different values) + SS5bNdvECz3k8FiE (x1) + eVFCeQff3fOgHuqS (x1) + dKC8m1JjiKhLJ1Lu (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.ragingIntimidation.onDelete} (same value: detach) + [intimidatingGlare] : object {Iconics.items.[].flags.pf2e.itemGrants.intimidatingGlare} + id : string {Iconics.items.[].flags.pf2e.itemGrants.intimidatingGlare.id} (3 different values) + UReUwwQrCgsmaPUo (x1) + HlNNuyCpBSl1hnC6 (x1) + TB4IZpNsmi07Taef (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.intimidatingGlare.onDelete} (same value: detach) + [giantInstinct] : object {Iconics.items.[].flags.pf2e.itemGrants.giantInstinct} + id : string {Iconics.items.[].flags.pf2e.itemGrants.giantInstinct.id} (3 different values) + FTnAtdmiFcU6SKKf (x1) + YOdYflbwsQkD47J5 (x1) + Z0akURMNQ4Q0rR4l (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.giantInstinct.onDelete} (same value: detach) + [rage] : object {Iconics.items.[].flags.pf2e.itemGrants.rage} + id : string {Iconics.items.[].flags.pf2e.itemGrants.rage.id} (3 different values) + rFqHBHBWCJ7SSzKu (x1) + 6B6UvFxKwDuxrK8Q (x1) + 1wm3dtTWJobaNm53 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.rage.onDelete} (same value: detach) + [quickTempered] : object {Iconics.items.[].flags.pf2e.itemGrants.quickTempered} + id : string {Iconics.items.[].flags.pf2e.itemGrants.quickTempered.id} (3 different values) + fUIWv5k5Wc52nIR4 (x1) + ceAtbfneYTXRim69 (x1) + 2R8QMqXU9pAFGyFv (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.quickTempered.onDelete} (same value: detach) + [animalCompanion] : object {Iconics.items.[].flags.pf2e.itemGrants.animalCompanion} + id : string {Iconics.items.[].flags.pf2e.itemGrants.animalCompanion.id} (5 different values) + u8ZmvtTqMMajZty9 (x1) + djpX15C8CalIm3ug (x1) + 09K7kZlseBl6crQH (x1) + TGpNO2Y19FjpcDtw (x2) + 9oQK7nT0niXYLagN (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.animalCompanion.onDelete} (same value: detach) + [catSupportBenefit] : object {Iconics.items.[].flags.pf2e.itemGrants.catSupportBenefit} + id : string {Iconics.items.[].flags.pf2e.itemGrants.catSupportBenefit.id} (3 different values) + AWnI4xJIdR3KMbBU (x1) + sHz8emnDWuuKmPoW (x1) + Yq8IEfCn7s2lN8x5 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.catSupportBenefit.onDelete} (same value: detach) + [schoolOfUnifiedMagicalTheory] : object {Iconics.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory} + id : string {Iconics.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory.id} (3 different values) + YvkRxGJodxOEA8U1 (x1) + Dd4Mx3MTMgvEwYNA (x1) + Znyk1dllcghnmk9A (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory.onDelete} (same value: detach) + [experimentalSpellshaping] : object {Iconics.items.[].flags.pf2e.itemGrants.experimentalSpellshaping} + id : string {Iconics.items.[].flags.pf2e.itemGrants.experimentalSpellshaping.id} (3 different values) + tXzx2LLfD0yTbeLI (x1) + Q6g5fkF7ORjaplI4 (x1) + BN8eodHFJo1OgIkf (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.experimentalSpellshaping.onDelete} (same value: detach) + [drainBondedItem] : object {Iconics.items.[].flags.pf2e.itemGrants.drainBondedItem} + id : string {Iconics.items.[].flags.pf2e.itemGrants.drainBondedItem.id} (3 different values) + lEiJIKM3U15PPOvq (x1) + udHOtrqT11Ynb5Tp (x1) + MkTMuAoVy3vNDvaY (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.drainBondedItem.onDelete} (same value: detach) + [castASpell] : object {Iconics.items.[].flags.pf2e.itemGrants.castASpell} + id : string {Iconics.items.[].flags.pf2e.itemGrants.castASpell.id} (3 different values) + CZwEZLzs9GgnotqQ (x1) + QTL3XrVHRDzMAl4C (x1) + V9TX2qwNBFbFXsLO (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.castASpell.onDelete} (same value: detach) + [reachSpell] : object {Iconics.items.[].flags.pf2e.itemGrants.reachSpell} + id : string {Iconics.items.[].flags.pf2e.itemGrants.reachSpell.id} (3 different values) + W83WsGDTuJkJ6tHB (x1) + wsgt7NiOhi7JGbb3 (x1) + zXcpx1vPKJoKjrZg (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.reachSpell.onDelete} (same value: detach) + [widenSpell] : object {Iconics.items.[].flags.pf2e.itemGrants.widenSpell} + id : string {Iconics.items.[].flags.pf2e.itemGrants.widenSpell.id} (3 different values) + cAwqL6u9YDnOMrih (x1) + fGhvxbtmGNqS3jLO (x1) + FdS1cm3bU2k70erf (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.widenSpell.onDelete} (same value: detach) + [naturalAmbition] : object {Iconics.items.[].flags.pf2e.itemGrants.naturalAmbition} + id : string {Iconics.items.[].flags.pf2e.itemGrants.naturalAmbition.id} (2 different values) + Z8zEJMYNHwAYjhaX (x1) + n4OOvIGD02k3mDZ2 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.naturalAmbition.onDelete} (same value: detach) + [counterspellPrepared] : object {Iconics.items.[].flags.pf2e.itemGrants.counterspellPrepared} + id : string {Iconics.items.[].flags.pf2e.itemGrants.counterspellPrepared.id} (2 different values) + pdyGomUh4WeKfuxk (x1) + lf6ddMXsKDAGxyCD (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.counterspellPrepared.onDelete} (same value: detach) + [theResentment] : object {Iconics.items.[].flags.pf2e.itemGrants.theResentment} + id : string {Iconics.items.[].flags.pf2e.itemGrants.theResentment.id} (2 different values) + E1hF6Q2wfdXIudjk (x2) + s0u1h1FsxHEjZyGu (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.theResentment.onDelete} (same value: detach) + [cackle] : object {Iconics.items.[].flags.pf2e.itemGrants.cackle} + id : string {Iconics.items.[].flags.pf2e.itemGrants.cackle.id} (2 different values) + lnK3k5ntwZYlJWqP (x2) + nlUUS8hyovlJWmTL (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.cackle.onDelete} (same value: detach) + [oddityIdentification] : object {Iconics.items.[].flags.pf2e.itemGrants.oddityIdentification} + id : string {Iconics.items.[].flags.pf2e.itemGrants.oddityIdentification.id} (3 different values) + fN0syltXsnAO2NpM (x1) + BIfWGY3brZILAt01 (x1) + dFLB4Olk36p9fCfD (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.oddityIdentification.onDelete} (same value: detach) + [pet] : object {Iconics.items.[].flags.pf2e.itemGrants.pet} + id : string {Iconics.items.[].flags.pf2e.itemGrants.pet.id} (same value: Fw8alxAU9fh5QPIU) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.pet.onDelete} (same value: detach) + [toughness] : object {Iconics.items.[].flags.pf2e.itemGrants.toughness} + id : string {Iconics.items.[].flags.pf2e.itemGrants.toughness.id} (same value: 5tt3Q6FmPg8bUl68) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.toughness.onDelete} (same value: detach) + [lessonOfLife] : object {Iconics.items.[].flags.pf2e.itemGrants.lessonOfLife} + id : string {Iconics.items.[].flags.pf2e.itemGrants.lessonOfLife.id} (same value: fXQxbftz0XG4xAS5) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.lessonOfLife.onDelete} (same value: detach) + [advancedAlchemy] : object {Iconics.items.[].flags.pf2e.itemGrants.advancedAlchemy} + id : string {Iconics.items.[].flags.pf2e.itemGrants.advancedAlchemy.id} (3 different values) + fDS1ctCseWP4gttC (x1) + cf5SXFUYlR13787z (x1) + vhHN5ZdZw9FaccZP (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.advancedAlchemy.onDelete} (same value: detach) + [alchemicalCrafting] : object {Iconics.items.[].flags.pf2e.itemGrants.alchemicalCrafting} + id : string {Iconics.items.[].flags.pf2e.itemGrants.alchemicalCrafting.id} (3 different values) + 7iY8AyuoazwNGZAv (x1) + 3K6Le6iswgOElPbq (x1) + rI5PXpmK29p1yTda (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.alchemicalCrafting.onDelete} (same value: detach) + [formulaBook] : object {Iconics.items.[].flags.pf2e.itemGrants.formulaBook} + id : string {Iconics.items.[].flags.pf2e.itemGrants.formulaBook.id} (3 different values) + EqYTOYbtTC2eZcij (x1) + YrG72KSKmvHHaxM2 (x1) + C1BCxWXNSe3dP6Lg (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.formulaBook.onDelete} (same value: detach) + [quickAlchemy] : object {Iconics.items.[].flags.pf2e.itemGrants.quickAlchemy} + id : string {Iconics.items.[].flags.pf2e.itemGrants.quickAlchemy.id} (6 different values) + H2RTgAeLsMurBwTn (x1) + 9Vu86viyLX8FsHd0 (x1) + pJjWluIy82bpv0K0 (x1) + YEqbJdASzYPb77hG (x1) + yf4hpN4ZQDdMTkl9 (x1) + 2301gfaW8Difjati (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.quickAlchemy.onDelete} (same value: detach) + [versatileVials] : object {Iconics.items.[].flags.pf2e.itemGrants.versatileVials} + id : string {Iconics.items.[].flags.pf2e.itemGrants.versatileVials.id} (3 different values) + Z0odDAhpGfeD4jxK (x1) + B7jHFdyU65qESSSC (x1) + 4OTphlr0z5vN3s1K (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.versatileVials.onDelete} (same value: detach) + [bomber] : object {Iconics.items.[].flags.pf2e.itemGrants.bomber} + id : string {Iconics.items.[].flags.pf2e.itemGrants.bomber.id} (3 different values) + uAnLBVumxhfhD3Xz (x1) + CfKOJDWBuInuLZiG (x1) + Pxq8chUe1h865yWI (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.bomber.onDelete} (same value: detach) + [formulaBookBlank] : object {Iconics.items.[].flags.pf2e.itemGrants.formulaBookBlank} + id : string {Iconics.items.[].flags.pf2e.itemGrants.formulaBookBlank.id} (3 different values) + E6eoyGKuLG8bHiuV (x1) + 83m7uon9FyrT8Onf (x1) + 7GroPIf8kydkJLgu (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.formulaBookBlank.onDelete} (same value: detach) + [fieldDiscoveryBomber] : object {Iconics.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber} + id : string {Iconics.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber.id} (same value: sFUOFVZ8nvamhBnM) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber.onDelete} (same value: detach) + [clanDagger] : object {Iconics.items.[].flags.pf2e.itemGrants.clanDagger} + id : string {Iconics.items.[].flags.pf2e.itemGrants.clanDagger.id} (2 different values) + C0u8YdzaZfecc7n9 (x2) + 0hmUPDFWvIcsG294 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.clanDagger.onDelete} (same value: detach) + [flurry] : object {Iconics.items.[].flags.pf2e.itemGrants.flurry} + id : string {Iconics.items.[].flags.pf2e.itemGrants.flurry.id} (2 different values) + 6HdS41TR3Y0TEfvK (x2) + 2WqNJgjR2AOwnmzp (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.flurry.onDelete} (same value: detach) + [huntPrey] : object {Iconics.items.[].flags.pf2e.itemGrants.huntPrey} + id : string {Iconics.items.[].flags.pf2e.itemGrants.huntPrey.id} (2 different values) + Pqz5Z9Gbs2VnmBFc (x2) + UzXWQF15dAktDffT (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.huntPrey.onDelete} (same value: detach) + [confidentFinisher] : object {Iconics.items.[].flags.pf2e.itemGrants.confidentFinisher} + id : string {Iconics.items.[].flags.pf2e.itemGrants.confidentFinisher.id} (2 different values) + lvvNbHYeQgXI0NHx (x1) + AgC7k90HiamdFea9 (x2) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.confidentFinisher.onDelete} (same value: detach) + [fencer] : object {Iconics.items.[].flags.pf2e.itemGrants.fencer} + id : string {Iconics.items.[].flags.pf2e.itemGrants.fencer.id} (2 different values) + VT322fVxyu9e9zrA (x1) + R9yHXql0EMzqiKET (x2) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.fencer.onDelete} (same value: detach) + [opportuneRiposte] : object {Iconics.items.[].flags.pf2e.itemGrants.opportuneRiposte} + id : string {Iconics.items.[].flags.pf2e.itemGrants.opportuneRiposte.id} (same value: CkcSvIwqEB5uHJOT) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.opportuneRiposte.onDelete} (same value: detach) + [tempest] : object {Iconics.items.[].flags.pf2e.itemGrants.tempest} + id : string {Iconics.items.[].flags.pf2e.itemGrants.tempest.id} (3 different values) + YIubqPsgP0VfbzZO (x1) + Cezg1PRL8zjjKIiZ (x1) + wgfkEpOBBKBIzvFd (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.tempest.onDelete} (same value: detach) + [curseOfInclementHeadwinds] : object {Iconics.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds} + id : string {Iconics.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds.id} (3 different values) + mnz9yWFgZj4gc7mG (x1) + pTPn2GRqtC0DFwbA (x1) + ExEZyhdZDMdel47H (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds.onDelete} (same value: detach) + [foretellHarm] : object {Iconics.items.[].flags.pf2e.itemGrants.foretellHarm} + id : string {Iconics.items.[].flags.pf2e.itemGrants.foretellHarm.id} (3 different values) + iB51ZexQXPReTiWL (x1) + TiHpyzZCvA5Fkh5t (x1) + sthKLncjJCW6KsmB (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.foretellHarm.onDelete} (same value: detach) + [sarenrae] : object {Iconics.items.[].flags.pf2e.itemGrants.sarenrae} + id : string {Iconics.items.[].flags.pf2e.itemGrants.sarenrae.id} (3 different values) + CUmTCEUUUTqlPToD (x1) + Kg9wvcpbHCZv4Wns (x1) + BirykXbu1EIaaX66 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.sarenrae.onDelete} (same value: detach) + [cloisteredCleric] : object {Iconics.items.[].flags.pf2e.itemGrants.cloisteredCleric} + id : string {Iconics.items.[].flags.pf2e.itemGrants.cloisteredCleric.id} (3 different values) + lG9DVihpKNXVTUl8 (x1) + LylYvNRAac3vaCgn (x1) + RnlwYCQHhartT5q1 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.cloisteredCleric.onDelete} (same value: detach) + [firstDoctrineCloisteredCleric] : object {Iconics.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric} + id : string {Iconics.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.id} (3 different values) + RAwKLSgkQtBBKZfV (x1) + cBbWqA8ZmmZAFcKq (x1) + QS9pgqpdlA5vaLEb (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.onDelete} (same value: detach) + [domainInitiate] : object {Iconics.items.[].flags.pf2e.itemGrants.domainInitiate} + id : string {Iconics.items.[].flags.pf2e.itemGrants.domainInitiate.id} (3 different values) + e2tECYO3ZNavk5gY (x1) + bqm5yMhResfF8HVt (x1) + hUUZqmNvLZSFxbpu (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.domainInitiate.onDelete} (same value: detach) + [armorProficiency] : object {Iconics.items.[].flags.pf2e.itemGrants.armorProficiency} + id : string {Iconics.items.[].flags.pf2e.itemGrants.armorProficiency.id} (3 different values) + OICiPtdvmhMIqauo (x1) + TuKbqvjYa4wZVGWb (x1) + 4fJX6zKVpaFmKKBR (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.armorProficiency.onDelete} (same value: detach) + [secondDoctrineCloisteredCleric] : object {Iconics.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric} + id : string {Iconics.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.id} (2 different values) + RcPdpzvxGHzzRjbo (x1) + GcbYk38vkXTBtmlh (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.onDelete} (same value: detach) + [maestro] : object {Iconics.items.[].flags.pf2e.itemGrants.maestro} + id : string {Iconics.items.[].flags.pf2e.itemGrants.maestro.id} (2 different values) + gY9mqcIWHnKqKmtu (x2) + nYlTvFNLBfIVtZmQ (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.maestro.onDelete} (same value: detach) + [lingeringComposition] : object {Iconics.items.[].flags.pf2e.itemGrants.lingeringComposition} + id : string {Iconics.items.[].flags.pf2e.itemGrants.lingeringComposition.id} (2 different values) + sG2jMrmI0QDcyUrF (x2) + dmUg2JppzsEoJLr8 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.lingeringComposition.onDelete} (same value: detach) + [animalOrder] : object {Iconics.items.[].flags.pf2e.itemGrants.animalOrder} + id : string {Iconics.items.[].flags.pf2e.itemGrants.animalOrder.id} (2 different values) + 46JZwcq7xwy5qeBn (x2) + 4lXPJ6UyG28mJREB (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.animalOrder.onDelete} (same value: detach) + [animalEmpathy] : object {Iconics.items.[].flags.pf2e.itemGrants.animalEmpathy} + id : string {Iconics.items.[].flags.pf2e.itemGrants.animalEmpathy.id} (2 different values) + IBxDWkih5wBuGdTb (x2) + cKqS3KUVaiglH6RR (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.animalEmpathy.onDelete} (same value: detach) + [shieldBlock] : object {Iconics.items.[].flags.pf2e.itemGrants.shieldBlock} + id : string {Iconics.items.[].flags.pf2e.itemGrants.shieldBlock.id} (10 different values) + 1lL133CCEPnSH4bP (x2) + Il5t305TCJUYmQ2t (x1) + kkYZYQJpQQMqTayS (x1) + uaKSTW4zhMiLetE7 (x1) + rIUYRV6GiyOIA76k (x1) + 7jwddqcTSPS6hpLP (x1) + Y0k7I5Y1wTDTXj1c (x2) + YbAua05PlJaE84DP (x1) + a3ZjA6KTHqVoR2yy (x1) + 0ziqXXCIsPxumCM6 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach) + [additionalLore] : object {Iconics.items.[].flags.pf2e.itemGrants.additionalLore} + id : string {Iconics.items.[].flags.pf2e.itemGrants.additionalLore.id} (2 different values) + xxGszgs7ZdnGCi2l (x2) + DjkEwG88SFUPDNKC (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.additionalLore.onDelete} (same value: detach) + [assurance] : object {Iconics.items.[].flags.pf2e.itemGrants.assurance} + id : string {Iconics.items.[].flags.pf2e.itemGrants.assurance.id} (3 different values) + BCB35DORyS650GHi (x2) + HTx9qKYOAo38DyLf (x1) + jErvlr76BR5YchPx (x3) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: detach) + [thief] : object {Iconics.items.[].flags.pf2e.itemGrants.thief} + id : string {Iconics.items.[].flags.pf2e.itemGrants.thief.id} (3 different values) + jzaJxbVb5yYXEqHE (x1) + Rb0djKiL05soYPHW (x1) + csIlZBxv0qlxGTQi (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach) + [combatClimber] : object {Iconics.items.[].flags.pf2e.itemGrants.combatClimber} + id : string {Iconics.items.[].flags.pf2e.itemGrants.combatClimber.id} (2 different values) + Te1LesevbHSNzd1X (x2) + 33MoEojJ9pd56i1E (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.combatClimber.onDelete} (same value: detach) + [nobleBranch] : object {Iconics.items.[].flags.pf2e.itemGrants.nobleBranch} + id : string {Iconics.items.[].flags.pf2e.itemGrants.nobleBranch.id} (3 different values) + rC5NYEcsKm5GE4DB (x1) + pWHJ8TZdY1lGSHwc (x1) + XQvDn3xI66LaTpBx (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.nobleBranch.onDelete} (same value: detach) + [scarOfTheSurvivor] : object {Iconics.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor} + id : string {Iconics.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor.id} (3 different values) + VGKpSB60fEymZe5s (x1) + xfDIB71fvPakmKPu (x1) + zlaiy1vNNF4fMFZ0 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor.onDelete} (same value: detach) + [shiftImmanence] : object {Iconics.items.[].flags.pf2e.itemGrants.shiftImmanence} + id : string {Iconics.items.[].flags.pf2e.itemGrants.shiftImmanence.id} (3 different values) + VNnZOAz9USd9qeBA (x1) + JR5QYVkmQbWcUbpS (x1) + OtgPRpw6Jy7F6zI9 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.shiftImmanence.onDelete} (same value: detach) + [skybearersBelt] : object {Iconics.items.[].flags.pf2e.itemGrants.skybearersBelt} + id : string {Iconics.items.[].flags.pf2e.itemGrants.skybearersBelt.id} (3 different values) + 1roqIp16I79MTbVc (x1) + 52RcTRDFsvKDFN21 (x1) + cZBPZIxmEpcCIrkb (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.skybearersBelt.onDelete} (same value: detach) + [strikeBreatheRend] : object {Iconics.items.[].flags.pf2e.itemGrants.strikeBreatheRend} + id : string {Iconics.items.[].flags.pf2e.itemGrants.strikeBreatheRend.id} (3 different values) + q8owozjvKsROLF4Z (x1) + QMuU9IyttxY2OKdV (x1) + TlfjVy01RALoFojw (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.strikeBreatheRend.onDelete} (same value: detach) + [bearAlliesBurdens] : object {Iconics.items.[].flags.pf2e.itemGrants.bearAlliesBurdens} + id : string {Iconics.items.[].flags.pf2e.itemGrants.bearAlliesBurdens.id} (3 different values) + xcCqmgo7YlDK1rt9 (x1) + u0wv1DY8gbJs0Ykq (x1) + RwaD8s7Qv9Fm455o (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.bearAlliesBurdens.onDelete} (same value: detach) + [noScarButThis] : object {Iconics.items.[].flags.pf2e.itemGrants.noScarButThis} + id : string {Iconics.items.[].flags.pf2e.itemGrants.noScarButThis.id} (3 different values) + UZjZXvpMGirTy2kv (x1) + Z8DvImWjP5LS56hh (x1) + CicFwF940eLJ6D7q (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.noScarButThis.onDelete} (same value: detach) + [theBrave] : object {Iconics.items.[].flags.pf2e.itemGrants.theBrave} + id : string {Iconics.items.[].flags.pf2e.itemGrants.theBrave.id} (2 different values) + PUXqqQ2wPtAJVulh (x1) + R4pHOZKvfIK0XbAq (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.theBrave.onDelete} (same value: detach) + [ringingChallenge] : object {Iconics.items.[].flags.pf2e.itemGrants.ringingChallenge} + id : string {Iconics.items.[].flags.pf2e.itemGrants.ringingChallenge.id} (same value: LVybTbqcIktM1Wec) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.ringingChallenge.onDelete} (same value: detach) + [clueIn] : object {Iconics.items.[].flags.pf2e.itemGrants.clueIn} + id : string {Iconics.items.[].flags.pf2e.itemGrants.clueIn.id} (3 different values) + Fu4VTfPDnWfK6N22 (x1) + 1s4pkFPGKccnfCsp (x1) + w1J4ApZ11fLAH3Gz (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.clueIn.onDelete} (same value: detach) + [pursueALead] : object {Iconics.items.[].flags.pf2e.itemGrants.pursueALead} + id : string {Iconics.items.[].flags.pf2e.itemGrants.pursueALead.id} (3 different values) + RAw8kd5uXGXHC1Sv (x1) + f5Rlhyx87E9Qa1NQ (x1) + b9UwVKqXlwMEtaf7 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.pursueALead.onDelete} (same value: detach) + [empiricismMethodology] : object {Iconics.items.[].flags.pf2e.itemGrants.empiricismMethodology} + id : string {Iconics.items.[].flags.pf2e.itemGrants.empiricismMethodology.id} (3 different values) + u6PsMXLzlZTimQwX (x1) + 1hI8sGCufOgJYqje (x1) + qQdTwZwTChUcq7lG (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.empiricismMethodology.onDelete} (same value: detach) + [deviseAStratagem] : object {Iconics.items.[].flags.pf2e.itemGrants.deviseAStratagem} + id : string {Iconics.items.[].flags.pf2e.itemGrants.deviseAStratagem.id} (3 different values) + zqmQyRBTFpL29XGc (x1) + 1kvPYMVbt0bTQ11V (x1) + P6LJdRC7WGDLkb1i (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.deviseAStratagem.onDelete} (same value: detach) + [expeditiousInspection] : object {Iconics.items.[].flags.pf2e.itemGrants.expeditiousInspection} + id : string {Iconics.items.[].flags.pf2e.itemGrants.expeditiousInspection.id} (3 different values) + FGPxb0dgfoQpEaFg (x1) + J709jvGivNnK9lt2 (x1) + FN1yzEgvKfezwDJ6 (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.expeditiousInspection.onDelete} (same value: detach) + [thatsOdd] : object {Iconics.items.[].flags.pf2e.itemGrants.thatsOdd} + id : string {Iconics.items.[].flags.pf2e.itemGrants.thatsOdd.id} (3 different values) + tSUZ27v1XTM5A5nO (x1) + 2F9jTh6Z8xskKLtB (x1) + jNsdv3c8JJBpNpPl (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.thatsOdd.onDelete} (same value: detach) + [untrainedImprovisation] : object {Iconics.items.[].flags.pf2e.itemGrants.untrainedImprovisation} + id : string {Iconics.items.[].flags.pf2e.itemGrants.untrainedImprovisation.id} (3 different values) + nuln90kcBoF6dLlx (x1) + TgTFC2zatPBNPg0U (x1) + cZOtH9zDIk1WtvtX (x1) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.untrainedImprovisation.onDelete} (same value: detach) + [catFall] : object {Iconics.items.[].flags.pf2e.itemGrants.catFall} + id : string {Iconics.items.[].flags.pf2e.itemGrants.catFall.id} (2 different values) + yTkFmCeWUIQHx0i2 (x1) + tzlZiOb8LxAtIf5x (x2) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach) + [tigerStance] : object {Iconics.items.[].flags.pf2e.itemGrants.tigerStance} + id : string {Iconics.items.[].flags.pf2e.itemGrants.tigerStance.id} (2 different values) + Q3El8Tz3uL8P7JQm (x1) + 07VbvnValiBOclG4 (x2) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.tigerStance.onDelete} (same value: detach) + [seer] : object {Iconics.items.[].flags.pf2e.itemGrants.seer} + id : string {Iconics.items.[].flags.pf2e.itemGrants.seer.id} (same value: 3z2W2pAipTrvXLa3) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.seer.onDelete} (same value: detach) + [apparitionSense] : object {Iconics.items.[].flags.pf2e.itemGrants.apparitionSense} + id : string {Iconics.items.[].flags.pf2e.itemGrants.apparitionSense.id} (same value: ESba0hVHgewpOwse) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.apparitionSense.onDelete} (same value: detach) + 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{Iconics.items.[].flags.pf2e.itemGrants.baseKinesis.id} (same value: KyrJHddtmPBXdDnt) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.baseKinesis.onDelete} (same value: detach) + [elementalBlast] : object {Iconics.items.[].flags.pf2e.itemGrants.elementalBlast} + id : string {Iconics.items.[].flags.pf2e.itemGrants.elementalBlast.id} (same value: oHFamNSkHOxBbf9l) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.elementalBlast.onDelete} (same value: detach) + [burningJet] : object {Iconics.items.[].flags.pf2e.itemGrants.burningJet} + id : string {Iconics.items.[].flags.pf2e.itemGrants.burningJet.id} (same value: fVFRVtRzRCOKHH62) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.burningJet.onDelete} (same value: detach) + [flyingFlame] : object {Iconics.items.[].flags.pf2e.itemGrants.flyingFlame} + id : string {Iconics.items.[].flags.pf2e.itemGrants.flyingFlame.id} (same value: 52wtCHEBHSmZ6s3f) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.flyingFlame.onDelete} (same value: detach) + [eternalTorch] : object {Iconics.items.[].flags.pf2e.itemGrants.eternalTorch} + id : string {Iconics.items.[].flags.pf2e.itemGrants.eternalTorch.id} (same value: 3BA8BSKHSrPvBPaI) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.eternalTorch.onDelete} (same value: detach) + [extractElement] : object {Iconics.items.[].flags.pf2e.itemGrants.extractElement} + id : string {Iconics.items.[].flags.pf2e.itemGrants.extractElement.id} (same value: Zok4sS4KbFzew0uJ) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.extractElement.onDelete} (same value: detach) + [gateJunction] : object {Iconics.items.[].flags.pf2e.itemGrants.gateJunction} + id : string {Iconics.items.[].flags.pf2e.itemGrants.gateJunction.id} (same value: xD2690ktgUHZseSS) + onDelete : string {Iconics.items.[].flags.pf2e.itemGrants.gateJunction.onDelete} (same value: detach) + [thermalNimbus] : object 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{Iconics.system.customModifiers} + details : object {Iconics.system.details} + [age] : object {Iconics.system.details.age} + value : string {Iconics.system.details.age.value} (same value: ) + [alliance] : string {Iconics.system.details.alliance} (same value: party) + [biography] : object {Iconics.system.details.biography} + allies : string {Iconics.system.details.biography.allies} (same value: ) + anathema : array<> {Iconics.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {Iconics.system.details.biography.appearance} (same value: ) + attitude : string {Iconics.system.details.biography.attitude} (same value: ) + backstory : string {Iconics.system.details.biography.backstory} (20 different values) +

There are a million ways to die in the Realm of the Mammoth Lords. The natives of this brutal land are the nomadic Kellids, and they have made the best of this primal world. Amiri is one of these barbarians. Although she was blessed with a combination of independence and brawn, Amiri's childhood remained one of constant challenge. To the people of her tribe, the Six Bears, brawn and bravery were not ideal characteristics for a woman to have. To the Six Bears, a woman's role was simple—raise children, tend to the sick, and forge bonds with other tribes. Women were resources. When a tribe wished to form an alliance, they would send gifts of meat, furs, treasure, and daughters. Amiri didn't see herself as livestock, and every chance she got, she tried to one-up her brothers and cousins. When a hunter went out and caught a caribou for the tribe, she would go out and catch two. When a party of orc raiders stumbled into their hunting grounds and a tribal hero killed four, she took it upon herself to kill six. Her constant sense of competition made her few friends—her brothers were both intimidated by her ferocity and enthralled by her beauty, while her sisters knew that each time she went against tradition, they would all be punished.

+

When Amiri finally came of age, her reputation had spread beyond the Six Bears. The other tribes took to calling her the "Soft Chieftain" of the Six Bears, a name that humiliated her almost as much as it did her kin, inferring that they were weak for allowing one of their women to grow so independent and strong. None of the other tribes wanted any part of her—her continued presence among the Six Bears caused much strife between once friendly tribes, and so the elders determined that there was but one choice—Amiri had to die. The only problem was the commonly held belief that murder of one's kin was the greatest taboo and the surest path to Hell.

+

The opportunity to be rid of their troublesome sister rose soon enough, when word came of a tribe of frost giants who had been sighted in the nearby mountains. The elders organized a warband to scout the mountains and to drive back the giants, and they made sure that Amiri was included in the band. Shocked but proud to have finally been chosen, Amiri didn't notice how the elders smiled at her eagerness to be on her way. The elders knew that Amiri's sense of competition would swiftly get her in over her head, and in secret tasked the rest of the hunters to goad her into just such a situation.

+

The warband headed up into the Kodar foothills, and it wasn't long before they found evidence of giants. One morning, the leader of the band rushed into camp, waving a dagger the size of a man's arm over his head. The warrior claimed to have single-handedly slain a giant and to have taken his dagger, and the others in the band congratulated him on his skill and bravery. Amiri took the bait, and announced that she would return by sundown with an even greater weapon. She could have no way of knowing that the dagger was part of the deception—that the warband had brought it with them as a prop to incite her into a foolish plan.

+

What the warband themselves didn't anticipate was that Amiri would find a frost giant. After wandering the mountains, she came to an immense body at the foot of a cliff—the giant had fallen to his death weeks before, and at his side lay his immense bastard sword. Although Amiri knew that she had not killed the giant, she also knew that all she needed was his sword as proof—certainly her kin wouldn't think to dispute her claim with such a grand trophy. Yet when she returned to the place she had left her kin, she found the camp empty. Concerned, worried that they had fallen victim to the region's dangers, she tracked them, catching up with the warband halfway back to the tribal camp. As she approached the camp, though, she realized something was amiss—they were talking of her, and they were laughing.

+

Creeping unseen to the edge of the camp, she realized that she had been duped. She heard her kin mocking her ways, of how she had fallen for their ruse, and how even now she was likely cooking in a giant's stewpot. That they seemed grateful and so at ease with her death was not what enraged Amiri. It was the proof that her own people thought of her as a fool that did it. Eyes blazing, Amiri stepped into the camp and held her new sword out, proclaiming that even now she had bested them. The other warriors, shocked to see her alive, quickly fell back to laughter, pointing out that she could hardly wield such an ungainly weapon. Her fury growing, Amiri hefted the weapon and tried to adopt a menacing pose, but the weapon's size threw her off balance and she toppled over, much to the other barbarian's growing amusement.

+

It was enough. With a roar, Amiri leapt back to her feet. Her rage filled her body, clouded her vision, stole over her soul. Two of the barbarians had been decapitated by her immense sword before they realized that death had come. The battle was swift and brutal, with Amiri not noticing the blows that landed on her, simply stepping from one traitor to the next and cutting them down.

+

When her rage finally subsided, Amiri realized what she had done. She knew that the hunters had certainly deserved their fates, but they were still kin. That her reasons for murdering them were, to her, valid didn't change the ties of blood. She knew that she had cut those ties, and so she turned her back on the remains, trusting that they would be discovered by another hunting party soon enough. As she headed west into the lands of Irrisen and the unknown reaches beyond, her heart was for the first time free—no longer was her future tied to traditions that would constrain her. She has come to value her oversized sword, and even though she can only truly wield it properly when her blood rage takes her, it has become as much a part of her as her fierce independence or her fiery heart. She no longer sees herself as a member of the Six Bears, but never speaks of the circumstances that forced her to flee her homeland. Some things are better left unsaid.

(x3) + (x6) +

For many adventurers, wanderlust strikes at a young age when minds are impressionable and the urge to escape the doldrums of homelife become too much to resist. In other cases, there's never a choice at all—being raised on the streets leaves few other options available for those who do not wish to become criminals. Rarest are those who come to adventuring late in life.

+

This was Ezren's path to adventure. Born to a successful spice merchant in one of Absalom's more affluent districts, Ezren's childhood was pleasantly safe. As the fourth of six siblings, he never knew the responsibility implicit in being the eldest (and therefore the one expected to carry on father's trade) or the freedom of being the youngest. He enjoyed the comforts of a well-to-do family, lived in a neighborhood relatively safe from crime, and seemed poised for a life of mediocrity.

+

That changed when his father was taken away, charged with heresy by the church of Abadar. The charges were too spurious to stick, and while his father escaped excommunication, the damage had been done—his father's business fell to pieces. Shocked, dismayed, and convinced that his father was innocent, Ezren abandoned his future and spent his adult life trying to repair his father's ruined reputation. So when Ezren finally uncovered irrefutable proof of his father's guilt, and he realized he'd wasted his life on a lie, he turned his evidence over to the church and said goodbye to his home, his family, and his life.

+

At the age of 42, Ezren is full aware that he's missed his adulthood, yet at the same time he looks forward to discovering the world, and making a difference for a cause that he believes in. His dissatisfaction with family, religion, and government left him precious little to trust but his own intellect—in fighting for his father's redemption, he had become a gifted researcher, scholar, and intellectual. Lacking the spry limbs of youth, the trust in religion, the strong arm of the soldier, or the way with words of the politician, Ezren felt he had but one option open. He traveled to tarnished Oppara, capital of Taldor and one of the oldest cities of the continent of Avistan, hoping to join one of several prestigious schools of wizardry. Yet time and time again, he was turned away due to his age. No wizard seemed to want an apprentice who, in many cases, was older than them. So Ezren was forced to strike out on his own once again.

+

Over the next decade, as he traveled Avistan, Ezren studied where he could, picking up tricks of the wizard's trade here and there. The combination of arcane study mixed with his worldly first-hand experiences have given him an edge over young wizards fresh out of apprenticeship and eager to make names for themselves. Ezren knows about the many ways the world can trick and betray you, but now he's finally begun to master the art of magic, giving him the tools to fight back.

(x3) +

Born in a small village north of Trollheim in the Linnorm Kingdoms, the child who would come to be known as Feiya was the daughter of two Tian merchants from Minkai who had come over the crown of the world to Avistan to start a new life. Travelers by nature, they spent the short northern summers making slow loops through Hagreach and the Thanelands, facilitating trade. What few memories Feiya has of that life are happy ones: the jostling of wagons, the smell of campfires, and wandering alone through fields and forests, marveling as the wildness closed around her.

+

That happiness came to a sudden halt on the fateful day that brought her to the attention of a recently sundered coven of witches who dwelled on the border with Irrisen. Led by a particularly cruel green hag named Nysima, the coven had lost its youngest member to a squad of Blackravens from Trollheim and was still reeling from its sudden loss of power. They witnessed the child as she skipped away from the caravan stop, following a family of deer deep into the woods, and immediately set upon her.

+

There's no telling what cruelties the witches would have visited upon the girl had they not suffered their recent loss. As it was, another, no less horrific, fate awaited young Feiya. The two crones seized the child and whisked her away to the east, their mad cackling drowning out the young girl's terrified screams. By the time they reached their snow- and thatch-covered huts, they had given the child a new name and were already envisioning the return of their lost powers.

+

The next twelve years were a blur of pain, terror, and misery as Feiya endured the crones' sadistic attempts to teach her their dark craft. Alternating between tutelage and torture, the witches frequently let their cruel natures impede their instruction. For while the young girl showed unmistakable promise and aptitude, she also possessed a defiance that only the harshest of punishments could suppress. On numerous occasions, Feiya tried to escape her imprisonment, only to be tracked down and captured after no more than a few hours. The retributions for these failed attempts have scarred her body and mind in ways that no magic can ever heal.

+

One brisk autumn day, after being beaten for failing to properly brew a batch of poisonous blue whinnis, Feiya was sent off to gather herbs. While harvesting more whinnis root, she spied a fox watching her from atop a large rime-covered rock. Unlike the region's typical arctic specimens, this creature had a striking red and orange coloration that stood in stark contrast to the endless snow. There was something about the way the creature watched her that beckoned to Feiya. She approached carefully, and was astonished by his calm and focus. As she neared, the fox trotted a small distance away, turned, and gave her a look that was clearly an invitation to follow. This process was repeated again and again, and before she knew it, Feiya was following the fox on another escape attempt.

+

By sundown, the two witches had realized Feiya's intentions. Furious, they set off in pursuit, confident that, as with all previous instances, their hunt would be brief. This time, however, Feiya had guidance. The fox led her along trails never before seen by human nor hag, staying always just ahead and out of reach. When she needed nourishment, the fox led her to game and fresh water. When she needed rest, it stood vigil while she slept. In this manner, Feiya was able to elude capture for more than two weeks.

+

One particularly cold evening, however, Feiya's luck ran out. With her pursuers hot on her trail and the fox nowhere to be seen, she found herself trapped in a river valley surrounded on three sides by impassable mountains. Feiya could sense the witches closing in, could hear their promises of pain on the chilling wind. She took shelter in a shallow cave behind the waterfall that fed the river, a curious little grotto whose far wall was emblazoned with a crude carving of a butterfly. Like an animal run to ground, Feiya steeled herself for the coming confrontation. She had come too far this time to surrender without a fight. She determined then and there that her days of living under someone else's yoke were over. She would have her freedom, either in this life or the next.

+

It was at that moment that the fox reappeared. Only now, there was something different in the way he approached her. He had always shown a preternatural intelligence, but as Feiya stared into his eyes, she saw a consciousness and a determination that would have frightened her had she not come to trust the animal so implicitly. As she watched him, Feiya was startled by a sudden and overwhelming flurry of sensations invading her mind. She sank, dazed, to the cave floor as the feelings slowly crystallized into coherence. Less a voice than a series of emotions, the promise it offered was unmistakable. Feiya said nothing, but her acceptance was as clear as it was quick.

+

What followed will forever haunt Feiya's dreams. Raspy promises of pain and suffering rose above the din of the waterfall as the witches drew near to cave mouth. Feiya could see the outlines of their hunched bodies just beyond the blanket of cascading water, but before she could act, another sound arose. It started as a low rumble, then quickly gained volume, drowning out both hags and water and sending tremors through the cave floor. Then the valley erupted with the screeching and roaring of what could only have been a forest's worth of wild animals, punctured occasionally by the shrill curse of a hag.

+

Long minutes passed as Feiya stood, too frightened to move. Then, as gradually as it began, the noise subsided until all that remained was the crash of the waterfall. Feiya crouched down behind a rocky outcropping, afraid to leave the shelter of the cave. As the minutes turned into hours, exhaustion claimed her, and, despite her anxiety, she succumbed to a fitful sleep.

+

When dawn finally arrived, Feiya stepped out from the cave, not quite sure what she was expecting to see. A fresh blanket of snow had covered the land, hiding any clues she might have found concerning the events of the previous night. Yet the feeling of relief was palpable. The fox crept up and paused at her side. She was finally free.

+

Feiya never discusses the events of that night, nor the particulars of the strange pact she entered into. She may one day try to track down the parents she barely remembers, but for now she is content to roam the world, relishing her freedom, seeking new experiences, and developing her newfound power. Though she desperately desires the company of others, formative years spent away from civilized society have left Feiya lacking in social graces, and her awkwardness often leads to unfortunate misunderstandings. Nevertheless, her inherent good nature tends to win out, and her occasional flares of temper are countered by her steadfast loyalty to her friends. Feiya relishes travel, and having identified the butterfly carving in the waterfall cave as the found-mark of a Desnan priest, she gladly embraces that faith, hoping that her wanderings may cast more light on who she really is—and what entity fosters her magical abilities.

(x3) +

Born in Isger's Chitterwood, Fumbus's early life was practically idyllic, at least by goblin standards. The Chitterwood has been largely left to the goblins since the end of the Goblinblood Wars nearly twenty years ago, its goblin inhabitants now free of the militant influence of their hobgoblin cousins, most of whom were eradicated or driven out of Isger at the closing of the war.

+

Fumbus had the honor of serving as apprentice to the Fire-Eater goblin clan's chief pickle-maker, a position which gave him a fair amount of standing amongst his kin. Unfortunately, Fumbus had a particular penchant for experimentation that led to spectacular failures as often as it led to new delicacies. When a particularly unstable batch of "spicy pickle brine" exploded in the middle of the Fire-Eater encampment, Fumbus fled the Chitterwood, fearing that the reprisal from his fellow goblins for destroying both the clan's precious pickle barrel and a significant supply of cucumbers would be swift and violent.

+

Fumbus's initial forays into the wider world were truly terrifying. Scavenging from human farms usually ended poorly, as vicious dogs and horrifying horses would bite, chase, or stomp the poor goblin if they caught wind of his presence. The humans themselves were often even more terrifying, and Fumbus found himself fleeing pitchfork-wielding mobs with stolen, smelly shoes (easiest to find without a light and useful as either food or clothing) tucked under one arm far more often than he found a safe place to fill his belly and sleep. Fumbus's life likely would have ended at the hands of one of these mobs had he not encountered a passing half-orc Pathfinder named Droven whose initial reaction to the little goblin was humor, rather than fear or violence. Used to dealing with a certain amount of prejudice and distrust himself, Droven dissuaded the mob from pursuing their vendetta against the goblin and allowed Fumbus to accompany him on his mission.

+

Droven's heroics entranced young Fumbus, particularly the alchemical fire and other concoctions the half-orc used to defeat his opponents. When Droven completed his mission for the Pathfinder Society, he brought Fumbus back with him to Absalom. Droven helped secure a home for the little goblin in the Puddles district, where Fumbus's presence would be less likely to cause a stir, and shared what he knew of alchemy with the eager goblin. While Fumbus was terrified at the thought of needing to write down formulas, his mind was sharp and he quickly mastered the art of reading; to Fumbus, collecting these foolishly discarded thoughts was no different than surviving off the trash and scraps left on the outskirts of towns and cities. Fumbus came up with his own system for creating and remembering formulas using small tokens engraved with pictographic runes and a series of leather cords, which he would use to bind certain ingredients in specific orders. Together these implements allowed him to practice alchemy without risking his goblin soul or precious thoughts by performing the obscene act of writing anything down. Of further benefit to Fumbus, his new home's location in the Puddles allows the little goblin to experiment with all manner of inflammable and unstable concoctions with little fear of wreaking destruction beyond the building's water-logged rooms.

+

Droven offered to sponsor Fumbus into the Pathfinder Society, but the goblin was so impressed by Droven that he truly believed he would not be able to pass the Society's rigorous entry exams. Determined to prove himself, Fumbus busily applied his time and energy to creating new alchemical formulas and perfecting his system for recording his discoveries. As Fumbus's confidence grew, he began to believe that perhaps he might find a place in the Pathfinder Society after all. Skulking through the alleys of Absalom, Fumbus made his way to the Grand Lodge. Upon his arrival, Fumbus learned that Droven had left on a mission several weeks ago and was overdue to report in; his ship was believed lost at sea. Droven had left a letter of sponsorship as well as some funds to secure the goblin a chance to learn at the Society's institutions but Fumbus was unwilling to begin his training without the half-orc present.

+

Months have passed and Droven has still not returned. Fumbus spends his time perfecting his alchemy, seeking news of his lost friend, and looking for opportunities to ingratiate himself to the Pathfinder Society, despite multiple assurances from the Society's members and leadership that Fumbus's welcome was already secured by his half-orc friend. Something in Fumbus's mind refuses to let go of the idea that he must prove himself to be a worthy explorer of the same caliber as Droven, whose heroics and skill are unmatched in Fumbus's view. The little goblin has made a decision that he holds sacrosanct: he will earn his entrance to the Society by either finding his friend Droven and bringing the half-orc home, or by performing a truly heroic act worthy of the reputation Droven holds in Fumbus's own eyes.

(x3) +

Not all dwarves are meant for the mines. As a young dwarf, Harsk spent every spare moment outdoors under the wide skies of southeastern Varisia, particularly at night beneath the stars, where his keen vision made him a hunter without compare. While generally uninterested in his family's traditional smithing, he still inherited enough of their tinkering ability to construct his own crossbow, a heavy, highly accurate weapon that few others are able to wind. Eschewing the company of his fellows, few things made Harsk happier than crouching in a tree stand with his bow, listening to the wind through the forest leaves and waiting for deer or larger prey to wander by.

+

That all changed twenty years ago, when his elder brother, a fine captain named Sigur, led a dwarven war band from Janderhoff against a small party of giants that had descended from the Mindspin Mountains to raid and pillage. Out of affection, Sigur offered his less-experienced sibling the chance to come and prove himself as Sigur's chief scout and second-in-command. Calm and peaceful by nature, Harsk turned him down, failing to see the honor his brother was doing him until several days after the company had departed. Traveling light and fast, Harsk caught up with his brother quickly—but not quickly enough. Misjudging the size and skill of the raiding party, Sigur led his band into an ambush, where it was slaughtered to the last dwarf.

+

With his brother's blood still fresh on his hands, Harsk went mad with rage. That night, he stalked through the giants' camp like a vengeful wraith, slaughtering giant after giant with his crossbow before melting back into the forest, only to reappear elsewhere and take another victim. When the last giant was left gurgling in the dust, Harsk took up his brother's axe and slipped off into the trees, vowing to forever be the voice of justice in the wild places, to keep balance and prevent the sacrifices of noble men like his brother.

+

Harsk, like many of his kind, is gruff and taciturn, but there ends most of his connection to dwarven society. Something of a loner, he prefers to spend his time outdoors, communing with nature, though he occasionally travels alongside others whose goals match his own. Uninterested in the beer and ale that so characterize dwarves in the minds of human society, Harsk instead drinks pot after pot of strong tea to keep his senses sharp. While he never lets his brother's axe out of his sight, he wields it only as a last resort, knowing that his true skills lie in the hunt and striking from darkness.

(x3) +

Jirelle may have been born and raised on a ship, and she might call the Shackles her homeland, but she never considered herself a pirate, even if only to distance herself from the darkest part of her childhood: her mother.

+

Today, Jirelle is a friendly sort with a biting wit and a charming personality. She makes new friends as swiftly as she strikes with her rapier, and while she has a flair for the dramatic (why merely attack a foe when you can make a show of it with a twirl of the cape or a somersault or two?), she never favors ostentation or glory over the opportunity to help a friend in need. Jirelle understands that the strength of one's relationships with friends, allies, lovers, and family make one strong. It was her mother's failure to forge such bonds that allowed a young Jirelle to escape from a life that would have likely seen offered as sacrifice to the shark demon Ovonovo before the close of her thirteenth birthday.

+

On the subject of her mother or her ship, the Bloodcrow, the typically light-hearted half-elf grows serious. Jirelle does not share the secrets of her childhood with just anyone. As such, few know how she engineered the sinking of the Bloodcrow and the death of her wretched elven mother off the coast of Tempest Cay. Jirelle often jokes that she befriends for life, with the playful, only slightly malicious glint in her eyes implying what might happen to those who would betray such friendship.

+

After escaping the Bloodcrow, Jirelle spent some time surviving as a street rat in the alleys of Drenchport. Armed with a fine rapier and clad in her her mother's magical cloak (the only two things she managed to escape the Bloodcrow's wreckage with), Jirelle kept every coin and bauble she earned in a thrice-locked chest she keeps well hidden and protected. At first, she'd hoped to save enough money to afford a move from the Shackles to distant Taldor, drawn by tales of a land where duels and extravagance and civility promised a better life. But when rumors of a strange, ghostly ship plying the sea-ways of the Shackles reached her-fearful stories of a vessel commanded by an imperious banshee and bound by undeath-Jirelle realized that in sinking the Bloodcrow she'd done the exact opposite of what she'd intended. Rather than spare the Shackles of a brutal pirate queen, she'd unleashed an even deadlier scourge upon the Fever Sea.

+

Today, Jirelle seeks the funds to someday finance a ship and crew of her own. She plans not to become a pirate-for a life of plunder and cruelty holds no appeal for the daring swashbuckler-but to finish the job she started on the eve of her thirteenth birthday. Jirelle knows she can't do this on her own, though. So she seeks true and able allies, knowing that only with bravery and trust will the Bloodcrow's days be numbered.

(x3) +

Korakai's earliest memory is of roiling seas. When he was but an egg, his family left the tengu homeland of Kwanlai, first trekking west to the port city of Goka before boarding a ship to the Inner Sea in search for a better life. Like many immigrants from Tian Xia, they headed for Absalom; however, where they eventually settled was not the City at the Center of the World, but the nearby Isle of Erran.

+

Korakai hatched and grew up on those shores, running barefoot on the beaches and rocks. Each day, his mother would dive beneath the waves, holding her breath to collect shellfish, seaweed, and other ingredients that Korakai carried to his family's tavern. There, his father would cook and brew specialties both Tien and Avistani, many a mix of both. The tavern soon became a bustling place for sailors in port, and as Korakai took orders and carried drinks, he'd catch wind of stories from distant lands that he longed to see for himself.

+

Every so often, sailors would complain of ill winds or other troubles, and wonder whether the superstitions that tengu could ward off bad luck were true. Whenever they'd ask, Korakai's father would interject, "Kora, go tell your grandfather someone's here for him." The old tengu with the faded feathers was well known among the sailors for his raucous stories and his rituals to dispel misfortune. Though Korakai suspected that much of the time, his grandfather was putting on a show, he knew that whenever the older tengu asked for his "walking stick"—a khakkhara, a ringed prayer staff that had been in the family for generations—what followed would be nothing less than a glimpse of old Kwanlai. As his grandfather glided in a whirling dance over the deck of a ship, magical feather fan in one hand and staff in the other, even Korakai's clumsy grasp of the Tengu language could catch words of power amid the chiming of the staff's rings.

+

One day, Korakai demanded to go with his grandfather out on the seas. A ferry needed to cross the channel to Kortos for much-needed medicines, despite signs of a storm, and the captain wanted a tengu on board. At first, it seemed like they would evade the worst, but the sea changes in the blink of an eye. A rogue gust pitched the vessel, almost knocking Korakai overboard, and he reached out with his hand for purchase, finding the end of his grandfather's staff. For a moment, he clutched the staff, his grandfather holding the other end—then, the heirloom snapped. Korakai's hand came away with broken metal, and as the khakkhara's rings scattered into the raging sea, Korakai fell with them. The taste of salt assailed his open beak.

+

The light from the surface growing distant, Korakai glimpsed a shadow moving through the water toward him: a feathered shape, drinking gourd in one hand. Korakai reached his hand out for help, but the figure was swept away in a twin current of air and water, and Korakai could have sworn he saw a bearded man and a long-haired woman in the spiraling riptide. Again, Korakai tried to swim toward the currents, but again, shadows clashed together—a serpentine creature with a mane of lightning and a pearl-scaled sailfish battled a dragon with salt talons and an invisible force that churned the water into a glaring eye. Blasted back by their conflict, Korakai resigned himself to his fate and sank into the depths.

+

He fell for minutes, for hours, for an eternity, the surface a distant memory. Against flashes of lightning that had no right shining this far down, Korakai glimpsed gods, spirits, and more primordial things. Yet he saw that each shape, no matter how powerful, always coalesced from the same elements, and always returned to them once their business was done. In that moment, Korakai understood something, and with a peal of thunder, he broke the surface of the water.

+

On deck, Korakai coughed out seawater. The storm had ended, and though the sails were torn, the crew was miraculously unharmed. The sailors cheered for Korakai's grandfather, thinking he had warded off the tempest, but the two tengu knew that it was no jinx-eating superstition to thank, but something deeper; the storm hadn't passed at all, it had come to reside within Korakai. As he released his grip on the now-broken staff, sparks danced between his talons.

+

In the years that followed, Korakai learned how to channel and direct—never command—the powers he had discovered in the tempest. As his grandfather grew older, Korakai helped more and more with the elder tengu's duties, and when he passed peacefully in his sleep one spring evening, sailors came from far and wide to witness Korakai return his ashes to the sea, each ship releasing a paper lantern to float across the waves in his memory. Not long thereafter, Korakai decided to leave the island. His parents were supportive; after all, they had crossed half of Golarion once before, why should they object to their son doing the same? Taking up his grandfather's broken staff, Korakai boarded the next ship out, trading the promise of good luck for passage to distant ports.

+

Now, Korakai wanders the world with nothing more than the desire to see new sights and collect new experiences, above all hoping to one day visit Kwanlai for himself. Yet even so, he writes home often, sending coin for the tavern when he can, knowing that the beach he grew up on is but an ocean away.

(x3) +

The priests of Sarenrae lead double lives. Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, she teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial arts promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.

+

Her priests are often categorized into these two camps—those who favor redemption as a method to defeat the enemy, and those who favor the blade. Kyra is certainly one of the latter. Born in a small farming town to loving parents, Kyra grew up in the shadow of one of the Dawnflower's shrines. She was taken at a young age with the beauty of the shrine's stained glass, and the grace of the three priestesses who practiced swordplay on the nearby hill each dawn as they offered their morning prayers. When bandits attacked her small town, Kyra watched as the priestesses did their best to reason with them—and when that came to naught, to end them before they could do more damage. Unfortunately, the bandits were too strong, and the village burned. Kyra was one of the few survivors, and on the smoking ruins of the shrine she swore her life and sword arm to Sarenrae, swore to protect those who could not protect themselves and to not spare the blade when the time for redemption passes.

+

Possessed of a fierce will and pride in her faith and skills with the scimitar, Kyra has traveled far since her trial by fire. She lost her family and home that fateful day, yet where another might be consumed by anger and a thirst for revenge, Kyra has found peace in the Everlight, and in the belief that, if she can prevent even one death at evil hands, her own losses will not have been in vain.

(x3) +

Although Lem was raised in the lap of luxury, his childhood was anything but comfortable. He had the unfortunate luck to be born into slavery, to a mother indentured to one of Cheliax's countless noble families. Lem was sold a half dozen times to different nobles before he reached the age of two. Such is the fate of most of Cheliax's halflings (often called "slips" by that nation's citizens). Halflings are much valued as slaves in Cheliax since they take up less room and since their inborn optimism ironically stunts escape urges. Halflings born into slavery in Cheliax are prone to think of their lot in life as "lucky." They are fond of saying, "At least we aren't living in the gutter or starving!"

+

Nevertheless, halflings who rankle at the concept of enslavement do appear. Halflings like Lem. Growing up a slave in the devil-haunted empire of Cheliax exposed Lem to a shocking range of decadence and debauchery. He learned from a young age how to say what his superiors wanted to hear, and as he grew older, these skills often secured him less onerous jobs. While his kin toiled in basement washrooms or tended hellhound stables, Lem was taught to play the flute so he could entertain at family gatherings. Yet Lem was not blind to the discomfort of his brothers and sisters, and when he learned that a dozen of his kin were to be sacrificed to a devil as an offering to seal a new trade contract, Lem knew the time to act had come. Taking advantage of his increased mobility in the manor, it was a relatively simple trick to light a few fires in secret corners and then ensure that all of his halfling kin were safe in the slave's quarters. The manor burnt quickly, but Lem was shocked to see his kin rush back to the manor in a hopeless attempt to aid in extinguishing the flames. As the place burnt to the ground, and the halflings bemoaned their fate and the loss of their shelter, Lem slipped away into the night, bitter and distraught over this unexpected turn of events.

+

Lem left Cheliax by stowing away on a merchant vessel and never looked back. He rarely speaks of his childhood today, but one can see its effects in his high disdain for law and order, and his intolerance for cruelty. Always quick to side with the underdog, Lem has learned that his most powerful traits are his optimism and sense of humor—virtues that almost make up for his small stature and impulsive nature. Lem's reasons for traveling with his current companions vary upon the day and his mood, but he certainly values their strengths—and the never-ending supply of comedy material their antics provide him.

(x3) +

In her many explorations and journeys, Lini encountered numerous large animal predators, with whom she seemed to possess a certain affinity. More than once, Lini's traveling companions or enclave came under threat from some great bear or razor-clawed cat, but with a series of soothing noises and precise motions Lini always tamed the beast and sent it on its way.

+

Lini's success at calming animals came to an end one day when a snow leopard bound out of the trees and pinned her to the ground before she could react. Her friends scattered, leaving Lini alone to face the beast. Although fascinated by the cat's power and speed, and appreciative of the animal's beauty, Lini trembled under her massive paw and tears leaked from her eyes. She knew she faced her doom, and she found it cruelly ironic how death came to claim her.

+

Yet the leopard did not strike.

+

"Your friends have abandoned you," a calm feminine voice intoned out of Lini's sight. "Despite the times you saved them, they left you to die." Although Lini could not see the woman, Lini knew of the Norn of the forest and suspected she was one of them.

+

"Please help me," Lini whispered, her chest struggling to rise under the great cat's crushing paw.

+

"You do not need my help, little one. You need hers."

+

Lini looked at the snow leopard, deep into her eyes. She saw neither hunger or malice. Still struggling just to breathe, Lini stared into the great cat's eyes and asked, "Will you help me?"

+

Inexplicably, the snow leopard lifted her paw from Lini's chest. A coughing fit then overcame the small gnome, and when she finally recovered she looked around her. The snow leopard was gone and Lini saw no sign of the Norn. She looked around frantically, suddenly alone and scared. A small gnome in a large world.

+

"Come back," Lini cried. "Don't go! Please don't go. Don't leave me alone." She sank to her knees, tears afresh on her face, until she heard the sound of approaching footsteps.

+

The snow leopard had returned. With the delicateness of a mother tending to her cubs, the great cat licked gently at Lini's face, whisking away her tears. Lini threw her arms around the leopard's neck. "You are my friend, aren't you? I will call you Droogami. That is what we call good friends."

+

Lini looked down then and picked up a stick from the forest floor before clambering up the cat's side to perch on its back.

+

"Let us go, then, Droogami. We have no need for this place."

+

In the years since her departure from the Lands of the Linnorm Kings, Lini has collected more than a dozen sticks—one from each forest or wood she visits. In her resting time after long days of travel, she sits at Droogami's side and peels the bark from the sticks, smoothing and polishing them incessantly.

(x3) +

The elves have a name for elven children unfortunate enough to be born and raised in human society—the Forlorn. In a few rare cases, these foundlings or orphaned elves find loving homes with humans, although the fact that, over the course of their childhood, one-time playmates become their effective guardians and foster parents results in a strangely skewed sense of the self. Most Forlorn aren't as fortunate—they live on the streets as almost eternal urchins, watching alone as their companions age and move on to greater things.

+

Merisiel is one of the Forlorn, only now emerging from decades spent as a child of the streets into a young adult ready to make her own way in life. A master at stowing away on ships, she's called dozens of cities home, leaving one for another when her companions outgrew her or she outlived them. Life has been hard for Merisiel, made more so by the fact that she's always found it difficult to master skills that come easily to her companions. Never the sharpest knife in the drawer, as the saying goes, Merisiel has learned to make up for this by carrying at least a dozen of them on her person. When things go wrong with her carefully laid plans (as they almost always seem to do), the knives come out and what needs to be done gets done. To date, Merisiel hasn't met a problem that can't, in one way or another, be solved with daggers.

+

Merisiel's life experiences have taught her to enjoy things to their fullest as they occur—it's impossible to tell when the good times might end. She's open and expressive with her thoughts and emotions, and while she's always on the move and working on her latest batch of plots for easy money, in the end it comes down to being faster than everyone else—either on her feet, or with her beloved blades.

+

She wouldn't have it any other way.

(x3) +

"Nahoa, can you help me dig another ditch before planting season?"

"Nahoa, the pigs have gotten out again—can you help me round them up?"

The Olehala people, third of the four great nations of the Okaiyo Ocean, had many heroes. Kolea the Wanderer, or Uncle Midnight, or the Tideweaver. But Nahoa's village, on a small island in the easternmost reaches of Olehala's archipelago, had none. It didn't need any; the village had plentiful rain and bountiful harvests, the seas were calm and the currents easy. But for whatever small problems might crop up—a ripped sail here, a sick child in need of watching there—Nahoa was always first to pitch in. The young man was no hero, but he worked hard on his family's taro farm, sharing whatever was left over with his neighbors, and he played harder, stone-bowling with friends or lava-sledding down the slopes.

The years were joyful. Planting and harvesting, watching his little sisters grow up. The New Year's games and feasts. Lazy summers swimming in the falls with that navigator from the nearby Taotake islands, before she led her merchant canoes east to distant Arcadia. For many years, all was well.

Until Pāmalō returned. The Olehala's chants told of the demon, a massive creature of shadow and smoke, its wings silent as an owl and its belly insatiable as a shark's. Once a generation, it would appear in the skies above their island, roost on the highest mountain for one day and night, and then feed. As the creature alit and the skies darkened, the people did what they had always done and hid: some in caves, some in the forests, and some in the distant reefs. With luck, Pāmalō would take mostly livestock, and leave.

Nahoa couldn't understand. How could they let this happen, generation after generation? The last time Pāmalō had come, Nahoa had been too little to remember much, but the fear of black wings against the sun had been seared in his mind, the same as everyone of the nameless, easternmost island. Someone had to do something. His heart was telling Nahoa to do something.

No… it was Calling.

The Call had rung out for decades, and whether the others could not hear it or could not answer, Nahoa did not know. Without words, it implored someone to help. Nahoa was no hero… but he always helped those in need, and so he did what he always did when asked to help.

That night, Nahoa bathed in the waterfall and tidied the garden. He prepared some of his sisters' favorite food, leaving it near the cooking pit for them to find in the morning, and he picked flowers to circle the stone that remembered their mother and father. Lastly, he went to the path that led up the mountain, digging stick in hand. Nahoa sat on a stump, the farming tool over his knee. So my sisters can grow up without fear. He cut a notch into his digging stick. So Uncle doesn't go hungry this winter. Another notch. So that nice Taotake girl doesn't encounter it on the seas. With each reason to face the creature, he cut. When he'd finished counting all his reasons, his digging stick was a barbed spear. With it, he climbed the mountain to Pāmalō's roost, and he cried out a challenge as dawn broke.

Pāmalō paid no regard. Of course it didn't. It was ancient, the subject of songs and dances every young Olehalan learned from their grandparents, its face carved into warding stones generations ago. Nahoa was no hero. The creature snatched Nahoa in its talons, and the two left the earth behind.

High in the sky, Nahoa fought Pāmalō. He may as well have been an ant attempting to fight the tide, for all the difference it seemed to make. Nahoa thrust his spear forward and it skittered along the demon owl's slick, black feathers, to fall to the raging waves below; he seized its wing to force it to earth but found it unyielding as a koa tree. He gave a great shout and it looked back at him, at this insignificant thing that dared to fight back, and it cocked its head. Nahoa didn't even have time to let out a gasp as his chest tore under its beak.

As pain filled him, Nahoa despaired—was this all he really could do? He hadn't expected to defeat Pāmalō, or even survive, but he had hoped he might at least wound the creature, to buy a few years' peace for his island. To show his people that this ancient horror could bleed, that it could be opposed, that it didn't have to be accepted as the price for the turning of the years. But it was for naught. Demonic shadows flooded into Nahoa's chest like a venom, and as Nahoa looked up at the sky above him, red filled his vision.

No, it didn't. The sky above him was indeed red as blood, but it was not Nahoa's. In the distance, Nahoa saw an impossible vision of two figures—a beast and a warrior as well—standing miles tall, bodies stretching from below the horizon to above the sky. The gods, Nahoa thought in shock, moments before one bisected the other, cutting immortality short. The heavens wept as the divine blood of the warrior god rained through the sky in a shower of sparks.

The sparks screamed past Nahoa and Pāmalō in streaks of red and silver. One landed on Pāmalō's wing, and in a rush of speed, the sea below was replaced by the red desert of the distant mainland. Another landed, and the desert was replaced by ocean anew, though a strange one, studded through with the remnants of shattered land and ruined towers.

A spark screamed through the air, shining with light, and its speed matched Pāmalō and Nahoa's as they flew. The demon tore into Nahoa once more, and Nahoa clung desperately to consciousness as bone crunched. He looked to the spark. He had been Called to protect his island, to face this beast, to do something, anything, but intention was nothing without the power to see it through. Power that hung in the air now, right before him. Nahoa reached for the spark with his right hand, but Pāmalō held him in place. He reached again, and his flesh tore to beak and talon. With a cry of pain, Nahoa reached a third time, and he seized divinity.

The spark flooded deep into Nahoa's soul. He felt death flee from his bones as divine power chased the shadows from his veins, burning them into his skin as tattoos. His power, now, as well. Nahoa wrestled Pāmalō's talons open, finding them brittle in his grasp, and he reached out for a weapon, finding the spear dropped half a world ago in his grip once more. As he yelled a challenge anew to the creature that had terrorized his people, he felt the tiny spark of divine power within him blaze, an ember fanned into a bonfire by this single moment of glory. Nahoa thrust the spear deep into Pāmalō's breast, and the might of gods coursed down his arm and through the weapon to detonate in a peal of light and thunder. As the demon's torn body fell to earth, Nahoa fell with it, careening toward a strange, icy shore.

Nahoa was no hero, not yet. But as consciousness slipped from his grasp, the Calling rang out around him, clearer than ever, and he knew it was what he was destined to be.

(x1) +

"Nahoa, can you help me dig another ditch before planting season?"

"Nahoa, the pigs have gotten out again—can you help me round them up?"

The Olehala people, third of the four great nations of the Okaiyo Ocean, had many heroes. Kolea the Wanderer, or Uncle Midnight, or the Tideweaver. But Nahoa's village, on a small island in the easternmost reaches of Olehala's archipelago, had none. It didn't need any; the village had plentiful rain and bountiful harvests, the seas were calm and the currents easy. But for whatever small problems might crop up—a ripped sail here, a sick child in need of watching there—Nahoa was always first to pitch in. The young man was no hero, but he worked hard on his family's taro farm, sharing whatever was left over with his neighbors, and he played harder, stone-bowling with friends or lava-sledding down the slopes.

The years were joyful. Planting and harvesting, watching his little sisters grow up. The New Year's games and feasts. Lazy summers swimming in the falls with that navigator from the nearby Taotake islands, before she led her merchant canoes east to distant Arcadia. For many years, all was well.

Until Pāmalō returned. The Olehala's chants told of the demon, a massive creature of shadow and smoke, its wings silent as an owl and its belly insatiable as a shark's. Once a generation, it would appear in the skies above their island, roost on the highest mountain for one day and night, and then feed. As the creature alit and the skies darkened, the people did what they had always done and hid: some in caves, some in the forests, and some in the distant reefs. With luck, Pāmalō would take mostly livestock, and leave.

Nahoa couldn't understand. How could they let this happen, generation after generation? The last time Pāmalō had come, Nahoa had been too little to remember much, but the fear of black wings against the sun had been seared in his mind, the same as everyone of the nameless, easternmost island. Someone had to do something. His heart was telling Nahoa to do something.

No... it was Calling.

The Call had rung out for decades, and whether the others could not hear it or could not answer, Nahoa did not know. Without words, it implored someone to help. Nahoa was no hero... but he always helped those in need, and so he did what he always did when asked to help.

That night, Nahoa bathed in the waterfall and tidied the garden. He prepared some of his sisters' favorite food, leaving it near the cooking pit for them to find in the morning, and he picked flowers to circle the stone that remembered their mother and father. Lastly, he went to the path that led up the mountain, digging stick in hand. Nahoa sat on a stump, the farming tool over his knee. So my sisters can grow up without fear. He cut a notch into his digging stick. So Uncle doesn't go hungry this winter. Another notch. So that nice Taotake girl doesn't encounter it on the seas. With each reason to face the creature, he cut. When he'd finished counting all his reasons, his digging stick was a barbed spear. With it, he climbed the mountain to Pāmalō's roost, and he cried out a challenge as dawn broke.

Pāmalō paid no regard. Of course it didn't. It was ancient, the subject of songs and dances every young Olehalan learned from their grandparents, its face carved into warding stones generations ago. Nahoa was no hero. The creature snatched Nahoa in its talons, and the two left the earth behind.

High in the sky, Nahoa fought Pāmalō. He may as well have been an ant attempting to fight the tide, for all the difference it seemed to make. Nahoa thrust his spear forward and it skittered along the demon owl's slick, black feathers, to fall to the raging waves below; he seized its wing to force it to earth but found it unyielding as a koa tree. He gave a great shout and it looked back at him, at this insignificant thing that dared to fight back, and it cocked its head. Nahoa didn't even have time to let out a gasp as his chest tore under its beak.

As pain filled him, Nahoa despaired—was this all he really could do? He hadn't expected to defeat Pāmalō, or even survive, but he had hoped he might at least wound the creature, to buy a few years' peace for his island. To show his people that this ancient horror could bleed, that it could be opposed, that it didn't have to be accepted as the price for the turning of the years. But it was for naught. Demonic shadows flooded into Nahoa's chest like a venom, and as Nahoa looked up at the sky above him, red filled his vision.

No, it didn't. The sky above him was indeed red as blood, but it was not Nahoa's. In the distance, Nahoa saw an impossible vision of two figures—a beast and a warrior as well—standing miles tall, bodies stretching from below the horizon to above the sky. The gods, Nahoa thought in shock, moments before one bisected the other, cutting immortality short. The heavens wept as the divine blood of the warrior god rained through the sky in a shower of sparks.

The sparks screamed past Nahoa and Pāmalō in streaks of red and silver. One landed on Pāmalō's wing, and in a rush of speed, the sea below was replaced by the red desert of the distant mainland. Another landed, and the desert was replaced by ocean anew, though a strange one, studded through with the remnants of shattered land and ruined towers.

A spark screamed through the air, shining with light, and its speed matched Pāmalō and Nahoa's as they flew. The demon tore into Nahoa once more, and Nahoa clung desperately to consciousness as bone crunched. He looked to the spark. He had been Called to protect his island, to face this beast, to do something, anything, but intention was nothing without the power to see it through. Power that hung in the air now, right before him. Nahoa reached for the spark with his right hand, but Pāmalō held him in place. He reached again, and his flesh tore to beak and talon. With a cry of pain, Nahoa reached a third time, and he seized divinity.

The spark flooded deep into Nahoa's soul. He felt death flee from his bones as divine power chased the shadows from his veins, burning them into his skin as tattoos. His power, now, as well. Nahoa wrestled Pāmalō's talons open, finding them brittle in his grasp, and he reached out for a weapon, finding the spear dropped half a world ago in his grip once more. As he yelled a challenge anew to the creature that had terrorized his people, he felt the tiny spark of divine power within him blaze, an ember fanned into a bonfire by this single moment of glory. Nahoa thrust the spear deep into Pāmalō's breast, and the might of gods coursed down his arm and through the weapon to detonate in a peal of light and thunder. As the demon's torn body fell to earth, Nahoa fell with it, careening toward a strange, icy shore.

Nahoa was no hero, not yet. But as consciousness slipped from his grasp, the Calling rang out around him, clearer than ever, and he knew it was what he was destined to be.

(x2) +

The rule of law is only as strong as the people who uphold it, and few know this fact better than Quinn.

+

The child of a former noble family of Galt, Quinn was raised to despise the chaos that had robbed his parents of their proper name and station, forcing them to hide as middle-class apothecaries. Yet for Quinn himself, trained as a legal clerk and never having personally known the aristocratic comforts his parents mourned, this was no true inconvenience. What frustrated him about his nation was not that power resided with the people, but rather that it was wielded in such a capricious fashion. His fellow citizens' constant false accusations and refusal to abide by court rulings—not to mention the Gray Gardeners' tendency to pronounce sentences completely outside the system—drove young Quinn to distraction.

+

When Quinn was 37, having recently lost both parents to an outbreak of plague, his simmering rage finally came to a head. After the ruling faction sentenced a man to death with flagrant disregard for due process, Quinn overstepped his usual role by investigating the matter himself, turning up irrefutable proof of the man's innocence. When his attempts to reopen the case were stymied, he returned the night before the scheduled execution and set the man free—only to run straight into a Gray Gardener patrol. The prisoner escaped in the ensuing fracas, and even as Quinn ran, he heard the Gardeners shouting his name.

+

Quinn fled for the Taldan border, knowing that there was now a price on his head. Yet despite all he'd lost, he found himself laughing—for here, in this tragic debacle, he had finally discovered a sense of satisfaction he'd been missing his whole life. He had upheld the law and defended the innocent in spite of government negligence and corruption. By working outside the legal system, he'd helped guide it back toward a righteous path. And he wanted more.

+

Thus began a new chapter in Quinn's life. Roaming the nations of the Inner Sea, he constantly keeps an ear out for allegations of unjust accusations or abuses of power. When he finds one, he investigates the case himself, using a lifetime of association with law enforcement agents and detective agencies like The Sleepless to help him ferret out the truth. If the legal system seems fair, he often shows up unexpectedly at the court proceedings, presenting sworn evidence and acting as defending counsel for the accused. If he finds a court to be corrupt, he takes a more direct hand in protecting the innocent. While he respects the law, he also knows that people are imperfect, and that breaking local laws is sometimes necessary in order to uphold more universal ones. Of course, his meddling is rarely popular with the opposition, and so Quinn generally moves along as soon as he's seen justice done and taken steps to ensure that the victim won't suffer further abuses.

+

Quinn is a genial, gentlemanly sort, quick with a joke and able to fit easily into both high society and low. His well-honed analytical mind is capable of astounding feats of logic and deduction, and he's fond of sharpening it still further with alchemical extracts learned from his parents and his own personal studies. While formidable in combat, he uses a sword cane so as not to unduly tip off his enemies to his abilities, believing that the best weapon is the one your foe never sees coming. He's loyal to his friends, and sometimes seems to have a connection in every town, yet is also wary of associating too long or too openly with his allies, knowing that his fight for justice has made him unpopular with various powerful factions.

+

Though now well into middle age, Quinn has no intentions of slowing down. As he's fond of telling companions, "a man needs only three things to change the world: a quick wit, a righteous heart, and a stylish coat."

(x3) +

Birthed to parents of the padaprajna caste of warriors in beautiful Vudra, Sajan Gadadvara and his twin sister Sajni learned to hold a temple sword before they could walk. Strict padaprajna discipline forged a tight bond between the twins, who spent even their infrequent times of rest together, practicing the latest martial techniques taught to them. On their twelfth birthday, the twins were forcefully separated: Sajan went to live with the fighting men of the ghana padaprajna, while Sajni joined the battling women of the sastra padaprajna. Despite their separation, the twins continued to meet when they could, sparring and joking as they had in their childhoods.

+

As the insightful narrative of the Vigrahin Patitraka states, "A warrior's life is to war." Thus it was that Sajan's lord embroiled himself in a conflict with a neighbor. Most of the army fielded by Sajan's lord consisted of conscripts wielding tools of their trades, while the valuable padaprajna watched the battle in reserve. The warriors deduced quickly that they stood on the losing side, but they were duty-bound to fight to the death when instructed. Instead, their lord stole from them the glory of battle-death when he sued for peace after his conscripts fled the field. As part of his surrender, the lord gave over half of his sastra padapranja—including young Sajni.

+

Distraught, Sajan returned to his barracks in tears (for which he received severe beatings from his own father), and vowed that night to be reunited with his sister. Several weeks passed before he found his opportunity for escape. He fled into the countryside and slipped stealthily into the city of Sumadhadra, through whose gates Sajan watched his sister pass. After several days of clumsily seeking information on his sister, he finally discovered that all the traded sastra padapranja were loaded onto ships bound for distant Jalmeray.

+

Sajan quickly hired himself as a guard aboard a ship bound for the far-away island, and several months later he found himself on its heavily guarded docks. Within a week, Sajan uncovered the fates of most of the sastra padapranja, who worked as guards and courtiers for the island's thakur. Sajni was not among them. More weeks passed before Sajan learned that his sister had, like him, signed on as a guard aboard a trading ship—hers bound for a place called Absalom.

+

The desperate young padapranja gained passage to Absalom and, upon arrival, stared in wonder at its size and splendor. It seemed to him that the strange western barbarians he found himself among were incapable of a place so grand. By the time he found his bearings and rejoined his search, however, he found himself without leads, for the sheer size that so impressed him also made finding his sister nearly impossible.

+

Sajan knows he cannot return to Vudra, for the padapranja there would execute him as a deserter. He cares not for his home country, however, and continues to seek out any clue that might point him toward his sister.

(x3) +

"Don't play near the water by yourself or the kushtaka will get you!"

"Don't wander into the trees by yourself or you'll be taken by the little-men-in-the-woods!"

Samo had heard such warnings her entire life, repeated in fireside tales and stories told to pass the hours when her people left the summer fishing camps to travel to their inland lodges closer to Icemark's caribou herds for the winter. Samo was spirit-touched, born with the mark of the elk, an angel's golden eyes, and unusual insight. The cautionary stories always seemed to be directed at her, specifically, when it was her father's turn to tell the tales, as though her gifts would be more likely to lead her astray than the other children. Perhaps there was some merit to that worry.

It wasn't that she didn't believe the stories on that summer day when she crept down to the shoreline by herself. Her father and uncles had been gone for several weeks now, taking her grandmother to Seer's Home, where the elderly woman would live out the rest of her days among the Varki elders, now that her aged hips and back could no longer handle the nomadic migrations between fishing camps and hunting lodges. Samo wanted to be the first to greet her father on his return, and she was twelve years old now, nearly an adult by her reckoning, and she was accustomed to the little spirits warning her of dangers before others ever became aware of them.

Thus, it was particularly surprising when a cold, slimy paw wrapped in dank fur clutched her from behind, covering her mouth. Her screams were completely muffled, and all she could do was struggle in terror as she realized what had grabbed her: a kushtaka! Part man, part otter, the soulless creatures would drag her back to their village where they would cast her soul from her body and transform her into one of them! Worse yet, there were nearly twenty of the fearsome creatures quietly slipping from the waters around her. An entire kushtaka raiding party had come, doubtless here to take the encampment and disappear with them before anyone could so much as raise an alarm.

Despite all the terror she already felt, Samo discovered that things could still get worse. For every kushtaka that slipped from the waves, the insubstantial, sad-eyed form of a human walked beside them. Among the lost souls, she saw her father and uncles. Thrashing desperately, Samo thrust her small hand out towards her father's spirit, and the ghostly figure reached out to her in response. As their fingertips brushed, it felt like lightning struck.

The kushtaka holding Samo screamed in agony, the sound finally awakening the people in the nearby fishing camp. Her father's ghostly figure was nowhere to be seen, but the monster's body changed and contorted, its otter's fangs and fur falling away as its bones stretched to reveal her father's features.

Samo used the opportunity to run towards the camp, where she snatched up one of the nets laced with dog bone that had been left there to repel just such an incursion. Dashing towards the kushtaka, she saw the spirits of the lost Varki moving to aid her, and she swung the net about, pulling the spirits together with the soulless bodies that had once belonged to them, triggering transformations like the one that had happened with her father. The sounds and cries of battle finally drew the rest of the village to her side, and Varki men and women with spears and daggers did what they could to fend the remaining kushtaka away while herding as many as they could towards Samo and her net.

Though over half of the kushtaka escaped back into the waves, Samo managed to save her father, her uncles, and a handful of other Varki from neighboring encampments. As Samo's people gathered around, her father knelt down before her. "You do not belong here anymore, beloved. Your gifts must be nurtured by those who understand them."

Samo joined her grandmother at Seer's Home and helped care for the Varki elders there while they taught her everything they knew of her people's legends, traditions, and magic. In her early twenties she had a brief, passionate love with a handsome young man named Nankou who also resided at Seer's Home for a time, but their duties called them apart more often than they drew them together.

Samo's ability to see what others could not made her into a healer and counselor, the person others called on when they suspected that unusual events were the doings of unquiet spirits. When fires raged, she spoke to the spirits of flame and calmed them. When people disappeared along the coastline, she would accompany the hunters who sought out the kushtaka villages hidden nearby, speaking to the apparitions that dwelt in the rivers and ocean waves to help guide them to those enclaves of lost souls.

It seemed to Samo that hardly any time at all had passed between that day on the beach where she returned her father and uncles from the kushtaka and the day when she looked into a small hand mirror and realized that many silver strands now danced amid the raven-wing black of her hair. Where had the days gone? Samo did not regret her service, but she envied the stories she heard of her old friend Nankou and his adventures slaying linnorms and rescuing would-be heroes.

One night, Samo sat amid the grove of Seer's Home. Her grandmother had passed almost twenty years before, but the woman's spirit still lingered in that peaceful grove, appearing to Samo's eyes as a majestic elk woven from the leaves and grasses of the grove itself. That evening, they conversed as they had so many times before, but unlike those previous occasions, their conversation was interrupted by a spectacular and terrifying sight.

Two great figures battled in the sky, gods of the southern lands. One, covered in armored spikes, was struck down, his body ripped asunder. As red and silver droplets rained from the sky, Samo's spiritual sight and physical sight crashed together.

As the god died above, she saw another battle: a powerful young man from a distant land fighting a fearsome demonic owl, until both were struck by the droplets of falling god-blood. The twined pair were spun a great distance through the air until Samo's spirit sight faded and she saw that they were both truly there, in the flesh, crashing to the ground on Icemark's shores.

A Calling thrummed within her. She knew this was a moment where all that she was and all that she had learned would be tested, when her choices and actions would determine not just the future of Icemark, but perhaps that of all the Inner Sea. Perhaps more.

She dashed to her home, and pulled on her well-used armor of bone, hide, and driftwood. She slid her clan hat down over her antlers, so that whoever she met would know that they faced a Varki woman of standing and power. Her grandmother's apparition flowed into her, filling her with the peaceful magic of healing and quiet places.

Moving swiftly towards the shoreline and the fallen figures, her grandmother's thoughts echoed her own. Let us go, the women thought. This Calling is for us, this time is ours, and whatever may happen next, the world will know the power of the women of the north.

(x3) +

Although still viewed by many theologians and traditionalists as a newcomer to the world's faiths, Iomedae the Inheritor seems poised for greatness among the divine. Certainly her numerous orders of paladins have risen swiftly to take on the vaunted role of paragon in many societies. Evangelical in their exuberance to spread word of her wisdom, Iomedae's missionaries were pivotal in the defense during the fabled Siege of Solku. They sacrificed their lives saving the town from gnoll slavers, and although none of them survived the siege, their presence lived on. Particularly in the eyes of young Seelah.

+

Seelah's family came to the walled town of Solku as pilgrims fleeing the atrocities of distant Geb to the distant south. Unfortunately, they traded one peril for another, and within months of their settling in Solku, the gnolls of White Canyon began their infamous pillaging. Seelah's parents were slain in the first of these raids, leaving her orphaned at the age of 14 in a strange town. She did what she must to survive on the city streets, pickpocketing and bullying and even hiring herself out as a mercenary. When a group of Iomedae's knights arrived to defend Solku, Seelah was immediately taken with their beautiful, shining armor, and within an hour she had stolen a particularly fine mithral helm with a golden bird upon its brow. Yet then, something strange happened—Seelah became overwhelmed with guilt at her theft. For days, she agonized over the act, trying (and failing) several times to pawn the helm. During the Battle of Red Hail, Seelah realized that one of the bravest knights, a woman named Acemi with hair in long braids, fought the battle without her helm. This was the woman's undoing—in holding Solku's gates, she took a mortal wound to the skull from a gnoll's flail. The woman's heroism carried the day, but that evening she died of her wound.

+

Wracked with guilt, Seelah approached Acemi's body as her companions prepared for her pyre. They watched silently as Seelah placed the stolen helm over the dead woman's head, and then climbed onto the pyre aside her to join her in death. The paladins were moved beyond words—they had known from the start that Seelah had stolen the helm, but Acemi had forbidden her brothers and sisters from collecting it, hoping that the helm would bring the desperate orphan enough money to survive for another few months. The knights of Iomedae took Seelah in that night. Although she has come to terms with Acemi's death, Seelah still regrets the theft that ironically brought her into Iomedae's arms. She originally came to Iomedae out of guilt, but in the past several years, that guilt has transformed into a powerful love and faith in the Inheritor.

+

The young paladin wears her hair in Acemi's style and is trained in the use of the longsword. In so doing, she hopes to carry on the good work that Acemi might have done had she not fallen at the Battle of Red Hail. It's the least she feels she can do to make up for a death that she allowed to happen.

(x3) +

Unlike the barbarians-gone-native on the eastern plateau or the colonial Chelliaxian immigrants of the south, Seoni is a native Varisian, a nomadic race whose closest real-world cultural analogue is the Romani. Or at least, she's mostly Varisian—as might be apparent from her otherworldly grace, there's something not quite human in her ancestry. Though she doesn't have any hard facts, Seoni herself has picked up on some of this, and is constantly pushed to search deeper into the mysteries of her heritage by strange dreams that she doesn't understand.

+

More than just ornamentation, Seoni's runic tattoos play a large role in her personality. Coming from a people where tattoo magic maintains a strong following, hers are simultaneously a manifestation of her power and a tool to aid in her castings. The sheer number adorning her skin, as well as the similar patterns woven into her clothes, are a mark of status among her tribe, though many of the so-called "civilized" residents of Varisia look upon such body modification with distaste.

+

Despite being a consummate adventurer, Seoni is something of an enigma to her compatriots. Quietly neutral on most matters, bound by codes and mandates that she rarely feels compelled to explain, the sorceress keeps her emotions tightly bottled. Extremely detail oriented—what the more pugnacious members of her party call a "control freak"—Seoni is a careful and meticulous planner, a schemer who frequently finds herself frustrated by the improvised plans of her more impulsive companions. Despite all of this, Seoni has stuck by her comrades through numerous tight spots, a fact that continues to amaze and confuse Valeros, who wonders loudly (although not altogether unappreciatively) about "the witch and her schemes."

+

As with so many things, however, if Seoni understands her motivations, she's keeping that knowledge to herself.

(x3) +

Valeros was born on a quiet farm in Andoran, where he grew up listening to the tales of traveling merchants soldiers and dreaming of adventure and exploration. Though this longing only increased as he grew older, so too did the demands of helping his aging parents run the farm, and slowly but surely the mounting responsibilities of agricultural life quashed any possibility of travel or seeing the world. Finally, just a month before a marriage of convenience to a local farmer's daughter could lock him into place (but not before he'd sampled a few of the joys of married life), Valeros came to the realization that the door to a storybook life of adventure was at last closing for good. Seized by a sudden, desperate need for a larger life than cattle and corn, Valeros packed quietly and left in the middle of the night with no more than a change of clothes, some pilfered food, and an old axe handle to discourage any ruffians who might seek to divest him of either. It was to become a theme that would follow him for the rest of his life.

+

In the years since, Valeros has come a long way from the wide-eyed young man who sought only the joy of exploration (and maybe a pretty, worldly girl or three to regale with his stories). Life on the road, it seems, is much harder than the bards' tales, and adult Valeros has the scars to prove it. Discovering himself to be a deft hand with a sword, Valeros quickly fell in with the rough-and-tumble mercenary crowd, there learning the dirtier, grittier facts of warfare. Though none could deny his prowess with a blade (or better yet, two), Valeros's association with various mercenary groups never seemed to last for long. There was his time as a guard for the Aspis Consortium, which ended when certain shipments kept coming in light under Valeros's watch (never mind that the exploited locals were dying for lack of grain, and only needed a little to make it through the winter). Then there was the stint as a freelance bounty hunter, during which Valeros discovered that it's a lot easier to hunt down escaped murderers than it is to haul in a young woman on the run from a loveless marriage. And of course, there was the infamous incident with the Band of the Mauler, to which Valeros will only say that he was positive their leader had been crushed under that cave-in, or else he never would have touched the man's wife.

+

In the end, after acting as hired muscle for dozens of different employers, Valeros finally realized that the only way to keep from getting blamed for things which weren't his fault—not really—was to go into business for himself as an adventurer, traveling with those who properly appreciated him and letting those who didn't fall by the wayside. And if some of those companions happen to be pretty women, such as a certain Varisian sorcerer or elven rogue, all the better.

+

While admittedly not the best at following orders, Valeros is an extremely talented two-blade fighter, easily earning his keep in any group through the tenacity and absolute fearlessness—some might say thoughtlessness—with which he flings himself into combat. Despite his reputation as a bruiser and scofflaw, Valeros has picked up a fair bit of education here and there during his travels, and can even read (something his "respectable" parents never learned to do). A worshiper of Cayden Cailean—the only god who properly understands the need for freedom in the common man's existence—Valeros takes an easy-come, easy-go approach to life, wealth, and relationships. Though a fan of fine weapons and creature comforts, the only object he's never without is the tankard on his belt (for you never know when someone might offer you a drink). Noble at heart, and fiercely loyal to those few who manage the considerable feat of establishing themselves in his affections, Valeros nevertheless hides such sentiments under a jaded and crass demeanor, frequently observing that there's nothing better than "an evening of hard drinking and soft company."

(x3) + beliefs : string {Iconics.system.details.biography.beliefs} (same value: ) + birthPlace : string {Iconics.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {Iconics.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {Iconics.system.details.biography.catchphrases} (same value: ) + dislikes : string {Iconics.system.details.biography.dislikes} (same value: ) + edicts : array<> {Iconics.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {Iconics.system.details.biography.enemies} (same value: ) + likes : string {Iconics.system.details.biography.likes} (same value: ) + organizations : string {Iconics.system.details.biography.organizations} (same value: ) + [deity] : object {Iconics.system.details.deity} + image : string {Iconics.system.details.deity.image} (3 different values) + systems/pf2e/icons/default-icons/deity.svg (x45) + systems/pf2e/icons/deity/Sarenrae.webp (x3) + systems/pf2e/icons/deity/Iomedae.webp (x3) + value : string {Iconics.system.details.deity.value} (3 different values) + (x45) + Saranrae (x3) + Iomedae (x3) + [ethnicity] : object {Iconics.system.details.ethnicity} + value : string {Iconics.system.details.ethnicity.value} (5 different values) + Kellish (x3) + (x48) + Varisian (x3) + Avistan (x3) + Kelish (x3) + [gender] : object {Iconics.system.details.gender} + value : string {Iconics.system.details.gender.value} (2 different values) + F/She/Her (x33) + M/He/Him (x27) + [height] : object {Iconics.system.details.height} + value : string {Iconics.system.details.height.value} (same value: ) + [keyability] : object {Iconics.system.details.keyability} + value : string {Iconics.system.details.keyability.value} (2 different values) + str (x51) + dex (x9) + [languages] : object {Iconics.system.details.languages} + details : string {Iconics.system.details.languages.details} (same value: ) + value : array {Iconics.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Iconics.system.details.languages.value.[]} (21 different values) + [level] : object {Iconics.system.details.level} + value : integer {Iconics.system.details.level.value} (3 different values) + 1 (x20) + 3 (x20) + 5 (x20) + [min] : integer {Iconics.system.details.level.min} (same value: 1) + [nationality] : object {Iconics.system.details.nationality} + value : string {Iconics.system.details.nationality.value} (same value: ) + [weight] : object {Iconics.system.details.weight} + value : string {Iconics.system.details.weight.value} (same value: ) + [xp] : object {Iconics.system.details.xp} + max : integer {Iconics.system.details.xp.max} (same value: 1000) + min : integer {Iconics.system.details.xp.min} (same value: 0) + pct : integer {Iconics.system.details.xp.pct} (same value: 0) + value : integer {Iconics.system.details.xp.value} (same value: 0) + [creature] : object {Iconics.system.details.creature} + value : string {Iconics.system.details.creature.value} (same value: Nine-Tailed Fox) + [ancestry] : object {Iconics.system.details.ancestry} + value : string {Iconics.system.details.ancestry.value} (same value: ) + [background] : object {Iconics.system.details.background} + value : string {Iconics.system.details.background.value} (same value: ) + [class] : object {Iconics.system.details.class} + value : string {Iconics.system.details.class.value} (same value: ) + [exploration] : array<> {Iconics.system.exploration} + Length: min=0 max=0 + Value type: mixed + [initiative] : object {Iconics.system.initiative} + statistic : string {Iconics.system.initiative.statistic} (same value: perception) + [pfs] : object {Iconics.system.pfs} + [characterNumber] : mixed + currentFaction : string {Iconics.system.pfs.currentFaction} (same value: EA) + [fame] : integer {Iconics.system.pfs.fame} (same value: 0) + levelBump : boolean {Iconics.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {Iconics.system.pfs.reputation} + [EA] : integer {Iconics.system.pfs.reputation.EA} (same value: 0) + [GA] : integer {Iconics.system.pfs.reputation.GA} (same value: 0) + [HH] : integer {Iconics.system.pfs.reputation.HH} (same value: 0) + [RO] : integer {Iconics.system.pfs.reputation.RO} (same value: 0) + [VS] : integer {Iconics.system.pfs.reputation.VS} (same value: 0) + [VW] : integer {Iconics.system.pfs.reputation.VW} (same value: 0) + [school] : string {Iconics.system.pfs.school} (same value: none) + resources : object {Iconics.system.resources} + [heroPoints] : object {Iconics.system.resources.heroPoints} + max : integer {Iconics.system.resources.heroPoints.max} (same value: 3) + value : integer {Iconics.system.resources.heroPoints.value} (same value: 1) + [focus] : object {Iconics.system.resources.focus} + value : integer {Iconics.system.resources.focus.value} (3 different values) + 1 (x21) + 2 (x6) + 3 (x2) + [crafting] : object {Iconics.system.resources.crafting} + infusedReagents : object {Iconics.system.resources.crafting.infusedReagents} + value : integer {Iconics.system.resources.crafting.infusedReagents.value} (2 different values) + 1 (x1) + 2 (x2) + [saves] : object {Iconics.system.saves} + [fortitude] : object {Iconics.system.saves.fortitude} + rank : integer {Iconics.system.saves.fortitude.rank} (same value: 0) + value : integer {Iconics.system.saves.fortitude.value} (same value: 0) + [reflex] : object {Iconics.system.saves.reflex} + rank : integer {Iconics.system.saves.reflex.rank} (same value: 0) + value : integer {Iconics.system.saves.reflex.value} (same value: 0) + [will] : object {Iconics.system.saves.will} + rank : integer {Iconics.system.saves.will.rank} (same value: 0) + value : integer {Iconics.system.saves.will.value} (same value: 0) + [skills] : object {Iconics.system.skills} + [acrobatics] : object {Iconics.system.skills.acrobatics} + rank : integer {Iconics.system.skills.acrobatics.rank} (3 different values) + 1 (x25) + 0 (x26) + 2 (x6) + [arcana] : object {Iconics.system.skills.arcana} + rank : integer {Iconics.system.skills.arcana.rank} (3 different values) + 0 (x44) + 2 (x3) + 1 (x4) + [athletics] : object {Iconics.system.skills.athletics} + rank : integer {Iconics.system.skills.athletics.rank} (3 different values) + 0 (x27) + 2 (x8) + 1 (x18) + [crafting] : object {Iconics.system.skills.crafting} + rank : integer {Iconics.system.skills.crafting.rank} (3 different values) + 0 (x25) + 1 (x22) + 2 (x4) + [deception] : object {Iconics.system.skills.deception} + rank : integer {Iconics.system.skills.deception.rank} (3 different values) + 0 (x37) + 2 (x6) + 1 (x8) + [diplomacy] : object {Iconics.system.skills.diplomacy} + rank : integer {Iconics.system.skills.diplomacy.rank} (3 different values) + 0 (x18) + 2 (x4) + 1 (x35) + [intimidation] : object {Iconics.system.skills.intimidation} + rank : integer {Iconics.system.skills.intimidation.rank} (3 different values) + 1 (x16) + 2 (x6) + 0 (x35) + [medicine] : object {Iconics.system.skills.medicine} + rank : integer {Iconics.system.skills.medicine.rank} (3 different values) + 0 (x35) + 1 (x15) + 2 (x4) + [nature] : object {Iconics.system.skills.nature} + rank : integer {Iconics.system.skills.nature.rank} (3 different values) + 1 (x15) + 0 (x37) + 2 (x2) + [occultism] : object {Iconics.system.skills.occultism} + rank : integer {Iconics.system.skills.occultism.rank} (3 different values) + 0 (x41) + 1 (x12) + 2 (x1) + [performance] : object {Iconics.system.skills.performance} + rank : integer {Iconics.system.skills.performance.rank} (3 different values) + 0 (x43) + 1 (x6) + 2 (x2) + [religion] : object {Iconics.system.skills.religion} + rank : integer {Iconics.system.skills.religion.rank} (3 different values) + 0 (x35) + 1 (x12) + 2 (x6) + [society] : object {Iconics.system.skills.society} + rank : integer {Iconics.system.skills.society.rank} (3 different values) + 0 (x34) + 1 (x17) + 2 (x3) + [stealth] : object {Iconics.system.skills.stealth} + rank : integer {Iconics.system.skills.stealth.rank} (3 different values) + 0 (x22) + 1 (x28) + 2 (x4) + [survival] : object {Iconics.system.skills.survival} + rank : integer {Iconics.system.skills.survival.rank} (3 different values) + 0 (x34) + 1 (x20) + 2 (x2) + [thievery] : object {Iconics.system.skills.thievery} + rank : integer {Iconics.system.skills.thievery.rank} (3 different values) + 0 (x32) + 1 (x17) + 2 (x3) + [master] : object {Iconics.system.master} + ability : string {Iconics.system.master.ability} (same value: int) + id : string {Iconics.system.master.id} (same value: ) + [proficiencies] : object {Iconics.system.proficiencies} + attacks : object {Iconics.system.proficiencies.attacks} + martial : object {Iconics.system.proficiencies.attacks.martial} + rank : integer {Iconics.system.proficiencies.attacks.martial.rank} (same value: 1) + type : string {Iconics.type} (2 different values) + character (x60) + familiar (x3) \ No newline at end of file diff --git a/output/pf2e/packs/In Memoriam.txt b/output/pf2e/packs/In Memoriam.txt new file mode 100644 index 0000000..6b3b46c --- /dev/null +++ b/output/pf2e/packs/In Memoriam.txt @@ -0,0 +1,169 @@ +In Memoriam +Different values: 19 +===================================== +object {In Memoriam} + _id : string {In Memoriam._id} (all different values) + folder : string {In Memoriam.folder} (same value: 3PSD4AN8TtqEmkrk) + img : string {In Memoriam.img} (5 different values) + systems/pf2e/icons/default-icons/deity.svg (x15) + systems/pf2e/icons/deities/aroden.webp (x1) + systems/pf2e/icons/deities/gorum.webp (x1) + systems/pf2e/icons/deities/gyronna.webp (x1) + systems/pf2e/icons/deities/ydersius.webp (x1) + name : string {In Memoriam.name} (all different values) + system : object {In Memoriam.system} + attribute : array {In Memoriam.system.attribute} + Length: min=2 max=2 + Value type: string {In Memoriam.system.attribute.[]} (6 different values) + dex (x3) + int (x7) + wis (x9) + cha (x9) + str (x6) + con (x4) + category : string {In Memoriam.system.category} (same value: deity) + description : object {In Memoriam.system.description} + value : string {In Memoriam.system.description.value} (all different values) + domains : object {In Memoriam.system.domains} + alternate : array {In Memoriam.system.domains.alternate} + Length: min=0 max=3 + Value type: string {In Memoriam.system.domains.alternate.[]} (15 different values) + delirium (x1) + void (x1) + soul (x1) + healing (x1) + confidence (x1) + travel (x1) + toil (x1) + duty (x1) + secrecy (x2) + repose (x1) + passion (x1) + creation (x1) + destruction (x1) + wyrmkin (x1) + zeal (x1) + primary : array {In Memoriam.system.domains.primary} + Length: min=4 max=4 + Value type: string {In Memoriam.system.domains.primary.[]} (36 different values) + font : array {In Memoriam.system.font} + Length: min=1 max=2 + Value type: string {In Memoriam.system.font.[]} (2 different values) + harm (x10) + heal (x13) + publication : object {In Memoriam.system.publication} + license : string {In Memoriam.system.publication.license} (2 different values) + ORC (x18) + OGL (x1) + remaster : boolean {In Memoriam.system.publication.remaster} (2 different values) + True (x18) + False (x1) + title : string {In Memoriam.system.publication.title} (3 different values) + Pathfinder Lost Omens Divine Mysteries (x17) + (x1) + Pathfinder Lost Omens Divine Mysteries Web Supplement (x1) + rules : ###FoundryRulesObject### + sanctification : object {In Memoriam.system.sanctification} + modal : string {In Memoriam.system.sanctification.modal} (2 different values) + must (x8) + can (x11) + what : array {In Memoriam.system.sanctification.what} + Length: min=1 max=2 + Value type: string {In Memoriam.system.sanctification.what.[]} (2 different values) + unholy (x6) + holy (x14) + skill : array {In Memoriam.system.skill} + Length: min=1 max=1 + Value type: string {In Memoriam.system.skill.[]} (9 different values) + occultism (x3) + society (x3) + survival (x1) + diplomacy (x4) + athletics (x2) + intimidation (x1) + arcana (x3) + nature (x1) + deception (x1) + spells : object {In Memoriam.system.spells} + 1 : string {In Memoriam.system.spells.1} (14 different values) + Compendium.pf2e.spells-srd.Item.Tailwind (x1) + Compendium.pf2e.spells-srd.Item.Phantasmal Minion (x1) + Compendium.pf2e.spells-srd.Item.Fleet Step (x1) + Compendium.pf2e.spells-srd.Item.Sure Strike (x3) + Compendium.pf2e.spells-srd.Item.Message Rune (x2) + Compendium.pf2e.spells-srd.Item.Anticipate Peril (x1) + Compendium.pf2e.spells-srd.Item.Ill Omen (x2) + Compendium.pf2e.spells-srd.Item.Carryall (x1) + Compendium.pf2e.spells-srd.Item.Soothe (x2) + Compendium.pf2e.spells-srd.Item.Force Barrage (x1) + Compendium.pf2e.spells-srd.Item.Gentle Landing (x1) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x1) + Compendium.pf2e.spells-srd.Item.Charm (x1) + Compendium.pf2e.spells-srd.Item.Pest Form (x1) + [4] : string {In Memoriam.system.spells.4} (7 different values) + Compendium.pf2e.spells-srd.Item.Nightmare (x1) + Compendium.pf2e.spells-srd.Item.Honeyed Words (x1) + Compendium.pf2e.spells-srd.Item.Weapon Storm (x1) + Compendium.pf2e.spells-srd.Item.Containment (x2) + Compendium.pf2e.spells-srd.Item.Aerial Form (x1) + Compendium.pf2e.spells-srd.Item.Creation (x1) + Compendium.pf2e.spells-srd.Item.Fire Shield (x1) + [8] : string {In Memoriam.system.spells.8} (2 different values) + Compendium.pf2e.spells-srd.Item.Dream Council (x1) + Compendium.pf2e.spells-srd.Item.Migration (x1) + [3] : string {In Memoriam.system.spells.3} (9 different values) + Compendium.pf2e.spells-srd.Item.Shifting Sand (x1) + Compendium.pf2e.spells-srd.Item.Hypercognition (x1) + Compendium.pf2e.spells-srd.Item.Lightning Bolt (x1) + Compendium.pf2e.spells-srd.Item.Wall of Wind (x1) + Compendium.pf2e.spells-srd.Item.Animal Vision (x1) + Compendium.pf2e.spells-srd.Item.Slow (x1) + Compendium.pf2e.spells-srd.Item.Threefold Aspect (x2) + Compendium.pf2e.spells-srd.Item.Wall of Radiance (x1) + Compendium.pf2e.spells-srd.Item.Sea of Thought (x1) + [5] : string {In Memoriam.system.spells.5} (6 different values) + Compendium.pf2e.spells-srd.Item.Wall of Stone (x1) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + Compendium.pf2e.spells-srd.Item.Mind Probe (x1) + Compendium.pf2e.spells-srd.Item.Cloak of Colors (x1) + Compendium.pf2e.spells-srd.Item.Moon Frenzy (x1) + Compendium.pf2e.spells-srd.Item.Toxic Cloud (x1) + [7] : string {In Memoriam.system.spells.7} (3 different values) + Compendium.pf2e.spells-srd.Item.Contingency (x1) + Compendium.pf2e.spells-srd.Item.Planar Palace (x1) + Compendium.pf2e.spells-srd.Item.Mask of Terror (x1) + [2] : string {In Memoriam.system.spells.2} (6 different values) + Compendium.pf2e.spells-srd.Item.Animal Form (x1) + Compendium.pf2e.spells-srd.Item.Enlarge (x1) + Compendium.pf2e.spells-srd.Item.Paranoia (x1) + Compendium.pf2e.spells-srd.Item.Humanoid Form (x1) + Compendium.pf2e.spells-srd.Item.False Vitality (x1) + Compendium.pf2e.spells-srd.Item.Floating Flame (x1) + [9] : string {In Memoriam.system.spells.9} (2 different values) + Compendium.pf2e.spells-srd.Item.Unfathomable Song (x1) + Compendium.pf2e.spells-srd.Item.Metamorphosis (x1) + [6] : string {In Memoriam.system.spells.6} (5 different values) + Compendium.pf2e.spells-srd.Item.Wall of Force (x2) + Compendium.pf2e.spells-srd.Item.Never Mind (x2) + Compendium.pf2e.spells-srd.Item.Cursed Metamorphosis (x1) + Compendium.pf2e.spells-srd.Item.Tangling Creepers (x1) + Compendium.pf2e.spells-srd.Item.Disintegrate (x1) + traits : object {In Memoriam.system.traits} + weapons : array {In Memoriam.system.weapons} + Length: min=1 max=1 + Value type: string {In Memoriam.system.weapons.[]} (14 different values) + dagger (x3) + flail (x2) + longsword (x1) + longbow (x1) + flyssa (x1) + greatsword (x2) + light-hammer (x1) + khopesh (x1) + staff (x2) + starknife (x1) + katar (x1) + spear (x1) + main-gauche (x1) + sickle (x1) + type : string {In Memoriam.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Infernal Dukes.txt b/output/pf2e/packs/Infernal Dukes.txt new file mode 100644 index 0000000..1ac6819 --- /dev/null +++ b/output/pf2e/packs/Infernal Dukes.txt @@ -0,0 +1,91 @@ +Infernal Dukes +Different values: 8 +===================================== +object {Infernal Dukes} + _id : string {Infernal Dukes._id} (all different values) + folder : string {Infernal Dukes.folder} (same value: 0dUdCq36CWlxcyuj) + img : string {Infernal Dukes.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Infernal Dukes.name} (all different values) + system : object {Infernal Dukes.system} + attribute : array {Infernal Dukes.system.attribute} + Length: min=2 max=2 + Value type: string {Infernal Dukes.system.attribute.[]} (6 different values) + dex (x2) + int (x4) + wis (x3) + cha (x3) + str (x2) + con (x2) + category : string {Infernal Dukes.system.category} (same value: deity) + description : object {Infernal Dukes.system.description} + value : string {Infernal Dukes.system.description.value} (all different values) + domains : object {Infernal Dukes.system.domains} + alternate : array {Infernal Dukes.system.domains.alternate} + Length: min=0 max=4 + Value type: string {Infernal Dukes.system.domains.alternate.[]} (12 different values) + might (x2) + toil (x1) + tyranny (x2) + zeal (x1) + dust (x1) + knowledge (x1) + indulgence (x1) + swarm (x1) + trickery (x1) + truth (x1) + vigil (x1) + duty (x1) + primary : array {Infernal Dukes.system.domains.primary} + Length: min=4 max=4 + Value type: string {Infernal Dukes.system.domains.primary.[]} (23 different values) + font : array {Infernal Dukes.system.font} + Length: min=1 max=2 + Value type: string {Infernal Dukes.system.font.[]} (2 different values) + harm (x8) + heal (x1) + publication : object {Infernal Dukes.system.publication} + license : string {Infernal Dukes.system.publication.license} (same value: ORC) + remaster : boolean {Infernal Dukes.system.publication.remaster} (same value: True) + title : string {Infernal Dukes.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + sanctification : object {Infernal Dukes.system.sanctification} + modal : string {Infernal Dukes.system.sanctification.modal} (same value: must) + what : array {Infernal Dukes.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Infernal Dukes.system.sanctification.what.[]} (same value: unholy) + skill : array {Infernal Dukes.system.skill} + Length: min=1 max=1 + Value type: string {Infernal Dukes.system.skill.[]} (7 different values) + occultism (x1) + nature (x1) + intimidation (x2) + crafting (x1) + deception (x1) + performance (x1) + diplomacy (x1) + spells : object {Infernal Dukes.system.spells} + 1 : string {Infernal Dukes.system.spells.1} (all different values) + [5] : string {Infernal Dukes.system.spells.5} (6 different values) + Compendium.pf2e.spells-srd.Item.False Vision (x1) + Compendium.pf2e.spells-srd.Item.Plant Form (x1) + Compendium.pf2e.spells-srd.Item.Wave of Despair (x1) + Compendium.pf2e.spells-srd.Item.Toxic Cloud (x1) + Compendium.pf2e.spells-srd.Item.Subconscious Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Cloak of Colors (x1) + [7] : string {Infernal Dukes.system.spells.7} (same value: Compendium.pf2e.spells-srd.Item.True Target) + [3] : string {Infernal Dukes.system.spells.3} (6 different values) + Compendium.pf2e.spells-srd.Item.Fireball (x1) + Compendium.pf2e.spells-srd.Item.Phantom Prison (x1) + Compendium.pf2e.spells-srd.Item.Cozy Cabin (x1) + Compendium.pf2e.spells-srd.Item.Envenom Companion (x1) + Compendium.pf2e.spells-srd.Item.Distracting Chatter (x1) + Compendium.pf2e.spells-srd.Item.Bottomless Stomach (x1) + [4] : string {Infernal Dukes.system.spells.4} (3 different values) + Compendium.pf2e.spells-srd.Item.Weapon Storm (x1) + Compendium.pf2e.spells-srd.Item.Honeyed Words (x1) + Compendium.pf2e.spells-srd.Item.Liminal Doorway (x1) + traits : object {Infernal Dukes.system.traits} + weapons : array {Infernal Dukes.system.weapons} + Length: min=1 max=1 + Value type: string {Infernal Dukes.system.weapons.[]} (all different values) + type : string {Infernal Dukes.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Introductions.txt b/output/pf2e/packs/Introductions.txt new file mode 100644 index 0000000..7816361 --- /dev/null +++ b/output/pf2e/packs/Introductions.txt @@ -0,0 +1,509 @@ +Introductions +Different values: 13 +===================================== +object {Introductions} + _id : string {Introductions._id} (all different values) + img : string {Introductions.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x9) + systems/pf2e/icons/default-icons/npc.svg (x4) + items : array {Introductions.items} + Length: min=1 max=12 + Value type: object {Introductions.items.[]} + _id : string {Introductions.items.[]._id} (39 different values) + img : string {Introductions.items.[].img} (11 different values) + systems/pf2e/icons/actions/Reaction.webp (x9) + systems/pf2e/icons/default-icons/melee.svg (x7) + systems/pf2e/icons/actions/Passive.webp (x8) + systems/pf2e/icons/actions/OneAction.webp (x5) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + icons/magic/nature/plant-poison-spit-green.webp (x1) + systems/pf2e/icons/spells/counter-performance.webp (x1) + systems/pf2e/icons/spells/inspire-courage.webp (x1) + systems/pf2e/icons/actions/TwoActions.webp (x3) + systems/pf2e/icons/default-icons/lore.svg (x1) + systems/pf2e/icons/actions/FreeAction.webp (x1) + name : string {Introductions.items.[].name} (37 different values) + sort : integer {Introductions.items.[].sort} (all different values) + system : object {Introductions.items.[].system} + [actionType] : object {Introductions.items.[].system.actionType} + value : string {Introductions.items.[].system.actionType.value} (4 different values) + reaction (x9) + passive (x8) + action (x8) + free (x1) + [actions] : object {Introductions.items.[].system.actions} + [value] : integer {Introductions.items.[].system.actions.value} (2 different values) + 1 (x5) + 2 (x3) + [category] : string {Introductions.items.[].system.category} (3 different values) + defensive (x2) + offensive (x11) + interaction (x4) + description : object {Introductions.items.[].system.description} + value : string {Introductions.items.[].system.description.value} (30 different values) + publication : object {Introductions.items.[].system.publication} + license : string {Introductions.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Introductions.items.[].system.publication.remaster} (same value: False) + title : string {Introductions.items.[].system.publication.title} (2 different values) + (x38) + Pathfinder Bestiary 2 (x1) + rules : ###FoundryRulesObject### + [slug] : string {Introductions.items.[].system.slug} (9 different values) + negative-healing (x1) + ghoul-consume-flesh (x1) + ghoul-ghoul-fever (x1) + ghoul-paralysis (x1) + ghoul-swift-leap (x1) + speak-with-plants (x1) + counter-performance (x1) + inspire-courage (x1) + tail (x1) + [traits] : object {Introductions.items.[].system.traits} + rarity : string {Introductions.items.[].system.traits.rarity} (2 different values) + common (x34) + uncommon (x2) + value : array {Introductions.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Introductions.items.[].system.traits.value.[]} (27 different values) + [traditions] : array {Introductions.items.[].system.traits.traditions} + Length: min=0 max=1 + Value type: string {Introductions.items.[].system.traits.traditions.[]} (same value: primal) + [attack] : object {Introductions.items.[].system.attack} + value : string {Introductions.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Introductions.items.[].system.attackEffects} + [custom] : string {Introductions.items.[].system.attackEffects.custom} (same value: ) + value : array {Introductions.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Introductions.items.[].system.attackEffects.value.[]} (3 different values) + ghoul-ghoul-fever (x1) + ghoul-paralysis (x2) + spores (x1) + [bonus] : object {Introductions.items.[].system.bonus} + value : integer {Introductions.items.[].system.bonus.value} (2 different values) + 9 (x5) + 8 (x2) + [damageRolls] : object {Introductions.items.[].system.damageRolls} + [p36zyj2o94q5m2av6t6a] : object {Introductions.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} + damage : string {Introductions.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: 1d6+1) + damageType : string {Introductions.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) + [5gyt9361vlgk0oa54i93] : object {Introductions.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} + damage : string {Introductions.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: 1d4+1) + damageType : string {Introductions.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) + [fr9fl43vtldixn1mgsoh] : object {Introductions.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh} + damage : string {Introductions.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh.damage} (same value: 1d6+1) + damageType : string {Introductions.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh.damageType} (same value: bludgeoning) + [o3tfzjjsfhc6vq8xoc18] : object {Introductions.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18} + damage : string {Introductions.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18.damage} (same value: 1d6+1) + damageType : string {Introductions.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18.damageType} (same value: bludgeoning) + [zpnnrzt4bc96dsn56ikw] : object {Introductions.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw} + damage : string {Introductions.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: 1d10+1) + damageType : string {Introductions.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: piercing) + [qhrnsdkxmwkkkz9ehpzt] : object {Introductions.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt} + damage : string {Introductions.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: 1d8+1) + damageType : string {Introductions.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: bludgeoning) + t7q0iqdlzzd1y5zle9p2 : object {Introductions.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2} + damage : string {Introductions.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damage} (same value: 1d6+1) + damageType : string {Introductions.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damageType} (same value: bludgeoning) + wozsa0yc2wmz8e7vfsgg : object {Introductions.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg} + damage : string {Introductions.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damage} (same value: 1d4) + damageType : string {Introductions.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damageType} (same value: piercing) + [weaponType] : object {Introductions.items.[].system.weaponType} + value : string {Introductions.items.[].system.weaponType.value} (2 different values) + melee (x6) + ranged (x1) + [autoHeightenLevel] : object {Introductions.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Introductions.items.[].system.prepared} + value : string {Introductions.items.[].system.prepared.value} (2 different values) + focus (x1) + innate (x1) + [proficiency] : object {Introductions.items.[].system.proficiency} + value : integer {Introductions.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Introductions.items.[].system.slots} + [spelldc] : object {Introductions.items.[].system.spelldc} + dc : integer {Introductions.items.[].system.spelldc.dc} (same value: 17) + mod : integer {Introductions.items.[].system.spelldc.mod} (same value: 0) + value : integer {Introductions.items.[].system.spelldc.value} (same value: 7) + [tradition] : object {Introductions.items.[].system.tradition} + value : string {Introductions.items.[].system.tradition.value} (2 different values) + occult (x1) + primal (x1) + [area] : object {Introductions.items.[].system.area} + type : string {Introductions.items.[].system.area.type} (same value: emanation) + value : integer {Introductions.items.[].system.area.value} (same value: 60) + [cost] : object {Introductions.items.[].system.cost} + value : string {Introductions.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Introductions.items.[].system.counteraction} (same value: False) + [damage] : object {Introductions.items.[].system.damage} + [defense] : mixed + [duration] : object {Introductions.items.[].system.duration} + sustained : boolean {Introductions.items.[].system.duration.sustained} (same value: False) + value : string {Introductions.items.[].system.duration.value} (3 different values) + 10 minutes (x1) + (x1) + 1 round (x1) + [level] : object {Introductions.items.[].system.level} + value : integer {Introductions.items.[].system.level.value} (2 different values) + 4 (x1) + 1 (x2) + [location] : object {Introductions.items.[].system.location} + [heightenedLevel] : integer {Introductions.items.[].system.location.heightenedLevel} (same value: 4) + value : string {Introductions.items.[].system.location.value} (2 different values) + X5G4TFFAj9hUK1Kg (x1) + Bct7DIqSYhslA3RY (x2) + [range] : object {Introductions.items.[].system.range} + value : string {Introductions.items.[].system.range.value} (same value: ) + [requirements] : string {Introductions.items.[].system.requirements} (same value: ) + [target] : object {Introductions.items.[].system.target} + value : string {Introductions.items.[].system.target.value} (same value: ) + [time] : object {Introductions.items.[].system.time} + value : string {Introductions.items.[].system.time.value} (3 different values) + 2 (x1) + reaction (x1) + 1 (x1) + [deathNote] : boolean {Introductions.items.[].system.deathNote} (same value: True) + [mod] : object {Introductions.items.[].system.mod} + value : integer {Introductions.items.[].system.mod.value} (same value: 8) + [proficient] : object {Introductions.items.[].system.proficient} + value : integer {Introductions.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Introductions.items.[].system.frequency} + max : integer {Introductions.items.[].system.frequency.max} (2 different values) + 3 (x1) + 1 (x1) + per : string {Introductions.items.[].system.frequency.per} (2 different values) + day (x1) + PT1M (x1) + [value] : integer {Introductions.items.[].system.frequency.value} (same value: 3) + type : string {Introductions.items.[].type} (5 different values) + action (x26) + melee (x7) + spellcastingEntry (x2) + spell (x3) + lore (x1) + [_stats] : object {Introductions.items.[]._stats} + compendiumSource : string {Introductions.items.[]._stats.compendiumSource} (8 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9 (x1) + Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t (x1) + Compendium.pf2e.spells-srd.Item.WILXkjU5Yq3yw10r (x1) + Compendium.pf2e.spells-srd.Item.IAjvwqgiDr3qGYxY (x1) + name : string {Introductions.name} (all different values) + system : object {Introductions.system} + attributes : object {Introductions.system.attributes} + ac : object {Introductions.system.attributes.ac} + value : integer {Introductions.system.attributes.ac.value} (5 different values) + 16 (x2) + 0 (x7) + 18 (x1) + 15 (x2) + 8 (x1) + [details] : string {Introductions.system.attributes.ac.details} (same value: ) + [hardness] : integer {Introductions.system.attributes.hardness} (3 different values) + 7 (x1) + 0 (x7) + 5 (x1) + [hasHealth] : boolean {Introductions.system.attributes.hasHealth} (same value: True) + hp : object {Introductions.system.attributes.hp} + details : string {Introductions.system.attributes.hp.details} (2 different values) + (x12) + void healing (x1) + max : integer {Introductions.system.attributes.hp.max} (7 different values) + 24 (x1) + 0 (x7) + 20 (x1) + 25 (x1) + 30 (x1) + 18 (x1) + 40 (x1) + temp : integer {Introductions.system.attributes.hp.temp} (same value: 0) + value : integer {Introductions.system.attributes.hp.value} (7 different values) + 24 (x1) + 0 (x7) + 20 (x1) + 25 (x1) + 30 (x1) + 18 (x1) + 40 (x1) + [immunities] : array {Introductions.system.attributes.immunities} + Length: min=2 max=5 + Value type: object {Introductions.system.attributes.immunities.[]} + type : string {Introductions.system.attributes.immunities.[].type} (10 different values) + critical-hits (x3) + precision (x3) + death-effects (x1) + disease (x1) + paralyzed (x2) + poison (x1) + unconscious (x2) + sleep (x1) + acid (x1) + visual (x1) + [stealth] : object {Introductions.system.attributes.stealth} + details : string {Introductions.system.attributes.stealth.details} (3 different values) +

(trained)

(x7) +

(trained, or 0 if the trapdoor is disabled or broken)

(x1) +

(trained), or DC 0 and no minimum proficiency if the surface is disturbed.

(x1) + value : integer {Introductions.system.attributes.stealth.value} (2 different values) + 7 (x1) + 10 (x8) + [allSaves] : object {Introductions.system.attributes.allSaves} + value : string {Introductions.system.attributes.allSaves.value} (same value: ) + [speed] : object {Introductions.system.attributes.speed} + otherSpeeds : array {Introductions.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Introductions.system.attributes.speed.otherSpeeds.[]} + type : string {Introductions.system.attributes.speed.otherSpeeds.[].type} (2 different values) + burrow (x1) + fly (x1) + value : integer {Introductions.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 5 (x1) + 60 (x1) + value : integer {Introductions.system.attributes.speed.value} (4 different values) + 30 (x1) + 25 (x1) + 15 (x1) + 10 (x1) + [emitsSound] : string {Introductions.system.attributes.emitsSound} (same value: encounter) + [weaknesses] : array {Introductions.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Introductions.system.attributes.weaknesses.[]} + type : string {Introductions.system.attributes.weaknesses.[].type} (same value: fire) + value : integer {Introductions.system.attributes.weaknesses.[].value} (same value: 5) + [creatureType] : string {Introductions.system.creatureType} (same value: ) + details : object {Introductions.system.details} + [description] : string {Introductions.system.details.description} (9 different values) +

A cloud of invisible magical sensors in a 10-foot radius surrounds the central column of the room.

(x1) +

The fanged skull rune begins speaking in sweet, honeyed tones about eternal life.

(x1) +

Blood flows from the fanged skull rune as if it were an open wound.

(x1) +

A cheerful, wordless tune fills the room, compelling everyone to get to work.

(x1) +

Solvents and detergents spray from the ceiling and run down the walls where they combine in dangerous ways.

(x1) +

The face of the Azlanti supervisor on the wall animates and begins scolding those in the room for their poor attitudes at work.

(x1) +

A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep. Sharp spikes line the bottom of the pit.

(x1) +

The image of a ghostly warrior her holy symbol dripping blood and pulsing with negative energy, steps from the wall and seeks to kill any living creature.

(x1) +

A 15-foot-wide patch of water and sand attempts to submerge creatures that step onto it.

(x1) + [disable] : string {Introductions.system.details.disable} (9 different values) +

@Check[acrobatics|dc:15|name:Approach the Rune|traits:magical,trap] to approach without triggering the trap followed by @Check[thievery|dc:17|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to erase the rune, or @Check[athletics|dc:19|name:Remove Stones|traits:magical,trap] to remove enough stones from the pillar to disrupt the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the rune.

(x1) +

@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between Hunger's Call and the temple, or @Check[athletics|dc:21|name:Crack the Wall|traits:complex,haunt] to crack the wall in several places; three total successes are required to disable the haunt.

(x1) +

@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between Hunger's Call and the temple, or @Check[crafting|dc:21|name:Break up the Mural|traits:complex,haunt] (trained) to break up the pattern of the mural; three total successes are required to disable the haunt.

(x1) +

@Check[religion|dc:20|name:Exorcise Spirits|traits:complex,haunt] (trained) to exorcise the spirits, or @Check[intimidation|dc:21|name:Take a Break|traits:complex,haunt] to convince the spirits it is time to take a break; three total successes are required to disable the haunt.

(x1) +

@Check[engineering-lore|dc:20|name:Disable Control Panel|traits:mechanical,complex]{Engineering Lore} (trained) or @Check[thievery|dc:20|name:Disable Control Panel|traits:mechanical,complex] (trained) to deactivate the control panel, or @Check[athletics|dc:21|name:Plug the Spouts|traits:mechanical,complex] or @Check[acrobatics|dc:21|name:Plug the Spouts|traits:mechanical,complex] to plug the spouts that release the chemicals; three successes are required to disable the trap.

(x1) +

@Check[deception|dc:20|name:Fake a Smile|traits:complex,haunt] to fake a cheerful, positive attitude, or @Check[crafting|dc:21|name:Show Skill at a Task|traits:complex,haunt] (trained) to show skill at a task; three successful checks are required to disable the haunt.

(x1) +

@Check[thievery|dc:14|name:Remove Trap Door|traits:mechanical,trap] to remove the trapdoor

(x1) +

@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between Hunger's Call and the temple, or @Check[thievery|dc:21|name:Scratch Eyes out of the Mural|traits:complex,haunt] (trained) to scratch the eyes out of the mural; three total successes are required to disable the haunt.

(x1) +

@Check[survival|dc:16|name:Disturb Surface|traits:environmental] (trained) to disturb the surface

(x1) + [isComplex] : boolean {Introductions.system.details.isComplex} (2 different values) + True (x7) + False (x2) + level : object {Introductions.system.details.level} + value : integer {Introductions.system.details.level.value} (3 different values) + 1 (x4) + 3 (x6) + 2 (x3) + publication : object {Introductions.system.details.publication} + license : string {Introductions.system.details.publication.license} (same value: OGL) + remaster : boolean {Introductions.system.details.publication.remaster} (same value: False) + title : string {Introductions.system.details.publication.title} (2 different values) + Pathfinder Society Intro #1: The Second Confirmation (x5) + Pathfinder Society Intro #2: United in Purpose (x8) + [reset] : string {Introductions.system.details.reset} (8 different values) +

The trap resets each day at dawn.

(x1) +

The mosaic ceases its routine 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.

(x2) +

The ghostly workers cease their routine 2 rounds after all living creatures leave the room and reset after 6 hours.

(x1) +

The trap deactivates after 1 minute and resets in 1 hour.

(x1) +

The ghostly voice ceases its routine 2 rounds after all living creatures leave the room and resets after 6 hours.

(x1) +

Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.

(x1) +

The spectral warrior returns to the wall and ceases 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.

(x1) +

The hazard still submerges anyone who walks in, but the surface doesn't become hidden again until it settles over the course of 24 hours.

(x1) + [routine] : string {Introductions.system.details.routine} (8 different values) + (x2) +

(3 actions) A pulsing red ball of energy flies from the wall and explodes in negative energy in the room. Anyone in the room takes @Damage[(1d10+4)[void]] damage (@Check[reflex|dc:20|basic|name:Avoid the Energy|traits:complex,haunt,void] save).

(x1) +

(3 actions) The bloody mosaic blasts shards of colored glass at anyone within 10 feet of the eastern wall, and they each take @Damage[1d10[slashing]] damage plus @Damage[1[bleed]] damage (@Check[reflex|dc:20|basic|name:Avoid the Glass Shards|traits:complex,haunt,slashing] save; critical success negates the bleed damage).

(x1) +

(3 actions) Ghostly workers appear in the room and begin abrading, scrubbing, and splashing cleaning chemicals on anyone in the area. Each creature in the room takes @Damage[(1d4+2)[slashing]] and @Damage[(1d4+2)[acid]] damage (@Check[reflex|dc:20|basic|name:Avoid Workers|traits:haunt,complex] save; roll once for both).

(x1) +

(3 actions) The trap fills the room with a cloud of caustic vapor and deals @Damage[(2d6+2)[acid]] damage to all creatures in the area (@Check[fortitude|dc:20|basic|name:Cleaning Agent|traits:acid]).

(x1) +

(3 actions) The supervisor's voice fills the room and compels everyone within to start smiling. Each creature in the room takes @Damage[(1d8+4)[mental]] damage and must attempt a @Check[will|dc:20|name:Try Not to Smile too Hard|traits:complex,haunt] save.

+
+

Critical Success The target takes no damage.

+

Success The target takes half damage.

+

Failure The creature takes full damage.

+

Critical Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.

(x1) +

(3 actions) The warrior's blade sweeps through the bodies of any living creature within sight of the exit stairs, and they each take @Damage[(1d10+4)[slashing]] damage (@Check[fortitude|dc:20|basic|name:Avoid the Warrior's Blade|traits:complex,haunt,slashing] save). Undead creatures in the area gain 5 temporary hit points.

(x1) +

(1 action) On its initiative, the quicksand pulls down each creature within it. A creature that was submerged up to its waist becomes submerged up to its neck, and a creature that was submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.

+

A creature in the quicksand can attempt a @Check[athletics|dc:18|name:Swim out of Quicksand|traits:action:swim,environmental] check to Swim to either raise itself by one step if it's submerged to its neck or worse, or to move 5 feet if it's submerged only up to its waist. On a critical failure, the creature is pulled down one step. A creature that Swims out of the quicksand escapes the hazard and is prone in a space adjacent to the quicksand patch. Other creatures can Aid the creature, typically by using a rope or similar aid, or attempt to pull the creature out with their own @Check[athletics|dc:18|name:Aid Another Creature in Quicksand] check, with the same results as if the creature attempted the check.

(x1) + [blurb] : string {Introductions.system.details.blurb} (same value: ) + [languages] : object {Introductions.system.details.languages} + details : string {Introductions.system.details.languages.details} (2 different values) + (x3) + speak with plants (fungi only) (x1) + value : array {Introductions.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Introductions.system.details.languages.value.[]} (6 different values) + common (x2) + necril (x1) + azlanti (x1) + fey (x1) + wildsong (x1) + draconic (x1) + [privateNotes] : string {Introductions.system.details.privateNotes} (same value: ) + [publicNotes] : string {Introductions.system.details.publicNotes} (4 different values) +

Ghouls are ravenous undead who haunt graveyards and eat corpses.

+
+

Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

(x1) + (x1) +

Shadow drakes are typically among the smallest and least powerful of their species. Most stand as tall and long as house cats and have charcoal-colored scales and membranous wings just translucent enough to pass for shadows. Attracted to shiny materials, they employ deception, teamwork, and even rudimentary traps to create opportunities to make off with ill-gotten gains. Shadow drakes have a particular fascination and admiration for umbral dragons-a notable exception to the norm for drakes and dragons.

(x1) +

These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.

+
+

Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.

(x1) + saves : object {Introductions.system.saves} + fortitude : object {Introductions.system.saves.fortitude} + saveDetail : string {Introductions.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Introductions.system.saves.fortitude.value} (6 different values) + 10 (x1) + 0 (x7) + 4 (x1) + 6 (x1) + 5 (x2) + 9 (x1) + reflex : object {Introductions.system.saves.reflex} + saveDetail : string {Introductions.system.saves.reflex.saveDetail} (same value: ) + value : integer {Introductions.system.saves.reflex.value} (6 different values) + 2 (x1) + 0 (x7) + 9 (x1) + 8 (x2) + 5 (x1) + 1 (x1) + will : object {Introductions.system.saves.will} + saveDetail : string {Introductions.system.saves.will.saveDetail} (same value: ) + value : integer {Introductions.system.saves.will.value} (5 different values) + 0 (x9) + 5 (x1) + 8 (x1) + 4 (x1) + 3 (x1) + [statusEffects] : array<> {Introductions.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Introductions.system.traits} + rarity : string {Introductions.system.traits.rarity} (3 different values) + uncommon (x4) + common (x8) + unique (x1) + size : object {Introductions.system.traits.size} + value : string {Introductions.system.traits.size.value} (3 different values) + med (x11) + sm (x1) + tiny (x1) + value : array {Introductions.system.traits.value} + Length: min=1 max=5 + Value type: string {Introductions.system.traits.value.[]} (17 different values) + magical (x1) + trap (x2) + haunt (x5) + mechanical (x2) + chaotic (x2) + evil (x2) + ghoul (x1) + undead (x1) + unholy (x1) + fungus (x1) + good (x1) + leshy (x1) + dragon (x1) + shadow (x1) + mindless (x1) + ooze (x1) + environmental (x1) + [abilities] : object {Introductions.system.abilities} + cha : object {Introductions.system.abilities.cha} + mod : integer {Introductions.system.abilities.cha.mod} (3 different values) + 2 (x2) + 4 (x1) + -5 (x1) + con : object {Introductions.system.abilities.con} + mod : integer {Introductions.system.abilities.con.mod} (3 different values) + 1 (x2) + 0 (x1) + 4 (x1) + dex : object {Introductions.system.abilities.dex} + mod : integer {Introductions.system.abilities.dex.mod} (3 different values) + 4 (x2) + 2 (x1) + -5 (x1) + int : object {Introductions.system.abilities.int} + mod : integer {Introductions.system.abilities.int.mod} (4 different values) + 1 (x1) + 2 (x1) + -1 (x1) + -5 (x1) + str : object {Introductions.system.abilities.str} + mod : integer {Introductions.system.abilities.str.mod} (2 different values) + 1 (x3) + 2 (x1) + wis : object {Introductions.system.abilities.wis} + mod : integer {Introductions.system.abilities.wis.mod} (2 different values) + 2 (x1) + 0 (x3) + [initiative] : object {Introductions.system.initiative} + statistic : string {Introductions.system.initiative.statistic} (same value: perception) + [perception] : object {Introductions.system.perception} + details : string {Introductions.system.perception.details} (same value: ) + mod : integer {Introductions.system.perception.mod} (4 different values) + 7 (x1) + 6 (x1) + 4 (x1) + 3 (x1) + senses : array {Introductions.system.perception.senses} + Length: min=1 max=2 + Value type: object {Introductions.system.perception.senses.[]} + type : string {Introductions.system.perception.senses.[].type} (3 different values) + darkvision (x3) + scent (x1) + motion-sense (x1) + acuity : string {Introductions.system.perception.senses.[].acuity} (2 different values) + imprecise (x1) + precise (x1) + range : integer {Introductions.system.perception.senses.[].range} (2 different values) + 30 (x1) + 60 (x1) + vision : boolean {Introductions.system.perception.vision} (same value: False) + [resources] : object {Introductions.system.resources} + [focus] : object {Introductions.system.resources.focus} + max : integer {Introductions.system.resources.focus.max} (same value: 1) + value : integer {Introductions.system.resources.focus.value} (same value: 1) + [skills] : object {Introductions.system.skills} + [acrobatics] : object {Introductions.system.skills.acrobatics} + base : integer {Introductions.system.skills.acrobatics.base} (2 different values) + 7 (x1) + 6 (x1) + [athletics] : object {Introductions.system.skills.athletics} + base : integer {Introductions.system.skills.athletics.base} (same value: 4) + stealth : object {Introductions.system.skills.stealth} + base : integer {Introductions.system.skills.stealth.base} (3 different values) + 7 (x1) + 6 (x2) + 1 (x1) + special : array {Introductions.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Introductions.system.skills.stealth.special.[]} + base : integer {Introductions.system.skills.stealth.special.[].base} (same value: 4) + label : string {Introductions.system.skills.stealth.special.[].label} (same value: in swamps) + [survival] : object {Introductions.system.skills.survival} + base : integer {Introductions.system.skills.survival.base} (same value: 5) + [diplomacy] : object {Introductions.system.skills.diplomacy} + base : integer {Introductions.system.skills.diplomacy.base} (same value: 8) + [nature] : object {Introductions.system.skills.nature} + base : integer {Introductions.system.skills.nature.base} (same value: 6) + [performance] : object {Introductions.system.skills.performance} + base : integer {Introductions.system.skills.performance.base} (same value: 8) + [society] : object {Introductions.system.skills.society} + base : integer {Introductions.system.skills.society.base} (same value: 6) + [thievery] : object {Introductions.system.skills.thievery} + base : integer {Introductions.system.skills.thievery.base} (same value: 6) + type : string {Introductions.type} (2 different values) + hazard (x9) + npc (x4) + [prototypeToken] : object {Introductions.prototypeToken} + name : string {Introductions.prototypeToken.name} (same value: Ghoul) \ No newline at end of file diff --git a/output/pf2e/packs/Inventor.txt b/output/pf2e/packs/Inventor.txt new file mode 100644 index 0000000..6426fdf --- /dev/null +++ b/output/pf2e/packs/Inventor.txt @@ -0,0 +1,103 @@ +Inventor +Different values: 54 +===================================== +object {Inventor} + _id : string {Inventor._id} (all different values) + folder : string {Inventor.folder} (same value: EUCVujSBQzbNqPJX) + img : string {Inventor.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Inventor.name} (all different values) + system : object {Inventor.system} + actionType : object {Inventor.system.actionType} + value : string {Inventor.system.actionType.value} (4 different values) + passive (x24) + action (x23) + free (x2) + reaction (x5) + actions : object {Inventor.system.actions} + [value] : integer {Inventor.system.actions.value} (3 different values) + 3 (x3) + 1 (x13) + 2 (x7) + category : string {Inventor.system.category} (same value: class) + description : object {Inventor.system.description} + value : string {Inventor.system.description.value} (all different values) + level : object {Inventor.system.level} + value : integer {Inventor.system.level.value} (11 different values) + 4 (x6) + 12 (x6) + 1 (x7) + 6 (x6) + 2 (x6) + 18 (x3) + 10 (x5) + 14 (x4) + 20 (x2) + 8 (x6) + 16 (x3) + prerequisites : object {Inventor.system.prerequisites} + value : array {Inventor.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Inventor.system.prerequisites.value.[]} + value : string {Inventor.system.prerequisites.value.[].value} (18 different values) + construct companion (x2) + offensive boost (x4) + weapon innovation (x5) + armor, construct, or weapon innovation (x5) + armor innovation (x7) + construct innovation (x5) + Gadget Specialist (x2) + expert overdrive (x1) + expert in Crafting (x2) + Megaton Strike (x1) + Megavolt (x1) + Advanced Construct Companion (x1) + initial modification (x1) + Overdrive (x1) + Incredible Companion (x1) + Overdrive Ally (x1) + Shared Overdrive (x1) + Diving Armor (x1) + publication : object {Inventor.system.publication} + license : string {Inventor.system.publication.license} (same value: ORC) + remaster : boolean {Inventor.system.publication.remaster} (same value: True) + title : string {Inventor.system.publication.title} (2 different values) + Pathfinder Guns & Gears (x46) + Pathfinder Lost Omens Tian Xia Character Guide (x8) + rules : ###FoundryRulesObject### + traits : object {Inventor.system.traits} + rarity : string {Inventor.system.traits.rarity} (2 different values) + common (x49) + uncommon (x5) + value : array {Inventor.system.traits.value} + Length: min=1 max=5 + Value type: string {Inventor.system.traits.value.[]} (13 different values) + inventor (x54) + manipulate (x16) + modification (x9) + fire (x5) + sonic (x2) + visual (x1) + unstable (x7) + cold (x1) + move (x1) + auditory (x2) + electricity (x1) + concentrate (x1) + healing (x1) + [selfEffect] : object {Inventor.system.selfEffect} + name : string {Inventor.system.selfEffect.name} (same value: Effect: Geobukseon Retaliation) + uuid : string {Inventor.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Geobukseon Retaliation) + [frequency] : object {Inventor.system.frequency} + max : integer {Inventor.system.frequency.max} (same value: 1) + per : string {Inventor.system.frequency.per} (3 different values) + PT10M (x1) + PT1H (x1) + PT1M (x1) + [maxTakable] : integer {Inventor.system.maxTakable} (same value: 2) + [subfeatures] : object {Inventor.system.subfeatures} + senses : object {Inventor.system.subfeatures.senses} + darkvision : object {Inventor.system.subfeatures.senses.darkvision} + see-invisibility : object {Inventor.system.subfeatures.senses.see-invisibility} + acuity : string {Inventor.system.subfeatures.senses.see-invisibility.acuity} (same value: imprecise) + range : integer {Inventor.system.subfeatures.senses.see-invisibility.range} (same value: 30) + type : string {Inventor.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Investigator.txt b/output/pf2e/packs/Investigator.txt new file mode 100644 index 0000000..c487bb1 --- /dev/null +++ b/output/pf2e/packs/Investigator.txt @@ -0,0 +1,89 @@ +Investigator +Different values: 45 +===================================== +object {Investigator} + _id : string {Investigator._id} (all different values) + folder : string {Investigator.folder} (same value: He0R55LpPjtky8mJ) + img : string {Investigator.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Investigator.name} (all different values) + system : object {Investigator.system} + actionType : object {Investigator.system.actionType} + value : string {Investigator.system.actionType.value} (4 different values) + passive (x33) + action (x7) + reaction (x4) + free (x1) + actions : object {Investigator.system.actions} + [value] : integer {Investigator.system.actions.value} (3 different values) + 3 (x1) + 2 (x1) + 1 (x5) + category : string {Investigator.system.category} (same value: class) + description : object {Investigator.system.description} + value : string {Investigator.system.description.value} (all different values) + level : object {Investigator.system.level} + value : integer {Investigator.system.level.value} (11 different values) + 4 (x7) + 20 (x3) + 2 (x6) + 8 (x3) + 6 (x4) + 16 (x2) + 1 (x7) + 12 (x7) + 10 (x3) + 18 (x1) + 14 (x2) + prerequisites : object {Investigator.system.prerequisites} + value : array {Investigator.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Investigator.system.prerequisites.value.[]} + value : string {Investigator.system.prerequisites.value.[].value} (13 different values) + alchemical sciences methodology (x2) + trained in Athletics (x1) + Shared Stratagem (x1) + empiricism methodology (x1) + Predictive Purchase (x1) + Thorough Research (x1) + Clue Them All In (x1) + empiricism or interrogation methodology (x1) + interrogation methodology (x1) + strategic strike (x1) + forensic medicine methodology (x2) + trained in Religion (x1) + Person of Interest (x1) + publication : object {Investigator.system.publication} + license : string {Investigator.system.publication.license} (2 different values) + ORC (x41) + OGL (x4) + remaster : boolean {Investigator.system.publication.remaster} (2 different values) + True (x41) + False (x4) + title : string {Investigator.system.publication.title} (3 different values) + Pathfinder Player Core 2 (x41) + Pathfinder #168: King of the Mountain (x1) + Pathfinder Wake the Dead #4 (x3) + rules : ###FoundryRulesObject### + traits : object {Investigator.system.traits} + rarity : string {Investigator.system.traits.rarity} (2 different values) + common (x39) + uncommon (x6) + value : array {Investigator.system.traits.value} + Length: min=1 max=4 + Value type: string {Investigator.system.traits.value.[]} (9 different values) + investigator (x45) + auditory (x1) + concentrate (x3) + linguistic (x1) + fortune (x2) + exploration (x1) + prediction (x1) + vitality (x1) + attack (x1) + [frequency] : object {Investigator.system.frequency} + max : integer {Investigator.system.frequency.max} (same value: 1) + per : string {Investigator.system.frequency.per} (3 different values) + PT1H (x2) + PT10M (x1) + day (x1) + type : string {Investigator.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Jalmeri Heavenseeker.txt b/output/pf2e/packs/Jalmeri Heavenseeker.txt new file mode 100644 index 0000000..31a3c8a --- /dev/null +++ b/output/pf2e/packs/Jalmeri Heavenseeker.txt @@ -0,0 +1,71 @@ +Jalmeri Heavenseeker +Different values: 7 +===================================== +object {Jalmeri Heavenseeker} + _id : string {Jalmeri Heavenseeker._id} (all different values) + folder : string {Jalmeri Heavenseeker.folder} (same value: uM4Kr5eX3YDht1mN) + img : string {Jalmeri Heavenseeker.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Jalmeri Heavenseeker.name} (all different values) + system : object {Jalmeri Heavenseeker.system} + actionType : object {Jalmeri Heavenseeker.system.actionType} + value : string {Jalmeri Heavenseeker.system.actionType.value} (2 different values) + action (x4) + passive (x3) + actions : object {Jalmeri Heavenseeker.system.actions} + [value] : integer {Jalmeri Heavenseeker.system.actions.value} (3 different values) + 3 (x1) + 1 (x2) + 2 (x1) + category : string {Jalmeri Heavenseeker.system.category} (same value: class) + description : object {Jalmeri Heavenseeker.system.description} + value : string {Jalmeri Heavenseeker.system.description.value} (all different values) + level : object {Jalmeri Heavenseeker.system.level} + value : integer {Jalmeri Heavenseeker.system.level.value} (6 different values) + 20 (x1) + 6 (x2) + 4 (x1) + 8 (x1) + 12 (x1) + 10 (x1) + prerequisites : object {Jalmeri Heavenseeker.system.prerequisites} + value : array {Jalmeri Heavenseeker.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Jalmeri Heavenseeker.system.prerequisites.value.[]} + value : string {Jalmeri Heavenseeker.system.prerequisites.value.[].value} (3 different values) + Sky and Heaven Stance (x2) + Jalmeri Heavenseeker Dedication (x4) + Student of Perfection Dedication, or you've trained with a champion of the Challenge of Sky and Heaven (x1) + publication : object {Jalmeri Heavenseeker.system.publication} + license : string {Jalmeri Heavenseeker.system.publication.license} (same value: OGL) + remaster : boolean {Jalmeri Heavenseeker.system.publication.remaster} (same value: False) + title : string {Jalmeri Heavenseeker.system.publication.title} (same value: Pathfinder Lost Omens Impossible Lands) + rules : ###FoundryRulesObject### + traits : object {Jalmeri Heavenseeker.system.traits} + rarity : string {Jalmeri Heavenseeker.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + selected : object {Jalmeri Heavenseeker.system.traits.selected} + archetype : string {Jalmeri Heavenseeker.system.traits.selected.archetype} (same value: Archetype) + [electricity] : string {Jalmeri Heavenseeker.system.traits.selected.electricity} (same value: Electricity) + [evocation] : string {Jalmeri Heavenseeker.system.traits.selected.evocation} (same value: Evocation) + [force] : string {Jalmeri Heavenseeker.system.traits.selected.force} (same value: Force) + [sonic] : string {Jalmeri Heavenseeker.system.traits.selected.sonic} (same value: Sonic) + [dedication] : string {Jalmeri Heavenseeker.system.traits.selected.dedication} (same value: Dedication) + [stance] : string {Jalmeri Heavenseeker.system.traits.selected.stance} (same value: Stance) + value : array {Jalmeri Heavenseeker.system.traits.value} + Length: min=1 max=4 + Value type: string {Jalmeri Heavenseeker.system.traits.value.[]} (6 different values) + archetype (x7) + electricity (x3) + force (x1) + sonic (x3) + dedication (x1) + stance (x1) + [selfEffect] : object {Jalmeri Heavenseeker.system.selfEffect} + name : string {Jalmeri Heavenseeker.system.selfEffect.name} (2 different values) + Effect: Heaven's Thunder (x1) + Stance: Sky and Heaven Stance (x1) + uuid : string {Jalmeri Heavenseeker.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Heaven's Thunder (x1) + Compendium.pf2e.feat-effects.Item.Stance: Sky and Heaven Stance (x1) + type : string {Jalmeri Heavenseeker.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Juggler.txt b/output/pf2e/packs/Juggler.txt new file mode 100644 index 0000000..8bd9e2c --- /dev/null +++ b/output/pf2e/packs/Juggler.txt @@ -0,0 +1,46 @@ +Juggler +Different values: 6 +===================================== +object {Juggler} + _id : string {Juggler._id} (all different values) + folder : string {Juggler.folder} (same value: NFsW97bk5SiYCAtE) + img : string {Juggler.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Juggler.name} (all different values) + system : object {Juggler.system} + actionType : object {Juggler.system.actionType} + value : string {Juggler.system.actionType.value} (4 different values) + free (x1) + passive (x3) + action (x1) + reaction (x1) + actions : object {Juggler.system.actions} + [value] : integer {Juggler.system.actions.value} (same value: 1) + category : string {Juggler.system.category} (same value: class) + description : object {Juggler.system.description} + value : string {Juggler.system.description.value} (all different values) + level : object {Juggler.system.level} + value : integer {Juggler.system.level.value} (4 different values) + 4 (x3) + 2 (x1) + 8 (x1) + 16 (x1) + prerequisites : object {Juggler.system.prerequisites} + value : array {Juggler.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Juggler.system.prerequisites.value.[]} + value : string {Juggler.system.prerequisites.value.[].value} (all different values) + publication : object {Juggler.system.publication} + license : string {Juggler.system.publication.license} (same value: OGL) + remaster : boolean {Juggler.system.publication.remaster} (same value: False) + title : string {Juggler.system.publication.title} (same value: Pathfinder #151: The Show Must Go On) + rules : ###FoundryRulesObject### + traits : object {Juggler.system.traits} + rarity : string {Juggler.system.traits.rarity} (same value: uncommon) + value : array {Juggler.system.traits.value} + Length: min=1 max=3 + Value type: string {Juggler.system.traits.value.[]} (4 different values) + archetype (x6) + concentrate (x2) + manipulate (x2) + dedication (x1) + type : string {Juggler.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Kallas Devil.txt b/output/pf2e/packs/Kallas Devil.txt new file mode 100644 index 0000000..7ff3968 --- /dev/null +++ b/output/pf2e/packs/Kallas Devil.txt @@ -0,0 +1,33 @@ +Kallas Devil +Different values: 7 +===================================== +object {Kallas Devil} + _id : string {Kallas Devil._id} (all different values) + folder : string {Kallas Devil.folder} (same value: ngvT43AfIyH0sryF) + img : string {Kallas Devil.img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Kallas Devil.name} (all different values) + system : object {Kallas Devil.system} + actionType : object {Kallas Devil.system.actionType} + value : string {Kallas Devil.system.actionType.value} (same value: passive) + actions : object {Kallas Devil.system.actions} + [value] : mixed + category : string {Kallas Devil.system.category} (3 different values) + interaction (x1) + defensive (x2) + offensive (x4) + description : object {Kallas Devil.system.description} + value : string {Kallas Devil.system.description.value} (all different values) + publication : object {Kallas Devil.system.publication} + license : string {Kallas Devil.system.publication.license} (same value: OGL) + remaster : boolean {Kallas Devil.system.publication.remaster} (same value: False) + title : string {Kallas Devil.system.publication.title} (same value: Pathfinder Lost Omens Monsters of Myth) + rules : ###FoundryRulesObject### + traits : object {Kallas Devil.system.traits} + rarity : string {Kallas Devil.system.traits.rarity} (same value: common) + value : array {Kallas Devil.system.traits.value} + Length: min=0 max=3 + Value type: string {Kallas Devil.system.traits.value.[]} (3 different values) + aura (x1) + emotion (x1) + mental (x1) + type : string {Kallas Devil.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Kashrishi.txt b/output/pf2e/packs/Kashrishi.txt new file mode 100644 index 0000000..606f953 --- /dev/null +++ b/output/pf2e/packs/Kashrishi.txt @@ -0,0 +1,26 @@ +Kashrishi +Different values: 5 +===================================== +object {Kashrishi} + _id : string {Kashrishi._id} (all different values) + folder : string {Kashrishi.folder} (same value: rON71aSjcm6feWZS) + img : string {Kashrishi.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Kashrishi.name} (all different values) + system : object {Kashrishi.system} + ancestry : object {Kashrishi.system.ancestry} + name : string {Kashrishi.system.ancestry.name} (same value: Kashrishi) + slug : string {Kashrishi.system.ancestry.slug} (same value: kashrishi) + uuid : string {Kashrishi.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.dw2K1AJR9mQ25nDP) + description : object {Kashrishi.system.description} + value : string {Kashrishi.system.description.value} (all different values) + publication : object {Kashrishi.system.publication} + license : string {Kashrishi.system.publication.license} (same value: OGL) + remaster : boolean {Kashrishi.system.publication.remaster} (same value: False) + title : string {Kashrishi.system.publication.title} (same value: Pathfinder Lost Omens Impossible Lands) + rules : ###FoundryRulesObject### + traits : object {Kashrishi.system.traits} + rarity : string {Kashrishi.system.traits.rarity} (same value: common) + value : array<> {Kashrishi.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Kashrishi.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Kholo.txt b/output/pf2e/packs/Kholo.txt new file mode 100644 index 0000000..b00022b --- /dev/null +++ b/output/pf2e/packs/Kholo.txt @@ -0,0 +1,26 @@ +Kholo +Different values: 7 +===================================== +object {Kholo} + _id : string {Kholo._id} (all different values) + folder : string {Kholo.folder} (same value: DdQTPkbUXQDfXSys) + img : string {Kholo.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Kholo.name} (all different values) + system : object {Kholo.system} + ancestry : object {Kholo.system.ancestry} + name : string {Kholo.system.ancestry.name} (same value: Kholo) + slug : string {Kholo.system.ancestry.slug} (same value: kholo) + uuid : string {Kholo.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.vxbQ1Yw4qwgjTzqo) + description : object {Kholo.system.description} + value : string {Kholo.system.description.value} (all different values) + publication : object {Kholo.system.publication} + license : string {Kholo.system.publication.license} (same value: ORC) + remaster : boolean {Kholo.system.publication.remaster} (same value: True) + title : string {Kholo.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Kholo.system.traits} + rarity : string {Kholo.system.traits.rarity} (same value: common) + value : array<> {Kholo.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Kholo.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Kineticist.txt b/output/pf2e/packs/Kineticist.txt new file mode 100644 index 0000000..66ace91 --- /dev/null +++ b/output/pf2e/packs/Kineticist.txt @@ -0,0 +1,76 @@ +Kineticist +Different values: 130 +===================================== +object {Kineticist} + _id : string {Kineticist._id} (all different values) + folder : string {Kineticist.folder} (same value: 7lqRbnQMoet9ajt1) + img : string {Kineticist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Kineticist.name} (all different values) + system : object {Kineticist.system} + actionType : object {Kineticist.system.actionType} + value : string {Kineticist.system.actionType.value} (4 different values) + action (x107) + reaction (x7) + passive (x12) + free (x4) + actions : object {Kineticist.system.actions} + [value] : integer {Kineticist.system.actions.value} (3 different values) + 2 (x46) + 1 (x28) + 3 (x33) + category : string {Kineticist.system.category} (same value: class) + description : object {Kineticist.system.description} + value : string {Kineticist.system.description.value} (all different values) + level : object {Kineticist.system.level} + value : integer {Kineticist.system.level.value} (11 different values) + 1 (x28) + 4 (x20) + 18 (x14) + 14 (x8) + 12 (x13) + 6 (x25) + 10 (x3) + 8 (x14) + 16 (x1) + 2 (x2) + 20 (x2) + prerequisites : object {Kineticist.system.prerequisites} + value : array {Kineticist.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Kineticist.system.prerequisites.value.[]} + value : string {Kineticist.system.prerequisites.value.[].value} (7 different values) + exactly one kinetic element (x4) + Nourishing Gate (x1) + Base Kinesis (x1) + a familiar (x1) + one or more stance impulses that affect your kinetic aura (x1) + reflow elements (x2) + two or more kinetic elements (x1) + publication : object {Kineticist.system.publication} + license : string {Kineticist.system.publication.license} (2 different values) + OGL (x128) + ORC (x2) + remaster : boolean {Kineticist.system.publication.remaster} (same value: True) + title : string {Kineticist.system.publication.title} (2 different values) + Pathfinder Rage of Elements (x128) + Pathfinder #202: Severed at the Root (x2) + rules : ###FoundryRulesObject### + traits : object {Kineticist.system.traits} + rarity : string {Kineticist.system.traits.rarity} (2 different values) + common (x128) + uncommon (x2) + value : array {Kineticist.system.traits.value} + Length: min=1 max=8 + Value type: string {Kineticist.system.traits.value.[]} (35 different values) + [selfEffect] : object {Kineticist.system.selfEffect} + name : string {Kineticist.system.selfEffect.name} (21 different values) + uuid : string {Kineticist.system.selfEffect.uuid} (21 different values) + [subfeatures] : object {Kineticist.system.subfeatures} + senses : object {Kineticist.system.subfeatures.senses} + darkvision : object {Kineticist.system.subfeatures.senses.darkvision} + [maxTakable] : mixed + [frequency] : object {Kineticist.system.frequency} + max : integer {Kineticist.system.frequency.max} (same value: 1) + per : string {Kineticist.system.frequency.per} (same value: day) + value : integer {Kineticist.system.frequency.value} (same value: 1) + type : string {Kineticist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Kingdom Activities.txt b/output/pf2e/packs/Kingdom Activities.txt new file mode 100644 index 0000000..cd94efe --- /dev/null +++ b/output/pf2e/packs/Kingdom Activities.txt @@ -0,0 +1,45 @@ +Kingdom Activities +Different values: 49 +===================================== +object {Kingdom Activities} + _id : string {Kingdom Activities._id} (all different values) + folder : string {Kingdom Activities.folder} (same value: qKH7pfUGMDUg9obT) + img : string {Kingdom Activities.img} (same value: systems/pf2e/icons/default-icons/campaignFeature.svg) + name : string {Kingdom Activities.name} (all different values) + system : object {Kingdom Activities.system} + actionType : object {Kingdom Activities.system.actionType} + value : string {Kingdom Activities.system.actionType.value} (same value: passive) + actions : object {Kingdom Activities.system.actions} + [value] : mixed + campaign : string {Kingdom Activities.system.campaign} (same value: kingmaker) + category : string {Kingdom Activities.system.category} (same value: kingdom-activity) + description : object {Kingdom Activities.system.description} + value : string {Kingdom Activities.system.description.value} (all different values) + [location] : mixed + prerequisites : object {Kingdom Activities.system.prerequisites} + value : array<> {Kingdom Activities.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Kingdom Activities.system.publication} + license : string {Kingdom Activities.system.publication.license} (same value: OGL) + remaster : boolean {Kingdom Activities.system.publication.remaster} (same value: False) + title : string {Kingdom Activities.system.publication.title} (same value: Pathfinder Kingmaker) + [requirements] : object {Kingdom Activities.system.requirements} + value : string {Kingdom Activities.system.requirements.value} (same value: ) + rules : ###FoundryRulesObject### + traits : object {Kingdom Activities.system.traits} + rarity : string {Kingdom Activities.system.traits.rarity} (same value: common) + value : array {Kingdom Activities.system.traits.value} + Length: min=2 max=3 + Value type: string {Kingdom Activities.system.traits.value.[]} (8 different values) + downtime (x49) + region (x12) + civic (x2) + leadership (x22) + commerce (x5) + fortune (x2) + army (x7) + upkeep (x1) + [trigger] : object {Kingdom Activities.system.trigger} + value : string {Kingdom Activities.system.trigger.value} (same value: ) + type : string {Kingdom Activities.type} (same value: campaignFeature) \ No newline at end of file diff --git a/output/pf2e/packs/Kingdom Feats.txt b/output/pf2e/packs/Kingdom Feats.txt new file mode 100644 index 0000000..c985351 --- /dev/null +++ b/output/pf2e/packs/Kingdom Feats.txt @@ -0,0 +1,54 @@ +Kingdom Feats +Different values: 17 +===================================== +object {Kingdom Feats} + _id : string {Kingdom Feats._id} (all different values) + folder : string {Kingdom Feats.folder} (same value: p5NnHNepx1LSyHe5) + img : string {Kingdom Feats.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Kingdom Feats.name} (all different values) + system : object {Kingdom Feats.system} + actionType : object {Kingdom Feats.system.actionType} + value : string {Kingdom Feats.system.actionType.value} (same value: passive) + actions : object {Kingdom Feats.system.actions} + [value] : mixed + campaign : string {Kingdom Feats.system.campaign} (same value: kingmaker) + category : string {Kingdom Feats.system.category} (same value: kingdom-feat) + description : object {Kingdom Feats.system.description} + value : string {Kingdom Feats.system.description.value} (all different values) + level : object {Kingdom Feats.system.level} + value : integer {Kingdom Feats.system.level.value} (4 different values) + 1 (x10) + 3 (x4) + 11 (x1) + 7 (x2) + [location] : mixed + prerequisites : object {Kingdom Feats.system.prerequisites} + value : array {Kingdom Feats.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Kingdom Feats.system.prerequisites.value.[]} + value : string {Kingdom Feats.system.prerequisites.value.[].value} (10 different values) + trained in Warfare (x1) + Loyalty 14 (x1) + trained in Defense (x1) + trained in Industry (x1) + trained in at least three skills (x1) + Economy 14 (x1) + trained in Wilderness (x1) + trained in Magic (x1) + trained in Politics (x1) + Stability 14 (x1) + publication : object {Kingdom Feats.system.publication} + license : string {Kingdom Feats.system.publication.license} (same value: OGL) + remaster : boolean {Kingdom Feats.system.publication.remaster} (same value: False) + title : string {Kingdom Feats.system.publication.title} (same value: Pathfinder Kingmaker) + rules : ###FoundryRulesObject### + traits : object {Kingdom Feats.system.traits} + rarity : string {Kingdom Feats.system.traits.rarity} (same value: common) + value : array {Kingdom Feats.system.traits.value} + Length: min=1 max=3 + Value type: string {Kingdom Feats.system.traits.value.[]} (4 different values) + general (x17) + kingdom (x15) + fortune (x1) + skill (x1) + type : string {Kingdom Feats.type} (same value: campaignFeature) \ No newline at end of file diff --git a/output/pf2e/packs/Kingdom Features.txt b/output/pf2e/packs/Kingdom Features.txt new file mode 100644 index 0000000..b7324ed --- /dev/null +++ b/output/pf2e/packs/Kingdom Features.txt @@ -0,0 +1,42 @@ +Kingdom Features +Different values: 9 +===================================== +object {Kingdom Features} + _id : string {Kingdom Features._id} (all different values) + folder : string {Kingdom Features.folder} (same value: DVa3GkbBsLwGp2In) + img : string {Kingdom Features.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Kingdom Features.name} (all different values) + system : object {Kingdom Features.system} + actionType : object {Kingdom Features.system.actionType} + value : string {Kingdom Features.system.actionType.value} (same value: passive) + actions : object {Kingdom Features.system.actions} + [value] : mixed + campaign : string {Kingdom Features.system.campaign} (same value: kingmaker) + category : string {Kingdom Features.system.category} (same value: kingdom-feature) + description : object {Kingdom Features.system.description} + value : string {Kingdom Features.system.description.value} (all different values) + level : object {Kingdom Features.system.level} + value : integer {Kingdom Features.system.level.value} (7 different values) + 12 (x1) + 20 (x1) + 4 (x2) + 8 (x1) + 1 (x2) + 10 (x1) + 5 (x1) + [location] : mixed + prerequisites : object {Kingdom Features.system.prerequisites} + value : array<> {Kingdom Features.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Kingdom Features.system.publication} + license : string {Kingdom Features.system.publication.license} (same value: OGL) + remaster : boolean {Kingdom Features.system.publication.remaster} (same value: False) + title : string {Kingdom Features.system.publication.title} (same value: Pathfinder Kingmaker) + rules : ###FoundryRulesObject### + traits : object {Kingdom Features.system.traits} + rarity : string {Kingdom Features.system.traits.rarity} (same value: common) + value : array<> {Kingdom Features.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Kingdom Features.type} (same value: campaignFeature) \ No newline at end of file diff --git a/output/pf2e/packs/Kingmaker.txt b/output/pf2e/packs/Kingmaker.txt new file mode 100644 index 0000000..02562c6 --- /dev/null +++ b/output/pf2e/packs/Kingmaker.txt @@ -0,0 +1,45 @@ +Kingmaker +Different values: 4 +===================================== +object {Kingmaker} + _id : string {Kingmaker._id} (all different values) + folder : string {Kingmaker.folder} (same value: eDXJ3K6EaXRdCgJa) + img : string {Kingmaker.img} (3 different values) + icons/skills/social/diplomacy-handshake-yellow.webp (x1) + systems/pf2e/icons/deities/shelyn.webp (x2) + icons/environment/wilderness/tree-ash.webp (x1) + name : string {Kingmaker.name} (all different values) + system : object {Kingmaker.system} + description : object {Kingmaker.system.description} + value : string {Kingmaker.system.description.value} (all different values) + duration : object {Kingmaker.system.duration} + [expiry] : string {Kingmaker.system.duration.expiry} (same value: turn-end) + sustained : boolean {Kingmaker.system.duration.sustained} (same value: False) + unit : string {Kingmaker.system.duration.unit} (2 different values) + rounds (x1) + unlimited (x3) + value : integer {Kingmaker.system.duration.value} (2 different values) + 1 (x1) + -1 (x3) + level : object {Kingmaker.system.level} + value : integer {Kingmaker.system.level.value} (2 different values) + 0 (x1) + 1 (x3) + publication : object {Kingmaker.system.publication} + license : string {Kingmaker.system.publication.license} (same value: OGL) + remaster : boolean {Kingmaker.system.publication.remaster} (same value: False) + title : string {Kingmaker.system.publication.title} (same value: Pathfinder Kingmaker) + rules : ###FoundryRulesObject### + start : object {Kingmaker.system.start} + [initiative] : mixed + value : integer {Kingmaker.system.start.value} (same value: 0) + tokenIcon : object {Kingmaker.system.tokenIcon} + show : boolean {Kingmaker.system.tokenIcon.show} (2 different values) + True (x2) + False (x2) + traits : object {Kingmaker.system.traits} + value : array<> {Kingmaker.system.traits.value} + Length: min=0 max=0 + Value type: mixed + [rarity] : string {Kingmaker.system.traits.rarity} (same value: common) + type : string {Kingmaker.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Kitharodian Actor.txt b/output/pf2e/packs/Kitharodian Actor.txt new file mode 100644 index 0000000..03ede50 --- /dev/null +++ b/output/pf2e/packs/Kitharodian Actor.txt @@ -0,0 +1,77 @@ +Kitharodian Actor +Different values: 10 +===================================== +object {Kitharodian Actor} + _id : string {Kitharodian Actor._id} (all different values) + folder : string {Kitharodian Actor.folder} (same value: pFo9tZOFFk8cOse6) + img : string {Kitharodian Actor.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Kitharodian Actor.name} (all different values) + system : object {Kitharodian Actor.system} + actionType : object {Kitharodian Actor.system.actionType} + value : string {Kitharodian Actor.system.actionType.value} (3 different values) + passive (x5) + reaction (x3) + action (x2) + actions : object {Kitharodian Actor.system.actions} + [value] : integer {Kitharodian Actor.system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {Kitharodian Actor.system.category} (same value: class) + description : object {Kitharodian Actor.system.description} + value : string {Kitharodian Actor.system.description.value} (all different values) + level : object {Kitharodian Actor.system.level} + value : integer {Kitharodian Actor.system.level.value} (8 different values) + 4 (x2) + 12 (x2) + 6 (x1) + 2 (x1) + 8 (x1) + 14 (x1) + 16 (x1) + 10 (x1) + prerequisites : object {Kitharodian Actor.system.prerequisites} + value : array {Kitharodian Actor.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Kitharodian Actor.system.prerequisites.value.[]} + value : string {Kitharodian Actor.system.prerequisites.value.[].value} (2 different values) + Kitharodian Actor Dedication (x9) + trained in Performance (x1) + publication : object {Kitharodian Actor.system.publication} + license : string {Kitharodian Actor.system.publication.license} (same value: ORC) + remaster : boolean {Kitharodian Actor.system.publication.remaster} (same value: True) + title : string {Kitharodian Actor.system.publication.title} (same value: Pathfinder Lost Omens Rival Academies) + rules : ###FoundryRulesObject### + subfeatures : object {Kitharodian Actor.system.subfeatures} + proficiencies : object {Kitharodian Actor.system.subfeatures.proficiencies} + senses : object {Kitharodian Actor.system.subfeatures.senses} + suppressedFeatures : array<> {Kitharodian Actor.system.subfeatures.suppressedFeatures} + Length: min=0 max=0 + Value type: mixed + traits : object {Kitharodian Actor.system.traits} + rarity : string {Kitharodian Actor.system.traits.rarity} (2 different values) + common (x9) + rare (x1) + value : array {Kitharodian Actor.system.traits.value} + Length: min=1 max=5 + Value type: string {Kitharodian Actor.system.traits.value.[]} (8 different values) + archetype (x10) + emotion (x2) + linguistic (x2) + mental (x2) + fortune (x1) + dedication (x1) + auditory (x1) + stance (x1) + [frequency] : object {Kitharodian Actor.system.frequency} + max : integer {Kitharodian Actor.system.frequency.max} (same value: 1) + per : string {Kitharodian Actor.system.frequency.per} (2 different values) + day (x1) + PT1H (x1) + [selfEffect] : object {Kitharodian Actor.system.selfEffect} + name : string {Kitharodian Actor.system.selfEffect.name} (2 different values) + Effect: Ruthless Orator (x1) + Stance: Stunt Performer Stance (x1) + uuid : string {Kitharodian Actor.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Ruthless Orator (x1) + Compendium.pf2e.feat-effects.Item.Stance: Stunt Performer Stance (x1) + type : string {Kitharodian Actor.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Kitsune.txt b/output/pf2e/packs/Kitsune.txt new file mode 100644 index 0000000..f188914 --- /dev/null +++ b/output/pf2e/packs/Kitsune.txt @@ -0,0 +1,32 @@ +Kitsune +Different values: 6 +===================================== +object {Kitsune} + _id : string {Kitsune._id} (all different values) + folder : string {Kitsune.folder} (same value: RQK8iClIsUamNc1W) + img : string {Kitsune.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Kitsune.name} (all different values) + system : object {Kitsune.system} + ancestry : object {Kitsune.system.ancestry} + name : string {Kitsune.system.ancestry.name} (same value: Kitsune) + slug : string {Kitsune.system.ancestry.slug} (same value: kitsune) + uuid : string {Kitsune.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.4BL5wf1VF9feC2rY) + description : object {Kitsune.system.description} + value : string {Kitsune.system.description.value} (all different values) + publication : object {Kitsune.system.publication} + license : string {Kitsune.system.publication.license} (2 different values) + OGL (x5) + ORC (x1) + remaster : boolean {Kitsune.system.publication.remaster} (2 different values) + False (x5) + True (x1) + title : string {Kitsune.system.publication.title} (2 different values) + Pathfinder Lost Omens Ancestry Guide (x5) + Pathfinder Lost Omens Tian Xia Character Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Kitsune.system.traits} + rarity : string {Kitsune.system.traits.rarity} (same value: common) + value : array {Kitsune.system.traits.value} + Length: min=0 max=1 + Value type: string {Kitsune.system.traits.value.[]} (same value: kitsune) + type : string {Kitsune.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Knight Reclaimant.txt b/output/pf2e/packs/Knight Reclaimant.txt new file mode 100644 index 0000000..6859992 --- /dev/null +++ b/output/pf2e/packs/Knight Reclaimant.txt @@ -0,0 +1,87 @@ +Knight Reclaimant +Different values: 15 +===================================== +object {Knight Reclaimant} + _id : string {Knight Reclaimant._id} (all different values) + folder : string {Knight Reclaimant.folder} (same value: xT3ezbaC77pN5s06) + img : string {Knight Reclaimant.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Knight Reclaimant.name} (all different values) + system : object {Knight Reclaimant.system} + actionType : object {Knight Reclaimant.system.actionType} + value : string {Knight Reclaimant.system.actionType.value} (2 different values) + action (x5) + passive (x10) + actions : object {Knight Reclaimant.system.actions} + [value] : integer {Knight Reclaimant.system.actions.value} (3 different values) + 3 (x1) + 2 (x3) + 1 (x1) + category : string {Knight Reclaimant.system.category} (2 different values) + skill (x2) + class (x13) + description : object {Knight Reclaimant.system.description} + value : string {Knight Reclaimant.system.description.value} (all different values) + level : object {Knight Reclaimant.system.level} + value : integer {Knight Reclaimant.system.level.value} (7 different values) + 7 (x2) + 12 (x5) + 14 (x1) + 10 (x3) + 8 (x2) + 6 (x1) + 20 (x1) + prerequisites : object {Knight Reclaimant.system.prerequisites} + value : array {Knight Reclaimant.system.prerequisites.value} + Length: min=1 max=4 + Value type: object {Knight Reclaimant.system.prerequisites.value.[]} + value : string {Knight Reclaimant.system.prerequisites.value.[].value} (14 different values) + Knight Reclaimant Dedication (x13) + expert in Religion (x1) + master in Stealth (x1) + ability to cast focus spells (x1) + trained in Survival (x1) + trained in Stealth (x1) + any non-evil alignment (x1) + member of the Knights of Lastwall of knight rank (x1) + Knight Vigilant Dedication (x1) + master proficiency in a weapon (x1) + ability to cast divine spells (x1) + Survivor of Desolation (x1) + Invoke the Crimson Oath (x1) + master in Intimidation (x1) + publication : object {Knight Reclaimant.system.publication} + license : string {Knight Reclaimant.system.publication.license} (same value: OGL) + remaster : boolean {Knight Reclaimant.system.publication.remaster} (same value: False) + title : string {Knight Reclaimant.system.publication.title} (3 different values) + Pathfinder Lost Omens Knights of Lastwall (x9) + Pathfinder Lost Omens Character Guide (x5) + Pathfinder Lost Omens Legends (x1) + rules : ###FoundryRulesObject### + traits : object {Knight Reclaimant.system.traits} + rarity : string {Knight Reclaimant.system.traits.rarity} (3 different values) + common (x12) + rare (x2) + uncommon (x1) + value : array {Knight Reclaimant.system.traits.value} + Length: min=1 max=7 + Value type: string {Knight Reclaimant.system.traits.value.[]} (10 different values) + archetype (x15) + manipulate (x1) + skill (x2) + dedication (x1) + aura (x1) + auditory (x1) + concentrate (x1) + emotion (x1) + fear (x1) + mental (x1) + [selected] : object {Knight Reclaimant.system.traits.selected} + archetype : string {Knight Reclaimant.system.traits.selected.archetype} (same value: Archetype) + [subfeatures] : object {Knight Reclaimant.system.subfeatures} + proficiencies : object {Knight Reclaimant.system.subfeatures.proficiencies} + spellcasting : object {Knight Reclaimant.system.subfeatures.proficiencies.spellcasting} + rank : integer {Knight Reclaimant.system.subfeatures.proficiencies.spellcasting.rank} (2 different values) + 2 (x1) + 1 (x3) + [maxTakable] : mixed + type : string {Knight Reclaimant.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Knight Vigilant.txt b/output/pf2e/packs/Knight Vigilant.txt new file mode 100644 index 0000000..0cfb999 --- /dev/null +++ b/output/pf2e/packs/Knight Vigilant.txt @@ -0,0 +1,67 @@ +Knight Vigilant +Different values: 17 +===================================== +object {Knight Vigilant} + _id : string {Knight Vigilant._id} (all different values) + folder : string {Knight Vigilant.folder} (same value: ItFq8tyhx53meI9k) + img : string {Knight Vigilant.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Knight Vigilant.name} (all different values) + system : object {Knight Vigilant.system} + actionType : object {Knight Vigilant.system.actionType} + value : string {Knight Vigilant.system.actionType.value} (3 different values) + action (x4) + passive (x12) + reaction (x1) + actions : object {Knight Vigilant.system.actions} + [value] : integer {Knight Vigilant.system.actions.value} (3 different values) + 2 (x2) + 3 (x1) + 1 (x1) + category : string {Knight Vigilant.system.category} (same value: class) + description : object {Knight Vigilant.system.description} + value : string {Knight Vigilant.system.description.value} (all different values) + level : object {Knight Vigilant.system.level} + value : integer {Knight Vigilant.system.level.value} (6 different values) + 12 (x4) + 8 (x4) + 10 (x4) + 20 (x2) + 14 (x2) + 6 (x1) + prerequisites : object {Knight Vigilant.system.prerequisites} + value : array {Knight Vigilant.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Knight Vigilant.system.prerequisites.value.[]} + value : string {Knight Vigilant.system.prerequisites.value.[].value} (all different values) + publication : object {Knight Vigilant.system.publication} + license : string {Knight Vigilant.system.publication.license} (same value: OGL) + remaster : boolean {Knight Vigilant.system.publication.remaster} (same value: False) + title : string {Knight Vigilant.system.publication.title} (3 different values) + Pathfinder Lost Omens Character Guide (x5) + Pathfinder Lost Omens Knights of Lastwall (x11) + Pathfinder Lost Omens Legends (x1) + rules : ###FoundryRulesObject### + traits : object {Knight Vigilant.system.traits} + rarity : string {Knight Vigilant.system.traits.rarity} (3 different values) + common (x15) + uncommon (x1) + rare (x1) + value : array {Knight Vigilant.system.traits.value} + Length: min=1 max=2 + Value type: string {Knight Vigilant.system.traits.value.[]} (3 different values) + archetype (x17) + aura (x1) + dedication (x1) + selected : object {Knight Vigilant.system.traits.selected} + archetype : string {Knight Vigilant.system.traits.selected.archetype} (same value: Archetype) + [subfeatures] : object {Knight Vigilant.system.subfeatures} + proficiencies : object {Knight Vigilant.system.subfeatures.proficiencies} + [spellcasting] : object {Knight Vigilant.system.subfeatures.proficiencies.spellcasting} + rank : integer {Knight Vigilant.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + heavy : object {Knight Vigilant.system.subfeatures.proficiencies.heavy} + rank : integer {Knight Vigilant.system.subfeatures.proficiencies.heavy.rank} (same value: 2) + [frequency] : object {Knight Vigilant.system.frequency} + max : integer {Knight Vigilant.system.frequency.max} (same value: 1) + per : string {Knight Vigilant.system.frequency.per} (same value: PT1H) + [maxTakable] : mixed + type : string {Knight Vigilant.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Kobold.txt b/output/pf2e/packs/Kobold.txt new file mode 100644 index 0000000..87f9725 --- /dev/null +++ b/output/pf2e/packs/Kobold.txt @@ -0,0 +1,41 @@ +Kobold +Different values: 10 +===================================== +object {Kobold} + _id : string {Kobold._id} (all different values) + folder : string {Kobold.folder} (same value: U6XqIM7a4BC1W4QM) + img : string {Kobold.img} (6 different values) + systems/pf2e/icons/default-icons/heritage.svg (x5) + systems/pf2e/icons/features/ancestry/cavern-kobold.webp (x1) + systems/pf2e/icons/features/ancestry/dragonscaled-kobold.webp (x1) + systems/pf2e/icons/features/ancestry/spellscale-kobold.webp (x1) + systems/pf2e/icons/features/ancestry/strongjaw-kobold.webp (x1) + systems/pf2e/icons/features/ancestry/venomtail-kobold.webp (x1) + name : string {Kobold.name} (all different values) + system : object {Kobold.system} + ancestry : object {Kobold.system.ancestry} + name : string {Kobold.system.ancestry.name} (same value: Kobold) + slug : string {Kobold.system.ancestry.slug} (same value: kobold) + uuid : string {Kobold.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.7oQxL6wgsokD3QXG) + description : object {Kobold.system.description} + value : string {Kobold.system.description.value} (all different values) + publication : object {Kobold.system.publication} + license : string {Kobold.system.publication.license} (2 different values) + OGL (x1) + ORC (x9) + remaster : boolean {Kobold.system.publication.remaster} (2 different values) + False (x1) + True (x9) + title : string {Kobold.system.publication.title} (3 different values) + Pathfinder Lost Omens Ancestry Guide (x1) + Pathfinder Player Core 2 (x7) + Pathfinder Lost Omens Tian Xia Character Guide (x2) + rules : ###FoundryRulesObject### + traits : object {Kobold.system.traits} + rarity : string {Kobold.system.traits.rarity} (2 different values) + common (x8) + uncommon (x2) + value : array {Kobold.system.traits.value} + Length: min=0 max=1 + Value type: string {Kobold.system.traits.value.[]} (same value: kobold) + type : string {Kobold.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Kuworsys.txt b/output/pf2e/packs/Kuworsys.txt new file mode 100644 index 0000000..2e48361 --- /dev/null +++ b/output/pf2e/packs/Kuworsys.txt @@ -0,0 +1,35 @@ +Kuworsys +Different values: 4 +===================================== +object {Kuworsys} + _id : string {Kuworsys._id} (all different values) + folder : string {Kuworsys.folder} (same value: ubkIUzlNfQzwEe0X) + img : string {Kuworsys.img} (3 different values) + systems/pf2e/icons/actions/Reaction.webp (x1) + systems/pf2e/icons/actions/ThreeActions.webp (x2) + systems/pf2e/icons/actions/Passive.webp (x1) + name : string {Kuworsys.name} (all different values) + system : object {Kuworsys.system} + actionType : object {Kuworsys.system.actionType} + value : string {Kuworsys.system.actionType.value} (3 different values) + reaction (x1) + action (x2) + passive (x1) + actions : object {Kuworsys.system.actions} + [value] : integer {Kuworsys.system.actions.value} (same value: 3) + category : string {Kuworsys.system.category} (2 different values) + defensive (x1) + offensive (x3) + description : object {Kuworsys.system.description} + value : string {Kuworsys.system.description.value} (all different values) + publication : object {Kuworsys.system.publication} + license : string {Kuworsys.system.publication.license} (same value: OGL) + remaster : boolean {Kuworsys.system.publication.remaster} (same value: False) + title : string {Kuworsys.system.publication.title} (same value: Pathfinder Lost Omens Monsters of Myth) + rules : ###FoundryRulesObject### + traits : object {Kuworsys.system.traits} + rarity : string {Kuworsys.system.traits.rarity} (same value: common) + value : array<> {Kuworsys.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Kuworsys.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Laborer.txt b/output/pf2e/packs/Laborer.txt new file mode 100644 index 0000000..e81af6d --- /dev/null +++ b/output/pf2e/packs/Laborer.txt @@ -0,0 +1,538 @@ +Laborer +Different values: 12 +===================================== +object {Laborer} + _id : string {Laborer._id} (all different values) + folder : string {Laborer.folder} (same value: qfK7SOz30edxwR0d) + img : string {Laborer.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Laborer.items} + Length: min=6 max=13 + Value type: object {Laborer.items.[]} + _id : string {Laborer.items.[]._id} (123 different values) + [_stats] : object {Laborer.items.[]._stats} + compendiumSource : string {Laborer.items.[]._stats.compendiumSource} (37 different values) + img : string {Laborer.items.[].img} (44 different values) + name : string {Laborer.items.[].name} (88 different values) + sort : integer {Laborer.items.[].sort} (13 different values) + 100000 (x12) + 200000 (x12) + 300000 (x12) + 400000 (x12) + 500000 (x12) + 600000 (x12) + 700000 (x11) + 800000 (x11) + 900000 (x9) + 1000000 (x8) + 1100000 (x5) + 1200000 (x5) + 1300000 (x2) + system : object {Laborer.items.[].system} + [baseItem] : string {Laborer.items.[].system.baseItem} (13 different values) + sickle (x1) + maul (x1) + leather-armor (x8) + sling (x2) + whip (x1) + trident (x1) + spear (x1) + light-hammer (x1) + staff (x1) + dagger (x2) + pick (x1) + buckler (x1) + club (x1) + [bonus] : object {Laborer.items.[].system.bonus} + value : integer {Laborer.items.[].system.bonus.value} (8 different values) + 0 (x13) + 5 (x5) + 3 (x1) + 10 (x2) + 6 (x10) + 7 (x8) + 9 (x4) + 8 (x5) + [bonusDamage] : object {Laborer.items.[].system.bonusDamage} + value : integer {Laborer.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Laborer.items.[].system.bulk} + value : mixed + float {Laborer.items.[].system.bulk.value} (same value: 0,1) + integer {Laborer.items.[].system.bulk.value} (3 different values) + 2 (x2) + 1 (x19) + 0 (x6) + [category] : string {Laborer.items.[].system.category} (11 different values) + simple (x8) + offensive (x13) + martial (x5) + light (x8) + other (x1) + interaction (x9) + drug (x1) + ammo (x2) + oil (x1) + defensive (x3) + poison (x1) + [containerId] : mixed + [damage] : object {Laborer.items.[].system.damage} + damageType : string {Laborer.items.[].system.damage.damageType} (3 different values) + slashing (x2) + bludgeoning (x6) + piercing (x5) + dice : integer {Laborer.items.[].system.damage.dice} (same value: 1) + die : string {Laborer.items.[].system.damage.die} (3 different values) + d4 (x6) + d12 (x1) + d6 (x6) + description : object {Laborer.items.[].system.description} + value : string {Laborer.items.[].system.description.value} (53 different values) + [equipped] : object {Laborer.items.[].system.equipped} + carryType : string {Laborer.items.[].system.equipped.carryType} (2 different values) + worn (x48) + held (x1) + [handsHeld] : integer {Laborer.items.[].system.equipped.handsHeld} (2 different values) + 0 (x18) + 1 (x9) + [invested] : mixed + [inSlot] : boolean {Laborer.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Laborer.items.[].system.group} (8 different values) + knife (x3) + hammer (x2) + leather (x8) + sling (x2) + flail (x1) + spear (x2) + club (x2) + pick (x1) + [hardness] : integer {Laborer.items.[].system.hardness} (2 different values) + 0 (x48) + 3 (x1) + [hp] : object {Laborer.items.[].system.hp} + max : integer {Laborer.items.[].system.hp.max} (2 different values) + 0 (x48) + 6 (x1) + value : integer {Laborer.items.[].system.hp.value} (2 different values) + 0 (x48) + 6 (x1) + [level] : object {Laborer.items.[].system.level} + value : integer {Laborer.items.[].system.level.value} (2 different values) + 0 (x47) + 1 (x2) + [material] : object {Laborer.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Laborer.items.[].system.price} + value : object {Laborer.items.[].system.price.value} + [sp] : integer {Laborer.items.[].system.price.value.sp} (7 different values) + 2 (x3) + 1 (x10) + 4 (x1) + 8 (x1) + 5 (x2) + 3 (x1) + 7 (x2) + [gp] : integer {Laborer.items.[].system.price.value.gp} (4 different values) + 3 (x2) + 2 (x8) + 4 (x1) + 1 (x4) + [cp] : integer {Laborer.items.[].system.price.value.cp} (2 different values) + 1 (x9) + 8 (x1) + [per] : integer {Laborer.items.[].system.price.per} (same value: 10) + publication : object {Laborer.items.[].system.publication} + license : string {Laborer.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Laborer.items.[].system.publication.remaster} (same value: True) + title : string {Laborer.items.[].system.publication.title} (6 different values) + Pathfinder Player Core (x28) + (x81) + Pathfinder Gamemastery Guide (x1) + Pathfinder Core Rulebook (x11) + Pathfinder GM Core (x1) + Pathfinder Bestiary (x1) + [quantity] : integer {Laborer.items.[].system.quantity} (7 different values) + 1 (x38) + 4 (x3) + 10 (x3) + 3 (x1) + 20 (x1) + 2 (x2) + 5 (x1) + [range] : integer {Laborer.items.[].system.range} (same value: 50) + [reload] : object {Laborer.items.[].system.reload} + value : string {Laborer.items.[].system.reload.value} (3 different values) + (x7) + 1 (x2) + - (x4) + rules : ###FoundryRulesObject### + [runes] : object {Laborer.items.[].system.runes} + [potency] : integer {Laborer.items.[].system.runes.potency} (same value: 0) + [property] : array<> {Laborer.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Laborer.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Laborer.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Laborer.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Laborer.items.[].system.size} (same value: med) + [slug] : string {Laborer.items.[].system.slug} (36 different values) + [splashDamage] : object {Laborer.items.[].system.splashDamage} + value : integer {Laborer.items.[].system.splashDamage.value} (same value: 0) + traits : object {Laborer.items.[].system.traits} + [rarity] : string {Laborer.items.[].system.traits.rarity} (same value: common) + [value] : array {Laborer.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Laborer.items.[].system.traits.value.[]} (35 different values) + [integrated] : mixed + [usage] : object {Laborer.items.[].system.usage} + value : string {Laborer.items.[].system.usage.value} (4 different values) + held-in-one-hand (x31) + held-in-two-hands (x6) + other (x1) + worn (x2) + [canBeAmmo] : boolean {Laborer.items.[].system.usage.canBeAmmo} (same value: False) + [attackEffects] : object {Laborer.items.[].system.attackEffects} + value : array {Laborer.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Laborer.items.[].system.attackEffects.value.[]} (same value: fishhooked) + [damageRolls] : object {Laborer.items.[].system.damageRolls} + [uc1s1t4wur5bbofg09gjg] : object {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg} + damage : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: 1d4+2) + damageType : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: slashing) + [c16oqbic9ep578zkoag35t] : object {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t} + damage : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: 1d4+2) + damageType : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: bludgeoning) + [upHGZeI52vum8yU1] : object {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1} + damage : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damage} (2 different values) + 1d4+2 (x1) + 1d4+1 (x1) + damageType : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damageType} (same value: bludgeoning) + [9irD6SxS4FAUMQjJ] : object {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ} + damage : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damage} (same value: 1d12+4) + damageType : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damageType} (same value: bludgeoning) + [0] : object {Laborer.items.[].system.damageRolls.0} + damage : string {Laborer.items.[].system.damageRolls.0.damage} (7 different values) + 1d4+4 (x2) + 1d4+3 (x6) + 1d6+3 (x1) + 1d4+2 (x5) + 1d6+2 (x1) + 1d4+1 (x2) + 1d4+5 (x1) + damageType : string {Laborer.items.[].system.damageRolls.0.damageType} (2 different values) + bludgeoning (x14) + piercing (x4) + [6qwKTePCKoKWkHkq] : object {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq} + damage : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damage} (same value: 1d6+4) + damageType : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damageType} (same value: bludgeoning) + [LBwOhnQpg7HxhtJQ] : object {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ} + damage : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damage} (same value: 1d4+3) + damageType : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damageType} (same value: slashing) + [lIdpoIDWV3sbtFen] : object {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen} + damage : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damage} (same value: 1d6+1) + damageType : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damageType} (same value: piercing) + [9KqirRPpNWFB7Atq] : object {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq} + damage : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damage} (same value: 1d6+3) + damageType : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damageType} (same value: piercing) + [RTy0xmM7z3HNBH9r] : object {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r} + damage : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damage} (same value: 1d6+3) + damageType : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damageType} (same value: piercing) + [97gWo6ffMXbdzKK4] : object {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4} + category : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.category} (same value: persistent) + damage : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damage} (same value: 1) + damageType : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damageType} (same value: bleed) + [hkS5BdZjSgKK0Vh1] : object {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1} + damage : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damage} (same value: 1) + damageType : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damageType} (same value: piercing) + [hlzfkd77tbrcxg7qw85x] : object {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x} + damage : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damage} (same value: 1d4+4) + damageType : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damageType} (same value: bludgeoning) + [ZL3Cbo9IbsVxbwY9] : object {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9} + damage : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damage} (same value: 1d4+2) + damageType : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damageType} (same value: piercing) + [xZw7SmDW4jcsGhHM] : object {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM} + damage : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damage} (same value: 1d4+2) + damageType : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damageType} (same value: piercing) + [nROg73Lg2EzK22NR] : object {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR} + damage : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damage} (same value: 1d6+2) + damageType : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damageType} (same value: bludgeoning) + [ZQQDkLZaeV1tXKAZ] : object {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ} + damage : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damage} (same value: 1d6+5) + damageType : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damageType} (same value: bludgeoning) + [7JaYmhTXoqoKADYl] : object {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl} + damage : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damage} (same value: 1d6+5) + damageType : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damageType} (same value: bludgeoning) + [actionType] : object {Laborer.items.[].system.actionType} + value : string {Laborer.items.[].system.actionType.value} (3 different values) + passive (x12) + action (x12) + reaction (x1) + [actions] : object {Laborer.items.[].system.actions} + [value] : integer {Laborer.items.[].system.actions.value} (3 different values) + 2 (x7) + 1 (x3) + 3 (x2) + [mod] : object {Laborer.items.[].system.mod} + value : integer {Laborer.items.[].system.mod.value} (7 different values) + 6 (x4) + 15 (x1) + 4 (x4) + 8 (x1) + 5 (x2) + 7 (x1) + 9 (x1) + [proficient] : object {Laborer.items.[].system.proficient} + value : integer {Laborer.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {Laborer.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {Laborer.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Laborer.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {Laborer.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Laborer.items.[].system.strength} (same value: 0) + [uses] : object {Laborer.items.[].system.uses} + autoDestroy : boolean {Laborer.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Laborer.items.[].system.uses.max} (same value: 1) + value : integer {Laborer.items.[].system.uses.value} (same value: 1) + [selfEffect] : object {Laborer.items.[].system.selfEffect} + name : string {Laborer.items.[].system.selfEffect.name} (2 different values) + Effect: Swig (x1) + Effect: Raise a Shield (x1) + uuid : string {Laborer.items.[].system.selfEffect.uuid} (2 different values) + Compendium.pf2e.bestiary-effects.Item.Effect: Swig (x1) + Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x1) + [stackGroup] : string {Laborer.items.[].system.stackGroup} (same value: slingBullets) + [frequency] : object {Laborer.items.[].system.frequency} + max : integer {Laborer.items.[].system.frequency.max} (same value: 1) + per : string {Laborer.items.[].system.frequency.per} (same value: day) + type : string {Laborer.items.[].type} (8 different values) + weapon (x13) + melee (x35) + action (x25) + lore (x14) + armor (x8) + equipment (x21) + consumable (x6) + shield (x1) + [flags] : object {Laborer.items.[].flags} + pf2e : object {Laborer.items.[].flags.pf2e} + linkedWeapon : string {Laborer.items.[].flags.pf2e.linkedWeapon} (13 different values) + UZlHtMydIq06OfJW (x1) + OBJ6XxnlP1EEDxPW (x1) + U3iKfaS1GsDgdUYB (x1) + 4shprzLkCXQAmYVY (x1) + weCX0QLmEtlkJj6e (x1) + UAqlkqpAbfhYKNe6 (x2) + iCIavuhoO4Uam2Vj (x1) + 9bruXwALVDFhxs9a (x1) + FUcW9tT727Wu5DPe (x2) + Oe19uNcLqy86SJUP (x1) + rypNl1OrKiYMYWae (x1) + zjDw8ZydUFsB7sEl (x2) + WuKv33Dx1iOi6Lrs (x2) + [folder] : string {Laborer.items.[].folder} (same value: dfRpdU8Efsenms12) + name : string {Laborer.name} (all different values) + system : object {Laborer.system} + abilities : object {Laborer.system.abilities} + cha : object {Laborer.system.abilities.cha} + mod : integer {Laborer.system.abilities.cha.mod} (5 different values) + 0 (x8) + 3 (x1) + 1 (x1) + 2 (x1) + -2 (x1) + con : object {Laborer.system.abilities.con} + mod : integer {Laborer.system.abilities.con.mod} (5 different values) + 2 (x2) + 3 (x5) + 1 (x2) + 0 (x1) + 4 (x2) + dex : object {Laborer.system.abilities.dex} + mod : integer {Laborer.system.abilities.dex.mod} (4 different values) + 1 (x5) + 0 (x2) + 2 (x3) + 3 (x2) + int : object {Laborer.system.abilities.int} + mod : integer {Laborer.system.abilities.int.mod} (3 different values) + 0 (x9) + 2 (x2) + 1 (x1) + str : object {Laborer.system.abilities.str} + mod : integer {Laborer.system.abilities.str.mod} (5 different values) + 3 (x6) + 4 (x2) + 2 (x2) + 0 (x1) + 1 (x1) + wis : object {Laborer.system.abilities.wis} + mod : integer {Laborer.system.abilities.wis.mod} (3 different values) + 1 (x6) + 2 (x5) + 0 (x1) + attributes : object {Laborer.system.attributes} + ac : object {Laborer.system.attributes.ac} + details : string {Laborer.system.attributes.ac.details} (2 different values) + (x11) + (15 with platter raised) (x1) + value : integer {Laborer.system.attributes.ac.value} (5 different values) + 13 (x1) + 17 (x2) + 14 (x6) + 15 (x2) + 16 (x1) + allSaves : object {Laborer.system.attributes.allSaves} + value : string {Laborer.system.attributes.allSaves.value} (same value: ) + hp : object {Laborer.system.attributes.hp} + details : string {Laborer.system.attributes.hp.details} (same value: ) + max : integer {Laborer.system.attributes.hp.max} (6 different values) + 10 (x1) + 35 (x2) + 20 (x5) + 18 (x2) + 15 (x1) + 7 (x1) + temp : integer {Laborer.system.attributes.hp.temp} (same value: 0) + value : integer {Laborer.system.attributes.hp.value} (6 different values) + 10 (x1) + 35 (x2) + 20 (x5) + 18 (x2) + 15 (x1) + 7 (x1) + speed : object {Laborer.system.attributes.speed} + otherSpeeds : array<> {Laborer.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Laborer.system.attributes.speed.value} (2 different values) + 25 (x11) + 30 (x1) + [resistances] : array {Laborer.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Laborer.system.attributes.resistances.[]} + type : string {Laborer.system.attributes.resistances.[].type} (same value: void) + value : integer {Laborer.system.attributes.resistances.[].value} (same value: 2) + details : object {Laborer.system.details} + blurb : string {Laborer.system.details.blurb} (same value: ) + languages : object {Laborer.system.details.languages} + details : string {Laborer.system.details.languages.details} (same value: ) + value : array {Laborer.system.details.languages.value} + Length: min=1 max=1 + Value type: string {Laborer.system.details.languages.value.[]} (same value: common) + level : object {Laborer.system.details.level} + value : integer {Laborer.system.details.level.value} (4 different values) + -1 (x2) + 2 (x2) + 0 (x5) + 1 (x3) + privateNotes : string {Laborer.system.details.privateNotes} (same value: ) + publicNotes : string {Laborer.system.details.publicNotes} (all different values) + publication : object {Laborer.system.details.publication} + license : string {Laborer.system.details.publication.license} (same value: ORC) + remaster : boolean {Laborer.system.details.publication.remaster} (same value: True) + title : string {Laborer.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Laborer.system.initiative} + statistic : string {Laborer.system.initiative.statistic} (same value: perception) + perception : object {Laborer.system.perception} + details : string {Laborer.system.perception.details} (2 different values) + (x11) + +8 to spot fish (x1) + mod : integer {Laborer.system.perception.mod} (4 different values) + 3 (x2) + 5 (x2) + 6 (x6) + 7 (x2) + senses : array<> {Laborer.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Laborer.system.resources} + saves : object {Laborer.system.saves} + fortitude : object {Laborer.system.saves.fortitude} + saveDetail : string {Laborer.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Laborer.system.saves.fortitude.value} (6 different values) + 6 (x2) + 11 (x1) + 7 (x6) + 8 (x1) + 5 (x1) + 10 (x1) + reflex : object {Laborer.system.saves.reflex} + saveDetail : string {Laborer.system.saves.reflex.saveDetail} (same value: ) + value : integer {Laborer.system.saves.reflex.value} (7 different values) + 3 (x2) + 6 (x3) + 5 (x3) + 4 (x1) + 10 (x1) + 7 (x1) + 8 (x1) + will : object {Laborer.system.saves.will} + saveDetail : string {Laborer.system.saves.will.saveDetail} (same value: ) + value : integer {Laborer.system.saves.will.value} (6 different values) + 3 (x3) + 7 (x2) + 5 (x1) + 4 (x4) + 9 (x1) + 6 (x1) + skills : object {Laborer.system.skills} + [athletics] : object {Laborer.system.skills.athletics} + base : integer {Laborer.system.skills.athletics.base} (5 different values) + 5 (x3) + 10 (x1) + 7 (x4) + 6 (x1) + 9 (x1) + [special] : array<> {Laborer.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Laborer.system.skills.society} + base : integer {Laborer.system.skills.society.base} (3 different values) + 2 (x2) + 6 (x1) + 7 (x2) + [crafting] : object {Laborer.system.skills.crafting} + base : integer {Laborer.system.skills.crafting.base} (same value: 13) + [acrobatics] : object {Laborer.system.skills.acrobatics} + base : integer {Laborer.system.skills.acrobatics.base} (3 different values) + 3 (x2) + 8 (x1) + 5 (x1) + [special] : array<> {Laborer.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Laborer.system.skills.intimidation} + base : integer {Laborer.system.skills.intimidation.base} (same value: 4) + special : array<> {Laborer.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [nature] : object {Laborer.system.skills.nature} + base : integer {Laborer.system.skills.nature.base} (3 different values) + 5 (x1) + 4 (x2) + 6 (x1) + [survival] : object {Laborer.system.skills.survival} + base : integer {Laborer.system.skills.survival.base} (3 different values) + 5 (x1) + 4 (x4) + 6 (x1) + [religion] : object {Laborer.system.skills.religion} + base : integer {Laborer.system.skills.religion.base} (same value: 5) + [stealth] : object {Laborer.system.skills.stealth} + base : integer {Laborer.system.skills.stealth.base} (2 different values) + 4 (x1) + 8 (x1) + [deception] : object {Laborer.system.skills.deception} + base : integer {Laborer.system.skills.deception.base} (same value: 6) + [diplomacy] : object {Laborer.system.skills.diplomacy} + base : integer {Laborer.system.skills.diplomacy.base} (2 different values) + 6 (x2) + 4 (x1) + traits : object {Laborer.system.traits} + rarity : string {Laborer.system.traits.rarity} (same value: common) + size : object {Laborer.system.traits.size} + value : string {Laborer.system.traits.size.value} (same value: med) + value : array {Laborer.system.traits.value} + Length: min=2 max=2 + Value type: string {Laborer.system.traits.value.[]} (2 different values) + human (x12) + humanoid (x12) + type : string {Laborer.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Lastwall Sentry.txt b/output/pf2e/packs/Lastwall Sentry.txt new file mode 100644 index 0000000..fd6e9c8 --- /dev/null +++ b/output/pf2e/packs/Lastwall Sentry.txt @@ -0,0 +1,71 @@ +Lastwall Sentry +Different values: 20 +===================================== +object {Lastwall Sentry} + _id : string {Lastwall Sentry._id} (all different values) + folder : string {Lastwall Sentry.folder} (same value: V58UJxP7ldZetK0F) + img : string {Lastwall Sentry.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Lastwall Sentry.name} (all different values) + system : object {Lastwall Sentry.system} + actionType : object {Lastwall Sentry.system.actionType} + value : string {Lastwall Sentry.system.actionType.value} (4 different values) + passive (x16) + action (x2) + free (x1) + reaction (x1) + actions : object {Lastwall Sentry.system.actions} + [value] : integer {Lastwall Sentry.system.actions.value} (same value: 1) + category : string {Lastwall Sentry.system.category} (2 different values) + class (x18) + skill (x2) + description : object {Lastwall Sentry.system.description} + value : string {Lastwall Sentry.system.description.value} (all different values) + level : object {Lastwall Sentry.system.level} + value : integer {Lastwall Sentry.system.level.value} (8 different values) + 4 (x7) + 8 (x3) + 6 (x4) + 2 (x1) + 10 (x1) + 12 (x1) + 14 (x2) + 16 (x1) + prerequisites : object {Lastwall Sentry.system.prerequisites} + value : array {Lastwall Sentry.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Lastwall Sentry.system.prerequisites.value.[]} + value : string {Lastwall Sentry.system.prerequisites.value.[].value} (8 different values) + Lastwall Sentry Dedication (x18) + you worship a good-aligned deity (x2) + expert in Perception (x1) + expert in Religion or Undead Lore (x1) + member of the Knights of Lastwall (x1) + Shield Block (x1) + Necromantic Resistance (x2) + master in Religion (x1) + publication : object {Lastwall Sentry.system.publication} + license : string {Lastwall Sentry.system.publication.license} (same value: OGL) + remaster : boolean {Lastwall Sentry.system.publication.remaster} (same value: False) + title : string {Lastwall Sentry.system.publication.title} (3 different values) + Pathfinder Lost Omens Knights of Lastwall (x14) + Pathfinder Lost Omens World Guide (x5) + Pathfinder Lost Omens Legends (x1) + rules : ###FoundryRulesObject### + traits : object {Lastwall Sentry.system.traits} + rarity : string {Lastwall Sentry.system.traits.rarity} (3 different values) + common (x18) + uncommon (x1) + rare (x1) + value : array {Lastwall Sentry.system.traits.value} + Length: min=1 max=2 + Value type: string {Lastwall Sentry.system.traits.value.[]} (4 different values) + archetype (x20) + divine (x1) + skill (x2) + dedication (x1) + [selected] : object {Lastwall Sentry.system.traits.selected} + archetype : string {Lastwall Sentry.system.traits.selected.archetype} (same value: Archetype) + [frequency] : object {Lastwall Sentry.system.frequency} + max : integer {Lastwall Sentry.system.frequency.max} (same value: 1) + per : string {Lastwall Sentry.system.frequency.per} (same value: day) + type : string {Lastwall Sentry.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Lepidstadt Surgeon.txt b/output/pf2e/packs/Lepidstadt Surgeon.txt new file mode 100644 index 0000000..1fd8a4b --- /dev/null +++ b/output/pf2e/packs/Lepidstadt Surgeon.txt @@ -0,0 +1,78 @@ +Lepidstadt Surgeon +Different values: 10 +===================================== +object {Lepidstadt Surgeon} + _id : string {Lepidstadt Surgeon._id} (all different values) + folder : string {Lepidstadt Surgeon.folder} (same value: rKTkNlqyaQuLy3sq) + img : string {Lepidstadt Surgeon.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Lepidstadt Surgeon.name} (all different values) + system : object {Lepidstadt Surgeon.system} + actionType : object {Lepidstadt Surgeon.system.actionType} + value : string {Lepidstadt Surgeon.system.actionType.value} (2 different values) + passive (x8) + action (x2) + actions : object {Lepidstadt Surgeon.system.actions} + [value] : integer {Lepidstadt Surgeon.system.actions.value} (2 different values) + 1 (x1) + 2 (x1) + category : string {Lepidstadt Surgeon.system.category} (2 different values) + class (x9) + skill (x1) + description : object {Lepidstadt Surgeon.system.description} + value : string {Lepidstadt Surgeon.system.description.value} (all different values) + level : object {Lepidstadt Surgeon.system.level} + value : integer {Lepidstadt Surgeon.system.level.value} (7 different values) + 14 (x1) + 6 (x2) + 7 (x1) + 8 (x2) + 4 (x2) + 2 (x1) + 12 (x1) + prerequisites : object {Lepidstadt Surgeon.system.prerequisites} + value : array {Lepidstadt Surgeon.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Lepidstadt Surgeon.system.prerequisites.value.[]} + value : string {Lepidstadt Surgeon.system.prerequisites.value.[].value} (9 different values) + Behold My Creation! (x1) + Lepidstadt Surgeon Dedication (x4) + master in Medicine (x2) + Let My Creature Live! (x1) + trained in Medicine (x1) + attended the University of Lepidstadt (x1) + Rise, My Creature! (x1) + Lepidstadt Surgeon Dedication; (x1) + In Lightning, Life (x1) + publication : object {Lepidstadt Surgeon.system.publication} + license : string {Lepidstadt Surgeon.system.publication.license} (same value: ORC) + remaster : boolean {Lepidstadt Surgeon.system.publication.remaster} (same value: True) + title : string {Lepidstadt Surgeon.system.publication.title} (same value: Pathfinder Lost Omens Rival Academies) + rules : ###FoundryRulesObject### + subfeatures : object {Lepidstadt Surgeon.system.subfeatures} + proficiencies : object {Lepidstadt Surgeon.system.subfeatures.proficiencies} + senses : object {Lepidstadt Surgeon.system.subfeatures.senses} + suppressedFeatures : array<> {Lepidstadt Surgeon.system.subfeatures.suppressedFeatures} + Length: min=0 max=0 + Value type: mixed + traits : object {Lepidstadt Surgeon.system.traits} + rarity : string {Lepidstadt Surgeon.system.traits.rarity} (2 different values) + common (x9) + uncommon (x1) + value : array {Lepidstadt Surgeon.system.traits.value} + Length: min=1 max=5 + Value type: string {Lepidstadt Surgeon.system.traits.value.[]} (8 different values) + archetype (x10) + exploration (x1) + manipulate (x2) + skill (x1) + concentrate (x1) + electricity (x1) + healing (x1) + dedication (x1) + [frequency] : object {Lepidstadt Surgeon.system.frequency} + max : integer {Lepidstadt Surgeon.system.frequency.max} (same value: 1) + per : string {Lepidstadt Surgeon.system.frequency.per} (same value: PT10M) + [selfEffect] : object {Lepidstadt Surgeon.system.selfEffect} + name : string {Lepidstadt Surgeon.system.selfEffect.name} (same value: Effect: In Lightning, Life) + uuid : string {Lepidstadt Surgeon.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: In Lightning, Life) + type : string {Lepidstadt Surgeon.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Leshy.txt b/output/pf2e/packs/Leshy.txt new file mode 100644 index 0000000..9d53997 --- /dev/null +++ b/output/pf2e/packs/Leshy.txt @@ -0,0 +1,26 @@ +Leshy +Different values: 1 +===================================== +object {Leshy} + _id : string {Leshy._id} (all different values) + folder : string {Leshy.folder} (all different values) + img : string {Leshy.img} (all different values) + name : string {Leshy.name} (all different values) + system : object {Leshy.system} + actionType : object {Leshy.system.actionType} + value : string {Leshy.system.actionType.value} (all different values) + actions : object {Leshy.system.actions} + [value] : mixed + category : string {Leshy.system.category} (all different values) + description : object {Leshy.system.description} + value : string {Leshy.system.description.value} (all different values) + publication : object {Leshy.system.publication} + license : string {Leshy.system.publication.license} (all different values) + remaster : boolean {Leshy.system.publication.remaster} (all different values) + title : string {Leshy.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + traits : object {Leshy.system.traits} + value : array {Leshy.system.traits.value} + Length: min=1 max=1 + Value type: string {Leshy.system.traits.value.[]} (all different values) + type : string {Leshy.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Lich.txt b/output/pf2e/packs/Lich.txt new file mode 100644 index 0000000..fd2c63a --- /dev/null +++ b/output/pf2e/packs/Lich.txt @@ -0,0 +1,54 @@ +Lich +Different values: 16 +===================================== +object {Lich} + _id : string {Lich._id} (all different values) + folder : string {Lich.folder} (same value: HJkeRGwjpoGj9wy3) + img : string {Lich.img} (4 different values) + systems/pf2e/icons/actions/Passive.webp (x11) + systems/pf2e/icons/actions/FreeAction.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x2) + name : string {Lich.name} (all different values) + system : object {Lich.system} + actionType : object {Lich.system.actionType} + value : string {Lich.system.actionType.value} (4 different values) + passive (x11) + free (x1) + action (x2) + reaction (x2) + actions : object {Lich.system.actions} + [value] : integer {Lich.system.actions.value} (same value: 1) + category : string {Lich.system.category} (3 different values) + offensive (x9) + defensive (x5) + interaction (x2) + description : object {Lich.system.description} + value : string {Lich.system.description.value} (all different values) + publication : object {Lich.system.publication} + license : string {Lich.system.publication.license} (2 different values) + OGL (x9) + ORC (x7) + remaster : boolean {Lich.system.publication.remaster} (2 different values) + False (x9) + True (x7) + title : string {Lich.system.publication.title} (3 different values) + Pathfinder Book of the Dead (x8) + Pathfinder Monster Core (x7) + Pathfinder Bestiary (x1) + rules : ###FoundryRulesObject### + traits : object {Lich.system.traits} + rarity : string {Lich.system.traits.rarity} (same value: common) + value : array {Lich.system.traits.value} + Length: min=0 max=3 + Value type: string {Lich.system.traits.value.[]} (8 different values) + arcane (x7) + aura (x3) + mental (x2) + concentrate (x1) + spellshape (x1) + curse (x1) + incapacitation (x1) + death (x1) + [deathNote] : boolean {Lich.system.deathNote} (same value: True) + type : string {Lich.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Linguist.txt b/output/pf2e/packs/Linguist.txt new file mode 100644 index 0000000..0835b80 --- /dev/null +++ b/output/pf2e/packs/Linguist.txt @@ -0,0 +1,53 @@ +Linguist +Different values: 7 +===================================== +object {Linguist} + _id : string {Linguist._id} (all different values) + folder : string {Linguist.folder} (same value: 7HTBHy5tJLbxzEI8) + img : string {Linguist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Linguist.name} (all different values) + system : object {Linguist.system} + actionType : object {Linguist.system.actionType} + value : string {Linguist.system.actionType.value} (2 different values) + passive (x6) + reaction (x1) + actions : object {Linguist.system.actions} + [value] : mixed + category : string {Linguist.system.category} (2 different values) + skill (x4) + class (x3) + description : object {Linguist.system.description} + value : string {Linguist.system.description.value} (all different values) + level : object {Linguist.system.level} + value : integer {Linguist.system.level.value} (5 different values) + 6 (x1) + 8 (x1) + 2 (x1) + 4 (x3) + 7 (x1) + prerequisites : object {Linguist.system.prerequisites} + value : array {Linguist.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Linguist.system.prerequisites.value.[]} + value : string {Linguist.system.prerequisites.value.[].value} (5 different values) + Linguist Dedication (x6) + expert in Deception (x1) + expert in Society (x3) + You speak at least three languages. (x1) + master in Society (x1) + publication : object {Linguist.system.publication} + license : string {Linguist.system.publication.license} (same value: ORC) + remaster : boolean {Linguist.system.publication.remaster} (same value: True) + title : string {Linguist.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Linguist.system.traits} + rarity : string {Linguist.system.traits.rarity} (same value: common) + value : array {Linguist.system.traits.value} + Length: min=1 max=3 + Value type: string {Linguist.system.traits.value.[]} (5 different values) + archetype (x7) + skill (x4) + dedication (x1) + linguistic (x2) + auditory (x1) + type : string {Linguist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Lion Blade.txt b/output/pf2e/packs/Lion Blade.txt new file mode 100644 index 0000000..af0aa63 --- /dev/null +++ b/output/pf2e/packs/Lion Blade.txt @@ -0,0 +1,49 @@ +Lion Blade +Different values: 6 +===================================== +object {Lion Blade} + _id : string {Lion Blade._id} (all different values) + folder : string {Lion Blade.folder} (same value: bviEMqBLpX2bzyPl) + img : string {Lion Blade.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Lion Blade.name} (all different values) + system : object {Lion Blade.system} + actionType : object {Lion Blade.system.actionType} + value : string {Lion Blade.system.actionType.value} (2 different values) + passive (x5) + action (x1) + actions : object {Lion Blade.system.actions} + [value] : integer {Lion Blade.system.actions.value} (same value: 1) + category : string {Lion Blade.system.category} (same value: class) + description : object {Lion Blade.system.description} + value : string {Lion Blade.system.description.value} (all different values) + level : object {Lion Blade.system.level} + value : integer {Lion Blade.system.level.value} (5 different values) + 6 (x2) + 12 (x1) + 2 (x1) + 4 (x1) + 10 (x1) + prerequisites : object {Lion Blade.system.prerequisites} + value : array {Lion Blade.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Lion Blade.system.prerequisites.value.[]} + value : string {Lion Blade.system.prerequisites.value.[].value} (4 different values) + Lost in the Crowd (x1) + Lion Blade Dedication (x4) + member of the Lion Blades (x1) + trained in Performance (x1) + publication : object {Lion Blade.system.publication} + license : string {Lion Blade.system.publication.license} (same value: OGL) + remaster : boolean {Lion Blade.system.publication.remaster} (same value: False) + title : string {Lion Blade.system.publication.title} (same value: Pathfinder Lost Omens World Guide) + rules : ###FoundryRulesObject### + traits : object {Lion Blade.system.traits} + rarity : string {Lion Blade.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Lion Blade.system.traits.value} + Length: min=1 max=2 + Value type: string {Lion Blade.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + type : string {Lion Blade.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Little Trouble in Big Absalom.txt b/output/pf2e/packs/Little Trouble in Big Absalom.txt new file mode 100644 index 0000000..85cbfe8 --- /dev/null +++ b/output/pf2e/packs/Little Trouble in Big Absalom.txt @@ -0,0 +1,1861 @@ +Little Trouble in Big Absalom +Different values: 6 +===================================== +object {Little Trouble in Big Absalom} + _id : string {Little Trouble in Big Absalom._id} (all different values) + folder : string {Little Trouble in Big Absalom.folder} (same value: p4InWrLXwIOesJ7o) + img : string {Little Trouble in Big Absalom.img} (2 different values) + systems/pf2e/icons/default-icons/alternatives/ancestries/kobold.svg (x5) + systems/pf2e/icons/default-icons/npc.svg (x1) + items : array {Little Trouble in Big Absalom.items} + Length: min=3 max=49 + Value type: object {Little Trouble in Big Absalom.items.[]} + _id : string {Little Trouble in Big Absalom.items.[]._id} (203 different values) + img : string {Little Trouble in Big Absalom.items.[].img} (100 different values) + name : string {Little Trouble in Big Absalom.items.[].name} (133 different values) + sort : integer {Little Trouble in Big Absalom.items.[].sort} (46 different values) + system : object {Little Trouble in Big Absalom.items.[].system} + description : object {Little Trouble in Big Absalom.items.[].system.description} + value : string {Little Trouble in Big Absalom.items.[].system.description.value} (109 different values) + [mod] : object {Little Trouble in Big Absalom.items.[].system.mod} + value : integer {Little Trouble in Big Absalom.items.[].system.mod.value} (same value: 0) + [proficient] : object {Little Trouble in Big Absalom.items.[].system.proficient} + value : integer {Little Trouble in Big Absalom.items.[].system.proficient.value} (same value: 1) + publication : object {Little Trouble in Big Absalom.items.[].system.publication} + license : string {Little Trouble in Big Absalom.items.[].system.publication.license} (2 different values) + OGL (x197) + ORC (x6) + remaster : boolean {Little Trouble in Big Absalom.items.[].system.publication.remaster} (2 different values) + False (x197) + True (x6) + title : string {Little Trouble in Big Absalom.items.[].system.publication.title} (4 different values) + (x27) + Pathfinder Advanced Player's Guide (x20) + Pathfinder Core Rulebook (x150) + Pathfinder Player Core (x6) + rules : ###FoundryRulesObject### + [slug] : string {Little Trouble in Big Absalom.items.[].system.slug} (105 different values) + [ancestry] : object {Little Trouble in Big Absalom.items.[].system.ancestry} + name : string {Little Trouble in Big Absalom.items.[].system.ancestry.name} (same value: Kobold) + slug : string {Little Trouble in Big Absalom.items.[].system.ancestry.slug} (same value: kobold) + uuid : string {Little Trouble in Big Absalom.items.[].system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.7oQxL6wgsokD3QXG) + [traits] : object {Little Trouble in Big Absalom.items.[].system.traits} + rarity : string {Little Trouble in Big Absalom.items.[].system.traits.rarity} (2 different values) + common (x180) + uncommon (x9) + value : array {Little Trouble in Big Absalom.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Little Trouble in Big Absalom.items.[].system.traits.value.[]} (53 different values) + [traditions] : array {Little Trouble in Big Absalom.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Little Trouble in Big Absalom.items.[].system.traits.traditions.[]} (4 different values) + arcane (x18) + primal (x14) + divine (x15) + occult (x17) + [selected] : object {Little Trouble in Big Absalom.items.[].system.traits.selected} + [sorcerer] : string {Little Trouble in Big Absalom.items.[].system.traits.selected.sorcerer} (same value: Sorcerer) + [otherTags] : array {Little Trouble in Big Absalom.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Little Trouble in Big Absalom.items.[].system.traits.otherTags.[]} (same value: sorcerer-bloodline) + [integrated] : mixed + [boosts] : object {Little Trouble in Big Absalom.items.[].system.boosts} + 0 : object {Little Trouble in Big Absalom.items.[].system.boosts.0} + [selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.0.selected} (5 different values) + con (x1) + wis (x1) + int (x1) + dex (x1) + str (x1) + value : array {Little Trouble in Big Absalom.items.[].system.boosts.0.value} + Length: min=0 max=2 + Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.0.value.[]} (all different values) + 1 : object {Little Trouble in Big Absalom.items.[].system.boosts.1} + [selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.1.selected} (3 different values) + cha (x3) + dex (x1) + con (x1) + value : array {Little Trouble in Big Absalom.items.[].system.boosts.1.value} + Length: min=0 max=6 + Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.1.value.[]} (all different values) + [2] : object {Little Trouble in Big Absalom.items.[].system.boosts.2} + [selected] : string {Little Trouble in Big Absalom.items.[].system.boosts.2.selected} (2 different values) + con (x3) + str (x2) + value : array {Little Trouble in Big Absalom.items.[].system.boosts.2.value} + Length: min=6 max=6 + Value type: string {Little Trouble in Big Absalom.items.[].system.boosts.2.value.[]} (all different values) + [items] : object {Little Trouble in Big Absalom.items.[].system.items} + [wkfyj] : object {Little Trouble in Big Absalom.items.[].system.items.wkfyj} + img : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.wkfyj.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.name} (same value: Intimidating Glare) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.wkfyj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) + [2dihl] : object {Little Trouble in Big Absalom.items.[].system.items.2dihl} + img : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.2dihl.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.name} (same value: Spell Repertoire (Sorcerer)) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.2dihl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Sorcerer)) + [4r1hh] : object {Little Trouble in Big Absalom.items.[].system.items.4r1hh} + img : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.4r1hh.level} (same value: 17) + name : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.name} (same value: Resolve) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.4r1hh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [5wsjn] : object {Little Trouble in Big Absalom.items.[].system.items.5wsjn} + img : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.5wsjn.level} (same value: 11) + name : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.name} (same value: Alertness) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.5wsjn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [7nvmf] : object {Little Trouble in Big Absalom.items.[].system.items.7nvmf} + img : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.img} (same value: icons/commodities/treasure/token-engraved-eye-red.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.7nvmf.level} (same value: 19) + name : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.name} (same value: Bloodline Paragon) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.7nvmf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Paragon) + [b6ose] : object {Little Trouble in Big Absalom.items.[].system.items.b6ose} + img : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.b6ose.level} (same value: 9) + name : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.name} (same value: Lightning Reflexes) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.b6ose.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [ds47l] : object {Little Trouble in Big Absalom.items.[].system.items.ds47l} + img : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.ds47l.level} (same value: 11) + name : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.name} (same value: Weapon Expertise) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.ds47l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [erm0v] : object {Little Trouble in Big Absalom.items.[].system.items.erm0v} + img : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.erm0v.level} (same value: 7) + name : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.name} (same value: Expert Spellcaster) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.erm0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [i55qe] : object {Little Trouble in Big Absalom.items.[].system.items.i55qe} + img : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.i55qe.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.name} (same value: Weapon Specialization) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.i55qe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [jx0fg] : object {Little Trouble in Big Absalom.items.[].system.items.jx0fg} + img : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.jx0fg.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.name} (same value: Sorcerer Spellcasting) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.jx0fg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting) + [pryw9] : object {Little Trouble in Big Absalom.items.[].system.items.pryw9} + img : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.pryw9.level} (same value: 3) + name : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.name} (same value: Signature Spells) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.pryw9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [q2jao] : object {Little Trouble in Big Absalom.items.[].system.items.q2jao} + img : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.q2jao.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.name} (same value: Defensive Robes) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.q2jao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [q8nk5] : object {Little Trouble in Big Absalom.items.[].system.items.q8nk5} + img : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.q8nk5.level} (same value: 19) + name : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.name} (same value: Legendary Spellcaster) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.q8nk5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [qimsg] : object {Little Trouble in Big Absalom.items.[].system.items.qimsg} + img : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.qimsg.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.name} (same value: Bloodline) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.qimsg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline) + [r346v] : object {Little Trouble in Big Absalom.items.[].system.items.r346v} + img : string {Little Trouble in Big Absalom.items.[].system.items.r346v.img} (same value: systems/pf2e/icons/features/classes/bloodline-spells.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.r346v.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.r346v.name} (same value: Bloodline Spells) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.r346v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Spells) + [tr1s2] : object {Little Trouble in Big Absalom.items.[].system.items.tr1s2} + img : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.tr1s2.level} (same value: 5) + name : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.name} (same value: Magical Fortitude) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.tr1s2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [zmu64] : object {Little Trouble in Big Absalom.items.[].system.items.zmu64} + img : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.zmu64.level} (same value: 15) + name : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.name} (same value: Master Spellcaster) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.zmu64.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [xhq7h] : object {Little Trouble in Big Absalom.items.[].system.items.xhq7h} + img : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.img} (same value: systems/pf2e/icons/features/ancestry/draconic-exemplar.webp) + level : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.name} (same value: Draconic Exemplar) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.xhq7h.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Draconic Exemplar) + [00b8b] : object {Little Trouble in Big Absalom.items.[].system.items.00b8b} + img : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.00b8b.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.name} (same value: Assurance) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.00b8b.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance) + [3nzxp] : object {Little Trouble in Big Absalom.items.[].system.items.3nzxp} + img : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.3nzxp.level} (same value: 5) + name : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.name} (same value: Lightning Reflexes) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.3nzxp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [426dn] : object {Little Trouble in Big Absalom.items.[].system.items.426dn} + img : string {Little Trouble in Big Absalom.items.[].system.items.426dn.img} (same value: systems/pf2e/icons/features/classes/druid-weapon-expertise.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.426dn.level} (same value: 11) + name : string {Little Trouble in Big Absalom.items.[].system.items.426dn.name} (same value: Druid Weapon Expertise) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.426dn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Weapon Expertise) + [5borr] : object {Little Trouble in Big Absalom.items.[].system.items.5borr} + img : string {Little Trouble in Big Absalom.items.[].system.items.5borr.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.5borr.level} (same value: 11) + name : string {Little Trouble in Big Absalom.items.[].system.items.5borr.name} (same value: Resolve) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.5borr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [5zf6s] : object {Little Trouble in Big Absalom.items.[].system.items.5zf6s} + img : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.img} (same value: icons/consumables/plants/leaf-hastate-glowing-green.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.5zf6s.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.name} (same value: Anathema (Druid)) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.5zf6s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Druid)) + [6cq7c] : object {Little Trouble in Big Absalom.items.[].system.items.6cq7c} + img : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.6cq7c.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.name} (same value: Medium Armor Expertise) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.6cq7c.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [80cqf] : object {Little Trouble in Big Absalom.items.[].system.items.80cqf} + img : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.80cqf.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.name} (same value: Wild Empathy) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.80cqf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Voice of Nature) + [ai1ej] : object {Little Trouble in Big Absalom.items.[].system.items.ai1ej} + img : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.img} (same value: icons/magic/symbols/runes-carved-stone-green.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.ai1ej.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.name} (same value: Druidic Language) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.ai1ej.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wildsong) + [bic0m] : object {Little Trouble in Big Absalom.items.[].system.items.bic0m} + img : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.bic0m.level} (same value: 15) + name : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.name} (same value: Master Spellcaster) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.bic0m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [cfonk] : object {Little Trouble in Big Absalom.items.[].system.items.cfonk} + img : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.cfonk.level} (same value: 3) + name : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.name} (same value: Great Fortitude) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.cfonk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [g63pa] : object {Little Trouble in Big Absalom.items.[].system.items.g63pa} + img : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.g63pa.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.name} (same value: Druidic Order) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.g63pa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druidic Order) + [ibknd] : object {Little Trouble in Big Absalom.items.[].system.items.ibknd} + img : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.ibknd.level} (same value: 3) + name : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.name} (same value: Alertness) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.ibknd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [ifwyc] : object {Little Trouble in Big Absalom.items.[].system.items.ifwyc} + img : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.ifwyc.level} (same value: 19) + name : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.name} (same value: Legendary Spellcaster) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.ifwyc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [ixkp9] : object {Little Trouble in Big Absalom.items.[].system.items.ixkp9} + img : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.ixkp9.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.name} (same value: Shield Block) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.ixkp9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [jfaqa] : object {Little Trouble in Big Absalom.items.[].system.items.jfaqa} + img : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.jfaqa.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.name} (same value: Weapon Specialization) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.jfaqa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [qvz7x] : object {Little Trouble in Big Absalom.items.[].system.items.qvz7x} + img : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.qvz7x.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.name} (same value: Primal Spellcasting) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.qvz7x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Spellcasting) + [ycbpi] : object {Little Trouble in Big Absalom.items.[].system.items.ycbpi} + img : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.ycbpi.level} (same value: 7) + name : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.name} (same value: Expert Spellcaster) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.ycbpi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [zird8] : object {Little Trouble in Big Absalom.items.[].system.items.zird8} + img : string {Little Trouble in Big Absalom.items.[].system.items.zird8.img} (same value: icons/weapons/wands/wand-crook-yellow.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.zird8.level} (same value: 19) + name : string {Little Trouble in Big Absalom.items.[].system.items.zird8.name} (same value: Primal Hierophant) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.zird8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Primal Hierophant) + [d4ikn] : object {Little Trouble in Big Absalom.items.[].system.items.d4ikn} + img : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.d4ikn.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.name} (same value: Group Impression) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.d4ikn.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [0kdn2] : object {Little Trouble in Big Absalom.items.[].system.items.0kdn2} + img : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.0kdn2.level} (same value: 7) + name : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [1nwhg] : object {Little Trouble in Big Absalom.items.[].system.items.1nwhg} + img : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.1nwhg.level} (same value: 5) + name : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + [1zn3l] : object {Little Trouble in Big Absalom.items.[].system.items.1zn3l} + img : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.1zn3l.level} (same value: 19) + name : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [2xl4q] : object {Little Trouble in Big Absalom.items.[].system.items.2xl4q} + img : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.2xl4q.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + [4al2i] : object {Little Trouble in Big Absalom.items.[].system.items.4al2i} + img : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.4al2i.level} (same value: 15) + name : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [517c6] : object {Little Trouble in Big Absalom.items.[].system.items.517c6} + img : string {Little Trouble in Big Absalom.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.517c6.level} (same value: 9) + name : string {Little Trouble in Big Absalom.items.[].system.items.517c6.name} (same value: Great Fortitude) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [6ddtr] : object {Little Trouble in Big Absalom.items.[].system.items.6ddtr} + img : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.6ddtr.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [8tar0] : object {Little Trouble in Big Absalom.items.[].system.items.8tar0} + img : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.8tar0.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.name} (same value: Incredible Senses) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [cifjd] : object {Little Trouble in Big Absalom.items.[].system.items.cifjd} + img : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.cifjd.level} (same value: 11) + name : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + [e9ikq] : object {Little Trouble in Big Absalom.items.[].system.items.e9ikq} + img : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.e9ikq.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + [g1dmk] : object {Little Trouble in Big Absalom.items.[].system.items.g1dmk} + img : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.g1dmk.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.name} (same value: Improved Evasion) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion) + [hg9s4] : object {Little Trouble in Big Absalom.items.[].system.items.hg9s4} + img : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.hg9s4.level} (same value: 17) + name : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.name} (same value: Slippery Mind) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + [i70zj] : object {Little Trouble in Big Absalom.items.[].system.items.i70zj} + img : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.i70zj.level} (same value: 7) + name : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.name} (same value: Vigilant Senses) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [nilrb] : object {Little Trouble in Big Absalom.items.[].system.items.nilrb} + img : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.nilrb.level} (same value: 9) + name : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + [odz8x] : object {Little Trouble in Big Absalom.items.[].system.items.odz8x} + img : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.odz8x.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.name} (same value: Rogue's Racket) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + [pfjze] : object {Little Trouble in Big Absalom.items.[].system.items.pfjze} + img : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.pfjze.level} (same value: 15) + name : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + [qx6de] : object {Little Trouble in Big Absalom.items.[].system.items.qx6de} + img : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.qx6de.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + [sjjee] : object {Little Trouble in Big Absalom.items.[].system.items.sjjee} + img : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.sjjee.level} (same value: 3) + name : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [thypm] : object {Little Trouble in Big Absalom.items.[].system.items.thypm} + img : string {Little Trouble in Big Absalom.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.thypm.level} (same value: 19) + name : string {Little Trouble in Big Absalom.items.[].system.items.thypm.name} (same value: Master Strike) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + [xn3fx] : object {Little Trouble in Big Absalom.items.[].system.items.xn3fx} + img : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.xn3fx.level} (same value: 7) + name : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.name} (same value: Evasion) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [06b94] : object {Little Trouble in Big Absalom.items.[].system.items.06b94} + img : string {Little Trouble in Big Absalom.items.[].system.items.06b94.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.06b94.level} (same value: 7) + name : string {Little Trouble in Big Absalom.items.[].system.items.06b94.name} (same value: Expert Spellcaster) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.06b94.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [1da3z] : object {Little Trouble in Big Absalom.items.[].system.items.1da3z} + img : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.1da3z.level} (same value: 15) + name : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.name} (same value: Master Spellcaster) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.1da3z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [1qqwt] : object {Little Trouble in Big Absalom.items.[].system.items.1qqwt} + img : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.1qqwt.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.name} (same value: Weapon Specialization) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.1qqwt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [73fw3] : object {Little Trouble in Big Absalom.items.[].system.items.73fw3} + img : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.73fw3.level} (same value: 11) + name : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.name} (same value: Vigilant Senses) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.73fw3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [81u6r] : object {Little Trouble in Big Absalom.items.[].system.items.81u6r} + img : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.img} (same value: icons/tools/instruments/harp-yellow-teal.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.81u6r.level} (same value: 19) + name : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.name} (same value: Magnum Opus) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.81u6r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magnum Opus) + [9uoge] : object {Little Trouble in Big Absalom.items.[].system.items.9uoge} + img : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.9uoge.level} (same value: 9) + name : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.name} (same value: Resolve) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.9uoge.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [ed5t5] : object {Little Trouble in Big Absalom.items.[].system.items.ed5t5} + img : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.ed5t5.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.name} (same value: Spell Repertoire (Bard)) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.ed5t5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Bard)) + [en1lf] : object {Little Trouble in Big Absalom.items.[].system.items.en1lf} + img : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.img} (same value: icons/tools/instruments/pipe-flue-tan.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.en1lf.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.name} (same value: Composition Spells) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.en1lf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Composition Spells) + [iipml] : object {Little Trouble in Big Absalom.items.[].system.items.iipml} + img : string {Little Trouble in Big Absalom.items.[].system.items.iipml.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.iipml.level} (same value: 9) + name : string {Little Trouble in Big Absalom.items.[].system.items.iipml.name} (same value: Great Fortitude) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.iipml.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [oitnf] : object {Little Trouble in Big Absalom.items.[].system.items.oitnf} + img : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.oitnf.level} (same value: 3) + name : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.name} (same value: Signature Spells (Level 3)) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.oitnf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [oyw8v] : object {Little Trouble in Big Absalom.items.[].system.items.oyw8v} + img : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.oyw8v.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.name} (same value: Muses) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.oyw8v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Muses) + [q84eq] : object {Little Trouble in Big Absalom.items.[].system.items.q84eq} + img : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.q84eq.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.name} (same value: Light Armor Expertise) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.q84eq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [qev30] : object {Little Trouble in Big Absalom.items.[].system.items.qev30} + img : string {Little Trouble in Big Absalom.items.[].system.items.qev30.img} (same value: icons/equipment/head/hat-pointed-leather-black-glowing.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.qev30.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.qev30.name} (same value: Occult Spellcasting) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.qev30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Occult Spellcasting) + [qphik] : object {Little Trouble in Big Absalom.items.[].system.items.qphik} + img : string {Little Trouble in Big Absalom.items.[].system.items.qphik.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.qphik.level} (same value: 17) + name : string {Little Trouble in Big Absalom.items.[].system.items.qphik.name} (same value: Greater Resolve) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.qphik.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve) + [tjlz3] : object {Little Trouble in Big Absalom.items.[].system.items.tjlz3} + img : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.tjlz3.level} (same value: 3) + name : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.name} (same value: Lightning Reflexes) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.tjlz3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [usp0h] : object {Little Trouble in Big Absalom.items.[].system.items.usp0h} + img : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.usp0h.level} (same value: 19) + name : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.name} (same value: Legendary Spellcaster (Level 19)) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.usp0h.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [yjn5p] : object {Little Trouble in Big Absalom.items.[].system.items.yjn5p} + img : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.img} (same value: systems/pf2e/icons/features/classes/bard-weapon-expertise.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.yjn5p.level} (same value: 11) + name : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.name} (same value: Bard Weapon Expertise) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.yjn5p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bard Weapon Expertise) + [zqm3y] : object {Little Trouble in Big Absalom.items.[].system.items.zqm3y} + img : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.zqm3y.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.name} (same value: Hefty Hauler) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.zqm3y.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler) + [0c3e5] : object {Little Trouble in Big Absalom.items.[].system.items.0c3e5} + img : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.img} (same value: icons/weapons/axes/axe-broad-engraved-black-grey.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.0c3e5.level} (same value: 13) + name : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.name} (same value: Weapon Legend) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.0c3e5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Legend) + [2jey6] : object {Little Trouble in Big Absalom.items.[].system.items.2jey6} + img : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.img} (same value: icons/equipment/head/helm-barbute-rounded-steel.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.2jey6.level} (same value: 11) + name : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.name} (same value: Fighter Expertise) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.2jey6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Expertise) + [9c5ay] : object {Little Trouble in Big Absalom.items.[].system.items.9c5ay} + img : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.9c5ay.level} (same value: 11) + name : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.name} (same value: Armor Expertise) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.9c5ay.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise) + [e1e4m] : object {Little Trouble in Big Absalom.items.[].system.items.e1e4m} + img : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.e1e4m.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.name} (same value: Shield Block) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.e1e4m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [enizk] : object {Little Trouble in Big Absalom.items.[].system.items.enizk} + img : string {Little Trouble in Big Absalom.items.[].system.items.enizk.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.enizk.level} (same value: 15) + name : string {Little Trouble in Big Absalom.items.[].system.items.enizk.name} (same value: Improved Flexibility) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.enizk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Flexibility) + [ij943] : object {Little Trouble in Big Absalom.items.[].system.items.ij943} + img : string {Little Trouble in Big Absalom.items.[].system.items.ij943.img} (same value: icons/environment/people/charge.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.ij943.level} (same value: 7) + name : string {Little Trouble in Big Absalom.items.[].system.items.ij943.name} (same value: Battlefield Surveyor) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.ij943.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battlefield Surveyor) + [lakjk] : object {Little Trouble in Big Absalom.items.[].system.items.lakjk} + img : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.img} (same value: icons/sundries/flags/banner-standard-tattered-red.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.lakjk.level} (same value: 3) + name : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.name} (same value: Bravery) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.lakjk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bravery) + [lphi1] : object {Little Trouble in Big Absalom.items.[].system.items.lphi1} + img : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.lphi1.level} (same value: 9) + name : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.name} (same value: Juggernaut) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.lphi1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [q0xyz] : object {Little Trouble in Big Absalom.items.[].system.items.q0xyz} + img : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.q0xyz.level} (same value: 17) + name : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.name} (same value: Armor Mastery) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.q0xyz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [r6269] : object {Little Trouble in Big Absalom.items.[].system.items.r6269} + img : string {Little Trouble in Big Absalom.items.[].system.items.r6269.img} (same value: icons/skills/melee/strike-hammer-destructive-orange.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.r6269.level} (same value: 1) + name : string {Little Trouble in Big Absalom.items.[].system.items.r6269.name} (same value: Attack of Opportunity) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.r6269.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reactive Strike) + [r6jbx] : object {Little Trouble in Big Absalom.items.[].system.items.r6jbx} + img : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.r6jbx.level} (same value: 15) + name : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.name} (same value: Evasion) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.r6jbx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [txlgu] : object {Little Trouble in Big Absalom.items.[].system.items.txlgu} + img : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.txlgu.level} (same value: 9) + name : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.name} (same value: Combat Flexibility) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.txlgu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Combat Flexibility) + [u1d1r] : object {Little Trouble in Big Absalom.items.[].system.items.u1d1r} + img : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.u1d1r.level} (same value: 7) + name : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.name} (same value: Weapon Specialization) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.u1d1r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [u8k07] : object {Little Trouble in Big Absalom.items.[].system.items.u8k07} + img : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.img} (same value: icons/weapons/swords/sword-guard-steel-green.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.u8k07.level} (same value: 5) + name : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.name} (same value: Fighter Weapon Mastery) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.u8k07.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Weapon Mastery) + [vis8d] : object {Little Trouble in Big Absalom.items.[].system.items.vis8d} + img : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.vis8d.level} (same value: 15) + name : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.vis8d.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [x98c2] : object {Little Trouble in Big Absalom.items.[].system.items.x98c2} + img : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.img} (same value: icons/skills/ranged/arrow-flying-broadhead-metal.webp) + level : integer {Little Trouble in Big Absalom.items.[].system.items.x98c2.level} (same value: 19) + name : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.name} (same value: Versatile Legend) + uuid : string {Little Trouble in Big Absalom.items.[].system.items.x98c2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Versatile Legend) + [trainedSkills] : object {Little Trouble in Big Absalom.items.[].system.trainedSkills} + [lore] : array {Little Trouble in Big Absalom.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Little Trouble in Big Absalom.items.[].system.trainedSkills.lore.[]} (4 different values) + Warfare Lore (x2) + Farming Lore (x1) + Legal Lore (x1) + Labor Lore (x1) + value : array {Little Trouble in Big Absalom.items.[].system.trainedSkills.value} + Length: min=0 max=2 + Value type: string {Little Trouble in Big Absalom.items.[].system.trainedSkills.value.[]} (8 different values) + intimidation (x1) + athletics (x3) + nature (x1) + acrobatics (x1) + diplomacy (x1) + stealth (x1) + occultism (x1) + performance (x1) + [additional] : integer {Little Trouble in Big Absalom.items.[].system.trainedSkills.additional} (5 different values) + 2 (x2) + 0 (x1) + 7 (x1) + 4 (x1) + 3 (x1) + [custom] : string {Little Trouble in Big Absalom.items.[].system.trainedSkills.custom} (same value: ) + [actionType] : object {Little Trouble in Big Absalom.items.[].system.actionType} + value : string {Little Trouble in Big Absalom.items.[].system.actionType.value} (3 different values) + passive (x38) + action (x5) + reaction (x4) + [actions] : object {Little Trouble in Big Absalom.items.[].system.actions} + [value] : integer {Little Trouble in Big Absalom.items.[].system.actions.value} (2 different values) + 1 (x4) + 2 (x1) + [category] : string {Little Trouble in Big Absalom.items.[].system.category} (14 different values) + skill (x6) + ancestry (x5) + other (x17) + scroll (x3) + ancestryfeature (x5) + classfeature (x23) + simple (x4) + medium (x2) + class (x4) + general (x2) + light (x2) + ammo (x1) + martial (x2) + potion (x1) + [level] : object {Little Trouble in Big Absalom.items.[].system.level} + [taken] : integer {Little Trouble in Big Absalom.items.[].system.level.taken} (same value: 1) + value : integer {Little Trouble in Big Absalom.items.[].system.level.value} (2 different values) + 1 (x71) + 0 (x94) + [location] : mixed + string {Little Trouble in Big Absalom.items.[].system.location} (17 different values) + 2yoUhBSEJJdL3jCn (x1) + ancestry-1 (x5) + ugEE4ZsTtDhSwGso (x1) + kcg4bBzohQaHG3hq (x4) + LC2avmpLy44MzeyX (x1) + t6HPDHJ9EcuKdU37 (x6) + FhSPXJ4meQ4hQqcl (x1) + oPPXGHzFJwsvSDBh (x1) + VkASDh4dc6AkFpqp (x1) + class-1 (x2) + skill-1 (x1) + lQZcHQRNyqGq5FeT (x3) + u64FdZmT5k0JfKrQ (x4) + avdvS1gPti5oAJkn (x1) + h0X1ktMk1cTFgr2H (x1) + fOoy6We5P1pJX2bE (x2) + eTLo4xQRpLiAxG9P (x1) + object {Little Trouble in Big Absalom.items.[].system.location} + value : string {Little Trouble in Big Absalom.items.[].system.location.value} (all different values) + [heightenedLevel] : integer {Little Trouble in Big Absalom.items.[].system.location.heightenedLevel} (same value: 1) + [prerequisites] : object {Little Trouble in Big Absalom.items.[].system.prerequisites} + value : array {Little Trouble in Big Absalom.items.[].system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Little Trouble in Big Absalom.items.[].system.prerequisites.value.[]} + value : string {Little Trouble in Big Absalom.items.[].system.prerequisites.value.[].value} (8 different values) + trained in Intimidation (x1) + trained in at least one skill (x1) + animal order (x1) + trained in Diplomacy (x1) + trained in Medicine (x1) + trained in Acrobatics (x1) + enigma muse (x1) + trained in Athletics (x1) + [ability] : object {Little Trouble in Big Absalom.items.[].system.ability} + value : string {Little Trouble in Big Absalom.items.[].system.ability.value} (2 different values) + cha (x4) + wis (x2) + [autoHeightenLevel] : object {Little Trouble in Big Absalom.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Little Trouble in Big Absalom.items.[].system.prepared} + value : string {Little Trouble in Big Absalom.items.[].system.prepared.value} (3 different values) + spontaneous (x2) + focus (x3) + prepared (x1) + [flexible] : boolean {Little Trouble in Big Absalom.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Little Trouble in Big Absalom.items.[].system.proficiency} + slug : string {Little Trouble in Big Absalom.items.[].system.proficiency.slug} (same value: ) + value : integer {Little Trouble in Big Absalom.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Little Trouble in Big Absalom.items.[].system.slots} + [slot1] : object {Little Trouble in Big Absalom.items.[].system.slots.slot1} + max : integer {Little Trouble in Big Absalom.items.[].system.slots.slot1.max} (2 different values) + 3 (x2) + 2 (x1) + [value] : integer {Little Trouble in Big Absalom.items.[].system.slots.slot1.value} (same value: 3) + [prepared] : array {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared} + Length: min=2 max=2 + Value type: object {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared.[]} + id : string {Little Trouble in Big Absalom.items.[].system.slots.slot1.prepared.[].id} (2 different values) + jhw7CXgZQwc8jea2 (x1) + rL2Vbck5y14ih0S9 (x1) + [slot0] : object {Little Trouble in Big Absalom.items.[].system.slots.slot0} + max : integer {Little Trouble in Big Absalom.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared.[]} + id : string {Little Trouble in Big Absalom.items.[].system.slots.slot0.prepared.[].id} (5 different values) + XXmhP4ymJXtzNubm (x1) + i6His96oNaHCeb2O (x1) + w1yX7F93dfdWUTLu (x1) + GUFNuO8dmIVG65Hg (x1) + vxOjfPb799L0yKjP (x1) + [spelldc] : object {Little Trouble in Big Absalom.items.[].system.spelldc} + dc : integer {Little Trouble in Big Absalom.items.[].system.spelldc.dc} (same value: 0) + value : integer {Little Trouble in Big Absalom.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {Little Trouble in Big Absalom.items.[].system.tradition} + value : string {Little Trouble in Big Absalom.items.[].system.tradition.value} (3 different values) + divine (x2) + primal (x2) + occult (x2) + [area] : object {Little Trouble in Big Absalom.items.[].system.area} + type : string {Little Trouble in Big Absalom.items.[].system.area.type} (2 different values) + emanation (x5) + cone (x1) + value : integer {Little Trouble in Big Absalom.items.[].system.area.value} (4 different values) + 30 (x2) + 5 (x1) + 15 (x1) + 60 (x2) + [cost] : object {Little Trouble in Big Absalom.items.[].system.cost} + value : string {Little Trouble in Big Absalom.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Little Trouble in Big Absalom.items.[].system.counteraction} (2 different values) + False (x26) + True (x1) + [damage] : object {Little Trouble in Big Absalom.items.[].system.damage} + [0] : object {Little Trouble in Big Absalom.items.[].system.damage.0} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.damage.0.applyMod} (2 different values) + False (x5) + True (x1) + [category] : mixed + formula : string {Little Trouble in Big Absalom.items.[].system.damage.0.formula} (3 different values) + 1d6 (x2) + 1d8 (x3) + 2d4 (x1) + kinds : array {Little Trouble in Big Absalom.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Little Trouble in Big Absalom.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x5) + healing (x3) + materials : array<> {Little Trouble in Big Absalom.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.damage.0.type} (5 different values) + acid (x1) + void (x1) + cold (x1) + vitality (x1) + untyped (x2) + [gcovwqxwitqchoin] : object {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [damageType] : string {Little Trouble in Big Absalom.items.[].system.damage.damageType} (2 different values) + piercing (x5) + bludgeoning (x1) + [dice] : integer {Little Trouble in Big Absalom.items.[].system.damage.dice} (same value: 1) + [die] : string {Little Trouble in Big Absalom.items.[].system.damage.die} (4 different values) + d4 (x3) + d8 (x1) + d6 (x1) + d10 (x1) + formula : string {Little Trouble in Big Absalom.items.[].system.damage.formula} (same value: 1d8) + kind : string {Little Trouble in Big Absalom.items.[].system.damage.kind} (same value: healing) + type : string {Little Trouble in Big Absalom.items.[].system.damage.type} (same value: vitality) + [defense] : object {Little Trouble in Big Absalom.items.[].system.defense} + save : object {Little Trouble in Big Absalom.items.[].system.defense.save} + basic : boolean {Little Trouble in Big Absalom.items.[].system.defense.save.basic} (2 different values) + True (x2) + False (x3) + statistic : string {Little Trouble in Big Absalom.items.[].system.defense.save.statistic} (2 different values) + fortitude (x2) + will (x3) + [duration] : object {Little Trouble in Big Absalom.items.[].system.duration} + sustained : boolean {Little Trouble in Big Absalom.items.[].system.duration.sustained} (2 different values) + False (x24) + True (x3) + value : string {Little Trouble in Big Absalom.items.[].system.duration.value} (8 different values) + (x16) + see below (x1) + until the start of your next turn (x2) + 1 minute (x4) + varies (x1) + 1 or more rounds (see below) (x1) + until the end of your turn (x1) + 1 round (x1) + [heightening] : object {Little Trouble in Big Absalom.items.[].system.heightening} + [levels] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels} + 3 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3} + [damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [range] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.range} + value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x1) + 60 feet (x1) + [target] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.target} + value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.3.target.value} (3 different values) + 10 objects (x2) + 5 creatures (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [5] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5} + [damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + range : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.range} + value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x1) + 60 feet (x1) + [7] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7} + [damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + target : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.target} + value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [9] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9} + damage : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.6} + target : object {Little Trouble in Big Absalom.items.[].system.heightening.levels.6.target} + value : string {Little Trouble in Big Absalom.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + type : string {Little Trouble in Big Absalom.items.[].system.heightening.type} (2 different values) + fixed (x7) + interval (x5) + [damage] : object {Little Trouble in Big Absalom.items.[].system.heightening.damage} + 0 : string {Little Trouble in Big Absalom.items.[].system.heightening.damage.0} (3 different values) + 1d8 (x3) + 1d4 (x1) + 1d6 (x1) + [interval] : integer {Little Trouble in Big Absalom.items.[].system.heightening.interval} (same value: 1) + [range] : mixed + object {Little Trouble in Big Absalom.items.[].system.range} + value : string {Little Trouble in Big Absalom.items.[].system.range.value} (all different values) + integer {Little Trouble in Big Absalom.items.[].system.range} (same value: 120) + [requirements] : string {Little Trouble in Big Absalom.items.[].system.requirements} (same value: ) + [target] : object {Little Trouble in Big Absalom.items.[].system.target} + value : string {Little Trouble in Big Absalom.items.[].system.target.value} (12 different values) + 1 creature (x7) + (x9) + 1 object (x2) + 1 living creature or 1 willing undead creature (x1) + enemies in the area (x1) + 1 dying creature (x1) + 1 willing living creature or 1 undead (x1) + 1 willing creature (x1) + 1 willing living animal creature (x1) + 1 unattended object of light Bulk or less (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 weapon that is unattended or wielded by a willing creature (x1) + [time] : object {Little Trouble in Big Absalom.items.[].system.time} + value : string {Little Trouble in Big Absalom.items.[].system.time.value} (all different values) + [overlays] : object {Little Trouble in Big Absalom.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [37gy7l19tik74o4s] : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [b1ms5uwp9vwblhkq] : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} + formula : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8) + heightening : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} + 0 : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet) + time : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2) + traits : object {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} + value : array {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} + Length: min=6 max=6 + Value type: string {Little Trouble in Big Absalom.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (all different values) + [md8ss7iwxhth4y5f] : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system} + area : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.area} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: ) + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0} + applyMod : boolean {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False) + [category] : mixed + range : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch) + time : object {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1) + 2I469pfbYcmFvzOA : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Little Trouble in Big Absalom.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Little Trouble in Big Absalom.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Little Trouble in Big Absalom.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [baseItem] : string {Little Trouble in Big Absalom.items.[].system.baseItem} (10 different values) + dagger (x2) + hide-armor (x1) + wooden-shield (x1) + crossbow (x1) + light-mace (x1) + leather-armor (x1) + shortsword (x1) + studded-leather-armor (x1) + halberd (x1) + breastplate (x1) + [bulk] : object {Little Trouble in Big Absalom.items.[].system.bulk} + value : mixed + integer {Little Trouble in Big Absalom.items.[].system.bulk.value} (3 different values) + 0 (x36) + 1 (x17) + 2 (x3) + float {Little Trouble in Big Absalom.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Little Trouble in Big Absalom.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {Little Trouble in Big Absalom.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Little Trouble in Big Absalom.items.[].system.bulk.ignored} (same value: 2) + [containerId] : string {Little Trouble in Big Absalom.items.[].system.containerId} (5 different values) + 2J91pHHHut6yRObS (x8) + TJefwwkBKQtOlZVe (x8) + TbFTkfdiyMNqjO1T (x8) + f8y8KDZiTtSpoIyV (x8) + hiB457j4DgjvVoRV (x8) + [equipped] : object {Little Trouble in Big Absalom.items.[].system.equipped} + carryType : string {Little Trouble in Big Absalom.items.[].system.equipped.carryType} (2 different values) + worn (x88) + held (x5) + [invested] : mixed + [handsHeld] : integer {Little Trouble in Big Absalom.items.[].system.equipped.handsHeld} (3 different values) + 0 (x27) + 1 (x3) + 2 (x2) + [inSlot] : boolean {Little Trouble in Big Absalom.items.[].system.equipped.inSlot} (same value: True) + [hardness] : integer {Little Trouble in Big Absalom.items.[].system.hardness} (2 different values) + 0 (x92) + 3 (x1) + [hp] : mixed + object {Little Trouble in Big Absalom.items.[].system.hp} + max : integer {Little Trouble in Big Absalom.items.[].system.hp.max} (2 different values) + 0 (x92) + 12 (x1) + value : integer {Little Trouble in Big Absalom.items.[].system.hp.value} (2 different values) + 0 (x92) + 12 (x1) + integer {Little Trouble in Big Absalom.items.[].system.hp} (4 different values) + 6 (x7) + 8 (x3) + 4 (x1) + 10 (x1) + [material] : object {Little Trouble in Big Absalom.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Little Trouble in Big Absalom.items.[].system.price} + value : object {Little Trouble in Big Absalom.items.[].system.price.value} + [sp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.sp} (7 different values) + 1 (x10) + 5 (x5) + 4 (x6) + 2 (x2) + 3 (x1) + 9 (x1) + 8 (x1) + [cp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.cp} (3 different values) + 1 (x19) + 5 (x10) + 2 (x10) + [gp] : integer {Little Trouble in Big Absalom.items.[].system.price.value.gp} (all different values) + [per] : integer {Little Trouble in Big Absalom.items.[].system.price.per} (same value: 10) + [quantity] : integer {Little Trouble in Big Absalom.items.[].system.quantity} (9 different values) + 1 (x64) + 10 (x9) + 4 (x2) + 2 (x6) + 9 (x3) + 5 (x6) + 7 (x1) + 20 (x1) + 3 (x1) + [size] : string {Little Trouble in Big Absalom.items.[].system.size} (2 different values) + med (x93) + sm (x6) + [usage] : object {Little Trouble in Big Absalom.items.[].system.usage} + value : string {Little Trouble in Big Absalom.items.[].system.usage.value} (4 different values) + worn (x1) + held-in-one-hand (x57) + wornbackpack (x5) + held-in-two-hands (x7) + [uses] : object {Little Trouble in Big Absalom.items.[].system.uses} + autoDestroy : boolean {Little Trouble in Big Absalom.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Little Trouble in Big Absalom.items.[].system.uses.max} (2 different values) + 1 (x17) + 7 (x5) + value : integer {Little Trouble in Big Absalom.items.[].system.uses.value} (2 different values) + 1 (x17) + 7 (x5) + [spell] : object {Little Trouble in Big Absalom.items.[].system.spell} + _id : string {Little Trouble in Big Absalom.items.[].system.spell._id} (3 different values) + zQXu3yR0L5EWu1W5 (x1) + LsXPMCUwH3HRO90z (x1) + QeLXA0W50PLW1XHY (x1) + flags : object {Little Trouble in Big Absalom.items.[].system.spell.flags} + core : object {Little Trouble in Big Absalom.items.[].system.spell.flags.core} + sourceId : string {Little Trouble in Big Absalom.items.[].system.spell.flags.core.sourceId} (3 different values) + Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc (x1) + Compendium.pf2e.spells-srd.Item.dINQzhqGmIsqGMUY (x1) + Compendium.pf2e.spells-srd.Item.y6rAdMK6EFlV6U0t (x1) + img : string {Little Trouble in Big Absalom.items.[].system.spell.img} (3 different values) + systems/pf2e/icons/spells/ray-of-enfeeblement.webp (x1) + systems/pf2e/icons/spells/mending.webp (x1) + systems/pf2e/icons/spells/burning-hands.webp (x1) + name : string {Little Trouble in Big Absalom.items.[].system.spell.name} (3 different values) + Ray of Enfeeblement (x1) + Mending (x1) + Burning Hands (x1) + sort : integer {Little Trouble in Big Absalom.items.[].system.spell.sort} (same value: 0) + system : object {Little Trouble in Big Absalom.items.[].system.spell.system} + [area] : object {Little Trouble in Big Absalom.items.[].system.spell.system.area} + type : string {Little Trouble in Big Absalom.items.[].system.spell.system.area.type} (same value: cone) + value : integer {Little Trouble in Big Absalom.items.[].system.spell.system.area.value} (same value: 15) + cost : object {Little Trouble in Big Absalom.items.[].system.spell.system.cost} + value : string {Little Trouble in Big Absalom.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Little Trouble in Big Absalom.items.[].system.spell.system.damage} + 0 : object {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0} + [category] : mixed + formula : string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.formula} (same value: 2d6) + kinds : array {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.type} (same value: fire) + [defense] : object {Little Trouble in Big Absalom.items.[].system.spell.system.defense} + save : object {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save} + basic : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save.basic} (2 different values) + False (x1) + True (x1) + statistic : string {Little Trouble in Big Absalom.items.[].system.spell.system.defense.save.statistic} (2 different values) + fortitude (x1) + reflex (x1) + description : object {Little Trouble in Big Absalom.items.[].system.spell.system.description} + value : string {Little Trouble in Big Absalom.items.[].system.spell.system.description.value} (3 different values) +

A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.

+
+

Critical Success The target is unaffected.

+

Success The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.

+

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2}.

+

Critical Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 3}.

(x1) +

You repair the target item. You restore 5 Hit Points per spell rank to the target, potentially removing the @UUID[Compendium.pf2e.conditionitems.Item.Broken] condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.

+
+

Heightened (2nd) You can target a non-magical object of 1 Bulk or less.

+

Heightened (3rd) You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.

(x1) +

Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.

+
+

Heightened (+1) The damage increases by 2d6.

(x1) + duration : object {Little Trouble in Big Absalom.items.[].system.spell.system.duration} + sustained : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Little Trouble in Big Absalom.items.[].system.spell.system.duration.value} (2 different values) + 1 minute (x1) + (x2) + level : object {Little Trouble in Big Absalom.items.[].system.spell.system.level} + value : integer {Little Trouble in Big Absalom.items.[].system.spell.system.level.value} (same value: 1) + location : object {Little Trouble in Big Absalom.items.[].system.spell.system.location} + heightenedLevel : integer {Little Trouble in Big Absalom.items.[].system.spell.system.location.heightenedLevel} (same value: 1) + value : string {Little Trouble in Big Absalom.items.[].system.spell.system.location.value} (same value: ) + publication : object {Little Trouble in Big Absalom.items.[].system.spell.system.publication} + license : string {Little Trouble in Big Absalom.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Little Trouble in Big Absalom.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Little Trouble in Big Absalom.items.[].system.spell.system.range} + value : string {Little Trouble in Big Absalom.items.[].system.spell.system.range.value} (3 different values) + 30 feet (x1) + touch (x1) + (x1) + requirements : string {Little Trouble in Big Absalom.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Little Trouble in Big Absalom.items.[].system.spell.system.slug} (3 different values) + ray-of-enfeeblement (x1) + mending (x1) + burning-hands (x1) + target : object {Little Trouble in Big Absalom.items.[].system.spell.system.target} + value : string {Little Trouble in Big Absalom.items.[].system.spell.system.target.value} (3 different values) + 1 creature (x1) + non-magical object of light Bulk or less (x1) + (x1) + time : object {Little Trouble in Big Absalom.items.[].system.spell.system.time} + value : string {Little Trouble in Big Absalom.items.[].system.spell.system.time.value} (2 different values) + 2 (x2) + 10 minutes (x1) + traits : object {Little Trouble in Big Absalom.items.[].system.spell.system.traits} + rarity : string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Little Trouble in Big Absalom.items.[].system.spell.system.traits.traditions} + Length: min=2 max=4 + Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x3) + divine (x2) + occult (x2) + primal (x2) + value : array {Little Trouble in Big Absalom.items.[].system.spell.system.traits.value} + Length: min=2 max=3 + Value type: string {Little Trouble in Big Absalom.items.[].system.spell.system.traits.value.[]} (4 different values) + attack (x1) + concentrate (x3) + manipulate (x3) + fire (x1) + heightening : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening} + [levels] : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels} + 2 : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2} + target : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2.target} + value : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + 3 : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3} + target : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3.target} + value : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.levels.3.target.value} (same value: non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less) + type : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.type} (2 different values) + fixed (x1) + interval (x1) + damage : object {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.damage} + 0 : string {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.damage.0} (same value: 2d6) + interval : integer {Little Trouble in Big Absalom.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Little Trouble in Big Absalom.items.[].system.spell.type} (same value: spell) + [stackGroup] : string {Little Trouble in Big Absalom.items.[].system.stackGroup} (2 different values) + coins (x10) + bolts (x1) + [collapsed] : boolean {Little Trouble in Big Absalom.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Little Trouble in Big Absalom.items.[].system.stowing} (same value: True) + [ancestryFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels} + value : array {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels.value} + Length: min=0 max=5 + Value type: integer {Little Trouble in Big Absalom.items.[].system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x5) + 5 (x5) + 9 (x5) + 13 (x5) + 17 (x5) + [attacks] : object {Little Trouble in Big Absalom.items.[].system.attacks} + advanced : integer {Little Trouble in Big Absalom.items.[].system.attacks.advanced} (2 different values) + 0 (x5) + 1 (x1) + martial : integer {Little Trouble in Big Absalom.items.[].system.attacks.martial} (2 different values) + 0 (x5) + 2 (x1) + other : object {Little Trouble in Big Absalom.items.[].system.attacks.other} + name : string {Little Trouble in Big Absalom.items.[].system.attacks.other.name} (3 different values) + (x4) + Rapier, Sap, Shortbow, and Shortsword (x1) + longsword, rapier, sap, shortbow, shortsword, and whip (x1) + rank : integer {Little Trouble in Big Absalom.items.[].system.attacks.other.rank} (2 different values) + 0 (x4) + 1 (x2) + simple : integer {Little Trouble in Big Absalom.items.[].system.attacks.simple} (3 different values) + 1 (x4) + 0 (x1) + 2 (x1) + unarmed : integer {Little Trouble in Big Absalom.items.[].system.attacks.unarmed} (2 different values) + 1 (x5) + 2 (x1) + [classFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.classFeatLevels} + value : array {Little Trouble in Big Absalom.items.[].system.classFeatLevels.value} + Length: min=0 max=11 + Value type: integer {Little Trouble in Big Absalom.items.[].system.classFeatLevels.value.[]} (11 different values) + 2 (x5) + 4 (x5) + 6 (x5) + 8 (x5) + 10 (x5) + 12 (x5) + 14 (x5) + 16 (x5) + 18 (x5) + 20 (x5) + 1 (x2) + [defenses] : object {Little Trouble in Big Absalom.items.[].system.defenses} + heavy : integer {Little Trouble in Big Absalom.items.[].system.defenses.heavy} (2 different values) + 0 (x5) + 1 (x1) + light : integer {Little Trouble in Big Absalom.items.[].system.defenses.light} (2 different values) + 0 (x2) + 1 (x4) + medium : integer {Little Trouble in Big Absalom.items.[].system.defenses.medium} (2 different values) + 0 (x4) + 1 (x2) + unarmored : integer {Little Trouble in Big Absalom.items.[].system.defenses.unarmored} (same value: 1) + [generalFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.generalFeatLevels} + value : array {Little Trouble in Big Absalom.items.[].system.generalFeatLevels.value} + Length: min=0 max=5 + Value type: integer {Little Trouble in Big Absalom.items.[].system.generalFeatLevels.value.[]} (5 different values) + 3 (x5) + 7 (x5) + 11 (x5) + 15 (x5) + 19 (x5) + [keyAbility] : object {Little Trouble in Big Absalom.items.[].system.keyAbility} + value : array {Little Trouble in Big Absalom.items.[].system.keyAbility.value} + Length: min=0 max=2 + Value type: string {Little Trouble in Big Absalom.items.[].system.keyAbility.value.[]} (4 different values) + cha (x2) + wis (x1) + dex (x2) + str (x1) + selected : string {Little Trouble in Big Absalom.items.[].system.keyAbility.selected} (same value: str) + [perception] : integer {Little Trouble in Big Absalom.items.[].system.perception} (2 different values) + 1 (x3) + 2 (x3) + [savingThrows] : object {Little Trouble in Big Absalom.items.[].system.savingThrows} + fortitude : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.fortitude} (2 different values) + 1 (x5) + 2 (x1) + reflex : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.reflex} (2 different values) + 1 (x4) + 2 (x2) + will : integer {Little Trouble in Big Absalom.items.[].system.savingThrows.will} (2 different values) + 2 (x4) + 1 (x2) + [skillFeatLevels] : object {Little Trouble in Big Absalom.items.[].system.skillFeatLevels} + value : array {Little Trouble in Big Absalom.items.[].system.skillFeatLevels.value} + Length: min=0 max=20 + Value type: integer {Little Trouble in Big Absalom.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x5) + 4 (x5) + 6 (x5) + 8 (x5) + 10 (x5) + 12 (x5) + 14 (x5) + 16 (x5) + 18 (x5) + 20 (x5) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + 9 (x1) + 11 (x1) + 13 (x1) + 15 (x1) + 17 (x1) + 19 (x1) + [skillIncreaseLevels] : object {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels} + value : array {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels.value} + Length: min=0 max=19 + Value type: integer {Little Trouble in Big Absalom.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x5) + 5 (x5) + 7 (x5) + 9 (x5) + 11 (x5) + 13 (x5) + 15 (x5) + 17 (x5) + 19 (x5) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 16 (x1) + 18 (x1) + 20 (x1) + [spellcasting] : integer {Little Trouble in Big Absalom.items.[].system.spellcasting} (2 different values) + 1 (x3) + 0 (x3) + [additionalLanguages] : object {Little Trouble in Big Absalom.items.[].system.additionalLanguages} + count : integer {Little Trouble in Big Absalom.items.[].system.additionalLanguages.count} (same value: 0) + custom : string {Little Trouble in Big Absalom.items.[].system.additionalLanguages.custom} (same value: ) + value : array {Little Trouble in Big Absalom.items.[].system.additionalLanguages.value} + Length: min=0 max=6 + Value type: string {Little Trouble in Big Absalom.items.[].system.additionalLanguages.value.[]} (all different values) + [flaws] : object {Little Trouble in Big Absalom.items.[].system.flaws} + 0 : object {Little Trouble in Big Absalom.items.[].system.flaws.0} + value : array {Little Trouble in Big Absalom.items.[].system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Little Trouble in Big Absalom.items.[].system.flaws.0.value.[]} (same value: con) + [languages] : object {Little Trouble in Big Absalom.items.[].system.languages} + custom : string {Little Trouble in Big Absalom.items.[].system.languages.custom} (same value: ) + value : array {Little Trouble in Big Absalom.items.[].system.languages.value} + Length: min=0 max=2 + Value type: string {Little Trouble in Big Absalom.items.[].system.languages.value.[]} (2 different values) + common (x5) + draconic (x5) + [reach] : integer {Little Trouble in Big Absalom.items.[].system.reach} (same value: 5) + [speed] : integer {Little Trouble in Big Absalom.items.[].system.speed} (2 different values) + 25 (x5) + 35 (x1) + [vision] : string {Little Trouble in Big Absalom.items.[].system.vision} (2 different values) + darkvision (x5) + low-light-vision (x1) + [maxTakable] : mixed + [bonus] : object {Little Trouble in Big Absalom.items.[].system.bonus} + value : integer {Little Trouble in Big Absalom.items.[].system.bonus.value} (same value: 0) + [bonusDamage] : object {Little Trouble in Big Absalom.items.[].system.bonusDamage} + value : integer {Little Trouble in Big Absalom.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {Little Trouble in Big Absalom.items.[].system.group} (7 different values) + knife (x2) + leather (x3) + crossbow (x1) + club (x1) + sword (x1) + polearm (x1) + plate (x1) + [reload] : object {Little Trouble in Big Absalom.items.[].system.reload} + value : string {Little Trouble in Big Absalom.items.[].system.reload.value} (3 different values) + - (x2) + 1 (x1) + (x3) + [runes] : object {Little Trouble in Big Absalom.items.[].system.runes} + [potency] : integer {Little Trouble in Big Absalom.items.[].system.runes.potency} (same value: 0) + [property] : array<> {Little Trouble in Big Absalom.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Little Trouble in Big Absalom.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Little Trouble in Big Absalom.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Little Trouble in Big Absalom.items.[].system.runes.reinforcing} (same value: 0) + [splashDamage] : object {Little Trouble in Big Absalom.items.[].system.splashDamage} + value : integer {Little Trouble in Big Absalom.items.[].system.splashDamage.value} (same value: 0) + [acBonus] : integer {Little Trouble in Big Absalom.items.[].system.acBonus} (4 different values) + 3 (x1) + 2 (x2) + 1 (x1) + 4 (x1) + [checkPenalty] : integer {Little Trouble in Big Absalom.items.[].system.checkPenalty} (2 different values) + -2 (x2) + -1 (x2) + [dexCap] : integer {Little Trouble in Big Absalom.items.[].system.dexCap} (4 different values) + 2 (x1) + 4 (x1) + 3 (x1) + 1 (x1) + [speedPenalty] : integer {Little Trouble in Big Absalom.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x3) + [strength] : integer {Little Trouble in Big Absalom.items.[].system.strength} (4 different values) + 2 (x1) + 0 (x1) + 1 (x1) + 3 (x1) + [subfeatures] : object {Little Trouble in Big Absalom.items.[].system.subfeatures} + languages : object {Little Trouble in Big Absalom.items.[].system.subfeatures.languages} + granted : array {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.granted} + Length: min=1 max=1 + Value type: string {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.granted.[]} (same value: wildsong) + slots : integer {Little Trouble in Big Absalom.items.[].system.subfeatures.languages.slots} (same value: 0) + [rarity] : object {Little Trouble in Big Absalom.items.[].system.rarity} + value : string {Little Trouble in Big Absalom.items.[].system.rarity.value} (same value: common) + [voluntaryBoosts] : object {Little Trouble in Big Absalom.items.[].system.voluntaryBoosts} + [voluntaryFlaws] : object {Little Trouble in Big Absalom.items.[].system.voluntaryFlaws} + [selectedAmmoId] : string {Little Trouble in Big Absalom.items.[].system.selectedAmmoId} (same value: nEVCWWMtSj6vyBHr) + [alternateAncestryBoosts] : array {Little Trouble in Big Absalom.items.[].system.alternateAncestryBoosts} + Length: min=2 max=2 + Value type: string {Little Trouble in Big Absalom.items.[].system.alternateAncestryBoosts.[]} (2 different values) + dex (x1) + str (x1) + type : string {Little Trouble in Big Absalom.items.[].type} (16 different values) + lore (x8) + heritage (x5) + background (x5) + feat (x45) + spellcastingEntry (x6) + spell (x27) + equipment (x37) + consumable (x22) + treasure (x18) + backpack (x5) + class (x6) + ancestry (x6) + weapon (x6) + armor (x4) + shield (x1) + action (x2) + [_stats] : object {Little Trouble in Big Absalom.items.[]._stats} + compendiumSource : string {Little Trouble in Big Absalom.items.[]._stats.compendiumSource} (108 different values) + [flags] : object {Little Trouble in Big Absalom.items.[].flags} + pf2e : object {Little Trouble in Big Absalom.items.[].flags.pf2e} + [itemGrants] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants} + [bloodlineDemonic] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic.id} (same value: cd4HWUAtzIL8yfAY) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bloodlineDemonic.onDelete} (same value: detach) + [animalOrder] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder.id} (same value: NrW6olNYyjNFqgEo) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalOrder.onDelete} (same value: detach) + [shieldBlock] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock.id} (2 different values) + cnD9Gc9LIkHkfLmB (x1) + X8ufMPPKRp1t4EsP (x1) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach) + [animalCompanion] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion.id} (2 different values) + BtXEgBFel3IHdrze (x1) + EyN0AAMq2zxfYVP5 (x1) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.animalCompanion.onDelete} (same value: detach) + [catSupportBenefit] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit.id} (same value: Tm3SrwGjGQ3QaDGT) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catSupportBenefit.onDelete} (same value: detach) + [thief] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief.id} (same value: HHUSdrQMmAh7krL3) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach) + [catFall] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall.id} (same value: hcExhTYXVgrjEnOf) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach) + [enigma] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma.id} (same value: RJ6CRq2ph7sJfnFT) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.enigma.onDelete} (same value: detach) + [bardicLore] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore.id} (same value: 5ISw9vJKNpwQCXs0) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.bardicLore.onDelete} (same value: detach) + [attackOfOpportunity] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity.id} (same value: jhhRKcDzzWdEW55R) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.itemGrants.attackOfOpportunity.onDelete} (same value: detach) + [grantedBy] : object {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy} + id : string {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy.id} (11 different values) + AApMuTmyWUPVibUA (x1) + NrW6olNYyjNFqgEo (x1) + AoFDsnFpZ09CEZzF (x1) + ntuBSxGxtcUphZ89 (x1) + 58wYsfCW8L7k4piA (x2) + uo3jXKDAqlhRzZPh (x1) + YSDBOyVCbV7LLIQ8 (x1) + RJ6CRq2ph7sJfnFT (x1) + vzBqDzRXG5DUPppH (x1) + XiRyOQndM6GkflTM (x1) + Epg0b5UQ9w6tyKGw (x1) + onDelete : string {Little Trouble in Big Absalom.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {Little Trouble in Big Absalom.name} (all different values) + system : object {Little Trouble in Big Absalom.system} + [abilities] : mixed + attributes : object {Little Trouble in Big Absalom.system.attributes} + hp : object {Little Trouble in Big Absalom.system.attributes.hp} + temp : integer {Little Trouble in Big Absalom.system.attributes.hp.temp} (same value: 0) + value : integer {Little Trouble in Big Absalom.system.attributes.hp.value} (5 different values) + 13 (x1) + 14 (x1) + 11 (x1) + 15 (x2) + 18 (x1) + [resistances] : array {Little Trouble in Big Absalom.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Little Trouble in Big Absalom.system.attributes.resistances.[]} + type : string {Little Trouble in Big Absalom.system.attributes.resistances.[].type} (4 different values) + acid (x1) + cold (x1) + fire (x1) + poison (x1) + value : integer {Little Trouble in Big Absalom.system.attributes.resistances.[].value} (same value: 1) + speed : object {Little Trouble in Big Absalom.system.attributes.speed} + otherSpeeds : array<> {Little Trouble in Big Absalom.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Little Trouble in Big Absalom.system.attributes.speed.value} (same value: 25) + [build] : object {Little Trouble in Big Absalom.system.build} + attributes : object {Little Trouble in Big Absalom.system.build.attributes} + boosts : object {Little Trouble in Big Absalom.system.build.attributes.boosts} + 1 : array {Little Trouble in Big Absalom.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {Little Trouble in Big Absalom.system.build.attributes.boosts.1.[]} (all different values) + crafting : object {Little Trouble in Big Absalom.system.crafting} + formulas : array<> {Little Trouble in Big Absalom.system.crafting.formulas} + Length: min=0 max=0 + Value type: mixed + details : object {Little Trouble in Big Absalom.system.details} + age : object {Little Trouble in Big Absalom.system.details.age} + value : string {Little Trouble in Big Absalom.system.details.age.value} (same value: ) + alliance : string {Little Trouble in Big Absalom.system.details.alliance} (same value: party) + ancestry : object {Little Trouble in Big Absalom.system.details.ancestry} + value : string {Little Trouble in Big Absalom.system.details.ancestry.value} (same value: ) + background : object {Little Trouble in Big Absalom.system.details.background} + value : string {Little Trouble in Big Absalom.system.details.background.value} (same value: ) + biography : object {Little Trouble in Big Absalom.system.details.biography} + allies : string {Little Trouble in Big Absalom.system.details.biography.allies} (same value: ) + anathema : array<> {Little Trouble in Big Absalom.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {Little Trouble in Big Absalom.system.details.biography.appearance} (all different values) + attitude : string {Little Trouble in Big Absalom.system.details.biography.attitude} (same value: ) + backstory : string {Little Trouble in Big Absalom.system.details.biography.backstory} (same value: ) + beliefs : string {Little Trouble in Big Absalom.system.details.biography.beliefs} (same value: ) + birthPlace : string {Little Trouble in Big Absalom.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {Little Trouble in Big Absalom.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {Little Trouble in Big Absalom.system.details.biography.catchphrases} (same value: ) + dislikes : string {Little Trouble in Big Absalom.system.details.biography.dislikes} (same value: ) + edicts : array<> {Little Trouble in Big Absalom.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {Little Trouble in Big Absalom.system.details.biography.enemies} (same value: ) + likes : string {Little Trouble in Big Absalom.system.details.biography.likes} (same value: ) + organizations : string {Little Trouble in Big Absalom.system.details.biography.organizations} (same value: ) + class : object {Little Trouble in Big Absalom.system.details.class} + value : string {Little Trouble in Big Absalom.system.details.class.value} (same value: ) + deity : object {Little Trouble in Big Absalom.system.details.deity} + image : string {Little Trouble in Big Absalom.system.details.deity.image} (same value: systems/pf2e/assets/sheet/deity.webp) + value : string {Little Trouble in Big Absalom.system.details.deity.value} (same value: ) + ethnicity : object {Little Trouble in Big Absalom.system.details.ethnicity} + value : string {Little Trouble in Big Absalom.system.details.ethnicity.value} (same value: ) + gender : object {Little Trouble in Big Absalom.system.details.gender} + value : string {Little Trouble in Big Absalom.system.details.gender.value} (3 different values) + F/She/Her (x3) + (x1) + M/He/Him (x2) + height : object {Little Trouble in Big Absalom.system.details.height} + value : string {Little Trouble in Big Absalom.system.details.height.value} (same value: ) + keyability : object {Little Trouble in Big Absalom.system.details.keyability} + value : string {Little Trouble in Big Absalom.system.details.keyability.value} (4 different values) + cha (x2) + wis (x1) + str (x2) + dex (x1) + languages : object {Little Trouble in Big Absalom.system.details.languages} + details : string {Little Trouble in Big Absalom.system.details.languages.details} (same value: ) + value : array {Little Trouble in Big Absalom.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Little Trouble in Big Absalom.system.details.languages.value.[]} (5 different values) + common (x5) + draconic (x5) + sakvroth (x3) + aklo (x1) + gnomish (x1) + level : object {Little Trouble in Big Absalom.system.details.level} + min : integer {Little Trouble in Big Absalom.system.details.level.min} (same value: 1) + value : integer {Little Trouble in Big Absalom.system.details.level.value} (same value: 1) + nationality : object {Little Trouble in Big Absalom.system.details.nationality} + value : string {Little Trouble in Big Absalom.system.details.nationality.value} (2 different values) + Hookclaws (x5) + (x1) + weight : object {Little Trouble in Big Absalom.system.details.weight} + value : string {Little Trouble in Big Absalom.system.details.weight.value} (same value: ) + xp : object {Little Trouble in Big Absalom.system.details.xp} + max : integer {Little Trouble in Big Absalom.system.details.xp.max} (same value: 1000) + min : integer {Little Trouble in Big Absalom.system.details.xp.min} (same value: 0) + pct : integer {Little Trouble in Big Absalom.system.details.xp.pct} (same value: 0) + value : integer {Little Trouble in Big Absalom.system.details.xp.value} (same value: 0) + [heritage] : object {Little Trouble in Big Absalom.system.details.heritage} + value : string {Little Trouble in Big Absalom.system.details.heritage.value} (same value: ) + exploration : array<> {Little Trouble in Big Absalom.system.exploration} + Length: min=0 max=0 + Value type: mixed + initiative : object {Little Trouble in Big Absalom.system.initiative} + statistic : string {Little Trouble in Big Absalom.system.initiative.statistic} (same value: perception) + pfs : object {Little Trouble in Big Absalom.system.pfs} + [characterNumber] : mixed + currentFaction : string {Little Trouble in Big Absalom.system.pfs.currentFaction} (same value: EA) + fame : integer {Little Trouble in Big Absalom.system.pfs.fame} (same value: 0) + levelBump : boolean {Little Trouble in Big Absalom.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {Little Trouble in Big Absalom.system.pfs.reputation} + EA : integer {Little Trouble in Big Absalom.system.pfs.reputation.EA} (same value: 0) + GA : integer {Little Trouble in Big Absalom.system.pfs.reputation.GA} (same value: 0) + HH : integer {Little Trouble in Big Absalom.system.pfs.reputation.HH} (same value: 0) + RO : integer {Little Trouble in Big Absalom.system.pfs.reputation.RO} (same value: 0) + VS : integer {Little Trouble in Big Absalom.system.pfs.reputation.VS} (same value: 0) + VW : integer {Little Trouble in Big Absalom.system.pfs.reputation.VW} (same value: 0) + school : string {Little Trouble in Big Absalom.system.pfs.school} (same value: none) + resources : object {Little Trouble in Big Absalom.system.resources} + [focus] : object {Little Trouble in Big Absalom.system.resources.focus} + value : integer {Little Trouble in Big Absalom.system.resources.focus.value} (same value: 1) + heroPoints : object {Little Trouble in Big Absalom.system.resources.heroPoints} + max : integer {Little Trouble in Big Absalom.system.resources.heroPoints.max} (same value: 3) + value : integer {Little Trouble in Big Absalom.system.resources.heroPoints.value} (2 different values) + 0 (x4) + 1 (x2) + saves : object {Little Trouble in Big Absalom.system.saves} + fortitude : object {Little Trouble in Big Absalom.system.saves.fortitude} + rank : integer {Little Trouble in Big Absalom.system.saves.fortitude.rank} (2 different values) + 1 (x5) + 2 (x1) + value : integer {Little Trouble in Big Absalom.system.saves.fortitude.value} (same value: 0) + reflex : object {Little Trouble in Big Absalom.system.saves.reflex} + rank : integer {Little Trouble in Big Absalom.system.saves.reflex.rank} (2 different values) + 1 (x4) + 2 (x2) + value : integer {Little Trouble in Big Absalom.system.saves.reflex.value} (same value: 0) + will : object {Little Trouble in Big Absalom.system.saves.will} + rank : integer {Little Trouble in Big Absalom.system.saves.will.rank} (2 different values) + 2 (x4) + 1 (x2) + value : integer {Little Trouble in Big Absalom.system.saves.will.value} (same value: 0) + skills : object {Little Trouble in Big Absalom.system.skills} + acrobatics : object {Little Trouble in Big Absalom.system.skills.acrobatics} + rank : integer {Little Trouble in Big Absalom.system.skills.acrobatics.rank} (2 different values) + 0 (x2) + 1 (x4) + arcana : object {Little Trouble in Big Absalom.system.skills.arcana} + rank : integer {Little Trouble in Big Absalom.system.skills.arcana.rank} (2 different values) + 1 (x3) + 0 (x3) + athletics : object {Little Trouble in Big Absalom.system.skills.athletics} + rank : integer {Little Trouble in Big Absalom.system.skills.athletics.rank} (2 different values) + 1 (x5) + 0 (x1) + crafting : object {Little Trouble in Big Absalom.system.skills.crafting} + rank : integer {Little Trouble in Big Absalom.system.skills.crafting.rank} (2 different values) + 0 (x4) + 1 (x2) + deception : object {Little Trouble in Big Absalom.system.skills.deception} + rank : integer {Little Trouble in Big Absalom.system.skills.deception.rank} (2 different values) + 1 (x3) + 0 (x3) + diplomacy : object {Little Trouble in Big Absalom.system.skills.diplomacy} + rank : integer {Little Trouble in Big Absalom.system.skills.diplomacy.rank} (2 different values) + 0 (x3) + 1 (x3) + intimidation : object {Little Trouble in Big Absalom.system.skills.intimidation} + rank : integer {Little Trouble in Big Absalom.system.skills.intimidation.rank} (2 different values) + 1 (x1) + 0 (x5) + medicine : object {Little Trouble in Big Absalom.system.skills.medicine} + rank : integer {Little Trouble in Big Absalom.system.skills.medicine.rank} (2 different values) + 0 (x3) + 1 (x3) + nature : object {Little Trouble in Big Absalom.system.skills.nature} + rank : integer {Little Trouble in Big Absalom.system.skills.nature.rank} (2 different values) + 0 (x5) + 1 (x1) + occultism : object {Little Trouble in Big Absalom.system.skills.occultism} + rank : integer {Little Trouble in Big Absalom.system.skills.occultism.rank} (2 different values) + 0 (x4) + 1 (x2) + performance : object {Little Trouble in Big Absalom.system.skills.performance} + rank : integer {Little Trouble in Big Absalom.system.skills.performance.rank} (2 different values) + 0 (x4) + 1 (x2) + religion : object {Little Trouble in Big Absalom.system.skills.religion} + rank : integer {Little Trouble in Big Absalom.system.skills.religion.rank} (2 different values) + 1 (x2) + 0 (x4) + society : object {Little Trouble in Big Absalom.system.skills.society} + rank : integer {Little Trouble in Big Absalom.system.skills.society.rank} (2 different values) + 0 (x4) + 1 (x2) + stealth : object {Little Trouble in Big Absalom.system.skills.stealth} + rank : integer {Little Trouble in Big Absalom.system.skills.stealth.rank} (2 different values) + 1 (x5) + 0 (x1) + survival : object {Little Trouble in Big Absalom.system.skills.survival} + rank : integer {Little Trouble in Big Absalom.system.skills.survival.rank} (2 different values) + 0 (x5) + 1 (x1) + thievery : object {Little Trouble in Big Absalom.system.skills.thievery} + rank : integer {Little Trouble in Big Absalom.system.skills.thievery.rank} (2 different values) + 0 (x4) + 1 (x2) + type : string {Little Trouble in Big Absalom.type} (same value: character) \ No newline at end of file diff --git a/output/pf2e/packs/Living Monolith.txt b/output/pf2e/packs/Living Monolith.txt new file mode 100644 index 0000000..75a7bb2 --- /dev/null +++ b/output/pf2e/packs/Living Monolith.txt @@ -0,0 +1,59 @@ +Living Monolith +Different values: 7 +===================================== +object {Living Monolith} + _id : string {Living Monolith._id} (all different values) + folder : string {Living Monolith.folder} (same value: lyIuq5jEJTrL4EfT) + img : string {Living Monolith.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Living Monolith.name} (all different values) + system : object {Living Monolith.system} + actionType : object {Living Monolith.system.actionType} + value : string {Living Monolith.system.actionType.value} (2 different values) + passive (x6) + action (x1) + actions : object {Living Monolith.system.actions} + [value] : integer {Living Monolith.system.actions.value} (same value: 2) + category : string {Living Monolith.system.category} (same value: class) + description : object {Living Monolith.system.description} + value : string {Living Monolith.system.description.value} (all different values) + level : object {Living Monolith.system.level} + value : integer {Living Monolith.system.level.value} (all different values) + prerequisites : object {Living Monolith.system.prerequisites} + value : array {Living Monolith.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Living Monolith.system.prerequisites.value.[]} + value : string {Living Monolith.system.prerequisites.value.[].value} (5 different values) + Ka Stone Ritual (x5) + Living Monolith Dedication (x1) + a sphinx or living monolith with this feat performs a ritual with you (x1) + Ancient Osiriani and Sphinx languages (x1) + trained in Crafting (x1) + publication : object {Living Monolith.system.publication} + license : string {Living Monolith.system.publication.license} (same value: OGL) + remaster : boolean {Living Monolith.system.publication.remaster} (same value: False) + title : string {Living Monolith.system.publication.title} (same value: Pathfinder Lost Omens World Guide) + rules : ###FoundryRulesObject### + [subfeatures] : object {Living Monolith.system.subfeatures} + [senses] : object {Living Monolith.system.subfeatures.senses} + tremorsense : object {Living Monolith.system.subfeatures.senses.tremorsense} + acuity : string {Living Monolith.system.subfeatures.senses.tremorsense.acuity} (same value: imprecise) + range : integer {Living Monolith.system.subfeatures.senses.tremorsense.range} (same value: 5) + languages : object {Living Monolith.system.subfeatures.languages} + granted : array {Living Monolith.system.subfeatures.languages.granted} + Length: min=1 max=1 + Value type: string {Living Monolith.system.subfeatures.languages.granted.[]} (same value: petran) + slots : integer {Living Monolith.system.subfeatures.languages.slots} (same value: 0) + traits : object {Living Monolith.system.traits} + rarity : string {Living Monolith.system.traits.rarity} (3 different values) + common (x5) + rare (x1) + uncommon (x1) + value : array {Living Monolith.system.traits.value} + Length: min=1 max=2 + Value type: string {Living Monolith.system.traits.value.[]} (2 different values) + archetype (x7) + dedication (x1) + [frequency] : object {Living Monolith.system.frequency} + max : integer {Living Monolith.system.frequency.max} (same value: 1) + per : string {Living Monolith.system.frequency.per} (same value: day) + type : string {Living Monolith.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Living Vessel.txt b/output/pf2e/packs/Living Vessel.txt new file mode 100644 index 0000000..d1709f7 --- /dev/null +++ b/output/pf2e/packs/Living Vessel.txt @@ -0,0 +1,68 @@ +Living Vessel +Different values: 7 +===================================== +object {Living Vessel} + _id : string {Living Vessel._id} (all different values) + folder : string {Living Vessel.folder} (same value: AU3yaTStxGQtE2Cr) + img : string {Living Vessel.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Living Vessel.name} (all different values) + system : object {Living Vessel.system} + actionType : object {Living Vessel.system.actionType} + value : string {Living Vessel.system.actionType.value} (2 different values) + passive (x2) + action (x5) + actions : object {Living Vessel.system.actions} + [value] : integer {Living Vessel.system.actions.value} (2 different values) + 1 (x3) + 2 (x2) + category : string {Living Vessel.system.category} (same value: class) + description : object {Living Vessel.system.description} + value : string {Living Vessel.system.description.value} (all different values) + level : object {Living Vessel.system.level} + value : integer {Living Vessel.system.level.value} (5 different values) + 4 (x1) + 8 (x3) + 2 (x1) + 6 (x1) + 16 (x1) + prerequisites : object {Living Vessel.system.prerequisites} + value : array {Living Vessel.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Living Vessel.system.prerequisites.value.[]} + value : string {Living Vessel.system.prerequisites.value.[].value} (4 different values) + Living Vessel Dedication (x6) + your entity is a demon (x1) + your entity is a fey (x1) + your entity is an aberration or outer entity (x1) + publication : object {Living Vessel.system.publication} + license : string {Living Vessel.system.publication.license} (same value: OGL) + remaster : boolean {Living Vessel.system.publication.remaster} (same value: False) + title : string {Living Vessel.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Living Vessel.system.traits} + rarity : string {Living Vessel.system.traits.rarity} (2 different values) + common (x6) + rare (x1) + value : array {Living Vessel.system.traits.value} + Length: min=1 max=4 + Value type: string {Living Vessel.system.traits.value.[]} (11 different values) + archetype (x7) + manipulate (x1) + poison (x1) + illusion (x1) + primal (x1) + visual (x1) + dedication (x1) + concentrate (x2) + healing (x1) + vitality (x1) + polymorph (x1) + [frequency] : object {Living Vessel.system.frequency} + max : integer {Living Vessel.system.frequency.max} (same value: 1) + per : string {Living Vessel.system.frequency.per} (2 different values) + PT1H (x2) + day (x1) + [selfEffect] : object {Living Vessel.system.selfEffect} + name : string {Living Vessel.system.selfEffect.name} (same value: Spell Effect: Mirror Image) + uuid : string {Living Vessel.system.selfEffect.uuid} (same value: Compendium.pf2e.spell-effects.Item.Spell Effect: Mirror Image) + type : string {Living Vessel.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Lizardfolk.txt b/output/pf2e/packs/Lizardfolk.txt new file mode 100644 index 0000000..f0b977f --- /dev/null +++ b/output/pf2e/packs/Lizardfolk.txt @@ -0,0 +1,36 @@ +Lizardfolk +Different values: 9 +===================================== +object {Lizardfolk} + _id : string {Lizardfolk._id} (all different values) + folder : string {Lizardfolk.folder} (same value: Tz2Pzy7TnDEnUJmH) + img : string {Lizardfolk.img} (6 different values) + systems/pf2e/icons/default-icons/heritage.svg (x4) + systems/pf2e/icons/features/ancestry/cliifscale-lizardfolk.webp (x1) + systems/pf2e/icons/features/ancestry/frilled-lizardfolk.webp (x1) + systems/pf2e/icons/features/ancestry/sandstrider-lizardfolk.webp (x1) + systems/pf2e/icons/features/ancestry/unseen-lizardfolk.webp (x1) + systems/pf2e/icons/features/ancestry/wetlander-lizardfolk.webp (x1) + name : string {Lizardfolk.name} (all different values) + system : object {Lizardfolk.system} + ancestry : object {Lizardfolk.system.ancestry} + name : string {Lizardfolk.system.ancestry.name} (same value: Lizardfolk) + slug : string {Lizardfolk.system.ancestry.slug} (same value: lizardfolk) + uuid : string {Lizardfolk.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.HWEgF7Gmoq55VhTL) + description : object {Lizardfolk.system.description} + value : string {Lizardfolk.system.description.value} (all different values) + publication : object {Lizardfolk.system.publication} + license : string {Lizardfolk.system.publication.license} (same value: ORC) + remaster : boolean {Lizardfolk.system.publication.remaster} (same value: True) + title : string {Lizardfolk.system.publication.title} (2 different values) + Pathfinder Lost Omens Tian Xia Character Guide (x2) + Pathfinder Player Core 2 (x7) + rules : ###FoundryRulesObject### + traits : object {Lizardfolk.system.traits} + rarity : string {Lizardfolk.system.traits.rarity} (2 different values) + uncommon (x2) + common (x7) + value : array {Lizardfolk.system.traits.value} + Length: min=0 max=1 + Value type: string {Lizardfolk.system.traits.value.[]} (same value: lizardfolk) + type : string {Lizardfolk.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Loremaster.txt b/output/pf2e/packs/Loremaster.txt new file mode 100644 index 0000000..2998fab --- /dev/null +++ b/output/pf2e/packs/Loremaster.txt @@ -0,0 +1,45 @@ +Loremaster +Different values: 5 +===================================== +object {Loremaster} + _id : string {Loremaster._id} (all different values) + folder : string {Loremaster.folder} (same value: XoKSqXpEogf4wxrN) + img : string {Loremaster.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Loremaster.name} (all different values) + system : object {Loremaster.system} + actionType : object {Loremaster.system.actionType} + value : string {Loremaster.system.actionType.value} (same value: passive) + actions : object {Loremaster.system.actions} + [value] : mixed + category : string {Loremaster.system.category} (2 different values) + class (x4) + skill (x1) + description : object {Loremaster.system.description} + value : string {Loremaster.system.description.value} (all different values) + level : object {Loremaster.system.level} + value : integer {Loremaster.system.level.value} (3 different values) + 10 (x1) + 2 (x1) + 4 (x3) + prerequisites : object {Loremaster.system.prerequisites} + value : array {Loremaster.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Loremaster.system.prerequisites.value.[]} + value : string {Loremaster.system.prerequisites.value.[].value} (3 different values) + Magical Edification (x1) + trained in at least one skill to Decipher Writing (x1) + Loremaster Dedication (x3) + publication : object {Loremaster.system.publication} + license : string {Loremaster.system.publication.license} (same value: OGL) + remaster : boolean {Loremaster.system.publication.remaster} (same value: False) + title : string {Loremaster.system.publication.title} (same value: Pathfinder Advanced Player's Guide) + rules : ###FoundryRulesObject### + traits : object {Loremaster.system.traits} + rarity : string {Loremaster.system.traits.rarity} (same value: common) + value : array {Loremaster.system.traits.value} + Length: min=1 max=2 + Value type: string {Loremaster.system.traits.value.[]} (3 different values) + archetype (x5) + dedication (x1) + skill (x1) + type : string {Loremaster.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Lost Omens_ Highhelm.txt b/output/pf2e/packs/Lost Omens_ Highhelm.txt new file mode 100644 index 0000000..ef24ea6 --- /dev/null +++ b/output/pf2e/packs/Lost Omens_ Highhelm.txt @@ -0,0 +1,573 @@ +Lost Omens: Highhelm +Different values: 6 +===================================== +object {Lost Omens: Highhelm} + _id : string {Lost Omens: Highhelm._id} (all different values) + img : string {Lost Omens: Highhelm.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Lost Omens: Highhelm.items} + Length: min=4 max=15 + Value type: object {Lost Omens: Highhelm.items.[]} + _id : string {Lost Omens: Highhelm.items.[]._id} (52 different values) + img : string {Lost Omens: Highhelm.items.[].img} (13 different values) + systems/pf2e/icons/default-icons/melee.svg (x12) + systems/pf2e/icons/default-icons/action.svg (x20) + systems/pf2e/icons/actions/OneAction.webp (x5) + systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) + icons/skills/melee/strike-dagger-white-orange.webp (x1) + icons/magic/fire/explosion-embers-orange.webp (x1) + systems/pf2e/icons/spells/repelling-pulse.webp (x1) + icons/equipment/shield/heater-steel-boss-red.webp (x1) + systems/pf2e/icons/actions/Passive.webp (x3) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/actions/FreeAction.webp (x2) + systems/pf2e/icons/spells/illusory-object.webp (x1) + icons/magic/control/control-influence-puppet.webp (x1) + name : string {Lost Omens: Highhelm.items.[].name} (47 different values) + sort : integer {Lost Omens: Highhelm.items.[].sort} (15 different values) + 100000 (x6) + 200000 (x6) + 300000 (x6) + 400000 (x6) + 500000 (x5) + 600000 (x4) + 700000 (x4) + 800000 (x4) + 900000 (x3) + 1000000 (x2) + 1100000 (x2) + 1200000 (x1) + 1300000 (x1) + 1400000 (x1) + 1500000 (x1) + system : object {Lost Omens: Highhelm.items.[].system} + [attack] : object {Lost Omens: Highhelm.items.[].system.attack} + value : string {Lost Omens: Highhelm.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Lost Omens: Highhelm.items.[].system.attackEffects} + [custom] : string {Lost Omens: Highhelm.items.[].system.attackEffects.custom} (same value: ) + value : array {Lost Omens: Highhelm.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Lost Omens: Highhelm.items.[].system.attackEffects.value.[]} (9 different values) + push (x1) + grab (x2) + lizard-poison (x1) + improved-knockdown (x1) + paralysis (x1) + tentacle-grab (x1) + tail-impalement (x1) + blinding-spittle (x1) + improved-grab (x1) + [bonus] : object {Lost Omens: Highhelm.items.[].system.bonus} + value : integer {Lost Omens: Highhelm.items.[].system.bonus.value} (7 different values) + 9 (x1) + 14 (x4) + 30 (x1) + 28 (x1) + 18 (x2) + 16 (x2) + 27 (x1) + [damageRolls] : object {Lost Omens: Highhelm.items.[].system.damageRolls} + [CL45FnqNSKpc0G1V] : object {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: 1d10+4) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: bludgeoning) + [KjFVe56GqfvWV3GD] : object {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: 2d6+7) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: piercing) + [c1rqHRAiL1vW848j] : object {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: 2d4+7) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: slashing) + [cQO5nU1WwFM2EAZ5] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: 3d12+14) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: bludgeoning) + [K4fFMyTkNCAeUBp3] : object {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: 3d12+8) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: force) + [cJksXtLcBu24qDV2] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: 2d8+5) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: piercing) + [mBCVGWoE3krOxo6Y] : object {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: 2d6+5) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: bludgeoning) + [h2ctnL4NJZog2BK1] : object {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: 2d10+9) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: piercing) + [ZNTIYS2gTOGtY6dy] : object {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: 2d6+9) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: slashing) + [WpBrExa43RQs9zHG] : object {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: 2d8+6) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: piercing) + WQ88LAa3bAtDYwaX : object {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: 1d4) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: spirit) + cSEIRYdJBok3hZQS : object {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS} + damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: 3d8+15) + damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: piercing) + description : object {Lost Omens: Highhelm.items.[].system.description} + value : string {Lost Omens: Highhelm.items.[].system.description.value} (39 different values) + publication : object {Lost Omens: Highhelm.items.[].system.publication} + license : string {Lost Omens: Highhelm.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Lost Omens: Highhelm.items.[].system.publication.remaster} (same value: False) + title : string {Lost Omens: Highhelm.items.[].system.publication.title} (4 different values) + (x34) + Pathfinder Bestiary (x12) + Pathfinder Core Rulebook (x5) + Pathfinder Secrets of Magic (x1) + rules : ###FoundryRulesObject### + [slug] : string {Lost Omens: Highhelm.items.[].system.slug} (16 different values) + push (x1) + constrict (x2) + grab (x2) + blade-barrier (x1) + flame-strike (x1) + repelling-pulse (x1) + steel-shield (x1) + telepathy (x1) + attack-of-opportunity (x1) + golem-golem-antimagic (x1) + shield-block (x1) + improved-knockdown (x1) + illusory-object (x1) + ventriloquism (x1) + tremorsense (x1) + improved-grab (x1) + [traits] : object {Lost Omens: Highhelm.items.[].system.traits} + value : array {Lost Omens: Highhelm.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {Lost Omens: Highhelm.items.[].system.traits.value.[]} (25 different values) + [rarity] : string {Lost Omens: Highhelm.items.[].system.traits.rarity} (same value: common) + [traditions] : array {Lost Omens: Highhelm.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Lost Omens: Highhelm.items.[].system.traits.traditions.[]} (4 different values) + divine (x4) + occult (x3) + arcane (x2) + primal (x1) + [integrated] : mixed + [weaponType] : object {Lost Omens: Highhelm.items.[].system.weaponType} + value : string {Lost Omens: Highhelm.items.[].system.weaponType.value} (2 different values) + melee (x10) + ranged (x2) + [actionType] : object {Lost Omens: Highhelm.items.[].system.actionType} + value : string {Lost Omens: Highhelm.items.[].system.actionType.value} (4 different values) + action (x15) + passive (x12) + reaction (x3) + free (x2) + [actions] : object {Lost Omens: Highhelm.items.[].system.actions} + [value] : integer {Lost Omens: Highhelm.items.[].system.actions.value} (2 different values) + 2 (x3) + 1 (x12) + [category] : string {Lost Omens: Highhelm.items.[].system.category} (3 different values) + offensive (x22) + interaction (x2) + defensive (x8) + [autoHeightenLevel] : object {Lost Omens: Highhelm.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Lost Omens: Highhelm.items.[].system.prepared} + value : string {Lost Omens: Highhelm.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {Lost Omens: Highhelm.items.[].system.proficiency} + value : integer {Lost Omens: Highhelm.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Lost Omens: Highhelm.items.[].system.showSlotlessLevels} + value : boolean {Lost Omens: Highhelm.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Lost Omens: Highhelm.items.[].system.slots} + [spelldc] : object {Lost Omens: Highhelm.items.[].system.spelldc} + dc : integer {Lost Omens: Highhelm.items.[].system.spelldc.dc} (2 different values) + 36 (x1) + 18 (x1) + value : integer {Lost Omens: Highhelm.items.[].system.spelldc.value} (2 different values) + 28 (x1) + 10 (x1) + [tradition] : object {Lost Omens: Highhelm.items.[].system.tradition} + value : string {Lost Omens: Highhelm.items.[].system.tradition.value} (2 different values) + divine (x1) + primal (x1) + [area] : object {Lost Omens: Highhelm.items.[].system.area} + [details] : string {Lost Omens: Highhelm.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder) + type : string {Lost Omens: Highhelm.items.[].system.area.type} (2 different values) + burst (x2) + emanation (x1) + value : integer {Lost Omens: Highhelm.items.[].system.area.value} (3 different values) + 10 (x1) + 30 (x1) + 20 (x1) + [cost] : object {Lost Omens: Highhelm.items.[].system.cost} + value : string {Lost Omens: Highhelm.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Lost Omens: Highhelm.items.[].system.counteraction} (same value: False) + [damage] : object {Lost Omens: Highhelm.items.[].system.damage} + [0] : object {Lost Omens: Highhelm.items.[].system.damage.0} + applyMod : boolean {Lost Omens: Highhelm.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Lost Omens: Highhelm.items.[].system.damage.0.formula} (3 different values) + 7d8 (x1) + 8d6 (x1) + 7d10 (x1) + kinds : array {Lost Omens: Highhelm.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Lost Omens: Highhelm.items.[].system.damage.0.kinds.[]} (same value: damage) + [materials] : array<> {Lost Omens: Highhelm.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Highhelm.items.[].system.damage.0.type} (2 different values) + force (x2) + fire (x1) + [defense] : object {Lost Omens: Highhelm.items.[].system.defense} + save : object {Lost Omens: Highhelm.items.[].system.defense.save} + basic : boolean {Lost Omens: Highhelm.items.[].system.defense.save.basic} (2 different values) + True (x2) + False (x1) + statistic : string {Lost Omens: Highhelm.items.[].system.defense.save.statistic} (same value: reflex) + [duration] : object {Lost Omens: Highhelm.items.[].system.duration} + sustained : boolean {Lost Omens: Highhelm.items.[].system.duration.sustained} (same value: False) + value : string {Lost Omens: Highhelm.items.[].system.duration.value} (3 different values) + 1 minute (x1) + (x2) + 10 minutes (x2) + [heightening] : object {Lost Omens: Highhelm.items.[].system.heightening} + damage : object {Lost Omens: Highhelm.items.[].system.heightening.damage} + 0 : string {Lost Omens: Highhelm.items.[].system.heightening.damage.0} (3 different values) + 1d8 (x1) + 2d6 (x1) + 2d10 (x1) + interval : integer {Lost Omens: Highhelm.items.[].system.heightening.interval} (2 different values) + 1 (x2) + 2 (x1) + type : string {Lost Omens: Highhelm.items.[].system.heightening.type} (same value: interval) + [level] : object {Lost Omens: Highhelm.items.[].system.level} + value : integer {Lost Omens: Highhelm.items.[].system.level.value} (4 different values) + 6 (x1) + 5 (x2) + 0 (x1) + 1 (x2) + [location] : object {Lost Omens: Highhelm.items.[].system.location} + heightenedLevel : integer {Lost Omens: Highhelm.items.[].system.location.heightenedLevel} (4 different values) + 6 (x1) + 5 (x2) + 2 (x1) + 1 (x1) + value : string {Lost Omens: Highhelm.items.[].system.location.value} (2 different values) + txodHvTDxbVq0lKF (x3) + RYtslJtiCWeBqb5n (x2) + [uses] : object {Lost Omens: Highhelm.items.[].system.location.uses} + max : integer {Lost Omens: Highhelm.items.[].system.location.uses.max} (same value: 2) + value : integer {Lost Omens: Highhelm.items.[].system.location.uses.value} (same value: 2) + [range] : object {Lost Omens: Highhelm.items.[].system.range} + value : string {Lost Omens: Highhelm.items.[].system.range.value} (3 different values) + 120 feet (x2) + (x2) + 500 feet (x1) + [requirements] : string {Lost Omens: Highhelm.items.[].system.requirements} (same value: ) + [target] : object {Lost Omens: Highhelm.items.[].system.target} + value : string {Lost Omens: Highhelm.items.[].system.target.value} (same value: ) + [time] : object {Lost Omens: Highhelm.items.[].system.time} + value : string {Lost Omens: Highhelm.items.[].system.time.value} (2 different values) + 3 (x1) + 2 (x4) + [acBonus] : integer {Lost Omens: Highhelm.items.[].system.acBonus} (same value: 2) + [baseItem] : string {Lost Omens: Highhelm.items.[].system.baseItem} (same value: steel-shield) + [bulk] : object {Lost Omens: Highhelm.items.[].system.bulk} + value : integer {Lost Omens: Highhelm.items.[].system.bulk.value} (same value: 1) + [containerId] : mixed + [equipped] : object {Lost Omens: Highhelm.items.[].system.equipped} + carryType : string {Lost Omens: Highhelm.items.[].system.equipped.carryType} (same value: held) + handsHeld : integer {Lost Omens: Highhelm.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + [hardness] : integer {Lost Omens: Highhelm.items.[].system.hardness} (same value: 15) + [hp] : object {Lost Omens: Highhelm.items.[].system.hp} + [max] : mixed + [value] : mixed + [material] : object {Lost Omens: Highhelm.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Lost Omens: Highhelm.items.[].system.price} + value : object {Lost Omens: Highhelm.items.[].system.price.value} + gp : integer {Lost Omens: Highhelm.items.[].system.price.value.gp} (same value: 2) + [quantity] : integer {Lost Omens: Highhelm.items.[].system.quantity} (same value: 1) + [runes] : object {Lost Omens: Highhelm.items.[].system.runes} + reinforcing : integer {Lost Omens: Highhelm.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Lost Omens: Highhelm.items.[].system.size} (same value: huge) + [speedPenalty] : integer {Lost Omens: Highhelm.items.[].system.speedPenalty} (same value: 0) + [frequency] : object {Lost Omens: Highhelm.items.[].system.frequency} + max : integer {Lost Omens: Highhelm.items.[].system.frequency.max} (same value: 1) + per : string {Lost Omens: Highhelm.items.[].system.frequency.per} (same value: PT1M) + type : string {Lost Omens: Highhelm.items.[].type} (5 different values) + melee (x12) + action (x32) + spellcastingEntry (x2) + spell (x5) + shield (x1) + [_stats] : object {Lost Omens: Highhelm.items.[]._stats} + compendiumSource : string {Lost Omens: Highhelm.items.[]._stats.compendiumSource} (16 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) + Compendium.pf2e.spells-srd.Item.peCF6VArm8urfwxZ (x1) + Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk (x1) + Compendium.pf2e.spells-srd.Item.TLqMFgCewxuricJw (x1) + Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.r34QDwKiWZoVymJa (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.LbnsT8yXchHMQT3t (x1) + Compendium.pf2e.spells-srd.Item.2oH5IufzdESuYxat (x1) + Compendium.pf2e.spells-srd.Item.yV7Ouzaoe7DHLESI (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI (x1) + name : string {Lost Omens: Highhelm.name} (all different values) + system : object {Lost Omens: Highhelm.system} + abilities : object {Lost Omens: Highhelm.system.abilities} + cha : object {Lost Omens: Highhelm.system.abilities.cha} + mod : integer {Lost Omens: Highhelm.system.abilities.cha.mod} (4 different values) + 0 (x3) + 3 (x1) + 2 (x1) + -2 (x1) + con : object {Lost Omens: Highhelm.system.abilities.con} + mod : integer {Lost Omens: Highhelm.system.abilities.con.mod} (2 different values) + 4 (x5) + 3 (x1) + dex : object {Lost Omens: Highhelm.system.abilities.dex} + mod : integer {Lost Omens: Highhelm.system.abilities.dex.mod} (4 different values) + 1 (x1) + 2 (x2) + 3 (x2) + 6 (x1) + int : object {Lost Omens: Highhelm.system.abilities.int} + mod : integer {Lost Omens: Highhelm.system.abilities.int.mod} (3 different values) + -4 (x3) + 1 (x1) + 2 (x2) + str : object {Lost Omens: Highhelm.system.abilities.str} + mod : integer {Lost Omens: Highhelm.system.abilities.str.mod} (5 different values) + 4 (x1) + 5 (x2) + 8 (x1) + 6 (x1) + 2 (x1) + wis : object {Lost Omens: Highhelm.system.abilities.wis} + mod : integer {Lost Omens: Highhelm.system.abilities.wis.mod} (4 different values) + 2 (x2) + 6 (x1) + 3 (x2) + 5 (x1) + attributes : object {Lost Omens: Highhelm.system.attributes} + ac : object {Lost Omens: Highhelm.system.attributes.ac} + details : string {Lost Omens: Highhelm.system.attributes.ac.details} (same value: ) + value : integer {Lost Omens: Highhelm.system.attributes.ac.value} (5 different values) + 17 (x1) + 20 (x2) + 40 (x1) + 24 (x1) + 35 (x1) + allSaves : object {Lost Omens: Highhelm.system.attributes.allSaves} + value : string {Lost Omens: Highhelm.system.attributes.allSaves.value} (same value: ) + hp : object {Lost Omens: Highhelm.system.attributes.hp} + details : string {Lost Omens: Highhelm.system.attributes.hp.details} (same value: ) + max : integer {Lost Omens: Highhelm.system.attributes.hp.max} (5 different values) + 35 (x1) + 60 (x2) + 280 (x1) + 120 (x1) + 250 (x1) + temp : integer {Lost Omens: Highhelm.system.attributes.hp.temp} (same value: 0) + value : integer {Lost Omens: Highhelm.system.attributes.hp.value} (5 different values) + 35 (x1) + 60 (x2) + 280 (x1) + 120 (x1) + 250 (x1) + speed : object {Lost Omens: Highhelm.system.attributes.speed} + otherSpeeds : array {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[]} + type : string {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].type} (3 different values) + burrow (x1) + fly (x2) + climb (x2) + value : integer {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 35 (x1) + 25 (x1) + 15 (x2) + 40 (x1) + value : integer {Lost Omens: Highhelm.system.attributes.speed.value} (4 different values) + 25 (x3) + 35 (x1) + 0 (x1) + 40 (x1) + [immunities] : array {Lost Omens: Highhelm.system.attributes.immunities} + Length: min=1 max=2 + Value type: object {Lost Omens: Highhelm.system.attributes.immunities.[]} + exceptions : array<> {Lost Omens: Highhelm.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Highhelm.system.attributes.immunities.[].type} (3 different values) + magic (x1) + precision (x1) + swarm-mind (x1) + [weaknesses] : array {Lost Omens: Highhelm.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Lost Omens: Highhelm.system.attributes.weaknesses.[]} + exceptions : array<> {Lost Omens: Highhelm.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Highhelm.system.attributes.weaknesses.[].type} (2 different values) + unholy (x1) + fire (x1) + value : integer {Lost Omens: Highhelm.system.attributes.weaknesses.[].value} (same value: 15) + resistances : array<> {Lost Omens: Highhelm.system.attributes.resistances} + Length: min=0 max=0 + Value type: mixed + details : object {Lost Omens: Highhelm.system.details} + blurb : string {Lost Omens: Highhelm.system.details.blurb} (same value: ) + languages : object {Lost Omens: Highhelm.system.details.languages} + details : string {Lost Omens: Highhelm.system.details.languages.details} (3 different values) + (x4) + telepathy 100 feet (x1) + (can't speak any language) (x1) + value : array {Lost Omens: Highhelm.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Lost Omens: Highhelm.system.details.languages.value.[]} (7 different values) + common (x1) + dwarven (x1) + empyrean (x1) + petran (x1) + pyric (x1) + aklo (x1) + chthonian (x1) + level : object {Lost Omens: Highhelm.system.details.level} + value : integer {Lost Omens: Highhelm.system.details.level.value} (5 different values) + 2 (x1) + 4 (x2) + 15 (x1) + 7 (x1) + 14 (x1) + privateNotes : string {Lost Omens: Highhelm.system.details.privateNotes} (same value: ) + publicNotes : string {Lost Omens: Highhelm.system.details.publicNotes} (all different values) + publication : object {Lost Omens: Highhelm.system.details.publication} + license : string {Lost Omens: Highhelm.system.details.publication.license} (same value: OGL) + remaster : boolean {Lost Omens: Highhelm.system.details.publication.remaster} (same value: False) + title : string {Lost Omens: Highhelm.system.details.publication.title} (same value: Pathfinder Lost Omens Highhelm) + initiative : object {Lost Omens: Highhelm.system.initiative} + statistic : string {Lost Omens: Highhelm.system.initiative.statistic} (same value: perception) + perception : object {Lost Omens: Highhelm.system.perception} + details : string {Lost Omens: Highhelm.system.perception.details} (3 different values) + (x4) + blindsight (precise) 120 feet (x1) + bloodsense (precise) 120 feet (x1) + mod : integer {Lost Omens: Highhelm.system.perception.mod} (5 different values) + 8 (x1) + 11 (x1) + 29 (x1) + 14 (x2) + 25 (x1) + senses : array {Lost Omens: Highhelm.system.perception.senses} + Length: min=0 max=2 + Value type: object {Lost Omens: Highhelm.system.perception.senses.[]} + [acuity] : string {Lost Omens: Highhelm.system.perception.senses.[].acuity} (2 different values) + imprecise (x3) + precise (x2) + [range] : integer {Lost Omens: Highhelm.system.perception.senses.[].range} (2 different values) + 60 (x4) + 30 (x1) + type : string {Lost Omens: Highhelm.system.perception.senses.[].type} (5 different values) + scent (x3) + darkvision (x2) + truesight (x1) + low-light-vision (x1) + tremorsense (x1) + resources : object {Lost Omens: Highhelm.system.resources} + saves : object {Lost Omens: Highhelm.system.saves} + fortitude : object {Lost Omens: Highhelm.system.saves.fortitude} + saveDetail : string {Lost Omens: Highhelm.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Lost Omens: Highhelm.system.saves.fortitude.value} (5 different values) + 11 (x2) + 14 (x1) + 29 (x1) + 18 (x1) + 0 (x1) + reflex : object {Lost Omens: Highhelm.system.saves.reflex} + saveDetail : string {Lost Omens: Highhelm.system.saves.reflex.saveDetail} (same value: ) + value : integer {Lost Omens: Highhelm.system.saves.reflex.value} (5 different values) + 6 (x1) + 8 (x2) + 23 (x1) + 15 (x1) + 0 (x1) + will : object {Lost Omens: Highhelm.system.saves.will} + saveDetail : string {Lost Omens: Highhelm.system.saves.will.saveDetail} (same value: ) + value : integer {Lost Omens: Highhelm.system.saves.will.value} (all different values) + skills : object {Lost Omens: Highhelm.system.skills} + athletics : object {Lost Omens: Highhelm.system.skills.athletics} + base : integer {Lost Omens: Highhelm.system.skills.athletics.base} (all different values) + [special] : array {Lost Omens: Highhelm.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Highhelm.system.skills.athletics.special.[]} + base : integer {Lost Omens: Highhelm.system.skills.athletics.special.[].base} (same value: 12) + label : string {Lost Omens: Highhelm.system.skills.athletics.special.[].label} (same value: to Grapple) + predicate : array {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate.[]} (same value: action:grapple) + [survival] : object {Lost Omens: Highhelm.system.skills.survival} + base : integer {Lost Omens: Highhelm.system.skills.survival.base} (3 different values) + 6 (x1) + 10 (x1) + 15 (x1) + special : array {Lost Omens: Highhelm.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Highhelm.system.skills.survival.special.[]} + base : integer {Lost Omens: Highhelm.system.skills.survival.special.[].base} (same value: 17) + label : string {Lost Omens: Highhelm.system.skills.survival.special.[].label} (same value: to Track a bleeding creature) + predicate : array {Lost Omens: Highhelm.system.skills.survival.special.[].predicate} + Length: min=2 max=2 + Value type: string {Lost Omens: Highhelm.system.skills.survival.special.[].predicate.[]} (2 different values) + action:track (x1) + target:condition:bleed (x1) + [intimidation] : object {Lost Omens: Highhelm.system.skills.intimidation} + base : integer {Lost Omens: Highhelm.system.skills.intimidation.base} (same value: 8) + [crafting] : object {Lost Omens: Highhelm.system.skills.crafting} + base : integer {Lost Omens: Highhelm.system.skills.crafting.base} (same value: 28) + [religion] : object {Lost Omens: Highhelm.system.skills.religion} + base : integer {Lost Omens: Highhelm.system.skills.religion.base} (same value: 28) + [acrobatics] : object {Lost Omens: Highhelm.system.skills.acrobatics} + base : integer {Lost Omens: Highhelm.system.skills.acrobatics.base} (same value: 10) + [deception] : object {Lost Omens: Highhelm.system.skills.deception} + base : integer {Lost Omens: Highhelm.system.skills.deception.base} (same value: 10) + stealth : object {Lost Omens: Highhelm.system.skills.stealth} + base : integer {Lost Omens: Highhelm.system.skills.stealth.base} (3 different values) + 12 (x1) + 15 (x1) + 28 (x1) + [special] : array {Lost Omens: Highhelm.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Highhelm.system.skills.stealth.special.[]} + base : integer {Lost Omens: Highhelm.system.skills.stealth.special.[].base} (same value: 17) + label : string {Lost Omens: Highhelm.system.skills.stealth.special.[].label} (same value: in rocky environments) + predicate : array {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate.[]} (same value: terrain:rocky) + traits : object {Lost Omens: Highhelm.system.traits} + rarity : string {Lost Omens: Highhelm.system.traits.rarity} (3 different values) + common (x2) + unique (x2) + uncommon (x2) + size : object {Lost Omens: Highhelm.system.traits.size} + value : string {Lost Omens: Highhelm.system.traits.size.value} (3 different values) + med (x3) + huge (x2) + lg (x1) + value : array {Lost Omens: Highhelm.system.traits.value} + Length: min=1 max=6 + Value type: string {Lost Omens: Highhelm.system.traits.value.[]} (12 different values) + animal (x3) + celestial (x1) + construct (x1) + good (x1) + herald (x1) + holy (x1) + lawful (x1) + aberration (x1) + demon (x1) + evil (x1) + swarm (x1) + unholy (x1) + type : string {Lost Omens: Highhelm.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Lost Omens_ Impossible Lands.txt b/output/pf2e/packs/Lost Omens_ Impossible Lands.txt new file mode 100644 index 0000000..1e970fa --- /dev/null +++ b/output/pf2e/packs/Lost Omens_ Impossible Lands.txt @@ -0,0 +1,1039 @@ +Lost Omens: Impossible Lands +Different values: 19 +===================================== +object {Lost Omens: Impossible Lands} + _id : string {Lost Omens: Impossible Lands._id} (all different values) + img : string {Lost Omens: Impossible Lands.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x16) + systems/pf2e/icons/default-icons/hazard.svg (x3) + items : array {Lost Omens: Impossible Lands.items} + Length: min=1 max=17 + Value type: object {Lost Omens: Impossible Lands.items.[]} + _id : string {Lost Omens: Impossible Lands.items.[]._id} (133 different values) + img : string {Lost Omens: Impossible Lands.items.[].img} (31 different values) + name : string {Lost Omens: Impossible Lands.items.[].name} (112 different values) + sort : integer {Lost Omens: Impossible Lands.items.[].sort} (18 different values) + 100000 (x16) + 200000 (x16) + 300000 (x16) + 400000 (x16) + 500000 (x15) + 600000 (x12) + 700000 (x10) + 800000 (x9) + 900000 (x9) + 1000000 (x7) + 1100000 (x3) + 1200000 (x3) + 1300000 (x2) + 1400000 (x2) + 1500000 (x2) + 0 (x3) + 1600000 (x1) + 1700000 (x1) + system : object {Lost Omens: Impossible Lands.items.[].system} + [autoHeightenLevel] : object {Lost Omens: Impossible Lands.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Lost Omens: Impossible Lands.items.[].system.description} + value : string {Lost Omens: Impossible Lands.items.[].system.description.value} (89 different values) + [prepared] : object {Lost Omens: Impossible Lands.items.[].system.prepared} + value : string {Lost Omens: Impossible Lands.items.[].system.prepared.value} (2 different values) + innate (x2) + spontaneous (x1) + [proficiency] : object {Lost Omens: Impossible Lands.items.[].system.proficiency} + value : integer {Lost Omens: Impossible Lands.items.[].system.proficiency.value} (same value: 1) + publication : object {Lost Omens: Impossible Lands.items.[].system.publication} + license : string {Lost Omens: Impossible Lands.items.[].system.publication.license} (2 different values) + OGL (x142) + ORC (x1) + remaster : boolean {Lost Omens: Impossible Lands.items.[].system.publication.remaster} (2 different values) + False (x142) + True (x1) + title : string {Lost Omens: Impossible Lands.items.[].system.publication.title} (7 different values) + (x95) + Pathfinder Core Rulebook (x24) + Pathfinder Bestiary (x17) + Pathfinder Bestiary 2 (x4) + Pathfinder Bestiary 3 (x1) + Pathfinder Player Core (x1) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Lost Omens: Impossible Lands.items.[].system.showSlotlessLevels} + value : boolean {Lost Omens: Impossible Lands.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Lost Omens: Impossible Lands.items.[].system.slots} + slot1 : object {Lost Omens: Impossible Lands.items.[].system.slots.slot1} + max : integer {Lost Omens: Impossible Lands.items.[].system.slots.slot1.max} (same value: 3) + value : integer {Lost Omens: Impossible Lands.items.[].system.slots.slot1.value} (same value: 3) + slot2 : object {Lost Omens: Impossible Lands.items.[].system.slots.slot2} + max : integer {Lost Omens: Impossible Lands.items.[].system.slots.slot2.max} (same value: 3) + value : integer {Lost Omens: Impossible Lands.items.[].system.slots.slot2.value} (same value: 3) + [slug] : string {Lost Omens: Impossible Lands.items.[].system.slug} (37 different values) + [spelldc] : object {Lost Omens: Impossible Lands.items.[].system.spelldc} + dc : integer {Lost Omens: Impossible Lands.items.[].system.spelldc.dc} (3 different values) + 41 (x1) + 25 (x1) + 21 (x1) + value : integer {Lost Omens: Impossible Lands.items.[].system.spelldc.value} (3 different values) + 33 (x1) + 17 (x1) + 13 (x1) + [tradition] : object {Lost Omens: Impossible Lands.items.[].system.tradition} + value : string {Lost Omens: Impossible Lands.items.[].system.tradition.value} (2 different values) + arcane (x1) + occult (x2) + [area] : object {Lost Omens: Impossible Lands.items.[].system.area} + type : string {Lost Omens: Impossible Lands.items.[].system.area.type} (2 different values) + emanation (x1) + burst (x1) + value : integer {Lost Omens: Impossible Lands.items.[].system.area.value} (2 different values) + 30 (x1) + 10 (x1) + [cost] : object {Lost Omens: Impossible Lands.items.[].system.cost} + value : string {Lost Omens: Impossible Lands.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Lost Omens: Impossible Lands.items.[].system.counteraction} (2 different values) + True (x1) + False (x15) + [damage] : object {Lost Omens: Impossible Lands.items.[].system.damage} + [0] : object {Lost Omens: Impossible Lands.items.[].system.damage.0} + [applyMod] : boolean {Lost Omens: Impossible Lands.items.[].system.damage.0.applyMod} (2 different values) + False (x3) + True (x2) + [category] : string {Lost Omens: Impossible Lands.items.[].system.damage.0.category} (same value: persistent) + formula : string {Lost Omens: Impossible Lands.items.[].system.damage.0.formula} (5 different values) + 2d6 (x1) + 0 (x1) + 2d4 (x2) + 1d10+4 (x1) + 1d6 (x1) + kinds : array {Lost Omens: Impossible Lands.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Lost Omens: Impossible Lands.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x5) + healing (x1) + materials : array<> {Lost Omens: Impossible Lands.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Impossible Lands.items.[].system.damage.0.type} (3 different values) + bleed (x1) + mental (x3) + untyped (x2) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damage.damageType} (2 different values) + piercing (x3) + slashing (x4) + dice : integer {Lost Omens: Impossible Lands.items.[].system.damage.dice} (same value: 1) + die : string {Lost Omens: Impossible Lands.items.[].system.damage.die} (3 different values) + d4 (x1) + d8 (x4) + d6 (x2) + [defense] : object {Lost Omens: Impossible Lands.items.[].system.defense} + save : object {Lost Omens: Impossible Lands.items.[].system.defense.save} + basic : boolean {Lost Omens: Impossible Lands.items.[].system.defense.save.basic} (2 different values) + False (x5) + True (x1) + statistic : string {Lost Omens: Impossible Lands.items.[].system.defense.save.statistic} (same value: will) + [duration] : object {Lost Omens: Impossible Lands.items.[].system.duration} + sustained : boolean {Lost Omens: Impossible Lands.items.[].system.duration.sustained} (2 different values) + False (x15) + True (x1) + value : string {Lost Omens: Impossible Lands.items.[].system.duration.value} (7 different values) + 10 minutes (x1) + varies (x2) + (x6) + 1 minute (x4) + 1 round (x1) + see below (x1) + until the start of your next turn (x1) + [level] : object {Lost Omens: Impossible Lands.items.[].system.level} + value : integer {Lost Omens: Impossible Lands.items.[].system.level.value} (4 different values) + 6 (x1) + 2 (x4) + 1 (x11) + 0 (x10) + [location] : object {Lost Omens: Impossible Lands.items.[].system.location} + [heightenedLevel] : integer {Lost Omens: Impossible Lands.items.[].system.location.heightenedLevel} (3 different values) + 9 (x1) + 2 (x5) + 1 (x3) + value : string {Lost Omens: Impossible Lands.items.[].system.location.value} (3 different values) + j26Lepuho7qRRsJ8 (x1) + 40NDv4xTfgTjOeUn (x4) + IwBguu4yMR2YlPne (x11) + [range] : mixed + object {Lost Omens: Impossible Lands.items.[].system.range} + value : string {Lost Omens: Impossible Lands.items.[].system.range.value} (5 different values) + (x3) + 30 feet (x8) + 120 feet (x2) + 60 feet (x2) + touch (x1) + integer {Lost Omens: Impossible Lands.items.[].system.range} (same value: 100) + [requirements] : string {Lost Omens: Impossible Lands.items.[].system.requirements} (2 different values) + (x15) + You can bleed (x1) + [target] : object {Lost Omens: Impossible Lands.items.[].system.target} + value : string {Lost Omens: Impossible Lands.items.[].system.target.value} (6 different values) + (x4) + The triggering creature (x1) + 1 creature (x7) + 1 object (x2) + 1 willing creature (x1) + 1 willing living creature (x1) + [time] : object {Lost Omens: Impossible Lands.items.[].system.time} + value : string {Lost Omens: Impossible Lands.items.[].system.time.value} (4 different values) + 2 (x11) + reaction (x1) + 1 minute (x2) + 1 (x2) + [traits] : object {Lost Omens: Impossible Lands.items.[].system.traits} + [rarity] : string {Lost Omens: Impossible Lands.items.[].system.traits.rarity} (same value: common) + [traditions] : array {Lost Omens: Impossible Lands.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Lost Omens: Impossible Lands.items.[].system.traits.traditions.[]} (4 different values) + arcane (x11) + divine (x10) + occult (x16) + primal (x4) + value : array {Lost Omens: Impossible Lands.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Lost Omens: Impossible Lands.items.[].system.traits.value.[]} (53 different values) + [attack] : object {Lost Omens: Impossible Lands.items.[].system.attack} + value : string {Lost Omens: Impossible Lands.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Lost Omens: Impossible Lands.items.[].system.attackEffects} + value : array {Lost Omens: Impossible Lands.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Lost Omens: Impossible Lands.items.[].system.attackEffects.value.[]} (6 different values) + improved-knockdown (x1) + grab (x2) + improved-push (x1) + gunpowder-residue (x2) + curse-of-stone (x2) + serrated-plates (x1) + [custom] : string {Lost Omens: Impossible Lands.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Lost Omens: Impossible Lands.items.[].system.bonus} + value : integer {Lost Omens: Impossible Lands.items.[].system.bonus.value} (all different values) + [damageRolls] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls} + [5YzIgcKq6NQ2VeNT] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT.damage} (same value: 2d6) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT.damageType} (same value: void) + [QlrkPn2sawpanKB1] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.QlrkPn2sawpanKB1} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.QlrkPn2sawpanKB1.damage} (same value: 4d12+18) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.QlrkPn2sawpanKB1.damageType} (same value: piercing) + [rXvBVzI79UfNdhnR] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.rXvBVzI79UfNdhnR} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.rXvBVzI79UfNdhnR.damage} (same value: 2d6) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.rXvBVzI79UfNdhnR.damageType} (same value: cold) + [IZUUtnc1efQkOanp] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.IZUUtnc1efQkOanp} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.IZUUtnc1efQkOanp.damage} (same value: 2d6) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.IZUUtnc1efQkOanp.damageType} (same value: void) + [SudRivSloOcSYW5z] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.SudRivSloOcSYW5z} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.SudRivSloOcSYW5z.damage} (same value: 4d8+18) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.SudRivSloOcSYW5z.damageType} (same value: slashing) + [0L7BcrSYUwGtPe5w] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.0L7BcrSYUwGtPe5w} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.0L7BcrSYUwGtPe5w.damage} (same value: 4d10+18) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.0L7BcrSYUwGtPe5w.damageType} (same value: slashing) + [hVTU0Iv2OqzpwBK6] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6.damage} (same value: 2d6) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6.damageType} (same value: void) + [7Fm823HmoOKXiAEd] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.7Fm823HmoOKXiAEd} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.7Fm823HmoOKXiAEd.damage} (same value: 4d12+8) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.7Fm823HmoOKXiAEd.damageType} (same value: cold) + [JRtnVRCrMad943zd] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.JRtnVRCrMad943zd} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.JRtnVRCrMad943zd.damage} (same value: 4d6) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.JRtnVRCrMad943zd.damageType} (same value: void) + [4jbQgTFcQwBfShyc] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.4jbQgTFcQwBfShyc} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.4jbQgTFcQwBfShyc.damage} (same value: 3d12+12) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.4jbQgTFcQwBfShyc.damageType} (same value: bludgeoning) + [OFWmoZBVNO42iMdA] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.OFWmoZBVNO42iMdA} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.OFWmoZBVNO42iMdA.damage} (same value: 6d12) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.OFWmoZBVNO42iMdA.damageType} (same value: bludgeoning) + [ZCPXbWuDKI1Eei5W] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W.damage} (same value: 2d12+13) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W.damageType} (same value: piercing) + [iyGqCWv2mQOTEdxc] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.iyGqCWv2mQOTEdxc} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.iyGqCWv2mQOTEdxc.damage} (same value: 2d8+13) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.iyGqCWv2mQOTEdxc.damageType} (same value: bludgeoning) + [0] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.0} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.0.damage} (same value: 2d10+3) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.0.damageType} (same value: piercing) + [1] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.1} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.1.damage} (same value: 1d8) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.1.damageType} (same value: bleed) + [VBSH8he0TbuSgGfK] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.VBSH8he0TbuSgGfK} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.VBSH8he0TbuSgGfK.damage} (same value: 7d8+10) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.VBSH8he0TbuSgGfK.damageType} (same value: bludgeoning) + [iCj0BYiFR2D7swC3] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.iCj0BYiFR2D7swC3} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.iCj0BYiFR2D7swC3.damage} (same value: 4d8+18) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.iCj0BYiFR2D7swC3.damageType} (same value: slashing) + [r1mX5eGgcqX8eivn] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.r1mX5eGgcqX8eivn} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.r1mX5eGgcqX8eivn.damage} (same value: 4d12+8) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.r1mX5eGgcqX8eivn.damageType} (same value: piercing) + [sHG7NGByKBobugJV] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.sHG7NGByKBobugJV} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.sHG7NGByKBobugJV.damage} (same value: 3d12+14) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.sHG7NGByKBobugJV.damageType} (same value: bludgeoning) + [9jo7T6E1Kt4pPoWj] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj.damage} (same value: 3d6) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj.damageType} (same value: fire) + [HXF1gYbpc0Og8907] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.HXF1gYbpc0Og8907} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.HXF1gYbpc0Og8907.damage} (same value: 3d8+10) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.HXF1gYbpc0Og8907.damageType} (same value: bludgeoning) + [1cgeHRH2tNxN5tUS] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.1cgeHRH2tNxN5tUS} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.1cgeHRH2tNxN5tUS.damage} (same value: 1d10+2) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.1cgeHRH2tNxN5tUS.damageType} (same value: piercing) + [ZILLafeno7d5v09u] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZILLafeno7d5v09u} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZILLafeno7d5v09u.damage} (same value: 1d4+2) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.ZILLafeno7d5v09u.damageType} (same value: piercing) + [XR3lFZHkyTV6MZ5u] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u.damage} (same value: 1d4+2) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u.damageType} (same value: piercing) + [YB9kS60h7JFXQhvf] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.YB9kS60h7JFXQhvf} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.YB9kS60h7JFXQhvf.damage} (same value: 2d8+12) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.YB9kS60h7JFXQhvf.damageType} (same value: slashing) + [Y450UkIHevPZiXii] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.Y450UkIHevPZiXii} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.Y450UkIHevPZiXii.damage} (same value: 2d12+12) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.Y450UkIHevPZiXii.damageType} (same value: piercing) + [2KClBF9oeLkaSsjY] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.2KClBF9oeLkaSsjY} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.2KClBF9oeLkaSsjY.damage} (same value: 1d8+9) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.2KClBF9oeLkaSsjY.damageType} (same value: piercing) + [nSbCxha1CmAtA5dK] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.nSbCxha1CmAtA5dK} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.nSbCxha1CmAtA5dK.damage} (same value: 3d8+18) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.nSbCxha1CmAtA5dK.damageType} (same value: slashing) + [6PKmrB13EndchtXh] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.6PKmrB13EndchtXh} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.6PKmrB13EndchtXh.damage} (same value: 4d8) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.6PKmrB13EndchtXh.damageType} (2 different values) + acid (x1) + electricity (x1) + [z3RoZyrnYQLqrohu] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.z3RoZyrnYQLqrohu} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.z3RoZyrnYQLqrohu.damage} (same value: 4d8) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.z3RoZyrnYQLqrohu.damageType} (same value: fire) + [rltPVJQX6L0059tF] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.rltPVJQX6L0059tF} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.rltPVJQX6L0059tF.damage} (same value: 1d6+4) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.rltPVJQX6L0059tF.damageType} (same value: piercing) + [tAYluao5160a7yby] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.tAYluao5160a7yby} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.tAYluao5160a7yby.damage} (same value: 1d6+3) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.tAYluao5160a7yby.damageType} (same value: piercing) + [bC7EiPOjza9B82xK] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.bC7EiPOjza9B82xK} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.bC7EiPOjza9B82xK.damage} (same value: 1d8+1) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.bC7EiPOjza9B82xK.damageType} (same value: piercing) + [GthjaFygCMofofoS] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.GthjaFygCMofofoS} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.GthjaFygCMofofoS.damage} (same value: 2d8+8) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.GthjaFygCMofofoS.damageType} (same value: bludgeoning) + [F0oGBNFTZdrGyIE3] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.F0oGBNFTZdrGyIE3} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.F0oGBNFTZdrGyIE3.damage} (same value: 1d6) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.F0oGBNFTZdrGyIE3.damageType} (same value: bludgeoning) + [kwBbUNTiV9pqqWh3] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.kwBbUNTiV9pqqWh3} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.kwBbUNTiV9pqqWh3.damage} (same value: 1d6+8) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.kwBbUNTiV9pqqWh3.damageType} (same value: slashing) + [NST7FnEGNpsD7Qxr] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.NST7FnEGNpsD7Qxr} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.NST7FnEGNpsD7Qxr.damage} (same value: 2d6+8) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.NST7FnEGNpsD7Qxr.damageType} (same value: bludgeoning) + [KG99WsaBcGvr54ur] : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.KG99WsaBcGvr54ur} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.KG99WsaBcGvr54ur.damage} (same value: 1d12+4) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.KG99WsaBcGvr54ur.damageType} (same value: bludgeoning) + duwYX2hfh79bIxKj : object {Lost Omens: Impossible Lands.items.[].system.damageRolls.duwYX2hfh79bIxKj} + damage : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.duwYX2hfh79bIxKj.damage} (same value: 1d10+4) + damageType : string {Lost Omens: Impossible Lands.items.[].system.damageRolls.duwYX2hfh79bIxKj.damageType} (same value: slashing) + [weaponType] : object {Lost Omens: Impossible Lands.items.[].system.weaponType} + value : string {Lost Omens: Impossible Lands.items.[].system.weaponType.value} (2 different values) + melee (x22) + ranged (x10) + [actionType] : object {Lost Omens: Impossible Lands.items.[].system.actionType} + value : string {Lost Omens: Impossible Lands.items.[].system.actionType.value} (4 different values) + passive (x46) + reaction (x11) + action (x20) + free (x3) + [actions] : object {Lost Omens: Impossible Lands.items.[].system.actions} + [value] : integer {Lost Omens: Impossible Lands.items.[].system.actions.value} (3 different values) + 1 (x11) + 2 (x8) + 3 (x1) + [category] : string {Lost Omens: Impossible Lands.items.[].system.category} (7 different values) + interaction (x11) + defensive (x31) + offensive (x35) + simple (x1) + martial (x6) + light (x2) + ammo (x1) + [deathNote] : boolean {Lost Omens: Impossible Lands.items.[].system.deathNote} (same value: True) + [heightening] : object {Lost Omens: Impossible Lands.items.[].system.heightening} + [damage] : object {Lost Omens: Impossible Lands.items.[].system.heightening.damage} + 0 : string {Lost Omens: Impossible Lands.items.[].system.heightening.damage.0} (4 different values) + 2d6 (x1) + 1d6 (x2) + 2d4 (x2) + 1d10+4 (x1) + [interval] : integer {Lost Omens: Impossible Lands.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x4) + type : string {Lost Omens: Impossible Lands.items.[].system.heightening.type} (2 different values) + interval (x6) + fixed (x3) + [levels] : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels} + 3 : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels.3} + [target] : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels.3.target} + value : string {Lost Omens: Impossible Lands.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) + [range] : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels.3.range} + value : string {Lost Omens: Impossible Lands.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [6] : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels.6} + target : object {Lost Omens: Impossible Lands.items.[].system.heightening.levels.6.target} + value : string {Lost Omens: Impossible Lands.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [mod] : object {Lost Omens: Impossible Lands.items.[].system.mod} + value : integer {Lost Omens: Impossible Lands.items.[].system.mod.value} (2 different values) + 170 (x1) + 13 (x1) + [proficient] : object {Lost Omens: Impossible Lands.items.[].system.proficient} + value : integer {Lost Omens: Impossible Lands.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Lost Omens: Impossible Lands.items.[].system.frequency} + max : integer {Lost Omens: Impossible Lands.items.[].system.frequency.max} (same value: 1) + per : string {Lost Omens: Impossible Lands.items.[].system.frequency.per} (2 different values) + turn (x1) + day (x2) + value : integer {Lost Omens: Impossible Lands.items.[].system.frequency.value} (same value: 1) + [overlays] : object {Lost Omens: Impossible Lands.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Lost Omens: Impossible Lands.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Lost Omens: Impossible Lands.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Lost Omens: Impossible Lands.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [baseItem] : string {Lost Omens: Impossible Lands.items.[].system.baseItem} (7 different values) + dagger (x1) + battle-axe (x1) + composite-longbow (x1) + leather-armor (x2) + bastard-sword (x2) + rapier (x1) + scimitar (x1) + [bonusDamage] : object {Lost Omens: Impossible Lands.items.[].system.bonusDamage} + value : integer {Lost Omens: Impossible Lands.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Lost Omens: Impossible Lands.items.[].system.bulk} + value : mixed + float {Lost Omens: Impossible Lands.items.[].system.bulk.value} (same value: 0,1) + integer {Lost Omens: Impossible Lands.items.[].system.bulk.value} (2 different values) + 1 (x7) + 2 (x1) + [containerId] : mixed + [equipped] : object {Lost Omens: Impossible Lands.items.[].system.equipped} + carryType : string {Lost Omens: Impossible Lands.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Lost Omens: Impossible Lands.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {Lost Omens: Impossible Lands.items.[].system.equipped.inSlot} (same value: False) + [group] : string {Lost Omens: Impossible Lands.items.[].system.group} (5 different values) + knife (x1) + axe (x1) + bow (x1) + leather (x2) + sword (x4) + [hardness] : integer {Lost Omens: Impossible Lands.items.[].system.hardness} (same value: 0) + [hp] : object {Lost Omens: Impossible Lands.items.[].system.hp} + max : integer {Lost Omens: Impossible Lands.items.[].system.hp.max} (same value: 0) + value : integer {Lost Omens: Impossible Lands.items.[].system.hp.value} (same value: 0) + [material] : object {Lost Omens: Impossible Lands.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Lost Omens: Impossible Lands.items.[].system.price} + value : object {Lost Omens: Impossible Lands.items.[].system.price.value} + [sp] : integer {Lost Omens: Impossible Lands.items.[].system.price.value.sp} (2 different values) + 2 (x1) + 1 (x1) + [gp] : integer {Lost Omens: Impossible Lands.items.[].system.price.value.gp} (4 different values) + 1 (x2) + 20 (x1) + 2 (x3) + 4 (x2) + [per] : integer {Lost Omens: Impossible Lands.items.[].system.price.per} (same value: 10) + [quantity] : integer {Lost Omens: Impossible Lands.items.[].system.quantity} (2 different values) + 1 (x9) + 20 (x1) + [reload] : object {Lost Omens: Impossible Lands.items.[].system.reload} + value : string {Lost Omens: Impossible Lands.items.[].system.reload.value} (3 different values) + - (x1) + (x5) + 0 (x1) + [runes] : object {Lost Omens: Impossible Lands.items.[].system.runes} + potency : integer {Lost Omens: Impossible Lands.items.[].system.runes.potency} (3 different values) + 0 (x6) + 1 (x1) + 3 (x2) + property : array<> {Lost Omens: Impossible Lands.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Lost Omens: Impossible Lands.items.[].system.runes.striking} (3 different values) + 0 (x4) + 1 (x1) + 2 (x2) + [resilient] : integer {Lost Omens: Impossible Lands.items.[].system.runes.resilient} (same value: 0) + [size] : string {Lost Omens: Impossible Lands.items.[].system.size} (3 different values) + med (x4) + lg (x4) + grg (x2) + [splashDamage] : object {Lost Omens: Impossible Lands.items.[].system.splashDamage} + value : integer {Lost Omens: Impossible Lands.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Lost Omens: Impossible Lands.items.[].system.usage} + value : string {Lost Omens: Impossible Lands.items.[].system.usage.value} (2 different values) + held-in-one-hand (x7) + held-in-one-plus-hands (x1) + [acBonus] : integer {Lost Omens: Impossible Lands.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {Lost Omens: Impossible Lands.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Lost Omens: Impossible Lands.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {Lost Omens: Impossible Lands.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Lost Omens: Impossible Lands.items.[].system.strength} (same value: 0) + [stackGroup] : string {Lost Omens: Impossible Lands.items.[].system.stackGroup} (same value: arrows) + [uses] : object {Lost Omens: Impossible Lands.items.[].system.uses} + autoDestroy : boolean {Lost Omens: Impossible Lands.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Lost Omens: Impossible Lands.items.[].system.uses.max} (same value: 1) + value : integer {Lost Omens: Impossible Lands.items.[].system.uses.value} (same value: 1) + type : string {Lost Omens: Impossible Lands.items.[].type} (8 different values) + spellcastingEntry (x3) + spell (x16) + melee (x32) + action (x80) + lore (x2) + weapon (x7) + armor (x2) + consumable (x1) + [_stats] : object {Lost Omens: Impossible Lands.items.[]._stats} + compendiumSource : string {Lost Omens: Impossible Lands.items.[]._stats.compendiumSource} (37 different values) + [flags] : object {Lost Omens: Impossible Lands.items.[].flags} + pf2e : object {Lost Omens: Impossible Lands.items.[].flags.pf2e} + linkedWeapon : string {Lost Omens: Impossible Lands.items.[].flags.pf2e.linkedWeapon} (6 different values) + XZAPiU76oaqUBnb0 (x2) + 5fWkOgtgxvhy51Ix (x1) + cGEYMh4U8iRLEoWG (x1) + bd2Bxzbndod4WaZQ (x2) + 1OjmZA7eMiNdkwiy (x1) + Y3CIa85S55WLoxTl (x1) + name : string {Lost Omens: Impossible Lands.name} (all different values) + system : object {Lost Omens: Impossible Lands.system} + [abilities] : object {Lost Omens: Impossible Lands.system.abilities} + cha : object {Lost Omens: Impossible Lands.system.abilities.cha} + mod : integer {Lost Omens: Impossible Lands.system.abilities.cha.mod} (6 different values) + 6 (x1) + -5 (x6) + 3 (x3) + 2 (x3) + 4 (x2) + 1 (x1) + con : object {Lost Omens: Impossible Lands.system.abilities.con} + mod : integer {Lost Omens: Impossible Lands.system.abilities.con.mod} (8 different values) + 7 (x3) + 6 (x2) + 4 (x3) + 3 (x1) + 9 (x1) + 1 (x3) + 0 (x2) + 2 (x1) + dex : object {Lost Omens: Impossible Lands.system.abilities.dex} + mod : integer {Lost Omens: Impossible Lands.system.abilities.dex.mod} (6 different values) + 8 (x4) + 3 (x4) + 6 (x2) + 2 (x4) + 4 (x1) + 1 (x1) + int : object {Lost Omens: Impossible Lands.system.abilities.int} + mod : integer {Lost Omens: Impossible Lands.system.abilities.int.mod} (8 different values) + 6 (x1) + -5 (x6) + -4 (x1) + 3 (x2) + 4 (x2) + 2 (x2) + 0 (x1) + -3 (x1) + str : object {Lost Omens: Impossible Lands.system.abilities.str} + mod : integer {Lost Omens: Impossible Lands.system.abilities.str.mod} (10 different values) + 10 (x4) + 7 (x2) + 0 (x2) + 8 (x1) + -1 (x1) + 6 (x2) + 1 (x1) + 2 (x1) + 5 (x1) + 4 (x1) + wis : object {Lost Omens: Impossible Lands.system.abilities.wis} + mod : integer {Lost Omens: Impossible Lands.system.abilities.wis.mod} (7 different values) + 8 (x3) + 4 (x3) + 3 (x3) + 5 (x1) + 2 (x2) + 1 (x3) + 0 (x1) + attributes : object {Lost Omens: Impossible Lands.system.attributes} + ac : object {Lost Omens: Impossible Lands.system.attributes.ac} + [details] : string {Lost Omens: Impossible Lands.system.attributes.ac.details} (2 different values) + all-around vision (x1) + (x15) + value : integer {Lost Omens: Impossible Lands.system.attributes.ac.value} (13 different values) + 46 (x1) + 38 (x1) + 0 (x2) + 29 (x2) + 26 (x2) + 42 (x1) + 19 (x2) + 20 (x1) + 47 (x2) + 18 (x1) + 16 (x2) + 25 (x1) + 24 (x1) + [allSaves] : object {Lost Omens: Impossible Lands.system.attributes.allSaves} + value : string {Lost Omens: Impossible Lands.system.attributes.allSaves.value} (2 different values) + (x15) + +1 status versus magic (x1) + hp : object {Lost Omens: Impossible Lands.system.attributes.hp} + details : string {Lost Omens: Impossible Lands.system.attributes.hp.details} (6 different values) + void healing (x2) + (x13) + regeneration 10 (deactivated by cold iron) (x1) + regeneration 20 (deactivated by cold iron) (x1) + regeneration 10 (deactivated by glass) (x1) + void healing, reconstitution, stone flesh (x1) + max : integer {Lost Omens: Impossible Lands.system.attributes.hp.max} (16 different values) + 500 (x1) + 250 (x1) + 0 (x2) + 210 (x1) + 145 (x1) + 300 (x1) + 400 (x1) + 35 (x1) + 50 (x1) + 195 (x1) + 325 (x2) + 30 (x1) + 20 (x1) + 40 (x2) + 100 (x1) + 75 (x1) + temp : integer {Lost Omens: Impossible Lands.system.attributes.hp.temp} (same value: 0) + value : integer {Lost Omens: Impossible Lands.system.attributes.hp.value} (16 different values) + 500 (x1) + 250 (x1) + 0 (x2) + 210 (x1) + 145 (x1) + 300 (x1) + 400 (x1) + 35 (x1) + 50 (x1) + 195 (x1) + 325 (x2) + 30 (x1) + 20 (x1) + 40 (x2) + 100 (x1) + 75 (x1) + [immunities] : array {Lost Omens: Impossible Lands.system.attributes.immunities} + Length: min=0 max=9 + Value type: object {Lost Omens: Impossible Lands.system.attributes.immunities.[]} + type : string {Lost Omens: Impossible Lands.system.attributes.immunities.[].type} (16 different values) + bleed (x2) + cold (x1) + death-effects (x4) + disease (x4) + void (x1) + paralyzed (x5) + poison (x5) + precision (x2) + unconscious (x5) + critical-hits (x1) + piercing (x1) + slashing (x1) + visual (x1) + sleep (x1) + fire (x2) + mental (x1) + [exceptions] : array<> {Lost Omens: Impossible Lands.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Lost Omens: Impossible Lands.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Lost Omens: Impossible Lands.system.attributes.resistances.[]} + [exceptions] : array {Lost Omens: Impossible Lands.system.attributes.resistances.[].exceptions} + Length: min=1 max=2 + Value type: string {Lost Omens: Impossible Lands.system.attributes.resistances.[].exceptions.[]} (2 different values) + adamantine (x5) + orichalcum (x1) + type : string {Lost Omens: Impossible Lands.system.attributes.resistances.[].type} (2 different values) + physical (x5) + acid (x1) + value : integer {Lost Omens: Impossible Lands.system.attributes.resistances.[].value} (3 different values) + 10 (x2) + 20 (x3) + 5 (x1) + [speed] : object {Lost Omens: Impossible Lands.system.attributes.speed} + otherSpeeds : array {Lost Omens: Impossible Lands.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Lost Omens: Impossible Lands.system.attributes.speed.otherSpeeds.[]} + type : string {Lost Omens: Impossible Lands.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x2) + climb (x1) + burrow (x1) + value : integer {Lost Omens: Impossible Lands.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 60 (x1) + 20 (x3) + value : integer {Lost Omens: Impossible Lands.system.attributes.speed.value} (3 different values) + 30 (x2) + 25 (x10) + 20 (x4) + [details] : string {Lost Omens: Impossible Lands.system.attributes.speed.details} (same value: earth glide) + [weaknesses] : array {Lost Omens: Impossible Lands.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Lost Omens: Impossible Lands.system.attributes.weaknesses.[]} + type : string {Lost Omens: Impossible Lands.system.attributes.weaknesses.[].type} (6 different values) + holy (x1) + electricity (x1) + orichalcum (x1) + fire (x2) + cold-iron (x2) + slashing (x1) + value : integer {Lost Omens: Impossible Lands.system.attributes.weaknesses.[].value} (4 different values) + 20 (x2) + 15 (x2) + 10 (x3) + 2 (x1) + exceptions : array<> {Lost Omens: Impossible Lands.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [emitsSound] : string {Lost Omens: Impossible Lands.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Lost Omens: Impossible Lands.system.attributes.hardness} (same value: 0) + [stealth] : object {Lost Omens: Impossible Lands.system.attributes.stealth} + details : string {Lost Omens: Impossible Lands.system.attributes.stealth.details} (3 different values) +

(trained)

(x1) +

(trained) to identify as dangerous quicksand; +20 (expert) to recognize its magical properties

(x1) +

(trained) to recognize the plant among others

(x1) + value : integer {Lost Omens: Impossible Lands.system.attributes.stealth.value} (3 different values) + 12 (x1) + 4 (x1) + 10 (x1) + details : object {Lost Omens: Impossible Lands.system.details} + [blurb] : string {Lost Omens: Impossible Lands.system.details.blurb} (same value: ) + [languages] : object {Lost Omens: Impossible Lands.system.details.languages} + details : string {Lost Omens: Impossible Lands.system.details.languages.details} (4 different values) + (x13) + plus any two ancient languages (can't speak) (x1) + two other languages (x1) + (can't speak) (x1) + value : array {Lost Omens: Impossible Lands.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Lost Omens: Impossible Lands.system.details.languages.value.[]} (10 different values) + common (x7) + necril (x3) + aklo (x1) + petran (x1) + kholo (x1) + elven (x1) + gnomish (x1) + vudrani (x1) + drooni (x1) + empyrean (x1) + level : object {Lost Omens: Impossible Lands.system.details.level} + value : integer {Lost Omens: Impossible Lands.system.details.level.value} (14 different values) + 21 (x1) + 15 (x1) + 3 (x3) + 10 (x1) + 8 (x1) + 18 (x1) + 14 (x1) + 4 (x1) + 7 (x2) + 9 (x1) + 20 (x2) + 2 (x1) + 1 (x2) + 6 (x1) + [privateNotes] : string {Lost Omens: Impossible Lands.system.details.privateNotes} (same value: ) + [publicNotes] : string {Lost Omens: Impossible Lands.system.details.publicNotes} (15 different values) +

The benthic reaver is a 50-foot-tall undead monstrosity, its ribs rising like giant archways and its spine splitting into three tails.

(x1) +

Clockwork cannoneers are cannon-armed constructs created to defend the Grand Duchy of Alkenstar. The people of Alkenstar typically find conventional arms sufficient for battling creatures who wander out of the Mana Wastes, but recent increases in activity from the fleshforges of Nex and the necromantic chambers of Geb have spurred the people of the city into a flurry of defensive innovations. Created by an experimental collaboration between the city's gunsmiths and clockwork inventors, the clockwork cannoneer provides exceptional mobile firepower. Two cannon-arms swing at the sides of the 15-foot-tall automaton, and its body contains a hopper of cannonballs that are replenished by engineers when the creature is wound up for duty. Triple-walled reinforcement on the cannoneer's black-powder reservoirs provides ample protection from the accidental explosions and backfires that often troubled early prototypes of the finely engineered machine. The current design combines the long-range capabilities of field artillery with the stopping power of a firedrake against engaged enemies, and its heat-tempered gear assembly minimizes warping that might cause slipping, grinding, or shaking.

+

While reports from living artillery members serving alongside clockwork cannoneers complain of blisters, smoke inhalation, and singed eyebrows, the Grand Duchy's chief clockwork machinists have assured the city's leadership that the constructs function well within safety parameters. The clockwork cannoneer's self-sufficient construction frees crews to see to those battlefield tasks that can, for the moment, only be conducted by sentient beings.

+

Intelligence reports from Quantium and Absalom indicate that attempts to replicate the clockwork cannoneer's design have been spectacularly unsuccessful.

(x1) +

A cursed king is a grotesque mockery of ambition. When treasonous advisors, false prophets, and rebel leaders are captured by evil rulers, they're subjected to all manner of torture and humiliation before their eventual executions. But the cursed king isn't even granted dignity in death, as after their beheading, a desiccated animal head is sewn onto their neck. These horrific mummies are then dressed in fine linens and jewelry befitting royalty—a permanent warning of what happens to those who seek to rise above their station.

+

A cursed king is bound in servitude to the ruler against whom they once fought, forced to act as a bodyguard. Even the death of their maker gives no reprieve, as they guard the true monarch's tomb forever.

(x1) +

Shapeshifting fleshforged conformers have adapted to survive Ecanus's high-magic, population-dense sprawl. Resembling blocky humanoid skeletons splotched in uneven layers with cartilage and muscle, conformers are capable of attaching and detaching flesh from their bodies, often sending autonomous gobbets of fat and ligament to observe living creatures and harvest biological material.

+

Fleshforged conformers use their resources to augment and change their bodies, which helps them infiltrate Nexian society to better understand the arcane principles and occult secrets behind their creation. Some assume the guises of humans and animals to lead quiet, settled lives in Nex, but most are discovered and summarily exterminated as defects and threats to public safety.

(x1) +

Created in the arcane fleshforges of Nex, this creature was spawned as the ultimate brute-force tool for urban assaults against the cities of Geb. At 30 feet tall, the dreadnought easily tops most city walls, and Nexian infantry forces would scramble up the spikes on the creature's back to penetrate defensive fortifications. Every detail of the creature's physiology was fashioned for the battlefield, from the ballista of bone and sinew integrated into its torso to the bulky ram on the crest of its head. The fleshforged's acidic blood not only serves an important hydraulic function but also deters city defenders who might attempt to strike down the creature.

+

During the war between Nex and Geb, fleshforged dreadnoughts most often appeared as part of a coordinated assault and typically replaced or augmented an army's compliment of siege weaponry. Common tactics employed by Nex's generals would direct the dreadnought to crush all opposition standing in front of a city's gate and then smash through it. Should the city's defenses prove resilient, invading troops would scale the creature to get over the city walls, relying on the dreadnought's regenerative properties to ensure it wouldn't be destroyed while helping them bypass the defensive barriers.

+

Fleshforged dreadnoughts all but vanished after the disappearance of the archmage Nex, but tales of their destructive power have been preserved.

(x1) +

Gunpowder oozes are explosive gunpowder given life. By necessity, crafters of explosives and firearms are a careful lot, but even the best safety habits can be thwarted by greed, distraction, or carelessness. The release of toxic byproducts from gunsmithing would be an environmental problem anywhere, but when volatile runoff seeps into the Mana Wastes, it can interact with wild magic, causing a living, explosive nightmare.

+

A gunpowder ooze is a pockmarked, charcoal gray mass that slithers across the blighted verge between Alkenstar and the Mana Wastes with the sound of sizzles and sudden pops. It pursues and consumes any sort of organic matter, firing bullet-like projectiles to bring down prey. The ooze instinctively avoids fire, so travelers forced to camp in known gunpowder ooze territory often light bonfires despite the danger of advertising their presence to the Mana Wastes' other residents. Suggestions that local populations of oozes be weaponized, periodically put forward by unwise Alkenstari and Mana Waste tacticians, are uniformly shot down by cooler heads; those who attempt to proceed anyway usually meet explosive ends.

(x1) +

In the ancient days, before humanity dwelled on Golarion, the Vault Builders had need of something smaller in scale than the great vault seeds so they could finish their worlds as they liked. They took a small gem and wrote a word of power upon it. They gave it eyes so it could see and legs so it could walk, and made it wise. These creatures are known as kaseshi by scholars who have encountered them, though their true name—the one that brought them into being—is likely considerably more powerful.

+

Each kasesh bears a single word of power on their emerald body, from which they draw their mind and their magic. A kasesh with the word "Steel" or "Flame" is a single-minded creature, though it encompasses all possible permutations of meaning that the word possesses. A kasesh named "Home" or "Sorrow" has a far more complex psyche, and rumor claims that Elder Architect Oblosk of Nex bears the word "Memory." Unsurprisingly, many scholars are highly interested in the words on the kaseshi; unlike Thassilonian rune magic, no one has managed to decode or make use of the language of the Vault Builders yet.

+

The kasesh in the stat block bears the word "Stone," but other kaseshi will have their own magics. Some alternative examples, "Darkness" and "Intricacy," follow below.

+

Darkness: This kasesh built the hidden places of the Vault Builders' worlds. The kasesh is 7th level, grants @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] and @UUID[Compendium.pf2e.spells-srd.Item.Umbral Journey] to any gestalt they join, and has the following innate spells.

+

Primal Innate Spells 4th @UUID[Compendium.pf2e.spells-srd.Item.Darkness] (×2), @UUID[Compendium.pf2e.spells-srd.Item.Enervation]; 3rd @UUID[Compendium.pf2e.spells-srd.Item.Blindness] (×2), @UUID[Compendium.pf2e.spells-srd.Item.Share Lore]; 1st @UUID[Compendium.pf2e.spells-srd.Item.Mindlink]; Cantrips (4th) @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic], @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Projectile]

+

Intricacy: This kasesh was a decorator and designer. They're 11th level, grant @UUID[Compendium.pf2e.spells-srd.Item.Mirage] and @UUID[Compendium.pf2e.spells-srd.Item.Illusory Scene] to any gestalt they join, and have the following innate spells.

+

Primal Innate Spells 6th @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Calamity], @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] (×2); 5th @UUID[Compendium.pf2e.spells-srd.Item.Cloak of Colors], @UUID[Compendium.pf2e.spells-srd.Item.Hallucination], @UUID[Compendium.pf2e.spells-srd.Item.Share Lore]; 1st @UUID[Compendium.pf2e.spells-srd.Item.Mindlink]; Cantrips (6th) @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic], @UUID[Compendium.pf2e.spells-srd.Item.Telekinetic Projectile]

(x1) +

To some, kashrishi seem to be a quiet, passive people. Those with a deeper understanding know that there's plenty more nuance to interacting with kashrishi, who possess innate psychic abilities that greatly alter the way they communicate with the rest of the world. Unable to turn off their powers, these abilities add a complex dynamic to interpreting their surroundings. Without deeper understanding of a person, kashrishi are only able to get the most vague, general feelings from people around them. This becomes more refined as their relationships evolve; family and friends are often the easiest to engage in psychic communication, while strangers simply add to the amount of mental noise a kashrishi must process.

+

Kashrishi resemble rhinoceroses, with soft, textured skin that can range from light sandy hues to darker obsidian, or rarer jewel tones of deep sapphire or ruby. The size and number of their horns vary. Kashrishi communities are generally quite welcoming to others, enjoying the conversation and unique auras of every new stranger. However, chaotic environments can overwhelm and overstimulate kashrishi not yet adept at filtering psychic energies, leaving some with limited tolerance for extensive social interaction with strangers and requiring they take periods of time to refocus after socializing. In spite of this possible drawback, kashrishi are typically strong communicators, excelling at roles that require attention to detail.

(x1) +

Separated from their pack during a prolonged storm of wild magic, the Mana Wastes mutant gnoll hulk transformed into a gigantic, ravenous creature.

+
+

The erratic magical energies of the Mana Wastes can warp and twist creatures foolish or unlucky enough to be trapped in them. The physiological effects of this exposure vary in scope from grotesque full-body transformations to more subtle changes to the skin or senses, and they're frequently accompanied by changes in disposition, motivation, or temperament.

(x1) +

The long war between Nex and Geb spawned many animate weapons, but while a citizen of Quantium might run screaming from any product of the fleshforges, they barely bat an eyelash at the ground-shaking stomp of the two titanic, deadly constructs that stride outside their city walls. Crafted by the wizard-king Nex ages ago after a devastating attack by Geb's undead forces, including the harrowing benthic reaver, the Quantium golems are meant to protect the capital in case of Nex's absence. These twin golems ceaselessly keep vigil over the city, ready to cut down any invaders that menace Quantium.

+

Twenty feet tall and crafted from a supernaturally smooth material, the two guardians are a matched set, one of crimson and one of emerald. Wielding swords the size of giants, the guardians relentlessly destroy anything that threatens the city, particularly any undead that might invade the country from Geb. With the mythic Crux of Nex as a power supply, the golems are inexhaustible and nearly indestructible.

(x2) +

Most commonly found in Vudra and Jalmeray, ratajin aren't so much twisted by curses as they are molded by the lingering effects of curses inflicted on generations millennia past. The difference lies in understanding the original ratajin characteristics. No curse gave ratajin four eyes on a slender face, nor triple-jointed, hypermobile legs and multiple arms. Nor did curses provide ratajin with skin tones of all hues within the color spectrum. Instead, these residual curses have given each ratajin distinctive geometric markings all across their body. Every ratajin also experiences a cursed twist on their senses, altering how they view and interact with the world around them. Some ratajin visualize the world in shifted, indescribable color spectra. For others, sounds physically manifest as feelings on their skin. Haunting melodies of past actions might whisper in the wind behind one ratajin, while another can be awake only during hours devoid of sunlight.

+

While particular curse manifestations are passed along family lines, each ratajin's worldview can offer a unique perspective. Ratajin tend to be receptive to new ideas, making them well-suited to tackle complex situations. They often prefer to focus on difficult problems, working without rest until they reach a solution. What satisfies the definition of a worthy pursuit varies with individual ratajin, from tinkering with new applications of technology to uncovering secrets of centuries-old magical tomes. Their intellectual approach to problems can make ratajin especially useful in situations requiring delicate words, and their quick thinking serves them well as adventurers when the time comes for action. These same characteristics also make them capable merchants and scholars.

+

Earning a ratajin's trust can prove difficult. Their large-scale communities often collaborate to devise clever solutions that ensure equitable treatment among people, but each community varies greatly due to the different needs of the inhabitants. Outsiders who require too much help too quickly might cause a ratajin to withdraw, believing their guest incapable of adjusting to life's many hurdles. Poorly chosen words of pity or meaningless sympathy toward the nature of a ratajin's unique sensory experience can also cause lingering resentment.

(x1) +

These elusive oddments resemble discarded hides of butchered animals and fleshwarping experiments, floating like so much meaty detritus in the bloody filth of Ecanus's charnel-clogged sewers. Skinskitters, named for their fluid, erratic movements, scavenge the city for leavings of fleshy waste. They prefer discreet, non-violent ways of procuring these biological materials and shy from combat, seemingly possessed of a nervous temperament. Nexian fleshforgers quip this is entirely reasonable, as skinskitters are little more than nervous systems wrapped in dying skin. Nexian guards who actually have to hunt these fleshforged pests aren't quite as jocular; confronted by the oddly childlike pleas of these cornered puddles of flesh, hair, and eyes, many recruits simply choose to leave the city watch.

+

On occasion, curious scholars or soldiers have questioned why skinskitters pursue organic tissue, and whether this is a simple instinct or in pursuit of a grander purpose. Most fleshforgers assume that skinskitters consume organic matter to repair themselves in a process similar to eating, and give the matter no further thought, showing no more interest in the creatures than a smith might show in a bead of melted slag. The most paranoid Nexians claim that skinskitters are attempting to build something out of their collections of cast-off skin, perhaps even reconstructing themselves into fleshforged conformers. There is no recorded evidence of this ever occurring, however—if the creatures have any awareness at all, it's more likely that skinskitters are driven by the basest of instincts to better themselves through the same methods used in their creation but lack the understanding and self-direction to ever succeed.

(x1) +

Spellscar fexts are spellcasters who were destroyed by wild magic or wellspring surges they tried—and failed—to control. The magical feedback that snuffed out their life warped and animated their flesh, twisting them into shambling undead. Spellscar fexts stand 6 feet tall with disproportionately long arms that end in clusters of waving magical tendrils.

+

Almost all who became spellscar fexts entered the Mana Wastes to harness the power of the area's wild magic. Once transformed, the desire for magical power becomes a spellscar fext's singular motivation. The creatures focus their attacks on magic users they encounter, attempting to kill them and strip their magic. Unfortunately for a spellscar fext, their transformation makes their entire being inimical to magic. They're unable to cast even the simplest of spells. They grasp destructively at magic they can never hold.

+

Difficult for the unprepared to destroy permanently, spellscar fexts harry trade routes known for shipping magical goods and repeatedly attack arcane workshops on the borders of the Mana Wastes. They're particularly dangerous to spellcasters traveling alone, as battling the creatures might trigger a wellspring surge that could destroy the lone magic user.

+

As the fext's vulnerability to glass weapons has become more well known, enterprising gunsmiths in Alkenstar have begun crafting glass ammunition, an uncommon item that costs the same as cold iron ammunition.

(x1) + (x1) +

These razor-plated pangolins—about the size of small ponies—are the traditional pack animals of halflings from Casmaron, though the ugvashi's serrated plates and tendency to curl up make them ill-suited as mounts. Ugvashi first arrived in the Impossible Lands onboard the Thousand and One ships of Maharajah Khiben-Sald, alongside peafowl, giant squirrels, and other fauna from Vudra. In the modern day, ugvashi are such a recognized sight that many people forget they aren't a native species. Though some feral populations exist, mainly on the island of Jalmeray, the hostile environs of Nex and the Mana Wastes mean ugvashi mainly appear in domestic settings, usually as working beasts among the Nearic halflings of western Nex.

+

Though ugvashi are mostly harmless, they're somewhat more dangerous than their smaller cousins, causing a stir when reckless citizens attempt to pet the creatures. Ugvashi scales are razor sharp, and their large and blunted digging claws can be deadly due to their size. People who attempt to steal the animals or ride them without training often receive moderate cuts for their trouble. However, ugvashi are generally curious and very friendly, and more than one visitor or wilderness explorer has found a baby ugvashi toddling after them and pawing at their boots.

+

Nearic halflings also paint their ugvashi with distinctive warding patterns and sigils, some of which are actually effective and provide a surprise for opportunistic thieves or predators. Though due consideration is spent on protecting an ugvashi's cargo, the animals themselves have proven to be tempting targets as well, especially for their meat. With blighted landscapes making animal husbandry impractical and magical pollution leaving local seafood with a distinct aftertaste, a number of Nexian and Mana Wastes peoples have developed a taste for ugvashi. Since the animals lack an aggressive temperament, it often falls to their caretakers to discourage such predations through whatever means necessary.

+

Ugvashi shed their scales each winter, allowing for the plates to be collected safely and turned into quality armor and other pieces of craftwork. Nearic halflings rarely trade or sell these items, however, out of fear that they might lead to more people trying to steal their ugvashi.

(x1) + publication : object {Lost Omens: Impossible Lands.system.details.publication} + license : string {Lost Omens: Impossible Lands.system.details.publication.license} (same value: OGL) + remaster : boolean {Lost Omens: Impossible Lands.system.details.publication.remaster} (same value: False) + title : string {Lost Omens: Impossible Lands.system.details.publication.title} (same value: Pathfinder Lost Omens Impossible Lands) + [description] : string {Lost Omens: Impossible Lands.system.details.description} (3 different values) +

This 20-foot-by-20-foot patch of ground is cobwebbed with cracks and fissures that crumble when a creature steps on it.

(x1) +

This 15-foot-wide patch of destabilized sand attempts to submerge creatures who wield magic. A desert tree with dense bright green foliage, pale pink blooms, and at least one carnivorous red-chested magpie is always nearby.

(x1) +

A large pitcher plant occupying a 5-foot space sits seemingly dormant with its dull petals open.

(x1) + [disable] : string {Lost Omens: Impossible Lands.system.details.disable} (3 different values) +

@Check[survival|dc:16] (untrained) to collapse safely; @Check[crafting|dc:20] (trained) to shore it up enough to pass over without collapsing it

(x1) +

@Check[arcana|dc:26] (expert) to feed magic into the whorl and temporarily stabilize it for a few minutes; feed the whorl a number of spellcasters and magic items with a combined 10 levels (for instance, a 4th-level cleric with two 3rd-level magic items) to stabilize it for 1 week; or feed the whorl a number of spellcasters and magic items with a combined 20 levels to stabilize it permanently. Spellcasters and magic items fed to the whorl are devoured whole.

(x1) +

@Check[arcana|dc:15] (trained) to safely trigger the plant's reflexes, causing it to close and become dormant for one day, or @Check[nature|dc:17] (trained) to carefully coax the pitcher into quiescence

(x1) + [isComplex] : boolean {Lost Omens: Impossible Lands.system.details.isComplex} (2 different values) + False (x2) + True (x1) + [reset] : string {Lost Omens: Impossible Lands.system.details.reset} (3 different values) + (x1) +

The hazard continues to suck in anyone with magic until it is satiated (see Disable above). Magpies leave any satiated whorls.

(x1) +

Once the pitcher has eaten a spell, its petals turn dark pink and green before it closes. It goes dormant for one day per spell rank of the spell consumed. Once the pitcher finishes digesting, it opens again and slowly wilts. A second pitcher branches into an adjacent square when the first pitcher opens again.

(x1) + [routine] : string {Lost Omens: Impossible Lands.system.details.routine} (2 different values) + (x2) +

(1 action) On its initiative, the whorl pulls down any creature within it that can cast spells or that is wielding a magic item. A creature submerged to the waist becomes submerged to the neck, and a creature submerged to the neck is pulled under and must hold its breath to avoid suffocation. If a creature has no spells or magic items, the mana whorl is merely difficult terrain. A creature caught in a mana whorl can attempt a @Check[athletics|dc:23] check to Swim to either raise itself by one step if submerged to the neck or worse, or to move 5 feet if submerged only to the waist. On a critical failure, the creature is pulled down by one step. A creature that Swims out of the whorl escapes the hazard and is @UUID[Compendium.pf2e.conditionitems.Item.Prone] in a space adjacent to the whorl. Other creatures can Aid the creature, typically by using a rope or similar aid, or attempt to pull the creature out with their own @Check[athletics|dc:23] check, with the same results as if the creature attempted the check. If a creature has only magic items and no ability to cast spells, dropping all the items releases that creature, and it can move through the mana whorl as normal difficult terrain.

(x1) + [initiative] : object {Lost Omens: Impossible Lands.system.initiative} + statistic : string {Lost Omens: Impossible Lands.system.initiative.statistic} (same value: perception) + [perception] : object {Lost Omens: Impossible Lands.system.perception} + details : string {Lost Omens: Impossible Lands.system.perception.details} (5 different values) + (x11) + magic hunger (imprecise) 30 feet (x1) + defender's link (x2) + a taste for skin (imprecise) 60 feet (x1) + magic sense (imprecise) 30 feet (x1) + mod : integer {Lost Omens: Impossible Lands.system.perception.mod} (14 different values) + 41 (x1) + 25 (x1) + 20 (x1) + 19 (x1) + 29 (x1) + 22 (x1) + 10 (x1) + 13 (x1) + 17 (x1) + 36 (x2) + 7 (x2) + 15 (x1) + 11 (x1) + 8 (x1) + senses : array {Lost Omens: Impossible Lands.system.perception.senses} + Length: min=0 max=2 + Value type: object {Lost Omens: Impossible Lands.system.perception.senses.[]} + type : string {Lost Omens: Impossible Lands.system.perception.senses.[].type} (6 different values) + darkvision (x10) + truesight (x1) + motion-sense (x1) + tremorsense (x1) + lifesense (x2) + low-light-vision (x1) + [acuity] : string {Lost Omens: Impossible Lands.system.perception.senses.[].acuity} (2 different values) + precise (x4) + imprecise (x1) + [range] : integer {Lost Omens: Impossible Lands.system.perception.senses.[].range} (2 different values) + 60 (x2) + 120 (x3) + [vision] : boolean {Lost Omens: Impossible Lands.system.perception.vision} (same value: False) + [resources] : object {Lost Omens: Impossible Lands.system.resources} + saves : object {Lost Omens: Impossible Lands.system.saves} + fortitude : object {Lost Omens: Impossible Lands.system.saves.fortitude} + saveDetail : string {Lost Omens: Impossible Lands.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Lost Omens: Impossible Lands.system.saves.fortitude.value} (13 different values) + 38 (x1) + 27 (x1) + 0 (x2) + 20 (x1) + 17 (x2) + 35 (x3) + 28 (x1) + 8 (x2) + 21 (x1) + 6 (x2) + 11 (x1) + 12 (x1) + 13 (x1) + reflex : object {Lost Omens: Impossible Lands.system.saves.reflex} + saveDetail : string {Lost Omens: Impossible Lands.system.saves.reflex.saveDetail} (same value: ) + value : integer {Lost Omens: Impossible Lands.system.saves.reflex.value} (14 different values) + 35 (x1) + 29 (x1) + 0 (x2) + 20 (x1) + 18 (x2) + 28 (x1) + 21 (x1) + 9 (x2) + 10 (x1) + 32 (x2) + 11 (x2) + 5 (x1) + 15 (x1) + 6 (x1) + will : object {Lost Omens: Impossible Lands.system.saves.will} + saveDetail : string {Lost Omens: Impossible Lands.system.saves.will.saveDetail} (same value: ) + value : integer {Lost Omens: Impossible Lands.system.saves.will.value} (15 different values) + 33 (x1) + 23 (x1) + 0 (x3) + 16 (x1) + 13 (x2) + 27 (x1) + 24 (x1) + 10 (x1) + 15 (x1) + 32 (x2) + 7 (x1) + 5 (x1) + 17 (x1) + 11 (x1) + 8 (x1) + [skills] : object {Lost Omens: Impossible Lands.system.skills} + [arcana] : object {Lost Omens: Impossible Lands.system.skills.arcana} + base : integer {Lost Omens: Impossible Lands.system.skills.arcana.base} (5 different values) + 37 (x1) + 15 (x1) + 11 (x1) + 7 (x1) + 17 (x1) + [athletics] : object {Lost Omens: Impossible Lands.system.skills.athletics} + base : integer {Lost Omens: Impossible Lands.system.skills.athletics.base} (9 different values) + 43 (x1) + 30 (x1) + 23 (x1) + 38 (x3) + 28 (x1) + 21 (x1) + 5 (x1) + 17 (x2) + 11 (x1) + [nature] : object {Lost Omens: Impossible Lands.system.skills.nature} + base : integer {Lost Omens: Impossible Lands.system.skills.nature.base} (3 different values) + 37 (x1) + 10 (x1) + 11 (x1) + [intimidation] : object {Lost Omens: Impossible Lands.system.skills.intimidation} + base : integer {Lost Omens: Impossible Lands.system.skills.intimidation.base} (3 different values) + 17 (x1) + 16 (x1) + 14 (x1) + [stealth] : object {Lost Omens: Impossible Lands.system.skills.stealth} + base : integer {Lost Omens: Impossible Lands.system.skills.stealth.base} (5 different values) + 17 (x1) + 18 (x1) + 9 (x1) + 7 (x2) + 12 (x1) + [special] : array {Lost Omens: Impossible Lands.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Impossible Lands.system.skills.stealth.special.[]} + base : integer {Lost Omens: Impossible Lands.system.skills.stealth.special.[].base} (same value: 9) + label : string {Lost Omens: Impossible Lands.system.skills.stealth.special.[].label} (same value: in blood or water) + predicate : array {Lost Omens: Impossible Lands.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: object {Lost Omens: Impossible Lands.system.skills.stealth.special.[].predicate.[]} + or : array {Lost Omens: Impossible Lands.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Lost Omens: Impossible Lands.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:blood (x1) + terrain:water (x1) + [deception] : object {Lost Omens: Impossible Lands.system.skills.deception} + base : integer {Lost Omens: Impossible Lands.system.skills.deception.base} (3 different values) + 17 (x1) + 8 (x1) + 14 (x1) + [medicine] : object {Lost Omens: Impossible Lands.system.skills.medicine} + base : integer {Lost Omens: Impossible Lands.system.skills.medicine.base} (same value: 17) + [occultism] : object {Lost Omens: Impossible Lands.system.skills.occultism} + base : integer {Lost Omens: Impossible Lands.system.skills.occultism.base} (4 different values) + 15 (x1) + 10 (x1) + 7 (x1) + 17 (x1) + [society] : object {Lost Omens: Impossible Lands.system.skills.society} + base : integer {Lost Omens: Impossible Lands.system.skills.society.base} (2 different values) + 15 (x1) + 9 (x1) + [diplomacy] : object {Lost Omens: Impossible Lands.system.skills.diplomacy} + base : integer {Lost Omens: Impossible Lands.system.skills.diplomacy.base} (2 different values) + 12 (x1) + 6 (x1) + [survival] : object {Lost Omens: Impossible Lands.system.skills.survival} + base : integer {Lost Omens: Impossible Lands.system.skills.survival.base} (3 different values) + 9 (x1) + 15 (x1) + 8 (x1) + [acrobatics] : object {Lost Omens: Impossible Lands.system.skills.acrobatics} + base : integer {Lost Omens: Impossible Lands.system.skills.acrobatics.base} (3 different values) + 18 (x1) + 7 (x2) + 13 (x1) + [crafting] : object {Lost Omens: Impossible Lands.system.skills.crafting} + base : integer {Lost Omens: Impossible Lands.system.skills.crafting.base} (same value: 7) + traits : object {Lost Omens: Impossible Lands.system.traits} + rarity : string {Lost Omens: Impossible Lands.system.traits.rarity} (4 different values) + unique (x1) + rare (x7) + common (x10) + uncommon (x1) + size : object {Lost Omens: Impossible Lands.system.traits.size} + value : string {Lost Omens: Impossible Lands.system.traits.size.value} (5 different values) + grg (x4) + huge (x1) + med (x10) + lg (x2) + sm (x2) + value : array {Lost Omens: Impossible Lands.system.traits.value} + Length: min=1 max=5 + Value type: string {Lost Omens: Impossible Lands.system.traits.value.[]} (23 different values) + [creatureType] : string {Lost Omens: Impossible Lands.system.creatureType} (same value: ) + [statusEffects] : array<> {Lost Omens: Impossible Lands.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Impossible Lands.type} (2 different values) + npc (x16) + hazard (x3) \ No newline at end of file diff --git a/output/pf2e/packs/Lost Omens_ Monsters of Myth.txt b/output/pf2e/packs/Lost Omens_ Monsters of Myth.txt new file mode 100644 index 0000000..a5946d2 --- /dev/null +++ b/output/pf2e/packs/Lost Omens_ Monsters of Myth.txt @@ -0,0 +1,1806 @@ +Lost Omens: Monsters of Myth +Different values: 42 +===================================== +object {Lost Omens: Monsters of Myth} + _id : string {Lost Omens: Monsters of Myth._id} (all different values) + img : string {Lost Omens: Monsters of Myth.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x37) + systems/pf2e/icons/default-icons/hazard.svg (x5) + items : array {Lost Omens: Monsters of Myth.items} + Length: min=1 max=32 + Value type: object {Lost Omens: Monsters of Myth.items.[]} + _id : string {Lost Omens: Monsters of Myth.items.[]._id} (555 different values) + img : string {Lost Omens: Monsters of Myth.items.[].img} (124 different values) + name : string {Lost Omens: Monsters of Myth.items.[].name} (376 different values) + sort : integer {Lost Omens: Monsters of Myth.items.[].sort} (33 different values) + system : object {Lost Omens: Monsters of Myth.items.[].system} + [autoHeightenLevel] : object {Lost Omens: Monsters of Myth.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Lost Omens: Monsters of Myth.items.[].system.description} + value : string {Lost Omens: Monsters of Myth.items.[].system.description.value} (324 different values) + [prepared] : object {Lost Omens: Monsters of Myth.items.[].system.prepared} + [flexible] : boolean {Lost Omens: Monsters of Myth.items.[].system.prepared.flexible} (same value: False) + value : string {Lost Omens: Monsters of Myth.items.[].system.prepared.value} (3 different values) + innate (x18) + prepared (x2) + spontaneous (x1) + [proficiency] : object {Lost Omens: Monsters of Myth.items.[].system.proficiency} + value : integer {Lost Omens: Monsters of Myth.items.[].system.proficiency.value} (same value: 0) + publication : object {Lost Omens: Monsters of Myth.items.[].system.publication} + license : string {Lost Omens: Monsters of Myth.items.[].system.publication.license} (2 different values) + OGL (x644) + ORC (x4) + remaster : boolean {Lost Omens: Monsters of Myth.items.[].system.publication.remaster} (2 different values) + False (x644) + True (x4) + title : string {Lost Omens: Monsters of Myth.items.[].system.publication.title} (9 different values) + (x351) + Pathfinder Core Rulebook (x137) + Pathfinder Bestiary (x79) + Pathfinder Player Core (x4) + Pathfinder Lost Omens Monsters of Myth (x64) + Pathfinder Advanced Player's Guide (x9) + Pathfinder Lost Omens Legends (x1) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder Bestiary 2 (x2) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Lost Omens: Monsters of Myth.items.[].system.showSlotlessLevels} + value : boolean {Lost Omens: Monsters of Myth.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Lost Omens: Monsters of Myth.items.[].system.slots} + [slot0] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot0} + max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.max} (4 different values) + 4 (x1) + 5 (x2) + 1 (x1) + 3 (x2) + prepared : array {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.prepared} + Length: min=1 max=5 + Value type: mixed + object {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.prepared.[]} + id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.prepared.[].id} (14 different values) + g8hGklItCgOcAMVG (x1) + kCK6mga5BQ13mkZg (x1) + Ng9Xy2A9pQ4PdJLj (x1) + tM35Kvyv9GujhXhN (x1) + hIUJTPipxalQwCaW (x1) + toPAZ9WsvrtL2Mn3 (x1) + fqON400W3oSXS6py (x1) + xO5piRdshKzH9Q7g (x1) + ER5vOWunS6PLa3oL (x1) + FIxMblLeijAqNBLw (x1) + 5Iz5dSxY39qaZgfd (x1) + JHVVDkUxNFmj9tzs (x1) + jI8pQzaGt4E47IhI (x1) + qUjbyWQ9ulKh1GEi (x1) + string {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.prepared.[]} (7 different values) + produce flame (x1) + acid splash (x1) + detect magic (x1) + tanglefoot (x1) + message (x1) + shield (x1) + telekinetic projectile (x1) + [value] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.value} (4 different values) + 4 (x1) + 5 (x1) + 1 (x1) + 3 (x2) + [slot9] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot9} + max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot9.max} (3 different values) + 8 (x1) + 5 (x1) + 4 (x1) + [prepared] : array {Lost Omens: Monsters of Myth.items.[].system.slots.slot9.prepared} + Length: min=4 max=8 + Value type: object {Lost Omens: Monsters of Myth.items.[].system.slots.slot9.prepared.[]} + id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot9.prepared.[].id} (9 different values) + gp8G52lYiEcFz9Ee (x2) + 9JgTpY4WnsYILy2v (x2) + WxhkEHML9qlAaFN6 (x1) + L7BdY5mBufAeA4TT (x1) + YcX5FKWsryVUl9xR (x1) + FppllC7VVm0RCKqm (x1) + mhr9Uxkdv8XSy9Sh (x1) + 1s2MXZIQJKlcoW8I (x1) + kV547ySBhHdvE6qf (x2) + [value] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot9.value} (2 different values) + 8 (x1) + 5 (x1) + [slot1] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot1} + max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.max} (2 different values) + 5 (x1) + 1 (x1) + prepared : array {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.prepared} + Length: min=1 max=5 + Value type: mixed + object {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.prepared.[]} + id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.prepared.[].id} (3 different values) + 0d9b5UaUlLQcD3aX (x1) + wlLquOlZ1tZdYbvl (x2) + atKUAKBbD2p5rM63 (x2) + string {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.prepared.[]} (same value: gust of wind (at will)) + value : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.value} (2 different values) + 5 (x1) + 1 (x1) + [slot2] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot2} + max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.max} (2 different values) + 4 (x1) + 1 (x1) + prepared : array {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.prepared} + Length: min=1 max=4 + Value type: mixed + object {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.prepared.[]} + id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.prepared.[].id} (2 different values) + GDVGILaCEraA2mXb (x2) + LRRipDa0N7pK636L (x2) + string {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.prepared.[]} (same value: obscuring mist) + value : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.value} (2 different values) + 3 (x1) + 1 (x1) + [slot3] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot3} + [max] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.max} (2 different values) + 4 (x1) + 1 (x1) + prepared : array {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.prepared} + Length: min=1 max=5 + Value type: mixed + object {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.prepared.[]} + id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.prepared.[].id} (2 different values) + ZWYLFtMudB8jiLH2 (x2) + 4kNsLdIKOlUHjhnL (x2) + string {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.prepared.[]} (4 different values) + fireball (x1) + earthbind (x1) + quench (Advanced Players Guide 223) (x1) + shatter (see Toolbreaker) (x3) + [value] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.value} (2 different values) + 3 (x1) + 1 (x1) + [slot4] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot4} + max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.max} (4 different values) + 5 (x1) + 3 (x1) + 2 (x1) + 4 (x1) + prepared : array {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.prepared} + Length: min=2 max=5 + Value type: mixed + object {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.prepared.[]} + id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.prepared.[].id} (4 different values) + wdiyZBZLBPSTHGgH (x1) + cks2kOlmDNKbugdN (x1) + M13Gc6eoppr36V0u (x1) + UT1vMfgMjHCD6ViZ (x2) + string {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.prepared.[]} (8 different values) + darkness (at will) (x1) + silence (at will) (x1) + sleep (at will) (x1) + dimension door (x1) + phantasmal killer (x1) + fly (x1) + resilient sphere (x2) + shape stone (x1) + value : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.value} (3 different values) + 4 (x2) + 3 (x1) + 2 (x1) + [slot5] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot5} + max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.max} (3 different values) + 6 (x1) + 1 (x1) + 2 (x1) + prepared : array {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.prepared} + Length: min=1 max=6 + Value type: mixed + object {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.prepared.[]} + id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.prepared.[].id} (3 different values) + 4qCDmJLiB4hS5hGa (x2) + cr4O2zE2CEV9V3fs (x3) + gPeOFxxhq92luFa6 (x1) + string {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.prepared.[]} (3 different values) + strange geometry (×3; Pathfinder Advanced Player's Guide226) (x1) + secret chest (Advanced Player's Guide 226) (x1) + sending (x1) + value : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.value} (3 different values) + 4 (x1) + 1 (x1) + 2 (x1) + [slot6] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot6} + max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.max} (3 different values) + 5 (x1) + 4 (x1) + 3 (x1) + prepared : array {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.prepared} + Length: min=3 max=5 + Value type: mixed + object {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.prepared.[]} + id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.prepared.[].id} (3 different values) + vTseq19XxfgP08VM (x2) + vmQeAIQskSlkrTcQ (x1) + 3L6Rtj2Q4ArOoI7c (x2) + string {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.prepared.[]} (6 different values) + lure dream (×2; page 89) (x1) + vibrant pattern (x2) + cloudkill (x1) + slow (x1) + summon construct (x1) + detect magic (x1) + value : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.value} (2 different values) + 4 (x2) + 3 (x1) + [slot8] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot8} + max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.max} (3 different values) + 1 (x1) + 3 (x1) + 4 (x1) + [prepared] : array {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.prepared} + Length: min=1 max=4 + Value type: mixed + string {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.prepared.[]} (same value: hypnopompic terrors) + object {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.prepared.[]} + id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.prepared.[].id} (2 different values) + YJF1gBE0DXw8RBFm (x3) + MHGHJodY9iUAAUE7 (x1) + [value] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.value} (2 different values) + 1 (x1) + 3 (x1) + [slot7] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot7} + max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot7.max} (2 different values) + 3 (x1) + 4 (x1) + [value] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot7.value} (same value: 3) + prepared : array {Lost Omens: Monsters of Myth.items.[].system.slots.slot7.prepared} + Length: min=4 max=4 + Value type: object {Lost Omens: Monsters of Myth.items.[].system.slots.slot7.prepared.[]} + id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot7.prepared.[].id} (4 different values) + kCt8WATyDgdTmMrJ (x1) + mhr9Uxkdv8XSy9Sh (x1) + mUqVoqcdCcxlEndB (x1) + Nhwo4ZhGEM2fAidm (x1) + [slug] : string {Lost Omens: Monsters of Myth.items.[].system.slug} (143 different values) + [spelldc] : object {Lost Omens: Monsters of Myth.items.[].system.spelldc} + dc : integer {Lost Omens: Monsters of Myth.items.[].system.spelldc.dc} (13 different values) + 34 (x3) + 43 (x1) + 45 (x1) + 27 (x1) + 28 (x1) + 26 (x2) + 42 (x1) + 29 (x4) + 36 (x1) + 20 (x1) + 37 (x3) + 19 (x1) + 30 (x1) + mod : integer {Lost Omens: Monsters of Myth.items.[].system.spelldc.mod} (same value: 0) + value : integer {Lost Omens: Monsters of Myth.items.[].system.spelldc.value} (13 different values) + 26 (x3) + 35 (x1) + 37 (x1) + 19 (x1) + 20 (x1) + 18 (x2) + 34 (x1) + 21 (x4) + 28 (x1) + 12 (x1) + 29 (x3) + 11 (x1) + 22 (x1) + [item] : integer {Lost Omens: Monsters of Myth.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Lost Omens: Monsters of Myth.items.[].system.tradition} + value : string {Lost Omens: Monsters of Myth.items.[].system.tradition.value} (3 different values) + primal (x8) + divine (x10) + occult (x3) + [area] : object {Lost Omens: Monsters of Myth.items.[].system.area} + type : string {Lost Omens: Monsters of Myth.items.[].system.area.type} (4 different values) + burst (x14) + cone (x3) + emanation (x5) + line (x1) + value : integer {Lost Omens: Monsters of Myth.items.[].system.area.value} (7 different values) + 50 (x2) + 100 (x1) + 5 (x3) + 20 (x6) + 60 (x2) + 30 (x7) + 10 (x2) + [details] : string {Lost Omens: Monsters of Myth.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) + [cost] : object {Lost Omens: Monsters of Myth.items.[].system.cost} + value : string {Lost Omens: Monsters of Myth.items.[].system.cost.value} (2 different values) + (x149) + amber and rare incense worth 750 gp (x1) + [counteraction] : boolean {Lost Omens: Monsters of Myth.items.[].system.counteraction} (2 different values) + False (x140) + True (x10) + [damage] : object {Lost Omens: Monsters of Myth.items.[].system.damage} + [0] : object {Lost Omens: Monsters of Myth.items.[].system.damage.0} + [category] : mixed + formula : string {Lost Omens: Monsters of Myth.items.[].system.damage.0.formula} (19 different values) + 2d6 (x3) + 5d6 (x2) + 12d6 (x1) + 2d4 (x5) + 2d8 (x2) + 3d6 (x1) + 8d6 (x3) + 4d6 (x1) + 4d8 (x3) + 0 (x1) + 1d6 (x3) + 6d6 (x1) + 1d8 (x1) + 4d10 (x1) + 70 (x1) + 7d8 (x1) + 16d6 (x1) + 2d10 (x1) + 6d8 (x1) + kinds : array {Lost Omens: Monsters of Myth.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x32) + healing (x2) + materials : array<> {Lost Omens: Monsters of Myth.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.damage.0.type} (13 different values) + cold (x4) + fire (x7) + piercing (x2) + bludgeoning (x1) + mental (x6) + untyped (x4) + vitality (x1) + force (x2) + void (x1) + spirit (x2) + sonic (x1) + acid (x1) + poison (x1) + [applyMod] : boolean {Lost Omens: Monsters of Myth.items.[].system.damage.0.applyMod} (2 different values) + False (x19) + True (x4) + [damageType] : string {Lost Omens: Monsters of Myth.items.[].system.damage.damageType} (3 different values) + slashing (x2) + piercing (x2) + bludgeoning (x1) + [dice] : integer {Lost Omens: Monsters of Myth.items.[].system.damage.dice} (same value: 1) + [die] : string {Lost Omens: Monsters of Myth.items.[].system.damage.die} (4 different values) + d12 (x1) + d8 (x2) + d6 (x1) + d4 (x1) + [formula] : string {Lost Omens: Monsters of Myth.items.[].system.damage.formula} (same value: 6d6) + [kind] : string {Lost Omens: Monsters of Myth.items.[].system.damage.kind} (same value: damage) + [type] : string {Lost Omens: Monsters of Myth.items.[].system.damage.type} (same value: fire) + [gcovwqxwitqchoin] : object {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [defense] : object {Lost Omens: Monsters of Myth.items.[].system.defense} + [save] : object {Lost Omens: Monsters of Myth.items.[].system.defense.save} + basic : boolean {Lost Omens: Monsters of Myth.items.[].system.defense.save.basic} (2 different values) + False (x34) + True (x11) + statistic : string {Lost Omens: Monsters of Myth.items.[].system.defense.save.statistic} (3 different values) + will (x28) + fortitude (x10) + reflex (x7) + [passive] : object {Lost Omens: Monsters of Myth.items.[].system.defense.passive} + statistic : string {Lost Omens: Monsters of Myth.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Lost Omens: Monsters of Myth.items.[].system.duration} + sustained : boolean {Lost Omens: Monsters of Myth.items.[].system.duration.sustained} (2 different values) + False (x132) + True (x18) + value : string {Lost Omens: Monsters of Myth.items.[].system.duration.value} (18 different values) + 1 minute (x30) + 1 hour (x12) + (x59) + until the next time you make your daily preparations (x4) + 10 minutes (x17) + 8 hours (x1) + varies (x6) + 1 round or sustained up to 1 minute (x1) + 5 minutes (x3) + unlimited (x1) + until your next daily preparations (x2) + 5 days (x1) + see text (x3) + 1 round (x2) + 1 day (x1) + until the start of your next turn (x4) + 24 hours (x2) + see below (x1) + [heightening] : object {Lost Omens: Monsters of Myth.items.[].system.heightening} + [damage] : object {Lost Omens: Monsters of Myth.items.[].system.heightening.damage} + [0] : string {Lost Omens: Monsters of Myth.items.[].system.heightening.damage.0} (8 different values) + 1d6 (x6) + 2d6 (x9) + 1d4 (x4) + 1d8 (x5) + 2d8 (x2) + 2d4 (x1) + 1d10 (x2) + 10 (x1) + [interval] : integer {Lost Omens: Monsters of Myth.items.[].system.heightening.interval} (2 different values) + 1 (x30) + 2 (x1) + type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.type} (2 different values) + interval (x31) + fixed (x2) + [levels] : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels} + 9 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9} + [target] : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.target} + value : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + damage : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage} + 0 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + 3 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3} + damage : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage} + 0 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + 5 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5} + damage : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage} + 0 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + 7 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7} + damage : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage} + 0 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [level] : object {Lost Omens: Monsters of Myth.items.[].system.level} + value : integer {Lost Omens: Monsters of Myth.items.[].system.level.value} (11 different values) + 5 (x23) + 1 (x43) + 0 (x5) + 4 (x22) + 2 (x26) + 7 (x6) + 6 (x12) + 3 (x18) + 9 (x3) + 8 (x2) + 18 (x56) + [location] : object {Lost Omens: Monsters of Myth.items.[].system.location} + [heightenedLevel] : integer {Lost Omens: Monsters of Myth.items.[].system.location.heightenedLevel} (10 different values) + 5 (x15) + 7 (x5) + 9 (x14) + 2 (x15) + 10 (x4) + 8 (x9) + 3 (x11) + 1 (x5) + 4 (x13) + 6 (x6) + [uses] : object {Lost Omens: Monsters of Myth.items.[].system.location.uses} + max : integer {Lost Omens: Monsters of Myth.items.[].system.location.uses.max} (2 different values) + 3 (x10) + 2 (x6) + value : integer {Lost Omens: Monsters of Myth.items.[].system.location.uses.value} (2 different values) + 3 (x10) + 2 (x6) + [value] : string {Lost Omens: Monsters of Myth.items.[].system.location.value} (19 different values) + sRy0OTdaCdUzY1hq (x2) + AMRMYxwMnP6Kulx8 (x5) + olVXH1ynduCQeUm9 (x4) + UdJl5WhPr89nDGhg (x5) + k2Zy8vOZyLjdwDzI (x5) + BcVOPzrbLR34FGIZ (x9) + ogtH4drEmtn3JITa (x2) + sHSSYKQfJRk9yltb (x10) + YMYOue7oRwbSMl5C (x7) + IAPCqXR6LkEbenqN (x18) + t7ggc2hpfgjryipv (x22) + i9n83kpzodl3aipv (x6) + p4vhteq9jjjwqv79 (x6) + HLBcf32nTsltwsEH (x3) + AMdWhq1FWPLVHJx3 (x11) + eBeitfd154wD8gKx (x13) + G5Q9pkPuiKabIyze (x3) + yo4zo7um4zj3frc7 (x6) + mujbtzw2w6ou044c (x12) + [range] : mixed + object {Lost Omens: Monsters of Myth.items.[].system.range} + value : string {Lost Omens: Monsters of Myth.items.[].system.range.value} (12 different values) + 120 feet (x37) + 30 feet (x35) + 500 feet (x4) + touch (x23) + (x36) + planetary (x3) + see text (x1) + 1-mile-radius circle centered on you (x1) + emanation up to 40-feet (x2) + 60 feet (x6) + varies (x1) + 100 feet (x1) + integer {Lost Omens: Monsters of Myth.items.[].system.range} (same value: 50) + [requirements] : string {Lost Omens: Monsters of Myth.items.[].system.requirements} (3 different values) + (x148) + You are hit by a physical Strike. (x1) + You have a deity. (x1) + [target] : object {Lost Omens: Monsters of Myth.items.[].system.target} + value : string {Lost Omens: Monsters of Myth.items.[].system.target.value} (25 different values) + [time] : object {Lost Omens: Monsters of Myth.items.[].system.time} + value : string {Lost Omens: Monsters of Myth.items.[].system.time.value} (9 different values) + 3 (x14) + 2 (x104) + 10 minutes (x9) + 1 minute (x14) + 1 day (x1) + Reaction (x1) + 1 (x4) + reaction (x2) + 1 to 3 (x1) + [traits] : object {Lost Omens: Monsters of Myth.items.[].system.traits} + [rarity] : string {Lost Omens: Monsters of Myth.items.[].system.traits.rarity} (4 different values) + common (x542) + uncommon (x15) + unique (x57) + rare (x5) + [traditions] : array {Lost Omens: Monsters of Myth.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.traits.traditions.[]} (4 different values) + arcane (x105) + primal (x76) + occult (x94) + divine (x52) + value : array {Lost Omens: Monsters of Myth.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.traits.value.[]} (97 different values) + [baseItem] : string {Lost Omens: Monsters of Myth.items.[].system.baseItem} (5 different values) + greataxe (x1) + trident (x1) + spiked-chain (x1) + sling (x1) + dagger (x1) + [bonus] : object {Lost Omens: Monsters of Myth.items.[].system.bonus} + value : integer {Lost Omens: Monsters of Myth.items.[].system.bonus.value} (27 different values) + [bonusDamage] : object {Lost Omens: Monsters of Myth.items.[].system.bonusDamage} + value : integer {Lost Omens: Monsters of Myth.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Lost Omens: Monsters of Myth.items.[].system.bulk} + value : mixed + integer {Lost Omens: Monsters of Myth.items.[].system.bulk.value} (3 different values) + 2 (x1) + 1 (x2) + 0 (x60) + float {Lost Omens: Monsters of Myth.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Lost Omens: Monsters of Myth.items.[].system.category} (6 different values) + martial (x3) + defensive (x110) + offensive (x153) + interaction (x40) + simple (x2) + ammo (x3) + [containerId] : mixed + [equipped] : object {Lost Omens: Monsters of Myth.items.[].system.equipped} + carryType : string {Lost Omens: Monsters of Myth.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Lost Omens: Monsters of Myth.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : boolean {Lost Omens: Monsters of Myth.items.[].system.equipped.invested} (same value: False) + inSlot : boolean {Lost Omens: Monsters of Myth.items.[].system.equipped.inSlot} (same value: False) + [group] : string {Lost Omens: Monsters of Myth.items.[].system.group} (5 different values) + axe (x1) + spear (x1) + flail (x1) + sling (x1) + knife (x1) + [hardness] : integer {Lost Omens: Monsters of Myth.items.[].system.hardness} (same value: 0) + [hp] : object {Lost Omens: Monsters of Myth.items.[].system.hp} + max : integer {Lost Omens: Monsters of Myth.items.[].system.hp.max} (same value: 0) + value : integer {Lost Omens: Monsters of Myth.items.[].system.hp.value} (same value: 0) + [material] : object {Lost Omens: Monsters of Myth.items.[].system.material} + [grade] : string {Lost Omens: Monsters of Myth.items.[].system.material.grade} (same value: high) + [type] : string {Lost Omens: Monsters of Myth.items.[].system.material.type} (same value: cold-iron) + [price] : object {Lost Omens: Monsters of Myth.items.[].system.price} + value : object {Lost Omens: Monsters of Myth.items.[].system.price.value} + [gp] : integer {Lost Omens: Monsters of Myth.items.[].system.price.value.gp} (7 different values) + 2 (x1) + 100 (x1) + 3 (x1) + 130 (x1) + 25 (x1) + 60 (x1) + 30 (x1) + [cp] : integer {Lost Omens: Monsters of Myth.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Lost Omens: Monsters of Myth.items.[].system.price.per} (same value: 10) + [quantity] : integer {Lost Omens: Monsters of Myth.items.[].system.quantity} (3 different values) + 1 (x63) + 10 (x1) + 3 (x2) + [reload] : object {Lost Omens: Monsters of Myth.items.[].system.reload} + value : string {Lost Omens: Monsters of Myth.items.[].system.reload.value} (3 different values) + (x2) + - (x2) + 1 (x1) + [runes] : object {Lost Omens: Monsters of Myth.items.[].system.runes} + potency : integer {Lost Omens: Monsters of Myth.items.[].system.runes.potency} (3 different values) + 2 (x1) + 1 (x3) + 3 (x1) + property : array {Lost Omens: Monsters of Myth.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.runes.property.[]} (same value: returning) + striking : integer {Lost Omens: Monsters of Myth.items.[].system.runes.striking} (3 different values) + 2 (x2) + 1 (x2) + 0 (x1) + [size] : string {Lost Omens: Monsters of Myth.items.[].system.size} (2 different values) + lg (x3) + med (x63) + [splashDamage] : object {Lost Omens: Monsters of Myth.items.[].system.splashDamage} + [value] : integer {Lost Omens: Monsters of Myth.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Lost Omens: Monsters of Myth.items.[].system.usage} + value : string {Lost Omens: Monsters of Myth.items.[].system.usage.value} (4 different values) + held-in-two-hands (x2) + held-in-one-hand (x7) + worncloak (x1) + wornmask (x56) + [attack] : object {Lost Omens: Monsters of Myth.items.[].system.attack} + value : string {Lost Omens: Monsters of Myth.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Lost Omens: Monsters of Myth.items.[].system.attackEffects} + [custom] : string {Lost Omens: Monsters of Myth.items.[].system.attackEffects.custom} (same value: ) + value : array {Lost Omens: Monsters of Myth.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.attackEffects.value.[]} (13 different values) + knockdown (x2) + improved-grab (x9) + burning-venom (x1) + nightmare-fuel (x1) + paralytic-secretion (x2) + boiling-blood (x1) + grab (x10) + sewer-haze (x2) + many-eyed-blight (x2) + dipteric-dread (x4) + exoskeletal-armory (x5) + push (x1) + young-linnorm-venom (x1) + [damageRolls] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls} + [FSRsXzuIdDKxr5NV] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.FSRsXzuIdDKxr5NV} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.FSRsXzuIdDKxr5NV.damage} (same value: 3d12+11) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.FSRsXzuIdDKxr5NV.damageType} (same value: slashing) + [g1dpz4wbqib81lhzfk79] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79.damage} (same value: 1d8) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79.damageType} (same value: cold) + [eABFlUWHY38G7Cna] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.eABFlUWHY38G7Cna} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.eABFlUWHY38G7Cna.damage} (same value: 3d10+11) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.eABFlUWHY38G7Cna.damageType} (same value: bludgeoning) + [2l32i3ch9kvn6moeapox] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.2l32i3ch9kvn6moeapox} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.2l32i3ch9kvn6moeapox.damage} (same value: 1d8) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.2l32i3ch9kvn6moeapox.damageType} (same value: cold) + [HwA3QGkdnSrwah1N] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HwA3QGkdnSrwah1N} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HwA3QGkdnSrwah1N.damage} (same value: 2d12+15) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HwA3QGkdnSrwah1N.damageType} (same value: piercing) + [kzdu11b07gpw0qcwf2l4] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4.damage} (same value: 2d10) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4.damageType} (same value: fire) + [qrHBZNpL8cUVP4H7] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.qrHBZNpL8cUVP4H7} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.qrHBZNpL8cUVP4H7.damage} (same value: 2d6+15) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.qrHBZNpL8cUVP4H7.damageType} (same value: slashing) + [gy0dhbocyg9g7xbx7vdv] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv.damage} (same value: 2d10) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv.damageType} (same value: fire) + [uGTnXtAwvYXKjCws] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.uGTnXtAwvYXKjCws} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.uGTnXtAwvYXKjCws.damage} (same value: 2d4+15) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.uGTnXtAwvYXKjCws.damageType} (same value: piercing) + [4rsu5r7un8ua8we92o82] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4rsu5r7un8ua8we92o82} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4rsu5r7un8ua8we92o82.damage} (same value: 2d10) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4rsu5r7un8ua8we92o82.damageType} (same value: fire) + [OgKandEfd6lCpdw7] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.OgKandEfd6lCpdw7} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.OgKandEfd6lCpdw7.damage} (same value: 2d8+15) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.OgKandEfd6lCpdw7.damageType} (same value: piercing) + [yp3vkwrw4gruams39x1c] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yp3vkwrw4gruams39x1c} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yp3vkwrw4gruams39x1c.damage} (same value: 2d10) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yp3vkwrw4gruams39x1c.damageType} (same value: fire) + [fi4CrUp3fymbe0UI] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.fi4CrUp3fymbe0UI} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.fi4CrUp3fymbe0UI.damage} (same value: 4d10+20) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.fi4CrUp3fymbe0UI.damageType} (same value: slashing) + [ib9qqefd6r2lm51yrlyd] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd.damage} (same value: 2d6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd.damageType} (same value: fire) + [0rh1viqscxjhdaa7s0py] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py.damage} (same value: 2d6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py.damageType} (same value: mental) + [bHFFhV6alxVQBkaL] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.bHFFhV6alxVQBkaL} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.bHFFhV6alxVQBkaL.damage} (same value: 4d12+26) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.bHFFhV6alxVQBkaL.damageType} (same value: piercing) + [NRk5aCJRSuqfI2jG] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.NRk5aCJRSuqfI2jG} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.NRk5aCJRSuqfI2jG.damage} (same value: 4d10+22) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.NRk5aCJRSuqfI2jG.damageType} (same value: slashing) + [ekXQ8J0yzxKc1huR] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ekXQ8J0yzxKc1huR} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ekXQ8J0yzxKc1huR.damage} (same value: 4d12+26) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ekXQ8J0yzxKc1huR.damageType} (same value: bludgeoning) + [H50yuGw1t6Ai2qfK] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.H50yuGw1t6Ai2qfK} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.H50yuGw1t6Ai2qfK.damage} (same value: 4d10+22) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.H50yuGw1t6Ai2qfK.damageType} (same value: bludgeoning) + [CAhBS4zBaVWMwaTH] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CAhBS4zBaVWMwaTH} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CAhBS4zBaVWMwaTH.damage} (same value: 3d10+14) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CAhBS4zBaVWMwaTH.damageType} (same value: piercing) + [UptSf20Khv6wzI3x] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.UptSf20Khv6wzI3x} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.UptSf20Khv6wzI3x.damage} (same value: 3d8+12) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.UptSf20Khv6wzI3x.damageType} (same value: slashing) + [UhiFDiflAQPOSj1r] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.UhiFDiflAQPOSj1r} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.UhiFDiflAQPOSj1r.damage} (same value: 3d12+18) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.UhiFDiflAQPOSj1r.damageType} (same value: piercing) + [6ehbuBwhWahecBdH] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6ehbuBwhWahecBdH} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6ehbuBwhWahecBdH.damage} (same value: 3d10+15) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6ehbuBwhWahecBdH.damageType} (same value: slashing) + [svxUFnw9q756GhWw] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.svxUFnw9q756GhWw} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.svxUFnw9q756GhWw.damage} (same value: 2d10+13) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.svxUFnw9q756GhWw.damageType} (same value: slashing) + [4lmsah6g8ci7m21bxiwv] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv.damage} (same value: 1d6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv.damageType} (same value: fire) + [aszc97vdtpcgtv0m5pj8] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8.damage} (same value: 1d6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8.damageType} (same value: mental) + [tupJuhQixFFQSdRN] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tupJuhQixFFQSdRN} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tupJuhQixFFQSdRN.damage} (same value: 2d8+8) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tupJuhQixFFQSdRN.damageType} (same value: bludgeoning) + [3AdGCdAszktWu9Xx] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3AdGCdAszktWu9Xx} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3AdGCdAszktWu9Xx.damage} (same value: 2d10+3) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3AdGCdAszktWu9Xx.damageType} (same value: cold) + [k7F6pjCtYbFvCmyf] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.k7F6pjCtYbFvCmyf} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.k7F6pjCtYbFvCmyf.damage} (same value: 2d12+7) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.k7F6pjCtYbFvCmyf.damageType} (same value: piercing) + [x5Edvyv7bu9EWfkR] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x5Edvyv7bu9EWfkR} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x5Edvyv7bu9EWfkR.damage} (same value: 2d8+7) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x5Edvyv7bu9EWfkR.damageType} (same value: slashing) + [gJ7glAPLC0Owigco] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gJ7glAPLC0Owigco} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gJ7glAPLC0Owigco.damage} (same value: 2d8+7) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gJ7glAPLC0Owigco.damageType} (same value: piercing) + [rTnGKzZYxpxPFald] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.rTnGKzZYxpxPFald} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.rTnGKzZYxpxPFald.damage} (same value: 2d8+7) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.rTnGKzZYxpxPFald.damageType} (same value: piercing) + [i1dFEPCiKePxyPMj] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.i1dFEPCiKePxyPMj} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.i1dFEPCiKePxyPMj.damage} (same value: 4d8+18) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.i1dFEPCiKePxyPMj.damageType} (same value: piercing) + [ibpo9fans3npunbvfpd5] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ibpo9fans3npunbvfpd5} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ibpo9fans3npunbvfpd5.damage} (same value: 2d12) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ibpo9fans3npunbvfpd5.damageType} (same value: sonic) + [NzPJAmJt1XcgeJZB] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.NzPJAmJt1XcgeJZB} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.NzPJAmJt1XcgeJZB.damage} (same value: 4d6+18) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.NzPJAmJt1XcgeJZB.damageType} (same value: slashing) + [tu97o3lbu0rembm5u7fm] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm.damage} (same value: 2d6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm.damageType} (same value: acid) + [HLwKQsbStaaKKwTE] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HLwKQsbStaaKKwTE} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HLwKQsbStaaKKwTE.damage} (same value: 4d8+8) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HLwKQsbStaaKKwTE.damageType} (same value: bludgeoning) + [srmhdiukd9rlceakeval] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.srmhdiukd9rlceakeval} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.srmhdiukd9rlceakeval.damage} (same value: 2d6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.srmhdiukd9rlceakeval.damageType} (same value: acid) + [msGhxJrcqriijgrP] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.msGhxJrcqriijgrP} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.msGhxJrcqriijgrP.damage} (same value: 2d8+9) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.msGhxJrcqriijgrP.damageType} (same value: slashing) + [vzJolpmnQ0NhZPYr] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vzJolpmnQ0NhZPYr} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vzJolpmnQ0NhZPYr.damage} (same value: 2d10+9) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vzJolpmnQ0NhZPYr.damageType} (same value: bludgeoning) + [wUwqZbMHxGlFLTxC] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wUwqZbMHxGlFLTxC} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wUwqZbMHxGlFLTxC.damage} (same value: 2d12+9) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wUwqZbMHxGlFLTxC.damageType} (same value: piercing) + [0] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0.damage} (4 different values) + 3d8+18 (x1) + 4d6+25 (x1) + 4d10+25 (x1) + 2d12+8 (x4) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0.damageType} (2 different values) + slashing (x2) + piercing (x5) + [DuHsFur5Kfpax8ZV] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.DuHsFur5Kfpax8ZV} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.DuHsFur5Kfpax8ZV.damage} (same value: 3d12+7) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.DuHsFur5Kfpax8ZV.damageType} (same value: bludgeoning) + [ErO7Vy7GO1VOrXec] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ErO7Vy7GO1VOrXec} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ErO7Vy7GO1VOrXec.damage} (same value: 2d6+13) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ErO7Vy7GO1VOrXec.damageType} (same value: bludgeoning) + [VYzRLZoMVYLy4625] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.VYzRLZoMVYLy4625} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.VYzRLZoMVYLy4625.damage} (same value: 2d12+4) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.VYzRLZoMVYLy4625.damageType} (same value: bludgeoning) + [vlIfnVZlfIueDtLS] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vlIfnVZlfIueDtLS} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vlIfnVZlfIueDtLS.damage} (same value: 2d8+4) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vlIfnVZlfIueDtLS.damageType} (same value: bludgeoning) + [D4leJ7ZJEag8b5px] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.D4leJ7ZJEag8b5px} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.D4leJ7ZJEag8b5px.damage} (same value: 2d8+2) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.D4leJ7ZJEag8b5px.damageType} (same value: fire) + [1] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1.damage} (same value: 1d8) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1.damageType} (same value: bleed) + [3uus9uirrzmx87k9tyd2] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2.damage} (same value: 2d10+6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2.damageType} (same value: piercing) + [VUQmhzdrLBsoX685] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.VUQmhzdrLBsoX685} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.VUQmhzdrLBsoX685.damage} (same value: 2d10+9) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.VUQmhzdrLBsoX685.damageType} (same value: bludgeoning) + [jPZzt82UgTdpwOQZ] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.jPZzt82UgTdpwOQZ} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.jPZzt82UgTdpwOQZ.damage} (same value: 2d12+7) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.jPZzt82UgTdpwOQZ.damageType} (same value: piercing) + [U6cG4PjvY5evUnre] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.U6cG4PjvY5evUnre} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.U6cG4PjvY5evUnre.damage} (same value: 3d12+17) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.U6cG4PjvY5evUnre.damageType} (same value: slashing) + [LluD43GZJApXarCh] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.LluD43GZJApXarCh} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.LluD43GZJApXarCh.damage} (same value: 3d8+17) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.LluD43GZJApXarCh.damageType} (same value: piercing) + [49LexztEPsM9zDU6] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.49LexztEPsM9zDU6} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.49LexztEPsM9zDU6.damage} (same value: 2d10+7) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.49LexztEPsM9zDU6.damageType} (same value: piercing) + [ME8Q4t51kV045Oql] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ME8Q4t51kV045Oql} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ME8Q4t51kV045Oql.damage} (same value: 1d6+7) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ME8Q4t51kV045Oql.damageType} (same value: piercing) + [ecz94wh5lpqwmbz3lh5l] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l.damage} (same value: 1d6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l.damageType} (same value: sonic) + [N3nHpYTbYlDvhNlX] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.N3nHpYTbYlDvhNlX} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.N3nHpYTbYlDvhNlX.damage} (same value: 2d8+4) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.N3nHpYTbYlDvhNlX.damageType} (same value: acid) + [sWQnUuVMvTxqa38b] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.sWQnUuVMvTxqa38b} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.sWQnUuVMvTxqa38b.damage} (same value: 2d12+13) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.sWQnUuVMvTxqa38b.damageType} (same value: void) + [4MIPihyB05EUrHEy] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4MIPihyB05EUrHEy} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4MIPihyB05EUrHEy.damage} (same value: 2d8+13) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4MIPihyB05EUrHEy.damageType} (same value: void) + [8W1sMaX4MyeKp27J] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.8W1sMaX4MyeKp27J} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.8W1sMaX4MyeKp27J.damage} (same value: 1d4+5) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.8W1sMaX4MyeKp27J.damageType} (same value: piercing) + [27Z0pbJE3ePlj2IY] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.27Z0pbJE3ePlj2IY} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.27Z0pbJE3ePlj2IY.damage} (same value: 1d4+5) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.27Z0pbJE3ePlj2IY.damageType} (same value: piercing) + [paYP2BtxbkXfGmYu] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.paYP2BtxbkXfGmYu} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.paYP2BtxbkXfGmYu.damage} (same value: 4d6+18) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.paYP2BtxbkXfGmYu.damageType} (same value: slashing) + [m2uyglrm32psgfgcnm2r] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r.damage} (same value: 4d10+18) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r.damageType} (same value: piercing) + [wgk3oaoywylyu7687zan] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wgk3oaoywylyu7687zan} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wgk3oaoywylyu7687zan.damage} (same value: 4d6+18) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wgk3oaoywylyu7687zan.damageType} (same value: slashing) + [bV59ZadzDAYkf29W] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.bV59ZadzDAYkf29W} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.bV59ZadzDAYkf29W.damage} (same value: 4d6+18) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.bV59ZadzDAYkf29W.damageType} (same value: fire) + [7b8wo5bywie4x69d14wr] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7b8wo5bywie4x69d14wr} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7b8wo5bywie4x69d14wr.damage} (same value: 4d8+18) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7b8wo5bywie4x69d14wr.damageType} (same value: slashing) + [yodtkum7xaow1ortlevx] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yodtkum7xaow1ortlevx} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yodtkum7xaow1ortlevx.damage} (same value: 1d6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yodtkum7xaow1ortlevx.damageType} (same value: spirit) + [ddaufsmrwmyvyawg6lga] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ddaufsmrwmyvyawg6lga} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ddaufsmrwmyvyawg6lga.damage} (same value: 4d8+14) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ddaufsmrwmyvyawg6lga.damageType} (same value: piercing) + [v5qlbrgdzyiwbh1ct0rf] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf.damage} (same value: 4d4+14) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf.damageType} (same value: bludgeoning) + [89x4rdgq9sUOKdQS] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.89x4rdgq9sUOKdQS} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.89x4rdgq9sUOKdQS.damage} (same value: 4d8+10) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.89x4rdgq9sUOKdQS.damageType} (same value: bludgeoning) + [1di2fi2hkfhbbybeucou] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1di2fi2hkfhbbybeucou} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1di2fi2hkfhbbybeucou.damage} (same value: 4d8+12) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1di2fi2hkfhbbybeucou.damageType} (same value: piercing) + [x77kj9b3wylt20ykgn8v] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v.damage} (same value: 4d12+12) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v.damageType} (same value: bludgeoning) + [d5iuns6ii3aowz12sgdu] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu.damage} (same value: 1d6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu.damageType} (same value: fire) + [1i7ilsap1h5k46xq5wes] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes.damage} (same value: 4d6+12) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes.damageType} (same value: slashing) + [iiee7249zvaysg0ysprl] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.iiee7249zvaysg0ysprl} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.iiee7249zvaysg0ysprl.damage} (same value: 2d8+4) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.iiee7249zvaysg0ysprl.damageType} (same value: bludgeoning) + [yhxc9pqymnu7z9cnp3y9] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9.damage} (same value: 2d8) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9.damageType} (same value: cold) + [BWO873JBdoUug21o] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.BWO873JBdoUug21o} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.BWO873JBdoUug21o.damage} (same value: 4d6+10) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.BWO873JBdoUug21o.damageType} (same value: piercing) + [tl77m9uuruyoo5yekjh2] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2.damage} (same value: 2d8+12) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2.damageType} (same value: piercing) + [3mql7ezl4m1bzpvyopqk] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk.damage} (same value: 2d8) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk.damageType} (same value: acid) + [zjqChATREW4WJSLS] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.zjqChATREW4WJSLS} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.zjqChATREW4WJSLS.damage} (same value: 2d10+5) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.zjqChATREW4WJSLS.damageType} (same value: piercing) + [Pns2md5s2yVbmDKJ] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.Pns2md5s2yVbmDKJ} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.Pns2md5s2yVbmDKJ.damage} (same value: 2d12+8) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.Pns2md5s2yVbmDKJ.damageType} (same value: piercing) + [HEzVPvvr9VEOD1ze] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HEzVPvvr9VEOD1ze} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HEzVPvvr9VEOD1ze.damage} (same value: 2d8+8) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HEzVPvvr9VEOD1ze.damageType} (same value: bludgeoning) + [PVmEFpGqoyhlCXhD] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.PVmEFpGqoyhlCXhD} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.PVmEFpGqoyhlCXhD.damage} (same value: 1d8+6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.PVmEFpGqoyhlCXhD.damageType} (same value: piercing) + [7BB9UcL8tdiYQg6L] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7BB9UcL8tdiYQg6L} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7BB9UcL8tdiYQg6L.damage} (same value: 1d6+6) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7BB9UcL8tdiYQg6L.damageType} (same value: bludgeoning) + [tQtkcnJblDw7Ii9y] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tQtkcnJblDw7Ii9y} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tQtkcnJblDw7Ii9y.damage} (same value: 2d12+12) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tQtkcnJblDw7Ii9y.damageType} (same value: slashing) + [tf9nb4b3krco5j6476ov] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tf9nb4b3krco5j6476ov} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tf9nb4b3krco5j6476ov.damage} (same value: 1d8) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tf9nb4b3krco5j6476ov.damageType} (same value: fire) + [CD0kLH8RZC39oAhN] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CD0kLH8RZC39oAhN} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CD0kLH8RZC39oAhN.damage} (same value: 2d10+12) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CD0kLH8RZC39oAhN.damageType} (same value: bludgeoning) + [6UcXKCIoGZcXML9l] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6UcXKCIoGZcXML9l} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6UcXKCIoGZcXML9l.damage} (same value: 2d12+12) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6UcXKCIoGZcXML9l.damageType} (same value: fire) + [EoE573A8WjoNcx6D] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.EoE573A8WjoNcx6D} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.EoE573A8WjoNcx6D.damage} (same value: 2d10+9) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.EoE573A8WjoNcx6D.damageType} (same value: piercing) + [TiLiWEOapLeoO5nx] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.TiLiWEOapLeoO5nx} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.TiLiWEOapLeoO5nx.damage} (same value: 2d8+9) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.TiLiWEOapLeoO5nx.damageType} (same value: slashing) + MxjIokFACGsGUZk3 : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.MxjIokFACGsGUZk3} + damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.MxjIokFACGsGUZk3.damage} (same value: 2d8+9) + damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.MxjIokFACGsGUZk3.damageType} (same value: bludgeoning) + [weaponType] : object {Lost Omens: Monsters of Myth.items.[].system.weaponType} + value : string {Lost Omens: Monsters of Myth.items.[].system.weaponType.value} (2 different values) + melee (x69) + ranged (x27) + [actionType] : object {Lost Omens: Monsters of Myth.items.[].system.actionType} + value : string {Lost Omens: Monsters of Myth.items.[].system.actionType.value} (4 different values) + reaction (x39) + passive (x160) + action (x92) + free (x17) + [actions] : object {Lost Omens: Monsters of Myth.items.[].system.actions} + [value] : integer {Lost Omens: Monsters of Myth.items.[].system.actions.value} (3 different values) + 2 (x28) + 1 (x56) + 3 (x8) + [frequency] : object {Lost Omens: Monsters of Myth.items.[].system.frequency} + max : integer {Lost Omens: Monsters of Myth.items.[].system.frequency.max} (same value: 1) + per : string {Lost Omens: Monsters of Myth.items.[].system.frequency.per} (4 different values) + day (x1) + PT1M (x2) + PT1H (x1) + round (x10) + [value] : integer {Lost Omens: Monsters of Myth.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {Lost Omens: Monsters of Myth.items.[].system.deathNote} (same value: True) + [mod] : object {Lost Omens: Monsters of Myth.items.[].system.mod} + value : integer {Lost Omens: Monsters of Myth.items.[].system.mod.value} (6 different values) + 32 (x1) + 40 (x1) + 35 (x2) + 33 (x1) + 30 (x1) + 24 (x1) + [proficient] : object {Lost Omens: Monsters of Myth.items.[].system.proficient} + value : integer {Lost Omens: Monsters of Myth.items.[].system.proficient.value} (same value: 0) + [specific] : object {Lost Omens: Monsters of Myth.items.[].system.specific} + material : object {Lost Omens: Monsters of Myth.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Lost Omens: Monsters of Myth.items.[].system.specific.runes} + potency : integer {Lost Omens: Monsters of Myth.items.[].system.specific.runes.potency} (same value: 1) + property : array {Lost Omens: Monsters of Myth.items.[].system.specific.runes.property} + Length: min=0 max=1 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.specific.runes.property.[]} (same value: returning) + striking : integer {Lost Omens: Monsters of Myth.items.[].system.specific.runes.striking} (2 different values) + 1 (x1) + 0 (x1) + [stackGroup] : string {Lost Omens: Monsters of Myth.items.[].system.stackGroup} (same value: slingBullets) + [uses] : object {Lost Omens: Monsters of Myth.items.[].system.uses} + autoDestroy : boolean {Lost Omens: Monsters of Myth.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Lost Omens: Monsters of Myth.items.[].system.uses.max} (same value: 1) + value : integer {Lost Omens: Monsters of Myth.items.[].system.uses.value} (same value: 1) + [ritual] : object {Lost Omens: Monsters of Myth.items.[].system.ritual} + primary : object {Lost Omens: Monsters of Myth.items.[].system.ritual.primary} + check : string {Lost Omens: Monsters of Myth.items.[].system.ritual.primary.check} (same value: Nature (expert; you must be the Mosquito Witch)) + secondary : object {Lost Omens: Monsters of Myth.items.[].system.ritual.secondary} + casters : integer {Lost Omens: Monsters of Myth.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {Lost Omens: Monsters of Myth.items.[].system.ritual.secondary.checks} (same value: ) + [overlays] : object {Lost Omens: Monsters of Myth.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [37gy7l19tik74o4s] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + type : string {Lost Omens: Monsters of Myth.items.[].type} (8 different values) + spellcastingEntry (x21) + spell (x150) + weapon (x5) + melee (x96) + action (x308) + lore (x7) + equipment (x58) + consumable (x3) + [_stats] : object {Lost Omens: Monsters of Myth.items.[]._stats} + compendiumSource : string {Lost Omens: Monsters of Myth.items.[]._stats.compendiumSource} (142 different values) + [flags] : object {Lost Omens: Monsters of Myth.items.[].flags} + pf2e : object {Lost Omens: Monsters of Myth.items.[].flags.pf2e} + linkedWeapon : string {Lost Omens: Monsters of Myth.items.[].flags.pf2e.linkedWeapon} (5 different values) + v2fhkphSEkRDzUKG (x1) + 2SC3OwEvSsvC2alX (x2) + yphL9BmgmaXrOOrw (x1) + E8NgBdpkb4LqWCuz (x1) + XTm0Vjw9CJ19gZEq (x2) + name : string {Lost Omens: Monsters of Myth.name} (all different values) + system : object {Lost Omens: Monsters of Myth.system} + [abilities] : object {Lost Omens: Monsters of Myth.system.abilities} + cha : object {Lost Omens: Monsters of Myth.system.abilities.cha} + mod : integer {Lost Omens: Monsters of Myth.system.abilities.cha.mod} (10 different values) + 0 (x2) + 3 (x5) + 5 (x6) + 9 (x9) + -2 (x1) + 2 (x2) + 6 (x1) + 4 (x9) + 10 (x1) + 1 (x1) + con : object {Lost Omens: Monsters of Myth.system.abilities.con} + mod : integer {Lost Omens: Monsters of Myth.system.abilities.con.mod} (10 different values) + 5 (x5) + 8 (x1) + 10 (x2) + 12 (x1) + 7 (x10) + 9 (x2) + 4 (x6) + 3 (x8) + 6 (x1) + 1 (x1) + dex : object {Lost Omens: Monsters of Myth.system.abilities.dex} + mod : integer {Lost Omens: Monsters of Myth.system.abilities.dex.mod} (9 different values) + 4 (x4) + 5 (x6) + 9 (x10) + 6 (x7) + 3 (x5) + 10 (x1) + 7 (x2) + 8 (x1) + 0 (x1) + int : object {Lost Omens: Monsters of Myth.system.abilities.int} + mod : integer {Lost Omens: Monsters of Myth.system.abilities.int.mod} (12 different values) + 2 (x2) + -2 (x3) + 5 (x1) + 4 (x2) + -3 (x2) + 3 (x6) + 6 (x10) + 1 (x3) + 7 (x3) + 8 (x1) + -4 (x2) + 0 (x2) + str : object {Lost Omens: Monsters of Myth.system.abilities.str} + mod : integer {Lost Omens: Monsters of Myth.system.abilities.str.mod} (10 different values) + 8 (x10) + 9 (x3) + 10 (x3) + 12 (x1) + 7 (x3) + 5 (x3) + 4 (x8) + 3 (x2) + -5 (x1) + 6 (x3) + wis : object {Lost Omens: Monsters of Myth.system.abilities.wis} + mod : integer {Lost Omens: Monsters of Myth.system.abilities.wis.mod} (12 different values) + 5 (x5) + 4 (x5) + 6 (x4) + 9 (x1) + 0 (x1) + 8 (x10) + 3 (x1) + 2 (x3) + 7 (x4) + 1 (x1) + -1 (x1) + -2 (x1) + attributes : object {Lost Omens: Monsters of Myth.system.attributes} + ac : object {Lost Omens: Monsters of Myth.system.attributes.ac} + [details] : string {Lost Omens: Monsters of Myth.system.attributes.ac.details} (same value: ) + value : integer {Lost Omens: Monsters of Myth.system.attributes.ac.value} (20 different values) + 33 (x1) + 10 (x5) + 40 (x1) + 43 (x9) + 51 (x1) + 32 (x2) + 38 (x1) + 31 (x2) + 23 (x2) + 27 (x2) + 49 (x1) + 46 (x1) + 34 (x1) + 30 (x4) + 28 (x2) + 37 (x1) + 24 (x2) + 18 (x2) + 21 (x1) + 25 (x1) + [allSaves] : object {Lost Omens: Monsters of Myth.system.attributes.allSaves} + value : string {Lost Omens: Monsters of Myth.system.attributes.allSaves.value} (6 different values) + +1 status bonus to saves against evil and necromancy spells and effects (x1) + (x30) + +1 status to all saves vs. magic (x3) + +2 status to all saves vs. water (x1) + +2 status to all non-primal emotion effects (x1) + +2 status to all saves vs. effects created by constructs (x1) + hp : object {Lost Omens: Monsters of Myth.system.attributes.hp} + details : string {Lost Omens: Monsters of Myth.system.attributes.hp.details} (10 different values) + (x32) + regeneration 30 (deactivated by cold) (x1) + regeneration 20 (deactivated by cold iron) (x1) + regeneration 20 (deactivated by cold) (x1) + regeneration 30 (x1) + regeneration 10 (deactivated by mental) (x1) + regeneration 10 (deactivated by holy) (x1) + void healing (x2) + Hardness 10 (Ship Armor) (x1) + regeneration 5 (deactivated by cold iron) (x1) + max : integer {Lost Omens: Monsters of Myth.system.attributes.hp.max} (26 different values) + temp : integer {Lost Omens: Monsters of Myth.system.attributes.hp.temp} (same value: 0) + value : integer {Lost Omens: Monsters of Myth.system.attributes.hp.value} (26 different values) + [immunities] : array {Lost Omens: Monsters of Myth.system.attributes.immunities} + Length: min=0 max=11 + Value type: object {Lost Omens: Monsters of Myth.system.attributes.immunities.[]} + type : string {Lost Omens: Monsters of Myth.system.attributes.immunities.[].type} (24 different values) + [resistances] : array {Lost Omens: Monsters of Myth.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Lost Omens: Monsters of Myth.system.attributes.resistances.[]} + type : string {Lost Omens: Monsters of Myth.system.attributes.resistances.[].type} (9 different values) + fire (x7) + physical (x6) + poison (x4) + sonic (x1) + cold (x2) + mental (x1) + all-damage (x1) + electricity (x2) + piercing (x2) + value : integer {Lost Omens: Monsters of Myth.system.attributes.resistances.[].value} (4 different values) + 20 (x5) + 10 (x7) + 15 (x5) + 5 (x9) + [exceptions] : array {Lost Omens: Monsters of Myth.system.attributes.resistances.[].exceptions} + Length: min=1 max=4 + Value type: string {Lost Omens: Monsters of Myth.system.attributes.resistances.[].exceptions.[]} (6 different values) + bludgeoning (x2) + adamantine (x2) + cold-iron (x1) + force (x1) + ghost-touch (x1) + vitality (x1) + [doubleVs] : array {Lost Omens: Monsters of Myth.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Lost Omens: Monsters of Myth.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [speed] : object {Lost Omens: Monsters of Myth.system.attributes.speed} + otherSpeeds : array {Lost Omens: Monsters of Myth.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Lost Omens: Monsters of Myth.system.attributes.speed.otherSpeeds.[]} + type : string {Lost Omens: Monsters of Myth.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x11) + fly (x13) + swim (x16) + burrow (x5) + value : integer {Lost Omens: Monsters of Myth.system.attributes.speed.otherSpeeds.[].value} (11 different values) + 30 (x18) + 20 (x5) + 25 (x10) + 35 (x2) + 160 (x1) + 15 (x1) + 60 (x4) + 40 (x1) + 50 (x1) + 10 (x1) + 45 (x1) + [special] : string {Lost Omens: Monsters of Myth.system.attributes.speed.special} (same value: ) + value : integer {Lost Omens: Monsters of Myth.system.attributes.speed.value} (9 different values) + 35 (x4) + 40 (x4) + 50 (x10) + 25 (x4) + 30 (x10) + 80 (x1) + 60 (x1) + 0 (x2) + 20 (x1) + [details] : string {Lost Omens: Monsters of Myth.system.attributes.speed.details} (5 different values) + freedom of movement (x1) + snowstride (x1) + air walk, snowstep (x1) + air walk, freedom of movement, (x1) + earth glide (x1) + [hardness] : integer {Lost Omens: Monsters of Myth.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {Lost Omens: Monsters of Myth.system.attributes.hasHealth} (same value: False) + [stealth] : object {Lost Omens: Monsters of Myth.system.attributes.stealth} + details : string {Lost Omens: Monsters of Myth.system.attributes.stealth.details} (3 different values) +

(master) to notice cracks forming in the walls of the structure as Ebeshra approaches

(x1) + (x3) +

(master) to notice Ebeshra twisting its shape in preparation of creating a planar rift

(x1) + value : integer {Lost Omens: Monsters of Myth.system.attributes.stealth.value} (3 different values) + 20 (x1) + 0 (x3) + 32 (x1) + [weaknesses] : array {Lost Omens: Monsters of Myth.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Lost Omens: Monsters of Myth.system.attributes.weaknesses.[]} + type : string {Lost Omens: Monsters of Myth.system.attributes.weaknesses.[].type} (6 different values) + holy (x3) + cold (x3) + cold-iron (x3) + acid (x1) + fire (x2) + piercing (x1) + value : integer {Lost Omens: Monsters of Myth.system.attributes.weaknesses.[].value} (4 different values) + 15 (x4) + 20 (x1) + 10 (x5) + 5 (x3) + details : object {Lost Omens: Monsters of Myth.system.details} + [blurb] : string {Lost Omens: Monsters of Myth.system.details.blurb} (2 different values) + (x36) + Variant Krampus (x1) + [languages] : object {Lost Omens: Monsters of Myth.system.details.languages} + details : string {Lost Omens: Monsters of Myth.system.details.languages.details} (8 different values) + (x11) + (can't speak any language) (x15) + one language depending on its mortal life; telepathy 30 feet (x1) + tongues (x1) + telepathy 100 feet (x2) + speak with animals (x4) + can't speak any language; telepathy 60 feet (x2) + can't speak (x1) + value : array {Lost Omens: Monsters of Myth.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Lost Omens: Monsters of Myth.system.details.languages.value.[]} (25 different values) + level : object {Lost Omens: Monsters of Myth.system.details.level} + value : integer {Lost Omens: Monsters of Myth.system.details.level.value} (19 different values) + 14 (x2) + 15 (x2) + 20 (x2) + 17 (x1) + 19 (x1) + 24 (x1) + 12 (x2) + 16 (x1) + 11 (x3) + 6 (x3) + 9 (x1) + 21 (x2) + 8 (x1) + 10 (x5) + 3 (x2) + 18 (x9) + 13 (x1) + 5 (x1) + 7 (x2) + [privateNotes] : string {Lost Omens: Monsters of Myth.system.details.privateNotes} (same value: ) + [publicNotes] : string {Lost Omens: Monsters of Myth.system.details.publicNotes} (31 different values) + publication : object {Lost Omens: Monsters of Myth.system.details.publication} + license : string {Lost Omens: Monsters of Myth.system.details.publication.license} (same value: OGL) + remaster : boolean {Lost Omens: Monsters of Myth.system.details.publication.remaster} (same value: False) + title : string {Lost Omens: Monsters of Myth.system.details.publication.title} (same value: Pathfinder Lost Omens Monsters of Myth) + [description] : string {Lost Omens: Monsters of Myth.system.details.description} (5 different values) +

Ebeshra brushes against a structure, possibly causing it to collapse.

(x1) +

Ebeshra fires a crystal at a creature to pin them onto the Material Plane.

(x1) +

Ebeshra opens a massive rift in the Material Plane that pulls nearby creatures into another plane entirely. The rift is typically to a random plane in the multiverse, though Ebeshra can have the rift pull creatures into a plane of Ebeshra's choosing. Additionally, Ebeshra can choose any number of creatures to be immune to the effects of the planar rift, usually due to the kaiju recognizing the innocence of the creatures.

(x1) +

Ebeshra slithers across the ground, causing the earth to tremble as though from a powerful earthquake.

(x1) +

Ebeshra aligns its crystalline form to produce a blast of lightning that charges the surrounding area with electrical energy.

(x1) + [disable] : string {Lost Omens: Monsters of Myth.system.details.disable} (5 different values) +

@Check[athletics|dc:43|name:Brace Building (Athletics)|traits:complex,environmental,kaiju,hazard] (master), @Check[crafting|dc:43|name:Brace Building (Crafting)|traits:complex,environmental,kaiju,hazard] (master), or @Check[engineering|dc:43|name:Brace Building (Engineering)|traits:complex,environmental,kaiju,hazard]{Engineering Lore} (master) to brace the structure to reduce the risk of collapse until the end of the creature's next turn. The DC of the flat check for this round (see Routine) is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard.

(x1) +

@Check[occultism|dc:48|name:Earn Ebeshra's Favor (Occultism)|traits:abjuration,divine,environmental,kaiju,hazard] (legendary) or @Check[religion|dc:48|name:Earn Ebeshra's Favor (Religion)|traits:abjuration,divine,environmental,kaiju,hazard] (legendary) to earn Ebeshra's favor and allow safe travel or @Check[deception|dc:51|name:Divert Ebeshra's Attention|traits:abjuration,divine,environmental,kaiju,hazard] (master) to momentarily divert Ebeshra's attention

(x1) +

DC 47 Lore (master) related to the specific plane beyond the rift to disrupt the planar frequency and close the rift, @Check[arcana|dc:52|name:Undo the Rift's Manifestation (Arcana)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) or @Check[occultism|dc:52|name:Undo the Rift's Manifestation (Occultism)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) to undo the magical manifestation of the rift, @Check[performance|dc:55|name:Counteract the Rift's Frequency|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) to play a tone that counteracts the rift's harmonic frequency, or @Check[diplomacy|dc:55|name:Plead With Ebeshra (Diplomacy)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) or @Check[religion|dc:55|name:Plead With Ebeshra (Religion)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) to plead with Ebeshra to close the rift

(x1) +

three @Check[athletics|dc:38|name:Brace for Earthquake (Athletics)|traits:environmental,kaiju,hazard] (trained), @Check[crafting|dc:38|name:Brace for Earthquake (Crafting)|traits:environmental,kaiju,hazard] (trained), or @Check[engineering|dc:38|name:Brace for Earthquake (Engineering)|traits:environmental,kaiju,hazard]{Engineering Lore} (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area, or a single @Check[diplomacy|dc:41|name:Entreat With Ebeshra|traits:environmental,kaiju,hazard] (master) check to entreat Ebeshra to stand down

(x1) +

@Check[nature|dc:45|name:Balance the Electrical Charges|traits:divine,electricity,environmental,evocation,kaiju,hazard] (master) to balance the electrical charges in the area or @Check[deception|dc:48|name:Divert Ebeshra's Attention|traits:divine,electricity,environmental,evocation,kaiju,hazard] (expert) to momentarily divert Ebeshra's attention

(x1) + [isComplex] : boolean {Lost Omens: Monsters of Myth.system.details.isComplex} (2 different values) + True (x2) + False (x3) + [reset] : string {Lost Omens: Monsters of Myth.system.details.reset} (5 different values) +

The building becomes susceptible to Shake Apart again 1d6 rounds after it's stabilized.

(x1) +

Ebeshra waits [[/gmr 1d4 #Rounds]] rounds to break off another crystal.

(x1) +

Ebeshra vanishes 1 minute after opening the rift, which closes the rift. Ebeshra must wait 1 week before it can open another planar rift.

(x1) +

Ebeshra doesn't rush this way again for [[/gmr 1d4 #Rounds]] rounds.

(x1) +

Ebeshra waits [[/gmr 1d4 #Lightning Blast Wait]] rounds before another blast.

(x1) + [routine] : string {Lost Omens: Monsters of Myth.system.details.routine} (3 different values) +

The GM rolls a @Check[flat|dc:9|showDC:owner] to determine if the building partially collapses, increasing the DC as listed above. On a successful check, dust and debris fall within the building and 30 feet around it, providing concealment and dealing @Damage[6d6[bludgeoning]] damage to [[/r 1d4 #Targets]] randomly chosen targets (@Check[reflex|dc:35|basic|name:Falling Debris|traits:hazard,complex,environmental,kaiju] save; on a critical failure, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]). On a critical success, the effect is the same, but the debris deals @Damage[12d6[bludgeoning]] damage to [[/r 2d4 #Targets]] randomly chosen targets instead (@Check[reflex|dc:35|basic|name:Falling Debris|traits:hazard,complex,environmental,kaiju] save; on a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] by rubble until freed [@UUID[Compendium.pf2e.actionspf2e.Item.Force Open] DC 38, @UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 35]).

(x1) + (x3) +

The rift pulls creatures within 500 feet toward it. The rift can pull any creature, regardless of its size. Creatures in the area must attempt a @Check[fortitude|dc:45|name:Planar Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] or @Check[reflex|dc:45|name:Planar Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] save (the creature's choice) to resist the effects of this pull or attempt to grab something to avoid getting pulled.

+
+

Critical Success The creature resists the pull and doesn't move toward the rift.

+

Success The creature is moved 25 feet toward the rift.

+

Failure The creature is moved 50 feet toward the rift.

+

Critical Failure The creature is moved 100 feet toward the rift. The harsh pull causes the creature to take @Damage[10d6[bludgeoning]] damage.

+

If a creature is directly beneath the rift when the rift pulls it, the creature instead attempts a @Check[fortitude|dc:50|name:Pull Into the Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] or @Check[reflex|dc:50|name:Pull Into the Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] save (the creature's choice) to avoid being pulled into the rift. On a failure, the creature is pulled up into the rift and thrown to a random point on the plane on the other side.

(x1) + [initiative] : object {Lost Omens: Monsters of Myth.system.initiative} + statistic : string {Lost Omens: Monsters of Myth.system.initiative.statistic} (same value: perception) + [perception] : object {Lost Omens: Monsters of Myth.system.perception} + details : string {Lost Omens: Monsters of Myth.system.perception.details} (9 different values) + (x20) + smoke vision (x1) + blizzard sight (x1) + +26 vs. traps (x1) + sporesight 100 feet (x1) + swarmsense (imprecise) 30 feet (x3) + swarmsense (imprecise) 100 feet, swarmsight (precise) 20 feet (x1) + jelly sense 120 feet (x8) + statuesense (imprecise) 60 feet (x1) + mod : integer {Lost Omens: Monsters of Myth.system.perception.mod} (17 different values) + 25 (x2) + 32 (x1) + 33 (x9) + 38 (x2) + 30 (x1) + 21 (x2) + 12 (x2) + 41 (x1) + 19 (x2) + 22 (x6) + 14 (x2) + 26 (x2) + 29 (x1) + 10 (x1) + 13 (x1) + 18 (x1) + 15 (x1) + senses : array {Lost Omens: Monsters of Myth.system.perception.senses} + Length: min=0 max=3 + Value type: object {Lost Omens: Monsters of Myth.system.perception.senses.[]} + type : string {Lost Omens: Monsters of Myth.system.perception.senses.[].type} (9 different values) + darkvision (x26) + scent (x15) + greater-darkvision (x5) + truesight (x2) + low-light-vision (x4) + lifesense (x1) + see-invisibility (x2) + wavesense (x2) + tremorsense (x1) + [acuity] : string {Lost Omens: Monsters of Myth.system.perception.senses.[].acuity} (2 different values) + imprecise (x19) + precise (x2) + [range] : integer {Lost Omens: Monsters of Myth.system.perception.senses.[].range} (4 different values) + 30 (x4) + 60 (x13) + 120 (x3) + 1 (x1) + [resources] : object {Lost Omens: Monsters of Myth.system.resources} + [focus] : object {Lost Omens: Monsters of Myth.system.resources.focus} + max : integer {Lost Omens: Monsters of Myth.system.resources.focus.max} (same value: 0) + value : integer {Lost Omens: Monsters of Myth.system.resources.focus.value} (same value: 0) + saves : object {Lost Omens: Monsters of Myth.system.saves} + fortitude : object {Lost Omens: Monsters of Myth.system.saves.fortitude} + saveDetail : string {Lost Omens: Monsters of Myth.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Lost Omens: Monsters of Myth.system.saves.fortitude.value} (19 different values) + 25 (x3) + 0 (x5) + 32 (x2) + 38 (x1) + 42 (x1) + 30 (x1) + 24 (x1) + 16 (x3) + 19 (x1) + 39 (x1) + 22 (x3) + 17 (x4) + 18 (x3) + 13 (x1) + 6 (x1) + 27 (x8) + 26 (x1) + 15 (x1) + 12 (x1) + reflex : object {Lost Omens: Monsters of Myth.system.saves.reflex} + saveDetail : string {Lost Omens: Monsters of Myth.system.saves.reflex.saveDetail} (same value: ) + value : integer {Lost Omens: Monsters of Myth.system.saves.reflex.value} (22 different values) + will : object {Lost Omens: Monsters of Myth.system.saves.will} + saveDetail : string {Lost Omens: Monsters of Myth.system.saves.will.saveDetail} (same value: ) + value : integer {Lost Omens: Monsters of Myth.system.saves.will.value} (20 different values) + 27 (x2) + 0 (x5) + 26 (x1) + 29 (x2) + 38 (x1) + 19 (x1) + 25 (x1) + 18 (x1) + 14 (x1) + 20 (x1) + 35 (x2) + 13 (x2) + 12 (x3) + 23 (x5) + 24 (x2) + 10 (x1) + 16 (x1) + 8 (x1) + 30 (x8) + 5 (x1) + [skills] : object {Lost Omens: Monsters of Myth.system.skills} + [athletics] : object {Lost Omens: Monsters of Myth.system.skills.athletics} + base : integer {Lost Omens: Monsters of Myth.system.skills.athletics.base} (18 different values) + 28 (x2) + 33 (x1) + 37 (x1) + 48 (x1) + 25 (x1) + 35 (x1) + 22 (x2) + 13 (x2) + 18 (x1) + 41 (x1) + 17 (x3) + 39 (x1) + 27 (x1) + 14 (x1) + 10 (x2) + 31 (x8) + 12 (x1) + 21 (x1) + [special] : array {Lost Omens: Monsters of Myth.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Monsters of Myth.system.skills.athletics.special.[]} + base : integer {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].base} (same value: 14) + label : string {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].label} (same value: to High Jump or Long Jump) + predicate : array {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].predicate.[]} + or : array {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:high-jump (x1) + action:long-jump (x1) + [medicine] : object {Lost Omens: Monsters of Myth.system.skills.medicine} + base : integer {Lost Omens: Monsters of Myth.system.skills.medicine.base} (2 different values) + 24 (x1) + 19 (x4) + [nature] : object {Lost Omens: Monsters of Myth.system.skills.nature} + base : integer {Lost Omens: Monsters of Myth.system.skills.nature.base} (5 different values) + 26 (x1) + 35 (x1) + 13 (x1) + 21 (x4) + 11 (x1) + [stealth] : object {Lost Omens: Monsters of Myth.system.skills.stealth} + base : integer {Lost Omens: Monsters of Myth.system.skills.stealth.base} (14 different values) + 24 (x2) + 28 (x3) + 33 (x1) + 40 (x1) + 22 (x6) + 21 (x1) + 10 (x2) + 16 (x2) + 35 (x1) + 15 (x1) + 39 (x1) + 13 (x1) + 11 (x2) + 19 (x1) + [special] : array {Lost Omens: Monsters of Myth.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Monsters of Myth.system.skills.stealth.special.[]} + base : integer {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].base} (3 different values) + 25 (x1) + 15 (x1) + 20 (x1) + label : string {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].label} (3 different values) + in forests and snow (x1) + in forests (x1) + in water (x1) + predicate : array {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].predicate.[]} + or : array {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:forest (x1) + terrain:snow (x1) + string {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:forest (x1) + terrain:water (x1) + [acrobatics] : object {Lost Omens: Monsters of Myth.system.skills.acrobatics} + base : integer {Lost Omens: Monsters of Myth.system.skills.acrobatics.base} (13 different values) + 30 (x1) + 40 (x1) + 22 (x2) + 28 (x1) + 43 (x1) + 36 (x1) + 25 (x1) + 11 (x1) + 18 (x4) + 15 (x2) + 9 (x1) + 35 (x8) + 27 (x1) + [intimidation] : object {Lost Omens: Monsters of Myth.system.skills.intimidation} + base : integer {Lost Omens: Monsters of Myth.system.skills.intimidation.base} (14 different values) + 30 (x1) + 33 (x1) + 45 (x1) + 25 (x1) + 32 (x1) + 23 (x2) + 12 (x1) + 18 (x2) + 42 (x1) + 20 (x4) + 10 (x1) + 14 (x1) + 17 (x1) + 11 (x1) + [survival] : object {Lost Omens: Monsters of Myth.system.skills.survival} + base : integer {Lost Omens: Monsters of Myth.system.skills.survival.base} (12 different values) + 30 (x1) + 31 (x1) + 40 (x1) + 22 (x1) + 28 (x1) + 19 (x2) + 15 (x1) + 38 (x1) + 13 (x1) + 21 (x4) + 25 (x1) + 27 (x1) + special : array {Lost Omens: Monsters of Myth.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Monsters of Myth.system.skills.survival.special.[]} + base : integer {Lost Omens: Monsters of Myth.system.skills.survival.special.[].base} (same value: 30) + label : string {Lost Omens: Monsters of Myth.system.skills.survival.special.[].label} (same value: to navigate) + predicate : array {Lost Omens: Monsters of Myth.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Lost Omens: Monsters of Myth.system.skills.survival.special.[].predicate.[]} (same value: action:navigate) + [deception] : object {Lost Omens: Monsters of Myth.system.skills.deception} + base : integer {Lost Omens: Monsters of Myth.system.skills.deception.base} (5 different values) + 31 (x1) + 19 (x1) + 18 (x1) + 8 (x2) + 15 (x1) + [occultism] : object {Lost Omens: Monsters of Myth.system.skills.occultism} + base : integer {Lost Omens: Monsters of Myth.system.skills.occultism.base} (4 different values) + 30 (x2) + 20 (x1) + 15 (x4) + 26 (x1) + [arcana] : object {Lost Omens: Monsters of Myth.system.skills.arcana} + base : integer {Lost Omens: Monsters of Myth.system.skills.arcana.base} (5 different values) + 35 (x1) + 11 (x1) + 23 (x1) + 27 (x1) + 24 (x1) + [crafting] : object {Lost Omens: Monsters of Myth.system.skills.crafting} + base : integer {Lost Omens: Monsters of Myth.system.skills.crafting.base} (3 different values) + 13 (x1) + 25 (x1) + 24 (x1) + [society] : object {Lost Omens: Monsters of Myth.system.skills.society} + base : integer {Lost Omens: Monsters of Myth.system.skills.society.base} (3 different values) + 11 (x1) + 35 (x1) + 31 (x8) + [thievery] : object {Lost Omens: Monsters of Myth.system.skills.thievery} + base : integer {Lost Omens: Monsters of Myth.system.skills.thievery.base} (2 different values) + 28 (x1) + 9 (x1) + [diplomacy] : object {Lost Omens: Monsters of Myth.system.skills.diplomacy} + base : integer {Lost Omens: Monsters of Myth.system.skills.diplomacy.base} (same value: 18) + [performance] : object {Lost Omens: Monsters of Myth.system.skills.performance} + base : integer {Lost Omens: Monsters of Myth.system.skills.performance.base} (same value: 38) + traits : object {Lost Omens: Monsters of Myth.system.traits} + rarity : string {Lost Omens: Monsters of Myth.system.traits.rarity} (3 different values) + unique (x29) + rare (x12) + uncommon (x1) + size : object {Lost Omens: Monsters of Myth.system.traits.size} + value : string {Lost Omens: Monsters of Myth.system.traits.size.value} (5 different values) + lg (x18) + med (x15) + huge (x5) + grg (x3) + sm (x1) + value : array {Lost Omens: Monsters of Myth.system.traits.value} + Length: min=2 max=6 + Value type: string {Lost Omens: Monsters of Myth.system.traits.value.[]} (30 different values) + [creatureType] : string {Lost Omens: Monsters of Myth.system.creatureType} (same value: ) + [flavourText] : string {Lost Omens: Monsters of Myth.system.flavourText} (same value: ) + [recallKnowledgeText] : string {Lost Omens: Monsters of Myth.system.recallKnowledgeText} (same value: ) + [sidebarText] : string {Lost Omens: Monsters of Myth.system.sidebarText} (same value: ) + [statusEffects] : array<> {Lost Omens: Monsters of Myth.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [spellcasting] : object {Lost Omens: Monsters of Myth.system.spellcasting} + rituals : object {Lost Omens: Monsters of Myth.system.spellcasting.rituals} + dc : integer {Lost Omens: Monsters of Myth.system.spellcasting.rituals.dc} (same value: 29) + type : string {Lost Omens: Monsters of Myth.type} (2 different values) + npc (x37) + hazard (x5) + [prototypeToken] : object {Lost Omens: Monsters of Myth.prototypeToken} + name : string {Lost Omens: Monsters of Myth.prototypeToken.name} (3 different values) + Krampus (x1) + Mosquito Witch (x3) + Taljjae (x7) \ No newline at end of file diff --git a/output/pf2e/packs/Lost Omens_ Mwangi Expanse.txt b/output/pf2e/packs/Lost Omens_ Mwangi Expanse.txt new file mode 100644 index 0000000..a4cc8d2 --- /dev/null +++ b/output/pf2e/packs/Lost Omens_ Mwangi Expanse.txt @@ -0,0 +1,1247 @@ +Lost Omens: Mwangi Expanse +Different values: 22 +===================================== +object {Lost Omens: Mwangi Expanse} + _id : string {Lost Omens: Mwangi Expanse._id} (all different values) + img : string {Lost Omens: Mwangi Expanse.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Lost Omens: Mwangi Expanse.items} + Length: min=5 max=24 + Value type: object {Lost Omens: Mwangi Expanse.items.[]} + _id : string {Lost Omens: Mwangi Expanse.items.[]._id} (240 different values) + img : string {Lost Omens: Mwangi Expanse.items.[].img} (58 different values) + name : string {Lost Omens: Mwangi Expanse.items.[].name} (134 different values) + sort : integer {Lost Omens: Mwangi Expanse.items.[].sort} (24 different values) + system : object {Lost Omens: Mwangi Expanse.items.[].system} + [attack] : object {Lost Omens: Mwangi Expanse.items.[].system.attack} + value : string {Lost Omens: Mwangi Expanse.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Lost Omens: Mwangi Expanse.items.[].system.attackEffects} + [custom] : string {Lost Omens: Mwangi Expanse.items.[].system.attackEffects.custom} (same value: ) + value : array {Lost Omens: Mwangi Expanse.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Lost Omens: Mwangi Expanse.items.[].system.attackEffects.value.[]} (7 different values) + grab (x7) + anadi-venom (x3) + improved-grab (x3) + grave-blight (x2) + rompo-chills (x1) + zinba-venom (x1) + push (x1) + [bonus] : object {Lost Omens: Mwangi Expanse.items.[].system.bonus} + value : integer {Lost Omens: Mwangi Expanse.items.[].system.bonus.value} (18 different values) + 20 (x4) + 0 (x18) + 15 (x6) + 16 (x6) + 9 (x5) + 12 (x5) + 17 (x4) + 7 (x9) + 6 (x1) + 10 (x4) + 30 (x2) + 28 (x2) + 8 (x3) + 13 (x2) + 35 (x2) + 21 (x4) + 31 (x1) + 18 (x2) + [damageRolls] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls} + [tu99ad6gmtgjihagbq39] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.tu99ad6gmtgjihagbq39} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.tu99ad6gmtgjihagbq39.damage} (same value: 2d8+9) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.tu99ad6gmtgjihagbq39.damageType} (same value: slashing) + [k4rjruz85tdn8j0pawax] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.k4rjruz85tdn8j0pawax} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.k4rjruz85tdn8j0pawax.damage} (same value: 2d12+9) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.k4rjruz85tdn8j0pawax.damageType} (same value: piercing) + [8brk3ihl3ro1iq694hif] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.8brk3ihl3ro1iq694hif} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.8brk3ihl3ro1iq694hif.damage} (same value: 2d6+6) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.8brk3ihl3ro1iq694hif.damageType} (same value: piercing) + [silce9iosxkppk67l1ba] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.silce9iosxkppk67l1ba} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.silce9iosxkppk67l1ba.damage} (same value: 2d6+6) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.silce9iosxkppk67l1ba.damageType} (same value: piercing) + [cmb1wi59y3kc1roljfw4] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.cmb1wi59y3kc1roljfw4} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.cmb1wi59y3kc1roljfw4.damage} (same value: 1d8+1) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.cmb1wi59y3kc1roljfw4.damageType} (same value: piercing) + [rxke0u6bea9ktpuotzz5] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.rxke0u6bea9ktpuotzz5} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.rxke0u6bea9ktpuotzz5.damage} (same value: 1d6+4) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.rxke0u6bea9ktpuotzz5.damageType} (same value: piercing) + [p7zl0bn2j8si1ery9pwf] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.p7zl0bn2j8si1ery9pwf} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.p7zl0bn2j8si1ery9pwf.damage} (same value: 1d8+4) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.p7zl0bn2j8si1ery9pwf.damageType} (same value: piercing) + [8wier7klmbgp0k812muz] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.8wier7klmbgp0k812muz} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.8wier7klmbgp0k812muz.damage} (same value: 1d6+4) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.8wier7klmbgp0k812muz.damageType} (same value: piercing) + [50f9grzum26mmfjx1ph7] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.50f9grzum26mmfjx1ph7} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.50f9grzum26mmfjx1ph7.damage} (same value: 1d6+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.50f9grzum26mmfjx1ph7.damageType} (same value: piercing) + [otuf764msgfzqv7fp3rx] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.otuf764msgfzqv7fp3rx} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.otuf764msgfzqv7fp3rx.damage} (same value: 2d6+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.otuf764msgfzqv7fp3rx.damageType} (same value: piercing) + [74faza73688mz2wgjd4y] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.74faza73688mz2wgjd4y} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.74faza73688mz2wgjd4y.damage} (same value: 2d8+7) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.74faza73688mz2wgjd4y.damageType} (same value: piercing) + [rair4x5s2a01efubrrkz] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.rair4x5s2a01efubrrkz} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.rair4x5s2a01efubrrkz.damage} (same value: 2d6+5) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.rair4x5s2a01efubrrkz.damageType} (same value: slashing) + [jv8zfy0nrvk86fqb5u4p] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damage} (same value: 2d8+4) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damageType} (same value: piercing) + [u6tpksbxhvnixci7otwm] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.u6tpksbxhvnixci7otwm} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damage} (same value: 1d8+4) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damageType} (same value: piercing) + [hcgglfhexb9q3lyj7y3p] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damage} (same value: 1d6+4) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damageType} (same value: piercing) + [8wuozwtegmugnx7wtzdb] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damage} (same value: 1d8+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damageType} (same value: piercing) + [a7ne7e6ww95l9p86fjua] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damage} (same value: 1d6+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damageType} (same value: piercing) + [l86eh74seiv2j6yq07ey] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.l86eh74seiv2j6yq07ey} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damage} (same value: 1d6+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damageType} (same value: piercing) + [j3c6yeha6gpjqbwd8gcz] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.j3c6yeha6gpjqbwd8gcz} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.j3c6yeha6gpjqbwd8gcz.damage} (same value: 1d4+5) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.j3c6yeha6gpjqbwd8gcz.damageType} (same value: bludgeoning) + [gd19dm0y6cgoswnelk9o] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.gd19dm0y6cgoswnelk9o} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.gd19dm0y6cgoswnelk9o.damage} (same value: 1d6+5) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.gd19dm0y6cgoswnelk9o.damageType} (same value: piercing) + [qv91roybwbpd90o8jj1p] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.qv91roybwbpd90o8jj1p} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.qv91roybwbpd90o8jj1p.damage} (same value: 1d6+5) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.qv91roybwbpd90o8jj1p.damageType} (same value: piercing) + [ae2tgavvx6m8t29m1nrh] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ae2tgavvx6m8t29m1nrh} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ae2tgavvx6m8t29m1nrh.damage} (same value: 1d6+5) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ae2tgavvx6m8t29m1nrh.damageType} (same value: bludgeoning) + [chxhpo9ln3kaq4cfplyd] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.chxhpo9ln3kaq4cfplyd} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.chxhpo9ln3kaq4cfplyd.damage} (same value: 2d8+8) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.chxhpo9ln3kaq4cfplyd.damageType} (same value: slashing) + [b1g5tzd23paeomcdslgi] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.b1g5tzd23paeomcdslgi} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.b1g5tzd23paeomcdslgi.damage} (same value: 1d4+8) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.b1g5tzd23paeomcdslgi.damageType} (same value: bludgeoning) + [91eg4mnnthvgl7s1h62l] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.91eg4mnnthvgl7s1h62l} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.91eg4mnnthvgl7s1h62l.damage} (same value: 2d8+6) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.91eg4mnnthvgl7s1h62l.damageType} (same value: piercing) + [u12q7pslcicqkeandwfw] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.u12q7pslcicqkeandwfw} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.u12q7pslcicqkeandwfw.damage} (same value: 2d6+8) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.u12q7pslcicqkeandwfw.damageType} (same value: bludgeoning) + [t79a1y9r07ywdyg3zp3t] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.t79a1y9r07ywdyg3zp3t} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.t79a1y9r07ywdyg3zp3t.damage} (same value: 1d6+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.t79a1y9r07ywdyg3zp3t.damageType} (same value: slashing) + [g92ph2monbqsg6pxmszm] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.g92ph2monbqsg6pxmszm} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.g92ph2monbqsg6pxmszm.damage} (same value: 1d4+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.g92ph2monbqsg6pxmszm.damageType} (same value: piercing) + [w5fgpy11mhlbh96vssic] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.w5fgpy11mhlbh96vssic} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.w5fgpy11mhlbh96vssic.damage} (same value: 1d4+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.w5fgpy11mhlbh96vssic.damageType} (same value: bludgeoning) + [9nbrxw0nmyvjvy4smyis] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.9nbrxw0nmyvjvy4smyis} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.9nbrxw0nmyvjvy4smyis.damage} (same value: 1d6+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.9nbrxw0nmyvjvy4smyis.damageType} (same value: slashing) + [5okh003ylkkk46hpgke1] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.5okh003ylkkk46hpgke1} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.5okh003ylkkk46hpgke1.damage} (same value: 1d4+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.5okh003ylkkk46hpgke1.damageType} (same value: piercing) + [ot5lk464ea7yl24ovkoo] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ot5lk464ea7yl24ovkoo} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ot5lk464ea7yl24ovkoo.damage} (same value: 1d6+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ot5lk464ea7yl24ovkoo.damageType} (same value: bludgeoning) + [v5ompffxsmqtduk3x8vv] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (same value: 2d8+6) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (same value: piercing) + [id1dfn6ir89th2xecd3z] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.id1dfn6ir89th2xecd3z} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (same value: 1d4+8) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (same value: piercing) + [2tb9empvhgiz3hsivpha] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.2tb9empvhgiz3hsivpha} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (same value: 1d4+8) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (same value: piercing) + [0] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.0} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.0.damage} (same value: 1) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.0.damageType} (same value: piercing) + [1] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.1} + category : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.1.damage} (same value: 2d4) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.1.damageType} (same value: poison) + [m34d0rsr0yodgwsy0tjs] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.m34d0rsr0yodgwsy0tjs} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.m34d0rsr0yodgwsy0tjs.damage} (same value: 3d12+15) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.m34d0rsr0yodgwsy0tjs.damageType} (same value: bludgeoning) + [0zk54s68zlhee95lcb1y] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.0zk54s68zlhee95lcb1y} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.0zk54s68zlhee95lcb1y.damage} (same value: 3d10+15) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.0zk54s68zlhee95lcb1y.damageType} (same value: bludgeoning) + [wd0ctxoyrgscb07x5mkt] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.wd0ctxoyrgscb07x5mkt} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.wd0ctxoyrgscb07x5mkt.damage} (same value: 3d10+15) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.wd0ctxoyrgscb07x5mkt.damageType} (same value: bludgeoning) + [glh1wep387nwn97v21u9] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.glh1wep387nwn97v21u9} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.glh1wep387nwn97v21u9.damage} (same value: 3d12+15) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.glh1wep387nwn97v21u9.damageType} (same value: piercing) + [n3x02n7h9pa9ahcy17s0] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.n3x02n7h9pa9ahcy17s0} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.n3x02n7h9pa9ahcy17s0.damage} (same value: 1d4+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.n3x02n7h9pa9ahcy17s0.damageType} (same value: slashing) + [fs8l07pvw5czfldnh2kg] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.fs8l07pvw5czfldnh2kg} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.fs8l07pvw5czfldnh2kg.damage} (same value: 1d6+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.fs8l07pvw5czfldnh2kg.damageType} (same value: piercing) + [el4sr9t2337xbx5kya0s] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.el4sr9t2337xbx5kya0s} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.el4sr9t2337xbx5kya0s.damage} (same value: 1d6+3) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.el4sr9t2337xbx5kya0s.damageType} (same value: piercing) + [ug5b59xbsjgfr5axayxx] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ug5b59xbsjgfr5axayxx} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ug5b59xbsjgfr5axayxx.damage} (same value: 2d8+7) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ug5b59xbsjgfr5axayxx.damageType} (same value: piercing) + [nvsz4kyopbk0s2933sow] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.nvsz4kyopbk0s2933sow} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.nvsz4kyopbk0s2933sow.damage} (same value: 2d6+5) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.nvsz4kyopbk0s2933sow.damageType} (same value: slashing) + [5dipoab3mpfm4fneuv6k] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.5dipoab3mpfm4fneuv6k} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.5dipoab3mpfm4fneuv6k.damage} (same value: 1d10+5) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.5dipoab3mpfm4fneuv6k.damageType} (same value: piercing) + [kxn4pmcrnnx8fj2wdox4] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.kxn4pmcrnnx8fj2wdox4} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.kxn4pmcrnnx8fj2wdox4.damage} (same value: 2d10+8) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.kxn4pmcrnnx8fj2wdox4.damageType} (same value: bludgeoning) + [e7r6gx1i69p5godmj1sm] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.e7r6gx1i69p5godmj1sm} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.e7r6gx1i69p5godmj1sm.damage} (same value: 2d8+8) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.e7r6gx1i69p5godmj1sm.damageType} (same value: piercing) + [zi4k3ucyrjq7kdqx11qo] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.zi4k3ucyrjq7kdqx11qo} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.zi4k3ucyrjq7kdqx11qo.damage} (same value: 3d12+19) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.zi4k3ucyrjq7kdqx11qo.damageType} (same value: piercing) + [ayn4o3m631pjv2axb0ae] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ayn4o3m631pjv2axb0ae} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ayn4o3m631pjv2axb0ae.damage} (same value: 3d10+17) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.ayn4o3m631pjv2axb0ae.damageType} (same value: bludgeoning) + [cmiiia30p6gwa6vudqly] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.cmiiia30p6gwa6vudqly} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.cmiiia30p6gwa6vudqly.damage} (same value: 2d8+11) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.cmiiia30p6gwa6vudqly.damageType} (same value: piercing) + [lpyw210m3ssa4p2xivej] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.lpyw210m3ssa4p2xivej} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.lpyw210m3ssa4p2xivej.damage} (same value: 2d6+11) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.lpyw210m3ssa4p2xivej.damageType} (same value: bludgeoning) + [3ybhhkq6sq3izev76bea] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.3ybhhkq6sq3izev76bea} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.3ybhhkq6sq3izev76bea.damage} (same value: 1d4+2) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.3ybhhkq6sq3izev76bea.damageType} (same value: slashing) + [03n71poz42evxzd6blws] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.03n71poz42evxzd6blws} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.03n71poz42evxzd6blws.damage} (same value: 1d6+2) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.03n71poz42evxzd6blws.damageType} (same value: piercing) + [mfejvq7zc48w6w32wtl0] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.mfejvq7zc48w6w32wtl0} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.mfejvq7zc48w6w32wtl0.damage} (same value: 1d6+2) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.mfejvq7zc48w6w32wtl0.damageType} (same value: piercing) + [l2zt1c1xwa71pg4p0kn2] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.l2zt1c1xwa71pg4p0kn2} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.l2zt1c1xwa71pg4p0kn2.damage} (same value: 2d8+5) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.l2zt1c1xwa71pg4p0kn2.damageType} (same value: piercing) + [r1jdbuqkdvdkytg9m8g4] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.r1jdbuqkdvdkytg9m8g4} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.r1jdbuqkdvdkytg9m8g4.damage} (same value: 2d6+5) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.r1jdbuqkdvdkytg9m8g4.damageType} (same value: slashing) + [yfe4kuasftrniwtee4vc] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.yfe4kuasftrniwtee4vc} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.yfe4kuasftrniwtee4vc.damage} (same value: 2d10+16) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.yfe4kuasftrniwtee4vc.damageType} (same value: piercing) + [9sia361us267f9vg6rte] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.9sia361us267f9vg6rte} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.9sia361us267f9vg6rte.damage} (same value: 1d12) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.9sia361us267f9vg6rte.damageType} (same value: force) + [4tgkvn330ym305gffbtb] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.4tgkvn330ym305gffbtb} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.4tgkvn330ym305gffbtb.damage} (same value: 2d10+11) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.4tgkvn330ym305gffbtb.damageType} (same value: piercing) + [xa6f6l6311kw8unxdaxq] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.xa6f6l6311kw8unxdaxq} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.xa6f6l6311kw8unxdaxq.damage} (same value: 2d8+9) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.xa6f6l6311kw8unxdaxq.damageType} (same value: slashing) + [pp15nztl8kzlgphn8ncb] : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.pp15nztl8kzlgphn8ncb} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.pp15nztl8kzlgphn8ncb.damage} (same value: 2d10+11) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.pp15nztl8kzlgphn8ncb.damageType} (same value: piercing) + k51nknrir1qwtlbej9dw : object {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.k51nknrir1qwtlbej9dw} + damage : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.k51nknrir1qwtlbej9dw.damage} (same value: 2d8+9) + damageType : string {Lost Omens: Mwangi Expanse.items.[].system.damageRolls.k51nknrir1qwtlbej9dw.damageType} (same value: bludgeoning) + description : object {Lost Omens: Mwangi Expanse.items.[].system.description} + value : string {Lost Omens: Mwangi Expanse.items.[].system.description.value} (126 different values) + publication : object {Lost Omens: Mwangi Expanse.items.[].system.publication} + license : string {Lost Omens: Mwangi Expanse.items.[].system.publication.license} (2 different values) + OGL (x238) + ORC (x2) + remaster : boolean {Lost Omens: Mwangi Expanse.items.[].system.publication.remaster} (2 different values) + False (x238) + True (x2) + title : string {Lost Omens: Mwangi Expanse.items.[].system.publication.title} (4 different values) + (x204) + Pathfinder Bestiary (x31) + Pathfinder Core Rulebook (x3) + Pathfinder Player Core (x2) + rules : ###FoundryRulesObject### + [slug] : string {Lost Omens: Mwangi Expanse.items.[].system.slug} (64 different values) + [traits] : object {Lost Omens: Mwangi Expanse.items.[].system.traits} + [rarity] : string {Lost Omens: Mwangi Expanse.items.[].system.traits.rarity} (same value: common) + [value] : array {Lost Omens: Mwangi Expanse.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Lost Omens: Mwangi Expanse.items.[].system.traits.value.[]} (62 different values) + [traditions] : array {Lost Omens: Mwangi Expanse.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Lost Omens: Mwangi Expanse.items.[].system.traits.traditions.[]} (4 different values) + arcane (x39) + occult (x35) + divine (x17) + primal (x23) + [integrated] : mixed + [weaponType] : object {Lost Omens: Mwangi Expanse.items.[].system.weaponType} + value : string {Lost Omens: Mwangi Expanse.items.[].system.weaponType.value} (2 different values) + melee (x47) + ranged (x15) + [actionType] : object {Lost Omens: Mwangi Expanse.items.[].system.actionType} + value : string {Lost Omens: Mwangi Expanse.items.[].system.actionType.value} (4 different values) + passive (x38) + action (x41) + reaction (x8) + free (x7) + [actions] : object {Lost Omens: Mwangi Expanse.items.[].system.actions} + [value] : integer {Lost Omens: Mwangi Expanse.items.[].system.actions.value} (3 different values) + 2 (x11) + 1 (x27) + 3 (x3) + [category] : string {Lost Omens: Mwangi Expanse.items.[].system.category} (8 different values) + interaction (x13) + offensive (x67) + martial (x8) + medium (x5) + ammo (x4) + light (x1) + simple (x10) + defensive (x14) + [autoHeightenLevel] : object {Lost Omens: Mwangi Expanse.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Lost Omens: Mwangi Expanse.items.[].system.prepared} + [flexible] : boolean {Lost Omens: Mwangi Expanse.items.[].system.prepared.flexible} (same value: False) + value : string {Lost Omens: Mwangi Expanse.items.[].system.prepared.value} (2 different values) + innate (x7) + prepared (x1) + [proficiency] : object {Lost Omens: Mwangi Expanse.items.[].system.proficiency} + value : integer {Lost Omens: Mwangi Expanse.items.[].system.proficiency.value} (same value: 0) + [slots] : object {Lost Omens: Mwangi Expanse.items.[].system.slots} + [slot0] : object {Lost Omens: Mwangi Expanse.items.[].system.slots.slot0} + max : integer {Lost Omens: Mwangi Expanse.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Lost Omens: Mwangi Expanse.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Lost Omens: Mwangi Expanse.items.[].system.slots.slot0.prepared.[]} + id : string {Lost Omens: Mwangi Expanse.items.[].system.slots.slot0.prepared.[].id} (5 different values) + Zg80TTMMrk2HuXZ2 (x1) + 7FNY9yI5iErxIrxn (x1) + uT7AcGfWap21FVb4 (x1) + z1m5tGy7TmjfQ1ln (x1) + ZBA3ddnqPh9UdAXD (x1) + [slot1] : object {Lost Omens: Mwangi Expanse.items.[].system.slots.slot1} + max : integer {Lost Omens: Mwangi Expanse.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Lost Omens: Mwangi Expanse.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Lost Omens: Mwangi Expanse.items.[].system.slots.slot1.prepared.[]} + id : string {Lost Omens: Mwangi Expanse.items.[].system.slots.slot1.prepared.[].id} (3 different values) + qN95qAMGBAJvSi4e (x1) + GVNsssUNEMwHOYDN (x1) + kqycfEusjoOTWAFi (x1) + [slot2] : object {Lost Omens: Mwangi Expanse.items.[].system.slots.slot2} + max : integer {Lost Omens: Mwangi Expanse.items.[].system.slots.slot2.max} (same value: 2) + prepared : array {Lost Omens: Mwangi Expanse.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {Lost Omens: Mwangi Expanse.items.[].system.slots.slot2.prepared.[]} + id : string {Lost Omens: Mwangi Expanse.items.[].system.slots.slot2.prepared.[].id} (2 different values) + HnOpZWLguL9MUBSI (x1) + Zu1uFSiGUIpH95Dk (x1) + [spelldc] : object {Lost Omens: Mwangi Expanse.items.[].system.spelldc} + dc : integer {Lost Omens: Mwangi Expanse.items.[].system.spelldc.dc} (8 different values) + 24 (x1) + 21 (x1) + 18 (x1) + 14 (x1) + 17 (x1) + 22 (x1) + 38 (x1) + 34 (x1) + [item] : integer {Lost Omens: Mwangi Expanse.items.[].system.spelldc.item} (same value: 0) + mod : integer {Lost Omens: Mwangi Expanse.items.[].system.spelldc.mod} (same value: 0) + value : integer {Lost Omens: Mwangi Expanse.items.[].system.spelldc.value} (8 different values) + 16 (x1) + 13 (x1) + 10 (x1) + 6 (x1) + 11 (x1) + 14 (x1) + 30 (x1) + 26 (x1) + [tradition] : object {Lost Omens: Mwangi Expanse.items.[].system.tradition} + value : string {Lost Omens: Mwangi Expanse.items.[].system.tradition.value} (3 different values) + arcane (x2) + primal (x5) + divine (x1) + [area] : object {Lost Omens: Mwangi Expanse.items.[].system.area} + type : string {Lost Omens: Mwangi Expanse.items.[].system.area.type} (4 different values) + burst (x5) + emanation (x5) + cone (x2) + cylinder (x1) + value : integer {Lost Omens: Mwangi Expanse.items.[].system.area.value} (5 different values) + 10 (x3) + 15 (x2) + 30 (x4) + 20 (x3) + 5 (x1) + [details] : string {Lost Omens: Mwangi Expanse.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Lost Omens: Mwangi Expanse.items.[].system.cost} + value : string {Lost Omens: Mwangi Expanse.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Lost Omens: Mwangi Expanse.items.[].system.counteraction} (2 different values) + False (x46) + True (x1) + [damage] : object {Lost Omens: Mwangi Expanse.items.[].system.damage} + [0] : object {Lost Omens: Mwangi Expanse.items.[].system.damage.0} + [applyMod] : boolean {Lost Omens: Mwangi Expanse.items.[].system.damage.0.applyMod} (2 different values) + True (x2) + False (x4) + [category] : mixed + formula : string {Lost Omens: Mwangi Expanse.items.[].system.damage.0.formula} (8 different values) + 1d4 (x1) + 2d10 (x1) + 0 (x1) + 2d4 (x2) + 1d8 (x1) + 9d6 (x1) + 4d6 (x1) + 14d6 (x1) + kinds : array {Lost Omens: Mwangi Expanse.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Lost Omens: Mwangi Expanse.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x9) + healing (x1) + materials : array<> {Lost Omens: Mwangi Expanse.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Mwangi Expanse.items.[].system.damage.0.type} (6 different values) + electricity (x1) + sonic (x1) + mental (x1) + spirit (x1) + vitality (x1) + fire (x4) + [damageType] : string {Lost Omens: Mwangi Expanse.items.[].system.damage.damageType} (2 different values) + piercing (x15) + slashing (x3) + [dice] : integer {Lost Omens: Mwangi Expanse.items.[].system.damage.dice} (same value: 1) + [die] : string {Lost Omens: Mwangi Expanse.items.[].system.damage.die} (4 different values) + d8 (x3) + d6 (x10) + d4 (x4) + (x1) + [defense] : object {Lost Omens: Mwangi Expanse.items.[].system.defense} + save : object {Lost Omens: Mwangi Expanse.items.[].system.defense.save} + basic : boolean {Lost Omens: Mwangi Expanse.items.[].system.defense.save.basic} (2 different values) + False (x11) + True (x3) + statistic : string {Lost Omens: Mwangi Expanse.items.[].system.defense.save.statistic} (3 different values) + will (x8) + reflex (x3) + fortitude (x3) + [duration] : object {Lost Omens: Mwangi Expanse.items.[].system.duration} + sustained : boolean {Lost Omens: Mwangi Expanse.items.[].system.duration.sustained} (2 different values) + True (x6) + False (x41) + value : string {Lost Omens: Mwangi Expanse.items.[].system.duration.value} (10 different values) + 1 minute (x8) + 10 minutes (x7) + 1 or more rounds (see below) (x2) + (x16) + 1 hour (x6) + see below (x3) + 1 round (x1) + varies (x1) + until the start of your next turn (x1) + 5 minutes (x2) + [level] : object {Lost Omens: Mwangi Expanse.items.[].system.level} + value : integer {Lost Omens: Mwangi Expanse.items.[].system.level.value} (8 different values) + 3 (x3) + 2 (x7) + 1 (x29) + 0 (x29) + 9 (x2) + 8 (x2) + 7 (x2) + 4 (x2) + [location] : object {Lost Omens: Mwangi Expanse.items.[].system.location} + value : string {Lost Omens: Mwangi Expanse.items.[].system.location.value} (8 different values) + q43Zr9WI9C73JqZq (x13) + eyepymQeLB62rP72 (x9) + bXgRimCzt5v6iBye (x1) + cey14Luo1DtXz0rN (x1) + INMmtWy9d8wwwQE9 (x10) + B4L5rrixuMmIF0Mn (x1) + RI9tmh42fk5iU0FW (x10) + PUxSdqWVxgPtP44y (x2) + [uses] : object {Lost Omens: Mwangi Expanse.items.[].system.location.uses} + max : integer {Lost Omens: Mwangi Expanse.items.[].system.location.uses.max} (same value: 3) + value : integer {Lost Omens: Mwangi Expanse.items.[].system.location.uses.value} (same value: 3) + [heightenedLevel] : integer {Lost Omens: Mwangi Expanse.items.[].system.location.heightenedLevel} (same value: 8) + [range] : mixed + object {Lost Omens: Mwangi Expanse.items.[].system.range} + value : string {Lost Omens: Mwangi Expanse.items.[].system.range.value} (7 different values) + 120 feet (x8) + (x14) + touch (x6) + 30 feet (x14) + 500 feet (x3) + 60 feet (x1) + varies (x1) + integer {Lost Omens: Mwangi Expanse.items.[].system.range} (3 different values) + 100 (x1) + 60 (x2) + 20 (x1) + [requirements] : string {Lost Omens: Mwangi Expanse.items.[].system.requirements} (same value: ) + [target] : object {Lost Omens: Mwangi Expanse.items.[].system.target} + value : string {Lost Omens: Mwangi Expanse.items.[].system.target.value} (8 different values) + (x24) + you and any number of creatures in range (x1) + 1 creature (x16) + 1 or 2 creatures (x1) + 1 unattended object of light Bulk or less (x2) + 1 willing living creature or 1 undead (x1) + 1 creature touched (x1) + 1 willing creature (x1) + [time] : object {Lost Omens: Mwangi Expanse.items.[].system.time} + value : string {Lost Omens: Mwangi Expanse.items.[].system.time.value} (4 different values) + 2 (x40) + 1 (x4) + 1 to 3 (x1) + 3 (x2) + [heightening] : object {Lost Omens: Mwangi Expanse.items.[].system.heightening} + damage : object {Lost Omens: Mwangi Expanse.items.[].system.heightening.damage} + 0 : string {Lost Omens: Mwangi Expanse.items.[].system.heightening.damage.0} (5 different values) + 1d4 (x3) + 1d10 (x1) + 1d6 (x3) + 1d8 (x1) + 2d6 (x1) + interval : integer {Lost Omens: Mwangi Expanse.items.[].system.heightening.interval} (2 different values) + 1 (x8) + 2 (x1) + type : string {Lost Omens: Mwangi Expanse.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {Lost Omens: Mwangi Expanse.items.[].system.baseItem} (14 different values) + composite-longbow (x1) + shortsword (x3) + hide-armor (x5) + composite-shortbow (x1) + leather-armor (x1) + longspear (x1) + shortbow (x1) + spear (x4) + wooden-shield (x1) + trident (x1) + dagger (x2) + hatchet (x1) + blowgun (x1) + sickle (x2) + [bonusDamage] : object {Lost Omens: Mwangi Expanse.items.[].system.bonusDamage} + value : integer {Lost Omens: Mwangi Expanse.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Lost Omens: Mwangi Expanse.items.[].system.bulk} + value : mixed + integer {Lost Omens: Mwangi Expanse.items.[].system.bulk.value} (3 different values) + 2 (x7) + 1 (x9) + 0 (x1) + float {Lost Omens: Mwangi Expanse.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Lost Omens: Mwangi Expanse.items.[].system.equipped} + carryType : string {Lost Omens: Mwangi Expanse.items.[].system.equipped.carryType} (2 different values) + held (x21) + worn (x8) + [handsHeld] : integer {Lost Omens: Mwangi Expanse.items.[].system.equipped.handsHeld} (3 different values) + 1 (x20) + 0 (x2) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {Lost Omens: Mwangi Expanse.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Lost Omens: Mwangi Expanse.items.[].system.group} (7 different values) + bow (x3) + sword (x3) + leather (x6) + spear (x6) + knife (x4) + axe (x1) + dart (x1) + [hardness] : integer {Lost Omens: Mwangi Expanse.items.[].system.hardness} (2 different values) + 0 (x28) + 3 (x1) + [hp] : object {Lost Omens: Mwangi Expanse.items.[].system.hp} + max : integer {Lost Omens: Mwangi Expanse.items.[].system.hp.max} (2 different values) + 0 (x28) + 12 (x1) + value : integer {Lost Omens: Mwangi Expanse.items.[].system.hp.value} (2 different values) + 0 (x28) + 12 (x1) + [material] : object {Lost Omens: Mwangi Expanse.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Lost Omens: Mwangi Expanse.items.[].system.price} + value : object {Lost Omens: Mwangi Expanse.items.[].system.price.value} + [gp] : integer {Lost Omens: Mwangi Expanse.items.[].system.price.value.gp} (5 different values) + 20 (x1) + 2 (x6) + 14 (x1) + 3 (x1) + 1 (x2) + [sp] : integer {Lost Omens: Mwangi Expanse.items.[].system.price.value.sp} (5 different values) + 9 (x3) + 1 (x8) + 5 (x1) + 2 (x4) + 4 (x1) + [cp] : integer {Lost Omens: Mwangi Expanse.items.[].system.price.value.cp} (same value: 5) + [per] : integer {Lost Omens: Mwangi Expanse.items.[].system.price.per} (same value: 10) + [quantity] : integer {Lost Omens: Mwangi Expanse.items.[].system.quantity} (3 different values) + 1 (x24) + 20 (x4) + 3 (x1) + [reload] : object {Lost Omens: Mwangi Expanse.items.[].system.reload} + value : string {Lost Omens: Mwangi Expanse.items.[].system.reload.value} (4 different values) + 0 (x3) + (x6) + - (x8) + 1 (x1) + [runes] : object {Lost Omens: Mwangi Expanse.items.[].system.runes} + [potency] : integer {Lost Omens: Mwangi Expanse.items.[].system.runes.potency} (2 different values) + 0 (x22) + 1 (x2) + [property] : array<> {Lost Omens: Mwangi Expanse.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Lost Omens: Mwangi Expanse.items.[].system.runes.striking} (2 different values) + 0 (x17) + 1 (x1) + [resilient] : integer {Lost Omens: Mwangi Expanse.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Lost Omens: Mwangi Expanse.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Lost Omens: Mwangi Expanse.items.[].system.size} (same value: med) + [splashDamage] : object {Lost Omens: Mwangi Expanse.items.[].system.splashDamage} + value : integer {Lost Omens: Mwangi Expanse.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Lost Omens: Mwangi Expanse.items.[].system.usage} + value : string {Lost Omens: Mwangi Expanse.items.[].system.usage.value} (3 different values) + held-in-one-plus-hands (x3) + held-in-one-hand (x18) + held-in-two-hands (x1) + [acBonus] : integer {Lost Omens: Mwangi Expanse.items.[].system.acBonus} (3 different values) + 3 (x5) + 1 (x1) + 2 (x1) + [checkPenalty] : integer {Lost Omens: Mwangi Expanse.items.[].system.checkPenalty} (2 different values) + -2 (x5) + -1 (x1) + [dexCap] : integer {Lost Omens: Mwangi Expanse.items.[].system.dexCap} (2 different values) + 2 (x5) + 4 (x1) + [speedPenalty] : integer {Lost Omens: Mwangi Expanse.items.[].system.speedPenalty} (2 different values) + -5 (x5) + 0 (x2) + [strength] : integer {Lost Omens: Mwangi Expanse.items.[].system.strength} (2 different values) + 2 (x5) + 0 (x1) + [stackGroup] : string {Lost Omens: Mwangi Expanse.items.[].system.stackGroup} (2 different values) + arrows (x3) + blowgunDarts (x1) + [uses] : object {Lost Omens: Mwangi Expanse.items.[].system.uses} + autoDestroy : boolean {Lost Omens: Mwangi Expanse.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Lost Omens: Mwangi Expanse.items.[].system.uses.max} (same value: 1) + value : integer {Lost Omens: Mwangi Expanse.items.[].system.uses.value} (same value: 1) + [overlays] : object {Lost Omens: Mwangi Expanse.items.[].system.overlays} + 37gy7l19tik74o4s : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Lost Omens: Mwangi Expanse.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Lost Omens: Mwangi Expanse.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Lost Omens: Mwangi Expanse.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Lost Omens: Mwangi Expanse.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [frequency] : object {Lost Omens: Mwangi Expanse.items.[].system.frequency} + max : integer {Lost Omens: Mwangi Expanse.items.[].system.frequency.max} (same value: 1) + per : string {Lost Omens: Mwangi Expanse.items.[].system.frequency.per} (same value: PT1H) + [showSlotlessLevels] : object {Lost Omens: Mwangi Expanse.items.[].system.showSlotlessLevels} + value : boolean {Lost Omens: Mwangi Expanse.items.[].system.showSlotlessLevels.value} (same value: False) + [deathNote] : boolean {Lost Omens: Mwangi Expanse.items.[].system.deathNote} (same value: True) + type : string {Lost Omens: Mwangi Expanse.items.[].type} (8 different values) + melee (x62) + action (x94) + spellcastingEntry (x8) + spell (x47) + weapon (x18) + armor (x6) + consumable (x4) + shield (x1) + [_stats] : object {Lost Omens: Mwangi Expanse.items.[]._stats} + compendiumSource : string {Lost Omens: Mwangi Expanse.items.[]._stats.compendiumSource} (63 different values) + [flags] : object {Lost Omens: Mwangi Expanse.items.[].flags} + pf2e : object {Lost Omens: Mwangi Expanse.items.[].flags.pf2e} + linkedWeapon : string {Lost Omens: Mwangi Expanse.items.[].flags.pf2e.linkedWeapon} (18 different values) + CfSf7gq35p6R8L47 (x1) + H7VouhuCdc7tne9B (x1) + Beb4DeySg61m4DUl (x1) + NzIVePaxs78KszwF (x1) + YwjAznfqpj13Gg4Q (x1) + Oz4U2hMCTvbHoRoY (x1) + JDjct5dVg1xppZYi (x1) + fDThR1uWgOgioSZv (x2) + knzhMbeTXFVi6ZEn (x2) + M8t48VvaJtVJOBDB (x2) + 9VADq0AQ0IDU2MyF (x2) + EVWcNgxc8q0TIJ7c (x2) + jCsNuRVEQDzl0gcm (x2) + WCy61NgnOICYMQdN (x1) + Hqdc4UqMK8WH8lpj (x1) + JBYMypfc6KN9m7HD (x1) + qB2p1JMiuWWRGdTA (x1) + 1ipWREY4drzd6yN4 (x1) + name : string {Lost Omens: Mwangi Expanse.name} (all different values) + system : object {Lost Omens: Mwangi Expanse.system} + abilities : object {Lost Omens: Mwangi Expanse.system.abilities} + cha : object {Lost Omens: Mwangi Expanse.system.abilities.cha} + mod : integer {Lost Omens: Mwangi Expanse.system.abilities.cha.mod} (7 different values) + 0 (x9) + 2 (x5) + -2 (x1) + 1 (x2) + 6 (x1) + 3 (x3) + 4 (x1) + con : object {Lost Omens: Mwangi Expanse.system.abilities.con} + mod : integer {Lost Omens: Mwangi Expanse.system.abilities.con.mod} (10 different values) + 6 (x2) + 0 (x4) + 2 (x5) + -1 (x1) + 1 (x3) + 3 (x2) + 8 (x2) + 9 (x1) + 5 (x1) + 7 (x1) + dex : object {Lost Omens: Mwangi Expanse.system.abilities.dex} + mod : integer {Lost Omens: Mwangi Expanse.system.abilities.dex.mod} (5 different values) + 4 (x8) + 2 (x4) + 3 (x5) + 5 (x4) + 6 (x1) + int : object {Lost Omens: Mwangi Expanse.system.abilities.int} + mod : integer {Lost Omens: Mwangi Expanse.system.abilities.int.mod} (7 different values) + -2 (x2) + 1 (x5) + 0 (x8) + -3 (x4) + -1 (x1) + 5 (x1) + 3 (x1) + str : object {Lost Omens: Mwangi Expanse.system.abilities.str} + mod : integer {Lost Omens: Mwangi Expanse.system.abilities.str.mod} (9 different values) + 6 (x2) + 2 (x4) + 0 (x1) + 5 (x3) + 4 (x2) + 3 (x4) + 9 (x3) + 7 (x2) + 8 (x1) + wis : object {Lost Omens: Mwangi Expanse.system.abilities.wis} + mod : integer {Lost Omens: Mwangi Expanse.system.abilities.wis.mod} (6 different values) + 3 (x4) + 4 (x6) + 1 (x5) + 2 (x4) + 6 (x2) + 8 (x1) + attributes : object {Lost Omens: Mwangi Expanse.system.attributes} + ac : object {Lost Omens: Mwangi Expanse.system.attributes.ac} + details : string {Lost Omens: Mwangi Expanse.system.attributes.ac.details} (2 different values) + (x21) + (18 with shield raised) (x1) + value : integer {Lost Omens: Mwangi Expanse.system.attributes.ac.value} (14 different values) + 27 (x1) + 23 (x1) + 19 (x2) + 21 (x5) + 24 (x1) + 16 (x2) + 18 (x1) + 25 (x2) + 38 (x1) + 26 (x1) + 40 (x1) + 28 (x2) + 15 (x1) + 36 (x1) + allSaves : object {Lost Omens: Mwangi Expanse.system.attributes.allSaves} + value : string {Lost Omens: Mwangi Expanse.system.attributes.allSaves.value} (same value: ) + hp : object {Lost Omens: Mwangi Expanse.system.attributes.hp} + details : string {Lost Omens: Mwangi Expanse.system.attributes.hp.details} (2 different values) + (x21) + rejuvenation (x1) + max : integer {Lost Omens: Mwangi Expanse.system.attributes.hp.max} (15 different values) + 140 (x2) + 95 (x4) + 27 (x1) + 58 (x2) + 19 (x1) + 45 (x2) + 20 (x2) + 115 (x1) + 370 (x1) + 285 (x1) + 155 (x1) + 15 (x1) + 80 (x1) + 320 (x1) + 220 (x1) + temp : integer {Lost Omens: Mwangi Expanse.system.attributes.hp.temp} (same value: 0) + value : integer {Lost Omens: Mwangi Expanse.system.attributes.hp.value} (15 different values) + 140 (x2) + 95 (x4) + 27 (x1) + 58 (x2) + 19 (x1) + 45 (x2) + 20 (x2) + 115 (x1) + 370 (x1) + 285 (x1) + 155 (x1) + 15 (x1) + 80 (x1) + 320 (x1) + 220 (x1) + speed : object {Lost Omens: Mwangi Expanse.system.attributes.speed} + otherSpeeds : array {Lost Omens: Mwangi Expanse.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Lost Omens: Mwangi Expanse.system.attributes.speed.otherSpeeds.[]} + type : string {Lost Omens: Mwangi Expanse.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x9) + swim (x4) + fly (x2) + burrow (x1) + value : integer {Lost Omens: Mwangi Expanse.system.attributes.speed.otherSpeeds.[].value} (6 different values) + 25 (x7) + 20 (x2) + 30 (x3) + 40 (x2) + 60 (x1) + 10 (x1) + value : integer {Lost Omens: Mwangi Expanse.system.attributes.speed.value} (6 different values) + 30 (x7) + 25 (x6) + 35 (x1) + 20 (x3) + 40 (x2) + 10 (x3) + [resistances] : array {Lost Omens: Mwangi Expanse.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Lost Omens: Mwangi Expanse.system.attributes.resistances.[]} + type : string {Lost Omens: Mwangi Expanse.system.attributes.resistances.[].type} (2 different values) + poison (x2) + all-damage (x1) + value : integer {Lost Omens: Mwangi Expanse.system.attributes.resistances.[].value} (3 different values) + 3 (x1) + 2 (x1) + 10 (x1) + doubleVs : array {Lost Omens: Mwangi Expanse.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Lost Omens: Mwangi Expanse.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Lost Omens: Mwangi Expanse.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {Lost Omens: Mwangi Expanse.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x1) + ghost-touch (x1) + void (x1) + [weaknesses] : array {Lost Omens: Mwangi Expanse.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Lost Omens: Mwangi Expanse.system.attributes.weaknesses.[]} + type : string {Lost Omens: Mwangi Expanse.system.attributes.weaknesses.[].type} (same value: holy) + value : integer {Lost Omens: Mwangi Expanse.system.attributes.weaknesses.[].value} (same value: 5) + [immunities] : array {Lost Omens: Mwangi Expanse.system.attributes.immunities} + Length: min=2 max=6 + Value type: object {Lost Omens: Mwangi Expanse.system.attributes.immunities.[]} + type : string {Lost Omens: Mwangi Expanse.system.attributes.immunities.[].type} (7 different values) + fire (x1) + death-effects (x2) + paralyzed (x1) + unconscious (x1) + poison (x1) + precision (x1) + disease (x1) + details : object {Lost Omens: Mwangi Expanse.system.details} + blurb : string {Lost Omens: Mwangi Expanse.system.details.blurb} (same value: ) + languages : object {Lost Omens: Mwangi Expanse.system.details.languages} + details : string {Lost Omens: Mwangi Expanse.system.details.languages.details} (3 different values) + (x17) + (can't speak any language) (x4) + see half-speaker (x1) + value : array {Lost Omens: Mwangi Expanse.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Lost Omens: Mwangi Expanse.system.details.languages.value.[]} (9 different values) + mwangi (x19) + anadi (x3) + fey (x5) + chthonian (x1) + draconic (x5) + aklo (x2) + thalassic (x1) + kaava (x2) + common (x1) + level : object {Lost Omens: Mwangi Expanse.system.details.level} + value : integer {Lost Omens: Mwangi Expanse.system.details.level.value} (14 different values) + 8 (x2) + 6 (x3) + 2 (x1) + 4 (x2) + 1 (x3) + 3 (x1) + 7 (x2) + 16 (x1) + 5 (x2) + 17 (x1) + 9 (x1) + 0 (x1) + 14 (x1) + 10 (x1) + privateNotes : string {Lost Omens: Mwangi Expanse.system.details.privateNotes} (same value: ) + publicNotes : string {Lost Omens: Mwangi Expanse.system.details.publicNotes} (all different values) + publication : object {Lost Omens: Mwangi Expanse.system.details.publication} + license : string {Lost Omens: Mwangi Expanse.system.details.publication.license} (same value: OGL) + remaster : boolean {Lost Omens: Mwangi Expanse.system.details.publication.remaster} (same value: False) + title : string {Lost Omens: Mwangi Expanse.system.details.publication.title} (same value: Pathfinder Lost Omens The Mwangi Expanse) + initiative : object {Lost Omens: Mwangi Expanse.system.initiative} + statistic : string {Lost Omens: Mwangi Expanse.system.initiative.statistic} (same value: perception) + perception : object {Lost Omens: Mwangi Expanse.system.perception} + details : string {Lost Omens: Mwangi Expanse.system.perception.details} (same value: ) + mod : integer {Lost Omens: Mwangi Expanse.system.perception.mod} (14 different values) + 19 (x2) + 15 (x3) + 9 (x2) + 12 (x2) + 17 (x2) + 11 (x1) + 7 (x2) + 13 (x1) + 6 (x2) + 28 (x1) + 16 (x1) + 29 (x1) + 25 (x1) + 20 (x1) + senses : array {Lost Omens: Mwangi Expanse.system.perception.senses} + Length: min=0 max=3 + Value type: object {Lost Omens: Mwangi Expanse.system.perception.senses.[]} + [acuity] : string {Lost Omens: Mwangi Expanse.system.perception.senses.[].acuity} (2 different values) + imprecise (x13) + precise (x1) + [range] : integer {Lost Omens: Mwangi Expanse.system.perception.senses.[].range} (2 different values) + 30 (x8) + 60 (x6) + type : string {Lost Omens: Mwangi Expanse.system.perception.senses.[].type} (4 different values) + scent (x13) + darkvision (x11) + low-light-vision (x7) + truesight (x1) + resources : object {Lost Omens: Mwangi Expanse.system.resources} + [focus] : object {Lost Omens: Mwangi Expanse.system.resources.focus} + max : integer {Lost Omens: Mwangi Expanse.system.resources.focus.max} (same value: 1) + value : integer {Lost Omens: Mwangi Expanse.system.resources.focus.value} (same value: 1) + saves : object {Lost Omens: Mwangi Expanse.system.saves} + fortitude : object {Lost Omens: Mwangi Expanse.system.saves.fortitude} + saveDetail : string {Lost Omens: Mwangi Expanse.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Lost Omens: Mwangi Expanse.system.saves.fortitude.value} (14 different values) + 19 (x3) + 11 (x1) + 6 (x1) + 8 (x3) + 15 (x2) + 4 (x1) + 16 (x1) + 7 (x1) + 12 (x3) + 30 (x1) + 5 (x2) + 34 (x1) + 28 (x1) + 23 (x1) + reflex : object {Lost Omens: Mwangi Expanse.system.saves.reflex} + saveDetail : string {Lost Omens: Mwangi Expanse.system.saves.reflex.saveDetail} (same value: ) + value : integer {Lost Omens: Mwangi Expanse.system.saves.reflex.value} (14 different values) + 16 (x1) + 14 (x2) + 10 (x1) + 11 (x2) + 17 (x2) + 7 (x3) + 12 (x1) + 8 (x1) + 18 (x1) + 27 (x1) + 9 (x2) + 15 (x1) + 25 (x1) + 20 (x3) + will : object {Lost Omens: Mwangi Expanse.system.saves.will} + saveDetail : string {Lost Omens: Mwangi Expanse.system.saves.will.saveDetail} (same value: ) + value : integer {Lost Omens: Mwangi Expanse.system.saves.will.value} (12 different values) + 13 (x2) + 17 (x1) + 7 (x3) + 14 (x1) + 10 (x2) + 11 (x4) + 4 (x1) + 15 (x3) + 26 (x1) + 28 (x2) + 6 (x1) + 18 (x1) + skills : object {Lost Omens: Mwangi Expanse.system.skills} + [athletics] : object {Lost Omens: Mwangi Expanse.system.skills.athletics} + base : integer {Lost Omens: Mwangi Expanse.system.skills.athletics.base} (14 different values) + 18 (x2) + 15 (x2) + 6 (x3) + 12 (x2) + 16 (x1) + 10 (x1) + 7 (x2) + 34 (x1) + 21 (x2) + 36 (x1) + 13 (x1) + 31 (x1) + 14 (x1) + 25 (x1) + [special] : array {Lost Omens: Mwangi Expanse.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Mwangi Expanse.system.skills.athletics.special.[]} + base : integer {Lost Omens: Mwangi Expanse.system.skills.athletics.special.[].base} (3 different values) + 17 (x1) + 8 (x1) + 14 (x1) + label : string {Lost Omens: Mwangi Expanse.system.skills.athletics.special.[].label} (same value: to Climb in hybrid or spider form) + predicate : array {Lost Omens: Mwangi Expanse.system.skills.athletics.special.[].predicate} + Length: min=2 max=2 + Value type: mixed + string {Lost Omens: Mwangi Expanse.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) + object {Lost Omens: Mwangi Expanse.system.skills.athletics.special.[].predicate.[]} + or : array {Lost Omens: Mwangi Expanse.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Lost Omens: Mwangi Expanse.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + spider-form (x3) + hybrid-form (x3) + [intimidation] : object {Lost Omens: Mwangi Expanse.system.skills.intimidation} + base : integer {Lost Omens: Mwangi Expanse.system.skills.intimidation.base} (9 different values) + 16 (x1) + 11 (x1) + 12 (x1) + 7 (x1) + 14 (x1) + 28 (x2) + 5 (x1) + 4 (x1) + 31 (x1) + [stealth] : object {Lost Omens: Mwangi Expanse.system.skills.stealth} + base : integer {Lost Omens: Mwangi Expanse.system.skills.stealth.base} (12 different values) + 14 (x1) + 8 (x1) + 15 (x2) + 13 (x2) + 6 (x2) + 7 (x2) + 16 (x2) + 23 (x1) + 9 (x1) + 19 (x1) + 12 (x1) + 18 (x1) + [special] : array {Lost Omens: Mwangi Expanse.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Mwangi Expanse.system.skills.stealth.special.[]} + base : integer {Lost Omens: Mwangi Expanse.system.skills.stealth.special.[].base} (3 different values) + 18 (x1) + 11 (x1) + 9 (x1) + label : string {Lost Omens: Mwangi Expanse.system.skills.stealth.special.[].label} (2 different values) + in deserts (x1) + in forests or jungles (x2) + predicate : array {Lost Omens: Mwangi Expanse.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {Lost Omens: Mwangi Expanse.system.skills.stealth.special.[].predicate.[]} (same value: terrain:desert) + object {Lost Omens: Mwangi Expanse.system.skills.stealth.special.[].predicate.[]} + or : array {Lost Omens: Mwangi Expanse.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Lost Omens: Mwangi Expanse.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:forest (x2) + terrain:jungle (x2) + [crafting] : object {Lost Omens: Mwangi Expanse.system.skills.crafting} + base : integer {Lost Omens: Mwangi Expanse.system.skills.crafting.base} (4 different values) + 13 (x2) + 6 (x1) + 10 (x2) + 7 (x1) + [special] : array {Lost Omens: Mwangi Expanse.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Mwangi Expanse.system.skills.crafting.special.[]} + base : integer {Lost Omens: Mwangi Expanse.system.skills.crafting.special.[].base} (3 different values) + 17 (x1) + 10 (x1) + 14 (x1) + label : string {Lost Omens: Mwangi Expanse.system.skills.crafting.special.[].label} (same value: to weaving) + predicate : array {Lost Omens: Mwangi Expanse.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Lost Omens: Mwangi Expanse.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:weave) + [deception] : object {Lost Omens: Mwangi Expanse.system.skills.deception} + base : integer {Lost Omens: Mwangi Expanse.system.skills.deception.base} (5 different values) + 13 (x1) + 8 (x1) + 15 (x1) + 12 (x1) + 28 (x1) + [diplomacy] : object {Lost Omens: Mwangi Expanse.system.skills.diplomacy} + base : integer {Lost Omens: Mwangi Expanse.system.skills.diplomacy.base} (3 different values) + 11 (x1) + 10 (x1) + 28 (x1) + [nature] : object {Lost Omens: Mwangi Expanse.system.skills.nature} + base : integer {Lost Omens: Mwangi Expanse.system.skills.nature.base} (8 different values) + 15 (x1) + 5 (x2) + 12 (x1) + 9 (x2) + 13 (x1) + 26 (x1) + 29 (x1) + 31 (x1) + [society] : object {Lost Omens: Mwangi Expanse.system.skills.society} + base : integer {Lost Omens: Mwangi Expanse.system.skills.society.base} (same value: 11) + [survival] : object {Lost Omens: Mwangi Expanse.system.skills.survival} + base : integer {Lost Omens: Mwangi Expanse.system.skills.survival.base} (10 different values) + 13 (x3) + 10 (x1) + 11 (x1) + 6 (x2) + 7 (x1) + 29 (x1) + 17 (x1) + 12 (x1) + 28 (x1) + 18 (x1) + [special] : array {Lost Omens: Mwangi Expanse.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Mwangi Expanse.system.skills.survival.special.[]} + base : integer {Lost Omens: Mwangi Expanse.system.skills.survival.special.[].base} (same value: 19) + label : string {Lost Omens: Mwangi Expanse.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {Lost Omens: Mwangi Expanse.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Lost Omens: Mwangi Expanse.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [acrobatics] : object {Lost Omens: Mwangi Expanse.system.skills.acrobatics} + base : integer {Lost Omens: Mwangi Expanse.system.skills.acrobatics.base} (6 different values) + 8 (x1) + 13 (x2) + 11 (x1) + 7 (x1) + 5 (x1) + 18 (x2) + [religion] : object {Lost Omens: Mwangi Expanse.system.skills.religion} + base : integer {Lost Omens: Mwangi Expanse.system.skills.religion.base} (3 different values) + 11 (x1) + 9 (x1) + 4 (x1) + traits : object {Lost Omens: Mwangi Expanse.system.traits} + rarity : string {Lost Omens: Mwangi Expanse.system.traits.rarity} (4 different values) + uncommon (x6) + common (x14) + unique (x1) + rare (x1) + size : object {Lost Omens: Mwangi Expanse.system.traits.size} + value : string {Lost Omens: Mwangi Expanse.system.traits.size.value} (5 different values) + lg (x4) + med (x6) + sm (x8) + grg (x2) + huge (x2) + value : array {Lost Omens: Mwangi Expanse.system.traits.value} + Length: min=1 max=4 + Value type: string {Lost Omens: Mwangi Expanse.system.traits.value.[]} (17 different values) + chaotic (x9) + evil (x13) + giant (x1) + humanoid (x10) + anadi (x3) + good (x5) + fey (x3) + charau-ka (x3) + beast (x8) + fiend (x1) + unholy (x1) + aberration (x1) + lawful (x1) + aquatic (x1) + incorporeal (x1) + spirit (x1) + amphibious (x1) + type : string {Lost Omens: Mwangi Expanse.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Lost Omens_ Tian Xia World Guide.txt b/output/pf2e/packs/Lost Omens_ Tian Xia World Guide.txt new file mode 100644 index 0000000..6f536d2 --- /dev/null +++ b/output/pf2e/packs/Lost Omens_ Tian Xia World Guide.txt @@ -0,0 +1,1078 @@ +Lost Omens: Tian Xia World Guide +Different values: 25 +===================================== +object {Lost Omens: Tian Xia World Guide} + _id : string {Lost Omens: Tian Xia World Guide._id} (all different values) + img : string {Lost Omens: Tian Xia World Guide.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Lost Omens: Tian Xia World Guide.items} + Length: min=4 max=16 + Value type: object {Lost Omens: Tian Xia World Guide.items.[]} + _id : string {Lost Omens: Tian Xia World Guide.items.[]._id} (229 different values) + img : string {Lost Omens: Tian Xia World Guide.items.[].img} (32 different values) + name : string {Lost Omens: Tian Xia World Guide.items.[].name} (160 different values) + sort : integer {Lost Omens: Tian Xia World Guide.items.[].sort} (16 different values) + 100000 (x25) + 200000 (x25) + 300000 (x25) + 400000 (x25) + 500000 (x23) + 600000 (x19) + 700000 (x17) + 800000 (x15) + 900000 (x14) + 1000000 (x11) + 1100000 (x9) + 1200000 (x7) + 1300000 (x6) + 1400000 (x4) + 1500000 (x3) + 1600000 (x1) + system : object {Lost Omens: Tian Xia World Guide.items.[].system} + [attack] : object {Lost Omens: Tian Xia World Guide.items.[].system.attack} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Lost Omens: Tian Xia World Guide.items.[].system.attackEffects} + value : array {Lost Omens: Tian Xia World Guide.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.attackEffects.value.[]} (12 different values) + knockdown (x2) + grab (x6) + thermal-mastery (x1) + improved-grab (x1) + swipe-countenance (x1) + blinding-ink (x1) + sneak-attack (x1) + reap-souls (x1) + spirit-touch (x1) + heart-of-darkness (x1) + devour-wealth (x1) + flood-breath (x1) + [bonus] : object {Lost Omens: Tian Xia World Guide.items.[].system.bonus} + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.bonus.value} (19 different values) + 10 (x1) + 7 (x1) + 11 (x4) + 21 (x4) + 27 (x1) + 35 (x2) + 13 (x3) + 8 (x1) + 6 (x2) + 28 (x3) + 17 (x4) + 0 (x2) + 29 (x1) + 18 (x2) + 24 (x2) + 20 (x2) + 14 (x1) + 40 (x1) + 39 (x1) + [damageRolls] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls} + [5VD4oCfQrbbiEuNR] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.5VD4oCfQrbbiEuNR} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.5VD4oCfQrbbiEuNR.damage} (same value: 1d8+4) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.5VD4oCfQrbbiEuNR.damageType} (same value: bludgeoning) + [E08aqx3jP2hR7bYi] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.E08aqx3jP2hR7bYi} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.E08aqx3jP2hR7bYi.damage} (same value: 1d6) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.E08aqx3jP2hR7bYi.damageType} (same value: bludgeoning) + [YatYc4wCX5ytJw4c] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YatYc4wCX5ytJw4c} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YatYc4wCX5ytJw4c.damage} (same value: 2d8+4) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YatYc4wCX5ytJw4c.damageType} (same value: bludgeoning) + [00leG6qq5FjKezNe] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.00leG6qq5FjKezNe} + category : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.00leG6qq5FjKezNe.category} (same value: persistent) + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.00leG6qq5FjKezNe.damage} (same value: 2d6) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.00leG6qq5FjKezNe.damageType} (same value: bleed) + [zfcBb5F2kxvFShqA] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.zfcBb5F2kxvFShqA} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.zfcBb5F2kxvFShqA.damage} (same value: 2d12+7) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.zfcBb5F2kxvFShqA.damageType} (same value: piercing) + [WOywKRMWXqMWGXuq] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WOywKRMWXqMWGXuq} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WOywKRMWXqMWGXuq.damage} (same value: 2d8+7) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WOywKRMWXqMWGXuq.damageType} (same value: bludgeoning) + [QjrNBX1F7xrNuJGU] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.QjrNBX1F7xrNuJGU} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.QjrNBX1F7xrNuJGU.damage} (same value: 2d6) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.QjrNBX1F7xrNuJGU.damageType} (same value: cold) + [YEmyXqvYog8HVdEg] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YEmyXqvYog8HVdEg} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YEmyXqvYog8HVdEg.damage} (same value: 2d8+12) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YEmyXqvYog8HVdEg.damageType} (same value: piercing) + [c9TqnekmBptvKUlE] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.c9TqnekmBptvKUlE} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.c9TqnekmBptvKUlE.damage} (same value: 4d10+17) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.c9TqnekmBptvKUlE.damageType} (same value: piercing) + [633754BzTtefa4Xk] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.633754BzTtefa4Xk} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.633754BzTtefa4Xk.damage} (same value: 4d8+17) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.633754BzTtefa4Xk.damageType} (same value: bludgeoning) + [6nfexqLc5Tur6EgD] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.6nfexqLc5Tur6EgD} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.6nfexqLc5Tur6EgD.damage} (same value: 3d10+7) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.6nfexqLc5Tur6EgD.damageType} (same value: piercing) + [FKTks028jYlrkJIs] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.FKTks028jYlrkJIs} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.FKTks028jYlrkJIs.damage} (same value: 3d8+7) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.FKTks028jYlrkJIs.damageType} (same value: piercing) + [8WA8QejGz7ykc5Et] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.8WA8QejGz7ykc5Et} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.8WA8QejGz7ykc5Et.damage} (same value: 2d8+5) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.8WA8QejGz7ykc5Et.damageType} (same value: piercing) + [Dk1MzayV4WKnTzjp] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Dk1MzayV4WKnTzjp} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Dk1MzayV4WKnTzjp.damage} (same value: 2d6+5) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Dk1MzayV4WKnTzjp.damageType} (same value: slashing) + [OhRBOzkC7Uzykdui] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.OhRBOzkC7Uzykdui} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.OhRBOzkC7Uzykdui.damage} (same value: 1d10+3) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.OhRBOzkC7Uzykdui.damageType} (same value: piercing) + [nU2yMVDu1NWkEOCv] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.nU2yMVDu1NWkEOCv} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.nU2yMVDu1NWkEOCv.damage} (same value: 1d8+3) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.nU2yMVDu1NWkEOCv.damageType} (same value: piercing) + [IgIxZNl0r8QewRVq] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.IgIxZNl0r8QewRVq} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.IgIxZNl0r8QewRVq.damage} (same value: 1d6+1) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.IgIxZNl0r8QewRVq.damageType} (same value: bludgeoning) + [90rdpNb4JWolKv1w] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.90rdpNb4JWolKv1w} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.90rdpNb4JWolKv1w.damage} (same value: 1d8+1) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.90rdpNb4JWolKv1w.damageType} (same value: bludgeoning) + [AOzdLsEow9zmFa2Z] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.AOzdLsEow9zmFa2Z} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.AOzdLsEow9zmFa2Z.damage} (same value: 3d8+14) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.AOzdLsEow9zmFa2Z.damageType} (same value: slashing) + [3tBOZdO30TSKUMzL] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3tBOZdO30TSKUMzL} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3tBOZdO30TSKUMzL.damage} (same value: 2d10+8) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3tBOZdO30TSKUMzL.damageType} (same value: piercing) + [j4nW0izAj8I8wdD1] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.j4nW0izAj8I8wdD1} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.j4nW0izAj8I8wdD1.damage} (same value: 2d6+8) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.j4nW0izAj8I8wdD1.damageType} (same value: slashing) + [WO5B8sA9vt1PVIvD] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WO5B8sA9vt1PVIvD} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WO5B8sA9vt1PVIvD.damage} (same value: 2d4+8) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WO5B8sA9vt1PVIvD.damageType} (same value: bludgeoning) + [Wjvf2kLa4F4UgH3Q] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q.damage} (same value: 1d4) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q.damageType} (same value: bludgeoning) + [ZLaJS9hCGjG5KNCK] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK.damage} (same value: 2d6+4) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK.damageType} (same value: bludgeoning) + [wFu0uMTyrTcVEAWN] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.wFu0uMTyrTcVEAWN} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.wFu0uMTyrTcVEAWN.damage} (same value: 2d8+8) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.wFu0uMTyrTcVEAWN.damageType} (same value: slashing) + [TO7XqI1mAwaW7Ao8] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8.damage} (same value: 3d12+14) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8.damageType} (same value: piercing) + [C9o74Uds2ii7jtzP] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.C9o74Uds2ii7jtzP} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.C9o74Uds2ii7jtzP.damage} (same value: 3d12+14) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.C9o74Uds2ii7jtzP.damageType} (same value: bludgeoning) + [ANQTV55FA417Hpa9] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ANQTV55FA417Hpa9} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ANQTV55FA417Hpa9.damage} (same value: 2d8+9) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ANQTV55FA417Hpa9.damageType} (same value: slashing) + [DO39Z2TCHcWwzMw1] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.DO39Z2TCHcWwzMw1} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.DO39Z2TCHcWwzMw1.damage} (same value: 2d10+9) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.DO39Z2TCHcWwzMw1.damageType} (same value: piercing) + [Xe5mZOyQMsfx8reY] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xe5mZOyQMsfx8reY} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xe5mZOyQMsfx8reY.damage} (same value: 3d8+10) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xe5mZOyQMsfx8reY.damageType} (same value: piercing) + [Xj0UPMb6VjZ26Wmw] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw.damage} (same value: 3d6+10) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw.damageType} (same value: slashing) + [3Z2dKP9M83Ssan6u] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3Z2dKP9M83Ssan6u} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3Z2dKP9M83Ssan6u.damage} (same value: 1d4) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3Z2dKP9M83Ssan6u.damageType} (same value: spirit) + [gQJ1OPYAX2G4UqZT] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT.damage} (same value: 2d10+5) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT.damageType} (same value: piercing) + [EbILfpercJaUIo0c] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.EbILfpercJaUIo0c} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.EbILfpercJaUIo0c.damage} (same value: 1d4) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.EbILfpercJaUIo0c.damageType} (same value: spirit) + [jtQtJLSe5EuTOZ3Z] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z.damage} (same value: 2d6+5) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z.damageType} (same value: slashing) + [JkZ3fI3JnFCuAUGM] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM.damage} (same value: 2d6+4) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM.damageType} (same value: void) + [2fFW5GrQ1sQwTcwz] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz.damage} (same value: 4d8+20) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz.damageType} (same value: piercing) + [3AmuJAvxo3FTGzLF] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3AmuJAvxo3FTGzLF} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3AmuJAvxo3FTGzLF.damage} (same value: 3d6+20) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3AmuJAvxo3FTGzLF.damageType} (same value: bludgeoning) + [KAUbmyXMDgBitm0k] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.KAUbmyXMDgBitm0k} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.KAUbmyXMDgBitm0k.damage} (same value: 4d12) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.KAUbmyXMDgBitm0k.damageType} (same value: poison) + [BqbuEl9QLIApnUsB] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.BqbuEl9QLIApnUsB} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.BqbuEl9QLIApnUsB.damage} (same value: 3d6+8) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.BqbuEl9QLIApnUsB.damageType} (same value: piercing) + itMpfcmWVcWxzmpC : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.itMpfcmWVcWxzmpC} + damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.itMpfcmWVcWxzmpC.damage} (same value: 4d6) + damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.itMpfcmWVcWxzmpC.damageType} (same value: sonic) + description : object {Lost Omens: Tian Xia World Guide.items.[].system.description} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.description.value} (141 different values) + publication : object {Lost Omens: Tian Xia World Guide.items.[].system.publication} + license : string {Lost Omens: Tian Xia World Guide.items.[].system.publication.license} (2 different values) + OGL (x140) + ORC (x89) + remaster : boolean {Lost Omens: Tian Xia World Guide.items.[].system.publication.remaster} (2 different values) + False (x141) + True (x88) + title : string {Lost Omens: Tian Xia World Guide.items.[].system.publication.title} (4 different values) + (x140) + Pathfinder Monster Core (x62) + Pathfinder Player Core (x26) + Pathfinder Bestiary (x1) + rules : ###FoundryRulesObject### + [slug] : string {Lost Omens: Tian Xia World Guide.items.[].system.slug} (44 different values) + traits : object {Lost Omens: Tian Xia World Guide.items.[].system.traits} + [value] : array {Lost Omens: Tian Xia World Guide.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.traits.value.[]} (49 different values) + [rarity] : string {Lost Omens: Tian Xia World Guide.items.[].system.traits.rarity} (2 different values) + common (x88) + uncommon (x5) + [traditions] : array {Lost Omens: Tian Xia World Guide.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.traits.traditions.[]} (4 different values) + primal (x15) + divine (x14) + occult (x17) + arcane (x19) + [weaponType] : object {Lost Omens: Tian Xia World Guide.items.[].system.weaponType} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.weaponType.value} (2 different values) + melee (x35) + ranged (x2) + [actionType] : object {Lost Omens: Tian Xia World Guide.items.[].system.actionType} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.actionType.value} (4 different values) + passive (x82) + action (x56) + reaction (x14) + free (x2) + [actions] : object {Lost Omens: Tian Xia World Guide.items.[].system.actions} + [value] : integer {Lost Omens: Tian Xia World Guide.items.[].system.actions.value} (3 different values) + 2 (x20) + 1 (x31) + 3 (x5) + [category] : string {Lost Omens: Tian Xia World Guide.items.[].system.category} (4 different values) + interaction (x60) + defensive (x21) + offensive (x73) + martial (x1) + [autoHeightenLevel] : object {Lost Omens: Tian Xia World Guide.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Lost Omens: Tian Xia World Guide.items.[].system.prepared} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.prepared.value} (same value: innate) + [proficiency] : object {Lost Omens: Tian Xia World Guide.items.[].system.proficiency} + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Lost Omens: Tian Xia World Guide.items.[].system.slots} + [spelldc] : object {Lost Omens: Tian Xia World Guide.items.[].system.spelldc} + dc : integer {Lost Omens: Tian Xia World Guide.items.[].system.spelldc.dc} (4 different values) + 32 (x3) + 34 (x2) + 25 (x1) + 26 (x2) + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.spelldc.value} (4 different values) + 24 (x3) + 26 (x2) + 17 (x1) + 18 (x2) + [tradition] : object {Lost Omens: Tian Xia World Guide.items.[].system.tradition} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.tradition.value} (3 different values) + divine (x4) + primal (x3) + occult (x1) + [area] : object {Lost Omens: Tian Xia World Guide.items.[].system.area} + type : string {Lost Omens: Tian Xia World Guide.items.[].system.area.type} (4 different values) + emanation (x1) + burst (x3) + cone (x1) + line (x1) + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.area.value} (4 different values) + 30 (x1) + 20 (x2) + 5 (x1) + 60 (x2) + [cost] : object {Lost Omens: Tian Xia World Guide.items.[].system.cost} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Lost Omens: Tian Xia World Guide.items.[].system.counteraction} (2 different values) + False (x23) + True (x2) + [damage] : object {Lost Omens: Tian Xia World Guide.items.[].system.damage} + [damageType] : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.damageType} (same value: slashing) + [dice] : integer {Lost Omens: Tian Xia World Guide.items.[].system.damage.dice} (same value: 1) + [die] : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.die} (same value: d8) + [0] : object {Lost Omens: Tian Xia World Guide.items.[].system.damage.0} + applyMod : boolean {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.formula} (same value: 2d6) + kinds : array {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.type} (same value: cold) + [2YlEXgT93lbWXENb] : object {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [C34n7XTpCLCXJWwt] : object {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [defense] : object {Lost Omens: Tian Xia World Guide.items.[].system.defense} + save : object {Lost Omens: Tian Xia World Guide.items.[].system.defense.save} + basic : boolean {Lost Omens: Tian Xia World Guide.items.[].system.defense.save.basic} (2 different values) + False (x7) + True (x1) + statistic : string {Lost Omens: Tian Xia World Guide.items.[].system.defense.save.statistic} (3 different values) + will (x4) + fortitude (x3) + reflex (x1) + [duration] : object {Lost Omens: Tian Xia World Guide.items.[].system.duration} + sustained : boolean {Lost Omens: Tian Xia World Guide.items.[].system.duration.sustained} (same value: False) + value : string {Lost Omens: Tian Xia World Guide.items.[].system.duration.value} (10 different values) + (x7) + 10 minutes (x4) + constant (x2) + unlimited (x1) + 5 minutes (x1) + 1 hour (x2) + 1 minute (x4) + varies (x2) + until your next daily preparations (x1) + until the start of your next turn (x1) + [level] : object {Lost Omens: Tian Xia World Guide.items.[].system.level} + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.level.value} (6 different values) + 5 (x6) + 2 (x8) + 4 (x4) + 1 (x6) + 0 (x2) + 3 (x1) + [location] : object {Lost Omens: Tian Xia World Guide.items.[].system.location} + [heightenedLevel] : integer {Lost Omens: Tian Xia World Guide.items.[].system.location.heightenedLevel} (6 different values) + 5 (x6) + 4 (x7) + 2 (x4) + 7 (x2) + 1 (x2) + 3 (x2) + value : string {Lost Omens: Tian Xia World Guide.items.[].system.location.value} (8 different values) + hkSAsypAIASowsRA (x3) + eY3tjIKPYl1yIjdi (x3) + wuxLsndHxEuyThiy (x3) + hXbyq3MkAXzhnhQ5 (x4) + 9sxrMRs9a02fYQ2t (x3) + 24gB79jDM2LB48LI (x5) + sJhURougblRaga3N (x3) + 9nrwHdfCfO84ZdAM (x1) + [uses] : object {Lost Omens: Tian Xia World Guide.items.[].system.location.uses} + max : integer {Lost Omens: Tian Xia World Guide.items.[].system.location.uses.max} (2 different values) + 99 (x10) + 3 (x3) + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.location.uses.value} (2 different values) + 99 (x10) + 3 (x3) + [range] : object {Lost Omens: Tian Xia World Guide.items.[].system.range} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.range.value} (5 different values) + (x4) + touch (x8) + 30 feet (x6) + 120 feet (x6) + 500 feet (x1) + [requirements] : string {Lost Omens: Tian Xia World Guide.items.[].system.requirements} (same value: ) + [target] : object {Lost Omens: Tian Xia World Guide.items.[].system.target} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.target.value} (6 different values) + (x12) + 1 willing creature (x2) + 1 creature (x7) + self (x2) + up to 5 creatures (x1) + 1 corpse (x1) + [time] : object {Lost Omens: Tian Xia World Guide.items.[].system.time} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.time.value} (4 different values) + 1 minute (x2) + 2 (x18) + 10 minutes (x1) + 3 (x4) + [showSlotlessLevels] : object {Lost Omens: Tian Xia World Guide.items.[].system.showSlotlessLevels} + value : boolean {Lost Omens: Tian Xia World Guide.items.[].system.showSlotlessLevels.value} (same value: False) + [heightening] : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening} + [levels] : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels} + [6] : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.6} + [5] : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.5} + range : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.5.range} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + 3 : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.3} + target : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.3.target} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {Lost Omens: Tian Xia World Guide.items.[].system.heightening.type} (2 different values) + fixed (x3) + interval (x2) + [damage] : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.damage} + [0] : string {Lost Omens: Tian Xia World Guide.items.[].system.heightening.damage.0} (same value: 1d6) + 2YlEXgT93lbWXENb : string {Lost Omens: Tian Xia World Guide.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [interval] : integer {Lost Omens: Tian Xia World Guide.items.[].system.heightening.interval} (same value: 1) + [mod] : object {Lost Omens: Tian Xia World Guide.items.[].system.mod} + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.mod.value} (3 different values) + 28 (x1) + 26 (x1) + 15 (x1) + [proficient] : object {Lost Omens: Tian Xia World Guide.items.[].system.proficient} + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.proficient.value} (same value: 0) + [baseItem] : string {Lost Omens: Tian Xia World Guide.items.[].system.baseItem} (same value: longsword) + [bonusDamage] : object {Lost Omens: Tian Xia World Guide.items.[].system.bonusDamage} + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Lost Omens: Tian Xia World Guide.items.[].system.bulk} + value : mixed + integer {Lost Omens: Tian Xia World Guide.items.[].system.bulk.value} (same value: 1) + float {Lost Omens: Tian Xia World Guide.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Lost Omens: Tian Xia World Guide.items.[].system.equipped} + carryType : string {Lost Omens: Tian Xia World Guide.items.[].system.equipped.carryType} (2 different values) + held (x1) + worn (x1) + [handsHeld] : integer {Lost Omens: Tian Xia World Guide.items.[].system.equipped.handsHeld} (same value: 1) + [invested] : mixed + [group] : string {Lost Omens: Tian Xia World Guide.items.[].system.group} (same value: sword) + [hardness] : integer {Lost Omens: Tian Xia World Guide.items.[].system.hardness} (same value: 0) + [hp] : object {Lost Omens: Tian Xia World Guide.items.[].system.hp} + max : integer {Lost Omens: Tian Xia World Guide.items.[].system.hp.max} (same value: 0) + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.hp.value} (same value: 0) + [material] : object {Lost Omens: Tian Xia World Guide.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Lost Omens: Tian Xia World Guide.items.[].system.price} + value : object {Lost Omens: Tian Xia World Guide.items.[].system.price.value} + [gp] : integer {Lost Omens: Tian Xia World Guide.items.[].system.price.value.gp} (same value: 1) + [quantity] : integer {Lost Omens: Tian Xia World Guide.items.[].system.quantity} (same value: 1) + [reload] : object {Lost Omens: Tian Xia World Guide.items.[].system.reload} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.reload.value} (same value: ) + [runes] : object {Lost Omens: Tian Xia World Guide.items.[].system.runes} + potency : integer {Lost Omens: Tian Xia World Guide.items.[].system.runes.potency} (same value: 2) + property : array<> {Lost Omens: Tian Xia World Guide.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Lost Omens: Tian Xia World Guide.items.[].system.runes.striking} (same value: 1) + [size] : string {Lost Omens: Tian Xia World Guide.items.[].system.size} (2 different values) + med (x1) + lg (x1) + [splashDamage] : object {Lost Omens: Tian Xia World Guide.items.[].system.splashDamage} + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Lost Omens: Tian Xia World Guide.items.[].system.usage} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.usage.value} (same value: held-in-one-hand) + [overlays] : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays} + ZxbNsu1w4bhR2fCe : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Lost Omens: Tian Xia World Guide.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + wUTd1CuL1B5jIquK : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [frequency] : object {Lost Omens: Tian Xia World Guide.items.[].system.frequency} + max : integer {Lost Omens: Tian Xia World Guide.items.[].system.frequency.max} (same value: 1) + per : string {Lost Omens: Tian Xia World Guide.items.[].system.frequency.per} (2 different values) + PT1H (x1) + day (x2) + [deathNote] : boolean {Lost Omens: Tian Xia World Guide.items.[].system.deathNote} (same value: True) + type : string {Lost Omens: Tian Xia World Guide.items.[].type} (7 different values) + melee (x37) + action (x154) + spellcastingEntry (x8) + spell (x25) + lore (x3) + weapon (x1) + equipment (x1) + [_stats] : object {Lost Omens: Tian Xia World Guide.items.[]._stats} + compendiumSource : string {Lost Omens: Tian Xia World Guide.items.[]._stats.compendiumSource} (45 different values) + [flags] : object {Lost Omens: Tian Xia World Guide.items.[].flags} + pf2e : object {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e} + [itemGrants] : object {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants} + reactiveStrike : object {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike} + id : string {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike.id} (same value: s0tlaJyRifEx7e2I) + onDelete : string {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike.onDelete} (same value: detach) + reactiveStrike2 : object {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike2} + id : string {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike2.id} (same value: 5I9lqayP82R9QJhu) + onDelete : string {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike2.onDelete} (same value: detach) + linkedWeapon : string {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.linkedWeapon} (same value: A2KueeL9lAGfxn2k) + name : string {Lost Omens: Tian Xia World Guide.name} (all different values) + system : object {Lost Omens: Tian Xia World Guide.system} + abilities : object {Lost Omens: Tian Xia World Guide.system.abilities} + cha : object {Lost Omens: Tian Xia World Guide.system.abilities.cha} + mod : integer {Lost Omens: Tian Xia World Guide.system.abilities.cha.mod} (9 different values) + -5 (x4) + -2 (x1) + 5 (x2) + 4 (x8) + -4 (x3) + 1 (x2) + 8 (x2) + 2 (x2) + 7 (x1) + con : object {Lost Omens: Tian Xia World Guide.system.abilities.con} + mod : integer {Lost Omens: Tian Xia World Guide.system.abilities.con.mod} (9 different values) + 3 (x3) + 0 (x4) + 4 (x6) + 6 (x2) + 5 (x3) + 7 (x3) + 2 (x2) + 1 (x1) + 9 (x1) + dex : object {Lost Omens: Tian Xia World Guide.system.abilities.dex} + mod : integer {Lost Omens: Tian Xia World Guide.system.abilities.dex.mod} (8 different values) + 4 (x9) + 3 (x4) + 0 (x1) + 5 (x4) + 6 (x3) + -3 (x1) + 2 (x2) + 8 (x1) + int : object {Lost Omens: Tian Xia World Guide.system.abilities.int} + mod : integer {Lost Omens: Tian Xia World Guide.system.abilities.int.mod} (11 different values) + -5 (x6) + -4 (x1) + 3 (x2) + 5 (x1) + 2 (x3) + -3 (x1) + -2 (x2) + -1 (x1) + 4 (x3) + 1 (x4) + 7 (x1) + str : object {Lost Omens: Tian Xia World Guide.system.abilities.str} + mod : integer {Lost Omens: Tian Xia World Guide.system.abilities.str.mod} (12 different values) + 4 (x4) + 0 (x3) + 7 (x3) + 8 (x2) + 9 (x1) + 5 (x3) + 3 (x1) + 1 (x1) + 6 (x4) + 2 (x1) + -2 (x1) + 10 (x1) + wis : object {Lost Omens: Tian Xia World Guide.system.abilities.wis} + [mod] : integer {Lost Omens: Tian Xia World Guide.system.abilities.wis.mod} (9 different values) + 0 (x3) + 3 (x5) + 7 (x1) + 6 (x2) + 4 (x2) + 2 (x5) + 8 (x2) + 1 (x1) + 5 (x3) + attributes : object {Lost Omens: Tian Xia World Guide.system.attributes} + ac : object {Lost Omens: Tian Xia World Guide.system.attributes.ac} + details : string {Lost Omens: Tian Xia World Guide.system.attributes.ac.details} (4 different values) + 16 when broken; construct armor (x1) + 13 when broken; construct armor (x1) + 17 when broken; construct armor (x1) + (x22) + value : integer {Lost Omens: Tian Xia World Guide.system.attributes.ac.value} (19 different values) + 18 (x2) + 15 (x1) + 19 (x2) + 29 (x1) + 32 (x2) + 33 (x1) + 42 (x1) + 27 (x1) + 20 (x1) + 14 (x1) + 35 (x2) + 24 (x2) + 7 (x1) + 36 (x1) + 26 (x2) + 30 (x1) + 21 (x1) + 44 (x1) + 25 (x1) + allSaves : object {Lost Omens: Tian Xia World Guide.system.attributes.allSaves} + value : string {Lost Omens: Tian Xia World Guide.system.attributes.allSaves.value} (same value: ) + [hardness] : object {Lost Omens: Tian Xia World Guide.system.attributes.hardness} + value : integer {Lost Omens: Tian Xia World Guide.system.attributes.hardness.value} (3 different values) + 3 (x1) + 1 (x1) + 4 (x1) + hp : object {Lost Omens: Tian Xia World Guide.system.attributes.hp} + details : string {Lost Omens: Tian Xia World Guide.system.attributes.hp.details} (2 different values) + (x24) + void healing, rejuvenation (x1) + max : integer {Lost Omens: Tian Xia World Guide.system.attributes.hp.max} (22 different values) + temp : integer {Lost Omens: Tian Xia World Guide.system.attributes.hp.temp} (same value: 0) + value : integer {Lost Omens: Tian Xia World Guide.system.attributes.hp.value} (22 different values) + speed : object {Lost Omens: Tian Xia World Guide.system.attributes.speed} + otherSpeeds : array {Lost Omens: Tian Xia World Guide.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Lost Omens: Tian Xia World Guide.system.attributes.speed.otherSpeeds.[]} + type : string {Lost Omens: Tian Xia World Guide.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x8) + fly (x6) + burrow (x1) + swim (x5) + value : integer {Lost Omens: Tian Xia World Guide.system.attributes.speed.otherSpeeds.[].value} (9 different values) + 15 (x2) + 30 (x1) + 25 (x3) + 40 (x4) + 20 (x5) + 60 (x1) + 10 (x2) + 70 (x1) + 80 (x1) + value : integer {Lost Omens: Tian Xia World Guide.system.attributes.speed.value} (9 different values) + 30 (x6) + 0 (x2) + 15 (x1) + 40 (x7) + 35 (x1) + 50 (x1) + 25 (x3) + 20 (x1) + 10 (x3) + [details] : string {Lost Omens: Tian Xia World Guide.system.attributes.speed.details} (2 different values) + mountain stride (x1) + windslice (x1) + [resistances] : array {Lost Omens: Tian Xia World Guide.system.attributes.resistances} + Length: min=0 max=3 + Value type: object {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[]} + doubleVs : array {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].exceptions} + Length: min=0 max=5 + Value type: string {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].exceptions.[]} (7 different values) + adamantine (x1) + orichalcum (x1) + fire (x1) + force (x1) + ghost-touch (x1) + spirit (x1) + vitality (x1) + type : string {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].type} (9 different values) + fire (x3) + void (x2) + cold (x3) + physical (x1) + non-magical (x1) + bludgeoning (x1) + slashing (x1) + piercing (x1) + all-damage (x1) + value : integer {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].value} (5 different values) + 15 (x5) + 10 (x4) + 2 (x1) + 5 (x3) + 20 (x1) + [weaknesses] : array {Lost Omens: Tian Xia World Guide.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Lost Omens: Tian Xia World Guide.system.attributes.weaknesses.[]} + exceptions : array<> {Lost Omens: Tian Xia World Guide.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Tian Xia World Guide.system.attributes.weaknesses.[].type} (11 different values) + electricity (x2) + orichalcum (x2) + holy (x2) + poison (x1) + cold (x1) + fire (x2) + slashing (x1) + area-damage (x1) + splash-damage (x1) + unholy (x1) + mental (x1) + value : integer {Lost Omens: Tian Xia World Guide.system.attributes.weaknesses.[].value} (6 different values) + 15 (x2) + 2 (x2) + 10 (x4) + 5 (x5) + 8 (x1) + 20 (x1) + [immunities] : array {Lost Omens: Tian Xia World Guide.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Lost Omens: Tian Xia World Guide.system.attributes.immunities.[]} + exceptions : array<> {Lost Omens: Tian Xia World Guide.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Lost Omens: Tian Xia World Guide.system.attributes.immunities.[].type} (11 different values) + fear-effects (x2) + paralyzed (x2) + sleep (x1) + critical-hits (x1) + precision (x3) + mental (x1) + death-effects (x2) + disease (x3) + swarm-mind (x1) + poison (x2) + unconscious (x1) + [adjustment] : mixed + details : object {Lost Omens: Tian Xia World Guide.system.details} + blurb : string {Lost Omens: Tian Xia World Guide.system.details.blurb} (same value: ) + languages : object {Lost Omens: Tian Xia World Guide.system.details.languages} + details : string {Lost Omens: Tian Xia World Guide.system.details.languages.details} (5 different values) + (x21) + telepathy 100 feet, truespeech (x1) + truespeech (x1) + (can't speak any languages) (x1) + telepathy 100 feet (x1) + value : array {Lost Omens: Tian Xia World Guide.system.details.languages.value} + Length: min=0 max=4 + Value type: string {Lost Omens: Tian Xia World Guide.system.details.languages.value.[]} (13 different values) + empyrean (x4) + fey (x2) + petran (x2) + tien (x10) + sakvroth (x2) + chthonian (x2) + diabolic (x3) + requian (x2) + draconic (x4) + thalassic (x2) + aklo (x1) + common (x1) + sussuran (x1) + level : object {Lost Omens: Tian Xia World Guide.system.details.level} + value : integer {Lost Omens: Tian Xia World Guide.system.details.level.value} (17 different values) + 2 (x2) + 0 (x1) + 3 (x2) + 10 (x1) + 12 (x2) + 14 (x4) + 18 (x1) + 9 (x1) + 4 (x1) + 1 (x1) + 7 (x2) + -1 (x1) + 8 (x2) + 11 (x1) + 6 (x1) + 5 (x1) + 20 (x1) + privateNotes : string {Lost Omens: Tian Xia World Guide.system.details.privateNotes} (16 different values) + (x10) +

Aoyin Horns

+

The horns of an aoyin are a potent material for crafting magical items that induce a frenzied state or blood loss, much like in tales about the beast's calls. Each horn, of which an aoyin normally has four, can be used as 60 gp worth of materials for items like a @UUID[Compendium.pf2e.equipment-srd.Item.Wounding]{Wounding rune}.

(x1) +

Enmity of Witches

+

The first aso berang and ancestor of all aso berangs, Ganas Buti Rajah, faced the witch armies of Rani Randa, the Queen of Witches and Tanggal. Now, Ganas Buti Rajah's descendants uphold the tradition of stewardship: protecting the forests and cleansing the lands of magic they judge evil.

(x1) +

Eclipsed Light

+

Bul-gaes bring with them the distorted light of an eclipse wherever they go. This distorted light favors blue hues and skews the spectrum of visible colors, giving the world an eerie, muted ambience.

(x1) +

Subsumed Traits

+

Physical changes from creatures they've devoured are visible in markings on the gau cho rong's loose hide and even in the shape of its bony frame, granting different hollow bears slightly different abilities even among the same group. It's possible that unique, older, or more powerful gau cho rongs might gain permanent abilities from digesting certain creatures.

(x1) +

Fatal Feud

+

Ijhyeojins regard all joseung sajas as brainwashed servants of the Boneyard who need to be "awakened" from their sense of duty through fear. Despite their perception of themselves as liberators, ijhyeojins delight in watching a joseung saja unravel completely as they become consumed and reborn as faceless sakhils by their own fear.

(x1) +

Imperial Ascension

+

The ritual an imugi undergoes to become a true dragon releases a burst of overwhelming magic. Characters exposed to this burst might find their minds filled with lost techniques or abilities that the imugi has encountered over its long life, allowing them to gain access to uncommon or rare character options, suddenly understand formulas to craft items, or immediately retrain along a new path

(x1) +

Playing a Jiidon

+

While jiidons don't have ancestral rules in this book, a player interested in creating a jiidon character can use the beastkin versatile heritage to emulate a jiidon who has obtained a permanent humanoid form. The player should work with the GM to determine who the jiidon is imitating and what complications this might have.

(x1) +

Death-long Career

+

Even after atoning for their sins and regaining their memories, some souls choose to retain their titles as joseung sajas. These experienced reapers hunt ijhyeojin, former joseung sajas who have abandoned their posts. To joseung sajas, an ijhyeojin is no more than just another soul overstaying its welcome in the world of the living.

(x1) +

Change of Heart

+

In extremely rare circumstances and for their own mysterious reasons, a kun might sacrifice some of their power to undergo a permanent, onetime transformation. In a final dramatic act, the kun flings themself up and out of the ocean, allowing the sun to fully wash over them. In the process, the kun transforms from a hateful fish into a noble and curious bird called a peng.

(x1) +

Grim Blades

+

Minatan folktales have it that a forgotten demigod created the first manananggals by bisecting the torso of a human with a divine knife. The demigod then cut into the human's shoulders and drove a pair of bat wings into their back, birthing the first manananggal. The divine power of the demigod's knife still resonates in every manananggal and makes each of the aberrations susceptible to cuts from similar weapons. Communities dealing with a manananggal's terror train with light blades and other slashing weapons to cut the monsters from the sky.

(x1) +

Curse of the Nue

+

Even in death, a nue's spirit can bring disaster to those around it. One way to suppress the curse is to perform burial rites and build a mound over the nue's tomb. Another is to avoid the curse entirely by setting the corpse adrift down a river or burying it far away. The curse itself is said to enact its wrath through possession; some believe this is how a nue is created.

(x1) +

Clear Direction

+

Most pengs on Golarion are seen in the skies of southern Tian Xia. Pengs hardly ever roost or even stop to rest, and they're almost always spotted heading in a southerly trajectory. According to pengs themselves, they have no destination: they're headed south, and even they don't know why. Some whimsical pengs claim that they're in pursuit of a dream they once had in a life they lived long before this one.

(x1) +

Pixiu Dimorphism

+

Male and female pixius have notable differences (though, just like natural animals, individuals with the traits of both exist). Males have a golden coat and mane, while females have a blue overcoat. While most pixius have one horn, females with two horns aren't uncommon; curiously, no male pixius with two horns have ever been documented.

(x1) +

Passing Judgment

+

There are no exact criteria or written rules that drive the Great Flood's decisions. It's a matter of aesthetics, opinion, and which head ends up leading the discussion. Generally, however, settlements at odds with their natural surroundings will be treated more harshly.

+

A Terrible Sense of Humor

+

A scholar who debated the Great Flood once recorded the following deadpan exchange, serving more as an example of the creature's infamous jokes than providing any actual knowledge.

+

Scholar: "What lord or power do you answer to?"

+

The Great Flood: "We don't have a lord."

+

Scholar: "Then which of your nine faces is your leader?"

+

The Great Flood: "We don't have a leader."

+

Scholar: "Then how do you resolve your disputes?"

+

The Great Flood: "We don't have disputes."

(x1) +

Glutton's Redemption

+

Yeongno eat the corrupt and wealthy as a symbolic means of consuming their own greed. While yeongno aspire to ascend from their current existence, they also actively sabotage other creatures hoping to do the same. They feel particularly threatened by imugi, whom the yeongno believe would take their spots in heaven.

(x1) + publicNotes : string {Lost Omens: Tian Xia World Guide.system.details.publicNotes} (24 different values) + publication : object {Lost Omens: Tian Xia World Guide.system.details.publication} + license : string {Lost Omens: Tian Xia World Guide.system.details.publication.license} (same value: ORC) + remaster : boolean {Lost Omens: Tian Xia World Guide.system.details.publication.remaster} (same value: True) + title : string {Lost Omens: Tian Xia World Guide.system.details.publication.title} (same value: Pathfinder Lost Omens Tian Xia World Guide) + initiative : object {Lost Omens: Tian Xia World Guide.system.initiative} + statistic : string {Lost Omens: Tian Xia World Guide.system.initiative.statistic} (same value: perception) + perception : object {Lost Omens: Tian Xia World Guide.system.perception} + details : string {Lost Omens: Tian Xia World Guide.system.perception.details} (13 different values) + darkvision (x9) + bloodsense (precise) 60 feet, low light vision, scent (precise) 30 feet (x1) + darkvision, scent (imprecise) 120 feet (x2) + greater darkvision, scent (imprecise) 60 feet (x1) + darkvision, tremorsense (imprecise) 100 feet (x1) + (x3) + low-light vision (x2) + darkvision, lifesense 60 feet (x1) + darkvision, livesense 60 feet (x1) + darkvision, light blindness, wavesense 60 feet (x1) + darkvision, light blindness (x1) + darkvision, goldsense (precise) 120 feet (x1) + goldvision (precise) 120 feet (x1) + mod : integer {Lost Omens: Tian Xia World Guide.system.perception.mod} (19 different values) + 8 (x2) + 6 (x3) + 9 (x1) + 19 (x1) + 23 (x1) + 26 (x1) + 30 (x1) + 18 (x2) + 10 (x2) + 28 (x2) + 13 (x1) + 27 (x1) + 16 (x1) + 21 (x1) + 12 (x1) + 25 (x1) + 14 (x1) + 39 (x1) + 17 (x1) + senses : array {Lost Omens: Tian Xia World Guide.system.perception.senses} + Length: min=0 max=2 + Value type: object {Lost Omens: Tian Xia World Guide.system.perception.senses.[]} + type : string {Lost Omens: Tian Xia World Guide.system.perception.senses.[].type} (2 different values) + darkvision (x2) + scent (x1) + acuity : string {Lost Omens: Tian Xia World Guide.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {Lost Omens: Tian Xia World Guide.system.perception.senses.[].range} (same value: 60) + resources : object {Lost Omens: Tian Xia World Guide.system.resources} + saves : object {Lost Omens: Tian Xia World Guide.system.saves} + fortitude : object {Lost Omens: Tian Xia World Guide.system.saves.fortitude} + saveDetail : string {Lost Omens: Tian Xia World Guide.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Lost Omens: Tian Xia World Guide.system.saves.fortitude.value} (20 different values) + 9 (x3) + 4 (x1) + 11 (x1) + 22 (x2) + 25 (x2) + 28 (x1) + 33 (x1) + 19 (x1) + 8 (x1) + 5 (x1) + 12 (x2) + 2 (x1) + 29 (x1) + 14 (x1) + 21 (x1) + 13 (x1) + 23 (x1) + 18 (x1) + 37 (x1) + 15 (x1) + reflex : object {Lost Omens: Tian Xia World Guide.system.saves.reflex} + saveDetail : string {Lost Omens: Tian Xia World Guide.system.saves.reflex.saveDetail} (same value: ) + value : integer {Lost Omens: Tian Xia World Guide.system.saves.reflex.value} (16 different values) + 10 (x3) + 9 (x1) + 7 (x1) + 18 (x1) + 25 (x3) + 22 (x1) + 29 (x1) + 21 (x1) + 13 (x3) + 19 (x1) + 6 (x1) + 24 (x3) + 17 (x1) + 16 (x1) + 14 (x2) + 32 (x1) + will : object {Lost Omens: Tian Xia World Guide.system.saves.will} + saveDetail : string {Lost Omens: Tian Xia World Guide.system.saves.will.saveDetail} (same value: ) + value : integer {Lost Omens: Tian Xia World Guide.system.saves.will.value} (18 different values) + 6 (x3) + 4 (x1) + 7 (x2) + 16 (x3) + 27 (x1) + 25 (x1) + 30 (x1) + 28 (x2) + 14 (x1) + 5 (x1) + 9 (x1) + 23 (x2) + 19 (x1) + 18 (x1) + 12 (x1) + 10 (x1) + 33 (x1) + 17 (x1) + skills : object {Lost Omens: Tian Xia World Guide.system.skills} + [acrobatics] : object {Lost Omens: Tian Xia World Guide.system.skills.acrobatics} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.acrobatics.base} (11 different values) + 10 (x1) + 7 (x1) + 19 (x1) + 8 (x1) + 25 (x2) + 15 (x1) + 11 (x1) + 18 (x1) + 20 (x1) + 23 (x1) + 14 (x1) + [athletics] : object {Lost Omens: Tian Xia World Guide.system.skills.athletics} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.athletics.base} (15 different values) + 10 (x1) + 17 (x3) + 21 (x1) + 25 (x2) + 28 (x1) + 35 (x1) + 19 (x1) + 13 (x2) + 7 (x1) + 6 (x1) + 2 (x1) + 29 (x1) + 22 (x2) + 18 (x1) + 38 (x1) + [stealth] : object {Lost Omens: Tian Xia World Guide.system.skills.stealth} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.stealth.base} (11 different values) + 18 (x1) + 23 (x1) + 21 (x1) + 13 (x2) + 10 (x1) + 25 (x1) + 15 (x1) + 3 (x1) + 11 (x1) + 24 (x1) + 16 (x2) + [special] : array {Lost Omens: Tian Xia World Guide.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[]} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].base} (same value: 5) + label : string {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].label} (same value: in dim light or darkness) + predicate : array {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: object {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].predicate.[]} + or : array {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + dim-light (x1) + darkness (x1) + [survival] : object {Lost Omens: Tian Xia World Guide.system.skills.survival} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.survival.base} (5 different values) + 19 (x1) + 25 (x2) + 18 (x1) + 10 (x1) + 17 (x1) + [special] : array {Lost Omens: Tian Xia World Guide.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Tian Xia World Guide.system.skills.survival.special.[]} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.survival.special.[].base} (same value: 21) + label : string {Lost Omens: Tian Xia World Guide.system.skills.survival.special.[].label} (same value: in mountains) + predicate : array {Lost Omens: Tian Xia World Guide.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Lost Omens: Tian Xia World Guide.system.skills.survival.special.[].predicate.[]} (same value: terrain:mountain) + [arcana] : object {Lost Omens: Tian Xia World Guide.system.skills.arcana} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.arcana.base} (same value: 21) + [intimidation] : object {Lost Omens: Tian Xia World Guide.system.skills.intimidation} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.intimidation.base} (9 different values) + 23 (x2) + 30 (x1) + 11 (x1) + 6 (x1) + 28 (x1) + 15 (x1) + 22 (x1) + 18 (x1) + 38 (x1) + [nature] : object {Lost Omens: Tian Xia World Guide.system.skills.nature} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.nature.base} (2 different values) + 25 (x2) + 31 (x1) + [occultism] : object {Lost Omens: Tian Xia World Guide.system.skills.occultism} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.occultism.base} (2 different values) + 21 (x1) + 18 (x1) + [religion] : object {Lost Omens: Tian Xia World Guide.system.skills.religion} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.religion.base} (6 different values) + 25 (x1) + 28 (x2) + 13 (x1) + 16 (x1) + 12 (x1) + 15 (x1) + [diplomacy] : object {Lost Omens: Tian Xia World Guide.system.skills.diplomacy} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.diplomacy.base} (5 different values) + 30 (x1) + 28 (x1) + 11 (x1) + 33 (x1) + 15 (x1) + [deception] : object {Lost Omens: Tian Xia World Guide.system.skills.deception} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.deception.base} (6 different values) + 28 (x1) + 9 (x1) + 16 (x1) + 18 (x1) + 13 (x1) + 33 (x1) + [special] : array {Lost Omens: Tian Xia World Guide.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[]} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].base} (same value: 20) + label : string {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].label} (same value: to impersonate) + predicate : array {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].predicate} + Length: min=2 max=2 + Value type: mixed + string {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate) + object {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].predicate.[]} + not : string {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].predicate.[].not} (same value: separated-body) + [society] : object {Lost Omens: Tian Xia World Guide.system.skills.society} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.society.base} (3 different values) + 24 (x1) + 33 (x1) + 15 (x1) + [performance] : object {Lost Omens: Tian Xia World Guide.system.skills.performance} + base : integer {Lost Omens: Tian Xia World Guide.system.skills.performance.base} (same value: 29) + traits : object {Lost Omens: Tian Xia World Guide.system.traits} + rarity : string {Lost Omens: Tian Xia World Guide.system.traits.rarity} (4 different values) + common (x12) + rare (x3) + uncommon (x8) + unique (x2) + size : object {Lost Omens: Tian Xia World Guide.system.traits.size} + value : string {Lost Omens: Tian Xia World Guide.system.traits.size.value} (5 different values) + med (x8) + sm (x2) + lg (x8) + grg (x4) + tiny (x3) + value : array {Lost Omens: Tian Xia World Guide.system.traits.value} + Length: min=1 max=6 + Value type: string {Lost Omens: Tian Xia World Guide.system.traits.value.[]} (26 different values) + type : string {Lost Omens: Tian Xia World Guide.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Lost Omens_ Travel Guide.txt b/output/pf2e/packs/Lost Omens_ Travel Guide.txt new file mode 100644 index 0000000..14e9b16 --- /dev/null +++ b/output/pf2e/packs/Lost Omens_ Travel Guide.txt @@ -0,0 +1,359 @@ +Lost Omens: Travel Guide +Different values: 5 +===================================== +object {Lost Omens: Travel Guide} + _id : string {Lost Omens: Travel Guide._id} (all different values) + img : string {Lost Omens: Travel Guide.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Lost Omens: Travel Guide.items} + Length: min=2 max=6 + Value type: object {Lost Omens: Travel Guide.items.[]} + _id : string {Lost Omens: Travel Guide.items.[]._id} (20 different values) + HNM58d8JH28lGstw (x1) + x5GWeyJ3dSDa0npJ (x1) + HuxqXHbNPMVfb98R (x1) + CyJqBVfPXX4Fp283 (x1) + sqceAJWlpdKGnHvx (x1) + LIdmD7VqztundfTh (x1) + vTXaShzYmcNbRjzk (x1) + vudcfpUT9un2pDOP (x1) + qCmKPruRObzVL1Dr (x1) + TyHmjC5wvxo29J5L (x1) + NX0owCPUZbsVJ4az (x1) + GhRRqxvK6T21zheo (x1) + dB4Pr3yiNKH32fE8 (x1) + yLnwKltbJHYpn8qC (x1) + Mjlek9OZ25Tga7Cg (x1) + cpSC9RcShIFK28EU (x1) + 5lPaA6GKal2YHAjj (x1) + TBp1tYUPtYoOEonO (x1) + khgGPSxgTQcgev3o (x1) + jN9qLXiQfaOBlFfC (x1) + img : string {Lost Omens: Travel Guide.items.[].img} (all different values) + name : string {Lost Omens: Travel Guide.items.[].name} (18 different values) + Hoof (x1) + Spit (x1) + Buck (x1) + Gallop (x1) + Talon (x1) + Beak (x1) + Bloodcurdling Screech (x1) + Gnaw (x1) + Screeching Advance (x1) + Grab (x1) + Jaws (x3) + Pack Attack (x1) + Knockdown (x1) + Filth Fever (x1) + Snout (x1) + Aquatic Echolocation (x1) + Deep Breath (x1) + Ramming Speed (x1) + sort : integer {Lost Omens: Travel Guide.items.[].sort} (6 different values) + 100000 (x5) + 200000 (x5) + 300000 (x4) + 400000 (x3) + 500000 (x2) + 600000 (x1) + system : object {Lost Omens: Travel Guide.items.[].system} + [attack] : object {Lost Omens: Travel Guide.items.[].system.attack} + value : string {Lost Omens: Travel Guide.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Lost Omens: Travel Guide.items.[].system.attackEffects} + [custom] : string {Lost Omens: Travel Guide.items.[].system.attackEffects.custom} (same value: ) + value : array {Lost Omens: Travel Guide.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Lost Omens: Travel Guide.items.[].system.attackEffects.value.[]} (3 different values) + grab (x1) + knockdown (x1) + filth-fever (x1) + [bonus] : object {Lost Omens: Travel Guide.items.[].system.bonus} + value : integer {Lost Omens: Travel Guide.items.[].system.bonus.value} (all different values) + [damageRolls] : object {Lost Omens: Travel Guide.items.[].system.damageRolls} + [xdulzp3nlp4xkhn3il6a] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a} + damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damage} (same value: 1d4+3) + damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damageType} (same value: bludgeoning) + [ZQJMiZDje491YA27] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27} + damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damage} (same value: 1d3+1) + damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damageType} (same value: bludgeoning) + [9486b2kk8mrlln50qt9w] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w} + damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: 1d10+8) + damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: piercing) + [ekcdli6u03agzl4ogde6] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6} + damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: 1d12+8) + damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: piercing) + [d9dz0n8l5x20aqoksiqt] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt} + damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: 1d6+2) + damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: piercing) + [gl72itkmp34dsctr41av] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av} + damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: 1d6+1) + damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: piercing) + [6a33emy51b8c1nnd4r62] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62} + damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (same value: 1d6+2) + damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: bludgeoning) + skw6c35csgfn4q2okdae : object {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae} + damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (same value: 1d6+2) + damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: piercing) + description : object {Lost Omens: Travel Guide.items.[].system.description} + value : string {Lost Omens: Travel Guide.items.[].system.description.value} (13 different values) + (x8) +

@Check[reflex|dc:15] @Localize[PF2E.NPC.Abilities.Glossary.Buck]

(x1) +

The baccali alpaca Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

(x1) +

The owlbear unleashes a loud screech that terrifies its prey. Each creature in an @Template[emanation|distance:80] must attempt a @Check[will|dc:22] save. Regardless of the result, creatures are temporarily immune for 1 minute.

+
+

Critical Success The creature is unaffected.

+

Success The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

+

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.

+

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for 1 round and @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.

(x1) +

Requirements The owlbear has a creature @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] with its talons.

+
+

Effect The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a @Check[will|dc:24] save.

+
+

Critical Success The target is unaffected.

+

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.

+

Failure The target is sickened 1 and @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} as long as it remains sickened.

(x1) +

The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

(x1) +

The wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.

(x1) +

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

(x1) +

The @UUID[Compendium.pf2e.conditionitems.Item.Sickened] and @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] conditions from filth fever don't improve on their own until the disease is cured.

+

Saving Throw @Check[fortitude|dc:14]

+
+

Stage 1 carrier with no ill effect ([[/gmr 1d4 #hours]]{1d4 hours})

+

Stage 2 @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (1 day)

+

Stage 3 Sickened 1 and @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} (1 day)

+

Stage 4 @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] (1 day)

+

Stage 5 dead

(x1) +

A whalesteed can use its hearing as a precise sense at the listed range, but only underwater.

(x1) +

A whalesteed can hold its breath for 2 hours.

(x1) +

The whalesteed @UUID[Compendium.pf2e.actionspf2e.Item.Swim]{Swims} twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a @Check[fortitude|dc:16] save or be @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.

(x1) + publication : object {Lost Omens: Travel Guide.items.[].system.publication} + license : string {Lost Omens: Travel Guide.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Lost Omens: Travel Guide.items.[].system.publication.remaster} (same value: False) + title : string {Lost Omens: Travel Guide.items.[].system.publication.title} (2 different values) + (x17) + Pathfinder Bestiary (x3) + rules : ###FoundryRulesObject### + [slug] : string {Lost Omens: Travel Guide.items.[].system.slug} (3 different values) + buck (x1) + grab (x1) + knockdown (x1) + traits : object {Lost Omens: Travel Guide.items.[].system.traits} + rarity : string {Lost Omens: Travel Guide.items.[].system.traits.rarity} (same value: common) + value : array {Lost Omens: Travel Guide.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {Lost Omens: Travel Guide.items.[].system.traits.value.[]} (10 different values) + range-10 (x1) + agile (x2) + unarmed (x5) + auditory (x2) + emotion (x2) + fear (x2) + mental (x2) + deadly-d8 (x1) + finesse (x1) + disease (x1) + [weaponType] : object {Lost Omens: Travel Guide.items.[].system.weaponType} + value : string {Lost Omens: Travel Guide.items.[].system.weaponType.value} (2 different values) + melee (x7) + ranged (x1) + [actionType] : object {Lost Omens: Travel Guide.items.[].system.actionType} + value : string {Lost Omens: Travel Guide.items.[].system.actionType.value} (3 different values) + reaction (x1) + action (x7) + passive (x4) + [actions] : object {Lost Omens: Travel Guide.items.[].system.actions} + [value] : integer {Lost Omens: Travel Guide.items.[].system.actions.value} (2 different values) + 2 (x3) + 1 (x4) + [category] : string {Lost Omens: Travel Guide.items.[].system.category} (3 different values) + defensive (x1) + offensive (x9) + interaction (x2) + type : string {Lost Omens: Travel Guide.items.[].type} (2 different values) + melee (x8) + action (x12) + [_stats] : object {Lost Omens: Travel Guide.items.[]._stats} + compendiumSource : string {Lost Omens: Travel Guide.items.[]._stats.compendiumSource} (3 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.nZMQh4AaBr291TUf (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1) + name : string {Lost Omens: Travel Guide.name} (all different values) + system : object {Lost Omens: Travel Guide.system} + abilities : object {Lost Omens: Travel Guide.system.abilities} + cha : object {Lost Omens: Travel Guide.system.abilities.cha} + mod : integer {Lost Omens: Travel Guide.system.abilities.cha.mod} (3 different values) + 0 (x3) + -2 (x1) + -3 (x1) + con : object {Lost Omens: Travel Guide.system.abilities.con} + mod : integer {Lost Omens: Travel Guide.system.abilities.con.mod} (4 different values) + 3 (x1) + 5 (x1) + 1 (x1) + 2 (x2) + dex : object {Lost Omens: Travel Guide.system.abilities.dex} + mod : integer {Lost Omens: Travel Guide.system.abilities.dex.mod} (4 different values) + 2 (x1) + 1 (x1) + 4 (x1) + 3 (x2) + int : object {Lost Omens: Travel Guide.system.abilities.int} + mod : integer {Lost Omens: Travel Guide.system.abilities.int.mod} (same value: -4) + str : object {Lost Omens: Travel Guide.system.abilities.str} + mod : integer {Lost Omens: Travel Guide.system.abilities.str.mod} (4 different values) + 3 (x1) + 6 (x1) + 2 (x2) + 1 (x1) + wis : object {Lost Omens: Travel Guide.system.abilities.wis} + mod : integer {Lost Omens: Travel Guide.system.abilities.wis.mod} (3 different values) + 2 (x2) + 3 (x2) + 1 (x1) + attributes : object {Lost Omens: Travel Guide.system.attributes} + ac : object {Lost Omens: Travel Guide.system.attributes.ac} + details : string {Lost Omens: Travel Guide.system.attributes.ac.details} (same value: ) + value : integer {Lost Omens: Travel Guide.system.attributes.ac.value} (3 different values) + 14 (x1) + 23 (x1) + 15 (x3) + allSaves : object {Lost Omens: Travel Guide.system.attributes.allSaves} + value : string {Lost Omens: Travel Guide.system.attributes.allSaves.value} (same value: ) + hp : object {Lost Omens: Travel Guide.system.attributes.hp} + details : string {Lost Omens: Travel Guide.system.attributes.hp.details} (same value: ) + max : integer {Lost Omens: Travel Guide.system.attributes.hp.max} (4 different values) + 16 (x2) + 85 (x1) + 24 (x1) + 8 (x1) + temp : integer {Lost Omens: Travel Guide.system.attributes.hp.temp} (same value: 0) + value : integer {Lost Omens: Travel Guide.system.attributes.hp.value} (4 different values) + 16 (x2) + 85 (x1) + 24 (x1) + 8 (x1) + speed : object {Lost Omens: Travel Guide.system.attributes.speed} + otherSpeeds : array {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[]} + type : string {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x1) + swim (x1) + value : integer {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 10 (x1) + 60 (x1) + value : integer {Lost Omens: Travel Guide.system.attributes.speed.value} (4 different values) + 35 (x2) + 25 (x1) + 30 (x1) + 0 (x1) + [resistances] : array {Lost Omens: Travel Guide.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Lost Omens: Travel Guide.system.attributes.resistances.[]} + type : string {Lost Omens: Travel Guide.system.attributes.resistances.[].type} (2 different values) + cold (x1) + unholy (x1) + value : integer {Lost Omens: Travel Guide.system.attributes.resistances.[].value} (same value: 5) + details : object {Lost Omens: Travel Guide.system.details} + blurb : string {Lost Omens: Travel Guide.system.details.blurb} (all different values) + languages : object {Lost Omens: Travel Guide.system.details.languages} + details : string {Lost Omens: Travel Guide.system.details.languages.details} (same value: ) + value : array<> {Lost Omens: Travel Guide.system.details.languages.value} + Length: min=0 max=0 + Value type: mixed + level : object {Lost Omens: Travel Guide.system.details.level} + value : integer {Lost Omens: Travel Guide.system.details.level.value} (4 different values) + 0 (x2) + 5 (x1) + 1 (x1) + -1 (x1) + privateNotes : string {Lost Omens: Travel Guide.system.details.privateNotes} (same value: ) + publicNotes : string {Lost Omens: Travel Guide.system.details.publicNotes} (all different values) + publication : object {Lost Omens: Travel Guide.system.details.publication} + license : string {Lost Omens: Travel Guide.system.details.publication.license} (same value: OGL) + remaster : boolean {Lost Omens: Travel Guide.system.details.publication.remaster} (same value: False) + title : string {Lost Omens: Travel Guide.system.details.publication.title} (same value: Pathfinder Lost Omens Travel Guide) + initiative : object {Lost Omens: Travel Guide.system.initiative} + statistic : string {Lost Omens: Travel Guide.system.initiative.statistic} (same value: perception) + perception : object {Lost Omens: Travel Guide.system.perception} + details : string {Lost Omens: Travel Guide.system.perception.details} (same value: ) + mod : integer {Lost Omens: Travel Guide.system.perception.mod} (4 different values) + 4 (x1) + 15 (x1) + 7 (x2) + 5 (x1) + senses : array {Lost Omens: Travel Guide.system.perception.senses} + Length: min=2 max=2 + Value type: object {Lost Omens: Travel Guide.system.perception.senses.[]} + type : string {Lost Omens: Travel Guide.system.perception.senses.[].type} (3 different values) + low-light-vision (x5) + scent (x4) + echolocation (x1) + [acuity] : string {Lost Omens: Travel Guide.system.perception.senses.[].acuity} (2 different values) + imprecise (x4) + precise (x1) + [range] : integer {Lost Omens: Travel Guide.system.perception.senses.[].range} (2 different values) + 30 (x4) + 120 (x1) + resources : object {Lost Omens: Travel Guide.system.resources} + saves : object {Lost Omens: Travel Guide.system.saves} + fortitude : object {Lost Omens: Travel Guide.system.saves.fortitude} + saveDetail : string {Lost Omens: Travel Guide.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Lost Omens: Travel Guide.system.saves.fortitude.value} (3 different values) + 7 (x1) + 15 (x1) + 6 (x3) + reflex : object {Lost Omens: Travel Guide.system.saves.reflex} + saveDetail : string {Lost Omens: Travel Guide.system.saves.reflex.saveDetail} (same value: ) + value : integer {Lost Omens: Travel Guide.system.saves.reflex.value} (3 different values) + 4 (x1) + 9 (x2) + 7 (x2) + will : object {Lost Omens: Travel Guide.system.saves.will} + saveDetail : string {Lost Omens: Travel Guide.system.saves.will.saveDetail} (same value: ) + value : integer {Lost Omens: Travel Guide.system.saves.will.value} (4 different values) + 4 (x1) + 13 (x1) + 5 (x2) + 3 (x1) + skills : object {Lost Omens: Travel Guide.system.skills} + [acrobatics] : object {Lost Omens: Travel Guide.system.skills.acrobatics} + base : integer {Lost Omens: Travel Guide.system.skills.acrobatics.base} (4 different values) + 4 (x1) + 9 (x1) + 7 (x1) + 5 (x1) + athletics : object {Lost Omens: Travel Guide.system.skills.athletics} + base : integer {Lost Omens: Travel Guide.system.skills.athletics.base} (all different values) + [special] : array {Lost Omens: Travel Guide.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[]} + base : integer {Lost Omens: Travel Guide.system.skills.athletics.special.[].base} (same value: 4) + label : string {Lost Omens: Travel Guide.system.skills.athletics.special.[].label} (same value: to Climb or Swim) + predicate : array {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[]} + or : array {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:climb (x1) + action:swim (x1) + [intimidation] : object {Lost Omens: Travel Guide.system.skills.intimidation} + base : integer {Lost Omens: Travel Guide.system.skills.intimidation.base} (same value: 12) + [stealth] : object {Lost Omens: Travel Guide.system.skills.stealth} + base : integer {Lost Omens: Travel Guide.system.skills.stealth.base} (2 different values) + 7 (x1) + 5 (x1) + [survival] : object {Lost Omens: Travel Guide.system.skills.survival} + base : integer {Lost Omens: Travel Guide.system.skills.survival.base} (same value: 7) + traits : object {Lost Omens: Travel Guide.system.traits} + rarity : string {Lost Omens: Travel Guide.system.traits.rarity} (same value: common) + size : object {Lost Omens: Travel Guide.system.traits.size} + value : string {Lost Omens: Travel Guide.system.traits.size.value} (3 different values) + med (x2) + lg (x2) + sm (x1) + value : array {Lost Omens: Travel Guide.system.traits.value} + Length: min=1 max=1 + Value type: string {Lost Omens: Travel Guide.system.traits.value.[]} (same value: animal) + type : string {Lost Omens: Travel Guide.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Magaambyan Attendant.txt b/output/pf2e/packs/Magaambyan Attendant.txt new file mode 100644 index 0000000..c6b9d9a --- /dev/null +++ b/output/pf2e/packs/Magaambyan Attendant.txt @@ -0,0 +1,80 @@ +Magaambyan Attendant +Different values: 14 +===================================== +object {Magaambyan Attendant} + _id : string {Magaambyan Attendant._id} (all different values) + folder : string {Magaambyan Attendant.folder} (same value: yhtnVemZScRRmxV7) + img : string {Magaambyan Attendant.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Magaambyan Attendant.name} (all different values) + system : object {Magaambyan Attendant.system} + actionType : object {Magaambyan Attendant.system.actionType} + value : string {Magaambyan Attendant.system.actionType.value} (4 different values) + passive (x8) + free (x1) + action (x4) + reaction (x1) + actions : object {Magaambyan Attendant.system.actions} + [value] : integer {Magaambyan Attendant.system.actions.value} (2 different values) + 2 (x1) + 1 (x3) + category : string {Magaambyan Attendant.system.category} (2 different values) + class (x11) + skill (x3) + description : object {Magaambyan Attendant.system.description} + value : string {Magaambyan Attendant.system.description.value} (all different values) + level : object {Magaambyan Attendant.system.level} + value : integer {Magaambyan Attendant.system.level.value} (5 different values) + 6 (x6) + 10 (x5) + 12 (x1) + 2 (x1) + 4 (x1) + prerequisites : object {Magaambyan Attendant.system.prerequisites} + value : array {Magaambyan Attendant.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Magaambyan Attendant.system.prerequisites.value.[]} + value : string {Magaambyan Attendant.system.prerequisites.value.[].value} (16 different values) + Mask Familiar (x1) + Magaambyan Attendant Dedication (x9) + Cascade Bearers affiliation (x2) + Emerald Boughs Affiliation (x1) + expert in Society (x1) + Emerald Boughs affiliation (x1) + Uzunjati Recollection (x1) + trained in Arcana or Nature (x1) + member of the Magaambya of attendant rank (x1) + Rain-Scribes affiliation (x1) + Rain Scribes affiliation (x1) + Tempest-Sun Mages affiliation (x1) + Tempest-Sun Redirection (x1) + Uzunjati Storytelling (x1) + master in a Recall Knowledge skill (x2) + Uzunjati affiliation (x1) + publication : object {Magaambyan Attendant.system.publication} + license : string {Magaambyan Attendant.system.publication.license} (same value: OGL) + remaster : boolean {Magaambyan Attendant.system.publication.remaster} (same value: False) + title : string {Magaambyan Attendant.system.publication.title} (2 different values) + Pathfinder Lost Omens Character Guide (x13) + Pathfinder Lost Omens Legends (x1) + rules : ###FoundryRulesObject### + traits : object {Magaambyan Attendant.system.traits} + rarity : string {Magaambyan Attendant.system.traits.rarity} (3 different values) + common (x12) + rare (x1) + uncommon (x1) + value : array {Magaambyan Attendant.system.traits.value} + Length: min=1 max=3 + Value type: string {Magaambyan Attendant.system.traits.value.[]} (5 different values) + archetype (x14) + spellshape (x2) + skill (x3) + dedication (x1) + concentrate (x1) + [frequency] : object {Magaambyan Attendant.system.frequency} + max : integer {Magaambyan Attendant.system.frequency.max} (same value: 1) + per : string {Magaambyan Attendant.system.frequency.per} (same value: day) + [subfeatures] : object {Magaambyan Attendant.system.subfeatures} + proficiencies : object {Magaambyan Attendant.system.subfeatures.proficiencies} + spellcasting : object {Magaambyan Attendant.system.subfeatures.proficiencies.spellcasting} + rank : integer {Magaambyan Attendant.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Magaambyan Attendant.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Magic Warrior.txt b/output/pf2e/packs/Magic Warrior.txt new file mode 100644 index 0000000..e673cbb --- /dev/null +++ b/output/pf2e/packs/Magic Warrior.txt @@ -0,0 +1,43 @@ +Magic Warrior +Different values: 4 +===================================== +object {Magic Warrior} + _id : string {Magic Warrior._id} (all different values) + folder : string {Magic Warrior.folder} (same value: gELkn0y3hDNeBPKg) + img : string {Magic Warrior.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Magic Warrior.name} (all different values) + system : object {Magic Warrior.system} + actionType : object {Magic Warrior.system.actionType} + value : string {Magic Warrior.system.actionType.value} (same value: passive) + actions : object {Magic Warrior.system.actions} + [value] : mixed + category : string {Magic Warrior.system.category} (same value: class) + description : object {Magic Warrior.system.description} + value : string {Magic Warrior.system.description.value} (all different values) + level : object {Magic Warrior.system.level} + value : integer {Magic Warrior.system.level.value} (3 different values) + 4 (x2) + 2 (x1) + 6 (x1) + prerequisites : object {Magic Warrior.system.prerequisites} + value : array {Magic Warrior.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Magic Warrior.system.prerequisites.value.[]} + value : string {Magic Warrior.system.prerequisites.value.[].value} (2 different values) + Magic Warrior Dedication (x3) + ability to cast focus spells (x1) + publication : object {Magic Warrior.system.publication} + license : string {Magic Warrior.system.publication.license} (same value: OGL) + remaster : boolean {Magic Warrior.system.publication.remaster} (same value: False) + title : string {Magic Warrior.system.publication.title} (same value: Pathfinder Lost Omens World Guide) + rules : ###FoundryRulesObject### + traits : object {Magic Warrior.system.traits} + rarity : string {Magic Warrior.system.traits.rarity} (2 different values) + common (x3) + uncommon (x1) + value : array {Magic Warrior.system.traits.value} + Length: min=1 max=2 + Value type: string {Magic Warrior.system.traits.value.[]} (2 different values) + archetype (x4) + dedication (x1) + type : string {Magic Warrior.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Magus.txt b/output/pf2e/packs/Magus.txt new file mode 100644 index 0000000..70668a1 --- /dev/null +++ b/output/pf2e/packs/Magus.txt @@ -0,0 +1,105 @@ +Magus +Different values: 51 +===================================== +object {Magus} + _id : string {Magus._id} (all different values) + folder : string {Magus.folder} (same value: mUrIweFvJcun3xUo) + img : string {Magus.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Magus.name} (all different values) + system : object {Magus.system} + actionType : object {Magus.system.actionType} + value : string {Magus.system.actionType.value} (4 different values) + passive (x24) + action (x18) + reaction (x6) + free (x3) + actions : object {Magus.system.actions} + [value] : integer {Magus.system.actions.value} (3 different values) + 1 (x8) + 2 (x7) + 3 (x3) + category : string {Magus.system.category} (same value: class) + description : object {Magus.system.description} + value : string {Magus.system.description.value} (all different values) + level : object {Magus.system.level} + value : integer {Magus.system.level.value} (11 different values) + 1 (x3) + 14 (x3) + 8 (x7) + 6 (x4) + 10 (x10) + 12 (x3) + 18 (x2) + 2 (x5) + 4 (x10) + 16 (x2) + 20 (x2) + prerequisites : object {Magus.system.prerequisites} + value : array {Magus.system.prerequisites.value} + Length: min=0 max=3 + Value type: object {Magus.system.prerequisites.value.[]} + value : string {Magus.system.prerequisites.value.[].value} (16 different values) + Arcane Cascade (x11) + Spellstrike (x21) + focus pool (x4) + conflux spells (x1) + Conflux Focus (x1) + sparkling targe hybrid study (x2) + inexorable iron hybrid study (x2) + dimensional assault focus spell (x1) + laughing shadow hybrid study (x2) + aloof firmament hybrid study (x2) + unfurling brocade hybrid study (x2) + twisting tree hybrid study (x2) + resurgent maelstrom hybrid study (x4) + starlit span hybrid study (x2) + Spell Parry (x1) + Raise a Tome (x1) + publication : object {Magus.system.publication} + license : string {Magus.system.publication.license} (2 different values) + OGL (x41) + ORC (x10) + remaster : boolean {Magus.system.publication.remaster} (2 different values) + False (x41) + True (x10) + title : string {Magus.system.publication.title} (3 different values) + Pathfinder Secrets of Magic (x41) + Pathfinder Lost Omens Rival Academies (x6) + Pathfinder Lost Omens Tian Xia Character Guide (x4) + rules : ###FoundryRulesObject### + traits : object {Magus.system.traits} + rarity : string {Magus.system.traits.rarity} (2 different values) + common (x45) + uncommon (x6) + value : array {Magus.system.traits.value} + Length: min=1 max=4 + Value type: string {Magus.system.traits.value.[]} (12 different values) + magus (x51) + concentrate (x2) + attack (x1) + water (x3) + light (x2) + visual (x1) + arcane (x11) + extradimensional (x2) + detection (x1) + force (x1) + healing (x1) + vitality (x1) + [frequency] : object {Magus.system.frequency} + max : integer {Magus.system.frequency.max} (same value: 1) + per : string {Magus.system.frequency.per} (3 different values) + turn (x1) + PT1H (x1) + day (x1) + [value] : integer {Magus.system.frequency.value} (same value: 1) + [subfeatures] : object {Magus.system.subfeatures} + proficiencies : object {Magus.system.subfeatures.proficiencies} + senses : object {Magus.system.subfeatures.senses} + suppressedFeatures : array<> {Magus.system.subfeatures.suppressedFeatures} + Length: min=0 max=0 + Value type: mixed + [selfEffect] : object {Magus.system.selfEffect} + name : string {Magus.system.selfEffect.name} (same value: Effect: Spell Parry) + uuid : string {Magus.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Spell Parry) + type : string {Magus.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Malevolence.txt b/output/pf2e/packs/Malevolence.txt new file mode 100644 index 0000000..44dee3e --- /dev/null +++ b/output/pf2e/packs/Malevolence.txt @@ -0,0 +1,50 @@ +Malevolence +Different values: 1 +===================================== +object {Malevolence} + _id : string {Malevolence._id} (all different values) + folder : string {Malevolence.folder} (all different values) + img : string {Malevolence.img} (all different values) + name : string {Malevolence.name} (all different values) + system : object {Malevolence.system} + active : boolean {Malevolence.system.active} (all different values) + description : object {Malevolence.system.description} + value : string {Malevolence.system.description.value} (all different values) + duration : object {Malevolence.system.duration} + [expiry] : mixed + perpetual : boolean {Malevolence.system.duration.perpetual} (all different values) + text : string {Malevolence.system.duration.text} (all different values) + unit : string {Malevolence.system.duration.unit} (all different values) + value : integer {Malevolence.system.duration.value} (all different values) + [group] : mixed + overrides : array<> {Malevolence.system.overrides} + Length: min=0 max=0 + Value type: mixed + publication : object {Malevolence.system.publication} + license : string {Malevolence.system.publication.license} (all different values) + remaster : boolean {Malevolence.system.publication.remaster} (all different values) + title : string {Malevolence.system.publication.title} (all different values) + references : object {Malevolence.system.references} + children : array<> {Malevolence.system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Malevolence.system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Malevolence.system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Malevolence.system.references.overrides} + Length: min=0 max=0 + Value type: mixed + removable : boolean {Malevolence.system.removable} (all different values) + rules : ###FoundryRulesObject### + traits : object {Malevolence.system.traits} + value : array<> {Malevolence.system.traits.value} + Length: min=0 max=0 + Value type: mixed + value : object {Malevolence.system.value} + immutable : boolean {Malevolence.system.value.immutable} (all different values) + isValued : boolean {Malevolence.system.value.isValued} (all different values) + value : integer {Malevolence.system.value.value} (all different values) + type : string {Malevolence.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Mammoth Lord.txt b/output/pf2e/packs/Mammoth Lord.txt new file mode 100644 index 0000000..1d032df --- /dev/null +++ b/output/pf2e/packs/Mammoth Lord.txt @@ -0,0 +1,62 @@ +Mammoth Lord +Different values: 11 +===================================== +object {Mammoth Lord} + _id : string {Mammoth Lord._id} (all different values) + folder : string {Mammoth Lord.folder} (same value: HpjxHsnwjj0C7lRm) + img : string {Mammoth Lord.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Mammoth Lord.name} (all different values) + system : object {Mammoth Lord.system} + actionType : object {Mammoth Lord.system.actionType} + value : string {Mammoth Lord.system.actionType.value} (3 different values) + passive (x8) + action (x2) + reaction (x1) + actions : object {Mammoth Lord.system.actions} + [value] : integer {Mammoth Lord.system.actions.value} (same value: 2) + category : string {Mammoth Lord.system.category} (2 different values) + class (x9) + skill (x2) + description : object {Mammoth Lord.system.description} + value : string {Mammoth Lord.system.description.value} (all different values) + level : object {Mammoth Lord.system.level} + value : integer {Mammoth Lord.system.level.value} (7 different values) + 12 (x1) + 8 (x2) + 6 (x3) + 4 (x1) + 14 (x1) + 7 (x1) + 10 (x2) + prerequisites : object {Mammoth Lord.system.prerequisites} + value : array {Mammoth Lord.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Mammoth Lord.system.prerequisites.value.[]} + value : string {Mammoth Lord.system.prerequisites.value.[].value} (5 different values) + Mammoth Lord Dedication (x9) + Mature Megafauna Companion (x1) + Ride (x1) + Expert in Nature (x1) + Master in Diplomacy or Intimidation (x1) + publication : object {Mammoth Lord.system.publication} + license : string {Mammoth Lord.system.publication.license} (same value: OGL) + remaster : boolean {Mammoth Lord.system.publication.remaster} (same value: False) + title : string {Mammoth Lord.system.publication.title} (same value: Pathfinder #177: Burning Tundra) + rules : ###FoundryRulesObject### + traits : object {Mammoth Lord.system.traits} + rarity : string {Mammoth Lord.system.traits.rarity} (2 different values) + common (x10) + uncommon (x1) + value : array {Mammoth Lord.system.traits.value} + Length: min=1 max=2 + Value type: string {Mammoth Lord.system.traits.value.[]} (5 different values) + archetype (x11) + flourish (x1) + dedication (x1) + skill (x2) + primal (x1) + [maxTakable] : integer {Mammoth Lord.system.maxTakable} (same value: 3) + [frequency] : object {Mammoth Lord.system.frequency} + max : integer {Mammoth Lord.system.frequency.max} (same value: 1) + per : string {Mammoth Lord.system.frequency.per} (same value: day) + type : string {Mammoth Lord.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Mana Wastes Mutant.txt b/output/pf2e/packs/Mana Wastes Mutant.txt new file mode 100644 index 0000000..a45f7e4 --- /dev/null +++ b/output/pf2e/packs/Mana Wastes Mutant.txt @@ -0,0 +1,40 @@ +Mana Wastes Mutant +Different values: 15 +===================================== +object {Mana Wastes Mutant} + _id : string {Mana Wastes Mutant._id} (all different values) + folder : string {Mana Wastes Mutant.folder} (same value: bKdlNhIOMOO0bH5Q) + img : string {Mana Wastes Mutant.img} (3 different values) + systems/pf2e/icons/actions/Passive.webp (x13) + systems/pf2e/icons/actions/TwoActions.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x1) + name : string {Mana Wastes Mutant.name} (all different values) + system : object {Mana Wastes Mutant.system} + actionType : object {Mana Wastes Mutant.system.actionType} + value : string {Mana Wastes Mutant.system.actionType.value} (3 different values) + passive (x13) + action (x1) + reaction (x1) + actions : object {Mana Wastes Mutant.system.actions} + [value] : integer {Mana Wastes Mutant.system.actions.value} (same value: 2) + category : string {Mana Wastes Mutant.system.category} (same value: offensive) + description : object {Mana Wastes Mutant.system.description} + value : string {Mana Wastes Mutant.system.description.value} (all different values) + publication : object {Mana Wastes Mutant.system.publication} + license : string {Mana Wastes Mutant.system.publication.license} (same value: OGL) + remaster : boolean {Mana Wastes Mutant.system.publication.remaster} (same value: False) + title : string {Mana Wastes Mutant.system.publication.title} (same value: Pathfinder Lost Omens Impossible Lands) + rules : ###FoundryRulesObject### + traits : object {Mana Wastes Mutant.system.traits} + rarity : string {Mana Wastes Mutant.system.traits.rarity} (same value: common) + value : array {Mana Wastes Mutant.system.traits.value} + Length: min=0 max=3 + Value type: string {Mana Wastes Mutant.system.traits.value.[]} (7 different values) + mental (x1) + primal (x1) + arcane (x2) + concentrate (x1) + polymorph (x1) + aura (x1) + visual (x1) + type : string {Mana Wastes Mutant.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Mark of the Mantis.txt b/output/pf2e/packs/Mark of the Mantis.txt new file mode 100644 index 0000000..3f817c3 --- /dev/null +++ b/output/pf2e/packs/Mark of the Mantis.txt @@ -0,0 +1,1888 @@ +Mark of the Mantis +Different values: 4 +===================================== +object {Mark of the Mantis} + _id : string {Mark of the Mantis._id} (all different values) + folder : string {Mark of the Mantis.folder} (same value: yv4EbX3mN9jvGOvr) + img : string {Mark of the Mantis.img} (3 different values) + systems/pf2e/icons/default-icons/alternatives/ancestries/elf.svg (x1) + systems/pf2e/icons/default-icons/alternatives/ancestries/dwarf.svg (x1) + systems/pf2e/icons/default-icons/character.svg (x2) + items : array {Mark of the Mantis.items} + Length: min=42 max=72 + Value type: object {Mark of the Mantis.items.[]} + _id : string {Mark of the Mantis.items.[]._id} (230 different values) + img : string {Mark of the Mantis.items.[].img} (119 different values) + name : string {Mark of the Mantis.items.[].name} (183 different values) + sort : integer {Mark of the Mantis.items.[].sort} (27 different values) + system : object {Mark of the Mantis.items.[].system} + description : object {Mark of the Mantis.items.[].system.description} + value : string {Mark of the Mantis.items.[].system.description.value} (178 different values) + [mod] : object {Mark of the Mantis.items.[].system.mod} + value : integer {Mark of the Mantis.items.[].system.mod.value} (same value: 0) + [proficient] : object {Mark of the Mantis.items.[].system.proficient} + value : integer {Mark of the Mantis.items.[].system.proficient.value} (2 different values) + 1 (x5) + 2 (x2) + publication : object {Mark of the Mantis.items.[].system.publication} + license : string {Mark of the Mantis.items.[].system.publication.license} (2 different values) + OGL (x144) + ORC (x86) + remaster : boolean {Mark of the Mantis.items.[].system.publication.remaster} (2 different values) + False (x144) + True (x86) + title : string {Mark of the Mantis.items.[].system.publication.title} (9 different values) + (x13) + Pathfinder Core Rulebook (x127) + Pathfinder Player Core (x67) + Pathfinder Lost Omens Divine Mysteries (x1) + Pathfinder Player Core 2 (x8) + Pathfinder GM Core (x7) + Pathfinder Lost Omens World Guide (x2) + Pathfinder Lost Omens Gods & Magic (x2) + Pathfinder Adventure: Prey for Death (x3) + rules : ###FoundryRulesObject### + [slug] : string {Mark of the Mantis.items.[].system.slug} (167 different values) + [ancestry] : object {Mark of the Mantis.items.[].system.ancestry} + name : string {Mark of the Mantis.items.[].system.ancestry.name} (3 different values) + Elf (x1) + Dwarf (x1) + Human (x2) + slug : string {Mark of the Mantis.items.[].system.ancestry.slug} (3 different values) + elf (x1) + dwarf (x1) + human (x2) + uuid : string {Mark of the Mantis.items.[].system.ancestry.uuid} (3 different values) + Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0 (x1) + Compendium.pf2e.ancestries.Item.BYj5ZvlXZdpaEgA6 (x1) + Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX (x2) + [traits] : object {Mark of the Mantis.items.[].system.traits} + [rarity] : string {Mark of the Mantis.items.[].system.traits.rarity} (2 different values) + common (x203) + uncommon (x10) + [value] : array {Mark of the Mantis.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Mark of the Mantis.items.[].system.traits.value.[]} (82 different values) + [traditions] : array {Mark of the Mantis.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Mark of the Mantis.items.[].system.traits.traditions.[]} (all different values) + [otherTags] : array {Mark of the Mantis.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.traits.otherTags.[]} (2 different values) + cleric-doctrine (x1) + rogue-racket (x1) + [selected] : object {Mark of the Mantis.items.[].system.traits.selected} + fighter : string {Mark of the Mantis.items.[].system.traits.selected.fighter} (same value: Fighter) + [integrated] : mixed + [boosts] : object {Mark of the Mantis.items.[].system.boosts} + 0 : object {Mark of the Mantis.items.[].system.boosts.0} + [selected] : string {Mark of the Mantis.items.[].system.boosts.0.selected} (6 different values) + cha (x1) + con (x1) + wis (x1) + str (x1) + int (x1) + dex (x1) + value : array {Mark of the Mantis.items.[].system.boosts.0.value} + Length: min=1 max=6 + Value type: string {Mark of the Mantis.items.[].system.boosts.0.value.[]} (6 different values) + cha (x3) + str (x3) + dex (x4) + con (x5) + wis (x4) + int (x3) + 1 : object {Mark of the Mantis.items.[].system.boosts.1} + [selected] : string {Mark of the Mantis.items.[].system.boosts.1.selected} (all different values) + value : array {Mark of the Mantis.items.[].system.boosts.1.value} + Length: min=1 max=6 + Value type: string {Mark of the Mantis.items.[].system.boosts.1.value.[]} (6 different values) + cha (x6) + con (x6) + dex (x6) + int (x7) + str (x6) + wis (x7) + [2] : object {Mark of the Mantis.items.[].system.boosts.2} + [selected] : string {Mark of the Mantis.items.[].system.boosts.2.selected} (2 different values) + wis (x1) + str (x1) + value : array {Mark of the Mantis.items.[].system.boosts.2.value} + Length: min=0 max=6 + Value type: string {Mark of the Mantis.items.[].system.boosts.2.value.[]} (6 different values) + str (x2) + dex (x2) + con (x2) + int (x2) + wis (x2) + cha (x2) + [items] : object {Mark of the Mantis.items.[].system.items} + [zudho] : object {Mark of the Mantis.items.[].system.items.zudho} + img : string {Mark of the Mantis.items.[].system.items.zudho.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Mark of the Mantis.items.[].system.items.zudho.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.zudho.name} (same value: Quick Coercion) + uuid : string {Mark of the Mantis.items.[].system.items.zudho.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Coercion) + [5ydlu] : object {Mark of the Mantis.items.[].system.items.5ydlu} + img : string {Mark of the Mantis.items.[].system.items.5ydlu.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Mark of the Mantis.items.[].system.items.5ydlu.level} (same value: 9) + name : string {Mark of the Mantis.items.[].system.items.5ydlu.name} (same value: Resolve) + uuid : string {Mark of the Mantis.items.[].system.items.5ydlu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [765ut] : object {Mark of the Mantis.items.[].system.items.765ut} + img : string {Mark of the Mantis.items.[].system.items.765ut.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.765ut.level} (same value: 3) + name : string {Mark of the Mantis.items.[].system.items.765ut.name} (same value: Second Doctrine) + uuid : string {Mark of the Mantis.items.[].system.items.765ut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Doctrine) + [7gkd0] : object {Mark of the Mantis.items.[].system.items.7gkd0} + img : string {Mark of the Mantis.items.[].system.items.7gkd0.img} (same value: icons/magic/fire/flame-burning-hand-white.webp) + level : integer {Mark of the Mantis.items.[].system.items.7gkd0.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.7gkd0.name} (same value: Divine Font) + uuid : string {Mark of the Mantis.items.[].system.items.7gkd0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Font) + [ckmdj] : object {Mark of the Mantis.items.[].system.items.ckmdj} + img : string {Mark of the Mantis.items.[].system.items.ckmdj.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.ckmdj.level} (same value: 11) + name : string {Mark of the Mantis.items.[].system.items.ckmdj.name} (same value: Fourth Doctrine) + uuid : string {Mark of the Mantis.items.[].system.items.ckmdj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Doctrine) + [cwo2e] : object {Mark of the Mantis.items.[].system.items.cwo2e} + img : string {Mark of the Mantis.items.[].system.items.cwo2e.img} (same value: systems/pf2e/icons/features/classes/deity.webp) + level : integer {Mark of the Mantis.items.[].system.items.cwo2e.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.cwo2e.name} (same value: Deity) + uuid : string {Mark of the Mantis.items.[].system.items.cwo2e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Cleric)) + [dic6f] : object {Mark of the Mantis.items.[].system.items.dic6f} + img : string {Mark of the Mantis.items.[].system.items.dic6f.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {Mark of the Mantis.items.[].system.items.dic6f.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.dic6f.name} (same value: Divine Spellcasting (Cleric)) + uuid : string {Mark of the Mantis.items.[].system.items.dic6f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cleric Spellcasting) + [ilsvf] : object {Mark of the Mantis.items.[].system.items.ilsvf} + img : string {Mark of the Mantis.items.[].system.items.ilsvf.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.ilsvf.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.ilsvf.name} (same value: Doctrine) + uuid : string {Mark of the Mantis.items.[].system.items.ilsvf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Doctrine) + [m28zo] : object {Mark of the Mantis.items.[].system.items.m28zo} + img : string {Mark of the Mantis.items.[].system.items.m28zo.img} (same value: icons/magic/symbols/cross-circle-blue.webp) + level : integer {Mark of the Mantis.items.[].system.items.m28zo.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.m28zo.name} (same value: Anathema (Cleric)) + uuid : string {Mark of the Mantis.items.[].system.items.m28zo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Cleric)) + [oj8f7] : object {Mark of the Mantis.items.[].system.items.oj8f7} + img : string {Mark of the Mantis.items.[].system.items.oj8f7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.oj8f7.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.oj8f7.name} (same value: First Doctrine) + uuid : string {Mark of the Mantis.items.[].system.items.oj8f7.uuid} (same value: Compendium.pf2e.classfeatures.Item.First Doctrine) + [ozqxv] : object {Mark of the Mantis.items.[].system.items.ozqxv} + img : string {Mark of the Mantis.items.[].system.items.ozqxv.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Mark of the Mantis.items.[].system.items.ozqxv.level} (same value: 5) + name : string {Mark of the Mantis.items.[].system.items.ozqxv.name} (same value: Alertness) + uuid : string {Mark of the Mantis.items.[].system.items.ozqxv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [r47we] : object {Mark of the Mantis.items.[].system.items.r47we} + img : string {Mark of the Mantis.items.[].system.items.r47we.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.r47we.level} (same value: 15) + name : string {Mark of the Mantis.items.[].system.items.r47we.name} (same value: Fifth Doctrine) + uuid : string {Mark of the Mantis.items.[].system.items.r47we.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fifth Doctrine) + [uzcka] : object {Mark of the Mantis.items.[].system.items.uzcka} + img : string {Mark of the Mantis.items.[].system.items.uzcka.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.uzcka.level} (same value: 7) + name : string {Mark of the Mantis.items.[].system.items.uzcka.name} (same value: Third Doctrine) + uuid : string {Mark of the Mantis.items.[].system.items.uzcka.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Doctrine) + [vmpzh] : object {Mark of the Mantis.items.[].system.items.vmpzh} + img : string {Mark of the Mantis.items.[].system.items.vmpzh.img} (same value: icons/magic/symbols/star-rising-purple.webp) + level : integer {Mark of the Mantis.items.[].system.items.vmpzh.level} (same value: 19) + name : string {Mark of the Mantis.items.[].system.items.vmpzh.name} (same value: Miraculous Spell) + uuid : string {Mark of the Mantis.items.[].system.items.vmpzh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Miraculous Spell) + [vpn62] : object {Mark of the Mantis.items.[].system.items.vpn62} + img : string {Mark of the Mantis.items.[].system.items.vpn62.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Mark of the Mantis.items.[].system.items.vpn62.level} (same value: 11) + name : string {Mark of the Mantis.items.[].system.items.vpn62.name} (same value: Lightning Reflexes) + uuid : string {Mark of the Mantis.items.[].system.items.vpn62.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [xe44z] : object {Mark of the Mantis.items.[].system.items.xe44z} + img : string {Mark of the Mantis.items.[].system.items.xe44z.img} (same value: icons/creatures/abilities/wings-birdlike-blue.webp) + level : integer {Mark of the Mantis.items.[].system.items.xe44z.level} (same value: 13) + name : string {Mark of the Mantis.items.[].system.items.xe44z.name} (same value: Divine Defense) + uuid : string {Mark of the Mantis.items.[].system.items.xe44z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Defense) + [z2puy] : object {Mark of the Mantis.items.[].system.items.z2puy} + img : string {Mark of the Mantis.items.[].system.items.z2puy.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.z2puy.level} (same value: 19) + name : string {Mark of the Mantis.items.[].system.items.z2puy.name} (same value: Final Doctrine) + uuid : string {Mark of the Mantis.items.[].system.items.z2puy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Doctrine) + [zrd25] : object {Mark of the Mantis.items.[].system.items.zrd25} + img : string {Mark of the Mantis.items.[].system.items.zrd25.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Mark of the Mantis.items.[].system.items.zrd25.level} (same value: 13) + name : string {Mark of the Mantis.items.[].system.items.zrd25.name} (same value: Weapon Specialization) + uuid : string {Mark of the Mantis.items.[].system.items.zrd25.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [jpni5] : object {Mark of the Mantis.items.[].system.items.jpni5} + img : string {Mark of the Mantis.items.[].system.items.jpni5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Mark of the Mantis.items.[].system.items.jpni5.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.jpni5.name} (same value: Pickpocket) + uuid : string {Mark of the Mantis.items.[].system.items.jpni5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pickpocket) + [0c3e5] : object {Mark of the Mantis.items.[].system.items.0c3e5} + img : string {Mark of the Mantis.items.[].system.items.0c3e5.img} (same value: icons/weapons/axes/axe-broad-engraved-black-grey.webp) + level : integer {Mark of the Mantis.items.[].system.items.0c3e5.level} (same value: 13) + name : string {Mark of the Mantis.items.[].system.items.0c3e5.name} (same value: Weapon Legend) + uuid : string {Mark of the Mantis.items.[].system.items.0c3e5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Legend) + [2jey6] : object {Mark of the Mantis.items.[].system.items.2jey6} + img : string {Mark of the Mantis.items.[].system.items.2jey6.img} (same value: icons/equipment/head/helm-barbute-rounded-steel.webp) + level : integer {Mark of the Mantis.items.[].system.items.2jey6.level} (same value: 11) + name : string {Mark of the Mantis.items.[].system.items.2jey6.name} (same value: Fighter Expertise) + uuid : string {Mark of the Mantis.items.[].system.items.2jey6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Expertise) + [9c5ay] : object {Mark of the Mantis.items.[].system.items.9c5ay} + img : string {Mark of the Mantis.items.[].system.items.9c5ay.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp) + level : integer {Mark of the Mantis.items.[].system.items.9c5ay.level} (same value: 11) + name : string {Mark of the Mantis.items.[].system.items.9c5ay.name} (same value: Armor Expertise) + uuid : string {Mark of the Mantis.items.[].system.items.9c5ay.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise) + [e1e4m] : object {Mark of the Mantis.items.[].system.items.e1e4m} + img : string {Mark of the Mantis.items.[].system.items.e1e4m.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Mark of the Mantis.items.[].system.items.e1e4m.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.e1e4m.name} (same value: Shield Block) + uuid : string {Mark of the Mantis.items.[].system.items.e1e4m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [enizk] : object {Mark of the Mantis.items.[].system.items.enizk} + img : string {Mark of the Mantis.items.[].system.items.enizk.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Mark of the Mantis.items.[].system.items.enizk.level} (same value: 15) + name : string {Mark of the Mantis.items.[].system.items.enizk.name} (same value: Improved Flexibility) + uuid : string {Mark of the Mantis.items.[].system.items.enizk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Flexibility) + [ij943] : object {Mark of the Mantis.items.[].system.items.ij943} + img : string {Mark of the Mantis.items.[].system.items.ij943.img} (same value: icons/environment/people/charge.webp) + level : integer {Mark of the Mantis.items.[].system.items.ij943.level} (same value: 7) + name : string {Mark of the Mantis.items.[].system.items.ij943.name} (same value: Battlefield Surveyor) + uuid : string {Mark of the Mantis.items.[].system.items.ij943.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battlefield Surveyor) + [lakjk] : object {Mark of the Mantis.items.[].system.items.lakjk} + img : string {Mark of the Mantis.items.[].system.items.lakjk.img} (same value: icons/sundries/flags/banner-standard-tattered-red.webp) + level : integer {Mark of the Mantis.items.[].system.items.lakjk.level} (same value: 3) + name : string {Mark of the Mantis.items.[].system.items.lakjk.name} (same value: Bravery) + uuid : string {Mark of the Mantis.items.[].system.items.lakjk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bravery) + [lphi1] : object {Mark of the Mantis.items.[].system.items.lphi1} + img : string {Mark of the Mantis.items.[].system.items.lphi1.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Mark of the Mantis.items.[].system.items.lphi1.level} (same value: 9) + name : string {Mark of the Mantis.items.[].system.items.lphi1.name} (same value: Juggernaut) + uuid : string {Mark of the Mantis.items.[].system.items.lphi1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [q0xyz] : object {Mark of the Mantis.items.[].system.items.q0xyz} + img : string {Mark of the Mantis.items.[].system.items.q0xyz.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Mark of the Mantis.items.[].system.items.q0xyz.level} (same value: 17) + name : string {Mark of the Mantis.items.[].system.items.q0xyz.name} (same value: Armor Mastery) + uuid : string {Mark of the Mantis.items.[].system.items.q0xyz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [r6269] : object {Mark of the Mantis.items.[].system.items.r6269} + img : string {Mark of the Mantis.items.[].system.items.r6269.img} (same value: icons/skills/melee/strike-hammer-destructive-orange.webp) + level : integer {Mark of the Mantis.items.[].system.items.r6269.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.r6269.name} (same value: Attack of Opportunity) + uuid : string {Mark of the Mantis.items.[].system.items.r6269.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reactive Strike) + [r6jbx] : object {Mark of the Mantis.items.[].system.items.r6jbx} + img : string {Mark of the Mantis.items.[].system.items.r6jbx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Mark of the Mantis.items.[].system.items.r6jbx.level} (same value: 15) + name : string {Mark of the Mantis.items.[].system.items.r6jbx.name} (same value: Evasion) + uuid : string {Mark of the Mantis.items.[].system.items.r6jbx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [txlgu] : object {Mark of the Mantis.items.[].system.items.txlgu} + img : string {Mark of the Mantis.items.[].system.items.txlgu.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Mark of the Mantis.items.[].system.items.txlgu.level} (same value: 9) + name : string {Mark of the Mantis.items.[].system.items.txlgu.name} (same value: Combat Flexibility) + uuid : string {Mark of the Mantis.items.[].system.items.txlgu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Combat Flexibility) + [u1d1r] : object {Mark of the Mantis.items.[].system.items.u1d1r} + img : string {Mark of the Mantis.items.[].system.items.u1d1r.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Mark of the Mantis.items.[].system.items.u1d1r.level} (same value: 7) + name : string {Mark of the Mantis.items.[].system.items.u1d1r.name} (same value: Weapon Specialization) + uuid : string {Mark of the Mantis.items.[].system.items.u1d1r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [u8k07] : object {Mark of the Mantis.items.[].system.items.u8k07} + img : string {Mark of the Mantis.items.[].system.items.u8k07.img} (same value: icons/weapons/swords/sword-guard-steel-green.webp) + level : integer {Mark of the Mantis.items.[].system.items.u8k07.level} (same value: 5) + name : string {Mark of the Mantis.items.[].system.items.u8k07.name} (same value: Fighter Weapon Mastery) + uuid : string {Mark of the Mantis.items.[].system.items.u8k07.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Weapon Mastery) + [vis8d] : object {Mark of the Mantis.items.[].system.items.vis8d} + img : string {Mark of the Mantis.items.[].system.items.vis8d.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Mark of the Mantis.items.[].system.items.vis8d.level} (same value: 15) + name : string {Mark of the Mantis.items.[].system.items.vis8d.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Mark of the Mantis.items.[].system.items.vis8d.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [x98c2] : object {Mark of the Mantis.items.[].system.items.x98c2} + img : string {Mark of the Mantis.items.[].system.items.x98c2.img} (same value: icons/skills/ranged/arrow-flying-broadhead-metal.webp) + level : integer {Mark of the Mantis.items.[].system.items.x98c2.level} (same value: 19) + name : string {Mark of the Mantis.items.[].system.items.x98c2.name} (same value: Versatile Legend) + uuid : string {Mark of the Mantis.items.[].system.items.x98c2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Versatile Legend) + [5vjeq] : object {Mark of the Mantis.items.[].system.items.5vjeq} + img : string {Mark of the Mantis.items.[].system.items.5vjeq.img} (same value: systems/pf2e/icons/equipment/weapons/clan-dagger.webp) + level : integer {Mark of the Mantis.items.[].system.items.5vjeq.level} (same value: 0) + name : string {Mark of the Mantis.items.[].system.items.5vjeq.name} (same value: Clan Dagger) + uuid : string {Mark of the Mantis.items.[].system.items.5vjeq.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Clan Dagger) + [lzyme] : object {Mark of the Mantis.items.[].system.items.lzyme} + img : string {Mark of the Mantis.items.[].system.items.lzyme.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Mark of the Mantis.items.[].system.items.lzyme.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.lzyme.name} (same value: Battle Medicine) + uuid : string {Mark of the Mantis.items.[].system.items.lzyme.uuid} (same value: Compendium.pf2e.feats-srd.Item.Battle Medicine) + [1fw9s] : object {Mark of the Mantis.items.[].system.items.1fw9s} + img : string {Mark of the Mantis.items.[].system.items.1fw9s.img} (same value: icons/magic/fire/flame-burning-embers-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.1fw9s.level} (same value: 3) + name : string {Mark of the Mantis.items.[].system.items.1fw9s.name} (same value: Mystic Strikes) + uuid : string {Mark of the Mantis.items.[].system.items.1fw9s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mystic Strikes) + [2yqet] : object {Mark of the Mantis.items.[].system.items.2yqet} + img : string {Mark of the Mantis.items.[].system.items.2yqet.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Mark of the Mantis.items.[].system.items.2yqet.level} (same value: 7) + name : string {Mark of the Mantis.items.[].system.items.2yqet.name} (same value: Weapon Specialization) + uuid : string {Mark of the Mantis.items.[].system.items.2yqet.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [3ohvk] : object {Mark of the Mantis.items.[].system.items.3ohvk} + img : string {Mark of the Mantis.items.[].system.items.3ohvk.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.3ohvk.level} (same value: 11) + name : string {Mark of the Mantis.items.[].system.items.3ohvk.name} (same value: Second Path to Perfection) + uuid : string {Mark of the Mantis.items.[].system.items.3ohvk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Path to Perfection) + [4ru9g] : object {Mark of the Mantis.items.[].system.items.4ru9g} + img : string {Mark of the Mantis.items.[].system.items.4ru9g.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Mark of the Mantis.items.[].system.items.4ru9g.level} (same value: 15) + name : string {Mark of the Mantis.items.[].system.items.4ru9g.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Mark of the Mantis.items.[].system.items.4ru9g.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [8tl8t] : object {Mark of the Mantis.items.[].system.items.8tl8t} + img : string {Mark of the Mantis.items.[].system.items.8tl8t.img} (same value: systems/pf2e/icons/features/classes/incredible-movement.webp) + level : integer {Mark of the Mantis.items.[].system.items.8tl8t.level} (same value: 3) + name : string {Mark of the Mantis.items.[].system.items.8tl8t.name} (same value: Incredible Movement) + uuid : string {Mark of the Mantis.items.[].system.items.8tl8t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Incredible Movement) + [ai4sq] : object {Mark of the Mantis.items.[].system.items.ai4sq} + img : string {Mark of the Mantis.items.[].system.items.ai4sq.img} (same value: icons/skills/melee/hand-grip-staff-yellow-brown.webp) + level : integer {Mark of the Mantis.items.[].system.items.ai4sq.level} (same value: 5) + name : string {Mark of the Mantis.items.[].system.items.ai4sq.name} (same value: Expert Strikes) + uuid : string {Mark of the Mantis.items.[].system.items.ai4sq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Strikes) + [bgd0f] : object {Mark of the Mantis.items.[].system.items.bgd0f} + img : string {Mark of the Mantis.items.[].system.items.bgd0f.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Mark of the Mantis.items.[].system.items.bgd0f.level} (same value: 5) + name : string {Mark of the Mantis.items.[].system.items.bgd0f.name} (same value: Alertness) + uuid : string {Mark of the Mantis.items.[].system.items.bgd0f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [c8q3r] : object {Mark of the Mantis.items.[].system.items.c8q3r} + img : string {Mark of the Mantis.items.[].system.items.c8q3r.img} (same value: icons/skills/melee/unarmed-punch-fist-yellow-red.webp) + level : integer {Mark of the Mantis.items.[].system.items.c8q3r.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.c8q3r.name} (same value: Flurry of Blows) + uuid : string {Mark of the Mantis.items.[].system.items.c8q3r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Flurry of Blows) + [dzcvw] : object {Mark of the Mantis.items.[].system.items.dzcvw} + img : string {Mark of the Mantis.items.[].system.items.dzcvw.img} (same value: systems/pf2e/icons/features/classes/graceful-legend.webp) + level : integer {Mark of the Mantis.items.[].system.items.dzcvw.level} (same value: 17) + name : string {Mark of the Mantis.items.[].system.items.dzcvw.name} (same value: Graceful Legend) + uuid : string {Mark of the Mantis.items.[].system.items.dzcvw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Graceful Legend) + [iqbky] : object {Mark of the Mantis.items.[].system.items.iqbky} + img : string {Mark of the Mantis.items.[].system.items.iqbky.img} (same value: icons/skills/melee/unarmed-punch-fist.webp) + level : integer {Mark of the Mantis.items.[].system.items.iqbky.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.iqbky.name} (same value: Powerful Fist) + uuid : string {Mark of the Mantis.items.[].system.items.iqbky.uuid} (same value: Compendium.pf2e.classfeatures.Item.Powerful Fist) + [k3mxz] : object {Mark of the Mantis.items.[].system.items.k3mxz} + img : string {Mark of the Mantis.items.[].system.items.k3mxz.img} (same value: icons/magic/defensive/illusion-evasion-echo-purple.webp) + level : integer {Mark of the Mantis.items.[].system.items.k3mxz.level} (same value: 13) + name : string {Mark of the Mantis.items.[].system.items.k3mxz.name} (same value: Graceful Mastery) + uuid : string {Mark of the Mantis.items.[].system.items.k3mxz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Graceful Mastery) + [t4zic] : object {Mark of the Mantis.items.[].system.items.t4zic} + img : string {Mark of the Mantis.items.[].system.items.t4zic.img} (same value: icons/magic/unholy/silhouette-robe-evil-power.webp) + level : integer {Mark of the Mantis.items.[].system.items.t4zic.level} (same value: 9) + name : string {Mark of the Mantis.items.[].system.items.t4zic.name} (same value: Monk Expertise) + uuid : string {Mark of the Mantis.items.[].system.items.t4zic.uuid} (same value: Compendium.pf2e.classfeatures.Item.Monk Expertise) + [udbeu] : object {Mark of the Mantis.items.[].system.items.udbeu} + img : string {Mark of the Mantis.items.[].system.items.udbeu.img} (same value: icons/magic/lightning/fist-unarmed-strike-blue-green.webp) + level : integer {Mark of the Mantis.items.[].system.items.udbeu.level} (same value: 9) + name : string {Mark of the Mantis.items.[].system.items.udbeu.name} (same value: Metal Strikes) + uuid : string {Mark of the Mantis.items.[].system.items.udbeu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Metal Strikes) + [xcxpa] : object {Mark of the Mantis.items.[].system.items.xcxpa} + img : string {Mark of the Mantis.items.[].system.items.xcxpa.img} (same value: systems/pf2e/icons/features/classes/adamantine-strikes.webp) + level : integer {Mark of the Mantis.items.[].system.items.xcxpa.level} (same value: 17) + name : string {Mark of the Mantis.items.[].system.items.xcxpa.name} (same value: Adamantine Strikes) + uuid : string {Mark of the Mantis.items.[].system.items.xcxpa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Adamantine Strikes) + [z0s0v] : object {Mark of the Mantis.items.[].system.items.z0s0v} + img : string {Mark of the Mantis.items.[].system.items.z0s0v.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.z0s0v.level} (same value: 7) + name : string {Mark of the Mantis.items.[].system.items.z0s0v.name} (same value: Path to Perfection) + uuid : string {Mark of the Mantis.items.[].system.items.z0s0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Path to Perfection) + [zeyz5] : object {Mark of the Mantis.items.[].system.items.zeyz5} + img : string {Mark of the Mantis.items.[].system.items.zeyz5.img} (same value: icons/magic/unholy/strike-body-life-soul-purple.webp) + level : integer {Mark of the Mantis.items.[].system.items.zeyz5.level} (same value: 19) + name : string {Mark of the Mantis.items.[].system.items.zeyz5.name} (same value: Perfected Form) + uuid : string {Mark of the Mantis.items.[].system.items.zeyz5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perfected Form) + [zgtbz] : object {Mark of the Mantis.items.[].system.items.zgtbz} + img : string {Mark of the Mantis.items.[].system.items.zgtbz.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.zgtbz.level} (same value: 15) + name : string {Mark of the Mantis.items.[].system.items.zgtbz.name} (same value: Third Path to Perfection) + uuid : string {Mark of the Mantis.items.[].system.items.zgtbz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Path to Perfection) + [zl9gg] : object {Mark of the Mantis.items.[].system.items.zl9gg} + img : string {Mark of the Mantis.items.[].system.items.zl9gg.img} (same value: icons/magic/fire/flame-burning-fist-strike.webp) + level : integer {Mark of the Mantis.items.[].system.items.zl9gg.level} (same value: 13) + name : string {Mark of the Mantis.items.[].system.items.zl9gg.name} (same value: Master Strikes) + uuid : string {Mark of the Mantis.items.[].system.items.zl9gg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strikes) + [hcet5] : object {Mark of the Mantis.items.[].system.items.hcet5} + img : string {Mark of the Mantis.items.[].system.items.hcet5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Mark of the Mantis.items.[].system.items.hcet5.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.hcet5.name} (same value: Streetwise) + uuid : string {Mark of the Mantis.items.[].system.items.hcet5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Streetwise) + [0kdn2] : object {Mark of the Mantis.items.[].system.items.0kdn2} + img : string {Mark of the Mantis.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Mark of the Mantis.items.[].system.items.0kdn2.level} (same value: 7) + name : string {Mark of the Mantis.items.[].system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {Mark of the Mantis.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [1nwhg] : object {Mark of the Mantis.items.[].system.items.1nwhg} + img : string {Mark of the Mantis.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {Mark of the Mantis.items.[].system.items.1nwhg.level} (same value: 5) + name : string {Mark of the Mantis.items.[].system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {Mark of the Mantis.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + [1zn3l] : object {Mark of the Mantis.items.[].system.items.1zn3l} + img : string {Mark of the Mantis.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Mark of the Mantis.items.[].system.items.1zn3l.level} (same value: 19) + name : string {Mark of the Mantis.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {Mark of the Mantis.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [2xl4q] : object {Mark of the Mantis.items.[].system.items.2xl4q} + img : string {Mark of the Mantis.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {Mark of the Mantis.items.[].system.items.2xl4q.level} (same value: 13) + name : string {Mark of the Mantis.items.[].system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {Mark of the Mantis.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + [4al2i] : object {Mark of the Mantis.items.[].system.items.4al2i} + img : string {Mark of the Mantis.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Mark of the Mantis.items.[].system.items.4al2i.level} (same value: 15) + name : string {Mark of the Mantis.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {Mark of the Mantis.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [517c6] : object {Mark of the Mantis.items.[].system.items.517c6} + img : string {Mark of the Mantis.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Mark of the Mantis.items.[].system.items.517c6.level} (same value: 9) + name : string {Mark of the Mantis.items.[].system.items.517c6.name} (same value: Great Fortitude) + uuid : string {Mark of the Mantis.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [6ddtr] : object {Mark of the Mantis.items.[].system.items.6ddtr} + img : string {Mark of the Mantis.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Mark of the Mantis.items.[].system.items.6ddtr.level} (same value: 13) + name : string {Mark of the Mantis.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {Mark of the Mantis.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [8tar0] : object {Mark of the Mantis.items.[].system.items.8tar0} + img : string {Mark of the Mantis.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Mark of the Mantis.items.[].system.items.8tar0.level} (same value: 13) + name : string {Mark of the Mantis.items.[].system.items.8tar0.name} (same value: Incredible Senses) + uuid : string {Mark of the Mantis.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [cifjd] : object {Mark of the Mantis.items.[].system.items.cifjd} + img : string {Mark of the Mantis.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {Mark of the Mantis.items.[].system.items.cifjd.level} (same value: 11) + name : string {Mark of the Mantis.items.[].system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {Mark of the Mantis.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + [e9ikq] : object {Mark of the Mantis.items.[].system.items.e9ikq} + img : string {Mark of the Mantis.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {Mark of the Mantis.items.[].system.items.e9ikq.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {Mark of the Mantis.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + [g1dmk] : object {Mark of the Mantis.items.[].system.items.g1dmk} + img : string {Mark of the Mantis.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Mark of the Mantis.items.[].system.items.g1dmk.level} (same value: 13) + name : string {Mark of the Mantis.items.[].system.items.g1dmk.name} (same value: Improved Evasion) + uuid : string {Mark of the Mantis.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion) + [hg9s4] : object {Mark of the Mantis.items.[].system.items.hg9s4} + img : string {Mark of the Mantis.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {Mark of the Mantis.items.[].system.items.hg9s4.level} (same value: 17) + name : string {Mark of the Mantis.items.[].system.items.hg9s4.name} (same value: Slippery Mind) + uuid : string {Mark of the Mantis.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + [i70zj] : object {Mark of the Mantis.items.[].system.items.i70zj} + img : string {Mark of the Mantis.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Mark of the Mantis.items.[].system.items.i70zj.level} (same value: 7) + name : string {Mark of the Mantis.items.[].system.items.i70zj.name} (same value: Vigilant Senses) + uuid : string {Mark of the Mantis.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [nilrb] : object {Mark of the Mantis.items.[].system.items.nilrb} + img : string {Mark of the Mantis.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {Mark of the Mantis.items.[].system.items.nilrb.level} (same value: 9) + name : string {Mark of the Mantis.items.[].system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {Mark of the Mantis.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + [odz8x] : object {Mark of the Mantis.items.[].system.items.odz8x} + img : string {Mark of the Mantis.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.odz8x.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.odz8x.name} (same value: Rogue's Racket) + uuid : string {Mark of the Mantis.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + [pfjze] : object {Mark of the Mantis.items.[].system.items.pfjze} + img : string {Mark of the Mantis.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {Mark of the Mantis.items.[].system.items.pfjze.level} (same value: 15) + name : string {Mark of the Mantis.items.[].system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {Mark of the Mantis.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + [qx6de] : object {Mark of the Mantis.items.[].system.items.qx6de} + img : string {Mark of the Mantis.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {Mark of the Mantis.items.[].system.items.qx6de.level} (same value: 1) + name : string {Mark of the Mantis.items.[].system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {Mark of the Mantis.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + [sjjee] : object {Mark of the Mantis.items.[].system.items.sjjee} + img : string {Mark of the Mantis.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {Mark of the Mantis.items.[].system.items.sjjee.level} (same value: 3) + name : string {Mark of the Mantis.items.[].system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {Mark of the Mantis.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [thypm] : object {Mark of the Mantis.items.[].system.items.thypm} + img : string {Mark of the Mantis.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {Mark of the Mantis.items.[].system.items.thypm.level} (same value: 19) + name : string {Mark of the Mantis.items.[].system.items.thypm.name} (same value: Master Strike) + uuid : string {Mark of the Mantis.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + [xn3fx] : object {Mark of the Mantis.items.[].system.items.xn3fx} + img : string {Mark of the Mantis.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Mark of the Mantis.items.[].system.items.xn3fx.level} (same value: 7) + name : string {Mark of the Mantis.items.[].system.items.xn3fx.name} (same value: Evasion) + uuid : string {Mark of the Mantis.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [trainedSkills] : object {Mark of the Mantis.items.[].system.trainedSkills} + [lore] : array {Mark of the Mantis.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.trainedSkills.lore.[]} (all different values) + value : array {Mark of the Mantis.items.[].system.trainedSkills.value} + Length: min=0 max=1 + Value type: string {Mark of the Mantis.items.[].system.trainedSkills.value.[]} (6 different values) + intimidation (x1) + religion (x1) + thievery (x1) + medicine (x1) + society (x1) + stealth (x1) + [additional] : integer {Mark of the Mantis.items.[].system.trainedSkills.additional} (all different values) + [actionType] : object {Mark of the Mantis.items.[].system.actionType} + value : string {Mark of the Mantis.items.[].system.actionType.value} (all different values) + [actions] : object {Mark of the Mantis.items.[].system.actions} + [value] : integer {Mark of the Mantis.items.[].system.actions.value} (2 different values) + 2 (x3) + 1 (x4) + [category] : string {Mark of the Mantis.items.[].system.category} (23 different values) + [level] : object {Mark of the Mantis.items.[].system.level} + [taken] : integer {Mark of the Mantis.items.[].system.level.taken} (6 different values) + 1 (x12) + 5 (x5) + 2 (x8) + 4 (x8) + 6 (x8) + 3 (x5) + value : integer {Mark of the Mantis.items.[].system.level.value} (8 different values) + 1 (x80) + 4 (x12) + 6 (x3) + 2 (x21) + 3 (x22) + 0 (x52) + 5 (x6) + 12 (x1) + [location] : mixed + string {Mark of the Mantis.items.[].system.location} (22 different values) + object {Mark of the Mantis.items.[].system.location} + value : string {Mark of the Mantis.items.[].system.location.value} (6 different values) + VWkXQ81vHN7bbg1v (x14) + dmfvGWBYeVAomxq7 (x1) + Afux3oeP1SnJoFIZ (x1) + NBIOGc7OvDvzbPXy (x1) + 6vJ3bYzv9kfMbnHz (x1) + WreuqkHt6PdM0opE (x16) + [heightenedLevel] : integer {Mark of the Mantis.items.[].system.location.heightenedLevel} (same value: 3) + [uses] : object {Mark of the Mantis.items.[].system.location.uses} + max : integer {Mark of the Mantis.items.[].system.location.uses.max} (same value: 3) + value : integer {Mark of the Mantis.items.[].system.location.uses.value} (same value: 3) + [prerequisites] : object {Mark of the Mantis.items.[].system.prerequisites} + value : array {Mark of the Mantis.items.[].system.prerequisites.value} + Length: min=0 max=4 + Value type: object {Mark of the Mantis.items.[].system.prerequisites.value.[]} + value : string {Mark of the Mantis.items.[].system.prerequisites.value.[].value} (26 different values) + [frequency] : object {Mark of the Mantis.items.[].system.frequency} + max : integer {Mark of the Mantis.items.[].system.frequency.max} (same value: 1) + per : string {Mark of the Mantis.items.[].system.frequency.per} (same value: turn) + value : integer {Mark of the Mantis.items.[].system.frequency.value} (same value: 1) + [selfEffect] : object {Mark of the Mantis.items.[].system.selfEffect} + name : string {Mark of the Mantis.items.[].system.selfEffect.name} (2 different values) + Effect: Divine Weapon (x1) + Stance: Dragon Stance (x1) + uuid : string {Mark of the Mantis.items.[].system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Divine Weapon (x1) + Compendium.pf2e.feat-effects.Item.Stance: Dragon Stance (x1) + [maxTakable] : integer {Mark of the Mantis.items.[].system.maxTakable} (same value: 3) + [ability] : object {Mark of the Mantis.items.[].system.ability} + value : string {Mark of the Mantis.items.[].system.ability.value} (2 different values) + wis (x4) + cha (x2) + [autoHeightenLevel] : object {Mark of the Mantis.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Mark of the Mantis.items.[].system.prepared} + [flexible] : boolean {Mark of the Mantis.items.[].system.prepared.flexible} (same value: False) + value : string {Mark of the Mantis.items.[].system.prepared.value} (3 different values) + prepared (x2) + innate (x2) + focus (x2) + [proficiency] : object {Mark of the Mantis.items.[].system.proficiency} + slug : string {Mark of the Mantis.items.[].system.proficiency.slug} (same value: ) + value : integer {Mark of the Mantis.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Mark of the Mantis.items.[].system.slots} + [slot0] : object {Mark of the Mantis.items.[].system.slots.slot0} + max : integer {Mark of the Mantis.items.[].system.slots.slot0.max} (2 different values) + 5 (x1) + 2 (x1) + [prepared] : array {Mark of the Mantis.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Mark of the Mantis.items.[].system.slots.slot0.prepared.[]} + id : string {Mark of the Mantis.items.[].system.slots.slot0.prepared.[].id} (5 different values) + kNGBEUgn29avWv9v (x1) + 5NaH4QXOfBWMLJ4C (x1) + 3uMmU1JySjKeq8NA (x1) + jXPzBNLPGwT93vep (x1) + cs1zl8ohvxiNyaHN (x1) + [slot1] : object {Mark of the Mantis.items.[].system.slots.slot1} + max : integer {Mark of the Mantis.items.[].system.slots.slot1.max} (2 different values) + 3 (x1) + 1 (x1) + [prepared] : array {Mark of the Mantis.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Mark of the Mantis.items.[].system.slots.slot1.prepared.[]} + id : string {Mark of the Mantis.items.[].system.slots.slot1.prepared.[].id} (3 different values) + WfKnkme6HzunCqxO (x1) + mIvet6TrkMdgRqH9 (x1) + 9gpa5W7sWM7bQBfB (x1) + [slot2] : object {Mark of the Mantis.items.[].system.slots.slot2} + max : integer {Mark of the Mantis.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 1 (x1) + [prepared] : array {Mark of the Mantis.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Mark of the Mantis.items.[].system.slots.slot2.prepared.[]} + id : string {Mark of the Mantis.items.[].system.slots.slot2.prepared.[].id} (3 different values) + XqFq6Jl35kUT5vg2 (x1) + 32KGGqvGW7T4fXKQ (x1) + 3QafDeu35FWfg828 (x1) + [slot3] : object {Mark of the Mantis.items.[].system.slots.slot3} + max : integer {Mark of the Mantis.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Mark of the Mantis.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Mark of the Mantis.items.[].system.slots.slot3.prepared.[]} + id : string {Mark of the Mantis.items.[].system.slots.slot3.prepared.[].id} (3 different values) + 2snWQfKcBiGbfqxy (x1) + XqFq6Jl35kUT5vg2 (x1) + ToGLjlSuHZZSfLo9 (x1) + [spelldc] : object {Mark of the Mantis.items.[].system.spelldc} + dc : integer {Mark of the Mantis.items.[].system.spelldc.dc} (same value: 0) + value : integer {Mark of the Mantis.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {Mark of the Mantis.items.[].system.tradition} + value : string {Mark of the Mantis.items.[].system.tradition.value} (2 different values) + divine (x4) + arcane (x2) + [area] : object {Mark of the Mantis.items.[].system.area} + type : string {Mark of the Mantis.items.[].system.area.type} (2 different values) + emanation (x2) + burst (x2) + value : integer {Mark of the Mantis.items.[].system.area.value} (2 different values) + 30 (x2) + 20 (x2) + [cost] : object {Mark of the Mantis.items.[].system.cost} + value : string {Mark of the Mantis.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Mark of the Mantis.items.[].system.counteraction} (same value: False) + [damage] : object {Mark of the Mantis.items.[].system.damage} + [0] : object {Mark of the Mantis.items.[].system.damage.0} + applyMod : boolean {Mark of the Mantis.items.[].system.damage.0.applyMod} (2 different values) + True (x1) + False (x5) + [category] : mixed + formula : string {Mark of the Mantis.items.[].system.damage.0.formula} (all different values) + kinds : array {Mark of the Mantis.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Mark of the Mantis.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x6) + healing (x3) + materials : array<> {Mark of the Mantis.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Mark of the Mantis.items.[].system.damage.0.type} (all different values) + [damageType] : string {Mark of the Mantis.items.[].system.damage.damageType} (all different values) + [dice] : integer {Mark of the Mantis.items.[].system.damage.dice} (2 different values) + 1 (x12) + 2 (x1) + [die] : string {Mark of the Mantis.items.[].system.damage.die} (3 different values) + d6 (x9) + d8 (x1) + d4 (x3) + [formula] : string {Mark of the Mantis.items.[].system.damage.formula} (same value: 2d8+5) + [kind] : string {Mark of the Mantis.items.[].system.damage.kind} (same value: healing) + [type] : string {Mark of the Mantis.items.[].system.damage.type} (same value: vitality) + [defense] : object {Mark of the Mantis.items.[].system.defense} + save : object {Mark of the Mantis.items.[].system.defense.save} + basic : boolean {Mark of the Mantis.items.[].system.defense.save.basic} (2 different values) + True (x4) + False (x5) + statistic : string {Mark of the Mantis.items.[].system.defense.save.statistic} (2 different values) + fortitude (x6) + will (x3) + [duration] : object {Mark of the Mantis.items.[].system.duration} + sustained : boolean {Mark of the Mantis.items.[].system.duration.sustained} (2 different values) + False (x32) + True (x2) + value : string {Mark of the Mantis.items.[].system.duration.value} (9 different values) + (x12) + until the start of your next turn (x2) + see below (x2) + until the end of the target's next turn (x1) + 1 minute (x5) + until the end of your turn (x2) + 10 minutes (x7) + unlimited (x2) + varies (x1) + [heightening] : object {Mark of the Mantis.items.[].system.heightening} + [damage] : object {Mark of the Mantis.items.[].system.heightening.damage} + 0 : string {Mark of the Mantis.items.[].system.heightening.damage.0} (3 different values) + 1d4 (x1) + 1d8 (x4) + 1d6 (x1) + [interval] : integer {Mark of the Mantis.items.[].system.heightening.interval} (3 different values) + 1 (x4) + 2 (x1) + 4 (x1) + type : string {Mark of the Mantis.items.[].system.heightening.type} (2 different values) + interval (x6) + fixed (x8) + [levels] : object {Mark of the Mantis.items.[].system.heightening.levels} + [3] : object {Mark of the Mantis.items.[].system.heightening.levels.3} + range : object {Mark of the Mantis.items.[].system.heightening.levels.3.range} + value : string {Mark of the Mantis.items.[].system.heightening.levels.3.range.value} (3 different values) + 500 feet (x2) + 60 feet (x1) + touch (x1) + [target] : object {Mark of the Mantis.items.[].system.heightening.levels.3.target} + value : string {Mark of the Mantis.items.[].system.heightening.levels.3.target.value} (same value: 1 creature) + [5] : object {Mark of the Mantis.items.[].system.heightening.levels.5} + [target] : object {Mark of the Mantis.items.[].system.heightening.levels.5.target} + value : string {Mark of the Mantis.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + range : object {Mark of the Mantis.items.[].system.heightening.levels.5.range} + value : string {Mark of the Mantis.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x1) + 120 feet (x1) + [6] : object {Mark of the Mantis.items.[].system.heightening.levels.6} + [7] : object {Mark of the Mantis.items.[].system.heightening.levels.7} + target : object {Mark of the Mantis.items.[].system.heightening.levels.7.target} + value : string {Mark of the Mantis.items.[].system.heightening.levels.7.target.value} (same value: 10 creatures) + [range] : mixed + object {Mark of the Mantis.items.[].system.range} + value : string {Mark of the Mantis.items.[].system.range.value} (6 different values) + touch (x7) + (x9) + 30 feet (x7) + 120 feet (x6) + varies (x3) + 500 feet (x2) + integer {Mark of the Mantis.items.[].system.range} (all different values) + [requirements] : string {Mark of the Mantis.items.[].system.requirements} (same value: ) + [target] : object {Mark of the Mantis.items.[].system.target} + value : string {Mark of the Mantis.items.[].system.target.value} (7 different values) + 1 living or undead creature (x1) + (x16) + 1 creature (x12) + 1 willing living creature or 1 undead (x1) + 1 living creature or 1 willing undead creature (x2) + 1 weapon you're wielding (x1) + 1 creature or object (x1) + [time] : object {Mark of the Mantis.items.[].system.time} + value : string {Mark of the Mantis.items.[].system.time.value} (5 different values) + 2 (x18) + 1 (x9) + 1 to 3 (x3) + 1 minute (x2) + 3 (x2) + [overlays] : object {Mark of the Mantis.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Mark of the Mantis.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values) + [7qdtetowq348s9oc] : object {Mark of the Mantis.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Mark of the Mantis.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Mark of the Mantis.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Mark of the Mantis.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Mark of the Mantis.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Mark of the Mantis.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Mark of the Mantis.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Mark of the Mantis.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Mark of the Mantis.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values) + [lfxcoz2d3f8j2zq1] : object {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Mark of the Mantis.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values) + 4gyp3qlsv5ywdyjq : object {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Mark of the Mantis.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + pq7cxntbz4s8g5ik : object {Mark of the Mantis.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Mark of the Mantis.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Mark of the Mantis.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Mark of the Mantis.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Mark of the Mantis.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Mark of the Mantis.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Mark of the Mantis.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Mark of the Mantis.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Mark of the Mantis.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + z04svm1cvfcxtplb : object {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Mark of the Mantis.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [showSlotlessLevels] : object {Mark of the Mantis.items.[].system.showSlotlessLevels} + value : boolean {Mark of the Mantis.items.[].system.showSlotlessLevels.value} (same value: False) + [baseItem] : string {Mark of the Mantis.items.[].system.baseItem} (13 different values) + sling (x1) + sawtooth-saber (x4) + leather-armor (x2) + shortsword (x1) + trident (x1) + alchemical-bomb (x1) + steel-shield (x1) + half-plate (x1) + clan-dagger (x1) + javelin (x1) + explorers-clothing (x1) + hand-crossbow (x1) + light-mace (x1) + [bonus] : object {Mark of the Mantis.items.[].system.bonus} + value : integer {Mark of the Mantis.items.[].system.bonus.value} (2 different values) + 0 (x11) + 1 (x2) + [bonusDamage] : object {Mark of the Mantis.items.[].system.bonusDamage} + value : integer {Mark of the Mantis.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Mark of the Mantis.items.[].system.bulk} + value : mixed + float {Mark of the Mantis.items.[].system.bulk.value} (same value: 0,1) + integer {Mark of the Mantis.items.[].system.bulk.value} (3 different values) + 1 (x11) + 0 (x12) + 3 (x1) + [capacity] : integer {Mark of the Mantis.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {Mark of the Mantis.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Mark of the Mantis.items.[].system.bulk.ignored} (same value: 2) + [containerId] : string {Mark of the Mantis.items.[].system.containerId} (all different values) + [equipped] : object {Mark of the Mantis.items.[].system.equipped} + carryType : string {Mark of the Mantis.items.[].system.equipped.carryType} (2 different values) + worn (x79) + held (x4) + [handsHeld] : integer {Mark of the Mantis.items.[].system.equipped.handsHeld} (2 different values) + 0 (x36) + 1 (x4) + [invested] : boolean {Mark of the Mantis.items.[].system.equipped.invested} (same value: True) + [inSlot] : boolean {Mark of the Mantis.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Mark of the Mantis.items.[].system.group} (12 different values) + sling (x1) + sword (x5) + leather (x2) + spear (x1) + bomb (x1) + plate (x1) + knife (x1) + dart (x1) + brawling (x1) + cloth (x1) + crossbow (x1) + club (x1) + [hardness] : integer {Mark of the Mantis.items.[].system.hardness} (2 different values) + 0 (x82) + 8 (x1) + [hp] : mixed + object {Mark of the Mantis.items.[].system.hp} + max : integer {Mark of the Mantis.items.[].system.hp.max} (2 different values) + 0 (x82) + 64 (x1) + value : integer {Mark of the Mantis.items.[].system.hp.value} (2 different values) + 0 (x82) + 64 (x1) + integer {Mark of the Mantis.items.[].system.hp} (3 different values) + 8 (x4) + 6 (x1) + 10 (x3) + [material] : object {Mark of the Mantis.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Mark of the Mantis.items.[].system.price} + value : object {Mark of the Mantis.items.[].system.price.value} + [gp] : integer {Mark of the Mantis.items.[].system.price.value.gp} (22 different values) + [cp] : integer {Mark of the Mantis.items.[].system.price.value.cp} (same value: 1) + [sp] : integer {Mark of the Mantis.items.[].system.price.value.sp} (5 different values) + 1 (x10) + 9 (x1) + 5 (x5) + 3 (x3) + 4 (x1) + [per] : integer {Mark of the Mantis.items.[].system.price.per} (same value: 10) + [quantity] : integer {Mark of the Mantis.items.[].system.quantity} (5 different values) + 1 (x75) + 10 (x1) + 5 (x4) + 3 (x2) + 2 (x1) + [reload] : object {Mark of the Mantis.items.[].system.reload} + value : string {Mark of the Mantis.items.[].system.reload.value} (3 different values) + 1 (x2) + (x8) + - (x3) + [runes] : object {Mark of the Mantis.items.[].system.runes} + [potency] : integer {Mark of the Mantis.items.[].system.runes.potency} (2 different values) + 0 (x9) + 1 (x8) + [property] : array {Mark of the Mantis.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Mark of the Mantis.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {Mark of the Mantis.items.[].system.runes.striking} (2 different values) + 0 (x10) + 1 (x3) + [resilient] : integer {Mark of the Mantis.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Mark of the Mantis.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Mark of the Mantis.items.[].system.size} (same value: med) + [splashDamage] : object {Mark of the Mantis.items.[].system.splashDamage} + [value] : integer {Mark of the Mantis.items.[].system.splashDamage.value} (2 different values) + 0 (x10) + 2 (x1) + [usage] : object {Mark of the Mantis.items.[].system.usage} + value : string {Mark of the Mantis.items.[].system.usage.value} (9 different values) + held-in-one-hand (x57) + wornmask (x1) + worn (x3) + affixed-to-armor (x2) + wornbackpack (x4) + affixed-to-weapon (x1) + held-in-two-hands (x3) + worngloves (x2) + wornheadwear (x1) + [canBeAmmo] : boolean {Mark of the Mantis.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Mark of the Mantis.items.[].system.acBonus} (all different values) + [checkPenalty] : integer {Mark of the Mantis.items.[].system.checkPenalty} (3 different values) + -1 (x2) + -3 (x1) + 0 (x1) + [dexCap] : integer {Mark of the Mantis.items.[].system.dexCap} (3 different values) + 4 (x2) + 1 (x1) + 5 (x1) + [speedPenalty] : integer {Mark of the Mantis.items.[].system.speedPenalty} (2 different values) + 0 (x4) + -10 (x1) + [strength] : integer {Mark of the Mantis.items.[].system.strength} (2 different values) + 0 (x2) + 3 (x1) + [uses] : object {Mark of the Mantis.items.[].system.uses} + autoDestroy : boolean {Mark of the Mantis.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Mark of the Mantis.items.[].system.uses.max} (same value: 1) + value : integer {Mark of the Mantis.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Mark of the Mantis.items.[].system.stackGroup} (3 different values) + slingBullets (x1) + coins (x4) + bolts (x1) + [spell] : object {Mark of the Mantis.items.[].system.spell} + _id : string {Mark of the Mantis.items.[].system.spell._id} (5 different values) + O1CG2OYYAnyzbp0B (x1) + AzUL2yGConHSGIyU (x1) + NFnMLOWzdBQKmXJU (x1) + Bspj5qGKD2PPWXeh (x1) + Cepym2oGEP5qPXj8 (x1) + flags : object {Mark of the Mantis.items.[].system.spell.flags} + core : object {Mark of the Mantis.items.[].system.spell.flags.core} + sourceId : string {Mark of the Mantis.items.[].system.spell.flags.core.sourceId} (5 different values) + Compendium.pf2e.spells-srd.Item.HRb2doyaLtaoCfi3 (x1) + Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1) + Compendium.pf2e.spells-srd.Item.EfFMLVbmkBWmzoLF (x1) + Compendium.pf2e.spells-srd.Item.Fr58LDSrbndgld9n (x1) + Compendium.pf2e.spells-srd.Item.9XHmC2JgTUIQ1CCm (x1) + img : string {Mark of the Mantis.items.[].system.spell.img} (5 different values) + systems/pf2e/icons/spells/faerie-fire.webp (x1) + icons/magic/life/cross-worn-green.webp (x1) + systems/pf2e/icons/spells/remove-fear.webp (x1) + icons/magic/defensive/shield-barrier-deflect-teal.webp (x1) + icons/magic/air/fog-gas-smoke-dense-white.webp (x1) + name : string {Mark of the Mantis.items.[].system.spell.name} (5 different values) + Faerie Fire (x1) + Heal (x1) + Remove Fear (x1) + Resist Energy (x1) + Obscuring Mist (x1) + sort : integer {Mark of the Mantis.items.[].system.spell.sort} (same value: 0) + system : object {Mark of the Mantis.items.[].system.spell.system} + [area] : object {Mark of the Mantis.items.[].system.spell.system.area} + type : string {Mark of the Mantis.items.[].system.spell.system.area.type} (2 different values) + burst (x2) + emanation (x1) + value : integer {Mark of the Mantis.items.[].system.spell.system.area.value} (3 different values) + 10 (x1) + 30 (x1) + 20 (x1) + [details] : string {Mark of the Mantis.items.[].system.spell.system.area.details} (same value: varies) + cost : object {Mark of the Mantis.items.[].system.spell.system.cost} + value : string {Mark of the Mantis.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Mark of the Mantis.items.[].system.spell.system.counteraction} (2 different values) + False (x4) + True (x1) + damage : object {Mark of the Mantis.items.[].system.spell.system.damage} + [0] : object {Mark of the Mantis.items.[].system.spell.system.damage.0} + applyMod : boolean {Mark of the Mantis.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Mark of the Mantis.items.[].system.spell.system.damage.0.formula} (same value: 1d8) + kinds : array {Mark of the Mantis.items.[].system.spell.system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {Mark of the Mantis.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {Mark of the Mantis.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Mark of the Mantis.items.[].system.spell.system.damage.0.type} (same value: vitality) + [defense] : object {Mark of the Mantis.items.[].system.spell.system.defense} + save : object {Mark of the Mantis.items.[].system.spell.system.defense.save} + basic : boolean {Mark of the Mantis.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Mark of the Mantis.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Mark of the Mantis.items.[].system.spell.system.description} + value : string {Mark of the Mantis.items.[].system.spell.system.description.value} (5 different values) +

All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Visible creatures can't be @UUID[Compendium.pf2e.conditionitems.Item.Concealed] while affected by faerie fire. If the creatures are @UUID[Compendium.pf2e.conditionitems.Item.Invisible], they are Concealed while affected by faerie fire, rather than being @UUID[Compendium.pf2e.conditionitems.Item.Undetected].

(x1) +

You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 (somatic) The spell has a range of touch.

+

2 (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8

+

3 (material, somatic, verbal) You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

(x1) +

With a touch, you ease a creature's fears. You can attempt to counteract a single fear effect that the target suffers from. This frees only the target, not any other creatures under the fear effect.

+
+

Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures.

(x1) +

A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Resist Energy]

+
+

Heightened (4th) The resistance increases to 10, and you can target up to two creatures.

+

Heightened (7th) The resistance increases to 15, and you can target up to five creatures.

(x1) +

You call forth a cloud of mist. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and all creatures outside the mist become Concealed to creatures within it. You can Dismiss the cloud.

(x1) + duration : object {Mark of the Mantis.items.[].system.spell.system.duration} + sustained : boolean {Mark of the Mantis.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Mark of the Mantis.items.[].system.spell.system.duration.value} (all different values) + level : object {Mark of the Mantis.items.[].system.spell.system.level} + value : integer {Mark of the Mantis.items.[].system.spell.system.level.value} (2 different values) + 2 (x4) + 1 (x1) + location : object {Mark of the Mantis.items.[].system.spell.system.location} + heightenedLevel : integer {Mark of the Mantis.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + value : string {Mark of the Mantis.items.[].system.spell.system.location.value} (same value: ) + publication : object {Mark of the Mantis.items.[].system.spell.system.publication} + license : string {Mark of the Mantis.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Mark of the Mantis.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Mark of the Mantis.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Mark of the Mantis.items.[].system.spell.system.range} + value : string {Mark of the Mantis.items.[].system.spell.system.range.value} (3 different values) + 120 feet (x2) + varies (x1) + touch (x2) + requirements : string {Mark of the Mantis.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Mark of the Mantis.items.[].system.spell.system.slug} (5 different values) + faerie-fire (x1) + heal (x1) + remove-fear (x1) + resist-energy (x1) + obscuring-mist (x1) + target : object {Mark of the Mantis.items.[].system.spell.system.target} + value : string {Mark of the Mantis.items.[].system.spell.system.target.value} (3 different values) + (x2) + 1 willing living creature or 1 undead (x1) + 1 creature (x2) + time : object {Mark of the Mantis.items.[].system.spell.system.time} + value : string {Mark of the Mantis.items.[].system.spell.system.time.value} (3 different values) + 2 (x3) + 1 to 3 (x1) + 3 (x1) + traits : object {Mark of the Mantis.items.[].system.spell.system.traits} + rarity : string {Mark of the Mantis.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Mark of the Mantis.items.[].system.spell.system.traits.traditions} + Length: min=2 max=4 + Value type: string {Mark of the Mantis.items.[].system.spell.system.traits.traditions.[]} (all different values) + value : array {Mark of the Mantis.items.[].system.spell.system.traits.value} + Length: min=2 max=3 + Value type: string {Mark of the Mantis.items.[].system.spell.system.traits.value.[]} (6 different values) + concentrate (x4) + light (x1) + manipulate (x5) + healing (x1) + vitality (x1) + water (x1) + [heightening] : object {Mark of the Mantis.items.[].system.spell.system.heightening} + [damage] : object {Mark of the Mantis.items.[].system.spell.system.heightening.damage} + 0 : string {Mark of the Mantis.items.[].system.spell.system.heightening.damage.0} (same value: 1d8) + [interval] : integer {Mark of the Mantis.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Mark of the Mantis.items.[].system.spell.system.heightening.type} (2 different values) + interval (x1) + fixed (x2) + levels : object {Mark of the Mantis.items.[].system.spell.system.heightening.levels} + [6] : object {Mark of the Mantis.items.[].system.spell.system.heightening.levels.6} + range : object {Mark of the Mantis.items.[].system.spell.system.heightening.levels.6.range} + value : string {Mark of the Mantis.items.[].system.spell.system.heightening.levels.6.range.value} (same value: 30 feet) + target : object {Mark of the Mantis.items.[].system.spell.system.heightening.levels.6.target} + value : string {Mark of the Mantis.items.[].system.spell.system.heightening.levels.6.target.value} (same value: 10 creatures) + 4 : object {Mark of the Mantis.items.[].system.spell.system.heightening.levels.4} + target : object {Mark of the Mantis.items.[].system.spell.system.heightening.levels.4.target} + value : string {Mark of the Mantis.items.[].system.spell.system.heightening.levels.4.target.value} (same value: 2 creatures) + 7 : object {Mark of the Mantis.items.[].system.spell.system.heightening.levels.7} + target : object {Mark of the Mantis.items.[].system.spell.system.heightening.levels.7.target} + value : string {Mark of the Mantis.items.[].system.spell.system.heightening.levels.7.target.value} (same value: 5 creatures) + [overlays] : object {Mark of the Mantis.items.[].system.spell.system.overlays} + 37gy7l19tik74o4s : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + area : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area} + areaType : string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: ) + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: ) + damage : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightenedLevel : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel} + heightening : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Mark of the Mantis.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values) + 7qdtetowq348s9oc : object {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + area : object {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area} + areaType : string {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: ) + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: ) + heightenedLevel : object {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel} + range : object {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + heightenedLevel : object {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel} + range : object {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Mark of the Mantis.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values) + lfxcoz2d3f8j2zq1 : object {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + area : object {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area} + areaType : string {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: ) + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: ) + damage : object {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + heightenedLevel : object {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel} + range : object {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Mark of the Mantis.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values) + type : string {Mark of the Mantis.items.[].system.spell.type} (same value: spell) + [collapsed] : boolean {Mark of the Mantis.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Mark of the Mantis.items.[].system.stowing} (same value: True) + [ancestryFeatLevels] : object {Mark of the Mantis.items.[].system.ancestryFeatLevels} + value : array {Mark of the Mantis.items.[].system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Mark of the Mantis.items.[].system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x4) + 5 (x4) + 9 (x4) + 13 (x4) + 17 (x4) + [attacks] : object {Mark of the Mantis.items.[].system.attacks} + advanced : integer {Mark of the Mantis.items.[].system.attacks.advanced} (2 different values) + 0 (x3) + 1 (x1) + martial : integer {Mark of the Mantis.items.[].system.attacks.martial} (2 different values) + 0 (x3) + 2 (x1) + other : object {Mark of the Mantis.items.[].system.attacks.other} + name : string {Mark of the Mantis.items.[].system.attacks.other.name} (3 different values) + Deity's favored weapon (x1) + (x2) + Rapier, Sap, Shortbow, and Shortsword (x1) + rank : integer {Mark of the Mantis.items.[].system.attacks.other.rank} (2 different values) + 1 (x2) + 0 (x2) + simple : integer {Mark of the Mantis.items.[].system.attacks.simple} (2 different values) + 1 (x3) + 2 (x1) + unarmed : integer {Mark of the Mantis.items.[].system.attacks.unarmed} (2 different values) + 1 (x3) + 2 (x1) + [classFeatLevels] : object {Mark of the Mantis.items.[].system.classFeatLevels} + value : array {Mark of the Mantis.items.[].system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {Mark of the Mantis.items.[].system.classFeatLevels.value.[]} (11 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x3) + [defenses] : object {Mark of the Mantis.items.[].system.defenses} + heavy : integer {Mark of the Mantis.items.[].system.defenses.heavy} (2 different values) + 0 (x3) + 1 (x1) + light : integer {Mark of the Mantis.items.[].system.defenses.light} (2 different values) + 0 (x2) + 1 (x2) + medium : integer {Mark of the Mantis.items.[].system.defenses.medium} (2 different values) + 0 (x3) + 1 (x1) + unarmored : integer {Mark of the Mantis.items.[].system.defenses.unarmored} (2 different values) + 1 (x3) + 2 (x1) + [generalFeatLevels] : object {Mark of the Mantis.items.[].system.generalFeatLevels} + value : array {Mark of the Mantis.items.[].system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Mark of the Mantis.items.[].system.generalFeatLevels.value.[]} (5 different values) + 3 (x4) + 7 (x4) + 11 (x4) + 15 (x4) + 19 (x4) + [keyAbility] : object {Mark of the Mantis.items.[].system.keyAbility} + value : array {Mark of the Mantis.items.[].system.keyAbility.value} + Length: min=1 max=2 + Value type: string {Mark of the Mantis.items.[].system.keyAbility.value.[]} (3 different values) + wis (x1) + dex (x3) + str (x2) + [selected] : string {Mark of the Mantis.items.[].system.keyAbility.selected} (same value: str) + [perception] : integer {Mark of the Mantis.items.[].system.perception} (2 different values) + 1 (x2) + 2 (x2) + [savingThrows] : object {Mark of the Mantis.items.[].system.savingThrows} + fortitude : integer {Mark of the Mantis.items.[].system.savingThrows.fortitude} (2 different values) + 1 (x2) + 2 (x2) + reflex : integer {Mark of the Mantis.items.[].system.savingThrows.reflex} (2 different values) + 1 (x1) + 2 (x3) + will : integer {Mark of the Mantis.items.[].system.savingThrows.will} (2 different values) + 2 (x3) + 1 (x1) + [skillFeatLevels] : object {Mark of the Mantis.items.[].system.skillFeatLevels} + value : array {Mark of the Mantis.items.[].system.skillFeatLevels.value} + Length: min=10 max=20 + Value type: integer {Mark of the Mantis.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + 9 (x1) + 11 (x1) + 13 (x1) + 15 (x1) + 17 (x1) + 19 (x1) + [skillIncreaseLevels] : object {Mark of the Mantis.items.[].system.skillIncreaseLevels} + value : array {Mark of the Mantis.items.[].system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {Mark of the Mantis.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x4) + 5 (x4) + 7 (x4) + 9 (x4) + 11 (x4) + 13 (x4) + 15 (x4) + 17 (x4) + 19 (x4) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 16 (x1) + 18 (x1) + 20 (x1) + [spellcasting] : integer {Mark of the Mantis.items.[].system.spellcasting} (2 different values) + 1 (x1) + 0 (x3) + [additionalLanguages] : object {Mark of the Mantis.items.[].system.additionalLanguages} + count : integer {Mark of the Mantis.items.[].system.additionalLanguages.count} (2 different values) + 0 (x2) + 1 (x2) + custom : string {Mark of the Mantis.items.[].system.additionalLanguages.custom} (same value: ) + value : array {Mark of the Mantis.items.[].system.additionalLanguages.value} + Length: min=0 max=7 + Value type: string {Mark of the Mantis.items.[].system.additionalLanguages.value.[]} (10 different values) + draconic (x1) + empyrean (x1) + fey (x1) + gnomish (x2) + goblin (x2) + kholo (x1) + orcish (x2) + jotun (x1) + petran (x1) + sakvroth (x1) + [flaws] : object {Mark of the Mantis.items.[].system.flaws} + 0 : object {Mark of the Mantis.items.[].system.flaws.0} + value : array {Mark of the Mantis.items.[].system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Mark of the Mantis.items.[].system.flaws.0.value.[]} (2 different values) + con (x1) + cha (x1) + [languages] : object {Mark of the Mantis.items.[].system.languages} + custom : string {Mark of the Mantis.items.[].system.languages.custom} (same value: ) + value : array {Mark of the Mantis.items.[].system.languages.value} + Length: min=1 max=2 + Value type: string {Mark of the Mantis.items.[].system.languages.value.[]} (3 different values) + common (x4) + elven (x1) + dwarven (x1) + [reach] : integer {Mark of the Mantis.items.[].system.reach} (same value: 5) + [speed] : integer {Mark of the Mantis.items.[].system.speed} (3 different values) + 30 (x1) + 20 (x1) + 25 (x2) + [vision] : string {Mark of the Mantis.items.[].system.vision} (3 different values) + low-light-vision (x1) + darkvision (x1) + normal (x2) + [attribute] : array {Mark of the Mantis.items.[].system.attribute} + Length: min=2 max=2 + Value type: string {Mark of the Mantis.items.[].system.attribute.[]} (2 different values) + dex (x3) + str (x3) + [domains] : object {Mark of the Mantis.items.[].system.domains} + alternate : array {Mark of the Mantis.items.[].system.domains.alternate} + Length: min=0 max=2 + Value type: string {Mark of the Mantis.items.[].system.domains.alternate.[]} (2 different values) + duty (x1) + fate (x1) + primary : array {Mark of the Mantis.items.[].system.domains.primary} + Length: min=4 max=4 + Value type: string {Mark of the Mantis.items.[].system.domains.primary.[]} (all different values) + [font] : array {Mark of the Mantis.items.[].system.font} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.font.[]} (same value: harm) + [sanctification] : object {Mark of the Mantis.items.[].system.sanctification} + modal : string {Mark of the Mantis.items.[].system.sanctification.modal} (same value: can) + what : array {Mark of the Mantis.items.[].system.sanctification.what} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.sanctification.what.[]} (same value: unholy) + [skill] : array {Mark of the Mantis.items.[].system.skill} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.skill.[]} (same value: stealth) + [spells] : object {Mark of the Mantis.items.[].system.spells} + 1 : string {Mark of the Mantis.items.[].system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Sure Strike) + 2 : string {Mark of the Mantis.items.[].system.spells.2} (same value: Compendium.pf2e.spells-srd.Item.Invisibility) + 4 : string {Mark of the Mantis.items.[].system.spells.4} (2 different values) + Compendium.pf2e.spells-srd.Item.Vision of Death (x1) + Compendium.pf2e.spells-srd.Item.Phantasmal Killer (x2) + [weapons] : array {Mark of the Mantis.items.[].system.weapons} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.weapons.[]} (same value: sawtooth-saber) + [subfeatures] : object {Mark of the Mantis.items.[].system.subfeatures} + proficiencies : object {Mark of the Mantis.items.[].system.subfeatures.proficiencies} + [fortitude] : object {Mark of the Mantis.items.[].system.subfeatures.proficiencies.fortitude} + rank : integer {Mark of the Mantis.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2) + [perception] : object {Mark of the Mantis.items.[].system.subfeatures.proficiencies.perception} + rank : integer {Mark of the Mantis.items.[].system.subfeatures.proficiencies.perception.rank} (same value: 2) + [will] : object {Mark of the Mantis.items.[].system.subfeatures.proficiencies.will} + rank : integer {Mark of the Mantis.items.[].system.subfeatures.proficiencies.will.rank} (same value: 2) + [simple] : object {Mark of the Mantis.items.[].system.subfeatures.proficiencies.simple} + rank : integer {Mark of the Mantis.items.[].system.subfeatures.proficiencies.simple.rank} (2 different values) + 1 (x2) + 2 (x2) + [unarmed] : object {Mark of the Mantis.items.[].system.subfeatures.proficiencies.unarmed} + rank : integer {Mark of the Mantis.items.[].system.subfeatures.proficiencies.unarmed.rank} (same value: 2) + [spellcasting] : object {Mark of the Mantis.items.[].system.subfeatures.proficiencies.spellcasting} + rank : integer {Mark of the Mantis.items.[].system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + martial : object {Mark of the Mantis.items.[].system.subfeatures.proficiencies.martial} + rank : integer {Mark of the Mantis.items.[].system.subfeatures.proficiencies.martial.rank} (same value: 2) + [specific] : object {Mark of the Mantis.items.[].system.specific} + [integrated] : mixed + material : object {Mark of the Mantis.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Mark of the Mantis.items.[].system.specific.runes} + reinforcing : integer {Mark of the Mantis.items.[].system.specific.runes.reinforcing} (same value: 0) + [subitems] : array {Mark of the Mantis.items.[].system.subitems} + Length: min=1 max=1 + Value type: object {Mark of the Mantis.items.[].system.subitems.[]} + _id : string {Mark of the Mantis.items.[].system.subitems.[]._id} (same value: qlPkNMZAXIEZiURx) + flags : object {Mark of the Mantis.items.[].system.subitems.[].flags} + core : object {Mark of the Mantis.items.[].system.subitems.[].flags.core} + sourceId : string {Mark of the Mantis.items.[].system.subitems.[].flags.core.sourceId} (same value: Compendium.pf2e.equipment-srd.Item.dfum7DpOEkwxwTsT) + img : string {Mark of the Mantis.items.[].system.subitems.[].img} (same value: systems/pf2e/icons/equipment/weapons/shield-boss.webp) + name : string {Mark of the Mantis.items.[].system.subitems.[].name} (same value: Shield Boss) + sort : integer {Mark of the Mantis.items.[].system.subitems.[].sort} (same value: 300000) + system : object {Mark of the Mantis.items.[].system.subitems.[].system} + baseItem : string {Mark of the Mantis.items.[].system.subitems.[].system.baseItem} (same value: shield-boss) + bonus : object {Mark of the Mantis.items.[].system.subitems.[].system.bonus} + value : integer {Mark of the Mantis.items.[].system.subitems.[].system.bonus.value} (same value: 0) + bonusDamage : object {Mark of the Mantis.items.[].system.subitems.[].system.bonusDamage} + value : integer {Mark of the Mantis.items.[].system.subitems.[].system.bonusDamage.value} (same value: 0) + bulk : object {Mark of the Mantis.items.[].system.subitems.[].system.bulk} + value : integer {Mark of the Mantis.items.[].system.subitems.[].system.bulk.value} (same value: 0) + category : string {Mark of the Mantis.items.[].system.subitems.[].system.category} (same value: martial) + [containerId] : mixed + damage : object {Mark of the Mantis.items.[].system.subitems.[].system.damage} + damageType : string {Mark of the Mantis.items.[].system.subitems.[].system.damage.damageType} (same value: bludgeoning) + dice : integer {Mark of the Mantis.items.[].system.subitems.[].system.damage.dice} (same value: 1) + die : string {Mark of the Mantis.items.[].system.subitems.[].system.damage.die} (same value: d6) + description : object {Mark of the Mantis.items.[].system.subitems.[].system.description} + value : string {Mark of the Mantis.items.[].system.subitems.[].system.description.value} (same value:

Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.

) + equipped : object {Mark of the Mantis.items.[].system.subitems.[].system.equipped} + carryType : string {Mark of the Mantis.items.[].system.subitems.[].system.equipped.carryType} (same value: attached) + handsHeld : integer {Mark of the Mantis.items.[].system.subitems.[].system.equipped.handsHeld} (same value: 0) + group : string {Mark of the Mantis.items.[].system.subitems.[].system.group} (same value: shield) + hardness : integer {Mark of the Mantis.items.[].system.subitems.[].system.hardness} (same value: 0) + hp : object {Mark of the Mantis.items.[].system.subitems.[].system.hp} + max : integer {Mark of the Mantis.items.[].system.subitems.[].system.hp.max} (same value: 0) + value : integer {Mark of the Mantis.items.[].system.subitems.[].system.hp.value} (same value: 0) + level : object {Mark of the Mantis.items.[].system.subitems.[].system.level} + value : integer {Mark of the Mantis.items.[].system.subitems.[].system.level.value} (same value: 0) + material : object {Mark of the Mantis.items.[].system.subitems.[].system.material} + [grade] : mixed + [type] : mixed + price : object {Mark of the Mantis.items.[].system.subitems.[].system.price} + value : object {Mark of the Mantis.items.[].system.subitems.[].system.price.value} + sp : integer {Mark of the Mantis.items.[].system.subitems.[].system.price.value.sp} (same value: 5) + publication : object {Mark of the Mantis.items.[].system.subitems.[].system.publication} + license : string {Mark of the Mantis.items.[].system.subitems.[].system.publication.license} (same value: ORC) + remaster : boolean {Mark of the Mantis.items.[].system.subitems.[].system.publication.remaster} (same value: True) + title : string {Mark of the Mantis.items.[].system.subitems.[].system.publication.title} (same value: Pathfinder Player Core) + quantity : integer {Mark of the Mantis.items.[].system.subitems.[].system.quantity} (same value: 1) + [range] : mixed + reload : object {Mark of the Mantis.items.[].system.subitems.[].system.reload} + value : string {Mark of the Mantis.items.[].system.subitems.[].system.reload.value} (same value: ) + rules : ###FoundryRulesObject### + runes : object {Mark of the Mantis.items.[].system.subitems.[].system.runes} + potency : integer {Mark of the Mantis.items.[].system.subitems.[].system.runes.potency} (same value: 1) + property : array<> {Mark of the Mantis.items.[].system.subitems.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Mark of the Mantis.items.[].system.subitems.[].system.runes.striking} (same value: 0) + size : string {Mark of the Mantis.items.[].system.subitems.[].system.size} (same value: med) + slug : string {Mark of the Mantis.items.[].system.subitems.[].system.slug} (same value: shield-boss) + splashDamage : object {Mark of the Mantis.items.[].system.subitems.[].system.splashDamage} + value : integer {Mark of the Mantis.items.[].system.subitems.[].system.splashDamage.value} (same value: 0) + traits : object {Mark of the Mantis.items.[].system.subitems.[].system.traits} + rarity : string {Mark of the Mantis.items.[].system.subitems.[].system.traits.rarity} (same value: common) + value : array {Mark of the Mantis.items.[].system.subitems.[].system.traits.value} + Length: min=1 max=1 + Value type: string {Mark of the Mantis.items.[].system.subitems.[].system.traits.value.[]} (same value: attached-to-shield) + usage : object {Mark of the Mantis.items.[].system.subitems.[].system.usage} + value : string {Mark of the Mantis.items.[].system.subitems.[].system.usage.value} (same value: held-in-one-hand) + type : string {Mark of the Mantis.items.[].system.subitems.[].type} (same value: weapon) + [identified] : object {Mark of the Mantis.items.[].system.identified} + value : boolean {Mark of the Mantis.items.[].system.identified.value} (same value: True) + type : string {Mark of the Mantis.items.[].type} (17 different values) + lore (x7) + heritage (x4) + background (x4) + feat (x80) + spellcastingEntry (x6) + spell (x34) + weapon (x13) + armor (x4) + equipment (x34) + consumable (x23) + treasure (x4) + backpack (x4) + class (x4) + ancestry (x4) + deity (x3) + shield (x1) + action (x1) + [_stats] : object {Mark of the Mantis.items.[]._stats} + compendiumSource : string {Mark of the Mantis.items.[]._stats.compendiumSource} (170 different values) + [flags] : object {Mark of the Mantis.items.[].flags} + pf2e : object {Mark of the Mantis.items.[].flags.pf2e} + [itemGrants] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants} + [achaekek] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.achaekek} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.achaekek.id} (same value: DEYsF9Rpx5naEuHG) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.achaekek.onDelete} (same value: detach) + [cloisteredCleric] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.cloisteredCleric} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.cloisteredCleric.id} (same value: SP6jiz2YBE9NPWQf) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.cloisteredCleric.onDelete} (same value: detach) + [firstDoctrineCloisteredCleric] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.id} (same value: jzibFORh1NfwjDcJ) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.onDelete} (same value: detach) + [secondDoctrineCloisteredCleric] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.id} (same value: Rt0HTRa0TMxEu8D4) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.onDelete} (same value: detach) + [domainInitiate] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.domainInitiate} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.domainInitiate.id} (same value: aan5DEV1jvcRzfoL) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.domainInitiate.onDelete} (same value: detach) + [clanDagger] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.clanDagger} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.clanDagger.id} (same value: ZZd65vAhmReiDDbA) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.clanDagger.onDelete} (same value: detach) + [shieldBlock] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.shieldBlock} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.shieldBlock.id} (same value: G9vDv8NMe2LPyImp) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach) + [reactiveStrike] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.reactiveStrike} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.reactiveStrike.id} (same value: Kbhpr7qKdW9YiAs1) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.reactiveStrike.onDelete} (same value: detach) + [fleet] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.fleet} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.fleet.id} (2 different values) + ZiBXwVdutuN5yrxT (x1) + WX3mc3XF7odtjdeN (x1) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.fleet.onDelete} (same value: detach) + [dragonStance] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.dragonStance} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.dragonStance.id} (same value: SJKUesxOxi1xFcdI) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.dragonStance.onDelete} (same value: detach) + [youreNext] : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.youreNext} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.youreNext.id} (same value: XpQCrXOD7ldUOxAi) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.youreNext.onDelete} (same value: detach) + thief : object {Mark of the Mantis.items.[].flags.pf2e.itemGrants.thief} + id : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.thief.id} (same value: liRaP0xV8RMQtuRY) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach) + [grantedBy] : object {Mark of the Mantis.items.[].flags.pf2e.grantedBy} + id : string {Mark of the Mantis.items.[].flags.pf2e.grantedBy.id} (13 different values) + 5R0BXyK2EpFc0Jot (x1) + alUDQsJHs8Nm8inp (x1) + stwsDLh5VqHp3ICp (x1) + jzibFORh1NfwjDcJ (x1) + c7fLIorKFDlLRj0C (x1) + r9r2Jpmw83BihuNA (x1) + cNEOvFBfhaEsajnh (x1) + luEJMR45pWtQ7N27 (x1) + tA6oUjx7S3C2PND2 (x1) + PPHa8SWSA5wmw515 (x1) + wFGrArs6Br6W93tY (x1) + gH8u21pxdkSdDOEu (x1) + xxm9LDViMwcOIdBc (x1) + onDelete : string {Mark of the Mantis.items.[].flags.pf2e.grantedBy.onDelete} (2 different values) + cascade (x12) + detach (x1) + name : string {Mark of the Mantis.name} (all different values) + system : object {Mark of the Mantis.system} + [abilities] : mixed + attributes : object {Mark of the Mantis.system.attributes} + hp : object {Mark of the Mantis.system.attributes.hp} + temp : integer {Mark of the Mantis.system.attributes.hp.temp} (same value: 0) + value : integer {Mark of the Mantis.system.attributes.hp.value} (all different values) + speed : object {Mark of the Mantis.system.attributes.speed} + otherSpeeds : array<> {Mark of the Mantis.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Mark of the Mantis.system.attributes.speed.value} (same value: 25) + build : object {Mark of the Mantis.system.build} + attributes : object {Mark of the Mantis.system.build.attributes} + boosts : object {Mark of the Mantis.system.build.attributes.boosts} + 1 : array {Mark of the Mantis.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {Mark of the Mantis.system.build.attributes.boosts.1.[]} (6 different values) + wis (x3) + con (x3) + dex (x4) + str (x3) + cha (x2) + int (x1) + 5 : array {Mark of the Mantis.system.build.attributes.boosts.5} + Length: min=4 max=4 + Value type: string {Mark of the Mantis.system.build.attributes.boosts.5.[]} (6 different values) + con (x3) + dex (x3) + str (x2) + cha (x3) + wis (x3) + int (x2) + crafting : object {Mark of the Mantis.system.crafting} + formulas : array<> {Mark of the Mantis.system.crafting.formulas} + Length: min=0 max=0 + Value type: mixed + customModifiers : object {Mark of the Mantis.system.customModifiers} + details : object {Mark of the Mantis.system.details} + age : object {Mark of the Mantis.system.details.age} + value : string {Mark of the Mantis.system.details.age.value} (same value: ) + alliance : string {Mark of the Mantis.system.details.alliance} (same value: party) + biography : object {Mark of the Mantis.system.details.biography} + allies : string {Mark of the Mantis.system.details.biography.allies} (same value: ) + anathema : array<> {Mark of the Mantis.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {Mark of the Mantis.system.details.biography.appearance} (same value: ) + attitude : string {Mark of the Mantis.system.details.biography.attitude} (same value: ) + backstory : string {Mark of the Mantis.system.details.biography.backstory} (all different values) + beliefs : string {Mark of the Mantis.system.details.biography.beliefs} (same value: ) + birthPlace : string {Mark of the Mantis.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {Mark of the Mantis.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {Mark of the Mantis.system.details.biography.catchphrases} (same value: ) + dislikes : string {Mark of the Mantis.system.details.biography.dislikes} (same value: ) + edicts : array<> {Mark of the Mantis.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {Mark of the Mantis.system.details.biography.enemies} (same value: ) + likes : string {Mark of the Mantis.system.details.biography.likes} (same value: ) + organizations : string {Mark of the Mantis.system.details.biography.organizations} (same value: ) + deity : object {Mark of the Mantis.system.details.deity} + image : string {Mark of the Mantis.system.details.deity.image} (2 different values) + systems/pf2e/icons/default-icons/deity.svg (x3) + systems/pf2e/icons/deity/Gozreh.webp (x1) + value : string {Mark of the Mantis.system.details.deity.value} (3 different values) + Achaekek (x2) + Gozreh (x1) + (x1) + ethnicity : object {Mark of the Mantis.system.details.ethnicity} + value : string {Mark of the Mantis.system.details.ethnicity.value} (same value: ) + gender : object {Mark of the Mantis.system.details.gender} + value : string {Mark of the Mantis.system.details.gender.value} (2 different values) + M/He/Him (x2) + F/She/Her (x2) + height : object {Mark of the Mantis.system.details.height} + value : string {Mark of the Mantis.system.details.height.value} (same value: ) + keyability : object {Mark of the Mantis.system.details.keyability} + value : string {Mark of the Mantis.system.details.keyability.value} (same value: str) + languages : object {Mark of the Mantis.system.details.languages} + details : string {Mark of the Mantis.system.details.languages.details} (same value: ) + value : array {Mark of the Mantis.system.details.languages.value} + Length: min=1 max=4 + Value type: string {Mark of the Mantis.system.details.languages.value.[]} (6 different values) + osiriani (x3) + dwarven (x1) + kelish (x1) + draconic (x1) + fey (x1) + mwangi (x1) + level : object {Mark of the Mantis.system.details.level} + value : integer {Mark of the Mantis.system.details.level.value} (same value: 6) + nationality : object {Mark of the Mantis.system.details.nationality} + value : string {Mark of the Mantis.system.details.nationality.value} (same value: ) + weight : object {Mark of the Mantis.system.details.weight} + value : string {Mark of the Mantis.system.details.weight.value} (same value: ) + xp : object {Mark of the Mantis.system.details.xp} + max : integer {Mark of the Mantis.system.details.xp.max} (same value: 1000) + min : integer {Mark of the Mantis.system.details.xp.min} (same value: 0) + pct : integer {Mark of the Mantis.system.details.xp.pct} (same value: 0) + value : integer {Mark of the Mantis.system.details.xp.value} (same value: 0) + exploration : array<> {Mark of the Mantis.system.exploration} + Length: min=0 max=0 + Value type: mixed + initiative : object {Mark of the Mantis.system.initiative} + statistic : string {Mark of the Mantis.system.initiative.statistic} (same value: perception) + pfs : object {Mark of the Mantis.system.pfs} + [characterNumber] : mixed + currentFaction : string {Mark of the Mantis.system.pfs.currentFaction} (same value: EA) + fame : integer {Mark of the Mantis.system.pfs.fame} (same value: 0) + levelBump : boolean {Mark of the Mantis.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {Mark of the Mantis.system.pfs.reputation} + EA : integer {Mark of the Mantis.system.pfs.reputation.EA} (same value: 0) + GA : integer {Mark of the Mantis.system.pfs.reputation.GA} (same value: 0) + HH : integer {Mark of the Mantis.system.pfs.reputation.HH} (same value: 0) + RO : integer {Mark of the Mantis.system.pfs.reputation.RO} (same value: 0) + VS : integer {Mark of the Mantis.system.pfs.reputation.VS} (same value: 0) + VW : integer {Mark of the Mantis.system.pfs.reputation.VW} (same value: 0) + school : string {Mark of the Mantis.system.pfs.school} (same value: none) + [proficiencies] : object {Mark of the Mantis.system.proficiencies} + attacks : object {Mark of the Mantis.system.proficiencies.attacks} + weapon-base-sawtooth-saber : object {Mark of the Mantis.system.proficiencies.attacks.weapon-base-sawtooth-saber} + custom : boolean {Mark of the Mantis.system.proficiencies.attacks.weapon-base-sawtooth-saber.custom} (same value: True) + rank : integer {Mark of the Mantis.system.proficiencies.attacks.weapon-base-sawtooth-saber.rank} (2 different values) + 1 (x1) + 2 (x2) + martial : object {Mark of the Mantis.system.proficiencies.attacks.martial} + rank : integer {Mark of the Mantis.system.proficiencies.attacks.martial.rank} (same value: 1) + [defenses] : object {Mark of the Mantis.system.proficiencies.defenses} + light : object {Mark of the Mantis.system.proficiencies.defenses.light} + rank : integer {Mark of the Mantis.system.proficiencies.defenses.light.rank} (same value: 1) + resources : object {Mark of the Mantis.system.resources} + [focus] : object {Mark of the Mantis.system.resources.focus} + value : integer {Mark of the Mantis.system.resources.focus.value} (same value: 1) + heroPoints : object {Mark of the Mantis.system.resources.heroPoints} + max : integer {Mark of the Mantis.system.resources.heroPoints.max} (same value: 3) + value : integer {Mark of the Mantis.system.resources.heroPoints.value} (same value: 1) + saves : object {Mark of the Mantis.system.saves} + skills : object {Mark of the Mantis.system.skills} + acrobatics : object {Mark of the Mantis.system.skills.acrobatics} + rank : integer {Mark of the Mantis.system.skills.acrobatics.rank} (3 different values) + 1 (x2) + 0 (x1) + 2 (x1) + arcana : object {Mark of the Mantis.system.skills.arcana} + rank : integer {Mark of the Mantis.system.skills.arcana.rank} (2 different values) + 0 (x3) + 1 (x1) + athletics : object {Mark of the Mantis.system.skills.athletics} + rank : integer {Mark of the Mantis.system.skills.athletics.rank} (2 different values) + 1 (x2) + 2 (x2) + crafting : object {Mark of the Mantis.system.skills.crafting} + rank : integer {Mark of the Mantis.system.skills.crafting.rank} (2 different values) + 0 (x2) + 1 (x2) + deception : object {Mark of the Mantis.system.skills.deception} + rank : integer {Mark of the Mantis.system.skills.deception.rank} (2 different values) + 1 (x3) + 2 (x1) + diplomacy : object {Mark of the Mantis.system.skills.diplomacy} + rank : integer {Mark of the Mantis.system.skills.diplomacy.rank} (2 different values) + 0 (x2) + 1 (x2) + intimidation : object {Mark of the Mantis.system.skills.intimidation} + rank : integer {Mark of the Mantis.system.skills.intimidation.rank} (3 different values) + 2 (x1) + 0 (x2) + 1 (x1) + medicine : object {Mark of the Mantis.system.skills.medicine} + rank : integer {Mark of the Mantis.system.skills.medicine.rank} (2 different values) + 0 (x3) + 2 (x1) + nature : object {Mark of the Mantis.system.skills.nature} + rank : integer {Mark of the Mantis.system.skills.nature.rank} (2 different values) + 0 (x2) + 1 (x2) + occultism : object {Mark of the Mantis.system.skills.occultism} + rank : integer {Mark of the Mantis.system.skills.occultism.rank} (2 different values) + 0 (x3) + 1 (x1) + performance : object {Mark of the Mantis.system.skills.performance} + rank : integer {Mark of the Mantis.system.skills.performance.rank} (2 different values) + 0 (x3) + 1 (x1) + religion : object {Mark of the Mantis.system.skills.religion} + rank : integer {Mark of the Mantis.system.skills.religion.rank} (2 different values) + 0 (x3) + 1 (x1) + society : object {Mark of the Mantis.system.skills.society} + rank : integer {Mark of the Mantis.system.skills.society.rank} (2 different values) + 0 (x3) + 2 (x1) + stealth : object {Mark of the Mantis.system.skills.stealth} + rank : integer {Mark of the Mantis.system.skills.stealth.rank} (2 different values) + 2 (x2) + 1 (x2) + survival : object {Mark of the Mantis.system.skills.survival} + rank : integer {Mark of the Mantis.system.skills.survival.rank} (2 different values) + 0 (x3) + 1 (x1) + thievery : object {Mark of the Mantis.system.skills.thievery} + rank : integer {Mark of the Mantis.system.skills.thievery.rank} (2 different values) + 0 (x2) + 2 (x2) + type : string {Mark of the Mantis.type} (same value: character) \ No newline at end of file diff --git a/output/pf2e/packs/Marshal.txt b/output/pf2e/packs/Marshal.txt new file mode 100644 index 0000000..b7b4121 --- /dev/null +++ b/output/pf2e/packs/Marshal.txt @@ -0,0 +1,78 @@ +Marshal +Different values: 19 +===================================== +object {Marshal} + _id : string {Marshal._id} (all different values) + folder : string {Marshal.folder} (same value: Ji2CbKYOXGa69X7A) + img : string {Marshal.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Marshal.name} (all different values) + system : object {Marshal.system} + actionType : object {Marshal.system.actionType} + value : string {Marshal.system.actionType.value} (3 different values) + passive (x3) + action (x14) + reaction (x2) + actions : object {Marshal.system.actions} + [value] : integer {Marshal.system.actions.value} (3 different values) + 1 (x9) + 2 (x4) + 3 (x1) + category : string {Marshal.system.category} (same value: class) + description : object {Marshal.system.description} + value : string {Marshal.system.description.value} (all different values) + level : object {Marshal.system.level} + value : integer {Marshal.system.level.value} (7 different values) + 8 (x3) + 6 (x2) + 12 (x2) + 4 (x7) + 10 (x2) + 2 (x1) + 14 (x2) + prerequisites : object {Marshal.system.prerequisites} + value : array {Marshal.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Marshal.system.prerequisites.value.[]} + value : string {Marshal.system.prerequisites.value.[].value} (9 different values) + Marshal Dedication (x17) + trained in Deception (x1) + trained in Intimidation (x1) + Strategist Stance (x2) + trained in Diplomacy (x1) + trained in martial weapons and either Diplomacy or Intimidation (x1) + trained in Society or Warfare Lore (x1) + Cadence Call (x1) + trained in Athletics (x1) + publication : object {Marshal.system.publication} + license : string {Marshal.system.publication.license} (2 different values) + ORC (x17) + OGL (x2) + remaster : boolean {Marshal.system.publication.remaster} (2 different values) + True (x17) + False (x2) + title : string {Marshal.system.publication.title} (4 different values) + Pathfinder Player Core 2 (x13) + Pathfinder Lost Omens Firebrands (x1) + Pathfinder Lost Omens Tian Xia Character Guide (x4) + Pathfinder Lost Omens Knights of Lastwall (x1) + rules : ###FoundryRulesObject### + traits : object {Marshal.system.traits} + rarity : string {Marshal.system.traits.rarity} (2 different values) + common (x17) + uncommon (x2) + value : array {Marshal.system.traits.value} + Length: min=1 max=4 + Value type: string {Marshal.system.traits.value.[]} (9 different values) + archetype (x19) + auditory (x6) + flourish (x3) + visual (x2) + stance (x5) + dedication (x1) + emotion (x3) + mental (x2) + manipulate (x1) + [frequency] : object {Marshal.system.frequency} + max : integer {Marshal.system.frequency.max} (same value: 1) + per : string {Marshal.system.frequency.per} (same value: PT1M) + type : string {Marshal.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Martial Artist.txt b/output/pf2e/packs/Martial Artist.txt new file mode 100644 index 0000000..c4698c5 --- /dev/null +++ b/output/pf2e/packs/Martial Artist.txt @@ -0,0 +1,52 @@ +Martial Artist +Different values: 12 +===================================== +object {Martial Artist} + _id : string {Martial Artist._id} (all different values) + folder : string {Martial Artist.folder} (same value: V0bpsWEilW9SvSVB) + img : string {Martial Artist.img} (6 different values) + systems/pf2e/icons/actions/TwoActions.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x5) + systems/pf2e/icons/actions/Passive.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/actions/ThreeActions.webp (x2) + systems/pf2e/icons/actions/FreeAction.webp (x1) + name : string {Martial Artist.name} (all different values) + system : object {Martial Artist.system} + actionType : object {Martial Artist.system.actionType} + value : string {Martial Artist.system.actionType.value} (4 different values) + action (x8) + passive (x1) + reaction (x2) + free (x1) + actions : object {Martial Artist.system.actions} + [value] : integer {Martial Artist.system.actions.value} (3 different values) + 2 (x1) + 1 (x5) + 3 (x2) + category : string {Martial Artist.system.category} (same value: offensive) + description : object {Martial Artist.system.description} + value : string {Martial Artist.system.description.value} (all different values) + publication : object {Martial Artist.system.publication} + license : string {Martial Artist.system.publication.license} (same value: ORC) + remaster : boolean {Martial Artist.system.publication.remaster} (same value: True) + title : string {Martial Artist.system.publication.title} (same value: Pathfinder NPC Core) + rules : ###FoundryRulesObject### + traits : object {Martial Artist.system.traits} + value : array {Martial Artist.system.traits.value} + Length: min=0 max=3 + Value type: string {Martial Artist.system.traits.value.[]} (9 different values) + electricity (x1) + emotion (x1) + fear (x1) + mental (x1) + visual (x2) + aura (x1) + force (x2) + polymorph (x1) + spellshape (x1) + frequency : object {Martial Artist.system.frequency} + max : integer {Martial Artist.system.frequency.max} (same value: 1) + per : string {Martial Artist.system.frequency.per} (same value: turn) + value : integer {Martial Artist.system.frequency.value} (same value: 1) + type : string {Martial Artist.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Mauler.txt b/output/pf2e/packs/Mauler.txt new file mode 100644 index 0000000..33cc54b --- /dev/null +++ b/output/pf2e/packs/Mauler.txt @@ -0,0 +1,45 @@ +Mauler +Different values: 5 +===================================== +object {Mauler} + _id : string {Mauler._id} (all different values) + folder : string {Mauler.folder} (same value: ZkeJbX2kE03A4XrN) + img : string {Mauler.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Mauler.name} (all different values) + system : object {Mauler.system} + actionType : object {Mauler.system.actionType} + value : string {Mauler.system.actionType.value} (3 different values) + action (x3) + passive (x1) + reaction (x1) + actions : object {Mauler.system.actions} + [value] : integer {Mauler.system.actions.value} (2 different values) + 3 (x2) + 2 (x1) + category : string {Mauler.system.category} (same value: class) + description : object {Mauler.system.description} + value : string {Mauler.system.description.value} (all different values) + level : object {Mauler.system.level} + value : integer {Mauler.system.level.value} (all different values) + prerequisites : object {Mauler.system.prerequisites} + value : array {Mauler.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Mauler.system.prerequisites.value.[]} + value : string {Mauler.system.prerequisites.value.[].value} (3 different values) + Mauler Dedication (x4) + Strength +2 (x1) + expert in Athletics (x1) + publication : object {Mauler.system.publication} + license : string {Mauler.system.publication.license} (same value: ORC) + remaster : boolean {Mauler.system.publication.remaster} (same value: True) + title : string {Mauler.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Mauler.system.traits} + rarity : string {Mauler.system.traits.rarity} (same value: common) + value : array {Mauler.system.traits.value} + Length: min=1 max=2 + Value type: string {Mauler.system.traits.value.[]} (3 different values) + archetype (x5) + flourish (x2) + dedication (x1) + type : string {Mauler.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Maverick.txt b/output/pf2e/packs/Maverick.txt new file mode 100644 index 0000000..9c0935e --- /dev/null +++ b/output/pf2e/packs/Maverick.txt @@ -0,0 +1,728 @@ +Maverick +Different values: 8 +===================================== +object {Maverick} + _id : string {Maverick._id} (all different values) + folder : string {Maverick.folder} (same value: pjQwyPxYeBlxmAFg) + img : string {Maverick.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Maverick.items} + Length: min=10 max=32 + Value type: object {Maverick.items.[]} + _id : string {Maverick.items.[]._id} (117 different values) + [_stats] : object {Maverick.items.[]._stats} + compendiumSource : string {Maverick.items.[]._stats.compendiumSource} (44 different values) + img : string {Maverick.items.[].img} (45 different values) + name : string {Maverick.items.[].name} (87 different values) + sort : integer {Maverick.items.[].sort} (32 different values) + system : object {Maverick.items.[].system} + [baseItem] : string {Maverick.items.[].system.baseItem} (10 different values) + flintlock-musket (x3) + hand-cannon (x1) + sword-cane (x1) + reinforced-stock (x1) + rapier (x2) + leather-armor (x2) + dueling-pistol (x3) + shortsword (x1) + sap (x1) + scale-mail (x1) + [bonus] : object {Maverick.items.[].system.bonus} + value : integer {Maverick.items.[].system.bonus.value} (12 different values) + 0 (x13) + 9 (x2) + 11 (x5) + 15 (x4) + 18 (x1) + 23 (x2) + 22 (x2) + 25 (x1) + 26 (x1) + 5 (x1) + 10 (x3) + 13 (x1) + [bonusDamage] : object {Maverick.items.[].system.bonusDamage} + value : integer {Maverick.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Maverick.items.[].system.bulk} + value : mixed + integer {Maverick.items.[].system.bulk.value} (3 different values) + 1 (x10) + 0 (x5) + 2 (x1) + float {Maverick.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Maverick.items.[].system.category} (all different values) + [containerId] : mixed + [damage] : object {Maverick.items.[].system.damage} + [damageType] : string {Maverick.items.[].system.damage.damageType} (2 different values) + piercing (x11) + bludgeoning (x2) + [dice] : integer {Maverick.items.[].system.damage.dice} (same value: 1) + [die] : string {Maverick.items.[].system.damage.die} (2 different values) + d6 (x12) + d4 (x1) + [0] : object {Maverick.items.[].system.damage.0} + applyMod : boolean {Maverick.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Maverick.items.[].system.damage.0.formula} (4 different values) + 1d6 (x1) + 2 (x1) + 2d4 (x1) + 2d6 (x1) + kinds : array {Maverick.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Maverick.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Maverick.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Maverick.items.[].system.damage.0.type} (2 different values) + mental (x3) + untyped (x1) + description : object {Maverick.items.[].system.description} + value : string {Maverick.items.[].system.description.value} (66 different values) + [equipped] : object {Maverick.items.[].system.equipped} + carryType : string {Maverick.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Maverick.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [group] : string {Maverick.items.[].system.group} (5 different values) + firearm (x7) + sword (x4) + club (x2) + leather (x2) + composite (x1) + [hardness] : integer {Maverick.items.[].system.hardness} (same value: 0) + [hp] : object {Maverick.items.[].system.hp} + max : integer {Maverick.items.[].system.hp.max} (same value: 0) + value : integer {Maverick.items.[].system.hp.value} (same value: 0) + [level] : object {Maverick.items.[].system.level} + value : integer {Maverick.items.[].system.level.value} (6 different values) + 0 (x26) + 4 (x3) + 3 (x3) + 2 (x2) + 1 (x14) + 5 (x1) + [material] : object {Maverick.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Maverick.items.[].system.price} + value : object {Maverick.items.[].system.price.value} + [gp] : integer {Maverick.items.[].system.price.value.gp} (all different values) + [sp] : integer {Maverick.items.[].system.price.value.sp} (4 different values) + 1 (x11) + 2 (x1) + 5 (x1) + 9 (x1) + [per] : integer {Maverick.items.[].system.price.per} (same value: 10) + publication : object {Maverick.items.[].system.publication} + license : string {Maverick.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Maverick.items.[].system.publication.remaster} (2 different values) + True (x116) + False (x1) + title : string {Maverick.items.[].system.publication.title} (10 different values) + Pathfinder Guns & Gears (x14) + Pathfinder Player Core (x27) + (x68) + Pathfinder NPC Core (x1) + Pathfinder Core Rulebook (x1) + Pathfinder Lost Omens Pathfinder Society Guide (x1) + Pathfinder Player Core 2 (x1) + Pathfinder Bestiary (x2) + Pathfinder GM Core (x1) + Pathfinder Monster Core (x1) + [quantity] : integer {Maverick.items.[].system.quantity} (5 different values) + 1 (x23) + 20 (x5) + 2 (x2) + 40 (x1) + 10 (x1) + [range] : mixed + integer {Maverick.items.[].system.range} (3 different values) + 70 (x3) + 30 (x1) + 60 (x3) + object {Maverick.items.[].system.range} + value : string {Maverick.items.[].system.range.value} (5 different values) + 30 feet (x10) + (x3) + touch (x1) + 60 feet (x2) + 120 feet (x1) + [reload] : object {Maverick.items.[].system.reload} + value : string {Maverick.items.[].system.reload.value} (2 different values) + 1 (x7) + (x6) + rules : ###FoundryRulesObject### + [runes] : object {Maverick.items.[].system.runes} + potency : integer {Maverick.items.[].system.runes.potency} (2 different values) + 0 (x13) + 1 (x3) + property : array<> {Maverick.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Maverick.items.[].system.runes.striking} (2 different values) + 0 (x11) + 1 (x2) + [resilient] : integer {Maverick.items.[].system.runes.resilient} (same value: 0) + [size] : string {Maverick.items.[].system.size} (same value: med) + [slug] : string {Maverick.items.[].system.slug} (44 different values) + [splashDamage] : object {Maverick.items.[].system.splashDamage} + value : integer {Maverick.items.[].system.splashDamage.value} (same value: 0) + traits : object {Maverick.items.[].system.traits} + [rarity] : string {Maverick.items.[].system.traits.rarity} (3 different values) + uncommon (x8) + common (x40) + rare (x1) + [value] : array {Maverick.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Maverick.items.[].system.traits.value.[]} (46 different values) + [traditions] : array {Maverick.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Maverick.items.[].system.traits.traditions.[]} (4 different values) + arcane (x14) + occult (x15) + primal (x5) + divine (x5) + [usage] : object {Maverick.items.[].system.usage} + value : string {Maverick.items.[].system.usage.value} (5 different values) + held-in-two-hands (x5) + held-in-one-hand (x20) + worneyepiece (x1) + other (x1) + worn (x2) + [stackGroup] : string {Maverick.items.[].system.stackGroup} (same value: rounds10) + [uses] : object {Maverick.items.[].system.uses} + autoDestroy : boolean {Maverick.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Maverick.items.[].system.uses.max} (same value: 1) + value : integer {Maverick.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Maverick.items.[].system.attackEffects} + value : array<> {Maverick.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {Maverick.items.[].system.damageRolls} + [QfaQeJPEWhXrfJTd] : object {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd} + damage : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damage} (same value: 1d6+2) + damageType : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damageType} (same value: piercing) + [0] : object {Maverick.items.[].system.damageRolls.0} + damage : string {Maverick.items.[].system.damageRolls.0.damage} (6 different values) + 1d4+2 (x1) + 1d4+6 (x1) + 1d4+11 (x2) + 1d4+5 (x2) + 1d4 (x1) + 1d4+7 (x1) + damageType : string {Maverick.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [IukkLt3lwM8zQnxy] : object {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy} + damage : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damage} (same value: 1d6+3) + damageType : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damageType} (same value: piercing) + [mVVsnyAuciYRG6y1] : object {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1} + damage : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damage} (same value: 1d6+3) + damageType : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damageType} (same value: piercing) + [MLI7ItZ3tUmi1LgZ] : object {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ} + damage : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damage} (same value: 1d6) + damageType : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damageType} (same value: force) + [rTtFlMwljc8jPmCI] : object {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI} + damage : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damage} (same value: 1d4+6) + damageType : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damageType} (same value: bludgeoning) + [TMFF4RnOpCqHVgRU] : object {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU} + damage : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damage} (same value: 1d6+6) + damageType : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damageType} (same value: piercing) + [n8orlAbdbhijQ3vV] : object {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV} + damage : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damage} (same value: 1d6) + damageType : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damageType} (same value: force) + [WMS8MF75OVYH2ZQr] : object {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr} + damage : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damage} (same value: 2d6+11) + damageType : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damageType} (same value: piercing) + [xR2OJ0GPQajZSxwP] : object {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP} + damage : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damage} (same value: 2d4+11) + damageType : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damageType} (same value: slashing) + [nQrFRys9ilZWtH5P] : object {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P} + damage : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damage} (same value: 2d4+11) + damageType : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damageType} (same value: slashing) + [4pVlm8mgcE1f5HFg] : object {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg} + damage : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damage} (same value: 1d6+5) + damageType : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damageType} (same value: piercing) + [VPSsTAIQcGPoXyTw] : object {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw} + damage : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damage} (same value: 1d6+5) + damageType : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damageType} (same value: piercing) + [SmNqr574P6lVP1AX] : object {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX} + damage : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damage} (same value: 3d6+13) + damageType : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damageType} (same value: piercing) + [oG9wzuGTa5U6vYjv] : object {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv} + damage : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damage} (same value: 1d6+5) + damageType : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damageType} (same value: piercing) + [njN86JPTqso2htmX] : object {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX} + damage : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damage} (same value: 1d6+4) + damageType : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damageType} (same value: piercing) + [KyiPyKuLKs1GpGn9] : object {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9} + damage : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damage} (same value: 1d6+7) + damageType : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damageType} (same value: bludgeoning) + toaq0OnQTq0gQfwb : object {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb} + damage : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damage} (same value: 1d6+5) + damageType : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damageType} (same value: piercing) + [actionType] : object {Maverick.items.[].system.actionType} + value : string {Maverick.items.[].system.actionType.value} (3 different values) + passive (x16) + action (x15) + reaction (x5) + [actions] : object {Maverick.items.[].system.actions} + [value] : integer {Maverick.items.[].system.actions.value} (3 different values) + 1 (x9) + 2 (x5) + 3 (x1) + [mod] : object {Maverick.items.[].system.mod} + value : integer {Maverick.items.[].system.mod.value} (6 different values) + 14 (x1) + 9 (x2) + 15 (x1) + 26 (x1) + 25 (x1) + 11 (x1) + [proficient] : object {Maverick.items.[].system.proficient} + value : integer {Maverick.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Maverick.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Maverick.items.[].system.prepared} + [flexible] : boolean {Maverick.items.[].system.prepared.flexible} (same value: False) + value : string {Maverick.items.[].system.prepared.value} (2 different values) + prepared (x1) + focus (x1) + [proficiency] : object {Maverick.items.[].system.proficiency} + value : integer {Maverick.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Maverick.items.[].system.slots} + [slot0] : object {Maverick.items.[].system.slots.slot0} + max : integer {Maverick.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Maverick.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Maverick.items.[].system.slots.slot0.prepared.[]} + id : string {Maverick.items.[].system.slots.slot0.prepared.[].id} (5 different values) + zvaEUHM6cBHzBEtb (x1) + xauKusNY0UUGnYnX (x1) + 7BMJfUVD2ZLMPU2c (x1) + QN6RGV9n6OoidXag (x1) + g1GZcNkTKXN8Cxee (x1) + [slot1] : object {Maverick.items.[].system.slots.slot1} + max : integer {Maverick.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Maverick.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Maverick.items.[].system.slots.slot1.prepared.[]} + id : string {Maverick.items.[].system.slots.slot1.prepared.[].id} (2 different values) + e6XVJgFTeTXbxfrW (x2) + UVS2ug1lkk2Fx8r7 (x1) + [slot2] : object {Maverick.items.[].system.slots.slot2} + max : integer {Maverick.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Maverick.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Maverick.items.[].system.slots.slot2.prepared.[]} + id : string {Maverick.items.[].system.slots.slot2.prepared.[].id} (2 different values) + kRs7TUXTtBtzqxgA (x1) + 1wYlZTCZpBluZIu5 (x2) + [slot3] : object {Maverick.items.[].system.slots.slot3} + max : integer {Maverick.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Maverick.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Maverick.items.[].system.slots.slot3.prepared.[]} + id : string {Maverick.items.[].system.slots.slot3.prepared.[].id} (3 different values) + 8yNL8luFmdfjvtF1 (x1) + yMUkNWJpprHdUOC2 (x1) + 16AEMDgALxCUzPaU (x1) + [slot4] : object {Maverick.items.[].system.slots.slot4} + max : integer {Maverick.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {Maverick.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Maverick.items.[].system.slots.slot4.prepared.[]} + id : string {Maverick.items.[].system.slots.slot4.prepared.[].id} (3 different values) + kSMDy8bLpMPFJYIW (x1) + QpBFmT8fnD0I9ncG (x1) + x15m4P3bETaObrSH (x1) + [spelldc] : object {Maverick.items.[].system.spelldc} + dc : integer {Maverick.items.[].system.spelldc.dc} (same value: 25) + value : integer {Maverick.items.[].system.spelldc.value} (same value: 17) + [tradition] : object {Maverick.items.[].system.tradition} + value : string {Maverick.items.[].system.tradition.value} (same value: occult) + [area] : object {Maverick.items.[].system.area} + type : string {Maverick.items.[].system.area.type} (same value: emanation) + value : integer {Maverick.items.[].system.area.value} (same value: 30) + [cost] : object {Maverick.items.[].system.cost} + value : string {Maverick.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Maverick.items.[].system.counteraction} (same value: False) + [defense] : object {Maverick.items.[].system.defense} + save : object {Maverick.items.[].system.defense.save} + basic : boolean {Maverick.items.[].system.defense.save.basic} (2 different values) + False (x5) + True (x2) + statistic : string {Maverick.items.[].system.defense.save.statistic} (2 different values) + will (x5) + fortitude (x2) + [duration] : object {Maverick.items.[].system.duration} + sustained : boolean {Maverick.items.[].system.duration.sustained} (2 different values) + False (x16) + True (x1) + value : string {Maverick.items.[].system.duration.value} (7 different values) + 1 minute (x7) + varies (x2) + 10 minutes (x1) + (x4) + 1 round (x1) + until your next daily preparations (x1) + until the end of your turn (x1) + [heightening] : object {Maverick.items.[].system.heightening} + [levels] : object {Maverick.items.[].system.heightening.levels} + [8] : object {Maverick.items.[].system.heightening.levels.8} + target : object {Maverick.items.[].system.heightening.levels.8.target} + value : string {Maverick.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [7] : object {Maverick.items.[].system.heightening.levels.7} + target : object {Maverick.items.[].system.heightening.levels.7.target} + value : string {Maverick.items.[].system.heightening.levels.7.target.value} (2 different values) + 6 creatures (x1) + 10 creatures (x1) + 6 : object {Maverick.items.[].system.heightening.levels.6} + target : object {Maverick.items.[].system.heightening.levels.6.target} + value : string {Maverick.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x1) + any number of objects (x1) + 3 : object {Maverick.items.[].system.heightening.levels.3} + target : object {Maverick.items.[].system.heightening.levels.3.target} + value : string {Maverick.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) + type : string {Maverick.items.[].system.heightening.type} (2 different values) + fixed (x5) + interval (x4) + [damage] : object {Maverick.items.[].system.heightening.damage} + 0 : string {Maverick.items.[].system.heightening.damage.0} (3 different values) + 1d6 (x2) + 2 (x1) + 2d4 (x1) + [interval] : integer {Maverick.items.[].system.heightening.interval} (2 different values) + 2 (x1) + 1 (x3) + [location] : object {Maverick.items.[].system.location} + value : string {Maverick.items.[].system.location.value} (2 different values) + AHqZqmHmbdICrVZD (x15) + Ty6gHYSX9V8oLSSj (x2) + [requirements] : string {Maverick.items.[].system.requirements} (same value: ) + [target] : object {Maverick.items.[].system.target} + value : string {Maverick.items.[].system.target.value} (4 different values) + 1 creature (x11) + (x4) + 1 enemy (x1) + 1 object (x1) + [time] : object {Maverick.items.[].system.time} + value : string {Maverick.items.[].system.time.value} (3 different values) + 2 (x13) + 1 (x3) + 1 minute (x1) + [overlays] : object {Maverick.items.[].system.overlays} + 2I469pfbYcmFvzOA : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [specific] : object {Maverick.items.[].system.specific} + material : object {Maverick.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Maverick.items.[].system.specific.runes} + potency : integer {Maverick.items.[].system.specific.runes.potency} (same value: 0) + property : array<> {Maverick.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Maverick.items.[].system.specific.runes.striking} (same value: 0) + [acBonus] : integer {Maverick.items.[].system.acBonus} (2 different values) + 1 (x2) + 3 (x1) + [checkPenalty] : integer {Maverick.items.[].system.checkPenalty} (2 different values) + -1 (x2) + -2 (x1) + [dexCap] : integer {Maverick.items.[].system.dexCap} (2 different values) + 4 (x2) + 2 (x1) + [speedPenalty] : integer {Maverick.items.[].system.speedPenalty} (2 different values) + 0 (x2) + -5 (x1) + [strength] : integer {Maverick.items.[].system.strength} (2 different values) + 0 (x2) + 2 (x1) + type : string {Maverick.items.[].type} (9 different values) + weapon (x13) + consumable (x7) + melee (x23) + action (x36) + lore (x7) + spellcastingEntry (x2) + spell (x17) + equipment (x9) + armor (x3) + [flags] : object {Maverick.items.[].flags} + pf2e : object {Maverick.items.[].flags.pf2e} + [linkedWeapon] : string {Maverick.items.[].flags.pf2e.linkedWeapon} (13 different values) + 1C37ceei7bQB0Urw (x1) + H0Ef1jKguM5plBqj (x1) + sAAMVJT0VlTapveW (x1) + e4VHT4CABCaoOthc (x1) + pdjCSwk0p00nszjy (x1) + eZSJFcbRusUnCf30 (x1) + 4gUzr5eXqIC4IzGB (x1) + AjfqOCKJ6Mrl1R9n (x1) + 3Qrg2yJeJ1rvNMQP (x1) + VuCfskIpYy6p1A7f (x1) + 40A8nLLRgJz2cEmh (x1) + 6eS0RJxUeekDqjMn (x1) + CZfsQT1jN8IrSIAo (x1) + [grantedBy] : object {Maverick.items.[].flags.pf2e.grantedBy} + id : string {Maverick.items.[].flags.pf2e.grantedBy.id} (same value: C9ZsCn6QkBtekUHd) + onDelete : string {Maverick.items.[].flags.pf2e.grantedBy.onDelete} (same value: detach) + [itemGrants] : object {Maverick.items.[].flags.pf2e.itemGrants} + reinforcedStock : object {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock} + id : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.id} (same value: e4VHT4CABCaoOthc) + onDelete : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.onDelete} (same value: detach) + name : string {Maverick.name} (all different values) + system : object {Maverick.system} + abilities : object {Maverick.system.abilities} + cha : object {Maverick.system.abilities.cha} + mod : integer {Maverick.system.abilities.cha.mod} (4 different values) + 3 (x3) + 2 (x3) + 5 (x1) + 4 (x1) + con : object {Maverick.system.abilities.con} + mod : integer {Maverick.system.abilities.con.mod} (4 different values) + 0 (x4) + 1 (x2) + 3 (x1) + 2 (x1) + dex : object {Maverick.system.abilities.dex} + mod : integer {Maverick.system.abilities.dex.mod} (5 different values) + 3 (x2) + 4 (x2) + 5 (x2) + 1 (x1) + 2 (x1) + int : object {Maverick.system.abilities.int} + mod : integer {Maverick.system.abilities.int.mod} (4 different values) + 1 (x1) + 4 (x1) + 2 (x3) + 0 (x3) + str : object {Maverick.system.abilities.str} + mod : integer {Maverick.system.abilities.str.mod} (4 different values) + 0 (x3) + 1 (x3) + 3 (x1) + 4 (x1) + wis : object {Maverick.system.abilities.wis} + mod : integer {Maverick.system.abilities.wis.mod} (4 different values) + 3 (x3) + 2 (x3) + 1 (x1) + 0 (x1) + attributes : object {Maverick.system.attributes} + ac : object {Maverick.system.attributes.ac} + details : string {Maverick.system.attributes.ac.details} (same value: ) + value : integer {Maverick.system.attributes.ac.value} (all different values) + allSaves : object {Maverick.system.attributes.allSaves} + value : string {Maverick.system.attributes.allSaves.value} (same value: ) + hp : object {Maverick.system.attributes.hp} + details : string {Maverick.system.attributes.hp.details} (same value: ) + max : integer {Maverick.system.attributes.hp.max} (all different values) + temp : integer {Maverick.system.attributes.hp.temp} (same value: 0) + value : integer {Maverick.system.attributes.hp.value} (all different values) + speed : object {Maverick.system.attributes.speed} + otherSpeeds : array<> {Maverick.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Maverick.system.attributes.speed.value} (same value: 25) + details : object {Maverick.system.details} + blurb : string {Maverick.system.details.blurb} (same value: ) + languages : object {Maverick.system.details.languages} + details : string {Maverick.system.details.languages.details} (same value: ) + value : array {Maverick.system.details.languages.value} + Length: min=0 max=1 + Value type: string {Maverick.system.details.languages.value.[]} (same value: common) + level : object {Maverick.system.details.level} + value : integer {Maverick.system.details.level.value} (7 different values) + 2 (x1) + 7 (x1) + 11 (x1) + 3 (x2) + 12 (x1) + 0 (x1) + 5 (x1) + privateNotes : string {Maverick.system.details.privateNotes} (same value: ) + publicNotes : string {Maverick.system.details.publicNotes} (all different values) + publication : object {Maverick.system.details.publication} + license : string {Maverick.system.details.publication.license} (same value: ORC) + remaster : boolean {Maverick.system.details.publication.remaster} (same value: True) + title : string {Maverick.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Maverick.system.initiative} + statistic : string {Maverick.system.initiative.statistic} (same value: perception) + perception : object {Maverick.system.perception} + details : string {Maverick.system.perception.details} (5 different values) + +11 to Sense Motive (x2) + (x3) + +26 for Sense Motive (x1) + +27 for initiative (x1) + +15 to Sense Motive (x1) + mod : integer {Maverick.system.perception.mod} (7 different values) + 9 (x1) + 13 (x2) + 22 (x1) + 10 (x1) + 24 (x1) + 8 (x1) + 7 (x1) + senses : array {Maverick.system.perception.senses} + Length: min=0 max=1 + Value type: object {Maverick.system.perception.senses.[]} + acuity : string {Maverick.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {Maverick.system.perception.senses.[].range} (same value: 30) + type : string {Maverick.system.perception.senses.[].type} (same value: tremorsense) + resources : object {Maverick.system.resources} + [focus] : object {Maverick.system.resources.focus} + max : integer {Maverick.system.resources.focus.max} (same value: 1) + value : integer {Maverick.system.resources.focus.value} (same value: 1) + saves : object {Maverick.system.saves} + fortitude : object {Maverick.system.saves.fortitude} + saveDetail : string {Maverick.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Maverick.system.saves.fortitude.value} (all different values) + reflex : object {Maverick.system.saves.reflex} + saveDetail : string {Maverick.system.saves.reflex.saveDetail} (same value: ) + value : integer {Maverick.system.saves.reflex.value} (6 different values) + 7 (x2) + 15 (x1) + 24 (x1) + 11 (x2) + 25 (x1) + 10 (x1) + will : object {Maverick.system.saves.will} + saveDetail : string {Maverick.system.saves.will.saveDetail} (same value: ) + value : integer {Maverick.system.saves.will.value} (7 different values) + 9 (x2) + 15 (x1) + 22 (x1) + 6 (x1) + 21 (x1) + 10 (x1) + 13 (x1) + skills : object {Maverick.system.skills} + [crafting] : object {Maverick.system.skills.crafting} + base : integer {Maverick.system.skills.crafting.base} (3 different values) + 7 (x1) + 15 (x1) + 22 (x1) + [special] : array {Maverick.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Maverick.system.skills.crafting.special.[]} + base : integer {Maverick.system.skills.crafting.special.[].base} (same value: 14) + label : string {Maverick.system.skills.crafting.special.[].label} (same value: for firearms) + [deception] : object {Maverick.system.skills.deception} + base : integer {Maverick.system.skills.deception.base} (5 different values) + 7 (x1) + 24 (x2) + 8 (x2) + 9 (x1) + 11 (x1) + [special] : array {Maverick.system.skills.deception.special} + Length: min=0 max=1 + Value type: object {Maverick.system.skills.deception.special.[]} + base : integer {Maverick.system.skills.deception.special.[].base} (same value: 10) + label : string {Maverick.system.skills.deception.special.[].label} (same value: to Feint) + predicate : array {Maverick.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Maverick.system.skills.deception.special.[].predicate.[]} (same value: action:feint) + [diplomacy] : object {Maverick.system.skills.diplomacy} + base : integer {Maverick.system.skills.diplomacy.base} (4 different values) + 7 (x1) + 10 (x1) + 9 (x1) + 11 (x1) + [special] : array<> {Maverick.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Maverick.system.skills.intimidation} + base : integer {Maverick.system.skills.intimidation.base} (6 different values) + 9 (x1) + 15 (x1) + 22 (x1) + 10 (x1) + 26 (x1) + 13 (x1) + [special] : array<> {Maverick.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Maverick.system.skills.society} + base : integer {Maverick.system.skills.society.base} (4 different values) + 9 (x1) + 21 (x1) + 11 (x2) + 13 (x1) + [special] : array<> {Maverick.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {Maverick.system.skills.acrobatics} + base : integer {Maverick.system.skills.acrobatics.base} (3 different values) + 17 (x1) + 11 (x1) + 25 (x1) + [special] : array<> {Maverick.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Maverick.system.skills.occultism} + base : integer {Maverick.system.skills.occultism.base} (same value: 17) + [thievery] : object {Maverick.system.skills.thievery} + base : integer {Maverick.system.skills.thievery.base} (2 different values) + 22 (x1) + 9 (x1) + special : array<> {Maverick.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Maverick.system.skills.athletics} + base : integer {Maverick.system.skills.athletics.base} (3 different values) + 8 (x1) + 23 (x1) + 13 (x1) + [special] : array<> {Maverick.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Maverick.system.skills.stealth} + base : integer {Maverick.system.skills.stealth.base} (same value: 11) + special : array<> {Maverick.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [performance] : object {Maverick.system.skills.performance} + base : integer {Maverick.system.skills.performance.base} (same value: 10) + traits : object {Maverick.system.traits} + rarity : string {Maverick.system.traits.rarity} (3 different values) + common (x5) + rare (x1) + uncommon (x2) + size : object {Maverick.system.traits.size} + value : string {Maverick.system.traits.size.value} (same value: med) + value : array {Maverick.system.traits.value} + Length: min=2 max=2 + Value type: string {Maverick.system.traits.value.[]} (2 different values) + human (x8) + humanoid (x8) + type : string {Maverick.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Medic.txt b/output/pf2e/packs/Medic.txt new file mode 100644 index 0000000..528159d --- /dev/null +++ b/output/pf2e/packs/Medic.txt @@ -0,0 +1,61 @@ +Medic +Different values: 6 +===================================== +object {Medic} + _id : string {Medic._id} (all different values) + folder : string {Medic.folder} (same value: 6T2hGP8R4T6Vl08J) + img : string {Medic.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Medic.name} (all different values) + system : object {Medic.system} + actionType : object {Medic.system.actionType} + value : string {Medic.system.actionType.value} (2 different values) + action (x3) + passive (x3) + actions : object {Medic.system.actions} + [value] : integer {Medic.system.actions.value} (3 different values) + 1 (x1) + 3 (x1) + 2 (x1) + category : string {Medic.system.category} (2 different values) + class (x4) + skill (x2) + description : object {Medic.system.description} + value : string {Medic.system.description.value} (all different values) + level : object {Medic.system.level} + value : integer {Medic.system.level.value} (5 different values) + 4 (x2) + 6 (x1) + 2 (x1) + 8 (x1) + 16 (x1) + prerequisites : object {Medic.system.prerequisites} + value : array {Medic.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Medic.system.prerequisites.value.[]} + value : string {Medic.system.prerequisites.value.[].value} (all different values) + publication : object {Medic.system.publication} + license : string {Medic.system.publication.license} (2 different values) + ORC (x5) + OGL (x1) + remaster : boolean {Medic.system.publication.remaster} (2 different values) + True (x5) + False (x1) + title : string {Medic.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x5) + Pathfinder Lost Omens Knights of Lastwall (x1) + rules : ###FoundryRulesObject### + traits : object {Medic.system.traits} + rarity : string {Medic.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Medic.system.traits.value} + Length: min=2 max=4 + Value type: string {Medic.system.traits.value.[]} (7 different values) + archetype (x6) + flourish (x1) + skill (x2) + dedication (x1) + secret (x1) + healing (x2) + manipulate (x2) + type : string {Medic.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Melfesh Monster.txt b/output/pf2e/packs/Melfesh Monster.txt new file mode 100644 index 0000000..6416124 --- /dev/null +++ b/output/pf2e/packs/Melfesh Monster.txt @@ -0,0 +1,37 @@ +Melfesh Monster +Different values: 10 +===================================== +object {Melfesh Monster} + _id : string {Melfesh Monster._id} (all different values) + folder : string {Melfesh Monster.folder} (same value: CvbpFYpcJLRb1jZe) + img : string {Melfesh Monster.img} (3 different values) + systems/pf2e/icons/actions/TwoActions.webp (x6) + systems/pf2e/icons/actions/Passive.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x2) + name : string {Melfesh Monster.name} (all different values) + system : object {Melfesh Monster.system} + actionType : object {Melfesh Monster.system.actionType} + value : string {Melfesh Monster.system.actionType.value} (3 different values) + action (x6) + passive (x2) + reaction (x2) + actions : object {Melfesh Monster.system.actions} + [value] : integer {Melfesh Monster.system.actions.value} (same value: 2) + category : string {Melfesh Monster.system.category} (same value: offensive) + description : object {Melfesh Monster.system.description} + value : string {Melfesh Monster.system.description.value} (all different values) + publication : object {Melfesh Monster.system.publication} + license : string {Melfesh Monster.system.publication.license} (same value: OGL) + remaster : boolean {Melfesh Monster.system.publication.remaster} (same value: False) + title : string {Melfesh Monster.system.publication.title} (same value: Pathfinder Lost Omens Monsters of Myth) + rules : ###FoundryRulesObject### + traits : object {Melfesh Monster.system.traits} + rarity : string {Melfesh Monster.system.traits.rarity} (same value: common) + value : array {Melfesh Monster.system.traits.value} + Length: min=0 max=3 + Value type: string {Melfesh Monster.system.traits.value.[]} (4 different values) + mental (x1) + poison (x2) + aura (x1) + olfactory (x1) + type : string {Melfesh Monster.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Menace Under Otari.txt b/output/pf2e/packs/Menace Under Otari.txt new file mode 100644 index 0000000..bab054f --- /dev/null +++ b/output/pf2e/packs/Menace Under Otari.txt @@ -0,0 +1,1496 @@ +Menace Under Otari +Different values: 68 +===================================== +object {Menace Under Otari} + _id : string {Menace Under Otari._id} (all different values) + img : string {Menace Under Otari.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x60) + systems/pf2e/icons/default-icons/hazard.svg (x8) + items : array {Menace Under Otari.items} + Length: min=1 max=24 + Value type: object {Menace Under Otari.items.[]} + _id : string {Menace Under Otari.items.[]._id} (406 different values) + img : string {Menace Under Otari.items.[].img} (59 different values) + name : string {Menace Under Otari.items.[].name} (173 different values) + sort : integer {Menace Under Otari.items.[].sort} (25 different values) + system : object {Menace Under Otari.items.[].system} + [attack] : object {Menace Under Otari.items.[].system.attack} + value : string {Menace Under Otari.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Menace Under Otari.items.[].system.attackEffects} + [custom] : string {Menace Under Otari.items.[].system.attackEffects.custom} (same value: ) + value : array {Menace Under Otari.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Menace Under Otari.items.[].system.attackEffects.value.[]} (14 different values) + grab (x7) + darkening-poison (x1) + giant-ant-venom (x1) + giant-centipede-venom (x1) + giant-spider-venom (x1) + web-trap (x2) + giant-viper-venom (x1) + adhesive (x1) + reefclaw-venom (x1) + no-map (x1) + knockdown (x2) + viper-venom (x1) + web-lurker-venom (x1) + corrupting-spite (x2) + [bonus] : object {Menace Under Otari.items.[].system.bonus} + value : integer {Menace Under Otari.items.[].system.bonus.value} (15 different values) + 15 (x4) + 11 (x11) + 0 (x50) + 10 (x15) + 8 (x11) + 9 (x20) + 13 (x6) + 14 (x10) + 6 (x16) + 7 (x14) + 12 (x7) + 3 (x2) + 5 (x2) + 4 (x1) + 17 (x1) + [damageRolls] : object {Menace Under Otari.items.[].system.damageRolls} + [ouvlhsbcjxh9nhp23h22] : object {Menace Under Otari.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22} + damage : string {Menace Under Otari.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damage} (same value: 2d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damageType} (same value: piercing) + [oot8em5t2uhaftsd56nr] : object {Menace Under Otari.items.[].system.damageRolls.oot8em5t2uhaftsd56nr} + damage : string {Menace Under Otari.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damage} (same value: 1d12+7) + damageType : string {Menace Under Otari.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damageType} (same value: piercing) + [o6cbg4bessat3a8bz1mb] : object {Menace Under Otari.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb} + damage : string {Menace Under Otari.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damage} (same value: 1d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damageType} (same value: slashing) + [joiefqv2axf4wt1ivq4f] : object {Menace Under Otari.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f} + damage : string {Menace Under Otari.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (same value: 1d4+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: bludgeoning) + [gy5kfzm31g9vzp6ezj6b] : object {Menace Under Otari.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b} + damage : string {Menace Under Otari.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damage} (same value: 1d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damageType} (same value: piercing) + [fSfOHvNJuPtrzl23] : object {Menace Under Otari.items.[].system.damageRolls.fSfOHvNJuPtrzl23} + damage : string {Menace Under Otari.items.[].system.damageRolls.fSfOHvNJuPtrzl23.damage} (same value: 1d4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.fSfOHvNJuPtrzl23.damageType} (same value: bludgeoning) + [XQdJifUZJc0FtwtY] : object {Menace Under Otari.items.[].system.damageRolls.XQdJifUZJc0FtwtY} + damage : string {Menace Under Otari.items.[].system.damageRolls.XQdJifUZJc0FtwtY.damage} (same value: 1d4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.XQdJifUZJc0FtwtY.damageType} (same value: piercing) + [1rGiMmZApuasDR4Z] : object {Menace Under Otari.items.[].system.damageRolls.1rGiMmZApuasDR4Z} + damage : string {Menace Under Otari.items.[].system.damageRolls.1rGiMmZApuasDR4Z.damage} (same value: 1d6+7) + damageType : string {Menace Under Otari.items.[].system.damageRolls.1rGiMmZApuasDR4Z.damageType} (same value: piercing) + [8yDa9k8clqxYoa7a] : object {Menace Under Otari.items.[].system.damageRolls.8yDa9k8clqxYoa7a} + damage : string {Menace Under Otari.items.[].system.damageRolls.8yDa9k8clqxYoa7a.damage} (same value: 1d4+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.8yDa9k8clqxYoa7a.damageType} (same value: piercing) + [WcL1p5cmnNz4ethT] : object {Menace Under Otari.items.[].system.damageRolls.WcL1p5cmnNz4ethT} + damage : string {Menace Under Otari.items.[].system.damageRolls.WcL1p5cmnNz4ethT.damage} (same value: 1d4+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.WcL1p5cmnNz4ethT.damageType} (same value: piercing) + [8nomt95uxx3vnf6kn81bkr] : object {Menace Under Otari.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr} + damage : string {Menace Under Otari.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr.damage} (same value: 1d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr.damageType} (same value: piercing) + [0] : object {Menace Under Otari.items.[].system.damageRolls.0} + damage : string {Menace Under Otari.items.[].system.damageRolls.0.damage} (3 different values) + 1d8+4 (x1) + 1 (x1) + 2d6+3 (x1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.0.damageType} (3 different values) + fire (x1) + piercing (x1) + void (x1) + [1] : object {Menace Under Otari.items.[].system.damageRolls.1} + category : string {Menace Under Otari.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Menace Under Otari.items.[].system.damageRolls.1.damage} (2 different values) + 1d4 (x1) + 1d6 (x1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.1.damageType} (2 different values) + fire (x1) + poison (x1) + [6pgsi9610ny6sqo3ergd] : object {Menace Under Otari.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd} + damage : string {Menace Under Otari.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damage} (same value: 2d6+5) + damageType : string {Menace Under Otari.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damageType} (same value: slashing) + [pcbd0jybzh51gbt8gpzh] : object {Menace Under Otari.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh} + damage : string {Menace Under Otari.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damage} (same value: 1d6+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damageType} (same value: piercing) + [ms23571b6rq3md3vmtrl] : object {Menace Under Otari.items.[].system.damageRolls.ms23571b6rq3md3vmtrl} + damage : string {Menace Under Otari.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damage} (same value: 1d6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damageType} (same value: piercing) + [ngdnt2m13cjxv6aeb52q] : object {Menace Under Otari.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q} + damage : string {Menace Under Otari.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damage} (same value: 1d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damageType} (same value: piercing) + [fkdsrt40g6p4fjmpoj1g] : object {Menace Under Otari.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g} + damage : string {Menace Under Otari.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damage} (same value: 1d6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damageType} (same value: piercing) + [om3latb0p2bnapeol5la] : object {Menace Under Otari.items.[].system.damageRolls.om3latb0p2bnapeol5la} + damage : string {Menace Under Otari.items.[].system.damageRolls.om3latb0p2bnapeol5la.damage} (same value: 1d6+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.om3latb0p2bnapeol5la.damageType} (same value: piercing) + [pl9es7cosufzq2cnx2w8] : object {Menace Under Otari.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8} + damage : string {Menace Under Otari.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damage} (same value: 1d4+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damageType} (same value: piercing) + [jnfmtrt6xergnuqfcbum] : object {Menace Under Otari.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum} + damage : string {Menace Under Otari.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damage} (same value: 1d6+1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damageType} (same value: piercing) + [lhbiauwi4zscgjry2akfsn] : object {Menace Under Otari.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn} + damage : string {Menace Under Otari.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn.damage} (same value: 1d8) + damageType : string {Menace Under Otari.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn.damageType} (same value: bludgeoning) + [2aqz1foetaojgodwjsl3] : object {Menace Under Otari.items.[].system.damageRolls.2aqz1foetaojgodwjsl3} + damage : string {Menace Under Otari.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5) + damageType : string {Menace Under Otari.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing) + [hlbcijz8hmrnhikrzv6m] : object {Menace Under Otari.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m} + damage : string {Menace Under Otari.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5) + damageType : string {Menace Under Otari.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing) + [l62r53xvi5fa93emftw4] : object {Menace Under Otari.items.[].system.damageRolls.l62r53xvi5fa93emftw4} + damage : string {Menace Under Otari.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damage} (same value: 2d8+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damageType} (same value: piercing) + [igj8v3sf65ku76csurok] : object {Menace Under Otari.items.[].system.damageRolls.igj8v3sf65ku76csurok} + damage : string {Menace Under Otari.items.[].system.damageRolls.igj8v3sf65ku76csurok.damage} (same value: 2d6+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.igj8v3sf65ku76csurok.damageType} (same value: slashing) + [rgqwwr4quzch137ojdxw] : object {Menace Under Otari.items.[].system.damageRolls.rgqwwr4quzch137ojdxw} + damage : string {Menace Under Otari.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damage} (same value: 2d6+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damageType} (same value: void) + [p36zyj2o94q5m2av6t6a] : object {Menace Under Otari.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} + damage : string {Menace Under Otari.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: 1d8+1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) + [5gyt9361vlgk0oa54i93] : object {Menace Under Otari.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} + damage : string {Menace Under Otari.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: 1d6+1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) + [PrtdrWwrEuxIO0o9] : object {Menace Under Otari.items.[].system.damageRolls.PrtdrWwrEuxIO0o9} + damage : string {Menace Under Otari.items.[].system.damageRolls.PrtdrWwrEuxIO0o9.damage} (same value: 1d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.PrtdrWwrEuxIO0o9.damageType} (same value: slashing) + [3BUuNV8zH6CT6ICX] : object {Menace Under Otari.items.[].system.damageRolls.3BUuNV8zH6CT6ICX} + damage : string {Menace Under Otari.items.[].system.damageRolls.3BUuNV8zH6CT6ICX.damage} (same value: 1d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.3BUuNV8zH6CT6ICX.damageType} (same value: piercing) + [i28pzph4jgh3a034vmwx] : object {Menace Under Otari.items.[].system.damageRolls.i28pzph4jgh3a034vmwx} + damage : string {Menace Under Otari.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: 1d4-1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: piercing) + [gl72itkmp34dsctr41av] : object {Menace Under Otari.items.[].system.damageRolls.gl72itkmp34dsctr41av} + damage : string {Menace Under Otari.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: 1d6+1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: piercing) + [s85bp3ir6u1e634eu7bv8] : object {Menace Under Otari.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8} + damage : string {Menace Under Otari.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8.damage} (same value: 1d6+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8.damageType} (same value: piercing) + [xqaiae17ste44hk4pz2h] : object {Menace Under Otari.items.[].system.damageRolls.xqaiae17ste44hk4pz2h} + damage : string {Menace Under Otari.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damage} (same value: 1d8+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damageType} (same value: piercing) + [n5hypvup6fd9aaedz61m] : object {Menace Under Otari.items.[].system.damageRolls.n5hypvup6fd9aaedz61m} + damage : string {Menace Under Otari.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damage} (same value: 1d12+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damageType} (same value: slashing) + [3n23qyyo7ltn6seeu6p6] : object {Menace Under Otari.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6} + damage : string {Menace Under Otari.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damage} (same value: 1d6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damageType} (same value: piercing) + [2d2j9v21c86a2h3pbucj] : object {Menace Under Otari.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj} + damage : string {Menace Under Otari.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj.damage} (same value: 1d4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj.damageType} (same value: bludgeoning) + [5endeuvv6grifqarraxp] : object {Menace Under Otari.items.[].system.damageRolls.5endeuvv6grifqarraxp} + damage : string {Menace Under Otari.items.[].system.damageRolls.5endeuvv6grifqarraxp.damage} (same value: 1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.5endeuvv6grifqarraxp.damageType} (same value: fire) + [ey6azuuwlybw1co71ts0] : object {Menace Under Otari.items.[].system.damageRolls.ey6azuuwlybw1co71ts0} + damage : string {Menace Under Otari.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damage} (same value: 1d6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damageType} (same value: slashing) + [ujtbajeebtfq2x6cn2d7] : object {Menace Under Otari.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7} + damage : string {Menace Under Otari.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damage} (same value: 1d6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damageType} (same value: piercing) + [6xkwe0kwnpbd9cc44qjd] : object {Menace Under Otari.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd} + damage : string {Menace Under Otari.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (same value: 2d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: slashing) + [JRPVu98gfvLxmEgN] : object {Menace Under Otari.items.[].system.damageRolls.JRPVu98gfvLxmEgN} + damage : string {Menace Under Otari.items.[].system.damageRolls.JRPVu98gfvLxmEgN.damage} (same value: 2d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.JRPVu98gfvLxmEgN.damageType} (same value: piercing) + [0v2ncc7nfh9n5myhoyt4] : object {Menace Under Otari.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4} + damage : string {Menace Under Otari.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (same value: 1d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing) + [9hz2gveqa2icaip33z0e] : object {Menace Under Otari.items.[].system.damageRolls.9hz2gveqa2icaip33z0e} + damage : string {Menace Under Otari.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire) + [cv5qoekn7sn2m3o417wx] : object {Menace Under Otari.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx} + damage : string {Menace Under Otari.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damage} (same value: 1d8+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damageType} (same value: slashing) + [oty5i6m6kgbs6h0vtwff] : object {Menace Under Otari.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff} + damage : string {Menace Under Otari.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damage} (same value: 1d6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damageType} (same value: piercing) + [qzz7vglbvhmrym3ewnumw] : object {Menace Under Otari.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw} + damage : string {Menace Under Otari.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw.damage} (same value: 2d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw.damageType} (same value: piercing) + [s4ms4gxbvx89r522h189] : object {Menace Under Otari.items.[].system.damageRolls.s4ms4gxbvx89r522h189} + damage : string {Menace Under Otari.items.[].system.damageRolls.s4ms4gxbvx89r522h189.damage} (same value: 1d4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.s4ms4gxbvx89r522h189.damageType} (same value: poison) + [cuj0aul7pgw59alylzhhnq] : object {Menace Under Otari.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq} + damage : string {Menace Under Otari.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq.damage} (same value: 2d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq.damageType} (same value: slashing) + [1ckfaad80g5qyfs8dax4] : object {Menace Under Otari.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4} + damage : string {Menace Under Otari.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4.damage} (same value: 1d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4.damageType} (same value: bludgeoning) + [uerfbwa8sadf510oxxo75e] : object {Menace Under Otari.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e} + damage : string {Menace Under Otari.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e.damage} (same value: 1d12+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e.damageType} (same value: bludgeoning) + [suoah822of8u3rhzkzyyn] : object {Menace Under Otari.items.[].system.damageRolls.suoah822of8u3rhzkzyyn} + damage : string {Menace Under Otari.items.[].system.damageRolls.suoah822of8u3rhzkzyyn.damage} (same value: 1d6-1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.suoah822of8u3rhzkzyyn.damageType} (same value: slashing) + [sfpbxua1zzjrpwju1n2mt] : object {Menace Under Otari.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt} + damage : string {Menace Under Otari.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt.damage} (same value: 1d8-1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt.damageType} (same value: bludgeoning) + [htq8qguyjhots13g6ppy] : object {Menace Under Otari.items.[].system.damageRolls.htq8qguyjhots13g6ppy} + damage : string {Menace Under Otari.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: 1d6+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing) + [q6izqjpdmzc5p9l8n49x] : object {Menace Under Otari.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x} + damage : string {Menace Under Otari.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: 1d8+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning) + [cxy93r9oz2a60nirflsd] : object {Menace Under Otari.items.[].system.damageRolls.cxy93r9oz2a60nirflsd} + damage : string {Menace Under Otari.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing) + [lbspac7kr5rrtmhliftl] : object {Menace Under Otari.items.[].system.damageRolls.lbspac7kr5rrtmhliftl} + damage : string {Menace Under Otari.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8) + damageType : string {Menace Under Otari.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing) + [7br8uidsjheq4riwq31q2] : object {Menace Under Otari.items.[].system.damageRolls.7br8uidsjheq4riwq31q2} + damage : string {Menace Under Otari.items.[].system.damageRolls.7br8uidsjheq4riwq31q2.damage} (same value: 1d6+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.7br8uidsjheq4riwq31q2.damageType} (same value: piercing) + [ugi928g3nw90dk33gi12tl5] : object {Menace Under Otari.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5} + damage : string {Menace Under Otari.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5.damage} (same value: 1d6+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5.damageType} (same value: piercing) + [av8e3ms6pkhhnj0ym67j] : object {Menace Under Otari.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} + damage : string {Menace Under Otari.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing) + [rhn0qyhqcmxkvirkr24o] : object {Menace Under Otari.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} + damage : string {Menace Under Otari.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing) + [tzgxd2prihpmcn24hhht] : object {Menace Under Otari.items.[].system.damageRolls.tzgxd2prihpmcn24hhht} + damage : string {Menace Under Otari.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: 1d10+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: piercing) + [df27ya009wjko6cvpcog] : object {Menace Under Otari.items.[].system.damageRolls.df27ya009wjko6cvpcog} + damage : string {Menace Under Otari.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: 1d6+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: slashing) + [7n1pghx8dk3do3sl6jn6] : object {Menace Under Otari.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6} + damage : string {Menace Under Otari.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6.damage} (same value: 2d6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6.damageType} (same value: bludgeoning) + [rvlu5qwwq843u9jw1bki] : object {Menace Under Otari.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki} + damage : string {Menace Under Otari.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning) + [R8YtfHw4MR7NI1US] : object {Menace Under Otari.items.[].system.damageRolls.R8YtfHw4MR7NI1US} + damage : string {Menace Under Otari.items.[].system.damageRolls.R8YtfHw4MR7NI1US.damage} (same value: 1d12+8) + damageType : string {Menace Under Otari.items.[].system.damageRolls.R8YtfHw4MR7NI1US.damageType} (same value: slashing) + [84l7c3jVY7Nw8tXD] : object {Menace Under Otari.items.[].system.damageRolls.84l7c3jVY7Nw8tXD} + damage : string {Menace Under Otari.items.[].system.damageRolls.84l7c3jVY7Nw8tXD.damage} (same value: 1d8+8) + damageType : string {Menace Under Otari.items.[].system.damageRolls.84l7c3jVY7Nw8tXD.damageType} (same value: bludgeoning) + [2bh5anro6r6bedbo0ndg] : object {Menace Under Otari.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg} + damage : string {Menace Under Otari.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damage} (same value: 1d12+7) + damageType : string {Menace Under Otari.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damageType} (same value: piercing) + [vbrp0m9zq7qcrn5n1f1t] : object {Menace Under Otari.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t} + damage : string {Menace Under Otari.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damage} (same value: 1d6+7) + damageType : string {Menace Under Otari.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damageType} (same value: piercing) + [k5jdpbucaaka3vp0dlqr] : object {Menace Under Otari.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr} + damage : string {Menace Under Otari.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damage} (same value: 1d12+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damageType} (same value: bludgeoning) + [x4ffu1qy92957vtb97fc] : object {Menace Under Otari.items.[].system.damageRolls.x4ffu1qy92957vtb97fc} + damage : string {Menace Under Otari.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damage} (same value: 1d4+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damageType} (same value: bludgeoning) + [05ck5hs4urc51h9r4j4q] : object {Menace Under Otari.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q} + damage : string {Menace Under Otari.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damage} (same value: 1d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damageType} (same value: piercing) + [c2bx8kmbcvt0b0ci4ez6] : object {Menace Under Otari.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6} + damage : string {Menace Under Otari.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damage} (same value: 1d8+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damageType} (same value: piercing) + [p65zy57xyov99iptpyyo] : object {Menace Under Otari.items.[].system.damageRolls.p65zy57xyov99iptpyyo} + damage : string {Menace Under Otari.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damage} (same value: 1d4+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damageType} (same value: bludgeoning) + [0adt9iyismcqcxsu6amc] : object {Menace Under Otari.items.[].system.damageRolls.0adt9iyismcqcxsu6amc} + damage : string {Menace Under Otari.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damage} (same value: 1d6+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damageType} (same value: piercing) + [o7yhao8xl5ss6pmpwzqc] : object {Menace Under Otari.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc} + damage : string {Menace Under Otari.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damage} (same value: 1d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damageType} (same value: slashing) + [n5or6bnz6ji2100zfqeg] : object {Menace Under Otari.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg} + damage : string {Menace Under Otari.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damage} (same value: 1d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damageType} (same value: slashing) + [6wrnr4kd26m7r93ebur3] : object {Menace Under Otari.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3} + damage : string {Menace Under Otari.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damage} (same value: 1d4+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damageType} (same value: bludgeoning) + [e5cfagztn6o2yetnr3z8] : object {Menace Under Otari.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8} + damage : string {Menace Under Otari.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damage} (same value: 1d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damageType} (same value: piercing) + [9486b2kk8mrlln50qt9w] : object {Menace Under Otari.items.[].system.damageRolls.9486b2kk8mrlln50qt9w} + damage : string {Menace Under Otari.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: 1d10+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: piercing) + [ekcdli6u03agzl4ogde6] : object {Menace Under Otari.items.[].system.damageRolls.ekcdli6u03agzl4ogde6} + damage : string {Menace Under Otari.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: 1d12+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: piercing) + [4pguad2rvh6xdfc180k5] : object {Menace Under Otari.items.[].system.damageRolls.4pguad2rvh6xdfc180k5} + damage : string {Menace Under Otari.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damage} (same value: 1d6-1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damageType} (same value: slashing) + [ttugafskes62qfce4aqr] : object {Menace Under Otari.items.[].system.damageRolls.ttugafskes62qfce4aqr} + damage : string {Menace Under Otari.items.[].system.damageRolls.ttugafskes62qfce4aqr.damage} (same value: 1d6-1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ttugafskes62qfce4aqr.damageType} (same value: piercing) + [79OI4uAfgnjgvksq] : object {Menace Under Otari.items.[].system.damageRolls.79OI4uAfgnjgvksq} + damage : string {Menace Under Otari.items.[].system.damageRolls.79OI4uAfgnjgvksq.damage} (same value: 1d6+1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.79OI4uAfgnjgvksq.damageType} (same value: slashing) + [3ky3ngplmh9pq9r7ut9j] : object {Menace Under Otari.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j} + damage : string {Menace Under Otari.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j.damage} (same value: 2d12+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j.damageType} (same value: slashing) + [t7q0iqdlzzd1y5zle9p2] : object {Menace Under Otari.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2} + damage : string {Menace Under Otari.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damage} (same value: 1d6+1) + damageType : string {Menace Under Otari.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damageType} (same value: bludgeoning) + [wozsa0yc2wmz8e7vfsgg] : object {Menace Under Otari.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg} + damage : string {Menace Under Otari.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damage} (same value: 1d4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damageType} (same value: acid) + [4zb5vuw6opqdcxue1e0g] : object {Menace Under Otari.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g} + damage : string {Menace Under Otari.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d12+5) + damageType : string {Menace Under Otari.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing) + [ujqunpz2hpe9ybdetfuh] : object {Menace Under Otari.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh} + damage : string {Menace Under Otari.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing) + [diei19392sv23f7i0ucu] : object {Menace Under Otari.items.[].system.damageRolls.diei19392sv23f7i0ucu} + damage : string {Menace Under Otari.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: 1d6+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: slashing) + [q53yexxuuer5r0apnaa1] : object {Menace Under Otari.items.[].system.damageRolls.q53yexxuuer5r0apnaa1} + damage : string {Menace Under Otari.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: 1d4+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing) + [jsg1lcmrbh9lns2sm86k] : object {Menace Under Otari.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k} + damage : string {Menace Under Otari.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: 1d6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: piercing) + [y03wzlaz4sr8asm5d7mw] : object {Menace Under Otari.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw} + damage : string {Menace Under Otari.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damage} (same value: 1d10+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damageType} (same value: piercing) + [1qhn7rr7wdkj5c5e9mu3] : object {Menace Under Otari.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3} + damage : string {Menace Under Otari.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3.damage} (same value: 2d6+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3.damageType} (same value: piercing) + [tdj2ivxg9xkm8xxn1eb3] : object {Menace Under Otari.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3} + damage : string {Menace Under Otari.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damage} (same value: 1d8-3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damageType} (same value: piercing) + [IfFWrSR2HVylatTp] : object {Menace Under Otari.items.[].system.damageRolls.IfFWrSR2HVylatTp} + damage : string {Menace Under Otari.items.[].system.damageRolls.IfFWrSR2HVylatTp.damage} (same value: 1d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.IfFWrSR2HVylatTp.damageType} (same value: piercing) + [je53d68qsn8x0o6awgtt] : object {Menace Under Otari.items.[].system.damageRolls.je53d68qsn8x0o6awgtt} + damage : string {Menace Under Otari.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damage} (same value: 1d8+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damageType} (same value: piercing) + [kd8p6v8mbme01a3yuaxb] : object {Menace Under Otari.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb} + damage : string {Menace Under Otari.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damage} (same value: 1d8+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damageType} (same value: slashing) + [xhnoig9jfy8quml6d0n7] : object {Menace Under Otari.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7} + damage : string {Menace Under Otari.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damage} (same value: 1d6+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damageType} (same value: slashing) + [etZIHn02JQD1vfZN] : object {Menace Under Otari.items.[].system.damageRolls.etZIHn02JQD1vfZN} + damage : string {Menace Under Otari.items.[].system.damageRolls.etZIHn02JQD1vfZN.damage} (same value: 1d4+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.etZIHn02JQD1vfZN.damageType} (same value: piercing) + [d9dz0n8l5x20aqoksiqt] : object {Menace Under Otari.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt} + damage : string {Menace Under Otari.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: 1d6+2) + damageType : string {Menace Under Otari.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: piercing) + [b5ypwqlsf79s0ioe871a] : object {Menace Under Otari.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a} + damage : string {Menace Under Otari.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damage} (same value: 1d10+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damageType} (same value: slashing) + [ep16dn7jvyisak3u14re] : object {Menace Under Otari.items.[].system.damageRolls.ep16dn7jvyisak3u14re} + damage : string {Menace Under Otari.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damage} (same value: 1d6+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damageType} (same value: piercing) + [t9469arxvhdrq7iibzmc] : object {Menace Under Otari.items.[].system.damageRolls.t9469arxvhdrq7iibzmc} + damage : string {Menace Under Otari.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damage} (same value: 1d4+6) + damageType : string {Menace Under Otari.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damageType} (same value: slashing) + [jogvmu8vm4k1r2hdb5ci] : object {Menace Under Otari.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci} + damage : string {Menace Under Otari.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damage} (same value: 1d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damageType} (same value: piercing) + [d5k2ifewr3ipnjpmtv17] : object {Menace Under Otari.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17} + damage : string {Menace Under Otari.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damage} (same value: 1d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damageType} (same value: bludgeoning) + [hivkw0sguynh5f71k39c] : object {Menace Under Otari.items.[].system.damageRolls.hivkw0sguynh5f71k39c} + damage : string {Menace Under Otari.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damage} (same value: 1d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damageType} (same value: piercing) + [ctxqi0dnrrdo2lr1ptj8] : object {Menace Under Otari.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8} + damage : string {Menace Under Otari.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damage} (same value: 1d4+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damageType} (same value: slashing) + [lvu8la8zx4cyca57fenk] : object {Menace Under Otari.items.[].system.damageRolls.lvu8la8zx4cyca57fenk} + damage : string {Menace Under Otari.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damage} (same value: 1d6+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damageType} (same value: piercing) + [r5ly2lz56fdpba7mt0cr] : object {Menace Under Otari.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr} + damage : string {Menace Under Otari.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damage} (same value: 1d8+4) + damageType : string {Menace Under Otari.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damageType} (same value: slashing) + [ccvi95u44l425e2osjay] : object {Menace Under Otari.items.[].system.damageRolls.ccvi95u44l425e2osjay} + damage : string {Menace Under Otari.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning) + t969yxbnjd9b5uj29zj8 : object {Menace Under Otari.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8} + damage : string {Menace Under Otari.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3) + damageType : string {Menace Under Otari.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing) + description : object {Menace Under Otari.items.[].system.description} + value : string {Menace Under Otari.items.[].system.description.value} (186 different values) + publication : object {Menace Under Otari.items.[].system.publication} + license : string {Menace Under Otari.items.[].system.publication.license} (2 different values) + OGL (x373) + ORC (x57) + remaster : boolean {Menace Under Otari.items.[].system.publication.remaster} (2 different values) + False (x373) + True (x57) + title : string {Menace Under Otari.items.[].system.publication.title} (6 different values) + (x250) + Pathfinder Bestiary (x35) + Pathfinder Core Rulebook (x79) + Pathfinder Player Core (x56) + Pathfinder Beginner Box (x9) + Pathfinder Monster Core (x1) + rules : ###FoundryRulesObject### + [slug] : string {Menace Under Otari.items.[].system.slug} (76 different values) + traits : object {Menace Under Otari.items.[].system.traits} + [rarity] : string {Menace Under Otari.items.[].system.traits.rarity} (same value: common) + [value] : array {Menace Under Otari.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Menace Under Otari.items.[].system.traits.value.[]} (60 different values) + [traditions] : array {Menace Under Otari.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {Menace Under Otari.items.[].system.traits.traditions.[]} (4 different values) + arcane (x62) + divine (x33) + occult (x58) + primal (x21) + [integrated] : mixed + [weaponType] : object {Menace Under Otari.items.[].system.weaponType} + value : string {Menace Under Otari.items.[].system.weaponType.value} (2 different values) + melee (x95) + ranged (x25) + [actionType] : object {Menace Under Otari.items.[].system.actionType} + value : string {Menace Under Otari.items.[].system.actionType.value} (3 different values) + reaction (x25) + action (x57) + passive (x62) + [actions] : object {Menace Under Otari.items.[].system.actions} + [value] : integer {Menace Under Otari.items.[].system.actions.value} (3 different values) + 2 (x14) + 1 (x42) + 3 (x1) + [category] : string {Menace Under Otari.items.[].system.category} (10 different values) + defensive (x38) + offensive (x82) + simple (x25) + martial (x25) + light (x10) + interaction (x16) + ammo (x9) + medium (x6) + snare (x1) + heavy (x1) + [baseItem] : string {Menace Under Otari.items.[].system.baseItem} (23 different values) + [bonusDamage] : object {Menace Under Otari.items.[].system.bonusDamage} + value : integer {Menace Under Otari.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Menace Under Otari.items.[].system.bulk} + value : mixed + float {Menace Under Otari.items.[].system.bulk.value} (same value: 0,1) + integer {Menace Under Otari.items.[].system.bulk.value} (4 different values) + 1 (x35) + 2 (x12) + 0 (x3) + 3 (x1) + [containerId] : mixed + [damage] : object {Menace Under Otari.items.[].system.damage} + [damageType] : string {Menace Under Otari.items.[].system.damage.damageType} (3 different values) + piercing (x31) + slashing (x10) + bludgeoning (x9) + [dice] : integer {Menace Under Otari.items.[].system.damage.dice} (same value: 1) + [die] : string {Menace Under Otari.items.[].system.damage.die} (4 different values) + d6 (x29) + d8 (x10) + d4 (x5) + d12 (x6) + [0] : object {Menace Under Otari.items.[].system.damage.0} + applyMod : boolean {Menace Under Otari.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Menace Under Otari.items.[].system.damage.0.formula} (3 different values) + 1d8 (x3) + 2d6 (x10) + 1d4+1 (x16) + kinds : array {Menace Under Otari.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Menace Under Otari.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x29) + healing (x3) + materials : array<> {Menace Under Otari.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Menace Under Otari.items.[].system.damage.0.type} (4 different values) + vitality (x3) + fire (x3) + untyped (x7) + force (x16) + [3Pz4NTLXD2rzKgf4] : object {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Menace Under Otari.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [formula] : string {Menace Under Otari.items.[].system.damage.formula} (same value: 2d8) + [kind] : string {Menace Under Otari.items.[].system.damage.kind} (same value: damage) + [type] : string {Menace Under Otari.items.[].system.damage.type} (same value: piercing) + [equipped] : object {Menace Under Otari.items.[].system.equipped} + carryType : string {Menace Under Otari.items.[].system.equipped.carryType} (2 different values) + held (x52) + worn (x31) + [handsHeld] : integer {Menace Under Otari.items.[].system.equipped.handsHeld} (3 different values) + 1 (x48) + 0 (x14) + 2 (x4) + [invested] : mixed + [inSlot] : boolean {Menace Under Otari.items.[].system.equipped.inSlot} (2 different values) + True (x12) + False (x3) + [slot] : string {Menace Under Otari.items.[].system.equipped.slot} (same value: ) + [group] : string {Menace Under Otari.items.[].system.group} (12 different values) + dart (x7) + sword (x13) + leather (x12) + knife (x4) + club (x8) + crossbow (x4) + chain (x1) + bow (x5) + plate (x4) + spear (x2) + axe (x6) + hammer (x1) + [hardness] : integer {Menace Under Otari.items.[].system.hardness} (2 different values) + 0 (x81) + 5 (x2) + [hp] : object {Menace Under Otari.items.[].system.hp} + max : integer {Menace Under Otari.items.[].system.hp.max} (2 different values) + 0 (x81) + 20 (x2) + value : integer {Menace Under Otari.items.[].system.hp.value} (2 different values) + 0 (x81) + 20 (x2) + [level] : object {Menace Under Otari.items.[].system.level} + value : integer {Menace Under Otari.items.[].system.level.value} (3 different values) + 0 (x81) + 2 (x3) + 1 (x66) + [material] : object {Menace Under Otari.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Menace Under Otari.items.[].system.price} + value : object {Menace Under Otari.items.[].system.price.value} + [sp] : integer {Menace Under Otari.items.[].system.price.value.sp} (3 different values) + 1 (x19) + 2 (x4) + 9 (x7) + [gp] : integer {Menace Under Otari.items.[].system.price.value.gp} (6 different values) + 1 (x6) + 2 (x21) + 3 (x11) + 5 (x1) + 8 (x3) + 18 (x1) + [cp] : integer {Menace Under Otari.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Menace Under Otari.items.[].system.price.per} (same value: 10) + [quantity] : integer {Menace Under Otari.items.[].system.quantity} (8 different values) + 3 (x4) + 1 (x64) + 2 (x2) + 10 (x5) + 20 (x3) + 6 (x2) + 4 (x2) + 60 (x1) + [range] : mixed + integer {Menace Under Otari.items.[].system.range} (3 different values) + 30 (x7) + 60 (x8) + 120 (x1) + object {Menace Under Otari.items.[].system.range} + value : string {Menace Under Otari.items.[].system.range.value} (5 different values) + (x17) + 30 feet (x24) + 120 feet (x19) + touch (x4) + varies (x3) + [reload] : object {Menace Under Otari.items.[].system.reload} + value : string {Menace Under Otari.items.[].system.reload.value} (4 different values) + - (x14) + (x27) + 1 (x4) + 0 (x5) + [runes] : object {Menace Under Otari.items.[].system.runes} + [potency] : integer {Menace Under Otari.items.[].system.runes.potency} (same value: 0) + [property] : array<> {Menace Under Otari.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Menace Under Otari.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Menace Under Otari.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Menace Under Otari.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Menace Under Otari.items.[].system.size} (3 different values) + med (x74) + lg (x6) + tiny (x3) + [splashDamage] : object {Menace Under Otari.items.[].system.splashDamage} + value : integer {Menace Under Otari.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Menace Under Otari.items.[].system.usage} + value : string {Menace Under Otari.items.[].system.usage.value} (3 different values) + held-in-one-hand (x52) + held-in-one-plus-hands (x5) + held-in-two-hands (x7) + [canBeAmmo] : boolean {Menace Under Otari.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Menace Under Otari.items.[].system.acBonus} (5 different values) + 1 (x9) + 2 (x3) + 4 (x3) + 3 (x3) + 5 (x1) + [checkPenalty] : integer {Menace Under Otari.items.[].system.checkPenalty} (3 different values) + -1 (x10) + -2 (x6) + -3 (x1) + [dexCap] : integer {Menace Under Otari.items.[].system.dexCap} (4 different values) + 4 (x9) + 3 (x1) + 1 (x4) + 2 (x3) + [speedPenalty] : integer {Menace Under Otari.items.[].system.speedPenalty} (3 different values) + 0 (x12) + -5 (x6) + -10 (x1) + [strength] : integer {Menace Under Otari.items.[].system.strength} (4 different values) + 0 (x9) + 1 (x1) + 3 (x4) + 2 (x3) + [deathNote] : boolean {Menace Under Otari.items.[].system.deathNote} (same value: True) + [autoHeightenLevel] : object {Menace Under Otari.items.[].system.autoHeightenLevel} + [value] : integer {Menace Under Otari.items.[].system.autoHeightenLevel.value} (same value: 4) + [displayLevels] : object {Menace Under Otari.items.[].system.displayLevels} + [0] : boolean {Menace Under Otari.items.[].system.displayLevels.0} (same value: False) + [1] : boolean {Menace Under Otari.items.[].system.displayLevels.1} (same value: False) + [prepared] : object {Menace Under Otari.items.[].system.prepared} + value : string {Menace Under Otari.items.[].system.prepared.value} (2 different values) + innate (x8) + prepared (x1) + flexible : boolean {Menace Under Otari.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Menace Under Otari.items.[].system.proficiency} + value : integer {Menace Under Otari.items.[].system.proficiency.value} (2 different values) + 1 (x7) + 0 (x2) + [showSlotlessLevels] : object {Menace Under Otari.items.[].system.showSlotlessLevels} + value : boolean {Menace Under Otari.items.[].system.showSlotlessLevels.value} (same value: False) + [showUnpreparedSpells] : object {Menace Under Otari.items.[].system.showUnpreparedSpells} + value : boolean {Menace Under Otari.items.[].system.showUnpreparedSpells.value} (2 different values) + False (x2) + True (x6) + [slots] : object {Menace Under Otari.items.[].system.slots} + [slot0] : object {Menace Under Otari.items.[].system.slots.slot0} + max : integer {Menace Under Otari.items.[].system.slots.slot0.max} (same value: 4) + prepared : array {Menace Under Otari.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {Menace Under Otari.items.[].system.slots.slot0.prepared.[]} + id : string {Menace Under Otari.items.[].system.slots.slot0.prepared.[].id} (4 different values) + rS9mS5SyeLPyZ6DL (x1) + INHbBb73lSCUV5Ap (x1) + 5ji5Hz0kBFpHDCFu (x1) + sryW15ztptmCGd42 (x1) + [slot1] : object {Menace Under Otari.items.[].system.slots.slot1} + max : integer {Menace Under Otari.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {Menace Under Otari.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Menace Under Otari.items.[].system.slots.slot1.prepared.[]} + id : string {Menace Under Otari.items.[].system.slots.slot1.prepared.[].id} (2 different values) + qgb89lNg39XFMk4Z (x1) + Ybg3LcgUZDNSfEbW (x3) + [spelldc] : object {Menace Under Otari.items.[].system.spelldc} + dc : integer {Menace Under Otari.items.[].system.spelldc.dc} (5 different values) + 19 (x1) + 21 (x1) + 16 (x1) + 20 (x1) + 18 (x5) + value : integer {Menace Under Otari.items.[].system.spelldc.value} (5 different values) + 11 (x1) + 13 (x1) + 6 (x1) + 12 (x1) + 8 (x5) + mod : integer {Menace Under Otari.items.[].system.spelldc.mod} (same value: 0) + [item] : integer {Menace Under Otari.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Menace Under Otari.items.[].system.tradition} + value : string {Menace Under Otari.items.[].system.tradition.value} (3 different values) + occult (x1) + divine (x1) + arcane (x7) + [area] : object {Menace Under Otari.items.[].system.area} + type : string {Menace Under Otari.items.[].system.area.type} (2 different values) + emanation (x7) + cone (x3) + value : integer {Menace Under Otari.items.[].system.area.value} (2 different values) + 30 (x7) + 15 (x3) + [cost] : object {Menace Under Otari.items.[].system.cost} + value : string {Menace Under Otari.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Menace Under Otari.items.[].system.counteraction} (2 different values) + False (x66) + True (x1) + [defense] : object {Menace Under Otari.items.[].system.defense} + save : object {Menace Under Otari.items.[].system.defense.save} + basic : boolean {Menace Under Otari.items.[].system.defense.save.basic} (2 different values) + False (x8) + True (x6) + statistic : string {Menace Under Otari.items.[].system.defense.save.statistic} (3 different values) + will (x8) + fortitude (x3) + reflex (x3) + [duration] : object {Menace Under Otari.items.[].system.duration} + sustained : boolean {Menace Under Otari.items.[].system.duration.sustained} (2 different values) + False (x60) + True (x7) + value : string {Menace Under Otari.items.[].system.duration.value} (8 different values) + 10 minutes (x2) + (x46) + until the end of the target's next turn (x7) + varies (x1) + until the start of your next turn (x7) + 1 minute (x1) + see below (x2) + until the next time you make your daily preparations (x1) + [location] : object {Menace Under Otari.items.[].system.location} + value : string {Menace Under Otari.items.[].system.location.value} (5 different values) + IWIaEJancn3UsMLH (x2) + hnjL5DfkOGkcdjPb (x13) + xa524Pmx1LWbJGLL (x6) + 0j2Oa8lKuFbrPVH4 (x6) + tC9lSVhNyxDRwaml (x40) + [heightenedLevel] : integer {Menace Under Otari.items.[].system.location.heightenedLevel} (2 different values) + 2 (x5) + 1 (x12) + [requirements] : string {Menace Under Otari.items.[].system.requirements} (same value: ) + [target] : object {Menace Under Otari.items.[].system.target} + value : string {Menace Under Otari.items.[].system.target.value} (7 different values) + (x24) + 1 spell effect or unattended magic item (x1) + 1 creature (x36) + 1 willing living creature or 1 undead (x3) + 1 weapon that is unattended or wielded by you or a willing ally (x1) + 1 dying creature (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + [time] : object {Menace Under Otari.items.[].system.time} + value : string {Menace Under Otari.items.[].system.time.value} (3 different values) + 2 (x39) + 1 (x9) + 1 to 3 (x19) + [heightening] : object {Menace Under Otari.items.[].system.heightening} + [damage] : object {Menace Under Otari.items.[].system.heightening.damage} + 0 : string {Menace Under Otari.items.[].system.heightening.damage.0} (3 different values) + 1d8 (x3) + 2d6 (x3) + 1d6 (x7) + [3Pz4NTLXD2rzKgf4] : string {Menace Under Otari.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [interval] : integer {Menace Under Otari.items.[].system.heightening.interval} (same value: 1) + type : string {Menace Under Otari.items.[].system.heightening.type} (2 different values) + interval (x13) + fixed (x7) + [levels] : object {Menace Under Otari.items.[].system.heightening.levels} + [5] : object {Menace Under Otari.items.[].system.heightening.levels.5} + target : object {Menace Under Otari.items.[].system.heightening.levels.5.target} + value : string {Menace Under Otari.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [3] : object {Menace Under Otari.items.[].system.heightening.levels.3} + range : object {Menace Under Otari.items.[].system.heightening.levels.3.range} + value : string {Menace Under Otari.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [overlays] : object {Menace Under Otari.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Menace Under Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [7qdtetowq348s9oc] : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Menace Under Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Menace Under Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [lfxcoz2d3f8j2zq1] : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Menace Under Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [2I469pfbYcmFvzOA] : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Menace Under Otari.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Menace Under Otari.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Menace Under Otari.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [URQWpedXx9fB1fR7] : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + kinds : array {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: damage) + type : string {Menace Under Otari.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + kinds : array {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: damage) + type : string {Menace Under Otari.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [defense] : mixed + [stackGroup] : string {Menace Under Otari.items.[].system.stackGroup} (2 different values) + bolts (x4) + arrows (x5) + [uses] : object {Menace Under Otari.items.[].system.uses} + autoDestroy : boolean {Menace Under Otari.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Menace Under Otari.items.[].system.uses.max} (same value: 1) + value : integer {Menace Under Otari.items.[].system.uses.value} (same value: 1) + [mod] : object {Menace Under Otari.items.[].system.mod} + value : integer {Menace Under Otari.items.[].system.mod.value} (2 different values) + 7 (x1) + 10 (x6) + [proficient] : object {Menace Under Otari.items.[].system.proficient} + value : integer {Menace Under Otari.items.[].system.proficient.value} (same value: 0) + type : string {Menace Under Otari.items.[].type} (10 different values) + melee (x120) + action (x144) + weapon (x50) + armor (x17) + spellcastingEntry (x9) + spell (x67) + shield (x2) + equipment (x4) + consumable (x10) + lore (x7) + [_stats] : object {Menace Under Otari.items.[]._stats} + compendiumSource : string {Menace Under Otari.items.[]._stats.compendiumSource} (67 different values) + [flags] : object {Menace Under Otari.items.[].flags} + pf2e : object {Menace Under Otari.items.[].flags.pf2e} + linkedWeapon : string {Menace Under Otari.items.[].flags.pf2e.linkedWeapon} (39 different values) + name : string {Menace Under Otari.name} (all different values) + prototypeToken : object {Menace Under Otari.prototypeToken} + name : string {Menace Under Otari.prototypeToken.name} (all different values) + system : object {Menace Under Otari.system} + [abilities] : object {Menace Under Otari.system.abilities} + cha : object {Menace Under Otari.system.abilities.cha} + mod : integer {Menace Under Otari.system.abilities.cha.mod} (10 different values) + 1 (x10) + 0 (x11) + 3 (x4) + 4 (x8) + -2 (x10) + 2 (x7) + -4 (x3) + -3 (x1) + -1 (x5) + -5 (x1) + con : object {Menace Under Otari.system.abilities.con} + mod : integer {Menace Under Otari.system.abilities.con.mod} (7 different values) + 5 (x2) + 2 (x16) + 3 (x13) + 0 (x9) + 1 (x15) + 6 (x1) + 4 (x4) + dex : object {Menace Under Otari.system.abilities.dex} + mod : integer {Menace Under Otari.system.abilities.dex.mod} (9 different values) + -1 (x3) + 2 (x14) + 4 (x19) + 5 (x1) + 3 (x13) + 1 (x7) + 0 (x1) + -5 (x1) + -2 (x1) + int : object {Menace Under Otari.system.abilities.int} + mod : integer {Menace Under Otari.system.abilities.int.mod} (9 different values) + -3 (x2) + -4 (x10) + -1 (x11) + 1 (x4) + 0 (x13) + -2 (x6) + -5 (x7) + 2 (x6) + 4 (x1) + str : object {Menace Under Otari.system.abilities.str} + mod : integer {Menace Under Otari.system.abilities.str.mod} (10 different values) + 4 (x14) + 3 (x9) + 0 (x5) + 2 (x15) + 1 (x6) + 5 (x3) + -5 (x2) + -1 (x2) + 6 (x2) + -3 (x2) + wis : object {Menace Under Otari.system.abilities.wis} + mod : integer {Menace Under Otari.system.abilities.wis.mod} (6 different values) + 2 (x18) + 1 (x24) + 4 (x1) + 0 (x9) + -1 (x3) + 3 (x5) + attributes : object {Menace Under Otari.system.attributes} + ac : object {Menace Under Otari.system.attributes.ac} + [details] : string {Menace Under Otari.system.attributes.ac.details} (3 different values) + (x58) + 22 with shield raised (x1) + (20 with shield raised) (x1) + value : integer {Menace Under Otari.system.attributes.ac.value} (13 different values) + 22 (x1) + 19 (x7) + 17 (x12) + 21 (x5) + 0 (x2) + 18 (x12) + 20 (x8) + 15 (x4) + 16 (x10) + 10 (x1) + 14 (x4) + 8 (x1) + 12 (x1) + [allSaves] : object {Menace Under Otari.system.attributes.allSaves} + value : string {Menace Under Otari.system.attributes.allSaves.value} (same value: ) + hp : object {Menace Under Otari.system.attributes.hp} + details : string {Menace Under Otari.system.attributes.hp.details} (3 different values) + (x66) + regeneration 20 (deactivated by electricity or fire) (x1) + rejuvenation (x1) + [max] : integer {Menace Under Otari.system.attributes.hp.max} (30 different values) + temp : integer {Menace Under Otari.system.attributes.hp.temp} (same value: 0) + [value] : integer {Menace Under Otari.system.attributes.hp.value} (30 different values) + [tempmax] : integer {Menace Under Otari.system.attributes.hp.tempmax} (same value: 0) + [speed] : object {Menace Under Otari.system.attributes.speed} + otherSpeeds : array {Menace Under Otari.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Menace Under Otari.system.attributes.speed.otherSpeeds.[]} + type : string {Menace Under Otari.system.attributes.speed.otherSpeeds.[].type} (3 different values) + swim (x5) + fly (x6) + climb (x8) + value : integer {Menace Under Otari.system.attributes.speed.otherSpeeds.[].value} (7 different values) + 50 (x2) + 40 (x1) + 25 (x3) + 20 (x7) + 30 (x4) + 10 (x1) + 60 (x1) + value : integer {Menace Under Otari.system.attributes.speed.value} (9 different values) + 20 (x4) + 15 (x1) + 25 (x35) + 40 (x4) + 30 (x9) + 0 (x3) + 10 (x2) + 5 (x1) + 35 (x1) + [immunities] : array {Menace Under Otari.system.attributes.immunities} + Length: min=1 max=4 + Value type: object {Menace Under Otari.system.attributes.immunities.[]} + type : string {Menace Under Otari.system.attributes.immunities.[].type} (8 different values) + bleed (x12) + poison (x12) + sleep (x8) + fire (x2) + critical-hits (x6) + unconscious (x8) + void (x6) + acid (x1) + [exceptions] : array<> {Menace Under Otari.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Menace Under Otari.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Menace Under Otari.system.attributes.resistances.[]} + type : string {Menace Under Otari.system.attributes.resistances.[].type} (9 different values) + fire (x4) + bludgeoning (x1) + piercing (x3) + slashing (x3) + all-damage (x2) + poison (x2) + acid (x1) + electricity (x3) + cold (x3) + value : integer {Menace Under Otari.system.attributes.resistances.[].value} (same value: 5) + [doubleVs] : array {Menace Under Otari.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Menace Under Otari.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Menace Under Otari.system.attributes.resistances.[].exceptions} + Length: min=3 max=3 + Value type: string {Menace Under Otari.system.attributes.resistances.[].exceptions.[]} (3 different values) + force (x2) + ghost-touch (x2) + vitality (x2) + [emitsSound] : string {Menace Under Otari.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Menace Under Otari.system.attributes.hardness} (6 different values) + 0 (x2) + 6 (x1) + 3 (x1) + 8 (x2) + 11 (x1) + 5 (x1) + [hasHealth] : boolean {Menace Under Otari.system.attributes.hasHealth} (same value: True) + [stealth] : object {Menace Under Otari.system.attributes.stealth} + details : string {Menace Under Otari.system.attributes.stealth.details} (3 different values) + (x6) +

(or @Check[perception|dc:0|traits:hazard] if the trapdoor is disabled or broken)

(x1) +

Notice @Check[perception|dc:20|traits:complex,hazard] check

(x1) + value : integer {Menace Under Otari.system.attributes.stealth.value} (5 different values) + 10 (x3) + 7 (x1) + 8 (x1) + 13 (x1) + 0 (x2) + [weaknesses] : array {Menace Under Otari.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Menace Under Otari.system.attributes.weaknesses.[]} + type : string {Menace Under Otari.system.attributes.weaknesses.[].type} (6 different values) + cold (x2) + fire (x1) + electricity (x1) + cold-iron (x1) + vitality (x1) + slashing (x1) + value : integer {Menace Under Otari.system.attributes.weaknesses.[].value} (3 different values) + 5 (x4) + 10 (x2) + 2 (x1) + [exceptions] : array<> {Menace Under Otari.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + details : object {Menace Under Otari.system.details} + [blurb] : string {Menace Under Otari.system.details.blurb} (same value: ) + [languages] : object {Menace Under Otari.system.details.languages} + details : string {Menace Under Otari.system.details.languages.details} (3 different values) + (x58) + (can't speak) (x1) + spider speak (x1) + value : array {Menace Under Otari.system.details.languages.value} + Length: min=0 max=2 + Value type: string {Menace Under Otari.system.details.languages.value.[]} (5 different values) + elven (x1) + sakvroth (x1) + diabolic (x1) + draconic (x1) + common (x1) + level : object {Menace Under Otari.system.details.level} + value : integer {Menace Under Otari.system.details.level.value} (7 different values) + 5 (x3) + 3 (x13) + 2 (x16) + 1 (x17) + 4 (x9) + -1 (x7) + 0 (x3) + [privateNotes] : string {Menace Under Otari.system.details.privateNotes} (same value: ) + [publicNotes] : string {Menace Under Otari.system.details.publicNotes} (51 different values) + publication : object {Menace Under Otari.system.details.publication} + license : string {Menace Under Otari.system.details.publication.license} (2 different values) + ORC (x53) + OGL (x15) + remaster : boolean {Menace Under Otari.system.details.publication.remaster} (2 different values) + True (x53) + False (x15) + title : string {Menace Under Otari.system.details.publication.title} (same value: Pathfinder Beginner Box) + [description] : string {Menace Under Otari.system.details.description} (6 different values) + (x3) +

A spring-loaded, poisoned spine is hidden near the keyhole of a lock. @UUID[Compendium.pf2e.actionspf2e.Item.Disable a Device]{Disabling} or breaking the trap doesn't disable or break the lock.

(x1) +

A wooden trapdoor covers a 10-foot square pit that's 20 feet deep.

(x1) +

Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.

(x1) +

Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway's ceiling.

(x1) +

A wall socket loaded with a spear connects to a floor tile in one 5-foot square.

(x1) + [disable] : string {Menace Under Otari.system.details.disable} (8 different values) +

A hero must succeed at a @Check[thievery|dc:18|traits:hazard|name:Disable Mechanism] check on the triggering floor tiles or the wall sockets in the western wall.

(x1) +

@Check[thievery|dc:17|traits:hazard|name:Disable the Spring Mechanism] on the spring mechanism

(x1) +

A hero must succeed at a @Check[thievery|dc:18|traits:hazard|name:Prevent Blocks from Falling] check on the triggering square or the ceiling to prevent the stone blocks from falling.

(x1) +

@Check[thievery|dc:12|traits:hazard|name:Remove the Trapdoor] to remove the trapdoor.

(x1) +

@Check[thievery|dc:20|traits:complex,hazard|name:Disable Mechanism] on each corner mechanism (must disable all three working corners to disable the trap)

+

Each corner mechanism has hardness 8 and 15 HP

(x1) +

@Check[thievery|dc:21|traits:hazard|name:Disable Blade] to disable each blade.

(x1) +

@Check[thievery|dc:15|traits:hazard|name:Disable Floor Panels] on the floor panels before the slab falls.

(x1) +

@Check[thievery|dc:18|traits:hazard|name:Disable Mechanism] on the floor tile or wall socket.

(x1) + [isComplex] : boolean {Menace Under Otari.system.details.isComplex} (2 different values) + False (x7) + True (x1) + [reset] : string {Menace Under Otari.system.details.reset} (2 different values) +

The central spears reset after 1 minute.

(x1) + (x7) + [routine] : string {Menace Under Otari.system.details.routine} (2 different values) + (x7) +

Each turn, the fountain uses 1 action. Roll a [[/r 1d10]]{1d10} and look up the result on the following list to determine which action it uses that round.

+
    +
  • 1-4 Single Target The statue spins about and sprays water at a single random target in the room. Roll a [[/r 1d4]]{1d4} and count to the number you rolled, starting with the player on your left, to determine which hero gets attacked. The spray is a ranged Strike.
  • +
  • 5-7 Corner Spray The statue spins about, firing a spray of water at each corner of the room that still has a functioning corner mechanism. This hits any creature adjacent to the corner mechanism, dealing @Damage[2d6[bludgeoning]] damage. Each hero must attempt a @Check[reflex|dc:15|basic|traits:hazard], taking no damage on a critical success, half damage on a success, full damage on a failure, and double damage on a critical failure.
  • +
  • 8-9 Half Room The statue spins about, spraying half of the room with water. Roll any die. If the result is even, it sprays the west half; otherwise, it sprays the east half. This deals @Damage[2d6[bludgeoning]] damage to each creature in that half of the room, and each hero must attempt a @Check[reflex|dc:15|basic|traits:hazard] save.
  • +
  • 10 Full Room This works just like the half-room attack, but it targets everyone in the room.
  • +
(x1) + [initiative] : object {Menace Under Otari.system.initiative} + statistic : string {Menace Under Otari.system.initiative.statistic} (same value: perception) + [perception] : object {Menace Under Otari.system.perception} + details : string {Menace Under Otari.system.perception.details} (5 different values) + (x50) + darkvision (x7) + smoke vision (x1) + (-2 to hear things) (x1) + crystal sense 60 feet (x1) + mod : integer {Menace Under Otari.system.perception.mod} (13 different values) + 11 (x3) + 8 (x6) + 7 (x11) + 6 (x8) + 10 (x6) + 9 (x6) + 5 (x11) + 4 (x1) + 2 (x2) + 12 (x2) + 3 (x2) + 13 (x1) + 0 (x1) + senses : array {Menace Under Otari.system.perception.senses} + Length: min=0 max=1 + Value type: object {Menace Under Otari.system.perception.senses.[]} + type : string {Menace Under Otari.system.perception.senses.[].type} (3 different values) + darkvision (x46) + low-light-vision (x6) + motion-sense (x1) + [acuity] : string {Menace Under Otari.system.perception.senses.[].acuity} (same value: precise) + [range] : integer {Menace Under Otari.system.perception.senses.[].range} (same value: 60) + [vision] : boolean {Menace Under Otari.system.perception.vision} (same value: False) + [resources] : object {Menace Under Otari.system.resources} + [focus] : object {Menace Under Otari.system.resources.focus} + max : integer {Menace Under Otari.system.resources.focus.max} (same value: 1) + value : integer {Menace Under Otari.system.resources.focus.value} (same value: 1) + saves : object {Menace Under Otari.system.saves} + fortitude : object {Menace Under Otari.system.saves.fortitude} + saveDetail : string {Menace Under Otari.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Menace Under Otari.system.saves.fortitude.value} (15 different values) + 14 (x1) + 9 (x8) + 7 (x8) + 0 (x3) + 5 (x12) + 8 (x8) + 6 (x6) + 17 (x1) + 13 (x3) + 4 (x3) + 10 (x4) + 1 (x1) + 11 (x6) + 12 (x2) + 2 (x2) + reflex : object {Menace Under Otari.system.saves.reflex} + saveDetail : string {Menace Under Otari.system.saves.reflex.saveDetail} (same value: ) + value : integer {Menace Under Otari.system.saves.reflex.value} (16 different values) + 8 (x8) + 11 (x6) + 9 (x10) + 0 (x4) + 10 (x7) + 12 (x1) + 7 (x10) + 4 (x2) + 6 (x12) + 15 (x1) + 1 (x2) + 5 (x1) + 14 (x1) + 2 (x1) + 3 (x1) + 13 (x1) + will : object {Menace Under Otari.system.saves.will} + saveDetail : string {Menace Under Otari.system.saves.will.saveDetail} (same value: ) + value : integer {Menace Under Otari.system.saves.will.value} (12 different values) + 11 (x4) + 6 (x8) + 5 (x11) + 4 (x6) + 0 (x9) + 7 (x12) + 10 (x3) + 8 (x2) + 2 (x4) + 3 (x4) + 12 (x2) + 9 (x3) + [skills] : object {Menace Under Otari.system.skills} + [athletics] : object {Menace Under Otari.system.skills.athletics} + base : integer {Menace Under Otari.system.skills.athletics.base} (14 different values) + 13 (x1) + 10 (x2) + 7 (x5) + 8 (x6) + 4 (x2) + 5 (x3) + 12 (x5) + 9 (x3) + 2 (x3) + 6 (x3) + 14 (x2) + 3 (x1) + 11 (x2) + 1 (x1) + [special] : array {Menace Under Otari.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Menace Under Otari.system.skills.athletics.special.[]} + base : integer {Menace Under Otari.system.skills.athletics.special.[].base} (2 different values) + 4 (x2) + 8 (x1) + label : string {Menace Under Otari.system.skills.athletics.special.[].label} (3 different values) + to Climb or Swim (x1) + to swim (x1) + to Climb (x1) + [predicate] : array {Menace Under Otari.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Menace Under Otari.system.skills.athletics.special.[].predicate.[]} + or : array {Menace Under Otari.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Menace Under Otari.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:climb (x1) + action:swim (x1) + string {Menace Under Otari.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) + [stealth] : object {Menace Under Otari.system.skills.stealth} + base : integer {Menace Under Otari.system.skills.stealth.base} (10 different values) + 8 (x6) + 11 (x4) + 6 (x10) + 7 (x11) + 13 (x1) + 10 (x4) + 12 (x2) + 5 (x6) + 1 (x1) + 14 (x1) + [special] : array {Menace Under Otari.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Menace Under Otari.system.skills.stealth.special.[]} + base : integer {Menace Under Otari.system.skills.stealth.special.[].base} (2 different values) + 11 (x1) + 4 (x1) + label : string {Menace Under Otari.system.skills.stealth.special.[].label} (2 different values) + in undergrowth (x1) + in sewers (x1) + [predicate] : array {Menace Under Otari.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Menace Under Otari.system.skills.stealth.special.[].predicate.[]} (same value: terrain:undergrowth) + [survival] : object {Menace Under Otari.system.skills.survival} + base : integer {Menace Under Otari.system.skills.survival.base} (8 different values) + 8 (x2) + 12 (x2) + 9 (x3) + 5 (x2) + 7 (x2) + 6 (x2) + 4 (x1) + 3 (x1) + [special] : array {Menace Under Otari.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Menace Under Otari.system.skills.survival.special.[]} + base : integer {Menace Under Otari.system.skills.survival.special.[].base} (same value: 11) + label : string {Menace Under Otari.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {Menace Under Otari.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Menace Under Otari.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [acrobatics] : object {Menace Under Otari.system.skills.acrobatics} + base : integer {Menace Under Otari.system.skills.acrobatics.base} (8 different values) + 6 (x4) + 7 (x10) + 13 (x3) + 8 (x5) + 10 (x3) + 5 (x4) + 9 (x2) + 0 (x1) + [intimidation] : object {Menace Under Otari.system.skills.intimidation} + base : integer {Menace Under Otari.system.skills.intimidation.base} (11 different values) + 4 (x2) + 8 (x7) + 3 (x1) + 12 (x1) + 5 (x1) + 13 (x1) + 11 (x1) + 9 (x4) + 6 (x3) + 2 (x1) + 10 (x1) + [diplomacy] : object {Menace Under Otari.system.skills.diplomacy} + base : integer {Menace Under Otari.system.skills.diplomacy.base} (2 different values) + 8 (x7) + 11 (x2) + [performance] : object {Menace Under Otari.system.skills.performance} + base : integer {Menace Under Otari.system.skills.performance.base} (2 different values) + 6 (x1) + 11 (x1) + special : array {Menace Under Otari.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {Menace Under Otari.system.skills.performance.special.[]} + base : integer {Menace Under Otari.system.skills.performance.special.[].base} (same value: 16) + label : string {Menace Under Otari.system.skills.performance.special.[].label} (same value: singing) + [thievery] : object {Menace Under Otari.system.skills.thievery} + base : integer {Menace Under Otari.system.skills.thievery.base} (5 different values) + 7 (x1) + 11 (x1) + 8 (x2) + 13 (x1) + 5 (x1) + [deception] : object {Menace Under Otari.system.skills.deception} + base : integer {Menace Under Otari.system.skills.deception.base} (6 different values) + 11 (x2) + 8 (x8) + 7 (x1) + 9 (x1) + 2 (x1) + 6 (x1) + [society] : object {Menace Under Otari.system.skills.society} + base : integer {Menace Under Otari.system.skills.society.base} (4 different values) + 8 (x1) + 5 (x1) + 4 (x1) + 9 (x1) + [religion] : object {Menace Under Otari.system.skills.religion} + base : integer {Menace Under Otari.system.skills.religion.base} (same value: 9) + [nature] : object {Menace Under Otari.system.skills.nature} + base : integer {Menace Under Otari.system.skills.nature.base} (5 different values) + 5 (x1) + 1 (x1) + 9 (x1) + 6 (x1) + 4 (x1) + [arcana] : object {Menace Under Otari.system.skills.arcana} + base : integer {Menace Under Otari.system.skills.arcana.base} (3 different values) + 11 (x1) + 6 (x1) + 7 (x5) + [occultism] : object {Menace Under Otari.system.skills.occultism} + base : integer {Menace Under Otari.system.skills.occultism.base} (same value: 12) + [crafting] : object {Menace Under Otari.system.skills.crafting} + base : integer {Menace Under Otari.system.skills.crafting.base} (3 different values) + 3 (x1) + 8 (x2) + 2 (x2) + [special] : array {Menace Under Otari.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Menace Under Otari.system.skills.crafting.special.[]} + base : integer {Menace Under Otari.system.skills.crafting.special.[].base} (same value: 4) + label : string {Menace Under Otari.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {Menace Under Otari.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Menace Under Otari.system.skills.crafting.special.[].predicate.[]} (same value: trap) + traits : object {Menace Under Otari.system.traits} + rarity : string {Menace Under Otari.system.traits.rarity} (same value: common) + size : object {Menace Under Otari.system.traits.size} + value : string {Menace Under Otari.system.traits.size.value} (4 different values) + med (x44) + sm (x17) + lg (x5) + tiny (x2) + value : array {Menace Under Otari.system.traits.value} + Length: min=0 max=5 + Value type: string {Menace Under Otari.system.traits.value.[]} (41 different values) + [creatureType] : string {Menace Under Otari.system.creatureType} (same value: ) + [statusEffects] : array<> {Menace Under Otari.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + [customModifiers] : object {Menace Under Otari.system.customModifiers} + type : string {Menace Under Otari.type} (2 different values) + npc (x60) + hazard (x8) \ No newline at end of file diff --git a/output/pf2e/packs/Mercenary.txt b/output/pf2e/packs/Mercenary.txt new file mode 100644 index 0000000..a26f8b5 --- /dev/null +++ b/output/pf2e/packs/Mercenary.txt @@ -0,0 +1,717 @@ +Mercenary +Different values: 8 +===================================== +object {Mercenary} + _id : string {Mercenary._id} (all different values) + folder : string {Mercenary.folder} (same value: fFpgK6Hw1CRCobg1) + img : string {Mercenary.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Mercenary.items} + Length: min=6 max=20 + Value type: object {Mercenary.items.[]} + _id : string {Mercenary.items.[]._id} (101 different values) + [_stats] : object {Mercenary.items.[]._stats} + compendiumSource : string {Mercenary.items.[]._stats.compendiumSource} (44 different values) + img : string {Mercenary.items.[].img} (47 different values) + name : string {Mercenary.items.[].name} (78 different values) + sort : integer {Mercenary.items.[].sort} (20 different values) + 100000 (x8) + 200000 (x8) + 300000 (x8) + 400000 (x8) + 500000 (x8) + 600000 (x8) + 700000 (x7) + 800000 (x7) + 900000 (x7) + 1000000 (x6) + 1100000 (x6) + 1200000 (x5) + 1300000 (x3) + 1400000 (x3) + 1500000 (x3) + 1600000 (x2) + 1700000 (x1) + 1800000 (x1) + 1900000 (x1) + 2000000 (x1) + system : object {Mercenary.items.[].system} + [baseItem] : string {Mercenary.items.[].system.baseItem} (15 different values) + greatclub (x1) + sap (x1) + sling (x1) + crossbow (x1) + falchion (x1) + studded-leather-armor (x2) + composite-longbow (x2) + longsword (x1) + staff (x1) + dagger (x1) + rapier (x1) + greataxe (x1) + hide-armor (x1) + light-mace (x1) + leather-armor (x1) + [bonus] : object {Mercenary.items.[].system.bonus} + value : integer {Mercenary.items.[].system.bonus.value} (12 different values) + 0 (x13) + 7 (x3) + 5 (x1) + 13 (x1) + 14 (x2) + 21 (x2) + 20 (x2) + 12 (x1) + 19 (x3) + 15 (x1) + 27 (x2) + 25 (x1) + [bonusDamage] : object {Mercenary.items.[].system.bonusDamage} + value : integer {Mercenary.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Mercenary.items.[].system.bulk} + value : mixed + integer {Mercenary.items.[].system.bulk.value} (3 different values) + 2 (x6) + 1 (x8) + 0 (x2) + float {Mercenary.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Mercenary.items.[].system.category} (10 different values) + martial (x8) + simple (x5) + defensive (x11) + offensive (x18) + light (x3) + ammo (x3) + poison (x1) + interaction (x4) + potion (x1) + medium (x1) + [containerId] : mixed + [damage] : object {Mercenary.items.[].system.damage} + [damageType] : string {Mercenary.items.[].system.damage.damageType} (3 different values) + bludgeoning (x5) + piercing (x5) + slashing (x3) + [dice] : integer {Mercenary.items.[].system.damage.dice} (same value: 1) + [die] : string {Mercenary.items.[].system.damage.die} (5 different values) + d10 (x2) + d6 (x3) + d8 (x4) + d4 (x3) + d12 (x1) + [0] : object {Mercenary.items.[].system.damage.0} + applyMod : boolean {Mercenary.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Mercenary.items.[].system.damage.0.formula} (4 different values) + 3d6 (x1) + 1d6 (x1) + 2d4 (x1) + 1d4+1 (x1) + kinds : array {Mercenary.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Mercenary.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Mercenary.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Mercenary.items.[].system.damage.0.type} (4 different values) + fire (x1) + mental (x1) + electricity (x1) + force (x1) + description : object {Mercenary.items.[].system.description} + value : string {Mercenary.items.[].system.description.value} (70 different values) + [equipped] : object {Mercenary.items.[].system.equipped} + carryType : string {Mercenary.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Mercenary.items.[].system.equipped.handsHeld} (2 different values) + 0 (x22) + 1 (x1) + [invested] : mixed + [inSlot] : boolean {Mercenary.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Mercenary.items.[].system.group} (all different values) + [hardness] : integer {Mercenary.items.[].system.hardness} (same value: 0) + [hp] : object {Mercenary.items.[].system.hp} + max : integer {Mercenary.items.[].system.hp.max} (same value: 0) + value : integer {Mercenary.items.[].system.hp.value} (same value: 0) + [level] : object {Mercenary.items.[].system.level} + value : integer {Mercenary.items.[].system.level.value} (5 different values) + 0 (x24) + 1 (x14) + 8 (x1) + 2 (x3) + 4 (x1) + [material] : object {Mercenary.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Mercenary.items.[].system.price} + value : object {Mercenary.items.[].system.price.value} + [gp] : integer {Mercenary.items.[].system.price.value.gp} (5 different values) + 1 (x4) + 3 (x8) + 20 (x3) + 80 (x1) + 2 (x4) + [sp] : integer {Mercenary.items.[].system.price.value.sp} (3 different values) + 1 (x4) + 2 (x1) + 4 (x1) + [per] : integer {Mercenary.items.[].system.price.per} (same value: 10) + publication : object {Mercenary.items.[].system.publication} + license : string {Mercenary.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Mercenary.items.[].system.publication.remaster} (same value: True) + title : string {Mercenary.items.[].system.publication.title} (7 different values) + Pathfinder Player Core (x40) + Pathfinder NPC Core (x6) + (x50) + Pathfinder Core Rulebook (x1) + Pathfinder GM Core (x2) + Pathfinder Gamemastery Guide (x1) + Pathfinder Monster Core (x1) + [quantity] : integer {Mercenary.items.[].system.quantity} (4 different values) + 1 (x25) + 10 (x1) + 20 (x2) + 2 (x1) + [range] : mixed + integer {Mercenary.items.[].system.range} (3 different values) + 50 (x1) + 120 (x1) + 100 (x2) + object {Mercenary.items.[].system.range} + value : string {Mercenary.items.[].system.range.value} (4 different values) + 30 feet (x5) + (x5) + 60 feet (x1) + 120 feet (x3) + [reload] : object {Mercenary.items.[].system.reload} + value : string {Mercenary.items.[].system.reload.value} (4 different values) + (x7) + 1 (x2) + 0 (x2) + - (x2) + rules : ###FoundryRulesObject### + [runes] : object {Mercenary.items.[].system.runes} + potency : integer {Mercenary.items.[].system.runes.potency} (3 different values) + 0 (x11) + 1 (x5) + 2 (x1) + property : array<> {Mercenary.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Mercenary.items.[].system.runes.striking} (2 different values) + 0 (x10) + 1 (x3) + [resilient] : integer {Mercenary.items.[].system.runes.resilient} (2 different values) + 0 (x3) + 1 (x1) + [size] : string {Mercenary.items.[].system.size} (same value: med) + [slug] : string {Mercenary.items.[].system.slug} (41 different values) + [splashDamage] : object {Mercenary.items.[].system.splashDamage} + value : integer {Mercenary.items.[].system.splashDamage.value} (same value: 0) + traits : object {Mercenary.items.[].system.traits} + [rarity] : string {Mercenary.items.[].system.traits.rarity} (2 different values) + common (x42) + uncommon (x1) + [value] : array {Mercenary.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Mercenary.items.[].system.traits.value.[]} (52 different values) + [traditions] : array {Mercenary.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {Mercenary.items.[].system.traits.traditions.[]} (4 different values) + arcane (x14) + primal (x6) + occult (x11) + divine (x7) + [usage] : object {Mercenary.items.[].system.usage} + value : string {Mercenary.items.[].system.usage.value} (4 different values) + held-in-two-hands (x6) + held-in-one-hand (x14) + held-in-one-plus-hands (x2) + other (x2) + [canBeAmmo] : boolean {Mercenary.items.[].system.usage.canBeAmmo} (same value: False) + [attackEffects] : object {Mercenary.items.[].system.attackEffects} + value : array {Mercenary.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Mercenary.items.[].system.attackEffects.value.[]} (same value: primal-fear) + [damageRolls] : object {Mercenary.items.[].system.damageRolls} + [iswR188zNNz1VJHP] : object {Mercenary.items.[].system.damageRolls.iswR188zNNz1VJHP} + damage : string {Mercenary.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (3 different values) + 1d4+4 (x1) + 1d4+10 (x2) + 1d4+18 (x1) + damageType : string {Mercenary.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning) + [GwGykdnvptMoglln] : object {Mercenary.items.[].system.damageRolls.GwGykdnvptMoglln} + damage : string {Mercenary.items.[].system.damageRolls.GwGykdnvptMoglln.damage} (same value: 1d10+4) + damageType : string {Mercenary.items.[].system.damageRolls.GwGykdnvptMoglln.damageType} (same value: bludgeoning) + [8s3oRyWmQW7zj5Pn] : object {Mercenary.items.[].system.damageRolls.8s3oRyWmQW7zj5Pn} + damage : string {Mercenary.items.[].system.damageRolls.8s3oRyWmQW7zj5Pn.damage} (same value: 1d6+4) + damageType : string {Mercenary.items.[].system.damageRolls.8s3oRyWmQW7zj5Pn.damageType} (same value: bludgeoning) + [SAjeP8FeUQv2pvAn] : object {Mercenary.items.[].system.damageRolls.SAjeP8FeUQv2pvAn} + damage : string {Mercenary.items.[].system.damageRolls.SAjeP8FeUQv2pvAn.damage} (same value: 1d6+2) + damageType : string {Mercenary.items.[].system.damageRolls.SAjeP8FeUQv2pvAn.damageType} (same value: bludgeoning) + [0] : object {Mercenary.items.[].system.damageRolls.0} + damage : string {Mercenary.items.[].system.damageRolls.0.damage} (4 different values) + 1d10+6 (x1) + 1d10+5 (x1) + 1d12+8 (x1) + 1d8+6 (x1) + damageType : string {Mercenary.items.[].system.damageRolls.0.damageType} (2 different values) + slashing (x2) + piercing (x2) + [POfYX2MDeySyvwAd] : object {Mercenary.items.[].system.damageRolls.POfYX2MDeySyvwAd} + damage : string {Mercenary.items.[].system.damageRolls.POfYX2MDeySyvwAd.damage} (same value: 2d8+10) + damageType : string {Mercenary.items.[].system.damageRolls.POfYX2MDeySyvwAd.damageType} (same value: slashing) + [1xUV8iYnjzo06Oie] : object {Mercenary.items.[].system.damageRolls.1xUV8iYnjzo06Oie} + damage : string {Mercenary.items.[].system.damageRolls.1xUV8iYnjzo06Oie.damage} (same value: 1d8+8) + damageType : string {Mercenary.items.[].system.damageRolls.1xUV8iYnjzo06Oie.damageType} (same value: piercing) + [6uipj1F9Pa1U9liu] : object {Mercenary.items.[].system.damageRolls.6uipj1F9Pa1U9liu} + damage : string {Mercenary.items.[].system.damageRolls.6uipj1F9Pa1U9liu.damage} (same value: 1d4) + damageType : string {Mercenary.items.[].system.damageRolls.6uipj1F9Pa1U9liu.damageType} (same value: bludgeoning) + [FnVdAhh0DEIqUpWA] : object {Mercenary.items.[].system.damageRolls.FnVdAhh0DEIqUpWA} + damage : string {Mercenary.items.[].system.damageRolls.FnVdAhh0DEIqUpWA.damage} (same value: 1d4+10) + damageType : string {Mercenary.items.[].system.damageRolls.FnVdAhh0DEIqUpWA.damageType} (same value: piercing) + [t6IG6oDQBAASyV2E] : object {Mercenary.items.[].system.damageRolls.t6IG6oDQBAASyV2E} + damage : string {Mercenary.items.[].system.damageRolls.t6IG6oDQBAASyV2E.damage} (same value: 1d4+10) + damageType : string {Mercenary.items.[].system.damageRolls.t6IG6oDQBAASyV2E.damageType} (same value: piercing) + [TbSNHBj9QNo5NFvx] : object {Mercenary.items.[].system.damageRolls.TbSNHBj9QNo5NFvx} + damage : string {Mercenary.items.[].system.damageRolls.TbSNHBj9QNo5NFvx.damage} (same value: 2d6+10) + damageType : string {Mercenary.items.[].system.damageRolls.TbSNHBj9QNo5NFvx.damageType} (same value: piercing) + [CZLX36BG79teP0fQ] : object {Mercenary.items.[].system.damageRolls.CZLX36BG79teP0fQ} + damage : string {Mercenary.items.[].system.damageRolls.CZLX36BG79teP0fQ.damage} (same value: 2d4+18) + damageType : string {Mercenary.items.[].system.damageRolls.CZLX36BG79teP0fQ.damageType} (same value: bludgeoning) + LfyN05KVRGuVExy4 : object {Mercenary.items.[].system.damageRolls.LfyN05KVRGuVExy4} + category : string {Mercenary.items.[].system.damageRolls.LfyN05KVRGuVExy4.category} (same value: persistent) + damage : string {Mercenary.items.[].system.damageRolls.LfyN05KVRGuVExy4.damage} (same value: 10) + damageType : string {Mercenary.items.[].system.damageRolls.LfyN05KVRGuVExy4.damageType} (same value: untyped) + PRGOJlAnb6qeqXV2 : object {Mercenary.items.[].system.damageRolls.PRGOJlAnb6qeqXV2} + damage : string {Mercenary.items.[].system.damageRolls.PRGOJlAnb6qeqXV2.damage} (same value: 3d6) + damageType : string {Mercenary.items.[].system.damageRolls.PRGOJlAnb6qeqXV2.damageType} (same value: untyped) + hHnCeDk2lVfrXu0x : object {Mercenary.items.[].system.damageRolls.hHnCeDk2lVfrXu0x} + category : string {Mercenary.items.[].system.damageRolls.hHnCeDk2lVfrXu0x.category} (same value: splash) + damage : string {Mercenary.items.[].system.damageRolls.hHnCeDk2lVfrXu0x.damage} (same value: 10) + damageType : string {Mercenary.items.[].system.damageRolls.hHnCeDk2lVfrXu0x.damageType} (same value: untyped) + [actionType] : object {Mercenary.items.[].system.actionType} + value : string {Mercenary.items.[].system.actionType.value} (3 different values) + reaction (x4) + action (x14) + passive (x15) + [actions] : object {Mercenary.items.[].system.actions} + [value] : integer {Mercenary.items.[].system.actions.value} (2 different values) + 1 (x10) + 2 (x4) + [acBonus] : integer {Mercenary.items.[].system.acBonus} (3 different values) + 2 (x2) + 3 (x1) + 1 (x1) + [checkPenalty] : integer {Mercenary.items.[].system.checkPenalty} (2 different values) + -1 (x3) + -2 (x1) + [dexCap] : integer {Mercenary.items.[].system.dexCap} (3 different values) + 3 (x2) + 2 (x1) + 4 (x1) + [speedPenalty] : integer {Mercenary.items.[].system.speedPenalty} (2 different values) + 0 (x3) + -5 (x1) + [strength] : integer {Mercenary.items.[].system.strength} (3 different values) + 1 (x2) + 2 (x1) + 0 (x1) + [stackGroup] : string {Mercenary.items.[].system.stackGroup} (2 different values) + bolts (x1) + arrows (x2) + [uses] : object {Mercenary.items.[].system.uses} + autoDestroy : boolean {Mercenary.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Mercenary.items.[].system.uses.max} (same value: 1) + value : integer {Mercenary.items.[].system.uses.value} (same value: 1) + [mod] : object {Mercenary.items.[].system.mod} + value : integer {Mercenary.items.[].system.mod.value} (4 different values) + 22 (x1) + 14 (x1) + 13 (x1) + 29 (x2) + [proficient] : object {Mercenary.items.[].system.proficient} + value : integer {Mercenary.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Mercenary.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Mercenary.items.[].system.prepared} + flexible : boolean {Mercenary.items.[].system.prepared.flexible} (same value: False) + value : string {Mercenary.items.[].system.prepared.value} (same value: prepared) + [proficiency] : object {Mercenary.items.[].system.proficiency} + value : integer {Mercenary.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Mercenary.items.[].system.slots} + slot0 : object {Mercenary.items.[].system.slots.slot0} + max : integer {Mercenary.items.[].system.slots.slot0.max} (same value: 7) + prepared : array {Mercenary.items.[].system.slots.slot0.prepared} + Length: min=8 max=8 + Value type: object {Mercenary.items.[].system.slots.slot0.prepared.[]} + [id] : string {Mercenary.items.[].system.slots.slot0.prepared.[].id} (7 different values) + Ef4XGW8YgJ4Fkkpn (x1) + 44dmJY3jaMASsFg9 (x1) + gmuTdBUv3ffM6WOJ (x1) + pfviTJ90O92l87cb (x1) + gD65O4wllKp2xOrb (x1) + V0qOohFmgnYE9Kv9 (x1) + jLcdB7PgyiVUSW41 (x1) + slot1 : object {Mercenary.items.[].system.slots.slot1} + max : integer {Mercenary.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {Mercenary.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Mercenary.items.[].system.slots.slot1.prepared.[]} + id : string {Mercenary.items.[].system.slots.slot1.prepared.[].id} (4 different values) + ZgE5MnJdHrAp8Law (x1) + b6d54oXgFgfxFSJ4 (x1) + n4XlWkKXhsoxo5Yx (x1) + osrAH4TT7l43EWJU (x1) + slot2 : object {Mercenary.items.[].system.slots.slot2} + max : integer {Mercenary.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Mercenary.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Mercenary.items.[].system.slots.slot2.prepared.[]} + id : string {Mercenary.items.[].system.slots.slot2.prepared.[].id} (3 different values) + FrVGz4ObainAeGOl (x1) + YOMXvUNpXPORzdAf (x1) + hE2a5Bga3s0Ht0PH (x1) + [spelldc] : object {Mercenary.items.[].system.spelldc} + dc : integer {Mercenary.items.[].system.spelldc.dc} (same value: 20) + value : integer {Mercenary.items.[].system.spelldc.value} (same value: 12) + [tradition] : object {Mercenary.items.[].system.tradition} + value : string {Mercenary.items.[].system.tradition.value} (same value: arcane) + [area] : object {Mercenary.items.[].system.area} + type : string {Mercenary.items.[].system.area.type} (2 different values) + square (x1) + emanation (x1) + value : integer {Mercenary.items.[].system.area.value} (2 different values) + 5 (x1) + 30 (x1) + [cost] : object {Mercenary.items.[].system.cost} + value : string {Mercenary.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Mercenary.items.[].system.counteraction} (same value: False) + [defense] : object {Mercenary.items.[].system.defense} + save : object {Mercenary.items.[].system.defense.save} + basic : boolean {Mercenary.items.[].system.defense.save.basic} (2 different values) + True (x3) + False (x1) + statistic : string {Mercenary.items.[].system.defense.save.statistic} (2 different values) + reflex (x3) + will (x1) + [duration] : object {Mercenary.items.[].system.duration} + sustained : boolean {Mercenary.items.[].system.duration.sustained} (2 different values) + True (x2) + False (x12) + value : string {Mercenary.items.[].system.duration.value} (all different values) + [heightening] : object {Mercenary.items.[].system.heightening} + [damage] : object {Mercenary.items.[].system.heightening.damage} + 0 : string {Mercenary.items.[].system.heightening.damage.0} (2 different values) + 1d6 (x2) + 1d4 (x1) + [interval] : integer {Mercenary.items.[].system.heightening.interval} (2 different values) + 1 (x2) + 2 (x1) + type : string {Mercenary.items.[].system.heightening.type} (2 different values) + interval (x3) + fixed (x2) + levels : object {Mercenary.items.[].system.heightening.levels} + 3 : object {Mercenary.items.[].system.heightening.levels.3} + [range] : object {Mercenary.items.[].system.heightening.levels.3.range} + value : string {Mercenary.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + target : object {Mercenary.items.[].system.heightening.levels.3.target} + value : string {Mercenary.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) + 5 : object {Mercenary.items.[].system.heightening.levels.5} + range : object {Mercenary.items.[].system.heightening.levels.5.range} + value : string {Mercenary.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + 7 : object {Mercenary.items.[].system.heightening.levels.7} + target : object {Mercenary.items.[].system.heightening.levels.7.target} + value : string {Mercenary.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [location] : object {Mercenary.items.[].system.location} + value : string {Mercenary.items.[].system.location.value} (same value: k9K8sDyQuswjVTOd) + [requirements] : string {Mercenary.items.[].system.requirements} (same value: ) + [target] : object {Mercenary.items.[].system.target} + value : string {Mercenary.items.[].system.target.value} (6 different values) + (x7) + 1 door, lock, or container (x1) + 1 creature (x3) + 1 or 2 creatures (x1) + 1 object of Bulk 1 or less (x1) + 1 unattended object of light Bulk or less (x1) + [time] : object {Mercenary.items.[].system.time} + value : string {Mercenary.items.[].system.time.value} (3 different values) + 2 (x10) + 1 to 3 (x1) + 1 (x3) + [overlays] : object {Mercenary.items.[].system.overlays} + [frequency] : object {Mercenary.items.[].system.frequency} + max : integer {Mercenary.items.[].system.frequency.max} (same value: 1) + per : string {Mercenary.items.[].system.frequency.per} (same value: PT1H) + value : integer {Mercenary.items.[].system.frequency.value} (same value: 1) + [selfEffect] : object {Mercenary.items.[].system.selfEffect} + name : string {Mercenary.items.[].system.selfEffect.name} (same value: Effect: Hunter's Onslaught) + uuid : string {Mercenary.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Hunter's Onslaught) + type : string {Mercenary.items.[].type} (10 different values) + weapon (x13) + melee (x19) + action (x33) + armor (x4) + equipment (x6) + consumable (x5) + treasure (x1) + lore (x5) + spellcastingEntry (x1) + spell (x14) + [flags] : object {Mercenary.items.[].flags} + pf2e : object {Mercenary.items.[].flags.pf2e} + linkedWeapon : string {Mercenary.items.[].flags.pf2e.linkedWeapon} (13 different values) + EWL6M1asElblCx0x (x1) + GCq6O2DHy5NeJ35N (x1) + tVVtWrinWiNGhT1B (x1) + 3pl6hjblsvIsJ7Xy (x1) + arDGZY8hNXNpXdzm (x1) + APbnjbakbClyX8Ln (x1) + ADOsccLfK88xyZoR (x1) + pFfNQtNHYq3tmyeq (x1) + LaThuGfdvAYvC3O4 (x2) + 5IhbXEnT3b7kI8zW (x1) + InRtCxbhS6HJi1kR (x1) + oHeLKugv0k3a7CQB (x1) + 2RNpCcknqUyJBmoN (x1) + name : string {Mercenary.name} (all different values) + system : object {Mercenary.system} + abilities : object {Mercenary.system.abilities} + cha : object {Mercenary.system.abilities.cha} + mod : integer {Mercenary.system.abilities.cha.mod} (3 different values) + 0 (x4) + 4 (x1) + 1 (x3) + con : object {Mercenary.system.abilities.con} + mod : integer {Mercenary.system.abilities.con.mod} (5 different values) + 3 (x3) + 1 (x2) + 0 (x1) + 2 (x1) + 4 (x1) + dex : object {Mercenary.system.abilities.dex} + mod : integer {Mercenary.system.abilities.dex.mod} (4 different values) + 2 (x3) + 4 (x1) + 5 (x3) + 3 (x1) + int : object {Mercenary.system.abilities.int} + mod : integer {Mercenary.system.abilities.int.mod} (6 different values) + -1 (x2) + 0 (x1) + 3 (x1) + 4 (x1) + 1 (x2) + 5 (x1) + str : object {Mercenary.system.abilities.str} + mod : integer {Mercenary.system.abilities.str.mod} (4 different values) + 4 (x5) + 3 (x1) + 0 (x1) + 2 (x1) + wis : object {Mercenary.system.abilities.wis} + mod : integer {Mercenary.system.abilities.wis.mod} (3 different values) + 1 (x3) + 3 (x1) + 2 (x4) + attributes : object {Mercenary.system.attributes} + ac : object {Mercenary.system.attributes.ac} + details : string {Mercenary.system.attributes.ac.details} (same value: ) + value : integer {Mercenary.system.attributes.ac.value} (all different values) + allSaves : object {Mercenary.system.attributes.allSaves} + value : string {Mercenary.system.attributes.allSaves.value} (same value: ) + hp : object {Mercenary.system.attributes.hp} + details : string {Mercenary.system.attributes.hp.details} (same value: ) + max : integer {Mercenary.system.attributes.hp.max} (all different values) + temp : integer {Mercenary.system.attributes.hp.temp} (same value: 0) + value : integer {Mercenary.system.attributes.hp.value} (all different values) + speed : object {Mercenary.system.attributes.speed} + otherSpeeds : array<> {Mercenary.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Mercenary.system.attributes.speed.value} (2 different values) + 25 (x7) + 20 (x1) + [resistances] : array<> {Mercenary.system.attributes.resistances} + Length: min=0 max=0 + Value type: mixed + [adjustment] : mixed + [weaknesses] : array {Mercenary.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {Mercenary.system.attributes.weaknesses.[]} + exceptions : array<> {Mercenary.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Mercenary.system.attributes.weaknesses.[].type} (2 different values) + area-damage (x1) + splash-damage (x1) + value : integer {Mercenary.system.attributes.weaknesses.[].value} (same value: 10) + details : object {Mercenary.system.details} + blurb : string {Mercenary.system.details.blurb} (same value: ) + languages : object {Mercenary.system.details.languages} + details : string {Mercenary.system.details.languages.details} (same value: ) + value : array {Mercenary.system.details.languages.value} + Length: min=1 max=1 + Value type: string {Mercenary.system.details.languages.value.[]} (same value: common) + level : object {Mercenary.system.details.level} + value : integer {Mercenary.system.details.level.value} (all different values) + privateNotes : string {Mercenary.system.details.privateNotes} (same value: ) + publicNotes : string {Mercenary.system.details.publicNotes} (7 different values) +

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

(x1) +

Bounty hunters are constantly on the move, whether within city walls or the wilderness, trailing their fugitive quarries for capture... or disposal. Often relying on stealth or deception as much as martial skill, bounty hunters employ a vast array of talents to accomplish their goals and collect the hefty payout.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

(x2) +

Forces hire an exiled revolutionary because they were once part of the enemy. A lost scion, noble who spoke against tyranny, or wrongly persecuted politician possesses an intimate knowledge of their foe's tactics, logistics, and territory.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

(x1) +

Some mercenaries sell magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in scrying, using their skills for infiltration and sabotage.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

(x1) +

Whenever high command needs an enemy spellcaster taken off the board in the midst of battle, they send in a mage killer.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

(x1) +

Some bands of experienced soldiers have storied reputations, their rolls filled with legendary warriors. Others are whispered of for their cruel deeds and opportunistic betrayals.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

(x1) +

When a well-constructed or magically warded fortification repels every assault, a siegebreaker is called in. These masters of alchemical destruction find that the bigger and more protected the wall, the more satisfying it is to break it.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

(x1) + publication : object {Mercenary.system.details.publication} + license : string {Mercenary.system.details.publication.license} (same value: ORC) + remaster : boolean {Mercenary.system.details.publication.remaster} (same value: True) + title : string {Mercenary.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Mercenary.system.initiative} + statistic : string {Mercenary.system.initiative.statistic} (same value: perception) + perception : object {Mercenary.system.perception} + details : string {Mercenary.system.perception.details} (same value: ) + mod : integer {Mercenary.system.perception.mod} (6 different values) + 8 (x1) + 13 (x2) + 17 (x2) + 7 (x1) + 16 (x1) + 24 (x1) + senses : array<> {Mercenary.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Mercenary.system.resources} + [focus] : object {Mercenary.system.resources.focus} + max : integer {Mercenary.system.resources.focus.max} (same value: 1) + value : integer {Mercenary.system.resources.focus.value} (same value: 1) + saves : object {Mercenary.system.saves} + fortitude : object {Mercenary.system.saves.fortitude} + saveDetail : string {Mercenary.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Mercenary.system.saves.fortitude.value} (7 different values) + 8 (x2) + 9 (x1) + 17 (x1) + 16 (x1) + 18 (x1) + 15 (x1) + 25 (x1) + reflex : object {Mercenary.system.saves.reflex} + saveDetail : string {Mercenary.system.saves.reflex.saveDetail} (same value: ) + value : integer {Mercenary.system.saves.reflex.value} (7 different values) + 7 (x1) + 12 (x1) + 20 (x1) + 9 (x1) + 17 (x2) + 11 (x1) + 28 (x1) + will : object {Mercenary.system.saves.will} + saveDetail : string {Mercenary.system.saves.will.saveDetail} (same value: ) + value : integer {Mercenary.system.saves.will.value} (all different values) + skills : object {Mercenary.system.skills} + [athletics] : object {Mercenary.system.skills.athletics} + base : integer {Mercenary.system.skills.athletics.base} (6 different values) + 7 (x1) + 9 (x1) + 15 (x2) + 16 (x1) + 19 (x1) + 23 (x1) + [special] : array {Mercenary.system.skills.athletics.special} + Length: min=0 max=1 + Value type: object {Mercenary.system.skills.athletics.special.[]} + base : integer {Mercenary.system.skills.athletics.special.[].base} (same value: 18) + label : string {Mercenary.system.skills.athletics.special.[].label} (same value: to Disarm magic staves and wands) + predicate : array {Mercenary.system.skills.athletics.special.[].predicate} + Length: min=2 max=2 + Value type: mixed + string {Mercenary.system.skills.athletics.special.[].predicate.[]} (same value: action:disarm) + object {Mercenary.system.skills.athletics.special.[].predicate.[]} + or : array {Mercenary.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Mercenary.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + magic-staves (x1) + wands (x1) + [intimidation] : object {Mercenary.system.skills.intimidation} + base : integer {Mercenary.system.skills.intimidation.base} (4 different values) + 6 (x1) + 8 (x1) + 17 (x1) + 18 (x1) + [society] : object {Mercenary.system.skills.society} + base : integer {Mercenary.system.skills.society.base} (4 different values) + 2 (x1) + 20 (x1) + 9 (x1) + 14 (x1) + [deception] : object {Mercenary.system.skills.deception} + base : integer {Mercenary.system.skills.deception.base} (2 different values) + 10 (x1) + 19 (x1) + [diplomacy] : object {Mercenary.system.skills.diplomacy} + base : integer {Mercenary.system.skills.diplomacy.base} (2 different values) + 8 (x1) + 19 (x1) + [stealth] : object {Mercenary.system.skills.stealth} + base : integer {Mercenary.system.skills.stealth.base} (6 different values) + 12 (x1) + 20 (x1) + 7 (x1) + 18 (x1) + 13 (x1) + 25 (x1) + [special] : array<> {Mercenary.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {Mercenary.system.skills.survival} + base : integer {Mercenary.system.skills.survival.base} (3 different values) + 9 (x1) + 15 (x1) + 11 (x1) + [acrobatics] : object {Mercenary.system.skills.acrobatics} + base : integer {Mercenary.system.skills.acrobatics.base} (3 different values) + 18 (x1) + 17 (x1) + 25 (x1) + special : array<> {Mercenary.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {Mercenary.system.skills.thievery} + base : integer {Mercenary.system.skills.thievery.base} (4 different values) + 18 (x1) + 9 (x1) + 19 (x1) + 23 (x1) + special : array<> {Mercenary.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [arcana] : object {Mercenary.system.skills.arcana} + base : integer {Mercenary.system.skills.arcana.base} (2 different values) + 11 (x1) + 13 (x1) + special : array<> {Mercenary.system.skills.arcana.special} + Length: min=0 max=0 + Value type: mixed + crafting : object {Mercenary.system.skills.crafting} + base : integer {Mercenary.system.skills.crafting.base} (same value: 27) + special : array {Mercenary.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Mercenary.system.skills.crafting.special.[]} + base : integer {Mercenary.system.skills.crafting.special.[].base} (same value: 31) + label : string {Mercenary.system.skills.crafting.special.[].label} (same value: to Craft alchemical items) + predicate : array {Mercenary.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Mercenary.system.skills.crafting.special.[].predicate.[]} (same value: item:trait:alchemical) + traits : object {Mercenary.system.traits} + rarity : string {Mercenary.system.traits.rarity} (same value: common) + size : object {Mercenary.system.traits.size} + value : string {Mercenary.system.traits.size.value} (2 different values) + med (x7) + grg (x1) + value : array {Mercenary.system.traits.value} + Length: min=2 max=3 + Value type: string {Mercenary.system.traits.value.[]} (3 different values) + human (x8) + humanoid (x8) + troop (x1) + type : string {Mercenary.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Merfolk.txt b/output/pf2e/packs/Merfolk.txt new file mode 100644 index 0000000..c370968 --- /dev/null +++ b/output/pf2e/packs/Merfolk.txt @@ -0,0 +1,26 @@ +Merfolk +Different values: 5 +===================================== +object {Merfolk} + _id : string {Merfolk._id} (all different values) + folder : string {Merfolk.folder} (same value: YJU2hq0o4Pfh0OPw) + img : string {Merfolk.img} (all different values) + name : string {Merfolk.name} (all different values) + system : object {Merfolk.system} + ancestry : object {Merfolk.system.ancestry} + name : string {Merfolk.system.ancestry.name} (same value: Merfolk) + slug : string {Merfolk.system.ancestry.slug} (same value: merfolk) + uuid : string {Merfolk.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.FUqZRllwn6kmFA8K) + description : object {Merfolk.system.description} + value : string {Merfolk.system.description.value} (all different values) + publication : object {Merfolk.system.publication} + license : string {Merfolk.system.publication.license} (same value: ORC) + remaster : boolean {Merfolk.system.publication.remaster} (same value: True) + title : string {Merfolk.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Merfolk.system.traits} + rarity : string {Merfolk.system.traits.rarity} (same value: common) + value : array<> {Merfolk.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Merfolk.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Military.txt b/output/pf2e/packs/Military.txt new file mode 100644 index 0000000..18c4c81 --- /dev/null +++ b/output/pf2e/packs/Military.txt @@ -0,0 +1,782 @@ +Military +Different values: 11 +===================================== +object {Military} + _id : string {Military._id} (all different values) + folder : string {Military.folder} (same value: O6vDDIyHvNzBClS1) + img : string {Military.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Military.items} + Length: min=5 max=36 + Value type: object {Military.items.[]} + _id : string {Military.items.[]._id} (129 different values) + [_stats] : object {Military.items.[]._stats} + compendiumSource : string {Military.items.[]._stats.compendiumSource} (51 different values) + img : string {Military.items.[].img} (54 different values) + name : string {Military.items.[].name} (91 different values) + sort : integer {Military.items.[].sort} (36 different values) + system : object {Military.items.[].system} + [baseItem] : string {Military.items.[].system.baseItem} (16 different values) + pick (x1) + heavy-crossbow (x1) + studded-leather-armor (x1) + javelin (x1) + longsword (x1) + chain-shirt (x2) + crossbow (x1) + shortsword (x2) + wooden-shield (x1) + chain-mail (x1) + mace (x1) + steel-shield (x1) + full-plate (x1) + dagger (x1) + arquebus (x1) + ranseur (x1) + [bonus] : object {Military.items.[].system.bonus} + value : integer {Military.items.[].system.bonus.value} (all different values) + [bonusDamage] : object {Military.items.[].system.bonusDamage} + value : integer {Military.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Military.items.[].system.bulk} + value : mixed + integer {Military.items.[].system.bulk.value} (3 different values) + 1 (x10) + 2 (x4) + 4 (x1) + float {Military.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Military.items.[].system.category} (9 different values) + martial (x6) + simple (x5) + light (x3) + ammo (x3) + interaction (x4) + offensive (x27) + defensive (x20) + medium (x1) + heavy (x1) + [containerId] : mixed + [damage] : object {Military.items.[].system.damage} + [damageType] : string {Military.items.[].system.damage.damageType} (3 different values) + piercing (x9) + slashing (x1) + bludgeoning (x1) + [dice] : integer {Military.items.[].system.damage.dice} (same value: 1) + [die] : string {Military.items.[].system.damage.die} (4 different values) + d6 (x5) + d10 (x2) + d8 (x3) + d4 (x1) + [0] : object {Military.items.[].system.damage.0} + applyMod : boolean {Military.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Military.items.[].system.damage.0.formula} (7 different values) + 8d6 (x1) + 6d8 (x1) + 6d6 (x2) + 3d4 (x1) + 2d4 (x1) + 1d4+1 (x2) + 2d6 (x1) + kinds : array {Military.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Military.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array {Military.items.[].system.damage.0.materials} + Length: min=0 max=1 + Value type: string {Military.items.[].system.damage.0.materials.[]} (same value: cold-iron) + type : string {Military.items.[].system.damage.0.type} (7 different values) + piercing (x2) + poison (x1) + fire (x1) + void (x1) + electricity (x1) + force (x2) + untyped (x1) + [3bsJUDEgedKhPx6T] : object {Military.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Military.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Military.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Military.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Military.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Military.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Military.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + description : object {Military.items.[].system.description} + value : string {Military.items.[].system.description.value} (88 different values) + [equipped] : object {Military.items.[].system.equipped} + carryType : string {Military.items.[].system.equipped.carryType} (2 different values) + worn (x24) + held (x1) + [handsHeld] : integer {Military.items.[].system.equipped.handsHeld} (2 different values) + 0 (x12) + 1 (x1) + [invested] : mixed + [inSlot] : boolean {Military.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Military.items.[].system.group} (all different values) + [hardness] : integer {Military.items.[].system.hardness} (3 different values) + 0 (x23) + 3 (x1) + 5 (x1) + [hp] : object {Military.items.[].system.hp} + max : integer {Military.items.[].system.hp.max} (3 different values) + 0 (x23) + 12 (x1) + 20 (x1) + value : integer {Military.items.[].system.hp.value} (3 different values) + 0 (x23) + 12 (x1) + 20 (x1) + [level] : object {Military.items.[].system.level} + value : integer {Military.items.[].system.level.value} (6 different values) + 0 (x24) + 5 (x2) + 4 (x3) + 3 (x4) + 2 (x3) + 1 (x12) + [material] : object {Military.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Military.items.[].system.price} + value : object {Military.items.[].system.price.value} + [sp] : integer {Military.items.[].system.price.value.sp} (4 different values) + 7 (x1) + 1 (x5) + 9 (x2) + 2 (x1) + [gp] : integer {Military.items.[].system.price.value.gp} (8 different values) + 4 (x1) + 3 (x2) + 1 (x4) + 5 (x3) + 6 (x1) + 2 (x2) + 30 (x1) + 8 (x1) + [per] : integer {Military.items.[].system.price.per} (same value: 10) + publication : object {Military.items.[].system.publication} + license : string {Military.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Military.items.[].system.publication.remaster} (same value: True) + title : string {Military.items.[].system.publication.title} (5 different values) + Pathfinder Player Core (x44) + (x62) + Pathfinder NPC Core (x16) + Pathfinder Monster Core (x4) + Pathfinder Guns & Gears (x3) + [quantity] : integer {Military.items.[].system.quantity} (5 different values) + 1 (x20) + 10 (x2) + 6 (x1) + 4 (x1) + 20 (x1) + [range] : mixed + integer {Military.items.[].system.range} (3 different values) + 120 (x2) + 30 (x1) + 150 (x1) + object {Military.items.[].system.range} + value : string {Military.items.[].system.range.value} (6 different values) + 30 feet (x7) + 120 feet (x5) + (x5) + touch (x3) + 500 feet (x1) + 60 feet (x2) + [reload] : object {Military.items.[].system.reload} + value : string {Military.items.[].system.reload.value} (4 different values) + (x5) + 2 (x1) + - (x3) + 1 (x2) + rules : ###FoundryRulesObject### + [runes] : object {Military.items.[].system.runes} + [potency] : integer {Military.items.[].system.runes.potency} (2 different values) + 0 (x13) + 1 (x3) + [property] : array<> {Military.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Military.items.[].system.runes.striking} (2 different values) + 0 (x9) + 1 (x2) + [resilient] : integer {Military.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Military.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Military.items.[].system.size} (same value: med) + [slug] : string {Military.items.[].system.slug} (48 different values) + [splashDamage] : object {Military.items.[].system.splashDamage} + value : integer {Military.items.[].system.splashDamage.value} (same value: 0) + traits : object {Military.items.[].system.traits} + [rarity] : string {Military.items.[].system.traits.rarity} (2 different values) + common (x44) + uncommon (x4) + [value] : array {Military.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Military.items.[].system.traits.value.[]} (58 different values) + [integrated] : mixed + [traditions] : array {Military.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Military.items.[].system.traits.traditions.[]} (4 different values) + arcane (x21) + primal (x14) + divine (x6) + occult (x11) + [usage] : object {Military.items.[].system.usage} + value : string {Military.items.[].system.usage.value} (3 different values) + held-in-one-hand (x12) + held-in-two-hands (x4) + other (x2) + [canBeAmmo] : boolean {Military.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Military.items.[].system.acBonus} (3 different values) + 2 (x5) + 4 (x1) + 6 (x1) + [checkPenalty] : integer {Military.items.[].system.checkPenalty} (3 different values) + -1 (x3) + -2 (x1) + -3 (x1) + [dexCap] : integer {Military.items.[].system.dexCap} (3 different values) + 3 (x3) + 1 (x1) + 0 (x1) + [speedPenalty] : integer {Military.items.[].system.speedPenalty} (3 different values) + 0 (x5) + -5 (x1) + -10 (x1) + [strength] : integer {Military.items.[].system.strength} (3 different values) + 1 (x3) + 3 (x1) + 4 (x1) + [stackGroup] : string {Military.items.[].system.stackGroup} (2 different values) + bolts (x2) + rounds10 (x1) + [uses] : object {Military.items.[].system.uses} + autoDestroy : boolean {Military.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Military.items.[].system.uses.max} (same value: 1) + value : integer {Military.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Military.items.[].system.attackEffects} + value : array<> {Military.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {Military.items.[].system.damageRolls} + [sxAZRqzRwbKWmwer] : object {Military.items.[].system.damageRolls.sxAZRqzRwbKWmwer} + damage : string {Military.items.[].system.damageRolls.sxAZRqzRwbKWmwer.damage} (same value: 1d6+3) + damageType : string {Military.items.[].system.damageRolls.sxAZRqzRwbKWmwer.damageType} (same value: piercing) + [iswR188zNNz1VJHP] : object {Military.items.[].system.damageRolls.iswR188zNNz1VJHP} + damage : string {Military.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (5 different values) + 1d4+3 (x1) + 1d4+12 (x1) + 1d4+6 (x1) + 1d4+11 (x1) + 1d4+8 (x2) + damageType : string {Military.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning) + [6QGmi8kpwnUYObmK] : object {Military.items.[].system.damageRolls.6QGmi8kpwnUYObmK} + damage : string {Military.items.[].system.damageRolls.6QGmi8kpwnUYObmK.damage} (same value: 1d10) + damageType : string {Military.items.[].system.damageRolls.6QGmi8kpwnUYObmK.damageType} (same value: piercing) + [GjnxBwS1HVdnqogy] : object {Military.items.[].system.damageRolls.GjnxBwS1HVdnqogy} + damage : string {Military.items.[].system.damageRolls.GjnxBwS1HVdnqogy.damage} (same value: 1d6+12) + damageType : string {Military.items.[].system.damageRolls.GjnxBwS1HVdnqogy.damageType} (same value: piercing) + [LLquxf1EbAdDKdts] : object {Military.items.[].system.damageRolls.LLquxf1EbAdDKdts} + damage : string {Military.items.[].system.damageRolls.LLquxf1EbAdDKdts.damage} (same value: 2d8+12) + damageType : string {Military.items.[].system.damageRolls.LLquxf1EbAdDKdts.damageType} (same value: slashing) + [o6P42JjVWJWA4o7P] : object {Military.items.[].system.damageRolls.o6P42JjVWJWA4o7P} + damage : string {Military.items.[].system.damageRolls.o6P42JjVWJWA4o7P.damage} (same value: 1d6+5) + damageType : string {Military.items.[].system.damageRolls.o6P42JjVWJWA4o7P.damageType} (same value: piercing) + [W7Zx7yNlP79r1nrG] : object {Military.items.[].system.damageRolls.W7Zx7yNlP79r1nrG} + damage : string {Military.items.[].system.damageRolls.W7Zx7yNlP79r1nrG.damage} (same value: 1d8+2) + damageType : string {Military.items.[].system.damageRolls.W7Zx7yNlP79r1nrG.damageType} (same value: piercing) + [zCni5sGXzNCC6DtU] : object {Military.items.[].system.damageRolls.zCni5sGXzNCC6DtU} + damage : string {Military.items.[].system.damageRolls.zCni5sGXzNCC6DtU.damage} (same value: 2d6+11) + damageType : string {Military.items.[].system.damageRolls.zCni5sGXzNCC6DtU.damageType} (same value: bludgeoning) + [GEP54QCyxaLOFYe7] : object {Military.items.[].system.damageRolls.GEP54QCyxaLOFYe7} + damage : string {Military.items.[].system.damageRolls.GEP54QCyxaLOFYe7.damage} (same value: 1d4+8) + damageType : string {Military.items.[].system.damageRolls.GEP54QCyxaLOFYe7.damageType} (same value: piercing) + [qUcsOGJYDPoWpIdq] : object {Military.items.[].system.damageRolls.qUcsOGJYDPoWpIdq} + damage : string {Military.items.[].system.damageRolls.qUcsOGJYDPoWpIdq.damage} (same value: 1d4+8) + damageType : string {Military.items.[].system.damageRolls.qUcsOGJYDPoWpIdq.damageType} (same value: piercing) + [VFVEUMnyunHnMIoh] : object {Military.items.[].system.damageRolls.VFVEUMnyunHnMIoh} + damage : string {Military.items.[].system.damageRolls.VFVEUMnyunHnMIoh.damage} (same value: 1d8+6) + damageType : string {Military.items.[].system.damageRolls.VFVEUMnyunHnMIoh.damageType} (same value: piercing) + [iaOTDni9QFnkxQF1] : object {Military.items.[].system.damageRolls.iaOTDni9QFnkxQF1} + damage : string {Military.items.[].system.damageRolls.iaOTDni9QFnkxQF1.damage} (same value: 1d10+8) + damageType : string {Military.items.[].system.damageRolls.iaOTDni9QFnkxQF1.damageType} (same value: piercing) + [ySR04Ksm6zaEtzyE] : object {Military.items.[].system.damageRolls.ySR04Ksm6zaEtzyE} + damage : string {Military.items.[].system.damageRolls.ySR04Ksm6zaEtzyE.damage} (same value: 1d6+8) + damageType : string {Military.items.[].system.damageRolls.ySR04Ksm6zaEtzyE.damageType} (same value: piercing) + [actionType] : object {Military.items.[].system.actionType} + value : string {Military.items.[].system.actionType.value} (4 different values) + passive (x24) + action (x22) + reaction (x4) + free (x1) + [actions] : object {Military.items.[].system.actions} + [value] : integer {Military.items.[].system.actions.value} (3 different values) + 2 (x7) + 1 (x12) + 3 (x3) + [mod] : object {Military.items.[].system.mod} + value : integer {Military.items.[].system.mod.value} (8 different values) + 15 (x2) + 13 (x1) + 18 (x1) + 12 (x2) + 6 (x1) + 20 (x1) + 11 (x1) + 10 (x1) + [proficient] : object {Military.items.[].system.proficient} + value : integer {Military.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Military.items.[].system.frequency} + max : integer {Military.items.[].system.frequency.max} (same value: 1) + per : string {Military.items.[].system.frequency.per} (3 different values) + round (x6) + turn (x1) + day (x1) + [value] : integer {Military.items.[].system.frequency.value} (same value: 1) + [autoHeightenLevel] : object {Military.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Military.items.[].system.prepared} + [flexible] : boolean {Military.items.[].system.prepared.flexible} (same value: False) + value : string {Military.items.[].system.prepared.value} (2 different values) + prepared (x1) + focus (x1) + [proficiency] : object {Military.items.[].system.proficiency} + value : integer {Military.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Military.items.[].system.slots} + [slot0] : object {Military.items.[].system.slots.slot0} + max : integer {Military.items.[].system.slots.slot0.max} (same value: 7) + prepared : array {Military.items.[].system.slots.slot0.prepared} + Length: min=7 max=7 + Value type: object {Military.items.[].system.slots.slot0.prepared.[]} + id : string {Military.items.[].system.slots.slot0.prepared.[].id} (7 different values) + EbF9Ko931GCHJoNo (x1) + oP2pjJF2pFmdYgJS (x1) + BGcxQPHFMjpVebF5 (x1) + yQeK1YGNnwkbZ4Ga (x1) + 2xFYFiJqNviEq9Nu (x1) + 4QtjcbvBAEFq9VfE (x1) + i4nvRl4RIupg9MLk (x1) + [slot1] : object {Military.items.[].system.slots.slot1} + max : integer {Military.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Military.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Military.items.[].system.slots.slot1.prepared.[]} + id : string {Military.items.[].system.slots.slot1.prepared.[].id} (3 different values) + ON1NM8RMCrrkZa6L (x1) + nCddqo1HPTJSMt2H (x1) + X5eivJ2G4HKpV7Mb (x1) + [slot2] : object {Military.items.[].system.slots.slot2} + max : integer {Military.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Military.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Military.items.[].system.slots.slot2.prepared.[]} + id : string {Military.items.[].system.slots.slot2.prepared.[].id} (2 different values) + 3mfGGh5ney2uD2IL (x2) + w8Dw6VXm4vcpUbZ6 (x1) + [slot3] : object {Military.items.[].system.slots.slot3} + max : integer {Military.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Military.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Military.items.[].system.slots.slot3.prepared.[]} + id : string {Military.items.[].system.slots.slot3.prepared.[].id} (3 different values) + aHv2CGlhG9WjjKdw (x1) + pvBJdgPdaTEL7DHA (x1) + aSshaIVjCCwRy8gH (x1) + [slot4] : object {Military.items.[].system.slots.slot4} + max : integer {Military.items.[].system.slots.slot4.max} (same value: 3) + prepared : array {Military.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Military.items.[].system.slots.slot4.prepared.[]} + id : string {Military.items.[].system.slots.slot4.prepared.[].id} (3 different values) + gk2nHjFcfn8rph74 (x1) + 7hLmlTTzL9gQQ8WK (x1) + FIlu3bLB3nP9cIPI (x1) + [slot5] : object {Military.items.[].system.slots.slot5} + max : integer {Military.items.[].system.slots.slot5.max} (same value: 3) + prepared : array {Military.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Military.items.[].system.slots.slot5.prepared.[]} + id : string {Military.items.[].system.slots.slot5.prepared.[].id} (3 different values) + tqYuINrgW7fzqRbL (x1) + VECXmgGNfSAlfWBF (x1) + kxeXUrqMZ359db5q (x1) + [spelldc] : object {Military.items.[].system.spelldc} + dc : integer {Military.items.[].system.spelldc.dc} (same value: 28) + value : integer {Military.items.[].system.spelldc.value} (same value: 20) + [tradition] : object {Military.items.[].system.tradition} + value : string {Military.items.[].system.tradition.value} (same value: arcane) + [area] : object {Military.items.[].system.area} + type : string {Military.items.[].system.area.type} (2 different values) + burst (x3) + emanation (x1) + value : integer {Military.items.[].system.area.value} (2 different values) + 20 (x3) + 30 (x1) + [cost] : object {Military.items.[].system.cost} + value : string {Military.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Military.items.[].system.counteraction} (same value: False) + [defense] : object {Military.items.[].system.defense} + save : object {Military.items.[].system.defense.save} + basic : boolean {Military.items.[].system.defense.save.basic} (2 different values) + False (x4) + True (x5) + statistic : string {Military.items.[].system.defense.save.statistic} (2 different values) + reflex (x4) + fortitude (x5) + [duration] : object {Military.items.[].system.duration} + sustained : boolean {Military.items.[].system.duration.sustained} (2 different values) + False (x22) + True (x1) + value : string {Military.items.[].system.duration.value} (7 different values) + 1 minute (x5) + (x12) + 5 minutes (x1) + varies (x2) + 10 minutes (x1) + until your next daily preparations (x1) + until the end of your turn (x1) + [heightening] : object {Military.items.[].system.heightening} + [damage] : object {Military.items.[].system.heightening.damage} + [0] : string {Military.items.[].system.heightening.damage.0} (5 different values) + 2d6 (x3) + 1d8 (x1) + 1d4 (x2) + 1d4+1 (x1) + 1d6 (x1) + [3bsJUDEgedKhPx6T] : string {Military.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [interval] : integer {Military.items.[].system.heightening.interval} (2 different values) + 1 (x8) + 2 (x1) + type : string {Military.items.[].system.heightening.type} (2 different values) + interval (x9) + fixed (x2) + [levels] : object {Military.items.[].system.heightening.levels} + 3 : object {Military.items.[].system.heightening.levels.3} + target : object {Military.items.[].system.heightening.levels.3.target} + value : string {Military.items.[].system.heightening.levels.3.target.value} (2 different values) + 10 objects (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [6] : object {Military.items.[].system.heightening.levels.6} + target : object {Military.items.[].system.heightening.levels.6.target} + value : string {Military.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + 5 : object {Military.items.[].system.heightening.levels.5} + range : object {Military.items.[].system.heightening.levels.5.range} + value : string {Military.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + 7 : object {Military.items.[].system.heightening.levels.7} + target : object {Military.items.[].system.heightening.levels.7.target} + value : string {Military.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [location] : object {Military.items.[].system.location} + value : string {Military.items.[].system.location.value} (2 different values) + EZPbSs6MIocHuwu5 (x21) + ilpE8aUeM9CRBcbh (x2) + [requirements] : string {Military.items.[].system.requirements} (same value: ) + [target] : object {Military.items.[].system.target} + value : string {Military.items.[].system.target.value} (7 different values) + 1 creature (x8) + (x10) + 1 flying creature (x1) + 1 living creature (x1) + 1 or 2 creatures (x1) + 1 object (x1) + 1 unattended object of light Bulk or less (x1) + [time] : object {Military.items.[].system.time} + value : string {Military.items.[].system.time.value} (6 different values) + 2 (x15) + 3 (x3) + reaction (x1) + 1 to 3 (x1) + 1 (x2) + 1 minute (x1) + [overlays] : object {Military.items.[].system.overlays} + [9Ly51UbFomNFSkwE] : object {Military.items.[].system.overlays.9Ly51UbFomNFSkwE} + name : string {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation)) + overlayType : string {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override) + sort : integer {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2) + system : object {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.system} + area : object {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area} + type : string {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation) + value : integer {Military.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10) + [mAZRhujP3gA9tb4m] : object {Military.items.[].system.overlays.mAZRhujP3gA9tb4m} + name : string {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone)) + overlayType : string {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override) + sort : integer {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1) + system : object {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.system} + area : object {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area} + type : string {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone) + value : integer {Military.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30) + 2I469pfbYcmFvzOA : object {Military.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Military.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Military.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Military.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Military.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Military.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Military.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Military.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Military.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Military.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Military.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + type : string {Military.items.[].type} (10 different values) + weapon (x11) + armor (x5) + consumable (x3) + melee (x18) + action (x51) + lore (x10) + shield (x2) + spellcastingEntry (x2) + spell (x23) + equipment (x4) + [flags] : object {Military.items.[].flags} + pf2e : object {Military.items.[].flags.pf2e} + linkedWeapon : string {Military.items.[].flags.pf2e.linkedWeapon} (all different values) + name : string {Military.name} (all different values) + system : object {Military.system} + abilities : object {Military.system.abilities} + cha : object {Military.system.abilities.cha} + mod : integer {Military.system.abilities.cha.mod} (5 different values) + 1 (x2) + 0 (x4) + 4 (x1) + 2 (x2) + 3 (x2) + con : object {Military.system.abilities.con} + mod : integer {Military.system.abilities.con.mod} (4 different values) + 1 (x2) + 2 (x5) + 4 (x2) + 3 (x2) + dex : object {Military.system.abilities.dex} + mod : integer {Military.system.abilities.dex.mod} (5 different values) + 2 (x5) + 3 (x1) + 1 (x2) + 0 (x2) + 4 (x1) + int : object {Military.system.abilities.int} + mod : integer {Military.system.abilities.int.mod} (4 different values) + 4 (x2) + 0 (x5) + 2 (x2) + 1 (x2) + str : object {Military.system.abilities.str} + mod : integer {Military.system.abilities.str.mod} (5 different values) + 3 (x1) + 4 (x3) + 7 (x2) + 5 (x3) + 2 (x2) + wis : object {Military.system.abilities.wis} + mod : integer {Military.system.abilities.wis.mod} (5 different values) + 2 (x6) + -1 (x1) + 1 (x2) + 3 (x1) + 4 (x1) + attributes : object {Military.system.attributes} + ac : object {Military.system.attributes.ac} + details : string {Military.system.attributes.ac.details} (same value: ) + value : integer {Military.system.attributes.ac.value} (9 different values) + 15 (x1) + 18 (x2) + 25 (x2) + 27 (x1) + 24 (x1) + 29 (x1) + 23 (x1) + 21 (x1) + 20 (x1) + allSaves : object {Military.system.attributes.allSaves} + value : string {Military.system.attributes.allSaves.value} (same value: ) + hp : object {Military.system.attributes.hp} + details : string {Military.system.attributes.hp.details} (2 different values) + (x10) + troop defenses (x1) + max : integer {Military.system.attributes.hp.max} (all different values) + temp : integer {Military.system.attributes.hp.temp} (same value: 0) + value : integer {Military.system.attributes.hp.value} (all different values) + speed : object {Military.system.attributes.speed} + otherSpeeds : array<> {Military.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Military.system.attributes.speed.value} (3 different values) + 25 (x7) + 40 (x2) + 20 (x2) + [details] : string {Military.system.attributes.speed.details} (same value: troop movement) + [weaknesses] : array {Military.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {Military.system.attributes.weaknesses.[]} + exceptions : array<> {Military.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Military.system.attributes.weaknesses.[].type} (2 different values) + area-damage (x5) + splash-damage (x5) + value : integer {Military.system.attributes.weaknesses.[].value} (2 different values) + 5 (x6) + 8 (x4) + [resistances] : array {Military.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {Military.system.attributes.resistances.[]} + type : string {Military.system.attributes.resistances.[].type} (2 different values) + mental (x1) + slashing (x1) + value : integer {Military.system.attributes.resistances.[].value} (same value: 5) + details : object {Military.system.details} + blurb : string {Military.system.details.blurb} (same value: ) + languages : object {Military.system.details.languages} + details : string {Military.system.details.languages.details} (same value: ) + value : array {Military.system.details.languages.value} + Length: min=0 max=2 + Value type: string {Military.system.details.languages.value.[]} (2 different values) + common (x8) + diabolic (x1) + level : object {Military.system.details.level} + value : integer {Military.system.details.level.value} (9 different values) + 1 (x1) + 3 (x1) + 8 (x2) + 7 (x1) + 2 (x1) + 6 (x2) + 10 (x1) + 5 (x1) + 4 (x1) + privateNotes : string {Military.system.details.privateNotes} (same value: ) + publicNotes : string {Military.system.details.publicNotes} (all different values) + publication : object {Military.system.details.publication} + license : string {Military.system.details.publication.license} (same value: ORC) + remaster : boolean {Military.system.details.publication.remaster} (same value: True) + title : string {Military.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Military.system.initiative} + statistic : string {Military.system.initiative.statistic} (same value: perception) + perception : object {Military.system.perception} + details : string {Military.system.perception.details} (same value: ) + mod : integer {Military.system.perception.mod} (8 different values) + 7 (x1) + 8 (x2) + 16 (x3) + 14 (x1) + 13 (x1) + 17 (x1) + 15 (x1) + 12 (x1) + senses : array<> {Military.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Military.system.resources} + [focus] : object {Military.system.resources.focus} + max : integer {Military.system.resources.focus.max} (same value: 2) + value : integer {Military.system.resources.focus.value} (same value: 2) + saves : object {Military.system.saves} + fortitude : object {Military.system.saves.fortitude} + saveDetail : string {Military.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Military.system.saves.fortitude.value} (9 different values) + 8 (x1) + 11 (x1) + 14 (x1) + 17 (x1) + 18 (x2) + 9 (x1) + 15 (x1) + 16 (x1) + 10 (x2) + reflex : object {Military.system.saves.reflex} + saveDetail : string {Military.system.saves.reflex.saveDetail} (same value: ) + value : integer {Military.system.saves.reflex.value} (8 different values) + 5 (x1) + 9 (x1) + 15 (x2) + 13 (x3) + 6 (x1) + 14 (x1) + 12 (x1) + 8 (x1) + will : object {Military.system.saves.will} + saveDetail : string {Military.system.saves.will.saveDetail} (same value: ) + value : integer {Military.system.saves.will.value} (8 different values) + 7 (x1) + 6 (x2) + 20 (x1) + 14 (x3) + 16 (x1) + 13 (x1) + 21 (x1) + 11 (x1) + skills : object {Military.system.skills} + [athletics] : object {Military.system.skills.athletics} + base : integer {Military.system.skills.athletics.base} (8 different values) + 8 (x1) + 9 (x1) + 18 (x2) + 17 (x2) + 10 (x1) + 15 (x1) + 21 (x1) + 11 (x1) + [crafting] : object {Military.system.skills.crafting} + base : integer {Military.system.skills.crafting.base} (same value: 13) + [intimidation] : object {Military.system.skills.intimidation} + base : integer {Military.system.skills.intimidation.base} (5 different values) + 20 (x1) + 15 (x1) + 17 (x1) + 7 (x1) + 14 (x1) + [acrobatics] : object {Military.system.skills.acrobatics} + base : integer {Military.system.skills.acrobatics.base} (2 different values) + 13 (x2) + 11 (x1) + [nature] : object {Military.system.skills.nature} + base : integer {Military.system.skills.nature.base} (same value: 12) + [religion] : object {Military.system.skills.religion} + base : integer {Military.system.skills.religion.base} (same value: 12) + [society] : object {Military.system.skills.society} + base : integer {Military.system.skills.society.base} (2 different values) + 12 (x1) + 8 (x1) + [arcana] : object {Military.system.skills.arcana} + base : integer {Military.system.skills.arcana.base} (same value: 22) + medicine : object {Military.system.skills.medicine} + base : integer {Military.system.skills.medicine.base} (2 different values) + 11 (x1) + 10 (x1) + [stealth] : object {Military.system.skills.stealth} + base : integer {Military.system.skills.stealth.base} (same value: 15) + [survival] : object {Military.system.skills.survival} + base : integer {Military.system.skills.survival.base} (same value: 11) + diplomacy : object {Military.system.skills.diplomacy} + base : integer {Military.system.skills.diplomacy.base} (same value: 11) + traits : object {Military.system.traits} + rarity : string {Military.system.traits.rarity} (same value: common) + size : object {Military.system.traits.size} + value : string {Military.system.traits.size.value} (2 different values) + med (x6) + grg (x5) + value : array {Military.system.traits.value} + Length: min=2 max=5 + Value type: string {Military.system.traits.value.[]} (5 different values) + human (x11) + humanoid (x11) + troop (x5) + animal (x2) + lawful (x1) + type : string {Military.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Mind Smith.txt b/output/pf2e/packs/Mind Smith.txt new file mode 100644 index 0000000..0516602 --- /dev/null +++ b/output/pf2e/packs/Mind Smith.txt @@ -0,0 +1,61 @@ +Mind Smith +Different values: 11 +===================================== +object {Mind Smith} + _id : string {Mind Smith._id} (all different values) + folder : string {Mind Smith.folder} (same value: 1C380Jj5Kx8hkYTt) + img : string {Mind Smith.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Mind Smith.name} (all different values) + system : object {Mind Smith.system} + actionType : object {Mind Smith.system.actionType} + value : string {Mind Smith.system.actionType.value} (3 different values) + passive (x7) + action (x3) + free (x1) + actions : object {Mind Smith.system.actions} + [value] : integer {Mind Smith.system.actions.value} (2 different values) + 1 (x2) + 2 (x1) + category : string {Mind Smith.system.category} (2 different values) + class (x10) + skill (x1) + description : object {Mind Smith.system.description} + value : string {Mind Smith.system.description.value} (all different values) + level : object {Mind Smith.system.level} + value : integer {Mind Smith.system.level.value} (7 different values) + 16 (x1) + 4 (x3) + 8 (x2) + 2 (x2) + 12 (x1) + 6 (x1) + 10 (x1) + prerequisites : object {Mind Smith.system.prerequisites} + value : array {Mind Smith.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Mind Smith.system.prerequisites.value.[]} + value : string {Mind Smith.system.prerequisites.value.[].value} (4 different values) + Runic Mind Smithing (x1) + Mind Smith Dedication (x8) + Mental Forge (x1) + expert in Athletics (x1) + publication : object {Mind Smith.system.publication} + license : string {Mind Smith.system.publication.license} (same value: OGL) + remaster : boolean {Mind Smith.system.publication.remaster} (same value: False) + title : string {Mind Smith.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Mind Smith.system.traits} + rarity : string {Mind Smith.system.traits.rarity} (same value: common) + value : array {Mind Smith.system.traits.value} + Length: min=1 max=4 + Value type: string {Mind Smith.system.traits.value.[]} (6 different values) + archetype (x11) + concentrate (x3) + skill (x1) + magical (x1) + mental (x1) + dedication (x1) + [frequency] : object {Mind Smith.system.frequency} + max : integer {Mind Smith.system.frequency.max} (same value: 1) + per : string {Mind Smith.system.frequency.per} (same value: PT1H) + type : string {Mind Smith.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Minotaur.txt b/output/pf2e/packs/Minotaur.txt new file mode 100644 index 0000000..0f2614a --- /dev/null +++ b/output/pf2e/packs/Minotaur.txt @@ -0,0 +1,26 @@ +Minotaur +Different values: 6 +===================================== +object {Minotaur} + _id : string {Minotaur._id} (all different values) + folder : string {Minotaur.folder} (same value: Ju1C4OBaEF5fhvGn) + img : string {Minotaur.img} (all different values) + name : string {Minotaur.name} (all different values) + system : object {Minotaur.system} + ancestry : object {Minotaur.system.ancestry} + name : string {Minotaur.system.ancestry.name} (same value: Minotaur) + slug : string {Minotaur.system.ancestry.slug} (same value: minotaur) + uuid : string {Minotaur.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.3wQ49DoWFYQgVsq6) + description : object {Minotaur.system.description} + value : string {Minotaur.system.description.value} (all different values) + publication : object {Minotaur.system.publication} + license : string {Minotaur.system.publication.license} (same value: ORC) + remaster : boolean {Minotaur.system.publication.remaster} (same value: True) + title : string {Minotaur.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Minotaur.system.traits} + rarity : string {Minotaur.system.traits.rarity} (same value: common) + value : array<> {Minotaur.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Minotaur.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Monitor Demigods.txt b/output/pf2e/packs/Monitor Demigods.txt new file mode 100644 index 0000000..476da18 --- /dev/null +++ b/output/pf2e/packs/Monitor Demigods.txt @@ -0,0 +1,127 @@ +Monitor Demigods +Different values: 24 +===================================== +object {Monitor Demigods} + _id : string {Monitor Demigods._id} (all different values) + folder : string {Monitor Demigods.folder} (same value: p09uw2FmEvAQP6Os) + img : string {Monitor Demigods.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Monitor Demigods.name} (all different values) + system : object {Monitor Demigods.system} + attribute : array {Monitor Demigods.system.attribute} + Length: min=2 max=2 + Value type: string {Monitor Demigods.system.attribute.[]} (6 different values) + wis (x14) + cha (x9) + con (x9) + int (x9) + str (x5) + dex (x2) + category : string {Monitor Demigods.system.category} (same value: deity) + description : object {Monitor Demigods.system.description} + value : string {Monitor Demigods.system.description.value} (all different values) + domains : object {Monitor Demigods.system.domains} + alternate : array {Monitor Demigods.system.domains.alternate} + Length: min=0 max=3 + Value type: string {Monitor Demigods.system.domains.alternate.[]} (23 different values) + primary : array {Monitor Demigods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Monitor Demigods.system.domains.primary.[]} (35 different values) + font : array {Monitor Demigods.system.font} + Length: min=1 max=2 + Value type: string {Monitor Demigods.system.font.[]} (2 different values) + heal (x22) + harm (x16) + publication : object {Monitor Demigods.system.publication} + license : string {Monitor Demigods.system.publication.license} (same value: ORC) + remaster : boolean {Monitor Demigods.system.publication.remaster} (same value: True) + title : string {Monitor Demigods.system.publication.title} (2 different values) + Pathfinder Lost Omens Divine Mysteries (x22) + Pathfinder Lost Omens Divine Mysteries Web Supplement (x2) + rules : ###FoundryRulesObject### + [sanctification] : mixed + skill : array {Monitor Demigods.system.skill} + Length: min=1 max=1 + Value type: string {Monitor Demigods.system.skill.[]} (12 different values) + occultism (x6) + survival (x4) + medicine (x2) + arcana (x1) + stealth (x1) + crafting (x2) + performance (x2) + diplomacy (x2) + nature (x1) + intimidation (x1) + religion (x1) + society (x1) + spells : object {Monitor Demigods.system.spells} + [1] : string {Monitor Demigods.system.spells.1} (16 different values) + Compendium.pf2e.spells-srd.Item.Sleep (x2) + Compendium.pf2e.spells-srd.Item.Tailwind (x2) + Compendium.pf2e.spells-srd.Item.Interposing Earth (x1) + Compendium.pf2e.spells-srd.Item.Lose the Path (x1) + Compendium.pf2e.spells-srd.Item.Ill Omen (x1) + Compendium.pf2e.spells-srd.Item.Gravitational Pull (x2) + Compendium.pf2e.spells-srd.Item.Phantasmal Minion (x1) + Compendium.pf2e.spells-srd.Item.Soothe (x2) + Compendium.pf2e.spells-srd.Item.Endure (x2) + Compendium.pf2e.spells-srd.Item.Mindlink (x1) + Compendium.pf2e.spells-srd.Item.Illusory Object (x1) + Compendium.pf2e.spells-srd.Item.Share Lore (x2) + Compendium.pf2e.spells-srd.Item.Liberating Command (x1) + Compendium.pf2e.spells-srd.Item.Spider Sting (x1) + Compendium.pf2e.spells-srd.Item.Phantom Pain (x1) + Compendium.pf2e.spells-srd.Item.Message Rune (x1) + [2] : string {Monitor Demigods.system.spells.2} (8 different values) + Compendium.pf2e.spells-srd.Item.Shrink (x1) + Compendium.pf2e.spells-srd.Item.Knock (x1) + Compendium.pf2e.spells-srd.Item.Embed Message (x1) + Compendium.pf2e.spells-srd.Item.Paranoia (x1) + Compendium.pf2e.spells-srd.Item.Ghostly Carrier (x1) + Compendium.pf2e.spells-srd.Item.Slough Skin (x1) + Compendium.pf2e.spells-srd.Item.Feral Shades (x1) + Compendium.pf2e.spells-srd.Item.Blistering Invective (x1) + [5] : string {Monitor Demigods.system.spells.5} (6 different values) + Compendium.pf2e.spells-srd.Item.Stagnate Time (x1) + Compendium.pf2e.spells-srd.Item.Magic Passage (x1) + Compendium.pf2e.spells-srd.Item.Wave of Despair (x1) + Compendium.pf2e.spells-srd.Item.Synesthesia (x1) + Compendium.pf2e.spells-srd.Item.Dreaming Potential (x1) + Compendium.pf2e.spells-srd.Item.Synaptic Pulse (x1) + [6] : string {Monitor Demigods.system.spells.6} (4 different values) + Compendium.pf2e.spells-srd.Item.Teleport (x1) + Compendium.pf2e.spells-srd.Item.Phantasmal Calamity (x1) + Compendium.pf2e.spells-srd.Item.Cursed Metamorphosis (x1) + Compendium.pf2e.spells-srd.Item.Chromatic Image (x1) + [3] : string {Monitor Demigods.system.spells.3} (7 different values) + Compendium.pf2e.spells-srd.Item.Shadow Spy (x1) + Compendium.pf2e.spells-srd.Item.Threefold Aspect (x1) + Compendium.pf2e.spells-srd.Item.Hypercognition (x2) + Compendium.pf2e.spells-srd.Item.Feet to Fins (x1) + Compendium.pf2e.spells-srd.Item.Envenom Companion (x1) + Compendium.pf2e.spells-srd.Item.Ghostly Weapon (x1) + Compendium.pf2e.spells-srd.Item.Blazing Dive (x1) + [4] : string {Monitor Demigods.system.spells.4} (11 different values) + Compendium.pf2e.spells-srd.Item.Containment (x1) + Compendium.pf2e.spells-srd.Item.Vapor Form (x2) + Compendium.pf2e.spells-srd.Item.Creation (x1) + Compendium.pf2e.spells-srd.Item.Aerial Form (x1) + Compendium.pf2e.spells-srd.Item.Weapon Storm (x1) + Compendium.pf2e.spells-srd.Item.Rewrite Memory (x1) + Compendium.pf2e.spells-srd.Item.Confusion (x1) + Compendium.pf2e.spells-srd.Item.Mirror's Misfortune (x1) + Compendium.pf2e.spells-srd.Item.Variable Gravity (x1) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x1) + Compendium.pf2e.spells-srd.Item.Honeyed Words (x1) + [7] : string {Monitor Demigods.system.spells.7} (4 different values) + Compendium.pf2e.spells-srd.Item.Possession (x1) + Compendium.pf2e.spells-srd.Item.Retrocognition (x1) + Compendium.pf2e.spells-srd.Item.Corrosive Body (x1) + Compendium.pf2e.spells-srd.Item.Momentary Recovery (x1) + [9] : string {Monitor Demigods.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Detonate Magic) + [8] : string {Monitor Demigods.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Falling Sky) + traits : object {Monitor Demigods.system.traits} + weapons : array {Monitor Demigods.system.weapons} + Length: min=1 max=2 + Value type: string {Monitor Demigods.system.weapons.[]} (25 different values) + type : string {Monitor Demigods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Monk.txt b/output/pf2e/packs/Monk.txt new file mode 100644 index 0000000..8335c59 --- /dev/null +++ b/output/pf2e/packs/Monk.txt @@ -0,0 +1,96 @@ +Monk +Different values: 126 +===================================== +object {Monk} + _id : string {Monk._id} (all different values) + folder : string {Monk.folder} (same value: 3aP5OoAGZD7Lohoq) + img : string {Monk.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Monk.name} (all different values) + system : object {Monk.system} + actionType : object {Monk.system.actionType} + value : string {Monk.system.actionType.value} (4 different values) + passive (x46) + reaction (x13) + action (x63) + free (x4) + actions : object {Monk.system.actions} + [value] : integer {Monk.system.actions.value} (3 different values) + 3 (x4) + 2 (x17) + 1 (x42) + category : string {Monk.system.category} (same value: class) + description : object {Monk.system.description} + value : string {Monk.system.description.value} (all different values) + level : object {Monk.system.level} + value : integer {Monk.system.level.value} (11 different values) + 6 (x19) + 2 (x9) + 10 (x12) + 8 (x14) + 4 (x10) + 1 (x16) + 20 (x10) + 18 (x6) + 12 (x12) + 16 (x7) + 14 (x11) + prerequisites : object {Monk.system.prerequisites} + value : array {Monk.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Monk.system.prerequisites.value.[]} + value : string {Monk.system.prerequisites.value.[].value} (51 different values) + publication : object {Monk.system.publication} + license : string {Monk.system.publication.license} (2 different values) + ORC (x98) + OGL (x28) + remaster : boolean {Monk.system.publication.remaster} (2 different values) + True (x98) + False (x28) + title : string {Monk.system.publication.title} (14 different values) + Pathfinder Lost Omens Tian Xia Character Guide (x10) + Pathfinder Player Core 2 (x75) + Pathfinder Advanced Player's Guide (x7) + Pathfinder Secrets of Magic (x3) + Pathfinder Lost Omens Pathfinder Society Guide (x3) + Pathfinder Core Rulebook (x5) + Pathfinder Lost Omens Rival Academies (x13) + Pathfinder #167: Ready? Fight! (x3) + Pathfinder #156: The Apocalypse Prophet (x1) + Pathfinder #166: Despair on Danger Island (x2) + Pathfinder #150: Broken Promises (x1) + Pathfinder Fists of the Ruby Phoenix Hardcover Compilation (x1) + Pathfinder Wake the Dead #2 (x1) + Pathfinder #168: King of the Mountain (x1) + rules : ###FoundryRulesObject### + traits : object {Monk.system.traits} + rarity : string {Monk.system.traits.rarity} (3 different values) + common (x104) + uncommon (x20) + rare (x2) + value : array {Monk.system.traits.value} + Length: min=1 max=5 + Value type: string {Monk.system.traits.value.[]} (22 different values) + [selected] : object {Monk.system.traits.selected} + monk : string {Monk.system.traits.selected.monk} (same value: Monk) + stance : string {Monk.system.traits.selected.stance} (same value: Stance) + [frequency] : object {Monk.system.frequency} + max : integer {Monk.system.frequency.max} (same value: 1) + per : string {Monk.system.frequency.per} (4 different values) + PT1H (x2) + PT1M (x3) + PT10M (x1) + round (x1) + value : integer {Monk.system.frequency.value} (same value: 1) + [selfEffect] : object {Monk.system.selfEffect} + name : string {Monk.system.selfEffect.name} (27 different values) + uuid : string {Monk.system.selfEffect.uuid} (27 different values) + [subfeatures] : object {Monk.system.subfeatures} + [proficiencies] : object {Monk.system.subfeatures.proficiencies} + senses : object {Monk.system.subfeatures.senses} + [lifesense] : object {Monk.system.subfeatures.senses.lifesense} + acuity : string {Monk.system.subfeatures.senses.lifesense.acuity} (same value: imprecise) + range : integer {Monk.system.subfeatures.senses.lifesense.range} (same value: 30) + [suppressedFeatures] : array<> {Monk.system.subfeatures.suppressedFeatures} + Length: min=0 max=0 + Value type: mixed + type : string {Monk.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Monster Core.txt b/output/pf2e/packs/Monster Core.txt new file mode 100644 index 0000000..ca1f2d7 --- /dev/null +++ b/output/pf2e/packs/Monster Core.txt @@ -0,0 +1,5226 @@ +Monster Core +Different values: 492 +===================================== +object {Monster Core} + _id : string {Monster Core._id} (all different values) + img : string {Monster Core.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Monster Core.items} + Length: min=2 max=56 + Value type: object {Monster Core.items.[]} + _id : string {Monster Core.items.[]._id} (5331 different values) + [_stats] : object {Monster Core.items.[]._stats} + compendiumSource : string {Monster Core.items.[]._stats.compendiumSource} (514 different values) + img : string {Monster Core.items.[].img} (412 different values) + name : string {Monster Core.items.[].name} (1800 different values) + sort : integer {Monster Core.items.[].sort} (56 different values) + system : object {Monster Core.items.[].system} + [baseItem] : string {Monster Core.items.[].system.baseItem} (74 different values) + [bonus] : object {Monster Core.items.[].system.bonus} + value : integer {Monster Core.items.[].system.bonus.value} (40 different values) + [bonusDamage] : object {Monster Core.items.[].system.bonusDamage} + value : integer {Monster Core.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Monster Core.items.[].system.bulk} + value : mixed + float {Monster Core.items.[].system.bulk.value} (same value: 0,1) + integer {Monster Core.items.[].system.bulk.value} (5 different values) + 2 (x75) + 1 (x132) + 4 (x3) + 0 (x9) + 3 (x8) + [capacity] : integer {Monster Core.items.[].system.bulk.capacity} (same value: 8) + [heldOrStowed] : float {Monster Core.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Monster Core.items.[].system.bulk.ignored} (same value: 0) + [category] : string {Monster Core.items.[].system.category} (14 different values) + simple (x90) + interaction (x359) + defensive (x704) + offensive (x1333) + martial (x129) + heavy (x10) + medium (x24) + ammo (x45) + light (x27) + potion (x2) + poison (x5) + scroll (x2) + advanced (x1) + unarmored (x1) + [containerId] : mixed + [damage] : object {Monster Core.items.[].system.damage} + [damageType] : string {Monster Core.items.[].system.damage.damageType} (6 different values) + piercing (x114) + slashing (x60) + bludgeoning (x40) + acid (x2) + fire (x2) + cold (x2) + [dice] : integer {Monster Core.items.[].system.damage.dice} (2 different values) + 1 (x217) + 2 (x3) + [die] : string {Monster Core.items.[].system.damage.die} (5 different values) + d6 (x101) + d8 (x49) + d4 (x36) + d12 (x13) + d10 (x20) + [0] : object {Monster Core.items.[].system.damage.0} + [applyMod] : boolean {Monster Core.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Monster Core.items.[].system.damage.0.category} (same value: persistent) + formula : string {Monster Core.items.[].system.damage.0.formula} (35 different values) + kinds : array {Monster Core.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Monster Core.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x300) + healing (x55) + [materials] : array {Monster Core.items.[].system.damage.0.materials} + Length: min=0 max=1 + Value type: string {Monster Core.items.[].system.damage.0.materials.[]} (same value: cold-iron) + type : string {Monster Core.items.[].system.damage.0.type} (15 different values) + piercing (x12) + sonic (x11) + void (x46) + bludgeoning (x11) + fire (x39) + untyped (x30) + vitality (x32) + electricity (x18) + mental (x57) + spirit (x27) + cold (x7) + bleed (x7) + force (x12) + poison (x6) + acid (x1) + [yI4fzrhnbFxup4Ep] : object {Monster Core.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Monster Core.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Monster Core.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [C34n7XTpCLCXJWwt] : object {Monster Core.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Monster Core.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Monster Core.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [6aFqAhfOSz7ukuwr] : object {Monster Core.items.[].system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {Monster Core.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {Monster Core.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + [K00cW8XZuHvutOhE] : object {Monster Core.items.[].system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {Monster Core.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + category : string {Monster Core.items.[].system.damage.K00cW8XZuHvutOhE.category} (same value: ) + formula : string {Monster Core.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {Monster Core.items.[].system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [YBeTuItHduzXElD5] : object {Monster Core.items.[].system.damage.YBeTuItHduzXElD5} + applyMod : boolean {Monster Core.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {Monster Core.items.[].system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [3bsJUDEgedKhPx6T] : object {Monster Core.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Monster Core.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Monster Core.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [cQDyW0QpjJ38MlSi] : object {Monster Core.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Monster Core.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Monster Core.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [rQT6Is4xVcbWJIAt] : object {Monster Core.items.[].system.damage.rQT6Is4xVcbWJIAt} + applyMod : boolean {Monster Core.items.[].system.damage.rQT6Is4xVcbWJIAt.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.rQT6Is4xVcbWJIAt.formula} (same value: 7d8) + kinds : array {Monster Core.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.rQT6Is4xVcbWJIAt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.rQT6Is4xVcbWJIAt.type} (same value: force) + [b9dAiWfV57lyCWpP] : object {Monster Core.items.[].system.damage.b9dAiWfV57lyCWpP} + applyMod : boolean {Monster Core.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) + kinds : array {Monster Core.items.[].system.damage.b9dAiWfV57lyCWpP.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.b9dAiWfV57lyCWpP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) + [5hgRJg7CfV9pZSUa] : object {Monster Core.items.[].system.damage.5hgRJg7CfV9pZSUa} + applyMod : boolean {Monster Core.items.[].system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10) + kinds : array {Monster Core.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.5hgRJg7CfV9pZSUa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning) + [RrsNfz6nzSiUPvoY] : object {Monster Core.items.[].system.damage.RrsNfz6nzSiUPvoY} + applyMod : boolean {Monster Core.items.[].system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6) + kinds : array {Monster Core.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.RrsNfz6nzSiUPvoY.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire) + [XBFtljOdUx24bHoA] : object {Monster Core.items.[].system.damage.XBFtljOdUx24bHoA} + applyMod : boolean {Monster Core.items.[].system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.XBFtljOdUx24bHoA.formula} (same value: 10d6) + kinds : array {Monster Core.items.[].system.damage.XBFtljOdUx24bHoA.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.XBFtljOdUx24bHoA.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.XBFtljOdUx24bHoA.type} (same value: mental) + [v1pnjhfu6e9akqe0] : object {Monster Core.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Monster Core.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Monster Core.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [2YlEXgT93lbWXENb] : object {Monster Core.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {Monster Core.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {Monster Core.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [hBNB5kWrMV8T2CuH] : object {Monster Core.items.[].system.damage.hBNB5kWrMV8T2CuH} + applyMod : boolean {Monster Core.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6) + kinds : array {Monster Core.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.hBNB5kWrMV8T2CuH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing) + [mY0vhGfbdzA69pIz] : object {Monster Core.items.[].system.damage.mY0vhGfbdzA69pIz} + applyMod : boolean {Monster Core.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False) + category : string {Monster Core.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent) + formula : string {Monster Core.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6) + kinds : array {Monster Core.items.[].system.damage.mY0vhGfbdzA69pIz.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.mY0vhGfbdzA69pIz.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison) + [UteO1cYHknNfsDxQ] : object {Monster Core.items.[].system.damage.UteO1cYHknNfsDxQ} + applyMod : boolean {Monster Core.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6) + kinds : array {Monster Core.items.[].system.damage.UteO1cYHknNfsDxQ.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.UteO1cYHknNfsDxQ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: force) + [1pyYgYlbN6qQ6aOV] : object {Monster Core.items.[].system.damage.1pyYgYlbN6qQ6aOV} + applyMod : boolean {Monster Core.items.[].system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6) + kinds : array {Monster Core.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.1pyYgYlbN6qQ6aOV.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental) + [dFAvAi8vt0k4MIyH] : object {Monster Core.items.[].system.damage.dFAvAi8vt0k4MIyH} + applyMod : boolean {Monster Core.items.[].system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.dFAvAi8vt0k4MIyH.formula} (same value: 12d8) + kinds : array {Monster Core.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.dFAvAi8vt0k4MIyH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.dFAvAi8vt0k4MIyH.type} (same value: cold) + [persistent] : object {Monster Core.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Monster Core.items.[].system.damage.persistent.number} (2 different values) + 1 (x3) + 2 (x3) + type : string {Monster Core.items.[].system.damage.persistent.type} (3 different values) + acid (x2) + fire (x2) + cold (x2) + [0Uok2pip94aNbBFd] : object {Monster Core.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Monster Core.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Monster Core.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [1] : object {Monster Core.items.[].system.damage.1} + applyMod : boolean {Monster Core.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.1.formula} (2 different values) + 3d10 (x1) + 2d4 (x1) + kinds : array {Monster Core.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.1.kinds.[]} (same value: damage) + [materials] : array<> {Monster Core.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.1.type} (2 different values) + bludgeoning (x1) + void (x1) + [2] : object {Monster Core.items.[].system.damage.2} + applyMod : boolean {Monster Core.items.[].system.damage.2.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.2.formula} (same value: 3d10) + kinds : array {Monster Core.items.[].system.damage.2.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.2.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.2.type} (same value: cold) + [3] : object {Monster Core.items.[].system.damage.3} + applyMod : boolean {Monster Core.items.[].system.damage.3.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.3.formula} (same value: 3d10) + kinds : array {Monster Core.items.[].system.damage.3.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.3.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.3.type} (same value: electricity) + [4] : object {Monster Core.items.[].system.damage.4} + applyMod : boolean {Monster Core.items.[].system.damage.4.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.4.formula} (same value: 3d10) + kinds : array {Monster Core.items.[].system.damage.4.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.4.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.4.type} (same value: bludgeoning) + [5] : object {Monster Core.items.[].system.damage.5} + applyMod : boolean {Monster Core.items.[].system.damage.5.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.5.formula} (same value: 3d10) + kinds : array {Monster Core.items.[].system.damage.5.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.5.kinds.[]} (same value: damage) + materials : array<> {Monster Core.items.[].system.damage.5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.5.type} (same value: fire) + [9k8ayqgvgultdghx] : object {Monster Core.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Monster Core.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Monster Core.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Monster Core.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + description : object {Monster Core.items.[].system.description} + value : string {Monster Core.items.[].system.description.value} (1888 different values) + [equipped] : object {Monster Core.items.[].system.equipped} + carryType : string {Monster Core.items.[].system.equipped.carryType} (2 different values) + worn (x166) + held (x210) + [handsHeld] : integer {Monster Core.items.[].system.equipped.handsHeld} (3 different values) + 0 (x145) + 2 (x52) + 1 (x158) + [invested] : boolean {Monster Core.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Monster Core.items.[].system.equipped.inSlot} (2 different values) + True (x63) + False (x3) + [slot] : string {Monster Core.items.[].system.equipped.slot} (same value: ) + [group] : string {Monster Core.items.[].system.group} (21 different values) + [hardness] : integer {Monster Core.items.[].system.hardness} (3 different values) + 0 (x368) + 3 (x3) + 5 (x5) + [hp] : object {Monster Core.items.[].system.hp} + max : integer {Monster Core.items.[].system.hp.max} (3 different values) + 0 (x368) + 20 (x6) + 12 (x2) + value : integer {Monster Core.items.[].system.hp.value} (3 different values) + 0 (x368) + 20 (x6) + 12 (x2) + [level] : object {Monster Core.items.[].system.level} + value : integer {Monster Core.items.[].system.level.value} (13 different values) + 0 (x353) + 6 (x120) + 5 (x172) + 4 (x267) + 3 (x201) + 2 (x324) + 1 (x826) + 8 (x37) + 7 (x72) + 9 (x23) + 11 (x1) + 10 (x9) + 25 (x1) + [material] : object {Monster Core.items.[].system.material} + [grade] : string {Monster Core.items.[].system.material.grade} (2 different values) + low (x1) + high (x1) + [type] : string {Monster Core.items.[].system.material.type} (2 different values) + silver (x1) + adamantine (x1) + [price] : object {Monster Core.items.[].system.price} + value : object {Monster Core.items.[].system.price.value} + [sp] : integer {Monster Core.items.[].system.price.value.sp} (8 different values) + 1 (x64) + 5 (x12) + 2 (x19) + 9 (x14) + 4 (x7) + 7 (x4) + 8 (x3) + 3 (x1) + [gp] : integer {Monster Core.items.[].system.price.value.gp} (17 different values) + 1 (x48) + 30 (x4) + 3 (x40) + 4 (x7) + 50 (x2) + 2 (x55) + 20 (x6) + 5 (x10) + 8 (x12) + 25 (x2) + 7 (x2) + 18 (x6) + 14 (x5) + 6 (x3) + 450 (x1) + 300 (x1) + 13 (x1) + [cp] : integer {Monster Core.items.[].system.price.value.cp} (2 different values) + 1 (x10) + 5 (x3) + [per] : integer {Monster Core.items.[].system.price.per} (same value: 10) + publication : object {Monster Core.items.[].system.publication} + license : string {Monster Core.items.[].system.publication.license} (2 different values) + ORC (x6198) + OGL (x9) + remaster : boolean {Monster Core.items.[].system.publication.remaster} (2 different values) + True (x6198) + False (x9) + title : string {Monster Core.items.[].system.publication.title} (9 different values) + Pathfinder Player Core (x2345) + (x2204) + Pathfinder Monster Core (x1638) + Pathfinder GM Core (x11) + Pathfinder Core Rulebook (x5) + Pathfinder Treasure Vault (x1) + Pathfinder Lost Omens Tian Xia Character Guide (x1) + Pathfinder Bestiary 2 (x1) + Pathfinder Lost Omens Ancestry Guide (x1) + [quantity] : integer {Monster Core.items.[].system.quantity} (14 different values) + 5 (x3) + 1 (x293) + 12 (x1) + 20 (x24) + 10 (x11) + 3 (x8) + 2 (x19) + 6 (x6) + 50 (x1) + 9 (x1) + 60 (x3) + 4 (x3) + 30 (x2) + 8 (x1) + [range] : mixed + integer {Monster Core.items.[].system.range} (7 different values) + 30 (x12) + 120 (x7) + 60 (x24) + 50 (x6) + 20 (x9) + 100 (x5) + 80 (x1) + object {Monster Core.items.[].system.range} + value : string {Monster Core.items.[].system.range.value} (20 different values) + 120 feet (x344) + 500 feet (x126) + 30 feet (x598) + touch (x308) + (x381) + 60 feet (x91) + varies (x39) + unlimited (x3) + 5 feet (x21) + 10 feet (x38) + see text (x12) + 100 feet (x5) + planetary (x33) + 40 feet (x6) + 0 feet (x8) + 100 miles (x3) + self (x1) + 1,000 feet (x1) + 20 feet (x1) + emanation up to 40-feet (x1) + [reload] : object {Monster Core.items.[].system.reload} + [value] : string {Monster Core.items.[].system.reload.value} (5 different values) + - (x57) + (x118) + 1 (x20) + 2 (x2) + 0 (x22) + rules : ###FoundryRulesObject### + [runes] : object {Monster Core.items.[].system.runes} + [potency] : integer {Monster Core.items.[].system.runes.potency} (4 different values) + 0 (x232) + 1 (x44) + 2 (x5) + 4 (x1) + [property] : array {Monster Core.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Monster Core.items.[].system.runes.property.[]} (2 different values) + wounding (x1) + greaterCorrosive (x1) + [striking] : integer {Monster Core.items.[].system.runes.striking} (4 different values) + 0 (x189) + 1 (x28) + 2 (x2) + 3 (x1) + [resilient] : integer {Monster Core.items.[].system.runes.resilient} (2 different values) + 0 (x59) + 1 (x3) + [reinforcing] : integer {Monster Core.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Monster Core.items.[].system.size} (6 different values) + med (x305) + lg (x54) + tiny (x7) + huge (x5) + sm (x2) + grg (x3) + [slug] : string {Monster Core.items.[].system.slug} (607 different values) + [splashDamage] : object {Monster Core.items.[].system.splashDamage} + value : integer {Monster Core.items.[].system.splashDamage.value} (3 different values) + 0 (x214) + 1 (x3) + 2 (x3) + traits : object {Monster Core.items.[].system.traits} + [rarity] : string {Monster Core.items.[].system.traits.rarity} (3 different values) + common (x4634) + uncommon (x289) + unique (x2) + [value] : array {Monster Core.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {Monster Core.items.[].system.traits.value.[]} (163 different values) + [traditions] : array {Monster Core.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Monster Core.items.[].system.traits.traditions.[]} (4 different values) + arcane (x1568) + primal (x961) + divine (x981) + occult (x1482) + [integrated] : mixed + [selected] : object {Monster Core.items.[].system.traits.selected} + [usage] : object {Monster Core.items.[].system.usage} + [canBeAmmo] : boolean {Monster Core.items.[].system.usage.canBeAmmo} (2 different values) + False (x56) + True (x1) + value : string {Monster Core.items.[].system.usage.value} (4 different values) + held-in-one-hand (x204) + held-in-two-hands (x67) + other (x12) + held-in-one-plus-hands (x22) + [attack] : object {Monster Core.items.[].system.attack} + value : string {Monster Core.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Monster Core.items.[].system.attackEffects} + [custom] : string {Monster Core.items.[].system.attackEffects.custom} (2 different values) + (x650) + Off-Guard for 1 round (x1) + value : array {Monster Core.items.[].system.attackEffects.value} + Length: min=0 max=3 + Value type: string {Monster Core.items.[].system.attackEffects.value.[]} (136 different values) + [damageRolls] : object {Monster Core.items.[].system.damageRolls} + [nrpw4AtcEsEJWZT8] : object {Monster Core.items.[].system.damageRolls.nrpw4AtcEsEJWZT8} + damage : string {Monster Core.items.[].system.damageRolls.nrpw4AtcEsEJWZT8.damage} (same value: 1d8+11) + damageType : string {Monster Core.items.[].system.damageRolls.nrpw4AtcEsEJWZT8.damageType} (same value: piercing) + [uKWyPYhAjxW0He0K] : object {Monster Core.items.[].system.damageRolls.uKWyPYhAjxW0He0K} + damage : string {Monster Core.items.[].system.damageRolls.uKWyPYhAjxW0He0K.damage} (same value: 1d8+11) + damageType : string {Monster Core.items.[].system.damageRolls.uKWyPYhAjxW0He0K.damageType} (same value: piercing) + [sPyH5Ca2CtRLjmOy] : object {Monster Core.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy} + damage : string {Monster Core.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy.damage} (same value: 1d6+11) + damageType : string {Monster Core.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy.damageType} (same value: piercing) + [t6qhr8e7uk8wmut7r2ix] : object {Monster Core.items.[].system.damageRolls.t6qhr8e7uk8wmut7r2ix} + damage : string {Monster Core.items.[].system.damageRolls.t6qhr8e7uk8wmut7r2ix.damage} (same value: 1d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.t6qhr8e7uk8wmut7r2ix.damageType} (same value: slashing) + [0] : object {Monster Core.items.[].system.damageRolls.0} + damage : string {Monster Core.items.[].system.damageRolls.0.damage} (56 different values) + damageType : string {Monster Core.items.[].system.damageRolls.0.damageType} (8 different values) + piercing (x35) + bludgeoning (x30) + slashing (x19) + fire (x5) + mental (x1) + void (x3) + acid (x1) + cold (x1) + [qtRRcxdnZnwFb6Sv] : object {Monster Core.items.[].system.damageRolls.qtRRcxdnZnwFb6Sv} + damage : string {Monster Core.items.[].system.damageRolls.qtRRcxdnZnwFb6Sv.damage} (3 different values) + 3d12+14 (x2) + 3d12+18 (x2) + 2d12+9 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.qtRRcxdnZnwFb6Sv.damageType} (same value: piercing) + [EbVPITdD2IPtiBXv] : object {Monster Core.items.[].system.damageRolls.EbVPITdD2IPtiBXv} + damage : string {Monster Core.items.[].system.damageRolls.EbVPITdD2IPtiBXv.damage} (3 different values) + 3d8+14 (x2) + 3d8+18 (x2) + 2d8+9 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.EbVPITdD2IPtiBXv.damageType} (same value: slashing) + [m5asspvYH3GtM0A6] : object {Monster Core.items.[].system.damageRolls.m5asspvYH3GtM0A6} + damage : string {Monster Core.items.[].system.damageRolls.m5asspvYH3GtM0A6.damage} (3 different values) + 3d10+14 (x2) + 3d10+18 (x2) + 2d10+9 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.m5asspvYH3GtM0A6.damageType} (same value: bludgeoning) + [cxWaA2D8OSv91HaG] : object {Monster Core.items.[].system.damageRolls.cxWaA2D8OSv91HaG} + damage : string {Monster Core.items.[].system.damageRolls.cxWaA2D8OSv91HaG.damage} (3 different values) + 3d8+14 (x2) + 3d8+18 (x2) + 2d8+9 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.cxWaA2D8OSv91HaG.damageType} (same value: bludgeoning) + [VM1YNGBZabADqQAC] : object {Monster Core.items.[].system.damageRolls.VM1YNGBZabADqQAC} + damage : string {Monster Core.items.[].system.damageRolls.VM1YNGBZabADqQAC.damage} (same value: 2d8+12) + damageType : string {Monster Core.items.[].system.damageRolls.VM1YNGBZabADqQAC.damageType} (same value: bludgeoning) + [HkTBONnY9Zp3lSv0] : object {Monster Core.items.[].system.damageRolls.HkTBONnY9Zp3lSv0} + damage : string {Monster Core.items.[].system.damageRolls.HkTBONnY9Zp3lSv0.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.HkTBONnY9Zp3lSv0.damageType} (same value: fire) + [Xa1w2HOUmvPIDzFn] : object {Monster Core.items.[].system.damageRolls.Xa1w2HOUmvPIDzFn} + damage : string {Monster Core.items.[].system.damageRolls.Xa1w2HOUmvPIDzFn.damage} (same value: 2d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.Xa1w2HOUmvPIDzFn.damageType} (same value: slashing) + [DT2VslO6012U2Qeh] : object {Monster Core.items.[].system.damageRolls.DT2VslO6012U2Qeh} + damage : string {Monster Core.items.[].system.damageRolls.DT2VslO6012U2Qeh.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.DT2VslO6012U2Qeh.damageType} (same value: fire) + [XyYf2G0HDO3oZqYJ] : object {Monster Core.items.[].system.damageRolls.XyYf2G0HDO3oZqYJ} + damage : string {Monster Core.items.[].system.damageRolls.XyYf2G0HDO3oZqYJ.damage} (same value: 2d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.XyYf2G0HDO3oZqYJ.damageType} (same value: slashing) + [TQ2RaIo0LMOdw2S1] : object {Monster Core.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1} + damage : string {Monster Core.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damageType} (same value: piercing) + [6gG8wI3XzAOdyPfH] : object {Monster Core.items.[].system.damageRolls.6gG8wI3XzAOdyPfH} + damage : string {Monster Core.items.[].system.damageRolls.6gG8wI3XzAOdyPfH.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.6gG8wI3XzAOdyPfH.damageType} (same value: piercing) + [7yvVNxHK8Ps6JgbI] : object {Monster Core.items.[].system.damageRolls.7yvVNxHK8Ps6JgbI} + damage : string {Monster Core.items.[].system.damageRolls.7yvVNxHK8Ps6JgbI.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.7yvVNxHK8Ps6JgbI.damageType} (same value: piercing) + [IbXg2tJR6n4ABaVq] : object {Monster Core.items.[].system.damageRolls.IbXg2tJR6n4ABaVq} + damage : string {Monster Core.items.[].system.damageRolls.IbXg2tJR6n4ABaVq.damage} (same value: 5d10) + damageType : string {Monster Core.items.[].system.damageRolls.IbXg2tJR6n4ABaVq.damageType} (same value: void) + [FIhaF99wiEIF3fhG] : object {Monster Core.items.[].system.damageRolls.FIhaF99wiEIF3fhG} + damage : string {Monster Core.items.[].system.damageRolls.FIhaF99wiEIF3fhG.damage} (same value: 3d6+12) + damageType : string {Monster Core.items.[].system.damageRolls.FIhaF99wiEIF3fhG.damageType} (same value: bludgeoning) + [ziusx055otp869eeys7n] : object {Monster Core.items.[].system.damageRolls.ziusx055otp869eeys7n} + damage : string {Monster Core.items.[].system.damageRolls.ziusx055otp869eeys7n.damage} (same value: 2d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.ziusx055otp869eeys7n.damageType} (same value: piercing) + [pqcm1oree96cu6xcpnpr] : object {Monster Core.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr} + damage : string {Monster Core.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr.damage} (same value: 2d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr.damageType} (same value: piercing) + [4jqnr0heq8dqkk8mf4ls] : object {Monster Core.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls} + damage : string {Monster Core.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: slashing) + [lhflr40jwajii990myjj] : object {Monster Core.items.[].system.damageRolls.lhflr40jwajii990myjj} + damage : string {Monster Core.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: bludgeoning) + [q1b27rducnfsw975xc81] : object {Monster Core.items.[].system.damageRolls.q1b27rducnfsw975xc81} + damage : string {Monster Core.items.[].system.damageRolls.q1b27rducnfsw975xc81.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.q1b27rducnfsw975xc81.damageType} (same value: bludgeoning) + [uehqzi7a36hzr0491bra] : object {Monster Core.items.[].system.damageRolls.uehqzi7a36hzr0491bra} + damage : string {Monster Core.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: 1d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning) + [y56j7huh07xsmljhd3im] : object {Monster Core.items.[].system.damageRolls.y56j7huh07xsmljhd3im} + damage : string {Monster Core.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damageType} (same value: piercing) + [ps0x9hi537d3aumsgnlp] : object {Monster Core.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp} + damage : string {Monster Core.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damageType} (same value: acid) + [sndgo7rocf9qt1hi6m4x] : object {Monster Core.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x} + damage : string {Monster Core.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damage} (same value: 5d6) + damageType : string {Monster Core.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damageType} (same value: acid) + [ito2slk52ja4depgu0w0] : object {Monster Core.items.[].system.damageRolls.ito2slk52ja4depgu0w0} + damage : string {Monster Core.items.[].system.damageRolls.ito2slk52ja4depgu0w0.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.ito2slk52ja4depgu0w0.damageType} (same value: piercing) + [bggu2oyjdzhasiy4ebsd] : object {Monster Core.items.[].system.damageRolls.bggu2oyjdzhasiy4ebsd} + damage : string {Monster Core.items.[].system.damageRolls.bggu2oyjdzhasiy4ebsd.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.bggu2oyjdzhasiy4ebsd.damageType} (same value: acid) + [j42o3iz06oq8ok6ve35m] : object {Monster Core.items.[].system.damageRolls.j42o3iz06oq8ok6ve35m} + damage : string {Monster Core.items.[].system.damageRolls.j42o3iz06oq8ok6ve35m.damage} (same value: 3d6) + damageType : string {Monster Core.items.[].system.damageRolls.j42o3iz06oq8ok6ve35m.damageType} (same value: acid) + [uymdcqkmbtwypfg9gntj] : object {Monster Core.items.[].system.damageRolls.uymdcqkmbtwypfg9gntj} + damage : string {Monster Core.items.[].system.damageRolls.uymdcqkmbtwypfg9gntj.damage} (same value: 2d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.uymdcqkmbtwypfg9gntj.damageType} (same value: bludgeoning) + [syavrc8oaqak9rangqkh] : object {Monster Core.items.[].system.damageRolls.syavrc8oaqak9rangqkh} + damage : string {Monster Core.items.[].system.damageRolls.syavrc8oaqak9rangqkh.damage} (same value: 2d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.syavrc8oaqak9rangqkh.damageType} (same value: bludgeoning) + [r2lckep3jreotls6x1vo] : object {Monster Core.items.[].system.damageRolls.r2lckep3jreotls6x1vo} + damage : string {Monster Core.items.[].system.damageRolls.r2lckep3jreotls6x1vo.damage} (same value: 5d10+17) + damageType : string {Monster Core.items.[].system.damageRolls.r2lckep3jreotls6x1vo.damageType} (same value: bludgeoning) + [7msmlljaq39ysm9bisid] : object {Monster Core.items.[].system.damageRolls.7msmlljaq39ysm9bisid} + damage : string {Monster Core.items.[].system.damageRolls.7msmlljaq39ysm9bisid.damage} (same value: 5d8+15) + damageType : string {Monster Core.items.[].system.damageRolls.7msmlljaq39ysm9bisid.damageType} (same value: bludgeoning) + [0uoh64cg0zidik7f0p0r] : object {Monster Core.items.[].system.damageRolls.0uoh64cg0zidik7f0p0r} + damage : string {Monster Core.items.[].system.damageRolls.0uoh64cg0zidik7f0p0r.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.0uoh64cg0zidik7f0p0r.damageType} (same value: piercing) + [5b5l4z4swtxl8ay39qf2] : object {Monster Core.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2} + damage : string {Monster Core.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damage} (same value: 2d12+7) + damageType : string {Monster Core.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damageType} (same value: bludgeoning) + [t1fx1tqtjxyruj75rql7] : object {Monster Core.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7} + damage : string {Monster Core.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damage} (same value: 2d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damageType} (same value: bludgeoning) + [atochqb2tx8zpvaigmc6] : object {Monster Core.items.[].system.damageRolls.atochqb2tx8zpvaigmc6} + damage : string {Monster Core.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damage} (same value: 2d10+7) + damageType : string {Monster Core.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damageType} (same value: bludgeoning) + [aeue5xwerolr1di5h1hz] : object {Monster Core.items.[].system.damageRolls.aeue5xwerolr1di5h1hz} + damage : string {Monster Core.items.[].system.damageRolls.aeue5xwerolr1di5h1hz.damage} (same value: 1d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.aeue5xwerolr1di5h1hz.damageType} (same value: bludgeoning) + [nwaqy83dbrct1acjwy7p] : object {Monster Core.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p} + damage : string {Monster Core.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p.damage} (same value: 1d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p.damageType} (same value: bludgeoning) + [3kzn4rnh4j1q2yeal25z] : object {Monster Core.items.[].system.damageRolls.3kzn4rnh4j1q2yeal25z} + damage : string {Monster Core.items.[].system.damageRolls.3kzn4rnh4j1q2yeal25z.damage} (same value: 3d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.3kzn4rnh4j1q2yeal25z.damageType} (same value: piercing) + [6ma7hrq0mjapzbfy0t08] : object {Monster Core.items.[].system.damageRolls.6ma7hrq0mjapzbfy0t08} + damage : string {Monster Core.items.[].system.damageRolls.6ma7hrq0mjapzbfy0t08.damage} (same value: 2d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.6ma7hrq0mjapzbfy0t08.damageType} (same value: slashing) + [wck4xt4ebvefpg2e1il0] : object {Monster Core.items.[].system.damageRolls.wck4xt4ebvefpg2e1il0} + damage : string {Monster Core.items.[].system.damageRolls.wck4xt4ebvefpg2e1il0.damage} (same value: 3d10+8) + damageType : string {Monster Core.items.[].system.damageRolls.wck4xt4ebvefpg2e1il0.damageType} (same value: bludgeoning) + [1] : object {Monster Core.items.[].system.damageRolls.1} + [category] : string {Monster Core.items.[].system.damageRolls.1.category} (2 different values) + persistent (x8) + splash (x1) + damage : string {Monster Core.items.[].system.damageRolls.1.damage} (10 different values) + 3d6 (x2) + 1d6 (x4) + 2d6 (x2) + 1d8 (x2) + 1d4 (x2) + 3d8 (x3) + 2d8 (x1) + 2d4 (x1) + 2d10 (x1) + 4d6 (x1) + damageType : string {Monster Core.items.[].system.damageRolls.1.damageType} (5 different values) + bleed (x5) + fire (x11) + acid (x1) + poison (x1) + cold (x1) + [dolajswnb8y50jmygog1] : object {Monster Core.items.[].system.damageRolls.dolajswnb8y50jmygog1} + damage : string {Monster Core.items.[].system.damageRolls.dolajswnb8y50jmygog1.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.dolajswnb8y50jmygog1.damageType} (same value: bludgeoning) + [a827krwglquk9o97ugks] : object {Monster Core.items.[].system.damageRolls.a827krwglquk9o97ugks} + damage : string {Monster Core.items.[].system.damageRolls.a827krwglquk9o97ugks.damage} (same value: 2d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.a827krwglquk9o97ugks.damageType} (same value: bludgeoning) + [ca70oiyflx4v10cdwq0w] : object {Monster Core.items.[].system.damageRolls.ca70oiyflx4v10cdwq0w} + damage : string {Monster Core.items.[].system.damageRolls.ca70oiyflx4v10cdwq0w.damage} (same value: 2d8+11) + damageType : string {Monster Core.items.[].system.damageRolls.ca70oiyflx4v10cdwq0w.damageType} (same value: bludgeoning) + [prjx4yyqdhc06mhq632l] : object {Monster Core.items.[].system.damageRolls.prjx4yyqdhc06mhq632l} + damage : string {Monster Core.items.[].system.damageRolls.prjx4yyqdhc06mhq632l.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.prjx4yyqdhc06mhq632l.damageType} (same value: bludgeoning) + [vbenhaiq15rzcxxpbu71] : object {Monster Core.items.[].system.damageRolls.vbenhaiq15rzcxxpbu71} + damage : string {Monster Core.items.[].system.damageRolls.vbenhaiq15rzcxxpbu71.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.vbenhaiq15rzcxxpbu71.damageType} (same value: piercing) + [7lfjx3q77zr8y0svcznh] : object {Monster Core.items.[].system.damageRolls.7lfjx3q77zr8y0svcznh} + damage : string {Monster Core.items.[].system.damageRolls.7lfjx3q77zr8y0svcznh.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.7lfjx3q77zr8y0svcznh.damageType} (same value: piercing) + [mbwh1nwijz818444xnp0] : object {Monster Core.items.[].system.damageRolls.mbwh1nwijz818444xnp0} + damage : string {Monster Core.items.[].system.damageRolls.mbwh1nwijz818444xnp0.damage} (same value: 1d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.mbwh1nwijz818444xnp0.damageType} (same value: piercing) + [tb253qia08lekpub1d4r] : object {Monster Core.items.[].system.damageRolls.tb253qia08lekpub1d4r} + damage : string {Monster Core.items.[].system.damageRolls.tb253qia08lekpub1d4r.damage} (same value: 1d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.tb253qia08lekpub1d4r.damageType} (same value: piercing) + [wmutsnai7rr6119usmc1] : object {Monster Core.items.[].system.damageRolls.wmutsnai7rr6119usmc1} + damage : string {Monster Core.items.[].system.damageRolls.wmutsnai7rr6119usmc1.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.wmutsnai7rr6119usmc1.damageType} (same value: piercing) + [vvxip3ef8zhgchg0o3ip] : object {Monster Core.items.[].system.damageRolls.vvxip3ef8zhgchg0o3ip} + damage : string {Monster Core.items.[].system.damageRolls.vvxip3ef8zhgchg0o3ip.damage} (same value: 2d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.vvxip3ef8zhgchg0o3ip.damageType} (same value: piercing) + [qyfqtnehhcbdgebxl98t] : object {Monster Core.items.[].system.damageRolls.qyfqtnehhcbdgebxl98t} + damage : string {Monster Core.items.[].system.damageRolls.qyfqtnehhcbdgebxl98t.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.qyfqtnehhcbdgebxl98t.damageType} (same value: slashing) + [9uuee8018rkz46gjb5mt] : object {Monster Core.items.[].system.damageRolls.9uuee8018rkz46gjb5mt} + damage : string {Monster Core.items.[].system.damageRolls.9uuee8018rkz46gjb5mt.damage} (same value: 2d12+5) + damageType : string {Monster Core.items.[].system.damageRolls.9uuee8018rkz46gjb5mt.damageType} (same value: bludgeoning) + [nTmN5Tl8xujl7fNE] : object {Monster Core.items.[].system.damageRolls.nTmN5Tl8xujl7fNE} + damage : string {Monster Core.items.[].system.damageRolls.nTmN5Tl8xujl7fNE.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.nTmN5Tl8xujl7fNE.damageType} (same value: fire) + [u0FuyamQiFMFSPce] : object {Monster Core.items.[].system.damageRolls.u0FuyamQiFMFSPce} + damage : string {Monster Core.items.[].system.damageRolls.u0FuyamQiFMFSPce.damage} (same value: 3d12+19) + damageType : string {Monster Core.items.[].system.damageRolls.u0FuyamQiFMFSPce.damageType} (same value: piercing) + [KMGhkZmx92aNV5pF] : object {Monster Core.items.[].system.damageRolls.KMGhkZmx92aNV5pF} + damage : string {Monster Core.items.[].system.damageRolls.KMGhkZmx92aNV5pF.damage} (same value: 3d8+19) + damageType : string {Monster Core.items.[].system.damageRolls.KMGhkZmx92aNV5pF.damageType} (same value: slashing) + [PG5YnSEe59Gob0Rg] : object {Monster Core.items.[].system.damageRolls.PG5YnSEe59Gob0Rg} + damage : string {Monster Core.items.[].system.damageRolls.PG5YnSEe59Gob0Rg.damage} (same value: 3d4+19) + damageType : string {Monster Core.items.[].system.damageRolls.PG5YnSEe59Gob0Rg.damageType} (same value: piercing) + [Iojo7x3z1RrZWsEW] : object {Monster Core.items.[].system.damageRolls.Iojo7x3z1RrZWsEW} + damage : string {Monster Core.items.[].system.damageRolls.Iojo7x3z1RrZWsEW.damage} (same value: 3d4+19) + damageType : string {Monster Core.items.[].system.damageRolls.Iojo7x3z1RrZWsEW.damageType} (same value: piercing) + [3axqUh4idxPbgaOw] : object {Monster Core.items.[].system.damageRolls.3axqUh4idxPbgaOw} + damage : string {Monster Core.items.[].system.damageRolls.3axqUh4idxPbgaOw.damage} (same value: 4d10+14) + damageType : string {Monster Core.items.[].system.damageRolls.3axqUh4idxPbgaOw.damageType} (same value: void) + [bc29znw62n9r79vw9mje] : object {Monster Core.items.[].system.damageRolls.bc29znw62n9r79vw9mje} + damage : string {Monster Core.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damage} (same value: 2d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damageType} (same value: slashing) + [ouvlhsbcjxh9nhp23h22] : object {Monster Core.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22} + damage : string {Monster Core.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damage} (same value: 2d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damageType} (same value: piercing) + [oxamb3hyb791ao40awjf] : object {Monster Core.items.[].system.damageRolls.oxamb3hyb791ao40awjf} + damage : string {Monster Core.items.[].system.damageRolls.oxamb3hyb791ao40awjf.damage} (same value: 3d12+16) + damageType : string {Monster Core.items.[].system.damageRolls.oxamb3hyb791ao40awjf.damageType} (same value: piercing) + [vwh5ty9uzhgfjsayjs5p] : object {Monster Core.items.[].system.damageRolls.vwh5ty9uzhgfjsayjs5p} + damage : string {Monster Core.items.[].system.damageRolls.vwh5ty9uzhgfjsayjs5p.damage} (same value: 4d6+16) + damageType : string {Monster Core.items.[].system.damageRolls.vwh5ty9uzhgfjsayjs5p.damageType} (same value: piercing) + [qmtarhyhngseml3h0fro] : object {Monster Core.items.[].system.damageRolls.qmtarhyhngseml3h0fro} + damage : string {Monster Core.items.[].system.damageRolls.qmtarhyhngseml3h0fro.damage} (same value: 2d8+14) + damageType : string {Monster Core.items.[].system.damageRolls.qmtarhyhngseml3h0fro.damageType} (same value: bludgeoning) + [qedfigw9ute280i3zjgw] : object {Monster Core.items.[].system.damageRolls.qedfigw9ute280i3zjgw} + damage : string {Monster Core.items.[].system.damageRolls.qedfigw9ute280i3zjgw.damage} (same value: 2d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.qedfigw9ute280i3zjgw.damageType} (same value: piercing) + [fw1jpbgr3ru3hqymbkl5] : object {Monster Core.items.[].system.damageRolls.fw1jpbgr3ru3hqymbkl5} + damage : string {Monster Core.items.[].system.damageRolls.fw1jpbgr3ru3hqymbkl5.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.fw1jpbgr3ru3hqymbkl5.damageType} (same value: bludgeoning) + [yxuwk619nujmn9icgiby] : object {Monster Core.items.[].system.damageRolls.yxuwk619nujmn9icgiby} + damage : string {Monster Core.items.[].system.damageRolls.yxuwk619nujmn9icgiby.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.yxuwk619nujmn9icgiby.damageType} (same value: bludgeoning) + [ly3k2b36qjq24em4gium] : object {Monster Core.items.[].system.damageRolls.ly3k2b36qjq24em4gium} + damage : string {Monster Core.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: 1d4+6) + damageType : string {Monster Core.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: bludgeoning) + [rcutywhow3ru4ao82j1d] : object {Monster Core.items.[].system.damageRolls.rcutywhow3ru4ao82j1d} + damage : string {Monster Core.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damage} (same value: 1d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damageType} (same value: bludgeoning) + [zblmbl142y858gc9w829] : object {Monster Core.items.[].system.damageRolls.zblmbl142y858gc9w829} + damage : string {Monster Core.items.[].system.damageRolls.zblmbl142y858gc9w829.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.zblmbl142y858gc9w829.damageType} (same value: piercing) + [0ttxks84tizclbomhlkl] : object {Monster Core.items.[].system.damageRolls.0ttxks84tizclbomhlkl} + damage : string {Monster Core.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damage} (same value: 1d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damageType} (same value: bludgeoning) + [MK68M0hlAVLtYeRb] : object {Monster Core.items.[].system.damageRolls.MK68M0hlAVLtYeRb} + damage : string {Monster Core.items.[].system.damageRolls.MK68M0hlAVLtYeRb.damage} (same value: 2d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.MK68M0hlAVLtYeRb.damageType} (same value: bludgeoning) + [eIOcussvJvRlBmP1] : object {Monster Core.items.[].system.damageRolls.eIOcussvJvRlBmP1} + category : string {Monster Core.items.[].system.damageRolls.eIOcussvJvRlBmP1.category} (same value: persistent) + damage : string {Monster Core.items.[].system.damageRolls.eIOcussvJvRlBmP1.damage} (same value: 2d8) + damageType : string {Monster Core.items.[].system.damageRolls.eIOcussvJvRlBmP1.damageType} (same value: bleed) + [8542b21nsmbpcekevmn5] : object {Monster Core.items.[].system.damageRolls.8542b21nsmbpcekevmn5} + damage : string {Monster Core.items.[].system.damageRolls.8542b21nsmbpcekevmn5.damage} (same value: 2d4+9) + damageType : string {Monster Core.items.[].system.damageRolls.8542b21nsmbpcekevmn5.damageType} (same value: bludgeoning) + [sw9gfjvscvq9zhb41290] : object {Monster Core.items.[].system.damageRolls.sw9gfjvscvq9zhb41290} + damage : string {Monster Core.items.[].system.damageRolls.sw9gfjvscvq9zhb41290.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.sw9gfjvscvq9zhb41290.damageType} (same value: piercing) + [6a33emy51b8c1nnd4r62] : object {Monster Core.items.[].system.damageRolls.6a33emy51b8c1nnd4r62} + damage : string {Monster Core.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: bludgeoning) + [skw6c35csgfn4q2okdae] : object {Monster Core.items.[].system.damageRolls.skw6c35csgfn4q2okdae} + damage : string {Monster Core.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: piercing) + [oot8em5t2uhaftsd56nr] : object {Monster Core.items.[].system.damageRolls.oot8em5t2uhaftsd56nr} + damage : string {Monster Core.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damage} (same value: 1d12+7) + damageType : string {Monster Core.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damageType} (same value: piercing) + [pff8d39txpjnowq6t28p] : object {Monster Core.items.[].system.damageRolls.pff8d39txpjnowq6t28p} + damage : string {Monster Core.items.[].system.damageRolls.pff8d39txpjnowq6t28p.damage} (same value: 2d10+13) + damageType : string {Monster Core.items.[].system.damageRolls.pff8d39txpjnowq6t28p.damageType} (same value: bludgeoning) + [iyv3ok2xot2zk62jaykx] : object {Monster Core.items.[].system.damageRolls.iyv3ok2xot2zk62jaykx} + damage : string {Monster Core.items.[].system.damageRolls.iyv3ok2xot2zk62jaykx.damage} (same value: 2d8+13) + damageType : string {Monster Core.items.[].system.damageRolls.iyv3ok2xot2zk62jaykx.damageType} (same value: bludgeoning) + [o6cbg4bessat3a8bz1mb] : object {Monster Core.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb} + damage : string {Monster Core.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damageType} (same value: piercing) + [joiefqv2axf4wt1ivq4f] : object {Monster Core.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f} + damage : string {Monster Core.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: bludgeoning) + [gy5kfzm31g9vzp6ezj6b] : object {Monster Core.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b} + damage : string {Monster Core.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damageType} (same value: piercing) + [en1yefg9lp7964kbandu] : object {Monster Core.items.[].system.damageRolls.en1yefg9lp7964kbandu} + damage : string {Monster Core.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: 1d4+6) + damageType : string {Monster Core.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: piercing) + [mc0k726x123cckh2fauj] : object {Monster Core.items.[].system.damageRolls.mc0k726x123cckh2fauj} + damage : string {Monster Core.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: 1d4+6) + damageType : string {Monster Core.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: slashing) + [zobltkuh8ujdpw5jgbyt] : object {Monster Core.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt} + damage : string {Monster Core.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: 1d4+6) + damageType : string {Monster Core.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: piercing) + [4x4x38ff3kxc7p0zefsk] : object {Monster Core.items.[].system.damageRolls.4x4x38ff3kxc7p0zefsk} + damage : string {Monster Core.items.[].system.damageRolls.4x4x38ff3kxc7p0zefsk.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.4x4x38ff3kxc7p0zefsk.damageType} (same value: piercing) + [f0hyyx88i1opzw2nut5x] : object {Monster Core.items.[].system.damageRolls.f0hyyx88i1opzw2nut5x} + damage : string {Monster Core.items.[].system.damageRolls.f0hyyx88i1opzw2nut5x.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.f0hyyx88i1opzw2nut5x.damageType} (same value: bludgeoning) + [a8mok34fgrqwf68bi5pn] : object {Monster Core.items.[].system.damageRolls.a8mok34fgrqwf68bi5pn} + damage : string {Monster Core.items.[].system.damageRolls.a8mok34fgrqwf68bi5pn.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.a8mok34fgrqwf68bi5pn.damageType} (same value: piercing) + [0n4p77svnfzps1b2fi2k] : object {Monster Core.items.[].system.damageRolls.0n4p77svnfzps1b2fi2k} + damage : string {Monster Core.items.[].system.damageRolls.0n4p77svnfzps1b2fi2k.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.0n4p77svnfzps1b2fi2k.damageType} (same value: piercing) + [19o7t78525mmfjqhg9k3] : object {Monster Core.items.[].system.damageRolls.19o7t78525mmfjqhg9k3} + damage : string {Monster Core.items.[].system.damageRolls.19o7t78525mmfjqhg9k3.damage} (same value: 1d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.19o7t78525mmfjqhg9k3.damageType} (same value: piercing) + [42kjn2dmyfdpw27ioqh8] : object {Monster Core.items.[].system.damageRolls.42kjn2dmyfdpw27ioqh8} + damage : string {Monster Core.items.[].system.damageRolls.42kjn2dmyfdpw27ioqh8.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.42kjn2dmyfdpw27ioqh8.damageType} (same value: piercing) + [1bnozyjmrozx0364tfor] : object {Monster Core.items.[].system.damageRolls.1bnozyjmrozx0364tfor} + damage : string {Monster Core.items.[].system.damageRolls.1bnozyjmrozx0364tfor.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.1bnozyjmrozx0364tfor.damageType} (same value: piercing) + [vmGsj6MkKXQO48mw] : object {Monster Core.items.[].system.damageRolls.vmGsj6MkKXQO48mw} + damage : string {Monster Core.items.[].system.damageRolls.vmGsj6MkKXQO48mw.damage} (same value: 1d6-1) + damageType : string {Monster Core.items.[].system.damageRolls.vmGsj6MkKXQO48mw.damageType} (same value: bludgeoning) + [yxz4kgrva2k0d32asl2b] : object {Monster Core.items.[].system.damageRolls.yxz4kgrva2k0d32asl2b} + damage : string {Monster Core.items.[].system.damageRolls.yxz4kgrva2k0d32asl2b.damage} (same value: 1d12+3) + damageType : string {Monster Core.items.[].system.damageRolls.yxz4kgrva2k0d32asl2b.damageType} (same value: slashing) + [d0DVAbzICBJTL8ks] : object {Monster Core.items.[].system.damageRolls.d0DVAbzICBJTL8ks} + damage : string {Monster Core.items.[].system.damageRolls.d0DVAbzICBJTL8ks.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.d0DVAbzICBJTL8ks.damageType} (same value: piercing) + [Zcs6EcAthVFiMwn3] : object {Monster Core.items.[].system.damageRolls.Zcs6EcAthVFiMwn3} + damage : string {Monster Core.items.[].system.damageRolls.Zcs6EcAthVFiMwn3.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.Zcs6EcAthVFiMwn3.damageType} (same value: piercing) + [va1k9lwirmn49so8ey7l] : object {Monster Core.items.[].system.damageRolls.va1k9lwirmn49so8ey7l} + damage : string {Monster Core.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damage} (same value: 2d12+12) + damageType : string {Monster Core.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damageType} (same value: piercing) + [hw6yftqskmjbge9ioxta] : object {Monster Core.items.[].system.damageRolls.hw6yftqskmjbge9ioxta} + damage : string {Monster Core.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: 2d10+6) + damageType : string {Monster Core.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: piercing) + [e7j0rvk3w7jflypb5zim] : object {Monster Core.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim} + damage : string {Monster Core.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: slashing) + [1ct5xtyrbqxkeve4gasj] : object {Monster Core.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj} + damage : string {Monster Core.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damage} (same value: 3d10+15) + damageType : string {Monster Core.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damageType} (same value: piercing) + [u7glfm4e26u0qq9lf0ii] : object {Monster Core.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii} + damage : string {Monster Core.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damage} (same value: 2d12+15) + damageType : string {Monster Core.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damageType} (same value: piercing) + [c9wyts2r994eq8jhnch0] : object {Monster Core.items.[].system.damageRolls.c9wyts2r994eq8jhnch0} + damage : string {Monster Core.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damage} (same value: 1d10+13) + damageType : string {Monster Core.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damageType} (same value: bludgeoning) + [wlyfzpfua9idh2fekuz7] : object {Monster Core.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7} + damage : string {Monster Core.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damageType} (same value: bludgeoning) + [HYsFxwMZWaahQQ6N] : object {Monster Core.items.[].system.damageRolls.HYsFxwMZWaahQQ6N} + damage : string {Monster Core.items.[].system.damageRolls.HYsFxwMZWaahQQ6N.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.HYsFxwMZWaahQQ6N.damageType} (same value: bludgeoning) + [kw8e93r3ae4j53q66fx9] : object {Monster Core.items.[].system.damageRolls.kw8e93r3ae4j53q66fx9} + damage : string {Monster Core.items.[].system.damageRolls.kw8e93r3ae4j53q66fx9.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.kw8e93r3ae4j53q66fx9.damageType} (same value: slashing) + [6tp61r02whanj7x5dfj0] : object {Monster Core.items.[].system.damageRolls.6tp61r02whanj7x5dfj0} + damage : string {Monster Core.items.[].system.damageRolls.6tp61r02whanj7x5dfj0.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.6tp61r02whanj7x5dfj0.damageType} (same value: bludgeoning) + [Q8GCCMoFtlq2OeHv] : object {Monster Core.items.[].system.damageRolls.Q8GCCMoFtlq2OeHv} + damage : string {Monster Core.items.[].system.damageRolls.Q8GCCMoFtlq2OeHv.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.Q8GCCMoFtlq2OeHv.damageType} (same value: slashing) + [p5d1nbdm06qkq6wsqaq5] : object {Monster Core.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5} + damage : string {Monster Core.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damage} (same value: 2d10+7) + damageType : string {Monster Core.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damageType} (same value: bludgeoning) + [dac0cndr4wgpu6mjd2ff] : object {Monster Core.items.[].system.damageRolls.dac0cndr4wgpu6mjd2ff} + damage : string {Monster Core.items.[].system.damageRolls.dac0cndr4wgpu6mjd2ff.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.dac0cndr4wgpu6mjd2ff.damageType} (same value: piercing) + [zjdn41fp3hbttedbxqgo] : object {Monster Core.items.[].system.damageRolls.zjdn41fp3hbttedbxqgo} + damage : string {Monster Core.items.[].system.damageRolls.zjdn41fp3hbttedbxqgo.damage} (same value: 2d10+9) + damageType : string {Monster Core.items.[].system.damageRolls.zjdn41fp3hbttedbxqgo.damageType} (same value: piercing) + [it9pipqnft8ysztguu7y] : object {Monster Core.items.[].system.damageRolls.it9pipqnft8ysztguu7y} + damage : string {Monster Core.items.[].system.damageRolls.it9pipqnft8ysztguu7y.damage} (same value: 2d10+9) + damageType : string {Monster Core.items.[].system.damageRolls.it9pipqnft8ysztguu7y.damageType} (same value: piercing) + [v7luy1ttfoi91850stm2] : object {Monster Core.items.[].system.damageRolls.v7luy1ttfoi91850stm2} + damage : string {Monster Core.items.[].system.damageRolls.v7luy1ttfoi91850stm2.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.v7luy1ttfoi91850stm2.damageType} (same value: slashing) + [npjqo3w608o36puhaks1l] : object {Monster Core.items.[].system.damageRolls.npjqo3w608o36puhaks1l} + damage : string {Monster Core.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damage} (same value: 2d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damageType} (same value: bludgeoning) + [91vcz6emm628tbhyp93l3] : object {Monster Core.items.[].system.damageRolls.91vcz6emm628tbhyp93l3} + damage : string {Monster Core.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damage} (same value: 4d6) + damageType : string {Monster Core.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damageType} (same value: sonic) + [bzogvfqg81qjurxuluev] : object {Monster Core.items.[].system.damageRolls.bzogvfqg81qjurxuluev} + damage : string {Monster Core.items.[].system.damageRolls.bzogvfqg81qjurxuluev.damage} (same value: 1d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.bzogvfqg81qjurxuluev.damageType} (same value: piercing) + [s3rtyn2pu29sh70nnc3u] : object {Monster Core.items.[].system.damageRolls.s3rtyn2pu29sh70nnc3u} + damage : string {Monster Core.items.[].system.damageRolls.s3rtyn2pu29sh70nnc3u.damage} (same value: 1d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.s3rtyn2pu29sh70nnc3u.damageType} (same value: slashing) + [aKViG5K27sM0dmNh] : object {Monster Core.items.[].system.damageRolls.aKViG5K27sM0dmNh} + damage : string {Monster Core.items.[].system.damageRolls.aKViG5K27sM0dmNh.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.aKViG5K27sM0dmNh.damageType} (same value: spirit) + [2rulpnuihi7eiz58jgg1] : object {Monster Core.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1} + damage : string {Monster Core.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damage} (same value: 2d10+6) + damageType : string {Monster Core.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damageType} (same value: bludgeoning) + [awv8u46mozbon4vjhsjc] : object {Monster Core.items.[].system.damageRolls.awv8u46mozbon4vjhsjc} + damage : string {Monster Core.items.[].system.damageRolls.awv8u46mozbon4vjhsjc.damage} (same value: 2d10+13) + damageType : string {Monster Core.items.[].system.damageRolls.awv8u46mozbon4vjhsjc.damageType} (same value: piercing) + [hks1ttdlmcu13f2umxe9] : object {Monster Core.items.[].system.damageRolls.hks1ttdlmcu13f2umxe9} + damage : string {Monster Core.items.[].system.damageRolls.hks1ttdlmcu13f2umxe9.damage} (same value: 2d8+13) + damageType : string {Monster Core.items.[].system.damageRolls.hks1ttdlmcu13f2umxe9.damageType} (same value: bludgeoning) + [OCFttW8qY7ejRfDH] : object {Monster Core.items.[].system.damageRolls.OCFttW8qY7ejRfDH} + damage : string {Monster Core.items.[].system.damageRolls.OCFttW8qY7ejRfDH.damage} (same value: 1d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.OCFttW8qY7ejRfDH.damageType} (same value: bludgeoning) + [R8KkVhkrB1MkmECj] : object {Monster Core.items.[].system.damageRolls.R8KkVhkrB1MkmECj} + damage : string {Monster Core.items.[].system.damageRolls.R8KkVhkrB1MkmECj.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.R8KkVhkrB1MkmECj.damageType} (same value: spirit) + [np2lpxdni2iZug3E] : object {Monster Core.items.[].system.damageRolls.np2lpxdni2iZug3E} + damage : string {Monster Core.items.[].system.damageRolls.np2lpxdni2iZug3E.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.np2lpxdni2iZug3E.damageType} (same value: fire) + [vWd2DSr8wHHRJxhJ] : object {Monster Core.items.[].system.damageRolls.vWd2DSr8wHHRJxhJ} + damage : string {Monster Core.items.[].system.damageRolls.vWd2DSr8wHHRJxhJ.damage} (same value: 1d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.vWd2DSr8wHHRJxhJ.damageType} (same value: bludgeoning) + [7mwff7xdk9mi65mqshl4] : object {Monster Core.items.[].system.damageRolls.7mwff7xdk9mi65mqshl4} + damage : string {Monster Core.items.[].system.damageRolls.7mwff7xdk9mi65mqshl4.damage} (same value: 1d8-2) + damageType : string {Monster Core.items.[].system.damageRolls.7mwff7xdk9mi65mqshl4.damageType} (same value: piercing) + [aa3c7ng0jxg1gx20fg4zty] : object {Monster Core.items.[].system.damageRolls.aa3c7ng0jxg1gx20fg4zty} + damage : string {Monster Core.items.[].system.damageRolls.aa3c7ng0jxg1gx20fg4zty.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.aa3c7ng0jxg1gx20fg4zty.damageType} (same value: piercing) + [vYu6xP0JFF1p3BTP] : object {Monster Core.items.[].system.damageRolls.vYu6xP0JFF1p3BTP} + damage : string {Monster Core.items.[].system.damageRolls.vYu6xP0JFF1p3BTP.damage} (same value: 2d10+8) + damageType : string {Monster Core.items.[].system.damageRolls.vYu6xP0JFF1p3BTP.damageType} (same value: piercing) + [JvY6ZS7dCmoVrPKd] : object {Monster Core.items.[].system.damageRolls.JvY6ZS7dCmoVrPKd} + damage : string {Monster Core.items.[].system.damageRolls.JvY6ZS7dCmoVrPKd.damage} (3 different values) + 3d8+11 (x2) + 3d8+17 (x2) + 2d8+8 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.JvY6ZS7dCmoVrPKd.damageType} (same value: piercing) + [BLMw6HFRj9LbhFIF] : object {Monster Core.items.[].system.damageRolls.BLMw6HFRj9LbhFIF} + damage : string {Monster Core.items.[].system.damageRolls.BLMw6HFRj9LbhFIF.damage} (3 different values) + 3d6+11 (x2) + 3d6+17 (x2) + 2d6+8 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.BLMw6HFRj9LbhFIF.damageType} (same value: slashing) + [3rzyFeKDLqtbwSHu] : object {Monster Core.items.[].system.damageRolls.3rzyFeKDLqtbwSHu} + damage : string {Monster Core.items.[].system.damageRolls.3rzyFeKDLqtbwSHu.damage} (3 different values) + 2d10+11 (x2) + 2d10+17 (x2) + 1d10+8 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.3rzyFeKDLqtbwSHu.damageType} (same value: bludgeoning) + [92ZGz7RPCPFgUlve] : object {Monster Core.items.[].system.damageRolls.92ZGz7RPCPFgUlve} + damage : string {Monster Core.items.[].system.damageRolls.92ZGz7RPCPFgUlve.damage} (3 different values) + 3d6+6 (x2) + 6d6+6 (x2) + 3d6+3 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.92ZGz7RPCPFgUlve.damageType} (same value: mental) + [dgx6eli7h9wuo7kgj7ne] : object {Monster Core.items.[].system.damageRolls.dgx6eli7h9wuo7kgj7ne} + damage : string {Monster Core.items.[].system.damageRolls.dgx6eli7h9wuo7kgj7ne.damage} (same value: 3d12+14) + damageType : string {Monster Core.items.[].system.damageRolls.dgx6eli7h9wuo7kgj7ne.damageType} (same value: piercing) + [i604dng0gzfjw2togrbh] : object {Monster Core.items.[].system.damageRolls.i604dng0gzfjw2togrbh} + damage : string {Monster Core.items.[].system.damageRolls.i604dng0gzfjw2togrbh.damage} (same value: 3d8+14) + damageType : string {Monster Core.items.[].system.damageRolls.i604dng0gzfjw2togrbh.damageType} (same value: slashing) + [3xneh07u0lv818gpxog4] : object {Monster Core.items.[].system.damageRolls.3xneh07u0lv818gpxog4} + damage : string {Monster Core.items.[].system.damageRolls.3xneh07u0lv818gpxog4.damage} (same value: 3d6+14) + damageType : string {Monster Core.items.[].system.damageRolls.3xneh07u0lv818gpxog4.damageType} (same value: bludgeoning) + [xxlz2gumqfl5od41hy9b] : object {Monster Core.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b} + damage : string {Monster Core.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damageType} (same value: piercing) + [y91h34x7vvyo4zydxbjv] : object {Monster Core.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv} + damage : string {Monster Core.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damageType} (same value: bludgeoning) + [NAq9h3kmDElZUUd7] : object {Monster Core.items.[].system.damageRolls.NAq9h3kmDElZUUd7} + damage : string {Monster Core.items.[].system.damageRolls.NAq9h3kmDElZUUd7.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.NAq9h3kmDElZUUd7.damageType} (same value: spirit) + [h6Zi87RHd84mOwow] : object {Monster Core.items.[].system.damageRolls.h6Zi87RHd84mOwow} + damage : string {Monster Core.items.[].system.damageRolls.h6Zi87RHd84mOwow.damage} (same value: 2d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.h6Zi87RHd84mOwow.damageType} (same value: slashing) + [qa52cmjoc5kt3fcye1fc] : object {Monster Core.items.[].system.damageRolls.qa52cmjoc5kt3fcye1fc} + damage : string {Monster Core.items.[].system.damageRolls.qa52cmjoc5kt3fcye1fc.damage} (same value: 1d12+9) + damageType : string {Monster Core.items.[].system.damageRolls.qa52cmjoc5kt3fcye1fc.damageType} (same value: slashing) + [obfg0bktwl40vfv492yu] : object {Monster Core.items.[].system.damageRolls.obfg0bktwl40vfv492yu} + damage : string {Monster Core.items.[].system.damageRolls.obfg0bktwl40vfv492yu.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.obfg0bktwl40vfv492yu.damageType} (same value: piercing) + [4lgdd2km9n7tblgs2u9p] : object {Monster Core.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p} + damage : string {Monster Core.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damageType} (same value: piercing) + [wjqd9dfjp5b251yn8xw8] : object {Monster Core.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8} + damage : string {Monster Core.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damage} (same value: 2d12+14) + damageType : string {Monster Core.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damageType} (same value: piercing) + [yf8fwah17omnge9p7whx] : object {Monster Core.items.[].system.damageRolls.yf8fwah17omnge9p7whx} + damage : string {Monster Core.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damage} (same value: 2d10+14) + damageType : string {Monster Core.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damageType} (same value: piercing) + [3mpt6hlribobh4midrj4] : object {Monster Core.items.[].system.damageRolls.3mpt6hlribobh4midrj4} + damage : string {Monster Core.items.[].system.damageRolls.3mpt6hlribobh4midrj4.damage} (same value: 2d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.3mpt6hlribobh4midrj4.damageType} (same value: piercing) + [rufdbo7t5n4t1yorv7ax] : object {Monster Core.items.[].system.damageRolls.rufdbo7t5n4t1yorv7ax} + damage : string {Monster Core.items.[].system.damageRolls.rufdbo7t5n4t1yorv7ax.damage} (same value: 2d10+13) + damageType : string {Monster Core.items.[].system.damageRolls.rufdbo7t5n4t1yorv7ax.damageType} (same value: piercing) + [e6fc06afb6rxjce52qvh] : object {Monster Core.items.[].system.damageRolls.e6fc06afb6rxjce52qvh} + damage : string {Monster Core.items.[].system.damageRolls.e6fc06afb6rxjce52qvh.damage} (same value: 1d10+11) + damageType : string {Monster Core.items.[].system.damageRolls.e6fc06afb6rxjce52qvh.damageType} (same value: bludgeoning) + [XeKKbruXfxwq6vjJ] : object {Monster Core.items.[].system.damageRolls.XeKKbruXfxwq6vjJ} + damage : string {Monster Core.items.[].system.damageRolls.XeKKbruXfxwq6vjJ.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.XeKKbruXfxwq6vjJ.damageType} (same value: bludgeoning) + [ED7eZm2aGXzwTCF1] : object {Monster Core.items.[].system.damageRolls.ED7eZm2aGXzwTCF1} + damage : string {Monster Core.items.[].system.damageRolls.ED7eZm2aGXzwTCF1.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.ED7eZm2aGXzwTCF1.damageType} (same value: bludgeoning) + [aJhFsVMC7rG4Y21k] : object {Monster Core.items.[].system.damageRolls.aJhFsVMC7rG4Y21k} + damage : string {Monster Core.items.[].system.damageRolls.aJhFsVMC7rG4Y21k.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.aJhFsVMC7rG4Y21k.damageType} (same value: bludgeoning) + [UkZTSimw5pDLUZ3y] : object {Monster Core.items.[].system.damageRolls.UkZTSimw5pDLUZ3y} + damage : string {Monster Core.items.[].system.damageRolls.UkZTSimw5pDLUZ3y.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.UkZTSimw5pDLUZ3y.damageType} (same value: piercing) + [SN1vTt6jabfQeL2u] : object {Monster Core.items.[].system.damageRolls.SN1vTt6jabfQeL2u} + damage : string {Monster Core.items.[].system.damageRolls.SN1vTt6jabfQeL2u.damage} (same value: 1d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.SN1vTt6jabfQeL2u.damageType} (same value: bludgeoning) + [dc3uiwlzk7uzjixewomw] : object {Monster Core.items.[].system.damageRolls.dc3uiwlzk7uzjixewomw} + damage : string {Monster Core.items.[].system.damageRolls.dc3uiwlzk7uzjixewomw.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.dc3uiwlzk7uzjixewomw.damageType} (same value: piercing) + [iozxkjjdpvnc27445sko] : object {Monster Core.items.[].system.damageRolls.iozxkjjdpvnc27445sko} + damage : string {Monster Core.items.[].system.damageRolls.iozxkjjdpvnc27445sko.damage} (same value: 2d12+10) + damageType : string {Monster Core.items.[].system.damageRolls.iozxkjjdpvnc27445sko.damageType} (same value: piercing) + [pree57ywyji8j9sxvzg3] : object {Monster Core.items.[].system.damageRolls.pree57ywyji8j9sxvzg3} + damage : string {Monster Core.items.[].system.damageRolls.pree57ywyji8j9sxvzg3.damage} (same value: 2d10+10) + damageType : string {Monster Core.items.[].system.damageRolls.pree57ywyji8j9sxvzg3.damageType} (same value: bludgeoning) + [jjqc2sriaoyneegxp0yh] : object {Monster Core.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh} + damage : string {Monster Core.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damage} (same value: 3d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damageType} (same value: bludgeoning) + [3hd04fzqs57c4ng7key0] : object {Monster Core.items.[].system.damageRolls.3hd04fzqs57c4ng7key0} + damage : string {Monster Core.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damage} (same value: 3d6) + damageType : string {Monster Core.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damageType} (same value: acid) + [38baos1uxixp8t47zao9] : object {Monster Core.items.[].system.damageRolls.38baos1uxixp8t47zao9} + damage : string {Monster Core.items.[].system.damageRolls.38baos1uxixp8t47zao9.damage} (same value: 4d8) + damageType : string {Monster Core.items.[].system.damageRolls.38baos1uxixp8t47zao9.damageType} (same value: acid) + [v4b73tif9ojp1bvqo027] : object {Monster Core.items.[].system.damageRolls.v4b73tif9ojp1bvqo027} + damage : string {Monster Core.items.[].system.damageRolls.v4b73tif9ojp1bvqo027.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.v4b73tif9ojp1bvqo027.damageType} (same value: bludgeoning) + [5cgg6de0r57sc04fvinl] : object {Monster Core.items.[].system.damageRolls.5cgg6de0r57sc04fvinl} + damage : string {Monster Core.items.[].system.damageRolls.5cgg6de0r57sc04fvinl.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.5cgg6de0r57sc04fvinl.damageType} (same value: bludgeoning) + [LGf2Scz1ZfbRPoEz] : object {Monster Core.items.[].system.damageRolls.LGf2Scz1ZfbRPoEz} + damage : string {Monster Core.items.[].system.damageRolls.LGf2Scz1ZfbRPoEz.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.LGf2Scz1ZfbRPoEz.damageType} (same value: piercing) + [60lVMS7OQ4RHwbKW] : object {Monster Core.items.[].system.damageRolls.60lVMS7OQ4RHwbKW} + damage : string {Monster Core.items.[].system.damageRolls.60lVMS7OQ4RHwbKW.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.60lVMS7OQ4RHwbKW.damageType} (same value: piercing) + [LtcMrHbMzUUePYVA] : object {Monster Core.items.[].system.damageRolls.LtcMrHbMzUUePYVA} + damage : string {Monster Core.items.[].system.damageRolls.LtcMrHbMzUUePYVA.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.LtcMrHbMzUUePYVA.damageType} (same value: fire) + [MvuIC2aSoeA1vqf2] : object {Monster Core.items.[].system.damageRolls.MvuIC2aSoeA1vqf2} + damage : string {Monster Core.items.[].system.damageRolls.MvuIC2aSoeA1vqf2.damage} (3 different values) + 3d12+11 (x2) + 4d12+18 (x2) + 2d12+10 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.MvuIC2aSoeA1vqf2.damageType} (same value: piercing) + [Io9RAF5Qi3PG6dpl] : object {Monster Core.items.[].system.damageRolls.Io9RAF5Qi3PG6dpl} + damage : string {Monster Core.items.[].system.damageRolls.Io9RAF5Qi3PG6dpl.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.Io9RAF5Qi3PG6dpl.damageType} (same value: fire) + [dGcTf1mrJ3iz420n] : object {Monster Core.items.[].system.damageRolls.dGcTf1mrJ3iz420n} + damage : string {Monster Core.items.[].system.damageRolls.dGcTf1mrJ3iz420n.damage} (3 different values) + 3d8+11 (x2) + 4d8+18 (x2) + 2d8+10 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.dGcTf1mrJ3iz420n.damageType} (same value: piercing) + [38og9OtzfRos606X] : object {Monster Core.items.[].system.damageRolls.38og9OtzfRos606X} + damage : string {Monster Core.items.[].system.damageRolls.38og9OtzfRos606X.damage} (3 different values) + 3d8+11 (x2) + 4d8+18 (x2) + 2d8+10 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.38og9OtzfRos606X.damageType} (same value: bludgeoning) + [S2mUd84K409tAFld] : object {Monster Core.items.[].system.damageRolls.S2mUd84K409tAFld} + damage : string {Monster Core.items.[].system.damageRolls.S2mUd84K409tAFld.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.S2mUd84K409tAFld.damageType} (same value: fire) + [miy48diaqk8l4exqz8oq] : object {Monster Core.items.[].system.damageRolls.miy48diaqk8l4exqz8oq} + damage : string {Monster Core.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damage} (same value: 1d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damageType} (same value: piercing) + [KPqZTXfhnzxKi3hH] : object {Monster Core.items.[].system.damageRolls.KPqZTXfhnzxKi3hH} + damage : string {Monster Core.items.[].system.damageRolls.KPqZTXfhnzxKi3hH.damage} (same value: 2d12+10) + damageType : string {Monster Core.items.[].system.damageRolls.KPqZTXfhnzxKi3hH.damageType} (same value: bludgeoning) + [ph2pujyp2umrw0mgb8m2] : object {Monster Core.items.[].system.damageRolls.ph2pujyp2umrw0mgb8m2} + damage : string {Monster Core.items.[].system.damageRolls.ph2pujyp2umrw0mgb8m2.damage} (same value: 2d12+9) + damageType : string {Monster Core.items.[].system.damageRolls.ph2pujyp2umrw0mgb8m2.damageType} (same value: piercing) + [t69uymtlcwvyjmkfpy75] : object {Monster Core.items.[].system.damageRolls.t69uymtlcwvyjmkfpy75} + damage : string {Monster Core.items.[].system.damageRolls.t69uymtlcwvyjmkfpy75.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.t69uymtlcwvyjmkfpy75.damageType} (same value: slashing) + [87IgzxXI3bWfIwf3] : object {Monster Core.items.[].system.damageRolls.87IgzxXI3bWfIwf3} + damage : string {Monster Core.items.[].system.damageRolls.87IgzxXI3bWfIwf3.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.87IgzxXI3bWfIwf3.damageType} (same value: piercing) + [3R92DpfGgSp5UsuW] : object {Monster Core.items.[].system.damageRolls.3R92DpfGgSp5UsuW} + damage : string {Monster Core.items.[].system.damageRolls.3R92DpfGgSp5UsuW.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.3R92DpfGgSp5UsuW.damageType} (same value: bludgeoning) + [D29UzRsV8wwtME4t] : object {Monster Core.items.[].system.damageRolls.D29UzRsV8wwtME4t} + damage : string {Monster Core.items.[].system.damageRolls.D29UzRsV8wwtME4t.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.D29UzRsV8wwtME4t.damageType} (same value: bludgeoning) + [pwjxwbbbnxblljenwj2w] : object {Monster Core.items.[].system.damageRolls.pwjxwbbbnxblljenwj2w} + damage : string {Monster Core.items.[].system.damageRolls.pwjxwbbbnxblljenwj2w.damage} (same value: 3d12+8) + damageType : string {Monster Core.items.[].system.damageRolls.pwjxwbbbnxblljenwj2w.damageType} (same value: bludgeoning) + [1j6mu8lye4a02p7m69i9] : object {Monster Core.items.[].system.damageRolls.1j6mu8lye4a02p7m69i9} + damage : string {Monster Core.items.[].system.damageRolls.1j6mu8lye4a02p7m69i9.damage} (same value: 3d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.1j6mu8lye4a02p7m69i9.damageType} (same value: slashing) + [13cs4xmf6azv7ow3owtp] : object {Monster Core.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp} + damage : string {Monster Core.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damage} (same value: 1d12+2) + damageType : string {Monster Core.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damageType} (same value: bludgeoning) + [4x11y4dxrnuvpu2ubmb0] : object {Monster Core.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0} + damage : string {Monster Core.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damage} (same value: 1d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damageType} (same value: slashing) + [01nr6fmw2buzpyvztn10] : object {Monster Core.items.[].system.damageRolls.01nr6fmw2buzpyvztn10} + damage : string {Monster Core.items.[].system.damageRolls.01nr6fmw2buzpyvztn10.damage} (same value: 1d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.01nr6fmw2buzpyvztn10.damageType} (same value: slashing) + [2z6cljqw5no9v6lrkjvj] : object {Monster Core.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj} + damage : string {Monster Core.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damage} (same value: 1d4+10) + damageType : string {Monster Core.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damageType} (same value: bludgeoning) + [89iq6ckbxgacptoufr6x] : object {Monster Core.items.[].system.damageRolls.89iq6ckbxgacptoufr6x} + damage : string {Monster Core.items.[].system.damageRolls.89iq6ckbxgacptoufr6x.damage} (same value: 2d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.89iq6ckbxgacptoufr6x.damageType} (same value: slashing) + [17676qx0238cgybutoul] : object {Monster Core.items.[].system.damageRolls.17676qx0238cgybutoul} + damage : string {Monster Core.items.[].system.damageRolls.17676qx0238cgybutoul.damage} (same value: 1d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.17676qx0238cgybutoul.damageType} (same value: slashing) + [xubs0mxtaup3m1j796at] : object {Monster Core.items.[].system.damageRolls.xubs0mxtaup3m1j796at} + damage : string {Monster Core.items.[].system.damageRolls.xubs0mxtaup3m1j796at.damage} (same value: 1d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.xubs0mxtaup3m1j796at.damageType} (same value: slashing) + [b14c3tb38hwhdvp5i48j] : object {Monster Core.items.[].system.damageRolls.b14c3tb38hwhdvp5i48j} + damage : string {Monster Core.items.[].system.damageRolls.b14c3tb38hwhdvp5i48j.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.b14c3tb38hwhdvp5i48j.damageType} (same value: piercing) + [VxOl7JN3iIRmPwf9] : object {Monster Core.items.[].system.damageRolls.VxOl7JN3iIRmPwf9} + damage : string {Monster Core.items.[].system.damageRolls.VxOl7JN3iIRmPwf9.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.VxOl7JN3iIRmPwf9.damageType} (same value: bludgeoning) + [AXicoEjiA2mf0nTt] : object {Monster Core.items.[].system.damageRolls.AXicoEjiA2mf0nTt} + damage : string {Monster Core.items.[].system.damageRolls.AXicoEjiA2mf0nTt.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.AXicoEjiA2mf0nTt.damageType} (same value: piercing) + [hHvLwqLqL3RdvaFM] : object {Monster Core.items.[].system.damageRolls.hHvLwqLqL3RdvaFM} + damage : string {Monster Core.items.[].system.damageRolls.hHvLwqLqL3RdvaFM.damage} (same value: 1d8+2) + damageType : string {Monster Core.items.[].system.damageRolls.hHvLwqLqL3RdvaFM.damageType} (same value: bludgeoning) + [bEg9eSXsomIZyuom] : object {Monster Core.items.[].system.damageRolls.bEg9eSXsomIZyuom} + damage : string {Monster Core.items.[].system.damageRolls.bEg9eSXsomIZyuom.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.bEg9eSXsomIZyuom.damageType} (same value: piercing) + [g44ms7qssdrgv6abbpgc] : object {Monster Core.items.[].system.damageRolls.g44ms7qssdrgv6abbpgc} + damage : string {Monster Core.items.[].system.damageRolls.g44ms7qssdrgv6abbpgc.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.g44ms7qssdrgv6abbpgc.damageType} (same value: spirit) + [53no7ubuhuio9hnx3xyq] : object {Monster Core.items.[].system.damageRolls.53no7ubuhuio9hnx3xyq} + damage : string {Monster Core.items.[].system.damageRolls.53no7ubuhuio9hnx3xyq.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.53no7ubuhuio9hnx3xyq.damageType} (same value: piercing) + [cukm4clhc3kbydd7oa23] : object {Monster Core.items.[].system.damageRolls.cukm4clhc3kbydd7oa23} + damage : string {Monster Core.items.[].system.damageRolls.cukm4clhc3kbydd7oa23.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.cukm4clhc3kbydd7oa23.damageType} (same value: slashing) + [CcqznFmjOIIqasQW] : object {Monster Core.items.[].system.damageRolls.CcqznFmjOIIqasQW} + damage : string {Monster Core.items.[].system.damageRolls.CcqznFmjOIIqasQW.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.CcqznFmjOIIqasQW.damageType} (same value: bludgeoning) + [fb25txh7l35iny60p6ko] : object {Monster Core.items.[].system.damageRolls.fb25txh7l35iny60p6ko} + damage : string {Monster Core.items.[].system.damageRolls.fb25txh7l35iny60p6ko.damage} (same value: 2d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.fb25txh7l35iny60p6ko.damageType} (same value: piercing) + [uk10dpcnrjqggp6eb3q1] : object {Monster Core.items.[].system.damageRolls.uk10dpcnrjqggp6eb3q1} + damage : string {Monster Core.items.[].system.damageRolls.uk10dpcnrjqggp6eb3q1.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.uk10dpcnrjqggp6eb3q1.damageType} (same value: fire) + [01s4c5xes3sqsk8aqq6k] : object {Monster Core.items.[].system.damageRolls.01s4c5xes3sqsk8aqq6k} + damage : string {Monster Core.items.[].system.damageRolls.01s4c5xes3sqsk8aqq6k.damage} (same value: 2d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.01s4c5xes3sqsk8aqq6k.damageType} (same value: slashing) + [dbfhihyfnvc3j575s1no] : object {Monster Core.items.[].system.damageRolls.dbfhihyfnvc3j575s1no} + damage : string {Monster Core.items.[].system.damageRolls.dbfhihyfnvc3j575s1no.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.dbfhihyfnvc3j575s1no.damageType} (same value: piercing) + [m8jqyd39l7kc7da79znl] : object {Monster Core.items.[].system.damageRolls.m8jqyd39l7kc7da79znl} + damage : string {Monster Core.items.[].system.damageRolls.m8jqyd39l7kc7da79znl.damage} (same value: 1d4+1) + damageType : string {Monster Core.items.[].system.damageRolls.m8jqyd39l7kc7da79znl.damageType} (same value: bludgeoning) + [x1rwk0rw36io8pvojb1l] : object {Monster Core.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l} + damage : string {Monster Core.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l.damageType} (same value: electricity) + [eorzqgvjy4i68y4d2s0m] : object {Monster Core.items.[].system.damageRolls.eorzqgvjy4i68y4d2s0m} + damage : string {Monster Core.items.[].system.damageRolls.eorzqgvjy4i68y4d2s0m.damage} (same value: 2d12+11) + damageType : string {Monster Core.items.[].system.damageRolls.eorzqgvjy4i68y4d2s0m.damageType} (same value: bludgeoning) + [vrkuqclzi2wsw9dm27y0] : object {Monster Core.items.[].system.damageRolls.vrkuqclzi2wsw9dm27y0} + damage : string {Monster Core.items.[].system.damageRolls.vrkuqclzi2wsw9dm27y0.damage} (same value: 2d12+7) + damageType : string {Monster Core.items.[].system.damageRolls.vrkuqclzi2wsw9dm27y0.damageType} (same value: bludgeoning) + [ki4wh2w5gzh3meiafk71] : object {Monster Core.items.[].system.damageRolls.ki4wh2w5gzh3meiafk71} + damage : string {Monster Core.items.[].system.damageRolls.ki4wh2w5gzh3meiafk71.damage} (same value: 2d10+12) + damageType : string {Monster Core.items.[].system.damageRolls.ki4wh2w5gzh3meiafk71.damageType} (same value: bludgeoning) + [8c6vd7c47ofe6b1vckcv] : object {Monster Core.items.[].system.damageRolls.8c6vd7c47ofe6b1vckcv} + damage : string {Monster Core.items.[].system.damageRolls.8c6vd7c47ofe6b1vckcv.damage} (same value: 2d12+6) + damageType : string {Monster Core.items.[].system.damageRolls.8c6vd7c47ofe6b1vckcv.damageType} (same value: electricity) + [pf4joyj8goqdxlluw7eb] : object {Monster Core.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb} + damage : string {Monster Core.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damage} (same value: 2d10+6) + damageType : string {Monster Core.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damageType} (same value: fire) + [bxi6bl3wfea41706u14s] : object {Monster Core.items.[].system.damageRolls.bxi6bl3wfea41706u14s} + damage : string {Monster Core.items.[].system.damageRolls.bxi6bl3wfea41706u14s.damage} (same value: 2d12+12) + damageType : string {Monster Core.items.[].system.damageRolls.bxi6bl3wfea41706u14s.damageType} (same value: bludgeoning) + [yddzd5xdpz257mgtdsd7] : object {Monster Core.items.[].system.damageRolls.yddzd5xdpz257mgtdsd7} + damage : string {Monster Core.items.[].system.damageRolls.yddzd5xdpz257mgtdsd7.damage} (same value: 3d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.yddzd5xdpz257mgtdsd7.damageType} (same value: piercing) + [cnrij29nojhtznh239j9] : object {Monster Core.items.[].system.damageRolls.cnrij29nojhtznh239j9} + damage : string {Monster Core.items.[].system.damageRolls.cnrij29nojhtznh239j9.damage} (same value: 2d10+9) + damageType : string {Monster Core.items.[].system.damageRolls.cnrij29nojhtznh239j9.damageType} (same value: bludgeoning) + [QImUB48UD4dqG6z4] : object {Monster Core.items.[].system.damageRolls.QImUB48UD4dqG6z4} + damage : string {Monster Core.items.[].system.damageRolls.QImUB48UD4dqG6z4.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.QImUB48UD4dqG6z4.damageType} (same value: piercing) + [sqBOR1YLg1thwbXK] : object {Monster Core.items.[].system.damageRolls.sqBOR1YLg1thwbXK} + damage : string {Monster Core.items.[].system.damageRolls.sqBOR1YLg1thwbXK.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.sqBOR1YLg1thwbXK.damageType} (same value: piercing) + [r6mSVhwYDF3j5VIs] : object {Monster Core.items.[].system.damageRolls.r6mSVhwYDF3j5VIs} + damage : string {Monster Core.items.[].system.damageRolls.r6mSVhwYDF3j5VIs.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.r6mSVhwYDF3j5VIs.damageType} (same value: piercing) + [3k67sBQbgZFYm8n3] : object {Monster Core.items.[].system.damageRolls.3k67sBQbgZFYm8n3} + damage : string {Monster Core.items.[].system.damageRolls.3k67sBQbgZFYm8n3.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.3k67sBQbgZFYm8n3.damageType} (same value: spirit) + [cEKh5CNc7KzHotiF] : object {Monster Core.items.[].system.damageRolls.cEKh5CNc7KzHotiF} + damage : string {Monster Core.items.[].system.damageRolls.cEKh5CNc7KzHotiF.damage} (3 different values) + 3d10+11 (x2) + 4d10+16 (x2) + 2d10+9 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.cEKh5CNc7KzHotiF.damageType} (same value: piercing) + [RpQIzImOfD467cVQ] : object {Monster Core.items.[].system.damageRolls.RpQIzImOfD467cVQ} + damage : string {Monster Core.items.[].system.damageRolls.RpQIzImOfD467cVQ.damage} (3 different values) + 3d8+11 (x2) + 4d8+16 (x2) + 2d8+9 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.RpQIzImOfD467cVQ.damageType} (same value: slashing) + [ZdM6C0spWwVMAiLM] : object {Monster Core.items.[].system.damageRolls.ZdM6C0spWwVMAiLM} + damage : string {Monster Core.items.[].system.damageRolls.ZdM6C0spWwVMAiLM.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.ZdM6C0spWwVMAiLM.damageType} (same value: spirit) + [Va9e8DMKv5qn4gRL] : object {Monster Core.items.[].system.damageRolls.Va9e8DMKv5qn4gRL} + damage : string {Monster Core.items.[].system.damageRolls.Va9e8DMKv5qn4gRL.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.Va9e8DMKv5qn4gRL.damageType} (same value: spirit) + [b2gH0iPqE45nJcIi] : object {Monster Core.items.[].system.damageRolls.b2gH0iPqE45nJcIi} + damage : string {Monster Core.items.[].system.damageRolls.b2gH0iPqE45nJcIi.damage} (3 different values) + 3d10+11 (x2) + 4d10+16 (x2) + 2d10+9 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.b2gH0iPqE45nJcIi.damageType} (same value: bludgeoning) + [gW17aQRm17xarr0r] : object {Monster Core.items.[].system.damageRolls.gW17aQRm17xarr0r} + damage : string {Monster Core.items.[].system.damageRolls.gW17aQRm17xarr0r.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.gW17aQRm17xarr0r.damageType} (same value: spirit) + [oOA5pz1jZWPCLupp] : object {Monster Core.items.[].system.damageRolls.oOA5pz1jZWPCLupp} + damage : string {Monster Core.items.[].system.damageRolls.oOA5pz1jZWPCLupp.damage} (3 different values) + 2d10+11 (x2) + 3d10+16 (x2) + 1d10+9 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.oOA5pz1jZWPCLupp.damageType} (same value: slashing) + [c77v540v257tzo9b0k3s] : object {Monster Core.items.[].system.damageRolls.c77v540v257tzo9b0k3s} + damage : string {Monster Core.items.[].system.damageRolls.c77v540v257tzo9b0k3s.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.c77v540v257tzo9b0k3s.damageType} (same value: slashing) + [PIHnQ8kdx24ZMtbB] : object {Monster Core.items.[].system.damageRolls.PIHnQ8kdx24ZMtbB} + damage : string {Monster Core.items.[].system.damageRolls.PIHnQ8kdx24ZMtbB.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.PIHnQ8kdx24ZMtbB.damageType} (same value: piercing) + [foya7kco2bg1alkrrnad] : object {Monster Core.items.[].system.damageRolls.foya7kco2bg1alkrrnad} + damage : string {Monster Core.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damage} (same value: 2d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damageType} (same value: piercing) + [lkxx2tigja1315kmn643] : object {Monster Core.items.[].system.damageRolls.lkxx2tigja1315kmn643} + damage : string {Monster Core.items.[].system.damageRolls.lkxx2tigja1315kmn643.damage} (same value: 1d4+10) + damageType : string {Monster Core.items.[].system.damageRolls.lkxx2tigja1315kmn643.damageType} (same value: bludgeoning) + [rrckukcsva2ollrm2xt8] : object {Monster Core.items.[].system.damageRolls.rrckukcsva2ollrm2xt8} + damage : string {Monster Core.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damage} (same value: 2d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damageType} (same value: piercing) + [geue1zcmljrdpnrws91k] : object {Monster Core.items.[].system.damageRolls.geue1zcmljrdpnrws91k} + damage : string {Monster Core.items.[].system.damageRolls.geue1zcmljrdpnrws91k.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.geue1zcmljrdpnrws91k.damageType} (same value: piercing) + [p1z1kjo9838cenxm0rfl] : object {Monster Core.items.[].system.damageRolls.p1z1kjo9838cenxm0rfl} + damage : string {Monster Core.items.[].system.damageRolls.p1z1kjo9838cenxm0rfl.damage} (same value: 2d12+13) + damageType : string {Monster Core.items.[].system.damageRolls.p1z1kjo9838cenxm0rfl.damageType} (same value: slashing) + [wxdjhxlnpijsr5pf3g4c] : object {Monster Core.items.[].system.damageRolls.wxdjhxlnpijsr5pf3g4c} + damage : string {Monster Core.items.[].system.damageRolls.wxdjhxlnpijsr5pf3g4c.damage} (same value: 2d8+13) + damageType : string {Monster Core.items.[].system.damageRolls.wxdjhxlnpijsr5pf3g4c.damageType} (same value: bludgeoning) + [i4ggn8pkplgq6191icks] : object {Monster Core.items.[].system.damageRolls.i4ggn8pkplgq6191icks} + damage : string {Monster Core.items.[].system.damageRolls.i4ggn8pkplgq6191icks.damage} (same value: 4d6) + damageType : string {Monster Core.items.[].system.damageRolls.i4ggn8pkplgq6191icks.damageType} (same value: fire) + [g7vi65l83agsomxlgjhc] : object {Monster Core.items.[].system.damageRolls.g7vi65l83agsomxlgjhc} + category : string {Monster Core.items.[].system.damageRolls.g7vi65l83agsomxlgjhc.category} (same value: persistent) + damage : string {Monster Core.items.[].system.damageRolls.g7vi65l83agsomxlgjhc.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.g7vi65l83agsomxlgjhc.damageType} (same value: fire) + [9GUEc6Xcv7ZqsOhA] : object {Monster Core.items.[].system.damageRolls.9GUEc6Xcv7ZqsOhA} + damage : string {Monster Core.items.[].system.damageRolls.9GUEc6Xcv7ZqsOhA.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.9GUEc6Xcv7ZqsOhA.damageType} (same value: fire) + [AEewBTzskDd58PMD] : object {Monster Core.items.[].system.damageRolls.AEewBTzskDd58PMD} + damage : string {Monster Core.items.[].system.damageRolls.AEewBTzskDd58PMD.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.AEewBTzskDd58PMD.damageType} (same value: piercing) + [hwh1ar01q4v8f5norw2j] : object {Monster Core.items.[].system.damageRolls.hwh1ar01q4v8f5norw2j} + damage : string {Monster Core.items.[].system.damageRolls.hwh1ar01q4v8f5norw2j.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.hwh1ar01q4v8f5norw2j.damageType} (same value: fire) + [qpvxfwpbnjmfxz6zhf3x] : object {Monster Core.items.[].system.damageRolls.qpvxfwpbnjmfxz6zhf3x} + damage : string {Monster Core.items.[].system.damageRolls.qpvxfwpbnjmfxz6zhf3x.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.qpvxfwpbnjmfxz6zhf3x.damageType} (same value: piercing) + [azm7z02s808axthku5un] : object {Monster Core.items.[].system.damageRolls.azm7z02s808axthku5un} + damage : string {Monster Core.items.[].system.damageRolls.azm7z02s808axthku5un.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.azm7z02s808axthku5un.damageType} (same value: fire) + [aqz2ih9pdkm6qx2im8tb] : object {Monster Core.items.[].system.damageRolls.aqz2ih9pdkm6qx2im8tb} + damage : string {Monster Core.items.[].system.damageRolls.aqz2ih9pdkm6qx2im8tb.damage} (same value: 2d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.aqz2ih9pdkm6qx2im8tb.damageType} (same value: bludgeoning) + [i2yf2h6blvngo8xngugl] : object {Monster Core.items.[].system.damageRolls.i2yf2h6blvngo8xngugl} + damage : string {Monster Core.items.[].system.damageRolls.i2yf2h6blvngo8xngugl.damage} (same value: 1d4+1) + damageType : string {Monster Core.items.[].system.damageRolls.i2yf2h6blvngo8xngugl.damageType} (same value: piercing) + [2aqz1foetaojgodwjsl3] : object {Monster Core.items.[].system.damageRolls.2aqz1foetaojgodwjsl3} + damage : string {Monster Core.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing) + [hlbcijz8hmrnhikrzv6m] : object {Monster Core.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m} + damage : string {Monster Core.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing) + [iwlmvl2GFFYoBmS3] : object {Monster Core.items.[].system.damageRolls.iwlmvl2GFFYoBmS3} + damage : string {Monster Core.items.[].system.damageRolls.iwlmvl2GFFYoBmS3.damage} (3 different values) + 3d10+13 (x2) + 4d10+15 (x2) + 2d10+11 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.iwlmvl2GFFYoBmS3.damageType} (same value: piercing) + [j5pDe9EIF57tLxOw] : object {Monster Core.items.[].system.damageRolls.j5pDe9EIF57tLxOw} + damage : string {Monster Core.items.[].system.damageRolls.j5pDe9EIF57tLxOw.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.j5pDe9EIF57tLxOw.damageType} (same value: force) + [K2keTUhMd4lrkJkV] : object {Monster Core.items.[].system.damageRolls.K2keTUhMd4lrkJkV} + damage : string {Monster Core.items.[].system.damageRolls.K2keTUhMd4lrkJkV.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.K2keTUhMd4lrkJkV.damageType} (same value: force) + [c1iO7V2MYwYPf4iJ] : object {Monster Core.items.[].system.damageRolls.c1iO7V2MYwYPf4iJ} + damage : string {Monster Core.items.[].system.damageRolls.c1iO7V2MYwYPf4iJ.damage} (3 different values) + 3d6+13 (x2) + 4d6+15 (x2) + 2d6+11 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.c1iO7V2MYwYPf4iJ.damageType} (same value: piercing) + [AXQCnFSSiyByRwZX] : object {Monster Core.items.[].system.damageRolls.AXQCnFSSiyByRwZX} + damage : string {Monster Core.items.[].system.damageRolls.AXQCnFSSiyByRwZX.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.AXQCnFSSiyByRwZX.damageType} (same value: force) + [vZCl7pYZeHLr4N21] : object {Monster Core.items.[].system.damageRolls.vZCl7pYZeHLr4N21} + damage : string {Monster Core.items.[].system.damageRolls.vZCl7pYZeHLr4N21.damage} (3 different values) + 3d10+13 (x2) + 4d10+15 (x2) + 2d10+11 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.vZCl7pYZeHLr4N21.damageType} (same value: bludgeoning) + [pagmynrph9znzk0i437q] : object {Monster Core.items.[].system.damageRolls.pagmynrph9znzk0i437q} + damage : string {Monster Core.items.[].system.damageRolls.pagmynrph9znzk0i437q.damage} (same value: 2d12+8) + damageType : string {Monster Core.items.[].system.damageRolls.pagmynrph9znzk0i437q.damageType} (same value: piercing) + [471lg8p9dro7fwed2kxm] : object {Monster Core.items.[].system.damageRolls.471lg8p9dro7fwed2kxm} + damage : string {Monster Core.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damageType} (same value: cold) + [igef3tbxapjn9401kj91] : object {Monster Core.items.[].system.damageRolls.igef3tbxapjn9401kj91} + damage : string {Monster Core.items.[].system.damageRolls.igef3tbxapjn9401kj91.damage} (same value: 2d10+8) + damageType : string {Monster Core.items.[].system.damageRolls.igef3tbxapjn9401kj91.damageType} (same value: bludgeoning) + [szfxesra1wcq9b0qtcdh] : object {Monster Core.items.[].system.damageRolls.szfxesra1wcq9b0qtcdh} + damage : string {Monster Core.items.[].system.damageRolls.szfxesra1wcq9b0qtcdh.damage} (same value: 2d12+12) + damageType : string {Monster Core.items.[].system.damageRolls.szfxesra1wcq9b0qtcdh.damageType} (same value: slashing) + [se0s2dgywehjapm2pc0o] : object {Monster Core.items.[].system.damageRolls.se0s2dgywehjapm2pc0o} + damage : string {Monster Core.items.[].system.damageRolls.se0s2dgywehjapm2pc0o.damage} (same value: 2d8+12) + damageType : string {Monster Core.items.[].system.damageRolls.se0s2dgywehjapm2pc0o.damageType} (same value: bludgeoning) + [9EdVjBiJCWgERKgc] : object {Monster Core.items.[].system.damageRolls.9EdVjBiJCWgERKgc} + damage : string {Monster Core.items.[].system.damageRolls.9EdVjBiJCWgERKgc.damage} (same value: 3d6) + damageType : string {Monster Core.items.[].system.damageRolls.9EdVjBiJCWgERKgc.damageType} (same value: cold) + [eos4ke288unoyy2uhz3m] : object {Monster Core.items.[].system.damageRolls.eos4ke288unoyy2uhz3m} + damage : string {Monster Core.items.[].system.damageRolls.eos4ke288unoyy2uhz3m.damage} (same value: 2d8) + damageType : string {Monster Core.items.[].system.damageRolls.eos4ke288unoyy2uhz3m.damageType} (same value: piercing) + [fs9yf1bsxhp2qieca3bo] : object {Monster Core.items.[].system.damageRolls.fs9yf1bsxhp2qieca3bo} + damage : string {Monster Core.items.[].system.damageRolls.fs9yf1bsxhp2qieca3bo.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.fs9yf1bsxhp2qieca3bo.damageType} (same value: bludgeoning) + [oi2aaphxeqdd464k592r] : object {Monster Core.items.[].system.damageRolls.oi2aaphxeqdd464k592r} + damage : string {Monster Core.items.[].system.damageRolls.oi2aaphxeqdd464k592r.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.oi2aaphxeqdd464k592r.damageType} (same value: bludgeoning) + [z5qj65t4y4llvzuhee9c] : object {Monster Core.items.[].system.damageRolls.z5qj65t4y4llvzuhee9c} + damage : string {Monster Core.items.[].system.damageRolls.z5qj65t4y4llvzuhee9c.damage} (same value: 1d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.z5qj65t4y4llvzuhee9c.damageType} (same value: piercing) + [l62r53xvi5fa93emftw4] : object {Monster Core.items.[].system.damageRolls.l62r53xvi5fa93emftw4} + damage : string {Monster Core.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damage} (same value: 2d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damageType} (same value: piercing) + [igj8v3sf65ku76csurok] : object {Monster Core.items.[].system.damageRolls.igj8v3sf65ku76csurok} + damage : string {Monster Core.items.[].system.damageRolls.igj8v3sf65ku76csurok.damage} (same value: 2d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.igj8v3sf65ku76csurok.damageType} (same value: slashing) + [rgqwwr4quzch137ojdxw] : object {Monster Core.items.[].system.damageRolls.rgqwwr4quzch137ojdxw} + damage : string {Monster Core.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damage} (same value: 2d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damageType} (same value: void) + [198ejb2dz0c2fpmopry7] : object {Monster Core.items.[].system.damageRolls.198ejb2dz0c2fpmopry7} + damage : string {Monster Core.items.[].system.damageRolls.198ejb2dz0c2fpmopry7.damage} (same value: 2d8+12) + damageType : string {Monster Core.items.[].system.damageRolls.198ejb2dz0c2fpmopry7.damageType} (same value: void) + [oah2drarovo3s87t3akp] : object {Monster Core.items.[].system.damageRolls.oah2drarovo3s87t3akp} + damage : string {Monster Core.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: 1d10+3) + damageType : string {Monster Core.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing) + [35tvlmnbp3gxuakha4e4] : object {Monster Core.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4} + damage : string {Monster Core.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: 1d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing) + [nNQpvrY10rGqsJZ8] : object {Monster Core.items.[].system.damageRolls.nNQpvrY10rGqsJZ8} + damage : string {Monster Core.items.[].system.damageRolls.nNQpvrY10rGqsJZ8.damage} (same value: 1d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.nNQpvrY10rGqsJZ8.damageType} (same value: slashing) + [p36zyj2o94q5m2av6t6a] : object {Monster Core.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} + damage : string {Monster Core.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: 1d8+1) + damageType : string {Monster Core.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) + [5gyt9361vlgk0oa54i93] : object {Monster Core.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} + damage : string {Monster Core.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) + [1kld92wlfl4moluhhi7g] : object {Monster Core.items.[].system.damageRolls.1kld92wlfl4moluhhi7g} + damage : string {Monster Core.items.[].system.damageRolls.1kld92wlfl4moluhhi7g.damage} (same value: 2d10+7) + damageType : string {Monster Core.items.[].system.damageRolls.1kld92wlfl4moluhhi7g.damageType} (same value: piercing) + [1aj85bhvtjuqhdescj7j] : object {Monster Core.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j} + damage : string {Monster Core.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j.damage} (same value: 2d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j.damageType} (same value: bludgeoning) + [avsphsmgbf65ekmp8pwx] : object {Monster Core.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx} + damage : string {Monster Core.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damage} (same value: 2d12+6) + damageType : string {Monster Core.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damageType} (same value: bludgeoning) + [fnq7tjzec5tzge22sp3t] : object {Monster Core.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t} + damage : string {Monster Core.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damage} (same value: 2d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damageType} (same value: bludgeoning) + [9k052xwspf4gflg0egqa] : object {Monster Core.items.[].system.damageRolls.9k052xwspf4gflg0egqa} + damage : string {Monster Core.items.[].system.damageRolls.9k052xwspf4gflg0egqa.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.9k052xwspf4gflg0egqa.damageType} (same value: piercing) + [pxtxx4s9ebgnxxnzu7t4] : object {Monster Core.items.[].system.damageRolls.pxtxx4s9ebgnxxnzu7t4} + damage : string {Monster Core.items.[].system.damageRolls.pxtxx4s9ebgnxxnzu7t4.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.pxtxx4s9ebgnxxnzu7t4.damageType} (same value: slashing) + [i28pzph4jgh3a034vmwx] : object {Monster Core.items.[].system.damageRolls.i28pzph4jgh3a034vmwx} + damage : string {Monster Core.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: 1d4-1) + damageType : string {Monster Core.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: piercing) + [xvhg8io6ttdvcd7iap5m] : object {Monster Core.items.[].system.damageRolls.xvhg8io6ttdvcd7iap5m} + damage : string {Monster Core.items.[].system.damageRolls.xvhg8io6ttdvcd7iap5m.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.xvhg8io6ttdvcd7iap5m.damageType} (same value: piercing) + [gpizujts9wuww23dawiq] : object {Monster Core.items.[].system.damageRolls.gpizujts9wuww23dawiq} + damage : string {Monster Core.items.[].system.damageRolls.gpizujts9wuww23dawiq.damage} (same value: 1d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.gpizujts9wuww23dawiq.damageType} (same value: slashing) + [8l4m6rzl95owpk4x394m] : object {Monster Core.items.[].system.damageRolls.8l4m6rzl95owpk4x394m} + damage : string {Monster Core.items.[].system.damageRolls.8l4m6rzl95owpk4x394m.damage} (same value: 2d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.8l4m6rzl95owpk4x394m.damageType} (same value: piercing) + [rrezadi3baslrrmjgpxo] : object {Monster Core.items.[].system.damageRolls.rrezadi3baslrrmjgpxo} + damage : string {Monster Core.items.[].system.damageRolls.rrezadi3baslrrmjgpxo.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.rrezadi3baslrrmjgpxo.damageType} (same value: acid) + [7beh2flohnf9z6msbo54] : object {Monster Core.items.[].system.damageRolls.7beh2flohnf9z6msbo54} + damage : string {Monster Core.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damage} (same value: 2d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damageType} (same value: piercing) + [hojd9vziufo8hfvpgqmb] : object {Monster Core.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb} + damage : string {Monster Core.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damage} (same value: 2d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damageType} (same value: bludgeoning) + [djvpdiilfbx471eqkabk] : object {Monster Core.items.[].system.damageRolls.djvpdiilfbx471eqkabk} + damage : string {Monster Core.items.[].system.damageRolls.djvpdiilfbx471eqkabk.damage} (same value: 1d8+2) + damageType : string {Monster Core.items.[].system.damageRolls.djvpdiilfbx471eqkabk.damageType} (same value: piercing) + [x9wy3vd7cmhyggot6i95] : object {Monster Core.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95} + damage : string {Monster Core.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damage} (same value: 1d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damageType} (same value: piercing) + [ofcei4lmqodi90t5p88z] : object {Monster Core.items.[].system.damageRolls.ofcei4lmqodi90t5p88z} + damage : string {Monster Core.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damage} (same value: 1d12+5) + damageType : string {Monster Core.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damageType} (same value: piercing) + [q89ye6cjuleekuwh0zai] : object {Monster Core.items.[].system.damageRolls.q89ye6cjuleekuwh0zai} + damage : string {Monster Core.items.[].system.damageRolls.q89ye6cjuleekuwh0zai.damage} (same value: 1d10+3) + damageType : string {Monster Core.items.[].system.damageRolls.q89ye6cjuleekuwh0zai.damageType} (same value: piercing) + [o0ptvj0lxca3e4evke40] : object {Monster Core.items.[].system.damageRolls.o0ptvj0lxca3e4evke40} + damage : string {Monster Core.items.[].system.damageRolls.o0ptvj0lxca3e4evke40.damage} (same value: 2d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.o0ptvj0lxca3e4evke40.damageType} (same value: piercing) + [6hmltmx2bgyh3w7j6oqa] : object {Monster Core.items.[].system.damageRolls.6hmltmx2bgyh3w7j6oqa} + damage : string {Monster Core.items.[].system.damageRolls.6hmltmx2bgyh3w7j6oqa.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.6hmltmx2bgyh3w7j6oqa.damageType} (same value: bludgeoning) + [lpabl8e2slc0o2skpy0i] : object {Monster Core.items.[].system.damageRolls.lpabl8e2slc0o2skpy0i} + damage : string {Monster Core.items.[].system.damageRolls.lpabl8e2slc0o2skpy0i.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.lpabl8e2slc0o2skpy0i.damageType} (same value: piercing) + [gl72itkmp34dsctr41av] : object {Monster Core.items.[].system.damageRolls.gl72itkmp34dsctr41av} + damage : string {Monster Core.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: piercing) + [u39xt1ve7sl44jf22m4x] : object {Monster Core.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x} + damage : string {Monster Core.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damage} (same value: 1d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damageType} (same value: slashing) + [yuxbt5wb29teq10fkz8p] : object {Monster Core.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p} + damage : string {Monster Core.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damage} (same value: 1d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damageType} (same value: piercing) + [1i4n5mxvrnb40kd2kcws] : object {Monster Core.items.[].system.damageRolls.1i4n5mxvrnb40kd2kcws} + damage : string {Monster Core.items.[].system.damageRolls.1i4n5mxvrnb40kd2kcws.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.1i4n5mxvrnb40kd2kcws.damageType} (same value: piercing) + [2xobo63unjqj89l7f59k] : object {Monster Core.items.[].system.damageRolls.2xobo63unjqj89l7f59k} + damage : string {Monster Core.items.[].system.damageRolls.2xobo63unjqj89l7f59k.damage} (same value: 1d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.2xobo63unjqj89l7f59k.damageType} (same value: bludgeoning) + [nog9w6oid5j9u9qmg69d] : object {Monster Core.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d} + damage : string {Monster Core.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damage} (same value: 2d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damageType} (same value: piercing) + [pefp69t21vtqca8d1qfk] : object {Monster Core.items.[].system.damageRolls.pefp69t21vtqca8d1qfk} + damage : string {Monster Core.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damage} (same value: 1d12+8) + damageType : string {Monster Core.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damageType} (same value: bludgeoning) + [xqaiae17ste44hk4pz2h] : object {Monster Core.items.[].system.damageRolls.xqaiae17ste44hk4pz2h} + damage : string {Monster Core.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damage} (same value: 1d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damageType} (same value: piercing) + [fwb2cqdhttfgmo4vwmul] : object {Monster Core.items.[].system.damageRolls.fwb2cqdhttfgmo4vwmul} + damage : string {Monster Core.items.[].system.damageRolls.fwb2cqdhttfgmo4vwmul.damage} (same value: 1d12+4) + damageType : string {Monster Core.items.[].system.damageRolls.fwb2cqdhttfgmo4vwmul.damageType} (same value: piercing) + [c3t8ilsonc9bab3kfin8] : object {Monster Core.items.[].system.damageRolls.c3t8ilsonc9bab3kfin8} + damage : string {Monster Core.items.[].system.damageRolls.c3t8ilsonc9bab3kfin8.damage} (2 different values) + 2d6+6 (x1) + 2d6+4 (x1) + damageType : string {Monster Core.items.[].system.damageRolls.c3t8ilsonc9bab3kfin8.damageType} (same value: bludgeoning) + [9d7j5u1c23ie17mja58t] : object {Monster Core.items.[].system.damageRolls.9d7j5u1c23ie17mja58t} + damage : string {Monster Core.items.[].system.damageRolls.9d7j5u1c23ie17mja58t.damage} (2 different values) + 1d8+6 (x1) + 1d8+4 (x1) + damageType : string {Monster Core.items.[].system.damageRolls.9d7j5u1c23ie17mja58t.damageType} (same value: piercing) + [8yq53roxjimhbv5358rl] : object {Monster Core.items.[].system.damageRolls.8yq53roxjimhbv5358rl} + damage : string {Monster Core.items.[].system.damageRolls.8yq53roxjimhbv5358rl.damage} (same value: 2d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.8yq53roxjimhbv5358rl.damageType} (same value: slashing) + [340eleluzic3kifc95h4] : object {Monster Core.items.[].system.damageRolls.340eleluzic3kifc95h4} + damage : string {Monster Core.items.[].system.damageRolls.340eleluzic3kifc95h4.damage} (same value: 3d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.340eleluzic3kifc95h4.damageType} (same value: piercing) + [a4t1i58hq6s9biv9d3sc] : object {Monster Core.items.[].system.damageRolls.a4t1i58hq6s9biv9d3sc} + damage : string {Monster Core.items.[].system.damageRolls.a4t1i58hq6s9biv9d3sc.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.a4t1i58hq6s9biv9d3sc.damageType} (same value: poison) + [lnadtn4nfqnc8awihms1] : object {Monster Core.items.[].system.damageRolls.lnadtn4nfqnc8awihms1} + damage : string {Monster Core.items.[].system.damageRolls.lnadtn4nfqnc8awihms1.damage} (same value: 2d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.lnadtn4nfqnc8awihms1.damageType} (same value: piercing) + [u89odg899gjsb4d4vuww] : object {Monster Core.items.[].system.damageRolls.u89odg899gjsb4d4vuww} + damage : string {Monster Core.items.[].system.damageRolls.u89odg899gjsb4d4vuww.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.u89odg899gjsb4d4vuww.damageType} (same value: poison) + [1yAs2AhGUHe0gRkL] : object {Monster Core.items.[].system.damageRolls.1yAs2AhGUHe0gRkL} + damage : string {Monster Core.items.[].system.damageRolls.1yAs2AhGUHe0gRkL.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.1yAs2AhGUHe0gRkL.damageType} (same value: fire) + [4wovsPadv3wZVsZT] : object {Monster Core.items.[].system.damageRolls.4wovsPadv3wZVsZT} + damage : string {Monster Core.items.[].system.damageRolls.4wovsPadv3wZVsZT.damage} (same value: 3d12+14) + damageType : string {Monster Core.items.[].system.damageRolls.4wovsPadv3wZVsZT.damageType} (same value: bludgeoning) + [DoFtv7c4P11PkB3X] : object {Monster Core.items.[].system.damageRolls.DoFtv7c4P11PkB3X} + damage : string {Monster Core.items.[].system.damageRolls.DoFtv7c4P11PkB3X.damage} (same value: 7d6) + damageType : string {Monster Core.items.[].system.damageRolls.DoFtv7c4P11PkB3X.damageType} (same value: fire) + [roFOXOR29fsajQwg] : object {Monster Core.items.[].system.damageRolls.roFOXOR29fsajQwg} + damage : string {Monster Core.items.[].system.damageRolls.roFOXOR29fsajQwg.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.roFOXOR29fsajQwg.damageType} (same value: slashing) + [n5hypvup6fd9aaedz61m] : object {Monster Core.items.[].system.damageRolls.n5hypvup6fd9aaedz61m} + damage : string {Monster Core.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damage} (same value: 1d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damageType} (same value: slashing) + [3n23qyyo7ltn6seeu6p6] : object {Monster Core.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6} + damage : string {Monster Core.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damageType} (same value: piercing) + [j70yxoepbt0wfo8tuuta] : object {Monster Core.items.[].system.damageRolls.j70yxoepbt0wfo8tuuta} + damage : string {Monster Core.items.[].system.damageRolls.j70yxoepbt0wfo8tuuta.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.j70yxoepbt0wfo8tuuta.damageType} (same value: piercing) + [k9nksrgricselsgurmb9] : object {Monster Core.items.[].system.damageRolls.k9nksrgricselsgurmb9} + damage : string {Monster Core.items.[].system.damageRolls.k9nksrgricselsgurmb9.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.k9nksrgricselsgurmb9.damageType} (same value: slashing) + [t6y51xxggkm0glr8rocb] : object {Monster Core.items.[].system.damageRolls.t6y51xxggkm0glr8rocb} + damage : string {Monster Core.items.[].system.damageRolls.t6y51xxggkm0glr8rocb.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.t6y51xxggkm0glr8rocb.damageType} (same value: piercing) + [ey6azuuwlybw1co71ts0] : object {Monster Core.items.[].system.damageRolls.ey6azuuwlybw1co71ts0} + damage : string {Monster Core.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damageType} (same value: slashing) + [ujtbajeebtfq2x6cn2d7] : object {Monster Core.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7} + damage : string {Monster Core.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damageType} (same value: piercing) + [hthfp7b4zendrie8d0du] : object {Monster Core.items.[].system.damageRolls.hthfp7b4zendrie8d0du} + damage : string {Monster Core.items.[].system.damageRolls.hthfp7b4zendrie8d0du.damage} (same value: 3d10+12) + damageType : string {Monster Core.items.[].system.damageRolls.hthfp7b4zendrie8d0du.damageType} (same value: piercing) + [3l5ult5z59x1hpge7xex] : object {Monster Core.items.[].system.damageRolls.3l5ult5z59x1hpge7xex} + damage : string {Monster Core.items.[].system.damageRolls.3l5ult5z59x1hpge7xex.damage} (same value: 3d6+12) + damageType : string {Monster Core.items.[].system.damageRolls.3l5ult5z59x1hpge7xex.damageType} (same value: piercing) + [giq17bzwad93y5mdb4h4] : object {Monster Core.items.[].system.damageRolls.giq17bzwad93y5mdb4h4} + damage : string {Monster Core.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damage} (same value: 2d12+12) + damageType : string {Monster Core.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damageType} (same value: piercing) + [m70F9OcmKnZ4tjFD] : object {Monster Core.items.[].system.damageRolls.m70F9OcmKnZ4tjFD} + damage : string {Monster Core.items.[].system.damageRolls.m70F9OcmKnZ4tjFD.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.m70F9OcmKnZ4tjFD.damageType} (same value: bludgeoning) + [VaGgHX0v8ISF5SNr] : object {Monster Core.items.[].system.damageRolls.VaGgHX0v8ISF5SNr} + damage : string {Monster Core.items.[].system.damageRolls.VaGgHX0v8ISF5SNr.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.VaGgHX0v8ISF5SNr.damageType} (same value: mental) + [yWV43UKeCVjN1Gg5] : object {Monster Core.items.[].system.damageRolls.yWV43UKeCVjN1Gg5} + damage : string {Monster Core.items.[].system.damageRolls.yWV43UKeCVjN1Gg5.damage} (same value: 2d10+9) + damageType : string {Monster Core.items.[].system.damageRolls.yWV43UKeCVjN1Gg5.damageType} (same value: slashing) + [YsGhXDw3JiBqIFNk] : object {Monster Core.items.[].system.damageRolls.YsGhXDw3JiBqIFNk} + damage : string {Monster Core.items.[].system.damageRolls.YsGhXDw3JiBqIFNk.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.YsGhXDw3JiBqIFNk.damageType} (same value: bludgeoning) + [wUTkZ1rO5Rn7xYCh] : object {Monster Core.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh} + damage : string {Monster Core.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh.damageType} (same value: mental) + [KBPMQoZu6gGhLhJR] : object {Monster Core.items.[].system.damageRolls.KBPMQoZu6gGhLhJR} + damage : string {Monster Core.items.[].system.damageRolls.KBPMQoZu6gGhLhJR.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.KBPMQoZu6gGhLhJR.damageType} (same value: piercing) + [7oj577t1kn94hbtojh8p] : object {Monster Core.items.[].system.damageRolls.7oj577t1kn94hbtojh8p} + damage : string {Monster Core.items.[].system.damageRolls.7oj577t1kn94hbtojh8p.damage} (same value: 2d10+7) + damageType : string {Monster Core.items.[].system.damageRolls.7oj577t1kn94hbtojh8p.damageType} (same value: piercing) + [lujcw15kktg1s3lnxpju] : object {Monster Core.items.[].system.damageRolls.lujcw15kktg1s3lnxpju} + damage : string {Monster Core.items.[].system.damageRolls.lujcw15kktg1s3lnxpju.damage} (same value: 1d10) + damageType : string {Monster Core.items.[].system.damageRolls.lujcw15kktg1s3lnxpju.damageType} (same value: mental) + [uv940cvhk2hscgto4fqi] : object {Monster Core.items.[].system.damageRolls.uv940cvhk2hscgto4fqi} + damage : string {Monster Core.items.[].system.damageRolls.uv940cvhk2hscgto4fqi.damage} (same value: 2d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.uv940cvhk2hscgto4fqi.damageType} (same value: slashing) + [g1krssskv8f5fzt23q2c] : object {Monster Core.items.[].system.damageRolls.g1krssskv8f5fzt23q2c} + damage : string {Monster Core.items.[].system.damageRolls.g1krssskv8f5fzt23q2c.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.g1krssskv8f5fzt23q2c.damageType} (same value: bludgeoning) + [152pww7xl0e5oxt659xs] : object {Monster Core.items.[].system.damageRolls.152pww7xl0e5oxt659xs} + damage : string {Monster Core.items.[].system.damageRolls.152pww7xl0e5oxt659xs.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.152pww7xl0e5oxt659xs.damageType} (same value: bludgeoning) + [eohgyhvhtgrdtl2k7kua] : object {Monster Core.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua} + damage : string {Monster Core.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damage} (same value: 2d12+10) + damageType : string {Monster Core.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damageType} (same value: slashing) + [c9q7yk08hwk9j37lggiq] : object {Monster Core.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq} + damage : string {Monster Core.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damageType} (same value: cold) + [mgs4izgeqgvoi3r4d3r2] : object {Monster Core.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2} + damage : string {Monster Core.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (same value: 2d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: bludgeoning) + [eu9brchkzus9k057651g] : object {Monster Core.items.[].system.damageRolls.eu9brchkzus9k057651g} + damage : string {Monster Core.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: cold) + [ykeryqhp11mn21lxueou] : object {Monster Core.items.[].system.damageRolls.ykeryqhp11mn21lxueou} + damage : string {Monster Core.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: piercing) + [xrpg5ubgqwg6hoeo84gu] : object {Monster Core.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu} + damage : string {Monster Core.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: cold) + [r6sykjo7hqvt1td2of4u] : object {Monster Core.items.[].system.damageRolls.r6sykjo7hqvt1td2of4u} + damage : string {Monster Core.items.[].system.damageRolls.r6sykjo7hqvt1td2of4u.damage} (same value: 3d10+13) + damageType : string {Monster Core.items.[].system.damageRolls.r6sykjo7hqvt1td2of4u.damageType} (same value: bludgeoning) + [57aekkqx15fl0abju96e] : object {Monster Core.items.[].system.damageRolls.57aekkqx15fl0abju96e} + damage : string {Monster Core.items.[].system.damageRolls.57aekkqx15fl0abju96e.damage} (same value: 2d10+13) + damageType : string {Monster Core.items.[].system.damageRolls.57aekkqx15fl0abju96e.damageType} (same value: piercing) + [lb6d8f8wbn30fi44exhi] : object {Monster Core.items.[].system.damageRolls.lb6d8f8wbn30fi44exhi} + damage : string {Monster Core.items.[].system.damageRolls.lb6d8f8wbn30fi44exhi.damage} (same value: 3d4+13) + damageType : string {Monster Core.items.[].system.damageRolls.lb6d8f8wbn30fi44exhi.damageType} (same value: bludgeoning) + [u100736go2cdqnx6vsra] : object {Monster Core.items.[].system.damageRolls.u100736go2cdqnx6vsra} + damage : string {Monster Core.items.[].system.damageRolls.u100736go2cdqnx6vsra.damage} (same value: 4d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.u100736go2cdqnx6vsra.damageType} (same value: bludgeoning) + [kh3agg2xsgkm4gkakvfq] : object {Monster Core.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq} + damage : string {Monster Core.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: 1d12+8) + damageType : string {Monster Core.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: piercing) + [w86wko81eugvxt0gtybg] : object {Monster Core.items.[].system.damageRolls.w86wko81eugvxt0gtybg} + damage : string {Monster Core.items.[].system.damageRolls.w86wko81eugvxt0gtybg.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.w86wko81eugvxt0gtybg.damageType} (same value: piercing) + [h03yyoe6w8wocqmy6tvl] : object {Monster Core.items.[].system.damageRolls.h03yyoe6w8wocqmy6tvl} + damage : string {Monster Core.items.[].system.damageRolls.h03yyoe6w8wocqmy6tvl.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.h03yyoe6w8wocqmy6tvl.damageType} (same value: fire) + [plxrjo9wp98lmkk0g2is] : object {Monster Core.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is} + damage : string {Monster Core.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is.damage} (2 different values) + 2d6+8 (x1) + 1d6 + 4 (x1) + damageType : string {Monster Core.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is.damageType} (same value: piercing) + [qqc1q4fyw1x20msew6jb] : object {Monster Core.items.[].system.damageRolls.qqc1q4fyw1x20msew6jb} + damage : string {Monster Core.items.[].system.damageRolls.qqc1q4fyw1x20msew6jb.damage} (same value: 3d10+13) + damageType : string {Monster Core.items.[].system.damageRolls.qqc1q4fyw1x20msew6jb.damageType} (same value: piercing) + [lmhqzm1hol95mnkhlpbx] : object {Monster Core.items.[].system.damageRolls.lmhqzm1hol95mnkhlpbx} + damage : string {Monster Core.items.[].system.damageRolls.lmhqzm1hol95mnkhlpbx.damage} (same value: 2d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.lmhqzm1hol95mnkhlpbx.damageType} (same value: bludgeoning) + [l0kghre0qxnfgjieulku] : object {Monster Core.items.[].system.damageRolls.l0kghre0qxnfgjieulku} + damage : string {Monster Core.items.[].system.damageRolls.l0kghre0qxnfgjieulku.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.l0kghre0qxnfgjieulku.damageType} (same value: fire) + [dkx1l0t20pw8cerrdqjv] : object {Monster Core.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv} + damage : string {Monster Core.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: 2d10+6) + damageType : string {Monster Core.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: void) + [dB5Za7GqHd2DISIp] : object {Monster Core.items.[].system.damageRolls.dB5Za7GqHd2DISIp} + damage : string {Monster Core.items.[].system.damageRolls.dB5Za7GqHd2DISIp.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.dB5Za7GqHd2DISIp.damageType} (same value: slashing) + [s3y99qfk86vaafrreuwr] : object {Monster Core.items.[].system.damageRolls.s3y99qfk86vaafrreuwr} + damage : string {Monster Core.items.[].system.damageRolls.s3y99qfk86vaafrreuwr.damage} (same value: 2d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.s3y99qfk86vaafrreuwr.damageType} (same value: bludgeoning) + [pd5abxa76dahsmbcsho9] : object {Monster Core.items.[].system.damageRolls.pd5abxa76dahsmbcsho9} + damage : string {Monster Core.items.[].system.damageRolls.pd5abxa76dahsmbcsho9.damage} (same value: 3d12+14) + damageType : string {Monster Core.items.[].system.damageRolls.pd5abxa76dahsmbcsho9.damageType} (same value: piercing) + [zqvlwo2ulvaivgyw998v] : object {Monster Core.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v} + damage : string {Monster Core.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v.damage} (same value: 4d10+23) + damageType : string {Monster Core.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v.damageType} (same value: slashing) + [qxw1q3m9vgbanw3w7dlp] : object {Monster Core.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp} + damage : string {Monster Core.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damage} (same value: 2d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damageType} (same value: piercing) + [6j9m9maszhvs1yn7ucuq] : object {Monster Core.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq} + damage : string {Monster Core.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damageType} (same value: slashing) + [oxjzun88lnb281qln5xu] : object {Monster Core.items.[].system.damageRolls.oxjzun88lnb281qln5xu} + damage : string {Monster Core.items.[].system.damageRolls.oxjzun88lnb281qln5xu.damage} (same value: 1d10+8) + damageType : string {Monster Core.items.[].system.damageRolls.oxjzun88lnb281qln5xu.damageType} (same value: slashing) + [mlo52lt8umjg4587bh4e] : object {Monster Core.items.[].system.damageRolls.mlo52lt8umjg4587bh4e} + damage : string {Monster Core.items.[].system.damageRolls.mlo52lt8umjg4587bh4e.damage} (same value: 1d4+1) + damageType : string {Monster Core.items.[].system.damageRolls.mlo52lt8umjg4587bh4e.damageType} (same value: piercing) + [ipbvakt6lwb1p6a5wmqi] : object {Monster Core.items.[].system.damageRolls.ipbvakt6lwb1p6a5wmqi} + damage : string {Monster Core.items.[].system.damageRolls.ipbvakt6lwb1p6a5wmqi.damage} (same value: 4d12+18) + damageType : string {Monster Core.items.[].system.damageRolls.ipbvakt6lwb1p6a5wmqi.damageType} (same value: bludgeoning) + [nv376hfbfns7b5fdemjs] : object {Monster Core.items.[].system.damageRolls.nv376hfbfns7b5fdemjs} + damage : string {Monster Core.items.[].system.damageRolls.nv376hfbfns7b5fdemjs.damage} (same value: 4d8+18) + damageType : string {Monster Core.items.[].system.damageRolls.nv376hfbfns7b5fdemjs.damageType} (same value: bludgeoning) + [dd8qf8calah61cdv57mg] : object {Monster Core.items.[].system.damageRolls.dd8qf8calah61cdv57mg} + damage : string {Monster Core.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damage} (same value: 2d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damageType} (same value: bludgeoning) + [07h9yu2pge0dile8gjqg] : object {Monster Core.items.[].system.damageRolls.07h9yu2pge0dile8gjqg} + damage : string {Monster Core.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damage} (same value: 2d4+8) + damageType : string {Monster Core.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damageType} (same value: bludgeoning) + [NDhgYJOwstwiogZ8] : object {Monster Core.items.[].system.damageRolls.NDhgYJOwstwiogZ8} + damage : string {Monster Core.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damage} (same value: 1d4-1) + damageType : string {Monster Core.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damageType} (same value: bludgeoning) + [Q9fwvOymvp3nA0Es] : object {Monster Core.items.[].system.damageRolls.Q9fwvOymvp3nA0Es} + damage : string {Monster Core.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damage} (same value: 1d10-1) + damageType : string {Monster Core.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damageType} (same value: bludgeoning) + [f3cDPMshcSDVVmog] : object {Monster Core.items.[].system.damageRolls.f3cDPMshcSDVVmog} + damage : string {Monster Core.items.[].system.damageRolls.f3cDPMshcSDVVmog.damage} (same value: 1d4+1) + damageType : string {Monster Core.items.[].system.damageRolls.f3cDPMshcSDVVmog.damageType} (same value: piercing) + [LMZ9tOQ51Ij4BsZ7] : object {Monster Core.items.[].system.damageRolls.LMZ9tOQ51Ij4BsZ7} + damage : string {Monster Core.items.[].system.damageRolls.LMZ9tOQ51Ij4BsZ7.damage} (same value: 1d4+1) + damageType : string {Monster Core.items.[].system.damageRolls.LMZ9tOQ51Ij4BsZ7.damageType} (same value: piercing) + [6xkwe0kwnpbd9cc44qjd] : object {Monster Core.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd} + damage : string {Monster Core.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (same value: 2d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: slashing) + [3C4Jpn646AtSqlsc] : object {Monster Core.items.[].system.damageRolls.3C4Jpn646AtSqlsc} + damage : string {Monster Core.items.[].system.damageRolls.3C4Jpn646AtSqlsc.damage} (same value: 2d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.3C4Jpn646AtSqlsc.damageType} (same value: piercing) + [0v2ncc7nfh9n5myhoyt4] : object {Monster Core.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4} + damage : string {Monster Core.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing) + [9hz2gveqa2icaip33z0e] : object {Monster Core.items.[].system.damageRolls.9hz2gveqa2icaip33z0e} + damage : string {Monster Core.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire) + [rvzj7amta3n9gdt916mo] : object {Monster Core.items.[].system.damageRolls.rvzj7amta3n9gdt916mo} + damage : string {Monster Core.items.[].system.damageRolls.rvzj7amta3n9gdt916mo.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.rvzj7amta3n9gdt916mo.damageType} (same value: bludgeoning) + [3j3vbh9hzbg5334pzli9] : object {Monster Core.items.[].system.damageRolls.3j3vbh9hzbg5334pzli9} + damage : string {Monster Core.items.[].system.damageRolls.3j3vbh9hzbg5334pzli9.damage} (same value: 1d10+3) + damageType : string {Monster Core.items.[].system.damageRolls.3j3vbh9hzbg5334pzli9.damageType} (same value: piercing) + [izxanolmvfa1royftiq9] : object {Monster Core.items.[].system.damageRolls.izxanolmvfa1royftiq9} + damage : string {Monster Core.items.[].system.damageRolls.izxanolmvfa1royftiq9.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.izxanolmvfa1royftiq9.damageType} (same value: slashing) + [afrz19qv3ah6f3ihh9c0] : object {Monster Core.items.[].system.damageRolls.afrz19qv3ah6f3ihh9c0} + damage : string {Monster Core.items.[].system.damageRolls.afrz19qv3ah6f3ihh9c0.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.afrz19qv3ah6f3ihh9c0.damageType} (same value: bludgeoning) + [885udcwgym3ig3x5hgyx] : object {Monster Core.items.[].system.damageRolls.885udcwgym3ig3x5hgyx} + damage : string {Monster Core.items.[].system.damageRolls.885udcwgym3ig3x5hgyx.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.885udcwgym3ig3x5hgyx.damageType} (same value: piercing) + [x8o9h99utw7sr924z2xb] : object {Monster Core.items.[].system.damageRolls.x8o9h99utw7sr924z2xb} + damage : string {Monster Core.items.[].system.damageRolls.x8o9h99utw7sr924z2xb.damage} (same value: 1d8+2) + damageType : string {Monster Core.items.[].system.damageRolls.x8o9h99utw7sr924z2xb.damageType} (same value: piercing) + [lykeg6htdth298m3gj4l] : object {Monster Core.items.[].system.damageRolls.lykeg6htdth298m3gj4l} + damage : string {Monster Core.items.[].system.damageRolls.lykeg6htdth298m3gj4l.damage} (same value: 1d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.lykeg6htdth298m3gj4l.damageType} (same value: slashing) + [jxjy9uxk49gim6rntf53] : object {Monster Core.items.[].system.damageRolls.jxjy9uxk49gim6rntf53} + damage : string {Monster Core.items.[].system.damageRolls.jxjy9uxk49gim6rntf53.damage} (same value: 1d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.jxjy9uxk49gim6rntf53.damageType} (same value: piercing) + [cv5qoekn7sn2m3o417wx] : object {Monster Core.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx} + damage : string {Monster Core.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damage} (same value: 1d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damageType} (same value: slashing) + [oty5i6m6kgbs6h0vtwff] : object {Monster Core.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff} + damage : string {Monster Core.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damageType} (same value: piercing) + [49yt97hqjo70bke63nxy] : object {Monster Core.items.[].system.damageRolls.49yt97hqjo70bke63nxy} + damage : string {Monster Core.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damageType} (same value: piercing) + [13YfnOyihv4vqe5O] : object {Monster Core.items.[].system.damageRolls.13YfnOyihv4vqe5O} + damage : string {Monster Core.items.[].system.damageRolls.13YfnOyihv4vqe5O.damage} (3 different values) + 3d10+12 (x2) + 3d12+15 (x2) + 2d10+8 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.13YfnOyihv4vqe5O.damageType} (same value: piercing) + [s0MevxnjafMkB4qN] : object {Monster Core.items.[].system.damageRolls.s0MevxnjafMkB4qN} + damage : string {Monster Core.items.[].system.damageRolls.s0MevxnjafMkB4qN.damage} (3 different values) + 3d4 (x2) + 4d4 (x2) + 2d4 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.s0MevxnjafMkB4qN.damageType} (same value: poison) + [F0aZ1Pe6svOb4Ig6] : object {Monster Core.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6} + damage : string {Monster Core.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damage} (3 different values) + 3d8+12 (x2) + 3d10+15 (x2) + 2d8+8 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damageType} (same value: slashing) + [kASSkknsck59AqJ4] : object {Monster Core.items.[].system.damageRolls.kASSkknsck59AqJ4} + damage : string {Monster Core.items.[].system.damageRolls.kASSkknsck59AqJ4.damage} (3 different values) + 3d8+10 (x2) + 3d10+13 (x2) + 2d8+7 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.kASSkknsck59AqJ4.damageType} (same value: bludgeoning) + [wZCjcK17CYCE76jc] : object {Monster Core.items.[].system.damageRolls.wZCjcK17CYCE76jc} + damage : string {Monster Core.items.[].system.damageRolls.wZCjcK17CYCE76jc.damage} (3 different values) + 2d8+10 (x2) + 2d10+13 (x2) + 1d12+7 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.wZCjcK17CYCE76jc.damageType} (same value: piercing) + [pe3wgq4okb9k89p41j2s] : object {Monster Core.items.[].system.damageRolls.pe3wgq4okb9k89p41j2s} + damage : string {Monster Core.items.[].system.damageRolls.pe3wgq4okb9k89p41j2s.damage} (same value: 1d8+1) + damageType : string {Monster Core.items.[].system.damageRolls.pe3wgq4okb9k89p41j2s.damageType} (same value: bludgeoning) + [QI9n0wRXVzxuYLXb] : object {Monster Core.items.[].system.damageRolls.QI9n0wRXVzxuYLXb} + damage : string {Monster Core.items.[].system.damageRolls.QI9n0wRXVzxuYLXb.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.QI9n0wRXVzxuYLXb.damageType} (same value: acid) + [ddzvtrncijz5udjx41ez] : object {Monster Core.items.[].system.damageRolls.ddzvtrncijz5udjx41ez} + damage : string {Monster Core.items.[].system.damageRolls.ddzvtrncijz5udjx41ez.damage} (same value: 1d4+1) + damageType : string {Monster Core.items.[].system.damageRolls.ddzvtrncijz5udjx41ez.damageType} (same value: bludgeoning) + [klyizi3ipckgv5uj4cjl] : object {Monster Core.items.[].system.damageRolls.klyizi3ipckgv5uj4cjl} + damage : string {Monster Core.items.[].system.damageRolls.klyizi3ipckgv5uj4cjl.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.klyizi3ipckgv5uj4cjl.damageType} (same value: piercing) + [wU42smMsu5Owo4NI] : object {Monster Core.items.[].system.damageRolls.wU42smMsu5Owo4NI} + damage : string {Monster Core.items.[].system.damageRolls.wU42smMsu5Owo4NI.damage} (same value: 1d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.wU42smMsu5Owo4NI.damageType} (same value: piercing) + [dez5f2j66zdt2xxl3dsr] : object {Monster Core.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr} + damage : string {Monster Core.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damageType} (same value: piercing) + [3vi4mh11e1wkkdbh4g29] : object {Monster Core.items.[].system.damageRolls.3vi4mh11e1wkkdbh4g29} + damage : string {Monster Core.items.[].system.damageRolls.3vi4mh11e1wkkdbh4g29.damage} (same value: 1d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.3vi4mh11e1wkkdbh4g29.damageType} (same value: piercing) + [xgwtqgd2lcnacur94ru5] : object {Monster Core.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5} + damage : string {Monster Core.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5.damage} (same value: 2d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5.damageType} (same value: piercing) + [3g3gcdotyzayngakfl9t] : object {Monster Core.items.[].system.damageRolls.3g3gcdotyzayngakfl9t} + damage : string {Monster Core.items.[].system.damageRolls.3g3gcdotyzayngakfl9t.damage} (same value: 1d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.3g3gcdotyzayngakfl9t.damageType} (same value: piercing) + [rze35wbuhjhscd2igr9b] : object {Monster Core.items.[].system.damageRolls.rze35wbuhjhscd2igr9b} + damage : string {Monster Core.items.[].system.damageRolls.rze35wbuhjhscd2igr9b.damage} (same value: 3d12+17) + damageType : string {Monster Core.items.[].system.damageRolls.rze35wbuhjhscd2igr9b.damageType} (same value: piercing) + [xh32kp99qgqaf2d7qgts] : object {Monster Core.items.[].system.damageRolls.xh32kp99qgqaf2d7qgts} + damage : string {Monster Core.items.[].system.damageRolls.xh32kp99qgqaf2d7qgts.damage} (same value: 3d8+17) + damageType : string {Monster Core.items.[].system.damageRolls.xh32kp99qgqaf2d7qgts.damageType} (same value: slashing) + [r8nu52wnlg1rqjdta3sp] : object {Monster Core.items.[].system.damageRolls.r8nu52wnlg1rqjdta3sp} + damage : string {Monster Core.items.[].system.damageRolls.r8nu52wnlg1rqjdta3sp.damage} (same value: 3d6+17) + damageType : string {Monster Core.items.[].system.damageRolls.r8nu52wnlg1rqjdta3sp.damageType} (same value: bludgeoning) + [y4jh7dqu7b3o3ea1b177] : object {Monster Core.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177} + damage : string {Monster Core.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (same value: 2d6+11) + damageType : string {Monster Core.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: slashing) + [sybp83yf88mujkx3m5ws] : object {Monster Core.items.[].system.damageRolls.sybp83yf88mujkx3m5ws} + damage : string {Monster Core.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: fire) + [odx07yipkxz8465gzz7u] : object {Monster Core.items.[].system.damageRolls.odx07yipkxz8465gzz7u} + damage : string {Monster Core.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (same value: 1d4+11) + damageType : string {Monster Core.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: bludgeoning) + [4zcwv4n1x96wl1g457ma] : object {Monster Core.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma} + damage : string {Monster Core.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: fire) + [d9z5nolyot72t6a50ny1] : object {Monster Core.items.[].system.damageRolls.d9z5nolyot72t6a50ny1} + damage : string {Monster Core.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1) + damageType : string {Monster Core.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing) + [3frcv0yi2cnpe50zp9jj] : object {Monster Core.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj} + damage : string {Monster Core.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj.damage} (same value: 2d12+11) + damageType : string {Monster Core.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj.damageType} (same value: piercing) + [ZwpZOUsddMMran0l] : object {Monster Core.items.[].system.damageRolls.ZwpZOUsddMMran0l} + damage : string {Monster Core.items.[].system.damageRolls.ZwpZOUsddMMran0l.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.ZwpZOUsddMMran0l.damageType} (same value: slashing) + [DjdYCAGC1uLgeCDE] : object {Monster Core.items.[].system.damageRolls.DjdYCAGC1uLgeCDE} + damage : string {Monster Core.items.[].system.damageRolls.DjdYCAGC1uLgeCDE.damage} (same value: 2d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.DjdYCAGC1uLgeCDE.damageType} (same value: piercing) + [uzr3pngsx92vlari6tp9] : object {Monster Core.items.[].system.damageRolls.uzr3pngsx92vlari6tp9} + damage : string {Monster Core.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damage} (same value: 3d10+12) + damageType : string {Monster Core.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damageType} (same value: bludgeoning) + [tjcf5lmdfjw0zdpyxzta] : object {Monster Core.items.[].system.damageRolls.tjcf5lmdfjw0zdpyxzta} + damage : string {Monster Core.items.[].system.damageRolls.tjcf5lmdfjw0zdpyxzta.damage} (same value: 3d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.tjcf5lmdfjw0zdpyxzta.damageType} (same value: piercing) + [8fligepp7t2fztpgei7q] : object {Monster Core.items.[].system.damageRolls.8fligepp7t2fztpgei7q} + damage : string {Monster Core.items.[].system.damageRolls.8fligepp7t2fztpgei7q.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.8fligepp7t2fztpgei7q.damageType} (same value: electricity) + [qelgwtmhgaeagjvu9gby] : object {Monster Core.items.[].system.damageRolls.qelgwtmhgaeagjvu9gby} + damage : string {Monster Core.items.[].system.damageRolls.qelgwtmhgaeagjvu9gby.damage} (same value: 3d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.qelgwtmhgaeagjvu9gby.damageType} (same value: piercing) + [kyjv886qocm6ft085ni8] : object {Monster Core.items.[].system.damageRolls.kyjv886qocm6ft085ni8} + category : string {Monster Core.items.[].system.damageRolls.kyjv886qocm6ft085ni8.category} (same value: persistent) + damage : string {Monster Core.items.[].system.damageRolls.kyjv886qocm6ft085ni8.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.kyjv886qocm6ft085ni8.damageType} (same value: electricity) + [u38koo7t45xvx1sn902c] : object {Monster Core.items.[].system.damageRolls.u38koo7t45xvx1sn902c} + damage : string {Monster Core.items.[].system.damageRolls.u38koo7t45xvx1sn902c.damage} (same value: 3d12+12) + damageType : string {Monster Core.items.[].system.damageRolls.u38koo7t45xvx1sn902c.damageType} (same value: electricity) + [686o1ballp548q31xv2x] : object {Monster Core.items.[].system.damageRolls.686o1ballp548q31xv2x} + damage : string {Monster Core.items.[].system.damageRolls.686o1ballp548q31xv2x.damage} (same value: 1d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.686o1ballp548q31xv2x.damageType} (same value: slashing) + [19n7ytarf2e37dzv9mth] : object {Monster Core.items.[].system.damageRolls.19n7ytarf2e37dzv9mth} + damage : string {Monster Core.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damage} (same value: 1d4+10) + damageType : string {Monster Core.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damageType} (same value: bludgeoning) + [azrs6ahv1z8vgt3kahfh] : object {Monster Core.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh} + damage : string {Monster Core.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damage} (same value: 1d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damageType} (same value: bludgeoning) + [41yr6806a8r1y2k0be3a] : object {Monster Core.items.[].system.damageRolls.41yr6806a8r1y2k0be3a} + damage : string {Monster Core.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damage} (same value: 1d10+12) + damageType : string {Monster Core.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damageType} (same value: slashing) + [41y9ybba8igtei16vf9i] : object {Monster Core.items.[].system.damageRolls.41y9ybba8igtei16vf9i} + damage : string {Monster Core.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damage} (same value: 1d4+12) + damageType : string {Monster Core.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damageType} (same value: bludgeoning) + [pgsa4eg784s5ejayhaj1] : object {Monster Core.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1} + damage : string {Monster Core.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damage} (same value: 2d12+6) + damageType : string {Monster Core.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damageType} (same value: piercing) + [9z3yrno2knwx7foh986b] : object {Monster Core.items.[].system.damageRolls.9z3yrno2knwx7foh986b} + damage : string {Monster Core.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damageType} (same value: slashing) + [86balgcqszxjjbylxtll] : object {Monster Core.items.[].system.damageRolls.86balgcqszxjjbylxtll} + damage : string {Monster Core.items.[].system.damageRolls.86balgcqszxjjbylxtll.damage} (same value: 1d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.86balgcqszxjjbylxtll.damageType} (same value: slashing) + [owlu732hmffq6ejn1nzv] : object {Monster Core.items.[].system.damageRolls.owlu732hmffq6ejn1nzv} + damage : string {Monster Core.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damage} (same value: 1d4+7) + damageType : string {Monster Core.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damageType} (same value: bludgeoning) + [nktjvp1zl8mufepsevh6] : object {Monster Core.items.[].system.damageRolls.nktjvp1zl8mufepsevh6} + damage : string {Monster Core.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damage} (same value: 1d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damageType} (same value: piercing) + [1utbo6jneyb904lrlih8] : object {Monster Core.items.[].system.damageRolls.1utbo6jneyb904lrlih8} + damage : string {Monster Core.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: 1d6-2) + damageType : string {Monster Core.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: piercing) + [krr5kp9aa8hmgapzf2li] : object {Monster Core.items.[].system.damageRolls.krr5kp9aa8hmgapzf2li} + damage : string {Monster Core.items.[].system.damageRolls.krr5kp9aa8hmgapzf2li.damage} (same value: 2d10+7) + damageType : string {Monster Core.items.[].system.damageRolls.krr5kp9aa8hmgapzf2li.damageType} (same value: piercing) + [686mpza70aj09c5l6hi3] : object {Monster Core.items.[].system.damageRolls.686mpza70aj09c5l6hi3} + damage : string {Monster Core.items.[].system.damageRolls.686mpza70aj09c5l6hi3.damage} (same value: 2d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.686mpza70aj09c5l6hi3.damageType} (same value: piercing) + [fmm30jzh5rslku4s2vv6] : object {Monster Core.items.[].system.damageRolls.fmm30jzh5rslku4s2vv6} + damage : string {Monster Core.items.[].system.damageRolls.fmm30jzh5rslku4s2vv6.damage} (same value: 1d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.fmm30jzh5rslku4s2vv6.damageType} (same value: slashing) + [vhiblzepdbwojxwqfvr1] : object {Monster Core.items.[].system.damageRolls.vhiblzepdbwojxwqfvr1} + damage : string {Monster Core.items.[].system.damageRolls.vhiblzepdbwojxwqfvr1.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.vhiblzepdbwojxwqfvr1.damageType} (same value: sonic) + [6a05z87y5msq24gs3qon] : object {Monster Core.items.[].system.damageRolls.6a05z87y5msq24gs3qon} + damage : string {Monster Core.items.[].system.damageRolls.6a05z87y5msq24gs3qon.damage} (same value: 2d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.6a05z87y5msq24gs3qon.damageType} (same value: bludgeoning) + [5erxx38qtoy6n7qh2g2o] : object {Monster Core.items.[].system.damageRolls.5erxx38qtoy6n7qh2g2o} + damage : string {Monster Core.items.[].system.damageRolls.5erxx38qtoy6n7qh2g2o.damage} (same value: 3d12+16) + damageType : string {Monster Core.items.[].system.damageRolls.5erxx38qtoy6n7qh2g2o.damageType} (same value: piercing) + [7n6jeb5iu8v5ognssmt7] : object {Monster Core.items.[].system.damageRolls.7n6jeb5iu8v5ognssmt7} + damage : string {Monster Core.items.[].system.damageRolls.7n6jeb5iu8v5ognssmt7.damage} (same value: 2d12+16) + damageType : string {Monster Core.items.[].system.damageRolls.7n6jeb5iu8v5ognssmt7.damageType} (same value: slashing) + [gzxdq4juyv9ilxve5dti] : object {Monster Core.items.[].system.damageRolls.gzxdq4juyv9ilxve5dti} + damage : string {Monster Core.items.[].system.damageRolls.gzxdq4juyv9ilxve5dti.damage} (same value: 2d12+16) + damageType : string {Monster Core.items.[].system.damageRolls.gzxdq4juyv9ilxve5dti.damageType} (same value: bludgeoning) + [c1ql117p78v3p18u50qf] : object {Monster Core.items.[].system.damageRolls.c1ql117p78v3p18u50qf} + damage : string {Monster Core.items.[].system.damageRolls.c1ql117p78v3p18u50qf.damage} (same value: 1d10+3) + damageType : string {Monster Core.items.[].system.damageRolls.c1ql117p78v3p18u50qf.damageType} (same value: slashing) + [ks37vipqb7htxn9ar89s] : object {Monster Core.items.[].system.damageRolls.ks37vipqb7htxn9ar89s} + damage : string {Monster Core.items.[].system.damageRolls.ks37vipqb7htxn9ar89s.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.ks37vipqb7htxn9ar89s.damageType} (same value: piercing) + [byfreax7arag7ghna6eq] : object {Monster Core.items.[].system.damageRolls.byfreax7arag7ghna6eq} + damage : string {Monster Core.items.[].system.damageRolls.byfreax7arag7ghna6eq.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.byfreax7arag7ghna6eq.damageType} (same value: slashing) + [ykpvltlh2tfe0s0hft3p] : object {Monster Core.items.[].system.damageRolls.ykpvltlh2tfe0s0hft3p} + damage : string {Monster Core.items.[].system.damageRolls.ykpvltlh2tfe0s0hft3p.damage} (same value: 1d8+2) + damageType : string {Monster Core.items.[].system.damageRolls.ykpvltlh2tfe0s0hft3p.damageType} (same value: piercing) + [dmara009l9whw3zsyzkq] : object {Monster Core.items.[].system.damageRolls.dmara009l9whw3zsyzkq} + damage : string {Monster Core.items.[].system.damageRolls.dmara009l9whw3zsyzkq.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.dmara009l9whw3zsyzkq.damageType} (same value: piercing) + [k0802zrobqdx0llfjngn] : object {Monster Core.items.[].system.damageRolls.k0802zrobqdx0llfjngn} + damage : string {Monster Core.items.[].system.damageRolls.k0802zrobqdx0llfjngn.damage} (same value: 1d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.k0802zrobqdx0llfjngn.damageType} (same value: slashing) + [jflqm83e5688jja7ekkn] : object {Monster Core.items.[].system.damageRolls.jflqm83e5688jja7ekkn} + damage : string {Monster Core.items.[].system.damageRolls.jflqm83e5688jja7ekkn.damage} (same value: 1d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.jflqm83e5688jja7ekkn.damageType} (same value: piercing) + [5qu6gqtu4isbyru4hi37] : object {Monster Core.items.[].system.damageRolls.5qu6gqtu4isbyru4hi37} + damage : string {Monster Core.items.[].system.damageRolls.5qu6gqtu4isbyru4hi37.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.5qu6gqtu4isbyru4hi37.damageType} (same value: piercing) + [htq8qguyjhots13g6ppy] : object {Monster Core.items.[].system.damageRolls.htq8qguyjhots13g6ppy} + damage : string {Monster Core.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing) + [SklCyHPvMj76YuDm] : object {Monster Core.items.[].system.damageRolls.SklCyHPvMj76YuDm} + damage : string {Monster Core.items.[].system.damageRolls.SklCyHPvMj76YuDm.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.SklCyHPvMj76YuDm.damageType} (same value: bludgeoning) + [V2ZE3usdTrb1N2bY] : object {Monster Core.items.[].system.damageRolls.V2ZE3usdTrb1N2bY} + damage : string {Monster Core.items.[].system.damageRolls.V2ZE3usdTrb1N2bY.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.V2ZE3usdTrb1N2bY.damageType} (same value: bludgeoning) + [cxy93r9oz2a60nirflsd] : object {Monster Core.items.[].system.damageRolls.cxy93r9oz2a60nirflsd} + damage : string {Monster Core.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing) + [lbspac7kr5rrtmhliftl] : object {Monster Core.items.[].system.damageRolls.lbspac7kr5rrtmhliftl} + damage : string {Monster Core.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing) + [av8e3ms6pkhhnj0ym67j] : object {Monster Core.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} + damage : string {Monster Core.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing) + [rhn0qyhqcmxkvirkr24o] : object {Monster Core.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} + damage : string {Monster Core.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing) + [o31javx5ga7qa6o5eye1] : object {Monster Core.items.[].system.damageRolls.o31javx5ga7qa6o5eye1} + damage : string {Monster Core.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning) + [8in75hzfdjxxrmw9p7g2] : object {Monster Core.items.[].system.damageRolls.8in75hzfdjxxrmw9p7g2} + damage : string {Monster Core.items.[].system.damageRolls.8in75hzfdjxxrmw9p7g2.damage} (same value: 4d10+17) + damageType : string {Monster Core.items.[].system.damageRolls.8in75hzfdjxxrmw9p7g2.damageType} (same value: bludgeoning) + [39pr1fdkm1d23bqhl6tm] : object {Monster Core.items.[].system.damageRolls.39pr1fdkm1d23bqhl6tm} + damage : string {Monster Core.items.[].system.damageRolls.39pr1fdkm1d23bqhl6tm.damage} (same value: 3d10+17) + damageType : string {Monster Core.items.[].system.damageRolls.39pr1fdkm1d23bqhl6tm.damageType} (same value: bludgeoning) + [2g0m2aq253ikq22n64tw] : object {Monster Core.items.[].system.damageRolls.2g0m2aq253ikq22n64tw} + damage : string {Monster Core.items.[].system.damageRolls.2g0m2aq253ikq22n64tw.damage} (same value: 3d10+17) + damageType : string {Monster Core.items.[].system.damageRolls.2g0m2aq253ikq22n64tw.damageType} (same value: piercing) + [1mf23kmu9hsjvzge4j7c] : object {Monster Core.items.[].system.damageRolls.1mf23kmu9hsjvzge4j7c} + damage : string {Monster Core.items.[].system.damageRolls.1mf23kmu9hsjvzge4j7c.damage} (same value: 2d12+9) + damageType : string {Monster Core.items.[].system.damageRolls.1mf23kmu9hsjvzge4j7c.damageType} (same value: piercing) + [pbgfcacgooslry58x0es] : object {Monster Core.items.[].system.damageRolls.pbgfcacgooslry58x0es} + damage : string {Monster Core.items.[].system.damageRolls.pbgfcacgooslry58x0es.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.pbgfcacgooslry58x0es.damageType} (same value: slashing) + [b3909qg7ilejn1nzfr9e] : object {Monster Core.items.[].system.damageRolls.b3909qg7ilejn1nzfr9e} + damage : string {Monster Core.items.[].system.damageRolls.b3909qg7ilejn1nzfr9e.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.b3909qg7ilejn1nzfr9e.damageType} (same value: piercing) + [0cwk7vxn0m5wxsrkocfd] : object {Monster Core.items.[].system.damageRolls.0cwk7vxn0m5wxsrkocfd} + damage : string {Monster Core.items.[].system.damageRolls.0cwk7vxn0m5wxsrkocfd.damage} (same value: 2d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.0cwk7vxn0m5wxsrkocfd.damageType} (same value: slashing) + [ar3kzecynquw4vjiadpm] : object {Monster Core.items.[].system.damageRolls.ar3kzecynquw4vjiadpm} + damage : string {Monster Core.items.[].system.damageRolls.ar3kzecynquw4vjiadpm.damage} (same value: 1d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.ar3kzecynquw4vjiadpm.damageType} (same value: piercing) + [2dha3bp301ckg21zsu0h] : object {Monster Core.items.[].system.damageRolls.2dha3bp301ckg21zsu0h} + damage : string {Monster Core.items.[].system.damageRolls.2dha3bp301ckg21zsu0h.damage} (same value: 1d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.2dha3bp301ckg21zsu0h.damageType} (same value: bludgeoning) + [oe5pv4tj9lf6820pzm8k] : object {Monster Core.items.[].system.damageRolls.oe5pv4tj9lf6820pzm8k} + damage : string {Monster Core.items.[].system.damageRolls.oe5pv4tj9lf6820pzm8k.damage} (same value: 1d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.oe5pv4tj9lf6820pzm8k.damageType} (same value: piercing) + [z2zb11b5lcresxor5yox] : object {Monster Core.items.[].system.damageRolls.z2zb11b5lcresxor5yox} + damage : string {Monster Core.items.[].system.damageRolls.z2zb11b5lcresxor5yox.damage} (same value: 1d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.z2zb11b5lcresxor5yox.damageType} (same value: piercing) + [SkHwzb4JrqXXlL97] : object {Monster Core.items.[].system.damageRolls.SkHwzb4JrqXXlL97} + damage : string {Monster Core.items.[].system.damageRolls.SkHwzb4JrqXXlL97.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.SkHwzb4JrqXXlL97.damageType} (same value: slashing) + [GbvivEtpz0JZzvEu] : object {Monster Core.items.[].system.damageRolls.GbvivEtpz0JZzvEu} + damage : string {Monster Core.items.[].system.damageRolls.GbvivEtpz0JZzvEu.damage} (same value: 3d8) + damageType : string {Monster Core.items.[].system.damageRolls.GbvivEtpz0JZzvEu.damageType} (same value: acid) + [1YsWZOZi0kjguSBq] : object {Monster Core.items.[].system.damageRolls.1YsWZOZi0kjguSBq} + damage : string {Monster Core.items.[].system.damageRolls.1YsWZOZi0kjguSBq.damage} (same value: 1d12+7) + damageType : string {Monster Core.items.[].system.damageRolls.1YsWZOZi0kjguSBq.damageType} (same value: slashing) + [bdv8bdbc088q7et3d5g8] : object {Monster Core.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8} + damage : string {Monster Core.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damage} (same value: 1d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damageType} (same value: piercing) + [y3qaovq3igv18cy4dxwe] : object {Monster Core.items.[].system.damageRolls.y3qaovq3igv18cy4dxwe} + damage : string {Monster Core.items.[].system.damageRolls.y3qaovq3igv18cy4dxwe.damage} (same value: 1d8-1) + damageType : string {Monster Core.items.[].system.damageRolls.y3qaovq3igv18cy4dxwe.damageType} (same value: piercing) + [d2vjs78kh4v1mhm04bas] : object {Monster Core.items.[].system.damageRolls.d2vjs78kh4v1mhm04bas} + damage : string {Monster Core.items.[].system.damageRolls.d2vjs78kh4v1mhm04bas.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.d2vjs78kh4v1mhm04bas.damageType} (same value: bludgeoning) + [tzgxd2prihpmcn24hhht] : object {Monster Core.items.[].system.damageRolls.tzgxd2prihpmcn24hhht} + damage : string {Monster Core.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: 1d10+3) + damageType : string {Monster Core.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: piercing) + [df27ya009wjko6cvpcog] : object {Monster Core.items.[].system.damageRolls.df27ya009wjko6cvpcog} + damage : string {Monster Core.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: slashing) + [ctjv6iu15pa5kdgjmeaw] : object {Monster Core.items.[].system.damageRolls.ctjv6iu15pa5kdgjmeaw} + damage : string {Monster Core.items.[].system.damageRolls.ctjv6iu15pa5kdgjmeaw.damage} (same value: 3d10+14) + damageType : string {Monster Core.items.[].system.damageRolls.ctjv6iu15pa5kdgjmeaw.damageType} (same value: slashing) + [hp2i3xhhbobahc89mysj] : object {Monster Core.items.[].system.damageRolls.hp2i3xhhbobahc89mysj} + damage : string {Monster Core.items.[].system.damageRolls.hp2i3xhhbobahc89mysj.damage} (same value: 1d12) + damageType : string {Monster Core.items.[].system.damageRolls.hp2i3xhhbobahc89mysj.damageType} (same value: void) + [3snaryoadyibbvzf7z92] : object {Monster Core.items.[].system.damageRolls.3snaryoadyibbvzf7z92} + damage : string {Monster Core.items.[].system.damageRolls.3snaryoadyibbvzf7z92.damage} (same value: 2d12+9) + damageType : string {Monster Core.items.[].system.damageRolls.3snaryoadyibbvzf7z92.damageType} (same value: piercing) + [zbk6qkkh5p81byv5qdci] : object {Monster Core.items.[].system.damageRolls.zbk6qkkh5p81byv5qdci} + damage : string {Monster Core.items.[].system.damageRolls.zbk6qkkh5p81byv5qdci.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.zbk6qkkh5p81byv5qdci.damageType} (same value: slashing) + [tiavfltfyp937ylwv1om] : object {Monster Core.items.[].system.damageRolls.tiavfltfyp937ylwv1om} + damage : string {Monster Core.items.[].system.damageRolls.tiavfltfyp937ylwv1om.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.tiavfltfyp937ylwv1om.damageType} (same value: piercing) + [zjkdhmqwxurovpg6gk4l] : object {Monster Core.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l} + damage : string {Monster Core.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (same value: 4d8) + damageType : string {Monster Core.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: void) + [3rec2ivz5gszdi4lxqip] : object {Monster Core.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip} + damage : string {Monster Core.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damage} (same value: 1d10+6) + damageType : string {Monster Core.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damageType} (same value: piercing) + [pfbzfo3zspgf2ap4ayra] : object {Monster Core.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra} + damage : string {Monster Core.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damage} (same value: 1d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damageType} (same value: slashing) + [ce2jqnle1pv98hmhys7v] : object {Monster Core.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v} + damage : string {Monster Core.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damage} (same value: 2d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damageType} (same value: bludgeoning) + [IgUQD8AoyPcjExJf] : object {Monster Core.items.[].system.damageRolls.IgUQD8AoyPcjExJf} + damage : string {Monster Core.items.[].system.damageRolls.IgUQD8AoyPcjExJf.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.IgUQD8AoyPcjExJf.damageType} (same value: acid) + [dOULCLZZiZxwmlPg] : object {Monster Core.items.[].system.damageRolls.dOULCLZZiZxwmlPg} + damage : string {Monster Core.items.[].system.damageRolls.dOULCLZZiZxwmlPg.damage} (same value: 2d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.dOULCLZZiZxwmlPg.damageType} (same value: bludgeoning) + [4e1xfppub1mkz5qzdd2h] : object {Monster Core.items.[].system.damageRolls.4e1xfppub1mkz5qzdd2h} + damage : string {Monster Core.items.[].system.damageRolls.4e1xfppub1mkz5qzdd2h.damage} (same value: 2d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.4e1xfppub1mkz5qzdd2h.damageType} (same value: bludgeoning) + [kdlcjtohnvynjh4cll9f] : object {Monster Core.items.[].system.damageRolls.kdlcjtohnvynjh4cll9f} + damage : string {Monster Core.items.[].system.damageRolls.kdlcjtohnvynjh4cll9f.damage} (same value: 2d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.kdlcjtohnvynjh4cll9f.damageType} (same value: bludgeoning) + [d45fl1d2zp5cojx2w86d] : object {Monster Core.items.[].system.damageRolls.d45fl1d2zp5cojx2w86d} + damage : string {Monster Core.items.[].system.damageRolls.d45fl1d2zp5cojx2w86d.damage} (same value: 2d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.d45fl1d2zp5cojx2w86d.damageType} (same value: fire) + [12bb074mz3sb3e08lf30] : object {Monster Core.items.[].system.damageRolls.12bb074mz3sb3e08lf30} + damage : string {Monster Core.items.[].system.damageRolls.12bb074mz3sb3e08lf30.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.12bb074mz3sb3e08lf30.damageType} (same value: bludgeoning) + [kjooqafl7pe81zt8eusc] : object {Monster Core.items.[].system.damageRolls.kjooqafl7pe81zt8eusc} + damage : string {Monster Core.items.[].system.damageRolls.kjooqafl7pe81zt8eusc.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.kjooqafl7pe81zt8eusc.damageType} (same value: piercing) + [eycn2nti357j2d41l7ha] : object {Monster Core.items.[].system.damageRolls.eycn2nti357j2d41l7ha} + damage : string {Monster Core.items.[].system.damageRolls.eycn2nti357j2d41l7ha.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.eycn2nti357j2d41l7ha.damageType} (same value: bludgeoning) + [70hg1ah4zztd2l6nm1tt] : object {Monster Core.items.[].system.damageRolls.70hg1ah4zztd2l6nm1tt} + damage : string {Monster Core.items.[].system.damageRolls.70hg1ah4zztd2l6nm1tt.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.70hg1ah4zztd2l6nm1tt.damageType} (same value: piercing) + [j2e3i1wntzkria8qvibg] : object {Monster Core.items.[].system.damageRolls.j2e3i1wntzkria8qvibg} + damage : string {Monster Core.items.[].system.damageRolls.j2e3i1wntzkria8qvibg.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.j2e3i1wntzkria8qvibg.damageType} (same value: piercing) + [79xr6b22fzmo6nzjs2r3] : object {Monster Core.items.[].system.damageRolls.79xr6b22fzmo6nzjs2r3} + damage : string {Monster Core.items.[].system.damageRolls.79xr6b22fzmo6nzjs2r3.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.79xr6b22fzmo6nzjs2r3.damageType} (same value: bludgeoning) + [gw7sf7hm75pju1ldlc0r] : object {Monster Core.items.[].system.damageRolls.gw7sf7hm75pju1ldlc0r} + damage : string {Monster Core.items.[].system.damageRolls.gw7sf7hm75pju1ldlc0r.damage} (same value: 1) + damageType : string {Monster Core.items.[].system.damageRolls.gw7sf7hm75pju1ldlc0r.damageType} (same value: piercing) + [22xowgj958crh7u7urc2] : object {Monster Core.items.[].system.damageRolls.22xowgj958crh7u7urc2} + damage : string {Monster Core.items.[].system.damageRolls.22xowgj958crh7u7urc2.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.22xowgj958crh7u7urc2.damageType} (same value: bludgeoning) + [9lsdr8cqu8srwlfwah75] : object {Monster Core.items.[].system.damageRolls.9lsdr8cqu8srwlfwah75} + damage : string {Monster Core.items.[].system.damageRolls.9lsdr8cqu8srwlfwah75.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.9lsdr8cqu8srwlfwah75.damageType} (same value: piercing) + [kaz8i8sj81skskqdag5o] : object {Monster Core.items.[].system.damageRolls.kaz8i8sj81skskqdag5o} + damage : string {Monster Core.items.[].system.damageRolls.kaz8i8sj81skskqdag5o.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.kaz8i8sj81skskqdag5o.damageType} (same value: bludgeoning) + [mJPdHRcywhJZVWQr] : object {Monster Core.items.[].system.damageRolls.mJPdHRcywhJZVWQr} + damage : string {Monster Core.items.[].system.damageRolls.mJPdHRcywhJZVWQr.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.mJPdHRcywhJZVWQr.damageType} (same value: slashing) + [tsbcqzyrxu0f2aj41cqn] : object {Monster Core.items.[].system.damageRolls.tsbcqzyrxu0f2aj41cqn} + damage : string {Monster Core.items.[].system.damageRolls.tsbcqzyrxu0f2aj41cqn.damage} (same value: 1d4-2) + damageType : string {Monster Core.items.[].system.damageRolls.tsbcqzyrxu0f2aj41cqn.damageType} (same value: bludgeoning) + [34wu7vjndin3h56zkt58] : object {Monster Core.items.[].system.damageRolls.34wu7vjndin3h56zkt58} + damage : string {Monster Core.items.[].system.damageRolls.34wu7vjndin3h56zkt58.damage} (same value: 2d4) + damageType : string {Monster Core.items.[].system.damageRolls.34wu7vjndin3h56zkt58.damageType} (same value: spirit) + [c692w9z3uvgnr4wavgjm] : object {Monster Core.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm} + damage : string {Monster Core.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm.damage} (same value: 3d10+18) + damageType : string {Monster Core.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm.damageType} (same value: piercing) + [0usmk9ccjp5kwbg41feg] : object {Monster Core.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg} + damage : string {Monster Core.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg.damageType} (same value: fire) + [i0dbma5rdgd4x94oukkw] : object {Monster Core.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw} + damage : string {Monster Core.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw.damage} (same value: 2d12+18) + damageType : string {Monster Core.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw.damageType} (same value: piercing) + [agr0mhvlcui8p3s3vxnd] : object {Monster Core.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd} + damage : string {Monster Core.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd.damageType} (same value: fire) + [a87dnxr4748nbeuct61i] : object {Monster Core.items.[].system.damageRolls.a87dnxr4748nbeuct61i} + damage : string {Monster Core.items.[].system.damageRolls.a87dnxr4748nbeuct61i.damage} (same value: 2d10+16) + damageType : string {Monster Core.items.[].system.damageRolls.a87dnxr4748nbeuct61i.damageType} (same value: bludgeoning) + [6b4zysqu63vuomvxxcnn] : object {Monster Core.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn} + damage : string {Monster Core.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn.damageType} (same value: fire) + [oi13sh67v1kd4e8lw3w9] : object {Monster Core.items.[].system.damageRolls.oi13sh67v1kd4e8lw3w9} + damage : string {Monster Core.items.[].system.damageRolls.oi13sh67v1kd4e8lw3w9.damage} (same value: 3d8+12) + damageType : string {Monster Core.items.[].system.damageRolls.oi13sh67v1kd4e8lw3w9.damageType} (same value: piercing) + [ply75b2w39lflen83c8g] : object {Monster Core.items.[].system.damageRolls.ply75b2w39lflen83c8g} + damage : string {Monster Core.items.[].system.damageRolls.ply75b2w39lflen83c8g.damage} (same value: 2d10+12) + damageType : string {Monster Core.items.[].system.damageRolls.ply75b2w39lflen83c8g.damageType} (same value: bludgeoning) + [y5afadj9h39cfjrh3fo1] : object {Monster Core.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1} + damage : string {Monster Core.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damage} (same value: 2d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damageType} (same value: piercing) + [6dypo2fua6lyv4uzhur5] : object {Monster Core.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5} + damage : string {Monster Core.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damage} (same value: 2d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damageType} (same value: slashing) + [agitoqvjihc4s48iesbx] : object {Monster Core.items.[].system.damageRolls.agitoqvjihc4s48iesbx} + damage : string {Monster Core.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damage} (same value: 1d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damageType} (same value: piercing) + [JsWcmQm6J4J1S7R9] : object {Monster Core.items.[].system.damageRolls.JsWcmQm6J4J1S7R9} + damage : string {Monster Core.items.[].system.damageRolls.JsWcmQm6J4J1S7R9.damage} (same value: 1d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.JsWcmQm6J4J1S7R9.damageType} (same value: piercing) + [W4E74kucW4PPJciS] : object {Monster Core.items.[].system.damageRolls.W4E74kucW4PPJciS} + damage : string {Monster Core.items.[].system.damageRolls.W4E74kucW4PPJciS.damage} (same value: 5d6) + damageType : string {Monster Core.items.[].system.damageRolls.W4E74kucW4PPJciS.damageType} (same value: bludgeoning) + [8vifthuqwag8dw6e4xnl] : object {Monster Core.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl} + damage : string {Monster Core.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (same value: 1d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: piercing) + [6ofsourtuiris927jxiu] : object {Monster Core.items.[].system.damageRolls.6ofsourtuiris927jxiu} + damage : string {Monster Core.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (same value: 1d4+8) + damageType : string {Monster Core.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: piercing) + [vk7p3e37uiwdoit8louy] : object {Monster Core.items.[].system.damageRolls.vk7p3e37uiwdoit8louy} + damage : string {Monster Core.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: 1d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: piercing) + [ai5l7xb5negnewdhxj88] : object {Monster Core.items.[].system.damageRolls.ai5l7xb5negnewdhxj88} + damage : string {Monster Core.items.[].system.damageRolls.ai5l7xb5negnewdhxj88.damage} (same value: 2d12+10) + damageType : string {Monster Core.items.[].system.damageRolls.ai5l7xb5negnewdhxj88.damageType} (same value: piercing) + [f975a2e7oy5dr9yakw4r] : object {Monster Core.items.[].system.damageRolls.f975a2e7oy5dr9yakw4r} + damage : string {Monster Core.items.[].system.damageRolls.f975a2e7oy5dr9yakw4r.damage} (same value: 2d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.f975a2e7oy5dr9yakw4r.damageType} (same value: piercing) + [v8zvxdh35ateapjf7n1s] : object {Monster Core.items.[].system.damageRolls.v8zvxdh35ateapjf7n1s} + damage : string {Monster Core.items.[].system.damageRolls.v8zvxdh35ateapjf7n1s.damage} (same value: 2d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.v8zvxdh35ateapjf7n1s.damageType} (same value: bludgeoning) + [wbyoverfxz43odzjkc0k] : object {Monster Core.items.[].system.damageRolls.wbyoverfxz43odzjkc0k} + damage : string {Monster Core.items.[].system.damageRolls.wbyoverfxz43odzjkc0k.damage} (same value: 2d10+10) + damageType : string {Monster Core.items.[].system.damageRolls.wbyoverfxz43odzjkc0k.damageType} (same value: piercing) + [xnyakaxr8vdfjrairt5b] : object {Monster Core.items.[].system.damageRolls.xnyakaxr8vdfjrairt5b} + damage : string {Monster Core.items.[].system.damageRolls.xnyakaxr8vdfjrairt5b.damage} (same value: 1d8+2) + damageType : string {Monster Core.items.[].system.damageRolls.xnyakaxr8vdfjrairt5b.damageType} (same value: piercing) + [4smc2bi19ldrtlgzsiew] : object {Monster Core.items.[].system.damageRolls.4smc2bi19ldrtlgzsiew} + damage : string {Monster Core.items.[].system.damageRolls.4smc2bi19ldrtlgzsiew.damage} (same value: 1d8+2) + damageType : string {Monster Core.items.[].system.damageRolls.4smc2bi19ldrtlgzsiew.damageType} (same value: piercing) + [stpp0iee7fltm4xmv25e] : object {Monster Core.items.[].system.damageRolls.stpp0iee7fltm4xmv25e} + damage : string {Monster Core.items.[].system.damageRolls.stpp0iee7fltm4xmv25e.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.stpp0iee7fltm4xmv25e.damageType} (same value: piercing) + [xio9tfpmvx8w4aryqg9z] : object {Monster Core.items.[].system.damageRolls.xio9tfpmvx8w4aryqg9z} + damage : string {Monster Core.items.[].system.damageRolls.xio9tfpmvx8w4aryqg9z.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.xio9tfpmvx8w4aryqg9z.damageType} (same value: piercing) + [7b1mhdd9b472je8ucslb] : object {Monster Core.items.[].system.damageRolls.7b1mhdd9b472je8ucslb} + damage : string {Monster Core.items.[].system.damageRolls.7b1mhdd9b472je8ucslb.damage} (same value: 1d12+8) + damageType : string {Monster Core.items.[].system.damageRolls.7b1mhdd9b472je8ucslb.damageType} (same value: slashing) + [307jewg44w9aol70vc72] : object {Monster Core.items.[].system.damageRolls.307jewg44w9aol70vc72} + damage : string {Monster Core.items.[].system.damageRolls.307jewg44w9aol70vc72.damage} (same value: 1d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.307jewg44w9aol70vc72.damageType} (same value: piercing) + [3PwIM66mPPl8E7A1] : object {Monster Core.items.[].system.damageRolls.3PwIM66mPPl8E7A1} + damage : string {Monster Core.items.[].system.damageRolls.3PwIM66mPPl8E7A1.damage} (3 different values) + 3d10+12 (x2) + 3d10+15 (x2) + 2d10+8 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.3PwIM66mPPl8E7A1.damageType} (same value: piercing) + [CHdDQrcgbdPeAsUN] : object {Monster Core.items.[].system.damageRolls.CHdDQrcgbdPeAsUN} + damage : string {Monster Core.items.[].system.damageRolls.CHdDQrcgbdPeAsUN.damage} (3 different values) + 3d6+12 (x2) + 3d6+15 (x2) + 2d6+8 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.CHdDQrcgbdPeAsUN.damageType} (same value: slashing) + [1DUNhNo04TXEhqGC] : object {Monster Core.items.[].system.damageRolls.1DUNhNo04TXEhqGC} + damage : string {Monster Core.items.[].system.damageRolls.1DUNhNo04TXEhqGC.damage} (3 different values) + 3d8+12 (x2) + 3d8+15 (x2) + 2d8+8 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.1DUNhNo04TXEhqGC.damageType} (same value: bludgeoning) + [v2owiwtq9qenlunw27s0] : object {Monster Core.items.[].system.damageRolls.v2owiwtq9qenlunw27s0} + damage : string {Monster Core.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (same value: 1d6-1) + damageType : string {Monster Core.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: piercing) + [43o7xqnvnzqdq19bdyue] : object {Monster Core.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue} + damage : string {Monster Core.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: 1d4-1) + damageType : string {Monster Core.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: piercing) + [o39c9ldkp8a6jd1tbuby] : object {Monster Core.items.[].system.damageRolls.o39c9ldkp8a6jd1tbuby} + damage : string {Monster Core.items.[].system.damageRolls.o39c9ldkp8a6jd1tbuby.damage} (same value: 2d8+14) + damageType : string {Monster Core.items.[].system.damageRolls.o39c9ldkp8a6jd1tbuby.damageType} (same value: bludgeoning) + [wobxyo364kko5cp8rbwb] : object {Monster Core.items.[].system.damageRolls.wobxyo364kko5cp8rbwb} + damage : string {Monster Core.items.[].system.damageRolls.wobxyo364kko5cp8rbwb.damage} (same value: 3d12+14) + damageType : string {Monster Core.items.[].system.damageRolls.wobxyo364kko5cp8rbwb.damageType} (same value: bludgeoning) + [L5iNoIZBVbe6alfA] : object {Monster Core.items.[].system.damageRolls.L5iNoIZBVbe6alfA} + damage : string {Monster Core.items.[].system.damageRolls.L5iNoIZBVbe6alfA.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.L5iNoIZBVbe6alfA.damageType} (same value: piercing) + [S4C0rMvMjMJVaF7P] : object {Monster Core.items.[].system.damageRolls.S4C0rMvMjMJVaF7P} + category : string {Monster Core.items.[].system.damageRolls.S4C0rMvMjMJVaF7P.category} (same value: persistent) + damage : string {Monster Core.items.[].system.damageRolls.S4C0rMvMjMJVaF7P.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.S4C0rMvMjMJVaF7P.damageType} (same value: bleed) + [9MvS7nt6IC6szKjy] : object {Monster Core.items.[].system.damageRolls.9MvS7nt6IC6szKjy} + damage : string {Monster Core.items.[].system.damageRolls.9MvS7nt6IC6szKjy.damage} (same value: 2d10+9) + damageType : string {Monster Core.items.[].system.damageRolls.9MvS7nt6IC6szKjy.damageType} (same value: bludgeoning) + [8irajrsiuonm4qo366wr] : object {Monster Core.items.[].system.damageRolls.8irajrsiuonm4qo366wr} + damage : string {Monster Core.items.[].system.damageRolls.8irajrsiuonm4qo366wr.damage} (same value: 2d12+17) + damageType : string {Monster Core.items.[].system.damageRolls.8irajrsiuonm4qo366wr.damageType} (same value: piercing) + [62ixc0hj6jhpay3rfnnd] : object {Monster Core.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd} + damage : string {Monster Core.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd.damage} (same value: 3d6) + damageType : string {Monster Core.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd.damageType} (same value: acid) + [rz957e5pcezk8a20w76b] : object {Monster Core.items.[].system.damageRolls.rz957e5pcezk8a20w76b} + damage : string {Monster Core.items.[].system.damageRolls.rz957e5pcezk8a20w76b.damage} (same value: 2d12+17) + damageType : string {Monster Core.items.[].system.damageRolls.rz957e5pcezk8a20w76b.damageType} (same value: piercing) + [x20vgeeuh6lub29zrkv8] : object {Monster Core.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8} + damage : string {Monster Core.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8.damage} (same value: 3d6) + damageType : string {Monster Core.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8.damageType} (same value: fire) + [np3g5w60n4h4c1664q2v] : object {Monster Core.items.[].system.damageRolls.np3g5w60n4h4c1664q2v} + damage : string {Monster Core.items.[].system.damageRolls.np3g5w60n4h4c1664q2v.damage} (same value: 2d12+17) + damageType : string {Monster Core.items.[].system.damageRolls.np3g5w60n4h4c1664q2v.damageType} (same value: piercing) + [f71grti5ftvkpd98beqz] : object {Monster Core.items.[].system.damageRolls.f71grti5ftvkpd98beqz} + damage : string {Monster Core.items.[].system.damageRolls.f71grti5ftvkpd98beqz.damage} (same value: 3d6) + damageType : string {Monster Core.items.[].system.damageRolls.f71grti5ftvkpd98beqz.damageType} (same value: electricity) + [2wbgo3fquicdumafb9rs] : object {Monster Core.items.[].system.damageRolls.2wbgo3fquicdumafb9rs} + damage : string {Monster Core.items.[].system.damageRolls.2wbgo3fquicdumafb9rs.damage} (same value: 2d10+17) + damageType : string {Monster Core.items.[].system.damageRolls.2wbgo3fquicdumafb9rs.damageType} (same value: piercing) + [igsfc0lzhqaznjvizeh9] : object {Monster Core.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9} + damage : string {Monster Core.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9.damage} (same value: 3d10+17) + damageType : string {Monster Core.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9.damageType} (same value: slashing) + [BGKG83E9TrIDbHHD] : object {Monster Core.items.[].system.damageRolls.BGKG83E9TrIDbHHD} + damage : string {Monster Core.items.[].system.damageRolls.BGKG83E9TrIDbHHD.damage} (same value: 2d10+7) + damageType : string {Monster Core.items.[].system.damageRolls.BGKG83E9TrIDbHHD.damageType} (same value: bludgeoning) + [GSS35stvGhDHydIM] : object {Monster Core.items.[].system.damageRolls.GSS35stvGhDHydIM} + damage : string {Monster Core.items.[].system.damageRolls.GSS35stvGhDHydIM.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.GSS35stvGhDHydIM.damageType} (same value: void) + [9cev5tkzhoi4rdzfuibk] : object {Monster Core.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk} + damage : string {Monster Core.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damage} (same value: 1d10+11) + damageType : string {Monster Core.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damageType} (same value: bludgeoning) + [2q72Gig4pb43Oz7X] : object {Monster Core.items.[].system.damageRolls.2q72Gig4pb43Oz7X} + damage : string {Monster Core.items.[].system.damageRolls.2q72Gig4pb43Oz7X.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.2q72Gig4pb43Oz7X.damageType} (same value: void) + [i2etawlumsp3vp1jj656] : object {Monster Core.items.[].system.damageRolls.i2etawlumsp3vp1jj656} + damage : string {Monster Core.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damage} (same value: 2d8+11) + damageType : string {Monster Core.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damageType} (same value: piercing) + [eqgwsjafcjstpbslb1ya] : object {Monster Core.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya} + damage : string {Monster Core.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya.damageType} (same value: bludgeoning) + [opTbmKHWL8YIVY1c] : object {Monster Core.items.[].system.damageRolls.opTbmKHWL8YIVY1c} + damage : string {Monster Core.items.[].system.damageRolls.opTbmKHWL8YIVY1c.damage} (same value: 4d6) + damageType : string {Monster Core.items.[].system.damageRolls.opTbmKHWL8YIVY1c.damageType} (same value: bludgeoning) + [9xmac8i3pxrnbdqtrxr9] : object {Monster Core.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9} + damage : string {Monster Core.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9.damageType} (same value: bludgeoning) + [jC3HSgTmohBBOe8t] : object {Monster Core.items.[].system.damageRolls.jC3HSgTmohBBOe8t} + damage : string {Monster Core.items.[].system.damageRolls.jC3HSgTmohBBOe8t.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.jC3HSgTmohBBOe8t.damageType} (same value: bludgeoning) + [x14zsbikf7z6e16m98n4] : object {Monster Core.items.[].system.damageRolls.x14zsbikf7z6e16m98n4} + damage : string {Monster Core.items.[].system.damageRolls.x14zsbikf7z6e16m98n4.damage} (same value: 4d10+17) + damageType : string {Monster Core.items.[].system.damageRolls.x14zsbikf7z6e16m98n4.damageType} (same value: piercing) + [9x90u1ggy2hopeihu4n8] : object {Monster Core.items.[].system.damageRolls.9x90u1ggy2hopeihu4n8} + damage : string {Monster Core.items.[].system.damageRolls.9x90u1ggy2hopeihu4n8.damage} (same value: 4d6+17) + damageType : string {Monster Core.items.[].system.damageRolls.9x90u1ggy2hopeihu4n8.damageType} (same value: slashing) + [x2s3zzq9r1ri6k5qrjeo] : object {Monster Core.items.[].system.damageRolls.x2s3zzq9r1ri6k5qrjeo} + damage : string {Monster Core.items.[].system.damageRolls.x2s3zzq9r1ri6k5qrjeo.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.x2s3zzq9r1ri6k5qrjeo.damageType} (same value: spirit) + [1ecegu7kao6itf10e1ej] : object {Monster Core.items.[].system.damageRolls.1ecegu7kao6itf10e1ej} + damage : string {Monster Core.items.[].system.damageRolls.1ecegu7kao6itf10e1ej.damage} (same value: 4d10+17) + damageType : string {Monster Core.items.[].system.damageRolls.1ecegu7kao6itf10e1ej.damageType} (same value: bludgeoning) + [qj2mu15599d0d07ba68l] : object {Monster Core.items.[].system.damageRolls.qj2mu15599d0d07ba68l} + damage : string {Monster Core.items.[].system.damageRolls.qj2mu15599d0d07ba68l.damage} (same value: 4d6+17) + damageType : string {Monster Core.items.[].system.damageRolls.qj2mu15599d0d07ba68l.damageType} (same value: slashing) + [37n5ctsnmpa4visxcesk] : object {Monster Core.items.[].system.damageRolls.37n5ctsnmpa4visxcesk} + damage : string {Monster Core.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (same value: 2d10+8) + damageType : string {Monster Core.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: piercing) + [fj0pge7sp6mqmbl9ivn8] : object {Monster Core.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8} + damage : string {Monster Core.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (same value: 1d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: bludgeoning) + [ze5vpj7fkh010vy3cpwj] : object {Monster Core.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj} + damage : string {Monster Core.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: fire) + [sr9pbr7esnmyf5hmzy44] : object {Monster Core.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44} + damage : string {Monster Core.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damage} (same value: 2d10+9) + damageType : string {Monster Core.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damageType} (same value: slashing) + [kzbxhgkgldmbt0lxsx49] : object {Monster Core.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49} + damage : string {Monster Core.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damage} (same value: 2d12+9) + damageType : string {Monster Core.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damageType} (same value: piercing) + [m31d5ibb8tfu7nl7c6d7] : object {Monster Core.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7} + damage : string {Monster Core.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7.damage} (same value: 4d4+15) + damageType : string {Monster Core.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7.damageType} (same value: slashing) + [f3fwsftclq7er5y6p63p] : object {Monster Core.items.[].system.damageRolls.f3fwsftclq7er5y6p63p} + damage : string {Monster Core.items.[].system.damageRolls.f3fwsftclq7er5y6p63p.damage} (same value: 6d6) + damageType : string {Monster Core.items.[].system.damageRolls.f3fwsftclq7er5y6p63p.damageType} (same value: void) + [t6813mp6bcj3af014krf] : object {Monster Core.items.[].system.damageRolls.t6813mp6bcj3af014krf} + damage : string {Monster Core.items.[].system.damageRolls.t6813mp6bcj3af014krf.damage} (same value: 4d10+15) + damageType : string {Monster Core.items.[].system.damageRolls.t6813mp6bcj3af014krf.damageType} (same value: void) + [je822prvwv056ejfmlo8] : object {Monster Core.items.[].system.damageRolls.je822prvwv056ejfmlo8} + damage : string {Monster Core.items.[].system.damageRolls.je822prvwv056ejfmlo8.damage} (same value: 1d4-1) + damageType : string {Monster Core.items.[].system.damageRolls.je822prvwv056ejfmlo8.damageType} (same value: piercing) + [apipa74rdq4vghagf56h] : object {Monster Core.items.[].system.damageRolls.apipa74rdq4vghagf56h} + damage : string {Monster Core.items.[].system.damageRolls.apipa74rdq4vghagf56h.damage} (same value: 2d10+6) + damageType : string {Monster Core.items.[].system.damageRolls.apipa74rdq4vghagf56h.damageType} (same value: piercing) + [pzysnd863yc4f5wx9ynn] : object {Monster Core.items.[].system.damageRolls.pzysnd863yc4f5wx9ynn} + damage : string {Monster Core.items.[].system.damageRolls.pzysnd863yc4f5wx9ynn.damage} (same value: 2d8+12) + damageType : string {Monster Core.items.[].system.damageRolls.pzysnd863yc4f5wx9ynn.damageType} (same value: piercing) + [b2tzido14hc09qw2etsf] : object {Monster Core.items.[].system.damageRolls.b2tzido14hc09qw2etsf} + damage : string {Monster Core.items.[].system.damageRolls.b2tzido14hc09qw2etsf.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.b2tzido14hc09qw2etsf.damageType} (same value: poison) + [3b47satdv3wrhx3r54wl] : object {Monster Core.items.[].system.damageRolls.3b47satdv3wrhx3r54wl} + damage : string {Monster Core.items.[].system.damageRolls.3b47satdv3wrhx3r54wl.damage} (same value: 2d6+12) + damageType : string {Monster Core.items.[].system.damageRolls.3b47satdv3wrhx3r54wl.damageType} (same value: bludgeoning) + [0vxbg2sh3l540xbk674e] : object {Monster Core.items.[].system.damageRolls.0vxbg2sh3l540xbk674e} + damage : string {Monster Core.items.[].system.damageRolls.0vxbg2sh3l540xbk674e.damage} (same value: 2d12+13) + damageType : string {Monster Core.items.[].system.damageRolls.0vxbg2sh3l540xbk674e.damageType} (same value: bludgeoning) + [f4nu8izy7ubgs5hswbxd] : object {Monster Core.items.[].system.damageRolls.f4nu8izy7ubgs5hswbxd} + damage : string {Monster Core.items.[].system.damageRolls.f4nu8izy7ubgs5hswbxd.damage} (same value: 2d10+9) + damageType : string {Monster Core.items.[].system.damageRolls.f4nu8izy7ubgs5hswbxd.damageType} (same value: bludgeoning) + [0w1r6x22k8ll60c2mbi3] : object {Monster Core.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3} + damage : string {Monster Core.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3.damage} (same value: 1d10+11) + damageType : string {Monster Core.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3.damageType} (same value: piercing) + [mlovays3iivzqilwlq4u] : object {Monster Core.items.[].system.damageRolls.mlovays3iivzqilwlq4u} + damage : string {Monster Core.items.[].system.damageRolls.mlovays3iivzqilwlq4u.damage} (same value: 1d6+11) + damageType : string {Monster Core.items.[].system.damageRolls.mlovays3iivzqilwlq4u.damageType} (same value: piercing) + [ooff84f7387p198txih4] : object {Monster Core.items.[].system.damageRolls.ooff84f7387p198txih4} + damage : string {Monster Core.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: 1d12+8) + damageType : string {Monster Core.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: slashing) + [5fvjv8kzg69c928kgy74] : object {Monster Core.items.[].system.damageRolls.5fvjv8kzg69c928kgy74} + damage : string {Monster Core.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: 1d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: piercing) + [2bh5anro6r6bedbo0ndg] : object {Monster Core.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg} + damage : string {Monster Core.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damage} (same value: 1d10+7) + damageType : string {Monster Core.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damageType} (same value: piercing) + [vbrp0m9zq7qcrn5n1f1t] : object {Monster Core.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t} + damage : string {Monster Core.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damage} (same value: 1d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damageType} (same value: piercing) + [9sevmIuQpCG6CgCy] : object {Monster Core.items.[].system.damageRolls.9sevmIuQpCG6CgCy} + damage : string {Monster Core.items.[].system.damageRolls.9sevmIuQpCG6CgCy.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.9sevmIuQpCG6CgCy.damageType} (same value: mental) + [vMNQLFiVyfAD6Uh5] : object {Monster Core.items.[].system.damageRolls.vMNQLFiVyfAD6Uh5} + damage : string {Monster Core.items.[].system.damageRolls.vMNQLFiVyfAD6Uh5.damage} (2 different values) + 2d8+11 (x2) + 3d8+14 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.vMNQLFiVyfAD6Uh5.damageType} (same value: piercing) + [IoWq4lT98bMyR2Ro] : object {Monster Core.items.[].system.damageRolls.IoWq4lT98bMyR2Ro} + damage : string {Monster Core.items.[].system.damageRolls.IoWq4lT98bMyR2Ro.damage} (2 different values) + 2d6+11 (x2) + 3d6+14 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.IoWq4lT98bMyR2Ro.damageType} (same value: slashing) + [ahog9L0xsAq5fEeo] : object {Monster Core.items.[].system.damageRolls.ahog9L0xsAq5fEeo} + damage : string {Monster Core.items.[].system.damageRolls.ahog9L0xsAq5fEeo.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.ahog9L0xsAq5fEeo.damageType} (same value: mental) + [GUUOi1FrHtFMS8Ht] : object {Monster Core.items.[].system.damageRolls.GUUOi1FrHtFMS8Ht} + damage : string {Monster Core.items.[].system.damageRolls.GUUOi1FrHtFMS8Ht.damage} (2 different values) + 2d8+11 (x2) + 3d8+14 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.GUUOi1FrHtFMS8Ht.damageType} (same value: bludgeoning) + [m2DWPKOoF3gRWgkZ] : object {Monster Core.items.[].system.damageRolls.m2DWPKOoF3gRWgkZ} + damage : string {Monster Core.items.[].system.damageRolls.m2DWPKOoF3gRWgkZ.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.m2DWPKOoF3gRWgkZ.damageType} (same value: mental) + [buJ1ZbnSSpEVylzT] : object {Monster Core.items.[].system.damageRolls.buJ1ZbnSSpEVylzT} + damage : string {Monster Core.items.[].system.damageRolls.buJ1ZbnSSpEVylzT.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.buJ1ZbnSSpEVylzT.damageType} (same value: mental) + [lPlD8bYrT7i109CK] : object {Monster Core.items.[].system.damageRolls.lPlD8bYrT7i109CK} + damage : string {Monster Core.items.[].system.damageRolls.lPlD8bYrT7i109CK.damage} (2 different values) + 1d8+11 (x2) + 2d8+14 (x2) + damageType : string {Monster Core.items.[].system.damageRolls.lPlD8bYrT7i109CK.damageType} (same value: slashing) + [H6VASy9E7Up2fp5T] : object {Monster Core.items.[].system.damageRolls.H6VASy9E7Up2fp5T} + damage : string {Monster Core.items.[].system.damageRolls.H6VASy9E7Up2fp5T.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.H6VASy9E7Up2fp5T.damageType} (same value: mental) + [IrUVzmHYYcR1QuBQ] : object {Monster Core.items.[].system.damageRolls.IrUVzmHYYcR1QuBQ} + damage : string {Monster Core.items.[].system.damageRolls.IrUVzmHYYcR1QuBQ.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.IrUVzmHYYcR1QuBQ.damageType} (same value: piercing) + [1IQVaSUWfn9oH38w] : object {Monster Core.items.[].system.damageRolls.1IQVaSUWfn9oH38w} + damage : string {Monster Core.items.[].system.damageRolls.1IQVaSUWfn9oH38w.damage} (same value: 2d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.1IQVaSUWfn9oH38w.damageType} (same value: slashing) + [6O2a7Rcz5wKkMkIe] : object {Monster Core.items.[].system.damageRolls.6O2a7Rcz5wKkMkIe} + damage : string {Monster Core.items.[].system.damageRolls.6O2a7Rcz5wKkMkIe.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.6O2a7Rcz5wKkMkIe.damageType} (same value: mental) + [2kP54kSA6rxE8M2o] : object {Monster Core.items.[].system.damageRolls.2kP54kSA6rxE8M2o} + damage : string {Monster Core.items.[].system.damageRolls.2kP54kSA6rxE8M2o.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.2kP54kSA6rxE8M2o.damageType} (same value: bludgeoning) + [xsmgbbvQe4ba83iz] : object {Monster Core.items.[].system.damageRolls.xsmgbbvQe4ba83iz} + damage : string {Monster Core.items.[].system.damageRolls.xsmgbbvQe4ba83iz.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.xsmgbbvQe4ba83iz.damageType} (same value: mental) + [0luKR66pOk12LvkU] : object {Monster Core.items.[].system.damageRolls.0luKR66pOk12LvkU} + damage : string {Monster Core.items.[].system.damageRolls.0luKR66pOk12LvkU.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.0luKR66pOk12LvkU.damageType} (same value: mental) + [B31FC0T2p3T1jskW] : object {Monster Core.items.[].system.damageRolls.B31FC0T2p3T1jskW} + damage : string {Monster Core.items.[].system.damageRolls.B31FC0T2p3T1jskW.damage} (same value: 1d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.B31FC0T2p3T1jskW.damageType} (same value: slashing) + [gtck9rhl6189w6pb5yvu] : object {Monster Core.items.[].system.damageRolls.gtck9rhl6189w6pb5yvu} + damage : string {Monster Core.items.[].system.damageRolls.gtck9rhl6189w6pb5yvu.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.gtck9rhl6189w6pb5yvu.damageType} (same value: acid) + [tu7gj9x9v2w1ituhzfr5] : object {Monster Core.items.[].system.damageRolls.tu7gj9x9v2w1ituhzfr5} + damage : string {Monster Core.items.[].system.damageRolls.tu7gj9x9v2w1ituhzfr5.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.tu7gj9x9v2w1ituhzfr5.damageType} (same value: acid) + [k5jdpbucaaka3vp0dlqr] : object {Monster Core.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr} + damage : string {Monster Core.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damageType} (same value: bludgeoning) + [x4ffu1qy92957vtb97fc] : object {Monster Core.items.[].system.damageRolls.x4ffu1qy92957vtb97fc} + damage : string {Monster Core.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damageType} (same value: bludgeoning) + [05ck5hs4urc51h9r4j4q] : object {Monster Core.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q} + damage : string {Monster Core.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damageType} (same value: piercing) + [c2bx8kmbcvt0b0ci4ez6] : object {Monster Core.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6} + damage : string {Monster Core.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damageType} (same value: piercing) + [p65zy57xyov99iptpyyo] : object {Monster Core.items.[].system.damageRolls.p65zy57xyov99iptpyyo} + damage : string {Monster Core.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damageType} (same value: bludgeoning) + [0adt9iyismcqcxsu6amc] : object {Monster Core.items.[].system.damageRolls.0adt9iyismcqcxsu6amc} + damage : string {Monster Core.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damageType} (same value: piercing) + [o7yhao8xl5ss6pmpwzqc] : object {Monster Core.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc} + damage : string {Monster Core.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damageType} (same value: slashing) + [n5or6bnz6ji2100zfqeg] : object {Monster Core.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg} + damage : string {Monster Core.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damageType} (same value: slashing) + [6wrnr4kd26m7r93ebur3] : object {Monster Core.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3} + damage : string {Monster Core.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damageType} (same value: bludgeoning) + [e5cfagztn6o2yetnr3z8] : object {Monster Core.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8} + damage : string {Monster Core.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damageType} (same value: piercing) + [aq55qimqbyn7pi318bdz] : object {Monster Core.items.[].system.damageRolls.aq55qimqbyn7pi318bdz} + damage : string {Monster Core.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damageType} (same value: slashing) + [neu6cfdtsq7y0p29is30] : object {Monster Core.items.[].system.damageRolls.neu6cfdtsq7y0p29is30} + damage : string {Monster Core.items.[].system.damageRolls.neu6cfdtsq7y0p29is30.damage} (same value: 1d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.neu6cfdtsq7y0p29is30.damageType} (same value: bludgeoning) + [4ji65c2s2x46fakj37pr] : object {Monster Core.items.[].system.damageRolls.4ji65c2s2x46fakj37pr} + damage : string {Monster Core.items.[].system.damageRolls.4ji65c2s2x46fakj37pr.damage} (same value: 1d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.4ji65c2s2x46fakj37pr.damageType} (same value: bludgeoning) + [aqp722t76ahj3t8mjihz] : object {Monster Core.items.[].system.damageRolls.aqp722t76ahj3t8mjihz} + damage : string {Monster Core.items.[].system.damageRolls.aqp722t76ahj3t8mjihz.damage} (same value: 1d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.aqp722t76ahj3t8mjihz.damageType} (same value: bludgeoning) + [5f5mhz6khnref58xou17] : object {Monster Core.items.[].system.damageRolls.5f5mhz6khnref58xou17} + damage : string {Monster Core.items.[].system.damageRolls.5f5mhz6khnref58xou17.damage} (same value: 3d6+11) + damageType : string {Monster Core.items.[].system.damageRolls.5f5mhz6khnref58xou17.damageType} (same value: slashing) + [1gnqtap0nh6hitzvrsdd] : object {Monster Core.items.[].system.damageRolls.1gnqtap0nh6hitzvrsdd} + damage : string {Monster Core.items.[].system.damageRolls.1gnqtap0nh6hitzvrsdd.damage} (same value: 3d10+11) + damageType : string {Monster Core.items.[].system.damageRolls.1gnqtap0nh6hitzvrsdd.damageType} (same value: piercing) + [2] : object {Monster Core.items.[].system.damageRolls.2} + category : string {Monster Core.items.[].system.damageRolls.2.category} (same value: persistent) + damage : string {Monster Core.items.[].system.damageRolls.2.damage} (2 different values) + 2d10 (x2) + 2d4 (x1) + damageType : string {Monster Core.items.[].system.damageRolls.2.damageType} (same value: fire) + [hVnQj5Qbqrrv7XHE] : object {Monster Core.items.[].system.damageRolls.hVnQj5Qbqrrv7XHE} + damage : string {Monster Core.items.[].system.damageRolls.hVnQj5Qbqrrv7XHE.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.hVnQj5Qbqrrv7XHE.damageType} (same value: piercing) + [vosj53krc5srg9f7dpbj] : object {Monster Core.items.[].system.damageRolls.vosj53krc5srg9f7dpbj} + damage : string {Monster Core.items.[].system.damageRolls.vosj53krc5srg9f7dpbj.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.vosj53krc5srg9f7dpbj.damageType} (same value: bludgeoning) + [wfskpvpt04accujjowgm] : object {Monster Core.items.[].system.damageRolls.wfskpvpt04accujjowgm} + damage : string {Monster Core.items.[].system.damageRolls.wfskpvpt04accujjowgm.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.wfskpvpt04accujjowgm.damageType} (same value: piercing) + [mr4p5ortdfqeobalmezf] : object {Monster Core.items.[].system.damageRolls.mr4p5ortdfqeobalmezf} + damage : string {Monster Core.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damageType} (same value: piercing) + [ka33amlykrcrv5nq90lv] : object {Monster Core.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} + damage : string {Monster Core.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning) + [2rof0t3ang89c3dtvwyr] : object {Monster Core.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} + damage : string {Monster Core.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d12+4) + damageType : string {Monster Core.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing) + [s5vsZeUMRO1HnVAU] : object {Monster Core.items.[].system.damageRolls.s5vsZeUMRO1HnVAU} + damage : string {Monster Core.items.[].system.damageRolls.s5vsZeUMRO1HnVAU.damage} (same value: 5d8+16) + damageType : string {Monster Core.items.[].system.damageRolls.s5vsZeUMRO1HnVAU.damageType} (same value: vitality) + [dRtFERzXhtCuYgX6] : object {Monster Core.items.[].system.damageRolls.dRtFERzXhtCuYgX6} + damage : string {Monster Core.items.[].system.damageRolls.dRtFERzXhtCuYgX6.damage} (same value: 5d8+16) + damageType : string {Monster Core.items.[].system.damageRolls.dRtFERzXhtCuYgX6.damageType} (same value: void) + [riye3uel21mu1dieuy2m] : object {Monster Core.items.[].system.damageRolls.riye3uel21mu1dieuy2m} + damage : string {Monster Core.items.[].system.damageRolls.riye3uel21mu1dieuy2m.damage} (same value: 2d12) + damageType : string {Monster Core.items.[].system.damageRolls.riye3uel21mu1dieuy2m.damageType} (same value: untyped) + [h87rcnfowp5pqvxbzhwm] : object {Monster Core.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm} + damage : string {Monster Core.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damage} (same value: 2d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damageType} (same value: piercing) + [5l472ib0pa4k0d6oiek1] : object {Monster Core.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1} + damage : string {Monster Core.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damage} (same value: 2d4+7) + damageType : string {Monster Core.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damageType} (same value: slashing) + [ZAQZ1b3HmZbucd8R] : object {Monster Core.items.[].system.damageRolls.ZAQZ1b3HmZbucd8R} + damage : string {Monster Core.items.[].system.damageRolls.ZAQZ1b3HmZbucd8R.damage} (same value: 1d12+4) + damageType : string {Monster Core.items.[].system.damageRolls.ZAQZ1b3HmZbucd8R.damageType} (same value: bludgeoning) + [bin7ygyznooo9etp42qy] : object {Monster Core.items.[].system.damageRolls.bin7ygyznooo9etp42qy} + damage : string {Monster Core.items.[].system.damageRolls.bin7ygyznooo9etp42qy.damage} (same value: 1d10+3) + damageType : string {Monster Core.items.[].system.damageRolls.bin7ygyznooo9etp42qy.damageType} (same value: piercing) + [4pguad2rvh6xdfc180k5] : object {Monster Core.items.[].system.damageRolls.4pguad2rvh6xdfc180k5} + damage : string {Monster Core.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damage} (same value: 1d6-3) + damageType : string {Monster Core.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damageType} (same value: slashing) + [ttugafskes62qfce4aqr] : object {Monster Core.items.[].system.damageRolls.ttugafskes62qfce4aqr} + damage : string {Monster Core.items.[].system.damageRolls.ttugafskes62qfce4aqr.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.ttugafskes62qfce4aqr.damageType} (same value: piercing) + [fl8wqkihdw5h91coodpo] : object {Monster Core.items.[].system.damageRolls.fl8wqkihdw5h91coodpo} + damage : string {Monster Core.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damage} (same value: 1d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damageType} (same value: piercing) + [DMy1Q7eUa1gnvcD3] : object {Monster Core.items.[].system.damageRolls.DMy1Q7eUa1gnvcD3} + damage : string {Monster Core.items.[].system.damageRolls.DMy1Q7eUa1gnvcD3.damage} (same value: 1d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.DMy1Q7eUa1gnvcD3.damageType} (same value: piercing) + [DYnEAV6LH1XkL5Oe] : object {Monster Core.items.[].system.damageRolls.DYnEAV6LH1XkL5Oe} + damage : string {Monster Core.items.[].system.damageRolls.DYnEAV6LH1XkL5Oe.damage} (same value: 1d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.DYnEAV6LH1XkL5Oe.damageType} (same value: piercing) + [PWCdDgsldDCbPcGZ] : object {Monster Core.items.[].system.damageRolls.PWCdDgsldDCbPcGZ} + damage : string {Monster Core.items.[].system.damageRolls.PWCdDgsldDCbPcGZ.damage} (same value: 3d12+14) + damageType : string {Monster Core.items.[].system.damageRolls.PWCdDgsldDCbPcGZ.damageType} (same value: piercing) + [7LdiaYQRvux5tsYC] : object {Monster Core.items.[].system.damageRolls.7LdiaYQRvux5tsYC} + damage : string {Monster Core.items.[].system.damageRolls.7LdiaYQRvux5tsYC.damage} (same value: 3d8+14) + damageType : string {Monster Core.items.[].system.damageRolls.7LdiaYQRvux5tsYC.damageType} (same value: bludgeoning) + [sCfTrMIn8aBu8zsR] : object {Monster Core.items.[].system.damageRolls.sCfTrMIn8aBu8zsR} + damage : string {Monster Core.items.[].system.damageRolls.sCfTrMIn8aBu8zsR.damage} (same value: 3d8+14) + damageType : string {Monster Core.items.[].system.damageRolls.sCfTrMIn8aBu8zsR.damageType} (same value: bludgeoning) + [yzh13ygzvkl7lhdcws0b] : object {Monster Core.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b} + damage : string {Monster Core.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damage} (same value: 2d12+6) + damageType : string {Monster Core.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damageType} (same value: bludgeoning) + [8b4m8ibns69dcpoqko3l] : object {Monster Core.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l} + damage : string {Monster Core.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damage} (same value: 3d8+12) + damageType : string {Monster Core.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damageType} (same value: slashing) + [ul7zdy3exakjqmqykck9] : object {Monster Core.items.[].system.damageRolls.ul7zdy3exakjqmqykck9} + damage : string {Monster Core.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damage} (same value: 2d10+13) + damageType : string {Monster Core.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damageType} (same value: piercing) + [xsb2c4r1rrwtd0z22rno] : object {Monster Core.items.[].system.damageRolls.xsb2c4r1rrwtd0z22rno} + damage : string {Monster Core.items.[].system.damageRolls.xsb2c4r1rrwtd0z22rno.damage} (same value: 2d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.xsb2c4r1rrwtd0z22rno.damageType} (same value: piercing) + [1mjhzrn0h44bnh8joic0] : object {Monster Core.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0} + damage : string {Monster Core.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (same value: 2d12+10) + damageType : string {Monster Core.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: piercing) + [5qaw1otz8t3esrq6hmyf] : object {Monster Core.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf} + damage : string {Monster Core.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (same value: 2d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: slashing) + [GiHFYI8sRK1dCru4] : object {Monster Core.items.[].system.damageRolls.GiHFYI8sRK1dCru4} + damage : string {Monster Core.items.[].system.damageRolls.GiHFYI8sRK1dCru4.damage} (same value: 3d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.GiHFYI8sRK1dCru4.damageType} (same value: slashing) + [l1if8q3hovs08c56nfmk] : object {Monster Core.items.[].system.damageRolls.l1if8q3hovs08c56nfmk} + damage : string {Monster Core.items.[].system.damageRolls.l1if8q3hovs08c56nfmk.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.l1if8q3hovs08c56nfmk.damageType} (same value: piercing) + [RFN2ImMpHBtXmylS] : object {Monster Core.items.[].system.damageRolls.RFN2ImMpHBtXmylS} + damage : string {Monster Core.items.[].system.damageRolls.RFN2ImMpHBtXmylS.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.RFN2ImMpHBtXmylS.damageType} (same value: acid) + [zoajdb4lpvembqhiqlwn] : object {Monster Core.items.[].system.damageRolls.zoajdb4lpvembqhiqlwn} + damage : string {Monster Core.items.[].system.damageRolls.zoajdb4lpvembqhiqlwn.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.zoajdb4lpvembqhiqlwn.damageType} (same value: piercing) + [n89wv4nda6w6jhgeny9y] : object {Monster Core.items.[].system.damageRolls.n89wv4nda6w6jhgeny9y} + damage : string {Monster Core.items.[].system.damageRolls.n89wv4nda6w6jhgeny9y.damage} (same value: 1d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.n89wv4nda6w6jhgeny9y.damageType} (same value: piercing) + [ftsSEB45Q9bV5ZbB] : object {Monster Core.items.[].system.damageRolls.ftsSEB45Q9bV5ZbB} + damage : string {Monster Core.items.[].system.damageRolls.ftsSEB45Q9bV5ZbB.damage} (same value: 1d10+10) + damageType : string {Monster Core.items.[].system.damageRolls.ftsSEB45Q9bV5ZbB.damageType} (same value: slashing) + [f71f9bsvnu6bgxa5ike6] : object {Monster Core.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6} + damage : string {Monster Core.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: slashing) + [tteidYFHEQKuTzA4] : object {Monster Core.items.[].system.damageRolls.tteidYFHEQKuTzA4} + damage : string {Monster Core.items.[].system.damageRolls.tteidYFHEQKuTzA4.damage} (same value: 2d8+11) + damageType : string {Monster Core.items.[].system.damageRolls.tteidYFHEQKuTzA4.damageType} (same value: piercing) + [uU2ZIvViuRF1MIbU] : object {Monster Core.items.[].system.damageRolls.uU2ZIvViuRF1MIbU} + damage : string {Monster Core.items.[].system.damageRolls.uU2ZIvViuRF1MIbU.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.uU2ZIvViuRF1MIbU.damageType} (same value: spirit) + [k5x7uxlk886rebalkt3k] : object {Monster Core.items.[].system.damageRolls.k5x7uxlk886rebalkt3k} + damage : string {Monster Core.items.[].system.damageRolls.k5x7uxlk886rebalkt3k.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.k5x7uxlk886rebalkt3k.damageType} (same value: slashing) + [rmps9mt8ll3dhu97yl5s] : object {Monster Core.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s} + damage : string {Monster Core.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damageType} (same value: mental) + [kbj4ikggx466ruxe2dkj] : object {Monster Core.items.[].system.damageRolls.kbj4ikggx466ruxe2dkj} + damage : string {Monster Core.items.[].system.damageRolls.kbj4ikggx466ruxe2dkj.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.kbj4ikggx466ruxe2dkj.damageType} (same value: piercing) + [cf17tjppwsvn8x543qls] : object {Monster Core.items.[].system.damageRolls.cf17tjppwsvn8x543qls} + damage : string {Monster Core.items.[].system.damageRolls.cf17tjppwsvn8x543qls.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.cf17tjppwsvn8x543qls.damageType} (same value: bludgeoning) + [xdulzp3nlp4xkhn3il6a] : object {Monster Core.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a} + damage : string {Monster Core.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damageType} (same value: bludgeoning) + [mj76ftfh6ymtw57kly1p] : object {Monster Core.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p} + damage : string {Monster Core.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damage} (same value: 2d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damageType} (same value: piercing) + [blrpxgl5svywd47o3bao] : object {Monster Core.items.[].system.damageRolls.blrpxgl5svywd47o3bao} + damage : string {Monster Core.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damage} (same value: 2d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damageType} (same value: bludgeoning) + [luq868c26teqpyhmzl4n] : object {Monster Core.items.[].system.damageRolls.luq868c26teqpyhmzl4n} + damage : string {Monster Core.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damage} (same value: 2d10+12) + damageType : string {Monster Core.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damageType} (same value: piercing) + [kr4u1t9gej4iafu1k7rj] : object {Monster Core.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj} + damage : string {Monster Core.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damage} (same value: 2d8+12) + damageType : string {Monster Core.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damageType} (same value: slashing) + [wqd1x0z9oefxnzpmtt59] : object {Monster Core.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59} + damage : string {Monster Core.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damage} (same value: 2d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damageType} (same value: bludgeoning) + [654xf4j3t1iqo2ko72qs] : object {Monster Core.items.[].system.damageRolls.654xf4j3t1iqo2ko72qs} + damage : string {Monster Core.items.[].system.damageRolls.654xf4j3t1iqo2ko72qs.damage} (same value: 3d12+17) + damageType : string {Monster Core.items.[].system.damageRolls.654xf4j3t1iqo2ko72qs.damageType} (same value: slashing) + [e4dy43dwk0loohd0fram] : object {Monster Core.items.[].system.damageRolls.e4dy43dwk0loohd0fram} + damage : string {Monster Core.items.[].system.damageRolls.e4dy43dwk0loohd0fram.damage} (same value: 2d8+17) + damageType : string {Monster Core.items.[].system.damageRolls.e4dy43dwk0loohd0fram.damageType} (same value: piercing) + [jmg4vvwlndjl7ipsqstg] : object {Monster Core.items.[].system.damageRolls.jmg4vvwlndjl7ipsqstg} + damage : string {Monster Core.items.[].system.damageRolls.jmg4vvwlndjl7ipsqstg.damage} (same value: 3d8+17) + damageType : string {Monster Core.items.[].system.damageRolls.jmg4vvwlndjl7ipsqstg.damageType} (same value: bludgeoning) + [B53CIKTcJBKlHbc8] : object {Monster Core.items.[].system.damageRolls.B53CIKTcJBKlHbc8} + damage : string {Monster Core.items.[].system.damageRolls.B53CIKTcJBKlHbc8.damage} (same value: 2d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.B53CIKTcJBKlHbc8.damageType} (same value: bludgeoning) + [589ofmp1gxuypvnb4x7i] : object {Monster Core.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i} + damage : string {Monster Core.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i.damage} (same value: 2d12+9) + damageType : string {Monster Core.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i.damageType} (same value: piercing) + [pjlrdhtwociy4agitatv] : object {Monster Core.items.[].system.damageRolls.pjlrdhtwociy4agitatv} + damage : string {Monster Core.items.[].system.damageRolls.pjlrdhtwociy4agitatv.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.pjlrdhtwociy4agitatv.damageType} (same value: bludgeoning) + [mic8zbjemdoax0b79sx0] : object {Monster Core.items.[].system.damageRolls.mic8zbjemdoax0b79sx0} + damage : string {Monster Core.items.[].system.damageRolls.mic8zbjemdoax0b79sx0.damage} (same value: 1d4+6) + damageType : string {Monster Core.items.[].system.damageRolls.mic8zbjemdoax0b79sx0.damageType} (same value: piercing) + [9lvtiq2h5tp32qqewcae] : object {Monster Core.items.[].system.damageRolls.9lvtiq2h5tp32qqewcae} + damage : string {Monster Core.items.[].system.damageRolls.9lvtiq2h5tp32qqewcae.damage} (same value: 1d4+6) + damageType : string {Monster Core.items.[].system.damageRolls.9lvtiq2h5tp32qqewcae.damageType} (same value: piercing) + [g4ccmm6p17m9aulzvk9x] : object {Monster Core.items.[].system.damageRolls.g4ccmm6p17m9aulzvk9x} + damage : string {Monster Core.items.[].system.damageRolls.g4ccmm6p17m9aulzvk9x.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.g4ccmm6p17m9aulzvk9x.damageType} (same value: piercing) + [8aeqhx0p2nux3ynautq4] : object {Monster Core.items.[].system.damageRolls.8aeqhx0p2nux3ynautq4} + damage : string {Monster Core.items.[].system.damageRolls.8aeqhx0p2nux3ynautq4.damage} (same value: 2d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.8aeqhx0p2nux3ynautq4.damageType} (same value: bludgeoning) + [srgi33k101hr7e83yhz1] : object {Monster Core.items.[].system.damageRolls.srgi33k101hr7e83yhz1} + damage : string {Monster Core.items.[].system.damageRolls.srgi33k101hr7e83yhz1.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.srgi33k101hr7e83yhz1.damageType} (same value: slashing) + [ouixp9qm1ri3ywmdj6oh] : object {Monster Core.items.[].system.damageRolls.ouixp9qm1ri3ywmdj6oh} + damage : string {Monster Core.items.[].system.damageRolls.ouixp9qm1ri3ywmdj6oh.damage} (same value: 3d10+14) + damageType : string {Monster Core.items.[].system.damageRolls.ouixp9qm1ri3ywmdj6oh.damageType} (same value: piercing) + [pd9jkc8kqqqi8swhcbd6] : object {Monster Core.items.[].system.damageRolls.pd9jkc8kqqqi8swhcbd6} + damage : string {Monster Core.items.[].system.damageRolls.pd9jkc8kqqqi8swhcbd6.damage} (same value: 2d10+14) + damageType : string {Monster Core.items.[].system.damageRolls.pd9jkc8kqqqi8swhcbd6.damageType} (same value: bludgeoning) + [uuyxkegbfmpw65yo700z] : object {Monster Core.items.[].system.damageRolls.uuyxkegbfmpw65yo700z} + damage : string {Monster Core.items.[].system.damageRolls.uuyxkegbfmpw65yo700z.damage} (same value: 2d6+12) + damageType : string {Monster Core.items.[].system.damageRolls.uuyxkegbfmpw65yo700z.damageType} (same value: bludgeoning) + [4SxI3880CDDNsaGY] : object {Monster Core.items.[].system.damageRolls.4SxI3880CDDNsaGY} + damage : string {Monster Core.items.[].system.damageRolls.4SxI3880CDDNsaGY.damage} (3 different values) + 2d4+8 (x1) + 1d6+4 (x1) + 1d6+8 (x1) + damageType : string {Monster Core.items.[].system.damageRolls.4SxI3880CDDNsaGY.damageType} (same value: slashing) + [rV8EoFp3SnIC7zoz] : object {Monster Core.items.[].system.damageRolls.rV8EoFp3SnIC7zoz} + category : string {Monster Core.items.[].system.damageRolls.rV8EoFp3SnIC7zoz.category} (same value: persistent) + damage : string {Monster Core.items.[].system.damageRolls.rV8EoFp3SnIC7zoz.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.rV8EoFp3SnIC7zoz.damageType} (same value: bleed) + [ywGnt2WTGNnh3Mur] : object {Monster Core.items.[].system.damageRolls.ywGnt2WTGNnh3Mur} + damage : string {Monster Core.items.[].system.damageRolls.ywGnt2WTGNnh3Mur.damage} (3 different values) + 1d4+8 (x1) + 1d4+4 (x1) + 1d6+8 (x1) + damageType : string {Monster Core.items.[].system.damageRolls.ywGnt2WTGNnh3Mur.damageType} (same value: piercing) + [aRD7mxfe9oV88i5g] : object {Monster Core.items.[].system.damageRolls.aRD7mxfe9oV88i5g} + damage : string {Monster Core.items.[].system.damageRolls.aRD7mxfe9oV88i5g.damage} (same value: 1d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.aRD7mxfe9oV88i5g.damageType} (same value: piercing) + [Nu5Ds9HsE2cZ7X1I] : object {Monster Core.items.[].system.damageRolls.Nu5Ds9HsE2cZ7X1I} + damage : string {Monster Core.items.[].system.damageRolls.Nu5Ds9HsE2cZ7X1I.damage} (same value: 1d6+10) + damageType : string {Monster Core.items.[].system.damageRolls.Nu5Ds9HsE2cZ7X1I.damageType} (same value: piercing) + [cSSO7Y5wtu9Qhbhk] : object {Monster Core.items.[].system.damageRolls.cSSO7Y5wtu9Qhbhk} + damage : string {Monster Core.items.[].system.damageRolls.cSSO7Y5wtu9Qhbhk.damage} (same value: 1d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.cSSO7Y5wtu9Qhbhk.damageType} (same value: piercing) + [WaEmDf0o6Gooxe3L] : object {Monster Core.items.[].system.damageRolls.WaEmDf0o6Gooxe3L} + damage : string {Monster Core.items.[].system.damageRolls.WaEmDf0o6Gooxe3L.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.WaEmDf0o6Gooxe3L.damageType} (same value: piercing) + [YeVYLLm0Cd0fmyct] : object {Monster Core.items.[].system.damageRolls.YeVYLLm0Cd0fmyct} + damage : string {Monster Core.items.[].system.damageRolls.YeVYLLm0Cd0fmyct.damage} (same value: 1d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.YeVYLLm0Cd0fmyct.damageType} (same value: piercing) + [zYZAOepBlUiIL4VK] : object {Monster Core.items.[].system.damageRolls.zYZAOepBlUiIL4VK} + damage : string {Monster Core.items.[].system.damageRolls.zYZAOepBlUiIL4VK.damage} (same value: 1d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.zYZAOepBlUiIL4VK.damageType} (same value: piercing) + [WpG4RsOFGPHdw50X] : object {Monster Core.items.[].system.damageRolls.WpG4RsOFGPHdw50X} + category : string {Monster Core.items.[].system.damageRolls.WpG4RsOFGPHdw50X.category} (same value: persistent) + damage : string {Monster Core.items.[].system.damageRolls.WpG4RsOFGPHdw50X.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.WpG4RsOFGPHdw50X.damageType} (same value: bleed) + [dqusXOMf2j6n0mQE] : object {Monster Core.items.[].system.damageRolls.dqusXOMf2j6n0mQE} + damage : string {Monster Core.items.[].system.damageRolls.dqusXOMf2j6n0mQE.damage} (same value: 2d6+16) + damageType : string {Monster Core.items.[].system.damageRolls.dqusXOMf2j6n0mQE.damageType} (same value: slashing) + [mr1ABdz3We2Vuegb] : object {Monster Core.items.[].system.damageRolls.mr1ABdz3We2Vuegb} + damage : string {Monster Core.items.[].system.damageRolls.mr1ABdz3We2Vuegb.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.mr1ABdz3We2Vuegb.damageType} (same value: mental) + [LuIRn0ThShqDhunC] : object {Monster Core.items.[].system.damageRolls.LuIRn0ThShqDhunC} + damage : string {Monster Core.items.[].system.damageRolls.LuIRn0ThShqDhunC.damage} (same value: 2d4+16) + damageType : string {Monster Core.items.[].system.damageRolls.LuIRn0ThShqDhunC.damageType} (same value: slashing) + [eYw8q1InRSoZ1LtQ] : object {Monster Core.items.[].system.damageRolls.eYw8q1InRSoZ1LtQ} + damage : string {Monster Core.items.[].system.damageRolls.eYw8q1InRSoZ1LtQ.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.eYw8q1InRSoZ1LtQ.damageType} (same value: mental) + [uLhzieNajqcP1wB3] : object {Monster Core.items.[].system.damageRolls.uLhzieNajqcP1wB3} + damage : string {Monster Core.items.[].system.damageRolls.uLhzieNajqcP1wB3.damage} (same value: 7d6) + damageType : string {Monster Core.items.[].system.damageRolls.uLhzieNajqcP1wB3.damageType} (same value: acid) + [t7q0iqdlzzd1y5zle9p2] : object {Monster Core.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2} + damage : string {Monster Core.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damageType} (same value: bludgeoning) + [wozsa0yc2wmz8e7vfsgg] : object {Monster Core.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg} + damage : string {Monster Core.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damageType} (same value: acid) + [n490uoow7arw0z51k3ls] : object {Monster Core.items.[].system.damageRolls.n490uoow7arw0z51k3ls} + damage : string {Monster Core.items.[].system.damageRolls.n490uoow7arw0z51k3ls.damage} (same value: 3d12+17) + damageType : string {Monster Core.items.[].system.damageRolls.n490uoow7arw0z51k3ls.damageType} (same value: piercing) + [7u7l5tywc6qyzkbj2fmm] : object {Monster Core.items.[].system.damageRolls.7u7l5tywc6qyzkbj2fmm} + damage : string {Monster Core.items.[].system.damageRolls.7u7l5tywc6qyzkbj2fmm.damage} (same value: 3d8+17) + damageType : string {Monster Core.items.[].system.damageRolls.7u7l5tywc6qyzkbj2fmm.damageType} (same value: slashing) + [c9eudc2eikegq9clh9p5] : object {Monster Core.items.[].system.damageRolls.c9eudc2eikegq9clh9p5} + damage : string {Monster Core.items.[].system.damageRolls.c9eudc2eikegq9clh9p5.damage} (same value: 3d8+17) + damageType : string {Monster Core.items.[].system.damageRolls.c9eudc2eikegq9clh9p5.damageType} (same value: bludgeoning) + [6d5ojcj5coswv0bd98fk] : object {Monster Core.items.[].system.damageRolls.6d5ojcj5coswv0bd98fk} + damage : string {Monster Core.items.[].system.damageRolls.6d5ojcj5coswv0bd98fk.damage} (same value: 3d6+17) + damageType : string {Monster Core.items.[].system.damageRolls.6d5ojcj5coswv0bd98fk.damageType} (same value: slashing) + [uix1whu1l2b9yozg74wc] : object {Monster Core.items.[].system.damageRolls.uix1whu1l2b9yozg74wc} + damage : string {Monster Core.items.[].system.damageRolls.uix1whu1l2b9yozg74wc.damage} (same value: 3d10+3) + damageType : string {Monster Core.items.[].system.damageRolls.uix1whu1l2b9yozg74wc.damageType} (same value: fire) + [wq5dqagsc3rvealyfhid] : object {Monster Core.items.[].system.damageRolls.wq5dqagsc3rvealyfhid} + damage : string {Monster Core.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damage} (same value: 3d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damageType} (same value: slashing) + [i7sr4woj09gu4xx7dnoc] : object {Monster Core.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc} + damage : string {Monster Core.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damage} (same value: 3d10+10) + damageType : string {Monster Core.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damageType} (same value: piercing) + [sy9h6g4i5gc71zj5git3] : object {Monster Core.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3} + damage : string {Monster Core.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: slashing) + [cidxh2cn401h6fxihgvw] : object {Monster Core.items.[].system.damageRolls.cidxh2cn401h6fxihgvw} + damage : string {Monster Core.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: slashing) + [cdxitwq309kjyms51kzb] : object {Monster Core.items.[].system.damageRolls.cdxitwq309kjyms51kzb} + damage : string {Monster Core.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: piercing) + [4zb5vuw6opqdcxue1e0g] : object {Monster Core.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g} + damage : string {Monster Core.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing) + [ujqunpz2hpe9ybdetfuh] : object {Monster Core.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh} + damage : string {Monster Core.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing) + [6wyc7t773noibxofs7zl] : object {Monster Core.items.[].system.damageRolls.6wyc7t773noibxofs7zl} + damage : string {Monster Core.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: 1d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning) + [fte6g98p0f65zet8q1l5] : object {Monster Core.items.[].system.damageRolls.fte6g98p0f65zet8q1l5} + damage : string {Monster Core.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damage} (same value: 2d6+11) + damageType : string {Monster Core.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damageType} (same value: slashing) + [diei19392sv23f7i0ucu] : object {Monster Core.items.[].system.damageRolls.diei19392sv23f7i0ucu} + damage : string {Monster Core.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: slashing) + [q53yexxuuer5r0apnaa1] : object {Monster Core.items.[].system.damageRolls.q53yexxuuer5r0apnaa1} + damage : string {Monster Core.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing) + [jsg1lcmrbh9lns2sm86k] : object {Monster Core.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k} + damage : string {Monster Core.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: piercing) + [glwvgmyg6whbu8qe7n6y] : object {Monster Core.items.[].system.damageRolls.glwvgmyg6whbu8qe7n6y} + damage : string {Monster Core.items.[].system.damageRolls.glwvgmyg6whbu8qe7n6y.damage} (same value: 3d10+14) + damageType : string {Monster Core.items.[].system.damageRolls.glwvgmyg6whbu8qe7n6y.damageType} (same value: piercing) + [ium39z2pvu8etkmhgm1l] : object {Monster Core.items.[].system.damageRolls.ium39z2pvu8etkmhgm1l} + damage : string {Monster Core.items.[].system.damageRolls.ium39z2pvu8etkmhgm1l.damage} (same value: 3d6) + damageType : string {Monster Core.items.[].system.damageRolls.ium39z2pvu8etkmhgm1l.damageType} (same value: void) + [hgg9521s2m63q8jfi4yr] : object {Monster Core.items.[].system.damageRolls.hgg9521s2m63q8jfi4yr} + damage : string {Monster Core.items.[].system.damageRolls.hgg9521s2m63q8jfi4yr.damage} (same value: 3d6+14) + damageType : string {Monster Core.items.[].system.damageRolls.hgg9521s2m63q8jfi4yr.damageType} (same value: slashing) + [fuua8d3l73qundkz7wpf] : object {Monster Core.items.[].system.damageRolls.fuua8d3l73qundkz7wpf} + damage : string {Monster Core.items.[].system.damageRolls.fuua8d3l73qundkz7wpf.damage} (same value: 3d6) + damageType : string {Monster Core.items.[].system.damageRolls.fuua8d3l73qundkz7wpf.damageType} (same value: void) + [g4kk7ir2kmmgeyhzu5sh] : object {Monster Core.items.[].system.damageRolls.g4kk7ir2kmmgeyhzu5sh} + damage : string {Monster Core.items.[].system.damageRolls.g4kk7ir2kmmgeyhzu5sh.damage} (same value: 3d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.g4kk7ir2kmmgeyhzu5sh.damageType} (same value: piercing) + [g32tqvg2shlxeb416jes] : object {Monster Core.items.[].system.damageRolls.g32tqvg2shlxeb416jes} + damage : string {Monster Core.items.[].system.damageRolls.g32tqvg2shlxeb416jes.damage} (same value: 3d6) + damageType : string {Monster Core.items.[].system.damageRolls.g32tqvg2shlxeb416jes.damageType} (same value: void) + [cQa3O7GbyDcc1YdA] : object {Monster Core.items.[].system.damageRolls.cQa3O7GbyDcc1YdA} + damage : string {Monster Core.items.[].system.damageRolls.cQa3O7GbyDcc1YdA.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.cQa3O7GbyDcc1YdA.damageType} (same value: piercing) + [q3xw5j6xd3sqgest0ei1] : object {Monster Core.items.[].system.damageRolls.q3xw5j6xd3sqgest0ei1} + damage : string {Monster Core.items.[].system.damageRolls.q3xw5j6xd3sqgest0ei1.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.q3xw5j6xd3sqgest0ei1.damageType} (same value: piercing) + [IDfL63hUSCW4X8pI] : object {Monster Core.items.[].system.damageRolls.IDfL63hUSCW4X8pI} + damage : string {Monster Core.items.[].system.damageRolls.IDfL63hUSCW4X8pI.damage} (same value: 2d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.IDfL63hUSCW4X8pI.damageType} (same value: piercing) + [McMrMoSJCVYBttU1] : object {Monster Core.items.[].system.damageRolls.McMrMoSJCVYBttU1} + damage : string {Monster Core.items.[].system.damageRolls.McMrMoSJCVYBttU1.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.McMrMoSJCVYBttU1.damageType} (same value: bludgeoning) + [yadj44njzle6jwrpnuxs] : object {Monster Core.items.[].system.damageRolls.yadj44njzle6jwrpnuxs} + damage : string {Monster Core.items.[].system.damageRolls.yadj44njzle6jwrpnuxs.damage} (same value: 2d10+6) + damageType : string {Monster Core.items.[].system.damageRolls.yadj44njzle6jwrpnuxs.damageType} (same value: piercing) + [4mydua8wmtse70fn6rvn] : object {Monster Core.items.[].system.damageRolls.4mydua8wmtse70fn6rvn} + damage : string {Monster Core.items.[].system.damageRolls.4mydua8wmtse70fn6rvn.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.4mydua8wmtse70fn6rvn.damageType} (same value: slashing) + [6pq3f4mu9zajnbuvgy9x] : object {Monster Core.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x} + damage : string {Monster Core.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damage} (same value: 1d8+2) + damageType : string {Monster Core.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damageType} (same value: piercing) + [k9ndsg2n7ee8w2ch6689] : object {Monster Core.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689} + damage : string {Monster Core.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damageType} (same value: acid) + [IWkxKMbfaeCBda69] : object {Monster Core.items.[].system.damageRolls.IWkxKMbfaeCBda69} + damage : string {Monster Core.items.[].system.damageRolls.IWkxKMbfaeCBda69.damage} (same value: 2d6+16) + damageType : string {Monster Core.items.[].system.damageRolls.IWkxKMbfaeCBda69.damageType} (same value: piercing) + [R4Snl2MXcOpbTAN9] : object {Monster Core.items.[].system.damageRolls.R4Snl2MXcOpbTAN9} + category : string {Monster Core.items.[].system.damageRolls.R4Snl2MXcOpbTAN9.category} (same value: persistent) + damage : string {Monster Core.items.[].system.damageRolls.R4Snl2MXcOpbTAN9.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.R4Snl2MXcOpbTAN9.damageType} (same value: bleed) + [5VsczPAWG4nRT3Rp] : object {Monster Core.items.[].system.damageRolls.5VsczPAWG4nRT3Rp} + damage : string {Monster Core.items.[].system.damageRolls.5VsczPAWG4nRT3Rp.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.5VsczPAWG4nRT3Rp.damageType} (same value: spirit) + [y03wzlaz4sr8asm5d7mw] : object {Monster Core.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw} + damage : string {Monster Core.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damage} (same value: 1d10+6) + damageType : string {Monster Core.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damageType} (same value: piercing) + [4oj94wfp0sr2biwar4o3] : object {Monster Core.items.[].system.damageRolls.4oj94wfp0sr2biwar4o3} + damage : string {Monster Core.items.[].system.damageRolls.4oj94wfp0sr2biwar4o3.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.4oj94wfp0sr2biwar4o3.damageType} (same value: slashing) + [jVfhuHmeW2Qgyc0X] : object {Monster Core.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X} + damage : string {Monster Core.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X.damage} (same value: 1d4+1) + damageType : string {Monster Core.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X.damageType} (same value: slashing) + [Acuow0MW0Rl1m2Tf] : object {Monster Core.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf} + damage : string {Monster Core.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf.damageType} (same value: piercing) + [qer7usznuf9fivsafcu9] : object {Monster Core.items.[].system.damageRolls.qer7usznuf9fivsafcu9} + damage : string {Monster Core.items.[].system.damageRolls.qer7usznuf9fivsafcu9.damage} (same value: 1d6-3) + damageType : string {Monster Core.items.[].system.damageRolls.qer7usznuf9fivsafcu9.damageType} (same value: piercing) + [gsaj6lr4rub0rmc1fczr] : object {Monster Core.items.[].system.damageRolls.gsaj6lr4rub0rmc1fczr} + damage : string {Monster Core.items.[].system.damageRolls.gsaj6lr4rub0rmc1fczr.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.gsaj6lr4rub0rmc1fczr.damageType} (same value: fire) + [r2dhgrtdklpa0762j5ak] : object {Monster Core.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak} + damage : string {Monster Core.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damageType} (same value: piercing) + [ti4gsypmejpm0txb8i9t] : object {Monster Core.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t} + damage : string {Monster Core.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damageType} (same value: bludgeoning) + [hkdjhqfm65kr1ha9mhks] : object {Monster Core.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks} + damage : string {Monster Core.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: 2d10+13) + damageType : string {Monster Core.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: bludgeoning) + [7B4ovBM6M83YtBHC] : object {Monster Core.items.[].system.damageRolls.7B4ovBM6M83YtBHC} + damage : string {Monster Core.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damage} (same value: 2d6+11) + damageType : string {Monster Core.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damageType} (same value: bludgeoning) + [fmsh2oi3k16r87tg7tcg] : object {Monster Core.items.[].system.damageRolls.fmsh2oi3k16r87tg7tcg} + damage : string {Monster Core.items.[].system.damageRolls.fmsh2oi3k16r87tg7tcg.damage} (same value: 2d10+12) + damageType : string {Monster Core.items.[].system.damageRolls.fmsh2oi3k16r87tg7tcg.damageType} (same value: bludgeoning) + [z1cgm3me2mgagzwyhee9] : object {Monster Core.items.[].system.damageRolls.z1cgm3me2mgagzwyhee9} + damage : string {Monster Core.items.[].system.damageRolls.z1cgm3me2mgagzwyhee9.damage} (same value: 2d6+14) + damageType : string {Monster Core.items.[].system.damageRolls.z1cgm3me2mgagzwyhee9.damageType} (same value: bludgeoning) + [7h3z2khdas3xn0tarfyo] : object {Monster Core.items.[].system.damageRolls.7h3z2khdas3xn0tarfyo} + damage : string {Monster Core.items.[].system.damageRolls.7h3z2khdas3xn0tarfyo.damage} (same value: 2d6+12) + damageType : string {Monster Core.items.[].system.damageRolls.7h3z2khdas3xn0tarfyo.damageType} (same value: bludgeoning) + [izwrsqi97cf34l1fj5h6] : object {Monster Core.items.[].system.damageRolls.izwrsqi97cf34l1fj5h6} + damage : string {Monster Core.items.[].system.damageRolls.izwrsqi97cf34l1fj5h6.damage} (same value: 2d10+10) + damageType : string {Monster Core.items.[].system.damageRolls.izwrsqi97cf34l1fj5h6.damageType} (same value: bludgeoning) + [nn9j5bsvz1ygu2j24feh] : object {Monster Core.items.[].system.damageRolls.nn9j5bsvz1ygu2j24feh} + damage : string {Monster Core.items.[].system.damageRolls.nn9j5bsvz1ygu2j24feh.damage} (same value: 2d12+6) + damageType : string {Monster Core.items.[].system.damageRolls.nn9j5bsvz1ygu2j24feh.damageType} (same value: bludgeoning) + [HO4DAfyO8W1ZH9IB] : object {Monster Core.items.[].system.damageRolls.HO4DAfyO8W1ZH9IB} + damage : string {Monster Core.items.[].system.damageRolls.HO4DAfyO8W1ZH9IB.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.HO4DAfyO8W1ZH9IB.damageType} (same value: bludgeoning) + [IVMyEU5RK6adGyNl] : object {Monster Core.items.[].system.damageRolls.IVMyEU5RK6adGyNl} + damage : string {Monster Core.items.[].system.damageRolls.IVMyEU5RK6adGyNl.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.IVMyEU5RK6adGyNl.damageType} (same value: acid) + [6ipm46pd7h4wv9aoyick] : object {Monster Core.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick} + damage : string {Monster Core.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (same value: 2d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: slashing) + [7c24LQj9D0ihkR8F] : object {Monster Core.items.[].system.damageRolls.7c24LQj9D0ihkR8F} + damage : string {Monster Core.items.[].system.damageRolls.7c24LQj9D0ihkR8F.damage} (same value: 1d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.7c24LQj9D0ihkR8F.damageType} (same value: piercing) + [1FqG37mRY7pFnm0f] : object {Monster Core.items.[].system.damageRolls.1FqG37mRY7pFnm0f} + damage : string {Monster Core.items.[].system.damageRolls.1FqG37mRY7pFnm0f.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.1FqG37mRY7pFnm0f.damageType} (same value: spirit) + [7vx19kbp88ovzaunqgcw] : object {Monster Core.items.[].system.damageRolls.7vx19kbp88ovzaunqgcw} + damage : string {Monster Core.items.[].system.damageRolls.7vx19kbp88ovzaunqgcw.damage} (same value: 4d12+18) + damageType : string {Monster Core.items.[].system.damageRolls.7vx19kbp88ovzaunqgcw.damageType} (same value: piercing) + [x3wzjabg1u9pxptmahd9] : object {Monster Core.items.[].system.damageRolls.x3wzjabg1u9pxptmahd9} + damage : string {Monster Core.items.[].system.damageRolls.x3wzjabg1u9pxptmahd9.damage} (same value: 4d8+18) + damageType : string {Monster Core.items.[].system.damageRolls.x3wzjabg1u9pxptmahd9.damageType} (same value: slashing) + [d5s7ydf5wd5g6pl2z8un] : object {Monster Core.items.[].system.damageRolls.d5s7ydf5wd5g6pl2z8un} + damage : string {Monster Core.items.[].system.damageRolls.d5s7ydf5wd5g6pl2z8un.damage} (same value: 4d6+18) + damageType : string {Monster Core.items.[].system.damageRolls.d5s7ydf5wd5g6pl2z8un.damageType} (same value: bludgeoning) + [hdg5ryww0imiw6kca6tr] : object {Monster Core.items.[].system.damageRolls.hdg5ryww0imiw6kca6tr} + damage : string {Monster Core.items.[].system.damageRolls.hdg5ryww0imiw6kca6tr.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.hdg5ryww0imiw6kca6tr.damageType} (same value: piercing) + [2I0P91jVqzy4Iyjg] : object {Monster Core.items.[].system.damageRolls.2I0P91jVqzy4Iyjg} + damage : string {Monster Core.items.[].system.damageRolls.2I0P91jVqzy4Iyjg.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.2I0P91jVqzy4Iyjg.damageType} (same value: slashing) + [6yar931bomsffat3g1b8] : object {Monster Core.items.[].system.damageRolls.6yar931bomsffat3g1b8} + damage : string {Monster Core.items.[].system.damageRolls.6yar931bomsffat3g1b8.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.6yar931bomsffat3g1b8.damageType} (same value: piercing) + [qqnd3wt3cgrrverc0yci] : object {Monster Core.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci} + damage : string {Monster Core.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damage} (same value: 4d10+18) + damageType : string {Monster Core.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damageType} (same value: bludgeoning) + [h1l03e7zn3spsfbwyqgb] : object {Monster Core.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb} + damage : string {Monster Core.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damageType} (same value: spirit) + [7lmdgh7k5znyft3snpn3] : object {Monster Core.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3} + damage : string {Monster Core.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damage} (same value: 4d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damageType} (same value: poison) + [hyvpifbojdctsdyzqdle] : object {Monster Core.items.[].system.damageRolls.hyvpifbojdctsdyzqdle} + damage : string {Monster Core.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damageType} (same value: spirit) + [huzvknk7b6u8hmjvi3en] : object {Monster Core.items.[].system.damageRolls.huzvknk7b6u8hmjvi3en} + damage : string {Monster Core.items.[].system.damageRolls.huzvknk7b6u8hmjvi3en.damage} (same value: 3d12+17) + damageType : string {Monster Core.items.[].system.damageRolls.huzvknk7b6u8hmjvi3en.damageType} (same value: piercing) + [vx54nrz3d4ijpqbaqp4q] : object {Monster Core.items.[].system.damageRolls.vx54nrz3d4ijpqbaqp4q} + damage : string {Monster Core.items.[].system.damageRolls.vx54nrz3d4ijpqbaqp4q.damage} (same value: 4d6) + damageType : string {Monster Core.items.[].system.damageRolls.vx54nrz3d4ijpqbaqp4q.damageType} (same value: mental) + [t9efyopvlpo9m265akng] : object {Monster Core.items.[].system.damageRolls.t9efyopvlpo9m265akng} + damage : string {Monster Core.items.[].system.damageRolls.t9efyopvlpo9m265akng.damage} (same value: 3d8+17) + damageType : string {Monster Core.items.[].system.damageRolls.t9efyopvlpo9m265akng.damageType} (same value: bludgeoning) + [den3ioiwpktxuzm8ez3l] : object {Monster Core.items.[].system.damageRolls.den3ioiwpktxuzm8ez3l} + damage : string {Monster Core.items.[].system.damageRolls.den3ioiwpktxuzm8ez3l.damage} (same value: 3d6) + damageType : string {Monster Core.items.[].system.damageRolls.den3ioiwpktxuzm8ez3l.damageType} (same value: acid) + [vpotsbklxywcxn02zi2u] : object {Monster Core.items.[].system.damageRolls.vpotsbklxywcxn02zi2u} + damage : string {Monster Core.items.[].system.damageRolls.vpotsbklxywcxn02zi2u.damage} (same value: 1d10+7) + damageType : string {Monster Core.items.[].system.damageRolls.vpotsbklxywcxn02zi2u.damageType} (same value: piercing) + [vk5npe61cgntilog21c6] : object {Monster Core.items.[].system.damageRolls.vk5npe61cgntilog21c6} + damage : string {Monster Core.items.[].system.damageRolls.vk5npe61cgntilog21c6.damage} (same value: 1d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.vk5npe61cgntilog21c6.damageType} (same value: slashing) + [BA3qm6SooYWw0CwX] : object {Monster Core.items.[].system.damageRolls.BA3qm6SooYWw0CwX} + damage : string {Monster Core.items.[].system.damageRolls.BA3qm6SooYWw0CwX.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.BA3qm6SooYWw0CwX.damageType} (same value: acid) + [GWCPDShMohaD3EQr] : object {Monster Core.items.[].system.damageRolls.GWCPDShMohaD3EQr} + damage : string {Monster Core.items.[].system.damageRolls.GWCPDShMohaD3EQr.damage} (same value: 1d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.GWCPDShMohaD3EQr.damageType} (same value: bludgeoning) + [m5rp98s7m0gafkwsvisf] : object {Monster Core.items.[].system.damageRolls.m5rp98s7m0gafkwsvisf} + damage : string {Monster Core.items.[].system.damageRolls.m5rp98s7m0gafkwsvisf.damage} (same value: 4d12+19) + damageType : string {Monster Core.items.[].system.damageRolls.m5rp98s7m0gafkwsvisf.damageType} (same value: piercing) + [tppi0yvmxzoa1plp3aud] : object {Monster Core.items.[].system.damageRolls.tppi0yvmxzoa1plp3aud} + damage : string {Monster Core.items.[].system.damageRolls.tppi0yvmxzoa1plp3aud.damage} (same value: 4d8+19) + damageType : string {Monster Core.items.[].system.damageRolls.tppi0yvmxzoa1plp3aud.damageType} (same value: slashing) + [dwyvvg0t35o66wp1awu9] : object {Monster Core.items.[].system.damageRolls.dwyvvg0t35o66wp1awu9} + damage : string {Monster Core.items.[].system.damageRolls.dwyvvg0t35o66wp1awu9.damage} (same value: 4d6+19) + damageType : string {Monster Core.items.[].system.damageRolls.dwyvvg0t35o66wp1awu9.damageType} (same value: bludgeoning) + [225a6vv5x9pr1ymlo2yn] : object {Monster Core.items.[].system.damageRolls.225a6vv5x9pr1ymlo2yn} + damage : string {Monster Core.items.[].system.damageRolls.225a6vv5x9pr1ymlo2yn.damage} (same value: 5d12+18) + damageType : string {Monster Core.items.[].system.damageRolls.225a6vv5x9pr1ymlo2yn.damageType} (same value: slashing) + [c91bso17qvvw864jjqo4] : object {Monster Core.items.[].system.damageRolls.c91bso17qvvw864jjqo4} + damage : string {Monster Core.items.[].system.damageRolls.c91bso17qvvw864jjqo4.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.c91bso17qvvw864jjqo4.damageType} (same value: acid) + [cfnd06scpmtmq5s2r6xd] : object {Monster Core.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd} + damage : string {Monster Core.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd.damage} (same value: 5d10+20) + damageType : string {Monster Core.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd.damageType} (same value: slashing) + [e5loy978dhskrcrw866t] : object {Monster Core.items.[].system.damageRolls.e5loy978dhskrcrw866t} + damage : string {Monster Core.items.[].system.damageRolls.e5loy978dhskrcrw866t.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.e5loy978dhskrcrw866t.damageType} (same value: piercing) + [lue3dikontduvvzuegvr] : object {Monster Core.items.[].system.damageRolls.lue3dikontduvvzuegvr} + damage : string {Monster Core.items.[].system.damageRolls.lue3dikontduvvzuegvr.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.lue3dikontduvvzuegvr.damageType} (same value: bludgeoning) + [szkgbox9cm1epl5ee34u] : object {Monster Core.items.[].system.damageRolls.szkgbox9cm1epl5ee34u} + damage : string {Monster Core.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damage} (same value: 2d12+13) + damageType : string {Monster Core.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damageType} (same value: piercing) + [e7ex9whwphr4fda8pqz9] : object {Monster Core.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9} + damage : string {Monster Core.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damage} (same value: 2d8+13) + damageType : string {Monster Core.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damageType} (same value: slashing) + [IdheuFOr5XoaExOj] : object {Monster Core.items.[].system.damageRolls.IdheuFOr5XoaExOj} + damage : string {Monster Core.items.[].system.damageRolls.IdheuFOr5XoaExOj.damage} (same value: 2d8+13) + damageType : string {Monster Core.items.[].system.damageRolls.IdheuFOr5XoaExOj.damageType} (same value: slashing) + [s68jratooz3axw3sx1ak] : object {Monster Core.items.[].system.damageRolls.s68jratooz3axw3sx1ak} + damage : string {Monster Core.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing) + [rfgtfia2k34nqvsi8iv9] : object {Monster Core.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9} + damage : string {Monster Core.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing) + [94zc7atvygg76wj7obew] : object {Monster Core.items.[].system.damageRolls.94zc7atvygg76wj7obew} + damage : string {Monster Core.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: 2d12+12) + damageType : string {Monster Core.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: piercing) + [1au5rcuboo9fzdcp0ydm] : object {Monster Core.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm} + damage : string {Monster Core.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: 2d10+12) + damageType : string {Monster Core.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: bludgeoning) + [tejf7g56ik0azcro7yyz] : object {Monster Core.items.[].system.damageRolls.tejf7g56ik0azcro7yyz} + damage : string {Monster Core.items.[].system.damageRolls.tejf7g56ik0azcro7yyz.damage} (same value: 1d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.tejf7g56ik0azcro7yyz.damageType} (same value: slashing) + [xvbur85wkafitlmrezkc] : object {Monster Core.items.[].system.damageRolls.xvbur85wkafitlmrezkc} + damage : string {Monster Core.items.[].system.damageRolls.xvbur85wkafitlmrezkc.damage} (same value: 2d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.xvbur85wkafitlmrezkc.damageType} (same value: slashing) + [8u05pyjojhk8i6ao863g] : object {Monster Core.items.[].system.damageRolls.8u05pyjojhk8i6ao863g} + damage : string {Monster Core.items.[].system.damageRolls.8u05pyjojhk8i6ao863g.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.8u05pyjojhk8i6ao863g.damageType} (same value: piercing) + [kv04a3w5e7f2tl6n3q8i] : object {Monster Core.items.[].system.damageRolls.kv04a3w5e7f2tl6n3q8i} + damage : string {Monster Core.items.[].system.damageRolls.kv04a3w5e7f2tl6n3q8i.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.kv04a3w5e7f2tl6n3q8i.damageType} (same value: bludgeoning) + [isx1oanl46yc5jef2wav] : object {Monster Core.items.[].system.damageRolls.isx1oanl46yc5jef2wav} + damage : string {Monster Core.items.[].system.damageRolls.isx1oanl46yc5jef2wav.damage} (same value: 1d4+2) + damageType : string {Monster Core.items.[].system.damageRolls.isx1oanl46yc5jef2wav.damageType} (same value: piercing) + [qqbasxl2ncjujrlh3gfu] : object {Monster Core.items.[].system.damageRolls.qqbasxl2ncjujrlh3gfu} + damage : string {Monster Core.items.[].system.damageRolls.qqbasxl2ncjujrlh3gfu.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.qqbasxl2ncjujrlh3gfu.damageType} (same value: bludgeoning) + [wzuff1ayfe2njqw403w4] : object {Monster Core.items.[].system.damageRolls.wzuff1ayfe2njqw403w4} + damage : string {Monster Core.items.[].system.damageRolls.wzuff1ayfe2njqw403w4.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.wzuff1ayfe2njqw403w4.damageType} (same value: piercing) + [zlou34anbofdg3hox6ff] : object {Monster Core.items.[].system.damageRolls.zlou34anbofdg3hox6ff} + damage : string {Monster Core.items.[].system.damageRolls.zlou34anbofdg3hox6ff.damage} (same value: 1d10) + damageType : string {Monster Core.items.[].system.damageRolls.zlou34anbofdg3hox6ff.damageType} (same value: piercing) + [n9g8wdodgmeouod1wimu] : object {Monster Core.items.[].system.damageRolls.n9g8wdodgmeouod1wimu} + damage : string {Monster Core.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damageType} (same value: piercing) + [o25q1diiu1fxpv64siml] : object {Monster Core.items.[].system.damageRolls.o25q1diiu1fxpv64siml} + damage : string {Monster Core.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damageType} (same value: spirit) + [1s3symdn1w1vk237l05x] : object {Monster Core.items.[].system.damageRolls.1s3symdn1w1vk237l05x} + damage : string {Monster Core.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damageType} (same value: bludgeoning) + [6r2xqkx5nywfedxwtyts] : object {Monster Core.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts} + damage : string {Monster Core.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (same value: 1d6+11) + damageType : string {Monster Core.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: piercing) + [biya5r6cbmpnb9ww4s11] : object {Monster Core.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11} + damage : string {Monster Core.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (same value: 1d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing) + [m9mz4oyjtoq9c4vswevw] : object {Monster Core.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw} + damage : string {Monster Core.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: 2d8+9) + damageType : string {Monster Core.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: slashing) + [dth78dhgkhj9riocj4f8] : object {Monster Core.items.[].system.damageRolls.dth78dhgkhj9riocj4f8} + damage : string {Monster Core.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (same value: 1d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing) + [fedqst0kk5cqty64ov7c] : object {Monster Core.items.[].system.damageRolls.fedqst0kk5cqty64ov7c} + damage : string {Monster Core.items.[].system.damageRolls.fedqst0kk5cqty64ov7c.damage} (same value: 1d10+8) + damageType : string {Monster Core.items.[].system.damageRolls.fedqst0kk5cqty64ov7c.damageType} (same value: slashing) + [tyqklk4lgjlc3xfdnemy] : object {Monster Core.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy} + damage : string {Monster Core.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy.damage} (same value: 1d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy.damageType} (same value: slashing) + [y79g3ge2g2rt6qb956w8] : object {Monster Core.items.[].system.damageRolls.y79g3ge2g2rt6qb956w8} + damage : string {Monster Core.items.[].system.damageRolls.y79g3ge2g2rt6qb956w8.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.y79g3ge2g2rt6qb956w8.damageType} (same value: piercing) + [jioe9r64fot0hkgio4i8] : object {Monster Core.items.[].system.damageRolls.jioe9r64fot0hkgio4i8} + damage : string {Monster Core.items.[].system.damageRolls.jioe9r64fot0hkgio4i8.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.jioe9r64fot0hkgio4i8.damageType} (same value: slashing) + [YdyMZFNEv9Xn8syH] : object {Monster Core.items.[].system.damageRolls.YdyMZFNEv9Xn8syH} + damage : string {Monster Core.items.[].system.damageRolls.YdyMZFNEv9Xn8syH.damage} (same value: 2d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.YdyMZFNEv9Xn8syH.damageType} (same value: bludgeoning) + [50EGeoqNkqPSoOwL] : object {Monster Core.items.[].system.damageRolls.50EGeoqNkqPSoOwL} + damage : string {Monster Core.items.[].system.damageRolls.50EGeoqNkqPSoOwL.damage} (same value: 1d10+13) + damageType : string {Monster Core.items.[].system.damageRolls.50EGeoqNkqPSoOwL.damageType} (same value: piercing) + [jyCplAKRPihOo58C] : object {Monster Core.items.[].system.damageRolls.jyCplAKRPihOo58C} + damage : string {Monster Core.items.[].system.damageRolls.jyCplAKRPihOo58C.damage} (same value: 1d10) + damageType : string {Monster Core.items.[].system.damageRolls.jyCplAKRPihOo58C.damageType} (same value: acid) + [qzgigTQByV4A1wVl] : object {Monster Core.items.[].system.damageRolls.qzgigTQByV4A1wVl} + damage : string {Monster Core.items.[].system.damageRolls.qzgigTQByV4A1wVl.damage} (same value: 2d10+8) + damageType : string {Monster Core.items.[].system.damageRolls.qzgigTQByV4A1wVl.damageType} (same value: slashing) + [1sPBmXQ8csqTkwkR] : object {Monster Core.items.[].system.damageRolls.1sPBmXQ8csqTkwkR} + damage : string {Monster Core.items.[].system.damageRolls.1sPBmXQ8csqTkwkR.damage} (same value: 2d4) + damageType : string {Monster Core.items.[].system.damageRolls.1sPBmXQ8csqTkwkR.damageType} (same value: piercing) + [hjAyEoN7uinbm7tg] : object {Monster Core.items.[].system.damageRolls.hjAyEoN7uinbm7tg} + damage : string {Monster Core.items.[].system.damageRolls.hjAyEoN7uinbm7tg.damage} (same value: 2d10) + damageType : string {Monster Core.items.[].system.damageRolls.hjAyEoN7uinbm7tg.damageType} (same value: acid) + [yJQCQyVbCCHXech2] : object {Monster Core.items.[].system.damageRolls.yJQCQyVbCCHXech2} + damage : string {Monster Core.items.[].system.damageRolls.yJQCQyVbCCHXech2.damage} (same value: 2d8) + damageType : string {Monster Core.items.[].system.damageRolls.yJQCQyVbCCHXech2.damageType} (same value: acid) + [K6j1pIncbw9RsXHN] : object {Monster Core.items.[].system.damageRolls.K6j1pIncbw9RsXHN} + damage : string {Monster Core.items.[].system.damageRolls.K6j1pIncbw9RsXHN.damage} (same value: 3d10+8) + damageType : string {Monster Core.items.[].system.damageRolls.K6j1pIncbw9RsXHN.damageType} (same value: piercing) + [fvGFWsQf7ZFt7Ijy] : object {Monster Core.items.[].system.damageRolls.fvGFWsQf7ZFt7Ijy} + damage : string {Monster Core.items.[].system.damageRolls.fvGFWsQf7ZFt7Ijy.damage} (same value: 3d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.fvGFWsQf7ZFt7Ijy.damageType} (same value: bludgeoning) + [7t5idrmhqb4c35d3ltj4] : object {Monster Core.items.[].system.damageRolls.7t5idrmhqb4c35d3ltj4} + damage : string {Monster Core.items.[].system.damageRolls.7t5idrmhqb4c35d3ltj4.damage} (same value: 3d10+12) + damageType : string {Monster Core.items.[].system.damageRolls.7t5idrmhqb4c35d3ltj4.damageType} (same value: slashing) + [e65caxi26l8rp0j670ao] : object {Monster Core.items.[].system.damageRolls.e65caxi26l8rp0j670ao} + damage : string {Monster Core.items.[].system.damageRolls.e65caxi26l8rp0j670ao.damage} (same value: 3d8+12) + damageType : string {Monster Core.items.[].system.damageRolls.e65caxi26l8rp0j670ao.damageType} (same value: piercing) + [e5eg4hgpis14kip5o47y] : object {Monster Core.items.[].system.damageRolls.e5eg4hgpis14kip5o47y} + damage : string {Monster Core.items.[].system.damageRolls.e5eg4hgpis14kip5o47y.damage} (same value: 7d6) + damageType : string {Monster Core.items.[].system.damageRolls.e5eg4hgpis14kip5o47y.damageType} (same value: electricity) + [tdj2ivxg9xkm8xxn1eb3] : object {Monster Core.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3} + damage : string {Monster Core.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damage} (same value: 1d8-3) + damageType : string {Monster Core.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damageType} (same value: piercing) + [QAcYijYedbnn7qPf] : object {Monster Core.items.[].system.damageRolls.QAcYijYedbnn7qPf} + damage : string {Monster Core.items.[].system.damageRolls.QAcYijYedbnn7qPf.damage} (same value: 1d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.QAcYijYedbnn7qPf.damageType} (same value: piercing) + [lbtQ7SGOiL1lxpF8] : object {Monster Core.items.[].system.damageRolls.lbtQ7SGOiL1lxpF8} + damage : string {Monster Core.items.[].system.damageRolls.lbtQ7SGOiL1lxpF8.damage} (same value: 1d4+10) + damageType : string {Monster Core.items.[].system.damageRolls.lbtQ7SGOiL1lxpF8.damageType} (same value: bludgeoning) + [FaIZXcSxBAOxFXj5] : object {Monster Core.items.[].system.damageRolls.FaIZXcSxBAOxFXj5} + damage : string {Monster Core.items.[].system.damageRolls.FaIZXcSxBAOxFXj5.damage} (same value: 1d4+7) + damageType : string {Monster Core.items.[].system.damageRolls.FaIZXcSxBAOxFXj5.damageType} (same value: bludgeoning) + [go0PNW1TEPQst2rK] : object {Monster Core.items.[].system.damageRolls.go0PNW1TEPQst2rK} + damage : string {Monster Core.items.[].system.damageRolls.go0PNW1TEPQst2rK.damage} (same value: 1d4) + damageType : string {Monster Core.items.[].system.damageRolls.go0PNW1TEPQst2rK.damageType} (same value: fire) + [xGc8zale8O7WW0SJ] : object {Monster Core.items.[].system.damageRolls.xGc8zale8O7WW0SJ} + damage : string {Monster Core.items.[].system.damageRolls.xGc8zale8O7WW0SJ.damage} (same value: 1d8+10) + damageType : string {Monster Core.items.[].system.damageRolls.xGc8zale8O7WW0SJ.damageType} (same value: piercing) + [xfyb2s0sgthdl7cu2z2m] : object {Monster Core.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m} + damage : string {Monster Core.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m.damage} (same value: 4d12+18) + damageType : string {Monster Core.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m.damageType} (same value: piercing) + [75iocc468xryzwp6yw8m] : object {Monster Core.items.[].system.damageRolls.75iocc468xryzwp6yw8m} + damage : string {Monster Core.items.[].system.damageRolls.75iocc468xryzwp6yw8m.damage} (same value: 3d4+18) + damageType : string {Monster Core.items.[].system.damageRolls.75iocc468xryzwp6yw8m.damageType} (same value: piercing) + [f9qdw1y9ljne27k4uzr1] : object {Monster Core.items.[].system.damageRolls.f9qdw1y9ljne27k4uzr1} + damage : string {Monster Core.items.[].system.damageRolls.f9qdw1y9ljne27k4uzr1.damage} (same value: 2d6) + damageType : string {Monster Core.items.[].system.damageRolls.f9qdw1y9ljne27k4uzr1.damageType} (same value: void) + [ffnpb7at0iv3nqz2nhlc] : object {Monster Core.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc} + damage : string {Monster Core.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc.damage} (same value: 4d8+18) + damageType : string {Monster Core.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc.damageType} (same value: piercing) + [6bkawzwr5y0bglv2furu] : object {Monster Core.items.[].system.damageRolls.6bkawzwr5y0bglv2furu} + damage : string {Monster Core.items.[].system.damageRolls.6bkawzwr5y0bglv2furu.damage} (same value: 1d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.6bkawzwr5y0bglv2furu.damageType} (same value: bludgeoning) + [ei5tikr6ofg0g9r2acwx] : object {Monster Core.items.[].system.damageRolls.ei5tikr6ofg0g9r2acwx} + damage : string {Monster Core.items.[].system.damageRolls.ei5tikr6ofg0g9r2acwx.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.ei5tikr6ofg0g9r2acwx.damageType} (same value: bludgeoning) + [yckzv0l21hn9f1apxpqm] : object {Monster Core.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm} + damage : string {Monster Core.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm.damageType} (same value: piercing) + [ol6tix6csupnw2z9ffoq] : object {Monster Core.items.[].system.damageRolls.ol6tix6csupnw2z9ffoq} + damage : string {Monster Core.items.[].system.damageRolls.ol6tix6csupnw2z9ffoq.damage} (same value: 4d12+9) + damageType : string {Monster Core.items.[].system.damageRolls.ol6tix6csupnw2z9ffoq.damageType} (same value: bludgeoning) + [f4qpy7b7las0v6vqvc2c] : object {Monster Core.items.[].system.damageRolls.f4qpy7b7las0v6vqvc2c} + damage : string {Monster Core.items.[].system.damageRolls.f4qpy7b7las0v6vqvc2c.damage} (same value: 4d4+9) + damageType : string {Monster Core.items.[].system.damageRolls.f4qpy7b7las0v6vqvc2c.damageType} (same value: bludgeoning) + [cg7x0mifehpirudqf3ho] : object {Monster Core.items.[].system.damageRolls.cg7x0mifehpirudqf3ho} + damage : string {Monster Core.items.[].system.damageRolls.cg7x0mifehpirudqf3ho.damage} (same value: 4d12+9) + damageType : string {Monster Core.items.[].system.damageRolls.cg7x0mifehpirudqf3ho.damageType} (same value: bludgeoning) + [FAEWj4BdokiFEwxW] : object {Monster Core.items.[].system.damageRolls.FAEWj4BdokiFEwxW} + damage : string {Monster Core.items.[].system.damageRolls.FAEWj4BdokiFEwxW.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.FAEWj4BdokiFEwxW.damageType} (same value: slashing) + [cwv1u3lop9i9ecd2nhbc] : object {Monster Core.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc} + damage : string {Monster Core.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc.damage} (same value: 1d10+7) + damageType : string {Monster Core.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc.damageType} (same value: slashing) + [g2lnubrcdpd8dv4uprqx] : object {Monster Core.items.[].system.damageRolls.g2lnubrcdpd8dv4uprqx} + damage : string {Monster Core.items.[].system.damageRolls.g2lnubrcdpd8dv4uprqx.damage} (same value: 1d12+7) + damageType : string {Monster Core.items.[].system.damageRolls.g2lnubrcdpd8dv4uprqx.damageType} (same value: slashing) + [7s8lqd0qhmr274q9rhfv] : object {Monster Core.items.[].system.damageRolls.7s8lqd0qhmr274q9rhfv} + damage : string {Monster Core.items.[].system.damageRolls.7s8lqd0qhmr274q9rhfv.damage} (same value: 1d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.7s8lqd0qhmr274q9rhfv.damageType} (same value: slashing) + [ufh9o3c78hrw0wav3c9r] : object {Monster Core.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r} + damage : string {Monster Core.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r.damage} (same value: 1d12+7) + damageType : string {Monster Core.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r.damageType} (same value: piercing) + [r93oasznl0h5mfjwkuc4] : object {Monster Core.items.[].system.damageRolls.r93oasznl0h5mfjwkuc4} + damage : string {Monster Core.items.[].system.damageRolls.r93oasznl0h5mfjwkuc4.damage} (same value: 1d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.r93oasznl0h5mfjwkuc4.damageType} (same value: slashing) + [saf2ad6bnn9f9prfpy4i] : object {Monster Core.items.[].system.damageRolls.saf2ad6bnn9f9prfpy4i} + damage : string {Monster Core.items.[].system.damageRolls.saf2ad6bnn9f9prfpy4i.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.saf2ad6bnn9f9prfpy4i.damageType} (same value: piercing) + [lrtfkt0x7h9mh3054yhh] : object {Monster Core.items.[].system.damageRolls.lrtfkt0x7h9mh3054yhh} + damage : string {Monster Core.items.[].system.damageRolls.lrtfkt0x7h9mh3054yhh.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.lrtfkt0x7h9mh3054yhh.damageType} (same value: slashing) + [th3lem0v4bs5n1kkqdwy] : object {Monster Core.items.[].system.damageRolls.th3lem0v4bs5n1kkqdwy} + damage : string {Monster Core.items.[].system.damageRolls.th3lem0v4bs5n1kkqdwy.damage} (same value: 1d8+2) + damageType : string {Monster Core.items.[].system.damageRolls.th3lem0v4bs5n1kkqdwy.damageType} (same value: piercing) + [tatx8fxp37ndurpm4yjs] : object {Monster Core.items.[].system.damageRolls.tatx8fxp37ndurpm4yjs} + damage : string {Monster Core.items.[].system.damageRolls.tatx8fxp37ndurpm4yjs.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.tatx8fxp37ndurpm4yjs.damageType} (same value: piercing) + [75692ru4cojuuqc3btob] : object {Monster Core.items.[].system.damageRolls.75692ru4cojuuqc3btob} + damage : string {Monster Core.items.[].system.damageRolls.75692ru4cojuuqc3btob.damage} (same value: 2d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.75692ru4cojuuqc3btob.damageType} (same value: piercing) + [r31xw9h9do0qewmtzmic] : object {Monster Core.items.[].system.damageRolls.r31xw9h9do0qewmtzmic} + damage : string {Monster Core.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damage} (same value: 2d4+7) + damageType : string {Monster Core.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damageType} (same value: slashing) + [48vcqjclw628isrre5cg] : object {Monster Core.items.[].system.damageRolls.48vcqjclw628isrre5cg} + damage : string {Monster Core.items.[].system.damageRolls.48vcqjclw628isrre5cg.damage} (same value: 1d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.48vcqjclw628isrre5cg.damageType} (same value: slashing) + [a3ban4ab3d82nod7jiub] : object {Monster Core.items.[].system.damageRolls.a3ban4ab3d82nod7jiub} + damage : string {Monster Core.items.[].system.damageRolls.a3ban4ab3d82nod7jiub.damage} (same value: 1d6+8) + damageType : string {Monster Core.items.[].system.damageRolls.a3ban4ab3d82nod7jiub.damageType} (same value: slashing) + [bsbmnezmx9s0r9kpinrx] : object {Monster Core.items.[].system.damageRolls.bsbmnezmx9s0r9kpinrx} + damage : string {Monster Core.items.[].system.damageRolls.bsbmnezmx9s0r9kpinrx.damage} (same value: 1d8+8) + damageType : string {Monster Core.items.[].system.damageRolls.bsbmnezmx9s0r9kpinrx.damageType} (same value: piercing) + [5ctabued0u4etrt4eyjj] : object {Monster Core.items.[].system.damageRolls.5ctabued0u4etrt4eyjj} + damage : string {Monster Core.items.[].system.damageRolls.5ctabued0u4etrt4eyjj.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.5ctabued0u4etrt4eyjj.damageType} (same value: piercing) + [xhnoig9jfy8quml6d0n7] : object {Monster Core.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7} + damage : string {Monster Core.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damage} (same value: 1d4+6) + damageType : string {Monster Core.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damageType} (same value: slashing) + [qKjmaQYrWnVJxSTa] : object {Monster Core.items.[].system.damageRolls.qKjmaQYrWnVJxSTa} + damage : string {Monster Core.items.[].system.damageRolls.qKjmaQYrWnVJxSTa.damage} (same value: 1d4+6) + damageType : string {Monster Core.items.[].system.damageRolls.qKjmaQYrWnVJxSTa.damageType} (same value: piercing) + [Oz0d91ic6DZyEhx2] : object {Monster Core.items.[].system.damageRolls.Oz0d91ic6DZyEhx2} + damage : string {Monster Core.items.[].system.damageRolls.Oz0d91ic6DZyEhx2.damage} (same value: 1d4+6) + damageType : string {Monster Core.items.[].system.damageRolls.Oz0d91ic6DZyEhx2.damageType} (same value: slashing) + [jtguda2tjozvfz78bzs3] : object {Monster Core.items.[].system.damageRolls.jtguda2tjozvfz78bzs3} + damage : string {Monster Core.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (same value: 2d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: electricity) + [trxulzkoh0l7s8nnnwm5] : object {Monster Core.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5} + damage : string {Monster Core.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damage} (same value: 1d10+6) + damageType : string {Monster Core.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damageType} (same value: piercing) + [1kcdcgyaxrpbmmesrhxb] : object {Monster Core.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb} + damage : string {Monster Core.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damage} (same value: 1d6) + damageType : string {Monster Core.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damageType} (same value: cold) + [d9dz0n8l5x20aqoksiqt] : object {Monster Core.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt} + damage : string {Monster Core.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: piercing) + [elw46544duwqwqoxfqct] : object {Monster Core.items.[].system.damageRolls.elw46544duwqwqoxfqct} + damage : string {Monster Core.items.[].system.damageRolls.elw46544duwqwqoxfqct.damage} (same value: 2d8+6) + damageType : string {Monster Core.items.[].system.damageRolls.elw46544duwqwqoxfqct.damageType} (same value: bludgeoning) + [veakw7gttu38vhe62le3] : object {Monster Core.items.[].system.damageRolls.veakw7gttu38vhe62le3} + damage : string {Monster Core.items.[].system.damageRolls.veakw7gttu38vhe62le3.damage} (same value: 3d8) + damageType : string {Monster Core.items.[].system.damageRolls.veakw7gttu38vhe62le3.damageType} (same value: void) + [MLeEbcg4hTDso6PX] : object {Monster Core.items.[].system.damageRolls.MLeEbcg4hTDso6PX} + damage : string {Monster Core.items.[].system.damageRolls.MLeEbcg4hTDso6PX.damage} (same value: 1d10+4) + damageType : string {Monster Core.items.[].system.damageRolls.MLeEbcg4hTDso6PX.damageType} (same value: piercing) + [7erb2kw38fpwxhwon5hv] : object {Monster Core.items.[].system.damageRolls.7erb2kw38fpwxhwon5hv} + damage : string {Monster Core.items.[].system.damageRolls.7erb2kw38fpwxhwon5hv.damage} (same value: 2d12+5) + damageType : string {Monster Core.items.[].system.damageRolls.7erb2kw38fpwxhwon5hv.damageType} (same value: piercing) + [lcwldz6jeqddoylsq1zx] : object {Monster Core.items.[].system.damageRolls.lcwldz6jeqddoylsq1zx} + damage : string {Monster Core.items.[].system.damageRolls.lcwldz6jeqddoylsq1zx.damage} (same value: 2d8+5) + damageType : string {Monster Core.items.[].system.damageRolls.lcwldz6jeqddoylsq1zx.damageType} (same value: slashing) + [crn2lrrh68exgyi0ieuv] : object {Monster Core.items.[].system.damageRolls.crn2lrrh68exgyi0ieuv} + damage : string {Monster Core.items.[].system.damageRolls.crn2lrrh68exgyi0ieuv.damage} (same value: 2d6+5) + damageType : string {Monster Core.items.[].system.damageRolls.crn2lrrh68exgyi0ieuv.damageType} (same value: piercing) + [ZhzBfCItEOmreV1e] : object {Monster Core.items.[].system.damageRolls.ZhzBfCItEOmreV1e} + damage : string {Monster Core.items.[].system.damageRolls.ZhzBfCItEOmreV1e.damage} (same value: 2d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.ZhzBfCItEOmreV1e.damageType} (same value: piercing) + [b5ypwqlsf79s0ioe871a] : object {Monster Core.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a} + damage : string {Monster Core.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damage} (same value: 1d10+6) + damageType : string {Monster Core.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damageType} (same value: slashing) + [ep16dn7jvyisak3u14re] : object {Monster Core.items.[].system.damageRolls.ep16dn7jvyisak3u14re} + damage : string {Monster Core.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damage} (same value: 1d6+6) + damageType : string {Monster Core.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damageType} (same value: piercing) + [t9469arxvhdrq7iibzmc] : object {Monster Core.items.[].system.damageRolls.t9469arxvhdrq7iibzmc} + damage : string {Monster Core.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damage} (same value: 1d4+6) + damageType : string {Monster Core.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damageType} (same value: slashing) + [jogvmu8vm4k1r2hdb5ci] : object {Monster Core.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci} + damage : string {Monster Core.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damageType} (same value: piercing) + [rfjf61tzuqs3hb47lep8] : object {Monster Core.items.[].system.damageRolls.rfjf61tzuqs3hb47lep8} + damage : string {Monster Core.items.[].system.damageRolls.rfjf61tzuqs3hb47lep8.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.rfjf61tzuqs3hb47lep8.damageType} (same value: piercing) + [zyl04izocannmo1raztx] : object {Monster Core.items.[].system.damageRolls.zyl04izocannmo1raztx} + damage : string {Monster Core.items.[].system.damageRolls.zyl04izocannmo1raztx.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.zyl04izocannmo1raztx.damageType} (same value: piercing) + [a7ksq16ucnw5dzzxhxsq] : object {Monster Core.items.[].system.damageRolls.a7ksq16ucnw5dzzxhxsq} + damage : string {Monster Core.items.[].system.damageRolls.a7ksq16ucnw5dzzxhxsq.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.a7ksq16ucnw5dzzxhxsq.damageType} (same value: slashing) + [ik2bwx9t3acmo2jodun6] : object {Monster Core.items.[].system.damageRolls.ik2bwx9t3acmo2jodun6} + damage : string {Monster Core.items.[].system.damageRolls.ik2bwx9t3acmo2jodun6.damage} (same value: 1d4+3) + damageType : string {Monster Core.items.[].system.damageRolls.ik2bwx9t3acmo2jodun6.damageType} (same value: piercing) + [d5k2ifewr3ipnjpmtv17] : object {Monster Core.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17} + damage : string {Monster Core.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damageType} (same value: bludgeoning) + [hivkw0sguynh5f71k39c] : object {Monster Core.items.[].system.damageRolls.hivkw0sguynh5f71k39c} + damage : string {Monster Core.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damageType} (same value: piercing) + [ctxqi0dnrrdo2lr1ptj8] : object {Monster Core.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8} + damage : string {Monster Core.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damage} (same value: 1d4+4) + damageType : string {Monster Core.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damageType} (same value: slashing) + [tg4v97o55hmkq85qg6es] : object {Monster Core.items.[].system.damageRolls.tg4v97o55hmkq85qg6es} + damage : string {Monster Core.items.[].system.damageRolls.tg4v97o55hmkq85qg6es.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.tg4v97o55hmkq85qg6es.damageType} (same value: bludgeoning) + [lvu8la8zx4cyca57fenk] : object {Monster Core.items.[].system.damageRolls.lvu8la8zx4cyca57fenk} + damage : string {Monster Core.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damage} (same value: 1d6+4) + damageType : string {Monster Core.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damageType} (same value: piercing) + [zol8du7s2ji7ea8sbgk1] : object {Monster Core.items.[].system.damageRolls.zol8du7s2ji7ea8sbgk1} + damage : string {Monster Core.items.[].system.damageRolls.zol8du7s2ji7ea8sbgk1.damage} (same value: 4d8+18) + damageType : string {Monster Core.items.[].system.damageRolls.zol8du7s2ji7ea8sbgk1.damageType} (same value: piercing) + [x31eehad9oo9jhbtgl5x] : object {Monster Core.items.[].system.damageRolls.x31eehad9oo9jhbtgl5x} + damage : string {Monster Core.items.[].system.damageRolls.x31eehad9oo9jhbtgl5x.damage} (same value: 4d4+18) + damageType : string {Monster Core.items.[].system.damageRolls.x31eehad9oo9jhbtgl5x.damageType} (same value: slashing) + [3oyr6a4mtnqdpqok4w70] : object {Monster Core.items.[].system.damageRolls.3oyr6a4mtnqdpqok4w70} + damage : string {Monster Core.items.[].system.damageRolls.3oyr6a4mtnqdpqok4w70.damage} (same value: 4d10+18) + damageType : string {Monster Core.items.[].system.damageRolls.3oyr6a4mtnqdpqok4w70.damageType} (same value: bludgeoning) + [id9amtipbu9a537ku8ua] : object {Monster Core.items.[].system.damageRolls.id9amtipbu9a537ku8ua} + damage : string {Monster Core.items.[].system.damageRolls.id9amtipbu9a537ku8ua.damage} (same value: 2d10+5) + damageType : string {Monster Core.items.[].system.damageRolls.id9amtipbu9a537ku8ua.damageType} (same value: slashing) + [VlU4Pl3DS6ecOsZu] : object {Monster Core.items.[].system.damageRolls.VlU4Pl3DS6ecOsZu} + damage : string {Monster Core.items.[].system.damageRolls.VlU4Pl3DS6ecOsZu.damage} (same value: 2d6+7) + damageType : string {Monster Core.items.[].system.damageRolls.VlU4Pl3DS6ecOsZu.damageType} (same value: piercing) + [IefstvgUCEPs4sE5] : object {Monster Core.items.[].system.damageRolls.IefstvgUCEPs4sE5} + damage : string {Monster Core.items.[].system.damageRolls.IefstvgUCEPs4sE5.damage} (same value: 2d8+7) + damageType : string {Monster Core.items.[].system.damageRolls.IefstvgUCEPs4sE5.damageType} (same value: piercing) + [BDWjzr7hR5ZZn56G] : object {Monster Core.items.[].system.damageRolls.BDWjzr7hR5ZZn56G} + damage : string {Monster Core.items.[].system.damageRolls.BDWjzr7hR5ZZn56G.damage} (same value: 2d4+7) + damageType : string {Monster Core.items.[].system.damageRolls.BDWjzr7hR5ZZn56G.damageType} (same value: slashing) + [r5ly2lz56fdpba7mt0cr] : object {Monster Core.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr} + damage : string {Monster Core.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damage} (same value: 1d8+4) + damageType : string {Monster Core.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damageType} (same value: slashing) + [XGmdSZxAsdKZqvIL] : object {Monster Core.items.[].system.damageRolls.XGmdSZxAsdKZqvIL} + damage : string {Monster Core.items.[].system.damageRolls.XGmdSZxAsdKZqvIL.damage} (same value: 1d8) + damageType : string {Monster Core.items.[].system.damageRolls.XGmdSZxAsdKZqvIL.damageType} (same value: fire) + [izwzbwakdx5r2d8gxlh7] : object {Monster Core.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7} + damage : string {Monster Core.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 1d12+5) + damageType : string {Monster Core.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning) + [h93snjqhv0gmnq3yitdy] : object {Monster Core.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy} + damage : string {Monster Core.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: 2d10+9) + damageType : string {Monster Core.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: bludgeoning) + [zng6jp2eorphiyyhpzd0] : object {Monster Core.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0} + damage : string {Monster Core.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: 2d6+9) + damageType : string {Monster Core.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: bludgeoning) + [ccvi95u44l425e2osjay] : object {Monster Core.items.[].system.damageRolls.ccvi95u44l425e2osjay} + damage : string {Monster Core.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3) + damageType : string {Monster Core.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning) + [t969yxbnjd9b5uj29zj8] : object {Monster Core.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8} + damage : string {Monster Core.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3) + damageType : string {Monster Core.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing) + [m8u4jpatozoqnci8govx] : object {Monster Core.items.[].system.damageRolls.m8u4jpatozoqnci8govx} + damage : string {Monster Core.items.[].system.damageRolls.m8u4jpatozoqnci8govx.damage} (same value: 1d6+1) + damageType : string {Monster Core.items.[].system.damageRolls.m8u4jpatozoqnci8govx.damageType} (same value: piercing) + [nleb3b1urx87y17t6d6g] : object {Monster Core.items.[].system.damageRolls.nleb3b1urx87y17t6d6g} + damage : string {Monster Core.items.[].system.damageRolls.nleb3b1urx87y17t6d6g.damage} (same value: 1d4+1) + damageType : string {Monster Core.items.[].system.damageRolls.nleb3b1urx87y17t6d6g.damageType} (same value: piercing) + stdf0qsk4b8z16kx2thv : object {Monster Core.items.[].system.damageRolls.stdf0qsk4b8z16kx2thv} + damage : string {Monster Core.items.[].system.damageRolls.stdf0qsk4b8z16kx2thv.damage} (same value: 1d6+2) + damageType : string {Monster Core.items.[].system.damageRolls.stdf0qsk4b8z16kx2thv.damageType} (same value: piercing) + [weaponType] : object {Monster Core.items.[].system.weaponType} + value : string {Monster Core.items.[].system.weaponType.value} (2 different values) + melee (x876) + ranged (x160) + [actionType] : object {Monster Core.items.[].system.actionType} + value : string {Monster Core.items.[].system.actionType.value} (4 different values) + passive (x1238) + reaction (x239) + action (x867) + free (x52) + [actions] : object {Monster Core.items.[].system.actions} + [value] : integer {Monster Core.items.[].system.actions.value} (3 different values) + 1 (x475) + 2 (x333) + 3 (x59) + [frequency] : object {Monster Core.items.[].system.frequency} + max : integer {Monster Core.items.[].system.frequency.max} (2 different values) + 1 (x32) + 3 (x2) + per : string {Monster Core.items.[].system.frequency.per} (5 different values) + day (x19) + PT1H (x1) + round (x10) + PT1M (x3) + P1Y (x1) + [value] : integer {Monster Core.items.[].system.frequency.value} (2 different values) + 1 (x27) + 3 (x2) + [autoHeightenLevel] : object {Monster Core.items.[].system.autoHeightenLevel} + [value] : integer {Monster Core.items.[].system.autoHeightenLevel.value} (8 different values) + 6 (x5) + 8 (x5) + 4 (x8) + 5 (x4) + 3 (x4) + 1 (x1) + 9 (x3) + 7 (x2) + [prepared] : object {Monster Core.items.[].system.prepared} + [flexible] : boolean {Monster Core.items.[].system.prepared.flexible} (same value: False) + value : string {Monster Core.items.[].system.prepared.value} (4 different values) + prepared (x41) + innate (x193) + spontaneous (x18) + focus (x5) + [proficiency] : object {Monster Core.items.[].system.proficiency} + value : integer {Monster Core.items.[].system.proficiency.value} (2 different values) + 1 (x122) + 0 (x135) + [showSlotlessLevels] : object {Monster Core.items.[].system.showSlotlessLevels} + value : boolean {Monster Core.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Monster Core.items.[].system.slots} + [slot0] : object {Monster Core.items.[].system.slots.slot0} + max : integer {Monster Core.items.[].system.slots.slot0.max} (4 different values) + 5 (x36) + 3 (x1) + 4 (x1) + 2 (x1) + prepared : array {Monster Core.items.[].system.slots.slot0.prepared} + Length: min=2 max=5 + Value type: object {Monster Core.items.[].system.slots.slot0.prepared.[]} + [id] : string {Monster Core.items.[].system.slots.slot0.prepared.[].id} (189 different values) + [slot1] : object {Monster Core.items.[].system.slots.slot1} + [max] : mixed + integer {Monster Core.items.[].system.slots.slot1.max} (5 different values) + 3 (x35) + 4 (x13) + 1 (x1) + 2 (x2) + 5 (x1) + string {Monster Core.items.[].system.slots.slot1.max} (same value: 4) + [prepared] : array {Monster Core.items.[].system.slots.slot1.prepared} + Length: min=3 max=5 + Value type: object {Monster Core.items.[].system.slots.slot1.prepared.[]} + [id] : string {Monster Core.items.[].system.slots.slot1.prepared.[].id} (118 different values) + [value] : mixed + string {Monster Core.items.[].system.slots.slot1.value} (same value: 4) + integer {Monster Core.items.[].system.slots.slot1.value} (4 different values) + 1 (x1) + 4 (x8) + 2 (x2) + 3 (x1) + [slot2] : object {Monster Core.items.[].system.slots.slot2} + max : mixed + integer {Monster Core.items.[].system.slots.slot2.max} (5 different values) + 3 (x28) + 2 (x3) + 1 (x2) + 4 (x8) + 6 (x1) + string {Monster Core.items.[].system.slots.slot2.max} (same value: 4) + [prepared] : array {Monster Core.items.[].system.slots.slot2.prepared} + Length: min=2 max=6 + Value type: object {Monster Core.items.[].system.slots.slot2.prepared.[]} + id : string {Monster Core.items.[].system.slots.slot2.prepared.[].id} (101 different values) + [value] : mixed + string {Monster Core.items.[].system.slots.slot2.value} (same value: 4) + integer {Monster Core.items.[].system.slots.slot2.value} (2 different values) + 1 (x2) + 4 (x6) + [slot3] : object {Monster Core.items.[].system.slots.slot3} + max : mixed + integer {Monster Core.items.[].system.slots.slot3.max} (3 different values) + 3 (x25) + 4 (x8) + 2 (x14) + string {Monster Core.items.[].system.slots.slot3.max} (same value: 4) + [prepared] : array {Monster Core.items.[].system.slots.slot3.prepared} + Length: min=2 max=4 + Value type: object {Monster Core.items.[].system.slots.slot3.prepared.[]} + id : string {Monster Core.items.[].system.slots.slot3.prepared.[].id} (92 different values) + [value] : mixed + string {Monster Core.items.[].system.slots.slot3.value} (same value: 4) + integer {Monster Core.items.[].system.slots.slot3.value} (3 different values) + 3 (x3) + 4 (x3) + 2 (x11) + [slot4] : object {Monster Core.items.[].system.slots.slot4} + max : mixed + integer {Monster Core.items.[].system.slots.slot4.max} (4 different values) + 3 (x20) + 2 (x4) + 1 (x1) + 4 (x5) + string {Monster Core.items.[].system.slots.slot4.max} (same value: 3) + [prepared] : array {Monster Core.items.[].system.slots.slot4.prepared} + Length: min=2 max=4 + Value type: object {Monster Core.items.[].system.slots.slot4.prepared.[]} + id : string {Monster Core.items.[].system.slots.slot4.prepared.[].id} (75 different values) + [value] : mixed + string {Monster Core.items.[].system.slots.slot4.value} (same value: 3) + integer {Monster Core.items.[].system.slots.slot4.value} (3 different values) + 1 (x1) + 2 (x1) + 4 (x2) + [slot5] : object {Monster Core.items.[].system.slots.slot5} + max : integer {Monster Core.items.[].system.slots.slot5.max} (4 different values) + 3 (x16) + 1 (x3) + 4 (x3) + 2 (x2) + [prepared] : array {Monster Core.items.[].system.slots.slot5.prepared} + Length: min=2 max=4 + Value type: object {Monster Core.items.[].system.slots.slot5.prepared.[]} + id : string {Monster Core.items.[].system.slots.slot5.prepared.[].id} (53 different values) + [value] : integer {Monster Core.items.[].system.slots.slot5.value} (3 different values) + 1 (x3) + 4 (x2) + 2 (x1) + [slot6] : object {Monster Core.items.[].system.slots.slot6} + max : integer {Monster Core.items.[].system.slots.slot6.max} (3 different values) + 2 (x2) + 3 (x13) + 4 (x1) + [prepared] : array {Monster Core.items.[].system.slots.slot6.prepared} + Length: min=2 max=3 + Value type: object {Monster Core.items.[].system.slots.slot6.prepared.[]} + id : string {Monster Core.items.[].system.slots.slot6.prepared.[].id} (43 different values) + [value] : integer {Monster Core.items.[].system.slots.slot6.value} (same value: 4) + [slot7] : object {Monster Core.items.[].system.slots.slot7} + max : integer {Monster Core.items.[].system.slots.slot7.max} (2 different values) + 3 (x8) + 2 (x3) + [prepared] : array {Monster Core.items.[].system.slots.slot7.prepared} + Length: min=2 max=3 + Value type: object {Monster Core.items.[].system.slots.slot7.prepared.[]} + id : string {Monster Core.items.[].system.slots.slot7.prepared.[].id} (26 different values) + [value] : integer {Monster Core.items.[].system.slots.slot7.value} (same value: 2) + [slot8] : object {Monster Core.items.[].system.slots.slot8} + max : integer {Monster Core.items.[].system.slots.slot8.max} (4 different values) + 3 (x5) + 2 (x2) + 1 (x1) + 8 (x1) + [prepared] : array {Monster Core.items.[].system.slots.slot8.prepared} + Length: min=2 max=3 + Value type: object {Monster Core.items.[].system.slots.slot8.prepared.[]} + id : string {Monster Core.items.[].system.slots.slot8.prepared.[].id} (19 different values) + vIhwGrwu6jQ8ZAoH (x1) + TqZCpzRSI8evDmI0 (x1) + V0DttLELbwFtbaxG (x1) + 6GHycah3Hs6fA1U9 (x1) + ZozIWI00jK5IRcmV (x1) + Mq7MQc8Kpzn3fYXf (x1) + gGdtNS8PROns0SnM (x1) + 11NrhJMffaaAqHXg (x1) + k3QOI590Y9OM3knN (x1) + UIgWh4D3jJYUqpE9 (x1) + BHCMWNc7YzuEcD91 (x1) + hx0md6aEYPPT3cwZ (x1) + GImOKEZ5v2t3s9Mc (x1) + 83NfsYVKFB0DOJ6o (x1) + EqMfE5jnHrbLiVSt (x1) + 1WEhL4ZmV2HMfYgL (x1) + kxDt7QOKpjfXRVZA (x1) + 2xT06VS3aMgpbwyI (x1) + kXTCWZ7ROAGYBh2V (x1) + value : integer {Monster Core.items.[].system.slots.slot8.value} (2 different values) + 1 (x1) + 8 (x1) + [slot9] : object {Monster Core.items.[].system.slots.slot9} + max : integer {Monster Core.items.[].system.slots.slot9.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Monster Core.items.[].system.slots.slot9.prepared} + Length: min=3 max=3 + Value type: object {Monster Core.items.[].system.slots.slot9.prepared.[]} + id : string {Monster Core.items.[].system.slots.slot9.prepared.[].id} (9 different values) + o2YJlsUAEkXgIhMJ (x1) + 1FLKh7VfX0PXR00N (x1) + 0N98D0weAGOZhRmR (x1) + trzfmjBiyMRmnFUQ (x1) + z92zjXTCWzgoq6IB (x1) + belJyX4lpgkgkPdO (x1) + LwAfTHYFDKHdxgac (x1) + unL5HOLh5HN5UQzu (x1) + DUOpHBukKkmQKU5K (x1) + value : integer {Monster Core.items.[].system.slots.slot9.value} (same value: 4) + [slot10] : object {Monster Core.items.[].system.slots.slot10} + max : integer {Monster Core.items.[].system.slots.slot10.max} (2 different values) + 3 (x2) + 1 (x1) + value : integer {Monster Core.items.[].system.slots.slot10.value} (2 different values) + 3 (x2) + 1 (x1) + [spelldc] : object {Monster Core.items.[].system.spelldc} + dc : integer {Monster Core.items.[].system.spelldc.dc} (36 different values) + value : integer {Monster Core.items.[].system.spelldc.value} (37 different values) + [mod] : integer {Monster Core.items.[].system.spelldc.mod} (same value: 0) + [item] : integer {Monster Core.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Monster Core.items.[].system.tradition} + value : string {Monster Core.items.[].system.tradition.value} (4 different values) + primal (x58) + divine (x84) + arcane (x40) + occult (x75) + [area] : object {Monster Core.items.[].system.area} + type : string {Monster Core.items.[].system.area.type} (6 different values) + burst (x210) + emanation (x106) + cylinder (x1) + line (x24) + cone (x20) + square (x2) + value : integer {Monster Core.items.[].system.area.value} (10 different values) + 40 (x15) + 20 (x102) + 5 (x21) + 30 (x103) + 60 (x42) + 120 (x6) + 10 (x45) + 15 (x13) + 50 (x11) + 100 (x5) + [details] : string {Monster Core.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Monster Core.items.[].system.cost} + value : string {Monster Core.items.[].system.cost.value} (10 different values) + (x2007) + rare incense and offerings worth a total value of 20 gp × the target's level (x1) + black onyx, see Creature Creation Rituals table (x1) + item worth at least the target's level x 100 gp (x3) + rare oils, see Creature Creation Rituals (x1) + rare candles and incense worth a total value of 50 gp (x2) + rare incense worth a total value of 300 gp (x2) + reagents to construct the magical prison worth a total value of 800 gp × the target's level (x1) + rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level, see text for more details (x1) + gemstones worth a total value of 75 gp × the target's level (x1) + [counteraction] : boolean {Monster Core.items.[].system.counteraction} (2 different values) + False (x1877) + True (x143) + [defense] : object {Monster Core.items.[].system.defense} + save : object {Monster Core.items.[].system.defense.save} + basic : boolean {Monster Core.items.[].system.defense.save.basic} (2 different values) + False (x489) + True (x208) + statistic : string {Monster Core.items.[].system.defense.save.statistic} (3 different values) + fortitude (x192) + reflex (x127) + will (x378) + [duration] : object {Monster Core.items.[].system.duration} + [sustained] : boolean {Monster Core.items.[].system.duration.sustained} (2 different values) + False (x1809) + True (x221) + value : mixed + string {Monster Core.items.[].system.duration.value} (27 different values) + integer {Monster Core.items.[].system.duration.value} (4 different values) + -1 (x8) + 10 (x2) + 0 (x3) + 5 (x2) + [expiry] : string {Monster Core.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {Monster Core.items.[].system.duration.unit} (2 different values) + unlimited (x11) + minutes (x4) + [perpetual] : boolean {Monster Core.items.[].system.duration.perpetual} (same value: False) + [text] : string {Monster Core.items.[].system.duration.text} (same value: ) + [location] : object {Monster Core.items.[].system.location} + [value] : string {Monster Core.items.[].system.location.value} (210 different values) + [heightenedLevel] : integer {Monster Core.items.[].system.location.heightenedLevel} (10 different values) + 6 (x52) + 5 (x179) + 3 (x97) + 4 (x152) + 1 (x84) + 2 (x127) + 9 (x41) + 8 (x72) + 7 (x73) + 10 (x36) + [uses] : object {Monster Core.items.[].system.location.uses} + max : integer {Monster Core.items.[].system.location.uses.max} (4 different values) + 3 (x38) + 2 (x22) + 4 (x1) + 1 (x2) + value : integer {Monster Core.items.[].system.location.uses.value} (4 different values) + 3 (x38) + 2 (x22) + 4 (x1) + 1 (x2) + [requirements] : string {Monster Core.items.[].system.requirements} (2 different values) + (x2013) + You can bleed (x7) + [target] : object {Monster Core.items.[].system.target} + value : string {Monster Core.items.[].system.target.value} (73 different values) + [time] : object {Monster Core.items.[].system.time} + value : string {Monster Core.items.[].system.time.value} (10 different values) + 2 (x1481) + 3 (x107) + reaction (x23) + 10 minutes (x132) + 1 to 3 (x52) + 1 (x86) + 1 day (x34) + 1 minute (x100) + 1 or 2 (x1) + 1 hour (x4) + [heightening] : object {Monster Core.items.[].system.heightening} + [damage] : object {Monster Core.items.[].system.heightening.damage} + [0] : string {Monster Core.items.[].system.heightening.damage.0} (10 different values) + 2d6 (x76) + 1d10 (x32) + 1d8 (x50) + 1d4 (x34) + 1d6 (x55) + 10 (x9) + 1d12 (x13) + 2d4 (x12) + 1d10+4 (x5) + 2d10 (x2) + [yI4fzrhnbFxup4Ep] : string {Monster Core.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [6aFqAhfOSz7ukuwr] : string {Monster Core.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + [K00cW8XZuHvutOhE] : string {Monster Core.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [YBeTuItHduzXElD5] : string {Monster Core.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [3bsJUDEgedKhPx6T] : string {Monster Core.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [cQDyW0QpjJ38MlSi] : string {Monster Core.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [rQT6Is4xVcbWJIAt] : string {Monster Core.items.[].system.heightening.damage.rQT6Is4xVcbWJIAt} (same value: 1d8) + [b9dAiWfV57lyCWpP] : string {Monster Core.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) + [5hgRJg7CfV9pZSUa] : string {Monster Core.items.[].system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10) + [RrsNfz6nzSiUPvoY] : string {Monster Core.items.[].system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6) + [v1pnjhfu6e9akqe0] : string {Monster Core.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [2YlEXgT93lbWXENb] : string {Monster Core.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [hBNB5kWrMV8T2CuH] : string {Monster Core.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0) + [mY0vhGfbdzA69pIz] : string {Monster Core.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6) + [dFAvAi8vt0k4MIyH] : string {Monster Core.items.[].system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: 1d8) + [0Uok2pip94aNbBFd] : string {Monster Core.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [1] : string {Monster Core.items.[].system.heightening.damage.1} (same value: 1d4) + [9k8ayqgvgultdghx] : string {Monster Core.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [interval] : integer {Monster Core.items.[].system.heightening.interval} (2 different values) + 1 (x300) + 2 (x54) + type : string {Monster Core.items.[].system.heightening.type} (2 different values) + interval (x354) + fixed (x371) + [levels] : object {Monster Core.items.[].system.heightening.levels} + [6] : object {Monster Core.items.[].system.heightening.levels.6} + [target] : object {Monster Core.items.[].system.heightening.levels.6.target} + value : string {Monster Core.items.[].system.heightening.levels.6.target.value} (5 different values) + 10 creatures (x7) + any number of objects (x31) + 5 creatures (x10) + 10 willing creatures (x4) + 1 or 10 creatures (x4) + [4] : object {Monster Core.items.[].system.heightening.levels.4} + [range] : object {Monster Core.items.[].system.heightening.levels.4.range} + value : string {Monster Core.items.[].system.heightening.levels.4.range.value} (3 different values) + 30 feet (x9) + 20 feet (x6) + 60 feet (x3) + [target] : object {Monster Core.items.[].system.heightening.levels.4.target} + value : string {Monster Core.items.[].system.heightening.levels.4.target.value} (4 different values) + 10 creatures (x10) + 2 creatures (x4) + 10 creatures you know by name and have met in person (x10) + 10 willing living creatures (x3) + [area] : object {Monster Core.items.[].system.heightening.levels.4.area} + areaType : string {Monster Core.items.[].system.heightening.levels.4.area.areaType} (2 different values) + emanation (x6) + burst (x3) + [type] : string {Monster Core.items.[].system.heightening.levels.4.area.type} (same value: ) + value : string {Monster Core.items.[].system.heightening.levels.4.area.value} (2 different values) + (x6) + 20 (x3) + [10] : object {Monster Core.items.[].system.heightening.levels.10} + [area] : object {Monster Core.items.[].system.heightening.levels.10.area} + areaType : string {Monster Core.items.[].system.heightening.levels.10.area.areaType} (same value: burst) + type : string {Monster Core.items.[].system.heightening.levels.10.area.type} (same value: burst) + value : string {Monster Core.items.[].system.heightening.levels.10.area.value} (same value: 1320) + [range] : object {Monster Core.items.[].system.heightening.levels.10.range} + value : string {Monster Core.items.[].system.heightening.levels.10.range.value} (same value: half a mile) + damage : object {Monster Core.items.[].system.heightening.levels.10.damage} + 0 : object {Monster Core.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Monster Core.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6) + materials : array<> {Monster Core.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.heightening.levels.10.damage.0.type} (same value: void) + [8] : object {Monster Core.items.[].system.heightening.levels.8} + [damage] : object {Monster Core.items.[].system.heightening.levels.8.damage} + 0 : object {Monster Core.items.[].system.heightening.levels.8.damage.0} + applyMod : boolean {Monster Core.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10) + materials : array<> {Monster Core.items.[].system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.heightening.levels.8.damage.0.type} (same value: ) + [target] : object {Monster Core.items.[].system.heightening.levels.8.target} + value : string {Monster Core.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [9] : object {Monster Core.items.[].system.heightening.levels.9} + [damage] : object {Monster Core.items.[].system.heightening.levels.9.damage} + 0 : object {Monster Core.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Monster Core.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12) + materials : array<> {Monster Core.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.heightening.levels.9.damage.0.type} (same value: ) + [target] : object {Monster Core.items.[].system.heightening.levels.9.target} + value : string {Monster Core.items.[].system.heightening.levels.9.target.value} (2 different values) + up to 10 creatures (x2) + 10 creatures that aren't on their home plane (x4) + [5] : object {Monster Core.items.[].system.heightening.levels.5} + [target] : object {Monster Core.items.[].system.heightening.levels.5.target} + value : string {Monster Core.items.[].system.heightening.levels.5.target.value} (2 different values) + 1 specific object or type of object, or a specific creature or ancestry (x7) + 10 creatures (x12) + [range] : object {Monster Core.items.[].system.heightening.levels.5.range} + value : string {Monster Core.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x45) + 60 feet (x30) + [time] : object {Monster Core.items.[].system.heightening.levels.5.time} + value : string {Monster Core.items.[].system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Monster Core.items.[].system.heightening.levels.5.traits} + value : array {Monster Core.items.[].system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Monster Core.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x2) + manipulate (x2) + [3] : object {Monster Core.items.[].system.heightening.levels.3} + [range] : object {Monster Core.items.[].system.heightening.levels.3.range} + value : string {Monster Core.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x26) + touch (x1) + [target] : object {Monster Core.items.[].system.heightening.levels.3.target} + value : string {Monster Core.items.[].system.heightening.levels.3.target.value} (5 different values) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x4) + 5 creatures (x20) + 1 creature (x1) + 10 objects (x31) + 1 unattended object with a Bulk of 1 or less (x30) + [2] : object {Monster Core.items.[].system.heightening.levels.2} + target : object {Monster Core.items.[].system.heightening.levels.2.target} + value : string {Monster Core.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [7] : object {Monster Core.items.[].system.heightening.levels.7} + [target] : object {Monster Core.items.[].system.heightening.levels.7.target} + value : string {Monster Core.items.[].system.heightening.levels.7.target.value} (5 different values) + 6 creatures (x12) + 10 creatures (x9) + 5 creatures (x4) + 1 unattended object with a Bulk of 2 or less (x30) + 1 or any number of creatures (x4) + [area] : object {Monster Core.items.[].system.heightening.levels.7.area} + type : string {Monster Core.items.[].system.heightening.levels.7.area.type} (2 different values) + (x2) + cone (x4) + value : string {Monster Core.items.[].system.heightening.levels.7.area.value} (2 different values) + (x2) + 60 (x4) + [mod] : object {Monster Core.items.[].system.mod} + value : integer {Monster Core.items.[].system.mod.value} (32 different values) + [proficient] : object {Monster Core.items.[].system.proficient} + value : integer {Monster Core.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Monster Core.items.[].system.overlays} + [9Ly51UbFomNFSkwE] : object {Monster Core.items.[].system.overlays.9Ly51UbFomNFSkwE} + name : string {Monster Core.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation)) + overlayType : string {Monster Core.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.9Ly51UbFomNFSkwE.system} + area : object {Monster Core.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area} + type : string {Monster Core.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation) + value : integer {Monster Core.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10) + [mAZRhujP3gA9tb4m] : object {Monster Core.items.[].system.overlays.mAZRhujP3gA9tb4m} + name : string {Monster Core.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone)) + overlayType : string {Monster Core.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.mAZRhujP3gA9tb4m.system} + area : object {Monster Core.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area} + type : string {Monster Core.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone) + value : integer {Monster Core.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30) + [37gy7l19tik74o4s] : object {Monster Core.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Monster Core.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Monster Core.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x27) + healing (x27) + manipulate (x27) + vitality (x27) + [7qdtetowq348s9oc] : object {Monster Core.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Monster Core.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Monster Core.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Monster Core.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Monster Core.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Monster Core.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Monster Core.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Monster Core.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x27) + healing (x27) + manipulate (x27) + vitality (x27) + [lfxcoz2d3f8j2zq1] : object {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Monster Core.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x27) + healing (x27) + manipulate (x27) + vitality (x27) + [4gyp3qlsv5ywdyjq] : object {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Monster Core.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x12) + manipulate (x12) + void (x12) + [pq7cxntbz4s8g5ik] : object {Monster Core.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Monster Core.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Monster Core.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Monster Core.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Monster Core.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Monster Core.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Monster Core.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Monster Core.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x12) + manipulate (x12) + void (x12) + [z04svm1cvfcxtplb] : object {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Monster Core.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x12) + manipulate (x12) + void (x12) + [WTeek6DuuUC5uXiv] : object {Monster Core.items.[].system.overlays.WTeek6DuuUC5uXiv} + _id : string {Monster Core.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) + name : string {Monster Core.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) + overlayType : string {Monster Core.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.WTeek6DuuUC5uXiv.system} + [rZUgF7LFHu7N5MFK] : object {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK} + _id : string {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) + name : string {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) + overlayType : string {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK.system} + damage : object {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage} + 0 : object {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} + [category] : mixed + type : string {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) + traits : object {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits} + value : array {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} + Length: min=3 max=3 + Value type: string {Monster Core.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) + concentrate (x7) + manipulate (x7) + vitality (x7) + [2I469pfbYcmFvzOA] : object {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + [kinds] : array {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds.[]} (same value: damage) + type : string {Monster Core.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [defense] : mixed + [cUFX7ExSLeoa3vIF] : object {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + [kinds] : array {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds.[]} (same value: damage) + type : string {Monster Core.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [defense] : mixed + [zFWsMjoeCnLxqJaV] : object {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + [kinds] : array {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds.[]} (same value: damage) + type : string {Monster Core.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [defense] : mixed + [Fs08rHTZAfROKKzu] : object {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Monster Core.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Monster Core.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {Monster Core.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Monster Core.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [qXeevJsP6ve5B3fk] : object {Monster Core.items.[].system.overlays.qXeevJsP6ve5B3fk} + _id : string {Monster Core.items.[].system.overlays.qXeevJsP6ve5B3fk._id} (same value: qXeevJsP6ve5B3fk) + overlayType : string {Monster Core.items.[].system.overlays.qXeevJsP6ve5B3fk.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.qXeevJsP6ve5B3fk.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.qXeevJsP6ve5B3fk.system} + [tsL9OtpmoVJcZbcV] : object {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV} + _id : string {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV._id} (same value: tsL9OtpmoVJcZbcV) + name : string {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.name} (same value: Chilling Darkness (Vs. Holy Trait)) + overlayType : string {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.system} + damage : object {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage} + 2S1a6g60omQDPEP6 : object {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6} + applyMod : boolean {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.formula} (same value: 5d6) + materials : array<> {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.type} (same value: spirit) + heightening : object {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening} + damage : object {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage} + 2S1a6g60omQDPEP6 : string {Monster Core.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage.2S1a6g60omQDPEP6} (same value: 2d6) + [eOCNn2ohYAvsYZjn] : object {Monster Core.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Monster Core.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Monster Core.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Monster Core.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [3Ifk4ND7o6QBAYMp] : object {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp} + name : string {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma)) + overlayType : string {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4) + system : object {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system} + damage : object {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage} + RrsNfz6nzSiUPvoY : object {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY} + type : string {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity) + traits : object {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits} + value : array {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value} + Length: min=3 max=3 + Value type: string {Monster Core.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values) + concentrate (x4) + electricity (x4) + manipulate (x4) + [8dtcJWTSeGlvDAUL] : object {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL} + name : string {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts)) + overlayType : string {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL.system} + damage : object {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage} + RrsNfz6nzSiUPvoY : object {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY} + type : string {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic) + traits : object {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits} + value : array {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value} + Length: min=3 max=3 + Value type: string {Monster Core.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + sonic (x4) + [TPSUk7tUquDQhIu3] : object {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3} + name : string {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets)) + overlayType : string {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3) + system : object {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3.system} + damage : object {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage} + RrsNfz6nzSiUPvoY : object {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY} + type : string {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold) + traits : object {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits} + value : array {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value} + Length: min=3 max=3 + Value type: string {Monster Core.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values) + cold (x4) + concentrate (x4) + manipulate (x4) + [UizWQQABRIkwrOZj] : object {Monster Core.items.[].system.overlays.UizWQQABRIkwrOZj} + name : string {Monster Core.items.[].system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids)) + overlayType : string {Monster Core.items.[].system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.UizWQQABRIkwrOZj.system} + traits : object {Monster Core.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits} + value : array {Monster Core.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value} + Length: min=3 max=3 + Value type: string {Monster Core.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values) + concentrate (x4) + fire (x4) + manipulate (x4) + [ZxbNsu1w4bhR2fCe] : object {Monster Core.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Monster Core.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Monster Core.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Monster Core.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [NYYzPXYkV0V917XF] : object {Monster Core.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Monster Core.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Monster Core.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Monster Core.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Monster Core.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Monster Core.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Monster Core.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Monster Core.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Monster Core.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Monster Core.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Monster Core.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Monster Core.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Monster Core.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Monster Core.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Monster Core.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Monster Core.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Monster Core.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Monster Core.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Monster Core.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Monster Core.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Monster Core.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Monster Core.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Monster Core.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Monster Core.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Monster Core.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Monster Core.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Monster Core.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Monster Core.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Monster Core.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Monster Core.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + [hqiwae0wgehycnex] : object {Monster Core.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {Monster Core.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + materials : array<> {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + heightening : object {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {Monster Core.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + materials : array<> {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + heightening : object {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {Monster Core.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [acBonus] : integer {Monster Core.items.[].system.acBonus} (7 different values) + 6 (x3) + 2 (x18) + 3 (x10) + 1 (x17) + 4 (x14) + 5 (x7) + 0 (x1) + [checkPenalty] : integer {Monster Core.items.[].system.checkPenalty} (4 different values) + -3 (x10) + -2 (x24) + -1 (x27) + 0 (x1) + [dexCap] : integer {Monster Core.items.[].system.dexCap} (6 different values) + 0 (x3) + 2 (x10) + 3 (x10) + 4 (x17) + 1 (x21) + 5 (x1) + [speedPenalty] : integer {Monster Core.items.[].system.speedPenalty} (3 different values) + -10 (x10) + 0 (x36) + -5 (x24) + [strength] : integer {Monster Core.items.[].system.strength} (5 different values) + 4 (x3) + 2 (x10) + 1 (x10) + 0 (x17) + 3 (x21) + [start] : object {Monster Core.items.[].system.start} + [initiative] : mixed + value : integer {Monster Core.items.[].system.start.value} (2 different values) + 0 (x2) + 30 (x8) + [tokenIcon] : object {Monster Core.items.[].system.tokenIcon} + show : boolean {Monster Core.items.[].system.tokenIcon.show} (2 different values) + True (x9) + False (x1) + [stackGroup] : string {Monster Core.items.[].system.stackGroup} (4 different values) + bolts (x15) + slingBullets (x7) + arrows (x21) + blowgunDarts (x2) + [uses] : object {Monster Core.items.[].system.uses} + autoDestroy : boolean {Monster Core.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Monster Core.items.[].system.uses.max} (same value: 1) + value : integer {Monster Core.items.[].system.uses.value} (same value: 1) + [selfEffect] : object {Monster Core.items.[].system.selfEffect} + name : string {Monster Core.items.[].system.selfEffect.name} (2 different values) + Effect: Crystalline Dust Form (x1) + Effect: Invoke Rune (x1) + uuid : string {Monster Core.items.[].system.selfEffect.uuid} (2 different values) + Compendium.pf2e.bestiary-effects.Item.Effect: Crystalline Dust Form (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Invoke Rune (x1) + [collapsed] : boolean {Monster Core.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Monster Core.items.[].system.stowing} (same value: False) + [ritual] : object {Monster Core.items.[].system.ritual} + primary : object {Monster Core.items.[].system.ritual.primary} + check : string {Monster Core.items.[].system.ritual.primary.check} (12 different values) + Nature or Religion (expert) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x4) + Religion (expert; you must be an angel) (x3) + Religion (expert; you must be a demon) (x8) + Religion (expert; you must be a devil) (x6) + Nature (master) (x5) + Arcana (expert) (x1) + Occultism (expert) or Religion (expert) (x2) + Occultism (master) (x2) + Nature (expert) (x1) + Arcana (legendary) or Occultism (legendary) (x1) + Religion (expert) (x2) + secondary : object {Monster Core.items.[].system.ritual.secondary} + casters : integer {Monster Core.items.[].system.ritual.secondary.casters} (4 different values) + 0 (x18) + 1 (x13) + 2 (x4) + 6 (x1) + checks : string {Monster Core.items.[].system.ritual.secondary.checks} (11 different values) + Nature or Religion (whichever is used for the primary check) (x1) + Society or Legal Lore (x3) + (x17) + Religion (x1) + Survival (x6) + Crafting (x1) + Occultism or Religion (whichever isn't used for the primary check) (x2) + Performance, Society (x2) + Crafting, Society (x1) + Diplomacy (x1) + Medicine, Society (x1) + [deathNote] : boolean {Monster Core.items.[].system.deathNote} (same value: True) + [badge] : object {Monster Core.items.[].system.badge} + type : string {Monster Core.items.[].system.badge.type} (same value: counter) + value : integer {Monster Core.items.[].system.badge.value} (same value: 5) + [spell] : object {Monster Core.items.[].system.spell} + _id : string {Monster Core.items.[].system.spell._id} (2 different values) + BZanKIgoedVjod4v (x1) + LwIz1nUtADKGtEMQ (x1) + flags : object {Monster Core.items.[].system.spell.flags} + core : object {Monster Core.items.[].system.spell.flags.core} + sourceId : string {Monster Core.items.[].system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.69L70wKfGDY66Mk9 (x1) + Compendium.pf2e.spells-srd.Item.EoKBlgf6Smt8opaU (x1) + img : string {Monster Core.items.[].system.spell.img} (2 different values) + systems/pf2e/icons/spells/teleport.webp (x1) + icons/environment/settlement/lighthouse-rock-red.webp (x1) + name : string {Monster Core.items.[].system.spell.name} (2 different values) + Teleport (x1) + Veil of Privacy (x1) + sort : integer {Monster Core.items.[].system.spell.sort} (same value: 0) + system : object {Monster Core.items.[].system.spell.system} + [area] : mixed + cost : object {Monster Core.items.[].system.spell.system.cost} + value : string {Monster Core.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Monster Core.items.[].system.spell.system.counteraction} (2 different values) + False (x1) + True (x1) + damage : object {Monster Core.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Monster Core.items.[].system.spell.system.description} + value : string {Monster Core.items.[].system.spell.system.description.value} (2 different values) +

You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.

+
+

Heightened (7th) You and the other targets can travel to any location within 1,000 miles.

+

Heightened (8th) You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.

+

Heightened (9th) You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.

+

Heightened (10th) As the 9th-rank version, but you and the other targets can travel to any planet within the same galaxy.

(x1) +

You erect protective wards that make the target difficult to detect via magic. Veil of privacy attempts to counteract all detection, revelation, and scrying effects used against the target or the target's gear throughout the duration, counting cantrips as 1st-rank spells for this purpose. Successfully counteracting a spell that targets an area or multiple targets negates the effects for only veil of privacy's target.

(x1) + duration : object {Monster Core.items.[].system.spell.system.duration} + sustained : boolean {Monster Core.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Monster Core.items.[].system.spell.system.duration.value} (2 different values) + (x1) + 8 hours (x1) + level : object {Monster Core.items.[].system.spell.system.level} + value : integer {Monster Core.items.[].system.spell.system.level.value} (2 different values) + 6 (x1) + 3 (x1) + location : object {Monster Core.items.[].system.spell.system.location} + heightenedLevel : integer {Monster Core.items.[].system.spell.system.location.heightenedLevel} (2 different values) + 6 (x1) + 3 (x1) + [value] : mixed + publication : object {Monster Core.items.[].system.spell.system.publication} + license : string {Monster Core.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Monster Core.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Monster Core.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Monster Core.items.[].system.spell.system.range} + value : string {Monster Core.items.[].system.spell.system.range.value} (2 different values) + 100 miles (x1) + touch (x1) + requirements : string {Monster Core.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Monster Core.items.[].system.spell.system.slug} (2 different values) + teleport (x1) + veil-of-privacy (x1) + target : object {Monster Core.items.[].system.spell.system.target} + value : string {Monster Core.items.[].system.spell.system.target.value} (2 different values) + you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x1) + 1 creature or object (x1) + time : object {Monster Core.items.[].system.spell.system.time} + value : string {Monster Core.items.[].system.spell.system.time.value} (same value: 10 minutes) + traits : object {Monster Core.items.[].system.spell.system.traits} + rarity : string {Monster Core.items.[].system.spell.system.traits.rarity} (same value: uncommon) + traditions : array {Monster Core.items.[].system.spell.system.traits.traditions} + Length: min=2 max=3 + Value type: string {Monster Core.items.[].system.spell.system.traits.traditions.[]} (3 different values) + arcane (x2) + occult (x2) + primal (x1) + value : array {Monster Core.items.[].system.spell.system.traits.value} + Length: min=2 max=3 + Value type: string {Monster Core.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + teleportation (x1) + type : string {Monster Core.items.[].system.spell.type} (same value: spell) + [active] : boolean {Monster Core.items.[].system.active} (same value: False) + [overrides] : array<> {Monster Core.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Monster Core.items.[].system.references} + children : array<> {Monster Core.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Monster Core.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Monster Core.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Monster Core.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [removable] : boolean {Monster Core.items.[].system.removable} (same value: False) + [value] : object {Monster Core.items.[].system.value} + isValued : boolean {Monster Core.items.[].system.value.isValued} (2 different values) + False (x2) + True (x3) + [value] : integer {Monster Core.items.[].system.value.value} (2 different values) + 1 (x2) + 2 (x1) + [specific] : object {Monster Core.items.[].system.specific} + material : object {Monster Core.items.[].system.specific.material} + grade : string {Monster Core.items.[].system.specific.material.grade} (same value: high) + type : string {Monster Core.items.[].system.specific.material.type} (same value: adamantine) + runes : object {Monster Core.items.[].system.specific.runes} + potency : integer {Monster Core.items.[].system.specific.runes.potency} (same value: 4) + property : array {Monster Core.items.[].system.specific.runes.property} + Length: min=1 max=1 + Value type: string {Monster Core.items.[].system.specific.runes.property.[]} (same value: greaterCorrosive) + striking : integer {Monster Core.items.[].system.specific.runes.striking} (same value: 3) + type : string {Monster Core.items.[].type} (14 different values) + weapon (x220) + melee (x1039) + action (x2396) + spellcastingEntry (x257) + spell (x2020) + lore (x104) + armor (x62) + effect (x10) + shield (x8) + consumable (x54) + equipment (x30) + backpack (x1) + treasure (x1) + condition (x5) + [flags] : object {Monster Core.items.[].flags} + pf2e : object {Monster Core.items.[].flags.pf2e} + [linkedWeapon] : string {Monster Core.items.[].flags.pf2e.linkedWeapon} (204 different values) + [itemGrants] : object {Monster Core.items.[].flags.pf2e.itemGrants} + knockdown : object {Monster Core.items.[].flags.pf2e.itemGrants.knockdown} + id : string {Monster Core.items.[].flags.pf2e.itemGrants.knockdown.id} (2 different values) + B1BW0i8XZOSPvXCj (x1) + 2t2OOi36nCLRa4xe (x1) + onDelete : string {Monster Core.items.[].flags.pf2e.itemGrants.knockdown.onDelete} (same value: detach) + [knockdown2] : object {Monster Core.items.[].flags.pf2e.itemGrants.knockdown2} + id : string {Monster Core.items.[].flags.pf2e.itemGrants.knockdown2.id} (same value: T91rADZmuE5fJ8VA) + onDelete : string {Monster Core.items.[].flags.pf2e.itemGrants.knockdown2.onDelete} (same value: detach) + [knockdown3] : object {Monster Core.items.[].flags.pf2e.itemGrants.knockdown3} + id : string {Monster Core.items.[].flags.pf2e.itemGrants.knockdown3.id} (same value: pDhfqZxCN1JT8gHg) + onDelete : string {Monster Core.items.[].flags.pf2e.itemGrants.knockdown3.onDelete} (same value: detach) + [grantedBy] : object {Monster Core.items.[].flags.pf2e.grantedBy} + id : string {Monster Core.items.[].flags.pf2e.grantedBy.id} (2 different values) + shEp3scXXBxti42q (x1) + E0mO28h15c34tr9P (x1) + onDelete : string {Monster Core.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {Monster Core.name} (all different values) + system : object {Monster Core.system} + abilities : object {Monster Core.system.abilities} + cha : object {Monster Core.system.abilities.cha} + mod : integer {Monster Core.system.abilities.cha.mod} (15 different values) + 1 (x59) + -1 (x47) + 5 (x37) + 6 (x21) + 3 (x48) + 4 (x39) + 0 (x78) + 2 (x45) + -5 (x15) + -2 (x49) + -4 (x14) + 7 (x13) + -3 (x6) + 8 (x17) + 9 (x4) + [value] : integer {Monster Core.system.abilities.cha.value} (same value: 12) + con : object {Monster Core.system.abilities.con} + mod : integer {Monster Core.system.abilities.con.mod} (13 different values) + 4 (x103) + 3 (x87) + 6 (x44) + 8 (x15) + 7 (x22) + 0 (x39) + 5 (x47) + 2 (x82) + 1 (x43) + -1 (x2) + 9 (x6) + 11 (x1) + -2 (x1) + [value] : integer {Monster Core.system.abilities.con.value} (same value: 18) + dex : object {Monster Core.system.abilities.dex} + mod : integer {Monster Core.system.abilities.dex.mod} (15 different values) + 4 (x131) + 2 (x69) + 3 (x120) + 0 (x20) + 6 (x30) + -3 (x2) + 1 (x31) + -2 (x4) + -1 (x20) + 5 (x38) + 7 (x13) + 9 (x5) + -5 (x5) + 10 (x1) + 8 (x3) + [value] : integer {Monster Core.system.abilities.dex.value} (same value: 18) + int : object {Monster Core.system.abilities.int} + mod : integer {Monster Core.system.abilities.int.mod} (16 different values) + -1 (x49) + 3 (x24) + 4 (x26) + 1 (x37) + 2 (x41) + -2 (x29) + 0 (x87) + -4 (x81) + -5 (x50) + 5 (x19) + -3 (x17) + 6 (x17) + 8 (x4) + 10 (x3) + 7 (x6) + 9 (x2) + [value] : integer {Monster Core.system.abilities.int.value} (same value: 6) + str : object {Monster Core.system.abilities.str} + mod : integer {Monster Core.system.abilities.str.mod} (18 different values) + 5 (x55) + 4 (x78) + 8 (x33) + 9 (x19) + 6 (x73) + 1 (x26) + 0 (x19) + 3 (x47) + 7 (x39) + -2 (x21) + 2 (x41) + -5 (x13) + 10 (x9) + -1 (x13) + -3 (x3) + 11 (x1) + 12 (x1) + -4 (x1) + [value] : integer {Monster Core.system.abilities.str.value} (same value: 20) + wis : object {Monster Core.system.abilities.wis} + mod : integer {Monster Core.system.abilities.wis.mod} (13 different values) + 1 (x85) + 4 (x48) + 5 (x36) + 2 (x140) + 0 (x46) + 6 (x24) + 3 (x79) + 7 (x17) + -1 (x9) + -2 (x1) + 9 (x3) + 10 (x1) + 8 (x3) + [value] : integer {Monster Core.system.abilities.wis.value} (same value: 12) + attributes : object {Monster Core.system.attributes} + ac : object {Monster Core.system.attributes.ac} + details : string {Monster Core.system.attributes.ac.details} (14 different values) + (22 with shed scales) (x1) + (x467) + all-around vision (x11) + (13 when broken); construct armor (x2) + (15 when broken); construct armor (x1) + (22 with shield raised) (x1) + +1 status vs. unholy creatures (x1) + (22 against prey; see Spirit Hunter) (x1) + (22 when broken); construct armor (x1) + (20 with shield raised) (x2) + (22 with trash shield raised) (x1) + (18 with shield raised) (x1) + (21 with shield raised) (x1) + (26 plus all-around vision after Shed Armor) (x1) + value : integer {Monster Core.system.attributes.ac.value} (39 different values) + allSaves : object {Monster Core.system.attributes.allSaves} + value : string {Monster Core.system.attributes.allSaves.value} (32 different values) + hp : object {Monster Core.system.attributes.hp} + details : string {Monster Core.system.attributes.hp.details} (40 different values) + max : integer {Monster Core.system.attributes.hp.max} (104 different values) + temp : integer {Monster Core.system.attributes.hp.temp} (same value: 0) + value : integer {Monster Core.system.attributes.hp.value} (104 different values) + [resistances] : array {Monster Core.system.attributes.resistances} + Length: min=0 max=8 + Value type: object {Monster Core.system.attributes.resistances.[]} + [doubleVs] : array {Monster Core.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Monster Core.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Monster Core.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {Monster Core.system.attributes.resistances.[].exceptions.[]} (14 different values) + adamantine (x12) + cold-iron (x6) + force (x11) + ghost-touch (x11) + spirit (x11) + vitality (x9) + fire (x1) + cold (x4) + earth (x4) + water (x4) + silver (x9) + bludgeoning (x4) + sonic (x1) + slashing (x2) + type : string {Monster Core.system.attributes.resistances.[].type} (21 different values) + value : integer {Monster Core.system.attributes.resistances.[].value} (11 different values) + 5 (x106) + 15 (x24) + 3 (x41) + 2 (x6) + 10 (x44) + 8 (x2) + 12 (x1) + 20 (x10) + 7 (x5) + 25 (x1) + 6 (x3) + speed : object {Monster Core.system.attributes.speed} + otherSpeeds : array {Monster Core.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Monster Core.system.attributes.speed.otherSpeeds.[]} + type : string {Monster Core.system.attributes.speed.otherSpeeds.[].type} (4 different values) + burrow (x28) + fly (x163) + climb (x67) + swim (x83) + value : integer {Monster Core.system.attributes.speed.otherSpeeds.[].value} (24 different values) + [value] : integer {Monster Core.system.attributes.speed.value} (14 different values) + 25 (x139) + 30 (x74) + 40 (x54) + 20 (x79) + 0 (x23) + 35 (x35) + 15 (x17) + 50 (x17) + 60 (x15) + 10 (x15) + 5 (x8) + 70 (x7) + 80 (x4) + 45 (x4) + [details] : string {Monster Core.system.attributes.speed.details} (19 different values) + earth glide (x7) + Water Walk (x1) + smooth swimmer (x1) + unfettered movement (x12) + swamp passage (x3) + burrow sand only (x1) + swiftness (x2) + unimpeded journey (x1) + ice stride (x2) + compression (x1) + trickster's step (x1) + forest passage, trackless journey (x4) + forest passage (x3) + water walk (x1) + glide (x1) + Inflate (x1) + fly (x1) + unstoppable burrow (x1) + arctic passage (x1) + [immunities] : array {Monster Core.system.attributes.immunities} + Length: min=0 max=8 + Value type: object {Monster Core.system.attributes.immunities.[]} + [exceptions] : array<> {Monster Core.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Monster Core.system.attributes.immunities.[].type} (38 different values) + [weaknesses] : array {Monster Core.system.attributes.weaknesses} + Length: min=0 max=4 + Value type: object {Monster Core.system.attributes.weaknesses.[]} + type : string {Monster Core.system.attributes.weaknesses.[].type} (18 different values) + cold-iron (x41) + unholy (x20) + spirit (x6) + axe-vulnerability (x5) + fire (x20) + area-damage (x9) + splash-damage (x9) + holy (x33) + cold (x15) + water (x7) + bludgeoning (x1) + slashing (x7) + electricity (x3) + alchemical (x1) + earth (x1) + vitality (x4) + sonic (x2) + silver (x4) + value : integer {Monster Core.system.attributes.weaknesses.[].value} (6 different values) + 15 (x27) + 10 (x68) + 5 (x64) + 3 (x18) + 20 (x4) + 2 (x7) + [exceptions] : array<> {Monster Core.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [hardness] : object {Monster Core.system.attributes.hardness} + value : integer {Monster Core.system.attributes.hardness.value} (4 different values) + 9 (x1) + 2 (x1) + 6 (x1) + 10 (x1) + [adjustment] : mixed + details : object {Monster Core.system.details} + blurb : string {Monster Core.system.details.blurb} (same value: ) + languages : object {Monster Core.system.details.languages} + details : string {Monster Core.system.details.languages.details} (40 different values) + value : array {Monster Core.system.details.languages.value} + Length: min=0 max=8 + Value type: string {Monster Core.system.details.languages.value.[]} (39 different values) + level : object {Monster Core.system.details.level} + value : integer {Monster Core.system.details.level.value} (24 different values) + privateNotes : string {Monster Core.system.details.privateNotes} (same value: ) + publicNotes : string {Monster Core.system.details.publicNotes} (435 different values) + publication : object {Monster Core.system.details.publication} + license : string {Monster Core.system.details.publication.license} (same value: ORC) + remaster : boolean {Monster Core.system.details.publication.remaster} (same value: True) + title : string {Monster Core.system.details.publication.title} (same value: Pathfinder Monster Core) + initiative : object {Monster Core.system.initiative} + statistic : string {Monster Core.system.initiative.statistic} (same value: perception) + perception : object {Monster Core.system.perception} + details : string {Monster Core.system.perception.details} (29 different values) + mod : integer {Monster Core.system.perception.mod} (38 different values) + senses : array {Monster Core.system.perception.senses} + Length: min=0 max=3 + Value type: object {Monster Core.system.perception.senses.[]} + type : string {Monster Core.system.perception.senses.[].type} (12 different values) + darkvision (x344) + scent (x152) + tremorsense (x32) + low-light-vision (x99) + lifesense (x18) + truesight (x21) + echolocation (x4) + greater-darkvision (x22) + thoughtsense (x4) + wavesense (x6) + motion-sense (x4) + see-invisibility (x1) + [acuity] : string {Monster Core.system.perception.senses.[].acuity} (2 different values) + imprecise (x193) + precise (x48) + [range] : integer {Monster Core.system.perception.senses.[].range} (10 different values) + 30 (x106) + 60 (x108) + 90 (x4) + 120 (x12) + 100 (x5) + 10 (x2) + 40 (x1) + 80 (x1) + 20 (x1) + 240 (x1) + [vision] : boolean {Monster Core.system.perception.vision} (same value: False) + resources : object {Monster Core.system.resources} + [focus] : object {Monster Core.system.resources.focus} + max : integer {Monster Core.system.resources.focus.max} (3 different values) + 1 (x131) + 2 (x3) + 0 (x8) + value : integer {Monster Core.system.resources.focus.value} (3 different values) + 1 (x131) + 2 (x3) + 0 (x8) + saves : object {Monster Core.system.saves} + fortitude : object {Monster Core.system.saves.fortitude} + saveDetail : string {Monster Core.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Monster Core.system.saves.fortitude.value} (38 different values) + reflex : object {Monster Core.system.saves.reflex} + saveDetail : string {Monster Core.system.saves.reflex.saveDetail} (same value: ) + value : integer {Monster Core.system.saves.reflex.value} (37 different values) + will : object {Monster Core.system.saves.will} + saveDetail : string {Monster Core.system.saves.will.saveDetail} (2 different values) + (x489) + ; +1 status to all saves vs. magic (x3) + value : integer {Monster Core.system.saves.will.value} (37 different values) + skills : object {Monster Core.system.skills} + [acrobatics] : object {Monster Core.system.skills.acrobatics} + base : integer {Monster Core.system.skills.acrobatics.base} (35 different values) + [special] : array {Monster Core.system.skills.acrobatics.special} + Length: min=0 max=1 + Value type: object {Monster Core.system.skills.acrobatics.special.[]} + base : integer {Monster Core.system.skills.acrobatics.special.[].base} (2 different values) + 11 (x2) + 8 (x1) + label : string {Monster Core.system.skills.acrobatics.special.[].label} (2 different values) + to Leap (x2) + to Escape (x1) + predicate : array {Monster Core.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=2 + Value type: string {Monster Core.system.skills.acrobatics.special.[].predicate.[]} (3 different values) + action:high-jump (x2) + action:long-jump (x2) + action:escape (x1) + [athletics] : object {Monster Core.system.skills.athletics} + base : integer {Monster Core.system.skills.athletics.base} (39 different values) + [special] : array {Monster Core.system.skills.athletics.special} + Length: min=0 max=1 + Value type: object {Monster Core.system.skills.athletics.special.[]} + base : integer {Monster Core.system.skills.athletics.special.[].base} (11 different values) + 6 (x2) + 17 (x1) + 12 (x1) + 23 (x1) + 9 (x2) + 4 (x2) + 16 (x1) + 7 (x2) + 13 (x2) + 8 (x3) + 28 (x1) + label : string {Monster Core.system.skills.athletics.special.[].label} (6 different values) + to Swim (x8) + jumping (x2) + to Climb (x3) + to Climb or Swim (x3) + to Grapple (x1) + to Shove (x1) + predicate : array {Monster Core.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Monster Core.system.skills.athletics.special.[].predicate.[]} + or : array {Monster Core.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Monster Core.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values) + action:long-jump (x2) + action:high-jump (x2) + action:climb (x3) + action:swim (x3) + string {Monster Core.system.skills.athletics.special.[].predicate.[]} (4 different values) + action:swim (x6) + action:climb (x3) + action:grapple (x1) + action:shove (x1) + [intimidation] : object {Monster Core.system.skills.intimidation} + base : integer {Monster Core.system.skills.intimidation.base} (39 different values) + [special] : array<> {Monster Core.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [nature] : object {Monster Core.system.skills.nature} + base : integer {Monster Core.system.skills.nature.base} (28 different values) + [special] : array<> {Monster Core.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {Monster Core.system.skills.survival} + base : integer {Monster Core.system.skills.survival.base} (26 different values) + [special] : array {Monster Core.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Monster Core.system.skills.survival.special.[]} + base : integer {Monster Core.system.skills.survival.special.[].base} (6 different values) + 17 (x1) + 24 (x1) + 22 (x1) + 11 (x2) + 20 (x1) + 15 (x1) + label : string {Monster Core.system.skills.survival.special.[].label} (2 different values) + to Track (x6) + to Track a bleeding creature (x1) + predicate : array {Monster Core.system.skills.survival.special.[].predicate} + Length: min=1 max=2 + Value type: string {Monster Core.system.skills.survival.special.[].predicate.[]} (2 different values) + action:track (x7) + target:bleeding (x1) + [note] : string {Monster Core.system.skills.survival.note} (same value: perfect orienteering) + [diplomacy] : object {Monster Core.system.skills.diplomacy} + base : integer {Monster Core.system.skills.diplomacy.base} (34 different values) + [special] : array {Monster Core.system.skills.diplomacy.special} + Length: min=0 max=1 + Value type: object {Monster Core.system.skills.diplomacy.special.[]} + base : integer {Monster Core.system.skills.diplomacy.special.[].base} (same value: 7) + label : string {Monster Core.system.skills.diplomacy.special.[].label} (same value: vs. arthropods) + predicate : array {Monster Core.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {Monster Core.system.skills.diplomacy.special.[].predicate.[]} (same value: target:tag:arthropod) + [arcana] : object {Monster Core.system.skills.arcana} + base : integer {Monster Core.system.skills.arcana.base} (22 different values) + [special] : array<> {Monster Core.system.skills.arcana.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {Monster Core.system.skills.religion} + base : integer {Monster Core.system.skills.religion.base} (30 different values) + [special] : array<> {Monster Core.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Monster Core.system.skills.stealth} + base : integer {Monster Core.system.skills.stealth.base} (35 different values) + [special] : array {Monster Core.system.skills.stealth.special} + Length: min=0 max=1 + Value type: object {Monster Core.system.skills.stealth.special.[]} + base : integer {Monster Core.system.skills.stealth.special.[].base} (17 different values) + 21 (x2) + 14 (x2) + 7 (x1) + 17 (x1) + 25 (x1) + 9 (x1) + 8 (x1) + 11 (x4) + 20 (x2) + 24 (x2) + 15 (x2) + 13 (x2) + 23 (x2) + 4 (x1) + 18 (x1) + 10 (x1) + 16 (x1) + label : string {Monster Core.system.skills.stealth.special.[].label} (13 different values) + in forests (x3) + underwater (x2) + in water (x7) + in undergrowth or rocky areas (x2) + in forests or swamps (x1) + in snow (x3) + in undergrowth (x3) + in trash and rubbish (x1) + in trash (x1) + in sewers (x1) + to Hide in dim light (x1) + in rocky terrain (x1) + underground (x1) + predicate : array {Monster Core.system.skills.stealth.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Monster Core.system.skills.stealth.special.[].predicate.[]} (10 different values) + terrain:forest (x3) + terrain:underwater (x2) + terrain:water (x7) + terrain:snow (x3) + terrain:undergrowth (x3) + terrain:sewer (x1) + action:hide (x1) + lighting:dim-light (x1) + terrain:rocky (x1) + terrain:underground (x1) + object {Monster Core.system.skills.stealth.special.[].predicate.[]} + or : array {Monster Core.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Monster Core.system.skills.stealth.special.[].predicate.[].or.[]} (6 different values) + terrain:undergrowth (x2) + terrain:rocky (x2) + terrain:forest (x1) + terrain:swamp (x1) + terrain:trash (x2) + terrain:rubbish (x2) + [deception] : object {Monster Core.system.skills.deception} + base : integer {Monster Core.system.skills.deception.base} (36 different values) + [special] : array {Monster Core.system.skills.deception.special} + Length: min=0 max=1 + Value type: object {Monster Core.system.skills.deception.special.[]} + base : integer {Monster Core.system.skills.deception.special.[].base} (same value: 31) + label : string {Monster Core.system.skills.deception.special.[].label} (same value: to imitate stone) + predicate : array {Monster Core.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Monster Core.system.skills.deception.special.[].predicate.[]} (same value: imitate-stone) + [medicine] : object {Monster Core.system.skills.medicine} + base : integer {Monster Core.system.skills.medicine.base} (14 different values) + 23 (x1) + 9 (x3) + 7 (x2) + 10 (x2) + 5 (x1) + 6 (x1) + 28 (x3) + 35 (x2) + 21 (x2) + 20 (x1) + 4 (x1) + 15 (x2) + 38 (x1) + 14 (x1) + [occultism] : object {Monster Core.system.skills.occultism} + base : integer {Monster Core.system.skills.occultism.base} (25 different values) + [crafting] : object {Monster Core.system.skills.crafting} + base : integer {Monster Core.system.skills.crafting.base} (22 different values) + [special] : array {Monster Core.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Monster Core.system.skills.crafting.special.[]} + base : integer {Monster Core.system.skills.crafting.special.[].base} (3 different values) + 25 (x1) + 9 (x1) + 7 (x1) + label : string {Monster Core.system.skills.crafting.special.[].label} (2 different values) + woodworking (x2) + traps (x1) + predicate : array {Monster Core.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Monster Core.system.skills.crafting.special.[].predicate.[]} (2 different values) + woodworking (x2) + action:craft:trap (x1) + [note] : string {Monster Core.system.skills.crafting.note} (same value: can craft magic items) + [performance] : object {Monster Core.system.skills.performance} + base : integer {Monster Core.system.skills.performance.base} (16 different values) + 13 (x2) + 8 (x2) + 6 (x2) + 17 (x1) + 21 (x1) + 25 (x2) + 35 (x4) + 18 (x2) + 28 (x1) + 20 (x3) + 14 (x1) + 7 (x2) + 11 (x1) + 27 (x2) + 19 (x3) + 31 (x1) + [thievery] : object {Monster Core.system.skills.thievery} + base : integer {Monster Core.system.skills.thievery.base} (17 different values) + 13 (x2) + 8 (x5) + 7 (x3) + 11 (x1) + 12 (x2) + 27 (x4) + 33 (x4) + 20 (x2) + 36 (x2) + 21 (x2) + 25 (x3) + 9 (x3) + 5 (x3) + 19 (x2) + 18 (x1) + 15 (x1) + 6 (x1) + [society] : object {Monster Core.system.skills.society} + base : integer {Monster Core.system.skills.society.base} (24 different values) + [special] : array<> {Monster Core.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + traits : object {Monster Core.system.traits} + rarity : string {Monster Core.system.traits.rarity} (4 different values) + common (x401) + uncommon (x74) + rare (x15) + unique (x2) + size : object {Monster Core.system.traits.size} + value : string {Monster Core.system.traits.size.value} (6 different values) + med (x168) + huge (x61) + grg (x35) + lg (x140) + sm (x54) + tiny (x34) + value : array {Monster Core.system.traits.value} + Length: min=1 max=8 + Value type: string {Monster Core.system.traits.value.[]} (107 different values) + [spellcasting] : object {Monster Core.system.spellcasting} + rituals : object {Monster Core.system.spellcasting.rituals} + dc : integer {Monster Core.system.spellcasting.rituals.dc} (14 different values) + 26 (x2) + 28 (x2) + 21 (x1) + 23 (x3) + 36 (x3) + 37 (x2) + 42 (x2) + 32 (x1) + 31 (x1) + 16 (x1) + 40 (x2) + 49 (x1) + 43 (x1) + 44 (x1) + type : string {Monster Core.type} (same value: npc) + [prototypeToken] : object {Monster Core.prototypeToken} + name : string {Monster Core.prototypeToken.name} (29 different values) \ No newline at end of file diff --git a/output/pf2e/packs/Mortal Herald.txt b/output/pf2e/packs/Mortal Herald.txt new file mode 100644 index 0000000..bb7e5b0 --- /dev/null +++ b/output/pf2e/packs/Mortal Herald.txt @@ -0,0 +1,99 @@ +Mortal Herald +Different values: 29 +===================================== +object {Mortal Herald} + _id : string {Mortal Herald._id} (all different values) + folder : string {Mortal Herald.folder} (same value: 5S0CMZTDzgFfC0iN) + img : string {Mortal Herald.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Mortal Herald.name} (all different values) + system : object {Mortal Herald.system} + actionType : object {Mortal Herald.system.actionType} + value : string {Mortal Herald.system.actionType.value} (4 different values) + action (x15) + passive (x10) + free (x3) + reaction (x1) + actions : object {Mortal Herald.system.actions} + [value] : integer {Mortal Herald.system.actions.value} (2 different values) + 2 (x6) + 1 (x9) + category : string {Mortal Herald.system.category} (2 different values) + class (x28) + skill (x1) + description : object {Mortal Herald.system.description} + value : string {Mortal Herald.system.description.value} (all different values) + level : object {Mortal Herald.system.level} + value : integer {Mortal Herald.system.level.value} (5 different values) + 16 (x8) + 18 (x8) + 14 (x6) + 20 (x6) + 12 (x1) + prerequisites : object {Mortal Herald.system.prerequisites} + value : array {Mortal Herald.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Mortal Herald.system.prerequisites.value.[]} + value : string {Mortal Herald.system.prerequisites.value.[].value} (11 different values) + Fear of God (x1) + Mortal Herald Dedication (x22) + fly Speed of at least 20 feet (x2) + expert in Intimidation (x1) + Herald's Weapon (x2) + Flash of Omnipresence (x1) + master in Diplomacy (x1) + Shield the Faithful (x1) + master in Stealth (x1) + worshipper of a specific deity (x1) + master in Religion or your deity's divine skill (x1) + publication : object {Mortal Herald.system.publication} + license : string {Mortal Herald.system.publication.license} (same value: ORC) + remaster : boolean {Mortal Herald.system.publication.remaster} (same value: True) + title : string {Mortal Herald.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + traits : object {Mortal Herald.system.traits} + rarity : string {Mortal Herald.system.traits.rarity} (2 different values) + common (x28) + rare (x1) + value : array {Mortal Herald.system.traits.value} + Length: min=1 max=7 + Value type: string {Mortal Herald.system.traits.value.[]} (20 different values) + archetype (x29) + concentrate (x4) + sanctified (x6) + curse (x1) + divine (x14) + stance (x1) + healing (x2) + skill (x1) + mythic (x5) + teleportation (x1) + mental (x1) + visual (x1) + auditory (x1) + fortune (x1) + linguistic (x1) + spellshape (x2) + spirit (x2) + vitality (x1) + dedication (x1) + aura (x1) + [frequency] : object {Mortal Herald.system.frequency} + max : integer {Mortal Herald.system.frequency.max} (same value: 1) + per : string {Mortal Herald.system.frequency.per} (3 different values) + PT10M (x2) + PT1H (x5) + day (x1) + [selfEffect] : object {Mortal Herald.system.selfEffect} + name : string {Mortal Herald.system.selfEffect.name} (3 different values) + Stance: Divine Presence (x1) + Effect: Herald's Weapon (x1) + Effect: Shield the Faithful (x1) + uuid : string {Mortal Herald.system.selfEffect.uuid} (3 different values) + Compendium.pf2e.feat-effects.Item.Stance: Divine Presence (x1) + Compendium.pf2e.feat-effects.Item.Effect: Herald's Weapon (x1) + Compendium.pf2e.feat-effects.Item.Effect: Shield the Faithful (x1) + [subfeatures] : object {Mortal Herald.system.subfeatures} + proficiencies : object {Mortal Herald.system.subfeatures.proficiencies} + spellcasting : object {Mortal Herald.system.subfeatures.proficiencies.spellcasting} + rank : integer {Mortal Herald.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Mortal Herald.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Mummy.txt b/output/pf2e/packs/Mummy.txt new file mode 100644 index 0000000..ae3b41f --- /dev/null +++ b/output/pf2e/packs/Mummy.txt @@ -0,0 +1,68 @@ +Mummy +Different values: 12 +===================================== +object {Mummy} + _id : string {Mummy._id} (all different values) + folder : string {Mummy.folder} (same value: DxidmdO1jF9hsscn) + img : string {Mummy.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Mummy.name} (all different values) + system : object {Mummy.system} + actionType : object {Mummy.system.actionType} + value : string {Mummy.system.actionType.value} (4 different values) + passive (x6) + action (x4) + reaction (x1) + free (x1) + actions : object {Mummy.system.actions} + [value] : integer {Mummy.system.actions.value} (2 different values) + 2 (x3) + 1 (x1) + category : string {Mummy.system.category} (same value: class) + description : object {Mummy.system.description} + value : string {Mummy.system.description.value} (all different values) + level : object {Mummy.system.level} + value : integer {Mummy.system.level.value} (6 different values) + 8 (x2) + 10 (x3) + 12 (x2) + 6 (x2) + 2 (x1) + 4 (x2) + prerequisites : object {Mummy.system.prerequisites} + value : array {Mummy.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Mummy.system.prerequisites.value.[]} + value : string {Mummy.system.prerequisites.value.[].value} (5 different values) + Mummy Dedication (x9) + Accursed Touch (x1) + expert in Athletics (x1) + Mummy's Despair (x1) + you are dead and were mummified (by natural or ritualistic means) (x1) + publication : object {Mummy.system.publication} + license : string {Mummy.system.publication.license} (same value: OGL) + remaster : boolean {Mummy.system.publication.remaster} (same value: False) + title : string {Mummy.system.publication.title} (same value: Pathfinder Book of the Dead) + rules : ###FoundryRulesObject### + traits : object {Mummy.system.traits} + rarity : string {Mummy.system.traits.rarity} (2 different values) + common (x11) + rare (x1) + value : array {Mummy.system.traits.value} + Length: min=1 max=6 + Value type: string {Mummy.system.traits.value.[]} (10 different values) + archetype (x12) + divine (x5) + dedication (x1) + aura (x1) + emotion (x1) + fear (x1) + mental (x1) + illusion (x1) + visual (x1) + concentrate (x2) + [frequency] : object {Mummy.system.frequency} + max : integer {Mummy.system.frequency.max} (same value: 1) + per : string {Mummy.system.frequency.per} (2 different values) + PT1H (x3) + day (x1) + type : string {Mummy.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Mwangi Gods.txt b/output/pf2e/packs/Mwangi Gods.txt new file mode 100644 index 0000000..0a8f1c5 --- /dev/null +++ b/output/pf2e/packs/Mwangi Gods.txt @@ -0,0 +1,131 @@ +Mwangi Gods +Different values: 11 +===================================== +object {Mwangi Gods} + _id : string {Mwangi Gods._id} (all different values) + folder : string {Mwangi Gods.folder} (same value: kjydNO9I619h5hsI) + img : string {Mwangi Gods.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Mwangi Gods.name} (all different values) + system : object {Mwangi Gods.system} + attribute : array {Mwangi Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Mwangi Gods.system.attribute.[]} (6 different values) + dex (x4) + wis (x5) + con (x1) + str (x4) + cha (x6) + int (x2) + category : string {Mwangi Gods.system.category} (same value: deity) + description : object {Mwangi Gods.system.description} + value : string {Mwangi Gods.system.description.value} (all different values) + domains : object {Mwangi Gods.system.domains} + alternate : array {Mwangi Gods.system.domains.alternate} + Length: min=0 max=4 + Value type: string {Mwangi Gods.system.domains.alternate.[]} (17 different values) + confidence (x1) + fire (x2) + duty (x2) + toil (x1) + vigil (x2) + zeal (x3) + darkness (x1) + wyrmkin (x1) + change (x2) + destruction (x1) + fate (x1) + soul (x1) + star (x1) + nature (x1) + creation (x1) + air (x1) + cold (x1) + primary : array {Mwangi Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Mwangi Gods.system.domains.primary.[]} (29 different values) + font : array {Mwangi Gods.system.font} + Length: min=1 max=2 + Value type: string {Mwangi Gods.system.font.[]} (2 different values) + heal (x7) + harm (x5) + publication : object {Mwangi Gods.system.publication} + license : string {Mwangi Gods.system.publication.license} (same value: ORC) + remaster : boolean {Mwangi Gods.system.publication.remaster} (same value: True) + title : string {Mwangi Gods.system.publication.title} (2 different values) + Pathfinder Lost Omens Divine Mysteries Web Supplement (x10) + Pathfinder Lost Omens Divine Mysteries (x1) + rules : ###FoundryRulesObject### + [sanctification] : object {Mwangi Gods.system.sanctification} + modal : string {Mwangi Gods.system.sanctification.modal} (2 different values) + can (x8) + must (x2) + what : array {Mwangi Gods.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Mwangi Gods.system.sanctification.what.[]} (2 different values) + holy (x8) + unholy (x5) + skill : array {Mwangi Gods.system.skill} + Length: min=1 max=1 + Value type: string {Mwangi Gods.system.skill.[]} (8 different values) + society (x1) + athletics (x2) + intimidation (x2) + nature (x1) + diplomacy (x2) + stealth (x1) + crafting (x1) + deception (x1) + spells : object {Mwangi Gods.system.spells} + 1 : string {Mwangi Gods.system.spells.1} (9 different values) + Compendium.pf2e.spells-srd.Item.Gentle Landing (x1) + Compendium.pf2e.spells-srd.Item.Ant Haul (x1) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x2) + Compendium.pf2e.spells-srd.Item.Vanishing Tracks (x1) + Compendium.pf2e.spells-srd.Item.Sleep (x2) + Compendium.pf2e.spells-srd.Item.Ill Omen (x1) + Compendium.pf2e.spells-srd.Item.Share Lore (x1) + Compendium.pf2e.spells-srd.Item.Soothe (x1) + Compendium.pf2e.spells-srd.Item.Fleet Step (x1) + [2] : string {Mwangi Gods.system.spells.2} (4 different values) + Compendium.pf2e.spells-srd.Item.Disguise Magic (x1) + Compendium.pf2e.spells-srd.Item.Enlarge (x1) + Compendium.pf2e.spells-srd.Item.Vomit Swarm (x1) + Compendium.pf2e.spells-srd.Item.Floating Flame (x1) + [7] : string {Mwangi Gods.system.spells.7} (2 different values) + Compendium.pf2e.spells-srd.Item.Planar Palace (x1) + Compendium.pf2e.spells-srd.Item.Fiery Body (x1) + [4] : string {Mwangi Gods.system.spells.4} (5 different values) + Compendium.pf2e.spells-srd.Item.Dinosaur Form (x1) + Compendium.pf2e.spells-srd.Item.Fire Shield (x1) + Compendium.pf2e.spells-srd.Item.Vision of Death (x1) + Compendium.pf2e.spells-srd.Item.Shape Stone (x1) + Compendium.pf2e.spells-srd.Item.Wall of Fire (x1) + [3] : string {Mwangi Gods.system.spells.3} (6 different values) + Compendium.pf2e.spells-srd.Item.Fireball (x2) + Compendium.pf2e.spells-srd.Item.Paralyze (x1) + Compendium.pf2e.spells-srd.Item.Insect Form (x1) + Compendium.pf2e.spells-srd.Item.Shared Invisibility (x1) + Compendium.pf2e.spells-srd.Item.Enthrall (x1) + Compendium.pf2e.spells-srd.Item.Haste (x1) + [5] : string {Mwangi Gods.system.spells.5} (3 different values) + Compendium.pf2e.spells-srd.Item.Umbral Journey (x1) + Compendium.pf2e.spells-srd.Item.Wall of Stone (x1) + Compendium.pf2e.spells-srd.Item.Dreaming Potential (x1) + [6] : string {Mwangi Gods.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Dragon Form) + traits : object {Mwangi Gods.system.traits} + weapons : array {Mwangi Gods.system.weapons} + Length: min=1 max=2 + Value type: string {Mwangi Gods.system.weapons.[]} (12 different values) + claw (x1) + kukri (x1) + greatclub (x1) + starknife (x1) + jaws (x1) + dagger (x2) + longspear (x1) + spiked-chain (x1) + shield-boss (x1) + morningstar (x1) + maul (x1) + spear (x1) + type : string {Mwangi Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Mystic.txt b/output/pf2e/packs/Mystic.txt new file mode 100644 index 0000000..d9fb22d --- /dev/null +++ b/output/pf2e/packs/Mystic.txt @@ -0,0 +1,1444 @@ +Mystic +Different values: 14 +===================================== +object {Mystic} + _id : string {Mystic._id} (all different values) + folder : string {Mystic.folder} (same value: PbkKbrYf9cUVw6zG) + img : string {Mystic.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Mystic.items} + Length: min=8 max=66 + Value type: object {Mystic.items.[]} + _id : string {Mystic.items.[]._id} (329 different values) + img : string {Mystic.items.[].img} (170 different values) + name : string {Mystic.items.[].name} (230 different values) + sort : integer {Mystic.items.[].sort} (66 different values) + system : object {Mystic.items.[].system} + [autoHeightenLevel] : object {Mystic.items.[].system.autoHeightenLevel} + [value] : integer {Mystic.items.[].system.autoHeightenLevel.value} (same value: 1) + description : object {Mystic.items.[].system.description} + value : string {Mystic.items.[].system.description.value} (199 different values) + [prepared] : object {Mystic.items.[].system.prepared} + [flexible] : boolean {Mystic.items.[].system.prepared.flexible} (same value: False) + value : string {Mystic.items.[].system.prepared.value} (4 different values) + spontaneous (x7) + prepared (x2) + focus (x1) + innate (x1) + [proficiency] : object {Mystic.items.[].system.proficiency} + value : integer {Mystic.items.[].system.proficiency.value} (2 different values) + 0 (x2) + 1 (x9) + publication : object {Mystic.items.[].system.publication} + license : string {Mystic.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Mystic.items.[].system.publication.remaster} (same value: True) + title : string {Mystic.items.[].system.publication.title} (8 different values) + (x88) + Pathfinder Player Core (x202) + Pathfinder NPC Core (x15) + Pathfinder GM Core (x5) + Pathfinder Core Rulebook (x9) + Pathfinder Player Core 2 (x8) + Pathfinder Bestiary (x1) + Pathfinder #160: Assault on Hunting Lodge Seven (x1) + rules : ###FoundryRulesObject### + [showSlotlessLevels] : object {Mystic.items.[].system.showSlotlessLevels} + value : boolean {Mystic.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Mystic.items.[].system.slots} + [slot0] : object {Mystic.items.[].system.slots.slot0} + max : integer {Mystic.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Mystic.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Mystic.items.[].system.slots.slot0.prepared.[]} + id : string {Mystic.items.[].system.slots.slot0.prepared.[].id} (10 different values) + XHZi9XxOG34Howpl (x1) + VirHAiZwWloWl6l4 (x1) + HIZPxXmikUpkq4fL (x1) + bYy4UUZOu6ex0y6B (x1) + RIHFg8lTeCaqQGx3 (x1) + ZJ1mmBhvQ13eIzyA (x1) + URn1wMuJoRCcNuNL (x1) + V0KER9CC8ycoMeqb (x1) + XcuPb7SNC597YAWQ (x1) + gy41CKzvHlbhDCPR (x1) + [slot1] : object {Mystic.items.[].system.slots.slot1} + max : integer {Mystic.items.[].system.slots.slot1.max} (2 different values) + 3 (x4) + 4 (x3) + [prepared] : array {Mystic.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Mystic.items.[].system.slots.slot1.prepared.[]} + id : string {Mystic.items.[].system.slots.slot1.prepared.[].id} (6 different values) + YAFs5Pt3P6XyfPkV (x1) + r0E3FBqokfOkeKHg (x1) + dnp3CdMwS2qeFi0e (x1) + 1P8oJuO8bFdxVtzV (x2) + gcaJUmXzlqkVLkeU (x1) + I8sIuSzKYa2hsURS (x1) + [value] : integer {Mystic.items.[].system.slots.slot1.value} (2 different values) + 4 (x2) + 3 (x3) + [slot2] : object {Mystic.items.[].system.slots.slot2} + max : integer {Mystic.items.[].system.slots.slot2.max} (2 different values) + 4 (x3) + 3 (x3) + [value] : integer {Mystic.items.[].system.slots.slot2.value} (2 different values) + 4 (x2) + 3 (x3) + [prepared] : array {Mystic.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {Mystic.items.[].system.slots.slot2.prepared.[]} + id : string {Mystic.items.[].system.slots.slot2.prepared.[].id} (4 different values) + js9TOs5y1lonFoKZ (x1) + g82rm1SAoomn7Gyp (x1) + 67ikYHgjhaUG1Z7C (x1) + zhaenlfDsaNjpTUZ (x1) + [slot3] : object {Mystic.items.[].system.slots.slot3} + max : integer {Mystic.items.[].system.slots.slot3.max} (2 different values) + 4 (x3) + 3 (x3) + [value] : integer {Mystic.items.[].system.slots.slot3.value} (2 different values) + 4 (x2) + 3 (x3) + [prepared] : array {Mystic.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {Mystic.items.[].system.slots.slot3.prepared.[]} + id : string {Mystic.items.[].system.slots.slot3.prepared.[].id} (4 different values) + beFFC7HSXV6dFHTe (x1) + 0C7SQ8e1ChTZR1ri (x1) + PgNlNjhdU3d7Sdyz (x1) + KRT33bZl4uGcVHl6 (x1) + [slot4] : object {Mystic.items.[].system.slots.slot4} + max : integer {Mystic.items.[].system.slots.slot4.max} (3 different values) + 3 (x5) + 4 (x1) + 2 (x1) + [value] : integer {Mystic.items.[].system.slots.slot4.value} (3 different values) + 3 (x4) + 4 (x1) + 2 (x1) + [prepared] : array {Mystic.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Mystic.items.[].system.slots.slot4.prepared.[]} + id : string {Mystic.items.[].system.slots.slot4.prepared.[].id} (3 different values) + XN4JCtBNmeC0mnJX (x1) + XcQBrW31HJZ3PwHD (x1) + tVCjQZw9BZ33YLek (x1) + [slot5] : object {Mystic.items.[].system.slots.slot5} + max : integer {Mystic.items.[].system.slots.slot5.max} (3 different values) + 3 (x2) + 4 (x1) + 2 (x2) + value : integer {Mystic.items.[].system.slots.slot5.value} (3 different values) + 3 (x2) + 4 (x1) + 2 (x2) + [slot6] : object {Mystic.items.[].system.slots.slot6} + max : integer {Mystic.items.[].system.slots.slot6.max} (3 different values) + 3 (x1) + 4 (x1) + 2 (x1) + value : integer {Mystic.items.[].system.slots.slot6.value} (3 different values) + 3 (x1) + 4 (x1) + 2 (x1) + [slot7] : object {Mystic.items.[].system.slots.slot7} + max : integer {Mystic.items.[].system.slots.slot7.max} (3 different values) + 3 (x2) + 4 (x1) + 2 (x1) + value : integer {Mystic.items.[].system.slots.slot7.value} (3 different values) + 3 (x2) + 4 (x1) + 2 (x1) + [slot8] : object {Mystic.items.[].system.slots.slot8} + max : integer {Mystic.items.[].system.slots.slot8.max} (same value: 4) + value : integer {Mystic.items.[].system.slots.slot8.value} (same value: 4) + [slot9] : object {Mystic.items.[].system.slots.slot9} + max : integer {Mystic.items.[].system.slots.slot9.max} (same value: 4) + value : integer {Mystic.items.[].system.slots.slot9.value} (same value: 4) + [slug] : string {Mystic.items.[].system.slug} (163 different values) + [spelldc] : object {Mystic.items.[].system.spelldc} + dc : integer {Mystic.items.[].system.spelldc.dc} (9 different values) + 14 (x1) + 18 (x2) + 26 (x1) + 37 (x1) + 25 (x1) + 42 (x1) + 29 (x2) + 23 (x1) + 31 (x1) + [mod] : integer {Mystic.items.[].system.spelldc.mod} (same value: 0) + value : integer {Mystic.items.[].system.spelldc.value} (9 different values) + 6 (x1) + 10 (x2) + 18 (x1) + 29 (x1) + 17 (x1) + 34 (x1) + 21 (x2) + 15 (x1) + 23 (x1) + [tradition] : object {Mystic.items.[].system.tradition} + value : string {Mystic.items.[].system.tradition.value} (3 different values) + occult (x9) + arcane (x1) + primal (x1) + traits : object {Mystic.items.[].system.traits} + [rarity] : string {Mystic.items.[].system.traits.rarity} (3 different values) + common (x202) + uncommon (x30) + rare (x1) + [traditions] : array {Mystic.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Mystic.items.[].system.traits.traditions.[]} (4 different values) + arcane (x143) + divine (x85) + occult (x156) + primal (x55) + [value] : array {Mystic.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Mystic.items.[].system.traits.value.[]} (79 different values) + [selected] : object {Mystic.items.[].system.traits.selected} + cantrip : string {Mystic.items.[].system.traits.selected.cantrip} (same value: Cantrip) + custom : string {Mystic.items.[].system.traits.selected.custom} (same value: ) + darkness : string {Mystic.items.[].system.traits.selected.darkness} (same value: Darkness) + evocation : string {Mystic.items.[].system.traits.selected.evocation} (same value: Evocation) + witch : string {Mystic.items.[].system.traits.selected.witch} (same value: Witch) + [area] : object {Mystic.items.[].system.area} + type : string {Mystic.items.[].system.area.type} (4 different values) + emanation (x9) + line (x2) + burst (x19) + cone (x5) + value : integer {Mystic.items.[].system.area.value} (8 different values) + 30 (x13) + 10 (x8) + 15 (x1) + 100 (x2) + 20 (x7) + 5 (x1) + 40 (x1) + 60 (x2) + [cost] : object {Mystic.items.[].system.cost} + value : string {Mystic.items.[].system.cost.value} (all different values) + [counteraction] : boolean {Mystic.items.[].system.counteraction} (2 different values) + False (x182) + True (x5) + [damage] : object {Mystic.items.[].system.damage} + [0] : object {Mystic.items.[].system.damage.0} + applyMod : boolean {Mystic.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Mystic.items.[].system.damage.0.category} (same value: persistent) + formula : string {Mystic.items.[].system.damage.0.formula} (12 different values) + 1d6 (x7) + 2d4 (x10) + 2 (x1) + 11d6 (x1) + 8d6 (x2) + 2d6 (x4) + 4d6 (x2) + 6d6 (x1) + 14d6 (x1) + 6d8 (x1) + 16d6 (x1) + 3d8 (x1) + kinds : array {Mystic.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Mystic.items.[].system.damage.0.kinds.[]} (same value: damage) + [materials] : array {Mystic.items.[].system.damage.0.materials} + Length: min=0 max=1 + Value type: string {Mystic.items.[].system.damage.0.materials.[]} (same value: cold-iron) + type : string {Mystic.items.[].system.damage.0.type} (8 different values) + mental (x11) + void (x8) + bleed (x1) + fire (x3) + spirit (x3) + piercing (x1) + electricity (x1) + untyped (x4) + [damageType] : string {Mystic.items.[].system.damage.damageType} (3 different values) + piercing (x10) + slashing (x2) + bludgeoning (x4) + [dice] : integer {Mystic.items.[].system.damage.dice} (same value: 1) + [die] : string {Mystic.items.[].system.damage.die} (4 different values) + d4 (x8) + d6 (x6) + d8 (x1) + d10 (x1) + [YBeTuItHduzXElD5] : object {Mystic.items.[].system.damage.YBeTuItHduzXElD5} + applyMod : boolean {Mystic.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {Mystic.items.[].system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {Mystic.items.[].system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [yI4fzrhnbFxup4Ep] : object {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [XBFtljOdUx24bHoA] : object {Mystic.items.[].system.damage.XBFtljOdUx24bHoA} + applyMod : boolean {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False) + [category] : mixed + formula : string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.formula} (same value: 10d6) + kinds : array {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.kinds} + Length: min=1 max=1 + Value type: string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: damage) + materials : array<> {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.type} (same value: mental) + [2YlEXgT93lbWXENb] : object {Mystic.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [3Pz4NTLXD2rzKgf4] : object {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [1] : object {Mystic.items.[].system.damage.1} + applyMod : boolean {Mystic.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Mystic.items.[].system.damage.1.formula} (same value: 2d4) + kinds : array {Mystic.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Mystic.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {Mystic.items.[].system.damage.1.type} (same value: void) + [defense] : object {Mystic.items.[].system.defense} + save : object {Mystic.items.[].system.defense.save} + basic : boolean {Mystic.items.[].system.defense.save.basic} (2 different values) + True (x24) + False (x57) + statistic : string {Mystic.items.[].system.defense.save.statistic} (3 different values) + will (x59) + fortitude (x13) + reflex (x9) + [duration] : object {Mystic.items.[].system.duration} + sustained : boolean {Mystic.items.[].system.duration.sustained} (2 different values) + False (x157) + True (x30) + value : string {Mystic.items.[].system.duration.value} (20 different values) + 1 round (x10) + (x66) + varies (x17) + until your next daily preparations (x8) + 1 minute (x29) + 10 minutes (x16) + 1 round or sustained up to 1 minute (x2) + until the start of your next turn (x3) + 1 hour (x10) + until the next time you make your daily preparations (x5) + 1 or more rounds (x3) + see below (x1) + unlimited (x1) + until full tribute is paid (x1) + up to 10 minutes (x2) + see text (x3) + 8 hours (x3) + 5 minutes (x5) + 24 hours (x1) + until the end of the target's next turn (x1) + [heightening] : object {Mystic.items.[].system.heightening} + [damage] : object {Mystic.items.[].system.heightening.damage} + [0] : string {Mystic.items.[].system.heightening.damage.0} (6 different values) + 1d6 (x12) + 2d4 (x2) + 2 (x1) + 1d4 (x8) + 2d6 (x7) + 1d8 (x2) + [YBeTuItHduzXElD5] : string {Mystic.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [yI4fzrhnbFxup4Ep] : string {Mystic.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [2YlEXgT93lbWXENb] : string {Mystic.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [3Pz4NTLXD2rzKgf4] : string {Mystic.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [1] : string {Mystic.items.[].system.heightening.damage.1} (same value: 1d4) + [interval] : integer {Mystic.items.[].system.heightening.interval} (2 different values) + 2 (x12) + 1 (x23) + type : string {Mystic.items.[].system.heightening.type} (2 different values) + interval (x35) + fixed (x33) + [levels] : object {Mystic.items.[].system.heightening.levels} + [3] : object {Mystic.items.[].system.heightening.levels.3} + [target] : object {Mystic.items.[].system.heightening.levels.3.target} + value : string {Mystic.items.[].system.heightening.levels.3.target.value} (5 different values) + 1 unattended object with a Bulk of 1 or less (x4) + 5 creatures (x6) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + 10 objects (x2) + 1 willing creature (x1) + [range] : object {Mystic.items.[].system.heightening.levels.3.range} + value : string {Mystic.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x1) + touch (x1) + [5] : object {Mystic.items.[].system.heightening.levels.5} + [range] : object {Mystic.items.[].system.heightening.levels.5.range} + value : string {Mystic.items.[].system.heightening.levels.5.range.value} (2 different values) + 60 feet (x4) + 1 mile (x1) + [target] : object {Mystic.items.[].system.heightening.levels.5.target} + value : string {Mystic.items.[].system.heightening.levels.5.target.value} (2 different values) + 1 specific object or type of object, or a specific creature or ancestry (x1) + 10 creatures (x1) + [time] : object {Mystic.items.[].system.heightening.levels.5.time} + value : string {Mystic.items.[].system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Mystic.items.[].system.heightening.levels.5.traits} + value : array {Mystic.items.[].system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Mystic.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [7] : object {Mystic.items.[].system.heightening.levels.7} + [target] : object {Mystic.items.[].system.heightening.levels.7.target} + value : string {Mystic.items.[].system.heightening.levels.7.target.value} (3 different values) + 1 unattended object with a Bulk of 2 or less (x4) + 6 creatures (x1) + 1 or any number of creatures (x1) + [area] : object {Mystic.items.[].system.heightening.levels.7.area} + type : string {Mystic.items.[].system.heightening.levels.7.area.type} (same value: cone) + value : string {Mystic.items.[].system.heightening.levels.7.area.value} (same value: 60) + [8] : object {Mystic.items.[].system.heightening.levels.8} + target : object {Mystic.items.[].system.heightening.levels.8.target} + value : string {Mystic.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [6] : object {Mystic.items.[].system.heightening.levels.6} + target : object {Mystic.items.[].system.heightening.levels.6.target} + value : string {Mystic.items.[].system.heightening.levels.6.target.value} (4 different values) + 10 creatures (x2) + 5 creatures (x1) + any number of objects (x2) + 1 or 10 creatures (x1) + [2] : object {Mystic.items.[].system.heightening.levels.2} + target : object {Mystic.items.[].system.heightening.levels.2.target} + value : string {Mystic.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [9] : object {Mystic.items.[].system.heightening.levels.9} + target : object {Mystic.items.[].system.heightening.levels.9.target} + value : string {Mystic.items.[].system.heightening.levels.9.target.value} (same value: 5 creatures) + [4] : object {Mystic.items.[].system.heightening.levels.4} + target : object {Mystic.items.[].system.heightening.levels.4.target} + value : string {Mystic.items.[].system.heightening.levels.4.target.value} (2 different values) + 10 creatures you know by name and have met in person (x1) + 10 willing living creatures (x2) + range : object {Mystic.items.[].system.heightening.levels.4.range} + value : string {Mystic.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + [area] : integer {Mystic.items.[].system.heightening.area} (same value: 0) + [level] : object {Mystic.items.[].system.level} + value : integer {Mystic.items.[].system.level.value} (11 different values) + 1 (x74) + 3 (x20) + 0 (x39) + 4 (x22) + 2 (x24) + 7 (x7) + 6 (x14) + 5 (x23) + 9 (x5) + 8 (x4) + 14 (x1) + [location] : object {Mystic.items.[].system.location} + [value] : string {Mystic.items.[].system.location.value} (11 different values) + CRo6e5ADHqXxRyBr (x3) + GheHph9mssuH3bxq (x8) + M8eR05NDpox0eSDq (x2) + sDz2pTgrdn7OJC6y (x20) + H81xAJlUu1I82Q1i (x26) + rcJ4W5TkvDrGFTF2 (x19) + voUeoN7SEBJBFWg0 (x41) + 7j7XcStbMURpUbMC (x9) + cGpgqQ5shnmCZwEZ (x21) + 1gpQXNR9p7henV5H (x1) + etMlP3xhcroV0otF (x23) + [heightenedLevel] : integer {Mystic.items.[].system.location.heightenedLevel} (9 different values) + 4 (x18) + 3 (x17) + 2 (x16) + 1 (x17) + 7 (x9) + 6 (x9) + 5 (x14) + 9 (x4) + 8 (x4) + [range] : mixed + object {Mystic.items.[].system.range} + value : string {Mystic.items.[].system.range.value} (all different values) + integer {Mystic.items.[].system.range} (2 different values) + 20 (x1) + 60 (x2) + [requirements] : string {Mystic.items.[].system.requirements} (3 different values) + (x185) + You can bleed (x1) + planar key for the destination plane used as a locus (x1) + [target] : object {Mystic.items.[].system.target} + value : string {Mystic.items.[].system.target.value} (36 different values) + [time] : object {Mystic.items.[].system.time} + value : string {Mystic.items.[].system.time.value} (10 different values) + 2 (x135) + 1 (x7) + 10 minutes (x15) + 3 (x7) + reaction (x1) + 1 minute (x8) + 1 week (x1) + 1 day (x9) + 1 hour (x3) + 4 hours (x1) + [baseItem] : string {Mystic.items.[].system.baseItem} (15 different values) + dagger (x3) + dart (x1) + shortsword (x1) + explorers-clothing (x5) + leather-armor (x2) + sickle (x2) + longspear (x1) + club (x1) + rapier (x2) + shortbow (x1) + hand-crossbow (x1) + studded-leather-armor (x1) + war-flail (x1) + staff (x1) + light-mace (x1) + [bulk] : object {Mystic.items.[].system.bulk} + value : mixed + float {Mystic.items.[].system.bulk.value} (same value: 0,1) + integer {Mystic.items.[].system.bulk.value} (3 different values) + 0 (x4) + 1 (x9) + 2 (x2) + [containerId] : mixed + [equipped] : object {Mystic.items.[].system.equipped} + carryType : string {Mystic.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Mystic.items.[].system.equipped.handsHeld} (2 different values) + 0 (x24) + 1 (x4) + [invested] : mixed + [inSlot] : boolean {Mystic.items.[].system.equipped.inSlot} (2 different values) + True (x8) + False (x1) + [hardness] : integer {Mystic.items.[].system.hardness} (same value: 0) + [hp] : object {Mystic.items.[].system.hp} + max : integer {Mystic.items.[].system.hp.max} (same value: 0) + value : integer {Mystic.items.[].system.hp.value} (same value: 0) + [material] : object {Mystic.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Mystic.items.[].system.price} + value : object {Mystic.items.[].system.price.value} + [gp] : integer {Mystic.items.[].system.price.value.gp} (10 different values) + 6 (x2) + 1 (x5) + 2 (x5) + 70 (x1) + 4500 (x1) + 3 (x4) + 15 (x1) + 4 (x1) + 160 (x1) + 150 (x1) + [sp] : integer {Mystic.items.[].system.price.value.sp} (5 different values) + 1 (x11) + 2 (x5) + 9 (x1) + 5 (x1) + 4 (x1) + [cp] : integer {Mystic.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Mystic.items.[].system.price.per} (same value: 10) + [quantity] : integer {Mystic.items.[].system.quantity} (3 different values) + 1 (x43) + 4 (x1) + 20 (x2) + [size] : string {Mystic.items.[].system.size} (same value: med) + [usage] : object {Mystic.items.[].system.usage} + value : string {Mystic.items.[].system.usage.value} (7 different values) + held-in-one-hand (x26) + worn (x2) + held-in-two-hands (x5) + other (x1) + wornbracers (x1) + held-in-one-plus-hands (x1) + wornbackpack (x1) + [canBeAmmo] : boolean {Mystic.items.[].system.usage.canBeAmmo} (2 different values) + False (x4) + True (x1) + [attackEffects] : object {Mystic.items.[].system.attackEffects} + value : array {Mystic.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Mystic.items.[].system.attackEffects.value.[]} (same value: spill-secrets) + [bonus] : object {Mystic.items.[].system.bonus} + value : integer {Mystic.items.[].system.bonus.value} (17 different values) + 6 (x5) + 0 (x16) + 8 (x2) + 7 (x3) + 16 (x1) + 15 (x1) + 25 (x1) + 24 (x1) + 17 (x1) + 30 (x2) + 28 (x2) + 14 (x5) + 12 (x2) + 20 (x1) + 21 (x1) + 19 (x5) + 18 (x1) + [damageRolls] : object {Mystic.items.[].system.damageRolls} + [0] : object {Mystic.items.[].system.damageRolls.0} + damage : string {Mystic.items.[].system.damageRolls.0.damage} (8 different values) + 1d4 (x1) + 1d6 (x1) + 1d4+4 (x3) + 1d8+9 (x1) + 1d6+8 (x1) + 1d6+4 (x1) + 1d4+1 (x1) + 1d4+8 (x1) + damageType : string {Mystic.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x4) + piercing (x5) + slashing (x1) + [qNJMvfXMPdyR71Ts] : object {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts} + damage : string {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damage} (same value: 1d4+4) + damageType : string {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damageType} (same value: piercing) + [RoY4sCsTrfFFRrMK] : object {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK} + damage : string {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damage} (same value: 1d4+4) + damageType : string {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damageType} (same value: piercing) + [2zZlN6AZXdA3CEFx] : object {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx} + damage : string {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damage} (same value: 2d8) + damageType : string {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damageType} (same value: void) + [Sw9dWvwUdkLJM0wD] : object {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD} + damage : string {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damage} (same value: 1d6+6) + damageType : string {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damageType} (same value: piercing) + [iswR188zNNz1VJHP] : object {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP} + damage : string {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (7 different values) + 1d4+6 (x2) + 1d4+4 (x1) + 1d4+13 (x1) + 1d4+12 (x1) + 1d4+10 (x1) + 1d4+1 (x1) + 1d4+8 (x2) + damageType : string {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning) + [fUMzxbaeusjEBqtm] : object {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm} + category : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.category} (same value: persistent) + damage : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damage} (same value: 1d6) + damageType : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damageType} (same value: bleed) + [iTm2UK4LMg97e4hG] : object {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG} + damage : string {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damage} (same value: 2d4+13) + damageType : string {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damageType} (same value: slashing) + [A23NItWIekCIQKof] : object {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof} + damage : string {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof.damage} (same value: 3d6+12) + damageType : string {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof.damageType} (same value: bludgeoning) + [jQ6nDXgJi3ZbCld9] : object {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9} + damage : string {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damage} (same value: 2d6) + damageType : string {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damageType} (same value: mental) + [j3CqpbKcifhACgsr] : object {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr} + damage : string {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr.damage} (same value: 2d6) + damageType : string {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr.damageType} (same value: mental) + [mVbIbm651Wh2o3Cs] : object {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs} + damage : string {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damage} (same value: 3d6+12) + damageType : string {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damageType} (same value: bludgeoning) + [AG71gLJtwmLrHviN] : object {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN} + damage : string {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN.damage} (same value: 2d6) + damageType : string {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN.damageType} (same value: mental) + [Oq49GGSyBadF10Nx] : object {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx} + damage : string {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damage} (same value: 9d6) + damageType : string {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damageType} (same value: mental) + [8uYhIXaRjjjzQqLs] : object {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs} + damage : string {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damage} (same value: 1d8+6) + damageType : string {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damageType} (same value: piercing) + [HnT1aQ9ez0pexq1P] : object {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P} + damage : string {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damage} (same value: 1d6+6) + damageType : string {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damageType} (same value: piercing) + [nek8yubRTKCW1kD5] : object {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5} + damage : string {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5.damage} (same value: 2d10+10) + damageType : string {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5.damageType} (same value: bludgeoning) + [IaoxkoygFqqAastw] : object {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw} + damage : string {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw.damage} (same value: 1d4+8) + damageType : string {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw.damageType} (same value: piercing) + [c0blUKOwFpmNBw0h] : object {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h} + damage : string {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damage} (same value: 1d4+8) + damageType : string {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damageType} (same value: piercing) + [qp8X8tq0IIODL7Js] : object {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js} + damage : string {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damage} (same value: 2d4+8) + damageType : string {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damageType} (same value: bludgeoning) + [dS41ICzly3GcB4z7] : object {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7} + damage : string {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7.damage} (same value: 2d10+6) + damageType : string {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7.damageType} (same value: slashing) + [oTSMPup5tQm3VGoR] : object {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR} + damage : string {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damage} (same value: 2d6) + damageType : string {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damageType} (same value: spirit) + NG8KXA02T3V6CX0b : object {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b} + category : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.category} (same value: persistent) + damage : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damage} (same value: 2d6) + damageType : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damageType} (same value: spirit) + TfTyPcXqRao0Vifj : object {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj} + damage : string {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damage} (same value: 3d6) + damageType : string {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damageType} (same value: spirit) + [actionType] : object {Mystic.items.[].system.actionType} + value : string {Mystic.items.[].system.actionType.value} (4 different values) + action (x15) + passive (x23) + reaction (x4) + free (x1) + [actions] : object {Mystic.items.[].system.actions} + [value] : integer {Mystic.items.[].system.actions.value} (3 different values) + 1 (x8) + 3 (x3) + 2 (x4) + [category] : string {Mystic.items.[].system.category} (10 different values) + offensive (x26) + simple (x11) + defensive (x8) + martial (x5) + unarmored (x5) + light (x3) + scroll (x2) + interaction (x9) + ammo (x2) + wand (x1) + [mod] : object {Mystic.items.[].system.mod} + value : integer {Mystic.items.[].system.mod.value} (7 different values) + 5 (x1) + 19 (x1) + 8 (x1) + 14 (x2) + 18 (x1) + 11 (x1) + 24 (x1) + [proficient] : object {Mystic.items.[].system.proficient} + value : integer {Mystic.items.[].system.proficient.value} (same value: 0) + [bonusDamage] : object {Mystic.items.[].system.bonusDamage} + value : integer {Mystic.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {Mystic.items.[].system.group} (10 different values) + knife (x5) + dart (x1) + sword (x3) + cloth (x5) + leather (x3) + spear (x1) + club (x3) + bow (x1) + crossbow (x1) + flail (x1) + [reload] : object {Mystic.items.[].system.reload} + value : string {Mystic.items.[].system.reload.value} (4 different values) + - (x5) + (x9) + 0 (x1) + 1 (x1) + [runes] : object {Mystic.items.[].system.runes} + potency : integer {Mystic.items.[].system.runes.potency} (3 different values) + 0 (x17) + 1 (x6) + 2 (x1) + property : array {Mystic.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Mystic.items.[].system.runes.property.[]} (same value: wounding) + [striking] : integer {Mystic.items.[].system.runes.striking} (3 different values) + 0 (x12) + 1 (x3) + 2 (x1) + [resilient] : integer {Mystic.items.[].system.runes.resilient} (same value: 0) + [splashDamage] : object {Mystic.items.[].system.splashDamage} + value : integer {Mystic.items.[].system.splashDamage.value} (same value: 0) + [acBonus] : integer {Mystic.items.[].system.acBonus} (3 different values) + 0 (x5) + 1 (x2) + 2 (x1) + [checkPenalty] : integer {Mystic.items.[].system.checkPenalty} (2 different values) + 0 (x5) + -1 (x3) + [dexCap] : integer {Mystic.items.[].system.dexCap} (3 different values) + 5 (x5) + 4 (x2) + 3 (x1) + [speedPenalty] : integer {Mystic.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Mystic.items.[].system.strength} (2 different values) + 0 (x2) + 1 (x1) + [selfEffect] : object {Mystic.items.[].system.selfEffect} + name : string {Mystic.items.[].system.selfEffect.name} (3 different values) + Effect: Fanatical Frenzy (x1) + Effect: Breach the Abyss (x1) + Effect: Beseech the Spirits (x1) + uuid : string {Mystic.items.[].system.selfEffect.uuid} (3 different values) + Compendium.pf2e.bestiary-effects.Item.Effect: Fanatical Frenzy (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Breach the Outer Rifts (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Beseech the Spirits (x1) + [spell] : object {Mystic.items.[].system.spell} + _id : string {Mystic.items.[].system.spell._id} (3 different values) + ufesBzaUDiAqgDHp (x1) + 7qyS4PjLAGJ8vUFB (x1) + i7cfvBnggrYK4LSi (x1) + _stats : object {Mystic.items.[].system.spell._stats} + compendiumSource : string {Mystic.items.[].system.spell._stats.compendiumSource} (3 different values) + Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8 (x1) + Compendium.pf2e.spells-srd.Item.5esP2GVzvxWsMgaX (x1) + Compendium.pf2e.spells-srd.Item.RCbLd7dfquHnuvrZ (x1) + img : string {Mystic.items.[].system.spell.img} (3 different values) + icons/creatures/mammals/bats-movement-flying-black.webp (x1) + systems/pf2e/icons/spells/endure-elements.webp (x1) + systems/pf2e/icons/spells/false-vision.webp (x1) + name : string {Mystic.items.[].system.spell.name} (3 different values) + Fly (x1) + Environmental Endurance (x1) + False Vision (x1) + sort : integer {Mystic.items.[].system.spell.sort} (same value: 0) + system : object {Mystic.items.[].system.spell.system} + [area] : object {Mystic.items.[].system.spell.system.area} + type : string {Mystic.items.[].system.spell.system.area.type} (same value: burst) + value : integer {Mystic.items.[].system.spell.system.area.value} (same value: 100) + cost : object {Mystic.items.[].system.spell.system.cost} + value : string {Mystic.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Mystic.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Mystic.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Mystic.items.[].system.spell.system.description} + value : string {Mystic.items.[].system.spell.system.description.value} (3 different values) +

The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Fly]

+
+

Heightened (7th) The duration increases to 1 hour.

(x1) +

You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat).

+
+

Heightened (3rd) The target is protected from severe cold and severe heat.

+

Heightened (5th) The target is protected from severe cold, severe heat, extreme cold, and extreme heat.

(x1) +

You create a false image that fools any attempts to scry on an area. Any scrying spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can Sustain the spell each round to change the illusion as you desire, including playing out a complex scene. If the scrying spell is of a higher rank than false vision, the scryer can attempt a Perception check to disbelieve the illusion, though even if they're successful, they can't learn what's truly going on in the area.

(x1) + duration : object {Mystic.items.[].system.spell.system.duration} + sustained : boolean {Mystic.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Mystic.items.[].system.spell.system.duration.value} (2 different values) + 5 minutes (x1) + until your next daily preparations (x2) + level : object {Mystic.items.[].system.spell.system.level} + value : integer {Mystic.items.[].system.spell.system.level.value} (3 different values) + 4 (x1) + 2 (x1) + 5 (x1) + location : object {Mystic.items.[].system.spell.system.location} + heightenedLevel : integer {Mystic.items.[].system.spell.system.location.heightenedLevel} (3 different values) + 4 (x1) + 2 (x1) + 5 (x1) + [value] : mixed + publication : object {Mystic.items.[].system.spell.system.publication} + license : string {Mystic.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Mystic.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Mystic.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Mystic.items.[].system.spell.system.range} + value : string {Mystic.items.[].system.spell.system.range.value} (same value: touch) + requirements : string {Mystic.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Mystic.items.[].system.spell.system.slug} (3 different values) + fly (x1) + environmental-endurance (x1) + false-vision (x1) + target : object {Mystic.items.[].system.spell.system.target} + value : string {Mystic.items.[].system.spell.system.target.value} (3 different values) + 1 creature (x1) + 1 willing creature (x1) + (x1) + time : object {Mystic.items.[].system.spell.system.time} + value : string {Mystic.items.[].system.spell.system.time.value} (2 different values) + 2 (x1) + 10 minutes (x2) + traits : object {Mystic.items.[].system.spell.system.traits} + rarity : string {Mystic.items.[].system.spell.system.traits.rarity} (2 different values) + common (x2) + uncommon (x1) + traditions : array {Mystic.items.[].system.spell.system.traits.traditions} + Length: min=2 max=4 + Value type: string {Mystic.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x3) + divine (x2) + occult (x2) + primal (x2) + value : array {Mystic.items.[].system.spell.system.traits.value} + Length: min=2 max=3 + Value type: string {Mystic.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x3) + manipulate (x3) + illusion (x1) + type : string {Mystic.items.[].system.spell.type} (same value: spell) + [uses] : object {Mystic.items.[].system.uses} + autoDestroy : boolean {Mystic.items.[].system.uses.autoDestroy} (2 different values) + True (x4) + False (x1) + max : integer {Mystic.items.[].system.uses.max} (same value: 1) + value : integer {Mystic.items.[].system.uses.value} (same value: 1) + [ritual] : object {Mystic.items.[].system.ritual} + primary : object {Mystic.items.[].system.ritual.primary} + check : string {Mystic.items.[].system.ritual.primary.check} (11 different values) + Arcana or Occultism (legendary) (x1) + Occultism (master) (x1) + Arcana (master), Nature (master), Occultism (master), or Religion (master) (x1) + Arcana (master) or Occultism (master) (x1) + Nature (master), Occultism (master) or Religion (master) (x1) + Arcana or Occultism (master) (x1) + Occultism (expert) or Religion (expert) (x1) + Crafting, Nature, or Society (expert) (x1) + Religion (expert) (x3) + Nature or Religion (expert) (x2) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + secondary : object {Mystic.items.[].system.ritual.secondary} + casters : integer {Mystic.items.[].system.ritual.secondary.casters} (4 different values) + 3 (x2) + 2 (x7) + 1 (x4) + 0 (x1) + checks : string {Mystic.items.[].system.ritual.secondary.checks} (all different values) + [stackGroup] : string {Mystic.items.[].system.stackGroup} (2 different values) + arrows (x1) + bolts (x1) + [stowing] : boolean {Mystic.items.[].system.stowing} (same value: True) + [frequency] : object {Mystic.items.[].system.frequency} + max : integer {Mystic.items.[].system.frequency.max} (same value: 1) + per : string {Mystic.items.[].system.frequency.per} (3 different values) + PT1H (x1) + day (x2) + round (x1) + [value] : integer {Mystic.items.[].system.frequency.value} (same value: 1) + [overlays] : object {Mystic.items.[].system.overlays} + [ZxbNsu1w4bhR2fCe] : object {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [9Ly51UbFomNFSkwE] : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE} + name : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation)) + overlayType : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2) + system : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system} + area : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area} + type : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation) + value : integer {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10) + [mAZRhujP3gA9tb4m] : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m} + name : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone)) + overlayType : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1) + system : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system} + area : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area} + type : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone) + value : integer {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30) + [URQWpedXx9fB1fR7] : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + type : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + type : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [UTMlHk0o5FXLlwwM] : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + 2I469pfbYcmFvzOA : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + type : string {Mystic.items.[].type} (10 different values) + spellcastingEntry (x11) + spell (x187) + equipment (x16) + melee (x34) + action (x43) + lore (x8) + weapon (x16) + armor (x8) + consumable (x5) + treasure (x1) + [_stats] : object {Mystic.items.[]._stats} + compendiumSource : string {Mystic.items.[]._stats.compendiumSource} (162 different values) + [flags] : object {Mystic.items.[].flags} + pf2e : object {Mystic.items.[].flags.pf2e} + linkedWeapon : string {Mystic.items.[].flags.pf2e.linkedWeapon} (16 different values) + 06eBnCT1mpwL5KVO (x1) + CI7lzYFlBUB9ho0E (x1) + oG33jNIpzMZdoZMZ (x1) + 7Hepy2bK3kQbRIov (x2) + VR35fUq4ycbD5u66 (x1) + H91fpqLmPSX7S8ow (x1) + y57IAy9trSz1UvG8 (x2) + YKabElQfl3Rcm9qw (x1) + M78l5vgwvoACnTMF (x1) + JUq9R7ysWybwnQuD (x1) + 4v5AhctZM57apDtx (x1) + uyqkt7nXgPj2OM5W (x1) + n9rJXw2aS8iyMFMx (x1) + xVDPvmSMiTFU2pTF (x2) + dQl87Fr8JBSmudOd (x1) + hSIjATz6wXS5AlBC (x1) + name : string {Mystic.name} (all different values) + system : object {Mystic.system} + abilities : object {Mystic.system.abilities} + cha : object {Mystic.system.abilities.cha} + mod : integer {Mystic.system.abilities.cha.mod} (8 different values) + 1 (x2) + 5 (x3) + 0 (x2) + 4 (x2) + 8 (x1) + 3 (x2) + -1 (x1) + 6 (x1) + con : object {Mystic.system.abilities.con} + mod : integer {Mystic.system.abilities.con.mod} (5 different values) + 0 (x2) + 1 (x5) + 2 (x3) + 3 (x3) + -1 (x1) + dex : object {Mystic.system.abilities.dex} + mod : integer {Mystic.system.abilities.dex.mod} (5 different values) + 2 (x4) + 1 (x2) + 4 (x3) + 3 (x4) + 5 (x1) + int : object {Mystic.system.abilities.int} + mod : integer {Mystic.system.abilities.int.mod} (8 different values) + 3 (x1) + 4 (x5) + 1 (x1) + 8 (x1) + 6 (x1) + 2 (x2) + 0 (x2) + 5 (x1) + str : object {Mystic.system.abilities.str} + mod : integer {Mystic.system.abilities.str.mod} (5 different values) + 0 (x4) + 2 (x3) + 4 (x3) + 1 (x3) + 3 (x1) + wis : object {Mystic.system.abilities.wis} + mod : integer {Mystic.system.abilities.wis.mod} (6 different values) + 2 (x4) + 1 (x1) + 3 (x4) + -1 (x1) + 4 (x3) + 6 (x1) + attributes : object {Mystic.system.attributes} + ac : object {Mystic.system.attributes.ac} + details : string {Mystic.system.attributes.ac.details} (same value: ) + value : integer {Mystic.system.attributes.ac.value} (12 different values) + 14 (x2) + 15 (x1) + 23 (x1) + 17 (x1) + 35 (x1) + 22 (x1) + 40 (x1) + 21 (x2) + 29 (x1) + 27 (x1) + 20 (x1) + 28 (x1) + allSaves : object {Mystic.system.attributes.allSaves} + value : string {Mystic.system.attributes.allSaves.value} (2 different values) + (x13) + shared confidence (x1) + hp : object {Mystic.system.attributes.hp} + details : string {Mystic.system.attributes.hp.details} (same value: ) + max : integer {Mystic.system.attributes.hp.max} (13 different values) + 8 (x2) + 35 (x1) + 95 (x1) + 20 (x1) + 230 (x1) + 100 (x1) + 320 (x1) + 60 (x1) + 50 (x1) + 150 (x1) + 140 (x1) + 65 (x1) + 175 (x1) + temp : integer {Mystic.system.attributes.hp.temp} (same value: 0) + value : integer {Mystic.system.attributes.hp.value} (13 different values) + 8 (x2) + 35 (x1) + 95 (x1) + 20 (x1) + 230 (x1) + 100 (x1) + 320 (x1) + 60 (x1) + 50 (x1) + 150 (x1) + 140 (x1) + 65 (x1) + 175 (x1) + speed : object {Mystic.system.attributes.speed} + otherSpeeds : array<> {Mystic.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Mystic.system.attributes.speed.value} (same value: 25) + [resistances] : array {Mystic.system.attributes.resistances} + Length: min=0 max=1 + Value type: object {Mystic.system.attributes.resistances.[]} + doubleVs : array<> {Mystic.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Mystic.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Mystic.system.attributes.resistances.[].type} (same value: mental) + value : integer {Mystic.system.attributes.resistances.[].value} (2 different values) + 20 (x1) + 5 (x1) + [adjustment] : mixed + details : object {Mystic.system.details} + blurb : string {Mystic.system.details.blurb} (same value: ) + languages : object {Mystic.system.details.languages} + details : string {Mystic.system.details.languages.details} (2 different values) + (x13) + telepathy 100 feet (with eidolon only) (x1) + value : array {Mystic.system.details.languages.value} + Length: min=1 max=5 + Value type: string {Mystic.system.details.languages.value.[]} (12 different values) + common (x14) + fey (x5) + jotun (x1) + aklo (x2) + chthonian (x2) + daemonic (x1) + diabolic (x2) + empyrean (x1) + elven (x1) + sakvroth (x1) + shadowtongue (x2) + necril (x2) + level : object {Mystic.system.details.level} + value : integer {Mystic.system.details.level.value} (11 different values) + -1 (x2) + 2 (x1) + 7 (x2) + 1 (x1) + 14 (x1) + 18 (x1) + 4 (x2) + 10 (x1) + 9 (x1) + 5 (x1) + 11 (x1) + privateNotes : string {Mystic.system.details.privateNotes} (same value: ) + publicNotes : string {Mystic.system.details.publicNotes} (all different values) + publication : object {Mystic.system.details.publication} + license : string {Mystic.system.details.publication.license} (same value: ORC) + remaster : boolean {Mystic.system.details.publication.remaster} (same value: True) + title : string {Mystic.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Mystic.system.initiative} + statistic : string {Mystic.system.initiative.statistic} (same value: perception) + perception : object {Mystic.system.perception} + details : string {Mystic.system.perception.details} (same value: ) + mod : integer {Mystic.system.perception.mod} (10 different values) + 4 (x2) + 7 (x2) + 14 (x1) + 23 (x1) + 15 (x1) + 31 (x1) + 10 (x3) + 19 (x1) + 16 (x1) + 20 (x1) + senses : array {Mystic.system.perception.senses} + Length: min=0 max=1 + Value type: object {Mystic.system.perception.senses.[]} + acuity : string {Mystic.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {Mystic.system.perception.senses.[].range} (same value: 60) + type : string {Mystic.system.perception.senses.[].type} (same value: spiritsense) + resources : object {Mystic.system.resources} + [focus] : object {Mystic.system.resources.focus} + max : integer {Mystic.system.resources.focus.max} (same value: 1) + value : integer {Mystic.system.resources.focus.value} (same value: 1) + saves : object {Mystic.system.saves} + fortitude : object {Mystic.system.saves.fortitude} + saveDetail : string {Mystic.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Mystic.system.saves.fortitude.value} (12 different values) + 2 (x1) + 7 (x2) + 12 (x1) + 23 (x1) + 13 (x1) + 27 (x1) + 8 (x1) + 11 (x2) + 18 (x1) + 3 (x1) + 14 (x1) + 19 (x1) + reflex : object {Mystic.system.saves.reflex} + saveDetail : string {Mystic.system.saves.reflex.saveDetail} (same value: ) + value : integer {Mystic.system.saves.reflex.value} (11 different values) + 4 (x1) + 7 (x1) + 15 (x1) + 8 (x1) + 25 (x1) + 12 (x4) + 28 (x1) + 16 (x1) + 6 (x1) + 17 (x1) + 19 (x1) + will : object {Mystic.system.saves.will} + saveDetail : string {Mystic.system.saves.will.saveDetail} (2 different values) + (x13) + (or +2 vs. higher-ranking members of the cult) (x1) + value : integer {Mystic.system.saves.will.value} (13 different values) + 6 (x1) + 9 (x1) + 18 (x1) + 4 (x1) + 26 (x1) + 15 (x1) + 33 (x1) + 12 (x1) + 10 (x2) + 19 (x1) + 20 (x1) + 11 (x1) + 24 (x1) + skills : object {Mystic.system.skills} + [arcana] : object {Mystic.system.skills.arcana} + base : integer {Mystic.system.skills.arcana.base} (6 different values) + 5 (x1) + 13 (x1) + 25 (x1) + 16 (x1) + 34 (x1) + 11 (x1) + [special] : array<> {Mystic.system.skills.arcana.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {Mystic.system.skills.diplomacy} + base : integer {Mystic.system.skills.diplomacy.base} (7 different values) + 3 (x1) + 14 (x1) + 11 (x1) + 31 (x1) + 10 (x1) + 17 (x1) + 21 (x1) + [special] : array {Mystic.system.skills.diplomacy.special} + Length: min=0 max=1 + Value type: object {Mystic.system.skills.diplomacy.special.[]} + base : integer {Mystic.system.skills.diplomacy.special.[].base} (2 different values) + 13 (x1) + 25 (x1) + label : string {Mystic.system.skills.diplomacy.special.[].label} (2 different values) + with demons (x1) + with spirits (x1) + predicate : array {Mystic.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {Mystic.system.skills.diplomacy.special.[].predicate.[]} (2 different values) + target:trait:demon (x1) + target:trait:spirit (x1) + [occultism] : object {Mystic.system.skills.occultism} + base : integer {Mystic.system.skills.occultism.base} (10 different values) + 5 (x2) + 8 (x1) + 17 (x1) + 4 (x1) + 29 (x1) + 36 (x1) + 12 (x1) + 19 (x1) + 13 (x1) + 22 (x1) + [special] : array<> {Mystic.system.skills.occultism.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Mystic.system.skills.society} + base : integer {Mystic.system.skills.society.base} (6 different values) + 5 (x2) + 13 (x1) + 4 (x1) + 12 (x1) + 6 (x1) + 17 (x1) + [special] : array<> {Mystic.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {Mystic.system.skills.deception} + base : integer {Mystic.system.skills.deception.base} (8 different values) + 7 (x1) + 16 (x1) + 3 (x1) + 25 (x1) + 35 (x1) + 9 (x1) + 12 (x1) + 21 (x1) + [special] : array<> {Mystic.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Mystic.system.skills.intimidation} + base : integer {Mystic.system.skills.intimidation.base} (7 different values) + 5 (x1) + 16 (x1) + 3 (x1) + 23 (x1) + 11 (x1) + 21 (x2) + 8 (x1) + special : array<> {Mystic.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [medicine] : object {Mystic.system.skills.medicine} + base : integer {Mystic.system.skills.medicine.base} (same value: 5) + [stealth] : object {Mystic.system.skills.stealth} + base : integer {Mystic.system.skills.stealth.base} (5 different values) + 7 (x1) + 6 (x1) + 24 (x1) + 10 (x1) + 17 (x1) + [survival] : object {Mystic.system.skills.survival} + base : integer {Mystic.system.skills.survival.base} (2 different values) + 5 (x1) + 15 (x1) + [religion] : object {Mystic.system.skills.religion} + base : integer {Mystic.system.skills.religion.base} (3 different values) + 15 (x2) + 34 (x1) + 8 (x1) + [nature] : object {Mystic.system.skills.nature} + base : integer {Mystic.system.skills.nature.base} (2 different values) + 34 (x1) + 19 (x1) + [special] : array<> {Mystic.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {Mystic.system.skills.acrobatics} + base : integer {Mystic.system.skills.acrobatics.base} (2 different values) + 12 (x1) + 10 (x1) + [athletics] : object {Mystic.system.skills.athletics} + base : integer {Mystic.system.skills.athletics.base} (2 different values) + 8 (x1) + 20 (x1) + [performance] : object {Mystic.system.skills.performance} + base : integer {Mystic.system.skills.performance.base} (3 different values) + 12 (x1) + 5 (x1) + 17 (x1) + [special] : array {Mystic.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {Mystic.system.skills.performance.special.[]} + base : integer {Mystic.system.skills.performance.special.[].base} (same value: 11) + label : string {Mystic.system.skills.performance.special.[].label} (same value: when fortune-telling) + predicate : array {Mystic.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {Mystic.system.skills.performance.special.[].predicate.[]} (same value: action:perform:fortune-telling) + traits : object {Mystic.system.traits} + rarity : string {Mystic.system.traits.rarity} (3 different values) + common (x11) + rare (x2) + uncommon (x1) + size : object {Mystic.system.traits.size} + value : string {Mystic.system.traits.size.value} (same value: med) + value : array {Mystic.system.traits.value} + Length: min=2 max=4 + Value type: string {Mystic.system.traits.value.[]} (4 different values) + human (x14) + humanoid (x14) + chaotic (x1) + evil (x2) + type : string {Mystic.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Mythic.txt b/output/pf2e/packs/Mythic.txt new file mode 100644 index 0000000..0cdce13 --- /dev/null +++ b/output/pf2e/packs/Mythic.txt @@ -0,0 +1,39 @@ +Mythic +Different values: 25 +===================================== +object {Mythic} + _id : string {Mythic._id} (all different values) + folder : string {Mythic.folder} (same value: 63FzE1sSn3PK5yy4) + img : string {Mythic.img} (4 different values) + systems/pf2e/icons/actions/Passive.webp (x17) + systems/pf2e/icons/actions/Reaction.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x3) + systems/pf2e/icons/actions/OneAction.webp (x4) + name : string {Mythic.name} (all different values) + system : object {Mythic.system} + actionType : object {Mythic.system.actionType} + value : string {Mythic.system.actionType.value} (4 different values) + passive (x16) + reaction (x1) + action (x5) + free (x3) + actions : object {Mythic.system.actions} + [value] : integer {Mythic.system.actions.value} (same value: 1) + category : string {Mythic.system.category} (3 different values) + interaction (x7) + offensive (x7) + defensive (x11) + description : object {Mythic.system.description} + value : string {Mythic.system.description.value} (all different values) + publication : object {Mythic.system.publication} + license : string {Mythic.system.publication.license} (same value: ORC) + remaster : boolean {Mythic.system.publication.remaster} (same value: True) + title : string {Mythic.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Mythic.system.traits} + value : array {Mythic.system.traits.value} + Length: min=0 max=1 + Value type: string {Mythic.system.traits.value.[]} (2 different values) + concentrate (x3) + fortune (x1) + type : string {Mythic.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/NPC Gallery.txt b/output/pf2e/packs/NPC Gallery.txt new file mode 100644 index 0000000..2bf7072 --- /dev/null +++ b/output/pf2e/packs/NPC Gallery.txt @@ -0,0 +1,1653 @@ +NPC Gallery +Different values: 20 +===================================== +object {NPC Gallery} + _id : string {NPC Gallery._id} (all different values) + img : string {NPC Gallery.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {NPC Gallery.items} + Length: min=2 max=46 + Value type: object {NPC Gallery.items.[]} + _id : string {NPC Gallery.items.[]._id} (376 different values) + img : string {NPC Gallery.items.[].img} (175 different values) + name : string {NPC Gallery.items.[].name} (247 different values) + sort : integer {NPC Gallery.items.[].sort} (46 different values) + system : object {NPC Gallery.items.[].system} + [autoHeightenLevel] : object {NPC Gallery.items.[].system.autoHeightenLevel} + [value] : integer {NPC Gallery.items.[].system.autoHeightenLevel.value} (same value: 4) + description : object {NPC Gallery.items.[].system.description} + value : string {NPC Gallery.items.[].system.description.value} (223 different values) + [prepared] : object {NPC Gallery.items.[].system.prepared} + flexible : boolean {NPC Gallery.items.[].system.prepared.flexible} (same value: False) + value : string {NPC Gallery.items.[].system.prepared.value} (3 different values) + prepared (x6) + focus (x10) + spontaneous (x3) + [proficiency] : object {NPC Gallery.items.[].system.proficiency} + value : integer {NPC Gallery.items.[].system.proficiency.value} (2 different values) + 0 (x18) + 1 (x1) + publication : object {NPC Gallery.items.[].system.publication} + license : string {NPC Gallery.items.[].system.publication.license} (2 different values) + OGL (x352) + ORC (x24) + remaster : boolean {NPC Gallery.items.[].system.publication.remaster} (2 different values) + False (x352) + True (x24) + title : string {NPC Gallery.items.[].system.publication.title} (12 different values) + (x126) + Pathfinder Core Rulebook (x211) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Gamemastery Guide (x1) + Pathfinder Bestiary (x8) + Pathfinder Player Core (x22) + Pathfinder Lost Omens Character Guide (x1) + Pathfinder Wake the Dead #5 (x2) + Pathfinder GM Core (x1) + Pathfinder Monster Core (x1) + Pathfinder Secrets of Magic (x1) + Pathfinder Lost Omens World Guide (x1) + rules : ###FoundryRulesObject### + [slots] : object {NPC Gallery.items.[].system.slots} + [slot0] : object {NPC Gallery.items.[].system.slots.slot0} + max : integer {NPC Gallery.items.[].system.slots.slot0.max} (2 different values) + 6 (x2) + 5 (x4) + prepared : array {NPC Gallery.items.[].system.slots.slot0.prepared} + Length: min=5 max=6 + Value type: object {NPC Gallery.items.[].system.slots.slot0.prepared.[]} + id : string {NPC Gallery.items.[].system.slots.slot0.prepared.[].id} (32 different values) + [slot1] : object {NPC Gallery.items.[].system.slots.slot1} + max : integer {NPC Gallery.items.[].system.slots.slot1.max} (2 different values) + 4 (x3) + 3 (x5) + [prepared] : array {NPC Gallery.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {NPC Gallery.items.[].system.slots.slot1.prepared.[]} + id : string {NPC Gallery.items.[].system.slots.slot1.prepared.[].id} (18 different values) + cbnAWJIOZLJkfBho (x1) + VM96zqu2tQeuGBFo (x2) + xX267FSxCboekI6V (x1) + 9jJtJWMAaYxS6PUc (x1) + 01EpdoVYOuqpSLa4 (x1) + woFQSBajhNfLAgGs (x1) + IDxslHz9aeYUdpEE (x1) + iMun0SXqamUcAXjS (x1) + a6D8SoGjy48REdqD (x1) + MO5GCSvSrxgiiw46 (x1) + JRFWNjKQDNqXsD84 (x1) + N2gNeZDG3Usocm8s (x1) + SCR39azKfGBAUbOu (x2) + kpqiQGsla5hIFn9O (x1) + wnbebnhc4nQl3YxD (x1) + ndkla5WFGHDqwFZz (x1) + OyPqryBC67HUxNoN (x1) + Wl8U3D7h3eVdjNUy (x1) + [expended] : boolean {NPC Gallery.items.[].system.slots.slot1.prepared.[].expended} (same value: True) + [value] : integer {NPC Gallery.items.[].system.slots.slot1.value} (2 different values) + 3 (x1) + 4 (x1) + [slot2] : object {NPC Gallery.items.[].system.slots.slot2} + max : integer {NPC Gallery.items.[].system.slots.slot2.max} (3 different values) + 2 (x1) + 4 (x2) + 3 (x4) + [value] : integer {NPC Gallery.items.[].system.slots.slot2.value} (2 different values) + 2 (x1) + 4 (x1) + prepared : array {NPC Gallery.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {NPC Gallery.items.[].system.slots.slot2.prepared.[]} + id : string {NPC Gallery.items.[].system.slots.slot2.prepared.[].id} (16 different values) + 2kavzXJdWyIlj0bL (x1) + yhGwvdV1BSssB0eQ (x1) + xZ0tNmtk0HmHUiUn (x1) + 5xHSY8taoP1WqDJN (x1) + RQhG7ENdHZmQc76q (x1) + a17Ch5J0y1g5UOOQ (x1) + m2j46vHkLGz9ABwN (x1) + TiBemaK6Xe0RBFOq (x1) + KDhRRzGOqicfxbLa (x1) + 5BMeWCA9HAsUy1hH (x1) + 4kKCiCAl90x2y0jY (x1) + n8TJIgXXZSFD94Js (x1) + ZrvHVV7HNbSFSsss (x1) + NEftYWjSR9SbGHa1 (x1) + zZq0LS7KWSaeZ0rM (x1) + ZxRUdZP5nhonlxdz (x1) + [slot3] : object {NPC Gallery.items.[].system.slots.slot3} + max : integer {NPC Gallery.items.[].system.slots.slot3.max} (4 different values) + 4 (x2) + 3 (x1) + 6 (x1) + 2 (x1) + [value] : integer {NPC Gallery.items.[].system.slots.slot3.value} (same value: 4) + prepared : array {NPC Gallery.items.[].system.slots.slot3.prepared} + Length: min=2 max=6 + Value type: object {NPC Gallery.items.[].system.slots.slot3.prepared.[]} + id : string {NPC Gallery.items.[].system.slots.slot3.prepared.[].id} (12 different values) + znejG0YzK80NWzxU (x1) + C595i0tzELTxo5Se (x1) + 2R6tobStX1n63004 (x1) + SqMg4BOmWD5UWmLB (x1) + jG2fMewuFYI9lKny (x3) + v37O7A0c2qecSGdF (x2) + UOW29CuQvk41DOXs (x1) + jcEThYQHqOgEPXEW (x1) + fzrO8uj2m1igrzEi (x1) + 8m2dbWsbyf1qTzBk (x1) + htBW5tTrOfna4Bfi (x1) + WiT2DpbvCvb2cUxO (x1) + [slot4] : object {NPC Gallery.items.[].system.slots.slot4} + max : integer {NPC Gallery.items.[].system.slots.slot4.max} (2 different values) + 4 (x2) + 3 (x1) + [value] : integer {NPC Gallery.items.[].system.slots.slot4.value} (same value: 4) + prepared : array {NPC Gallery.items.[].system.slots.slot4.prepared} + Length: min=3 max=4 + Value type: object {NPC Gallery.items.[].system.slots.slot4.prepared.[]} + id : string {NPC Gallery.items.[].system.slots.slot4.prepared.[].id} (7 different values) + 0z1VEiKj4Fk4WtRc (x1) + ClA2GgzCzdm8TILZ (x1) + Ci0VnaKWI8LuEjn1 (x1) + noHls3rbLcqA6I5s (x1) + 5PtRRVyKA7kIJAOm (x1) + dfH0VEEr4q6Mp0J9 (x1) + SM736QMTmWzVWqF4 (x1) + [expended] : boolean {NPC Gallery.items.[].system.slots.slot4.prepared.[].expended} (same value: True) + [slot5] : object {NPC Gallery.items.[].system.slots.slot5} + max : integer {NPC Gallery.items.[].system.slots.slot5.max} (2 different values) + 4 (x2) + 3 (x1) + [value] : integer {NPC Gallery.items.[].system.slots.slot5.value} (same value: 4) + prepared : array {NPC Gallery.items.[].system.slots.slot5.prepared} + Length: min=3 max=4 + Value type: object {NPC Gallery.items.[].system.slots.slot5.prepared.[]} + id : string {NPC Gallery.items.[].system.slots.slot5.prepared.[].id} (7 different values) + RzHJT1rrtieqYq9U (x1) + p8qVTuaxWTq9yvR7 (x1) + K8opdGNnu4pkYb1T (x1) + VhmyIny7G1jxRHZv (x1) + Hm5ruTT4d892eZMS (x1) + VubpqV3TksGfno0e (x1) + OQxb9mm2iYyZF3fL (x1) + [expended] : boolean {NPC Gallery.items.[].system.slots.slot5.prepared.[].expended} (same value: True) + [slot6] : object {NPC Gallery.items.[].system.slots.slot6} + max : integer {NPC Gallery.items.[].system.slots.slot6.max} (2 different values) + 3 (x2) + 6 (x1) + [value] : integer {NPC Gallery.items.[].system.slots.slot6.value} (same value: 3) + prepared : array {NPC Gallery.items.[].system.slots.slot6.prepared} + Length: min=3 max=6 + Value type: object {NPC Gallery.items.[].system.slots.slot6.prepared.[]} + id : string {NPC Gallery.items.[].system.slots.slot6.prepared.[].id} (6 different values) + MSNgKyWR093B3lNQ (x1) + ZNfUfRUNqmvOwMIA (x4) + 9uF1MTojjxy63sQD (x1) + 6dB21yXASBKCFmFb (x1) + c2XPM4fQLedlEeoH (x1) + c74EiFJZxNGMyOnF (x1) + [slug] : string {NPC Gallery.items.[].system.slug} (174 different values) + [spelldc] : object {NPC Gallery.items.[].system.spelldc} + dc : integer {NPC Gallery.items.[].system.spelldc.dc} (9 different values) + 17 (x2) + 20 (x1) + 22 (x2) + 30 (x6) + 23 (x1) + 27 (x1) + 24 (x3) + 21 (x2) + 19 (x1) + [mod] : integer {NPC Gallery.items.[].system.spelldc.mod} (same value: 0) + value : integer {NPC Gallery.items.[].system.spelldc.value} (8 different values) + 9 (x2) + 12 (x3) + 20 (x4) + 15 (x1) + 19 (x1) + 16 (x3) + 22 (x2) + 11 (x3) + [tradition] : object {NPC Gallery.items.[].system.tradition} + value : string {NPC Gallery.items.[].system.tradition.value} (4 different values) + divine (x11) + primal (x4) + arcane (x3) + occult (x1) + [area] : object {NPC Gallery.items.[].system.area} + type : string {NPC Gallery.items.[].system.area.type} (4 different values) + cone (x4) + emanation (x14) + burst (x8) + line (x5) + value : integer {NPC Gallery.items.[].system.area.value} (8 different values) + 15 (x2) + 30 (x12) + 10 (x4) + 5 (x2) + 120 (x1) + 60 (x5) + 40 (x1) + 20 (x4) + [details] : string {NPC Gallery.items.[].system.area.details} (2 different values) + 10-foot emanation centered on the touched creature (x1) + all squares in a 20-foot-radius burst that contain plants (x1) + [cost] : object {NPC Gallery.items.[].system.cost} + value : string {NPC Gallery.items.[].system.cost.value} (3 different values) + (x159) + black onyx, see Creature Creation Rituals table (x1) + rare incense and offerings worth a total value of 20 gp × the spell rank (x1) + [counteraction] : boolean {NPC Gallery.items.[].system.counteraction} (2 different values) + False (x155) + True (x6) + [damage] : object {NPC Gallery.items.[].system.damage} + [0] : object {NPC Gallery.items.[].system.damage.0} + [applyMod] : boolean {NPC Gallery.items.[].system.damage.0.applyMod} (2 different values) + True (x4) + False (x25) + [category] : string {NPC Gallery.items.[].system.damage.0.category} (same value: persistent) + formula : string {NPC Gallery.items.[].system.damage.0.formula} (19 different values) + 1d4 (x3) + 1d8 (x7) + 1d4+1 (x2) + 3d6 (x2) + 2d6 (x3) + 2d4 (x7) + 16d6 (x1) + 4d6 (x2) + 6d6 (x4) + 4d12 (x1) + 3d8 (x2) + 1d6 (x3) + 5d6 (x1) + 2d8 (x1) + 7d8 (x1) + 4d8 (x1) + 1d12 (x1) + 8d12 (x1) + 12d6 (x1) + kinds : array {NPC Gallery.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {NPC Gallery.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x43) + healing (x6) + materials : array<> {NPC Gallery.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {NPC Gallery.items.[].system.damage.0.type} (13 different values) + void (x7) + sonic (x1) + vitality (x4) + force (x4) + fire (x10) + bludgeoning (x1) + spirit (x1) + mental (x3) + electricity (x5) + acid (x2) + bleed (x1) + cold (x2) + untyped (x3) + [damageType] : string {NPC Gallery.items.[].system.damage.damageType} (3 different values) + piercing (x18) + bludgeoning (x8) + slashing (x5) + [dice] : integer {NPC Gallery.items.[].system.damage.dice} (same value: 1) + [die] : string {NPC Gallery.items.[].system.damage.die} (5 different values) + d8 (x13) + d4 (x5) + d12 (x1) + d6 (x10) + d10 (x2) + [1] : object {NPC Gallery.items.[].system.damage.1} + applyMod : boolean {NPC Gallery.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {NPC Gallery.items.[].system.damage.1.formula} (same value: 4d6) + kinds : array {NPC Gallery.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {NPC Gallery.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {NPC Gallery.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {NPC Gallery.items.[].system.damage.1.type} (same value: spirit) + [formula] : string {NPC Gallery.items.[].system.damage.formula} (3 different values) + 2d8+5 (x4) + 1d8 (x1) + 3d8+10 (x1) + [kind] : string {NPC Gallery.items.[].system.damage.kind} (same value: healing) + [type] : string {NPC Gallery.items.[].system.damage.type} (2 different values) + vitality (x5) + void (x1) + [defense] : object {NPC Gallery.items.[].system.defense} + save : object {NPC Gallery.items.[].system.defense.save} + basic : boolean {NPC Gallery.items.[].system.defense.save.basic} (2 different values) + True (x22) + False (x32) + statistic : string {NPC Gallery.items.[].system.defense.save.statistic} (3 different values) + fortitude (x22) + reflex (x13) + will (x19) + [duration] : object {NPC Gallery.items.[].system.duration} + sustained : boolean {NPC Gallery.items.[].system.duration.sustained} (2 different values) + False (x151) + True (x12) + value : mixed + string {NPC Gallery.items.[].system.duration.value} (16 different values) + (x78) + until the next time you make your daily preparations (x8) + until the start of your next turn (x8) + 1 minute (x28) + 10 minutes (x13) + 1 hour (x5) + 1 or more rounds (x1) + 5 minutes (x4) + varies (x5) + until the end of the target's next turn (x2) + 1 round (x4) + unlimited (x1) + 1 day (x1) + 1 year (x1) + 1 round or sustained up to 1 minute (x1) + 8 hours (x1) + integer {NPC Gallery.items.[].system.duration.value} (2 different values) + -1 (x1) + 1 (x1) + [expiry] : string {NPC Gallery.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {NPC Gallery.items.[].system.duration.unit} (2 different values) + unlimited (x1) + hours (x1) + [heightening] : object {NPC Gallery.items.[].system.heightening} + [damage] : object {NPC Gallery.items.[].system.heightening.damage} + 0 : string {NPC Gallery.items.[].system.heightening.damage.0} (8 different values) + 1d4 (x9) + 1d8 (x9) + 1d6 (x7) + 2d6 (x9) + 1d12 (x3) + 2d8 (x2) + 2d4 (x1) + 1d4+1 (x1) + [1] : string {NPC Gallery.items.[].system.heightening.damage.1} (same value: 1d6) + [interval] : integer {NPC Gallery.items.[].system.heightening.interval} (3 different values) + 1 (x34) + 2 (x6) + 4 (x1) + type : string {NPC Gallery.items.[].system.heightening.type} (2 different values) + interval (x41) + fixed (x2) + [levels] : object {NPC Gallery.items.[].system.heightening.levels} + [3] : object {NPC Gallery.items.[].system.heightening.levels.3} + target : object {NPC Gallery.items.[].system.heightening.levels.3.target} + value : string {NPC Gallery.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) + 5 : object {NPC Gallery.items.[].system.heightening.levels.5} + target : object {NPC Gallery.items.[].system.heightening.levels.5.target} + value : string {NPC Gallery.items.[].system.heightening.levels.5.target.value} (same value: up to three weapons, each of which must be wielded by you or a willing ally, or else unattended) + [level] : object {NPC Gallery.items.[].system.level} + value : integer {NPC Gallery.items.[].system.level.value} (7 different values) + 1 (x96) + 0 (x61) + 2 (x33) + 6 (x9) + 5 (x11) + 4 (x14) + 3 (x22) + [location] : object {NPC Gallery.items.[].system.location} + [value] : string {NPC Gallery.items.[].system.location.value} (19 different values) + nu42JIeBWdi2MnrN (x9) + ItJWnelnPHXRTb86 (x1) + YEsqZ1pmCAbdEHfI (x1) + 7STN0PrV0AblMmmM (x9) + 6bZGX49gZGcVxwBY (x1) + SPtYCE6lLVtQjkar (x32) + ug2TQxIeBOWQren2 (x3) + 8r4FWLqkrugnXCdg (x15) + Xbpr8x90JdxlOqrV (x4) + 3lmMOkUuWRYkYOfO (x14) + JCFQaCMK8sKMFgL2 (x1) + fWy0XIMLXO8QjFJn (x22) + LzDRsXeV3aAZe1AF (x2) + NaQSwHuqBJmhgld8 (x10) + VzPHszVrqprSLuY7 (x1) + UticIspMVAd6QGkp (x2) + kPjRjJyV9Xs4FsAB (x28) + lTt5I810cFQrBGBC (x2) + 5h9TgMqtTUK56q1p (x2) + [heightenedLevel] : integer {NPC Gallery.items.[].system.location.heightenedLevel} (6 different values) + 2 (x6) + 1 (x7) + 6 (x5) + 5 (x5) + 4 (x4) + 3 (x4) + [range] : mixed + object {NPC Gallery.items.[].system.range} + value : string {NPC Gallery.items.[].system.range.value} (12 different values) + touch (x28) + (x45) + varies (x5) + 120 feet (x20) + 10 feet (x2) + 30 feet (x46) + 60 feet (x7) + 40 feet (x1) + emanation up to 40-feet (x1) + 500 feet (x4) + planetary (x1) + 0 feet (x1) + integer {NPC Gallery.items.[].system.range} (4 different values) + 120 (x4) + 30 (x1) + 100 (x6) + 60 (x2) + [requirements] : string {NPC Gallery.items.[].system.requirements} (2 different values) + (x160) + You can bleed (x1) + [target] : object {NPC Gallery.items.[].system.target} + value : string {NPC Gallery.items.[].system.target.value} (34 different values) + [time] : object {NPC Gallery.items.[].system.time} + value : string {NPC Gallery.items.[].system.time.value} (9 different values) + 2 (x115) + 1 to 3 (x6) + 1 minute (x5) + 1 (x17) + 3 (x10) + reaction (x5) + 1 day (x1) + 3 days (x1) + 10 minutes (x1) + [traits] : object {NPC Gallery.items.[].system.traits} + [rarity] : string {NPC Gallery.items.[].system.traits.rarity} (3 different values) + common (x307) + uncommon (x27) + unique (x1) + [traditions] : array {NPC Gallery.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {NPC Gallery.items.[].system.traits.traditions.[]} (4 different values) + arcane (x109) + divine (x92) + occult (x86) + primal (x89) + [value] : array {NPC Gallery.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {NPC Gallery.items.[].system.traits.value.[]} (102 different values) + [selected] : object {NPC Gallery.items.[].system.traits.selected} + [integrated] : mixed + [overlays] : object {NPC Gallery.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {NPC Gallery.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {NPC Gallery.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {NPC Gallery.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {NPC Gallery.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {NPC Gallery.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {NPC Gallery.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {NPC Gallery.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {NPC Gallery.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {NPC Gallery.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {NPC Gallery.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {NPC Gallery.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [37gy7l19tik74o4s] : object {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {NPC Gallery.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [7qdtetowq348s9oc] : object {NPC Gallery.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {NPC Gallery.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {NPC Gallery.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {NPC Gallery.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {NPC Gallery.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {NPC Gallery.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {NPC Gallery.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {NPC Gallery.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {NPC Gallery.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [lfxcoz2d3f8j2zq1] : object {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {NPC Gallery.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [2a6Vm4mIjBgrzlO2] : object {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of Corruption (Vs. Living)) + overlayType : string {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {NPC Gallery.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + [gHIOzknAtexc6GUE] : object {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of Corruption (Healing)) + overlayType : string {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + [defense] : mixed + heightening : object {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {NPC Gallery.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + a33QUFoKgoOprovO : object {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {NPC Gallery.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + uLuOg62dVyxvbW66 : object {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + heightening : object {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {NPC Gallery.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [baseItem] : string {NPC Gallery.items.[].system.baseItem} (28 different values) + [bonus] : object {NPC Gallery.items.[].system.bonus} + value : integer {NPC Gallery.items.[].system.bonus.value} (19 different values) + 0 (x30) + 4 (x1) + 5 (x1) + 15 (x1) + 12 (x8) + 9 (x3) + 10 (x3) + 6 (x4) + 3 (x1) + 13 (x3) + 21 (x6) + 19 (x1) + 2 (x1) + 11 (x2) + 24 (x1) + 20 (x3) + 22 (x2) + 16 (x1) + 8 (x1) + [bonusDamage] : object {NPC Gallery.items.[].system.bonusDamage} + value : integer {NPC Gallery.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {NPC Gallery.items.[].system.bulk} + value : mixed + integer {NPC Gallery.items.[].system.bulk.value} (5 different values) + 1 (x22) + 2 (x11) + 3 (x4) + 0 (x6) + 4 (x2) + float {NPC Gallery.items.[].system.bulk.value} (same value: 0,1) + [category] : string {NPC Gallery.items.[].system.category} (14 different values) + simple (x12) + ammo (x11) + martial (x19) + heavy (x6) + potion (x9) + defensive (x22) + offensive (x33) + light (x5) + other (x2) + unarmored (x2) + oil (x1) + interaction (x3) + scroll (x2) + medium (x2) + [containerId] : mixed + [equipped] : object {NPC Gallery.items.[].system.equipped} + carryType : string {NPC Gallery.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {NPC Gallery.items.[].system.equipped.handsHeld} (3 different values) + 2 (x7) + 1 (x43) + 0 (x16) + [invested] : boolean {NPC Gallery.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {NPC Gallery.items.[].system.equipped.inSlot} (2 different values) + False (x2) + True (x14) + [group] : string {NPC Gallery.items.[].system.group} (15 different values) + crossbow (x5) + club (x6) + axe (x1) + dart (x1) + plate (x6) + bow (x7) + sword (x6) + leather (x4) + polearm (x1) + composite (x1) + flail (x1) + cloth (x2) + hammer (x1) + knife (x2) + chain (x1) + [hardness] : integer {NPC Gallery.items.[].system.hardness} (3 different values) + 0 (x81) + 8 (x1) + 7 (x1) + [hp] : object {NPC Gallery.items.[].system.hp} + max : integer {NPC Gallery.items.[].system.hp.max} (3 different values) + 0 (x81) + 64 (x1) + 30 (x1) + value : integer {NPC Gallery.items.[].system.hp.value} (3 different values) + 0 (x81) + 64 (x1) + 30 (x1) + [material] : object {NPC Gallery.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {NPC Gallery.items.[].system.price} + value : object {NPC Gallery.items.[].system.price.value} + [gp] : integer {NPC Gallery.items.[].system.price.value.gp} (all different values) + [sp] : integer {NPC Gallery.items.[].system.price.value.sp} (2 different values) + 1 (x16) + 2 (x3) + [cp] : integer {NPC Gallery.items.[].system.price.value.cp} (same value: 1) + [per] : integer {NPC Gallery.items.[].system.price.per} (same value: 10) + [quantity] : integer {NPC Gallery.items.[].system.quantity} (4 different values) + 1 (x71) + 10 (x2) + 20 (x8) + 100 (x2) + [reload] : object {NPC Gallery.items.[].system.reload} + value : string {NPC Gallery.items.[].system.reload.value} (4 different values) + 1 (x5) + (x16) + - (x3) + 0 (x7) + [runes] : object {NPC Gallery.items.[].system.runes} + [potency] : integer {NPC Gallery.items.[].system.runes.potency} (2 different values) + 0 (x32) + 1 (x14) + [property] : array<> {NPC Gallery.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {NPC Gallery.items.[].system.runes.striking} (2 different values) + 0 (x24) + 1 (x7) + [resilient] : integer {NPC Gallery.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {NPC Gallery.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {NPC Gallery.items.[].system.size} (same value: med) + [splashDamage] : object {NPC Gallery.items.[].system.splashDamage} + value : integer {NPC Gallery.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {NPC Gallery.items.[].system.usage} + value : string {NPC Gallery.items.[].system.usage.value} (4 different values) + held-in-two-hands (x7) + held-in-one-hand (x51) + held-in-one-plus-hands (x7) + worn (x1) + [stackGroup] : string {NPC Gallery.items.[].system.stackGroup} (2 different values) + bolts (x5) + arrows (x6) + [uses] : object {NPC Gallery.items.[].system.uses} + autoDestroy : boolean {NPC Gallery.items.[].system.uses.autoDestroy} (same value: True) + max : integer {NPC Gallery.items.[].system.uses.max} (same value: 1) + value : integer {NPC Gallery.items.[].system.uses.value} (same value: 1) + [attack] : object {NPC Gallery.items.[].system.attack} + value : string {NPC Gallery.items.[].system.attack.value} (same value: ) + [attackEffects] : object {NPC Gallery.items.[].system.attackEffects} + value : array {NPC Gallery.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {NPC Gallery.items.[].system.attackEffects.value.[]} (same value: sepulchral-drain) + [damageRolls] : object {NPC Gallery.items.[].system.damageRolls} + [y8xv18mecaw45pgj9o7gp] : object {NPC Gallery.items.[].system.damageRolls.y8xv18mecaw45pgj9o7gp} + damage : string {NPC Gallery.items.[].system.damageRolls.y8xv18mecaw45pgj9o7gp.damage} (same value: 1d4+1) + damageType : string {NPC Gallery.items.[].system.damageRolls.y8xv18mecaw45pgj9o7gp.damageType} (same value: bludgeoning) + [nmv8v1buls43m6p841h38] : object {NPC Gallery.items.[].system.damageRolls.nmv8v1buls43m6p841h38} + damage : string {NPC Gallery.items.[].system.damageRolls.nmv8v1buls43m6p841h38.damage} (same value: 1d8) + damageType : string {NPC Gallery.items.[].system.damageRolls.nmv8v1buls43m6p841h38.damageType} (same value: piercing) + [0] : object {NPC Gallery.items.[].system.damageRolls.0} + damage : string {NPC Gallery.items.[].system.damageRolls.0.damage} (21 different values) + damageType : string {NPC Gallery.items.[].system.damageRolls.0.damageType} (3 different values) + slashing (x4) + piercing (x16) + bludgeoning (x10) + [7628tpohgi5e2prdh9qo] : object {NPC Gallery.items.[].system.damageRolls.7628tpohgi5e2prdh9qo} + damage : string {NPC Gallery.items.[].system.damageRolls.7628tpohgi5e2prdh9qo.damage} (same value: 1d6+5) + damageType : string {NPC Gallery.items.[].system.damageRolls.7628tpohgi5e2prdh9qo.damageType} (same value: slashing) + [b62b0wja4r43jfcg5t6q] : object {NPC Gallery.items.[].system.damageRolls.b62b0wja4r43jfcg5t6q} + damage : string {NPC Gallery.items.[].system.damageRolls.b62b0wja4r43jfcg5t6q.damage} (same value: 1d8+1) + damageType : string {NPC Gallery.items.[].system.damageRolls.b62b0wja4r43jfcg5t6q.damageType} (same value: piercing) + [zucnlic609xxlegw3g3d] : object {NPC Gallery.items.[].system.damageRolls.zucnlic609xxlegw3g3d} + damage : string {NPC Gallery.items.[].system.damageRolls.zucnlic609xxlegw3g3d.damage} (same value: 1d4+4) + damageType : string {NPC Gallery.items.[].system.damageRolls.zucnlic609xxlegw3g3d.damageType} (same value: slashing) + [lei6l5jhrdwy1udxwaqk] : object {NPC Gallery.items.[].system.damageRolls.lei6l5jhrdwy1udxwaqk} + damage : string {NPC Gallery.items.[].system.damageRolls.lei6l5jhrdwy1udxwaqk.damage} (same value: 1d10+6) + damageType : string {NPC Gallery.items.[].system.damageRolls.lei6l5jhrdwy1udxwaqk.damageType} (same value: piercing) + [eW1tXQg8qHGPziVv] : object {NPC Gallery.items.[].system.damageRolls.eW1tXQg8qHGPziVv} + damage : string {NPC Gallery.items.[].system.damageRolls.eW1tXQg8qHGPziVv.damage} (same value: 1d4) + damageType : string {NPC Gallery.items.[].system.damageRolls.eW1tXQg8qHGPziVv.damageType} (same value: bludgeoning) + [qXHCveMfatOBKFH9] : object {NPC Gallery.items.[].system.damageRolls.qXHCveMfatOBKFH9} + damage : string {NPC Gallery.items.[].system.damageRolls.qXHCveMfatOBKFH9.damage} (same value: 1d6) + damageType : string {NPC Gallery.items.[].system.damageRolls.qXHCveMfatOBKFH9.damageType} (same value: piercing) + [el31mhrg438tvx99ndnxtp] : object {NPC Gallery.items.[].system.damageRolls.el31mhrg438tvx99ndnxtp} + damage : string {NPC Gallery.items.[].system.damageRolls.el31mhrg438tvx99ndnxtp.damage} (same value: 1d6+5) + damageType : string {NPC Gallery.items.[].system.damageRolls.el31mhrg438tvx99ndnxtp.damageType} (same value: piercing) + [fkqrfemqkjkdmgavo1ffuq] : object {NPC Gallery.items.[].system.damageRolls.fkqrfemqkjkdmgavo1ffuq} + damage : string {NPC Gallery.items.[].system.damageRolls.fkqrfemqkjkdmgavo1ffuq.damage} (same value: 1d6+5) + damageType : string {NPC Gallery.items.[].system.damageRolls.fkqrfemqkjkdmgavo1ffuq.damageType} (same value: piercing) + [vzg8k8xh54a9pq05edxx] : object {NPC Gallery.items.[].system.damageRolls.vzg8k8xh54a9pq05edxx} + damage : string {NPC Gallery.items.[].system.damageRolls.vzg8k8xh54a9pq05edxx.damage} (same value: 2d8+16) + damageType : string {NPC Gallery.items.[].system.damageRolls.vzg8k8xh54a9pq05edxx.damageType} (same value: bludgeoning) + [31rvsu4acxaifwvmjluy] : object {NPC Gallery.items.[].system.damageRolls.31rvsu4acxaifwvmjluy} + damage : string {NPC Gallery.items.[].system.damageRolls.31rvsu4acxaifwvmjluy.damage} (same value: 2d6+14) + damageType : string {NPC Gallery.items.[].system.damageRolls.31rvsu4acxaifwvmjluy.damageType} (same value: bludgeoning) + [weaponType] : object {NPC Gallery.items.[].system.weaponType} + value : string {NPC Gallery.items.[].system.weaponType.value} (2 different values) + melee (x24) + ranged (x18) + [acBonus] : integer {NPC Gallery.items.[].system.acBonus} (7 different values) + 5 (x4) + 2 (x6) + 1 (x1) + 6 (x2) + 0 (x2) + 3 (x1) + 4 (x1) + [checkPenalty] : integer {NPC Gallery.items.[].system.checkPenalty} (4 different values) + -3 (x6) + -1 (x4) + 0 (x3) + -2 (x2) + [dexCap] : integer {NPC Gallery.items.[].system.dexCap} (5 different values) + 1 (x5) + 3 (x5) + 0 (x2) + 5 (x2) + 2 (x1) + [speedPenalty] : integer {NPC Gallery.items.[].system.speedPenalty} (3 different values) + -10 (x6) + 0 (x9) + -5 (x2) + [strength] : integer {NPC Gallery.items.[].system.strength} (5 different values) + 3 (x5) + 1 (x4) + 0 (x1) + 4 (x2) + 2 (x1) + [actionType] : object {NPC Gallery.items.[].system.actionType} + value : string {NPC Gallery.items.[].system.actionType.value} (4 different values) + reaction (x9) + action (x14) + passive (x33) + free (x2) + [actions] : object {NPC Gallery.items.[].system.actions} + [value] : integer {NPC Gallery.items.[].system.actions.value} (3 different values) + 2 (x5) + 3 (x1) + 1 (x8) + [mod] : object {NPC Gallery.items.[].system.mod} + value : integer {NPC Gallery.items.[].system.mod.value} (10 different values) + 6 (x1) + 9 (x1) + 7 (x1) + 15 (x1) + 8 (x2) + 11 (x1) + 20 (x1) + 16 (x1) + 19 (x1) + 23 (x1) + [proficient] : object {NPC Gallery.items.[].system.proficient} + value : integer {NPC Gallery.items.[].system.proficient.value} (same value: 0) + [frequency] : object {NPC Gallery.items.[].system.frequency} + max : integer {NPC Gallery.items.[].system.frequency.max} (same value: 1) + per : string {NPC Gallery.items.[].system.frequency.per} (2 different values) + day (x5) + round (x1) + [value] : integer {NPC Gallery.items.[].system.frequency.value} (same value: 1) + [showSlotlessLevels] : object {NPC Gallery.items.[].system.showSlotlessLevels} + value : boolean {NPC Gallery.items.[].system.showSlotlessLevels.value} (same value: False) + [ritual] : object {NPC Gallery.items.[].system.ritual} + primary : object {NPC Gallery.items.[].system.ritual.primary} + check : string {NPC Gallery.items.[].system.ritual.primary.check} (2 different values) + Arcana (expert), Occultism (expert), or Religion (expert) (x1) + Religion (x1) + secondary : object {NPC Gallery.items.[].system.ritual.secondary} + casters : integer {NPC Gallery.items.[].system.ritual.secondary.casters} (2 different values) + 1 (x1) + 0 (x1) + checks : string {NPC Gallery.items.[].system.ritual.secondary.checks} (2 different values) + Religion (x1) + Crafting, Performance (x1) + [specific] : object {NPC Gallery.items.[].system.specific} + material : object {NPC Gallery.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {NPC Gallery.items.[].system.specific.runes} + [potency] : integer {NPC Gallery.items.[].system.specific.runes.potency} (same value: 2) + [property] : array<> {NPC Gallery.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {NPC Gallery.items.[].system.specific.runes.striking} (same value: 2) + reinforcing : integer {NPC Gallery.items.[].system.specific.runes.reinforcing} (same value: 0) + [integrated] : mixed + [start] : object {NPC Gallery.items.[].system.start} + [initiative] : mixed + value : integer {NPC Gallery.items.[].system.start.value} (same value: 0) + [tokenIcon] : object {NPC Gallery.items.[].system.tokenIcon} + show : boolean {NPC Gallery.items.[].system.tokenIcon.show} (same value: True) + [spell] : object {NPC Gallery.items.[].system.spell} + _id : string {NPC Gallery.items.[].system.spell._id} (2 different values) + EfFMLVbmkBWmzoLF (x1) + BBvV7qoXGdw09q1C (x1) + flags : object {NPC Gallery.items.[].system.spell.flags} + core : object {NPC Gallery.items.[].system.spell.flags.core} + sourceId : string {NPC Gallery.items.[].system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.EfFMLVbmkBWmzoLF (x1) + Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C (x1) + img : string {NPC Gallery.items.[].system.spell.img} (2 different values) + systems/pf2e/icons/spells/remove-fear.webp (x1) + icons/creatures/mammals/ox-buffalo-horned-green.webp (x1) + name : string {NPC Gallery.items.[].system.spell.name} (2 different values) + Remove Fear (x1) + Speak with Animals (x1) + sort : integer {NPC Gallery.items.[].system.spell.sort} (same value: 0) + system : object {NPC Gallery.items.[].system.spell.system} + [area] : mixed + cost : object {NPC Gallery.items.[].system.spell.system.cost} + value : string {NPC Gallery.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {NPC Gallery.items.[].system.spell.system.counteraction} (2 different values) + True (x1) + False (x1) + damage : object {NPC Gallery.items.[].system.spell.system.damage} + [defense] : mixed + description : object {NPC Gallery.items.[].system.spell.system.description} + value : string {NPC Gallery.items.[].system.spell.system.description.value} (2 different values) +

With a touch, you ease a creature's fears. You can attempt to counteract a single fear effect that the target suffers from. This frees only the target, not any other creatures under the fear effect.

+
+

Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures.

(x1) +

You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.

(x1) + duration : object {NPC Gallery.items.[].system.spell.system.duration} + sustained : boolean {NPC Gallery.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {NPC Gallery.items.[].system.spell.system.duration.value} (2 different values) + (x1) + 10 minutes (x1) + level : object {NPC Gallery.items.[].system.spell.system.level} + value : integer {NPC Gallery.items.[].system.spell.system.level.value} (same value: 2) + location : object {NPC Gallery.items.[].system.spell.system.location} + heightenedLevel : integer {NPC Gallery.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + value : string {NPC Gallery.items.[].system.spell.system.location.value} (same value: ) + publication : object {NPC Gallery.items.[].system.spell.system.publication} + license : string {NPC Gallery.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {NPC Gallery.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {NPC Gallery.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {NPC Gallery.items.[].system.spell.system.range} + value : string {NPC Gallery.items.[].system.spell.system.range.value} (2 different values) + touch (x1) + (x1) + requirements : string {NPC Gallery.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {NPC Gallery.items.[].system.spell.system.slug} (2 different values) + remove-fear (x1) + speak-with-animals (x1) + target : object {NPC Gallery.items.[].system.spell.system.target} + value : string {NPC Gallery.items.[].system.spell.system.target.value} (2 different values) + 1 creature (x1) + (x1) + time : object {NPC Gallery.items.[].system.spell.system.time} + value : string {NPC Gallery.items.[].system.spell.system.time.value} (same value: 2) + traits : object {NPC Gallery.items.[].system.spell.system.traits} + rarity : string {NPC Gallery.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {NPC Gallery.items.[].system.spell.system.traits.traditions} + Length: min=1 max=3 + Value type: string {NPC Gallery.items.[].system.spell.system.traits.traditions.[]} (3 different values) + divine (x1) + occult (x1) + primal (x2) + value : array {NPC Gallery.items.[].system.spell.system.traits.value} + Length: min=2 max=2 + Value type: string {NPC Gallery.items.[].system.spell.system.traits.value.[]} (2 different values) + concentrate (x2) + manipulate (x2) + type : string {NPC Gallery.items.[].system.spell.type} (same value: spell) + type : string {NPC Gallery.items.[].type} (11 different values) + spellcastingEntry (x19) + spell (x161) + weapon (x31) + equipment (x10) + consumable (x25) + melee (x42) + armor (x15) + action (x58) + lore (x11) + shield (x2) + effect (x2) + [_stats] : object {NPC Gallery.items.[]._stats} + compendiumSource : string {NPC Gallery.items.[]._stats.compendiumSource} (173 different values) + [flags] : object {NPC Gallery.items.[].flags} + pf2e : object {NPC Gallery.items.[].flags.pf2e} + linkedWeapon : string {NPC Gallery.items.[].flags.pf2e.linkedWeapon} (30 different values) + name : string {NPC Gallery.name} (all different values) + system : object {NPC Gallery.system} + abilities : object {NPC Gallery.system.abilities} + cha : object {NPC Gallery.system.abilities.cha} + mod : integer {NPC Gallery.system.abilities.cha.mod} (6 different values) + 1 (x3) + 3 (x6) + 4 (x2) + 0 (x6) + 5 (x1) + 2 (x2) + con : object {NPC Gallery.system.abilities.con} + mod : integer {NPC Gallery.system.abilities.con.mod} (6 different values) + -1 (x1) + 3 (x7) + 2 (x4) + 0 (x3) + 1 (x3) + 4 (x2) + dex : object {NPC Gallery.system.abilities.dex} + mod : integer {NPC Gallery.system.abilities.dex.mod} (6 different values) + 2 (x4) + 1 (x3) + 4 (x7) + 0 (x3) + 3 (x2) + 5 (x1) + int : object {NPC Gallery.system.abilities.int} + mod : integer {NPC Gallery.system.abilities.int.mod} (6 different values) + 2 (x2) + 0 (x12) + 1 (x3) + -5 (x1) + 4 (x1) + 5 (x1) + str : object {NPC Gallery.system.abilities.str} + mod : integer {NPC Gallery.system.abilities.str.mod} (7 different values) + 1 (x4) + 4 (x7) + 3 (x3) + 0 (x3) + 5 (x1) + 2 (x1) + 6 (x1) + wis : object {NPC Gallery.system.abilities.wis} + mod : integer {NPC Gallery.system.abilities.wis.mod} (6 different values) + 4 (x4) + 1 (x6) + 0 (x2) + 3 (x4) + 2 (x3) + 5 (x1) + attributes : object {NPC Gallery.system.attributes} + ac : object {NPC Gallery.system.attributes.ac} + details : string {NPC Gallery.system.attributes.ac.details} (4 different values) + (x17) + (22 against traps) (x1) + (34 with shield raised) (x1) + (24 with shield raised) (x1) + value : integer {NPC Gallery.system.attributes.ac.value} (12 different values) + 15 (x1) + 25 (x2) + 18 (x1) + 14 (x1) + 22 (x3) + 21 (x4) + 30 (x2) + 19 (x1) + 32 (x1) + 16 (x1) + 28 (x2) + 29 (x1) + allSaves : object {NPC Gallery.system.attributes.allSaves} + value : string {NPC Gallery.system.attributes.allSaves.value} (5 different values) + (x16) + +2 circumstance to all saves vs. dream and sleep (x1) + +1 status to all saves vs. fear (x1) + +1 circumstance to all saves vs. traps (x1) + +1 status to all saves vs. poison (x1) + hp : object {NPC Gallery.system.attributes.hp} + details : string {NPC Gallery.system.attributes.hp.details} (2 different values) + (x19) + void healing (x1) + max : integer {NPC Gallery.system.attributes.hp.max} (14 different values) + 16 (x1) + 75 (x2) + 30 (x1) + 25 (x1) + 45 (x1) + 54 (x2) + 60 (x3) + 145 (x2) + 195 (x2) + 80 (x1) + 175 (x1) + 7 (x1) + 170 (x1) + 70 (x1) + temp : integer {NPC Gallery.system.attributes.hp.temp} (same value: 0) + value : integer {NPC Gallery.system.attributes.hp.value} (14 different values) + 16 (x1) + 75 (x2) + 30 (x1) + 25 (x1) + 45 (x1) + 54 (x2) + 60 (x3) + 145 (x2) + 195 (x2) + 80 (x1) + 175 (x1) + 7 (x1) + 170 (x1) + 70 (x1) + speed : object {NPC Gallery.system.attributes.speed} + otherSpeeds : array {NPC Gallery.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {NPC Gallery.system.attributes.speed.otherSpeeds.[]} + type : string {NPC Gallery.system.attributes.speed.otherSpeeds.[].type} (2 different values) + swim (x1) + fly (x1) + value : integer {NPC Gallery.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 25 (x1) + 30 (x1) + value : integer {NPC Gallery.system.attributes.speed.value} (5 different values) + 25 (x11) + 20 (x5) + 0 (x1) + 40 (x2) + 30 (x1) + [details] : string {NPC Gallery.system.attributes.speed.details} (3 different values) + ignores 5 feet of speed reduction from being encumbered (x1) + longstrider (x1) + ignores the effects of non-magical difficult terrain (x1) + [resistances] : array {NPC Gallery.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {NPC Gallery.system.attributes.resistances.[]} + type : string {NPC Gallery.system.attributes.resistances.[].type} (4 different values) + mental (x2) + slashing (x1) + all-damage (x1) + poison (x1) + value : integer {NPC Gallery.system.attributes.resistances.[].value} (3 different values) + 2 (x3) + 10 (x1) + 5 (x1) + [exceptions] : array {NPC Gallery.system.attributes.resistances.[].exceptions} + Length: min=2 max=2 + Value type: string {NPC Gallery.system.attributes.resistances.[].exceptions.[]} (2 different values) + force (x1) + ghost-touch (x1) + [immunities] : array {NPC Gallery.system.attributes.immunities} + Length: min=6 max=6 + Value type: object {NPC Gallery.system.attributes.immunities.[]} + type : string {NPC Gallery.system.attributes.immunities.[].type} (6 different values) + disease (x1) + non-magical (x1) + paralyzed (x1) + poison (x1) + precision (x1) + unconscious (x1) + details : object {NPC Gallery.system.details} + blurb : string {NPC Gallery.system.details.blurb} (same value: ) + languages : object {NPC Gallery.system.details.languages} + details : string {NPC Gallery.system.details.languages.details} (2 different values) + (x19) + understands commands (x1) + value : array {NPC Gallery.system.details.languages.value} + Length: min=0 max=5 + Value type: string {NPC Gallery.system.details.languages.value.[]} (16 different values) + common (x19) + fey (x1) + gnomish (x1) + dwarven (x2) + diabolic (x1) + draconic (x1) + kelish (x1) + necril (x1) + osiriani (x1) + elven (x1) + thalassic (x1) + mwangi (x2) + wildsong (x1) + jotun (x1) + orcish (x1) + varisian (x1) + level : object {NPC Gallery.system.details.level} + value : integer {NPC Gallery.system.details.level.value} (8 different values) + 1 (x2) + 5 (x2) + 2 (x1) + 4 (x6) + 6 (x2) + 11 (x5) + -1 (x1) + 9 (x1) + privateNotes : string {NPC Gallery.system.details.privateNotes} (same value: ) + publicNotes : string {NPC Gallery.system.details.publicNotes} (17 different values) +

Underling clerics are still learning the tenets of their faith and answer to a superior priest. Their days are spent in devotion and learning, sequestered in temples.

+
+

Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.

(x1) +

There is perhaps nothing more anathematic to peace than an antipaladin. Dedicated holy warriors to the darkest and foulest of deities, antipaladins work to fulfill the vile wishes of their evil masters. The zeal with which they implement the plans of dark gods makes them truly fearsome foes for anyone allied with the forces of good.

+
+

Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.

(x1) +

Azarketis, also known as Low Azlanti or gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the sea, where they were warped into amphibious forms by the alghollthu, the alien architects of Absalom's terrible demise. Generally found on the coast, azarketis favor life near a major body of water, as keeping their skin hydrated is a biological requirement. Though most azarketis live relatively peaceful lives of fishing or farming, they sometimes need to defend their homes against hostile forces, and some leave their communities to become adventurers. The following statistics may be used to represent commonly encountered azarketis.

+

Azarketis with more adventurous spirits often learn the art of sailing and join the crew of a ship. Such sailors get to enjoy their time above deck while also having near-constant access to large bodies of water. Ship captains also appreciate having azarketis on board, as they're able to easily scrape barnacles off the hull, check the rudder, and help patch any leaks. Though they have a talent for swimming more than sailing, they've earned a reputation as lucky to have on board.

(x1) +

Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.

+
+

Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.

(x1) + (x4) +

This handsome gnome sports an impressive coiffure and a flashy costume that catches the eye.

+

While most Firebrands enjoy the attention their exploits bring, the charming scoundrel takes this to extremes, often boasting about their daring exploits and attempting to parlay stories of their notorious deeds into free drinks or lodging. The scoundrel sees little harm in taking credit for any activities attributed to the organization, provided that intervention from local law enforcement seems unlikely. They are likely to take on high-profile jobs for the Firebrands just for the thrill of later recounting the narrow scrapes of their adventure.

+

The charming scoundrel is as dramatic in combat as outside of it, often darting from opponent to opponent and disorienting foes with flashy swordplay. If a battle is going well, the scoundrel will often shout taunts at slow-footed opponents or encouragement to allies. While prideful and competitive, the scoundrel is a pragmatist at heart and will opt to add a tale of a cunning escape to their repertoire if the odds seem stacked against them.

+
+

Wherever oppression or an opportunity for daring adventure can be found, the Firebrands can be found chasing after. PCs might find the Firebrands to be allies in a quest for righteous rebellion or justice against slavery, or they might find these dashing daredevils to be friendly-or not so friendly-rivals for the same treasure. The charming scoundrel presented here could easily be a low level freedom fighter or foil for the PCs, or might serve as crew for the privateer captain. The privateer captain can serve as a transport willing to take the PCs to the most dangerous locations, an intermittent ally that provides a timely rescue when least expected, a competing explorer, or a powerful and deadly enemy.

(x1) +

This menacing dwarf wears a suit of armor emblazoned with the symbol of her Hellknight order, and she wields a mighty flail.

+

Armigers are the foot soldiers of the Hellknights and form the largest group of members for most orders. Whatever their specific reasons for joining the organization, armigers share the Hellknights' dedication to spreading the rule of law across Golarion. This commitment sees them serving in a variety of missions, whether it be rooting out bandits and crooks, imprisoning smugglers and black marketeers, or investigating rumors of sedition. While frontier villagers sometimes welcome the assurance of safety that the Hellknights bring, free thinkers and historians chafe at the restrictions on movement and expression that armigers enforce.

+

Although armigers are not yet full knights, those who underestimate them have made a grievous error. Once ordered to take a position or eliminate a foe, an armiger is unerring in fulfilling their order. During battle, they wade eagerly into the fray, targeting servants of chaotic gods and those they observe using underhanded tactics.

+
+

Firm believers in enforcing the law at any cost, Hellknights are often based in Cheliax, but they travel to all across Golarion to enforce their ideals of order. This rigid viewpoint and intolerance for dissent means that PCs can just as easily find villains in these Hellknights as they can allies; an agent of the Hellknight Order of the Chain might aid the PCs in subduing a vile and violent criminal, or might hunt down the PCs due to mild infractions of unjust laws. The Hellknight armiger presented here might be an unrepentant enforcer seeking to quell rebellion among the oppressed, a dedicated monster hunter, a censor of artistic innovation, a savior to victims of kidnapping, a spy and torturer, or a lawful crusader against demonic incursions. Hellknight paravicars, meanwhile, are absolute exemplars of their orders, and PCs who encounter them will likely find themselves in the midst of momentous events.

(x1) +

Face covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority.

+

Each order of Hellknights is led by a powerful paravicar, a general in charge of dictating the order's tactics and the administration of its resources. Within the order, the word of these figures is law, and members from the lowliest squire to the most senior knight follow commands from a paravicar with unswerving devotion. Paravicars see their personal dedication to the order's edicts as an example for all members and hold themselves to the same high standards as their underlings. Though they seldom need to call upon them, paravicars use their considerable infernal powers to reinforce their positions in the Hellknight's hierarchy.

+

In combat, paravicars take direct command of their troops of knights and armigers. Paravicars are experienced campaigners who prefer calculated tactical gambits to hot-headed, risky maneuvers that could leave their forces exposed. If pressed into combat, paravicars use their abilities to demoralize their foes and compel enemies to become their allies or to flee the field.

+
+

Firm believers in enforcing the law at any cost, Hellknights are often based in Cheliax, but they travel to all across Golarion to enforce their ideals of order. This rigid viewpoint and intolerance for dissent means that PCs can just as easily find villains in these Hellknights as they can allies; an agent of the Hellknight Order of the Chain might aid the PCs in subduing a vile and violent criminal, or might hunt down the PCs due to mild infractions of unjust laws. The Hellknight armiger presented here might be an unrepentant enforcer seeking to quell rebellion among the oppressed, a dedicated monster hunter, a censor of artistic innovation, a savior to victims of kidnapping, a spy and torturer, or a lawful crusader against demonic incursions. Hellknight paravicars, meanwhile, are absolute exemplars of their orders, and PCs who encounter them will likely find themselves in the midst of momentous events.

(x1) +

This half-elf woman looks dressed to travel anywhere and prepared for any eventuality she might find along the way.

+

No two field agents follow the same path to join the Pathfinder Society, nor the same path once they embark on their first expedition. The Society's treacherous missions require all types of adventurers, from seasoned combatants to ruin delvers and experts in the occult. Some field agents are highly specialized, filling a single role in a larger group of Pathfinders, while others branch out into a broad range of abilities.

+

This field agent seeks the thrill of discovering lost treasures from the Inner Sea's many ancient ruins. She scouts ahead for her team, keeping an eye out for enemies, traps, and other dangers. In fights, she is cautious and practical, preferring to stay mobile and out of sight. She sneaks in for a finishing blow when victory is certain.

+
+

The Pathfinder Society is a large and influential organization seeking to learn and share their knowledge to others, and its members can be found even in the least likely of places. PCs who are members of the Pathfinder Society might accompany a Pathfinder field agent or get news and assignments from a Pathfinder venture-captain.

(x1) +

The barnacle-crusted armor of this dwarf hints at a thousand exciting tales.

+

The venture-captains of the Pathfinder Society rose through the ranks of the organization by following a unique path. An individual venture-captain has overcome numerous challenges, and each has countless stories to tell-and the scars to go with them. Each venture-captain maintains a lodge somewhere in the Inner Sea, where Pathfinder agents can rest, share stories, and set out on new missions. The venture-captain assigns these missions themselves, and they can draw on the significant resources of the Pathfinder Society-as well as any local allies they have-to ensure the missions' success.

+

This venture-captain operates a lodge that also serves as a tavern. His interest in epic tales led him to join the Society, and he gladly shares these stories with interested parties. Opportunistic field agents can gain the venture-captain's favor by recovering unique and valuable liquors. The venture-captain hopes to one day publish a Pathfinder Chronicle of his own.

+
+

The Pathfinder Society is a large and influential organization seeking to learn and share their knowledge to others, and its members can be found even in the least likely of places. PCs who are members of the Pathfinder Society might accompany a Pathfinder field agent or get news and assignments from a Pathfinder venture-captain.

(x1) +

Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.

+
+

Religions inspire devout individuals to uphold their tenets. Many of these devotees seek to bring respite and hope, but others have darker motives.

(x1) +

A faint crust of salt rimes the coattails of this mariner, and her steely eyes gaze from beneath the brim of her tricorne hat.

+

Dismissively called a pirate or thief by some, the privateer captain commands a loyal crew that plies the waters of the Inner Sea and beyond. Privateers work for their own profit and reputation, of course, but they also commit themselves to keeping the sea-lanes free from navies that strive to enforce land law on the unbounded waves. Tyrants and slavers are their favorite targets, and many a greedy colonizer or trafficker in flesh has been sent to the bottom of the sea after the captain liberated their cargo. Generally, however, the privateer captain is willing to spare prisoners so that they might be ransomed and spread tales of Firebrands' actions across the region.

+

The privateer captain is often at the vanguard of boarding parties. Many call on the power of the fickle goddess Besmara to strengthen their crew in battle and sanctify each shipboard raid. As at home in water as on deck, a privateer captain will gladly leap into the sea to pursue a foe or rescue a fallen crewmate. Though the privateer captain might run under a false flag or attempt to deceive a foe before battle, they generally honor agreements to surrender and make a point to keep their word, particularly when dealing with other Firebrands.

+
+

Wherever oppression or an opportunity for daring adventure can be found, the Firebrands can be found chasing after. PCs might find the Firebrands to be allies in a quest for righteous rebellion or justice against slavery, or they might find these dashing daredevils to be friendly-or not so friendly-rivals for the same treasure. The charming scoundrel presented here could easily be a low level freedom fighter or foil for the PCs, or might serve as crew for the privateer captain. The privateer captain can serve as a transport willing to take the PCs to the most dangerous locations, an intermittent ally that provides a timely rescue when least expected, a competing explorer, or a powerful and deadly enemy.

(x1) +

This sharp-eyed half-elf wears weather-beaten gear that would easily blend in with any natural terrain, and carries an elaborately carved walking staff.

+

When a group of adepts leaves the Magaambya, whether to investigate a magical phenomenon, conduct a diplomatic mission, or visit scholars in a distant land, a Rain-Scribe often serves as their guide. An expert in travel through difficult environments, the Rain-Scribe provides for their companions while helping them avoid the many hazards of travel in the Inner Sea. Rain-Scribes are some of the most well-traveled members of the academy, and most have secured alliances or promises of safe passage through the lands where they walk.

+

Should the Rain-Scribe or their companions be attacked on their journeys, the scribe is a capable combatant who strives to turn their communion with the natural world into their greatest advantage in battle. Whether by using primal magic against their foes or striking unseen from the underbrush, the Rain-Scribe assures that no opponent threatens their traveling companions for long.

+
+

Incredible events have rocked the lands of Avistan over the past 10 years, from whole cities reappearing out of a loop in time to magical explosions vaporizing the prison of Gallowspire. These marvels, both terrible and awe inspiring, inevitably attracted the attention of the Magaambya academy, home of scholars of magic in all its forms. Scholars, emissaries, and spies alike have now established Magaambyan centers in the north, seeking to learn and to help those they can along the way.

(x1) +

Always on the move from patron to patron, servers are the backbone of any tavern or eatery. Their work hones both their agility and their diplomacy.

+
+

Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.

(x1) +

A wooden mask carved with a stoic leopard's features covers the face of this scholar. Her long cloak is embroidered with the names of fellow tribe members.

+

The Tempest-Sun Mages are the chosen protectors of the Magaambya academy and the lands that surround it, watching from the skies for any sign of incursion approaching from the surrounding jungle. They are known as much for the close bonds that they form with their companions as for their extensive knowledge of magical forces, and many mages inscribe the names of important allies on their clothing or gear as reminders of the reason for their vigilance and dedication. The diligence and power of the Tempest-Sun Mages has ensured that no invading force has ever come within 20 miles of the university they defend.

+

When the Tempest-Sun Mages are not defending the academy itself or accompanying envoys or teachers to distant locales, they use their mastery of arcane and primal magic to keep watch in the surrounding city and beyond, keeping an eye on the balance of power throughout the whole of the Mwangi Expanse. This magical intelligence often allows them to foresee threats to the academy or any nearby towns before such threats can even organize and approach.

+

While Tempest-Sun Mages generally prefer to disable or incapacitate enemies, and readily call upon on their companions from the Uzunjati to reason with foes when possible, they do not hesitate to unleash lethal force against dangerous or implacable enemies, often taking to the air and raining down elemental fury. In particular, these mages have little tolerance for demons, having previously suffered attacks from the worshippers of the demon lord Angazhan who inhabit the city of Usaro.

+
+

Incredible events have rocked the lands of Avistan over the past 10 years, from whole cities reappearing out of a loop in time to magical explosions vaporizing the prison of Gallowspire. These marvels, both terrible and awe inspiring, inevitably attracted the attention of the Magaambya academy, home of scholars of magic in all its forms. Scholars, emissaries, and spies alike have now established Magaambyan centers in the north, seeking to learn and to help those they can along the way.

(x1) +

This grizzled half-orc wields a longbow with the familiarity of a woman who considers it more as an extension of her body than a weapon.

+

When Lastwall fell, many of the former Knights of Ozem became disheartened and scattered, wandering aimlessly through the wilds of the Inner Sea. Though the horrific events that led to the fall of Lastwall shook their faith in the traditional hierarchy of the Knights, they hardened their resolve to hunt all undead from the face of Golarion. These Crimson Reclaimers still see the Whispering Tyrant as their primary foe, but they can be found in many of the most haunted regions of the world, living off the land and hunting the restless dead.

+

While heroism and fervor for their cause still burns in their heart, veteran reclaimers have lived long enough to lose their taste for tales of courtly valor and valiant last stands. They have learned the value of caution and thus engage their enemies from range and use terrain to their advantage. They are quick to strike back at enemies that harm their allies, knowing staunch teammates are essential in the face of the world's many horrors.

+
+

Though the nation of Lastwall is shattered and its leaders have fled, the courage of those who once defended its shining walls remains strong. The Knights of Lastwall are found in places of great calamity, escorting civilians and beating back the undead. Should the PCs ever venture into a crisis zone, they may likely as not see the Knights of Lastwall there as well, be they forming an armored wall to defend the innocent or creeping through deathly wastelands where even the bravest know mortal fear. Unless the PCs are evil or unwitting dupes of Tar-Baphon's agents, the Whispering Way, these knights mostly serve as precious allies in realms where friendly faces are rare. The virtuous defender could be a member of a knightly squad or a recruiter seeking those willing to risk their lives to save Avistan from a terrible peril. The veteran reclaimer is likely found in the depths of the Gravelands or other truly forsaken realms, where even the slightest misstep can lead to death or worse. Such cunning but virtuous souls might request help leading people to safety, act as a guide through unknown territory, or offer valuable advice and information about dangerous creatures or traps the PCs might risk encountering.

(x1) +

With his well-worn plate armor and mighty shield, this tall figure appears ready to stand against any foe.

+

Even with the fall of the nation of Lastwall, many people still dedicate their lives to opposing the forces and schemes of the Whispering Tyrant. Styling themselves the Shining Sentinels, they see themselves as a bulwark against the further spread of the Tyrant's influence. When not rallying troops to battle against their sworn foe or protecting villages from undead incursions, these knights travel the Inner Sea in hopes of recruiting other righteous souls to fight against the undead hordes.

+

Many Shining Sentinels are servants of good deities, such as Iomedae; in battle, they turn their god-given powers against their foes. These virtuous warriors put the safety of their companions before their own and often hold defensive positions to protect their allies.

+
+

Though the nation of Lastwall is shattered and its leaders have fled, the courage of those who once defended its shining walls remains strong. The Knights of Lastwall are found in places of great calamity, escorting civilians and beating back the undead. Should the PCs ever venture into a crisis zone, they may likely as not see the Knights of Lastwall there as well, be they forming an armored wall to defend the innocent or creeping through deathly wastelands where even the bravest know mortal fear. Unless the PCs are evil or unwitting dupes of Tar-Baphon's agents, the Whispering Way, these knights mostly serve as precious allies in realms where friendly faces are rare. The virtuous defender could be a member of a knightly squad or a recruiter seeking those willing to risk their lives to save Avistan from a terrible peril. The veteran reclaimer is likely found in the depths of the Gravelands or other truly forsaken realms, where even the slightest misstep can lead to death or worse. Such cunning but virtuous souls might request help leading people to safety, act as a guide through unknown territory, or offer valuable advice and information about dangerous creatures or traps the PCs might risk encountering.

(x1) + publication : object {NPC Gallery.system.details.publication} + license : string {NPC Gallery.system.details.publication.license} (same value: OGL) + remaster : boolean {NPC Gallery.system.details.publication.remaster} (same value: False) + title : string {NPC Gallery.system.details.publication.title} (5 different values) + Pathfinder Gamemastery Guide (x5) + Pathfinder Lost Omens Absalom, City of Lost Omens (x1) + Pathfinder Lost Omens Character Guide (x12) + Pathfinder Lost Omens The Grand Bazaar (x1) + Pathfinder Wake the Dead #5 (x1) + initiative : object {NPC Gallery.system.initiative} + statistic : string {NPC Gallery.system.initiative.statistic} (same value: perception) + perception : object {NPC Gallery.system.perception} + details : string {NPC Gallery.system.perception.details} (2 different values) + (x19) + trap finder (x1) + mod : integer {NPC Gallery.system.perception.mod} (13 different values) + 7 (x1) + 10 (x2) + 8 (x2) + 6 (x1) + 13 (x2) + 14 (x2) + 11 (x3) + 20 (x2) + 21 (x1) + 3 (x1) + 16 (x1) + 18 (x1) + 24 (x1) + senses : array {NPC Gallery.system.perception.senses} + Length: min=0 max=2 + Value type: object {NPC Gallery.system.perception.senses.[]} + type : string {NPC Gallery.system.perception.senses.[].type} (3 different values) + darkvision (x6) + low-light-vision (x4) + see-invisibility (x1) + resources : object {NPC Gallery.system.resources} + [focus] : object {NPC Gallery.system.resources.focus} + max : mixed + integer {NPC Gallery.system.resources.focus.max} (3 different values) + 1 (x5) + 3 (x1) + 2 (x1) + string {NPC Gallery.system.resources.focus.max} (2 different values) + 1 (x1) + 2 (x3) + value : integer {NPC Gallery.system.resources.focus.value} (3 different values) + 1 (x6) + 3 (x1) + 2 (x4) + saves : object {NPC Gallery.system.saves} + fortitude : object {NPC Gallery.system.saves.fortitude} + saveDetail : string {NPC Gallery.system.saves.fortitude.saveDetail} (same value: ) + value : integer {NPC Gallery.system.saves.fortitude.value} (11 different values) + 2 (x2) + 14 (x1) + 8 (x2) + 7 (x1) + 9 (x3) + 12 (x2) + 19 (x3) + 10 (x2) + 22 (x1) + 11 (x1) + 20 (x2) + reflex : object {NPC Gallery.system.saves.reflex} + saveDetail : string {NPC Gallery.system.saves.reflex.saveDetail} (2 different values) + (x19) + (+9 vs. damaging effects) (x1) + value : integer {NPC Gallery.system.saves.reflex.value} (14 different values) + 5 (x1) + 10 (x3) + 11 (x2) + 3 (x1) + 13 (x3) + 14 (x1) + 19 (x1) + 18 (x1) + 20 (x2) + 9 (x1) + 7 (x1) + 16 (x1) + 23 (x1) + 6 (x1) + will : object {NPC Gallery.system.saves.will} + saveDetail : string {NPC Gallery.system.saves.will.saveDetail} (same value: ) + value : integer {NPC Gallery.system.saves.will.value} (14 different values) + 9 (x2) + 12 (x3) + 5 (x2) + 6 (x1) + 13 (x2) + 8 (x1) + 10 (x1) + 24 (x1) + 11 (x1) + 19 (x2) + 14 (x1) + 23 (x1) + 16 (x1) + 21 (x1) + skills : object {NPC Gallery.system.skills} + [arcana] : object {NPC Gallery.system.skills.arcana} + base : integer {NPC Gallery.system.skills.arcana.base} (6 different values) + 5 (x1) + 16 (x1) + 13 (x1) + 8 (x1) + 7 (x1) + 23 (x1) + [crafting] : object {NPC Gallery.system.skills.crafting} + base : integer {NPC Gallery.system.skills.crafting.base} (2 different values) + 5 (x1) + 13 (x1) + [diplomacy] : object {NPC Gallery.system.skills.diplomacy} + base : integer {NPC Gallery.system.skills.diplomacy.base} (7 different values) + 4 (x2) + 8 (x1) + 9 (x1) + 6 (x1) + 21 (x1) + 12 (x2) + 16 (x1) + [occultism] : object {NPC Gallery.system.skills.occultism} + base : integer {NPC Gallery.system.skills.occultism.base} (2 different values) + 5 (x1) + 16 (x1) + [religion] : object {NPC Gallery.system.skills.religion} + base : integer {NPC Gallery.system.skills.religion.base} (9 different values) + 7 (x1) + 8 (x1) + 10 (x1) + 21 (x1) + 11 (x1) + 14 (x1) + 23 (x1) + 20 (x1) + 9 (x1) + [athletics] : object {NPC Gallery.system.skills.athletics} + base : integer {NPC Gallery.system.skills.athletics.base} (9 different values) + 13 (x1) + 7 (x2) + 6 (x2) + 15 (x1) + 12 (x1) + 17 (x1) + 8 (x1) + 22 (x1) + 19 (x1) + [special] : array {NPC Gallery.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {NPC Gallery.system.skills.athletics.special.[]} + base : integer {NPC Gallery.system.skills.athletics.special.[].base} (same value: 9) + label : string {NPC Gallery.system.skills.athletics.special.[].label} (same value: to Swim) + [deception] : object {NPC Gallery.system.skills.deception} + base : integer {NPC Gallery.system.skills.deception.base} (6 different values) + 10 (x1) + 6 (x2) + 13 (x1) + 11 (x1) + 21 (x2) + 12 (x1) + [intimidation] : object {NPC Gallery.system.skills.intimidation} + base : integer {NPC Gallery.system.skills.intimidation.base} (7 different values) + 12 (x1) + 9 (x1) + 10 (x2) + 23 (x1) + 16 (x2) + 15 (x1) + 11 (x1) + [survival] : object {NPC Gallery.system.skills.survival} + base : integer {NPC Gallery.system.skills.survival.base} (7 different values) + 8 (x2) + 7 (x1) + 11 (x1) + 12 (x2) + 21 (x1) + 22 (x1) + 9 (x1) + [acrobatics] : object {NPC Gallery.system.skills.acrobatics} + base : integer {NPC Gallery.system.skills.acrobatics.base} (7 different values) + 8 (x1) + 12 (x2) + 20 (x2) + 9 (x1) + 6 (x1) + 16 (x1) + 18 (x1) + [nature] : object {NPC Gallery.system.skills.nature} + base : integer {NPC Gallery.system.skills.nature.base} (5 different values) + 5 (x1) + 13 (x1) + 12 (x1) + 21 (x1) + 18 (x1) + [stealth] : object {NPC Gallery.system.skills.stealth} + base : integer {NPC Gallery.system.skills.stealth.base} (5 different values) + 8 (x1) + 10 (x2) + 12 (x1) + 11 (x1) + 16 (x1) + [special] : array {NPC Gallery.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {NPC Gallery.system.skills.stealth.special.[]} + base : integer {NPC Gallery.system.skills.stealth.special.[].base} (2 different values) + 10 (x1) + 20 (x1) + label : string {NPC Gallery.system.skills.stealth.special.[].label} (2 different values) + underwater (x1) + in rocky terrain (x1) + predicate : array {NPC Gallery.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {NPC Gallery.system.skills.stealth.special.[].predicate.[]} (2 different values) + terrain:underwater (x1) + terrain:rocky (x1) + [performance] : object {NPC Gallery.system.skills.performance} + base : integer {NPC Gallery.system.skills.performance.base} (3 different values) + 6 (x1) + 9 (x1) + 19 (x1) + [society] : object {NPC Gallery.system.skills.society} + base : integer {NPC Gallery.system.skills.society.base} (4 different values) + 5 (x1) + 7 (x2) + 16 (x1) + 11 (x2) + [thievery] : object {NPC Gallery.system.skills.thievery} + base : integer {NPC Gallery.system.skills.thievery.base} (4 different values) + 3 (x1) + 10 (x2) + 22 (x1) + 5 (x1) + [medicine] : object {NPC Gallery.system.skills.medicine} + base : integer {NPC Gallery.system.skills.medicine.base} (4 different values) + 11 (x1) + 9 (x1) + 14 (x1) + 19 (x2) + traits : object {NPC Gallery.system.traits} + rarity : string {NPC Gallery.system.traits.rarity} (2 different values) + common (x19) + unique (x1) + size : object {NPC Gallery.system.traits.size} + value : string {NPC Gallery.system.traits.size.value} (3 different values) + med (x18) + sm (x1) + lg (x1) + value : array {NPC Gallery.system.traits.value} + Length: min=1 max=5 + Value type: string {NPC Gallery.system.traits.value.[]} (18 different values) + human (x15) + humanoid (x19) + chaotic (x5) + evil (x2) + unholy (x1) + amphibious (x1) + azarketi (x1) + changeling (x1) + lawful (x5) + gnome (x1) + good (x7) + mindless (x1) + dwarf (x1) + dhampir (x1) + elf (x2) + earth (x1) + giant (x1) + orc (x1) + [spellcasting] : object {NPC Gallery.system.spellcasting} + rituals : object {NPC Gallery.system.spellcasting.rituals} + dc : integer {NPC Gallery.system.spellcasting.rituals.dc} (same value: 24) + type : string {NPC Gallery.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Naari.txt b/output/pf2e/packs/Naari.txt new file mode 100644 index 0000000..0d02e1d --- /dev/null +++ b/output/pf2e/packs/Naari.txt @@ -0,0 +1,70 @@ +Naari +Different values: 15 +===================================== +object {Naari} + _id : string {Naari._id} (all different values) + folder : string {Naari.folder} (same value: npWfd9OZLwKGM4d8) + img : string {Naari.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Naari.name} (all different values) + system : object {Naari.system} + actionType : object {Naari.system.actionType} + value : string {Naari.system.actionType.value} (4 different values) + reaction (x2) + passive (x10) + free (x1) + action (x2) + actions : object {Naari.system.actions} + [value] : integer {Naari.system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {Naari.system.category} (same value: ancestry) + description : object {Naari.system.description} + value : string {Naari.system.description.value} (all different values) + [frequency] : object {Naari.system.frequency} + max : integer {Naari.system.frequency.max} (same value: 1) + per : string {Naari.system.frequency.per} (2 different values) + day (x4) + PT10M (x1) + level : object {Naari.system.level} + value : integer {Naari.system.level.value} (5 different values) + 17 (x1) + 1 (x7) + 9 (x3) + 5 (x2) + 13 (x2) + prerequisites : object {Naari.system.prerequisites} + value : array<> {Naari.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Naari.system.publication} + license : string {Naari.system.publication.license} (same value: OGL) + remaster : boolean {Naari.system.publication.remaster} (same value: False) + title : string {Naari.system.publication.title} (2 different values) + Pathfinder Lost Omens Ancestry Guide (x14) + Pathfinder Lost Omens Impossible Lands (x1) + rules : ###FoundryRulesObject### + traits : object {Naari.system.traits} + rarity : string {Naari.system.traits.rarity} (same value: common) + value : array {Naari.system.traits.value} + Length: min=1 max=5 + Value type: string {Naari.system.traits.value.[]} (9 different values) + concentrate (x1) + fire (x4) + naari (x15) + primal (x1) + lineage (x3) + spellshape (x1) + incapacitation (x1) + light (x1) + visual (x1) + [onlyLevel1] : boolean {Naari.system.onlyLevel1} (same value: True) + [maxTakable] : integer {Naari.system.maxTakable} (same value: 2) + [subfeatures] : object {Naari.system.subfeatures} + senses : object {Naari.system.subfeatures.senses} + darkvision : object {Naari.system.subfeatures.senses.darkvision} + special : object {Naari.system.subfeatures.senses.darkvision.special} + ancestry : boolean {Naari.system.subfeatures.senses.darkvision.special.ancestry} (same value: True) + llv : boolean {Naari.system.subfeatures.senses.darkvision.special.llv} (same value: False) + second : boolean {Naari.system.subfeatures.senses.darkvision.special.second} (same value: True) + low-light-vision : object {Naari.system.subfeatures.senses.low-light-vision} + type : string {Naari.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Nagaji.txt b/output/pf2e/packs/Nagaji.txt new file mode 100644 index 0000000..693e781 --- /dev/null +++ b/output/pf2e/packs/Nagaji.txt @@ -0,0 +1,32 @@ +Nagaji +Different values: 6 +===================================== +object {Nagaji} + _id : string {Nagaji._id} (all different values) + folder : string {Nagaji.folder} (same value: SuAV3ir8tYPTFa4w) + img : string {Nagaji.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Nagaji.name} (all different values) + system : object {Nagaji.system} + ancestry : object {Nagaji.system.ancestry} + name : string {Nagaji.system.ancestry.name} (same value: Nagaji) + slug : string {Nagaji.system.ancestry.slug} (same value: nagaji) + uuid : string {Nagaji.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.J7T7bDLaQGoY1sMF) + description : object {Nagaji.system.description} + value : string {Nagaji.system.description.value} (all different values) + publication : object {Nagaji.system.publication} + license : string {Nagaji.system.publication.license} (2 different values) + OGL (x5) + ORC (x1) + remaster : boolean {Nagaji.system.publication.remaster} (2 different values) + False (x5) + True (x1) + title : string {Nagaji.system.publication.title} (2 different values) + Pathfinder Lost Omens Impossible Lands (x5) + Pathfinder Lost Omens Tian Xia Character Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Nagaji.system.traits} + rarity : string {Nagaji.system.traits.rarity} (same value: common) + value : array {Nagaji.system.traits.value} + Length: min=0 max=1 + Value type: string {Nagaji.system.traits.value.[]} (same value: nagaji) + type : string {Nagaji.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Nantambu Chime-Ringer.txt b/output/pf2e/packs/Nantambu Chime-Ringer.txt new file mode 100644 index 0000000..2a539f1 --- /dev/null +++ b/output/pf2e/packs/Nantambu Chime-Ringer.txt @@ -0,0 +1,51 @@ +Nantambu Chime-Ringer +Different values: 5 +===================================== +object {Nantambu Chime-Ringer} + _id : string {Nantambu Chime-Ringer._id} (all different values) + folder : string {Nantambu Chime-Ringer.folder} (same value: wLnxVhAQWthDK7ws) + img : string {Nantambu Chime-Ringer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Nantambu Chime-Ringer.name} (all different values) + system : object {Nantambu Chime-Ringer.system} + actionType : object {Nantambu Chime-Ringer.system.actionType} + value : string {Nantambu Chime-Ringer.system.actionType.value} (2 different values) + passive (x2) + action (x3) + actions : object {Nantambu Chime-Ringer.system.actions} + [value] : integer {Nantambu Chime-Ringer.system.actions.value} (same value: 2) + category : string {Nantambu Chime-Ringer.system.category} (same value: class) + description : object {Nantambu Chime-Ringer.system.description} + value : string {Nantambu Chime-Ringer.system.description.value} (all different values) + level : object {Nantambu Chime-Ringer.system.level} + value : integer {Nantambu Chime-Ringer.system.level.value} (all different values) + prerequisites : object {Nantambu Chime-Ringer.system.prerequisites} + value : array {Nantambu Chime-Ringer.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Nantambu Chime-Ringer.system.prerequisites.value.[]} + value : string {Nantambu Chime-Ringer.system.prerequisites.value.[].value} (3 different values) + Nantambu Chime-Ringer Dedication (x4) + trained in Performance (x1) + trained in Society (x1) + publication : object {Nantambu Chime-Ringer.system.publication} + license : string {Nantambu Chime-Ringer.system.publication.license} (same value: OGL) + remaster : boolean {Nantambu Chime-Ringer.system.publication.remaster} (same value: False) + title : string {Nantambu Chime-Ringer.system.publication.title} (same value: Pathfinder #170: Spoken on the Song Wind) + rules : ###FoundryRulesObject### + traits : object {Nantambu Chime-Ringer.system.traits} + rarity : string {Nantambu Chime-Ringer.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Nantambu Chime-Ringer.system.traits.value} + Length: min=1 max=2 + Value type: string {Nantambu Chime-Ringer.system.traits.value.[]} (3 different values) + archetype (x5) + auditory (x3) + dedication (x1) + [frequency] : object {Nantambu Chime-Ringer.system.frequency} + max : integer {Nantambu Chime-Ringer.system.frequency.max} (same value: 1) + per : string {Nantambu Chime-Ringer.system.frequency.per} (same value: PT1H) + [subfeatures] : object {Nantambu Chime-Ringer.system.subfeatures} + proficiencies : object {Nantambu Chime-Ringer.system.subfeatures.proficiencies} + spellcasting : object {Nantambu Chime-Ringer.system.subfeatures.proficiencies.spellcasting} + rank : integer {Nantambu Chime-Ringer.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Nantambu Chime-Ringer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Nemesis.txt b/output/pf2e/packs/Nemesis.txt new file mode 100644 index 0000000..4935286 --- /dev/null +++ b/output/pf2e/packs/Nemesis.txt @@ -0,0 +1,35 @@ +Nemesis +Different values: 8 +===================================== +object {Nemesis} + _id : string {Nemesis._id} (all different values) + folder : string {Nemesis.folder} (same value: f8EIptjhdQkfxvVI) + img : string {Nemesis.img} (2 different values) + systems/pf2e/icons/actions/Passive.webp (x6) + systems/pf2e/icons/actions/TwoActions.webp (x2) + name : string {Nemesis.name} (all different values) + system : object {Nemesis.system} + actionType : object {Nemesis.system.actionType} + value : string {Nemesis.system.actionType.value} (2 different values) + passive (x6) + action (x2) + actions : object {Nemesis.system.actions} + [value] : integer {Nemesis.system.actions.value} (same value: 2) + category : string {Nemesis.system.category} (same value: offensive) + description : object {Nemesis.system.description} + value : string {Nemesis.system.description.value} (all different values) + publication : object {Nemesis.system.publication} + license : string {Nemesis.system.publication.license} (same value: ORC) + remaster : boolean {Nemesis.system.publication.remaster} (same value: True) + title : string {Nemesis.system.publication.title} (same value: Pathfinder #204: Stage Fright) + rules : ###FoundryRulesObject### + traits : object {Nemesis.system.traits} + value : array {Nemesis.system.traits.value} + Length: min=0 max=2 + Value type: string {Nemesis.system.traits.value.[]} (2 different values) + occult (x2) + mental (x1) + [frequency] : object {Nemesis.system.frequency} + max : integer {Nemesis.system.frequency.max} (same value: 2) + per : string {Nemesis.system.frequency.per} (same value: day) + type : string {Nemesis.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Nephilim.txt b/output/pf2e/packs/Nephilim.txt new file mode 100644 index 0000000..a4c50d0 --- /dev/null +++ b/output/pf2e/packs/Nephilim.txt @@ -0,0 +1,108 @@ +Nephilim +Different values: 88 +===================================== +object {Nephilim} + _id : string {Nephilim._id} (all different values) + folder : string {Nephilim.folder} (same value: mCO6gdJ68cnsdtlN) + img : string {Nephilim.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Nephilim.name} (all different values) + system : object {Nephilim.system} + actionType : object {Nephilim.system.actionType} + value : string {Nephilim.system.actionType.value} (3 different values) + passive (x69) + reaction (x5) + action (x14) + actions : object {Nephilim.system.actions} + [value] : integer {Nephilim.system.actions.value} (3 different values) + 2 (x6) + 3 (x2) + 1 (x6) + category : string {Nephilim.system.category} (same value: ancestry) + description : object {Nephilim.system.description} + value : string {Nephilim.system.description.value} (all different values) + level : object {Nephilim.system.level} + value : integer {Nephilim.system.level.value} (5 different values) + 1 (x29) + 9 (x20) + 13 (x14) + 5 (x18) + 17 (x7) + prerequisites : object {Nephilim.system.prerequisites} + value : array {Nephilim.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Nephilim.system.prerequisites.value.[]} + value : string {Nephilim.system.prerequisites.value.[].value} (23 different values) + publication : object {Nephilim.system.publication} + license : string {Nephilim.system.publication.license} (2 different values) + ORC (x49) + OGL (x39) + remaster : boolean {Nephilim.system.publication.remaster} (2 different values) + True (x49) + False (x39) + title : string {Nephilim.system.publication.title} (5 different values) + Pathfinder War of Immortals (x24) + Pathfinder Lost Omens Ancestry Guide (x32) + Pathfinder Player Core (x25) + Pathfinder Lost Omens Impossible Lands (x5) + Pathfinder Advanced Player's Guide (x2) + rules : ###FoundryRulesObject### + traits : object {Nephilim.system.traits} + rarity : string {Nephilim.system.traits.rarity} (2 different values) + common (x87) + uncommon (x1) + value : array {Nephilim.system.traits.value} + Length: min=1 max=7 + Value type: string {Nephilim.system.traits.value.[]} (18 different values) + lineage (x17) + nephilim (x88) + concentrate (x5) + divine (x9) + polymorph (x2) + morph (x2) + aura (x1) + force (x1) + exploration (x1) + fire (x1) + manipulate (x1) + teleportation (x1) + auditory (x1) + healing (x2) + fortune (x1) + light (x1) + visual (x1) + illusion (x2) + [otherTags] : array {Nephilim.system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Nephilim.system.traits.otherTags.[]} (2 different values) + proteankin (x2) + aeonbound (x1) + [selected] : object {Nephilim.system.traits.selected} + [aasimar] : string {Nephilim.system.traits.selected.aasimar} (same value: Aasimar) + tiefling : string {Nephilim.system.traits.selected.tiefling} (same value: Tiefling) + [frequency] : object {Nephilim.system.frequency} + max : integer {Nephilim.system.frequency.max} (same value: 1) + per : string {Nephilim.system.frequency.per} (2 different values) + PT1H (x2) + day (x15) + [maxTakable] : mixed + [onlyLevel1] : boolean {Nephilim.system.onlyLevel1} (same value: True) + [subfeatures] : object {Nephilim.system.subfeatures} + [languages] : object {Nephilim.system.subfeatures.languages} + granted : array {Nephilim.system.subfeatures.languages.granted} + Length: min=1 max=1 + Value type: string {Nephilim.system.subfeatures.languages.granted.[]} (2 different values) + empyrean (x1) + fey (x1) + slots : integer {Nephilim.system.subfeatures.languages.slots} (same value: 0) + senses : object {Nephilim.system.subfeatures.senses} + darkvision : object {Nephilim.system.subfeatures.senses.darkvision} + [selfEffect] : object {Nephilim.system.selfEffect} + name : string {Nephilim.system.selfEffect.name} (3 different values) + Effect: Channel the Godmind (x1) + Effect: Divine Wings (x1) + Effect: Towering Presence (x1) + uuid : string {Nephilim.system.selfEffect.uuid} (3 different values) + Compendium.pf2e.feat-effects.Item.Effect: Channel the Godmind (x1) + Compendium.pf2e.feat-effects.Item.Effect: Divine Wings (x1) + Compendium.pf2e.feat-effects.Item.Effect: Towering Presence (x1) + type : string {Nephilim.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Night of the Gray Death.txt b/output/pf2e/packs/Night of the Gray Death.txt new file mode 100644 index 0000000..d173a43 --- /dev/null +++ b/output/pf2e/packs/Night of the Gray Death.txt @@ -0,0 +1,1378 @@ +Night of the Gray Death +Different values: 17 +===================================== +object {Night of the Gray Death} + _id : string {Night of the Gray Death._id} (all different values) + img : string {Night of the Gray Death.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x15) + systems/pf2e/icons/default-icons/hazard.svg (x2) + items : array {Night of the Gray Death.items} + Length: min=1 max=64 + Value type: object {Night of the Gray Death.items.[]} + _id : string {Night of the Gray Death.items.[]._id} (271 different values) + img : string {Night of the Gray Death.items.[].img} (110 different values) + name : string {Night of the Gray Death.items.[].name} (211 different values) + sort : integer {Night of the Gray Death.items.[].sort} (65 different values) + system : object {Night of the Gray Death.items.[].system} + [autoHeightenLevel] : object {Night of the Gray Death.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Night of the Gray Death.items.[].system.description} + value : string {Night of the Gray Death.items.[].system.description.value} (199 different values) + [focus] : object {Night of the Gray Death.items.[].system.focus} + points : integer {Night of the Gray Death.items.[].system.focus.points} (same value: 0) + pool : integer {Night of the Gray Death.items.[].system.focus.pool} (same value: 0) + [prepared] : object {Night of the Gray Death.items.[].system.prepared} + [label] : string {Night of the Gray Death.items.[].system.prepared.label} (same value: Spellcasting Type) + [type] : string {Night of the Gray Death.items.[].system.prepared.type} (same value: String) + value : string {Night of the Gray Death.items.[].system.prepared.value} (4 different values) + innate (x5) + spontaneous (x1) + prepared (x1) + focus (x1) + [flexible] : boolean {Night of the Gray Death.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Night of the Gray Death.items.[].system.proficiency} + value : integer {Night of the Gray Death.items.[].system.proficiency.value} (same value: 0) + publication : object {Night of the Gray Death.items.[].system.publication} + license : string {Night of the Gray Death.items.[].system.publication.license} (2 different values) + OGL (x291) + ORC (x9) + remaster : boolean {Night of the Gray Death.items.[].system.publication.remaster} (2 different values) + False (x291) + True (x9) + title : string {Night of the Gray Death.items.[].system.publication.title} (7 different values) + (x145) + Pathfinder Core Rulebook (x119) + Pathfinder Bestiary (x22) + Pathfinder Player Core (x9) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Bestiary 2 (x1) + Pathfinder Bestiary 3 (x2) + rules : ###FoundryRulesObject### + [slots] : object {Night of the Gray Death.items.[].system.slots} + [slot5] : object {Night of the Gray Death.items.[].system.slots.slot5} + max : integer {Night of the Gray Death.items.[].system.slots.slot5.max} (2 different values) + 3 (x3) + 4 (x1) + prepared : array {Night of the Gray Death.items.[].system.slots.slot5.prepared} + Length: min=1 max=5 + Value type: object {Night of the Gray Death.items.[].system.slots.slot5.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot5.prepared.[].id} (10 different values) + mLF4fLYvO8zeUfFG (x3) + rDnXSJoNXSmsFt0w (x1) + 7rtElM8vrNdoW4pd (x1) + iikfHz1JqPtGJJLV (x1) + DGxRQOwwifWcFQWj (x1) + lwACSlYCrCVwMc5W (x1) + f571oZKiFlEM1Km1 (x1) + vxQTT6w6gigT9e0m (x1) + PQ3puYrMtzpZRaEQ (x1) + q5sk7OxhqbdIwWyb (x1) + value : integer {Night of the Gray Death.items.[].system.slots.slot5.value} (2 different values) + 3 (x3) + 4 (x1) + [slot7] : object {Night of the Gray Death.items.[].system.slots.slot7} + [prepared] : array {Night of the Gray Death.items.[].system.slots.slot7.prepared} + Length: min=1 max=3 + Value type: object {Night of the Gray Death.items.[].system.slots.slot7.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot7.prepared.[].id} (7 different values) + Rq57HlzwVVMQIneb (x1) + cp1nO70cbHFewDXX (x1) + DiGLhlNAsVdqA8cz (x1) + RgCS0aMtnXfq4gg5 (x1) + M2gfud6PW0O2o7Sd (x1) + u38fJE3IQEBAsi0y (x1) + KDkmzV9l0l03osIo (x1) + max : integer {Night of the Gray Death.items.[].system.slots.slot7.max} (3 different values) + 4 (x1) + 1 (x1) + 3 (x1) + [value] : integer {Night of the Gray Death.items.[].system.slots.slot7.value} (2 different values) + 4 (x1) + 1 (x1) + [slot0] : object {Night of the Gray Death.items.[].system.slots.slot0} + max : integer {Night of the Gray Death.items.[].system.slots.slot0.max} (2 different values) + 5 (x2) + 1 (x2) + [prepared] : array {Night of the Gray Death.items.[].system.slots.slot0.prepared} + Length: min=1 max=5 + Value type: object {Night of the Gray Death.items.[].system.slots.slot0.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot0.prepared.[].id} (11 different values) + dAkj0NNIzkWC96Ks (x1) + R9FgKKAB2x8q2aPt (x1) + x7TFEC1pf6I78tdO (x1) + vBXIx7vKptXQkjTO (x1) + XkxsmIF3cFC3VAny (x1) + actA33QML3DC0jrY (x1) + RgyvE11mJFmqTvoB (x1) + UfzY3GP0IivTnFpM (x1) + 80pHG1aWUwjpslrX (x1) + WsyFDUemwsvGxWsT (x1) + osTdf087Sz561795 (x1) + value : integer {Night of the Gray Death.items.[].system.slots.slot0.value} (2 different values) + 5 (x2) + 1 (x2) + [slot1] : object {Night of the Gray Death.items.[].system.slots.slot1} + max : integer {Night of the Gray Death.items.[].system.slots.slot1.max} (2 different values) + 4 (x1) + 3 (x1) + prepared : array {Night of the Gray Death.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Night of the Gray Death.items.[].system.slots.slot1.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot1.prepared.[].id} (6 different values) + blqloSJZcOGZJiDy (x1) + MocYWnosObTlHDnK (x1) + SrWsxiyXRGAoBYMZ (x1) + Wr53BShjyYwOMHcc (x1) + E9XKY2VZV3IdWodM (x1) + h3tyR5VdvSApCiap (x1) + value : integer {Night of the Gray Death.items.[].system.slots.slot1.value} (2 different values) + 4 (x1) + 3 (x1) + [slot10] : object {Night of the Gray Death.items.[].system.slots.slot10} + max : integer {Night of the Gray Death.items.[].system.slots.slot10.max} (2 different values) + 2 (x1) + 1 (x1) + prepared : array {Night of the Gray Death.items.[].system.slots.slot10.prepared} + Length: min=1 max=1 + Value type: object {Night of the Gray Death.items.[].system.slots.slot10.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot10.prepared.[].id} (2 different values) + 6cezaoiaYVh46Tge (x1) + oUabISRexWwNxn8b (x1) + value : integer {Night of the Gray Death.items.[].system.slots.slot10.value} (2 different values) + 2 (x1) + 1 (x1) + [slot2] : object {Night of the Gray Death.items.[].system.slots.slot2} + max : integer {Night of the Gray Death.items.[].system.slots.slot2.max} (3 different values) + 4 (x1) + 2 (x1) + 3 (x1) + [prepared] : array {Night of the Gray Death.items.[].system.slots.slot2.prepared} + Length: min=2 max=3 + Value type: object {Night of the Gray Death.items.[].system.slots.slot2.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot2.prepared.[].id} (5 different values) + RrqlKTqEzWzDg4zO (x1) + Fky8Wyisvmpv8X5C (x1) + hYoaGZNU0xN9Raho (x1) + eKQLQLMC8zwlIv0Y (x1) + c9TJqHHAUgT7K8BG (x1) + value : integer {Night of the Gray Death.items.[].system.slots.slot2.value} (3 different values) + 4 (x1) + 2 (x1) + 3 (x1) + [slot3] : object {Night of the Gray Death.items.[].system.slots.slot3} + max : integer {Night of the Gray Death.items.[].system.slots.slot3.max} (2 different values) + 4 (x1) + 3 (x1) + prepared : array {Night of the Gray Death.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Night of the Gray Death.items.[].system.slots.slot3.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot3.prepared.[].id} (6 different values) + 7FhhcRdQ60yw3FMZ (x1) + S0iphdH6oZasiDfj (x1) + QKMR2FBT27dvVzuH (x1) + jL5o6sgnkAIDRWhG (x1) + 7RSuMObsdvCMRv7e (x1) + BzHIIJtOi8XhHb1o (x1) + value : integer {Night of the Gray Death.items.[].system.slots.slot3.value} (2 different values) + 4 (x1) + 3 (x1) + [slot4] : object {Night of the Gray Death.items.[].system.slots.slot4} + max : integer {Night of the Gray Death.items.[].system.slots.slot4.max} (2 different values) + 4 (x1) + 3 (x1) + prepared : array {Night of the Gray Death.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Night of the Gray Death.items.[].system.slots.slot4.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot4.prepared.[].id} (6 different values) + D3UqSRTG0GVOfVuF (x1) + OKO0ee7vPF8rCL0J (x1) + fY8FXCCiX0VgH44n (x1) + wVUJGmrSHflEC7wW (x1) + ypGHkdfWQO4NW5xZ (x1) + 0VfpGuILiczLimGa (x1) + value : integer {Night of the Gray Death.items.[].system.slots.slot4.value} (2 different values) + 4 (x1) + 3 (x1) + [slot6] : object {Night of the Gray Death.items.[].system.slots.slot6} + max : integer {Night of the Gray Death.items.[].system.slots.slot6.max} (2 different values) + 4 (x1) + 3 (x3) + [prepared] : array {Night of the Gray Death.items.[].system.slots.slot6.prepared} + Length: min=2 max=3 + Value type: object {Night of the Gray Death.items.[].system.slots.slot6.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot6.prepared.[].id} (8 different values) + aYgEabVSuxuacd7E (x1) + 7nt6MuwVV1sBI6Ih (x1) + ILPeLt5pfwn4DIFx (x1) + FlG5gx4MeJjJFOPv (x1) + kIaulAXNpfYFGj9s (x1) + Q0s8nbU730TOe8xJ (x1) + kuk9nESNM9pmELaF (x1) + chh3m3W8t2ik5oRN (x1) + value : integer {Night of the Gray Death.items.[].system.slots.slot6.value} (2 different values) + 4 (x1) + 3 (x3) + [slot8] : object {Night of the Gray Death.items.[].system.slots.slot8} + max : integer {Night of the Gray Death.items.[].system.slots.slot8.max} (2 different values) + 4 (x2) + 3 (x1) + [prepared] : array {Night of the Gray Death.items.[].system.slots.slot8.prepared} + Length: min=3 max=4 + Value type: object {Night of the Gray Death.items.[].system.slots.slot8.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot8.prepared.[].id} (6 different values) + dnvKVuR0cdyHNXq5 (x1) + MEvxFzgEHt1A8stw (x1) + Kxzkyb55xY0khHzR (x1) + sLNIsGJI5bb5Ioik (x1) + cxPkmM0IA3Hr8KjL (x2) + AaYJN3rABRK41Bxk (x1) + value : integer {Night of the Gray Death.items.[].system.slots.slot8.value} (3 different values) + 4 (x1) + 2 (x1) + 6 (x1) + [slot9] : object {Night of the Gray Death.items.[].system.slots.slot9} + [max] : integer {Night of the Gray Death.items.[].system.slots.slot9.max} (4 different values) + 4 (x1) + 2 (x1) + 6 (x1) + 10 (x1) + prepared : array {Night of the Gray Death.items.[].system.slots.slot9.prepared} + Length: min=2 max=10 + Value type: object {Night of the Gray Death.items.[].system.slots.slot9.prepared.[]} + id : string {Night of the Gray Death.items.[].system.slots.slot9.prepared.[].id} (15 different values) + gZopLZEFAzAm7qOX (x1) + nID8AK4h0bSELcZy (x1) + 5gF3itX9JeXdl1V5 (x1) + ztkTYwtkPCQwM8gN (x1) + bET0TWkac2GCcY5l (x1) + uDdmL37nuL23ybLZ (x1) + JO3eLqECaPW4mG9U (x1) + HEjVKx2234CjoP58 (x1) + DetDp1eLwV1VPdTI (x1) + rC8flabJjFxTWjpq (x1) + uN5IM5rUwKk5LoDZ (x1) + 4lBdvo3VUZwbbiUX (x1) + MOQeLgAuHPql0OOX (x1) + WQWygu1uvfXiakdO (x7) + PEn4cSu8WTdnv7h2 (x1) + [value] : integer {Night of the Gray Death.items.[].system.slots.slot9.value} (4 different values) + 4 (x1) + 2 (x1) + 1 (x1) + 10 (x1) + [slug] : string {Night of the Gray Death.items.[].system.slug} (118 different values) + [spelldc] : object {Night of the Gray Death.items.[].system.spelldc} + dc : integer {Night of the Gray Death.items.[].system.spelldc.dc} (5 different values) + 34 (x1) + 48 (x2) + 30 (x1) + 41 (x1) + 40 (x3) + [item] : integer {Night of the Gray Death.items.[].system.spelldc.item} (same value: 0) + [label] : string {Night of the Gray Death.items.[].system.spelldc.label} (same value: Class DC) + mod : integer {Night of the Gray Death.items.[].system.spelldc.mod} (same value: 0) + [type] : string {Night of the Gray Death.items.[].system.spelldc.type} (same value: String) + value : integer {Night of the Gray Death.items.[].system.spelldc.value} (6 different values) + 26 (x1) + 38 (x2) + 20 (x1) + 33 (x1) + 30 (x1) + 32 (x2) + [tradition] : object {Night of the Gray Death.items.[].system.tradition} + value : string {Night of the Gray Death.items.[].system.tradition.value} (same value: divine) + [area] : object {Night of the Gray Death.items.[].system.area} + type : string {Night of the Gray Death.items.[].system.area.type} (3 different values) + burst (x8) + emanation (x5) + line (x1) + value : integer {Night of the Gray Death.items.[].system.area.value} (7 different values) + 20 (x4) + 40 (x1) + 30 (x4) + 10 (x2) + 500 (x1) + 60 (x1) + 5 (x1) + [cost] : object {Night of the Gray Death.items.[].system.cost} + value : string {Night of the Gray Death.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Night of the Gray Death.items.[].system.counteraction} (2 different values) + False (x97) + True (x17) + [damage] : object {Night of the Gray Death.items.[].system.damage} + [0] : object {Night of the Gray Death.items.[].system.damage.0} + [applyMod] : boolean {Night of the Gray Death.items.[].system.damage.0.applyMod} (2 different values) + True (x3) + False (x5) + [category] : mixed + formula : string {Night of the Gray Death.items.[].system.damage.0.formula} (9 different values) + 0 (x2) + 1d4+1 (x1) + 1d6 (x1) + 4d6 (x1) + 8d6 (x1) + 16d6 (x1) + 3d8 (x1) + 2d4 (x1) + 1d8 (x1) + kinds : array {Night of the Gray Death.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Night of the Gray Death.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x10) + healing (x1) + materials : array<> {Night of the Gray Death.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Night of the Gray Death.items.[].system.damage.0.type} (7 different values) + mental (x2) + force (x1) + untyped (x1) + fire (x1) + bludgeoning (x1) + spirit (x3) + void (x1) + [damageType] : string {Night of the Gray Death.items.[].system.damage.damageType} (2 different values) + piercing (x7) + slashing (x3) + [dice] : integer {Night of the Gray Death.items.[].system.damage.dice} (same value: 1) + [die] : string {Night of the Gray Death.items.[].system.damage.die} (3 different values) + d6 (x6) + d4 (x3) + d8 (x1) + [formula] : string {Night of the Gray Death.items.[].system.damage.formula} (same value: 5d6+12) + [kind] : string {Night of the Gray Death.items.[].system.damage.kind} (same value: healing) + [type] : string {Night of the Gray Death.items.[].system.damage.type} (same value: untyped) + [defense] : object {Night of the Gray Death.items.[].system.defense} + save : object {Night of the Gray Death.items.[].system.defense.save} + basic : boolean {Night of the Gray Death.items.[].system.defense.save.basic} (2 different values) + True (x6) + False (x39) + statistic : string {Night of the Gray Death.items.[].system.defense.save.statistic} (3 different values) + will (x39) + fortitude (x5) + reflex (x1) + [duration] : object {Night of the Gray Death.items.[].system.duration} + sustained : boolean {Night of the Gray Death.items.[].system.duration.sustained} (2 different values) + False (x100) + True (x14) + value : string {Night of the Gray Death.items.[].system.duration.value} (18 different values) + 1 minute (x20) + 10 minutes (x18) + (x35) + 1 round (x2) + varies (x13) + until the start of your next turn (x2) + 1 hour (x5) + until full tribute is paid (x1) + until the next time you make your daily preparations (x6) + 5 minutes (x1) + unlimited (x1) + 1 day (x4) + 1 round or sustained up to 1 minute (x1) + 8 hours (x1) + until the end of your turn (x1) + until the next time you make daily preparations (x1) + until the end of your target's next turn (x1) + see below (x1) + [level] : object {Night of the Gray Death.items.[].system.level} + value : integer {Night of the Gray Death.items.[].system.level.value} (11 different values) + 7 (x8) + 6 (x20) + 1 (x31) + 10 (x4) + 9 (x5) + 8 (x5) + 5 (x12) + 4 (x9) + 3 (x11) + 2 (x15) + 0 (x25) + [location] : object {Night of the Gray Death.items.[].system.location} + [heightenedLevel] : integer {Night of the Gray Death.items.[].system.location.heightenedLevel} (10 different values) + 7 (x4) + 5 (x3) + 10 (x2) + 9 (x14) + 8 (x4) + 6 (x2) + 4 (x2) + 3 (x2) + 2 (x4) + 1 (x1) + value : string {Night of the Gray Death.items.[].system.location.value} (8 different values) + GHmg6amRONoQjqf7 (x7) + rJ4drmbPNGkQ4KOU (x43) + 1XPM6Cesg4uJUXdd (x4) + mySer6QUVoWS93x6 (x8) + l6gDxpqDjpaOlxmL (x10) + xvZiiP8QjP1YMYvb (x7) + NXMeYsCWfTIdulOD (x33) + dy6vb3hyvhy06tFa (x2) + [range] : mixed + object {Night of the Gray Death.items.[].system.range} + value : string {Night of the Gray Death.items.[].system.range.value} (10 different values) + 30 feet (x36) + (x20) + 120 feet (x18) + 60 feet (x3) + 500 feet (x3) + 100 feet (x3) + touch (x22) + planetary (x6) + unlimited (x2) + varies (x1) + integer {Night of the Gray Death.items.[].system.range} (same value: 60) + [requirements] : string {Night of the Gray Death.items.[].system.requirements} (2 different values) + (x113) + Your most recent action dealt damage to a target. (x1) + [target] : object {Night of the Gray Death.items.[].system.target} + value : string {Night of the Gray Death.items.[].system.target.value} (31 different values) + [time] : object {Night of the Gray Death.items.[].system.time} + value : string {Night of the Gray Death.items.[].system.time.value} (7 different values) + 2 (x85) + 1 (x7) + 3 (x5) + 10 minutes (x9) + 1 minute (x5) + 1 to 3 (x2) + reaction (x1) + [traits] : object {Night of the Gray Death.items.[].system.traits} + rarity : string {Night of the Gray Death.items.[].system.traits.rarity} (2 different values) + common (x270) + uncommon (x21) + [traditions] : array {Night of the Gray Death.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Night of the Gray Death.items.[].system.traits.traditions.[]} (4 different values) + arcane (x78) + occult (x95) + primal (x44) + divine (x63) + value : array {Night of the Gray Death.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Night of the Gray Death.items.[].system.traits.value.[]} (71 different values) + [heightening] : object {Night of the Gray Death.items.[].system.heightening} + [damage] : object {Night of the Gray Death.items.[].system.heightening.damage} + 0 : string {Night of the Gray Death.items.[].system.heightening.damage.0} (4 different values) + 1d6 (x3) + 2d6 (x2) + 1d8 (x2) + 1d4 (x1) + [interval] : integer {Night of the Gray Death.items.[].system.heightening.interval} (2 different values) + 2 (x3) + 1 (x5) + type : string {Night of the Gray Death.items.[].system.heightening.type} (2 different values) + interval (x8) + fixed (x1) + [levels] : object {Night of the Gray Death.items.[].system.heightening.levels} + 9 : object {Night of the Gray Death.items.[].system.heightening.levels.9} + target : object {Night of the Gray Death.items.[].system.heightening.levels.9.target} + value : string {Night of the Gray Death.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) + [attack] : object {Night of the Gray Death.items.[].system.attack} + value : string {Night of the Gray Death.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Night of the Gray Death.items.[].system.attackEffects} + custom : string {Night of the Gray Death.items.[].system.attackEffects.custom} (same value: ) + value : array {Night of the Gray Death.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Night of the Gray Death.items.[].system.attackEffects.value.[]} (7 different values) + improved-grab (x2) + life-sap (x1) + grab (x1) + decapitation (x1) + betrayal-toxin (x2) + no-map (x1) + entombing-echoes (x1) + [bonus] : object {Night of the Gray Death.items.[].system.bonus} + value : integer {Night of the Gray Death.items.[].system.bonus.value} (12 different values) + 29 (x5) + 39 (x1) + 38 (x2) + 0 (x10) + 32 (x8) + 35 (x2) + 33 (x1) + 36 (x1) + 19 (x1) + 16 (x1) + 18 (x3) + 24 (x1) + [damageRolls] : object {Night of the Gray Death.items.[].system.damageRolls} + [nI7u4jJXhAHzRTLQ] : object {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ} + damage : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damage} (same value: 3d6+14) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damageType} (same value: slashing) + [nmza8vdv0h3y17jn1dtu] : object {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu} + damage : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damage} (same value: 2d6) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damageType} (same value: spirit) + [9L9W2CrQJDsmREqL] : object {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL} + damage : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damage} (same value: 4d10+18) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damageType} (same value: piercing) + [dqn1n2931ffmuer1nwx0] : object {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0} + damage : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damage} (same value: 2d6) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damageType} (same value: acid) + [MvZTIw5x6zxveesa] : object {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa} + damage : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damage} (same value: 4d10+16) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damageType} (same value: void) + [hpqaaaFVqzDodFh7] : object {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7} + damage : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damage} (same value: 2d6+8) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damageType} (same value: slashing) + [yV8PxzyMth2sItgi] : object {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi} + damage : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damage} (same value: 2d6+4) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damageType} (same value: piercing) + [8DnLOJiQ6uiZfnQe] : object {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe} + damage : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damage} (same value: 3d6+8) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damageType} (same value: piercing) + [Xdhyv0vf8QRjoSeL] : object {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL} + damage : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damage} (same value: 2d4+8) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damageType} (same value: piercing) + [n19tTv3QrL3SRSr7] : object {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7} + damage : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damage} (same value: 2d4+8) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damageType} (same value: piercing) + [0] : object {Night of the Gray Death.items.[].system.damageRolls.0} + damage : string {Night of the Gray Death.items.[].system.damageRolls.0.damage} (3 different values) + 3d8+13 (x1) + 2d10+6 (x2) + 2d4+6 (x1) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.0.damageType} (2 different values) + slashing (x3) + piercing (x1) + [1] : object {Night of the Gray Death.items.[].system.damageRolls.1} + damage : string {Night of the Gray Death.items.[].system.damageRolls.1.damage} (2 different values) + 2d8 (x1) + 1d6 (x2) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.1.damageType} (2 different values) + bleed (x1) + spirit (x2) + [R5ITNcJ3wHG1P54Y] : object {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y} + damage : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damage} (same value: 3d8+13) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damageType} (same value: bludgeoning) + [S3XtdpQ3F6QbBVhA] : object {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA} + damage : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damage} (same value: 3d12+15) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damageType} (same value: slashing) + [ESBkB7PFivvpWXsD] : object {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD} + damage : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damage} (same value: 1d6+4) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damageType} (same value: piercing) + [NTB75XMHTYYZ3ID8] : object {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8} + damage : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damage} (same value: 1d4+4) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damageType} (same value: bludgeoning) + [2] : object {Night of the Gray Death.items.[].system.damageRolls.2} + damage : string {Night of the Gray Death.items.[].system.damageRolls.2.damage} (same value: 1d6) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.2.damageType} (same value: bleed) + [ctwgah9r0rlwq8apj069] : object {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069} + damage : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: 1d6) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: spirit) + [uZOOngQUA0good2G] : object {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G} + damage : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damage} (same value: 4d10+22) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damageType} (same value: force) + [huwuc40aUiTVC4zt] : object {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt} + damage : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damage} (same value: 4d10+12) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damageType} (same value: bludgeoning) + [9gp4WnujrRcc7Yip] : object {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip} + damage : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damage} (same value: 3d12+17) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damageType} (same value: bludgeoning) + [mrbjoeglyi6fr0yxkgp4] : object {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4} + damage : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damage} (same value: 2d6) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damageType} (same value: spirit) + [uEhJIER9fmkwxTR0] : object {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0} + damage : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damage} (same value: 3d4+8) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damageType} (same value: piercing) + [P0JUeabwo1PXsmeU] : object {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU} + damage : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damage} (same value: 3d4+8) + damageType : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damageType} (same value: piercing) + [weaponType] : object {Night of the Gray Death.items.[].system.weaponType} + value : string {Night of the Gray Death.items.[].system.weaponType.value} (2 different values) + melee (x20) + ranged (x6) + [actionType] : object {Night of the Gray Death.items.[].system.actionType} + value : string {Night of the Gray Death.items.[].system.actionType.value} (4 different values) + passive (x67) + reaction (x16) + action (x33) + free (x4) + [actions] : object {Night of the Gray Death.items.[].system.actions} + [value] : integer {Night of the Gray Death.items.[].system.actions.value} (3 different values) + 1 (x27) + 2 (x3) + 3 (x3) + [category] : string {Night of the Gray Death.items.[].system.category} (9 different values) + interaction (x17) + defensive (x43) + offensive (x56) + simple (x5) + martial (x5) + light (x4) + ammo (x2) + potion (x5) + medium (x2) + [overlays] : object {Night of the Gray Death.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + 4gyp3qlsv5ywdyjq : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + pq7cxntbz4s8g5ik : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + z04svm1cvfcxtplb : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [deathNote] : boolean {Night of the Gray Death.items.[].system.deathNote} (same value: True) + [frequency] : object {Night of the Gray Death.items.[].system.frequency} + max : integer {Night of the Gray Death.items.[].system.frequency.max} (same value: 1) + per : string {Night of the Gray Death.items.[].system.frequency.per} (same value: round) + value : integer {Night of the Gray Death.items.[].system.frequency.value} (same value: 1) + [baseItem] : string {Night of the Gray Death.items.[].system.baseItem} (8 different values) + hand-crossbow (x2) + kukri (x2) + studded-leather-armor (x3) + dagger (x3) + sword-cane (x2) + breastplate (x2) + spiked-chain (x1) + chain-shirt (x1) + [bonusDamage] : object {Night of the Gray Death.items.[].system.bonusDamage} + value : integer {Night of the Gray Death.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Night of the Gray Death.items.[].system.bulk} + value : mixed + float {Night of the Gray Death.items.[].system.bulk.value} (same value: 0,1) + integer {Night of the Gray Death.items.[].system.bulk.value} (3 different values) + 1 (x8) + 0 (x6) + 2 (x2) + [containerId] : mixed + [equipped] : object {Night of the Gray Death.items.[].system.equipped} + carryType : string {Night of the Gray Death.items.[].system.equipped.carryType} (2 different values) + worn (x10) + held (x21) + [handsHeld] : integer {Night of the Gray Death.items.[].system.equipped.handsHeld} (3 different values) + 0 (x6) + 1 (x19) + 2 (x2) + [invested] : boolean {Night of the Gray Death.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Night of the Gray Death.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Night of the Gray Death.items.[].system.group} (7 different values) + crossbow (x2) + knife (x5) + leather (x3) + sword (x2) + plate (x2) + flail (x1) + chain (x1) + [hardness] : integer {Night of the Gray Death.items.[].system.hardness} (same value: 0) + [hp] : object {Night of the Gray Death.items.[].system.hp} + max : integer {Night of the Gray Death.items.[].system.hp.max} (same value: 0) + value : integer {Night of the Gray Death.items.[].system.hp.value} (same value: 0) + [material] : object {Night of the Gray Death.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Night of the Gray Death.items.[].system.price} + value : object {Night of the Gray Death.items.[].system.price.value} + [gp] : integer {Night of the Gray Death.items.[].system.price.value.gp} (8 different values) + 3 (x6) + 160 (x2) + 5 (x3) + 8 (x2) + 50 (x1) + 2 (x1) + 35 (x2) + 150 (x1) + [sp] : integer {Night of the Gray Death.items.[].system.price.value.sp} (3 different values) + 6 (x2) + 1 (x2) + 2 (x3) + [per] : integer {Night of the Gray Death.items.[].system.price.per} (same value: 10) + [quantity] : integer {Night of the Gray Death.items.[].system.quantity} (4 different values) + 1 (x22) + 10 (x2) + 3 (x3) + 2 (x4) + [reload] : object {Night of the Gray Death.items.[].system.reload} + value : string {Night of the Gray Death.items.[].system.reload.value} (3 different values) + 1 (x2) + (x5) + - (x3) + [runes] : object {Night of the Gray Death.items.[].system.runes} + potency : integer {Night of the Gray Death.items.[].system.runes.potency} (3 different values) + 2 (x10) + 0 (x3) + 1 (x3) + property : array {Night of the Gray Death.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Night of the Gray Death.items.[].system.runes.property.[]} (same value: glamered) + [striking] : integer {Night of the Gray Death.items.[].system.runes.striking} (2 different values) + 1 (x6) + 2 (x4) + [resilient] : integer {Night of the Gray Death.items.[].system.runes.resilient} (2 different values) + 0 (x3) + 1 (x3) + [size] : string {Night of the Gray Death.items.[].system.size} (same value: med) + [splashDamage] : object {Night of the Gray Death.items.[].system.splashDamage} + [value] : integer {Night of the Gray Death.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Night of the Gray Death.items.[].system.usage} + value : string {Night of the Gray Death.items.[].system.usage.value} (2 different values) + held-in-one-hand (x23) + held-in-two-hands (x2) + [acBonus] : integer {Night of the Gray Death.items.[].system.acBonus} (2 different values) + 2 (x4) + 4 (x2) + [checkPenalty] : integer {Night of the Gray Death.items.[].system.checkPenalty} (2 different values) + -1 (x4) + -2 (x2) + [dexCap] : integer {Night of the Gray Death.items.[].system.dexCap} (2 different values) + 3 (x4) + 1 (x2) + [speedPenalty] : integer {Night of the Gray Death.items.[].system.speedPenalty} (2 different values) + 0 (x4) + -5 (x2) + [strength] : integer {Night of the Gray Death.items.[].system.strength} (2 different values) + 1 (x4) + 3 (x2) + [stackGroup] : string {Night of the Gray Death.items.[].system.stackGroup} (same value: bolts) + [uses] : object {Night of the Gray Death.items.[].system.uses} + autoDestroy : boolean {Night of the Gray Death.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Night of the Gray Death.items.[].system.uses.max} (same value: 1) + value : integer {Night of the Gray Death.items.[].system.uses.value} (same value: 1) + [mod] : object {Night of the Gray Death.items.[].system.mod} + value : integer {Night of the Gray Death.items.[].system.mod.value} (same value: 28) + [proficient] : object {Night of the Gray Death.items.[].system.proficient} + value : integer {Night of the Gray Death.items.[].system.proficient.value} (same value: 0) + type : string {Night of the Gray Death.items.[].type} (9 different values) + spellcastingEntry (x8) + spell (x114) + melee (x26) + action (x120) + weapon (x10) + armor (x6) + equipment (x8) + consumable (x7) + lore (x1) + [_stats] : object {Night of the Gray Death.items.[]._stats} + compendiumSource : string {Night of the Gray Death.items.[]._stats.compendiumSource} (117 different values) + [flags] : object {Night of the Gray Death.items.[].flags} + pf2e : object {Night of the Gray Death.items.[].flags.pf2e} + linkedWeapon : string {Night of the Gray Death.items.[].flags.pf2e.linkedWeapon} (6 different values) + gM1RdKil4OBpFzjm (x2) + P3wdw71dt6IRc26J (x2) + 3vFbbLzJiVAfRpdV (x2) + jUGxuYGSKPpN7QdF (x4) + JlYNh2SwDXuFQJSk (x1) + KqzHL5n1nOeMAROn (x2) + name : string {Night of the Gray Death.name} (all different values) + system : object {Night of the Gray Death.system} + [abilities] : object {Night of the Gray Death.system.abilities} + cha : object {Night of the Gray Death.system.abilities.cha} + mod : integer {Night of the Gray Death.system.abilities.cha.mod} (8 different values) + 7 (x1) + 10 (x3) + 3 (x3) + 5 (x2) + 4 (x2) + -5 (x1) + 6 (x2) + 9 (x1) + [value] : integer {Night of the Gray Death.system.abilities.cha.value} (8 different values) + 24 (x1) + 30 (x3) + 16 (x3) + 20 (x2) + 18 (x1) + 0 (x1) + 28 (x1) + 22 (x1) + con : object {Night of the Gray Death.system.abilities.con} + mod : integer {Night of the Gray Death.system.abilities.con.mod} (7 different values) + 4 (x3) + 7 (x1) + 2 (x3) + 1 (x2) + 5 (x1) + 6 (x3) + 0 (x2) + [value] : integer {Night of the Gray Death.system.abilities.con.value} (7 different values) + 18 (x2) + 24 (x1) + 14 (x3) + 12 (x2) + 20 (x1) + 22 (x2) + 10 (x2) + dex : object {Night of the Gray Death.system.abilities.dex} + mod : integer {Night of the Gray Death.system.abilities.dex.mod} (7 different values) + 8 (x1) + 5 (x7) + 7 (x1) + 3 (x3) + 0 (x1) + 2 (x1) + 10 (x1) + [value] : integer {Night of the Gray Death.system.abilities.dex.value} (6 different values) + 26 (x1) + 20 (x6) + 24 (x1) + 16 (x3) + 10 (x1) + 30 (x1) + int : object {Night of the Gray Death.system.abilities.int} + mod : integer {Night of the Gray Death.system.abilities.int.mod} (7 different values) + 2 (x4) + 10 (x1) + 6 (x2) + 0 (x2) + 4 (x3) + 3 (x2) + -5 (x1) + [value] : integer {Night of the Gray Death.system.abilities.int.value} (7 different values) + 14 (x2) + 30 (x1) + 22 (x2) + 10 (x2) + 18 (x3) + 16 (x2) + 0 (x1) + str : object {Night of the Gray Death.system.abilities.str} + mod : integer {Night of the Gray Death.system.abilities.str.mod} (9 different values) + 0 (x2) + 10 (x1) + -5 (x1) + 4 (x3) + 2 (x2) + 7 (x2) + 9 (x2) + 6 (x1) + 1 (x1) + [value] : integer {Night of the Gray Death.system.abilities.str.value} (9 different values) + 10 (x2) + 30 (x1) + 0 (x1) + 18 (x2) + 14 (x2) + 24 (x1) + 28 (x2) + 22 (x1) + 12 (x1) + wis : object {Night of the Gray Death.system.abilities.wis} + mod : integer {Night of the Gray Death.system.abilities.wis.mod} (7 different values) + 5 (x3) + 6 (x2) + 7 (x1) + 4 (x4) + 2 (x2) + 0 (x1) + 3 (x2) + [value] : integer {Night of the Gray Death.system.abilities.wis.value} (6 different values) + 20 (x3) + 22 (x2) + 24 (x1) + 18 (x4) + 14 (x2) + 10 (x1) + attributes : object {Night of the Gray Death.system.attributes} + ac : object {Night of the Gray Death.system.attributes.ac} + [details] : string {Night of the Gray Death.system.attributes.ac.details} (same value: ) + value : integer {Night of the Gray Death.system.attributes.ac.value} (9 different values) + 36 (x3) + 46 (x1) + 44 (x1) + 39 (x3) + 42 (x3) + 26 (x2) + 29 (x1) + 10 (x2) + 45 (x1) + [allSaves] : object {Night of the Gray Death.system.attributes.allSaves} + value : string {Night of the Gray Death.system.attributes.allSaves.value} (same value: ) + hp : object {Night of the Gray Death.system.attributes.hp} + details : string {Night of the Gray Death.system.attributes.hp.details} (3 different values) + (x15) + void healing (x1) + troop defenses (x1) + max : integer {Night of the Gray Death.system.attributes.hp.max} (13 different values) + 300 (x3) + 460 (x1) + 330 (x1) + 255 (x2) + 350 (x1) + 270 (x1) + 150 (x1) + 140 (x1) + 260 (x1) + 0 (x2) + 410 (x1) + 305 (x1) + 335 (x1) + temp : integer {Night of the Gray Death.system.attributes.hp.temp} (same value: 0) + value : integer {Night of the Gray Death.system.attributes.hp.value} (13 different values) + 300 (x3) + 460 (x1) + 330 (x1) + 255 (x2) + 350 (x1) + 270 (x1) + 150 (x1) + 140 (x1) + 260 (x1) + 0 (x2) + 410 (x1) + 305 (x1) + 335 (x1) + [immunities] : array {Night of the Gray Death.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Night of the Gray Death.system.attributes.immunities.[]} + type : string {Night of the Gray Death.system.attributes.immunities.[].type} (9 different values) + fear-effects (x4) + acid (x1) + disease (x3) + mental (x1) + paralyzed (x1) + poison (x3) + precision (x2) + unconscious (x1) + fire (x1) + [speed] : object {Night of the Gray Death.system.attributes.speed} + otherSpeeds : array {Night of the Gray Death.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Night of the Gray Death.system.attributes.speed.otherSpeeds.[]} + type : string {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x3) + burrow (x1) + swim (x1) + value : integer {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 40 (x2) + 30 (x1) + 60 (x1) + 50 (x1) + value : integer {Night of the Gray Death.system.attributes.speed.value} (6 different values) + 10 (x1) + 40 (x1) + 0 (x2) + 25 (x8) + 20 (x1) + 30 (x2) + [weaknesses] : array {Night of the Gray Death.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Night of the Gray Death.system.attributes.weaknesses.[]} + type : string {Night of the Gray Death.system.attributes.weaknesses.[].type} (8 different values) + holy (x4) + piercing (x1) + mental (x1) + slashing (x1) + area-damage (x1) + bludgeoning (x1) + splash-damage (x1) + cold-iron (x1) + value : integer {Night of the Gray Death.system.attributes.weaknesses.[].value} (5 different values) + 15 (x5) + 20 (x3) + 5 (x1) + 10 (x1) + 8 (x1) + [resistances] : array {Night of the Gray Death.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Night of the Gray Death.system.attributes.resistances.[]} + type : string {Night of the Gray Death.system.attributes.resistances.[].type} (4 different values) + acid (x1) + all-damage (x1) + physical (x2) + fire (x1) + value : integer {Night of the Gray Death.system.attributes.resistances.[].value} (2 different values) + 20 (x3) + 15 (x2) + [doubleVs] : array {Night of the Gray Death.system.attributes.resistances.[].doubleVs} + Length: min=1 max=1 + Value type: string {Night of the Gray Death.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + [exceptions] : array {Night of the Gray Death.system.attributes.resistances.[].exceptions} + Length: min=1 max=3 + Value type: string {Night of the Gray Death.system.attributes.resistances.[].exceptions.[]} (4 different values) + force (x2) + ghost-touch (x2) + vitality (x1) + adamantine (x1) + [hardness] : integer {Night of the Gray Death.system.attributes.hardness} (same value: 0) + [hasHealth] : boolean {Night of the Gray Death.system.attributes.hasHealth} (same value: False) + [stealth] : object {Night of the Gray Death.system.attributes.stealth} + details : string {Night of the Gray Death.system.attributes.stealth.details} (2 different values) +

(legendary) to realize the chamber is a complex rotating trap before it triggers. No check is necessary to notice the platforms and the pit.

(x1) +

(master)

(x1) + value : integer {Night of the Gray Death.system.attributes.stealth.value} (2 different values) + 36 (x1) + 32 (x1) + details : object {Night of the Gray Death.system.details} + [blurb] : string {Night of the Gray Death.system.details.blurb} (same value: ) + [languages] : object {Night of the Gray Death.system.details.languages} + details : string {Night of the Gray Death.system.details.languages.details} (5 different values) + telepathy 100 feet (x3) + telepathy 200 feet (x1) + (x9) + telepathy 100 feet, tongues (x1) + (can't speak any language) (x1) + value : array {Night of the Gray Death.system.details.languages.value} + Length: min=0 max=10 + Value type: string {Night of the Gray Death.system.details.languages.value.[]} (15 different values) + chthonian (x4) + diabolic (x6) + empyrean (x4) + requian (x6) + aklo (x2) + common (x11) + draconic (x1) + dwarven (x1) + elven (x5) + halfling (x1) + sakvroth (x2) + necril (x1) + tengu (x1) + fey (x1) + thalassic (x1) + level : object {Night of the Gray Death.system.details.level} + value : integer {Night of the Gray Death.system.details.level.value} (8 different values) + 14 (x4) + 21 (x1) + 20 (x2) + 16 (x2) + 17 (x2) + 18 (x3) + 9 (x2) + 19 (x1) + [privateNotes] : string {Night of the Gray Death.system.details.privateNotes} (same value: ) + [publicNotes] : string {Night of the Gray Death.system.details.publicNotes} (3 different values) + (x13) +

Ages ago, when this cycle of the multiverse was still adolescent, a cabal of psychopomps who already felt bored and restrained in their role of ushering souls to their ultimate resting place rebelled against their station. It was this corruption of the cycle of souls that spawned the first sahkils.

+

Ambivalent to the prescribed order of the multiverse and spiteful of mortals, sahkils delight in spreading fear and unease to all beings, clogging up the metaphysical cycle with anxiety-ridden mortals too scared to achieve their potential. These fiends have drastically changed from their dedicated psychopomp predecessors. They are creatures of spite and torment, fear and disgust. They exploit the most common and rare fears for their own perverse satisfaction, and they want nothing more than to frighten mortals and make them quetion their reason for existence.

+

Most sahkils lurk on the Ethereal Plane, but they frequently invade the Material Plane to torment mortals and spread terror. They use their innate ability to slip between the veils of the Ethereal and Material effortlessly, often stalking their targets for days or weeks before enacting their devious plots.

+
+

Pakalchis strive to intensify their preys' inherent insecurity over personal and emotional bonds, playing on the threat of those relationships falling into ruin. These sahkils are among the most manipulative of their kind, pulling strings both literal and figurative on their victims over stretched-out periods of time, exhilarating in the despair and fear for as long as possible.

(x1) +

Terra-cotta warriors guard the tombs of ancient rulers, where they stand vigil, animating only when intruders break in to pilfer riches or defile the tomb itself. Each warrior is meticulously crafted from clay and given unique features.

+
+

These constructed warriors can work together as a trained group to repel intruders.

(x1) + publication : object {Night of the Gray Death.system.details.publication} + license : string {Night of the Gray Death.system.details.publication.license} (same value: OGL) + remaster : boolean {Night of the Gray Death.system.details.publication.remaster} (same value: False) + title : string {Night of the Gray Death.system.details.publication.title} (same value: Pathfinder Adventure: Night of the Gray Death) + [description] : string {Night of the Gray Death.system.details.description} (2 different values) +

Several swinging pendulums of force cleave through the room across the platforms, knocking people into the pit.

(x1) +

An invisible magic rune emits a burst of psychic static and sends extraplanar creatures to Pharasma's realm.

(x1) + [disable] : string {Night of the Gray Death.system.details.disable} (2 different values) +

@Check[arcana|dc:48|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (legendary), @Check[thievery|dc:44|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (master), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 44) on a platform to deactivate its pendulum blade; once all five platforms have been deactivated, the trap is disabled and the room rotates back into position along the exits. @Check[thievery|dc:48|name:Rotate the Room Open|traits:complex,magical,mechanical,trap] (legendary) from any blocked exit to activate the rotating mechanism and rotate the room back into position before the trap has been disabled.

(x1) +

@Check[religion|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) or @Check[thievery|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) to discharge the glyph's power harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th rank; counteract DC 40) to counteract the glyph

(x1) + [isComplex] : boolean {Night of the Gray Death.system.details.isComplex} (2 different values) + True (x1) + False (x1) + [reset] : string {Night of the Gray Death.system.details.reset} (2 different values) +

The trap resets after 1 hour. If the @UUID[Compendium.pf2e.spells-srd.Item.Darkness] throughout the room has been dispelled, the darkness in the room returns when the trap resets.

(x1) + (x1) + [routine] : string {Night of the Gray Death.system.details.routine} (2 different values) +

(5 actions) For each active platform, the trap uses an action to create a pendulum of force to swing down along a straight line between the platform and one other creature in the room that isn't on the platform (if any). The trap makes a pendulum blade attack against any creature in that line. For each platform deactivated, reduce the number of actions the trap takes in its routine by 1.

(x1) + (x1) + [initiative] : object {Night of the Gray Death.system.initiative} + statistic : string {Night of the Gray Death.system.initiative.statistic} (same value: perception) + [perception] : object {Night of the Gray Death.system.perception} + details : string {Night of the Gray Death.system.perception.details} (2 different values) + (x14) + lifesense 1,000 feet (x1) + mod : integer {Night of the Gray Death.system.perception.mod} (8 different values) + 25 (x1) + 37 (x1) + 33 (x2) + 26 (x2) + 28 (x5) + 18 (x2) + 24 (x1) + 31 (x1) + senses : array {Night of the Gray Death.system.perception.senses} + Length: min=0 max=3 + Value type: object {Night of the Gray Death.system.perception.senses.[]} + type : string {Night of the Gray Death.system.perception.senses.[].type} (6 different values) + darkvision (x6) + truesight (x5) + greater-darkvision (x1) + tremorsense (x1) + lifesense (x1) + low-light-vision (x3) + [acuity] : string {Night of the Gray Death.system.perception.senses.[].acuity} (2 different values) + precise (x6) + imprecise (x1) + [range] : integer {Night of the Gray Death.system.perception.senses.[].range} (3 different values) + 60 (x5) + 100 (x1) + 1 (x1) + [resources] : object {Night of the Gray Death.system.resources} + [focus] : object {Night of the Gray Death.system.resources.focus} + max : integer {Night of the Gray Death.system.resources.focus.max} (2 different values) + 0 (x1) + 2 (x1) + value : integer {Night of the Gray Death.system.resources.focus.value} (2 different values) + 0 (x1) + 2 (x1) + saves : object {Night of the Gray Death.system.saves} + fortitude : object {Night of the Gray Death.system.saves.fortitude} + saveDetail : string {Night of the Gray Death.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Night of the Gray Death.system.saves.fortitude.value} (10 different values) + 22 (x3) + 35 (x1) + 31 (x1) + 26 (x3) + 33 (x2) + 15 (x1) + 17 (x1) + 27 (x2) + 0 (x2) + 28 (x1) + reflex : object {Night of the Gray Death.system.saves.reflex} + saveDetail : string {Night of the Gray Death.system.saves.reflex.saveDetail} (same value: ) + value : integer {Night of the Gray Death.system.saves.reflex.value} (9 different values) + 28 (x3) + 32 (x1) + 35 (x1) + 27 (x5) + 18 (x2) + 21 (x1) + 0 (x2) + 37 (x1) + 30 (x1) + will : object {Night of the Gray Death.system.saves.will} + saveDetail : string {Night of the Gray Death.system.saves.will.saveDetail} (same value: ) + value : integer {Night of the Gray Death.system.saves.will.value} (12 different values) + 25 (x1) + 38 (x1) + 33 (x2) + 26 (x2) + 30 (x3) + 29 (x1) + 21 (x1) + 20 (x1) + 22 (x1) + 0 (x2) + 32 (x1) + 31 (x1) + [skills] : object {Night of the Gray Death.system.skills} + [acrobatics] : object {Night of the Gray Death.system.skills.acrobatics} + base : integer {Night of the Gray Death.system.skills.acrobatics.base} (5 different values) + 28 (x1) + 25 (x2) + 27 (x2) + 18 (x1) + 35 (x1) + [deception] : object {Night of the Gray Death.system.skills.deception} + base : integer {Night of the Gray Death.system.skills.deception.base} (7 different values) + 27 (x1) + 41 (x1) + 25 (x2) + 31 (x3) + 21 (x1) + 35 (x1) + 36 (x1) + [special] : array {Night of the Gray Death.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Night of the Gray Death.system.skills.deception.special.[]} + base : integer {Night of the Gray Death.system.skills.deception.special.[].base} (same value: 31) + label : string {Night of the Gray Death.system.skills.deception.special.[].label} (same value: to impersonate clothing) + predicate : array {Night of the Gray Death.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Night of the Gray Death.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:clothing) + [intimidation] : object {Night of the Gray Death.system.skills.intimidation} + base : integer {Night of the Gray Death.system.skills.intimidation.base} (7 different values) + 25 (x4) + 41 (x1) + 40 (x1) + 31 (x3) + 21 (x1) + 35 (x1) + 32 (x1) + [religion] : object {Night of the Gray Death.system.skills.religion} + base : integer {Night of the Gray Death.system.skills.religion.base} (5 different values) + 25 (x1) + 35 (x1) + 17 (x1) + 29 (x1) + 32 (x1) + [stealth] : object {Night of the Gray Death.system.skills.stealth} + base : integer {Night of the Gray Death.system.skills.stealth.base} (5 different values) + 30 (x2) + 27 (x4) + 18 (x1) + 35 (x1) + 31 (x1) + [special] : array {Night of the Gray Death.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Night of the Gray Death.system.skills.stealth.special.[]} + base : integer {Night of the Gray Death.system.skills.stealth.special.[].base} (same value: 29) + label : string {Night of the Gray Death.system.skills.stealth.special.[].label} (same value: to hide) + predicate : array {Night of the Gray Death.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Night of the Gray Death.system.skills.stealth.special.[].predicate.[]} (same value: action:hide) + [thievery] : object {Night of the Gray Death.system.skills.thievery} + base : integer {Night of the Gray Death.system.skills.thievery.base} (same value: 26) + [arcana] : object {Night of the Gray Death.system.skills.arcana} + base : integer {Night of the Gray Death.system.skills.arcana.base} (2 different values) + 37 (x1) + 32 (x1) + [athletics] : object {Night of the Gray Death.system.skills.athletics} + base : integer {Night of the Gray Death.system.skills.athletics.base} (7 different values) + 39 (x1) + 26 (x2) + 34 (x1) + 38 (x1) + 28 (x1) + 31 (x1) + 35 (x1) + [diplomacy] : object {Night of the Gray Death.system.skills.diplomacy} + base : integer {Night of the Gray Death.system.skills.diplomacy.base} (5 different values) + 39 (x1) + 29 (x2) + 18 (x1) + 21 (x1) + 32 (x1) + [occultism] : object {Night of the Gray Death.system.skills.occultism} + base : integer {Night of the Gray Death.system.skills.occultism.base} (3 different values) + 39 (x1) + 34 (x2) + 28 (x2) + [society] : object {Night of the Gray Death.system.skills.society} + base : integer {Night of the Gray Death.system.skills.society.base} (6 different values) + 41 (x1) + 34 (x2) + 22 (x2) + 28 (x2) + 30 (x1) + 19 (x1) + [performance] : object {Night of the Gray Death.system.skills.performance} + base : integer {Night of the Gray Death.system.skills.performance.base} (3 different values) + 38 (x1) + 37 (x1) + 32 (x1) + [medicine] : object {Night of the Gray Death.system.skills.medicine} + base : integer {Night of the Gray Death.system.skills.medicine.base} (2 different values) + 30 (x1) + 17 (x1) + [nature] : object {Night of the Gray Death.system.skills.nature} + base : integer {Night of the Gray Death.system.skills.nature.base} (2 different values) + 21 (x1) + 33 (x1) + [survival] : object {Night of the Gray Death.system.skills.survival} + base : integer {Night of the Gray Death.system.skills.survival.base} (2 different values) + 17 (x1) + 33 (x1) + [crafting] : object {Night of the Gray Death.system.skills.crafting} + base : integer {Night of the Gray Death.system.skills.crafting.base} (same value: 32) + traits : object {Night of the Gray Death.system.traits} + rarity : string {Night of the Gray Death.system.traits.rarity} (4 different values) + rare (x12) + unique (x2) + common (x2) + uncommon (x1) + size : object {Night of the Gray Death.system.traits.size} + value : string {Night of the Gray Death.system.traits.size.value} (4 different values) + tiny (x1) + grg (x2) + huge (x1) + med (x13) + value : array {Night of the Gray Death.system.traits.value} + Length: min=2 max=5 + Value type: string {Night of the Gray Death.system.traits.value.[]} (24 different values) + [creatureType] : string {Night of the Gray Death.system.creatureType} (same value: ) + [statusEffects] : array<> {Night of the Gray Death.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Night of the Gray Death.type} (2 different values) + npc (x15) + hazard (x2) \ No newline at end of file diff --git a/output/pf2e/packs/Nymph Queen.txt b/output/pf2e/packs/Nymph Queen.txt new file mode 100644 index 0000000..e0ac86b --- /dev/null +++ b/output/pf2e/packs/Nymph Queen.txt @@ -0,0 +1,43 @@ +Nymph Queen +Different values: 5 +===================================== +object {Nymph Queen} + _id : string {Nymph Queen._id} (all different values) + folder : string {Nymph Queen.folder} (same value: RTQvfwqv1LBcnoL8) + img : string {Nymph Queen.img} (3 different values) + systems/pf2e/icons/actions/OneAction.webp (x2) + systems/pf2e/icons/actions/ThreeActions.webp (x1) + systems/pf2e/icons/actions/Passive.webp (x2) + name : string {Nymph Queen.name} (all different values) + system : object {Nymph Queen.system} + actionType : object {Nymph Queen.system.actionType} + value : string {Nymph Queen.system.actionType.value} (2 different values) + action (x3) + passive (x2) + actions : object {Nymph Queen.system.actions} + [value] : integer {Nymph Queen.system.actions.value} (2 different values) + 1 (x2) + 3 (x1) + category : string {Nymph Queen.system.category} (3 different values) + offensive (x3) + defensive (x1) + interaction (x1) + description : object {Nymph Queen.system.description} + value : string {Nymph Queen.system.description.value} (all different values) + publication : object {Nymph Queen.system.publication} + license : string {Nymph Queen.system.publication.license} (same value: ORC) + remaster : boolean {Nymph Queen.system.publication.remaster} (same value: True) + title : string {Nymph Queen.system.publication.title} (same value: Pathfinder Monster Core) + rules : ###FoundryRulesObject### + traits : object {Nymph Queen.system.traits} + rarity : string {Nymph Queen.system.traits.rarity} (same value: common) + value : array {Nymph Queen.system.traits.value} + Length: min=0 max=5 + Value type: string {Nymph Queen.system.traits.value.[]} (6 different values) + polymorph (x1) + primal (x4) + emotion (x3) + mental (x3) + visual (x2) + aura (x1) + type : string {Nymph Queen.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Oatia Skysage.txt b/output/pf2e/packs/Oatia Skysage.txt new file mode 100644 index 0000000..dec690d --- /dev/null +++ b/output/pf2e/packs/Oatia Skysage.txt @@ -0,0 +1,82 @@ +Oatia Skysage +Different values: 12 +===================================== +object {Oatia Skysage} + _id : string {Oatia Skysage._id} (all different values) + folder : string {Oatia Skysage.folder} (same value: KwdFTociFQyekZ6o) + img : string {Oatia Skysage.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Oatia Skysage.name} (all different values) + system : object {Oatia Skysage.system} + actionType : object {Oatia Skysage.system.actionType} + value : string {Oatia Skysage.system.actionType.value} (3 different values) + passive (x9) + reaction (x2) + action (x1) + actions : object {Oatia Skysage.system.actions} + [value] : integer {Oatia Skysage.system.actions.value} (same value: 3) + category : string {Oatia Skysage.system.category} (same value: class) + description : object {Oatia Skysage.system.description} + value : string {Oatia Skysage.system.description.value} (all different values) + level : object {Oatia Skysage.system.level} + value : integer {Oatia Skysage.system.level.value} (8 different values) + 4 (x2) + 10 (x2) + 16 (x1) + 8 (x2) + 6 (x1) + 12 (x1) + 14 (x2) + 2 (x1) + prerequisites : object {Oatia Skysage.system.prerequisites} + value : array {Oatia Skysage.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Oatia Skysage.system.prerequisites.value.[]} + value : string {Oatia Skysage.system.prerequisites.value.[].value} (5 different values) + Oatia Skysage Dedication (x9) + Basic Skysage Divination (x1) + Expert Skysage Divination (x1) + Night's Glow (x1) + trained in Occultism (x1) + publication : object {Oatia Skysage.system.publication} + license : string {Oatia Skysage.system.publication.license} (same value: OGL) + remaster : boolean {Oatia Skysage.system.publication.remaster} (same value: False) + title : string {Oatia Skysage.system.publication.title} (same value: Pathfinder #187: The Seventh Arch) + rules : ###FoundryRulesObject### + traits : object {Oatia Skysage.system.traits} + rarity : string {Oatia Skysage.system.traits.rarity} (2 different values) + common (x11) + uncommon (x1) + value : array {Oatia Skysage.system.traits.value} + Length: min=1 max=3 + Value type: string {Oatia Skysage.system.traits.value.[]} (5 different values) + archetype (x12) + fortune (x2) + occult (x7) + concentrate (x1) + dedication (x1) + [subfeatures] : object {Oatia Skysage.system.subfeatures} + [proficiencies] : object {Oatia Skysage.system.subfeatures.proficiencies} + spellcasting : object {Oatia Skysage.system.subfeatures.proficiencies.spellcasting} + rank : integer {Oatia Skysage.system.subfeatures.proficiencies.spellcasting.rank} (3 different values) + 2 (x1) + 3 (x1) + 1 (x1) + senses : object {Oatia Skysage.system.subfeatures.senses} + darkvision : object {Oatia Skysage.system.subfeatures.senses.darkvision} + special : object {Oatia Skysage.system.subfeatures.senses.darkvision.special} + ancestry : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.ancestry} (same value: False) + llv : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.llv} (same value: True) + second : boolean {Oatia Skysage.system.subfeatures.senses.darkvision.special.second} (same value: True) + low-light-vision : object {Oatia Skysage.system.subfeatures.senses.low-light-vision} + acuity : string {Oatia Skysage.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise) + range : integer {Oatia Skysage.system.subfeatures.senses.low-light-vision.range} (same value: 30) + [frequency] : object {Oatia Skysage.system.frequency} + max : integer {Oatia Skysage.system.frequency.max} (same value: 1) + per : string {Oatia Skysage.system.frequency.per} (2 different values) + day (x2) + PT1H (x2) + [maxTakable] : integer {Oatia Skysage.system.maxTakable} (same value: 2) + [selfEffect] : object {Oatia Skysage.system.selfEffect} + name : string {Oatia Skysage.system.selfEffect.name} (same value: Effect: Starlight Armor) + uuid : string {Oatia Skysage.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Starlight Armor) + type : string {Oatia Skysage.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Official.txt b/output/pf2e/packs/Official.txt new file mode 100644 index 0000000..97d3ad9 --- /dev/null +++ b/output/pf2e/packs/Official.txt @@ -0,0 +1,1121 @@ +Official +Different values: 23 +===================================== +object {Official} + _id : string {Official._id} (all different values) + folder : string {Official.folder} (same value: 8B7HcaljYXJAXrxD) + img : string {Official.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Official.items} + Length: min=5 max=26 + Value type: object {Official.items.[]} + _id : string {Official.items.[]._id} (299 different values) + [_stats] : object {Official.items.[]._stats} + compendiumSource : string {Official.items.[]._stats.compendiumSource} (94 different values) + img : string {Official.items.[].img} (90 different values) + name : string {Official.items.[].name} (175 different values) + sort : integer {Official.items.[].sort} (26 different values) + system : object {Official.items.[].system} + [baseItem] : string {Official.items.[].system.baseItem} (30 different values) + [bonus] : object {Official.items.[].system.bonus} + value : integer {Official.items.[].system.bonus.value} (19 different values) + 0 (x34) + 20 (x4) + 10 (x7) + 4 (x3) + 18 (x2) + 17 (x2) + 12 (x5) + 14 (x2) + 11 (x3) + 16 (x4) + 15 (x3) + 19 (x3) + 30 (x3) + 27 (x1) + 7 (x2) + 6 (x3) + 3 (x1) + 5 (x5) + 13 (x2) + [bonusDamage] : object {Official.items.[].system.bonusDamage} + value : integer {Official.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Official.items.[].system.bulk} + value : mixed + float {Official.items.[].system.bulk.value} (same value: 0,1) + integer {Official.items.[].system.bulk.value} (5 different values) + 1 (x23) + 2 (x9) + 0 (x16) + 4 (x2) + 3 (x2) + [capacity] : integer {Official.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {Official.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Official.items.[].system.bulk.ignored} (same value: 2) + [category] : string {Official.items.[].system.category} (9 different values) + simple (x14) + martial (x20) + interaction (x27) + defensive (x30) + offensive (x36) + light (x5) + ammo (x10) + heavy (x4) + medium (x4) + [containerId] : mixed + [damage] : object {Official.items.[].system.damage} + [damageType] : string {Official.items.[].system.damage.damageType} (3 different values) + piercing (x21) + slashing (x6) + bludgeoning (x7) + [dice] : integer {Official.items.[].system.damage.dice} (same value: 1) + [die] : string {Official.items.[].system.damage.die} (5 different values) + d4 (x9) + d6 (x11) + d8 (x12) + d10 (x1) + d12 (x1) + [b9dAiWfV57lyCWpP] : object {Official.items.[].system.damage.b9dAiWfV57lyCWpP} + applyMod : boolean {Official.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) + [category] : mixed + formula : string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) + kinds : array {Official.items.[].system.damage.b9dAiWfV57lyCWpP.kinds} + Length: min=1 max=1 + Value type: string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) + materials : array<> {Official.items.[].system.damage.b9dAiWfV57lyCWpP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) + [0] : object {Official.items.[].system.damage.0} + applyMod : boolean {Official.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Official.items.[].system.damage.0.formula} (4 different values) + 5d6 (x1) + 6d6 (x1) + 2d4 (x1) + 1d4+1 (x1) + kinds : array {Official.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Official.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Official.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Official.items.[].system.damage.0.type} (4 different values) + cold (x1) + fire (x1) + void (x1) + force (x1) + [cQDyW0QpjJ38MlSi] : object {Official.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [hBNB5kWrMV8T2CuH] : object {Official.items.[].system.damage.hBNB5kWrMV8T2CuH} + applyMod : boolean {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False) + [category] : mixed + formula : string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6) + kinds : array {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds} + Length: min=1 max=1 + Value type: string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage) + materials : array<> {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing) + [mY0vhGfbdzA69pIz] : object {Official.items.[].system.damage.mY0vhGfbdzA69pIz} + applyMod : boolean {Official.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False) + category : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent) + formula : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6) + kinds : array {Official.items.[].system.damage.mY0vhGfbdzA69pIz.kinds} + Length: min=1 max=1 + Value type: string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage) + materials : array<> {Official.items.[].system.damage.mY0vhGfbdzA69pIz.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison) + [3bsJUDEgedKhPx6T] : object {Official.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Official.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Official.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Official.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + description : object {Official.items.[].system.description} + value : string {Official.items.[].system.description.value} (153 different values) + [equipped] : object {Official.items.[].system.equipped} + carryType : string {Official.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Official.items.[].system.equipped.handsHeld} (2 different values) + 0 (x67) + 1 (x4) + [invested] : mixed + [inSlot] : boolean {Official.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Official.items.[].system.group} (14 different values) + knife (x6) + sword (x8) + bow (x4) + leather (x4) + crossbow (x6) + plate (x5) + polearm (x1) + axe (x2) + chain (x1) + flail (x1) + brawling (x1) + club (x3) + composite (x2) + hammer (x2) + [hardness] : integer {Official.items.[].system.hardness} (2 different values) + 0 (x88) + 5 (x2) + [hp] : object {Official.items.[].system.hp} + max : integer {Official.items.[].system.hp.max} (2 different values) + 0 (x88) + 20 (x2) + value : integer {Official.items.[].system.hp.value} (2 different values) + 0 (x88) + 20 (x2) + [level] : object {Official.items.[].system.level} + value : integer {Official.items.[].system.level.value} (6 different values) + 0 (x78) + 3 (x11) + 1 (x23) + 2 (x7) + 5 (x3) + 4 (x2) + [material] : object {Official.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Official.items.[].system.price} + value : object {Official.items.[].system.price.value} + [sp] : integer {Official.items.[].system.price.value.sp} (7 different values) + 2 (x8) + 9 (x3) + 1 (x14) + 3 (x2) + 5 (x1) + 8 (x3) + 4 (x1) + [gp] : integer {Official.items.[].system.price.value.gp} (11 different values) + 5 (x1) + 6 (x3) + 1 (x7) + 20 (x5) + 2 (x11) + 3 (x10) + 30 (x2) + 18 (x2) + 4 (x4) + 10 (x1) + 8 (x1) + [cp] : integer {Official.items.[].system.price.value.cp} (3 different values) + 8 (x5) + 2 (x1) + 5 (x1) + [per] : integer {Official.items.[].system.price.per} (same value: 10) + publication : object {Official.items.[].system.publication} + license : string {Official.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Official.items.[].system.publication.remaster} (same value: True) + title : string {Official.items.[].system.publication.title} (7 different values) + Pathfinder Player Core (x112) + (x162) + Pathfinder Bestiary (x3) + Pathfinder NPC Core (x6) + Pathfinder Core Rulebook (x7) + Pathfinder Monster Core (x7) + Pathfinder Gamemastery Guide (x2) + [quantity] : integer {Official.items.[].system.quantity} (5 different values) + 1 (x79) + 100 (x1) + 20 (x5) + 10 (x4) + 2 (x1) + [range] : mixed + integer {Official.items.[].system.range} (3 different values) + 100 (x3) + 120 (x6) + 60 (x1) + object {Official.items.[].system.range} + value : string {Official.items.[].system.range.value} (5 different values) + 30 feet (x14) + 120 feet (x8) + (x7) + 500 feet (x3) + 60 feet (x2) + [reload] : object {Official.items.[].system.reload} + value : string {Official.items.[].system.reload.value} (4 different values) + - (x10) + (x14) + 0 (x4) + 1 (x6) + rules : ###FoundryRulesObject### + [runes] : object {Official.items.[].system.runes} + [potency] : integer {Official.items.[].system.runes.potency} (3 different values) + 1 (x9) + 0 (x35) + 2 (x3) + [property] : array {Official.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Official.items.[].system.runes.property.[]} (same value: flaming) + [striking] : integer {Official.items.[].system.runes.striking} (2 different values) + 1 (x5) + 0 (x29) + [resilient] : integer {Official.items.[].system.runes.resilient} (2 different values) + 0 (x12) + 1 (x1) + [reinforcing] : integer {Official.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Official.items.[].system.size} (same value: med) + [slug] : string {Official.items.[].system.slug} (84 different values) + [splashDamage] : object {Official.items.[].system.splashDamage} + value : integer {Official.items.[].system.splashDamage.value} (same value: 0) + traits : object {Official.items.[].system.traits} + [rarity] : string {Official.items.[].system.traits.rarity} (2 different values) + common (x117) + uncommon (x7) + [value] : array {Official.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Official.items.[].system.traits.value.[]} (65 different values) + [integrated] : mixed + [traditions] : array {Official.items.[].system.traits.traditions} + Length: min=1 max=4 + Value type: string {Official.items.[].system.traits.traditions.[]} (4 different values) + arcane (x31) + divine (x19) + occult (x25) + primal (x20) + [usage] : object {Official.items.[].system.usage} + [canBeAmmo] : boolean {Official.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Official.items.[].system.usage.value} (6 different values) + held-in-one-hand (x47) + held-in-two-hands (x17) + held-in-one-plus-hands (x4) + worn (x3) + other (x1) + wornbackpack (x1) + [attackEffects] : object {Official.items.[].system.attackEffects} + value : array {Official.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Official.items.[].system.attackEffects.value.[]} (3 different values) + knockdown (x1) + improved-knockdown (x1) + improved-grab (x1) + [damageRolls] : object {Official.items.[].system.damageRolls} + [0] : object {Official.items.[].system.damageRolls.0} + damage : string {Official.items.[].system.damageRolls.0.damage} (19 different values) + 1d4+8 (x4) + 1d6+4 (x1) + 1d4+4 (x2) + 1d8+3 (x2) + 1d4 (x7) + 1d8+11 (x1) + 1d8+6 (x1) + 1d12+9 (x1) + 1d4+9 (x1) + 1d6+3 (x1) + 1d8 (x2) + 1d6+7 (x2) + 1d4+7 (x2) + 1d6+8 (x1) + 1d8+4 (x1) + 1d8+10 (x1) + 1d4+10 (x1) + 1d8+8 (x1) + 1d8+7 (x1) + damageType : string {Official.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x19) + slashing (x6) + piercing (x8) + [j8ZkE6tsFDKQPH2f] : object {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f} + damage : string {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damage} (same value: 2d4+8) + damageType : string {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damageType} (same value: piercing) + [e1IwOM4QGqsaPSoB] : object {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB} + damage : string {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damage} (same value: 2d4+8) + damageType : string {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damageType} (same value: piercing) + [z2svytb5CSMtu34f] : object {Official.items.[].system.damageRolls.z2svytb5CSMtu34f} + damage : string {Official.items.[].system.damageRolls.z2svytb5CSMtu34f.damage} (same value: 2d8+8) + damageType : string {Official.items.[].system.damageRolls.z2svytb5CSMtu34f.damageType} (same value: piercing) + [oiodqohoofafi7fqe4of] : object {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of} + damage : string {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (4 different values) + 1d4+11 (x1) + 1d4+15 (x1) + 1d4+3 (x1) + 1d6+5 (x1) + damageType : string {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: bludgeoning) + [g8RV8nC5xyUBCZqw] : object {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw} + damage : string {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damage} (same value: 1d8+8) + damageType : string {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damageType} (same value: slashing) + [PJPgAWpFA1K8aPVb] : object {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb} + damage : string {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damage} (same value: 1d8+4) + damageType : string {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damageType} (same value: piercing) + [h6mmY9gLFtR8jExa] : object {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa} + damage : string {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damage} (same value: 2d6+10) + damageType : string {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damageType} (same value: bludgeoning) + [ZQ56bXJiJjK0EdzZ] : object {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ} + damage : string {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damage} (same value: 1d4+10) + damageType : string {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damageType} (same value: bludgeoning) + [NcXEGZU52aLzJGzK] : object {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK} + damage : string {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damage} (same value: 1d8+8) + damageType : string {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damageType} (same value: piercing) + [JlSTV1BTcAxIG0te] : object {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te} + damage : string {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damage} (same value: 2d6+15) + damageType : string {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damageType} (same value: slashing) + [DrM6Sk5XIGaBqiz5] : object {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5} + damage : string {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damage} (same value: 2d4+15) + damageType : string {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damageType} (same value: piercing) + [F4ZhZhpKnNv319wg] : object {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg} + damage : string {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damage} (same value: 2d4+15) + damageType : string {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damageType} (same value: piercing) + [7jMk1svVDOJUSATI] : object {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI} + damage : string {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI.damage} (same value: 1d6) + damageType : string {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI.damageType} (same value: fire) + [81fQVVulTRu0LHrg] : object {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg} + damage : string {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg.damage} (same value: 2d4+8) + damageType : string {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg.damageType} (same value: bludgeoning) + [Jihr1k0Igj6lojXf] : object {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf} + category : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.category} (same value: precision) + damage : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damage} (same value: 1) + damageType : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damageType} (same value: piercing) + [YDSoheqFnntzuU15] : object {Official.items.[].system.damageRolls.YDSoheqFnntzuU15} + damage : string {Official.items.[].system.damageRolls.YDSoheqFnntzuU15.damage} (same value: 1d6+4) + damageType : string {Official.items.[].system.damageRolls.YDSoheqFnntzuU15.damageType} (same value: piercing) + [r5DasmmeBba4Hbqy] : object {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy} + category : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.category} (same value: precision) + damage : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damage} (same value: 1) + damageType : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damageType} (same value: bludgeoning) + [ij6cwu1pv3nbhem7fdel] : object {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel} + damage : string {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damage} (same value: 1d6+8) + damageType : string {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damageType} (same value: bludgeoning) + [lyq7391fu6jmmv5vrn7u] : object {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u} + damage : string {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damage} (same value: 1d4) + damageType : string {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damageType} (same value: bludgeoning) + [ODpFrEaKqri7DUSi] : object {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi} + damage : string {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damage} (same value: 1d6) + damageType : string {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damageType} (same value: piercing) + [0rFz3X64t4LXPkin] : object {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin} + damage : string {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin.damage} (same value: 1d6) + damageType : string {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin.damageType} (same value: piercing) + 8NYqtSpDKiQLJ9qM : object {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM} + damage : string {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damage} (same value: 1d6+4) + damageType : string {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damageType} (same value: piercing) + sXuR2DBx1vK2l8Ex : object {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex} + damage : string {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damage} (same value: 1d6) + damageType : string {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damageType} (same value: force) + [actionType] : object {Official.items.[].system.actionType} + value : string {Official.items.[].system.actionType.value} (3 different values) + passive (x51) + reaction (x14) + action (x28) + [actions] : object {Official.items.[].system.actions} + [value] : integer {Official.items.[].system.actions.value} (3 different values) + 2 (x10) + 1 (x13) + 3 (x5) + [mod] : object {Official.items.[].system.mod} + value : integer {Official.items.[].system.mod.value} (17 different values) + 20 (x1) + 4 (x1) + 14 (x2) + 13 (x3) + 12 (x1) + 8 (x3) + 9 (x2) + 3 (x1) + 10 (x2) + 33 (x1) + 30 (x1) + 16 (x1) + 11 (x1) + 17 (x1) + 19 (x1) + 7 (x1) + 21 (x1) + [proficient] : object {Official.items.[].system.proficient} + value : integer {Official.items.[].system.proficient.value} (same value: 0) + [acBonus] : integer {Official.items.[].system.acBonus} (6 different values) + 1 (x4) + 2 (x3) + 6 (x2) + 5 (x2) + 4 (x2) + 3 (x2) + [checkPenalty] : integer {Official.items.[].system.checkPenalty} (4 different values) + -1 (x4) + -3 (x4) + -2 (x4) + 0 (x1) + [dexCap] : integer {Official.items.[].system.dexCap} (5 different values) + 4 (x3) + 0 (x2) + 1 (x4) + 2 (x2) + 3 (x2) + [speedPenalty] : integer {Official.items.[].system.speedPenalty} (3 different values) + 0 (x7) + -10 (x4) + -5 (x4) + [strength] : integer {Official.items.[].system.strength} (5 different values) + 0 (x4) + 4 (x2) + 3 (x4) + 2 (x2) + 1 (x1) + [stackGroup] : string {Official.items.[].system.stackGroup} (2 different values) + arrows (x4) + bolts (x6) + [uses] : object {Official.items.[].system.uses} + autoDestroy : boolean {Official.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Official.items.[].system.uses.max} (same value: 1) + value : integer {Official.items.[].system.uses.value} (same value: 1) + [frequency] : object {Official.items.[].system.frequency} + max : integer {Official.items.[].system.frequency.max} (same value: 1) + per : string {Official.items.[].system.frequency.per} (3 different values) + round (x3) + turn (x1) + PT1H (x1) + [value] : integer {Official.items.[].system.frequency.value} (same value: 1) + [autoHeightenLevel] : object {Official.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Official.items.[].system.prepared} + value : string {Official.items.[].system.prepared.value} (2 different values) + innate (x1) + prepared (x2) + flexible : boolean {Official.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Official.items.[].system.proficiency} + value : integer {Official.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Official.items.[].system.showSlotlessLevels} + value : boolean {Official.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Official.items.[].system.slots} + slot0 : object {Official.items.[].system.slots.slot0} + max : integer {Official.items.[].system.slots.slot0.max} (2 different values) + 4 (x1) + 5 (x1) + prepared : array {Official.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {Official.items.[].system.slots.slot0.prepared.[]} + id : string {Official.items.[].system.slots.slot0.prepared.[].id} (9 different values) + 9LY3lQFpctn85c6K (x1) + 5qOo7gjW8TqcTZUF (x1) + lOlh8833emQgday8 (x1) + c4DXw9pwgsNaaY1W (x1) + aiuPhWT0qND0NtnV (x1) + u5ARLhCnGfIaISnf (x1) + Y61Q4es6ITruXLHB (x1) + Z3G89kbEiyEFAt81 (x1) + dsbhZQrQQn1EyuUL (x1) + slot2 : object {Official.items.[].system.slots.slot2} + max : integer {Official.items.[].system.slots.slot2.max} (2 different values) + 1 (x1) + 2 (x1) + prepared : array {Official.items.[].system.slots.slot2.prepared} + Length: min=1 max=2 + Value type: object {Official.items.[].system.slots.slot2.prepared.[]} + id : string {Official.items.[].system.slots.slot2.prepared.[].id} (3 different values) + uF3Bdem5JHNGJmAn (x1) + xPkHCIIX1yoOqt3D (x1) + hp1orl8mGWI5abqE (x1) + [slot4] : object {Official.items.[].system.slots.slot4} + max : integer {Official.items.[].system.slots.slot4.max} (same value: 2) + prepared : array {Official.items.[].system.slots.slot4.prepared} + Length: min=2 max=2 + Value type: object {Official.items.[].system.slots.slot4.prepared.[]} + id : string {Official.items.[].system.slots.slot4.prepared.[].id} (2 different values) + mRj0QKw96BH7E9qO (x1) + QBVSaWECMzkyUnUb (x1) + [slot5] : object {Official.items.[].system.slots.slot5} + max : integer {Official.items.[].system.slots.slot5.max} (same value: 3) + prepared : array {Official.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Official.items.[].system.slots.slot5.prepared.[]} + id : string {Official.items.[].system.slots.slot5.prepared.[].id} (3 different values) + XLuTInh7JgbzWXHU (x1) + m5re35FVpaG6Z0YZ (x1) + 1i8fuycZRh75JXeX (x1) + slot1 : object {Official.items.[].system.slots.slot1} + max : integer {Official.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Official.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Official.items.[].system.slots.slot1.prepared.[]} + id : string {Official.items.[].system.slots.slot1.prepared.[].id} (3 different values) + WrXH7Upj6kFyvs4G (x1) + iv7tk7yyoeyni5vj (x1) + mPcd3CkCyxGyH7Kl (x1) + slot3 : object {Official.items.[].system.slots.slot3} + max : integer {Official.items.[].system.slots.slot3.max} (same value: 2) + prepared : array {Official.items.[].system.slots.slot3.prepared} + Length: min=2 max=2 + Value type: object {Official.items.[].system.slots.slot3.prepared.[]} + id : string {Official.items.[].system.slots.slot3.prepared.[].id} (2 different values) + c9AuAbimxx6aVpdR (x1) + C1gFOddSKcNP3KJT (x1) + [spelldc] : object {Official.items.[].system.spelldc} + dc : integer {Official.items.[].system.spelldc.dc} (3 different values) + 29 (x1) + 26 (x1) + 20 (x1) + value : integer {Official.items.[].system.spelldc.value} (3 different values) + 21 (x1) + 18 (x1) + 12 (x1) + [tradition] : object {Official.items.[].system.tradition} + value : string {Official.items.[].system.tradition.value} (2 different values) + divine (x1) + arcane (x2) + [area] : object {Official.items.[].system.area} + type : string {Official.items.[].system.area.type} (3 different values) + burst (x5) + emanation (x4) + line (x1) + value : integer {Official.items.[].system.area.value} (3 different values) + 20 (x4) + 30 (x5) + 10 (x1) + [cost] : object {Official.items.[].system.cost} + value : string {Official.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Official.items.[].system.counteraction} (2 different values) + False (x31) + True (x3) + [defense] : object {Official.items.[].system.defense} + save : object {Official.items.[].system.defense.save} + basic : boolean {Official.items.[].system.defense.save.basic} (2 different values) + False (x9) + True (x4) + statistic : string {Official.items.[].system.defense.save.statistic} (3 different values) + will (x5) + reflex (x4) + fortitude (x4) + [duration] : object {Official.items.[].system.duration} + sustained : boolean {Official.items.[].system.duration.sustained} (2 different values) + False (x32) + True (x2) + value : string {Official.items.[].system.duration.value} (8 different values) + (x21) + 1 hour (x2) + varies (x3) + 10 minutes (x2) + 1 minute (x3) + until your next daily preparations (x1) + until the end of the target's next turn (x1) + until the end of your turn (x1) + [heightening] : object {Official.items.[].system.heightening} + [levels] : object {Official.items.[].system.heightening.levels} + [9] : object {Official.items.[].system.heightening.levels.9} + target : object {Official.items.[].system.heightening.levels.9.target} + value : string {Official.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane) + [8] : object {Official.items.[].system.heightening.levels.8} + target : object {Official.items.[].system.heightening.levels.8.target} + value : string {Official.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [5] : object {Official.items.[].system.heightening.levels.5} + target : object {Official.items.[].system.heightening.levels.5.target} + value : string {Official.items.[].system.heightening.levels.5.target.value} (2 different values) + 1 specific object or type of object, or a specific creature or ancestry (x2) + 10 creatures (x1) + [4] : object {Official.items.[].system.heightening.levels.4} + target : object {Official.items.[].system.heightening.levels.4.target} + value : string {Official.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) + [3] : object {Official.items.[].system.heightening.levels.3} + target : object {Official.items.[].system.heightening.levels.3.target} + value : string {Official.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x1) + 10 objects (x2) + [6] : object {Official.items.[].system.heightening.levels.6} + target : object {Official.items.[].system.heightening.levels.6.target} + value : string {Official.items.[].system.heightening.levels.6.target.value} (2 different values) + any number of objects (x2) + 10 creatures (x1) + [7] : object {Official.items.[].system.heightening.levels.7} + target : object {Official.items.[].system.heightening.levels.7.target} + value : string {Official.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures) + type : string {Official.items.[].system.heightening.type} (2 different values) + fixed (x11) + interval (x9) + [damage] : object {Official.items.[].system.heightening.damage} + [b9dAiWfV57lyCWpP] : string {Official.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) + [0] : string {Official.items.[].system.heightening.damage.0} (2 different values) + 2d6 (x2) + 2d4 (x1) + [cQDyW0QpjJ38MlSi] : string {Official.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [hBNB5kWrMV8T2CuH] : string {Official.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0) + [mY0vhGfbdzA69pIz] : string {Official.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6) + [3bsJUDEgedKhPx6T] : string {Official.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [interval] : integer {Official.items.[].system.heightening.interval} (2 different values) + 1 (x8) + 2 (x1) + [area] : integer {Official.items.[].system.heightening.area} (same value: 0) + [location] : object {Official.items.[].system.location} + [heightenedLevel] : integer {Official.items.[].system.location.heightenedLevel} (4 different values) + 5 (x3) + 4 (x2) + 3 (x3) + 2 (x1) + value : string {Official.items.[].system.location.value} (3 different values) + JP0OuGjnMiR3LCWH (x12) + MPr9zCLewHIZ91xP (x10) + 29shlbNACAjnJLD9 (x12) + [requirements] : string {Official.items.[].system.requirements} (same value: ) + [target] : object {Official.items.[].system.target} + value : string {Official.items.[].system.target.value} (6 different values) + 1 creature that isn't on its home plane (x1) + (x13) + 1 creature (x14) + 1 specific object or type of object (x2) + 1 object (x2) + 1 spell effect or unattended magic item (x2) + [time] : object {Official.items.[].system.time} + value : string {Official.items.[].system.time.value} (6 different values) + 2 (x27) + 10 minutes (x2) + 1 minute (x2) + 3 (x1) + 1 to 3 (x1) + 1 (x1) + [overlays] : object {Official.items.[].system.overlays} + [eOCNn2ohYAvsYZjn] : object {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [xYyA7CV1GaFTRjBQ] : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + heightening : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [collapsed] : boolean {Official.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Official.items.[].system.stowing} (same value: True) + type : string {Official.items.[].type} (12 different values) + weapon (x34) + equipment (x28) + melee (x55) + action (x93) + lore (x24) + armor (x13) + consumable (x10) + shield (x2) + treasure (x2) + spellcastingEntry (x3) + spell (x34) + backpack (x1) + [flags] : object {Official.items.[].flags} + pf2e : object {Official.items.[].flags.pf2e} + linkedWeapon : string {Official.items.[].flags.pf2e.linkedWeapon} (31 different values) + name : string {Official.name} (all different values) + system : object {Official.system} + abilities : object {Official.system.abilities} + cha : object {Official.system.abilities.cha} + mod : integer {Official.system.abilities.cha.mod} (6 different values) + 3 (x3) + 0 (x5) + 2 (x7) + 1 (x4) + 4 (x3) + -1 (x1) + con : object {Official.system.abilities.con} + mod : integer {Official.system.abilities.con.mod} (5 different values) + 0 (x3) + 1 (x6) + 4 (x2) + 2 (x6) + 3 (x6) + dex : object {Official.system.abilities.dex} + mod : integer {Official.system.abilities.dex.mod} (6 different values) + 4 (x4) + 1 (x6) + 0 (x2) + 2 (x8) + 3 (x2) + -1 (x1) + int : object {Official.system.abilities.int} + mod : integer {Official.system.abilities.int.mod} (7 different values) + 3 (x6) + 0 (x9) + -1 (x1) + 2 (x1) + 5 (x2) + 4 (x2) + 1 (x2) + str : object {Official.system.abilities.str} + mod : integer {Official.system.abilities.str.mod} (7 different values) + 0 (x6) + 2 (x2) + 6 (x1) + 5 (x4) + 4 (x6) + 3 (x2) + 1 (x2) + wis : object {Official.system.abilities.wis} + mod : integer {Official.system.abilities.wis.mod} (5 different values) + 4 (x1) + 3 (x8) + 2 (x10) + 5 (x1) + 1 (x3) + attributes : object {Official.system.attributes} + ac : object {Official.system.attributes.ac} + details : string {Official.system.attributes.ac.details} (3 different values) + (x21) + (26 with shield raised) (x1) + (21 with shield raised) (x1) + value : integer {Official.system.attributes.ac.value} (15 different values) + 28 (x1) + 17 (x1) + 27 (x2) + 13 (x2) + 24 (x2) + 22 (x1) + 21 (x2) + 23 (x1) + 26 (x1) + 38 (x1) + 16 (x1) + 18 (x2) + 19 (x2) + 14 (x3) + 30 (x1) + allSaves : object {Official.system.attributes.allSaves} + value : string {Official.system.attributes.allSaves.value} (4 different values) + (x20) + nerves of steel (x1) + +23 reflex vs damaging effects (x1) + +2 circumstance to all saves vs fear (x1) + hp : object {Official.system.attributes.hp} + details : string {Official.system.attributes.hp.details} (2 different values) + (x22) + troop defenses (x1) + max : integer {Official.system.attributes.hp.max} (20 different values) + 115 (x1) + 30 (x1) + 135 (x1) + 8 (x1) + 95 (x1) + 75 (x1) + 60 (x1) + 105 (x1) + 120 (x1) + 215 (x1) + 20 (x1) + 45 (x3) + 180 (x2) + 40 (x1) + 5 (x1) + 16 (x1) + 15 (x1) + 6 (x1) + 100 (x1) + 70 (x1) + temp : integer {Official.system.attributes.hp.temp} (same value: 0) + value : integer {Official.system.attributes.hp.value} (20 different values) + 115 (x1) + 30 (x1) + 135 (x1) + 8 (x1) + 95 (x1) + 75 (x1) + 60 (x1) + 105 (x1) + 120 (x1) + 215 (x1) + 20 (x1) + 45 (x3) + 180 (x2) + 40 (x1) + 5 (x1) + 16 (x1) + 15 (x1) + 6 (x1) + 100 (x1) + 70 (x1) + speed : object {Official.system.attributes.speed} + otherSpeeds : array<> {Official.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Official.system.attributes.speed.value} (2 different values) + 25 (x22) + 20 (x1) + [details] : string {Official.system.attributes.speed.details} (2 different values) + troop movement (x2) + city passage, troop movement (x1) + [weaknesses] : array {Official.system.attributes.weaknesses} + Length: min=2 max=2 + Value type: object {Official.system.attributes.weaknesses.[]} + exceptions : array<> {Official.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Official.system.attributes.weaknesses.[].type} (2 different values) + area-damage (x3) + splash-damage (x3) + value : integer {Official.system.attributes.weaknesses.[].value} (2 different values) + 10 (x4) + 5 (x2) + [resistances] : array {Official.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Official.system.attributes.resistances.[]} + doubleVs : array<> {Official.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Official.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Official.system.attributes.resistances.[].type} (same value: fire) + value : integer {Official.system.attributes.resistances.[].value} (same value: 10) + details : object {Official.system.details} + blurb : string {Official.system.details.blurb} (same value: ) + languages : object {Official.system.details.languages} + details : string {Official.system.details.languages.details} (4 different values) + up to 3 additional languages (x2) + (x19) + up to 2 additional languages spoken in their settlement (x1) + up to 3 additional languages spoken in their nation (x1) + value : array {Official.system.details.languages.value} + Length: min=0 max=2 + Value type: string {Official.system.details.languages.value.[]} (2 different values) + common (x22) + diabolic (x1) + level : object {Official.system.details.level} + value : integer {Official.system.details.level.value} (12 different values) + 9 (x1) + 2 (x1) + 8 (x2) + -1 (x3) + 6 (x3) + 5 (x2) + 4 (x1) + 15 (x1) + 1 (x1) + 3 (x4) + 10 (x2) + 0 (x2) + privateNotes : string {Official.system.details.privateNotes} (same value: ) + publicNotes : string {Official.system.details.publicNotes} (all different values) + publication : object {Official.system.details.publication} + license : string {Official.system.details.publication.license} (same value: ORC) + remaster : boolean {Official.system.details.publication.remaster} (same value: True) + title : string {Official.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Official.system.initiative} + statistic : string {Official.system.initiative.statistic} (same value: perception) + perception : object {Official.system.perception} + details : string {Official.system.perception.details} (11 different values) + +21 to Sense Motive (x1) + (x13) + +31 to Sense Motive (x1) + (+8 to find concealed objects) (x1) + +33 to Sense Motive (x1) + +15 to Sense Motive, Seek, or Search (x1) + (+10 to find concealed objects) (x1) + (+15 to sense motive) (x1) + (dc 19 against stealing) (x1) + (+9 to sense motive) (x1) + invisibility scan (x1) + mod : integer {Official.system.perception.mod} (11 different values) + 19 (x3) + 11 (x2) + 17 (x2) + 6 (x3) + 15 (x2) + 12 (x3) + 28 (x1) + 7 (x1) + 9 (x3) + 8 (x2) + 22 (x1) + senses : array<> {Official.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Official.system.resources} + saves : object {Official.system.saves} + fortitude : object {Official.system.saves.fortitude} + saveDetail : string {Official.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Official.system.saves.fortitude.value} (14 different values) + 15 (x3) + 7 (x2) + 18 (x1) + 3 (x1) + 14 (x3) + 19 (x2) + 26 (x1) + 8 (x2) + 5 (x2) + 6 (x2) + 2 (x1) + 10 (x1) + 22 (x1) + 9 (x1) + reflex : object {Official.system.saves.reflex} + saveDetail : string {Official.system.saves.reflex.saveDetail} (same value: ) + value : integer {Official.system.saves.reflex.value} (14 different values) + 19 (x1) + 10 (x4) + 13 (x1) + 3 (x4) + 12 (x3) + 9 (x1) + 8 (x1) + 14 (x1) + 20 (x1) + 5 (x1) + 16 (x2) + 1 (x1) + 15 (x1) + 6 (x1) + will : object {Official.system.saves.will} + saveDetail : string {Official.system.saves.will.saveDetail} (same value: ) + value : integer {Official.system.saves.will.value} (12 different values) + 19 (x3) + 7 (x2) + 17 (x2) + 12 (x3) + 15 (x1) + 11 (x2) + 10 (x1) + 14 (x3) + 28 (x1) + 5 (x1) + 8 (x3) + 33 (x1) + skills : object {Official.system.skills} + [deception] : object {Official.system.skills.deception} + base : integer {Official.system.skills.deception.base} (6 different values) + 20 (x1) + 10 (x1) + 27 (x1) + 22 (x2) + 8 (x2) + 15 (x1) + [diplomacy] : object {Official.system.skills.diplomacy} + base : integer {Official.system.skills.diplomacy.base} (10 different values) + 18 (x1) + 12 (x3) + 11 (x1) + 30 (x1) + 5 (x2) + 33 (x1) + 15 (x1) + 22 (x1) + 8 (x1) + 6 (x1) + [special] : array<> {Official.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Official.system.skills.intimidation} + base : integer {Official.system.skills.intimidation.base} (14 different values) + 18 (x1) + 4 (x1) + 16 (x2) + 13 (x3) + 11 (x1) + 30 (x1) + 5 (x2) + 7 (x1) + 12 (x1) + 15 (x1) + 19 (x1) + 8 (x1) + 9 (x2) + 20 (x1) + [special] : array<> {Official.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Official.system.skills.society} + base : integer {Official.system.skills.society.base} (12 different values) + 18 (x1) + 9 (x2) + 10 (x1) + 28 (x1) + 33 (x1) + 12 (x1) + 14 (x1) + 13 (x1) + 22 (x1) + 5 (x1) + 19 (x1) + 11 (x1) + [special] : array<> {Official.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Official.system.skills.stealth} + base : integer {Official.system.skills.stealth.base} (2 different values) + 17 (x1) + 13 (x1) + [thievery] : object {Official.system.skills.thievery} + base : integer {Official.system.skills.thievery.base} (2 different values) + 19 (x1) + 6 (x1) + [acrobatics] : object {Official.system.skills.acrobatics} + base : integer {Official.system.skills.acrobatics.base} (2 different values) + 8 (x1) + 9 (x1) + [athletics] : object {Official.system.skills.athletics} + base : integer {Official.system.skills.athletics.base} (11 different values) + 6 (x1) + 18 (x2) + 15 (x3) + 14 (x1) + 12 (x1) + 25 (x1) + 7 (x1) + 9 (x2) + 11 (x2) + 19 (x1) + 10 (x1) + [special] : array<> {Official.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [performance] : object {Official.system.skills.performance} + base : integer {Official.system.skills.performance.base} (same value: 10) + [athletics+15] : object {Official.system.skills.athletics+15} + [base] : mixed + [nature] : object {Official.system.skills.nature} + base : integer {Official.system.skills.nature.base} (2 different values) + 10 (x1) + 11 (x1) + [medicine] : object {Official.system.skills.medicine} + base : integer {Official.system.skills.medicine.base} (2 different values) + 10 (x1) + 8 (x1) + special : array {Official.system.skills.medicine.special} + Length: min=1 max=1 + Value type: object {Official.system.skills.medicine.special.[]} + base : integer {Official.system.skills.medicine.special.[].base} (same value: 13) + label : string {Official.system.skills.medicine.special.[].label} (same value: to Recall Knowledge) + predicate : array {Official.system.skills.medicine.special.[].predicate} + Length: min=1 max=1 + Value type: string {Official.system.skills.medicine.special.[].predicate.[]} (same value: action:recall-knowledge) + [religion] : object {Official.system.skills.religion} + base : integer {Official.system.skills.religion.base} (same value: 30) + [survival] : object {Official.system.skills.survival} + base : integer {Official.system.skills.survival.base} (same value: 13) + arcana : object {Official.system.skills.arcana} + base : integer {Official.system.skills.arcana.base} (2 different values) + 21 (x1) + 13 (x1) + traits : object {Official.system.traits} + rarity : string {Official.system.traits.rarity} (2 different values) + common (x22) + rare (x1) + size : object {Official.system.traits.size} + value : string {Official.system.traits.size.value} (2 different values) + med (x22) + grg (x1) + value : array {Official.system.traits.value} + Length: min=2 max=4 + Value type: string {Official.system.traits.value.[]} (5 different values) + human (x23) + humanoid (x23) + lawful (x12) + troop (x3) + unholy (x1) + type : string {Official.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Oozemorph.txt b/output/pf2e/packs/Oozemorph.txt new file mode 100644 index 0000000..8d144b5 --- /dev/null +++ b/output/pf2e/packs/Oozemorph.txt @@ -0,0 +1,58 @@ +Oozemorph +Different values: 8 +===================================== +object {Oozemorph} + _id : string {Oozemorph._id} (all different values) + folder : string {Oozemorph.folder} (same value: ixijNjRlguTUPAd0) + img : string {Oozemorph.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Oozemorph.name} (all different values) + system : object {Oozemorph.system} + actionType : object {Oozemorph.system.actionType} + value : string {Oozemorph.system.actionType.value} (2 different values) + passive (x7) + reaction (x1) + actions : object {Oozemorph.system.actions} + [value] : mixed + category : string {Oozemorph.system.category} (2 different values) + class (x7) + skill (x1) + description : object {Oozemorph.system.description} + value : string {Oozemorph.system.description.value} (all different values) + level : object {Oozemorph.system.level} + value : integer {Oozemorph.system.level.value} (7 different values) + 4 (x2) + 8 (x1) + 2 (x1) + 14 (x1) + 10 (x1) + 12 (x1) + 6 (x1) + prerequisites : object {Oozemorph.system.prerequisites} + value : array {Oozemorph.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Oozemorph.system.prerequisites.value.[]} + value : string {Oozemorph.system.prerequisites.value.[].value} (4 different values) + Oozemorph Dedication (x5) + trained in Performance (x1) + at least two other class feats from the Oozemorph archetype (x1) + Disturbing Defense (x2) + publication : object {Oozemorph.system.publication} + license : string {Oozemorph.system.publication.license} (same value: OGL) + remaster : boolean {Oozemorph.system.publication.remaster} (same value: False) + title : string {Oozemorph.system.publication.title} (same value: Pathfinder Adventure: The Slithering) + rules : ###FoundryRulesObject### + traits : object {Oozemorph.system.traits} + rarity : string {Oozemorph.system.traits.rarity} (2 different values) + common (x7) + uncommon (x1) + selected : object {Oozemorph.system.traits.selected} + archetype : string {Oozemorph.system.traits.selected.archetype} (same value: Archetype) + [skill] : string {Oozemorph.system.traits.selected.skill} (same value: Skill) + [dedication] : string {Oozemorph.system.traits.selected.dedication} (same value: Dedication) + value : array {Oozemorph.system.traits.value} + Length: min=1 max=2 + Value type: string {Oozemorph.system.traits.value.[]} (3 different values) + archetype (x8) + skill (x1) + dedication (x1) + type : string {Oozemorph.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Oracle.txt b/output/pf2e/packs/Oracle.txt new file mode 100644 index 0000000..b0b0cb5 --- /dev/null +++ b/output/pf2e/packs/Oracle.txt @@ -0,0 +1,105 @@ +Oracle +Different values: 37 +===================================== +object {Oracle} + _id : string {Oracle._id} (all different values) + folder : string {Oracle.folder} (same value: vcQCztDtOpc7sLmL) + img : string {Oracle.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Oracle.name} (all different values) + system : object {Oracle.system} + actionType : object {Oracle.system.actionType} + value : string {Oracle.system.actionType.value} (4 different values) + passive (x15) + free (x8) + action (x12) + reaction (x2) + actions : object {Oracle.system.actions} + [value] : integer {Oracle.system.actions.value} (2 different values) + 2 (x4) + 1 (x8) + category : string {Oracle.system.category} (same value: class) + description : object {Oracle.system.description} + value : string {Oracle.system.description.value} (all different values) + level : object {Oracle.system.level} + value : integer {Oracle.system.level.value} (11 different values) + 6 (x3) + 18 (x2) + 16 (x3) + 8 (x4) + 2 (x3) + 12 (x3) + 14 (x4) + 1 (x5) + 4 (x2) + 20 (x4) + 10 (x4) + prerequisites : object {Oracle.system.prerequisites} + value : array {Oracle.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Oracle.system.prerequisites.value.[]} + value : string {Oracle.system.prerequisites.value.[].value} (12 different values) + initial revelation spell (x2) + any oracle mystery (x1) + Advanced Revelation (x1) + Domain Acumen (x1) + Reach Spell or Widen Spell (x1) + Water Walker (x1) + oracular clarity (x1) + Greater Revelation (x1) + bones or lore mystery (x1) + ancestors or battle mystery (x1) + cosmos or flames mystery (x1) + life or tempest mystery (x1) + publication : object {Oracle.system.publication} + license : string {Oracle.system.publication.license} (2 different values) + ORC (x36) + OGL (x1) + remaster : boolean {Oracle.system.publication.remaster} (2 different values) + True (x36) + False (x1) + title : string {Oracle.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x36) + Pathfinder #168: King of the Mountain (x1) + rules : ###FoundryRulesObject### + traits : object {Oracle.system.traits} + rarity : string {Oracle.system.traits.rarity} (2 different values) + common (x36) + uncommon (x1) + value : array {Oracle.system.traits.value} + Length: min=1 max=6 + Value type: string {Oracle.system.traits.value.[]} (18 different values) + oracle (x37) + cursebound (x14) + divine (x17) + concentrate (x2) + mental (x3) + secret (x1) + spellshape (x4) + healing (x2) + spirit (x1) + auditory (x1) + emotion (x1) + manipulate (x2) + visual (x1) + exploration (x1) + prediction (x3) + fire (x1) + vitality (x1) + water (x1) + [selfEffect] : object {Oracle.system.selfEffect} + name : string {Oracle.system.selfEffect.name} (3 different values) + Effect: Divine Aegis (x1) + Effect: Meddling Futures (x1) + Effect: Whispers of Weakness (x1) + uuid : string {Oracle.system.selfEffect.uuid} (3 different values) + Compendium.pf2e.feat-effects.Item.Effect: Divine Aegis (x1) + Compendium.pf2e.feat-effects.Item.Effect: Meddling Futures (x1) + Compendium.pf2e.feat-effects.Item.Effect: Whispers of Weakness (x1) + [maxTakable] : mixed + [frequency] : object {Oracle.system.frequency} + max : integer {Oracle.system.frequency.max} (same value: 1) + per : string {Oracle.system.frequency.per} (3 different values) + day (x3) + round (x1) + PT10M (x1) + type : string {Oracle.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Orc Gods.txt b/output/pf2e/packs/Orc Gods.txt new file mode 100644 index 0000000..b68f697 --- /dev/null +++ b/output/pf2e/packs/Orc Gods.txt @@ -0,0 +1,95 @@ +Orc Gods +Different values: 8 +===================================== +object {Orc Gods} + _id : string {Orc Gods._id} (all different values) + folder : string {Orc Gods.folder} (same value: 5eb7q3kKyHs4U68e) + img : string {Orc Gods.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Orc Gods.name} (all different values) + system : object {Orc Gods.system} + attribute : array {Orc Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Orc Gods.system.attribute.[]} (5 different values) + str (x4) + wis (x3) + dex (x4) + int (x4) + con (x1) + category : string {Orc Gods.system.category} (same value: deity) + description : object {Orc Gods.system.description} + value : string {Orc Gods.system.description.value} (all different values) + domains : object {Orc Gods.system.domains} + alternate : array {Orc Gods.system.domains.alternate} + Length: min=0 max=3 + Value type: string {Orc Gods.system.domains.alternate.[]} (6 different values) + tyranny (x1) + wealth (x1) + sun (x2) + destruction (x1) + family (x1) + vigil (x1) + primary : array {Orc Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Orc Gods.system.domains.primary.[]} (23 different values) + font : array {Orc Gods.system.font} + Length: min=1 max=2 + Value type: string {Orc Gods.system.font.[]} (2 different values) + harm (x6) + heal (x5) + publication : object {Orc Gods.system.publication} + license : string {Orc Gods.system.publication.license} (same value: ORC) + remaster : boolean {Orc Gods.system.publication.remaster} (same value: True) + title : string {Orc Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + [sanctification] : object {Orc Gods.system.sanctification} + modal : string {Orc Gods.system.sanctification.modal} (2 different values) + can (x4) + must (x1) + what : array {Orc Gods.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Orc Gods.system.sanctification.what.[]} (2 different values) + unholy (x3) + holy (x2) + skill : array {Orc Gods.system.skill} + Length: min=1 max=1 + Value type: string {Orc Gods.system.skill.[]} (6 different values) + intimidation (x2) + survival (x1) + athletics (x1) + nature (x1) + medicine (x1) + crafting (x2) + spells : object {Orc Gods.system.spells} + 1 : string {Orc Gods.system.spells.1} (all different values) + [3] : string {Orc Gods.system.spells.3} (5 different values) + Compendium.pf2e.spells-srd.Item.Enthrall (x1) + Compendium.pf2e.spells-srd.Item.Earthbind (x1) + Compendium.pf2e.spells-srd.Item.Blazing Dive (x1) + Compendium.pf2e.spells-srd.Item.Moth's Supper (x1) + Compendium.pf2e.spells-srd.Item.Lightning Bolt (x1) + [7] : string {Orc Gods.system.spells.7} (2 different values) + Compendium.pf2e.spells-srd.Item.Mask of Terror (x1) + Compendium.pf2e.spells-srd.Item.Unfettered Pack (x1) + [5] : string {Orc Gods.system.spells.5} (2 different values) + Compendium.pf2e.spells-srd.Item.Mantle of the Magma Heart (x1) + Compendium.pf2e.spells-srd.Item.Impaling Spike (x1) + [9] : string {Orc Gods.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Implosion) + [6] : string {Orc Gods.system.spells.6} (2 different values) + Compendium.pf2e.spells-srd.Item.Chain Lightning (x1) + Compendium.pf2e.spells-srd.Item.Phantasmal Calamity (x1) + [2] : string {Orc Gods.system.spells.2} (same value: Compendium.pf2e.spells-srd.Item.Oaken Resilience) + 4 : string {Orc Gods.system.spells.4} (2 different values) + Compendium.pf2e.spells-srd.Item.Wall of Fire (x1) + Compendium.pf2e.spells-srd.Item.Creation (x2) + traits : object {Orc Gods.system.traits} + weapons : array {Orc Gods.system.weapons} + Length: min=1 max=1 + Value type: string {Orc Gods.system.weapons.[]} (7 different values) + warhammer (x1) + longbow (x1) + scimitar (x1) + greataxe (x2) + falchion (x1) + tekko-kagi (x1) + barricade-buster (x1) + type : string {Orc Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Orc.txt b/output/pf2e/packs/Orc.txt new file mode 100644 index 0000000..d44e93d --- /dev/null +++ b/output/pf2e/packs/Orc.txt @@ -0,0 +1,31 @@ +Orc +Different values: 7 +===================================== +object {Orc} + _id : string {Orc._id} (all different values) + folder : string {Orc.folder} (same value: LTFGaifgeBxZ0LtD) + img : string {Orc.img} (5 different values) + systems/pf2e/icons/features/ancestry/badlands-orc.webp (x1) + systems/pf2e/icons/default-icons/heritage.svg (x3) + systems/pf2e/icons/features/ancestry/deep-orc.webp (x1) + systems/pf2e/icons/features/ancestry/hold-scarred-orc.webp (x1) + systems/pf2e/icons/features/ancestry/rainfall-orc.webp (x1) + name : string {Orc.name} (all different values) + system : object {Orc.system} + ancestry : object {Orc.system.ancestry} + name : string {Orc.system.ancestry.name} (same value: Orc) + slug : string {Orc.system.ancestry.slug} (same value: orc) + uuid : string {Orc.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.lSGWXjcbOa6O5fTx) + description : object {Orc.system.description} + value : string {Orc.system.description.value} (all different values) + publication : object {Orc.system.publication} + license : string {Orc.system.publication.license} (same value: ORC) + remaster : boolean {Orc.system.publication.remaster} (same value: True) + title : string {Orc.system.publication.title} (same value: Pathfinder Player Core) + rules : ###FoundryRulesObject### + traits : object {Orc.system.traits} + rarity : string {Orc.system.traits.rarity} (same value: common) + value : array<> {Orc.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Orc.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Oread.txt b/output/pf2e/packs/Oread.txt new file mode 100644 index 0000000..3d78587 --- /dev/null +++ b/output/pf2e/packs/Oread.txt @@ -0,0 +1,59 @@ +Oread +Different values: 15 +===================================== +object {Oread} + _id : string {Oread._id} (all different values) + folder : string {Oread.folder} (same value: hd2GMVcUagrsm4Ob) + img : string {Oread.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Oread.name} (all different values) + system : object {Oread.system} + actionType : object {Oread.system.actionType} + value : string {Oread.system.actionType.value} (2 different values) + passive (x13) + action (x2) + actions : object {Oread.system.actions} + [value] : integer {Oread.system.actions.value} (same value: 1) + category : string {Oread.system.category} (same value: ancestry) + description : object {Oread.system.description} + value : string {Oread.system.description.value} (all different values) + level : object {Oread.system.level} + value : integer {Oread.system.level.value} (5 different values) + 1 (x6) + 9 (x2) + 5 (x2) + 13 (x4) + 17 (x1) + [onlyLevel1] : boolean {Oread.system.onlyLevel1} (same value: True) + prerequisites : object {Oread.system.prerequisites} + value : array {Oread.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Oread.system.prerequisites.value.[]} + value : string {Oread.system.prerequisites.value.[].value} (same value: Shield Block) + publication : object {Oread.system.publication} + license : string {Oread.system.publication.license} (same value: OGL) + remaster : boolean {Oread.system.publication.remaster} (same value: False) + title : string {Oread.system.publication.title} (2 different values) + Pathfinder Lost Omens Ancestry Guide (x14) + Pathfinder Lost Omens Impossible Lands (x1) + rules : ###FoundryRulesObject### + traits : object {Oread.system.traits} + rarity : string {Oread.system.traits.rarity} (same value: common) + value : array {Oread.system.traits.value} + Length: min=1 max=2 + Value type: string {Oread.system.traits.value.[]} (2 different values) + lineage (x3) + oread (x15) + [subfeatures] : object {Oread.system.subfeatures} + senses : object {Oread.system.subfeatures.senses} + tremorsense : object {Oread.system.subfeatures.senses.tremorsense} + acuity : string {Oread.system.subfeatures.senses.tremorsense.acuity} (same value: imprecise) + range : integer {Oread.system.subfeatures.senses.tremorsense.range} (same value: 30) + [frequency] : object {Oread.system.frequency} + max : integer {Oread.system.frequency.max} (same value: 1) + per : string {Oread.system.frequency.per} (2 different values) + day (x1) + PT10M (x1) + [selfEffect] : object {Oread.system.selfEffect} + name : string {Oread.system.selfEffect.name} (same value: Effect: Fortify Shield) + uuid : string {Oread.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Fortify Shield) + type : string {Oread.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Ostilli Host.txt b/output/pf2e/packs/Ostilli Host.txt new file mode 100644 index 0000000..0086a68 --- /dev/null +++ b/output/pf2e/packs/Ostilli Host.txt @@ -0,0 +1,53 @@ +Ostilli Host +Different values: 12 +===================================== +object {Ostilli Host} + _id : string {Ostilli Host._id} (all different values) + folder : string {Ostilli Host.folder} (same value: EJraTIuJCbVEkArg) + img : string {Ostilli Host.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Ostilli Host.name} (all different values) + system : object {Ostilli Host.system} + actionType : object {Ostilli Host.system.actionType} + value : string {Ostilli Host.system.actionType.value} (2 different values) + reaction (x1) + passive (x11) + actions : object {Ostilli Host.system.actions} + [value] : mixed + category : string {Ostilli Host.system.category} (same value: class) + description : object {Ostilli Host.system.description} + value : string {Ostilli Host.system.description.value} (all different values) + [frequency] : object {Ostilli Host.system.frequency} + max : integer {Ostilli Host.system.frequency.max} (same value: 1) + per : string {Ostilli Host.system.frequency.per} (same value: day) + level : object {Ostilli Host.system.level} + value : integer {Ostilli Host.system.level.value} (6 different values) + 12 (x1) + 8 (x2) + 6 (x3) + 2 (x1) + 4 (x3) + 10 (x2) + prerequisites : object {Ostilli Host.system.prerequisites} + value : array {Ostilli Host.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Ostilli Host.system.prerequisites.value.[]} + value : string {Ostilli Host.system.prerequisites.value.[].value} (2 different values) + Ostilli Host Dedication (x11) + trained in Arcana or Nature (x1) + publication : object {Ostilli Host.system.publication} + license : string {Ostilli Host.system.publication.license} (same value: ORC) + remaster : boolean {Ostilli Host.system.publication.remaster} (same value: True) + title : string {Ostilli Host.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Ostilli Host.system.traits} + rarity : string {Ostilli Host.system.traits.rarity} (2 different values) + common (x11) + uncommon (x1) + value : array {Ostilli Host.system.traits.value} + Length: min=1 max=2 + Value type: string {Ostilli Host.system.traits.value.[]} (3 different values) + archetype (x12) + healing (x1) + dedication (x1) + maxTakable : integer {Ostilli Host.system.maxTakable} (same value: 2) + type : string {Ostilli Host.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Other Effects.txt b/output/pf2e/packs/Other Effects.txt new file mode 100644 index 0000000..4df02c6 --- /dev/null +++ b/output/pf2e/packs/Other Effects.txt @@ -0,0 +1,74 @@ +Other Effects +Different values: 53 +===================================== +object {Other Effects} + _id : string {Other Effects._id} (all different values) + img : string {Other Effects.img} (14 different values) + systems/pf2e/icons/effects/critical-effect.webp (x25) + icons/commodities/bones/bones-fish-white.webp (x1) + systems/pf2e/icons/spells/efficient-apport.webp (x1) + icons/sundries/gaming/playing-cards-brown.webp (x15) + icons/magic/air/wind-tornado-wall-blue.webp (x1) + icons/magic/perception/eye-ringed-glow-angry-small-red.webp (x1) + systems/pf2e/icons/conditions-2/status_acup.webp (x1) + icons/skills/melee/sword-damaged-broken-glow-red.webp (x2) + systems/pf2e/icons/spells/favorable-review.webp (x1) + icons/environment/creatures/horse-tan.webp (x1) + icons/magic/air/weather-wind-gust.webp (x1) + systems/pf2e/icons/equipment/adventuring-gear/spyglass.webp (x1) + systems/pf2e/icons/effects/treat-disease.webp (x1) + systems/pf2e/icons/effects/treat-poison.webp (x1) + name : string {Other Effects.name} (all different values) + system : object {Other Effects.system} + description : object {Other Effects.system.description} + value : string {Other Effects.system.description.value} (all different values) + duration : object {Other Effects.system.duration} + [expiry] : string {Other Effects.system.duration.expiry} (2 different values) + turn-end (x20) + turn-start (x13) + sustained : boolean {Other Effects.system.duration.sustained} (same value: False) + unit : string {Other Effects.system.duration.unit} (5 different values) + rounds (x28) + unlimited (x21) + minutes (x2) + days (x1) + encounter (x1) + value : integer {Other Effects.system.duration.value} (5 different values) + 3 (x1) + -1 (x22) + 1 (x27) + 7 (x1) + 0 (x2) + level : object {Other Effects.system.level} + value : integer {Other Effects.system.level.value} (2 different values) + 1 (x51) + 0 (x2) + publication : object {Other Effects.system.publication} + license : string {Other Effects.system.publication.license} (2 different values) + OGL (x40) + ORC (x13) + remaster : boolean {Other Effects.system.publication.remaster} (2 different values) + False (x40) + True (x13) + title : string {Other Effects.system.publication.title} (3 different values) + Pathfinder Critical Decks (x25) + Pathfinder Player Core (x13) + Pathfinder Hero Point Deck (x15) + rules : ###FoundryRulesObject### + start : object {Other Effects.system.start} + [initiative] : mixed + value : integer {Other Effects.system.start.value} (same value: 0) + tokenIcon : object {Other Effects.system.tokenIcon} + show : boolean {Other Effects.system.tokenIcon.show} (2 different values) + True (x52) + False (x1) + traits : object {Other Effects.system.traits} + [rarity] : string {Other Effects.system.traits.rarity} (same value: common) + value : array<> {Other Effects.system.traits.value} + Length: min=0 max=0 + Value type: mixed + [badge] : object {Other Effects.system.badge} + max : integer {Other Effects.system.badge.max} (same value: 20) + type : string {Other Effects.system.badge.type} (same value: counter) + value : integer {Other Effects.system.badge.value} (same value: 20) + type : string {Other Effects.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Other Gods.txt b/output/pf2e/packs/Other Gods.txt new file mode 100644 index 0000000..8f82847 --- /dev/null +++ b/output/pf2e/packs/Other Gods.txt @@ -0,0 +1,156 @@ +Other Gods +Different values: 51 +===================================== +object {Other Gods} + _id : string {Other Gods._id} (all different values) + folder : string {Other Gods.folder} (same value: rgLztdPekpxToiAf) + img : string {Other Gods.img} (39 different values) + name : string {Other Gods.name} (all different values) + system : object {Other Gods.system} + attribute : array {Other Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Other Gods.system.attribute.[]} (6 different values) + cha (x15) + con (x16) + dex (x15) + str (x13) + int (x18) + wis (x25) + category : string {Other Gods.system.category} (same value: deity) + description : object {Other Gods.system.description} + value : string {Other Gods.system.description.value} (all different values) + domains : object {Other Gods.system.domains} + alternate : array {Other Gods.system.domains.alternate} + Length: min=0 max=5 + Value type: string {Other Gods.system.domains.alternate.[]} (42 different values) + primary : array {Other Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Other Gods.system.domains.primary.[]} (56 different values) + font : array {Other Gods.system.font} + Length: min=1 max=2 + Value type: string {Other Gods.system.font.[]} (2 different values) + harm (x32) + heal (x38) + publication : object {Other Gods.system.publication} + license : string {Other Gods.system.publication.license} (same value: ORC) + remaster : boolean {Other Gods.system.publication.remaster} (same value: True) + title : string {Other Gods.system.publication.title} (2 different values) + Pathfinder Lost Omens Divine Mysteries Web Supplement (x6) + Pathfinder Lost Omens Divine Mysteries (x45) + rules : ###FoundryRulesObject### + [sanctification] : object {Other Gods.system.sanctification} + modal : string {Other Gods.system.sanctification.modal} (2 different values) + can (x31) + must (x12) + what : array {Other Gods.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Other Gods.system.sanctification.what.[]} (2 different values) + unholy (x22) + holy (x30) + skill : array {Other Gods.system.skill} + Length: min=1 max=1 + Value type: string {Other Gods.system.skill.[]} (15 different values) + acrobatics (x2) + stealth (x5) + deception (x4) + diplomacy (x4) + occultism (x4) + athletics (x7) + crafting (x5) + society (x9) + thievery (x3) + nature (x2) + intimidation (x1) + performance (x1) + medicine (x2) + arcana (x1) + survival (x1) + spells : object {Other Gods.system.spells} + 1 : string {Other Gods.system.spells.1} (27 different values) + [3] : string {Other Gods.system.spells.3} (17 different values) + Compendium.pf2e.spells-srd.Item.Insect Form (x2) + Compendium.pf2e.spells-srd.Item.Moth's Supper (x1) + Compendium.pf2e.spells-srd.Item.Wall of Shadow (x1) + Compendium.pf2e.spells-srd.Item.Feet to Fins (x1) + Compendium.pf2e.spells-srd.Item.Cup of Dust (x1) + Compendium.pf2e.spells-srd.Item.Hypercognition (x3) + Compendium.pf2e.spells-srd.Item.Fireball (x1) + Compendium.pf2e.spells-srd.Item.Slow (x1) + Compendium.pf2e.spells-srd.Item.Cozy Cabin (x3) + Compendium.pf2e.spells-srd.Item.Aqueous Orb (x2) + Compendium.pf2e.spells-srd.Item.Haste (x3) + Compendium.pf2e.spells-srd.Item.Animal Form (x1) + Compendium.pf2e.spells-srd.Item.Enthrall (x2) + Compendium.pf2e.spells-srd.Item.Veil of Privacy (x2) + Compendium.pf2e.spells-srd.Item.Shared Invisibility (x1) + Compendium.pf2e.spells-srd.Item.Wall of Thorns (x1) + Compendium.pf2e.spells-srd.Item.Ghostly Weapon (x1) + [9] : string {Other Gods.system.spells.9} (4 different values) + Compendium.pf2e.spells-srd.Item.Metamorphosis (x1) + Compendium.pf2e.spells-srd.Item.Falling Stars (x1) + Compendium.pf2e.spells-srd.Item.Implosion (x1) + Compendium.pf2e.spells-srd.Item.Detonate Magic (x1) + [2] : string {Other Gods.system.spells.2} (12 different values) + Compendium.pf2e.spells-srd.Item.Invisibility (x3) + Compendium.pf2e.spells-srd.Item.Shatter (x2) + Compendium.pf2e.spells-srd.Item.Knock (x1) + Compendium.pf2e.spells-srd.Item.Laughing Fit (x1) + Compendium.pf2e.spells-srd.Item.Penumbral Disguise (x1) + Compendium.pf2e.spells-srd.Item.Speak with Animals (x1) + Compendium.pf2e.spells-srd.Item.Oaken Resilience (x1) + Compendium.pf2e.spells-srd.Item.Vomit Swarm (x1) + Compendium.pf2e.spells-srd.Item.Web (x2) + Compendium.pf2e.spells-srd.Item.Enlarge (x1) + Compendium.pf2e.spells-srd.Item.Blur (x1) + Compendium.pf2e.spells-srd.Item.Acid Grip (x1) + [4] : string {Other Gods.system.spells.4} (15 different values) + Compendium.pf2e.spells-srd.Item.Vision of Death (x1) + Compendium.pf2e.spells-srd.Item.Translocate (x1) + Compendium.pf2e.spells-srd.Item.Creation (x3) + Compendium.pf2e.spells-srd.Item.Mirror's Misfortune (x1) + Compendium.pf2e.spells-srd.Item.Weapon Storm (x2) + Compendium.pf2e.spells-srd.Item.Honeyed Words (x1) + Compendium.pf2e.spells-srd.Item.Telepathy (x2) + Compendium.pf2e.spells-srd.Item.Hydraulic Torrent (x2) + Compendium.pf2e.spells-srd.Item.Clairvoyance (x2) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x1) + Compendium.pf2e.spells-srd.Item.Fire Shield (x1) + Compendium.pf2e.spells-srd.Item.Liminal Doorway (x1) + Compendium.pf2e.spells-srd.Item.Reflective Scales (x1) + Compendium.pf2e.spells-srd.Item.Peaceful Bubble (x1) + Compendium.pf2e.spells-srd.Item.Shape Stone (x1) + [5] : string {Other Gods.system.spells.5} (14 different values) + Compendium.pf2e.spells-srd.Item.Moon Frenzy (x2) + Compendium.pf2e.spells-srd.Item.Wave of Despair (x2) + Compendium.pf2e.spells-srd.Item.Summon Dragon (x2) + Compendium.pf2e.spells-srd.Item.Mariner's Curse (x1) + Compendium.pf2e.spells-srd.Item.Umbral Journey (x1) + Compendium.pf2e.spells-srd.Item.Cloak of Colors (x1) + Compendium.pf2e.spells-srd.Item.Control Water (x2) + Compendium.pf2e.spells-srd.Item.Subconscious Suggestion (x2) + Compendium.pf2e.spells-srd.Item.Slither (x1) + Compendium.pf2e.spells-srd.Item.Nature's Pathway (x1) + Compendium.pf2e.spells-srd.Item.Plant Form (x1) + Compendium.pf2e.spells-srd.Item.Geyser (x1) + Compendium.pf2e.spells-srd.Item.Mind Probe (x1) + Compendium.pf2e.spells-srd.Item.Hallucination (x1) + [7] : string {Other Gods.system.spells.7} (5 different values) + Compendium.pf2e.spells-srd.Item.Shadow Raid (x1) + Compendium.pf2e.spells-srd.Item.Retrocognition (x1) + Compendium.pf2e.spells-srd.Item.Duplicate Foe (x1) + Compendium.pf2e.spells-srd.Item.True Target (x2) + Compendium.pf2e.spells-srd.Item.Planar Palace (x2) + [6] : string {Other Gods.system.spells.6} (7 different values) + Compendium.pf2e.spells-srd.Item.Wall of Force (x2) + Compendium.pf2e.spells-srd.Item.Chain Lightning (x1) + Compendium.pf2e.spells-srd.Item.Mislead (x2) + Compendium.pf2e.spells-srd.Item.Disintegrate (x1) + Compendium.pf2e.spells-srd.Item.Tangling Creepers (x1) + Compendium.pf2e.spells-srd.Item.Vibrant Pattern (x1) + Compendium.pf2e.spells-srd.Item.Phantasmal Calamity (x1) + [8] : string {Other Gods.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Dream Council) + traits : object {Other Gods.system.traits} + weapons : array {Other Gods.system.weapons} + Length: min=1 max=2 + Value type: string {Other Gods.system.weapons.[]} (40 different values) + type : string {Other Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Outer Gods and Great Old Ones.txt b/output/pf2e/packs/Outer Gods and Great Old Ones.txt new file mode 100644 index 0000000..b3e6110 --- /dev/null +++ b/output/pf2e/packs/Outer Gods and Great Old Ones.txt @@ -0,0 +1,141 @@ +Outer Gods and Great Old Ones +Different values: 15 +===================================== +object {Outer Gods and Great Old Ones} + _id : string {Outer Gods and Great Old Ones._id} (all different values) + folder : string {Outer Gods and Great Old Ones.folder} (same value: eTWLitOpzTBRXHwo) + img : string {Outer Gods and Great Old Ones.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Outer Gods and Great Old Ones.name} (all different values) + system : object {Outer Gods and Great Old Ones.system} + attribute : array {Outer Gods and Great Old Ones.system.attribute} + Length: min=2 max=2 + Value type: string {Outer Gods and Great Old Ones.system.attribute.[]} (6 different values) + con (x8) + cha (x6) + wis (x5) + str (x2) + int (x6) + dex (x3) + category : string {Outer Gods and Great Old Ones.system.category} (same value: deity) + description : object {Outer Gods and Great Old Ones.system.description} + value : string {Outer Gods and Great Old Ones.system.description.value} (all different values) + domains : object {Outer Gods and Great Old Ones.system.domains} + alternate : array {Outer Gods and Great Old Ones.system.domains.alternate} + Length: min=0 max=2 + Value type: string {Outer Gods and Great Old Ones.system.domains.alternate.[]} (12 different values) + delirium (x2) + water (x1) + dust (x1) + dreams (x1) + wealth (x1) + destruction (x1) + glyph (x1) + metal (x1) + undeath (x1) + star (x1) + wyrmkin (x1) + fate (x1) + primary : array {Outer Gods and Great Old Ones.system.domains.primary} + Length: min=4 max=4 + Value type: string {Outer Gods and Great Old Ones.system.domains.primary.[]} (30 different values) + font : array {Outer Gods and Great Old Ones.system.font} + Length: min=1 max=2 + Value type: string {Outer Gods and Great Old Ones.system.font.[]} (2 different values) + harm (x15) + heal (x2) + publication : object {Outer Gods and Great Old Ones.system.publication} + license : string {Outer Gods and Great Old Ones.system.publication.license} (same value: ORC) + remaster : boolean {Outer Gods and Great Old Ones.system.publication.remaster} (same value: True) + title : string {Outer Gods and Great Old Ones.system.publication.title} (2 different values) + Pathfinder Lost Omens Divine Mysteries (x14) + Pathfinder Lost Omens Divine Mysteries Web Supplement (x1) + rules : ###FoundryRulesObject### + [sanctification] : mixed + skill : array {Outer Gods and Great Old Ones.system.skill} + Length: min=1 max=1 + Value type: string {Outer Gods and Great Old Ones.system.skill.[]} (7 different values) + performance (x1) + nature (x5) + occultism (x4) + deception (x2) + arcana (x1) + diplomacy (x1) + crafting (x1) + spells : object {Outer Gods and Great Old Ones.system.spells} + 1 : string {Outer Gods and Great Old Ones.system.spells.1} (11 different values) + Compendium.pf2e.spells-srd.Item.Ill Omen (x1) + Compendium.pf2e.spells-srd.Item.Hydraulic Push (x1) + Compendium.pf2e.spells-srd.Item.Grim Tendrils (x3) + Compendium.pf2e.spells-srd.Item.Illusory Disguise (x1) + Compendium.pf2e.spells-srd.Item.Shockwave (x2) + Compendium.pf2e.spells-srd.Item.Message Rune (x2) + Compendium.pf2e.spells-srd.Item.Charm (x1) + Compendium.pf2e.spells-srd.Item.Sleep (x1) + Compendium.pf2e.spells-srd.Item.Summon Plant or Fungus (x1) + Compendium.pf2e.spells-srd.Item.Animal Allies (x1) + Compendium.pf2e.spells-srd.Item.Fleet Step (x1) + [5] : string {Outer Gods and Great Old Ones.system.spells.5} (9 different values) + Compendium.pf2e.spells-srd.Item.Synaptic Pulse (x1) + Compendium.pf2e.spells-srd.Item.Control Water (x2) + Compendium.pf2e.spells-srd.Item.Strange Geometry (x1) + Compendium.pf2e.spells-srd.Item.Hallucination (x1) + Compendium.pf2e.spells-srd.Item.Toxic Cloud (x1) + Compendium.pf2e.spells-srd.Item.Summon Entity (x2) + Compendium.pf2e.spells-srd.Item.Wave of Despair (x1) + Compendium.pf2e.spells-srd.Item.Subconscious Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Slither (x1) + [9] : string {Outer Gods and Great Old Ones.system.spells.9} (3 different values) + Compendium.pf2e.spells-srd.Item.Unfathomable Song (x1) + Compendium.pf2e.spells-srd.Item.Wrathful Storm (x1) + Compendium.pf2e.spells-srd.Item.Phantasmagoria (x3) + [4] : string {Outer Gods and Great Old Ones.system.spells.4} (4 different values) + Compendium.pf2e.spells-srd.Item.Nightmare (x2) + Compendium.pf2e.spells-srd.Item.Confusion (x1) + Compendium.pf2e.spells-srd.Item.Suggestion (x2) + Compendium.pf2e.spells-srd.Item.Vapor Form (x1) + [2] : string {Outer Gods and Great Old Ones.system.spells.2} (6 different values) + Compendium.pf2e.spells-srd.Item.Ash Cloud (x1) + Compendium.pf2e.spells-srd.Item.Entangling Flora (x1) + Compendium.pf2e.spells-srd.Item.Humanoid Form (x1) + Compendium.pf2e.spells-srd.Item.Animus Mine (x1) + Compendium.pf2e.spells-srd.Item.Blur (x1) + Compendium.pf2e.spells-srd.Item.Slough Skin (x1) + [7] : string {Outer Gods and Great Old Ones.system.spells.7} (5 different values) + Compendium.pf2e.spells-srd.Item.Volcanic Eruption (x1) + Compendium.pf2e.spells-srd.Item.Project Image (x1) + Compendium.pf2e.spells-srd.Item.Warp Mind (x2) + Compendium.pf2e.spells-srd.Item.Contingency (x1) + Compendium.pf2e.spells-srd.Item.Time Beacon (x1) + [3] : string {Outer Gods and Great Old Ones.system.spells.3} (5 different values) + Compendium.pf2e.spells-srd.Item.Enthrall (x2) + Compendium.pf2e.spells-srd.Item.Hypercognition (x1) + Compendium.pf2e.spells-srd.Item.Bottomless Stomach (x1) + Compendium.pf2e.spells-srd.Item.One with Stone (x1) + Compendium.pf2e.spells-srd.Item.Wall of Thorns (x1) + [6] : string {Outer Gods and Great Old Ones.system.spells.6} (4 different values) + Compendium.pf2e.spells-srd.Item.Mislead (x2) + Compendium.pf2e.spells-srd.Item.Never Mind (x1) + Compendium.pf2e.spells-srd.Item.Phantasmal Calamity (x1) + Compendium.pf2e.spells-srd.Item.Cursed Metamorphosis (x1) + [8] : string {Outer Gods and Great Old Ones.system.spells.8} (3 different values) + Compendium.pf2e.spells-srd.Item.Dream Council (x1) + Compendium.pf2e.spells-srd.Item.Hidden Mind (x1) + Compendium.pf2e.spells-srd.Item.Disappearance (x1) + traits : object {Outer Gods and Great Old Ones.system.traits} + weapons : array {Outer Gods and Great Old Ones.system.weapons} + Length: min=1 max=2 + Value type: string {Outer Gods and Great Old Ones.system.weapons.[]} (13 different values) + warhammer (x1) + ranseur (x1) + dagger (x2) + rapier (x1) + greatpick (x1) + flail (x1) + kukri (x1) + staff (x1) + katar (x2) + bo-staff (x1) + spear (x2) + sickle (x1) + fangs (x1) + type : string {Outer Gods and Great Old Ones.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Outlaws of Alkenstar.txt b/output/pf2e/packs/Outlaws of Alkenstar.txt new file mode 100644 index 0000000..672f4e4 --- /dev/null +++ b/output/pf2e/packs/Outlaws of Alkenstar.txt @@ -0,0 +1,52 @@ +Outlaws of Alkenstar +Different values: 13 +===================================== +object {Outlaws of Alkenstar} + _id : string {Outlaws of Alkenstar._id} (all different values) + folder : string {Outlaws of Alkenstar.folder} (same value: 8rkL5zSnCcrg6Q9J) + img : string {Outlaws of Alkenstar.img} (11 different values) + icons/creatures/abilities/mouth-teeth-tongue-purple.webp (x2) + systems/pf2e/icons/spells/tongues.webp (x2) + icons/magic/unholy/strike-body-life-soul-purple.webp (x1) + icons/creatures/eyes/human-single-blue.webp (x1) + systems/pf2e/icons/spells/inveigle.webp (x1) + icons/skills/movement/feet-winged-sandals-tan.webp (x1) + systems/pf2e/icons/spells/see-invisibility.webp (x1) + systems/pf2e/icons/spells/dancing-lights.webp (x1) + systems/pf2e/icons/spells/guidance.webp (x1) + icons/magic/fire/explosion-fireball-large-blue.webp (x1) + icons/magic/symbols/runes-triangle-blue.webp (x1) + name : string {Outlaws of Alkenstar.name} (all different values) + system : object {Outlaws of Alkenstar.system} + description : object {Outlaws of Alkenstar.system.description} + value : string {Outlaws of Alkenstar.system.description.value} (all different values) + duration : object {Outlaws of Alkenstar.system.duration} + expiry : string {Outlaws of Alkenstar.system.duration.expiry} (same value: turn-start) + sustained : boolean {Outlaws of Alkenstar.system.duration.sustained} (2 different values) + False (x12) + True (x1) + unit : string {Outlaws of Alkenstar.system.duration.unit} (3 different values) + hours (x9) + minutes (x1) + days (x3) + value : integer {Outlaws of Alkenstar.system.duration.value} (2 different values) + 1 (x6) + 8 (x7) + level : object {Outlaws of Alkenstar.system.level} + value : integer {Outlaws of Alkenstar.system.level.value} (same value: 1) + publication : object {Outlaws of Alkenstar.system.publication} + license : string {Outlaws of Alkenstar.system.publication.license} (same value: OGL) + remaster : boolean {Outlaws of Alkenstar.system.publication.remaster} (same value: False) + title : string {Outlaws of Alkenstar.system.publication.title} (same value: Pathfinder #178: Punks in a Powder Keg) + rules : ###FoundryRulesObject### + start : object {Outlaws of Alkenstar.system.start} + [initiative] : mixed + value : integer {Outlaws of Alkenstar.system.start.value} (same value: 0) + tokenIcon : object {Outlaws of Alkenstar.system.tokenIcon} + show : boolean {Outlaws of Alkenstar.system.tokenIcon.show} (same value: True) + traits : object {Outlaws of Alkenstar.system.traits} + rarity : string {Outlaws of Alkenstar.system.traits.rarity} (same value: common) + value : array<> {Outlaws of Alkenstar.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Outlaws of Alkenstar.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Overwatch.txt b/output/pf2e/packs/Overwatch.txt new file mode 100644 index 0000000..c17cd0e --- /dev/null +++ b/output/pf2e/packs/Overwatch.txt @@ -0,0 +1,58 @@ +Overwatch +Different values: 9 +===================================== +object {Overwatch} + _id : string {Overwatch._id} (all different values) + folder : string {Overwatch.folder} (same value: c9BI0RXzaWLIhGNH) + img : string {Overwatch.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Overwatch.name} (all different values) + system : object {Overwatch.system} + actionType : object {Overwatch.system.actionType} + value : string {Overwatch.system.actionType.value} (2 different values) + passive (x6) + reaction (x3) + actions : object {Overwatch.system.actions} + [value] : mixed + category : string {Overwatch.system.category} (same value: class) + description : object {Overwatch.system.description} + value : string {Overwatch.system.description.value} (all different values) + level : object {Overwatch.system.level} + value : integer {Overwatch.system.level.value} (8 different values) + 14 (x1) + 16 (x1) + 12 (x2) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + prerequisites : object {Overwatch.system.prerequisites} + value : array {Overwatch.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Overwatch.system.prerequisites.value.[]} + value : string {Overwatch.system.prerequisites.value.[].value} (3 different values) + Overwatch Dedication (x8) + master in Perception (x4) + expert in Perception (x2) + publication : object {Overwatch.system.publication} + license : string {Overwatch.system.publication.license} (same value: ORC) + remaster : boolean {Overwatch.system.publication.remaster} (same value: True) + title : string {Overwatch.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Overwatch.system.traits} + rarity : string {Overwatch.system.traits.rarity} (2 different values) + common (x8) + uncommon (x1) + value : array {Overwatch.system.traits.value} + Length: min=1 max=2 + Value type: string {Overwatch.system.traits.value.[]} (2 different values) + archetype (x9) + dedication (x1) + [frequency] : object {Overwatch.system.frequency} + max : integer {Overwatch.system.frequency.max} (same value: 1) + per : string {Overwatch.system.frequency.per} (same value: PT1M) + [subfeatures] : object {Overwatch.system.subfeatures} + proficiencies : object {Overwatch.system.subfeatures.proficiencies} + perception : object {Overwatch.system.subfeatures.proficiencies.perception} + rank : integer {Overwatch.system.subfeatures.proficiencies.perception.rank} (same value: 3) + type : string {Overwatch.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/PF2e Journals.txt b/output/pf2e/packs/PF2e Journals.txt new file mode 100644 index 0000000..e8b2634 --- /dev/null +++ b/output/pf2e/packs/PF2e Journals.txt @@ -0,0 +1,50 @@ +PF2e Journals +Different values: 7 +===================================== +object {PF2e Journals} + _id : string {PF2e Journals._id} (all different values) + name : string {PF2e Journals.name} (all different values) + ownership : object {PF2e Journals.ownership} + default : integer {PF2e Journals.ownership.default} (same value: 0) + pages : array {PF2e Journals.pages} + Length: min=6 max=221 + Value type: object {PF2e Journals.pages.[]} + _id : string {PF2e Journals.pages.[]._id} (474 different values) + image : object {PF2e Journals.pages.[].image} + name : string {PF2e Journals.pages.[].name} (449 different values) + sort : integer {PF2e Journals.pages.[].sort} (268 different values) + [src] : mixed + system : object {PF2e Journals.pages.[].system} + text : object {PF2e Journals.pages.[].text} + content : string {PF2e Journals.pages.[].text.content} (471 different values) + format : integer {PF2e Journals.pages.[].text.format} (same value: 1) + [markdown] : string {PF2e Journals.pages.[].text.markdown} (same value: ) + title : object {PF2e Journals.pages.[].title} + level : integer {PF2e Journals.pages.[].title.level} (2 different values) + 2 (x319) + 1 (x155) + show : boolean {PF2e Journals.pages.[].title.show} (2 different values) + True (x421) + False (x53) + type : string {PF2e Journals.pages.[].type} (same value: text) + video : object {PF2e Journals.pages.[].video} + controls : boolean {PF2e Journals.pages.[].video.controls} (same value: True) + volume : float {PF2e Journals.pages.[].video.volume} (same value: 0,5) + [flags] : object {PF2e Journals.pages.[].flags} + core : object {PF2e Journals.pages.[].flags.core} + sourceId : string {PF2e Journals.pages.[].flags.core.sourceId} (15 different values) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.DXtjeVaWNB8zSjpA (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.ZJHhPFjLnizAaUM1 (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.gbBf6x89m4SEFpsL (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.inxtk4rYj2UZaytg (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.CSVoyUvynmM5LzPW (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.aAm6jY2k5qBuWETd (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.r79jab1XgOdcgvKJ (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.5v7k1XWQxaP0DoGX (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.ygzv72IJNmjh0SPB (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.CMgYob7Cy4meoQKg (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.kVC4kgYKbhqPsaDt (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.DJiYP5tFBrBMD0We (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.b5VoSJNzoNuqbtvD (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.K9Krytj8OtUvQxoc (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.XszmLWy174esRrlg (x2) \ No newline at end of file diff --git a/output/pf2e/packs/PF2e Macros.txt b/output/pf2e/packs/PF2e Macros.txt new file mode 100644 index 0000000..bfe79e6 --- /dev/null +++ b/output/pf2e/packs/PF2e Macros.txt @@ -0,0 +1,21 @@ +PF2e Macros +Different values: 10 +===================================== +object {PF2e Macros} + _id : string {PF2e Macros._id} (all different values) + author : string {PF2e Macros.author} (6 different values) + ru9MkwAaWXaeSZph (x4) + cXJZ4yzVgtPDwLCg (x1) + 4rlSA43v1xPa1vsy (x2) + gE95JAZb6BOLkaNX (x1) + Ooz20ZCUmh0bjKL3 (x1) + oxKN2HrOvz2sSqlF (x1) + command : string {PF2e Macros.command} (all different values) + img : string {PF2e Macros.img} (all different values) + name : string {PF2e Macros.name} (all different values) + ownership : object {PF2e Macros.ownership} + default : integer {PF2e Macros.ownership.default} (2 different values) + 1 (x5) + 0 (x5) + scope : string {PF2e Macros.scope} (same value: global) + type : string {PF2e Macros.type} (same value: script) \ No newline at end of file diff --git a/output/pf2e/packs/Pactbinder.txt b/output/pf2e/packs/Pactbinder.txt new file mode 100644 index 0000000..171592e --- /dev/null +++ b/output/pf2e/packs/Pactbinder.txt @@ -0,0 +1,72 @@ +Pactbinder +Different values: 15 +===================================== +object {Pactbinder} + _id : string {Pactbinder._id} (all different values) + folder : string {Pactbinder.folder} (same value: TIZCWJ6vnWuL3KYr) + img : string {Pactbinder.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Pactbinder.name} (all different values) + system : object {Pactbinder.system} + actionType : object {Pactbinder.system.actionType} + value : string {Pactbinder.system.actionType.value} (same value: passive) + actions : object {Pactbinder.system.actions} + [value] : mixed + category : string {Pactbinder.system.category} (2 different values) + class (x14) + skill (x1) + description : object {Pactbinder.system.description} + value : string {Pactbinder.system.description.value} (all different values) + level : object {Pactbinder.system.level} + value : integer {Pactbinder.system.level.value} (9 different values) + 8 (x2) + 6 (x1) + 14 (x3) + 4 (x3) + 12 (x2) + 18 (x1) + 10 (x1) + 16 (x1) + 2 (x1) + prerequisites : object {Pactbinder.system.prerequisites} + value : array {Pactbinder.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Pactbinder.system.prerequisites.value.[]} + value : string {Pactbinder.system.prerequisites.value.[].value} (4 different values) + Pactbinder Dedication (x14) + master in Occultism (x1) + trained in Diplomacy as well as either Arcana, Nature Occultism, or Religion (x1) + expert in Diplomacy (x1) + publication : object {Pactbinder.system.publication} + license : string {Pactbinder.system.publication.license} (2 different values) + ORC (x8) + OGL (x7) + remaster : boolean {Pactbinder.system.publication.remaster} (2 different values) + True (x8) + False (x7) + title : string {Pactbinder.system.publication.title} (2 different values) + Pathfinder Lost Omens Rival Academies (x8) + Pathfinder Dark Archive (x7) + rules : ###FoundryRulesObject### + [subfeatures] : object {Pactbinder.system.subfeatures} + proficiencies : object {Pactbinder.system.subfeatures.proficiencies} + senses : object {Pactbinder.system.subfeatures.senses} + suppressedFeatures : array<> {Pactbinder.system.subfeatures.suppressedFeatures} + Length: min=0 max=0 + Value type: mixed + traits : object {Pactbinder.system.traits} + rarity : string {Pactbinder.system.traits.rarity} (3 different values) + uncommon (x12) + rare (x2) + common (x1) + value : array {Pactbinder.system.traits.value} + Length: min=1 max=3 + Value type: string {Pactbinder.system.traits.value.[]} (8 different values) + archetype (x15) + occult (x3) + arcane (x2) + illusion (x1) + primal (x4) + divine (x3) + dedication (x1) + skill (x1) + type : string {Pactbinder.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Pactbound Initiate.txt b/output/pf2e/packs/Pactbound Initiate.txt new file mode 100644 index 0000000..32791c4 --- /dev/null +++ b/output/pf2e/packs/Pactbound Initiate.txt @@ -0,0 +1,54 @@ +Pactbound Initiate +Different values: 6 +===================================== +object {Pactbound Initiate} + _id : string {Pactbound Initiate._id} (all different values) + folder : string {Pactbound Initiate.folder} (same value: 5pwSUhYas2U7HIaJ) + img : string {Pactbound Initiate.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Pactbound Initiate.name} (all different values) + system : object {Pactbound Initiate.system} + actionType : object {Pactbound Initiate.system.actionType} + value : string {Pactbound Initiate.system.actionType.value} (2 different values) + passive (x5) + action (x1) + actions : object {Pactbound Initiate.system.actions} + [value] : integer {Pactbound Initiate.system.actions.value} (same value: 2) + category : string {Pactbound Initiate.system.category} (same value: class) + description : object {Pactbound Initiate.system.description} + value : string {Pactbound Initiate.system.description.value} (all different values) + level : object {Pactbound Initiate.system.level} + value : integer {Pactbound Initiate.system.level.value} (all different values) + prerequisites : object {Pactbound Initiate.system.prerequisites} + value : array {Pactbound Initiate.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Pactbound Initiate.system.prerequisites.value.[]} + value : string {Pactbound Initiate.system.prerequisites.value.[].value} (5 different values) + Frostbite Runes (x2) + Pactbound Dedication (x3) + Erutaki or Jotun language (x1) + trained in Nature (x1) + must have earned the trust of a saumen kar who initiates you into the archetype (x1) + publication : object {Pactbound Initiate.system.publication} + license : string {Pactbound Initiate.system.publication.license} (same value: OGL) + remaster : boolean {Pactbound Initiate.system.publication.remaster} (same value: False) + title : string {Pactbound Initiate.system.publication.title} (same value: Pathfinder Lost Omens Monsters of Myth) + rules : ###FoundryRulesObject### + traits : object {Pactbound Initiate.system.traits} + rarity : string {Pactbound Initiate.system.traits.rarity} (2 different values) + common (x5) + rare (x1) + value : array {Pactbound Initiate.system.traits.value} + Length: min=1 max=2 + Value type: string {Pactbound Initiate.system.traits.value.[]} (3 different values) + archetype (x6) + primal (x1) + dedication (x1) + [subfeatures] : object {Pactbound Initiate.system.subfeatures} + senses : object {Pactbound Initiate.system.subfeatures.senses} + scent : object {Pactbound Initiate.system.subfeatures.senses.scent} + acuity : string {Pactbound Initiate.system.subfeatures.senses.scent.acuity} (same value: imprecise) + range : integer {Pactbound Initiate.system.subfeatures.senses.scent.range} (same value: 30) + [frequency] : object {Pactbound Initiate.system.frequency} + max : integer {Pactbound Initiate.system.frequency.max} (same value: 1) + per : string {Pactbound Initiate.system.frequency.per} (same value: day) + type : string {Pactbound Initiate.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Paizo Blog.txt b/output/pf2e/packs/Paizo Blog.txt new file mode 100644 index 0000000..f950b95 --- /dev/null +++ b/output/pf2e/packs/Paizo Blog.txt @@ -0,0 +1,1447 @@ +Paizo Blog +Different values: 29 +===================================== +object {Paizo Blog} + _id : string {Paizo Blog._id} (all different values) + img : string {Paizo Blog.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Paizo Blog.items} + Length: min=3 max=26 + Value type: object {Paizo Blog.items.[]} + _id : string {Paizo Blog.items.[]._id} (327 different values) + img : string {Paizo Blog.items.[].img} (92 different values) + name : string {Paizo Blog.items.[].name} (238 different values) + sort : integer {Paizo Blog.items.[].sort} (26 different values) + system : object {Paizo Blog.items.[].system} + [autoHeightenLevel] : object {Paizo Blog.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Paizo Blog.items.[].system.description} + value : string {Paizo Blog.items.[].system.description.value} (196 different values) + [prepared] : object {Paizo Blog.items.[].system.prepared} + [flexible] : boolean {Paizo Blog.items.[].system.prepared.flexible} (same value: False) + value : string {Paizo Blog.items.[].system.prepared.value} (4 different values) + innate (x4) + focus (x4) + spontaneous (x1) + prepared (x2) + [proficiency] : object {Paizo Blog.items.[].system.proficiency} + value : integer {Paizo Blog.items.[].system.proficiency.value} (2 different values) + 0 (x10) + 1 (x1) + publication : object {Paizo Blog.items.[].system.publication} + license : string {Paizo Blog.items.[].system.publication.license} (2 different values) + OGL (x316) + ORC (x11) + remaster : boolean {Paizo Blog.items.[].system.publication.remaster} (2 different values) + False (x316) + True (x11) + title : string {Paizo Blog.items.[].system.publication.title} (7 different values) + (x286) + Pathfinder Bestiary (x22) + Pathfinder Monster Core (x1) + Pathfinder Bestiary 2 (x2) + Pathfinder Core Rulebook (x5) + Pathfinder Player Core (x10) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + [slots] : object {Paizo Blog.items.[].system.slots} + [slot0] : object {Paizo Blog.items.[].system.slots.slot0} + max : integer {Paizo Blog.items.[].system.slots.slot0.max} (3 different values) + 1 (x2) + 2 (x1) + 5 (x3) + [value] : integer {Paizo Blog.items.[].system.slots.slot0.value} (3 different values) + 1 (x2) + 2 (x1) + 5 (x1) + prepared : array {Paizo Blog.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Paizo Blog.items.[].system.slots.slot0.prepared.[]} + id : string {Paizo Blog.items.[].system.slots.slot0.prepared.[].id} (10 different values) + ujTT8rGtgptl7lIv (x1) + pBzm8JKgYTQdslDu (x1) + 9NocgZWWJjIAN8qR (x1) + VIWcjq54ucGo3vgH (x1) + iOpIl7Kyd33Vmttb (x1) + Q6ZI5kDVbNceAEWW (x1) + 5HLMXCQFR9fGD6Le (x1) + yPOwFT0kx3lAfQtP (x1) + WrxndbtI77Zd3QIL (x1) + P5hGPWgdFdGGNMWy (x1) + [slot2] : object {Paizo Blog.items.[].system.slots.slot2} + max : integer {Paizo Blog.items.[].system.slots.slot2.max} (3 different values) + 1 (x1) + 2 (x1) + 3 (x1) + [value] : integer {Paizo Blog.items.[].system.slots.slot2.value} (2 different values) + 1 (x1) + 2 (x1) + prepared : array {Paizo Blog.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Paizo Blog.items.[].system.slots.slot2.prepared.[]} + id : string {Paizo Blog.items.[].system.slots.slot2.prepared.[].id} (3 different values) + kKxojagPaxadxMP7 (x1) + x0GpIGoJ4862ZZnk (x1) + iNUR0px70u3VX5U6 (x1) + [slot5] : object {Paizo Blog.items.[].system.slots.slot5} + max : integer {Paizo Blog.items.[].system.slots.slot5.max} (2 different values) + 1 (x1) + 3 (x1) + value : integer {Paizo Blog.items.[].system.slots.slot5.value} (2 different values) + 1 (x1) + 3 (x1) + [slot1] : object {Paizo Blog.items.[].system.slots.slot1} + max : integer {Paizo Blog.items.[].system.slots.slot1.max} (4 different values) + 2 (x1) + 3 (x2) + 1 (x3) + 5 (x1) + [value] : integer {Paizo Blog.items.[].system.slots.slot1.value} (3 different values) + 2 (x1) + 3 (x1) + 1 (x3) + [prepared] : array {Paizo Blog.items.[].system.slots.slot1.prepared} + Length: min=3 max=5 + Value type: object {Paizo Blog.items.[].system.slots.slot1.prepared.[]} + id : string {Paizo Blog.items.[].system.slots.slot1.prepared.[].id} (7 different values) + 39L6RRhNCiYBGqBE (x1) + dDSE0tAmE66yS5wi (x1) + 6Sfj3xZhk3BsNnMV (x2) + 3JHEjqKzblmSwEO2 (x1) + BrtkyOWHPdkjaJuM (x1) + v7BpzAyi8pfLFhs0 (x1) + hiTsxNqwMQZpdtUw (x1) + [slug] : string {Paizo Blog.items.[].system.slug} (101 different values) + [spelldc] : object {Paizo Blog.items.[].system.spelldc} + dc : integer {Paizo Blog.items.[].system.spelldc.dc} (7 different values) + 20 (x2) + 18 (x3) + 25 (x1) + 19 (x1) + 39 (x1) + 21 (x2) + 24 (x1) + [mod] : integer {Paizo Blog.items.[].system.spelldc.mod} (same value: 0) + value : integer {Paizo Blog.items.[].system.spelldc.value} (8 different values) + 12 (x1) + 10 (x3) + 17 (x1) + 9 (x1) + 29 (x1) + 8 (x1) + 13 (x2) + 14 (x1) + [item] : integer {Paizo Blog.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Paizo Blog.items.[].system.tradition} + value : string {Paizo Blog.items.[].system.tradition.value} (4 different values) + primal (x1) + divine (x2) + arcane (x6) + occult (x2) + [area] : object {Paizo Blog.items.[].system.area} + type : string {Paizo Blog.items.[].system.area.type} (3 different values) + burst (x3) + emanation (x4) + cone (x3) + value : integer {Paizo Blog.items.[].system.area.value} (5 different values) + 10 (x2) + 20 (x1) + 60 (x2) + 15 (x3) + 30 (x2) + [cost] : object {Paizo Blog.items.[].system.cost} + value : string {Paizo Blog.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Paizo Blog.items.[].system.counteraction} (2 different values) + False (x53) + True (x2) + [damage] : object {Paizo Blog.items.[].system.damage} + [damageType] : string {Paizo Blog.items.[].system.damage.damageType} (5 different values) + bludgeoning (x7) + piercing (x12) + slashing (x4) + fire (x2) + vitality (x1) + [dice] : integer {Paizo Blog.items.[].system.damage.dice} (2 different values) + 1 (x25) + 3 (x1) + [die] : string {Paizo Blog.items.[].system.damage.die} (3 different values) + d6 (x10) + d4 (x9) + d8 (x7) + [0] : object {Paizo Blog.items.[].system.damage.0} + [category] : mixed + formula : string {Paizo Blog.items.[].system.damage.0.formula} (7 different values) + 2d6 (x2) + 0 (x2) + 2d4 (x1) + 1d8 (x1) + 1d4+1 (x1) + 1d6 (x1) + 2d10 (x1) + kinds : array {Paizo Blog.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Paizo Blog.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x9) + healing (x1) + materials : array<> {Paizo Blog.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Paizo Blog.items.[].system.damage.0.type} (7 different values) + untyped (x2) + mental (x2) + fire (x1) + spirit (x1) + vitality (x1) + force (x1) + sonic (x1) + [applyMod] : boolean {Paizo Blog.items.[].system.damage.0.applyMod} (2 different values) + True (x3) + False (x3) + [formula] : string {Paizo Blog.items.[].system.damage.formula} (3 different values) + 5d6 (x2) + 2d8+5 (x1) + 1d8 (x5) + [kind] : string {Paizo Blog.items.[].system.damage.kind} (2 different values) + damage (x2) + healing (x6) + [type] : string {Paizo Blog.items.[].system.damage.type} (2 different values) + piercing (x2) + untyped (x6) + [persistent] : object {Paizo Blog.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Paizo Blog.items.[].system.damage.persistent.number} (same value: 1) + type : string {Paizo Blog.items.[].system.damage.persistent.type} (same value: fire) + [defense] : object {Paizo Blog.items.[].system.defense} + save : object {Paizo Blog.items.[].system.defense.save} + basic : boolean {Paizo Blog.items.[].system.defense.save.basic} (2 different values) + False (x8) + True (x4) + statistic : string {Paizo Blog.items.[].system.defense.save.statistic} (3 different values) + reflex (x2) + will (x7) + fortitude (x3) + [duration] : object {Paizo Blog.items.[].system.duration} + sustained : boolean {Paizo Blog.items.[].system.duration.sustained} (2 different values) + False (x44) + True (x11) + value : string {Paizo Blog.items.[].system.duration.value} (10 different values) + 1 hour (x7) + (x28) + 10 minutes (x6) + until the end of the target's next turn (x2) + see below (x3) + 1 round (x3) + until the next time you make your daily preparations (x2) + 1 minute (x2) + until the start of your next turn (x1) + 1 or more rounds (see below) (x1) + [level] : object {Paizo Blog.items.[].system.level} + value : integer {Paizo Blog.items.[].system.level.value} (9 different values) + 5 (x7) + 2 (x15) + 1 (x48) + 0 (x35) + 3 (x10) + 4 (x2) + 6 (x1) + 11 (x1) + 8 (x1) + [location] : object {Paizo Blog.items.[].system.location} + value : string {Paizo Blog.items.[].system.location.value} (11 different values) + 9g6WR4gXsb8gdJxh (x5) + c5xenYriQEto5xcu (x4) + 4ACmoQqhE8gwlHTv (x3) + 5HylBRUtxBW9sFrQ (x12) + jOxO79WjVRWYHQHQ (x2) + NQqX1G8MMJBJCLRi (x1) + oaPrZKNA76LX5o57 (x9) + VNjskZDzDgIxRSn0 (x1) + ON78itaoIwmlBs3H (x11) + tzZVfzUPknx67q3l (x1) + KcqnH8fUeATGwlOA (x6) + [uses] : object {Paizo Blog.items.[].system.location.uses} + max : integer {Paizo Blog.items.[].system.location.uses.max} (same value: 2) + value : integer {Paizo Blog.items.[].system.location.uses.value} (same value: 2) + [heightenedLevel] : integer {Paizo Blog.items.[].system.location.heightenedLevel} (2 different values) + 2 (x2) + 1 (x1) + [range] : mixed + object {Paizo Blog.items.[].system.range} + value : string {Paizo Blog.items.[].system.range.value} (8 different values) + touch (x6) + 120 feet (x8) + 500 feet (x3) + (x18) + 30 feet (x13) + 10 feet (x2) + 60 feet (x4) + varies (x1) + integer {Paizo Blog.items.[].system.range} (2 different values) + 60 (x3) + 20 (x3) + [requirements] : string {Paizo Blog.items.[].system.requirements} (same value: ) + [target] : object {Paizo Blog.items.[].system.target} + value : string {Paizo Blog.items.[].system.target.value} (10 different values) + (x28) + 1 creature (x17) + 1 object (cook, lift, or tidy only) (x2) + 1 unattended object of light Bulk or less (x2) + 1 object of 3 bulk or less (x1) + you and allies in the area (x1) + 1 willing living creature or 1 undead (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 dying creature (x1) + 1 spell effect or unattended magic item (x1) + [time] : object {Paizo Blog.items.[].system.time} + value : string {Paizo Blog.items.[].system.time.value} (6 different values) + 2 (x40) + 1 (x9) + reaction (x1) + 1 minute (x1) + 3 (x2) + 1 to 3 (x2) + [traits] : object {Paizo Blog.items.[].system.traits} + [rarity] : string {Paizo Blog.items.[].system.traits.rarity} (2 different values) + uncommon (x12) + common (x279) + [traditions] : array {Paizo Blog.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Paizo Blog.items.[].system.traits.traditions.[]} (4 different values) + arcane (x41) + primal (x19) + occult (x40) + divine (x24) + [value] : array {Paizo Blog.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Paizo Blog.items.[].system.traits.value.[]} (83 different values) + [baseItem] : string {Paizo Blog.items.[].system.baseItem} (18 different values) + club (x1) + dagger (x4) + sling (x1) + sap (x1) + shortsword (x3) + battle-axe (x1) + breastplate (x1) + studded-leather-armor (x2) + longsword (x1) + spear (x2) + splint-mail (x1) + light-pick (x1) + leather-armor (x3) + staff (x2) + temple-sword (x2) + alchemical-bomb (x3) + shortbow (x1) + composite-shortbow (x1) + [bonus] : object {Paizo Blog.items.[].system.bonus} + value : integer {Paizo Blog.items.[].system.bonus.value} (23 different values) + [bonusDamage] : object {Paizo Blog.items.[].system.bonusDamage} + value : integer {Paizo Blog.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Paizo Blog.items.[].system.bulk} + value : mixed + integer {Paizo Blog.items.[].system.bulk.value} (4 different values) + 1 (x18) + 0 (x11) + 2 (x3) + 3 (x1) + float {Paizo Blog.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Paizo Blog.items.[].system.category} (13 different values) + simple (x10) + interaction (x20) + defensive (x31) + offensive (x63) + unarmed (x2) + snare (x6) + potion (x7) + martial (x14) + medium (x1) + light (x5) + heavy (x1) + scroll (x2) + ammo (x2) + [containerId] : mixed + [equipped] : object {Paizo Blog.items.[].system.equipped} + carryType : string {Paizo Blog.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Paizo Blog.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : boolean {Paizo Blog.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Paizo Blog.items.[].system.equipped.inSlot} (2 different values) + False (x8) + True (x3) + [group] : string {Paizo Blog.items.[].system.group} (13 different values) + club (x4) + brawling (x2) + knife (x4) + sling (x1) + sword (x6) + axe (x1) + plate (x1) + leather (x5) + spear (x2) + composite (x1) + pick (x1) + bomb (x3) + bow (x2) + [hardness] : integer {Paizo Blog.items.[].system.hardness} (same value: 0) + [hp] : object {Paizo Blog.items.[].system.hp} + max : integer {Paizo Blog.items.[].system.hp.max} (same value: 0) + value : integer {Paizo Blog.items.[].system.hp.value} (same value: 0) + [material] : object {Paizo Blog.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Paizo Blog.items.[].system.price} + value : object {Paizo Blog.items.[].system.price.value} + [gp] : integer {Paizo Blog.items.[].system.price.value.gp} (17 different values) + 35 (x7) + 55 (x1) + 3 (x9) + 15 (x2) + 5 (x2) + 12 (x3) + 40 (x1) + 2 (x4) + 8 (x1) + 4 (x5) + 1 (x3) + 13 (x1) + 100 (x1) + 155 (x1) + 50 (x1) + 250 (x1) + 450 (x1) + [sp] : integer {Paizo Blog.items.[].system.price.value.sp} (6 different values) + 2 (x3) + 1 (x6) + 9 (x3) + 8 (x1) + 5 (x2) + 4 (x1) + [per] : integer {Paizo Blog.items.[].system.price.per} (same value: 10) + [quantity] : integer {Paizo Blog.items.[].system.quantity} (4 different values) + 1 (x58) + 3 (x3) + 2 (x2) + 10 (x2) + [reload] : object {Paizo Blog.items.[].system.reload} + value : string {Paizo Blog.items.[].system.reload.value} (4 different values) + - (x10) + (x13) + 1 (x1) + 0 (x2) + [runes] : object {Paizo Blog.items.[].system.runes} + potency : integer {Paizo Blog.items.[].system.runes.potency} (2 different values) + 0 (x25) + 1 (x8) + property : array {Paizo Blog.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Paizo Blog.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {Paizo Blog.items.[].system.runes.striking} (2 different values) + 0 (x24) + 1 (x2) + [resilient] : integer {Paizo Blog.items.[].system.runes.resilient} (same value: 0) + [size] : string {Paizo Blog.items.[].system.size} (2 different values) + med (x61) + lg (x4) + [splashDamage] : object {Paizo Blog.items.[].system.splashDamage} + [value] : integer {Paizo Blog.items.[].system.splashDamage.value} (3 different values) + 0 (x19) + 1 (x2) + 3 (x1) + [usage] : object {Paizo Blog.items.[].system.usage} + value : string {Paizo Blog.items.[].system.usage.value} (7 different values) + held-in-one-hand (x48) + carried (x1) + worngloves (x2) + held-in-two-hands (x2) + held-in-one-plus-hands (x2) + other (x1) + wornbracers (x1) + [attack] : object {Paizo Blog.items.[].system.attack} + value : string {Paizo Blog.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Paizo Blog.items.[].system.attackEffects} + value : array {Paizo Blog.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Paizo Blog.items.[].system.attackEffects.value.[]} (7 different values) + bitter-heart (x1) + power-attack (x1) + grab (x4) + push (x1) + weredigo-torment (x1) + serpent-venom (x3) + forge-onomatopoeia (x1) + [custom] : string {Paizo Blog.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Paizo Blog.items.[].system.damageRolls} + [unqw1oee69d54cukiqez] : object {Paizo Blog.items.[].system.damageRolls.unqw1oee69d54cukiqez} + damage : string {Paizo Blog.items.[].system.damageRolls.unqw1oee69d54cukiqez.damage} (same value: 1d6+6) + damageType : string {Paizo Blog.items.[].system.damageRolls.unqw1oee69d54cukiqez.damageType} (same value: bludgeoning) + [zme47d0v4rsohketlzl6] : object {Paizo Blog.items.[].system.damageRolls.zme47d0v4rsohketlzl6} + damage : string {Paizo Blog.items.[].system.damageRolls.zme47d0v4rsohketlzl6.damage} (same value: 1d6+6) + damageType : string {Paizo Blog.items.[].system.damageRolls.zme47d0v4rsohketlzl6.damageType} (same value: slashing) + [8h5ic5ocqaf9shqtffxo] : object {Paizo Blog.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo} + damage : string {Paizo Blog.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo.damage} (same value: 1d6+6) + damageType : string {Paizo Blog.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo.damageType} (same value: bludgeoning) + [yxkxjczxzaiwgbgh6d3z] : object {Paizo Blog.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z} + damage : string {Paizo Blog.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z.damage} (same value: 1d8+4) + damageType : string {Paizo Blog.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z.damageType} (same value: piercing) + [c1scba1xr0suhqbld4yg] : object {Paizo Blog.items.[].system.damageRolls.c1scba1xr0suhqbld4yg} + damage : string {Paizo Blog.items.[].system.damageRolls.c1scba1xr0suhqbld4yg.damage} (same value: 1d6+4) + damageType : string {Paizo Blog.items.[].system.damageRolls.c1scba1xr0suhqbld4yg.damageType} (same value: slashing) + [0] : object {Paizo Blog.items.[].system.damageRolls.0} + damage : string {Paizo Blog.items.[].system.damageRolls.0.damage} (21 different values) + damageType : string {Paizo Blog.items.[].system.damageRolls.0.damageType} (6 different values) + piercing (x11) + bludgeoning (x9) + slashing (x3) + fire (x2) + acid (x1) + vitality (x1) + [u8e7nx8czee8kynix9xx] : object {Paizo Blog.items.[].system.damageRolls.u8e7nx8czee8kynix9xx} + damage : string {Paizo Blog.items.[].system.damageRolls.u8e7nx8czee8kynix9xx.damage} (same value: 2d6+11) + damageType : string {Paizo Blog.items.[].system.damageRolls.u8e7nx8czee8kynix9xx.damageType} (same value: bludgeoning) + [433ewx7hhiagaal6nvbp] : object {Paizo Blog.items.[].system.damageRolls.433ewx7hhiagaal6nvbp} + damage : string {Paizo Blog.items.[].system.damageRolls.433ewx7hhiagaal6nvbp.damage} (same value: 2d4+11) + damageType : string {Paizo Blog.items.[].system.damageRolls.433ewx7hhiagaal6nvbp.damageType} (same value: piercing) + [w8btgok8vrmej8mz3cb8] : object {Paizo Blog.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8} + damage : string {Paizo Blog.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8.damage} (same value: 2d6+11) + damageType : string {Paizo Blog.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8.damageType} (same value: bludgeoning) + [ynsihnnwf2nzvp1ygeir] : object {Paizo Blog.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir} + damage : string {Paizo Blog.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir.damage} (same value: 2d4+4) + damageType : string {Paizo Blog.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir.damageType} (same value: bludgeoning) + [29btb4036rnzrm0cig03r] : object {Paizo Blog.items.[].system.damageRolls.29btb4036rnzrm0cig03r} + damage : string {Paizo Blog.items.[].system.damageRolls.29btb4036rnzrm0cig03r.damage} (same value: 1d10+3) + damageType : string {Paizo Blog.items.[].system.damageRolls.29btb4036rnzrm0cig03r.damageType} (same value: fire) + [6454vrdmls5bn42ledxw] : object {Paizo Blog.items.[].system.damageRolls.6454vrdmls5bn42ledxw} + damage : string {Paizo Blog.items.[].system.damageRolls.6454vrdmls5bn42ledxw.damage} (same value: 1d4+4) + damageType : string {Paizo Blog.items.[].system.damageRolls.6454vrdmls5bn42ledxw.damageType} (same value: piercing) + [00n3fl0y5v0gqkzvjnd1] : object {Paizo Blog.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1} + damage : string {Paizo Blog.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1.damage} (same value: 1d6+2) + damageType : string {Paizo Blog.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1.damageType} (same value: piercing) + [1] : object {Paizo Blog.items.[].system.damageRolls.1} + damage : string {Paizo Blog.items.[].system.damageRolls.1.damage} (4 different values) + 1 (x3) + 3d6 (x1) + 1d6 (x1) + 3 (x1) + damageType : string {Paizo Blog.items.[].system.damageRolls.1.damageType} (3 different values) + acid (x2) + fire (x3) + vitality (x1) + category : string {Paizo Blog.items.[].system.damageRolls.1.category} (2 different values) + persistent (x3) + splash (x1) + [wejb3c2urg8frt99m868] : object {Paizo Blog.items.[].system.damageRolls.wejb3c2urg8frt99m868} + damage : string {Paizo Blog.items.[].system.damageRolls.wejb3c2urg8frt99m868.damage} (same value: 1d8+3) + damageType : string {Paizo Blog.items.[].system.damageRolls.wejb3c2urg8frt99m868.damageType} (same value: piercing) + [9S40OJYVDrOgscYv] : object {Paizo Blog.items.[].system.damageRolls.9S40OJYVDrOgscYv} + damage : string {Paizo Blog.items.[].system.damageRolls.9S40OJYVDrOgscYv.damage} (same value: 1d8+3) + damageType : string {Paizo Blog.items.[].system.damageRolls.9S40OJYVDrOgscYv.damageType} (same value: piercing) + [guqwpnlvlz42cwqx2s76] : object {Paizo Blog.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76} + damage : string {Paizo Blog.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76.damage} (same value: 1d4+1) + damageType : string {Paizo Blog.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76.damageType} (same value: piercing) + [w9f7tt5f8vuzgk3hxtuf] : object {Paizo Blog.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf} + damage : string {Paizo Blog.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf.damage} (same value: 1d4+1) + damageType : string {Paizo Blog.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf.damageType} (same value: piercing) + [2] : object {Paizo Blog.items.[].system.damageRolls.2} + category : string {Paizo Blog.items.[].system.damageRolls.2.category} (same value: splash) + damage : string {Paizo Blog.items.[].system.damageRolls.2.damage} (same value: 1) + damageType : string {Paizo Blog.items.[].system.damageRolls.2.damageType} (2 different values) + fire (x2) + acid (x1) + [zxuweu1yz7dcu8sqriwcmv] : object {Paizo Blog.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv} + damage : string {Paizo Blog.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv.damage} (same value: 1d8+6) + damageType : string {Paizo Blog.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv.damageType} (same value: slashing) + [nxn8gg1guzr52l5nzfhc] : object {Paizo Blog.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc} + damage : string {Paizo Blog.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc.damage} (same value: 3d10+10) + damageType : string {Paizo Blog.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc.damageType} (same value: piercing) + [uz9u9q9bu7y9lde66kh7] : object {Paizo Blog.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7} + damage : string {Paizo Blog.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7.damage} (same value: 3d8+10) + damageType : string {Paizo Blog.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7.damageType} (same value: bludgeoning) + [6l7wpb1kmb3nrc2wbnyb] : object {Paizo Blog.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb} + damage : string {Paizo Blog.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb.damage} (same value: 1d10+4) + damageType : string {Paizo Blog.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb.damageType} (same value: bludgeoning) + [ah5lux4qfh7tqgl49kwr] : object {Paizo Blog.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr} + damage : string {Paizo Blog.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr.damage} (same value: 1d4+6) + damageType : string {Paizo Blog.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr.damageType} (same value: piercing) + [q54t1985ryix92wvtjj3] : object {Paizo Blog.items.[].system.damageRolls.q54t1985ryix92wvtjj3} + damage : string {Paizo Blog.items.[].system.damageRolls.q54t1985ryix92wvtjj3.damage} (same value: 1d6+4) + damageType : string {Paizo Blog.items.[].system.damageRolls.q54t1985ryix92wvtjj3.damageType} (same value: piercing) + [fhv8x4dx3fdrohu74vu5] : object {Paizo Blog.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5} + damage : string {Paizo Blog.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5.damage} (same value: 1d4+6) + damageType : string {Paizo Blog.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5.damageType} (same value: slashing) + [ybsn9sf9x3b3fmyygbo2] : object {Paizo Blog.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2} + damage : string {Paizo Blog.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2.damage} (same value: 1d8+6) + damageType : string {Paizo Blog.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2.damageType} (same value: piercing) + [q1qvsptjpxaak1fzc8pi] : object {Paizo Blog.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi} + damage : string {Paizo Blog.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi.damage} (same value: 1d4+6) + damageType : string {Paizo Blog.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi.damageType} (same value: bludgeoning) + [0vxzsteawomocoxwthbh] : object {Paizo Blog.items.[].system.damageRolls.0vxzsteawomocoxwthbh} + damage : string {Paizo Blog.items.[].system.damageRolls.0vxzsteawomocoxwthbh.damage} (same value: 2d8+8) + damageType : string {Paizo Blog.items.[].system.damageRolls.0vxzsteawomocoxwthbh.damageType} (same value: slashing) + [u014pi5myt93rp9em9hw] : object {Paizo Blog.items.[].system.damageRolls.u014pi5myt93rp9em9hw} + damage : string {Paizo Blog.items.[].system.damageRolls.u014pi5myt93rp9em9hw.damage} (same value: 1d8+8) + damageType : string {Paizo Blog.items.[].system.damageRolls.u014pi5myt93rp9em9hw.damageType} (same value: slashing) + [h4n3rkaatxh01chmdvg7] : object {Paizo Blog.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7} + damage : string {Paizo Blog.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7.damage} (same value: 4d10+24) + damageType : string {Paizo Blog.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7.damageType} (same value: piercing) + [dfrw6dj1wdhhulexaufm] : object {Paizo Blog.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm} + damage : string {Paizo Blog.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm.damage} (same value: 4d6+17) + damageType : string {Paizo Blog.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm.damageType} (same value: slashing) + [8rjw8okkiby389kl6r4u] : object {Paizo Blog.items.[].system.damageRolls.8rjw8okkiby389kl6r4u} + damage : string {Paizo Blog.items.[].system.damageRolls.8rjw8okkiby389kl6r4u.damage} (same value: 2d4+10) + damageType : string {Paizo Blog.items.[].system.damageRolls.8rjw8okkiby389kl6r4u.damageType} (same value: bludgeoning) + [jkfv2heq9u4wnnm4zasw] : object {Paizo Blog.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw} + damage : string {Paizo Blog.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw.damage} (same value: 2d4+8) + damageType : string {Paizo Blog.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw.damageType} (same value: piercing) + [jvlojne63xj5grm61tms] : object {Paizo Blog.items.[].system.damageRolls.jvlojne63xj5grm61tms} + damage : string {Paizo Blog.items.[].system.damageRolls.jvlojne63xj5grm61tms.damage} (same value: 2d4+8) + damageType : string {Paizo Blog.items.[].system.damageRolls.jvlojne63xj5grm61tms.damageType} (same value: piercing) + [pwc2lpeq641agl88ogd0] : object {Paizo Blog.items.[].system.damageRolls.pwc2lpeq641agl88ogd0} + damage : string {Paizo Blog.items.[].system.damageRolls.pwc2lpeq641agl88ogd0.damage} (same value: 1d6+4) + damageType : string {Paizo Blog.items.[].system.damageRolls.pwc2lpeq641agl88ogd0.damageType} (same value: piercing) + [mqgekmjfsoglwhfl8fhd] : object {Paizo Blog.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd} + damage : string {Paizo Blog.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd.damage} (same value: 1d6+1) + damageType : string {Paizo Blog.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd.damageType} (same value: piercing) + [3apuhd6n84pe1z5o1j8g] : object {Paizo Blog.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g} + damage : string {Paizo Blog.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g.damage} (same value: 3d10+14) + damageType : string {Paizo Blog.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g.damageType} (same value: piercing) + [0s2nz0isbljlrmd6ppht] : object {Paizo Blog.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht} + damage : string {Paizo Blog.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht.damage} (same value: 3d6+14) + damageType : string {Paizo Blog.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht.damageType} (same value: piercing) + [6u1ycfwjwow6xb3a2yd6] : object {Paizo Blog.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6} + damage : string {Paizo Blog.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6.damage} (same value: 3d6+14) + damageType : string {Paizo Blog.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6.damageType} (same value: slashing) + [quExNKlr2vgIscMa] : object {Paizo Blog.items.[].system.damageRolls.quExNKlr2vgIscMa} + damage : string {Paizo Blog.items.[].system.damageRolls.quExNKlr2vgIscMa.damage} (same value: 1d6) + damageType : string {Paizo Blog.items.[].system.damageRolls.quExNKlr2vgIscMa.damageType} (same value: sonic) + [wLQpkN4K4A4xq0QW] : object {Paizo Blog.items.[].system.damageRolls.wLQpkN4K4A4xq0QW} + damage : string {Paizo Blog.items.[].system.damageRolls.wLQpkN4K4A4xq0QW.damage} (same value: 2d6+4) + damageType : string {Paizo Blog.items.[].system.damageRolls.wLQpkN4K4A4xq0QW.damageType} (same value: bludgeoning) + [Y4ZvuuWQh35Z4jNh] : object {Paizo Blog.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh} + damage : string {Paizo Blog.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh.damage} (same value: 2d4+4) + damageType : string {Paizo Blog.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh.damageType} (same value: sonic) + [sqgvmv3brvkoi1x2qznl] : object {Paizo Blog.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl} + damage : string {Paizo Blog.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl.damage} (same value: 2d8+14) + damageType : string {Paizo Blog.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl.damageType} (same value: bludgeoning) + [9p0ezner2bwn6wfgj7k6] : object {Paizo Blog.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6} + damage : string {Paizo Blog.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6.damage} (same value: 1d6) + damageType : string {Paizo Blog.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6.damageType} (same value: spirit) + [weaponType] : object {Paizo Blog.items.[].system.weaponType} + value : string {Paizo Blog.items.[].system.weaponType.value} (2 different values) + melee (x46) + ranged (x20) + [actionType] : object {Paizo Blog.items.[].system.actionType} + value : string {Paizo Blog.items.[].system.actionType.value} (4 different values) + passive (x51) + action (x43) + reaction (x15) + free (x5) + [actions] : object {Paizo Blog.items.[].system.actions} + [value] : integer {Paizo Blog.items.[].system.actions.value} (3 different values) + 1 (x20) + 2 (x18) + 3 (x5) + [mod] : object {Paizo Blog.items.[].system.mod} + value : integer {Paizo Blog.items.[].system.mod.value} (10 different values) + 13 (x3) + 9 (x1) + 4 (x1) + 7 (x2) + 8 (x1) + 12 (x2) + 20 (x2) + 31 (x1) + 16 (x1) + 23 (x1) + [proficient] : object {Paizo Blog.items.[].system.proficient} + value : integer {Paizo Blog.items.[].system.proficient.value} (same value: 0) + [heightening] : object {Paizo Blog.items.[].system.heightening} + [damage] : object {Paizo Blog.items.[].system.heightening.damage} + 0 : string {Paizo Blog.items.[].system.heightening.damage.0} (5 different values) + 1d6 (x4) + 2d6 (x1) + 1d4 (x1) + 1d8 (x1) + 1d10 (x1) + [interval] : integer {Paizo Blog.items.[].system.heightening.interval} (3 different values) + 4 (x1) + 2 (x2) + 1 (x5) + type : string {Paizo Blog.items.[].system.heightening.type} (2 different values) + interval (x8) + fixed (x2) + levels : object {Paizo Blog.items.[].system.heightening.levels} + [5] : object {Paizo Blog.items.[].system.heightening.levels.5} + target : object {Paizo Blog.items.[].system.heightening.levels.5.target} + value : string {Paizo Blog.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + 3 : object {Paizo Blog.items.[].system.heightening.levels.3} + range : object {Paizo Blog.items.[].system.heightening.levels.3.range} + value : string {Paizo Blog.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + [uses] : object {Paizo Blog.items.[].system.uses} + autoDestroy : boolean {Paizo Blog.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Paizo Blog.items.[].system.uses.max} (same value: 1) + value : integer {Paizo Blog.items.[].system.uses.value} (same value: 1) + [acBonus] : integer {Paizo Blog.items.[].system.acBonus} (4 different values) + 4 (x1) + 2 (x2) + 5 (x1) + 1 (x3) + [checkPenalty] : integer {Paizo Blog.items.[].system.checkPenalty} (3 different values) + -2 (x1) + -1 (x5) + -3 (x1) + [dexCap] : integer {Paizo Blog.items.[].system.dexCap} (3 different values) + 1 (x2) + 3 (x2) + 4 (x3) + [speedPenalty] : integer {Paizo Blog.items.[].system.speedPenalty} (3 different values) + -5 (x1) + 0 (x5) + -10 (x1) + [strength] : integer {Paizo Blog.items.[].system.strength} (3 different values) + 3 (x2) + 1 (x2) + 0 (x3) + [frequency] : object {Paizo Blog.items.[].system.frequency} + max : integer {Paizo Blog.items.[].system.frequency.max} (3 different values) + 3 (x1) + 2 (x1) + 1 (x3) + per : string {Paizo Blog.items.[].system.frequency.per} (2 different values) + day (x4) + round (x1) + value : integer {Paizo Blog.items.[].system.frequency.value} (3 different values) + 3 (x1) + 2 (x1) + 1 (x3) + [deathNote] : boolean {Paizo Blog.items.[].system.deathNote} (same value: True) + [overlays] : object {Paizo Blog.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Paizo Blog.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Paizo Blog.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Paizo Blog.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Paizo Blog.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 2I469pfbYcmFvzOA : object {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Paizo Blog.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + cUFX7ExSLeoa3vIF : object {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Paizo Blog.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + zFWsMjoeCnLxqJaV : object {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Paizo Blog.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [spell] : object {Paizo Blog.items.[].system.spell} + _id : string {Paizo Blog.items.[].system.spell._id} (2 different values) + 6Ot4N22t5tPD51BO (x1) + XXqE1eY3w3z6xJCB (x1) + flags : object {Paizo Blog.items.[].system.spell.flags} + core : object {Paizo Blog.items.[].system.spell.flags.core} + sourceId : string {Paizo Blog.items.[].system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.6Ot4N22t5tPD51BO (x1) + Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x1) + img : string {Paizo Blog.items.[].system.spell.img} (2 different values) + icons/skills/melee/unarmed-punch-fist-blue.webp (x1) + icons/creatures/magical/construct-stone-earth-gray.webp (x1) + name : string {Paizo Blog.items.[].system.spell.name} (2 different values) + Knock (x1) + Invisibility (x1) + system : object {Paizo Blog.items.[].system.spell.system} + [area] : mixed + cost : object {Paizo Blog.items.[].system.spell.system.cost} + value : string {Paizo Blog.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Paizo Blog.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Paizo Blog.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Paizo Blog.items.[].system.spell.system.description} + value : string {Paizo Blog.items.[].system.spell.system.description.value} (2 different values) +

You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock, and you add your level even if you're untrained.

+

Knock counteracts @UUID[Compendium.pf2e.spells-srd.Item.Lock].

(x1) +

Cloaked in illusion, the target becomes @UUID[Compendium.pf2e.conditionitems.Item.Invisible]. This makes it @UUID[Compendium.pf2e.conditionitems.Item.Undetected] to all creatures, though the creatures can attempt to find the target, making it @UUID[Compendium.pf2e.conditionitems.Item.Hidden] to them instead. If the target uses a hostile action, the spell ends after that hostile action is completed.

+
+

Heightened (4th) The spell lasts 1 minute, but it doesn't end if the target uses a hostile action.

(x1) + duration : object {Paizo Blog.items.[].system.spell.system.duration} + sustained : boolean {Paizo Blog.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Paizo Blog.items.[].system.spell.system.duration.value} (2 different values) + 1 minute (x1) + 10 minutes (x1) + level : object {Paizo Blog.items.[].system.spell.system.level} + value : integer {Paizo Blog.items.[].system.spell.system.level.value} (same value: 2) + location : object {Paizo Blog.items.[].system.spell.system.location} + heightenedLevel : integer {Paizo Blog.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + value : string {Paizo Blog.items.[].system.spell.system.location.value} (same value: ) + publication : object {Paizo Blog.items.[].system.spell.system.publication} + license : string {Paizo Blog.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Paizo Blog.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Paizo Blog.items.[].system.spell.system.publication.title} (same value: ) + range : object {Paizo Blog.items.[].system.spell.system.range} + value : string {Paizo Blog.items.[].system.spell.system.range.value} (2 different values) + 30 feet (x1) + touch (x1) + requirements : string {Paizo Blog.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Paizo Blog.items.[].system.spell.system.slug} (2 different values) + knock (x1) + invisibility (x1) + target : object {Paizo Blog.items.[].system.spell.system.target} + value : string {Paizo Blog.items.[].system.spell.system.target.value} (2 different values) + 1 door, lock, or container (x1) + 1 creature (x1) + time : object {Paizo Blog.items.[].system.spell.system.time} + value : string {Paizo Blog.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Paizo Blog.items.[].system.spell.system.traits} + rarity : string {Paizo Blog.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Paizo Blog.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Paizo Blog.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x2) + occult (x2) + value : array {Paizo Blog.items.[].system.spell.system.traits.value} + Length: min=2 max=2 + Value type: string {Paizo Blog.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x2) + illusion (x1) + type : string {Paizo Blog.items.[].system.spell.type} (same value: spell) + [stackGroup] : string {Paizo Blog.items.[].system.stackGroup} (same value: arrows) + [showSlotlessLevels] : object {Paizo Blog.items.[].system.showSlotlessLevels} + value : boolean {Paizo Blog.items.[].system.showSlotlessLevels.value} (same value: False) + type : string {Paizo Blog.items.[].type} (10 different values) + spellcastingEntry (x11) + spell (x55) + weapon (x26) + equipment (x14) + melee (x67) + action (x114) + lore (x15) + consumable (x17) + armor (x7) + treasure (x1) + [_stats] : object {Paizo Blog.items.[]._stats} + compendiumSource : string {Paizo Blog.items.[]._stats.compendiumSource} (96 different values) + [flags] : object {Paizo Blog.items.[].flags} + pf2e : object {Paizo Blog.items.[].flags.pf2e} + linkedWeapon : string {Paizo Blog.items.[].flags.pf2e.linkedWeapon} (21 different values) + name : string {Paizo Blog.name} (all different values) + system : object {Paizo Blog.system} + abilities : object {Paizo Blog.system.abilities} + cha : object {Paizo Blog.system.abilities.cha} + mod : integer {Paizo Blog.system.abilities.cha.mod} (10 different values) + 4 (x3) + 3 (x1) + 1 (x4) + 0 (x7) + 2 (x8) + 5 (x1) + -1 (x1) + -2 (x2) + 6 (x1) + 7 (x1) + con : object {Paizo Blog.system.abilities.con} + mod : integer {Paizo Blog.system.abilities.con.mod} (9 different values) + 4 (x5) + 2 (x3) + 3 (x4) + 0 (x8) + 6 (x1) + 1 (x4) + 5 (x2) + 7 (x1) + 8 (x1) + dex : object {Paizo Blog.system.abilities.dex} + mod : integer {Paizo Blog.system.abilities.dex.mod} (9 different values) + 5 (x3) + 2 (x3) + 1 (x6) + 4 (x6) + 3 (x5) + 0 (x2) + 10 (x1) + 7 (x2) + 8 (x1) + int : object {Paizo Blog.system.abilities.int} + mod : integer {Paizo Blog.system.abilities.int.mod} (10 different values) + 4 (x5) + 1 (x3) + -2 (x2) + 0 (x9) + 5 (x1) + 2 (x3) + -5 (x1) + 3 (x2) + -4 (x1) + 6 (x2) + str : object {Paizo Blog.system.abilities.str} + mod : integer {Paizo Blog.system.abilities.str.mod} (9 different values) + 4 (x6) + 3 (x5) + 2 (x3) + 0 (x6) + 7 (x2) + 1 (x2) + 6 (x3) + 5 (x1) + 8 (x1) + wis : object {Paizo Blog.system.abilities.wis} + mod : integer {Paizo Blog.system.abilities.wis.mod} (7 different values) + 3 (x3) + 1 (x4) + 0 (x7) + 2 (x7) + 4 (x5) + 5 (x2) + 8 (x1) + attributes : object {Paizo Blog.system.attributes} + ac : object {Paizo Blog.system.attributes.ac} + details : string {Paizo Blog.system.attributes.ac.details} (2 different values) + (x28) + all-around vision (x1) + value : integer {Paizo Blog.system.attributes.ac.value} (16 different values) + 20 (x2) + 18 (x4) + 16 (x2) + 27 (x3) + 19 (x5) + 24 (x1) + 41 (x1) + 12 (x1) + 23 (x1) + 17 (x2) + 30 (x1) + 21 (x1) + 28 (x1) + 46 (x1) + 32 (x1) + 37 (x2) + allSaves : object {Paizo Blog.system.attributes.allSaves} + [value] : string {Paizo Blog.system.attributes.allSaves.value} (3 different values) + +1 status to all vs. poison (x1) + (x22) + +1 status to all saves vs. magic (x1) + hp : object {Paizo Blog.system.attributes.hp} + details : string {Paizo Blog.system.attributes.hp.details} (2 different values) + (x27) + void healing (x2) + max : integer {Paizo Blog.system.attributes.hp.max} (23 different values) + temp : integer {Paizo Blog.system.attributes.hp.temp} (same value: 0) + value : integer {Paizo Blog.system.attributes.hp.value} (23 different values) + [resistances] : array {Paizo Blog.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {Paizo Blog.system.attributes.resistances.[]} + [exceptions] : array {Paizo Blog.system.attributes.resistances.[].exceptions} + Length: min=0 max=1 + Value type: string {Paizo Blog.system.attributes.resistances.[].exceptions.[]} (2 different values) + silver (x1) + magical (x1) + type : string {Paizo Blog.system.attributes.resistances.[].type} (8 different values) + physical (x3) + fire (x3) + bludgeoning (x1) + cold (x1) + electricity (x1) + mental (x1) + slashing (x1) + sonic (x1) + value : integer {Paizo Blog.system.attributes.resistances.[].value} (6 different values) + 5 (x1) + 3 (x2) + 2 (x3) + 10 (x4) + 1 (x1) + 7 (x1) + doubleVs : array<> {Paizo Blog.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + speed : object {Paizo Blog.system.attributes.speed} + otherSpeeds : array {Paizo Blog.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Paizo Blog.system.attributes.speed.otherSpeeds.[]} + type : string {Paizo Blog.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x4) + burrow (x1) + swim (x1) + value : integer {Paizo Blog.system.attributes.speed.otherSpeeds.[].value} (5 different values) + 40 (x2) + 150 (x1) + 30 (x1) + 75 (x1) + 100 (x1) + value : integer {Paizo Blog.system.attributes.speed.value} (10 different values) + 20 (x2) + 15 (x1) + 5 (x1) + 40 (x2) + 30 (x6) + 50 (x3) + 35 (x2) + 25 (x9) + 0 (x2) + 45 (x1) + [details] : string {Paizo Blog.system.attributes.speed.details} (same value: swiftness) + [weaknesses] : array {Paizo Blog.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Paizo Blog.system.attributes.weaknesses.[]} + type : string {Paizo Blog.system.attributes.weaknesses.[].type} (4 different values) + cold-iron (x1) + vitality (x1) + slashing (x1) + mental (x1) + value : integer {Paizo Blog.system.attributes.weaknesses.[].value} (2 different values) + 5 (x3) + 10 (x1) + [immunities] : array {Paizo Blog.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Paizo Blog.system.attributes.immunities.[]} + type : string {Paizo Blog.system.attributes.immunities.[].type} (13 different values) + emotion (x1) + death-effects (x2) + disease (x2) + mental (x1) + sleep (x3) + fire (x1) + paralyzed (x3) + cold (x1) + poison (x2) + unconscious (x1) + precision (x1) + sickened (x1) + swarm-mind (x1) + details : object {Paizo Blog.system.details} + blurb : string {Paizo Blog.system.details.blurb} (4 different values) + (x26) + Male half-elf charlatan (x1) + Male human wizard (x1) + Male aphorite kobold infiltrator (x1) + languages : object {Paizo Blog.system.details.languages} + details : string {Paizo Blog.system.details.languages.details} (6 different values) + (x24) + telepathy 100 feet (x1) + telepathy 100 feet (knows what you're thinking) (x1) + speak with animals (x1) + telepathy 1 mile (x1) + truespeech (x1) + value : array {Paizo Blog.system.details.languages.value} + Length: min=0 max=6 + Value type: string {Paizo Blog.system.details.languages.value.[]} (21 different values) + level : object {Paizo Blog.system.details.level} + value : integer {Paizo Blog.system.details.level.value} (15 different values) + 5 (x1) + 2 (x6) + 1 (x3) + 9 (x3) + 3 (x3) + 6 (x1) + 17 (x1) + 4 (x4) + 0 (x1) + 11 (x1) + 21 (x1) + 10 (x1) + 15 (x1) + 8 (x1) + 14 (x1) + privateNotes : string {Paizo Blog.system.details.privateNotes} (same value: ) + publicNotes : string {Paizo Blog.system.details.publicNotes} (4 different values) + (x26) +

Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society-networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality.

+

These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don't harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for.

+

Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon's prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers.

+

Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements.

(x1) +

Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that-if lingered upon-can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal outfits and thieves' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek-for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare.

+

Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa's gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing the monster's life.

(x1) +

With every strike of a wordsmith's hammer, a new onomatopoeia is formed. They swiftly grab the word as it flies off the anvil before nailing it to the pages of our favorite comics. POW! WHAM! SPLAT! The hammer crafts each and every sound. The humble wordsmith is often overlooked by their artisan peers, whose pictures are the primary focus of readers. However, many don't realize that while pictures can be sent to the printing press, sounds are not captured so easily on the page and must be hammered into place by a skilled wordsmith.

+

While most wordsmiths are content to forge their words out of sight of the public, they are fierce defenders of their work and are quick to fight anyone who belittles it. They know the pen is mightier than the sword, but the hammer is mightiest of all, and they use it mercilessly to SMASH! through their foes.

+

Though many wordsmiths are dwarves, they come from all kinds of backgrounds, each bringing their own unique sounds and noises from their culture. Tengu wordsmiths particularly favor onomatopoeias similar to bird calls like caw for crows or okalee for red-winged blackbirds. Meanwhile, leshy wordsmiths favor sounds inaudible to most non-plant creatures, such as the tr-tr-tr that reflects the sound of a plant growing.

(x1) + publication : object {Paizo Blog.system.details.publication} + license : string {Paizo Blog.system.details.publication.license} (2 different values) + OGL (x28) + ORC (x1) + remaster : boolean {Paizo Blog.system.details.publication.remaster} (2 different values) + False (x28) + True (x1) + title : string {Paizo Blog.system.details.publication.title} (3 different values) + Pathfinder Blog (x19) + Pathfinder Blog: April Fool's Bestiary (x9) + Paizo Blog: It's Foolish To Go Alone (x1) + initiative : object {Paizo Blog.system.initiative} + statistic : string {Paizo Blog.system.initiative.statistic} (same value: perception) + perception : object {Paizo Blog.system.perception} + details : string {Paizo Blog.system.perception.details} (4 different values) + silversense (imprecise) 30 feet (x1) + (x26) + hungersight (x1) + hearing (precise) 60 feet (x1) + mod : integer {Paizo Blog.system.perception.mod} (17 different values) + 14 (x2) + 10 (x6) + 2 (x1) + 18 (x3) + 15 (x1) + 6 (x2) + 30 (x1) + 11 (x3) + 0 (x1) + 7 (x2) + 21 (x1) + 9 (x1) + 38 (x1) + 19 (x1) + 29 (x1) + 16 (x1) + 23 (x1) + senses : array {Paizo Blog.system.perception.senses} + Length: min=0 max=3 + Value type: object {Paizo Blog.system.perception.senses.[]} + type : string {Paizo Blog.system.perception.senses.[].type} (5 different values) + low-light-vision (x6) + darkvision (x15) + scent (x3) + truesight (x1) + tremorsense (x1) + [acuity] : string {Paizo Blog.system.perception.senses.[].acuity} (2 different values) + imprecise (x4) + precise (x1) + [range] : integer {Paizo Blog.system.perception.senses.[].range} (3 different values) + 30 (x1) + 60 (x3) + 20 (x1) + resources : object {Paizo Blog.system.resources} + [focus] : object {Paizo Blog.system.resources.focus} + max : integer {Paizo Blog.system.resources.focus.max} (same value: 1) + value : integer {Paizo Blog.system.resources.focus.value} (same value: 1) + saves : object {Paizo Blog.system.saves} + fortitude : object {Paizo Blog.system.saves.fortitude} + saveDetail : string {Paizo Blog.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Paizo Blog.system.saves.fortitude.value} (20 different values) + 9 (x1) + 8 (x3) + 10 (x3) + 18 (x1) + 12 (x1) + 11 (x3) + 5 (x2) + 32 (x1) + 6 (x1) + 7 (x2) + 24 (x1) + 4 (x1) + 14 (x1) + 19 (x1) + 35 (x1) + 15 (x2) + 29 (x1) + 17 (x1) + 13 (x1) + 25 (x1) + reflex : object {Paizo Blog.system.saves.reflex} + saveDetail : string {Paizo Blog.system.saves.reflex.saveDetail} (same value: ) + value : integer {Paizo Blog.system.saves.reflex.value} (17 different values) + 12 (x1) + 10 (x2) + 7 (x1) + 21 (x3) + 9 (x7) + 17 (x1) + 8 (x3) + 31 (x1) + 3 (x1) + 11 (x2) + 6 (x1) + 20 (x1) + 38 (x1) + 23 (x1) + 28 (x1) + 18 (x1) + 29 (x1) + will : object {Paizo Blog.system.saves.will} + saveDetail : string {Paizo Blog.system.saves.will.saveDetail} (same value: ) + value : integer {Paizo Blog.system.saves.will.value} (17 different values) + 15 (x2) + 7 (x3) + 4 (x2) + 14 (x1) + 10 (x1) + 6 (x2) + 32 (x2) + 20 (x1) + 3 (x1) + 11 (x4) + 18 (x2) + 9 (x2) + 8 (x1) + 16 (x2) + 17 (x1) + 31 (x1) + 22 (x1) + skills : object {Paizo Blog.system.skills} + [athletics] : object {Paizo Blog.system.skills.athletics} + base : integer {Paizo Blog.system.skills.athletics.base} (15 different values) + 12 (x1) + 18 (x1) + 8 (x1) + 33 (x1) + 9 (x1) + 4 (x1) + 13 (x2) + 5 (x1) + 23 (x2) + 11 (x1) + 7 (x1) + 14 (x1) + 17 (x1) + 38 (x1) + 10 (x1) + [diplomacy] : object {Paizo Blog.system.skills.diplomacy} + base : integer {Paizo Blog.system.skills.diplomacy.base} (9 different values) + 10 (x1) + 7 (x3) + 9 (x1) + 8 (x4) + 31 (x1) + 19 (x1) + 6 (x1) + 16 (x2) + 20 (x1) + [nature] : object {Paizo Blog.system.skills.nature} + base : integer {Paizo Blog.system.skills.nature.base} (5 different values) + 12 (x1) + 3 (x1) + 7 (x3) + 9 (x1) + 14 (x1) + [stealth] : object {Paizo Blog.system.skills.stealth} + base : integer {Paizo Blog.system.skills.stealth.base} (10 different values) + 10 (x1) + 8 (x4) + 5 (x2) + 18 (x2) + 14 (x1) + 11 (x1) + 7 (x1) + 20 (x2) + 36 (x1) + 16 (x1) + [survival] : object {Paizo Blog.system.skills.survival} + base : integer {Paizo Blog.system.skills.survival.base} (7 different values) + 10 (x2) + 7 (x3) + 12 (x1) + 6 (x1) + 9 (x1) + 18 (x1) + 16 (x1) + [deception] : object {Paizo Blog.system.skills.deception} + base : integer {Paizo Blog.system.skills.deception.base} (8 different values) + 9 (x1) + 7 (x1) + 12 (x1) + 11 (x1) + 29 (x1) + 16 (x1) + 6 (x1) + 18 (x1) + [special] : array {Paizo Blog.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Paizo Blog.system.skills.deception.special.[]} + base : integer {Paizo Blog.system.skills.deception.special.[].base} (same value: 10) + label : string {Paizo Blog.system.skills.deception.special.[].label} (same value: to appear as an inanimate object) + predicate : array {Paizo Blog.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Paizo Blog.system.skills.deception.special.[].predicate.[]} (same value: inanimate) + [intimidation] : object {Paizo Blog.system.skills.intimidation} + base : integer {Paizo Blog.system.skills.intimidation.base} (7 different values) + 9 (x2) + 8 (x2) + 29 (x1) + 6 (x2) + 21 (x1) + 16 (x1) + 30 (x1) + [religion] : object {Paizo Blog.system.skills.religion} + base : integer {Paizo Blog.system.skills.religion.base} (5 different values) + 4 (x1) + 16 (x2) + 8 (x1) + 7 (x1) + 25 (x1) + [acrobatics] : object {Paizo Blog.system.skills.acrobatics} + base : integer {Paizo Blog.system.skills.acrobatics.base} (14 different values) + 20 (x2) + 12 (x1) + 8 (x1) + 29 (x1) + 9 (x1) + 3 (x1) + 7 (x1) + 5 (x1) + 16 (x1) + 40 (x1) + 22 (x1) + 10 (x1) + 30 (x1) + 28 (x1) + [occultism] : object {Paizo Blog.system.skills.occultism} + base : integer {Paizo Blog.system.skills.occultism.base} (4 different values) + 13 (x1) + 7 (x1) + 10 (x2) + 23 (x1) + [medicine] : object {Paizo Blog.system.skills.medicine} + base : integer {Paizo Blog.system.skills.medicine.base} (5 different values) + 10 (x2) + 8 (x1) + 7 (x1) + 14 (x1) + 23 (x1) + [crafting] : object {Paizo Blog.system.skills.crafting} + base : integer {Paizo Blog.system.skills.crafting.base} (5 different values) + 15 (x1) + 8 (x1) + 2 (x1) + 10 (x1) + 14 (x1) + [special] : array {Paizo Blog.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Paizo Blog.system.skills.crafting.special.[]} + base : integer {Paizo Blog.system.skills.crafting.special.[].base} (same value: 4) + label : string {Paizo Blog.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {Paizo Blog.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Paizo Blog.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap) + [performance] : object {Paizo Blog.system.skills.performance} + base : integer {Paizo Blog.system.skills.performance.base} (3 different values) + 11 (x1) + 21 (x1) + 8 (x1) + [society] : object {Paizo Blog.system.skills.society} + base : integer {Paizo Blog.system.skills.society.base} (8 different values) + 7 (x3) + 6 (x1) + 30 (x1) + 10 (x1) + 12 (x1) + 20 (x1) + 31 (x1) + 19 (x1) + [thievery] : object {Paizo Blog.system.skills.thievery} + base : integer {Paizo Blog.system.skills.thievery.base} (3 different values) + 8 (x1) + 20 (x2) + 10 (x1) + [arcana] : object {Paizo Blog.system.skills.arcana} + base : integer {Paizo Blog.system.skills.arcana.base} (2 different values) + 12 (x1) + 20 (x1) + traits : object {Paizo Blog.system.traits} + rarity : string {Paizo Blog.system.traits.rarity} (3 different values) + uncommon (x7) + common (x9) + unique (x13) + size : object {Paizo Blog.system.traits.size} + value : string {Paizo Blog.system.traits.size.value} (6 different values) + sm (x6) + med (x14) + tiny (x1) + huge (x1) + lg (x6) + grg (x1) + value : array {Paizo Blog.system.traits.value} + Length: min=1 max=6 + Value type: string {Paizo Blog.system.traits.value.[]} (31 different values) + type : string {Paizo Blog.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Palatine Detective.txt b/output/pf2e/packs/Palatine Detective.txt new file mode 100644 index 0000000..5c6758c --- /dev/null +++ b/output/pf2e/packs/Palatine Detective.txt @@ -0,0 +1,66 @@ +Palatine Detective +Different values: 9 +===================================== +object {Palatine Detective} + _id : string {Palatine Detective._id} (all different values) + folder : string {Palatine Detective.folder} (same value: 3oq6iE8irLjlLcEE) + img : string {Palatine Detective.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Palatine Detective.name} (all different values) + system : object {Palatine Detective.system} + actionType : object {Palatine Detective.system.actionType} + value : string {Palatine Detective.system.actionType.value} (3 different values) + reaction (x1) + passive (x7) + action (x1) + actions : object {Palatine Detective.system.actions} + [value] : integer {Palatine Detective.system.actions.value} (same value: 2) + category : string {Palatine Detective.system.category} (2 different values) + class (x8) + skill (x1) + description : object {Palatine Detective.system.description} + value : string {Palatine Detective.system.description.value} (all different values) + [frequency] : object {Palatine Detective.system.frequency} + max : integer {Palatine Detective.system.frequency.max} (same value: 1) + per : string {Palatine Detective.system.frequency.per} (same value: day) + level : object {Palatine Detective.system.level} + value : integer {Palatine Detective.system.level.value} (6 different values) + 8 (x2) + 10 (x2) + 4 (x2) + 12 (x1) + 2 (x1) + 6 (x1) + prerequisites : object {Palatine Detective.system.prerequisites} + value : array {Palatine Detective.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Palatine Detective.system.prerequisites.value.[]} + value : string {Palatine Detective.system.prerequisites.value.[].value} (2 different values) + Palatine Detective Dedication (x7) + Esoteric Spellcasting (x1) + publication : object {Palatine Detective.system.publication} + license : string {Palatine Detective.system.publication.license} (same value: ORC) + remaster : boolean {Palatine Detective.system.publication.remaster} (same value: True) + title : string {Palatine Detective.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + traits : object {Palatine Detective.system.traits} + rarity : string {Palatine Detective.system.traits.rarity} (2 different values) + common (x8) + uncommon (x1) + value : array {Palatine Detective.system.traits.value} + Length: min=1 max=4 + Value type: string {Palatine Detective.system.traits.value.[]} (8 different values) + archetype (x9) + auditory (x1) + concentrate (x1) + healing (x1) + manipulate (x1) + class (x1) + dedication (x1) + skill (x1) + [maxTakable] : integer {Palatine Detective.system.maxTakable} (same value: 2) + [subfeatures] : object {Palatine Detective.system.subfeatures} + proficiencies : object {Palatine Detective.system.subfeatures.proficiencies} + spellcasting : object {Palatine Detective.system.subfeatures.proficiencies.spellcasting} + rank : integer {Palatine Detective.system.subfeatures.proficiencies.spellcasting.rank} (same value: 2) + [location] : string {Palatine Detective.system.location} (same value: class-2) + type : string {Palatine Detective.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Pantheons.txt b/output/pf2e/packs/Pantheons.txt new file mode 100644 index 0000000..22bfe68 --- /dev/null +++ b/output/pf2e/packs/Pantheons.txt @@ -0,0 +1,153 @@ +Pantheons +Different values: 34 +===================================== +object {Pantheons} + _id : string {Pantheons._id} (all different values) + folder : string {Pantheons.folder} (same value: DJ7SUPtx7Tcfzs5y) + img : string {Pantheons.img} (11 different values) + systems/pf2e/icons/deities/children-of-the-night.webp (x1) + systems/pf2e/icons/deities/cosmic-caravan.webp (x1) + systems/pf2e/icons/default-icons/deity.svg (x24) + systems/pf2e/icons/deities/fortunes-fate.webp (x1) + systems/pf2e/icons/deities/guardians-of-the-sacred-self.webp (x1) + systems/pf2e/icons/deities/radiant-prism.webp (x1) + systems/pf2e/icons/deities/sovyrian-conclave.webp (x1) + systems/pf2e/icons/deities/stones-blood.webp (x1) + systems/pf2e/icons/deities/talons-of-the-godclaw.webp (x1) + systems/pf2e/icons/deities/weight-of-the-world.webp (x1) + systems/pf2e/icons/deities/wheels-of-innovation.webp (x1) + name : string {Pantheons.name} (all different values) + system : object {Pantheons.system} + attribute : array {Pantheons.system.attribute} + Length: min=2 max=2 + Value type: string {Pantheons.system.attribute.[]} (6 different values) + dex (x7) + int (x11) + cha (x12) + con (x13) + str (x9) + wis (x16) + category : string {Pantheons.system.category} (same value: pantheon) + description : object {Pantheons.system.description} + value : string {Pantheons.system.description.value} (all different values) + domains : object {Pantheons.system.domains} + alternate : array {Pantheons.system.domains.alternate} + Length: min=0 max=3 + Value type: string {Pantheons.system.domains.alternate.[]} (35 different values) + primary : array {Pantheons.system.domains.primary} + Length: min=4 max=4 + Value type: string {Pantheons.system.domains.primary.[]} (43 different values) + font : array {Pantheons.system.font} + Length: min=1 max=2 + Value type: string {Pantheons.system.font.[]} (2 different values) + harm (x13) + heal (x33) + publication : object {Pantheons.system.publication} + license : string {Pantheons.system.publication.license} (2 different values) + ORC (x11) + OGL (x23) + remaster : boolean {Pantheons.system.publication.remaster} (2 different values) + True (x11) + False (x23) + title : string {Pantheons.system.publication.title} (7 different values) + Pathfinder Lost Omens Divine Mysteries (x10) + Pathfinder Blog (x7) + Pathfinder Lost Omens Knights of Lastwall (x4) + Pathfinder Lost Omens Travel Guide (x7) + Pathfinder Curtain Call Player's Guide (x1) + Pathfinder Lost Omens Firebrands (x4) + Pathfinder Lost Omens Gods & Magic (x1) + rules : ###FoundryRulesObject### + [sanctification] : object {Pantheons.system.sanctification} + modal : string {Pantheons.system.sanctification.modal} (2 different values) + must (x1) + can (x29) + what : array {Pantheons.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Pantheons.system.sanctification.what.[]} (2 different values) + unholy (x4) + holy (x29) + skill : array {Pantheons.system.skill} + Length: min=1 max=1 + Value type: string {Pantheons.system.skill.[]} (13 different values) + stealth (x2) + occultism (x1) + survival (x5) + thievery (x2) + athletics (x3) + medicine (x2) + crafting (x4) + society (x4) + diplomacy (x4) + acrobatics (x1) + intimidation (x3) + performance (x2) + nature (x1) + spells : object {Pantheons.system.spells} + 1 : string {Pantheons.system.spells.1} (21 different values) + [3] : string {Pantheons.system.spells.3} (11 different values) + Compendium.pf2e.spells-srd.Item.Wall of Shadow (x1) + Compendium.pf2e.spells-srd.Item.Ghostly Weapon (x1) + Compendium.pf2e.spells-srd.Item.Threefold Aspect (x1) + Compendium.pf2e.spells-srd.Item.Hypercognition (x1) + Compendium.pf2e.spells-srd.Item.Fireball (x2) + Compendium.pf2e.spells-srd.Item.Feet to Fins (x1) + Compendium.pf2e.spells-srd.Item.Enthrall (x1) + Compendium.pf2e.spells-srd.Item.Haste (x1) + Compendium.pf2e.spells-srd.Item.Secret Page (x1) + Compendium.pf2e.spells-srd.Item.Cozy Cabin (x1) + Compendium.pf2e.spells-srd.Item.Gravity Well (x1) + [7] : string {Pantheons.system.spells.7} (6 different values) + Compendium.pf2e.spells-srd.Item.Shadow Raid (x1) + Compendium.pf2e.spells-srd.Item.True Target (x2) + Compendium.pf2e.spells-srd.Item.Retrocognition (x1) + Compendium.pf2e.spells-srd.Item.Unfettered Pack (x1) + Compendium.pf2e.spells-srd.Item.Prismatic Sphere (x1) + Compendium.pf2e.spells-srd.Item.Fiery Body (x1) + [4] : string {Pantheons.system.spells.4} (9 different values) + Compendium.pf2e.spells-srd.Item.Translocate (x1) + Compendium.pf2e.spells-srd.Item.Creation (x6) + Compendium.pf2e.spells-srd.Item.Flicker (x1) + Compendium.pf2e.spells-srd.Item.Speak with Plants (x1) + Compendium.pf2e.spells-srd.Item.Mountain Resilience (x2) + Compendium.pf2e.spells-srd.Item.Fly (x1) + Compendium.pf2e.spells-srd.Item.Fire Shield (x2) + Compendium.pf2e.spells-srd.Item.Winning Streak (x1) + Compendium.pf2e.spells-srd.Item.Containment (x3) + [9] : string {Pantheons.system.spells.9} (6 different values) + Compendium.pf2e.spells-srd.Item.Falling Stars (x1) + Compendium.pf2e.spells-srd.Item.Retrocognition (x1) + Compendium.pf2e.spells-srd.Item.Storm of Vengeance (x1) + Compendium.pf2e.spells-srd.Item.Resplendent Mansion (x1) + Compendium.pf2e.spells-srd.Item.Disjunction (x1) + Compendium.pf2e.spells-srd.Item.Metamorphosis (x1) + [2] : string {Pantheons.system.spells.2} (8 different values) + Compendium.pf2e.spells-srd.Item.Invisibility (x1) + Compendium.pf2e.spells-srd.Item.Shape Wood (x2) + Compendium.pf2e.spells-srd.Item.Enlarge (x2) + Compendium.pf2e.spells-srd.Item.Knock (x2) + Compendium.pf2e.spells-srd.Item.Floating Flame (x1) + Compendium.pf2e.spells-srd.Item.Laughing Fit (x1) + Compendium.pf2e.spells-srd.Item.Befitting Attire (x1) + Compendium.pf2e.spells-srd.Item.False Vitality (x1) + [6] : string {Pantheons.system.spells.6} (6 different values) + Compendium.pf2e.spells-srd.Item.Wall of Force (x1) + Compendium.pf2e.spells-srd.Item.Disintegrate (x1) + Compendium.pf2e.spells-srd.Item.Flame Vortex (x1) + Compendium.pf2e.spells-srd.Item.Mislead (x1) + Compendium.pf2e.spells-srd.Item.Dominate (x1) + Compendium.pf2e.spells-srd.Item.Chain Lightning (x1) + [5] : string {Pantheons.system.spells.5} (7 different values) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + Compendium.pf2e.spells-srd.Item.Nature's Pathway (x1) + Compendium.pf2e.spells-srd.Item.Illusory Scene (x1) + Compendium.pf2e.spells-srd.Item.Strange Geometry (x1) + Compendium.pf2e.spells-srd.Item.Secret Chest (x1) + Compendium.pf2e.spells-srd.Item.Cloak of Colors (x1) + Compendium.pf2e.spells-srd.Item.Howling Blizzard (x1) + [8] : string {Pantheons.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Uncontrollable Dance) + traits : object {Pantheons.system.traits} + weapons : array {Pantheons.system.weapons} + Length: min=1 max=2 + Value type: string {Pantheons.system.weapons.[]} (23 different values) + type : string {Pantheons.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Path Maiden.txt b/output/pf2e/packs/Path Maiden.txt new file mode 100644 index 0000000..ff45aa7 --- /dev/null +++ b/output/pf2e/packs/Path Maiden.txt @@ -0,0 +1,42 @@ +Path Maiden +Different values: 8 +===================================== +object {Path Maiden} + _id : string {Path Maiden._id} (all different values) + folder : string {Path Maiden.folder} (same value: 498YJepkdVuB4rbO) + img : string {Path Maiden.img} (3 different values) + systems/pf2e/icons/actions/Passive.webp (x5) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x1) + name : string {Path Maiden.name} (all different values) + system : object {Path Maiden.system} + actionType : object {Path Maiden.system.actionType} + value : string {Path Maiden.system.actionType.value} (3 different values) + passive (x5) + action (x2) + reaction (x1) + actions : object {Path Maiden.system.actions} + [value] : integer {Path Maiden.system.actions.value} (same value: 2) + category : string {Path Maiden.system.category} (3 different values) + offensive (x6) + defensive (x1) + interaction (x1) + description : object {Path Maiden.system.description} + value : string {Path Maiden.system.description.value} (all different values) + publication : object {Path Maiden.system.publication} + license : string {Path Maiden.system.publication.license} (same value: OGL) + remaster : boolean {Path Maiden.system.publication.remaster} (same value: False) + title : string {Path Maiden.system.publication.title} (same value: Pathfinder #199: To Bloom Below the Web) + rules : ###FoundryRulesObject### + traits : object {Path Maiden.system.traits} + value : array {Path Maiden.system.traits.value} + Length: min=0 max=3 + Value type: string {Path Maiden.system.traits.value.[]} (7 different values) + aura (x2) + occult (x5) + emotion (x2) + mental (x2) + divine (x1) + curse (x2) + misfortune (x2) + type : string {Path Maiden.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Pathfinder Agent.txt b/output/pf2e/packs/Pathfinder Agent.txt new file mode 100644 index 0000000..89ca5f3 --- /dev/null +++ b/output/pf2e/packs/Pathfinder Agent.txt @@ -0,0 +1,75 @@ +Pathfinder Agent +Different values: 24 +===================================== +object {Pathfinder Agent} + _id : string {Pathfinder Agent._id} (all different values) + folder : string {Pathfinder Agent.folder} (same value: uxf0BoADRam5sihs) + img : string {Pathfinder Agent.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Pathfinder Agent.name} (all different values) + system : object {Pathfinder Agent.system} + actionType : object {Pathfinder Agent.system.actionType} + value : string {Pathfinder Agent.system.actionType.value} (4 different values) + free (x3) + passive (x14) + action (x5) + reaction (x2) + actions : object {Pathfinder Agent.system.actions} + [value] : integer {Pathfinder Agent.system.actions.value} (3 different values) + 2 (x2) + 1 (x2) + 3 (x1) + category : string {Pathfinder Agent.system.category} (2 different values) + class (x17) + skill (x7) + description : object {Pathfinder Agent.system.description} + value : string {Pathfinder Agent.system.description.value} (all different values) + level : object {Pathfinder Agent.system.level} + value : integer {Pathfinder Agent.system.level.value} (6 different values) + 6 (x5) + 4 (x10) + 8 (x4) + 12 (x2) + 10 (x2) + 2 (x1) + prerequisites : object {Pathfinder Agent.system.prerequisites} + value : array {Pathfinder Agent.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Pathfinder Agent.system.prerequisites.value.[]} + value : string {Pathfinder Agent.system.prerequisites.value.[].value} (10 different values) + Pathfinder Agent Dedication (x23) + expert in Crafting (x1) + trained in Survival (x1) + Thorough Reports (x1) + master in a skill used to Recall Knowledge (x1) + expert in Athletics (x1) + member of the Pathfinder Society (x1) + master in a Recall Knowledge skill (x1) + master in Medicine (x1) + Wayfinder Resonance Tinkerer (x2) + publication : object {Pathfinder Agent.system.publication} + license : string {Pathfinder Agent.system.publication.license} (same value: OGL) + remaster : boolean {Pathfinder Agent.system.publication.remaster} (same value: False) + title : string {Pathfinder Agent.system.publication.title} (3 different values) + Pathfinder Lost Omens Pathfinder Society Guide (x15) + Pathfinder Lost Omens World Guide (x5) + Pathfinder Lost Omens Character Guide (x4) + rules : ###FoundryRulesObject### + traits : object {Pathfinder Agent.system.traits} + rarity : string {Pathfinder Agent.system.traits.rarity} (2 different values) + common (x23) + uncommon (x1) + value : array {Pathfinder Agent.system.traits.value} + Length: min=1 max=3 + Value type: string {Pathfinder Agent.system.traits.value.[]} (5 different values) + archetype (x24) + skill (x7) + concentrate (x1) + secret (x1) + dedication (x1) + [frequency] : object {Pathfinder Agent.system.frequency} + max : integer {Pathfinder Agent.system.frequency.max} (same value: 1) + per : string {Pathfinder Agent.system.frequency.per} (2 different values) + round (x1) + day (x2) + [value] : integer {Pathfinder Agent.system.frequency.value} (same value: 1) + type : string {Pathfinder Agent.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Pathfinder GM Core.txt b/output/pf2e/packs/Pathfinder GM Core.txt new file mode 100644 index 0000000..b1c292e --- /dev/null +++ b/output/pf2e/packs/Pathfinder GM Core.txt @@ -0,0 +1,37 @@ +Pathfinder GM Core +Different values: 3 +===================================== +object {Pathfinder GM Core} + _id : string {Pathfinder GM Core._id} (all different values) + folder : string {Pathfinder GM Core.folder} (same value: mFJYkag4aA4D7cSj) + img : string {Pathfinder GM Core.img} (2 different values) + icons/magic/holy/prayer-hands-glowing-yellow.webp (x2) + icons/magic/air/air-smoke-casting.webp (x1) + name : string {Pathfinder GM Core.name} (all different values) + system : object {Pathfinder GM Core.system} + description : object {Pathfinder GM Core.system.description} + value : string {Pathfinder GM Core.system.description.value} (all different values) + duration : object {Pathfinder GM Core.system.duration} + [expiry] : string {Pathfinder GM Core.system.duration.expiry} (same value: turn-start) + sustained : boolean {Pathfinder GM Core.system.duration.sustained} (same value: False) + unit : string {Pathfinder GM Core.system.duration.unit} (all different values) + value : integer {Pathfinder GM Core.system.duration.value} (2 different values) + 1 (x2) + -1 (x1) + level : object {Pathfinder GM Core.system.level} + value : integer {Pathfinder GM Core.system.level.value} (same value: 1) + publication : object {Pathfinder GM Core.system.publication} + license : string {Pathfinder GM Core.system.publication.license} (same value: ORC) + remaster : boolean {Pathfinder GM Core.system.publication.remaster} (same value: True) + title : string {Pathfinder GM Core.system.publication.title} (same value: Pathfinder GM Core) + rules : ###FoundryRulesObject### + start : object {Pathfinder GM Core.system.start} + [initiative] : mixed + value : integer {Pathfinder GM Core.system.start.value} (same value: 0) + tokenIcon : object {Pathfinder GM Core.system.tokenIcon} + show : boolean {Pathfinder GM Core.system.tokenIcon.show} (same value: True) + traits : object {Pathfinder GM Core.system.traits} + value : array<> {Pathfinder GM Core.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Pathfinder GM Core.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Pathfinder Player Core.txt b/output/pf2e/packs/Pathfinder Player Core.txt new file mode 100644 index 0000000..0595ae4 --- /dev/null +++ b/output/pf2e/packs/Pathfinder Player Core.txt @@ -0,0 +1,45 @@ +Pathfinder Player Core +Different values: 1 +===================================== +object {Pathfinder Player Core} + _id : string {Pathfinder Player Core._id} (all different values) + folder : string {Pathfinder Player Core.folder} (all different values) + img : string {Pathfinder Player Core.img} (all different values) + name : string {Pathfinder Player Core.name} (all different values) + system : object {Pathfinder Player Core.system} + badge : object {Pathfinder Player Core.system.badge} + labels : array {Pathfinder Player Core.system.badge.labels} + Length: min=5 max=5 + Value type: string {Pathfinder Player Core.system.badge.labels.[]} (5 different values) + Hostile (x1) + Unfriendly (x1) + Indifferent (x1) + Friendly (x1) + Helpful (x1) + loop : boolean {Pathfinder Player Core.system.badge.loop} (all different values) + type : string {Pathfinder Player Core.system.badge.type} (all different values) + value : integer {Pathfinder Player Core.system.badge.value} (all different values) + description : object {Pathfinder Player Core.system.description} + value : string {Pathfinder Player Core.system.description.value} (all different values) + duration : object {Pathfinder Player Core.system.duration} + [expiry] : mixed + sustained : boolean {Pathfinder Player Core.system.duration.sustained} (all different values) + unit : string {Pathfinder Player Core.system.duration.unit} (all different values) + value : integer {Pathfinder Player Core.system.duration.value} (all different values) + level : object {Pathfinder Player Core.system.level} + value : integer {Pathfinder Player Core.system.level.value} (all different values) + publication : object {Pathfinder Player Core.system.publication} + license : string {Pathfinder Player Core.system.publication.license} (all different values) + remaster : boolean {Pathfinder Player Core.system.publication.remaster} (all different values) + title : string {Pathfinder Player Core.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + start : object {Pathfinder Player Core.system.start} + [initiative] : mixed + value : integer {Pathfinder Player Core.system.start.value} (all different values) + tokenIcon : object {Pathfinder Player Core.system.tokenIcon} + show : boolean {Pathfinder Player Core.system.tokenIcon.show} (all different values) + traits : object {Pathfinder Player Core.system.traits} + value : array<> {Pathfinder Player Core.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Pathfinder Player Core.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Pathfinder Society Boons.txt b/output/pf2e/packs/Pathfinder Society Boons.txt new file mode 100644 index 0000000..740b763 --- /dev/null +++ b/output/pf2e/packs/Pathfinder Society Boons.txt @@ -0,0 +1,57 @@ +Pathfinder Society Boons +Different values: 157 +===================================== +object {Pathfinder Society Boons} + _id : string {Pathfinder Society Boons._id} (all different values) + img : string {Pathfinder Society Boons.img} (same value: systems/pf2e/icons/pathfinder-society/pfs-glyph.webp) + name : string {Pathfinder Society Boons.name} (all different values) + system : object {Pathfinder Society Boons.system} + actionType : object {Pathfinder Society Boons.system.actionType} + value : string {Pathfinder Society Boons.system.actionType.value} (4 different values) + passive (x143) + reaction (x5) + free (x5) + action (x4) + actions : object {Pathfinder Society Boons.system.actions} + [value] : integer {Pathfinder Society Boons.system.actions.value} (2 different values) + 2 (x2) + 1 (x2) + category : string {Pathfinder Society Boons.system.category} (same value: pfsboon) + description : object {Pathfinder Society Boons.system.description} + value : string {Pathfinder Society Boons.system.description.value} (154 different values) + level : object {Pathfinder Society Boons.system.level} + value : integer {Pathfinder Society Boons.system.level.value} (2 different values) + 0 (x154) + 1 (x3) + prerequisites : object {Pathfinder Society Boons.system.prerequisites} + value : array {Pathfinder Society Boons.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Pathfinder Society Boons.system.prerequisites.value.[]} + value : string {Pathfinder Society Boons.system.prerequisites.value.[].value} (23 different values) + publication : object {Pathfinder Society Boons.system.publication} + license : string {Pathfinder Society Boons.system.publication.license} (same value: OGL) + remaster : boolean {Pathfinder Society Boons.system.publication.remaster} (same value: False) + title : string {Pathfinder Society Boons.system.publication.title} (same value: ) + rules : ###FoundryRulesObject### + traits : object {Pathfinder Society Boons.system.traits} + rarity : string {Pathfinder Society Boons.system.traits.rarity} (4 different values) + common (x153) + rare (x1) + uncommon (x1) + unique (x2) + value : array<> {Pathfinder Society Boons.system.traits.value} + Length: min=0 max=0 + Value type: mixed + [identified] : object {Pathfinder Society Boons.system.identified} + value : boolean {Pathfinder Society Boons.system.identified.value} (same value: True) + [selfEffect] : object {Pathfinder Society Boons.system.selfEffect} + name : string {Pathfinder Society Boons.system.selfEffect.name} (2 different values) + Effect: Exotic Edge (x1) + Effect: Technological Defence (x1) + uuid : string {Pathfinder Society Boons.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.campaign-effects.Item.Effect: Exotic Edge (x1) + Compendium.pf2e.campaign-effects.Item.Effect: Technological Defence (x1) + [frequency] : object {Pathfinder Society Boons.system.frequency} + max : integer {Pathfinder Society Boons.system.frequency.max} (same value: 3) + per : string {Pathfinder Society Boons.system.frequency.per} (same value: P1Y) + type : string {Pathfinder Society Boons.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Pathfinder Society.txt b/output/pf2e/packs/Pathfinder Society.txt new file mode 100644 index 0000000..1e774ee --- /dev/null +++ b/output/pf2e/packs/Pathfinder Society.txt @@ -0,0 +1,66 @@ +Pathfinder Society +Different values: 20 +===================================== +object {Pathfinder Society} + _id : string {Pathfinder Society._id} (all different values) + folder : string {Pathfinder Society.folder} (same value: KN9hhATq6X3GwryB) + img : string {Pathfinder Society.img} (3 different values) + icons/creatures/slimes/slime-bubble-green.webp (x2) + systems/pf2e/icons/pathfinder-society/pfs-glyph.webp (x17) + icons/creatures/claws/claw-straight-brown.webp (x1) + name : string {Pathfinder Society.name} (all different values) + system : object {Pathfinder Society.system} + description : object {Pathfinder Society.system.description} + value : string {Pathfinder Society.system.description.value} (all different values) + duration : object {Pathfinder Society.system.duration} + [expiry] : string {Pathfinder Society.system.duration.expiry} (2 different values) + turn-start (x7) + turn-end (x2) + sustained : boolean {Pathfinder Society.system.duration.sustained} (same value: False) + unit : string {Pathfinder Society.system.duration.unit} (3 different values) + rounds (x8) + unlimited (x11) + minutes (x1) + value : integer {Pathfinder Society.system.duration.value} (5 different values) + 1 (x5) + -1 (x11) + 10 (x1) + 0 (x2) + 3 (x1) + level : object {Pathfinder Society.system.level} + value : integer {Pathfinder Society.system.level.value} (4 different values) + 3 (x1) + 5 (x1) + 1 (x17) + 2 (x1) + publication : object {Pathfinder Society.system.publication} + license : string {Pathfinder Society.system.publication.license} (2 different values) + ORC (x3) + OGL (x17) + remaster : boolean {Pathfinder Society.system.publication.remaster} (2 different values) + True (x3) + False (x17) + title : string {Pathfinder Society.system.publication.title} (9 different values) + Pathfinder Society Scenario #6-00: Salt of the Ocean (x2) + Pathfinder Society Boons (x11) + Pathfinder Society Scenario #1-25: Grim Symphony (x1) + Pathfinder Society Scenario #1-18: Lodge of the Living God (x1) + Pathfinder Society Scenario #1-00: Origin of the Open Road (x1) + Pathfinder Society Quest #23: Lacking Respect (x1) + (x1) + Pathfinder Society Scenario #1-10: Tarnbreaker's Trail (x1) + Pathfinder Society Quest #8: Shadows of the Black Sovereign (x1) + rules : ###FoundryRulesObject### + start : object {Pathfinder Society.system.start} + [initiative] : mixed + value : integer {Pathfinder Society.system.start.value} (same value: 0) + tokenIcon : object {Pathfinder Society.system.tokenIcon} + show : boolean {Pathfinder Society.system.tokenIcon.show} (2 different values) + True (x15) + False (x5) + traits : object {Pathfinder Society.system.traits} + value : array<> {Pathfinder Society.system.traits.value} + Length: min=0 max=0 + Value type: mixed + [rarity] : string {Pathfinder Society.system.traits.rarity} (same value: common) + type : string {Pathfinder Society.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Performer.txt b/output/pf2e/packs/Performer.txt new file mode 100644 index 0000000..1d98fea --- /dev/null +++ b/output/pf2e/packs/Performer.txt @@ -0,0 +1,941 @@ +Performer +Different values: 11 +===================================== +object {Performer} + _id : string {Performer._id} (all different values) + folder : string {Performer.folder} (same value: uzP2byPDuRK5UKFH) + img : string {Performer.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Performer.items} + Length: min=6 max=32 + Value type: object {Performer.items.[]} + _id : string {Performer.items.[]._id} (156 different values) + [_stats] : object {Performer.items.[]._stats} + compendiumSource : string {Performer.items.[]._stats.compendiumSource} (61 different values) + img : string {Performer.items.[].img} (67 different values) + name : string {Performer.items.[].name} (102 different values) + sort : integer {Performer.items.[].sort} (32 different values) + system : object {Performer.items.[].system} + [baseItem] : string {Performer.items.[].system.baseItem} (9 different values) + dagger (x5) + whip (x1) + leather-armor (x3) + light-hammer (x1) + dart (x1) + composite-shortbow (x1) + rapier (x2) + light-mace (x1) + padded-armor (x1) + [bonus] : object {Performer.items.[].system.bonus} + value : integer {Performer.items.[].system.bonus.value} (12 different values) + 0 (x12) + 10 (x6) + 11 (x3) + 12 (x5) + 22 (x2) + 21 (x1) + 7 (x3) + 9 (x3) + 24 (x2) + 23 (x1) + 14 (x3) + 8 (x1) + [bonusDamage] : object {Performer.items.[].system.bonusDamage} + value : integer {Performer.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Performer.items.[].system.bulk} + value : mixed + float {Performer.items.[].system.bulk.value} (same value: 0,1) + integer {Performer.items.[].system.bulk.value} (2 different values) + 1 (x11) + 0 (x3) + [category] : string {Performer.items.[].system.category} (7 different values) + simple (x7) + interaction (x8) + defensive (x10) + offensive (x15) + martial (x5) + light (x4) + ammo (x2) + [containerId] : mixed + [damage] : object {Performer.items.[].system.damage} + [damageType] : string {Performer.items.[].system.damage.damageType} (3 different values) + piercing (x9) + slashing (x1) + bludgeoning (x2) + [dice] : integer {Performer.items.[].system.damage.dice} (same value: 1) + [die] : string {Performer.items.[].system.damage.die} (2 different values) + d4 (x8) + d6 (x4) + [0] : object {Performer.items.[].system.damage.0} + applyMod : boolean {Performer.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Performer.items.[].system.damage.0.formula} (7 different values) + 1d8 (x1) + 16d6 (x1) + 2d10 (x1) + 2d6 (x1) + 1d6 (x2) + 1d4+1 (x1) + 1d10+4 (x1) + kinds : array {Performer.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Performer.items.[].system.damage.0.kinds.[]} (2 different values) + healing (x2) + damage (x6) + materials : array<> {Performer.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Performer.items.[].system.damage.0.type} (5 different values) + untyped (x3) + spirit (x1) + sonic (x1) + mental (x2) + force (x1) + [cQDyW0QpjJ38MlSi] : object {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + description : object {Performer.items.[].system.description} + value : string {Performer.items.[].system.description.value} (89 different values) + [equipped] : object {Performer.items.[].system.equipped} + carryType : string {Performer.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Performer.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {Performer.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Performer.items.[].system.group} (8 different values) + knife (x5) + flail (x1) + leather (x3) + hammer (x1) + dart (x1) + bow (x1) + sword (x2) + club (x1) + [hardness] : integer {Performer.items.[].system.hardness} (same value: 0) + [hp] : object {Performer.items.[].system.hp} + max : integer {Performer.items.[].system.hp.max} (same value: 0) + value : integer {Performer.items.[].system.hp.value} (same value: 0) + [level] : object {Performer.items.[].system.level} + value : integer {Performer.items.[].system.level.value} (8 different values) + 0 (x28) + 2 (x6) + 1 (x36) + 6 (x2) + 5 (x3) + 4 (x2) + 3 (x1) + 10 (x1) + [material] : object {Performer.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Performer.items.[].system.price} + value : object {Performer.items.[].system.price.value} + [sp] : integer {Performer.items.[].system.price.value.sp} (6 different values) + 2 (x6) + 5 (x3) + 1 (x5) + 3 (x1) + 8 (x2) + 4 (x1) + [gp] : integer {Performer.items.[].system.price.value.gp} (5 different values) + 2 (x5) + 10 (x1) + 14 (x1) + 900 (x1) + 4 (x1) + [cp] : integer {Performer.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Performer.items.[].system.price.per} (same value: 10) + publication : object {Performer.items.[].system.publication} + license : string {Performer.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Performer.items.[].system.publication.remaster} (same value: True) + title : string {Performer.items.[].system.publication.title} (5 different values) + Pathfinder Player Core (x75) + (x77) + Pathfinder Bestiary (x2) + Pathfinder GM Core (x1) + Pathfinder Gamemastery Guide (x1) + [quantity] : integer {Performer.items.[].system.quantity} (5 different values) + 5 (x1) + 1 (x21) + 3 (x5) + 10 (x2) + 30 (x1) + [range] : mixed + object {Performer.items.[].system.range} + value : string {Performer.items.[].system.range.value} (8 different values) + (x14) + 120 feet (x10) + 30 feet (x16) + varies (x1) + touch (x4) + 500 feet (x1) + 60 feet (x2) + 10 feet (x1) + integer {Performer.items.[].system.range} (2 different values) + 20 (x1) + 60 (x1) + [reload] : object {Performer.items.[].system.reload} + value : string {Performer.items.[].system.reload.value} (3 different values) + - (x7) + (x4) + 0 (x1) + rules : ###FoundryRulesObject### + [runes] : object {Performer.items.[].system.runes} + potency : integer {Performer.items.[].system.runes.potency} (2 different values) + 0 (x11) + 1 (x5) + property : array<> {Performer.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Performer.items.[].system.runes.striking} (2 different values) + 0 (x9) + 1 (x3) + [resilient] : integer {Performer.items.[].system.runes.resilient} (same value: 0) + [size] : string {Performer.items.[].system.size} (same value: med) + [slug] : string {Performer.items.[].system.slug} (60 different values) + [splashDamage] : object {Performer.items.[].system.splashDamage} + value : integer {Performer.items.[].system.splashDamage.value} (same value: 0) + traits : object {Performer.items.[].system.traits} + [rarity] : string {Performer.items.[].system.traits.rarity} (2 different values) + common (x71) + uncommon (x8) + [value] : array {Performer.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Performer.items.[].system.traits.value.[]} (53 different values) + [traditions] : array {Performer.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Performer.items.[].system.traits.traditions.[]} (4 different values) + primal (x21) + arcane (x33) + divine (x20) + occult (x34) + [usage] : object {Performer.items.[].system.usage} + [canBeAmmo] : boolean {Performer.items.[].system.usage.canBeAmmo} (2 different values) + False (x6) + True (x1) + value : string {Performer.items.[].system.usage.value} (5 different values) + held-in-one-hand (x16) + held-in-two-hands (x6) + other (x1) + worn (x1) + held-in-one-plus-hands (x1) + [attackEffects] : object {Performer.items.[].system.attackEffects} + value : array {Performer.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Performer.items.[].system.attackEffects.value.[]} (same value: resonating-weaponry) + [damageRolls] : object {Performer.items.[].system.damageRolls} + [0] : object {Performer.items.[].system.damageRolls.0} + damage : string {Performer.items.[].system.damageRolls.0.damage} (8 different values) + 1d4+4 (x6) + 1d4+6 (x3) + 1d4+8 (x1) + 1d4+3 (x3) + 1d4+10 (x1) + 1d4+5 (x1) + 1d4+7 (x1) + 1d6+4 (x1) + damageType : string {Performer.items.[].system.damageRolls.0.damageType} (3 different values) + piercing (x5) + bludgeoning (x11) + slashing (x1) + [JwDlv0NmLQikonCY] : object {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY} + damage : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: 2d4+8) + damageType : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: piercing) + [KaygKPNedSnziu1s] : object {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s} + category : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: persistent) + damage : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: 4d4) + damageType : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: poison) + [QgD85IGOgQ0gjALS] : object {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS} + category : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: persistent) + damage : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: 4d4) + damageType : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: poison) + [VpPq3WS71gcD9Isl] : object {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl} + damage : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: 2d4+8) + damageType : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: piercing) + [Ndl4GJSVdGnOu63H] : object {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H} + damage : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: 1d6+4) + damageType : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: bludgeoning) + [7bqJ1saXMw4azfOz] : object {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz} + damage : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: 1d6+4) + damageType : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: bludgeoning) + [Rpdf8jDAMJemxhGQ] : object {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ} + damage : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: 1d4+4) + damageType : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: piercing) + [HLFhBibgtdlaV0NA] : object {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA} + damage : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: 1d4+4) + damageType : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: bludgeoning) + [UsOAavzxQVVOmEbv] : object {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv} + damage : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: 1) + damageType : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: fire) + [ALpEVwDYWdSyfZk7] : object {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7} + damage : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: 2d6+10) + damageType : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: piercing) + [PdwNixiA5DkvNuQU] : object {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU} + damage : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: 2d6+9) + damageType : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: piercing) + [4Iuip5dn0WTIkPWz] : object {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz} + damage : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: 1d4+7) + damageType : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: piercing) + [SDjANSwR73KHXrzd] : object {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd} + damage : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: 1d4+7) + damageType : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: piercing) + [o8IF7bToBIFsh1YB] : object {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB} + damage : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: 1d4+4) + damageType : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: piercing) + [biNVI0SPgeWzKwyW] : object {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW} + damage : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: 1d4+4) + damageType : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: piercing) + [jOO9MGmPqSlpuDEL] : object {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL} + damage : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: 1d4+6) + damageType : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: bludgeoning) + [actionType] : object {Performer.items.[].system.actionType} + value : string {Performer.items.[].system.actionType.value} (3 different values) + passive (x20) + reaction (x3) + action (x10) + [actions] : object {Performer.items.[].system.actions} + [value] : integer {Performer.items.[].system.actions.value} (2 different values) + 2 (x5) + 1 (x5) + [mod] : object {Performer.items.[].system.mod} + value : integer {Performer.items.[].system.mod.value} (5 different values) + 5 (x2) + 6 (x1) + 8 (x1) + 21 (x1) + 9 (x2) + [proficient] : object {Performer.items.[].system.proficient} + value : integer {Performer.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Performer.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Performer.items.[].system.prepared} + [flexible] : boolean {Performer.items.[].system.prepared.flexible} (same value: False) + value : string {Performer.items.[].system.prepared.value} (3 different values) + prepared (x1) + focus (x3) + spontaneous (x3) + [proficiency] : object {Performer.items.[].system.proficiency} + value : integer {Performer.items.[].system.proficiency.value} (2 different values) + 0 (x4) + 1 (x3) + [slots] : object {Performer.items.[].system.slots} + [slot0] : object {Performer.items.[].system.slots.slot0} + max : integer {Performer.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Performer.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Performer.items.[].system.slots.slot0.prepared.[]} + id : string {Performer.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 10uHkEZx4sVWPiFt (x1) + EHrvUtDpALTcvGy0 (x1) + BlCcE6bC9MoLDRzO (x1) + uN30G5kP0H9yhj4b (x1) + Wlmp0XV9CyPpkK7w (x1) + [slot1] : object {Performer.items.[].system.slots.slot1} + max : integer {Performer.items.[].system.slots.slot1.max} (same value: 3) + [prepared] : array {Performer.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Performer.items.[].system.slots.slot1.prepared.[]} + id : string {Performer.items.[].system.slots.slot1.prepared.[].id} (3 different values) + rIGEzVm9ZrfffZXy (x1) + MD9oVEkmQjNHobdy (x1) + ePkcZtMW8I8DYIjF (x1) + value : integer {Performer.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {Performer.items.[].system.slots.slot2} + max : integer {Performer.items.[].system.slots.slot2.max} (2 different values) + 3 (x1) + 2 (x1) + [prepared] : array {Performer.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Performer.items.[].system.slots.slot2.prepared.[]} + id : string {Performer.items.[].system.slots.slot2.prepared.[].id} (3 different values) + VHGplTbRiOobRvub (x1) + ZsO185LhwAYAHVy7 (x1) + 3sCXNqi2HOfvP8mE (x1) + value : integer {Performer.items.[].system.slots.slot2.value} (same value: 2) + [slot4] : object {Performer.items.[].system.slots.slot4} + max : integer {Performer.items.[].system.slots.slot4.max} (same value: 3) + value : integer {Performer.items.[].system.slots.slot4.value} (same value: 3) + [slot5] : object {Performer.items.[].system.slots.slot5} + max : integer {Performer.items.[].system.slots.slot5.max} (same value: 3) + value : integer {Performer.items.[].system.slots.slot5.value} (same value: 3) + [slot6] : object {Performer.items.[].system.slots.slot6} + max : integer {Performer.items.[].system.slots.slot6.max} (same value: 2) + value : integer {Performer.items.[].system.slots.slot6.value} (same value: 2) + [spelldc] : object {Performer.items.[].system.spelldc} + dc : integer {Performer.items.[].system.spelldc.dc} (4 different values) + 22 (x2) + 30 (x2) + 18 (x1) + 20 (x2) + [mod] : integer {Performer.items.[].system.spelldc.mod} (same value: 0) + value : integer {Performer.items.[].system.spelldc.value} (4 different values) + 13 (x2) + 22 (x2) + 10 (x1) + 12 (x2) + [tradition] : object {Performer.items.[].system.tradition} + value : string {Performer.items.[].system.tradition.value} (2 different values) + primal (x2) + occult (x5) + [area] : object {Performer.items.[].system.area} + type : string {Performer.items.[].system.area.type} (3 different values) + burst (x3) + cone (x1) + emanation (x5) + value : integer {Performer.items.[].system.area.value} (3 different values) + 10 (x2) + 30 (x3) + 60 (x4) + [cost] : object {Performer.items.[].system.cost} + value : string {Performer.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Performer.items.[].system.counteraction} (same value: False) + [defense] : object {Performer.items.[].system.defense} + save : object {Performer.items.[].system.defense.save} + basic : boolean {Performer.items.[].system.defense.save.basic} (2 different values) + False (x6) + True (x3) + statistic : string {Performer.items.[].system.defense.save.statistic} (3 different values) + reflex (x1) + fortitude (x1) + will (x7) + [duration] : object {Performer.items.[].system.duration} + sustained : boolean {Performer.items.[].system.duration.sustained} (2 different values) + False (x43) + True (x6) + value : string {Performer.items.[].system.duration.value} (12 different values) + 1 minute (x6) + see text (x1) + 1 hour (x8) + until the start of your next turn (x1) + (x18) + until your next daily preparations (x3) + 1 or more rounds (x1) + 5 minutes (x1) + 1 round (x5) + see below (x2) + 10 minutes (x2) + unlimited (x1) + [location] : object {Performer.items.[].system.location} + value : string {Performer.items.[].system.location.value} (7 different values) + 3FUfdj3U5vEftIPg (x11) + N85njvyWLxpngIQ4 (x1) + yreokfP5FubEtZI2 (x13) + Fq2Oh8hqTb1F5bAK (x3) + dl7wx8TtUFFVkYPb (x7) + owBd74YHegCqxDhR (x11) + DipxFEdiddYHWirp (x3) + [heightenedLevel] : integer {Performer.items.[].system.location.heightenedLevel} (5 different values) + 6 (x2) + 5 (x3) + 4 (x3) + 1 (x7) + 2 (x2) + [signature] : boolean {Performer.items.[].system.location.signature} (same value: True) + [requirements] : string {Performer.items.[].system.requirements} (same value: ) + [target] : object {Performer.items.[].system.target} + value : string {Performer.items.[].system.target.value} (10 different values) + (x25) + 1 object of Bulk 1 or less (x1) + 1 creature (x14) + 1 willing living animal (x1) + 1 willing creature (x3) + 1 dying creature (x1) + 1 unattended object (x1) + 1 object or willing creature (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 object (x1) + [time] : object {Performer.items.[].system.time} + value : string {Performer.items.[].system.time.value} (9 different values) + 2 (x32) + 1 minute (x2) + 1 (x7) + 1 or 2 (x1) + 10 minutes (x1) + reaction (x2) + 3 (x2) + 1 to 3 (x1) + free (x1) + [heightening] : object {Performer.items.[].system.heightening} + [damage] : object {Performer.items.[].system.heightening.damage} + [0] : string {Performer.items.[].system.heightening.damage.0} (5 different values) + 1d8 (x1) + 2d6 (x1) + 1d10 (x1) + 1d6 (x3) + 1d10+4 (x1) + [cQDyW0QpjJ38MlSi] : string {Performer.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [interval] : integer {Performer.items.[].system.heightening.interval} (2 different values) + 1 (x6) + 2 (x2) + type : string {Performer.items.[].system.heightening.type} (2 different values) + interval (x8) + fixed (x8) + [levels] : object {Performer.items.[].system.heightening.levels} + [3] : object {Performer.items.[].system.heightening.levels.3} + [range] : object {Performer.items.[].system.heightening.levels.3.range} + value : string {Performer.items.[].system.heightening.levels.3.range.value} (2 different values) + touch (x1) + 500 feet (x2) + [target] : object {Performer.items.[].system.heightening.levels.3.target} + value : string {Performer.items.[].system.heightening.levels.3.target.value} (2 different values) + 1 creature (x1) + 10 objects (x1) + [7] : object {Performer.items.[].system.heightening.levels.7} + area : object {Performer.items.[].system.heightening.levels.7.area} + type : string {Performer.items.[].system.heightening.levels.7.area.type} (same value: cone) + value : string {Performer.items.[].system.heightening.levels.7.area.value} (same value: 60) + [5] : object {Performer.items.[].system.heightening.levels.5} + range : object {Performer.items.[].system.heightening.levels.5.range} + value : string {Performer.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) + [8] : object {Performer.items.[].system.heightening.levels.8} + target : object {Performer.items.[].system.heightening.levels.8.target} + value : string {Performer.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + 6 : object {Performer.items.[].system.heightening.levels.6} + target : object {Performer.items.[].system.heightening.levels.6.target} + value : string {Performer.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [overlays] : object {Performer.items.[].system.overlays} + [b1ms5uwp9vwblhkq] : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq} + _id : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq) + overlayType : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override) + sort : integer {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) + system : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system} + damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} + 0 : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} + formula : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8) + [defense] : mixed + heightening : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} + damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} + 0 : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} + value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet) + time : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} + value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2) + traits : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} + traditions : array<> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} + Length: min=6 max=6 + Value type: string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) + concentrate (x1) + druid (x1) + focus (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [md8ss7iwxhth4y5f] : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f} + _id : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f) + overlayType : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override) + sort : integer {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) + system : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system} + [defense] : mixed + range : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range} + value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch) + time : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time} + value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1) + [eOCNn2ohYAvsYZjn] : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [xYyA7CV1GaFTRjBQ] : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + heightening : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [2I469pfbYcmFvzOA] : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [acBonus] : integer {Performer.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {Performer.items.[].system.checkPenalty} (2 different values) + -1 (x3) + 0 (x1) + [dexCap] : integer {Performer.items.[].system.dexCap} (2 different values) + 4 (x3) + 3 (x1) + [speedPenalty] : integer {Performer.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Performer.items.[].system.strength} (same value: 0) + [frequency] : object {Performer.items.[].system.frequency} + max : integer {Performer.items.[].system.frequency.max} (same value: 1) + per : string {Performer.items.[].system.frequency.per} (same value: round) + [value] : integer {Performer.items.[].system.frequency.value} (same value: 1) + [showSlotlessLevels] : object {Performer.items.[].system.showSlotlessLevels} + value : boolean {Performer.items.[].system.showSlotlessLevels.value} (same value: False) + [stackGroup] : string {Performer.items.[].system.stackGroup} (2 different values) + arrows (x1) + bolts (x1) + [uses] : object {Performer.items.[].system.uses} + autoDestroy : boolean {Performer.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Performer.items.[].system.uses.max} (same value: 1) + value : integer {Performer.items.[].system.uses.value} (same value: 1) + type : string {Performer.items.[].type} (10 different values) + weapon (x12) + equipment (x11) + melee (x30) + action (x33) + lore (x7) + spellcastingEntry (x7) + spell (x49) + armor (x4) + consumable (x2) + treasure (x1) + [flags] : object {Performer.items.[].flags} + pf2e : object {Performer.items.[].flags.pf2e} + linkedWeapon : string {Performer.items.[].flags.pf2e.linkedWeapon} (12 different values) + joHay3nYO77B5Fs9 (x2) + dPDReVuYrcLXlOpB (x1) + jj4wvPZBdbyt2ank (x2) + 6f2BYZjHROeKmuNl (x2) + O4JzzPk2cgfYgK1A (x2) + 6kyt4rFntWRECwNV (x1) + GFeJlAPlhnSHCcC2 (x1) + 1tz9ZPT3sHOXaoIY (x1) + vk3iOnFhddke35cF (x2) + 488DqWNFizKhC9uH (x2) + V6aErisOZPa0i947 (x1) + X78dD9clLZtyOSAd (x1) + name : string {Performer.name} (all different values) + system : object {Performer.system} + abilities : object {Performer.system.abilities} + cha : object {Performer.system.abilities.cha} + mod : integer {Performer.system.abilities.cha.mod} (5 different values) + 1 (x1) + 2 (x1) + 5 (x2) + 4 (x6) + 3 (x1) + con : object {Performer.system.abilities.con} + mod : integer {Performer.system.abilities.con.mod} (3 different values) + 2 (x3) + 1 (x5) + 0 (x3) + dex : object {Performer.system.abilities.dex} + mod : integer {Performer.system.abilities.dex.mod} (4 different values) + 4 (x3) + 1 (x2) + 3 (x5) + 2 (x1) + int : object {Performer.system.abilities.int} + mod : integer {Performer.system.abilities.int.mod} (4 different values) + 1 (x3) + 0 (x4) + 2 (x3) + 4 (x1) + str : object {Performer.system.abilities.str} + mod : integer {Performer.system.abilities.str.mod} (3 different values) + 2 (x7) + 1 (x3) + 0 (x1) + wis : object {Performer.system.abilities.wis} + mod : integer {Performer.system.abilities.wis.mod} (5 different values) + 0 (x2) + 4 (x1) + 1 (x6) + 3 (x1) + 2 (x1) + attributes : object {Performer.system.attributes} + ac : object {Performer.system.attributes.ac} + details : string {Performer.system.attributes.ac.details} (same value: ) + value : integer {Performer.system.attributes.ac.value} (7 different values) + 18 (x4) + 20 (x1) + 29 (x1) + 16 (x1) + 17 (x2) + 30 (x1) + 23 (x1) + allSaves : object {Performer.system.attributes.allSaves} + value : string {Performer.system.attributes.allSaves.value} (2 different values) + (x10) + +1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual (x1) + hp : object {Performer.system.attributes.hp} + details : string {Performer.system.attributes.hp.details} (same value: ) + max : integer {Performer.system.attributes.hp.max} (10 different values) + 30 (x2) + 55 (x1) + 170 (x1) + 20 (x1) + 180 (x1) + 45 (x1) + 95 (x1) + 32 (x1) + 35 (x1) + 40 (x1) + temp : integer {Performer.system.attributes.hp.temp} (same value: 0) + value : integer {Performer.system.attributes.hp.value} (10 different values) + 30 (x2) + 55 (x1) + 170 (x1) + 20 (x1) + 180 (x1) + 45 (x1) + 95 (x1) + 32 (x1) + 35 (x1) + 40 (x1) + speed : object {Performer.system.attributes.speed} + otherSpeeds : array<> {Performer.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Performer.system.attributes.speed.value} (2 different values) + 30 (x2) + 25 (x9) + [resistances] : array {Performer.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Performer.system.attributes.resistances.[]} + doubleVs : array<> {Performer.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Performer.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Performer.system.attributes.resistances.[].type} (2 different values) + poison (x1) + sonic (x1) + value : integer {Performer.system.attributes.resistances.[].value} (2 different values) + 10 (x1) + 5 (x1) + details : object {Performer.system.details} + blurb : string {Performer.system.details.blurb} (same value: ) + languages : object {Performer.system.details.languages} + details : string {Performer.system.details.languages.details} (2 different values) + (x10) + sign language (x1) + value : array {Performer.system.details.languages.value} + Length: min=0 max=2 + Value type: string {Performer.system.details.languages.value.[]} (2 different values) + common (x7) + wildsong (x1) + level : object {Performer.system.details.level} + value : integer {Performer.system.details.level.value} (7 different values) + 2 (x3) + 4 (x1) + 10 (x1) + 1 (x1) + 11 (x1) + 3 (x3) + 6 (x1) + privateNotes : string {Performer.system.details.privateNotes} (same value: ) + publicNotes : string {Performer.system.details.publicNotes} (all different values) + publication : object {Performer.system.details.publication} + license : string {Performer.system.details.publication.license} (same value: ORC) + remaster : boolean {Performer.system.details.publication.remaster} (same value: True) + title : string {Performer.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Performer.system.initiative} + statistic : string {Performer.system.initiative.statistic} (same value: perception) + perception : object {Performer.system.perception} + details : string {Performer.system.perception.details} (same value: ) + mod : integer {Performer.system.perception.mod} (8 different values) + 6 (x1) + 12 (x2) + 21 (x1) + 4 (x1) + 9 (x3) + 22 (x1) + 11 (x1) + 14 (x1) + senses : array<> {Performer.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Performer.system.resources} + [focus] : object {Performer.system.resources.focus} + max : integer {Performer.system.resources.focus.max} (2 different values) + 1 (x2) + 2 (x1) + value : integer {Performer.system.resources.focus.value} (2 different values) + 1 (x2) + 2 (x1) + saves : object {Performer.system.saves} + fortitude : object {Performer.system.saves.fortitude} + saveDetail : string {Performer.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Performer.system.saves.fortitude.value} (6 different values) + 8 (x2) + 10 (x1) + 16 (x1) + 6 (x5) + 18 (x1) + 11 (x1) + reflex : object {Performer.system.saves.reflex} + saveDetail : string {Performer.system.saves.reflex.saveDetail} (same value: ) + value : integer {Performer.system.saves.reflex.value} (8 different values) + 11 (x3) + 7 (x1) + 19 (x1) + 8 (x2) + 24 (x1) + 9 (x1) + 14 (x1) + 12 (x1) + will : object {Performer.system.saves.will} + saveDetail : string {Performer.system.saves.will.saveDetail} (same value: ) + value : integer {Performer.system.saves.will.value} (8 different values) + 4 (x1) + 12 (x2) + 22 (x1) + 3 (x1) + 7 (x1) + 21 (x1) + 15 (x1) + 9 (x3) + skills : object {Performer.system.skills} + [acrobatics] : object {Performer.system.skills.acrobatics} + base : integer {Performer.system.skills.acrobatics.base} (6 different values) + 15 (x1) + 22 (x1) + 7 (x2) + 8 (x2) + 21 (x1) + 10 (x1) + [special] : array<> {Performer.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Performer.system.skills.athletics} + base : integer {Performer.system.skills.athletics.base} (3 different values) + 8 (x4) + 7 (x2) + 6 (x1) + [special] : array<> {Performer.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {Performer.system.skills.deception} + base : integer {Performer.system.skills.deception.base} (6 different values) + 5 (x1) + 19 (x1) + 23 (x1) + 10 (x2) + 8 (x1) + 9 (x1) + [special] : array<> {Performer.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + performance : object {Performer.system.skills.performance} + base : integer {Performer.system.skills.performance.base} (7 different values) + 9 (x1) + 8 (x2) + 22 (x1) + 13 (x3) + 11 (x1) + 30 (x1) + 10 (x2) + [special] : array {Performer.system.skills.performance.special} + Length: min=1 max=1 + Value type: object {Performer.system.skills.performance.special.[]} + base : integer {Performer.system.skills.performance.special.[].base} (4 different values) + 15 (x1) + 13 (x1) + 14 (x2) + 11 (x1) + label : string {Performer.system.skills.performance.special.[].label} (5 different values) + when dancing (x1) + when juggling (x1) + when acting or miming (x1) + when playing an instrument (x1) + when playing the lute (x1) + [predicate] : array {Performer.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {Performer.system.skills.performance.special.[].predicate.[]} (2 different values) + action:perform:dance (x1) + action:perform:lute (x1) + [stealth] : object {Performer.system.skills.stealth} + base : integer {Performer.system.skills.stealth.base} (4 different values) + 8 (x2) + 19 (x1) + 6 (x1) + 10 (x1) + [special] : array<> {Performer.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {Performer.system.skills.diplomacy} + base : integer {Performer.system.skills.diplomacy.base} (5 different values) + 8 (x2) + 19 (x1) + 6 (x1) + 23 (x1) + 9 (x1) + [special] : array<> {Performer.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Performer.system.skills.intimidation} + base : integer {Performer.system.skills.intimidation.base} (2 different values) + 8 (x1) + 23 (x1) + [nature] : object {Performer.system.skills.nature} + base : integer {Performer.system.skills.nature.base} (same value: 12) + [survival] : object {Performer.system.skills.survival} + base : integer {Performer.system.skills.survival.base} (same value: 10) + [society] : object {Performer.system.skills.society} + base : integer {Performer.system.skills.society.base} (5 different values) + 19 (x1) + 21 (x1) + 6 (x1) + 9 (x1) + 7 (x1) + [special] : array<> {Performer.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Performer.system.skills.occultism} + base : integer {Performer.system.skills.occultism.base} (3 different values) + 19 (x1) + 13 (x1) + 7 (x1) + [crafting] : object {Performer.system.skills.crafting} + base : integer {Performer.system.skills.crafting.base} (2 different values) + 15 (x1) + 5 (x1) + special : array<> {Performer.system.skills.crafting.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {Performer.system.skills.thievery} + base : integer {Performer.system.skills.thievery.base} (same value: 9) + traits : object {Performer.system.traits} + rarity : string {Performer.system.traits.rarity} (same value: common) + size : object {Performer.system.traits.size} + value : string {Performer.system.traits.size.value} (same value: med) + value : array {Performer.system.traits.value} + Length: min=1 max=2 + Value type: string {Performer.system.traits.value.[]} (2 different values) + human (x11) + humanoid (x10) + type : string {Performer.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Philosophies.txt b/output/pf2e/packs/Philosophies.txt new file mode 100644 index 0000000..cac0eac --- /dev/null +++ b/output/pf2e/packs/Philosophies.txt @@ -0,0 +1,64 @@ +Philosophies +Different values: 7 +===================================== +object {Philosophies} + _id : string {Philosophies._id} (all different values) + folder : string {Philosophies.folder} (same value: 2JKNa0qw1kq7gzqh) + img : string {Philosophies.img} (4 different values) + systems/pf2e/icons/deities/atheism.webp (x1) + systems/pf2e/icons/default-icons/deity.svg (x4) + systems/pf2e/icons/deities/laws-of-mortality.webp (x1) + systems/pf2e/icons/deities/whispering-way.webp (x1) + name : string {Philosophies.name} (all different values) + system : object {Philosophies.system} + attribute : array {Philosophies.system.attribute} + Length: min=0 max=2 + Value type: string {Philosophies.system.attribute.[]} (4 different values) + con (x1) + int (x4) + cha (x2) + wis (x1) + category : string {Philosophies.system.category} (same value: philosophy) + description : object {Philosophies.system.description} + value : string {Philosophies.system.description.value} (all different values) + domains : object {Philosophies.system.domains} + alternate : array<> {Philosophies.system.domains.alternate} + Length: min=0 max=0 + Value type: mixed + primary : array<> {Philosophies.system.domains.primary} + Length: min=0 max=0 + Value type: mixed + font : array<> {Philosophies.system.font} + Length: min=0 max=0 + Value type: mixed + publication : object {Philosophies.system.publication} + license : string {Philosophies.system.publication.license} (2 different values) + ORC (x4) + OGL (x3) + remaster : boolean {Philosophies.system.publication.remaster} (2 different values) + True (x4) + False (x3) + title : string {Philosophies.system.publication.title} (2 different values) + Pathfinder Lost Omens Divine Mysteries (x4) + Pathfinder Lost Omens Gods & Magic (x3) + rules : ###FoundryRulesObject### + [sanctification] : object {Philosophies.system.sanctification} + modal : string {Philosophies.system.sanctification.modal} (same value: can) + what : array {Philosophies.system.sanctification.what} + Length: min=2 max=2 + Value type: string {Philosophies.system.sanctification.what.[]} (2 different values) + holy (x1) + unholy (x1) + skill : array {Philosophies.system.skill} + Length: min=0 max=1 + Value type: string {Philosophies.system.skill.[]} (4 different values) + medicine (x1) + diplomacy (x1) + religion (x1) + arcana (x1) + spells : object {Philosophies.system.spells} + traits : object {Philosophies.system.traits} + weapons : array<> {Philosophies.system.weapons} + Length: min=0 max=0 + Value type: mixed + type : string {Philosophies.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Pirate.txt b/output/pf2e/packs/Pirate.txt new file mode 100644 index 0000000..a486fc0 --- /dev/null +++ b/output/pf2e/packs/Pirate.txt @@ -0,0 +1,65 @@ +Pirate +Different values: 8 +===================================== +object {Pirate} + _id : string {Pirate._id} (all different values) + folder : string {Pirate.folder} (same value: RogsPFVWrS0iRohO) + img : string {Pirate.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Pirate.name} (all different values) + system : object {Pirate.system} + actionType : object {Pirate.system.actionType} + value : string {Pirate.system.actionType.value} (3 different values) + passive (x6) + action (x1) + reaction (x1) + actions : object {Pirate.system.actions} + [value] : integer {Pirate.system.actions.value} (same value: 2) + category : string {Pirate.system.category} (2 different values) + class (x6) + skill (x2) + description : object {Pirate.system.description} + value : string {Pirate.system.description.value} (all different values) + level : object {Pirate.system.level} + value : integer {Pirate.system.level.value} (6 different values) + 4 (x3) + 5 (x1) + 10 (x1) + 2 (x1) + 8 (x1) + 6 (x1) + prerequisites : object {Pirate.system.prerequisites} + value : array {Pirate.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Pirate.system.prerequisites.value.[]} + value : string {Pirate.system.prerequisites.value.[].value} (6 different values) + Pirate Dedication (x5) + Dandy Dedication or Pirate Dedication, trained in Intimidation (x1) + trained in Intimidation (x1) + trained in Acrobatics (x1) + trained in Athletics (x1) + Duelist Dedication or Pirate Dedication (x1) + publication : object {Pirate.system.publication} + license : string {Pirate.system.publication.license} (2 different values) + OGL (x4) + ORC (x4) + remaster : boolean {Pirate.system.publication.remaster} (2 different values) + False (x4) + True (x4) + title : string {Pirate.system.publication.title} (2 different values) + Pathfinder Lost Omens Firebrands (x4) + Pathfinder Player Core 2 (x4) + rules : ###FoundryRulesObject### + traits : object {Pirate.system.traits} + rarity : string {Pirate.system.traits.rarity} (2 different values) + uncommon (x4) + common (x4) + value : array {Pirate.system.traits.value} + Length: min=1 max=3 + Value type: string {Pirate.system.traits.value.[]} (6 different values) + archetype (x8) + skill (x2) + flourish (x1) + dedication (x1) + auditory (x1) + emotion (x1) + type : string {Pirate.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Pistol Phenom.txt b/output/pf2e/packs/Pistol Phenom.txt new file mode 100644 index 0000000..7711e67 --- /dev/null +++ b/output/pf2e/packs/Pistol Phenom.txt @@ -0,0 +1,47 @@ +Pistol Phenom +Different values: 7 +===================================== +object {Pistol Phenom} + _id : string {Pistol Phenom._id} (all different values) + folder : string {Pistol Phenom.folder} (same value: knLR0ap5fed7JUKc) + img : string {Pistol Phenom.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Pistol Phenom.name} (all different values) + system : object {Pistol Phenom.system} + actionType : object {Pistol Phenom.system.actionType} + value : string {Pistol Phenom.system.actionType.value} (2 different values) + action (x5) + passive (x2) + actions : object {Pistol Phenom.system.actions} + [value] : integer {Pistol Phenom.system.actions.value} (2 different values) + 1 (x3) + 2 (x2) + category : string {Pistol Phenom.system.category} (same value: class) + description : object {Pistol Phenom.system.description} + value : string {Pistol Phenom.system.description.value} (all different values) + level : object {Pistol Phenom.system.level} + value : integer {Pistol Phenom.system.level.value} (all different values) + prerequisites : object {Pistol Phenom.system.prerequisites} + value : array {Pistol Phenom.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Pistol Phenom.system.prerequisites.value.[]} + value : string {Pistol Phenom.system.prerequisites.value.[].value} (4 different values) + Pistol Phenom Dedication (x6) + trained in at least one type of one-handed firearm (x1) + trained in Deception (x1) + trained in Performance (x1) + publication : object {Pistol Phenom.system.publication} + license : string {Pistol Phenom.system.publication.license} (same value: ORC) + remaster : boolean {Pistol Phenom.system.publication.remaster} (same value: True) + title : string {Pistol Phenom.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Pistol Phenom.system.traits} + rarity : string {Pistol Phenom.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Pistol Phenom.system.traits.value} + Length: min=1 max=2 + Value type: string {Pistol Phenom.system.traits.value.[]} (3 different values) + archetype (x7) + flourish (x1) + dedication (x1) + type : string {Pistol Phenom.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Poisoner.txt b/output/pf2e/packs/Poisoner.txt new file mode 100644 index 0000000..9ee076c --- /dev/null +++ b/output/pf2e/packs/Poisoner.txt @@ -0,0 +1,49 @@ +Poisoner +Different values: 6 +===================================== +object {Poisoner} + _id : string {Poisoner._id} (all different values) + folder : string {Poisoner.folder} (same value: 0CCvmxP0UKs17wzC) + img : string {Poisoner.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Poisoner.name} (all different values) + system : object {Poisoner.system} + actionType : object {Poisoner.system.actionType} + value : string {Poisoner.system.actionType.value} (3 different values) + reaction (x2) + passive (x3) + action (x1) + actions : object {Poisoner.system.actions} + [value] : integer {Poisoner.system.actions.value} (same value: 1) + category : string {Poisoner.system.category} (same value: class) + description : object {Poisoner.system.description} + value : string {Poisoner.system.description.value} (all different values) + level : object {Poisoner.system.level} + value : integer {Poisoner.system.level.value} (5 different values) + 8 (x1) + 6 (x2) + 18 (x1) + 2 (x1) + 4 (x1) + prerequisites : object {Poisoner.system.prerequisites} + value : array {Poisoner.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Poisoner.system.prerequisites.value.[]} + value : string {Poisoner.system.prerequisites.value.[].value} (3 different values) + Poisoner Dedication (x4) + trained in Crafting (x1) + trained in Medicine (x1) + publication : object {Poisoner.system.publication} + license : string {Poisoner.system.publication.license} (same value: ORC) + remaster : boolean {Poisoner.system.publication.remaster} (same value: True) + title : string {Poisoner.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Poisoner.system.traits} + rarity : string {Poisoner.system.traits.rarity} (same value: common) + value : array {Poisoner.system.traits.value} + Length: min=1 max=2 + Value type: string {Poisoner.system.traits.value.[]} (3 different values) + archetype (x6) + fortune (x1) + dedication (x1) + [maxTakable] : integer {Poisoner.system.maxTakable} (same value: 2) + type : string {Poisoner.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Poppet.txt b/output/pf2e/packs/Poppet.txt new file mode 100644 index 0000000..6c23257 --- /dev/null +++ b/output/pf2e/packs/Poppet.txt @@ -0,0 +1,34 @@ +Poppet +Different values: 6 +===================================== +object {Poppet} + _id : string {Poppet._id} (all different values) + folder : string {Poppet.folder} (same value: vffrEPtm1AQ4oRK4) + img : string {Poppet.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Poppet.name} (all different values) + system : object {Poppet.system} + ancestry : object {Poppet.system.ancestry} + name : string {Poppet.system.ancestry.name} (same value: Poppet) + slug : string {Poppet.system.ancestry.slug} (same value: poppet) + uuid : string {Poppet.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.6F2fSFC1Eo1JdpY4) + description : object {Poppet.system.description} + value : string {Poppet.system.description.value} (all different values) + publication : object {Poppet.system.publication} + license : string {Poppet.system.publication.license} (2 different values) + OGL (x5) + ORC (x1) + remaster : boolean {Poppet.system.publication.remaster} (2 different values) + False (x5) + True (x1) + title : string {Poppet.system.publication.title} (2 different values) + Pathfinder Lost Omens The Grand Bazaar (x5) + Pathfinder Lost Omens Tian Xia Character Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Poppet.system.traits} + rarity : string {Poppet.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Poppet.system.traits.value} + Length: min=0 max=1 + Value type: string {Poppet.system.traits.value.[]} (same value: poppet) + type : string {Poppet.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Prey for Death.txt b/output/pf2e/packs/Prey for Death.txt new file mode 100644 index 0000000..a5f9a93 --- /dev/null +++ b/output/pf2e/packs/Prey for Death.txt @@ -0,0 +1,33 @@ +Prey for Death +Different values: 1 +===================================== +object {Prey for Death} + _id : string {Prey for Death._id} (all different values) + folder : string {Prey for Death.folder} (all different values) + img : string {Prey for Death.img} (all different values) + name : string {Prey for Death.name} (all different values) + system : object {Prey for Death.system} + description : object {Prey for Death.system.description} + value : string {Prey for Death.system.description.value} (all different values) + duration : object {Prey for Death.system.duration} + [expiry] : mixed + sustained : boolean {Prey for Death.system.duration.sustained} (all different values) + unit : string {Prey for Death.system.duration.unit} (all different values) + value : integer {Prey for Death.system.duration.value} (all different values) + level : object {Prey for Death.system.level} + value : integer {Prey for Death.system.level.value} (all different values) + publication : object {Prey for Death.system.publication} + license : string {Prey for Death.system.publication.license} (all different values) + remaster : boolean {Prey for Death.system.publication.remaster} (all different values) + title : string {Prey for Death.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + start : object {Prey for Death.system.start} + [initiative] : mixed + value : integer {Prey for Death.system.start.value} (all different values) + tokenIcon : object {Prey for Death.system.tokenIcon} + show : boolean {Prey for Death.system.tokenIcon.show} (all different values) + traits : object {Prey for Death.system.traits} + value : array<> {Prey for Death.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Prey for Death.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Primalist.txt b/output/pf2e/packs/Primalist.txt new file mode 100644 index 0000000..a9f33fb --- /dev/null +++ b/output/pf2e/packs/Primalist.txt @@ -0,0 +1,1297 @@ +Primalist +Different values: 7 +===================================== +object {Primalist} + _id : string {Primalist._id} (all different values) + folder : string {Primalist.folder} (same value: NXLLrzjLoM8FaANa) + img : string {Primalist.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Primalist.items} + Length: min=9 max=34 + Value type: object {Primalist.items.[]} + _id : string {Primalist.items.[]._id} (160 different values) + img : string {Primalist.items.[].img} (83 different values) + name : string {Primalist.items.[].name} (105 different values) + sort : integer {Primalist.items.[].sort} (34 different values) + system : object {Primalist.items.[].system} + [autoHeightenLevel] : object {Primalist.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Primalist.items.[].system.description} + value : string {Primalist.items.[].system.description.value} (102 different values) + [prepared] : object {Primalist.items.[].system.prepared} + [flexible] : boolean {Primalist.items.[].system.prepared.flexible} (same value: False) + value : string {Primalist.items.[].system.prepared.value} (4 different values) + prepared (x4) + focus (x4) + innate (x1) + spontaneous (x1) + [proficiency] : object {Primalist.items.[].system.proficiency} + value : integer {Primalist.items.[].system.proficiency.value} (same value: 1) + publication : object {Primalist.items.[].system.publication} + license : string {Primalist.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Primalist.items.[].system.publication.remaster} (same value: True) + title : string {Primalist.items.[].system.publication.title} (4 different values) + (x50) + Pathfinder Player Core (x106) + Pathfinder GM Core (x2) + Pathfinder Monster Core (x2) + rules : ###FoundryRulesObject### + [slots] : object {Primalist.items.[].system.slots} + [slot0] : object {Primalist.items.[].system.slots.slot0} + max : integer {Primalist.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Primalist.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Primalist.items.[].system.slots.slot0.prepared.[]} + id : string {Primalist.items.[].system.slots.slot0.prepared.[].id} (20 different values) + BAi7pBcIO5xS3oO6 (x1) + 9PhJjvc9c0ZXPHCI (x1) + PZDU4v3VykiBjjZQ (x1) + nhiR8xQpmiKwyiCt (x1) + w4c2b4l1f45XQxW4 (x1) + yul7rQCzwiMnEesL (x1) + FWnz2DzB8HSWC5Bo (x1) + q7DVdAc4Io6I844X (x1) + nzXx3OmiA2uiV0Qr (x1) + fOvudgpPKFjOPDhf (x1) + N9ETlvgHPuDpKTBg (x1) + KeKXZtjkEWazuYvK (x1) + rRMlqRy47JCnGLQC (x1) + CI3SzZVFwkYmyxrf (x1) + skUG2mfkboejHthM (x1) + c0q73KaZC4dzfrhB (x1) + GGlB3uEI06bRPHqf (x1) + GYWrRKzJ8Ylt3Eim (x1) + igOe3CacYVkwA2Vk (x1) + jkqZlYQO7Lf4AWoB (x1) + [slot1] : object {Primalist.items.[].system.slots.slot1} + max : integer {Primalist.items.[].system.slots.slot1.max} (3 different values) + 3 (x3) + 2 (x1) + 4 (x1) + [prepared] : array {Primalist.items.[].system.slots.slot1.prepared} + Length: min=2 max=3 + Value type: object {Primalist.items.[].system.slots.slot1.prepared.[]} + id : string {Primalist.items.[].system.slots.slot1.prepared.[].id} (10 different values) + VyECUxJOgIIkg4kF (x1) + ChFF3roQ6QJ1usI6 (x1) + uCGYimgqYU9G0wcS (x1) + KJvvvMp8qZMmjZGF (x1) + CQyK9QXqquRAW2mG (x1) + dYXa8HeS21NDvcJq (x1) + ZOZnFFcykjXFXC11 (x1) + Y5wAtUN0LTkT5N5U (x1) + EYGtsCMmsapgRWcG (x2) + l80EyOjcbi1O7DqL (x1) + [value] : integer {Primalist.items.[].system.slots.slot1.value} (same value: 4) + [slot2] : object {Primalist.items.[].system.slots.slot2} + max : integer {Primalist.items.[].system.slots.slot2.max} (2 different values) + 3 (x3) + 4 (x1) + [prepared] : array {Primalist.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Primalist.items.[].system.slots.slot2.prepared.[]} + id : string {Primalist.items.[].system.slots.slot2.prepared.[].id} (8 different values) + gsyLo7jQawf7CJ39 (x1) + ZZQubGBtOssWbOOb (x1) + EfUuwPvaGGrbv6AX (x1) + QpFfr7Ji9pocfacu (x1) + G6i1hn7KUDHEHsKD (x1) + yntX66bTpHFaYmIh (x1) + 3qFD2fASqfQEZyIm (x1) + Rapbzjw6SdgKHxga (x2) + [value] : integer {Primalist.items.[].system.slots.slot2.value} (same value: 4) + [slot3] : object {Primalist.items.[].system.slots.slot3} + max : integer {Primalist.items.[].system.slots.slot3.max} (2 different values) + 3 (x2) + 4 (x1) + [prepared] : array {Primalist.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Primalist.items.[].system.slots.slot3.prepared.[]} + id : string {Primalist.items.[].system.slots.slot3.prepared.[].id} (5 different values) + jGuWeEG5ze9TmKmb (x1) + 937umuOHjN3sssB8 (x1) + Da4IBCWS1UA6vlVP (x1) + aMulAxyRRTo7ZnaQ (x2) + tG1voc8Q1mlhSC7a (x1) + [value] : integer {Primalist.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Primalist.items.[].system.slots.slot4} + max : integer {Primalist.items.[].system.slots.slot4.max} (3 different values) + 2 (x1) + 4 (x1) + 3 (x1) + [prepared] : array {Primalist.items.[].system.slots.slot4.prepared} + Length: min=2 max=3 + Value type: object {Primalist.items.[].system.slots.slot4.prepared.[]} + id : string {Primalist.items.[].system.slots.slot4.prepared.[].id} (5 different values) + nntNQTzHPj1aj3YN (x1) + ABGaCzkHvpapjW1h (x1) + G10XGnnDc1dWBbbq (x1) + Wkneu9BqAioMMpJW (x1) + WpwZBrbXyaZb3PYl (x1) + [value] : integer {Primalist.items.[].system.slots.slot4.value} (same value: 4) + [slot10] : object {Primalist.items.[].system.slots.slot10} + max : integer {Primalist.items.[].system.slots.slot10.max} (same value: 1) + value : integer {Primalist.items.[].system.slots.slot10.value} (same value: 1) + [slot5] : object {Primalist.items.[].system.slots.slot5} + max : integer {Primalist.items.[].system.slots.slot5.max} (2 different values) + 4 (x1) + 3 (x1) + [value] : integer {Primalist.items.[].system.slots.slot5.value} (same value: 4) + prepared : array {Primalist.items.[].system.slots.slot5.prepared} + Length: min=3 max=3 + Value type: object {Primalist.items.[].system.slots.slot5.prepared.[]} + id : string {Primalist.items.[].system.slots.slot5.prepared.[].id} (3 different values) + mr9D2KFSXOYqBT6B (x1) + w8c6oL6adXfGmE7m (x1) + 8MnjxWHhp2i5E7y1 (x1) + [slot6] : object {Primalist.items.[].system.slots.slot6} + max : integer {Primalist.items.[].system.slots.slot6.max} (2 different values) + 4 (x1) + 3 (x1) + [value] : integer {Primalist.items.[].system.slots.slot6.value} (same value: 4) + prepared : array {Primalist.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Primalist.items.[].system.slots.slot6.prepared.[]} + id : string {Primalist.items.[].system.slots.slot6.prepared.[].id} (3 different values) + 8MnjxWHhp2i5E7y1 (x1) + IecKmRH5vpBXRxrL (x1) + YBWLWwd1cL9hlqxX (x1) + [slot7] : object {Primalist.items.[].system.slots.slot7} + max : integer {Primalist.items.[].system.slots.slot7.max} (2 different values) + 4 (x1) + 2 (x1) + [value] : integer {Primalist.items.[].system.slots.slot7.value} (same value: 4) + prepared : array {Primalist.items.[].system.slots.slot7.prepared} + Length: min=2 max=2 + Value type: object {Primalist.items.[].system.slots.slot7.prepared.[]} + id : string {Primalist.items.[].system.slots.slot7.prepared.[].id} (2 different values) + DX6bJAf9MZOAXOVA (x1) + nyBhK1bPp4ICRht1 (x1) + [slot8] : object {Primalist.items.[].system.slots.slot8} + max : integer {Primalist.items.[].system.slots.slot8.max} (same value: 4) + value : integer {Primalist.items.[].system.slots.slot8.value} (same value: 4) + [slot9] : object {Primalist.items.[].system.slots.slot9} + max : integer {Primalist.items.[].system.slots.slot9.max} (same value: 4) + value : integer {Primalist.items.[].system.slots.slot9.value} (same value: 4) + [slug] : string {Primalist.items.[].system.slug} (79 different values) + [spelldc] : object {Primalist.items.[].system.spelldc} + dc : integer {Primalist.items.[].system.spelldc.dc} (6 different values) + 25 (x2) + 17 (x2) + 20 (x2) + 26 (x1) + 44 (x1) + 33 (x2) + value : integer {Primalist.items.[].system.spelldc.value} (6 different values) + 17 (x1) + 0 (x4) + 12 (x1) + 18 (x1) + 37 (x1) + 25 (x2) + [tradition] : object {Primalist.items.[].system.tradition} + value : string {Primalist.items.[].system.tradition.value} (same value: primal) + traits : object {Primalist.items.[].system.traits} + [rarity] : string {Primalist.items.[].system.traits.rarity} (2 different values) + common (x102) + uncommon (x6) + [traditions] : array {Primalist.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Primalist.items.[].system.traits.traditions.[]} (4 different values) + arcane (x60) + divine (x29) + occult (x20) + primal (x81) + [value] : array {Primalist.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {Primalist.items.[].system.traits.value.[]} (61 different values) + [integrated] : mixed + [otherTags] : array {Primalist.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.traits.otherTags.[]} (same value: handwraps-of-mighty-blows) + [area] : object {Primalist.items.[].system.area} + type : string {Primalist.items.[].system.area.type} (3 different values) + burst (x10) + line (x5) + emanation (x3) + value : integer {Primalist.items.[].system.area.value} (all different values) + [details] : string {Primalist.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Primalist.items.[].system.cost} + value : string {Primalist.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Primalist.items.[].system.counteraction} (2 different values) + False (x84) + True (x1) + [damage] : object {Primalist.items.[].system.damage} + [0] : object {Primalist.items.[].system.damage.0} + applyMod : boolean {Primalist.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.0.formula} (10 different values) + 6d6 (x1) + 4d12 (x1) + 3d4 (x2) + 1d6+4 (x3) + 2d4 (x2) + 2d6 (x3) + 1d8 (x4) + 3d10 (x1) + 8d12 (x1) + 8d6 (x1) + kinds : array {Primalist.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Primalist.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x15) + healing (x7) + materials : array<> {Primalist.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.0.type} (all different values) + [C34n7XTpCLCXJWwt] : object {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [cQDyW0QpjJ38MlSi] : object {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [damageType] : string {Primalist.items.[].system.damage.damageType} (3 different values) + piercing (x5) + bludgeoning (x4) + slashing (x1) + [dice] : integer {Primalist.items.[].system.damage.dice} (same value: 1) + [die] : string {Primalist.items.[].system.damage.die} (3 different values) + d6 (x3) + d4 (x4) + d8 (x3) + [6aFqAhfOSz7ukuwr] : object {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + [K00cW8XZuHvutOhE] : object {Primalist.items.[].system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [3Pz4NTLXD2rzKgf4] : object {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [1] : object {Primalist.items.[].system.damage.1} + applyMod : boolean {Primalist.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.1.formula} (same value: 3d10) + kinds : array {Primalist.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.1.type} (same value: bludgeoning) + [2] : object {Primalist.items.[].system.damage.2} + applyMod : boolean {Primalist.items.[].system.damage.2.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.2.formula} (same value: 3d10) + kinds : array {Primalist.items.[].system.damage.2.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.2.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.2.type} (same value: cold) + [3] : object {Primalist.items.[].system.damage.3} + applyMod : boolean {Primalist.items.[].system.damage.3.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.3.formula} (same value: 3d10) + kinds : array {Primalist.items.[].system.damage.3.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.3.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.3.type} (same value: electricity) + [4] : object {Primalist.items.[].system.damage.4} + applyMod : boolean {Primalist.items.[].system.damage.4.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.4.formula} (same value: 3d10) + kinds : array {Primalist.items.[].system.damage.4.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.4.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.4.type} (same value: bludgeoning) + [5] : object {Primalist.items.[].system.damage.5} + applyMod : boolean {Primalist.items.[].system.damage.5.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.5.formula} (same value: 3d10) + kinds : array {Primalist.items.[].system.damage.5.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.5.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.5.type} (same value: fire) + [UteO1cYHknNfsDxQ] : object {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ} + applyMod : boolean {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6) + kinds : array {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: force) + [dFAvAi8vt0k4MIyH] : object {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH} + applyMod : boolean {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.formula} (same value: 12d8) + kinds : array {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.dFAvAi8vt0k4MIyH.type} (same value: cold) + [yI4fzrhnbFxup4Ep] : object {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [3bsJUDEgedKhPx6T] : object {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [defense] : object {Primalist.items.[].system.defense} + save : object {Primalist.items.[].system.defense.save} + basic : boolean {Primalist.items.[].system.defense.save.basic} (2 different values) + False (x9) + True (x15) + statistic : string {Primalist.items.[].system.defense.save.statistic} (2 different values) + fortitude (x12) + reflex (x12) + [duration] : object {Primalist.items.[].system.duration} + sustained : boolean {Primalist.items.[].system.duration.sustained} (2 different values) + False (x81) + True (x4) + value : string {Primalist.items.[].system.duration.value} (12 different values) + 5 minutes (x4) + varies (x2) + (x35) + 1 minute (x21) + 10 minutes or 8 hours (x2) + 10 minutes (x9) + until the start of your next turn (x3) + until your next daily preparations (x3) + see text (x1) + 8 hours (x1) + 1 hour (x3) + unlimited (x1) + [level] : object {Primalist.items.[].system.level} + value : integer {Primalist.items.[].system.level.value} (11 different values) + 4 (x5) + 3 (x10) + 2 (x13) + 1 (x45) + 0 (x20) + 10 (x1) + 9 (x2) + 8 (x1) + 7 (x2) + 6 (x5) + 5 (x4) + [location] : object {Primalist.items.[].system.location} + value : string {Primalist.items.[].system.location.value} (10 different values) + Eu0sE0DKPQvaRN5z (x16) + G2dwiRhV1xmYNdBQ (x1) + kbljoEgww15jnADV (x1) + 9RsB2IrxHU1xP4MG (x7) + 5J2YI9CCvWwvf8vd (x11) + abCcgWyz8dguOJqw (x1) + KMOHUKYmHJwInKE9 (x2) + R6ecvaaGseIKhuak (x24) + y4cEf02xRHzMd7mW (x21) + 22ABeYPMmIl5iVCi (x1) + [heightenedLevel] : integer {Primalist.items.[].system.location.heightenedLevel} (10 different values) + 10 (x1) + 9 (x2) + 8 (x2) + 7 (x2) + 6 (x2) + 5 (x2) + 4 (x2) + 3 (x2) + 2 (x2) + 1 (x2) + [range] : mixed + object {Primalist.items.[].system.range} + value : string {Primalist.items.[].system.range.value} (10 different values) + touch (x12) + 120 feet (x12) + 500 feet (x4) + (x21) + 60 feet (x9) + 30 feet (x21) + varies (x3) + 1,000 feet (x1) + 800 feet (x1) + 10 feet (x1) + integer {Primalist.items.[].system.range} (2 different values) + 50 (x2) + 100 (x2) + [requirements] : string {Primalist.items.[].system.requirements} (same value: ) + [target] : object {Primalist.items.[].system.target} + value : string {Primalist.items.[].system.target.value} (20 different values) + 1 creature (x17) + 1 flying creature (x2) + (x40) + the triggering creature (x2) + 1 or 2 creatures (x2) + 1 falling creature (x3) + 1 creature that is undead or otherwise has void healing (x1) + 1 willing living creature or 1 undead (x2) + 1 willing creature (x4) + 1 willing living animal (x1) + 1 willing creature that is your companion (x1) + 1 dying creature (x2) + 1 magic item or spell effect (x1) + up to 10 creatures (x1) + 1 creature, plus any number of additional creatures (x1) + 1 creature touched (x1) + up to 5 creatures (x1) + 1 creature or object (x1) + 1 willing living creature (x1) + 1 object (cook, lift, or tidy only) (x1) + [time] : object {Primalist.items.[].system.time} + value : string {Primalist.items.[].system.time.value} (8 different values) + 2 (x63) + 3 (x8) + reaction (x5) + 1 to 3 (x2) + 1 minute (x3) + 1 (x2) + 1 or 2 (x1) + 10 minutes (x1) + [heightening] : object {Primalist.items.[].system.heightening} + [damage] : object {Primalist.items.[].system.heightening.damage} + [0] : string {Primalist.items.[].system.heightening.damage.0} (5 different values) + 2d6 (x2) + 1d12 (x2) + 1d4 (x4) + 1d6 (x3) + 1d8 (x3) + [cQDyW0QpjJ38MlSi] : string {Primalist.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [6aFqAhfOSz7ukuwr] : string {Primalist.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + [K00cW8XZuHvutOhE] : string {Primalist.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [3Pz4NTLXD2rzKgf4] : string {Primalist.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [dFAvAi8vt0k4MIyH] : string {Primalist.items.[].system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: 1d8) + [yI4fzrhnbFxup4Ep] : string {Primalist.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [3bsJUDEgedKhPx6T] : string {Primalist.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [interval] : integer {Primalist.items.[].system.heightening.interval} (2 different values) + 1 (x20) + 2 (x1) + type : string {Primalist.items.[].system.heightening.type} (2 different values) + interval (x21) + fixed (x6) + [levels] : object {Primalist.items.[].system.heightening.levels} + [6] : object {Primalist.items.[].system.heightening.levels.6} + target : object {Primalist.items.[].system.heightening.levels.6.target} + value : string {Primalist.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 willing creatures (x1) + 10 creatures (x1) + [10] : object {Primalist.items.[].system.heightening.levels.10} + area : object {Primalist.items.[].system.heightening.levels.10.area} + type : string {Primalist.items.[].system.heightening.levels.10.area.type} (same value: burst) + value : integer {Primalist.items.[].system.heightening.levels.10.area.value} (same value: 1000) + range : object {Primalist.items.[].system.heightening.levels.10.range} + value : string {Primalist.items.[].system.heightening.levels.10.range.value} (same value: 2000 feet) + [8] : object {Primalist.items.[].system.heightening.levels.8} + damage : object {Primalist.items.[].system.heightening.levels.8.damage} + 0 : object {Primalist.items.[].system.heightening.levels.8.damage.0} + applyMod : boolean {Primalist.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10) + materials : array<> {Primalist.items.[].system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.heightening.levels.8.damage.0.type} (same value: vitality) + [9] : object {Primalist.items.[].system.heightening.levels.9} + damage : object {Primalist.items.[].system.heightening.levels.9.damage} + 0 : object {Primalist.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Primalist.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Primalist.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12) + materials : array<> {Primalist.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.items.[].system.heightening.levels.9.damage.0.type} (same value: vitality) + [7] : object {Primalist.items.[].system.heightening.levels.7} + target : object {Primalist.items.[].system.heightening.levels.7.target} + value : string {Primalist.items.[].system.heightening.levels.7.target.value} (2 different values) + 6 creatures (x1) + 5 creatures (x1) + 4 : object {Primalist.items.[].system.heightening.levels.4} + target : object {Primalist.items.[].system.heightening.levels.4.target} + value : string {Primalist.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) + [area] : integer {Primalist.items.[].system.heightening.area} (same value: 0) + [overlays] : object {Primalist.items.[].system.overlays} + [eOCNn2ohYAvsYZjn] : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Primalist.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [xYyA7CV1GaFTRjBQ] : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + heightening : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Primalist.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [37gy7l19tik74o4s] : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Primalist.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Primalist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Primalist.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Primalist.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Primalist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Primalist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [URQWpedXx9fB1fR7] : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + type : string {Primalist.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + type : string {Primalist.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [b1ms5uwp9vwblhkq] : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq} + _id : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq) + overlayType : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override) + sort : integer {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) + system : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system} + damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} + 0 : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} + formula : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8) + heightening : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} + damage : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} + 0 : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} + value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet) + time : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} + value : string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2) + traits : object {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} + traditions : array<> {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} + Length: min=6 max=6 + Value type: string {Primalist.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) + concentrate (x1) + druid (x1) + focus (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [md8ss7iwxhth4y5f] : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f} + _id : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f) + overlayType : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override) + sort : integer {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) + system : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system} + range : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range} + value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch) + time : object {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time} + value : string {Primalist.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1) + [baseItem] : string {Primalist.items.[].system.baseItem} (12 different values) + spear (x1) + wooden-shield (x1) + hide-armor (x2) + sling (x2) + staff (x1) + leather-armor (x3) + sickle (x1) + longbow (x1) + spiked-gauntlet (x1) + explorers-clothing (x1) + longspear (x1) + composite-longbow (x1) + [bonus] : object {Primalist.items.[].system.bonus} + value : integer {Primalist.items.[].system.bonus.value} (14 different values) + 0 (x9) + 16 (x3) + 14 (x2) + 15 (x1) + 7 (x2) + 6 (x1) + 9 (x1) + 11 (x2) + 18 (x1) + 17 (x1) + 1 (x1) + 32 (x1) + 24 (x1) + 23 (x2) + [bonusDamage] : object {Primalist.items.[].system.bonusDamage} + value : integer {Primalist.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Primalist.items.[].system.bulk} + value : mixed + integer {Primalist.items.[].system.bulk.value} (3 different values) + 1 (x7) + 2 (x5) + 0 (x2) + float {Primalist.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Primalist.items.[].system.category} (11 different values) + simple (x7) + medium (x2) + scroll (x1) + interaction (x6) + defensive (x7) + offensive (x11) + light (x3) + ammo (x3) + martial (x2) + unarmed (x1) + unarmored (x1) + [containerId] : mixed + [equipped] : object {Primalist.items.[].system.equipped} + carryType : string {Primalist.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Primalist.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {Primalist.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Primalist.items.[].system.group} (8 different values) + spear (x2) + leather (x5) + sling (x2) + club (x1) + knife (x1) + bow (x2) + brawling (x2) + cloth (x1) + [hardness] : integer {Primalist.items.[].system.hardness} (2 different values) + 0 (x22) + 3 (x1) + [hp] : object {Primalist.items.[].system.hp} + max : integer {Primalist.items.[].system.hp.max} (2 different values) + 0 (x22) + 12 (x1) + value : integer {Primalist.items.[].system.hp.value} (2 different values) + 0 (x22) + 12 (x1) + [material] : object {Primalist.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Primalist.items.[].system.price} + value : object {Primalist.items.[].system.price.value} + [sp] : integer {Primalist.items.[].system.price.value.sp} (4 different values) + 1 (x3) + 2 (x1) + 3 (x1) + 5 (x1) + [gp] : integer {Primalist.items.[].system.price.value.gp} (all different values) + [cp] : integer {Primalist.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Primalist.items.[].system.price.per} (same value: 10) + [quantity] : integer {Primalist.items.[].system.quantity} (4 different values) + 1 (x19) + 2 (x1) + 10 (x2) + 20 (x1) + [reload] : object {Primalist.items.[].system.reload} + value : string {Primalist.items.[].system.reload.value} (4 different values) + - (x1) + 1 (x2) + (x5) + 0 (x2) + [runes] : object {Primalist.items.[].system.runes} + [potency] : integer {Primalist.items.[].system.runes.potency} (3 different values) + 1 (x5) + 0 (x9) + 2 (x2) + [property] : array<> {Primalist.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Primalist.items.[].system.runes.striking} (3 different values) + 0 (x6) + 1 (x3) + 2 (x1) + [reinforcing] : integer {Primalist.items.[].system.runes.reinforcing} (same value: 0) + [resilient] : integer {Primalist.items.[].system.runes.resilient} (3 different values) + 0 (x4) + 2 (x1) + 1 (x1) + [size] : string {Primalist.items.[].system.size} (same value: med) + [splashDamage] : object {Primalist.items.[].system.splashDamage} + value : integer {Primalist.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Primalist.items.[].system.usage} + [canBeAmmo] : boolean {Primalist.items.[].system.usage.canBeAmmo} (same value: False) + value : string {Primalist.items.[].system.usage.value} (5 different values) + held-in-one-hand (x11) + other (x1) + held-in-one-plus-hands (x2) + worngloves (x1) + held-in-two-hands (x1) + [acBonus] : integer {Primalist.items.[].system.acBonus} (4 different values) + 2 (x1) + 3 (x2) + 1 (x3) + 0 (x1) + [speedPenalty] : integer {Primalist.items.[].system.speedPenalty} (2 different values) + 0 (x5) + -5 (x2) + [checkPenalty] : integer {Primalist.items.[].system.checkPenalty} (3 different values) + -2 (x2) + -1 (x3) + 0 (x1) + [dexCap] : integer {Primalist.items.[].system.dexCap} (3 different values) + 2 (x2) + 4 (x3) + 5 (x1) + [strength] : integer {Primalist.items.[].system.strength} (2 different values) + 2 (x2) + 0 (x3) + [spell] : object {Primalist.items.[].system.spell} + _id : string {Primalist.items.[].system.spell._id} (same value: XGBngYNDNYV9Xd4e) + _stats : object {Primalist.items.[].system.spell._stats} + compendiumSource : string {Primalist.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.0qaqksrGGDj74HXE) + img : string {Primalist.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/glitterdust.webp) + name : string {Primalist.items.[].system.spell.name} (same value: Revealing Light) + sort : integer {Primalist.items.[].system.spell.sort} (same value: 0) + system : object {Primalist.items.[].system.spell.system} + area : object {Primalist.items.[].system.spell.system.area} + type : string {Primalist.items.[].system.spell.system.area.type} (same value: burst) + value : integer {Primalist.items.[].system.spell.system.area.value} (same value: 10) + cost : object {Primalist.items.[].system.spell.system.cost} + value : string {Primalist.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Primalist.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Primalist.items.[].system.spell.system.damage} + defense : object {Primalist.items.[].system.spell.system.defense} + save : object {Primalist.items.[].system.spell.system.defense.save} + basic : boolean {Primalist.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Primalist.items.[].system.spell.system.defense.save.statistic} (same value: reflex) + description : object {Primalist.items.[].system.spell.system.description} + value : string {Primalist.items.[].system.spell.system.description.value} (same value:

A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by revealing light is @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. If the creature was @UUID[Compendium.pf2e.conditionitems.Item.Invisible], it becomes @UUID[Compendium.pf2e.conditionitems.Item.Concealed] instead. If the creature was already concealed for any other reason, it is no longer concealed.

+
+

Critical Success The target is unaffected.

+

Success The light affects the creature for 2 rounds.

+

Failure The light affects the creature for 1 minute.

+

Critical Failure The light affects the creature for 10 minutes.

) + duration : object {Primalist.items.[].system.spell.system.duration} + sustained : boolean {Primalist.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Primalist.items.[].system.spell.system.duration.value} (same value: varies) + level : object {Primalist.items.[].system.spell.system.level} + value : integer {Primalist.items.[].system.spell.system.level.value} (same value: 2) + location : object {Primalist.items.[].system.spell.system.location} + heightenedLevel : integer {Primalist.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + [value] : mixed + publication : object {Primalist.items.[].system.spell.system.publication} + license : string {Primalist.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {Primalist.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {Primalist.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {Primalist.items.[].system.spell.system.range} + value : string {Primalist.items.[].system.spell.system.range.value} (same value: 120 feet) + requirements : string {Primalist.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Primalist.items.[].system.spell.system.slug} (same value: revealing-light) + target : object {Primalist.items.[].system.spell.system.target} + value : string {Primalist.items.[].system.spell.system.target.value} (same value: ) + time : object {Primalist.items.[].system.spell.system.time} + value : string {Primalist.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Primalist.items.[].system.spell.system.traits} + rarity : string {Primalist.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Primalist.items.[].system.spell.system.traits.traditions} + Length: min=4 max=4 + Value type: string {Primalist.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x1) + divine (x1) + occult (x1) + primal (x1) + value : array {Primalist.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Primalist.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + light (x1) + manipulate (x1) + type : string {Primalist.items.[].system.spell.type} (same value: spell) + [uses] : object {Primalist.items.[].system.uses} + autoDestroy : boolean {Primalist.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Primalist.items.[].system.uses.max} (same value: 1) + value : integer {Primalist.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Primalist.items.[].system.attackEffects} + value : array {Primalist.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Primalist.items.[].system.attackEffects.value.[]} (same value: push) + [damageRolls] : object {Primalist.items.[].system.damageRolls} + [ecEOXPiYgZNm6KC6] : object {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6} + damage : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damage} (same value: 1d6+8) + damageType : string {Primalist.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damageType} (same value: piercing) + [ZmalDdhM7IhLQsEK] : object {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK} + damage : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damage} (same value: 1d6+8) + damageType : string {Primalist.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damageType} (same value: piercing) + [8f7GrIh2L99Lo8OS] : object {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS} + damage : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damage} (same value: 1d4+8) + damageType : string {Primalist.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damageType} (same value: bludgeoning) + [aYzbVJGEHykM363v] : object {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v} + damage : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damage} (same value: 1d4+2) + damageType : string {Primalist.items.[].system.damageRolls.aYzbVJGEHykM363v.damageType} (same value: bludgeoning) + [cRhjSPI4RD9ixjME] : object {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME} + damage : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damage} (2 different values) + 1d4+2 (x1) + 1d4+10 (x1) + damageType : string {Primalist.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damageType} (same value: bludgeoning) + [g5FG4Q6TjXPdvvcW] : object {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW} + damage : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damage} (same value: 1d6+1) + damageType : string {Primalist.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damageType} (same value: bludgeoning) + [nMpgrHbueAuSeQgt] : object {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt} + damage : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damage} (same value: 2d8+4) + damageType : string {Primalist.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damageType} (same value: bludgeoning) + [217NtSFRm9t2OzGt] : object {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt} + damage : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damage} (same value: 1d4+4) + damageType : string {Primalist.items.[].system.damageRolls.217NtSFRm9t2OzGt.damageType} (same value: bludgeoning) + [Lzd3HxbUJMygn3HQ] : object {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ} + damage : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damage} (same value: 2d8) + damageType : string {Primalist.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damageType} (same value: bludgeoning) + [ltvq3TmO4erfqztL] : object {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL} + damage : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damage} (same value: 1d4) + damageType : string {Primalist.items.[].system.damageRolls.ltvq3TmO4erfqztL.damageType} (same value: slashing) + [XpigworFqUm230yD] : object {Primalist.items.[].system.damageRolls.XpigworFqUm230yD} + damage : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damage} (same value: 1d4+4) + damageType : string {Primalist.items.[].system.damageRolls.XpigworFqUm230yD.damageType} (same value: bludgeoning) + [NDL805Bd1Aaf9CLB] : object {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB} + damage : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damage} (same value: 1d6+4) + damageType : string {Primalist.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damageType} (same value: bludgeoning) + [Dj0Ia0cVYrdqO5YU] : object {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU} + damage : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damage} (same value: 1d4+10) + damageType : string {Primalist.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damageType} (same value: piercing) + [Omumlxz5QcwIdic9] : object {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9} + damage : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damage} (same value: 2d8+6) + damageType : string {Primalist.items.[].system.damageRolls.Omumlxz5QcwIdic9.damageType} (same value: piercing) + [grrLMa6173hqa5HL] : object {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL} + damage : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damage} (same value: 3d4+8) + damageType : string {Primalist.items.[].system.damageRolls.grrLMa6173hqa5HL.damageType} (same value: bludgeoning) + [uuaawnENMNhz1cyA] : object {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA} + damage : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damage} (same value: 3d12) + damageType : string {Primalist.items.[].system.damageRolls.uuaawnENMNhz1cyA.damageType} (same value: electricity) + [jb7UhMbJsUnwd6NX] : object {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX} + damage : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damage} (same value: 2d10) + damageType : string {Primalist.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damageType} (same value: sonic) + [yGGDPcEAyISW3WIL] : object {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL} + damage : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damage} (same value: 2d8+10) + damageType : string {Primalist.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damageType} (same value: piercing) + [qTAHkbgtQCpKHAwX] : object {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX} + damage : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damage} (same value: 2d10) + damageType : string {Primalist.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damageType} (same value: sonic) + lWVEMAGV1sssxK9d : object {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d} + damage : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damage} (same value: 2d8+8) + damageType : string {Primalist.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damageType} (same value: piercing) + n2nLFUtp3P63NhTD : object {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD} + damage : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damage} (same value: 1d10) + damageType : string {Primalist.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damageType} (same value: sonic) + [actionType] : object {Primalist.items.[].system.actionType} + value : string {Primalist.items.[].system.actionType.value} (3 different values) + passive (x12) + reaction (x3) + action (x9) + [actions] : object {Primalist.items.[].system.actions} + [value] : integer {Primalist.items.[].system.actions.value} (3 different values) + 3 (x2) + 2 (x3) + 1 (x4) + [stackGroup] : string {Primalist.items.[].system.stackGroup} (2 different values) + slingBullets (x2) + arrows (x1) + [showSlotlessLevels] : object {Primalist.items.[].system.showSlotlessLevels} + value : boolean {Primalist.items.[].system.showSlotlessLevels.value} (same value: False) + type : string {Primalist.items.[].type} (9 different values) + spellcastingEntry (x10) + spell (x85) + weapon (x10) + shield (x1) + armor (x6) + consumable (x4) + melee (x18) + action (x24) + equipment (x2) + [_stats] : object {Primalist.items.[]._stats} + compendiumSource : string {Primalist.items.[]._stats.compendiumSource} (82 different values) + [flags] : object {Primalist.items.[].flags} + pf2e : object {Primalist.items.[].flags.pf2e} + linkedWeapon : string {Primalist.items.[].flags.pf2e.linkedWeapon} (10 different values) + zl2pdCTqg1kHKiD5 (x2) + II8wL4kIHCKTvqzV (x1) + gnoR6md7OusZvonB (x1) + pEAxolEQ9WoRIkHg (x1) + Iyt9HgN2XFej8f2k (x1) + WYC4S6adgyCpF1gu (x1) + xVdHx69jiLV136Ua (x1) + CQzqPLpfOOTs3TdQ (x1) + OB88luUrJlNLVyBj (x1) + SHO1fpzZLQUsrCMn (x1) + name : string {Primalist.name} (all different values) + system : object {Primalist.system} + abilities : object {Primalist.system.abilities} + cha : object {Primalist.system.abilities.cha} + mod : integer {Primalist.system.abilities.cha.mod} (6 different values) + 1 (x2) + 0 (x1) + 2 (x1) + 3 (x1) + 6 (x1) + 4 (x1) + con : object {Primalist.system.abilities.con} + mod : integer {Primalist.system.abilities.con.mod} (4 different values) + 1 (x3) + 2 (x1) + 4 (x1) + 3 (x2) + dex : object {Primalist.system.abilities.dex} + mod : integer {Primalist.system.abilities.dex.mod} (4 different values) + 2 (x2) + 1 (x2) + 3 (x2) + 5 (x1) + int : object {Primalist.system.abilities.int} + mod : integer {Primalist.system.abilities.int.mod} (3 different values) + 1 (x2) + 0 (x4) + 2 (x1) + str : object {Primalist.system.abilities.str} + mod : integer {Primalist.system.abilities.str.mod} (3 different values) + 4 (x4) + 2 (x2) + 0 (x1) + wis : object {Primalist.system.abilities.wis} + mod : integer {Primalist.system.abilities.wis.mod} (3 different values) + 4 (x5) + 1 (x1) + 3 (x1) + attributes : object {Primalist.system.attributes} + ac : object {Primalist.system.attributes.ac} + details : string {Primalist.system.attributes.ac.details} (2 different values) + (x6) + 26 in animal form (x1) + value : integer {Primalist.system.attributes.ac.value} (6 different values) + 24 (x2) + 15 (x1) + 20 (x1) + 25 (x1) + 40 (x1) + 10 (x1) + allSaves : object {Primalist.system.attributes.allSaves} + value : string {Primalist.system.attributes.allSaves.value} (2 different values) + (x6) + +13 vs. damaging effects (x1) + hp : object {Primalist.system.attributes.hp} + details : string {Primalist.system.attributes.hp.details} (same value: ) + max : integer {Primalist.system.attributes.hp.max} (6 different values) + 100 (x2) + 18 (x1) + 55 (x1) + 140 (x1) + 360 (x1) + 220 (x1) + temp : integer {Primalist.system.attributes.hp.temp} (same value: 0) + value : integer {Primalist.system.attributes.hp.value} (6 different values) + 100 (x2) + 18 (x1) + 55 (x1) + 140 (x1) + 360 (x1) + 220 (x1) + speed : object {Primalist.system.attributes.speed} + otherSpeeds : array {Primalist.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Primalist.system.attributes.speed.otherSpeeds.[]} + type : string {Primalist.system.attributes.speed.otherSpeeds.[].type} (same value: fly) + value : integer {Primalist.system.attributes.speed.otherSpeeds.[].value} (same value: 60) + value : integer {Primalist.system.attributes.speed.value} (2 different values) + 25 (x6) + 20 (x1) + [details] : string {Primalist.system.attributes.speed.details} (same value: swiftness) + [resistances] : array {Primalist.system.attributes.resistances} + Length: min=2 max=2 + Value type: object {Primalist.system.attributes.resistances.[]} + doubleVs : array<> {Primalist.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Primalist.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Primalist.system.attributes.resistances.[].type} (4 different values) + earth (x1) + poison (x1) + cold (x1) + electricity (x1) + value : integer {Primalist.system.attributes.resistances.[].value} (3 different values) + 6 (x2) + 15 (x1) + 20 (x1) + details : object {Primalist.system.details} + blurb : string {Primalist.system.details.blurb} (same value: ) + languages : object {Primalist.system.details.languages} + details : string {Primalist.system.details.languages.details} (same value: ) + value : array {Primalist.system.details.languages.value} + Length: min=0 max=3 + Value type: string {Primalist.system.details.languages.value.[]} (5 different values) + common (x6) + wildsong (x4) + petran (x1) + sussuran (x1) + thalassic (x1) + level : object {Primalist.system.details.level} + value : integer {Primalist.system.details.level.value} (all different values) + privateNotes : string {Primalist.system.details.privateNotes} (same value: ) + publicNotes : string {Primalist.system.details.publicNotes} (all different values) + publication : object {Primalist.system.details.publication} + license : string {Primalist.system.details.publication.license} (same value: ORC) + remaster : boolean {Primalist.system.details.publication.remaster} (same value: True) + title : string {Primalist.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Primalist.system.initiative} + statistic : string {Primalist.system.initiative.statistic} (same value: perception) + perception : object {Primalist.system.perception} + details : string {Primalist.system.perception.details} (same value: ) + mod : integer {Primalist.system.perception.mod} (all different values) + senses : array {Primalist.system.perception.senses} + Length: min=0 max=1 + Value type: object {Primalist.system.perception.senses.[]} + acuity : string {Primalist.system.perception.senses.[].acuity} (same value: imprecise) + range : integer {Primalist.system.perception.senses.[].range} (same value: 30) + type : string {Primalist.system.perception.senses.[].type} (same value: lifesense) + resources : object {Primalist.system.resources} + [focus] : object {Primalist.system.resources.focus} + max : integer {Primalist.system.resources.focus.max} (same value: 1) + value : integer {Primalist.system.resources.focus.value} (same value: 1) + saves : object {Primalist.system.saves} + fortitude : object {Primalist.system.saves.fortitude} + saveDetail : string {Primalist.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Primalist.system.saves.fortitude.value} (all different values) + reflex : object {Primalist.system.saves.reflex} + saveDetail : string {Primalist.system.saves.reflex.saveDetail} (same value: ) + value : integer {Primalist.system.saves.reflex.value} (all different values) + will : object {Primalist.system.saves.will} + saveDetail : string {Primalist.system.saves.will.saveDetail} (same value: ) + value : integer {Primalist.system.saves.will.value} (all different values) + skills : object {Primalist.system.skills} + [diplomacy] : object {Primalist.system.skills.diplomacy} + base : integer {Primalist.system.skills.diplomacy.base} (5 different values) + 14 (x1) + 3 (x1) + 9 (x1) + 13 (x1) + 25 (x1) + [special] : array<> {Primalist.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Primalist.system.skills.intimidation} + base : integer {Primalist.system.skills.intimidation.base} (5 different values) + 12 (x1) + 13 (x1) + 11 (x1) + 37 (x1) + 23 (x1) + [special] : array {Primalist.system.skills.intimidation.special} + Length: min=1 max=1 + Value type: object {Primalist.system.skills.intimidation.special.[]} + base : integer {Primalist.system.skills.intimidation.special.[].base} (same value: 15) + label : string {Primalist.system.skills.intimidation.special.[].label} (same value: in animal form) + nature : object {Primalist.system.skills.nature} + base : integer {Primalist.system.skills.nature.base} (all different values) + [special] : array<> {Primalist.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {Primalist.system.skills.religion} + base : integer {Primalist.system.skills.religion.base} (same value: 15) + [stealth] : object {Primalist.system.skills.stealth} + base : integer {Primalist.system.skills.stealth.base} (5 different values) + 13 (x1) + 4 (x1) + 9 (x1) + 12 (x1) + 35 (x1) + [special] : array {Primalist.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Primalist.system.skills.stealth.special.[]} + base : integer {Primalist.system.skills.stealth.special.[].base} (same value: 16) + label : string {Primalist.system.skills.stealth.special.[].label} (same value: in animal form) + survival : object {Primalist.system.skills.survival} + base : integer {Primalist.system.skills.survival.base} (all different values) + [special] : array<> {Primalist.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [medicine] : object {Primalist.system.skills.medicine} + base : integer {Primalist.system.skills.medicine.base} (same value: 7) + [acrobatics] : object {Primalist.system.skills.acrobatics} + base : integer {Primalist.system.skills.acrobatics.base} (3 different values) + 9 (x1) + 12 (x1) + 35 (x1) + [special] : array {Primalist.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Primalist.system.skills.acrobatics.special.[]} + base : integer {Primalist.system.skills.acrobatics.special.[].base} (same value: 16) + label : string {Primalist.system.skills.acrobatics.special.[].label} (same value: in animal form) + [athletics] : object {Primalist.system.skills.athletics} + base : integer {Primalist.system.skills.athletics.base} (4 different values) + 15 (x1) + 6 (x1) + 14 (x1) + 23 (x1) + [special] : array {Primalist.system.skills.athletics.special} + Length: min=2 max=2 + Value type: object {Primalist.system.skills.athletics.special.[]} + base : integer {Primalist.system.skills.athletics.special.[].base} (2 different values) + 18 (x1) + -4 (x1) + label : string {Primalist.system.skills.athletics.special.[].label} (2 different values) + in animal form (x1) + in pest form (x1) + performance : object {Primalist.system.skills.performance} + base : integer {Primalist.system.skills.performance.base} (same value: 27) + traits : object {Primalist.system.traits} + rarity : string {Primalist.system.traits.rarity} (2 different values) + common (x6) + rare (x1) + size : object {Primalist.system.traits.size} + value : string {Primalist.system.traits.size.value} (same value: med) + value : array {Primalist.system.traits.value} + Length: min=2 max=2 + Value type: string {Primalist.system.traits.value.[]} (2 different values) + human (x7) + humanoid (x7) + type : string {Primalist.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Prophesied Monarch.txt b/output/pf2e/packs/Prophesied Monarch.txt new file mode 100644 index 0000000..fd0a27f --- /dev/null +++ b/output/pf2e/packs/Prophesied Monarch.txt @@ -0,0 +1,66 @@ +Prophesied Monarch +Different values: 14 +===================================== +object {Prophesied Monarch} + _id : string {Prophesied Monarch._id} (all different values) + folder : string {Prophesied Monarch.folder} (same value: tneLz2wcWb3yrsFU) + img : string {Prophesied Monarch.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Prophesied Monarch.name} (all different values) + system : object {Prophesied Monarch.system} + actionType : object {Prophesied Monarch.system.actionType} + value : string {Prophesied Monarch.system.actionType.value} (3 different values) + action (x9) + passive (x4) + reaction (x1) + actions : object {Prophesied Monarch.system.actions} + [value] : integer {Prophesied Monarch.system.actions.value} (3 different values) + 1 (x4) + 3 (x3) + 2 (x2) + category : string {Prophesied Monarch.system.category} (same value: class) + description : object {Prophesied Monarch.system.description} + value : string {Prophesied Monarch.system.description.value} (all different values) + level : object {Prophesied Monarch.system.level} + value : integer {Prophesied Monarch.system.level.value} (5 different values) + 14 (x4) + 18 (x3) + 16 (x4) + 20 (x2) + 12 (x1) + prerequisites : object {Prophesied Monarch.system.prerequisites} + value : array {Prophesied Monarch.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Prophesied Monarch.system.prerequisites.value.[]} + value : string {Prophesied Monarch.system.prerequisites.value.[].value} (same value: Prophesied Monarch Dedication) + publication : object {Prophesied Monarch.system.publication} + license : string {Prophesied Monarch.system.publication.license} (same value: ORC) + remaster : boolean {Prophesied Monarch.system.publication.remaster} (same value: True) + title : string {Prophesied Monarch.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Prophesied Monarch.system.traits} + [otherTags] : array {Prophesied Monarch.system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Prophesied Monarch.system.traits.otherTags.[]} (same value: prophesied-monarch-dedication) + rarity : string {Prophesied Monarch.system.traits.rarity} (2 different values) + common (x13) + uncommon (x1) + value : array {Prophesied Monarch.system.traits.value} + Length: min=1 max=5 + Value type: string {Prophesied Monarch.system.traits.value.[]} (11 different values) + auditory (x3) + mythic (x14) + incapacitation (x2) + death (x1) + spirit (x1) + linguistic (x1) + mental (x1) + visual (x1) + flourish (x1) + manipulate (x1) + destiny (x1) + [frequency] : object {Prophesied Monarch.system.frequency} + max : integer {Prophesied Monarch.system.frequency.max} (same value: 1) + per : string {Prophesied Monarch.system.frequency.per} (2 different values) + day (x4) + P1W (x1) + type : string {Prophesied Monarch.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Protean.txt b/output/pf2e/packs/Protean.txt new file mode 100644 index 0000000..f97e851 --- /dev/null +++ b/output/pf2e/packs/Protean.txt @@ -0,0 +1,27 @@ +Protean +Different values: 2 +===================================== +object {Protean} + _id : string {Protean._id} (all different values) + folder : string {Protean.folder} (same value: ux1bQjL8l72wbqSb) + img : string {Protean.img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Protean.name} (all different values) + system : object {Protean.system} + actionType : object {Protean.system.actionType} + value : string {Protean.system.actionType.value} (same value: passive) + actions : object {Protean.system.actions} + [value] : mixed + category : string {Protean.system.category} (all different values) + description : object {Protean.system.description} + value : string {Protean.system.description.value} (all different values) + publication : object {Protean.system.publication} + license : string {Protean.system.publication.license} (same value: ORC) + remaster : boolean {Protean.system.publication.remaster} (same value: True) + title : string {Protean.system.publication.title} (same value: Pathfinder Monster Core) + rules : ###FoundryRulesObject### + traits : object {Protean.system.traits} + rarity : string {Protean.system.traits.rarity} (same value: common) + value : array {Protean.system.traits.value} + Length: min=0 max=1 + Value type: string {Protean.system.traits.value.[]} (same value: divine) + type : string {Protean.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Provocator.txt b/output/pf2e/packs/Provocator.txt new file mode 100644 index 0000000..b9f6d76 --- /dev/null +++ b/output/pf2e/packs/Provocator.txt @@ -0,0 +1,64 @@ +Provocator +Different values: 6 +===================================== +object {Provocator} + _id : string {Provocator._id} (all different values) + folder : string {Provocator.folder} (same value: yyR6bPA399JxM7Y6) + img : string {Provocator.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Provocator.name} (all different values) + system : object {Provocator.system} + actionType : object {Provocator.system.actionType} + value : string {Provocator.system.actionType.value} (3 different values) + reaction (x1) + action (x3) + passive (x2) + actions : object {Provocator.system.actions} + [value] : integer {Provocator.system.actions.value} (2 different values) + 1 (x2) + 2 (x1) + category : string {Provocator.system.category} (same value: class) + description : object {Provocator.system.description} + value : string {Provocator.system.description.value} (all different values) + level : object {Provocator.system.level} + value : integer {Provocator.system.level.value} (4 different values) + 12 (x2) + 14 (x2) + 16 (x1) + 10 (x1) + prerequisites : object {Provocator.system.prerequisites} + value : array {Provocator.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Provocator.system.prerequisites.value.[]} + value : string {Provocator.system.prerequisites.value.[].value} (4 different values) + Provocator Dedication (x5) + expert in any kind of weapon or unarmed attack (x1) + Strength +2 (x1) + Charisma +2 (x1) + publication : object {Provocator.system.publication} + license : string {Provocator.system.publication.license} (same value: OGL) + remaster : boolean {Provocator.system.publication.remaster} (same value: False) + title : string {Provocator.system.publication.title} (same value: Pathfinder #159: All or Nothing) + rules : ###FoundryRulesObject### + traits : object {Provocator.system.traits} + rarity : string {Provocator.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Provocator.system.traits.value} + Length: min=1 max=4 + Value type: string {Provocator.system.traits.value.[]} (5 different values) + archetype (x6) + concentrate (x1) + emotion (x1) + mental (x1) + dedication (x1) + [subfeatures] : object {Provocator.system.subfeatures} + proficiencies : object {Provocator.system.subfeatures.proficiencies} + martial : object {Provocator.system.subfeatures.proficiencies.martial} + rank : integer {Provocator.system.subfeatures.proficiencies.martial.rank} (2 different values) + 2 (x1) + 1 (x1) + simple : object {Provocator.system.subfeatures.proficiencies.simple} + rank : integer {Provocator.system.subfeatures.proficiencies.simple.rank} (2 different values) + 2 (x1) + 1 (x1) + type : string {Provocator.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Psychic Duelist.txt b/output/pf2e/packs/Psychic Duelist.txt new file mode 100644 index 0000000..64d77d2 --- /dev/null +++ b/output/pf2e/packs/Psychic Duelist.txt @@ -0,0 +1,52 @@ +Psychic Duelist +Different values: 4 +===================================== +object {Psychic Duelist} + _id : string {Psychic Duelist._id} (all different values) + folder : string {Psychic Duelist.folder} (same value: GAqi6ZQt9RCavnFI) + img : string {Psychic Duelist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Psychic Duelist.name} (all different values) + system : object {Psychic Duelist.system} + actionType : object {Psychic Duelist.system.actionType} + value : string {Psychic Duelist.system.actionType.value} (3 different values) + passive (x2) + action (x1) + free (x1) + actions : object {Psychic Duelist.system.actions} + [value] : integer {Psychic Duelist.system.actions.value} (same value: 3) + category : string {Psychic Duelist.system.category} (same value: class) + description : object {Psychic Duelist.system.description} + value : string {Psychic Duelist.system.description.value} (all different values) + level : object {Psychic Duelist.system.level} + value : integer {Psychic Duelist.system.level.value} (all different values) + prerequisites : object {Psychic Duelist.system.prerequisites} + value : array {Psychic Duelist.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Psychic Duelist.system.prerequisites.value.[]} + value : string {Psychic Duelist.system.prerequisites.value.[].value} (3 different values) + Psychic Duelist Dedication (x3) + trained in Occultism (x1) + you have been in a psychic duel (x1) + publication : object {Psychic Duelist.system.publication} + license : string {Psychic Duelist.system.publication.license} (same value: OGL) + remaster : boolean {Psychic Duelist.system.publication.remaster} (same value: False) + title : string {Psychic Duelist.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Psychic Duelist.system.traits} + rarity : string {Psychic Duelist.system.traits.rarity} (2 different values) + common (x3) + rare (x1) + value : array {Psychic Duelist.system.traits.value} + Length: min=1 max=5 + Value type: string {Psychic Duelist.system.traits.value.[]} (6 different values) + archetype (x4) + illusion (x1) + incapacitation (x1) + mental (x1) + occult (x1) + dedication (x1) + [frequency] : object {Psychic Duelist.system.frequency} + max : integer {Psychic Duelist.system.frequency.max} (same value: 1) + per : string {Psychic Duelist.system.frequency.per} (same value: day) + value : integer {Psychic Duelist.system.frequency.value} (same value: 1) + type : string {Psychic Duelist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Psychic.txt b/output/pf2e/packs/Psychic.txt new file mode 100644 index 0000000..e5d3dc8 --- /dev/null +++ b/output/pf2e/packs/Psychic.txt @@ -0,0 +1,94 @@ +Psychic +Different values: 43 +===================================== +object {Psychic} + _id : string {Psychic._id} (all different values) + folder : string {Psychic.folder} (same value: H8tbuNkZmy4cFxb2) + img : string {Psychic.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Psychic.name} (all different values) + system : object {Psychic.system} + actionType : object {Psychic.system.actionType} + value : string {Psychic.system.actionType.value} (4 different values) + reaction (x4) + passive (x23) + action (x9) + free (x7) + actions : object {Psychic.system.actions} + [value] : integer {Psychic.system.actions.value} (2 different values) + 1 (x7) + 2 (x2) + category : string {Psychic.system.category} (same value: class) + description : object {Psychic.system.description} + value : string {Psychic.system.description.value} (all different values) + level : object {Psychic.system.level} + value : integer {Psychic.system.level.value} (11 different values) + 18 (x3) + 1 (x4) + 4 (x5) + 20 (x4) + 8 (x6) + 14 (x3) + 16 (x3) + 10 (x5) + 12 (x3) + 6 (x4) + 2 (x3) + prerequisites : object {Psychic.system.prerequisites} + value : array {Psychic.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Psychic.system.prerequisites.value.[]} + value : string {Psychic.system.prerequisites.value.[].value} (4 different values) + wandering reverie subconscious mind (x1) + emotional acceptance subconscious mind (x1) + precise discipline subconscious mind (x1) + gathered lore subconscious mind (x1) + publication : object {Psychic.system.publication} + license : string {Psychic.system.publication.license} (same value: OGL) + remaster : boolean {Psychic.system.publication.remaster} (same value: False) + title : string {Psychic.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Psychic.system.traits} + rarity : string {Psychic.system.traits.rarity} (same value: common) + value : array {Psychic.system.traits.value} + Length: min=1 max=5 + Value type: string {Psychic.system.traits.value.[]} (17 different values) + psyche (x10) + psychic (x43) + occult (x16) + mental (x7) + death (x1) + mindshift (x5) + aura (x1) + emotion (x3) + fear (x1) + illusion (x2) + concentrate (x5) + fortune (x2) + amp (x8) + nonlethal (x1) + manipulate (x1) + spellshape (x1) + teleportation (x1) + [frequency] : object {Psychic.system.frequency} + max : integer {Psychic.system.frequency.max} (same value: 1) + per : string {Psychic.system.frequency.per} (6 different values) + P1Y (x1) + round (x3) + day (x1) + turn (x1) + PT1H (x1) + PT1M (x1) + [value] : integer {Psychic.system.frequency.value} (same value: 1) + [selfEffect] : object {Psychic.system.selfEffect} + name : string {Psychic.system.selfEffect.name} (2 different values) + Effect: Emotional Surge (x1) + Effect: Psi Strikes (x1) + uuid : string {Psychic.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Emotional Surge (x1) + Compendium.pf2e.feat-effects.Item.Effect: Psi Strikes (x1) + [subfeatures] : object {Psychic.system.subfeatures} + senses : object {Psychic.system.subfeatures.senses} + thoughtsense : object {Psychic.system.subfeatures.senses.thoughtsense} + acuity : string {Psychic.system.subfeatures.senses.thoughtsense.acuity} (same value: vague) + range : integer {Psychic.system.subfeatures.senses.thoughtsense.range} (same value: 30) + type : string {Psychic.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Qlippoth Lords.txt b/output/pf2e/packs/Qlippoth Lords.txt new file mode 100644 index 0000000..28cc544 --- /dev/null +++ b/output/pf2e/packs/Qlippoth Lords.txt @@ -0,0 +1,85 @@ +Qlippoth Lords +Different values: 7 +===================================== +object {Qlippoth Lords} + _id : string {Qlippoth Lords._id} (all different values) + folder : string {Qlippoth Lords.folder} (same value: ImBQZgil9x1VrSfl) + img : string {Qlippoth Lords.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Qlippoth Lords.name} (all different values) + system : object {Qlippoth Lords.system} + attribute : array {Qlippoth Lords.system.attribute} + Length: min=2 max=2 + Value type: string {Qlippoth Lords.system.attribute.[]} (6 different values) + str (x2) + con (x6) + wis (x2) + cha (x1) + dex (x1) + int (x2) + category : string {Qlippoth Lords.system.category} (same value: deity) + description : object {Qlippoth Lords.system.description} + value : string {Qlippoth Lords.system.description.value} (all different values) + domains : object {Qlippoth Lords.system.domains} + alternate : array {Qlippoth Lords.system.domains.alternate} + Length: min=2 max=2 + Value type: string {Qlippoth Lords.system.domains.alternate.[]} (14 different values) + fate (x1) + zeal (x1) + abomination (x1) + death (x1) + secrecy (x1) + tyranny (x1) + delirium (x1) + nightmares (x1) + nature (x1) + indulgence (x1) + dust (x1) + travel (x1) + cities (x1) + toil (x1) + primary : array {Qlippoth Lords.system.domains.primary} + Length: min=4 max=4 + Value type: string {Qlippoth Lords.system.domains.primary.[]} (24 different values) + font : array {Qlippoth Lords.system.font} + Length: min=1 max=2 + Value type: string {Qlippoth Lords.system.font.[]} (2 different values) + harm (x7) + heal (x2) + publication : object {Qlippoth Lords.system.publication} + license : string {Qlippoth Lords.system.publication.license} (same value: ORC) + remaster : boolean {Qlippoth Lords.system.publication.remaster} (same value: True) + title : string {Qlippoth Lords.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + sanctification : object {Qlippoth Lords.system.sanctification} + modal : string {Qlippoth Lords.system.sanctification.modal} (same value: can) + what : array {Qlippoth Lords.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Qlippoth Lords.system.sanctification.what.[]} (2 different values) + unholy (x7) + holy (x1) + skill : array {Qlippoth Lords.system.skill} + Length: min=1 max=1 + Value type: string {Qlippoth Lords.system.skill.[]} (all different values) + spells : object {Qlippoth Lords.system.spells} + 1 : string {Qlippoth Lords.system.spells.1} (all different values) + [3] : string {Qlippoth Lords.system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Haste) + [5] : string {Qlippoth Lords.system.spells.5} (4 different values) + Compendium.pf2e.spells-srd.Item.Moon Frenzy (x1) + Compendium.pf2e.spells-srd.Item.Toxic Cloud (x1) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + Compendium.pf2e.spells-srd.Item.Acid Storm (x1) + [4] : string {Qlippoth Lords.system.spells.4} (3 different values) + Compendium.pf2e.spells-srd.Item.Wall of Fire (x1) + Compendium.pf2e.spells-srd.Item.False Nature (x1) + Compendium.pf2e.spells-srd.Item.Bestial Curse (x1) + [7] : string {Qlippoth Lords.system.spells.7} (3 different values) + Compendium.pf2e.spells-srd.Item.Volcanic Eruption (x1) + Compendium.pf2e.spells-srd.Item.Warp Mind (x2) + Compendium.pf2e.spells-srd.Item.Mask of Terror (x1) + [8] : string {Qlippoth Lords.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Monstrosity Form) + [2] : string {Qlippoth Lords.system.spells.2} (same value: Compendium.pf2e.spells-srd.Item.Feast of Ashes) + traits : object {Qlippoth Lords.system.traits} + weapons : array {Qlippoth Lords.system.weapons} + Length: min=1 max=1 + Value type: string {Qlippoth Lords.system.weapons.[]} (all different values) + type : string {Qlippoth Lords.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Queens of the Night.txt b/output/pf2e/packs/Queens of the Night.txt new file mode 100644 index 0000000..afd2447 --- /dev/null +++ b/output/pf2e/packs/Queens of the Night.txt @@ -0,0 +1,79 @@ +Queens of the Night +Different values: 4 +===================================== +object {Queens of the Night} + _id : string {Queens of the Night._id} (all different values) + folder : string {Queens of the Night.folder} (same value: U4gxebOrIxeXy9yV) + img : string {Queens of the Night.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Queens of the Night.name} (all different values) + system : object {Queens of the Night.system} + attribute : array {Queens of the Night.system.attribute} + Length: min=2 max=2 + Value type: string {Queens of the Night.system.attribute.[]} (6 different values) + int (x1) + cha (x2) + con (x1) + wis (x2) + str (x1) + dex (x1) + category : string {Queens of the Night.system.category} (same value: deity) + description : object {Queens of the Night.system.description} + value : string {Queens of the Night.system.description.value} (all different values) + domains : object {Queens of the Night.system.domains} + alternate : array {Queens of the Night.system.domains.alternate} + Length: min=1 max=1 + Value type: string {Queens of the Night.system.domains.alternate.[]} (all different values) + primary : array {Queens of the Night.system.domains.primary} + Length: min=4 max=4 + Value type: string {Queens of the Night.system.domains.primary.[]} (15 different values) + creation (x2) + darkness (x1) + wyrmkin (x1) + passion (x1) + pain (x1) + repose (x1) + sorrow (x1) + ambition (x1) + destruction (x1) + might (x1) + zeal (x1) + fate (x1) + trickery (x1) + truth (x1) + undeath (x1) + font : array {Queens of the Night.system.font} + Length: min=1 max=1 + Value type: string {Queens of the Night.system.font.[]} (same value: harm) + publication : object {Queens of the Night.system.publication} + license : string {Queens of the Night.system.publication.license} (same value: ORC) + remaster : boolean {Queens of the Night.system.publication.remaster} (same value: True) + title : string {Queens of the Night.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + sanctification : object {Queens of the Night.system.sanctification} + modal : string {Queens of the Night.system.sanctification.modal} (2 different values) + can (x3) + must (x1) + what : array {Queens of the Night.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Queens of the Night.system.sanctification.what.[]} (same value: unholy) + skill : array {Queens of the Night.system.skill} + Length: min=1 max=1 + Value type: string {Queens of the Night.system.skill.[]} (all different values) + spells : object {Queens of the Night.system.spells} + 1 : string {Queens of the Night.system.spells.1} (all different values) + [3] : string {Queens of the Night.system.spells.3} (3 different values) + Compendium.pf2e.spells-srd.Item.Enthrall (x1) + Compendium.pf2e.spells-srd.Item.Earthbind (x1) + Compendium.pf2e.spells-srd.Item.Fireball (x1) + [4] : string {Queens of the Night.system.spells.4} (2 different values) + Compendium.pf2e.spells-srd.Item.Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Translocate (x1) + [5] : string {Queens of the Night.system.spells.5} (2 different values) + Compendium.pf2e.spells-srd.Item.Synaptic Pulse (x1) + Compendium.pf2e.spells-srd.Item.Illusory Scene (x1) + 2 : string {Queens of the Night.system.spells.2} (same value: Compendium.pf2e.spells-srd.Item.Blur) + traits : object {Queens of the Night.system.traits} + weapons : array {Queens of the Night.system.weapons} + Length: min=1 max=1 + Value type: string {Queens of the Night.system.weapons.[]} (all different values) + type : string {Queens of the Night.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Quest for the Frozen Flame.txt b/output/pf2e/packs/Quest for the Frozen Flame.txt new file mode 100644 index 0000000..9f06c52 --- /dev/null +++ b/output/pf2e/packs/Quest for the Frozen Flame.txt @@ -0,0 +1,70 @@ +Quest for the Frozen Flame +Different values: 6 +===================================== +object {Quest for the Frozen Flame} + _id : string {Quest for the Frozen Flame._id} (all different values) + folder : string {Quest for the Frozen Flame.folder} (same value: I7OzdXhmf94ZkRoO) + img : string {Quest for the Frozen Flame.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Quest for the Frozen Flame.name} (all different values) + system : object {Quest for the Frozen Flame.system} + boosts : object {Quest for the Frozen Flame.system.boosts} + 0 : object {Quest for the Frozen Flame.system.boosts.0} + value : array {Quest for the Frozen Flame.system.boosts.0.value} + Length: min=2 max=2 + Value type: string {Quest for the Frozen Flame.system.boosts.0.value.[]} (all different values) + 1 : object {Quest for the Frozen Flame.system.boosts.1} + value : array {Quest for the Frozen Flame.system.boosts.1.value} + Length: min=6 max=6 + Value type: string {Quest for the Frozen Flame.system.boosts.1.value.[]} (all different values) + description : object {Quest for the Frozen Flame.system.description} + value : string {Quest for the Frozen Flame.system.description.value} (all different values) + items : object {Quest for the Frozen Flame.system.items} + [saayb] : object {Quest for the Frozen Flame.system.items.saayb} + img : string {Quest for the Frozen Flame.system.items.saayb.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Quest for the Frozen Flame.system.items.saayb.level} (same value: 1) + name : string {Quest for the Frozen Flame.system.items.saayb.name} (same value: Group Impression) + uuid : string {Quest for the Frozen Flame.system.items.saayb.uuid} (same value: Compendium.pf2e.feats-srd.Item.Group Impression) + [eu46h] : object {Quest for the Frozen Flame.system.items.eu46h} + img : string {Quest for the Frozen Flame.system.items.eu46h.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Quest for the Frozen Flame.system.items.eu46h.level} (same value: 1) + name : string {Quest for the Frozen Flame.system.items.eu46h.name} (same value: Pilgrim's Token) + uuid : string {Quest for the Frozen Flame.system.items.eu46h.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pilgrim's Token) + [9bwxw] : object {Quest for the Frozen Flame.system.items.9bwxw} + img : string {Quest for the Frozen Flame.system.items.9bwxw.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Quest for the Frozen Flame.system.items.9bwxw.level} (same value: 1) + name : string {Quest for the Frozen Flame.system.items.9bwxw.name} (same value: Train Animal) + uuid : string {Quest for the Frozen Flame.system.items.9bwxw.uuid} (same value: Compendium.pf2e.feats-srd.Item.Train Animal) + [mtc96] : object {Quest for the Frozen Flame.system.items.mtc96} + img : string {Quest for the Frozen Flame.system.items.mtc96.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Quest for the Frozen Flame.system.items.mtc96.level} (same value: 1) + name : string {Quest for the Frozen Flame.system.items.mtc96.name} (same value: Titan Wrestler) + uuid : string {Quest for the Frozen Flame.system.items.mtc96.uuid} (same value: Compendium.pf2e.feats-srd.Item.Titan Wrestler) + [07n2z] : object {Quest for the Frozen Flame.system.items.07n2z} + img : string {Quest for the Frozen Flame.system.items.07n2z.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Quest for the Frozen Flame.system.items.07n2z.level} (same value: 1) + name : string {Quest for the Frozen Flame.system.items.07n2z.name} (same value: Forager) + uuid : string {Quest for the Frozen Flame.system.items.07n2z.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + xg485 : object {Quest for the Frozen Flame.system.items.xg485} + img : string {Quest for the Frozen Flame.system.items.xg485.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Quest for the Frozen Flame.system.items.xg485.level} (same value: 1) + name : string {Quest for the Frozen Flame.system.items.xg485.name} (same value: Impressive Performance) + uuid : string {Quest for the Frozen Flame.system.items.xg485.uuid} (same value: Compendium.pf2e.feats-srd.Item.Impressive Performance) + publication : object {Quest for the Frozen Flame.system.publication} + license : string {Quest for the Frozen Flame.system.publication.license} (same value: OGL) + remaster : boolean {Quest for the Frozen Flame.system.publication.remaster} (same value: False) + title : string {Quest for the Frozen Flame.system.publication.title} (same value: Pathfinder Quest for the Frozen Flame Player's Guide) + rules : ###FoundryRulesObject### + trainedSkills : object {Quest for the Frozen Flame.system.trainedSkills} + custom : string {Quest for the Frozen Flame.system.trainedSkills.custom} (same value: ) + lore : array {Quest for the Frozen Flame.system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Quest for the Frozen Flame.system.trainedSkills.lore.[]} (all different values) + value : array {Quest for the Frozen Flame.system.trainedSkills.value} + Length: min=1 max=1 + Value type: string {Quest for the Frozen Flame.system.trainedSkills.value.[]} (all different values) + traits : object {Quest for the Frozen Flame.system.traits} + rarity : string {Quest for the Frozen Flame.system.traits.rarity} (same value: uncommon) + value : array<> {Quest for the Frozen Flame.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Quest for the Frozen Flame.type} (same value: background) \ No newline at end of file diff --git a/output/pf2e/packs/Quests.txt b/output/pf2e/packs/Quests.txt new file mode 100644 index 0000000..1dd92f4 --- /dev/null +++ b/output/pf2e/packs/Quests.txt @@ -0,0 +1,1088 @@ +Quests +Different values: 35 +===================================== +object {Quests} + _id : string {Quests._id} (all different values) + folder : string {Quests.folder} (same value: 2On5uWox5XMIM6fW) + img : string {Quests.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x29) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {Quests.items} + Length: min=1 max=21 + Value type: object {Quests.items.[]} + _id : string {Quests.items.[]._id} (113 different values) + [_stats] : object {Quests.items.[]._stats} + compendiumSource : string {Quests.items.[]._stats.compendiumSource} (47 different values) + img : string {Quests.items.[].img} (46 different values) + name : string {Quests.items.[].name} (94 different values) + sort : integer {Quests.items.[].sort} (22 different values) + system : object {Quests.items.[].system} + [baseItem] : string {Quests.items.[].system.baseItem} (8 different values) + mace (x2) + scale-mail (x2) + dagger (x3) + club (x2) + leather-armor (x4) + spiked-chain (x2) + shortsword (x2) + scythe (x2) + [bonus] : object {Quests.items.[].system.bonus} + value : integer {Quests.items.[].system.bonus.value} (11 different values) + 0 (x13) + 10 (x3) + 4 (x6) + 13 (x4) + 7 (x10) + 9 (x10) + 11 (x3) + 6 (x3) + 5 (x2) + 3 (x1) + 8 (x1) + [bonusDamage] : object {Quests.items.[].system.bonusDamage} + value : integer {Quests.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Quests.items.[].system.bulk} + value : mixed + integer {Quests.items.[].system.bulk.value} (3 different values) + 1 (x10) + 2 (x4) + 0 (x2) + float {Quests.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Quests.items.[].system.category} (8 different values) + simple (x7) + medium (x2) + potion (x2) + offensive (x53) + interaction (x12) + defensive (x12) + light (x6) + martial (x6) + [containerId] : mixed + [damage] : object {Quests.items.[].system.damage} + [damageType] : string {Quests.items.[].system.damage.damageType} (3 different values) + bludgeoning (x4) + piercing (x5) + slashing (x4) + [dice] : integer {Quests.items.[].system.damage.dice} (same value: 1) + [die] : string {Quests.items.[].system.damage.die} (4 different values) + d6 (x6) + d4 (x3) + d8 (x2) + d10 (x2) + [formula] : string {Quests.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {Quests.items.[].system.damage.kind} (same value: healing) + [type] : string {Quests.items.[].system.damage.type} (same value: vitality) + [0] : object {Quests.items.[].system.damage.0} + applyMod : boolean {Quests.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Quests.items.[].system.damage.0.formula} (4 different values) + 2d4 (x4) + 1d4 (x2) + 1d6 (x2) + 2 (x1) + kinds : array {Quests.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Quests.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Quests.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Quests.items.[].system.damage.0.type} (4 different values) + cold (x4) + electricity (x2) + bludgeoning (x2) + mental (x1) + [3bsJUDEgedKhPx6T] : object {Quests.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Quests.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Quests.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Quests.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Quests.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Quests.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Quests.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [C34n7XTpCLCXJWwt] : object {Quests.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Quests.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Quests.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Quests.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Quests.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Quests.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Quests.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + description : object {Quests.items.[].system.description} + value : string {Quests.items.[].system.description.value} (96 different values) + [equipped] : object {Quests.items.[].system.equipped} + carryType : string {Quests.items.[].system.equipped.carryType} (2 different values) + held (x11) + worn (x14) + [handsHeld] : integer {Quests.items.[].system.equipped.handsHeld} (3 different values) + 1 (x9) + 0 (x12) + 2 (x2) + [invested] : mixed + [inSlot] : boolean {Quests.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Quests.items.[].system.group} (7 different values) + club (x4) + composite (x2) + knife (x3) + leather (x4) + flail (x2) + sword (x2) + polearm (x2) + [hardness] : integer {Quests.items.[].system.hardness} (same value: 0) + [hp] : object {Quests.items.[].system.hp} + max : integer {Quests.items.[].system.hp.max} (same value: 0) + value : integer {Quests.items.[].system.hp.value} (same value: 0) + [level] : object {Quests.items.[].system.level} + value : integer {Quests.items.[].system.level.value} (3 different values) + 0 (x23) + 1 (x45) + 2 (x13) + [material] : object {Quests.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Quests.items.[].system.price} + value : object {Quests.items.[].system.price.value} + [gp] : integer {Quests.items.[].system.price.value.gp} (4 different values) + 1 (x2) + 4 (x4) + 2 (x6) + 3 (x2) + [sp] : integer {Quests.items.[].system.price.value.sp} (2 different values) + 2 (x3) + 9 (x2) + publication : object {Quests.items.[].system.publication} + license : string {Quests.items.[].system.publication.license} (2 different values) + ORC (x123) + OGL (x97) + remaster : boolean {Quests.items.[].system.publication.remaster} (2 different values) + True (x124) + False (x96) + title : string {Quests.items.[].system.publication.title} (8 different values) + Pathfinder Player Core (x67) + Pathfinder GM Core (x2) + (x105) + Pathfinder Monster Core (x33) + Pathfinder Player Core 2 (x4) + Pathfinder Bestiary (x5) + Pathfinder #151: The Show Must Go On (x3) + Pathfinder Rage of Elements (x1) + [quantity] : integer {Quests.items.[].system.quantity} (same value: 1) + [range] : object {Quests.items.[].system.range} + value : string {Quests.items.[].system.range.value} (6 different values) + 120 feet (x6) + 30 feet (x26) + (x8) + 60 feet (x5) + touch (x7) + 10 feet (x4) + [reload] : object {Quests.items.[].system.reload} + value : string {Quests.items.[].system.reload.value} (2 different values) + (x8) + - (x5) + rules : ###FoundryRulesObject### + [runes] : object {Quests.items.[].system.runes} + potency : integer {Quests.items.[].system.runes.potency} (2 different values) + 1 (x1) + 0 (x20) + property : array<> {Quests.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Quests.items.[].system.runes.striking} (2 different values) + 1 (x1) + 0 (x12) + [resilient] : integer {Quests.items.[].system.runes.resilient} (same value: 0) + [size] : string {Quests.items.[].system.size} (2 different values) + med (x19) + tiny (x6) + [slug] : string {Quests.items.[].system.slug} (46 different values) + [splashDamage] : object {Quests.items.[].system.splashDamage} + value : integer {Quests.items.[].system.splashDamage.value} (same value: 0) + traits : object {Quests.items.[].system.traits} + [rarity] : string {Quests.items.[].system.traits.rarity} (2 different values) + common (x71) + uncommon (x10) + [value] : array {Quests.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Quests.items.[].system.traits.value.[]} (47 different values) + [traditions] : array {Quests.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Quests.items.[].system.traits.traditions.[]} (4 different values) + arcane (x46) + divine (x16) + occult (x28) + primal (x39) + [usage] : object {Quests.items.[].system.usage} + value : string {Quests.items.[].system.usage.value} (2 different values) + held-in-one-hand (x13) + held-in-two-hands (x4) + [canBeAmmo] : boolean {Quests.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {Quests.items.[].system.acBonus} (3 different values) + 3 (x2) + 0 (x2) + 1 (x4) + [checkPenalty] : integer {Quests.items.[].system.checkPenalty} (3 different values) + -2 (x2) + 0 (x2) + -1 (x4) + [dexCap] : integer {Quests.items.[].system.dexCap} (3 different values) + 2 (x2) + 5 (x2) + 4 (x4) + [speedPenalty] : integer {Quests.items.[].system.speedPenalty} (2 different values) + -5 (x2) + 0 (x6) + [strength] : integer {Quests.items.[].system.strength} (2 different values) + 2 (x2) + 0 (x6) + [uses] : object {Quests.items.[].system.uses} + autoDestroy : boolean {Quests.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Quests.items.[].system.uses.max} (same value: 1) + value : integer {Quests.items.[].system.uses.value} (same value: 1) + [attackEffects] : object {Quests.items.[].system.attackEffects} + value : array {Quests.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Quests.items.[].system.attackEffects.value.[]} (5 different values) + knockdown (x1) + thorn-puncture (x3) + grab (x1) + attach (x2) + tooth-tug (x2) + [damageRolls] : object {Quests.items.[].system.damageRolls} + [kSgEIpuxGSTUTfC3] : object {Quests.items.[].system.damageRolls.kSgEIpuxGSTUTfC3} + damage : string {Quests.items.[].system.damageRolls.kSgEIpuxGSTUTfC3.damage} (2 different values) + 2d6+4 (x1) + 1d6+4 (x1) + damageType : string {Quests.items.[].system.damageRolls.kSgEIpuxGSTUTfC3.damageType} (same value: bludgeoning) + [Lthj9QDj0vexRTdZ] : object {Quests.items.[].system.damageRolls.Lthj9QDj0vexRTdZ} + damage : string {Quests.items.[].system.damageRolls.Lthj9QDj0vexRTdZ.damage} (same value: 1d4+4) + damageType : string {Quests.items.[].system.damageRolls.Lthj9QDj0vexRTdZ.damageType} (same value: bludgeoning) + [3QI5dZcwhXokmLBK] : object {Quests.items.[].system.damageRolls.3QI5dZcwhXokmLBK} + damage : string {Quests.items.[].system.damageRolls.3QI5dZcwhXokmLBK.damage} (same value: 1d4+4) + damageType : string {Quests.items.[].system.damageRolls.3QI5dZcwhXokmLBK.damageType} (same value: piercing) + [y1mwAySWpYX5Jvok] : object {Quests.items.[].system.damageRolls.y1mwAySWpYX5Jvok} + damage : string {Quests.items.[].system.damageRolls.y1mwAySWpYX5Jvok.damage} (2 different values) + 1d4+4 (x1) + 1d4+1 (x1) + damageType : string {Quests.items.[].system.damageRolls.y1mwAySWpYX5Jvok.damageType} (same value: piercing) + [DF4vi1nin7MQA8JV] : object {Quests.items.[].system.damageRolls.DF4vi1nin7MQA8JV} + damage : string {Quests.items.[].system.damageRolls.DF4vi1nin7MQA8JV.damage} (same value: 1d6) + damageType : string {Quests.items.[].system.damageRolls.DF4vi1nin7MQA8JV.damageType} (same value: cold) + [yckzv0l21hn9f1apxpqm] : object {Quests.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm} + damage : string {Quests.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm.damage} (3 different values) + 1d10+4 (x1) + 1d8+4 (x1) + 1d8+2 (x1) + damageType : string {Quests.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm.damageType} (same value: piercing) + [mwKgsgiVCEyglZFC] : object {Quests.items.[].system.damageRolls.mwKgsgiVCEyglZFC} + damage : string {Quests.items.[].system.damageRolls.mwKgsgiVCEyglZFC.damage} (2 different values) + 1d10 (x1) + 1d6 (x1) + damageType : string {Quests.items.[].system.damageRolls.mwKgsgiVCEyglZFC.damageType} (same value: slashing) + [oh3bLcjidY5tOY27] : object {Quests.items.[].system.damageRolls.oh3bLcjidY5tOY27} + damage : string {Quests.items.[].system.damageRolls.oh3bLcjidY5tOY27.damage} (2 different values) + 1d10 (x1) + 1d6 (x1) + damageType : string {Quests.items.[].system.damageRolls.oh3bLcjidY5tOY27.damageType} (same value: cold) + [TQ2RaIo0LMOdw2S1] : object {Quests.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1} + damage : string {Quests.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damage} (2 different values) + 1d6+3 (x1) + 1d6-1 (x1) + damageType : string {Quests.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damageType} (same value: piercing) + [NnAPXyLxNwq1WPSF] : object {Quests.items.[].system.damageRolls.NnAPXyLxNwq1WPSF} + damage : string {Quests.items.[].system.damageRolls.NnAPXyLxNwq1WPSF.damage} (3 different values) + 1d4+4 (x1) + 1d4+1 (x1) + 1d4+2 (x1) + damageType : string {Quests.items.[].system.damageRolls.NnAPXyLxNwq1WPSF.damageType} (same value: piercing) + [869PalseDnWeC0I2] : object {Quests.items.[].system.damageRolls.869PalseDnWeC0I2} + damage : string {Quests.items.[].system.damageRolls.869PalseDnWeC0I2.damage} (2 different values) + 1d4+4 (x1) + 1d4+2 (x2) + damageType : string {Quests.items.[].system.damageRolls.869PalseDnWeC0I2.damageType} (same value: piercing) + [03S2gFgnGMSNtXwS] : object {Quests.items.[].system.damageRolls.03S2gFgnGMSNtXwS} + damage : string {Quests.items.[].system.damageRolls.03S2gFgnGMSNtXwS.damage} (3 different values) + 1d4+4 (x1) + 1d4+1 (x1) + 1d4+2 (x1) + damageType : string {Quests.items.[].system.damageRolls.03S2gFgnGMSNtXwS.damageType} (same value: bludgeoning) + [l3JSDggJ9jN7SNSx] : object {Quests.items.[].system.damageRolls.l3JSDggJ9jN7SNSx} + damage : string {Quests.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damage} (3 different values) + 1d6+2 (x1) + 1d6-2 (x1) + 1d6 (x1) + damageType : string {Quests.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damageType} (same value: piercing) + [S5gQcpXRdzDrxje7] : object {Quests.items.[].system.damageRolls.S5gQcpXRdzDrxje7} + damage : string {Quests.items.[].system.damageRolls.S5gQcpXRdzDrxje7.damage} (2 different values) + 2d6+3 (x1) + 1d6+3 (x1) + damageType : string {Quests.items.[].system.damageRolls.S5gQcpXRdzDrxje7.damageType} (same value: slashing) + [TfOutGSJ307DKEEX] : object {Quests.items.[].system.damageRolls.TfOutGSJ307DKEEX} + damage : string {Quests.items.[].system.damageRolls.TfOutGSJ307DKEEX.damage} (2 different values) + 1d4+4 (x1) + 1d4+2 (x1) + damageType : string {Quests.items.[].system.damageRolls.TfOutGSJ307DKEEX.damageType} (same value: piercing) + [1utbo6jneyb904lrlih8] : object {Quests.items.[].system.damageRolls.1utbo6jneyb904lrlih8} + damage : string {Quests.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (2 different values) + 1d6-2 (x1) + 1d6-4 (x1) + damageType : string {Quests.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: piercing) + [2ajgIoAk9XXky2Fi] : object {Quests.items.[].system.damageRolls.2ajgIoAk9XXky2Fi} + damage : string {Quests.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: 1d6+2) + damageType : string {Quests.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: slashing) + [0] : object {Quests.items.[].system.damageRolls.0} + damage : string {Quests.items.[].system.damageRolls.0.damage} (6 different values) + 1d6+2 (x1) + 1d8+5 (x1) + 2d4+5 (x1) + 1d6 (x1) + 1d8+1 (x1) + 2d4+1 (x1) + damageType : string {Quests.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x2) + piercing (x2) + mental (x2) + [AL8ABD6I4Z7ds3Hm] : object {Quests.items.[].system.damageRolls.AL8ABD6I4Z7ds3Hm} + damage : string {Quests.items.[].system.damageRolls.AL8ABD6I4Z7ds3Hm.damage} (2 different values) + 1d10+5 (x1) + 1d10+1 (x1) + damageType : string {Quests.items.[].system.damageRolls.AL8ABD6I4Z7ds3Hm.damageType} (same value: slashing) + [034lKINHRdRK01t1] : object {Quests.items.[].system.damageRolls.034lKINHRdRK01t1} + damage : string {Quests.items.[].system.damageRolls.034lKINHRdRK01t1.damage} (same value: 1) + damageType : string {Quests.items.[].system.damageRolls.034lKINHRdRK01t1.damageType} (same value: piercing) + [UO9qfQLxRr1AuZ6M] : object {Quests.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M} + damage : string {Quests.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damage} (same value: 1d4-2) + damageType : string {Quests.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damageType} (same value: bludgeoning) + [actionType] : object {Quests.items.[].system.actionType} + value : string {Quests.items.[].system.actionType.value} (3 different values) + action (x27) + passive (x40) + reaction (x10) + [actions] : object {Quests.items.[].system.actions} + [value] : integer {Quests.items.[].system.actions.value} (2 different values) + 1 (x14) + 2 (x13) + [frequency] : object {Quests.items.[].system.frequency} + max : integer {Quests.items.[].system.frequency.max} (same value: 1) + per : string {Quests.items.[].system.frequency.per} (same value: day) + value : integer {Quests.items.[].system.frequency.value} (same value: 1) + [mod] : object {Quests.items.[].system.mod} + value : integer {Quests.items.[].system.mod.value} (3 different values) + 9 (x1) + 6 (x1) + 2 (x1) + [proficient] : object {Quests.items.[].system.proficient} + value : integer {Quests.items.[].system.proficient.value} (same value: 0) + [autoHeightenLevel] : object {Quests.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Quests.items.[].system.prepared} + [flexible] : boolean {Quests.items.[].system.prepared.flexible} (same value: False) + value : string {Quests.items.[].system.prepared.value} (3 different values) + prepared (x2) + focus (x2) + innate (x12) + [proficiency] : object {Quests.items.[].system.proficiency} + value : integer {Quests.items.[].system.proficiency.value} (2 different values) + 1 (x14) + 0 (x2) + [slots] : object {Quests.items.[].system.slots} + [slot0] : object {Quests.items.[].system.slots.slot0} + max : integer {Quests.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Quests.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Quests.items.[].system.slots.slot0.prepared.[]} + id : string {Quests.items.[].system.slots.slot0.prepared.[].id} (5 different values) + 5zXrg3ZsVtXopGWx (x2) + gIxgvJgvHbazHyCN (x2) + ucy149TVdsTe8ubI (x2) + OHoK3AuQNRiI8E8T (x2) + eqfYEjGKtqe2GRp4 (x2) + [slot1] : object {Quests.items.[].system.slots.slot1} + max : integer {Quests.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Quests.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Quests.items.[].system.slots.slot1.prepared.[]} + id : string {Quests.items.[].system.slots.slot1.prepared.[].id} (3 different values) + x6vR7vkLSnEWmm7f (x2) + otAQcOcJ5bsuwVze (x2) + tMRTUS90HkqPvoEa (x2) + [slot2] : object {Quests.items.[].system.slots.slot2} + max : integer {Quests.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Quests.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Quests.items.[].system.slots.slot2.prepared.[]} + id : string {Quests.items.[].system.slots.slot2.prepared.[].id} (3 different values) + FSwEoVn0s0jA1RtU (x1) + uVdvKepQeto2L8Hh (x1) + 6cCo6uvz7rxmO1OW (x1) + [spelldc] : object {Quests.items.[].system.spelldc} + dc : integer {Quests.items.[].system.spelldc.dc} (6 different values) + 21 (x2) + 17 (x3) + 15 (x5) + 22 (x1) + 18 (x3) + 13 (x2) + value : integer {Quests.items.[].system.spelldc.value} (6 different values) + 13 (x2) + 9 (x3) + 7 (x5) + 14 (x1) + 10 (x3) + 5 (x2) + [mod] : integer {Quests.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {Quests.items.[].system.tradition} + value : string {Quests.items.[].system.tradition.value} (2 different values) + primal (x10) + arcane (x6) + [area] : object {Quests.items.[].system.area} + type : string {Quests.items.[].system.area.type} (4 different values) + burst (x5) + cone (x2) + emanation (x2) + line (x2) + value : integer {Quests.items.[].system.area.value} (5 different values) + 20 (x1) + 15 (x2) + 5 (x4) + 60 (x2) + 10 (x2) + [cost] : object {Quests.items.[].system.cost} + value : string {Quests.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Quests.items.[].system.counteraction} (2 different values) + False (x55) + True (x1) + [defense] : object {Quests.items.[].system.defense} + save : object {Quests.items.[].system.defense.save} + basic : boolean {Quests.items.[].system.defense.save.basic} (2 different values) + False (x14) + True (x5) + statistic : string {Quests.items.[].system.defense.save.statistic} (3 different values) + reflex (x8) + will (x5) + fortitude (x6) + [duration] : object {Quests.items.[].system.duration} + sustained : boolean {Quests.items.[].system.duration.sustained} (2 different values) + False (x45) + True (x11) + value : string {Quests.items.[].system.duration.value} (8 different values) + 1 minute (x6) + (x30) + 5 minutes (x1) + varies (x4) + until the start of your next turn (x4) + 10 minutes (x7) + 1 hour (x2) + until your next daily preparations (x2) + [location] : object {Quests.items.[].system.location} + value : string {Quests.items.[].system.location.value} (8 different values) + ESBjgYgZKa5qxIaV (x19) + RCGoIMPK3YmJceFp (x5) + qqFbimQkMmmxBV9V (x4) + ONbbKBz8XLOfPTIO (x9) + 5rP5cz0JHgxkYHIF (x2) + YNLBmAdnUXyaMfMr (x1) + 4ZK6UkKCERwU9jVd (x4) + ct5v7Ozu8ADoqRMV (x12) + [heightenedLevel] : integer {Quests.items.[].system.location.heightenedLevel} (2 different values) + 1 (x7) + 2 (x8) + [uses] : object {Quests.items.[].system.location.uses} + max : integer {Quests.items.[].system.location.uses.max} (same value: 3) + value : integer {Quests.items.[].system.location.uses.value} (same value: 3) + [requirements] : string {Quests.items.[].system.requirements} (same value: ) + [target] : object {Quests.items.[].system.target} + value : string {Quests.items.[].system.target.value} (10 different values) + (x20) + 1 spell effect or unattended magic item (x1) + 1 willing creature (x6) + 1 creature (x17) + 1 or 2 creatures (x2) + 1 enemy (x1) + your familiar (x2) + 1 object (cook, lift, or tidy only) (x4) + up to 10 metal objects with a total Bulk of 1 or less (x1) + 1 unattended object of light Bulk or less (x2) + [time] : object {Quests.items.[].system.time} + value : string {Quests.items.[].system.time.value} (4 different values) + 3 (x4) + 2 (x45) + 1 (x5) + reaction (x2) + [heightening] : object {Quests.items.[].system.heightening} + [levels] : object {Quests.items.[].system.heightening.levels} + [6] : object {Quests.items.[].system.heightening.levels.6} + target : object {Quests.items.[].system.heightening.levels.6.target} + value : string {Quests.items.[].system.heightening.levels.6.target.value} (same value: 10 willing creatures) + 3 : object {Quests.items.[].system.heightening.levels.3} + target : object {Quests.items.[].system.heightening.levels.3.target} + value : string {Quests.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x2) + 1 unattended object with a Bulk of 1 or less (x2) + [5] : object {Quests.items.[].system.heightening.levels.5} + range : object {Quests.items.[].system.heightening.levels.5.range} + value : string {Quests.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [7] : object {Quests.items.[].system.heightening.levels.7} + target : object {Quests.items.[].system.heightening.levels.7.target} + value : string {Quests.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + type : string {Quests.items.[].system.heightening.type} (2 different values) + fixed (x5) + interval (x11) + [area] : integer {Quests.items.[].system.heightening.area} (same value: 0) + [damage] : object {Quests.items.[].system.heightening.damage} + [0] : string {Quests.items.[].system.heightening.damage.0} (4 different values) + 2d4 (x2) + 1d4 (x4) + 1d6 (x2) + 2 (x1) + [3bsJUDEgedKhPx6T] : string {Quests.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [interval] : integer {Quests.items.[].system.heightening.interval} (same value: 1) + [showSlotlessLevels] : object {Quests.items.[].system.showSlotlessLevels} + value : boolean {Quests.items.[].system.showSlotlessLevels.value} (same value: False) + [deathNote] : boolean {Quests.items.[].system.deathNote} (same value: True) + type : string {Quests.items.[].type} (9 different values) + weapon (x13) + armor (x8) + consumable (x2) + melee (x43) + action (x77) + lore (x3) + spellcastingEntry (x16) + spell (x56) + equipment (x2) + [flags] : object {Quests.items.[].flags} + pf2e : object {Quests.items.[].flags.pf2e} + linkedWeapon : string {Quests.items.[].flags.pf2e.linkedWeapon} (5 different values) + M6HxHIoIHKTwF497 (x2) + kNnA6G5WeqMJ5Q2a (x6) + O1ouNDmOhhvCxTdA (x2) + Q7Syteo9JjOZLurF (x2) + lYTxolE5JaxKybDN (x2) + name : string {Quests.name} (all different values) + system : object {Quests.system} + [abilities] : object {Quests.system.abilities} + cha : object {Quests.system.abilities.cha} + mod : integer {Quests.system.abilities.cha.mod} (6 different values) + 4 (x2) + 2 (x8) + 3 (x4) + 1 (x9) + 0 (x4) + -3 (x2) + con : object {Quests.system.abilities.con} + mod : integer {Quests.system.abilities.con.mod} (5 different values) + 1 (x4) + 3 (x5) + 4 (x1) + 0 (x13) + 2 (x6) + dex : object {Quests.system.abilities.dex} + mod : integer {Quests.system.abilities.dex.mod} (5 different values) + 1 (x5) + 4 (x14) + 0 (x2) + 3 (x6) + -1 (x2) + int : object {Quests.system.abilities.int} + mod : integer {Quests.system.abilities.int.mod} (8 different values) + 1 (x2) + -2 (x8) + 2 (x3) + 4 (x2) + 0 (x5) + -1 (x5) + -4 (x2) + 3 (x2) + str : object {Quests.system.abilities.str} + mod : integer {Quests.system.abilities.str.mod} (8 different values) + 4 (x3) + 2 (x6) + 6 (x1) + 0 (x2) + 1 (x3) + 3 (x8) + -2 (x4) + -1 (x2) + wis : object {Quests.system.abilities.wis} + mod : integer {Quests.system.abilities.wis.mod} (5 different values) + 0 (x10) + 1 (x11) + -1 (x2) + 2 (x5) + 3 (x1) + attributes : object {Quests.system.attributes} + ac : object {Quests.system.attributes.ac} + [details] : string {Quests.system.attributes.ac.details} (same value: ) + value : integer {Quests.system.attributes.ac.value} (12 different values) + 19 (x3) + 18 (x2) + 21 (x2) + 15 (x7) + 16 (x1) + 20 (x1) + 0 (x6) + 17 (x5) + 6 (x1) + 13 (x3) + 14 (x3) + 12 (x1) + [allSaves] : object {Quests.system.attributes.allSaves} + value : string {Quests.system.attributes.allSaves.value} (same value: ) + hp : object {Quests.system.attributes.hp} + details : string {Quests.system.attributes.hp.details} (3 different values) + (x32) + fast healing 2 (in open air) (x2) + fast healing 2 (while touching metal) (x1) + max : integer {Quests.system.attributes.hp.max} (24 different values) + temp : integer {Quests.system.attributes.hp.temp} (same value: 0) + value : integer {Quests.system.attributes.hp.value} (24 different values) + [speed] : object {Quests.system.attributes.speed} + otherSpeeds : array {Quests.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Quests.system.attributes.speed.otherSpeeds.[]} + type : string {Quests.system.attributes.speed.otherSpeeds.[].type} (2 different values) + fly (x13) + climb (x1) + value : integer {Quests.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 30 (x2) + 40 (x5) + 25 (x6) + 20 (x1) + value : integer {Quests.system.attributes.speed.value} (8 different values) + 20 (x9) + 5 (x2) + 40 (x3) + 25 (x6) + 30 (x4) + 10 (x2) + 15 (x2) + 0 (x1) + [immunities] : array {Quests.system.attributes.immunities} + Length: min=1 max=4 + Value type: object {Quests.system.attributes.immunities.[]} + exceptions : array<> {Quests.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Quests.system.attributes.immunities.[].type} (7 different values) + precision (x2) + swarm-mind (x2) + cold (x1) + bleed (x9) + paralyzed (x9) + poison (x9) + sleep (x9) + [resistances] : array {Quests.system.attributes.resistances} + Length: min=0 max=1 + Value type: object {Quests.system.attributes.resistances.[]} + doubleVs : array<> {Quests.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Quests.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Quests.system.attributes.resistances.[].type} (3 different values) + physical (x2) + cold (x2) + electricity (x1) + value : integer {Quests.system.attributes.resistances.[].value} (3 different values) + 5 (x2) + 2 (x1) + 3 (x2) + [weaknesses] : array {Quests.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Quests.system.attributes.weaknesses.[]} + [exceptions] : array<> {Quests.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Quests.system.attributes.weaknesses.[].type} (6 different values) + area-damage (x2) + splash-damage (x2) + fire (x5) + slashing (x3) + cold-iron (x6) + axe-vulnerability (x1) + value : integer {Quests.system.attributes.weaknesses.[].value} (3 different values) + 5 (x5) + 2 (x8) + 3 (x6) + [emitsSound] : string {Quests.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Quests.system.attributes.hardness} (same value: 0) + [stealth] : object {Quests.system.attributes.stealth} + details : string {Quests.system.attributes.stealth.details} (same value: ) + value : integer {Quests.system.attributes.stealth.value} (2 different values) + 5 (x3) + 8 (x3) + [adjustment] : mixed + details : object {Quests.system.details} + [blurb] : string {Quests.system.details.blurb} (8 different values) + (x21) + Variant witchwarg (x1) + Variant warg (x2) + Variant weak jinkin (x1) + Variant elite tooth fairy (x1) + Variant elite draxie (x1) + Variant tooth fairy (x1) + Variant weak draxie (x1) + [languages] : object {Quests.system.details.languages} + details : string {Quests.system.details.languages.details} (2 different values) + (x27) + Telepathy (Touch) (x2) + value : array {Quests.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Quests.system.details.languages.value.[]} (13 different values) + common (x21) + diabolic (x2) + goblin (x5) + jotun (x4) + hallit (x4) + skald (x2) + sussuran (x2) + muan (x4) + sakvroth (x2) + talican (x1) + fey (x4) + petran (x1) + orcish (x1) + level : object {Quests.system.details.level} + value : integer {Quests.system.details.level.value} (6 different values) + 3 (x6) + 4 (x3) + 1 (x14) + 2 (x5) + -1 (x6) + 0 (x1) + [privateNotes] : string {Quests.system.details.privateNotes} (2 different values) + (x28) +

In the adventure text, the cantrips aren't heightened but they have been in Foundry

(x1) + [publicNotes] : string {Quests.system.details.publicNotes} (10 different values) + (x11) +

Wargs hunt in packs like wolves, but their penchant for taunting victims makes them easy to distinguish from their cousins. Orcs and hobgoblins frequently recruit wargs. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet.

+
+

The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and violent humanoids.

(x3) +

A pale blue head and paper-thin wings peek out from the cloud that clings to the air scamp. Air scamps are short-sighted and flighty, even relative to their kin; they are as likely to fly recklessly into battle as they are to whine in terror at a loud noise.

+
+

Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.

+

Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.

(x2) +

These moss colonies coalesce over a century into the rough facsimile of a large sloth, right down to mimicking the unique structure of the animal's fur that attracts additional fungi and pollinating insects. Unless summoned or attacked, they rarely leave the trees upon which they first formed.

+
+

At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a dangerous place.

+

Though some resemble animals, the elemental beasts presented here are still plants, and their life cycles reflect it. Vegetable lambs grow on rooted stalks, from which they can't be removed until they've matured (or perhaps ripened), leaving them dependent on their immediate surroundings for food. Moss sloths are little more than lumps of green fluff for the first century of their existence, only gaining limited mobility once they can grow their defensive wooden claws.

+

Wild But Unwild

+

Many wood elementals are created by kizidhars and other powerful creatures on the Plane of Wood and placed in rote roles. Populating nature preserves and sprawling estates, they can be unsure how to behave if released into the wild. They're essentially born domesticated and will likely act far differently than the wild creatures they mimic, even in natural environments. Their natural predators are few, putting the elementals at less risk, although they're still sometimes eaten by giant termites or captured by some as pets.

+

A Brain By Any Other Name

+

Even if Lady Shumunue taught the wood elementals' ancestors to mimic animals, a wood elemental's consciousness is contained not in a brain but in its root system. Entities like nursery crawlers, living groves, and carved beasts use this to their advantage. That an elemental's wooden body can be carved and crafted, apparently without lasting harm, implies that they might not feel pain so long as their roots remain undamaged.

(x3) +

The vast ranks of earth elementals have been slow to respond to the return of the elemental lords and the Planes of Metal and Wood. These events have not broken the mountains, nor have they blown away the sands.

+

Earthy Emotions

+

Earth elementals talk even less than most elementals. They're ponderous, weighing decisions so slowly they can crush the energy from a discussion. Their foremost concern is whether a situation can be endured. Though a rare or resplendent treasure might entice an earth elemental, it's difficult to spur any sense of urgency in them without the presence of an immediate threat.

(x2) +

Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge when they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than just kill them outright. Deep pits are a preferred method, since victims who survive their fall face a slow death from starvation and thirst while jinkins gather at the edge of pits to tease and torment them.

+
+

Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life in the Universe, finding distinct niches for their inventive destructiveness. Nearly all gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the slightest, carefully targeted nudge from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom stronger gremlins derisively call "baggies."

(x2) +

The capricious and destructive metal scamps are self-appointed forces of entropy, taking great pleasure in indiscriminately wrecking everything around them, sometimes even to their own detriment. Metal scamps have a severe appearance, with pointed facial features and angular limbs, and their skin can be the color of any metal, often heavily oxidized as if by years of exposure to the elements.

(x1) +

Lone fairies usually need several minutes of elbow grease and a sleeping or restrained subject to extract a tooth.

+
+

Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners' willingness.

(x2) +

The mischievous dragon sprites called draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. They exercise patience and planning to create the perfect pranks, spending months, or even years, on their efforts. One exception to their flighty nature is the elucrea, a lifelong bond between a draxie and a creature they're particularly fond of, typically one with a good sense of humor. According to draxie legend, a little piece of a draxie's spirit remembers being united as the ancient fey dragonet Elucredassa, and that causes draxies to yearn for such connections with others.

+
+

Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary, all sprites share a connection to magic and a diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.

(x2) +

Like other wisps, wood wisps roam their plane and attune to other wisps, wandering with them in symphonies. Because of their willingness to bond, wood wisps appear outside their home plane more than other wood elementals, though they're still relatively rare compared to other wisps.

+

Wood wisps resemble coconuts trailed by thick nests of branches that cover and conceal even deeper webs of thorny vines. They are, unfortunately, both unaware of the pain these thorns can cause fleshy creatures and very physically affectionate in their eagerness to offer assistance.

(x1) + publication : object {Quests.system.details.publication} + license : string {Quests.system.details.publication.license} (same value: ORC) + remaster : boolean {Quests.system.details.publication.remaster} (same value: True) + title : string {Quests.system.details.publication.title} (4 different values) + Pathfinder Society Quest #21: Infernal Infiltration (x5) + Pathfinder Society Quest #22: Friends in Need (x15) + Pathfinder Society Quest #23: Lacking Respect (x7) + Pathfinder Society Quest #20: The Dacilane Academy's Show Must Go On (x8) + [description] : string {Quests.system.details.description} (3 different values) +

The area has become unstable as part of the swamp is pulled into another plane, causing sinkholes to spontaneously form.

(x2) +

The air grows thick as the Planes of Metal and Air both bleed into the swamp once again. A small fissure opens, causing static electricity to build and, fueled by the increased presence of metal in the area, sparks begin to fly. Electrical discharges begin to break out reaching from objects to unlucky creatures.

(x2) +

The wind grows fierce as a small planar fissure opens, blowing around leaves and creatures alike.

(x2) + [disable] : string {Quests.system.details.disable} (2 different values) +

@Check[type:arcana,nature,thievery|dc:15] (trained) two times to counter the planar energies.

(x3) +

@Check[type:arcana,nature,thievery|dc:18] (trained) three times to counter the planar energies.

(x3) + [isComplex] : boolean {Quests.system.details.isComplex} (same value: True) + [reset] : string {Quests.system.details.reset} (same value: ) + [routine] : string {Quests.system.details.routine} (6 different values) +

(3 actions) On its turn each round, two new 10-foot-square sinkholes, 5 feet deep, randomly appear on the map. Until a creature of size Small or larger steps in the area of one, it looks no different than the surrounding area. If a creature takes an action to seek and succeeds at a @Check[perception|dc:15] check, it notices the hazardous square.

(x1) +

(3 actions) On its turn each round, two new 10-foot-square sinkholes, 10 feet deep, randomly appear on the map. Until a creature of size Small or larger steps in the area of one, it looks no different than the surrounding area. If a creature takes an action to seek and succeeds at a @Check[perception|dc:18] check, it notices the hazardous square.

(x1) +

(3 actions) On its turn each round, the electrical discharge randomly targets two creatures dealing @Damage[2d4[electricity]] damage. A targeted creature must attempt a @Check[type:reflex|dc:15|basic] save.

(x1) +

(3 actions) On its turn each round, the electrical discharge randomly targets two creatures dealing @Damage[3d4[electricity]] damage. A targeted creature must attempt a @Check[type:reflex|dc:18|basic] save.

(x1) +

(3 actions) On its turn each round, the wind begins blowing fiercely from a random direction. All creatures must attempt a @Check[type:reflex|dc:15] save.


Critical Success The creature is unaffected.

Success The creature is moved 5 feet in the direction the wind is blowing.

Failure The creature is moved 10 feet in the direction the wind is blowing and is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].

Critical Failure The creature is moved 10 feet in the direction the wind is blowing, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.

(x1) +

(3 actions) On its turn each round, the wind begins blowing fiercely from a random direction. All creatures must attempt a @Check[type:reflex|dc:18] save.


Critical Success The creature is unaffected.

Success The creature is moved 5 feet in the direction the wind is blowing.

Failure The creature is moved 10 feet in the direction the wind is blowing and is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].

Critical Failure The creature is moved 10 feet in the direction the wind is blowing, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.

(x1) + [initiative] : object {Quests.system.initiative} + statistic : string {Quests.system.initiative.statistic} (same value: perception) + [perception] : object {Quests.system.perception} + details : string {Quests.system.perception.details} (3 different values) + (x25) + low-light vision (x2) + fog vision (x2) + mod : integer {Quests.system.perception.mod} (10 different values) + 9 (x2) + 8 (x3) + 12 (x1) + 6 (x8) + 7 (x3) + 5 (x5) + 4 (x2) + 3 (x3) + 10 (x1) + 1 (x1) + senses : array {Quests.system.perception.senses} + Length: min=0 max=2 + Value type: object {Quests.system.perception.senses.[]} + type : string {Quests.system.perception.senses.[].type} (4 different values) + darkvision (x16) + scent (x3) + tremorsense (x2) + low-light-vision (x2) + [acuity] : string {Quests.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Quests.system.perception.senses.[].range} (same value: 30) + [resources] : object {Quests.system.resources} + [focus] : object {Quests.system.resources.focus} + max : integer {Quests.system.resources.focus.max} (3 different values) + 2 (x1) + 1 (x3) + 0 (x4) + value : integer {Quests.system.resources.focus.value} (3 different values) + 2 (x1) + 1 (x3) + 0 (x4) + saves : object {Quests.system.saves} + fortitude : object {Quests.system.saves.fortitude} + saveDetail : string {Quests.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Quests.system.saves.fortitude.value} (13 different values) + 13 (x1) + 10 (x2) + 11 (x2) + 7 (x3) + 8 (x4) + 0 (x6) + 5 (x2) + 6 (x5) + 9 (x2) + 4 (x5) + 2 (x1) + 1 (x1) + 3 (x1) + reflex : object {Quests.system.saves.reflex} + saveDetail : string {Quests.system.saves.reflex.saveDetail} (same value: ) + value : integer {Quests.system.saves.reflex.value} (12 different values) + 7 (x4) + 13 (x3) + 10 (x4) + 4 (x4) + 11 (x2) + 0 (x7) + 12 (x2) + 6 (x1) + 8 (x3) + 5 (x1) + 9 (x2) + 2 (x2) + will : object {Quests.system.saves.will} + saveDetail : string {Quests.system.saves.will.saveDetail} (same value: ) + value : integer {Quests.system.saves.will.value} (13 different values) + 10 (x2) + 7 (x5) + 8 (x3) + 4 (x4) + 14 (x1) + 0 (x6) + 9 (x1) + 12 (x1) + 6 (x5) + 5 (x4) + 11 (x1) + 2 (x1) + 3 (x1) + [skills] : object {Quests.system.skills} + [athletics] : object {Quests.system.skills.athletics} + base : integer {Quests.system.skills.athletics.base} (8 different values) + 10 (x1) + 7 (x5) + 11 (x1) + 5 (x4) + 9 (x1) + 8 (x1) + 3 (x1) + 6 (x1) + [special] : array<> {Quests.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Quests.system.skills.intimidation} + base : integer {Quests.system.skills.intimidation.base} (8 different values) + 9 (x2) + 11 (x1) + 6 (x2) + 8 (x2) + 5 (x1) + 3 (x1) + 7 (x1) + 4 (x1) + special : array<> {Quests.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {Quests.system.skills.religion} + base : integer {Quests.system.skills.religion.base} (2 different values) + 7 (x1) + 4 (x1) + special : array<> {Quests.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {Quests.system.skills.acrobatics} + base : integer {Quests.system.skills.acrobatics.base} (7 different values) + 9 (x2) + 11 (x2) + 7 (x6) + 10 (x2) + 8 (x1) + 6 (x2) + 5 (x4) + [special] : array<> {Quests.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {Quests.system.skills.deception} + base : integer {Quests.system.skills.deception.base} (7 different values) + 9 (x1) + 8 (x2) + 6 (x2) + 5 (x1) + 3 (x2) + 12 (x1) + 4 (x1) + [special] : array<> {Quests.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {Quests.system.skills.stealth} + base : integer {Quests.system.skills.stealth.base} (8 different values) + 11 (x2) + 7 (x5) + 9 (x2) + 6 (x1) + 4 (x2) + 5 (x6) + 13 (x1) + 2 (x1) + [special] : array {Quests.system.skills.stealth.special} + Length: min=0 max=1 + Value type: object {Quests.system.skills.stealth.special.[]} + base : integer {Quests.system.skills.stealth.special.[].base} (same value: 16) + label : string {Quests.system.skills.stealth.special.[].label} (same value: in snow) + predicate : array {Quests.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: string {Quests.system.skills.stealth.special.[].predicate.[]} (same value: terrain:snow) + [survival] : object {Quests.system.skills.survival} + base : integer {Quests.system.skills.survival.base} (4 different values) + 10 (x1) + 6 (x3) + 7 (x1) + 4 (x2) + [special] : array<> {Quests.system.skills.survival.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Quests.system.skills.occultism} + base : integer {Quests.system.skills.occultism.base} (2 different values) + 14 (x1) + 8 (x1) + special : array<> {Quests.system.skills.occultism.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {Quests.system.skills.diplomacy} + base : integer {Quests.system.skills.diplomacy.base} (3 different values) + 6 (x2) + 10 (x1) + 4 (x1) + special : array<> {Quests.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Quests.system.skills.society} + base : integer {Quests.system.skills.society.base} (2 different values) + 6 (x1) + 4 (x1) + special : array<> {Quests.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {Quests.system.skills.thievery} + base : integer {Quests.system.skills.thievery.base} (5 different values) + 6 (x2) + 7 (x2) + 8 (x1) + 3 (x1) + 4 (x1) + [special] : array<> {Quests.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [crafting] : object {Quests.system.skills.crafting} + base : integer {Quests.system.skills.crafting.base} (2 different values) + 5 (x1) + 3 (x1) + special : array {Quests.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {Quests.system.skills.crafting.special.[]} + base : integer {Quests.system.skills.crafting.special.[].base} (2 different values) + 7 (x1) + 5 (x1) + label : string {Quests.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {Quests.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Quests.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap) + [nature] : object {Quests.system.skills.nature} + base : integer {Quests.system.skills.nature.base} (4 different values) + 5 (x1) + 3 (x1) + 8 (x1) + 4 (x1) + special : array<> {Quests.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + traits : object {Quests.system.traits} + rarity : string {Quests.system.traits.rarity} (3 different values) + common (x24) + uncommon (x3) + unique (x8) + size : object {Quests.system.traits.size} + value : string {Quests.system.traits.size.value} (4 different values) + med (x18) + lg (x2) + sm (x6) + tiny (x9) + value : array {Quests.system.traits.value} + Length: min=1 max=3 + Value type: string {Quests.system.traits.value.[]} (14 different values) + human (x9) + humanoid (x9) + swarm (x2) + beast (x3) + environmental (x6) + air (x2) + elemental (x9) + wood (x4) + earth (x2) + fey (x6) + gremlin (x2) + metal (x1) + sprite (x2) + plant (x2) + [statusEffects] : array<> {Quests.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Quests.type} (2 different values) + npc (x29) + hazard (x6) + [prototypeToken] : object {Quests.prototypeToken} + name : string {Quests.prototypeToken.name} (10 different values) + Earth Falls (x2) + Air Scamp (x1) + Silver Devil Hooligan (x1) + Wood Scamp (x3) + Gluttonous Geode (x2) + Jinkin (x2) + Lightning Strikes (x2) + Metal Scamp (x1) + Wood Wisp (x1) + Wind Buffets (x2) \ No newline at end of file diff --git a/output/pf2e/packs/Rage of Elements.txt b/output/pf2e/packs/Rage of Elements.txt new file mode 100644 index 0000000..9b3b408 --- /dev/null +++ b/output/pf2e/packs/Rage of Elements.txt @@ -0,0 +1,2069 @@ +Rage of Elements +Different values: 81 +===================================== +object {Rage of Elements} + _id : string {Rage of Elements._id} (all different values) + img : string {Rage of Elements.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Rage of Elements.items} + Length: min=2 max=58 + Value type: object {Rage of Elements.items.[]} + _id : string {Rage of Elements.items.[]._id} (764 different values) + img : string {Rage of Elements.items.[].img} (152 different values) + name : string {Rage of Elements.items.[].name} (542 different values) + sort : integer {Rage of Elements.items.[].sort} (58 different values) + system : object {Rage of Elements.items.[].system} + [attack] : object {Rage of Elements.items.[].system.attack} + value : string {Rage of Elements.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Rage of Elements.items.[].system.attackEffects} + value : array {Rage of Elements.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Rage of Elements.items.[].system.attackEffects.value.[]} (25 different values) + [custom] : string {Rage of Elements.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Rage of Elements.items.[].system.bonus} + value : integer {Rage of Elements.items.[].system.bonus.value} (31 different values) + [damageRolls] : object {Rage of Elements.items.[].system.damageRolls} + [46sxvmHX5maxdwC7] : object {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7} + damage : string {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7.damage} (same value: 2d4) + damageType : string {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7.damageType} (same value: poison) + [ah9XmmsblfI0Y4ry] : object {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry} + damage : string {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damage} (same value: 2d8+10) + damageType : string {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damageType} (same value: slashing) + [peSQkoWZYked1R8z] : object {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z} + damage : string {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z.damage} (same value: 2d4) + damageType : string {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z.damageType} (same value: poison) + [xERKRQfKkSqY8mTs] : object {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs} + damage : string {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damage} (same value: 2d8+7) + damageType : string {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damageType} (same value: piercing) + [2d9YLJpqq8B7DTds] : object {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds} + damage : string {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damage} (same value: 3d8+12) + damageType : string {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damageType} (same value: electricity) + [JmaXW4ekushYbcZS] : object {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS} + damage : string {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS.damage} (same value: 3d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS.damageType} (same value: sonic) + [51vakIcNAKVooBHe] : object {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe} + damage : string {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe.damage} (same value: 3d8+10) + damageType : string {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe.damageType} (same value: electricity) + [9X2QLLn27wGFaeko] : object {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko} + damage : string {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko.damage} (same value: 3d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko.damageType} (same value: sonic) + [VQE0SPv1jRWWmIKm] : object {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm} + damage : string {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damage} (same value: 3d10+12) + damageType : string {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damageType} (same value: bludgeoning) + [mIIfnBoQQDdx9Awo] : object {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo} + damage : string {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damage} (same value: 1d4) + damageType : string {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damageType} (same value: slashing) + [toaRbVDvn7SfvsjU] : object {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU} + damage : string {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damage} (same value: 1d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damageType} (same value: piercing) + [TdcOoARTd1lRAouc] : object {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc} + damage : string {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc.damage} (same value: 2d12+10) + damageType : string {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc.damageType} (same value: piercing) + [QzqKhByWvPlmQUri] : object {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri} + damage : string {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri.damage} (same value: 3d8+13) + damageType : string {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri.damageType} (same value: fire) + [ciYuDjbhvcX3Y8fk] : object {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk} + damage : string {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damage} (same value: 3d12) + damageType : string {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damageType} (same value: fire) + [GTUEQ9HxuMoUNWHg] : object {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg} + damage : string {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damage} (same value: 2d10+12) + damageType : string {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damageType} (same value: slashing) + [NZVTyREVY3a5JNiu] : object {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu} + damage : string {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damage} (same value: 2d6+12) + damageType : string {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damageType} (same value: bludgeoning) + [lRGBfoRL8W7Fc7Xx] : object {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx} + damage : string {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damage} (same value: 3d10+8) + damageType : string {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damageType} (same value: piercing) + [0] : object {Rage of Elements.items.[].system.damageRolls.0} + damage : string {Rage of Elements.items.[].system.damageRolls.0.damage} (same value: 3d6+7) + damageType : string {Rage of Elements.items.[].system.damageRolls.0.damageType} (same value: fire) + [1] : object {Rage of Elements.items.[].system.damageRolls.1} + category : string {Rage of Elements.items.[].system.damageRolls.1.category} (same value: splash) + damage : string {Rage of Elements.items.[].system.damageRolls.1.damage} (same value: 3) + damageType : string {Rage of Elements.items.[].system.damageRolls.1.damageType} (same value: fire) + [2] : object {Rage of Elements.items.[].system.damageRolls.2} + category : string {Rage of Elements.items.[].system.damageRolls.2.category} (same value: persistent) + damage : string {Rage of Elements.items.[].system.damageRolls.2.damage} (same value: 1d8) + damageType : string {Rage of Elements.items.[].system.damageRolls.2.damageType} (same value: fire) + [IBzhsuh1kBNwv2os] : object {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os} + damage : string {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damage} (same value: 3d8+14) + damageType : string {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damageType} (same value: bludgeoning) + [iV0n3emZP5KMiFFH] : object {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH} + damage : string {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damage} (same value: 1d12) + damageType : string {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damageType} (same value: electricity) + [GsR5LrbtVHZUB49H] : object {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H} + damage : string {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damage} (same value: 4d12) + damageType : string {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damageType} (same value: electricity) + [cSbC7tzDc3tkj3ru] : object {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru} + damage : string {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damage} (same value: 2d8+5) + damageType : string {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damageType} (same value: bludgeoning) + [0ir8hADo0bfjQhCD] : object {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD} + damage : string {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damage} (same value: 2d8+5) + damageType : string {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damageType} (same value: bludgeoning) + [UeBuK0OLThuZLGFQ] : object {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ} + damage : string {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damage} (same value: 2d8+9) + damageType : string {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damageType} (same value: bludgeoning) + [5WmFNVUE1XScLLhU] : object {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU} + damage : string {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damage} (same value: 2d12) + damageType : string {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damageType} (same value: electricity) + [fLjg7tGs69rWZ1UG] : object {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG} + damage : string {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damage} (same value: 2d10+13) + damageType : string {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damageType} (same value: bludgeoning) + [md6NF1IeIsK3daTT] : object {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT} + damage : string {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT.damage} (same value: 2d10+13) + damageType : string {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT.damageType} (same value: piercing) + [BbMS1ox746SFGC4P] : object {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P} + damage : string {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P.damage} (same value: 1d6+5) + damageType : string {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P.damageType} (same value: piercing) + [NtovnFyjYqO9mtNS] : object {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS} + damage : string {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damage} (same value: 1d6+5) + damageType : string {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damageType} (same value: piercing) + [Obi24QqqSbHIuqmx] : object {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx} + damage : string {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damage} (same value: 1d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damageType} (same value: electricity) + [2gZPyrhIbLBM1E9V] : object {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V} + damage : string {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damage} (same value: 1d6+2) + damageType : string {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damageType} (same value: bludgeoning) + [32R9db3eEMSKCny8] : object {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8} + damage : string {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8.damage} (same value: 3d10+14) + damageType : string {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8.damageType} (same value: bludgeoning) + [XzuCmqSpFwP7M0Ut] : object {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut} + damage : string {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damage} (same value: 3d6+14) + damageType : string {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damageType} (same value: bludgeoning) + [29awkaz1ZsNNkC5f] : object {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f} + damage : string {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damage} (same value: 2d12+7) + damageType : string {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damageType} (same value: bludgeoning) + [0SC84ZKKz2jsxor2] : object {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2} + damage : string {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damage} (same value: 2d4+13) + damageType : string {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damageType} (same value: piercing) + [pl7GSNyQJgQHvgB9] : object {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9} + damage : string {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damage} (same value: 3d8+13) + damageType : string {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damageType} (same value: bludgeoning) + [qHXqy0L1OgJu9c1L] : object {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L} + damage : string {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damage} (same value: 2d4+13) + damageType : string {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damageType} (same value: piercing) + [6QoujguM0gawDs1f] : object {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f} + category : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.category} (same value: persistent) + damage : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.damage} (same value: 1) + damageType : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.damageType} (same value: bleed) + [tgN52SJ7vUHq5Sn3] : object {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3} + damage : string {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damage} (same value: 1d4+2) + damageType : string {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damageType} (same value: slashing) + [5f0LATFnUPdr8L5Q] : object {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q} + damage : string {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damage} (same value: 2d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damageType} (same value: bludgeoning) + [TfOutGSJ307DKEEX] : object {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX} + damage : string {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX.damage} (same value: 1d4+4) + damageType : string {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX.damageType} (same value: piercing) + [qEtAqSh1F35MNjYG] : object {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG} + damage : string {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damage} (same value: 2d6+16) + damageType : string {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damageType} (same value: slashing) + [zDlg66aJRdxAz2J3] : object {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3} + damage : string {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damage} (same value: 4d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damageType} (same value: fire) + [2xDdcttvPRIG5b2G] : object {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G} + damage : string {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damage} (same value: 1d4+16) + damageType : string {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damageType} (same value: bludgeoning) + [rcBv6Q6DCjoVSSj7] : object {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7} + damage : string {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damage} (same value: 4d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damageType} (same value: fire) + [UvbvTty0Tm8m6Kpc] : object {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc} + damage : string {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damage} (same value: 2d4+11) + damageType : string {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damageType} (same value: piercing) + [k8DpjNAVGGnYRh0Y] : object {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y} + damage : string {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damage} (same value: 1d12) + damageType : string {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damageType} (same value: electricity) + [53PWs4vbQMGr02o5] : object {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5} + damage : string {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5.damage} (same value: 1d6+11) + damageType : string {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5.damageType} (same value: slashing) + [kRjlGIzjza0gppDA] : object {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA} + damage : string {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA.damage} (same value: 1d12) + damageType : string {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA.damageType} (same value: electricity) + [F8Ndiwfah1KGgbIp] : object {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp} + damage : string {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damage} (same value: 2d4+11) + damageType : string {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damageType} (same value: piercing) + [gQ367mP8G3tNzbyL] : object {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL} + damage : string {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damage} (same value: 1d12) + damageType : string {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damageType} (same value: electricity) + [lCJD2AbYBfDFq195] : object {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195} + damage : string {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195.damage} (same value: 3d8+8) + damageType : string {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195.damageType} (same value: bludgeoning) + [P0IDQPyWUVEycnLQ] : object {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ} + damage : string {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damage} (same value: 2d10+14) + damageType : string {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damageType} (same value: slashing) + [jG8FBfIOj4gDGcUX] : object {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX} + damage : string {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damage} (same value: 2d6+13) + damageType : string {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damageType} (same value: bludgeoning) + [H6Rt3mh724CfuZ9X] : object {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X} + damage : string {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damage} (same value: 2d8+13) + damageType : string {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damageType} (same value: bludgeoning) + [ji9ZGwpOrPfVzuuz] : object {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz} + damage : string {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damage} (same value: 2d6+12) + damageType : string {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damageType} (same value: slashing) + [6JM0TnmJYmz28iDw] : object {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw} + damage : string {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damage} (same value: 1d8+9) + damageType : string {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damageType} (same value: bludgeoning) + [wwetJHnvgVA6u0xZ] : object {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ} + damage : string {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damage} (same value: 2d8+9) + damageType : string {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damageType} (same value: piercing) + [7pNOOFha4eWc6FJ8] : object {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8} + damage : string {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damage} (same value: 1d10+3) + damageType : string {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damageType} (same value: slashing) + [tHcoFpGaqwl7dpbU] : object {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU} + damage : string {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damage} (same value: 3d6+11) + damageType : string {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damageType} (same value: piercing) + [YKeXB4BoFuPa3FAa] : object {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa} + damage : string {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damage} (same value: 3d6+11) + damageType : string {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damageType} (same value: piercing) + [lUd3uVOMx8lsQNix] : object {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix} + damage : string {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damage} (same value: 2d4+10) + damageType : string {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damageType} (same value: bludgeoning) + [iuZICwSXfXgdRWuW] : object {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW} + damage : string {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damage} (same value: 1d4+1) + damageType : string {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damageType} (same value: piercing) + [mrQo40R2XK92PiBC] : object {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC} + damage : string {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC.damage} (same value: 1d4) + damageType : string {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC.damageType} (same value: fire) + [1cn26GhsS8vvYBCZ] : object {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ} + damage : string {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damage} (same value: 1d4+1) + damageType : string {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damageType} (same value: slashing) + [lRY1kUWtp18mnXQW] : object {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW} + damage : string {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damage} (2 different values) + 2d8+4 (x1) + 1d8+4 (x1) + damageType : string {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damageType} (same value: bludgeoning) + [j6fBKGp99Jxzhufx] : object {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx} + damage : string {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damage} (2 different values) + 2d6+4 (x1) + 1d6+3 (x1) + damageType : string {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damageType} (2 different values) + bludgeoning (x1) + piercing (x1) + [63Bho2Dp5yS1itzi] : object {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi} + damage : string {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damage} (same value: 2d6+8) + damageType : string {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damageType} (same value: electricity) + [XpOyj3gLFGDzOOev] : object {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev} + damage : string {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damage} (same value: 2d10+7) + damageType : string {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damageType} (same value: bludgeoning) + [AtQGb5LQxa2bZEeN] : object {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN} + category : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.category} (same value: persistent) + damage : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damage} (same value: 2d4) + damageType : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damageType} (same value: fire) + [b2awTnq3z91V3I4r] : object {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r} + damage : string {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r.damage} (same value: 3d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r.damageType} (same value: fire) + [wDqvJlHkyXf7MOJk] : object {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk} + damage : string {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damage} (same value: 3d8+11) + damageType : string {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damageType} (same value: bludgeoning) + [hb5VeBGVDsE7Nf3a] : object {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a} + damage : string {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damage} (same value: 2d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damageType} (same value: slashing) + [73YzXQvJeYFXVENi] : object {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi} + damage : string {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi.damage} (same value: 3d12+18) + damageType : string {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi.damageType} (same value: bludgeoning) + [b8BM2i9YPSrFJuQ6] : object {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6} + damage : string {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damage} (same value: 3d10+16) + damageType : string {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damageType} (same value: electricity) + [DjjtkIiQC6uTTSRQ] : object {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ} + damage : string {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damage} (same value: 1d10+3) + damageType : string {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damageType} (same value: bludgeoning) + [81RCMaqrY8vut9zL] : object {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL} + damage : string {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL.damage} (same value: 1d6+3) + damageType : string {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL.damageType} (same value: piercing) + [2ajgIoAk9XXky2Fi] : object {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi} + damage : string {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: 1d6+2) + damageType : string {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: slashing) + [OjFNw1Uar233Ngqf] : object {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf} + category : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.category} (same value: persistent) + damage : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damage} (same value: 1) + damageType : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damageType} (same value: bleed) + [barkyKq9d6P9W79V] : object {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V} + damage : string {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V.damage} (same value: 1d4) + damageType : string {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V.damageType} (same value: piercing) + [l3JSDggJ9jN7SNSx] : object {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx} + damage : string {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damage} (2 different values) + 1d8+2 (x1) + 1d6 (x1) + damageType : string {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damageType} (2 different values) + bludgeoning (x1) + piercing (x1) + [NxBuOES7hq0stZRK] : object {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK} + damage : string {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK.damage} (same value: 1d6+2) + damageType : string {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK.damageType} (same value: bludgeoning) + [gBcsqNxepjmsvI8Y] : object {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y} + damage : string {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damage} (same value: 1d12+6) + damageType : string {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damageType} (same value: bludgeoning) + [l7fB5V7tCNNTi7ex] : object {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex} + category : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.category} (same value: persistent) + damage : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damage} (same value: 1d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damageType} (same value: fire) + [xu6rOIvMXYqtgqSz] : object {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz} + damage : string {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damage} (same value: 1d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damageType} (same value: fire) + [ZoyOBvQBYtFlwWDi] : object {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi} + damage : string {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damage} (same value: 1d8+9) + damageType : string {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damageType} (same value: bludgeoning) + [PL95WdftSGDFx40e] : object {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e} + damage : string {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e.damage} (same value: 1d6+6) + damageType : string {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e.damageType} (same value: piercing) + [3vEaRGHUOe4BQbnE] : object {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE} + damage : string {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damage} (same value: 1d6+9) + damageType : string {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damageType} (same value: bludgeoning) + [H4f8L3if4K909XzB] : object {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB} + damage : string {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB.damage} (same value: 1d6+9) + damageType : string {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB.damageType} (same value: piercing) + [hWKNzPHgPIlNJQ8u] : object {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u} + damage : string {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damage} (same value: 1d6+9) + damageType : string {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damageType} (same value: piercing) + [T2KGlu4bnHRXrJHj] : object {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj} + damage : string {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damage} (same value: 2d8+9) + damageType : string {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damageType} (same value: piercing) + [DQgMBfgFPh8GZtLC] : object {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC} + damage : string {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damage} (same value: 3d8+6) + damageType : string {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damageType} (same value: bludgeoning) + [6s6SSEYitmFiUKic] : object {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic} + damage : string {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic.damage} (same value: 2d12+6) + damageType : string {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic.damageType} (same value: piercing) + [yRawvmA9OsehAy8g] : object {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g} + damage : string {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g.damage} (same value: 1d8+3) + damageType : string {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g.damageType} (same value: piercing) + [RsN0nAnoRsl0clFM] : object {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM} + damage : string {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damage} (same value: 2d8+4) + damageType : string {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damageType} (same value: piercing) + [AnZzRcWkRVWW2fEA] : object {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA} + damage : string {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damage} (same value: 2d8+4) + damageType : string {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damageType} (same value: bludgeoning) + [jqFXgVOHhvnbswkd] : object {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd} + damage : string {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damage} (same value: 2d8) + damageType : string {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damageType} (same value: acid) + [DB29gbsy3Y1Wzf7D] : object {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D} + damage : string {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damage} (same value: 2d12+12) + damageType : string {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damageType} (same value: piercing) + [aKH8ZlXzWtq4mplU] : object {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU} + damage : string {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damage} (same value: 2d6+12) + damageType : string {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damageType} (same value: slashing) + [4zQLmhl4ily2o3h8] : object {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8} + damage : string {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damage} (same value: 2d12+7) + damageType : string {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damageType} (same value: piercing) + [qJEyPICnfoiQTo8b] : object {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b} + damage : string {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damage} (same value: 2d10+7) + damageType : string {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damageType} (same value: bludgeoning) + [vIijN0ee7Ja1Xl2c] : object {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c} + damage : string {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damage} (same value: 3d10+10) + damageType : string {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damageType} (same value: bludgeoning) + [PIxR0psqLRNOC8q2] : object {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2} + damage : string {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damage} (same value: 3d12) + damageType : string {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damageType} (same value: electricity) + [2ocrsXBoRbwEDgfB] : object {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB} + damage : string {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (same value: 2d12+3) + damageType : string {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: piercing) + [ByGEwHrTkaJDJ0dp] : object {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp} + damage : string {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (same value: 2d8+3) + damageType : string {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: bludgeoning) + [IddQS71Da21mwPHX] : object {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX} + damage : string {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX.damage} (same value: 2d6+6) + damageType : string {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX.damageType} (same value: bludgeoning) + [6qGgnr7CTRtA7neX] : object {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX} + damage : string {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damage} (same value: 2d8+7) + damageType : string {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damageType} (same value: piercing) + [v8wg0dT2OapcxWx2] : object {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2} + damage : string {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damage} (same value: 1d10+7) + damageType : string {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damageType} (same value: slashing) + [Duajy9ICV760VDW1] : object {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1} + damage : string {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1.damage} (same value: 2d8+6) + damageType : string {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1.damageType} (same value: slashing) + [325wmNrrkumVd9jf] : object {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf} + damage : string {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf.damage} (same value: 2d10+6) + damageType : string {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf.damageType} (same value: slashing) + [dJhW5ePbTw5A93Cz] : object {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz} + damage : string {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damage} (same value: 2d12+6) + damageType : string {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damageType} (same value: slashing) + [kIVu5DAJYdX2yDdS] : object {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS} + damage : string {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (same value: 2d12+4) + damageType : string {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: piercing) + [slg2aNZpEDdT8EEh] : object {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh} + damage : string {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (same value: 2d10+6) + damageType : string {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: slashing) + [Ta5GE2G3lpICN1Ve] : object {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve} + damage : string {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damage} (same value: 2d10+8) + damageType : string {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damageType} (same value: piercing) + [W2tmZtqZoaSpjllp] : object {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp} + damage : string {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damage} (same value: 2d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damageType} (same value: fire) + [jhsfogqlPnLLSRRz] : object {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz} + damage : string {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damage} (same value: 2d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damageType} (same value: fire) + [m8KuGMxz779VhADY] : object {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY} + damage : string {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY.damage} (same value: 1d10+8) + damageType : string {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY.damageType} (same value: slashing) + [UgonClBBdp4slAGt] : object {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt} + damage : string {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt.damage} (same value: 1d6+1) + damageType : string {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt.damageType} (same value: bludgeoning) + [Vn6fcq4tl7HLybrH] : object {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH} + damage : string {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damage} (same value: 1d6+1) + damageType : string {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damageType} (same value: bludgeoning) + [QxYhydiblUM3sfAy] : object {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy} + damage : string {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy.damage} (same value: 1d6+1) + damageType : string {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy.damageType} (same value: bludgeoning) + [6cBpWwPboiZ43cLL] : object {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL} + damage : string {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damage} (same value: 5d6+5) + damageType : string {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damageType} (same value: piercing) + [xmM2ASC36wh34Tkg] : object {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg} + damage : string {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damage} (same value: 5d4+5) + damageType : string {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damageType} (same value: piercing) + [HOwpK0VXE8aDTeGC] : object {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC} + damage : string {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damage} (same value: 4d6+5) + damageType : string {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damageType} (same value: bludgeoning) + [HgTlH61kxj17VMRE] : object {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE} + damage : string {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE.damage} (same value: 4d8+5) + damageType : string {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE.damageType} (same value: piercing) + [Hynrwq6wZVlIzB7b] : object {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b} + damage : string {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damage} (same value: 3d10+5) + damageType : string {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damageType} (same value: bludgeoning) + [9OQWcAlnYzu0zbmz] : object {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz} + damage : string {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damage} (same value: 2d10+15) + damageType : string {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damageType} (same value: bludgeoning) + [pyX5u713YdVEBMke] : object {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke} + damage : string {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke.damage} (2 different values) + 5d10+12 (x1) + 3d10+10 (x1) + damageType : string {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke.damageType} (same value: slashing) + [BJdayUJB8imA9OA6] : object {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6} + damage : string {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6.damage} (2 different values) + 4d4+12 (x1) + 3d4+10 (x1) + damageType : string {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6.damageType} (same value: piercing) + [XdlLgFOUOy0lqdUm] : object {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm} + damage : string {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damage} (same value: 4d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damageType} (same value: poison) + [AGtCSZksGUJt7kCN] : object {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN} + damage : string {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damage} (same value: 4d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damageType} (same value: poison) + [lMVTe3iq2pPF7dVE] : object {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE} + damage : string {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damage} (same value: 4d4+12) + damageType : string {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damageType} (same value: bludgeoning) + [c9sQE01p4Y2v8MaT] : object {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT} + damage : string {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damage} (2 different values) + 7d6+4 (x1) + 5d6+6 (x1) + damageType : string {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damageType} (same value: piercing) + [n6UrJ81FWW7QfWCW] : object {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW} + damage : string {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damage} (same value: 1d6+2) + damageType : string {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damageType} (same value: bludgeoning) + [SkEVjGun2EQ3ZE8z] : object {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z} + damage : string {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damage} (same value: 1d6) + damageType : string {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damageType} (same value: bludgeoning) + [DAoHLo7i4eu5Xvxo] : object {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo} + damage : string {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: 2d10+8) + damageType : string {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: bludgeoning) + [y21PbT5yu8bAyXRC] : object {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC} + damage : string {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: 2d8+4) + damageType : string {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: sonic) + [UA4xlw6qPBnf3kd6] : object {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6} + damage : string {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damage} (same value: 2d10+10) + damageType : string {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damageType} (same value: bludgeoning) + [olyKQlXXFicCvKMe] : object {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe} + damage : string {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe.damage} (same value: 1d10) + damageType : string {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe.damageType} (same value: cold) + [CdJWLq0swyaUE0CA] : object {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA} + damage : string {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damage} (same value: 2d8+5) + damageType : string {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damageType} (same value: bludgeoning) + [034lKINHRdRK01t1] : object {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1} + damage : string {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1.damage} (same value: 1) + damageType : string {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1.damageType} (same value: piercing) + [UO9qfQLxRr1AuZ6M] : object {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M} + damage : string {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damage} (same value: 1d4) + damageType : string {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damageType} (same value: bludgeoning) + [LfmeCHNiB9nB4aQN] : object {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN} + damage : string {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damage} (same value: 1d12) + damageType : string {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damageType} (same value: electricity) + [vP5DxjYZwb5cBxU3] : object {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3} + damage : string {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damage} (same value: 2d8+11) + damageType : string {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damageType} (same value: slashing) + [LuYoNEEnnX117aTQ] : object {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ} + damage : string {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damage} (same value: 2d4+11) + damageType : string {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damageType} (same value: slashing) + [fRbW22E14BkPdm7U] : object {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U} + category : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.category} (same value: persistent) + damage : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.damage} (same value: 4d4) + damageType : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.damageType} (same value: bleed) + [PrLVWhs1lpPO5wd2] : object {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2} + damage : string {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damage} (same value: 2d8+9) + damageType : string {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damageType} (same value: slashing) + RCMfkuXHpQTfeaY5 : object {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5} + category : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.category} (same value: persistent) + damage : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damage} (same value: 1d4) + damageType : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damageType} (same value: bleed) + q1TGG8GyARNkhiwZ : object {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ} + damage : string {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damage} (same value: 2d4+9) + damageType : string {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damageType} (same value: slashing) + description : object {Rage of Elements.items.[].system.description} + value : string {Rage of Elements.items.[].system.description.value} (460 different values) + publication : object {Rage of Elements.items.[].system.publication} + license : string {Rage of Elements.items.[].system.publication.license} (2 different values) + OGL (x800) + ORC (x83) + remaster : boolean {Rage of Elements.items.[].system.publication.remaster} (2 different values) + False (x746) + True (x137) + title : string {Rage of Elements.items.[].system.publication.title} (12 different values) + (x518) + Pathfinder Bestiary (x81) + Pathfinder Core Rulebook (x112) + Pathfinder Rage of Elements (x54) + Pathfinder Player Core (x82) + Pathfinder Secrets of Magic (x13) + Pathfinder Bestiary 3 (x14) + Pathfinder Monster Core (x1) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Treasure Vault (x1) + Pathfinder Guns & Gears (x5) + Pathfinder #151: The Show Must Go On (x1) + rules : ###FoundryRulesObject### + [slug] : string {Rage of Elements.items.[].system.slug} (172 different values) + [traits] : object {Rage of Elements.items.[].system.traits} + [value] : array {Rage of Elements.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Rage of Elements.items.[].system.traits.value.[]} (104 different values) + [rarity] : string {Rage of Elements.items.[].system.traits.rarity} (3 different values) + common (x317) + uncommon (x48) + rare (x1) + [traditions] : array {Rage of Elements.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Rage of Elements.items.[].system.traits.traditions.[]} (4 different values) + arcane (x196) + primal (x167) + occult (x111) + divine (x72) + [integrated] : mixed + [weaponType] : object {Rage of Elements.items.[].system.weaponType} + value : string {Rage of Elements.items.[].system.weaponType.value} (2 different values) + melee (x96) + ranged (x42) + [actionType] : object {Rage of Elements.items.[].system.actionType} + value : string {Rage of Elements.items.[].system.actionType.value} (4 different values) + passive (x224) + action (x150) + reaction (x31) + free (x9) + [actions] : object {Rage of Elements.items.[].system.actions} + [value] : integer {Rage of Elements.items.[].system.actions.value} (3 different values) + 3 (x9) + 2 (x54) + 1 (x87) + [category] : string {Rage of Elements.items.[].system.category} (12 different values) + defensive (x116) + offensive (x230) + interaction (x68) + martial (x12) + simple (x7) + ammo (x2) + other (x1) + medium (x2) + heavy (x1) + talisman (x3) + light (x1) + gadget (x3) + [autoHeightenLevel] : object {Rage of Elements.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Rage of Elements.items.[].system.prepared} + value : string {Rage of Elements.items.[].system.prepared.value} (2 different values) + innate (x26) + prepared (x1) + [flexible] : boolean {Rage of Elements.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Rage of Elements.items.[].system.proficiency} + value : integer {Rage of Elements.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Rage of Elements.items.[].system.showSlotlessLevels} + value : boolean {Rage of Elements.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Rage of Elements.items.[].system.slots} + [slot0] : object {Rage of Elements.items.[].system.slots.slot0} + max : integer {Rage of Elements.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Rage of Elements.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Rage of Elements.items.[].system.slots.slot0.prepared.[]} + id : string {Rage of Elements.items.[].system.slots.slot0.prepared.[].id} (5 different values) + t3s9R0PDN7dw43iR (x1) + 4zH7DllKyiLBWCWI (x1) + knwb63zUVQQLtnUE (x1) + cWiQU03Ha2yPR5eQ (x1) + ybRtu3MVmZJSipBb (x1) + [slot1] : object {Rage of Elements.items.[].system.slots.slot1} + max : integer {Rage of Elements.items.[].system.slots.slot1.max} (same value: 3) + prepared : array {Rage of Elements.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Rage of Elements.items.[].system.slots.slot1.prepared.[]} + id : string {Rage of Elements.items.[].system.slots.slot1.prepared.[].id} (2 different values) + nRyjiNhZe4flSFTb (x1) + gytBo0dJFIbZPBbq (x2) + [slot10] : object {Rage of Elements.items.[].system.slots.slot10} + prepared : array {Rage of Elements.items.[].system.slots.slot10.prepared} + Length: min=3 max=3 + Value type: object {Rage of Elements.items.[].system.slots.slot10.prepared.[]} + [id] : mixed + name : string {Rage of Elements.items.[].system.slots.slot10.prepared.[].name} (same value: Empty Slot (drag spell here)) + prepared : boolean {Rage of Elements.items.[].system.slots.slot10.prepared.[].prepared} (same value: False) + [slot2] : object {Rage of Elements.items.[].system.slots.slot2} + max : integer {Rage of Elements.items.[].system.slots.slot2.max} (same value: 3) + prepared : array {Rage of Elements.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Rage of Elements.items.[].system.slots.slot2.prepared.[]} + id : string {Rage of Elements.items.[].system.slots.slot2.prepared.[].id} (3 different values) + 1AQkInQm28a9loQJ (x1) + FMm1Xfic5WBWslZu (x1) + jBNMN5rM9iZtcjm5 (x1) + [slot3] : object {Rage of Elements.items.[].system.slots.slot3} + max : integer {Rage of Elements.items.[].system.slots.slot3.max} (same value: 3) + prepared : array {Rage of Elements.items.[].system.slots.slot3.prepared} + Length: min=3 max=3 + Value type: object {Rage of Elements.items.[].system.slots.slot3.prepared.[]} + id : string {Rage of Elements.items.[].system.slots.slot3.prepared.[].id} (2 different values) + FTwEUjb23CEKFMJ4 (x2) + Vs3ncbT3YofxBT90 (x1) + [slot4] : object {Rage of Elements.items.[].system.slots.slot4} + max : integer {Rage of Elements.items.[].system.slots.slot4.max} (same value: 2) + prepared : array {Rage of Elements.items.[].system.slots.slot4.prepared} + Length: min=2 max=2 + Value type: object {Rage of Elements.items.[].system.slots.slot4.prepared.[]} + id : string {Rage of Elements.items.[].system.slots.slot4.prepared.[].id} (2 different values) + PLkChObWe27HXvTZ (x1) + MHcGkpTtHbZ0dI34 (x1) + [slot5] : object {Rage of Elements.items.[].system.slots.slot5} + max : integer {Rage of Elements.items.[].system.slots.slot5.max} (same value: 4) + prepared : array {Rage of Elements.items.[].system.slots.slot5.prepared} + Length: min=4 max=4 + Value type: object {Rage of Elements.items.[].system.slots.slot5.prepared.[]} + id : string {Rage of Elements.items.[].system.slots.slot5.prepared.[].id} (4 different values) + H4pyb564LrUxrdHD (x1) + 3xR8jJHKWzt0SyZn (x1) + GLsjGiyizXxuwkBz (x1) + EO7wuDTrM3c9DnoE (x1) + [slot6] : object {Rage of Elements.items.[].system.slots.slot6} + max : integer {Rage of Elements.items.[].system.slots.slot6.max} (same value: 3) + prepared : array {Rage of Elements.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {Rage of Elements.items.[].system.slots.slot6.prepared.[]} + id : string {Rage of Elements.items.[].system.slots.slot6.prepared.[].id} (3 different values) + LO4tYfxdIAdZPG60 (x1) + AcHuQmWPwIO3bICn (x1) + jzdizubbI6Ndlovg (x1) + [slot7] : object {Rage of Elements.items.[].system.slots.slot7} + max : integer {Rage of Elements.items.[].system.slots.slot7.max} (same value: 3) + prepared : array {Rage of Elements.items.[].system.slots.slot7.prepared} + Length: min=3 max=3 + Value type: object {Rage of Elements.items.[].system.slots.slot7.prepared.[]} + id : string {Rage of Elements.items.[].system.slots.slot7.prepared.[].id} (2 different values) + 8ChJfVNsfK56dPIq (x1) + CdMo16cr5rFfEqWk (x2) + [slot8] : object {Rage of Elements.items.[].system.slots.slot8} + max : integer {Rage of Elements.items.[].system.slots.slot8.max} (same value: 3) + prepared : array {Rage of Elements.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Rage of Elements.items.[].system.slots.slot8.prepared.[]} + id : string {Rage of Elements.items.[].system.slots.slot8.prepared.[].id} (2 different values) + Jlv8S4YQPFHJVGlR (x2) + jmWWzACi7z5w2k7r (x1) + [slot9] : object {Rage of Elements.items.[].system.slots.slot9} + max : integer {Rage of Elements.items.[].system.slots.slot9.max} (same value: 3) + prepared : array {Rage of Elements.items.[].system.slots.slot9.prepared} + Length: min=3 max=3 + Value type: object {Rage of Elements.items.[].system.slots.slot9.prepared.[]} + id : string {Rage of Elements.items.[].system.slots.slot9.prepared.[].id} (2 different values) + jS1pdFarueIYhVbD (x2) + ue9M67U2K9H3g7yu (x1) + [spelldc] : object {Rage of Elements.items.[].system.spelldc} + dc : integer {Rage of Elements.items.[].system.spelldc.dc} (15 different values) + 40 (x5) + 17 (x3) + 29 (x1) + 34 (x3) + 18 (x1) + 35 (x1) + 30 (x2) + 32 (x2) + 28 (x2) + 22 (x1) + 14 (x1) + 25 (x1) + 50 (x2) + 15 (x1) + 26 (x1) + value : integer {Rage of Elements.items.[].system.spelldc.value} (15 different values) + 32 (x5) + 9 (x3) + 21 (x1) + 26 (x3) + 10 (x1) + 27 (x1) + 22 (x2) + 24 (x2) + 20 (x2) + 14 (x1) + 6 (x1) + 17 (x1) + 42 (x2) + 7 (x1) + 18 (x1) + [tradition] : object {Rage of Elements.items.[].system.tradition} + value : string {Rage of Elements.items.[].system.tradition.value} (4 different values) + divine (x5) + primal (x5) + arcane (x16) + occult (x1) + [area] : object {Rage of Elements.items.[].system.area} + type : string {Rage of Elements.items.[].system.area.type} (5 different values) + emanation (x20) + burst (x29) + line (x8) + cone (x2) + cylinder (x1) + value : integer {Rage of Elements.items.[].system.area.value} (8 different values) + 10 (x15) + 30 (x20) + 15 (x2) + 5 (x4) + 120 (x3) + 60 (x6) + 20 (x9) + 50 (x1) + [details] : string {Rage of Elements.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {Rage of Elements.items.[].system.cost} + value : string {Rage of Elements.items.[].system.cost.value} (2 different values) + (x226) + lenses and fine mineral dusts worth 300 gp total (x5) + [counteraction] : boolean {Rage of Elements.items.[].system.counteraction} (2 different values) + False (x229) + True (x2) + [damage] : object {Rage of Elements.items.[].system.damage} + [0] : object {Rage of Elements.items.[].system.damage.0} + applyMod : boolean {Rage of Elements.items.[].system.damage.0.applyMod} (2 different values) + False (x26) + True (x2) + [category] : mixed + formula : string {Rage of Elements.items.[].system.damage.0.formula} (16 different values) + 1d8 (x3) + 3d4 (x2) + 3d6 (x3) + 9d6 (x1) + 8d12 (x1) + 8d6 (x1) + 1d4 (x1) + 2d4 (x4) + 14d6 (x1) + 6d6 (x2) + 11d6 (x2) + 4d12 (x1) + 0 (x1) + 12d10 (x1) + 4d6 (x1) + 2d10 (x3) + kinds : array {Rage of Elements.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Rage of Elements.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x27) + healing (x3) + [materials] : array<> {Rage of Elements.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.damage.0.type} (10 different values) + vitality (x2) + bludgeoning (x11) + cold (x1) + electricity (x3) + fire (x3) + piercing (x1) + mental (x2) + untyped (x2) + sonic (x2) + slashing (x1) + [MNALi2V7x2auCIFW] : object {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW} + applyMod : boolean {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4) + kinds : array {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage) + materials : array<> {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning) + [damageType] : string {Rage of Elements.items.[].system.damage.damageType} (3 different values) + piercing (x8) + slashing (x7) + bludgeoning (x4) + [dice] : integer {Rage of Elements.items.[].system.damage.dice} (same value: 1) + [die] : string {Rage of Elements.items.[].system.damage.die} (4 different values) + d6 (x8) + d4 (x5) + d10 (x2) + d8 (x4) + [1] : object {Rage of Elements.items.[].system.damage.1} + applyMod : boolean {Rage of Elements.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.damage.1.formula} (5 different values) + 3d6 (x2) + 4d6 (x1) + 9d6 (x1) + 2d4 (x1) + 6d6 (x1) + kinds : array {Rage of Elements.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.damage.1.kinds.[]} (same value: damage) + type : string {Rage of Elements.items.[].system.damage.1.type} (4 different values) + fire (x3) + slashing (x1) + void (x1) + piercing (x1) + materials : array<> {Rage of Elements.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + [2YlEXgT93lbWXENb] : object {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [cQDyW0QpjJ38MlSi] : object {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [71hLuboTBYkwkqiR] : object {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR} + applyMod : boolean {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.formula} (same value: 3d4) + kinds : array {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: damage) + materials : array<> {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.type} (same value: piercing) + [DzJpYMdE0NBqqQXM] : object {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM} + applyMod : boolean {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6) + kinds : array {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage) + materials : array<> {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison) + [knLe6PF6xfJGMWzT] : object {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT} + applyMod : boolean {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.formula} (same value: 12d10) + kinds : array {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.kinds.[]} (same value: damage) + materials : array<> {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.type} (same value: bludgeoning) + [YRYbZTnIe7w9wHLU] : object {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU} + applyMod : boolean {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6) + kinds : array {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage) + materials : array<> {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning) + [sekWqUllit48HRC4] : object {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4} + applyMod : boolean {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.formula} (same value: 6d6) + kinds : array {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage) + materials : array<> {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.type} (same value: poison) + [defense] : object {Rage of Elements.items.[].system.defense} + save : object {Rage of Elements.items.[].system.defense.save} + basic : boolean {Rage of Elements.items.[].system.defense.save.basic} (2 different values) + False (x38) + True (x23) + statistic : string {Rage of Elements.items.[].system.defense.save.statistic} (3 different values) + reflex (x33) + fortitude (x19) + will (x9) + [duration] : object {Rage of Elements.items.[].system.duration} + sustained : boolean {Rage of Elements.items.[].system.duration.sustained} (2 different values) + False (x216) + True (x15) + value : string {Rage of Elements.items.[].system.duration.value} (17 different values) + 4d12 hours (x5) + 8 hours (x6) + (x104) + 5 minutes (x8) + 1 minute (x36) + 10 minutes (x21) + 1 hour (x22) + 1 round (x6) + until the next time you make your daily preparations (x3) + until your next daily preparations (x1) + until the start of your next turn (x1) + 1 day (x1) + varies (x7) + 20 minutes (x2) + 10 minutes or 8 hours (x5) + unlimited (x2) + up to 1 minute (x1) + [level] : object {Rage of Elements.items.[].system.level} + value : integer {Rage of Elements.items.[].system.level.value} (9 different values) + 8 (x7) + 6 (x20) + 4 (x35) + 2 (x51) + 1 (x65) + 0 (x28) + 5 (x29) + 7 (x14) + 3 (x19) + [location] : object {Rage of Elements.items.[].system.location} + [value] : string {Rage of Elements.items.[].system.location.value} (23 different values) + [heightenedLevel] : integer {Rage of Elements.items.[].system.location.heightenedLevel} (10 different values) + 4 (x33) + 9 (x5) + 7 (x25) + 1 (x11) + 8 (x11) + 5 (x32) + 2 (x18) + 6 (x14) + 3 (x9) + 10 (x2) + [uses] : object {Rage of Elements.items.[].system.location.uses} + max : integer {Rage of Elements.items.[].system.location.uses.max} (2 different values) + 2 (x10) + 3 (x1) + value : integer {Rage of Elements.items.[].system.location.uses.value} (2 different values) + 2 (x10) + 3 (x1) + [range] : mixed + object {Rage of Elements.items.[].system.range} + value : string {Rage of Elements.items.[].system.range.value} (13 different values) + (x70) + touch (x39) + 120 feet (x34) + 10 miles (x5) + 60 feet (x16) + varies (x2) + 30 feet (x33) + 500 feet (x14) + 5 feet (x9) + 0 feet (x2) + 10 feet (x3) + planetary (x3) + 100 miles (x1) + integer {Rage of Elements.items.[].system.range} (3 different values) + 60 (x2) + 100 (x1) + 20 (x1) + [requirements] : string {Rage of Elements.items.[].system.requirements} (same value: ) + [ritual] : object {Rage of Elements.items.[].system.ritual} + primary : object {Rage of Elements.items.[].system.ritual.primary} + check : string {Rage of Elements.items.[].system.ritual.primary.check} (same value: Nature (master)) + secondary : object {Rage of Elements.items.[].system.ritual.secondary} + casters : integer {Rage of Elements.items.[].system.ritual.secondary.casters} (2 different values) + 1 (x5) + 2 (x5) + checks : string {Rage of Elements.items.[].system.ritual.secondary.checks} (2 different values) + Survival (x5) + Crafting, Diplomacy (x5) + [target] : object {Rage of Elements.items.[].system.target} + value : string {Rage of Elements.items.[].system.target.value} (32 different values) + [time] : object {Rage of Elements.items.[].system.time} + value : string {Rage of Elements.items.[].system.time.value} (8 different values) + 1 day (x10) + 2 (x165) + reaction (x6) + 1 to 3 (x2) + 1 (x3) + 3 (x19) + 10 minutes (x17) + 1 minute (x9) + [deathNote] : boolean {Rage of Elements.items.[].system.deathNote} (same value: True) + [mod] : object {Rage of Elements.items.[].system.mod} + value : integer {Rage of Elements.items.[].system.mod.value} (16 different values) + 33 (x5) + 19 (x1) + 24 (x1) + 30 (x1) + 29 (x1) + 11 (x3) + 8 (x1) + 4 (x3) + 10 (x1) + 13 (x1) + 15 (x2) + 22 (x2) + 18 (x5) + 17 (x1) + 42 (x3) + 28 (x1) + [proficient] : object {Rage of Elements.items.[].system.proficient} + value : integer {Rage of Elements.items.[].system.proficient.value} (same value: 0) + [heightening] : object {Rage of Elements.items.[].system.heightening} + [damage] : object {Rage of Elements.items.[].system.heightening.damage} + [0] : string {Rage of Elements.items.[].system.heightening.damage.0} (7 different values) + 1d8 (x2) + 1d4 (x7) + 1d6 (x5) + 1d12 (x2) + 2d6 (x5) + 2d10 (x1) + 1d10 (x3) + [MNALi2V7x2auCIFW] : string {Rage of Elements.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4) + [1] : string {Rage of Elements.items.[].system.heightening.damage.1} (2 different values) + 1d6 (x5) + 1d4 (x1) + [2YlEXgT93lbWXENb] : string {Rage of Elements.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [cQDyW0QpjJ38MlSi] : string {Rage of Elements.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [71hLuboTBYkwkqiR] : string {Rage of Elements.items.[].system.heightening.damage.71hLuboTBYkwkqiR} (same value: 1d4) + [DzJpYMdE0NBqqQXM] : string {Rage of Elements.items.[].system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6) + [YRYbZTnIe7w9wHLU] : string {Rage of Elements.items.[].system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6) + [sekWqUllit48HRC4] : string {Rage of Elements.items.[].system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6) + [interval] : integer {Rage of Elements.items.[].system.heightening.interval} (2 different values) + 1 (x32) + 2 (x5) + type : string {Rage of Elements.items.[].system.heightening.type} (2 different values) + interval (x37) + fixed (x15) + [levels] : object {Rage of Elements.items.[].system.heightening.levels} + [3] : object {Rage of Elements.items.[].system.heightening.levels.3} + target : object {Rage of Elements.items.[].system.heightening.levels.3.target} + value : string {Rage of Elements.items.[].system.heightening.levels.3.target.value} (4 different values) + 1 unattended object with a Bulk of 1 or less (x2) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + up to 400 unattended objects in range, each of light Bulk or less (x1) + 10 objects (x1) + [5] : object {Rage of Elements.items.[].system.heightening.levels.5} + [range] : object {Rage of Elements.items.[].system.heightening.levels.5.range} + value : string {Rage of Elements.items.[].system.heightening.levels.5.range.value} (2 different values) + 60 feet (x2) + 1 mile (x4) + [target] : object {Rage of Elements.items.[].system.heightening.levels.5.target} + value : string {Rage of Elements.items.[].system.heightening.levels.5.target.value} (2 different values) + 100 willing creatures (x1) + up to 800 unattended objects in range, each of light Bulk or less (x1) + [7] : object {Rage of Elements.items.[].system.heightening.levels.7} + target : object {Rage of Elements.items.[].system.heightening.levels.7.target} + value : string {Rage of Elements.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x2) + 6 creatures (x1) + [4] : object {Rage of Elements.items.[].system.heightening.levels.4} + target : object {Rage of Elements.items.[].system.heightening.levels.4.target} + value : string {Rage of Elements.items.[].system.heightening.levels.4.target.value} (2 different values) + 20 willing creatures (x1) + 10 creatures (x1) + [10] : object {Rage of Elements.items.[].system.heightening.levels.10} + area : object {Rage of Elements.items.[].system.heightening.levels.10.area} + areaType : string {Rage of Elements.items.[].system.heightening.levels.10.area.areaType} (same value: burst) + value : string {Rage of Elements.items.[].system.heightening.levels.10.area.value} (same value: 1320) + range : object {Rage of Elements.items.[].system.heightening.levels.10.range} + value : string {Rage of Elements.items.[].system.heightening.levels.10.range.value} (same value: half a mile) + [2] : object {Rage of Elements.items.[].system.heightening.levels.2} + target : object {Rage of Elements.items.[].system.heightening.levels.2.target} + value : string {Rage of Elements.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [6] : object {Rage of Elements.items.[].system.heightening.levels.6} + target : object {Rage of Elements.items.[].system.heightening.levels.6.target} + value : string {Rage of Elements.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + 8 : object {Rage of Elements.items.[].system.heightening.levels.8} + damage : object {Rage of Elements.items.[].system.heightening.levels.8.damage} + 0 : object {Rage of Elements.items.[].system.heightening.levels.8.damage.0} + applyMod : boolean {Rage of Elements.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10) + materials : array<> {Rage of Elements.items.[].system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.heightening.levels.8.damage.0.type} (same value: healing) + 9 : object {Rage of Elements.items.[].system.heightening.levels.9} + damage : object {Rage of Elements.items.[].system.heightening.levels.9.damage} + 0 : object {Rage of Elements.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Rage of Elements.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Rage of Elements.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12) + materials : array<> {Rage of Elements.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.items.[].system.heightening.levels.9.damage.0.type} (same value: healing) + [overlays] : object {Rage of Elements.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [ZxbNsu1w4bhR2fCe] : object {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [eOCNn2ohYAvsYZjn] : object {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [1gZuxDZYlG9YSzyW] : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW} + _id : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW) + name : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine)) + overlayType : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2) + system : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system} + damage : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage} + 71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine) + [E2DbTTDjNlTp0ztA] : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA} + _id : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA) + name : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver)) + overlayType : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4) + system : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system} + damage : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage} + 71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver) + [ZbRcMkLoWzgq5XvU] : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU} + _id : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU) + name : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron)) + overlayType : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3) + system : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system} + damage : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage} + 71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron) + [hk5Z57VxDZI5WAgq] : object {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq} + _id : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq) + name : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts) + overlayType : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override) + sort : integer {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1) + system : object {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.system} + [baseItem] : string {Rage of Elements.items.[].system.baseItem} (18 different values) + shortbow (x1) + sickle (x1) + falchion (x2) + dagger (x2) + scimitar (x2) + breastplate (x2) + composite-longbow (x1) + spear (x2) + wooden-shield (x3) + staff (x1) + shuriken (x1) + full-plate (x1) + warhammer (x1) + dueling-pistol (x1) + club (x1) + light-hammer (x1) + leather-armor (x1) + spiked-chain (x2) + [bonusDamage] : object {Rage of Elements.items.[].system.bonusDamage} + value : integer {Rage of Elements.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Rage of Elements.items.[].system.bulk} + value : mixed + integer {Rage of Elements.items.[].system.bulk.value} (4 different values) + 1 (x15) + 2 (x6) + 0 (x4) + 4 (x1) + float {Rage of Elements.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Rage of Elements.items.[].system.equipped} + carryType : string {Rage of Elements.items.[].system.equipped.carryType} (2 different values) + worn (x31) + held (x6) + [handsHeld] : integer {Rage of Elements.items.[].system.equipped.handsHeld} (2 different values) + 0 (x22) + 1 (x6) + [invested] : mixed + [inSlot] : boolean {Rage of Elements.items.[].system.equipped.inSlot} (2 different values) + True (x1) + False (x2) + [group] : string {Rage of Elements.items.[].system.group} (11 different values) + bow (x2) + knife (x3) + sword (x4) + plate (x3) + spear (x2) + club (x2) + dart (x1) + hammer (x2) + firearm (x1) + leather (x1) + flail (x2) + [hardness] : integer {Rage of Elements.items.[].system.hardness} (3 different values) + 0 (x34) + 3 (x2) + 8 (x1) + [hp] : object {Rage of Elements.items.[].system.hp} + max : integer {Rage of Elements.items.[].system.hp.max} (3 different values) + 0 (x34) + 12 (x2) + 64 (x1) + value : integer {Rage of Elements.items.[].system.hp.value} (3 different values) + 0 (x34) + 12 (x2) + 64 (x1) + [material] : object {Rage of Elements.items.[].system.material} + [grade] : string {Rage of Elements.items.[].system.material.grade} (same value: standard) + [type] : string {Rage of Elements.items.[].system.material.type} (same value: duskwood) + [price] : object {Rage of Elements.items.[].system.price} + value : object {Rage of Elements.items.[].system.price.value} + [gp] : integer {Rage of Elements.items.[].system.price.value.gp} (10 different values) + 3 (x6) + 4 (x5) + 1 (x7) + 8 (x2) + 20 (x1) + 360 (x1) + 12 (x1) + 7 (x1) + 23 (x1) + 2 (x1) + [sp] : integer {Rage of Elements.items.[].system.price.value.sp} (3 different values) + 2 (x3) + 1 (x4) + 3 (x1) + [cp] : integer {Rage of Elements.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Rage of Elements.items.[].system.price.per} (same value: 10) + [quantity] : integer {Rage of Elements.items.[].system.quantity} (4 different values) + 1 (x31) + 20 (x2) + 5 (x1) + 3 (x3) + [reload] : object {Rage of Elements.items.[].system.reload} + value : string {Rage of Elements.items.[].system.reload.value} (4 different values) + 0 (x3) + (x9) + - (x6) + 1 (x1) + [runes] : object {Rage of Elements.items.[].system.runes} + [potency] : integer {Rage of Elements.items.[].system.runes.potency} (3 different values) + 0 (x13) + 2 (x4) + 1 (x6) + [property] : array<> {Rage of Elements.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Rage of Elements.items.[].system.runes.striking} (2 different values) + 0 (x10) + 1 (x9) + [resilient] : integer {Rage of Elements.items.[].system.runes.resilient} (2 different values) + 1 (x1) + 0 (x3) + [reinforcing] : integer {Rage of Elements.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Rage of Elements.items.[].system.size} (3 different values) + med (x19) + huge (x2) + lg (x16) + [splashDamage] : object {Rage of Elements.items.[].system.splashDamage} + [value] : integer {Rage of Elements.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Rage of Elements.items.[].system.usage} + value : string {Rage of Elements.items.[].system.usage.value} (7 different values) + held-in-one-plus-hands (x2) + held-in-one-hand (x18) + held-in-two-hands (x5) + affixed-to-armor (x2) + affixed-to-weapon (x1) + wornshoes (x1) + affixed-to-armor-or-travelers-clothing (x1) + [canBeAmmo] : boolean {Rage of Elements.items.[].system.usage.canBeAmmo} (same value: False) + [stackGroup] : string {Rage of Elements.items.[].system.stackGroup} (2 different values) + arrows (x1) + rounds10 (x1) + [uses] : object {Rage of Elements.items.[].system.uses} + autoDestroy : boolean {Rage of Elements.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Rage of Elements.items.[].system.uses.max} (same value: 1) + value : integer {Rage of Elements.items.[].system.uses.value} (same value: 1) + [frequency] : object {Rage of Elements.items.[].system.frequency} + max : integer {Rage of Elements.items.[].system.frequency.max} (3 different values) + 1 (x20) + 3 (x8) + 2 (x2) + per : string {Rage of Elements.items.[].system.frequency.per} (4 different values) + day (x7) + round (x15) + P1Y (x7) + PT1H (x1) + [value] : integer {Rage of Elements.items.[].system.frequency.value} (same value: 1) + [acBonus] : integer {Rage of Elements.items.[].system.acBonus} (4 different values) + 4 (x2) + 2 (x3) + 6 (x1) + 1 (x1) + [checkPenalty] : integer {Rage of Elements.items.[].system.checkPenalty} (3 different values) + -2 (x2) + -3 (x1) + -1 (x1) + [dexCap] : integer {Rage of Elements.items.[].system.dexCap} (3 different values) + 1 (x2) + 0 (x1) + 4 (x1) + [speedPenalty] : integer {Rage of Elements.items.[].system.speedPenalty} (3 different values) + -5 (x2) + 0 (x4) + -10 (x1) + [strength] : integer {Rage of Elements.items.[].system.strength} (3 different values) + 3 (x2) + 4 (x1) + 0 (x1) + type : string {Rage of Elements.items.[].type} (10 different values) + melee (x142) + action (x414) + spellcastingEntry (x27) + spell (x231) + lore (x32) + weapon (x19) + consumable (x9) + armor (x4) + shield (x3) + equipment (x2) + [_stats] : object {Rage of Elements.items.[]._stats} + compendiumSource : string {Rage of Elements.items.[]._stats.compendiumSource} (171 different values) + [flags] : object {Rage of Elements.items.[].flags} + pf2e : object {Rage of Elements.items.[].flags.pf2e} + [linkedWeapon] : string {Rage of Elements.items.[].flags.pf2e.linkedWeapon} (19 different values) + BrnPBcOWFca2TTsT (x1) + 6unVGffVvkMDHU8n (x1) + opuW839dNA2EqiZd (x1) + zumonG4wwkZ6Cbev (x2) + cSRwYXgyjISkBkLT (x1) + xC4XHCNarArasjif (x2) + RLvXQuY6T03FttUL (x1) + NmzcxZXJERTlTXDK (x1) + a2WFPncKTraHjxpB (x1) + Vxlr8k0qqXwiUVbg (x2) + r3hFqD6Kz25jWw43 (x1) + p8byE3TncBIR5zbG (x1) + EbI8fwvtqLoaSaZe (x1) + M7GwWUnmfKLtgyy7 (x1) + 5iYEoqjDhS6NhkzV (x2) + 07p32UKNpP8cX8Qt (x1) + ouk2TPzcAOfnLJkf (x2) + kHS9rCQelHbzEDIU (x1) + rzFQnwKK6kVEFVlc (x1) + [itemGrants] : object {Rage of Elements.items.[].flags.pf2e.itemGrants} + [folder] : string {Rage of Elements.items.[].folder} (3 different values) + sspn0dATguOE2tTz (x2) + IvovuVU7CLpdr4GZ (x2) + nMMWP4CEHYa6Xx8S (x1) + name : string {Rage of Elements.name} (all different values) + system : object {Rage of Elements.system} + abilities : object {Rage of Elements.system.abilities} + cha : object {Rage of Elements.system.abilities.cha} + mod : integer {Rage of Elements.system.abilities.cha.mod} (14 different values) + 3 (x8) + 9 (x6) + 0 (x14) + 5 (x5) + 2 (x9) + -5 (x2) + 4 (x15) + 1 (x11) + 8 (x2) + -3 (x1) + -2 (x3) + 6 (x2) + 7 (x2) + -1 (x1) + con : object {Rage of Elements.system.abilities.con} + mod : integer {Rage of Elements.system.abilities.con.mod} (10 different values) + 5 (x18) + 7 (x10) + 1 (x6) + 3 (x14) + 4 (x10) + 8 (x5) + 0 (x3) + 6 (x8) + 9 (x1) + 2 (x6) + dex : object {Rage of Elements.system.abilities.dex} + mod : integer {Rage of Elements.system.abilities.dex.mod} (13 different values) + 3 (x12) + 9 (x5) + 7 (x6) + 0 (x8) + 5 (x8) + 4 (x16) + 8 (x3) + 2 (x6) + -2 (x1) + -1 (x1) + 1 (x8) + 6 (x6) + 10 (x1) + int : object {Rage of Elements.system.abilities.int} + mod : integer {Rage of Elements.system.abilities.int.mod} (15 different values) + 3 (x8) + 6 (x5) + 1 (x4) + 7 (x3) + -2 (x8) + 0 (x13) + 2 (x13) + -5 (x1) + -1 (x3) + -4 (x9) + 4 (x7) + 5 (x4) + -3 (x1) + 11 (x1) + 8 (x1) + str : object {Rage of Elements.system.abilities.str} + mod : integer {Rage of Elements.system.abilities.str.mod} (12 different values) + 7 (x11) + 4 (x15) + 0 (x3) + 5 (x8) + 8 (x7) + 6 (x9) + 2 (x11) + -5 (x1) + -2 (x1) + 3 (x11) + 1 (x3) + 9 (x1) + wis : object {Rage of Elements.system.abilities.wis} + mod : integer {Rage of Elements.system.abilities.wis.mod} (7 different values) + 3 (x19) + 6 (x7) + 4 (x11) + 5 (x8) + 1 (x12) + 0 (x9) + 2 (x15) + attributes : object {Rage of Elements.system.attributes} + ac : object {Rage of Elements.system.attributes.ac} + details : string {Rage of Elements.system.attributes.ac.details} (5 different values) + (x77) + (24 while Dug In) (x1) + (32 with shield raised) (x1) + (24 with shield raised) (x1) + 21 without defensive camouflage (x1) + value : integer {Rage of Elements.system.attributes.ac.value} (26 different values) + allSaves : object {Rage of Elements.system.attributes.allSaves} + value : string {Rage of Elements.system.attributes.allSaves.value} (3 different values) + (x79) + +1 status vs. emotion (x1) + +1 status to all saves vs. spells (+4 status vs. earth) (x1) + hp : object {Rage of Elements.system.attributes.hp} + details : string {Rage of Elements.system.attributes.hp.details} (14 different values) + (x62) + regeneration 15 (deactivated by earthbane) (x5) + 16 squares Thresholds 160 (12 squares), 80 (8 squares) (x1) + (16 squares); Thresholds 100 (12 squares), 50 (8 squares) (x1) + regeneration 15 (deactivated by fire) (x1) + Thresholds: 90, 45 (x1) + fast healing 2 (while touching metal) (x1) + regeneration 5 (deactivated by fire) (x2) + flesh of wood (x1) + regeneration 10 (deactivated by fire) (x1) + 140 (12 squares), 70 (8 squares) (x1) + troop defenses (x1) + (16 squares); Thresholds 110 (12 squares), 55 (8 squares); (x2) + ablative armor plating (x1) + max : integer {Rage of Elements.system.attributes.hp.max} (53 different values) + temp : integer {Rage of Elements.system.attributes.hp.temp} (2 different values) + 0 (x80) + 5 (x1) + value : integer {Rage of Elements.system.attributes.hp.value} (53 different values) + [immunities] : array {Rage of Elements.system.attributes.immunities} + Length: min=0 max=7 + Value type: object {Rage of Elements.system.attributes.immunities.[]} + [exceptions] : array<> {Rage of Elements.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.system.attributes.immunities.[].type} (16 different values) + bleed (x57) + paralyzed (x58) + poison (x58) + sleep (x56) + electricity (x8) + fire (x12) + vitality (x2) + void (x2) + disease (x1) + precision (x3) + swarm-mind (x1) + critical-hits (x1) + blinded (x1) + dazzled (x1) + radiation (x2) + cold (x1) + [resistances] : array {Rage of Elements.system.attributes.resistances} + Length: min=0 max=6 + Value type: object {Rage of Elements.system.attributes.resistances.[]} + doubleVs : array {Rage of Elements.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Rage of Elements.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + exceptions : array {Rage of Elements.system.attributes.resistances.[].exceptions} + Length: min=0 max=2 + Value type: string {Rage of Elements.system.attributes.resistances.[].exceptions.[]} (4 different values) + adamantine (x5) + water (x1) + force (x1) + ghost-touch (x1) + type : string {Rage of Elements.system.attributes.resistances.[].type} (15 different values) + electricity (x19) + cold (x5) + physical (x5) + spells (x1) + fire (x5) + all-damage (x1) + air (x1) + earth (x1) + metal (x1) + water (x1) + wood (x1) + bludgeoning (x2) + piercing (x1) + slashing (x1) + acid (x1) + value : integer {Rage of Elements.system.attributes.resistances.[].value} (8 different values) + 10 (x20) + 20 (x6) + 15 (x5) + 5 (x10) + 3 (x2) + 2 (x1) + 1 (x1) + 8 (x1) + speed : object {Rage of Elements.system.attributes.speed} + otherSpeeds : array {Rage of Elements.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Rage of Elements.system.attributes.speed.otherSpeeds.[]} + type : string {Rage of Elements.system.attributes.speed.otherSpeeds.[].type} (4 different values) + climb (x16) + fly (x31) + burrow (x7) + swim (x11) + value : integer {Rage of Elements.system.attributes.speed.otherSpeeds.[].value} (13 different values) + 20 (x9) + 200 (x5) + 50 (x7) + 25 (x12) + 60 (x7) + 30 (x5) + 80 (x1) + 45 (x3) + 40 (x5) + 15 (x4) + 35 (x5) + 10 (x1) + 100 (x1) + [value] : integer {Rage of Elements.system.attributes.speed.value} (10 different values) + 30 (x9) + 25 (x30) + 20 (x14) + 0 (x10) + 15 (x3) + 45 (x2) + 5 (x3) + 40 (x3) + 10 (x2) + 35 (x4) + [details] : string {Rage of Elements.system.attributes.speed.details} (13 different values) + swiftness (x6) + earth glide, troop movement (x1) + troop movement (x6) + precise steps (x1) + earth glide (x3) + (can't ascend more than 5 feet off the ground) (x1) + parting with trees (x1) + parting the trees (x1) + Swim in lava only (x2) + hover (x1) + hold fast (x1) + water stride (x1) + greater forest passage (x1) + [weaknesses] : array {Rage of Elements.system.attributes.weaknesses} + Length: min=1 max=3 + Value type: object {Rage of Elements.system.attributes.weaknesses.[]} + [exceptions] : array<> {Rage of Elements.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Rage of Elements.system.attributes.weaknesses.[].type} (9 different values) + area-damage (x8) + splash-damage (x8) + cold (x10) + axe-vulnerability (x13) + fire (x19) + sonic (x1) + water (x1) + void (x1) + slashing (x3) + value : integer {Rage of Elements.system.attributes.weaknesses.[].value} (9 different values) + 15 (x11) + 8 (x2) + 10 (x20) + 5 (x13) + 3 (x7) + 7 (x3) + 4 (x1) + 12 (x4) + 2 (x3) + [adjustment] : mixed + details : object {Rage of Elements.system.details} + blurb : string {Rage of Elements.system.details.blurb} (same value: ) + languages : object {Rage of Elements.system.details.languages} + details : string {Rage of Elements.system.details.languages.details} (11 different values) + (x59) + truespeech (x10) + plus one language for each of their mouths; telepathy 100 feet (x1) + telepathy 100 feet, truespeech (x1) + can't speak any language; cloud of visions (x1) + speak with plants, truespeech (x2) + plus one ancient language (x1) + understands but can't speak (x1) + telepathy 30 feet (x1) + can't speak any language (x2) + telepathy 300 feet (x2) + value : array {Rage of Elements.system.details.languages.value} + Length: min=0 max=7 + Value type: string {Rage of Elements.system.details.languages.value.[]} (14 different values) + talican (x18) + common (x26) + empyrean (x6) + sussuran (x15) + muan (x15) + petran (x12) + thalassic (x9) + pyric (x12) + fey (x4) + arboreal (x4) + rasu (x1) + utopian (x1) + jotun (x1) + orvian (x2) + level : object {Rage of Elements.system.details.level} + value : integer {Rage of Elements.system.details.level.value} (18 different values) + 10 (x7) + 18 (x5) + 1 (x10) + 11 (x7) + 13 (x9) + 14 (x5) + 17 (x1) + 6 (x3) + 8 (x5) + 5 (x7) + 3 (x4) + 2 (x4) + 12 (x1) + 9 (x4) + 0 (x2) + 4 (x3) + 7 (x3) + 23 (x1) + privateNotes : string {Rage of Elements.system.details.privateNotes} (same value: ) + publicNotes : string {Rage of Elements.system.details.publicNotes} (72 different values) + publication : object {Rage of Elements.system.details.publication} + license : string {Rage of Elements.system.details.publication.license} (same value: OGL) + remaster : boolean {Rage of Elements.system.details.publication.remaster} (same value: True) + title : string {Rage of Elements.system.details.publication.title} (same value: Pathfinder Rage of Elements) + initiative : object {Rage of Elements.system.initiative} + statistic : string {Rage of Elements.system.initiative.statistic} (same value: perception) + perception : object {Rage of Elements.system.perception} + details : string {Rage of Elements.system.perception.details} (9 different values) + (x68) + magnetic vision (x1) + steam vision (x1) + detect magic, (+25 to Sense Motive) (x1) + rust vision (x3) + metalsense (imprecise) 60 feet (x1) + magic scent (x1) + smoke vision (x3) + all-around vision (x2) + mod : integer {Rage of Elements.system.perception.mod} (26 different values) + senses : array {Rage of Elements.system.perception.senses} + Length: min=0 max=3 + Value type: object {Rage of Elements.system.perception.senses.[]} + type : string {Rage of Elements.system.perception.senses.[].type} (5 different values) + darkvision (x63) + low-light-vision (x3) + tremorsense (x10) + scent (x4) + wavesense (x2) + [acuity] : string {Rage of Elements.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Rage of Elements.system.perception.senses.[].range} (3 different values) + 60 (x7) + 120 (x4) + 30 (x5) + resources : object {Rage of Elements.system.resources} + saves : object {Rage of Elements.system.saves} + fortitude : object {Rage of Elements.system.saves.fortitude} + saveDetail : string {Rage of Elements.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Rage of Elements.system.saves.fortitude.value} (26 different values) + reflex : object {Rage of Elements.system.saves.reflex} + saveDetail : string {Rage of Elements.system.saves.reflex.saveDetail} (same value: ) + value : integer {Rage of Elements.system.saves.reflex.value} (28 different values) + will : object {Rage of Elements.system.saves.will} + saveDetail : string {Rage of Elements.system.saves.will.saveDetail} (same value: ) + value : integer {Rage of Elements.system.saves.will.value} (25 different values) + skills : object {Rage of Elements.system.skills} + [athletics] : object {Rage of Elements.system.skills.athletics} + base : integer {Rage of Elements.system.skills.athletics.base} (25 different values) + [special] : array {Rage of Elements.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Rage of Elements.system.skills.athletics.special.[]} + base : integer {Rage of Elements.system.skills.athletics.special.[].base} (2 different values) + 31 (x1) + 15 (x1) + label : string {Rage of Elements.system.skills.athletics.special.[].label} (2 different values) + to Swim (x1) + to Trip or Grapple (x1) + predicate : array {Rage of Elements.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: object {Rage of Elements.system.skills.athletics.special.[].predicate.[]} + or : array {Rage of Elements.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Rage of Elements.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:trip (x1) + action:grapple (x1) + [survival] : object {Rage of Elements.system.skills.survival} + base : integer {Rage of Elements.system.skills.survival.base} (13 different values) + 19 (x1) + 33 (x5) + 21 (x1) + 24 (x1) + 26 (x1) + 6 (x1) + 17 (x1) + 18 (x2) + 7 (x2) + 12 (x1) + 8 (x1) + 13 (x1) + 9 (x1) + [acrobatics] : object {Rage of Elements.system.skills.acrobatics} + base : integer {Rage of Elements.system.skills.acrobatics.base} (18 different values) + 38 (x5) + 21 (x5) + 20 (x2) + 31 (x1) + 19 (x2) + 8 (x3) + 9 (x1) + 17 (x3) + 11 (x4) + 7 (x1) + 23 (x1) + 22 (x2) + 26 (x2) + 15 (x1) + 6 (x1) + 39 (x1) + 18 (x1) + 27 (x1) + [arcana] : object {Rage of Elements.system.skills.arcana} + base : integer {Rage of Elements.system.skills.arcana.base} (10 different values) + 31 (x5) + 21 (x1) + 6 (x1) + 25 (x1) + 20 (x1) + 18 (x1) + 19 (x1) + 11 (x1) + 42 (x1) + 26 (x1) + [nature] : object {Rage of Elements.system.skills.nature} + base : integer {Rage of Elements.system.skills.nature.base} (17 different values) + 33 (x5) + 7 (x2) + 19 (x3) + 15 (x2) + 12 (x1) + 20 (x1) + 26 (x1) + 25 (x1) + 6 (x2) + 24 (x2) + 16 (x1) + 13 (x1) + 10 (x1) + 18 (x3) + 22 (x1) + 21 (x1) + 37 (x1) + [occultism] : object {Rage of Elements.system.skills.occultism} + base : integer {Rage of Elements.system.skills.occultism.base} (same value: 31) + [performance] : object {Rage of Elements.system.skills.performance} + base : integer {Rage of Elements.system.skills.performance.base} (8 different values) + 38 (x5) + 32 (x1) + 28 (x2) + 8 (x1) + 26 (x1) + 16 (x1) + 14 (x1) + 19 (x1) + [religion] : object {Rage of Elements.system.skills.religion} + base : integer {Rage of Elements.system.skills.religion.base} (same value: 31) + [stealth] : object {Rage of Elements.system.skills.stealth} + base : integer {Rage of Elements.system.skills.stealth.base} (21 different values) + [special] : array {Rage of Elements.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {Rage of Elements.system.skills.stealth.special.[]} + base : integer {Rage of Elements.system.skills.stealth.special.[].base} (7 different values) + 19 (x1) + 24 (x1) + 15 (x1) + 9 (x1) + 16 (x1) + 26 (x1) + 11 (x1) + label : string {Rage of Elements.system.skills.stealth.special.[].label} (5 different values) + when posing as a mundane wooden statue (x1) + in forests (x2) + in lava (x2) + in forests or grasslands (x1) + in aquatic terrain (x1) + [predicate] : array {Rage of Elements.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {Rage of Elements.system.skills.stealth.special.[].predicate.[]} (3 different values) + posing-as-statue (x1) + terrain:forest (x2) + terrain:lava (x2) + object {Rage of Elements.system.skills.stealth.special.[].predicate.[]} + or : array {Rage of Elements.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Rage of Elements.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:forest (x1) + terrain:grassland (x1) + [crafting] : object {Rage of Elements.system.skills.crafting} + base : integer {Rage of Elements.system.skills.crafting.base} (13 different values) + 6 (x2) + 24 (x1) + 23 (x2) + 17 (x2) + 21 (x2) + 16 (x1) + 15 (x1) + 10 (x1) + 12 (x1) + 11 (x1) + 20 (x1) + 44 (x1) + 26 (x2) + [diplomacy] : object {Rage of Elements.system.skills.diplomacy} + base : integer {Rage of Elements.system.skills.diplomacy.base} (11 different values) + 3 (x1) + 32 (x1) + 11 (x2) + 25 (x1) + 28 (x1) + 8 (x2) + 24 (x1) + 22 (x1) + 19 (x1) + 21 (x1) + 14 (x1) + [intimidation] : object {Rage of Elements.system.skills.intimidation} + base : integer {Rage of Elements.system.skills.intimidation.base} (11 different values) + 22 (x2) + 21 (x3) + 32 (x1) + 6 (x1) + 26 (x2) + 15 (x1) + 23 (x2) + 28 (x1) + 20 (x1) + 24 (x1) + 17 (x1) + [deception] : object {Rage of Elements.system.skills.deception} + base : integer {Rage of Elements.system.skills.deception.base} (11 different values) + 32 (x1) + 26 (x2) + 25 (x1) + 22 (x2) + 17 (x1) + 21 (x2) + 13 (x1) + 10 (x1) + 5 (x1) + 16 (x1) + 15 (x1) + [special] : array {Rage of Elements.system.skills.deception.special} + Length: min=1 max=1 + Value type: object {Rage of Elements.system.skills.deception.special.[]} + base : integer {Rage of Elements.system.skills.deception.special.[].base} (same value: 10) + label : string {Rage of Elements.system.skills.deception.special.[].label} (same value: when pretending to be a mundane stump or log) + predicate : array {Rage of Elements.system.skills.deception.special.[].predicate} + Length: min=1 max=1 + Value type: string {Rage of Elements.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:log) + [society] : object {Rage of Elements.system.skills.society} + base : integer {Rage of Elements.system.skills.society.base} (9 different values) + 30 (x1) + 26 (x1) + 6 (x2) + 23 (x1) + 20 (x1) + 21 (x1) + 25 (x1) + 22 (x1) + 16 (x1) + [thievery] : object {Rage of Elements.system.skills.thievery} + base : integer {Rage of Elements.system.skills.thievery.base} (3 different values) + 6 (x1) + 39 (x1) + 24 (x1) + traits : object {Rage of Elements.system.traits} + rarity : string {Rage of Elements.system.traits.rarity} (4 different values) + common (x61) + rare (x12) + unique (x4) + uncommon (x4) + size : object {Rage of Elements.system.traits.size} + value : string {Rage of Elements.system.traits.size.value} (6 different values) + huge (x14) + med (x29) + grg (x5) + lg (x18) + sm (x10) + tiny (x5) + value : array {Rage of Elements.system.traits.value} + Length: min=2 max=8 + Value type: string {Rage of Elements.system.traits.value.[]} (26 different values) + type : string {Rage of Elements.type} (same value: npc) + [folder] : string {Rage of Elements.folder} (same value: iQwD0Mog3NSdBllU) + [prototypeToken] : object {Rage of Elements.prototypeToken} + name : string {Rage of Elements.prototypeToken.name} (4 different values) + Austral (x1) + Boreal (x1) + Eural (x1) + Zephyr (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Ranger.txt b/output/pf2e/packs/Ranger.txt new file mode 100644 index 0000000..7efba55 --- /dev/null +++ b/output/pf2e/packs/Ranger.txt @@ -0,0 +1,88 @@ +Ranger +Different values: 78 +===================================== +object {Ranger} + _id : string {Ranger._id} (all different values) + folder : string {Ranger.folder} (same value: EPA7iz3YgfimVST0) + img : string {Ranger.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Ranger.name} (all different values) + system : object {Ranger.system} + actionType : object {Ranger.system.actionType} + value : string {Ranger.system.actionType.value} (4 different values) + passive (x60) + free (x1) + action (x14) + reaction (x3) + actions : object {Ranger.system.actions} + [value] : integer {Ranger.system.actions.value} (3 different values) + 1 (x9) + 2 (x2) + 3 (x3) + category : string {Ranger.system.category} (same value: class) + description : object {Ranger.system.description} + value : string {Ranger.system.description.value} (all different values) + level : object {Ranger.system.level} + value : integer {Ranger.system.level.value} (11 different values) + 20 (x9) + 6 (x9) + 4 (x9) + 1 (x7) + 2 (x7) + 10 (x6) + 8 (x8) + 12 (x7) + 16 (x7) + 18 (x5) + 14 (x4) + prerequisites : object {Ranger.system.prerequisites} + value : array {Ranger.system.prerequisites.value} + Length: min=0 max=3 + Value type: object {Ranger.system.prerequisites.value.[]} + value : string {Ranger.system.prerequisites.value.[].value} (40 different values) + publication : object {Ranger.system.publication} + license : string {Ranger.system.publication.license} (2 different values) + OGL (x23) + ORC (x55) + remaster : boolean {Ranger.system.publication.remaster} (2 different values) + False (x23) + True (x55) + title : string {Ranger.system.publication.title} (10 different values) + Pathfinder Advanced Player's Guide (x7) + Pathfinder Player Core (x52) + Pathfinder Howl of the Wild (x3) + Pathfinder Kingmaker (x5) + Pathfinder #156: The Apocalypse Prophet (x1) + Pathfinder Dark Archive (x2) + Pathfinder Core Rulebook (x5) + Pathfinder Adventure: The Fall of Plaguestone (x1) + Pathfinder #150: Broken Promises (x1) + Pathfinder #168: King of the Mountain (x1) + rules : ###FoundryRulesObject### + traits : object {Ranger.system.traits} + rarity : string {Ranger.system.traits.rarity} (3 different values) + common (x69) + rare (x5) + uncommon (x4) + value : array {Ranger.system.traits.value} + Length: min=1 max=3 + Value type: string {Ranger.system.traits.value.[]} (6 different values) + ranger (x78) + flourish (x6) + concentrate (x3) + spellshape (x1) + move (x1) + press (x2) + [selected] : object {Ranger.system.traits.selected} + ranger : string {Ranger.system.traits.selected.ranger} (same value: Ranger) + [maxTakable] : mixed + [subfeatures] : object {Ranger.system.subfeatures} + senses : object {Ranger.system.subfeatures.senses} + darkvision : object {Ranger.system.subfeatures.senses.darkvision} + special : object {Ranger.system.subfeatures.senses.darkvision.special} + ancestry : boolean {Ranger.system.subfeatures.senses.darkvision.special.ancestry} (same value: False) + llv : boolean {Ranger.system.subfeatures.senses.darkvision.special.llv} (same value: True) + second : boolean {Ranger.system.subfeatures.senses.darkvision.special.second} (same value: False) + low-light-vision : object {Ranger.system.subfeatures.senses.low-light-vision} + acuity : string {Ranger.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise) + range : integer {Ranger.system.subfeatures.senses.low-light-vision.range} (same value: 30) + type : string {Ranger.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Ratfolk.txt b/output/pf2e/packs/Ratfolk.txt new file mode 100644 index 0000000..f4ad3cc --- /dev/null +++ b/output/pf2e/packs/Ratfolk.txt @@ -0,0 +1,32 @@ +Ratfolk +Different values: 7 +===================================== +object {Ratfolk} + _id : string {Ratfolk._id} (all different values) + folder : string {Ratfolk.folder} (same value: bB5HzELH07UIY03Z) + img : string {Ratfolk.img} (6 different values) + systems/pf2e/icons/features/ancestry/deep-rat.webp (x1) + systems/pf2e/icons/features/ancestry/desert-rat.webp (x1) + systems/pf2e/icons/features/ancestry/longsnout-rat.webp (x1) + systems/pf2e/icons/features/ancestry/sewer-rat.webp (x1) + systems/pf2e/icons/features/ancestry/shadow-rat.webp (x1) + systems/pf2e/icons/default-icons/heritage.svg (x2) + name : string {Ratfolk.name} (all different values) + system : object {Ratfolk.system} + ancestry : object {Ratfolk.system.ancestry} + name : string {Ratfolk.system.ancestry.name} (same value: Ratfolk) + slug : string {Ratfolk.system.ancestry.slug} (same value: ratfolk) + uuid : string {Ratfolk.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.P6PcVnCkh4XMdefw) + description : object {Ratfolk.system.description} + value : string {Ratfolk.system.description.value} (all different values) + publication : object {Ratfolk.system.publication} + license : string {Ratfolk.system.publication.license} (same value: ORC) + remaster : boolean {Ratfolk.system.publication.remaster} (same value: True) + title : string {Ratfolk.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Ratfolk.system.traits} + rarity : string {Ratfolk.system.traits.rarity} (same value: common) + value : array<> {Ratfolk.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Ratfolk.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Ravener.txt b/output/pf2e/packs/Ravener.txt new file mode 100644 index 0000000..d39884e --- /dev/null +++ b/output/pf2e/packs/Ravener.txt @@ -0,0 +1,34 @@ +Ravener +Different values: 6 +===================================== +object {Ravener} + _id : string {Ravener._id} (all different values) + folder : string {Ravener.folder} (same value: 5WmURRpKpC7UCyTB) + img : string {Ravener.img} (2 different values) + systems/pf2e/icons/actions/FreeAction.webp (x2) + systems/pf2e/icons/actions/Passive.webp (x4) + name : string {Ravener.name} (all different values) + system : object {Ravener.system} + actionType : object {Ravener.system.actionType} + value : string {Ravener.system.actionType.value} (2 different values) + free (x2) + passive (x4) + actions : object {Ravener.system.actions} + [value] : mixed + category : string {Ravener.system.category} (3 different values) + offensive (x2) + defensive (x3) + interaction (x1) + description : object {Ravener.system.description} + value : string {Ravener.system.description.value} (all different values) + publication : object {Ravener.system.publication} + license : string {Ravener.system.publication.license} (same value: OGL) + remaster : boolean {Ravener.system.publication.remaster} (same value: False) + title : string {Ravener.system.publication.title} (same value: Pathfinder Bestiary 2) + rules : ###FoundryRulesObject### + traits : object {Ravener.system.traits} + rarity : string {Ravener.system.traits.rarity} (same value: common) + value : array {Ravener.system.traits.value} + Length: min=0 max=4 + Value type: string {Ravener.system.traits.value.[]} (all different values) + type : string {Ravener.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Razmiran Priest.txt b/output/pf2e/packs/Razmiran Priest.txt new file mode 100644 index 0000000..509fcdb --- /dev/null +++ b/output/pf2e/packs/Razmiran Priest.txt @@ -0,0 +1,44 @@ +Razmiran Priest +Different values: 5 +===================================== +object {Razmiran Priest} + _id : string {Razmiran Priest._id} (all different values) + folder : string {Razmiran Priest.folder} (same value: 4xVNlIPV0r8FJI07) + img : string {Razmiran Priest.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Razmiran Priest.name} (all different values) + system : object {Razmiran Priest.system} + actionType : object {Razmiran Priest.system.actionType} + value : string {Razmiran Priest.system.actionType.value} (same value: passive) + actions : object {Razmiran Priest.system.actions} + [value] : mixed + category : string {Razmiran Priest.system.category} (same value: class) + description : object {Razmiran Priest.system.description} + value : string {Razmiran Priest.system.description.value} (all different values) + level : object {Razmiran Priest.system.level} + value : integer {Razmiran Priest.system.level.value} (all different values) + prerequisites : object {Razmiran Priest.system.prerequisites} + value : array {Razmiran Priest.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Razmiran Priest.system.prerequisites.value.[]} + value : string {Razmiran Priest.system.prerequisites.value.[].value} (6 different values) + Razmiran Priest Dedication (x4) + legendary in Crafting (x1) + expert in Crafting (x1) + master in Crafting (x1) + trained in Crafting (x1) + trained in Deception (x1) + publication : object {Razmiran Priest.system.publication} + license : string {Razmiran Priest.system.publication.license} (same value: ORC) + remaster : boolean {Razmiran Priest.system.publication.remaster} (same value: True) + title : string {Razmiran Priest.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + traits : object {Razmiran Priest.system.traits} + rarity : string {Razmiran Priest.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Razmiran Priest.system.traits.value} + Length: min=1 max=2 + Value type: string {Razmiran Priest.system.traits.value.[]} (2 different values) + archetype (x5) + dedication (x1) + type : string {Razmiran Priest.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Reanimator.txt b/output/pf2e/packs/Reanimator.txt new file mode 100644 index 0000000..0023769 --- /dev/null +++ b/output/pf2e/packs/Reanimator.txt @@ -0,0 +1,53 @@ +Reanimator +Different values: 6 +===================================== +object {Reanimator} + _id : string {Reanimator._id} (all different values) + folder : string {Reanimator.folder} (same value: LF6iqKpiOUI2Yr4n) + img : string {Reanimator.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Reanimator.name} (all different values) + system : object {Reanimator.system} + actionType : object {Reanimator.system.actionType} + value : string {Reanimator.system.actionType.value} (2 different values) + free (x1) + passive (x5) + actions : object {Reanimator.system.actions} + [value] : mixed + category : string {Reanimator.system.category} (same value: class) + description : object {Reanimator.system.description} + value : string {Reanimator.system.description.value} (all different values) + [frequency] : object {Reanimator.system.frequency} + max : integer {Reanimator.system.frequency.max} (same value: 1) + per : string {Reanimator.system.frequency.per} (same value: day) + level : object {Reanimator.system.level} + value : integer {Reanimator.system.level.value} (5 different values) + 8 (x1) + 6 (x2) + 10 (x1) + 12 (x1) + 2 (x1) + prerequisites : object {Reanimator.system.prerequisites} + value : array {Reanimator.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Reanimator.system.prerequisites.value.[]} + value : string {Reanimator.system.prerequisites.value.[].value} (4 different values) + Reanimator Dedication (x3) + Deathly Secrets (x2) + expert in Arcana, Occultism, or Religion (x1) + able to cast animate dead with a spell slot (x1) + publication : object {Reanimator.system.publication} + license : string {Reanimator.system.publication.license} (same value: OGL) + remaster : boolean {Reanimator.system.publication.remaster} (same value: False) + title : string {Reanimator.system.publication.title} (same value: Pathfinder Book of the Dead) + rules : ###FoundryRulesObject### + traits : object {Reanimator.system.traits} + rarity : string {Reanimator.system.traits.rarity} (2 different values) + common (x4) + uncommon (x2) + value : array {Reanimator.system.traits.value} + Length: min=1 max=2 + Value type: string {Reanimator.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + [maxTakable] : integer {Reanimator.system.maxTakable} (same value: 2) + type : string {Reanimator.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Red Mantis Assassin.txt b/output/pf2e/packs/Red Mantis Assassin.txt new file mode 100644 index 0000000..9474e6b --- /dev/null +++ b/output/pf2e/packs/Red Mantis Assassin.txt @@ -0,0 +1,76 @@ +Red Mantis Assassin +Different values: 11 +===================================== +object {Red Mantis Assassin} + _id : string {Red Mantis Assassin._id} (all different values) + folder : string {Red Mantis Assassin.folder} (same value: rflJeg6ROfDA17xf) + img : string {Red Mantis Assassin.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Red Mantis Assassin.name} (all different values) + system : object {Red Mantis Assassin.system} + actionType : object {Red Mantis Assassin.system.actionType} + value : string {Red Mantis Assassin.system.actionType.value} (3 different values) + passive (x8) + action (x2) + reaction (x1) + actions : object {Red Mantis Assassin.system.actions} + [value] : integer {Red Mantis Assassin.system.actions.value} (same value: 1) + category : string {Red Mantis Assassin.system.category} (same value: class) + description : object {Red Mantis Assassin.system.description} + value : string {Red Mantis Assassin.system.description.value} (all different values) + level : object {Red Mantis Assassin.system.level} + value : integer {Red Mantis Assassin.system.level.value} (8 different values) + 8 (x2) + 4 (x1) + 6 (x2) + 12 (x2) + 10 (x1) + 18 (x1) + 14 (x1) + 2 (x1) + prerequisites : object {Red Mantis Assassin.system.prerequisites} + value : array {Red Mantis Assassin.system.prerequisites.value} + Length: min=0 max=3 + Value type: object {Red Mantis Assassin.system.prerequisites.value.[]} + value : string {Red Mantis Assassin.system.prerequisites.value.[].value} (all different values) + publication : object {Red Mantis Assassin.system.publication} + license : string {Red Mantis Assassin.system.publication.license} (2 different values) + ORC (x10) + OGL (x1) + remaster : boolean {Red Mantis Assassin.system.publication.remaster} (2 different values) + True (x10) + False (x1) + title : string {Red Mantis Assassin.system.publication.title} (2 different values) + Pathfinder Adventure: Prey for Death (x10) + Pathfinder Lost Omens Legends (x1) + rules : ###FoundryRulesObject### + traits : object {Red Mantis Assassin.system.traits} + rarity : string {Red Mantis Assassin.system.traits.rarity} (3 different values) + rare (x3) + common (x7) + uncommon (x1) + [selected] : object {Red Mantis Assassin.system.traits.selected} + archetype : string {Red Mantis Assassin.system.traits.selected.archetype} (same value: Archetype) + [teleportation] : string {Red Mantis Assassin.system.traits.selected.teleportation} (same value: Teleportation) + [concentrate] : string {Red Mantis Assassin.system.traits.selected.concentrate} (same value: Concentrate) + value : array {Red Mantis Assassin.system.traits.value} + Length: min=1 max=3 + Value type: string {Red Mantis Assassin.system.traits.value.[]} (6 different values) + archetype (x11) + healing (x1) + magical (x1) + teleportation (x1) + concentrate (x1) + dedication (x1) + [identified] : object {Red Mantis Assassin.system.identified} + value : boolean {Red Mantis Assassin.system.identified.value} (same value: True) + [subfeatures] : object {Red Mantis Assassin.system.subfeatures} + proficiencies : object {Red Mantis Assassin.system.subfeatures.proficiencies} + spellcasting : object {Red Mantis Assassin.system.subfeatures.proficiencies.spellcasting} + rank : integer {Red Mantis Assassin.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + [frequency] : object {Red Mantis Assassin.system.frequency} + max : integer {Red Mantis Assassin.system.frequency.max} (same value: 1) + per : string {Red Mantis Assassin.system.frequency.per} (same value: day) + [selfEffect] : object {Red Mantis Assassin.system.selfEffect} + name : string {Red Mantis Assassin.system.selfEffect.name} (same value: Effect: Crimson Shroud) + uuid : string {Red Mantis Assassin.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Crimson Shroud) + type : string {Red Mantis Assassin.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Reflection.txt b/output/pf2e/packs/Reflection.txt new file mode 100644 index 0000000..bf88ff3 --- /dev/null +++ b/output/pf2e/packs/Reflection.txt @@ -0,0 +1,66 @@ +Reflection +Different values: 15 +===================================== +object {Reflection} + _id : string {Reflection._id} (all different values) + folder : string {Reflection.folder} (same value: XAieOWIiehiOR1pF) + img : string {Reflection.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Reflection.name} (all different values) + system : object {Reflection.system} + actionType : object {Reflection.system.actionType} + value : string {Reflection.system.actionType.value} (3 different values) + passive (x9) + action (x5) + reaction (x1) + actions : object {Reflection.system.actions} + [value] : integer {Reflection.system.actions.value} (2 different values) + 1 (x4) + 2 (x1) + category : string {Reflection.system.category} (same value: ancestry) + description : object {Reflection.system.description} + value : string {Reflection.system.description.value} (all different values) + level : object {Reflection.system.level} + value : integer {Reflection.system.level.value} (5 different values) + 1 (x5) + 13 (x2) + 9 (x3) + 5 (x4) + 17 (x1) + prerequisites : object {Reflection.system.prerequisites} + value : array {Reflection.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Reflection.system.prerequisites.value.[]} + value : string {Reflection.system.prerequisites.value.[].value} (6 different values) + ability to cast at least one polymorph spell (x1) + Mirror-Risen (x2) + Clone-Risen (x1) + master in Deception (x1) + ability to cast humanoid form or illusory disguise (x1) + Morph-Risen (x1) + publication : object {Reflection.system.publication} + license : string {Reflection.system.publication.license} (same value: OGL) + remaster : boolean {Reflection.system.publication.remaster} (same value: False) + title : string {Reflection.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Reflection.system.traits} + rarity : string {Reflection.system.traits.rarity} (same value: common) + value : array {Reflection.system.traits.value} + Length: min=1 max=6 + Value type: string {Reflection.system.traits.value.[]} (11 different values) + lineage (x3) + reflection (x15) + extradimensional (x2) + occult (x2) + concentrate (x2) + fortune (x1) + mental (x2) + morph (x1) + emotion (x1) + fear (x1) + visual (x1) + [frequency] : object {Reflection.system.frequency} + max : integer {Reflection.system.frequency.max} (same value: 1) + per : string {Reflection.system.frequency.per} (2 different values) + day (x1) + PT1M (x3) + type : string {Reflection.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Reincarnated.txt b/output/pf2e/packs/Reincarnated.txt new file mode 100644 index 0000000..5904e31 --- /dev/null +++ b/output/pf2e/packs/Reincarnated.txt @@ -0,0 +1,62 @@ +Reincarnated +Different values: 24 +===================================== +object {Reincarnated} + _id : string {Reincarnated._id} (all different values) + folder : string {Reincarnated.folder} (same value: MKFmNxwrVSwVZLkL) + img : string {Reincarnated.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Reincarnated.name} (all different values) + system : object {Reincarnated.system} + actionType : object {Reincarnated.system.actionType} + value : string {Reincarnated.system.actionType.value} (4 different values) + passive (x16) + free (x1) + action (x3) + reaction (x4) + actions : object {Reincarnated.system.actions} + [value] : integer {Reincarnated.system.actions.value} (2 different values) + 1 (x1) + 2 (x2) + category : string {Reincarnated.system.category} (same value: ancestry) + description : object {Reincarnated.system.description} + value : string {Reincarnated.system.description.value} (all different values) + level : object {Reincarnated.system.level} + value : integer {Reincarnated.system.level.value} (5 different values) + 5 (x5) + 17 (x5) + 13 (x6) + 1 (x4) + 9 (x4) + prerequisites : object {Reincarnated.system.prerequisites} + value : array {Reincarnated.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Reincarnated.system.prerequisites.value.[]} + value : string {Reincarnated.system.prerequisites.value.[].value} (2 different values) + Animal Soul Siblings (x1) + Plant Soul Siblings (x1) + publication : object {Reincarnated.system.publication} + license : string {Reincarnated.system.publication.license} (same value: OGL) + remaster : boolean {Reincarnated.system.publication.remaster} (same value: False) + title : string {Reincarnated.system.publication.title} (same value: Pathfinder #199: To Bloom Below the Web) + rules : ###FoundryRulesObject### + traits : object {Reincarnated.system.traits} + rarity : string {Reincarnated.system.traits.rarity} (same value: rare) + value : array {Reincarnated.system.traits.value} + Length: min=1 max=3 + Value type: string {Reincarnated.system.traits.value.[]} (7 different values) + reincarnated (x24) + force (x1) + concentrate (x2) + downtime (x3) + fortune (x2) + light (x1) + visual (x1) + [frequency] : object {Reincarnated.system.frequency} + max : integer {Reincarnated.system.frequency.max} (same value: 1) + per : string {Reincarnated.system.frequency.per} (2 different values) + day (x5) + PT10M (x2) + [selfEffect] : object {Reincarnated.system.selfEffect} + name : string {Reincarnated.system.selfEffect.name} (same value: Effect: Pain is Temporary) + uuid : string {Reincarnated.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Pain is Temporary) + type : string {Reincarnated.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Retired.txt b/output/pf2e/packs/Retired.txt new file mode 100644 index 0000000..1e064a5 --- /dev/null +++ b/output/pf2e/packs/Retired.txt @@ -0,0 +1,29 @@ +Retired +Different values: 2 +===================================== +object {Retired} + _id : string {Retired._id} (all different values) + folder : string {Retired.folder} (same value: ajbMJTedYM5szcSp) + img : string {Retired.img} (all different values) + name : string {Retired.name} (all different values) + system : object {Retired.system} + actionType : object {Retired.system.actionType} + value : string {Retired.system.actionType.value} (all different values) + actions : object {Retired.system.actions} + [value] : integer {Retired.system.actions.value} (same value: 1) + [category] : mixed + description : object {Retired.system.description} + value : string {Retired.system.description.value} (all different values) + publication : object {Retired.system.publication} + license : string {Retired.system.publication.license} (same value: ORC) + remaster : boolean {Retired.system.publication.remaster} (same value: True) + title : string {Retired.system.publication.title} (same value: Pathfinder NPC Core) + rules : ###FoundryRulesObject### + traits : object {Retired.system.traits} + value : array<> {Retired.system.traits.value} + Length: min=0 max=0 + Value type: mixed + frequency : object {Retired.system.frequency} + max : integer {Retired.system.frequency.max} (same value: 1) + per : string {Retired.system.frequency.per} (same value: PT10M) + type : string {Retired.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Risen Nemesis.txt b/output/pf2e/packs/Risen Nemesis.txt new file mode 100644 index 0000000..4fa89fc --- /dev/null +++ b/output/pf2e/packs/Risen Nemesis.txt @@ -0,0 +1,33 @@ +Risen Nemesis +Different values: 4 +===================================== +object {Risen Nemesis} + _id : string {Risen Nemesis._id} (all different values) + folder : string {Risen Nemesis.folder} (same value: 59zk9ixWOkUM0M2T) + img : string {Risen Nemesis.img} (2 different values) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/actions/TwoActions.webp (x2) + name : string {Risen Nemesis.name} (all different values) + system : object {Risen Nemesis.system} + actionType : object {Risen Nemesis.system.actionType} + value : string {Risen Nemesis.system.actionType.value} (2 different values) + reaction (x2) + action (x2) + actions : object {Risen Nemesis.system.actions} + [value] : integer {Risen Nemesis.system.actions.value} (same value: 2) + category : string {Risen Nemesis.system.category} (same value: offensive) + description : object {Risen Nemesis.system.description} + value : string {Risen Nemesis.system.description.value} (all different values) + publication : object {Risen Nemesis.system.publication} + license : string {Risen Nemesis.system.publication.license} (same value: ORC) + remaster : boolean {Risen Nemesis.system.publication.remaster} (same value: True) + title : string {Risen Nemesis.system.publication.title} (same value: Pathfinder #206: Bring the House Down) + rules : ###FoundryRulesObject### + traits : object {Risen Nemesis.system.traits} + value : array {Risen Nemesis.system.traits.value} + Length: min=1 max=2 + Value type: string {Risen Nemesis.system.traits.value.[]} (all different values) + [frequency] : object {Risen Nemesis.system.frequency} + max : integer {Risen Nemesis.system.frequency.max} (same value: 1) + per : string {Risen Nemesis.system.frequency.per} (same value: day) + type : string {Risen Nemesis.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Ritual.txt b/output/pf2e/packs/Ritual.txt new file mode 100644 index 0000000..23acc02 --- /dev/null +++ b/output/pf2e/packs/Ritual.txt @@ -0,0 +1,200 @@ +Ritual +Different values: 134 +===================================== +object {Ritual} + _id : string {Ritual._id} (all different values) + folder : string {Ritual.folder} (same value: 6JF73zNhT8zbp1qC) + img : string {Ritual.img} (129 different values) + name : string {Ritual.name} (all different values) + system : object {Ritual.system} + [area] : object {Ritual.system.area} + type : string {Ritual.system.area.type} (2 different values) + burst (x6) + square (x1) + value : integer {Ritual.system.area.value} (6 different values) + 10 (x1) + 40 (x2) + 20 (x1) + 5280 (x1) + 100 (x1) + 500 (x1) + cost : object {Ritual.system.cost} + value : string {Ritual.system.cost.value} (107 different values) + counteraction : boolean {Ritual.system.counteraction} (same value: False) + damage : object {Ritual.system.damage} + [0] : object {Ritual.system.damage.0} + applyMod : boolean {Ritual.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Ritual.system.damage.0.formula} (same value: 3d6) + kinds : array {Ritual.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Ritual.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Ritual.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Ritual.system.damage.0.type} (same value: mental) + [defense] : object {Ritual.system.defense} + save : object {Ritual.system.defense.save} + basic : boolean {Ritual.system.defense.save.basic} (same value: False) + statistic : string {Ritual.system.defense.save.statistic} (2 different values) + fortitude (x1) + will (x1) + description : object {Ritual.system.description} + value : string {Ritual.system.description.value} (132 different values) + [gm] : string {Ritual.system.description.gm} (5 different values) +

The DC required to successfully awaken a portal varies based on the strength and distance between its end points. For the portals found in the Abomination Vaults Adventure Path, the DC varies according to the dungeon level on which it is located. Use the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.pBS3DUjlzVuFgapv]{DCs by Spell Rank} section to determine the DC for a portal, using the dungeon level in place of spell rank. Thus, activating the portal on the first level of the Abomination Vaults requires a successful DC 15 check, while activating the portal on the fourth level requires a successful DC 23 check.

In the Abomination Vaults, the creature conjured depends on the dungeon level where the ritual was attempted, as listed below.

  • First Level @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Vampiric Mist]
  • Second Level @UUID[Compendium.pf2e.abomination-vaults-bestiary.Actor.Scalathrax]
  • Third Level @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Gibbering Mouther]
  • Fourth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Will-o'-Wisp]
  • Fifth Level @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Soul Eater]
  • Sixth Level @UUID[Compendium.pf2e.abomination-vaults-bestiary.Actor.Voidglutton]
  • Seventh Level @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Dread Wraith]
  • Eighth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Ghost Mage]
  • Ninth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Gosreg]
  • Tenth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Shining Child]
(x1) +

The damage on failure kills Madge.

(x1) +

You attempt to transport the targets from a mindscape they're currently within into an adjacent, nearly identical mindscape, such as to or from the Willowshore mindscape into Heh Shan-Bao's mindscape—the mindscape in which Governor Heh Shan-Bao is trapped. Unlike the use of mindscape door, which projects the mind into a mindscape and leaves the physical body behind, mindscape shift teleports its targets entirely into the new mindscape. If the mindscape's creator wants to prevent anyone from entering or exiting it, the DC of the primary check is the creator's Will DC if that would be higher than the ritual's normal DC (note that in this adventure, Heh Shan-Bao doesn't seek to take this action against the PCs visiting his mindscape, as he has his own plans for them). When you successfully travel to the other mindscape, you and the targets appear in the same corresponding location you occupied in the previous mindscape, and if no such corresponding location exists in the target mindscape, the ritual automatically has a critical failure result.

+
+

Critical Success You transport the targets as intended and can leave a portal back to the previous mindscape that lasts for up to 24 hours. It typically looks like an ordinary door or passage appropriate to the mindscape. Any target of the spell can enter or exit through this portal as they would an ordinary door. If you wish, you can make this door passable by anyone.

+

Success You transport the targets as intended.

+

Failure You fail to transport the targets.

+

Critical Failure Not only do you fail to transport the targets, you also cause mental feedback to inflict @Damage[9d6[mental]] damage to all ritual casters (@Check[will|dc:26|basic] save).

+
+

Heightened (8th) You can transport the targets to any mindscape you have visited before or have detailed knowledge of. Your arrival point within the target mindscape is somewhere you've visited, or somewhere chosen by the GM.

(x1) +

Your research into the nature of the so-called Willowshore Curse has revealed a possible method of opening a doorway through the eerie Wall of Ghosts found west of town. By starting with a consecrate ritual and then applying Sangpotshi theories of the cyclical nature of life and reincarnation, along with insights gleaned from Zoudou's notes, you've created a magical ritual that can quiet the angry spirits that haunt this misty barrier and allow other creatures to pass through into the regions beyond. This ritual is unlikely to grant total protection from the ghosts or evil spirits within the wall itself, so once you open the wall, you and your allies might need to face additional dangers within before you can exit the other side. In addition, the ritual must be performed during a crescent or new moon (a time that equates to the second half of each month).


Critical Success The ritual succeeds and offers unexpected protection while you're passing through the Wall of Ghosts. While navigating the Wall of Ghosts, you and the secondary casters to the ritual gain a +2 status bonus to Armor Class and saving throws.

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Open the Wall of Ghosts (Critical Success)]

Success The ritual succeeds.

Failure The ritual fails.

Critical Failure The ritual fails spectacularly, and two of the ghosts trapped within the wall tear free and attack. Treat each of these ghosts as a @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Ghost Commoner], save that their ghostly hand attacks deal mental damage rather than void damage.

(x1) +

A slain creature whose soul became trapped between life and death in the Willowshore mindscape can't escape either back to life or into the afterlife. With the use of this ritual, you can temporarily transmigrate out of the mindscape to appear in the living world in a solid body made of ectoplasm, where you can exist for a short time in a hazy area between life and undeath.

+

Before casting this ritual, the PCs must construct a kiln made of earth and stone that is large enough for all of them to lie down inside of. Once the kiln is complete, the PCs must prepare beds of clay for themselves in the kiln, surrounding each one with heron feathers placed upright in the clay around the bed. When the four-hour casting of the ritual is completed, the PCs become infused with spiritual energy and must lie down on the still-wet clay beds, after which assistants come in to encase them in a three-inch-thick layer of additional clay. Short lengths of bamboo held in the mouth allow the clay-encased PCs to continue breathing. The incense and sakaki wood is then placed atop each encased PC, the kiln is closed, and the fires lit. Each PC is baked alive within their clay shells, but if the ritual is successful, they're sent into the living world as ectoplasmic apparitions.

+
+

Critical Success The clay cracks open and the PCs transmigrate into the border between life and death, a small mindscape in which they face a challenge they must overcome if they're to transmigrate into the living world. This encounter is presented on page 45 of this book. During this encounter, the PCs gain a +1 status bonus to all Strikes, saving throws, and skill checks. If they defeat the encounter, they fully transmigrate into the living world for up to 1 month, and retain a +1 status bonus to all skill checks for the first week of this month.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Transmigrate (Encounter)]

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Transmigrate (Skill)]

+

Success As critical success, but without the status bonus to skill checks.

+

Failure As a critical success, but extra energy is sapped from the PCs. They gain a –1 status penalty to all Strikes, saving throws, and skill checks made in the border between life and death, and if they transmigrate to the living world, they also take a –1 status penalty to all skill checks for the first week of the ritual's month-long duration.

+

Critical Failure The ritual fails, and the PCs do not enter the border between life and death. Instead, they each take @Damage[9d6[fire]] damage as they each bake in their clay shells (@Check[fortitude|dc:24|basic] save) before the failed ritual snuffs out the flames and cracks open their partially fired clay casings. The ritual can be attempted again after 24 hours have passed.

+
+

Heightened (5th) As long as the Tan Sugi stands tall above Kugaptee's grave (as it does, after the climax of the previous adventure) and Willowshore's Eternal Lantern is lit in both the mindscape and the living world, you can draw upon the artifact's power to transmigrate the entire Willowshore mindscape. This more complex version of the ritual has a cast time of 5 days and affects the entire mindscape. Furthermore, this ritual can only be attempted after the first day of the new year in the mindscape (the 72nd day of this adventure), as it also draws upon that milestone societal event to work its magic. Any attempt to cast this version of transmigrate before either of those two requirements are fulfilled causes the casting to fail as it begins, before any checks are attempted or its costs are paid. This version of the ritual must be cast near Willowshore's Eternal Lantern, which is located on the southern side of Dawnstep Bridge. As with the 4th-rank version of transmigrate, this ritual requires the creation of a kiln within 30 feet of the Eternal Lantern, within which a scale model of the town of Willowshore must be crafted from clay. On the first day of casting, the kiln itself is prepared and anointed with aromatic oils. On the second day, a platform of sakaki wood slats is built in the kiln and then anointed with additional oils. On the third day, the town of Willowshore is sculpted on the platform from clay. On the fourth day, heron feathers and sticks of incense are placed in the sculpture's still drying clay; the sticks of incense are lit and continually replaced through the day as they burn. Finally, on the fifth day, the kiln is lit and the sculpture is fired. The next day, as the people of Willowshore awaken from the ritual, its effects become apparent. See "Concluding the Adventure" on page 61 and Chapter 1 of the next adventure for more details.

+
+

Critical Success The Willowshore mindscape transmigrates wholly into the living world. The full extent of what transmigrates depends on how many Preparation Points remain unspent at the end of this adventure, but the Critical Success at this ritual grants the party an additional 12 Preparation Points to determine this success, as detailed at the start of the next adventure.

+

Success As critical success, without bonus Preparation Points.

+

Failure The ritual fails, but a new attempt can be made after 24 hours have passed.

+

Critical Failure As failure, but the failed ritual also spreads waves of despair through town, causing food stores to rot away and buildings to take damage as if affected by years of neglect. The party loses 12 of their remaining Preparation Points, deducted as they see fit from Hope Points, Food Points, and Security Points. If the party can't deduct the full 12 points from their remaining Preparation Points, reduce all points to 0. Their next attempt to cast the ritual at 5th-rank takes a –2 status penalty to its checks.

(x1) + duration : object {Ritual.system.duration} + sustained : boolean {Ritual.system.duration.sustained} (same value: False) + value : string {Ritual.system.duration.value} (26 different values) + level : object {Ritual.system.level} + value : integer {Ritual.system.level.value} (10 different values) + 4 (x15) + 1 (x9) + 10 (x6) + 2 (x17) + 3 (x19) + 6 (x17) + 5 (x24) + 8 (x10) + 9 (x8) + 7 (x9) + publication : object {Ritual.system.publication} + license : string {Ritual.system.publication.license} (2 different values) + OGL (x72) + ORC (x62) + remaster : boolean {Ritual.system.publication.remaster} (2 different values) + False (x69) + True (x65) + title : string {Ritual.system.publication.title} (44 different values) + range : object {Ritual.system.range} + value : string {Ritual.system.range.value} (20 different values) + 100 feet (x1) + (x66) + 10 miles (x2) + 10 feet (x21) + touch (x12) + 1 mile (x2) + 30 feet (x5) + 20 feet (x9) + interplanar (x1) + planetary (x1) + 40 feet (x3) + Touch (x1) + see text (x1) + 1-mile-radius circle centered on you (x2) + 100 miles (x1) + 15 feet (x1) + all casters must be physically located within the stone ring of the Doorway to the Red Star (x1) + 1-mile radius circle centered on you (x2) + centered on you (x1) + 8-mile radius circle centered on you (x1) + requirements : string {Ritual.system.requirements} (4 different values) + (x131) + rare powdered pigments in at least three different colors, worth a total of 50 gp (x1) + planar key for the destination plane used as a locus (x1) + You must be an evil dragon (x1) + ritual : object {Ritual.system.ritual} + primary : object {Ritual.system.ritual.primary} + check : string {Ritual.system.ritual.primary.check} (83 different values) + secondary : object {Ritual.system.ritual.secondary} + casters : integer {Ritual.system.ritual.secondary.casters} (8 different values) + 0 (x30) + 4 (x5) + 1 (x26) + 2 (x37) + 3 (x30) + 8 (x1) + 5 (x2) + 6 (x3) + checks : string {Ritual.system.ritual.secondary.checks} (99 different values) + rules : ###FoundryRulesObject### + target : object {Ritual.system.target} + value : string {Ritual.system.target.value} (58 different values) + time : object {Ritual.system.time} + value : string {Ritual.system.time.value} (13 different values) + 2 hours (x3) + 1 day (x74) + 1 hour (x28) + 4 hours (x7) + 7 days (x5) + 6 days (x2) + 3 days (x3) + 9 days (x1) + 2 days (x1) + 1 week (x1) + 3 hours (x1) + 8 hours (x7) + 10 minutes (x1) + traits : object {Ritual.system.traits} + rarity : string {Ritual.system.traits.rarity} (3 different values) + rare (x58) + uncommon (x71) + unique (x5) + traditions : array {Ritual.system.traits.traditions} + Length: min=0 max=2 + Value type: string {Ritual.system.traits.traditions.[]} (3 different values) + primal (x2) + divine (x1) + occult (x1) + value : array {Ritual.system.traits.value} + Length: min=0 max=4 + Value type: string {Ritual.system.traits.value.[]} (34 different values) + [selected] : mixed + array<> {Ritual.system.traits.selected} + Length: min=0 max=0 + Value type: mixed + object {Ritual.system.traits.selected} + transmutation : string {Ritual.system.traits.selected.transmutation} (same value: Transmutation) + [overlays] : object {Ritual.system.overlays} + 2ytogtmt6fuqt7ax : object {Ritual.system.overlays.2ytogtmt6fuqt7ax} + _id : string {Ritual.system.overlays.2ytogtmt6fuqt7ax._id} (same value: 2ytogtmt6fuqt7ax) + name : string {Ritual.system.overlays.2ytogtmt6fuqt7ax.name} (same value: Aspirational State (Level 9-10, 5 or fewer PCs)) + overlayType : string {Ritual.system.overlays.2ytogtmt6fuqt7ax.overlayType} (same value: override) + sort : integer {Ritual.system.overlays.2ytogtmt6fuqt7ax.sort} (same value: 2) + system : object {Ritual.system.overlays.2ytogtmt6fuqt7ax.system} + e2tir0ve6g4wtagu : object {Ritual.system.overlays.e2tir0ve6g4wtagu} + _id : string {Ritual.system.overlays.e2tir0ve6g4wtagu._id} (same value: e2tir0ve6g4wtagu) + name : string {Ritual.system.overlays.e2tir0ve6g4wtagu.name} (same value: Aspirational State (Level 7-8, 6 PCs)) + overlayType : string {Ritual.system.overlays.e2tir0ve6g4wtagu.overlayType} (same value: override) + sort : integer {Ritual.system.overlays.e2tir0ve6g4wtagu.sort} (same value: 1) + system : object {Ritual.system.overlays.e2tir0ve6g4wtagu.system} + t43a3pt01ure0ngh : object {Ritual.system.overlays.t43a3pt01ure0ngh} + _id : string {Ritual.system.overlays.t43a3pt01ure0ngh._id} (same value: t43a3pt01ure0ngh) + name : string {Ritual.system.overlays.t43a3pt01ure0ngh.name} (same value: Aspirational State (Level 9-10, 6 PCs)) + overlayType : string {Ritual.system.overlays.t43a3pt01ure0ngh.overlayType} (same value: override) + sort : integer {Ritual.system.overlays.t43a3pt01ure0ngh.sort} (same value: 3) + system : object {Ritual.system.overlays.t43a3pt01ure0ngh.system} + [heightening] : object {Ritual.system.heightening} + damage : object {Ritual.system.heightening.damage} + [0] : string {Ritual.system.heightening.damage.0} (same value: 1d6) + interval : integer {Ritual.system.heightening.interval} (2 different values) + 2 (x1) + 1 (x2) + type : string {Ritual.system.heightening.type} (same value: interval) + type : string {Ritual.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/packs/Ritualist.txt b/output/pf2e/packs/Ritualist.txt new file mode 100644 index 0000000..f041833 --- /dev/null +++ b/output/pf2e/packs/Ritualist.txt @@ -0,0 +1,56 @@ +Ritualist +Different values: 7 +===================================== +object {Ritualist} + _id : string {Ritualist._id} (all different values) + folder : string {Ritualist.folder} (same value: YApBwwEEYNc1Xif0) + img : string {Ritualist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Ritualist.name} (all different values) + system : object {Ritualist.system} + actionType : object {Ritualist.system.actionType} + value : string {Ritualist.system.actionType.value} (same value: passive) + actions : object {Ritualist.system.actions} + [value] : mixed + category : string {Ritualist.system.category} (2 different values) + class (x6) + skill (x1) + description : object {Ritualist.system.description} + value : string {Ritualist.system.description.value} (all different values) + level : object {Ritualist.system.level} + value : integer {Ritualist.system.level.value} (5 different values) + 10 (x1) + 8 (x1) + 14 (x2) + 6 (x2) + 4 (x1) + prerequisites : object {Ritualist.system.prerequisites} + value : array {Ritualist.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Ritualist.system.prerequisites.value.[]} + value : string {Ritualist.system.prerequisites.value.[].value} (4 different values) + Flexible Ritualist (x1) + Ritualist Dedication (x4) + expert in Arcana, Nature, Occultism, or Religion (x1) + Efficient Rituals (x1) + publication : object {Ritualist.system.publication} + license : string {Ritualist.system.publication.license} (2 different values) + ORC (x6) + OGL (x1) + remaster : boolean {Ritualist.system.publication.remaster} (2 different values) + True (x6) + False (x1) + title : string {Ritualist.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x6) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Ritualist.system.traits} + rarity : string {Ritualist.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Ritualist.system.traits.value} + Length: min=1 max=2 + Value type: string {Ritualist.system.traits.value.[]} (3 different values) + archetype (x7) + skill (x1) + dedication (x1) + type : string {Ritualist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Rivethun Emissary.txt b/output/pf2e/packs/Rivethun Emissary.txt new file mode 100644 index 0000000..dacdb08 --- /dev/null +++ b/output/pf2e/packs/Rivethun Emissary.txt @@ -0,0 +1,66 @@ +Rivethun Emissary +Different values: 10 +===================================== +object {Rivethun Emissary} + _id : string {Rivethun Emissary._id} (all different values) + folder : string {Rivethun Emissary.folder} (same value: HyT3UBQkvWXmmQlR) + img : string {Rivethun Emissary.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Rivethun Emissary.name} (all different values) + system : object {Rivethun Emissary.system} + actionType : object {Rivethun Emissary.system.actionType} + value : string {Rivethun Emissary.system.actionType.value} (2 different values) + passive (x8) + action (x2) + actions : object {Rivethun Emissary.system.actions} + [value] : integer {Rivethun Emissary.system.actions.value} (same value: 1) + category : string {Rivethun Emissary.system.category} (same value: class) + description : object {Rivethun Emissary.system.description} + value : string {Rivethun Emissary.system.description.value} (all different values) + level : object {Rivethun Emissary.system.level} + value : integer {Rivethun Emissary.system.level.value} (8 different values) + 10 (x1) + 12 (x2) + 6 (x1) + 18 (x1) + 4 (x1) + 8 (x2) + 16 (x1) + 2 (x1) + prerequisites : object {Rivethun Emissary.system.prerequisites} + value : array {Rivethun Emissary.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Rivethun Emissary.system.prerequisites.value.[]} + value : string {Rivethun Emissary.system.prerequisites.value.[].value} (5 different values) + Domain Spirit (x1) + Rivethun Emissary Dedication (x6) + Consults the Spirits (x1) + Rivethun Practitioner (x1) + trained in Diplomacy and Religion (x1) + publication : object {Rivethun Emissary.system.publication} + license : string {Rivethun Emissary.system.publication.license} (same value: ORC) + remaster : boolean {Rivethun Emissary.system.publication.remaster} (same value: True) + title : string {Rivethun Emissary.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + traits : object {Rivethun Emissary.system.traits} + rarity : string {Rivethun Emissary.system.traits.rarity} (2 different values) + common (x9) + uncommon (x1) + value : array {Rivethun Emissary.system.traits.value} + Length: min=1 max=4 + Value type: string {Rivethun Emissary.system.traits.value.[]} (8 different values) + archetype (x10) + exploration (x2) + concentrate (x2) + fortune (x1) + mental (x1) + spellshape (x1) + visual (x1) + dedication (x1) + [frequency] : object {Rivethun Emissary.system.frequency} + max : integer {Rivethun Emissary.system.frequency.max} (same value: 1) + per : string {Rivethun Emissary.system.frequency.per} (same value: day) + subfeatures : object {Rivethun Emissary.system.subfeatures} + proficiencies : object {Rivethun Emissary.system.subfeatures.proficiencies} + spellcasting : object {Rivethun Emissary.system.subfeatures.proficiencies.spellcasting} + rank : integer {Rivethun Emissary.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Rivethun Emissary.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Rivethun Invoker.txt b/output/pf2e/packs/Rivethun Invoker.txt new file mode 100644 index 0000000..83f3370 --- /dev/null +++ b/output/pf2e/packs/Rivethun Invoker.txt @@ -0,0 +1,62 @@ +Rivethun Invoker +Different values: 7 +===================================== +object {Rivethun Invoker} + _id : string {Rivethun Invoker._id} (all different values) + folder : string {Rivethun Invoker.folder} (same value: KW2DgPiGHpnsrbtp) + img : string {Rivethun Invoker.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Rivethun Invoker.name} (all different values) + system : object {Rivethun Invoker.system} + actionType : object {Rivethun Invoker.system.actionType} + value : string {Rivethun Invoker.system.actionType.value} (3 different values) + reaction (x2) + action (x4) + passive (x1) + actions : object {Rivethun Invoker.system.actions} + [value] : integer {Rivethun Invoker.system.actions.value} (same value: 1) + category : string {Rivethun Invoker.system.category} (same value: class) + description : object {Rivethun Invoker.system.description} + value : string {Rivethun Invoker.system.description.value} (all different values) + level : object {Rivethun Invoker.system.level} + value : integer {Rivethun Invoker.system.level.value} (all different values) + prerequisites : object {Rivethun Invoker.system.prerequisites} + value : array {Rivethun Invoker.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Rivethun Invoker.system.prerequisites.value.[]} + value : string {Rivethun Invoker.system.prerequisites.value.[].value} (2 different values) + Rivethun Invoker Dedication (x6) + trained in Athletics and Religion (x1) + publication : object {Rivethun Invoker.system.publication} + license : string {Rivethun Invoker.system.publication.license} (same value: ORC) + remaster : boolean {Rivethun Invoker.system.publication.remaster} (same value: True) + title : string {Rivethun Invoker.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + traits : object {Rivethun Invoker.system.traits} + rarity : string {Rivethun Invoker.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Rivethun Invoker.system.traits.value} + Length: min=1 max=3 + Value type: string {Rivethun Invoker.system.traits.value.[]} (5 different values) + archetype (x7) + morph (x3) + spirit (x1) + healing (x1) + dedication (x1) + [selfEffect] : object {Rivethun Invoker.system.selfEffect} + name : string {Rivethun Invoker.system.selfEffect.name} (4 different values) + Effect: Invoke Defense (x1) + Effect: Invoke Movement (x1) + Effect: Invoke Offense (x1) + Effect: One with the Spirits (x1) + uuid : string {Rivethun Invoker.system.selfEffect.uuid} (4 different values) + Compendium.pf2e.feat-effects.Item.Effect: Invoke Defense (x1) + Compendium.pf2e.feat-effects.Item.Effect: Invoke Movement (x1) + Compendium.pf2e.feat-effects.Item.Effect: Invoke Offense (x1) + Compendium.pf2e.feat-effects.Item.Effect: One with the Spirits (x1) + [frequency] : object {Rivethun Invoker.system.frequency} + max : integer {Rivethun Invoker.system.frequency.max} (same value: 1) + per : string {Rivethun Invoker.system.frequency.per} (2 different values) + day (x1) + PT1H (x1) + type : string {Rivethun Invoker.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Rivethun Involutionist.txt b/output/pf2e/packs/Rivethun Involutionist.txt new file mode 100644 index 0000000..4e4cf23 --- /dev/null +++ b/output/pf2e/packs/Rivethun Involutionist.txt @@ -0,0 +1,59 @@ +Rivethun Involutionist +Different values: 6 +===================================== +object {Rivethun Involutionist} + _id : string {Rivethun Involutionist._id} (all different values) + folder : string {Rivethun Involutionist.folder} (same value: eWCuI6reeaKCuA1z) + img : string {Rivethun Involutionist.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Rivethun Involutionist.name} (all different values) + system : object {Rivethun Involutionist.system} + actionType : object {Rivethun Involutionist.system.actionType} + value : string {Rivethun Involutionist.system.actionType.value} (same value: passive) + actions : object {Rivethun Involutionist.system.actions} + [value] : mixed + category : string {Rivethun Involutionist.system.category} (same value: class) + description : object {Rivethun Involutionist.system.description} + value : string {Rivethun Involutionist.system.description.value} (all different values) + level : object {Rivethun Involutionist.system.level} + value : integer {Rivethun Involutionist.system.level.value} (5 different values) + 4 (x2) + 12 (x1) + 18 (x1) + 2 (x1) + 14 (x1) + prerequisites : object {Rivethun Involutionist.system.prerequisites} + value : array {Rivethun Involutionist.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Rivethun Involutionist.system.prerequisites.value.[]} + value : string {Rivethun Involutionist.system.prerequisites.value.[].value} (8 different values) + Rivethun Involutionist Dedication (x2) + Basic Rivethun Spellcasting (x1) + master in Religion (x1) + Expert Rivethun Spellcasting (x1) + legendary in Religion (x1) + trained in Nature and Religion (x1) + Spirit Companion (x1) + Incredible Companion (x1) + publication : object {Rivethun Involutionist.system.publication} + license : string {Rivethun Involutionist.system.publication.license} (same value: ORC) + remaster : boolean {Rivethun Involutionist.system.publication.remaster} (same value: True) + title : string {Rivethun Involutionist.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + traits : object {Rivethun Involutionist.system.traits} + rarity : string {Rivethun Involutionist.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Rivethun Involutionist.system.traits.value} + Length: min=1 max=2 + Value type: string {Rivethun Involutionist.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + [subfeatures] : object {Rivethun Involutionist.system.subfeatures} + proficiencies : object {Rivethun Involutionist.system.subfeatures.proficiencies} + spellcasting : object {Rivethun Involutionist.system.subfeatures.proficiencies.spellcasting} + rank : integer {Rivethun Involutionist.system.subfeatures.proficiencies.spellcasting.rank} (3 different values) + 2 (x1) + 3 (x1) + 1 (x1) + [maxTakable] : integer {Rivethun Involutionist.system.maxTakable} (same value: 3) + type : string {Rivethun Involutionist.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Rogue.txt b/output/pf2e/packs/Rogue.txt new file mode 100644 index 0000000..1490cd4 --- /dev/null +++ b/output/pf2e/packs/Rogue.txt @@ -0,0 +1,100 @@ +Rogue +Different values: 88 +===================================== +object {Rogue} + _id : string {Rogue._id} (all different values) + folder : string {Rogue.folder} (same value: NJFQuT1tJnMUmGW2) + img : string {Rogue.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Rogue.name} (all different values) + system : object {Rogue.system} + actionType : object {Rogue.system.actionType} + value : string {Rogue.system.actionType.value} (4 different values) + passive (x45) + action (x27) + reaction (x12) + free (x4) + actions : object {Rogue.system.actions} + [value] : integer {Rogue.system.actions.value} (2 different values) + 1 (x17) + 2 (x10) + category : string {Rogue.system.category} (same value: class) + description : object {Rogue.system.description} + value : string {Rogue.system.description.value} (all different values) + level : object {Rogue.system.level} + value : integer {Rogue.system.level.value} (11 different values) + 8 (x15) + 6 (x10) + 4 (x12) + 16 (x7) + 12 (x10) + 2 (x8) + 14 (x4) + 10 (x8) + 20 (x6) + 18 (x3) + 1 (x5) + prerequisites : object {Rogue.system.prerequisites} + value : array {Rogue.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Rogue.system.prerequisites.value.[]} + value : string {Rogue.system.prerequisites.value.[].value} (35 different values) + publication : object {Rogue.system.publication} + license : string {Rogue.system.publication.license} (2 different values) + OGL (x15) + ORC (x73) + remaster : boolean {Rogue.system.publication.remaster} (2 different values) + False (x15) + True (x73) + title : string {Rogue.system.publication.title} (8 different values) + Pathfinder #159: All or Nothing (x5) + Pathfinder Player Core (x73) + Pathfinder Core Rulebook (x3) + Pathfinder #149: Against the Scarlet Triad (x1) + Pathfinder Advanced Player's Guide (x3) + Pathfinder #150: Broken Promises (x1) + Pathfinder #168: King of the Mountain (x1) + Pathfinder #156: The Apocalypse Prophet (x1) + rules : ###FoundryRulesObject### + traits : object {Rogue.system.traits} + rarity : string {Rogue.system.traits.rarity} (2 different values) + uncommon (x9) + common (x79) + value : array {Rogue.system.traits.value} + Length: min=1 max=4 + Value type: string {Rogue.system.traits.value.[]} (14 different values) + rogue (x88) + exploration (x1) + secret (x1) + concentrate (x3) + incapacitation (x2) + extradimensional (x1) + magical (x2) + move (x1) + manipulate (x3) + flourish (x4) + stance (x1) + emotion (x1) + fear (x1) + mental (x1) + [selected] : object {Rogue.system.traits.selected} + rogue : string {Rogue.system.traits.selected.rogue} (same value: Rogue) + magical : string {Rogue.system.traits.selected.magical} (same value: Magical) + [frequency] : object {Rogue.system.frequency} + max : integer {Rogue.system.frequency.max} (same value: 1) + per : string {Rogue.system.frequency.per} (4 different values) + PT10M (x1) + PT1M (x1) + PT1H (x1) + day (x1) + [subfeatures] : object {Rogue.system.subfeatures} + proficiencies : object {Rogue.system.subfeatures.proficiencies} + spellcasting : object {Rogue.system.subfeatures.proficiencies.spellcasting} + rank : integer {Rogue.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + [selfEffect] : object {Rogue.system.selfEffect} + name : string {Rogue.system.selfEffect.name} (2 different values) + Effect: Poison Weapon (x1) + Stance: Ricochet Stance (x1) + uuid : string {Rogue.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Poison Weapon (x1) + Compendium.pf2e.feat-effects.Item.Stance: Ricochet Stance (x1) + type : string {Rogue.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Rollable Tables.txt b/output/pf2e/packs/Rollable Tables.txt new file mode 100644 index 0000000..c8312bd --- /dev/null +++ b/output/pf2e/packs/Rollable Tables.txt @@ -0,0 +1,47 @@ +Rollable Tables +Different values: 69 +===================================== +object {Rollable Tables} + _id : string {Rollable Tables._id} (all different values) + description : string {Rollable Tables.description} (64 different values) + displayRoll : boolean {Rollable Tables.displayRoll} (2 different values) + True (x66) + False (x3) + formula : string {Rollable Tables.formula} (39 different values) + img : string {Rollable Tables.img} (same value: icons/svg/d20-grey.svg) + name : string {Rollable Tables.name} (all different values) + ownership : object {Rollable Tables.ownership} + default : integer {Rollable Tables.ownership.default} (same value: 0) + replacement : boolean {Rollable Tables.replacement} (same value: True) + results : array {Rollable Tables.results} + Length: min=3 max=55 + Value type: object {Rollable Tables.results.[]} + _id : string {Rollable Tables.results.[]._id} (1311 different values) + [documentCollection] : string {Rollable Tables.results.[].documentCollection} (5 different values) + pf2e.equipment-srd (x1016) + (x239) + pf2e.criticaldeck (x106) + pf2e.deities (x23) + pf2e.spells-srd (x9) + [documentId] : string {Rollable Tables.results.[].documentId} (1075 different values) + drawn : boolean {Rollable Tables.results.[].drawn} (same value: False) + [img] : string {Rollable Tables.results.[].img} (597 different values) + range : array {Rollable Tables.results.[].range} + Length: min=2 max=2 + Value type: integer {Rollable Tables.results.[].range.[]} (233 different values) + text : string {Rollable Tables.results.[].text} (1456 different values) + type : string {Rollable Tables.results.[].type} (2 different values) + pack (x1077) + text (x388) + weight : integer {Rollable Tables.results.[].weight} (11 different values) + 6 (x754) + 3 (x148) + 1 (x350) + 4 (x24) + 5 (x110) + 2 (x13) + 25 (x12) + 10 (x12) + 8 (x16) + 7 (x25) + 11 (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Runelord.txt b/output/pf2e/packs/Runelord.txt new file mode 100644 index 0000000..ed7989d --- /dev/null +++ b/output/pf2e/packs/Runelord.txt @@ -0,0 +1,73 @@ +Runelord +Different values: 12 +===================================== +object {Runelord} + _id : string {Runelord._id} (all different values) + folder : string {Runelord.folder} (same value: fADia4PkBNaCxIP6) + img : string {Runelord.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Runelord.name} (all different values) + system : object {Runelord.system} + actionType : object {Runelord.system.actionType} + value : string {Runelord.system.actionType.value} (2 different values) + passive (x11) + action (x1) + actions : object {Runelord.system.actions} + [value] : integer {Runelord.system.actions.value} (same value: 1) + category : string {Runelord.system.category} (2 different values) + class (x11) + skill (x1) + description : object {Runelord.system.description} + value : string {Runelord.system.description.value} (all different values) + level : object {Runelord.system.level} + value : integer {Runelord.system.level.value} (7 different values) + 4 (x1) + 2 (x2) + 10 (x2) + 18 (x2) + 6 (x3) + 12 (x1) + 8 (x1) + [maxTakable] : integer {Runelord.system.maxTakable} (same value: 2) + prerequisites : object {Runelord.system.prerequisites} + value : array {Runelord.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Runelord.system.prerequisites.value.[]} + value : string {Runelord.system.prerequisites.value.[].value} (6 different values) + Embed Aeon Stone (x1) + Runelord Dedication (x9) + trained in Crafting (x1) + Rod of Rule (x1) + runelord (x1) + Counterspell (x3) + publication : object {Runelord.system.publication} + license : string {Runelord.system.publication.license} (2 different values) + ORC (x8) + OGL (x4) + remaster : boolean {Runelord.system.publication.remaster} (2 different values) + True (x8) + False (x4) + title : string {Runelord.system.publication.title} (2 different values) + Pathfinder Lost Omens Rival Academies (x8) + Pathfinder Secrets of Magic (x4) + rules : ###FoundryRulesObject### + [subfeatures] : object {Runelord.system.subfeatures} + proficiencies : object {Runelord.system.subfeatures.proficiencies} + senses : object {Runelord.system.subfeatures.senses} + suppressedFeatures : array<> {Runelord.system.subfeatures.suppressedFeatures} + Length: min=0 max=0 + Value type: mixed + traits : object {Runelord.system.traits} + rarity : string {Runelord.system.traits.rarity} (2 different values) + common (x11) + rare (x1) + value : array {Runelord.system.traits.value} + Length: min=1 max=3 + Value type: string {Runelord.system.traits.value.[]} (6 different values) + archetype (x12) + downtime (x1) + skill (x1) + class (x1) + dedication (x1) + spellshape (x1) + [location] : string {Runelord.system.location} (same value: class-2) + type : string {Runelord.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Runescarred.txt b/output/pf2e/packs/Runescarred.txt new file mode 100644 index 0000000..dcf3b6c --- /dev/null +++ b/output/pf2e/packs/Runescarred.txt @@ -0,0 +1,41 @@ +Runescarred +Different values: 4 +===================================== +object {Runescarred} + _id : string {Runescarred._id} (all different values) + folder : string {Runescarred.folder} (same value: 7NHkId9KCrCO2oMa) + img : string {Runescarred.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Runescarred.name} (all different values) + system : object {Runescarred.system} + actionType : object {Runescarred.system.actionType} + value : string {Runescarred.system.actionType.value} (same value: passive) + actions : object {Runescarred.system.actions} + [value] : mixed + category : string {Runescarred.system.category} (same value: class) + description : object {Runescarred.system.description} + value : string {Runescarred.system.description.value} (all different values) + level : object {Runescarred.system.level} + value : integer {Runescarred.system.level.value} (all different values) + prerequisites : object {Runescarred.system.prerequisites} + value : array {Runescarred.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Runescarred.system.prerequisites.value.[]} + value : string {Runescarred.system.prerequisites.value.[].value} (3 different values) + Spell Runes (x1) + Runescarred Dedication (x2) + trained in Arcana (x1) + publication : object {Runescarred.system.publication} + license : string {Runescarred.system.publication.license} (same value: OGL) + remaster : boolean {Runescarred.system.publication.remaster} (same value: False) + title : string {Runescarred.system.publication.title} (same value: Pathfinder Lost Omens World Guide) + rules : ###FoundryRulesObject### + traits : object {Runescarred.system.traits} + rarity : string {Runescarred.system.traits.rarity} (2 different values) + common (x3) + uncommon (x1) + value : array {Runescarred.system.traits.value} + Length: min=1 max=2 + Value type: string {Runescarred.system.traits.value.[]} (2 different values) + archetype (x4) + dedication (x1) + type : string {Runescarred.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Rusthenge.txt b/output/pf2e/packs/Rusthenge.txt new file mode 100644 index 0000000..f3c0e88 --- /dev/null +++ b/output/pf2e/packs/Rusthenge.txt @@ -0,0 +1,1599 @@ +Rusthenge +Different values: 26 +===================================== +object {Rusthenge} + _id : string {Rusthenge._id} (all different values) + img : string {Rusthenge.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x7) + systems/pf2e/icons/default-icons/npc.svg (x19) + items : array {Rusthenge.items} + Length: min=1 max=29 + Value type: object {Rusthenge.items.[]} + _id : string {Rusthenge.items.[]._id} (233 different values) + img : string {Rusthenge.items.[].img} (86 different values) + name : string {Rusthenge.items.[].name} (159 different values) + sort : integer {Rusthenge.items.[].sort} (30 different values) + system : object {Rusthenge.items.[].system} + [actionType] : object {Rusthenge.items.[].system.actionType} + value : string {Rusthenge.items.[].system.actionType.value} (3 different values) + reaction (x11) + passive (x39) + action (x16) + [actions] : object {Rusthenge.items.[].system.actions} + [value] : integer {Rusthenge.items.[].system.actions.value} (3 different values) + 1 (x13) + 3 (x1) + 2 (x2) + [category] : string {Rusthenge.items.[].system.category} (14 different values) + offensive (x45) + martial (x7) + wand (x3) + interaction (x10) + defensive (x11) + simple (x4) + heavy (x3) + light (x3) + medium (x2) + unarmored (x1) + potion (x1) + other (x1) + advanced (x1) + poison (x1) + description : object {Rusthenge.items.[].system.description} + value : string {Rusthenge.items.[].system.description.value} (134 different values) + [gm] : string {Rusthenge.items.[].system.description.gm} (3 different values) +

While the Horn of Rust's power has diminished over the ages since Xar-Azmak's death, those who carry it are still subject to its palpable chaotic influences. If you aren't chaotic evil, you are @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} while carrying or using the Horn of Rust, and if you're lawful or good, you are instead @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}. The longer a non-worshipper of Xar-Azmak carries the Horn of Rust, the greater the chances a vloriak or other demon (or group of demons) will seek them out to slay them and reclaim the artifact. The frequency of these attacks is left to the GM to determine, but they should occur no less frequently than once a month. These attacks should always be at least moderate encounters; if the PCs don't take them seriously, the attacks could eventually escalate into severe encounters.

+
+

Xar-Azmak Resurrected If the demon lord Xar-Azmak is resurrected, the Horn of Rust becomes a 20th-level item. Its swirling aura of rusty metal shards grants a +3 item bonus to AC, deals @Damage[20d6[slashing]] damage (@Check[reflex|dc:43|basic] save), and the tetanus has a @Check[fortitude|dc:43] save. It has a [[/r 1d20+31 #Counteract]]{+31} counteract modifier against diseases. You can cast the following additional spells using the artifact's charges.

+
    +
  • 4th @UUID[Compendium.pf2e.spells-srd.Item.Rusting Grasp]
  • +
  • 5th @UUID[Compendium.pf2e.spells-srd.Item.Toxic Cloud]
  • +
  • 6th @UUID[Compendium.pf2e.spells-srd.Item.Disintegrate]
  • +
  • 7th @UUID[Compendium.pf2e.spells-srd.Item.Divine Decree] (chaotic or evil only)
  • +
  • 8th @UUID[Compendium.pf2e.spells-srd.Item.Desiccate]
  • +
  • 9th @UUID[Compendium.pf2e.spells-srd.Item.Disjunction]
  • +
  • 10th @UUID[Compendium.pf2e.spells-srd.Item.Cataclysm]
  • +
+
+

Destruction The Horn of Rust must be washed with the juice of a fresh peach plucked from an immortal arboreal, then dipped into a pool of molten dawnsilver, and finally cooled with the tears of a remorseful demon. Alternatively, GMs can devise a series of their own quests for the PCs and send them to destroy this ancient artifact. Once the horn is destroyed, Xar-Azmak can never be resurrected.

(x1) +

key to chest in area E2

(x1) +

Secure storage key

(x1) + publication : object {Rusthenge.items.[].system.publication} + license : string {Rusthenge.items.[].system.publication.license} (2 different values) + OGL (x222) + ORC (x11) + remaster : boolean {Rusthenge.items.[].system.publication.remaster} (2 different values) + False (x221) + True (x12) + title : string {Rusthenge.items.[].system.publication.title} (8 different values) + (x109) + Pathfinder Rage of Elements (x1) + Pathfinder Core Rulebook (x94) + Pathfinder Player Core (x11) + Pathfinder Bestiary (x12) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Adventure: Rusthenge (x1) + Pathfinder Bestiary 2 (x3) + rules : ###FoundryRulesObject### + [slug] : string {Rusthenge.items.[].system.slug} (85 different values) + traits : object {Rusthenge.items.[].system.traits} + [value] : array {Rusthenge.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Rusthenge.items.[].system.traits.value.[]} (71 different values) + [rarity] : string {Rusthenge.items.[].system.traits.rarity} (3 different values) + common (x157) + uncommon (x8) + unique (x1) + [traditions] : array {Rusthenge.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Rusthenge.items.[].system.traits.traditions.[]} (4 different values) + arcane (x49) + primal (x34) + divine (x61) + occult (x62) + [attack] : object {Rusthenge.items.[].system.attack} + value : string {Rusthenge.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Rusthenge.items.[].system.attackEffects} + [custom] : string {Rusthenge.items.[].system.attackEffects.custom} (same value: ) + value : array {Rusthenge.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Rusthenge.items.[].system.attackEffects.value.[]} (9 different values) + rust-creep (x5) + dispelling-critical (x1) + bleeding-gash (x1) + tongue-grab (x1) + grab (x2) + tetanus (x1) + werecreature-curse-of-the-werecreature (x1) + smiths-fury (x2) + rust (x1) + [bonus] : object {Rusthenge.items.[].system.bonus} + value : integer {Rusthenge.items.[].system.bonus.value} (12 different values) + 11 (x5) + 0 (x12) + 16 (x1) + 7 (x1) + 9 (x7) + 6 (x5) + 10 (x8) + 8 (x1) + 4 (x1) + 14 (x1) + 12 (x1) + 15 (x2) + [damageRolls] : object {Rusthenge.items.[].system.damageRolls} + [pzHqtJZetnsnp0ss] : object {Rusthenge.items.[].system.damageRolls.pzHqtJZetnsnp0ss} + damage : string {Rusthenge.items.[].system.damageRolls.pzHqtJZetnsnp0ss.damage} (same value: 2d6+5) + damageType : string {Rusthenge.items.[].system.damageRolls.pzHqtJZetnsnp0ss.damageType} (same value: void) + [rh2xFMZZMv7hrQ1m] : object {Rusthenge.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m} + damage : string {Rusthenge.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m.damage} (same value: 2d10+4) + damageType : string {Rusthenge.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m.damageType} (same value: piercing) + [0] : object {Rusthenge.items.[].system.damageRolls.0} + damage : string {Rusthenge.items.[].system.damageRolls.0.damage} (7 different values) + 1d6-1 (x1) + 1d8+3 (x1) + 1d6+3 (x1) + 1d4+1 (x1) + 1d8+4 (x2) + 1d6+4 (x1) + 1d4+4 (x2) + damageType : string {Rusthenge.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x2) + piercing (x5) + slashing (x2) + [xll2omell18iaw3gvh67] : object {Rusthenge.items.[].system.damageRolls.xll2omell18iaw3gvh67} + damage : string {Rusthenge.items.[].system.damageRolls.xll2omell18iaw3gvh67.damage} (same value: 1d4) + damageType : string {Rusthenge.items.[].system.damageRolls.xll2omell18iaw3gvh67.damageType} (same value: spirit) + [osuvacjgboqimwz1flxn] : object {Rusthenge.items.[].system.damageRolls.osuvacjgboqimwz1flxn} + damage : string {Rusthenge.items.[].system.damageRolls.osuvacjgboqimwz1flxn.damage} (same value: 1d4) + damageType : string {Rusthenge.items.[].system.damageRolls.osuvacjgboqimwz1flxn.damageType} (same value: spirit) + [OFfqcrIqPeg8KOzf] : object {Rusthenge.items.[].system.damageRolls.OFfqcrIqPeg8KOzf} + damage : string {Rusthenge.items.[].system.damageRolls.OFfqcrIqPeg8KOzf.damage} (same value: 1d4) + damageType : string {Rusthenge.items.[].system.damageRolls.OFfqcrIqPeg8KOzf.damageType} (same value: fire) + [pEk689OzA2zGtw7f] : object {Rusthenge.items.[].system.damageRolls.pEk689OzA2zGtw7f} + damage : string {Rusthenge.items.[].system.damageRolls.pEk689OzA2zGtw7f.damage} (same value: 1d4+5) + damageType : string {Rusthenge.items.[].system.damageRolls.pEk689OzA2zGtw7f.damageType} (same value: bludgeoning) + [GWmOHQdtjXjWQW27] : object {Rusthenge.items.[].system.damageRolls.GWmOHQdtjXjWQW27} + damage : string {Rusthenge.items.[].system.damageRolls.GWmOHQdtjXjWQW27.damage} (same value: 1d4+4) + damageType : string {Rusthenge.items.[].system.damageRolls.GWmOHQdtjXjWQW27.damageType} (same value: slashing) + [NRHyWLY1DW8ADem5] : object {Rusthenge.items.[].system.damageRolls.NRHyWLY1DW8ADem5} + damage : string {Rusthenge.items.[].system.damageRolls.NRHyWLY1DW8ADem5.damage} (same value: 1d4+6) + damageType : string {Rusthenge.items.[].system.damageRolls.NRHyWLY1DW8ADem5.damageType} (same value: slashing) + [SqEduw9NowIRARYf] : object {Rusthenge.items.[].system.damageRolls.SqEduw9NowIRARYf} + damage : string {Rusthenge.items.[].system.damageRolls.SqEduw9NowIRARYf.damage} (same value: 1d8+5) + damageType : string {Rusthenge.items.[].system.damageRolls.SqEduw9NowIRARYf.damageType} (same value: bludgeoning) + [1PtYCW4cEq5PXm7F] : object {Rusthenge.items.[].system.damageRolls.1PtYCW4cEq5PXm7F} + damage : string {Rusthenge.items.[].system.damageRolls.1PtYCW4cEq5PXm7F.damage} (same value: 2d6+3) + damageType : string {Rusthenge.items.[].system.damageRolls.1PtYCW4cEq5PXm7F.damageType} (same value: piercing) + [nhecaCkMfj89n6nu] : object {Rusthenge.items.[].system.damageRolls.nhecaCkMfj89n6nu} + damage : string {Rusthenge.items.[].system.damageRolls.nhecaCkMfj89n6nu.damage} (same value: 1d6) + damageType : string {Rusthenge.items.[].system.damageRolls.nhecaCkMfj89n6nu.damageType} (same value: piercing) + [S2WaYKDCyLEwvuWP] : object {Rusthenge.items.[].system.damageRolls.S2WaYKDCyLEwvuWP} + damage : string {Rusthenge.items.[].system.damageRolls.S2WaYKDCyLEwvuWP.damage} (same value: 1d10+4) + damageType : string {Rusthenge.items.[].system.damageRolls.S2WaYKDCyLEwvuWP.damageType} (same value: bludgeoning) + [zAO2U3Nt2ZXcrdoI] : object {Rusthenge.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI} + damage : string {Rusthenge.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI.damage} (same value: 1d6) + damageType : string {Rusthenge.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI.damageType} (same value: mental) + [ka33amlykrcrv5nq90lv] : object {Rusthenge.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} + damage : string {Rusthenge.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: 1d8+4) + damageType : string {Rusthenge.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning) + [2rof0t3ang89c3dtvwyr] : object {Rusthenge.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} + damage : string {Rusthenge.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d12+4) + damageType : string {Rusthenge.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing) + [G86bxvLzCZPP89P1] : object {Rusthenge.items.[].system.damageRolls.G86bxvLzCZPP89P1} + damage : string {Rusthenge.items.[].system.damageRolls.G86bxvLzCZPP89P1.damage} (same value: 1d4) + damageType : string {Rusthenge.items.[].system.damageRolls.G86bxvLzCZPP89P1.damageType} (same value: piercing) + [WRdM3vn2QlVgHm0n] : object {Rusthenge.items.[].system.damageRolls.WRdM3vn2QlVgHm0n} + damage : string {Rusthenge.items.[].system.damageRolls.WRdM3vn2QlVgHm0n.damage} (same value: 1d4) + damageType : string {Rusthenge.items.[].system.damageRolls.WRdM3vn2QlVgHm0n.damageType} (same value: piercing) + [zBS6m33YcaGg5g3A] : object {Rusthenge.items.[].system.damageRolls.zBS6m33YcaGg5g3A} + damage : string {Rusthenge.items.[].system.damageRolls.zBS6m33YcaGg5g3A.damage} (same value: 1d10+4) + damageType : string {Rusthenge.items.[].system.damageRolls.zBS6m33YcaGg5g3A.damageType} (same value: piercing) + [9q1exYf1kxgLPKfz] : object {Rusthenge.items.[].system.damageRolls.9q1exYf1kxgLPKfz} + damage : string {Rusthenge.items.[].system.damageRolls.9q1exYf1kxgLPKfz.damage} (same value: 4d8) + damageType : string {Rusthenge.items.[].system.damageRolls.9q1exYf1kxgLPKfz.damageType} (same value: piercing) + [CVn5jBJJVnRLVVG1] : object {Rusthenge.items.[].system.damageRolls.CVn5jBJJVnRLVVG1} + damage : string {Rusthenge.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damage} (same value: 2d6+4) + damageType : string {Rusthenge.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damageType} (same value: slashing) + [7ba082hmHJlr8vV6] : object {Rusthenge.items.[].system.damageRolls.7ba082hmHJlr8vV6} + damage : string {Rusthenge.items.[].system.damageRolls.7ba082hmHJlr8vV6.damage} (same value: 1d6+4) + damageType : string {Rusthenge.items.[].system.damageRolls.7ba082hmHJlr8vV6.damageType} (same value: bludgeoning) + [oeSPzT4HA23epP25] : object {Rusthenge.items.[].system.damageRolls.oeSPzT4HA23epP25} + damage : string {Rusthenge.items.[].system.damageRolls.oeSPzT4HA23epP25.damage} (same value: 1d6+2) + damageType : string {Rusthenge.items.[].system.damageRolls.oeSPzT4HA23epP25.damageType} (same value: bludgeoning) + [6xngbQ3wbgsg4Jo6] : object {Rusthenge.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6} + damage : string {Rusthenge.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6.damage} (same value: 1d12+3) + damageType : string {Rusthenge.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6.damageType} (same value: slashing) + [3nv5wRnsPdoOJptB] : object {Rusthenge.items.[].system.damageRolls.3nv5wRnsPdoOJptB} + damage : string {Rusthenge.items.[].system.damageRolls.3nv5wRnsPdoOJptB.damage} (same value: 2d6+6) + damageType : string {Rusthenge.items.[].system.damageRolls.3nv5wRnsPdoOJptB.damageType} (same value: slashing) + [HKHN9PNSd3oQOEYf] : object {Rusthenge.items.[].system.damageRolls.HKHN9PNSd3oQOEYf} + damage : string {Rusthenge.items.[].system.damageRolls.HKHN9PNSd3oQOEYf.damage} (same value: 1d6) + damageType : string {Rusthenge.items.[].system.damageRolls.HKHN9PNSd3oQOEYf.damageType} (same value: spirit) + [XVftTvk0adSnjOHr] : object {Rusthenge.items.[].system.damageRolls.XVftTvk0adSnjOHr} + damage : string {Rusthenge.items.[].system.damageRolls.XVftTvk0adSnjOHr.damage} (same value: 1d6) + damageType : string {Rusthenge.items.[].system.damageRolls.XVftTvk0adSnjOHr.damageType} (same value: spirit) + [oqSqhQzJchpl3wfw] : object {Rusthenge.items.[].system.damageRolls.oqSqhQzJchpl3wfw} + damage : string {Rusthenge.items.[].system.damageRolls.oqSqhQzJchpl3wfw.damage} (same value: 2d6) + damageType : string {Rusthenge.items.[].system.damageRolls.oqSqhQzJchpl3wfw.damageType} (same value: acid) + [1] : object {Rusthenge.items.[].system.damageRolls.1} + damage : string {Rusthenge.items.[].system.damageRolls.1.damage} (same value: 1d4) + damageType : string {Rusthenge.items.[].system.damageRolls.1.damageType} (same value: spirit) + [ljdligppovb6ee2ngfkp] : object {Rusthenge.items.[].system.damageRolls.ljdligppovb6ee2ngfkp} + damage : string {Rusthenge.items.[].system.damageRolls.ljdligppovb6ee2ngfkp.damage} (same value: 1d6+3) + damageType : string {Rusthenge.items.[].system.damageRolls.ljdligppovb6ee2ngfkp.damageType} (same value: bludgeoning) + gc4xnalxd9nv71da2yyy : object {Rusthenge.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy} + damage : string {Rusthenge.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy.damage} (same value: 1d6+3) + damageType : string {Rusthenge.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy.damageType} (same value: bludgeoning) + [weaponType] : object {Rusthenge.items.[].system.weaponType} + value : string {Rusthenge.items.[].system.weaponType.value} (2 different values) + ranged (x5) + melee (x28) + [autoHeightenLevel] : object {Rusthenge.items.[].system.autoHeightenLevel} + [value] : integer {Rusthenge.items.[].system.autoHeightenLevel.value} (same value: 1) + [prepared] : object {Rusthenge.items.[].system.prepared} + [flexible] : boolean {Rusthenge.items.[].system.prepared.flexible} (same value: False) + value : string {Rusthenge.items.[].system.prepared.value} (4 different values) + innate (x5) + prepared (x2) + spontaneous (x3) + focus (x2) + [proficiency] : object {Rusthenge.items.[].system.proficiency} + value : integer {Rusthenge.items.[].system.proficiency.value} (2 different values) + 1 (x9) + 0 (x3) + [slots] : object {Rusthenge.items.[].system.slots} + [slot0] : object {Rusthenge.items.[].system.slots.slot0} + max : integer {Rusthenge.items.[].system.slots.slot0.max} (2 different values) + 4 (x1) + 5 (x1) + prepared : array {Rusthenge.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {Rusthenge.items.[].system.slots.slot0.prepared.[]} + id : string {Rusthenge.items.[].system.slots.slot0.prepared.[].id} (9 different values) + 2y8vTsPwvXGAvUqG (x1) + XevHxHglgmZX6kOX (x1) + DNjIXDzkQqAWADx9 (x1) + kZQ7MjgvDXHakX5i (x1) + v3LmIBb4HQpiKDtg (x1) + j1LalS1XgANCE491 (x1) + yCN5vbIFoFQOtwDD (x1) + fz35P7gsZdhhCdXJ (x1) + PlbmKaRX84OVd7BY (x1) + [slot1] : object {Rusthenge.items.[].system.slots.slot1} + max : integer {Rusthenge.items.[].system.slots.slot1.max} (4 different values) + 3 (x1) + 4 (x3) + 6 (x1) + 1 (x1) + [prepared] : array {Rusthenge.items.[].system.slots.slot1.prepared} + Length: min=3 max=6 + Value type: object {Rusthenge.items.[].system.slots.slot1.prepared.[]} + id : string {Rusthenge.items.[].system.slots.slot1.prepared.[].id} (6 different values) + H3P0GC4k3uLswANE (x1) + HfPxBLvMG5D3qjVu (x1) + JRdQZehuSNWAaj30 (x1) + favrQlUoHErC3KCl (x1) + 5rZgScmhTb2oHDi5 (x4) + AIJf0XcwzexNFxqt (x1) + [value] : integer {Rusthenge.items.[].system.slots.slot1.value} (2 different values) + 4 (x3) + 1 (x1) + [slot2] : object {Rusthenge.items.[].system.slots.slot2} + max : integer {Rusthenge.items.[].system.slots.slot2.max} (4 different values) + 2 (x1) + 3 (x1) + 4 (x2) + 1 (x1) + [prepared] : array {Rusthenge.items.[].system.slots.slot2.prepared} + Length: min=2 max=2 + Value type: object {Rusthenge.items.[].system.slots.slot2.prepared.[]} + id : string {Rusthenge.items.[].system.slots.slot2.prepared.[].id} (2 different values) + MxwilCvsVsLCDOsR (x1) + nonpV66dAVOH6lyt (x1) + value : integer {Rusthenge.items.[].system.slots.slot2.value} (3 different values) + 3 (x1) + 4 (x2) + 1 (x1) + [slot4] : object {Rusthenge.items.[].system.slots.slot4} + max : integer {Rusthenge.items.[].system.slots.slot4.max} (same value: 1) + value : integer {Rusthenge.items.[].system.slots.slot4.value} (same value: 1) + [slot3] : object {Rusthenge.items.[].system.slots.slot3} + max : integer {Rusthenge.items.[].system.slots.slot3.max} (same value: 3) + value : integer {Rusthenge.items.[].system.slots.slot3.value} (same value: 3) + [spelldc] : object {Rusthenge.items.[].system.spelldc} + dc : integer {Rusthenge.items.[].system.spelldc.dc} (6 different values) + 21 (x4) + 16 (x1) + 20 (x3) + 18 (x2) + 22 (x1) + 24 (x1) + [mod] : integer {Rusthenge.items.[].system.spelldc.mod} (same value: 0) + value : integer {Rusthenge.items.[].system.spelldc.value} (7 different values) + 13 (x3) + 8 (x1) + 11 (x1) + 12 (x3) + 10 (x2) + 14 (x1) + 16 (x1) + [tradition] : object {Rusthenge.items.[].system.tradition} + value : string {Rusthenge.items.[].system.tradition.value} (3 different values) + arcane (x1) + divine (x8) + occult (x3) + [area] : object {Rusthenge.items.[].system.area} + type : string {Rusthenge.items.[].system.area.type} (4 different values) + cone (x1) + burst (x7) + emanation (x6) + line (x1) + value : integer {Rusthenge.items.[].system.area.value} (5 different values) + 15 (x1) + 10 (x3) + 5 (x3) + 20 (x4) + 30 (x4) + [cost] : object {Rusthenge.items.[].system.cost} + value : string {Rusthenge.items.[].system.cost.value} (3 different values) + (x84) + black onyx, see Table 7-1 (x1) + rare oils worth a total value of 10 gp × the target's level (x1) + [counteraction] : boolean {Rusthenge.items.[].system.counteraction} (2 different values) + False (x80) + True (x6) + [damage] : object {Rusthenge.items.[].system.damage} + [0] : object {Rusthenge.items.[].system.damage.0} + [applyMod] : boolean {Rusthenge.items.[].system.damage.0.applyMod} (2 different values) + True (x7) + False (x18) + [category] : string {Rusthenge.items.[].system.damage.0.category} (same value: persistent) + formula : string {Rusthenge.items.[].system.damage.0.formula} (9 different values) + 0 (x5) + 2d10 (x6) + 1d4 (x2) + 2d4 (x6) + 1d8 (x7) + 1d6 (x2) + 2d6 (x1) + 3d8 (x1) + 1d10+4 (x1) + kinds : array {Rusthenge.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Rusthenge.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x30) + healing (x8) + materials : array<> {Rusthenge.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.damage.0.type} (8 different values) + mental (x7) + sonic (x4) + void (x9) + spirit (x3) + vitality (x3) + acid (x3) + bleed (x1) + untyped (x1) + [damageType] : string {Rusthenge.items.[].system.damage.damageType} (3 different values) + piercing (x5) + bludgeoning (x4) + slashing (x3) + [dice] : integer {Rusthenge.items.[].system.damage.dice} (same value: 1) + [die] : string {Rusthenge.items.[].system.damage.die} (5 different values) + d10 (x1) + d4 (x5) + d8 (x1) + d6 (x4) + d12 (x1) + [gcovwqxwitqchoin] : object {Rusthenge.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [9k8ayqgvgultdghx] : object {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [formula] : string {Rusthenge.items.[].system.damage.formula} (same value: 1d8) + [kind] : string {Rusthenge.items.[].system.damage.kind} (same value: healing) + [type] : string {Rusthenge.items.[].system.damage.type} (same value: vitality) + [defense] : object {Rusthenge.items.[].system.defense} + save : object {Rusthenge.items.[].system.defense.save} + basic : boolean {Rusthenge.items.[].system.defense.save.basic} (2 different values) + False (x24) + True (x16) + statistic : string {Rusthenge.items.[].system.defense.save.statistic} (2 different values) + will (x23) + fortitude (x17) + [duration] : object {Rusthenge.items.[].system.duration} + [sustained] : boolean {Rusthenge.items.[].system.duration.sustained} (2 different values) + False (x80) + True (x6) + value : mixed + string {Rusthenge.items.[].system.duration.value} (14 different values) + 1 minute (x16) + 10 minutes (x2) + 1 or more rounds (see below) (x1) + 1 round (x5) + varies (x8) + until the next time you make your daily preparations (x1) + until the start of your next turn (x6) + (x39) + 5 minutes (x1) + 1 year or until dismissed (x1) + until the end of the target's next turn (x2) + until your next daily preparations (x2) + unlimited (x1) + see below (x1) + integer {Rusthenge.items.[].system.duration.value} (same value: 0) + [level] : object {Rusthenge.items.[].system.level} + value : integer {Rusthenge.items.[].system.level.value} (6 different values) + 2 (x24) + 1 (x63) + 0 (x23) + 5 (x4) + 3 (x3) + 4 (x1) + [location] : object {Rusthenge.items.[].system.location} + [heightenedLevel] : integer {Rusthenge.items.[].system.location.heightenedLevel} (3 different values) + 2 (x18) + 1 (x16) + 3 (x2) + [value] : string {Rusthenge.items.[].system.location.value} (12 different values) + 60deOo2mPqEopbvy (x8) + gOiaDjo5WK8ESJHN (x2) + 6nw2PBjIOywRn2EZ (x9) + 4t5XvSdzxMt0dvuc (x14) + wy6MelxfzLoSJxmq (x1) + byGy8WeeprOm4nwb (x8) + kiCT3SIcgPIBLg7h (x1) + oOfSZDYCpCwStkdB (x13) + cdtXWAUaZAHryF8F (x4) + FWHFEirBNdz22BqV (x6) + YuejnaqH1UUSFEtm (x13) + bKldotvWkspZfjHv (x4) + [signature] : boolean {Rusthenge.items.[].system.location.signature} (same value: True) + [range] : object {Rusthenge.items.[].system.range} + value : string {Rusthenge.items.[].system.range.value} (7 different values) + (x20) + touch (x6) + 60 feet (x6) + 30 feet (x35) + varies (x7) + 10 feet (x3) + 120 feet (x9) + [requirements] : string {Rusthenge.items.[].system.requirements} (2 different values) + (x85) + You can bleed (x1) + [target] : object {Rusthenge.items.[].system.target} + value : string {Rusthenge.items.[].system.target.value} (18 different values) + (x27) + 1 creature (x31) + enemies in the area (x3) + 1 living or undead creature (x2) + 1 living creature or 1 willing undead creature (x4) + 1 willing living creature or 1 undead (x3) + 1 object (x2) + 1 dead creature (x1) + 1 willing creature (x3) + 1 creature of a level no greater than double the inveigle ritual's level (x1) + 1 creature or object (x1) + you and allies in the area (x1) + 1 ally and 1 enemy (x2) + 1 dying creature (x1) + The triggering creature (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 unattended object (x1) + 1 living creature (x1) + [time] : object {Rusthenge.items.[].system.time} + value : string {Rusthenge.items.[].system.time.value} (8 different values) + 2 (x61) + 1 (x9) + 1 day (x3) + 1 to 3 (x7) + 1 minute (x2) + reaction (x1) + 3 (x2) + 10 minutes (x1) + [heightening] : object {Rusthenge.items.[].system.heightening} + [levels] : object {Rusthenge.items.[].system.heightening.levels} + [4] : object {Rusthenge.items.[].system.heightening.levels.4} + target : object {Rusthenge.items.[].system.heightening.levels.4.target} + value : string {Rusthenge.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) + [7] : object {Rusthenge.items.[].system.heightening.levels.7} + [target] : object {Rusthenge.items.[].system.heightening.levels.7.target} + value : string {Rusthenge.items.[].system.heightening.levels.7.target.value} (2 different values) + 5 creatures (x1) + 10 creatures (x1) + [damage] : object {Rusthenge.items.[].system.heightening.levels.7.damage} + 0 : object {Rusthenge.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Rusthenge.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Rusthenge.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Rusthenge.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [3] : object {Rusthenge.items.[].system.heightening.levels.3} + [target] : object {Rusthenge.items.[].system.heightening.levels.3.target} + value : string {Rusthenge.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x6) + 10 objects (x2) + [damage] : object {Rusthenge.items.[].system.heightening.levels.3.damage} + 0 : object {Rusthenge.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Rusthenge.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Rusthenge.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Rusthenge.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + range : object {Rusthenge.items.[].system.heightening.levels.3.range} + value : string {Rusthenge.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + 500 feet (x1) + [6] : object {Rusthenge.items.[].system.heightening.levels.6} + target : object {Rusthenge.items.[].system.heightening.levels.6.target} + value : string {Rusthenge.items.[].system.heightening.levels.6.target.value} (3 different values) + 10 creatures (x1) + any number of objects (x2) + 10 willing creatures (x1) + [5] : object {Rusthenge.items.[].system.heightening.levels.5} + [damage] : object {Rusthenge.items.[].system.heightening.levels.5.damage} + 0 : object {Rusthenge.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Rusthenge.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Rusthenge.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Rusthenge.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [target] : object {Rusthenge.items.[].system.heightening.levels.5.target} + value : string {Rusthenge.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + range : object {Rusthenge.items.[].system.heightening.levels.5.range} + value : string {Rusthenge.items.[].system.heightening.levels.5.range.value} (same value: 120 feet) + [9] : object {Rusthenge.items.[].system.heightening.levels.9} + damage : object {Rusthenge.items.[].system.heightening.levels.9.damage} + 0 : object {Rusthenge.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Rusthenge.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Rusthenge.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Rusthenge.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + type : string {Rusthenge.items.[].system.heightening.type} (2 different values) + fixed (x18) + interval (x30) + [damage] : object {Rusthenge.items.[].system.heightening.damage} + [0] : string {Rusthenge.items.[].system.heightening.damage.0} (8 different values) + 1d6 (x5) + 1d10 (x6) + 1d4 (x5) + 1d8 (x7) + 2d6 (x1) + 2d8 (x1) + 2d4 (x3) + 1d10+4 (x1) + [9k8ayqgvgultdghx] : string {Rusthenge.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [interval] : integer {Rusthenge.items.[].system.heightening.interval} (2 different values) + 2 (x7) + 1 (x23) + [baseItem] : string {Rusthenge.items.[].system.baseItem} (16 different values) + halberd (x1) + light-mace (x1) + sickle (x1) + full-plate (x3) + whip (x1) + studded-leather-armor (x2) + warhammer (x1) + pick (x1) + breastplate (x2) + rapier (x1) + explorers-clothing (x1) + dagger (x2) + leather-armor (x1) + light-hammer (x1) + greatsword (x1) + aklys (x1) + [bonusDamage] : object {Rusthenge.items.[].system.bonusDamage} + value : integer {Rusthenge.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Rusthenge.items.[].system.bulk} + value : mixed + integer {Rusthenge.items.[].system.bulk.value} (3 different values) + 2 (x4) + 4 (x3) + 1 (x8) + float {Rusthenge.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {Rusthenge.items.[].system.equipped} + carryType : string {Rusthenge.items.[].system.equipped.carryType} (2 different values) + worn (x29) + held (x3) + [handsHeld] : integer {Rusthenge.items.[].system.equipped.handsHeld} (2 different values) + 0 (x21) + 1 (x3) + [invested] : mixed + [inSlot] : boolean {Rusthenge.items.[].system.equipped.inSlot} (2 different values) + False (x3) + True (x1) + [group] : string {Rusthenge.items.[].system.group} (10 different values) + polearm (x1) + club (x2) + knife (x3) + plate (x5) + flail (x1) + leather (x3) + hammer (x2) + pick (x1) + sword (x2) + cloth (x1) + [hardness] : integer {Rusthenge.items.[].system.hardness} (same value: 0) + [hp] : object {Rusthenge.items.[].system.hp} + max : integer {Rusthenge.items.[].system.hp.max} (same value: 0) + value : integer {Rusthenge.items.[].system.hp.value} (same value: 0) + [material] : object {Rusthenge.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Rusthenge.items.[].system.price} + value : object {Rusthenge.items.[].system.price.value} + [gp] : integer {Rusthenge.items.[].system.price.value.gp} (9 different values) + 2 (x6) + 160 (x3) + 30 (x3) + 3 (x2) + 1 (x1) + 8 (x2) + 4 (x1) + 5 (x1) + 10 (x1) + [sp] : integer {Rusthenge.items.[].system.price.value.sp} (5 different values) + 4 (x2) + 2 (x3) + 1 (x2) + 7 (x1) + 3 (x1) + [quantity] : integer {Rusthenge.items.[].system.quantity} (4 different values) + 1 (x28) + 3 (x2) + 5 (x1) + 4 (x1) + [reload] : object {Rusthenge.items.[].system.reload} + value : string {Rusthenge.items.[].system.reload.value} (2 different values) + (x8) + - (x4) + [runes] : object {Rusthenge.items.[].system.runes} + potency : integer {Rusthenge.items.[].system.runes.potency} (2 different values) + 1 (x4) + 0 (x17) + property : array<> {Rusthenge.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Rusthenge.items.[].system.runes.striking} (2 different values) + 1 (x2) + 0 (x10) + [resilient] : integer {Rusthenge.items.[].system.runes.resilient} (same value: 0) + [size] : string {Rusthenge.items.[].system.size} (same value: med) + [splashDamage] : object {Rusthenge.items.[].system.splashDamage} + [value] : integer {Rusthenge.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Rusthenge.items.[].system.usage} + value : string {Rusthenge.items.[].system.usage.value} (2 different values) + held-in-two-hands (x3) + held-in-one-hand (x20) + [canBeAmmo] : boolean {Rusthenge.items.[].system.usage.canBeAmmo} (same value: False) + [uses] : object {Rusthenge.items.[].system.uses} + autoDestroy : boolean {Rusthenge.items.[].system.uses.autoDestroy} (2 different values) + False (x3) + True (x3) + max : integer {Rusthenge.items.[].system.uses.max} (2 different values) + 1 (x5) + 5 (x1) + value : integer {Rusthenge.items.[].system.uses.value} (2 different values) + 1 (x5) + 5 (x1) + [frequency] : object {Rusthenge.items.[].system.frequency} + max : integer {Rusthenge.items.[].system.frequency.max} (same value: 1) + per : string {Rusthenge.items.[].system.frequency.per} (2 different values) + PT10M (x1) + round (x1) + value : integer {Rusthenge.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {Rusthenge.items.[].system.deathNote} (same value: True) + [showSlotlessLevels] : object {Rusthenge.items.[].system.showSlotlessLevels} + value : boolean {Rusthenge.items.[].system.showSlotlessLevels.value} (same value: False) + [ritual] : object {Rusthenge.items.[].system.ritual} + primary : object {Rusthenge.items.[].system.ritual.primary} + check : string {Rusthenge.items.[].system.ritual.primary.check} (2 different values) + Religion (expert; you must be a demon) (x1) + Arcana (expert), Occultism (expert), or Religion (expert) (x2) + secondary : object {Rusthenge.items.[].system.ritual.secondary} + casters : integer {Rusthenge.items.[].system.ritual.secondary.casters} (2 different values) + 0 (x2) + 1 (x1) + checks : string {Rusthenge.items.[].system.ritual.secondary.checks} (2 different values) + (x2) + Religion (x1) + [acBonus] : integer {Rusthenge.items.[].system.acBonus} (5 different values) + 6 (x3) + 2 (x2) + 4 (x2) + 0 (x1) + 1 (x1) + [checkPenalty] : integer {Rusthenge.items.[].system.checkPenalty} (4 different values) + -3 (x3) + -1 (x3) + -2 (x2) + 0 (x1) + [dexCap] : integer {Rusthenge.items.[].system.dexCap} (5 different values) + 0 (x3) + 3 (x2) + 1 (x2) + 5 (x1) + 4 (x1) + [speedPenalty] : integer {Rusthenge.items.[].system.speedPenalty} (3 different values) + -10 (x3) + 0 (x4) + -5 (x2) + [strength] : integer {Rusthenge.items.[].system.strength} (4 different values) + 4 (x3) + 1 (x2) + 3 (x2) + 0 (x1) + [mod] : object {Rusthenge.items.[].system.mod} + value : integer {Rusthenge.items.[].system.mod.value} (2 different values) + 4 (x2) + 9 (x1) + [proficient] : object {Rusthenge.items.[].system.proficient} + value : integer {Rusthenge.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Rusthenge.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + void (x4) + [pq7cxntbz4s8g5ik] : object {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + void (x4) + [z04svm1cvfcxtplb] : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x4) + manipulate (x4) + void (x4) + [37gy7l19tik74o4s] : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [7qdtetowq348s9oc] : object {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [lfxcoz2d3f8j2zq1] : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x3) + healing (x3) + manipulate (x3) + vitality (x3) + [spell] : object {Rusthenge.items.[].system.spell} + _id : string {Rusthenge.items.[].system.spell._id} (2 different values) + jdzO5jv01ZJiMfQ9 (x1) + GACQiQFA0EJe8jGz (x1) + flags : object {Rusthenge.items.[].system.spell.flags} + core : object {Rusthenge.items.[].system.spell.flags.core} + sourceId : string {Rusthenge.items.[].system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.Mt6ZzkVX8Q4xigFq (x1) + Compendium.pf2e.spells-srd.Item.SnaLVgxZ9ryUFmUr (x1) + img : string {Rusthenge.items.[].system.spell.img} (2 different values) + systems/pf2e/icons/spells/create-food.webp (x1) + icons/magic/life/heart-cross-strong-green.webp (x1) + name : string {Rusthenge.items.[].system.spell.name} (2 different values) + Create Food (x1) + Restoration (x1) + sort : integer {Rusthenge.items.[].system.spell.sort} (same value: 0) + system : object {Rusthenge.items.[].system.spell.system} + [area] : mixed + cost : object {Rusthenge.items.[].system.spell.system.cost} + value : string {Rusthenge.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Rusthenge.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Rusthenge.items.[].system.spell.system.damage} + [defense] : mixed + description : object {Rusthenge.items.[].system.spell.system.description} + value : string {Rusthenge.items.[].system.spell.system.description.value} (2 different values) +

You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on).

+
+

Heightened (4th) You can feed 12 Medium creatures.

+

Heightened (6th) You can feed 50 Medium creatures.

+

Heightened (8th) You can feed 200 Medium creatures.

(x1) +

Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.

+
    +
  • Lessen a Toxin Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.
  • +
  • Reduce a Condition Reduce the value of the target's @UUID[Compendium.pf2e.conditionitems.Item.Clumsy], @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled], or @UUID[Compendium.pf2e.conditionitems.Item.Stupefied] condition by 2. You can instead reduce two of the listed conditions by 1 each.
  • +
+
+

Heightened (4th) Add @UUID[Compendium.pf2e.conditionitems.Item.Drained] to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1. You can't use this to reduce a permanent Doomed condition.

+

Heightened (6th) As the 4th-rank restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.

(x1) + duration : object {Rusthenge.items.[].system.spell.system.duration} + sustained : boolean {Rusthenge.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Rusthenge.items.[].system.spell.system.duration.value} (same value: ) + level : object {Rusthenge.items.[].system.spell.system.level} + value : integer {Rusthenge.items.[].system.spell.system.level.value} (same value: 2) + location : object {Rusthenge.items.[].system.spell.system.location} + heightenedLevel : integer {Rusthenge.items.[].system.spell.system.location.heightenedLevel} (same value: 2) + [value] : mixed + publication : object {Rusthenge.items.[].system.spell.system.publication} + license : string {Rusthenge.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Rusthenge.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Rusthenge.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Rusthenge.items.[].system.spell.system.range} + value : string {Rusthenge.items.[].system.spell.system.range.value} (2 different values) + 30 feet (x1) + touch (x1) + requirements : string {Rusthenge.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Rusthenge.items.[].system.spell.system.slug} (2 different values) + create-food (x1) + restoration (x1) + target : object {Rusthenge.items.[].system.spell.system.target} + value : string {Rusthenge.items.[].system.spell.system.target.value} (2 different values) + (x1) + 1 creature (x1) + time : object {Rusthenge.items.[].system.spell.system.time} + value : string {Rusthenge.items.[].system.spell.system.time.value} (2 different values) + 1 hour (x1) + 1 minute (x1) + traits : object {Rusthenge.items.[].system.spell.system.traits} + rarity : string {Rusthenge.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Rusthenge.items.[].system.spell.system.traits.traditions} + Length: min=3 max=3 + Value type: string {Rusthenge.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x1) + divine (x2) + primal (x2) + occult (x1) + value : array {Rusthenge.items.[].system.spell.system.traits.value} + Length: min=2 max=3 + Value type: string {Rusthenge.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + healing (x1) + type : string {Rusthenge.items.[].system.spell.type} (same value: spell) + [overrides] : array<> {Rusthenge.items.[].system.overrides} + Length: min=0 max=0 + Value type: mixed + [references] : object {Rusthenge.items.[].system.references} + children : array<> {Rusthenge.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Rusthenge.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Rusthenge.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Rusthenge.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Rusthenge.items.[].system.value} + isValued : boolean {Rusthenge.items.[].system.value.isValued} (same value: True) + value : integer {Rusthenge.items.[].system.value.value} (same value: 1) + type : string {Rusthenge.items.[].type} (10 different values) + action (x66) + melee (x33) + spellcastingEntry (x12) + spell (x86) + weapon (x12) + consumable (x6) + armor (x9) + lore (x3) + equipment (x5) + condition (x1) + [_stats] : object {Rusthenge.items.[]._stats} + compendiumSource : string {Rusthenge.items.[]._stats.compendiumSource} (82 different values) + [flags] : object {Rusthenge.items.[].flags} + pf2e : object {Rusthenge.items.[].flags.pf2e} + linkedWeapon : string {Rusthenge.items.[].flags.pf2e.linkedWeapon} (12 different values) + Wz63TgYADlZxkXwy (x1) + uDh9HYtI9AukuNOk (x1) + VzPhKoiUMmVMKvtC (x1) + l5ltfxmvzsvPn0LH (x1) + lSblp5y9NRpZCYVA (x1) + jkNiHwasyHBISJRx (x1) + JR9rDE3OjVCSZCgv (x1) + jPxHpK1ssx3amTzz (x2) + HWXuHVykPjfsTiYH (x2) + uk3B0HGUIRdsA4rr (x2) + vbtESi9EfX0x7rLa (x1) + 7IjR4hMNtoS1jTfK (x2) + name : string {Rusthenge.name} (all different values) + system : object {Rusthenge.system} + attributes : object {Rusthenge.system.attributes} + ac : object {Rusthenge.system.attributes.ac} + value : integer {Rusthenge.system.attributes.ac.value} (11 different values) + 18 (x4) + 20 (x2) + 19 (x3) + 17 (x2) + 15 (x3) + 12 (x2) + 0 (x4) + 13 (x1) + 16 (x2) + 14 (x1) + 21 (x2) + [details] : string {Rusthenge.system.attributes.ac.details} (same value: ) + [emitsSound] : string {Rusthenge.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {Rusthenge.system.attributes.hardness} (3 different values) + 8 (x2) + 0 (x4) + 5 (x1) + hp : object {Rusthenge.system.attributes.hp} + details : string {Rusthenge.system.attributes.hp.details} (2 different values) + (x23) + void healing (x3) + max : integer {Rusthenge.system.attributes.hp.max} (13 different values) + 30 (x5) + 45 (x3) + 15 (x2) + 44 (x1) + 35 (x2) + 42 (x1) + 60 (x1) + 0 (x4) + 50 (x3) + 24 (x1) + 8 (x1) + 7 (x1) + 90 (x1) + temp : integer {Rusthenge.system.attributes.hp.temp} (same value: 0) + value : integer {Rusthenge.system.attributes.hp.value} (14 different values) + 30 (x5) + 45 (x3) + 15 (x2) + 44 (x1) + 35 (x1) + 42 (x1) + 60 (x1) + 0 (x4) + 50 (x3) + 24 (x1) + 8 (x1) + 7 (x1) + 25 (x1) + 90 (x1) + [immunities] : array {Rusthenge.system.attributes.immunities} + Length: min=0 max=6 + Value type: object {Rusthenge.system.attributes.immunities.[]} + [exceptions] : array<> {Rusthenge.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.system.attributes.immunities.[].type} (12 different values) + critical-hits (x4) + precision (x4) + mental (x2) + unconscious (x4) + visual (x1) + death-effects (x3) + disease (x3) + paralyzed (x3) + poison (x3) + controlled (x1) + fear-effects (x1) + confused (x1) + [stealth] : object {Rusthenge.system.attributes.stealth} + details : string {Rusthenge.system.attributes.stealth.details} (2 different values) +

(trained)

(x6) + (x1) + value : integer {Rusthenge.system.attributes.stealth.value} (3 different values) + 8 (x4) + 10 (x2) + 7 (x1) + [allSaves] : object {Rusthenge.system.attributes.allSaves} + value : string {Rusthenge.system.attributes.allSaves.value} (3 different values) + (x17) + –2 status vs. evocation and necromancy (x1) + +1 status to all saves vs. magic (x1) + [resistances] : array {Rusthenge.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Rusthenge.system.attributes.resistances.[]} + [doubleVs] : array<> {Rusthenge.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [exceptions] : array {Rusthenge.system.attributes.resistances.[].exceptions} + Length: min=0 max=3 + Value type: string {Rusthenge.system.attributes.resistances.[].exceptions.[]} (4 different values) + adamantine (x1) + bludgeoning (x1) + orichalcum (x1) + cold-iron (x1) + type : string {Rusthenge.system.attributes.resistances.[].type} (8 different values) + physical (x2) + piercing (x2) + slashing (x2) + cold (x1) + electricity (x1) + fire (x1) + acid (x1) + mental (x1) + value : integer {Rusthenge.system.attributes.resistances.[].value} (2 different values) + 5 (x9) + 3 (x2) + [speed] : object {Rusthenge.system.attributes.speed} + otherSpeeds : array {Rusthenge.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Rusthenge.system.attributes.speed.otherSpeeds.[]} + type : string {Rusthenge.system.attributes.speed.otherSpeeds.[].type} (2 different values) + swim (x1) + fly (x2) + value : integer {Rusthenge.system.attributes.speed.otherSpeeds.[].value} (same value: 25) + value : integer {Rusthenge.system.attributes.speed.value} (4 different values) + 25 (x9) + 20 (x7) + 15 (x2) + 30 (x1) + [details] : string {Rusthenge.system.attributes.speed.details} (same value: swamp stride) + [special] : string {Rusthenge.system.attributes.speed.special} (same value: ) + [weaknesses] : array {Rusthenge.system.attributes.weaknesses} + Length: min=0 max=2 + Value type: object {Rusthenge.system.attributes.weaknesses.[]} + [exceptions] : array<> {Rusthenge.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Rusthenge.system.attributes.weaknesses.[].type} (8 different values) + electricity (x2) + orichalcum (x2) + cold-iron (x2) + holy (x2) + vitality (x2) + slashing (x1) + silver (x1) + vulnerable-to-sunlight (x1) + value : integer {Rusthenge.system.attributes.weaknesses.[].value} (5 different values) + 5 (x5) + 3 (x4) + 10 (x2) + 1 (x1) + 0 (x1) + [adjustment] : string {Rusthenge.system.attributes.adjustment} (same value: weak) + [creatureType] : string {Rusthenge.system.creatureType} (same value: ) + details : object {Rusthenge.system.details} + [description] : string {Rusthenge.system.details.description} (7 different values) +

A complex device made of multicolored metal that resembles a combination of grinding gears, spider-like legs, and twitching blades, from which emits a constant soft ticking sound. All of the metal in the device appears to be rusted or corroded.

(x1) +

Rivulets of water begin to run from the circle of stones to gather in a growing puddle at the center.

(x1) +

A rusty cage embedded in the ceiling drops down with a clang to try to entrap a creature that steps onto the pressure plate in the middle of the room.

(x1) +

Shards of rust extend from the door and crumble away to cling to the flesh and clothes of anyone who attempts to open or damage the door.

(x1) +

Pressure plates on the floor near the north door cause rusty spikes to lance up out of the floor in area C3.

(x1) +

As the large rusty door swings open, a mass of rusty spikes appear out of nowhere in the open doorway and launch violently into the room.

(x1) +

A piece of hide covered with a layer of dirt and gravel is suspended over a 20-foot pit filled with spikes.

(x1) + [disable] : string {Rusthenge.system.details.disable} (7 different values) +

@Check[thievery|dc:18] to adjust the device's workings so they seize up and no longer function, or @Check[religion|dc:21] to focus prayers to a non-evil deity into the device to disrupt its ability to channel ambient faith

(x1) +

@Check[thievery|dc:20] (expert) to rub out the @UUID[Compendium.pf2e.conditionitems.Item.Hidden] runes on the ceiling, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level, counteract DC 18) to counteract the trap

(x1) +

@Check[thievery|dc:13] to harmlessly trigger the trap by nudging the pressure plate, @Check[thievery|dc:20] to stabilize the pressure plate so it doesn't trigger, or @Check[athletics|dc:20] to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] from the cage or @UUID[Compendium.pf2e.actionspf2e.Item.Force Open] the cage once it falls

(x1) +

@Check[thievery|dc:18] to deface the hidden runes that allow the trap to activate, or @Check[religion|dc:21] to offer prayers to a non-evil deity to override the ancient influence of Xar-Azmak

(x1) +

@Check[thievery|dc:18] (trained) to disable the pressure plates.

(x1) +

@Check[thievery|dc:20] to decouple the triggering rods that cause the spikes to extend, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the trap

(x1) +

@Check[thievery|dc:18] (trained) to manually trigger the trap without falling in, or @Check[thievery|dc:25] (trained) to secure the hide so the trap doesn't activate

(x1) + [isComplex] : boolean {Rusthenge.system.details.isComplex} (2 different values) + True (x1) + False (x6) + level : object {Rusthenge.system.details.level} + value : integer {Rusthenge.system.details.level.value} (7 different values) + 2 (x9) + 4 (x4) + 1 (x3) + 0 (x1) + 3 (x6) + -1 (x2) + 5 (x1) + publication : object {Rusthenge.system.details.publication} + license : string {Rusthenge.system.details.publication.license} (same value: OGL) + remaster : boolean {Rusthenge.system.details.publication.remaster} (same value: False) + title : string {Rusthenge.system.details.publication.title} (same value: Pathfinder Adventure: Rusthenge) + [reset] : string {Rusthenge.system.details.reset} (7 different values) +

The ancient apparatus reverts to its non-active mode and resets automatically at the end of any round in which there are no obvious targets to attack.

(x1) +

The magic rejuvenates over 10 minutes, after which it is recharged and ready to activate again.

(x1) +

The mechanism to manually reset this trap is located in area D15.

(x1) +

The rusted door resets automatically after 1 round.

(x1) +

Turn the resetting wheel in the eastern Inner Guard Station (area C8b).

(x1) +

The trap automatically resets once the door is closed.

(x1) +

Creatures can still fall into the trap, but the hide that covers it must be reset manually (a 10-minute activity) for the trap to become @UUID[Compendium.pf2e.conditionitems.Item.Hidden] again.

(x1) + [routine] : string {Rusthenge.system.details.routine} (2 different values) +

(3 actions) The ancient apparatus emits beams of rust-colored light, spending an action to make ranged Strikes against three targets in area D3. The apparatus can target creatures as if it possessed darkvision, but has no ability to discern between friend or foe. It can't target a creature more than once, and if there are more than three targets, it selects its targets from those it can see in the room randomly. The ancient apparatus has only 1 action as long as its Hit Points are below its BT.

(x1) + (x6) + [blurb] : string {Rusthenge.system.details.blurb} (14 different values) + Variant clockwork mage (x1) + Variant clockwork spy (x1) + (x6) + Human ex-clerics (x1) + Male variant boggard swampseer (x1) + Male human cultist of Xar-Azmak (x1) + Female human cleric of Cayden Cailean (x1) + Human cultist (x1) + Variant severed head (x1) + Weak svirfneblin werebat (x1) + Male variant skeleton (x1) + Human smith (x1) + Variant cythnigot (x1) + Variant male dero magister (x1) + [languages] : object {Rusthenge.system.details.languages} + details : string {Rusthenge.system.details.languages.details} (4 different values) + (x15) + telepathy 100 feet (x2) + bat empathy (x1) + telepathy (touch only) (x1) + value : array {Rusthenge.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Rusthenge.system.details.languages.value.[]} (11 different values) + chthonian (x6) + common (x10) + dwarven (x4) + boggard (x1) + skald (x2) + aklo (x2) + thassilonian (x4) + varisian (x3) + diabolic (x1) + jotun (x1) + sakvroth (x1) + [privateNotes] : string {Rusthenge.system.details.privateNotes} (same value: ) + [publicNotes] : string {Rusthenge.system.details.publicNotes} (13 different values) +

A clockwork mage is a lethal blend of magic and machinery. Each of these clockworks is imbued with an arcane stone at its core that powers spells through the wand embedded in its chest.

+
+

Intricate, complex machines, clockworks are built with care by highly skilled engineers. Though their creation involves some amount of magic, they're primarily mechanical, packed with precision-tuned gears and springs working in concert.

+

The sturdy mainspring within a clockwork must be wound to provide the energy needed to power the device. Some larger clockworks contain a series of springs for different limbs that each need to be wound. A clockwork's crafter creates a unique metal key while building the clockwork; winding the clockwork usually involves inserting the key into the machine's back and turning clockwise. Larger clockworks require greater strength to turn the key, and typically have larger keys to allow for more torque-some even accommodating a team of winders rather than an individual. Programming a clockwork requires both the key and the knowledge to set the program correctly, information usually reserved for the clockwork's creator or owner.

(x1) +

Engineers, technologists, and mechanically gifted wizards employ clockwork spies-tiny, spiderlike constructs capable of recording and playing back audio-to surreptitiously surveil their enemies or steal secrets from competitors. Their spindly bodies and delicate components make them unsuitable for combat; in fact, most builders construct clockwork spies with a self-destruct mechanism to ensure the spies' meddling can't be traced back to them.

+
+

Intricate, complex machines, clockworks are built with care by highly skilled engineers. Though their creation involves some amount of magic, they're primarily mechanical, packed with precision-tuned gears and springs working in concert.

+

The sturdy mainspring within a clockwork must be wound to provide the energy needed to power the device. Some larger clockworks contain a series of springs for different limbs that each need to be wound. A clockwork's crafter creates a unique metal key while building the clockwork; winding the clockwork usually involves inserting the key into the machine's back and turning clockwise. Larger clockworks require greater strength to turn the key, and typically have larger keys to allow for more torque-some even accommodating a team of winders rather than an individual. Programming a clockwork requires both the key and the knowledge to set the program correctly, information usually reserved for the clockwork's creator or owner.

(x1) +

Among the lowest and least powerful of all demons, dretches are just as vicious and cruel as their more powerful brethren. They happily vent their frustrations on anything weaker than themselves.

+

Born from the souls of the slothful, these demons appear vaguely humanoid in appearance with awkward limbs and slack lumps of skin hanging from their frames. Supposedly, a single slothful soul of sufficient depravity and strength can spawn an entire horde of these creatures. However, as weaker demons, their lot in life is to suffer at the hands of more powerful Abyssal predators, and only a tiny number of dretches ever manage to become something more. For this reason, dretches are quite accommodating when summoned by mortals. They're usually content to work under conditions few other outsiders would accept, although they'll still gladly turn on even the kindest of masters who show even the slightest hint of weakness.

+
+

Mortal souls that have been twisted and corrupted by sin sometimes arise in the afterlife as demons. These powerful and destructive fiends seek to spread their particular sin to warp more souls, thereby bolstering their numbers and continuing the cycle.

(x1) + (x7) +

The boggard swampseer has been gifted with magic through its worship of the demon lord Gogunta, and uses its power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities.

+
+

Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.

(x1) +

The primordial envy is most often found in underground ruins within Edasseril. It hungers for magic, leaching it from any source it can come into contact with. This hunger can be exploited by clever adventurers who bait it with powerful destructive magics. A primordial envy is one of the most defensive sin oozes, and it tends to layer abjuration spells over itself to both increase its resilience and empower its attacks.

+
+

Thassilon's ruins contain numerous sources of raw magical power that have been lost or forgotten. As many of these sources are steeped in sinful soul energy used by the runelords to enhance their power, some of these sources go "sour," forming into a sinsludge—a mucky effluvium that develops into a barely rudimentary consciousness based on the emotion behind the sin.

+

Other Sinsludges

+

The primordial envy is the least dangerous sinsludge. The glistening pride's shimmering visage lures victims, then curses them with an inflated and competitive ego that tends to get them killed. The crusted sloth leaves victims wallowing in lethargy until they starve, while the shimmering greed imprisons would-be treasure seekers within shells of precious metal. The slithering lust's sweet scents enthrall victims with their deepest desires, distracting them as it feeds. But the most terrible of the sinsludges are the ravenous wrath, which uses blasts of devastating energy to feed, and the rancid gluttony, which consumes souls and leaves bodies behind as lethal undead.

(x1) +

Plague zombies are infested with hideous contagions.

+
+

A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) +

The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.

+
+

Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.

(x1) +

Werebats form organized colonies of opportunistic hunters. They aren't shy about transforming creatures to add to their colony, whom they initiate with elaborate social ceremonies and bloody hazing. The curse of the werebat gives them a strong urge to prey upon on weaker, lonely creatures. True werebats are often unusually tall and thin, with angular features. In combat, werebats favor their unarmed attacks because they can't fly while wielding weapons in their wings.

+
+

Werecreatures are humanoids who transform into animals and animal-humanoid hybrids under the light of the full moon. The fate of these shapechanging creatures derives from an ancient primal curse that they can, in turn, transmit through their own bites. The stat blocks in this section reflect werecreatures in their hybrid forms.

(x1) +

Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.

(x1) +

Vloriaks rise from the sinful souls of those whose acts of sabotage resulted in despair and terror, and they delight in the destruction of mortal artifice. Often called despoiler demons, vloriaks were the followers of Xar-Azmak. Their numbers have dwindled over the eons since the Lord of Rust's death; those that exist now are scattered throughout the Abyss. Their chitinous bodies and faceted eyes give them an insectile appearance.

+

Vlorian Influence

+

Vloriaks hail from the otherworldly realm of Vlorus, and as such carry within themselves the potential for decay and rusting ruin. Other creatures that dwell in Vlorus—particularly fiends who rise to power there—can gain similar powers over rust as well. The Vlorian cythnigot encountered earlier in this adventure is an example, but fiends of any type can become infested with unique rust-themed abilities if they hail from this otherworldly realm.

(x1) +

The cythnigot is a foul fungal parasite that grows and thrives in the corpses of small creatures. It wears these bodies like a suit, but also adjusts and tailors the fleshy covering to suit its needs, and the body ends up looking as alien as anything else spawned from the Abyssal depths. The cythnigot's most identifying feature is the long stalk of fungal material that extends from creature's body, ending in a surprisingly strong set of fanged jaws.

(x1) +

Dero magisters are leaders among dero society. They perform the bulk of the cruel operations and memory-altering procedures inflicted upon their victims.

+
+

Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects. A dero is 3 feet tall and weighs approximately 70 pounds.

(x1) + saves : object {Rusthenge.system.saves} + fortitude : object {Rusthenge.system.saves.fortitude} + saveDetail : string {Rusthenge.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Rusthenge.system.saves.fortitude.value} (12 different values) + 5 (x1) + 11 (x3) + 3 (x1) + 10 (x2) + 6 (x3) + 9 (x3) + 8 (x4) + 13 (x1) + 0 (x4) + 4 (x2) + 7 (x1) + 15 (x1) + reflex : object {Rusthenge.system.saves.reflex} + saveDetail : string {Rusthenge.system.saves.reflex.saveDetail} (same value: ) + value : integer {Rusthenge.system.saves.reflex.value} (11 different values) + 11 (x3) + 12 (x1) + 9 (x1) + 4 (x7) + 2 (x1) + 7 (x3) + 6 (x2) + 0 (x4) + 3 (x1) + 5 (x1) + 10 (x2) + will : object {Rusthenge.system.saves.will} + saveDetail : string {Rusthenge.system.saves.will.saveDetail} (same value: ) + [value] : integer {Rusthenge.system.saves.will.value} (11 different values) + 0 (x6) + 8 (x4) + 6 (x3) + 11 (x1) + 12 (x1) + 10 (x2) + 4 (x2) + 2 (x1) + 7 (x2) + 13 (x2) + 9 (x1) + [statusEffects] : array<> {Rusthenge.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Rusthenge.system.traits} + rarity : string {Rusthenge.system.traits.rarity} (4 different values) + unique (x10) + rare (x4) + common (x6) + uncommon (x6) + size : object {Rusthenge.system.traits.size} + value : string {Rusthenge.system.traits.size.value} (4 different values) + med (x20) + tiny (x2) + sm (x3) + lg (x1) + value : array {Rusthenge.system.traits.value} + Length: min=0 max=5 + Value type: string {Rusthenge.system.traits.value.[]} (all different values) + [abilities] : object {Rusthenge.system.abilities} + cha : object {Rusthenge.system.abilities.cha} + mod : integer {Rusthenge.system.abilities.cha.mod} (6 different values) + -5 (x2) + 0 (x6) + 3 (x5) + 4 (x2) + -2 (x1) + 1 (x3) + con : object {Rusthenge.system.abilities.con} + mod : integer {Rusthenge.system.abilities.con.mod} (6 different values) + 3 (x3) + 0 (x4) + 4 (x3) + 2 (x7) + 5 (x1) + 1 (x1) + dex : object {Rusthenge.system.abilities.dex} + mod : integer {Rusthenge.system.abilities.dex.mod} (7 different values) + 4 (x4) + 0 (x7) + 1 (x1) + -4 (x1) + -2 (x1) + 3 (x3) + 2 (x2) + int : object {Rusthenge.system.abilities.int} + mod : integer {Rusthenge.system.abilities.int.mod} (7 different values) + -5 (x5) + -3 (x1) + 0 (x4) + 2 (x2) + 1 (x3) + 3 (x3) + -1 (x1) + str : object {Rusthenge.system.abilities.str} + mod : integer {Rusthenge.system.abilities.str.mod} (5 different values) + 2 (x6) + 0 (x3) + 3 (x4) + 4 (x4) + 1 (x2) + wis : object {Rusthenge.system.abilities.wis} + mod : integer {Rusthenge.system.abilities.wis.mod} (7 different values) + 2 (x6) + 3 (x2) + 0 (x4) + 4 (x4) + 1 (x1) + 5 (x1) + -1 (x1) + [initiative] : object {Rusthenge.system.initiative} + statistic : string {Rusthenge.system.initiative.statistic} (same value: perception) + [perception] : object {Rusthenge.system.perception} + details : string {Rusthenge.system.perception.details} (2 different values) + (x18) + magic sense (precise) 30 feet (x1) + mod : integer {Rusthenge.system.perception.mod} (10 different values) + 10 (x2) + 6 (x4) + 5 (x1) + 11 (x1) + 8 (x4) + 7 (x2) + 3 (x1) + 2 (x1) + 13 (x2) + 9 (x1) + senses : array {Rusthenge.system.perception.senses} + Length: min=0 max=2 + Value type: object {Rusthenge.system.perception.senses.[]} + type : string {Rusthenge.system.perception.senses.[].type} (3 different values) + darkvision (x11) + low-light-vision (x2) + scent (x1) + [acuity] : string {Rusthenge.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Rusthenge.system.perception.senses.[].range} (same value: 30) + [resources] : object {Rusthenge.system.resources} + [focus] : object {Rusthenge.system.resources.focus} + max : integer {Rusthenge.system.resources.focus.max} (same value: 1) + value : integer {Rusthenge.system.resources.focus.value} (same value: 1) + [skills] : object {Rusthenge.system.skills} + [acrobatics] : object {Rusthenge.system.skills.acrobatics} + base : integer {Rusthenge.system.skills.acrobatics.base} (7 different values) + 12 (x1) + 7 (x1) + 6 (x2) + 2 (x1) + 5 (x1) + 8 (x1) + 9 (x1) + [special] : array {Rusthenge.system.skills.acrobatics.special} + Length: min=1 max=1 + Value type: object {Rusthenge.system.skills.acrobatics.special.[]} + base : integer {Rusthenge.system.skills.acrobatics.special.[].base} (same value: 8) + label : string {Rusthenge.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight) + predicate : array {Rusthenge.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Rusthenge.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) + [athletics] : object {Rusthenge.system.skills.athletics} + base : integer {Rusthenge.system.skills.athletics.base} (7 different values) + 7 (x3) + 6 (x2) + 8 (x2) + 4 (x2) + 9 (x2) + 10 (x1) + 13 (x1) + [deception] : object {Rusthenge.system.skills.deception} + base : integer {Rusthenge.system.skills.deception.base} (5 different values) + 6 (x1) + 7 (x1) + 9 (x1) + 3 (x1) + 4 (x1) + [stealth] : object {Rusthenge.system.skills.stealth} + base : integer {Rusthenge.system.skills.stealth.base} (6 different values) + 6 (x1) + 5 (x1) + 8 (x1) + 13 (x1) + 9 (x1) + 11 (x1) + [crafting] : object {Rusthenge.system.skills.crafting} + base : integer {Rusthenge.system.skills.crafting.base} (5 different values) + 2 (x1) + 4 (x2) + 7 (x1) + 5 (x1) + 9 (x3) + [intimidation] : object {Rusthenge.system.skills.intimidation} + base : integer {Rusthenge.system.skills.intimidation.base} (7 different values) + 2 (x1) + 8 (x1) + 9 (x2) + 3 (x1) + 11 (x1) + 7 (x1) + 12 (x2) + [religion] : object {Rusthenge.system.skills.religion} + base : integer {Rusthenge.system.skills.religion.base} (6 different values) + 4 (x1) + 9 (x1) + 6 (x1) + 8 (x3) + 2 (x1) + 13 (x1) + [nature] : object {Rusthenge.system.skills.nature} + base : integer {Rusthenge.system.skills.nature.base} (same value: 11) + [survival] : object {Rusthenge.system.skills.survival} + base : integer {Rusthenge.system.skills.survival.base} (same value: 9) + [arcana] : object {Rusthenge.system.skills.arcana} + base : integer {Rusthenge.system.skills.arcana.base} (same value: 7) + [diplomacy] : object {Rusthenge.system.skills.diplomacy} + base : integer {Rusthenge.system.skills.diplomacy.base} (2 different values) + 9 (x1) + 7 (x1) + [occultism] : object {Rusthenge.system.skills.occultism} + base : integer {Rusthenge.system.skills.occultism.base} (3 different values) + 7 (x1) + 11 (x2) + 9 (x1) + [society] : object {Rusthenge.system.skills.society} + base : integer {Rusthenge.system.skills.society.base} (2 different values) + 5 (x2) + 7 (x1) + [thievery] : object {Rusthenge.system.skills.thievery} + base : integer {Rusthenge.system.skills.thievery.base} (same value: 5) + [spellcasting] : object {Rusthenge.system.spellcasting} + rituals : object {Rusthenge.system.spellcasting.rituals} + dc : integer {Rusthenge.system.spellcasting.rituals.dc} (same value: 16) + type : string {Rusthenge.type} (2 different values) + hazard (x7) + npc (x19) + [prototypeToken] : object {Rusthenge.prototypeToken} + name : string {Rusthenge.prototypeToken.name} (same value: Werebat) \ No newline at end of file diff --git a/output/pf2e/packs/Sahkil Tormentors.txt b/output/pf2e/packs/Sahkil Tormentors.txt new file mode 100644 index 0000000..79b7a8d --- /dev/null +++ b/output/pf2e/packs/Sahkil Tormentors.txt @@ -0,0 +1,125 @@ +Sahkil Tormentors +Different values: 13 +===================================== +object {Sahkil Tormentors} + _id : string {Sahkil Tormentors._id} (all different values) + folder : string {Sahkil Tormentors.folder} (same value: KF5O20tleKdxj8DK) + img : string {Sahkil Tormentors.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Sahkil Tormentors.name} (all different values) + system : object {Sahkil Tormentors.system} + attribute : array {Sahkil Tormentors.system.attribute} + Length: min=2 max=2 + Value type: string {Sahkil Tormentors.system.attribute.[]} (6 different values) + str (x4) + con (x5) + cha (x4) + int (x5) + dex (x2) + wis (x6) + category : string {Sahkil Tormentors.system.category} (same value: deity) + description : object {Sahkil Tormentors.system.description} + value : string {Sahkil Tormentors.system.description.value} (all different values) + domains : object {Sahkil Tormentors.system.domains} + alternate : array {Sahkil Tormentors.system.domains.alternate} + Length: min=2 max=2 + Value type: string {Sahkil Tormentors.system.domains.alternate.[]} (20 different values) + destruction (x1) + nature (x1) + decay (x3) + soul (x2) + nightmares (x2) + death (x2) + delirium (x1) + cold (x1) + dust (x1) + family (x1) + confidence (x1) + toil (x2) + introspection (x1) + secrecy (x1) + magic (x1) + naga (x1) + earth (x1) + passion (x1) + tyranny (x1) + time (x1) + primary : array {Sahkil Tormentors.system.domains.primary} + Length: min=4 max=4 + Value type: string {Sahkil Tormentors.system.domains.primary.[]} (33 different values) + font : array {Sahkil Tormentors.system.font} + Length: min=1 max=2 + Value type: string {Sahkil Tormentors.system.font.[]} (2 different values) + harm (x13) + heal (x1) + publication : object {Sahkil Tormentors.system.publication} + license : string {Sahkil Tormentors.system.publication.license} (same value: ORC) + remaster : boolean {Sahkil Tormentors.system.publication.remaster} (same value: True) + title : string {Sahkil Tormentors.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + sanctification : object {Sahkil Tormentors.system.sanctification} + modal : string {Sahkil Tormentors.system.sanctification.modal} (2 different values) + can (x8) + must (x5) + what : array {Sahkil Tormentors.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Sahkil Tormentors.system.sanctification.what.[]} (2 different values) + unholy (x12) + holy (x1) + skill : array {Sahkil Tormentors.system.skill} + Length: min=1 max=1 + Value type: string {Sahkil Tormentors.system.skill.[]} (9 different values) + intimidation (x1) + occultism (x2) + survival (x2) + thievery (x1) + nature (x2) + stealth (x1) + diplomacy (x1) + deception (x2) + acrobatics (x1) + spells : object {Sahkil Tormentors.system.spells} + 1 : string {Sahkil Tormentors.system.spells.1} (12 different values) + Compendium.pf2e.spells-srd.Item.Sure Strike (x1) + Compendium.pf2e.spells-srd.Item.Ill Omen (x1) + Compendium.pf2e.spells-srd.Item.Sleep (x1) + Compendium.pf2e.spells-srd.Item.Vanishing Tracks (x1) + Compendium.pf2e.spells-srd.Item.Hydraulic Push (x1) + Compendium.pf2e.spells-srd.Item.Grim Tendrils (x1) + Compendium.pf2e.spells-srd.Item.Liberating Command (x1) + Compendium.pf2e.spells-srd.Item.Charm (x2) + Compendium.pf2e.spells-srd.Item.Penumbral Shroud (x1) + Compendium.pf2e.spells-srd.Item.Summon Plant or Fungus (x1) + Compendium.pf2e.spells-srd.Item.Gust of Wind (x1) + Compendium.pf2e.spells-srd.Item.Shockwave (x1) + [2] : string {Sahkil Tormentors.system.spells.2} (same value: Compendium.pf2e.spells-srd.Item.Animal Form) + [5] : string {Sahkil Tormentors.system.spells.5} (11 different values) + Compendium.pf2e.spells-srd.Item.Moon Frenzy (x1) + Compendium.pf2e.spells-srd.Item.Wave of Despair (x2) + Compendium.pf2e.spells-srd.Item.Stagnate Time (x1) + Compendium.pf2e.spells-srd.Item.Hallucination (x1) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + Compendium.pf2e.spells-srd.Item.Synaptic Pulse (x1) + Compendium.pf2e.spells-srd.Item.Illusory Scene (x1) + Compendium.pf2e.spells-srd.Item.Subconscious Suggestion (x1) + Compendium.pf2e.spells-srd.Item.Plant Form (x1) + Compendium.pf2e.spells-srd.Item.Impaling Spike (x1) + Compendium.pf2e.spells-srd.Item.Telekinetic Haul (x1) + [3] : string {Sahkil Tormentors.system.spells.3} (11 different values) + Compendium.pf2e.spells-srd.Item.Paralyze (x1) + Compendium.pf2e.spells-srd.Item.Hypnotize (x1) + Compendium.pf2e.spells-srd.Item.Time Jump (x1) + Compendium.pf2e.spells-srd.Item.Aqueous Orb (x1) + Compendium.pf2e.spells-srd.Item.Clairaudience (x1) + Compendium.pf2e.spells-srd.Item.Enthrall (x1) + Compendium.pf2e.spells-srd.Item.Curse of Lost Time (x1) + Compendium.pf2e.spells-srd.Item.Distracting Chatter (x1) + Compendium.pf2e.spells-srd.Item.Wall of Thorns (x1) + Compendium.pf2e.spells-srd.Item.Blazing Dive (x1) + Compendium.pf2e.spells-srd.Item.Shifting Sand (x1) + [4] : string {Sahkil Tormentors.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Vision of Death) + [7] : string {Sahkil Tormentors.system.spells.7} (same value: Compendium.pf2e.spells-srd.Item.Project Image) + traits : object {Sahkil Tormentors.system.traits} + weapons : array {Sahkil Tormentors.system.weapons} + Length: min=1 max=1 + Value type: string {Sahkil Tormentors.system.weapons.[]} (all different values) + type : string {Sahkil Tormentors.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Samsaran.txt b/output/pf2e/packs/Samsaran.txt new file mode 100644 index 0000000..2040a8a --- /dev/null +++ b/output/pf2e/packs/Samsaran.txt @@ -0,0 +1,26 @@ +Samsaran +Different values: 5 +===================================== +object {Samsaran} + _id : string {Samsaran._id} (all different values) + folder : string {Samsaran.folder} (same value: rDYWprobOO8Vf18e) + img : string {Samsaran.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Samsaran.name} (all different values) + system : object {Samsaran.system} + ancestry : object {Samsaran.system.ancestry} + name : string {Samsaran.system.ancestry.name} (same value: Samsaran) + slug : string {Samsaran.system.ancestry.slug} (same value: samsaran) + uuid : string {Samsaran.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.l7vjMIbPAUvEIosU) + description : object {Samsaran.system.description} + value : string {Samsaran.system.description.value} (all different values) + publication : object {Samsaran.system.publication} + license : string {Samsaran.system.publication.license} (same value: ORC) + remaster : boolean {Samsaran.system.publication.remaster} (same value: True) + title : string {Samsaran.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Samsaran.system.traits} + rarity : string {Samsaran.system.traits.rarity} (same value: common) + value : array {Samsaran.system.traits.value} + Length: min=1 max=1 + Value type: string {Samsaran.system.traits.value.[]} (same value: samsaran) + type : string {Samsaran.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Sanguimancer.txt b/output/pf2e/packs/Sanguimancer.txt new file mode 100644 index 0000000..24f7c43 --- /dev/null +++ b/output/pf2e/packs/Sanguimancer.txt @@ -0,0 +1,42 @@ +Sanguimancer +Different values: 5 +===================================== +object {Sanguimancer} + _id : string {Sanguimancer._id} (all different values) + folder : string {Sanguimancer.folder} (same value: 7IkL1AHh4ro3G6CQ) + img : string {Sanguimancer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Sanguimancer.name} (all different values) + system : object {Sanguimancer.system} + actionType : object {Sanguimancer.system.actionType} + value : string {Sanguimancer.system.actionType.value} (2 different values) + action (x4) + passive (x1) + actions : object {Sanguimancer.system.actions} + [value] : integer {Sanguimancer.system.actions.value} (2 different values) + 1 (x2) + 2 (x2) + category : string {Sanguimancer.system.category} (same value: class) + description : object {Sanguimancer.system.description} + value : string {Sanguimancer.system.description.value} (all different values) + level : object {Sanguimancer.system.level} + value : integer {Sanguimancer.system.level.value} (all different values) + prerequisites : object {Sanguimancer.system.prerequisites} + value : array {Sanguimancer.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Sanguimancer.system.prerequisites.value.[]} + value : string {Sanguimancer.system.prerequisites.value.[].value} (same value: Sanguimancer Dedication) + publication : object {Sanguimancer.system.publication} + license : string {Sanguimancer.system.publication.license} (same value: ORC) + remaster : boolean {Sanguimancer.system.publication.remaster} (same value: True) + title : string {Sanguimancer.system.publication.title} (same value: Pathfinder #213: Thirst for Blood) + rules : ###FoundryRulesObject### + traits : object {Sanguimancer.system.traits} + rarity : string {Sanguimancer.system.traits.rarity} (2 different values) + common (x4) + rare (x1) + value : array {Sanguimancer.system.traits.value} + Length: min=1 max=1 + Value type: string {Sanguimancer.system.traits.value.[]} (2 different values) + archetype (x4) + dedication (x1) + type : string {Sanguimancer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Sarangay.txt b/output/pf2e/packs/Sarangay.txt new file mode 100644 index 0000000..0a9c7fe --- /dev/null +++ b/output/pf2e/packs/Sarangay.txt @@ -0,0 +1,26 @@ +Sarangay +Different values: 5 +===================================== +object {Sarangay} + _id : string {Sarangay._id} (all different values) + folder : string {Sarangay.folder} (same value: gliBhRgOfcs7bTjE) + img : string {Sarangay.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Sarangay.name} (all different values) + system : object {Sarangay.system} + ancestry : object {Sarangay.system.ancestry} + name : string {Sarangay.system.ancestry.name} (same value: Sarangay) + slug : string {Sarangay.system.ancestry.slug} (same value: sarangay) + uuid : string {Sarangay.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.7mpMGhVoaPANJnZ8) + description : object {Sarangay.system.description} + value : string {Sarangay.system.description.value} (all different values) + publication : object {Sarangay.system.publication} + license : string {Sarangay.system.publication.license} (same value: ORC) + remaster : boolean {Sarangay.system.publication.remaster} (same value: True) + title : string {Sarangay.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Sarangay.system.traits} + rarity : string {Sarangay.system.traits.rarity} (same value: common) + value : array {Sarangay.system.traits.value} + Length: min=1 max=1 + Value type: string {Sarangay.system.traits.value.[]} (same value: sarangay) + type : string {Sarangay.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Sarkorian Gods.txt b/output/pf2e/packs/Sarkorian Gods.txt new file mode 100644 index 0000000..34166ee --- /dev/null +++ b/output/pf2e/packs/Sarkorian Gods.txt @@ -0,0 +1,93 @@ +Sarkorian Gods +Different values: 5 +===================================== +object {Sarkorian Gods} + _id : string {Sarkorian Gods._id} (all different values) + folder : string {Sarkorian Gods.folder} (same value: 1c2TwnIXKX8kD1C0) + img : string {Sarkorian Gods.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Sarkorian Gods.name} (all different values) + system : object {Sarkorian Gods.system} + attribute : array {Sarkorian Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Sarkorian Gods.system.attribute.[]} (all different values) + category : string {Sarkorian Gods.system.category} (same value: deity) + description : object {Sarkorian Gods.system.description} + value : string {Sarkorian Gods.system.description.value} (all different values) + domains : object {Sarkorian Gods.system.domains} + alternate : array {Sarkorian Gods.system.domains.alternate} + Length: min=0 max=2 + Value type: string {Sarkorian Gods.system.domains.alternate.[]} (8 different values) + air (x1) + zeal (x1) + earth (x1) + might (x1) + change (x1) + cold (x1) + duty (x1) + protection (x1) + primary : array {Sarkorian Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Sarkorian Gods.system.domains.primary.[]} (16 different values) + cold (x1) + creation (x1) + might (x2) + soul (x1) + family (x2) + knowledge (x1) + nature (x3) + death (x1) + repose (x1) + vigil (x1) + destruction (x1) + freedom (x1) + travel (x1) + water (x1) + healing (x1) + pain (x1) + font : array {Sarkorian Gods.system.font} + Length: min=1 max=2 + Value type: string {Sarkorian Gods.system.font.[]} (2 different values) + heal (x5) + harm (x1) + publication : object {Sarkorian Gods.system.publication} + license : string {Sarkorian Gods.system.publication.license} (same value: ORC) + remaster : boolean {Sarkorian Gods.system.publication.remaster} (same value: True) + title : string {Sarkorian Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + [sanctification] : object {Sarkorian Gods.system.sanctification} + modal : string {Sarkorian Gods.system.sanctification.modal} (same value: can) + what : array {Sarkorian Gods.system.sanctification.what} + Length: min=1 max=1 + Value type: string {Sarkorian Gods.system.sanctification.what.[]} (same value: holy) + skill : array {Sarkorian Gods.system.skill} + Length: min=1 max=1 + Value type: string {Sarkorian Gods.system.skill.[]} (4 different values) + nature (x1) + athletics (x2) + survival (x1) + medicine (x1) + spells : object {Sarkorian Gods.system.spells} + 1 : string {Sarkorian Gods.system.spells.1} (all different values) + [4] : string {Sarkorian Gods.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Creation) + [5] : string {Sarkorian Gods.system.spells.5} (3 different values) + Compendium.pf2e.spells-srd.Item.Howling Blizzard (x1) + Compendium.pf2e.spells-srd.Item.Moon Frenzy (x1) + Compendium.pf2e.spells-srd.Item.Elemental Form (x1) + [2] : string {Sarkorian Gods.system.spells.2} (2 different values) + Compendium.pf2e.spells-srd.Item.Enlarge (x1) + Compendium.pf2e.spells-srd.Item.Animal Form (x2) + [6] : string {Sarkorian Gods.system.spells.6} (2 different values) + Compendium.pf2e.spells-srd.Item.Tangling Creepers (x1) + Compendium.pf2e.spells-srd.Item.Petrify (x1) + [3] : string {Sarkorian Gods.system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Aqueous Orb) + traits : object {Sarkorian Gods.system.traits} + weapons : array {Sarkorian Gods.system.weapons} + Length: min=1 max=2 + Value type: string {Sarkorian Gods.system.weapons.[]} (6 different values) + war-flail (x1) + claw (x1) + war-gavel (x1) + sickle (x1) + trident (x1) + ranseur (x1) + type : string {Sarkorian Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Scholar.txt b/output/pf2e/packs/Scholar.txt new file mode 100644 index 0000000..ebaad7f --- /dev/null +++ b/output/pf2e/packs/Scholar.txt @@ -0,0 +1,1160 @@ +Scholar +Different values: 10 +===================================== +object {Scholar} + _id : string {Scholar._id} (all different values) + folder : string {Scholar.folder} (same value: oK7RBxf5hTg6apXm) + img : string {Scholar.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Scholar.items} + Length: min=6 max=43 + Value type: object {Scholar.items.[]} + _id : string {Scholar.items.[]._id} (188 different values) + img : string {Scholar.items.[].img} (85 different values) + name : string {Scholar.items.[].name} (120 different values) + sort : integer {Scholar.items.[].sort} (43 different values) + system : object {Scholar.items.[].system} + [autoHeightenLevel] : object {Scholar.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Scholar.items.[].system.description} + value : string {Scholar.items.[].system.description.value} (100 different values) + [prepared] : object {Scholar.items.[].system.prepared} + [flexible] : boolean {Scholar.items.[].system.prepared.flexible} (same value: False) + value : string {Scholar.items.[].system.prepared.value} (3 different values) + prepared (x5) + spontaneous (x1) + focus (x1) + [proficiency] : object {Scholar.items.[].system.proficiency} + value : integer {Scholar.items.[].system.proficiency.value} (2 different values) + 0 (x1) + 1 (x6) + publication : object {Scholar.items.[].system.publication} + license : string {Scholar.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Scholar.items.[].system.publication.remaster} (same value: True) + title : string {Scholar.items.[].system.publication.title} (8 different values) + (x67) + Pathfinder Player Core (x106) + Pathfinder Core Rulebook (x2) + Pathfinder NPC Core (x8) + Pathfinder Gamemastery Guide (x1) + Pathfinder GM Core (x2) + Pathfinder Monster Core (x1) + Pathfinder Guns & Gears (x1) + rules : ###FoundryRulesObject### + [slots] : object {Scholar.items.[].system.slots} + [slot0] : object {Scholar.items.[].system.slots.slot0} + max : integer {Scholar.items.[].system.slots.slot0.max} (2 different values) + 5 (x4) + 4 (x1) + prepared : array {Scholar.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {Scholar.items.[].system.slots.slot0.prepared.[]} + id : string {Scholar.items.[].system.slots.slot0.prepared.[].id} (24 different values) + [slot1] : object {Scholar.items.[].system.slots.slot1} + max : integer {Scholar.items.[].system.slots.slot1.max} (2 different values) + 4 (x2) + 3 (x2) + [prepared] : array {Scholar.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {Scholar.items.[].system.slots.slot1.prepared.[]} + id : string {Scholar.items.[].system.slots.slot1.prepared.[].id} (all different values) + [value] : integer {Scholar.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {Scholar.items.[].system.slots.slot2} + max : integer {Scholar.items.[].system.slots.slot2.max} (same value: 3) + [value] : integer {Scholar.items.[].system.slots.slot2.value} (same value: 3) + prepared : array {Scholar.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Scholar.items.[].system.slots.slot2.prepared.[]} + id : string {Scholar.items.[].system.slots.slot2.prepared.[].id} (6 different values) + GibXlwvk1vCvPILj (x1) + oFvBfDu7491JjKFs (x1) + 9myNtblBzTeEeQHb (x1) + v2P6yCVQJ2biev3u (x1) + VbnAUEoVXLxMORYC (x1) + jQ5R790CKb2O2V8k (x1) + [slot3] : object {Scholar.items.[].system.slots.slot3} + max : integer {Scholar.items.[].system.slots.slot3.max} (3 different values) + 2 (x1) + 4 (x1) + 3 (x1) + [value] : integer {Scholar.items.[].system.slots.slot3.value} (same value: 2) + prepared : array {Scholar.items.[].system.slots.slot3.prepared} + Length: min=3 max=4 + Value type: object {Scholar.items.[].system.slots.slot3.prepared.[]} + id : string {Scholar.items.[].system.slots.slot3.prepared.[].id} (6 different values) + ooXEPLhFzCKI86rU (x2) + JmRhIXiUgqDwVBMa (x1) + 348ldGXxaTEVN2Tl (x1) + tSYzj60Vqx3i3dwl (x1) + 3iPTkk9CQsPElQ3I (x1) + sjOnuNnQ5Eah2ZrY (x1) + [slot4] : object {Scholar.items.[].system.slots.slot4} + max : integer {Scholar.items.[].system.slots.slot4.max} (2 different values) + 2 (x1) + 3 (x1) + prepared : array {Scholar.items.[].system.slots.slot4.prepared} + Length: min=2 max=3 + Value type: object {Scholar.items.[].system.slots.slot4.prepared.[]} + id : string {Scholar.items.[].system.slots.slot4.prepared.[].id} (5 different values) + Waf3ShkECtTTKkq3 (x1) + AzKroVKilYDxf3Pc (x1) + 1hnyKowEGN0M332L (x1) + w4On9kxsfspE2HMB (x1) + OXdax642KXsDaKjD (x1) + [slot5] : object {Scholar.items.[].system.slots.slot5} + max : integer {Scholar.items.[].system.slots.slot5.max} (2 different values) + 3 (x1) + 1 (x1) + prepared : array {Scholar.items.[].system.slots.slot5.prepared} + Length: min=1 max=3 + Value type: object {Scholar.items.[].system.slots.slot5.prepared.[]} + id : string {Scholar.items.[].system.slots.slot5.prepared.[].id} (4 different values) + 2y6SLeCo6I9AYIHY (x1) + EkmFKkP4mJbmYG1a (x1) + XWSLxJltQLuejr2J (x1) + bZNkyx7uYNMHhHpM (x1) + [slot6] : object {Scholar.items.[].system.slots.slot6} + max : integer {Scholar.items.[].system.slots.slot6.max} (2 different values) + 3 (x1) + 2 (x1) + prepared : array {Scholar.items.[].system.slots.slot6.prepared} + Length: min=2 max=3 + Value type: object {Scholar.items.[].system.slots.slot6.prepared.[]} + id : string {Scholar.items.[].system.slots.slot6.prepared.[].id} (5 different values) + tmDcSUpG5ZCsUSy6 (x1) + 3kFjBrFFLNgx73SC (x1) + ybB4L4V99Dnr57C8 (x1) + XAbFJlwMXBLPueaj (x1) + MwhoDah5RtuuK8Nb (x1) + [slot7] : object {Scholar.items.[].system.slots.slot7} + max : integer {Scholar.items.[].system.slots.slot7.max} (2 different values) + 3 (x1) + 2 (x1) + prepared : array {Scholar.items.[].system.slots.slot7.prepared} + Length: min=2 max=3 + Value type: object {Scholar.items.[].system.slots.slot7.prepared.[]} + id : string {Scholar.items.[].system.slots.slot7.prepared.[].id} (4 different values) + wNmcfF1so3jvRlnL (x2) + uyBTtet7rjYOvKWw (x1) + gE8pt1KlM0TPwsyK (x1) + zgCTadcYg6Nk9noC (x1) + [slot8] : object {Scholar.items.[].system.slots.slot8} + max : integer {Scholar.items.[].system.slots.slot8.max} (same value: 3) + prepared : array {Scholar.items.[].system.slots.slot8.prepared} + Length: min=3 max=3 + Value type: object {Scholar.items.[].system.slots.slot8.prepared.[]} + id : string {Scholar.items.[].system.slots.slot8.prepared.[].id} (2 different values) + zd3mZYO4fau9fU0h (x1) + p1fMrvRDL9fpw3nZ (x2) + [slot9] : object {Scholar.items.[].system.slots.slot9} + max : integer {Scholar.items.[].system.slots.slot9.max} (same value: 3) + prepared : array {Scholar.items.[].system.slots.slot9.prepared} + Length: min=3 max=3 + Value type: object {Scholar.items.[].system.slots.slot9.prepared.[]} + id : string {Scholar.items.[].system.slots.slot9.prepared.[].id} (3 different values) + cafz73reJeQDXq0h (x1) + dbUtvIV3nXoZfRIJ (x1) + Lo2DPYR2SoThib5R (x1) + expended : boolean {Scholar.items.[].system.slots.slot9.prepared.[].expended} (same value: True) + [slug] : string {Scholar.items.[].system.slug} (77 different values) + [spelldc] : object {Scholar.items.[].system.spelldc} + dc : integer {Scholar.items.[].system.spelldc.dc} (6 different values) + 17 (x1) + 22 (x2) + 25 (x1) + 38 (x1) + 21 (x1) + 30 (x1) + [mod] : integer {Scholar.items.[].system.spelldc.mod} (same value: 0) + value : integer {Scholar.items.[].system.spelldc.value} (6 different values) + 9 (x1) + 14 (x2) + 17 (x1) + 30 (x1) + 13 (x1) + 22 (x1) + [tradition] : object {Scholar.items.[].system.tradition} + value : string {Scholar.items.[].system.tradition.value} (2 different values) + arcane (x5) + occult (x2) + traits : object {Scholar.items.[].system.traits} + [rarity] : string {Scholar.items.[].system.traits.rarity} (2 different values) + common (x112) + uncommon (x5) + [traditions] : array {Scholar.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Scholar.items.[].system.traits.traditions.[]} (4 different values) + arcane (x81) + divine (x32) + occult (x56) + primal (x52) + [value] : array {Scholar.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Scholar.items.[].system.traits.value.[]} (55 different values) + [area] : object {Scholar.items.[].system.area} + type : string {Scholar.items.[].system.area.type} (4 different values) + burst (x8) + emanation (x7) + line (x2) + cone (x1) + value : integer {Scholar.items.[].system.area.value} (6 different values) + 20 (x3) + 30 (x6) + 5 (x2) + 10 (x3) + 120 (x1) + 60 (x3) + [cost] : object {Scholar.items.[].system.cost} + value : string {Scholar.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Scholar.items.[].system.counteraction} (2 different values) + False (x82) + True (x1) + [damage] : object {Scholar.items.[].system.damage} + [0] : object {Scholar.items.[].system.damage.0} + applyMod : boolean {Scholar.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.0.formula} (8 different values) + 2d6 (x2) + 4d6 (x1) + 6d6 (x1) + 4d12 (x1) + 11d6 (x1) + 8d12 (x1) + 12d10 (x2) + 1d4+1 (x1) + kinds : array {Scholar.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.0.type} (5 different values) + untyped (x4) + fire (x2) + electricity (x2) + bludgeoning (x1) + force (x1) + [damageType] : string {Scholar.items.[].system.damage.damageType} (2 different values) + bludgeoning (x5) + piercing (x4) + [dice] : integer {Scholar.items.[].system.damage.dice} (same value: 1) + [die] : string {Scholar.items.[].system.damage.die} (2 different values) + d4 (x8) + d6 (x1) + [cQDyW0QpjJ38MlSi] : object {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [UteO1cYHknNfsDxQ] : object {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ} + applyMod : boolean {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6) + kinds : array {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: force) + [5hgRJg7CfV9pZSUa] : object {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa} + applyMod : boolean {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10) + kinds : array {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning) + [RrsNfz6nzSiUPvoY] : object {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY} + applyMod : boolean {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6) + kinds : array {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire) + [2YlEXgT93lbWXENb] : object {Scholar.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [hBNB5kWrMV8T2CuH] : object {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH} + applyMod : boolean {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6) + kinds : array {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing) + [mY0vhGfbdzA69pIz] : object {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz} + applyMod : boolean {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False) + category : string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent) + formula : string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6) + kinds : array {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison) + [YBeTuItHduzXElD5] : object {Scholar.items.[].system.damage.YBeTuItHduzXElD5} + applyMod : boolean {Scholar.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {Scholar.items.[].system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [3bsJUDEgedKhPx6T] : object {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [C34n7XTpCLCXJWwt] : object {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [3Pz4NTLXD2rzKgf4] : object {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [6aFqAhfOSz7ukuwr] : object {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + [K00cW8XZuHvutOhE] : object {Scholar.items.[].system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + [category] : mixed + formula : string {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [defense] : object {Scholar.items.[].system.defense} + save : object {Scholar.items.[].system.defense.save} + basic : boolean {Scholar.items.[].system.defense.save.basic} (2 different values) + False (x13) + True (x12) + statistic : string {Scholar.items.[].system.defense.save.statistic} (3 different values) + will (x8) + reflex (x12) + fortitude (x5) + [duration] : object {Scholar.items.[].system.duration} + sustained : boolean {Scholar.items.[].system.duration.sustained} (2 different values) + False (x63) + True (x21) + value : mixed + string {Scholar.items.[].system.duration.value} (14 different values) + 8 hours (x1) + (x45) + 1 minute (x13) + unlimited (x3) + 1 hour (x4) + until the end of the target's next turn (x1) + varies (x3) + until your next daily preparations (x3) + 1 round (x2) + 10 minutes (x3) + 20 minutes (x1) + 5 minutes (x1) + until the end of your turn (x2) + until the start of your next turn (x1) + integer {Scholar.items.[].system.duration.value} (same value: 24) + [expiry] : string {Scholar.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {Scholar.items.[].system.duration.unit} (same value: hours) + [level] : object {Scholar.items.[].system.level} + value : integer {Scholar.items.[].system.level.value} (12 different values) + 1 (x45) + 0 (x31) + 3 (x8) + 2 (x10) + 4 (x4) + 9 (x3) + 8 (x2) + 7 (x3) + 6 (x6) + 5 (x3) + 12 (x1) + 10 (x1) + [location] : object {Scholar.items.[].system.location} + value : string {Scholar.items.[].system.location.value} (7 different values) + OTCwjYQZzd5T0upd (x9) + 0q5eANCJmJcPUlm4 (x13) + P28HRjzfidU6ZkMm (x1) + huxKDm6Jf0HpwwUg (x9) + 2s5KHffX4qTWyddu (x29) + 2H75xRdExZNriwFQ (x12) + yzoPcmP5INwXvTBL (x10) + [heightenedLevel] : integer {Scholar.items.[].system.location.heightenedLevel} (3 different values) + 3 (x2) + 2 (x3) + 1 (x3) + [range] : mixed + object {Scholar.items.[].system.range} + value : string {Scholar.items.[].system.range.value} (9 different values) + touch (x10) + (x15) + 60 feet (x5) + 30 feet (x26) + 120 feet (x16) + 10 feet (x4) + 500 feet (x5) + 100 miles (x1) + 0 feet (x1) + integer {Scholar.items.[].system.range} (same value: 40) + [requirements] : string {Scholar.items.[].system.requirements} (same value: ) + [target] : object {Scholar.items.[].system.target} + value : string {Scholar.items.[].system.target.value} (19 different values) + (x35) + 1 falling creature (x1) + 1 object (x2) + 1 creature or object (x3) + 1 unattended object of light Bulk or less (x4) + 1 creature (x21) + all creatures in range (x1) + 1 living creature (x1) + 1 object (cook, lift, or tidy only) (x4) + 1 ally (x1) + 1 magic item or spell effect (x1) + 1 creature, plus any number of additional creatures (x1) + 1 creature, unattended object, or force construct (x2) + you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x1) + 1 creature that isn't on its home plane (x1) + 1 flying creature (x1) + 1 specific object or type of object (x1) + 1 spell effect or unattended magic item (x1) + 1 object of Bulk 1 or less (x1) + [time] : object {Scholar.items.[].system.time} + value : string {Scholar.items.[].system.time.value} (7 different values) + 10 minutes (x3) + 2 (x66) + reaction (x1) + 3 (x5) + 1 minute (x4) + 1 (x3) + 1 to 3 (x1) + [heightening] : object {Scholar.items.[].system.heightening} + [levels] : object {Scholar.items.[].system.heightening.levels} + [3] : object {Scholar.items.[].system.heightening.levels.3} + target : object {Scholar.items.[].system.heightening.levels.3.target} + value : string {Scholar.items.[].system.heightening.levels.3.target.value} (4 different values) + 10 objects (x2) + 1 unattended object with a Bulk of 1 or less (x4) + 5 creatures (x1) + 1 willing creature (x1) + [range] : object {Scholar.items.[].system.heightening.levels.3.range} + value : string {Scholar.items.[].system.heightening.levels.3.range.value} (same value: touch) + [6] : object {Scholar.items.[].system.heightening.levels.6} + target : object {Scholar.items.[].system.heightening.levels.6.target} + value : string {Scholar.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + [5] : object {Scholar.items.[].system.heightening.levels.5} + [range] : object {Scholar.items.[].system.heightening.levels.5.range} + value : string {Scholar.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [target] : object {Scholar.items.[].system.heightening.levels.5.target} + value : string {Scholar.items.[].system.heightening.levels.5.target.value} (2 different values) + 10 creatures (x1) + 1 specific object or type of object, or a specific creature or ancestry (x1) + [7] : object {Scholar.items.[].system.heightening.levels.7} + target : object {Scholar.items.[].system.heightening.levels.7.target} + value : string {Scholar.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x4) + 6 creatures (x2) + [4] : object {Scholar.items.[].system.heightening.levels.4} + target : object {Scholar.items.[].system.heightening.levels.4.target} + value : string {Scholar.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) + range : object {Scholar.items.[].system.heightening.levels.4.range} + value : string {Scholar.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + [10] : object {Scholar.items.[].system.heightening.levels.10} + area : object {Scholar.items.[].system.heightening.levels.10.area} + areaType : string {Scholar.items.[].system.heightening.levels.10.area.areaType} (same value: burst) + type : string {Scholar.items.[].system.heightening.levels.10.area.type} (same value: burst) + value : integer {Scholar.items.[].system.heightening.levels.10.area.value} (same value: 1320) + range : object {Scholar.items.[].system.heightening.levels.10.range} + value : string {Scholar.items.[].system.heightening.levels.10.range.value} (same value: half a mile) + [9] : object {Scholar.items.[].system.heightening.levels.9} + target : object {Scholar.items.[].system.heightening.levels.9.target} + value : string {Scholar.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane) + type : string {Scholar.items.[].system.heightening.type} (2 different values) + fixed (x17) + interval (x16) + [damage] : object {Scholar.items.[].system.heightening.damage} + [0] : string {Scholar.items.[].system.heightening.damage.0} (4 different values) + 1d6 (x3) + 2d6 (x1) + 1d12 (x2) + 2d10 (x2) + [cQDyW0QpjJ38MlSi] : string {Scholar.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [5hgRJg7CfV9pZSUa] : string {Scholar.items.[].system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10) + [RrsNfz6nzSiUPvoY] : string {Scholar.items.[].system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6) + [2YlEXgT93lbWXENb] : string {Scholar.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [hBNB5kWrMV8T2CuH] : string {Scholar.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0) + [mY0vhGfbdzA69pIz] : string {Scholar.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6) + [YBeTuItHduzXElD5] : string {Scholar.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [3bsJUDEgedKhPx6T] : string {Scholar.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [3Pz4NTLXD2rzKgf4] : string {Scholar.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + 6aFqAhfOSz7ukuwr : string {Scholar.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + K00cW8XZuHvutOhE : string {Scholar.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [interval] : integer {Scholar.items.[].system.heightening.interval} (2 different values) + 1 (x14) + 2 (x2) + [area] : integer {Scholar.items.[].system.heightening.area} (same value: 0) + [overlays] : object {Scholar.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [eOCNn2ohYAvsYZjn] : object {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [xYyA7CV1GaFTRjBQ] : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + heightening : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [3Ifk4ND7o6QBAYMp] : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp} + name : string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma)) + overlayType : string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4) + system : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system} + damage : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage} + RrsNfz6nzSiUPvoY : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY} + type : string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity) + traits : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits} + value : array {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value} + Length: min=3 max=3 + Value type: string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values) + concentrate (x1) + electricity (x1) + manipulate (x1) + [8dtcJWTSeGlvDAUL] : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL} + name : string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts)) + overlayType : string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1) + system : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system} + damage : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage} + RrsNfz6nzSiUPvoY : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY} + type : string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic) + traits : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits} + value : array {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value} + Length: min=3 max=3 + Value type: string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [TPSUk7tUquDQhIu3] : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3} + name : string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets)) + overlayType : string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3) + system : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system} + damage : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage} + RrsNfz6nzSiUPvoY : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY} + type : string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold) + traits : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits} + value : array {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value} + Length: min=3 max=3 + Value type: string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values) + cold (x1) + concentrate (x1) + manipulate (x1) + [UizWQQABRIkwrOZj] : object {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj} + name : string {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids)) + overlayType : string {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2) + system : object {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system} + traits : object {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits} + value : array {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value} + Length: min=3 max=3 + Value type: string {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values) + concentrate (x1) + fire (x1) + manipulate (x1) + [ZxbNsu1w4bhR2fCe] : object {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [URQWpedXx9fB1fR7] : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + type : string {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + type : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [baseItem] : string {Scholar.items.[].system.baseItem} (5 different values) + staff (x5) + sword-cane (x1) + dagger (x2) + flintlock-pistol (x1) + leather-armor (x1) + [bonus] : object {Scholar.items.[].system.bonus} + value : integer {Scholar.items.[].system.bonus.value} (13 different values) + 0 (x9) + 7 (x1) + 8 (x1) + 11 (x2) + 13 (x3) + 12 (x3) + 30 (x1) + 31 (x2) + 25 (x2) + 24 (x1) + 27 (x1) + 4 (x4) + 5 (x3) + [bonusDamage] : object {Scholar.items.[].system.bonusDamage} + value : integer {Scholar.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Scholar.items.[].system.bulk} + value : mixed + integer {Scholar.items.[].system.bulk.value} (2 different values) + 1 (x9) + 0 (x4) + float {Scholar.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Scholar.items.[].system.category} (6 different values) + simple (x8) + interaction (x11) + defensive (x6) + martial (x1) + offensive (x8) + light (x1) + [containerId] : mixed + [equipped] : object {Scholar.items.[].system.equipped} + carryType : string {Scholar.items.[].system.equipped.carryType} (2 different values) + worn (x32) + held (x1) + [handsHeld] : integer {Scholar.items.[].system.equipped.handsHeld} (2 different values) + 1 (x2) + 0 (x15) + [invested] : mixed + [inSlot] : boolean {Scholar.items.[].system.equipped.inSlot} (same value: True) + [-=inSlot] : mixed + [group] : string {Scholar.items.[].system.group} (5 different values) + club (x5) + sword (x1) + knife (x2) + firearm (x1) + leather (x1) + [hardness] : integer {Scholar.items.[].system.hardness} (same value: 0) + [hp] : object {Scholar.items.[].system.hp} + max : integer {Scholar.items.[].system.hp.max} (same value: 0) + value : integer {Scholar.items.[].system.hp.value} (same value: 0) + [material] : object {Scholar.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Scholar.items.[].system.price} + value : object {Scholar.items.[].system.price.value} + [gp] : integer {Scholar.items.[].system.price.value.gp} (6 different values) + 1 (x12) + 5 (x1) + 2 (x2) + 4 (x2) + 1800 (x1) + 1000 (x1) + [sp] : integer {Scholar.items.[].system.price.value.sp} (3 different values) + 2 (x2) + 5 (x1) + 1 (x2) + [quantity] : integer {Scholar.items.[].system.quantity} (2 different values) + 1 (x32) + 3 (x1) + [reload] : object {Scholar.items.[].system.reload} + value : string {Scholar.items.[].system.reload.value} (3 different values) + (x6) + - (x2) + 1 (x1) + [runes] : object {Scholar.items.[].system.runes} + potency : integer {Scholar.items.[].system.runes.potency} (3 different values) + 0 (x4) + 1 (x5) + 2 (x1) + property : array {Scholar.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Scholar.items.[].system.runes.property.[]} (same value: frost) + [striking] : integer {Scholar.items.[].system.runes.striking} (3 different values) + 0 (x6) + 2 (x1) + 1 (x2) + [resilient] : integer {Scholar.items.[].system.runes.resilient} (same value: 1) + [size] : string {Scholar.items.[].system.size} (same value: med) + [splashDamage] : object {Scholar.items.[].system.splashDamage} + value : integer {Scholar.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Scholar.items.[].system.usage} + value : string {Scholar.items.[].system.usage.value} (5 different values) + held-in-one-hand (x16) + worn (x1) + held-in-two-hands (x8) + worngarment (x1) + other (x2) + [canBeAmmo] : boolean {Scholar.items.[].system.usage.canBeAmmo} (same value: False) + [attackEffects] : object {Scholar.items.[].system.attackEffects} + value : array<> {Scholar.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {Scholar.items.[].system.damageRolls} + [0] : object {Scholar.items.[].system.damageRolls.0} + damage : string {Scholar.items.[].system.damageRolls.0.damage} (3 different values) + 1d4+4 (x1) + 1d4 (x4) + 1d4+6 (x1) + damageType : string {Scholar.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) + [iswR188zNNz1VJHP] : object {Scholar.items.[].system.damageRolls.iswR188zNNz1VJHP} + damage : string {Scholar.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (4 different values) + 1d4+4 (x1) + 1d4+6 (x3) + 1d4+5 (x1) + 1d4 (x2) + damageType : string {Scholar.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning) + [fsgDjaSAB39BvdMe] : object {Scholar.items.[].system.damageRolls.fsgDjaSAB39BvdMe} + damage : string {Scholar.items.[].system.damageRolls.fsgDjaSAB39BvdMe.damage} (same value: 1d6+6) + damageType : string {Scholar.items.[].system.damageRolls.fsgDjaSAB39BvdMe.damageType} (same value: piercing) + [2AWLKQJl6ItHRTxJ] : object {Scholar.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ} + damage : string {Scholar.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ.damage} (same value: 1d4+6) + damageType : string {Scholar.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ.damageType} (same value: bludgeoning) + [32FphjsyBtlaNPN4] : object {Scholar.items.[].system.damageRolls.32FphjsyBtlaNPN4} + damage : string {Scholar.items.[].system.damageRolls.32FphjsyBtlaNPN4.damage} (same value: 1d4+14) + damageType : string {Scholar.items.[].system.damageRolls.32FphjsyBtlaNPN4.damageType} (same value: bludgeoning) + [03jIwnJLwlcJneJG] : object {Scholar.items.[].system.damageRolls.03jIwnJLwlcJneJG} + damage : string {Scholar.items.[].system.damageRolls.03jIwnJLwlcJneJG.damage} (same value: 6d6+10) + damageType : string {Scholar.items.[].system.damageRolls.03jIwnJLwlcJneJG.damageType} (same value: fire) + [NBtf8mdj2q0YFq6L] : object {Scholar.items.[].system.damageRolls.NBtf8mdj2q0YFq6L} + damage : string {Scholar.items.[].system.damageRolls.NBtf8mdj2q0YFq6L.damage} (same value: 3d4+14) + damageType : string {Scholar.items.[].system.damageRolls.NBtf8mdj2q0YFq6L.damageType} (same value: bludgeoning) + [2kMIzJI2vjnTinlX] : object {Scholar.items.[].system.damageRolls.2kMIzJI2vjnTinlX} + damage : string {Scholar.items.[].system.damageRolls.2kMIzJI2vjnTinlX.damage} (same value: 1d6+5) + damageType : string {Scholar.items.[].system.damageRolls.2kMIzJI2vjnTinlX.damageType} (same value: bludgeoning) + [Yw6jCPylvbCKekfe] : object {Scholar.items.[].system.damageRolls.Yw6jCPylvbCKekfe} + damage : string {Scholar.items.[].system.damageRolls.Yw6jCPylvbCKekfe.damage} (same value: 2d4+11) + damageType : string {Scholar.items.[].system.damageRolls.Yw6jCPylvbCKekfe.damageType} (same value: piercing) + [j2QjcoJd8BdG5uc1] : object {Scholar.items.[].system.damageRolls.j2QjcoJd8BdG5uc1} + damage : string {Scholar.items.[].system.damageRolls.j2QjcoJd8BdG5uc1.damage} (same value: 1d6) + damageType : string {Scholar.items.[].system.damageRolls.j2QjcoJd8BdG5uc1.damageType} (same value: cold) + [0R0OBUZtZutjLnZH] : object {Scholar.items.[].system.damageRolls.0R0OBUZtZutjLnZH} + damage : string {Scholar.items.[].system.damageRolls.0R0OBUZtZutjLnZH.damage} (same value: 2d4+11) + damageType : string {Scholar.items.[].system.damageRolls.0R0OBUZtZutjLnZH.damageType} (same value: piercing) + [9zhVAUDrfJ7fNlJM] : object {Scholar.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM} + damage : string {Scholar.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM.damage} (same value: 1d6) + damageType : string {Scholar.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM.damageType} (same value: cold) + [KdxEycubQXk2Snkw] : object {Scholar.items.[].system.damageRolls.KdxEycubQXk2Snkw} + damage : string {Scholar.items.[].system.damageRolls.KdxEycubQXk2Snkw.damage} (same value: 1d4+11) + damageType : string {Scholar.items.[].system.damageRolls.KdxEycubQXk2Snkw.damageType} (same value: bludgeoning) + [p4EPt4Jb0Wa08fai] : object {Scholar.items.[].system.damageRolls.p4EPt4Jb0Wa08fai} + damage : string {Scholar.items.[].system.damageRolls.p4EPt4Jb0Wa08fai.damage} (same value: 2d4+8) + damageType : string {Scholar.items.[].system.damageRolls.p4EPt4Jb0Wa08fai.damageType} (same value: piercing) + [x2iBxha1pT3iQGdu] : object {Scholar.items.[].system.damageRolls.x2iBxha1pT3iQGdu} + damage : string {Scholar.items.[].system.damageRolls.x2iBxha1pT3iQGdu.damage} (same value: 1d6) + damageType : string {Scholar.items.[].system.damageRolls.x2iBxha1pT3iQGdu.damageType} (same value: electricity) + [JoKAwmak1WD4faYo] : object {Scholar.items.[].system.damageRolls.JoKAwmak1WD4faYo} + damage : string {Scholar.items.[].system.damageRolls.JoKAwmak1WD4faYo.damage} (same value: 1d4) + damageType : string {Scholar.items.[].system.damageRolls.JoKAwmak1WD4faYo.damageType} (same value: piercing) + [actionType] : object {Scholar.items.[].system.actionType} + value : string {Scholar.items.[].system.actionType.value} (3 different values) + passive (x14) + reaction (x4) + action (x7) + [actions] : object {Scholar.items.[].system.actions} + [value] : integer {Scholar.items.[].system.actions.value} (2 different values) + 1 (x5) + 2 (x2) + [mod] : object {Scholar.items.[].system.mod} + value : integer {Scholar.items.[].system.mod.value} (12 different values) + 12 (x2) + 16 (x1) + 18 (x1) + 25 (x2) + 22 (x1) + 30 (x1) + 10 (x1) + 11 (x1) + 13 (x1) + 19 (x1) + 23 (x1) + 14 (x2) + [proficient] : object {Scholar.items.[].system.proficient} + value : integer {Scholar.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {Scholar.items.[].system.showSlotlessLevels} + value : boolean {Scholar.items.[].system.showSlotlessLevels.value} (same value: False) + [specific] : object {Scholar.items.[].system.specific} + material : object {Scholar.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Scholar.items.[].system.specific.runes} + potency : integer {Scholar.items.[].system.specific.runes.potency} (same value: 2) + property : array<> {Scholar.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Scholar.items.[].system.specific.runes.striking} (same value: 2) + [start] : object {Scholar.items.[].system.start} + [initiative] : mixed + value : integer {Scholar.items.[].system.start.value} (same value: 0) + [tokenIcon] : object {Scholar.items.[].system.tokenIcon} + show : boolean {Scholar.items.[].system.tokenIcon.show} (same value: True) + [frequency] : object {Scholar.items.[].system.frequency} + max : integer {Scholar.items.[].system.frequency.max} (same value: 1) + per : string {Scholar.items.[].system.frequency.per} (2 different values) + day (x2) + round (x1) + [acBonus] : integer {Scholar.items.[].system.acBonus} (same value: 1) + [checkPenalty] : integer {Scholar.items.[].system.checkPenalty} (same value: -1) + [dexCap] : integer {Scholar.items.[].system.dexCap} (same value: 4) + [speedPenalty] : integer {Scholar.items.[].system.speedPenalty} (same value: 0) + [strength] : integer {Scholar.items.[].system.strength} (same value: 0) + type : string {Scholar.items.[].type} (all different values) + [_stats] : object {Scholar.items.[]._stats} + compendiumSource : string {Scholar.items.[]._stats.compendiumSource} (77 different values) + [flags] : object {Scholar.items.[].flags} + pf2e : object {Scholar.items.[].flags.pf2e} + linkedWeapon : string {Scholar.items.[].flags.pf2e.linkedWeapon} (8 different values) + uO6HMPltzVLTtvsm (x1) + VBiSuW4H8fiIfvqd (x1) + hCpZ5EK9Pjk2veKP (x1) + nzOWjJtrOIzlzULZ (x1) + s4cs0304K4I2EykL (x2) + CUnhNnIWDWSn5tOJ (x1) + mKFp9wl5UZg1QAXE (x1) + I6H2KqzFAWfPj0ZV (x1) + name : string {Scholar.name} (all different values) + system : object {Scholar.system} + abilities : object {Scholar.system.abilities} + cha : object {Scholar.system.abilities.cha} + mod : integer {Scholar.system.abilities.cha.mod} (5 different values) + 0 (x2) + 4 (x2) + 3 (x3) + -1 (x2) + 1 (x1) + con : object {Scholar.system.abilities.con} + mod : integer {Scholar.system.abilities.con.mod} (6 different values) + 2 (x3) + 1 (x2) + 0 (x2) + 4 (x1) + 3 (x1) + -1 (x1) + dex : object {Scholar.system.abilities.dex} + mod : integer {Scholar.system.abilities.dex.mod} (4 different values) + 1 (x4) + 0 (x2) + 4 (x2) + 2 (x2) + int : object {Scholar.system.abilities.int} + mod : integer {Scholar.system.abilities.int.mod} (4 different values) + 4 (x5) + 5 (x2) + 8 (x1) + 3 (x2) + str : object {Scholar.system.abilities.str} + mod : integer {Scholar.system.abilities.str.mod} (5 different values) + 0 (x6) + 4 (x1) + 1 (x1) + 3 (x1) + 2 (x1) + wis : object {Scholar.system.abilities.wis} + mod : integer {Scholar.system.abilities.wis.mod} (6 different values) + 3 (x3) + 5 (x1) + 1 (x2) + -2 (x1) + 2 (x2) + 0 (x1) + attributes : object {Scholar.system.attributes} + ac : object {Scholar.system.attributes.ac} + details : string {Scholar.system.attributes.ac.details} (same value: ) + value : integer {Scholar.system.attributes.ac.value} (all different values) + allSaves : object {Scholar.system.attributes.allSaves} + value : string {Scholar.system.attributes.allSaves.value} (same value: ) + hp : object {Scholar.system.attributes.hp} + details : string {Scholar.system.attributes.hp.details} (same value: ) + max : integer {Scholar.system.attributes.hp.max} (all different values) + temp : integer {Scholar.system.attributes.hp.temp} (same value: 0) + value : integer {Scholar.system.attributes.hp.value} (all different values) + speed : object {Scholar.system.attributes.speed} + otherSpeeds : array<> {Scholar.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Scholar.system.attributes.speed.value} (same value: 25) + [details] : string {Scholar.system.attributes.speed.details} (same value: teleport 50 ft) + [resistances] : array<> {Scholar.system.attributes.resistances} + Length: min=0 max=0 + Value type: mixed + details : object {Scholar.system.details} + blurb : string {Scholar.system.details.blurb} (same value: ) + languages : object {Scholar.system.details.languages} + details : string {Scholar.system.details.languages.details} (7 different values) + (x2) + up to 4 additional languages, including at least one obscure or long-dead language that the avuncular professor likes to quote (x1) + up to 4 additional languages (x3) + up to 6 additional languages (x1) + up to 5 additional languages (x1) + up to 3 additional uncommon languages (x1) + up to 3 additional languages (x1) + value : array {Scholar.system.details.languages.value} + Length: min=1 max=3 + Value type: string {Scholar.system.details.languages.value.[]} (3 different values) + common (x10) + draconic (x2) + elven (x1) + level : object {Scholar.system.details.level} + value : integer {Scholar.system.details.level.value} (8 different values) + 2 (x1) + 5 (x1) + 7 (x1) + 17 (x1) + 4 (x1) + 13 (x1) + -1 (x3) + 6 (x1) + privateNotes : string {Scholar.system.details.privateNotes} (same value: ) + publicNotes : string {Scholar.system.details.publicNotes} (all different values) + publication : object {Scholar.system.details.publication} + license : string {Scholar.system.details.publication.license} (same value: ORC) + remaster : boolean {Scholar.system.details.publication.remaster} (same value: True) + title : string {Scholar.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Scholar.system.initiative} + statistic : string {Scholar.system.initiative.statistic} (same value: perception) + perception : object {Scholar.system.perception} + details : string {Scholar.system.perception.details} (same value: ) + mod : integer {Scholar.system.perception.mod} (all different values) + senses : array<> {Scholar.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Scholar.system.resources} + [focus] : object {Scholar.system.resources.focus} + max : integer {Scholar.system.resources.focus.max} (same value: 1) + value : integer {Scholar.system.resources.focus.value} (same value: 1) + saves : object {Scholar.system.saves} + fortitude : object {Scholar.system.saves.fortitude} + saveDetail : string {Scholar.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Scholar.system.saves.fortitude.value} (9 different values) + 6 (x1) + 12 (x1) + 13 (x1) + 27 (x1) + 10 (x2) + 23 (x1) + 2 (x1) + 3 (x1) + 1 (x1) + reflex : object {Scholar.system.saves.reflex} + saveDetail : string {Scholar.system.saves.reflex.saveDetail} (same value: ) + value : integer {Scholar.system.saves.reflex.value} (9 different values) + 5 (x1) + 11 (x1) + 14 (x1) + 27 (x1) + 10 (x1) + 26 (x1) + 3 (x1) + 2 (x2) + 12 (x1) + will : object {Scholar.system.saves.will} + saveDetail : string {Scholar.system.saves.will.saveDetail} (same value: ) + value : integer {Scholar.system.saves.will.value} (9 different values) + 9 (x1) + 15 (x1) + 18 (x1) + 32 (x1) + 8 (x1) + 20 (x1) + 7 (x2) + 16 (x1) + 6 (x1) + skills : object {Scholar.system.skills} + [arcana] : object {Scholar.system.skills.arcana} + base : integer {Scholar.system.skills.arcana.base} (5 different values) + 8 (x1) + 22 (x1) + 36 (x1) + 12 (x2) + 9 (x1) + [special] : array<> {Scholar.system.skills.arcana.special} + Length: min=0 max=0 + Value type: mixed + [occultism] : object {Scholar.system.skills.occultism} + base : integer {Scholar.system.skills.occultism.base} (4 different values) + 8 (x1) + 12 (x2) + 22 (x1) + 33 (x1) + [special] : array<> {Scholar.system.skills.occultism.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {Scholar.system.skills.deception} + base : integer {Scholar.system.skills.deception.base} (same value: 18) + [diplomacy] : object {Scholar.system.skills.diplomacy} + base : integer {Scholar.system.skills.diplomacy.base} (4 different values) + 18 (x1) + 15 (x1) + 13 (x1) + 5 (x1) + [performance] : object {Scholar.system.skills.performance} + base : integer {Scholar.system.skills.performance.base} (same value: 18) + [society] : object {Scholar.system.skills.society} + base : integer {Scholar.system.skills.society.base} (3 different values) + 16 (x1) + 17 (x1) + 14 (x1) + [intimidate] : object {Scholar.system.skills.intimidate} + base : integer {Scholar.system.skills.intimidate.base} (same value: 30) + [intimidation] : object {Scholar.system.skills.intimidation} + base : integer {Scholar.system.skills.intimidation.base} (2 different values) + 30 (x1) + 5 (x1) + [special] : array<> {Scholar.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [nature] : object {Scholar.system.skills.nature} + base : integer {Scholar.system.skills.nature.base} (4 different values) + 33 (x1) + 27 (x1) + 8 (x1) + 14 (x1) + [special] : array<> {Scholar.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {Scholar.system.skills.religion} + base : integer {Scholar.system.skills.religion.base} (3 different values) + 33 (x1) + 8 (x1) + 12 (x1) + [special] : array<> {Scholar.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {Scholar.system.skills.acrobatics} + base : integer {Scholar.system.skills.acrobatics.base} (same value: 24) + [athletics] : object {Scholar.system.skills.athletics} + base : integer {Scholar.system.skills.athletics.base} (same value: 27) + [crafting] : object {Scholar.system.skills.crafting} + base : integer {Scholar.system.skills.crafting.base} (same value: 22) + [stealth] : object {Scholar.system.skills.stealth} + base : integer {Scholar.system.skills.stealth.base} (2 different values) + 24 (x1) + 5 (x1) + [survival] : object {Scholar.system.skills.survival} + base : integer {Scholar.system.skills.survival.base} (same value: 27) + [medicine] : object {Scholar.system.skills.medicine} + base : integer {Scholar.system.skills.medicine.base} (same value: 12) + traits : object {Scholar.system.traits} + rarity : string {Scholar.system.traits.rarity} (same value: common) + size : object {Scholar.system.traits.size} + value : string {Scholar.system.traits.size.value} (same value: med) + value : array {Scholar.system.traits.value} + Length: min=2 max=2 + Value type: string {Scholar.system.traits.value.[]} (2 different values) + human (x10) + humanoid (x10) + type : string {Scholar.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Scions of Domora.txt b/output/pf2e/packs/Scions of Domora.txt new file mode 100644 index 0000000..4dffc7a --- /dev/null +++ b/output/pf2e/packs/Scions of Domora.txt @@ -0,0 +1,71 @@ +Scions of Domora +Different values: 8 +===================================== +object {Scions of Domora} + _id : string {Scions of Domora._id} (all different values) + folder : string {Scions of Domora.folder} (same value: KHQKqcmWYLSp8Zuh) + img : string {Scions of Domora.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Scions of Domora.name} (all different values) + system : object {Scions of Domora.system} + actionType : object {Scions of Domora.system.actionType} + value : string {Scions of Domora.system.actionType.value} (2 different values) + action (x5) + passive (x3) + actions : object {Scions of Domora.system.actions} + [value] : integer {Scions of Domora.system.actions.value} (2 different values) + 1 (x3) + 2 (x2) + category : string {Scions of Domora.system.category} (same value: class) + description : object {Scions of Domora.system.description} + value : string {Scions of Domora.system.description.value} (all different values) + level : object {Scions of Domora.system.level} + value : integer {Scions of Domora.system.level.value} (6 different values) + 8 (x1) + 6 (x2) + 10 (x2) + 4 (x1) + 14 (x1) + 12 (x1) + prerequisites : object {Scions of Domora.system.prerequisites} + value : array {Scions of Domora.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Scions of Domora.system.prerequisites.value.[]} + value : string {Scions of Domora.system.prerequisites.value.[].value} (4 different values) + Scion of Domora Dedication (x7) + Familiar Master Dedication (x1) + you have befriended a spirit guide and it bonded with you using its Bond with Mortal ability. (x1) + Spiritual Strike (x1) + publication : object {Scions of Domora.system.publication} + license : string {Scions of Domora.system.publication.license} (same value: OGL) + remaster : boolean {Scions of Domora.system.publication.remaster} (same value: False) + title : string {Scions of Domora.system.publication.title} (same value: Pathfinder #188: They Watched the Stars) + rules : ###FoundryRulesObject### + [selfEffect] : object {Scions of Domora.system.selfEffect} + name : string {Scions of Domora.system.selfEffect.name} (4 different values) + Effect: Guardian's Embrace (x1) + Effect: Guided Skill (x1) + Effect: Invigorating Breath (x1) + Effect: Spirit Guide Form (x1) + uuid : string {Scions of Domora.system.selfEffect.uuid} (4 different values) + Compendium.pf2e.feat-effects.Item.Effect: Guardian's Embrace (x1) + Compendium.pf2e.feat-effects.Item.Effect: Guided Skill (x1) + Compendium.pf2e.feat-effects.Item.Effect: Invigorating Breath (x1) + Compendium.pf2e.feat-effects.Item.Effect: Spirit Guide Form (x1) + traits : object {Scions of Domora.system.traits} + rarity : string {Scions of Domora.system.traits.rarity} (2 different values) + common (x7) + rare (x1) + value : array {Scions of Domora.system.traits.value} + Length: min=1 max=2 + Value type: string {Scions of Domora.system.traits.value.[]} (4 different values) + archetype (x8) + dedication (x1) + polymorph (x1) + flourish (x1) + [frequency] : object {Scions of Domora.system.frequency} + max : integer {Scions of Domora.system.frequency.max} (same value: 1) + per : string {Scions of Domora.system.frequency.per} (2 different values) + day (x2) + PT1H (x1) + value : integer {Scions of Domora.system.frequency.value} (same value: 1) + type : string {Scions of Domora.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Scout.txt b/output/pf2e/packs/Scout.txt new file mode 100644 index 0000000..95f5d81 --- /dev/null +++ b/output/pf2e/packs/Scout.txt @@ -0,0 +1,55 @@ +Scout +Different values: 7 +===================================== +object {Scout} + _id : string {Scout._id} (all different values) + folder : string {Scout.folder} (same value: gczjwauJkHKHckf3) + img : string {Scout.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Scout.name} (all different values) + system : object {Scout.system} + actionType : object {Scout.system.actionType} + value : string {Scout.system.actionType.value} (3 different values) + action (x3) + free (x1) + passive (x3) + actions : object {Scout.system.actions} + [value] : integer {Scout.system.actions.value} (same value: 2) + category : string {Scout.system.category} (same value: class) + description : object {Scout.system.description} + value : string {Scout.system.description.value} (all different values) + level : object {Scout.system.level} + value : integer {Scout.system.level.value} (4 different values) + 6 (x2) + 4 (x3) + 2 (x1) + 10 (x1) + prerequisites : object {Scout.system.prerequisites} + value : array {Scout.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Scout.system.prerequisites.value.[]} + value : string {Scout.system.prerequisites.value.[].value} (3 different values) + Scout Dedication (x5) + Horizon Walker Dedication or Scout Dedication (x1) + trained in Stealth and Survival (x1) + publication : object {Scout.system.publication} + license : string {Scout.system.publication.license} (2 different values) + ORC (x6) + OGL (x1) + remaster : boolean {Scout.system.publication.remaster} (2 different values) + True (x6) + False (x1) + title : string {Scout.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x6) + Pathfinder Lost Omens Firebrands (x1) + rules : ###FoundryRulesObject### + traits : object {Scout.system.traits} + rarity : string {Scout.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Scout.system.traits.value} + Length: min=1 max=2 + Value type: string {Scout.system.traits.value.[]} (3 different values) + archetype (x7) + flourish (x3) + dedication (x1) + type : string {Scout.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Scroll Trickster.txt b/output/pf2e/packs/Scroll Trickster.txt new file mode 100644 index 0000000..73c97a3 --- /dev/null +++ b/output/pf2e/packs/Scroll Trickster.txt @@ -0,0 +1,42 @@ +Scroll Trickster +Different values: 5 +===================================== +object {Scroll Trickster} + _id : string {Scroll Trickster._id} (all different values) + folder : string {Scroll Trickster.folder} (same value: gHbWTf7PxQ3GXzZq) + img : string {Scroll Trickster.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Scroll Trickster.name} (all different values) + system : object {Scroll Trickster.system} + actionType : object {Scroll Trickster.system.actionType} + value : string {Scroll Trickster.system.actionType.value} (2 different values) + passive (x4) + action (x1) + actions : object {Scroll Trickster.system.actions} + [value] : integer {Scroll Trickster.system.actions.value} (same value: 1) + category : string {Scroll Trickster.system.category} (same value: class) + description : object {Scroll Trickster.system.description} + value : string {Scroll Trickster.system.description.value} (all different values) + level : object {Scroll Trickster.system.level} + value : integer {Scroll Trickster.system.level.value} (all different values) + prerequisites : object {Scroll Trickster.system.prerequisites} + value : array {Scroll Trickster.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Scroll Trickster.system.prerequisites.value.[]} + value : string {Scroll Trickster.system.prerequisites.value.[].value} (4 different values) + Scroll Trickster Dedication (x2) + Basic Scroll Cache (x1) + Expert Scroll Cache (x1) + trained in Arcana, Nature, Occultism, or Religion (x1) + publication : object {Scroll Trickster.system.publication} + license : string {Scroll Trickster.system.publication.license} (same value: ORC) + remaster : boolean {Scroll Trickster.system.publication.remaster} (same value: True) + title : string {Scroll Trickster.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Scroll Trickster.system.traits} + rarity : string {Scroll Trickster.system.traits.rarity} (same value: common) + value : array {Scroll Trickster.system.traits.value} + Length: min=1 max=2 + Value type: string {Scroll Trickster.system.traits.value.[]} (2 different values) + archetype (x5) + dedication (x1) + type : string {Scroll Trickster.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Scrollmaster.txt b/output/pf2e/packs/Scrollmaster.txt new file mode 100644 index 0000000..8211112 --- /dev/null +++ b/output/pf2e/packs/Scrollmaster.txt @@ -0,0 +1,61 @@ +Scrollmaster +Different values: 13 +===================================== +object {Scrollmaster} + _id : string {Scrollmaster._id} (all different values) + folder : string {Scrollmaster.folder} (same value: i9GP8a89fbA2AC2f) + img : string {Scrollmaster.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Scrollmaster.name} (all different values) + system : object {Scrollmaster.system} + actionType : object {Scrollmaster.system.actionType} + value : string {Scrollmaster.system.actionType.value} (2 different values) + passive (x12) + reaction (x1) + actions : object {Scrollmaster.system.actions} + [value] : mixed + category : string {Scrollmaster.system.category} (2 different values) + class (x11) + skill (x2) + description : object {Scrollmaster.system.description} + value : string {Scrollmaster.system.description.value} (all different values) + level : object {Scrollmaster.system.level} + value : integer {Scrollmaster.system.level.value} (5 different values) + 10 (x4) + 12 (x1) + 8 (x6) + 6 (x1) + 16 (x1) + prerequisites : object {Scrollmaster.system.prerequisites} + value : array {Scrollmaster.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Scrollmaster.system.prerequisites.value.[]} + value : string {Scrollmaster.system.prerequisites.value.[].value} (7 different values) + Scrollmaster Dedication (x11) + master in Arcana, Crafting, Nature, Occultism, or Religion (x1) + Lore Seeker (x1) + master in a skill with the Recall Knowledge action (x1) + expert in any Lore skill (x1) + member of the Pathfinder Society affiliated with the School of Scrolls (x1) + master in a Decipher Writing skill (x1) + publication : object {Scrollmaster.system.publication} + license : string {Scrollmaster.system.publication.license} (same value: OGL) + remaster : boolean {Scrollmaster.system.publication.remaster} (same value: False) + title : string {Scrollmaster.system.publication.title} (2 different values) + Pathfinder Lost Omens Pathfinder Society Guide (x9) + Pathfinder Lost Omens Character Guide (x4) + rules : ###FoundryRulesObject### + traits : object {Scrollmaster.system.traits} + rarity : string {Scrollmaster.system.traits.rarity} (2 different values) + common (x12) + uncommon (x1) + value : array {Scrollmaster.system.traits.value} + Length: min=1 max=2 + Value type: string {Scrollmaster.system.traits.value.[]} (3 different values) + archetype (x13) + skill (x2) + dedication (x1) + [subfeatures] : object {Scrollmaster.system.subfeatures} + proficiencies : object {Scrollmaster.system.subfeatures.proficiencies} + spellcasting : object {Scrollmaster.system.subfeatures.proficiencies.spellcasting} + rank : integer {Scrollmaster.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Scrollmaster.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Scrounger.txt b/output/pf2e/packs/Scrounger.txt new file mode 100644 index 0000000..abb52dc --- /dev/null +++ b/output/pf2e/packs/Scrounger.txt @@ -0,0 +1,46 @@ +Scrounger +Different values: 4 +===================================== +object {Scrounger} + _id : string {Scrounger._id} (all different values) + folder : string {Scrounger.folder} (same value: aXqWN6T5CurHQ8EQ) + img : string {Scrounger.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Scrounger.name} (all different values) + system : object {Scrounger.system} + actionType : object {Scrounger.system.actionType} + value : string {Scrounger.system.actionType.value} (same value: passive) + actions : object {Scrounger.system.actions} + [value] : mixed + category : string {Scrounger.system.category} (2 different values) + skill (x2) + class (x2) + description : object {Scrounger.system.description} + value : string {Scrounger.system.description.value} (all different values) + level : object {Scrounger.system.level} + value : integer {Scrounger.system.level.value} (all different values) + prerequisites : object {Scrounger.system.prerequisites} + value : array {Scrounger.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Scrounger.system.prerequisites.value.[]} + value : string {Scrounger.system.prerequisites.value.[].value} (5 different values) + master in Crafting (x1) + Scrounger Dedication (x3) + Magical Crafting (x1) + expert in Crafting (x1) + trained in Crafting (x1) + publication : object {Scrounger.system.publication} + license : string {Scrounger.system.publication.license} (same value: ORC) + remaster : boolean {Scrounger.system.publication.remaster} (same value: True) + title : string {Scrounger.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Scrounger.system.traits} + rarity : string {Scrounger.system.traits.rarity} (2 different values) + common (x3) + uncommon (x1) + value : array {Scrounger.system.traits.value} + Length: min=1 max=2 + Value type: string {Scrounger.system.traits.value.[]} (3 different values) + archetype (x4) + skill (x2) + dedication (x1) + type : string {Scrounger.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Seafarer.txt b/output/pf2e/packs/Seafarer.txt new file mode 100644 index 0000000..fc6aeb5 --- /dev/null +++ b/output/pf2e/packs/Seafarer.txt @@ -0,0 +1,530 @@ +Seafarer +Different values: 9 +===================================== +object {Seafarer} + _id : string {Seafarer._id} (all different values) + folder : string {Seafarer.folder} (same value: hDDuataaYauow30l) + img : string {Seafarer.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Seafarer.items} + Length: min=8 max=12 + Value type: object {Seafarer.items.[]} + _id : string {Seafarer.items.[]._id} (90 different values) + [_stats] : object {Seafarer.items.[]._stats} + compendiumSource : string {Seafarer.items.[]._stats.compendiumSource} (21 different values) + img : string {Seafarer.items.[].img} (28 different values) + name : string {Seafarer.items.[].name} (53 different values) + sort : integer {Seafarer.items.[].sort} (12 different values) + 100000 (x9) + 200000 (x9) + 300000 (x9) + 400000 (x9) + 500000 (x9) + 600000 (x9) + 700000 (x9) + 800000 (x9) + 900000 (x8) + 1000000 (x5) + 1100000 (x3) + 1200000 (x2) + system : object {Seafarer.items.[].system} + [baseItem] : string {Seafarer.items.[].system.baseItem} (13 different values) + dagger (x5) + spear (x1) + blowgun (x1) + hatchet (x1) + trident (x2) + leather-armor (x2) + scimitar (x1) + padded-armor (x1) + hand-crossbow (x1) + rapier (x1) + gauntlet (x1) + javelin (x1) + half-plate (x1) + [bonus] : object {Seafarer.items.[].system.bonus} + value : integer {Seafarer.items.[].system.bonus.value} (11 different values) + 0 (x15) + 13 (x3) + 11 (x3) + 15 (x5) + 12 (x3) + 8 (x2) + 9 (x5) + 16 (x2) + 10 (x1) + 17 (x1) + 14 (x1) + [bonusDamage] : object {Seafarer.items.[].system.bonusDamage} + value : integer {Seafarer.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Seafarer.items.[].system.bulk} + value : mixed + float {Seafarer.items.[].system.bulk.value} (same value: 0,1) + integer {Seafarer.items.[].system.bulk.value} (3 different values) + 1 (x9) + 0 (x2) + 3 (x1) + [category] : string {Seafarer.items.[].system.category} (8 different values) + simple (x10) + offensive (x16) + martial (x5) + ammo (x2) + interaction (x9) + defensive (x5) + light (x3) + heavy (x1) + [containerId] : mixed + [damage] : object {Seafarer.items.[].system.damage} + damageType : string {Seafarer.items.[].system.damage.damageType} (3 different values) + piercing (x12) + slashing (x2) + bludgeoning (x1) + dice : integer {Seafarer.items.[].system.damage.dice} (same value: 1) + die : string {Seafarer.items.[].system.damage.die} (4 different values) + d4 (x6) + d6 (x6) + (x1) + d8 (x2) + description : object {Seafarer.items.[].system.description} + value : string {Seafarer.items.[].system.description.value} (50 different values) + [equipped] : object {Seafarer.items.[].system.equipped} + carryType : string {Seafarer.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Seafarer.items.[].system.equipped.handsHeld} (2 different values) + 1 (x9) + 0 (x10) + [invested] : mixed + [inSlot] : boolean {Seafarer.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Seafarer.items.[].system.group} (all different values) + [hardness] : integer {Seafarer.items.[].system.hardness} (same value: 0) + [hp] : object {Seafarer.items.[].system.hp} + max : integer {Seafarer.items.[].system.hp.max} (same value: 0) + value : integer {Seafarer.items.[].system.hp.value} (same value: 0) + [level] : object {Seafarer.items.[].system.level} + value : integer {Seafarer.items.[].system.level.value} (2 different values) + 0 (x25) + 1 (x1) + [material] : object {Seafarer.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Seafarer.items.[].system.price} + value : object {Seafarer.items.[].system.price.value} + [sp] : integer {Seafarer.items.[].system.price.value.sp} (4 different values) + 2 (x7) + 1 (x4) + 4 (x1) + 5 (x1) + [cp] : integer {Seafarer.items.[].system.price.value.cp} (same value: 5) + [gp] : integer {Seafarer.items.[].system.price.value.gp} (5 different values) + 1 (x5) + 2 (x3) + 3 (x1) + 18 (x1) + 12 (x1) + [per] : integer {Seafarer.items.[].system.price.per} (same value: 10) + publication : object {Seafarer.items.[].system.publication} + license : string {Seafarer.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Seafarer.items.[].system.publication.remaster} (same value: True) + title : string {Seafarer.items.[].system.publication.title} (4 different values) + Pathfinder Core Rulebook (x12) + (x63) + Pathfinder Player Core (x13) + Pathfinder Bestiary (x2) + [quantity] : integer {Seafarer.items.[].system.quantity} (2 different values) + 1 (x24) + 10 (x2) + [range] : integer {Seafarer.items.[].system.range} (3 different values) + 20 (x1) + 60 (x1) + 30 (x1) + [reload] : object {Seafarer.items.[].system.reload} + value : string {Seafarer.items.[].system.reload.value} (3 different values) + - (x10) + 1 (x2) + (x3) + rules : ###FoundryRulesObject### + [runes] : object {Seafarer.items.[].system.runes} + potency : integer {Seafarer.items.[].system.runes.potency} (2 different values) + 0 (x17) + 1 (x2) + property : array<> {Seafarer.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Seafarer.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Seafarer.items.[].system.runes.resilient} (same value: 0) + [size] : string {Seafarer.items.[].system.size} (same value: med) + [slug] : string {Seafarer.items.[].system.slug} (22 different values) + [splashDamage] : object {Seafarer.items.[].system.splashDamage} + value : integer {Seafarer.items.[].system.splashDamage.value} (same value: 0) + traits : object {Seafarer.items.[].system.traits} + [rarity] : string {Seafarer.items.[].system.traits.rarity} (same value: common) + [value] : array {Seafarer.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Seafarer.items.[].system.traits.value.[]} (31 different values) + [usage] : object {Seafarer.items.[].system.usage} + value : string {Seafarer.items.[].system.usage.value} (2 different values) + held-in-one-hand (x19) + held-in-two-hands (x3) + [canBeAmmo] : boolean {Seafarer.items.[].system.usage.canBeAmmo} (same value: False) + [attackEffects] : object {Seafarer.items.[].system.attackEffects} + value : array {Seafarer.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Seafarer.items.[].system.attackEffects.value.[]} (same value: navigators-edge) + [damageRolls] : object {Seafarer.items.[].system.damageRolls} + [0] : object {Seafarer.items.[].system.damageRolls.0} + damage : string {Seafarer.items.[].system.damageRolls.0.damage} (6 different values) + 1d6+5 (x3) + 1d4+5 (x3) + 1d4+4 (x2) + 1d6+10 (x1) + 1d4+10 (x1) + 1d6+6 (x1) + damageType : string {Seafarer.items.[].system.damageRolls.0.damageType} (3 different values) + bludgeoning (x1) + piercing (x9) + slashing (x1) + [dhkol5zbbeej1ehayggz] : object {Seafarer.items.[].system.damageRolls.dhkol5zbbeej1ehayggz} + damage : string {Seafarer.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: 1d6+5) + damageType : string {Seafarer.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: piercing) + [u92BhVIydalFIv9w] : object {Seafarer.items.[].system.damageRolls.u92BhVIydalFIv9w} + damage : string {Seafarer.items.[].system.damageRolls.u92BhVIydalFIv9w.damage} (same value: 1d6+7) + damageType : string {Seafarer.items.[].system.damageRolls.u92BhVIydalFIv9w.damageType} (same value: slashing) + [eJCninzkalWvYzI9] : object {Seafarer.items.[].system.damageRolls.eJCninzkalWvYzI9} + damage : string {Seafarer.items.[].system.damageRolls.eJCninzkalWvYzI9.damage} (same value: 1d4+7) + damageType : string {Seafarer.items.[].system.damageRolls.eJCninzkalWvYzI9.damageType} (same value: bludgeoning) + [N5qlRvD4E15jymHD] : object {Seafarer.items.[].system.damageRolls.N5qlRvD4E15jymHD} + damage : string {Seafarer.items.[].system.damageRolls.N5qlRvD4E15jymHD.damage} (same value: 2d6) + damageType : string {Seafarer.items.[].system.damageRolls.N5qlRvD4E15jymHD.damageType} (same value: poison) + [jvK32t0QgpgKGpmP] : object {Seafarer.items.[].system.damageRolls.jvK32t0QgpgKGpmP} + category : string {Seafarer.items.[].system.damageRolls.jvK32t0QgpgKGpmP.category} (same value: persistent) + damage : string {Seafarer.items.[].system.damageRolls.jvK32t0QgpgKGpmP.damage} (same value: 1d6) + damageType : string {Seafarer.items.[].system.damageRolls.jvK32t0QgpgKGpmP.damageType} (same value: poison) + [z0jx6PTUlqUnGGqd] : object {Seafarer.items.[].system.damageRolls.z0jx6PTUlqUnGGqd} + damage : string {Seafarer.items.[].system.damageRolls.z0jx6PTUlqUnGGqd.damage} (same value: 1) + damageType : string {Seafarer.items.[].system.damageRolls.z0jx6PTUlqUnGGqd.damageType} (same value: piercing) + [PQ6XnA61WkcaOFAP] : object {Seafarer.items.[].system.damageRolls.PQ6XnA61WkcaOFAP} + damage : string {Seafarer.items.[].system.damageRolls.PQ6XnA61WkcaOFAP.damage} (same value: 1d8+5) + damageType : string {Seafarer.items.[].system.damageRolls.PQ6XnA61WkcaOFAP.damageType} (same value: piercing) + [GiqI4ZYHjJr0i54U] : object {Seafarer.items.[].system.damageRolls.GiqI4ZYHjJr0i54U} + damage : string {Seafarer.items.[].system.damageRolls.GiqI4ZYHjJr0i54U.damage} (same value: 1d8+5) + damageType : string {Seafarer.items.[].system.damageRolls.GiqI4ZYHjJr0i54U.damageType} (same value: piercing) + [rXrBYr7KNjLKZ8OV] : object {Seafarer.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV} + damage : string {Seafarer.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV.damage} (same value: 1d4+5) + damageType : string {Seafarer.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV.damageType} (same value: bludgeoning) + [QqWLvCS1RluDtFRS] : object {Seafarer.items.[].system.damageRolls.QqWLvCS1RluDtFRS} + damage : string {Seafarer.items.[].system.damageRolls.QqWLvCS1RluDtFRS.damage} (same value: 1d8+4) + damageType : string {Seafarer.items.[].system.damageRolls.QqWLvCS1RluDtFRS.damageType} (same value: piercing) + [hIOiz1t6Pc3wbBjB] : object {Seafarer.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB} + damage : string {Seafarer.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB.damage} (same value: 1d8+4) + damageType : string {Seafarer.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB.damageType} (same value: piercing) + [3WOz68Z24UuLsSPT] : object {Seafarer.items.[].system.damageRolls.3WOz68Z24UuLsSPT} + damage : string {Seafarer.items.[].system.damageRolls.3WOz68Z24UuLsSPT.damage} (same value: 1d4+10) + damageType : string {Seafarer.items.[].system.damageRolls.3WOz68Z24UuLsSPT.damageType} (same value: bludgeoning) + [1X8Sf7vMJoQFOrxt] : object {Seafarer.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt} + damage : string {Seafarer.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt.damage} (same value: 1d4+3) + damageType : string {Seafarer.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt.damageType} (same value: piercing) + [nqk6RGsRE92HlH3G] : object {Seafarer.items.[].system.damageRolls.nqk6RGsRE92HlH3G} + damage : string {Seafarer.items.[].system.damageRolls.nqk6RGsRE92HlH3G.damage} (same value: 1d4+3) + damageType : string {Seafarer.items.[].system.damageRolls.nqk6RGsRE92HlH3G.damageType} (same value: piercing) + [fLPNBvHYgP6Uru2e] : object {Seafarer.items.[].system.damageRolls.fLPNBvHYgP6Uru2e} + damage : string {Seafarer.items.[].system.damageRolls.fLPNBvHYgP6Uru2e.damage} (same value: 1d4+3) + damageType : string {Seafarer.items.[].system.damageRolls.fLPNBvHYgP6Uru2e.damageType} (same value: bludgeoning) + [YwSNXRV7TrrhOHjK] : object {Seafarer.items.[].system.damageRolls.YwSNXRV7TrrhOHjK} + damage : string {Seafarer.items.[].system.damageRolls.YwSNXRV7TrrhOHjK.damage} (same value: 1d4+8) + damageType : string {Seafarer.items.[].system.damageRolls.YwSNXRV7TrrhOHjK.damageType} (same value: bludgeoning) + LDkBlZCgkyATJAfr : object {Seafarer.items.[].system.damageRolls.LDkBlZCgkyATJAfr} + damage : string {Seafarer.items.[].system.damageRolls.LDkBlZCgkyATJAfr.damage} (same value: 1d6+8) + damageType : string {Seafarer.items.[].system.damageRolls.LDkBlZCgkyATJAfr.damageType} (same value: piercing) + [actionType] : object {Seafarer.items.[].system.actionType} + value : string {Seafarer.items.[].system.actionType.value} (3 different values) + action (x12) + passive (x15) + reaction (x3) + [actions] : object {Seafarer.items.[].system.actions} + [value] : integer {Seafarer.items.[].system.actions.value} (3 different values) + 1 (x5) + 2 (x6) + 3 (x1) + [frequency] : object {Seafarer.items.[].system.frequency} + max : integer {Seafarer.items.[].system.frequency.max} (2 different values) + 1 (x1) + 5 (x1) + per : string {Seafarer.items.[].system.frequency.per} (2 different values) + round (x1) + day (x1) + [value] : integer {Seafarer.items.[].system.frequency.value} (same value: 1) + [mod] : object {Seafarer.items.[].system.mod} + value : integer {Seafarer.items.[].system.mod.value} (7 different values) + 11 (x2) + 14 (x1) + 18 (x1) + 8 (x1) + 6 (x1) + 17 (x1) + 12 (x1) + [proficient] : object {Seafarer.items.[].system.proficient} + value : integer {Seafarer.items.[].system.proficient.value} (same value: 0) + [stackGroup] : string {Seafarer.items.[].system.stackGroup} (2 different values) + blowgunDarts (x1) + bolts (x1) + [uses] : object {Seafarer.items.[].system.uses} + autoDestroy : boolean {Seafarer.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Seafarer.items.[].system.uses.max} (same value: 1) + value : integer {Seafarer.items.[].system.uses.value} (same value: 1) + [acBonus] : integer {Seafarer.items.[].system.acBonus} (2 different values) + 1 (x3) + 5 (x1) + [checkPenalty] : integer {Seafarer.items.[].system.checkPenalty} (3 different values) + -1 (x2) + 0 (x1) + -3 (x1) + [dexCap] : integer {Seafarer.items.[].system.dexCap} (3 different values) + 4 (x2) + 3 (x1) + 1 (x1) + [speedPenalty] : integer {Seafarer.items.[].system.speedPenalty} (2 different values) + 0 (x3) + -10 (x1) + [strength] : integer {Seafarer.items.[].system.strength} (2 different values) + 0 (x3) + 3 (x1) + type : string {Seafarer.items.[].type} (7 different values) + weapon (x15) + melee (x26) + action (x30) + lore (x8) + consumable (x2) + equipment (x5) + armor (x4) + [flags] : object {Seafarer.items.[].flags} + pf2e : object {Seafarer.items.[].flags.pf2e} + linkedWeapon : string {Seafarer.items.[].flags.pf2e.linkedWeapon} (14 different values) + ioBhBqoLt4XX6CZA (x2) + NxjUE1b3gXulaYXI (x1) + 7ZjTmVAoRm67Qw4p (x1) + 7WNmgYpderZZuviS (x1) + TlssQ1wRRGPexmzE (x2) + YDDqngDxiWGbURtB (x2) + 4PFwlh9pNSzyC7rx (x2) + MW2HziWk52XbjMte (x1) + m1wLRwK4NCvFzdlr (x2) + BR3RAmPGKOMYsl51 (x2) + Mcqi9fIHy5a1ffpL (x1) + 6XPlbUxgUgqw9cFF (x1) + RFExcamrHzYoiQDI (x1) + pk7yiqmelp0XnJO6 (x1) + name : string {Seafarer.name} (all different values) + system : object {Seafarer.system} + abilities : object {Seafarer.system.abilities} + cha : object {Seafarer.system.abilities.cha} + mod : integer {Seafarer.system.abilities.cha.mod} (4 different values) + 2 (x2) + -1 (x1) + 0 (x5) + 3 (x1) + con : object {Seafarer.system.abilities.con} + mod : integer {Seafarer.system.abilities.con.mod} (5 different values) + 1 (x4) + 3 (x1) + 2 (x2) + 0 (x1) + 4 (x1) + dex : object {Seafarer.system.abilities.dex} + mod : integer {Seafarer.system.abilities.dex.mod} (3 different values) + 4 (x3) + 2 (x4) + 3 (x2) + int : object {Seafarer.system.abilities.int} + mod : integer {Seafarer.system.abilities.int.mod} (4 different values) + 0 (x6) + 4 (x1) + 1 (x1) + 2 (x1) + str : object {Seafarer.system.abilities.str} + mod : integer {Seafarer.system.abilities.str.mod} (4 different values) + 2 (x2) + 4 (x4) + 3 (x2) + 0 (x1) + wis : object {Seafarer.system.abilities.wis} + mod : integer {Seafarer.system.abilities.wis.mod} (4 different values) + 1 (x3) + 4 (x1) + 2 (x3) + 3 (x2) + attributes : object {Seafarer.system.attributes} + ac : object {Seafarer.system.attributes.ac} + details : string {Seafarer.system.attributes.ac.details} (same value: ) + value : integer {Seafarer.system.attributes.ac.value} (7 different values) + 19 (x1) + 21 (x1) + 17 (x1) + 18 (x2) + 24 (x1) + 15 (x1) + 23 (x2) + allSaves : object {Seafarer.system.attributes.allSaves} + value : string {Seafarer.system.attributes.allSaves.value} (same value: ) + hp : object {Seafarer.system.attributes.hp} + details : string {Seafarer.system.attributes.hp.details} (same value: ) + max : integer {Seafarer.system.attributes.hp.max} (all different values) + temp : integer {Seafarer.system.attributes.hp.temp} (same value: 0) + value : integer {Seafarer.system.attributes.hp.value} (all different values) + speed : object {Seafarer.system.attributes.speed} + otherSpeeds : array {Seafarer.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Seafarer.system.attributes.speed.otherSpeeds.[]} + type : string {Seafarer.system.attributes.speed.otherSpeeds.[].type} (same value: swim) + value : integer {Seafarer.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 30 (x1) + 25 (x1) + 20 (x1) + value : integer {Seafarer.system.attributes.speed.value} (3 different values) + 25 (x6) + 30 (x2) + 20 (x1) + details : object {Seafarer.system.details} + blurb : string {Seafarer.system.details.blurb} (same value: ) + languages : object {Seafarer.system.details.languages} + details : string {Seafarer.system.details.languages.details} (same value: ) + value : array {Seafarer.system.details.languages.value} + Length: min=0 max=2 + Value type: string {Seafarer.system.details.languages.value.[]} (2 different values) + common (x8) + thalassic (x2) + level : object {Seafarer.system.details.level} + value : integer {Seafarer.system.details.level.value} (5 different values) + 3 (x2) + 5 (x2) + 2 (x2) + 6 (x2) + 1 (x1) + privateNotes : string {Seafarer.system.details.privateNotes} (same value: ) + publicNotes : string {Seafarer.system.details.publicNotes} (8 different values) +

A ship's boatswain, or bosun, leads the deckhands who maintain the ship.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

(x1) +

Be it the result of shipwreck, forcible marooning, or personal choice, surviving alone on an island long enough tends to weed out the weak of body and mind. Lack of social interaction tends to breed belligerence towards outsiders, but hostilities are not a certainty.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

(x1) +

Divers can often make large amounts of money by diving for treasures and selling them at a markup to tourists and antiquities dealers.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

(x1) +

A navigator uses celestial bodies and shipping lanes to determine routes.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

(x1) +

Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

(x2) +

These scourges are a threat to anyone who spends time away from land.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

(x1) +

The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

(x1) +

A new breed of pirate, these raiders strike at unsuspecting ships from beneath the cover of the waves. The bulky, reinforced diving suits they wear also serve as armor and clockwork mechanisms augment their strength.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

(x1) + publication : object {Seafarer.system.details.publication} + license : string {Seafarer.system.details.publication.license} (same value: ORC) + remaster : boolean {Seafarer.system.details.publication.remaster} (same value: True) + title : string {Seafarer.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Seafarer.system.initiative} + statistic : string {Seafarer.system.initiative.statistic} (same value: perception) + perception : object {Seafarer.system.perception} + details : string {Seafarer.system.perception.details} (same value: ) + mod : integer {Seafarer.system.perception.mod} (7 different values) + 8 (x1) + 13 (x1) + 9 (x2) + 16 (x1) + 6 (x1) + 10 (x1) + 12 (x2) + senses : array<> {Seafarer.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Seafarer.system.resources} + saves : object {Seafarer.system.saves} + fortitude : object {Seafarer.system.saves.fortitude} + saveDetail : string {Seafarer.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Seafarer.system.saves.fortitude.value} (6 different values) + 6 (x1) + 14 (x2) + 9 (x1) + 7 (x3) + 12 (x1) + 15 (x1) + reflex : object {Seafarer.system.saves.reflex} + saveDetail : string {Seafarer.system.saves.reflex.saveDetail} (same value: ) + value : integer {Seafarer.system.saves.reflex.value} (7 different values) + 11 (x1) + 13 (x1) + 12 (x2) + 8 (x2) + 17 (x1) + 10 (x1) + 7 (x1) + will : object {Seafarer.system.saves.will} + saveDetail : string {Seafarer.system.saves.will.saveDetail} (same value: ) + value : integer {Seafarer.system.saves.will.value} (7 different values) + 8 (x1) + 11 (x2) + 6 (x2) + 9 (x1) + 5 (x1) + 14 (x1) + 12 (x1) + skills : object {Seafarer.system.skills} + [acrobatics] : object {Seafarer.system.skills.acrobatics} + base : integer {Seafarer.system.skills.acrobatics.base} (4 different values) + 9 (x1) + 10 (x2) + 6 (x2) + 7 (x1) + [special] : array<> {Seafarer.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {Seafarer.system.skills.athletics} + base : integer {Seafarer.system.skills.athletics.base} (7 different values) + 9 (x1) + 13 (x2) + 10 (x1) + 15 (x1) + 8 (x1) + 7 (x1) + 12 (x1) + [special] : array {Seafarer.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Seafarer.system.skills.athletics.special.[]} + base : integer {Seafarer.system.skills.athletics.special.[].base} (same value: 10) + label : string {Seafarer.system.skills.athletics.special.[].label} (same value: to Climb) + predicate : array {Seafarer.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: string {Seafarer.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) + [intimidation] : object {Seafarer.system.skills.intimidation} + base : integer {Seafarer.system.skills.intimidation.base} (3 different values) + 9 (x1) + 6 (x1) + 13 (x1) + [crafting] : object {Seafarer.system.skills.crafting} + base : integer {Seafarer.system.skills.crafting.base} (2 different values) + 12 (x1) + 13 (x1) + [nature] : object {Seafarer.system.skills.nature} + base : integer {Seafarer.system.skills.nature.base} (3 different values) + 11 (x2) + 9 (x1) + 10 (x1) + [stealth] : object {Seafarer.system.skills.stealth} + base : integer {Seafarer.system.skills.stealth.base} (same value: 11) + [survival] : object {Seafarer.system.skills.survival} + base : integer {Seafarer.system.skills.survival.base} (4 different values) + 15 (x1) + 9 (x1) + 13 (x1) + 10 (x1) + [thievery] : object {Seafarer.system.skills.thievery} + base : integer {Seafarer.system.skills.thievery.base} (same value: 9) + [society] : object {Seafarer.system.skills.society} + base : integer {Seafarer.system.skills.society.base} (same value: 8) + [deception] : object {Seafarer.system.skills.deception} + base : integer {Seafarer.system.skills.deception.base} (same value: 6) + [diplomacy] : object {Seafarer.system.skills.diplomacy} + base : integer {Seafarer.system.skills.diplomacy.base} (same value: 11) + traits : object {Seafarer.system.traits} + rarity : string {Seafarer.system.traits.rarity} (2 different values) + common (x8) + uncommon (x1) + size : object {Seafarer.system.traits.size} + value : string {Seafarer.system.traits.size.value} (same value: med) + value : array {Seafarer.system.traits.value} + Length: min=2 max=3 + Value type: string {Seafarer.system.traits.value.[]} (4 different values) + human (x9) + humanoid (x9) + chaotic (x1) + lawful (x1) + type : string {Seafarer.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Season 1.txt b/output/pf2e/packs/Season 1.txt new file mode 100644 index 0000000..1bf4d66 --- /dev/null +++ b/output/pf2e/packs/Season 1.txt @@ -0,0 +1,549 @@ +Season 1 +Different values: 3 +===================================== +object {Season 1} + _id : string {Season 1._id} (all different values) + img : string {Season 1.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Season 1.items} + Length: min=11 max=26 + Value type: object {Season 1.items.[]} + _id : string {Season 1.items.[]._id} (53 different values) + img : string {Season 1.items.[].img} (37 different values) + name : string {Season 1.items.[].name} (45 different values) + sort : integer {Season 1.items.[].sort} (26 different values) + system : object {Season 1.items.[].system} + [autoHeightenLevel] : object {Season 1.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Season 1.items.[].system.description} + value : string {Season 1.items.[].system.description.value} (42 different values) + [prepared] : object {Season 1.items.[].system.prepared} + flexible : boolean {Season 1.items.[].system.prepared.flexible} (same value: False) + value : string {Season 1.items.[].system.prepared.value} (4 different values) + spontaneous (x1) + focus (x1) + prepared (x1) + innate (x1) + [proficiency] : object {Season 1.items.[].system.proficiency} + value : integer {Season 1.items.[].system.proficiency.value} (same value: 0) + publication : object {Season 1.items.[].system.publication} + license : string {Season 1.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Season 1.items.[].system.publication.remaster} (same value: False) + title : string {Season 1.items.[].system.publication.title} (all different values) + rules : ###FoundryRulesObject### + [slots] : object {Season 1.items.[].system.slots} + [slot0] : object {Season 1.items.[].system.slots.slot0} + max : integer {Season 1.items.[].system.slots.slot0.max} (all different values) + [value] : integer {Season 1.items.[].system.slots.slot0.value} (2 different values) + 5 (x1) + 1 (x1) + prepared : array {Season 1.items.[].system.slots.slot0.prepared} + Length: min=2 max=2 + Value type: object {Season 1.items.[].system.slots.slot0.prepared.[]} + id : string {Season 1.items.[].system.slots.slot0.prepared.[].id} (2 different values) + WoACkCLAuT1uY3dK (x1) + Ob9lTYH0z6rkHmab (x1) + [slot1] : object {Season 1.items.[].system.slots.slot1} + max : integer {Season 1.items.[].system.slots.slot1.max} (2 different values) + 3 (x2) + 1 (x1) + [value] : integer {Season 1.items.[].system.slots.slot1.value} (2 different values) + 3 (x1) + 1 (x1) + prepared : array {Season 1.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Season 1.items.[].system.slots.slot1.prepared.[]} + id : string {Season 1.items.[].system.slots.slot1.prepared.[].id} (all different values) + [slot2] : object {Season 1.items.[].system.slots.slot2} + max : integer {Season 1.items.[].system.slots.slot2.max} (same value: 2) + value : integer {Season 1.items.[].system.slots.slot2.value} (same value: 2) + [slug] : string {Season 1.items.[].system.slug} (32 different values) + [spelldc] : object {Season 1.items.[].system.spelldc} + dc : integer {Season 1.items.[].system.spelldc.dc} (2 different values) + 20 (x3) + 19 (x1) + mod : integer {Season 1.items.[].system.spelldc.mod} (same value: 0) + value : integer {Season 1.items.[].system.spelldc.value} (2 different values) + 10 (x3) + 9 (x1) + [tradition] : object {Season 1.items.[].system.tradition} + value : string {Season 1.items.[].system.tradition.value} (all different values) + [area] : object {Season 1.items.[].system.area} + type : string {Season 1.items.[].system.area.type} (same value: emanation) + value : integer {Season 1.items.[].system.area.value} (2 different values) + 60 (x2) + 30 (x1) + [cost] : object {Season 1.items.[].system.cost} + value : string {Season 1.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Season 1.items.[].system.counteraction} (same value: False) + [damage] : object {Season 1.items.[].system.damage} + [damageType] : string {Season 1.items.[].system.damage.damageType} (2 different values) + bludgeoning (x4) + piercing (x1) + [dice] : integer {Season 1.items.[].system.damage.dice} (same value: 1) + [die] : string {Season 1.items.[].system.damage.die} (2 different values) + d6 (x4) + d12 (x1) + [0] : object {Season 1.items.[].system.damage.0} + applyMod : boolean {Season 1.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Season 1.items.[].system.damage.0.formula} (same value: 1d8) + kinds : array {Season 1.items.[].system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {Season 1.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {Season 1.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Season 1.items.[].system.damage.0.type} (same value: void) + [defense] : object {Season 1.items.[].system.defense} + save : object {Season 1.items.[].system.defense.save} + basic : boolean {Season 1.items.[].system.defense.save.basic} (2 different values) + False (x2) + True (x2) + statistic : string {Season 1.items.[].system.defense.save.statistic} (2 different values) + will (x3) + fortitude (x1) + [duration] : object {Season 1.items.[].system.duration} + sustained : boolean {Season 1.items.[].system.duration.sustained} (2 different values) + False (x17) + True (x4) + value : string {Season 1.items.[].system.duration.value} (10 different values) + 1 hour (x3) + 10 minutes (x3) + (x7) + 1 round (x2) + until the next time you make your daily preparations (x1) + see below (x1) + 5 minutes (x1) + varies (x1) + 1 minute (x1) + until the start of your next turn (x1) + [level] : object {Season 1.items.[].system.level} + value : integer {Season 1.items.[].system.level.value} (all different values) + [location] : object {Season 1.items.[].system.location} + value : string {Season 1.items.[].system.location.value} (4 different values) + KozDvvxQAGRHCcmn (x12) + yoDLELLlBHguOv54 (x2) + zMoE0vVtAcfryHc1 (x2) + dLO669ysyoh2M1Ww (x5) + [range] : mixed + object {Season 1.items.[].system.range} + value : string {Season 1.items.[].system.range.value} (7 different values) + 30 feet (x5) + (x7) + touch (x4) + 60 feet (x2) + 120 feet (x1) + 10 feet (x1) + varies (x1) + integer {Season 1.items.[].system.range} (same value: 50) + [requirements] : string {Season 1.items.[].system.requirements} (same value: ) + [target] : object {Season 1.items.[].system.target} + value : string {Season 1.items.[].system.target.value} (8 different values) + 1 creature (x6) + (x9) + 1 unattended object of light Bulk or less (x1) + 1 object of 3 bulk or less (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 willing creature (x1) + 1 living creature or 1 willing undead creature (x1) + 1 non-magical weapon that is unattended or wielded by you or a willing ally (x1) + [time] : object {Season 1.items.[].system.time} + value : string {Season 1.items.[].system.time.value} (6 different values) + 2 (x14) + reaction (x1) + 1 (x3) + 1 minute (x1) + 3 (x1) + 1 to 3 (x1) + [traits] : object {Season 1.items.[].system.traits} + rarity : string {Season 1.items.[].system.traits.rarity} (2 different values) + common (x45) + uncommon (x3) + [traditions] : array {Season 1.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Season 1.items.[].system.traits.traditions.[]} (4 different values) + arcane (x18) + occult (x17) + primal (x6) + divine (x9) + value : array {Season 1.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Season 1.items.[].system.traits.value.[]} (30 different values) + [heightening] : object {Season 1.items.[].system.heightening} + damage : object {Season 1.items.[].system.heightening.damage} + 0 : string {Season 1.items.[].system.heightening.damage.0} (2 different values) + 1d6 (x1) + 1d8 (x1) + interval : integer {Season 1.items.[].system.heightening.interval} (2 different values) + 2 (x1) + 1 (x1) + type : string {Season 1.items.[].system.heightening.type} (same value: interval) + [baseItem] : string {Season 1.items.[].system.baseItem} (7 different values) + sap (x1) + shortsword (x1) + maul (x1) + chain-mail (x1) + club (x1) + sling (x1) + studded-leather-armor (x1) + [bonus] : object {Season 1.items.[].system.bonus} + value : integer {Season 1.items.[].system.bonus.value} (5 different values) + 0 (x5) + 10 (x2) + 7 (x1) + 9 (x1) + 8 (x2) + [bonusDamage] : object {Season 1.items.[].system.bonusDamage} + value : integer {Season 1.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Season 1.items.[].system.bulk} + value : mixed + float {Season 1.items.[].system.bulk.value} (same value: 0,1) + integer {Season 1.items.[].system.bulk.value} (2 different values) + 1 (x3) + 2 (x2) + [category] : string {Season 1.items.[].system.category} (8 different values) + martial (x3) + interaction (x1) + offensive (x5) + medium (x1) + defensive (x3) + simple (x2) + light (x1) + ammo (x1) + [containerId] : mixed + [equipped] : object {Season 1.items.[].system.equipped} + carryType : string {Season 1.items.[].system.equipped.carryType} (2 different values) + worn (x11) + held (x1) + [handsHeld] : integer {Season 1.items.[].system.equipped.handsHeld} (2 different values) + 0 (x7) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {Season 1.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Season 1.items.[].system.group} (6 different values) + club (x2) + sword (x1) + hammer (x1) + chain (x1) + sling (x1) + leather (x1) + [hardness] : integer {Season 1.items.[].system.hardness} (same value: 0) + [hp] : object {Season 1.items.[].system.hp} + max : integer {Season 1.items.[].system.hp.max} (same value: 0) + value : integer {Season 1.items.[].system.hp.value} (same value: 0) + [material] : object {Season 1.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Season 1.items.[].system.price} + value : object {Season 1.items.[].system.price.value} + [sp] : integer {Season 1.items.[].system.price.value.sp} (all different values) + [gp] : integer {Season 1.items.[].system.price.value.gp} (all different values) + cp : integer {Season 1.items.[].system.price.value.cp} (same value: 1) + per : integer {Season 1.items.[].system.price.per} (same value: 10) + [quantity] : integer {Season 1.items.[].system.quantity} (2 different values) + 1 (x11) + 10 (x1) + [reload] : object {Season 1.items.[].system.reload} + value : string {Season 1.items.[].system.reload.value} (all different values) + [runes] : object {Season 1.items.[].system.runes} + potency : integer {Season 1.items.[].system.runes.potency} (same value: 0) + property : array<> {Season 1.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Season 1.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Season 1.items.[].system.runes.resilient} (same value: 0) + [size] : string {Season 1.items.[].system.size} (same value: med) + [splashDamage] : object {Season 1.items.[].system.splashDamage} + value : integer {Season 1.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Season 1.items.[].system.usage} + value : string {Season 1.items.[].system.usage.value} (2 different values) + held-in-one-hand (x7) + held-in-two-hands (x3) + [attack] : object {Season 1.items.[].system.attack} + value : string {Season 1.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Season 1.items.[].system.attackEffects} + value : array<> {Season 1.items.[].system.attackEffects.value} + Length: min=0 max=0 + Value type: mixed + [damageRolls] : object {Season 1.items.[].system.damageRolls} + [nsazvfeefxs2i8reqbcy] : object {Season 1.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy} + damage : string {Season 1.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy.damage} (same value: 1d6+2) + damageType : string {Season 1.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy.damageType} (same value: piercing) + [09gvsaag0qpks6zpm0rt] : object {Season 1.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt} + damage : string {Season 1.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt.damage} (same value: 1d6+2) + damageType : string {Season 1.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt.damageType} (same value: bludgeoning) + [viqq0zhm1a9zqxbsxz53] : object {Season 1.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53} + damage : string {Season 1.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53.damage} (same value: 1d12+4) + damageType : string {Season 1.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53.damageType} (same value: bludgeoning) + [fsod70vw8niurykqx8te] : object {Season 1.items.[].system.damageRolls.fsod70vw8niurykqx8te} + damage : string {Season 1.items.[].system.damageRolls.fsod70vw8niurykqx8te.damage} (same value: 1d6+5) + damageType : string {Season 1.items.[].system.damageRolls.fsod70vw8niurykqx8te.damageType} (same value: bludgeoning) + [0ebzdeafyjs540qxceyv] : object {Season 1.items.[].system.damageRolls.0ebzdeafyjs540qxceyv} + damage : string {Season 1.items.[].system.damageRolls.0ebzdeafyjs540qxceyv.damage} (same value: 1d6+5) + damageType : string {Season 1.items.[].system.damageRolls.0ebzdeafyjs540qxceyv.damageType} (same value: bludgeoning) + ucj3vpwznakt1bw53olp : object {Season 1.items.[].system.damageRolls.ucj3vpwznakt1bw53olp} + damage : string {Season 1.items.[].system.damageRolls.ucj3vpwznakt1bw53olp.damage} (same value: 1d6+5) + damageType : string {Season 1.items.[].system.damageRolls.ucj3vpwznakt1bw53olp.damageType} (same value: bludgeoning) + [weaponType] : object {Season 1.items.[].system.weaponType} + value : string {Season 1.items.[].system.weaponType.value} (2 different values) + melee (x4) + ranged (x2) + [actionType] : object {Season 1.items.[].system.actionType} + value : string {Season 1.items.[].system.actionType.value} (all different values) + [actions] : object {Season 1.items.[].system.actions} + [value] : integer {Season 1.items.[].system.actions.value} (same value: 1) + [mod] : object {Season 1.items.[].system.mod} + value : integer {Season 1.items.[].system.mod.value} (same value: 9) + [proficient] : object {Season 1.items.[].system.proficient} + value : integer {Season 1.items.[].system.proficient.value} (same value: 0) + [overlays] : object {Season 1.items.[].system.overlays} + 4gyp3qlsv5ywdyjq : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Season 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (all different values) + pq7cxntbz4s8g5ik : object {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Season 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + rvhoa43rqqqp8izn : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Season 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (all different values) + z04svm1cvfcxtplb : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Season 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (all different values) + [acBonus] : integer {Season 1.items.[].system.acBonus} (2 different values) + 4 (x1) + 2 (x1) + [checkPenalty] : integer {Season 1.items.[].system.checkPenalty} (2 different values) + -2 (x1) + -1 (x1) + [dexCap] : integer {Season 1.items.[].system.dexCap} (2 different values) + 1 (x1) + 3 (x1) + [speedPenalty] : integer {Season 1.items.[].system.speedPenalty} (2 different values) + -5 (x1) + 0 (x1) + [strength] : integer {Season 1.items.[].system.strength} (2 different values) + 3 (x1) + 1 (x1) + [stackGroup] : string {Season 1.items.[].system.stackGroup} (same value: slingBullets) + [uses] : object {Season 1.items.[].system.uses} + autoDestroy : boolean {Season 1.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Season 1.items.[].system.uses.max} (same value: 1) + value : integer {Season 1.items.[].system.uses.value} (same value: 1) + type : string {Season 1.items.[].type} (9 different values) + spellcastingEntry (x4) + spell (x21) + weapon (x5) + equipment (x4) + melee (x6) + action (x9) + lore (x1) + armor (x2) + consumable (x1) + [_stats] : object {Season 1.items.[]._stats} + compendiumSource : string {Season 1.items.[]._stats.compendiumSource} (32 different values) + [flags] : object {Season 1.items.[].flags} + pf2e : object {Season 1.items.[].flags.pf2e} + linkedWeapon : string {Season 1.items.[].flags.pf2e.linkedWeapon} (5 different values) + 6573VqTrZJ9uce1P (x1) + QO9Ulc52tZbNWrG3 (x1) + InZ2TruAAEz1gdt6 (x1) + gpVZ0ljtYQVMgxmU (x2) + kmEEHN991a6zxCQ7 (x1) + name : string {Season 1.name} (all different values) + system : object {Season 1.system} + abilities : object {Season 1.system.abilities} + cha : object {Season 1.system.abilities.cha} + mod : integer {Season 1.system.abilities.cha.mod} (all different values) + con : object {Season 1.system.abilities.con} + mod : integer {Season 1.system.abilities.con.mod} (all different values) + dex : object {Season 1.system.abilities.dex} + mod : integer {Season 1.system.abilities.dex.mod} (all different values) + int : object {Season 1.system.abilities.int} + mod : integer {Season 1.system.abilities.int.mod} (all different values) + str : object {Season 1.system.abilities.str} + mod : integer {Season 1.system.abilities.str.mod} (all different values) + wis : object {Season 1.system.abilities.wis} + mod : integer {Season 1.system.abilities.wis.mod} (2 different values) + 1 (x1) + 2 (x2) + attributes : object {Season 1.system.attributes} + ac : object {Season 1.system.attributes.ac} + details : string {Season 1.system.attributes.ac.details} (same value: ) + value : integer {Season 1.system.attributes.ac.value} (2 different values) + 18 (x2) + 20 (x1) + allSaves : object {Season 1.system.attributes.allSaves} + value : string {Season 1.system.attributes.allSaves.value} (2 different values) + (x2) + +2 status to all saves vs. magic, iron mind (x1) + hp : object {Season 1.system.attributes.hp} + details : string {Season 1.system.attributes.hp.details} (same value: ) + max : integer {Season 1.system.attributes.hp.max} (all different values) + temp : integer {Season 1.system.attributes.hp.temp} (same value: 0) + value : integer {Season 1.system.attributes.hp.value} (all different values) + speed : object {Season 1.system.attributes.speed} + otherSpeeds : array<> {Season 1.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Season 1.system.attributes.speed.value} (2 different values) + 25 (x2) + 20 (x1) + details : object {Season 1.system.details} + blurb : string {Season 1.system.details.blurb} (same value: ) + languages : object {Season 1.system.details.languages} + details : string {Season 1.system.details.languages.details} (same value: ) + value : array {Season 1.system.details.languages.value} + Length: min=2 max=3 + Value type: string {Season 1.system.details.languages.value.[]} (4 different values) + common (x3) + kelish (x2) + dwarven (x1) + sakvroth (x1) + level : object {Season 1.system.details.level} + value : integer {Season 1.system.details.level.value} (2 different values) + 3 (x2) + 2 (x1) + privateNotes : string {Season 1.system.details.privateNotes} (same value: ) + publicNotes : string {Season 1.system.details.publicNotes} (same value: ) + publication : object {Season 1.system.details.publication} + license : string {Season 1.system.details.publication.license} (same value: OGL) + remaster : boolean {Season 1.system.details.publication.remaster} (same value: False) + title : string {Season 1.system.details.publication.title} (same value: Pathfinder Society: Season 1) + initiative : object {Season 1.system.initiative} + statistic : string {Season 1.system.initiative.statistic} (same value: perception) + perception : object {Season 1.system.perception} + details : string {Season 1.system.perception.details} (same value: ) + mod : integer {Season 1.system.perception.mod} (all different values) + senses : array {Season 1.system.perception.senses} + Length: min=0 max=1 + Value type: object {Season 1.system.perception.senses.[]} + type : string {Season 1.system.perception.senses.[].type} (same value: darkvision) + resources : object {Season 1.system.resources} + [focus] : object {Season 1.system.resources.focus} + max : integer {Season 1.system.resources.focus.max} (same value: 1) + value : integer {Season 1.system.resources.focus.value} (same value: 1) + saves : object {Season 1.system.saves} + fortitude : object {Season 1.system.saves.fortitude} + saveDetail : string {Season 1.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Season 1.system.saves.fortitude.value} (all different values) + reflex : object {Season 1.system.saves.reflex} + saveDetail : string {Season 1.system.saves.reflex.saveDetail} (same value: ) + value : integer {Season 1.system.saves.reflex.value} (2 different values) + 8 (x2) + 6 (x1) + will : object {Season 1.system.saves.will} + saveDetail : string {Season 1.system.saves.will.saveDetail} (same value: ) + value : integer {Season 1.system.saves.will.value} (2 different values) + 10 (x2) + 6 (x1) + skills : object {Season 1.system.skills} + [acrobatics] : object {Season 1.system.skills.acrobatics} + base : integer {Season 1.system.skills.acrobatics.base} (same value: 8) + [deception] : object {Season 1.system.skills.deception} + base : integer {Season 1.system.skills.deception.base} (2 different values) + 11 (x1) + 9 (x1) + [diplomacy] : object {Season 1.system.skills.diplomacy} + base : integer {Season 1.system.skills.diplomacy.base} (same value: 9) + [occultism] : object {Season 1.system.skills.occultism} + base : integer {Season 1.system.skills.occultism.base} (same value: 7) + [performance] : object {Season 1.system.skills.performance} + base : integer {Season 1.system.skills.performance.base} (same value: 11) + [society] : object {Season 1.system.skills.society} + base : integer {Season 1.system.skills.society.base} (same value: 7) + [stealth] : object {Season 1.system.skills.stealth} + base : integer {Season 1.system.skills.stealth.base} (2 different values) + 8 (x1) + 6 (x1) + [thievery] : object {Season 1.system.skills.thievery} + base : integer {Season 1.system.skills.thievery.base} (same value: 8) + athletics : object {Season 1.system.skills.athletics} + base : integer {Season 1.system.skills.athletics.base} (2 different values) + 9 (x1) + 7 (x1) + intimidation : object {Season 1.system.skills.intimidation} + base : integer {Season 1.system.skills.intimidation.base} (2 different values) + 9 (x1) + 6 (x1) + [religion] : object {Season 1.system.skills.religion} + base : integer {Season 1.system.skills.religion.base} (same value: 8) + [survival] : object {Season 1.system.skills.survival} + base : integer {Season 1.system.skills.survival.base} (same value: 8) + traits : object {Season 1.system.traits} + rarity : string {Season 1.system.traits.rarity} (same value: common) + size : object {Season 1.system.traits.size} + value : string {Season 1.system.traits.size.value} (same value: med) + value : array {Season 1.system.traits.value} + Length: min=3 max=5 + Value type: string {Season 1.system.traits.value.[]} (6 different values) + evil (x3) + human (x2) + humanoid (x3) + duergar (x1) + dwarf (x1) + lawful (x1) + type : string {Season 1.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Season of Ghosts.txt b/output/pf2e/packs/Season of Ghosts.txt new file mode 100644 index 0000000..ca59b40 --- /dev/null +++ b/output/pf2e/packs/Season of Ghosts.txt @@ -0,0 +1,48 @@ +Season of Ghosts +Different values: 5 +===================================== +object {Season of Ghosts} + _id : string {Season of Ghosts._id} (all different values) + folder : string {Season of Ghosts.folder} (same value: nYejRh5pL5dk5R7M) + img : string {Season of Ghosts.img} (all different values) + name : string {Season of Ghosts.name} (all different values) + system : object {Season of Ghosts.system} + description : object {Season of Ghosts.system.description} + value : string {Season of Ghosts.system.description.value} (all different values) + gm : string {Season of Ghosts.system.description.gm} (same value:

Soul Degradation (Curse 7)

rare

curse

magical

The PC's sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn't increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.

Saving Throw @Check[will|dc:23|traits:curse,magical]

Stage 1 weakness 5 to positive damage

Stage 2 weakness 10 to positive damage

Stage 3 weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they're @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure

Stage 4 as stage 3

Stage 5 as stage 3

Stage 6 The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).

) + duration : object {Season of Ghosts.system.duration} + [expiry] : string {Season of Ghosts.system.duration.expiry} (2 different values) + turn-end (x1) + turn-start (x3) + sustained : boolean {Season of Ghosts.system.duration.sustained} (same value: False) + unit : string {Season of Ghosts.system.duration.unit} (4 different values) + rounds (x1) + unlimited (x1) + minutes (x2) + days (x1) + value : integer {Season of Ghosts.system.duration.value} (4 different values) + 1 (x2) + -1 (x1) + 10 (x1) + 30 (x1) + level : object {Season of Ghosts.system.level} + value : integer {Season of Ghosts.system.level.value} (same value: 1) + publication : object {Season of Ghosts.system.publication} + license : string {Season of Ghosts.system.publication.license} (same value: OGL) + remaster : boolean {Season of Ghosts.system.publication.remaster} (same value: False) + title : string {Season of Ghosts.system.publication.title} (2 different values) + Pathfinder Season of Ghosts Player's Guide (x2) + Pathfinder #198: No Breath to Cry (x3) + rules : ###FoundryRulesObject### + start : object {Season of Ghosts.system.start} + [initiative] : mixed + value : integer {Season of Ghosts.system.start.value} (same value: 0) + tokenIcon : object {Season of Ghosts.system.tokenIcon} + show : boolean {Season of Ghosts.system.tokenIcon.show} (2 different values) + True (x4) + False (x1) + traits : object {Season of Ghosts.system.traits} + value : array<> {Season of Ghosts.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Season of Ghosts.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Secret Society.txt b/output/pf2e/packs/Secret Society.txt new file mode 100644 index 0000000..d05ad11 --- /dev/null +++ b/output/pf2e/packs/Secret Society.txt @@ -0,0 +1,38 @@ +Secret Society +Different values: 8 +===================================== +object {Secret Society} + _id : string {Secret Society._id} (all different values) + folder : string {Secret Society.folder} (same value: G62DgzzzB9QHF2Zc) + img : string {Secret Society.img} (4 different values) + systems/pf2e/icons/actions/Passive.webp (x5) + systems/pf2e/icons/actions/Reaction.webp (x1) + systems/pf2e/icons/actions/FreeAction.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x1) + name : string {Secret Society.name} (all different values) + system : object {Secret Society.system} + actionType : object {Secret Society.system.actionType} + value : string {Secret Society.system.actionType.value} (4 different values) + passive (x5) + reaction (x1) + free (x1) + action (x1) + actions : object {Secret Society.system.actions} + [value] : integer {Secret Society.system.actions.value} (same value: 1) + [category] : string {Secret Society.system.category} (3 different values) + interaction (x3) + defensive (x1) + offensive (x2) + description : object {Secret Society.system.description} + value : string {Secret Society.system.description.value} (all different values) + publication : object {Secret Society.system.publication} + license : string {Secret Society.system.publication.license} (same value: OGL) + remaster : boolean {Secret Society.system.publication.remaster} (same value: False) + title : string {Secret Society.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Secret Society.system.traits} + rarity : string {Secret Society.system.traits.rarity} (same value: common) + value : array<> {Secret Society.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Secret Society.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Seneschal.txt b/output/pf2e/packs/Seneschal.txt new file mode 100644 index 0000000..9334eae --- /dev/null +++ b/output/pf2e/packs/Seneschal.txt @@ -0,0 +1,66 @@ +Seneschal +Different values: 9 +===================================== +object {Seneschal} + _id : string {Seneschal._id} (all different values) + folder : string {Seneschal.folder} (same value: IeZQtve7rif8lAKY) + img : string {Seneschal.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Seneschal.name} (all different values) + system : object {Seneschal.system} + actionType : object {Seneschal.system.actionType} + value : string {Seneschal.system.actionType.value} (3 different values) + passive (x6) + action (x2) + free (x1) + actions : object {Seneschal.system.actions} + [value] : integer {Seneschal.system.actions.value} (2 different values) + 1 (x1) + 2 (x1) + category : string {Seneschal.system.category} (same value: class) + description : object {Seneschal.system.description} + value : string {Seneschal.system.description.value} (all different values) + level : object {Seneschal.system.level} + value : integer {Seneschal.system.level.value} (7 different values) + 6 (x2) + 20 (x1) + 4 (x2) + 10 (x1) + 2 (x1) + 14 (x1) + 8 (x1) + prerequisites : object {Seneschal.system.prerequisites} + value : array {Seneschal.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Seneschal.system.prerequisites.value.[]} + value : string {Seneschal.system.prerequisites.value.[].value} (2 different values) + Seneschal Witch Dedication (x8) + seneschal witch (x1) + publication : object {Seneschal.system.publication} + license : string {Seneschal.system.publication.license} (same value: ORC) + remaster : boolean {Seneschal.system.publication.remaster} (same value: True) + title : string {Seneschal.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Seneschal.system.traits} + rarity : string {Seneschal.system.traits.rarity} (2 different values) + common (x8) + rare (x1) + value : array {Seneschal.system.traits.value} + Length: min=1 max=3 + Value type: string {Seneschal.system.traits.value.[]} (6 different values) + archetype (x9) + auditory (x2) + illusion (x1) + spellshape (x3) + class (x1) + dedication (x1) + [subfeatures] : object {Seneschal.system.subfeatures} + senses : object {Seneschal.system.subfeatures.senses} + darkvision : object {Seneschal.system.subfeatures.senses.darkvision} + truesight : object {Seneschal.system.subfeatures.senses.truesight} + acuity : string {Seneschal.system.subfeatures.senses.truesight.acuity} (same value: imprecise) + range : integer {Seneschal.system.subfeatures.senses.truesight.range} (same value: 60) + [frequency] : object {Seneschal.system.frequency} + max : integer {Seneschal.system.frequency.max} (same value: 1) + per : string {Seneschal.system.frequency.per} (same value: PT1H) + [location] : string {Seneschal.system.location} (same value: class-2) + type : string {Seneschal.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Sentinel.txt b/output/pf2e/packs/Sentinel.txt new file mode 100644 index 0000000..cadaabd --- /dev/null +++ b/output/pf2e/packs/Sentinel.txt @@ -0,0 +1,45 @@ +Sentinel +Different values: 5 +===================================== +object {Sentinel} + _id : string {Sentinel._id} (all different values) + folder : string {Sentinel.folder} (same value: sG9Q9DWaKpQzzwky) + img : string {Sentinel.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Sentinel.name} (all different values) + system : object {Sentinel.system} + actionType : object {Sentinel.system.actionType} + value : string {Sentinel.system.actionType.value} (2 different values) + passive (x4) + reaction (x1) + actions : object {Sentinel.system.actions} + [value] : mixed + category : string {Sentinel.system.category} (2 different values) + class (x4) + skill (x1) + description : object {Sentinel.system.description} + value : string {Sentinel.system.description.value} (all different values) + level : object {Sentinel.system.level} + value : integer {Sentinel.system.level.value} (all different values) + prerequisites : object {Sentinel.system.prerequisites} + value : array {Sentinel.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Sentinel.system.prerequisites.value.[]} + value : string {Sentinel.system.prerequisites.value.[].value} (2 different values) + Sentinel Dedication (x4) + trained in Survival (x1) + publication : object {Sentinel.system.publication} + license : string {Sentinel.system.publication.license} (same value: ORC) + remaster : boolean {Sentinel.system.publication.remaster} (same value: True) + title : string {Sentinel.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Sentinel.system.traits} + rarity : string {Sentinel.system.traits.rarity} (same value: common) + value : array {Sentinel.system.traits.value} + Length: min=1 max=2 + Value type: string {Sentinel.system.traits.value.[]} (3 different values) + archetype (x5) + dedication (x1) + skill (x1) + [subfeatures] : object {Sentinel.system.subfeatures} + proficiencies : object {Sentinel.system.subfeatures.proficiencies} + type : string {Sentinel.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Seven Dooms for Sandpoint.txt b/output/pf2e/packs/Seven Dooms for Sandpoint.txt new file mode 100644 index 0000000..b5b337f --- /dev/null +++ b/output/pf2e/packs/Seven Dooms for Sandpoint.txt @@ -0,0 +1,33 @@ +Seven Dooms for Sandpoint +Different values: 2 +===================================== +object {Seven Dooms for Sandpoint} + _id : string {Seven Dooms for Sandpoint._id} (all different values) + folder : string {Seven Dooms for Sandpoint.folder} (same value: lW4SmuXik98vi0td) + img : string {Seven Dooms for Sandpoint.img} (all different values) + name : string {Seven Dooms for Sandpoint.name} (all different values) + system : object {Seven Dooms for Sandpoint.system} + description : object {Seven Dooms for Sandpoint.system.description} + value : string {Seven Dooms for Sandpoint.system.description.value} (all different values) + duration : object {Seven Dooms for Sandpoint.system.duration} + [expiry] : mixed + sustained : boolean {Seven Dooms for Sandpoint.system.duration.sustained} (same value: False) + unit : string {Seven Dooms for Sandpoint.system.duration.unit} (same value: unlimited) + value : integer {Seven Dooms for Sandpoint.system.duration.value} (same value: -1) + level : object {Seven Dooms for Sandpoint.system.level} + value : integer {Seven Dooms for Sandpoint.system.level.value} (same value: 1) + publication : object {Seven Dooms for Sandpoint.system.publication} + license : string {Seven Dooms for Sandpoint.system.publication.license} (same value: OGL) + remaster : boolean {Seven Dooms for Sandpoint.system.publication.remaster} (same value: False) + title : string {Seven Dooms for Sandpoint.system.publication.title} (same value: Pathfinder #200: Seven Dooms for Sandpoint) + rules : ###FoundryRulesObject### + start : object {Seven Dooms for Sandpoint.system.start} + [initiative] : mixed + value : integer {Seven Dooms for Sandpoint.system.start.value} (same value: 0) + tokenIcon : object {Seven Dooms for Sandpoint.system.tokenIcon} + show : boolean {Seven Dooms for Sandpoint.system.tokenIcon.show} (same value: True) + traits : object {Seven Dooms for Sandpoint.system.traits} + value : array<> {Seven Dooms for Sandpoint.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Seven Dooms for Sandpoint.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Shades of Blood.txt b/output/pf2e/packs/Shades of Blood.txt new file mode 100644 index 0000000..bcd39da --- /dev/null +++ b/output/pf2e/packs/Shades of Blood.txt @@ -0,0 +1,69 @@ +Shades of Blood +Different values: 6 +===================================== +object {Shades of Blood} + _id : string {Shades of Blood._id} (all different values) + folder : string {Shades of Blood.folder} (same value: wf0cLn0HOBmQ0qOT) + img : string {Shades of Blood.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Shades of Blood.name} (all different values) + system : object {Shades of Blood.system} + boosts : object {Shades of Blood.system.boosts} + 0 : object {Shades of Blood.system.boosts.0} + value : array {Shades of Blood.system.boosts.0.value} + Length: min=2 max=2 + Value type: string {Shades of Blood.system.boosts.0.value.[]} (5 different values) + str (x1) + wis (x2) + cha (x2) + dex (x3) + int (x4) + 1 : object {Shades of Blood.system.boosts.1} + value : array {Shades of Blood.system.boosts.1.value} + Length: min=6 max=6 + Value type: string {Shades of Blood.system.boosts.1.value.[]} (all different values) + description : object {Shades of Blood.system.description} + value : string {Shades of Blood.system.description.value} (all different values) + items : object {Shades of Blood.system.items} + [x4rq4] : object {Shades of Blood.system.items.x4rq4} + img : string {Shades of Blood.system.items.x4rq4.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Shades of Blood.system.items.x4rq4.level} (same value: 1) + name : string {Shades of Blood.system.items.x4rq4.name} (same value: Survey Wildlife) + uuid : string {Shades of Blood.system.items.x4rq4.uuid} (same value: Compendium.pf2e.feats-srd.Item.Survey Wildlife) + [fDEYR] : object {Shades of Blood.system.items.fDEYR} + img : string {Shades of Blood.system.items.fDEYR.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Shades of Blood.system.items.fDEYR.level} (same value: 1) + name : string {Shades of Blood.system.items.fDEYR.name} (same value: Charming Liar) + uuid : string {Shades of Blood.system.items.fDEYR.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar) + [wIYIR] : object {Shades of Blood.system.items.wIYIR} + img : string {Shades of Blood.system.items.wIYIR.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Shades of Blood.system.items.wIYIR.level} (same value: 1) + name : string {Shades of Blood.system.items.wIYIR.name} (same value: Dubious Knowledge) + uuid : string {Shades of Blood.system.items.wIYIR.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + jPywd : object {Shades of Blood.system.items.jPywd} + img : string {Shades of Blood.system.items.jPywd.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Shades of Blood.system.items.jPywd.level} (same value: 1) + name : string {Shades of Blood.system.items.jPywd.name} (same value: Multilingual) + uuid : string {Shades of Blood.system.items.jPywd.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + publication : object {Shades of Blood.system.publication} + license : string {Shades of Blood.system.publication.license} (same value: ORC) + remaster : boolean {Shades of Blood.system.publication.remaster} (same value: True) + title : string {Shades of Blood.system.publication.title} (same value: Pathfinder Shades of Blood Player's Guide) + rules : ###FoundryRulesObject### + trainedSkills : object {Shades of Blood.system.trainedSkills} + lore : array {Shades of Blood.system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Shades of Blood.system.trainedSkills.lore.[]} (all different values) + value : array {Shades of Blood.system.trainedSkills.value} + Length: min=0 max=1 + Value type: string {Shades of Blood.system.trainedSkills.value.[]} (5 different values) + survival (x1) + deception (x1) + stealth (x1) + crafting (x1) + society (x1) + traits : object {Shades of Blood.system.traits} + rarity : string {Shades of Blood.system.traits.rarity} (same value: rare) + value : array<> {Shades of Blood.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Shades of Blood.type} (same value: background) \ No newline at end of file diff --git a/output/pf2e/packs/Shadowcaster.txt b/output/pf2e/packs/Shadowcaster.txt new file mode 100644 index 0000000..74a5992 --- /dev/null +++ b/output/pf2e/packs/Shadowcaster.txt @@ -0,0 +1,47 @@ +Shadowcaster +Different values: 7 +===================================== +object {Shadowcaster} + _id : string {Shadowcaster._id} (all different values) + folder : string {Shadowcaster.folder} (same value: zA2bHGPWATLSSOSN) + img : string {Shadowcaster.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Shadowcaster.name} (all different values) + system : object {Shadowcaster.system} + actionType : object {Shadowcaster.system.actionType} + value : string {Shadowcaster.system.actionType.value} (2 different values) + passive (x6) + action (x1) + actions : object {Shadowcaster.system.actions} + [value] : integer {Shadowcaster.system.actions.value} (same value: 1) + category : string {Shadowcaster.system.category} (same value: class) + description : object {Shadowcaster.system.description} + value : string {Shadowcaster.system.description.value} (all different values) + level : object {Shadowcaster.system.level} + value : integer {Shadowcaster.system.level.value} (all different values) + prerequisites : object {Shadowcaster.system.prerequisites} + value : array {Shadowcaster.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Shadowcaster.system.prerequisites.value.[]} + value : string {Shadowcaster.system.prerequisites.value.[].value} (5 different values) + Shadowcaster Dedication (x5) + Shadow Reservoir (x1) + ability to cast spells from spell slots (x1) + ability to cast spells (x1) + focus pool (x1) + publication : object {Shadowcaster.system.publication} + license : string {Shadowcaster.system.publication.license} (same value: OGL) + remaster : boolean {Shadowcaster.system.publication.remaster} (same value: False) + title : string {Shadowcaster.system.publication.title} (same value: Pathfinder Secrets of Magic) + rules : ###FoundryRulesObject### + traits : object {Shadowcaster.system.traits} + rarity : string {Shadowcaster.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Shadowcaster.system.traits.value} + Length: min=1 max=3 + Value type: string {Shadowcaster.system.traits.value.[]} (4 different values) + archetype (x7) + shadow (x1) + spellshape (x1) + dedication (x1) + type : string {Shadowcaster.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Shadowdancer.txt b/output/pf2e/packs/Shadowdancer.txt new file mode 100644 index 0000000..4ed05bc --- /dev/null +++ b/output/pf2e/packs/Shadowdancer.txt @@ -0,0 +1,55 @@ +Shadowdancer +Different values: 7 +===================================== +object {Shadowdancer} + _id : string {Shadowdancer._id} (all different values) + folder : string {Shadowdancer.folder} (same value: 5jYCkr43AjezrKOV) + img : string {Shadowdancer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Shadowdancer.name} (all different values) + system : object {Shadowdancer.system} + actionType : object {Shadowdancer.system.actionType} + value : string {Shadowdancer.system.actionType.value} (same value: passive) + actions : object {Shadowdancer.system.actions} + [value] : mixed + category : string {Shadowdancer.system.category} (same value: class) + description : object {Shadowdancer.system.description} + value : string {Shadowdancer.system.description.value} (all different values) + level : object {Shadowdancer.system.level} + value : integer {Shadowdancer.system.level.value} (5 different values) + 12 (x2) + 10 (x2) + 18 (x1) + 14 (x1) + 8 (x1) + prerequisites : object {Shadowdancer.system.prerequisites} + value : array {Shadowdancer.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Shadowdancer.system.prerequisites.value.[]} + value : string {Shadowdancer.system.prerequisites.value.[].value} (4 different values) + Shadow Magic (x3) + Shadowdancer Dedication (x3) + master in Stealth (x1) + expert in Performance (x1) + publication : object {Shadowdancer.system.publication} + license : string {Shadowdancer.system.publication.license} (same value: OGL) + remaster : boolean {Shadowdancer.system.publication.remaster} (same value: False) + title : string {Shadowdancer.system.publication.title} (same value: Pathfinder Advanced Player's Guide) + rules : ###FoundryRulesObject### + traits : object {Shadowdancer.system.traits} + rarity : string {Shadowdancer.system.traits.rarity} (same value: common) + value : array {Shadowdancer.system.traits.value} + Length: min=1 max=2 + Value type: string {Shadowdancer.system.traits.value.[]} (2 different values) + archetype (x7) + dedication (x1) + [subfeatures] : object {Shadowdancer.system.subfeatures} + [proficiencies] : object {Shadowdancer.system.subfeatures.proficiencies} + spellcasting : object {Shadowdancer.system.subfeatures.proficiencies.spellcasting} + rank : integer {Shadowdancer.system.subfeatures.proficiencies.spellcasting.rank} (2 different values) + 2 (x2) + 1 (x1) + senses : object {Shadowdancer.system.subfeatures.senses} + greater-darkvision : object {Shadowdancer.system.subfeatures.senses.greater-darkvision} + acuity : string {Shadowdancer.system.subfeatures.senses.greater-darkvision.acuity} (same value: imprecise) + range : integer {Shadowdancer.system.subfeatures.senses.greater-darkvision.range} (same value: 30) + type : string {Shadowdancer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Shadows at Sundown.txt b/output/pf2e/packs/Shadows at Sundown.txt new file mode 100644 index 0000000..359e1ed --- /dev/null +++ b/output/pf2e/packs/Shadows at Sundown.txt @@ -0,0 +1,1754 @@ +Shadows at Sundown +Different values: 18 +===================================== +object {Shadows at Sundown} + _id : string {Shadows at Sundown._id} (all different values) + img : string {Shadows at Sundown.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x13) + systems/pf2e/icons/default-icons/hazard.svg (x5) + items : array {Shadows at Sundown.items} + Length: min=1 max=55 + Value type: object {Shadows at Sundown.items.[]} + _id : string {Shadows at Sundown.items.[]._id} (285 different values) + [_stats] : object {Shadows at Sundown.items.[]._stats} + compendiumSource : string {Shadows at Sundown.items.[]._stats.compendiumSource} (126 different values) + img : string {Shadows at Sundown.items.[].img} (113 different values) + name : string {Shadows at Sundown.items.[].name} (186 different values) + sort : integer {Shadows at Sundown.items.[].sort} (56 different values) + system : object {Shadows at Sundown.items.[].system} + [area] : object {Shadows at Sundown.items.[].system.area} + type : string {Shadows at Sundown.items.[].system.area.type} (4 different values) + emanation (x5) + burst (x7) + cone (x3) + line (x1) + value : integer {Shadows at Sundown.items.[].system.area.value} (5 different values) + 30 (x8) + 60 (x2) + 20 (x3) + 10 (x2) + 40 (x1) + [details] : string {Shadows at Sundown.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder) + [cost] : object {Shadows at Sundown.items.[].system.cost} + value : string {Shadows at Sundown.items.[].system.cost.value} (5 different values) + rare candles and incense worth a total value of 50 gp (x2) + rare oils to anoint the body worth a total value of the target's level (minimum 1) × 25 gp; (x1) + (x123) + warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x2) + black onyx, see Table 7-1 (x2) + [counteraction] : boolean {Shadows at Sundown.items.[].system.counteraction} (2 different values) + False (x123) + True (x7) + [damage] : object {Shadows at Sundown.items.[].system.damage} + [damageType] : string {Shadows at Sundown.items.[].system.damage.damageType} (3 different values) + bludgeoning (x2) + piercing (x3) + slashing (x2) + [dice] : integer {Shadows at Sundown.items.[].system.damage.dice} (same value: 1) + [die] : string {Shadows at Sundown.items.[].system.damage.die} (3 different values) + d4 (x3) + d8 (x2) + d6 (x2) + [0] : object {Shadows at Sundown.items.[].system.damage.0} + [applyMod] : boolean {Shadows at Sundown.items.[].system.damage.0.applyMod} (2 different values) + False (x16) + True (x5) + [category] : mixed + formula : string {Shadows at Sundown.items.[].system.damage.0.formula} (20 different values) + 2d6 (x1) + 1d8 (x4) + 10d10 (x2) + 8d10 (x2) + 12d6 (x3) + 6d8 (x1) + 1d4 (x2) + 2d4 (x3) + 1d4+1 (x3) + 8d6 (x3) + 2d10 (x1) + 0 (x2) + 1d6 (x1) + 7d10 (x1) + 5d8 (x1) + 70 (x1) + 7d8 (x1) + 16d6 (x1) + 4d10 (x1) + 5d6 (x1) + kinds : array {Shadows at Sundown.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Shadows at Sundown.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x35) + healing (x3) + materials : array<> {Shadows at Sundown.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Shadows at Sundown.items.[].system.damage.0.type} (11 different values) + vitality (x3) + void (x9) + cold (x3) + poison (x1) + electricity (x1) + force (x4) + mental (x5) + sonic (x1) + untyped (x2) + spirit (x4) + fire (x2) + [v1pnjhfu6e9akqe0] : object {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Shadows at Sundown.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [defense] : object {Shadows at Sundown.items.[].system.defense} + save : object {Shadows at Sundown.items.[].system.defense.save} + basic : boolean {Shadows at Sundown.items.[].system.defense.save.basic} (2 different values) + True (x19) + False (x37) + statistic : string {Shadows at Sundown.items.[].system.defense.save.statistic} (3 different values) + fortitude (x27) + reflex (x5) + will (x24) + description : object {Shadows at Sundown.items.[].system.description} + value : string {Shadows at Sundown.items.[].system.description.value} (169 different values) + [duration] : object {Shadows at Sundown.items.[].system.duration} + sustained : boolean {Shadows at Sundown.items.[].system.duration.sustained} (2 different values) + False (x116) + True (x14) + value : string {Shadows at Sundown.items.[].system.duration.value} (17 different values) + up to 10 minutes (x2) + (x68) + 1 minute (x19) + until the next time you make your daily preparations (x4) + varies (x10) + 8 hours (x1) + 1 day (x1) + 1 round or sustained up to 1 minute (x2) + until the end of your turn (x1) + 5 minutes (x3) + unlimited (x3) + 1 round (x2) + 1 hour (x4) + 10 minutes (x6) + see below (x2) + until the end of the target's next turn (x1) + until the start of your next turn (x1) + [level] : object {Shadows at Sundown.items.[].system.level} + value : integer {Shadows at Sundown.items.[].system.level.value} (13 different values) + 5 (x17) + 4 (x18) + 12 (x1) + 0 (x15) + 9 (x2) + 7 (x7) + 1 (x46) + 8 (x4) + 6 (x17) + 3 (x9) + 2 (x17) + 14 (x2) + 16 (x1) + [location] : object {Shadows at Sundown.items.[].system.location} + [value] : string {Shadows at Sundown.items.[].system.location.value} (13 different values) + Q1Ot43LRXr9SRFCY (x8) + GUHU4jclyeR8gO8I (x1) + ia68DaX34wjqAFnI (x28) + rviAOZxoFumX0CYS (x3) + frfC7rIOiIjhS4FG (x1) + vdXXE26Jek4CwVOw (x10) + aYSZgK07zzoQnxWn (x3) + U8wqj2vm7tqUTnK9 (x8) + bMfRFcF5dsx6pP2C (x17) + AOfV7hv3xmj7EQQx (x9) + VNiOGGKc54QUfVbN (x33) + Ny3NqbCBZzlv4JM1 (x1) + 9DoBcK6jzc8XHJ75 (x1) + [heightenedLevel] : integer {Shadows at Sundown.items.[].system.location.heightenedLevel} (8 different values) + 5 (x12) + 6 (x15) + 4 (x7) + 2 (x5) + 7 (x7) + 8 (x4) + 3 (x4) + 1 (x4) + [uses] : object {Shadows at Sundown.items.[].system.location.uses} + max : integer {Shadows at Sundown.items.[].system.location.uses.max} (2 different values) + 3 (x4) + 2 (x1) + value : integer {Shadows at Sundown.items.[].system.location.uses.value} (2 different values) + 3 (x4) + 2 (x1) + [signature] : boolean {Shadows at Sundown.items.[].system.location.signature} (same value: True) + publication : object {Shadows at Sundown.items.[].system.publication} + license : string {Shadows at Sundown.items.[].system.publication.license} (2 different values) + OGL (x272) + ORC (x13) + remaster : boolean {Shadows at Sundown.items.[].system.publication.remaster} (2 different values) + False (x272) + True (x13) + title : string {Shadows at Sundown.items.[].system.publication.title} (8 different values) + Pathfinder Core Rulebook (x139) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Player Core (x12) + (x79) + Pathfinder GM Core (x1) + Pathfinder Bestiary (x27) + Pathfinder Adventure: Shadows at Sundown (x19) + Pathfinder Bestiary 2 (x6) + [range] : mixed + object {Shadows at Sundown.items.[].system.range} + value : string {Shadows at Sundown.items.[].system.range.value} (14 different values) + (x18) + 20 feet (x1) + 0 feet (x1) + 30 feet (x48) + varies (x4) + touch (x18) + 10 feet (x4) + 500 feet (x4) + interplanar (x2) + 120 feet (x20) + planetary (x5) + 100 miles (x2) + 60 feet (x2) + 40 feet (x1) + integer {Shadows at Sundown.items.[].system.range} (same value: 60) + [requirements] : string {Shadows at Sundown.items.[].system.requirements} (same value: ) + [ritual] : object {Shadows at Sundown.items.[].system.ritual} + primary : object {Shadows at Sundown.items.[].system.ritual.primary} + check : string {Shadows at Sundown.items.[].system.ritual.primary.check} (4 different values) + Occultism (expert) or Religion (expert) (x2) + Religion (expert) (x1) + Arcana (master) or Occultism (master) (x2) + Arcana (expert), Occultism (expert), or Religion (expert) (x2) + secondary : object {Shadows at Sundown.items.[].system.ritual.secondary} + casters : integer {Shadows at Sundown.items.[].system.ritual.secondary.casters} (3 different values) + 1 (x4) + 2 (x1) + 4 (x2) + checks : string {Shadows at Sundown.items.[].system.ritual.secondary.checks} (4 different values) + Occultism or Religion (whichever isn't used for the primary check) (x2) + Occultism, Religion (x1) + Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x2) + Religion (x2) + rules : ###FoundryRulesObject### + [slug] : string {Shadows at Sundown.items.[].system.slug} (127 different values) + [target] : object {Shadows at Sundown.items.[].system.target} + value : string {Shadows at Sundown.items.[].system.target.value} (25 different values) + [time] : object {Shadows at Sundown.items.[].system.time} + value : string {Shadows at Sundown.items.[].system.time.value} (8 different values) + 1 hour (x2) + 1 day (x5) + 2 (x91) + 1 to 3 (x6) + 1 (x5) + 10 minutes (x7) + 1 minute (x7) + 3 (x7) + [traits] : object {Shadows at Sundown.items.[].system.traits} + rarity : string {Shadows at Sundown.items.[].system.traits.rarity} (3 different values) + uncommon (x30) + common (x236) + rare (x1) + [traditions] : array {Shadows at Sundown.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Shadows at Sundown.items.[].system.traits.traditions.[]} (4 different values) + arcane (x96) + divine (x68) + primal (x39) + occult (x97) + value : array {Shadows at Sundown.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Shadows at Sundown.items.[].system.traits.value.[]} (74 different values) + [integrated] : mixed + [baseItem] : string {Shadows at Sundown.items.[].system.baseItem} (9 different values) + staff (x2) + explorers-clothing (x1) + dagger (x1) + leather-armor (x2) + studded-leather-armor (x1) + longsword (x2) + shortbow (x1) + composite-shortbow (x1) + steel-shield (x1) + [bonus] : object {Shadows at Sundown.items.[].system.bonus} + value : integer {Shadows at Sundown.items.[].system.bonus.value} (16 different values) + 0 (x6) + 16 (x1) + 4 (x2) + 29 (x3) + 22 (x4) + 27 (x2) + 19 (x1) + 21 (x2) + 2 (x1) + 32 (x1) + 30 (x1) + 24 (x2) + 25 (x1) + 23 (x1) + 18 (x1) + 11 (x1) + [bonusDamage] : object {Shadows at Sundown.items.[].system.bonusDamage} + value : integer {Shadows at Sundown.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Shadows at Sundown.items.[].system.bulk} + value : mixed + integer {Shadows at Sundown.items.[].system.bulk.value} (3 different values) + 1 (x10) + 0 (x2) + 3 (x1) + float {Shadows at Sundown.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Shadows at Sundown.items.[].system.category} (10 different values) + simple (x3) + unarmored (x1) + scroll (x5) + defensive (x36) + offensive (x35) + interaction (x12) + light (x3) + martial (x4) + ammo (x2) + heavy (x1) + [containerId] : mixed + [equipped] : object {Shadows at Sundown.items.[].system.equipped} + carryType : string {Shadows at Sundown.items.[].system.equipped.carryType} (2 different values) + worn (x25) + held (x1) + [handsHeld] : integer {Shadows at Sundown.items.[].system.equipped.handsHeld} (2 different values) + 0 (x17) + 1 (x1) + [invested] : mixed + [inSlot] : boolean {Shadows at Sundown.items.[].system.equipped.inSlot} (2 different values) + True (x4) + False (x2) + [group] : string {Shadows at Sundown.items.[].system.group} (7 different values) + club (x2) + cloth (x1) + knife (x1) + leather (x3) + sword (x2) + bow (x2) + plate (x1) + [hardness] : integer {Shadows at Sundown.items.[].system.hardness} (2 different values) + 0 (x25) + 10 (x1) + [hp] : object {Shadows at Sundown.items.[].system.hp} + max : integer {Shadows at Sundown.items.[].system.hp.max} (2 different values) + 0 (x25) + 80 (x1) + value : integer {Shadows at Sundown.items.[].system.hp.value} (2 different values) + 0 (x25) + 80 (x1) + [material] : object {Shadows at Sundown.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Shadows at Sundown.items.[].system.price} + value : object {Shadows at Sundown.items.[].system.price.value} + [gp] : integer {Shadows at Sundown.items.[].system.price.value.gp} (13 different values) + 1800 (x1) + 30 (x2) + 150 (x2) + 70 (x1) + 4000 (x1) + 4500 (x1) + 2 (x2) + 10000 (x1) + 3 (x2) + 1 (x2) + 14 (x1) + 360 (x1) + 35 (x1) + [sp] : integer {Shadows at Sundown.items.[].system.price.value.sp} (2 different values) + 1 (x6) + 2 (x1) + [per] : integer {Shadows at Sundown.items.[].system.price.per} (same value: 10) + [quantity] : integer {Shadows at Sundown.items.[].system.quantity} (4 different values) + 1 (x22) + 3 (x1) + 4 (x1) + 20 (x2) + [reload] : object {Shadows at Sundown.items.[].system.reload} + value : string {Shadows at Sundown.items.[].system.reload.value} (3 different values) + (x4) + - (x1) + 0 (x2) + [runes] : object {Shadows at Sundown.items.[].system.runes} + [potency] : integer {Shadows at Sundown.items.[].system.runes.potency} (3 different values) + 0 (x5) + 1 (x6) + 2 (x1) + [property] : array<> {Shadows at Sundown.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Shadows at Sundown.items.[].system.runes.striking} (3 different values) + 0 (x5) + 2 (x1) + 1 (x1) + [resilient] : integer {Shadows at Sundown.items.[].system.runes.resilient} (2 different values) + 0 (x3) + 1 (x2) + [reinforcing] : integer {Shadows at Sundown.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Shadows at Sundown.items.[].system.size} (same value: med) + [splashDamage] : object {Shadows at Sundown.items.[].system.splashDamage} + value : integer {Shadows at Sundown.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Shadows at Sundown.items.[].system.usage} + value : string {Shadows at Sundown.items.[].system.usage.value} (4 different values) + held-in-one-hand (x16) + wornbracers (x1) + worn (x1) + held-in-one-plus-hands (x2) + [acBonus] : integer {Shadows at Sundown.items.[].system.acBonus} (4 different values) + 0 (x1) + 1 (x2) + 2 (x2) + 6 (x1) + [checkPenalty] : integer {Shadows at Sundown.items.[].system.checkPenalty} (3 different values) + 0 (x1) + -1 (x3) + -3 (x1) + [dexCap] : integer {Shadows at Sundown.items.[].system.dexCap} (4 different values) + 5 (x1) + 4 (x2) + 3 (x1) + 0 (x1) + [speedPenalty] : integer {Shadows at Sundown.items.[].system.speedPenalty} (2 different values) + 0 (x5) + -10 (x1) + [strength] : integer {Shadows at Sundown.items.[].system.strength} (3 different values) + 0 (x2) + 1 (x1) + 3 (x1) + [spell] : object {Shadows at Sundown.items.[].system.spell} + _id : string {Shadows at Sundown.items.[].system.spell._id} (5 different values) + VosLNn2M8S7JH67D (x1) + 3x6eUCm17n6ROzUa (x1) + E3X2RbzWHCdz7gsk (x1) + wzLkNU3AAqOSKFPR (x1) + FbfqU08k2JpqswZY (x1) + [flags] : object {Shadows at Sundown.items.[].system.spell.flags} + core : object {Shadows at Sundown.items.[].system.spell.flags.core} + sourceId : string {Shadows at Sundown.items.[].system.spell.flags.core.sourceId} (4 different values) + Compendium.pf2e.spells-srd.Item.VosLNn2M8S7JH67D (x1) + Compendium.pf2e.spells-srd.Item.3x6eUCm17n6ROzUa (x1) + Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk (x1) + Compendium.pf2e.spells-srd.Item.wzLkNU3AAqOSKFPR (x1) + img : string {Shadows at Sundown.items.[].system.spell.img} (5 different values) + icons/skills/wounds/injury-eyes-blood-red.webp (x1) + icons/magic/holy/prayer-hands-glowing-yellow-white.webp (x1) + icons/magic/fire/explosion-embers-orange.webp (x1) + icons/magic/fire/orb-vortex.webp (x1) + icons/magic/life/cross-worn-green.webp (x1) + name : string {Shadows at Sundown.items.[].system.spell.name} (5 different values) + Blindness (x1) + Crisis of Faith (x1) + Flame Strike (x1) + Sound Burst (x1) + Heal (x1) + sort : integer {Shadows at Sundown.items.[].system.spell.sort} (same value: 0) + system : object {Shadows at Sundown.items.[].system.spell.system} + [area] : object {Shadows at Sundown.items.[].system.spell.system.area} + [details] : string {Shadows at Sundown.items.[].system.spell.system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder) + type : string {Shadows at Sundown.items.[].system.spell.system.area.type} (same value: burst) + value : integer {Shadows at Sundown.items.[].system.spell.system.area.value} (same value: 10) + cost : object {Shadows at Sundown.items.[].system.spell.system.cost} + value : string {Shadows at Sundown.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Shadows at Sundown.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Shadows at Sundown.items.[].system.spell.system.damage} + 0 : object {Shadows at Sundown.items.[].system.spell.system.damage.0} + [category] : mixed + formula : string {Shadows at Sundown.items.[].system.spell.system.damage.0.formula} (4 different values) + 6d6 (x1) + 8d6 (x1) + 2d10 (x1) + 1d8 (x1) + kinds : array {Shadows at Sundown.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Shadows at Sundown.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x4) + healing (x1) + materials : array<> {Shadows at Sundown.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Shadows at Sundown.items.[].system.spell.system.damage.0.type} (4 different values) + mental (x1) + fire (x1) + sonic (x1) + vitality (x1) + [applyMod] : boolean {Shadows at Sundown.items.[].system.spell.system.damage.0.applyMod} (same value: False) + defense : object {Shadows at Sundown.items.[].system.spell.system.defense} + save : object {Shadows at Sundown.items.[].system.spell.system.defense.save} + basic : boolean {Shadows at Sundown.items.[].system.spell.system.defense.save.basic} (2 different values) + False (x3) + True (x2) + statistic : string {Shadows at Sundown.items.[].system.spell.system.defense.save.statistic} (3 different values) + fortitude (x3) + will (x1) + reflex (x1) + description : object {Shadows at Sundown.items.[].system.spell.system.description} + value : string {Shadows at Sundown.items.[].system.spell.system.description.value} (5 different values) +

You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.

+
+

Critical Success The target is unaffected.

+

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] until its next turn begins.

+

Failure The target is Blinded for 1 minute.

+

Critical Failure The target is Blinded permanently.

(x1) +

You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.

+

To many deities, casting this spell on a follower of your own deity without significant cause is anathema.

+
+

Critical Success The target is unaffected.

+

Success The target takes half damage.

+

Failure The target takes full damage; if the target can cast divine spells, it's @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round.

+

Critical Failure The target takes double damage, is @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 1 round, and can't cast divine spells for 1 round.

+
+

Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).

(x1) +

Area: 10-foot radius, 40-foot-tall cylinder

+
+

You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.

+
+

Heightened (+1) The damage increases by 2d6.

(x1) +

A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save.

+
+

Critical Success The creature is unaffected.

+

Success The creature takes half damage.

+

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Deafened] for 1 round.

+

Critical Failure The creature takes double damage, is Deafened for 1 minute, and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.

+
+

Heightened (+1) The damage increases by 1d10.

(x1) +

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 The spell has a range of touch.

+

2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.

+

3 (concentrate) You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

(x1) + duration : object {Shadows at Sundown.items.[].system.spell.system.duration} + sustained : boolean {Shadows at Sundown.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Shadows at Sundown.items.[].system.spell.system.duration.value} (same value: ) + level : object {Shadows at Sundown.items.[].system.spell.system.level} + value : integer {Shadows at Sundown.items.[].system.spell.system.level.value} (4 different values) + 3 (x2) + 5 (x1) + 2 (x1) + 1 (x1) + location : object {Shadows at Sundown.items.[].system.spell.system.location} + heightenedLevel : integer {Shadows at Sundown.items.[].system.spell.system.location.heightenedLevel} (3 different values) + 3 (x2) + 5 (x2) + 2 (x1) + [value] : string {Shadows at Sundown.items.[].system.spell.system.location.value} (same value: ) + publication : object {Shadows at Sundown.items.[].system.spell.system.publication} + license : string {Shadows at Sundown.items.[].system.spell.system.publication.license} (2 different values) + OGL (x4) + ORC (x1) + remaster : boolean {Shadows at Sundown.items.[].system.spell.system.publication.remaster} (2 different values) + False (x4) + True (x1) + title : string {Shadows at Sundown.items.[].system.spell.system.publication.title} (2 different values) + Pathfinder Core Rulebook (x4) + Pathfinder Player Core (x1) + range : object {Shadows at Sundown.items.[].system.spell.system.range} + value : string {Shadows at Sundown.items.[].system.spell.system.range.value} (3 different values) + 30 feet (x3) + 120 feet (x1) + varies (x1) + requirements : string {Shadows at Sundown.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Shadows at Sundown.items.[].system.spell.system.slug} (5 different values) + blindness (x1) + crisis-of-faith (x1) + flame-strike (x1) + sound-burst (x1) + heal (x1) + target : object {Shadows at Sundown.items.[].system.spell.system.target} + value : string {Shadows at Sundown.items.[].system.spell.system.target.value} (3 different values) + 1 creature (x2) + (x2) + 1 willing living creature or 1 undead (x1) + time : object {Shadows at Sundown.items.[].system.spell.system.time} + value : string {Shadows at Sundown.items.[].system.spell.system.time.value} (2 different values) + 2 (x4) + 1 to 3 (x1) + traits : object {Shadows at Sundown.items.[].system.spell.system.traits} + rarity : string {Shadows at Sundown.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Shadows at Sundown.items.[].system.spell.system.traits.traditions} + Length: min=1 max=4 + Value type: string {Shadows at Sundown.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x1) + divine (x5) + occult (x2) + primal (x2) + value : array {Shadows at Sundown.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {Shadows at Sundown.items.[].system.spell.system.traits.value.[]} (8 different values) + concentrate (x4) + incapacitation (x1) + manipulate (x5) + mental (x1) + fire (x1) + sonic (x1) + healing (x1) + vitality (x1) + heightening : object {Shadows at Sundown.items.[].system.spell.system.heightening} + damage : object {Shadows at Sundown.items.[].system.spell.system.heightening.damage} + 0 : string {Shadows at Sundown.items.[].system.spell.system.heightening.damage.0} (3 different values) + 2d6 (x2) + 1d10 (x1) + 1d8 (x1) + interval : integer {Shadows at Sundown.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Shadows at Sundown.items.[].system.spell.system.heightening.type} (same value: interval) + overlays : object {Shadows at Sundown.items.[].system.spell.system.overlays} + 37gy7l19tik74o4s : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + damage : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Shadows at Sundown.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + 7qdtetowq348s9oc : object {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + range : object {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Shadows at Sundown.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + area : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Shadows at Sundown.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + lfxcoz2d3f8j2zq1 : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Shadows at Sundown.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + type : string {Shadows at Sundown.items.[].system.spell.type} (same value: spell) + _stats : object {Shadows at Sundown.items.[].system.spell._stats} + compendiumSource : string {Shadows at Sundown.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs) + [uses] : object {Shadows at Sundown.items.[].system.uses} + autoDestroy : boolean {Shadows at Sundown.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Shadows at Sundown.items.[].system.uses.max} (same value: 1) + value : integer {Shadows at Sundown.items.[].system.uses.value} (same value: 1) + [attack] : object {Shadows at Sundown.items.[].system.attack} + value : string {Shadows at Sundown.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Shadows at Sundown.items.[].system.attackEffects} + value : array {Shadows at Sundown.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Shadows at Sundown.items.[].system.attackEffects.value.[]} (7 different values) + grab (x4) + ghoul-ghoul-fever (x2) + profane-paralysis (x4) + blood-feast (x1) + search-memory (x1) + thought-theft (x2) + paralysis (x1) + [custom] : string {Shadows at Sundown.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {Shadows at Sundown.items.[].system.damageRolls} + [www5gcc39zgvk250om0j] : object {Shadows at Sundown.items.[].system.damageRolls.www5gcc39zgvk250om0j} + damage : string {Shadows at Sundown.items.[].system.damageRolls.www5gcc39zgvk250om0j.damage} (same value: 1d4+4) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.www5gcc39zgvk250om0j.damageType} (same value: bludgeoning) + [wzd8g81ov6gk3hdm9jua] : object {Shadows at Sundown.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua} + damage : string {Shadows at Sundown.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua.damage} (same value: 1d4+2) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua.damageType} (same value: piercing) + [2pt6mga9b074fwka82ge] : object {Shadows at Sundown.items.[].system.damageRolls.2pt6mga9b074fwka82ge} + damage : string {Shadows at Sundown.items.[].system.damageRolls.2pt6mga9b074fwka82ge.damage} (same value: 1d4+2) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.2pt6mga9b074fwka82ge.damageType} (same value: piercing) + [6dfyjvnelmd6xfxgfgck] : object {Shadows at Sundown.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck} + damage : string {Shadows at Sundown.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck.damage} (same value: 3d10+12) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck.damageType} (same value: slashing) + [snfn7t1npserq9ifvenh] : object {Shadows at Sundown.items.[].system.damageRolls.snfn7t1npserq9ifvenh} + damage : string {Shadows at Sundown.items.[].system.damageRolls.snfn7t1npserq9ifvenh.damage} (same value: 2d8+8) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.snfn7t1npserq9ifvenh.damageType} (same value: slashing) + [416kohmc7nyg47idg7x0] : object {Shadows at Sundown.items.[].system.damageRolls.416kohmc7nyg47idg7x0} + damage : string {Shadows at Sundown.items.[].system.damageRolls.416kohmc7nyg47idg7x0.damage} (same value: 3d10+10) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.416kohmc7nyg47idg7x0.damageType} (same value: piercing) + [cbsqv6muwtltswh2inay] : object {Shadows at Sundown.items.[].system.damageRolls.cbsqv6muwtltswh2inay} + damage : string {Shadows at Sundown.items.[].system.damageRolls.cbsqv6muwtltswh2inay.damage} (same value: 2d6) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.cbsqv6muwtltswh2inay.damageType} (same value: void) + [gft11fgexhk0edw895y1] : object {Shadows at Sundown.items.[].system.damageRolls.gft11fgexhk0edw895y1} + damage : string {Shadows at Sundown.items.[].system.damageRolls.gft11fgexhk0edw895y1.damage} (same value: 3d6+10) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.gft11fgexhk0edw895y1.damageType} (same value: slashing) + [dyf1ifhl9kqcgxc7zwig] : object {Shadows at Sundown.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig} + damage : string {Shadows at Sundown.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig.damage} (same value: 2d6) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig.damageType} (same value: void) + [0] : object {Shadows at Sundown.items.[].system.damageRolls.0} + damage : string {Shadows at Sundown.items.[].system.damageRolls.0.damage} (3 different values) + 3d12+8 (x1) + 3d8+8 (x1) + 3d6+12 (x1) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.0.damageType} (2 different values) + piercing (x2) + slashing (x1) + [1] : object {Shadows at Sundown.items.[].system.damageRolls.1} + damage : string {Shadows at Sundown.items.[].system.damageRolls.1.damage} (2 different values) + 2d6 (x2) + 2d12 (x1) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.1.damageType} (same value: bleed) + [h9v2fdcyqyowpfc4igvu] : object {Shadows at Sundown.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu} + damage : string {Shadows at Sundown.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu.damage} (same value: 2d10+7) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu.damageType} (same value: mental) + [c3aqzuenu1fqqw69xjfr] : object {Shadows at Sundown.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr} + damage : string {Shadows at Sundown.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr.damage} (same value: 2d12+4) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr.damageType} (same value: mental) + [60jmewet39m7ja1hbjeq] : object {Shadows at Sundown.items.[].system.damageRolls.60jmewet39m7ja1hbjeq} + damage : string {Shadows at Sundown.items.[].system.damageRolls.60jmewet39m7ja1hbjeq.damage} (same value: 3d4+14) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.60jmewet39m7ja1hbjeq.damageType} (same value: bludgeoning) + [uvz4ldfh1d9jkuttuu7e] : object {Shadows at Sundown.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e} + damage : string {Shadows at Sundown.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e.damage} (same value: 2d8) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e.damageType} (same value: mental) + [fc5kpbakytfpqf9bjvup] : object {Shadows at Sundown.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup} + damage : string {Shadows at Sundown.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup.damage} (same value: 3d4+14) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup.damageType} (same value: slashing) + [ds23hkpklj0wfupwls4f] : object {Shadows at Sundown.items.[].system.damageRolls.ds23hkpklj0wfupwls4f} + damage : string {Shadows at Sundown.items.[].system.damageRolls.ds23hkpklj0wfupwls4f.damage} (same value: 2d8) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.ds23hkpklj0wfupwls4f.damageType} (same value: mental) + [3qwo0wrb60epdtj7qfws] : object {Shadows at Sundown.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws} + damage : string {Shadows at Sundown.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws.damage} (same value: 2d10+7) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws.damageType} (same value: piercing) + [w7hxxhmg9wixd109pr7g] : object {Shadows at Sundown.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g} + damage : string {Shadows at Sundown.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g.damage} (same value: 2d6) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g.damageType} (same value: void) + [xn770xcxmdzfxf9c24z0] : object {Shadows at Sundown.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0} + damage : string {Shadows at Sundown.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0.damage} (same value: 2d6+7) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0.damageType} (same value: slashing) + [g6c93jrf3reth5regio8] : object {Shadows at Sundown.items.[].system.damageRolls.g6c93jrf3reth5regio8} + damage : string {Shadows at Sundown.items.[].system.damageRolls.g6c93jrf3reth5regio8.damage} (same value: 2d6) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.g6c93jrf3reth5regio8.damageType} (same value: void) + [umawpfvhz78su0m1pu51] : object {Shadows at Sundown.items.[].system.damageRolls.umawpfvhz78su0m1pu51} + damage : string {Shadows at Sundown.items.[].system.damageRolls.umawpfvhz78su0m1pu51.damage} (same value: 3d8+12) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.umawpfvhz78su0m1pu51.damageType} (same value: bludgeoning) + [3incihjolughl2mcdawn] : object {Shadows at Sundown.items.[].system.damageRolls.3incihjolughl2mcdawn} + damage : string {Shadows at Sundown.items.[].system.damageRolls.3incihjolughl2mcdawn.damage} (same value: 3d8+14) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.3incihjolughl2mcdawn.damageType} (same value: slashing) + [uwt9zxhr71gm2p2koo9x] : object {Shadows at Sundown.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x} + damage : string {Shadows at Sundown.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x.damage} (same value: 2d8+8) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x.damageType} (same value: slashing) + [n0dwh43eiukgvuoy431c] : object {Shadows at Sundown.items.[].system.damageRolls.n0dwh43eiukgvuoy431c} + damage : string {Shadows at Sundown.items.[].system.damageRolls.n0dwh43eiukgvuoy431c.damage} (same value: 2d8+8) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.n0dwh43eiukgvuoy431c.damageType} (same value: slashing) + [cl6olt4gdx7mvnz2orif] : object {Shadows at Sundown.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif} + damage : string {Shadows at Sundown.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif.damage} (same value: 1d6+8) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif.damageType} (same value: piercing) + [rpg1gxokcmcr13rwl52p] : object {Shadows at Sundown.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p} + damage : string {Shadows at Sundown.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p.damage} (same value: 1d8+7) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p.damageType} (same value: slashing) + dfd7ubkkdl405w1kut9i : object {Shadows at Sundown.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i} + damage : string {Shadows at Sundown.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i.damage} (same value: 1d6+6) + damageType : string {Shadows at Sundown.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i.damageType} (same value: piercing) + [weaponType] : object {Shadows at Sundown.items.[].system.weaponType} + value : string {Shadows at Sundown.items.[].system.weaponType.value} (2 different values) + melee (x19) + ranged (x4) + [actionType] : object {Shadows at Sundown.items.[].system.actionType} + value : string {Shadows at Sundown.items.[].system.actionType.value} (4 different values) + passive (x52) + free (x3) + action (x24) + reaction (x9) + [actions] : object {Shadows at Sundown.items.[].system.actions} + [value] : integer {Shadows at Sundown.items.[].system.actions.value} (3 different values) + 1 (x16) + 2 (x7) + 3 (x1) + [autoHeightenLevel] : object {Shadows at Sundown.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Shadows at Sundown.items.[].system.prepared} + flexible : boolean {Shadows at Sundown.items.[].system.prepared.flexible} (same value: False) + value : string {Shadows at Sundown.items.[].system.prepared.value} (4 different values) + prepared (x3) + focus (x3) + innate (x6) + spontaneous (x1) + [proficiency] : object {Shadows at Sundown.items.[].system.proficiency} + value : integer {Shadows at Sundown.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Shadows at Sundown.items.[].system.showSlotlessLevels} + value : boolean {Shadows at Sundown.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Shadows at Sundown.items.[].system.slots} + [slot0] : object {Shadows at Sundown.items.[].system.slots.slot0} + max : integer {Shadows at Sundown.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Shadows at Sundown.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Shadows at Sundown.items.[].system.slots.slot0.prepared.[]} + id : string {Shadows at Sundown.items.[].system.slots.slot0.prepared.[].id} (10 different values) + 5BoJHUoLZuTICH9Z (x1) + oO6RKVByv0dy0wEy (x1) + KdyyXCalRShcaFTa (x1) + AL04Mv5W4ireibB1 (x1) + dKz0h3rDbE5ZDPoi (x1) + rUmb2EDuot568HE4 (x1) + uf32T1nFX9eisqQD (x1) + Ebcu3Ep7iUjfAwPx (x1) + az8MGwLJFG7yEIY0 (x1) + 8mErwEZfJTrYojsK (x1) + [slot1] : object {Shadows at Sundown.items.[].system.slots.slot1} + max : integer {Shadows at Sundown.items.[].system.slots.slot1.max} (3 different values) + 4 (x1) + 3 (x2) + 1 (x1) + [prepared] : array {Shadows at Sundown.items.[].system.slots.slot1.prepared} + Length: min=1 max=4 + Value type: object {Shadows at Sundown.items.[].system.slots.slot1.prepared.[]} + id : string {Shadows at Sundown.items.[].system.slots.slot1.prepared.[].id} (6 different values) + cETDZml21EFkHw7E (x1) + b84v7iZny4wavfzL (x2) + 0elbKK2AGJ0OnzHw (x1) + lNnk7uUTG9uHN5cC (x2) + GEC6sGMhfHvUkXj8 (x1) + HPyXpRyLQzeESYtg (x1) + value : integer {Shadows at Sundown.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {Shadows at Sundown.items.[].system.slots.slot2} + max : integer {Shadows at Sundown.items.[].system.slots.slot2.max} (2 different values) + 3 (x2) + 1 (x1) + [prepared] : array {Shadows at Sundown.items.[].system.slots.slot2.prepared} + Length: min=1 max=3 + Value type: object {Shadows at Sundown.items.[].system.slots.slot2.prepared.[]} + id : string {Shadows at Sundown.items.[].system.slots.slot2.prepared.[].id} (4 different values) + AwnYDuWEck4k4zoe (x1) + KgXIrm2c1gkuQRuZ (x1) + JaAXeJDTEoXWH4FI (x1) + x6cZAF9VhRnkrE96 (x1) + value : integer {Shadows at Sundown.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {Shadows at Sundown.items.[].system.slots.slot3} + max : integer {Shadows at Sundown.items.[].system.slots.slot3.max} (3 different values) + 4 (x1) + 1 (x1) + 3 (x1) + [prepared] : array {Shadows at Sundown.items.[].system.slots.slot3.prepared} + Length: min=1 max=4 + Value type: object {Shadows at Sundown.items.[].system.slots.slot3.prepared.[]} + id : string {Shadows at Sundown.items.[].system.slots.slot3.prepared.[].id} (4 different values) + kBaHUt9qZ6DCQh8X (x1) + 9gVARY4ciqPhgfoE (x1) + tqmetMc7lliAkN1J (x2) + VFMefdocMJXZ369l (x1) + value : integer {Shadows at Sundown.items.[].system.slots.slot3.value} (same value: 3) + [slot4] : object {Shadows at Sundown.items.[].system.slots.slot4} + max : integer {Shadows at Sundown.items.[].system.slots.slot4.max} (3 different values) + 5 (x1) + 1 (x1) + 3 (x1) + [prepared] : array {Shadows at Sundown.items.[].system.slots.slot4.prepared} + Length: min=1 max=5 + Value type: object {Shadows at Sundown.items.[].system.slots.slot4.prepared.[]} + id : string {Shadows at Sundown.items.[].system.slots.slot4.prepared.[].id} (4 different values) + DkC9uZs85ejnW4Xb (x2) + tkr0FV5RO2QEVuVI (x2) + 76BAXro9W99oJYck (x1) + z8payUu1UwSANqRC (x1) + value : integer {Shadows at Sundown.items.[].system.slots.slot4.value} (same value: 3) + [slot5] : object {Shadows at Sundown.items.[].system.slots.slot5} + max : integer {Shadows at Sundown.items.[].system.slots.slot5.max} (3 different values) + 4 (x1) + 1 (x1) + 3 (x1) + [prepared] : array {Shadows at Sundown.items.[].system.slots.slot5.prepared} + Length: min=1 max=4 + Value type: object {Shadows at Sundown.items.[].system.slots.slot5.prepared.[]} + id : string {Shadows at Sundown.items.[].system.slots.slot5.prepared.[].id} (4 different values) + zjZSuK2WuiKRbijT (x2) + L66TqpTpgrJ4inch (x1) + EOWqyHRoiShs8tJy (x1) + SIqKbEZ4NHIpKkWo (x1) + value : integer {Shadows at Sundown.items.[].system.slots.slot5.value} (same value: 3) + [slot6] : object {Shadows at Sundown.items.[].system.slots.slot6} + max : integer {Shadows at Sundown.items.[].system.slots.slot6.max} (2 different values) + 3 (x2) + 1 (x1) + [prepared] : array {Shadows at Sundown.items.[].system.slots.slot6.prepared} + Length: min=1 max=3 + Value type: object {Shadows at Sundown.items.[].system.slots.slot6.prepared.[]} + id : string {Shadows at Sundown.items.[].system.slots.slot6.prepared.[].id} (4 different values) + PAh9f002zh4wPs1L (x1) + I3g5WYtDxlAn2J5X (x1) + fcneTpwRBLz6kZf6 (x1) + Yz7WSQytySK3jjq6 (x1) + value : integer {Shadows at Sundown.items.[].system.slots.slot6.value} (same value: 3) + [slot7] : object {Shadows at Sundown.items.[].system.slots.slot7} + max : integer {Shadows at Sundown.items.[].system.slots.slot7.max} (3 different values) + 3 (x1) + 1 (x1) + 2 (x1) + [prepared] : array {Shadows at Sundown.items.[].system.slots.slot7.prepared} + Length: min=1 max=3 + Value type: object {Shadows at Sundown.items.[].system.slots.slot7.prepared.[]} + id : string {Shadows at Sundown.items.[].system.slots.slot7.prepared.[].id} (4 different values) + X2gurxgTnbqT5nQw (x1) + J6HRtj0hnWp57r1M (x1) + 6ZZPLkbtiqEduhkN (x1) + AxePk1tTJckHEHVJ (x1) + value : integer {Shadows at Sundown.items.[].system.slots.slot7.value} (same value: 2) + [slot8] : object {Shadows at Sundown.items.[].system.slots.slot8} + max : integer {Shadows at Sundown.items.[].system.slots.slot8.max} (2 different values) + 2 (x1) + 1 (x1) + prepared : array {Shadows at Sundown.items.[].system.slots.slot8.prepared} + Length: min=1 max=2 + Value type: object {Shadows at Sundown.items.[].system.slots.slot8.prepared.[]} + id : string {Shadows at Sundown.items.[].system.slots.slot8.prepared.[].id} (3 different values) + WPSdpTciNhiilCd4 (x1) + bbFrqhUgKHklcVS2 (x1) + tstLFS8KZksYTWGS (x1) + [spelldc] : object {Shadows at Sundown.items.[].system.spelldc} + dc : integer {Shadows at Sundown.items.[].system.spelldc.dc} (7 different values) + 17 (x2) + 36 (x2) + 27 (x2) + 33 (x3) + 28 (x1) + 37 (x2) + 32 (x1) + mod : integer {Shadows at Sundown.items.[].system.spelldc.mod} (same value: 0) + value : integer {Shadows at Sundown.items.[].system.spelldc.value} (7 different values) + 9 (x2) + 28 (x2) + 19 (x2) + 25 (x3) + 20 (x1) + 29 (x2) + 24 (x1) + [tradition] : object {Shadows at Sundown.items.[].system.tradition} + value : string {Shadows at Sundown.items.[].system.tradition.value} (3 different values) + divine (x6) + arcane (x4) + occult (x3) + [heightening] : object {Shadows at Sundown.items.[].system.heightening} + [damage] : object {Shadows at Sundown.items.[].system.heightening.damage} + 0 : string {Shadows at Sundown.items.[].system.heightening.damage.0} (7 different values) + 1d6 (x4) + 1d8 (x7) + 1d10 (x7) + 2d6 (x8) + 1d4 (x4) + 2d4 (x1) + 10 (x1) + [v1pnjhfu6e9akqe0] : string {Shadows at Sundown.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [interval] : integer {Shadows at Sundown.items.[].system.heightening.interval} (2 different values) + 1 (x30) + 2 (x2) + type : string {Shadows at Sundown.items.[].system.heightening.type} (2 different values) + interval (x32) + fixed (x26) + [levels] : object {Shadows at Sundown.items.[].system.heightening.levels} + [2] : object {Shadows at Sundown.items.[].system.heightening.levels.2} + target : object {Shadows at Sundown.items.[].system.heightening.levels.2.target} + value : string {Shadows at Sundown.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [3] : object {Shadows at Sundown.items.[].system.heightening.levels.3} + [target] : object {Shadows at Sundown.items.[].system.heightening.levels.3.target} + value : string {Shadows at Sundown.items.[].system.heightening.levels.3.target.value} (4 different values) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + 10 objects (x3) + 1 unattended object with a Bulk of 1 or less (x3) + 5 creatures (x1) + [range] : object {Shadows at Sundown.items.[].system.heightening.levels.3.range} + value : string {Shadows at Sundown.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + 500 feet (x2) + [6] : object {Shadows at Sundown.items.[].system.heightening.levels.6} + [target] : object {Shadows at Sundown.items.[].system.heightening.levels.6.target} + value : string {Shadows at Sundown.items.[].system.heightening.levels.6.target.value} (2 different values) + any number of objects (x3) + 10 creatures (x2) + [5] : object {Shadows at Sundown.items.[].system.heightening.levels.5} + [range] : object {Shadows at Sundown.items.[].system.heightening.levels.5.range} + value : string {Shadows at Sundown.items.[].system.heightening.levels.5.range.value} (3 different values) + 1 mile (x3) + 60 feet (x3) + 120 feet (x1) + [time] : object {Shadows at Sundown.items.[].system.heightening.levels.5.time} + value : string {Shadows at Sundown.items.[].system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Shadows at Sundown.items.[].system.heightening.levels.5.traits} + value : array {Shadows at Sundown.items.[].system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Shadows at Sundown.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + target : object {Shadows at Sundown.items.[].system.heightening.levels.5.target} + value : string {Shadows at Sundown.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {Shadows at Sundown.items.[].system.heightening.levels.7} + target : object {Shadows at Sundown.items.[].system.heightening.levels.7.target} + value : string {Shadows at Sundown.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [8] : object {Shadows at Sundown.items.[].system.heightening.levels.8} + target : object {Shadows at Sundown.items.[].system.heightening.levels.8.target} + value : string {Shadows at Sundown.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [9] : object {Shadows at Sundown.items.[].system.heightening.levels.9} + target : object {Shadows at Sundown.items.[].system.heightening.levels.9.target} + value : string {Shadows at Sundown.items.[].system.heightening.levels.9.target.value} (2 different values) + up to 10 creatures (x1) + you and up to five additional willing creatures (x1) + range : object {Shadows at Sundown.items.[].system.heightening.levels.9.range} + value : string {Shadows at Sundown.items.[].system.heightening.levels.9.range.value} (same value: 30 feet) + [4] : object {Shadows at Sundown.items.[].system.heightening.levels.4} + target : object {Shadows at Sundown.items.[].system.heightening.levels.4.target} + value : string {Shadows at Sundown.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) + [overlays] : object {Shadows at Sundown.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Shadows at Sundown.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Shadows at Sundown.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Shadows at Sundown.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Shadows at Sundown.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [2I469pfbYcmFvzOA] : object {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Shadows at Sundown.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Shadows at Sundown.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Shadows at Sundown.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [4gyp3qlsv5ywdyjq] : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Shadows at Sundown.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Shadows at Sundown.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Shadows at Sundown.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Shadows at Sundown.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [deathNote] : boolean {Shadows at Sundown.items.[].system.deathNote} (same value: True) + [mod] : object {Shadows at Sundown.items.[].system.mod} + value : integer {Shadows at Sundown.items.[].system.mod.value} (5 different values) + 29 (x1) + 32 (x1) + 30 (x1) + 26 (x1) + 24 (x1) + [proficient] : object {Shadows at Sundown.items.[].system.proficient} + value : integer {Shadows at Sundown.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Shadows at Sundown.items.[].system.frequency} + max : integer {Shadows at Sundown.items.[].system.frequency.max} (same value: 1) + per : string {Shadows at Sundown.items.[].system.frequency.per} (same value: round) + value : integer {Shadows at Sundown.items.[].system.frequency.value} (same value: 1) + [specific] : object {Shadows at Sundown.items.[].system.specific} + material : object {Shadows at Sundown.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Shadows at Sundown.items.[].system.specific.runes} + [potency] : integer {Shadows at Sundown.items.[].system.specific.runes.potency} (same value: 2) + [property] : array<> {Shadows at Sundown.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Shadows at Sundown.items.[].system.specific.runes.striking} (same value: 2) + reinforcing : integer {Shadows at Sundown.items.[].system.specific.runes.reinforcing} (same value: 0) + [integrated] : mixed + [stackGroup] : string {Shadows at Sundown.items.[].system.stackGroup} (same value: arrows) + type : string {Shadows at Sundown.items.[].type} (10 different values) + spell (x130) + weapon (x7) + armor (x5) + equipment (x6) + consumable (x7) + melee (x23) + action (x88) + spellcastingEntry (x13) + lore (x5) + shield (x1) + [flags] : object {Shadows at Sundown.items.[].flags} + pf2e : object {Shadows at Sundown.items.[].flags.pf2e} + linkedWeapon : string {Shadows at Sundown.items.[].flags.pf2e.linkedWeapon} (7 different values) + 0IcuS4JQhxZZcHW6 (x1) + s1g7imxhaHNS5oXc (x2) + GlAQaITVxjdkPpjx (x1) + wxXtqgiWO1cZqVkL (x1) + 2lQeUlXJ4ns4J2BU (x1) + PMMtrnIld8nTryUx (x1) + Mfcr0sHzSBFqXIZg (x1) + name : string {Shadows at Sundown.name} (all different values) + system : object {Shadows at Sundown.system} + [abilities] : object {Shadows at Sundown.system.abilities} + cha : object {Shadows at Sundown.system.abilities.cha} + mod : integer {Shadows at Sundown.system.abilities.cha.mod} (7 different values) + 4 (x2) + 1 (x2) + 6 (x1) + 5 (x4) + 0 (x1) + 3 (x2) + 9 (x1) + con : object {Shadows at Sundown.system.abilities.con} + mod : integer {Shadows at Sundown.system.abilities.con.mod} (5 different values) + 2 (x1) + -1 (x1) + 4 (x3) + 5 (x7) + 6 (x1) + dex : object {Shadows at Sundown.system.abilities.dex} + mod : integer {Shadows at Sundown.system.abilities.dex.mod} (7 different values) + 4 (x1) + 2 (x1) + 8 (x3) + 7 (x3) + 5 (x1) + 6 (x3) + 0 (x1) + int : object {Shadows at Sundown.system.abilities.int} + mod : integer {Shadows at Sundown.system.abilities.int.mod} (8 different values) + 1 (x2) + 2 (x1) + 8 (x1) + 3 (x3) + 6 (x3) + 0 (x1) + 4 (x1) + 5 (x1) + str : object {Shadows at Sundown.system.abilities.str} + mod : integer {Shadows at Sundown.system.abilities.str.mod} (7 different values) + 2 (x1) + 1 (x1) + 6 (x4) + 4 (x2) + 8 (x2) + 3 (x2) + 5 (x1) + wis : object {Shadows at Sundown.system.abilities.wis} + mod : integer {Shadows at Sundown.system.abilities.wis.mod} (5 different values) + 2 (x1) + 4 (x5) + 5 (x4) + -1 (x1) + 3 (x2) + attributes : object {Shadows at Sundown.system.attributes} + ac : object {Shadows at Sundown.system.attributes.ac} + [details] : string {Shadows at Sundown.system.attributes.ac.details} (same value: ) + value : integer {Shadows at Sundown.system.attributes.ac.value} (12 different values) + 28 (x2) + 15 (x1) + 37 (x1) + 31 (x1) + 10 (x4) + 35 (x1) + 34 (x2) + 38 (x1) + 36 (x1) + 30 (x2) + 33 (x1) + 25 (x1) + [allSaves] : object {Shadows at Sundown.system.attributes.allSaves} + value : string {Shadows at Sundown.system.attributes.allSaves.value} (2 different values) + (x12) + +1 status to all saves vs. magic (x1) + hp : object {Shadows at Sundown.system.attributes.hp} + details : string {Shadows at Sundown.system.attributes.hp.details} (4 different values) + (x12) + coffin restoration, fast healing 15, void healing (x1) + coffin restoration, fast healing 10, void healing (x3) + void healing (x2) + max : integer {Shadows at Sundown.system.attributes.hp.max} (14 different values) + 190 (x1) + 16 (x1) + 210 (x1) + 150 (x1) + 10 (x4) + 200 (x1) + 235 (x1) + 155 (x1) + 300 (x1) + 90 (x1) + 180 (x2) + 225 (x1) + 130 (x1) + 120 (x1) + temp : integer {Shadows at Sundown.system.attributes.hp.temp} (same value: 0) + value : integer {Shadows at Sundown.system.attributes.hp.value} (14 different values) + 190 (x1) + 16 (x1) + 210 (x1) + 150 (x1) + 10 (x4) + 200 (x1) + 235 (x1) + 155 (x1) + 300 (x1) + 90 (x1) + 180 (x2) + 225 (x1) + 130 (x1) + 120 (x1) + [speed] : object {Shadows at Sundown.system.attributes.speed} + otherSpeeds : array {Shadows at Sundown.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Shadows at Sundown.system.attributes.speed.otherSpeeds.[]} + type : string {Shadows at Sundown.system.attributes.speed.otherSpeeds.[].type} (3 different values) + fly (x4) + burrow (x2) + climb (x1) + value : integer {Shadows at Sundown.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 25 (x2) + 10 (x2) + 20 (x2) + 30 (x1) + value : integer {Shadows at Sundown.system.attributes.speed.value} (3 different values) + 25 (x9) + 20 (x2) + 30 (x2) + [details] : string {Shadows at Sundown.system.attributes.speed.details} (same value: air walk) + [immunities] : array {Shadows at Sundown.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Shadows at Sundown.system.attributes.immunities.[]} + type : string {Shadows at Sundown.system.attributes.immunities.[].type} (11 different values) + death-effects (x7) + disease (x7) + paralyzed (x7) + poison (x7) + sleep (x4) + unconscious (x3) + mental (x1) + fire (x1) + critical-hits (x1) + precision (x1) + cold (x1) + [resistances] : array {Shadows at Sundown.system.attributes.resistances} + Length: min=1 max=2 + Value type: object {Shadows at Sundown.system.attributes.resistances.[]} + [exceptions] : array {Shadows at Sundown.system.attributes.resistances.[].exceptions} + Length: min=1 max=2 + Value type: string {Shadows at Sundown.system.attributes.resistances.[].exceptions.[]} (2 different values) + silver (x4) + weapons-shedding-bright-light (x2) + type : string {Shadows at Sundown.system.attributes.resistances.[].type} (3 different values) + physical (x4) + mental (x2) + poison (x1) + value : integer {Shadows at Sundown.system.attributes.resistances.[].value} (2 different values) + 10 (x5) + 15 (x2) + [hardness] : integer {Shadows at Sundown.system.attributes.hardness} (2 different values) + 0 (x4) + 24 (x1) + [stealth] : object {Shadows at Sundown.system.attributes.stealth} + details : string {Shadows at Sundown.system.attributes.stealth.details} (3 different values) +

(master)

(x2) +

(expert)

(x2) + (x1) + value : integer {Shadows at Sundown.system.attributes.stealth.value} (4 different values) + 27 (x2) + 23 (x1) + 25 (x1) + 0 (x1) + [weaknesses] : array {Shadows at Sundown.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Shadows at Sundown.system.attributes.weaknesses.[]} + type : string {Shadows at Sundown.system.attributes.weaknesses.[].type} (3 different values) + bleed (x1) + holy (x1) + electricity (x1) + value : integer {Shadows at Sundown.system.attributes.weaknesses.[].value} (2 different values) + 10 (x2) + 15 (x1) + details : object {Shadows at Sundown.system.details} + [blurb] : string {Shadows at Sundown.system.details.blurb} (7 different values) + Male human ex-cleric (x1) + Cleric of Pharasma (x1) + Female human strigoi necromancer (x1) + Female strigoi (x1) + Female variant dero ghoul (x1) + (x7) + Variant ghoul (x1) + [languages] : object {Shadows at Sundown.system.details.languages} + details : string {Shadows at Sundown.system.details.languages.details} (5 different values) + (x9) + (can't speak any language) (x1) + tongues (x1) + telepathy 300 feet, tongues (x1) + telepathy 300 feet (x1) + value : array {Shadows at Sundown.system.details.languages.value} + Length: min=1 max=14 + Value type: string {Shadows at Sundown.system.details.languages.value.[]} (17 different values) + common (x12) + requian (x1) + shoanti (x2) + varisian (x5) + chthonian (x2) + diabolic (x5) + jotun (x3) + necril (x6) + shadowtongue (x5) + thassilonian (x6) + aklo (x4) + sakvroth (x2) + elven (x2) + azlanti (x1) + draconic (x1) + dwarven (x1) + pyric (x1) + level : object {Shadows at Sundown.system.details.level} + value : integer {Shadows at Sundown.system.details.level.value} (10 different values) + 10 (x3) + 1 (x1) + 15 (x1) + 11 (x2) + 13 (x6) + 9 (x1) + 16 (x1) + 14 (x1) + 12 (x1) + 7 (x1) + [privateNotes] : string {Shadows at Sundown.system.details.privateNotes} (same value: ) + [publicNotes] : string {Shadows at Sundown.system.details.publicNotes} (4 different values) + (x10) +

Rarely, when an ioton leeches a particularly secretive thought, it can choke to death on the secret, only to be born from its previous body into that of a loreavor: an ennosite whose existence is shaped around the consumption of secrets and artistry.

+

Loreavors sip at secrets throughout their lives and are instinctively drawn to obscure information. Their hunger places them firmly at odds with scholars and historians alike. Living victims lose memories; written texts become blank books. Loreavors' favorite sites are ruins and ancient libraries, but they can also survive on banal secrets of everyday life as well. While the creatures are secretive, typically staying out of sight and fleeing danger, they become aggressive when their favored food sources are threatened.

+

A loreavor appears as a 3-foot-long, pale, wormlike creature with dozens of half-formed faces growing from its segmented body. Trapped in an area without secrets to eat, a loreavor won't starve and can live for years.

(x1) +

The most powerful strigoi are those intentionally summoned into the bodies of willing hosts in times long past. As the rites to do so are lost to time, very few strigoi progenitors exist today. Those who do trace their lives back well over ten thousand years ago to Thassilon, Azlant, or similar ancient empires. A strigoi progenitor may appear to possess the vitality of the living, yet closer inspection reveals sharp fangs, the faintest smell of decay, and the strange and unsettling shifting of their shadow. In life, this example strigoi progenitor was a powerful oracle and advisor in Runelord Sorshen's nation of Eurythnia.

+
+

The oldest of all vampires are the strigoi. They predate ancient nosferatus and view moroi as infantile children, yet their own origins are so far lost to the ravages of time that few today have heard of them and fewer still know their true nature. Many of the oldest tales about vampires trace back to the strigoi, and nearly every other vampire carries traits that ultimately have their roots in these powerful, ancient creatures.

+

Strigoi, in their true form, are bodiless creatures native to the Shadow Plane that are incapable of interacting with the physical world, existing only as pure forces of malevolence. When this malevolence is invited into a physical body by method of ancient rituals, though, a strigoi becomes much more dangerous. This requirement-that a living creature perform a rite of their own free will to draw the strigoi into their soul-may well be the source of a moroi's compulsion not to enter a home without first being invited.

+

Some myths point to Urgathoa as the source of the ritual that allowed spellcasters to become strigoi, while others suggest the method was spread by the cult of Zura. Whatever the source, this long-lost ritual was no gateway to power, but instead a trap that allowed the strigoi to inhabit the shadows and souls of once-living hosts. In so doing, they found a way to exist in the world of flesh and blood. The presence of a strigoi within the shadow of a living host causes sickness and swift death, after which the strigoi bonds with the host's soul and becomes one with the body. Thus did the first of their kind invade the world of the living, and thus did the first vampires walk the night.

(x1) +

The oldest of all vampires are the strigoi. They predate ancient nosferatus and view moroi as infantile children, yet their own origins are so far lost to the ravages of time that few today have heard of them and fewer still know their true nature. Many of the oldest tales about vampires trace back to the strigoi, and nearly every other vampire carries traits that ultimately have their roots in these powerful, ancient creatures.

+

Strigoi, in their true form, are bodiless creatures native to the Shadow Plane that are incapable of interacting with the physical world, existing only as pure forces of malevolence. When this malevolence is invited into a physical body by method of ancient rituals, though, a strigoi becomes much more dangerous. This requirement-that a living creature perform a rite of their own free will to draw the strigoi into their soul-may well be the source of a moroi's compulsion not to enter a home without first being invited.

+

Some myths point to Urgathoa as the source of the ritual that allowed spellcasters to become strigoi, while others suggest the method was spread by the cult of Zura. Whatever the source, this long-lost ritual was no gateway to power, but instead a trap that allowed the strigoi to inhabit the shadows and souls of once-living hosts. In so doing, they found a way to exist in the world of flesh and blood. The presence of a strigoi within the shadow of a living host causes sickness and swift death, after which the strigoi bonds with the host's soul and becomes one with the body. Thus did the first of their kind invade the world of the living, and thus did the first vampires walk the night.

(x1) + publication : object {Shadows at Sundown.system.details.publication} + license : string {Shadows at Sundown.system.details.publication.license} (same value: OGL) + remaster : boolean {Shadows at Sundown.system.details.publication.remaster} (same value: False) + title : string {Shadows at Sundown.system.details.publication.title} (same value: Pathfinder Adventure: Shadows at Sundown) + [description] : string {Shadows at Sundown.system.details.description} (5 different values) +

Tiny black flames mirror living creatures' movements in the city above as scraps of shadow patrol the streets-flames that notice intruders in their "sky" below and reach out to the intruders "above" with a deafening violence that incidentally alerts several of the vault's denizens to the intruders' presence.

(x1) +

Mist coils from the ground, perhaps through a sewer grate or from cracks along a basement foundation, quickly forming into the ghostly image of Queen Ileosa.

(x1) +

Ileosa manifests as a crimson ghost and reaches out as if to receive a gift from the ritual's primary caster.

(x1) +

Thassilonian runes set with onyx erupt with negative energy and thunderous roars at the presence of a living creature.

(x1) +

All six sides of this adamantine-reinforced box are covered with Thassilonian runes. Touching a rune allows one to exchange its position with another.

(x1) + [disable] : string {Shadows at Sundown.system.details.disable} (5 different values) +

@Check[thievery|dc:40|name:Adjust the model] (master) to adjust the model so its attention is focused inward, @Check[occultism|dc:37|name:Discharge the energy] (expert) to cause the accumulated psychic energy to discharge harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 32). A character who sneaks through the room with a @Check[stealth|dc:32|name:Avoid the hazard] (expert) check avoids triggering the hazard, but this does not disable it.

(x1) +

@Check[religion|dc:33|name:Exorcise the Manifestation] (expert) to exorcise the manifestation, or @Check[intimidation|dc:36|name:Stand your ground] (trained) to stand one's ground without showing fear.

(x1) +

@Check[religion|dc:37|name:Reverse the ritual's power] (expert) or @Check[occultism|dc:40|name:Reverse the ritual's power] (trained) to reverse the ritual's power.

(x1) +

@Check[thievery|dc:35|name:Destroy the key rune] (master) to destroy the key rune, @Check[arcana|dc:37|name:Discharge the runes] (master) to harmlessly discharge the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 31) to counteract the trap

(x1) +

@Check[thievery|dc:41] (expert) to feel the subtle vibrations when moving a rune to shift into the right position, or @Check[Thassilon Lore|dc:33] (expert) or @Check[society|dc:38] (master) while being able to read Thassilonian to work out the anagram puzzle using traditional means, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th rank; counteract DC 34)

(x1) + [isComplex] : boolean {Shadows at Sundown.system.details.isComplex} (2 different values) + False (x4) + True (x1) + [reset] : string {Shadows at Sundown.system.details.reset} (3 different values) +

1 hour

(x1) + (x3) +

The paradox engine deactivates 1 minute, and its owb prophet returns to its interior after all creatures leave the area, but resets immediately thereafter.

(x1) + [routine] : string {Shadows at Sundown.system.details.routine} (2 different values) + (x4) +

(3 actions) The slicing shadows congeal into the form of what appears to be the upper half of a skeletal, cowled humanoid: an @UUID[Compendium.pf2e.pathfinder-bestiary-3.Actor.Owb Prophet]. This owb prophet is a creation of the paradox engine and does not have a forsaken patron. While the owb prophet is active, the paradox engine no longer uses its Slicing Shadows reaction; instead, the owb prophet focuses its attacks on creatures that attempt to damage or deactivate the engine. If the owb prophet is destroyed, the paradox engine's disable DCs and Hardness are reduced by 5. It thereafter functions as a simple hazard with the Slicing Shadows reaction, and resets after 1 round.

(x1) + [initiative] : object {Shadows at Sundown.system.initiative} + statistic : string {Shadows at Sundown.system.initiative.statistic} (same value: perception) + [perception] : object {Shadows at Sundown.system.perception} + details : string {Shadows at Sundown.system.perception.details} (3 different values) + (x11) + darkvsion (x1) + bloodsense 60 feet (x1) + mod : integer {Shadows at Sundown.system.perception.mod} (8 different values) + 18 (x2) + 7 (x1) + 27 (x2) + 20 (x2) + 24 (x1) + 19 (x2) + 23 (x2) + 16 (x1) + senses : array {Shadows at Sundown.system.perception.senses} + Length: min=0 max=1 + Value type: object {Shadows at Sundown.system.perception.senses.[]} + type : string {Shadows at Sundown.system.perception.senses.[].type} (3 different values) + darkvision (x3) + greater-darkvision (x5) + thoughtsense (x1) + [acuity] : string {Shadows at Sundown.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Shadows at Sundown.system.perception.senses.[].range} (same value: 60) + [resources] : object {Shadows at Sundown.system.resources} + [focus] : object {Shadows at Sundown.system.resources.focus} + max : integer {Shadows at Sundown.system.resources.focus.max} (2 different values) + 1 (x2) + 3 (x1) + value : integer {Shadows at Sundown.system.resources.focus.value} (2 different values) + 1 (x2) + 3 (x1) + saves : object {Shadows at Sundown.system.saves} + fortitude : object {Shadows at Sundown.system.saves.fortitude} + saveDetail : string {Shadows at Sundown.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Shadows at Sundown.system.saves.fortitude.value} (12 different values) + 13 (x1) + 2 (x1) + 25 (x2) + 20 (x1) + 0 (x4) + 22 (x1) + 15 (x1) + 28 (x2) + 17 (x2) + 21 (x1) + 24 (x1) + 19 (x1) + reflex : object {Shadows at Sundown.system.saves.reflex} + saveDetail : string {Shadows at Sundown.system.saves.reflex.saveDetail} (same value: ) + value : integer {Shadows at Sundown.system.saves.reflex.value} (12 different values) + 15 (x1) + 5 (x1) + 29 (x1) + 24 (x1) + 0 (x4) + 28 (x1) + 26 (x2) + 21 (x2) + 30 (x1) + 22 (x2) + 25 (x1) + 11 (x1) + will : object {Shadows at Sundown.system.saves.will} + saveDetail : string {Shadows at Sundown.system.saves.will.saveDetail} (same value: ) + value : integer {Shadows at Sundown.system.saves.will.value} (10 different values) + 18 (x2) + 9 (x1) + 27 (x1) + 22 (x2) + 0 (x5) + 21 (x2) + 24 (x1) + 19 (x2) + 25 (x1) + 14 (x1) + [skills] : object {Shadows at Sundown.system.skills} + [deception] : object {Shadows at Sundown.system.skills.deception} + base : integer {Shadows at Sundown.system.skills.deception.base} (6 different values) + 22 (x2) + 27 (x1) + 24 (x1) + 33 (x1) + 26 (x1) + 19 (x1) + [diplomacy] : object {Shadows at Sundown.system.skills.diplomacy} + base : integer {Shadows at Sundown.system.skills.diplomacy.base} (3 different values) + 18 (x1) + 4 (x1) + 31 (x1) + [medicine] : object {Shadows at Sundown.system.skills.medicine} + base : integer {Shadows at Sundown.system.skills.medicine.base} (2 different values) + 20 (x1) + 23 (x1) + [religion] : object {Shadows at Sundown.system.skills.religion} + base : integer {Shadows at Sundown.system.skills.religion.base} (6 different values) + 18 (x1) + 7 (x1) + 27 (x1) + 19 (x1) + 22 (x1) + 12 (x1) + [society] : object {Shadows at Sundown.system.skills.society} + base : integer {Shadows at Sundown.system.skills.society.base} (4 different values) + 17 (x2) + 5 (x1) + 25 (x1) + 30 (x1) + [crafting] : object {Shadows at Sundown.system.skills.crafting} + base : integer {Shadows at Sundown.system.skills.crafting.base} (4 different values) + 5 (x1) + 25 (x1) + 23 (x1) + 12 (x1) + [occultism] : object {Shadows at Sundown.system.skills.occultism} + base : integer {Shadows at Sundown.system.skills.occultism.base} (6 different values) + 5 (x1) + 27 (x1) + 25 (x1) + 21 (x1) + 30 (x1) + 24 (x1) + [acrobatics] : object {Shadows at Sundown.system.skills.acrobatics} + base : integer {Shadows at Sundown.system.skills.acrobatics.base} (7 different values) + 27 (x2) + 22 (x2) + 24 (x1) + 19 (x1) + 28 (x1) + 25 (x2) + 21 (x1) + [arcana] : object {Shadows at Sundown.system.skills.arcana} + base : integer {Shadows at Sundown.system.skills.arcana.base} (5 different values) + 29 (x1) + 17 (x1) + 30 (x1) + 22 (x1) + 23 (x1) + [athletics] : object {Shadows at Sundown.system.skills.athletics} + base : integer {Shadows at Sundown.system.skills.athletics.base} (6 different values) + 25 (x2) + 23 (x1) + 27 (x1) + 17 (x2) + 22 (x1) + 21 (x1) + [stealth] : object {Shadows at Sundown.system.skills.stealth} + base : integer {Shadows at Sundown.system.skills.stealth.base} (8 different values) + 29 (x1) + 22 (x1) + 27 (x2) + 19 (x1) + 32 (x1) + 20 (x1) + 25 (x1) + 23 (x1) + [performance] : object {Shadows at Sundown.system.skills.performance} + base : integer {Shadows at Sundown.system.skills.performance.base} (same value: 24) + [intimidation] : object {Shadows at Sundown.system.skills.intimidation} + base : integer {Shadows at Sundown.system.skills.intimidation.base} (3 different values) + 31 (x1) + 23 (x1) + 14 (x1) + [spellcasting] : object {Shadows at Sundown.system.spellcasting} + rituals : object {Shadows at Sundown.system.spellcasting.rituals} + dc : integer {Shadows at Sundown.system.spellcasting.rituals.dc} (2 different values) + 29 (x1) + 33 (x2) + traits : object {Shadows at Sundown.system.traits} + rarity : string {Shadows at Sundown.system.traits.rarity} (4 different values) + unique (x9) + uncommon (x1) + rare (x7) + common (x1) + size : object {Shadows at Sundown.system.traits.size} + value : string {Shadows at Sundown.system.traits.size.value} (3 different values) + med (x15) + sm (x2) + huge (x1) + value : array {Shadows at Sundown.system.traits.value} + Length: min=1 max=6 + Value type: string {Shadows at Sundown.system.traits.value.[]} (all different values) + [creatureType] : string {Shadows at Sundown.system.creatureType} (same value: ) + [statusEffects] : array<> {Shadows at Sundown.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Shadows at Sundown.type} (2 different values) + npc (x13) + hazard (x5) \ No newline at end of file diff --git a/output/pf2e/packs/Shared Ancestry Feats.txt b/output/pf2e/packs/Shared Ancestry Feats.txt new file mode 100644 index 0000000..b4bd794 --- /dev/null +++ b/output/pf2e/packs/Shared Ancestry Feats.txt @@ -0,0 +1,90 @@ +Shared Ancestry Feats +Different values: 26 +===================================== +object {Shared Ancestry Feats} + _id : string {Shared Ancestry Feats._id} (all different values) + folder : string {Shared Ancestry Feats.folder} (same value: 843OlqYqFtC36q56) + img : string {Shared Ancestry Feats.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Shared Ancestry Feats.name} (all different values) + system : object {Shared Ancestry Feats.system} + actionType : object {Shared Ancestry Feats.system.actionType} + value : string {Shared Ancestry Feats.system.actionType.value} (3 different values) + action (x5) + passive (x18) + reaction (x3) + actions : object {Shared Ancestry Feats.system.actions} + [value] : integer {Shared Ancestry Feats.system.actions.value} (3 different values) + 2 (x2) + 3 (x2) + 1 (x1) + category : string {Shared Ancestry Feats.system.category} (same value: ancestry) + description : object {Shared Ancestry Feats.system.description} + value : string {Shared Ancestry Feats.system.description.value} (all different values) + [frequency] : object {Shared Ancestry Feats.system.frequency} + max : integer {Shared Ancestry Feats.system.frequency.max} (same value: 1) + per : string {Shared Ancestry Feats.system.frequency.per} (same value: day) + level : object {Shared Ancestry Feats.system.level} + value : integer {Shared Ancestry Feats.system.level.value} (5 different values) + 13 (x7) + 1 (x5) + 9 (x6) + 5 (x5) + 17 (x3) + prerequisites : object {Shared Ancestry Feats.system.prerequisites} + value : array {Shared Ancestry Feats.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Shared Ancestry Feats.system.prerequisites.value.[]} + value : string {Shared Ancestry Feats.system.prerequisites.value.[].value} (6 different values) + Fey Influence (x5) + ardande trait, plant trait, or wood trait (x7) + low-light vision (x1) + Genie Weapon Familiarity (x2) + Wilderness Born (x1) + Caustic Nectar (x1) + publication : object {Shared Ancestry Feats.system.publication} + license : string {Shared Ancestry Feats.system.publication.license} (2 different values) + OGL (x16) + ORC (x10) + remaster : boolean {Shared Ancestry Feats.system.publication.remaster} (2 different values) + False (x16) + True (x10) + title : string {Shared Ancestry Feats.system.publication.title} (4 different values) + Pathfinder Lost Omens Impossible Lands (x10) + Pathfinder #202: Severed at the Root (x9) + Pathfinder Lost Omens Ancestry Guide (x6) + Pathfinder Player Core (x1) + rules : ###FoundryRulesObject### + traits : object {Shared Ancestry Feats.system.traits} + rarity : string {Shared Ancestry Feats.system.traits.rarity} (3 different values) + rare (x7) + uncommon (x9) + common (x10) + value : array {Shared Ancestry Feats.system.traits.value} + Length: min=0 max=9 + Value type: string {Shared Ancestry Feats.system.traits.value.[]} (18 different values) + mental (x2) + ardande (x9) + naari (x9) + oread (x9) + suli (x9) + sylph (x9) + talos (x9) + undine (x9) + plant (x1) + primal (x1) + emotion (x1) + incapacitation (x1) + olfactory (x1) + visual (x1) + arcane (x2) + concentrate (x2) + ghoran (x1) + leshy (x1) + [onlyLevel1] : boolean {Shared Ancestry Feats.system.onlyLevel1} (same value: True) + [subfeatures] : object {Shared Ancestry Feats.system.subfeatures} + [senses] : object {Shared Ancestry Feats.system.subfeatures.senses} + darkvision : object {Shared Ancestry Feats.system.subfeatures.senses.darkvision} + proficiencies : object {Shared Ancestry Feats.system.subfeatures.proficiencies} + spellcasting : object {Shared Ancestry Feats.system.subfeatures.proficiencies.spellcasting} + rank : integer {Shared Ancestry Feats.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Shared Ancestry Feats.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Shared Class Feats.txt b/output/pf2e/packs/Shared Class Feats.txt new file mode 100644 index 0000000..110db37 --- /dev/null +++ b/output/pf2e/packs/Shared Class Feats.txt @@ -0,0 +1,102 @@ +Shared Class Feats +Different values: 101 +===================================== +object {Shared Class Feats} + _id : string {Shared Class Feats._id} (all different values) + folder : string {Shared Class Feats.folder} (same value: pCqf1zzdYxJ29gRS) + img : string {Shared Class Feats.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Shared Class Feats.name} (all different values) + system : object {Shared Class Feats.system} + actionType : object {Shared Class Feats.system.actionType} + value : string {Shared Class Feats.system.actionType.value} (4 different values) + action (x41) + free (x6) + passive (x39) + reaction (x15) + actions : object {Shared Class Feats.system.actions} + [value] : integer {Shared Class Feats.system.actions.value} (3 different values) + 1 (x30) + 2 (x9) + 3 (x2) + category : string {Shared Class Feats.system.category} (same value: class) + description : object {Shared Class Feats.system.description} + value : string {Shared Class Feats.system.description.value} (all different values) + level : object {Shared Class Feats.system.level} + value : integer {Shared Class Feats.system.level.value} (11 different values) + 1 (x10) + 4 (x21) + 8 (x15) + 2 (x12) + 10 (x10) + 6 (x13) + 18 (x3) + 16 (x4) + 12 (x5) + 14 (x7) + 20 (x1) + prerequisites : object {Shared Class Feats.system.prerequisites} + value : array {Shared Class Feats.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Shared Class Feats.system.prerequisites.value.[]} + value : string {Shared Class Feats.system.prerequisites.value.[].value} (46 different values) + publication : object {Shared Class Feats.system.publication} + license : string {Shared Class Feats.system.publication.license} (2 different values) + OGL (x50) + ORC (x51) + remaster : boolean {Shared Class Feats.system.publication.remaster} (2 different values) + False (x50) + True (x51) + title : string {Shared Class Feats.system.publication.title} (16 different values) + Pathfinder Lost Omens Knights of Lastwall (x19) + Pathfinder Player Core (x38) + Pathfinder Howl of the Wild (x4) + Pathfinder Dark Archive (x6) + Pathfinder Wake the Dead #3 (x1) + Pathfinder Lost Omens Firebrands (x3) + Pathfinder Lost Omens Impossible Lands (x9) + Pathfinder Lost Omens Character Guide (x3) + Pathfinder Lost Omens Pathfinder Society Guide (x3) + Pathfinder Lost Omens Tian Xia Character Guide (x1) + Pathfinder #178: Punks in a Powder Keg (x2) + Pathfinder Lost Omens Absalom, City of Lost Omens (x1) + Pathfinder Book of the Dead (x3) + Pathfinder Player Core 2 (x5) + Pathfinder Guns & Gears (x2) + Pathfinder Lost Omens Divine Mysteries (x1) + rules : ###FoundryRulesObject### + traits : object {Shared Class Feats.system.traits} + rarity : string {Shared Class Feats.system.traits.rarity} (3 different values) + uncommon (x36) + common (x55) + rare (x10) + value : array {Shared Class Feats.system.traits.value} + Length: min=0 max=9 + Value type: string {Shared Class Feats.system.traits.value.[]} (44 different values) + [selected] : object {Shared Class Feats.system.traits.selected} + champion : string {Shared Class Feats.system.traits.selected.champion} (same value: Champion) + cleric : string {Shared Class Feats.system.traits.selected.cleric} (same value: Cleric) + [frequency] : object {Shared Class Feats.system.frequency} + max : integer {Shared Class Feats.system.frequency.max} (same value: 1) + per : string {Shared Class Feats.system.frequency.per} (3 different values) + turn (x2) + PT1H (x1) + day (x2) + [value] : integer {Shared Class Feats.system.frequency.value} (same value: 1) + [selfEffect] : object {Shared Class Feats.system.selfEffect} + name : string {Shared Class Feats.system.selfEffect.name} (7 different values) + Effect: Bespell Strikes (x1) + Stance: Everstand Stance (x1) + Stance: Fane's Fourberie (x1) + Stance: Impassable Wall Stance (x1) + Stance: Intensified Element Stance (x1) + Stance: Masquerade of Seasons Stance (x1) + Effect: Prayer-Touched Weapon (x1) + uuid : string {Shared Class Feats.system.selfEffect.uuid} (7 different values) + Compendium.pf2e.feat-effects.Item.Effect: Bespell Strikes (x1) + Compendium.pf2e.feat-effects.Item.Stance: Everstand Stance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Fane's Fourberie (x1) + Compendium.pf2e.feat-effects.Item.Stance: Impassable Wall Stance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Intensified Element Stance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Masquerade of Seasons Stance (x1) + Compendium.pf2e.feat-effects.Item.Effect: Prayer-Touched Weapon (x1) + type : string {Shared Class Feats.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Shieldmarshal.txt b/output/pf2e/packs/Shieldmarshal.txt new file mode 100644 index 0000000..126418c --- /dev/null +++ b/output/pf2e/packs/Shieldmarshal.txt @@ -0,0 +1,51 @@ +Shieldmarshal +Different values: 4 +===================================== +object {Shieldmarshal} + _id : string {Shieldmarshal._id} (all different values) + folder : string {Shieldmarshal.folder} (same value: Hoars8XAWamKNgYm) + img : string {Shieldmarshal.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Shieldmarshal.name} (all different values) + system : object {Shieldmarshal.system} + actionType : object {Shieldmarshal.system.actionType} + value : string {Shieldmarshal.system.actionType.value} (3 different values) + action (x1) + passive (x2) + reaction (x1) + actions : object {Shieldmarshal.system.actions} + [value] : integer {Shieldmarshal.system.actions.value} (same value: 1) + category : string {Shieldmarshal.system.category} (same value: class) + description : object {Shieldmarshal.system.description} + value : string {Shieldmarshal.system.description.value} (all different values) + [frequency] : object {Shieldmarshal.system.frequency} + max : integer {Shieldmarshal.system.frequency.max} (same value: 1) + per : string {Shieldmarshal.system.frequency.per} (3 different values) + PT1H (x1) + round (x1) + PT10M (x1) + [value] : integer {Shieldmarshal.system.frequency.value} (same value: 1) + level : object {Shieldmarshal.system.level} + value : integer {Shieldmarshal.system.level.value} (all different values) + prerequisites : object {Shieldmarshal.system.prerequisites} + value : array {Shieldmarshal.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Shieldmarshal.system.prerequisites.value.[]} + value : string {Shieldmarshal.system.prerequisites.value.[].value} (same value: Shieldmarshal Dedication) + publication : object {Shieldmarshal.system.publication} + license : string {Shieldmarshal.system.publication.license} (same value: OGL) + remaster : boolean {Shieldmarshal.system.publication.remaster} (same value: False) + title : string {Shieldmarshal.system.publication.title} (same value: Pathfinder Lost Omens Impossible Lands) + rules : ###FoundryRulesObject### + [selfEffect] : object {Shieldmarshal.system.selfEffect} + name : string {Shieldmarshal.system.selfEffect.name} (same value: Effect: Supercharge Prosthetic Eyes) + uuid : string {Shieldmarshal.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Supercharge Prosthetic Eyes) + traits : object {Shieldmarshal.system.traits} + rarity : string {Shieldmarshal.system.traits.rarity} (2 different values) + common (x3) + uncommon (x1) + value : array {Shieldmarshal.system.traits.value} + Length: min=1 max=2 + Value type: string {Shieldmarshal.system.traits.value.[]} (2 different values) + archetype (x4) + dedication (x1) + type : string {Shieldmarshal.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Shisk.txt b/output/pf2e/packs/Shisk.txt new file mode 100644 index 0000000..5e498f0 --- /dev/null +++ b/output/pf2e/packs/Shisk.txt @@ -0,0 +1,26 @@ +Shisk +Different values: 5 +===================================== +object {Shisk} + _id : string {Shisk._id} (all different values) + folder : string {Shisk.folder} (same value: U4xaFAGl5nOlmpCc) + img : string {Shisk.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Shisk.name} (all different values) + system : object {Shisk.system} + ancestry : object {Shisk.system.ancestry} + name : string {Shisk.system.ancestry.name} (same value: Shisk) + slug : string {Shisk.system.ancestry.slug} (same value: shisk) + uuid : string {Shisk.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.x1YinOddgUxwOLqP) + description : object {Shisk.system.description} + value : string {Shisk.system.description.value} (all different values) + publication : object {Shisk.system.publication} + license : string {Shisk.system.publication.license} (same value: OGL) + remaster : boolean {Shisk.system.publication.remaster} (same value: False) + title : string {Shisk.system.publication.title} (same value: Pathfinder Lost Omens The Mwangi Expanse) + rules : ###FoundryRulesObject### + traits : object {Shisk.system.traits} + rarity : string {Shisk.system.traits.rarity} (same value: common) + value : array<> {Shisk.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Shisk.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Shoony.txt b/output/pf2e/packs/Shoony.txt new file mode 100644 index 0000000..92e9b18 --- /dev/null +++ b/output/pf2e/packs/Shoony.txt @@ -0,0 +1,26 @@ +Shoony +Different values: 4 +===================================== +object {Shoony} + _id : string {Shoony._id} (all different values) + folder : string {Shoony.folder} (same value: 2BOnkAZjgqN89Y8f) + img : string {Shoony.img} (all different values) + name : string {Shoony.name} (all different values) + system : object {Shoony.system} + ancestry : object {Shoony.system.ancestry} + name : string {Shoony.system.ancestry.name} (same value: Shoony) + slug : string {Shoony.system.ancestry.slug} (same value: shoony) + uuid : string {Shoony.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.q6rsqYARyOGXZA8F) + description : object {Shoony.system.description} + value : string {Shoony.system.description.value} (all different values) + publication : object {Shoony.system.publication} + license : string {Shoony.system.publication.license} (same value: OGL) + remaster : boolean {Shoony.system.publication.remaster} (same value: False) + title : string {Shoony.system.publication.title} (same value: Pathfinder #153: Life's Long Shadows) + rules : ###FoundryRulesObject### + traits : object {Shoony.system.traits} + rarity : string {Shoony.system.traits.rarity} (same value: common) + value : array<> {Shoony.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Shoony.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Siabrae.txt b/output/pf2e/packs/Siabrae.txt new file mode 100644 index 0000000..1bf2ae1 --- /dev/null +++ b/output/pf2e/packs/Siabrae.txt @@ -0,0 +1,30 @@ +Siabrae +Different values: 6 +===================================== +object {Siabrae} + _id : string {Siabrae._id} (all different values) + folder : string {Siabrae.folder} (same value: HnMYXVFOoBZAFt1Z) + img : string {Siabrae.img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Siabrae.name} (all different values) + system : object {Siabrae.system} + actionType : object {Siabrae.system.actionType} + value : string {Siabrae.system.actionType.value} (same value: passive) + actions : object {Siabrae.system.actions} + [value] : mixed + category : string {Siabrae.system.category} (2 different values) + offensive (x4) + defensive (x2) + description : object {Siabrae.system.description} + value : string {Siabrae.system.description.value} (all different values) + publication : object {Siabrae.system.publication} + license : string {Siabrae.system.publication.license} (same value: OGL) + remaster : boolean {Siabrae.system.publication.remaster} (same value: False) + title : string {Siabrae.system.publication.title} (same value: Pathfinder Book of the Dead) + rules : ###FoundryRulesObject### + traits : object {Siabrae.system.traits} + rarity : string {Siabrae.system.traits.rarity} (same value: common) + value : array {Siabrae.system.traits.value} + Length: min=0 max=4 + Value type: string {Siabrae.system.traits.value.[]} (all different values) + [deathNote] : boolean {Siabrae.system.deathNote} (same value: True) + type : string {Siabrae.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Sixth Pillar.txt b/output/pf2e/packs/Sixth Pillar.txt new file mode 100644 index 0000000..c0e4744 --- /dev/null +++ b/output/pf2e/packs/Sixth Pillar.txt @@ -0,0 +1,52 @@ +Sixth Pillar +Different values: 5 +===================================== +object {Sixth Pillar} + _id : string {Sixth Pillar._id} (all different values) + folder : string {Sixth Pillar.folder} (same value: 01Zkn7RR6iIazmCs) + img : string {Sixth Pillar.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Sixth Pillar.name} (all different values) + system : object {Sixth Pillar.system} + actionType : object {Sixth Pillar.system.actionType} + value : string {Sixth Pillar.system.actionType.value} (3 different values) + free (x2) + action (x1) + passive (x2) + actions : object {Sixth Pillar.system.actions} + [value] : integer {Sixth Pillar.system.actions.value} (same value: 1) + category : string {Sixth Pillar.system.category} (same value: class) + description : object {Sixth Pillar.system.description} + value : string {Sixth Pillar.system.description.value} (all different values) + level : object {Sixth Pillar.system.level} + value : integer {Sixth Pillar.system.level.value} (4 different values) + 12 (x2) + 10 (x1) + 14 (x1) + 16 (x1) + prerequisites : object {Sixth Pillar.system.prerequisites} + value : array {Sixth Pillar.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Sixth Pillar.system.prerequisites.value.[]} + value : string {Sixth Pillar.system.prerequisites.value.[].value} (4 different values) + Sixth Pillar Dedication (x4) + Dexterity +2 (x1) + expert in Acrobatics (x1) + able to cast spells (x1) + publication : object {Sixth Pillar.system.publication} + license : string {Sixth Pillar.system.publication.license} (same value: OGL) + remaster : boolean {Sixth Pillar.system.publication.remaster} (same value: False) + title : string {Sixth Pillar.system.publication.title} (2 different values) + Pathfinder #167: Ready? Fight! (x1) + Pathfinder Fists of the Ruby Phoenix Hardcover Compilation (x4) + rules : ###FoundryRulesObject### + traits : object {Sixth Pillar.system.traits} + rarity : string {Sixth Pillar.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Sixth Pillar.system.traits.value} + Length: min=1 max=3 + Value type: string {Sixth Pillar.system.traits.value.[]} (all different values) + [selfEffect] : object {Sixth Pillar.system.selfEffect} + name : string {Sixth Pillar.system.selfEffect.name} (same value: Stance: Six Pillars Stance) + uuid : string {Sixth Pillar.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Stance: Six Pillars Stance) + type : string {Sixth Pillar.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Skeleton.txt b/output/pf2e/packs/Skeleton.txt new file mode 100644 index 0000000..e6eb237 --- /dev/null +++ b/output/pf2e/packs/Skeleton.txt @@ -0,0 +1,50 @@ +Skeleton +Different values: 16 +===================================== +object {Skeleton} + _id : string {Skeleton._id} (all different values) + folder : string {Skeleton.folder} (same value: 5tABaM5w1EJy7dD1) + img : string {Skeleton.img} (4 different values) + systems/pf2e/icons/actions/Passive.webp (x11) + systems/pf2e/icons/actions/TwoActions.webp (x3) + systems/pf2e/icons/actions/ThreeActions.webp (x1) + systems/pf2e/icons/actions/Reaction.webp (x1) + name : string {Skeleton.name} (all different values) + system : object {Skeleton.system} + actionType : object {Skeleton.system.actionType} + value : string {Skeleton.system.actionType.value} (3 different values) + passive (x11) + action (x4) + reaction (x1) + actions : object {Skeleton.system.actions} + [value] : integer {Skeleton.system.actions.value} (2 different values) + 2 (x3) + 3 (x1) + [category] : string {Skeleton.system.category} (2 different values) + offensive (x7) + defensive (x7) + description : object {Skeleton.system.description} + value : string {Skeleton.system.description.value} (all different values) + publication : object {Skeleton.system.publication} + license : string {Skeleton.system.publication.license} (2 different values) + OGL (x12) + ORC (x4) + remaster : boolean {Skeleton.system.publication.remaster} (2 different values) + False (x12) + True (x4) + title : string {Skeleton.system.publication.title} (3 different values) + Pathfinder Book of the Dead (x8) + Pathfinder Bestiary 3 (x4) + Pathfinder Monster Core (x4) + rules : ###FoundryRulesObject### + traits : object {Skeleton.system.traits} + rarity : string {Skeleton.system.traits.rarity} (same value: common) + value : array {Skeleton.system.traits.value} + Length: min=0 max=4 + Value type: string {Skeleton.system.traits.value.[]} (4 different values) + auditory (x1) + emotion (x1) + fear (x1) + mental (x1) + [deathNote] : boolean {Skeleton.system.deathNote} (same value: True) + type : string {Skeleton.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Skill Actions.txt b/output/pf2e/packs/Skill Actions.txt new file mode 100644 index 0000000..bb56e1b --- /dev/null +++ b/output/pf2e/packs/Skill Actions.txt @@ -0,0 +1,50 @@ +Skill Actions +Different values: 48 +===================================== +object {Skill Actions} + _id : string {Skill Actions._id} (all different values) + folder : string {Skill Actions.folder} (same value: 0Z6sKp3ActW2pM2e) + img : string {Skill Actions.img} (3 different values) + systems/pf2e/icons/actions/TwoActions.webp (x3) + systems/pf2e/icons/actions/OneAction.webp (x24) + systems/pf2e/icons/actions/Passive.webp (x21) + name : string {Skill Actions.name} (all different values) + system : object {Skill Actions.system} + actionType : object {Skill Actions.system.actionType} + value : string {Skill Actions.system.actionType.value} (2 different values) + action (x27) + passive (x21) + actions : object {Skill Actions.system.actions} + [value] : integer {Skill Actions.system.actions.value} (2 different values) + 2 (x3) + 1 (x24) + [category] : string {Skill Actions.system.category} (3 different values) + interaction (x37) + defensive (x2) + offensive (x6) + description : object {Skill Actions.system.description} + value : string {Skill Actions.system.description.value} (all different values) + publication : object {Skill Actions.system.publication} + license : string {Skill Actions.system.publication.license} (same value: ORC) + remaster : boolean {Skill Actions.system.publication.remaster} (same value: True) + title : string {Skill Actions.system.publication.title} (same value: Pathfinder Player Core) + rules : ###FoundryRulesObject### + traits : object {Skill Actions.system.traits} + [rarity] : string {Skill Actions.system.traits.rarity} (same value: common) + value : array {Skill Actions.system.traits.value} + Length: min=1 max=6 + Value type: string {Skill Actions.system.traits.value.[]} (13 different values) + manipulate (x10) + move (x11) + concentrate (x16) + exploration (x15) + auditory (x6) + emotion (x2) + linguistic (x4) + mental (x7) + secret (x12) + downtime (x5) + fear (x1) + attack (x6) + healing (x1) + type : string {Skill Actions.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Skill.txt b/output/pf2e/packs/Skill.txt new file mode 100644 index 0000000..0c56818 --- /dev/null +++ b/output/pf2e/packs/Skill.txt @@ -0,0 +1,82 @@ +Skill +Different values: 219 +===================================== +object {Skill} + _id : string {Skill._id} (all different values) + folder : string {Skill.folder} (same value: y1yqadf5jPHJk1jW) + img : string {Skill.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Skill.name} (all different values) + system : object {Skill.system} + actionType : object {Skill.system.actionType} + value : string {Skill.system.actionType.value} (4 different values) + passive (x187) + action (x21) + reaction (x8) + free (x3) + actions : object {Skill.system.actions} + [value] : integer {Skill.system.actions.value} (3 different values) + 1 (x15) + 2 (x4) + 3 (x2) + category : string {Skill.system.category} (same value: skill) + description : object {Skill.system.description} + value : string {Skill.system.description.value} (all different values) + level : object {Skill.system.level} + value : integer {Skill.system.level.value} (10 different values) + 1 (x84) + 7 (x43) + 4 (x5) + 2 (x63) + 3 (x3) + 8 (x1) + 15 (x17) + 10 (x1) + 6 (x1) + 12 (x1) + prerequisites : object {Skill.system.prerequisites} + value : array {Skill.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Skill.system.prerequisites.value.[]} + value : string {Skill.system.prerequisites.value.[].value} (120 different values) + publication : object {Skill.system.publication} + license : string {Skill.system.publication.license} (2 different values) + ORC (x163) + OGL (x56) + remaster : boolean {Skill.system.publication.remaster} (2 different values) + True (x163) + False (x56) + title : string {Skill.system.publication.title} (27 different values) + rules : ###FoundryRulesObject### + traits : object {Skill.system.traits} + rarity : string {Skill.system.traits.rarity} (3 different values) + common (x167) + uncommon (x38) + rare (x14) + value : array {Skill.system.traits.value} + Length: min=0 max=7 + Value type: string {Skill.system.traits.value.[]} (23 different values) + [selected] : object {Skill.system.traits.selected} + general : string {Skill.system.traits.selected.general} (same value: General) + skill : string {Skill.system.traits.selected.skill} (same value: Skill) + [maxTakable] : integer {Skill.system.maxTakable} (same value: 3) + [frequency] : object {Skill.system.frequency} + max : integer {Skill.system.frequency.max} (same value: 1) + per : string {Skill.system.frequency.per} (3 different values) + PT1H (x2) + day (x5) + round (x1) + [selfEffect] : object {Skill.system.selfEffect} + name : string {Skill.system.selfEffect.name} (same value: Effect: Eye of the Arclords) + uuid : string {Skill.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Eye of the Arclords) + [subfeatures] : object {Skill.system.subfeatures} + [languages] : object {Skill.system.subfeatures.languages} + granted : array<> {Skill.system.subfeatures.languages.granted} + Length: min=0 max=0 + Value type: mixed + slots : integer {Skill.system.subfeatures.languages.slots} (same value: 2) + proficiencies : object {Skill.system.subfeatures.proficiencies} + senses : object {Skill.system.subfeatures.senses} + suppressedFeatures : array<> {Skill.system.subfeatures.suppressedFeatures} + Length: min=0 max=0 + Value type: mixed + type : string {Skill.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Sky King's Tomb.txt b/output/pf2e/packs/Sky King's Tomb.txt new file mode 100644 index 0000000..16e6198 --- /dev/null +++ b/output/pf2e/packs/Sky King's Tomb.txt @@ -0,0 +1,33 @@ +Sky King's Tomb +Different values: 1 +===================================== +object {Sky King's Tomb} + _id : string {Sky King's Tomb._id} (all different values) + folder : string {Sky King's Tomb.folder} (all different values) + img : string {Sky King's Tomb.img} (all different values) + name : string {Sky King's Tomb.name} (all different values) + system : object {Sky King's Tomb.system} + description : object {Sky King's Tomb.system.description} + value : string {Sky King's Tomb.system.description.value} (all different values) + duration : object {Sky King's Tomb.system.duration} + expiry : string {Sky King's Tomb.system.duration.expiry} (all different values) + sustained : boolean {Sky King's Tomb.system.duration.sustained} (all different values) + unit : string {Sky King's Tomb.system.duration.unit} (all different values) + value : integer {Sky King's Tomb.system.duration.value} (all different values) + level : object {Sky King's Tomb.system.level} + value : integer {Sky King's Tomb.system.level.value} (all different values) + publication : object {Sky King's Tomb.system.publication} + license : string {Sky King's Tomb.system.publication.license} (all different values) + remaster : boolean {Sky King's Tomb.system.publication.remaster} (all different values) + title : string {Sky King's Tomb.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + start : object {Sky King's Tomb.system.start} + [initiative] : mixed + value : integer {Sky King's Tomb.system.start.value} (all different values) + tokenIcon : object {Sky King's Tomb.system.tokenIcon} + show : boolean {Sky King's Tomb.system.tokenIcon.show} (all different values) + traits : object {Sky King's Tomb.system.traits} + value : array<> {Sky King's Tomb.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Sky King's Tomb.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Sleepwalker.txt b/output/pf2e/packs/Sleepwalker.txt new file mode 100644 index 0000000..57c3bef --- /dev/null +++ b/output/pf2e/packs/Sleepwalker.txt @@ -0,0 +1,57 @@ +Sleepwalker +Different values: 10 +===================================== +object {Sleepwalker} + _id : string {Sleepwalker._id} (all different values) + folder : string {Sleepwalker.folder} (same value: Cg9PgUQMDTcI5smo) + img : string {Sleepwalker.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Sleepwalker.name} (all different values) + system : object {Sleepwalker.system} + actionType : object {Sleepwalker.system.actionType} + value : string {Sleepwalker.system.actionType.value} (2 different values) + passive (x9) + action (x1) + actions : object {Sleepwalker.system.actions} + [value] : integer {Sleepwalker.system.actions.value} (same value: 1) + category : string {Sleepwalker.system.category} (same value: class) + description : object {Sleepwalker.system.description} + value : string {Sleepwalker.system.description.value} (all different values) + level : object {Sleepwalker.system.level} + value : integer {Sleepwalker.system.level.value} (7 different values) + 14 (x1) + 8 (x2) + 18 (x1) + 6 (x2) + 12 (x2) + 16 (x1) + 4 (x1) + prerequisites : object {Sleepwalker.system.prerequisites} + value : array {Sleepwalker.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Sleepwalker.system.prerequisites.value.[]} + value : string {Sleepwalker.system.prerequisites.value.[].value} (3 different values) + Sleepwalker Dedication (x8) + Infiltrate Dream (x1) + expert in Occultism (x1) + publication : object {Sleepwalker.system.publication} + license : string {Sleepwalker.system.publication.license} (same value: OGL) + remaster : boolean {Sleepwalker.system.publication.remaster} (same value: False) + title : string {Sleepwalker.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Sleepwalker.system.traits} + rarity : string {Sleepwalker.system.traits.rarity} (same value: common) + value : array {Sleepwalker.system.traits.value} + Length: min=1 max=4 + Value type: string {Sleepwalker.system.traits.value.[]} (6 different values) + archetype (x10) + mental (x3) + occult (x5) + incapacitation (x1) + dedication (x1) + fortune (x1) + [maxTakable] : integer {Sleepwalker.system.maxTakable} (same value: 2) + [subfeatures] : object {Sleepwalker.system.subfeatures} + proficiencies : object {Sleepwalker.system.subfeatures.proficiencies} + spellcasting : object {Sleepwalker.system.subfeatures.proficiencies.spellcasting} + rank : integer {Sleepwalker.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Sleepwalker.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Snarecrafter.txt b/output/pf2e/packs/Snarecrafter.txt new file mode 100644 index 0000000..43517b2 --- /dev/null +++ b/output/pf2e/packs/Snarecrafter.txt @@ -0,0 +1,54 @@ +Snarecrafter +Different values: 6 +===================================== +object {Snarecrafter} + _id : string {Snarecrafter._id} (all different values) + folder : string {Snarecrafter.folder} (same value: horSQl7gqJhruCNW) + img : string {Snarecrafter.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Snarecrafter.name} (all different values) + system : object {Snarecrafter.system} + actionType : object {Snarecrafter.system.actionType} + value : string {Snarecrafter.system.actionType.value} (2 different values) + passive (x5) + action (x1) + actions : object {Snarecrafter.system.actions} + [value] : integer {Snarecrafter.system.actions.value} (same value: 3) + category : string {Snarecrafter.system.category} (same value: class) + description : object {Snarecrafter.system.description} + value : string {Snarecrafter.system.description.value} (all different values) + level : object {Snarecrafter.system.level} + value : integer {Snarecrafter.system.level.value} (5 different values) + 10 (x1) + 12 (x2) + 6 (x1) + 2 (x1) + 4 (x1) + prerequisites : object {Snarecrafter.system.prerequisites} + value : array {Snarecrafter.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Snarecrafter.system.prerequisites.value.[]} + value : string {Snarecrafter.system.prerequisites.value.[].value} (4 different values) + Snarecrafter Dedication (x5) + master in Crafting (x1) + trained in Crafting (x1) + Snare Crafting (x1) + publication : object {Snarecrafter.system.publication} + license : string {Snarecrafter.system.publication.license} (2 different values) + ORC (x5) + OGL (x1) + remaster : boolean {Snarecrafter.system.publication.remaster} (2 different values) + True (x5) + False (x1) + title : string {Snarecrafter.system.publication.title} (2 different values) + Pathfinder Player Core 2 (x5) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Snarecrafter.system.traits} + rarity : string {Snarecrafter.system.traits.rarity} (same value: common) + value : array {Snarecrafter.system.traits.value} + Length: min=1 max=2 + Value type: string {Snarecrafter.system.traits.value.[]} (3 different values) + archetype (x6) + dedication (x1) + manipulate (x1) + type : string {Snarecrafter.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Sniping Duo.txt b/output/pf2e/packs/Sniping Duo.txt new file mode 100644 index 0000000..94f1bc4 --- /dev/null +++ b/output/pf2e/packs/Sniping Duo.txt @@ -0,0 +1,54 @@ +Sniping Duo +Different values: 9 +===================================== +object {Sniping Duo} + _id : string {Sniping Duo._id} (all different values) + folder : string {Sniping Duo.folder} (same value: 8doC5H2PAm5u9qvc) + img : string {Sniping Duo.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Sniping Duo.name} (all different values) + system : object {Sniping Duo.system} + actionType : object {Sniping Duo.system.actionType} + value : string {Sniping Duo.system.actionType.value} (3 different values) + passive (x5) + action (x2) + reaction (x2) + actions : object {Sniping Duo.system.actions} + [value] : integer {Sniping Duo.system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {Sniping Duo.system.category} (same value: class) + description : object {Sniping Duo.system.description} + value : string {Sniping Duo.system.description.value} (all different values) + level : object {Sniping Duo.system.level} + value : integer {Sniping Duo.system.level.value} (7 different values) + 14 (x1) + 8 (x2) + 12 (x1) + 6 (x2) + 2 (x1) + 10 (x1) + 4 (x1) + prerequisites : object {Sniping Duo.system.prerequisites} + value : array {Sniping Duo.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Sniping Duo.system.prerequisites.value.[]} + value : string {Sniping Duo.system.prerequisites.value.[].value} (3 different values) + Sniping Duo Dedication (x8) + trained in at least one type of weapon in the bow or firearm groups (x1) + trained in Stealth (x1) + publication : object {Sniping Duo.system.publication} + license : string {Sniping Duo.system.publication.license} (same value: ORC) + remaster : boolean {Sniping Duo.system.publication.remaster} (same value: True) + title : string {Sniping Duo.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Sniping Duo.system.traits} + rarity : string {Sniping Duo.system.traits.rarity} (same value: common) + value : array {Sniping Duo.system.traits.value} + Length: min=1 max=3 + Value type: string {Sniping Duo.system.traits.value.[]} (5 different values) + archetype (x9) + concentrate (x1) + auditory (x2) + visual (x2) + dedication (x1) + type : string {Sniping Duo.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Sorcerer.txt b/output/pf2e/packs/Sorcerer.txt new file mode 100644 index 0000000..66cb476 --- /dev/null +++ b/output/pf2e/packs/Sorcerer.txt @@ -0,0 +1,112 @@ +Sorcerer +Different values: 50 +===================================== +object {Sorcerer} + _id : string {Sorcerer._id} (all different values) + folder : string {Sorcerer.folder} (same value: KdKAsu1BWlfjPQ3q) + img : string {Sorcerer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Sorcerer.name} (all different values) + system : object {Sorcerer.system} + actionType : object {Sorcerer.system.actionType} + value : string {Sorcerer.system.actionType.value} (4 different values) + passive (x32) + action (x12) + reaction (x5) + free (x1) + actions : object {Sorcerer.system.actions} + [value] : integer {Sorcerer.system.actions.value} (same value: 1) + category : string {Sorcerer.system.category} (same value: class) + description : object {Sorcerer.system.description} + value : string {Sorcerer.system.description.value} (all different values) + level : object {Sorcerer.system.level} + value : integer {Sorcerer.system.level.value} (11 different values) + 6 (x6) + 1 (x5) + 10 (x4) + 2 (x4) + 4 (x6) + 14 (x5) + 12 (x6) + 20 (x6) + 8 (x4) + 18 (x2) + 16 (x2) + prerequisites : object {Sorcerer.system.prerequisites} + value : array {Sorcerer.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Sorcerer.system.prerequisites.value.[]} + value : string {Sorcerer.system.prerequisites.value.[].value} (19 different values) + bloodline spell (x3) + Ancestral Blood Magic (x1) + bloodline that grants arcane spells (x1) + bloodline that grants divine spells (x2) + you follow a deity (x1) + Blood Rising (x1) + a bloodline based on a specific type of creature (x1) + Bloodline Paragon (x1) + Counterspell (x1) + a bloodline that corresponds with a creature trait (x1) + Crossblooded Evolution (x1) + Arcane Evolution or Occult Evolution (x1) + Arcane Evolution or Primal Evolution (x1) + Divine Evolution or Occult Evolution (x1) + Divine Evolution or Primal Evolution (x1) + dispel magic in your spell repertoire (x1) + bloodline the grants occult spells (x1) + bloodline that grants primal spells (x1) + bloodline that grants divine or occult spells (x1) + publication : object {Sorcerer.system.publication} + license : string {Sorcerer.system.publication.license} (2 different values) + ORC (x37) + OGL (x13) + remaster : boolean {Sorcerer.system.publication.remaster} (2 different values) + True (x37) + False (x13) + title : string {Sorcerer.system.publication.title} (6 different values) + Pathfinder Player Core 2 (x37) + Pathfinder Advanced Player's Guide (x9) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder #150: Broken Promises (x1) + Pathfinder #168: King of the Mountain (x1) + Pathfinder #156: The Apocalypse Prophet (x1) + rules : ###FoundryRulesObject### + traits : object {Sorcerer.system.traits} + rarity : string {Sorcerer.system.traits.rarity} (2 different values) + common (x47) + uncommon (x3) + value : array {Sorcerer.system.traits.value} + Length: min=1 max=4 + Value type: string {Sorcerer.system.traits.value.[]} (11 different values) + sorcerer (x50) + manipulate (x2) + arcane (x1) + attack (x1) + spellshape (x8) + divine (x1) + concentrate (x9) + occult (x1) + primal (x1) + healing (x1) + earth (x1) + [selected] : object {Sorcerer.system.traits.selected} + sorcerer : string {Sorcerer.system.traits.selected.sorcerer} (same value: Sorcerer) + [frequency] : object {Sorcerer.system.frequency} + max : integer {Sorcerer.system.frequency.max} (same value: 1) + per : string {Sorcerer.system.frequency.per} (3 different values) + PT1M (x2) + turn (x1) + day (x1) + [value] : integer {Sorcerer.system.frequency.value} (same value: 1) + [selfEffect] : object {Sorcerer.system.selfEffect} + name : string {Sorcerer.system.selfEffect.name} (2 different values) + Effect: Diverting Vortex (x1) + Effect: Energy Ward (x1) + uuid : string {Sorcerer.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Diverting Vortex (x1) + Compendium.pf2e.feat-effects.Item.Effect: Energy Ward (x1) + [subfeatures] : object {Sorcerer.system.subfeatures} + senses : object {Sorcerer.system.subfeatures.senses} + spiritsense : object {Sorcerer.system.subfeatures.senses.spiritsense} + acuity : string {Sorcerer.system.subfeatures.senses.spiritsense.acuity} (same value: imprecise) + range : integer {Sorcerer.system.subfeatures.senses.spiritsense.range} (same value: 60) + type : string {Sorcerer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Soul Warden.txt b/output/pf2e/packs/Soul Warden.txt new file mode 100644 index 0000000..3067f7e --- /dev/null +++ b/output/pf2e/packs/Soul Warden.txt @@ -0,0 +1,62 @@ +Soul Warden +Different values: 8 +===================================== +object {Soul Warden} + _id : string {Soul Warden._id} (all different values) + folder : string {Soul Warden.folder} (same value: pF02QWjm5D7lJrT1) + img : string {Soul Warden.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Soul Warden.name} (all different values) + system : object {Soul Warden.system} + actionType : object {Soul Warden.system.actionType} + value : string {Soul Warden.system.actionType.value} (2 different values) + passive (x6) + action (x2) + actions : object {Soul Warden.system.actions} + [value] : integer {Soul Warden.system.actions.value} (2 different values) + 2 (x1) + 1 (x1) + category : string {Soul Warden.system.category} (same value: class) + description : object {Soul Warden.system.description} + value : string {Soul Warden.system.description.value} (all different values) + level : object {Soul Warden.system.level} + value : integer {Soul Warden.system.level.value} (5 different values) + 4 (x2) + 8 (x2) + 10 (x1) + 6 (x2) + 2 (x1) + prerequisites : object {Soul Warden.system.prerequisites} + value : array {Soul Warden.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Soul Warden.system.prerequisites.value.[]} + value : string {Soul Warden.system.prerequisites.value.[].value} (6 different values) + Soul Warden Dedication (x5) + Psychopomp Familiar (x1) + Spiral Sworn (x1) + familiar (x1) + trained in Occultism or Religion (x1) + worships Pharasma or a psychopomp usher (x1) + publication : object {Soul Warden.system.publication} + license : string {Soul Warden.system.publication.license} (same value: OGL) + remaster : boolean {Soul Warden.system.publication.remaster} (same value: False) + title : string {Soul Warden.system.publication.title} (same value: Pathfinder Book of the Dead) + rules : ###FoundryRulesObject### + traits : object {Soul Warden.system.traits} + rarity : string {Soul Warden.system.traits.rarity} (same value: common) + value : array {Soul Warden.system.traits.value} + Length: min=1 max=3 + Value type: string {Soul Warden.system.traits.value.[]} (4 different values) + archetype (x8) + concentrate (x2) + divine (x3) + dedication (x1) + [frequency] : object {Soul Warden.system.frequency} + max : integer {Soul Warden.system.frequency.max} (same value: 1) + per : string {Soul Warden.system.frequency.per} (2 different values) + PT1H (x1) + PT10M (x1) + [subfeatures] : object {Soul Warden.system.subfeatures} + proficiencies : object {Soul Warden.system.subfeatures.proficiencies} + spellcasting : object {Soul Warden.system.subfeatures.proficiencies.spellcasting} + rank : integer {Soul Warden.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Soul Warden.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Soulforger.txt b/output/pf2e/packs/Soulforger.txt new file mode 100644 index 0000000..532bb00 --- /dev/null +++ b/output/pf2e/packs/Soulforger.txt @@ -0,0 +1,48 @@ +Soulforger +Different values: 4 +===================================== +object {Soulforger} + _id : string {Soulforger._id} (all different values) + folder : string {Soulforger.folder} (same value: MAddGRanbY92wv6c) + img : string {Soulforger.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Soulforger.name} (all different values) + system : object {Soulforger.system} + actionType : object {Soulforger.system.actionType} + value : string {Soulforger.system.actionType.value} (3 different values) + free (x1) + passive (x2) + reaction (x1) + actions : object {Soulforger.system.actions} + [value] : mixed + category : string {Soulforger.system.category} (same value: class) + description : object {Soulforger.system.description} + value : string {Soulforger.system.description.value} (all different values) + level : object {Soulforger.system.level} + value : integer {Soulforger.system.level.value} (3 different values) + 6 (x2) + 4 (x1) + 2 (x1) + prerequisites : object {Soulforger.system.prerequisites} + value : array {Soulforger.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Soulforger.system.prerequisites.value.[]} + value : string {Soulforger.system.prerequisites.value.[].value} (2 different values) + Soulforger Dedication (x3) + Wisdom +2 or ability to cast divine spells (x1) + publication : object {Soulforger.system.publication} + license : string {Soulforger.system.publication.license} (same value: OGL) + remaster : boolean {Soulforger.system.publication.remaster} (same value: False) + title : string {Soulforger.system.publication.title} (same value: Pathfinder Secrets of Magic) + rules : ###FoundryRulesObject### + traits : object {Soulforger.system.traits} + rarity : string {Soulforger.system.traits.rarity} (2 different values) + common (x3) + uncommon (x1) + value : array {Soulforger.system.traits.value} + Length: min=1 max=2 + Value type: string {Soulforger.system.traits.value.[]} (3 different values) + archetype (x4) + concentrate (x1) + dedication (x1) + [maxTakable] : integer {Soulforger.system.maxTakable} (same value: 2) + type : string {Soulforger.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Specific Familiary Abilities.txt b/output/pf2e/packs/Specific Familiary Abilities.txt new file mode 100644 index 0000000..8f9e3b1 --- /dev/null +++ b/output/pf2e/packs/Specific Familiary Abilities.txt @@ -0,0 +1,51 @@ +Specific Familiary Abilities +Different values: 9 +===================================== +object {Specific Familiary Abilities} + _id : string {Specific Familiary Abilities._id} (all different values) + folder : string {Specific Familiary Abilities.folder} (same value: yFyJygjqX4O4b35z) + img : string {Specific Familiary Abilities.img} (3 different values) + systems/pf2e/icons/actions/TwoActions.webp (x2) + systems/pf2e/icons/actions/Passive.webp (x5) + systems/pf2e/icons/actions/OneAction.webp (x2) + name : string {Specific Familiary Abilities.name} (all different values) + system : object {Specific Familiary Abilities.system} + actionType : object {Specific Familiary Abilities.system.actionType} + value : string {Specific Familiary Abilities.system.actionType.value} (2 different values) + action (x4) + passive (x5) + actions : object {Specific Familiary Abilities.system.actions} + [value] : integer {Specific Familiary Abilities.system.actions.value} (2 different values) + 2 (x2) + 1 (x2) + category : string {Specific Familiary Abilities.system.category} (same value: familiar) + description : object {Specific Familiary Abilities.system.description} + value : string {Specific Familiary Abilities.system.description.value} (all different values) + [frequency] : object {Specific Familiary Abilities.system.frequency} + max : integer {Specific Familiary Abilities.system.frequency.max} (same value: 1) + per : string {Specific Familiary Abilities.system.frequency.per} (3 different values) + PT1M (x1) + PT10M (x1) + PT1H (x1) + publication : object {Specific Familiary Abilities.system.publication} + license : string {Specific Familiary Abilities.system.publication.license} (same value: ORC) + remaster : boolean {Specific Familiary Abilities.system.publication.remaster} (same value: True) + title : string {Specific Familiary Abilities.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Specific Familiary Abilities.system.traits} + value : array {Specific Familiary Abilities.system.traits.value} + Length: min=0 max=5 + Value type: string {Specific Familiary Abilities.system.traits.value.[]} (12 different values) + move (x1) + visual (x1) + healing (x1) + shadow (x1) + fire (x1) + light (x1) + magical (x1) + auditory (x1) + concentrate (x1) + divine (x1) + incapacitation (x1) + mental (x1) + type : string {Specific Familiary Abilities.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Spell Effects.txt b/output/pf2e/packs/Spell Effects.txt new file mode 100644 index 0000000..b8fd1d8 --- /dev/null +++ b/output/pf2e/packs/Spell Effects.txt @@ -0,0 +1,110 @@ +Spell Effects +Different values: 507 +===================================== +object {Spell Effects} + _id : string {Spell Effects._id} (all different values) + img : string {Spell Effects.img} (374 different values) + name : string {Spell Effects.name} (all different values) + system : object {Spell Effects.system} + description : object {Spell Effects.system.description} + value : string {Spell Effects.system.description.value} (499 different values) + duration : object {Spell Effects.system.duration} + [expiry] : string {Spell Effects.system.duration.expiry} (2 different values) + turn-start (x441) + turn-end (x32) + sustained : boolean {Spell Effects.system.duration.sustained} (2 different values) + False (x470) + True (x37) + unit : string {Spell Effects.system.duration.unit} (6 different values) + minutes (x320) + hours (x30) + rounds (x106) + encounter (x1) + unlimited (x33) + days (x17) + value : integer {Spell Effects.system.duration.value} (15 different values) + 1 (x380) + 10 (x40) + -1 (x34) + 0 (x13) + 3 (x3) + 8 (x5) + 365 (x2) + 7 (x3) + 24 (x6) + 5 (x12) + 12 (x1) + 30 (x3) + 4 (x3) + 20 (x1) + 90 (x1) + level : object {Spell Effects.system.level} + value : integer {Spell Effects.system.level.value} (13 different values) + 1 (x209) + 4 (x75) + 3 (x41) + 5 (x37) + 6 (x41) + 7 (x21) + 10 (x9) + 2 (x57) + 9 (x8) + 8 (x6) + 18 (x1) + 20 (x1) + 17 (x1) + publication : object {Spell Effects.system.publication} + license : string {Spell Effects.system.publication.license} (2 different values) + ORC (x288) + OGL (x219) + remaster : boolean {Spell Effects.system.publication.remaster} (2 different values) + True (x316) + False (x191) + title : string {Spell Effects.system.publication.title} (42 different values) + rules : ###FoundryRulesObject### + start : object {Spell Effects.system.start} + [initiative] : mixed + value : integer {Spell Effects.system.start.value} (2 different values) + 0 (x506) + 103462347 (x1) + tokenIcon : object {Spell Effects.system.tokenIcon} + show : boolean {Spell Effects.system.tokenIcon.show} (2 different values) + True (x506) + False (x1) + traits : object {Spell Effects.system.traits} + value : array {Spell Effects.system.traits.value} + Length: min=0 max=1 + Value type: string {Spell Effects.system.traits.value.[]} (2 different values) + disease (x1) + wizard (x1) + [rarity] : string {Spell Effects.system.traits.rarity} (2 different values) + common (x302) + uncommon (x1) + [badge] : object {Spell Effects.system.badge} + [labels] : array {Spell Effects.system.badge.labels} + Length: min=2 max=10 + Value type: string {Spell Effects.system.badge.labels.[]} (33 different values) + [loop] : boolean {Spell Effects.system.badge.loop} (2 different values) + False (x7) + True (x1) + type : string {Spell Effects.system.badge.type} (2 different values) + counter (x13) + formula (x6) + value : mixed + integer {Spell Effects.system.badge.value} (3 different values) + 1 (x9) + 3 (x3) + 4 (x1) + string {Spell Effects.system.badge.value} (5 different values) + 1d4 (x1) + (ternary(gte(@actor.flags.pf2e.corrosiveBody.rank,9),5,3))d6 (x1) + (@item.level)d4 (x2) + (@item.level)d8 (x1) + 1d20 (x1) + [evaluate] : boolean {Spell Effects.system.badge.evaluate} (same value: True) + [reevaluate] : mixed + [max] : integer {Spell Effects.system.badge.max} (2 different values) + 3 (x2) + 20 (x1) + [min] : integer {Spell Effects.system.badge.min} (same value: 0) + type : string {Spell Effects.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Spell Trickster.txt b/output/pf2e/packs/Spell Trickster.txt new file mode 100644 index 0000000..87fe859 --- /dev/null +++ b/output/pf2e/packs/Spell Trickster.txt @@ -0,0 +1,43 @@ +Spell Trickster +Different values: 26 +===================================== +object {Spell Trickster} + _id : string {Spell Trickster._id} (all different values) + folder : string {Spell Trickster.folder} (same value: hmtZeb4WiC3yp2DI) + img : string {Spell Trickster.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Spell Trickster.name} (all different values) + system : object {Spell Trickster.system} + actionType : object {Spell Trickster.system.actionType} + value : string {Spell Trickster.system.actionType.value} (same value: passive) + actions : object {Spell Trickster.system.actions} + [value] : mixed + category : string {Spell Trickster.system.category} (same value: class) + description : object {Spell Trickster.system.description} + value : string {Spell Trickster.system.description.value} (all different values) + level : object {Spell Trickster.system.level} + value : integer {Spell Trickster.system.level.value} (6 different values) + 4 (x7) + 6 (x7) + 8 (x7) + 12 (x2) + 2 (x1) + 10 (x2) + prerequisites : object {Spell Trickster.system.prerequisites} + value : array {Spell Trickster.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Spell Trickster.system.prerequisites.value.[]} + value : string {Spell Trickster.system.prerequisites.value.[].value} (25 different values) + publication : object {Spell Trickster.system.publication} + license : string {Spell Trickster.system.publication.license} (same value: OGL) + remaster : boolean {Spell Trickster.system.publication.remaster} (same value: False) + title : string {Spell Trickster.system.publication.title} (same value: Pathfinder Lost Omens The Grand Bazaar) + rules : ###FoundryRulesObject### + traits : object {Spell Trickster.system.traits} + rarity : string {Spell Trickster.system.traits.rarity} (same value: common) + value : array {Spell Trickster.system.traits.value} + Length: min=1 max=2 + Value type: string {Spell Trickster.system.traits.value.[]} (3 different values) + archetype (x26) + attack (x1) + dedication (x1) + type : string {Spell Trickster.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Spellmaster.txt b/output/pf2e/packs/Spellmaster.txt new file mode 100644 index 0000000..a5d409b --- /dev/null +++ b/output/pf2e/packs/Spellmaster.txt @@ -0,0 +1,69 @@ +Spellmaster +Different values: 14 +===================================== +object {Spellmaster} + _id : string {Spellmaster._id} (all different values) + folder : string {Spellmaster.folder} (same value: zjri0dFVocwnHJcJ) + img : string {Spellmaster.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Spellmaster.name} (all different values) + system : object {Spellmaster.system} + actionType : object {Spellmaster.system.actionType} + value : string {Spellmaster.system.actionType.value} (3 different values) + reaction (x4) + action (x3) + passive (x7) + actions : object {Spellmaster.system.actions} + [value] : integer {Spellmaster.system.actions.value} (same value: 1) + category : string {Spellmaster.system.category} (same value: class) + description : object {Spellmaster.system.description} + value : string {Spellmaster.system.description.value} (all different values) + [frequency] : object {Spellmaster.system.frequency} + max : integer {Spellmaster.system.frequency.max} (same value: 1) + per : string {Spellmaster.system.frequency.per} (3 different values) + PT10M (x1) + round (x1) + day (x1) + [value] : integer {Spellmaster.system.frequency.value} (same value: 1) + level : object {Spellmaster.system.level} + value : integer {Spellmaster.system.level.value} (7 different values) + 14 (x2) + 12 (x2) + 8 (x3) + 16 (x2) + 10 (x3) + 18 (x1) + 6 (x1) + prerequisites : object {Spellmaster.system.prerequisites} + value : array {Spellmaster.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Spellmaster.system.prerequisites.value.[]} + value : string {Spellmaster.system.prerequisites.value.[].value} (9 different values) + Spellmaster Dedication (x11) + spell repertoire or ability to prepare spells (x1) + master in spell attack rolls and spell DCs (x1) + Absorb Spell (x1) + Intelligence, Wisdom or Charisma +2 (x1) + ability to cast focus spells (x1) + member of the Pathfinder Society affiliated with the School of Spells (x1) + Spellmaster's Resilience (x1) + Steady Spellcasting (x1) + publication : object {Spellmaster.system.publication} + license : string {Spellmaster.system.publication.license} (same value: OGL) + remaster : boolean {Spellmaster.system.publication.remaster} (same value: False) + title : string {Spellmaster.system.publication.title} (2 different values) + Pathfinder Lost Omens Character Guide (x5) + Pathfinder Lost Omens Pathfinder Society Guide (x9) + rules : ###FoundryRulesObject### + traits : object {Spellmaster.system.traits} + rarity : string {Spellmaster.system.traits.rarity} (2 different values) + common (x13) + uncommon (x1) + value : array {Spellmaster.system.traits.value} + Length: min=1 max=3 + Value type: string {Spellmaster.system.traits.value.[]} (5 different values) + archetype (x14) + flourish (x1) + concentrate (x1) + spellshape (x1) + dedication (x1) + type : string {Spellmaster.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Spellshot.txt b/output/pf2e/packs/Spellshot.txt new file mode 100644 index 0000000..e65444e --- /dev/null +++ b/output/pf2e/packs/Spellshot.txt @@ -0,0 +1,61 @@ +Spellshot +Different values: 6 +===================================== +object {Spellshot} + _id : string {Spellshot._id} (all different values) + folder : string {Spellshot.folder} (same value: 8scpZnradJHp2Mwl) + img : string {Spellshot.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Spellshot.name} (all different values) + system : object {Spellshot.system} + actionType : object {Spellshot.system.actionType} + value : string {Spellshot.system.actionType.value} (2 different values) + action (x3) + passive (x3) + actions : object {Spellshot.system.actions} + [value] : integer {Spellshot.system.actions.value} (2 different values) + 2 (x1) + 1 (x2) + category : string {Spellshot.system.category} (same value: class) + description : object {Spellshot.system.description} + value : string {Spellshot.system.description.value} (all different values) + level : object {Spellshot.system.level} + value : integer {Spellshot.system.level.value} (all different values) + taken : integer {Spellshot.system.level.taken} (same value: 2) + prerequisites : object {Spellshot.system.prerequisites} + value : array {Spellshot.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Spellshot.system.prerequisites.value.[]} + value : string {Spellshot.system.prerequisites.value.[].value} (3 different values) + Spellshot Dedication (x5) + master in Arcana (x1) + way of the spellshot (x1) + publication : object {Spellshot.system.publication} + license : string {Spellshot.system.publication.license} (same value: ORC) + remaster : boolean {Spellshot.system.publication.remaster} (same value: True) + title : string {Spellshot.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Spellshot.system.traits} + rarity : string {Spellshot.system.traits.rarity} (same value: common) + value : array {Spellshot.system.traits.value} + Length: min=2 max=3 + Value type: string {Spellshot.system.traits.value.[]} (5 different values) + archetype (x6) + teleportation (x2) + magical (x4) + class (x1) + dedication (x1) + [frequency] : object {Spellshot.system.frequency} + max : integer {Spellshot.system.frequency.max} (same value: 1) + per : string {Spellshot.system.frequency.per} (2 different values) + round (x1) + day (x1) + [value] : integer {Spellshot.system.frequency.value} (same value: 1) + [selfEffect] : object {Spellshot.system.selfEffect} + name : string {Spellshot.system.selfEffect.name} (same value: Effect: Fulminating Shot) + uuid : string {Spellshot.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Fulminating Shot) + location : string {Spellshot.system.location} (same value: class-2) + subfeatures : object {Spellshot.system.subfeatures} + proficiencies : object {Spellshot.system.subfeatures.proficiencies} + spellcasting : object {Spellshot.system.subfeatures.proficiencies.spellcasting} + rank : integer {Spellshot.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) + type : string {Spellshot.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Spirit Warrior.txt b/output/pf2e/packs/Spirit Warrior.txt new file mode 100644 index 0000000..cd5863d --- /dev/null +++ b/output/pf2e/packs/Spirit Warrior.txt @@ -0,0 +1,54 @@ +Spirit Warrior +Different values: 13 +===================================== +object {Spirit Warrior} + _id : string {Spirit Warrior._id} (all different values) + folder : string {Spirit Warrior.folder} (same value: HT7OP376Zi9Bd0QI) + img : string {Spirit Warrior.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Spirit Warrior.name} (all different values) + system : object {Spirit Warrior.system} + actionType : object {Spirit Warrior.system.actionType} + value : string {Spirit Warrior.system.actionType.value} (3 different values) + passive (x8) + action (x4) + reaction (x1) + actions : object {Spirit Warrior.system.actions} + [value] : integer {Spirit Warrior.system.actions.value} (2 different values) + 1 (x2) + 2 (x2) + category : string {Spirit Warrior.system.category} (same value: class) + description : object {Spirit Warrior.system.description} + value : string {Spirit Warrior.system.description.value} (all different values) + level : object {Spirit Warrior.system.level} + value : integer {Spirit Warrior.system.level.value} (6 different values) + 6 (x4) + 8 (x2) + 12 (x2) + 4 (x3) + 2 (x1) + 10 (x1) + prerequisites : object {Spirit Warrior.system.prerequisites} + value : array {Spirit Warrior.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Spirit Warrior.system.prerequisites.value.[]} + value : string {Spirit Warrior.system.prerequisites.value.[].value} (same value: Spirit Warrior Dedication) + publication : object {Spirit Warrior.system.publication} + license : string {Spirit Warrior.system.publication.license} (same value: ORC) + remaster : boolean {Spirit Warrior.system.publication.remaster} (same value: True) + title : string {Spirit Warrior.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Spirit Warrior.system.traits} + rarity : string {Spirit Warrior.system.traits.rarity} (2 different values) + common (x12) + uncommon (x1) + value : array {Spirit Warrior.system.traits.value} + Length: min=1 max=2 + Value type: string {Spirit Warrior.system.traits.value.[]} (4 different values) + archetype (x13) + flourish (x2) + manipulate (x1) + dedication (x1) + [frequency] : object {Spirit Warrior.system.frequency} + max : integer {Spirit Warrior.system.frequency.max} (same value: 1) + per : string {Spirit Warrior.system.frequency.per} (same value: PT10M) + type : string {Spirit Warrior.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Spore War.txt b/output/pf2e/packs/Spore War.txt new file mode 100644 index 0000000..f30116b --- /dev/null +++ b/output/pf2e/packs/Spore War.txt @@ -0,0 +1,33 @@ +Spore War +Different values: 7 +===================================== +object {Spore War} + _id : string {Spore War._id} (all different values) + folder : string {Spore War.folder} (same value: 93ELfrtUYYWaaOKE) + img : string {Spore War.img} (all different values) + name : string {Spore War.name} (all different values) + system : object {Spore War.system} + description : object {Spore War.system.description} + value : string {Spore War.system.description.value} (all different values) + duration : object {Spore War.system.duration} + [expiry] : mixed + sustained : boolean {Spore War.system.duration.sustained} (same value: False) + unit : string {Spore War.system.duration.unit} (same value: unlimited) + value : integer {Spore War.system.duration.value} (same value: -1) + level : object {Spore War.system.level} + value : integer {Spore War.system.level.value} (same value: 1) + publication : object {Spore War.system.publication} + license : string {Spore War.system.publication.license} (same value: ORC) + remaster : boolean {Spore War.system.publication.remaster} (same value: True) + title : string {Spore War.system.publication.title} (same value: Pathfinder #212: A Voice in the Blight) + rules : ###FoundryRulesObject### + start : object {Spore War.system.start} + [initiative] : mixed + value : integer {Spore War.system.start.value} (same value: 0) + tokenIcon : object {Spore War.system.tokenIcon} + show : boolean {Spore War.system.tokenIcon.show} (same value: True) + traits : object {Spore War.system.traits} + value : array<> {Spore War.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Spore War.type} (same value: effect) \ No newline at end of file diff --git a/output/pf2e/packs/Sporeborn.txt b/output/pf2e/packs/Sporeborn.txt new file mode 100644 index 0000000..5b1a53b --- /dev/null +++ b/output/pf2e/packs/Sporeborn.txt @@ -0,0 +1,33 @@ +Sporeborn +Different values: 7 +===================================== +object {Sporeborn} + _id : string {Sporeborn._id} (all different values) + folder : string {Sporeborn.folder} (same value: 5mUxPLA2dlAzMu06) + img : string {Sporeborn.img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Sporeborn.name} (all different values) + system : object {Sporeborn.system} + actionType : object {Sporeborn.system.actionType} + value : string {Sporeborn.system.actionType.value} (same value: passive) + actions : object {Sporeborn.system.actions} + [value] : mixed + category : string {Sporeborn.system.category} (2 different values) + offensive (x5) + defensive (x2) + description : object {Sporeborn.system.description} + value : string {Sporeborn.system.description.value} (all different values) + publication : object {Sporeborn.system.publication} + license : string {Sporeborn.system.publication.license} (same value: OGL) + remaster : boolean {Sporeborn.system.publication.remaster} (same value: False) + title : string {Sporeborn.system.publication.title} (same value: Pathfinder #193: Mantle of Gold) + rules : ###FoundryRulesObject### + traits : object {Sporeborn.system.traits} + value : array {Sporeborn.system.traits.value} + Length: min=1 max=2 + Value type: string {Sporeborn.system.traits.value.[]} (5 different values) + manipulate (x1) + disease (x3) + fungus (x6) + poison (x1) + inhaled (x1) + type : string {Sporeborn.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Spring-Heeled Jack.txt b/output/pf2e/packs/Spring-Heeled Jack.txt new file mode 100644 index 0000000..1ec6b49 --- /dev/null +++ b/output/pf2e/packs/Spring-Heeled Jack.txt @@ -0,0 +1,39 @@ +Spring-Heeled Jack +Different values: 3 +===================================== +object {Spring-Heeled Jack} + _id : string {Spring-Heeled Jack._id} (all different values) + folder : string {Spring-Heeled Jack.folder} (same value: 0WQa0OBFUJjA4YVj) + img : string {Spring-Heeled Jack.img} (2 different values) + systems/pf2e/icons/actions/OneAction.webp (x2) + systems/pf2e/icons/actions/FreeAction.webp (x1) + name : string {Spring-Heeled Jack.name} (all different values) + system : object {Spring-Heeled Jack.system} + actionType : object {Spring-Heeled Jack.system.actionType} + value : string {Spring-Heeled Jack.system.actionType.value} (2 different values) + action (x2) + free (x1) + actions : object {Spring-Heeled Jack.system.actions} + [value] : integer {Spring-Heeled Jack.system.actions.value} (same value: 1) + category : string {Spring-Heeled Jack.system.category} (same value: offensive) + description : object {Spring-Heeled Jack.system.description} + value : string {Spring-Heeled Jack.system.description.value} (all different values) + publication : object {Spring-Heeled Jack.system.publication} + license : string {Spring-Heeled Jack.system.publication.license} (same value: OGL) + remaster : boolean {Spring-Heeled Jack.system.publication.remaster} (same value: False) + title : string {Spring-Heeled Jack.system.publication.title} (same value: Pathfinder Lost Omens Monsters of Myth) + rules : ###FoundryRulesObject### + traits : object {Spring-Heeled Jack.system.traits} + rarity : string {Spring-Heeled Jack.system.traits.rarity} (same value: common) + value : array {Spring-Heeled Jack.system.traits.value} + Length: min=2 max=6 + Value type: string {Spring-Heeled Jack.system.traits.value.[]} (8 different values) + concentrate (x2) + polymorph (x1) + primal (x3) + curse (x1) + emotion (x1) + fear (x1) + mental (x1) + illusion (x1) + type : string {Spring-Heeled Jack.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Sprite.txt b/output/pf2e/packs/Sprite.txt new file mode 100644 index 0000000..b2e2e07 --- /dev/null +++ b/output/pf2e/packs/Sprite.txt @@ -0,0 +1,34 @@ +Sprite +Different values: 10 +===================================== +object {Sprite} + _id : string {Sprite._id} (all different values) + folder : string {Sprite.folder} (same value: swBqRqcxrbrK94y7) + img : string {Sprite.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Sprite.name} (all different values) + system : object {Sprite.system} + ancestry : object {Sprite.system.ancestry} + name : string {Sprite.system.ancestry.name} (same value: Sprite) + slug : string {Sprite.system.ancestry.slug} (same value: sprite) + uuid : string {Sprite.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.TRqoeYfGAFjQbviF) + description : object {Sprite.system.description} + value : string {Sprite.system.description.value} (all different values) + publication : object {Sprite.system.publication} + license : string {Sprite.system.publication.license} (2 different values) + ORC (x4) + OGL (x6) + remaster : boolean {Sprite.system.publication.remaster} (2 different values) + True (x4) + False (x6) + title : string {Sprite.system.publication.title} (2 different values) + Pathfinder Lost Omens Tian Xia Character Guide (x4) + Pathfinder Lost Omens Ancestry Guide (x6) + rules : ###FoundryRulesObject### + traits : object {Sprite.system.traits} + rarity : string {Sprite.system.traits.rarity} (2 different values) + uncommon (x4) + common (x6) + value : array {Sprite.system.traits.value} + Length: min=0 max=1 + Value type: string {Sprite.system.traits.value.[]} (same value: sprite) + type : string {Sprite.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Staff Acrobat.txt b/output/pf2e/packs/Staff Acrobat.txt new file mode 100644 index 0000000..2641a5d --- /dev/null +++ b/output/pf2e/packs/Staff Acrobat.txt @@ -0,0 +1,41 @@ +Staff Acrobat +Different values: 6 +===================================== +object {Staff Acrobat} + _id : string {Staff Acrobat._id} (all different values) + folder : string {Staff Acrobat.folder} (same value: 8e7dpczt0vHWLGj9) + img : string {Staff Acrobat.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Staff Acrobat.name} (all different values) + system : object {Staff Acrobat.system} + actionType : object {Staff Acrobat.system.actionType} + value : string {Staff Acrobat.system.actionType.value} (2 different values) + passive (x2) + action (x4) + actions : object {Staff Acrobat.system.actions} + [value] : integer {Staff Acrobat.system.actions.value} (2 different values) + 2 (x2) + 1 (x2) + category : string {Staff Acrobat.system.category} (same value: class) + description : object {Staff Acrobat.system.description} + value : string {Staff Acrobat.system.description.value} (all different values) + level : object {Staff Acrobat.system.level} + value : integer {Staff Acrobat.system.level.value} (all different values) + prerequisites : object {Staff Acrobat.system.prerequisites} + value : array {Staff Acrobat.system.prerequisites.value} + Length: min=1 max=4 + Value type: object {Staff Acrobat.system.prerequisites.value.[]} + value : string {Staff Acrobat.system.prerequisites.value.[].value} (all different values) + publication : object {Staff Acrobat.system.publication} + license : string {Staff Acrobat.system.publication.license} (same value: OGL) + remaster : boolean {Staff Acrobat.system.publication.remaster} (same value: False) + title : string {Staff Acrobat.system.publication.title} (same value: Pathfinder #151: The Show Must Go On) + rules : ###FoundryRulesObject### + traits : object {Staff Acrobat.system.traits} + rarity : string {Staff Acrobat.system.traits.rarity} (same value: uncommon) + value : array {Staff Acrobat.system.traits.value} + Length: min=1 max=3 + Value type: string {Staff Acrobat.system.traits.value.[]} (all different values) + selfEffect : object {Staff Acrobat.system.selfEffect} + name : string {Staff Acrobat.system.selfEffect.name} (same value: Stance: Whirlwind Stance) + uuid : string {Staff Acrobat.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Stance: Whirlwind Stance) + type : string {Staff Acrobat.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Stalwart Defender.txt b/output/pf2e/packs/Stalwart Defender.txt new file mode 100644 index 0000000..e4339be --- /dev/null +++ b/output/pf2e/packs/Stalwart Defender.txt @@ -0,0 +1,78 @@ +Stalwart Defender +Different values: 11 +===================================== +object {Stalwart Defender} + _id : string {Stalwart Defender._id} (all different values) + folder : string {Stalwart Defender.folder} (same value: Dgb6rENjNuP1n8qe) + img : string {Stalwart Defender.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Stalwart Defender.name} (all different values) + system : object {Stalwart Defender.system} + actionType : object {Stalwart Defender.system.actionType} + value : string {Stalwart Defender.system.actionType.value} (4 different values) + reaction (x2) + passive (x5) + free (x1) + action (x3) + actions : object {Stalwart Defender.system.actions} + [value] : integer {Stalwart Defender.system.actions.value} (2 different values) + 2 (x1) + 1 (x2) + category : string {Stalwart Defender.system.category} (same value: class) + description : object {Stalwart Defender.system.description} + value : string {Stalwart Defender.system.description.value} (all different values) + [frequency] : object {Stalwart Defender.system.frequency} + max : integer {Stalwart Defender.system.frequency.max} (same value: 1) + per : string {Stalwart Defender.system.frequency.per} (2 different values) + PT1H (x2) + day (x2) + level : object {Stalwart Defender.system.level} + value : integer {Stalwart Defender.system.level.value} (7 different values) + 12 (x1) + 6 (x3) + 10 (x1) + 4 (x2) + 8 (x2) + 2 (x1) + 16 (x1) + prerequisites : object {Stalwart Defender.system.prerequisites} + value : array {Stalwart Defender.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Stalwart Defender.system.prerequisites.value.[]} + value : string {Stalwart Defender.system.prerequisites.value.[].value} (5 different values) + stalwart defender dedication (x9) + Stalwart Defender Dedication (x1) + trained in light armor (x1) + shield block (x1) + expert in Athletics (x1) + publication : object {Stalwart Defender.system.publication} + license : string {Stalwart Defender.system.publication.license} (same value: OGL) + remaster : boolean {Stalwart Defender.system.publication.remaster} (same value: False) + title : string {Stalwart Defender.system.publication.title} (same value: Pathfinder Lost Omens Highhelm) + rules : ###FoundryRulesObject### + traits : object {Stalwart Defender.system.traits} + rarity : string {Stalwart Defender.system.traits.rarity} (2 different values) + common (x10) + uncommon (x1) + value : array {Stalwart Defender.system.traits.value} + Length: min=1 max=2 + Value type: string {Stalwart Defender.system.traits.value.[]} (3 different values) + archetype (x11) + magical (x1) + dedication (x1) + [selfEffect] : object {Stalwart Defender.system.selfEffect} + name : string {Stalwart Defender.system.selfEffect.name} (3 different values) + Effect: Gathering Moss (x1) + Effect: Stone Body (x1) + Effect: Anchored (x1) + uuid : string {Stalwart Defender.system.selfEffect.uuid} (3 different values) + Compendium.pf2e.feat-effects.Item.Effect: Gathering Moss (x1) + Compendium.pf2e.feat-effects.Item.Effect: Stone Body (x1) + Compendium.pf2e.feat-effects.Item.Effect: Anchored (x1) + [subfeatures] : object {Stalwart Defender.system.subfeatures} + proficiencies : object {Stalwart Defender.system.subfeatures.proficiencies} + heavy : object {Stalwart Defender.system.subfeatures.proficiencies.heavy} + rank : integer {Stalwart Defender.system.subfeatures.proficiencies.heavy.rank} (same value: 1) + medium : object {Stalwart Defender.system.subfeatures.proficiencies.medium} + rank : integer {Stalwart Defender.system.subfeatures.proficiencies.medium.rank} (same value: 1) + [maxTakable] : integer {Stalwart Defender.system.maxTakable} (same value: 2) + type : string {Stalwart Defender.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Stargut Hydra.txt b/output/pf2e/packs/Stargut Hydra.txt new file mode 100644 index 0000000..72ce9fb --- /dev/null +++ b/output/pf2e/packs/Stargut Hydra.txt @@ -0,0 +1,29 @@ +Stargut Hydra +Different values: 7 +===================================== +object {Stargut Hydra} + _id : string {Stargut Hydra._id} (all different values) + folder : string {Stargut Hydra.folder} (same value: MXokwtN3RcOpo2xC) + img : string {Stargut Hydra.img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Stargut Hydra.name} (all different values) + system : object {Stargut Hydra.system} + actionType : object {Stargut Hydra.system.actionType} + value : string {Stargut Hydra.system.actionType.value} (same value: passive) + actions : object {Stargut Hydra.system.actions} + [value] : mixed + category : string {Stargut Hydra.system.category} (same value: defensive) + description : object {Stargut Hydra.system.description} + value : string {Stargut Hydra.system.description.value} (all different values) + publication : object {Stargut Hydra.system.publication} + license : string {Stargut Hydra.system.publication.license} (same value: ORC) + remaster : boolean {Stargut Hydra.system.publication.remaster} (same value: True) + title : string {Stargut Hydra.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Stargut Hydra.system.traits} + value : array {Stargut Hydra.system.traits.value} + Length: min=0 max=2 + Value type: string {Stargut Hydra.system.traits.value.[]} (3 different values) + aura (x1) + poison (x1) + magical (x1) + type : string {Stargut Hydra.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Starlit Sentinel.txt b/output/pf2e/packs/Starlit Sentinel.txt new file mode 100644 index 0000000..532268a --- /dev/null +++ b/output/pf2e/packs/Starlit Sentinel.txt @@ -0,0 +1,47 @@ +Starlit Sentinel +Different values: 6 +===================================== +object {Starlit Sentinel} + _id : string {Starlit Sentinel._id} (all different values) + folder : string {Starlit Sentinel.folder} (same value: qAxIUqU7f0yo5Mtl) + img : string {Starlit Sentinel.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Starlit Sentinel.name} (all different values) + system : object {Starlit Sentinel.system} + actionType : object {Starlit Sentinel.system.actionType} + value : string {Starlit Sentinel.system.actionType.value} (2 different values) + action (x2) + passive (x4) + actions : object {Starlit Sentinel.system.actions} + [value] : integer {Starlit Sentinel.system.actions.value} (2 different values) + 1 (x1) + 2 (x1) + category : string {Starlit Sentinel.system.category} (same value: class) + description : object {Starlit Sentinel.system.description} + value : string {Starlit Sentinel.system.description.value} (all different values) + level : object {Starlit Sentinel.system.level} + value : integer {Starlit Sentinel.system.level.value} (all different values) + prerequisites : object {Starlit Sentinel.system.prerequisites} + value : array {Starlit Sentinel.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Starlit Sentinel.system.prerequisites.value.[]} + value : string {Starlit Sentinel.system.prerequisites.value.[].value} (same value: Starlit Sentinel Dedication) + publication : object {Starlit Sentinel.system.publication} + license : string {Starlit Sentinel.system.publication.license} (same value: ORC) + remaster : boolean {Starlit Sentinel.system.publication.remaster} (same value: True) + title : string {Starlit Sentinel.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + [selfEffect] : object {Starlit Sentinel.system.selfEffect} + name : string {Starlit Sentinel.system.selfEffect.name} (same value: Effect: Blade of the Heart) + uuid : string {Starlit Sentinel.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Blade of the Heart) + traits : object {Starlit Sentinel.system.traits} + rarity : string {Starlit Sentinel.system.traits.rarity} (2 different values) + common (x5) + rare (x1) + value : array {Starlit Sentinel.system.traits.value} + Length: min=1 max=2 + Value type: string {Starlit Sentinel.system.traits.value.[]} (3 different values) + archetype (x6) + emotion (x1) + dedication (x1) + [maxTakable] : integer {Starlit Sentinel.system.maxTakable} (same value: 2) + type : string {Starlit Sentinel.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Sterling Dynamo.txt b/output/pf2e/packs/Sterling Dynamo.txt new file mode 100644 index 0000000..5e1d46f --- /dev/null +++ b/output/pf2e/packs/Sterling Dynamo.txt @@ -0,0 +1,41 @@ +Sterling Dynamo +Different values: 7 +===================================== +object {Sterling Dynamo} + _id : string {Sterling Dynamo._id} (all different values) + folder : string {Sterling Dynamo.folder} (same value: DULNVvjAsYNNhNtn) + img : string {Sterling Dynamo.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Sterling Dynamo.name} (all different values) + system : object {Sterling Dynamo.system} + actionType : object {Sterling Dynamo.system.actionType} + value : string {Sterling Dynamo.system.actionType.value} (2 different values) + passive (x5) + action (x2) + actions : object {Sterling Dynamo.system.actions} + [value] : integer {Sterling Dynamo.system.actions.value} (same value: 2) + category : string {Sterling Dynamo.system.category} (same value: class) + description : object {Sterling Dynamo.system.description} + value : string {Sterling Dynamo.system.description.value} (all different values) + level : object {Sterling Dynamo.system.level} + value : integer {Sterling Dynamo.system.level.value} (all different values) + prerequisites : object {Sterling Dynamo.system.prerequisites} + value : array {Sterling Dynamo.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Sterling Dynamo.system.prerequisites.value.[]} + value : string {Sterling Dynamo.system.prerequisites.value.[].value} (same value: Sterling Dynamo Dedication) + publication : object {Sterling Dynamo.system.publication} + license : string {Sterling Dynamo.system.publication.license} (same value: ORC) + remaster : boolean {Sterling Dynamo.system.publication.remaster} (same value: True) + title : string {Sterling Dynamo.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Sterling Dynamo.system.traits} + rarity : string {Sterling Dynamo.system.traits.rarity} (2 different values) + uncommon (x4) + common (x3) + value : array {Sterling Dynamo.system.traits.value} + Length: min=1 max=2 + Value type: string {Sterling Dynamo.system.traits.value.[]} (2 different values) + archetype (x7) + dedication (x1) + [maxTakable] : mixed + type : string {Sterling Dynamo.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Stolen Fate.txt b/output/pf2e/packs/Stolen Fate.txt new file mode 100644 index 0000000..07878a6 --- /dev/null +++ b/output/pf2e/packs/Stolen Fate.txt @@ -0,0 +1,64 @@ +Stolen Fate +Different values: 6 +===================================== +object {Stolen Fate} + _id : string {Stolen Fate._id} (all different values) + folder : string {Stolen Fate.folder} (same value: aMvKjUALuWvAzSL8) + img : string {Stolen Fate.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Stolen Fate.name} (all different values) + system : object {Stolen Fate.system} + boosts : object {Stolen Fate.system.boosts} + 0 : object {Stolen Fate.system.boosts.0} + value : array {Stolen Fate.system.boosts.0.value} + Length: min=1 max=1 + Value type: string {Stolen Fate.system.boosts.0.value.[]} (all different values) + 1 : object {Stolen Fate.system.boosts.1} + value : array {Stolen Fate.system.boosts.1.value} + Length: min=6 max=6 + Value type: string {Stolen Fate.system.boosts.1.value.[]} (all different values) + description : object {Stolen Fate.system.description} + value : string {Stolen Fate.system.description.value} (all different values) + items : object {Stolen Fate.system.items} + [1yalA] : object {Stolen Fate.system.items.1yalA} + img : string {Stolen Fate.system.items.1yalA.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Stolen Fate.system.items.1yalA.level} (same value: 1) + name : string {Stolen Fate.system.items.1yalA.name} (same value: Multilingual) + uuid : string {Stolen Fate.system.items.1yalA.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual) + [XZn29] : object {Stolen Fate.system.items.XZn29} + img : string {Stolen Fate.system.items.XZn29.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Stolen Fate.system.items.XZn29.level} (same value: 1) + name : string {Stolen Fate.system.items.XZn29.name} (same value: Charming Liar) + uuid : string {Stolen Fate.system.items.XZn29.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar) + [58bSE] : object {Stolen Fate.system.items.58bSE} + img : string {Stolen Fate.system.items.58bSE.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Stolen Fate.system.items.58bSE.level} (same value: 1) + name : string {Stolen Fate.system.items.58bSE.name} (same value: Hefty Hauler) + uuid : string {Stolen Fate.system.items.58bSE.uuid} (same value: Compendium.pf2e.feats-srd.Item.Hefty Hauler) + [rhnET] : object {Stolen Fate.system.items.rhnET} + img : string {Stolen Fate.system.items.rhnET.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Stolen Fate.system.items.rhnET.level} (same value: 1) + name : string {Stolen Fate.system.items.rhnET.name} (same value: Assurance) + uuid : string {Stolen Fate.system.items.rhnET.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance) + wEMSL : object {Stolen Fate.system.items.wEMSL} + img : string {Stolen Fate.system.items.wEMSL.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Stolen Fate.system.items.wEMSL.level} (same value: 1) + name : string {Stolen Fate.system.items.wEMSL.name} (same value: Pilgrim's Token) + uuid : string {Stolen Fate.system.items.wEMSL.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pilgrim's Token) + publication : object {Stolen Fate.system.publication} + license : string {Stolen Fate.system.publication.license} (same value: OGL) + remaster : boolean {Stolen Fate.system.publication.remaster} (same value: False) + title : string {Stolen Fate.system.publication.title} (same value: Pathfinder Stolen Fate Player's Guide) + rules : ###FoundryRulesObject### + trainedSkills : object {Stolen Fate.system.trainedSkills} + lore : array {Stolen Fate.system.trainedSkills.lore} + Length: min=0 max=1 + Value type: string {Stolen Fate.system.trainedSkills.lore.[]} (same value: Fortune-Telling Lore) + value : array<> {Stolen Fate.system.trainedSkills.value} + Length: min=0 max=0 + Value type: mixed + traits : object {Stolen Fate.system.traits} + rarity : string {Stolen Fate.system.traits.rarity} (same value: rare) + value : array<> {Stolen Fate.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Stolen Fate.type} (same value: background) \ No newline at end of file diff --git a/output/pf2e/packs/Stone Brawler.txt b/output/pf2e/packs/Stone Brawler.txt new file mode 100644 index 0000000..dc91b0e --- /dev/null +++ b/output/pf2e/packs/Stone Brawler.txt @@ -0,0 +1,46 @@ +Stone Brawler +Different values: 6 +===================================== +object {Stone Brawler} + _id : string {Stone Brawler._id} (all different values) + folder : string {Stone Brawler.folder} (same value: pyWJzBWeHObKLfXj) + img : string {Stone Brawler.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Stone Brawler.name} (all different values) + system : object {Stone Brawler.system} + actionType : object {Stone Brawler.system.actionType} + value : string {Stone Brawler.system.actionType.value} (2 different values) + passive (x5) + action (x1) + actions : object {Stone Brawler.system.actions} + [value] : integer {Stone Brawler.system.actions.value} (same value: 1) + category : string {Stone Brawler.system.category} (same value: class) + description : object {Stone Brawler.system.description} + value : string {Stone Brawler.system.description.value} (all different values) + level : object {Stone Brawler.system.level} + value : integer {Stone Brawler.system.level.value} (all different values) + prerequisites : object {Stone Brawler.system.prerequisites} + value : array {Stone Brawler.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Stone Brawler.system.prerequisites.value.[]} + value : string {Stone Brawler.system.prerequisites.value.[].value} (3 different values) + Ore Fists (x1) + Stone Brawler Dedication (x4) + Constitution +2 (x1) + publication : object {Stone Brawler.system.publication} + license : string {Stone Brawler.system.publication.license} (same value: OGL) + remaster : boolean {Stone Brawler.system.publication.remaster} (same value: False) + title : string {Stone Brawler.system.publication.title} (same value: Pathfinder #195: Heavy is the Crown) + rules : ###FoundryRulesObject### + traits : object {Stone Brawler.system.traits} + rarity : string {Stone Brawler.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Stone Brawler.system.traits.value} + Length: min=1 max=2 + Value type: string {Stone Brawler.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + [selfEffect] : object {Stone Brawler.system.selfEffect} + name : string {Stone Brawler.system.selfEffect.name} (same value: Effect: Stoney Deflection) + uuid : string {Stone Brawler.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Stoney Deflection) + type : string {Stone Brawler.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Stonebound.txt b/output/pf2e/packs/Stonebound.txt new file mode 100644 index 0000000..21f2b96 --- /dev/null +++ b/output/pf2e/packs/Stonebound.txt @@ -0,0 +1,54 @@ +Stonebound +Different values: 8 +===================================== +object {Stonebound} + _id : string {Stonebound._id} (all different values) + folder : string {Stonebound.folder} (same value: X1wvogV4sHZ1Lja3) + img : string {Stonebound.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Stonebound.name} (all different values) + system : object {Stonebound.system} + actionType : object {Stonebound.system.actionType} + value : string {Stonebound.system.actionType.value} (2 different values) + passive (x7) + action (x1) + actions : object {Stonebound.system.actions} + [value] : integer {Stonebound.system.actions.value} (same value: 1) + category : string {Stonebound.system.category} (same value: class) + description : object {Stonebound.system.description} + value : string {Stonebound.system.description.value} (all different values) + level : object {Stonebound.system.level} + value : integer {Stonebound.system.level.value} (6 different values) + 4 (x2) + 12 (x1) + 10 (x1) + 8 (x1) + 6 (x2) + 2 (x1) + prerequisites : object {Stonebound.system.prerequisites} + value : array {Stonebound.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Stonebound.system.prerequisites.value.[]} + value : string {Stonebound.system.prerequisites.value.[].value} (2 different values) + Stonebound Dedication (x7) + Constitution +2 (x1) + publication : object {Stonebound.system.publication} + license : string {Stonebound.system.publication.license} (same value: OGL) + remaster : boolean {Stonebound.system.publication.remaster} (same value: False) + title : string {Stonebound.system.publication.title} (same value: Pathfinder #195: Heavy is the Crown) + rules : ###FoundryRulesObject### + traits : object {Stonebound.system.traits} + rarity : string {Stonebound.system.traits.rarity} (2 different values) + common (x7) + uncommon (x1) + value : array {Stonebound.system.traits.value} + Length: min=1 max=2 + Value type: string {Stonebound.system.traits.value.[]} (2 different values) + archetype (x8) + dedication (x1) + [subfeatures] : object {Stonebound.system.subfeatures} + languages : object {Stonebound.system.subfeatures.languages} + granted : array {Stonebound.system.subfeatures.languages.granted} + Length: min=1 max=1 + Value type: string {Stonebound.system.subfeatures.languages.granted.[]} (same value: petran) + slots : integer {Stonebound.system.subfeatures.languages.slots} (same value: 0) + type : string {Stonebound.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Strength of Thousands.txt b/output/pf2e/packs/Strength of Thousands.txt new file mode 100644 index 0000000..a4bcf46 --- /dev/null +++ b/output/pf2e/packs/Strength of Thousands.txt @@ -0,0 +1,50 @@ +Strength of Thousands +Different values: 5 +===================================== +object {Strength of Thousands} + _id : string {Strength of Thousands._id} (all different values) + folder : string {Strength of Thousands.folder} (same value: BA7QJJ5KxG5pDnAK) + img : string {Strength of Thousands.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Strength of Thousands.name} (all different values) + system : object {Strength of Thousands.system} + boosts : object {Strength of Thousands.system.boosts} + 0 : object {Strength of Thousands.system.boosts.0} + value : array {Strength of Thousands.system.boosts.0.value} + Length: min=2 max=2 + Value type: string {Strength of Thousands.system.boosts.0.value.[]} (4 different values) + int (x3) + wis (x3) + cha (x3) + con (x1) + 1 : object {Strength of Thousands.system.boosts.1} + value : array {Strength of Thousands.system.boosts.1.value} + Length: min=6 max=6 + Value type: string {Strength of Thousands.system.boosts.1.value.[]} (6 different values) + cha (x5) + con (x5) + dex (x5) + int (x5) + str (x5) + wis (x5) + description : object {Strength of Thousands.system.description} + value : string {Strength of Thousands.system.description.value} (all different values) + items : object {Strength of Thousands.system.items} + publication : object {Strength of Thousands.system.publication} + license : string {Strength of Thousands.system.publication.license} (same value: OGL) + remaster : boolean {Strength of Thousands.system.publication.remaster} (same value: False) + title : string {Strength of Thousands.system.publication.title} (same value: Pathfinder Strength of Thousands Player's Guide) + rules : ###FoundryRulesObject### + trainedSkills : object {Strength of Thousands.system.trainedSkills} + custom : string {Strength of Thousands.system.trainedSkills.custom} (same value: ) + lore : array {Strength of Thousands.system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Strength of Thousands.system.trainedSkills.lore.[]} (all different values) + value : array<> {Strength of Thousands.system.trainedSkills.value} + Length: min=0 max=0 + Value type: mixed + traits : object {Strength of Thousands.system.traits} + rarity : string {Strength of Thousands.system.traits.rarity} (same value: uncommon) + value : array<> {Strength of Thousands.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Strength of Thousands.type} (same value: background) \ No newline at end of file diff --git a/output/pf2e/packs/Strix.txt b/output/pf2e/packs/Strix.txt new file mode 100644 index 0000000..4b84aba --- /dev/null +++ b/output/pf2e/packs/Strix.txt @@ -0,0 +1,26 @@ +Strix +Different values: 5 +===================================== +object {Strix} + _id : string {Strix._id} (all different values) + folder : string {Strix.folder} (same value: CGEpahbTpXCqGQKp) + img : string {Strix.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Strix.name} (all different values) + system : object {Strix.system} + ancestry : object {Strix.system.ancestry} + name : string {Strix.system.ancestry.name} (same value: Strix) + slug : string {Strix.system.ancestry.slug} (same value: strix) + uuid : string {Strix.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.GXcC6oVa5quzgNHD) + description : object {Strix.system.description} + value : string {Strix.system.description.value} (all different values) + publication : object {Strix.system.publication} + license : string {Strix.system.publication.license} (same value: OGL) + remaster : boolean {Strix.system.publication.remaster} (same value: False) + title : string {Strix.system.publication.title} (same value: Pathfinder Lost Omens Ancestry Guide) + rules : ###FoundryRulesObject### + traits : object {Strix.system.traits} + rarity : string {Strix.system.traits.rarity} (same value: common) + value : array<> {Strix.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Strix.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Student of Perfection.txt b/output/pf2e/packs/Student of Perfection.txt new file mode 100644 index 0000000..790070c --- /dev/null +++ b/output/pf2e/packs/Student of Perfection.txt @@ -0,0 +1,57 @@ +Student of Perfection +Different values: 8 +===================================== +object {Student of Perfection} + _id : string {Student of Perfection._id} (all different values) + folder : string {Student of Perfection.folder} (same value: 7q6zKlN1xPGsf9pq) + img : string {Student of Perfection.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Student of Perfection.name} (all different values) + system : object {Student of Perfection.system} + actionType : object {Student of Perfection.system.actionType} + value : string {Student of Perfection.system.actionType.value} (same value: passive) + actions : object {Student of Perfection.system.actions} + [value] : mixed + category : string {Student of Perfection.system.category} (same value: class) + description : object {Student of Perfection.system.description} + value : string {Student of Perfection.system.description.value} (all different values) + level : object {Student of Perfection.system.level} + value : integer {Student of Perfection.system.level.value} (7 different values) + 6 (x1) + 14 (x1) + 10 (x1) + 18 (x1) + 8 (x1) + 4 (x2) + 2 (x1) + prerequisites : object {Student of Perfection.system.prerequisites} + value : array {Student of Perfection.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Student of Perfection.system.prerequisites.value.[]} + value : string {Student of Perfection.system.prerequisites.value.[].value} (4 different values) + Student of Perfection Dedication (x6) + Perfect Ki Expert or Perfect Ki Exemplar (x1) + powerful fist or expert in unarmed attacks (x1) + member of a House of Perfection (x1) + publication : object {Student of Perfection.system.publication} + license : string {Student of Perfection.system.publication.license} (same value: OGL) + remaster : boolean {Student of Perfection.system.publication.remaster} (same value: False) + title : string {Student of Perfection.system.publication.title} (2 different values) + Pathfinder Lost Omens World Guide (x3) + Pathfinder Lost Omens Impossible Lands (x5) + rules : ###FoundryRulesObject### + traits : object {Student of Perfection.system.traits} + rarity : string {Student of Perfection.system.traits.rarity} (2 different values) + common (x7) + uncommon (x1) + value : array {Student of Perfection.system.traits.value} + Length: min=1 max=2 + Value type: string {Student of Perfection.system.traits.value.[]} (2 different values) + archetype (x8) + dedication (x1) + [subfeatures] : object {Student of Perfection.system.subfeatures} + proficiencies : object {Student of Perfection.system.subfeatures.proficiencies} + spellcasting : object {Student of Perfection.system.subfeatures.proficiencies.spellcasting} + rank : integer {Student of Perfection.system.subfeatures.proficiencies.spellcasting.rank} (2 different values) + 2 (x2) + 3 (x1) + type : string {Student of Perfection.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Suli.txt b/output/pf2e/packs/Suli.txt new file mode 100644 index 0000000..493a2d2 --- /dev/null +++ b/output/pf2e/packs/Suli.txt @@ -0,0 +1,61 @@ +Suli +Different values: 12 +===================================== +object {Suli} + _id : string {Suli._id} (all different values) + folder : string {Suli.folder} (same value: GCOKwZbbnnZVX5w4) + img : string {Suli.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Suli.name} (all different values) + system : object {Suli.system} + actionType : object {Suli.system.actionType} + value : string {Suli.system.actionType.value} (3 different values) + passive (x10) + action (x1) + reaction (x1) + actions : object {Suli.system.actions} + [value] : integer {Suli.system.actions.value} (same value: 1) + category : string {Suli.system.category} (same value: ancestry) + description : object {Suli.system.description} + value : string {Suli.system.description.value} (all different values) + level : object {Suli.system.level} + value : integer {Suli.system.level.value} (4 different values) + 13 (x3) + 1 (x5) + 5 (x1) + 9 (x3) + prerequisites : object {Suli.system.prerequisites} + value : array {Suli.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Suli.system.prerequisites.value.[]} + value : string {Suli.system.prerequisites.value.[].value} (2 different values) + Elemental Assault (x2) + Elemental Bulwark (x1) + publication : object {Suli.system.publication} + license : string {Suli.system.publication.license} (same value: OGL) + remaster : boolean {Suli.system.publication.remaster} (same value: False) + title : string {Suli.system.publication.title} (same value: Pathfinder Lost Omens Ancestry Guide) + rules : ###FoundryRulesObject### + traits : object {Suli.system.traits} + rarity : string {Suli.system.traits.rarity} (2 different values) + common (x11) + uncommon (x1) + value : array {Suli.system.traits.value} + Length: min=1 max=3 + Value type: string {Suli.system.traits.value.[]} (4 different values) + suli (x12) + lineage (x2) + arcane (x1) + concentrate (x1) + [onlyLevel1] : boolean {Suli.system.onlyLevel1} (same value: True) + [frequency] : object {Suli.system.frequency} + max : integer {Suli.system.frequency.max} (same value: 1) + per : string {Suli.system.frequency.per} (same value: day) + value : integer {Suli.system.frequency.value} (same value: 1) + [selfEffect] : object {Suli.system.selfEffect} + name : string {Suli.system.selfEffect.name} (2 different values) + Effect: Elemental Assault (x1) + Effect: Elemental Bulwark (x1) + uuid : string {Suli.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Elemental Assault (x1) + Compendium.pf2e.feat-effects.Item.Effect: Elemental Bulwark (x1) + type : string {Suli.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Summoner.txt b/output/pf2e/packs/Summoner.txt new file mode 100644 index 0000000..f39b1cb --- /dev/null +++ b/output/pf2e/packs/Summoner.txt @@ -0,0 +1,81 @@ +Summoner +Different values: 59 +===================================== +object {Summoner} + _id : string {Summoner._id} (all different values) + folder : string {Summoner.folder} (same value: 9YygIacfbSPsjORZ) + img : string {Summoner.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Summoner.name} (all different values) + system : object {Summoner.system} + actionType : object {Summoner.system.actionType} + value : string {Summoner.system.actionType.value} (4 different values) + passive (x43) + action (x11) + reaction (x4) + free (x1) + actions : object {Summoner.system.actions} + [value] : integer {Summoner.system.actions.value} (3 different values) + 1 (x6) + 3 (x3) + 2 (x2) + category : string {Summoner.system.category} (same value: class) + description : object {Summoner.system.description} + value : string {Summoner.system.description.value} (all different values) + level : object {Summoner.system.level} + value : integer {Summoner.system.level.value} (11 different values) + 1 (x8) + 14 (x4) + 2 (x6) + 6 (x7) + 4 (x9) + 8 (x7) + 10 (x6) + 20 (x3) + 16 (x2) + 12 (x5) + 18 (x2) + prerequisites : object {Summoner.system.prerequisites} + value : array {Summoner.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Summoner.system.prerequisites.value.[]} + value : string {Summoner.system.prerequisites.value.[].value} (11 different values) + Glider Form (x1) + Bloodletting Claws (x1) + Energy Heart (x2) + Master Summoner (x1) + link spells (x1) + Magical Understudy (x2) + Magical Adept (x1) + Shrink Down (x1) + your eidolon is a phantom (x1) + trained in Medicine (x1) + Hulking Size (x1) + publication : object {Summoner.system.publication} + license : string {Summoner.system.publication.license} (2 different values) + OGL (x58) + ORC (x1) + remaster : boolean {Summoner.system.publication.remaster} (2 different values) + False (x58) + True (x1) + title : string {Summoner.system.publication.title} (2 different values) + Pathfinder Secrets of Magic (x58) + Pathfinder Lost Omens Tian Xia Character Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Summoner.system.traits} + rarity : string {Summoner.system.traits.rarity} (2 different values) + common (x58) + uncommon (x1) + value : array {Summoner.system.traits.value} + Length: min=1 max=4 + Value type: string {Summoner.system.traits.value.[]} (10 different values) + evolution (x35) + summoner (x59) + eidolon (x8) + move (x1) + concentrate (x5) + manipulate (x3) + spellshape (x1) + teleportation (x2) + tandem (x2) + polymorph (x1) + type : string {Summoner.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Sundered Waves.txt b/output/pf2e/packs/Sundered Waves.txt new file mode 100644 index 0000000..ffcdea7 --- /dev/null +++ b/output/pf2e/packs/Sundered Waves.txt @@ -0,0 +1,1953 @@ +Sundered Waves +Different values: 4 +===================================== +object {Sundered Waves} + _id : string {Sundered Waves._id} (all different values) + folder : string {Sundered Waves.folder} (same value: CSEWhManegR6U0cF) + img : string {Sundered Waves.img} (all different values) + items : array {Sundered Waves.items} + Length: min=40 max=76 + Value type: object {Sundered Waves.items.[]} + _id : string {Sundered Waves.items.[]._id} (228 different values) + img : string {Sundered Waves.items.[].img} (110 different values) + name : string {Sundered Waves.items.[].name} (170 different values) + sort : integer {Sundered Waves.items.[].sort} (49 different values) + system : object {Sundered Waves.items.[].system} + description : object {Sundered Waves.items.[].system.description} + value : string {Sundered Waves.items.[].system.description.value} (155 different values) + [mod] : object {Sundered Waves.items.[].system.mod} + value : integer {Sundered Waves.items.[].system.mod.value} (same value: 0) + [proficient] : object {Sundered Waves.items.[].system.proficient} + value : integer {Sundered Waves.items.[].system.proficient.value} (2 different values) + 1 (x3) + 2 (x2) + publication : object {Sundered Waves.items.[].system.publication} + license : string {Sundered Waves.items.[].system.publication.license} (2 different values) + OGL (x217) + ORC (x11) + remaster : boolean {Sundered Waves.items.[].system.publication.remaster} (2 different values) + False (x217) + True (x11) + title : string {Sundered Waves.items.[].system.publication.title} (6 different values) + (x16) + Pathfinder Advanced Player's Guide (x16) + Pathfinder Core Rulebook (x183) + Pathfinder Player Core (x9) + Pathfinder GM Core (x2) + Pathfinder Lost Omens Ancestry Guide (x2) + rules : ###FoundryRulesObject### + [slug] : string {Sundered Waves.items.[].system.slug} (151 different values) + [actionType] : object {Sundered Waves.items.[].system.actionType} + value : string {Sundered Waves.items.[].system.actionType.value} (all different values) + [actions] : object {Sundered Waves.items.[].system.actions} + [value] : integer {Sundered Waves.items.[].system.actions.value} (3 different values) + 2 (x1) + 1 (x2) + 3 (x1) + [category] : string {Sundered Waves.items.[].system.category} (17 different values) + ancestry (x9) + class (x12) + skill (x16) + simple (x5) + scroll (x3) + wand (x4) + other (x8) + classfeature (x28) + martial (x3) + heavy (x1) + potion (x3) + general (x3) + light (x1) + talisman (x1) + ammo (x1) + ancestryfeature (x2) + deity (x1) + [level] : object {Sundered Waves.items.[].system.level} + [taken] : integer {Sundered Waves.items.[].system.level.taken} (5 different values) + 1 (x10) + 5 (x5) + 2 (x8) + 4 (x8) + 3 (x5) + value : integer {Sundered Waves.items.[].system.level.value} (6 different values) + 1 (x85) + 5 (x7) + 4 (x4) + 2 (x18) + 0 (x57) + 3 (x27) + [location] : mixed + string {Sundered Waves.items.[].system.location} (20 different values) + ancestry-1 (x4) + ancestry-5 (x4) + class-2 (x4) + class-4 (x4) + skill-2 (x4) + skill-4 (x4) + general-3 (x4) + w3awaf1Zan1ex93J (x6) + GndSzv3Ut7bTYjUw (x1) + class-1 (x2) + lQbUkiXoU0UhhB3Q (x4) + 9qyLPcXmdch49gqw (x1) + skill-1 (x1) + skill-3 (x1) + skill-5 (x1) + Y7vH6cwXdInpByp4 (x5) + QGaJZCyP2hLsL4UB (x1) + 9BJvvaQ0drbaEVYw (x1) + yhIM9SjrVygeIwNH (x8) + 8QHgG3KRW8WRDhpf (x1) + object {Sundered Waves.items.[].system.location} + value : string {Sundered Waves.items.[].system.location.value} (8 different values) + RgaBY4nyJk2oeuBP (x17) + z4rpFIAIQbV0rwhf (x19) + 3kWjcD6lFrlR9Nn5 (x1) + aLtz1BmfAIjGfMf0 (x1) + mEvnHn6k5iWLrdaI (x2) + xSRGdwMoDc47jdpc (x13) + qRyLPINpmFTK0xDz (x1) + jN8bniz73WcvwtNF (x1) + [heightenedLevel] : integer {Sundered Waves.items.[].system.location.heightenedLevel} (3 different values) + 1 (x4) + 2 (x4) + 3 (x5) + [signature] : boolean {Sundered Waves.items.[].system.location.signature} (same value: True) + uses : object {Sundered Waves.items.[].system.location.uses} + max : integer {Sundered Waves.items.[].system.location.uses.max} (same value: 3) + value : integer {Sundered Waves.items.[].system.location.uses.value} (same value: 3) + [prerequisites] : object {Sundered Waves.items.[].system.prerequisites} + value : array {Sundered Waves.items.[].system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Sundered Waves.items.[].system.prerequisites.value.[]} + value : string {Sundered Waves.items.[].system.prerequisites.value.[].value} (18 different values) + bloodline that grants arcane spells (x1) + trained in Deception (x2) + expert in Crafting (x1) + trained in Arcana, Nature, Occultism, or Religion (x1) + trained in Thievery (x1) + Strength 14 (x1) + Charisma 14 (x1) + Champion Dedication (x1) + trained in Medicine (x2) + trained in Religion (x1) + trained in Diplomacy (x2) + trained in Athletics (x2) + thief racket (x1) + Trained in Stealth (x1) + trained in at least one skill (x1) + trained in Acrobatics (x1) + healing font (x1) + trained in Lore (x1) + [traits] : object {Sundered Waves.items.[].system.traits} + [rarity] : string {Sundered Waves.items.[].system.traits.rarity} (3 different values) + common (x205) + rare (x1) + uncommon (x8) + [value] : array {Sundered Waves.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Sundered Waves.items.[].system.traits.value.[]} (70 different values) + [selected] : object {Sundered Waves.items.[].system.traits.selected} + [sorcerer] : string {Sundered Waves.items.[].system.traits.selected.sorcerer} (same value: Sorcerer) + [fighter] : string {Sundered Waves.items.[].system.traits.selected.fighter} (same value: Fighter) + [tengu] : string {Sundered Waves.items.[].system.traits.selected.tengu} (same value: Tengu) + halfling : string {Sundered Waves.items.[].system.traits.selected.halfling} (same value: Halfling) + [traditions] : array {Sundered Waves.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Sundered Waves.items.[].system.traits.traditions.[]} (all different values) + [otherTags] : array {Sundered Waves.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.traits.otherTags.[]} (same value: sorcerer-bloodline) + [integrated] : mixed + [baseItem] : string {Sundered Waves.items.[].system.baseItem} (8 different values) + dagger (x3) + longsword (x1) + full-plate (x1) + steel-shield (x1) + rapier (x1) + hand-crossbow (x1) + leather-armor (x1) + trident (x1) + [bonus] : object {Sundered Waves.items.[].system.bonus} + value : integer {Sundered Waves.items.[].system.bonus.value} (same value: 0) + [bonusDamage] : object {Sundered Waves.items.[].system.bonusDamage} + value : integer {Sundered Waves.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Sundered Waves.items.[].system.bulk} + value : mixed + float {Sundered Waves.items.[].system.bulk.value} (same value: 0,1) + integer {Sundered Waves.items.[].system.bulk.value} (3 different values) + 0 (x21) + 1 (x9) + 4 (x1) + [capacity] : integer {Sundered Waves.items.[].system.bulk.capacity} (2 different values) + 4 (x4) + 25 (x1) + [heldOrStowed] : mixed + float {Sundered Waves.items.[].system.bulk.heldOrStowed} (same value: 0,1) + integer {Sundered Waves.items.[].system.bulk.heldOrStowed} (same value: 1) + [ignored] : integer {Sundered Waves.items.[].system.bulk.ignored} (2 different values) + 2 (x4) + 25 (x1) + [containerId] : string {Sundered Waves.items.[].system.containerId} (all different values) + [damage] : object {Sundered Waves.items.[].system.damage} + [damageType] : string {Sundered Waves.items.[].system.damage.damageType} (3 different values) + piercing (x6) + spirit (x1) + slashing (x1) + [dice] : integer {Sundered Waves.items.[].system.damage.dice} (same value: 1) + [die] : string {Sundered Waves.items.[].system.damage.die} (3 different values) + d4 (x3) + d6 (x3) + d8 (x2) + [0] : object {Sundered Waves.items.[].system.damage.0} + [applyMod] : boolean {Sundered Waves.items.[].system.damage.0.applyMod} (2 different values) + False (x11) + True (x1) + [category] : mixed + formula : string {Sundered Waves.items.[].system.damage.0.formula} (10 different values) + 2d4 (x2) + 3d6 (x2) + 1d4+1 (x2) + 6d6 (x2) + 4d12 (x2) + 1d4 (x1) + 2d10 (x1) + 2d8 (x1) + 5d6 (x1) + 1d8 (x1) + kinds : array {Sundered Waves.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Sundered Waves.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x15) + healing (x1) + materials : array<> {Sundered Waves.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Sundered Waves.items.[].system.damage.0.type} (7 different values) + cold (x2) + bludgeoning (x4) + force (x3) + electricity (x3) + sonic (x1) + fire (x1) + vitality (x1) + [formula] : string {Sundered Waves.items.[].system.damage.formula} (same value: 2d8+5) + [kind] : string {Sundered Waves.items.[].system.damage.kind} (same value: healing) + [type] : string {Sundered Waves.items.[].system.damage.type} (same value: vitality) + [equipped] : object {Sundered Waves.items.[].system.equipped} + carryType : string {Sundered Waves.items.[].system.equipped.carryType} (3 different values) + worn (x67) + held (x5) + stowed (x1) + [handsHeld] : integer {Sundered Waves.items.[].system.equipped.handsHeld} (2 different values) + 0 (x31) + 1 (x5) + [invested] : boolean {Sundered Waves.items.[].system.equipped.invested} (same value: True) + [inSlot] : boolean {Sundered Waves.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Sundered Waves.items.[].system.group} (6 different values) + knife (x3) + sword (x2) + plate (x1) + crossbow (x1) + leather (x1) + spear (x1) + [hardness] : integer {Sundered Waves.items.[].system.hardness} (2 different values) + 0 (x72) + 8 (x1) + [hp] : mixed + object {Sundered Waves.items.[].system.hp} + max : integer {Sundered Waves.items.[].system.hp.max} (2 different values) + 0 (x72) + 64 (x1) + value : integer {Sundered Waves.items.[].system.hp.value} (2 different values) + 0 (x72) + 64 (x1) + integer {Sundered Waves.items.[].system.hp} (3 different values) + 6 (x4) + 10 (x1) + 8 (x3) + [material] : object {Sundered Waves.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Sundered Waves.items.[].system.price} + value : object {Sundered Waves.items.[].system.price.value} + [sp] : integer {Sundered Waves.items.[].system.price.value.sp} (all different values) + [gp] : integer {Sundered Waves.items.[].system.price.value.gp} (12 different values) + 12 (x5) + 60 (x5) + 75 (x1) + 1 (x6) + 3 (x3) + 30 (x2) + 100 (x1) + 2 (x4) + 58 (x1) + 4 (x1) + 40 (x1) + 15 (x1) + [cp] : integer {Sundered Waves.items.[].system.price.value.cp} (3 different values) + 5 (x8) + 1 (x8) + 2 (x8) + [per] : integer {Sundered Waves.items.[].system.price.per} (same value: 10) + [quantity] : integer {Sundered Waves.items.[].system.quantity} (8 different values) + 1 (x54) + 10 (x4) + 2 (x7) + 5 (x4) + 12 (x1) + 8 (x1) + 20 (x1) + 22 (x1) + [range] : mixed + object {Sundered Waves.items.[].system.range} + value : string {Sundered Waves.items.[].system.range.value} (6 different values) + (x13) + 30 feet (x15) + 120 feet (x12) + 60 feet (x5) + touch (x9) + varies (x1) + integer {Sundered Waves.items.[].system.range} (2 different values) + 20 (x1) + 60 (x1) + [reload] : object {Sundered Waves.items.[].system.reload} + value : string {Sundered Waves.items.[].system.reload.value} (3 different values) + - (x5) + (x2) + 1 (x1) + [runes] : object {Sundered Waves.items.[].system.runes} + [potency] : integer {Sundered Waves.items.[].system.runes.potency} (2 different values) + 1 (x6) + 0 (x4) + [property] : array<> {Sundered Waves.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Sundered Waves.items.[].system.runes.striking} (2 different values) + 0 (x5) + 1 (x3) + [resilient] : integer {Sundered Waves.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Sundered Waves.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Sundered Waves.items.[].system.size} (2 different values) + med (x76) + sm (x1) + [splashDamage] : object {Sundered Waves.items.[].system.splashDamage} + value : integer {Sundered Waves.items.[].system.splashDamage.value} (2 different values) + 0 (x7) + 1 (x1) + [usage] : object {Sundered Waves.items.[].system.usage} + value : string {Sundered Waves.items.[].system.usage.value} (5 different values) + held-in-one-hand (x55) + wornbackpack (x4) + held-in-two-hands (x2) + worn (x2) + affixed-to-weapon (x1) + [spell] : object {Sundered Waves.items.[].system.spell} + _id : string {Sundered Waves.items.[].system.spell._id} (7 different values) + wd310vz8X7G4yrkV (x1) + aAmn8sUvi8wj4KI2 (x1) + WZBNb4WIR2VV21Do (x1) + 25ulf3ENgRfsFtux (x1) + eXHEMlQ8FAIl9gKb (x1) + IGN6uSg7n2ojKbEg (x1) + J0CZ9U492NFhCVkw (x1) + flags : object {Sundered Waves.items.[].system.spell.flags} + core : object {Sundered Waves.items.[].system.spell.flags.core} + sourceId : string {Sundered Waves.items.[].system.spell.flags.core.sourceId} (7 different values) + Compendium.pf2e.spells-srd.Item.3JG1t3T4mWn6vTke (x1) + Compendium.pf2e.spells-srd.Item.2oH5IufzdESuYxat (x1) + Compendium.pf2e.spells-srd.Item.aAbfKn8maGjJjk2W (x1) + Compendium.pf2e.spells-srd.Item.41TZEjhO6D1nWw2X (x1) + Compendium.pf2e.spells-srd.Item.SUKaxVZW2TlM8lu0 (x1) + Compendium.pf2e.spells-srd.Item.8xRzLhwGL7Dgy3EZ (x1) + Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1) + img : string {Sundered Waves.items.[].system.spell.img} (7 different values) + systems/pf2e/icons/spells/blur.webp (x1) + systems/pf2e/icons/spells/illusory-object.webp (x1) + systems/pf2e/icons/spells/mage-armor.webp (x1) + systems/pf2e/icons/spells/augury.webp (x1) + icons/consumables/fruit/berry-clustered-white.webp (x1) + systems/pf2e/icons/spells/sanctuary.webp (x1) + icons/magic/life/cross-worn-green.webp (x1) + name : string {Sundered Waves.items.[].system.spell.name} (7 different values) + Blur (x1) + Illusory Object (x1) + Mage Armor (x1) + Augury (x1) + Neutralize Poison (x1) + Sanctuary (x1) + Heal (x1) + sort : integer {Sundered Waves.items.[].system.spell.sort} (same value: 0) + system : object {Sundered Waves.items.[].system.spell.system} + [area] : object {Sundered Waves.items.[].system.spell.system.area} + type : string {Sundered Waves.items.[].system.spell.system.area.type} (2 different values) + burst (x1) + emanation (x1) + value : integer {Sundered Waves.items.[].system.spell.system.area.value} (2 different values) + 20 (x1) + 30 (x1) + details : string {Sundered Waves.items.[].system.spell.system.area.details} (same value: varies) + cost : object {Sundered Waves.items.[].system.spell.system.cost} + value : string {Sundered Waves.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Sundered Waves.items.[].system.spell.system.counteraction} (2 different values) + False (x6) + True (x1) + damage : object {Sundered Waves.items.[].system.spell.system.damage} + 0 : object {Sundered Waves.items.[].system.spell.system.damage.0} + applyMod : boolean {Sundered Waves.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Sundered Waves.items.[].system.spell.system.damage.0.formula} (same value: 1d8) + kinds : array {Sundered Waves.items.[].system.spell.system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {Sundered Waves.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x1) + healing (x1) + materials : array<> {Sundered Waves.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Sundered Waves.items.[].system.spell.system.damage.0.type} (same value: vitality) + [defense] : object {Sundered Waves.items.[].system.spell.system.defense} + save : object {Sundered Waves.items.[].system.spell.system.defense.save} + basic : boolean {Sundered Waves.items.[].system.spell.system.defense.save.basic} (same value: True) + statistic : string {Sundered Waves.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Sundered Waves.items.[].system.spell.system.description} + value : string {Sundered Waves.items.[].system.spell.system.description.value} (7 different values) +

The target's form appears blurry. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Concealed]. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak.

(x1) +

You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.

+

Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.

+
+

Heightened (2nd) Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory trait. The duration increases to 1 hour.

+

Heightened (5th) As the 2nd-rank version, but the duration is unlimited.

(x1) +

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]

+
+

Heightened (4th) You gain a +1 item bonus to saving throws.

+

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

+

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

+

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.

(x1) +

You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:

+
    +
  • Weal The results will be good.
  • +
  • Woe The results will be bad.
  • +
  • Weal and Woe The results will be a mix of good and bad.
  • +
  • Nothing There won't be particularly good or bad results.
  • +
+

The GM rolls a secret @Check[flat|dc:6|traits:secret]. On a failure, the result is always "nothing." This makes it impossible to tell whether a "nothing" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.

(x1) +

You pour healing magic through the target in an attempt to cure one poison afflicting it. Attempt a counteract check against the poison.

(x1) +

You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.

+

Critical Success Sanctuary ends.

+

Success The creature can attempt its attack and any other attacks against the target this turn.

+

Failure The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.

+

Critical Failure The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.

(x1) +

You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 (somatic) The spell has a range of touch.

+

2 (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8

+

3 (material, somatic, verbal) You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

(x1) + duration : object {Sundered Waves.items.[].system.spell.system.duration} + sustained : boolean {Sundered Waves.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Sundered Waves.items.[].system.spell.system.duration.value} (all different values) + level : object {Sundered Waves.items.[].system.spell.system.level} + value : integer {Sundered Waves.items.[].system.spell.system.level.value} (3 different values) + 2 (x2) + 1 (x4) + 3 (x1) + location : object {Sundered Waves.items.[].system.spell.system.location} + heightenedLevel : integer {Sundered Waves.items.[].system.spell.system.location.heightenedLevel} (3 different values) + 2 (x2) + 1 (x4) + 3 (x1) + value : string {Sundered Waves.items.[].system.spell.system.location.value} (same value: ) + publication : object {Sundered Waves.items.[].system.spell.system.publication} + license : string {Sundered Waves.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Sundered Waves.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Sundered Waves.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Sundered Waves.items.[].system.spell.system.range} + value : string {Sundered Waves.items.[].system.spell.system.range.value} (all different values) + requirements : string {Sundered Waves.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Sundered Waves.items.[].system.spell.system.slug} (7 different values) + blur (x1) + illusory-object (x1) + mage-armor (x1) + augury (x1) + neutralize-poison (x1) + sanctuary (x1) + heal (x1) + target : object {Sundered Waves.items.[].system.spell.system.target} + value : string {Sundered Waves.items.[].system.spell.system.target.value} (3 different values) + 1 creature (x3) + (x3) + 1 willing living creature or 1 undead (x1) + time : object {Sundered Waves.items.[].system.spell.system.time} + value : string {Sundered Waves.items.[].system.spell.system.time.value} (3 different values) + 2 (x5) + 10 minutes (x1) + 1 to 3 (x1) + traits : object {Sundered Waves.items.[].system.spell.system.traits} + rarity : string {Sundered Waves.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Sundered Waves.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Sundered Waves.items.[].system.spell.system.traits.traditions.[]} (all different values) + value : array {Sundered Waves.items.[].system.spell.system.traits.value} + Length: min=2 max=4 + Value type: string {Sundered Waves.items.[].system.spell.system.traits.value.[]} (7 different values) + concentrate (x6) + illusion (x2) + manipulate (x7) + visual (x2) + prediction (x1) + healing (x2) + vitality (x1) + heightening : object {Sundered Waves.items.[].system.spell.system.heightening} + damage : object {Sundered Waves.items.[].system.spell.system.heightening.damage} + 0 : string {Sundered Waves.items.[].system.spell.system.heightening.damage.0} (same value: 1d8) + interval : integer {Sundered Waves.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Sundered Waves.items.[].system.spell.system.heightening.type} (same value: interval) + overlays : object {Sundered Waves.items.[].system.spell.system.overlays} + 37gy7l19tik74o4s : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + area : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area} + areaType : string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: ) + value : string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: ) + damage : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightenedLevel : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel} + heightening : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Sundered Waves.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values) + 7qdtetowq348s9oc : object {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + area : object {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area} + areaType : string {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: ) + value : string {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: ) + heightenedLevel : object {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel} + range : object {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Sundered Waves.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + heightenedLevel : object {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel} + range : object {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Sundered Waves.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values) + lfxcoz2d3f8j2zq1 : object {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + area : object {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area} + areaType : string {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: ) + value : string {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: ) + damage : object {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + heightenedLevel : object {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel} + range : object {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Sundered Waves.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values) + type : string {Sundered Waves.items.[].system.spell.type} (same value: spell) + [uses] : object {Sundered Waves.items.[].system.uses} + autoDestroy : boolean {Sundered Waves.items.[].system.uses.autoDestroy} (2 different values) + True (x16) + False (x4) + max : integer {Sundered Waves.items.[].system.uses.max} (2 different values) + 1 (x16) + 7 (x4) + value : integer {Sundered Waves.items.[].system.uses.value} (2 different values) + 1 (x16) + 7 (x4) + [collapsed] : boolean {Sundered Waves.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Sundered Waves.items.[].system.stowing} (same value: True) + [boosts] : object {Sundered Waves.items.[].system.boosts} + 0 : object {Sundered Waves.items.[].system.boosts.0} + [selected] : string {Sundered Waves.items.[].system.boosts.0.selected} (5 different values) + cha (x1) + con (x1) + str (x1) + dex (x1) + int (x1) + value : array {Sundered Waves.items.[].system.boosts.0.value} + Length: min=1 max=6 + Value type: string {Sundered Waves.items.[].system.boosts.0.value.[]} (6 different values) + cha (x3) + int (x3) + dex (x6) + con (x2) + str (x2) + wis (x1) + 1 : object {Sundered Waves.items.[].system.boosts.1} + [selected] : string {Sundered Waves.items.[].system.boosts.1.selected} (all different values) + value : array {Sundered Waves.items.[].system.boosts.1.value} + Length: min=0 max=6 + Value type: string {Sundered Waves.items.[].system.boosts.1.value.[]} (6 different values) + cha (x5) + con (x5) + dex (x5) + int (x6) + str (x5) + wis (x6) + [2] : object {Sundered Waves.items.[].system.boosts.2} + [selected] : string {Sundered Waves.items.[].system.boosts.2.selected} (2 different values) + cha (x1) + con (x2) + value : array {Sundered Waves.items.[].system.boosts.2.value} + Length: min=0 max=6 + Value type: string {Sundered Waves.items.[].system.boosts.2.value.[]} (6 different values) + str (x3) + dex (x3) + con (x3) + int (x3) + wis (x3) + cha (x3) + [items] : object {Sundered Waves.items.[].system.items} + [2dihl] : object {Sundered Waves.items.[].system.items.2dihl} + img : string {Sundered Waves.items.[].system.items.2dihl.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Sundered Waves.items.[].system.items.2dihl.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.2dihl.name} (same value: Spell Repertoire (Sorcerer)) + uuid : string {Sundered Waves.items.[].system.items.2dihl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Sorcerer)) + [4r1hh] : object {Sundered Waves.items.[].system.items.4r1hh} + img : string {Sundered Waves.items.[].system.items.4r1hh.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Sundered Waves.items.[].system.items.4r1hh.level} (same value: 17) + name : string {Sundered Waves.items.[].system.items.4r1hh.name} (same value: Resolve) + uuid : string {Sundered Waves.items.[].system.items.4r1hh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [5wsjn] : object {Sundered Waves.items.[].system.items.5wsjn} + img : string {Sundered Waves.items.[].system.items.5wsjn.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Sundered Waves.items.[].system.items.5wsjn.level} (same value: 11) + name : string {Sundered Waves.items.[].system.items.5wsjn.name} (same value: Alertness) + uuid : string {Sundered Waves.items.[].system.items.5wsjn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [7nvmf] : object {Sundered Waves.items.[].system.items.7nvmf} + img : string {Sundered Waves.items.[].system.items.7nvmf.img} (same value: icons/commodities/treasure/token-engraved-eye-red.webp) + level : integer {Sundered Waves.items.[].system.items.7nvmf.level} (same value: 19) + name : string {Sundered Waves.items.[].system.items.7nvmf.name} (same value: Bloodline Paragon) + uuid : string {Sundered Waves.items.[].system.items.7nvmf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Paragon) + [b6ose] : object {Sundered Waves.items.[].system.items.b6ose} + img : string {Sundered Waves.items.[].system.items.b6ose.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Sundered Waves.items.[].system.items.b6ose.level} (same value: 9) + name : string {Sundered Waves.items.[].system.items.b6ose.name} (same value: Lightning Reflexes) + uuid : string {Sundered Waves.items.[].system.items.b6ose.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [ds47l] : object {Sundered Waves.items.[].system.items.ds47l} + img : string {Sundered Waves.items.[].system.items.ds47l.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Sundered Waves.items.[].system.items.ds47l.level} (same value: 11) + name : string {Sundered Waves.items.[].system.items.ds47l.name} (same value: Weapon Expertise) + uuid : string {Sundered Waves.items.[].system.items.ds47l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [erm0v] : object {Sundered Waves.items.[].system.items.erm0v} + img : string {Sundered Waves.items.[].system.items.erm0v.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Sundered Waves.items.[].system.items.erm0v.level} (same value: 7) + name : string {Sundered Waves.items.[].system.items.erm0v.name} (same value: Expert Spellcaster) + uuid : string {Sundered Waves.items.[].system.items.erm0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [i55qe] : object {Sundered Waves.items.[].system.items.i55qe} + img : string {Sundered Waves.items.[].system.items.i55qe.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Sundered Waves.items.[].system.items.i55qe.level} (same value: 13) + name : string {Sundered Waves.items.[].system.items.i55qe.name} (same value: Weapon Specialization) + uuid : string {Sundered Waves.items.[].system.items.i55qe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [jx0fg] : object {Sundered Waves.items.[].system.items.jx0fg} + img : string {Sundered Waves.items.[].system.items.jx0fg.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Sundered Waves.items.[].system.items.jx0fg.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.jx0fg.name} (same value: Sorcerer Spellcasting) + uuid : string {Sundered Waves.items.[].system.items.jx0fg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting) + [pryw9] : object {Sundered Waves.items.[].system.items.pryw9} + img : string {Sundered Waves.items.[].system.items.pryw9.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Sundered Waves.items.[].system.items.pryw9.level} (same value: 3) + name : string {Sundered Waves.items.[].system.items.pryw9.name} (same value: Signature Spells) + uuid : string {Sundered Waves.items.[].system.items.pryw9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [q2jao] : object {Sundered Waves.items.[].system.items.q2jao} + img : string {Sundered Waves.items.[].system.items.q2jao.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Sundered Waves.items.[].system.items.q2jao.level} (same value: 13) + name : string {Sundered Waves.items.[].system.items.q2jao.name} (same value: Defensive Robes) + uuid : string {Sundered Waves.items.[].system.items.q2jao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [q8nk5] : object {Sundered Waves.items.[].system.items.q8nk5} + img : string {Sundered Waves.items.[].system.items.q8nk5.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Sundered Waves.items.[].system.items.q8nk5.level} (same value: 19) + name : string {Sundered Waves.items.[].system.items.q8nk5.name} (same value: Legendary Spellcaster) + uuid : string {Sundered Waves.items.[].system.items.q8nk5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [qimsg] : object {Sundered Waves.items.[].system.items.qimsg} + img : string {Sundered Waves.items.[].system.items.qimsg.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Sundered Waves.items.[].system.items.qimsg.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.qimsg.name} (same value: Bloodline) + uuid : string {Sundered Waves.items.[].system.items.qimsg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline) + [r346v] : object {Sundered Waves.items.[].system.items.r346v} + img : string {Sundered Waves.items.[].system.items.r346v.img} (same value: systems/pf2e/icons/features/classes/bloodline-spells.webp) + level : integer {Sundered Waves.items.[].system.items.r346v.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.r346v.name} (same value: Bloodline Spells) + uuid : string {Sundered Waves.items.[].system.items.r346v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Spells) + [tr1s2] : object {Sundered Waves.items.[].system.items.tr1s2} + img : string {Sundered Waves.items.[].system.items.tr1s2.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Sundered Waves.items.[].system.items.tr1s2.level} (same value: 5) + name : string {Sundered Waves.items.[].system.items.tr1s2.name} (same value: Magical Fortitude) + uuid : string {Sundered Waves.items.[].system.items.tr1s2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [zmu64] : object {Sundered Waves.items.[].system.items.zmu64} + img : string {Sundered Waves.items.[].system.items.zmu64.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Sundered Waves.items.[].system.items.zmu64.level} (same value: 15) + name : string {Sundered Waves.items.[].system.items.zmu64.name} (same value: Master Spellcaster) + uuid : string {Sundered Waves.items.[].system.items.zmu64.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [jpni5] : object {Sundered Waves.items.[].system.items.jpni5} + img : string {Sundered Waves.items.[].system.items.jpni5.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Sundered Waves.items.[].system.items.jpni5.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.jpni5.name} (same value: Pickpocket) + uuid : string {Sundered Waves.items.[].system.items.jpni5.uuid} (same value: Compendium.pf2e.feats-srd.Item.Pickpocket) + [0c3e5] : object {Sundered Waves.items.[].system.items.0c3e5} + img : string {Sundered Waves.items.[].system.items.0c3e5.img} (same value: icons/weapons/axes/axe-broad-engraved-black-grey.webp) + level : integer {Sundered Waves.items.[].system.items.0c3e5.level} (same value: 13) + name : string {Sundered Waves.items.[].system.items.0c3e5.name} (same value: Weapon Legend) + uuid : string {Sundered Waves.items.[].system.items.0c3e5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Legend) + [2jey6] : object {Sundered Waves.items.[].system.items.2jey6} + img : string {Sundered Waves.items.[].system.items.2jey6.img} (same value: icons/equipment/head/helm-barbute-rounded-steel.webp) + level : integer {Sundered Waves.items.[].system.items.2jey6.level} (same value: 11) + name : string {Sundered Waves.items.[].system.items.2jey6.name} (same value: Fighter Expertise) + uuid : string {Sundered Waves.items.[].system.items.2jey6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Expertise) + [9c5ay] : object {Sundered Waves.items.[].system.items.9c5ay} + img : string {Sundered Waves.items.[].system.items.9c5ay.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp) + level : integer {Sundered Waves.items.[].system.items.9c5ay.level} (same value: 11) + name : string {Sundered Waves.items.[].system.items.9c5ay.name} (same value: Armor Expertise) + uuid : string {Sundered Waves.items.[].system.items.9c5ay.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise) + [e1e4m] : object {Sundered Waves.items.[].system.items.e1e4m} + img : string {Sundered Waves.items.[].system.items.e1e4m.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Sundered Waves.items.[].system.items.e1e4m.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.e1e4m.name} (same value: Shield Block) + uuid : string {Sundered Waves.items.[].system.items.e1e4m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [enizk] : object {Sundered Waves.items.[].system.items.enizk} + img : string {Sundered Waves.items.[].system.items.enizk.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Sundered Waves.items.[].system.items.enizk.level} (same value: 15) + name : string {Sundered Waves.items.[].system.items.enizk.name} (same value: Improved Flexibility) + uuid : string {Sundered Waves.items.[].system.items.enizk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Flexibility) + [ij943] : object {Sundered Waves.items.[].system.items.ij943} + img : string {Sundered Waves.items.[].system.items.ij943.img} (same value: icons/environment/people/charge.webp) + level : integer {Sundered Waves.items.[].system.items.ij943.level} (same value: 7) + name : string {Sundered Waves.items.[].system.items.ij943.name} (same value: Battlefield Surveyor) + uuid : string {Sundered Waves.items.[].system.items.ij943.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battlefield Surveyor) + [lakjk] : object {Sundered Waves.items.[].system.items.lakjk} + img : string {Sundered Waves.items.[].system.items.lakjk.img} (same value: icons/sundries/flags/banner-standard-tattered-red.webp) + level : integer {Sundered Waves.items.[].system.items.lakjk.level} (same value: 3) + name : string {Sundered Waves.items.[].system.items.lakjk.name} (same value: Bravery) + uuid : string {Sundered Waves.items.[].system.items.lakjk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bravery) + [lphi1] : object {Sundered Waves.items.[].system.items.lphi1} + img : string {Sundered Waves.items.[].system.items.lphi1.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Sundered Waves.items.[].system.items.lphi1.level} (same value: 9) + name : string {Sundered Waves.items.[].system.items.lphi1.name} (same value: Juggernaut) + uuid : string {Sundered Waves.items.[].system.items.lphi1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [q0xyz] : object {Sundered Waves.items.[].system.items.q0xyz} + img : string {Sundered Waves.items.[].system.items.q0xyz.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Sundered Waves.items.[].system.items.q0xyz.level} (same value: 17) + name : string {Sundered Waves.items.[].system.items.q0xyz.name} (same value: Armor Mastery) + uuid : string {Sundered Waves.items.[].system.items.q0xyz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [r6269] : object {Sundered Waves.items.[].system.items.r6269} + img : string {Sundered Waves.items.[].system.items.r6269.img} (same value: icons/skills/melee/strike-hammer-destructive-orange.webp) + level : integer {Sundered Waves.items.[].system.items.r6269.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.r6269.name} (same value: Attack of Opportunity) + uuid : string {Sundered Waves.items.[].system.items.r6269.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reactive Strike) + [r6jbx] : object {Sundered Waves.items.[].system.items.r6jbx} + img : string {Sundered Waves.items.[].system.items.r6jbx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Sundered Waves.items.[].system.items.r6jbx.level} (same value: 15) + name : string {Sundered Waves.items.[].system.items.r6jbx.name} (same value: Evasion) + uuid : string {Sundered Waves.items.[].system.items.r6jbx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [txlgu] : object {Sundered Waves.items.[].system.items.txlgu} + img : string {Sundered Waves.items.[].system.items.txlgu.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Sundered Waves.items.[].system.items.txlgu.level} (same value: 9) + name : string {Sundered Waves.items.[].system.items.txlgu.name} (same value: Combat Flexibility) + uuid : string {Sundered Waves.items.[].system.items.txlgu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Combat Flexibility) + [u1d1r] : object {Sundered Waves.items.[].system.items.u1d1r} + img : string {Sundered Waves.items.[].system.items.u1d1r.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Sundered Waves.items.[].system.items.u1d1r.level} (same value: 7) + name : string {Sundered Waves.items.[].system.items.u1d1r.name} (same value: Weapon Specialization) + uuid : string {Sundered Waves.items.[].system.items.u1d1r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [u8k07] : object {Sundered Waves.items.[].system.items.u8k07} + img : string {Sundered Waves.items.[].system.items.u8k07.img} (same value: icons/weapons/swords/sword-guard-steel-green.webp) + level : integer {Sundered Waves.items.[].system.items.u8k07.level} (same value: 5) + name : string {Sundered Waves.items.[].system.items.u8k07.name} (same value: Fighter Weapon Mastery) + uuid : string {Sundered Waves.items.[].system.items.u8k07.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Weapon Mastery) + [vis8d] : object {Sundered Waves.items.[].system.items.vis8d} + img : string {Sundered Waves.items.[].system.items.vis8d.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Sundered Waves.items.[].system.items.vis8d.level} (same value: 15) + name : string {Sundered Waves.items.[].system.items.vis8d.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Sundered Waves.items.[].system.items.vis8d.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [x98c2] : object {Sundered Waves.items.[].system.items.x98c2} + img : string {Sundered Waves.items.[].system.items.x98c2.img} (same value: icons/skills/ranged/arrow-flying-broadhead-metal.webp) + level : integer {Sundered Waves.items.[].system.items.x98c2.level} (same value: 19) + name : string {Sundered Waves.items.[].system.items.x98c2.name} (same value: Versatile Legend) + uuid : string {Sundered Waves.items.[].system.items.x98c2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Versatile Legend) + [78ses] : object {Sundered Waves.items.[].system.items.78ses} + img : string {Sundered Waves.items.[].system.items.78ses.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Sundered Waves.items.[].system.items.78ses.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.78ses.name} (same value: Underwater Marauder) + uuid : string {Sundered Waves.items.[].system.items.78ses.uuid} (same value: Compendium.pf2e.feats-srd.Item.Underwater Marauder) + [0kdn2] : object {Sundered Waves.items.[].system.items.0kdn2} + img : string {Sundered Waves.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Sundered Waves.items.[].system.items.0kdn2.level} (same value: 7) + name : string {Sundered Waves.items.[].system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {Sundered Waves.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [1nwhg] : object {Sundered Waves.items.[].system.items.1nwhg} + img : string {Sundered Waves.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {Sundered Waves.items.[].system.items.1nwhg.level} (same value: 5) + name : string {Sundered Waves.items.[].system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {Sundered Waves.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + [1zn3l] : object {Sundered Waves.items.[].system.items.1zn3l} + img : string {Sundered Waves.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Sundered Waves.items.[].system.items.1zn3l.level} (same value: 19) + name : string {Sundered Waves.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {Sundered Waves.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [2xl4q] : object {Sundered Waves.items.[].system.items.2xl4q} + img : string {Sundered Waves.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {Sundered Waves.items.[].system.items.2xl4q.level} (same value: 13) + name : string {Sundered Waves.items.[].system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {Sundered Waves.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + [4al2i] : object {Sundered Waves.items.[].system.items.4al2i} + img : string {Sundered Waves.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Sundered Waves.items.[].system.items.4al2i.level} (same value: 15) + name : string {Sundered Waves.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {Sundered Waves.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [517c6] : object {Sundered Waves.items.[].system.items.517c6} + img : string {Sundered Waves.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Sundered Waves.items.[].system.items.517c6.level} (same value: 9) + name : string {Sundered Waves.items.[].system.items.517c6.name} (same value: Great Fortitude) + uuid : string {Sundered Waves.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [6ddtr] : object {Sundered Waves.items.[].system.items.6ddtr} + img : string {Sundered Waves.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Sundered Waves.items.[].system.items.6ddtr.level} (same value: 13) + name : string {Sundered Waves.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {Sundered Waves.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [8tar0] : object {Sundered Waves.items.[].system.items.8tar0} + img : string {Sundered Waves.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Sundered Waves.items.[].system.items.8tar0.level} (same value: 13) + name : string {Sundered Waves.items.[].system.items.8tar0.name} (same value: Incredible Senses) + uuid : string {Sundered Waves.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [cifjd] : object {Sundered Waves.items.[].system.items.cifjd} + img : string {Sundered Waves.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {Sundered Waves.items.[].system.items.cifjd.level} (same value: 11) + name : string {Sundered Waves.items.[].system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {Sundered Waves.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + [e9ikq] : object {Sundered Waves.items.[].system.items.e9ikq} + img : string {Sundered Waves.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {Sundered Waves.items.[].system.items.e9ikq.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {Sundered Waves.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + [g1dmk] : object {Sundered Waves.items.[].system.items.g1dmk} + img : string {Sundered Waves.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Sundered Waves.items.[].system.items.g1dmk.level} (same value: 13) + name : string {Sundered Waves.items.[].system.items.g1dmk.name} (same value: Improved Evasion) + uuid : string {Sundered Waves.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion) + [hg9s4] : object {Sundered Waves.items.[].system.items.hg9s4} + img : string {Sundered Waves.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {Sundered Waves.items.[].system.items.hg9s4.level} (same value: 17) + name : string {Sundered Waves.items.[].system.items.hg9s4.name} (same value: Slippery Mind) + uuid : string {Sundered Waves.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + [i70zj] : object {Sundered Waves.items.[].system.items.i70zj} + img : string {Sundered Waves.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Sundered Waves.items.[].system.items.i70zj.level} (same value: 7) + name : string {Sundered Waves.items.[].system.items.i70zj.name} (same value: Vigilant Senses) + uuid : string {Sundered Waves.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [nilrb] : object {Sundered Waves.items.[].system.items.nilrb} + img : string {Sundered Waves.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {Sundered Waves.items.[].system.items.nilrb.level} (same value: 9) + name : string {Sundered Waves.items.[].system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {Sundered Waves.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + [odz8x] : object {Sundered Waves.items.[].system.items.odz8x} + img : string {Sundered Waves.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Sundered Waves.items.[].system.items.odz8x.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.odz8x.name} (same value: Rogue's Racket) + uuid : string {Sundered Waves.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + [pfjze] : object {Sundered Waves.items.[].system.items.pfjze} + img : string {Sundered Waves.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {Sundered Waves.items.[].system.items.pfjze.level} (same value: 15) + name : string {Sundered Waves.items.[].system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {Sundered Waves.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + [qx6de] : object {Sundered Waves.items.[].system.items.qx6de} + img : string {Sundered Waves.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {Sundered Waves.items.[].system.items.qx6de.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {Sundered Waves.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + [sjjee] : object {Sundered Waves.items.[].system.items.sjjee} + img : string {Sundered Waves.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {Sundered Waves.items.[].system.items.sjjee.level} (same value: 3) + name : string {Sundered Waves.items.[].system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {Sundered Waves.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [thypm] : object {Sundered Waves.items.[].system.items.thypm} + img : string {Sundered Waves.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {Sundered Waves.items.[].system.items.thypm.level} (same value: 19) + name : string {Sundered Waves.items.[].system.items.thypm.name} (same value: Master Strike) + uuid : string {Sundered Waves.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + [xn3fx] : object {Sundered Waves.items.[].system.items.xn3fx} + img : string {Sundered Waves.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Sundered Waves.items.[].system.items.xn3fx.level} (same value: 7) + name : string {Sundered Waves.items.[].system.items.xn3fx.name} (same value: Evasion) + uuid : string {Sundered Waves.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [vo9ge] : object {Sundered Waves.items.[].system.items.vo9ge} + img : string {Sundered Waves.items.[].system.items.vo9ge.img} (same value: systems/pf2e/icons/features/ancestry/sharp-beak.webp) + level : integer {Sundered Waves.items.[].system.items.vo9ge.level} (same value: 0) + name : string {Sundered Waves.items.[].system.items.vo9ge.name} (same value: Sharp Beak) + uuid : string {Sundered Waves.items.[].system.items.vo9ge.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sharp Beak) + [9xt57] : object {Sundered Waves.items.[].system.items.9xt57} + img : string {Sundered Waves.items.[].system.items.9xt57.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Sundered Waves.items.[].system.items.9xt57.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.9xt57.name} (same value: Bargain Hunter) + uuid : string {Sundered Waves.items.[].system.items.9xt57.uuid} (same value: Compendium.pf2e.feats-srd.Item.Bargain Hunter) + [5ydlu] : object {Sundered Waves.items.[].system.items.5ydlu} + img : string {Sundered Waves.items.[].system.items.5ydlu.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Sundered Waves.items.[].system.items.5ydlu.level} (same value: 9) + name : string {Sundered Waves.items.[].system.items.5ydlu.name} (same value: Resolve) + uuid : string {Sundered Waves.items.[].system.items.5ydlu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [765ut] : object {Sundered Waves.items.[].system.items.765ut} + img : string {Sundered Waves.items.[].system.items.765ut.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Sundered Waves.items.[].system.items.765ut.level} (same value: 3) + name : string {Sundered Waves.items.[].system.items.765ut.name} (same value: Second Doctrine) + uuid : string {Sundered Waves.items.[].system.items.765ut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Doctrine) + [7gkd0] : object {Sundered Waves.items.[].system.items.7gkd0} + img : string {Sundered Waves.items.[].system.items.7gkd0.img} (same value: icons/magic/fire/flame-burning-hand-white.webp) + level : integer {Sundered Waves.items.[].system.items.7gkd0.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.7gkd0.name} (same value: Divine Font) + uuid : string {Sundered Waves.items.[].system.items.7gkd0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Font) + [ckmdj] : object {Sundered Waves.items.[].system.items.ckmdj} + img : string {Sundered Waves.items.[].system.items.ckmdj.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Sundered Waves.items.[].system.items.ckmdj.level} (same value: 11) + name : string {Sundered Waves.items.[].system.items.ckmdj.name} (same value: Fourth Doctrine) + uuid : string {Sundered Waves.items.[].system.items.ckmdj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Doctrine) + [cwo2e] : object {Sundered Waves.items.[].system.items.cwo2e} + img : string {Sundered Waves.items.[].system.items.cwo2e.img} (same value: systems/pf2e/icons/features/classes/deity.webp) + level : integer {Sundered Waves.items.[].system.items.cwo2e.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.cwo2e.name} (same value: Deity) + uuid : string {Sundered Waves.items.[].system.items.cwo2e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Cleric)) + [dic6f] : object {Sundered Waves.items.[].system.items.dic6f} + img : string {Sundered Waves.items.[].system.items.dic6f.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {Sundered Waves.items.[].system.items.dic6f.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.dic6f.name} (same value: Divine Spellcasting (Cleric)) + uuid : string {Sundered Waves.items.[].system.items.dic6f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cleric Spellcasting) + [ilsvf] : object {Sundered Waves.items.[].system.items.ilsvf} + img : string {Sundered Waves.items.[].system.items.ilsvf.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Sundered Waves.items.[].system.items.ilsvf.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.ilsvf.name} (same value: Doctrine) + uuid : string {Sundered Waves.items.[].system.items.ilsvf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Doctrine) + [m28zo] : object {Sundered Waves.items.[].system.items.m28zo} + img : string {Sundered Waves.items.[].system.items.m28zo.img} (same value: icons/magic/symbols/cross-circle-blue.webp) + level : integer {Sundered Waves.items.[].system.items.m28zo.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.m28zo.name} (same value: Anathema (Cleric)) + uuid : string {Sundered Waves.items.[].system.items.m28zo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Cleric)) + [oj8f7] : object {Sundered Waves.items.[].system.items.oj8f7} + img : string {Sundered Waves.items.[].system.items.oj8f7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Sundered Waves.items.[].system.items.oj8f7.level} (same value: 1) + name : string {Sundered Waves.items.[].system.items.oj8f7.name} (same value: First Doctrine) + uuid : string {Sundered Waves.items.[].system.items.oj8f7.uuid} (same value: Compendium.pf2e.classfeatures.Item.First Doctrine) + [ozqxv] : object {Sundered Waves.items.[].system.items.ozqxv} + img : string {Sundered Waves.items.[].system.items.ozqxv.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Sundered Waves.items.[].system.items.ozqxv.level} (same value: 5) + name : string {Sundered Waves.items.[].system.items.ozqxv.name} (same value: Alertness) + uuid : string {Sundered Waves.items.[].system.items.ozqxv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [r47we] : object {Sundered Waves.items.[].system.items.r47we} + img : string {Sundered Waves.items.[].system.items.r47we.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Sundered Waves.items.[].system.items.r47we.level} (same value: 15) + name : string {Sundered Waves.items.[].system.items.r47we.name} (same value: Fifth Doctrine) + uuid : string {Sundered Waves.items.[].system.items.r47we.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fifth Doctrine) + [uzcka] : object {Sundered Waves.items.[].system.items.uzcka} + img : string {Sundered Waves.items.[].system.items.uzcka.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Sundered Waves.items.[].system.items.uzcka.level} (same value: 7) + name : string {Sundered Waves.items.[].system.items.uzcka.name} (same value: Third Doctrine) + uuid : string {Sundered Waves.items.[].system.items.uzcka.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Doctrine) + [vmpzh] : object {Sundered Waves.items.[].system.items.vmpzh} + img : string {Sundered Waves.items.[].system.items.vmpzh.img} (same value: icons/magic/symbols/star-rising-purple.webp) + level : integer {Sundered Waves.items.[].system.items.vmpzh.level} (same value: 19) + name : string {Sundered Waves.items.[].system.items.vmpzh.name} (same value: Miraculous Spell) + uuid : string {Sundered Waves.items.[].system.items.vmpzh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Miraculous Spell) + [vpn62] : object {Sundered Waves.items.[].system.items.vpn62} + img : string {Sundered Waves.items.[].system.items.vpn62.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Sundered Waves.items.[].system.items.vpn62.level} (same value: 11) + name : string {Sundered Waves.items.[].system.items.vpn62.name} (same value: Lightning Reflexes) + uuid : string {Sundered Waves.items.[].system.items.vpn62.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [xe44z] : object {Sundered Waves.items.[].system.items.xe44z} + img : string {Sundered Waves.items.[].system.items.xe44z.img} (same value: icons/creatures/abilities/wings-birdlike-blue.webp) + level : integer {Sundered Waves.items.[].system.items.xe44z.level} (same value: 13) + name : string {Sundered Waves.items.[].system.items.xe44z.name} (same value: Divine Defense) + uuid : string {Sundered Waves.items.[].system.items.xe44z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Defense) + [z2puy] : object {Sundered Waves.items.[].system.items.z2puy} + img : string {Sundered Waves.items.[].system.items.z2puy.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Sundered Waves.items.[].system.items.z2puy.level} (same value: 19) + name : string {Sundered Waves.items.[].system.items.z2puy.name} (same value: Final Doctrine) + uuid : string {Sundered Waves.items.[].system.items.z2puy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Doctrine) + [zrd25] : object {Sundered Waves.items.[].system.items.zrd25} + img : string {Sundered Waves.items.[].system.items.zrd25.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Sundered Waves.items.[].system.items.zrd25.level} (same value: 13) + name : string {Sundered Waves.items.[].system.items.zrd25.name} (same value: Weapon Specialization) + uuid : string {Sundered Waves.items.[].system.items.zrd25.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + 3084v : object {Sundered Waves.items.[].system.items.3084v} + img : string {Sundered Waves.items.[].system.items.3084v.img} (same value: systems/pf2e/icons/features/ancestry/keen-eyes.webp) + level : string {Sundered Waves.items.[].system.items.3084v.level} (same value: 0) + name : string {Sundered Waves.items.[].system.items.3084v.name} (same value: Keen Eyes) + uuid : string {Sundered Waves.items.[].system.items.3084v.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Keen Eyes) + [trainedSkills] : object {Sundered Waves.items.[].system.trainedSkills} + [lore] : array {Sundered Waves.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.trainedSkills.lore.[]} (all different values) + value : array {Sundered Waves.items.[].system.trainedSkills.value} + Length: min=0 max=1 + Value type: string {Sundered Waves.items.[].system.trainedSkills.value.[]} (6 different values) + occultism (x1) + thievery (x1) + athletics (x1) + stealth (x1) + diplomacy (x1) + religion (x1) + [additional] : integer {Sundered Waves.items.[].system.trainedSkills.additional} (3 different values) + 2 (x2) + 3 (x1) + 7 (x1) + [frequency] : object {Sundered Waves.items.[].system.frequency} + max : integer {Sundered Waves.items.[].system.frequency.max} (same value: 1) + per : string {Sundered Waves.items.[].system.frequency.per} (2 different values) + PT1M (x1) + day (x2) + [stackGroup] : string {Sundered Waves.items.[].system.stackGroup} (2 different values) + coins (x3) + bolts (x1) + [ability] : object {Sundered Waves.items.[].system.ability} + value : string {Sundered Waves.items.[].system.ability.value} (2 different values) + cha (x5) + wis (x3) + [autoHeightenLevel] : object {Sundered Waves.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Sundered Waves.items.[].system.prepared} + value : string {Sundered Waves.items.[].system.prepared.value} (all different values) + [flexible] : boolean {Sundered Waves.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Sundered Waves.items.[].system.proficiency} + slug : string {Sundered Waves.items.[].system.proficiency.slug} (same value: ) + value : integer {Sundered Waves.items.[].system.proficiency.value} (same value: 1) + [slots] : object {Sundered Waves.items.[].system.slots} + [slot1] : object {Sundered Waves.items.[].system.slots.slot1} + max : integer {Sundered Waves.items.[].system.slots.slot1.max} (2 different values) + 4 (x1) + 3 (x1) + [value] : integer {Sundered Waves.items.[].system.slots.slot1.value} (same value: 4) + prepared : array {Sundered Waves.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Sundered Waves.items.[].system.slots.slot1.prepared.[]} + id : string {Sundered Waves.items.[].system.slots.slot1.prepared.[].id} (3 different values) + hkT68UVGePENZQ0R (x1) + iSPAQ2GKNMUSD52L (x1) + Lv4J7tTEEDExs8nT (x1) + [slot2] : object {Sundered Waves.items.[].system.slots.slot2} + max : integer {Sundered Waves.items.[].system.slots.slot2.max} (2 different values) + 4 (x1) + 3 (x1) + [value] : integer {Sundered Waves.items.[].system.slots.slot2.value} (same value: 4) + prepared : array {Sundered Waves.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {Sundered Waves.items.[].system.slots.slot2.prepared.[]} + id : string {Sundered Waves.items.[].system.slots.slot2.prepared.[].id} (3 different values) + W7Jac8KWcKr9hGwY (x1) + moC4fq3npZNCuWoD (x1) + AoOCOYe1sJxapbTU (x1) + [slot3] : object {Sundered Waves.items.[].system.slots.slot3} + max : integer {Sundered Waves.items.[].system.slots.slot3.max} (2 different values) + 3 (x1) + 2 (x1) + [value] : integer {Sundered Waves.items.[].system.slots.slot3.value} (same value: 3) + prepared : array {Sundered Waves.items.[].system.slots.slot3.prepared} + Length: min=2 max=2 + Value type: object {Sundered Waves.items.[].system.slots.slot3.prepared.[]} + id : string {Sundered Waves.items.[].system.slots.slot3.prepared.[].id} (2 different values) + lbovDcSU8LkFQQFa (x1) + ENBLI89g1bUjhzR5 (x1) + [slot0] : object {Sundered Waves.items.[].system.slots.slot0} + max : integer {Sundered Waves.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Sundered Waves.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Sundered Waves.items.[].system.slots.slot0.prepared.[]} + id : string {Sundered Waves.items.[].system.slots.slot0.prepared.[].id} (5 different values) + OvlfqlOLniPcv3Xe (x1) + AFaDLN8Fh3M6BN2P (x1) + bIyJ1UfnIRnZpiuL (x1) + 2EHfk3vhyRHYIh6S (x1) + CMWzSNc9mbFjPLO5 (x1) + [spelldc] : object {Sundered Waves.items.[].system.spelldc} + dc : integer {Sundered Waves.items.[].system.spelldc.dc} (same value: 0) + value : integer {Sundered Waves.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {Sundered Waves.items.[].system.tradition} + value : string {Sundered Waves.items.[].system.tradition.value} (3 different values) + arcane (x3) + divine (x4) + primal (x1) + [area] : object {Sundered Waves.items.[].system.area} + type : string {Sundered Waves.items.[].system.area.type} (all different values) + value : integer {Sundered Waves.items.[].system.area.value} (all different values) + [cost] : object {Sundered Waves.items.[].system.cost} + value : string {Sundered Waves.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Sundered Waves.items.[].system.counteraction} (2 different values) + False (x53) + True (x2) + [defense] : object {Sundered Waves.items.[].system.defense} + save : object {Sundered Waves.items.[].system.defense.save} + basic : boolean {Sundered Waves.items.[].system.defense.save.basic} (2 different values) + False (x8) + True (x6) + statistic : string {Sundered Waves.items.[].system.defense.save.statistic} (3 different values) + will (x5) + reflex (x5) + fortitude (x4) + [duration] : object {Sundered Waves.items.[].system.duration} + sustained : boolean {Sundered Waves.items.[].system.duration.sustained} (2 different values) + False (x44) + True (x11) + value : string {Sundered Waves.items.[].system.duration.value} (8 different values) + (x32) + until the start of your next turn (x3) + 1 hour (x2) + until the next time you make your daily preparations (x2) + 10 minutes (x5) + 1 minute (x9) + see below (x1) + until the end of the target's next turn (x1) + [requirements] : string {Sundered Waves.items.[].system.requirements} (same value: ) + [target] : object {Sundered Waves.items.[].system.target} + value : string {Sundered Waves.items.[].system.target.value} (15 different values) + (x20) + 1 unattended object of light Bulk or less (x2) + 1 creature (x17) + 1 creature or unattended object (x2) + 1 object of 3 bulk or less (x2) + 1 living creature (x2) + all creatures in range (x2) + 1 willing creature (x1) + 1 willing living creature or 1 undead creature (x1) + 1 or 2 creatures (x1) + 1 ally and 1 enemy (x1) + 1 dying creature (x1) + the triggering creature (x1) + 1 spell effect or unattended magic item (x1) + 1 willing living creature or 1 undead (x1) + [time] : object {Sundered Waves.items.[].system.time} + value : string {Sundered Waves.items.[].system.time.value} (6 different values) + 2 (x39) + 1 (x6) + 1 minute (x2) + 1 to 3 (x3) + 3 (x3) + reaction (x2) + [heightening] : object {Sundered Waves.items.[].system.heightening} + [levels] : object {Sundered Waves.items.[].system.heightening.levels} + [3] : object {Sundered Waves.items.[].system.heightening.levels.3} + [range] : object {Sundered Waves.items.[].system.heightening.levels.3.range} + value : string {Sundered Waves.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x2) + 500 feet (x1) + [target] : object {Sundered Waves.items.[].system.heightening.levels.3.target} + value : string {Sundered Waves.items.[].system.heightening.levels.3.target.value} (2 different values) + 1 unattended object with a Bulk of 1 or less (x2) + 1 object of 3 bulk or less, or 1 creature (x2) + [5] : object {Sundered Waves.items.[].system.heightening.levels.5} + [range] : object {Sundered Waves.items.[].system.heightening.levels.5.range} + value : string {Sundered Waves.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x2) + 60 feet (x2) + target : object {Sundered Waves.items.[].system.heightening.levels.5.target} + value : string {Sundered Waves.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {Sundered Waves.items.[].system.heightening.levels.7} + target : object {Sundered Waves.items.[].system.heightening.levels.7.target} + value : string {Sundered Waves.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x2) + 6 creatures (x2) + [4] : object {Sundered Waves.items.[].system.heightening.levels.4} + range : object {Sundered Waves.items.[].system.heightening.levels.4.range} + value : string {Sundered Waves.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + target : object {Sundered Waves.items.[].system.heightening.levels.4.target} + value : string {Sundered Waves.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) + type : string {Sundered Waves.items.[].system.heightening.type} (2 different values) + fixed (x12) + interval (x13) + [damage] : object {Sundered Waves.items.[].system.heightening.damage} + 0 : string {Sundered Waves.items.[].system.heightening.damage.0} (5 different values) + 1d4 (x3) + 2d6 (x5) + 1d12 (x2) + 1d10 (x1) + 1d8 (x2) + [interval] : integer {Sundered Waves.items.[].system.heightening.interval} (2 different values) + 1 (x12) + 2 (x1) + [overlays] : object {Sundered Waves.items.[].system.overlays} + [a33QUFoKgoOprovO] : object {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Sundered Waves.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + heightening : object {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Sundered Waves.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + 37gy7l19tik74o4s : object {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Sundered Waves.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values) + 7qdtetowq348s9oc : object {Sundered Waves.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Sundered Waves.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Sundered Waves.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Sundered Waves.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Sundered Waves.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Sundered Waves.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Sundered Waves.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Sundered Waves.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Sundered Waves.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Sundered Waves.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values) + lfxcoz2d3f8j2zq1 : object {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Sundered Waves.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values) + [showSlotlessLevels] : object {Sundered Waves.items.[].system.showSlotlessLevels} + value : boolean {Sundered Waves.items.[].system.showSlotlessLevels.value} (same value: False) + [ancestryFeatLevels] : object {Sundered Waves.items.[].system.ancestryFeatLevels} + value : array {Sundered Waves.items.[].system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Sundered Waves.items.[].system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x4) + 5 (x4) + 9 (x4) + 13 (x4) + 17 (x4) + [attacks] : object {Sundered Waves.items.[].system.attacks} + advanced : integer {Sundered Waves.items.[].system.attacks.advanced} (2 different values) + 0 (x3) + 1 (x1) + martial : integer {Sundered Waves.items.[].system.attacks.martial} (2 different values) + 0 (x3) + 2 (x1) + other : object {Sundered Waves.items.[].system.attacks.other} + name : string {Sundered Waves.items.[].system.attacks.other.name} (3 different values) + (x2) + Rapier, Sap, Shortbow, and Shortsword (x1) + Deity's favored weapon (x1) + rank : integer {Sundered Waves.items.[].system.attacks.other.rank} (2 different values) + 0 (x2) + 1 (x2) + simple : integer {Sundered Waves.items.[].system.attacks.simple} (2 different values) + 1 (x3) + 2 (x1) + unarmed : integer {Sundered Waves.items.[].system.attacks.unarmed} (2 different values) + 1 (x3) + 2 (x1) + [classFeatLevels] : object {Sundered Waves.items.[].system.classFeatLevels} + value : array {Sundered Waves.items.[].system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {Sundered Waves.items.[].system.classFeatLevels.value.[]} (11 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x2) + [defenses] : object {Sundered Waves.items.[].system.defenses} + heavy : integer {Sundered Waves.items.[].system.defenses.heavy} (2 different values) + 0 (x3) + 1 (x1) + light : integer {Sundered Waves.items.[].system.defenses.light} (2 different values) + 0 (x2) + 1 (x2) + medium : integer {Sundered Waves.items.[].system.defenses.medium} (2 different values) + 0 (x3) + 1 (x1) + unarmored : integer {Sundered Waves.items.[].system.defenses.unarmored} (same value: 1) + [generalFeatLevels] : object {Sundered Waves.items.[].system.generalFeatLevels} + value : array {Sundered Waves.items.[].system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Sundered Waves.items.[].system.generalFeatLevels.value.[]} (5 different values) + 3 (x4) + 7 (x4) + 11 (x4) + 15 (x4) + 19 (x4) + [keyAbility] : object {Sundered Waves.items.[].system.keyAbility} + value : array {Sundered Waves.items.[].system.keyAbility.value} + Length: min=1 max=2 + Value type: string {Sundered Waves.items.[].system.keyAbility.value.[]} (all different values) + [selected] : string {Sundered Waves.items.[].system.keyAbility.selected} (same value: str) + [perception] : integer {Sundered Waves.items.[].system.perception} (2 different values) + 1 (x2) + 2 (x2) + [savingThrows] : object {Sundered Waves.items.[].system.savingThrows} + fortitude : integer {Sundered Waves.items.[].system.savingThrows.fortitude} (2 different values) + 1 (x3) + 2 (x1) + reflex : integer {Sundered Waves.items.[].system.savingThrows.reflex} (2 different values) + 1 (x2) + 2 (x2) + will : integer {Sundered Waves.items.[].system.savingThrows.will} (2 different values) + 2 (x3) + 1 (x1) + [skillFeatLevels] : object {Sundered Waves.items.[].system.skillFeatLevels} + value : array {Sundered Waves.items.[].system.skillFeatLevels.value} + Length: min=10 max=20 + Value type: integer {Sundered Waves.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + 9 (x1) + 11 (x1) + 13 (x1) + 15 (x1) + 17 (x1) + 19 (x1) + [skillIncreaseLevels] : object {Sundered Waves.items.[].system.skillIncreaseLevels} + value : array {Sundered Waves.items.[].system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {Sundered Waves.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x4) + 5 (x4) + 7 (x4) + 9 (x4) + 11 (x4) + 13 (x4) + 15 (x4) + 17 (x4) + 19 (x4) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 16 (x1) + 18 (x1) + 20 (x1) + [spellcasting] : integer {Sundered Waves.items.[].system.spellcasting} (2 different values) + 1 (x2) + 0 (x2) + [additionalLanguages] : object {Sundered Waves.items.[].system.additionalLanguages} + count : integer {Sundered Waves.items.[].system.additionalLanguages.count} (2 different values) + 0 (x3) + 1 (x1) + custom : string {Sundered Waves.items.[].system.additionalLanguages.custom} (same value: ) + value : array {Sundered Waves.items.[].system.additionalLanguages.value} + Length: min=0 max=7 + Value type: string {Sundered Waves.items.[].system.additionalLanguages.value.[]} (10 different values) + draconic (x1) + empyrean (x1) + fey (x2) + gnomish (x3) + goblin (x3) + kholo (x1) + orcish (x1) + dwarven (x2) + elven (x2) + halfling (x1) + [flaws] : object {Sundered Waves.items.[].system.flaws} + 0 : object {Sundered Waves.items.[].system.flaws.0} + value : array {Sundered Waves.items.[].system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Sundered Waves.items.[].system.flaws.0.value.[]} (2 different values) + con (x1) + str (x1) + [languages] : object {Sundered Waves.items.[].system.languages} + custom : string {Sundered Waves.items.[].system.languages.custom} (same value: ) + value : array {Sundered Waves.items.[].system.languages.value} + Length: min=1 max=2 + Value type: string {Sundered Waves.items.[].system.languages.value.[]} (all different values) + [reach] : integer {Sundered Waves.items.[].system.reach} (same value: 5) + [speed] : integer {Sundered Waves.items.[].system.speed} (2 different values) + 30 (x1) + 25 (x3) + [vision] : string {Sundered Waves.items.[].system.vision} (2 different values) + low-light-vision (x2) + normal (x2) + [subfeatures] : object {Sundered Waves.items.[].system.subfeatures} + proficiencies : object {Sundered Waves.items.[].system.subfeatures.proficiencies} + [fortitude] : object {Sundered Waves.items.[].system.subfeatures.proficiencies.fortitude} + rank : integer {Sundered Waves.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2) + [heavy] : object {Sundered Waves.items.[].system.subfeatures.proficiencies.heavy} + rank : integer {Sundered Waves.items.[].system.subfeatures.proficiencies.heavy.rank} (same value: 1) + [light] : object {Sundered Waves.items.[].system.subfeatures.proficiencies.light} + rank : integer {Sundered Waves.items.[].system.subfeatures.proficiencies.light.rank} (same value: 1) + [medium] : object {Sundered Waves.items.[].system.subfeatures.proficiencies.medium} + rank : integer {Sundered Waves.items.[].system.subfeatures.proficiencies.medium.rank} (same value: 1) + [will] : object {Sundered Waves.items.[].system.subfeatures.proficiencies.will} + rank : integer {Sundered Waves.items.[].system.subfeatures.proficiencies.will.rank} (same value: 2) + [simple] : object {Sundered Waves.items.[].system.subfeatures.proficiencies.simple} + rank : integer {Sundered Waves.items.[].system.subfeatures.proficiencies.simple.rank} (same value: 2) + [unarmed] : object {Sundered Waves.items.[].system.subfeatures.proficiencies.unarmed} + rank : integer {Sundered Waves.items.[].system.subfeatures.proficiencies.unarmed.rank} (same value: 2) + [perception] : object {Sundered Waves.items.[].system.subfeatures.proficiencies.perception} + rank : integer {Sundered Waves.items.[].system.subfeatures.proficiencies.perception.rank} (same value: 2) + [acBonus] : integer {Sundered Waves.items.[].system.acBonus} (3 different values) + 6 (x1) + 2 (x1) + 1 (x1) + [checkPenalty] : integer {Sundered Waves.items.[].system.checkPenalty} (2 different values) + -3 (x1) + -1 (x1) + [dexCap] : integer {Sundered Waves.items.[].system.dexCap} (2 different values) + 0 (x1) + 4 (x1) + [speedPenalty] : integer {Sundered Waves.items.[].system.speedPenalty} (2 different values) + -10 (x1) + 0 (x2) + [strength] : integer {Sundered Waves.items.[].system.strength} (2 different values) + 4 (x1) + 0 (x1) + [specific] : object {Sundered Waves.items.[].system.specific} + [integrated] : mixed + material : object {Sundered Waves.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Sundered Waves.items.[].system.specific.runes} + reinforcing : integer {Sundered Waves.items.[].system.specific.runes.reinforcing} (same value: 0) + [subitems] : array {Sundered Waves.items.[].system.subitems} + Length: min=1 max=1 + Value type: object {Sundered Waves.items.[].system.subitems.[]} + _id : string {Sundered Waves.items.[].system.subitems.[]._id} (same value: ui2oYb6mfkSMHOzf) + flags : object {Sundered Waves.items.[].system.subitems.[].flags} + core : object {Sundered Waves.items.[].system.subitems.[].flags.core} + sourceId : string {Sundered Waves.items.[].system.subitems.[].flags.core.sourceId} (same value: Compendium.pf2e.equipment-srd.Item.dfum7DpOEkwxwTsT) + img : string {Sundered Waves.items.[].system.subitems.[].img} (same value: systems/pf2e/icons/equipment/weapons/shield-boss.webp) + name : string {Sundered Waves.items.[].system.subitems.[].name} (same value: Shield Boss) + sort : integer {Sundered Waves.items.[].system.subitems.[].sort} (same value: 400000) + system : object {Sundered Waves.items.[].system.subitems.[].system} + baseItem : string {Sundered Waves.items.[].system.subitems.[].system.baseItem} (same value: shield-boss) + bonus : object {Sundered Waves.items.[].system.subitems.[].system.bonus} + value : integer {Sundered Waves.items.[].system.subitems.[].system.bonus.value} (same value: 0) + bonusDamage : object {Sundered Waves.items.[].system.subitems.[].system.bonusDamage} + value : integer {Sundered Waves.items.[].system.subitems.[].system.bonusDamage.value} (same value: 0) + bulk : object {Sundered Waves.items.[].system.subitems.[].system.bulk} + value : integer {Sundered Waves.items.[].system.subitems.[].system.bulk.value} (same value: 0) + category : string {Sundered Waves.items.[].system.subitems.[].system.category} (same value: martial) + [containerId] : mixed + damage : object {Sundered Waves.items.[].system.subitems.[].system.damage} + damageType : string {Sundered Waves.items.[].system.subitems.[].system.damage.damageType} (same value: bludgeoning) + dice : integer {Sundered Waves.items.[].system.subitems.[].system.damage.dice} (same value: 1) + die : string {Sundered Waves.items.[].system.subitems.[].system.damage.die} (same value: d6) + description : object {Sundered Waves.items.[].system.subitems.[].system.description} + value : string {Sundered Waves.items.[].system.subitems.[].system.description.value} (same value:

Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.

) + equipped : object {Sundered Waves.items.[].system.subitems.[].system.equipped} + carryType : string {Sundered Waves.items.[].system.subitems.[].system.equipped.carryType} (same value: attached) + handsHeld : integer {Sundered Waves.items.[].system.subitems.[].system.equipped.handsHeld} (same value: 0) + group : string {Sundered Waves.items.[].system.subitems.[].system.group} (same value: shield) + hardness : integer {Sundered Waves.items.[].system.subitems.[].system.hardness} (same value: 0) + hp : object {Sundered Waves.items.[].system.subitems.[].system.hp} + max : integer {Sundered Waves.items.[].system.subitems.[].system.hp.max} (same value: 0) + value : integer {Sundered Waves.items.[].system.subitems.[].system.hp.value} (same value: 0) + level : object {Sundered Waves.items.[].system.subitems.[].system.level} + value : integer {Sundered Waves.items.[].system.subitems.[].system.level.value} (same value: 0) + material : object {Sundered Waves.items.[].system.subitems.[].system.material} + [grade] : mixed + [type] : mixed + price : object {Sundered Waves.items.[].system.subitems.[].system.price} + value : object {Sundered Waves.items.[].system.subitems.[].system.price.value} + sp : integer {Sundered Waves.items.[].system.subitems.[].system.price.value.sp} (same value: 5) + publication : object {Sundered Waves.items.[].system.subitems.[].system.publication} + license : string {Sundered Waves.items.[].system.subitems.[].system.publication.license} (same value: ORC) + remaster : boolean {Sundered Waves.items.[].system.subitems.[].system.publication.remaster} (same value: True) + title : string {Sundered Waves.items.[].system.subitems.[].system.publication.title} (same value: Pathfinder Player Core) + quantity : integer {Sundered Waves.items.[].system.subitems.[].system.quantity} (same value: 1) + [range] : mixed + reload : object {Sundered Waves.items.[].system.subitems.[].system.reload} + value : string {Sundered Waves.items.[].system.subitems.[].system.reload.value} (same value: ) + rules : ###FoundryRulesObject### + runes : object {Sundered Waves.items.[].system.subitems.[].system.runes} + potency : integer {Sundered Waves.items.[].system.subitems.[].system.runes.potency} (same value: 0) + property : array<> {Sundered Waves.items.[].system.subitems.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Sundered Waves.items.[].system.subitems.[].system.runes.striking} (same value: 0) + size : string {Sundered Waves.items.[].system.subitems.[].system.size} (same value: med) + slug : string {Sundered Waves.items.[].system.subitems.[].system.slug} (same value: shield-boss) + splashDamage : object {Sundered Waves.items.[].system.subitems.[].system.splashDamage} + value : integer {Sundered Waves.items.[].system.subitems.[].system.splashDamage.value} (same value: 0) + traits : object {Sundered Waves.items.[].system.subitems.[].system.traits} + rarity : string {Sundered Waves.items.[].system.subitems.[].system.traits.rarity} (same value: common) + value : array {Sundered Waves.items.[].system.subitems.[].system.traits.value} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.subitems.[].system.traits.value.[]} (same value: attached-to-shield) + usage : object {Sundered Waves.items.[].system.subitems.[].system.usage} + value : string {Sundered Waves.items.[].system.subitems.[].system.usage.value} (same value: held-in-one-hand) + type : string {Sundered Waves.items.[].system.subitems.[].type} (same value: weapon) + [ancestry] : object {Sundered Waves.items.[].system.ancestry} + name : string {Sundered Waves.items.[].system.ancestry.name} (same value: Tengu) + slug : string {Sundered Waves.items.[].system.ancestry.slug} (same value: tengu) + uuid : string {Sundered Waves.items.[].system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.18xDKYPDBLEv2myX) + [maxTakable] : mixed + [attribute] : array {Sundered Waves.items.[].system.attribute} + Length: min=2 max=2 + Value type: string {Sundered Waves.items.[].system.attribute.[]} (2 different values) + con (x1) + wis (x1) + [domains] : object {Sundered Waves.items.[].system.domains} + alternate : array {Sundered Waves.items.[].system.domains.alternate} + Length: min=2 max=2 + Value type: string {Sundered Waves.items.[].system.domains.alternate.[]} (2 different values) + cold (x1) + lightning (x1) + primary : array {Sundered Waves.items.[].system.domains.primary} + Length: min=4 max=4 + Value type: string {Sundered Waves.items.[].system.domains.primary.[]} (all different values) + [font] : array {Sundered Waves.items.[].system.font} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.font.[]} (same value: heal) + [sanctification] : object {Sundered Waves.items.[].system.sanctification} + modal : string {Sundered Waves.items.[].system.sanctification.modal} (same value: can) + what : array {Sundered Waves.items.[].system.sanctification.what} + Length: min=2 max=2 + Value type: string {Sundered Waves.items.[].system.sanctification.what.[]} (2 different values) + holy (x1) + unholy (x1) + [skill] : array {Sundered Waves.items.[].system.skill} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.skill.[]} (same value: survival) + [spells] : object {Sundered Waves.items.[].system.spells} + 1 : string {Sundered Waves.items.[].system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Gust of Wind) + 3 : string {Sundered Waves.items.[].system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Lightning Bolt) + 5 : string {Sundered Waves.items.[].system.spells.5} (same value: Compendium.pf2e.spells-srd.Item.Control Water) + [weapons] : array {Sundered Waves.items.[].system.weapons} + Length: min=1 max=1 + Value type: string {Sundered Waves.items.[].system.weapons.[]} (same value: trident) + type : string {Sundered Waves.items.[].type} (17 different values) + lore (x5) + feat (x70) + weapon (x8) + consumable (x20) + backpack (x5) + equipment (x31) + background (x4) + action (x2) + treasure (x6) + spellcastingEntry (x8) + spell (x55) + class (x4) + ancestry (x4) + armor (x2) + shield (x1) + heritage (x2) + deity (x1) + [_stats] : object {Sundered Waves.items.[]._stats} + compendiumSource : string {Sundered Waves.items.[]._stats.compendiumSource} (153 different values) + [flags] : object {Sundered Waves.items.[].flags} + pf2e : object {Sundered Waves.items.[].flags.pf2e} + [itemGrants] : object {Sundered Waves.items.[].flags.pf2e.itemGrants} + [wardingSign] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.wardingSign} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.wardingSign.id} (same value: iOW5Ouma9kAe5hdW) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.wardingSign.onDelete} (same value: detach) + [bloodlineGenie] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.bloodlineGenie} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.bloodlineGenie.id} (same value: 6hGWcLgvyZyZZvKr) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.bloodlineGenie.onDelete} (same value: detach) + [suddenCharge] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.suddenCharge} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.suddenCharge.id} (same value: rMFBOuuygWFayMy9) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.suddenCharge.onDelete} (same value: detach) + [attackOfOpportunity] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.attackOfOpportunity} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.attackOfOpportunity.id} (same value: h4DpDxomotzQmA3I) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.attackOfOpportunity.onDelete} (same value: detach) + [shieldBlock] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.shieldBlock} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.shieldBlock.id} (same value: Dygks4SAm1l3lbh0) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach) + [squawk] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.squawk} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.squawk.id} (same value: 8AHirAMeu9U2Xr4H) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.squawk.onDelete} (same value: detach) + [thief] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.thief} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.thief.id} (same value: 8p8MWXiKkB4KW3uR) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach) + [gozreh] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.gozreh} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.gozreh.id} (same value: 9IlCtGsOgHz8xj47) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.gozreh.onDelete} (same value: detach) + [cloisteredCleric] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.cloisteredCleric} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.cloisteredCleric.id} (same value: Uzy87DRT51ZiShZs) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.cloisteredCleric.onDelete} (same value: detach) + [firstDoctrineCloisteredCleric] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.id} (same value: K7hPRabzajb3cVYp) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.onDelete} (same value: detach) + [secondDoctrineCloisteredCleric] : object {Sundered Waves.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.id} (same value: o9uuWiC3DsdlwrNA) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.onDelete} (same value: detach) + domainInitiate : object {Sundered Waves.items.[].flags.pf2e.itemGrants.domainInitiate} + id : string {Sundered Waves.items.[].flags.pf2e.itemGrants.domainInitiate.id} (same value: MlIZAuB34cTEjHbA) + onDelete : string {Sundered Waves.items.[].flags.pf2e.itemGrants.domainInitiate.onDelete} (same value: detach) + [grantedBy] : object {Sundered Waves.items.[].flags.pf2e.grantedBy} + id : string {Sundered Waves.items.[].flags.pf2e.grantedBy.id} (12 different values) + Vky3CH92Q04pdPZe (x1) + zXZ0VMZf76MHENxb (x1) + sWGKC8zBJiHEBXpt (x1) + m5Ce8vUmhWAoBxY0 (x1) + ZG6hE6oGucXA4Haw (x1) + aHAnoxEzeuTvHhRl (x1) + uX604gNH8fNBD23y (x1) + ZtVGQs2Z4dO95dgn (x1) + IDEeEfQyIVhxnjUO (x1) + K7hPRabzajb3cVYp (x1) + KP6UxQayN8aOnaKa (x1) + bR022K1E8I9n3NCG (x1) + onDelete : string {Sundered Waves.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {Sundered Waves.name} (all different values) + system : object {Sundered Waves.system} + [abilities] : mixed + attributes : object {Sundered Waves.system.attributes} + hp : object {Sundered Waves.system.attributes.hp} + temp : integer {Sundered Waves.system.attributes.hp.temp} (same value: 0) + value : integer {Sundered Waves.system.attributes.hp.value} (3 different values) + 41 (x1) + 73 (x1) + 61 (x2) + [resistances] : array {Sundered Waves.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Sundered Waves.system.attributes.resistances.[]} + type : string {Sundered Waves.system.attributes.resistances.[].type} (same value: fire) + value : integer {Sundered Waves.system.attributes.resistances.[].value} (same value: 2) + speed : object {Sundered Waves.system.attributes.speed} + otherSpeeds : array {Sundered Waves.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Sundered Waves.system.attributes.speed.otherSpeeds.[]} + type : string {Sundered Waves.system.attributes.speed.otherSpeeds.[].type} (same value: swim) + value : integer {Sundered Waves.system.attributes.speed.otherSpeeds.[].value} (same value: 10) + value : integer {Sundered Waves.system.attributes.speed.value} (same value: 25) + build : object {Sundered Waves.system.build} + attributes : object {Sundered Waves.system.build.attributes} + boosts : object {Sundered Waves.system.build.attributes.boosts} + 1 : array {Sundered Waves.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {Sundered Waves.system.build.attributes.boosts.1.[]} (5 different values) + cha (x4) + con (x4) + dex (x2) + wis (x3) + str (x3) + 5 : array {Sundered Waves.system.build.attributes.boosts.5} + Length: min=4 max=4 + Value type: string {Sundered Waves.system.build.attributes.boosts.5.[]} (6 different values) + dex (x2) + con (x4) + int (x2) + wis (x4) + str (x1) + cha (x3) + crafting : object {Sundered Waves.system.crafting} + formulas : array<> {Sundered Waves.system.crafting.formulas} + Length: min=0 max=0 + Value type: mixed + details : object {Sundered Waves.system.details} + age : object {Sundered Waves.system.details.age} + value : string {Sundered Waves.system.details.age.value} (same value: ) + alliance : string {Sundered Waves.system.details.alliance} (same value: party) + ancestry : object {Sundered Waves.system.details.ancestry} + value : string {Sundered Waves.system.details.ancestry.value} (same value: ) + background : object {Sundered Waves.system.details.background} + value : string {Sundered Waves.system.details.background.value} (same value: ) + biography : object {Sundered Waves.system.details.biography} + allies : string {Sundered Waves.system.details.biography.allies} (same value: ) + anathema : array<> {Sundered Waves.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {Sundered Waves.system.details.biography.appearance} (all different values) + attitude : string {Sundered Waves.system.details.biography.attitude} (same value: ) + backstory : string {Sundered Waves.system.details.biography.backstory} (same value: ) + beliefs : string {Sundered Waves.system.details.biography.beliefs} (same value: ) + birthPlace : string {Sundered Waves.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {Sundered Waves.system.details.biography.campaignNotes} (all different values) + catchphrases : string {Sundered Waves.system.details.biography.catchphrases} (same value: ) + dislikes : string {Sundered Waves.system.details.biography.dislikes} (same value: ) + edicts : array<> {Sundered Waves.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {Sundered Waves.system.details.biography.enemies} (same value: ) + likes : string {Sundered Waves.system.details.biography.likes} (same value: ) + organizations : string {Sundered Waves.system.details.biography.organizations} (same value: ) + class : object {Sundered Waves.system.details.class} + value : string {Sundered Waves.system.details.class.value} (same value: ) + deity : object {Sundered Waves.system.details.deity} + image : string {Sundered Waves.system.details.deity.image} (2 different values) + systems/pf2e/assets/sheet/deity.webp (x3) + systems/pf2e/icons/deity/Gozreh.webp (x1) + value : string {Sundered Waves.system.details.deity.value} (3 different values) + (x2) + Iomedae (x1) + Gozreh (x1) + ethnicity : object {Sundered Waves.system.details.ethnicity} + value : string {Sundered Waves.system.details.ethnicity.value} (all different values) + gender : object {Sundered Waves.system.details.gender} + value : string {Sundered Waves.system.details.gender.value} (2 different values) + M/He/Him (x2) + F/She/Her (x2) + height : object {Sundered Waves.system.details.height} + value : string {Sundered Waves.system.details.height.value} (same value: ) + heritage : object {Sundered Waves.system.details.heritage} + value : string {Sundered Waves.system.details.heritage.value} (all different values) + keyability : object {Sundered Waves.system.details.keyability} + value : string {Sundered Waves.system.details.keyability.value} (all different values) + languages : object {Sundered Waves.system.details.languages} + details : string {Sundered Waves.system.details.languages.details} (same value: ) + value : array {Sundered Waves.system.details.languages.value} + Length: min=2 max=4 + Value type: string {Sundered Waves.system.details.languages.value.[]} (6 different values) + common (x4) + elven (x1) + goblin (x1) + thalassic (x2) + halfling (x2) + tengu (x1) + level : object {Sundered Waves.system.details.level} + min : integer {Sundered Waves.system.details.level.min} (same value: 1) + value : integer {Sundered Waves.system.details.level.value} (same value: 5) + nationality : object {Sundered Waves.system.details.nationality} + value : string {Sundered Waves.system.details.nationality.value} (same value: ) + weight : object {Sundered Waves.system.details.weight} + value : string {Sundered Waves.system.details.weight.value} (same value: ) + xp : object {Sundered Waves.system.details.xp} + max : integer {Sundered Waves.system.details.xp.max} (same value: 1000) + min : integer {Sundered Waves.system.details.xp.min} (same value: 0) + pct : integer {Sundered Waves.system.details.xp.pct} (same value: 0) + value : integer {Sundered Waves.system.details.xp.value} (same value: 0) + exploration : array<> {Sundered Waves.system.exploration} + Length: min=0 max=0 + Value type: mixed + initiative : object {Sundered Waves.system.initiative} + statistic : string {Sundered Waves.system.initiative.statistic} (same value: perception) + pfs : object {Sundered Waves.system.pfs} + [characterNumber] : mixed + currentFaction : string {Sundered Waves.system.pfs.currentFaction} (same value: EA) + fame : integer {Sundered Waves.system.pfs.fame} (same value: 0) + levelBump : boolean {Sundered Waves.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {Sundered Waves.system.pfs.reputation} + EA : integer {Sundered Waves.system.pfs.reputation.EA} (same value: 0) + GA : integer {Sundered Waves.system.pfs.reputation.GA} (same value: 0) + HH : integer {Sundered Waves.system.pfs.reputation.HH} (same value: 0) + RO : integer {Sundered Waves.system.pfs.reputation.RO} (same value: 0) + VS : integer {Sundered Waves.system.pfs.reputation.VS} (same value: 0) + VW : integer {Sundered Waves.system.pfs.reputation.VW} (same value: 0) + school : string {Sundered Waves.system.pfs.school} (same value: none) + resources : object {Sundered Waves.system.resources} + focus : object {Sundered Waves.system.resources.focus} + value : integer {Sundered Waves.system.resources.focus.value} (2 different values) + 1 (x3) + 0 (x1) + heroPoints : object {Sundered Waves.system.resources.heroPoints} + max : integer {Sundered Waves.system.resources.heroPoints.max} (same value: 3) + value : integer {Sundered Waves.system.resources.heroPoints.value} (same value: 1) + saves : object {Sundered Waves.system.saves} + fortitude : object {Sundered Waves.system.saves.fortitude} + rank : integer {Sundered Waves.system.saves.fortitude.rank} (2 different values) + 2 (x3) + 1 (x1) + value : integer {Sundered Waves.system.saves.fortitude.value} (same value: 0) + reflex : object {Sundered Waves.system.saves.reflex} + rank : integer {Sundered Waves.system.saves.reflex.rank} (2 different values) + 1 (x2) + 2 (x2) + value : integer {Sundered Waves.system.saves.reflex.value} (same value: 0) + will : object {Sundered Waves.system.saves.will} + rank : integer {Sundered Waves.system.saves.will.rank} (same value: 2) + value : integer {Sundered Waves.system.saves.will.value} (same value: 0) + skills : object {Sundered Waves.system.skills} + acrobatics : object {Sundered Waves.system.skills.acrobatics} + rank : integer {Sundered Waves.system.skills.acrobatics.rank} (2 different values) + 0 (x3) + 1 (x1) + arcana : object {Sundered Waves.system.skills.arcana} + rank : integer {Sundered Waves.system.skills.arcana.rank} (2 different values) + 1 (x1) + 0 (x3) + athletics : object {Sundered Waves.system.skills.athletics} + rank : integer {Sundered Waves.system.skills.athletics.rank} (3 different values) + 0 (x1) + 2 (x2) + 1 (x1) + crafting : object {Sundered Waves.system.skills.crafting} + rank : integer {Sundered Waves.system.skills.crafting.rank} (3 different values) + 2 (x1) + 1 (x1) + 0 (x2) + deception : object {Sundered Waves.system.skills.deception} + rank : integer {Sundered Waves.system.skills.deception.rank} (3 different values) + 2 (x1) + 0 (x2) + 1 (x1) + diplomacy : object {Sundered Waves.system.skills.diplomacy} + rank : integer {Sundered Waves.system.skills.diplomacy.rank} (2 different values) + 1 (x3) + 2 (x1) + intimidation : object {Sundered Waves.system.skills.intimidation} + rank : integer {Sundered Waves.system.skills.intimidation.rank} (2 different values) + 0 (x2) + 1 (x2) + medicine : object {Sundered Waves.system.skills.medicine} + rank : integer {Sundered Waves.system.skills.medicine.rank} (3 different values) + 0 (x2) + 1 (x1) + 2 (x1) + nature : object {Sundered Waves.system.skills.nature} + rank : integer {Sundered Waves.system.skills.nature.rank} (2 different values) + 0 (x3) + 1 (x1) + occultism : object {Sundered Waves.system.skills.occultism} + rank : integer {Sundered Waves.system.skills.occultism.rank} (2 different values) + 1 (x2) + 0 (x2) + performance : object {Sundered Waves.system.skills.performance} + rank : integer {Sundered Waves.system.skills.performance.rank} (2 different values) + 0 (x3) + 1 (x1) + religion : object {Sundered Waves.system.skills.religion} + rank : integer {Sundered Waves.system.skills.religion.rank} (3 different values) + 0 (x2) + 1 (x1) + 2 (x1) + society : object {Sundered Waves.system.skills.society} + rank : integer {Sundered Waves.system.skills.society.rank} (3 different values) + 1 (x1) + 2 (x1) + 0 (x2) + stealth : object {Sundered Waves.system.skills.stealth} + rank : integer {Sundered Waves.system.skills.stealth.rank} (3 different values) + 1 (x1) + 0 (x2) + 2 (x1) + survival : object {Sundered Waves.system.skills.survival} + rank : integer {Sundered Waves.system.skills.survival.rank} (2 different values) + 0 (x2) + 1 (x2) + thievery : object {Sundered Waves.system.skills.thievery} + rank : integer {Sundered Waves.system.skills.thievery.rank} (3 different values) + 1 (x2) + 2 (x1) + 0 (x1) + type : string {Sundered Waves.type} (same value: character) \ No newline at end of file diff --git a/output/pf2e/packs/Surki.txt b/output/pf2e/packs/Surki.txt new file mode 100644 index 0000000..102a63e --- /dev/null +++ b/output/pf2e/packs/Surki.txt @@ -0,0 +1,26 @@ +Surki +Different values: 4 +===================================== +object {Surki} + _id : string {Surki._id} (all different values) + folder : string {Surki.folder} (same value: 5JDsmrECqKiwTUA8) + img : string {Surki.img} (all different values) + name : string {Surki.name} (all different values) + system : object {Surki.system} + ancestry : object {Surki.system.ancestry} + name : string {Surki.system.ancestry.name} (same value: Surki) + slug : string {Surki.system.ancestry.slug} (same value: surki) + uuid : string {Surki.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.ALOmLePjbc37ca3Y) + description : object {Surki.system.description} + value : string {Surki.system.description.value} (all different values) + publication : object {Surki.system.publication} + license : string {Surki.system.publication.license} (same value: ORC) + remaster : boolean {Surki.system.publication.remaster} (same value: True) + title : string {Surki.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Surki.system.traits} + rarity : string {Surki.system.traits.rarity} (same value: common) + value : array<> {Surki.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Surki.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Swarmkeeper.txt b/output/pf2e/packs/Swarmkeeper.txt new file mode 100644 index 0000000..92e106f --- /dev/null +++ b/output/pf2e/packs/Swarmkeeper.txt @@ -0,0 +1,53 @@ +Swarmkeeper +Different values: 11 +===================================== +object {Swarmkeeper} + _id : string {Swarmkeeper._id} (all different values) + folder : string {Swarmkeeper.folder} (same value: xJd21ECSMdugkuI2) + img : string {Swarmkeeper.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Swarmkeeper.name} (all different values) + system : object {Swarmkeeper.system} + actionType : object {Swarmkeeper.system.actionType} + value : string {Swarmkeeper.system.actionType.value} (2 different values) + action (x4) + passive (x7) + actions : object {Swarmkeeper.system.actions} + [value] : integer {Swarmkeeper.system.actions.value} (same value: 1) + category : string {Swarmkeeper.system.category} (same value: class) + description : object {Swarmkeeper.system.description} + value : string {Swarmkeeper.system.description.value} (all different values) + [frequency] : object {Swarmkeeper.system.frequency} + max : integer {Swarmkeeper.system.frequency.max} (same value: 1) + per : string {Swarmkeeper.system.frequency.per} (same value: round) + level : object {Swarmkeeper.system.level} + value : integer {Swarmkeeper.system.level.value} (7 different values) + 4 (x3) + 12 (x1) + 8 (x2) + 6 (x2) + 14 (x1) + 2 (x1) + 10 (x1) + prerequisites : object {Swarmkeeper.system.prerequisites} + value : array {Swarmkeeper.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Swarmkeeper.system.prerequisites.value.[]} + value : string {Swarmkeeper.system.prerequisites.value.[].value} (2 different values) + Swarmkeeper Dedication (x10) + trained in Nature (x1) + publication : object {Swarmkeeper.system.publication} + license : string {Swarmkeeper.system.publication.license} (same value: ORC) + remaster : boolean {Swarmkeeper.system.publication.remaster} (same value: True) + title : string {Swarmkeeper.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Swarmkeeper.system.traits} + rarity : string {Swarmkeeper.system.traits.rarity} (2 different values) + common (x10) + uncommon (x1) + value : array {Swarmkeeper.system.traits.value} + Length: min=1 max=2 + Value type: string {Swarmkeeper.system.traits.value.[]} (3 different values) + archetype (x11) + flourish (x5) + dedication (x1) + type : string {Swarmkeeper.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Swashbuckler.txt b/output/pf2e/packs/Swashbuckler.txt new file mode 100644 index 0000000..bce5b6d --- /dev/null +++ b/output/pf2e/packs/Swashbuckler.txt @@ -0,0 +1,117 @@ +Swashbuckler +Different values: 62 +===================================== +object {Swashbuckler} + _id : string {Swashbuckler._id} (all different values) + folder : string {Swashbuckler.folder} (same value: FeFdzLYF77XL0hAC) + img : string {Swashbuckler.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Swashbuckler.name} (all different values) + system : object {Swashbuckler.system} + actionType : object {Swashbuckler.system.actionType} + value : string {Swashbuckler.system.actionType.value} (4 different values) + free (x4) + passive (x27) + action (x26) + reaction (x5) + actions : object {Swashbuckler.system.actions} + [value] : integer {Swashbuckler.system.actions.value} (2 different values) + 1 (x24) + 2 (x2) + category : string {Swashbuckler.system.category} (same value: class) + description : object {Swashbuckler.system.description} + value : string {Swashbuckler.system.description.value} (all different values) + level : object {Swashbuckler.system.level} + value : integer {Swashbuckler.system.level.value} (11 different values) + 2 (x9) + 6 (x4) + 8 (x7) + 10 (x7) + 12 (x4) + 4 (x8) + 16 (x2) + 1 (x9) + 14 (x5) + 20 (x4) + 18 (x3) + prerequisites : object {Swashbuckler.system.prerequisites} + value : array {Swashbuckler.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Swashbuckler.system.prerequisites.value.[]} + value : string {Swashbuckler.system.prerequisites.value.[].value} (20 different values) + expert in Athletics (x2) + Charisma +2 (x1) + Extravagant Parry (x1) + master in Athletics (x1) + Flamboyant Athlete (x1) + Flashy Dodge (x1) + precise strike (x1) + Fascinating Performance (x1) + expert in Intimidation (x1) + trained in Deception (x1) + Opportune Riposte (x3) + Charmed Life (x1) + trained in Performance (x1) + precise strike 6d6 (x1) + trained in Diplomacy (x1) + trained in Acrobatics (x1) + Confident Finisher (x1) + Twin Parry (x1) + Flying Blade (x1) + vivacious speed (x1) + publication : object {Swashbuckler.system.publication} + license : string {Swashbuckler.system.publication.license} (2 different values) + ORC (x58) + OGL (x4) + remaster : boolean {Swashbuckler.system.publication.remaster} (2 different values) + True (x58) + False (x4) + title : string {Swashbuckler.system.publication.title} (4 different values) + Pathfinder Player Core 2 (x58) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Lost Omens Legends (x1) + Pathfinder #168: King of the Mountain (x1) + rules : ###FoundryRulesObject### + traits : object {Swashbuckler.system.traits} + rarity : string {Swashbuckler.system.traits.rarity} (3 different values) + common (x60) + rare (x1) + uncommon (x1) + value : array {Swashbuckler.system.traits.value} + Length: min=1 max=6 + Value type: string {Swashbuckler.system.traits.value.[]} (16 different values) + swashbuckler (x62) + finisher (x14) + stance (x3) + flourish (x2) + fortune (x5) + bravado (x5) + move (x1) + death (x1) + auditory (x1) + concentrate (x1) + emotion (x1) + linguistic (x1) + mental (x1) + illusion (x1) + occult (x1) + visual (x1) + [selected] : object {Swashbuckler.system.traits.selected} + swashbuckler : string {Swashbuckler.system.traits.selected.swashbuckler} (same value: Swashbuckler) + finisher : string {Swashbuckler.system.traits.selected.finisher} (same value: Finisher) + [selfEffect] : object {Swashbuckler.system.selfEffect} + name : string {Swashbuckler.system.selfEffect.name} (5 different values) + Stance: Buckler Dance (x1) + Stance: Dueling Dance (x1) + Effect: Dueling Parry (x1) + Stance: Twinned Defense (x1) + Effect: Vivacious Bravado (x1) + uuid : string {Swashbuckler.system.selfEffect.uuid} (5 different values) + Compendium.pf2e.feat-effects.Item.Stance: Buckler Dance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Dueling Dance (x1) + Compendium.pf2e.feat-effects.Item.Effect: Dueling Parry (x1) + Compendium.pf2e.feat-effects.Item.Stance: Twinned Defense (x1) + Compendium.pf2e.feat-effects.Item.Effect: Vivacious Bravado (x1) + [frequency] : object {Swashbuckler.system.frequency} + max : integer {Swashbuckler.system.frequency.max} (same value: 1) + per : string {Swashbuckler.system.frequency.per} (same value: PT10M) + type : string {Swashbuckler.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Swordmaster.txt b/output/pf2e/packs/Swordmaster.txt new file mode 100644 index 0000000..81c3297 --- /dev/null +++ b/output/pf2e/packs/Swordmaster.txt @@ -0,0 +1,75 @@ +Swordmaster +Different values: 20 +===================================== +object {Swordmaster} + _id : string {Swordmaster._id} (all different values) + folder : string {Swordmaster.folder} (same value: JjHpvhNWV6wLxRl9) + img : string {Swordmaster.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Swordmaster.name} (all different values) + system : object {Swordmaster.system} + actionType : object {Swordmaster.system.actionType} + value : string {Swordmaster.system.actionType.value} (3 different values) + passive (x11) + reaction (x3) + action (x6) + actions : object {Swordmaster.system.actions} + [value] : integer {Swordmaster.system.actions.value} (2 different values) + 2 (x1) + 1 (x5) + category : string {Swordmaster.system.category} (2 different values) + class (x16) + skill (x4) + description : object {Swordmaster.system.description} + value : string {Swordmaster.system.description.value} (all different values) + level : object {Swordmaster.system.level} + value : integer {Swordmaster.system.level.value} (7 different values) + 14 (x3) + 10 (x4) + 12 (x5) + 16 (x1) + 8 (x5) + 18 (x1) + 6 (x1) + prerequisites : object {Swordmaster.system.prerequisites} + value : array {Swordmaster.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Swordmaster.system.prerequisites.value.[]} + value : string {Swordmaster.system.prerequisites.value.[].value} (12 different values) + Swordmaster Dedication (x18) + trained in light, medium, or heavy armor (x2) + master in Medicine (x1) + expert in Crafting (x1) + expert in Athletics (x1) + expert in Acrobatics (x1) + expert in a skill used to Recall Knowledge (x1) + master in Survival (x1) + Shoulder Catastrophe (x1) + Strength, Dexterity, or Constitution +2 (x1) + member of the Pathfinder Society affiliated with the School of Swords (x1) + master in Diplomacy (x1) + publication : object {Swordmaster.system.publication} + license : string {Swordmaster.system.publication.license} (same value: OGL) + remaster : boolean {Swordmaster.system.publication.remaster} (same value: False) + title : string {Swordmaster.system.publication.title} (2 different values) + Pathfinder Lost Omens Pathfinder Society Guide (x16) + Pathfinder Lost Omens Character Guide (x4) + rules : ###FoundryRulesObject### + traits : object {Swordmaster.system.traits} + rarity : string {Swordmaster.system.traits.rarity} (2 different values) + common (x19) + uncommon (x1) + value : array {Swordmaster.system.traits.value} + Length: min=1 max=4 + Value type: string {Swordmaster.system.traits.value.[]} (8 different values) + archetype (x20) + manipulate (x3) + skill (x4) + fortune (x1) + attack (x2) + press (x2) + exploration (x1) + dedication (x1) + [frequency] : object {Swordmaster.system.frequency} + max : integer {Swordmaster.system.frequency.max} (same value: 1) + per : string {Swordmaster.system.frequency.per} (same value: PT10M) + type : string {Swordmaster.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Sylph.txt b/output/pf2e/packs/Sylph.txt new file mode 100644 index 0000000..cdba7cd --- /dev/null +++ b/output/pf2e/packs/Sylph.txt @@ -0,0 +1,57 @@ +Sylph +Different values: 15 +===================================== +object {Sylph} + _id : string {Sylph._id} (all different values) + folder : string {Sylph.folder} (same value: oGHn1RgWemXs5PgR) + img : string {Sylph.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Sylph.name} (all different values) + system : object {Sylph.system} + actionType : object {Sylph.system.actionType} + value : string {Sylph.system.actionType.value} (3 different values) + reaction (x1) + passive (x13) + action (x1) + actions : object {Sylph.system.actions} + [value] : integer {Sylph.system.actions.value} (same value: 2) + category : string {Sylph.system.category} (same value: ancestry) + description : object {Sylph.system.description} + value : string {Sylph.system.description.value} (all different values) + [frequency] : object {Sylph.system.frequency} + max : integer {Sylph.system.frequency.max} (same value: 1) + per : string {Sylph.system.frequency.per} (same value: day) + level : object {Sylph.system.level} + value : integer {Sylph.system.level.value} (5 different values) + 13 (x2) + 5 (x2) + 9 (x3) + 17 (x2) + 1 (x6) + prerequisites : object {Sylph.system.prerequisites} + value : array {Sylph.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Sylph.system.prerequisites.value.[]} + value : string {Sylph.system.prerequisites.value.[].value} (2 different values) + Wings of Air (x1) + expert in Athletics (x1) + publication : object {Sylph.system.publication} + license : string {Sylph.system.publication.license} (same value: OGL) + remaster : boolean {Sylph.system.publication.remaster} (same value: False) + title : string {Sylph.system.publication.title} (2 different values) + Pathfinder Lost Omens Ancestry Guide (x14) + Pathfinder Lost Omens Impossible Lands (x1) + rules : ###FoundryRulesObject### + traits : object {Sylph.system.traits} + rarity : string {Sylph.system.traits.rarity} (same value: common) + value : array {Sylph.system.traits.value} + Length: min=1 max=3 + Value type: string {Sylph.system.traits.value.[]} (4 different values) + sylph (x15) + lineage (x3) + morph (x1) + primal (x1) + [onlyLevel1] : boolean {Sylph.system.onlyLevel1} (same value: True) + selfEffect : object {Sylph.system.selfEffect} + name : string {Sylph.system.selfEffect.name} (same value: Effect: Wings of Air) + uuid : string {Sylph.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Wings of Air) + type : string {Sylph.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Talisman Dabbler.txt b/output/pf2e/packs/Talisman Dabbler.txt new file mode 100644 index 0000000..1bab3b8 --- /dev/null +++ b/output/pf2e/packs/Talisman Dabbler.txt @@ -0,0 +1,37 @@ +Talisman Dabbler +Different values: 4 +===================================== +object {Talisman Dabbler} + _id : string {Talisman Dabbler._id} (all different values) + folder : string {Talisman Dabbler.folder} (same value: X6A68qO4Yo3DEyeZ) + img : string {Talisman Dabbler.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Talisman Dabbler.name} (all different values) + system : object {Talisman Dabbler.system} + actionType : object {Talisman Dabbler.system.actionType} + value : string {Talisman Dabbler.system.actionType.value} (same value: passive) + actions : object {Talisman Dabbler.system.actions} + [value] : mixed + category : string {Talisman Dabbler.system.category} (same value: class) + description : object {Talisman Dabbler.system.description} + value : string {Talisman Dabbler.system.description.value} (all different values) + level : object {Talisman Dabbler.system.level} + value : integer {Talisman Dabbler.system.level.value} (all different values) + [maxTakable] : integer {Talisman Dabbler.system.maxTakable} (same value: 2) + prerequisites : object {Talisman Dabbler.system.prerequisites} + value : array {Talisman Dabbler.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Talisman Dabbler.system.prerequisites.value.[]} + value : string {Talisman Dabbler.system.prerequisites.value.[].value} (same value: Talisman Dabbler Dedication) + publication : object {Talisman Dabbler.system.publication} + license : string {Talisman Dabbler.system.publication.license} (same value: ORC) + remaster : boolean {Talisman Dabbler.system.publication.remaster} (same value: True) + title : string {Talisman Dabbler.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Talisman Dabbler.system.traits} + rarity : string {Talisman Dabbler.system.traits.rarity} (same value: common) + value : array {Talisman Dabbler.system.traits.value} + Length: min=1 max=2 + Value type: string {Talisman Dabbler.system.traits.value.[]} (2 different values) + archetype (x4) + dedication (x1) + type : string {Talisman Dabbler.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Talos.txt b/output/pf2e/packs/Talos.txt new file mode 100644 index 0000000..47a6b24 --- /dev/null +++ b/output/pf2e/packs/Talos.txt @@ -0,0 +1,56 @@ +Talos +Different values: 9 +===================================== +object {Talos} + _id : string {Talos._id} (all different values) + folder : string {Talos.folder} (same value: rHS9A3MjldAHisqC) + img : string {Talos.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Talos.name} (all different values) + system : object {Talos.system} + actionType : object {Talos.system.actionType} + value : string {Talos.system.actionType.value} (3 different values) + reaction (x2) + passive (x6) + action (x1) + actions : object {Talos.system.actions} + [value] : integer {Talos.system.actions.value} (same value: 2) + category : string {Talos.system.category} (same value: ancestry) + description : object {Talos.system.description} + value : string {Talos.system.description.value} (all different values) + level : object {Talos.system.level} + value : integer {Talos.system.level.value} (5 different values) + 5 (x2) + 1 (x4) + 17 (x1) + 9 (x1) + 13 (x1) + prerequisites : object {Talos.system.prerequisites} + value : array<> {Talos.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Talos.system.publication} + license : string {Talos.system.publication.license} (same value: OGL) + remaster : boolean {Talos.system.publication.remaster} (same value: True) + title : string {Talos.system.publication.title} (same value: Pathfinder Rage of Elements) + rules : ###FoundryRulesObject### + traits : object {Talos.system.traits} + rarity : string {Talos.system.traits.rarity} (same value: common) + value : array {Talos.system.traits.value} + Length: min=1 max=3 + Value type: string {Talos.system.traits.value.[]} (5 different values) + talos (x9) + lineage (x3) + concentrate (x1) + primal (x1) + light (x1) + [frequency] : object {Talos.system.frequency} + max : integer {Talos.system.frequency.max} (same value: 1) + per : string {Talos.system.frequency.per} (2 different values) + day (x2) + PT10M (x1) + [value] : integer {Talos.system.frequency.value} (same value: 1) + [selfEffect] : object {Talos.system.selfEffect} + name : string {Talos.system.selfEffect.name} (same value: Effect: Metallic Skin) + uuid : string {Talos.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Metallic Skin) + [maxTakable] : integer {Talos.system.maxTakable} (same value: 3) + type : string {Talos.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Tanuki.txt b/output/pf2e/packs/Tanuki.txt new file mode 100644 index 0000000..8e9bb6a --- /dev/null +++ b/output/pf2e/packs/Tanuki.txt @@ -0,0 +1,26 @@ +Tanuki +Different values: 5 +===================================== +object {Tanuki} + _id : string {Tanuki._id} (all different values) + folder : string {Tanuki.folder} (same value: W02zcMYyeNEfvUOz) + img : string {Tanuki.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Tanuki.name} (all different values) + system : object {Tanuki.system} + ancestry : object {Tanuki.system.ancestry} + name : string {Tanuki.system.ancestry.name} (same value: Tanuki) + slug : string {Tanuki.system.ancestry.slug} (same value: tanuki) + uuid : string {Tanuki.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.pILFsoGsUQkVF5dZ) + description : object {Tanuki.system.description} + value : string {Tanuki.system.description.value} (all different values) + publication : object {Tanuki.system.publication} + license : string {Tanuki.system.publication.license} (same value: ORC) + remaster : boolean {Tanuki.system.publication.remaster} (same value: True) + title : string {Tanuki.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Tanuki.system.traits} + rarity : string {Tanuki.system.traits.rarity} (same value: common) + value : array {Tanuki.system.traits.value} + Length: min=1 max=1 + Value type: string {Tanuki.system.traits.value.[]} (same value: tanuki) + type : string {Tanuki.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Tattooed Historian.txt b/output/pf2e/packs/Tattooed Historian.txt new file mode 100644 index 0000000..8594d1f --- /dev/null +++ b/output/pf2e/packs/Tattooed Historian.txt @@ -0,0 +1,52 @@ +Tattooed Historian +Different values: 6 +===================================== +object {Tattooed Historian} + _id : string {Tattooed Historian._id} (all different values) + folder : string {Tattooed Historian.folder} (same value: K2D8wsZlDKKTGSbP) + img : string {Tattooed Historian.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Tattooed Historian.name} (all different values) + system : object {Tattooed Historian.system} + actionType : object {Tattooed Historian.system.actionType} + value : string {Tattooed Historian.system.actionType.value} (3 different values) + passive (x3) + action (x2) + reaction (x1) + actions : object {Tattooed Historian.system.actions} + [value] : integer {Tattooed Historian.system.actions.value} (2 different values) + 1 (x1) + 2 (x1) + category : string {Tattooed Historian.system.category} (same value: class) + description : object {Tattooed Historian.system.description} + value : string {Tattooed Historian.system.description.value} (all different values) + level : object {Tattooed Historian.system.level} + value : integer {Tattooed Historian.system.level.value} (4 different values) + 2 (x2) + 6 (x2) + 4 (x1) + 8 (x1) + prerequisites : object {Tattooed Historian.system.prerequisites} + value : array {Tattooed Historian.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Tattooed Historian.system.prerequisites.value.[]} + value : string {Tattooed Historian.system.prerequisites.value.[].value} (3 different values) + Tattooed Historian Dedication (x5) + Constitution +1 (x1) + trained in Belkzen Lore, Orc Lore, Orc Pantheon Lore, or (at the GM's discretion) a related Lore skill (x1) + publication : object {Tattooed Historian.system.publication} + license : string {Tattooed Historian.system.publication.license} (same value: ORC) + remaster : boolean {Tattooed Historian.system.publication.remaster} (same value: True) + title : string {Tattooed Historian.system.publication.title} (same value: Pathfinder #207: The Resurrection Flood) + rules : ###FoundryRulesObject### + traits : object {Tattooed Historian.system.traits} + rarity : string {Tattooed Historian.system.traits.rarity} (same value: uncommon) + value : array {Tattooed Historian.system.traits.value} + Length: min=1 max=2 + Value type: string {Tattooed Historian.system.traits.value.[]} (3 different values) + archetype (x6) + dedication (x1) + occult (x1) + [selfEffect] : object {Tattooed Historian.system.selfEffect} + name : string {Tattooed Historian.system.selfEffect.name} (same value: Effect: Infused with Belkzen's Might) + uuid : string {Tattooed Historian.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Infused with Belkzen's Might) + type : string {Tattooed Historian.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Tengu.txt b/output/pf2e/packs/Tengu.txt new file mode 100644 index 0000000..0eb6764 --- /dev/null +++ b/output/pf2e/packs/Tengu.txt @@ -0,0 +1,32 @@ +Tengu +Different values: 7 +===================================== +object {Tengu} + _id : string {Tengu._id} (all different values) + folder : string {Tengu.folder} (same value: 8YlY5IbHjjfW9Iur) + img : string {Tengu.img} (6 different values) + systems/pf2e/icons/default-icons/heritage.svg (x2) + systems/pf2e/icons/features/ancestry/jinxed-tengu.webp (x1) + systems/pf2e/icons/features/ancestry/mountainkeeper-tengu.webp (x1) + systems/pf2e/icons/features/ancestry/skyborn-tengu.webp (x1) + systems/pf2e/icons/features/ancestry/stormtossed-tengu.webp (x1) + systems/pf2e/icons/features/ancestry/taloned-tengu.webp (x1) + name : string {Tengu.name} (all different values) + system : object {Tengu.system} + ancestry : object {Tengu.system.ancestry} + name : string {Tengu.system.ancestry.name} (same value: Tengu) + slug : string {Tengu.system.ancestry.slug} (same value: tengu) + uuid : string {Tengu.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.18xDKYPDBLEv2myX) + description : object {Tengu.system.description} + value : string {Tengu.system.description.value} (all different values) + publication : object {Tengu.system.publication} + license : string {Tengu.system.publication.license} (same value: ORC) + remaster : boolean {Tengu.system.publication.remaster} (same value: True) + title : string {Tengu.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Tengu.system.traits} + rarity : string {Tengu.system.traits.rarity} (same value: common) + value : array<> {Tengu.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Tengu.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Thaumaturge.txt b/output/pf2e/packs/Thaumaturge.txt new file mode 100644 index 0000000..8b84cbe --- /dev/null +++ b/output/pf2e/packs/Thaumaturge.txt @@ -0,0 +1,83 @@ +Thaumaturge +Different values: 38 +===================================== +object {Thaumaturge} + _id : string {Thaumaturge._id} (all different values) + folder : string {Thaumaturge.folder} (same value: 4WOF5JNgEosMJE6y) + img : string {Thaumaturge.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Thaumaturge.name} (all different values) + system : object {Thaumaturge.system} + actionType : object {Thaumaturge.system.actionType} + value : string {Thaumaturge.system.actionType.value} (4 different values) + passive (x26) + action (x9) + free (x1) + reaction (x2) + actions : object {Thaumaturge.system.actions} + [value] : integer {Thaumaturge.system.actions.value} (3 different values) + 1 (x6) + 3 (x1) + 2 (x2) + category : string {Thaumaturge.system.category} (same value: class) + description : object {Thaumaturge.system.description} + value : string {Thaumaturge.system.description.value} (all different values) + level : object {Thaumaturge.system.level} + value : integer {Thaumaturge.system.level.value} (11 different values) + 1 (x6) + 4 (x4) + 2 (x4) + 8 (x2) + 12 (x4) + 14 (x3) + 18 (x3) + 16 (x3) + 6 (x3) + 10 (x3) + 20 (x3) + prerequisites : object {Thaumaturge.system.prerequisites} + value : array {Thaumaturge.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Thaumaturge.system.prerequisites.value.[]} + value : string {Thaumaturge.system.prerequisites.value.[].value} (14 different values) + Exploit Vulnerability (x6) + Scroll Esoterica (x1) + Talisman Esoterica (x2) + an implement that grants a reaction (x1) + Elaborate Scroll Esoterica (x1) + Scroll Thaumaturgy (x1) + Paired Link (x1) + mortal weakness (x1) + Esoteric Warden (x1) + mortal weakness or personal antithesis (x2) + Charisma +3 (x1) + Share Weakness (x1) + Thaumaturge's Demesne (x1) + legendary in Arcana, Nature, Occultism, or Religion (x1) + publication : object {Thaumaturge.system.publication} + license : string {Thaumaturge.system.publication.license} (same value: OGL) + remaster : boolean {Thaumaturge.system.publication.remaster} (same value: False) + title : string {Thaumaturge.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Thaumaturge.system.traits} + rarity : string {Thaumaturge.system.traits.rarity} (2 different values) + common (x36) + uncommon (x2) + value : array {Thaumaturge.system.traits.value} + Length: min=1 max=5 + Value type: string {Thaumaturge.system.traits.value.[]} (11 different values) + thaumaturge (x38) + arcane (x4) + manipulate (x6) + teleportation (x2) + curse (x1) + divine (x2) + esoterica (x9) + magical (x1) + primal (x2) + fortune (x2) + occult (x3) + [maxTakable] : integer {Thaumaturge.system.maxTakable} (same value: 2) + [frequency] : object {Thaumaturge.system.frequency} + max : integer {Thaumaturge.system.frequency.max} (same value: 1) + per : string {Thaumaturge.system.frequency.per} (same value: PT10M) + type : string {Thaumaturge.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/The Enmity Cycle.txt b/output/pf2e/packs/The Enmity Cycle.txt new file mode 100644 index 0000000..8824cb7 --- /dev/null +++ b/output/pf2e/packs/The Enmity Cycle.txt @@ -0,0 +1,1258 @@ +The Enmity Cycle +Different values: 17 +===================================== +object {The Enmity Cycle} + _id : string {The Enmity Cycle._id} (all different values) + img : string {The Enmity Cycle.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x12) + systems/pf2e/icons/default-icons/hazard.svg (x5) + items : array {The Enmity Cycle.items} + Length: min=1 max=21 + Value type: object {The Enmity Cycle.items.[]} + _id : string {The Enmity Cycle.items.[]._id} (155 different values) + img : string {The Enmity Cycle.items.[].img} (74 different values) + name : string {The Enmity Cycle.items.[].name} (125 different values) + sort : integer {The Enmity Cycle.items.[].sort} (22 different values) + system : object {The Enmity Cycle.items.[].system} + [autoHeightenLevel] : object {The Enmity Cycle.items.[].system.autoHeightenLevel} + [value] : integer {The Enmity Cycle.items.[].system.autoHeightenLevel.value} (3 different values) + 2 (x3) + 1 (x1) + 4 (x1) + description : object {The Enmity Cycle.items.[].system.description} + value : string {The Enmity Cycle.items.[].system.description.value} (100 different values) + [prepared] : object {The Enmity Cycle.items.[].system.prepared} + value : string {The Enmity Cycle.items.[].system.prepared.value} (4 different values) + spontaneous (x1) + prepared (x2) + innate (x4) + focus (x1) + [flexible] : boolean {The Enmity Cycle.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {The Enmity Cycle.items.[].system.proficiency} + value : integer {The Enmity Cycle.items.[].system.proficiency.value} (same value: 1) + publication : object {The Enmity Cycle.items.[].system.publication} + license : string {The Enmity Cycle.items.[].system.publication.license} (2 different values) + OGL (x152) + ORC (x3) + remaster : boolean {The Enmity Cycle.items.[].system.publication.remaster} (2 different values) + False (x152) + True (x3) + title : string {The Enmity Cycle.items.[].system.publication.title} (9 different values) + (x65) + Pathfinder Advanced Player's Guide (x4) + Pathfinder Secrets of Magic (x5) + Pathfinder Core Rulebook (x69) + Pathfinder #176: Lost Mammoth Valley (x1) + Pathfinder Player Core (x3) + Pathfinder #151: The Show Must Go On (x2) + Pathfinder Bestiary (x5) + Pathfinder Bestiary 3 (x1) + rules : ###FoundryRulesObject### + [slots] : object {The Enmity Cycle.items.[].system.slots} + [slot1] : object {The Enmity Cycle.items.[].system.slots.slot1} + max : integer {The Enmity Cycle.items.[].system.slots.slot1.max} (same value: 3) + [value] : integer {The Enmity Cycle.items.[].system.slots.slot1.value} (same value: 3) + prepared : array {The Enmity Cycle.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {The Enmity Cycle.items.[].system.slots.slot1.prepared.[]} + id : string {The Enmity Cycle.items.[].system.slots.slot1.prepared.[].id} (6 different values) + k86E7CzckMXqiW12 (x1) + 484JLkKSdCLeqg6c (x1) + shccHgjjuQwSuxY3 (x1) + 67aZ37gwTqqAwMuO (x1) + tT45TJxmXMZP7yI4 (x1) + XRJVHGWoCXG1fDnk (x1) + [slot2] : object {The Enmity Cycle.items.[].system.slots.slot2} + max : integer {The Enmity Cycle.items.[].system.slots.slot2.max} (2 different values) + 3 (x2) + 6 (x1) + [value] : integer {The Enmity Cycle.items.[].system.slots.slot2.value} (same value: 3) + prepared : array {The Enmity Cycle.items.[].system.slots.slot2.prepared} + Length: min=3 max=6 + Value type: object {The Enmity Cycle.items.[].system.slots.slot2.prepared.[]} + id : string {The Enmity Cycle.items.[].system.slots.slot2.prepared.[].id} (6 different values) + 7cNnakuEyntfGSfI (x1) + sD34GfX2rYfXlUJY (x1) + shccHgjjuQwSuxY3 (x1) + IGENRSu9ve2EVKlR (x1) + 8nbR4oe97EolMhh9 (x4) + bTa543VyXJenJeZc (x1) + [slot3] : object {The Enmity Cycle.items.[].system.slots.slot3} + max : integer {The Enmity Cycle.items.[].system.slots.slot3.max} (2 different values) + 3 (x1) + 2 (x1) + [value] : integer {The Enmity Cycle.items.[].system.slots.slot3.value} (same value: 3) + prepared : array {The Enmity Cycle.items.[].system.slots.slot3.prepared} + Length: min=2 max=2 + Value type: object {The Enmity Cycle.items.[].system.slots.slot3.prepared.[]} + id : string {The Enmity Cycle.items.[].system.slots.slot3.prepared.[].id} (2 different values) + 8nbR4oe97EolMhh9 (x1) + Xpe7N3ipOgCz6Pv7 (x1) + [slot0] : object {The Enmity Cycle.items.[].system.slots.slot0} + max : integer {The Enmity Cycle.items.[].system.slots.slot0.max} (2 different values) + 4 (x1) + 5 (x1) + prepared : array {The Enmity Cycle.items.[].system.slots.slot0.prepared} + Length: min=4 max=5 + Value type: object {The Enmity Cycle.items.[].system.slots.slot0.prepared.[]} + id : string {The Enmity Cycle.items.[].system.slots.slot0.prepared.[].id} (9 different values) + i5bCnDGQd9cEJ9aM (x1) + H243t9NZeZXLp6m6 (x1) + QzcvXFjeXVxS78dx (x1) + D3KQ9sQL07pfJJm0 (x1) + R70cDS8ViJbn93kI (x1) + pA39Z01Yn6is3eGm (x1) + S5H5mDj7r51wQhzB (x1) + yyqjX3bzyoEpZaee (x1) + ivG1wtvgC6SHSkka (x1) + [slug] : string {The Enmity Cycle.items.[].system.slug} (74 different values) + [spelldc] : object {The Enmity Cycle.items.[].system.spelldc} + dc : integer {The Enmity Cycle.items.[].system.spelldc.dc} (3 different values) + 24 (x5) + 21 (x2) + 26 (x1) + value : integer {The Enmity Cycle.items.[].system.spelldc.value} (4 different values) + 16 (x2) + 13 (x2) + 12 (x1) + 18 (x3) + [tradition] : object {The Enmity Cycle.items.[].system.tradition} + value : string {The Enmity Cycle.items.[].system.tradition.value} (4 different values) + occult (x1) + divine (x5) + primal (x1) + arcane (x1) + [area] : object {The Enmity Cycle.items.[].system.area} + type : string {The Enmity Cycle.items.[].system.area.type} (3 different values) + cone (x2) + emanation (x4) + burst (x3) + value : integer {The Enmity Cycle.items.[].system.area.value} (5 different values) + 15 (x2) + 5 (x1) + 20 (x2) + 30 (x3) + 10 (x1) + [cost] : object {The Enmity Cycle.items.[].system.cost} + value : string {The Enmity Cycle.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {The Enmity Cycle.items.[].system.counteraction} (2 different values) + False (x57) + True (x2) + [damage] : object {The Enmity Cycle.items.[].system.damage} + [0] : object {The Enmity Cycle.items.[].system.damage.0} + [applyMod] : boolean {The Enmity Cycle.items.[].system.damage.0.applyMod} (2 different values) + False (x10) + True (x2) + [category] : mixed + formula : string {The Enmity Cycle.items.[].system.damage.0.formula} (10 different values) + 4d6 (x2) + 2d6 (x1) + 1d8 (x4) + 1d4 (x1) + 2d4 (x1) + 6d6 (x1) + 2d8 (x1) + 0 (x1) + 4d10 (x1) + 2d10 (x1) + kinds : array {The Enmity Cycle.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {The Enmity Cycle.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x14) + healing (x2) + [materials] : array<> {The Enmity Cycle.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {The Enmity Cycle.items.[].system.damage.0.type} (5 different values) + mental (x3) + sonic (x4) + void (x4) + spirit (x2) + force (x1) + [damageType] : string {The Enmity Cycle.items.[].system.damage.damageType} (3 different values) + piercing (x3) + slashing (x7) + bludgeoning (x1) + [dice] : integer {The Enmity Cycle.items.[].system.damage.dice} (same value: 1) + [die] : string {The Enmity Cycle.items.[].system.damage.die} (3 different values) + d6 (x6) + d4 (x4) + d10 (x1) + [ohmjnqzezb9q8i8x] : object {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x} + applyMod : boolean {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False) + [category] : mixed + formula : string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.formula} (same value: 3d8) + kinds : array {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.kinds} + Length: min=1 max=1 + Value type: string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: damage) + materials : array<> {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.materials} + Length: min=0 max=0 + Value type: mixed + type : string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.type} (same value: bludgeoning) + [defense] : object {The Enmity Cycle.items.[].system.defense} + save : object {The Enmity Cycle.items.[].system.defense.save} + basic : boolean {The Enmity Cycle.items.[].system.defense.save.basic} (2 different values) + False (x18) + True (x7) + statistic : string {The Enmity Cycle.items.[].system.defense.save.statistic} (2 different values) + will (x13) + fortitude (x12) + [duration] : object {The Enmity Cycle.items.[].system.duration} + sustained : boolean {The Enmity Cycle.items.[].system.duration.sustained} (2 different values) + False (x55) + True (x4) + value : string {The Enmity Cycle.items.[].system.duration.value} (11 different values) + (x30) + 1 minute (x7) + 8 hours (x1) + 10 minutes (x5) + 1 hour (x5) + varies (x4) + until the next time you make your daily preparations (x3) + until the start of your next turn (x1) + until the end of the target's next turn (x1) + 1 round (x1) + unlimited (x1) + [heightening] : object {The Enmity Cycle.items.[].system.heightening} + [damage] : object {The Enmity Cycle.items.[].system.heightening.damage} + [0] : string {The Enmity Cycle.items.[].system.heightening.damage.0} (5 different values) + 2d6 (x4) + 1d8 (x5) + 1d4 (x2) + 1d6 (x1) + 1d10 (x2) + [ohmjnqzezb9q8i8x] : string {The Enmity Cycle.items.[].system.heightening.damage.ohmjnqzezb9q8i8x} (same value: 3d8) + [interval] : integer {The Enmity Cycle.items.[].system.heightening.interval} (2 different values) + 1 (x11) + 2 (x5) + type : string {The Enmity Cycle.items.[].system.heightening.type} (2 different values) + interval (x16) + fixed (x15) + [levels] : object {The Enmity Cycle.items.[].system.heightening.levels} + [4] : object {The Enmity Cycle.items.[].system.heightening.levels.4} + target : object {The Enmity Cycle.items.[].system.heightening.levels.4.target} + value : string {The Enmity Cycle.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) + [6] : object {The Enmity Cycle.items.[].system.heightening.levels.6} + target : object {The Enmity Cycle.items.[].system.heightening.levels.6.target} + value : string {The Enmity Cycle.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x1) + any number of objects (x1) + [5] : object {The Enmity Cycle.items.[].system.heightening.levels.5} + [range] : object {The Enmity Cycle.items.[].system.heightening.levels.5.range} + value : string {The Enmity Cycle.items.[].system.heightening.levels.5.range.value} (3 different values) + 1200 feet (x1) + 120 feet (x1) + 1 mile (x2) + [target] : object {The Enmity Cycle.items.[].system.heightening.levels.5.target} + value : string {The Enmity Cycle.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [7] : object {The Enmity Cycle.items.[].system.heightening.levels.7} + range : object {The Enmity Cycle.items.[].system.heightening.levels.7.range} + value : string {The Enmity Cycle.items.[].system.heightening.levels.7.range.value} (same value: 1 mile) + [8] : object {The Enmity Cycle.items.[].system.heightening.levels.8} + target : object {The Enmity Cycle.items.[].system.heightening.levels.8.target} + value : string {The Enmity Cycle.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [3] : object {The Enmity Cycle.items.[].system.heightening.levels.3} + [target] : object {The Enmity Cycle.items.[].system.heightening.levels.3.target} + value : string {The Enmity Cycle.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x3) + 1 willing creature (x1) + 10 objects (x1) + [range] : object {The Enmity Cycle.items.[].system.heightening.levels.3.range} + value : string {The Enmity Cycle.items.[].system.heightening.levels.3.range.value} (2 different values) + 60 feet (x1) + touch (x1) + [level] : object {The Enmity Cycle.items.[].system.level} + value : integer {The Enmity Cycle.items.[].system.level.value} (8 different values) + 3 (x6) + 2 (x15) + 1 (x31) + 0 (x22) + 6 (x3) + 7 (x2) + 5 (x1) + 4 (x5) + [location] : object {The Enmity Cycle.items.[].system.location} + [heightenedLevel] : integer {The Enmity Cycle.items.[].system.location.heightenedLevel} (6 different values) + 3 (x6) + 2 (x9) + 1 (x4) + 7 (x1) + 5 (x2) + 4 (x7) + [value] : string {The Enmity Cycle.items.[].system.location.value} (8 different values) + pd4JmNbUqn9kvqRy (x14) + JVC3rz8wBQBMMDnb (x9) + 8VpTdYYk8B0o5avI (x12) + TMrd9GXKDXvR55F2 (x1) + Z6mATQ2SImcEU3oC (x5) + goZfV30oUhQQOMzj (x10) + XFny5zaIcxOklLoH (x1) + WWuCEMdh1f9UfjG5 (x6) + [uses] : object {The Enmity Cycle.items.[].system.location.uses} + max : integer {The Enmity Cycle.items.[].system.location.uses.max} (same value: 3) + value : integer {The Enmity Cycle.items.[].system.location.uses.value} (same value: 3) + [range] : mixed + object {The Enmity Cycle.items.[].system.range} + value : string {The Enmity Cycle.items.[].system.range.value} (10 different values) + 60 feet (x4) + 30 feet (x17) + 120 feet (x6) + (x14) + 500 feet (x1) + touch (x12) + 100 feet (x1) + varies (x2) + 10 feet (x1) + 0 feet (x1) + integer {The Enmity Cycle.items.[].system.range} (same value: 60) + [requirements] : string {The Enmity Cycle.items.[].system.requirements} (same value: ) + [target] : object {The Enmity Cycle.items.[].system.target} + value : string {The Enmity Cycle.items.[].system.target.value} (16 different values) + 1 creature (x20) + 1 spell effect or unattended magic item (x1) + (x23) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2) + 1 creature with a skeleton (x1) + enemies in the area (x1) + 1 living or undead creature (x1) + 1 living creature or 1 willing undead creature (x2) + 1 living creature (x1) + 1 weapon that is unattended or wielded by you or a willing ally (x1) + 1 object (x1) + 1 creature or object (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 willing creature, or up to 8 willing creatures joining hands (x1) + 1 willing undead creature or 1 living creature (x1) + 2 creatures or objects (x1) + [time] : object {The Enmity Cycle.items.[].system.time} + value : string {The Enmity Cycle.items.[].system.time.value} (9 different values) + 2 (x47) + 3 (x2) + 2 or 3 (x1) + 1 to 3 (x2) + 1 (x2) + 1 minute (x2) + 10 minutes (x1) + 1 hour (x1) + 1 day (x1) + [traits] : object {The Enmity Cycle.items.[].system.traits} + [rarity] : string {The Enmity Cycle.items.[].system.traits.rarity} (2 different values) + common (x89) + uncommon (x8) + [traditions] : array {The Enmity Cycle.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {The Enmity Cycle.items.[].system.traits.traditions.[]} (4 different values) + arcane (x43) + divine (x42) + occult (x48) + primal (x24) + value : array {The Enmity Cycle.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {The Enmity Cycle.items.[].system.traits.value.[]} (60 different values) + [baseItem] : string {The Enmity Cycle.items.[].system.baseItem} (11 different values) + rapier (x1) + leather-armor (x2) + scorpion-whip (x2) + chain-mail (x1) + falchion (x1) + staff (x1) + hide-armor (x1) + shortsword (x1) + scimitar (x3) + composite-shortbow (x1) + whip (x1) + [bonus] : object {The Enmity Cycle.items.[].system.bonus} + value : integer {The Enmity Cycle.items.[].system.bonus.value} (12 different values) + 0 (x11) + 16 (x2) + 18 (x2) + 15 (x4) + 20 (x1) + 10 (x3) + 13 (x3) + 12 (x3) + 14 (x3) + 7 (x1) + 17 (x1) + 11 (x2) + [bonusDamage] : object {The Enmity Cycle.items.[].system.bonusDamage} + value : integer {The Enmity Cycle.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {The Enmity Cycle.items.[].system.bulk} + value : mixed + integer {The Enmity Cycle.items.[].system.bulk.value} (3 different values) + 1 (x13) + 2 (x3) + 0 (x2) + float {The Enmity Cycle.items.[].system.bulk.value} (same value: 0,1) + [category] : string {The Enmity Cycle.items.[].system.category} (9 different values) + martial (x10) + light (x2) + offensive (x22) + medium (x2) + simple (x1) + defensive (x7) + interaction (x2) + talisman (x1) + ammo (x1) + [containerId] : mixed + [equipped] : object {The Enmity Cycle.items.[].system.equipped} + carryType : string {The Enmity Cycle.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {The Enmity Cycle.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {The Enmity Cycle.items.[].system.equipped.inSlot} (2 different values) + True (x2) + False (x2) + [group] : string {The Enmity Cycle.items.[].system.group} (6 different values) + sword (x6) + leather (x3) + flail (x3) + chain (x1) + club (x1) + bow (x1) + [hardness] : integer {The Enmity Cycle.items.[].system.hardness} (same value: 0) + [hp] : object {The Enmity Cycle.items.[].system.hp} + max : integer {The Enmity Cycle.items.[].system.hp.max} (same value: 0) + value : integer {The Enmity Cycle.items.[].system.hp.value} (same value: 0) + [material] : object {The Enmity Cycle.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {The Enmity Cycle.items.[].system.price} + value : object {The Enmity Cycle.items.[].system.price.value} + [gp] : integer {The Enmity Cycle.items.[].system.price.value.gp} (8 different values) + 2 (x4) + 6 (x1) + 3 (x1) + 230 (x2) + 200 (x1) + 1 (x3) + 14 (x1) + 66 (x1) + [sp] : integer {The Enmity Cycle.items.[].system.price.value.sp} (4 different values) + 8 (x2) + 5 (x2) + 1 (x7) + 9 (x1) + [per] : integer {The Enmity Cycle.items.[].system.price.per} (same value: 10) + [quantity] : integer {The Enmity Cycle.items.[].system.quantity} (2 different values) + 1 (x25) + 20 (x1) + [reload] : object {The Enmity Cycle.items.[].system.reload} + value : string {The Enmity Cycle.items.[].system.reload.value} (2 different values) + (x10) + 0 (x1) + [runes] : object {The Enmity Cycle.items.[].system.runes} + potency : integer {The Enmity Cycle.items.[].system.runes.potency} (2 different values) + 1 (x3) + 0 (x12) + property : array {The Enmity Cycle.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {The Enmity Cycle.items.[].system.runes.property.[]} (same value: shifting) + [striking] : integer {The Enmity Cycle.items.[].system.runes.striking} (2 different values) + 1 (x2) + 0 (x9) + [resilient] : integer {The Enmity Cycle.items.[].system.runes.resilient} (same value: 0) + [size] : string {The Enmity Cycle.items.[].system.size} (2 different values) + med (x24) + tiny (x2) + [splashDamage] : object {The Enmity Cycle.items.[].system.splashDamage} + [value] : integer {The Enmity Cycle.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {The Enmity Cycle.items.[].system.usage} + value : string {The Enmity Cycle.items.[].system.usage.value} (5 different values) + held-in-one-hand (x15) + held-in-two-hands (x4) + worn (x1) + held-in-one-plus-hands (x1) + affixed-to-weapon (x1) + [acBonus] : integer {The Enmity Cycle.items.[].system.acBonus} (3 different values) + 1 (x2) + 4 (x1) + 3 (x1) + [checkPenalty] : integer {The Enmity Cycle.items.[].system.checkPenalty} (2 different values) + -1 (x2) + -2 (x2) + [dexCap] : integer {The Enmity Cycle.items.[].system.dexCap} (3 different values) + 4 (x2) + 1 (x1) + 2 (x1) + [speedPenalty] : integer {The Enmity Cycle.items.[].system.speedPenalty} (2 different values) + 0 (x2) + -5 (x2) + [strength] : integer {The Enmity Cycle.items.[].system.strength} (3 different values) + 0 (x2) + 3 (x1) + 2 (x1) + [attack] : object {The Enmity Cycle.items.[].system.attack} + value : string {The Enmity Cycle.items.[].system.attack.value} (same value: ) + [attackEffects] : object {The Enmity Cycle.items.[].system.attackEffects} + value : array {The Enmity Cycle.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {The Enmity Cycle.items.[].system.attackEffects.value.[]} (4 different values) + no-map (x2) + grasping-ropes (x1) + grab (x1) + bubonic-plague (x1) + [custom] : string {The Enmity Cycle.items.[].system.attackEffects.custom} (same value: ) + [damageRolls] : object {The Enmity Cycle.items.[].system.damageRolls} + [t02hfPRmaz9Yt91F] : object {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F} + damage : string {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damage} (same value: 2d6+8) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damageType} (same value: piercing) + [ZvlNPZqYnu5laRNF] : object {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF} + damage : string {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damage} (same value: 2d8+9) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damageType} (same value: slashing) + [1Sejc9xZdpEA5Drd] : object {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd} + damage : string {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damage} (same value: 2d8+7) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damageType} (same value: slashing) + [2cnUXQ81d8VXme8t] : object {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t} + damage : string {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damage} (same value: 4d8+14) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damageType} (same value: slashing) + [iFROjlEWtitPAF2K] : object {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K} + damage : string {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K.damage} (same value: 2d4+4) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K.damageType} (same value: piercing) + [15ulTRmmDHq3fyf1] : object {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1} + damage : string {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damage} (same value: 1d10+7) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damageType} (same value: slashing) + [fxdkqhlbDTh1IwQD] : object {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD} + damage : string {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damage} (same value: 1d6+7) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damageType} (same value: piercing) + [CBIaCcoMyBVNPMxt] : object {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt} + damage : string {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damage} (same value: 2d8+7) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damageType} (same value: bludgeoning) + [Sbf8z1KdJbBIGVhe] : object {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe} + damage : string {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damage} (same value: 2d6+7) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damageType} (same value: piercing) + [27CjUMCxv52l18it] : object {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it} + damage : string {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it.damage} (same value: 1d6+5) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it.damageType} (same value: piercing) + [g8VWuAj4r76bNYgf] : object {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf} + damage : string {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damage} (same value: 2d6+5) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damageType} (same value: piercing) + [xAyxsPVdyfBqL41E] : object {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E} + damage : string {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damage} (same value: 2d10) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damageType} (same value: slashing) + [mMiHV7kQ3HMFAPiQ] : object {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ} + damage : string {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damage} (same value: 1d6+5) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damageType} (same value: slashing) + [HeS9zi0L7QCPYoAC] : object {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC} + damage : string {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damage} (same value: 1d4+5) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damageType} (same value: slashing) + [bXNn6XTP2TX5tAQr] : object {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr} + damage : string {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damage} (same value: 1d6+3) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damageType} (same value: piercing) + [U1lO5vMHwDwKhZYU] : object {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU} + damage : string {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damage} (same value: 2d8+5) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damageType} (same value: piercing) + [SnYRYxu3lQWMmUyi] : object {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi} + damage : string {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damage} (same value: 2d8+2) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damageType} (same value: bludgeoning) + [Gt8QrQROriUEcly3] : object {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3} + damage : string {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3.damage} (same value: 2d6+12) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3.damageType} (same value: slashing) + [UisGR7rHfI2czCZC] : object {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC} + damage : string {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC.damage} (same value: 1d4+12) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC.damageType} (same value: bludgeoning) + [EcNfzGpmehkPxJOb] : object {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb} + damage : string {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damage} (same value: 1d6+7) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damageType} (same value: piercing) + [fwc4n7ORsYQMveLZ] : object {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ} + damage : string {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damage} (same value: 1d6+6) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damageType} (same value: slashing) + [DDQ9qWq84qMx4QdX] : object {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX} + damage : string {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damage} (same value: 1d4+6) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damageType} (same value: slashing) + [AC0aawbl8qkJTbM4] : object {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4} + damage : string {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damage} (same value: 2d10+4) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damageType} (same value: piercing) + [gFNJG5cq5QMx5ilu] : object {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu} + damage : string {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damage} (same value: 1d6) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damageType} (same value: spirit) + [CrHoVaEJNVegBHjl] : object {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl} + damage : string {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damage} (same value: 2d6+4) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damageType} (same value: slashing) + [j3pc7lF0AJIJCyrM] : object {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM} + damage : string {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damage} (same value: 1d6) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damageType} (same value: spirit) + HU40jhTuxiDh8gLJ : object {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ} + damage : string {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damage} (same value: 2d8+7) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damageType} (same value: slashing) + pNeQtsBBIQVMIRXQ : object {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ} + damage : string {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damage} (same value: 1d6) + damageType : string {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damageType} (same value: spirit) + [weaponType] : object {The Enmity Cycle.items.[].system.weaponType} + value : string {The Enmity Cycle.items.[].system.weaponType.value} (2 different values) + melee (x21) + ranged (x4) + [actionType] : object {The Enmity Cycle.items.[].system.actionType} + value : string {The Enmity Cycle.items.[].system.actionType.value} (3 different values) + action (x12) + reaction (x8) + passive (x15) + [actions] : object {The Enmity Cycle.items.[].system.actions} + [value] : integer {The Enmity Cycle.items.[].system.actions.value} (3 different values) + 2 (x5) + 3 (x2) + 1 (x5) + [frequency] : object {The Enmity Cycle.items.[].system.frequency} + max : integer {The Enmity Cycle.items.[].system.frequency.max} (same value: 1) + per : string {The Enmity Cycle.items.[].system.frequency.per} (same value: day) + value : integer {The Enmity Cycle.items.[].system.frequency.value} (same value: 1) + [overlays] : object {The Enmity Cycle.items.[].system.overlays} + [rgpytku9yox1yddh] : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh} + _id : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh._id} (same value: rgpytku9yox1yddh) + overlayType : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.overlayType} (same value: override) + sort : integer {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.sort} (same value: 2) + system : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system} + time : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.time} + value : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.time.value} (same value: 3) + traits : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits} + value : array {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value} + Length: min=2 max=2 + Value type: string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [wbmv0dtfurrhoq5m] : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m} + _id : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m._id} (same value: wbmv0dtfurrhoq5m) + overlayType : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: override) + sort : integer {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1) + system : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system} + time : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time} + value : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: 2) + traits : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits} + value : array {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value} + Length: min=2 max=2 + Value type: string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [4gyp3qlsv5ywdyjq] : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [pq7cxntbz4s8g5ik] : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + [z04svm1cvfcxtplb] : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + void (x2) + 2a6Vm4mIjBgrzlO2 : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of Corruption (Vs. Living)) + overlayType : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + gHIOzknAtexc6GUE : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of Corruption (Healing)) + overlayType : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + [defense] : mixed + heightening : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [mod] : object {The Enmity Cycle.items.[].system.mod} + value : integer {The Enmity Cycle.items.[].system.mod.value} (2 different values) + 3 (x1) + 15 (x1) + [proficient] : object {The Enmity Cycle.items.[].system.proficient} + value : integer {The Enmity Cycle.items.[].system.proficient.value} (same value: 0) + [showSlotlessLevels] : object {The Enmity Cycle.items.[].system.showSlotlessLevels} + value : boolean {The Enmity Cycle.items.[].system.showSlotlessLevels.value} (same value: False) + [uses] : object {The Enmity Cycle.items.[].system.uses} + autoDestroy : boolean {The Enmity Cycle.items.[].system.uses.autoDestroy} (same value: True) + max : integer {The Enmity Cycle.items.[].system.uses.max} (same value: 1) + value : integer {The Enmity Cycle.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {The Enmity Cycle.items.[].system.stackGroup} (same value: arrows) + [ritual] : object {The Enmity Cycle.items.[].system.ritual} + primary : object {The Enmity Cycle.items.[].system.ritual.primary} + check : string {The Enmity Cycle.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a div)) + secondary : object {The Enmity Cycle.items.[].system.ritual.secondary} + casters : integer {The Enmity Cycle.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {The Enmity Cycle.items.[].system.ritual.secondary.checks} (same value: ) + type : string {The Enmity Cycle.items.[].type} (9 different values) + spellcastingEntry (x8) + spell (x59) + weapon (x11) + armor (x4) + equipment (x9) + melee (x25) + action (x35) + lore (x2) + consumable (x2) + [_stats] : object {The Enmity Cycle.items.[]._stats} + compendiumSource : string {The Enmity Cycle.items.[]._stats.compendiumSource} (78 different values) + [flags] : object {The Enmity Cycle.items.[].flags} + pf2e : object {The Enmity Cycle.items.[].flags.pf2e} + linkedWeapon : string {The Enmity Cycle.items.[].flags.pf2e.linkedWeapon} (10 different values) + f9CPSr28pueyTwVy (x1) + 7mmGD8tHpblliO5T (x1) + dqxoqskVHMvIDTpe (x1) + T894mJ55BpbBgizx (x1) + OhkhXOxfhAqRvfqL (x1) + mww28pcBKy1tCRtC (x1) + aeuDm6iLFWOe0PDf (x1) + OLv9lvlpOukmIaJt (x1) + PqZ5SEOQKojUEMSn (x1) + dRqEr6ASd9zLYSXT (x1) + name : string {The Enmity Cycle.name} (all different values) + system : object {The Enmity Cycle.system} + [abilities] : object {The Enmity Cycle.system.abilities} + cha : object {The Enmity Cycle.system.abilities.cha} + mod : integer {The Enmity Cycle.system.abilities.cha.mod} (7 different values) + 5 (x2) + 3 (x5) + 4 (x1) + 0 (x1) + -2 (x1) + 6 (x1) + 7 (x1) + con : object {The Enmity Cycle.system.abilities.con} + mod : integer {The Enmity Cycle.system.abilities.con.mod} (3 different values) + 2 (x4) + 3 (x5) + 4 (x3) + dex : object {The Enmity Cycle.system.abilities.dex} + mod : integer {The Enmity Cycle.system.abilities.dex.mod} (6 different values) + 4 (x4) + 3 (x3) + 5 (x2) + 6 (x1) + 1 (x1) + 2 (x1) + int : object {The Enmity Cycle.system.abilities.int} + mod : integer {The Enmity Cycle.system.abilities.int.mod} (8 different values) + 4 (x1) + 2 (x2) + 1 (x3) + -4 (x1) + 3 (x2) + -2 (x1) + 0 (x1) + 5 (x1) + str : object {The Enmity Cycle.system.abilities.str} + mod : integer {The Enmity Cycle.system.abilities.str.mod} (6 different values) + 2 (x3) + 3 (x2) + 5 (x3) + 0 (x1) + 4 (x2) + 6 (x1) + wis : object {The Enmity Cycle.system.abilities.wis} + mod : integer {The Enmity Cycle.system.abilities.wis.mod} (5 different values) + 2 (x2) + 5 (x2) + 3 (x4) + 1 (x3) + 4 (x1) + attributes : object {The Enmity Cycle.system.attributes} + ac : object {The Enmity Cycle.system.attributes.ac} + [details] : string {The Enmity Cycle.system.attributes.ac.details} (same value: ) + value : integer {The Enmity Cycle.system.attributes.ac.value} (8 different values) + 23 (x2) + 24 (x2) + 0 (x2) + 21 (x5) + 22 (x3) + 17 (x1) + 18 (x1) + 26 (x1) + [allSaves] : object {The Enmity Cycle.system.attributes.allSaves} + value : string {The Enmity Cycle.system.attributes.allSaves.value} (2 different values) + (x11) + +1 status to all saves vs. magic (x1) + hp : object {The Enmity Cycle.system.attributes.hp} + details : string {The Enmity Cycle.system.attributes.hp.details} (3 different values) + (x15) + to destroy the chains and disable the trap (x1) + to cut the barbed ropes and disable the trap (x1) + max : integer {The Enmity Cycle.system.attributes.hp.max} (14 different values) + 100 (x1) + 58 (x2) + 0 (x2) + 50 (x2) + 54 (x1) + 62 (x1) + 82 (x1) + 42 (x1) + 92 (x1) + 35 (x1) + 81 (x1) + 115 (x1) + 105 (x1) + 125 (x1) + temp : integer {The Enmity Cycle.system.attributes.hp.temp} (same value: 0) + value : integer {The Enmity Cycle.system.attributes.hp.value} (14 different values) + 100 (x1) + 58 (x2) + 0 (x2) + 50 (x2) + 54 (x1) + 62 (x1) + 82 (x1) + 42 (x1) + 92 (x1) + 35 (x1) + 81 (x1) + 115 (x1) + 105 (x1) + 125 (x1) + [speed] : object {The Enmity Cycle.system.attributes.speed} + otherSpeeds : array {The Enmity Cycle.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {The Enmity Cycle.system.attributes.speed.otherSpeeds.[]} + type : string {The Enmity Cycle.system.attributes.speed.otherSpeeds.[].type} (3 different values) + burrow (x1) + fly (x3) + swim (x1) + value : integer {The Enmity Cycle.system.attributes.speed.otherSpeeds.[].value} (4 different values) + 20 (x2) + 30 (x1) + 15 (x1) + 35 (x1) + value : integer {The Enmity Cycle.system.attributes.speed.value} (3 different values) + 25 (x7) + 20 (x2) + 30 (x3) + [emitsSound] : string {The Enmity Cycle.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {The Enmity Cycle.system.attributes.hardness} (4 different values) + 15 (x1) + 0 (x2) + 14 (x1) + 13 (x1) + [immunities] : array {The Enmity Cycle.system.attributes.immunities} + Length: min=1 max=2 + Value type: object {The Enmity Cycle.system.attributes.immunities.[]} + exceptions : array<> {The Enmity Cycle.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {The Enmity Cycle.system.attributes.immunities.[].type} (3 different values) + critical-hits (x3) + precision (x3) + disease (x1) + [stealth] : object {The Enmity Cycle.system.attributes.stealth} + details : string {The Enmity Cycle.system.attributes.stealth.details} (4 different values) +

(expert)

(x1) +

(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

(x2) +

(expert) to notice the blades embedded in the chains and the complex system of pulleys connecting them

(x1) +

(expert) to notice the pressure plates under the rugs

(x1) + value : integer {The Enmity Cycle.system.attributes.stealth.value} (3 different values) + 16 (x3) + 6 (x1) + 15 (x1) + [weaknesses] : array {The Enmity Cycle.system.attributes.weaknesses} + Length: min=0 max=2 + Value type: object {The Enmity Cycle.system.attributes.weaknesses.[]} + exceptions : array<> {The Enmity Cycle.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {The Enmity Cycle.system.attributes.weaknesses.[].type} (4 different values) + sonic (x1) + cold-iron (x2) + electricity (x1) + holy (x2) + value : integer {The Enmity Cycle.system.attributes.weaknesses.[].value} (4 different values) + 10 (x1) + 4 (x1) + 5 (x2) + 6 (x2) + [resistances] : array {The Enmity Cycle.system.attributes.resistances} + Length: min=1 max=4 + Value type: object {The Enmity Cycle.system.attributes.resistances.[]} + doubleVs : array<> {The Enmity Cycle.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {The Enmity Cycle.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {The Enmity Cycle.system.attributes.resistances.[].type} (5 different values) + acid (x2) + electricity (x1) + piercing (x1) + slashing (x1) + fire (x1) + value : integer {The Enmity Cycle.system.attributes.resistances.[].value} (2 different values) + 5 (x5) + 7 (x1) + details : object {The Enmity Cycle.system.details} + [blurb] : string {The Enmity Cycle.system.details.blurb} (6 different values) + (x7) + Male halfling priest of Ahriman (x1) + Jinkin leader (x1) + Male janni enforcer (x1) + Variant vulpinal (x1) + Female pairaka (x1) + [languages] : object {The Enmity Cycle.system.details.languages} + details : string {The Enmity Cycle.system.details.languages.details} (4 different values) + (x9) + (can't speak any language) (x1) + speak with animals, tongues (x1) + telepathy 100 feet (x1) + value : array {The Enmity Cycle.system.details.languages.value} + Length: min=1 max=4 + Value type: string {The Enmity Cycle.system.details.languages.value.[]} (13 different values) + osiriani (x5) + taldane (x4) + common (x5) + chthonian (x1) + kholo (x1) + sakvroth (x1) + petran (x1) + sussuran (x2) + thalassic (x1) + daemonic (x2) + diabolic (x1) + draconic (x1) + empyrean (x1) + level : object {The Enmity Cycle.system.details.level} + value : integer {The Enmity Cycle.system.details.level.value} (7 different values) + 6 (x4) + 7 (x1) + 8 (x3) + 5 (x5) + 4 (x2) + 2 (x1) + 3 (x1) + [privateNotes] : string {The Enmity Cycle.system.details.privateNotes} (same value: ) + [publicNotes] : string {The Enmity Cycle.system.details.publicNotes} (3 different values) + (x10) +

A sand wolf is an elemental creature which dwells in the sandy deserts of elemental earth that drift to, or have been conjured on, the Plane of Air. Occasionally, these creatures seep through planar rifts or are summoned by elementalists on the Material Plane. Sand wolves are prized as guardians for their relative intelligence, keen perception, and ability to disguise themselves, easily blending with the shifting sands in desert terrain. Cunning and agile, they fiercely pursue any creatures they ambush, no matter how nimble their prey. Sand wolves also have a remarkable ability to sing beautiful, haunting songs, and their music is considered high entertainment among djinn who inhabit the Plane of Air. Many djinni viziers and even certain Material Plane rulers seeking the attention of their peers keep at least one of these creatures in their employ to show off at special events and ceremonies. The wolves' wordless songs evoke both the strength of the earth and the power of wind to erode it.

+

The Eternal Hourglass

+

Deep within a cavern in the Plane of Earth is a massive, seemingly indestructible hourglass the size of a small city, its top filled with thousands of sand wolves. As each wolf reaches the opening to the bottom, they are turned to sand and do not reform, instead piling up in a huge mound. It is not clear who constructed or placed the hourglass, how the sand wolves got there, or what—if anything—the hourglass is timing. Some claim the wolves will break loose and rampage freely when the sand runs out, while others believe the glass is counting down to the end of time itself.

(x1) +

In places where magic, alchemy, and engineering converge, there are often unforeseen side effects on the environment and its inhabitants. Scrapborn sometimes result from this strange convergence. Mostly, scrapborn appear to be walking piles of assorted junk, seemingly assembled at random. Their actual bodies are vaguely humanoid with delicate, spongy green skin. They secrete an adhesive that allows them to gather up debris and attach it to their bodies for protection. When these scraps eventually fall off, the scrapborn either reattaches them or replaces them with something new. Despite their resulting bulky appearance, scrapborn remain strong swimmers and display little loss of agility underwater. Scrapborn lack a centralized society, but sometimes congregate in small groups that work together for survival. Typically, this leads to ever-escalating attacks on nearby settlements as the creatures feed upon each other's resentment and work themselves up into a frenzy. They often target places with high-quality armor first so they can improve their odds of survival.

+

Pretend Knights

+

Some scrapborn spend a great deal of their time carefully selecting the pieces of armor and other bits they attach to their sticky skin. They might enjoy a particular color or material and cultivate their collection accordingly, striving for a cohesive design over time. A very diligent and patient—or particularly wealthy—scrapborn can even construct a full suit of armor this way and might even be able to pass as a knight, using their bulky armored form to bluff and intimidate anyone who might question them as they walk through a city or castle.

(x1) + publication : object {The Enmity Cycle.system.details.publication} + license : string {The Enmity Cycle.system.details.publication.license} (same value: OGL) + remaster : boolean {The Enmity Cycle.system.details.publication.remaster} (same value: False) + title : string {The Enmity Cycle.system.details.publication.title} (same value: Pathfinder Adventure: The Enmity Cycle) + [description] : string {The Enmity Cycle.system.details.description} (4 different values) +

Several clockwork humanoid figures armed with spinning blades move throughout the area.

(x1) +

Discordant music, dance, and poetry combine to build a deep suspicion and distrust of strangers.

(x2) +

Swinging bladed chains whip through the entire workshop.

(x1) +

Dozens of ropes embedded with steel barbs spring out from the walls when at least two creatures step on the rugs.

(x1) + [disable] : string {The Enmity Cycle.system.details.disable} (5 different values) +

@Check[thievery|dc:25|traits:action:disable-a-device] (expert) to deactivate the clockworks from the control panel. Two successes are needed to deactivate the trap.

(x1) +

@Check[performance|dc:28] to counteract the performance or @Check[religion|dc:28] or @Check[occult|dc:28] to disrupt the spiritual energy. Two total successes are needed to disable the trap. The mechanical head can automatically disable the trap with two uses of Inspired Recitation.

(x1) +

@Check[thievery|dc:20|traits:action:disable-a-device] (expert) on the control panel on the raised platform deactivates the trap.

(x1) +

@Check[thievery|dc:24|traits:action:disable-a-device] (expert) on the pressure plates.

(x1) +

@Check[performance|dc:26] to counteract the performance or @Check[religion|dc:27] or @Check[occult|dc:27] to disrupt the spiritual energy. Three total successes are needed to disable the trap.

(x1) + [isComplex] : boolean {The Enmity Cycle.system.details.isComplex} (2 different values) + True (x4) + False (x1) + [reset] : string {The Enmity Cycle.system.details.reset} (5 different values) +

The trap deactivates after 4 rounds and resets after 1 minute.

(x1) +

The hazard stops when there are no conscious creatures in area E3 and resets after 1 minute.

(x1) +

The trap deactivates and resets after 1 minute.

(x1) +

manual

(x1) +

A new production of The Enmity Cycle must be arranged; this process usually takes at least 1 week.

(x1) + [routine] : string {The Enmity Cycle.system.details.routine} (5 different values) +

(1 action) The clockwork dancers target each creature on the stage within 10 feet of a pillar by a spinning blade Strike.

(x1) +

(1 action; emotion, fear, mental, occult) The echoes continue to reverberate, tearing at those in the area and filling them with distrust of others. All creatures in the area take @Damage[(2d10+11)[mental]] damage and must attempt a @Check[will|dc:28|traits:emotion,fear,mental,occult,damaging-effect] save.

+
+

Critical Success The target is unaffected and is immune to the effects for 1 minute.

+

Success The target takes half damage.

+

Failure The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} by feelings of distrust and anxiety.

+

Critical Failure The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.

(x1) +

(1 action) The trap swings one slashing blade against every creature in the workshop as 1 action. The entire workshop is treated as difficult terrain because of the sheer number of slashing chains. This trap doesn't take a multiple attack penalty.

(x1) + (x1) +

(1 action) The performance continues to sow seeds of enmity, discord, and distrust on those in its area. All creatures in attendance other than Zridi must attempt a @Check[will|dc:25] save.

+
+

Critical Success The target is unaffected and is immune to the effects for 1 day.

+

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} for 2 rounds.

+

Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} for 1 minute and is certain the source of this fear is their fellow citizens, especially those from places other than their hometown. For 1 week the target suffers a –2 penalty to all Diplomacy skill checks against people from other Thuvian cities and regains the frightened 2 condition whenever they are in one of those cities.

+

Critical Failure As failure, but the target becomes a carrier for The Enmity Cycle for the next week. The target is compelled to travel to a city other than where they were exposed and recite as many lines from the anbarit as they can recall. Those who hear or witness the performance are treated as if they had attended a performance of The Enmity Cycle, but with a @Check[will|dc:23] save

(x1) + [initiative] : object {The Enmity Cycle.system.initiative} + statistic : string {The Enmity Cycle.system.initiative.statistic} (same value: perception) + [perception] : object {The Enmity Cycle.system.perception} + details : string {The Enmity Cycle.system.perception.details} (same value: ) + mod : integer {The Enmity Cycle.system.perception.mod} (7 different values) + 15 (x3) + 12 (x2) + 14 (x2) + 11 (x1) + 9 (x2) + 10 (x1) + 16 (x1) + senses : array {The Enmity Cycle.system.perception.senses} + Length: min=0 max=2 + Value type: object {The Enmity Cycle.system.perception.senses.[]} + type : string {The Enmity Cycle.system.perception.senses.[].type} (4 different values) + low-light-vision (x4) + darkvision (x4) + tremorsense (x1) + greater-darkvision (x1) + [acuity] : string {The Enmity Cycle.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {The Enmity Cycle.system.perception.senses.[].range} (same value: 30) + [resources] : object {The Enmity Cycle.system.resources} + [focus] : object {The Enmity Cycle.system.resources.focus} + max : integer {The Enmity Cycle.system.resources.focus.max} (same value: 1) + value : integer {The Enmity Cycle.system.resources.focus.value} (same value: 1) + saves : object {The Enmity Cycle.system.saves} + fortitude : object {The Enmity Cycle.system.saves.fortitude} + saveDetail : string {The Enmity Cycle.system.saves.fortitude.saveDetail} (same value: ) + value : integer {The Enmity Cycle.system.saves.fortitude.value} (8 different values) + 11 (x3) + 18 (x1) + 0 (x2) + 12 (x5) + 9 (x2) + 13 (x2) + 14 (x1) + 17 (x1) + reflex : object {The Enmity Cycle.system.saves.reflex} + saveDetail : string {The Enmity Cycle.system.saves.reflex.saveDetail} (same value: ) + value : integer {The Enmity Cycle.system.saves.reflex.value} (10 different values) + 17 (x2) + 16 (x2) + 0 (x2) + 14 (x5) + 10 (x1) + 9 (x1) + 15 (x1) + 8 (x1) + 11 (x1) + 7 (x1) + will : object {The Enmity Cycle.system.saves.will} + saveDetail : string {The Enmity Cycle.system.saves.will.saveDetail} (same value: ) + value : integer {The Enmity Cycle.system.saves.will.value} (10 different values) + 14 (x2) + 12 (x2) + 0 (x4) + 15 (x2) + 10 (x1) + 9 (x2) + 5 (x1) + 11 (x1) + 8 (x1) + 18 (x1) + [skills] : object {The Enmity Cycle.system.skills} + [deception] : object {The Enmity Cycle.system.skills.deception} + base : integer {The Enmity Cycle.system.skills.deception.base} (6 different values) + 13 (x1) + 12 (x1) + 8 (x2) + 14 (x2) + 9 (x1) + 21 (x1) + [diplomacy] : object {The Enmity Cycle.system.skills.diplomacy} + base : integer {The Enmity Cycle.system.skills.diplomacy.base} (3 different values) + 15 (x1) + 12 (x1) + 21 (x1) + [medicine] : object {The Enmity Cycle.system.skills.medicine} + base : integer {The Enmity Cycle.system.skills.medicine.base} (2 different values) + 11 (x2) + 10 (x2) + [occultism] : object {The Enmity Cycle.system.skills.occultism} + base : integer {The Enmity Cycle.system.skills.occultism.base} (same value: 15) + [performance] : object {The Enmity Cycle.system.skills.performance} + base : integer {The Enmity Cycle.system.skills.performance.base} (2 different values) + 16 (x2) + 13 (x1) + [society] : object {The Enmity Cycle.system.skills.society} + base : integer {The Enmity Cycle.system.skills.society.base} (2 different values) + 13 (x2) + 14 (x1) + [stealth] : object {The Enmity Cycle.system.skills.stealth} + base : integer {The Enmity Cycle.system.skills.stealth.base} (8 different values) + 13 (x1) + 8 (x1) + 10 (x1) + 12 (x2) + 11 (x2) + 5 (x1) + 9 (x1) + 17 (x1) + [special] : array {The Enmity Cycle.system.skills.stealth.special} + Length: min=1 max=1 + Value type: object {The Enmity Cycle.system.skills.stealth.special.[]} + base : integer {The Enmity Cycle.system.skills.stealth.special.[].base} (2 different values) + 13 (x1) + 15 (x1) + label : string {The Enmity Cycle.system.skills.stealth.special.[].label} (2 different values) + in deserts (x1) + in sewers and scrapyards (x1) + predicate : array {The Enmity Cycle.system.skills.stealth.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {The Enmity Cycle.system.skills.stealth.special.[].predicate.[]} (same value: terrain:desert) + object {The Enmity Cycle.system.skills.stealth.special.[].predicate.[]} + or : array {The Enmity Cycle.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {The Enmity Cycle.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) + terrain:scrapyard (x1) + terrain:sewer (x1) + [religion] : object {The Enmity Cycle.system.skills.religion} + base : integer {The Enmity Cycle.system.skills.religion.base} (5 different values) + 10 (x1) + 13 (x2) + 6 (x1) + 5 (x1) + 14 (x1) + [intimidation] : object {The Enmity Cycle.system.skills.intimidation} + base : integer {The Enmity Cycle.system.skills.intimidation.base} (4 different values) + 10 (x1) + 12 (x1) + 9 (x1) + 17 (x1) + [survival] : object {The Enmity Cycle.system.skills.survival} + base : integer {The Enmity Cycle.system.skills.survival.base} (2 different values) + 12 (x2) + 15 (x1) + [acrobatics] : object {The Enmity Cycle.system.skills.acrobatics} + base : integer {The Enmity Cycle.system.skills.acrobatics.base} (3 different values) + 12 (x3) + 11 (x1) + 15 (x1) + [athletics] : object {The Enmity Cycle.system.skills.athletics} + base : integer {The Enmity Cycle.system.skills.athletics.base} (3 different values) + 12 (x3) + 7 (x1) + 10 (x1) + [crafting] : object {The Enmity Cycle.system.skills.crafting} + base : integer {The Enmity Cycle.system.skills.crafting.base} (2 different values) + 10 (x1) + 11 (x1) + [special] : array {The Enmity Cycle.system.skills.crafting.special} + Length: min=1 max=1 + Value type: object {The Enmity Cycle.system.skills.crafting.special.[]} + base : integer {The Enmity Cycle.system.skills.crafting.special.[].base} (same value: 12) + label : string {The Enmity Cycle.system.skills.crafting.special.[].label} (same value: traps) + predicate : array {The Enmity Cycle.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {The Enmity Cycle.system.skills.crafting.special.[].predicate.[]} (same value: trap) + [nature] : object {The Enmity Cycle.system.skills.nature} + base : integer {The Enmity Cycle.system.skills.nature.base} (same value: 8) + [thievery] : object {The Enmity Cycle.system.skills.thievery} + base : integer {The Enmity Cycle.system.skills.thievery.base} (same value: 12) + [arcana] : object {The Enmity Cycle.system.skills.arcana} + base : integer {The Enmity Cycle.system.skills.arcana.base} (3 different values) + 13 (x1) + 15 (x1) + 14 (x1) + traits : object {The Enmity Cycle.system.traits} + rarity : string {The Enmity Cycle.system.traits.rarity} (4 different values) + unique (x9) + uncommon (x4) + common (x1) + rare (x3) + size : object {The Enmity Cycle.system.traits.size} + value : string {The Enmity Cycle.system.traits.size.value} (4 different values) + med (x13) + sm (x2) + tiny (x1) + lg (x1) + value : array {The Enmity Cycle.system.traits.value} + Length: min=2 max=5 + Value type: string {The Enmity Cycle.system.traits.value.[]} (27 different values) + [creatureType] : string {The Enmity Cycle.system.creatureType} (same value: ) + [statusEffects] : array<> {The Enmity Cycle.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {The Enmity Cycle.type} (2 different values) + npc (x12) + hazard (x5) \ No newline at end of file diff --git a/output/pf2e/packs/The Forsaken.txt b/output/pf2e/packs/The Forsaken.txt new file mode 100644 index 0000000..524ecce --- /dev/null +++ b/output/pf2e/packs/The Forsaken.txt @@ -0,0 +1,69 @@ +The Forsaken +Different values: 7 +===================================== +object {The Forsaken} + _id : string {The Forsaken._id} (all different values) + folder : string {The Forsaken.folder} (same value: xfmlH33NGBAB2eUj) + img : string {The Forsaken.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {The Forsaken.name} (all different values) + system : object {The Forsaken.system} + attribute : array {The Forsaken.system.attribute} + Length: min=2 max=2 + Value type: string {The Forsaken.system.attribute.[]} (6 different values) + con (x4) + wis (x3) + dex (x2) + int (x2) + cha (x1) + str (x2) + category : string {The Forsaken.system.category} (same value: deity) + description : object {The Forsaken.system.description} + value : string {The Forsaken.system.description.value} (all different values) + domains : object {The Forsaken.system.domains} + alternate : array<> {The Forsaken.system.domains.alternate} + Length: min=0 max=0 + Value type: mixed + primary : array {The Forsaken.system.domains.primary} + Length: min=4 max=4 + Value type: string {The Forsaken.system.domains.primary.[]} (4 different values) + ambition (x7) + darkness (x7) + nightmares (x7) + trickery (x7) + font : array {The Forsaken.system.font} + Length: min=1 max=1 + Value type: string {The Forsaken.system.font.[]} (same value: harm) + publication : object {The Forsaken.system.publication} + license : string {The Forsaken.system.publication.license} (same value: ORC) + remaster : boolean {The Forsaken.system.publication.remaster} (same value: True) + title : string {The Forsaken.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries Web Supplement) + rules : ###FoundryRulesObject### + sanctification : object {The Forsaken.system.sanctification} + modal : string {The Forsaken.system.sanctification.modal} (2 different values) + must (x6) + can (x1) + what : array {The Forsaken.system.sanctification.what} + Length: min=1 max=1 + Value type: string {The Forsaken.system.sanctification.what.[]} (same value: unholy) + skill : array {The Forsaken.system.skill} + Length: min=1 max=1 + Value type: string {The Forsaken.system.skill.[]} (same value: stealth) + spells : object {The Forsaken.system.spells} + 1 : string {The Forsaken.system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Phantom Pain) + [3] : string {The Forsaken.system.spells.3} (2 different values) + Compendium.pf2e.spells-srd.Item.Mind Reading (x4) + Compendium.pf2e.spells-srd.Item.Slow (x1) + 5 : string {The Forsaken.system.spells.5} (same value: Compendium.pf2e.spells-srd.Item.Umbral Journey) + [4] : string {The Forsaken.system.spells.4} (2 different values) + Compendium.pf2e.spells-srd.Item.Weapon Storm (x1) + Compendium.pf2e.spells-srd.Item.Rewrite Memory (x1) + traits : object {The Forsaken.system.traits} + weapons : array {The Forsaken.system.weapons} + Length: min=1 max=1 + Value type: string {The Forsaken.system.weapons.[]} (5 different values) + spiked-chain (x1) + dagger (x2) + shortsword (x2) + morningstar (x1) + spear (x1) + type : string {The Forsaken.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/The Great Toy Heist.txt b/output/pf2e/packs/The Great Toy Heist.txt new file mode 100644 index 0000000..36a0475 --- /dev/null +++ b/output/pf2e/packs/The Great Toy Heist.txt @@ -0,0 +1,1475 @@ +The Great Toy Heist +Different values: 5 +===================================== +object {The Great Toy Heist} + _id : string {The Great Toy Heist._id} (all different values) + folder : string {The Great Toy Heist.folder} (same value: IF567Eqg3ZiGPsLU) + img : string {The Great Toy Heist.img} (2 different values) + systems/pf2e/icons/default-icons/alternatives/ancestries/poppet.svg (x4) + systems/pf2e/icons/default-icons/familiar.svg (x1) + items : array {The Great Toy Heist.items} + Length: min=3 max=46 + Value type: object {The Great Toy Heist.items.[]} + _id : string {The Great Toy Heist.items.[]._id} (142 different values) + [_stats] : object {The Great Toy Heist.items.[]._stats} + compendiumSource : string {The Great Toy Heist.items.[]._stats.compendiumSource} (114 different values) + img : string {The Great Toy Heist.items.[].img} (79 different values) + name : string {The Great Toy Heist.items.[].name} (122 different values) + sort : integer {The Great Toy Heist.items.[].sort} (4 different values) + 0 (x132) + 100 (x4) + 200 (x4) + 300 (x2) + system : object {The Great Toy Heist.items.[].system} + [additionalLanguages] : object {The Great Toy Heist.items.[].system.additionalLanguages} + count : integer {The Great Toy Heist.items.[].system.additionalLanguages.count} (same value: 0) + custom : string {The Great Toy Heist.items.[].system.additionalLanguages.custom} (same value: ) + value : array {The Great Toy Heist.items.[].system.additionalLanguages.value} + Length: min=6 max=6 + Value type: string {The Great Toy Heist.items.[].system.additionalLanguages.value.[]} (6 different values) + draconic (x4) + dwarven (x4) + elven (x4) + fey (x4) + gnomish (x4) + goblin (x4) + [boosts] : object {The Great Toy Heist.items.[].system.boosts} + 0 : object {The Great Toy Heist.items.[].system.boosts.0} + value : array {The Great Toy Heist.items.[].system.boosts.0.value} + Length: min=1 max=2 + Value type: string {The Great Toy Heist.items.[].system.boosts.0.value.[]} (all different values) + [selected] : string {The Great Toy Heist.items.[].system.boosts.0.selected} (4 different values) + str (x1) + con (x1) + dex (x1) + int (x1) + 1 : object {The Great Toy Heist.items.[].system.boosts.1} + value : array {The Great Toy Heist.items.[].system.boosts.1.value} + Length: min=1 max=6 + Value type: string {The Great Toy Heist.items.[].system.boosts.1.value.[]} (6 different values) + cha (x8) + con (x4) + dex (x4) + int (x4) + str (x4) + wis (x4) + [selected] : string {The Great Toy Heist.items.[].system.boosts.1.selected} (4 different values) + dex (x1) + cha (x1) + int (x1) + wis (x1) + [2] : object {The Great Toy Heist.items.[].system.boosts.2} + [selected] : string {The Great Toy Heist.items.[].system.boosts.2.selected} (3 different values) + str (x1) + dex (x1) + int (x1) + value : array {The Great Toy Heist.items.[].system.boosts.2.value} + Length: min=6 max=6 + Value type: string {The Great Toy Heist.items.[].system.boosts.2.value.[]} (6 different values) + str (x4) + dex (x4) + con (x4) + int (x4) + wis (x4) + cha (x4) + description : object {The Great Toy Heist.items.[].system.description} + value : string {The Great Toy Heist.items.[].system.description.value} (114 different values) + [flaws] : object {The Great Toy Heist.items.[].system.flaws} + 0 : object {The Great Toy Heist.items.[].system.flaws.0} + value : array {The Great Toy Heist.items.[].system.flaws.0.value} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.flaws.0.value.[]} (same value: dex) + [hp] : mixed + integer {The Great Toy Heist.items.[].system.hp} (3 different values) + 6 (x6) + 12 (x1) + 8 (x1) + object {The Great Toy Heist.items.[].system.hp} + max : integer {The Great Toy Heist.items.[].system.hp.max} (same value: 0) + value : integer {The Great Toy Heist.items.[].system.hp.value} (same value: 0) + [items] : object {The Great Toy Heist.items.[].system.items} + [3fzmc] : object {The Great Toy Heist.items.[].system.items.3fzmc} + img : string {The Great Toy Heist.items.[].system.items.3fzmc.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {The Great Toy Heist.items.[].system.items.3fzmc.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.3fzmc.name} (same value: Constructed (Poppet)) + uuid : string {The Great Toy Heist.items.[].system.items.3fzmc.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Constructed (Poppet)) + [giqow] : object {The Great Toy Heist.items.[].system.items.giqow} + img : string {The Great Toy Heist.items.[].system.items.giqow.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {The Great Toy Heist.items.[].system.items.giqow.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.giqow.name} (same value: Flammable) + uuid : string {The Great Toy Heist.items.[].system.items.giqow.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Flammable) + [23vme] : object {The Great Toy Heist.items.[].system.items.23vme} + img : string {The Great Toy Heist.items.[].system.items.23vme.img} (same value: systems/pf2e/icons/features/classes/greater-juggernaut.webp) + level : integer {The Great Toy Heist.items.[].system.items.23vme.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.23vme.name} (same value: Greater Juggernaut) + uuid : string {The Great Toy Heist.items.[].system.items.23vme.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Juggernaut) + [3gwvw] : object {The Great Toy Heist.items.[].system.items.3gwvw} + img : string {The Great Toy Heist.items.[].system.items.3gwvw.img} (same value: icons/skills/melee/strike-axe-blood-red.webp) + level : integer {The Great Toy Heist.items.[].system.items.3gwvw.level} (same value: 5) + name : string {The Great Toy Heist.items.[].system.items.3gwvw.name} (same value: Brutality) + uuid : string {The Great Toy Heist.items.[].system.items.3gwvw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Brutality) + [7jt77] : object {The Great Toy Heist.items.[].system.items.7jt77} + img : string {The Great Toy Heist.items.[].system.items.7jt77.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp) + level : integer {The Great Toy Heist.items.[].system.items.7jt77.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.7jt77.name} (same value: Medium Armor Expertise) + uuid : string {The Great Toy Heist.items.[].system.items.7jt77.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise) + [FEGkn] : object {The Great Toy Heist.items.[].system.items.FEGkn} + img : string {The Great Toy Heist.items.[].system.items.FEGkn.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {The Great Toy Heist.items.[].system.items.FEGkn.level} (same value: 9) + name : string {The Great Toy Heist.items.[].system.items.FEGkn.name} (same value: Reflex Expertise) + uuid : string {The Great Toy Heist.items.[].system.items.FEGkn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [GFrqD] : object {The Great Toy Heist.items.[].system.items.GFrqD} + img : string {The Great Toy Heist.items.[].system.items.GFrqD.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {The Great Toy Heist.items.[].system.items.GFrqD.level} (same value: 17) + name : string {The Great Toy Heist.items.[].system.items.GFrqD.name} (same value: Perception Mastery) + uuid : string {The Great Toy Heist.items.[].system.items.GFrqD.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [XxkXS] : object {The Great Toy Heist.items.[].system.items.XxkXS} + img : string {The Great Toy Heist.items.[].system.items.XxkXS.img} (same value: icons/magic/air/wind-vortex-swirl-red.webp) + level : integer {The Great Toy Heist.items.[].system.items.XxkXS.level} (same value: 17) + name : string {The Great Toy Heist.items.[].system.items.XxkXS.name} (same value: Revitalizing Rage) + uuid : string {The Great Toy Heist.items.[].system.items.XxkXS.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revitalizing Rage) + [cJTLg] : object {The Great Toy Heist.items.[].system.items.cJTLg} + img : string {The Great Toy Heist.items.[].system.items.cJTLg.img} (same value: icons/skills/melee/blade-tip-chipped-blood-red.webp) + level : integer {The Great Toy Heist.items.[].system.items.cJTLg.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.cJTLg.name} (same value: Weapon Mastery) + uuid : string {The Great Toy Heist.items.[].system.items.cJTLg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Mastery) + [e0sur] : object {The Great Toy Heist.items.[].system.items.e0sur} + img : string {The Great Toy Heist.items.[].system.items.e0sur.img} (same value: systems/pf2e/icons/features/classes/indomitable-will.webp) + level : integer {The Great Toy Heist.items.[].system.items.e0sur.level} (same value: 15) + name : string {The Great Toy Heist.items.[].system.items.e0sur.name} (same value: Indomitable Will) + uuid : string {The Great Toy Heist.items.[].system.items.e0sur.uuid} (same value: Compendium.pf2e.classfeatures.Item.Indomitable Will) + [gfxqm] : object {The Great Toy Heist.items.[].system.items.gfxqm} + img : string {The Great Toy Heist.items.[].system.items.gfxqm.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {The Great Toy Heist.items.[].system.items.gfxqm.level} (same value: 7) + name : string {The Great Toy Heist.items.[].system.items.gfxqm.name} (same value: Juggernaut) + uuid : string {The Great Toy Heist.items.[].system.items.gfxqm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [iIH8y] : object {The Great Toy Heist.items.[].system.items.iIH8y} + img : string {The Great Toy Heist.items.[].system.items.iIH8y.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {The Great Toy Heist.items.[].system.items.iIH8y.level} (same value: 3) + name : string {The Great Toy Heist.items.[].system.items.iIH8y.name} (same value: Furious Footfalls) + uuid : string {The Great Toy Heist.items.[].system.items.iIH8y.uuid} (same value: Compendium.pf2e.classfeatures.Item.Furious Footfalls) + [ihbgk] : object {The Great Toy Heist.items.[].system.items.ihbgk} + img : string {The Great Toy Heist.items.[].system.items.ihbgk.img} (same value: icons/skills/melee/shield-damaged-broken-orange.webp) + level : integer {The Great Toy Heist.items.[].system.items.ihbgk.level} (same value: 19) + name : string {The Great Toy Heist.items.[].system.items.ihbgk.name} (same value: Devastator) + uuid : string {The Great Toy Heist.items.[].system.items.ihbgk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devastator) + [njgcl] : object {The Great Toy Heist.items.[].system.items.njgcl} + img : string {The Great Toy Heist.items.[].system.items.njgcl.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {The Great Toy Heist.items.[].system.items.njgcl.level} (same value: 15) + name : string {The Great Toy Heist.items.[].system.items.njgcl.name} (same value: Greater Weapon Specialization (Barbarian)) + uuid : string {The Great Toy Heist.items.[].system.items.njgcl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization (Barbarian)) + [qh9xw] : object {The Great Toy Heist.items.[].system.items.qh9xw} + img : string {The Great Toy Heist.items.[].system.items.qh9xw.img} (same value: icons/magic/symbols/mask-yellow-orange.webp) + level : integer {The Great Toy Heist.items.[].system.items.qh9xw.level} (same value: 11) + name : string {The Great Toy Heist.items.[].system.items.qh9xw.name} (same value: Mighty Rage) + uuid : string {The Great Toy Heist.items.[].system.items.qh9xw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mighty Rage) + [rGBjw] : object {The Great Toy Heist.items.[].system.items.rGBjw} + img : string {The Great Toy Heist.items.[].system.items.rGBjw.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {The Great Toy Heist.items.[].system.items.rGBjw.level} (same value: 19) + name : string {The Great Toy Heist.items.[].system.items.rGBjw.name} (same value: Armor Mastery) + uuid : string {The Great Toy Heist.items.[].system.items.rGBjw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [spb04] : object {The Great Toy Heist.items.[].system.items.spb04} + img : string {The Great Toy Heist.items.[].system.items.spb04.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {The Great Toy Heist.items.[].system.items.spb04.level} (same value: 7) + name : string {The Great Toy Heist.items.[].system.items.spb04.name} (same value: Weapon Specialization) + uuid : string {The Great Toy Heist.items.[].system.items.spb04.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [tp5pg] : object {The Great Toy Heist.items.[].system.items.tp5pg} + img : string {The Great Toy Heist.items.[].system.items.tp5pg.img} (same value: icons/skills/social/intimidation-impressing.webp) + level : integer {The Great Toy Heist.items.[].system.items.tp5pg.level} (same value: 9) + name : string {The Great Toy Heist.items.[].system.items.tp5pg.name} (same value: Raging Resistance) + uuid : string {The Great Toy Heist.items.[].system.items.tp5pg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Raging Resistance) + [uhbeo] : object {The Great Toy Heist.items.[].system.items.uhbeo} + img : string {The Great Toy Heist.items.[].system.items.uhbeo.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {The Great Toy Heist.items.[].system.items.uhbeo.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.uhbeo.name} (same value: Instinct) + uuid : string {The Great Toy Heist.items.[].system.items.uhbeo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Instinct) + [xvavy] : object {The Great Toy Heist.items.[].system.items.xvavy} + img : string {The Great Toy Heist.items.[].system.items.xvavy.img} (same value: systems/pf2e/icons/features/classes/rage.webp) + level : integer {The Great Toy Heist.items.[].system.items.xvavy.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.xvavy.name} (same value: Rage) + uuid : string {The Great Toy Heist.items.[].system.items.xvavy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rage) + [yyms9] : object {The Great Toy Heist.items.[].system.items.yyms9} + img : string {The Great Toy Heist.items.[].system.items.yyms9.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {The Great Toy Heist.items.[].system.items.yyms9.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.yyms9.name} (same value: Quick-Tempered) + uuid : string {The Great Toy Heist.items.[].system.items.yyms9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Quick-Tempered) + [568ec] : object {The Great Toy Heist.items.[].system.items.568ec} + img : string {The Great Toy Heist.items.[].system.items.568ec.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {The Great Toy Heist.items.[].system.items.568ec.level} (same value: 11) + name : string {The Great Toy Heist.items.[].system.items.568ec.name} (same value: Weapon Expertise) + uuid : string {The Great Toy Heist.items.[].system.items.568ec.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [58uhg] : object {The Great Toy Heist.items.[].system.items.58uhg} + img : string {The Great Toy Heist.items.[].system.items.58uhg.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {The Great Toy Heist.items.[].system.items.58uhg.level} (same value: 15) + name : string {The Great Toy Heist.items.[].system.items.58uhg.name} (same value: Master Spellcaster) + uuid : string {The Great Toy Heist.items.[].system.items.58uhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [5a5an] : object {The Great Toy Heist.items.[].system.items.5a5an} + img : string {The Great Toy Heist.items.[].system.items.5a5an.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {The Great Toy Heist.items.[].system.items.5a5an.level} (same value: 19) + name : string {The Great Toy Heist.items.[].system.items.5a5an.name} (same value: Legendary Spellcaster) + uuid : string {The Great Toy Heist.items.[].system.items.5a5an.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [5jVMU] : object {The Great Toy Heist.items.[].system.items.5jVMU} + img : string {The Great Toy Heist.items.[].system.items.5jVMU.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {The Great Toy Heist.items.[].system.items.5jVMU.level} (same value: 11) + name : string {The Great Toy Heist.items.[].system.items.5jVMU.name} (same value: Perception Expertise) + uuid : string {The Great Toy Heist.items.[].system.items.5jVMU.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [H4nN0] : object {The Great Toy Heist.items.[].system.items.H4nN0} + img : string {The Great Toy Heist.items.[].system.items.H4nN0.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {The Great Toy Heist.items.[].system.items.H4nN0.level} (same value: 17) + name : string {The Great Toy Heist.items.[].system.items.H4nN0.name} (same value: Will of the Pupil) + uuid : string {The Great Toy Heist.items.[].system.items.H4nN0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Will of the Pupil) + [ac5cq] : object {The Great Toy Heist.items.[].system.items.ac5cq} + img : string {The Great Toy Heist.items.[].system.items.ac5cq.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {The Great Toy Heist.items.[].system.items.ac5cq.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.ac5cq.name} (same value: Defensive Robes) + uuid : string {The Great Toy Heist.items.[].system.items.ac5cq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [dmo5u] : object {The Great Toy Heist.items.[].system.items.dmo5u} + img : string {The Great Toy Heist.items.[].system.items.dmo5u.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {The Great Toy Heist.items.[].system.items.dmo5u.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.dmo5u.name} (same value: Weapon Specialization) + uuid : string {The Great Toy Heist.items.[].system.items.dmo5u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [kQI3o] : object {The Great Toy Heist.items.[].system.items.kQI3o} + img : string {The Great Toy Heist.items.[].system.items.kQI3o.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {The Great Toy Heist.items.[].system.items.kQI3o.level} (same value: 9) + name : string {The Great Toy Heist.items.[].system.items.kQI3o.name} (same value: Reflex Expertise) + uuid : string {The Great Toy Heist.items.[].system.items.kQI3o.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [q4i1v] : object {The Great Toy Heist.items.[].system.items.q4i1v} + img : string {The Great Toy Heist.items.[].system.items.q4i1v.img} (same value: systems/pf2e/icons/features/classes/witch-spellcasting.webp) + level : integer {The Great Toy Heist.items.[].system.items.q4i1v.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.q4i1v.name} (same value: Witch Spellcasting) + uuid : string {The Great Toy Heist.items.[].system.items.q4i1v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Witch Spellcasting) + [rmucq] : object {The Great Toy Heist.items.[].system.items.rmucq} + img : string {The Great Toy Heist.items.[].system.items.rmucq.img} (same value: systems/pf2e/icons/features/classes/familiar.webp) + level : integer {The Great Toy Heist.items.[].system.items.rmucq.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.rmucq.name} (same value: Familiar (Witch)) + uuid : string {The Great Toy Heist.items.[].system.items.rmucq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Familiar (Witch)) + [sbys9] : object {The Great Toy Heist.items.[].system.items.sbys9} + img : string {The Great Toy Heist.items.[].system.items.sbys9.img} (same value: systems/pf2e/icons/features/classes/hexes.webp) + level : integer {The Great Toy Heist.items.[].system.items.sbys9.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.sbys9.name} (same value: Hexes) + uuid : string {The Great Toy Heist.items.[].system.items.sbys9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hex Spells) + [tasue] : object {The Great Toy Heist.items.[].system.items.tasue} + img : string {The Great Toy Heist.items.[].system.items.tasue.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {The Great Toy Heist.items.[].system.items.tasue.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.tasue.name} (same value: Patron) + uuid : string {The Great Toy Heist.items.[].system.items.tasue.uuid} (same value: Compendium.pf2e.classfeatures.Item.Patron) + [vkt9a] : object {The Great Toy Heist.items.[].system.items.vkt9a} + img : string {The Great Toy Heist.items.[].system.items.vkt9a.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {The Great Toy Heist.items.[].system.items.vkt9a.level} (same value: 5) + name : string {The Great Toy Heist.items.[].system.items.vkt9a.name} (same value: Magical Fortitude) + uuid : string {The Great Toy Heist.items.[].system.items.vkt9a.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [vq6ja] : object {The Great Toy Heist.items.[].system.items.vq6ja} + img : string {The Great Toy Heist.items.[].system.items.vq6ja.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {The Great Toy Heist.items.[].system.items.vq6ja.level} (same value: 7) + name : string {The Great Toy Heist.items.[].system.items.vq6ja.name} (same value: Expert Spellcaster) + uuid : string {The Great Toy Heist.items.[].system.items.vq6ja.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [x762n] : object {The Great Toy Heist.items.[].system.items.x762n} + img : string {The Great Toy Heist.items.[].system.items.x762n.img} (same value: systems/pf2e/icons/features/classes/patrons-gift.webp) + level : integer {The Great Toy Heist.items.[].system.items.x762n.level} (same value: 19) + name : string {The Great Toy Heist.items.[].system.items.x762n.name} (same value: Patron's Gift) + uuid : string {The Great Toy Heist.items.[].system.items.x762n.uuid} (same value: Compendium.pf2e.classfeatures.Item.Patron's Gift) + [z8dne] : object {The Great Toy Heist.items.[].system.items.z8dne} + img : string {The Great Toy Heist.items.[].system.items.z8dne.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {The Great Toy Heist.items.[].system.items.z8dne.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.z8dne.name} (same value: Dubious Knowledge) + uuid : string {The Great Toy Heist.items.[].system.items.z8dne.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + [19grf] : object {The Great Toy Heist.items.[].system.items.19grf} + img : string {The Great Toy Heist.items.[].system.items.19grf.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {The Great Toy Heist.items.[].system.items.19grf.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.19grf.name} (same value: Experienced Smuggler) + uuid : string {The Great Toy Heist.items.[].system.items.19grf.uuid} (same value: Compendium.pf2e.feats-srd.Item.Experienced Smuggler) + [0kdn2] : object {The Great Toy Heist.items.[].system.items.0kdn2} + img : string {The Great Toy Heist.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {The Great Toy Heist.items.[].system.items.0kdn2.level} (same value: 7) + name : string {The Great Toy Heist.items.[].system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {The Great Toy Heist.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [1nwhg] : object {The Great Toy Heist.items.[].system.items.1nwhg} + img : string {The Great Toy Heist.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {The Great Toy Heist.items.[].system.items.1nwhg.level} (same value: 5) + name : string {The Great Toy Heist.items.[].system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {The Great Toy Heist.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + [1zn3l] : object {The Great Toy Heist.items.[].system.items.1zn3l} + img : string {The Great Toy Heist.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {The Great Toy Heist.items.[].system.items.1zn3l.level} (same value: 19) + name : string {The Great Toy Heist.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {The Great Toy Heist.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [2xl4q] : object {The Great Toy Heist.items.[].system.items.2xl4q} + img : string {The Great Toy Heist.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {The Great Toy Heist.items.[].system.items.2xl4q.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {The Great Toy Heist.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + [3YEZD] : object {The Great Toy Heist.items.[].system.items.3YEZD} + img : string {The Great Toy Heist.items.[].system.items.3YEZD.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {The Great Toy Heist.items.[].system.items.3YEZD.level} (same value: 7) + name : string {The Great Toy Heist.items.[].system.items.3YEZD.name} (same value: Perception Mastery) + uuid : string {The Great Toy Heist.items.[].system.items.3YEZD.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [4al2i] : object {The Great Toy Heist.items.[].system.items.4al2i} + img : string {The Great Toy Heist.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {The Great Toy Heist.items.[].system.items.4al2i.level} (same value: 15) + name : string {The Great Toy Heist.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {The Great Toy Heist.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [6ddtr] : object {The Great Toy Heist.items.[].system.items.6ddtr} + img : string {The Great Toy Heist.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {The Great Toy Heist.items.[].system.items.6ddtr.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {The Great Toy Heist.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [BH4zJ] : object {The Great Toy Heist.items.[].system.items.BH4zJ} + img : string {The Great Toy Heist.items.[].system.items.BH4zJ.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {The Great Toy Heist.items.[].system.items.BH4zJ.level} (same value: 7) + name : string {The Great Toy Heist.items.[].system.items.BH4zJ.name} (same value: Evasive Reflexes) + uuid : string {The Great Toy Heist.items.[].system.items.BH4zJ.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasive Reflexes) + [HOjyM] : object {The Great Toy Heist.items.[].system.items.HOjyM} + img : string {The Great Toy Heist.items.[].system.items.HOjyM.img} (same value: icons/sundries/documents/document-sealed-signatures-red.webp) + level : integer {The Great Toy Heist.items.[].system.items.HOjyM.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.HOjyM.name} (same value: Rogue's Racket) + uuid : string {The Great Toy Heist.items.[].system.items.HOjyM.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + [KvE3P] : object {The Great Toy Heist.items.[].system.items.KvE3P} + img : string {The Great Toy Heist.items.[].system.items.KvE3P.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {The Great Toy Heist.items.[].system.items.KvE3P.level} (same value: 9) + name : string {The Great Toy Heist.items.[].system.items.KvE3P.name} (same value: Rogue Resilience) + uuid : string {The Great Toy Heist.items.[].system.items.KvE3P.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Resilience) + [bhpWk] : object {The Great Toy Heist.items.[].system.items.bhpWk} + img : string {The Great Toy Heist.items.[].system.items.bhpWk.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {The Great Toy Heist.items.[].system.items.bhpWk.level} (same value: 17) + name : string {The Great Toy Heist.items.[].system.items.bhpWk.name} (same value: Agile Mind) + uuid : string {The Great Toy Heist.items.[].system.items.bhpWk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + [cifjd] : object {The Great Toy Heist.items.[].system.items.cifjd} + img : string {The Great Toy Heist.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {The Great Toy Heist.items.[].system.items.cifjd.level} (same value: 11) + name : string {The Great Toy Heist.items.[].system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {The Great Toy Heist.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + [e9ikq] : object {The Great Toy Heist.items.[].system.items.e9ikq} + img : string {The Great Toy Heist.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {The Great Toy Heist.items.[].system.items.e9ikq.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {The Great Toy Heist.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + [i7ZpY] : object {The Great Toy Heist.items.[].system.items.i7ZpY} + img : string {The Great Toy Heist.items.[].system.items.i7ZpY.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {The Great Toy Heist.items.[].system.items.i7ZpY.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.i7ZpY.name} (same value: Greater Rogue Reflexes) + uuid : string {The Great Toy Heist.items.[].system.items.i7ZpY.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Rogue Reflexes) + [nilrb] : object {The Great Toy Heist.items.[].system.items.nilrb} + img : string {The Great Toy Heist.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {The Great Toy Heist.items.[].system.items.nilrb.level} (same value: 9) + name : string {The Great Toy Heist.items.[].system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {The Great Toy Heist.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + [pfjze] : object {The Great Toy Heist.items.[].system.items.pfjze} + img : string {The Great Toy Heist.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {The Great Toy Heist.items.[].system.items.pfjze.level} (same value: 15) + name : string {The Great Toy Heist.items.[].system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {The Great Toy Heist.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + [pvlD2] : object {The Great Toy Heist.items.[].system.items.pvlD2} + img : string {The Great Toy Heist.items.[].system.items.pvlD2.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {The Great Toy Heist.items.[].system.items.pvlD2.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.pvlD2.name} (same value: Perception Legend) + uuid : string {The Great Toy Heist.items.[].system.items.pvlD2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [qx6de] : object {The Great Toy Heist.items.[].system.items.qx6de} + img : string {The Great Toy Heist.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {The Great Toy Heist.items.[].system.items.qx6de.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {The Great Toy Heist.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + [sjjee] : object {The Great Toy Heist.items.[].system.items.sjjee} + img : string {The Great Toy Heist.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {The Great Toy Heist.items.[].system.items.sjjee.level} (same value: 3) + name : string {The Great Toy Heist.items.[].system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {The Great Toy Heist.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [thypm] : object {The Great Toy Heist.items.[].system.items.thypm} + img : string {The Great Toy Heist.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {The Great Toy Heist.items.[].system.items.thypm.level} (same value: 19) + name : string {The Great Toy Heist.items.[].system.items.thypm.name} (same value: Master Strike) + uuid : string {The Great Toy Heist.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + [13v1o] : object {The Great Toy Heist.items.[].system.items.13v1o} + img : string {The Great Toy Heist.items.[].system.items.13v1o.img} (same value: icons/sundries/books/book-eye-purple.webp) + level : integer {The Great Toy Heist.items.[].system.items.13v1o.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.13v1o.name} (same value: Wizard Spellcasting) + uuid : string {The Great Toy Heist.items.[].system.items.13v1o.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wizard Spellcasting) + [2bsn6] : object {The Great Toy Heist.items.[].system.items.2bsn6} + img : string {The Great Toy Heist.items.[].system.items.2bsn6.img} (same value: icons/sundries/scrolls/scroll-writing-tan-grey.webp) + level : integer {The Great Toy Heist.items.[].system.items.2bsn6.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.2bsn6.name} (same value: Arcane Thesis) + uuid : string {The Great Toy Heist.items.[].system.items.2bsn6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Thesis) + [3XT0E] : object {The Great Toy Heist.items.[].system.items.3XT0E} + img : string {The Great Toy Heist.items.[].system.items.3XT0E.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {The Great Toy Heist.items.[].system.items.3XT0E.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.3XT0E.name} (same value: Arcane School) + uuid : string {The Great Toy Heist.items.[].system.items.3XT0E.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane School) + [45yt7] : object {The Great Toy Heist.items.[].system.items.45yt7} + img : string {The Great Toy Heist.items.[].system.items.45yt7.img} (same value: icons/weapons/wands/wand-carved-pink.webp) + level : integer {The Great Toy Heist.items.[].system.items.45yt7.level} (same value: 1) + name : string {The Great Toy Heist.items.[].system.items.45yt7.name} (same value: Arcane Bond) + uuid : string {The Great Toy Heist.items.[].system.items.45yt7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Arcane Bond) + [5x1uf] : object {The Great Toy Heist.items.[].system.items.5x1uf} + img : string {The Great Toy Heist.items.[].system.items.5x1uf.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {The Great Toy Heist.items.[].system.items.5x1uf.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.5x1uf.name} (same value: Weapon Specialization) + uuid : string {The Great Toy Heist.items.[].system.items.5x1uf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [6jpgb] : object {The Great Toy Heist.items.[].system.items.6jpgb} + img : string {The Great Toy Heist.items.[].system.items.6jpgb.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {The Great Toy Heist.items.[].system.items.6jpgb.level} (same value: 11) + name : string {The Great Toy Heist.items.[].system.items.6jpgb.name} (same value: Perception Expertise) + uuid : string {The Great Toy Heist.items.[].system.items.6jpgb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Expertise) + [7bbgv] : object {The Great Toy Heist.items.[].system.items.7bbgv} + img : string {The Great Toy Heist.items.[].system.items.7bbgv.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {The Great Toy Heist.items.[].system.items.7bbgv.level} (same value: 7) + name : string {The Great Toy Heist.items.[].system.items.7bbgv.name} (same value: Expert Spellcaster) + uuid : string {The Great Toy Heist.items.[].system.items.7bbgv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [EmM9t] : object {The Great Toy Heist.items.[].system.items.EmM9t} + img : string {The Great Toy Heist.items.[].system.items.EmM9t.img} (same value: icons/skills/melee/hand-grip-sword-red.webp) + level : integer {The Great Toy Heist.items.[].system.items.EmM9t.level} (same value: 11) + name : string {The Great Toy Heist.items.[].system.items.EmM9t.name} (same value: Weapon Expertise) + uuid : string {The Great Toy Heist.items.[].system.items.EmM9t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [c3blc] : object {The Great Toy Heist.items.[].system.items.c3blc} + img : string {The Great Toy Heist.items.[].system.items.c3blc.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {The Great Toy Heist.items.[].system.items.c3blc.level} (same value: 19) + name : string {The Great Toy Heist.items.[].system.items.c3blc.name} (same value: Legendary Spellcaster) + uuid : string {The Great Toy Heist.items.[].system.items.c3blc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [djzu5] : object {The Great Toy Heist.items.[].system.items.djzu5} + img : string {The Great Toy Heist.items.[].system.items.djzu5.img} (same value: icons/sundries/books/book-eye-purple.webp) + level : integer {The Great Toy Heist.items.[].system.items.djzu5.level} (same value: 19) + name : string {The Great Toy Heist.items.[].system.items.djzu5.name} (same value: Archwizard's Spellcraft) + uuid : string {The Great Toy Heist.items.[].system.items.djzu5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Archwizard's Spellcraft) + [eZd7C] : object {The Great Toy Heist.items.[].system.items.eZd7C} + img : string {The Great Toy Heist.items.[].system.items.eZd7C.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {The Great Toy Heist.items.[].system.items.eZd7C.level} (same value: 17) + name : string {The Great Toy Heist.items.[].system.items.eZd7C.name} (same value: Prodigious Will) + uuid : string {The Great Toy Heist.items.[].system.items.eZd7C.uuid} (same value: Compendium.pf2e.classfeatures.Item.Prodigious Will) + [fqsfu] : object {The Great Toy Heist.items.[].system.items.fqsfu} + img : string {The Great Toy Heist.items.[].system.items.fqsfu.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {The Great Toy Heist.items.[].system.items.fqsfu.level} (same value: 15) + name : string {The Great Toy Heist.items.[].system.items.fqsfu.name} (same value: Master Spellcaster) + uuid : string {The Great Toy Heist.items.[].system.items.fqsfu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [oNOEz] : object {The Great Toy Heist.items.[].system.items.oNOEz} + img : string {The Great Toy Heist.items.[].system.items.oNOEz.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {The Great Toy Heist.items.[].system.items.oNOEz.level} (same value: 5) + name : string {The Great Toy Heist.items.[].system.items.oNOEz.name} (same value: Reflex Expertise) + uuid : string {The Great Toy Heist.items.[].system.items.oNOEz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [p9c01] : object {The Great Toy Heist.items.[].system.items.p9c01} + img : string {The Great Toy Heist.items.[].system.items.p9c01.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {The Great Toy Heist.items.[].system.items.p9c01.level} (same value: 9) + name : string {The Great Toy Heist.items.[].system.items.p9c01.name} (same value: Magical Fortitude) + uuid : string {The Great Toy Heist.items.[].system.items.p9c01.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [ytft4] : object {The Great Toy Heist.items.[].system.items.ytft4} + img : string {The Great Toy Heist.items.[].system.items.ytft4.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {The Great Toy Heist.items.[].system.items.ytft4.level} (same value: 13) + name : string {The Great Toy Heist.items.[].system.items.ytft4.name} (same value: Defensive Robes) + uuid : string {The Great Toy Heist.items.[].system.items.ytft4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [languages] : object {The Great Toy Heist.items.[].system.languages} + custom : string {The Great Toy Heist.items.[].system.languages.custom} (same value: ) + value : array {The Great Toy Heist.items.[].system.languages.value} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.languages.value.[]} (same value: common) + publication : object {The Great Toy Heist.items.[].system.publication} + license : string {The Great Toy Heist.items.[].system.publication.license} (2 different values) + OGL (x33) + ORC (x109) + remaster : boolean {The Great Toy Heist.items.[].system.publication.remaster} (2 different values) + False (x33) + True (x109) + title : string {The Great Toy Heist.items.[].system.publication.title} (7 different values) + Pathfinder Lost Omens The Grand Bazaar (x20) + Pathfinder Player Core (x89) + Pathfinder Player Core 2 (x9) + (x9) + Pathfinder GM Core (x10) + Pathfinder Core Rulebook (x4) + Pathfinder Free RPG Day Adventure: The Great Toy Heist (x1) + [reach] : integer {The Great Toy Heist.items.[].system.reach} (same value: 5) + rules : ###FoundryRulesObject### + [size] : string {The Great Toy Heist.items.[].system.size} (2 different values) + sm (x4) + med (x34) + [slug] : string {The Great Toy Heist.items.[].system.slug} (112 different values) + [speed] : integer {The Great Toy Heist.items.[].system.speed} (same value: 25) + traits : object {The Great Toy Heist.items.[].system.traits} + [rarity] : string {The Great Toy Heist.items.[].system.traits.rarity} (3 different values) + rare (x4) + common (x122) + uncommon (x4) + [value] : array {The Great Toy Heist.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {The Great Toy Heist.items.[].system.traits.value.[]} (62 different values) + [otherTags] : array {The Great Toy Heist.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.traits.otherTags.[]} (6 different values) + barbarian-instinct (x1) + witch-patron (x1) + witch-lesson (x1) + rogue-racket (x1) + wizard-arcane-thesis (x1) + wizard-arcane-school (x1) + [traditions] : array {The Great Toy Heist.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {The Great Toy Heist.items.[].system.traits.traditions.[]} (4 different values) + arcane (x15) + divine (x12) + occult (x12) + primal (x11) + [selected] : object {The Great Toy Heist.items.[].system.traits.selected} + [vision] : string {The Great Toy Heist.items.[].system.vision} (same value: darkvision) + [actionType] : object {The Great Toy Heist.items.[].system.actionType} + value : string {The Great Toy Heist.items.[].system.actionType.value} (4 different values) + passive (x51) + action (x5) + free (x2) + reaction (x1) + [actions] : object {The Great Toy Heist.items.[].system.actions} + [value] : integer {The Great Toy Heist.items.[].system.actions.value} (2 different values) + 1 (x4) + 2 (x1) + [category] : string {The Great Toy Heist.items.[].system.category} (20 different values) + ancestryfeature (x8) + skill (x10) + classfeature (x20) + class (x8) + offensive (x2) + ancestry (x4) + martial (x3) + medium (x1) + talisman (x2) + simple (x6) + oil (x2) + familiar (x3) + general (x2) + unarmored (x2) + ammo (x3) + potion (x2) + elixir (x2) + light (x1) + interaction (x2) + scroll (x1) + [level] : object {The Great Toy Heist.items.[].system.level} + value : integer {The Great Toy Heist.items.[].system.level.value} (3 different values) + 0 (x32) + 1 (x67) + 2 (x11) + [taken] : integer {The Great Toy Heist.items.[].system.level.taken} (2 different values) + 1 (x7) + 2 (x8) + [location] : mixed + string {The Great Toy Heist.items.[].system.location} (15 different values) + MaiMpsvX5rD7EM72 (x2) + TYxnX3GCIUjZxZoP (x3) + ancestry-1 (x4) + class-2 (x4) + class-1 (x2) + skill-2 (x4) + twmloTfBqba8aVq5 (x2) + S9l2wZzNtkoVVuBP (x4) + vXV9ITXMhM0CKN1T (x1) + Ry3ySna13iDfCiNQ (x2) + mJivFAUYss2ecfhv (x1) + hWzyq7seChJqMLhJ (x3) + skill-1 (x1) + Cpw77zWpGxVFKmbO (x2) + hCPg4kLKbrpvo8QF (x4) + object {The Great Toy Heist.items.[].system.location} + value : string {The Great Toy Heist.items.[].system.location.value} (all different values) + [uses] : object {The Great Toy Heist.items.[].system.location.uses} + value : integer {The Great Toy Heist.items.[].system.location.uses.value} (same value: 1) + [prerequisites] : object {The Great Toy Heist.items.[].system.prerequisites} + value : array {The Great Toy Heist.items.[].system.prerequisites.value} + Length: min=0 max=1 + Value type: object {The Great Toy Heist.items.[].system.prerequisites.value.[]} + value : string {The Great Toy Heist.items.[].system.prerequisites.value.[].value} (8 different values) + trained in Athletics (x2) + trained in Intimidation (x1) + trained in a skill with the Recall Knowledge action (x1) + trained in Acrobatics (x2) + Trained in Stealth (x1) + expert in Thievery (x1) + trained in Arcana (x1) + trained in at least one skill (x1) + [ancestry] : object {The Great Toy Heist.items.[].system.ancestry} + name : string {The Great Toy Heist.items.[].system.ancestry.name} (same value: Poppet) + slug : string {The Great Toy Heist.items.[].system.ancestry.slug} (same value: poppet) + uuid : string {The Great Toy Heist.items.[].system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.6F2fSFC1Eo1JdpY4) + [trainedSkills] : object {The Great Toy Heist.items.[].system.trainedSkills} + [custom] : string {The Great Toy Heist.items.[].system.trainedSkills.custom} (same value: ) + [lore] : array {The Great Toy Heist.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.trainedSkills.lore.[]} (4 different values) + Warfare Lore (x1) + Lore (x1) + Underworld Lore (x1) + Academia Lore (x1) + value : array {The Great Toy Heist.items.[].system.trainedSkills.value} + Length: min=0 max=1 + Value type: string {The Great Toy Heist.items.[].system.trainedSkills.value.[]} (3 different values) + athletics (x1) + stealth (x2) + arcana (x1) + [additional] : integer {The Great Toy Heist.items.[].system.trainedSkills.additional} (3 different values) + 3 (x2) + 7 (x1) + 2 (x1) + [ancestryFeatLevels] : object {The Great Toy Heist.items.[].system.ancestryFeatLevels} + value : array {The Great Toy Heist.items.[].system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {The Great Toy Heist.items.[].system.ancestryFeatLevels.value.[]} (all different values) + [attacks] : object {The Great Toy Heist.items.[].system.attacks} + advanced : integer {The Great Toy Heist.items.[].system.attacks.advanced} (same value: 0) + martial : integer {The Great Toy Heist.items.[].system.attacks.martial} (2 different values) + 1 (x2) + 0 (x2) + other : object {The Great Toy Heist.items.[].system.attacks.other} + name : string {The Great Toy Heist.items.[].system.attacks.other.name} (same value: ) + rank : integer {The Great Toy Heist.items.[].system.attacks.other.rank} (same value: 0) + simple : integer {The Great Toy Heist.items.[].system.attacks.simple} (same value: 1) + unarmed : integer {The Great Toy Heist.items.[].system.attacks.unarmed} (same value: 1) + [classFeatLevels] : object {The Great Toy Heist.items.[].system.classFeatLevels} + value : array {The Great Toy Heist.items.[].system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {The Great Toy Heist.items.[].system.classFeatLevels.value.[]} (11 different values) + 1 (x2) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + [defenses] : object {The Great Toy Heist.items.[].system.defenses} + heavy : integer {The Great Toy Heist.items.[].system.defenses.heavy} (same value: 0) + light : integer {The Great Toy Heist.items.[].system.defenses.light} (2 different values) + 1 (x2) + 0 (x2) + medium : integer {The Great Toy Heist.items.[].system.defenses.medium} (2 different values) + 1 (x1) + 0 (x3) + unarmored : integer {The Great Toy Heist.items.[].system.defenses.unarmored} (same value: 1) + [generalFeatLevels] : object {The Great Toy Heist.items.[].system.generalFeatLevels} + value : array {The Great Toy Heist.items.[].system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {The Great Toy Heist.items.[].system.generalFeatLevels.value.[]} (all different values) + [keyAbility] : object {The Great Toy Heist.items.[].system.keyAbility} + value : array {The Great Toy Heist.items.[].system.keyAbility.value} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.keyAbility.value.[]} (3 different values) + str (x1) + int (x2) + dex (x1) + [perception] : integer {The Great Toy Heist.items.[].system.perception} (2 different values) + 2 (x2) + 1 (x2) + [savingThrows] : object {The Great Toy Heist.items.[].system.savingThrows} + fortitude : integer {The Great Toy Heist.items.[].system.savingThrows.fortitude} (2 different values) + 2 (x1) + 1 (x3) + reflex : integer {The Great Toy Heist.items.[].system.savingThrows.reflex} (2 different values) + 1 (x3) + 2 (x1) + will : integer {The Great Toy Heist.items.[].system.savingThrows.will} (same value: 2) + [skillFeatLevels] : object {The Great Toy Heist.items.[].system.skillFeatLevels} + value : array {The Great Toy Heist.items.[].system.skillFeatLevels.value} + Length: min=10 max=20 + Value type: integer {The Great Toy Heist.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + 9 (x1) + 11 (x1) + 13 (x1) + 15 (x1) + 17 (x1) + 19 (x1) + [skillIncreaseLevels] : object {The Great Toy Heist.items.[].system.skillIncreaseLevels} + value : array {The Great Toy Heist.items.[].system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {The Great Toy Heist.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x4) + 5 (x4) + 7 (x4) + 9 (x4) + 11 (x4) + 13 (x4) + 15 (x4) + 17 (x4) + 19 (x4) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 16 (x1) + 18 (x1) + 20 (x1) + [spellcasting] : integer {The Great Toy Heist.items.[].system.spellcasting} (2 different values) + 0 (x2) + 1 (x2) + [selfEffect] : object {The Great Toy Heist.items.[].system.selfEffect} + name : string {The Great Toy Heist.items.[].system.selfEffect.name} (2 different values) + Effect: Rage (x2) + Effect: Energy Ablation (x1) + uuid : string {The Great Toy Heist.items.[].system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Rage (x2) + Compendium.pf2e.feat-effects.Item.Effect: Energy Ablation (x1) + [mod] : object {The Great Toy Heist.items.[].system.mod} + value : integer {The Great Toy Heist.items.[].system.mod.value} (same value: 0) + [proficient] : object {The Great Toy Heist.items.[].system.proficient} + value : integer {The Great Toy Heist.items.[].system.proficient.value} (same value: 1) + [baseItem] : string {The Great Toy Heist.items.[].system.baseItem} (12 different values) + bastard-sword (x1) + breastplate (x1) + javelin (x1) + explorers-clothing (x2) + heavy-crossbow (x1) + alchemical-bomb (x1) + sickle (x1) + hand-crossbow (x1) + shortsword (x1) + studded-leather-armor (x1) + staff (x1) + crossbow (x1) + [bonus] : object {The Great Toy Heist.items.[].system.bonus} + value : integer {The Great Toy Heist.items.[].system.bonus.value} (same value: 0) + [bonusDamage] : object {The Great Toy Heist.items.[].system.bonusDamage} + value : integer {The Great Toy Heist.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {The Great Toy Heist.items.[].system.bulk} + value : mixed + integer {The Great Toy Heist.items.[].system.bulk.value} (3 different values) + 1 (x9) + 2 (x2) + 0 (x4) + float {The Great Toy Heist.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {The Great Toy Heist.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {The Great Toy Heist.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {The Great Toy Heist.items.[].system.bulk.ignored} (same value: 2) + [containerId] : mixed + [damage] : object {The Great Toy Heist.items.[].system.damage} + [damageType] : string {The Great Toy Heist.items.[].system.damage.damageType} (4 different values) + slashing (x2) + piercing (x5) + acid (x1) + bludgeoning (x1) + [dice] : integer {The Great Toy Heist.items.[].system.damage.dice} (same value: 1) + [die] : string {The Great Toy Heist.items.[].system.damage.die} (all different values) + [0] : object {The Great Toy Heist.items.[].system.damage.0} + applyMod : boolean {The Great Toy Heist.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {The Great Toy Heist.items.[].system.damage.0.formula} (all different values) + kinds : array {The Great Toy Heist.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {The Great Toy Heist.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x8) + healing (x1) + materials : array<> {The Great Toy Heist.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {The Great Toy Heist.items.[].system.damage.0.type} (7 different values) + mental (x1) + spirit (x1) + vitality (x1) + force (x2) + electricity (x1) + untyped (x1) + fire (x1) + [persistent] : object {The Great Toy Heist.items.[].system.damage.persistent} + faces : integer {The Great Toy Heist.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {The Great Toy Heist.items.[].system.damage.persistent.number} (same value: 1) + type : string {The Great Toy Heist.items.[].system.damage.persistent.type} (same value: acid) + [formula] : string {The Great Toy Heist.items.[].system.damage.formula} (2 different values) + 1d8 (x2) + 1d6 (x1) + [kind] : string {The Great Toy Heist.items.[].system.damage.kind} (same value: healing) + [type] : string {The Great Toy Heist.items.[].system.damage.type} (2 different values) + vitality (x2) + untyped (x1) + 6aFqAhfOSz7ukuwr : object {The Great Toy Heist.items.[].system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {The Great Toy Heist.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {The Great Toy Heist.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {The Great Toy Heist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {The Great Toy Heist.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {The Great Toy Heist.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + K00cW8XZuHvutOhE : object {The Great Toy Heist.items.[].system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {The Great Toy Heist.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + [category] : mixed + formula : string {The Great Toy Heist.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {The Great Toy Heist.items.[].system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {The Great Toy Heist.items.[].system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {The Great Toy Heist.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [equipped] : object {The Great Toy Heist.items.[].system.equipped} + carryType : string {The Great Toy Heist.items.[].system.equipped.carryType} (2 different values) + held (x5) + worn (x29) + [handsHeld] : integer {The Great Toy Heist.items.[].system.equipped.handsHeld} (3 different values) + 1 (x4) + 0 (x9) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {The Great Toy Heist.items.[].system.equipped.inSlot} (2 different values) + True (x4) + False (x1) + [group] : string {The Great Toy Heist.items.[].system.group} (9 different values) + sword (x2) + plate (x1) + dart (x1) + cloth (x2) + crossbow (x3) + bomb (x1) + knife (x1) + leather (x1) + club (x1) + [hardness] : integer {The Great Toy Heist.items.[].system.hardness} (same value: 0) + [material] : object {The Great Toy Heist.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {The Great Toy Heist.items.[].system.price} + value : object {The Great Toy Heist.items.[].system.price.value} + [gp] : integer {The Great Toy Heist.items.[].system.price.value.gp} (6 different values) + 4 (x5) + 8 (x1) + 7 (x5) + 1 (x4) + 3 (x6) + 5 (x1) + [sp] : integer {The Great Toy Heist.items.[].system.price.value.sp} (4 different values) + 1 (x8) + 2 (x1) + 9 (x1) + 3 (x1) + [per] : integer {The Great Toy Heist.items.[].system.price.per} (same value: 10) + [quantity] : integer {The Great Toy Heist.items.[].system.quantity} (all different values) + [range] : mixed + integer {The Great Toy Heist.items.[].system.range} (4 different values) + 30 (x1) + 120 (x2) + 20 (x1) + 60 (x1) + object {The Great Toy Heist.items.[].system.range} + value : string {The Great Toy Heist.items.[].system.range.value} (all different values) + [reload] : object {The Great Toy Heist.items.[].system.reload} + value : string {The Great Toy Heist.items.[].system.reload.value} (4 different values) + (x4) + - (x2) + 2 (x1) + 1 (x2) + [runes] : object {The Great Toy Heist.items.[].system.runes} + potency : integer {The Great Toy Heist.items.[].system.runes.potency} (same value: 0) + property : array<> {The Great Toy Heist.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {The Great Toy Heist.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {The Great Toy Heist.items.[].system.runes.resilient} (same value: 0) + [splashDamage] : object {The Great Toy Heist.items.[].system.splashDamage} + value : integer {The Great Toy Heist.items.[].system.splashDamage.value} (2 different values) + 0 (x8) + 1 (x1) + [usage] : object {The Great Toy Heist.items.[].system.usage} + value : string {The Great Toy Heist.items.[].system.usage.value} (all different values) + [canBeAmmo] : boolean {The Great Toy Heist.items.[].system.usage.canBeAmmo} (same value: False) + [acBonus] : integer {The Great Toy Heist.items.[].system.acBonus} (3 different values) + 4 (x1) + 0 (x2) + 2 (x1) + [checkPenalty] : integer {The Great Toy Heist.items.[].system.checkPenalty} (3 different values) + -2 (x1) + 0 (x2) + -1 (x1) + [dexCap] : integer {The Great Toy Heist.items.[].system.dexCap} (3 different values) + 1 (x1) + 5 (x2) + 3 (x1) + [speedPenalty] : integer {The Great Toy Heist.items.[].system.speedPenalty} (2 different values) + -5 (x1) + 0 (x3) + [strength] : integer {The Great Toy Heist.items.[].system.strength} (2 different values) + 3 (x1) + 1 (x1) + [uses] : object {The Great Toy Heist.items.[].system.uses} + autoDestroy : boolean {The Great Toy Heist.items.[].system.uses.autoDestroy} (same value: True) + max : integer {The Great Toy Heist.items.[].system.uses.max} (same value: 1) + value : integer {The Great Toy Heist.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {The Great Toy Heist.items.[].system.stackGroup} (2 different values) + coins (x4) + bolts (x3) + [alternateAncestryBoosts] : array {The Great Toy Heist.items.[].system.alternateAncestryBoosts} + Length: min=2 max=2 + Value type: string {The Great Toy Heist.items.[].system.alternateAncestryBoosts.[]} (2 different values) + dex (x1) + int (x1) + [autoHeightenLevel] : object {The Great Toy Heist.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {The Great Toy Heist.items.[].system.prepared} + [flexible] : boolean {The Great Toy Heist.items.[].system.prepared.flexible} (same value: False) + value : string {The Great Toy Heist.items.[].system.prepared.value} (3 different values) + prepared (x2) + focus (x2) + innate (x1) + [proficiency] : object {The Great Toy Heist.items.[].system.proficiency} + slug : string {The Great Toy Heist.items.[].system.proficiency.slug} (same value: ) + value : integer {The Great Toy Heist.items.[].system.proficiency.value} (same value: 1) + [slots] : object {The Great Toy Heist.items.[].system.slots} + [slot0] : object {The Great Toy Heist.items.[].system.slots.slot0} + max : integer {The Great Toy Heist.items.[].system.slots.slot0.max} (2 different values) + 5 (x1) + 6 (x1) + prepared : array {The Great Toy Heist.items.[].system.slots.slot0.prepared} + Length: min=5 max=6 + Value type: object {The Great Toy Heist.items.[].system.slots.slot0.prepared.[]} + id : string {The Great Toy Heist.items.[].system.slots.slot0.prepared.[].id} (11 different values) + kT8nJI3VZMxlWNyS (x1) + cehYMnHT9QhF3opM (x1) + J3u2ZmnoZN4z4Snk (x1) + CQ8GGIXsvX6YYGPf (x1) + Gweo8BbbxJuJ2UgH (x1) + 2RYgKHizzkFLkTeV (x1) + lHxYrphgTrQDeXyq (x1) + LTWciqnmMN8KrWsJ (x1) + dRFRJ5EIxSiWspVv (x1) + xPqH7UUYKBbWiKaM (x1) + u7Lt8eY9UrAphSHY (x1) + [slot1] : object {The Great Toy Heist.items.[].system.slots.slot1} + max : integer {The Great Toy Heist.items.[].system.slots.slot1.max} (2 different values) + 3 (x1) + 4 (x1) + prepared : array {The Great Toy Heist.items.[].system.slots.slot1.prepared} + Length: min=3 max=4 + Value type: object {The Great Toy Heist.items.[].system.slots.slot1.prepared.[]} + id : string {The Great Toy Heist.items.[].system.slots.slot1.prepared.[].id} (7 different values) + tTy7aHkonKtpvVj1 (x1) + lteeKYs8WZKhvRBm (x1) + GpI0isg4kEQ8Fvxf (x1) + f0cC1xnoW7PVP6wZ (x1) + f84Ca47mWJbqOAQ9 (x1) + BTc0yrn0IoZpPhLO (x1) + NWSUCwa0TtdZmo9o (x1) + [spelldc] : object {The Great Toy Heist.items.[].system.spelldc} + dc : integer {The Great Toy Heist.items.[].system.spelldc.dc} (same value: 0) + value : integer {The Great Toy Heist.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {The Great Toy Heist.items.[].system.tradition} + value : string {The Great Toy Heist.items.[].system.tradition.value} (2 different values) + divine (x2) + arcane (x3) + [area] : object {The Great Toy Heist.items.[].system.area} + type : string {The Great Toy Heist.items.[].system.area.type} (2 different values) + emanation (x1) + cone (x1) + value : integer {The Great Toy Heist.items.[].system.area.value} (2 different values) + 30 (x1) + 15 (x1) + [cost] : object {The Great Toy Heist.items.[].system.cost} + value : string {The Great Toy Heist.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {The Great Toy Heist.items.[].system.counteraction} (same value: False) + [defense] : object {The Great Toy Heist.items.[].system.defense} + save : object {The Great Toy Heist.items.[].system.defense.save} + basic : boolean {The Great Toy Heist.items.[].system.defense.save.basic} (2 different values) + True (x5) + False (x1) + statistic : string {The Great Toy Heist.items.[].system.defense.save.statistic} (3 different values) + will (x2) + fortitude (x1) + reflex (x3) + [duration] : object {The Great Toy Heist.items.[].system.duration} + sustained : boolean {The Great Toy Heist.items.[].system.duration.sustained} (2 different values) + True (x3) + False (x21) + value : mixed + string {The Great Toy Heist.items.[].system.duration.value} (6 different values) + 1 minute (x2) + (x14) + 1 round (x1) + until the start of your next turn (x3) + until the end of the target's next turn (x1) + until your next daily preparations (x2) + integer {The Great Toy Heist.items.[].system.duration.value} (same value: -1) + [expiry] : mixed + unit : string {The Great Toy Heist.items.[].system.duration.unit} (same value: unlimited) + [requirements] : string {The Great Toy Heist.items.[].system.requirements} (same value: ) + [target] : object {The Great Toy Heist.items.[].system.target} + value : string {The Great Toy Heist.items.[].system.target.value} (8 different values) + 1 creature (x11) + your familiar (x1) + (x6) + 1 dying creature (x1) + 1 willing living creature or 1 undead (x1) + 1 or 2 creatures (x1) + 1 object (x1) + 1 unattended object of light Bulk or less (x1) + [time] : object {The Great Toy Heist.items.[].system.time} + value : string {The Great Toy Heist.items.[].system.time.value} (all different values) + [heightening] : object {The Great Toy Heist.items.[].system.heightening} + [damage] : object {The Great Toy Heist.items.[].system.heightening.damage} + [0] : string {The Great Toy Heist.items.[].system.heightening.damage.0} (all different values) + 6aFqAhfOSz7ukuwr : string {The Great Toy Heist.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + K00cW8XZuHvutOhE : string {The Great Toy Heist.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [interval] : integer {The Great Toy Heist.items.[].system.heightening.interval} (2 different values) + 2 (x2) + 1 (x6) + type : string {The Great Toy Heist.items.[].system.heightening.type} (2 different values) + interval (x8) + fixed (x3) + [levels] : object {The Great Toy Heist.items.[].system.heightening.levels} + [5] : object {The Great Toy Heist.items.[].system.heightening.levels.5} + [target] : object {The Great Toy Heist.items.[].system.heightening.levels.5.target} + value : string {The Great Toy Heist.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + range : object {The Great Toy Heist.items.[].system.heightening.levels.5.range} + value : string {The Great Toy Heist.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + 3 : object {The Great Toy Heist.items.[].system.heightening.levels.3} + target : object {The Great Toy Heist.items.[].system.heightening.levels.3.target} + value : string {The Great Toy Heist.items.[].system.heightening.levels.3.target.value} (2 different values) + 10 objects (x1) + 1 unattended object with a Bulk of 1 or less (x1) + [6] : object {The Great Toy Heist.items.[].system.heightening.levels.6} + target : object {The Great Toy Heist.items.[].system.heightening.levels.6.target} + value : string {The Great Toy Heist.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) + 7 : object {The Great Toy Heist.items.[].system.heightening.levels.7} + target : object {The Great Toy Heist.items.[].system.heightening.levels.7.target} + value : string {The Great Toy Heist.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less) + [overlays] : object {The Great Toy Heist.items.[].system.overlays} + [37gy7l19tik74o4s] : object {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {The Great Toy Heist.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {The Great Toy Heist.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {The Great Toy Heist.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {The Great Toy Heist.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {The Great Toy Heist.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {The Great Toy Heist.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {The Great Toy Heist.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {The Great Toy Heist.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {The Great Toy Heist.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {The Great Toy Heist.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {The Great Toy Heist.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {The Great Toy Heist.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [2I469pfbYcmFvzOA] : object {The Great Toy Heist.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {The Great Toy Heist.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {The Great Toy Heist.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {The Great Toy Heist.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {The Great Toy Heist.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {The Great Toy Heist.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {The Great Toy Heist.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {The Great Toy Heist.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {The Great Toy Heist.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {The Great Toy Heist.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {The Great Toy Heist.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {The Great Toy Heist.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {The Great Toy Heist.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {The Great Toy Heist.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {The Great Toy Heist.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {The Great Toy Heist.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {The Great Toy Heist.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {The Great Toy Heist.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {The Great Toy Heist.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {The Great Toy Heist.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {The Great Toy Heist.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {The Great Toy Heist.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {The Great Toy Heist.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {The Great Toy Heist.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {The Great Toy Heist.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {The Great Toy Heist.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {The Great Toy Heist.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [onlyLevel1] : boolean {The Great Toy Heist.items.[].system.onlyLevel1} (same value: True) + [subfeatures] : object {The Great Toy Heist.items.[].system.subfeatures} + keyOptions : array {The Great Toy Heist.items.[].system.subfeatures.keyOptions} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.subfeatures.keyOptions.[]} (same value: int) + [frequency] : object {The Great Toy Heist.items.[].system.frequency} + max : integer {The Great Toy Heist.items.[].system.frequency.max} (same value: 1) + per : string {The Great Toy Heist.items.[].system.frequency.per} (same value: day) + [collapsed] : boolean {The Great Toy Heist.items.[].system.collapsed} (same value: False) + [stowing] : boolean {The Great Toy Heist.items.[].system.stowing} (same value: True) + [spell] : object {The Great Toy Heist.items.[].system.spell} + _id : string {The Great Toy Heist.items.[].system.spell._id} (same value: Bn6IYrA7I668djdD) + flags : object {The Great Toy Heist.items.[].system.spell.flags} + core : object {The Great Toy Heist.items.[].system.spell.flags.core} + sourceId : string {The Great Toy Heist.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM) + img : string {The Great Toy Heist.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/magic-missile.webp) + name : string {The Great Toy Heist.items.[].system.spell.name} (same value: Force Barrage) + sort : integer {The Great Toy Heist.items.[].system.spell.sort} (same value: 0) + system : object {The Great Toy Heist.items.[].system.spell.system} + [area] : mixed + cost : object {The Great Toy Heist.items.[].system.spell.system.cost} + value : string {The Great Toy Heist.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {The Great Toy Heist.items.[].system.spell.system.counteraction} (same value: False) + damage : object {The Great Toy Heist.items.[].system.spell.system.damage} + 0 : object {The Great Toy Heist.items.[].system.spell.system.damage.0} + applyMod : boolean {The Great Toy Heist.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {The Great Toy Heist.items.[].system.spell.system.damage.0.formula} (same value: 1d4+1) + kinds : array {The Great Toy Heist.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {The Great Toy Heist.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) + materials : array<> {The Great Toy Heist.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {The Great Toy Heist.items.[].system.spell.system.damage.0.type} (same value: force) + [defense] : mixed + description : object {The Great Toy Heist.items.[].system.spell.system.description} + value : string {The Great Toy Heist.items.[].system.spell.system.description.value} (same value:

You fire a shard of solidified magic toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of shards you shoot by one, to a maximum of three shards for 3 actions. You choose the target for each shard individually. If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.

+
+

Heightened (+2) You fire one additional shard with each action you spend.

) + duration : object {The Great Toy Heist.items.[].system.spell.system.duration} + sustained : boolean {The Great Toy Heist.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {The Great Toy Heist.items.[].system.spell.system.duration.value} (same value: ) + level : object {The Great Toy Heist.items.[].system.spell.system.level} + value : integer {The Great Toy Heist.items.[].system.spell.system.level.value} (same value: 1) + location : object {The Great Toy Heist.items.[].system.spell.system.location} + heightenedLevel : integer {The Great Toy Heist.items.[].system.spell.system.location.heightenedLevel} (same value: 1) + [value] : mixed + overlays : object {The Great Toy Heist.items.[].system.spell.system.overlays} + publication : object {The Great Toy Heist.items.[].system.spell.system.publication} + license : string {The Great Toy Heist.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {The Great Toy Heist.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {The Great Toy Heist.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {The Great Toy Heist.items.[].system.spell.system.range} + value : string {The Great Toy Heist.items.[].system.spell.system.range.value} (same value: 120 feet) + requirements : string {The Great Toy Heist.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {The Great Toy Heist.items.[].system.spell.system.slug} (same value: force-barrage) + target : object {The Great Toy Heist.items.[].system.spell.system.target} + value : string {The Great Toy Heist.items.[].system.spell.system.target.value} (same value: 1 creature) + time : object {The Great Toy Heist.items.[].system.spell.system.time} + value : string {The Great Toy Heist.items.[].system.spell.system.time.value} (same value: 1 to 3) + traits : object {The Great Toy Heist.items.[].system.spell.system.traits} + rarity : string {The Great Toy Heist.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {The Great Toy Heist.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {The Great Toy Heist.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + occult (x1) + value : array {The Great Toy Heist.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {The Great Toy Heist.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + force (x1) + manipulate (x1) + type : string {The Great Toy Heist.items.[].system.spell.type} (same value: spell) + [showSlotlessLevels] : object {The Great Toy Heist.items.[].system.showSlotlessLevels} + value : boolean {The Great Toy Heist.items.[].system.showSlotlessLevels.value} (same value: False) + [maxTakable] : mixed + start : object {The Great Toy Heist.items.[].system.start} + initiative : integer {The Great Toy Heist.items.[].system.start.initiative} (same value: 38) + value : integer {The Great Toy Heist.items.[].system.start.value} (same value: 0) + tokenIcon : object {The Great Toy Heist.items.[].system.tokenIcon} + show : boolean {The Great Toy Heist.items.[].system.tokenIcon.show} (same value: False) + type : string {The Great Toy Heist.items.[].type} (16 different values) + ancestry (x4) + feat (x52) + heritage (x4) + background (x4) + class (x4) + action (x7) + lore (x4) + weapon (x9) + armor (x4) + consumable (x12) + treasure (x4) + spellcastingEntry (x5) + spell (x23) + equipment (x4) + backpack (x1) + effect (x1) + [folder] : string {The Great Toy Heist.items.[].folder} (same value: vffrEPtm1AQ4oRK4) + [flags] : object {The Great Toy Heist.items.[].flags} + pf2e : object {The Great Toy Heist.items.[].flags.pf2e} + [itemGrants] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants} + [quickJump] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.quickJump} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.quickJump.id} (same value: kE45u1RsWH9zmp1d) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.quickJump.onDelete} (same value: detach) + [furyInstinct] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.furyInstinct} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.furyInstinct.id} (same value: Yy4wieT6MnE4siPj) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.furyInstinct.onDelete} (same value: detach) + [rage] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.rage} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.rage.id} (same value: kQLzn2FSPYu8yxqh) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.rage.onDelete} (same value: detach) + [quickTempered] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.quickTempered} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.quickTempered.id} (same value: vm5rUtMAbszuDcqA) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.quickTempered.onDelete} (same value: detach) + [ragingIntimidation] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.ragingIntimidation} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.ragingIntimidation.id} (same value: 5dPDq6NjWwvjxYpv) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.ragingIntimidation.onDelete} (same value: detach) + [intimidatingGlare] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.intimidatingGlare} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.intimidatingGlare.id} (same value: iYg0UUYlnbw4jtTk) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.intimidatingGlare.onDelete} (same value: detach) + [pet] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.pet} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.pet.id} (same value: jrc7uP4D5jPRmXwY) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.pet.onDelete} (same value: detach) + [faithsFlamekeeper] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.faithsFlamekeeper} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.faithsFlamekeeper.id} (same value: abdQn20RoxFRAtvt) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.faithsFlamekeeper.onDelete} (same value: detach) + [lessonOfProtection] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.lessonOfProtection} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.lessonOfProtection.id} (same value: 9kLwe6ru1i7HEBfM) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.lessonOfProtection.onDelete} (same value: detach) + [mastermind] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.mastermind} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.mastermind.id} (same value: tsZ9rKjEYQPwyOEx) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.mastermind.onDelete} (same value: detach) + [castASpell] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.castASpell} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.castASpell.id} (same value: E1uVOtu36WgU1cNs) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.castASpell.onDelete} (same value: detach) + [experimentalSpellshaping] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.experimentalSpellshaping} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.experimentalSpellshaping.id} (same value: 0CKHJMZee6FX839k) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.experimentalSpellshaping.onDelete} (same value: detach) + [schoolOfBattleMagic] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic.id} (same value: 1aHrXSlEWuiSYi9U) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic.onDelete} (same value: detach) + [drainBondedItem] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.drainBondedItem} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.drainBondedItem.id} (same value: VzNNPXrSNd723jSR) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.drainBondedItem.onDelete} (same value: detach) + [reachSpell] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.reachSpell} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.reachSpell.id} (same value: SwaSqoOkUpNUc08w) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.reachSpell.onDelete} (same value: detach) + [cannyAcumen] : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.cannyAcumen} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.cannyAcumen.id} (same value: JJwrNHw1u2S39srq) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.cannyAcumen.onDelete} (same value: detach) + assurance : object {The Great Toy Heist.items.[].flags.pf2e.itemGrants.assurance} + id : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.assurance.id} (same value: I1zo1ukbRjjuIz7O) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: detach) + [grantedBy] : object {The Great Toy Heist.items.[].flags.pf2e.grantedBy} + id : string {The Great Toy Heist.items.[].flags.pf2e.grantedBy.id} (17 different values) + BaO9yKBk7lobCfGw (x1) + dIplnnPTUhy68tkc (x1) + Yy4wieT6MnE4siPj (x1) + ytZfDDf6dFj7ldxn (x1) + 7yORH0OkDvwX9WX2 (x1) + 5dPDq6NjWwvjxYpv (x1) + 46yhXTOSobdk6SwG (x1) + RvigXwxbx4XaWvOI (x1) + kVeYU8nqQaEfsmWL (x1) + NN7VIEBU4Nzyedbd (x1) + HLF0LYviwWqqNz7G (x1) + m556IXbGTN1pcMhf (x1) + 0CKHJMZee6FX839k (x1) + Fn9RCfhB6Y2jnYdK (x1) + 1W3nwylHq06tI91a (x1) + pHSxtesIueUfcaBY (x1) + iW2oX0rWEpVgmVZQ (x1) + onDelete : string {The Great Toy Heist.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {The Great Toy Heist.name} (all different values) + system : object {The Great Toy Heist.system} + [abilities] : mixed + attributes : object {The Great Toy Heist.system.attributes} + hp : object {The Great Toy Heist.system.attributes.hp} + temp : integer {The Great Toy Heist.system.attributes.hp.temp} (same value: 0) + value : integer {The Great Toy Heist.system.attributes.hp.value} (4 different values) + 34 (x1) + 10 (x1) + 22 (x2) + 24 (x1) + [speed] : object {The Great Toy Heist.system.attributes.speed} + otherSpeeds : array<> {The Great Toy Heist.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {The Great Toy Heist.system.attributes.speed.value} (same value: 25) + [build] : object {The Great Toy Heist.system.build} + attributes : object {The Great Toy Heist.system.build.attributes} + boosts : object {The Great Toy Heist.system.build.attributes.boosts} + 1 : array {The Great Toy Heist.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {The Great Toy Heist.system.build.attributes.boosts.1.[]} (6 different values) + str (x2) + dex (x4) + con (x3) + wis (x3) + int (x3) + cha (x1) + details : object {The Great Toy Heist.system.details} + [age] : object {The Great Toy Heist.system.details.age} + value : string {The Great Toy Heist.system.details.age.value} (same value: ) + [biography] : object {The Great Toy Heist.system.details.biography} + allies : string {The Great Toy Heist.system.details.biography.allies} (same value: ) + anathema : array<> {The Great Toy Heist.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {The Great Toy Heist.system.details.biography.appearance} (same value: ) + attitude : string {The Great Toy Heist.system.details.biography.attitude} (same value: ) + backstory : string {The Great Toy Heist.system.details.biography.backstory} (same value: ) + beliefs : string {The Great Toy Heist.system.details.biography.beliefs} (same value: ) + birthPlace : string {The Great Toy Heist.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {The Great Toy Heist.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {The Great Toy Heist.system.details.biography.catchphrases} (same value: ) + dislikes : string {The Great Toy Heist.system.details.biography.dislikes} (same value: ) + edicts : array<> {The Great Toy Heist.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {The Great Toy Heist.system.details.biography.enemies} (same value: ) + likes : string {The Great Toy Heist.system.details.biography.likes} (same value: ) + organizations : string {The Great Toy Heist.system.details.biography.organizations} (same value: ) + [ethnicity] : object {The Great Toy Heist.system.details.ethnicity} + value : string {The Great Toy Heist.system.details.ethnicity.value} (same value: ) + [gender] : object {The Great Toy Heist.system.details.gender} + value : string {The Great Toy Heist.system.details.gender.value} (3 different values) + Nonbinary (x2) + Female (x1) + Male (x1) + [height] : object {The Great Toy Heist.system.details.height} + value : string {The Great Toy Heist.system.details.height.value} (same value: ) + [keyability] : object {The Great Toy Heist.system.details.keyability} + value : string {The Great Toy Heist.system.details.keyability.value} (same value: str) + [languages] : object {The Great Toy Heist.system.details.languages} + details : string {The Great Toy Heist.system.details.languages.details} (same value: ) + value : array {The Great Toy Heist.system.details.languages.value} + Length: min=0 max=4 + Value type: string {The Great Toy Heist.system.details.languages.value.[]} (all different values) + [level] : object {The Great Toy Heist.system.details.level} + value : integer {The Great Toy Heist.system.details.level.value} (same value: 2) + [nationality] : object {The Great Toy Heist.system.details.nationality} + value : string {The Great Toy Heist.system.details.nationality.value} (same value: ) + [weight] : object {The Great Toy Heist.system.details.weight} + value : string {The Great Toy Heist.system.details.weight.value} (same value: ) + [xp] : object {The Great Toy Heist.system.details.xp} + max : integer {The Great Toy Heist.system.details.xp.max} (same value: 1000) + min : integer {The Great Toy Heist.system.details.xp.min} (same value: 0) + pct : integer {The Great Toy Heist.system.details.xp.pct} (same value: 0) + value : integer {The Great Toy Heist.system.details.xp.value} (same value: 0) + [creature] : object {The Great Toy Heist.system.details.creature} + value : string {The Great Toy Heist.system.details.creature.value} (same value: ) + [exploration] : array<> {The Great Toy Heist.system.exploration} + Length: min=0 max=0 + Value type: mixed + [initiative] : object {The Great Toy Heist.system.initiative} + statistic : string {The Great Toy Heist.system.initiative.statistic} (same value: perception) + [pfs] : object {The Great Toy Heist.system.pfs} + [characterNumber] : mixed + currentFaction : string {The Great Toy Heist.system.pfs.currentFaction} (same value: EA) + levelBump : boolean {The Great Toy Heist.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {The Great Toy Heist.system.pfs.reputation} + [EA] : mixed + [GA] : mixed + [HH] : mixed + [RO] : mixed + [VS] : mixed + [VW] : mixed + [school] : mixed + resources : object {The Great Toy Heist.system.resources} + [heroPoints] : object {The Great Toy Heist.system.resources.heroPoints} + max : integer {The Great Toy Heist.system.resources.heroPoints.max} (same value: 3) + value : integer {The Great Toy Heist.system.resources.heroPoints.value} (same value: 1) + [focus] : object {The Great Toy Heist.system.resources.focus} + value : integer {The Great Toy Heist.system.resources.focus.value} (2 different values) + 2 (x1) + 1 (x1) + [skills] : object {The Great Toy Heist.system.skills} + [acrobatics] : object {The Great Toy Heist.system.skills.acrobatics} + rank : integer {The Great Toy Heist.system.skills.acrobatics.rank} (same value: 1) + [athletics] : object {The Great Toy Heist.system.skills.athletics} + rank : integer {The Great Toy Heist.system.skills.athletics.rank} (same value: 1) + [intimidation] : object {The Great Toy Heist.system.skills.intimidation} + rank : integer {The Great Toy Heist.system.skills.intimidation.rank} (same value: 1) + [stealth] : object {The Great Toy Heist.system.skills.stealth} + rank : integer {The Great Toy Heist.system.skills.stealth.rank} (same value: 1) + [survival] : object {The Great Toy Heist.system.skills.survival} + rank : integer {The Great Toy Heist.system.skills.survival.rank} (same value: 1) + [deception] : object {The Great Toy Heist.system.skills.deception} + rank : integer {The Great Toy Heist.system.skills.deception.rank} (same value: 1) + [nature] : object {The Great Toy Heist.system.skills.nature} + rank : integer {The Great Toy Heist.system.skills.nature.rank} (same value: 1) + diplomacy : object {The Great Toy Heist.system.skills.diplomacy} + rank : integer {The Great Toy Heist.system.skills.diplomacy.rank} (same value: 1) + [medicine] : object {The Great Toy Heist.system.skills.medicine} + rank : integer {The Great Toy Heist.system.skills.medicine.rank} (same value: 1) + occultism : object {The Great Toy Heist.system.skills.occultism} + rank : integer {The Great Toy Heist.system.skills.occultism.rank} (same value: 1) + [performance] : object {The Great Toy Heist.system.skills.performance} + rank : integer {The Great Toy Heist.system.skills.performance.rank} (same value: 1) + religion : object {The Great Toy Heist.system.skills.religion} + rank : integer {The Great Toy Heist.system.skills.religion.rank} (same value: 1) + [thievery] : object {The Great Toy Heist.system.skills.thievery} + rank : integer {The Great Toy Heist.system.skills.thievery.rank} (same value: 1) + crafting : object {The Great Toy Heist.system.skills.crafting} + rank : integer {The Great Toy Heist.system.skills.crafting.rank} (same value: 1) + society : object {The Great Toy Heist.system.skills.society} + rank : integer {The Great Toy Heist.system.skills.society.rank} (same value: 1) + [master] : object {The Great Toy Heist.system.master} + [ability] : mixed + id : string {The Great Toy Heist.system.master.id} (same value: d4CBHfR9oBkaIwQy) + type : string {The Great Toy Heist.type} (2 different values) + character (x4) + familiar (x1) \ No newline at end of file diff --git a/output/pf2e/packs/The Slithering.txt b/output/pf2e/packs/The Slithering.txt new file mode 100644 index 0000000..1915a4b --- /dev/null +++ b/output/pf2e/packs/The Slithering.txt @@ -0,0 +1,1588 @@ +The Slithering +Different values: 4 +===================================== +object {The Slithering} + _id : string {The Slithering._id} (all different values) + folder : string {The Slithering.folder} (same value: mQqKeEZliN0Qh6FS) + img : string {The Slithering.img} (all different values) + items : array {The Slithering.items} + Length: min=45 max=69 + Value type: object {The Slithering.items.[]} + _id : string {The Slithering.items.[]._id} (227 different values) + img : string {The Slithering.items.[].img} (133 different values) + name : string {The Slithering.items.[].name} (185 different values) + sort : integer {The Slithering.items.[].sort} (44 different values) + system : object {The Slithering.items.[].system} + description : object {The Slithering.items.[].system.description} + value : string {The Slithering.items.[].system.description.value} (178 different values) + [mod] : object {The Slithering.items.[].system.mod} + value : integer {The Slithering.items.[].system.mod.value} (same value: 0) + [proficient] : object {The Slithering.items.[].system.proficient} + value : integer {The Slithering.items.[].system.proficient.value} (same value: 1) + publication : object {The Slithering.items.[].system.publication} + license : string {The Slithering.items.[].system.publication.license} (2 different values) + OGL (x223) + ORC (x4) + remaster : boolean {The Slithering.items.[].system.publication.remaster} (2 different values) + False (x223) + True (x4) + title : string {The Slithering.items.[].system.publication.title} (5 different values) + (x8) + Pathfinder Core Rulebook (x141) + Pathfinder Advanced Player's Guide (x68) + Pathfinder Player Core (x4) + Pathfinder Lost Omens Character Guide (x6) + rules : ###FoundryRulesObject### + [slug] : string {The Slithering.items.[].system.slug} (176 different values) + [boosts] : object {The Slithering.items.[].system.boosts} + 0 : object {The Slithering.items.[].system.boosts.0} + [selected] : string {The Slithering.items.[].system.boosts.0.selected} (3 different values) + int (x2) + str (x1) + dex (x1) + value : array {The Slithering.items.[].system.boosts.0.value} + Length: min=1 max=2 + Value type: string {The Slithering.items.[].system.boosts.0.value.[]} (6 different values) + con (x1) + int (x2) + cha (x3) + str (x4) + wis (x1) + dex (x1) + 1 : object {The Slithering.items.[].system.boosts.1} + [selected] : string {The Slithering.items.[].system.boosts.1.selected} (3 different values) + dex (x2) + cha (x1) + con (x1) + value : array {The Slithering.items.[].system.boosts.1.value} + Length: min=0 max=6 + Value type: string {The Slithering.items.[].system.boosts.1.value.[]} (6 different values) + cha (x4) + con (x4) + dex (x6) + int (x4) + str (x4) + wis (x5) + [2] : object {The Slithering.items.[].system.boosts.2} + selected : string {The Slithering.items.[].system.boosts.2.selected} (3 different values) + int (x2) + cha (x1) + str (x1) + value : array {The Slithering.items.[].system.boosts.2.value} + Length: min=6 max=6 + Value type: string {The Slithering.items.[].system.boosts.2.value.[]} (6 different values) + str (x4) + dex (x4) + con (x4) + int (x4) + wis (x4) + cha (x4) + [items] : object {The Slithering.items.[].system.items} + [z8dne] : object {The Slithering.items.[].system.items.z8dne} + img : string {The Slithering.items.[].system.items.z8dne.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {The Slithering.items.[].system.items.z8dne.level} (same value: 1) + name : string {The Slithering.items.[].system.items.z8dne.name} (same value: Dubious Knowledge) + uuid : string {The Slithering.items.[].system.items.z8dne.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge) + [1ddf6] : object {The Slithering.items.[].system.items.1ddf6} + img : string {The Slithering.items.[].system.items.1ddf6.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {The Slithering.items.[].system.items.1ddf6.level} (same value: 9) + name : string {The Slithering.items.[].system.items.1ddf6.name} (same value: Lightning Reflexes) + uuid : string {The Slithering.items.[].system.items.1ddf6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [568ec] : object {The Slithering.items.[].system.items.568ec} + img : string {The Slithering.items.[].system.items.568ec.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {The Slithering.items.[].system.items.568ec.level} (same value: 11) + name : string {The Slithering.items.[].system.items.568ec.name} (same value: Weapon Expertise) + uuid : string {The Slithering.items.[].system.items.568ec.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [58uhg] : object {The Slithering.items.[].system.items.58uhg} + img : string {The Slithering.items.[].system.items.58uhg.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {The Slithering.items.[].system.items.58uhg.level} (same value: 15) + name : string {The Slithering.items.[].system.items.58uhg.name} (same value: Master Spellcaster) + uuid : string {The Slithering.items.[].system.items.58uhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [5a5an] : object {The Slithering.items.[].system.items.5a5an} + img : string {The Slithering.items.[].system.items.5a5an.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {The Slithering.items.[].system.items.5a5an.level} (same value: 19) + name : string {The Slithering.items.[].system.items.5a5an.name} (same value: Legendary Spellcaster) + uuid : string {The Slithering.items.[].system.items.5a5an.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [ac5cq] : object {The Slithering.items.[].system.items.ac5cq} + img : string {The Slithering.items.[].system.items.ac5cq.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {The Slithering.items.[].system.items.ac5cq.level} (same value: 13) + name : string {The Slithering.items.[].system.items.ac5cq.name} (same value: Defensive Robes) + uuid : string {The Slithering.items.[].system.items.ac5cq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [dmo5u] : object {The Slithering.items.[].system.items.dmo5u} + img : string {The Slithering.items.[].system.items.dmo5u.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {The Slithering.items.[].system.items.dmo5u.level} (same value: 13) + name : string {The Slithering.items.[].system.items.dmo5u.name} (same value: Weapon Specialization) + uuid : string {The Slithering.items.[].system.items.dmo5u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [jj4q5] : object {The Slithering.items.[].system.items.jj4q5} + img : string {The Slithering.items.[].system.items.jj4q5.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {The Slithering.items.[].system.items.jj4q5.level} (same value: 17) + name : string {The Slithering.items.[].system.items.jj4q5.name} (same value: Resolve) + uuid : string {The Slithering.items.[].system.items.jj4q5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [q4i1v] : object {The Slithering.items.[].system.items.q4i1v} + img : string {The Slithering.items.[].system.items.q4i1v.img} (same value: systems/pf2e/icons/features/classes/witch-spellcasting.webp) + level : integer {The Slithering.items.[].system.items.q4i1v.level} (same value: 1) + name : string {The Slithering.items.[].system.items.q4i1v.name} (same value: Witch Spellcasting) + uuid : string {The Slithering.items.[].system.items.q4i1v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Witch Spellcasting) + [qo3f2] : object {The Slithering.items.[].system.items.qo3f2} + img : string {The Slithering.items.[].system.items.qo3f2.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {The Slithering.items.[].system.items.qo3f2.level} (same value: 11) + name : string {The Slithering.items.[].system.items.qo3f2.name} (same value: Alertness) + uuid : string {The Slithering.items.[].system.items.qo3f2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [rmucq] : object {The Slithering.items.[].system.items.rmucq} + img : string {The Slithering.items.[].system.items.rmucq.img} (same value: systems/pf2e/icons/features/classes/familiar.webp) + level : integer {The Slithering.items.[].system.items.rmucq.level} (same value: 1) + name : string {The Slithering.items.[].system.items.rmucq.name} (same value: Familiar (Witch)) + uuid : string {The Slithering.items.[].system.items.rmucq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Familiar (Witch)) + [sbys9] : object {The Slithering.items.[].system.items.sbys9} + img : string {The Slithering.items.[].system.items.sbys9.img} (same value: systems/pf2e/icons/features/classes/hexes.webp) + level : integer {The Slithering.items.[].system.items.sbys9.level} (same value: 1) + name : string {The Slithering.items.[].system.items.sbys9.name} (same value: Hexes) + uuid : string {The Slithering.items.[].system.items.sbys9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hex Spells) + [tasue] : object {The Slithering.items.[].system.items.tasue} + img : string {The Slithering.items.[].system.items.tasue.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {The Slithering.items.[].system.items.tasue.level} (same value: 1) + name : string {The Slithering.items.[].system.items.tasue.name} (same value: Patron) + uuid : string {The Slithering.items.[].system.items.tasue.uuid} (same value: Compendium.pf2e.classfeatures.Item.Patron) + [vkt9a] : object {The Slithering.items.[].system.items.vkt9a} + img : string {The Slithering.items.[].system.items.vkt9a.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {The Slithering.items.[].system.items.vkt9a.level} (same value: 5) + name : string {The Slithering.items.[].system.items.vkt9a.name} (same value: Magical Fortitude) + uuid : string {The Slithering.items.[].system.items.vkt9a.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [vq6ja] : object {The Slithering.items.[].system.items.vq6ja} + img : string {The Slithering.items.[].system.items.vq6ja.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {The Slithering.items.[].system.items.vq6ja.level} (same value: 7) + name : string {The Slithering.items.[].system.items.vq6ja.name} (same value: Expert Spellcaster) + uuid : string {The Slithering.items.[].system.items.vq6ja.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [x762n] : object {The Slithering.items.[].system.items.x762n} + img : string {The Slithering.items.[].system.items.x762n.img} (same value: systems/pf2e/icons/features/classes/patrons-gift.webp) + level : integer {The Slithering.items.[].system.items.x762n.level} (same value: 19) + name : string {The Slithering.items.[].system.items.x762n.name} (same value: Patron's Gift) + uuid : string {The Slithering.items.[].system.items.x762n.uuid} (same value: Compendium.pf2e.classfeatures.Item.Patron's Gift) + [xhq7h] : object {The Slithering.items.[].system.items.xhq7h} + img : string {The Slithering.items.[].system.items.xhq7h.img} (same value: systems/pf2e/icons/features/ancestry/draconic-exemplar.webp) + level : string {The Slithering.items.[].system.items.xhq7h.level} (same value: 1) + name : string {The Slithering.items.[].system.items.xhq7h.name} (same value: Draconic Exemplar) + uuid : string {The Slithering.items.[].system.items.xhq7h.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Draconic Exemplar) + [zudho] : object {The Slithering.items.[].system.items.zudho} + img : string {The Slithering.items.[].system.items.zudho.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {The Slithering.items.[].system.items.zudho.level} (same value: 1) + name : string {The Slithering.items.[].system.items.zudho.name} (same value: Quick Coercion) + uuid : string {The Slithering.items.[].system.items.zudho.uuid} (same value: Compendium.pf2e.feats-srd.Item.Quick Coercion) + [0abc3] : object {The Slithering.items.[].system.items.0abc3} + img : string {The Slithering.items.[].system.items.0abc3.img} (same value: systems/pf2e/icons/features/classes/deductive-improvisation.webp) + level : integer {The Slithering.items.[].system.items.0abc3.level} (same value: 11) + name : string {The Slithering.items.[].system.items.0abc3.name} (same value: Deductive Improvisation) + uuid : string {The Slithering.items.[].system.items.0abc3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deductive Improvisation) + [3ss71] : object {The Slithering.items.[].system.items.3ss71} + img : string {The Slithering.items.[].system.items.3ss71.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {The Slithering.items.[].system.items.3ss71.level} (same value: 15) + name : string {The Slithering.items.[].system.items.3ss71.name} (same value: Evasion) + uuid : string {The Slithering.items.[].system.items.3ss71.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [71q10] : object {The Slithering.items.[].system.items.71q10} + img : string {The Slithering.items.[].system.items.71q10.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {The Slithering.items.[].system.items.71q10.level} (same value: 13) + name : string {The Slithering.items.[].system.items.71q10.name} (same value: Incredible Senses) + uuid : string {The Slithering.items.[].system.items.71q10.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [fofuw] : object {The Slithering.items.[].system.items.fofuw} + img : string {The Slithering.items.[].system.items.fofuw.img} (same value: icons/sundries/flags/banner-symbol-sun-gold-red.webp) + level : integer {The Slithering.items.[].system.items.fofuw.level} (same value: 1) + name : string {The Slithering.items.[].system.items.fofuw.name} (same value: On the Case) + uuid : string {The Slithering.items.[].system.items.fofuw.uuid} (same value: Compendium.pf2e.classfeatures.Item.On the Case) + [gvvwp] : object {The Slithering.items.[].system.items.gvvwp} + img : string {The Slithering.items.[].system.items.gvvwp.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {The Slithering.items.[].system.items.gvvwp.level} (same value: 13) + name : string {The Slithering.items.[].system.items.gvvwp.name} (same value: Weapon Mastery) + uuid : string {The Slithering.items.[].system.items.gvvwp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + [j15np] : object {The Slithering.items.[].system.items.j15np} + img : string {The Slithering.items.[].system.items.j15np.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {The Slithering.items.[].system.items.j15np.level} (same value: 5) + name : string {The Slithering.items.[].system.items.j15np.name} (same value: Weapon Expertise) + uuid : string {The Slithering.items.[].system.items.j15np.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [lqbki] : object {The Slithering.items.[].system.items.lqbki} + img : string {The Slithering.items.[].system.items.lqbki.img} (same value: icons/commodities/biological/organ-brain-pink-purple.webp) + level : integer {The Slithering.items.[].system.items.lqbki.level} (same value: 3) + name : string {The Slithering.items.[].system.items.lqbki.name} (same value: Keen Recollection) + uuid : string {The Slithering.items.[].system.items.lqbki.uuid} (same value: Compendium.pf2e.classfeatures.Item.Keen Recollection) + [ly271] : object {The Slithering.items.[].system.items.ly271} + img : string {The Slithering.items.[].system.items.ly271.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {The Slithering.items.[].system.items.ly271.level} (same value: 7) + name : string {The Slithering.items.[].system.items.ly271.name} (same value: Vigilant Senses) + uuid : string {The Slithering.items.[].system.items.ly271.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [mb94u] : object {The Slithering.items.[].system.items.mb94u} + img : string {The Slithering.items.[].system.items.mb94u.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {The Slithering.items.[].system.items.mb94u.level} (same value: 19) + name : string {The Slithering.items.[].system.items.mb94u.name} (same value: Light Armor Mastery (Level 19)) + uuid : string {The Slithering.items.[].system.items.mb94u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [o89io] : object {The Slithering.items.[].system.items.o89io} + img : string {The Slithering.items.[].system.items.o89io.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {The Slithering.items.[].system.items.o89io.level} (same value: 1) + name : string {The Slithering.items.[].system.items.o89io.name} (same value: Methodology) + uuid : string {The Slithering.items.[].system.items.o89io.uuid} (same value: Compendium.pf2e.classfeatures.Item.Methodology) + [oktpj] : object {The Slithering.items.[].system.items.oktpj} + img : string {The Slithering.items.[].system.items.oktpj.img} (same value: icons/commodities/treasure/medal-ribbon-gold-blue.webp) + level : integer {The Slithering.items.[].system.items.oktpj.level} (same value: 9) + name : string {The Slithering.items.[].system.items.oktpj.name} (same value: Investigator Expertise) + uuid : string {The Slithering.items.[].system.items.oktpj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Investigator Expertise) + [qfhwe] : object {The Slithering.items.[].system.items.qfhwe} + img : string {The Slithering.items.[].system.items.qfhwe.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {The Slithering.items.[].system.items.qfhwe.level} (same value: 9) + name : string {The Slithering.items.[].system.items.qfhwe.name} (same value: Great Fortitude) + uuid : string {The Slithering.items.[].system.items.qfhwe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [qwerc] : object {The Slithering.items.[].system.items.qwerc} + img : string {The Slithering.items.[].system.items.qwerc.img} (same value: systems/pf2e/icons/features/classes/master-detective.webp) + level : integer {The Slithering.items.[].system.items.qwerc.level} (same value: 19) + name : string {The Slithering.items.[].system.items.qwerc.name} (same value: Master Detective) + uuid : string {The Slithering.items.[].system.items.qwerc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Detective) + [rz4r2] : object {The Slithering.items.[].system.items.rz4r2} + img : string {The Slithering.items.[].system.items.rz4r2.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {The Slithering.items.[].system.items.rz4r2.level} (same value: 15) + name : string {The Slithering.items.[].system.items.rz4r2.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {The Slithering.items.[].system.items.rz4r2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [sesh2] : object {The Slithering.items.[].system.items.sesh2} + img : string {The Slithering.items.[].system.items.sesh2.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp) + level : integer {The Slithering.items.[].system.items.sesh2.level} (same value: 17) + name : string {The Slithering.items.[].system.items.sesh2.name} (same value: Greater Resolve) + uuid : string {The Slithering.items.[].system.items.sesh2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve) + [skjy3] : object {The Slithering.items.[].system.items.skjy3} + img : string {The Slithering.items.[].system.items.skjy3.img} (same value: systems/pf2e/icons/features/classes/devise-a-stratagem.webp) + level : integer {The Slithering.items.[].system.items.skjy3.level} (same value: 1) + name : string {The Slithering.items.[].system.items.skjy3.name} (same value: Devise a Stratagem) + uuid : string {The Slithering.items.[].system.items.skjy3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devise a Stratagem) + [u3nsr] : object {The Slithering.items.[].system.items.u3nsr} + img : string {The Slithering.items.[].system.items.u3nsr.img} (same value: systems/pf2e/icons/features/classes/strategic-strike.webp) + level : integer {The Slithering.items.[].system.items.u3nsr.level} (same value: 1) + name : string {The Slithering.items.[].system.items.u3nsr.name} (same value: Strategic Strike) + uuid : string {The Slithering.items.[].system.items.u3nsr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Strategic Strike) + [vv9fi] : object {The Slithering.items.[].system.items.vv9fi} + img : string {The Slithering.items.[].system.items.vv9fi.img} (same value: icons/tools/hand/hammer-and-nail.webp) + level : integer {The Slithering.items.[].system.items.vv9fi.level} (same value: 3) + name : string {The Slithering.items.[].system.items.vv9fi.name} (same value: Skillful Lessons) + uuid : string {The Slithering.items.[].system.items.vv9fi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Skillful Lessons) + [vxchn] : object {The Slithering.items.[].system.items.vxchn} + img : string {The Slithering.items.[].system.items.vxchn.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {The Slithering.items.[].system.items.vxchn.level} (same value: 13) + name : string {The Slithering.items.[].system.items.vxchn.name} (same value: Light Armor Expertise) + uuid : string {The Slithering.items.[].system.items.vxchn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [xvwjc] : object {The Slithering.items.[].system.items.xvwjc} + img : string {The Slithering.items.[].system.items.xvwjc.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {The Slithering.items.[].system.items.xvwjc.level} (same value: 7) + name : string {The Slithering.items.[].system.items.xvwjc.name} (same value: Weapon Specialization) + uuid : string {The Slithering.items.[].system.items.xvwjc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [y1tah] : object {The Slithering.items.[].system.items.y1tah} + img : string {The Slithering.items.[].system.items.y1tah.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {The Slithering.items.[].system.items.y1tah.level} (same value: 11) + name : string {The Slithering.items.[].system.items.y1tah.name} (same value: Resolve) + uuid : string {The Slithering.items.[].system.items.y1tah.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [2lr3d] : object {The Slithering.items.[].system.items.2lr3d} + img : string {The Slithering.items.[].system.items.2lr3d.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {The Slithering.items.[].system.items.2lr3d.level} (same value: 7) + name : string {The Slithering.items.[].system.items.2lr3d.name} (same value: Resolve) + uuid : string {The Slithering.items.[].system.items.2lr3d.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [4qdk7] : object {The Slithering.items.[].system.items.4qdk7} + img : string {The Slithering.items.[].system.items.4qdk7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {The Slithering.items.[].system.items.4qdk7.level} (same value: 1) + name : string {The Slithering.items.[].system.items.4qdk7.name} (same value: Mystery) + uuid : string {The Slithering.items.[].system.items.4qdk7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mystery) + [5449e] : object {The Slithering.items.[].system.items.5449e} + img : string {The Slithering.items.[].system.items.5449e.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {The Slithering.items.[].system.items.5449e.level} (same value: 1) + name : string {The Slithering.items.[].system.items.5449e.name} (same value: Spell Repertoire (Oracle)) + uuid : string {The Slithering.items.[].system.items.5449e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Oracle)) + [66mj3] : object {The Slithering.items.[].system.items.66mj3} + img : string {The Slithering.items.[].system.items.66mj3.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {The Slithering.items.[].system.items.66mj3.level} (same value: 3) + name : string {The Slithering.items.[].system.items.66mj3.name} (same value: Signature Spells) + uuid : string {The Slithering.items.[].system.items.66mj3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [68tsw] : object {The Slithering.items.[].system.items.68tsw} + img : string {The Slithering.items.[].system.items.68tsw.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {The Slithering.items.[].system.items.68tsw.level} (same value: 19) + name : string {The Slithering.items.[].system.items.68tsw.name} (same value: Legendary Spellcaster) + uuid : string {The Slithering.items.[].system.items.68tsw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [6ygi2] : object {The Slithering.items.[].system.items.6ygi2} + img : string {The Slithering.items.[].system.items.6ygi2.img} (same value: icons/sundries/lights/candle-lit-angelic.webp) + level : integer {The Slithering.items.[].system.items.6ygi2.level} (same value: 19) + name : string {The Slithering.items.[].system.items.6ygi2.name} (same value: Oracular Clarity) + uuid : string {The Slithering.items.[].system.items.6ygi2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracular Clarity) + [7gbv8] : object {The Slithering.items.[].system.items.7gbv8} + img : string {The Slithering.items.[].system.items.7gbv8.img} (same value: icons/sundries/scrolls/scroll-runed-brown.webp) + level : integer {The Slithering.items.[].system.items.7gbv8.level} (same value: 1) + name : string {The Slithering.items.[].system.items.7gbv8.name} (same value: Oracular Curse) + uuid : string {The Slithering.items.[].system.items.7gbv8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracular Curse) + [7lbdz] : object {The Slithering.items.[].system.items.7lbdz} + img : string {The Slithering.items.[].system.items.7lbdz.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {The Slithering.items.[].system.items.7lbdz.level} (same value: 13) + name : string {The Slithering.items.[].system.items.7lbdz.name} (same value: Weapon Specialization) + uuid : string {The Slithering.items.[].system.items.7lbdz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [9dhwz] : object {The Slithering.items.[].system.items.9dhwz} + img : string {The Slithering.items.[].system.items.9dhwz.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {The Slithering.items.[].system.items.9dhwz.level} (same value: 11) + name : string {The Slithering.items.[].system.items.9dhwz.name} (same value: Weapon Expertise) + uuid : string {The Slithering.items.[].system.items.9dhwz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [am0mt] : object {The Slithering.items.[].system.items.am0mt} + img : string {The Slithering.items.[].system.items.am0mt.img} (same value: systems/pf2e/icons/features/classes/revelation-spells.webp) + level : integer {The Slithering.items.[].system.items.am0mt.level} (same value: 1) + name : string {The Slithering.items.[].system.items.am0mt.name} (same value: Revelation Spells) + uuid : string {The Slithering.items.[].system.items.am0mt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revelation Spells) + [d7d3y] : object {The Slithering.items.[].system.items.d7d3y} + img : string {The Slithering.items.[].system.items.d7d3y.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {The Slithering.items.[].system.items.d7d3y.level} (same value: 13) + name : string {The Slithering.items.[].system.items.d7d3y.name} (same value: Light Armor Expertise) + uuid : string {The Slithering.items.[].system.items.d7d3y.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [dmnaw] : object {The Slithering.items.[].system.items.dmnaw} + img : string {The Slithering.items.[].system.items.dmnaw.img} (same value: systems/pf2e/icons/features/classes/major-curse.webp) + level : integer {The Slithering.items.[].system.items.dmnaw.level} (same value: 11) + name : string {The Slithering.items.[].system.items.dmnaw.name} (same value: Major Curse) + uuid : string {The Slithering.items.[].system.items.dmnaw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Major Curse) + [dvsdr] : object {The Slithering.items.[].system.items.dvsdr} + img : string {The Slithering.items.[].system.items.dvsdr.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {The Slithering.items.[].system.items.dvsdr.level} (same value: 11) + name : string {The Slithering.items.[].system.items.dvsdr.name} (same value: Alertness) + uuid : string {The Slithering.items.[].system.items.dvsdr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [hi0gi] : object {The Slithering.items.[].system.items.hi0gi} + img : string {The Slithering.items.[].system.items.hi0gi.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {The Slithering.items.[].system.items.hi0gi.level} (same value: 13) + name : string {The Slithering.items.[].system.items.hi0gi.name} (same value: Lightning Reflexes) + uuid : string {The Slithering.items.[].system.items.hi0gi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [jtk8p] : object {The Slithering.items.[].system.items.jtk8p} + img : string {The Slithering.items.[].system.items.jtk8p.img} (same value: icons/equipment/neck/necklace-carved-bone-skull.webp) + level : integer {The Slithering.items.[].system.items.jtk8p.level} (same value: 17) + name : string {The Slithering.items.[].system.items.jtk8p.name} (same value: Extreme Curse) + uuid : string {The Slithering.items.[].system.items.jtk8p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Extreme Curse) + [k3rbd] : object {The Slithering.items.[].system.items.k3rbd} + img : string {The Slithering.items.[].system.items.k3rbd.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {The Slithering.items.[].system.items.k3rbd.level} (same value: 9) + name : string {The Slithering.items.[].system.items.k3rbd.name} (same value: Magical Fortitude) + uuid : string {The Slithering.items.[].system.items.k3rbd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [n1uo5] : object {The Slithering.items.[].system.items.n1uo5} + img : string {The Slithering.items.[].system.items.n1uo5.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {The Slithering.items.[].system.items.n1uo5.level} (same value: 7) + name : string {The Slithering.items.[].system.items.n1uo5.name} (same value: Expert Spellcaster) + uuid : string {The Slithering.items.[].system.items.n1uo5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [oiyzz] : object {The Slithering.items.[].system.items.oiyzz} + img : string {The Slithering.items.[].system.items.oiyzz.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {The Slithering.items.[].system.items.oiyzz.level} (same value: 1) + name : string {The Slithering.items.[].system.items.oiyzz.name} (same value: Divine Spellcasting (Oracle)) + uuid : string {The Slithering.items.[].system.items.oiyzz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Oracle Spellcasting) + [rlujn] : object {The Slithering.items.[].system.items.rlujn} + img : string {The Slithering.items.[].system.items.rlujn.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp) + level : integer {The Slithering.items.[].system.items.rlujn.level} (same value: 17) + name : string {The Slithering.items.[].system.items.rlujn.name} (same value: Greater Resolve) + uuid : string {The Slithering.items.[].system.items.rlujn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve) + [wpam7] : object {The Slithering.items.[].system.items.wpam7} + img : string {The Slithering.items.[].system.items.wpam7.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {The Slithering.items.[].system.items.wpam7.level} (same value: 15) + name : string {The Slithering.items.[].system.items.wpam7.name} (same value: Master Spellcaster) + uuid : string {The Slithering.items.[].system.items.wpam7.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [ry9ai] : object {The Slithering.items.[].system.items.ry9ai} + img : string {The Slithering.items.[].system.items.ry9ai.img} (same value: systems/pf2e/icons/features/ancestry//aquatic-adaptation.webp) + level : string {The Slithering.items.[].system.items.ry9ai.level} (same value: 1) + name : string {The Slithering.items.[].system.items.ry9ai.name} (same value: Aquatic Adaptation) + uuid : string {The Slithering.items.[].system.items.ry9ai.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Aquatic Adaptation) + [xkzsg] : object {The Slithering.items.[].system.items.xkzsg} + img : string {The Slithering.items.[].system.items.xkzsg.img} (same value: systems/pf2e/icons/features/ancestry/claws.webp) + level : string {The Slithering.items.[].system.items.xkzsg.level} (same value: 1) + name : string {The Slithering.items.[].system.items.xkzsg.name} (same value: Claws) + uuid : string {The Slithering.items.[].system.items.xkzsg.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Claws) + [12j4u] : object {The Slithering.items.[].system.items.12j4u} + img : string {The Slithering.items.[].system.items.12j4u.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {The Slithering.items.[].system.items.12j4u.level} (same value: 7) + name : string {The Slithering.items.[].system.items.12j4u.name} (same value: Evasion) + uuid : string {The Slithering.items.[].system.items.12j4u.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [2v2xl] : object {The Slithering.items.[].system.items.2v2xl} + img : string {The Slithering.items.[].system.items.2v2xl.img} (same value: icons/commodities/treasure/crown-gold-laurel-wreath.webp) + level : integer {The Slithering.items.[].system.items.2v2xl.level} (same value: 1) + name : string {The Slithering.items.[].system.items.2v2xl.name} (same value: Panache) + uuid : string {The Slithering.items.[].system.items.2v2xl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Panache) + [2z1nf] : object {The Slithering.items.[].system.items.2z1nf} + img : string {The Slithering.items.[].system.items.2z1nf.img} (same value: systems/pf2e/icons/features/classes/precise-strike.webp) + level : integer {The Slithering.items.[].system.items.2z1nf.level} (same value: 1) + name : string {The Slithering.items.[].system.items.2z1nf.name} (same value: Precise Strike) + uuid : string {The Slithering.items.[].system.items.2z1nf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Precise Strike) + [41jmp] : object {The Slithering.items.[].system.items.41jmp} + img : string {The Slithering.items.[].system.items.41jmp.img} (same value: icons/weapons/swords/scimitar-broad.webp) + level : integer {The Slithering.items.[].system.items.41jmp.level} (same value: 1) + name : string {The Slithering.items.[].system.items.41jmp.name} (same value: Confident Finisher) + uuid : string {The Slithering.items.[].system.items.41jmp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Confident Finisher) + [4sxx4] : object {The Slithering.items.[].system.items.4sxx4} + img : string {The Slithering.items.[].system.items.4sxx4.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {The Slithering.items.[].system.items.4sxx4.level} (same value: 7) + name : string {The Slithering.items.[].system.items.4sxx4.name} (same value: Weapon Specialization) + uuid : string {The Slithering.items.[].system.items.4sxx4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [7g9e4] : object {The Slithering.items.[].system.items.7g9e4} + img : string {The Slithering.items.[].system.items.7g9e4.img} (same value: icons/equipment/feet/boots-leather-grey-gold.webp) + level : integer {The Slithering.items.[].system.items.7g9e4.level} (same value: 3) + name : string {The Slithering.items.[].system.items.7g9e4.name} (same value: Vivacious Speed) + uuid : string {The Slithering.items.[].system.items.7g9e4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Vivacious Speed) + [9bzuj] : object {The Slithering.items.[].system.items.9bzuj} + img : string {The Slithering.items.[].system.items.9bzuj.img} (same value: icons/equipment/head/hat-cocked-purple.webp) + level : integer {The Slithering.items.[].system.items.9bzuj.level} (same value: 19) + name : string {The Slithering.items.[].system.items.9bzuj.name} (same value: Eternal Confidence) + uuid : string {The Slithering.items.[].system.items.9bzuj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Eternal Confidence) + [begqu] : object {The Slithering.items.[].system.items.begqu} + img : string {The Slithering.items.[].system.items.begqu.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {The Slithering.items.[].system.items.begqu.level} (same value: 17) + name : string {The Slithering.items.[].system.items.begqu.name} (same value: Resolve) + uuid : string {The Slithering.items.[].system.items.begqu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [biz5f] : object {The Slithering.items.[].system.items.biz5f} + img : string {The Slithering.items.[].system.items.biz5f.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {The Slithering.items.[].system.items.biz5f.level} (same value: 13) + name : string {The Slithering.items.[].system.items.biz5f.name} (same value: Improved Evasion) + uuid : string {The Slithering.items.[].system.items.biz5f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion) + [i3ldz] : object {The Slithering.items.[].system.items.i3ldz} + img : string {The Slithering.items.[].system.items.i3ldz.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {The Slithering.items.[].system.items.i3ldz.level} (same value: 15) + name : string {The Slithering.items.[].system.items.i3ldz.name} (same value: Greater Weapon Specialization) + uuid : string {The Slithering.items.[].system.items.i3ldz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [jlyi1] : object {The Slithering.items.[].system.items.jlyi1} + img : string {The Slithering.items.[].system.items.jlyi1.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {The Slithering.items.[].system.items.jlyi1.level} (same value: 1) + name : string {The Slithering.items.[].system.items.jlyi1.name} (same value: Swashbuckler's Style) + uuid : string {The Slithering.items.[].system.items.jlyi1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swashbuckler's Style) + [k2fub] : object {The Slithering.items.[].system.items.k2fub} + img : string {The Slithering.items.[].system.items.k2fub.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {The Slithering.items.[].system.items.k2fub.level} (same value: 3) + name : string {The Slithering.items.[].system.items.k2fub.name} (same value: Great Fortitude) + uuid : string {The Slithering.items.[].system.items.k2fub.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [m4r06] : object {The Slithering.items.[].system.items.m4r06} + img : string {The Slithering.items.[].system.items.m4r06.img} (same value: systems/pf2e/icons/features/classes/stylish-tricks.webp) + level : integer {The Slithering.items.[].system.items.m4r06.level} (same value: 3) + name : string {The Slithering.items.[].system.items.m4r06.name} (same value: Stylish Tricks) + uuid : string {The Slithering.items.[].system.items.m4r06.uuid} (same value: Compendium.pf2e.classfeatures.Item.Stylish Tricks) + [mh4q8] : object {The Slithering.items.[].system.items.mh4q8} + img : string {The Slithering.items.[].system.items.mh4q8.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {The Slithering.items.[].system.items.mh4q8.level} (same value: 11) + name : string {The Slithering.items.[].system.items.mh4q8.name} (same value: Vigilant Senses) + uuid : string {The Slithering.items.[].system.items.mh4q8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [mysbh] : object {The Slithering.items.[].system.items.mysbh} + img : string {The Slithering.items.[].system.items.mysbh.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {The Slithering.items.[].system.items.mysbh.level} (same value: 19) + name : string {The Slithering.items.[].system.items.mysbh.name} (same value: Light Armor Mastery) + uuid : string {The Slithering.items.[].system.items.mysbh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [o4f3f] : object {The Slithering.items.[].system.items.o4f3f} + img : string {The Slithering.items.[].system.items.o4f3f.img} (same value: icons/sundries/flags/banner-symbol-axe-red.webp) + level : integer {The Slithering.items.[].system.items.o4f3f.level} (same value: 3) + name : string {The Slithering.items.[].system.items.o4f3f.name} (same value: Opportune Riposte) + uuid : string {The Slithering.items.[].system.items.o4f3f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Opportune Riposte) + [qo5ao] : object {The Slithering.items.[].system.items.qo5ao} + img : string {The Slithering.items.[].system.items.qo5ao.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {The Slithering.items.[].system.items.qo5ao.level} (same value: 5) + name : string {The Slithering.items.[].system.items.qo5ao.name} (same value: Weapon Expertise) + uuid : string {The Slithering.items.[].system.items.qo5ao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise (Swashbuckler)) + [sltbp] : object {The Slithering.items.[].system.items.sltbp} + img : string {The Slithering.items.[].system.items.sltbp.img} (same value: icons/weapons/daggers/dagger-double-engraved-black.webp) + level : integer {The Slithering.items.[].system.items.sltbp.level} (same value: 9) + name : string {The Slithering.items.[].system.items.sltbp.name} (same value: Exemplary Finisher) + uuid : string {The Slithering.items.[].system.items.sltbp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Exemplary Finisher) + [t02dj] : object {The Slithering.items.[].system.items.t02dj} + img : string {The Slithering.items.[].system.items.t02dj.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {The Slithering.items.[].system.items.t02dj.level} (same value: 13) + name : string {The Slithering.items.[].system.items.t02dj.name} (same value: Light Armor Expertise) + uuid : string {The Slithering.items.[].system.items.t02dj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [xi59r] : object {The Slithering.items.[].system.items.xi59r} + img : string {The Slithering.items.[].system.items.xi59r.img} (same value: systems/pf2e/icons/features/classes/keen-flair.webp) + level : integer {The Slithering.items.[].system.items.xi59r.level} (same value: 15) + name : string {The Slithering.items.[].system.items.xi59r.name} (same value: Keen Flair) + uuid : string {The Slithering.items.[].system.items.xi59r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Keen Flair) + [yeomf] : object {The Slithering.items.[].system.items.yeomf} + img : string {The Slithering.items.[].system.items.yeomf.img} (same value: systems/pf2e/icons/features/classes/swashbuckler-expertise.webp) + level : integer {The Slithering.items.[].system.items.yeomf.level} (same value: 9) + name : string {The Slithering.items.[].system.items.yeomf.name} (same value: Swashbuckler Expertise) + uuid : string {The Slithering.items.[].system.items.yeomf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swashbuckler Expertise) + [z4u6l] : object {The Slithering.items.[].system.items.z4u6l} + img : string {The Slithering.items.[].system.items.z4u6l.img} (same value: icons/equipment/head/hat-tricorn-pirate-black.webp) + level : integer {The Slithering.items.[].system.items.z4u6l.level} (same value: 11) + name : string {The Slithering.items.[].system.items.z4u6l.name} (same value: Continuous Flair) + uuid : string {The Slithering.items.[].system.items.z4u6l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Continuous Flair) + [zwcsy] : object {The Slithering.items.[].system.items.zwcsy} + img : string {The Slithering.items.[].system.items.zwcsy.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp) + level : integer {The Slithering.items.[].system.items.zwcsy.level} (same value: 13) + name : string {The Slithering.items.[].system.items.zwcsy.name} (same value: Weapon Mastery) + uuid : string {The Slithering.items.[].system.items.zwcsy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery) + iyksy : object {The Slithering.items.[].system.items.iyksy} + img : string {The Slithering.items.[].system.items.iyksy.img} (same value: systems/pf2e/icons/features/ancestry/land-on-your-feet.webp) + level : string {The Slithering.items.[].system.items.iyksy.level} (same value: 1) + name : string {The Slithering.items.[].system.items.iyksy.name} (same value: Land on Your Feet) + uuid : string {The Slithering.items.[].system.items.iyksy.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Land on Your Feet) + [trainedSkills] : object {The Slithering.items.[].system.trainedSkills} + [custom] : string {The Slithering.items.[].system.trainedSkills.custom} (same value: ) + [lore] : array {The Slithering.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {The Slithering.items.[].system.trainedSkills.lore.[]} (all different values) + value : array {The Slithering.items.[].system.trainedSkills.value} + Length: min=0 max=1 + Value type: string {The Slithering.items.[].system.trainedSkills.value.[]} (all different values) + [additional] : integer {The Slithering.items.[].system.trainedSkills.additional} (2 different values) + 3 (x2) + 4 (x2) + [traits] : object {The Slithering.items.[].system.traits} + rarity : string {The Slithering.items.[].system.traits.rarity} (2 different values) + common (x209) + uncommon (x10) + value : array {The Slithering.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {The Slithering.items.[].system.traits.value.[]} (72 different values) + [traditions] : array {The Slithering.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {The Slithering.items.[].system.traits.traditions.[]} (all different values) + [otherTags] : array {The Slithering.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {The Slithering.items.[].system.traits.otherTags.[]} (same value: witch-patron) + [selected] : object {The Slithering.items.[].system.traits.selected} + [lizardfolk] : string {The Slithering.items.[].system.traits.selected.lizardfolk} (same value: Lizardfolk) + [swashbuckler] : string {The Slithering.items.[].system.traits.selected.swashbuckler} (same value: Swashbuckler) + catfolk : string {The Slithering.items.[].system.traits.selected.catfolk} (same value: Catfolk) + [actionType] : object {The Slithering.items.[].system.actionType} + value : string {The Slithering.items.[].system.actionType.value} (all different values) + [actions] : object {The Slithering.items.[].system.actions} + [value] : integer {The Slithering.items.[].system.actions.value} (2 different values) + 1 (x5) + 2 (x2) + [category] : string {The Slithering.items.[].system.category} (17 different values) + skill (x15) + ancestry (x9) + class (x11) + classfeature (x32) + general (x5) + simple (x5) + potion (x3) + ammo (x2) + other (x8) + ancestryfeature (x4) + interaction (x5) + martial (x7) + light (x2) + elixir (x4) + offensive (x3) + unarmed (x1) + medium (x1) + [level] : object {The Slithering.items.[].system.level} + [taken] : integer {The Slithering.items.[].system.level.taken} (5 different values) + 1 (x8) + 5 (x5) + 2 (x8) + 4 (x8) + 3 (x6) + value : integer {The Slithering.items.[].system.level.value} (6 different values) + 1 (x80) + 5 (x8) + 2 (x20) + 4 (x8) + 3 (x22) + 0 (x58) + [location] : mixed + string {The Slithering.items.[].system.location} (20 different values) + qZqEhAyfkK96eQDY (x1) + ancestry-1 (x4) + ancestry-5 (x4) + class-2 (x4) + class-4 (x4) + skill-2 (x4) + skill-4 (x4) + general-3 (x4) + UmE0apN3Qx3rDU6u (x1) + rJDJqMjuroI0pIEk (x5) + classfeature (x1) + ZcYDEc3FOCSe2pU7 (x1) + class-1 (x2) + skill-3 (x2) + skill-5 (x1) + 6k2rm0dIG921LFWo (x7) + zcbDIaNt6OoohHa3 (x6) + pU3gEsP63qK2EGbw (x2) + M2zgp6Kte95oy2HO (x9) + ynfDkY0kU0Kgvr4b (x1) + object {The Slithering.items.[].system.location} + value : string {The Slithering.items.[].system.location.value} (all different values) + [heightenedLevel] : integer {The Slithering.items.[].system.location.heightenedLevel} (3 different values) + 1 (x3) + 2 (x3) + 3 (x2) + [signature] : boolean {The Slithering.items.[].system.location.signature} (same value: True) + [prerequisites] : object {The Slithering.items.[].system.prerequisites} + value : array {The Slithering.items.[].system.prerequisites.value} + Length: min=0 max=1 + Value type: object {The Slithering.items.[].system.prerequisites.value.[]} + value : string {The Slithering.items.[].system.prerequisites.value.[].value} (15 different values) + trained in a skill with the Recall Knowledge action (x1) + trained in Deception (x3) + expert in Deception (x1) + trained in Intimidation (x3) + trained in Athletics (x2) + empiricism or interrogation methodology (x1) + trained in Medicine (x1) + expert in Intimidation (x1) + expert in Thievery (x1) + Constitution 14 (x1) + Tail Whip (x1) + trained in at least one skill (x1) + trained in Survival (x1) + trained in Nature (x1) + trained in Acrobatics (x2) + [ability] : object {The Slithering.items.[].system.ability} + value : string {The Slithering.items.[].system.ability.value} (2 different values) + int (x2) + cha (x2) + [autoHeightenLevel] : object {The Slithering.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {The Slithering.items.[].system.prepared} + [flexible] : boolean {The Slithering.items.[].system.prepared.flexible} (same value: False) + value : string {The Slithering.items.[].system.prepared.value} (3 different values) + prepared (x1) + focus (x2) + spontaneous (x1) + [proficiency] : object {The Slithering.items.[].system.proficiency} + slug : string {The Slithering.items.[].system.proficiency.slug} (same value: ) + value : integer {The Slithering.items.[].system.proficiency.value} (same value: 1) + [slots] : object {The Slithering.items.[].system.slots} + [slot0] : object {The Slithering.items.[].system.slots.slot0} + max : integer {The Slithering.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {The Slithering.items.[].system.slots.slot0.prepared} + Length: min=4 max=4 + Value type: object {The Slithering.items.[].system.slots.slot0.prepared.[]} + id : string {The Slithering.items.[].system.slots.slot0.prepared.[].id} (all different values) + [slot1] : object {The Slithering.items.[].system.slots.slot1} + max : integer {The Slithering.items.[].system.slots.slot1.max} (same value: 3) + [prepared] : array {The Slithering.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {The Slithering.items.[].system.slots.slot1.prepared.[]} + id : string {The Slithering.items.[].system.slots.slot1.prepared.[].id} (3 different values) + BXb76SjkFJ6xGC96 (x1) + 8aD4lOYK44BMVVRC (x1) + CyRKHEk5LRXPjyj5 (x1) + value : integer {The Slithering.items.[].system.slots.slot1.value} (same value: 3) + [slot2] : object {The Slithering.items.[].system.slots.slot2} + max : integer {The Slithering.items.[].system.slots.slot2.max} (same value: 3) + [prepared] : array {The Slithering.items.[].system.slots.slot2.prepared} + Length: min=3 max=3 + Value type: object {The Slithering.items.[].system.slots.slot2.prepared.[]} + id : string {The Slithering.items.[].system.slots.slot2.prepared.[].id} (3 different values) + IJXFbxtAr7QaIbq8 (x1) + hIOogGLz2p3jN0Af (x1) + 1Ceolb3glW4XnPBW (x1) + value : integer {The Slithering.items.[].system.slots.slot2.value} (same value: 3) + [slot3] : object {The Slithering.items.[].system.slots.slot3} + max : integer {The Slithering.items.[].system.slots.slot3.max} (same value: 2) + [prepared] : array {The Slithering.items.[].system.slots.slot3.prepared} + Length: min=2 max=2 + Value type: object {The Slithering.items.[].system.slots.slot3.prepared.[]} + id : string {The Slithering.items.[].system.slots.slot3.prepared.[].id} (2 different values) + 21RRHuMx6fWA88iA (x1) + ZyztGm9DnivadhfI (x1) + value : integer {The Slithering.items.[].system.slots.slot3.value} (same value: 2) + [spelldc] : object {The Slithering.items.[].system.spelldc} + dc : integer {The Slithering.items.[].system.spelldc.dc} (same value: 0) + value : integer {The Slithering.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {The Slithering.items.[].system.tradition} + value : string {The Slithering.items.[].system.tradition.value} (2 different values) + primal (x2) + divine (x2) + [area] : object {The Slithering.items.[].system.area} + type : string {The Slithering.items.[].system.area.type} (all different values) + value : integer {The Slithering.items.[].system.area.value} (5 different values) + 30 (x2) + 60 (x1) + 20 (x2) + 10 (x3) + 15 (x1) + [details] : string {The Slithering.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) + [cost] : object {The Slithering.items.[].system.cost} + value : string {The Slithering.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {The Slithering.items.[].system.counteraction} (2 different values) + False (x42) + True (x3) + [damage] : object {The Slithering.items.[].system.damage} + [0] : object {The Slithering.items.[].system.damage.0} + [applyMod] : boolean {The Slithering.items.[].system.damage.0.applyMod} (2 different values) + True (x2) + False (x10) + [category] : mixed + formula : string {The Slithering.items.[].system.damage.0.formula} (10 different values) + 1d4 (x2) + 2d4 (x3) + 1d8 (x2) + 2d12 (x1) + 3d6 (x1) + 6d6 (x1) + 2 (x1) + 0 (x1) + 2d10 (x1) + 5d6 (x1) + kinds : array {The Slithering.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {The Slithering.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x14) + healing (x2) + materials : array<> {The Slithering.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {The Slithering.items.[].system.damage.0.type} (6 different values) + electricity (x2) + cold (x1) + fire (x5) + vitality (x2) + mental (x3) + sonic (x1) + [damageType] : string {The Slithering.items.[].system.damage.damageType} (all different values) + [dice] : integer {The Slithering.items.[].system.damage.dice} (2 different values) + 1 (x11) + 2 (x2) + [die] : string {The Slithering.items.[].system.damage.die} (3 different values) + d4 (x4) + d8 (x3) + d6 (x6) + [formula] : string {The Slithering.items.[].system.damage.formula} (2 different values) + 2d8+5 (x1) + 3d6+6 (x1) + [kind] : string {The Slithering.items.[].system.damage.kind} (same value: healing) + [type] : string {The Slithering.items.[].system.damage.type} (2 different values) + vitality (x1) + untyped (x1) + [persistent] : object {The Slithering.items.[].system.damage.persistent} + [faces] : mixed + number : integer {The Slithering.items.[].system.damage.persistent.number} (same value: 2) + type : string {The Slithering.items.[].system.damage.persistent.type} (same value: fire) + [defense] : object {The Slithering.items.[].system.defense} + save : object {The Slithering.items.[].system.defense.save} + basic : boolean {The Slithering.items.[].system.defense.save.basic} (2 different values) + True (x6) + False (x11) + statistic : string {The Slithering.items.[].system.defense.save.statistic} (3 different values) + reflex (x7) + fortitude (x6) + will (x4) + [duration] : object {The Slithering.items.[].system.duration} + sustained : boolean {The Slithering.items.[].system.duration.sustained} (2 different values) + False (x38) + True (x7) + value : string {The Slithering.items.[].system.duration.value} (9 different values) + (x22) + until the start of your next turn (x4) + unlimited (x1) + 1 minute (x13) + 5 minutes (x1) + 1 round (x1) + until the next time you make your daily preparations (x1) + see below (x1) + 10 minutes (x1) + [heightening] : object {The Slithering.items.[].system.heightening} + [damage] : object {The Slithering.items.[].system.heightening.damage} + 0 : string {The Slithering.items.[].system.heightening.damage.0} (8 different values) + 1d4 (x4) + 1d8 (x2) + 2d4 (x1) + 1d12 (x1) + 1d6 (x2) + 2d6 (x2) + 2 (x1) + 1d10 (x1) + [interval] : integer {The Slithering.items.[].system.heightening.interval} (2 different values) + 1 (x13) + 2 (x1) + type : string {The Slithering.items.[].system.heightening.type} (2 different values) + interval (x14) + fixed (x3) + [levels] : object {The Slithering.items.[].system.heightening.levels} + [6] : object {The Slithering.items.[].system.heightening.levels.6} + target : object {The Slithering.items.[].system.heightening.levels.6.target} + value : string {The Slithering.items.[].system.heightening.levels.6.target.value} (2 different values) + 10 creatures (x1) + any number of objects (x1) + 3 : object {The Slithering.items.[].system.heightening.levels.3} + [range] : object {The Slithering.items.[].system.heightening.levels.3.range} + value : string {The Slithering.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + target : object {The Slithering.items.[].system.heightening.levels.3.target} + value : string {The Slithering.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) + [range] : mixed + object {The Slithering.items.[].system.range} + value : string {The Slithering.items.[].system.range.value} (8 different values) + 30 feet (x15) + 10 feet (x1) + 120 feet (x9) + (x9) + touch (x5) + varies (x2) + 60 feet (x3) + 500 feet (x1) + integer {The Slithering.items.[].system.range} (3 different values) + 120 (x2) + 20 (x2) + 60 (x1) + [requirements] : string {The Slithering.items.[].system.requirements} (same value: ) + [target] : object {The Slithering.items.[].system.target} + value : string {The Slithering.items.[].system.target.value} (17 different values) + 1 or 2 creatures (x1) + 1 object (cook, lift, or tidy only) (x1) + 1 creature (x13) + 1 dying creature (x1) + (x16) + 1 creature or object (x1) + 1 willing living creature or 1 undead (x2) + 1 object of Bulk 1 or less (x1) + 1 falling creature (x1) + 1 club or staff you hold (x1) + 1 animal, fungus, or plant (x1) + 1 enemy (x1) + your familiar (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 object (x1) + you and allies in the area (x1) + 1 spell effect or unattended magic item (x1) + [time] : object {The Slithering.items.[].system.time} + value : string {The Slithering.items.[].system.time.value} (7 different values) + 2 (x31) + 1 (x7) + 1 to 3 (x2) + reaction (x2) + 3 (x1) + 1 minute (x1) + 10 minutes (x1) + [overlays] : object {The Slithering.items.[].system.overlays} + 37gy7l19tik74o4s : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {The Slithering.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values) + 7qdtetowq348s9oc : object {The Slithering.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {The Slithering.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {The Slithering.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {The Slithering.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values) + lfxcoz2d3f8j2zq1 : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {The Slithering.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values) + [baseItem] : string {The Slithering.items.[].system.baseItem} (11 different values) + staff (x2) + crossbow (x2) + alchemical-bomb (x2) + shortsword (x2) + sap (x1) + composite-shortbow (x1) + chain-shirt (x1) + hide-armor (x1) + dagger (x1) + rapier (x1) + leather-armor (x1) + [bonus] : object {The Slithering.items.[].system.bonus} + value : integer {The Slithering.items.[].system.bonus.value} (2 different values) + 0 (x10) + 1 (x3) + [bonusDamage] : object {The Slithering.items.[].system.bonusDamage} + value : integer {The Slithering.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {The Slithering.items.[].system.bulk} + value : mixed + integer {The Slithering.items.[].system.bulk.value} (3 different values) + 1 (x12) + 0 (x22) + 2 (x1) + float {The Slithering.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {The Slithering.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {The Slithering.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {The Slithering.items.[].system.bulk.ignored} (same value: 2) + [containerId] : string {The Slithering.items.[].system.containerId} (all different values) + [equipped] : object {The Slithering.items.[].system.equipped} + carryType : string {The Slithering.items.[].system.equipped.carryType} (2 different values) + held (x6) + worn (x69) + [handsHeld] : integer {The Slithering.items.[].system.equipped.handsHeld} (2 different values) + 1 (x6) + 0 (x22) + [invested] : boolean {The Slithering.items.[].system.equipped.invested} (same value: True) + [inSlot] : boolean {The Slithering.items.[].system.equipped.inSlot} (2 different values) + True (x9) + False (x2) + [group] : string {The Slithering.items.[].system.group} (9 different values) + club (x3) + crossbow (x2) + bomb (x2) + sword (x3) + bow (x1) + chain (x1) + brawling (x1) + leather (x2) + knife (x1) + [hardness] : integer {The Slithering.items.[].system.hardness} (same value: 0) + [hp] : mixed + object {The Slithering.items.[].system.hp} + max : integer {The Slithering.items.[].system.hp.max} (same value: 0) + value : integer {The Slithering.items.[].system.hp.value} (same value: 0) + integer {The Slithering.items.[].system.hp} (3 different values) + 6 (x2) + 8 (x4) + 10 (x2) + [material] : object {The Slithering.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {The Slithering.items.[].system.price} + value : object {The Slithering.items.[].system.price.value} + [gp] : integer {The Slithering.items.[].system.price.value.gp} (18 different values) + 90 (x2) + 3 (x2) + 60 (x3) + 9 (x1) + 15 (x3) + 12 (x1) + 1 (x5) + 10 (x2) + 14 (x1) + 5 (x1) + 50 (x2) + 7 (x2) + 6 (x1) + 35 (x1) + 2 (x3) + 52 (x1) + 58 (x1) + 30 (x1) + [sp] : integer {The Slithering.items.[].system.price.value.sp} (5 different values) + 1 (x7) + 5 (x4) + 4 (x4) + 9 (x2) + 2 (x1) + [cp] : integer {The Slithering.items.[].system.price.value.cp} (3 different values) + 5 (x8) + 1 (x8) + 2 (x8) + [per] : integer {The Slithering.items.[].system.price.per} (same value: 10) + [quantity] : integer {The Slithering.items.[].system.quantity} (8 different values) + 1 (x55) + 20 (x2) + 2 (x6) + 5 (x5) + 10 (x4) + 4 (x1) + 8 (x1) + 6 (x1) + [reload] : object {The Slithering.items.[].system.reload} + value : string {The Slithering.items.[].system.reload.value} (all different values) + [runes] : object {The Slithering.items.[].system.runes} + potency : integer {The Slithering.items.[].system.runes.potency} (2 different values) + 0 (x9) + 1 (x7) + property : array {The Slithering.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {The Slithering.items.[].system.runes.property.[]} (same value: returning) + [striking] : integer {The Slithering.items.[].system.runes.striking} (2 different values) + 0 (x11) + 1 (x2) + [resilient] : integer {The Slithering.items.[].system.runes.resilient} (same value: 0) + [size] : string {The Slithering.items.[].system.size} (2 different values) + med (x78) + sm (x1) + [splashDamage] : object {The Slithering.items.[].system.splashDamage} + value : integer {The Slithering.items.[].system.splashDamage.value} (2 different values) + 0 (x11) + 2 (x2) + [usage] : object {The Slithering.items.[].system.usage} + value : string {The Slithering.items.[].system.usage.value} (9 different values) + held-in-one-hand (x52) + held-in-two-hands (x3) + worncloak (x1) + worn (x4) + wornbackpack (x4) + held-in-one-plus-hands (x1) + worngloves (x1) + wornbracers (x1) + worneyepiece (x1) + [uses] : object {The Slithering.items.[].system.uses} + autoDestroy : boolean {The Slithering.items.[].system.uses.autoDestroy} (same value: True) + max : integer {The Slithering.items.[].system.uses.max} (2 different values) + 1 (x13) + 7 (x4) + value : integer {The Slithering.items.[].system.uses.value} (2 different values) + 1 (x13) + 7 (x4) + [stackGroup] : string {The Slithering.items.[].system.stackGroup} (3 different values) + bolts (x1) + coins (x4) + arrows (x1) + [collapsed] : boolean {The Slithering.items.[].system.collapsed} (same value: False) + [stowing] : boolean {The Slithering.items.[].system.stowing} (same value: True) + [ancestryFeatLevels] : object {The Slithering.items.[].system.ancestryFeatLevels} + value : array {The Slithering.items.[].system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {The Slithering.items.[].system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x4) + 5 (x4) + 9 (x4) + 13 (x4) + 17 (x4) + [attacks] : object {The Slithering.items.[].system.attacks} + advanced : integer {The Slithering.items.[].system.attacks.advanced} (same value: 0) + martial : integer {The Slithering.items.[].system.attacks.martial} (2 different values) + 0 (x2) + 1 (x2) + other : object {The Slithering.items.[].system.attacks.other} + name : string {The Slithering.items.[].system.attacks.other.name} (same value: ) + rank : integer {The Slithering.items.[].system.attacks.other.rank} (same value: 0) + simple : integer {The Slithering.items.[].system.attacks.simple} (same value: 1) + unarmed : integer {The Slithering.items.[].system.attacks.unarmed} (same value: 1) + [classFeatLevels] : object {The Slithering.items.[].system.classFeatLevels} + value : array {The Slithering.items.[].system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {The Slithering.items.[].system.classFeatLevels.value.[]} (11 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 1 (x2) + [defenses] : object {The Slithering.items.[].system.defenses} + heavy : integer {The Slithering.items.[].system.defenses.heavy} (same value: 0) + light : integer {The Slithering.items.[].system.defenses.light} (2 different values) + 0 (x1) + 1 (x3) + medium : integer {The Slithering.items.[].system.defenses.medium} (same value: 0) + unarmored : integer {The Slithering.items.[].system.defenses.unarmored} (same value: 1) + [generalFeatLevels] : object {The Slithering.items.[].system.generalFeatLevels} + value : array {The Slithering.items.[].system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {The Slithering.items.[].system.generalFeatLevels.value.[]} (5 different values) + 3 (x4) + 7 (x4) + 11 (x4) + 15 (x4) + 19 (x4) + [keyAbility] : object {The Slithering.items.[].system.keyAbility} + value : array {The Slithering.items.[].system.keyAbility.value} + Length: min=1 max=1 + Value type: string {The Slithering.items.[].system.keyAbility.value.[]} (3 different values) + int (x2) + cha (x1) + dex (x1) + [perception] : integer {The Slithering.items.[].system.perception} (2 different values) + 1 (x2) + 2 (x2) + [savingThrows] : object {The Slithering.items.[].system.savingThrows} + fortitude : integer {The Slithering.items.[].system.savingThrows.fortitude} (same value: 1) + reflex : integer {The Slithering.items.[].system.savingThrows.reflex} (2 different values) + 1 (x2) + 2 (x2) + will : integer {The Slithering.items.[].system.savingThrows.will} (same value: 2) + [skillFeatLevels] : object {The Slithering.items.[].system.skillFeatLevels} + value : array {The Slithering.items.[].system.skillFeatLevels.value} + Length: min=10 max=19 + Value type: integer {The Slithering.items.[].system.skillFeatLevels.value.[]} (19 different values) + 2 (x4) + 4 (x4) + 6 (x4) + 8 (x4) + 10 (x4) + 12 (x4) + 14 (x4) + 16 (x4) + 18 (x4) + 20 (x4) + 3 (x2) + 5 (x1) + 7 (x2) + 9 (x1) + 11 (x1) + 13 (x1) + 15 (x2) + 17 (x1) + 19 (x1) + [skillIncreaseLevels] : object {The Slithering.items.[].system.skillIncreaseLevels} + value : array {The Slithering.items.[].system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {The Slithering.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x4) + 5 (x4) + 7 (x4) + 9 (x4) + 11 (x4) + 13 (x4) + 15 (x4) + 17 (x4) + 19 (x4) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 16 (x1) + 18 (x1) + 20 (x1) + [spellcasting] : integer {The Slithering.items.[].system.spellcasting} (2 different values) + 1 (x2) + 0 (x2) + [additionalLanguages] : object {The Slithering.items.[].system.additionalLanguages} + count : integer {The Slithering.items.[].system.additionalLanguages.count} (same value: 0) + custom : string {The Slithering.items.[].system.additionalLanguages.custom} (same value: ) + value : array {The Slithering.items.[].system.additionalLanguages.value} + Length: min=4 max=8 + Value type: string {The Slithering.items.[].system.additionalLanguages.value.[]} (16 different values) + aklo (x1) + diabolic (x1) + dwarven (x1) + gnomish (x2) + petran (x2) + sakvroth (x2) + goblin (x2) + jotun (x3) + amurrun (x1) + boggard (x1) + draconic (x2) + elven (x2) + fey (x2) + thalassic (x1) + halfling (x1) + iruxi (x1) + [flaws] : object {The Slithering.items.[].system.flaws} + 0 : object {The Slithering.items.[].system.flaws.0} + value : array {The Slithering.items.[].system.flaws.0.value} + Length: min=0 max=1 + Value type: string {The Slithering.items.[].system.flaws.0.value.[]} (3 different values) + con (x1) + int (x1) + wis (x1) + [languages] : object {The Slithering.items.[].system.languages} + custom : string {The Slithering.items.[].system.languages.custom} (same value: ) + value : array {The Slithering.items.[].system.languages.value} + Length: min=2 max=2 + Value type: string {The Slithering.items.[].system.languages.value.[]} (5 different values) + common (x4) + draconic (x1) + orcish (x1) + iruxi (x1) + amurrun (x1) + [reach] : integer {The Slithering.items.[].system.reach} (same value: 5) + [speed] : integer {The Slithering.items.[].system.speed} (same value: 25) + [vision] : string {The Slithering.items.[].system.vision} (3 different values) + darkvision (x2) + normal (x1) + low-light-vision (x1) + [subfeatures] : object {The Slithering.items.[].system.subfeatures} + proficiencies : object {The Slithering.items.[].system.subfeatures.proficiencies} + [fortitude] : object {The Slithering.items.[].system.subfeatures.proficiencies.fortitude} + rank : integer {The Slithering.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2) + [simple] : object {The Slithering.items.[].system.subfeatures.proficiencies.simple} + rank : integer {The Slithering.items.[].system.subfeatures.proficiencies.simple.rank} (same value: 2) + [unarmed] : object {The Slithering.items.[].system.subfeatures.proficiencies.unarmed} + rank : integer {The Slithering.items.[].system.subfeatures.proficiencies.unarmed.rank} (same value: 2) + [light] : object {The Slithering.items.[].system.subfeatures.proficiencies.light} + rank : integer {The Slithering.items.[].system.subfeatures.proficiencies.light.rank} (same value: 1) + martial : object {The Slithering.items.[].system.subfeatures.proficiencies.martial} + rank : integer {The Slithering.items.[].system.subfeatures.proficiencies.martial.rank} (same value: 2) + [ancestry] : object {The Slithering.items.[].system.ancestry} + name : string {The Slithering.items.[].system.ancestry.name} (3 different values) + Orc (x1) + Lizardfolk (x1) + Catfolk (x1) + slug : string {The Slithering.items.[].system.ancestry.slug} (3 different values) + orc (x1) + lizardfolk (x1) + catfolk (x1) + uuid : string {The Slithering.items.[].system.ancestry.uuid} (3 different values) + Compendium.pf2e.ancestries.Item.lSGWXjcbOa6O5fTx (x1) + Compendium.pf2e.ancestries.Item.HWEgF7Gmoq55VhTL (x1) + Compendium.pf2e.ancestries.Item.972EkpJOPv9KkQIW (x1) + [acBonus] : integer {The Slithering.items.[].system.acBonus} (3 different values) + 2 (x1) + 3 (x1) + 1 (x1) + [checkPenalty] : integer {The Slithering.items.[].system.checkPenalty} (2 different values) + -1 (x2) + -2 (x1) + [dexCap] : integer {The Slithering.items.[].system.dexCap} (3 different values) + 3 (x1) + 2 (x1) + 4 (x1) + [speedPenalty] : integer {The Slithering.items.[].system.speedPenalty} (2 different values) + 0 (x2) + -5 (x1) + [strength] : integer {The Slithering.items.[].system.strength} (3 different values) + 1 (x1) + 2 (x1) + 0 (x1) + [frequency] : object {The Slithering.items.[].system.frequency} + max : integer {The Slithering.items.[].system.frequency.max} (same value: 1) + per : string {The Slithering.items.[].system.frequency.per} (3 different values) + PT10M (x3) + round (x1) + day (x1) + [selfEffect] : object {The Slithering.items.[].system.selfEffect} + name : string {The Slithering.items.[].system.selfEffect.name} (same value: Effect: Devise a Stratagem) + uuid : string {The Slithering.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Devise a Stratagem) + [maxTakable] : integer {The Slithering.items.[].system.maxTakable} (same value: 3) + type : string {The Slithering.items.[].type} (15 different values) + lore (x4) + background (x4) + feat (x76) + spellcastingEntry (x4) + spell (x45) + weapon (x13) + equipment (x34) + consumable (x17) + treasure (x4) + backpack (x4) + class (x4) + ancestry (x4) + action (x8) + heritage (x3) + armor (x3) + [_stats] : object {The Slithering.items.[]._stats} + compendiumSource : string {The Slithering.items.[]._stats.compendiumSource} (180 different values) + [flags] : object {The Slithering.items.[].flags} + pf2e : object {The Slithering.items.[].flags.pf2e} + [itemGrants] : object {The Slithering.items.[].flags.pf2e.itemGrants} + [lessonOfVengeance] : object {The Slithering.items.[].flags.pf2e.itemGrants.lessonOfVengeance} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.lessonOfVengeance.id} (same value: F7vKM7x62hU3YiC9) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.lessonOfVengeance.onDelete} (same value: detach) + [koboldBreath] : object {The Slithering.items.[].flags.pf2e.itemGrants.koboldBreath} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.koboldBreath.id} (same value: V57NCAzFGul3Schr) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.koboldBreath.onDelete} (same value: detach) + [castASpell] : object {The Slithering.items.[].flags.pf2e.itemGrants.castASpell} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.castASpell.id} (2 different values) + BrB6AdB9QB3NW5x3 (x1) + kcmPQ2dAnd9qZ3a2 (x1) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.castASpell.onDelete} (same value: detach) + [empiricismMethodology] : object {The Slithering.items.[].flags.pf2e.itemGrants.empiricismMethodology} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.empiricismMethodology.id} (same value: nekyHa557ZfdjnTB) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.empiricismMethodology.onDelete} (same value: detach) + [deviseAStratagem] : object {The Slithering.items.[].flags.pf2e.itemGrants.deviseAStratagem} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.deviseAStratagem.id} (same value: Seg8HNdRq9SPbp8g) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.deviseAStratagem.onDelete} (same value: detach) + [clueIn] : object {The Slithering.items.[].flags.pf2e.itemGrants.clueIn} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.clueIn.id} (same value: sjlAne4cTG0NhamN) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.clueIn.onDelete} (same value: detach) + [pursueALead] : object {The Slithering.items.[].flags.pf2e.itemGrants.pursueALead} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.pursueALead.id} (same value: DidpjONPX6ERjKQT) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.pursueALead.onDelete} (same value: detach) + [expeditiousInspection] : object {The Slithering.items.[].flags.pf2e.itemGrants.expeditiousInspection} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.expeditiousInspection.id} (same value: ZrcRoaXmhVip7VeA) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.expeditiousInspection.onDelete} (same value: detach) + [thatsOdd] : object {The Slithering.items.[].flags.pf2e.itemGrants.thatsOdd} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.thatsOdd.id} (same value: 7qqnau8vnRTLhstW) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.thatsOdd.onDelete} (same value: detach) + [assurance] : object {The Slithering.items.[].flags.pf2e.itemGrants.assurance} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.assurance.id} (same value: Ide5KyYYdKd8KOCX) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: detach) + [cosmos] : object {The Slithering.items.[].flags.pf2e.itemGrants.cosmos} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.cosmos.id} (same value: ep0v9aVwvVez55pa) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.cosmos.onDelete} (same value: detach) + [breathControl] : object {The Slithering.items.[].flags.pf2e.itemGrants.breathControl} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.breathControl.id} (same value: KkXunB1gomxKL4z3) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.breathControl.onDelete} (same value: detach) + [catFall] : object {The Slithering.items.[].flags.pf2e.itemGrants.catFall} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.catFall.id} (same value: QzzBl3tAKN3sdZpc) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach) + [braggart] : object {The Slithering.items.[].flags.pf2e.itemGrants.braggart} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.braggart.id} (same value: 4QTfVoSAiVLmmewU) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.braggart.onDelete} (same value: detach) + [confidentFinisher] : object {The Slithering.items.[].flags.pf2e.itemGrants.confidentFinisher} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.confidentFinisher.id} (same value: wdDQ9yw6O0Flmu8p) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.confidentFinisher.onDelete} (same value: detach) + opportuneRiposte : object {The Slithering.items.[].flags.pf2e.itemGrants.opportuneRiposte} + id : string {The Slithering.items.[].flags.pf2e.itemGrants.opportuneRiposte.id} (same value: a9mlzJbwj3V7CNgj) + onDelete : string {The Slithering.items.[].flags.pf2e.itemGrants.opportuneRiposte.onDelete} (same value: detach) + [grantedBy] : object {The Slithering.items.[].flags.pf2e.grantedBy} + id : string {The Slithering.items.[].flags.pf2e.grantedBy.id} (15 different values) + ujKAek0EThNATRxm (x1) + JvafZKsYbC7ZLy28 (x1) + cUDetV4ZFZeGREjd (x1) + nekyHa557ZfdjnTB (x2) + LmaCWsEuL1hBJnXX (x1) + bLNQVZCDFWCQeOHC (x1) + 52Q2OCfvO3I2C85E (x2) + J9pVVFVIqaXcKv4z (x1) + d34pc9yBCtvZRh6c (x1) + ylezrn8l2jAet3Vy (x1) + KT62lEexKxcH4oFB (x1) + MIopWs3qVDK6Fkjb (x1) + 5lmFbjHVUy4E2K0m (x1) + NzHICRvacXmifOiM (x1) + rScYoEN7X7DI1O4q (x1) + onDelete : string {The Slithering.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {The Slithering.name} (all different values) + system : object {The Slithering.system} + [abilities] : mixed + attributes : object {The Slithering.system.attributes} + hp : object {The Slithering.system.attributes.hp} + temp : integer {The Slithering.system.attributes.hp.temp} (same value: 0) + value : integer {The Slithering.system.attributes.hp.value} (all different values) + [resistances] : array {The Slithering.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {The Slithering.system.attributes.resistances.[]} + type : string {The Slithering.system.attributes.resistances.[].type} (2 different values) + fire (x1) + physical (x1) + value : integer {The Slithering.system.attributes.resistances.[].value} (2 different values) + 2 (x1) + 4 (x1) + speed : object {The Slithering.system.attributes.speed} + otherSpeeds : array<> {The Slithering.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {The Slithering.system.attributes.speed.value} (same value: 25) + build : object {The Slithering.system.build} + attributes : object {The Slithering.system.build.attributes} + boosts : object {The Slithering.system.build.attributes.boosts} + 1 : array {The Slithering.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {The Slithering.system.build.attributes.boosts.1.[]} (6 different values) + int (x2) + dex (x4) + con (x4) + wis (x2) + cha (x2) + str (x2) + 5 : array {The Slithering.system.build.attributes.boosts.5} + Length: min=4 max=4 + Value type: string {The Slithering.system.build.attributes.boosts.5.[]} (6 different values) + dex (x4) + con (x4) + wis (x3) + cha (x2) + int (x1) + str (x2) + crafting : object {The Slithering.system.crafting} + formulas : array<> {The Slithering.system.crafting.formulas} + Length: min=0 max=0 + Value type: mixed + details : object {The Slithering.system.details} + age : object {The Slithering.system.details.age} + value : string {The Slithering.system.details.age.value} (same value: ) + alliance : string {The Slithering.system.details.alliance} (same value: party) + ancestry : object {The Slithering.system.details.ancestry} + value : string {The Slithering.system.details.ancestry.value} (same value: ) + background : object {The Slithering.system.details.background} + value : string {The Slithering.system.details.background.value} (same value: ) + biography : object {The Slithering.system.details.biography} + allies : string {The Slithering.system.details.biography.allies} (same value: ) + anathema : array<> {The Slithering.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {The Slithering.system.details.biography.appearance} (same value: ) + attitude : string {The Slithering.system.details.biography.attitude} (same value: ) + backstory : string {The Slithering.system.details.biography.backstory} (same value: ) + beliefs : string {The Slithering.system.details.biography.beliefs} (same value: ) + birthPlace : string {The Slithering.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {The Slithering.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {The Slithering.system.details.biography.catchphrases} (same value: ) + dislikes : string {The Slithering.system.details.biography.dislikes} (same value: ) + edicts : array<> {The Slithering.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {The Slithering.system.details.biography.enemies} (same value: ) + likes : string {The Slithering.system.details.biography.likes} (same value: ) + organizations : string {The Slithering.system.details.biography.organizations} (same value: ) + class : object {The Slithering.system.details.class} + value : string {The Slithering.system.details.class.value} (same value: ) + deity : object {The Slithering.system.details.deity} + image : string {The Slithering.system.details.deity.image} (same value: systems/pf2e/assets/sheet/deity.webp) + value : string {The Slithering.system.details.deity.value} (same value: ) + ethnicity : object {The Slithering.system.details.ethnicity} + value : string {The Slithering.system.details.ethnicity.value} (same value: ) + gender : object {The Slithering.system.details.gender} + value : string {The Slithering.system.details.gender.value} (3 different values) + M/He/Him (x2) + (x1) + F/She/Her (x1) + height : object {The Slithering.system.details.height} + value : string {The Slithering.system.details.height.value} (same value: ) + [heritage] : object {The Slithering.system.details.heritage} + value : string {The Slithering.system.details.heritage.value} (same value: Dragonscaled Kobold) + keyability : object {The Slithering.system.details.keyability} + value : string {The Slithering.system.details.keyability.value} (same value: str) + languages : object {The Slithering.system.details.languages} + details : string {The Slithering.system.details.languages.details} (same value: ) + value : array {The Slithering.system.details.languages.value} + Length: min=2 max=6 + Value type: string {The Slithering.system.details.languages.value.[]} (12 different values) + aklo (x1) + common (x4) + diabolic (x1) + draconic (x1) + petran (x2) + sakvroth (x1) + goblin (x1) + kelish (x1) + orcish (x1) + osiriani (x1) + iruxi (x1) + amurrun (x1) + level : object {The Slithering.system.details.level} + min : integer {The Slithering.system.details.level.min} (same value: 1) + value : integer {The Slithering.system.details.level.value} (same value: 5) + nationality : object {The Slithering.system.details.nationality} + value : string {The Slithering.system.details.nationality.value} (same value: ) + weight : object {The Slithering.system.details.weight} + value : string {The Slithering.system.details.weight.value} (same value: ) + xp : object {The Slithering.system.details.xp} + max : integer {The Slithering.system.details.xp.max} (same value: 1000) + min : integer {The Slithering.system.details.xp.min} (same value: 0) + pct : integer {The Slithering.system.details.xp.pct} (same value: 0) + value : integer {The Slithering.system.details.xp.value} (same value: 0) + exploration : array<> {The Slithering.system.exploration} + Length: min=0 max=0 + Value type: mixed + initiative : object {The Slithering.system.initiative} + statistic : string {The Slithering.system.initiative.statistic} (same value: perception) + pfs : object {The Slithering.system.pfs} + [characterNumber] : mixed + currentFaction : string {The Slithering.system.pfs.currentFaction} (same value: EA) + fame : integer {The Slithering.system.pfs.fame} (same value: 0) + levelBump : boolean {The Slithering.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {The Slithering.system.pfs.reputation} + EA : integer {The Slithering.system.pfs.reputation.EA} (same value: 0) + GA : integer {The Slithering.system.pfs.reputation.GA} (same value: 0) + HH : integer {The Slithering.system.pfs.reputation.HH} (same value: 0) + RO : integer {The Slithering.system.pfs.reputation.RO} (same value: 0) + VS : integer {The Slithering.system.pfs.reputation.VS} (same value: 0) + VW : integer {The Slithering.system.pfs.reputation.VW} (same value: 0) + school : string {The Slithering.system.pfs.school} (same value: none) + resources : object {The Slithering.system.resources} + [focus] : object {The Slithering.system.resources.focus} + value : integer {The Slithering.system.resources.focus.value} (2 different values) + 1 (x1) + 2 (x1) + heroPoints : object {The Slithering.system.resources.heroPoints} + max : integer {The Slithering.system.resources.heroPoints.max} (same value: 3) + value : integer {The Slithering.system.resources.heroPoints.value} (2 different values) + 1 (x2) + 0 (x2) + saves : object {The Slithering.system.saves} + fortitude : object {The Slithering.system.saves.fortitude} + rank : integer {The Slithering.system.saves.fortitude.rank} (same value: 0) + value : integer {The Slithering.system.saves.fortitude.value} (same value: 0) + reflex : object {The Slithering.system.saves.reflex} + rank : integer {The Slithering.system.saves.reflex.rank} (same value: 0) + value : integer {The Slithering.system.saves.reflex.value} (same value: 0) + will : object {The Slithering.system.saves.will} + rank : integer {The Slithering.system.saves.will.rank} (same value: 0) + value : integer {The Slithering.system.saves.will.value} (same value: 0) + skills : object {The Slithering.system.skills} + acrobatics : object {The Slithering.system.skills.acrobatics} + rank : integer {The Slithering.system.skills.acrobatics.rank} (3 different values) + 1 (x2) + 0 (x1) + 2 (x1) + arcana : object {The Slithering.system.skills.arcana} + rank : integer {The Slithering.system.skills.arcana.rank} (2 different values) + 1 (x2) + 0 (x2) + athletics : object {The Slithering.system.skills.athletics} + rank : integer {The Slithering.system.skills.athletics.rank} (2 different values) + 0 (x1) + 1 (x3) + crafting : object {The Slithering.system.skills.crafting} + rank : integer {The Slithering.system.skills.crafting.rank} (2 different values) + 0 (x3) + 1 (x1) + deception : object {The Slithering.system.skills.deception} + rank : integer {The Slithering.system.skills.deception.rank} (3 different values) + 2 (x1) + 1 (x2) + 0 (x1) + diplomacy : object {The Slithering.system.skills.diplomacy} + rank : integer {The Slithering.system.skills.diplomacy.rank} (3 different values) + 1 (x2) + 2 (x1) + 0 (x1) + intimidation : object {The Slithering.system.skills.intimidation} + rank : integer {The Slithering.system.skills.intimidation.rank} (2 different values) + 0 (x2) + 2 (x2) + medicine : object {The Slithering.system.skills.medicine} + rank : integer {The Slithering.system.skills.medicine.rank} (2 different values) + 0 (x3) + 1 (x1) + nature : object {The Slithering.system.skills.nature} + rank : integer {The Slithering.system.skills.nature.rank} (3 different values) + 2 (x2) + 1 (x1) + 0 (x1) + occultism : object {The Slithering.system.skills.occultism} + rank : integer {The Slithering.system.skills.occultism.rank} (2 different values) + 1 (x2) + 0 (x2) + performance : object {The Slithering.system.skills.performance} + rank : integer {The Slithering.system.skills.performance.rank} (same value: 0) + religion : object {The Slithering.system.skills.religion} + rank : integer {The Slithering.system.skills.religion.rank} (same value: 0) + society : object {The Slithering.system.skills.society} + rank : integer {The Slithering.system.skills.society.rank} (3 different values) + 0 (x2) + 2 (x1) + 1 (x1) + stealth : object {The Slithering.system.skills.stealth} + rank : integer {The Slithering.system.skills.stealth.rank} (2 different values) + 1 (x3) + 0 (x1) + survival : object {The Slithering.system.skills.survival} + rank : integer {The Slithering.system.skills.survival.rank} (2 different values) + 1 (x2) + 0 (x2) + thievery : object {The Slithering.system.skills.thievery} + rank : integer {The Slithering.system.skills.thievery.rank} (2 different values) + 1 (x3) + 0 (x1) + type : string {The Slithering.type} (same value: character) \ No newline at end of file diff --git a/output/pf2e/packs/Thlipit Contestant.txt b/output/pf2e/packs/Thlipit Contestant.txt new file mode 100644 index 0000000..f190d59 --- /dev/null +++ b/output/pf2e/packs/Thlipit Contestant.txt @@ -0,0 +1,58 @@ +Thlipit Contestant +Different values: 12 +===================================== +object {Thlipit Contestant} + _id : string {Thlipit Contestant._id} (all different values) + folder : string {Thlipit Contestant.folder} (same value: WaWgZeXPbHxSltnE) + img : string {Thlipit Contestant.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Thlipit Contestant.name} (all different values) + system : object {Thlipit Contestant.system} + actionType : object {Thlipit Contestant.system.actionType} + value : string {Thlipit Contestant.system.actionType.value} (3 different values) + passive (x3) + action (x6) + reaction (x3) + actions : object {Thlipit Contestant.system.actions} + [value] : integer {Thlipit Contestant.system.actions.value} (2 different values) + 1 (x4) + 3 (x2) + category : string {Thlipit Contestant.system.category} (same value: class) + description : object {Thlipit Contestant.system.description} + value : string {Thlipit Contestant.system.description.value} (all different values) + level : object {Thlipit Contestant.system.level} + value : integer {Thlipit Contestant.system.level.value} (8 different values) + 4 (x2) + 8 (x3) + 6 (x2) + 12 (x1) + 10 (x1) + 14 (x1) + 2 (x1) + 16 (x1) + prerequisites : object {Thlipit Contestant.system.prerequisites} + value : array {Thlipit Contestant.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Thlipit Contestant.system.prerequisites.value.[]} + value : string {Thlipit Contestant.system.prerequisites.value.[].value} (6 different values) + Thlipit Contestant Dedication (x11) + trained in Athletics (x1) + master in Athletics (x1) + unarmed attack with your tongue (x1) + unarmed attack with your tail (x1) + You have a long prehensile tongue or a tail. At the GM's discretion, similar flexible appendages, such as tentacles, can be used to qualify instead. (x1) + publication : object {Thlipit Contestant.system.publication} + license : string {Thlipit Contestant.system.publication.license} (same value: ORC) + remaster : boolean {Thlipit Contestant.system.publication.remaster} (same value: True) + title : string {Thlipit Contestant.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Thlipit Contestant.system.traits} + rarity : string {Thlipit Contestant.system.traits.rarity} (same value: common) + value : array {Thlipit Contestant.system.traits.value} + Length: min=1 max=2 + Value type: string {Thlipit Contestant.system.traits.value.[]} (5 different values) + archetype (x12) + attack (x2) + move (x1) + mental (x1) + dedication (x1) + type : string {Thlipit Contestant.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Threshold of Knowledge.txt b/output/pf2e/packs/Threshold of Knowledge.txt new file mode 100644 index 0000000..75f4dfb --- /dev/null +++ b/output/pf2e/packs/Threshold of Knowledge.txt @@ -0,0 +1,1584 @@ +Threshold of Knowledge +Different values: 5 +===================================== +object {Threshold of Knowledge} + _id : string {Threshold of Knowledge._id} (all different values) + folder : string {Threshold of Knowledge.folder} (same value: sQvzirlijagiUwxc) + img : string {Threshold of Knowledge.img} (4 different values) + systems/pf2e/icons/default-icons/alternatives/ancestries/elf.svg (x1) + systems/pf2e/icons/default-icons/character.svg (x2) + systems/pf2e/icons/default-icons/alternatives/ancestries/tengu.svg (x1) + systems/pf2e/icons/default-icons/alternatives/ancestries/orc.svg (x1) + items : array {Threshold of Knowledge.items} + Length: min=21 max=38 + Value type: object {Threshold of Knowledge.items.[]} + _id : string {Threshold of Knowledge.items.[]._id} (140 different values) + img : string {Threshold of Knowledge.items.[].img} (82 different values) + name : string {Threshold of Knowledge.items.[].name} (112 different values) + sort : integer {Threshold of Knowledge.items.[].sort} (6 different values) + 0 (x131) + 100 (x4) + 200 (x2) + 300 (x1) + 400 (x1) + 500 (x1) + system : object {Threshold of Knowledge.items.[].system} + description : object {Threshold of Knowledge.items.[].system.description} + value : string {Threshold of Knowledge.items.[].system.description.value} (102 different values) + [mod] : object {Threshold of Knowledge.items.[].system.mod} + value : integer {Threshold of Knowledge.items.[].system.mod.value} (same value: 0) + [proficient] : object {Threshold of Knowledge.items.[].system.proficient} + value : integer {Threshold of Knowledge.items.[].system.proficient.value} (same value: 1) + publication : object {Threshold of Knowledge.items.[].system.publication} + license : string {Threshold of Knowledge.items.[].system.publication.license} (2 different values) + OGL (x136) + ORC (x4) + remaster : boolean {Threshold of Knowledge.items.[].system.publication.remaster} (2 different values) + False (x136) + True (x4) + title : string {Threshold of Knowledge.items.[].system.publication.title} (8 different values) + (x11) + Pathfinder Core Rulebook (x117) + Pathfinder Player Core (x4) + Pathfinder Lost Omens The Mwangi Expanse (x3) + Pathfinder Advanced Player's Guide (x1) + Pathfinder Lost Omens Ancestry Guide (x1) + Pathfinder Lost Omens Legends (x1) + Pathfinder Adventure: Threshold of Knowledge (x2) + rules : ###FoundryRulesObject### + [slug] : string {Threshold of Knowledge.items.[].system.slug} (101 different values) + [ancestry] : object {Threshold of Knowledge.items.[].system.ancestry} + name : string {Threshold of Knowledge.items.[].system.ancestry.name} (3 different values) + Elf (x1) + Human (x3) + Grippli (x1) + slug : string {Threshold of Knowledge.items.[].system.ancestry.slug} (3 different values) + elf (x1) + human (x3) + grippli (x1) + uuid : string {Threshold of Knowledge.items.[].system.ancestry.uuid} (3 different values) + Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0 (x1) + Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX (x3) + Compendium.pf2e.ancestries.Item.hXM5jXezIki1cMI2 (x1) + [traits] : object {Threshold of Knowledge.items.[].system.traits} + [rarity] : string {Threshold of Knowledge.items.[].system.traits.rarity} (2 different values) + common (x124) + uncommon (x4) + [value] : array {Threshold of Knowledge.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Threshold of Knowledge.items.[].system.traits.value.[]} (56 different values) + [traditions] : array {Threshold of Knowledge.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Threshold of Knowledge.items.[].system.traits.traditions.[]} (4 different values) + arcane (x13) + divine (x13) + occult (x12) + primal (x15) + [integrated] : mixed + [selected] : object {Threshold of Knowledge.items.[].system.traits.selected} + sorcerer : string {Threshold of Knowledge.items.[].system.traits.selected.sorcerer} (same value: Sorcerer) + otherTags : array {Threshold of Knowledge.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.traits.otherTags.[]} (same value: sorcerer-bloodline) + [boosts] : object {Threshold of Knowledge.items.[].system.boosts} + 0 : object {Threshold of Knowledge.items.[].system.boosts.0} + [selected] : string {Threshold of Knowledge.items.[].system.boosts.0.selected} (4 different values) + dex (x5) + wis (x1) + str (x1) + cha (x1) + value : array {Threshold of Knowledge.items.[].system.boosts.0.value} + Length: min=1 max=6 + Value type: string {Threshold of Knowledge.items.[].system.boosts.0.value.[]} (6 different values) + dex (x8) + str (x4) + wis (x6) + cha (x4) + con (x4) + int (x4) + 1 : object {Threshold of Knowledge.items.[].system.boosts.1} + [selected] : string {Threshold of Knowledge.items.[].system.boosts.1.selected} (all different values) + value : array {Threshold of Knowledge.items.[].system.boosts.1.value} + Length: min=1 max=6 + Value type: string {Threshold of Knowledge.items.[].system.boosts.1.value.[]} (6 different values) + cha (x8) + con (x8) + dex (x8) + int (x9) + str (x8) + wis (x9) + [2] : object {Threshold of Knowledge.items.[].system.boosts.2} + [selected] : string {Threshold of Knowledge.items.[].system.boosts.2.selected} (same value: str) + value : array {Threshold of Knowledge.items.[].system.boosts.2.value} + Length: min=0 max=6 + Value type: string {Threshold of Knowledge.items.[].system.boosts.2.value.[]} (6 different values) + str (x2) + dex (x2) + con (x2) + int (x2) + wis (x2) + cha (x2) + [items] : object {Threshold of Knowledge.items.[].system.items} + [1fw9s] : object {Threshold of Knowledge.items.[].system.items.1fw9s} + img : string {Threshold of Knowledge.items.[].system.items.1fw9s.img} (same value: icons/magic/fire/flame-burning-embers-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.1fw9s.level} (same value: 3) + name : string {Threshold of Knowledge.items.[].system.items.1fw9s.name} (same value: Mystic Strikes) + uuid : string {Threshold of Knowledge.items.[].system.items.1fw9s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mystic Strikes) + [2yqet] : object {Threshold of Knowledge.items.[].system.items.2yqet} + img : string {Threshold of Knowledge.items.[].system.items.2yqet.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Threshold of Knowledge.items.[].system.items.2yqet.level} (same value: 7) + name : string {Threshold of Knowledge.items.[].system.items.2yqet.name} (same value: Weapon Specialization) + uuid : string {Threshold of Knowledge.items.[].system.items.2yqet.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [3ohvk] : object {Threshold of Knowledge.items.[].system.items.3ohvk} + img : string {Threshold of Knowledge.items.[].system.items.3ohvk.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.3ohvk.level} (same value: 11) + name : string {Threshold of Knowledge.items.[].system.items.3ohvk.name} (same value: Second Path to Perfection) + uuid : string {Threshold of Knowledge.items.[].system.items.3ohvk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Path to Perfection) + [4ru9g] : object {Threshold of Knowledge.items.[].system.items.4ru9g} + img : string {Threshold of Knowledge.items.[].system.items.4ru9g.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Threshold of Knowledge.items.[].system.items.4ru9g.level} (same value: 15) + name : string {Threshold of Knowledge.items.[].system.items.4ru9g.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Threshold of Knowledge.items.[].system.items.4ru9g.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [8tl8t] : object {Threshold of Knowledge.items.[].system.items.8tl8t} + img : string {Threshold of Knowledge.items.[].system.items.8tl8t.img} (same value: systems/pf2e/icons/features/classes/incredible-movement.webp) + level : integer {Threshold of Knowledge.items.[].system.items.8tl8t.level} (same value: 3) + name : string {Threshold of Knowledge.items.[].system.items.8tl8t.name} (same value: Incredible Movement) + uuid : string {Threshold of Knowledge.items.[].system.items.8tl8t.uuid} (same value: Compendium.pf2e.classfeatures.Item.Incredible Movement) + [ai4sq] : object {Threshold of Knowledge.items.[].system.items.ai4sq} + img : string {Threshold of Knowledge.items.[].system.items.ai4sq.img} (same value: icons/skills/melee/hand-grip-staff-yellow-brown.webp) + level : integer {Threshold of Knowledge.items.[].system.items.ai4sq.level} (same value: 5) + name : string {Threshold of Knowledge.items.[].system.items.ai4sq.name} (same value: Expert Strikes) + uuid : string {Threshold of Knowledge.items.[].system.items.ai4sq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Strikes) + [bgd0f] : object {Threshold of Knowledge.items.[].system.items.bgd0f} + img : string {Threshold of Knowledge.items.[].system.items.bgd0f.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Threshold of Knowledge.items.[].system.items.bgd0f.level} (same value: 5) + name : string {Threshold of Knowledge.items.[].system.items.bgd0f.name} (same value: Alertness) + uuid : string {Threshold of Knowledge.items.[].system.items.bgd0f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [c8q3r] : object {Threshold of Knowledge.items.[].system.items.c8q3r} + img : string {Threshold of Knowledge.items.[].system.items.c8q3r.img} (same value: icons/skills/melee/unarmed-punch-fist-yellow-red.webp) + level : integer {Threshold of Knowledge.items.[].system.items.c8q3r.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.c8q3r.name} (same value: Flurry of Blows) + uuid : string {Threshold of Knowledge.items.[].system.items.c8q3r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Flurry of Blows) + [dzcvw] : object {Threshold of Knowledge.items.[].system.items.dzcvw} + img : string {Threshold of Knowledge.items.[].system.items.dzcvw.img} (same value: systems/pf2e/icons/features/classes/graceful-legend.webp) + level : integer {Threshold of Knowledge.items.[].system.items.dzcvw.level} (same value: 17) + name : string {Threshold of Knowledge.items.[].system.items.dzcvw.name} (same value: Graceful Legend) + uuid : string {Threshold of Knowledge.items.[].system.items.dzcvw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Graceful Legend) + [iqbky] : object {Threshold of Knowledge.items.[].system.items.iqbky} + img : string {Threshold of Knowledge.items.[].system.items.iqbky.img} (same value: icons/skills/melee/unarmed-punch-fist.webp) + level : integer {Threshold of Knowledge.items.[].system.items.iqbky.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.iqbky.name} (same value: Powerful Fist) + uuid : string {Threshold of Knowledge.items.[].system.items.iqbky.uuid} (same value: Compendium.pf2e.classfeatures.Item.Powerful Fist) + [k3mxz] : object {Threshold of Knowledge.items.[].system.items.k3mxz} + img : string {Threshold of Knowledge.items.[].system.items.k3mxz.img} (same value: icons/magic/defensive/illusion-evasion-echo-purple.webp) + level : integer {Threshold of Knowledge.items.[].system.items.k3mxz.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.k3mxz.name} (same value: Graceful Mastery) + uuid : string {Threshold of Knowledge.items.[].system.items.k3mxz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Graceful Mastery) + [t4zic] : object {Threshold of Knowledge.items.[].system.items.t4zic} + img : string {Threshold of Knowledge.items.[].system.items.t4zic.img} (same value: icons/magic/unholy/silhouette-robe-evil-power.webp) + level : integer {Threshold of Knowledge.items.[].system.items.t4zic.level} (same value: 9) + name : string {Threshold of Knowledge.items.[].system.items.t4zic.name} (same value: Monk Expertise) + uuid : string {Threshold of Knowledge.items.[].system.items.t4zic.uuid} (same value: Compendium.pf2e.classfeatures.Item.Monk Expertise) + [udbeu] : object {Threshold of Knowledge.items.[].system.items.udbeu} + img : string {Threshold of Knowledge.items.[].system.items.udbeu.img} (same value: icons/magic/lightning/fist-unarmed-strike-blue-green.webp) + level : integer {Threshold of Knowledge.items.[].system.items.udbeu.level} (same value: 9) + name : string {Threshold of Knowledge.items.[].system.items.udbeu.name} (same value: Metal Strikes) + uuid : string {Threshold of Knowledge.items.[].system.items.udbeu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Metal Strikes) + [xcxpa] : object {Threshold of Knowledge.items.[].system.items.xcxpa} + img : string {Threshold of Knowledge.items.[].system.items.xcxpa.img} (same value: systems/pf2e/icons/features/classes/adamantine-strikes.webp) + level : integer {Threshold of Knowledge.items.[].system.items.xcxpa.level} (same value: 17) + name : string {Threshold of Knowledge.items.[].system.items.xcxpa.name} (same value: Adamantine Strikes) + uuid : string {Threshold of Knowledge.items.[].system.items.xcxpa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Adamantine Strikes) + [z0s0v] : object {Threshold of Knowledge.items.[].system.items.z0s0v} + img : string {Threshold of Knowledge.items.[].system.items.z0s0v.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.z0s0v.level} (same value: 7) + name : string {Threshold of Knowledge.items.[].system.items.z0s0v.name} (same value: Path to Perfection) + uuid : string {Threshold of Knowledge.items.[].system.items.z0s0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Path to Perfection) + [zeyz5] : object {Threshold of Knowledge.items.[].system.items.zeyz5} + img : string {Threshold of Knowledge.items.[].system.items.zeyz5.img} (same value: icons/magic/unholy/strike-body-life-soul-purple.webp) + level : integer {Threshold of Knowledge.items.[].system.items.zeyz5.level} (same value: 19) + name : string {Threshold of Knowledge.items.[].system.items.zeyz5.name} (same value: Perfected Form) + uuid : string {Threshold of Knowledge.items.[].system.items.zeyz5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perfected Form) + [zgtbz] : object {Threshold of Knowledge.items.[].system.items.zgtbz} + img : string {Threshold of Knowledge.items.[].system.items.zgtbz.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.zgtbz.level} (same value: 15) + name : string {Threshold of Knowledge.items.[].system.items.zgtbz.name} (same value: Third Path to Perfection) + uuid : string {Threshold of Knowledge.items.[].system.items.zgtbz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Path to Perfection) + [zl9gg] : object {Threshold of Knowledge.items.[].system.items.zl9gg} + img : string {Threshold of Knowledge.items.[].system.items.zl9gg.img} (same value: icons/magic/fire/flame-burning-fist-strike.webp) + level : integer {Threshold of Knowledge.items.[].system.items.zl9gg.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.zl9gg.name} (same value: Master Strikes) + uuid : string {Threshold of Knowledge.items.[].system.items.zl9gg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strikes) + [hy4x9] : object {Threshold of Knowledge.items.[].system.items.hy4x9} + img : string {Threshold of Knowledge.items.[].system.items.hy4x9.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Threshold of Knowledge.items.[].system.items.hy4x9.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.hy4x9.name} (same value: Survey Wildlife) + uuid : string {Threshold of Knowledge.items.[].system.items.hy4x9.uuid} (same value: Compendium.pf2e.feats-srd.Item.Survey Wildlife) + [0c3e5] : object {Threshold of Knowledge.items.[].system.items.0c3e5} + img : string {Threshold of Knowledge.items.[].system.items.0c3e5.img} (same value: icons/weapons/axes/axe-broad-engraved-black-grey.webp) + level : integer {Threshold of Knowledge.items.[].system.items.0c3e5.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.0c3e5.name} (same value: Weapon Legend) + uuid : string {Threshold of Knowledge.items.[].system.items.0c3e5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Legend) + [2jey6] : object {Threshold of Knowledge.items.[].system.items.2jey6} + img : string {Threshold of Knowledge.items.[].system.items.2jey6.img} (same value: icons/equipment/head/helm-barbute-rounded-steel.webp) + level : integer {Threshold of Knowledge.items.[].system.items.2jey6.level} (same value: 11) + name : string {Threshold of Knowledge.items.[].system.items.2jey6.name} (same value: Fighter Expertise) + uuid : string {Threshold of Knowledge.items.[].system.items.2jey6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Expertise) + [9c5ay] : object {Threshold of Knowledge.items.[].system.items.9c5ay} + img : string {Threshold of Knowledge.items.[].system.items.9c5ay.img} (same value: icons/equipment/chest/breastplate-banded-steel-gold.webp) + level : integer {Threshold of Knowledge.items.[].system.items.9c5ay.level} (same value: 11) + name : string {Threshold of Knowledge.items.[].system.items.9c5ay.name} (same value: Armor Expertise) + uuid : string {Threshold of Knowledge.items.[].system.items.9c5ay.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Expertise) + [e1e4m] : object {Threshold of Knowledge.items.[].system.items.e1e4m} + img : string {Threshold of Knowledge.items.[].system.items.e1e4m.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp) + level : integer {Threshold of Knowledge.items.[].system.items.e1e4m.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.e1e4m.name} (same value: Shield Block) + uuid : string {Threshold of Knowledge.items.[].system.items.e1e4m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block) + [enizk] : object {Threshold of Knowledge.items.[].system.items.enizk} + img : string {Threshold of Knowledge.items.[].system.items.enizk.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Threshold of Knowledge.items.[].system.items.enizk.level} (same value: 15) + name : string {Threshold of Knowledge.items.[].system.items.enizk.name} (same value: Improved Flexibility) + uuid : string {Threshold of Knowledge.items.[].system.items.enizk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Flexibility) + [ij943] : object {Threshold of Knowledge.items.[].system.items.ij943} + img : string {Threshold of Knowledge.items.[].system.items.ij943.img} (same value: icons/environment/people/charge.webp) + level : integer {Threshold of Knowledge.items.[].system.items.ij943.level} (same value: 7) + name : string {Threshold of Knowledge.items.[].system.items.ij943.name} (same value: Battlefield Surveyor) + uuid : string {Threshold of Knowledge.items.[].system.items.ij943.uuid} (same value: Compendium.pf2e.classfeatures.Item.Battlefield Surveyor) + [lakjk] : object {Threshold of Knowledge.items.[].system.items.lakjk} + img : string {Threshold of Knowledge.items.[].system.items.lakjk.img} (same value: icons/sundries/flags/banner-standard-tattered-red.webp) + level : integer {Threshold of Knowledge.items.[].system.items.lakjk.level} (same value: 3) + name : string {Threshold of Knowledge.items.[].system.items.lakjk.name} (same value: Bravery) + uuid : string {Threshold of Knowledge.items.[].system.items.lakjk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bravery) + [lphi1] : object {Threshold of Knowledge.items.[].system.items.lphi1} + img : string {Threshold of Knowledge.items.[].system.items.lphi1.img} (same value: icons/creatures/mammals/bull-horned-blue.webp) + level : integer {Threshold of Knowledge.items.[].system.items.lphi1.level} (same value: 9) + name : string {Threshold of Knowledge.items.[].system.items.lphi1.name} (same value: Juggernaut) + uuid : string {Threshold of Knowledge.items.[].system.items.lphi1.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut) + [q0xyz] : object {Threshold of Knowledge.items.[].system.items.q0xyz} + img : string {Threshold of Knowledge.items.[].system.items.q0xyz.img} (same value: icons/equipment/chest/breastplate-sculpted-grey.webp) + level : integer {Threshold of Knowledge.items.[].system.items.q0xyz.level} (same value: 17) + name : string {Threshold of Knowledge.items.[].system.items.q0xyz.name} (same value: Armor Mastery) + uuid : string {Threshold of Knowledge.items.[].system.items.q0xyz.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor Mastery) + [r6269] : object {Threshold of Knowledge.items.[].system.items.r6269} + img : string {Threshold of Knowledge.items.[].system.items.r6269.img} (same value: icons/skills/melee/strike-hammer-destructive-orange.webp) + level : integer {Threshold of Knowledge.items.[].system.items.r6269.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.r6269.name} (same value: Attack of Opportunity) + uuid : string {Threshold of Knowledge.items.[].system.items.r6269.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reactive Strike) + [r6jbx] : object {Threshold of Knowledge.items.[].system.items.r6jbx} + img : string {Threshold of Knowledge.items.[].system.items.r6jbx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Threshold of Knowledge.items.[].system.items.r6jbx.level} (same value: 15) + name : string {Threshold of Knowledge.items.[].system.items.r6jbx.name} (same value: Evasion) + uuid : string {Threshold of Knowledge.items.[].system.items.r6jbx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [txlgu] : object {Threshold of Knowledge.items.[].system.items.txlgu} + img : string {Threshold of Knowledge.items.[].system.items.txlgu.img} (same value: icons/environment/settlement/target-dummy.webp) + level : integer {Threshold of Knowledge.items.[].system.items.txlgu.level} (same value: 9) + name : string {Threshold of Knowledge.items.[].system.items.txlgu.name} (same value: Combat Flexibility) + uuid : string {Threshold of Knowledge.items.[].system.items.txlgu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Combat Flexibility) + [u1d1r] : object {Threshold of Knowledge.items.[].system.items.u1d1r} + img : string {Threshold of Knowledge.items.[].system.items.u1d1r.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Threshold of Knowledge.items.[].system.items.u1d1r.level} (same value: 7) + name : string {Threshold of Knowledge.items.[].system.items.u1d1r.name} (same value: Weapon Specialization) + uuid : string {Threshold of Knowledge.items.[].system.items.u1d1r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [u8k07] : object {Threshold of Knowledge.items.[].system.items.u8k07} + img : string {Threshold of Knowledge.items.[].system.items.u8k07.img} (same value: icons/weapons/swords/sword-guard-steel-green.webp) + level : integer {Threshold of Knowledge.items.[].system.items.u8k07.level} (same value: 5) + name : string {Threshold of Knowledge.items.[].system.items.u8k07.name} (same value: Fighter Weapon Mastery) + uuid : string {Threshold of Knowledge.items.[].system.items.u8k07.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fighter Weapon Mastery) + [vis8d] : object {Threshold of Knowledge.items.[].system.items.vis8d} + img : string {Threshold of Knowledge.items.[].system.items.vis8d.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Threshold of Knowledge.items.[].system.items.vis8d.level} (same value: 15) + name : string {Threshold of Knowledge.items.[].system.items.vis8d.name} (same value: Greater Weapon Specialization (Level 15)) + uuid : string {Threshold of Knowledge.items.[].system.items.vis8d.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [x98c2] : object {Threshold of Knowledge.items.[].system.items.x98c2} + img : string {Threshold of Knowledge.items.[].system.items.x98c2.img} (same value: icons/skills/ranged/arrow-flying-broadhead-metal.webp) + level : integer {Threshold of Knowledge.items.[].system.items.x98c2.level} (same value: 19) + name : string {Threshold of Knowledge.items.[].system.items.x98c2.name} (same value: Versatile Legend) + uuid : string {Threshold of Knowledge.items.[].system.items.x98c2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Versatile Legend) + [hkkx3] : object {Threshold of Knowledge.items.[].system.items.hkkx3} + img : string {Threshold of Knowledge.items.[].system.items.hkkx3.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Threshold of Knowledge.items.[].system.items.hkkx3.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.hkkx3.name} (same value: Forager) + uuid : string {Threshold of Knowledge.items.[].system.items.hkkx3.uuid} (same value: Compendium.pf2e.feats-srd.Item.Forager) + [0kdn2] : object {Threshold of Knowledge.items.[].system.items.0kdn2} + img : string {Threshold of Knowledge.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Threshold of Knowledge.items.[].system.items.0kdn2.level} (same value: 7) + name : string {Threshold of Knowledge.items.[].system.items.0kdn2.name} (same value: Weapon Specialization) + uuid : string {Threshold of Knowledge.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [1nwhg] : object {Threshold of Knowledge.items.[].system.items.1nwhg} + img : string {Threshold of Knowledge.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp) + level : integer {Threshold of Knowledge.items.[].system.items.1nwhg.level} (same value: 5) + name : string {Threshold of Knowledge.items.[].system.items.1nwhg.name} (same value: Weapon Tricks) + uuid : string {Threshold of Knowledge.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks) + [1zn3l] : object {Threshold of Knowledge.items.[].system.items.1zn3l} + img : string {Threshold of Knowledge.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp) + level : integer {Threshold of Knowledge.items.[].system.items.1zn3l.level} (same value: 19) + name : string {Threshold of Knowledge.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery) + uuid : string {Threshold of Knowledge.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery) + [2xl4q] : object {Threshold of Knowledge.items.[].system.items.2xl4q} + img : string {Threshold of Knowledge.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp) + level : integer {Threshold of Knowledge.items.[].system.items.2xl4q.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.2xl4q.name} (same value: Master Tricks) + uuid : string {Threshold of Knowledge.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks) + [4al2i] : object {Threshold of Knowledge.items.[].system.items.4al2i} + img : string {Threshold of Knowledge.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp) + level : integer {Threshold of Knowledge.items.[].system.items.4al2i.level} (same value: 15) + name : string {Threshold of Knowledge.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization) + uuid : string {Threshold of Knowledge.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization) + [517c6] : object {Threshold of Knowledge.items.[].system.items.517c6} + img : string {Threshold of Knowledge.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp) + level : integer {Threshold of Knowledge.items.[].system.items.517c6.level} (same value: 9) + name : string {Threshold of Knowledge.items.[].system.items.517c6.name} (same value: Great Fortitude) + uuid : string {Threshold of Knowledge.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise) + [6ddtr] : object {Threshold of Knowledge.items.[].system.items.6ddtr} + img : string {Threshold of Knowledge.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp) + level : integer {Threshold of Knowledge.items.[].system.items.6ddtr.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise) + uuid : string {Threshold of Knowledge.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise) + [8tar0] : object {Threshold of Knowledge.items.[].system.items.8tar0} + img : string {Threshold of Knowledge.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp) + level : integer {Threshold of Knowledge.items.[].system.items.8tar0.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.8tar0.name} (same value: Incredible Senses) + uuid : string {Threshold of Knowledge.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend) + [cifjd] : object {Threshold of Knowledge.items.[].system.items.cifjd} + img : string {Threshold of Knowledge.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp) + level : integer {Threshold of Knowledge.items.[].system.items.cifjd.level} (same value: 11) + name : string {Threshold of Knowledge.items.[].system.items.cifjd.name} (same value: Rogue Expertise) + uuid : string {Threshold of Knowledge.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise) + [e9ikq] : object {Threshold of Knowledge.items.[].system.items.e9ikq} + img : string {Threshold of Knowledge.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp) + level : integer {Threshold of Knowledge.items.[].system.items.e9ikq.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.e9ikq.name} (same value: Sneak Attack) + uuid : string {Threshold of Knowledge.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack) + [g1dmk] : object {Threshold of Knowledge.items.[].system.items.g1dmk} + img : string {Threshold of Knowledge.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp) + level : integer {Threshold of Knowledge.items.[].system.items.g1dmk.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.g1dmk.name} (same value: Improved Evasion) + uuid : string {Threshold of Knowledge.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion) + [hg9s4] : object {Threshold of Knowledge.items.[].system.items.hg9s4} + img : string {Threshold of Knowledge.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp) + level : integer {Threshold of Knowledge.items.[].system.items.hg9s4.level} (same value: 17) + name : string {Threshold of Knowledge.items.[].system.items.hg9s4.name} (same value: Slippery Mind) + uuid : string {Threshold of Knowledge.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind) + [i70zj] : object {Threshold of Knowledge.items.[].system.items.i70zj} + img : string {Threshold of Knowledge.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp) + level : integer {Threshold of Knowledge.items.[].system.items.i70zj.level} (same value: 7) + name : string {Threshold of Knowledge.items.[].system.items.i70zj.name} (same value: Vigilant Senses) + uuid : string {Threshold of Knowledge.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery) + [nilrb] : object {Threshold of Knowledge.items.[].system.items.nilrb} + img : string {Threshold of Knowledge.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp) + level : integer {Threshold of Knowledge.items.[].system.items.nilrb.level} (same value: 9) + name : string {Threshold of Knowledge.items.[].system.items.nilrb.name} (same value: Debilitating Strikes) + uuid : string {Threshold of Knowledge.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike) + [odz8x] : object {Threshold of Knowledge.items.[].system.items.odz8x} + img : string {Threshold of Knowledge.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.odz8x.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.odz8x.name} (same value: Rogue's Racket) + uuid : string {Threshold of Knowledge.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket) + [pfjze] : object {Threshold of Knowledge.items.[].system.items.pfjze} + img : string {Threshold of Knowledge.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp) + level : integer {Threshold of Knowledge.items.[].system.items.pfjze.level} (same value: 15) + name : string {Threshold of Knowledge.items.[].system.items.pfjze.name} (same value: Double Debilitation) + uuid : string {Threshold of Knowledge.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation) + [qx6de] : object {Threshold of Knowledge.items.[].system.items.qx6de} + img : string {Threshold of Knowledge.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp) + level : integer {Threshold of Knowledge.items.[].system.items.qx6de.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.qx6de.name} (same value: Surprise Attack) + uuid : string {Threshold of Knowledge.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack) + [sjjee] : object {Threshold of Knowledge.items.[].system.items.sjjee} + img : string {Threshold of Knowledge.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.sjjee.level} (same value: 3) + name : string {Threshold of Knowledge.items.[].system.items.sjjee.name} (same value: Deny Advantage) + uuid : string {Threshold of Knowledge.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage) + [thypm] : object {Threshold of Knowledge.items.[].system.items.thypm} + img : string {Threshold of Knowledge.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp) + level : integer {Threshold of Knowledge.items.[].system.items.thypm.level} (same value: 19) + name : string {Threshold of Knowledge.items.[].system.items.thypm.name} (same value: Master Strike) + uuid : string {Threshold of Knowledge.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike) + [xn3fx] : object {Threshold of Knowledge.items.[].system.items.xn3fx} + img : string {Threshold of Knowledge.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp) + level : integer {Threshold of Knowledge.items.[].system.items.xn3fx.level} (same value: 7) + name : string {Threshold of Knowledge.items.[].system.items.xn3fx.name} (same value: Evasion) + uuid : string {Threshold of Knowledge.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion) + [00b8b] : object {Threshold of Knowledge.items.[].system.items.00b8b} + img : string {Threshold of Knowledge.items.[].system.items.00b8b.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Threshold of Knowledge.items.[].system.items.00b8b.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.00b8b.name} (same value: Assurance) + uuid : string {Threshold of Knowledge.items.[].system.items.00b8b.uuid} (same value: Compendium.pf2e.feats-srd.Item.Assurance) + [5ydlu] : object {Threshold of Knowledge.items.[].system.items.5ydlu} + img : string {Threshold of Knowledge.items.[].system.items.5ydlu.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Threshold of Knowledge.items.[].system.items.5ydlu.level} (same value: 9) + name : string {Threshold of Knowledge.items.[].system.items.5ydlu.name} (same value: Resolve) + uuid : string {Threshold of Knowledge.items.[].system.items.5ydlu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [765ut] : object {Threshold of Knowledge.items.[].system.items.765ut} + img : string {Threshold of Knowledge.items.[].system.items.765ut.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.765ut.level} (same value: 3) + name : string {Threshold of Knowledge.items.[].system.items.765ut.name} (same value: Second Doctrine) + uuid : string {Threshold of Knowledge.items.[].system.items.765ut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Doctrine) + [7gkd0] : object {Threshold of Knowledge.items.[].system.items.7gkd0} + img : string {Threshold of Knowledge.items.[].system.items.7gkd0.img} (same value: icons/magic/fire/flame-burning-hand-white.webp) + level : integer {Threshold of Knowledge.items.[].system.items.7gkd0.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.7gkd0.name} (same value: Divine Font) + uuid : string {Threshold of Knowledge.items.[].system.items.7gkd0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Font) + [ckmdj] : object {Threshold of Knowledge.items.[].system.items.ckmdj} + img : string {Threshold of Knowledge.items.[].system.items.ckmdj.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.ckmdj.level} (same value: 11) + name : string {Threshold of Knowledge.items.[].system.items.ckmdj.name} (same value: Fourth Doctrine) + uuid : string {Threshold of Knowledge.items.[].system.items.ckmdj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Doctrine) + [cwo2e] : object {Threshold of Knowledge.items.[].system.items.cwo2e} + img : string {Threshold of Knowledge.items.[].system.items.cwo2e.img} (same value: systems/pf2e/icons/features/classes/deity.webp) + level : integer {Threshold of Knowledge.items.[].system.items.cwo2e.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.cwo2e.name} (same value: Deity) + uuid : string {Threshold of Knowledge.items.[].system.items.cwo2e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Cleric)) + [dic6f] : object {Threshold of Knowledge.items.[].system.items.dic6f} + img : string {Threshold of Knowledge.items.[].system.items.dic6f.img} (same value: icons/weapons/axes/axe-double-gold.webp) + level : integer {Threshold of Knowledge.items.[].system.items.dic6f.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.dic6f.name} (same value: Divine Spellcasting (Cleric)) + uuid : string {Threshold of Knowledge.items.[].system.items.dic6f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cleric Spellcasting) + [ilsvf] : object {Threshold of Knowledge.items.[].system.items.ilsvf} + img : string {Threshold of Knowledge.items.[].system.items.ilsvf.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.ilsvf.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.ilsvf.name} (same value: Doctrine) + uuid : string {Threshold of Knowledge.items.[].system.items.ilsvf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Doctrine) + [m28zo] : object {Threshold of Knowledge.items.[].system.items.m28zo} + img : string {Threshold of Knowledge.items.[].system.items.m28zo.img} (same value: icons/magic/symbols/cross-circle-blue.webp) + level : integer {Threshold of Knowledge.items.[].system.items.m28zo.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.m28zo.name} (same value: Anathema (Cleric)) + uuid : string {Threshold of Knowledge.items.[].system.items.m28zo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Cleric)) + [oj8f7] : object {Threshold of Knowledge.items.[].system.items.oj8f7} + img : string {Threshold of Knowledge.items.[].system.items.oj8f7.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.oj8f7.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.oj8f7.name} (same value: First Doctrine) + uuid : string {Threshold of Knowledge.items.[].system.items.oj8f7.uuid} (same value: Compendium.pf2e.classfeatures.Item.First Doctrine) + [ozqxv] : object {Threshold of Knowledge.items.[].system.items.ozqxv} + img : string {Threshold of Knowledge.items.[].system.items.ozqxv.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Threshold of Knowledge.items.[].system.items.ozqxv.level} (same value: 5) + name : string {Threshold of Knowledge.items.[].system.items.ozqxv.name} (same value: Alertness) + uuid : string {Threshold of Knowledge.items.[].system.items.ozqxv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [r47we] : object {Threshold of Knowledge.items.[].system.items.r47we} + img : string {Threshold of Knowledge.items.[].system.items.r47we.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.r47we.level} (same value: 15) + name : string {Threshold of Knowledge.items.[].system.items.r47we.name} (same value: Fifth Doctrine) + uuid : string {Threshold of Knowledge.items.[].system.items.r47we.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fifth Doctrine) + [uzcka] : object {Threshold of Knowledge.items.[].system.items.uzcka} + img : string {Threshold of Knowledge.items.[].system.items.uzcka.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.uzcka.level} (same value: 7) + name : string {Threshold of Knowledge.items.[].system.items.uzcka.name} (same value: Third Doctrine) + uuid : string {Threshold of Knowledge.items.[].system.items.uzcka.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Doctrine) + [vmpzh] : object {Threshold of Knowledge.items.[].system.items.vmpzh} + img : string {Threshold of Knowledge.items.[].system.items.vmpzh.img} (same value: icons/magic/symbols/star-rising-purple.webp) + level : integer {Threshold of Knowledge.items.[].system.items.vmpzh.level} (same value: 19) + name : string {Threshold of Knowledge.items.[].system.items.vmpzh.name} (same value: Miraculous Spell) + uuid : string {Threshold of Knowledge.items.[].system.items.vmpzh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Miraculous Spell) + [vpn62] : object {Threshold of Knowledge.items.[].system.items.vpn62} + img : string {Threshold of Knowledge.items.[].system.items.vpn62.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Threshold of Knowledge.items.[].system.items.vpn62.level} (same value: 11) + name : string {Threshold of Knowledge.items.[].system.items.vpn62.name} (same value: Lightning Reflexes) + uuid : string {Threshold of Knowledge.items.[].system.items.vpn62.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [xe44z] : object {Threshold of Knowledge.items.[].system.items.xe44z} + img : string {Threshold of Knowledge.items.[].system.items.xe44z.img} (same value: icons/creatures/abilities/wings-birdlike-blue.webp) + level : integer {Threshold of Knowledge.items.[].system.items.xe44z.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.xe44z.name} (same value: Divine Defense) + uuid : string {Threshold of Knowledge.items.[].system.items.xe44z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Defense) + [z2puy] : object {Threshold of Knowledge.items.[].system.items.z2puy} + img : string {Threshold of Knowledge.items.[].system.items.z2puy.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.z2puy.level} (same value: 19) + name : string {Threshold of Knowledge.items.[].system.items.z2puy.name} (same value: Final Doctrine) + uuid : string {Threshold of Knowledge.items.[].system.items.z2puy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Doctrine) + [zrd25] : object {Threshold of Knowledge.items.[].system.items.zrd25} + img : string {Threshold of Knowledge.items.[].system.items.zrd25.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Threshold of Knowledge.items.[].system.items.zrd25.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.zrd25.name} (same value: Weapon Specialization) + uuid : string {Threshold of Knowledge.items.[].system.items.zrd25.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [5gkru] : object {Threshold of Knowledge.items.[].system.items.5gkru} + img : string {Threshold of Knowledge.items.[].system.items.5gkru.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Threshold of Knowledge.items.[].system.items.5gkru.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.5gkru.name} (same value: Courtly Graces) + uuid : string {Threshold of Knowledge.items.[].system.items.5gkru.uuid} (same value: Compendium.pf2e.feats-srd.Item.Courtly Graces) + [2dihl] : object {Threshold of Knowledge.items.[].system.items.2dihl} + img : string {Threshold of Knowledge.items.[].system.items.2dihl.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp) + level : integer {Threshold of Knowledge.items.[].system.items.2dihl.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.2dihl.name} (same value: Spell Repertoire (Sorcerer)) + uuid : string {Threshold of Knowledge.items.[].system.items.2dihl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Sorcerer)) + [4r1hh] : object {Threshold of Knowledge.items.[].system.items.4r1hh} + img : string {Threshold of Knowledge.items.[].system.items.4r1hh.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp) + level : integer {Threshold of Knowledge.items.[].system.items.4r1hh.level} (same value: 17) + name : string {Threshold of Knowledge.items.[].system.items.4r1hh.name} (same value: Resolve) + uuid : string {Threshold of Knowledge.items.[].system.items.4r1hh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve) + [5wsjn] : object {Threshold of Knowledge.items.[].system.items.5wsjn} + img : string {Threshold of Knowledge.items.[].system.items.5wsjn.img} (same value: icons/creatures/eyes/human-single-blue.webp) + level : integer {Threshold of Knowledge.items.[].system.items.5wsjn.level} (same value: 11) + name : string {Threshold of Knowledge.items.[].system.items.5wsjn.name} (same value: Alertness) + uuid : string {Threshold of Knowledge.items.[].system.items.5wsjn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness) + [7nvmf] : object {Threshold of Knowledge.items.[].system.items.7nvmf} + img : string {Threshold of Knowledge.items.[].system.items.7nvmf.img} (same value: icons/commodities/treasure/token-engraved-eye-red.webp) + level : integer {Threshold of Knowledge.items.[].system.items.7nvmf.level} (same value: 19) + name : string {Threshold of Knowledge.items.[].system.items.7nvmf.name} (same value: Bloodline Paragon) + uuid : string {Threshold of Knowledge.items.[].system.items.7nvmf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Paragon) + [b6ose] : object {Threshold of Knowledge.items.[].system.items.b6ose} + img : string {Threshold of Knowledge.items.[].system.items.b6ose.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp) + level : integer {Threshold of Knowledge.items.[].system.items.b6ose.level} (same value: 9) + name : string {Threshold of Knowledge.items.[].system.items.b6ose.name} (same value: Lightning Reflexes) + uuid : string {Threshold of Knowledge.items.[].system.items.b6ose.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise) + [ds47l] : object {Threshold of Knowledge.items.[].system.items.ds47l} + img : string {Threshold of Knowledge.items.[].system.items.ds47l.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp) + level : integer {Threshold of Knowledge.items.[].system.items.ds47l.level} (same value: 11) + name : string {Threshold of Knowledge.items.[].system.items.ds47l.name} (same value: Weapon Expertise) + uuid : string {Threshold of Knowledge.items.[].system.items.ds47l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise) + [erm0v] : object {Threshold of Knowledge.items.[].system.items.erm0v} + img : string {Threshold of Knowledge.items.[].system.items.erm0v.img} (same value: icons/sundries/books/book-backed-silver-gold.webp) + level : integer {Threshold of Knowledge.items.[].system.items.erm0v.level} (same value: 7) + name : string {Threshold of Knowledge.items.[].system.items.erm0v.name} (same value: Expert Spellcaster) + uuid : string {Threshold of Knowledge.items.[].system.items.erm0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster) + [i55qe] : object {Threshold of Knowledge.items.[].system.items.i55qe} + img : string {Threshold of Knowledge.items.[].system.items.i55qe.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp) + level : integer {Threshold of Knowledge.items.[].system.items.i55qe.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.i55qe.name} (same value: Weapon Specialization) + uuid : string {Threshold of Knowledge.items.[].system.items.i55qe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization) + [jx0fg] : object {Threshold of Knowledge.items.[].system.items.jx0fg} + img : string {Threshold of Knowledge.items.[].system.items.jx0fg.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Threshold of Knowledge.items.[].system.items.jx0fg.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.jx0fg.name} (same value: Sorcerer Spellcasting) + uuid : string {Threshold of Knowledge.items.[].system.items.jx0fg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting) + [pryw9] : object {Threshold of Knowledge.items.[].system.items.pryw9} + img : string {Threshold of Knowledge.items.[].system.items.pryw9.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp) + level : integer {Threshold of Knowledge.items.[].system.items.pryw9.level} (same value: 3) + name : string {Threshold of Knowledge.items.[].system.items.pryw9.name} (same value: Signature Spells) + uuid : string {Threshold of Knowledge.items.[].system.items.pryw9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells) + [q2jao] : object {Threshold of Knowledge.items.[].system.items.q2jao} + img : string {Threshold of Knowledge.items.[].system.items.q2jao.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp) + level : integer {Threshold of Knowledge.items.[].system.items.q2jao.level} (same value: 13) + name : string {Threshold of Knowledge.items.[].system.items.q2jao.name} (same value: Defensive Robes) + uuid : string {Threshold of Knowledge.items.[].system.items.q2jao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes) + [q8nk5] : object {Threshold of Knowledge.items.[].system.items.q8nk5} + img : string {Threshold of Knowledge.items.[].system.items.q8nk5.img} (same value: icons/sundries/books/book-open-purple.webp) + level : integer {Threshold of Knowledge.items.[].system.items.q8nk5.level} (same value: 19) + name : string {Threshold of Knowledge.items.[].system.items.q8nk5.name} (same value: Legendary Spellcaster) + uuid : string {Threshold of Knowledge.items.[].system.items.q8nk5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster) + [qimsg] : object {Threshold of Knowledge.items.[].system.items.qimsg} + img : string {Threshold of Knowledge.items.[].system.items.qimsg.img} (same value: icons/magic/symbols/question-stone-yellow.webp) + level : integer {Threshold of Knowledge.items.[].system.items.qimsg.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.qimsg.name} (same value: Bloodline) + uuid : string {Threshold of Knowledge.items.[].system.items.qimsg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline) + [r346v] : object {Threshold of Knowledge.items.[].system.items.r346v} + img : string {Threshold of Knowledge.items.[].system.items.r346v.img} (same value: systems/pf2e/icons/features/classes/bloodline-spells.webp) + level : integer {Threshold of Knowledge.items.[].system.items.r346v.level} (same value: 1) + name : string {Threshold of Knowledge.items.[].system.items.r346v.name} (same value: Bloodline Spells) + uuid : string {Threshold of Knowledge.items.[].system.items.r346v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Spells) + [tr1s2] : object {Threshold of Knowledge.items.[].system.items.tr1s2} + img : string {Threshold of Knowledge.items.[].system.items.tr1s2.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp) + level : integer {Threshold of Knowledge.items.[].system.items.tr1s2.level} (same value: 5) + name : string {Threshold of Knowledge.items.[].system.items.tr1s2.name} (same value: Magical Fortitude) + uuid : string {Threshold of Knowledge.items.[].system.items.tr1s2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude) + [zmu64] : object {Threshold of Knowledge.items.[].system.items.zmu64} + img : string {Threshold of Knowledge.items.[].system.items.zmu64.img} (same value: icons/skills/trades/academics-book-study-purple.webp) + level : integer {Threshold of Knowledge.items.[].system.items.zmu64.level} (same value: 15) + name : string {Threshold of Knowledge.items.[].system.items.zmu64.name} (same value: Master Spellcaster) + uuid : string {Threshold of Knowledge.items.[].system.items.zmu64.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster) + [trainedSkills] : object {Threshold of Knowledge.items.[].system.trainedSkills} + [custom] : string {Threshold of Knowledge.items.[].system.trainedSkills.custom} (same value: ) + [lore] : array {Threshold of Knowledge.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.trainedSkills.lore.[]} (all different values) + value : array {Threshold of Knowledge.items.[].system.trainedSkills.value} + Length: min=0 max=1 + Value type: string {Threshold of Knowledge.items.[].system.trainedSkills.value.[]} (all different values) + [additional] : integer {Threshold of Knowledge.items.[].system.trainedSkills.additional} (4 different values) + 4 (x1) + 3 (x1) + 7 (x1) + 2 (x2) + [actionType] : object {Threshold of Knowledge.items.[].system.actionType} + value : string {Threshold of Knowledge.items.[].system.actionType.value} (3 different values) + passive (x35) + action (x3) + reaction (x4) + [actions] : object {Threshold of Knowledge.items.[].system.actions} + [value] : integer {Threshold of Knowledge.items.[].system.actions.value} (same value: 1) + [category] : string {Threshold of Knowledge.items.[].system.category} (13 different values) + skill (x7) + ancestry (x5) + class (x5) + simple (x8) + martial (x4) + elixir (x4) + other (x2) + classfeature (x21) + general (x3) + light (x2) + ammo (x2) + medium (x1) + deity (x1) + [level] : object {Threshold of Knowledge.items.[].system.level} + value : integer {Threshold of Knowledge.items.[].system.level.value} (2 different values) + 1 (x67) + 0 (x40) + [taken] : integer {Threshold of Knowledge.items.[].system.level.taken} (same value: 1) + [location] : mixed + string {Threshold of Knowledge.items.[].system.location} (12 different values) + ancestry-1 (x5) + class-1 (x3) + FFZ0B7JhNJZgcd9Y (x2) + tfDsVyuAKvIcgILg (x1) + DJiEJ3F8hHS54tyE (x2) + jjNZrHnfDhhfUU3U (x1) + skill-1 (x1) + RGMotCLYgTdYfnxp (x3) + YZjezLN8HUfruf47 (x1) + NhXHkbgqEZ8jQlkR (x6) + n4pWgdKwg7mRAgK0 (x1) + uSpZ3mv0aN15Hkk1 (x4) + object {Threshold of Knowledge.items.[].system.location} + value : string {Threshold of Knowledge.items.[].system.location.value} (all different values) + [heightenedLevel] : integer {Threshold of Knowledge.items.[].system.location.heightenedLevel} (same value: 1) + [uses] : object {Threshold of Knowledge.items.[].system.location.uses} + max : integer {Threshold of Knowledge.items.[].system.location.uses.max} (same value: 2) + value : integer {Threshold of Knowledge.items.[].system.location.uses.value} (same value: 2) + [prerequisites] : object {Threshold of Knowledge.items.[].system.prerequisites} + value : array {Threshold of Knowledge.items.[].system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Threshold of Knowledge.items.[].system.prerequisites.value.[]} + value : string {Threshold of Knowledge.items.[].system.prerequisites.value.[].value} (8 different values) + trained in Acrobatics (x1) + You are unarmoured (x1) + trained in Survival (x2) + trained in Athletics (x2) + trained in at least one skill (x1) + deity with a simple or unarmed attack favored weapon (x1) + trained with your deity's favored weapon (x1) + trained in Society (x1) + [selfEffect] : object {Threshold of Knowledge.items.[].system.selfEffect} + name : string {Threshold of Knowledge.items.[].system.selfEffect.name} (same value: Stance: Crane Stance) + uuid : string {Threshold of Knowledge.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Stance: Crane Stance) + [ability] : object {Threshold of Knowledge.items.[].system.ability} + value : string {Threshold of Knowledge.items.[].system.ability.value} (2 different values) + cha (x3) + wis (x2) + [autoHeightenLevel] : object {Threshold of Knowledge.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Threshold of Knowledge.items.[].system.prepared} + value : string {Threshold of Knowledge.items.[].system.prepared.value} (4 different values) + innate (x2) + prepared (x1) + spontaneous (x1) + focus (x1) + [flexible] : boolean {Threshold of Knowledge.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Threshold of Knowledge.items.[].system.proficiency} + slug : string {Threshold of Knowledge.items.[].system.proficiency.slug} (same value: ) + value : integer {Threshold of Knowledge.items.[].system.proficiency.value} (same value: 1) + [showSlotlessLevels] : object {Threshold of Knowledge.items.[].system.showSlotlessLevels} + value : boolean {Threshold of Knowledge.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Threshold of Knowledge.items.[].system.slots} + [slot0] : object {Threshold of Knowledge.items.[].system.slots.slot0} + max : integer {Threshold of Knowledge.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Threshold of Knowledge.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Threshold of Knowledge.items.[].system.slots.slot0.prepared.[]} + id : string {Threshold of Knowledge.items.[].system.slots.slot0.prepared.[].id} (all different values) + [slot1] : object {Threshold of Knowledge.items.[].system.slots.slot1} + max : integer {Threshold of Knowledge.items.[].system.slots.slot1.max} (2 different values) + 2 (x1) + 3 (x1) + [prepared] : array {Threshold of Knowledge.items.[].system.slots.slot1.prepared} + Length: min=2 max=2 + Value type: object {Threshold of Knowledge.items.[].system.slots.slot1.prepared.[]} + id : string {Threshold of Knowledge.items.[].system.slots.slot1.prepared.[].id} (2 different values) + WcwcIuI6mWiABsC8 (x1) + FnkwuXRtOQhH12xW (x1) + value : integer {Threshold of Knowledge.items.[].system.slots.slot1.value} (same value: 3) + [spelldc] : object {Threshold of Knowledge.items.[].system.spelldc} + dc : integer {Threshold of Knowledge.items.[].system.spelldc.dc} (same value: 0) + value : integer {Threshold of Knowledge.items.[].system.spelldc.value} (same value: 0) + [tradition] : object {Threshold of Knowledge.items.[].system.tradition} + value : string {Threshold of Knowledge.items.[].system.tradition.value} (3 different values) + arcane (x1) + divine (x2) + primal (x2) + [area] : object {Threshold of Knowledge.items.[].system.area} + type : string {Threshold of Knowledge.items.[].system.area.type} (3 different values) + emanation (x3) + cone (x1) + burst (x1) + value : integer {Threshold of Knowledge.items.[].system.area.value} (3 different values) + 30 (x3) + 15 (x1) + 5 (x1) + details : string {Threshold of Knowledge.items.[].system.area.details} (same value: 5-foot burst or more) + [cost] : object {Threshold of Knowledge.items.[].system.cost} + value : string {Threshold of Knowledge.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Threshold of Knowledge.items.[].system.counteraction} (2 different values) + False (x19) + True (x1) + [damage] : object {Threshold of Knowledge.items.[].system.damage} + [damageType] : string {Threshold of Knowledge.items.[].system.damage.damageType} (all different values) + [dice] : integer {Threshold of Knowledge.items.[].system.damage.dice} (same value: 1) + [die] : string {Threshold of Knowledge.items.[].system.damage.die} (3 different values) + d4 (x6) + d8 (x2) + d6 (x4) + [persistent] : object {Threshold of Knowledge.items.[].system.damage.persistent} + [faces] : mixed + number : integer {Threshold of Knowledge.items.[].system.damage.persistent.number} (same value: 1) + type : string {Threshold of Knowledge.items.[].system.damage.persistent.type} (same value: fire) + [formula] : string {Threshold of Knowledge.items.[].system.damage.formula} (same value: 1d6) + [kind] : string {Threshold of Knowledge.items.[].system.damage.kind} (same value: healing) + [type] : string {Threshold of Knowledge.items.[].system.damage.type} (same value: untyped) + [0] : object {Threshold of Knowledge.items.[].system.damage.0} + applyMod : boolean {Threshold of Knowledge.items.[].system.damage.0.applyMod} (2 different values) + False (x3) + True (x2) + [category] : mixed + formula : string {Threshold of Knowledge.items.[].system.damage.0.formula} (4 different values) + 1d8 (x2) + 0 (x1) + 1d4 (x1) + 2d4 (x1) + kinds : array {Threshold of Knowledge.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Threshold of Knowledge.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x5) + healing (x2) + materials : array<> {Threshold of Knowledge.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Threshold of Knowledge.items.[].system.damage.0.type} (4 different values) + vitality (x2) + mental (x1) + electricity (x1) + fire (x1) + [en43qsw1luwagcht] : object {Threshold of Knowledge.items.[].system.damage.en43qsw1luwagcht} + applyMod : boolean {Threshold of Knowledge.items.[].system.damage.en43qsw1luwagcht.applyMod} (same value: False) + [category] : mixed + formula : string {Threshold of Knowledge.items.[].system.damage.en43qsw1luwagcht.formula} (same value: 2d4) + kinds : array {Threshold of Knowledge.items.[].system.damage.en43qsw1luwagcht.kinds} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.damage.en43qsw1luwagcht.kinds.[]} (same value: damage) + materials : array<> {Threshold of Knowledge.items.[].system.damage.en43qsw1luwagcht.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Threshold of Knowledge.items.[].system.damage.en43qsw1luwagcht.type} (same value: bludgeoning) + [u1tz6yrszljlkr1m] : object {Threshold of Knowledge.items.[].system.damage.u1tz6yrszljlkr1m} + applyMod : boolean {Threshold of Knowledge.items.[].system.damage.u1tz6yrszljlkr1m.applyMod} (same value: False) + [category] : mixed + formula : string {Threshold of Knowledge.items.[].system.damage.u1tz6yrszljlkr1m.formula} (same value: 1d4) + kinds : array {Threshold of Knowledge.items.[].system.damage.u1tz6yrszljlkr1m.kinds} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.damage.u1tz6yrszljlkr1m.kinds.[]} (same value: damage) + materials : array<> {Threshold of Knowledge.items.[].system.damage.u1tz6yrszljlkr1m.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Threshold of Knowledge.items.[].system.damage.u1tz6yrszljlkr1m.type} (same value: piercing) + [defense] : object {Threshold of Knowledge.items.[].system.defense} + save : object {Threshold of Knowledge.items.[].system.defense.save} + basic : boolean {Threshold of Knowledge.items.[].system.defense.save.basic} (2 different values) + True (x4) + False (x3) + statistic : string {Threshold of Knowledge.items.[].system.defense.save.statistic} (3 different values) + fortitude (x3) + will (x3) + reflex (x1) + [duration] : object {Threshold of Knowledge.items.[].system.duration} + sustained : boolean {Threshold of Knowledge.items.[].system.duration.sustained} (2 different values) + False (x19) + True (x2) + value : mixed + string {Threshold of Knowledge.items.[].system.duration.value} (6 different values) + (x11) + until the start of your next turn (x2) + 1 round (x2) + until the next time you make your daily preparations (x1) + 1 minute (x3) + 1 hour (x1) + integer {Threshold of Knowledge.items.[].system.duration.value} (same value: 1) + [expiry] : string {Threshold of Knowledge.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {Threshold of Knowledge.items.[].system.duration.unit} (same value: minutes) + [range] : mixed + object {Threshold of Knowledge.items.[].system.range} + value : string {Threshold of Knowledge.items.[].system.range.value} (7 different values) + (x6) + varies (x2) + 60 feet (x1) + 30 feet (x7) + touch (x2) + 10 feet (x1) + self (x1) + integer {Threshold of Knowledge.items.[].system.range} (3 different values) + 20 (x2) + 100 (x1) + 60 (x1) + [requirements] : string {Threshold of Knowledge.items.[].system.requirements} (same value: ) + [target] : object {Threshold of Knowledge.items.[].system.target} + value : string {Threshold of Knowledge.items.[].system.target.value} (10 different values) + (x7) + 1 willing living creature or 1 undead (x2) + 1 creature (x4) + 1 dying creature (x1) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + you and allies in the area (x1) + 1 weapon that is unattended or wielded by a willing creature (x1) + 1 or 2 creatures (x1) + 1 object (cook, lift, or tidy only) (x1) + self (x1) + [time] : object {Threshold of Knowledge.items.[].system.time} + value : string {Threshold of Knowledge.items.[].system.time.value} (3 different values) + 2 (x15) + 1 (x2) + 1 to 3 (x3) + [baseItem] : string {Threshold of Knowledge.items.[].system.baseItem} (12 different values) + dagger (x4) + alchemical-bomb (x2) + light-mace (x1) + longbow (x1) + leather-armor (x1) + hand-adze (x1) + hand-crossbow (x1) + studded-leather-armor (x1) + club (x1) + morningstar (x1) + chain-mail (x1) + steel-shield (x1) + [bonus] : object {Threshold of Knowledge.items.[].system.bonus} + value : integer {Threshold of Knowledge.items.[].system.bonus.value} (same value: 0) + [bonusDamage] : object {Threshold of Knowledge.items.[].system.bonusDamage} + value : integer {Threshold of Knowledge.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Threshold of Knowledge.items.[].system.bulk} + value : mixed + float {Threshold of Knowledge.items.[].system.bulk.value} (same value: 0,1) + integer {Threshold of Knowledge.items.[].system.bulk.value} (3 different values) + 1 (x11) + 0 (x8) + 2 (x2) + [capacity] : integer {Threshold of Knowledge.items.[].system.bulk.capacity} (same value: 4) + [heldOrStowed] : float {Threshold of Knowledge.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Threshold of Knowledge.items.[].system.bulk.ignored} (same value: 2) + [containerId] : string {Threshold of Knowledge.items.[].system.containerId} (4 different values) + b3jpZ4GasqDXBSS2 (x3) + 18OEFbHwrVAmdFOS (x3) + 8YdFupvGSc9e13eH (x3) + EjYyCHbVjevDzyNN (x2) + [equipped] : object {Threshold of Knowledge.items.[].system.equipped} + carryType : string {Threshold of Knowledge.items.[].system.equipped.carryType} (2 different values) + worn (x40) + held (x6) + [handsHeld] : integer {Threshold of Knowledge.items.[].system.equipped.handsHeld} (2 different values) + 0 (x19) + 1 (x6) + [invested] : mixed + [inSlot] : boolean {Threshold of Knowledge.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Threshold of Knowledge.items.[].system.group} (8 different values) + knife (x4) + bomb (x2) + club (x3) + bow (x1) + leather (x2) + axe (x1) + crossbow (x1) + chain (x1) + [hardness] : integer {Threshold of Knowledge.items.[].system.hardness} (2 different values) + 0 (x45) + 5 (x1) + [hp] : mixed + object {Threshold of Knowledge.items.[].system.hp} + max : integer {Threshold of Knowledge.items.[].system.hp.max} (2 different values) + 0 (x45) + 20 (x1) + value : integer {Threshold of Knowledge.items.[].system.hp.value} (2 different values) + 0 (x45) + 20 (x1) + integer {Threshold of Knowledge.items.[].system.hp} (3 different values) + 10 (x2) + 6 (x3) + 8 (x5) + [material] : object {Threshold of Knowledge.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Threshold of Knowledge.items.[].system.price} + value : object {Threshold of Knowledge.items.[].system.price.value} + [sp] : integer {Threshold of Knowledge.items.[].system.price.value.sp} (4 different values) + 2 (x4) + 1 (x13) + 5 (x5) + 4 (x1) + [gp] : integer {Threshold of Knowledge.items.[].system.price.value.gp} (all different values) + [cp] : integer {Threshold of Knowledge.items.[].system.price.value.cp} (same value: 1) + [per] : integer {Threshold of Knowledge.items.[].system.price.per} (same value: 10) + [quantity] : integer {Threshold of Knowledge.items.[].system.quantity} (8 different values) + 2 (x3) + 9 (x2) + 1 (x35) + 10 (x2) + 30 (x1) + 8 (x1) + 3 (x1) + 7 (x1) + [reload] : object {Threshold of Knowledge.items.[].system.reload} + value : string {Threshold of Knowledge.items.[].system.reload.value} (4 different values) + - (x8) + (x2) + 0 (x1) + 1 (x1) + [runes] : object {Threshold of Knowledge.items.[].system.runes} + [potency] : integer {Threshold of Knowledge.items.[].system.runes.potency} (same value: 0) + [property] : array<> {Threshold of Knowledge.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Threshold of Knowledge.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Threshold of Knowledge.items.[].system.runes.resilient} (same value: 0) + [reinforcing] : integer {Threshold of Knowledge.items.[].system.runes.reinforcing} (same value: 0) + [size] : string {Threshold of Knowledge.items.[].system.size} (2 different values) + med (x50) + sm (x1) + [splashDamage] : object {Threshold of Knowledge.items.[].system.splashDamage} + value : integer {Threshold of Knowledge.items.[].system.splashDamage.value} (2 different values) + 0 (x10) + 1 (x2) + [usage] : object {Threshold of Knowledge.items.[].system.usage} + value : string {Threshold of Knowledge.items.[].system.usage.value} (4 different values) + held-in-one-hand (x30) + wornbackpack (x5) + held-in-one-plus-hands (x1) + held-in-two-hands (x2) + [uses] : object {Threshold of Knowledge.items.[].system.uses} + autoDestroy : boolean {Threshold of Knowledge.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Threshold of Knowledge.items.[].system.uses.max} (same value: 1) + value : integer {Threshold of Knowledge.items.[].system.uses.value} (same value: 1) + [stackGroup] : string {Threshold of Knowledge.items.[].system.stackGroup} (3 different values) + coins (x4) + arrows (x1) + bolts (x1) + [collapsed] : boolean {Threshold of Knowledge.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Threshold of Knowledge.items.[].system.stowing} (same value: True) + [ancestryFeatLevels] : object {Threshold of Knowledge.items.[].system.ancestryFeatLevels} + value : array {Threshold of Knowledge.items.[].system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Threshold of Knowledge.items.[].system.ancestryFeatLevels.value.[]} (all different values) + [attacks] : object {Threshold of Knowledge.items.[].system.attacks} + advanced : integer {Threshold of Knowledge.items.[].system.attacks.advanced} (2 different values) + 0 (x4) + 1 (x1) + martial : integer {Threshold of Knowledge.items.[].system.attacks.martial} (2 different values) + 0 (x4) + 2 (x1) + other : object {Threshold of Knowledge.items.[].system.attacks.other} + name : string {Threshold of Knowledge.items.[].system.attacks.other.name} (3 different values) + (x3) + Rapier, Sap, Shortbow, and Shortsword (x1) + Deity's favored weapon (x1) + rank : integer {Threshold of Knowledge.items.[].system.attacks.other.rank} (2 different values) + 0 (x3) + 1 (x2) + simple : integer {Threshold of Knowledge.items.[].system.attacks.simple} (2 different values) + 1 (x4) + 2 (x1) + unarmed : integer {Threshold of Knowledge.items.[].system.attacks.unarmed} (2 different values) + 1 (x4) + 2 (x1) + [classFeatLevels] : object {Threshold of Knowledge.items.[].system.classFeatLevels} + value : array {Threshold of Knowledge.items.[].system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {Threshold of Knowledge.items.[].system.classFeatLevels.value.[]} (11 different values) + 1 (x3) + 2 (x5) + 4 (x5) + 6 (x5) + 8 (x5) + 10 (x5) + 12 (x5) + 14 (x5) + 16 (x5) + 18 (x5) + 20 (x5) + [defenses] : object {Threshold of Knowledge.items.[].system.defenses} + heavy : integer {Threshold of Knowledge.items.[].system.defenses.heavy} (2 different values) + 0 (x4) + 1 (x1) + light : integer {Threshold of Knowledge.items.[].system.defenses.light} (2 different values) + 0 (x3) + 1 (x2) + medium : integer {Threshold of Knowledge.items.[].system.defenses.medium} (2 different values) + 0 (x4) + 1 (x1) + unarmored : integer {Threshold of Knowledge.items.[].system.defenses.unarmored} (2 different values) + 2 (x1) + 1 (x4) + [generalFeatLevels] : object {Threshold of Knowledge.items.[].system.generalFeatLevels} + value : array {Threshold of Knowledge.items.[].system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Threshold of Knowledge.items.[].system.generalFeatLevels.value.[]} (all different values) + [keyAbility] : object {Threshold of Knowledge.items.[].system.keyAbility} + value : array {Threshold of Knowledge.items.[].system.keyAbility.value} + Length: min=1 max=2 + Value type: string {Threshold of Knowledge.items.[].system.keyAbility.value.[]} (4 different values) + dex (x3) + str (x2) + wis (x1) + cha (x1) + [selected] : string {Threshold of Knowledge.items.[].system.keyAbility.selected} (same value: dex) + [perception] : integer {Threshold of Knowledge.items.[].system.perception} (2 different values) + 1 (x3) + 2 (x2) + [savingThrows] : object {Threshold of Knowledge.items.[].system.savingThrows} + fortitude : integer {Threshold of Knowledge.items.[].system.savingThrows.fortitude} (2 different values) + 2 (x2) + 1 (x3) + reflex : integer {Threshold of Knowledge.items.[].system.savingThrows.reflex} (2 different values) + 2 (x3) + 1 (x2) + will : integer {Threshold of Knowledge.items.[].system.savingThrows.will} (2 different values) + 2 (x4) + 1 (x1) + [skillFeatLevels] : object {Threshold of Knowledge.items.[].system.skillFeatLevels} + value : array {Threshold of Knowledge.items.[].system.skillFeatLevels.value} + Length: min=10 max=20 + Value type: integer {Threshold of Knowledge.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x5) + 4 (x5) + 6 (x5) + 8 (x5) + 10 (x5) + 12 (x5) + 14 (x5) + 16 (x5) + 18 (x5) + 20 (x5) + 1 (x1) + 3 (x1) + 5 (x1) + 7 (x1) + 9 (x1) + 11 (x1) + 13 (x1) + 15 (x1) + 17 (x1) + 19 (x1) + [skillIncreaseLevels] : object {Threshold of Knowledge.items.[].system.skillIncreaseLevels} + value : array {Threshold of Knowledge.items.[].system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {Threshold of Knowledge.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x5) + 5 (x5) + 7 (x5) + 9 (x5) + 11 (x5) + 13 (x5) + 15 (x5) + 17 (x5) + 19 (x5) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + 10 (x1) + 12 (x1) + 14 (x1) + 16 (x1) + 18 (x1) + 20 (x1) + [spellcasting] : integer {Threshold of Knowledge.items.[].system.spellcasting} (2 different values) + 0 (x3) + 1 (x2) + [additionalLanguages] : object {Threshold of Knowledge.items.[].system.additionalLanguages} + count : integer {Threshold of Knowledge.items.[].system.additionalLanguages.count} (2 different values) + 0 (x2) + 1 (x3) + custom : string {Threshold of Knowledge.items.[].system.additionalLanguages.custom} (same value: ) + value : array {Threshold of Knowledge.items.[].system.additionalLanguages.value} + Length: min=0 max=7 + Value type: string {Threshold of Knowledge.items.[].system.additionalLanguages.value.[]} (12 different values) + draconic (x2) + empyrean (x1) + fey (x2) + gnomish (x1) + goblin (x1) + kholo (x1) + orcish (x1) + boggard (x1) + chthonian (x1) + elven (x1) + iruxi (x1) + thalassic (x1) + [flaws] : object {Threshold of Knowledge.items.[].system.flaws} + 0 : object {Threshold of Knowledge.items.[].system.flaws.0} + value : array {Threshold of Knowledge.items.[].system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Threshold of Knowledge.items.[].system.flaws.0.value.[]} (2 different values) + con (x1) + str (x1) + [languages] : object {Threshold of Knowledge.items.[].system.languages} + custom : string {Threshold of Knowledge.items.[].system.languages.custom} (same value: ) + value : array {Threshold of Knowledge.items.[].system.languages.value} + Length: min=1 max=2 + Value type: string {Threshold of Knowledge.items.[].system.languages.value.[]} (3 different values) + common (x5) + elven (x1) + grippli (x1) + [reach] : integer {Threshold of Knowledge.items.[].system.reach} (same value: 5) + [speed] : integer {Threshold of Knowledge.items.[].system.speed} (2 different values) + 30 (x1) + 25 (x4) + [vision] : string {Threshold of Knowledge.items.[].system.vision} (2 different values) + low-light-vision (x2) + normal (x3) + [identified] : object {Threshold of Knowledge.items.[].system.identified} + value : boolean {Threshold of Knowledge.items.[].system.identified.value} (same value: True) + [start] : object {Threshold of Knowledge.items.[].system.start} + [initiative] : mixed + value : integer {Threshold of Knowledge.items.[].system.start.value} (same value: 103462347) + [selectedAmmoId] : string {Threshold of Knowledge.items.[].system.selectedAmmoId} (same value: nANzf0Uftw3x2r60) + [acBonus] : integer {Threshold of Knowledge.items.[].system.acBonus} (3 different values) + 1 (x1) + 2 (x2) + 4 (x1) + [checkPenalty] : integer {Threshold of Knowledge.items.[].system.checkPenalty} (2 different values) + -1 (x2) + -2 (x1) + [dexCap] : integer {Threshold of Knowledge.items.[].system.dexCap} (3 different values) + 4 (x1) + 3 (x1) + 1 (x1) + [speedPenalty] : integer {Threshold of Knowledge.items.[].system.speedPenalty} (2 different values) + 0 (x3) + -5 (x1) + [strength] : integer {Threshold of Knowledge.items.[].system.strength} (3 different values) + 0 (x1) + 1 (x1) + 3 (x1) + [subfeatures] : object {Threshold of Knowledge.items.[].system.subfeatures} + [keyOptions] : array {Threshold of Knowledge.items.[].system.subfeatures.keyOptions} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.subfeatures.keyOptions.[]} (same value: str) + proficiencies : object {Threshold of Knowledge.items.[].system.subfeatures.proficiencies} + medium : object {Threshold of Knowledge.items.[].system.subfeatures.proficiencies.medium} + rank : integer {Threshold of Knowledge.items.[].system.subfeatures.proficiencies.medium.rank} (same value: 1) + fortitude : object {Threshold of Knowledge.items.[].system.subfeatures.proficiencies.fortitude} + rank : integer {Threshold of Knowledge.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2) + light : object {Threshold of Knowledge.items.[].system.subfeatures.proficiencies.light} + rank : integer {Threshold of Knowledge.items.[].system.subfeatures.proficiencies.light.rank} (same value: 1) + [maxTakable] : mixed + [heightening] : object {Threshold of Knowledge.items.[].system.heightening} + [damage] : object {Threshold of Knowledge.items.[].system.heightening.damage} + [0] : string {Threshold of Knowledge.items.[].system.heightening.damage.0} (3 different values) + 1d8 (x2) + 1d6 (x1) + 1d4 (x2) + [en43qsw1luwagcht] : string {Threshold of Knowledge.items.[].system.heightening.damage.en43qsw1luwagcht} (same value: 2d4) + [u1tz6yrszljlkr1m] : string {Threshold of Knowledge.items.[].system.heightening.damage.u1tz6yrszljlkr1m} (same value: 1d4) + [interval] : integer {Threshold of Knowledge.items.[].system.heightening.interval} (3 different values) + 1 (x6) + 2 (x1) + 3 (x1) + type : string {Threshold of Knowledge.items.[].system.heightening.type} (2 different values) + interval (x8) + fixed (x2) + [levels] : object {Threshold of Knowledge.items.[].system.heightening.levels} + [3] : object {Threshold of Knowledge.items.[].system.heightening.levels.3} + range : object {Threshold of Knowledge.items.[].system.heightening.levels.3.range} + value : string {Threshold of Knowledge.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) + [5] : object {Threshold of Knowledge.items.[].system.heightening.levels.5} + range : object {Threshold of Knowledge.items.[].system.heightening.levels.5.range} + value : string {Threshold of Knowledge.items.[].system.heightening.levels.5.range.value} (same value: 120 feet) + 8 : object {Threshold of Knowledge.items.[].system.heightening.levels.8} + target : object {Threshold of Knowledge.items.[].system.heightening.levels.8.target} + value : string {Threshold of Knowledge.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [overlays] : object {Threshold of Knowledge.items.[].system.overlays} + [37gy7l19tik74o4s] : object {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Threshold of Knowledge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [7qdtetowq348s9oc] : object {Threshold of Knowledge.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Threshold of Knowledge.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Threshold of Knowledge.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Threshold of Knowledge.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Threshold of Knowledge.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Threshold of Knowledge.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Threshold of Knowledge.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Threshold of Knowledge.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Threshold of Knowledge.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Threshold of Knowledge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [lfxcoz2d3f8j2zq1] : object {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Threshold of Knowledge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + 4fq7k05nvyujd8et : object {Threshold of Knowledge.items.[].system.overlays.4fq7k05nvyujd8et} + _id : string {Threshold of Knowledge.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et) + overlayType : string {Threshold of Knowledge.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override) + sort : integer {Threshold of Knowledge.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3) + system : object {Threshold of Knowledge.items.[].system.overlays.4fq7k05nvyujd8et.system} + area : object {Threshold of Knowledge.items.[].system.overlays.4fq7k05nvyujd8et.system.area} + value : string {Threshold of Knowledge.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15) + time : object {Threshold of Knowledge.items.[].system.overlays.4fq7k05nvyujd8et.system.time} + value : string {Threshold of Knowledge.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3) + va07sxrcj8n2715r : object {Threshold of Knowledge.items.[].system.overlays.va07sxrcj8n2715r} + _id : string {Threshold of Knowledge.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r) + overlayType : string {Threshold of Knowledge.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: override) + sort : integer {Threshold of Knowledge.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2) + system : object {Threshold of Knowledge.items.[].system.overlays.va07sxrcj8n2715r.system} + area : object {Threshold of Knowledge.items.[].system.overlays.va07sxrcj8n2715r.system.area} + value : string {Threshold of Knowledge.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10) + time : object {Threshold of Knowledge.items.[].system.overlays.va07sxrcj8n2715r.system.time} + value : string {Threshold of Knowledge.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2) + vr5fwgm0r9nazh6j : object {Threshold of Knowledge.items.[].system.overlays.vr5fwgm0r9nazh6j} + _id : string {Threshold of Knowledge.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j) + overlayType : string {Threshold of Knowledge.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override) + sort : integer {Threshold of Knowledge.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1) + system : object {Threshold of Knowledge.items.[].system.overlays.vr5fwgm0r9nazh6j.system} + time : object {Threshold of Knowledge.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time} + value : string {Threshold of Knowledge.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1) + [attribute] : array {Threshold of Knowledge.items.[].system.attribute} + Length: min=2 max=2 + Value type: string {Threshold of Knowledge.items.[].system.attribute.[]} (2 different values) + cha (x1) + int (x1) + [domains] : object {Threshold of Knowledge.items.[].system.domains} + alternate : array {Threshold of Knowledge.items.[].system.domains.alternate} + Length: min=4 max=4 + Value type: string {Threshold of Knowledge.items.[].system.domains.alternate.[]} (4 different values) + change (x1) + creation (x1) + vigil (x1) + zeal (x1) + primary : array {Threshold of Knowledge.items.[].system.domains.primary} + Length: min=4 max=4 + Value type: string {Threshold of Knowledge.items.[].system.domains.primary.[]} (4 different values) + cities (x1) + healing (x1) + passion (x1) + sun (x1) + [font] : array {Threshold of Knowledge.items.[].system.font} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.font.[]} (same value: heal) + [sanctification] : object {Threshold of Knowledge.items.[].system.sanctification} + modal : string {Threshold of Knowledge.items.[].system.sanctification.modal} (same value: can) + what : array {Threshold of Knowledge.items.[].system.sanctification.what} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.sanctification.what.[]} (same value: holy) + [skill] : array {Threshold of Knowledge.items.[].system.skill} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.skill.[]} (same value: crafting) + [spells] : object {Threshold of Knowledge.items.[].system.spells} + 1 : string {Threshold of Knowledge.items.[].system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Soothe) + 3 : string {Threshold of Knowledge.items.[].system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Enthrall) + 5 : string {Threshold of Knowledge.items.[].system.spells.5} (same value: Compendium.pf2e.spells-srd.Item.Dreaming Potential) + [weapons] : array {Threshold of Knowledge.items.[].system.weapons} + Length: min=1 max=1 + Value type: string {Threshold of Knowledge.items.[].system.weapons.[]} (same value: morningstar) + type : string {Threshold of Knowledge.items.[].type} (17 different values) + lore (x6) + heritage (x5) + background (x5) + feat (x41) + spellcastingEntry (x5) + spell (x20) + weapon (x12) + consumable (x8) + treasure (x4) + backpack (x5) + equipment (x13) + class (x5) + ancestry (x5) + armor (x3) + action (x1) + shield (x1) + deity (x1) + [_stats] : object {Threshold of Knowledge.items.[]._stats} + compendiumSource : string {Threshold of Knowledge.items.[]._stats.compendiumSource} (103 different values) + [flags] : object {Threshold of Knowledge.items.[].flags} + pf2e : object {Threshold of Knowledge.items.[].flags.pf2e} + [itemGrants] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants} + [catFall] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.catFall} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.catFall.id} (same value: ga7WrNOXSsdLe8Fb) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach) + [toughness] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.toughness} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.toughness.id} (same value: uYzDFx5DAHrkSNBi) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.toughness.onDelete} (same value: detach) + [attackOfOpportunity] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.attackOfOpportunity} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.attackOfOpportunity.id} (same value: 0eTm7kN1MIlB0mxV) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.attackOfOpportunity.onDelete} (same value: detach) + [shieldBlock] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.shieldBlock} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.shieldBlock.id} (2 different values) + 5l2SldrrglKCo9ZS (x1) + QepZAyjne2s8Ycoq (x1) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach) + [ruffian] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.ruffian} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.ruffian.id} (same value: BtOAlCbXyS3nbXwV) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.ruffian.onDelete} (same value: detach) + [heftyHauler] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.heftyHauler} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.heftyHauler.id} (same value: LO6JmAGeLRBfLwIR) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.heftyHauler.onDelete} (same value: detach) + [deadlySimplicity] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.deadlySimplicity} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.deadlySimplicity.id} (same value: aVdfPEoxzpjw9A81) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.deadlySimplicity.onDelete} (same value: detach) + [tlehar] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.tlehar} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.tlehar.id} (same value: y8I3ViAtpmo20C4U) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.tlehar.onDelete} (same value: detach) + [warpriest] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.warpriest} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.warpriest.id} (same value: 7SlWfpc6Lf0KeRu5) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.warpriest.onDelete} (same value: detach) + [firstDoctrineWarpriest] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest.id} (same value: a8voDHwK3PbOjwNq) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest.onDelete} (same value: detach) + [dangerousSorcery] : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.dangerousSorcery} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.dangerousSorcery.id} (same value: 5DvHpi8dcpFlxrc4) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.dangerousSorcery.onDelete} (same value: detach) + bloodlineFey : object {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.bloodlineFey} + id : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.bloodlineFey.id} (same value: pvzewI3oiJ5EtKbp) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.itemGrants.bloodlineFey.onDelete} (same value: detach) + [grantedBy] : object {Threshold of Knowledge.items.[].flags.pf2e.grantedBy} + id : string {Threshold of Knowledge.items.[].flags.pf2e.grantedBy.id} (13 different values) + YybGaTMX2iAZpjg8 (x1) + iSv0va9XsKkwhLRb (x1) + Mva8DuJKWJ42ZQ2y (x1) + XBYfnFToy7Ik01Wn (x1) + v11I0k7NMkbgl2rA (x1) + RN7MUodbDET7fwMI (x1) + UNTi8XsySdPWvEvK (x1) + 8wa53Ioq9XQ7C7Gb (x1) + 7unLZpQPyWwtfEKK (x1) + a8voDHwK3PbOjwNq (x1) + EN2X4kr0XjLIbIp1 (x1) + AO0mvAwBCcyq69jy (x1) + cIisW5GcD93459kq (x1) + onDelete : string {Threshold of Knowledge.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {Threshold of Knowledge.name} (all different values) + system : object {Threshold of Knowledge.system} + [abilities] : mixed + attributes : object {Threshold of Knowledge.system.attributes} + hp : object {Threshold of Knowledge.system.attributes.hp} + temp : integer {Threshold of Knowledge.system.attributes.hp.temp} (same value: 0) + value : integer {Threshold of Knowledge.system.attributes.hp.value} (4 different values) + 16 (x1) + 21 (x1) + 15 (x2) + 17 (x1) + speed : object {Threshold of Knowledge.system.attributes.speed} + otherSpeeds : array<> {Threshold of Knowledge.system.attributes.speed.otherSpeeds} + Length: min=0 max=0 + Value type: mixed + value : integer {Threshold of Knowledge.system.attributes.speed.value} (same value: 25) + build : object {Threshold of Knowledge.system.build} + attributes : object {Threshold of Knowledge.system.build.attributes} + boosts : object {Threshold of Knowledge.system.build.attributes.boosts} + 1 : array {Threshold of Knowledge.system.build.attributes.boosts.1} + Length: min=4 max=4 + Value type: string {Threshold of Knowledge.system.build.attributes.boosts.1.[]} (6 different values) + dex (x4) + con (x5) + str (x3) + wis (x3) + int (x3) + cha (x2) + crafting : object {Threshold of Knowledge.system.crafting} + formulas : array<> {Threshold of Knowledge.system.crafting.formulas} + Length: min=0 max=0 + Value type: mixed + details : object {Threshold of Knowledge.system.details} + age : object {Threshold of Knowledge.system.details.age} + value : string {Threshold of Knowledge.system.details.age.value} (same value: ) + alliance : string {Threshold of Knowledge.system.details.alliance} (same value: party) + biography : object {Threshold of Knowledge.system.details.biography} + allies : string {Threshold of Knowledge.system.details.biography.allies} (same value: ) + anathema : array<> {Threshold of Knowledge.system.details.biography.anathema} + Length: min=0 max=0 + Value type: mixed + appearance : string {Threshold of Knowledge.system.details.biography.appearance} (same value: ) + attitude : string {Threshold of Knowledge.system.details.biography.attitude} (same value: ) + backstory : string {Threshold of Knowledge.system.details.biography.backstory} (all different values) + beliefs : string {Threshold of Knowledge.system.details.biography.beliefs} (same value: ) + birthPlace : string {Threshold of Knowledge.system.details.biography.birthPlace} (same value: ) + campaignNotes : string {Threshold of Knowledge.system.details.biography.campaignNotes} (same value: ) + catchphrases : string {Threshold of Knowledge.system.details.biography.catchphrases} (same value: ) + dislikes : string {Threshold of Knowledge.system.details.biography.dislikes} (same value: ) + edicts : array<> {Threshold of Knowledge.system.details.biography.edicts} + Length: min=0 max=0 + Value type: mixed + enemies : string {Threshold of Knowledge.system.details.biography.enemies} (same value: ) + likes : string {Threshold of Knowledge.system.details.biography.likes} (same value: ) + organizations : string {Threshold of Knowledge.system.details.biography.organizations} (same value: ) + deity : object {Threshold of Knowledge.system.details.deity} + image : string {Threshold of Knowledge.system.details.deity.image} (same value: ) + value : string {Threshold of Knowledge.system.details.deity.value} (2 different values) + (x4) + Tlehar (x1) + ethnicity : object {Threshold of Knowledge.system.details.ethnicity} + value : string {Threshold of Knowledge.system.details.ethnicity.value} (2 different values) + Ekujae (x1) + (x4) + gender : object {Threshold of Knowledge.system.details.gender} + value : string {Threshold of Knowledge.system.details.gender.value} (2 different values) + F/She/Her (x3) + M/He/Him (x2) + height : object {Threshold of Knowledge.system.details.height} + value : string {Threshold of Knowledge.system.details.height.value} (same value: ) + keyability : object {Threshold of Knowledge.system.details.keyability} + value : string {Threshold of Knowledge.system.details.keyability.value} (same value: str) + languages : object {Threshold of Knowledge.system.details.languages} + details : string {Threshold of Knowledge.system.details.languages.details} (same value: ) + value : array {Threshold of Knowledge.system.details.languages.value} + Length: min=1 max=3 + Value type: string {Threshold of Knowledge.system.details.languages.value.[]} (4 different values) + mwangi (x5) + elven (x2) + fey (x1) + orcish (x1) + level : object {Threshold of Knowledge.system.details.level} + value : integer {Threshold of Knowledge.system.details.level.value} (same value: 1) + nationality : object {Threshold of Knowledge.system.details.nationality} + value : string {Threshold of Knowledge.system.details.nationality.value} (2 different values) + Mwangi Expanse (x4) + (x1) + weight : object {Threshold of Knowledge.system.details.weight} + value : string {Threshold of Knowledge.system.details.weight.value} (same value: ) + xp : object {Threshold of Knowledge.system.details.xp} + max : integer {Threshold of Knowledge.system.details.xp.max} (same value: 1000) + min : integer {Threshold of Knowledge.system.details.xp.min} (same value: 0) + pct : integer {Threshold of Knowledge.system.details.xp.pct} (same value: 0) + value : integer {Threshold of Knowledge.system.details.xp.value} (same value: 0) + exploration : array<> {Threshold of Knowledge.system.exploration} + Length: min=0 max=0 + Value type: mixed + initiative : object {Threshold of Knowledge.system.initiative} + statistic : string {Threshold of Knowledge.system.initiative.statistic} (same value: perception) + pfs : object {Threshold of Knowledge.system.pfs} + [characterNumber] : mixed + currentFaction : string {Threshold of Knowledge.system.pfs.currentFaction} (same value: EA) + fame : integer {Threshold of Knowledge.system.pfs.fame} (same value: 0) + levelBump : boolean {Threshold of Knowledge.system.pfs.levelBump} (same value: False) + [playerNumber] : mixed + reputation : object {Threshold of Knowledge.system.pfs.reputation} + EA : integer {Threshold of Knowledge.system.pfs.reputation.EA} (same value: 0) + GA : integer {Threshold of Knowledge.system.pfs.reputation.GA} (same value: 0) + HH : integer {Threshold of Knowledge.system.pfs.reputation.HH} (same value: 0) + RO : integer {Threshold of Knowledge.system.pfs.reputation.RO} (same value: 0) + VS : integer {Threshold of Knowledge.system.pfs.reputation.VS} (same value: 0) + VW : integer {Threshold of Knowledge.system.pfs.reputation.VW} (same value: 0) + school : string {Threshold of Knowledge.system.pfs.school} (same value: none) + resources : object {Threshold of Knowledge.system.resources} + heroPoints : object {Threshold of Knowledge.system.resources.heroPoints} + max : integer {Threshold of Knowledge.system.resources.heroPoints.max} (same value: 3) + value : integer {Threshold of Knowledge.system.resources.heroPoints.value} (same value: 1) + focus : object {Threshold of Knowledge.system.resources.focus} + value : integer {Threshold of Knowledge.system.resources.focus.value} (same value: 1) + saves : object {Threshold of Knowledge.system.saves} + skills : object {Threshold of Knowledge.system.skills} + acrobatics : object {Threshold of Knowledge.system.skills.acrobatics} + rank : integer {Threshold of Knowledge.system.skills.acrobatics.rank} (2 different values) + 0 (x3) + 1 (x2) + arcana : object {Threshold of Knowledge.system.skills.arcana} + rank : integer {Threshold of Knowledge.system.skills.arcana.rank} (2 different values) + 1 (x1) + 0 (x4) + athletics : object {Threshold of Knowledge.system.skills.athletics} + rank : integer {Threshold of Knowledge.system.skills.athletics.rank} (2 different values) + 1 (x3) + 0 (x2) + crafting : object {Threshold of Knowledge.system.skills.crafting} + rank : integer {Threshold of Knowledge.system.skills.crafting.rank} (same value: 0) + deception : object {Threshold of Knowledge.system.skills.deception} + rank : integer {Threshold of Knowledge.system.skills.deception.rank} (2 different values) + 0 (x4) + 1 (x1) + diplomacy : object {Threshold of Knowledge.system.skills.diplomacy} + rank : integer {Threshold of Knowledge.system.skills.diplomacy.rank} (2 different values) + 0 (x3) + 1 (x2) + intimidation : object {Threshold of Knowledge.system.skills.intimidation} + rank : integer {Threshold of Knowledge.system.skills.intimidation.rank} (same value: 0) + medicine : object {Threshold of Knowledge.system.skills.medicine} + rank : integer {Threshold of Knowledge.system.skills.medicine.rank} (2 different values) + 0 (x3) + 1 (x2) + nature : object {Threshold of Knowledge.system.skills.nature} + rank : integer {Threshold of Knowledge.system.skills.nature.rank} (2 different values) + 1 (x4) + 0 (x1) + occultism : object {Threshold of Knowledge.system.skills.occultism} + rank : integer {Threshold of Knowledge.system.skills.occultism.rank} (2 different values) + 0 (x4) + 1 (x1) + performance : object {Threshold of Knowledge.system.skills.performance} + rank : integer {Threshold of Knowledge.system.skills.performance.rank} (same value: 0) + religion : object {Threshold of Knowledge.system.skills.religion} + rank : integer {Threshold of Knowledge.system.skills.religion.rank} (same value: 0) + society : object {Threshold of Knowledge.system.skills.society} + rank : integer {Threshold of Knowledge.system.skills.society.rank} (2 different values) + 0 (x4) + 1 (x1) + stealth : object {Threshold of Knowledge.system.skills.stealth} + rank : integer {Threshold of Knowledge.system.skills.stealth.rank} (2 different values) + 1 (x2) + 0 (x3) + survival : object {Threshold of Knowledge.system.skills.survival} + rank : integer {Threshold of Knowledge.system.skills.survival.rank} (2 different values) + 1 (x1) + 0 (x4) + thievery : object {Threshold of Knowledge.system.skills.thievery} + rank : integer {Threshold of Knowledge.system.skills.thievery.rank} (2 different values) + 0 (x3) + 1 (x2) + type : string {Threshold of Knowledge.type} (same value: character) \ No newline at end of file diff --git a/output/pf2e/packs/Tian Gods.txt b/output/pf2e/packs/Tian Gods.txt new file mode 100644 index 0000000..e454b0f --- /dev/null +++ b/output/pf2e/packs/Tian Gods.txt @@ -0,0 +1,158 @@ +Tian Gods +Different values: 18 +===================================== +object {Tian Gods} + _id : string {Tian Gods._id} (all different values) + folder : string {Tian Gods.folder} (same value: 7N23JPmpkjz88mao) + img : string {Tian Gods.img} (12 different values) + systems/pf2e/icons/default-icons/deity.svg (x7) + systems/pf2e/icons/deities/daikitsu.webp (x1) + systems/pf2e/icons/deities/fumeiyoshi.webp (x1) + systems/pf2e/icons/deities/general-susumu.webp (x1) + systems/pf2e/icons/deities/kofusachi.webp (x1) + systems/pf2e/icons/deities/lady-nanbyo.webp (x1) + systems/pf2e/icons/deities/lao-shu-po.webp (x1) + systems/pf2e/icons/deities/nalinivati.webp (x1) + systems/pf2e/icons/deities/qi-zhong.webp (x1) + systems/pf2e/icons/deities/sun-wukong.webp (x1) + systems/pf2e/icons/deities/yaezhing.webp (x1) + systems/pf2e/icons/deities/yamatsumi.webp (x1) + name : string {Tian Gods.name} (all different values) + system : object {Tian Gods.system} + attribute : array {Tian Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Tian Gods.system.attribute.[]} (6 different values) + str (x7) + wis (x8) + dex (x7) + int (x6) + cha (x4) + con (x4) + category : string {Tian Gods.system.category} (same value: deity) + description : object {Tian Gods.system.description} + value : string {Tian Gods.system.description.value} (all different values) + domains : object {Tian Gods.system.domains} + alternate : array {Tian Gods.system.domains.alternate} + Length: min=0 max=5 + Value type: string {Tian Gods.system.domains.alternate.[]} (25 different values) + primary : array {Tian Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Tian Gods.system.domains.primary.[]} (40 different values) + font : array {Tian Gods.system.font} + Length: min=1 max=2 + Value type: string {Tian Gods.system.font.[]} (2 different values) + harm (x12) + heal (x11) + publication : object {Tian Gods.system.publication} + license : string {Tian Gods.system.publication.license} (same value: ORC) + remaster : boolean {Tian Gods.system.publication.remaster} (same value: True) + title : string {Tian Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries Web Supplement) + rules : ###FoundryRulesObject### + [sanctification] : object {Tian Gods.system.sanctification} + modal : string {Tian Gods.system.sanctification.modal} (2 different values) + can (x15) + must (x2) + what : array {Tian Gods.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Tian Gods.system.sanctification.what.[]} (2 different values) + holy (x13) + unholy (x9) + skill : array {Tian Gods.system.skill} + Length: min=1 max=1 + Value type: string {Tian Gods.system.skill.[]} (12 different values) + nature (x2) + crafting (x1) + intimidation (x1) + athletics (x3) + performance (x3) + thievery (x1) + arcana (x1) + medicine (x2) + society (x1) + acrobatics (x1) + occultism (x1) + stealth (x1) + spells : object {Tian Gods.system.spells} + 1 : string {Tian Gods.system.spells.1} (12 different values) + Compendium.pf2e.spells-srd.Item.Thunderstrike (x1) + Compendium.pf2e.spells-srd.Item.Pest Form (x1) + Compendium.pf2e.spells-srd.Item.Grim Tendrils (x1) + Compendium.pf2e.spells-srd.Item.Sure Strike (x3) + Compendium.pf2e.spells-srd.Item.Jump (x2) + Compendium.pf2e.spells-srd.Item.Soothe (x3) + Compendium.pf2e.spells-srd.Item.Dizzying Colors (x1) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x1) + Compendium.pf2e.spells-srd.Item.Summon Animal (x1) + Compendium.pf2e.spells-srd.Item.Shockwave (x2) + Compendium.pf2e.spells-srd.Item.Charm (x1) + Compendium.pf2e.spells-srd.Item.Penumbral Shroud (x1) + [3] : string {Tian Gods.system.spells.3} (10 different values) + Compendium.pf2e.spells-srd.Item.Animal Vision (x1) + Compendium.pf2e.spells-srd.Item.Wall of Wind (x1) + Compendium.pf2e.spells-srd.Item.Feet to Fins (x1) + Compendium.pf2e.spells-srd.Item.Enthrall (x1) + Compendium.pf2e.spells-srd.Item.Veil of Privacy (x1) + Compendium.pf2e.spells-srd.Item.Hypnotize (x1) + Compendium.pf2e.spells-srd.Item.Lightning Bolt (x1) + Compendium.pf2e.spells-srd.Item.Haste (x1) + Compendium.pf2e.spells-srd.Item.Mad Monkeys (x1) + Compendium.pf2e.spells-srd.Item.Shifting Sand (x1) + [6] : string {Tian Gods.system.spells.6} (4 different values) + Compendium.pf2e.spells-srd.Item.Tree of Seasons (x1) + Compendium.pf2e.spells-srd.Item.Phantasmal Calamity (x1) + Compendium.pf2e.spells-srd.Item.Mislead (x2) + Compendium.pf2e.spells-srd.Item.Blanket of Stars (x1) + [2] : string {Tian Gods.system.spells.2} (7 different values) + Compendium.pf2e.spells-srd.Item.Humanoid Form (x1) + Compendium.pf2e.spells-srd.Item.Feast of Ashes (x1) + Compendium.pf2e.spells-srd.Item.Laughing Fit (x1) + Compendium.pf2e.spells-srd.Item.Knock (x1) + Compendium.pf2e.spells-srd.Item.Invisibility (x2) + Compendium.pf2e.spells-srd.Item.False Vitality (x1) + Compendium.pf2e.spells-srd.Item.Stupefy (x1) + [5] : string {Tian Gods.system.spells.5} (3 different values) + Compendium.pf2e.spells-srd.Item.Illusory Scene (x1) + Compendium.pf2e.spells-srd.Item.Control Water (x2) + Compendium.pf2e.spells-srd.Item.Subconscious Suggestion (x1) + [7] : string {Tian Gods.system.spells.7} (4 different values) + Compendium.pf2e.spells-srd.Item.Possession (x1) + Compendium.pf2e.spells-srd.Item.Project Image (x2) + Compendium.pf2e.spells-srd.Item.Contingency (x1) + Compendium.pf2e.spells-srd.Item.Volcanic Eruption (x1) + [4] : string {Tian Gods.system.spells.4} (7 different values) + Compendium.pf2e.spells-srd.Item.Weapon Storm (x1) + Compendium.pf2e.spells-srd.Item.Hydraulic Torrent (x1) + Compendium.pf2e.spells-srd.Item.Mirror's Misfortune (x1) + Compendium.pf2e.spells-srd.Item.Reflective Scales (x1) + Compendium.pf2e.spells-srd.Item.Flicker (x1) + Compendium.pf2e.spells-srd.Item.Containment (x1) + Compendium.pf2e.spells-srd.Item.Creation (x1) + [8] : string {Tian Gods.system.spells.8} (2 different values) + Compendium.pf2e.spells-srd.Item.Uncontrollable Dance (x1) + Compendium.pf2e.spells-srd.Item.Confusing Colors (x1) + [9] : string {Tian Gods.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Wrathful Storm) + traits : object {Tian Gods.system.traits} + weapons : array {Tian Gods.system.weapons} + Length: min=1 max=2 + Value type: string {Tian Gods.system.weapons.[]} (20 different values) + katana (x1) + flail (x1) + naginata (x1) + longbow (x1) + shortbow (x2) + sansetsukon (x1) + staff (x1) + fighting-fan (x1) + warhammer (x1) + dagger (x1) + fist (x1) + jaws (x1) + urumi (x1) + mace (x1) + kris (x1) + arquebus (x1) + bo-staff (x1) + glaive (x1) + shuriken (x1) + greatclub (x1) + type : string {Tian Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Time Mage.txt b/output/pf2e/packs/Time Mage.txt new file mode 100644 index 0000000..7e78d17 --- /dev/null +++ b/output/pf2e/packs/Time Mage.txt @@ -0,0 +1,64 @@ +Time Mage +Different values: 8 +===================================== +object {Time Mage} + _id : string {Time Mage._id} (all different values) + folder : string {Time Mage.folder} (same value: Z2psjbexrXEv0Dk6) + img : string {Time Mage.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Time Mage.name} (all different values) + system : object {Time Mage.system} + actionType : object {Time Mage.system.actionType} + value : string {Time Mage.system.actionType.value} (3 different values) + passive (x4) + action (x3) + free (x1) + actions : object {Time Mage.system.actions} + [value] : integer {Time Mage.system.actions.value} (2 different values) + 1 (x1) + 3 (x2) + category : string {Time Mage.system.category} (2 different values) + skill (x1) + class (x7) + description : object {Time Mage.system.description} + value : string {Time Mage.system.description.value} (all different values) + level : object {Time Mage.system.level} + value : integer {Time Mage.system.level.value} (6 different values) + 7 (x1) + 8 (x3) + 10 (x1) + 16 (x1) + 6 (x1) + 18 (x1) + prerequisites : object {Time Mage.system.prerequisites} + value : array {Time Mage.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Time Mage.system.prerequisites.value.[]} + value : string {Time Mage.system.prerequisites.value.[].value} (3 different values) + Time Mage Dedication (x7) + master in Perception (x1) + You have a spellcasting class feature. (x1) + publication : object {Time Mage.system.publication} + license : string {Time Mage.system.publication.license} (same value: OGL) + remaster : boolean {Time Mage.system.publication.remaster} (same value: False) + title : string {Time Mage.system.publication.title} (same value: Pathfinder Dark Archive) + rules : ###FoundryRulesObject### + traits : object {Time Mage.system.traits} + rarity : string {Time Mage.system.traits.rarity} (2 different values) + common (x7) + uncommon (x1) + value : array {Time Mage.system.traits.value} + Length: min=1 max=4 + Value type: string {Time Mage.system.traits.value.[]} (6 different values) + archetype (x8) + skill (x1) + concentrate (x4) + spellshape (x3) + dedication (x1) + manipulate (x1) + [maxTakable] : integer {Time Mage.system.maxTakable} (same value: 2) + [frequency] : object {Time Mage.system.frequency} + max : integer {Time Mage.system.frequency.max} (same value: 1) + per : string {Time Mage.system.frequency.per} (2 different values) + PT1H (x1) + day (x1) + type : string {Time Mage.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Trapsmith.txt b/output/pf2e/packs/Trapsmith.txt new file mode 100644 index 0000000..6fe8214 --- /dev/null +++ b/output/pf2e/packs/Trapsmith.txt @@ -0,0 +1,49 @@ +Trapsmith +Different values: 6 +===================================== +object {Trapsmith} + _id : string {Trapsmith._id} (all different values) + folder : string {Trapsmith.folder} (same value: 3Y8as7nVMEo3Newq) + img : string {Trapsmith.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Trapsmith.name} (all different values) + system : object {Trapsmith.system} + actionType : object {Trapsmith.system.actionType} + value : string {Trapsmith.system.actionType.value} (same value: passive) + actions : object {Trapsmith.system.actions} + [value] : mixed + category : string {Trapsmith.system.category} (2 different values) + class (x4) + skill (x2) + description : object {Trapsmith.system.description} + value : string {Trapsmith.system.description.value} (all different values) + level : object {Trapsmith.system.level} + value : integer {Trapsmith.system.level.value} (5 different values) + 12 (x1) + 4 (x2) + 7 (x1) + 8 (x1) + 10 (x1) + prerequisites : object {Trapsmith.system.prerequisites} + value : array {Trapsmith.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Trapsmith.system.prerequisites.value.[]} + value : string {Trapsmith.system.prerequisites.value.[].value} (4 different values) + Trapsmith Dedication (x5) + expert in Crafting (x1) + master in Crafting (x1) + Snarecrafter Dedication (x1) + publication : object {Trapsmith.system.publication} + license : string {Trapsmith.system.publication.license} (same value: ORC) + remaster : boolean {Trapsmith.system.publication.remaster} (same value: True) + title : string {Trapsmith.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Trapsmith.system.traits} + rarity : string {Trapsmith.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Trapsmith.system.traits.value} + Length: min=1 max=2 + Value type: string {Trapsmith.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + type : string {Trapsmith.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Trick Driver.txt b/output/pf2e/packs/Trick Driver.txt new file mode 100644 index 0000000..cf74769 --- /dev/null +++ b/output/pf2e/packs/Trick Driver.txt @@ -0,0 +1,53 @@ +Trick Driver +Different values: 7 +===================================== +object {Trick Driver} + _id : string {Trick Driver._id} (all different values) + folder : string {Trick Driver.folder} (same value: AG676keg35xId0fn) + img : string {Trick Driver.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Trick Driver.name} (all different values) + system : object {Trick Driver.system} + actionType : object {Trick Driver.system.actionType} + value : string {Trick Driver.system.actionType.value} (2 different values) + action (x3) + passive (x4) + actions : object {Trick Driver.system.actions} + [value] : integer {Trick Driver.system.actions.value} (same value: 1) + category : string {Trick Driver.system.category} (2 different values) + class (x4) + skill (x3) + description : object {Trick Driver.system.description} + value : string {Trick Driver.system.description.value} (all different values) + level : object {Trick Driver.system.level} + value : integer {Trick Driver.system.level.value} (5 different values) + 12 (x1) + 2 (x2) + 4 (x2) + 7 (x1) + 10 (x1) + prerequisites : object {Trick Driver.system.prerequisites} + value : array {Trick Driver.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Trick Driver.system.prerequisites.value.[]} + value : string {Trick Driver.system.prerequisites.value.[].value} (2 different values) + Trick Driver Dedication (x6) + trained in Driving Lore (x1) + publication : object {Trick Driver.system.publication} + license : string {Trick Driver.system.publication.license} (same value: ORC) + remaster : boolean {Trick Driver.system.publication.remaster} (same value: True) + title : string {Trick Driver.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Trick Driver.system.traits} + rarity : string {Trick Driver.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Trick Driver.system.traits.value} + Length: min=1 max=3 + Value type: string {Trick Driver.system.traits.value.[]} (6 different values) + archetype (x7) + flourish (x2) + exploration (x1) + move (x1) + reckless (x1) + dedication (x1) + type : string {Trick Driver.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Tripkee.txt b/output/pf2e/packs/Tripkee.txt new file mode 100644 index 0000000..59bb2f3 --- /dev/null +++ b/output/pf2e/packs/Tripkee.txt @@ -0,0 +1,28 @@ +Tripkee +Different values: 6 +===================================== +object {Tripkee} + _id : string {Tripkee._id} (all different values) + folder : string {Tripkee.folder} (same value: TuBpBzbE1ZRVisOU) + img : string {Tripkee.img} (2 different values) + systems/pf2e/icons/default-icons/heritage.svg (x5) + systems/pf2e/icons/features/ancestry/stickeytoe-tripkee.webp (x1) + name : string {Tripkee.name} (all different values) + system : object {Tripkee.system} + ancestry : object {Tripkee.system.ancestry} + name : string {Tripkee.system.ancestry.name} (same value: Tripkee) + slug : string {Tripkee.system.ancestry.slug} (same value: tripkee) + uuid : string {Tripkee.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.hXM5jXezIki1cMI2) + description : object {Tripkee.system.description} + value : string {Tripkee.system.description.value} (all different values) + publication : object {Tripkee.system.publication} + license : string {Tripkee.system.publication.license} (same value: ORC) + remaster : boolean {Tripkee.system.publication.remaster} (same value: True) + title : string {Tripkee.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Tripkee.system.traits} + rarity : string {Tripkee.system.traits.rarity} (same value: common) + value : array<> {Tripkee.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Tripkee.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Troubles in Otari.txt b/output/pf2e/packs/Troubles in Otari.txt new file mode 100644 index 0000000..4183937 --- /dev/null +++ b/output/pf2e/packs/Troubles in Otari.txt @@ -0,0 +1,1203 @@ +Troubles in Otari +Different values: 18 +===================================== +object {Troubles in Otari} + _id : string {Troubles in Otari._id} (all different values) + img : string {Troubles in Otari.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x12) + systems/pf2e/icons/default-icons/hazard.svg (x6) + items : array {Troubles in Otari.items} + Length: min=1 max=25 + Value type: object {Troubles in Otari.items.[]} + _id : string {Troubles in Otari.items.[]._id} (135 different values) + img : string {Troubles in Otari.items.[].img} (58 different values) + name : string {Troubles in Otari.items.[].name} (94 different values) + sort : integer {Troubles in Otari.items.[].sort} (25 different values) + system : object {Troubles in Otari.items.[].system} + [attack] : object {Troubles in Otari.items.[].system.attack} + value : string {Troubles in Otari.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Troubles in Otari.items.[].system.attackEffects} + value : array {Troubles in Otari.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Troubles in Otari.items.[].system.attackEffects.value.[]} (2 different values) + knockdown (x1) + grab (x1) + [custom] : string {Troubles in Otari.items.[].system.attackEffects.custom} (same value: ) + [bonus] : object {Troubles in Otari.items.[].system.bonus} + value : integer {Troubles in Otari.items.[].system.bonus.value} (10 different values) + 7 (x3) + 0 (x14) + 10 (x6) + 8 (x3) + 14 (x3) + 12 (x2) + 11 (x5) + 15 (x2) + 5 (x1) + 13 (x1) + [damageRolls] : object {Troubles in Otari.items.[].system.damageRolls} + [9q8iyzx4pxl84au3xl2w] : object {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w} + damage : string {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damage} (same value: 1d6+1) + damageType : string {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damageType} (same value: piercing) + [pidocwei3jucfwumv6jz] : object {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz} + damage : string {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damage} (same value: 1d8+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damageType} (same value: slashing) + [pwe7jceuzboyccm3lh2v] : object {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v} + damage : string {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damage} (same value: 1d4+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damageType} (same value: bludgeoning) + [9evxfejyjmhlpo5ht4w5] : object {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5} + damage : string {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damage} (same value: 1d6+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damageType} (same value: piercing) + [v28iwchuz7az2tigcmd6] : object {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6} + damage : string {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damage} (same value: 1d4+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damageType} (same value: piercing) + [dm4wasmj3jkdlxjlwmsg] : object {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg} + damage : string {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damage} (same value: 1d10) + damageType : string {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damageType} (same value: fire) + [9t859gxpuwthtpdqdpdl] : object {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl} + damage : string {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damage} (same value: 1d4+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damageType} (same value: piercing) + [pwak28cykmjyw96covss] : object {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss} + damage : string {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss.damage} (same value: 1d10) + damageType : string {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss.damageType} (same value: fire) + [ksk8vtfq9k8yg1cb81m5] : object {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5} + damage : string {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damage} (same value: 1d6+2) + damageType : string {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damageType} (same value: piercing) + [s5931hj9a9l80p3lta17] : object {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17} + damage : string {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damage} (same value: 1d6+2) + damageType : string {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damageType} (same value: piercing) + [gitozawsvsmdkgszqb14] : object {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14} + damage : string {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damage} (same value: 1d12+8) + damageType : string {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damageType} (same value: bludgeoning) + [2qh55f0vkev67h34t497] : object {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497} + damage : string {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497.damage} (same value: 1d6+8) + damageType : string {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497.damageType} (same value: piercing) + [vwrh5idvdh6azfrky0l6] : object {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6} + damage : string {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damage} (same value: 2d6+5) + damageType : string {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damageType} (same value: piercing) + [suquqxt663j73c6ijrk6t3] : object {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3} + damage : string {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damage} (same value: 1d4+3) + damageType : string {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damageType} (same value: force) + [su4rql9ypsk50wauegs2] : object {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2} + damage : string {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damage} (same value: 1d4+2) + damageType : string {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damageType} (same value: bludgeoning) + [910c0jsfc0s3j636sxbgs] : object {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs} + damage : string {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damage} (same value: 1d6+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damageType} (same value: piercing) + [w7eeob2t4aix1icyi5nfs] : object {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs} + damage : string {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damage} (same value: 1d6+2) + damageType : string {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damageType} (same value: piercing) + [3qr71mj1ayg8v9o7tupp] : object {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp} + damage : string {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damage} (same value: 1d12+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damageType} (same value: bludgeoning) + [facwzzltoalmp6qw60pf] : object {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf} + damage : string {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damage} (same value: 1d4+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damageType} (same value: bludgeoning) + [cspqram3uijwi13w1qc6] : object {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6} + damage : string {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damage} (same value: 1d6+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damageType} (same value: piercing) + [hqabyc61awjg4at0wuy2] : object {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2} + damage : string {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damage} (same value: 1d8+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damageType} (same value: slashing) + [ept0wspb1btmzmt0sjhq] : object {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq} + damage : string {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damage} (same value: 1d4+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damageType} (same value: bludgeoning) + [5yb7s07ieggfb8hvftbm] : object {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm} + damage : string {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damage} (same value: 1d6+4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damageType} (same value: piercing) + [0] : object {Troubles in Otari.items.[].system.damageRolls.0} + damage : string {Troubles in Otari.items.[].system.damageRolls.0.damage} (same value: 1d4+1) + damageType : string {Troubles in Otari.items.[].system.damageRolls.0.damageType} (same value: piercing) + [1] : object {Troubles in Otari.items.[].system.damageRolls.1} + category : string {Troubles in Otari.items.[].system.damageRolls.1.category} (same value: persistent) + damage : string {Troubles in Otari.items.[].system.damageRolls.1.damage} (same value: 1d4) + damageType : string {Troubles in Otari.items.[].system.damageRolls.1.damageType} (same value: poison) + [n3xw9uy16ocsyfs7p8xb] : object {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb} + damage : string {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damage} (same value: 1d8+2) + damageType : string {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damageType} (same value: bludgeoning) + [n0qqo3n5rbdcvvqlgxf4] : object {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4} + damage : string {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damage} (same value: 2d4+2) + damageType : string {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damageType} (same value: bludgeoning) + [gv20dhv8z48yakj4o79cyf] : object {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf} + damage : string {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damage} (same value: 2d6+5) + damageType : string {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damageType} (same value: slashing) + e7581qo0z8qw7n88244tf : object {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf} + damage : string {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damage} (same value: 3d6) + damageType : string {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damageType} (same value: bludgeoning) + description : object {Troubles in Otari.items.[].system.description} + value : string {Troubles in Otari.items.[].system.description.value} (86 different values) + publication : object {Troubles in Otari.items.[].system.publication} + license : string {Troubles in Otari.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Troubles in Otari.items.[].system.publication.remaster} (same value: False) + title : string {Troubles in Otari.items.[].system.publication.title} (3 different values) + (x62) + Pathfinder Core Rulebook (x69) + Pathfinder Bestiary (x6) + rules : ###FoundryRulesObject### + [slug] : string {Troubles in Otari.items.[].system.slug} (54 different values) + [traits] : object {Troubles in Otari.items.[].system.traits} + rarity : string {Troubles in Otari.items.[].system.traits.rarity} (2 different values) + common (x129) + uncommon (x1) + value : array {Troubles in Otari.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Troubles in Otari.items.[].system.traits.value.[]} (59 different values) + [traditions] : array {Troubles in Otari.items.[].system.traits.traditions} + Length: min=2 max=4 + Value type: string {Troubles in Otari.items.[].system.traits.traditions.[]} (4 different values) + arcane (x35) + divine (x25) + occult (x32) + primal (x17) + [weaponType] : object {Troubles in Otari.items.[].system.weaponType} + value : string {Troubles in Otari.items.[].system.weaponType.value} (2 different values) + melee (x17) + ranged (x9) + [baseItem] : string {Troubles in Otari.items.[].system.baseItem} (14 different values) + longsword (x1) + javelin (x4) + leather-armor (x3) + dagger (x1) + half-plate (x2) + shortsword (x1) + spear (x1) + maul (x2) + staff (x1) + hand-crossbow (x1) + rapier (x1) + hide-armor (x1) + battle-axe (x1) + breastplate (x1) + [bonusDamage] : object {Troubles in Otari.items.[].system.bonusDamage} + value : integer {Troubles in Otari.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Troubles in Otari.items.[].system.bulk} + value : mixed + integer {Troubles in Otari.items.[].system.bulk.value} (4 different values) + 1 (x8) + 3 (x2) + 0 (x1) + 2 (x4) + float {Troubles in Otari.items.[].system.bulk.value} (same value: 0,1) + [category] : string {Troubles in Otari.items.[].system.category} (11 different values) + martial (x6) + simple (x8) + light (x3) + offensive (x22) + heavy (x2) + scroll (x1) + snare (x1) + defensive (x8) + wand (x1) + ammo (x1) + medium (x2) + [containerId] : mixed + [damage] : object {Troubles in Otari.items.[].system.damage} + [damageType] : string {Troubles in Otari.items.[].system.damage.damageType} (3 different values) + slashing (x2) + piercing (x9) + bludgeoning (x3) + [dice] : integer {Troubles in Otari.items.[].system.damage.dice} (same value: 1) + [die] : string {Troubles in Otari.items.[].system.damage.die} (4 different values) + d8 (x2) + d6 (x8) + d4 (x2) + d12 (x2) + [0] : object {Troubles in Otari.items.[].system.damage.0} + [category] : mixed + formula : string {Troubles in Otari.items.[].system.damage.0.formula} (6 different values) + 2d6 (x1) + 0 (x3) + 1d8 (x2) + 2d4 (x2) + 3d8 (x1) + 1d4+1 (x1) + kinds : array {Troubles in Otari.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Troubles in Otari.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x10) + healing (x2) + materials : array<> {Troubles in Otari.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Troubles in Otari.items.[].system.damage.0.type} (7 different values) + fire (x1) + mental (x3) + vitality (x2) + void (x1) + acid (x1) + force (x1) + cold (x1) + [applyMod] : boolean {Troubles in Otari.items.[].system.damage.0.applyMod} (2 different values) + True (x3) + False (x5) + [formula] : string {Troubles in Otari.items.[].system.damage.formula} (same value: 2d8) + [kind] : string {Troubles in Otari.items.[].system.damage.kind} (same value: damage) + [type] : string {Troubles in Otari.items.[].system.damage.type} (same value: piercing) + [equipped] : object {Troubles in Otari.items.[].system.equipped} + carryType : string {Troubles in Otari.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Troubles in Otari.items.[].system.equipped.handsHeld} (same value: 0) + [invested] : mixed + [inSlot] : boolean {Troubles in Otari.items.[].system.equipped.inSlot} (same value: False) + [group] : string {Troubles in Otari.items.[].system.group} (10 different values) + sword (x3) + dart (x4) + leather (x4) + knife (x1) + plate (x3) + spear (x1) + hammer (x2) + club (x1) + crossbow (x1) + axe (x1) + [hardness] : integer {Troubles in Otari.items.[].system.hardness} (same value: 0) + [hp] : object {Troubles in Otari.items.[].system.hp} + max : integer {Troubles in Otari.items.[].system.hp.max} (same value: 0) + value : integer {Troubles in Otari.items.[].system.hp.value} (same value: 0) + [level] : object {Troubles in Otari.items.[].system.level} + value : integer {Troubles in Otari.items.[].system.level.value} (4 different values) + 0 (x23) + 2 (x9) + 1 (x33) + 3 (x3) + [material] : object {Troubles in Otari.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Troubles in Otari.items.[].system.price} + value : object {Troubles in Otari.items.[].system.price.value} + [gp] : integer {Troubles in Otari.items.[].system.price.value.gp} (8 different values) + 1 (x3) + 2 (x5) + 18 (x2) + 10 (x1) + 4 (x1) + 3 (x4) + 60 (x1) + 8 (x1) + [sp] : integer {Troubles in Otari.items.[].system.price.value.sp} (4 different values) + 1 (x7) + 2 (x1) + 9 (x1) + 5 (x1) + [per] : integer {Troubles in Otari.items.[].system.price.per} (same value: 10) + [quantity] : integer {Troubles in Otari.items.[].system.quantity} (5 different values) + 1 (x22) + 3 (x3) + 6 (x2) + 10 (x1) + 4 (x1) + [range] : mixed + integer {Troubles in Otari.items.[].system.range} (2 different values) + 30 (x4) + 60 (x1) + object {Troubles in Otari.items.[].system.range} + value : string {Troubles in Otari.items.[].system.range.value} (6 different values) + 120 feet (x8) + touch (x6) + (x8) + 30 feet (x12) + 60 feet (x3) + varies (x2) + [reload] : object {Troubles in Otari.items.[].system.reload} + value : string {Troubles in Otari.items.[].system.reload.value} (3 different values) + (x7) + - (x6) + 1 (x1) + [runes] : object {Troubles in Otari.items.[].system.runes} + potency : integer {Troubles in Otari.items.[].system.runes.potency} (2 different values) + 0 (x20) + 1 (x1) + property : array<> {Troubles in Otari.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Troubles in Otari.items.[].system.runes.striking} (same value: 0) + [resilient] : integer {Troubles in Otari.items.[].system.runes.resilient} (same value: 0) + [size] : string {Troubles in Otari.items.[].system.size} (same value: med) + [splashDamage] : object {Troubles in Otari.items.[].system.splashDamage} + value : integer {Troubles in Otari.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Troubles in Otari.items.[].system.usage} + value : string {Troubles in Otari.items.[].system.usage.value} (2 different values) + held-in-one-hand (x20) + held-in-two-hands (x2) + [acBonus] : integer {Troubles in Otari.items.[].system.acBonus} (4 different values) + 1 (x3) + 5 (x2) + 3 (x1) + 4 (x1) + [checkPenalty] : integer {Troubles in Otari.items.[].system.checkPenalty} (3 different values) + -1 (x3) + -3 (x2) + -2 (x2) + [dexCap] : integer {Troubles in Otari.items.[].system.dexCap} (3 different values) + 4 (x3) + 1 (x3) + 2 (x1) + [speedPenalty] : integer {Troubles in Otari.items.[].system.speedPenalty} (3 different values) + 0 (x3) + -10 (x2) + -5 (x2) + [strength] : integer {Troubles in Otari.items.[].system.strength} (3 different values) + 0 (x3) + 3 (x3) + 2 (x1) + [actionType] : object {Troubles in Otari.items.[].system.actionType} + value : string {Troubles in Otari.items.[].system.actionType.value} (4 different values) + action (x9) + passive (x14) + reaction (x12) + free (x1) + [actions] : object {Troubles in Otari.items.[].system.actions} + [value] : integer {Troubles in Otari.items.[].system.actions.value} (3 different values) + 1 (x7) + 3 (x1) + 2 (x1) + [autoHeightenLevel] : object {Troubles in Otari.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Troubles in Otari.items.[].system.prepared} + flexible : boolean {Troubles in Otari.items.[].system.prepared.flexible} (same value: False) + value : string {Troubles in Otari.items.[].system.prepared.value} (3 different values) + prepared (x2) + innate (x2) + focus (x1) + [proficiency] : object {Troubles in Otari.items.[].system.proficiency} + value : integer {Troubles in Otari.items.[].system.proficiency.value} (2 different values) + 0 (x4) + 1 (x1) + [slots] : object {Troubles in Otari.items.[].system.slots} + [slot0] : object {Troubles in Otari.items.[].system.slots.slot0} + max : integer {Troubles in Otari.items.[].system.slots.slot0.max} (3 different values) + 4 (x1) + 7 (x1) + 5 (x1) + [prepared] : array {Troubles in Otari.items.[].system.slots.slot0.prepared} + Length: min=4 max=7 + Value type: object {Troubles in Otari.items.[].system.slots.slot0.prepared.[]} + id : string {Troubles in Otari.items.[].system.slots.slot0.prepared.[].id} (11 different values) + 5LiB74vZFWO3FsR9 (x1) + PkJ838MOnCA6uFhw (x1) + shacH1AQI4X8jnok (x1) + CTHBLIHECUKqUgkR (x1) + 5dRHW6KPiYke6J31 (x1) + aaTtT05ZcVtWvbZK (x1) + 5IhT0N12gNd3ojxs (x1) + rRhnUYuOOEYUCJIm (x1) + rlqs0WH4XFzsUkU4 (x1) + pUmcxyyawXK5m6OE (x1) + 7t4eW0BN7c7AKEdx (x1) + value : integer {Troubles in Otari.items.[].system.slots.slot0.value} (same value: 5) + [slot1] : object {Troubles in Otari.items.[].system.slots.slot1} + max : integer {Troubles in Otari.items.[].system.slots.slot1.max} (2 different values) + 3 (x3) + 2 (x1) + [prepared] : array {Troubles in Otari.items.[].system.slots.slot1.prepared} + Length: min=3 max=3 + Value type: object {Troubles in Otari.items.[].system.slots.slot1.prepared.[]} + id : string {Troubles in Otari.items.[].system.slots.slot1.prepared.[].id} (6 different values) + im2oO2yyYG0V2Ola (x1) + 9oCpjkRCB3aY1YWG (x1) + Me5OnQEtFuBYIaRp (x1) + P2eKpIYTpVqeAKfp (x1) + 2rOQ7HjEutsKVPmn (x1) + LmiiYNAOwkxPs3WZ (x1) + [value] : integer {Troubles in Otari.items.[].system.slots.slot1.value} (2 different values) + 2 (x1) + 3 (x1) + [slot2] : object {Troubles in Otari.items.[].system.slots.slot2} + max : integer {Troubles in Otari.items.[].system.slots.slot2.max} (3 different values) + 6 (x1) + 2 (x1) + 3 (x2) + [prepared] : array {Troubles in Otari.items.[].system.slots.slot2.prepared} + Length: min=3 max=6 + Value type: object {Troubles in Otari.items.[].system.slots.slot2.prepared.[]} + id : string {Troubles in Otari.items.[].system.slots.slot2.prepared.[].id} (7 different values) + xjZXoApb03fZ7qQr (x2) + 8fRVJdroiaTuEP9n (x2) + QrWx62dd141Neimf (x1) + oLyTtWtLiYftOoqy (x1) + oNWam7Aw7UjbskXG (x1) + rdn13vwGUehKyhha (x1) + TLWlBerjUtbtCHzr (x1) + [value] : integer {Troubles in Otari.items.[].system.slots.slot2.value} (2 different values) + 2 (x1) + 3 (x1) + [slot3] : object {Troubles in Otari.items.[].system.slots.slot3} + max : integer {Troubles in Otari.items.[].system.slots.slot3.max} (same value: 1) + value : integer {Troubles in Otari.items.[].system.slots.slot3.value} (same value: 1) + [spelldc] : object {Troubles in Otari.items.[].system.spelldc} + dc : integer {Troubles in Otari.items.[].system.spelldc.dc} (2 different values) + 21 (x4) + 20 (x1) + mod : integer {Troubles in Otari.items.[].system.spelldc.mod} (same value: 0) + value : integer {Troubles in Otari.items.[].system.spelldc.value} (2 different values) + 13 (x4) + 12 (x1) + [tradition] : object {Troubles in Otari.items.[].system.tradition} + value : string {Troubles in Otari.items.[].system.tradition.value} (2 different values) + divine (x3) + arcane (x2) + [area] : object {Troubles in Otari.items.[].system.area} + type : string {Troubles in Otari.items.[].system.area.type} (4 different values) + cone (x1) + line (x2) + burst (x1) + emanation (x1) + value : integer {Troubles in Otari.items.[].system.area.value} (4 different values) + 15 (x1) + 30 (x2) + 20 (x1) + 60 (x1) + [cost] : object {Troubles in Otari.items.[].system.cost} + value : string {Troubles in Otari.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Troubles in Otari.items.[].system.counteraction} (2 different values) + True (x1) + False (x38) + [defense] : object {Troubles in Otari.items.[].system.defense} + save : object {Troubles in Otari.items.[].system.defense.save} + basic : boolean {Troubles in Otari.items.[].system.defense.save.basic} (2 different values) + True (x6) + False (x10) + statistic : string {Troubles in Otari.items.[].system.defense.save.statistic} (3 different values) + reflex (x1) + will (x11) + fortitude (x4) + [duration] : object {Troubles in Otari.items.[].system.duration} + sustained : boolean {Troubles in Otari.items.[].system.duration.sustained} (2 different values) + False (x35) + True (x4) + value : string {Troubles in Otari.items.[].system.duration.value} (11 different values) + (x13) + 10 minutes (x5) + until the end of the target's next turn (x3) + 1 round (x3) + varies (x3) + until the next time you make your daily preparations (x1) + see below (x3) + unlimited (x1) + 1 hour (x1) + 1 minute (x2) + until the start of your next turn (x4) + [location] : object {Troubles in Otari.items.[].system.location} + value : string {Troubles in Otari.items.[].system.location.value} (5 different values) + UkurqY6wQGrS67eI (x11) + YhlP3I6uuAc1wEik (x5) + OOCu4hNQg4NvyXLU (x13) + zhR9Ys8AyYNjAz29 (x1) + 1uUxlDMn7nj3yjAy (x9) + [heightenedLevel] : integer {Troubles in Otari.items.[].system.location.heightenedLevel} (3 different values) + 3 (x1) + 2 (x4) + 1 (x4) + [uses] : object {Troubles in Otari.items.[].system.location.uses} + max : integer {Troubles in Otari.items.[].system.location.uses.max} (same value: 2) + value : integer {Troubles in Otari.items.[].system.location.uses.value} (same value: 2) + [requirements] : string {Troubles in Otari.items.[].system.requirements} (same value: ) + [target] : object {Troubles in Otari.items.[].system.target} + value : string {Troubles in Otari.items.[].system.target.value} (9 different values) + 1 spell effect or unattended magic item (x1) + 1 creature (x20) + (x10) + 1 willing living creature or 1 undead (x2) + 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1) + 1 creature or object (x1) + 1 living creature (x1) + 1 unattended object of light Bulk or less (x2) + self (x1) + [time] : object {Troubles in Otari.items.[].system.time} + value : string {Troubles in Otari.items.[].system.time.value} (4 different values) + 2 (x29) + 1 to 3 (x3) + 1 (x6) + 3 (x1) + [heightening] : object {Troubles in Otari.items.[].system.heightening} + [levels] : object {Troubles in Otari.items.[].system.heightening.levels} + [4] : object {Troubles in Otari.items.[].system.heightening.levels.4} + target : object {Troubles in Otari.items.[].system.heightening.levels.4.target} + value : string {Troubles in Otari.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) + [7] : object {Troubles in Otari.items.[].system.heightening.levels.7} + target : object {Troubles in Otari.items.[].system.heightening.levels.7.target} + value : string {Troubles in Otari.items.[].system.heightening.levels.7.target.value} (3 different values) + 5 creatures (x2) + 10 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x2) + [5] : object {Troubles in Otari.items.[].system.heightening.levels.5} + [target] : object {Troubles in Otari.items.[].system.heightening.levels.5.target} + value : string {Troubles in Otari.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [range] : object {Troubles in Otari.items.[].system.heightening.levels.5.range} + value : string {Troubles in Otari.items.[].system.heightening.levels.5.range.value} (2 different values) + 120 feet (x1) + 60 feet (x2) + [3] : object {Troubles in Otari.items.[].system.heightening.levels.3} + [target] : object {Troubles in Otari.items.[].system.heightening.levels.3.target} + value : string {Troubles in Otari.items.[].system.heightening.levels.3.target.value} (2 different values) + 5 creatures (x2) + 1 unattended object with a Bulk of 1 or less (x2) + [range] : object {Troubles in Otari.items.[].system.heightening.levels.3.range} + value : string {Troubles in Otari.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x3) + 60 feet (x1) + [8] : object {Troubles in Otari.items.[].system.heightening.levels.8} + target : object {Troubles in Otari.items.[].system.heightening.levels.8.target} + value : string {Troubles in Otari.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + type : string {Troubles in Otari.items.[].system.heightening.type} (2 different values) + fixed (x15) + interval (x9) + [damage] : object {Troubles in Otari.items.[].system.heightening.damage} + 0 : string {Troubles in Otari.items.[].system.heightening.damage.0} (6 different values) + 2d6 (x1) + 1d6 (x3) + 1d8 (x2) + 2d4 (x1) + 2d8 (x1) + 1d4 (x1) + [interval] : integer {Troubles in Otari.items.[].system.heightening.interval} (2 different values) + 1 (x5) + 2 (x4) + [overlays] : object {Troubles in Otari.items.[].system.overlays} + 37gy7l19tik74o4s : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + 7qdtetowq348s9oc : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + lfxcoz2d3f8j2zq1 : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x2) + healing (x2) + manipulate (x2) + vitality (x2) + [spell] : object {Troubles in Otari.items.[].system.spell} + _id : string {Troubles in Otari.items.[].system.spell._id} (2 different values) + TFitdEOpQC4SzKQQ (x1) + 4koZzrnMXhhosn0D (x1) + flags : object {Troubles in Otari.items.[].system.spell.flags} + core : object {Troubles in Otari.items.[].system.spell.flags.core} + sourceId : string {Troubles in Otari.items.[].system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.TFitdEOpQC4SzKQQ (x1) + Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x1) + img : string {Troubles in Otari.items.[].system.spell.img} (2 different values) + systems/pf2e/icons/spells/magic-weapon.webp (x1) + systems/pf2e/icons/spells/fear.webp (x1) + name : string {Troubles in Otari.items.[].system.spell.name} (2 different values) + Magic Weapon (x1) + Fear (x1) + sort : integer {Troubles in Otari.items.[].system.spell.sort} (same value: 0) + system : object {Troubles in Otari.items.[].system.spell.system} + [area] : mixed + cost : object {Troubles in Otari.items.[].system.spell.system.cost} + value : string {Troubles in Otari.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Troubles in Otari.items.[].system.spell.system.counteraction} (same value: False) + damage : object {Troubles in Otari.items.[].system.spell.system.damage} + [defense] : object {Troubles in Otari.items.[].system.spell.system.defense} + save : object {Troubles in Otari.items.[].system.spell.system.defense.save} + basic : boolean {Troubles in Otari.items.[].system.spell.system.defense.save.basic} (same value: False) + statistic : string {Troubles in Otari.items.[].system.spell.system.defense.save.statistic} (same value: will) + description : object {Troubles in Otari.items.[].system.spell.system.description} + value : string {Troubles in Otari.items.[].system.spell.system.description.value} (2 different values) +

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Runic Weapon]

(x1) +

You plant fear in the target; it must attempt a Will save.

+
+

Critical Success The target is unaffected.

+

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

+

Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.

+

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for 1 round.

+
+

Heightened (3rd) You can target up to five creatures.

(x1) + duration : object {Troubles in Otari.items.[].system.spell.system.duration} + sustained : boolean {Troubles in Otari.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Troubles in Otari.items.[].system.spell.system.duration.value} (2 different values) + 1 minute (x1) + varies (x1) + level : object {Troubles in Otari.items.[].system.spell.system.level} + value : integer {Troubles in Otari.items.[].system.spell.system.level.value} (same value: 1) + location : object {Troubles in Otari.items.[].system.spell.system.location} + heightenedLevel : integer {Troubles in Otari.items.[].system.spell.system.location.heightenedLevel} (same value: 1) + value : string {Troubles in Otari.items.[].system.spell.system.location.value} (same value: ) + publication : object {Troubles in Otari.items.[].system.spell.system.publication} + license : string {Troubles in Otari.items.[].system.spell.system.publication.license} (same value: OGL) + remaster : boolean {Troubles in Otari.items.[].system.spell.system.publication.remaster} (same value: False) + title : string {Troubles in Otari.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) + range : object {Troubles in Otari.items.[].system.spell.system.range} + value : string {Troubles in Otari.items.[].system.spell.system.range.value} (2 different values) + touch (x1) + 30 feet (x1) + requirements : string {Troubles in Otari.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Troubles in Otari.items.[].system.spell.system.slug} (2 different values) + magic-weapon (x1) + fear (x1) + target : object {Troubles in Otari.items.[].system.spell.system.target} + value : string {Troubles in Otari.items.[].system.spell.system.target.value} (2 different values) + 1 weapon that is unattended or wielded by you or a willing ally (x1) + 1 creature (x1) + time : object {Troubles in Otari.items.[].system.spell.system.time} + value : string {Troubles in Otari.items.[].system.spell.system.time.value} (same value: 2) + traits : object {Troubles in Otari.items.[].system.spell.system.traits} + rarity : string {Troubles in Otari.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Troubles in Otari.items.[].system.spell.system.traits.traditions} + Length: min=3 max=4 + Value type: string {Troubles in Otari.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x2) + divine (x2) + occult (x2) + primal (x1) + value : array {Troubles in Otari.items.[].system.spell.system.traits.value} + Length: min=2 max=5 + Value type: string {Troubles in Otari.items.[].system.spell.system.traits.value.[]} (5 different values) + concentrate (x2) + manipulate (x2) + emotion (x1) + fear (x1) + mental (x1) + heightening : object {Troubles in Otari.items.[].system.spell.system.heightening} + levels : object {Troubles in Otari.items.[].system.spell.system.heightening.levels} + 3 : object {Troubles in Otari.items.[].system.spell.system.heightening.levels.3} + target : object {Troubles in Otari.items.[].system.spell.system.heightening.levels.3.target} + value : string {Troubles in Otari.items.[].system.spell.system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {Troubles in Otari.items.[].system.spell.system.heightening.type} (same value: fixed) + type : string {Troubles in Otari.items.[].system.spell.type} (same value: spell) + [uses] : object {Troubles in Otari.items.[].system.uses} + autoDestroy : boolean {Troubles in Otari.items.[].system.uses.autoDestroy} (2 different values) + True (x3) + False (x1) + max : integer {Troubles in Otari.items.[].system.uses.max} (same value: 1) + value : integer {Troubles in Otari.items.[].system.uses.value} (same value: 1) + [mod] : object {Troubles in Otari.items.[].system.mod} + value : integer {Troubles in Otari.items.[].system.mod.value} (2 different values) + 10 (x1) + 13 (x1) + [proficient] : object {Troubles in Otari.items.[].system.proficient} + value : integer {Troubles in Otari.items.[].system.proficient.value} (same value: 0) + [stackGroup] : string {Troubles in Otari.items.[].system.stackGroup} (same value: bolts) + [deathNote] : boolean {Troubles in Otari.items.[].system.deathNote} (same value: True) + type : string {Troubles in Otari.items.[].type} (9 different values) + melee (x26) + weapon (x14) + armor (x7) + action (x36) + spellcastingEntry (x5) + spell (x39) + equipment (x4) + consumable (x4) + lore (x2) + [_stats] : object {Troubles in Otari.items.[]._stats} + compendiumSource : string {Troubles in Otari.items.[]._stats.compendiumSource} (54 different values) + [flags] : object {Troubles in Otari.items.[].flags} + pf2e : object {Troubles in Otari.items.[].flags.pf2e} + linkedWeapon : string {Troubles in Otari.items.[].flags.pf2e.linkedWeapon} (14 different values) + cKYaNE7yKhd6hlHL (x1) + nrSqXNmzq4xqt4pq (x1) + VmpGQOac5GRmdaDj (x2) + Vlk4Cxb00FNlFgkv (x1) + UMNoIOklx7AfLEbs (x1) + W4zBXJD8SVouBSnu (x1) + J8vb8YKW6NHYr5h7 (x1) + E9IuWpulcCWHu1c5 (x1) + mIlWIa7oepZEtEts (x1) + OrMH9YiG6ZAmzGsI (x1) + dbV4Z0BfIE43jNOj (x1) + OhpRfdhkxRUAqtp6 (x1) + PiKEw98AOeJoZMO9 (x1) + YIi2FrBuzRfqRfEM (x1) + name : string {Troubles in Otari.name} (all different values) + system : object {Troubles in Otari.system} + [abilities] : object {Troubles in Otari.system.abilities} + cha : object {Troubles in Otari.system.abilities.cha} + mod : integer {Troubles in Otari.system.abilities.cha.mod} (6 different values) + -3 (x1) + 0 (x5) + 2 (x2) + 1 (x2) + -1 (x1) + 3 (x1) + con : object {Troubles in Otari.system.abilities.con} + mod : integer {Troubles in Otari.system.abilities.con.mod} (5 different values) + 2 (x3) + 3 (x5) + 1 (x2) + 4 (x1) + 0 (x1) + dex : object {Troubles in Otari.system.abilities.dex} + mod : integer {Troubles in Otari.system.abilities.dex.mod} (6 different values) + 3 (x1) + 2 (x4) + 0 (x1) + 4 (x4) + 1 (x1) + 5 (x1) + int : object {Troubles in Otari.system.abilities.int} + mod : integer {Troubles in Otari.system.abilities.int.mod} (6 different values) + -4 (x1) + -1 (x3) + 0 (x3) + 4 (x2) + 1 (x2) + -2 (x1) + str : object {Troubles in Otari.system.abilities.str} + mod : integer {Troubles in Otari.system.abilities.str.mod} (4 different values) + 1 (x2) + 4 (x5) + 2 (x4) + 3 (x1) + wis : object {Troubles in Otari.system.abilities.wis} + mod : integer {Troubles in Otari.system.abilities.wis.mod} (4 different values) + 1 (x5) + 4 (x1) + 3 (x3) + 2 (x3) + attributes : object {Troubles in Otari.system.attributes} + ac : object {Troubles in Otari.system.attributes.ac} + [details] : string {Troubles in Otari.system.attributes.ac.details} (same value: ) + value : integer {Troubles in Otari.system.attributes.ac.value} (11 different values) + 15 (x2) + 17 (x1) + 10 (x1) + 20 (x1) + 19 (x4) + 21 (x1) + 23 (x1) + 22 (x1) + 0 (x1) + 18 (x4) + 25 (x1) + [allSaves] : object {Troubles in Otari.system.attributes.allSaves} + value : string {Troubles in Otari.system.attributes.allSaves.value} (same value: ) + hp : object {Troubles in Otari.system.attributes.hp} + details : string {Troubles in Otari.system.attributes.hp.details} (2 different values) + (x17) + to destroy a single nozzle; Door Hardness 6, HP 22 (BT 11) to break open a door and escape the hallway (x1) + [max] : integer {Troubles in Otari.system.attributes.hp.max} (15 different values) + 8 (x1) + 34 (x1) + 12 (x1) + 65 (x1) + 28 (x1) + 60 (x1) + 98 (x1) + 14 (x1) + 50 (x2) + 30 (x2) + 32 (x1) + 23 (x1) + 45 (x1) + 4 (x1) + 16 (x1) + temp : integer {Troubles in Otari.system.attributes.hp.temp} (same value: 0) + [value] : integer {Troubles in Otari.system.attributes.hp.value} (15 different values) + 8 (x1) + 34 (x1) + 12 (x1) + 65 (x1) + 28 (x1) + 60 (x1) + 98 (x1) + 14 (x1) + 50 (x2) + 30 (x2) + 32 (x1) + 23 (x1) + 45 (x1) + 4 (x1) + 16 (x1) + [tempmax] : integer {Troubles in Otari.system.attributes.hp.tempmax} (same value: 0) + [resistances] : array {Troubles in Otari.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Troubles in Otari.system.attributes.resistances.[]} + type : string {Troubles in Otari.system.attributes.resistances.[].type} (same value: fire) + value : integer {Troubles in Otari.system.attributes.resistances.[].value} (same value: 5) + [speed] : object {Troubles in Otari.system.attributes.speed} + otherSpeeds : array {Troubles in Otari.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {Troubles in Otari.system.attributes.speed.otherSpeeds.[]} + type : string {Troubles in Otari.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x2) + fly (x1) + value : integer {Troubles in Otari.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 10 (x2) + 40 (x1) + value : integer {Troubles in Otari.system.attributes.speed.value} (5 different values) + 30 (x1) + 25 (x4) + 20 (x5) + 35 (x1) + 10 (x1) + [hardness] : integer {Troubles in Otari.system.attributes.hardness} (4 different values) + 3 (x1) + 12 (x2) + 6 (x1) + 4 (x1) + [hasHealth] : boolean {Troubles in Otari.system.attributes.hasHealth} (same value: True) + [immunities] : array {Troubles in Otari.system.attributes.immunities} + Length: min=1 max=2 + Value type: object {Troubles in Otari.system.attributes.immunities.[]} + type : string {Troubles in Otari.system.attributes.immunities.[].type} (2 different values) + critical-hits (x6) + precision (x1) + [stealth] : object {Troubles in Otari.system.attributes.stealth} + details : string {Troubles in Otari.system.attributes.stealth.details} (4 different values) +

(or 0 after the hazard is triggered)

(x1) +

to spot the magical energies reverberating in the pillars

(x1) +

@Check[perception|dc:22|traits:action:seek] to detect the subtle magical aura of the land

(x1) + (x3) + value : integer {Troubles in Otari.system.attributes.stealth.value} (5 different values) + 9 (x1) + 12 (x2) + 16 (x1) + 13 (x1) + 5 (x1) + [weaknesses] : array {Troubles in Otari.system.attributes.weaknesses} + Length: min=1 max=1 + Value type: object {Troubles in Otari.system.attributes.weaknesses.[]} + type : string {Troubles in Otari.system.attributes.weaknesses.[].type} (2 different values) + cold-iron (x1) + fire (x1) + value : integer {Troubles in Otari.system.attributes.weaknesses.[].value} (2 different values) + 5 (x1) + 4 (x1) + details : object {Troubles in Otari.system.details} + [blurb] : string {Troubles in Otari.system.details.blurb} (same value: ) + [languages] : object {Troubles in Otari.system.details.languages} + details : string {Troubles in Otari.system.details.languages.details} (2 different values) + (x11) + (can't speak any language) (x1) + value : array {Troubles in Otari.system.details.languages.value} + Length: min=0 max=2 + Value type: string {Troubles in Otari.system.details.languages.value.[]} (3 different values) + chthonian (x1) + common (x2) + fey (x1) + level : object {Troubles in Otari.system.details.level} + value : integer {Troubles in Otari.system.details.level.value} (7 different values) + -1 (x1) + 2 (x6) + 1 (x3) + 4 (x3) + 6 (x2) + 5 (x2) + 3 (x1) + [privateNotes] : string {Troubles in Otari.system.details.privateNotes} (same value: ) + [publicNotes] : string {Troubles in Otari.system.details.publicNotes} (5 different values) + (x8) +

Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.

(x1) +

Under specific planar conjunctions, Lamashtu bestows an unholy gift upon a jackal on the Material Plane. When that jackal bears a litter, one pup is born with a third eye in the center of its forehead. If the pup can survive to maturity, this jackal gains superior intelligence and psychic abilities, becoming a full-fledged Kurnugian jackal, so named after the Mother of Monsters' Abyssal realm. With increased cleverness comes an appetite to sow chaos in the name of Lamashtu. When a Kurnugian jackal reaches the pinnacle of their power, they appear twice as large as a regular jackal and far more cunning.

+

A Kurnugian jackal enjoys stalking the outskirts of settlements, looking for lone individuals they can ambush. Once they spot their prey, they open their third eye to hypnotize and lure their target in. Often, a Kurnugian jackal leads victims into the wilderness and then releases their hold, leaving the victims lost with no memory of how they got there. Most succumb to exposure or the dangers of local wildlife as the jackal looks on gleefully. They seem to gain sustenance from their victims' predicament but also feast on the deceased victims' flesh. If their prey reaches safety, the Kurnugian jackal repeats the process on subsequent nights.

+

Some Kurnugian jackals are adopted as objects of worship by Lamashtan cults, and others gather followers on their own. Their resemblance to Lamashtu's religious symbol affords them a great deal of reverence, and they sometimes claim to speak directly for the Mother of Monsters. A cult with a Kurnugian jackal often acts more boldly than one without.

(x1) +

Couatls are large, brightly colored serpents with feathered wings. Good-natured, these creatures aid mortals and oppose evildoers, but sighting one presents a momentous occasion-these magnificent, albeit reclusive creatures rarely appear.

+

The smallest members of the couatl family, Scalliwings resemble their larger kin but are roughly the size of a house cat, and a irascible mischievous streak tempers their kindly nature. While most couatls seek to right the world's wrongs or guide mortal civilization toward societal advancement, scalliwings work on a more individual level. They claim their role is to teach goodhearted spellcasters the ways of magic, and indeed they sometimes serve-or "assist," as they're swift to correct-such spellcasters as familiars.

+

With iridescent scales and bright feathers, scalliwings are remarkably pretty creatures. They seem well aware of this fact and use their appearance to ingratiate themselves with others. This beauty makes some of them slightly self-aggrandizing, but other scalliwings find that their small size and relatively weak defenses put them at the mercy of cruel, larger creatures who seek to imprison them as beautiful pets and trophies. While scalliwings might cheerfully reside in a single residence indefinitely of their own volition, captive scalliwings have orchestrated devious escapes, coordinating their efforts with other creatures to cause spectacular property damage in the process.

+

Scalliwings measure about 2 feet long from nose to tail with wingspans of about the same length. They have life spans nearly as long as a human's. While a scalliwing appears slightly more common than their larger, reclusive kin, many mortals live entire lifetimes without ever encountering a scalliwing.

(x1) +

Stinkweed shamblers are animate masses of foul vegetation that grow from necrotic soil where ghasts, disease-ridden zombies, or other putrid undead creatures have fallen. At a site where numerous undead creatures have been destroyed, an infestation of up to a dozen stinkweed shamblers might arise. Such "rot-mates" work well together, sharing a preternatural coordination. Stinkweed shamblers grow quickly, initially appearing as fast-growing green shoots with light-green leaves but soon growing into a humanoid form that can pull itself free from the ground and slowly move about on its own. Stinkweed shamblers' leaves are the source of their unpleasant smell, which is most pungent when the leaves are crushed or squeezed. Stinkweed shamblers are covered with several small, white flowers, each of which grows into the shape of a tiny skull.

+

Stinkweed shamblers are nasty creatures, but their methods are uncomplicated. They like to capture and torment larger creatures such as livestock and humanoids. Aware that they aren't particularly strong and that their smell can give them away, stinkweed shamblers like to set simple traps such as deadfalls or pits. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers don't consume their victims and in fact lack mouths; they gain all the sustenance they need from sunlight but also seem to derive some nutritional satisfaction from the pain that their torments engender.

+

Most stinkweed shamblers grow to be about 3 feet tall and weigh only 30 pounds.

(x1) + publication : object {Troubles in Otari.system.details.publication} + license : string {Troubles in Otari.system.details.publication.license} (same value: OGL) + remaster : boolean {Troubles in Otari.system.details.publication.remaster} (same value: False) + title : string {Troubles in Otari.system.details.publication.title} (same value: Pathfinder Adventure: Troubles in Otari) + [description] : string {Troubles in Otari.system.details.description} (6 different values) +

A section of splintery and rotten floorboards drop a creature 6 feet onto uneven rocks and piercing shards of wood.

(x1) +

Starknife symbols on the six pillars glow and shoot across the room.

(x1) +

What seems like an innocent stretch of land assaults trespassers with terrible illusions.

(x1) +

Nozzles hidden in the ceiling of the four corridors leading to the intersection spray jets of flame along their lengths when the trap is triggered.

(x1) +

A ceramic urn containing a coiled viper tips and shatters when a tripwire is pulled.

(x1) +

Discreet webbing at throat level snags a creature that walks into it.

(x1) + [disable] : string {Troubles in Otari.system.details.disable} (6 different values) +

@Check[crafting|dc:15] (trained) to replace or cover the weak sections of flooring, or @Check[survival|dc:15] (trained) to crumble the rotten floorboards from a safe distance

(x1) +

@Check[thievery|dc:21|traits:action:disable-a-device] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] on any four of the six pillars disables the entire trap (the trap is a 2nd-rank spell and the DC to dispel it is 21). Destroying any four of the six pillars also disables the trap.

(x1) +

@Check[arcana|dc:22], @Check[nature|dc:22], @Check[occultism|dc:22], or @Check[religion|dc:22] (by a hero with expert proficiency in that skill) three times to temporarily disrupt the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd-level spell, DC 25)

(x1) +

@Check[thievery|dc:22|traits:action:disable-a-device] to disable a single nozzle, @Check[thievery|dc:21|traits:action:pick-a-lock] twice to unlock a door, or @Check[thievery|dc:25|traits:action:disable-a-device] to deactivate the trap from the control panel. A hero who isn't trained in Thievery automatically fails these checks.

(x1) +

@Check[thievery|dc:15|traits:action:disable-a-device] (trained) to stabilize the urn, or @Check[athletics|dc:15] to carefully lower the heavy urn

(x1) +

@Check[survival|dc:18] (trained) or @Check[thievery|dc:18|traits:action:disable-a-device] (expert) to rearrange the webbing

(x1) + [isComplex] : boolean {Troubles in Otari.system.details.isComplex} (2 different values) + False (x3) + True (x3) + [reset] : string {Troubles in Otari.system.details.reset} (5 different values) +

Once this section of the porch has collapsed, creatures can still fall through the hole until the porch is Repaired.

(x1) +

The trap deactivates 1 round after it has no target creatures and resets each day at sundown.

(x1) +

The terrible visions cease after all creatures have left the affected area, but the hazard is immediately ready to inflict its visions on the next creature to enter.

(x1) +

The trap deactivates and resets after 10 minutes. After the trap is activated for the fourth time, it runs out of fuel and must be reset manually.

(x1) + (x2) + [routine] : string {Troubles in Otari.system.details.routine} (4 different values) + (x3) +

(3 actions) For each of its actions on its turn, a carving on a different pillar glows and makes a magical starknife Ranged Strike against a random creature within range. Creatures might have cover from this Strike, such as from one of the pillars in the room.

(x1) +

(1 action) Terrible visions assail the minds of all creatures who can see within the affected area. Each creature must attempt a @Check[will|dc:24] saving throw.

+
+

Critical Success The creature is unaffected.

+

Success The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.

+

Failure The creature takes @Damage[(2d8+9)[mental]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.

+

Critical Failure The creature takes @Damage[(4d8+18)[mental]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 4}.

(x1) +

(4 actions) The trap loses 1 action each turn for each disabled nozzle. On each action, a different nozzle fires a jet of flame down a different corridor, dealing @Damage[3d6[fire]] damage to each creature in the first 10 feet of the corridor past the intersection (@Check[reflex|dc:22|basic]).

+

A creature standing in the corridor intersection can be hit by only one flame jet per round even if they're in the area of multiple flame jets. The creature attempts only one saving throw per round, but it takes a -2 circumstance penalty to its saving throw.

(x1) + [initiative] : object {Troubles in Otari.system.initiative} + statistic : string {Troubles in Otari.system.initiative.statistic} (same value: perception) + [perception] : object {Troubles in Otari.system.perception} + details : string {Troubles in Otari.system.perception.details} (same value: ) + mod : integer {Troubles in Otari.system.perception.mod} (8 different values) + 5 (x1) + 7 (x1) + 16 (x1) + 6 (x2) + 12 (x3) + 17 (x1) + 11 (x2) + 8 (x1) + senses : array {Troubles in Otari.system.perception.senses} + Length: min=1 max=2 + Value type: object {Troubles in Otari.system.perception.senses.[]} + type : string {Troubles in Otari.system.perception.senses.[].type} (3 different values) + low-light-vision (x3) + darkvision (x9) + scent (x1) + [acuity] : string {Troubles in Otari.system.perception.senses.[].acuity} (same value: imprecise) + [range] : integer {Troubles in Otari.system.perception.senses.[].range} (same value: 60) + [resources] : object {Troubles in Otari.system.resources} + [focus] : object {Troubles in Otari.system.resources.focus} + max : integer {Troubles in Otari.system.resources.focus.max} (same value: 1) + value : integer {Troubles in Otari.system.resources.focus.value} (same value: 1) + saves : object {Troubles in Otari.system.saves} + fortitude : object {Troubles in Otari.system.saves.fortitude} + saveDetail : string {Troubles in Otari.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Troubles in Otari.system.saves.fortitude.value} (10 different values) + 6 (x1) + 9 (x1) + 1 (x1) + 11 (x3) + 7 (x3) + 13 (x1) + 14 (x1) + 15 (x2) + 0 (x1) + 8 (x4) + reflex : object {Troubles in Otari.system.saves.reflex} + saveDetail : string {Troubles in Otari.system.saves.reflex.saveDetail} (same value: ) + value : integer {Troubles in Otari.system.saves.reflex.value} (10 different values) + 7 (x2) + 8 (x3) + 1 (x1) + 10 (x3) + 9 (x3) + 17 (x1) + 0 (x1) + 6 (x1) + 12 (x1) + 5 (x2) + will : object {Troubles in Otari.system.saves.will} + saveDetail : string {Troubles in Otari.system.saves.will.saveDetail} (same value: ) + value : integer {Troubles in Otari.system.saves.will.value} (9 different values) + 3 (x1) + 5 (x2) + 0 (x6) + 14 (x2) + 10 (x1) + 11 (x2) + 8 (x2) + 7 (x1) + 4 (x1) + [skills] : object {Troubles in Otari.system.skills} + [acrobatics] : object {Troubles in Otari.system.skills.acrobatics} + base : integer {Troubles in Otari.system.skills.acrobatics.base} (5 different values) + 5 (x1) + 6 (x1) + 7 (x1) + 8 (x2) + 10 (x1) + [athletics] : object {Troubles in Otari.system.skills.athletics} + base : integer {Troubles in Otari.system.skills.athletics.base} (6 different values) + 2 (x1) + 7 (x2) + 10 (x1) + 12 (x2) + 18 (x1) + 8 (x1) + [special] : array {Troubles in Otari.system.skills.athletics.special} + Length: min=1 max=1 + Value type: object {Troubles in Otari.system.skills.athletics.special.[]} + base : integer {Troubles in Otari.system.skills.athletics.special.[].base} (2 different values) + 4 (x1) + 14 (x1) + label : string {Troubles in Otari.system.skills.athletics.special.[].label} (2 different values) + to Climb or Swim (x1) + to shove (x1) + predicate : array {Troubles in Otari.system.skills.athletics.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + object {Troubles in Otari.system.skills.athletics.special.[].predicate.[]} + or : array {Troubles in Otari.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Troubles in Otari.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) + action:climb (x1) + action:swim (x1) + string {Troubles in Otari.system.skills.athletics.special.[].predicate.[]} (same value: action:shove) + [stealth] : object {Troubles in Otari.system.skills.stealth} + base : integer {Troubles in Otari.system.skills.stealth.base} (5 different values) + 5 (x1) + 6 (x1) + 7 (x1) + 18 (x1) + 8 (x2) + [intimidation] : object {Troubles in Otari.system.skills.intimidation} + base : integer {Troubles in Otari.system.skills.intimidation.base} (6 different values) + 4 (x2) + 10 (x1) + 9 (x1) + 13 (x1) + 15 (x1) + 6 (x2) + [diplomacy] : object {Troubles in Otari.system.skills.diplomacy} + base : integer {Troubles in Otari.system.skills.diplomacy.base} (4 different values) + 12 (x1) + 11 (x1) + 13 (x1) + 9 (x1) + [special] : array {Troubles in Otari.system.skills.diplomacy.special} + Length: min=1 max=1 + Value type: object {Troubles in Otari.system.skills.diplomacy.special.[]} + base : integer {Troubles in Otari.system.skills.diplomacy.special.[].base} (2 different values) + 14 (x1) + 15 (x1) + label : string {Troubles in Otari.system.skills.diplomacy.special.[].label} (2 different values) + against Devils (x1) + against Demons (x1) + predicate : array {Troubles in Otari.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {Troubles in Otari.system.skills.diplomacy.special.[].predicate.[]} (2 different values) + target:trait:devil (x1) + target:trait:demon (x1) + [religion] : object {Troubles in Otari.system.skills.religion} + base : integer {Troubles in Otari.system.skills.religion.base} (4 different values) + 10 (x1) + 13 (x1) + 16 (x1) + 9 (x1) + [crafting] : object {Troubles in Otari.system.skills.crafting} + base : integer {Troubles in Otari.system.skills.crafting.base} (2 different values) + 8 (x2) + 12 (x1) + [deception] : object {Troubles in Otari.system.skills.deception} + base : integer {Troubles in Otari.system.skills.deception.base} (same value: 9) + [society] : object {Troubles in Otari.system.skills.society} + base : integer {Troubles in Otari.system.skills.society.base} (3 different values) + 8 (x1) + 9 (x1) + 5 (x1) + [survival] : object {Troubles in Otari.system.skills.survival} + base : integer {Troubles in Otari.system.skills.survival.base} (5 different values) + 10 (x1) + 12 (x1) + 6 (x2) + 5 (x1) + 4 (x1) + [occultism] : object {Troubles in Otari.system.skills.occultism} + base : integer {Troubles in Otari.system.skills.occultism.base} (same value: 11) + [thievery] : object {Troubles in Otari.system.skills.thievery} + base : integer {Troubles in Otari.system.skills.thievery.base} (same value: 8) + [nature] : object {Troubles in Otari.system.skills.nature} + base : integer {Troubles in Otari.system.skills.nature.base} (same value: 9) + traits : object {Troubles in Otari.system.traits} + rarity : string {Troubles in Otari.system.traits.rarity} (3 different values) + common (x11) + unique (x4) + uncommon (x3) + size : object {Troubles in Otari.system.traits.size} + value : string {Troubles in Otari.system.traits.size.value} (3 different values) + sm (x3) + med (x14) + tiny (x1) + value : array {Troubles in Otari.system.traits.value} + Length: min=1 max=4 + Value type: string {Troubles in Otari.system.traits.value.[]} (16 different values) + animal (x1) + evil (x10) + goblin (x1) + humanoid (x8) + mechanical (x4) + trap (x6) + dwarf (x4) + lawful (x3) + kobold (x1) + beast (x2) + chaotic (x4) + magical (x2) + orc (x2) + couatl (x1) + good (x1) + plant (x1) + [creatureType] : string {Troubles in Otari.system.creatureType} (same value: ) + [customModifiers] : object {Troubles in Otari.system.customModifiers} + [statusEffects] : array<> {Troubles in Otari.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {Troubles in Otari.type} (2 different values) + npc (x12) + hazard (x6) \ No newline at end of file diff --git a/output/pf2e/packs/Turpin Rowe Lumberjack.txt b/output/pf2e/packs/Turpin Rowe Lumberjack.txt new file mode 100644 index 0000000..fcf1690 --- /dev/null +++ b/output/pf2e/packs/Turpin Rowe Lumberjack.txt @@ -0,0 +1,46 @@ +Turpin Rowe Lumberjack +Different values: 5 +===================================== +object {Turpin Rowe Lumberjack} + _id : string {Turpin Rowe Lumberjack._id} (all different values) + folder : string {Turpin Rowe Lumberjack.folder} (same value: avXcRnEaY5PZCfFW) + img : string {Turpin Rowe Lumberjack.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Turpin Rowe Lumberjack.name} (all different values) + system : object {Turpin Rowe Lumberjack.system} + actionType : object {Turpin Rowe Lumberjack.system.actionType} + value : string {Turpin Rowe Lumberjack.system.actionType.value} (2 different values) + passive (x4) + action (x1) + actions : object {Turpin Rowe Lumberjack.system.actions} + [value] : integer {Turpin Rowe Lumberjack.system.actions.value} (same value: 1) + category : string {Turpin Rowe Lumberjack.system.category} (same value: class) + description : object {Turpin Rowe Lumberjack.system.description} + value : string {Turpin Rowe Lumberjack.system.description.value} (all different values) + level : object {Turpin Rowe Lumberjack.system.level} + value : integer {Turpin Rowe Lumberjack.system.level.value} (4 different values) + 4 (x2) + 6 (x1) + 2 (x1) + 10 (x1) + prerequisites : object {Turpin Rowe Lumberjack.system.prerequisites} + value : array {Turpin Rowe Lumberjack.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Turpin Rowe Lumberjack.system.prerequisites.value.[]} + value : string {Turpin Rowe Lumberjack.system.prerequisites.value.[].value} (2 different values) + Turpin Rowe Lumberjack Dedication (x4) + trained in Survival (x1) + publication : object {Turpin Rowe Lumberjack.system.publication} + license : string {Turpin Rowe Lumberjack.system.publication.license} (same value: OGL) + remaster : boolean {Turpin Rowe Lumberjack.system.publication.remaster} (same value: False) + title : string {Turpin Rowe Lumberjack.system.publication.title} (same value: Pathfinder #153: Life's Long Shadows) + rules : ###FoundryRulesObject### + traits : object {Turpin Rowe Lumberjack.system.traits} + rarity : string {Turpin Rowe Lumberjack.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Turpin Rowe Lumberjack.system.traits.value} + Length: min=1 max=2 + Value type: string {Turpin Rowe Lumberjack.system.traits.value.[]} (2 different values) + archetype (x5) + dedication (x1) + type : string {Turpin Rowe Lumberjack.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Twilight Speaker.txt b/output/pf2e/packs/Twilight Speaker.txt new file mode 100644 index 0000000..2f56360 --- /dev/null +++ b/output/pf2e/packs/Twilight Speaker.txt @@ -0,0 +1,50 @@ +Twilight Speaker +Different values: 7 +===================================== +object {Twilight Speaker} + _id : string {Twilight Speaker._id} (all different values) + folder : string {Twilight Speaker.folder} (same value: SwKoVEi4yDQJ0amt) + img : string {Twilight Speaker.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Twilight Speaker.name} (all different values) + system : object {Twilight Speaker.system} + actionType : object {Twilight Speaker.system.actionType} + value : string {Twilight Speaker.system.actionType.value} (3 different values) + action (x1) + reaction (x2) + passive (x4) + actions : object {Twilight Speaker.system.actions} + [value] : integer {Twilight Speaker.system.actions.value} (same value: 1) + category : string {Twilight Speaker.system.category} (2 different values) + class (x6) + skill (x1) + description : object {Twilight Speaker.system.description} + value : string {Twilight Speaker.system.description.value} (all different values) + level : object {Twilight Speaker.system.level} + value : integer {Twilight Speaker.system.level.value} (5 different values) + 6 (x2) + 4 (x1) + 10 (x1) + 8 (x2) + 2 (x1) + prerequisites : object {Twilight Speaker.system.prerequisites} + value : array {Twilight Speaker.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Twilight Speaker.system.prerequisites.value.[]} + value : string {Twilight Speaker.system.prerequisites.value.[].value} (4 different values) + Twilight Speaker Dedication (x5) + Disarming Smile (x1) + trained in Society (x1) + you are an Ilverani elf (x1) + publication : object {Twilight Speaker.system.publication} + license : string {Twilight Speaker.system.publication.license} (same value: OGL) + remaster : boolean {Twilight Speaker.system.publication.remaster} (same value: False) + title : string {Twilight Speaker.system.publication.title} (same value: Pathfinder #189: Dreamers of the Nameless Spires) + rules : ###FoundryRulesObject### + traits : object {Twilight Speaker.system.traits} + rarity : string {Twilight Speaker.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Twilight Speaker.system.traits.value} + Length: min=1 max=5 + Value type: string {Twilight Speaker.system.traits.value.[]} (all different values) + type : string {Twilight Speaker.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Ulgrem-Axaan.txt b/output/pf2e/packs/Ulgrem-Axaan.txt new file mode 100644 index 0000000..8596bb7 --- /dev/null +++ b/output/pf2e/packs/Ulgrem-Axaan.txt @@ -0,0 +1,40 @@ +Ulgrem-Axaan +Different values: 6 +===================================== +object {Ulgrem-Axaan} + _id : string {Ulgrem-Axaan._id} (all different values) + folder : string {Ulgrem-Axaan.folder} (same value: Rnc4zzXNqYy2Zdfd) + img : string {Ulgrem-Axaan.img} (3 different values) + systems/pf2e/icons/actions/Passive.webp (x4) + systems/pf2e/icons/actions/OneAction.webp (x1) + systems/pf2e/icons/actions/TwoActions.webp (x1) + name : string {Ulgrem-Axaan.name} (all different values) + system : object {Ulgrem-Axaan.system} + actionType : object {Ulgrem-Axaan.system.actionType} + value : string {Ulgrem-Axaan.system.actionType.value} (2 different values) + passive (x4) + action (x2) + actions : object {Ulgrem-Axaan.system.actions} + [value] : integer {Ulgrem-Axaan.system.actions.value} (2 different values) + 1 (x1) + 2 (x1) + category : string {Ulgrem-Axaan.system.category} (2 different values) + defensive (x3) + offensive (x3) + description : object {Ulgrem-Axaan.system.description} + value : string {Ulgrem-Axaan.system.description.value} (all different values) + publication : object {Ulgrem-Axaan.system.publication} + license : string {Ulgrem-Axaan.system.publication.license} (same value: OGL) + remaster : boolean {Ulgrem-Axaan.system.publication.remaster} (same value: False) + title : string {Ulgrem-Axaan.system.publication.title} (same value: Pathfinder Lost Omens Monsters of Myth) + rules : ###FoundryRulesObject### + traits : object {Ulgrem-Axaan.system.traits} + [rarity] : string {Ulgrem-Axaan.system.traits.rarity} (same value: common) + value : array {Ulgrem-Axaan.system.traits.value} + Length: min=0 max=2 + Value type: string {Ulgrem-Axaan.system.traits.value.[]} (4 different values) + aura (x1) + olfactory (x1) + attack (x1) + disease (x1) + type : string {Ulgrem-Axaan.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Undead Master.txt b/output/pf2e/packs/Undead Master.txt new file mode 100644 index 0000000..09a1a48 --- /dev/null +++ b/output/pf2e/packs/Undead Master.txt @@ -0,0 +1,47 @@ +Undead Master +Different values: 3 +===================================== +object {Undead Master} + _id : string {Undead Master._id} (all different values) + folder : string {Undead Master.folder} (same value: 904LVIGkIZNVmpQ4) + img : string {Undead Master.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Undead Master.name} (all different values) + system : object {Undead Master.system} + actionType : object {Undead Master.system.actionType} + value : string {Undead Master.system.actionType.value} (all different values) + actions : object {Undead Master.system.actions} + [value] : integer {Undead Master.system.actions.value} (same value: 1) + category : string {Undead Master.system.category} (same value: class) + description : object {Undead Master.system.description} + value : string {Undead Master.system.description.value} (all different values) + [frequency] : object {Undead Master.system.frequency} + max : integer {Undead Master.system.frequency.max} (same value: 1) + per : string {Undead Master.system.frequency.per} (same value: PT10M) + level : object {Undead Master.system.level} + value : integer {Undead Master.system.level.value} (all different values) + prerequisites : object {Undead Master.system.prerequisites} + value : array {Undead Master.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Undead Master.system.prerequisites.value.[]} + value : string {Undead Master.system.prerequisites.value.[].value} (4 different values) + Undead Master Dedication (x2) + Call Companion (x1) + at least one inactive undead companion whose remains or anchor are currently in your possession. (x1) + evil alignment (x1) + publication : object {Undead Master.system.publication} + license : string {Undead Master.system.publication.license} (same value: OGL) + remaster : boolean {Undead Master.system.publication.remaster} (same value: False) + title : string {Undead Master.system.publication.title} (same value: Pathfinder Book of the Dead) + rules : ###FoundryRulesObject### + traits : object {Undead Master.system.traits} + rarity : string {Undead Master.system.traits.rarity} (2 different values) + common (x2) + uncommon (x1) + value : array {Undead Master.system.traits.value} + Length: min=2 max=3 + Value type: string {Undead Master.system.traits.value.[]} (4 different values) + archetype (x3) + divine (x2) + concentrate (x1) + dedication (x1) + type : string {Undead Master.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Undead Slayer.txt b/output/pf2e/packs/Undead Slayer.txt new file mode 100644 index 0000000..490b60b --- /dev/null +++ b/output/pf2e/packs/Undead Slayer.txt @@ -0,0 +1,61 @@ +Undead Slayer +Different values: 10 +===================================== +object {Undead Slayer} + _id : string {Undead Slayer._id} (all different values) + folder : string {Undead Slayer.folder} (same value: lkBBYkyqp36j2aJZ) + img : string {Undead Slayer.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Undead Slayer.name} (all different values) + system : object {Undead Slayer.system} + actionType : object {Undead Slayer.system.actionType} + value : string {Undead Slayer.system.actionType.value} (2 different values) + passive (x8) + action (x2) + actions : object {Undead Slayer.system.actions} + [value] : integer {Undead Slayer.system.actions.value} (2 different values) + 1 (x1) + 2 (x1) + category : string {Undead Slayer.system.category} (2 different values) + skill (x1) + class (x9) + description : object {Undead Slayer.system.description} + value : string {Undead Slayer.system.description.value} (all different values) + level : object {Undead Slayer.system.level} + value : integer {Undead Slayer.system.level.value} (5 different values) + 4 (x5) + 6 (x2) + 8 (x1) + 10 (x1) + 2 (x1) + prerequisites : object {Undead Slayer.system.prerequisites} + value : array {Undead Slayer.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Undead Slayer.system.prerequisites.value.[]} + value : string {Undead Slayer.system.prerequisites.value.[].value} (6 different values) + Undead Slayer Dedication (x6) + trained in Intimidation (x1) + Lastwall Sentry Dedication (x1) + Slayer's Strike (x1) + Frighten Undead (x1) + trained in Religion (x1) + publication : object {Undead Slayer.system.publication} + license : string {Undead Slayer.system.publication.license} (same value: OGL) + remaster : boolean {Undead Slayer.system.publication.remaster} (same value: False) + title : string {Undead Slayer.system.publication.title} (2 different values) + Pathfinder Book of the Dead (x9) + Pathfinder Lost Omens World Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Undead Slayer.system.traits} + rarity : string {Undead Slayer.system.traits.rarity} (same value: common) + value : array {Undead Slayer.system.traits.value} + Length: min=1 max=4 + Value type: string {Undead Slayer.system.traits.value.[]} (8 different values) + archetype (x10) + fortune (x1) + skill (x1) + manipulate (x1) + flourish (x1) + occult (x1) + vitality (x1) + dedication (x1) + type : string {Undead Slayer.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Undine.txt b/output/pf2e/packs/Undine.txt new file mode 100644 index 0000000..1e95a16 --- /dev/null +++ b/output/pf2e/packs/Undine.txt @@ -0,0 +1,68 @@ +Undine +Different values: 13 +===================================== +object {Undine} + _id : string {Undine._id} (all different values) + folder : string {Undine.folder} (same value: mNS3zks31gTFZldk) + img : string {Undine.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Undine.name} (all different values) + system : object {Undine.system} + actionType : object {Undine.system.actionType} + value : string {Undine.system.actionType.value} (2 different values) + passive (x11) + action (x2) + actions : object {Undine.system.actions} + [value] : integer {Undine.system.actions.value} (2 different values) + 1 (x1) + 2 (x1) + category : string {Undine.system.category} (same value: ancestry) + description : object {Undine.system.description} + value : string {Undine.system.description.value} (all different values) + level : object {Undine.system.level} + value : integer {Undine.system.level.value} (5 different values) + 1 (x6) + 5 (x2) + 9 (x2) + 13 (x2) + 17 (x1) + [maxTakable] : integer {Undine.system.maxTakable} (same value: 2) + prerequisites : object {Undine.system.prerequisites} + value : array<> {Undine.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Undine.system.publication} + license : string {Undine.system.publication.license} (same value: OGL) + remaster : boolean {Undine.system.publication.remaster} (same value: False) + title : string {Undine.system.publication.title} (2 different values) + Pathfinder Lost Omens Ancestry Guide (x12) + Pathfinder Lost Omens Impossible Lands (x1) + rules : ###FoundryRulesObject### + [subfeatures] : object {Undine.system.subfeatures} + senses : object {Undine.system.subfeatures.senses} + darkvision : object {Undine.system.subfeatures.senses.darkvision} + special : object {Undine.system.subfeatures.senses.darkvision.special} + ancestry : boolean {Undine.system.subfeatures.senses.darkvision.special.ancestry} (same value: True) + llv : boolean {Undine.system.subfeatures.senses.darkvision.special.llv} (same value: False) + second : boolean {Undine.system.subfeatures.senses.darkvision.special.second} (same value: True) + low-light-vision : object {Undine.system.subfeatures.senses.low-light-vision} + acuity : string {Undine.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise) + range : integer {Undine.system.subfeatures.senses.low-light-vision.range} (same value: 30) + traits : object {Undine.system.traits} + rarity : string {Undine.system.traits.rarity} (same value: common) + value : array {Undine.system.traits.value} + Length: min=1 max=4 + Value type: string {Undine.system.traits.value.[]} (6 different values) + undine (x13) + lineage (x3) + concentrate (x2) + spellshape (x1) + primal (x1) + water (x1) + [onlyLevel1] : boolean {Undine.system.onlyLevel1} (same value: True) + [frequency] : object {Undine.system.frequency} + max : integer {Undine.system.frequency.max} (same value: 1) + per : string {Undine.system.frequency.per} (same value: day) + [selfEffect] : object {Undine.system.selfEffect} + name : string {Undine.system.selfEffect.name} (same value: Effect: Tidal Shield) + uuid : string {Undine.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Tidal Shield) + type : string {Undine.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Unexpected Sharpshooter.txt b/output/pf2e/packs/Unexpected Sharpshooter.txt new file mode 100644 index 0000000..bb89bc7 --- /dev/null +++ b/output/pf2e/packs/Unexpected Sharpshooter.txt @@ -0,0 +1,69 @@ +Unexpected Sharpshooter +Different values: 8 +===================================== +object {Unexpected Sharpshooter} + _id : string {Unexpected Sharpshooter._id} (all different values) + folder : string {Unexpected Sharpshooter.folder} (same value: V6PrqaC5CTRvbUl3) + img : string {Unexpected Sharpshooter.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Unexpected Sharpshooter.name} (all different values) + system : object {Unexpected Sharpshooter.system} + actionType : object {Unexpected Sharpshooter.system.actionType} + value : string {Unexpected Sharpshooter.system.actionType.value} (3 different values) + action (x3) + reaction (x1) + passive (x4) + actions : object {Unexpected Sharpshooter.system.actions} + [value] : integer {Unexpected Sharpshooter.system.actions.value} (2 different values) + 3 (x1) + 1 (x2) + category : string {Unexpected Sharpshooter.system.category} (2 different values) + class (x7) + skill (x1) + description : object {Unexpected Sharpshooter.system.description} + value : string {Unexpected Sharpshooter.system.description.value} (all different values) + [frequency] : object {Unexpected Sharpshooter.system.frequency} + max : integer {Unexpected Sharpshooter.system.frequency.max} (same value: 1) + per : string {Unexpected Sharpshooter.system.frequency.per} (4 different values) + PT10M (x1) + PT1H (x1) + day (x2) + round (x1) + [value] : integer {Unexpected Sharpshooter.system.frequency.value} (same value: 1) + level : object {Unexpected Sharpshooter.system.level} + value : integer {Unexpected Sharpshooter.system.level.value} (7 different values) + 12 (x1) + 10 (x2) + 4 (x1) + 6 (x1) + 7 (x1) + 8 (x1) + 2 (x1) + prerequisites : object {Unexpected Sharpshooter.system.prerequisites} + value : array {Unexpected Sharpshooter.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Unexpected Sharpshooter.system.prerequisites.value.[]} + value : string {Unexpected Sharpshooter.system.prerequisites.value.[].value} (3 different values) + Unexpected Sharpshooter Dedication (x7) + trained in Deception (x1) + master in Deception (x1) + publication : object {Unexpected Sharpshooter.system.publication} + license : string {Unexpected Sharpshooter.system.publication.license} (2 different values) + OGL (x3) + ORC (x5) + remaster : boolean {Unexpected Sharpshooter.system.publication.remaster} (2 different values) + False (x3) + True (x5) + title : string {Unexpected Sharpshooter.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Unexpected Sharpshooter.system.traits} + rarity : string {Unexpected Sharpshooter.system.traits.rarity} (2 different values) + common (x7) + uncommon (x1) + value : array {Unexpected Sharpshooter.system.traits.value} + Length: min=1 max=2 + Value type: string {Unexpected Sharpshooter.system.traits.value.[]} (4 different values) + archetype (x8) + misfortune (x1) + skill (x1) + dedication (x1) + type : string {Unexpected Sharpshooter.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Union Organizer.txt b/output/pf2e/packs/Union Organizer.txt new file mode 100644 index 0000000..82a47d1 --- /dev/null +++ b/output/pf2e/packs/Union Organizer.txt @@ -0,0 +1,26 @@ +Union Organizer +Different values: 1 +===================================== +object {Union Organizer} + _id : string {Union Organizer._id} (all different values) + folder : string {Union Organizer.folder} (all different values) + img : string {Union Organizer.img} (all different values) + name : string {Union Organizer.name} (all different values) + system : object {Union Organizer.system} + actionType : object {Union Organizer.system.actionType} + value : string {Union Organizer.system.actionType.value} (all different values) + actions : object {Union Organizer.system.actions} + [value] : mixed + category : string {Union Organizer.system.category} (all different values) + description : object {Union Organizer.system.description} + value : string {Union Organizer.system.description.value} (all different values) + publication : object {Union Organizer.system.publication} + license : string {Union Organizer.system.publication.license} (all different values) + remaster : boolean {Union Organizer.system.publication.remaster} (all different values) + title : string {Union Organizer.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + traits : object {Union Organizer.system.traits} + value : array {Union Organizer.system.traits.value} + Length: min=1 max=1 + Value type: string {Union Organizer.system.traits.value.[]} (all different values) + type : string {Union Organizer.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Ursine Avenger Hood.txt b/output/pf2e/packs/Ursine Avenger Hood.txt new file mode 100644 index 0000000..feaf65d --- /dev/null +++ b/output/pf2e/packs/Ursine Avenger Hood.txt @@ -0,0 +1,47 @@ +Ursine Avenger Hood +Different values: 10 +===================================== +object {Ursine Avenger Hood} + _id : string {Ursine Avenger Hood._id} (all different values) + folder : string {Ursine Avenger Hood.folder} (same value: l9aCv9fdO0FpcMZx) + img : string {Ursine Avenger Hood.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Ursine Avenger Hood.name} (all different values) + system : object {Ursine Avenger Hood.system} + actionType : object {Ursine Avenger Hood.system.actionType} + value : string {Ursine Avenger Hood.system.actionType.value} (2 different values) + passive (x8) + action (x2) + actions : object {Ursine Avenger Hood.system.actions} + [value] : integer {Ursine Avenger Hood.system.actions.value} (same value: 1) + category : string {Ursine Avenger Hood.system.category} (same value: class) + description : object {Ursine Avenger Hood.system.description} + value : string {Ursine Avenger Hood.system.description.value} (all different values) + level : object {Ursine Avenger Hood.system.level} + value : integer {Ursine Avenger Hood.system.level.value} (all different values) + prerequisites : object {Ursine Avenger Hood.system.prerequisites} + value : array {Ursine Avenger Hood.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Ursine Avenger Hood.system.prerequisites.value.[]} + value : string {Ursine Avenger Hood.system.prerequisites.value.[].value} (2 different values) + Ursine Avenger Form (x3) + Great Bear (x1) + publication : object {Ursine Avenger Hood.system.publication} + license : string {Ursine Avenger Hood.system.publication.license} (same value: OGL) + remaster : boolean {Ursine Avenger Hood.system.publication.remaster} (same value: False) + title : string {Ursine Avenger Hood.system.publication.title} (same value: Pathfinder Treasure Vault) + rules : ###FoundryRulesObject### + traits : object {Ursine Avenger Hood.system.traits} + rarity : string {Ursine Avenger Hood.system.traits.rarity} (same value: common) + value : array {Ursine Avenger Hood.system.traits.value} + Length: min=1 max=3 + Value type: string {Ursine Avenger Hood.system.traits.value.[]} (3 different values) + archetype (x10) + primal (x3) + morph (x1) + [frequency] : object {Ursine Avenger Hood.system.frequency} + max : integer {Ursine Avenger Hood.system.frequency.max} (same value: 1) + per : string {Ursine Avenger Hood.system.frequency.per} (same value: PT1H) + selfEffect : object {Ursine Avenger Hood.system.selfEffect} + name : string {Ursine Avenger Hood.system.selfEffect.name} (same value: Effect: Ursine Avenger Form) + uuid : string {Ursine Avenger Hood.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Ursine Avenger Form) + type : string {Ursine Avenger Hood.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Valkyrie Tempest.txt b/output/pf2e/packs/Valkyrie Tempest.txt new file mode 100644 index 0000000..20281f1 --- /dev/null +++ b/output/pf2e/packs/Valkyrie Tempest.txt @@ -0,0 +1,26 @@ +Valkyrie Tempest +Different values: 1 +===================================== +object {Valkyrie Tempest} + _id : string {Valkyrie Tempest._id} (all different values) + folder : string {Valkyrie Tempest.folder} (all different values) + img : string {Valkyrie Tempest.img} (all different values) + name : string {Valkyrie Tempest.name} (all different values) + system : object {Valkyrie Tempest.system} + actionType : object {Valkyrie Tempest.system.actionType} + value : string {Valkyrie Tempest.system.actionType.value} (all different values) + actions : object {Valkyrie Tempest.system.actions} + [value] : mixed + category : string {Valkyrie Tempest.system.category} (all different values) + description : object {Valkyrie Tempest.system.description} + value : string {Valkyrie Tempest.system.description.value} (all different values) + publication : object {Valkyrie Tempest.system.publication} + license : string {Valkyrie Tempest.system.publication.license} (all different values) + remaster : boolean {Valkyrie Tempest.system.publication.remaster} (all different values) + title : string {Valkyrie Tempest.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + traits : object {Valkyrie Tempest.system.traits} + value : array<> {Valkyrie Tempest.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Valkyrie Tempest.type} (all different values) \ No newline at end of file diff --git a/output/pf2e/packs/Vampire.txt b/output/pf2e/packs/Vampire.txt new file mode 100644 index 0000000..c566a92 --- /dev/null +++ b/output/pf2e/packs/Vampire.txt @@ -0,0 +1,70 @@ +Vampire +Different values: 60 +===================================== +object {Vampire} + _id : string {Vampire._id} (all different values) + folder : string {Vampire.folder} (same value: Pycs65tqRMBiiARd) + img : string {Vampire.img} (5 different values) + systems/pf2e/icons/actions/Passive.webp (x34) + systems/pf2e/icons/actions/OneAction.webp (x16) + systems/pf2e/icons/actions/FreeAction.webp (x4) + systems/pf2e/icons/actions/TwoActions.webp (x4) + systems/pf2e/icons/actions/Reaction.webp (x2) + name : string {Vampire.name} (all different values) + system : object {Vampire.system} + actionType : object {Vampire.system.actionType} + value : string {Vampire.system.actionType.value} (4 different values) + passive (x34) + action (x20) + free (x4) + reaction (x2) + actions : object {Vampire.system.actions} + [value] : integer {Vampire.system.actions.value} (2 different values) + 1 (x16) + 2 (x4) + [category] : string {Vampire.system.category} (3 different values) + defensive (x17) + offensive (x37) + interaction (x5) + [deathNote] : boolean {Vampire.system.deathNote} (same value: True) + description : object {Vampire.system.description} + value : string {Vampire.system.description.value} (all different values) + publication : object {Vampire.system.publication} + license : string {Vampire.system.publication.license} (2 different values) + ORC (x10) + OGL (x50) + remaster : boolean {Vampire.system.publication.remaster} (2 different values) + True (x10) + False (x50) + title : string {Vampire.system.publication.title} (5 different values) + Pathfinder Monster Core (x10) + Pathfinder Book of the Dead (x16) + Pathfinder Bestiary 3 (x16) + Pathfinder Adventure: Shadows at Sundown (x8) + Pathfinder Bestiary 2 (x10) + rules : ###FoundryRulesObject### + traits : object {Vampire.system.traits} + rarity : string {Vampire.system.traits.rarity} (same value: common) + value : array {Vampire.system.traits.value} + Length: min=0 max=5 + Value type: string {Vampire.system.traits.value.[]} (19 different values) + divine (x30) + void (x3) + concentrate (x5) + polymorph (x4) + auditory (x1) + mental (x12) + incapacitation (x7) + visual (x2) + aura (x2) + emotion (x1) + fear (x1) + disease (x2) + virulent (x1) + shadow (x3) + downtime (x3) + air (x1) + occult (x5) + curse (x2) + possession (x1) + type : string {Vampire.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Vanara.txt b/output/pf2e/packs/Vanara.txt new file mode 100644 index 0000000..84b9bc6 --- /dev/null +++ b/output/pf2e/packs/Vanara.txt @@ -0,0 +1,28 @@ +Vanara +Different values: 4 +===================================== +object {Vanara} + _id : string {Vanara._id} (all different values) + folder : string {Vanara.folder} (same value: 5qW1c3jkrh3DxOhH) + img : string {Vanara.img} (2 different values) + systems/pf2e/icons/default-icons/heritage.svg (x3) + icons/creatures/abilities/mouth-teeth-long-red.webp (x1) + name : string {Vanara.name} (all different values) + system : object {Vanara.system} + ancestry : object {Vanara.system.ancestry} + name : string {Vanara.system.ancestry.name} (same value: Vanara) + slug : string {Vanara.system.ancestry.slug} (same value: vanara) + uuid : string {Vanara.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.cLtOGIkuSSa4UDHY) + description : object {Vanara.system.description} + value : string {Vanara.system.description.value} (all different values) + publication : object {Vanara.system.publication} + license : string {Vanara.system.publication.license} (same value: OGL) + remaster : boolean {Vanara.system.publication.remaster} (same value: False) + title : string {Vanara.system.publication.title} (same value: Pathfinder Lost Omens Impossible Lands) + rules : ###FoundryRulesObject### + traits : object {Vanara.system.traits} + rarity : string {Vanara.system.traits.rarity} (same value: common) + value : array<> {Vanara.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Vanara.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Variant Rules.txt b/output/pf2e/packs/Variant Rules.txt new file mode 100644 index 0000000..eb51a9a --- /dev/null +++ b/output/pf2e/packs/Variant Rules.txt @@ -0,0 +1,45 @@ +Variant Rules +Different values: 4 +===================================== +object {Variant Rules} + _id : string {Variant Rules._id} (all different values) + folder : string {Variant Rules.folder} (same value: ZA5e3na2TOikenhB) + img : string {Variant Rules.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Variant Rules.name} (all different values) + system : object {Variant Rules.system} + actionType : object {Variant Rules.system.actionType} + value : string {Variant Rules.system.actionType.value} (same value: passive) + actions : object {Variant Rules.system.actions} + [value] : mixed + category : string {Variant Rules.system.category} (same value: class) + description : object {Variant Rules.system.description} + value : string {Variant Rules.system.description.value} (all different values) + level : object {Variant Rules.system.level} + value : integer {Variant Rules.system.level.value} (all different values) + prerequisites : object {Variant Rules.system.prerequisites} + value : array {Variant Rules.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Variant Rules.system.prerequisites.value.[]} + value : string {Variant Rules.system.prerequisites.value.[].value} (3 different values) + Cantrip Casting (x1) + Basic Spellcasting (x1) + Expert Spellcasting (x1) + publication : object {Variant Rules.system.publication} + license : string {Variant Rules.system.publication.license} (same value: OGL) + remaster : boolean {Variant Rules.system.publication.remaster} (same value: False) + title : string {Variant Rules.system.publication.title} (2 different values) + Pathfinder Secrets of Magic (x3) + Pathfinder Core Rulebook (x1) + rules : ###FoundryRulesObject### + traits : object {Variant Rules.system.traits} + rarity : string {Variant Rules.system.traits.rarity} (same value: rare) + value : array {Variant Rules.system.traits.value} + Length: min=1 max=1 + Value type: string {Variant Rules.system.traits.value.[]} (same value: pervasive-magic) + subfeatures : object {Variant Rules.system.subfeatures} + proficiencies : object {Variant Rules.system.subfeatures.proficiencies} + spellcasting : object {Variant Rules.system.subfeatures.proficiencies.spellcasting} + rank : integer {Variant Rules.system.subfeatures.proficiencies.spellcasting.rank} (2 different values) + 2 (x1) + 3 (x1) + type : string {Variant Rules.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Vehicle Mechanic.txt b/output/pf2e/packs/Vehicle Mechanic.txt new file mode 100644 index 0000000..4661f87 --- /dev/null +++ b/output/pf2e/packs/Vehicle Mechanic.txt @@ -0,0 +1,52 @@ +Vehicle Mechanic +Different values: 7 +===================================== +object {Vehicle Mechanic} + _id : string {Vehicle Mechanic._id} (all different values) + folder : string {Vehicle Mechanic.folder} (same value: xot7LlXQrc5q2hmj) + img : string {Vehicle Mechanic.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Vehicle Mechanic.name} (all different values) + system : object {Vehicle Mechanic.system} + actionType : object {Vehicle Mechanic.system.actionType} + value : string {Vehicle Mechanic.system.actionType.value} (same value: passive) + actions : object {Vehicle Mechanic.system.actions} + [value] : mixed + category : string {Vehicle Mechanic.system.category} (2 different values) + skill (x2) + class (x5) + description : object {Vehicle Mechanic.system.description} + value : string {Vehicle Mechanic.system.description.value} (all different values) + level : object {Vehicle Mechanic.system.level} + value : integer {Vehicle Mechanic.system.level.value} (6 different values) + 7 (x1) + 4 (x2) + 8 (x1) + 18 (x1) + 6 (x1) + 2 (x1) + prerequisites : object {Vehicle Mechanic.system.prerequisites} + value : array {Vehicle Mechanic.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Vehicle Mechanic.system.prerequisites.value.[]} + value : string {Vehicle Mechanic.system.prerequisites.value.[].value} (5 different values) + Vehicle Mechanic Dedication (x6) + master in Crafting (x1) + expert in Crafting (x1) + Intelligence +2 (x1) + trained in Crafting (x1) + publication : object {Vehicle Mechanic.system.publication} + license : string {Vehicle Mechanic.system.publication.license} (same value: ORC) + remaster : boolean {Vehicle Mechanic.system.publication.remaster} (same value: True) + title : string {Vehicle Mechanic.system.publication.title} (same value: Pathfinder Guns & Gears) + rules : ###FoundryRulesObject### + traits : object {Vehicle Mechanic.system.traits} + rarity : string {Vehicle Mechanic.system.traits.rarity} (2 different values) + common (x6) + uncommon (x1) + value : array {Vehicle Mechanic.system.traits.value} + Length: min=1 max=2 + Value type: string {Vehicle Mechanic.system.traits.value.[]} (3 different values) + archetype (x7) + magical (x1) + dedication (x1) + type : string {Vehicle Mechanic.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Vehicles.txt b/output/pf2e/packs/Vehicles.txt new file mode 100644 index 0000000..30b45fe --- /dev/null +++ b/output/pf2e/packs/Vehicles.txt @@ -0,0 +1,251 @@ +Vehicles +Different values: 62 +===================================== +object {Vehicles} + _id : string {Vehicles._id} (all different values) + img : string {Vehicles.img} (same value: systems/pf2e/icons/default-icons/vehicle.svg) + items : array {Vehicles.items} + Length: min=0 max=6 + Value type: object {Vehicles.items.[]} + _id : string {Vehicles.items.[]._id} (101 different values) + img : string {Vehicles.items.[].img} (6 different values) + systems/pf2e/icons/actions/ThreeActions.webp (x7) + systems/pf2e/icons/actions/Passive.webp (x67) + systems/pf2e/icons/actions/TwoActions.webp (x5) + systems/pf2e/icons/default-icons/action.svg (x18) + systems/pf2e/icons/actions/OneAction.webp (x3) + systems/pf2e/icons/actions/Reaction.webp (x1) + name : string {Vehicles.items.[].name} (67 different values) + sort : integer {Vehicles.items.[].sort} (same value: 0) + system : object {Vehicles.items.[].system} + actionType : object {Vehicles.items.[].system.actionType} + value : string {Vehicles.items.[].system.actionType.value} (3 different values) + action (x18) + passive (x82) + reaction (x1) + actions : object {Vehicles.items.[].system.actions} + [value] : integer {Vehicles.items.[].system.actions.value} (3 different values) + 3 (x8) + 2 (x6) + 1 (x4) + [category] : string {Vehicles.items.[].system.category} (2 different values) + interaction (x5) + defensive (x2) + description : object {Vehicles.items.[].system.description} + value : string {Vehicles.items.[].system.description.value} (87 different values) + publication : object {Vehicles.items.[].system.publication} + license : string {Vehicles.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Vehicles.items.[].system.publication.remaster} (same value: False) + title : string {Vehicles.items.[].system.publication.title} (same value: ) + rules : ###FoundryRulesObject### + [slug] : string {Vehicles.items.[].system.slug} (same value: wind-up) + traits : object {Vehicles.items.[].system.traits} + [rarity] : string {Vehicles.items.[].system.traits.rarity} (same value: common) + value : array {Vehicles.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Vehicles.items.[].system.traits.value.[]} (13 different values) + concentrate (x1) + exploration (x1) + magical (x4) + manipulate (x4) + visual (x2) + attack (x1) + move (x1) + reckless (x1) + fire (x4) + aura (x2) + light (x2) + electricity (x1) + mental (x1) + [frequency] : object {Vehicles.items.[].system.frequency} + max : integer {Vehicles.items.[].system.frequency.max} (same value: 1) + per : string {Vehicles.items.[].system.frequency.per} (2 different values) + PT10M (x1) + PT1M (x1) + type : string {Vehicles.items.[].type} (same value: action) + [_stats] : object {Vehicles.items.[]._stats} + compendiumSource : string {Vehicles.items.[]._stats.compendiumSource} (3 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS (x1) + Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M (x1) + Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp (x1) + name : string {Vehicles.name} (all different values) + system : object {Vehicles.system} + attributes : object {Vehicles.system.attributes} + ac : object {Vehicles.system.attributes.ac} + check : integer {Vehicles.system.attributes.ac.check} (same value: 0) + details : string {Vehicles.system.attributes.ac.details} (same value: ) + value : integer {Vehicles.system.attributes.ac.value} (26 different values) + collisionDC : object {Vehicles.system.attributes.collisionDC} + [value] : integer {Vehicles.system.attributes.collisionDC.value} (21 different values) + collisionDamage : object {Vehicles.system.attributes.collisionDamage} + value : string {Vehicles.system.attributes.collisionDamage.value} (30 different values) + emitsSound : mixed + string {Vehicles.system.attributes.emitsSound} (same value: encounter) + boolean {Vehicles.system.attributes.emitsSound} (same value: True) + hardness : integer {Vehicles.system.attributes.hardness} (8 different values) + 5 (x22) + 20 (x12) + 15 (x12) + 10 (x8) + 25 (x2) + 0 (x4) + 9 (x1) + 1 (x1) + hp : object {Vehicles.system.attributes.hp} + details : string {Vehicles.system.attributes.hp.details} (same value: ) + max : integer {Vehicles.system.attributes.hp.max} (33 different values) + temp : integer {Vehicles.system.attributes.hp.temp} (same value: 0) + value : integer {Vehicles.system.attributes.hp.value} (33 different values) + immunities : array {Vehicles.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Vehicles.system.attributes.immunities.[]} + type : string {Vehicles.system.attributes.immunities.[].type} (8 different values) + critical-hits (x29) + object-immunities (x62) + precision (x29) + death-effects (x1) + disease (x1) + paralyzed (x1) + poison (x1) + unconscious (x1) + [exceptions] : array<> {Vehicles.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [weaknesses] : array {Vehicles.system.attributes.weaknesses} + Length: min=0 max=1 + Value type: object {Vehicles.system.attributes.weaknesses.[]} + type : string {Vehicles.system.attributes.weaknesses.[].type} (2 different values) + electricity (x1) + fire (x4) + value : integer {Vehicles.system.attributes.weaknesses.[].value} (2 different values) + 10 (x3) + 5 (x2) + [resistances] : array {Vehicles.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Vehicles.system.attributes.resistances.[]} + type : string {Vehicles.system.attributes.resistances.[].type} (5 different values) + cold (x1) + electricity (x4) + fire (x1) + piercing (x1) + slashing (x1) + value : integer {Vehicles.system.attributes.resistances.[].value} (3 different values) + 10 (x6) + 12 (x1) + 20 (x1) + details : object {Vehicles.system.details} + [AC] : integer {Vehicles.system.details.AC} (same value: 0) + crew : string {Vehicles.system.details.crew} (17 different values) + 1 pilot (x37) + 1 pilot, 5 other crew (x1) + 1 pilot, 2 crew (x6) + 1 pilot, 8 rowers (x1) + 1 pilot, 200 crew (x1) + 1 pilot, 150 turners, 2,200 pushers (x1) + 1 pilot, 12 crew (x1) + 1 pilot, 3 crew (x4) + 1 pilot, 400 rowers (x1) + 1 pilot, 20 rowers (x2) + 1 pilot, 80 rowers (x1) + 1 pilot, 200 turners, 3000 pushers (x1) + 1 pilot, 10 rowers (x1) + 1 pilot, 8 crew (x1) + 1 pilot, 4 crew (x1) + 1 pilot, 9 pushers (x1) + 1 pilot, 1 crew (x1) + description : string {Vehicles.system.details.description} (34 different values) + level : object {Vehicles.system.details.level} + value : integer {Vehicles.system.details.level.value} (21 different values) + passengers : string {Vehicles.system.details.passengers} (22 different values) + pilotingCheck : string {Vehicles.system.details.pilotingCheck} (55 different values) + [price] : integer {Vehicles.system.details.price} (43 different values) + publication : object {Vehicles.system.details.publication} + license : string {Vehicles.system.details.publication.license} (2 different values) + ORC (x48) + OGL (x14) + remaster : boolean {Vehicles.system.details.publication.remaster} (2 different values) + True (x48) + False (x14) + title : string {Vehicles.system.details.publication.title} (10 different values) + Pathfinder Guns & Gears (x22) + Pathfinder GM Core (x23) + Pathfinder Lost Omens Tian Xia World Guide (x5) + Pathfinder Bestiary 3 (x1) + Pathfinder #174: Shadows of the Ancients (x2) + Pathfinder #182: Graveclaw (x1) + Pathfinder Lost Omens The Grand Bazaar (x5) + Pathfinder #177: Burning Tundra (x1) + Pathfinder #173: Doorway to the Red Star (x1) + Pathfinder #179: Cradle of Quartz (x1) + space : object {Vehicles.system.details.space} + high : integer {Vehicles.system.details.space.high} (21 different values) + long : integer {Vehicles.system.details.space.long} (18 different values) + 10 (x21) + 90 (x1) + 15 (x6) + 75 (x2) + 5 (x8) + 300 (x2) + 50 (x1) + 100 (x1) + 30 (x5) + 20 (x6) + 250 (x1) + 130 (x1) + 110 (x1) + 65 (x2) + 80 (x1) + 40 (x1) + 60 (x1) + 9 (x1) + wide : integer {Vehicles.system.details.space.wide} (15 different values) + 5 (x12) + 30 (x4) + 15 (x8) + 10 (x16) + 50 (x3) + 20 (x10) + 8 (x1) + 100 (x1) + 35 (x1) + 65 (x1) + 40 (x1) + 6 (x1) + 1 (x1) + 2 (x1) + 9 (x1) + speed : string {Vehicles.system.details.speed} (57 different values) + saves : object {Vehicles.system.saves} + fortitude : object {Vehicles.system.saves.fortitude} + [item] : integer {Vehicles.system.saves.fortitude.item} (same value: 0) + [rank] : integer {Vehicles.system.saves.fortitude.rank} (same value: 0) + saveDetail : string {Vehicles.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Vehicles.system.saves.fortitude.value} (25 different values) + traits : object {Vehicles.system.traits} + rarity : string {Vehicles.system.traits.rarity} (4 different values) + uncommon (x24) + rare (x17) + common (x18) + unique (x3) + size : object {Vehicles.system.traits.size} + value : string {Vehicles.system.traits.size.value} (4 different values) + lg (x30) + grg (x13) + huge (x13) + med (x6) + value : array {Vehicles.system.traits.value} + Length: min=0 max=3 + Value type: string {Vehicles.system.traits.value.[]} (4 different values) + artifact (x1) + magical (x3) + teleportation (x1) + clockwork (x1) + [customModifiers] : object {Vehicles.system.customModifiers} + type : string {Vehicles.type} (same value: vehicle) + [prototypeToken] : object {Vehicles.prototypeToken} + name : string {Vehicles.prototypeToken.name} (5 different values) + Heavy Chariot (x1) + Light Chariot (x1) + Heavy Sky Chariot (x1) + Light Sky Chariot (x1) + Medium Sky Chariot (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Verduran Shadow.txt b/output/pf2e/packs/Verduran Shadow.txt new file mode 100644 index 0000000..41fabe1 --- /dev/null +++ b/output/pf2e/packs/Verduran Shadow.txt @@ -0,0 +1,56 @@ +Verduran Shadow +Different values: 6 +===================================== +object {Verduran Shadow} + _id : string {Verduran Shadow._id} (all different values) + folder : string {Verduran Shadow.folder} (same value: mLlFlndFIxI0g6U0) + img : string {Verduran Shadow.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Verduran Shadow.name} (all different values) + system : object {Verduran Shadow.system} + actionType : object {Verduran Shadow.system.actionType} + value : string {Verduran Shadow.system.actionType.value} (3 different values) + passive (x3) + action (x2) + reaction (x1) + actions : object {Verduran Shadow.system.actions} + [value] : integer {Verduran Shadow.system.actions.value} (2 different values) + 2 (x1) + 3 (x1) + category : string {Verduran Shadow.system.category} (2 different values) + skill (x1) + class (x5) + description : object {Verduran Shadow.system.description} + value : string {Verduran Shadow.system.description.value} (all different values) + level : object {Verduran Shadow.system.level} + value : integer {Verduran Shadow.system.level.value} (5 different values) + 4 (x2) + 8 (x1) + 10 (x1) + 6 (x1) + 2 (x1) + prerequisites : object {Verduran Shadow.system.prerequisites} + value : array {Verduran Shadow.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Verduran Shadow.system.prerequisites.value.[]} + value : string {Verduran Shadow.system.prerequisites.value.[].value} (8 different values) + Verduran Shadow Dedication (x4) + trained in Athletics (x1) + Canopy Predator (x1) + expert in Athletics (x1) + master in Survival (x1) + expert in Stealth (x1) + trained in Stealth (x1) + trained in Survival (x1) + publication : object {Verduran Shadow.system.publication} + license : string {Verduran Shadow.system.publication.license} (same value: ORC) + remaster : boolean {Verduran Shadow.system.publication.remaster} (same value: True) + title : string {Verduran Shadow.system.publication.title} (same value: Pathfinder #201: Pactbreaker) + rules : ###FoundryRulesObject### + traits : object {Verduran Shadow.system.traits} + rarity : string {Verduran Shadow.system.traits.rarity} (same value: uncommon) + value : array {Verduran Shadow.system.traits.value} + Length: min=1 max=2 + Value type: string {Verduran Shadow.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + type : string {Verduran Shadow.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Versatile Heritages.txt b/output/pf2e/packs/Versatile Heritages.txt new file mode 100644 index 0000000..adbceee --- /dev/null +++ b/output/pf2e/packs/Versatile Heritages.txt @@ -0,0 +1,63 @@ +Versatile Heritages +Different values: 17 +===================================== +object {Versatile Heritages} + _id : string {Versatile Heritages._id} (all different values) + folder : string {Versatile Heritages.folder} (same value: khXMNyAoAoZ70PpT) + img : string {Versatile Heritages.img} (8 different values) + systems/pf2e/icons/features/ancestry/half-elf.webp (x1) + systems/pf2e/icons/default-icons/heritage.svg (x10) + systems/pf2e/icons/features/ancestry/beastkin.webp (x1) + systems/pf2e/icons/features/ancestry/changeling.webp (x1) + systems/pf2e/icons/features/ancestry/dhampir.webp (x1) + systems/pf2e/icons/features/ancestry/half-orc.webp (x1) + systems/pf2e/icons/features/ancestry/duskwalker.webp (x1) + systems/pf2e/icons/features/ancestry/aasimar.webp (x1) + name : string {Versatile Heritages.name} (all different values) + system : object {Versatile Heritages.system} + [ancestry] : mixed + description : object {Versatile Heritages.system.description} + value : string {Versatile Heritages.system.description.value} (all different values) + publication : object {Versatile Heritages.system.publication} + license : string {Versatile Heritages.system.publication.license} (2 different values) + ORC (x8) + OGL (x9) + remaster : boolean {Versatile Heritages.system.publication.remaster} (2 different values) + True (x10) + False (x7) + title : string {Versatile Heritages.system.publication.title} (6 different values) + Pathfinder Player Core (x4) + Pathfinder Rage of Elements (x2) + Pathfinder Lost Omens Ancestry Guide (x6) + Pathfinder Player Core 2 (x3) + Pathfinder Lost Omens Tian Xia Character Guide (x1) + Pathfinder Dark Archive (x1) + rules : ###FoundryRulesObject### + traits : object {Versatile Heritages.system.traits} + rarity : string {Versatile Heritages.system.traits.rarity} (3 different values) + common (x2) + uncommon (x13) + rare (x2) + value : array {Versatile Heritages.system.traits.value} + Length: min=1 max=2 + Value type: string {Versatile Heritages.system.traits.value.[]} (19 different values) + aiuvarin (x1) + ardande (x1) + beastkin (x1) + changeling (x1) + dhampir (x1) + dragonblood (x1) + dromaar (x1) + duskwalker (x1) + oni (x1) + naari (x1) + nephilim (x1) + oread (x1) + reflection (x1) + geniekin (x1) + suli (x1) + sylph (x1) + talos (x1) + amphibious (x1) + undine (x1) + type : string {Versatile Heritages.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Vigilante.txt b/output/pf2e/packs/Vigilante.txt new file mode 100644 index 0000000..24f2123 --- /dev/null +++ b/output/pf2e/packs/Vigilante.txt @@ -0,0 +1,76 @@ +Vigilante +Different values: 13 +===================================== +object {Vigilante} + _id : string {Vigilante._id} (all different values) + folder : string {Vigilante.folder} (same value: jiNHs8SwdviOQx8P) + img : string {Vigilante.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Vigilante.name} (all different values) + system : object {Vigilante.system} + actionType : object {Vigilante.system.actionType} + value : string {Vigilante.system.actionType.value} (3 different values) + passive (x11) + reaction (x1) + action (x1) + actions : object {Vigilante.system.actions} + [value] : integer {Vigilante.system.actions.value} (same value: 1) + category : string {Vigilante.system.category} (2 different values) + class (x10) + skill (x3) + description : object {Vigilante.system.description} + value : string {Vigilante.system.description.value} (all different values) + level : object {Vigilante.system.level} + value : integer {Vigilante.system.level.value} (7 different values) + 4 (x5) + 12 (x1) + 8 (x2) + 7 (x2) + 6 (x1) + 16 (x1) + 2 (x1) + prerequisites : object {Vigilante.system.prerequisites} + value : array {Vigilante.system.prerequisites.value} + Length: min=1 max=3 + Value type: object {Vigilante.system.prerequisites.value.[]} + value : string {Vigilante.system.prerequisites.value.[].value} (10 different values) + Vigilante Dedication (x10) + Member of the Grey Gardeners (x1) + expert in Intimidation (x1) + Startling Appearance (x2) + expert in Arcana, Nature, Occultism, or Religion (x1) + master in Deception (x3) + animal companion or familiar (x1) + expert in Deception (x1) + master in Intimidation (x1) + trained in Deception (x1) + publication : object {Vigilante.system.publication} + license : string {Vigilante.system.publication.license} (2 different values) + OGL (x3) + ORC (x10) + remaster : boolean {Vigilante.system.publication.remaster} (2 different values) + False (x3) + True (x10) + title : string {Vigilante.system.publication.title} (3 different values) + Pathfinder Adventure: Night of the Gray Death (x2) + Pathfinder Player Core 2 (x10) + Pathfinder Advanced Player's Guide (x1) + rules : ###FoundryRulesObject### + traits : object {Vigilante.system.traits} + rarity : string {Vigilante.system.traits.rarity} (2 different values) + common (x12) + uncommon (x1) + value : array {Vigilante.system.traits.value} + Length: min=1 max=5 + Value type: string {Vigilante.system.traits.value.[]} (8 different values) + archetype (x13) + skill (x3) + social (x1) + vigilante (x3) + emotion (x1) + fear (x1) + mental (x1) + dedication (x1) + [frequency] : object {Vigilante.system.frequency} + max : integer {Vigilante.system.frequency.max} (same value: 1) + per : string {Vigilante.system.frequency.per} (same value: PT10M) + type : string {Vigilante.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Viking.txt b/output/pf2e/packs/Viking.txt new file mode 100644 index 0000000..da437b6 --- /dev/null +++ b/output/pf2e/packs/Viking.txt @@ -0,0 +1,54 @@ +Viking +Different values: 6 +===================================== +object {Viking} + _id : string {Viking._id} (all different values) + folder : string {Viking.folder} (same value: mRzYxL4bECgRNZMu) + img : string {Viking.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Viking.name} (all different values) + system : object {Viking.system} + actionType : object {Viking.system.actionType} + value : string {Viking.system.actionType.value} (3 different values) + action (x2) + free (x1) + passive (x3) + actions : object {Viking.system.actions} + [value] : integer {Viking.system.actions.value} (same value: 2) + category : string {Viking.system.category} (same value: class) + description : object {Viking.system.description} + value : string {Viking.system.description.value} (all different values) + level : object {Viking.system.level} + value : integer {Viking.system.level.value} (4 different values) + 4 (x2) + 8 (x2) + 6 (x1) + 2 (x1) + prerequisites : object {Viking.system.prerequisites} + value : array {Viking.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Viking.system.prerequisites.value.[]} + value : string {Viking.system.prerequisites.value.[].value} (2 different values) + Viking Dedication (x5) + trained in Athletics (x1) + publication : object {Viking.system.publication} + license : string {Viking.system.publication.license} (2 different values) + ORC (x3) + OGL (x3) + remaster : boolean {Viking.system.publication.remaster} (2 different values) + True (x3) + False (x3) + title : string {Viking.system.publication.title} (3 different values) + Pathfinder Player Core 2 (x3) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Lost Omens Knights of Lastwall (x1) + rules : ###FoundryRulesObject### + traits : object {Viking.system.traits} + rarity : string {Viking.system.traits.rarity} (2 different values) + common (x5) + uncommon (x1) + value : array {Viking.system.traits.value} + Length: min=1 max=2 + Value type: string {Viking.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + type : string {Viking.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Villain.txt b/output/pf2e/packs/Villain.txt new file mode 100644 index 0000000..02adb7d --- /dev/null +++ b/output/pf2e/packs/Villain.txt @@ -0,0 +1,1592 @@ +Villain +Different values: 17 +===================================== +object {Villain} + _id : string {Villain._id} (all different values) + folder : string {Villain.folder} (same value: bLzJy2YdGCGjheEH) + img : string {Villain.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Villain.items} + Length: min=8 max=37 + Value type: object {Villain.items.[]} + _id : string {Villain.items.[]._id} (302 different values) + img : string {Villain.items.[].img} (125 different values) + name : string {Villain.items.[].name} (217 different values) + sort : integer {Villain.items.[].sort} (37 different values) + system : object {Villain.items.[].system} + [autoHeightenLevel] : object {Villain.items.[].system.autoHeightenLevel} + [value] : mixed + description : object {Villain.items.[].system.description} + value : string {Villain.items.[].system.description.value} (191 different values) + [prepared] : object {Villain.items.[].system.prepared} + [flexible] : boolean {Villain.items.[].system.prepared.flexible} (same value: False) + value : string {Villain.items.[].system.prepared.value} (4 different values) + focus (x4) + spontaneous (x3) + prepared (x2) + innate (x1) + [proficiency] : object {Villain.items.[].system.proficiency} + value : integer {Villain.items.[].system.proficiency.value} (2 different values) + 0 (x4) + 1 (x6) + publication : object {Villain.items.[].system.publication} + license : string {Villain.items.[].system.publication.license} (same value: ORC) + remaster : boolean {Villain.items.[].system.publication.remaster} (same value: True) + title : string {Villain.items.[].system.publication.title} (9 different values) + (x129) + Pathfinder Player Core 2 (x6) + Pathfinder Player Core (x129) + Pathfinder NPC Core (x18) + Pathfinder GM Core (x14) + Pathfinder Monster Core (x2) + Pathfinder Lost Omens Gods & Magic (x1) + Pathfinder Core Rulebook (x1) + Pathfinder Guns & Gears (x2) + rules : ###FoundryRulesObject### + [slots] : object {Villain.items.[].system.slots} + [slot1] : object {Villain.items.[].system.slots.slot1} + max : integer {Villain.items.[].system.slots.slot1.max} (2 different values) + 4 (x3) + 3 (x2) + [value] : integer {Villain.items.[].system.slots.slot1.value} (2 different values) + 4 (x1) + 3 (x2) + [prepared] : array {Villain.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {Villain.items.[].system.slots.slot1.prepared.[]} + id : string {Villain.items.[].system.slots.slot1.prepared.[].id} (8 different values) + eWYMU9OcVtVvcYEy (x1) + OnD7fBMfducivvoC (x1) + bK18TicIFP068ezS (x1) + 6jmw9EfndcPBUnRj (x1) + oC1O9NjDU8rsmqGW (x1) + 7x7xiaXV57iJuJUQ (x1) + BsWX1MIVAUmJW925 (x1) + 0KrLKp7kkUZuhevp (x1) + [slot2] : object {Villain.items.[].system.slots.slot2} + max : integer {Villain.items.[].system.slots.slot2.max} (3 different values) + 4 (x2) + 3 (x2) + 2 (x1) + [value] : integer {Villain.items.[].system.slots.slot2.value} (3 different values) + 4 (x1) + 3 (x1) + 2 (x1) + [prepared] : array {Villain.items.[].system.slots.slot2.prepared} + Length: min=3 max=4 + Value type: object {Villain.items.[].system.slots.slot2.prepared.[]} + id : string {Villain.items.[].system.slots.slot2.prepared.[].id} (7 different values) + 4iKMZ6dgpLrIW9Qk (x1) + 8tXZoqJdv8wieE5w (x1) + PJ6UHZGfSbx91UhQ (x1) + txEohPIVLe9LyYuF (x1) + JT1XPRJ57wE3RCsR (x1) + OqhYA8J054iEJkIt (x1) + 6wTrC5q3WJiGzJMo (x1) + [slot3] : object {Villain.items.[].system.slots.slot3} + max : integer {Villain.items.[].system.slots.slot3.max} (2 different values) + 3 (x1) + 4 (x1) + [value] : integer {Villain.items.[].system.slots.slot3.value} (same value: 3) + prepared : array {Villain.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {Villain.items.[].system.slots.slot3.prepared.[]} + id : string {Villain.items.[].system.slots.slot3.prepared.[].id} (3 different values) + MbYD8KG43se3FBaE (x2) + FZEqc17TNwetlNSm (x1) + OKaH63oJsfie8LBL (x1) + [slot0] : object {Villain.items.[].system.slots.slot0} + max : integer {Villain.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {Villain.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {Villain.items.[].system.slots.slot0.prepared.[]} + id : string {Villain.items.[].system.slots.slot0.prepared.[].id} (10 different values) + 5HsEq3owQWtXIqGg (x1) + AznMTAGw15KhBdFn (x1) + hcXtRS7ugoVRYTdd (x1) + 1JMXFXHKgEoJhjK8 (x1) + J66Pno9bvYavhaSe (x1) + 2UcCQVo0LkkB3e3K (x1) + yE58kzMUOltfiC8u (x1) + FhEFdhaHYTOr77Na (x1) + coOueS6WkRQ3y6WE (x1) + HSBLcRb1ocZwphOS (x1) + slot4 : object {Villain.items.[].system.slots.slot4} + max : integer {Villain.items.[].system.slots.slot4.max} (same value: 4) + prepared : array {Villain.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {Villain.items.[].system.slots.slot4.prepared.[]} + id : string {Villain.items.[].system.slots.slot4.prepared.[].id} (2 different values) + T5svQmTVUoiAmODY (x2) + M5ilB86145Em8vNv (x2) + slot5 : object {Villain.items.[].system.slots.slot5} + max : integer {Villain.items.[].system.slots.slot5.max} (same value: 4) + prepared : array {Villain.items.[].system.slots.slot5.prepared} + Length: min=4 max=4 + Value type: object {Villain.items.[].system.slots.slot5.prepared.[]} + id : string {Villain.items.[].system.slots.slot5.prepared.[].id} (3 different values) + fuD2twZvrigB2FIK (x2) + D0jvBbYRZWJQBmkD (x1) + aLqNwBC9SMkSP6Hn (x1) + slot6 : object {Villain.items.[].system.slots.slot6} + max : integer {Villain.items.[].system.slots.slot6.max} (same value: 4) + prepared : array {Villain.items.[].system.slots.slot6.prepared} + Length: min=4 max=4 + Value type: object {Villain.items.[].system.slots.slot6.prepared.[]} + id : string {Villain.items.[].system.slots.slot6.prepared.[].id} (3 different values) + D0SlmbITskLJlc8U (x2) + HzmvOcCf8IO1BHSc (x1) + R5Gw91faXTGxTMzc (x1) + slot7 : object {Villain.items.[].system.slots.slot7} + max : integer {Villain.items.[].system.slots.slot7.max} (same value: 4) + prepared : array {Villain.items.[].system.slots.slot7.prepared} + Length: min=4 max=4 + Value type: object {Villain.items.[].system.slots.slot7.prepared.[]} + id : string {Villain.items.[].system.slots.slot7.prepared.[].id} (3 different values) + W8LSU908jkgNAF9c (x1) + dIQscZrYLYPzVmbL (x1) + Uu0qLkclsSjf8PS9 (x2) + slot8 : object {Villain.items.[].system.slots.slot8} + max : integer {Villain.items.[].system.slots.slot8.max} (same value: 4) + prepared : array {Villain.items.[].system.slots.slot8.prepared} + Length: min=4 max=4 + Value type: object {Villain.items.[].system.slots.slot8.prepared.[]} + id : string {Villain.items.[].system.slots.slot8.prepared.[].id} (3 different values) + j59EIbK6WhVcHgda (x1) + 18B1OFJZXypvnFtm (x1) + ooBzYKQZyDKZ1Fz4 (x2) + [slug] : string {Villain.items.[].system.slug} (128 different values) + [spelldc] : object {Villain.items.[].system.spelldc} + dc : integer {Villain.items.[].system.spelldc.dc} (5 different values) + 20 (x3) + 23 (x1) + 22 (x3) + 21 (x2) + 41 (x1) + [mod] : integer {Villain.items.[].system.spelldc.mod} (same value: 0) + value : integer {Villain.items.[].system.spelldc.value} (4 different values) + 12 (x3) + 14 (x4) + 13 (x2) + 33 (x1) + [tradition] : object {Villain.items.[].system.tradition} + value : string {Villain.items.[].system.tradition.value} (3 different values) + divine (x3) + occult (x6) + primal (x1) + traits : object {Villain.items.[].system.traits} + [rarity] : string {Villain.items.[].system.traits.rarity} (2 different values) + uncommon (x12) + common (x144) + [traditions] : array {Villain.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Villain.items.[].system.traits.traditions.[]} (4 different values) + divine (x43) + arcane (x64) + occult (x53) + primal (x43) + [value] : array {Villain.items.[].system.traits.value} + Length: min=0 max=7 + Value type: string {Villain.items.[].system.traits.value.[]} (89 different values) + [area] : object {Villain.items.[].system.area} + type : string {Villain.items.[].system.area.type} (6 different values) + burst (x7) + square (x2) + emanation (x7) + line (x2) + cone (x1) + cylinder (x2) + value : integer {Villain.items.[].system.area.value} (6 different values) + 10 (x4) + 5 (x4) + 30 (x5) + 60 (x5) + 20 (x2) + 15 (x1) + [cost] : object {Villain.items.[].system.cost} + value : string {Villain.items.[].system.cost.value} (3 different values) + (x89) + warding circle ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) + rare incense worth a total value of 150 gp (x1) + [counteraction] : boolean {Villain.items.[].system.counteraction} (2 different values) + False (x88) + True (x3) + [damage] : object {Villain.items.[].system.damage} + [damageType] : string {Villain.items.[].system.damage.damageType} (3 different values) + slashing (x7) + piercing (x14) + bludgeoning (x5) + [dice] : integer {Villain.items.[].system.damage.dice} (2 different values) + 1 (x25) + 0 (x1) + [die] : string {Villain.items.[].system.damage.die} (4 different values) + d12 (x2) + d6 (x12) + d4 (x8) + d8 (x3) + [0] : object {Villain.items.[].system.damage.0} + applyMod : boolean {Villain.items.[].system.damage.0.applyMod} (same value: False) + [category] : string {Villain.items.[].system.damage.0.category} (same value: persistent) + formula : string {Villain.items.[].system.damage.0.formula} (13 different values) + 5d6 (x1) + 2d6 (x3) + 3d6 (x2) + 1d6 (x2) + 1d8 (x2) + 2d4 (x5) + 1d4+1 (x1) + 10d10 (x1) + 8d10 (x1) + 14d6 (x1) + 8d12 (x1) + 4d6 (x1) + 6d6 (x1) + kinds : array {Villain.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Villain.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x22) + healing (x1) + materials : array<> {Villain.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.items.[].system.damage.0.type} (9 different values) + cold (x1) + bleed (x1) + fire (x7) + mental (x2) + void (x5) + force (x1) + sonic (x2) + electricity (x2) + untyped (x1) + [cQDyW0QpjJ38MlSi] : object {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [formula] : string {Villain.items.[].system.damage.formula} (3 different values) + 2d8+5 (x2) + 3d6+6 (x1) + 3d8+10 (x1) + [kind] : string {Villain.items.[].system.damage.kind} (same value: healing) + [type] : string {Villain.items.[].system.damage.type} (2 different values) + vitality (x3) + untyped (x1) + [0Uok2pip94aNbBFd] : object {Villain.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Villain.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Villain.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [yI4fzrhnbFxup4Ep] : object {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [3Pz4NTLXD2rzKgf4] : object {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [C34n7XTpCLCXJWwt] : object {Villain.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [defense] : object {Villain.items.[].system.defense} + save : object {Villain.items.[].system.defense.save} + basic : boolean {Villain.items.[].system.defense.save.basic} (2 different values) + False (x23) + True (x14) + statistic : string {Villain.items.[].system.defense.save.statistic} (3 different values) + will (x18) + reflex (x9) + fortitude (x10) + [duration] : object {Villain.items.[].system.duration} + sustained : boolean {Villain.items.[].system.duration.sustained} (2 different values) + False (x81) + True (x10) + value : string {Villain.items.[].system.duration.value} (14 different values) + (x30) + varies (x7) + 1 minute (x20) + 10 minutes (x6) + until the end of the target's next turn (x2) + 1 round (x7) + see below (x4) + until the start of your next turn (x2) + up to 10 minutes (x1) + unlimited (x2) + 1 hour (x6) + 4 rounds (x1) + 5 minutes (x2) + until your next daily preparations (x1) + [level] : object {Villain.items.[].system.level} + value : integer {Villain.items.[].system.level.value} (10 different values) + 1 (x54) + 0 (x49) + 3 (x9) + 2 (x21) + 6 (x5) + 5 (x5) + 4 (x7) + 8 (x2) + 7 (x3) + 12 (x1) + [location] : object {Villain.items.[].system.location} + [value] : string {Villain.items.[].system.location.value} (10 different values) + YEsqZ1pmCAbdEHfI (x1) + fo4rIPJJxb2JfFED (x16) + flLLoUGHSVJire4L (x1) + L4Fu7guo4LfcMfe9 (x1) + yXIorWzVkK3BGFi9 (x12) + XCCNdWgAwDmYJNUr (x12) + vfhKr3Ly9XjE7PhV (x2) + w8D7IFRgRRihgilN (x10) + j3GfUAgZ3oVVWebi (x4) + niwzzTioW24zOrfR (x30) + [heightenedLevel] : integer {Villain.items.[].system.location.heightenedLevel} (3 different values) + 3 (x3) + 2 (x10) + 1 (x10) + [uses] : object {Villain.items.[].system.location.uses} + max : integer {Villain.items.[].system.location.uses.max} (same value: 99) + value : integer {Villain.items.[].system.location.uses.value} (same value: 99) + [signature] : boolean {Villain.items.[].system.location.signature} (same value: False) + [overlays] : object {Villain.items.[].system.overlays} + [2a6Vm4mIjBgrzlO2] : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of the Void (Vs. Living)) + overlayType : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + [gHIOzknAtexc6GUE] : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of the Void (Healing)) + overlayType : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + [defense] : mixed + heightening : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [4gyp3qlsv5ywdyjq] : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [eOCNn2ohYAvsYZjn] : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [xYyA7CV1GaFTRjBQ] : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + heightening : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [NYYzPXYkV0V917XF] : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + [fjal1yqjbeci6fa9] : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9} + overlayType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3) + system : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system} + area : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area} + areaType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation) + type : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation) + value : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30) + damage : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage} + 0 : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0} + [category] : mixed + target : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target} + value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: ) + time : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time} + value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3) + traits : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits} + value : array {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value} + Length: min=3 max=3 + Value type: string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [gc46bl5k7ajwh96r] : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r} + overlayType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2) + system : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system} + area : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area} + areaType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst) + type : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst) + value : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10) + damage : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage} + 0 : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0} + [category] : mixed + target : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target} + value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: ) + time : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time} + value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2) + traits : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits} + value : array {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value} + Length: min=3 max=3 + Value type: string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [q1iyd84b6hrjht55] : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55} + overlayType : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1) + system : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system} + damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage} + 0 : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0} + [category] : mixed + formula : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4) + heightening : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening} + damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage} + 0 : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4) + target : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target} + value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: ) + time : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time} + value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1) + [hqiwae0wgehycnex] : object {Villain.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {Villain.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + materials : array<> {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + heightening : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + materials : array<> {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + heightening : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [URQWpedXx9fB1fR7] : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + type : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + type : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [range] : mixed + object {Villain.items.[].system.range} + value : string {Villain.items.[].system.range.value} (11 different values) + touch (x12) + 120 feet (x16) + 30 feet (x28) + (x19) + 60 feet (x6) + varies (x1) + interplanar (x1) + planetary (x1) + 500 feet (x5) + 10 feet (x1) + 100 feet (x1) + integer {Villain.items.[].system.range} (6 different values) + 30 (x1) + 20 (x3) + 50 (x1) + 60 (x3) + 100 (x1) + 70 (x1) + [requirements] : string {Villain.items.[].system.requirements} (2 different values) + (x90) + You can bleed (x1) + [target] : object {Villain.items.[].system.target} + value : string {Villain.items.[].system.target.value} (26 different values) + [time] : object {Villain.items.[].system.time} + value : string {Villain.items.[].system.time.value} (7 different values) + 1 (x11) + 2 (x65) + reaction (x3) + 1 to 3 (x4) + 1 day (x2) + 3 (x5) + free (x1) + [baseItem] : string {Villain.items.[].system.baseItem} (22 different values) + [bonus] : object {Villain.items.[].system.bonus} + value : integer {Villain.items.[].system.bonus.value} (19 different values) + 0 (x25) + 13 (x5) + 10 (x1) + 4 (x1) + 15 (x1) + 9 (x9) + 18 (x6) + 1 (x1) + 17 (x4) + 27 (x2) + 26 (x2) + 16 (x4) + 7 (x1) + 6 (x2) + 23 (x1) + 22 (x1) + 21 (x1) + 19 (x1) + 28 (x1) + [bonusDamage] : object {Villain.items.[].system.bonusDamage} + value : integer {Villain.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Villain.items.[].system.bulk} + value : mixed + integer {Villain.items.[].system.bulk.value} (4 different values) + 2 (x5) + 3 (x1) + 0 (x6) + 1 (x14) + float {Villain.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Villain.items.[].system.bulk.capacity} (same value: 10) + [heldOrStowed] : float {Villain.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Villain.items.[].system.bulk.ignored} (same value: 10) + [category] : string {Villain.items.[].system.category} (12 different values) + martial (x12) + simple (x14) + heavy (x1) + defensive (x21) + offensive (x39) + interaction (x18) + elixir (x2) + potion (x3) + light (x6) + ammo (x5) + medium (x1) + talisman (x5) + [containerId] : string {Villain.items.[].system.containerId} (same value: FiSK6Z3qlTGPUrAR) + [equipped] : object {Villain.items.[].system.equipped} + carryType : string {Villain.items.[].system.equipped.carryType} (same value: worn) + [handsHeld] : integer {Villain.items.[].system.equipped.handsHeld} (2 different values) + 0 (x34) + 1 (x1) + [invested] : mixed + [inSlot] : boolean {Villain.items.[].system.equipped.inSlot} (same value: True) + [group] : string {Villain.items.[].system.group} (14 different values) + axe (x3) + dart (x2) + plate (x1) + brawling (x1) + knife (x5) + sword (x4) + sling (x1) + bomb (x1) + leather (x6) + crossbow (x3) + chain (x1) + club (x3) + bow (x1) + firearm (x1) + [hardness] : integer {Villain.items.[].system.hardness} (same value: 0) + [hp] : object {Villain.items.[].system.hp} + max : integer {Villain.items.[].system.hp.max} (same value: 0) + value : integer {Villain.items.[].system.hp.value} (same value: 0) + [material] : object {Villain.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Villain.items.[].system.price} + value : object {Villain.items.[].system.price.value} + [gp] : integer {Villain.items.[].system.price.value.gp} (all different values) + [sp] : integer {Villain.items.[].system.price.value.sp} (6 different values) + 1 (x7) + 3 (x2) + 2 (x4) + 9 (x3) + 8 (x1) + 5 (x1) + [cp] : integer {Villain.items.[].system.price.value.cp} (2 different values) + 8 (x1) + 1 (x2) + [per] : integer {Villain.items.[].system.price.per} (same value: 10) + [quantity] : integer {Villain.items.[].system.quantity} (6 different values) + 1 (x53) + 10 (x5) + 2 (x2) + 5 (x2) + 15 (x1) + 3 (x2) + [reload] : object {Villain.items.[].system.reload} + value : string {Villain.items.[].system.reload.value} (4 different values) + (x13) + - (x7) + 1 (x5) + 0 (x1) + [runes] : object {Villain.items.[].system.runes} + potency : integer {Villain.items.[].system.runes.potency} (2 different values) + 0 (x21) + 1 (x13) + property : array<> {Villain.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Villain.items.[].system.runes.striking} (2 different values) + 0 (x20) + 1 (x6) + [resilient] : integer {Villain.items.[].system.runes.resilient} (2 different values) + 0 (x7) + 1 (x1) + [size] : string {Villain.items.[].system.size} (same value: med) + [splashDamage] : object {Villain.items.[].system.splashDamage} + value : integer {Villain.items.[].system.splashDamage.value} (same value: 0) + [usage] : object {Villain.items.[].system.usage} + value : string {Villain.items.[].system.usage.value} (8 different values) + held-in-two-hands (x10) + held-in-one-hand (x34) + other (x4) + held-in-one-plus-hands (x1) + wornbelt (x1) + affixed-to-weapon (x2) + affixed-to-armor (x3) + worngarment (x1) + [canBeAmmo] : boolean {Villain.items.[].system.usage.canBeAmmo} (2 different values) + False (x6) + True (x1) + [acBonus] : integer {Villain.items.[].system.acBonus} (4 different values) + 5 (x1) + 2 (x4) + 1 (x2) + 3 (x1) + [checkPenalty] : integer {Villain.items.[].system.checkPenalty} (3 different values) + -3 (x1) + -1 (x6) + -2 (x1) + [dexCap] : integer {Villain.items.[].system.dexCap} (4 different values) + 1 (x1) + 3 (x4) + 4 (x2) + 2 (x1) + [speedPenalty] : integer {Villain.items.[].system.speedPenalty} (3 different values) + -10 (x1) + 0 (x6) + -5 (x1) + [strength] : integer {Villain.items.[].system.strength} (4 different values) + 3 (x1) + 1 (x4) + 0 (x2) + 2 (x1) + [attackEffects] : object {Villain.items.[].system.attackEffects} + value : array {Villain.items.[].system.attackEffects.value} + Length: min=0 max=1 + Value type: string {Villain.items.[].system.attackEffects.value.[]} (same value: flesh-mutation) + [damageRolls] : object {Villain.items.[].system.damageRolls} + [0] : object {Villain.items.[].system.damageRolls.0} + damage : string {Villain.items.[].system.damageRolls.0.damage} (7 different values) + 1d12+8 (x1) + 1d6+8 (x2) + 1d6+10 (x1) + 1d6+6 (x1) + 1d6+3 (x2) + 1d4+7 (x1) + 1d6+2 (x1) + damageType : string {Villain.items.[].system.damageRolls.0.damageType} (3 different values) + slashing (x2) + piercing (x5) + bludgeoning (x2) + [r2n5vvenZaiuqld0] : object {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0} + damage : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damage} (same value: 1d4+8) + damageType : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damageType} (same value: bludgeoning) + [iswR188zNNz1VJHP] : object {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP} + damage : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (9 different values) + 1d4 (x1) + 1d4+6 (x2) + 1d4+10 (x4) + 1d4+13 (x1) + 1d4+4 (x1) + 1d4+7 (x1) + 1d4+3 (x1) + 1d4+2 (x1) + 1d4+12 (x1) + damageType : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning) + [QZUwWNGQrpnShLez] : object {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez} + damage : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damage} (same value: 1d4+6) + damageType : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damageType} (same value: piercing) + [0dEOiUqz22PQ0sJU] : object {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU} + damage : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damage} (same value: 1d4+6) + damageType : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damageType} (same value: piercing) + [cqIcAMsIoppmRq9n] : object {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n} + category : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.category} (same value: persistent) + damage : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damage} (same value: 1d4) + damageType : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damageType} (same value: bleed) + [1N4xrGxD5xpL5TOn] : object {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn} + category : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.category} (same value: persistent) + damage : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damage} (same value: 1d4) + damageType : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damageType} (same value: bleed) + [eMEOkZi7fx10uM3I] : object {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I} + damage : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damage} (same value: 1d4+6) + damageType : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damageType} (same value: piercing) + [DwknufwzHgTsx2iW] : object {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW} + damage : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damage} (same value: 1d4+9) + damageType : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damageType} (same value: piercing) + [G1RyVwzeSi9h5vDE] : object {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE} + damage : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damage} (same value: 1d4+9) + damageType : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damageType} (same value: piercing) + [vteXU1AcPqSHSoqT] : object {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT} + damage : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damage} (same value: 4d6) + damageType : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damageType} (same value: poison) + [zTtmn1p5VuGg7bJS] : object {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS} + damage : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damage} (same value: 2d12+13) + damageType : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damageType} (same value: slashing) + [Gjs5ykOcjqt3LnkG] : object {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG} + damage : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damage} (same value: 2d6+8) + damageType : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damageType} (same value: piercing) + [U0qX1UZFYbKLYePu] : object {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu} + damage : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damage} (same value: 1d4+7) + damageType : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damageType} (same value: piercing) + [sAdBvp9jSI3rtbwC] : object {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC} + damage : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damage} (same value: 1d4+10) + damageType : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damageType} (same value: slashing) + [7gyCrALIkyj4jEp6] : object {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6} + damage : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damage} (same value: 1d4+4) + damageType : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damageType} (same value: piercing) + [k1bSgTVAXjBUtkwC] : object {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC} + damage : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damage} (same value: 1d4+4) + damageType : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damageType} (same value: piercing) + [kypwa8qg9mQE1TM8] : object {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8} + damage : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damage} (same value: 1d6+4) + damageType : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damageType} (same value: piercing) + [2JYE83eCXSr9HXnc] : object {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc} + category : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.category} (same value: splash) + damage : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damage} (same value: 2) + damageType : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damageType} (same value: untyped) + [TKeWEdepwpo0lKFx] : object {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx} + category : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.category} (same value: persistent) + damage : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damage} (same value: 2) + damageType : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damageType} (same value: untyped) + [Tn9yNt1jVT7Ok0Pt] : object {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt} + damage : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damage} (same value: 2d6) + damageType : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damageType} (same value: untyped) + [Acs4CSZCOQaKy6wR] : object {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR} + damage : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damage} (same value: 1d6+2) + damageType : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damageType} (same value: bludgeoning) + [giOq5QqGS60N99el] : object {Villain.items.[].system.damageRolls.giOq5QqGS60N99el} + damage : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damage} (same value: 2d8+12) + damageType : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damageType} (same value: slashing) + [7eNLtIfWjOoYk7bz] : object {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz} + damage : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damage} (same value: 1d8+9) + damageType : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damageType} (same value: piercing) + [KvOmTj8SJ8D1z0JI] : object {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI} + damage : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damage} (same value: 2d8+10) + damageType : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damageType} (same value: slashing) + [nrKYiSG7KuBLvosK] : object {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK} + damage : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damage} (same value: 2d6+6) + damageType : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damageType} (same value: piercing) + [1eMNWGpaCvfWqkJm] : object {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm} + damage : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damage} (same value: 3d6) + damageType : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damageType} (same value: fire) + KcNBTOWSazWsSWbg : object {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg} + damage : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damage} (same value: 3d6) + damageType : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damageType} (same value: fire) + VgEFbuncbM5tjC31 : object {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31} + damage : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damage} (same value: 2d4+10) + damageType : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damageType} (same value: bludgeoning) + [actionType] : object {Villain.items.[].system.actionType} + value : string {Villain.items.[].system.actionType.value} (4 different values) + passive (x44) + reaction (x10) + action (x23) + free (x1) + [actions] : object {Villain.items.[].system.actions} + [value] : integer {Villain.items.[].system.actions.value} (3 different values) + 2 (x9) + 1 (x13) + 3 (x1) + [mod] : object {Villain.items.[].system.mod} + value : integer {Villain.items.[].system.mod.value} (9 different values) + 11 (x1) + 6 (x2) + 13 (x1) + 18 (x2) + 15 (x2) + 17 (x2) + 8 (x2) + 14 (x2) + 21 (x1) + [proficient] : object {Villain.items.[].system.proficient} + value : integer {Villain.items.[].system.proficient.value} (same value: 0) + [frequency] : object {Villain.items.[].system.frequency} + max : integer {Villain.items.[].system.frequency.max} (same value: 1) + per : string {Villain.items.[].system.frequency.per} (2 different values) + round (x2) + day (x1) + [heightening] : object {Villain.items.[].system.heightening} + [damage] : object {Villain.items.[].system.heightening.damage} + [0] : string {Villain.items.[].system.heightening.damage.0} (7 different values) + 2d6 (x5) + 1d6 (x6) + 1d8 (x2) + 1d4 (x3) + 2d4 (x2) + 1d10 (x2) + 1d12 (x1) + [cQDyW0QpjJ38MlSi] : string {Villain.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [0Uok2pip94aNbBFd] : string {Villain.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [yI4fzrhnbFxup4Ep] : string {Villain.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [3Pz4NTLXD2rzKgf4] : string {Villain.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [interval] : integer {Villain.items.[].system.heightening.interval} (2 different values) + 1 (x18) + 2 (x7) + [type] : string {Villain.items.[].system.heightening.type} (2 different values) + interval (x25) + fixed (x20) + [levels] : object {Villain.items.[].system.heightening.levels} + [5] : object {Villain.items.[].system.heightening.levels.5} + [target] : object {Villain.items.[].system.heightening.levels.5.target} + value : string {Villain.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + range : object {Villain.items.[].system.heightening.levels.5.range} + value : string {Villain.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) + [3] : object {Villain.items.[].system.heightening.levels.3} + [target] : object {Villain.items.[].system.heightening.levels.3.target} + value : string {Villain.items.[].system.heightening.levels.3.target.value} (3 different values) + 5 creatures (x3) + 1 unattended object with a Bulk of 1 or less (x1) + 1 willing creature (x1) + [range] : object {Villain.items.[].system.heightening.levels.3.range} + value : string {Villain.items.[].system.heightening.levels.3.range.value} (2 different values) + 500 feet (x4) + touch (x1) + [6] : object {Villain.items.[].system.heightening.levels.6} + target : object {Villain.items.[].system.heightening.levels.6.target} + value : string {Villain.items.[].system.heightening.levels.6.target.value} (3 different values) + 5 creatures (x3) + 10 creatures (x1) + 10 willing creatures (x1) + [7] : object {Villain.items.[].system.heightening.levels.7} + target : object {Villain.items.[].system.heightening.levels.7.target} + value : string {Villain.items.[].system.heightening.levels.7.target.value} (2 different values) + 1 unattended object with a Bulk of 2 or less (x1) + 6 creatures (x1) + [8] : object {Villain.items.[].system.heightening.levels.8} + target : object {Villain.items.[].system.heightening.levels.8.target} + value : string {Villain.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + 4 : object {Villain.items.[].system.heightening.levels.4} + range : object {Villain.items.[].system.heightening.levels.4.range} + value : string {Villain.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + target : object {Villain.items.[].system.heightening.levels.4.target} + value : string {Villain.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) + [uses] : object {Villain.items.[].system.uses} + autoDestroy : boolean {Villain.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Villain.items.[].system.uses.max} (same value: 1) + value : integer {Villain.items.[].system.uses.value} (same value: 1) + [showSlotlessLevels] : object {Villain.items.[].system.showSlotlessLevels} + value : boolean {Villain.items.[].system.showSlotlessLevels.value} (same value: False) + [ritual] : object {Villain.items.[].system.ritual} + primary : object {Villain.items.[].system.ritual.primary} + check : string {Villain.items.[].system.ritual.primary.check} (2 different values) + Arcana (master) or Occultism (master) (x1) + Nature (master), Occultism (master) or Religion (master) (x1) + secondary : object {Villain.items.[].system.ritual.secondary} + casters : integer {Villain.items.[].system.ritual.secondary.casters} (2 different values) + 3 (x1) + 1 (x1) + checks : string {Villain.items.[].system.ritual.secondary.checks} (2 different values) + Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) + Nature, Occultism or Religion (whichever is used for the primary check) (x1) + [stackGroup] : string {Villain.items.[].system.stackGroup} (3 different values) + slingBullets (x1) + bolts (x3) + rounds10 (x1) + [selfEffect] : object {Villain.items.[].system.selfEffect} + name : string {Villain.items.[].system.selfEffect.name} (3 different values) + Stance: Hunter's Precision (x1) + Effect: Sight Prey (x1) + Effect: Monologue (x1) + uuid : string {Villain.items.[].system.selfEffect.uuid} (3 different values) + Compendium.pf2e.bestiary-effects.Item.Stance: Hunter's Precision (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Sight Prey (x1) + Compendium.pf2e.bestiary-effects.Item.Effect: Monologue (x1) + [collapsed] : boolean {Villain.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Villain.items.[].system.stowing} (same value: True) + [deathNote] : boolean {Villain.items.[].system.deathNote} (same value: True) + type : string {Villain.items.[].type} (11 different values) + spellcastingEntry (x10) + spell (x91) + weapon (x26) + armor (x8) + melee (x43) + action (x78) + equipment (x14) + lore (x15) + consumable (x15) + treasure (x1) + backpack (x1) + [_stats] : object {Villain.items.[]._stats} + compendiumSource : string {Villain.items.[]._stats.compendiumSource} (123 different values) + [flags] : object {Villain.items.[].flags} + pf2e : object {Villain.items.[].flags.pf2e} + linkedWeapon : string {Villain.items.[].flags.pf2e.linkedWeapon} (23 different values) + name : string {Villain.name} (all different values) + system : object {Villain.system} + abilities : object {Villain.system.abilities} + cha : object {Villain.system.abilities.cha} + mod : integer {Villain.system.abilities.cha.mod} (7 different values) + 12 (x1) + 4 (x5) + 1 (x2) + 3 (x2) + -1 (x2) + 0 (x3) + 2 (x2) + con : object {Villain.system.abilities.con} + mod : integer {Villain.system.abilities.con.mod} (7 different values) + 3 (x3) + 0 (x4) + 4 (x2) + 2 (x2) + 1 (x4) + 5 (x1) + 7 (x1) + dex : object {Villain.system.abilities.dex} + mod : integer {Villain.system.abilities.dex.mod} (4 different values) + 1 (x2) + 2 (x6) + 4 (x5) + 3 (x4) + int : object {Villain.system.abilities.int} + mod : integer {Villain.system.abilities.int.mod} (7 different values) + 0 (x4) + 3 (x2) + 4 (x5) + 2 (x2) + 1 (x2) + -1 (x1) + 7 (x1) + str : object {Villain.system.abilities.str} + mod : integer {Villain.system.abilities.str.mod} (7 different values) + 4 (x5) + 0 (x3) + 6 (x2) + 2 (x3) + 3 (x1) + 5 (x1) + 1 (x2) + wis : object {Villain.system.abilities.wis} + mod : integer {Villain.system.abilities.wis.mod} (5 different values) + 1 (x4) + 0 (x2) + -1 (x2) + 2 (x7) + 3 (x2) + attributes : object {Villain.system.attributes} + ac : object {Villain.system.attributes.ac} + details : string {Villain.system.attributes.ac.details} (2 different values) + (x16) + (20 vs. traps) (x1) + value : integer {Villain.system.attributes.ac.value} (13 different values) + 25 (x1) + 14 (x2) + 19 (x1) + 21 (x1) + 17 (x3) + 24 (x2) + 33 (x1) + 22 (x1) + 20 (x1) + 23 (x1) + 29 (x1) + 27 (x1) + 36 (x1) + allSaves : object {Villain.system.attributes.allSaves} + value : string {Villain.system.attributes.allSaves.value} (2 different values) + (x16) + +1 status to all saves vs. poison (x1) + hp : object {Villain.system.attributes.hp} + details : string {Villain.system.attributes.hp.details} (same value: ) + max : integer {Villain.system.attributes.hp.max} (16 different values) + 70 (x1) + 15 (x1) + 75 (x1) + 60 (x1) + 35 (x1) + 110 (x2) + 230 (x1) + 90 (x1) + 55 (x1) + 40 (x1) + 95 (x1) + 28 (x1) + 20 (x1) + 200 (x1) + 120 (x1) + 275 (x1) + temp : integer {Villain.system.attributes.hp.temp} (same value: 0) + value : integer {Villain.system.attributes.hp.value} (16 different values) + 70 (x1) + 15 (x1) + 75 (x1) + 60 (x1) + 35 (x1) + 110 (x2) + 230 (x1) + 90 (x1) + 55 (x1) + 40 (x1) + 95 (x1) + 28 (x1) + 20 (x1) + 200 (x1) + 120 (x1) + 275 (x1) + speed : object {Villain.system.attributes.speed} + otherSpeeds : array {Villain.system.attributes.speed.otherSpeeds} + Length: min=0 max=2 + Value type: object {Villain.system.attributes.speed.otherSpeeds.[]} + type : string {Villain.system.attributes.speed.otherSpeeds.[].type} (2 different values) + climb (x1) + swim (x1) + value : integer {Villain.system.attributes.speed.otherSpeeds.[].value} (2 different values) + 10 (x1) + 20 (x1) + value : integer {Villain.system.attributes.speed.value} (3 different values) + 20 (x1) + 25 (x14) + 30 (x2) + [weaknesses] : array {Villain.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {Villain.system.attributes.weaknesses.[]} + exceptions : array<> {Villain.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {Villain.system.attributes.weaknesses.[].type} (3 different values) + area-damage (x1) + splash-damage (x1) + mental (x1) + value : integer {Villain.system.attributes.weaknesses.[].value} (2 different values) + 5 (x2) + 2 (x1) + [resistances] : array {Villain.system.attributes.resistances} + Length: min=1 max=1 + Value type: object {Villain.system.attributes.resistances.[]} + type : string {Villain.system.attributes.resistances.[].type} (2 different values) + poison (x1) + fire (x1) + value : integer {Villain.system.attributes.resistances.[].value} (2 different values) + 5 (x1) + 15 (x1) + doubleVs : array<> {Villain.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + exceptions : array<> {Villain.system.attributes.resistances.[].exceptions} + Length: min=0 max=0 + Value type: mixed + details : object {Villain.system.details} + blurb : string {Villain.system.details.blurb} (same value: ) + languages : object {Villain.system.details.languages} + details : string {Villain.system.details.languages.details} (3 different values) + (x15) + two additional languages (x1) + one additional language spoken by their boss (x1) + value : array {Villain.system.details.languages.value} + Length: min=0 max=5 + Value type: string {Villain.system.details.languages.value.[]} (6 different values) + common (x16) + diabolic (x2) + chthonian (x1) + daemonic (x1) + requian (x1) + sakvroth (x1) + level : object {Villain.system.details.level} + value : integer {Villain.system.details.level.value} (11 different values) + 5 (x2) + 0 (x2) + 4 (x2) + 3 (x2) + 7 (x2) + 13 (x1) + 6 (x2) + 2 (x1) + 10 (x1) + 8 (x1) + 16 (x1) + privateNotes : string {Villain.system.details.privateNotes} (same value: ) + publicNotes : string {Villain.system.details.publicNotes} (all different values) + publication : object {Villain.system.details.publication} + license : string {Villain.system.details.publication.license} (same value: ORC) + remaster : boolean {Villain.system.details.publication.remaster} (same value: True) + title : string {Villain.system.details.publication.title} (same value: Pathfinder NPC Core) + initiative : object {Villain.system.initiative} + statistic : string {Villain.system.initiative.statistic} (2 different values) + perception (x16) + warfare-lore (x1) + perception : object {Villain.system.perception} + details : string {Villain.system.perception.details} (3 different values) + (x15) + (+10 to find traps) (x1) + (+9 to eavesdrop) (x1) + mod : integer {Villain.system.perception.mod} (11 different values) + 10 (x3) + 8 (x3) + 7 (x1) + 11 (x1) + 13 (x2) + 14 (x1) + 25 (x2) + 12 (x1) + 3 (x1) + 16 (x1) + 15 (x1) + senses : array<> {Villain.system.perception.senses} + Length: min=0 max=0 + Value type: mixed + resources : object {Villain.system.resources} + [focus] : object {Villain.system.resources.focus} + max : integer {Villain.system.resources.focus.max} (2 different values) + 1 (x3) + 2 (x1) + value : integer {Villain.system.resources.focus.value} (2 different values) + 1 (x3) + 2 (x1) + saves : object {Villain.system.saves} + fortitude : object {Villain.system.saves.fortitude} + saveDetail : string {Villain.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Villain.system.saves.fortitude.value} (12 different values) + 12 (x4) + 4 (x1) + 9 (x2) + 7 (x1) + 15 (x1) + 13 (x1) + 22 (x1) + 6 (x2) + 16 (x1) + 5 (x1) + 21 (x1) + 30 (x1) + reflex : object {Villain.system.saves.reflex} + saveDetail : string {Villain.system.saves.reflex.saveDetail} (2 different values) + (x16) + (+11 vs. traps) (x1) + value : integer {Villain.system.saves.reflex.value} (11 different values) + 8 (x1) + 6 (x2) + 9 (x5) + 15 (x1) + 17 (x2) + 25 (x1) + 12 (x1) + 11 (x1) + 14 (x1) + 20 (x1) + 26 (x1) + will : object {Villain.system.saves.will} + saveDetail : string {Villain.system.saves.will.saveDetail} (same value: ) + value : integer {Villain.system.saves.will.value} (11 different values) + 10 (x3) + 7 (x1) + 13 (x1) + 8 (x2) + 15 (x2) + 12 (x2) + 21 (x1) + 11 (x1) + 16 (x2) + 3 (x1) + 28 (x1) + skills : object {Villain.system.skills} + [athletics] : object {Villain.system.skills.athletics} + base : integer {Villain.system.skills.athletics.base} (10 different values) + 13 (x1) + 12 (x1) + 11 (x1) + 17 (x1) + 26 (x1) + 15 (x1) + 5 (x1) + 4 (x1) + 24 (x1) + 16 (x1) + [special] : array<> {Villain.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {Villain.system.skills.deception} + base : integer {Villain.system.skills.deception.base} (8 different values) + 10 (x3) + 13 (x1) + 15 (x2) + 19 (x1) + 9 (x1) + 7 (x1) + 2 (x1) + 17 (x1) + [special] : array<> {Villain.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + [intimidation] : object {Villain.system.skills.intimidation} + base : integer {Villain.system.skills.intimidation.base} (9 different values) + 12 (x1) + 9 (x1) + 13 (x2) + 10 (x1) + 17 (x2) + 15 (x1) + 5 (x1) + 20 (x1) + 28 (x1) + [religion] : object {Villain.system.skills.religion} + base : integer {Villain.system.skills.religion.base} (4 different values) + 8 (x1) + 11 (x2) + 13 (x1) + 25 (x1) + [survival] : object {Villain.system.skills.survival} + base : integer {Villain.system.skills.survival.base} (4 different values) + 8 (x1) + 25 (x1) + 6 (x1) + 14 (x1) + [special] : array {Villain.system.skills.survival.special} + Length: min=1 max=1 + Value type: object {Villain.system.skills.survival.special.[]} + base : integer {Villain.system.skills.survival.special.[].base} (same value: 29) + label : string {Villain.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {Villain.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {Villain.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [occultism] : object {Villain.system.skills.occultism} + base : integer {Villain.system.skills.occultism.base} (3 different values) + -1 (x1) + 16 (x1) + 15 (x2) + [special] : array<> {Villain.system.skills.occultism.special} + Length: min=0 max=0 + Value type: mixed + [occultism –1] : object {Villain.system.skills.occultism –1} + [base] : mixed + [performance] : object {Villain.system.skills.performance} + base : integer {Villain.system.skills.performance.base} (3 different values) + 10 (x2) + 13 (x1) + 17 (x1) + [special] : array<> {Villain.system.skills.performance.special} + Length: min=0 max=0 + Value type: mixed + [society] : object {Villain.system.skills.society} + base : integer {Villain.system.skills.society.base} (8 different values) + 11 (x2) + 13 (x1) + 12 (x1) + 17 (x1) + 10 (x1) + 6 (x1) + 16 (x1) + 27 (x1) + [special] : array<> {Villain.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {Villain.system.skills.diplomacy} + base : integer {Villain.system.skills.diplomacy.base} (3 different values) + 11 (x2) + 15 (x2) + 5 (x1) + [crafting] : object {Villain.system.skills.crafting} + base : integer {Villain.system.skills.crafting.base} (4 different values) + 17 (x1) + 24 (x1) + 16 (x1) + 6 (x1) + [special] : array {Villain.system.skills.crafting.special} + Length: min=0 max=1 + Value type: object {Villain.system.skills.crafting.special.[]} + base : integer {Villain.system.skills.crafting.special.[].base} (same value: 8) + label : string {Villain.system.skills.crafting.special.[].label} (same value: to Craft snares) + predicate : array {Villain.system.skills.crafting.special.[].predicate} + Length: min=1 max=1 + Value type: string {Villain.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:snare) + [medicine] : object {Villain.system.skills.medicine} + base : integer {Villain.system.skills.medicine.base} (3 different values) + 16 (x1) + 13 (x1) + 10 (x1) + [stealth] : object {Villain.system.skills.stealth} + base : integer {Villain.system.skills.stealth.base} (8 different values) + 15 (x1) + 17 (x2) + 27 (x1) + 11 (x1) + 14 (x1) + 9 (x1) + 6 (x1) + 19 (x1) + [special] : array<> {Villain.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {Villain.system.skills.acrobatics} + base : integer {Villain.system.skills.acrobatics.base} (5 different values) + 15 (x1) + 23 (x1) + 12 (x1) + 7 (x1) + 16 (x1) + [special] : array<> {Villain.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {Villain.system.skills.thievery} + base : integer {Villain.system.skills.thievery.base} (3 different values) + 15 (x1) + 9 (x2) + 4 (x1) + [nature] : object {Villain.system.skills.nature} + base : integer {Villain.system.skills.nature.base} (2 different values) + 21 (x1) + 27 (x1) + [special] : array<> {Villain.system.skills.nature.special} + Length: min=0 max=0 + Value type: mixed + [arcana] : object {Villain.system.skills.arcana} + base : integer {Villain.system.skills.arcana.base} (same value: 13) + traits : object {Villain.system.traits} + rarity : string {Villain.system.traits.rarity} (2 different values) + common (x14) + rare (x3) + size : object {Villain.system.traits.size} + value : string {Villain.system.traits.size.value} (2 different values) + med (x16) + grg (x1) + value : array {Villain.system.traits.value} + Length: min=2 max=5 + Value type: string {Villain.system.traits.value.[]} (7 different values) + chaotic (x2) + evil (x6) + human (x17) + humanoid (x17) + unholy (x2) + troop (x1) + lawful (x1) + type : string {Villain.type} (same value: npc) \ No newline at end of file diff --git a/output/pf2e/packs/Vindicator.txt b/output/pf2e/packs/Vindicator.txt new file mode 100644 index 0000000..bf53b4a --- /dev/null +++ b/output/pf2e/packs/Vindicator.txt @@ -0,0 +1,44 @@ +Vindicator +Different values: 5 +===================================== +object {Vindicator} + _id : string {Vindicator._id} (all different values) + folder : string {Vindicator.folder} (same value: UVu2yeNOpztWRnGY) + img : string {Vindicator.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Vindicator.name} (all different values) + system : object {Vindicator.system} + actionType : object {Vindicator.system.actionType} + value : string {Vindicator.system.actionType.value} (3 different values) + action (x2) + reaction (x1) + passive (x2) + actions : object {Vindicator.system.actions} + [value] : integer {Vindicator.system.actions.value} (same value: 1) + category : string {Vindicator.system.category} (same value: class) + description : object {Vindicator.system.description} + value : string {Vindicator.system.description.value} (all different values) + level : object {Vindicator.system.level} + value : integer {Vindicator.system.level.value} (all different values) + prerequisites : object {Vindicator.system.prerequisites} + value : array<> {Vindicator.system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Vindicator.system.publication} + license : string {Vindicator.system.publication.license} (same value: ORC) + remaster : boolean {Vindicator.system.publication.remaster} (same value: True) + title : string {Vindicator.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Vindicator.system.traits} + rarity : string {Vindicator.system.traits.rarity} (same value: common) + value : array {Vindicator.system.traits.value} + Length: min=1 max=5 + Value type: string {Vindicator.system.traits.value.[]} (7 different values) + archetype (x5) + auditory (x1) + concentrate (x1) + linguistic (x1) + mental (x1) + class (x1) + dedication (x1) + [location] : string {Vindicator.system.location} (same value: class-2) + type : string {Vindicator.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Vishkanya.txt b/output/pf2e/packs/Vishkanya.txt new file mode 100644 index 0000000..efb4471 --- /dev/null +++ b/output/pf2e/packs/Vishkanya.txt @@ -0,0 +1,26 @@ +Vishkanya +Different values: 6 +===================================== +object {Vishkanya} + _id : string {Vishkanya._id} (all different values) + folder : string {Vishkanya.folder} (same value: Xu028pFM5DiCYojk) + img : string {Vishkanya.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Vishkanya.name} (all different values) + system : object {Vishkanya.system} + ancestry : object {Vishkanya.system.ancestry} + name : string {Vishkanya.system.ancestry.name} (same value: Vishkanya) + slug : string {Vishkanya.system.ancestry.slug} (same value: vishkanya) + uuid : string {Vishkanya.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.u1VJEXsVlmh3Fyx0) + description : object {Vishkanya.system.description} + value : string {Vishkanya.system.description.value} (all different values) + publication : object {Vishkanya.system.publication} + license : string {Vishkanya.system.publication.license} (same value: OGL) + remaster : boolean {Vishkanya.system.publication.remaster} (same value: False) + title : string {Vishkanya.system.publication.title} (same value: Pathfinder Lost Omens Impossible Lands) + rules : ###FoundryRulesObject### + traits : object {Vishkanya.system.traits} + rarity : string {Vishkanya.system.traits.rarity} (same value: common) + value : array<> {Vishkanya.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Vishkanya.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Visitant.txt b/output/pf2e/packs/Visitant.txt new file mode 100644 index 0000000..47033ec --- /dev/null +++ b/output/pf2e/packs/Visitant.txt @@ -0,0 +1,43 @@ +Visitant +Different values: 5 +===================================== +object {Visitant} + _id : string {Visitant._id} (all different values) + folder : string {Visitant.folder} (same value: nbP9QNcY4L4OyR5W) + img : string {Visitant.img} (3 different values) + systems/pf2e/icons/actions/TwoActions.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x2) + systems/pf2e/icons/actions/Passive.webp (x2) + name : string {Visitant.name} (all different values) + system : object {Visitant.system} + actionType : object {Visitant.system.actionType} + value : string {Visitant.system.actionType.value} (2 different values) + action (x3) + passive (x2) + actions : object {Visitant.system.actions} + [value] : integer {Visitant.system.actions.value} (2 different values) + 2 (x1) + 1 (x2) + category : string {Visitant.system.category} (2 different values) + offensive (x4) + defensive (x1) + description : object {Visitant.system.description} + value : string {Visitant.system.description.value} (all different values) + publication : object {Visitant.system.publication} + license : string {Visitant.system.publication.license} (same value: OGL) + remaster : boolean {Visitant.system.publication.remaster} (same value: False) + title : string {Visitant.system.publication.title} (same value: Pathfinder #152: Legacy of the Lost God) + rules : ###FoundryRulesObject### + traits : object {Visitant.system.traits} + rarity : string {Visitant.system.traits.rarity} (same value: common) + value : array {Visitant.system.traits.value} + Length: min=0 max=6 + Value type: string {Visitant.system.traits.value.[]} (7 different values) + auditory (x1) + concentrate (x1) + emotion (x2) + fear (x1) + mental (x2) + primal (x1) + aura (x1) + type : string {Visitant.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Vudrani Gods.txt b/output/pf2e/packs/Vudrani Gods.txt new file mode 100644 index 0000000..c8de51c --- /dev/null +++ b/output/pf2e/packs/Vudrani Gods.txt @@ -0,0 +1,125 @@ +Vudrani Gods +Different values: 13 +===================================== +object {Vudrani Gods} + _id : string {Vudrani Gods._id} (all different values) + folder : string {Vudrani Gods.folder} (same value: SmO7iOlNeX5FI1ES) + img : string {Vudrani Gods.img} (same value: systems/pf2e/icons/default-icons/deity.svg) + name : string {Vudrani Gods.name} (all different values) + system : object {Vudrani Gods.system} + attribute : array {Vudrani Gods.system.attribute} + Length: min=2 max=2 + Value type: string {Vudrani Gods.system.attribute.[]} (6 different values) + int (x6) + wis (x6) + con (x4) + str (x4) + cha (x3) + dex (x3) + category : string {Vudrani Gods.system.category} (same value: deity) + description : object {Vudrani Gods.system.description} + value : string {Vudrani Gods.system.description.value} (all different values) + domains : object {Vudrani Gods.system.domains} + alternate : array {Vudrani Gods.system.domains.alternate} + Length: min=0 max=3 + Value type: string {Vudrani Gods.system.domains.alternate.[]} (14 different values) + passion (x1) + freedom (x1) + might (x1) + wealth (x1) + repose (x1) + truth (x1) + family (x1) + ambition (x1) + soul (x1) + swarm (x1) + travel (x1) + change (x1) + knowledge (x1) + secrecy (x1) + primary : array {Vudrani Gods.system.domains.primary} + Length: min=4 max=4 + Value type: string {Vudrani Gods.system.domains.primary.[]} (31 different values) + font : array {Vudrani Gods.system.font} + Length: min=1 max=2 + Value type: string {Vudrani Gods.system.font.[]} (2 different values) + heal (x9) + harm (x9) + publication : object {Vudrani Gods.system.publication} + license : string {Vudrani Gods.system.publication.license} (same value: ORC) + remaster : boolean {Vudrani Gods.system.publication.remaster} (same value: True) + title : string {Vudrani Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) + rules : ###FoundryRulesObject### + sanctification : object {Vudrani Gods.system.sanctification} + modal : string {Vudrani Gods.system.sanctification.modal} (2 different values) + can (x11) + must (x2) + what : array {Vudrani Gods.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Vudrani Gods.system.sanctification.what.[]} (2 different values) + holy (x11) + unholy (x7) + skill : array {Vudrani Gods.system.skill} + Length: min=1 max=1 + Value type: string {Vudrani Gods.system.skill.[]} (11 different values) + nature (x1) + crafting (x1) + medicine (x1) + deception (x1) + athletics (x2) + thievery (x1) + performance (x2) + survival (x1) + acrobatics (x1) + occultism (x1) + intimidation (x1) + spells : object {Vudrani Gods.system.spells} + 1 : string {Vudrani Gods.system.spells.1} (all different values) + [2] : string {Vudrani Gods.system.spells.2} (5 different values) + Compendium.pf2e.spells-srd.Item.One with Plants (x1) + Compendium.pf2e.spells-srd.Item.Slough Skin (x1) + Compendium.pf2e.spells-srd.Item.Invisibility (x1) + Compendium.pf2e.spells-srd.Item.Animal Form (x1) + Compendium.pf2e.spells-srd.Item.Enlarge (x1) + [8] : string {Vudrani Gods.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Burning Blossoms) + [4] : string {Vudrani Gods.system.spells.4} (8 different values) + Compendium.pf2e.spells-srd.Item.Shape Stone (x1) + Compendium.pf2e.spells-srd.Item.Honeyed Words (x1) + Compendium.pf2e.spells-srd.Item.Weapon Storm (x2) + Compendium.pf2e.spells-srd.Item.Confusion (x1) + Compendium.pf2e.spells-srd.Item.Hydraulic Torrent (x1) + Compendium.pf2e.spells-srd.Item.Vapor Form (x1) + Compendium.pf2e.spells-srd.Item.Clairvoyance (x1) + Compendium.pf2e.spells-srd.Item.Translocate (x1) + [5] : string {Vudrani Gods.system.spells.5} (4 different values) + Compendium.pf2e.spells-srd.Item.Wall of Stone (x1) + Compendium.pf2e.spells-srd.Item.Moon Frenzy (x1) + Compendium.pf2e.spells-srd.Item.Illusory Scene (x1) + Compendium.pf2e.spells-srd.Item.Strange Geometry (x1) + [3] : string {Vudrani Gods.system.spells.3} (4 different values) + Compendium.pf2e.spells-srd.Item.Lightning Bolt (x1) + Compendium.pf2e.spells-srd.Item.Mad Monkeys (x2) + Compendium.pf2e.spells-srd.Item.Enthrall (x1) + Compendium.pf2e.spells-srd.Item.Slow (x1) + [6] : string {Vudrani Gods.system.spells.6} (2 different values) + Compendium.pf2e.spells-srd.Item.Mislead (x1) + Compendium.pf2e.spells-srd.Item.Chain Lightning (x1) + traits : object {Vudrani Gods.system.traits} + weapons : array {Vudrani Gods.system.weapons} + Length: min=1 max=2 + Value type: string {Vudrani Gods.system.weapons.[]} (14 different values) + staff (x1) + greatsword (x1) + spear (x1) + temple-sword (x1) + scimitar (x1) + jaws (x2) + battle-axe (x1) + hatchet (x1) + whip (x1) + mace (x1) + trident (x1) + light-mace (x1) + tekko-kagi (x1) + longsword (x1) + type : string {Vudrani Gods.type} (same value: deity) \ No newline at end of file diff --git a/output/pf2e/packs/Wandering Chef.txt b/output/pf2e/packs/Wandering Chef.txt new file mode 100644 index 0000000..e3608e3 --- /dev/null +++ b/output/pf2e/packs/Wandering Chef.txt @@ -0,0 +1,51 @@ +Wandering Chef +Different values: 8 +===================================== +object {Wandering Chef} + _id : string {Wandering Chef._id} (all different values) + folder : string {Wandering Chef.folder} (same value: AiY5hV4EezCI9RPU) + img : string {Wandering Chef.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Wandering Chef.name} (all different values) + system : object {Wandering Chef.system} + actionType : object {Wandering Chef.system.actionType} + value : string {Wandering Chef.system.actionType.value} (same value: passive) + actions : object {Wandering Chef.system.actions} + [value] : mixed + category : string {Wandering Chef.system.category} (same value: class) + description : object {Wandering Chef.system.description} + value : string {Wandering Chef.system.description.value} (all different values) + level : object {Wandering Chef.system.level} + value : integer {Wandering Chef.system.level.value} (6 different values) + 6 (x2) + 14 (x2) + 10 (x1) + 4 (x1) + 12 (x1) + 2 (x1) + [maxTakable] : integer {Wandering Chef.system.maxTakable} (same value: 3) + prerequisites : object {Wandering Chef.system.prerequisites} + value : array {Wandering Chef.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Wandering Chef.system.prerequisites.value.[]} + value : string {Wandering Chef.system.prerequisites.value.[].value} (3 different values) + Wandering Chef Dedication (x5) + expert in Crafting or Cooking Lore (x2) + Morning Side Dishes (x2) + publication : object {Wandering Chef.system.publication} + license : string {Wandering Chef.system.publication.license} (same value: ORC) + remaster : boolean {Wandering Chef.system.publication.remaster} (same value: True) + title : string {Wandering Chef.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Wandering Chef.system.traits} + rarity : string {Wandering Chef.system.traits.rarity} (2 different values) + common (x7) + uncommon (x1) + value : array {Wandering Chef.system.traits.value} + Length: min=1 max=2 + Value type: string {Wandering Chef.system.traits.value.[]} (2 different values) + archetype (x8) + dedication (x1) + [frequency] : object {Wandering Chef.system.frequency} + max : integer {Wandering Chef.system.frequency.max} (same value: 1) + per : string {Wandering Chef.system.frequency.per} (same value: day) + type : string {Wandering Chef.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/War of Immortals.txt b/output/pf2e/packs/War of Immortals.txt new file mode 100644 index 0000000..9cda353 --- /dev/null +++ b/output/pf2e/packs/War of Immortals.txt @@ -0,0 +1,1357 @@ +War of Immortals +Different values: 16 +===================================== +object {War of Immortals} + _id : string {War of Immortals._id} (all different values) + img : string {War of Immortals.img} (2 different values) + systems/pf2e/icons/default-icons/npc.svg (x11) + systems/pf2e/icons/default-icons/hazard.svg (x5) + items : array {War of Immortals.items} + Length: min=1 max=43 + Value type: object {War of Immortals.items.[]} + _id : string {War of Immortals.items.[]._id} (238 different values) + img : string {War of Immortals.items.[].img} (77 different values) + name : string {War of Immortals.items.[].name} (191 different values) + sort : integer {War of Immortals.items.[].sort} (44 different values) + system : object {War of Immortals.items.[].system} + [attackEffects] : object {War of Immortals.items.[].system.attackEffects} + value : array {War of Immortals.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {War of Immortals.items.[].system.attackEffects.value.[]} (9 different values) + pull (x1) + push (x1) + improved-grab (x4) + lich-siphon-life (x1) + improved-knockdown (x1) + bloodboils (x3) + steal-thoughts (x1) + weaver-venom (x1) + nightmare-cocoon (x1) + [bonus] : object {War of Immortals.items.[].system.bonus} + value : integer {War of Immortals.items.[].system.bonus.value} (15 different values) + 40 (x3) + 42 (x2) + 23 (x2) + 24 (x3) + 26 (x2) + 14 (x3) + 0 (x3) + 19 (x1) + 12 (x1) + 45 (x3) + 43 (x1) + 16 (x2) + 44 (x3) + 37 (x2) + 28 (x2) + [damageRolls] : object {War of Immortals.items.[].system.damageRolls} + [NIyYugOZ9g1p3FAa] : object {War of Immortals.items.[].system.damageRolls.NIyYugOZ9g1p3FAa} + damage : string {War of Immortals.items.[].system.damageRolls.NIyYugOZ9g1p3FAa.damage} (same value: 4d10+14) + damageType : string {War of Immortals.items.[].system.damageRolls.NIyYugOZ9g1p3FAa.damageType} (same value: slashing) + [eHtKqgdA5cMIqR6k] : object {War of Immortals.items.[].system.damageRolls.eHtKqgdA5cMIqR6k} + damage : string {War of Immortals.items.[].system.damageRolls.eHtKqgdA5cMIqR6k.damage} (same value: 2d8) + damageType : string {War of Immortals.items.[].system.damageRolls.eHtKqgdA5cMIqR6k.damageType} (same value: electricity) + [QjLgMPW770Oujq7C] : object {War of Immortals.items.[].system.damageRolls.QjLgMPW770Oujq7C} + damage : string {War of Immortals.items.[].system.damageRolls.QjLgMPW770Oujq7C.damage} (same value: 3d12+14) + damageType : string {War of Immortals.items.[].system.damageRolls.QjLgMPW770Oujq7C.damageType} (same value: piercing) + [yLCBslnuuZ6QHK94] : object {War of Immortals.items.[].system.damageRolls.yLCBslnuuZ6QHK94} + damage : string {War of Immortals.items.[].system.damageRolls.yLCBslnuuZ6QHK94.damage} (same value: 2d8) + damageType : string {War of Immortals.items.[].system.damageRolls.yLCBslnuuZ6QHK94.damageType} (same value: electricity) + [Vd3BbbpleOIG4hvi] : object {War of Immortals.items.[].system.damageRolls.Vd3BbbpleOIG4hvi} + damage : string {War of Immortals.items.[].system.damageRolls.Vd3BbbpleOIG4hvi.damage} (same value: 4d8+14) + damageType : string {War of Immortals.items.[].system.damageRolls.Vd3BbbpleOIG4hvi.damageType} (same value: bludgeoning) + [iVTXo7xpwa2f5PuV] : object {War of Immortals.items.[].system.damageRolls.iVTXo7xpwa2f5PuV} + category : string {War of Immortals.items.[].system.damageRolls.iVTXo7xpwa2f5PuV.category} (same value: persistent) + damage : string {War of Immortals.items.[].system.damageRolls.iVTXo7xpwa2f5PuV.damage} (same value: 2d6) + damageType : string {War of Immortals.items.[].system.damageRolls.iVTXo7xpwa2f5PuV.damageType} (same value: bleed) + [bHYYjgoYrylDiXmL] : object {War of Immortals.items.[].system.damageRolls.bHYYjgoYrylDiXmL} + damage : string {War of Immortals.items.[].system.damageRolls.bHYYjgoYrylDiXmL.damage} (same value: 7d6+10) + damageType : string {War of Immortals.items.[].system.damageRolls.bHYYjgoYrylDiXmL.damageType} (same value: piercing) + [hIp5LFMuKitlZInw] : object {War of Immortals.items.[].system.damageRolls.hIp5LFMuKitlZInw} + damage : string {War of Immortals.items.[].system.damageRolls.hIp5LFMuKitlZInw.damage} (same value: 2d6) + damageType : string {War of Immortals.items.[].system.damageRolls.hIp5LFMuKitlZInw.damageType} (same value: fire) + [w5lhnOP4u2MDWRMe] : object {War of Immortals.items.[].system.damageRolls.w5lhnOP4u2MDWRMe} + damage : string {War of Immortals.items.[].system.damageRolls.w5lhnOP4u2MDWRMe.damage} (same value: 2d6+7) + damageType : string {War of Immortals.items.[].system.damageRolls.w5lhnOP4u2MDWRMe.damageType} (same value: bludgeoning) + [HfBgbCPswQOoQeMs] : object {War of Immortals.items.[].system.damageRolls.HfBgbCPswQOoQeMs} + damage : string {War of Immortals.items.[].system.damageRolls.HfBgbCPswQOoQeMs.damage} (same value: 2d6+7) + damageType : string {War of Immortals.items.[].system.damageRolls.HfBgbCPswQOoQeMs.damageType} (same value: force) + [nx5Ru6SDJCdVIMkR] : object {War of Immortals.items.[].system.damageRolls.nx5Ru6SDJCdVIMkR} + damage : string {War of Immortals.items.[].system.damageRolls.nx5Ru6SDJCdVIMkR.damage} (same value: 2d12+15) + damageType : string {War of Immortals.items.[].system.damageRolls.nx5Ru6SDJCdVIMkR.damageType} (same value: electricity) + [hthfp7b4zendrie8d0du] : object {War of Immortals.items.[].system.damageRolls.hthfp7b4zendrie8d0du} + damage : string {War of Immortals.items.[].system.damageRolls.hthfp7b4zendrie8d0du.damage} (same value: 3d10+12) + damageType : string {War of Immortals.items.[].system.damageRolls.hthfp7b4zendrie8d0du.damageType} (same value: piercing) + [3l5ult5z59x1hpge7xex] : object {War of Immortals.items.[].system.damageRolls.3l5ult5z59x1hpge7xex} + damage : string {War of Immortals.items.[].system.damageRolls.3l5ult5z59x1hpge7xex.damage} (same value: 3d6+12) + damageType : string {War of Immortals.items.[].system.damageRolls.3l5ult5z59x1hpge7xex.damageType} (same value: piercing) + [ziusx055otp869eeys7n] : object {War of Immortals.items.[].system.damageRolls.ziusx055otp869eeys7n} + damage : string {War of Immortals.items.[].system.damageRolls.ziusx055otp869eeys7n.damage} (same value: 2d8+4) + damageType : string {War of Immortals.items.[].system.damageRolls.ziusx055otp869eeys7n.damageType} (same value: piercing) + [pqcm1oree96cu6xcpnpr] : object {War of Immortals.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr} + damage : string {War of Immortals.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr.damage} (same value: 2d6+4) + damageType : string {War of Immortals.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr.damageType} (same value: piercing) + [s3y99qfk86vaafrreuwr] : object {War of Immortals.items.[].system.damageRolls.s3y99qfk86vaafrreuwr} + damage : string {War of Immortals.items.[].system.damageRolls.s3y99qfk86vaafrreuwr.damage} (same value: 2d6+4) + damageType : string {War of Immortals.items.[].system.damageRolls.s3y99qfk86vaafrreuwr.damageType} (same value: bludgeoning) + [zjkdhmqwxurovpg6gk4l] : object {War of Immortals.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l} + damage : string {War of Immortals.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (same value: 4d8) + damageType : string {War of Immortals.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: void) + [0w1r6x22k8ll60c2mbi3] : object {War of Immortals.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3} + damage : string {War of Immortals.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3.damage} (same value: 1d10+11) + damageType : string {War of Immortals.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3.damageType} (same value: piercing) + [mlovays3iivzqilwlq4u] : object {War of Immortals.items.[].system.damageRolls.mlovays3iivzqilwlq4u} + damage : string {War of Immortals.items.[].system.damageRolls.mlovays3iivzqilwlq4u.damage} (same value: 1d6+11) + damageType : string {War of Immortals.items.[].system.damageRolls.mlovays3iivzqilwlq4u.damageType} (same value: piercing) + [xS1eRe6iMqR1yegV] : object {War of Immortals.items.[].system.damageRolls.xS1eRe6iMqR1yegV} + damage : string {War of Immortals.items.[].system.damageRolls.xS1eRe6iMqR1yegV.damage} (same value: 4d10+22) + damageType : string {War of Immortals.items.[].system.damageRolls.xS1eRe6iMqR1yegV.damageType} (same value: piercing) + [rdUrr4LQFdZB82Q2] : object {War of Immortals.items.[].system.damageRolls.rdUrr4LQFdZB82Q2} + damage : string {War of Immortals.items.[].system.damageRolls.rdUrr4LQFdZB82Q2.damage} (same value: 4d6+22) + damageType : string {War of Immortals.items.[].system.damageRolls.rdUrr4LQFdZB82Q2.damageType} (same value: bludgeoning) + [2SjsxfiXkgjugCHw] : object {War of Immortals.items.[].system.damageRolls.2SjsxfiXkgjugCHw} + damage : string {War of Immortals.items.[].system.damageRolls.2SjsxfiXkgjugCHw.damage} (same value: 2d12+22) + damageType : string {War of Immortals.items.[].system.damageRolls.2SjsxfiXkgjugCHw.damageType} (same value: bludgeoning) + [dIzPd9F6OE9eqcC3] : object {War of Immortals.items.[].system.damageRolls.dIzPd9F6OE9eqcC3} + damage : string {War of Immortals.items.[].system.damageRolls.dIzPd9F6OE9eqcC3.damage} (same value: 4d8+16) + damageType : string {War of Immortals.items.[].system.damageRolls.dIzPd9F6OE9eqcC3.damageType} (same value: bludgeoning) + [1wyzsldQJgvqwSfs] : object {War of Immortals.items.[].system.damageRolls.1wyzsldQJgvqwSfs} + damage : string {War of Immortals.items.[].system.damageRolls.1wyzsldQJgvqwSfs.damage} (same value: 1d6) + damageType : string {War of Immortals.items.[].system.damageRolls.1wyzsldQJgvqwSfs.damageType} (same value: spirit) + [YmPuoLfi56aZ9D3Q] : object {War of Immortals.items.[].system.damageRolls.YmPuoLfi56aZ9D3Q} + damage : string {War of Immortals.items.[].system.damageRolls.YmPuoLfi56aZ9D3Q.damage} (same value: 1d6) + damageType : string {War of Immortals.items.[].system.damageRolls.YmPuoLfi56aZ9D3Q.damageType} (same value: mental) + [wz9jIqyBraN0ZR6g] : object {War of Immortals.items.[].system.damageRolls.wz9jIqyBraN0ZR6g} + damage : string {War of Immortals.items.[].system.damageRolls.wz9jIqyBraN0ZR6g.damage} (same value: 2d4+8) + damageType : string {War of Immortals.items.[].system.damageRolls.wz9jIqyBraN0ZR6g.damageType} (same value: bludgeoning) + [FuFYNOEHbSO5gFvm] : object {War of Immortals.items.[].system.damageRolls.FuFYNOEHbSO5gFvm} + damage : string {War of Immortals.items.[].system.damageRolls.FuFYNOEHbSO5gFvm.damage} (same value: 2d6) + damageType : string {War of Immortals.items.[].system.damageRolls.FuFYNOEHbSO5gFvm.damageType} (same value: spirit) + [h5UEfVTxftTtg6xZ] : object {War of Immortals.items.[].system.damageRolls.h5UEfVTxftTtg6xZ} + damage : string {War of Immortals.items.[].system.damageRolls.h5UEfVTxftTtg6xZ.damage} (same value: 2d6) + damageType : string {War of Immortals.items.[].system.damageRolls.h5UEfVTxftTtg6xZ.damageType} (same value: mental) + [hZ6s9gZZ8qe9lG2q] : object {War of Immortals.items.[].system.damageRolls.hZ6s9gZZ8qe9lG2q} + damage : string {War of Immortals.items.[].system.damageRolls.hZ6s9gZZ8qe9lG2q.damage} (same value: 5d10+22) + damageType : string {War of Immortals.items.[].system.damageRolls.hZ6s9gZZ8qe9lG2q.damageType} (same value: slashing) + [ef8mwKrZA5PssGz6] : object {War of Immortals.items.[].system.damageRolls.ef8mwKrZA5PssGz6} + damage : string {War of Immortals.items.[].system.damageRolls.ef8mwKrZA5PssGz6.damage} (same value: 4d12+22) + damageType : string {War of Immortals.items.[].system.damageRolls.ef8mwKrZA5PssGz6.damageType} (same value: piercing) + [UvHA78skY4IDg10j] : object {War of Immortals.items.[].system.damageRolls.UvHA78skY4IDg10j} + damage : string {War of Immortals.items.[].system.damageRolls.UvHA78skY4IDg10j.damage} (same value: 3d8+22) + damageType : string {War of Immortals.items.[].system.damageRolls.UvHA78skY4IDg10j.damageType} (same value: bludgeoning) + [XK9kc97YCDwhziPO] : object {War of Immortals.items.[].system.damageRolls.XK9kc97YCDwhziPO} + damage : string {War of Immortals.items.[].system.damageRolls.XK9kc97YCDwhziPO.damage} (same value: 5d6+16) + damageType : string {War of Immortals.items.[].system.damageRolls.XK9kc97YCDwhziPO.damageType} (same value: piercing) + [LJ0BHYEcExW9YAXY] : object {War of Immortals.items.[].system.damageRolls.LJ0BHYEcExW9YAXY} + damage : string {War of Immortals.items.[].system.damageRolls.LJ0BHYEcExW9YAXY.damage} (same value: 4d8+14) + damageType : string {War of Immortals.items.[].system.damageRolls.LJ0BHYEcExW9YAXY.damageType} (same value: slashing) + [umVmBXFChKcOECrM] : object {War of Immortals.items.[].system.damageRolls.umVmBXFChKcOECrM} + category : string {War of Immortals.items.[].system.damageRolls.umVmBXFChKcOECrM.category} (same value: persistent) + damage : string {War of Immortals.items.[].system.damageRolls.umVmBXFChKcOECrM.damage} (same value: 2d6) + damageType : string {War of Immortals.items.[].system.damageRolls.umVmBXFChKcOECrM.damageType} (same value: bleed) + [sU1A49bZmaWRYKHC] : object {War of Immortals.items.[].system.damageRolls.sU1A49bZmaWRYKHC} + damage : string {War of Immortals.items.[].system.damageRolls.sU1A49bZmaWRYKHC.damage} (same value: 4d6+14) + damageType : string {War of Immortals.items.[].system.damageRolls.sU1A49bZmaWRYKHC.damageType} (same value: mental) + [zGR2tnR9QrhNeTL5] : object {War of Immortals.items.[].system.damageRolls.zGR2tnR9QrhNeTL5} + damage : string {War of Immortals.items.[].system.damageRolls.zGR2tnR9QrhNeTL5.damage} (same value: 2d8+16) + damageType : string {War of Immortals.items.[].system.damageRolls.zGR2tnR9QrhNeTL5.damageType} (same value: piercing) + [m0sHVv8gw9uMDZ8F] : object {War of Immortals.items.[].system.damageRolls.m0sHVv8gw9uMDZ8F} + damage : string {War of Immortals.items.[].system.damageRolls.m0sHVv8gw9uMDZ8F.damage} (same value: 2d6+16) + damageType : string {War of Immortals.items.[].system.damageRolls.m0sHVv8gw9uMDZ8F.damageType} (same value: slashing) + vefA0wulYV5sJbmw : object {War of Immortals.items.[].system.damageRolls.vefA0wulYV5sJbmw} + damage : string {War of Immortals.items.[].system.damageRolls.vefA0wulYV5sJbmw.damage} (same value: 4d4+10) + damageType : string {War of Immortals.items.[].system.damageRolls.vefA0wulYV5sJbmw.damageType} (same value: bludgeoning) + description : object {War of Immortals.items.[].system.description} + value : string {War of Immortals.items.[].system.description.value} (181 different values) + publication : object {War of Immortals.items.[].system.publication} + license : string {War of Immortals.items.[].system.publication.license} (2 different values) + OGL (x78) + ORC (x160) + remaster : boolean {War of Immortals.items.[].system.publication.remaster} (2 different values) + False (x78) + True (x160) + title : string {War of Immortals.items.[].system.publication.title} (6 different values) + (x97) + Pathfinder War of Immortals (x46) + Pathfinder Monster Core (x25) + Pathfinder Player Core (x65) + Pathfinder GM Core (x3) + Pathfinder Player Core 2 (x2) + rules : ###FoundryRulesObject### + [slug] : string {War of Immortals.items.[].system.slug} (85 different values) + traits : object {War of Immortals.items.[].system.traits} + [value] : array {War of Immortals.items.[].system.traits.value} + Length: min=0 max=9 + Value type: string {War of Immortals.items.[].system.traits.value.[]} (78 different values) + [rarity] : string {War of Immortals.items.[].system.traits.rarity} (4 different values) + common (x58) + uncommon (x13) + unique (x2) + rare (x1) + [traditions] : array {War of Immortals.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {War of Immortals.items.[].system.traits.traditions.[]} (4 different values) + arcane (x60) + occult (x50) + primal (x26) + divine (x33) + [actionType] : object {War of Immortals.items.[].system.actionType} + value : string {War of Immortals.items.[].system.actionType.value} (4 different values) + action (x40) + passive (x67) + reaction (x14) + free (x8) + [actions] : object {War of Immortals.items.[].system.actions} + [value] : integer {War of Immortals.items.[].system.actions.value} (3 different values) + 1 (x26) + 3 (x6) + 2 (x8) + [category] : string {War of Immortals.items.[].system.category} (8 different values) + interaction (x22) + defensive (x42) + offensive (x64) + simple (x2) + potion (x1) + scroll (x1) + martial (x1) + medium (x1) + [deathNote] : boolean {War of Immortals.items.[].system.deathNote} (same value: True) + [autoHeightenLevel] : object {War of Immortals.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {War of Immortals.items.[].system.prepared} + value : string {War of Immortals.items.[].system.prepared.value} (2 different values) + innate (x4) + prepared (x1) + [flexible] : boolean {War of Immortals.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {War of Immortals.items.[].system.proficiency} + value : integer {War of Immortals.items.[].system.proficiency.value} (2 different values) + 1 (x4) + 0 (x1) + [showSlotlessLevels] : object {War of Immortals.items.[].system.showSlotlessLevels} + value : boolean {War of Immortals.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {War of Immortals.items.[].system.slots} + [slot0] : object {War of Immortals.items.[].system.slots.slot0} + max : integer {War of Immortals.items.[].system.slots.slot0.max} (same value: 5) + prepared : array {War of Immortals.items.[].system.slots.slot0.prepared} + Length: min=5 max=5 + Value type: object {War of Immortals.items.[].system.slots.slot0.prepared.[]} + id : string {War of Immortals.items.[].system.slots.slot0.prepared.[].id} (5 different values) + pTWqCr3XoIkdIXk7 (x1) + 6FQRzsyRELOcXBJY (x1) + eGTaoIJkxsjpenJZ (x1) + TR1vsJNQZWYLsmzi (x1) + Z6lzhMO9ITKK4W5D (x1) + [slot1] : object {War of Immortals.items.[].system.slots.slot1} + max : integer {War of Immortals.items.[].system.slots.slot1.max} (same value: 4) + prepared : array {War of Immortals.items.[].system.slots.slot1.prepared} + Length: min=4 max=4 + Value type: object {War of Immortals.items.[].system.slots.slot1.prepared.[]} + id : string {War of Immortals.items.[].system.slots.slot1.prepared.[].id} (3 different values) + iklIdZyaqwo86CRJ (x2) + gsMzXD9GS59MdkUL (x1) + mkaZUdZffYZx9Obm (x1) + [slot2] : object {War of Immortals.items.[].system.slots.slot2} + max : integer {War of Immortals.items.[].system.slots.slot2.max} (same value: 4) + prepared : array {War of Immortals.items.[].system.slots.slot2.prepared} + Length: min=4 max=4 + Value type: object {War of Immortals.items.[].system.slots.slot2.prepared.[]} + id : string {War of Immortals.items.[].system.slots.slot2.prepared.[].id} (4 different values) + UYlQmnzZCMYTffT5 (x1) + 6Njhp5hR1XusvlXV (x1) + 3RjCZkafjI2KuLHP (x1) + aGasuhst6xonf93v (x1) + [slot3] : object {War of Immortals.items.[].system.slots.slot3} + max : integer {War of Immortals.items.[].system.slots.slot3.max} (same value: 4) + prepared : array {War of Immortals.items.[].system.slots.slot3.prepared} + Length: min=4 max=4 + Value type: object {War of Immortals.items.[].system.slots.slot3.prepared.[]} + id : string {War of Immortals.items.[].system.slots.slot3.prepared.[].id} (4 different values) + pvHkx0pL3HTpZOeN (x1) + tCwrbBCDni9sq7yJ (x1) + w8zo0rYZH95wpNmD (x1) + X5SncnKHN5kmq4ZO (x1) + [slot4] : object {War of Immortals.items.[].system.slots.slot4} + max : integer {War of Immortals.items.[].system.slots.slot4.max} (same value: 4) + prepared : array {War of Immortals.items.[].system.slots.slot4.prepared} + Length: min=4 max=4 + Value type: object {War of Immortals.items.[].system.slots.slot4.prepared.[]} + id : string {War of Immortals.items.[].system.slots.slot4.prepared.[].id} (4 different values) + 7bl7gwt2WJjpd8RZ (x1) + lyPyO2pGbCy34F3K (x1) + SUjB62d0yVimppV5 (x1) + 16SGdNdJjRakoOI8 (x1) + [slot5] : object {War of Immortals.items.[].system.slots.slot5} + max : integer {War of Immortals.items.[].system.slots.slot5.max} (same value: 4) + prepared : array {War of Immortals.items.[].system.slots.slot5.prepared} + Length: min=4 max=4 + Value type: object {War of Immortals.items.[].system.slots.slot5.prepared.[]} + id : string {War of Immortals.items.[].system.slots.slot5.prepared.[].id} (3 different values) + yKldI8WOGdYfuu6n (x2) + fakKeqC0hatb5JGJ (x1) + ovsXdmKCyMFRpVyI (x1) + [slot6] : object {War of Immortals.items.[].system.slots.slot6} + max : integer {War of Immortals.items.[].system.slots.slot6.max} (same value: 3) + prepared : array {War of Immortals.items.[].system.slots.slot6.prepared} + Length: min=3 max=3 + Value type: object {War of Immortals.items.[].system.slots.slot6.prepared.[]} + id : string {War of Immortals.items.[].system.slots.slot6.prepared.[].id} (3 different values) + oVfJcvPQF6T03acJ (x1) + pTsOm7Hc5u8RBC8f (x1) + MsxJUnHeJ2sGOpLq (x1) + [spelldc] : object {War of Immortals.items.[].system.spelldc} + dc : integer {War of Immortals.items.[].system.spelldc.dc} (4 different values) + 31 (x1) + 36 (x2) + 46 (x1) + 44 (x1) + value : integer {War of Immortals.items.[].system.spelldc.value} (3 different values) + 0 (x3) + 26 (x1) + 28 (x1) + [mod] : integer {War of Immortals.items.[].system.spelldc.mod} (same value: 0) + [tradition] : object {War of Immortals.items.[].system.tradition} + value : string {War of Immortals.items.[].system.tradition.value} (4 different values) + primal (x1) + arcane (x1) + divine (x2) + occult (x1) + [area] : object {War of Immortals.items.[].system.area} + type : string {War of Immortals.items.[].system.area.type} (3 different values) + emanation (x3) + cone (x2) + burst (x6) + value : integer {War of Immortals.items.[].system.area.value} (5 different values) + 30 (x4) + 60 (x2) + 20 (x2) + 40 (x2) + 10 (x1) + [cost] : object {War of Immortals.items.[].system.cost} + value : string {War of Immortals.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {War of Immortals.items.[].system.counteraction} (2 different values) + False (x63) + True (x3) + [damage] : object {War of Immortals.items.[].system.damage} + [0] : object {War of Immortals.items.[].system.damage.0} + applyMod : boolean {War of Immortals.items.[].system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {War of Immortals.items.[].system.damage.0.formula} (10 different values) + 8d12 (x1) + 12d6 (x1) + 6d8 (x2) + 2d6 (x2) + 6d6 (x1) + 1d4+1 (x1) + 3d10 (x1) + 7d10 (x1) + 1d6 (x1) + 11d6 (x1) + kinds : array {War of Immortals.items.[].system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {War of Immortals.items.[].system.damage.0.kinds.[]} (same value: damage) + materials : array<> {War of Immortals.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.items.[].system.damage.0.type} (10 different values) + electricity (x1) + void (x2) + poison (x1) + cold (x1) + fire (x1) + force (x1) + acid (x1) + spirit (x1) + untyped (x1) + mental (x2) + [2YlEXgT93lbWXENb] : object {War of Immortals.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {War of Immortals.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {War of Immortals.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {War of Immortals.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {War of Immortals.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {War of Immortals.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [3bsJUDEgedKhPx6T] : object {War of Immortals.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {War of Immortals.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {War of Immortals.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {War of Immortals.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {War of Immortals.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {War of Immortals.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [damageType] : string {War of Immortals.items.[].system.damage.damageType} (3 different values) + bludgeoning (x1) + piercing (x1) + slashing (x1) + [dice] : integer {War of Immortals.items.[].system.damage.dice} (same value: 1) + [die] : string {War of Immortals.items.[].system.damage.die} (3 different values) + d4 (x1) + d6 (x1) + d10 (x1) + [1] : object {War of Immortals.items.[].system.damage.1} + applyMod : boolean {War of Immortals.items.[].system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {War of Immortals.items.[].system.damage.1.formula} (same value: 3d10) + kinds : array {War of Immortals.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {War of Immortals.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {War of Immortals.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.items.[].system.damage.1.type} (same value: bludgeoning) + [2] : object {War of Immortals.items.[].system.damage.2} + applyMod : boolean {War of Immortals.items.[].system.damage.2.applyMod} (same value: False) + [category] : mixed + formula : string {War of Immortals.items.[].system.damage.2.formula} (same value: 3d10) + kinds : array {War of Immortals.items.[].system.damage.2.kinds} + Length: min=1 max=1 + Value type: string {War of Immortals.items.[].system.damage.2.kinds.[]} (same value: damage) + materials : array<> {War of Immortals.items.[].system.damage.2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.items.[].system.damage.2.type} (same value: cold) + [3] : object {War of Immortals.items.[].system.damage.3} + applyMod : boolean {War of Immortals.items.[].system.damage.3.applyMod} (same value: False) + [category] : mixed + formula : string {War of Immortals.items.[].system.damage.3.formula} (same value: 3d10) + kinds : array {War of Immortals.items.[].system.damage.3.kinds} + Length: min=1 max=1 + Value type: string {War of Immortals.items.[].system.damage.3.kinds.[]} (same value: damage) + materials : array<> {War of Immortals.items.[].system.damage.3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.items.[].system.damage.3.type} (same value: electricity) + [4] : object {War of Immortals.items.[].system.damage.4} + applyMod : boolean {War of Immortals.items.[].system.damage.4.applyMod} (same value: False) + [category] : mixed + formula : string {War of Immortals.items.[].system.damage.4.formula} (same value: 3d10) + kinds : array {War of Immortals.items.[].system.damage.4.kinds} + Length: min=1 max=1 + Value type: string {War of Immortals.items.[].system.damage.4.kinds.[]} (same value: damage) + materials : array<> {War of Immortals.items.[].system.damage.4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.items.[].system.damage.4.type} (same value: bludgeoning) + [5] : object {War of Immortals.items.[].system.damage.5} + applyMod : boolean {War of Immortals.items.[].system.damage.5.applyMod} (same value: False) + [category] : mixed + formula : string {War of Immortals.items.[].system.damage.5.formula} (same value: 3d10) + kinds : array {War of Immortals.items.[].system.damage.5.kinds} + Length: min=1 max=1 + Value type: string {War of Immortals.items.[].system.damage.5.kinds.[]} (same value: damage) + materials : array<> {War of Immortals.items.[].system.damage.5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.items.[].system.damage.5.type} (same value: fire) + [defense] : object {War of Immortals.items.[].system.defense} + save : object {War of Immortals.items.[].system.defense.save} + basic : boolean {War of Immortals.items.[].system.defense.save.basic} (2 different values) + False (x15) + True (x9) + statistic : string {War of Immortals.items.[].system.defense.save.statistic} (3 different values) + fortitude (x8) + reflex (x4) + will (x12) + [duration] : object {War of Immortals.items.[].system.duration} + sustained : boolean {War of Immortals.items.[].system.duration.sustained} (2 different values) + False (x58) + True (x8) + value : string {War of Immortals.items.[].system.duration.value} (all different values) + [level] : object {War of Immortals.items.[].system.level} + value : integer {War of Immortals.items.[].system.level.value} (13 different values) + 6 (x12) + 5 (x9) + 4 (x9) + 1 (x16) + 11 (x2) + 3 (x5) + 2 (x9) + 8 (x2) + 0 (x2) + 7 (x4) + 10 (x2) + 12 (x1) + 9 (x1) + [location] : object {War of Immortals.items.[].system.location} + [heightenedLevel] : integer {War of Immortals.items.[].system.location.heightenedLevel} (9 different values) + 6 (x7) + 5 (x5) + 4 (x7) + 10 (x4) + 9 (x1) + 7 (x4) + 8 (x1) + 3 (x3) + 2 (x1) + [value] : string {War of Immortals.items.[].system.location.value} (5 different values) + 2awaJXyo3OZitXfi (x8) + 6Upo1ddHWd1c49bj (x26) + 9mPx48jtEKu1Jfo9 (x2) + GY9bSpltM0UvevGk (x11) + 8pxSqW6YKyuxiast (x18) + [uses] : object {War of Immortals.items.[].system.location.uses} + max : integer {War of Immortals.items.[].system.location.uses.max} (2 different values) + 2 (x3) + 3 (x1) + value : integer {War of Immortals.items.[].system.location.uses.value} (2 different values) + 2 (x3) + 3 (x1) + [range] : mixed + object {War of Immortals.items.[].system.range} + value : string {War of Immortals.items.[].system.range.value} (14 different values) + 30 feet (x11) + touch (x9) + 120 feet (x10) + 0 feet (x1) + (x18) + 10 feet (x1) + 500 feet (x3) + 60 feet (x2) + 1,000 feet (x1) + 40 feet (x1) + emanation up to 40-feet (x2) + varies (x1) + planetary (x5) + 100 miles (x1) + integer {War of Immortals.items.[].system.range} (same value: 30) + [requirements] : string {War of Immortals.items.[].system.requirements} (same value: ) + [target] : object {War of Immortals.items.[].system.target} + value : string {War of Immortals.items.[].system.target.value} (15 different values) + 1 creature (x20) + (x33) + 1 object (cook, lift, or tidy only) (x1) + 1 creature, plus any number of additional creatures (x1) + 1 specific object or type of object (x1) + 1 living creature (x1) + 1 spell effect or unattended magic item (x1) + 1 unattended object of light Bulk or less (x1) + 1 creature touched (x1) + any number of creatures (x1) + up to 12 creatures you know by name and have met in person (x1) + you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x1) + 1 creature you know well (x1) + 1 creature you know by name (x1) + 1 creature you know by name and have met in person (x1) + [time] : object {War of Immortals.items.[].system.time} + value : string {War of Immortals.items.[].system.time.value} (7 different values) + 2 (x45) + 3 (x7) + 1 minute (x2) + 10 minutes (x7) + 1 to 3 (x1) + 1 (x3) + 1 day (x1) + [baseItem] : string {War of Immortals.items.[].system.baseItem} (4 different values) + staff (x1) + javelin (x1) + ogre-hook (x1) + breastplate (x1) + [bulk] : object {War of Immortals.items.[].system.bulk} + value : mixed + integer {War of Immortals.items.[].system.bulk.value} (3 different values) + 0 (x1) + 1 (x1) + 2 (x2) + float {War of Immortals.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [equipped] : object {War of Immortals.items.[].system.equipped} + carryType : string {War of Immortals.items.[].system.equipped.carryType} (2 different values) + worn (x6) + held (x2) + [handsHeld] : integer {War of Immortals.items.[].system.equipped.handsHeld} (3 different values) + 0 (x5) + 1 (x1) + 2 (x1) + [invested] : mixed + [inSlot] : boolean {War of Immortals.items.[].system.equipped.inSlot} (same value: True) + [hardness] : integer {War of Immortals.items.[].system.hardness} (same value: 0) + [hp] : object {War of Immortals.items.[].system.hp} + max : integer {War of Immortals.items.[].system.hp.max} (same value: 0) + value : integer {War of Immortals.items.[].system.hp.value} (same value: 0) + [material] : object {War of Immortals.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {War of Immortals.items.[].system.price} + value : object {War of Immortals.items.[].system.price.value} + [gp] : integer {War of Immortals.items.[].system.price.value.gp} (4 different values) + 450 (x1) + 20 (x1) + 300 (x1) + 8 (x1) + [sp] : integer {War of Immortals.items.[].system.price.value.sp} (same value: 1) + [quantity] : integer {War of Immortals.items.[].system.quantity} (2 different values) + 1 (x7) + 6 (x1) + [size] : string {War of Immortals.items.[].system.size} (2 different values) + med (x5) + lg (x3) + [usage] : object {War of Immortals.items.[].system.usage} + value : string {War of Immortals.items.[].system.usage.value} (2 different values) + held-in-one-hand (x6) + held-in-two-hands (x1) + [canBeAmmo] : boolean {War of Immortals.items.[].system.usage.canBeAmmo} (same value: False) + [frequency] : object {War of Immortals.items.[].system.frequency} + max : integer {War of Immortals.items.[].system.frequency.max} (2 different values) + 3 (x2) + 1 (x1) + per : string {War of Immortals.items.[].system.frequency.per} (2 different values) + day (x1) + round (x2) + value : integer {War of Immortals.items.[].system.frequency.value} (2 different values) + 3 (x2) + 1 (x1) + [heightening] : object {War of Immortals.items.[].system.heightening} + [damage] : object {War of Immortals.items.[].system.heightening.damage} + [0] : string {War of Immortals.items.[].system.heightening.damage.0} (5 different values) + 1d12 (x1) + 2d6 (x3) + 1d8 (x2) + 1d6 (x3) + 1d10 (x1) + [2YlEXgT93lbWXENb] : string {War of Immortals.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [3bsJUDEgedKhPx6T] : string {War of Immortals.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [interval] : integer {War of Immortals.items.[].system.heightening.interval} (2 different values) + 1 (x11) + 2 (x1) + type : string {War of Immortals.items.[].system.heightening.type} (2 different values) + interval (x12) + fixed (x9) + [levels] : object {War of Immortals.items.[].system.heightening.levels} + [5] : object {War of Immortals.items.[].system.heightening.levels.5} + [range] : object {War of Immortals.items.[].system.heightening.levels.5.range} + value : string {War of Immortals.items.[].system.heightening.levels.5.range.value} (2 different values) + 1 mile (x2) + 60 feet (x1) + [target] : object {War of Immortals.items.[].system.heightening.levels.5.target} + value : string {War of Immortals.items.[].system.heightening.levels.5.target.value} (same value: 1 specific object or type of object, or a specific creature or ancestry) + [4] : object {War of Immortals.items.[].system.heightening.levels.4} + [target] : object {War of Immortals.items.[].system.heightening.levels.4.target} + value : string {War of Immortals.items.[].system.heightening.levels.4.target.value} (2 different values) + 2 creatures (x1) + 10 creatures you know by name and have met in person (x1) + area : object {War of Immortals.items.[].system.heightening.levels.4.area} + areaType : string {War of Immortals.items.[].system.heightening.levels.4.area.areaType} (same value: burst) + type : string {War of Immortals.items.[].system.heightening.levels.4.area.type} (same value: burst) + value : integer {War of Immortals.items.[].system.heightening.levels.4.area.value} (same value: 20) + range : object {War of Immortals.items.[].system.heightening.levels.4.range} + value : string {War of Immortals.items.[].system.heightening.levels.4.range.value} (same value: 60 feet) + [7] : object {War of Immortals.items.[].system.heightening.levels.7} + target : object {War of Immortals.items.[].system.heightening.levels.7.target} + value : string {War of Immortals.items.[].system.heightening.levels.7.target.value} (2 different values) + 5 creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + [3] : object {War of Immortals.items.[].system.heightening.levels.3} + [range] : object {War of Immortals.items.[].system.heightening.levels.3.range} + value : string {War of Immortals.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) + target : object {War of Immortals.items.[].system.heightening.levels.3.target} + value : string {War of Immortals.items.[].system.heightening.levels.3.target.value} (2 different values) + 1 unattended object with a Bulk of 1 or less (x1) + 5 creatures (x1) + [overlays] : object {War of Immortals.items.[].system.overlays} + [ZxbNsu1w4bhR2fCe] : object {War of Immortals.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {War of Immortals.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {War of Immortals.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {War of Immortals.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {War of Immortals.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {War of Immortals.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + UTMlHk0o5FXLlwwM : object {War of Immortals.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {War of Immortals.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {War of Immortals.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {War of Immortals.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {War of Immortals.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {War of Immortals.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {War of Immortals.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {War of Immortals.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {War of Immortals.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {War of Immortals.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + zjyfdrWBaUVi4O7b : object {War of Immortals.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {War of Immortals.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {War of Immortals.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {War of Immortals.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {War of Immortals.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {War of Immortals.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {War of Immortals.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {War of Immortals.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {War of Immortals.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {War of Immortals.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [bonusDamage] : object {War of Immortals.items.[].system.bonusDamage} + value : integer {War of Immortals.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {War of Immortals.items.[].system.group} (4 different values) + club (x1) + dart (x1) + pick (x1) + plate (x1) + [reload] : object {War of Immortals.items.[].system.reload} + [value] : string {War of Immortals.items.[].system.reload.value} (2 different values) + (x1) + - (x1) + [runes] : object {War of Immortals.items.[].system.runes} + potency : integer {War of Immortals.items.[].system.runes.potency} (2 different values) + 0 (x3) + 1 (x1) + property : array<> {War of Immortals.items.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {War of Immortals.items.[].system.runes.striking} (2 different values) + 0 (x2) + 1 (x1) + resilient : integer {War of Immortals.items.[].system.runes.resilient} (same value: 0) + [splashDamage] : object {War of Immortals.items.[].system.splashDamage} + value : integer {War of Immortals.items.[].system.splashDamage.value} (same value: 0) + [uses] : object {War of Immortals.items.[].system.uses} + autoDestroy : boolean {War of Immortals.items.[].system.uses.autoDestroy} (same value: True) + max : integer {War of Immortals.items.[].system.uses.max} (same value: 1) + value : integer {War of Immortals.items.[].system.uses.value} (same value: 1) + [spell] : object {War of Immortals.items.[].system.spell} + _id : string {War of Immortals.items.[].system.spell._id} (same value: BZanKIgoedVjod4v) + flags : object {War of Immortals.items.[].system.spell.flags} + core : object {War of Immortals.items.[].system.spell.flags.core} + sourceId : string {War of Immortals.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.69L70wKfGDY66Mk9) + img : string {War of Immortals.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/teleport.webp) + name : string {War of Immortals.items.[].system.spell.name} (same value: Teleport) + sort : integer {War of Immortals.items.[].system.spell.sort} (same value: 0) + system : object {War of Immortals.items.[].system.spell.system} + [area] : mixed + cost : object {War of Immortals.items.[].system.spell.system.cost} + value : string {War of Immortals.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {War of Immortals.items.[].system.spell.system.counteraction} (same value: False) + damage : object {War of Immortals.items.[].system.spell.system.damage} + [defense] : mixed + description : object {War of Immortals.items.[].system.spell.system.description} + value : string {War of Immortals.items.[].system.spell.system.description.value} (same value:

You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile.

+
+

Heightened (7th) You and the other targets can travel to any location within 1,000 miles.

+

Heightened (8th) You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target.

+

Heightened (9th) You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target.

+

Heightened (10th) As the 9th-rank version, but you and the other targets can travel to any planet within the same galaxy.

) + duration : object {War of Immortals.items.[].system.spell.system.duration} + sustained : boolean {War of Immortals.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {War of Immortals.items.[].system.spell.system.duration.value} (same value: ) + level : object {War of Immortals.items.[].system.spell.system.level} + value : integer {War of Immortals.items.[].system.spell.system.level.value} (same value: 6) + location : object {War of Immortals.items.[].system.spell.system.location} + heightenedLevel : integer {War of Immortals.items.[].system.spell.system.location.heightenedLevel} (same value: 6) + [value] : mixed + publication : object {War of Immortals.items.[].system.spell.system.publication} + license : string {War of Immortals.items.[].system.spell.system.publication.license} (same value: ORC) + remaster : boolean {War of Immortals.items.[].system.spell.system.publication.remaster} (same value: True) + title : string {War of Immortals.items.[].system.spell.system.publication.title} (same value: Pathfinder Player Core) + range : object {War of Immortals.items.[].system.spell.system.range} + value : string {War of Immortals.items.[].system.spell.system.range.value} (same value: 100 miles) + requirements : string {War of Immortals.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {War of Immortals.items.[].system.spell.system.slug} (same value: teleport) + target : object {War of Immortals.items.[].system.spell.system.target} + value : string {War of Immortals.items.[].system.spell.system.target.value} (same value: you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature.) + time : object {War of Immortals.items.[].system.spell.system.time} + value : string {War of Immortals.items.[].system.spell.system.time.value} (same value: 10 minutes) + traits : object {War of Immortals.items.[].system.spell.system.traits} + rarity : string {War of Immortals.items.[].system.spell.system.traits.rarity} (same value: uncommon) + traditions : array {War of Immortals.items.[].system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {War of Immortals.items.[].system.spell.system.traits.traditions.[]} (2 different values) + arcane (x1) + occult (x1) + value : array {War of Immortals.items.[].system.spell.system.traits.value} + Length: min=3 max=3 + Value type: string {War of Immortals.items.[].system.spell.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + teleportation (x1) + type : string {War of Immortals.items.[].system.spell.type} (same value: spell) + [specific] : object {War of Immortals.items.[].system.specific} + material : object {War of Immortals.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {War of Immortals.items.[].system.specific.runes} + potency : integer {War of Immortals.items.[].system.specific.runes.potency} (same value: 1) + property : array<> {War of Immortals.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {War of Immortals.items.[].system.specific.runes.striking} (same value: 1) + [acBonus] : integer {War of Immortals.items.[].system.acBonus} (same value: 4) + [checkPenalty] : integer {War of Immortals.items.[].system.checkPenalty} (same value: -2) + [dexCap] : integer {War of Immortals.items.[].system.dexCap} (same value: 1) + [speedPenalty] : integer {War of Immortals.items.[].system.speedPenalty} (same value: -5) + [strength] : integer {War of Immortals.items.[].system.strength} (same value: 3) + [ritual] : object {War of Immortals.items.[].system.ritual} + primary : object {War of Immortals.items.[].system.ritual.primary} + check : string {War of Immortals.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) + secondary : object {War of Immortals.items.[].system.ritual.secondary} + casters : integer {War of Immortals.items.[].system.ritual.secondary.casters} (same value: 0) + checks : string {War of Immortals.items.[].system.ritual.secondary.checks} (same value: ) + type : string {War of Immortals.items.[].type} (8 different values) + melee (x30) + action (x129) + spellcastingEntry (x5) + spell (x66) + equipment (x2) + weapon (x3) + consumable (x2) + armor (x1) + [_stats] : object {War of Immortals.items.[]._stats} + compendiumSource : string {War of Immortals.items.[]._stats.compendiumSource} (98 different values) + [flags] : object {War of Immortals.items.[].flags} + pf2e : object {War of Immortals.items.[].flags.pf2e} + linkedWeapon : string {War of Immortals.items.[].flags.pf2e.linkedWeapon} (same value: XIkVmeuS2gFeVNkU) + [folder] : string {War of Immortals.items.[].folder} (same value: NMqTOtN7izlt3Tyb) + name : string {War of Immortals.name} (all different values) + system : object {War of Immortals.system} + [abilities] : object {War of Immortals.system.abilities} + cha : object {War of Immortals.system.abilities.cha} + mod : integer {War of Immortals.system.abilities.cha.mod} (9 different values) + 6 (x2) + 7 (x2) + 0 (x1) + 2 (x1) + 3 (x1) + 1 (x1) + 5 (x1) + 4 (x1) + 10 (x1) + con : object {War of Immortals.system.abilities.con} + mod : integer {War of Immortals.system.abilities.con.mod} (8 different values) + 9 (x1) + 4 (x4) + 3 (x1) + 0 (x1) + 10 (x1) + 2 (x1) + 11 (x1) + 6 (x1) + dex : object {War of Immortals.system.abilities.dex} + mod : integer {War of Immortals.system.abilities.dex.mod} (8 different values) + 11 (x1) + 7 (x1) + 3 (x2) + 4 (x3) + 0 (x1) + 5 (x1) + 9 (x1) + 6 (x1) + int : object {War of Immortals.system.abilities.int} + mod : integer {War of Immortals.system.abilities.int.mod} (9 different values) + -2 (x2) + 3 (x1) + -4 (x1) + 6 (x1) + 0 (x1) + -1 (x1) + 4 (x1) + 7 (x2) + 8 (x1) + str : object {War of Immortals.system.abilities.str} + mod : integer {War of Immortals.system.abilities.str.mod} (7 different values) + 10 (x1) + 4 (x3) + 6 (x2) + 0 (x1) + 7 (x1) + 12 (x2) + 2 (x1) + wis : object {War of Immortals.system.abilities.wis} + mod : integer {War of Immortals.system.abilities.wis.mod} (6 different values) + 6 (x2) + 3 (x1) + 1 (x3) + 4 (x1) + 7 (x3) + 2 (x1) + attributes : object {War of Immortals.system.attributes} + ac : object {War of Immortals.system.attributes.ac} + [details] : string {War of Immortals.system.attributes.ac.details} (4 different values) + (x8) + mythic resistance 11 (x1) + all-around vision (x1) + mythic immunity (x1) + value : integer {War of Immortals.system.attributes.ac.value} (11 different values) + 49 (x1) + 33 (x1) + 31 (x3) + 0 (x4) + 21 (x1) + 25 (x1) + 48 (x1) + 24 (x1) + 51 (x1) + 46 (x1) + 36 (x1) + [allSaves] : object {War of Immortals.system.attributes.allSaves} + value : string {War of Immortals.system.attributes.allSaves.value} (6 different values) + mythic resilience (Fort and Ref) (x1) + (x5) + +1 status to all saves vs. vitality; mythic resilience (Ref and Will) (x1) + mythic resilience (all saves) (x2) + +2 status to all saves vs. emotion; mythic resilience (Will) (x1) + +1 status to all saves vs. magic (x1) + hp : object {War of Immortals.system.attributes.hp} + details : string {War of Immortals.system.attributes.hp.details} (5 different values) + (x12) + (BT 45) (x1) + void healing, rejuvenation (x1) + regeneration 30 (deactivated by sloughstone weapons) (x1) + regeneration 10 (deactivated by bright light) (x1) + max : integer {War of Immortals.system.attributes.hp.max} (13 different values) + 475 (x1) + 90 (x1) + 198 (x1) + 0 (x4) + 250 (x1) + 60 (x1) + 190 (x1) + 130 (x1) + 680 (x1) + 111 (x1) + 550 (x1) + 425 (x1) + 335 (x1) + temp : integer {War of Immortals.system.attributes.hp.temp} (same value: 0) + value : integer {War of Immortals.system.attributes.hp.value} (13 different values) + 475 (x1) + 90 (x1) + 198 (x1) + 0 (x4) + 250 (x1) + 60 (x1) + 190 (x1) + 130 (x1) + 680 (x1) + 111 (x1) + 550 (x1) + 425 (x1) + 335 (x1) + [immunities] : array {War of Immortals.system.attributes.immunities} + Length: min=1 max=15 + Value type: object {War of Immortals.system.attributes.immunities.[]} + exceptions : array<> {War of Immortals.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.system.attributes.immunities.[].type} (24 different values) + [resistances] : array {War of Immortals.system.attributes.resistances} + Length: min=1 max=3 + Value type: object {War of Immortals.system.attributes.resistances.[]} + [doubleVs] : array<> {War of Immortals.system.attributes.resistances.[].doubleVs} + Length: min=0 max=0 + Value type: mixed + [exceptions] : array {War of Immortals.system.attributes.resistances.[].exceptions} + Length: min=0 max=1 + Value type: string {War of Immortals.system.attributes.resistances.[].exceptions.[]} (same value: holy) + type : string {War of Immortals.system.attributes.resistances.[].type} (7 different values) + acid (x2) + fire (x3) + sonic (x1) + poison (x1) + cold (x3) + physical (x2) + void (x1) + value : integer {War of Immortals.system.attributes.resistances.[].value} (4 different values) + 20 (x6) + 10 (x4) + 15 (x1) + 25 (x2) + [speed] : object {War of Immortals.system.attributes.speed} + otherSpeeds : array {War of Immortals.system.attributes.speed.otherSpeeds} + Length: min=0 max=1 + Value type: object {War of Immortals.system.attributes.speed.otherSpeeds.[]} + type : string {War of Immortals.system.attributes.speed.otherSpeeds.[].type} (3 different values) + climb (x2) + fly (x2) + burrow (x1) + value : integer {War of Immortals.system.attributes.speed.otherSpeeds.[].value} (3 different values) + 30 (x2) + 60 (x2) + 40 (x1) + value : integer {War of Immortals.system.attributes.speed.value} (5 different values) + 40 (x2) + 30 (x2) + 25 (x4) + 60 (x2) + 50 (x1) + [details] : string {War of Immortals.system.attributes.speed.details} (same value: legendary vigor, unfettered movement) + [emitsSound] : string {War of Immortals.system.attributes.emitsSound} (same value: encounter) + [hardness] : integer {War of Immortals.system.attributes.hardness} (2 different values) + 20 (x1) + 0 (x4) + [stealth] : object {War of Immortals.system.attributes.stealth} + details : string {War of Immortals.system.attributes.stealth.details} (5 different values) +

(master) to notice that clouds of debris are coalescing into swirling, faceless shapes held together by rust-red fog and spectral, dripping clots of gore

(x1) +

(expert) or @Check[perception|dc:33] (master) to notice sparks dancing around normally non-conductive surfaces

(x1) +

or @Check[perception|dc:26|traits:action:seek] to feel a tingle in the air and smell a rich, chlorophyll-green fragrance with no discernible source

(x1) +

(master) to notice the tension of a low vibration forming in the area from the imminent release of the Oliphaunt's trumpet

(x1) +

(expert) to note stirrings in the wind

(x1) + value : integer {War of Immortals.system.attributes.stealth.value} (5 different values) + 28 (x1) + 10 (x1) + 1 (x1) + 15 (x1) + 17 (x1) + [weaknesses] : array {War of Immortals.system.attributes.weaknesses} + Length: min=1 max=2 + Value type: object {War of Immortals.system.attributes.weaknesses.[]} + exceptions : array<> {War of Immortals.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.system.attributes.weaknesses.[].type} (2 different values) + holy (x2) + cold-iron (x1) + value : integer {War of Immortals.system.attributes.weaknesses.[].value} (3 different values) + 20 (x1) + 10 (x1) + 15 (x1) + details : object {War of Immortals.system.details} + [blurb] : string {War of Immortals.system.details.blurb} (same value: ) + [languages] : object {War of Immortals.system.details.languages} + details : string {War of Immortals.system.details.languages.details} (5 different values) + (can't speak any language) (x2) + truespeech (x3) + (Can't Speak) (x1) + (x4) + all languages spoken by their collective identities; telepathy 200 feet (unlimited range to other stolen identities worn by cultists of Vulot) (x1) + value : array {War of Immortals.system.details.languages.value} + Length: min=0 max=9 + Value type: string {War of Immortals.system.details.languages.value.[]} (14 different values) + tien (x1) + common (x7) + sakvroth (x3) + aklo (x4) + chthonian (x3) + diabolic (x2) + draconic (x3) + elven (x1) + necril (x1) + jotun (x2) + fey (x1) + orcish (x1) + empyrean (x2) + dwarven (x1) + level : object {War of Immortals.system.details.level} + value : integer {War of Immortals.system.details.level.value} (12 different values) + 23 (x1) + 14 (x1) + 11 (x2) + 12 (x3) + 4 (x1) + 7 (x2) + 25 (x1) + 5 (x1) + 6 (x1) + 24 (x1) + 21 (x1) + 15 (x1) + [privateNotes] : string {War of Immortals.system.details.privateNotes} (same value: ) + [publicNotes] : string {War of Immortals.system.details.publicNotes} (11 different values) +

The Forever Storm

Agyra is a massive kaiju who protects Spinescar Island and its inhabitants.

(x1) +

The Immortal Trickster

The Immortal Trickster is an immortal spirit guide who always returns to life no matter how he's killed. After his death, he often recorporates in the same area, though if his body is destroyed in its entirety, he sometimes awakens in an entirely different continent.

(x1) +

Gogiteths are horrific nightmares with grasping, spiderlike legs; vicious, gnashing teeth; and far too many eyes. Of all the creatures on Golarion for whom the acquisition of mythic power might prove a nightmare for others, the gogiteth is arguably one of the most terrible.

+

Normally, a gogiteth's victims at least have the possible salvation of hearing the horrible crackling and popping of its joints as it clambers towards them through the dark, an opportunity to flee the slavering nightmare seeking them. Mythic ambusher gogiteths are unnaturally silent, however. The first sound a creature might hear when being hunted by such a monstrosity is the sharp wheeze of their own fleeting breath as the gogiteth's jaws snap shut around them, or the tearing of their flesh and clothing as one of its legs pierces them through.

+

Though little is known about the origins of gogiteths, mythic gogiteths generally acquire mythic power in the same way that other creatures do. Golarion has no shortage of vile deities who might take cruel delight in bestowing a sliver of mythic power upon a creature as frightful and terrible as a gogiteth. Their traditional hive homes in the Darklands make it unlikely that they would be affected by the Godsrain, but it is not impossible that droplets of Gorum's spilled blood could seep through cracks and make their way down into the thirsty jaws of one of these nightmarish monstrosities.

(x1) +

Griffons are regal beasts revered as symbols of freedom and strength in many cultures. They are physically striking, with the hindquarters of a lion and the head, wings, and forelimbs of a great bird of prey—typically an eagle, but some instead bear the features of a hawk, falcon, or even an osprey or vulture. In rare cases, the griffon's hindquarters may resemble those of a different great cat, such as a leopard or tiger. The variations seem to conform to the griffon's environment—for instance, especially rare griffons of northern Avistan have the hindquarters of a Grungir lynx and the upper body of a snowy owl.

+

Wild griffons rely on their powerful wings to hold them aloft and their keen eyesight to spy out prey. The speed with which they plunge toward the ground and snatch up victims is astonishing. They often tear apart a kill's flesh with razor-sharp beaks but not before alighting to secluded location where they can enjoy their meal without interruption. Griffons hunting to feed their chicks are more cautious, tearing apart prey rather than risking bringing a living creature back to their nests.

+

Skilled animal trainers long ago learned how to raise griffons as mounts for military forces or powerful individuals. Such mounts are known for their strength, bravery, and unfailing loyalty. They are among the smartest of animals, and many griffon variants are considered intelligent beasts instead; it's thought that a griffon chooses its rider as much as a rider chooses the griffon. The process of training a griffon to accept and carry a rider in flight is a long and expensive ordeal. Griffon trainers charge rich sums for their services, and a ruler who can boast of owning a stable of griffons is the subject of great respect and envy.

(x1) +

A mythic lich could be a lich who came into contact with a source of mythic power after their transformation—or one whose transformation was designed to instill mythic power in them. Such rituals might entail using a mythic artifact as a soul cage, slaying a mythic creature, or luring a mythic being into striking the killing blow against the spellcaster. Among adherents of the Whispering Way, it is commonly believed that the Whispering Tyrant tricked the god Aroden into killing him as a mortal so he could siphon some of Aroden's power into creating his soul cage and allowing him to become a mythic lich.

(x1) +

For ogres, the biggest, strongest, and most violent among them are the ones who claim the right to lead. When such a creature gains mythic power, its cruelty is likely to be matched only by its immense durability. Mythic ogre bosses are capable of felling even mighty and enormous prey like gigantic dinosaurs with their ogre hooks, using preposterously unbelievable strength to drag them down and rend them asunder. If a group of mythic ogre bosses were to band together, they could prove a terrifying threat, conquering villages or even a small city with relative ease. Fortunately, their philosophies of violence and strength over all else means that whenever such beings come into contact, they are far more likely to immediately war with each other to prove who is the strongest.

(x1) +

Harbinger of Annihilation

The Oliphaunt of Jandelay is drawn to worlds that are hurtling toward imminent annihilation.

(x1) +

Bringers of Inspiration

A sublime breath seeks to perfect their craft, or, when they see the seed of potential in a worthy mortal, to inspire them to new heights.

(x1) +

A Bloody Spawn of Rovagug

Once an orc god, Verex-That-Was has been reshaped into a towering creature of mangled flesh and bone.

(x1) +

The All or None

Vulot is nascent demon lord of lies, loss of identity, and suffocation. If one of their forms is ever destroyed, they are able to reincorporate as one of their many stolen identities a day later.

(x1) +

Herald of the Web

Once a servitor of an ancient god of secrets, the Weaver of Webs now seeks to attain her own godhood.

(x1) + publication : object {War of Immortals.system.details.publication} + license : string {War of Immortals.system.details.publication.license} (same value: ORC) + remaster : boolean {War of Immortals.system.details.publication.remaster} (same value: True) + title : string {War of Immortals.system.details.publication.title} (same value: Pathfinder War of Immortals) + [description] : string {War of Immortals.system.details.description} (5 different values) +

A low howl rises from the ground, gathering strength as scraps of ancient armor, bone fragments, and clumps of earth rise into the air. Crimson vapor holds the faceless shape together, never coalescing into an identifiable form, but merely writhing through ever-changing images of torment and destruction.

(x1) +

Electricity suffuses an area where Agyra has used her lightning breath multiple times.

(x1) +

Primal magic becomes unpredictable near areas where Agyra lairs, sometimes to hazardous effect.

(x1) +

An overwhelming trumpeting sound vibrates and suffuses the area, causing everything to slow.

(x1) +

Hurricane-force winds rip through the area as Agyra flies past.

(x1) + [disable] : string {War of Immortals.system.details.disable} (5 different values) +

@Check[occultism|dc:38|name:Negate Psychic Resonances] (master) to temporarily negate the psychic resonances around each fragment, causing the agglomeration to fall apart, or @Check[religion|dc:33|name:Interrupt Unholy Power] (expert) to temporarily interrupt Verex-That-Was's unholy power with divine energy from another source. If a boneburst takes 40 points of damage from a single source and it isn't destroyed, it is rendered dormant for 1 round.

(x1) +

@Check[crafting|dc:35|name:Fashion Makeshift Lightning Rod] (master) to fashion a makeshift lightning rod, @Check[nature|dc:33|name:Dissipate Electrical Charge] (expert) to dissipate the electrical charge harmlessly into the air.

(x1) +

@Check[nature|dc:22|name:Draw Off Excess Power] to negate the aura's effect for 1 round by temporarily drawing off the excess power and channeling it back into surrounding terrain, @Check[nature|dc:26|name:Disperse Lingering Magic] (expert) to completely disperse the lingering magic

(x1) +

@Check[arcana|dc:38|name:Shore Up the Area] (expert), @Check[maelstrom-lore|dc:38|name:Shore Up the Area] (expert), @Check[occultism|dc:38|name:Shore Up the Area] (master), @Check[religion|dc:38|name:Shore Up the Area] (master) to recognize and shore up the area against the localized planar instability causing a connection to the Oliphaunt of Jandelay. Four successes are needed to strengthen the area enough against the instability to end the hazard.

(x1) +

@Check[athletics|dc:27|name:Crouch and Contort] (expert) or @Check[acrobatics|dc:27|name:Crouch and Contort] (expert) to crouch and contort out of the wind's way (disables the hazard for only yourself), @Check[survival|dc:30|name:Point Out a Safe Space] to point out a safe space from the winds for up to 3 creatures.

(x1) + [isComplex] : boolean {War of Immortals.system.details.isComplex} (2 different values) + True (x4) + False (x1) + [reset] : string {War of Immortals.system.details.reset} (5 different values) +

If the boneburst spends 5 consecutive rounds without coalescing around a living creature, it falls dormant, sinking back into the earth. After it falls dormant or is disabled, the boneburst gathers energy over the course of the next hour, after which it can be triggered again.

(x1) +

The hazard deactivates and immediately resets if has no targets for 1 round; it also resets if Agyra uses her lightning breath multiple times in a single combat in the area.

(x1) +

The hazard deactivates and immediately resets if it has no targets for 1 round; it also resets if Agyra slumbers for 1 week within 100 feet.

(x1) +

The area becomes unstable again after 24 hours.

(x1) + (x1) + [routine] : string {War of Immortals.system.details.routine} (5 different values) +

(2 actions) An awakened boneburst occupies a @Template[square|distance:20]; it is reduced to a @Template[square|distance:10] when it reaches its BT. It can occupy the same space as other creatures, but not other bonebursts. On its initiative, the boneburst Flies up to 30 feet toward the nearest living creature as its first action. As its second action, the boneburst then coalesces around any living creature within its space, invisible shards of bone tearing at their flesh. Each living creature in its space takes @Damage[(2d10+18)[slashing],1d10[spirit]|options:area-damage]{2d10+18 slashing damage and 1d10 spirit damage} (@Check[reflex|dc:35|basic|options:area-effect] save). If no living creatures are within its space, the boneburst can use its second action to Fly up to 30 feet.

(x1) +

(2 actions) Bolts of lightning flash out. The hazard makes two lightning bolt Strikes at two different creatures within 120 feet of the hazard's center. If only one creature is in range, the hazard makes only one Strike.

(x1) +

(2 actions) On its initiative, the hazard gathers primal energy from the surroundings as its first action. Roll [[/gmr 1d6 #Energy Gathered]] to determine the type of energy gathered. The hazard uses its second action to replicate the associated spell (2nd rank, DC 23, spell attack modifier [[/r 1d20+15 #Spell Attack]]{+15}). The spell's target or targets are chosen randomly from creatures in the area. Any spell cast by this hazard is primal. 1 air (@UUID[Compendium.pf2e.spells-srd.Item.Gust of Wind]); 2 electricity (@UUID[Compendium.pf2e.spells-srd.Item.Thunderstrike]); 3 fire (@UUID[Compendium.pf2e.spells-srd.Item.Blazing Bolt]); 4 poison (@UUID[Compendium.pf2e.spells-srd.Item.Spider Sting]); 5 sonic (@UUID[Compendium.pf2e.spells-srd.Item.Shatter]); 6 water (@UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push])

(x1) +

(1 action) Each creature in the area must attempt a @Check[fortitude|dc:36] save. A creature with the slowed condition from this hazard takes a –2 circumstance penalty on further saves against this effect.


Critical Success The creature is unaffected.

Success The creature takes @Damage[(2d6+6)[sonic]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Deafened] for 1 round.

Failure The creature takes @Damage[(4d6+13)[sonic]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 2 rounds.

Critical Failure The creature takes @Damage[(8d6+26)[sonic]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} for 2 rounds.

(x1) + (x1) + [initiative] : object {War of Immortals.system.initiative} + statistic : string {War of Immortals.system.initiative.statistic} (same value: perception) + [perception] : object {War of Immortals.system.perception} + details : string {War of Immortals.system.perception.details} (4 different values) + Stormsight (x1) + (x8) + many eyes in many places, truesight (x1) + all-around vision, greater web sense (x1) + mod : integer {War of Immortals.system.perception.mod} (10 different values) + 38 (x2) + 24 (x1) + 21 (x1) + 13 (x1) + 20 (x1) + 12 (x1) + 39 (x1) + 16 (x1) + 42 (x1) + 32 (x1) + senses : array {War of Immortals.system.perception.senses} + Length: min=0 max=2 + Value type: object {War of Immortals.system.perception.senses.[]} + type : string {War of Immortals.system.perception.senses.[].type} (5 different values) + darkvision (x7) + scent (x2) + truesight (x1) + greater-darkvision (x1) + tremorsense (x1) + [acuity] : string {War of Immortals.system.perception.senses.[].acuity} (2 different values) + imprecise (x3) + precise (x1) + [range] : integer {War of Immortals.system.perception.senses.[].range} (2 different values) + 60 (x2) + 120 (x2) + [resources] : object {War of Immortals.system.resources} + [focus] : object {War of Immortals.system.resources.focus} + max : integer {War of Immortals.system.resources.focus.max} (same value: 1) + value : integer {War of Immortals.system.resources.focus.value} (same value: 1) + saves : object {War of Immortals.system.saves} + fortitude : object {War of Immortals.system.saves.fortitude} + saveDetail : string {War of Immortals.system.saves.fortitude.saveDetail} (same value: ) + value : integer {War of Immortals.system.saves.fortitude.value} (12 different values) + 37 (x1) + 30 (x1) + 21 (x1) + 0 (x4) + 25 (x1) + 13 (x1) + 17 (x2) + 48 (x1) + 11 (x1) + 42 (x1) + 32 (x1) + 26 (x1) + reflex : object {War of Immortals.system.saves.reflex} + saveDetail : string {War of Immortals.system.saves.reflex.saveDetail} (same value: ) + value : integer {War of Immortals.system.saves.reflex.value} (13 different values) + 40 (x1) + 28 (x1) + 26 (x1) + 0 (x4) + 22 (x1) + 13 (x1) + 21 (x1) + 12 (x1) + 37 (x1) + 14 (x1) + 38 (x1) + 35 (x1) + 23 (x1) + will : object {War of Immortals.system.saves.will} + saveDetail : string {War of Immortals.system.saves.will.saveDetail} (same value: ) + value : integer {War of Immortals.system.saves.will.value} (11 different values) + 34 (x1) + 0 (x5) + 23 (x2) + 20 (x1) + 7 (x1) + 15 (x1) + 39 (x1) + 17 (x1) + 36 (x1) + 38 (x1) + 29 (x1) + [skills] : object {War of Immortals.system.skills} + [acrobatics] : object {War of Immortals.system.skills.acrobatics} + base : integer {War of Immortals.system.skills.acrobatics.base} (5 different values) + 43 (x1) + 19 (x1) + 15 (x1) + 14 (x1) + 25 (x1) + special : array<> {War of Immortals.system.skills.acrobatics.special} + Length: min=0 max=0 + Value type: mixed + [athletics] : object {War of Immortals.system.skills.athletics} + base : integer {War of Immortals.system.skills.athletics.base} (7 different values) + 41 (x1) + 24 (x1) + 12 (x2) + 20 (x1) + 50 (x1) + 45 (x1) + 30 (x1) + special : array<> {War of Immortals.system.skills.athletics.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {War of Immortals.system.skills.deception} + base : integer {War of Immortals.system.skills.deception.base} (5 different values) + 26 (x1) + 17 (x1) + 18 (x1) + 43 (x1) + 30 (x1) + [special] : array<> {War of Immortals.system.skills.deception.special} + Length: min=0 max=0 + Value type: mixed + [diplomacy] : object {War of Immortals.system.skills.diplomacy} + base : integer {War of Immortals.system.skills.diplomacy.base} (5 different values) + 23 (x1) + 19 (x1) + 16 (x1) + 40 (x1) + 27 (x1) + [special] : array<> {War of Immortals.system.skills.diplomacy.special} + Length: min=0 max=0 + Value type: mixed + [nature] : object {War of Immortals.system.skills.nature} + base : integer {War of Immortals.system.skills.nature.base} (3 different values) + 21 (x1) + 15 (x1) + 25 (x1) + special : array {War of Immortals.system.skills.nature.special} + Length: min=0 max=1 + Value type: object {War of Immortals.system.skills.nature.special.[]} + base : integer {War of Immortals.system.skills.nature.special.[].base} (same value: 0) + label : string {War of Immortals.system.skills.nature.special.[].label} (same value: ) + [society] : object {War of Immortals.system.skills.society} + base : integer {War of Immortals.system.skills.society.base} (3 different values) + 21 (x1) + 40 (x1) + 27 (x1) + special : array<> {War of Immortals.system.skills.society.special} + Length: min=0 max=0 + Value type: mixed + [stealth] : object {War of Immortals.system.skills.stealth} + base : integer {War of Immortals.system.skills.stealth.base} (5 different values) + 23 (x1) + 28 (x1) + 11 (x2) + 20 (x1) + 30 (x1) + [special] : array<> {War of Immortals.system.skills.stealth.special} + Length: min=0 max=0 + Value type: mixed + [thievery] : object {War of Immortals.system.skills.thievery} + base : integer {War of Immortals.system.skills.thievery.base} (2 different values) + 26 (x1) + 40 (x1) + special : array<> {War of Immortals.system.skills.thievery.special} + Length: min=0 max=0 + Value type: mixed + [survival] : object {War of Immortals.system.skills.survival} + base : integer {War of Immortals.system.skills.survival.base} (2 different values) + 17 (x1) + 9 (x1) + special : array {War of Immortals.system.skills.survival.special} + Length: min=0 max=1 + Value type: object {War of Immortals.system.skills.survival.special.[]} + base : integer {War of Immortals.system.skills.survival.special.[].base} (same value: 24) + label : string {War of Immortals.system.skills.survival.special.[].label} (same value: to Track) + predicate : array {War of Immortals.system.skills.survival.special.[].predicate} + Length: min=1 max=1 + Value type: string {War of Immortals.system.skills.survival.special.[].predicate.[]} (same value: action:track) + [intimidation] : object {War of Immortals.system.skills.intimidation} + base : integer {War of Immortals.system.skills.intimidation.base} (4 different values) + 10 (x1) + 16 (x1) + 0 (x1) + 30 (x1) + special : array<> {War of Immortals.system.skills.intimidation.special} + Length: min=0 max=0 + Value type: mixed + [arcana] : object {War of Immortals.system.skills.arcana} + base : integer {War of Immortals.system.skills.arcana.base} (same value: 28) + [crafting] : object {War of Immortals.system.skills.crafting} + base : integer {War of Immortals.system.skills.crafting.base} (3 different values) + 24 (x1) + 26 (x1) + 21 (x1) + [note] : string {War of Immortals.system.skills.crafting.note} (same value: can craft magic items) + special : array<> {War of Immortals.system.skills.crafting.special} + Length: min=0 max=0 + Value type: mixed + [religion] : object {War of Immortals.system.skills.religion} + base : integer {War of Immortals.system.skills.religion.base} (2 different values) + 22 (x1) + 27 (x1) + special : array<> {War of Immortals.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [performance] : object {War of Immortals.system.skills.performance} + base : integer {War of Immortals.system.skills.performance.base} (same value: 26) + special : array<> {War of Immortals.system.skills.performance.special} + Length: min=0 max=0 + Value type: mixed + occultism : object {War of Immortals.system.skills.occultism} + base : integer {War of Immortals.system.skills.occultism.base} (same value: 27) + special : array<> {War of Immortals.system.skills.occultism.special} + Length: min=0 max=0 + Value type: mixed + traits : object {War of Immortals.system.traits} + rarity : string {War of Immortals.system.traits.rarity} (2 different values) + unique (x6) + rare (x10) + size : object {War of Immortals.system.traits.size} + value : string {War of Immortals.system.traits.size.value} (3 different values) + grg (x4) + med (x8) + lg (x4) + value : array {War of Immortals.system.traits.value} + Length: min=2 max=4 + Value type: string {War of Immortals.system.traits.value.[]} (17 different values) + beast (x3) + kaiju (x4) + mythic (x13) + magical (x2) + unholy (x3) + humanoid (x2) + spirit (x1) + primal (x3) + aberration (x2) + animal (x1) + undead (x1) + giant (x1) + monitor (x1) + fey (x1) + environmental (x1) + demon (x1) + fiend (x1) + [statusEffects] : array<> {War of Immortals.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + type : string {War of Immortals.type} (2 different values) + npc (x11) + hazard (x5) + [prototypeToken] : object {War of Immortals.prototypeToken} + name : string {War of Immortals.prototypeToken.name} (4 different values) + Gogiteth (x1) + Griffon (x1) + Lich (x1) + Ogre Boss (x1) \ No newline at end of file diff --git a/output/pf2e/packs/Warden of the Wild.txt b/output/pf2e/packs/Warden of the Wild.txt new file mode 100644 index 0000000..312c885 --- /dev/null +++ b/output/pf2e/packs/Warden of the Wild.txt @@ -0,0 +1,26 @@ +Warden of the Wild +Different values: 2 +===================================== +object {Warden of the Wild} + _id : string {Warden of the Wild._id} (all different values) + folder : string {Warden of the Wild.folder} (same value: qy2YX2q7R4tnMrOx) + img : string {Warden of the Wild.img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Warden of the Wild.name} (all different values) + system : object {Warden of the Wild.system} + actionType : object {Warden of the Wild.system.actionType} + value : string {Warden of the Wild.system.actionType.value} (same value: passive) + actions : object {Warden of the Wild.system.actions} + [value] : mixed + category : string {Warden of the Wild.system.category} (same value: interaction) + description : object {Warden of the Wild.system.description} + value : string {Warden of the Wild.system.description.value} (all different values) + publication : object {Warden of the Wild.system.publication} + license : string {Warden of the Wild.system.publication.license} (same value: ORC) + remaster : boolean {Warden of the Wild.system.publication.remaster} (same value: True) + title : string {Warden of the Wild.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Warden of the Wild.system.traits} + value : array<> {Warden of the Wild.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Warden of the Wild.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Wardens of Wildwood.txt b/output/pf2e/packs/Wardens of Wildwood.txt new file mode 100644 index 0000000..22e8033 --- /dev/null +++ b/output/pf2e/packs/Wardens of Wildwood.txt @@ -0,0 +1,64 @@ +Wardens of Wildwood +Different values: 6 +===================================== +object {Wardens of Wildwood} + _id : string {Wardens of Wildwood._id} (all different values) + folder : string {Wardens of Wildwood.folder} (same value: T7bSGZROT5ALk4kf) + img : string {Wardens of Wildwood.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Wardens of Wildwood.name} (all different values) + system : object {Wardens of Wildwood.system} + boosts : object {Wardens of Wildwood.system.boosts} + 0 : object {Wardens of Wildwood.system.boosts.0} + value : array {Wardens of Wildwood.system.boosts.0.value} + Length: min=2 max=2 + Value type: string {Wardens of Wildwood.system.boosts.0.value.[]} (all different values) + 1 : object {Wardens of Wildwood.system.boosts.1} + value : array {Wardens of Wildwood.system.boosts.1.value} + Length: min=6 max=6 + Value type: string {Wardens of Wildwood.system.boosts.1.value.[]} (all different values) + description : object {Wardens of Wildwood.system.description} + value : string {Wardens of Wildwood.system.description.value} (all different values) + items : object {Wardens of Wildwood.system.items} + [I45dc] : object {Wardens of Wildwood.system.items.I45dc} + img : string {Wardens of Wildwood.system.items.I45dc.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Wardens of Wildwood.system.items.I45dc.level} (same value: 1) + name : string {Wardens of Wildwood.system.items.I45dc.name} (same value: Charming Liar) + uuid : string {Wardens of Wildwood.system.items.I45dc.uuid} (same value: Compendium.pf2e.feats-srd.Item.Charming Liar) + [l6GOb] : object {Wardens of Wildwood.system.items.l6GOb} + img : string {Wardens of Wildwood.system.items.l6GOb.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Wardens of Wildwood.system.items.l6GOb.level} (same value: 1) + name : string {Wardens of Wildwood.system.items.l6GOb.name} (same value: Natural Medicine) + uuid : string {Wardens of Wildwood.system.items.l6GOb.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine) + [bOa1n] : object {Wardens of Wildwood.system.items.bOa1n} + img : string {Wardens of Wildwood.system.items.bOa1n.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Wardens of Wildwood.system.items.bOa1n.level} (same value: 1) + name : string {Wardens of Wildwood.system.items.bOa1n.name} (same value: Intimidating Glare) + uuid : string {Wardens of Wildwood.system.items.bOa1n.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare) + [jxTwY] : object {Wardens of Wildwood.system.items.jxTwY} + img : string {Wardens of Wildwood.system.items.jxTwY.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Wardens of Wildwood.system.items.jxTwY.level} (same value: 1) + name : string {Wardens of Wildwood.system.items.jxTwY.name} (same value: No Cause For Alarm) + uuid : string {Wardens of Wildwood.system.items.jxTwY.uuid} (same value: Compendium.pf2e.feats-srd.Item.No Cause for Alarm) + v9OA8 : object {Wardens of Wildwood.system.items.v9OA8} + img : string {Wardens of Wildwood.system.items.v9OA8.img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Wardens of Wildwood.system.items.v9OA8.level} (same value: 1) + name : string {Wardens of Wildwood.system.items.v9OA8.name} (same value: Survey Wildlife) + uuid : string {Wardens of Wildwood.system.items.v9OA8.uuid} (same value: Compendium.pf2e.feats-srd.Item.Survey Wildlife) + publication : object {Wardens of Wildwood.system.publication} + license : string {Wardens of Wildwood.system.publication.license} (same value: ORC) + remaster : boolean {Wardens of Wildwood.system.publication.remaster} (same value: True) + title : string {Wardens of Wildwood.system.publication.title} (same value: Pathfinder Wardens of Wildwood Player's Guide) + rules : ###FoundryRulesObject### + trainedSkills : object {Wardens of Wildwood.system.trainedSkills} + lore : array {Wardens of Wildwood.system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Wardens of Wildwood.system.trainedSkills.lore.[]} (all different values) + value : array {Wardens of Wildwood.system.trainedSkills.value} + Length: min=1 max=1 + Value type: string {Wardens of Wildwood.system.trainedSkills.value.[]} (all different values) + traits : object {Wardens of Wildwood.system.traits} + rarity : string {Wardens of Wildwood.system.traits.rarity} (same value: uncommon) + value : array<> {Wardens of Wildwood.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Wardens of Wildwood.type} (same value: background) \ No newline at end of file diff --git a/output/pf2e/packs/Warrior of Legend.txt b/output/pf2e/packs/Warrior of Legend.txt new file mode 100644 index 0000000..16c9f6a --- /dev/null +++ b/output/pf2e/packs/Warrior of Legend.txt @@ -0,0 +1,62 @@ +Warrior of Legend +Different values: 9 +===================================== +object {Warrior of Legend} + _id : string {Warrior of Legend._id} (all different values) + folder : string {Warrior of Legend.folder} (same value: lO7eEXPM4mLROj2k) + img : string {Warrior of Legend.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Warrior of Legend.name} (all different values) + system : object {Warrior of Legend.system} + actionType : object {Warrior of Legend.system.actionType} + value : string {Warrior of Legend.system.actionType.value} (3 different values) + reaction (x2) + action (x4) + passive (x3) + actions : object {Warrior of Legend.system.actions} + [value] : integer {Warrior of Legend.system.actions.value} (2 different values) + 2 (x2) + 1 (x2) + category : string {Warrior of Legend.system.category} (same value: class) + description : object {Warrior of Legend.system.description} + value : string {Warrior of Legend.system.description.value} (all different values) + [frequency] : object {Warrior of Legend.system.frequency} + max : integer {Warrior of Legend.system.frequency.max} (same value: 1) + per : string {Warrior of Legend.system.frequency.per} (2 different values) + PT10M (x1) + day (x1) + level : object {Warrior of Legend.system.level} + value : integer {Warrior of Legend.system.level.value} (all different values) + prerequisites : object {Warrior of Legend.system.prerequisites} + value : array {Warrior of Legend.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Warrior of Legend.system.prerequisites.value.[]} + value : string {Warrior of Legend.system.prerequisites.value.[].value} (2 different values) + Warrior of Legend Dedication (x5) + Spear of Doom (x1) + publication : object {Warrior of Legend.system.publication} + license : string {Warrior of Legend.system.publication.license} (same value: ORC) + remaster : boolean {Warrior of Legend.system.publication.remaster} (same value: True) + title : string {Warrior of Legend.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + [selfEffect] : object {Warrior of Legend.system.selfEffect} + name : string {Warrior of Legend.system.selfEffect.name} (2 different values) + Effect: Heroic Defiance (x1) + Stance: Spear of Doom (x1) + uuid : string {Warrior of Legend.system.selfEffect.uuid} (2 different values) + Compendium.pf2e.feat-effects.Item.Effect: Heroic Defiance (x1) + Compendium.pf2e.feat-effects.Item.Stance: Spear of Doom (x1) + traits : object {Warrior of Legend.system.traits} + rarity : string {Warrior of Legend.system.traits.rarity} (2 different values) + common (x8) + uncommon (x1) + value : array {Warrior of Legend.system.traits.value} + Length: min=1 max=3 + Value type: string {Warrior of Legend.system.traits.value.[]} (6 different values) + archetype (x7) + fortune (x1) + fighter (x2) + stance (x1) + class (x1) + dedication (x1) + location : string {Warrior of Legend.system.location} (same value: class-2) + type : string {Warrior of Legend.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Wayang.txt b/output/pf2e/packs/Wayang.txt new file mode 100644 index 0000000..87fe721 --- /dev/null +++ b/output/pf2e/packs/Wayang.txt @@ -0,0 +1,26 @@ +Wayang +Different values: 5 +===================================== +object {Wayang} + _id : string {Wayang._id} (all different values) + folder : string {Wayang.folder} (same value: CrHaY0KxLmVmLQog) + img : string {Wayang.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Wayang.name} (all different values) + system : object {Wayang.system} + ancestry : object {Wayang.system.ancestry} + name : string {Wayang.system.ancestry.name} (same value: Wayang) + slug : string {Wayang.system.ancestry.slug} (same value: wayang) + uuid : string {Wayang.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.8FpI46oVxYVku04u) + description : object {Wayang.system.description} + value : string {Wayang.system.description.value} (all different values) + publication : object {Wayang.system.publication} + license : string {Wayang.system.publication.license} (same value: ORC) + remaster : boolean {Wayang.system.publication.remaster} (same value: True) + title : string {Wayang.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Wayang.system.traits} + rarity : string {Wayang.system.traits.rarity} (same value: common) + value : array {Wayang.system.traits.value} + Length: min=1 max=1 + Value type: string {Wayang.system.traits.value.[]} (same value: wayang) + type : string {Wayang.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Weapon Improviser.txt b/output/pf2e/packs/Weapon Improviser.txt new file mode 100644 index 0000000..6594ba7 --- /dev/null +++ b/output/pf2e/packs/Weapon Improviser.txt @@ -0,0 +1,47 @@ +Weapon Improviser +Different values: 6 +===================================== +object {Weapon Improviser} + _id : string {Weapon Improviser._id} (all different values) + folder : string {Weapon Improviser.folder} (same value: vo57FQBynPIhMFlT) + img : string {Weapon Improviser.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Weapon Improviser.name} (all different values) + system : object {Weapon Improviser.system} + actionType : object {Weapon Improviser.system.actionType} + value : string {Weapon Improviser.system.actionType.value} (3 different values) + passive (x3) + action (x2) + reaction (x1) + actions : object {Weapon Improviser.system.actions} + [value] : integer {Weapon Improviser.system.actions.value} (same value: 1) + category : string {Weapon Improviser.system.category} (same value: class) + description : object {Weapon Improviser.system.description} + value : string {Weapon Improviser.system.description.value} (all different values) + level : object {Weapon Improviser.system.level} + value : integer {Weapon Improviser.system.level.value} (5 different values) + 8 (x2) + 4 (x1) + 10 (x1) + 6 (x1) + 2 (x1) + prerequisites : object {Weapon Improviser.system.prerequisites} + value : array {Weapon Improviser.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Weapon Improviser.system.prerequisites.value.[]} + value : string {Weapon Improviser.system.prerequisites.value.[].value} (3 different values) + Weapon Improviser Dedication (x4) + Improvised Pummel (x1) + trained in all martial weapons (x1) + publication : object {Weapon Improviser.system.publication} + license : string {Weapon Improviser.system.publication.license} (same value: ORC) + remaster : boolean {Weapon Improviser.system.publication.remaster} (same value: True) + title : string {Weapon Improviser.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Weapon Improviser.system.traits} + rarity : string {Weapon Improviser.system.traits.rarity} (same value: common) + value : array {Weapon Improviser.system.traits.value} + Length: min=1 max=2 + Value type: string {Weapon Improviser.system.traits.value.[]} (2 different values) + archetype (x6) + dedication (x1) + type : string {Weapon Improviser.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Wellspring Mage.txt b/output/pf2e/packs/Wellspring Mage.txt new file mode 100644 index 0000000..4a9a38d --- /dev/null +++ b/output/pf2e/packs/Wellspring Mage.txt @@ -0,0 +1,42 @@ +Wellspring Mage +Different values: 4 +===================================== +object {Wellspring Mage} + _id : string {Wellspring Mage._id} (all different values) + folder : string {Wellspring Mage.folder} (same value: rEsLhRaV5yIGIirn) + img : string {Wellspring Mage.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Wellspring Mage.name} (all different values) + system : object {Wellspring Mage.system} + actionType : object {Wellspring Mage.system.actionType} + value : string {Wellspring Mage.system.actionType.value} (2 different values) + reaction (x2) + passive (x2) + actions : object {Wellspring Mage.system.actions} + [value] : mixed + category : string {Wellspring Mage.system.category} (same value: class) + description : object {Wellspring Mage.system.description} + value : string {Wellspring Mage.system.description.value} (all different values) + level : object {Wellspring Mage.system.level} + value : integer {Wellspring Mage.system.level.value} (all different values) + prerequisites : object {Wellspring Mage.system.prerequisites} + value : array {Wellspring Mage.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Wellspring Mage.system.prerequisites.value.[]} + value : string {Wellspring Mage.system.prerequisites.value.[].value} (same value: Wellspring Mage Dedication) + publication : object {Wellspring Mage.system.publication} + license : string {Wellspring Mage.system.publication.license} (same value: OGL) + remaster : boolean {Wellspring Mage.system.publication.remaster} (same value: False) + title : string {Wellspring Mage.system.publication.title} (same value: Pathfinder Secrets of Magic) + rules : ###FoundryRulesObject### + traits : object {Wellspring Mage.system.traits} + rarity : string {Wellspring Mage.system.traits.rarity} (2 different values) + common (x3) + rare (x1) + value : array {Wellspring Mage.system.traits.value} + Length: min=1 max=3 + Value type: string {Wellspring Mage.system.traits.value.[]} (all different values) + [frequency] : object {Wellspring Mage.system.frequency} + max : integer {Wellspring Mage.system.frequency.max} (same value: 1) + per : string {Wellspring Mage.system.frequency.per} (same value: PT10M) + location : string {Wellspring Mage.system.location} (same value: class-2) + type : string {Wellspring Mage.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Werecreature.txt b/output/pf2e/packs/Werecreature.txt new file mode 100644 index 0000000..e95d735 --- /dev/null +++ b/output/pf2e/packs/Werecreature.txt @@ -0,0 +1,33 @@ +Werecreature +Different values: 4 +===================================== +object {Werecreature} + _id : string {Werecreature._id} (all different values) + folder : string {Werecreature.folder} (same value: yN9jDWqH4YES0Tp5) + img : string {Werecreature.img} (2 different values) + systems/pf2e/icons/actions/Passive.webp (x3) + systems/pf2e/icons/actions/OneAction.webp (x1) + name : string {Werecreature.name} (all different values) + system : object {Werecreature.system} + actionType : object {Werecreature.system.actionType} + value : string {Werecreature.system.actionType.value} (2 different values) + passive (x3) + action (x1) + actions : object {Werecreature.system.actions} + [value] : integer {Werecreature.system.actions.value} (same value: 1) + category : string {Werecreature.system.category} (2 different values) + interaction (x1) + offensive (x3) + description : object {Werecreature.system.description} + value : string {Werecreature.system.description.value} (all different values) + publication : object {Werecreature.system.publication} + license : string {Werecreature.system.publication.license} (same value: ORC) + remaster : boolean {Werecreature.system.publication.remaster} (same value: True) + title : string {Werecreature.system.publication.title} (same value: Pathfinder Monster Core) + rules : ###FoundryRulesObject### + traits : object {Werecreature.system.traits} + rarity : string {Werecreature.system.traits.rarity} (same value: common) + value : array {Werecreature.system.traits.value} + Length: min=0 max=3 + Value type: string {Werecreature.system.traits.value.[]} (all different values) + type : string {Werecreature.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Wild Mimic.txt b/output/pf2e/packs/Wild Mimic.txt new file mode 100644 index 0000000..339c0b2 --- /dev/null +++ b/output/pf2e/packs/Wild Mimic.txt @@ -0,0 +1,75 @@ +Wild Mimic +Different values: 12 +===================================== +object {Wild Mimic} + _id : string {Wild Mimic._id} (all different values) + folder : string {Wild Mimic.folder} (same value: lb4aHoL5i5UyEfTa) + img : string {Wild Mimic.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Wild Mimic.name} (all different values) + system : object {Wild Mimic.system} + actionType : object {Wild Mimic.system.actionType} + value : string {Wild Mimic.system.actionType.value} (3 different values) + action (x6) + reaction (x2) + passive (x4) + actions : object {Wild Mimic.system.actions} + [value] : integer {Wild Mimic.system.actions.value} (3 different values) + 2 (x3) + 1 (x2) + 3 (x1) + category : string {Wild Mimic.system.category} (same value: class) + description : object {Wild Mimic.system.description} + value : string {Wild Mimic.system.description.value} (all different values) + [frequency] : object {Wild Mimic.system.frequency} + max : integer {Wild Mimic.system.frequency.max} (same value: 1) + per : string {Wild Mimic.system.frequency.per} (2 different values) + PT10M (x2) + day (x2) + level : object {Wild Mimic.system.level} + value : integer {Wild Mimic.system.level.value} (8 different values) + 6 (x3) + 16 (x1) + 8 (x1) + 4 (x2) + 10 (x2) + 14 (x1) + 12 (x1) + 2 (x1) + prerequisites : object {Wild Mimic.system.prerequisites} + value : array {Wild Mimic.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Wild Mimic.system.prerequisites.value.[]} + value : string {Wild Mimic.system.prerequisites.value.[].value} (11 different values) + Wild Mimic Dedication (x11) + you have seen a creature deal electricity damage with an unarmed Strike or have identified a creature capable of dealing electricity damage with an unarmed Strike in combat (x1) + you have deactivated a creature's regeneration for at least 1 round or have identified a creature with regeneration in combat (x1) + you have encountered a creature who has kept fighting or dealt damage after being reduced to 0 Hit Points (such as via death throes or Ferocity) or have identified a creature with such an ability in combat (x1) + you have attempted a saving throw against a creature's petrifying gaze or a similar ability or have identified a creature with such an ability in combat (x1) + you have seen a creature use an ability that lets them Stride and Strike as a single action (such as Pounce) or have identified a creature with such an ability in combat (x1) + you have seen a creature use Rend or have identified a creature that has Rend in combat (x1) + you have been targeted by a creature's auditory ability that affects an area or have identified a creature with an auditory ability that affects an area (x1) + you have seen a creature use Trample or have identified a creature with Trample in combat (x1) + trained in Nature (x1) + Animal Empathy or the ability to speak with a type of animal (x1) + publication : object {Wild Mimic.system.publication} + license : string {Wild Mimic.system.publication.license} (same value: ORC) + remaster : boolean {Wild Mimic.system.publication.remaster} (same value: True) + title : string {Wild Mimic.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Wild Mimic.system.traits} + rarity : string {Wild Mimic.system.traits.rarity} (same value: common) + value : array {Wild Mimic.system.traits.value} + Length: min=1 max=5 + Value type: string {Wild Mimic.system.traits.value.[]} (11 different values) + archetype (x12) + electricity (x1) + primal (x7) + healing (x1) + vitality (x1) + concentrate (x1) + incapacitation (x1) + visual (x1) + flourish (x2) + sonic (x1) + dedication (x1) + type : string {Wild Mimic.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Wildspell.txt b/output/pf2e/packs/Wildspell.txt new file mode 100644 index 0000000..0751805 --- /dev/null +++ b/output/pf2e/packs/Wildspell.txt @@ -0,0 +1,65 @@ +Wildspell +Different values: 16 +===================================== +object {Wildspell} + _id : string {Wildspell._id} (all different values) + folder : string {Wildspell.folder} (same value: NtRSsPWXiG4WhVJd) + img : string {Wildspell.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Wildspell.name} (all different values) + system : object {Wildspell.system} + actionType : object {Wildspell.system.actionType} + value : string {Wildspell.system.actionType.value} (4 different values) + reaction (x2) + action (x6) + free (x4) + passive (x4) + actions : object {Wildspell.system.actions} + [value] : integer {Wildspell.system.actions.value} (same value: 1) + category : string {Wildspell.system.category} (2 different values) + class (x15) + classfeature (x1) + description : object {Wildspell.system.description} + value : string {Wildspell.system.description.value} (all different values) + level : object {Wildspell.system.level} + value : integer {Wildspell.system.level.value} (5 different values) + 14 (x5) + 18 (x3) + 16 (x5) + 20 (x2) + 12 (x1) + prerequisites : object {Wildspell.system.prerequisites} + value : array {Wildspell.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Wildspell.system.prerequisites.value.[]} + value : string {Wildspell.system.prerequisites.value.[].value} (2 different values) + Wildspell Dedication (x15) + ability to cast spells from spell slots (x1) + publication : object {Wildspell.system.publication} + license : string {Wildspell.system.publication.license} (same value: ORC) + remaster : boolean {Wildspell.system.publication.remaster} (same value: True) + title : string {Wildspell.system.publication.title} (same value: Pathfinder War of Immortals) + rules : ###FoundryRulesObject### + traits : object {Wildspell.system.traits} + [otherTags] : array {Wildspell.system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Wildspell.system.traits.otherTags.[]} (same value: wildspell-dedication) + rarity : string {Wildspell.system.traits.rarity} (2 different values) + common (x14) + uncommon (x2) + value : array {Wildspell.system.traits.value} + Length: min=1 max=5 + Value type: string {Wildspell.system.traits.value.[]} (8 different values) + mythic (x16) + concentrate (x7) + spellshape (x4) + light (x1) + visual (x1) + stance (x1) + sonic (x1) + destiny (x1) + [frequency] : object {Wildspell.system.frequency} + max : integer {Wildspell.system.frequency.max} (same value: 1) + per : string {Wildspell.system.frequency.per} (2 different values) + day (x2) + round (x1) + type : string {Wildspell.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Winged Warrior.txt b/output/pf2e/packs/Winged Warrior.txt new file mode 100644 index 0000000..6af750d --- /dev/null +++ b/output/pf2e/packs/Winged Warrior.txt @@ -0,0 +1,63 @@ +Winged Warrior +Different values: 15 +===================================== +object {Winged Warrior} + _id : string {Winged Warrior._id} (all different values) + folder : string {Winged Warrior.folder} (same value: bXyjv4etblaWIwRs) + img : string {Winged Warrior.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Winged Warrior.name} (all different values) + system : object {Winged Warrior.system} + actionType : object {Winged Warrior.system.actionType} + value : string {Winged Warrior.system.actionType.value} (4 different values) + passive (x2) + action (x11) + reaction (x1) + free (x1) + actions : object {Winged Warrior.system.actions} + [value] : integer {Winged Warrior.system.actions.value} (2 different values) + 2 (x6) + 1 (x5) + category : string {Winged Warrior.system.category} (same value: class) + description : object {Winged Warrior.system.description} + value : string {Winged Warrior.system.description.value} (all different values) + level : object {Winged Warrior.system.level} + value : integer {Winged Warrior.system.level.value} (8 different values) + 4 (x3) + 14 (x2) + 10 (x2) + 6 (x2) + 8 (x2) + 12 (x2) + 16 (x1) + 2 (x1) + prerequisites : object {Winged Warrior.system.prerequisites} + value : array {Winged Warrior.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Winged Warrior.system.prerequisites.value.[]} + value : string {Winged Warrior.system.prerequisites.value.[].value} (3 different values) + Winged Warrior Dedication (x13) + Pluck from the Sky (x1) + you have permanent wings (such as from an ancestry or graft) (x1) + publication : object {Winged Warrior.system.publication} + license : string {Winged Warrior.system.publication.license} (same value: ORC) + remaster : boolean {Winged Warrior.system.publication.remaster} (same value: True) + title : string {Winged Warrior.system.publication.title} (same value: Pathfinder Howl of the Wild) + rules : ###FoundryRulesObject### + traits : object {Winged Warrior.system.traits} + rarity : string {Winged Warrior.system.traits.rarity} (2 different values) + common (x14) + uncommon (x1) + value : array {Winged Warrior.system.traits.value} + Length: min=1 max=4 + Value type: string {Winged Warrior.system.traits.value.[]} (7 different values) + archetype (x15) + flourish (x2) + air (x2) + manipulate (x1) + spellshape (x1) + sonic (x1) + dedication (x1) + [frequency] : object {Winged Warrior.system.frequency} + max : integer {Winged Warrior.system.frequency.max} (same value: 1) + per : string {Winged Warrior.system.frequency.per} (same value: PT1H) + type : string {Winged Warrior.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Witch.txt b/output/pf2e/packs/Witch.txt new file mode 100644 index 0000000..c79368e --- /dev/null +++ b/output/pf2e/packs/Witch.txt @@ -0,0 +1,80 @@ +Witch +Different values: 38 +===================================== +object {Witch} + _id : string {Witch._id} (all different values) + folder : string {Witch.folder} (same value: RpElUsjG844WlRNJ) + img : string {Witch.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Witch.name} (all different values) + system : object {Witch.system} + actionType : object {Witch.system.actionType} + value : string {Witch.system.actionType.value} (4 different values) + passive (x32) + reaction (x2) + action (x3) + free (x1) + actions : object {Witch.system.actions} + [value] : integer {Witch.system.actions.value} (same value: 1) + category : string {Witch.system.category} (same value: class) + description : object {Witch.system.description} + value : string {Witch.system.description.value} (all different values) + level : object {Witch.system.level} + value : integer {Witch.system.level.value} (11 different values) + 2 (x3) + 1 (x4) + 6 (x5) + 12 (x4) + 20 (x4) + 10 (x3) + 4 (x5) + 8 (x5) + 18 (x2) + 14 (x2) + 16 (x1) + prerequisites : object {Witch.system.prerequisites} + value : array {Witch.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Witch.system.prerequisites.value.[]} + value : string {Witch.system.prerequisites.value.[].value} (8 different values) + Living Hair (x4) + Cauldron (x2) + a familiar (x2) + patron's gift (x1) + divine or occult patron (x1) + arcane or primal patron (x1) + Witch's Armaments (x2) + Witch's Charge (x1) + publication : object {Witch.system.publication} + license : string {Witch.system.publication.license} (2 different values) + ORC (x31) + OGL (x7) + remaster : boolean {Witch.system.publication.remaster} (2 different values) + True (x31) + False (x7) + title : string {Witch.system.publication.title} (5 different values) + Pathfinder Player Core (x28) + Pathfinder #168: King of the Mountain (x1) + Pathfinder Advanced Player's Guide (x3) + Pathfinder Howl of the Wild (x3) + Pathfinder #166: Despair on Danger Island (x3) + rules : ###FoundryRulesObject### + traits : object {Witch.system.traits} + rarity : string {Witch.system.traits.rarity} (2 different values) + common (x34) + uncommon (x4) + value : array {Witch.system.traits.value} + Length: min=1 max=3 + Value type: string {Witch.system.traits.value.[]} (6 different values) + witch (x38) + spellshape (x2) + concentrate (x3) + prediction (x1) + magical (x1) + detection (x1) + [maxTakable] : integer {Witch.system.maxTakable} (same value: 3) + [frequency] : object {Witch.system.frequency} + max : integer {Witch.system.frequency.max} (same value: 1) + per : string {Witch.system.frequency.per} (2 different values) + round (x1) + day (x1) + type : string {Witch.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Wizard.txt b/output/pf2e/packs/Wizard.txt new file mode 100644 index 0000000..2c2f8d6 --- /dev/null +++ b/output/pf2e/packs/Wizard.txt @@ -0,0 +1,89 @@ +Wizard +Different values: 31 +===================================== +object {Wizard} + _id : string {Wizard._id} (all different values) + folder : string {Wizard.folder} (same value: 1hnibPkWYTTd3Gqw) + img : string {Wizard.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Wizard.name} (all different values) + system : object {Wizard.system} + actionType : object {Wizard.system.actionType} + value : string {Wizard.system.actionType.value} (4 different values) + passive (x18) + action (x10) + reaction (x2) + free (x1) + actions : object {Wizard.system.actions} + [value] : integer {Wizard.system.actions.value} (2 different values) + 1 (x9) + 2 (x1) + category : string {Wizard.system.category} (same value: class) + description : object {Wizard.system.description} + value : string {Wizard.system.description.value} (all different values) + level : object {Wizard.system.level} + value : integer {Wizard.system.level.value} (11 different values) + 8 (x4) + 20 (x5) + 14 (x4) + 4 (x3) + 12 (x3) + 6 (x4) + 2 (x2) + 18 (x3) + 10 (x1) + 16 (x1) + 1 (x1) + prerequisites : object {Wizard.system.prerequisites} + value : array {Wizard.system.prerequisites.value} + Length: min=0 max=2 + Value type: object {Wizard.system.prerequisites.value.[]} + value : string {Wizard.system.prerequisites.value.[].value} (10 different values) + arcane school (x1) + Archwizard's Spellcraft (x1) + arcane bond (x5) + Counterspell (x1) + Quick Recognition (x1) + expert in Deception (x1) + curriculum spells (x1) + Reprepare Spell (x1) + expert in Crafting (x1) + trained in Arcana (x1) + publication : object {Wizard.system.publication} + license : string {Wizard.system.publication.license} (2 different values) + ORC (x28) + OGL (x3) + remaster : boolean {Wizard.system.publication.remaster} (2 different values) + True (x28) + False (x3) + title : string {Wizard.system.publication.title} (4 different values) + Pathfinder Player Core (x28) + Pathfinder #156: The Apocalypse Prophet (x1) + Pathfinder #167: Ready? Fight! (x1) + Pathfinder #168: King of the Mountain (x1) + rules : ###FoundryRulesObject### + traits : object {Wizard.system.traits} + rarity : string {Wizard.system.traits.rarity} (2 different values) + common (x28) + uncommon (x3) + value : array {Wizard.system.traits.value} + Length: min=1 max=4 + Value type: string {Wizard.system.traits.value.[]} (8 different values) + wizard (x31) + manipulate (x6) + spellshape (x7) + concentrate (x4) + teleportation (x1) + fortune (x1) + mental (x1) + arcane (x1) + [selected] : object {Wizard.system.traits.selected} + wizard : string {Wizard.system.traits.selected.wizard} (same value: Wizard) + [selfEffect] : object {Wizard.system.selfEffect} + name : string {Wizard.system.selfEffect.name} (same value: Effect: Energy Ablation) + uuid : string {Wizard.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Energy Ablation) + [frequency] : object {Wizard.system.frequency} + max : integer {Wizard.system.frequency.max} (same value: 1) + per : string {Wizard.system.frequency.per} (2 different values) + day (x1) + PT1H (x1) + type : string {Wizard.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Woodblessed.txt b/output/pf2e/packs/Woodblessed.txt new file mode 100644 index 0000000..1f1bcce --- /dev/null +++ b/output/pf2e/packs/Woodblessed.txt @@ -0,0 +1,30 @@ +Woodblessed +Different values: 5 +===================================== +object {Woodblessed} + _id : string {Woodblessed._id} (all different values) + folder : string {Woodblessed.folder} (same value: HEwxFDpJ2kaIM00Q) + img : string {Woodblessed.img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Woodblessed.name} (all different values) + system : object {Woodblessed.system} + actionType : object {Woodblessed.system.actionType} + value : string {Woodblessed.system.actionType.value} (3 different values) + passive (x3) + reaction (x1) + action (x1) + actions : object {Woodblessed.system.actions} + [value] : integer {Woodblessed.system.actions.value} (same value: 1) + category : string {Woodblessed.system.category} (same value: offensive) + [deathNote] : boolean {Woodblessed.system.deathNote} (same value: True) + description : object {Woodblessed.system.description} + value : string {Woodblessed.system.description.value} (all different values) + publication : object {Woodblessed.system.publication} + license : string {Woodblessed.system.publication.license} (same value: ORC) + remaster : boolean {Woodblessed.system.publication.remaster} (same value: True) + title : string {Woodblessed.system.publication.title} (same value: Pathfinder #202: Severed at the Root) + rules : ###FoundryRulesObject### + traits : object {Woodblessed.system.traits} + value : array {Woodblessed.system.traits.value} + Length: min=0 max=2 + Value type: string {Woodblessed.system.traits.value.[]} (all different values) + type : string {Woodblessed.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Worm Caller.txt b/output/pf2e/packs/Worm Caller.txt new file mode 100644 index 0000000..a67db79 --- /dev/null +++ b/output/pf2e/packs/Worm Caller.txt @@ -0,0 +1,62 @@ +Worm Caller +Different values: 13 +===================================== +object {Worm Caller} + _id : string {Worm Caller._id} (all different values) + folder : string {Worm Caller.folder} (same value: tTXhm9VdM7bVgXCQ) + img : string {Worm Caller.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Worm Caller.name} (all different values) + system : object {Worm Caller.system} + actionType : object {Worm Caller.system.actionType} + value : string {Worm Caller.system.actionType.value} (2 different values) + passive (x9) + action (x4) + actions : object {Worm Caller.system.actions} + [value] : integer {Worm Caller.system.actions.value} (same value: 2) + category : string {Worm Caller.system.category} (same value: class) + description : object {Worm Caller.system.description} + value : string {Worm Caller.system.description.value} (all different values) + level : object {Worm Caller.system.level} + value : integer {Worm Caller.system.level.value} (8 different values) + 10 (x3) + 18 (x1) + 12 (x2) + 6 (x2) + 2 (x1) + 8 (x1) + 14 (x1) + 4 (x2) + prerequisites : object {Worm Caller.system.prerequisites} + value : array {Worm Caller.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Worm Caller.system.prerequisites.value.[]} + value : string {Worm Caller.system.prerequisites.value.[].value} (2 different values) + Worm Caller Dedication (x12) + trained in Nature or Cave Worm Lore (x1) + publication : object {Worm Caller.system.publication} + license : string {Worm Caller.system.publication.license} (same value: OGL) + remaster : boolean {Worm Caller.system.publication.remaster} (same value: False) + title : string {Worm Caller.system.publication.title} (same value: Pathfinder #194: Cult of the Cave Worm) + rules : ###FoundryRulesObject### + traits : object {Worm Caller.system.traits} + rarity : string {Worm Caller.system.traits.rarity} (2 different values) + common (x12) + rare (x1) + value : array {Worm Caller.system.traits.value} + Length: min=1 max=3 + Value type: string {Worm Caller.system.traits.value.[]} (5 different values) + archetype (x13) + fire (x1) + primal (x3) + dedication (x1) + polymorph (x1) + [frequency] : object {Worm Caller.system.frequency} + max : integer {Worm Caller.system.frequency.max} (same value: 1) + per : string {Worm Caller.system.frequency.per} (same value: day) + [selfEffect] : object {Worm Caller.system.selfEffect} + name : string {Worm Caller.system.selfEffect.name} (same value: Effect: Worm Form) + uuid : string {Worm Caller.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Worm Form) + [subfeatures] : object {Worm Caller.system.subfeatures} + senses : object {Worm Caller.system.subfeatures.senses} + darkvision : object {Worm Caller.system.subfeatures.senses.darkvision} + type : string {Worm Caller.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Worm That Walks.txt b/output/pf2e/packs/Worm That Walks.txt new file mode 100644 index 0000000..38cbaeb --- /dev/null +++ b/output/pf2e/packs/Worm That Walks.txt @@ -0,0 +1,34 @@ +Worm That Walks +Different values: 3 +===================================== +object {Worm That Walks} + _id : string {Worm That Walks._id} (all different values) + folder : string {Worm That Walks.folder} (same value: 3subcGunQPp38n7y) + img : string {Worm That Walks.img} (2 different values) + systems/pf2e/icons/actions/Passive.webp (x1) + systems/pf2e/icons/actions/OneAction.webp (x2) + name : string {Worm That Walks.name} (all different values) + system : object {Worm That Walks.system} + actionType : object {Worm That Walks.system.actionType} + value : string {Worm That Walks.system.actionType.value} (2 different values) + passive (x1) + action (x2) + actions : object {Worm That Walks.system.actions} + [value] : integer {Worm That Walks.system.actions.value} (same value: 1) + category : string {Worm That Walks.system.category} (2 different values) + defensive (x1) + offensive (x2) + [deathNote] : boolean {Worm That Walks.system.deathNote} (same value: True) + description : object {Worm That Walks.system.description} + value : string {Worm That Walks.system.description.value} (all different values) + publication : object {Worm That Walks.system.publication} + license : string {Worm That Walks.system.publication.license} (same value: OGL) + remaster : boolean {Worm That Walks.system.publication.remaster} (same value: False) + title : string {Worm That Walks.system.publication.title} (same value: Pathfinder Bestiary 2) + rules : ###FoundryRulesObject### + traits : object {Worm That Walks.system.traits} + rarity : string {Worm That Walks.system.traits.rarity} (same value: common) + value : array {Worm That Walks.system.traits.value} + Length: min=0 max=1 + Value type: string {Worm That Walks.system.traits.value.[]} (same value: concentrate) + type : string {Worm That Walks.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/packs/Wrestler.txt b/output/pf2e/packs/Wrestler.txt new file mode 100644 index 0000000..d616eb8 --- /dev/null +++ b/output/pf2e/packs/Wrestler.txt @@ -0,0 +1,53 @@ +Wrestler +Different values: 12 +===================================== +object {Wrestler} + _id : string {Wrestler._id} (all different values) + folder : string {Wrestler.folder} (same value: bcoviuaJ3aOakfIO) + img : string {Wrestler.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Wrestler.name} (all different values) + system : object {Wrestler.system} + actionType : object {Wrestler.system.actionType} + value : string {Wrestler.system.actionType.value} (3 different values) + action (x8) + reaction (x2) + passive (x2) + actions : object {Wrestler.system.actions} + [value] : integer {Wrestler.system.actions.value} (2 different values) + 2 (x2) + 1 (x6) + category : string {Wrestler.system.category} (same value: class) + description : object {Wrestler.system.description} + value : string {Wrestler.system.description.value} (all different values) + level : object {Wrestler.system.level} + value : integer {Wrestler.system.level.value} (7 different values) + 10 (x2) + 6 (x1) + 4 (x3) + 14 (x1) + 12 (x1) + 8 (x3) + 2 (x1) + prerequisites : object {Wrestler.system.prerequisites} + value : array {Wrestler.system.prerequisites.value} + Length: min=1 max=1 + Value type: object {Wrestler.system.prerequisites.value.[]} + value : string {Wrestler.system.prerequisites.value.[].value} (3 different values) + Wrestler Dedication (x10) + Wrestler Dedication (Archetype) (x1) + trained in Athletics (x1) + publication : object {Wrestler.system.publication} + license : string {Wrestler.system.publication.license} (same value: ORC) + remaster : boolean {Wrestler.system.publication.remaster} (same value: True) + title : string {Wrestler.system.publication.title} (same value: Pathfinder Player Core 2) + rules : ###FoundryRulesObject### + traits : object {Wrestler.system.traits} + rarity : string {Wrestler.system.traits.rarity} (same value: common) + value : array {Wrestler.system.traits.value} + Length: min=1 max=3 + Value type: string {Wrestler.system.traits.value.[]} (4 different values) + archetype (x12) + attack (x2) + monk (x1) + dedication (x1) + type : string {Wrestler.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Yaksha.txt b/output/pf2e/packs/Yaksha.txt new file mode 100644 index 0000000..79b40e9 --- /dev/null +++ b/output/pf2e/packs/Yaksha.txt @@ -0,0 +1,28 @@ +Yaksha +Different values: 6 +===================================== +object {Yaksha} + _id : string {Yaksha._id} (all different values) + folder : string {Yaksha.folder} (same value: HSPsB9iHmfvgyxRE) + img : string {Yaksha.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Yaksha.name} (all different values) + system : object {Yaksha.system} + ancestry : object {Yaksha.system.ancestry} + name : string {Yaksha.system.ancestry.name} (same value: Yaksha) + slug : string {Yaksha.system.ancestry.slug} (same value: yaksha) + uuid : string {Yaksha.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.k3zyr6du4gV0Ftuh) + description : object {Yaksha.system.description} + value : string {Yaksha.system.description.value} (all different values) + publication : object {Yaksha.system.publication} + license : string {Yaksha.system.publication.license} (same value: ORC) + remaster : boolean {Yaksha.system.publication.remaster} (same value: True) + title : string {Yaksha.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Yaksha.system.traits} + rarity : string {Yaksha.system.traits.rarity} (same value: common) + value : array {Yaksha.system.traits.value} + Length: min=1 max=2 + Value type: string {Yaksha.system.traits.value.[]} (2 different values) + yaksha (x6) + plant (x1) + type : string {Yaksha.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Yaoguai.txt b/output/pf2e/packs/Yaoguai.txt new file mode 100644 index 0000000..913def8 --- /dev/null +++ b/output/pf2e/packs/Yaoguai.txt @@ -0,0 +1,26 @@ +Yaoguai +Different values: 5 +===================================== +object {Yaoguai} + _id : string {Yaoguai._id} (all different values) + folder : string {Yaoguai.folder} (same value: u780Frvqdoqf5oLE) + img : string {Yaoguai.img} (same value: systems/pf2e/icons/default-icons/heritage.svg) + name : string {Yaoguai.name} (all different values) + system : object {Yaoguai.system} + ancestry : object {Yaoguai.system.ancestry} + name : string {Yaoguai.system.ancestry.name} (same value: Yaoguai) + slug : string {Yaoguai.system.ancestry.slug} (same value: yaoguai) + uuid : string {Yaoguai.system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.dnk0Rf7AUmyR5b8z) + description : object {Yaoguai.system.description} + value : string {Yaoguai.system.description.value} (all different values) + publication : object {Yaoguai.system.publication} + license : string {Yaoguai.system.publication.license} (same value: ORC) + remaster : boolean {Yaoguai.system.publication.remaster} (same value: True) + title : string {Yaoguai.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) + rules : ###FoundryRulesObject### + traits : object {Yaoguai.system.traits} + rarity : string {Yaoguai.system.traits.rarity} (same value: common) + value : array {Yaoguai.system.traits.value} + Length: min=1 max=1 + Value type: string {Yaoguai.system.traits.value.[]} (same value: yaoguai) + type : string {Yaoguai.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/packs/Zephyr Guard.txt b/output/pf2e/packs/Zephyr Guard.txt new file mode 100644 index 0000000..b89923a --- /dev/null +++ b/output/pf2e/packs/Zephyr Guard.txt @@ -0,0 +1,46 @@ +Zephyr Guard +Different values: 5 +===================================== +object {Zephyr Guard} + _id : string {Zephyr Guard._id} (all different values) + folder : string {Zephyr Guard.folder} (same value: t21ITcssNZ7GuPpO) + img : string {Zephyr Guard.img} (same value: icons/sundries/books/book-red-exclamation.webp) + name : string {Zephyr Guard.name} (all different values) + system : object {Zephyr Guard.system} + actionType : object {Zephyr Guard.system.actionType} + value : string {Zephyr Guard.system.actionType.value} (2 different values) + passive (x4) + action (x1) + actions : object {Zephyr Guard.system.actions} + [value] : integer {Zephyr Guard.system.actions.value} (same value: 1) + category : string {Zephyr Guard.system.category} (2 different values) + class (x4) + skill (x1) + description : object {Zephyr Guard.system.description} + value : string {Zephyr Guard.system.description.value} (all different values) + level : object {Zephyr Guard.system.level} + value : integer {Zephyr Guard.system.level.value} (all different values) + prerequisites : object {Zephyr Guard.system.prerequisites} + value : array {Zephyr Guard.system.prerequisites.value} + Length: min=1 max=2 + Value type: object {Zephyr Guard.system.prerequisites.value.[]} + value : string {Zephyr Guard.system.prerequisites.value.[].value} (all different values) + publication : object {Zephyr Guard.system.publication} + license : string {Zephyr Guard.system.publication.license} (same value: OGL) + remaster : boolean {Zephyr Guard.system.publication.remaster} (same value: False) + title : string {Zephyr Guard.system.publication.title} (same value: Pathfinder #149: Against the Scarlet Triad) + rules : ###FoundryRulesObject### + traits : object {Zephyr Guard.system.traits} + rarity : string {Zephyr Guard.system.traits.rarity} (2 different values) + common (x4) + uncommon (x1) + value : array {Zephyr Guard.system.traits.value} + Length: min=1 max=2 + Value type: string {Zephyr Guard.system.traits.value.[]} (3 different values) + archetype (x5) + skill (x1) + dedication (x1) + [selfEffect] : object {Zephyr Guard.system.selfEffect} + name : string {Zephyr Guard.system.selfEffect.name} (same value: Effect: Unfazed Assessment) + uuid : string {Zephyr Guard.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Unfazed Assessment) + type : string {Zephyr Guard.type} (same value: feat) \ No newline at end of file diff --git a/output/pf2e/packs/Zombie.txt b/output/pf2e/packs/Zombie.txt new file mode 100644 index 0000000..ec1b954 --- /dev/null +++ b/output/pf2e/packs/Zombie.txt @@ -0,0 +1,49 @@ +Zombie +Different values: 16 +===================================== +object {Zombie} + _id : string {Zombie._id} (all different values) + folder : string {Zombie.folder} (same value: Or0gl1uupwBBfqVM) + img : string {Zombie.img} (3 different values) + systems/pf2e/icons/actions/Passive.webp (x12) + systems/pf2e/icons/actions/TwoActions.webp (x3) + systems/pf2e/icons/actions/Reaction.webp (x1) + name : string {Zombie.name} (all different values) + system : object {Zombie.system} + actionType : object {Zombie.system.actionType} + value : string {Zombie.system.actionType.value} (3 different values) + passive (x12) + action (x3) + reaction (x1) + actions : object {Zombie.system.actions} + [value] : integer {Zombie.system.actions.value} (same value: 2) + category : string {Zombie.system.category} (2 different values) + offensive (x10) + defensive (x6) + description : object {Zombie.system.description} + value : string {Zombie.system.description.value} (all different values) + publication : object {Zombie.system.publication} + license : string {Zombie.system.publication.license} (2 different values) + OGL (x11) + ORC (x5) + remaster : boolean {Zombie.system.publication.remaster} (2 different values) + False (x11) + True (x5) + title : string {Zombie.system.publication.title} (4 different values) + Pathfinder Bestiary 3 (x4) + Pathfinder Monster Core (x5) + Pathfinder Book of the Dead (x3) + Pathfinder #180: The Smoking Gun (x4) + rules : ###FoundryRulesObject### + traits : object {Zombie.system.traits} + rarity : string {Zombie.system.traits.rarity} (same value: common) + value : array {Zombie.system.traits.value} + Length: min=0 max=3 + Value type: string {Zombie.system.traits.value.[]} (6 different values) + disease (x3) + manipulate (x1) + aura (x2) + olfactory (x1) + void (x1) + electricity (x4) + type : string {Zombie.type} (same value: action) \ No newline at end of file diff --git a/output/pf2e/types/Actor.army.txt b/output/pf2e/types/Actor.army.txt new file mode 100644 index 0000000..fc69dfa --- /dev/null +++ b/output/pf2e/types/Actor.army.txt @@ -0,0 +1,397 @@ +Actor.army +Different values: 22 +===================================== +object {Actor.army} + _id : string {Actor.army._id} (all different values) + folder : string {Actor.army.folder} (same value: BRkIyvmgOgyA2kq7) + img : string {Actor.army.img} (same value: systems/pf2e/icons/default-icons/army.svg) + items : array {Actor.army.items} + Length: min=0 max=14 + Value type: object {Actor.army.items.[]} + _id : string {Actor.army.items.[]._id} (90 different values) + [_stats] : object {Actor.army.items.[]._stats} + compendiumSource : string {Actor.army.items.[]._stats.compendiumSource} (44 different values) + [folder] : string {Actor.army.items.[].folder} (11 different values) + tavHHn3vqI7bCnl6 (x5) + e185cDQaLjU3uZ62 (x36) + uzT6OylJkqdfcjJM (x2) + i18YzT3zo3skuWng (x23) + uLbGIZIMsFR1IrAN (x9) + pnkpw6p0Fx3fHK0x (x1) + r0oRLqAxCBP3VxTz (x2) + DHXjHHXYj6zl4W6F (x1) + Orkajqnbw5JiOwtt (x1) + ACotoADnRFIDqvPc (x4) + jZWW6y5VjVRbbU7t (x3) + img : string {Actor.army.items.[].img} (6 different values) + icons/sundries/books/book-red-exclamation.webp (x65) + systems/pf2e/icons/actions/TwoActions.webp (x10) + systems/pf2e/icons/actions/Reaction.webp (x5) + systems/pf2e/icons/actions/OneAction.webp (x11) + icons/skills/movement/arrow-upward-white.webp (x1) + systems/pf2e/icons/actions/ThreeActions.webp (x1) + name : string {Actor.army.items.[].name} (53 different values) + sort : integer {Actor.army.items.[].sort} (17 different values) + 0 (x66) + 2600000 (x1) + 2400000 (x1) + 2500000 (x1) + 2100000 (x1) + 2300000 (x1) + 100000 (x6) + 2200000 (x2) + 1600000 (x1) + 1200000 (x2) + 700000 (x1) + 1300000 (x1) + 1700000 (x1) + 900000 (x1) + 300000 (x3) + 200000 (x3) + 400000 (x1) + system : object {Actor.army.items.[].system} + [actionType] : object {Actor.army.items.[].system.actionType} + value : string {Actor.army.items.[].system.actionType.value} (3 different values) + passive (x60) + action (x25) + reaction (x7) + [actions] : object {Actor.army.items.[].system.actions} + [value] : integer {Actor.army.items.[].system.actions.value} (3 different values) + 2 (x10) + 1 (x12) + 3 (x3) + [campaign] : string {Actor.army.items.[].system.campaign} (same value: kingmaker) + [category] : string {Actor.army.items.[].system.category} (3 different values) + army-tactic (x64) + army-war-action (x27) + kingdom-activity (x1) + description : object {Actor.army.items.[].system.description} + value : string {Actor.army.items.[].system.description.value} (58 different values) + [level] : object {Actor.army.items.[].system.level} + value : integer {Actor.army.items.[].system.level.value} (10 different values) + 3 (x4) + 7 (x6) + 1 (x20) + 8 (x7) + 5 (x7) + 16 (x5) + 10 (x4) + 11 (x1) + 12 (x9) + 14 (x2) + [location] : string {Actor.army.items.[].system.location} (5 different values) + 0 (x20) + 2 (x11) + 1 (x16) + 3 (x3) + 4 (x1) + [prerequisites] : object {Actor.army.items.[].system.prerequisites} + value : array<> {Actor.army.items.[].system.prerequisites.value} + Length: min=0 max=0 + Value type: mixed + publication : object {Actor.army.items.[].system.publication} + license : string {Actor.army.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Actor.army.items.[].system.publication.remaster} (same value: False) + title : string {Actor.army.items.[].system.publication.title} (2 different values) + (x33) + Pathfinder Kingmaker (x60) + rules : ###FoundryRulesObject### + [slug] : string {Actor.army.items.[].system.slug} (19 different values) + overrun (x3) + engines-of-war (x2) + low-light-vision (x1) + ambush (x1) + sharpshooter (x2) + all-out-assault (x6) + counterattack (x5) + dirty-fighting (x3) + darkvision (x12) + feint (x2) + taunt (x5) + live-off-the-land (x2) + increased-ammunition (x3) + toughened-soldiers (x4) + merciless (x1) + explosive-shot (x1) + overwhelming-bombardment (x1) + hold-the-line (x1) + covering-fire (x1) + traits : object {Actor.army.items.[].system.traits} + [rarity] : string {Actor.army.items.[].system.traits.rarity} (same value: common) + value : array {Actor.army.items.[].system.traits.value} + Length: min=0 max=4 + Value type: string {Actor.army.items.[].system.traits.value.[]} (7 different values) + cavalry (x34) + infantry (x38) + siege (x21) + skirmisher (x35) + attack (x13) + primal (x2) + morale (x5) + [duration] : object {Actor.army.items.[].system.duration} + [expiry] : mixed + sustained : boolean {Actor.army.items.[].system.duration.sustained} (same value: False) + unit : string {Actor.army.items.[].system.duration.unit} (same value: unlimited) + value : integer {Actor.army.items.[].system.duration.value} (same value: -1) + [start] : object {Actor.army.items.[].system.start} + [initiative] : mixed + value : integer {Actor.army.items.[].system.start.value} (same value: 0) + [tokenIcon] : object {Actor.army.items.[].system.tokenIcon} + show : boolean {Actor.army.items.[].system.tokenIcon.show} (same value: False) + type : string {Actor.army.items.[].type} (2 different values) + campaignFeature (x92) + effect (x1) + [flags] : object {Actor.army.items.[].flags} + pf2e : object {Actor.army.items.[].flags.pf2e} + [itemGrants] : object {Actor.army.items.[].flags.pf2e.itemGrants} + [allOutAssault] : object {Actor.army.items.[].flags.pf2e.itemGrants.allOutAssault} + id : string {Actor.army.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values) + v7wzHu1D3duO4IS2 (x1) + OrIi052QUBcxEZcU (x1) + HS53GdUOKF1mFYXo (x1) + dfkhWGWMHIa1bk83 (x1) + Q0BxNJvtO2wNU03I (x1) + j6MA4necWTNznnJ6 (x1) + onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: detach) + [counterattack] : object {Actor.army.items.[].flags.pf2e.itemGrants.counterattack} + id : string {Actor.army.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values) + 4IBaD7FuRPjVjJkV (x1) + 7gxdZ17ZVnIaeQJ0 (x1) + yDbd3BCYbZULuTwC (x1) + 7hw1y2QXjnJT1SD6 (x1) + F9OTvJKp0WMVee5M (x1) + onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: detach) + [dirtyFighting] : object {Actor.army.items.[].flags.pf2e.itemGrants.dirtyFighting} + id : string {Actor.army.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values) + 5B01aXaes4bLX0P0 (x1) + dA3qooHGMtiyMWlU (x1) + N2toa3SxsMdrC0ni (x1) + onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: detach) + [feint] : object {Actor.army.items.[].flags.pf2e.itemGrants.feint} + id : string {Actor.army.items.[].flags.pf2e.itemGrants.feint.id} (2 different values) + bywShUI7f26P8Tjb (x1) + ZdBXSPvHn6OklfJm (x1) + onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: detach) + [taunt] : object {Actor.army.items.[].flags.pf2e.itemGrants.taunt} + id : string {Actor.army.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values) + XN0yNEBpJrB6PWoD (x1) + wNSfDYqhHoxFBePG (x1) + 2po5Zx1pIbkFlcqf (x1) + zxEuPlI4wj8gArdg (x1) + ikuuCz9uU4Ubkp1A (x1) + onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: detach) + [liveOffTheLand] : object {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand} + id : string {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: 9G3Wz7utmqU4tjmt) + onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: detach) + [overwhelmingBombardment] : object {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment} + id : string {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: 4VhEvG7Plwz0Wszk) + onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: detach) + [reactiveRally] : object {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally} + id : string {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: DcwThWFY7QvCKCtd) + onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: detach) + [revelInBattle] : object {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle} + id : string {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: ORjJrVGGJUnXrA5q) + onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: detach) + [coveringFire] : object {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire} + id : string {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: x1no5xGe948GsvRT) + onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: detach) + [grantedBy] : object {Actor.army.items.[].flags.pf2e.grantedBy} + id : string {Actor.army.items.[].flags.pf2e.grantedBy.id} (12 different values) + 5hijiZfVSnfNTlQ6 (x3) + 6mPy5lldAAxIx3uB (x4) + 6g0dZ8gMhmS8DQ64 (x1) + dz3LFveHKuHU6FEv (x1) + RIn3bxyfP41ZVDI7 (x1) + d5x6WrErWAOeUlLO (x1) + SfS5ne2W6a9yHBl4 (x3) + aEhR1ZQ7MTnP1jll (x3) + a6FAJSwLzdqWyr1E (x1) + jn0QB3sq8yQTujyd (x1) + UO4ZrO70143knKB5 (x3) + 0WhMYXnSoIuLZPsd (x2) + onDelete : string {Actor.army.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) + name : string {Actor.army.name} (all different values) + [prototypeToken] : object {Actor.army.prototypeToken} + name : string {Actor.army.prototypeToken.name} (4 different values) + Cavalry (x1) + Infantry (x1) + Siege Engines (x1) + Skirmishers (x1) + system : object {Actor.army.system} + ac : object {Actor.army.system.ac} + potency : integer {Actor.army.system.ac.potency} (same value: 0) + value : integer {Actor.army.system.ac.value} (15 different values) + 19 (x1) + 16 (x1) + 25 (x4) + 20 (x2) + 31 (x2) + 38 (x1) + 23 (x1) + 27 (x2) + 24 (x1) + 30 (x1) + 36 (x1) + 33 (x2) + 32 (x1) + 28 (x1) + 35 (x1) + attributes : object {Actor.army.system.attributes} + hp : object {Actor.army.system.attributes.hp} + max : integer {Actor.army.system.attributes.hp.max} (4 different values) + 4 (x14) + 6 (x6) + 5 (x1) + 8 (x1) + routThreshold : integer {Actor.army.system.attributes.hp.routThreshold} (5 different values) + 2 (x12) + 3 (x6) + 0 (x1) + 4 (x2) + 1 (x1) + value : integer {Actor.army.system.attributes.hp.value} (4 different values) + 4 (x12) + 6 (x5) + 5 (x3) + 8 (x2) + [consumption] : integer {Actor.army.system.consumption} (3 different values) + 2 (x3) + 1 (x10) + -1 (x1) + details : object {Actor.army.system.details} + alignment : string {Actor.army.system.details.alignment} (5 different values) + N (x11) + CN (x4) + NG (x3) + CE (x3) + NE (x1) + blurb : string {Actor.army.system.details.blurb} (same value: ) + description : string {Actor.army.system.details.description} (all different values) + level : object {Actor.army.system.details.level} + value : integer {Actor.army.system.details.level.value} (11 different values) + 3 (x2) + 1 (x1) + 7 (x4) + 5 (x2) + 11 (x1) + 16 (x1) + 10 (x3) + 6 (x1) + 8 (x2) + 14 (x2) + 12 (x3) + [recruitmentDC] : integer {Actor.army.system.recruitmentDC} (8 different values) + 18 (x1) + 15 (x1) + 23 (x1) + 20 (x2) + 28 (x1) + 22 (x1) + 32 (x3) + 26 (x1) + resources : object {Actor.army.system.resources} + ammunition : object {Actor.army.system.resources.ammunition} + max : integer {Actor.army.system.resources.ammunition.max} (same value: 5) + value : integer {Actor.army.system.resources.ammunition.value} (3 different values) + 5 (x18) + 4 (x1) + 7 (x3) + potions : object {Actor.army.system.resources.potions} + value : integer {Actor.army.system.resources.potions.value} (same value: 0) + saves : object {Actor.army.system.saves} + maneuver : integer {Actor.army.system.saves.maneuver} (11 different values) + 12 (x4) + 4 (x1) + 17 (x2) + 24 (x1) + 19 (x2) + 30 (x1) + 9 (x1) + 22 (x5) + 14 (x2) + 25 (x2) + 13 (x1) + morale : integer {Actor.army.system.saves.morale} (11 different values) + 6 (x1) + 10 (x1) + 18 (x6) + 11 (x3) + 25 (x2) + 15 (x1) + 19 (x3) + 16 (x1) + 28 (x2) + 5 (x1) + 17 (x1) + scouting : integer {Actor.army.system.scouting} (16 different values) + 9 (x2) + 7 (x1) + 15 (x3) + 12 (x1) + 21 (x1) + 28 (x1) + 13 (x1) + 14 (x2) + 19 (x2) + 18 (x1) + 25 (x1) + 22 (x1) + 23 (x2) + 20 (x1) + 16 (x1) + 24 (x1) + traits : object {Actor.army.system.traits} + rarity : string {Actor.army.system.traits.rarity} (3 different values) + common (x14) + rare (x4) + uncommon (x4) + size : object {Actor.army.system.traits.size} + value : string {Actor.army.system.traits.size.value} (same value: med) + type : string {Actor.army.system.traits.type} (4 different values) + cavalry (x4) + infantry (x8) + siege (x3) + skirmisher (x7) + value : array<> {Actor.army.system.traits.value} + Length: min=0 max=0 + Value type: mixed + weapons : object {Actor.army.system.weapons} + [melee] : object {Actor.army.system.weapons.melee} + name : string {Actor.army.system.weapons.melee.name} (18 different values) + Weapons (x3) + Kukris (x1) + Swords and Axes (x1) + Weapons and claws (x1) + Dogslicers and Torches (x1) + Flails (x1) + Lances (x1) + Hatchets and shortswords (x1) + Spears (x1) + Greater magic axes (x1) + Swords (x1) + Shortswords (x1) + Longwords (x1) + Greataxes (x1) + (x1) + Claws and fangs (x1) + Morningstars and tusks (x1) + Fangs, claws, and stingers (x1) + potency : integer {Actor.army.system.weapons.melee.potency} (3 different values) + 0 (x16) + 1 (x1) + 2 (x3) + [ranged] : object {Actor.army.system.weapons.ranged} + name : string {Actor.army.system.weapons.ranged.name} (9 different values) + Siege engine (x2) + Magic Longbows (x1) + Bows and hurled thorns (x1) + Javelins (x2) + Longbows (x3) + Siege Engine (x1) + Crossbows (x1) + (x1) + Thrown rock (x1) + potency : integer {Actor.army.system.weapons.ranged.potency} (2 different values) + 0 (x12) + 1 (x1) + type : string {Actor.army.type} (same value: army) \ No newline at end of file diff --git a/output/pf2e/types/Actor.character.txt b/output/pf2e/types/Actor.character.txt new file mode 100644 index 0000000..d8781ea --- /dev/null +++ b/output/pf2e/types/Actor.character.txt @@ -0,0 +1,3926 @@ +Actor.character +Different values: 121 +===================================== +object {Actor.character} + _id : string {Actor.character._id} (117 different values) + img : string {Actor.character.img} (37 different values) + items : array {Actor.character.items} + Length: min=3 max=83 + Value type: object {Actor.character.items.[]} + _id : string {Actor.character.items.[]._id} (4420 different values) + [_stats] : object {Actor.character.items.[]._stats} + compendiumSource : string {Actor.character.items.[]._stats.compendiumSource} (1059 different values) + img : string {Actor.character.items.[].img} (635 different values) + name : string {Actor.character.items.[].name} (1254 different values) + sort : integer {Actor.character.items.[].sort} (238 different values) + system : object {Actor.character.items.[].system} + [boosts] : object {Actor.character.items.[].system.boosts} + 0 : object {Actor.character.items.[].system.boosts.0} + [selected] : string {Actor.character.items.[].system.boosts.0.selected} (6 different values) + dex (x52) + str (x37) + int (x32) + cha (x8) + wis (x29) + con (x17) + value : array {Actor.character.items.[].system.boosts.0.value} + Length: min=0 max=6 + Value type: string {Actor.character.items.[].system.boosts.0.value.[]} (6 different values) + dex (x124) + wis (x103) + cha (x103) + con (x119) + int (x108) + str (x84) + 1 : object {Actor.character.items.[].system.boosts.1} + [selected] : string {Actor.character.items.[].system.boosts.1.selected} (6 different values) + str (x28) + con (x29) + dex (x48) + cha (x46) + int (x6) + wis (x18) + value : array {Actor.character.items.[].system.boosts.1.value} + Length: min=0 max=6 + Value type: string {Actor.character.items.[].system.boosts.1.value.[]} (6 different values) + cha (x179) + con (x180) + dex (x189) + int (x183) + str (x175) + wis (x195) + [2] : object {Actor.character.items.[].system.boosts.2} + value : array {Actor.character.items.[].system.boosts.2.value} + Length: min=0 max=6 + Value type: string {Actor.character.items.[].system.boosts.2.value.[]} (6 different values) + str (x63) + dex (x63) + con (x63) + int (x63) + wis (x63) + cha (x63) + [selected] : string {Actor.character.items.[].system.boosts.2.selected} (6 different values) + int (x8) + cha (x14) + con (x9) + str (x14) + wis (x6) + dex (x3) + description : object {Actor.character.items.[].system.description} + value : string {Actor.character.items.[].system.description.value} (1350 different values) + [items] : dict {Actor.character.items.[].system.items} + Key:string {Actor.character.items.[].system.items.[key]} (506 different values) + Value:object {Actor.character.items.[].system.items.[value]} + img : string {Actor.character.items.[].system.items.[value].img} (206 different values) + level : mixed + integer {Actor.character.items.[].system.items.[value].level} (11 different values) + 1 (x526) + 13 (x279) + 5 (x118) + 9 (x202) + 17 (x133) + 15 (x203) + 7 (x221) + 19 (x211) + 3 (x140) + 11 (x216) + 0 (x8) + string {Actor.character.items.[].system.items.[value].level} (2 different values) + 0 (x6) + 1 (x18) + name : string {Actor.character.items.[].system.items.[value].name} (326 different values) + uuid : string {Actor.character.items.[].system.items.[value].uuid} (309 different values) + publication : object {Actor.character.items.[].system.publication} + license : string {Actor.character.items.[].system.publication.license} (2 different values) + OGL (x2691) + ORC (x2684) + remaster : boolean {Actor.character.items.[].system.publication.remaster} (2 different values) + False (x2626) + True (x2749) + title : string {Actor.character.items.[].system.publication.title} (25 different values) + rules : ###FoundryRulesObject### + [slug] : string {Actor.character.items.[].system.slug} (1081 different values) + [trainedSkills] : object {Actor.character.items.[].system.trainedSkills} + [lore] : array {Actor.character.items.[].system.trainedSkills.lore} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.trainedSkills.lore.[]} (28 different values) + value : array {Actor.character.items.[].system.trainedSkills.value} + Length: min=0 max=2 + Value type: string {Actor.character.items.[].system.trainedSkills.value.[]} (15 different values) + survival (x29) + athletics (x27) + crafting (x11) + nature (x20) + occultism (x13) + performance (x11) + stealth (x22) + religion (x30) + acrobatics (x8) + diplomacy (x8) + arcana (x5) + society (x12) + thievery (x5) + intimidation (x4) + medicine (x2) + [additional] : integer {Actor.character.items.[].system.trainedSkills.additional} (5 different values) + 3 (x42) + 4 (x27) + 7 (x14) + 2 (x34) + 0 (x4) + [custom] : string {Actor.character.items.[].system.trainedSkills.custom} (same value: ) + [traits] : object {Actor.character.items.[].system.traits} + [rarity] : string {Actor.character.items.[].system.traits.rarity} (3 different values) + common (x4819) + rare (x19) + uncommon (x187) + [value] : array {Actor.character.items.[].system.traits.value} + Length: min=0 max=11 + Value type: string {Actor.character.items.[].system.traits.value.[]} (192 different values) + [traditions] : array {Actor.character.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Actor.character.items.[].system.traits.traditions.[]} (4 different values) + divine (x395) + occult (x468) + primal (x386) + arcane (x479) + [selected] : object {Actor.character.items.[].system.traits.selected} + [halfling] : string {Actor.character.items.[].system.traits.selected.halfling} (same value: Halfling) + [fighter] : string {Actor.character.items.[].system.traits.selected.fighter} (same value: Fighter) + [swashbuckler] : string {Actor.character.items.[].system.traits.selected.swashbuckler} (same value: Swashbuckler) + [finisher] : string {Actor.character.items.[].system.traits.selected.finisher} (same value: Finisher) + [tengu] : string {Actor.character.items.[].system.traits.selected.tengu} (same value: Tengu) + [aasimar] : string {Actor.character.items.[].system.traits.selected.aasimar} (same value: Aasimar) + [sorcerer] : string {Actor.character.items.[].system.traits.selected.sorcerer} (same value: Sorcerer) + [ranger] : string {Actor.character.items.[].system.traits.selected.ranger} (same value: Ranger) + [lizardfolk] : string {Actor.character.items.[].system.traits.selected.lizardfolk} (same value: Lizardfolk) + [catfolk] : string {Actor.character.items.[].system.traits.selected.catfolk} (same value: Catfolk) + [integrated] : mixed + [otherTags] : array {Actor.character.items.[].system.traits.otherTags} + Length: min=1 max=2 + Value type: string {Actor.character.items.[].system.traits.otherTags.[]} (28 different values) + [actionType] : object {Actor.character.items.[].system.actionType} + value : string {Actor.character.items.[].system.actionType.value} (4 different values) + passive (x1491) + action (x195) + reaction (x82) + free (x39) + [actions] : object {Actor.character.items.[].system.actions} + [value] : integer {Actor.character.items.[].system.actions.value} (3 different values) + 2 (x38) + 1 (x151) + 3 (x6) + [category] : string {Actor.character.items.[].system.category} (29 different values) + [level] : object {Actor.character.items.[].system.level} + [taken] : integer {Actor.character.items.[].system.level.taken} (11 different values) + 1 (x264) + 9 (x3) + 5 (x41) + 3 (x74) + 7 (x5) + 11 (x1) + 6 (x20) + 8 (x8) + 10 (x4) + 2 (x123) + 4 (x76) + value : integer {Actor.character.items.[].system.level.value} (13 different values) + 1 (x2057) + 0 (x1684) + 5 (x76) + 7 (x19) + 9 (x9) + 3 (x264) + 6 (x15) + 10 (x1) + 2 (x251) + 4 (x74) + 11 (x1) + 8 (x4) + 12 (x1) + [location] : mixed + string {Actor.character.items.[].system.location} (235 different values) + object {Actor.character.items.[].system.location} + value : string {Actor.character.items.[].system.location.value} (99 different values) + [heightenedLevel] : integer {Actor.character.items.[].system.location.heightenedLevel} (4 different values) + 1 (x91) + 2 (x43) + 3 (x21) + 4 (x2) + [signature] : boolean {Actor.character.items.[].system.location.signature} (2 different values) + False (x4) + True (x24) + [uses] : object {Actor.character.items.[].system.location.uses} + [max] : integer {Actor.character.items.[].system.location.uses.max} (3 different values) + 4 (x1) + 3 (x3) + 2 (x1) + value : integer {Actor.character.items.[].system.location.uses.value} (4 different values) + 4 (x1) + 3 (x3) + 1 (x1) + 2 (x1) + [prerequisites] : object {Actor.character.items.[].system.prerequisites} + value : array {Actor.character.items.[].system.prerequisites.value} + Length: min=0 max=4 + Value type: object {Actor.character.items.[].system.prerequisites.value.[]} + value : string {Actor.character.items.[].system.prerequisites.value.[].value} (90 different values) + [ancestry] : object {Actor.character.items.[].system.ancestry} + name : string {Actor.character.items.[].system.ancestry.name} (17 different values) + Human (x49) + Gnome (x5) + Halfling (x5) + Goblin (x6) + Dwarf (x4) + Tengu (x4) + Elf (x7) + Leshy (x8) + Fleshwarp (x1) + Kitsune (x1) + Strix (x1) + Kobold (x5) + Poppet (x4) + Orc (x1) + Lizardfolk (x1) + Catfolk (x1) + Grippli (x1) + slug : string {Actor.character.items.[].system.ancestry.slug} (17 different values) + human (x49) + gnome (x5) + halfling (x5) + goblin (x6) + dwarf (x4) + tengu (x4) + elf (x7) + leshy (x8) + fleshwarp (x1) + kitsune (x1) + strix (x1) + kobold (x5) + poppet (x4) + orc (x1) + lizardfolk (x1) + catfolk (x1) + grippli (x1) + uuid : string {Actor.character.items.[].system.ancestry.uuid} (17 different values) + Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX (x49) + Compendium.pf2e.ancestries.Item.CYlfsYLJcBOgqKtD (x5) + Compendium.pf2e.ancestries.Item.GgZAHbrjnzWOZy2v (x5) + Compendium.pf2e.ancestries.Item.sQfjTMDaZbT9DThq (x6) + Compendium.pf2e.ancestries.Item.BYj5ZvlXZdpaEgA6 (x4) + Compendium.pf2e.ancestries.Item.18xDKYPDBLEv2myX (x4) + Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0 (x7) + Compendium.pf2e.ancestries.Item.cdhgByGG1WtuaK73 (x8) + Compendium.pf2e.ancestries.Item.FXlXmNBFiiz9oasi (x1) + Compendium.pf2e.ancestries.Item.4BL5wf1VF9feC2rY (x1) + Compendium.pf2e.ancestries.Item.GXcC6oVa5quzgNHD (x1) + Compendium.pf2e.ancestries.Item.7oQxL6wgsokD3QXG (x5) + Compendium.pf2e.ancestries.Item.6F2fSFC1Eo1JdpY4 (x4) + Compendium.pf2e.ancestries.Item.lSGWXjcbOa6O5fTx (x1) + Compendium.pf2e.ancestries.Item.HWEgF7Gmoq55VhTL (x1) + Compendium.pf2e.ancestries.Item.972EkpJOPv9KkQIW (x1) + Compendium.pf2e.ancestries.Item.hXM5jXezIki1cMI2 (x1) + [mod] : object {Actor.character.items.[].system.mod} + value : integer {Actor.character.items.[].system.mod.value} (same value: 0) + [proficient] : object {Actor.character.items.[].system.proficient} + value : integer {Actor.character.items.[].system.proficient.value} (2 different values) + 1 (x158) + 2 (x8) + [baseItem] : string {Actor.character.items.[].system.baseItem} (62 different values) + [bulk] : object {Actor.character.items.[].system.bulk} + [capacity] : integer {Actor.character.items.[].system.bulk.capacity} (4 different values) + 4 (x95) + 0 (x6) + 25 (x2) + 50 (x1) + [heldOrStowed] : mixed + float {Actor.character.items.[].system.bulk.heldOrStowed} (same value: 0,1) + integer {Actor.character.items.[].system.bulk.heldOrStowed} (2 different values) + 0 (x4) + 1 (x3) + [ignored] : integer {Actor.character.items.[].system.bulk.ignored} (4 different values) + 2 (x95) + 0 (x6) + 25 (x2) + 50 (x1) + value : mixed + integer {Actor.character.items.[].system.bulk.value} (5 different values) + 0 (x482) + 1 (x424) + 2 (x46) + 4 (x2) + 3 (x5) + float {Actor.character.items.[].system.bulk.value} (same value: 0,1) + [collapsed] : boolean {Actor.character.items.[].system.collapsed} (same value: False) + [containerId] : string {Actor.character.items.[].system.containerId} (65 different values) + [equipped] : object {Actor.character.items.[].system.equipped} + carryType : string {Actor.character.items.[].system.equipped.carryType} (3 different values) + worn (x1783) + held (x101) + stowed (x119) + [inSlot] : boolean {Actor.character.items.[].system.equipped.inSlot} (2 different values) + False (x37) + True (x228) + [invested] : boolean {Actor.character.items.[].system.equipped.invested} (same value: True) + [handsHeld] : integer {Actor.character.items.[].system.equipped.handsHeld} (3 different values) + 0 (x1254) + 2 (x11) + 1 (x90) + [hardness] : integer {Actor.character.items.[].system.hardness} (5 different values) + 0 (x1981) + 5 (x8) + 10 (x1) + 3 (x10) + 8 (x3) + [hp] : mixed + object {Actor.character.items.[].system.hp} + max : integer {Actor.character.items.[].system.hp.max} (6 different values) + 0 (x1981) + 20 (x8) + 80 (x1) + 6 (x6) + 64 (x3) + 12 (x4) + value : integer {Actor.character.items.[].system.hp.value} (6 different values) + 0 (x1981) + 20 (x7) + 80 (x1) + 6 (x6) + 64 (x4) + 12 (x4) + integer {Actor.character.items.[].system.hp} (5 different values) + 12 (x8) + 8 (x136) + 10 (x37) + 6 (x57) + 4 (x4) + [material] : object {Actor.character.items.[].system.material} + [grade] : string {Actor.character.items.[].system.material.grade} (same value: low) + [type] : string {Actor.character.items.[].system.material.type} (same value: silver) + [price] : object {Actor.character.items.[].system.price} + value : object {Actor.character.items.[].system.price.value} + [sp] : integer {Actor.character.items.[].system.price.value.sp} (10 different values) + 1 (x294) + 5 (x103) + 4 (x96) + 2 (x55) + 7 (x5) + 0 (x2) + 8 (x4) + 6 (x4) + 9 (x11) + 3 (x19) + [cp] : integer {Actor.character.items.[].system.price.value.cp} (4 different values) + 5 (x177) + 1 (x204) + 2 (x153) + 0 (x2) + [gp] : integer {Actor.character.items.[].system.price.value.gp} (46 different values) + [pp] : integer {Actor.character.items.[].system.price.value.pp} (same value: 0) + [per] : integer {Actor.character.items.[].system.price.per} (2 different values) + 10 (x145) + 5 (x1) + [quantity] : integer {Actor.character.items.[].system.quantity} (26 different values) + [size] : string {Actor.character.items.[].system.size} (3 different values) + med (x2078) + lg (x5) + sm (x41) + [stowing] : boolean {Actor.character.items.[].system.stowing} (2 different values) + True (x98) + False (x6) + [usage] : object {Actor.character.items.[].system.usage} + value : string {Actor.character.items.[].system.usage.value} (19 different values) + wornbackpack (x95) + held-in-one-hand (x1120) + worn (x46) + wornshoes (x2) + worncloak (x7) + held-in-one-plus-hands (x26) + held-in-two-hands (x222) + affixed-to-armor (x17) + worncollar (x1) + worngloves (x10) + other (x113) + wornring (x2) + worneyepiece (x5) + wornbracers (x4) + carried (x3) + wornbelt (x3) + wornheadwear (x5) + affixed-to-weapon (x4) + wornmask (x2) + [canBeAmmo] : boolean {Actor.character.items.[].system.usage.canBeAmmo} (2 different values) + False (x49) + True (x3) + [damage] : object {Actor.character.items.[].system.damage} + [formula] : string {Actor.character.items.[].system.damage.formula} (6 different values) + 3d6+6 (x8) + 5d6+12 (x1) + 2d8+5 (x11) + 1d6 (x32) + 1d8 (x34) + 5d6 (x1) + [kind] : string {Actor.character.items.[].system.damage.kind} (2 different values) + healing (x85) + damage (x2) + [type] : string {Actor.character.items.[].system.damage.type} (4 different values) + untyped (x40) + vitality (x45) + piercing (x1) + bludgeoning (x1) + [damageType] : string {Actor.character.items.[].system.damage.damageType} (10 different values) + piercing (x148) + slashing (x48) + fire (x11) + acid (x12) + bludgeoning (x53) + cold (x2) + mental (x3) + vitality (x1) + electricity (x5) + spirit (x1) + [dice] : integer {Actor.character.items.[].system.damage.dice} (2 different values) + 1 (x273) + 2 (x11) + [die] : string {Actor.character.items.[].system.damage.die} (5 different values) + d4 (x81) + d8 (x63) + d6 (x124) + (x7) + d10 (x7) + [persistent] : object {Actor.character.items.[].system.damage.persistent} + [faces] : integer {Actor.character.items.[].system.damage.persistent.faces} (same value: 6) + number : integer {Actor.character.items.[].system.damage.persistent.number} (2 different values) + 1 (x11) + 2 (x9) + type : string {Actor.character.items.[].system.damage.persistent.type} (2 different values) + fire (x11) + acid (x9) + [0] : object {Actor.character.items.[].system.damage.0} + [applyMod] : mixed + boolean {Actor.character.items.[].system.damage.0.applyMod} (2 different values) + False (x193) + True (x12) + string {Actor.character.items.[].system.damage.0.applyMod} (same value: 0) + [category] : string {Actor.character.items.[].system.damage.0.category} (same value: persistent) + formula : string {Actor.character.items.[].system.damage.0.formula} (20 different values) + 2d4 (x46) + 1d10+4 (x13) + 1d6 (x25) + 1d8 (x37) + 2d6 (x30) + 5d6 (x4) + 4d8 (x1) + 8d6 (x1) + 3d6 (x9) + 1d4+1 (x12) + 6d6 (x8) + 1d4 (x9) + 2d10 (x7) + 4d12 (x3) + 3d8 (x2) + 1d6+4 (x2) + 2d8 (x3) + 2d12 (x1) + 2 (x1) + 0 (x2) + kinds : array {Actor.character.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Actor.character.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x195) + healing (x54) + materials : array<> {Actor.character.items.[].system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.0.type} (14 different values) + fire (x27) + untyped (x39) + vitality (x33) + spirit (x10) + electricity (x18) + force (x15) + void (x17) + mental (x25) + bleed (x2) + bludgeoning (x11) + sonic (x7) + acid (x5) + cold (x6) + piercing (x1) + [Mk0Ianq2Zs3VT6IK] : object {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK} + applyMod : boolean {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.formula} (same value: 2d6) + kinds : array {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.type} (same value: poison) + [9k8ayqgvgultdghx] : object {Actor.character.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [1] : object {Actor.character.items.[].system.damage.1} + applyMod : boolean {Actor.character.items.[].system.damage.1.applyMod} (2 different values) + True (x1) + False (x1) + [category] : string {Actor.character.items.[].system.damage.1.category} (same value: persistent) + formula : string {Actor.character.items.[].system.damage.1.formula} (2 different values) + 1d6 (x1) + 1 (x1) + kinds : array {Actor.character.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.1.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.1.type} (2 different values) + spirit (x1) + electricity (x1) + [yI4fzrhnbFxup4Ep] : object {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [3bsJUDEgedKhPx6T] : object {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [6aFqAhfOSz7ukuwr] : object {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + [K00cW8XZuHvutOhE] : object {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + [category] : string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.category} (same value: ) + formula : string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [YBeTuItHduzXElD5] : object {Actor.character.items.[].system.damage.YBeTuItHduzXElD5} + applyMod : boolean {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [cQDyW0QpjJ38MlSi] : object {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [fl86wl21hskrqrcy] : object {Actor.character.items.[].system.damage.fl86wl21hskrqrcy} + applyMod : boolean {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.formula} (same value: 1d4) + kinds : array {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.type} (same value: cold) + [0Uok2pip94aNbBFd] : object {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [J1hHMzwleLLa292j] : object {Actor.character.items.[].system.damage.J1hHMzwleLLa292j} + applyMod : boolean {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.formula} (same value: 1d4) + kinds : array {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.kinds.[]} (same value: healing) + materials : array<> {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.type} (same value: untyped) + [FxPXjS0YcyKrooiG] : object {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG} + applyMod : boolean {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.formula} (same value: 10) + kinds : array {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.kinds.[]} (same value: healing) + materials : array<> {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.type} (same value: untyped) + [gcovwqxwitqchoin] : object {Actor.character.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Actor.character.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Actor.character.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [C34n7XTpCLCXJWwt] : object {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [3Pz4NTLXD2rzKgf4] : object {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [en43qsw1luwagcht] : object {Actor.character.items.[].system.damage.en43qsw1luwagcht} + applyMod : boolean {Actor.character.items.[].system.damage.en43qsw1luwagcht.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.en43qsw1luwagcht.formula} (same value: 2d4) + kinds : array {Actor.character.items.[].system.damage.en43qsw1luwagcht.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.en43qsw1luwagcht.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.en43qsw1luwagcht.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.en43qsw1luwagcht.type} (same value: bludgeoning) + [u1tz6yrszljlkr1m] : object {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m} + applyMod : boolean {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.formula} (same value: 1d4) + kinds : array {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.type} (same value: piercing) + [uses] : object {Actor.character.items.[].system.uses} + autoDestroy : boolean {Actor.character.items.[].system.uses.autoDestroy} (2 different values) + True (x457) + False (x10) + max : integer {Actor.character.items.[].system.uses.max} (2 different values) + 1 (x377) + 7 (x90) + value : integer {Actor.character.items.[].system.uses.value} (2 different values) + 1 (x377) + 7 (x90) + [stackGroup] : string {Actor.character.items.[].system.stackGroup} (6 different values) + coins (x163) + arrows (x24) + bolts (x26) + slingBullets (x10) + rounds5 (x1) + rounds10 (x4) + [bonus] : object {Actor.character.items.[].system.bonus} + value : integer {Actor.character.items.[].system.bonus.value} (2 different values) + 0 (x262) + 1 (x22) + [bonusDamage] : object {Actor.character.items.[].system.bonusDamage} + value : integer {Actor.character.items.[].system.bonusDamage.value} (same value: 0) + [group] : string {Actor.character.items.[].system.group} (20 different values) + knife (x50) + sword (x64) + leather (x49) + dart (x10) + bomb (x34) + bow (x26) + cloth (x20) + crossbow (x27) + club (x34) + composite (x4) + plate (x13) + brawling (x7) + axe (x7) + chain (x11) + sling (x10) + spear (x6) + wood (x3) + flail (x2) + firearm (x5) + polearm (x1) + [range] : mixed + integer {Actor.character.items.[].system.range} (8 different values) + 30 (x9) + 20 (x38) + 100 (x5) + 120 (x20) + 60 (x27) + 110 (x2) + 50 (x11) + 150 (x1) + object {Actor.character.items.[].system.range} + value : string {Actor.character.items.[].system.range.value} (9 different values) + (x174) + 30 feet (x277) + touch (x99) + 120 feet (x105) + 10 feet (x14) + varies (x37) + 60 feet (x56) + 500 feet (x8) + self (x1) + [reload] : object {Actor.character.items.[].system.reload} + [value] : string {Actor.character.items.[].system.reload.value} (5 different values) + - (x91) + (x122) + 0 (x26) + 1 (x40) + 2 (x2) + [runes] : object {Actor.character.items.[].system.runes} + [potency] : integer {Actor.character.items.[].system.runes.potency} (3 different values) + 1 (x93) + 0 (x301) + 2 (x1) + [property] : array {Actor.character.items.[].system.runes.property} + Length: min=0 max=1 + Value type: string {Actor.character.items.[].system.runes.property.[]} (3 different values) + wounding (x2) + disrupting (x1) + returning (x3) + [striking] : integer {Actor.character.items.[].system.runes.striking} (2 different values) + 0 (x250) + 1 (x34) + [resilient] : integer {Actor.character.items.[].system.runes.resilient} (2 different values) + 0 (x108) + 1 (x3) + [reinforcing] : integer {Actor.character.items.[].system.runes.reinforcing} (2 different values) + 0 (x20) + 1 (x1) + [splashDamage] : object {Actor.character.items.[].system.splashDamage} + [value] : integer {Actor.character.items.[].system.splashDamage.value} (3 different values) + 0 (x246) + 1 (x20) + 2 (x15) + [acBonus] : integer {Actor.character.items.[].system.acBonus} (7 different values) + 3 (x13) + 1 (x45) + 0 (x20) + 2 (x37) + 6 (x2) + 4 (x11) + 5 (x5) + [checkPenalty] : integer {Actor.character.items.[].system.checkPenalty} (4 different values) + -2 (x24) + -1 (x49) + 0 (x31) + -3 (x7) + [dexCap] : integer {Actor.character.items.[].system.dexCap} (6 different values) + 2 (x13) + 4 (x28) + 5 (x20) + 3 (x32) + 0 (x2) + 1 (x16) + [speedPenalty] : integer {Actor.character.items.[].system.speedPenalty} (3 different values) + -5 (x24) + 0 (x102) + -10 (x7) + [strength] : integer {Actor.character.items.[].system.strength} (5 different values) + 2 (x13) + 0 (x39) + 4 (x2) + 1 (x21) + 3 (x16) + [ancestryFeatLevels] : object {Actor.character.items.[].system.ancestryFeatLevels} + value : array {Actor.character.items.[].system.ancestryFeatLevels.value} + Length: min=0 max=5 + Value type: integer {Actor.character.items.[].system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x117) + 5 (x117) + 9 (x117) + 13 (x117) + 17 (x117) + [attacks] : object {Actor.character.items.[].system.attacks} + advanced : integer {Actor.character.items.[].system.attacks.advanced} (2 different values) + 0 (x111) + 1 (x10) + martial : integer {Actor.character.items.[].system.attacks.martial} (3 different values) + 1 (x40) + 0 (x71) + 2 (x10) + other : object {Actor.character.items.[].system.attacks.other} + name : string {Actor.character.items.[].system.attacks.other.name} (6 different values) + (x88) + Alchemical Bombs (x5) + longsword, rapier, sap, shortbow, shortsword, and whip (x5) + Rapier, Sap, Shortbow, and Shortsword (x9) + Deity's favored weapon (x10) + Simple Firearms, Martial Firearms (x4) + rank : integer {Actor.character.items.[].system.attacks.other.rank} (3 different values) + 0 (x88) + 1 (x29) + 2 (x4) + simple : integer {Actor.character.items.[].system.attacks.simple} (3 different values) + 1 (x107) + 2 (x10) + 0 (x4) + unarmed : integer {Actor.character.items.[].system.attacks.unarmed} (2 different values) + 1 (x111) + 2 (x10) + [classFeatLevels] : object {Actor.character.items.[].system.classFeatLevels} + value : array {Actor.character.items.[].system.classFeatLevels.value} + Length: min=0 max=11 + Value type: integer {Actor.character.items.[].system.classFeatLevels.value.[]} (11 different values) + 1 (x69) + 2 (x117) + 4 (x117) + 6 (x117) + 8 (x117) + 10 (x117) + 12 (x117) + 14 (x117) + 16 (x117) + 18 (x117) + 20 (x117) + [defenses] : object {Actor.character.items.[].system.defenses} + heavy : integer {Actor.character.items.[].system.defenses.heavy} (2 different values) + 0 (x108) + 1 (x13) + light : integer {Actor.character.items.[].system.defenses.light} (2 different values) + 1 (x85) + 0 (x36) + medium : integer {Actor.character.items.[].system.defenses.medium} (2 different values) + 1 (x48) + 0 (x73) + unarmored : integer {Actor.character.items.[].system.defenses.unarmored} (2 different values) + 1 (x116) + 2 (x5) + [generalFeatLevels] : object {Actor.character.items.[].system.generalFeatLevels} + value : array {Actor.character.items.[].system.generalFeatLevels.value} + Length: min=0 max=5 + Value type: integer {Actor.character.items.[].system.generalFeatLevels.value.[]} (5 different values) + 3 (x117) + 7 (x117) + 11 (x117) + 15 (x117) + 19 (x117) + [keyAbility] : object {Actor.character.items.[].system.keyAbility} + value : array {Actor.character.items.[].system.keyAbility.value} + Length: min=0 max=2 + Value type: string {Actor.character.items.[].system.keyAbility.value.[]} (6 different values) + str (x35) + dex (x49) + int (x19) + cha (x19) + wis (x19) + con (x3) + [selected] : string {Actor.character.items.[].system.keyAbility.selected} (2 different values) + dex (x9) + str (x17) + [perception] : integer {Actor.character.items.[].system.perception} (2 different values) + 2 (x58) + 1 (x63) + [savingThrows] : object {Actor.character.items.[].system.savingThrows} + fortitude : integer {Actor.character.items.[].system.savingThrows.fortitude} (2 different values) + 2 (x47) + 1 (x74) + reflex : integer {Actor.character.items.[].system.savingThrows.reflex} (2 different values) + 1 (x66) + 2 (x55) + will : integer {Actor.character.items.[].system.savingThrows.will} (2 different values) + 2 (x89) + 1 (x32) + [skillFeatLevels] : object {Actor.character.items.[].system.skillFeatLevels} + value : array {Actor.character.items.[].system.skillFeatLevels.value} + Length: min=0 max=20 + Value type: integer {Actor.character.items.[].system.skillFeatLevels.value.[]} (20 different values) + 2 (x117) + 4 (x117) + 6 (x117) + 8 (x117) + 10 (x117) + 12 (x117) + 14 (x117) + 16 (x117) + 18 (x117) + 20 (x117) + 1 (x14) + 3 (x22) + 5 (x18) + 7 (x22) + 9 (x18) + 11 (x18) + 13 (x18) + 15 (x22) + 17 (x18) + 19 (x18) + [skillIncreaseLevels] : object {Actor.character.items.[].system.skillIncreaseLevels} + value : array {Actor.character.items.[].system.skillIncreaseLevels.value} + Length: min=0 max=19 + Value type: integer {Actor.character.items.[].system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x117) + 5 (x117) + 7 (x117) + 9 (x117) + 11 (x117) + 13 (x117) + 15 (x117) + 17 (x117) + 19 (x117) + 2 (x18) + 4 (x18) + 6 (x18) + 8 (x18) + 10 (x18) + 12 (x18) + 14 (x18) + 16 (x18) + 18 (x18) + 20 (x18) + [spellcasting] : integer {Actor.character.items.[].system.spellcasting} (2 different values) + 0 (x70) + 1 (x51) + [selfEffect] : object {Actor.character.items.[].system.selfEffect} + name : string {Actor.character.items.[].system.selfEffect.name} (13 different values) + Effect: Rage (x12) + Effect: Bespell Strikes (x2) + Effect: Raise a Shield (x6) + Effect: Whispers of Weakness (x2) + Effect: Devise a Stratagem (x4) + Stance: Tiger Stance (x3) + Effect: Apparition's Enhancement (x1) + Effect: Kinetic Aura (x3) + Stance: Thermal Nimbus (x1) + Effect: Divine Weapon (x1) + Stance: Dragon Stance (x1) + Effect: Energy Ablation (x1) + Stance: Crane Stance (x1) + uuid : string {Actor.character.items.[].system.selfEffect.uuid} (13 different values) + Compendium.pf2e.feat-effects.Item.Effect: Rage (x12) + Compendium.pf2e.feat-effects.Item.Effect: Bespell Strikes (x2) + Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x6) + Compendium.pf2e.feat-effects.Item.Effect: Whispers of Weakness (x2) + Compendium.pf2e.feat-effects.Item.Effect: Devise a Stratagem (x4) + Compendium.pf2e.feat-effects.Item.Stance: Tiger Stance (x3) + Compendium.pf2e.feat-effects.Item.Effect: Apparition's Enhancement (x1) + Compendium.pf2e.feat-effects.Item.Effect: Kinetic Aura (x3) + Compendium.pf2e.feat-effects.Item.Stance: Thermal Nimbus (x1) + Compendium.pf2e.feat-effects.Item.Effect: Divine Weapon (x1) + Compendium.pf2e.feat-effects.Item.Stance: Dragon Stance (x1) + Compendium.pf2e.feat-effects.Item.Effect: Energy Ablation (x1) + Compendium.pf2e.feat-effects.Item.Stance: Crane Stance (x1) + [additionalLanguages] : object {Actor.character.items.[].system.additionalLanguages} + count : integer {Actor.character.items.[].system.additionalLanguages.count} (2 different values) + 1 (x58) + 0 (x63) + custom : string {Actor.character.items.[].system.additionalLanguages.custom} (same value: ) + value : array {Actor.character.items.[].system.additionalLanguages.value} + Length: min=0 max=8 + Value type: string {Actor.character.items.[].system.additionalLanguages.value.[]} (20 different values) + draconic (x36) + dwarven (x34) + elven (x32) + goblin (x43) + jotun (x13) + orcish (x23) + gnomish (x50) + halfling (x20) + kholo (x14) + petran (x12) + sakvroth (x21) + fey (x20) + empyrean (x8) + aklo (x8) + diabolic (x8) + amurrun (x1) + boggard (x2) + thalassic (x2) + iruxi (x2) + chthonian (x1) + [flaws] : object {Actor.character.items.[].system.flaws} + 0 : object {Actor.character.items.[].system.flaws.0} + value : array {Actor.character.items.[].system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Actor.character.items.[].system.flaws.0.value.[]} (6 different values) + str (x12) + wis (x7) + cha (x4) + con (x15) + int (x9) + dex (x4) + [languages] : object {Actor.character.items.[].system.languages} + custom : string {Actor.character.items.[].system.languages.custom} (same value: ) + value : array {Actor.character.items.[].system.languages.value} + Length: min=0 max=3 + Value type: string {Actor.character.items.[].system.languages.value.[]} (14 different values) + common (x117) + fey (x13) + gnomish (x5) + halfling (x6) + goblin (x6) + dwarven (x4) + tengu (x4) + elven (x8) + draconic (x7) + strix (x1) + orcish (x1) + iruxi (x1) + amurrun (x1) + grippli (x1) + [reach] : integer {Actor.character.items.[].system.reach} (same value: 5) + [speed] : integer {Actor.character.items.[].system.speed} (4 different values) + 25 (x105) + 35 (x4) + 20 (x4) + 30 (x8) + [vision] : string {Actor.character.items.[].system.vision} (3 different values) + normal (x65) + low-light-vision (x34) + darkvision (x22) + [subfeatures] : object {Actor.character.items.[].system.subfeatures} + [proficiencies] : object {Actor.character.items.[].system.subfeatures.proficiencies} + [martial] : object {Actor.character.items.[].system.subfeatures.proficiencies.martial} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.martial.rank} (2 different values) + 2 (x8) + 1 (x3) + [simple] : object {Actor.character.items.[].system.subfeatures.proficiencies.simple} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.simple.rank} (2 different values) + 2 (x17) + 1 (x4) + [unarmed] : object {Actor.character.items.[].system.subfeatures.proficiencies.unarmed} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.unarmed.rank} (same value: 2) + [fortitude] : object {Actor.character.items.[].system.subfeatures.proficiencies.fortitude} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.fortitude.rank} (2 different values) + 3 (x2) + 2 (x21) + [reflex] : object {Actor.character.items.[].system.subfeatures.proficiencies.reflex} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.reflex.rank} (same value: 2) + [barbarian] : object {Actor.character.items.[].system.subfeatures.proficiencies.barbarian} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.barbarian.rank} (same value: 2) + [will] : object {Actor.character.items.[].system.subfeatures.proficiencies.will} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.will.rank} (2 different values) + 2 (x16) + 3 (x1) + [spellcasting] : object {Actor.character.items.[].system.subfeatures.proficiencies.spellcasting} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.spellcasting.rank} (2 different values) + 2 (x2) + 1 (x1) + [perception] : object {Actor.character.items.[].system.subfeatures.proficiencies.perception} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.perception.rank} (2 different values) + 2 (x10) + 3 (x1) + [light] : object {Actor.character.items.[].system.subfeatures.proficiencies.light} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.light.rank} (same value: 1) + [medium] : object {Actor.character.items.[].system.subfeatures.proficiencies.medium} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.medium.rank} (same value: 1) + [heavy] : object {Actor.character.items.[].system.subfeatures.proficiencies.heavy} + rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.heavy.rank} (same value: 1) + [languages] : object {Actor.character.items.[].system.subfeatures.languages} + granted : array {Actor.character.items.[].system.subfeatures.languages.granted} + Length: min=0 max=1 + Value type: string {Actor.character.items.[].system.subfeatures.languages.granted.[]} (2 different values) + empyrean (x2) + wildsong (x6) + [slots] : integer {Actor.character.items.[].system.subfeatures.languages.slots} (2 different values) + 2 (x8) + 0 (x7) + [keyOptions] : array {Actor.character.items.[].system.subfeatures.keyOptions} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.subfeatures.keyOptions.[]} (3 different values) + cha (x3) + int (x1) + str (x1) + [senses] : object {Actor.character.items.[].system.subfeatures.senses} + greater-darkvision : object {Actor.character.items.[].system.subfeatures.senses.greater-darkvision} + acuity : string {Actor.character.items.[].system.subfeatures.senses.greater-darkvision.acuity} (same value: imprecise) + range : integer {Actor.character.items.[].system.subfeatures.senses.greater-darkvision.range} (same value: 30) + [maxTakable] : integer {Actor.character.items.[].system.maxTakable} (same value: 3) + [selectedAmmoId] : string {Actor.character.items.[].system.selectedAmmoId} (21 different values) + [temporary] : boolean {Actor.character.items.[].system.temporary} (same value: True) + [ability] : object {Actor.character.items.[].system.ability} + value : string {Actor.character.items.[].system.ability.value} (3 different values) + cha (x49) + wis (x53) + int (x18) + [autoHeightenLevel] : object {Actor.character.items.[].system.autoHeightenLevel} + [value] : mixed + [prepared] : object {Actor.character.items.[].system.prepared} + value : string {Actor.character.items.[].system.prepared.value} (4 different values) + innate (x17) + spontaneous (x27) + focus (x54) + prepared (x33) + [flexible] : boolean {Actor.character.items.[].system.prepared.flexible} (same value: False) + [proficiency] : object {Actor.character.items.[].system.proficiency} + [slug] : string {Actor.character.items.[].system.proficiency.slug} (same value: ) + value : integer {Actor.character.items.[].system.proficiency.value} (3 different values) + 2 (x2) + 1 (x108) + 0 (x21) + [showSlotlessLevels] : object {Actor.character.items.[].system.showSlotlessLevels} + value : boolean {Actor.character.items.[].system.showSlotlessLevels.value} (same value: False) + [slots] : object {Actor.character.items.[].system.slots} + [slot1] : object {Actor.character.items.[].system.slots.slot1} + max : integer {Actor.character.items.[].system.slots.slot1.max} (5 different values) + 3 (x33) + 5 (x1) + 2 (x10) + 4 (x8) + 1 (x5) + [value] : integer {Actor.character.items.[].system.slots.slot1.value} (4 different values) + 3 (x16) + 4 (x7) + 2 (x1) + 1 (x3) + [prepared] : array {Actor.character.items.[].system.slots.slot1.prepared} + Length: min=1 max=5 + Value type: object {Actor.character.items.[].system.slots.slot1.prepared.[]} + id : string {Actor.character.items.[].system.slots.slot1.prepared.[].id} (68 different values) + [slot2] : object {Actor.character.items.[].system.slots.slot2} + max : integer {Actor.character.items.[].system.slots.slot2.max} (4 different values) + 3 (x16) + 2 (x8) + 4 (x5) + 1 (x4) + [value] : integer {Actor.character.items.[].system.slots.slot2.value} (4 different values) + 3 (x6) + 4 (x4) + 2 (x2) + 1 (x2) + [prepared] : array {Actor.character.items.[].system.slots.slot2.prepared} + Length: min=1 max=4 + Value type: object {Actor.character.items.[].system.slots.slot2.prepared.[]} + id : string {Actor.character.items.[].system.slots.slot2.prepared.[].id} (43 different values) + [slot3] : object {Actor.character.items.[].system.slots.slot3} + max : integer {Actor.character.items.[].system.slots.slot3.max} (4 different values) + 3 (x7) + 2 (x8) + 5 (x1) + 1 (x2) + [value] : integer {Actor.character.items.[].system.slots.slot3.value} (3 different values) + 3 (x5) + 2 (x2) + 1 (x1) + [prepared] : array {Actor.character.items.[].system.slots.slot3.prepared} + Length: min=1 max=5 + Value type: object {Actor.character.items.[].system.slots.slot3.prepared.[]} + id : string {Actor.character.items.[].system.slots.slot3.prepared.[].id} (20 different values) + fdvYbq3Svo3Q34yC (x1) + 0KojqA4XVlQ2My16 (x1) + XbHnX7HzhSJwmTW6 (x1) + Tn2XcrbzOsLEveeb (x1) + cVDq6W0s5aLjkaOT (x1) + uh6BgMIcoQblVwZB (x1) + ZH7a7fA2ShH59mUD (x1) + 4FYwhlwarI16zMnH (x1) + xFEeHKSlnVBQVrKc (x1) + EjaZK2YL8pbiA4Be (x5) + Srxlt1sKABzIazvr (x1) + J2t7FcA9QoZDNcQj (x1) + PuV0bJRCRMiKMqPe (x1) + 2snWQfKcBiGbfqxy (x1) + XqFq6Jl35kUT5vg2 (x1) + ToGLjlSuHZZSfLo9 (x1) + lbovDcSU8LkFQQFa (x1) + ENBLI89g1bUjhzR5 (x1) + 21RRHuMx6fWA88iA (x1) + ZyztGm9DnivadhfI (x1) + [slot4] : object {Actor.character.items.[].system.slots.slot4} + max : integer {Actor.character.items.[].system.slots.slot4.max} (2 different values) + 2 (x1) + 3 (x1) + [value] : integer {Actor.character.items.[].system.slots.slot4.value} (same value: 2) + prepared : array {Actor.character.items.[].system.slots.slot4.prepared} + Length: min=3 max=3 + Value type: object {Actor.character.items.[].system.slots.slot4.prepared.[]} + id : string {Actor.character.items.[].system.slots.slot4.prepared.[].id} (3 different values) + cuik1u9L5F2OjPdO (x1) + rDSX4gcJ8MxypXom (x1) + Q6eK5Vp4nC9xc4pQ (x1) + [slot0] : object {Actor.character.items.[].system.slots.slot0} + max : integer {Actor.character.items.[].system.slots.slot0.max} (3 different values) + 5 (x24) + 2 (x4) + 6 (x2) + [prepared] : array {Actor.character.items.[].system.slots.slot0.prepared} + Length: min=2 max=6 + Value type: object {Actor.character.items.[].system.slots.slot0.prepared.[]} + id : string {Actor.character.items.[].system.slots.slot0.prepared.[].id} (118 different values) + [slot5] : object {Actor.character.items.[].system.slots.slot5} + max : integer {Actor.character.items.[].system.slots.slot5.max} (same value: 6) + prepared : array {Actor.character.items.[].system.slots.slot5.prepared} + Length: min=6 max=6 + Value type: object {Actor.character.items.[].system.slots.slot5.prepared.[]} + id : string {Actor.character.items.[].system.slots.slot5.prepared.[].id} (4 different values) + gdAxi4tfBqlX4Kjh (x1) + UxaIHfayCvMqaU1m (x1) + q5zWNQvlxmypej2B (x1) + HfSoqPaQztDfQzap (x3) + [spelldc] : object {Actor.character.items.[].system.spelldc} + dc : integer {Actor.character.items.[].system.spelldc.dc} (4 different values) + 0 (x122) + 19 (x3) + 21 (x5) + 16 (x1) + value : integer {Actor.character.items.[].system.spelldc.value} (4 different values) + 0 (x122) + 9 (x3) + 11 (x5) + 6 (x1) + [mod] : integer {Actor.character.items.[].system.spelldc.mod} (3 different values) + 0 (x21) + 4 (x8) + 3 (x1) + [item] : integer {Actor.character.items.[].system.spelldc.item} (same value: 0) + [tradition] : object {Actor.character.items.[].system.tradition} + value : string {Actor.character.items.[].system.tradition.value} (4 different values) + primal (x27) + occult (x25) + divine (x50) + arcane (x29) + [area] : object {Actor.character.items.[].system.area} + type : string {Actor.character.items.[].system.area.type} (5 different values) + emanation (x62) + burst (x38) + cone (x18) + line (x12) + square (x2) + value : integer {Actor.character.items.[].system.area.value} (8 different values) + 60 (x19) + 10 (x22) + 20 (x14) + 5 (x10) + 30 (x44) + 15 (x18) + 40 (x2) + 120 (x3) + [details] : string {Actor.character.items.[].system.area.details} (3 different values) + 10-foot radius, 40-foot-tall cylinder (x1) + all squares in a 20-foot-radius burst that contain plants (x4) + 5-foot burst or more (x1) + [cost] : object {Actor.character.items.[].system.cost} + value : string {Actor.character.items.[].system.cost.value} (same value: ) + [counteraction] : boolean {Actor.character.items.[].system.counteraction} (2 different values) + False (x739) + True (x32) + [defense] : object {Actor.character.items.[].system.defense} + save : object {Actor.character.items.[].system.defense.save} + basic : boolean {Actor.character.items.[].system.defense.save.basic} (2 different values) + False (x120) + True (x112) + statistic : string {Actor.character.items.[].system.defense.save.statistic} (3 different values) + fortitude (x82) + will (x87) + reflex (x63) + [duration] : object {Actor.character.items.[].system.duration} + sustained : boolean {Actor.character.items.[].system.duration.sustained} (2 different values) + False (x689) + True (x90) + value : mixed + string {Actor.character.items.[].system.duration.value} (18 different values) + (x392) + 1 minute (x142) + until the end of your turn (x11) + until the next time you make your daily preparations (x9) + 1 round (x30) + varies (x28) + 1 hour (x10) + until the start of your next turn (x47) + 10 minutes (x36) + until the end of the target's next turn (x12) + until your next daily preparations (x20) + see below (x11) + unlimited (x8) + 8 hours (x5) + 1 or more rounds (see below) (x6) + 4 rounds (x1) + 10 Minutes (x2) + 5 minutes (x1) + integer {Actor.character.items.[].system.duration.value} (2 different values) + -1 (x7) + 1 (x1) + [expiry] : string {Actor.character.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {Actor.character.items.[].system.duration.unit} (2 different values) + unlimited (x7) + minutes (x1) + [requirements] : mixed + string {Actor.character.items.[].system.requirements} (2 different values) + (x769) + You can bleed (x2) + object {Actor.character.items.[].system.requirements} + value : string {Actor.character.items.[].system.requirements.value} (same value: ) + [target] : object {Actor.character.items.[].system.target} + value : string {Actor.character.items.[].system.target.value} (47 different values) + [time] : object {Actor.character.items.[].system.time} + value : string {Actor.character.items.[].system.time.value} (9 different values) + 2 (x533) + 1 (x122) + 1 minute (x20) + reaction (x19) + 3 (x12) + 1 to 3 (x48) + 10 minutes (x6) + free (x7) + 1 or 2 (x4) + [heightening] : object {Actor.character.items.[].system.heightening} + [damage] : object {Actor.character.items.[].system.heightening.damage} + [0] : string {Actor.character.items.[].system.heightening.damage.0} (11 different values) + 1d4 (x39) + 1d10+4 (x13) + 1d6 (x44) + 1d8 (x40) + 2d6 (x31) + 2d4 (x15) + 1d10 (x7) + 1d12 (x4) + 2d8 (x2) + 1d4+1 (x2) + 2 (x1) + [Mk0Ianq2Zs3VT6IK] : string {Actor.character.items.[].system.heightening.damage.Mk0Ianq2Zs3VT6IK} (same value: 2d6) + [9k8ayqgvgultdghx] : string {Actor.character.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [yI4fzrhnbFxup4Ep] : string {Actor.character.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [3bsJUDEgedKhPx6T] : string {Actor.character.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [6aFqAhfOSz7ukuwr] : string {Actor.character.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + [K00cW8XZuHvutOhE] : string {Actor.character.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [YBeTuItHduzXElD5] : string {Actor.character.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [cQDyW0QpjJ38MlSi] : string {Actor.character.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [fl86wl21hskrqrcy] : string {Actor.character.items.[].system.heightening.damage.fl86wl21hskrqrcy} (same value: 1d4) + [1] : string {Actor.character.items.[].system.heightening.damage.1} (same value: 1) + [0Uok2pip94aNbBFd] : string {Actor.character.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [J1hHMzwleLLa292j] : string {Actor.character.items.[].system.heightening.damage.J1hHMzwleLLa292j} (same value: 1d4) + [FxPXjS0YcyKrooiG] : string {Actor.character.items.[].system.heightening.damage.FxPXjS0YcyKrooiG} (same value: 10) + [3Pz4NTLXD2rzKgf4] : string {Actor.character.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [en43qsw1luwagcht] : string {Actor.character.items.[].system.heightening.damage.en43qsw1luwagcht} (same value: 2d4) + [u1tz6yrszljlkr1m] : string {Actor.character.items.[].system.heightening.damage.u1tz6yrszljlkr1m} (same value: 1d4) + [interval] : integer {Actor.character.items.[].system.heightening.interval} (4 different values) + 1 (x200) + 2 (x40) + 4 (x1) + 3 (x1) + type : string {Actor.character.items.[].system.heightening.type} (2 different values) + interval (x242) + fixed (x104) + [levels] : object {Actor.character.items.[].system.heightening.levels} + [3] : object {Actor.character.items.[].system.heightening.levels.3} + [range] : object {Actor.character.items.[].system.heightening.levels.3.range} + value : string {Actor.character.items.[].system.heightening.levels.3.range.value} (3 different values) + 60 feet (x9) + 500 feet (x11) + touch (x1) + [target] : object {Actor.character.items.[].system.heightening.levels.3.target} + value : string {Actor.character.items.[].system.heightening.levels.3.target.value} (6 different values) + 1 unattended object with a Bulk of 1 or less (x13) + 10 objects (x12) + 5 creatures (x13) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x2) + 1 creature (x1) + 1 object of 3 bulk or less, or 1 creature (x2) + [damage] : object {Actor.character.items.[].system.heightening.levels.3.damage} + 0 : object {Actor.character.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Actor.character.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [5] : object {Actor.character.items.[].system.heightening.levels.5} + [range] : object {Actor.character.items.[].system.heightening.levels.5.range} + value : string {Actor.character.items.[].system.heightening.levels.5.range.value} (3 different values) + 120 feet (x9) + 60 feet (x13) + 1 mile (x2) + [target] : object {Actor.character.items.[].system.heightening.levels.5.target} + value : string {Actor.character.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) + [damage] : object {Actor.character.items.[].system.heightening.levels.5.damage} + 0 : object {Actor.character.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Actor.character.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [7] : object {Actor.character.items.[].system.heightening.levels.7} + [target] : object {Actor.character.items.[].system.heightening.levels.7.target} + value : string {Actor.character.items.[].system.heightening.levels.7.target.value} (4 different values) + 1 unattended object with a Bulk of 2 or less (x13) + 6 creatures (x7) + 10 creatures (x3) + 5 creatures (x2) + [damage] : object {Actor.character.items.[].system.heightening.levels.7.damage} + 0 : object {Actor.character.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Actor.character.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [6] : object {Actor.character.items.[].system.heightening.levels.6} + [target] : object {Actor.character.items.[].system.heightening.levels.6.target} + value : string {Actor.character.items.[].system.heightening.levels.6.target.value} (2 different values) + any number of objects (x12) + 10 creatures (x2) + [damage] : object {Actor.character.items.[].system.heightening.levels.6.damage} + 0 : object {Actor.character.items.[].system.heightening.levels.6.damage.0} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.6.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.heightening.levels.6.damage.0.formula} (same value: 3d6) + materials : array<> {Actor.character.items.[].system.heightening.levels.6.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.6.damage.0.type} (same value: fire) + 1 : object {Actor.character.items.[].system.heightening.levels.6.damage.1} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.6.damage.1.applyMod} (same value: True) + [category] : mixed + formula : string {Actor.character.items.[].system.heightening.levels.6.damage.1.formula} (same value: 1d6) + materials : array<> {Actor.character.items.[].system.heightening.levels.6.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.6.damage.1.type} (same value: spirit) + [4] : object {Actor.character.items.[].system.heightening.levels.4} + [damage] : object {Actor.character.items.[].system.heightening.levels.4.damage} + 0 : object {Actor.character.items.[].system.heightening.levels.4.damage.0} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.4.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.heightening.levels.4.damage.0.formula} (same value: 2d6) + materials : array<> {Actor.character.items.[].system.heightening.levels.4.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.4.damage.0.type} (same value: fire) + 1 : object {Actor.character.items.[].system.heightening.levels.4.damage.1} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.4.damage.1.applyMod} (same value: True) + [category] : mixed + formula : string {Actor.character.items.[].system.heightening.levels.4.damage.1.formula} (same value: 1d6) + materials : array<> {Actor.character.items.[].system.heightening.levels.4.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.4.damage.1.type} (same value: spirit) + target : object {Actor.character.items.[].system.heightening.levels.4.target} + value : string {Actor.character.items.[].system.heightening.levels.4.target.value} (2 different values) + 2 creatures (x2) + 10 creatures (x2) + range : object {Actor.character.items.[].system.heightening.levels.4.range} + value : string {Actor.character.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) + [8] : object {Actor.character.items.[].system.heightening.levels.8} + [damage] : object {Actor.character.items.[].system.heightening.levels.8.damage} + 0 : object {Actor.character.items.[].system.heightening.levels.8.damage.0} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.heightening.levels.8.damage.0.formula} (same value: 4d6) + materials : array<> {Actor.character.items.[].system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.8.damage.0.type} (same value: fire) + 1 : object {Actor.character.items.[].system.heightening.levels.8.damage.1} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.8.damage.1.applyMod} (same value: True) + [category] : mixed + formula : string {Actor.character.items.[].system.heightening.levels.8.damage.1.formula} (same value: 1d6) + materials : array<> {Actor.character.items.[].system.heightening.levels.8.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.8.damage.1.type} (same value: spirit) + target : object {Actor.character.items.[].system.heightening.levels.8.target} + value : string {Actor.character.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) + [2] : object {Actor.character.items.[].system.heightening.levels.2} + target : object {Actor.character.items.[].system.heightening.levels.2.target} + value : string {Actor.character.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [9] : object {Actor.character.items.[].system.heightening.levels.9} + damage : object {Actor.character.items.[].system.heightening.levels.9.damage} + 0 : object {Actor.character.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) + materials : array<> {Actor.character.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) + gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [start] : object {Actor.character.items.[].system.start} + [initiative] : integer {Actor.character.items.[].system.start.initiative} (same value: 38) + value : integer {Actor.character.items.[].system.start.value} (2 different values) + 0 (x7) + 103462347 (x1) + [tokenIcon] : object {Actor.character.items.[].system.tokenIcon} + show : boolean {Actor.character.items.[].system.tokenIcon.show} (same value: False) + [overlays] : object {Actor.character.items.[].system.overlays} + [2I469pfbYcmFvzOA] : object {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [kinds] : array {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds.[]} (same value: damage) + [defense] : mixed + [cUFX7ExSLeoa3vIF] : object {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [kinds] : array {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds.[]} (same value: damage) + [defense] : mixed + [zFWsMjoeCnLxqJaV] : object {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [kinds] : array {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds.[]} (same value: damage) + [defense] : mixed + [37gy7l19tik74o4s] : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.character.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x27) + healing (x27) + manipulate (x27) + vitality (x27) + [7qdtetowq348s9oc] : object {Actor.character.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Actor.character.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Actor.character.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.character.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x27) + healing (x27) + manipulate (x27) + vitality (x27) + [lfxcoz2d3f8j2zq1] : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.character.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x27) + healing (x27) + manipulate (x27) + vitality (x27) + [7ry8vc5rj3vz1053] : object {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053} + _id : string {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053._id} (same value: 7ry8vc5rj3vz1053) + overlayType : string {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.sort} (same value: 3) + system : object {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.system} + target : object {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.system.target} + value : string {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.system.target.value} (same value: 3 living creatures) + time : object {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.system.time} + value : string {Actor.character.items.[].system.overlays.7ry8vc5rj3vz1053.system.time.value} (same value: 3) + [j125ugcqeelz5efk] : object {Actor.character.items.[].system.overlays.j125ugcqeelz5efk} + _id : string {Actor.character.items.[].system.overlays.j125ugcqeelz5efk._id} (same value: j125ugcqeelz5efk) + overlayType : string {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.system} + target : object {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.system.target} + value : string {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.system.target.value} (same value: 2 living creatures) + time : object {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.system.time} + value : string {Actor.character.items.[].system.overlays.j125ugcqeelz5efk.system.time.value} (same value: 2) + [vh52k2mfn7q0wuhc] : object {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc} + _id : string {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc._id} (same value: vh52k2mfn7q0wuhc) + overlayType : string {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.system} + target : object {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.system.target} + value : string {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.system.target.value} (same value: 1 living creature) + time : object {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.system.time} + value : string {Actor.character.items.[].system.overlays.vh52k2mfn7q0wuhc.system.time.value} (same value: 1) + [eOCNn2ohYAvsYZjn] : object {Actor.character.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Actor.character.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Actor.character.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Actor.character.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [Fs08rHTZAfROKKzu] : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Actor.character.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Actor.character.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {Actor.character.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Actor.character.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [4gyp3qlsv5ywdyjq] : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.character.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x6) + manipulate (x6) + void (x6) + [pq7cxntbz4s8g5ik] : object {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Actor.character.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.character.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x6) + manipulate (x6) + void (x6) + [z04svm1cvfcxtplb] : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.character.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x6) + manipulate (x6) + void (x6) + [NYYzPXYkV0V917XF] : object {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Actor.character.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Actor.character.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Actor.character.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Actor.character.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + [b1ms5uwp9vwblhkq] : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq} + _id : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq) + overlayType : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system} + damage : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} + 0 : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} + formula : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8) + heightening : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} + damage : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} + 0 : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} + value : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet) + time : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} + value : string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2) + traits : object {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} + [traditions] : array<> {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} + Length: min=6 max=6 + Value type: string {Actor.character.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) + concentrate (x4) + druid (x4) + focus (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [defense] : mixed + [md8ss7iwxhth4y5f] : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f} + _id : string {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f) + overlayType : string {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system} + range : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.range} + value : string {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch) + time : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.time} + value : string {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1) + [defense] : mixed + area : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.area} + value : string {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: ) + damage : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage} + 0 : object {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0} + applyMod : boolean {Actor.character.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False) + [category] : mixed + [a33QUFoKgoOprovO] : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Actor.character.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + [defense] : mixed + heightening : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Actor.character.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [URQWpedXx9fB1fR7] : object {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + kinds : array {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: damage) + type : string {Actor.character.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + kinds : array {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: damage) + type : string {Actor.character.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [defense] : mixed + 4fq7k05nvyujd8et : object {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et} + _id : string {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et) + overlayType : string {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3) + system : object {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.system} + area : object {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.system.area} + value : string {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15) + time : object {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.system.time} + value : string {Actor.character.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3) + va07sxrcj8n2715r : object {Actor.character.items.[].system.overlays.va07sxrcj8n2715r} + _id : string {Actor.character.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r) + overlayType : string {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2) + system : object {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.system} + area : object {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.system.area} + value : string {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10) + time : object {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.system.time} + value : string {Actor.character.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2) + vr5fwgm0r9nazh6j : object {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j} + _id : string {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j) + overlayType : string {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1) + system : object {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j.system} + time : object {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time} + value : string {Actor.character.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1) + [frequency] : object {Actor.character.items.[].system.frequency} + max : integer {Actor.character.items.[].system.frequency.max} (same value: 1) + per : string {Actor.character.items.[].system.frequency.per} (5 different values) + day (x15) + turn (x4) + round (x7) + PT10M (x12) + PT1M (x1) + [value] : integer {Actor.character.items.[].system.frequency.value} (same value: 1) + [spell] : object {Actor.character.items.[].system.spell} + _id : string {Actor.character.items.[].system.spell._id} (42 different values) + [flags] : object {Actor.character.items.[].system.spell.flags} + core : object {Actor.character.items.[].system.spell.flags.core} + sourceId : string {Actor.character.items.[].system.spell.flags.core.sourceId} (22 different values) + img : string {Actor.character.items.[].system.spell.img} (23 different values) + name : string {Actor.character.items.[].system.spell.name} (25 different values) + sort : integer {Actor.character.items.[].system.spell.sort} (same value: 0) + system : object {Actor.character.items.[].system.spell.system} + [area] : object {Actor.character.items.[].system.spell.system.area} + [details] : string {Actor.character.items.[].system.spell.system.area.details} (same value: varies) + type : string {Actor.character.items.[].system.spell.system.area.type} (4 different values) + emanation (x4) + line (x3) + burst (x4) + cone (x1) + value : integer {Actor.character.items.[].system.spell.system.area.value} (4 different values) + 30 (x7) + 10 (x2) + 15 (x1) + 20 (x2) + cost : object {Actor.character.items.[].system.spell.system.cost} + value : string {Actor.character.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Actor.character.items.[].system.spell.system.counteraction} (2 different values) + False (x39) + True (x6) + damage : object {Actor.character.items.[].system.spell.system.damage} + [0] : object {Actor.character.items.[].system.spell.system.damage.0} + [applyMod] : boolean {Actor.character.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.character.items.[].system.spell.system.damage.0.formula} (5 different values) + 1d8 (x4) + 2d4 (x3) + 1d10+4 (x2) + 2d6 (x1) + 1d4+1 (x1) + kinds : array {Actor.character.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Actor.character.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x9) + healing (x6) + materials : array<> {Actor.character.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.character.items.[].system.spell.system.damage.0.type} (5 different values) + vitality (x4) + void (x3) + untyped (x2) + fire (x1) + force (x1) + [defense] : object {Actor.character.items.[].system.spell.system.defense} + save : object {Actor.character.items.[].system.spell.system.defense.save} + basic : boolean {Actor.character.items.[].system.spell.system.defense.save.basic} (2 different values) + True (x5) + False (x5) + statistic : string {Actor.character.items.[].system.spell.system.defense.save.statistic} (2 different values) + fortitude (x8) + reflex (x2) + description : object {Actor.character.items.[].system.spell.system.description} + value : string {Actor.character.items.[].system.spell.system.description.value} (26 different values) + duration : object {Actor.character.items.[].system.spell.system.duration} + sustained : boolean {Actor.character.items.[].system.spell.system.duration.sustained} (same value: False) + value : string {Actor.character.items.[].system.spell.system.duration.value} (8 different values) + 10 minutes (x10) + (x18) + until your next daily preparations (x1) + 8 hours (x2) + 1 minute (x9) + varies (x1) + 5 minutes (x2) + until the next time you make your daily preparations (x2) + level : object {Actor.character.items.[].system.spell.system.level} + value : integer {Actor.character.items.[].system.spell.system.level.value} (3 different values) + 2 (x20) + 1 (x24) + 3 (x1) + location : object {Actor.character.items.[].system.spell.system.location} + heightenedLevel : integer {Actor.character.items.[].system.spell.system.location.heightenedLevel} (3 different values) + 2 (x21) + 3 (x2) + 1 (x22) + [value] : string {Actor.character.items.[].system.spell.system.location.value} (same value: ) + publication : object {Actor.character.items.[].system.spell.system.publication} + license : string {Actor.character.items.[].system.spell.system.publication.license} (2 different values) + OGL (x20) + ORC (x25) + remaster : boolean {Actor.character.items.[].system.spell.system.publication.remaster} (2 different values) + False (x20) + True (x25) + title : string {Actor.character.items.[].system.spell.system.publication.title} (2 different values) + Pathfinder Core Rulebook (x20) + Pathfinder Player Core (x25) + range : object {Actor.character.items.[].system.spell.system.range} + value : string {Actor.character.items.[].system.spell.system.range.value} (6 different values) + touch (x24) + varies (x4) + (x8) + 30 feet (x4) + 120 feet (x4) + 500 feet (x1) + requirements : string {Actor.character.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Actor.character.items.[].system.spell.system.slug} (25 different values) + target : object {Actor.character.items.[].system.spell.system.target} + value : string {Actor.character.items.[].system.spell.system.target.value} (7 different values) + 1 creature (x15) + 1 willing living creature or 1 undead (x4) + (x12) + 1 willing creature that is your companion (x2) + 1 willing creature (x7) + 1 weapon that is unattended or wielded by a willing creature (x3) + non-magical object of light Bulk or less (x2) + time : object {Actor.character.items.[].system.spell.system.time} + value : string {Actor.character.items.[].system.spell.system.time.value} (5 different values) + 2 (x34) + 1 to 3 (x5) + 1 (x2) + 10 minutes (x3) + 3 (x1) + traits : object {Actor.character.items.[].system.spell.system.traits} + rarity : string {Actor.character.items.[].system.spell.system.traits.rarity} (same value: common) + traditions : array {Actor.character.items.[].system.spell.system.traits.traditions} + Length: min=1 max=4 + Value type: string {Actor.character.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x30) + occult (x37) + divine (x28) + primal (x28) + value : array {Actor.character.items.[].system.spell.system.traits.value} + Length: min=2 max=5 + Value type: string {Actor.character.items.[].system.spell.system.traits.value.[]} (18 different values) + illusion (x6) + manipulate (x45) + healing (x11) + vitality (x4) + concentrate (x35) + void (x3) + subtle (x3) + extradimensional (x2) + emotion (x2) + mental (x3) + light (x2) + polymorph (x1) + attack (x1) + fire (x1) + water (x1) + visual (x2) + prediction (x1) + force (x1) + [heightening] : object {Actor.character.items.[].system.spell.system.heightening} + [damage] : object {Actor.character.items.[].system.spell.system.heightening.damage} + 0 : string {Actor.character.items.[].system.spell.system.heightening.damage.0} (4 different values) + 1d8 (x4) + 2d4 (x3) + 1d10+4 (x2) + 2d6 (x1) + [interval] : integer {Actor.character.items.[].system.spell.system.heightening.interval} (same value: 1) + type : string {Actor.character.items.[].system.spell.system.heightening.type} (2 different values) + interval (x10) + fixed (x9) + [levels] : object {Actor.character.items.[].system.spell.system.heightening.levels} + [4] : object {Actor.character.items.[].system.spell.system.heightening.levels.4} + target : object {Actor.character.items.[].system.spell.system.heightening.levels.4.target} + value : string {Actor.character.items.[].system.spell.system.heightening.levels.4.target.value} (same value: 2 creatures) + [7] : object {Actor.character.items.[].system.spell.system.heightening.levels.7} + target : object {Actor.character.items.[].system.spell.system.heightening.levels.7.target} + value : string {Actor.character.items.[].system.spell.system.heightening.levels.7.target.value} (same value: 5 creatures) + [2] : object {Actor.character.items.[].system.spell.system.heightening.levels.2} + target : object {Actor.character.items.[].system.spell.system.heightening.levels.2.target} + value : string {Actor.character.items.[].system.spell.system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [3] : object {Actor.character.items.[].system.spell.system.heightening.levels.3} + target : object {Actor.character.items.[].system.spell.system.heightening.levels.3.target} + value : string {Actor.character.items.[].system.spell.system.heightening.levels.3.target.value} (same value: non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less) + [6] : object {Actor.character.items.[].system.spell.system.heightening.levels.6} + target : object {Actor.character.items.[].system.spell.system.heightening.levels.6.target} + value : string {Actor.character.items.[].system.spell.system.heightening.levels.6.target.value} (2 different values) + 10 willing creatures (x1) + 10 creatures (x1) + range : object {Actor.character.items.[].system.spell.system.heightening.levels.6.range} + value : string {Actor.character.items.[].system.spell.system.heightening.levels.6.range.value} (same value: 30 feet) + [overlays] : object {Actor.character.items.[].system.spell.system.overlays} + [37gy7l19tik74o4s] : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + area : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area} + areaType : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: ) + value : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: ) + damage : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel} + heightening : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [7qdtetowq348s9oc] : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + area : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area} + areaType : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: ) + value : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: ) + heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel} + range : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel} + range : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + [lfxcoz2d3f8j2zq1] : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + area : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area} + areaType : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: ) + value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: ) + damage : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel} + range : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x4) + healing (x4) + manipulate (x4) + vitality (x4) + type : string {Actor.character.items.[].system.spell.type} (same value: spell) + [_stats] : object {Actor.character.items.[].system.spell._stats} + compendiumSource : string {Actor.character.items.[].system.spell._stats.compendiumSource} (same value: Compendium.pf2e.spells-srd.Item.Fr58LDSrbndgld9n) + [attributes] : array {Actor.character.items.[].system.attributes} + Length: min=2 max=2 + Value type: string {Actor.character.items.[].system.attributes.[]} (3 different values) + con (x4) + str (x2) + wis (x2) + [domains] : object {Actor.character.items.[].system.domains} + alternate : array {Actor.character.items.[].system.domains.alternate} + Length: min=0 max=4 + Value type: string {Actor.character.items.[].system.domains.alternate.[]} (9 different values) + change (x3) + repose (x6) + duty (x4) + fate (x1) + cold (x1) + lightning (x1) + creation (x1) + vigil (x1) + zeal (x1) + primary : array {Actor.character.items.[].system.domains.primary} + Length: min=4 max=4 + Value type: string {Actor.character.items.[].system.domains.primary.[]} (20 different values) + family (x2) + might (x8) + nightmares (x2) + trickery (x5) + fire (x6) + healing (x7) + sun (x7) + truth (x9) + confidence (x3) + zeal (x6) + change (x1) + creation (x1) + darkness (x1) + travel (x2) + death (x3) + air (x1) + nature (x1) + water (x1) + cities (x1) + passion (x1) + [font] : array {Actor.character.items.[].system.font} + Length: min=1 max=2 + Value type: string {Actor.character.items.[].system.font.[]} (2 different values) + harm (x5) + heal (x14) + [sanctification] : object {Actor.character.items.[].system.sanctification} + modal : string {Actor.character.items.[].system.sanctification.modal} (2 different values) + can (x14) + must (x3) + what : array {Actor.character.items.[].system.sanctification.what} + Length: min=1 max=2 + Value type: string {Actor.character.items.[].system.sanctification.what.[]} (2 different values) + unholy (x6) + holy (x12) + [skill] : array {Actor.character.items.[].system.skill} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.skill.[]} (6 different values) + survival (x3) + medicine (x6) + intimidation (x3) + society (x1) + stealth (x3) + crafting (x1) + [spells] : object {Actor.character.items.[].system.spells} + 1 : string {Actor.character.items.[].system.spells.1} (6 different values) + Compendium.pf2e.spells-srd.Item.Runic Body (x2) + Compendium.pf2e.spells-srd.Item.Breathe Fire (x6) + Compendium.pf2e.spells-srd.Item.Sure Strike (x6) + Compendium.pf2e.spells-srd.Item.Penumbral Shroud (x1) + Compendium.pf2e.spells-srd.Item.Gust of Wind (x1) + Compendium.pf2e.spells-srd.Item.Soothe (x1) + [2] : string {Actor.character.items.[].system.spells.2} (3 different values) + Compendium.pf2e.spells-srd.Item.Animal Form (x2) + Compendium.pf2e.spells-srd.Item.Enlarge (x3) + Compendium.pf2e.spells-srd.Item.Invisibility (x3) + [4] : string {Actor.character.items.[].system.spells.4} (6 different values) + Compendium.pf2e.spells-srd.Item.Nightmare (x2) + Compendium.pf2e.spells-srd.Item.Wall of Fire (x6) + Compendium.pf2e.spells-srd.Item.Fire Shield (x3) + Compendium.pf2e.spells-srd.Item.Creation (x1) + Compendium.pf2e.spells-srd.Item.Vision of Death (x1) + Compendium.pf2e.spells-srd.Item.Phantasmal Killer (x2) + [3] : string {Actor.character.items.[].system.spells.3} (4 different values) + Compendium.pf2e.spells-srd.Item.Fireball (x6) + Compendium.pf2e.spells-srd.Item.Veil of Privacy (x1) + Compendium.pf2e.spells-srd.Item.Lightning Bolt (x1) + Compendium.pf2e.spells-srd.Item.Enthrall (x1) + 5 : string {Actor.character.items.[].system.spells.5} (2 different values) + Compendium.pf2e.spells-srd.Item.Control Water (x1) + Compendium.pf2e.spells-srd.Item.Dreaming Potential (x1) + [weapons] : array {Actor.character.items.[].system.weapons} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.weapons.[]} (7 different values) + falchion (x2) + scimitar (x6) + longsword (x3) + dagger (x1) + sawtooth-saber (x3) + trident (x1) + morningstar (x1) + [onlyLevel1] : boolean {Actor.character.items.[].system.onlyLevel1} (same value: True) + [specific] : object {Actor.character.items.[].system.specific} + [integrated] : mixed + material : object {Actor.character.items.[].system.specific.material} + [grade] : mixed + [type] : mixed + runes : object {Actor.character.items.[].system.specific.runes} + [reinforcing] : integer {Actor.character.items.[].system.specific.runes.reinforcing} (same value: 0) + [potency] : integer {Actor.character.items.[].system.specific.runes.potency} (same value: 1) + [property] : array<> {Actor.character.items.[].system.specific.runes.property} + Length: min=0 max=0 + Value type: mixed + [striking] : integer {Actor.character.items.[].system.specific.runes.striking} (same value: 1) + [rarity] : object {Actor.character.items.[].system.rarity} + value : string {Actor.character.items.[].system.rarity.value} (same value: common) + [voluntaryBoosts] : object {Actor.character.items.[].system.voluntaryBoosts} + [voluntaryFlaws] : object {Actor.character.items.[].system.voluntaryFlaws} + [trigger] : object {Actor.character.items.[].system.trigger} + value : string {Actor.character.items.[].system.trigger.value} (same value: ) + [weapon] : object {Actor.character.items.[].system.weapon} + value : string {Actor.character.items.[].system.weapon.value} (same value: ) + [attribute] : array {Actor.character.items.[].system.attribute} + Length: min=2 max=2 + Value type: string {Actor.character.items.[].system.attribute.[]} (6 different values) + con (x8) + wis (x5) + str (x6) + cha (x2) + dex (x4) + int (x1) + [attack] : object {Actor.character.items.[].system.attack} + breakdown : string {Actor.character.items.[].system.attack.breakdown} (2 different values) + Wisdom +4, Trained +5 (x1) + Wisdom +4, Trained +7 (x1) + name : string {Actor.character.items.[].system.attack.name} (same value: Focus Spells) + notes : array<> {Actor.character.items.[].system.attack.notes} + Length: min=0 max=0 + Value type: mixed + totalModifier : integer {Actor.character.items.[].system.attack.totalModifier} (2 different values) + 9 (x1) + 11 (x1) + value : integer {Actor.character.items.[].system.attack.value} (2 different values) + 9 (x1) + 11 (x1) + [dc] : object {Actor.character.items.[].system.dc} + breakdown : string {Actor.character.items.[].system.dc.breakdown} (2 different values) + Base Spell DC 10, Wisdom +4, Trained +5 (x1) + Base Spell DC 10, Wisdom +4, Trained +7 (x1) + name : string {Actor.character.items.[].system.dc.name} (same value: Focus Spells) + notes : array<> {Actor.character.items.[].system.dc.notes} + Length: min=0 max=0 + Value type: mixed + totalModifier : integer {Actor.character.items.[].system.dc.totalModifier} (2 different values) + 9 (x1) + 11 (x1) + value : integer {Actor.character.items.[].system.dc.value} (2 different values) + 19 (x1) + 21 (x1) + [alternateAncestryBoosts] : array {Actor.character.items.[].system.alternateAncestryBoosts} + Length: min=2 max=2 + Value type: string {Actor.character.items.[].system.alternateAncestryBoosts.[]} (4 different values) + dex (x5) + cha (x4) + int (x2) + str (x1) + [ritual] : mixed + [subitems] : array {Actor.character.items.[].system.subitems} + Length: min=1 max=1 + Value type: object {Actor.character.items.[].system.subitems.[]} + _id : string {Actor.character.items.[].system.subitems.[]._id} (5 different values) + E7WCARt148arnyLY (x1) + msxH1XNKKQBUZO6F (x1) + GwmZp11qcPxBpMMt (x1) + qlPkNMZAXIEZiURx (x1) + ui2oYb6mfkSMHOzf (x1) + flags : object {Actor.character.items.[].system.subitems.[].flags} + core : object {Actor.character.items.[].system.subitems.[].flags.core} + sourceId : string {Actor.character.items.[].system.subitems.[].flags.core.sourceId} (same value: Compendium.pf2e.equipment-srd.Item.dfum7DpOEkwxwTsT) + img : string {Actor.character.items.[].system.subitems.[].img} (same value: systems/pf2e/icons/equipment/weapons/shield-boss.webp) + name : string {Actor.character.items.[].system.subitems.[].name} (same value: Shield Boss) + sort : integer {Actor.character.items.[].system.subitems.[].sort} (3 different values) + 0 (x3) + 300000 (x1) + 400000 (x1) + system : object {Actor.character.items.[].system.subitems.[].system} + baseItem : string {Actor.character.items.[].system.subitems.[].system.baseItem} (same value: shield-boss) + bonus : object {Actor.character.items.[].system.subitems.[].system.bonus} + value : integer {Actor.character.items.[].system.subitems.[].system.bonus.value} (same value: 0) + bonusDamage : object {Actor.character.items.[].system.subitems.[].system.bonusDamage} + value : integer {Actor.character.items.[].system.subitems.[].system.bonusDamage.value} (same value: 0) + bulk : object {Actor.character.items.[].system.subitems.[].system.bulk} + value : integer {Actor.character.items.[].system.subitems.[].system.bulk.value} (same value: 0) + category : string {Actor.character.items.[].system.subitems.[].system.category} (same value: martial) + [containerId] : mixed + damage : object {Actor.character.items.[].system.subitems.[].system.damage} + damageType : string {Actor.character.items.[].system.subitems.[].system.damage.damageType} (same value: bludgeoning) + dice : integer {Actor.character.items.[].system.subitems.[].system.damage.dice} (same value: 1) + die : string {Actor.character.items.[].system.subitems.[].system.damage.die} (same value: d6) + description : object {Actor.character.items.[].system.subitems.[].system.description} + value : string {Actor.character.items.[].system.subitems.[].system.description.value} (same value:

Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.

) + equipped : object {Actor.character.items.[].system.subitems.[].system.equipped} + carryType : string {Actor.character.items.[].system.subitems.[].system.equipped.carryType} (2 different values) + attached (x3) + held (x2) + handsHeld : integer {Actor.character.items.[].system.subitems.[].system.equipped.handsHeld} (2 different values) + 0 (x3) + 1 (x2) + [invested] : mixed + group : string {Actor.character.items.[].system.subitems.[].system.group} (same value: shield) + hardness : integer {Actor.character.items.[].system.subitems.[].system.hardness} (same value: 0) + hp : object {Actor.character.items.[].system.subitems.[].system.hp} + max : integer {Actor.character.items.[].system.subitems.[].system.hp.max} (same value: 0) + value : integer {Actor.character.items.[].system.subitems.[].system.hp.value} (same value: 0) + level : object {Actor.character.items.[].system.subitems.[].system.level} + value : integer {Actor.character.items.[].system.subitems.[].system.level.value} (same value: 0) + material : object {Actor.character.items.[].system.subitems.[].system.material} + [grade] : mixed + [type] : mixed + price : object {Actor.character.items.[].system.subitems.[].system.price} + value : object {Actor.character.items.[].system.subitems.[].system.price.value} + sp : integer {Actor.character.items.[].system.subitems.[].system.price.value.sp} (same value: 5) + publication : object {Actor.character.items.[].system.subitems.[].system.publication} + license : string {Actor.character.items.[].system.subitems.[].system.publication.license} (same value: ORC) + remaster : boolean {Actor.character.items.[].system.subitems.[].system.publication.remaster} (same value: True) + title : string {Actor.character.items.[].system.subitems.[].system.publication.title} (same value: Pathfinder Player Core) + quantity : integer {Actor.character.items.[].system.subitems.[].system.quantity} (same value: 1) + [range] : mixed + reload : object {Actor.character.items.[].system.subitems.[].system.reload} + value : string {Actor.character.items.[].system.subitems.[].system.reload.value} (same value: ) + rules : ###FoundryRulesObject### + runes : object {Actor.character.items.[].system.subitems.[].system.runes} + potency : integer {Actor.character.items.[].system.subitems.[].system.runes.potency} (2 different values) + 0 (x3) + 1 (x2) + property : array<> {Actor.character.items.[].system.subitems.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Actor.character.items.[].system.subitems.[].system.runes.striking} (2 different values) + 0 (x4) + 1 (x1) + size : string {Actor.character.items.[].system.subitems.[].system.size} (same value: med) + slug : string {Actor.character.items.[].system.subitems.[].system.slug} (same value: shield-boss) + splashDamage : object {Actor.character.items.[].system.subitems.[].system.splashDamage} + value : integer {Actor.character.items.[].system.subitems.[].system.splashDamage.value} (same value: 0) + traits : object {Actor.character.items.[].system.subitems.[].system.traits} + rarity : string {Actor.character.items.[].system.subitems.[].system.traits.rarity} (same value: common) + value : array {Actor.character.items.[].system.subitems.[].system.traits.value} + Length: min=1 max=1 + Value type: string {Actor.character.items.[].system.subitems.[].system.traits.value.[]} (same value: attached-to-shield) + usage : object {Actor.character.items.[].system.subitems.[].system.usage} + value : string {Actor.character.items.[].system.subitems.[].system.usage.value} (same value: held-in-one-hand) + type : string {Actor.character.items.[].system.subitems.[].type} (same value: weapon) + [identified] : object {Actor.character.items.[].system.identified} + value : boolean {Actor.character.items.[].system.identified.value} (same value: True) + type : string {Actor.character.items.[].type} (18 different values) + background (x117) + feat (x1675) + heritage (x114) + lore (x166) + backpack (x104) + equipment (x832) + consumable (x467) + treasure (x183) + weapon (x284) + armor (x111) + class (x121) + action (x132) + ancestry (x121) + spellcastingEntry (x131) + spell (x771) + effect (x7) + deity (x17) + shield (x22) + [flags] : object {Actor.character.items.[].flags} + pf2e : object {Actor.character.items.[].flags.pf2e} + [itemGrants] : object {Actor.character.items.[].flags.pf2e.itemGrants} + [versatileHeritage] : object {Actor.character.items.[].flags.pf2e.itemGrants.versatileHeritage} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileHeritage.id} (2 different values) + h12lheYga79lPT2E (x2) + LF7YEcDsf9yvX54m (x2) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileHeritage.onDelete} (same value: detach) + [naturalAmbition] : object {Actor.character.items.[].flags.pf2e.itemGrants.naturalAmbition} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.naturalAmbition.id} (6 different values) + GEBXoZwfyVcyGqUW (x2) + Xr6ntqJCWEAhh7o3 (x1) + CmCTwhYRNTgqyyr9 (x1) + jtGMKCdRYvj7SU7G (x1) + Z8zEJMYNHwAYjhaX (x1) + n4OOvIGD02k3mDZ2 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.naturalAmbition.onDelete} (same value: detach) + [intimidatingGlare] : object {Actor.character.items.[].flags.pf2e.itemGrants.intimidatingGlare} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.intimidatingGlare.id} (5 different values) + IiFnhqEUVqG9kEpC (x2) + UReUwwQrCgsmaPUo (x1) + HlNNuyCpBSl1hnC6 (x1) + TB4IZpNsmi07Taef (x1) + iYg0UUYlnbw4jtTk (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.intimidatingGlare.onDelete} (same value: detach) + [giantInstinct] : object {Actor.character.items.[].flags.pf2e.itemGrants.giantInstinct} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.giantInstinct.id} (5 different values) + Gggzet2qaGOHAxW3 (x1) + ZYUL2rwYNfvnChV9 (x1) + FTnAtdmiFcU6SKKf (x1) + YOdYflbwsQkD47J5 (x1) + Z0akURMNQ4Q0rR4l (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.giantInstinct.onDelete} (same value: detach) + [rage] : object {Actor.character.items.[].flags.pf2e.itemGrants.rage} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.rage.id} (8 different values) + AnxAxOQBqKGWGwVj (x1) + gUBQoLU4pZDYEbhG (x1) + rFqHBHBWCJ7SSzKu (x1) + 6B6UvFxKwDuxrK8Q (x1) + 1wm3dtTWJobaNm53 (x1) + 2nUJYHhONIP05UFC (x1) + soK3jzH7XrwMxGmf (x1) + kQLzn2FSPYu8yxqh (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.rage.onDelete} (same value: detach) + [cleverImproviser] : object {Actor.character.items.[].flags.pf2e.itemGrants.cleverImproviser} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.cleverImproviser.id} (same value: SNaJkn6hTRD14TPF) + [generalTraining] : object {Actor.character.items.[].flags.pf2e.itemGrants.generalTraining} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.generalTraining.id} (same value: u5HxY3Rzz5Z3mwiG) + [precision] : object {Actor.character.items.[].flags.pf2e.itemGrants.precision} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.precision.id} (2 different values) + patFWCthFUoRrRSG (x1) + nQ0ILdCZsjpCMbgO (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.precision.onDelete} (same value: detach) + [huntPrey] : object {Actor.character.items.[].flags.pf2e.itemGrants.huntPrey} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.huntPrey.id} (5 different values) + wJK6hYFBrmTblVlL (x1) + zI485hPl8vfBRmVZ (x1) + Pqz5Z9Gbs2VnmBFc (x2) + UzXWQF15dAktDffT (x1) + vLJGhosD7dkiHiLo (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.huntPrey.onDelete} (same value: detach) + [scholarNature] : object {Actor.character.items.[].flags.pf2e.itemGrants.scholarNature} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.scholarNature.id} (same value: ZYK0sPC3qVDuS38N) + [bomber] : object {Actor.character.items.[].flags.pf2e.itemGrants.bomber} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.bomber.id} (5 different values) + clG5lJLS1adFrATG (x1) + vZx8VVuCIo7KSbCj (x1) + uAnLBVumxhfhD3Xz (x1) + CfKOJDWBuInuLZiG (x1) + Pxq8chUe1h865yWI (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bomber.onDelete} (same value: detach) + [advancedAlchemy] : object {Actor.character.items.[].flags.pf2e.itemGrants.advancedAlchemy} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.advancedAlchemy.id} (5 different values) + aT3Is6eQIGGVifAf (x1) + EsLB4ep3wQJN4kyk (x1) + fDS1ctCseWP4gttC (x1) + cf5SXFUYlR13787z (x1) + vhHN5ZdZw9FaccZP (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.advancedAlchemy.onDelete} (same value: detach) + [alchemicalCrafting] : object {Actor.character.items.[].flags.pf2e.itemGrants.alchemicalCrafting} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.alchemicalCrafting.id} (6 different values) + xbU21Y26FU4rABvB (x1) + mG5hXXcAPLRPh7Db (x1) + 7iY8AyuoazwNGZAv (x1) + 3K6Le6iswgOElPbq (x1) + rI5PXpmK29p1yTda (x1) + FJ4WRUhvwqlphsCT (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.alchemicalCrafting.onDelete} (same value: detach) + [infusedReagents] : object {Actor.character.items.[].flags.pf2e.itemGrants.infusedReagents} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.infusedReagents.id} (2 different values) + 8EcOhH21sveNzK25 (x1) + ShQZmnkLCrxVt9aC (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.infusedReagents.onDelete} (same value: detach) + [quickAlchemy] : object {Actor.character.items.[].flags.pf2e.itemGrants.quickAlchemy} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.quickAlchemy.id} (10 different values) + nrObVFkO5hCbezR4 (x1) + oNL8NCs0Ae3wSlc3 (x1) + GkOhcgXnmfuFdOyv (x1) + DYd7anq1UfeozKZg (x1) + H2RTgAeLsMurBwTn (x1) + 9Vu86viyLX8FsHd0 (x1) + pJjWluIy82bpv0K0 (x1) + YEqbJdASzYPb77hG (x1) + yf4hpN4ZQDdMTkl9 (x1) + 2301gfaW8Difjati (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.quickAlchemy.onDelete} (same value: detach) + [formulaBookBlank] : object {Actor.character.items.[].flags.pf2e.itemGrants.formulaBookBlank} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBookBlank.id} (5 different values) + rKcViPntNoKjcQhq (x1) + OzCOaPrs5Y2YsVdq (x1) + E6eoyGKuLG8bHiuV (x1) + 83m7uon9FyrT8Onf (x1) + 7GroPIf8kydkJLgu (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBookBlank.onDelete} (same value: detach) + [fieldDiscoveryBomber] : object {Actor.character.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber.id} (2 different values) + G918lcSYW4MAKCw6 (x1) + sFUOFVZ8nvamhBnM (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber.onDelete} (same value: detach) + [perpetualInfusionsBomber] : object {Actor.character.items.[].flags.pf2e.itemGrants.perpetualInfusionsBomber} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.perpetualInfusionsBomber.id} (same value: sjLhxEBnJQiWnJ3l) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.perpetualInfusionsBomber.onDelete} (same value: detach) + [enigma] : object {Actor.character.items.[].flags.pf2e.itemGrants.enigma} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.enigma.id} (3 different values) + AHssIQSq8KgI4I3r (x1) + etv6oH9PyaQNKWpc (x1) + RJ6CRq2ph7sJfnFT (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.enigma.onDelete} (same value: detach) + [bardicLore] : object {Actor.character.items.[].flags.pf2e.itemGrants.bardicLore} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.bardicLore.id} (3 different values) + Oh6PeoPE8Yj9jaeh (x1) + jwe31oRpTW79uS9T (x1) + 5ISw9vJKNpwQCXs0 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bardicLore.onDelete} (same value: detach) + [scoundrel] : object {Actor.character.items.[].flags.pf2e.itemGrants.scoundrel} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.scoundrel.id} (3 different values) + GywmHG1DUSx0P0MA (x1) + o6Kmue3X2K2ouuAr (x1) + ybnmmMexX81A8eJZ (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.scoundrel.onDelete} (same value: detach) + [angelkin] : object {Actor.character.items.[].flags.pf2e.itemGrants.angelkin} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.angelkin.id} (same value: NaGBwRrjBDGJf759) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.angelkin.onDelete} (same value: detach) + [sarenrae] : object {Actor.character.items.[].flags.pf2e.itemGrants.sarenrae} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.sarenrae.id} (6 different values) + fsC9r1N6tBIYUqeZ (x1) + 1YhS0zjSOPIqEqST (x1) + CUmTCEUUUTqlPToD (x1) + Kg9wvcpbHCZv4Wns (x1) + BirykXbu1EIaaX66 (x1) + fafQqfE4BbMSr1l1 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.sarenrae.onDelete} (same value: detach) + [cloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.cloisteredCleric} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.cloisteredCleric.id} (8 different values) + GKvuVVDdhr6fG0FB (x1) + 58YhILg0lbJrrOhG (x1) + lG9DVihpKNXVTUl8 (x1) + LylYvNRAac3vaCgn (x1) + RnlwYCQHhartT5q1 (x1) + TPQOajRc0cjMI5m4 (x1) + SP6jiz2YBE9NPWQf (x1) + Uzy87DRT51ZiShZs (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cloisteredCleric.onDelete} (same value: detach) + [firstDoctrineCloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.id} (8 different values) + VCLCMW76kILSKNGN (x1) + ljv2Iq6ZgiTFxokF (x1) + RAwKLSgkQtBBKZfV (x1) + cBbWqA8ZmmZAFcKq (x1) + QS9pgqpdlA5vaLEb (x1) + l2qKZiLt3KyClxvZ (x1) + jzibFORh1NfwjDcJ (x1) + K7hPRabzajb3cVYp (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.onDelete} (same value: detach) + [domainInitiate] : object {Actor.character.items.[].flags.pf2e.itemGrants.domainInitiate} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.domainInitiate.id} (8 different values) + GJ4pl2Dpg43gDmJK (x1) + g4oMBCNZL0MZJpE6 (x1) + e2tECYO3ZNavk5gY (x1) + bqm5yMhResfF8HVt (x1) + hUUZqmNvLZSFxbpu (x1) + NwYeYcdmwsaf4fKh (x1) + aan5DEV1jvcRzfoL (x1) + MlIZAuB34cTEjHbA (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.domainInitiate.onDelete} (same value: detach) + [secondDoctrineCloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.id} (6 different values) + vXQJxTPn0TDKou9p (x1) + RcPdpzvxGHzzRjbo (x1) + GcbYk38vkXTBtmlh (x1) + VmOHlIGJh8o1eADb (x1) + Rt0HTRa0TMxEu8D4 (x1) + o9uuWiC3DsdlwrNA (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.onDelete} (same value: detach) + [thirdDoctrineCloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.thirdDoctrineCloisteredCleric} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.thirdDoctrineCloisteredCleric.id} (same value: iY1Psnqd4ljWDruP) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thirdDoctrineCloisteredCleric.onDelete} (same value: detach) + [martialDisciple] : object {Actor.character.items.[].flags.pf2e.itemGrants.martialDisciple} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.martialDisciple.id} (same value: ezTdCOJow2g7C9pD) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.martialDisciple.onDelete} (same value: detach) + [attackOfOpportunity] : object {Actor.character.items.[].flags.pf2e.itemGrants.attackOfOpportunity} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.attackOfOpportunity.id} (5 different values) + vgtaoE3rMYQ57UUF (x1) + kAuFam7RmJoEWFrV (x1) + jhhRKcDzzWdEW55R (x1) + h4DpDxomotzQmA3I (x1) + 0eTm7kN1MIlB0mxV (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.attackOfOpportunity.onDelete} (same value: detach) + [shieldBlock] : object {Actor.character.items.[].flags.pf2e.itemGrants.shieldBlock} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.shieldBlock.id} (22 different values) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach) + [diehard] : object {Actor.character.items.[].flags.pf2e.itemGrants.diehard} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.diehard.id} (3 different values) + gdyXBcuBIjlVV7pW (x1) + 9G79A4F3aNyocva7 (x1) + kLVi8LDpSQOefA69 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.diehard.onDelete} (same value: detach) + [ragingIntimidation] : object {Actor.character.items.[].flags.pf2e.itemGrants.ragingIntimidation} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.ragingIntimidation.id} (4 different values) + SS5bNdvECz3k8FiE (x1) + eVFCeQff3fOgHuqS (x1) + dKC8m1JjiKhLJ1Lu (x1) + 5dPDq6NjWwvjxYpv (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.ragingIntimidation.onDelete} (same value: detach) + [quickTempered] : object {Actor.character.items.[].flags.pf2e.itemGrants.quickTempered} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.quickTempered.id} (4 different values) + fUIWv5k5Wc52nIR4 (x1) + ceAtbfneYTXRim69 (x1) + 2R8QMqXU9pAFGyFv (x1) + vm5rUtMAbszuDcqA (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.quickTempered.onDelete} (same value: detach) + [animalCompanion] : object {Actor.character.items.[].flags.pf2e.itemGrants.animalCompanion} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.animalCompanion.id} (7 different values) + u8ZmvtTqMMajZty9 (x1) + djpX15C8CalIm3ug (x1) + 09K7kZlseBl6crQH (x1) + TGpNO2Y19FjpcDtw (x2) + 9oQK7nT0niXYLagN (x1) + BtXEgBFel3IHdrze (x1) + EyN0AAMq2zxfYVP5 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.animalCompanion.onDelete} (same value: detach) + [catSupportBenefit] : object {Actor.character.items.[].flags.pf2e.itemGrants.catSupportBenefit} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.catSupportBenefit.id} (4 different values) + AWnI4xJIdR3KMbBU (x1) + sHz8emnDWuuKmPoW (x1) + Yq8IEfCn7s2lN8x5 (x1) + Tm3SrwGjGQ3QaDGT (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.catSupportBenefit.onDelete} (same value: detach) + [schoolOfUnifiedMagicalTheory] : object {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory.id} (3 different values) + YvkRxGJodxOEA8U1 (x1) + Dd4Mx3MTMgvEwYNA (x1) + Znyk1dllcghnmk9A (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory.onDelete} (same value: detach) + [experimentalSpellshaping] : object {Actor.character.items.[].flags.pf2e.itemGrants.experimentalSpellshaping} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.experimentalSpellshaping.id} (4 different values) + tXzx2LLfD0yTbeLI (x1) + Q6g5fkF7ORjaplI4 (x1) + BN8eodHFJo1OgIkf (x1) + 0CKHJMZee6FX839k (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.experimentalSpellshaping.onDelete} (same value: detach) + [drainBondedItem] : object {Actor.character.items.[].flags.pf2e.itemGrants.drainBondedItem} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.drainBondedItem.id} (5 different values) + lEiJIKM3U15PPOvq (x1) + udHOtrqT11Ynb5Tp (x1) + MkTMuAoVy3vNDvaY (x1) + TXjKBMOVlbYa2UCR (x1) + VzNNPXrSNd723jSR (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.drainBondedItem.onDelete} (same value: detach) + [castASpell] : object {Actor.character.items.[].flags.pf2e.itemGrants.castASpell} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.castASpell.id} (7 different values) + CZwEZLzs9GgnotqQ (x1) + QTL3XrVHRDzMAl4C (x1) + V9TX2qwNBFbFXsLO (x1) + uFzZamvJNAUxoTYv (x1) + E1uVOtu36WgU1cNs (x1) + BrB6AdB9QB3NW5x3 (x1) + kcmPQ2dAnd9qZ3a2 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.castASpell.onDelete} (same value: detach) + [reachSpell] : object {Actor.character.items.[].flags.pf2e.itemGrants.reachSpell} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.reachSpell.id} (4 different values) + W83WsGDTuJkJ6tHB (x1) + wsgt7NiOhi7JGbb3 (x1) + zXcpx1vPKJoKjrZg (x1) + SwaSqoOkUpNUc08w (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reachSpell.onDelete} (same value: detach) + [widenSpell] : object {Actor.character.items.[].flags.pf2e.itemGrants.widenSpell} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.widenSpell.id} (3 different values) + cAwqL6u9YDnOMrih (x1) + fGhvxbtmGNqS3jLO (x1) + FdS1cm3bU2k70erf (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.widenSpell.onDelete} (same value: detach) + [counterspellPrepared] : object {Actor.character.items.[].flags.pf2e.itemGrants.counterspellPrepared} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.counterspellPrepared.id} (2 different values) + pdyGomUh4WeKfuxk (x1) + lf6ddMXsKDAGxyCD (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.counterspellPrepared.onDelete} (same value: detach) + [theResentment] : object {Actor.character.items.[].flags.pf2e.itemGrants.theResentment} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.theResentment.id} (2 different values) + E1hF6Q2wfdXIudjk (x2) + s0u1h1FsxHEjZyGu (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.theResentment.onDelete} (same value: detach) + [cackle] : object {Actor.character.items.[].flags.pf2e.itemGrants.cackle} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.cackle.id} (2 different values) + lnK3k5ntwZYlJWqP (x2) + nlUUS8hyovlJWmTL (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cackle.onDelete} (same value: detach) + [oddityIdentification] : object {Actor.character.items.[].flags.pf2e.itemGrants.oddityIdentification} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.oddityIdentification.id} (3 different values) + fN0syltXsnAO2NpM (x1) + BIfWGY3brZILAt01 (x1) + dFLB4Olk36p9fCfD (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.oddityIdentification.onDelete} (same value: detach) + [pet] : object {Actor.character.items.[].flags.pf2e.itemGrants.pet} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.pet.id} (2 different values) + Fw8alxAU9fh5QPIU (x1) + jrc7uP4D5jPRmXwY (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.pet.onDelete} (same value: detach) + [toughness] : object {Actor.character.items.[].flags.pf2e.itemGrants.toughness} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.toughness.id} (2 different values) + 5tt3Q6FmPg8bUl68 (x1) + uYzDFx5DAHrkSNBi (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.toughness.onDelete} (same value: detach) + [lessonOfLife] : object {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfLife} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfLife.id} (same value: fXQxbftz0XG4xAS5) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfLife.onDelete} (same value: detach) + [formulaBook] : object {Actor.character.items.[].flags.pf2e.itemGrants.formulaBook} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBook.id} (3 different values) + EqYTOYbtTC2eZcij (x1) + YrG72KSKmvHHaxM2 (x1) + C1BCxWXNSe3dP6Lg (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBook.onDelete} (same value: detach) + [versatileVials] : object {Actor.character.items.[].flags.pf2e.itemGrants.versatileVials} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileVials.id} (3 different values) + Z0odDAhpGfeD4jxK (x1) + B7jHFdyU65qESSSC (x1) + 4OTphlr0z5vN3s1K (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileVials.onDelete} (same value: detach) + [clanDagger] : object {Actor.character.items.[].flags.pf2e.itemGrants.clanDagger} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.clanDagger.id} (3 different values) + C0u8YdzaZfecc7n9 (x2) + 0hmUPDFWvIcsG294 (x1) + ZZd65vAhmReiDDbA (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.clanDagger.onDelete} (same value: detach) + [flurry] : object {Actor.character.items.[].flags.pf2e.itemGrants.flurry} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.flurry.id} (3 different values) + 6HdS41TR3Y0TEfvK (x2) + 2WqNJgjR2AOwnmzp (x1) + WknOOqsfdYoUHSHe (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.flurry.onDelete} (same value: detach) + [confidentFinisher] : object {Actor.character.items.[].flags.pf2e.itemGrants.confidentFinisher} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.confidentFinisher.id} (3 different values) + lvvNbHYeQgXI0NHx (x1) + AgC7k90HiamdFea9 (x2) + wdDQ9yw6O0Flmu8p (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.confidentFinisher.onDelete} (same value: detach) + [fencer] : object {Actor.character.items.[].flags.pf2e.itemGrants.fencer} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.fencer.id} (2 different values) + VT322fVxyu9e9zrA (x1) + R9yHXql0EMzqiKET (x2) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fencer.onDelete} (same value: detach) + [opportuneRiposte] : object {Actor.character.items.[].flags.pf2e.itemGrants.opportuneRiposte} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.opportuneRiposte.id} (2 different values) + CkcSvIwqEB5uHJOT (x2) + a9mlzJbwj3V7CNgj (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.opportuneRiposte.onDelete} (same value: detach) + [tempest] : object {Actor.character.items.[].flags.pf2e.itemGrants.tempest} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.tempest.id} (3 different values) + YIubqPsgP0VfbzZO (x1) + Cezg1PRL8zjjKIiZ (x1) + wgfkEpOBBKBIzvFd (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tempest.onDelete} (same value: detach) + [curseOfInclementHeadwinds] : object {Actor.character.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds.id} (3 different values) + mnz9yWFgZj4gc7mG (x1) + pTPn2GRqtC0DFwbA (x1) + ExEZyhdZDMdel47H (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds.onDelete} (same value: detach) + [foretellHarm] : object {Actor.character.items.[].flags.pf2e.itemGrants.foretellHarm} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.foretellHarm.id} (3 different values) + iB51ZexQXPReTiWL (x1) + TiHpyzZCvA5Fkh5t (x1) + sthKLncjJCW6KsmB (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.foretellHarm.onDelete} (same value: detach) + [armorProficiency] : object {Actor.character.items.[].flags.pf2e.itemGrants.armorProficiency} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.armorProficiency.id} (3 different values) + OICiPtdvmhMIqauo (x1) + TuKbqvjYa4wZVGWb (x1) + 4fJX6zKVpaFmKKBR (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.armorProficiency.onDelete} (same value: detach) + [maestro] : object {Actor.character.items.[].flags.pf2e.itemGrants.maestro} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.maestro.id} (2 different values) + gY9mqcIWHnKqKmtu (x2) + nYlTvFNLBfIVtZmQ (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.maestro.onDelete} (same value: detach) + [lingeringComposition] : object {Actor.character.items.[].flags.pf2e.itemGrants.lingeringComposition} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.lingeringComposition.id} (3 different values) + sG2jMrmI0QDcyUrF (x2) + dmUg2JppzsEoJLr8 (x1) + cxcnFByLsrOqIsaU (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lingeringComposition.onDelete} (same value: detach) + [animalOrder] : object {Actor.character.items.[].flags.pf2e.itemGrants.animalOrder} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.animalOrder.id} (3 different values) + 46JZwcq7xwy5qeBn (x2) + 4lXPJ6UyG28mJREB (x1) + NrW6olNYyjNFqgEo (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.animalOrder.onDelete} (same value: detach) + [animalEmpathy] : object {Actor.character.items.[].flags.pf2e.itemGrants.animalEmpathy} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.animalEmpathy.id} (2 different values) + IBxDWkih5wBuGdTb (x2) + cKqS3KUVaiglH6RR (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.animalEmpathy.onDelete} (same value: detach) + [additionalLore] : object {Actor.character.items.[].flags.pf2e.itemGrants.additionalLore} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.additionalLore.id} (2 different values) + xxGszgs7ZdnGCi2l (x2) + DjkEwG88SFUPDNKC (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.additionalLore.onDelete} (same value: detach) + [assurance] : object {Actor.character.items.[].flags.pf2e.itemGrants.assurance} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.assurance.id} (7 different values) + BCB35DORyS650GHi (x2) + HTx9qKYOAo38DyLf (x1) + jErvlr76BR5YchPx (x3) + sl7rGpMUKIv0Cj71 (x1) + ZtBPbV1hI7VV5vR2 (x1) + I1zo1ukbRjjuIz7O (x1) + Ide5KyYYdKd8KOCX (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: detach) + [thief] : object {Actor.character.items.[].flags.pf2e.itemGrants.thief} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.thief.id} (9 different values) + jzaJxbVb5yYXEqHE (x1) + Rb0djKiL05soYPHW (x1) + csIlZBxv0qlxGTQi (x1) + Jjl5w4vSZxb8r0Se (x1) + SAzORBz618BKLZdl (x1) + b32atCS6KQeCZkox (x1) + HHUSdrQMmAh7krL3 (x1) + liRaP0xV8RMQtuRY (x1) + 8p8MWXiKkB4KW3uR (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach) + [combatClimber] : object {Actor.character.items.[].flags.pf2e.itemGrants.combatClimber} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.combatClimber.id} (2 different values) + Te1LesevbHSNzd1X (x2) + 33MoEojJ9pd56i1E (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.combatClimber.onDelete} (same value: detach) + [nobleBranch] : object {Actor.character.items.[].flags.pf2e.itemGrants.nobleBranch} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.nobleBranch.id} (3 different values) + rC5NYEcsKm5GE4DB (x1) + pWHJ8TZdY1lGSHwc (x1) + XQvDn3xI66LaTpBx (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.nobleBranch.onDelete} (same value: detach) + [scarOfTheSurvivor] : object {Actor.character.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor.id} (3 different values) + VGKpSB60fEymZe5s (x1) + xfDIB71fvPakmKPu (x1) + zlaiy1vNNF4fMFZ0 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor.onDelete} (same value: detach) + [shiftImmanence] : object {Actor.character.items.[].flags.pf2e.itemGrants.shiftImmanence} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.shiftImmanence.id} (3 different values) + VNnZOAz9USd9qeBA (x1) + JR5QYVkmQbWcUbpS (x1) + OtgPRpw6Jy7F6zI9 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.shiftImmanence.onDelete} (same value: detach) + [skybearersBelt] : object {Actor.character.items.[].flags.pf2e.itemGrants.skybearersBelt} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.skybearersBelt.id} (3 different values) + 1roqIp16I79MTbVc (x1) + 52RcTRDFsvKDFN21 (x1) + cZBPZIxmEpcCIrkb (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.skybearersBelt.onDelete} (same value: detach) + [strikeBreatheRend] : object {Actor.character.items.[].flags.pf2e.itemGrants.strikeBreatheRend} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.strikeBreatheRend.id} (3 different values) + q8owozjvKsROLF4Z (x1) + QMuU9IyttxY2OKdV (x1) + TlfjVy01RALoFojw (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.strikeBreatheRend.onDelete} (same value: detach) + [bearAlliesBurdens] : object {Actor.character.items.[].flags.pf2e.itemGrants.bearAlliesBurdens} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.bearAlliesBurdens.id} (3 different values) + xcCqmgo7YlDK1rt9 (x1) + u0wv1DY8gbJs0Ykq (x1) + RwaD8s7Qv9Fm455o (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bearAlliesBurdens.onDelete} (same value: detach) + [noScarButThis] : object {Actor.character.items.[].flags.pf2e.itemGrants.noScarButThis} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.noScarButThis.id} (3 different values) + UZjZXvpMGirTy2kv (x1) + Z8DvImWjP5LS56hh (x1) + CicFwF940eLJ6D7q (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.noScarButThis.onDelete} (same value: detach) + [theBrave] : object {Actor.character.items.[].flags.pf2e.itemGrants.theBrave} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.theBrave.id} (2 different values) + PUXqqQ2wPtAJVulh (x1) + R4pHOZKvfIK0XbAq (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.theBrave.onDelete} (same value: detach) + [ringingChallenge] : object {Actor.character.items.[].flags.pf2e.itemGrants.ringingChallenge} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.ringingChallenge.id} (same value: LVybTbqcIktM1Wec) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.ringingChallenge.onDelete} (same value: detach) + [clueIn] : object {Actor.character.items.[].flags.pf2e.itemGrants.clueIn} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.clueIn.id} (4 different values) + Fu4VTfPDnWfK6N22 (x1) + 1s4pkFPGKccnfCsp (x1) + w1J4ApZ11fLAH3Gz (x1) + sjlAne4cTG0NhamN (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.clueIn.onDelete} (same value: detach) + [pursueALead] : object {Actor.character.items.[].flags.pf2e.itemGrants.pursueALead} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.pursueALead.id} (4 different values) + RAw8kd5uXGXHC1Sv (x1) + f5Rlhyx87E9Qa1NQ (x1) + b9UwVKqXlwMEtaf7 (x1) + DidpjONPX6ERjKQT (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.pursueALead.onDelete} (same value: detach) + [empiricismMethodology] : object {Actor.character.items.[].flags.pf2e.itemGrants.empiricismMethodology} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.empiricismMethodology.id} (4 different values) + u6PsMXLzlZTimQwX (x1) + 1hI8sGCufOgJYqje (x1) + qQdTwZwTChUcq7lG (x1) + nekyHa557ZfdjnTB (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.empiricismMethodology.onDelete} (same value: detach) + [deviseAStratagem] : object {Actor.character.items.[].flags.pf2e.itemGrants.deviseAStratagem} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.deviseAStratagem.id} (4 different values) + zqmQyRBTFpL29XGc (x1) + 1kvPYMVbt0bTQ11V (x1) + P6LJdRC7WGDLkb1i (x1) + Seg8HNdRq9SPbp8g (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.deviseAStratagem.onDelete} (same value: detach) + [expeditiousInspection] : object {Actor.character.items.[].flags.pf2e.itemGrants.expeditiousInspection} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.expeditiousInspection.id} (4 different values) + FGPxb0dgfoQpEaFg (x1) + J709jvGivNnK9lt2 (x1) + FN1yzEgvKfezwDJ6 (x1) + ZrcRoaXmhVip7VeA (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.expeditiousInspection.onDelete} (same value: detach) + [thatsOdd] : object {Actor.character.items.[].flags.pf2e.itemGrants.thatsOdd} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.thatsOdd.id} (4 different values) + tSUZ27v1XTM5A5nO (x1) + 2F9jTh6Z8xskKLtB (x1) + jNsdv3c8JJBpNpPl (x1) + 7qqnau8vnRTLhstW (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thatsOdd.onDelete} (same value: detach) + [untrainedImprovisation] : object {Actor.character.items.[].flags.pf2e.itemGrants.untrainedImprovisation} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.untrainedImprovisation.id} (3 different values) + nuln90kcBoF6dLlx (x1) + TgTFC2zatPBNPg0U (x1) + cZOtH9zDIk1WtvtX (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.untrainedImprovisation.onDelete} (same value: detach) + [catFall] : object {Actor.character.items.[].flags.pf2e.itemGrants.catFall} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.catFall.id} (6 different values) + yTkFmCeWUIQHx0i2 (x1) + tzlZiOb8LxAtIf5x (x2) + ngvWgHgol9qiUcFo (x1) + hcExhTYXVgrjEnOf (x1) + QzzBl3tAKN3sdZpc (x1) + ga7WrNOXSsdLe8Fb (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach) + [tigerStance] : object {Actor.character.items.[].flags.pf2e.itemGrants.tigerStance} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.tigerStance.id} (2 different values) + Q3El8Tz3uL8P7JQm (x1) + 07VbvnValiBOclG4 (x2) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tigerStance.onDelete} (same value: detach) + [seer] : object {Actor.character.items.[].flags.pf2e.itemGrants.seer} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.seer.id} (same value: 3z2W2pAipTrvXLa3) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.seer.onDelete} (same value: detach) + [apparitionSense] : object {Actor.character.items.[].flags.pf2e.itemGrants.apparitionSense} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.apparitionSense.id} (same value: ESba0hVHgewpOwse) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.apparitionSense.onDelete} (same value: detach) + [iomedae] : object {Actor.character.items.[].flags.pf2e.itemGrants.iomedae} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.iomedae.id} (2 different values) + LT2z1wMBjhIZaoZf (x1) + iSosmRM9oCBkeUiw (x2) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.iomedae.onDelete} (same value: detach) + [justice] : object {Actor.character.items.[].flags.pf2e.itemGrants.justice} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.justice.id} (2 different values) + 5daijUw3MyQkaHnA (x1) + LWSxYFDf5GnuLgYH (x2) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.justice.onDelete} (same value: detach) + [retributiveStrike] : object {Actor.character.items.[].flags.pf2e.itemGrants.retributiveStrike} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.retributiveStrike.id} (2 different values) + KqpnXn2n13vVrJMW (x1) + bPn7JZEVeGLJcMsf (x2) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.retributiveStrike.onDelete} (same value: detach) + [blessedShield] : object {Actor.character.items.[].flags.pf2e.itemGrants.blessedShield} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.blessedShield.id} (same value: OmwOBEfggi004eUv) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.blessedShield.onDelete} (same value: detach) + [bloodlineImperial] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineImperial} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineImperial.id} (2 different values) + yTHpCdZkwGxzVIuj (x1) + Fc9iOJcgZ0yWX7XZ (x2) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineImperial.onDelete} (same value: detach) + [reactiveStrike] : object {Actor.character.items.[].flags.pf2e.itemGrants.reactiveStrike} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveStrike.id} (5 different values) + nb3eiRd0YzkgXpld (x1) + c0pnlc5WD0o8Sq0l (x1) + anN7dTwCgGcgVYr9 (x1) + 14J2PaMbR16uoVbH (x1) + Kbhpr7qKdW9YiAs1 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveStrike.onDelete} (same value: detach) + [reactiveShield] : object {Actor.character.items.[].flags.pf2e.itemGrants.reactiveShield} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveShield.id} (3 different values) + 7WEf0Sf6ZryQqFNL (x1) + 4kPduUmp41ix3dy3 (x1) + iXF3BkBw7ClB3Gl6 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveShield.onDelete} (same value: detach) + [channelElements] : object {Actor.character.items.[].flags.pf2e.itemGrants.channelElements} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.channelElements.id} (same value: pZRuRtjy3f0gDxa3) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.channelElements.onDelete} (same value: detach) + [fireGate] : object {Actor.character.items.[].flags.pf2e.itemGrants.fireGate} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.fireGate.id} (same value: BYpt2G3dz6PkLbDp) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fireGate.onDelete} (same value: detach) + [baseKinesis] : object {Actor.character.items.[].flags.pf2e.itemGrants.baseKinesis} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.baseKinesis.id} (same value: KyrJHddtmPBXdDnt) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.baseKinesis.onDelete} (same value: detach) + [elementalBlast] : object {Actor.character.items.[].flags.pf2e.itemGrants.elementalBlast} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.elementalBlast.id} (same value: oHFamNSkHOxBbf9l) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.elementalBlast.onDelete} (same value: detach) + [burningJet] : object {Actor.character.items.[].flags.pf2e.itemGrants.burningJet} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.burningJet.id} (same value: fVFRVtRzRCOKHH62) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.burningJet.onDelete} (same value: detach) + [flyingFlame] : object {Actor.character.items.[].flags.pf2e.itemGrants.flyingFlame} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.flyingFlame.id} (same value: 52wtCHEBHSmZ6s3f) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.flyingFlame.onDelete} (same value: detach) + [eternalTorch] : object {Actor.character.items.[].flags.pf2e.itemGrants.eternalTorch} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.eternalTorch.id} (same value: 3BA8BSKHSrPvBPaI) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.eternalTorch.onDelete} (same value: detach) + [extractElement] : object {Actor.character.items.[].flags.pf2e.itemGrants.extractElement} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.extractElement.id} (same value: Zok4sS4KbFzew0uJ) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.extractElement.onDelete} (same value: detach) + [gateJunction] : object {Actor.character.items.[].flags.pf2e.itemGrants.gateJunction} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.gateJunction.id} (same value: xD2690ktgUHZseSS) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.gateJunction.onDelete} (same value: detach) + [thermalNimbus] : object {Actor.character.items.[].flags.pf2e.itemGrants.thermalNimbus} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.thermalNimbus.id} (same value: qpLrsDsNUObpvCnO) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thermalNimbus.onDelete} (same value: detach) + [pacifyingInfusion] : object {Actor.character.items.[].flags.pf2e.itemGrants.pacifyingInfusion} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.pacifyingInfusion.id} (same value: eyJoKizgNoF9AopM) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.pacifyingInfusion.onDelete} (same value: detach) + [leafOrder] : object {Actor.character.items.[].flags.pf2e.itemGrants.leafOrder} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.leafOrder.id} (2 different values) + U7edku17BaznXqSd (x1) + UwsNadwuwx1qpVqU (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.leafOrder.onDelete} (same value: detach) + [leshyFamiliar] : object {Actor.character.items.[].flags.pf2e.itemGrants.leshyFamiliar} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.leshyFamiliar.id} (2 different values) + Lk09GKvpcfIzxXj3 (x1) + 7YxHQ8C3F9hFBWAb (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.leshyFamiliar.onDelete} (same value: detach) + [shamelessRequest] : object {Actor.character.items.[].flags.pf2e.itemGrants.shamelessRequest} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.shamelessRequest.id} (2 different values) + Rlu0aCOTeRbdwYsq (x1) + K3uBQOyDJb4Z07Vn (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.shamelessRequest.onDelete} (same value: detach) + [polymath] : object {Actor.character.items.[].flags.pf2e.itemGrants.polymath} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.polymath.id} (2 different values) + I3Eq2aE1cNHJOqQw (x1) + SKui3RyZGsWH0C3m (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.polymath.onDelete} (same value: detach) + [versatilePerformance] : object {Actor.character.items.[].flags.pf2e.itemGrants.versatilePerformance} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.versatilePerformance.id} (2 different values) + a06BN264eGAyM3At (x1) + LD90hhxTUuk9yU7h (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.versatilePerformance.onDelete} (same value: detach) + [dragonInstinct] : object {Actor.character.items.[].flags.pf2e.itemGrants.dragonInstinct} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonInstinct.id} (2 different values) + Sgf0WUIIcoX6a52E (x1) + WrRvph82isIjMflP (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonInstinct.onDelete} (same value: detach) + [spellSubstitution] : object {Actor.character.items.[].flags.pf2e.itemGrants.spellSubstitution} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.spellSubstitution.id} (same value: EuxOgQLmDl9CMuzI) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.spellSubstitution.onDelete} (same value: detach) + [schoolOfBattleMagic] : object {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic.id} (2 different values) + zHa6VybkVF0OFl4D (x1) + 1aHrXSlEWuiSYi9U (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic.onDelete} (same value: detach) + [warpriest] : object {Actor.character.items.[].flags.pf2e.itemGrants.warpriest} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.warpriest.id} (2 different values) + lEJkFnJk84cKMkGW (x1) + 7SlWfpc6Lf0KeRu5 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.warpriest.onDelete} (same value: detach) + [firstDoctrineWarpriest] : object {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest.id} (2 different values) + E2r5lpKWGYSl4Qj3 (x1) + a8voDHwK3PbOjwNq (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest.onDelete} (same value: detach) + [deadlySimplicity] : object {Actor.character.items.[].flags.pf2e.itemGrants.deadlySimplicity} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.deadlySimplicity.id} (2 different values) + IOZ4DeAMZq6rHTKh (x1) + aVdfPEoxzpjw9A81 (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.deadlySimplicity.onDelete} (same value: detach) + [bloodlineAberrant] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineAberrant} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineAberrant.id} (same value: nwijkukVuo4m9XON) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineAberrant.onDelete} (same value: detach) + [steadyBalance] : object {Actor.character.items.[].flags.pf2e.itemGrants.steadyBalance} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.steadyBalance.id} (same value: 9M1jnjUYkxGAWVbu) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.steadyBalance.onDelete} (same value: detach) + [nocticula] : object {Actor.character.items.[].flags.pf2e.itemGrants.nocticula} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.nocticula.id} (same value: mMSf0lC4nSnmbOtt) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.nocticula.onDelete} (same value: detach) + [changeShape] : object {Actor.character.items.[].flags.pf2e.itemGrants.changeShape} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.changeShape.id} (same value: XiHYRoyJyHHZHYoD) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.changeShape.onDelete} (same value: detach) + [wayOfTheVanguard] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheVanguard} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.id} (same value: TBoilgT3cElTT9cx) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.onDelete} (same value: detach) + [clearAPath] : object {Actor.character.items.[].flags.pf2e.itemGrants.clearAPath} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.clearAPath.id} (same value: uQg1rUCfGasFxWKN) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.clearAPath.onDelete} (same value: detach) + [livingFortification] : object {Actor.character.items.[].flags.pf2e.itemGrants.livingFortification} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.livingFortification.id} (same value: HdNckqUcTJrpY3WV) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.livingFortification.onDelete} (same value: detach) + [lengthyDiversion] : object {Actor.character.items.[].flags.pf2e.itemGrants.lengthyDiversion} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.lengthyDiversion.id} (same value: nvEqABSpSP3SCNGF) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lengthyDiversion.onDelete} (same value: detach) + [hitTheDirt] : object {Actor.character.items.[].flags.pf2e.itemGrants.hitTheDirt} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.hitTheDirt.id} (same value: G3jZVxB04bnlAM2h) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.hitTheDirt.onDelete} (same value: detach) + [wayOfTheDrifter] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheDrifter} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.id} (same value: 8RLoi2xYbuqZbWmp) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.onDelete} (same value: detach) + [intoTheFray] : object {Actor.character.items.[].flags.pf2e.itemGrants.intoTheFray} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.intoTheFray.id} (same value: wkx2RV2sE5f5rldN) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.intoTheFray.onDelete} (same value: detach) + [reloadingStrike] : object {Actor.character.items.[].flags.pf2e.itemGrants.reloadingStrike} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.reloadingStrike.id} (same value: 2vE9gOdIcMwSPj9a) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reloadingStrike.onDelete} (same value: detach) + [wayOfThePistolero] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfThePistolero} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfThePistolero.id} (same value: m8p7OtxiqvALTR4u) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfThePistolero.onDelete} (same value: detach) + [raconteursReload] : object {Actor.character.items.[].flags.pf2e.itemGrants.raconteursReload} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.raconteursReload.id} (same value: qNlobFa04JYYvvDM) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.raconteursReload.onDelete} (same value: detach) + [tenPaces] : object {Actor.character.items.[].flags.pf2e.itemGrants.tenPaces} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.tenPaces.id} (same value: Gg7tlifDK88lkeA0) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tenPaces.onDelete} (same value: detach) + [wayOfTheSniper] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheSniper} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheSniper.id} (same value: vHbqRFgBsAuJvsQv) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheSniper.onDelete} (same value: detach) + [coveredReload] : object {Actor.character.items.[].flags.pf2e.itemGrants.coveredReload} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.coveredReload.id} (same value: BiZuGGYMe5rjQTQn) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.coveredReload.onDelete} (same value: detach) + [oneShotOneKill] : object {Actor.character.items.[].flags.pf2e.itemGrants.oneShotOneKill} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.oneShotOneKill.id} (same value: YqZIxfwDhEx7mFbM) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.oneShotOneKill.onDelete} (same value: detach) + [bloodlineDemonic] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineDemonic} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineDemonic.id} (same value: cd4HWUAtzIL8yfAY) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineDemonic.onDelete} (same value: detach) + [achaekek] : object {Actor.character.items.[].flags.pf2e.itemGrants.achaekek} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.achaekek.id} (same value: DEYsF9Rpx5naEuHG) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.achaekek.onDelete} (same value: detach) + [fleet] : object {Actor.character.items.[].flags.pf2e.itemGrants.fleet} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.fleet.id} (2 different values) + ZiBXwVdutuN5yrxT (x1) + WX3mc3XF7odtjdeN (x1) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fleet.onDelete} (same value: detach) + [dragonStance] : object {Actor.character.items.[].flags.pf2e.itemGrants.dragonStance} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonStance.id} (same value: SJKUesxOxi1xFcdI) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonStance.onDelete} (same value: detach) + [youreNext] : object {Actor.character.items.[].flags.pf2e.itemGrants.youreNext} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.youreNext.id} (same value: XpQCrXOD7ldUOxAi) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.youreNext.onDelete} (same value: detach) + [wardingSign] : object {Actor.character.items.[].flags.pf2e.itemGrants.wardingSign} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.wardingSign.id} (same value: iOW5Ouma9kAe5hdW) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wardingSign.onDelete} (same value: detach) + [bloodlineGenie] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineGenie} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineGenie.id} (same value: 6hGWcLgvyZyZZvKr) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineGenie.onDelete} (same value: detach) + [suddenCharge] : object {Actor.character.items.[].flags.pf2e.itemGrants.suddenCharge} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.suddenCharge.id} (same value: rMFBOuuygWFayMy9) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.suddenCharge.onDelete} (same value: detach) + [squawk] : object {Actor.character.items.[].flags.pf2e.itemGrants.squawk} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.squawk.id} (same value: 8AHirAMeu9U2Xr4H) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.squawk.onDelete} (same value: detach) + [gozreh] : object {Actor.character.items.[].flags.pf2e.itemGrants.gozreh} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.gozreh.id} (same value: 9IlCtGsOgHz8xj47) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.gozreh.onDelete} (same value: detach) + [quickJump] : object {Actor.character.items.[].flags.pf2e.itemGrants.quickJump} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.quickJump.id} (same value: kE45u1RsWH9zmp1d) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.quickJump.onDelete} (same value: detach) + [furyInstinct] : object {Actor.character.items.[].flags.pf2e.itemGrants.furyInstinct} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.furyInstinct.id} (same value: Yy4wieT6MnE4siPj) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.furyInstinct.onDelete} (same value: detach) + [faithsFlamekeeper] : object {Actor.character.items.[].flags.pf2e.itemGrants.faithsFlamekeeper} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.faithsFlamekeeper.id} (same value: abdQn20RoxFRAtvt) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.faithsFlamekeeper.onDelete} (same value: detach) + [lessonOfProtection] : object {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfProtection} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfProtection.id} (same value: 9kLwe6ru1i7HEBfM) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfProtection.onDelete} (same value: detach) + [mastermind] : object {Actor.character.items.[].flags.pf2e.itemGrants.mastermind} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.mastermind.id} (same value: tsZ9rKjEYQPwyOEx) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.mastermind.onDelete} (same value: detach) + [cannyAcumen] : object {Actor.character.items.[].flags.pf2e.itemGrants.cannyAcumen} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.cannyAcumen.id} (same value: JJwrNHw1u2S39srq) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cannyAcumen.onDelete} (same value: detach) + [lessonOfVengeance] : object {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfVengeance} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfVengeance.id} (same value: F7vKM7x62hU3YiC9) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfVengeance.onDelete} (same value: detach) + [koboldBreath] : object {Actor.character.items.[].flags.pf2e.itemGrants.koboldBreath} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.koboldBreath.id} (same value: V57NCAzFGul3Schr) + onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.koboldBreath.onDelete} (same value: detach) + [cosmos] : object {Actor.character.items.[].flags.pf2e.itemGrants.cosmos} + id : string {Actor.character.items.[].flags.pf2e.itemGrants.cosmos.id} (same 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Ezren was raised as a younger son of a successful spice merchant. He enjoyed the comforts of a well-to-do family, lived in a neighborhood that was relatively free of crime, and had no lofty ambitions. However, when the church of the merchant god accused his father of heresy and corruption, ruining the family business, Ezren was determined to prove his father's innocence. To his shock, the church's accusations were true. Outraged, Ezren left his home and began studying magic on his own, as no wizard would take a 40-year-old as an apprentice. Now he wants to travel the world and make a difference in other peoples' lives. Ezren is skeptical of human nature, instead putting his trust in his own brilliant intellect and magical abilities.

(x1) +

Kyra is a priestess of Sarenrae, the sun goddess who teaches her followers to heal the wounded and destroy evil. Kyra grew up admiring the beautiful stained glass of Sarenrae's temple and the graceful priestesses who practiced with their scimitars each dawn. When bandits attacked Kyra's village, those priestesses fought to the death to protect the villagers, but the bandits were too many and the village burned. Kyra was one of the few survivors, and on the smoking ruins of the beautiful temple she swore her life and sword arm to Sarenrae, promising to protect those who could not protect themselves and to slay those who would harm the innocent. Kyra has a fierce will and is proud of her faith and her skill with the scimitar.

(x1) +

Merisiel is an elf who grew up as an orphan among humans. She is a master at stowing away on ships and has called dozens of cities home, leaving one place for another after her human companions grew old and she stayed young. Merisiel has never met a problem that couldn't be solved with a knife in one way or another. But when stabbing's not the best solution, she makes up for it by being incredibly agile and skilled with small objects, such as lockpicks. Merisiel's life experiences have taught her to enjoy things in the moment and to their fullest-it's impossible to tell when the good times might end. She's open and expressive with her thoughts and emotions, and while she's always on the move and working on her latest batch of schemes for easy money, in the end all her plots come down to being faster than everyone else-either on her feet, or with her beloved blades. She wouldn't have it any other way.

(x1) +

Valeros was a month away from an arranged marriage to a farmer's daughter when he realized he didn't want to be tied down to one place for his entire life. He left in the middle of the night with a change of clothes, some food, and an axe handle for a weapon. He fell in with mercenaries who taught him how to wield a sword and wear heavy armor, but his good heart made him not want to work for cheats, swindlers, and sadists. He became an adventurer, making his own decisions about whom he'd fight and why. Valeros is friendly and brave. Though he sometimes gets in over his head and throws himself into battle with too much gusto, he's smart and doesn't let people talk to him like he's a brute. He is loyal to his friends, fond of a good mug of ale, and happiest when in the company of women.

(x1) +

In ancient times, the runelords of Thassilon used fleshwarping magic to create horrific soldiers, primarily those known today as sinspawn. Yet when Runelord Sorshen abandoned her domain below modern-day Korvosa and turned her back on her sinister past, fragments of flfleshwarp magic remained behind. Jaithe remembers her time in those hidden tunnels as dreams but knew even then she was different than the other sinspawn. Too human in form to fit in with the more monstrous fleshwarps, yet too alien in appearance to pass for human, she played the role of a mysterious woman who traveled the Korvosan hinterlands-at least until she met her new friends. Now, home is wherever her adventures take her.

+

At a distance, Jaithe looks like a Varisian woman until she speaks, at which point her lower jaw bifurcates like the mouth of a sinspawn. Her eyes are solid black, the fingers on her hands can bend both ways, and she has short frills of tendrils that writhe on the insides of her joints. When in mixed company, Jaithe can somewhat hide all of these physical features using careful draping of her billowing robes.

(x1) +

Kellsti first heard of Nocticula's promise of shelter to beleaguered artists from a cleric after her rescue from a band of bounty hunters in Bloodsworn Vale. For a time, she accompanied the priestess as an acolyte, but was forced to strike out on her own after her patron was eaten by an owlbear. Kellsti hopes someday to make her way up to the heights of mountainous New Thassilon-where she's heard that worshippers of Nocticula gather-but she wants to make a good impression. First, she wants to craft a masterpiece inspired by her life experiences. Originally, Korvosa seemed to be the perfect place to find such experiences, but after meeting her new friends and traveling with them, she's come to realize that they are so much more inspiring.

+

Kellsti is a bronze-scaled kobold with a line of white and pink feathers running down her back and along her tail. Her bright green eyes glow softly, and when she speaks, she does so in an almost singsong voice.

(x1) +

Takemiru's family hails from the Forest of Spirits on the other side of the world from Korvosa but traveled to Avistan through the frozen Path of Aganhei as part of a merchant caravan in hopes of making their fortune through trading. As he grew older, though, Takemiru realized his family members weren't the kind merchants they'd posed as but were part of a bandit crew that used mercantilism as a cover for their crimes. He abandoned his family and headed south, taking on the solo life of a wilderness hunter, eventually finding his way to the Korvosan hinterlands-and new friends. After spending so long alone in the wilds, he's grown quite fond of his new family. Someday he hopes to bring them back to Tian Xia to show them his homeland, but he's in no rush to return quite yet.

+

Takemiru appears as a muscular, fox-like humanoid with red and white fur and bright blue eyes. His choice of weapons remains a playful vex to those who don't know him. Like the three-tined trident and sai he wields, he possesses three long fox tails. The fur on each tail lightens to white at the tip, and occasionally little wisps of smoke waft from the fur at the tip of his central tail as if it were on the verge of catching fire.

(x1) +

Zerryd grew up in western Cheliax but fled recently after a disastrous raid on his village by Chelaxian hunters. After settling in the ramshackle slums of Old Korvosa, he hopes someday to return to the south, armed with the knowledge and experience to fight back against the devil-worshippers. The more he travels with his new friends, however, the more the lifestyle of an adventurer agrees with him. He's particularly delighted that here in Varisia there is little evidence of the hatred he's endured from Chelaxian diabolists, and while he's continued his studies of that nation's reliance on devils and diabolism in hopes of using this lore against worshippers of Asmodeus, he has no plans to return to the south anytime soon.

+

Zerryd has an imposing appearance, considering his tall and broad stature and the breadth of his wingspan. He has light blue skin and dark hair that matches the dark coloration of his raven-like wings. Zerryd has a charming personality that allows him to find friends easily-a trait that's served him well when attempting to put people he encounters at ease.

(x1) +

Grimmnir is a dragon mage, a scion of draconic magic who almost all kobolds respect and honor. At least, that's what Grimmnir claims. Other Hookclaws have noticed that her magic doesn't seem much like that of other kobold dragon mages. To put it simply, Grimmnir is... creepy. Where dragons pulse with arcane power and unfettered charisma, Grimmnir's sorcery has always felt foreboding and hateful, laced with a shivering chill of damnation that crawls up the spine and chews on the back of the mind. Grimmnir always gets very scary and glows her eyes whenever anyone brings it up, though, so the Hookclaws keep their mouths shut and don't argue with her.

+

Grimmnir pays them little mind. She knows she is a true child of dragons. Ever since she was a hatchling, Grimmnir has dreamed of them: world-ending wyrms that lurk in the deepest recesses of reality, beneath the waves and beyond the universe, who gnaw on the roots of existence and will rise up from the depths at the end of days. Yet though that destructive power is her legacy, Grimmnir has decided not to follow in those great wyrms' footsteps-not completely. The kobold has performed a careful consideration of all the pros and cons, and decided that destroying the world would be both personally inconvenient and more trouble than it's worth.

+

All the same, Grimmnir feels compelled to embrace her destiny to become one of the devourers of worlds, even if she never actually does any world-devouring. In her mind, this means growing much, much taller, and building her strength through any means possible. Despite cramming herself full of food and other brilliant ideas, the kobold has had no luck increasing her height, so she has been forced to turn all her efforts to self-improvement. To this end, Grimmnir has joined the kobold militia, intending to turn her acid-tipped claws and fearsome bite against whatever obstacles she encounters. The Hookclaws appreciate her prowess at protecting the tribe-and appreciate it even more when Grimmnir is out on patrol and thus nowhere to be seen!

(x1) +

Izni works hard to grow large and exquisite mushrooms in order to provide tasty and nourishing meals for her fellow kobolds. While she grudgingly turns over her fair share of the harvest to the tribe when its ready, Izni sells her surplus mushrooms to other underground creatures for a tidy profit. She dreams of somehow making her way into Absalom's above-ground markets and purchasing the exciting and strange mushrooms that the human citizens eat.

+

The only creature Izni seems to like very much is a large, fluffy cat named Precious, which Izni rescued from a burlap sack. Izni claims that Precious was once heir to a noble's fortune before the family butler disposed of her in order to steal the inheritance. The other kobolds don't quite understand Izni's affection for a fuzzy mammal, but Izni insists that Precious is a small draconic creature just like kobolds, as evidenced by such draconic traits as arrogance, overpowering charisma, and endless spite.

(x1) +

Quizrel was hatched with a cleft snout, which led her to being bullied by other kobolds when she was young. Though she originally turned to authority figures for help, Quizrel found out the hard way that a society that valued order and conformity over everything else often did little to aid its outcasts; more often than not, Quizrel would get in as much or more trouble for being victimized than her bullies would suffer for victimizing her. Eventually, Quizrel decided to try a different approach. The next time a group of kobolds surrounded her with ill intentions, she bit the ringleader right on the nose and refused to let go. Quizrel got in trouble for this too, but the bullying stopped.

+

Yet this hard-learned lesson never sat well with Quizrel, and she struggled to fully embrace it. After a great deal of soul-searching, she came to two conclusions: first, it wasn't fair for other outcast kobolds to suffer like she did, and second, Quizrel didn't like getting in trouble. To this end, she threw herself into the study of warren laws, regulations, and punishments. She found every loophole that she could use to force the other kobolds to rule in her favor when conflicts arose. Armed with the power of knowledge, Quizrel was able to wrangle better treatment for kobold misfits, gaining a smug satisfaction from manipulating the authorities who had abandoned her into finally acting. And when the legal approach failed, a claw hammer to the face in a dark tunnel worked wonders.

+

Quizrel's experiences have given her a casual disregard for rules and authority, despite having learned to wield both to her advantage. Nothing thrills Quizrel more than doing something forbidden and getting away with it. She constantly ignores curfews and no-go zones, sneaking out past warren guards and traps to explore off-limits areas of Absalom's underground and possibly pilfer a few treasures while she's there. Quizrel has ambitions of finally making it up to the surface of Absalom, walking among the people and streets and luxuries of the city, then making it back to tell the tale and fill her fellow kobolds with awe.

(x1) +

Rhin spent his younger days as a scavenger, digging through the crumbling bricks and compacted dirt of Absalom's undercity in search of useful things. One day when excavating the buried remains of a house, Rhin managed to retrieve a mostly intact children's book. Intrigued by the colorful pictures, Rhin carefully peeled the pages apart to investigate his new find. Though the book was written in a language he didn't understand and the writing was mostly ruined, the illustrations painted a clear story: Rhin was entranced by the tale of a human boy with a magic ring who went on daring adventures and could call a dragon from the sea with a special tune.

+

Convinced this was some manner of history book, Rhin has done everything to emulate this mysterious hero.

+

He scrimped coins and collected cloth scraps to stitch together an outfit to match the boy in the tale. A copper ring, tarnished to green, graces one of his fingers. Somewhat more practically, Rhin put himself through a crash course in martial arts, emulating the poses and maneuvers the boy performed-while this was hardly the best of teachers, it also proved to be far from the worst of them. The most surprising thing to the other Hookclaw kobolds, however, was Rhin's music. Whenever Rhin plays a certain set of tunes, magic seems to answer.

+

Rhin firmly believes that his power comes from a sleeping dragon in Absalom's harbor that listens to his ocarina in its dreams and sends its power in return. The other Hookclaws are skeptical, but no one can hold their breath for long enough to prove Rhin wrong. His songs are clearly effective, and the ever pragmatic kobolds figure it's as likely his powers come from a sunken dragon as anything. Rhin himself is ever searching for new music and inspiration, convinced that if he can just play the right tune, his dragon will awaken and rise up to meet him.

(x1) +

Simeek isn't very brave. For years, the Hookclaws despaired over finding him a job within the tribe, despite his incredible strength. The militia commanders threw Simeek out after he constantly failed the most basic of instructions. Simeek's stint as a trap re-setter ended when he was too nervy to learn to work a crossbow without causing accidents. Eventually the hapless kobold wound up as a simple laborer, tasked with nothing more complex than moving heavy crates from one place to another. And yet, this simple decision would wind up drastically changing the course of the Hookclaw tribe's history. When a bloodthirsty adventurer proved too skilled for the kobolds' traps and broke into the warren, Simeek happened to be working in the area. For once, the kobold reacted boldly in his panic and hit the adventurer with a barrel until the intruder ran away.

+

Now Simeek is a hero to the tribe-at least, the other kobolds reason, until something inevitably eats him. The Hookclaws discovered they liked having a hero, though, and have invested a lot of work to make Simeek live up to the title. Simeek has been delighted by unexpected gifts of clothing and armor, which allow him to look like the shining knights he admired as a hatchling (having crucially misunderstood the point of knight and dragon tales, especially among kobolds). Of course, Simeek is still completely hopeless, and so the Hookclaws have made sure that several other kobolds remain with him at all times to ensure he doesn't freeze and get himself killed.

+

Simeek himself is simply happy that the other kobolds like him now, and cheerfully goes along with whatever he's told. He has survived his change in profession mostly through luck, but on occasion, when he panics in the right direction, he lives up to his title of hero again. He has proven too oblivious to trick and too innocent to corrupt, which drives the Hookclaws to despair, but has also sparked a certain amount of possessive pride. After all, Simeek has a heart of metaphorical gold... which is the closest thing to real gold most Hookclaws have ever encountered.

(x1) +

Life hasn't been kind to Elsir. Growing up in Osirion, the young elf spent his formative years living on the streets, scavenging for food where he could find it. Had it not been for a fierce pack of jackals that cornered him in an alley late one night, the frail elf might have never discovered his true potential. In that moment, as the snarling beasts approached to make their kill, the magic in his blood surged to life and he nearly drowned them in a seemingly unending torrent of water.

+

Soon after, Elsir often used his newfound gifts to earn coin. At first, he performed tricks on the street corner, but he moved into taverns soon after. As his talent with magic grew, so did his skill with deception and guile. After all, who in their right mind would settle for a few coins as a tip when one could pilfer a whole purse from a patron distracted by a magical spell? Unsurprisingly, he found himself wanted by the law soon after and fled Osirion just six months later. Elsir's pattern-of arriving in a new town, performing at local taverns or on street corners, and eventually being run out of the city for his schemes-continued for several years.

+

It wasn't until Elsir joined a pirate crew that he found a home. To this day, Elsir can't imagine what Captain Renlock saw in him, but he is eternally grateful for the years spent aboard the Brass Bird. Whenever the Bird's crew put into port, he worked his trade, earned some extra coin, and disappeared before anyone even suspected him. Meanwhile, aboard the ship, his talent for water magic made him invaluable to the crew. And his eye for valuables and magic items was found desirable by the captain whenever the crew acquired new treasure.

+

Unfortunately, this too came to an end. After the Brass Bird boarded a Varisian merchant vessel, the witch onboard cursed Captain Renlock's ship. From that day forward, the crew's luck turned. Elsir was there when it happened, and he can't help but feel that the curse was aimed at him specifically. The seas turned against the Brass Bird and soon after the Andoran navy pursued the ship relentlessly. After a pitched battle, Captain Renlock surrendered and Elsir finally saw the inside of a prison cell. Released only a few months later, Elsir made his way back to Absalom, leaving behind the sea for good (or so he thought).

+

There in the massive metropolis, Elsir set up shop as a purveyor of magic trinkets and spells, using his talents to create fakes or pass off minor baubles as powerful relics. Whenever the locals suspected him of foul play, he simply packed up and moved to a new district. With a city as large as Absalom, he had plenty of places to go to, avoiding suspicion for over five years. But the old witch's curse was not done with him yet, and after a customer came in with an actual cursed ring, Elsir has found himself bound to the foul thing. Thanks to the ring's curse, his body has been slowly wasting away over time.

+

Worse, he just received word that Captain Renlock passed away in prison. The old captain and his strange clockwork bird were always kind to Elsir, and the loss has hit him hard…

+

Goals First and foremost, Elsir wants to find the coin necessary for a powerful casting of remove curse, to free himself of the ring that drains his vitality. Although he would never admit it, Elsir is tired of his current life. The thrill of deceiving the rich is long gone and he would much rather find a way to earn a modest living using his magic honestly. However, he struggles to imagine a world in which anyone would actually accept him in that way.

+

Personality Elsir often comes off as bitter and jaded. He has spent a lifetime relying on cons and using his magic to earn a living. Although he normally targets merchants and nobles who can afford to lose a few coins, no one can deny that Elsir is a cheat. He is cynical about the world and his pessimism often gets the better of him. As the years have worn on, this has only gotten worse. Nothing is ever easy for Elsir-at least from his perspective.

+

Relationships Elsir has always been a bit of a cynic, but whereas his sarcasm used to permeate through the occasional comment or observation, it now tends to color everything he does.

(x1) +

Jadren has lived a life in two acts. The first act began during his younger years, growing up on the streets in the Narrows district of Oppara. He led a gang of children that soon turned into a guild of pickpockets and minor thieves. Years later, a sweep by law enforcement rounded up half of his gang and Jadren remained sure his guildmates would finger him as the ringleader. He fled the city that evening, leaving behind the only place he had ever called home. For months he wandered from port to port, drinking and carousing until he woke one morning after having signed on with the pirate crew of the Brass Bird.

+

At first, he had demonstrated no skill at sailing, but as the years passed, he learned just about every role aboard a ship, from cook to bosun. Jadren often found himself the life of every party, telling outlandish and ridiculous stories from his youth. As a result, Captain Renlock took a liking to him. Several good years passed and the captain promoted Jadren to first mate. Just after the promotion, everything went wrong.

+

After chasing down a Varisian merchant vessel, the crew boarded the ship to search for loot. Taking what cargo they could find, the captain agreed to let the crew and ship go, but a Varisian witch onboard took umbrage to the theft and cursed the Brass Bird and her crew. Not two days later, the ship was beset by storms and bad wind. A week after that, the Andoran navy finally tracked the Bird down. For days, Jadren's crew sailed south, trying to get back to the Shackles. However, the Andoran navy did not relent in their pursuit. Captain Renlock desperately tried to return the Brass Bird to his secret port on a small island just to the north of the pirate nation, but the winds were against him.

+

After a pitched battle in which Jadren was severely injured, Captain Renlock surrendered. And just like that, the first act of Jadren's life ended. Waking up in temple to Iomedae in Andoran was the first thing he remembered after the battle. The priest here tended to Jadren's wounds and helped set his bones. It was a long recovery, one that the priests wanted him to make on his own-without the aid of magic-so that he could see the full cost of the life he had chosen. After weeks of healing, the priests gave him a choice. He could go to prison for several months to serve his sentence, or he could stay on with them and help tend to the temple and serve the poor as penance.

+

Since that sounded better than a prison cell, Jadren agreed. Over the next few months, Jadren learned a lot about himself and carefully considered his past. He had lived a life of greed, thinking only of himself and his own pleasure. Through helping others, the priests showed him the value of a life of service and humility. They also taught him discipline and trained him in martial skills. These priests' teachings also persuaded Jadren that giving one's life over to the greater good could provide a stronger sense of purpose.

+

When the time came for him to leave, Jadren asked to stay and began training to become a champion of the faith. Now, several years later, Jadren has molded himself into a changed man. He is a staunch warrior dedicated to Iomedae, willing to lay down his life in service to others. He is especially keen to help those who have chosen a life of crime to see the error in their ways as he has. Unfortunately, he has learned it is too late for his previous friend and mentor, Captain Renlock. The captain's famous clockwork parrot, Cawlo, arrived at the temple just yesterday to tell Jadren of his passing. And Cawlo arrived bearing a cryptic request...

+

Goals Jadren seeks to atone for the harm he caused during his previous life. He would like nothing better than to change his past, despite that fact that this is likely impossible. Though he knows he might never redeem himself, he focuses on taking action that he believes can make the world better.

+

Personality: Jadren is warm and friendly, almost to a fault. While his demeanor was once accompanied by ribald humor and rousing toasts, it is now usually part of a sermon or parable about Iomedae. Those who know him now can't fathom the life he led before. Likewise, those from a past life would be shocked to see him today.

+

Relationships Those of the faith deeply appreciate Jadren and his dedication to Iomedae's teachings. To outsiders, he can come off as preachy and self-righteous.

(x1) +

Born on the storm-tossed seas, the life of a pirate is the only one Kaako has ever known. Hatched under an auspicious sign, Kaako's parents pronounced her a jinx-eater, one who might consume the ill fortune falling over the crew and bring them good luck. Unsurprisingly, the crew took an instant liking to her mischievous antics. Growing up aboard a ship, Kaako spent her formative years meeting all sorts of folks from the wider world, sailing up and down the coasts of Avistan and Garund. They were good years and ones that she looks back upon with fond nostalgia.

+

Years later, Kaako left her parents to join the crew of Captain Renlock aboard the Brass Bird. For some time, she remained happy there. The crew of the Brass Bird made names for themselves as pirates aboard one of the most feared vessels to sail the coasts. When the Bird overtook a small merchant vessel off the coast of Varisia, Kaako encountered a jinx that even she could not prevent. Having no desire to take the ship or hostages, the Bird's crew raided the vessel for valuables before setting it free. One passenger-a Varisian witch-took umbrage to the theft and bestowed a curse upon the Bird and its crew. After that fateful day, the ship was continually beset by storms and bad winds. The Brass Bird constantly ran afoul of patrols of various navies ready to apprehend the ship. All this led to the fateful encounter with the Andoran navy. Chased back to the Shackles, the Brass Bird and its crew were finally overcome. Wanting no more bloodshed, Captain Renlock surrendered and the crew of the Brass Bird scattered.

+

Fortunately, Kaako was released only a few months later and returned to a life on the open ocean. Though she joined crews aboard other ships, Kaako never truly found a home again. Five years later, Kaako still enjoys the life of a pirate, but grows weary of lining other peoples' pockets with gold while leaving little for herself. Then word came that Captain Renlock had passed away in prison. And his mysterious clockwork parrot, Cawlo, arrived at the window of Kaako's cabin to deliver a message…

+

Goals Kaako dreams of a future in which she might captain her own ship or at least find a crew that she can call a family. Life on the high seas can be tiring, especially when there is little to show for it after years of work.

+

Personality Kaako is inquisitive, but quick to startle. She has a penchant for dressing flamboyantly, adorning herself with shiny trinkets and baubles that she claims help her ward off foul spirits and curses. In reality, she just likes the way these accessories look. Kaako is not above playing up her "mystical" connection, despite not really having much control over such matters. Among friends though, she is much more laid back and can be a prankster.

+

Relationships Most see Kaako as a strange and mysterious person who has many secrets. As a result, few try to become close to her. Those who do get to know the young tengu find that she can be a caring friend, even though she tends to be a bit awkward around other humanoids.

(x1) +

Lavanna can't remember a time when she wasn't aboard a ship. Sold by her Chelaxian masters to a merchant captain at a very young age, Lavanna soon found freedom on the open waters, rising up through the ranks of the Silver Dancer, the first ship she ever served as a crew member. One evening, during a particularly fearsome storm, Lavanna was caught on deck, but instead of being tossed about or swept overboard, the young halfling found peace in the swirling winds and felt grace in the stinging waves washing over her. This was the first time she heard the voice of Gozreh and discovered that she had undine blood in her veins.

+

Lavanna's training was anything but traditional. She learned what she could about the faith of Gozreh at every port of call, all the while maintaining her duties aboard the merchant vessel. Over time, she became quite accomplished and took over as the Silver Dancer's healer. A year later, her skills were put to the test when a horrific fire broke out onboard and the vessel began to sink. It was only through Lavanna's skill that any of the crew survived that catastrophe. Fortunately, their ship was spotted by the Brass Bird, a pirate ship of some renown. Captain Renlock took pity on the poor souls of the Silver Dancer, taking them on and dropping them off at the nearest port.

+

Lavanna decided to stay onboard the Brass Bird, helping to minister to the crew and ensure that the ship sailed with Gozreh's grace. Although never having much stomach for piracy, Lavanna took to life aboard the Bird, finding she had much in common with the motley crew. Outcasts and wanderers all, they forged lives for themselves of their own choosing. For a time, that was enough. Trouble came to the Brass Bird when its crew boarded a small merchant vessel off the coast of Varisia. After taking the ship's valuables, Captain Renlock let the crew go. However, a Varisian witch took umbrage to the theft and laid a curse on the Bird and its crew. Terrible storms beset the Bird and its crew. No amount of prayers to Gozreh could cause the seas to calm. Worse still, the Andoran navy caught wind of the Bird's trail and pursued the ship at every turn.

+

After a pitched battle, Captain Renlock surrendered the ship and the small family that Lavanna had come to cherish was torn asunder. Fortunately, the halfling soon found her freedom again after only a few months in jail. Heading down to the port, she ran into her old captain who she helped rescue all those years ago. Not two days later she set sail again, this time on the Silver Dancer II. The past five years have been mostly peaceful and prosperous. Lavanna has become comfortable and with that comfort has come doubt. While ministering to the crew is important work, she sometimes wonders if the comfort and routine she enjoys aboard the ship aligns with the tenets of her deity.

+

Such thoughts will have to wait, however, as word has reached her that Captain Renlock has passed away in prison. Oddly, the news was delivered by his curious clockwork parrot, Cawlo…

+

Goals Lavanna finds herself at a crossroads and must decide whether or not to abandon her easy lifestyle. Her wanderlust grows by the day and soon it might overwhelm her. She wants to get back out into open water desperately so that she can sail new seas, meet new people, and see all that Gozreh's bounty has provided.

+

Personality Lavanna is in a bit of a rut. She craves the open ocean, to dare the sea and storms, sailing off into the unknown to see all of nature's bounty. Unfortunately, years of work on a merchant vessel have made her soft and complacent. The crew of the Silver Dancer II tends to play it safe, sticking to the shore during dangerous weather and traveling using proscribed routes. Though Lavanna considers ministering to the crew important, she often finds herself bored with the lack of danger in her routine.

+

Lavanna also remains fascinated by nature, but in particular with the ocean and the creatures that call it home. She can be quiet at times, but when it comes to talking about the sea, most find that they can't get in a word between her frantic rants.

+

Relationships Lavanna used to have a bit of a wild streak, getting deep into the grog and singing sea shanties with the rest of the crew. These days she has settled down to the point that the crew of the Silver Dancer II see her as a bit of a bore.

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Jadren Tagar: Jadren was usually too much for Elsir. The loud, boisterous first mate was always the center of attention, which suited Elsir just fine-it meant fewer people bothered the sorcerer. Worse still, Jadren never seemed able to remember Elsir's name.

+

Kaako Ashfeather: Kaako and Elsir were often bound up in some scheme or another in just about every port of call. Kaako often created a distraction in busy places, allowing Elsir to work the crowd and swindle passersby to make some quick coin. The two often spent long nights up on deck, gazing at the stars, sharing a bottle, and dreaming of a rich and prosperous future.

+

Lavanna Saltspray: Elsir and Lavanna never really got along. He got the impression that she didn't appreciate his antics in port, which he saw as a hypocritical coming from the priest of a pirate vessel. Worse still, Elsir has little use for faith, a belief that has only grown over the years.

(x1) +

Elsir Syniras: Jadren remembers little about Elsir, and continues to struggle to recall the sorcerer's name. To Jadren, Elsir always had a sour demeanor and kept to himself. Jadren thinks Elsir might have used magic in the past but isn't sure. In any case, Jadren is embarrassed that he doesn't remember more about those who served with him on the Brass Bird, and regrets having paid so little attention to others.

+

Kaako Ashfeather: Kaako and Jadren had a strained relationship. In his youth, Jadren used to invent nicknames for the tengu rogue, but he now looks back on them with embarrassment. She was skilled at her job and often kept the crew safe from curses. He realizes now that she didn't deserve to be teased.

+

Lavanna Saltspray: Jadren regards the halfling cleric of Gozreh highly. Even though his faith has taken a different course than hers, he can't help but reflect on their time together warmly. After all, she showed him the value of faith and conviction. Lavanna continually provided encouragement and laughter whenever he was down. For a time, Jadren even believed there might be something more to their relationship.

(x1) +

Elsir Syniras: Kaako and Elsir used to be close friends and often went into port to get into trouble together. Kaako always found a way to cheer the sometimes-dour elven sorcerer up, and he in turn would leave her small magical baubles and trinkets. The two often spent long nights on the deck looking out at the stars, sharing a bottle, and dreaming of a rich and prosperous future.

+

Jadren Tagar: Jadren has always been a pain in Kaako's backside. The life of the party, daring first officer, and charming pirate was just more than Kaako could handle. It did not help that the hulking human fighter often gave Kaako condescending "bird" nicknames she didn't like.

+

Lavanna Saltspray: Kaako and Lavanna always got along, though the young halfling priestess sometimes disagreed about signs and portents, preferring to turn to Gozreh than trust Kaako's intuition. Lavanna often remained inseparable from Jadren, making it hard for Kaako to trust her entirely.

(x1) +

Elsir Syniras: Elsir was never really one to be trusted. Although he never swindled folks onboard, Lavanna saw the elven sorcerer use his magic on multiple occasions to con or steal from folks at port. Worse still, his dour attitude and aversion to risk made him less than fun to be around.

+

Jadren Tagar: Lavanna and Jadren used to be almost inseparable. The hulking human fighter was fun, often telling wild stories from his youth. There was a time when Lavanna thought there might be more to it than that, but such feelings never went anywhere.

+

Kaako Ashfeather: Lavanna and the tengu rogue got along just fine, even though she never really believed in Kaako's jinx-eating abilities. That said, she did enjoy going to new places and seeing new things, which made her a fine companion aboard the Brass Bird.

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{Actor.character.system.skills.occultism.rank} (3 different values) + 0 (x83) + 1 (x28) + 2 (x2) + [performance] : object {Actor.character.system.skills.performance} + rank : integer {Actor.character.system.skills.performance.rank} (4 different values) + 0 (x90) + 3 (x1) + 1 (x14) + 2 (x4) + [religion] : object {Actor.character.system.skills.religion} + rank : integer {Actor.character.system.skills.religion.rank} (3 different values) + 0 (x77) + 1 (x27) + 2 (x8) + [society] : object {Actor.character.system.skills.society} + rank : integer {Actor.character.system.skills.society.rank} (3 different values) + 0 (x66) + 1 (x39) + 2 (x7) + [stealth] : object {Actor.character.system.skills.stealth} + rank : integer {Actor.character.system.skills.stealth.rank} (3 different values) + 0 (x44) + 1 (x56) + 2 (x13) + [survival] : object {Actor.character.system.skills.survival} + rank : integer {Actor.character.system.skills.survival.rank} (4 different values) + 0 (x68) + 3 (x1) + 2 (x4) + 1 (x43) + [thievery] : object {Actor.character.system.skills.thievery} + rank : integer {Actor.character.system.skills.thievery.rank} (3 different values) + 0 (x69) + 1 (x32) + 2 (x9) + [abilities] : object {Actor.character.system.abilities} + cha : object {Actor.character.system.abilities.cha} + mod : integer {Actor.character.system.abilities.cha.mod} (same value: 0) + con : object {Actor.character.system.abilities.con} + mod : integer {Actor.character.system.abilities.con.mod} (same value: 0) + dex : object {Actor.character.system.abilities.dex} + mod : integer {Actor.character.system.abilities.dex.mod} (same value: 0) + int : object {Actor.character.system.abilities.int} + mod : integer {Actor.character.system.abilities.int.mod} (same value: 0) + str : object {Actor.character.system.abilities.str} + mod : integer {Actor.character.system.abilities.str.mod} (same value: 0) + wis : object {Actor.character.system.abilities.wis} + mod : integer {Actor.character.system.abilities.wis.mod} (same value: 0) + [customModifiers] : object {Actor.character.system.customModifiers} + [proficiencies] : object {Actor.character.system.proficiencies} + attacks : object {Actor.character.system.proficiencies.attacks} + [martial] : object {Actor.character.system.proficiencies.attacks.martial} + rank : integer {Actor.character.system.proficiencies.attacks.martial.rank} (same value: 1) + [weapon-group-firearm] : object {Actor.character.system.proficiencies.attacks.weapon-group-firearm} + custom : boolean {Actor.character.system.proficiencies.attacks.weapon-group-firearm.custom} (same value: True) + rank : integer {Actor.character.system.proficiencies.attacks.weapon-group-firearm.rank} (same value: 2) + weapon-base-sawtooth-saber : object {Actor.character.system.proficiencies.attacks.weapon-base-sawtooth-saber} + custom : boolean {Actor.character.system.proficiencies.attacks.weapon-base-sawtooth-saber.custom} (same value: True) + rank : integer {Actor.character.system.proficiencies.attacks.weapon-base-sawtooth-saber.rank} (2 different values) + 1 (x1) + 2 (x2) + [defenses] : object {Actor.character.system.proficiencies.defenses} + light : object {Actor.character.system.proficiencies.defenses.light} + rank : integer {Actor.character.system.proficiencies.defenses.light.rank} (same value: 1) + type : string {Actor.character.type} (same value: character) + folder : string {Actor.character.folder} (11 different values) + sWB9Z36XRDJjKGVy (x4) + 3DwA8Gv85UbDoTAm (x4) + tP19Pzv2NSTf8Omm (x4) + 7HYmLnzRBvGmIWp6 (x4) + EfQSgHra56EegVxm (x4) + p4InWrLXwIOesJ7o (x6) + yv4EbX3mN9jvGOvr (x4) + CSEWhManegR6U0cF (x4) + IF567Eqg3ZiGPsLU (x4) + mQqKeEZliN0Qh6FS (x4) + sQvzirlijagiUwxc (x5) \ No newline at end of file diff --git a/output/pf2e/types/Actor.familiar.txt b/output/pf2e/types/Actor.familiar.txt new file mode 100644 index 0000000..0b2e9ab --- /dev/null +++ b/output/pf2e/types/Actor.familiar.txt @@ -0,0 +1,134 @@ +Actor.familiar +Different values: 5 +===================================== +object {Actor.familiar} + _id : string {Actor.familiar._id} (all different values) + img : string {Actor.familiar.img} (2 different values) + systems/pf2e/icons/iconics/DajiFull.webp (x3) + systems/pf2e/icons/default-icons/familiar.svg (x2) + items : array {Actor.familiar.items} + Length: min=3 max=4 + Value type: object {Actor.familiar.items.[]} + _id : string {Actor.familiar.items.[]._id} (16 different values) + yKVG2JGXq4N9pi4t (x2) + W11WVY6SuWTtQzqW (x2) + MFkW39uV95guqkFz (x2) + 9VCBzL0pHqgIUOqZ (x1) + tUt1CBtGCQVqh7ma (x1) + D8U1Cus37ap3DlEt (x1) + FMjxHz8N75Pi731Q (x1) + 4LFPgnSWDr7izqUO (x1) + bGip9L1RrGQsvHLM (x1) + HJD5p92q3pfpQOJU (x1) + jpQUrZB9FWukXxMu (x1) + 0sbLtdrAXZ2rEgdB (x1) + 2rQAwqxPVNKOmsWp (x1) + 4QIDCoblWTSCcPNW (x1) + jNbAeUwX1aOmIeOS (x1) + oM1D1LbGp5CEFUZC (x1) + _stats : object {Actor.familiar.items.[]._stats} + compendiumSource : string {Actor.familiar.items.[]._stats.compendiumSource} (10 different values) + Compendium.pf2e.familiar-abilities.Item.zyMRLQnFCQVpltiR (x3) + Compendium.pf2e.familiar-abilities.Item.gPceRQqO847lvSnb (x3) + Compendium.pf2e.familiar-abilities.Item.FlRUb8U13Crj3NaA (x3) + Compendium.pf2e.familiar-abilities.Item.mu9OL8v4rmr9311e (x3) + Compendium.pf2e.familiar-abilities.Item.rs4Awf4k1e0Mj797 (x1) + Compendium.pf2e.familiar-abilities.Item.K5OLRDsGCfPZ6mO6 (x2) + Compendium.pf2e.familiar-abilities.Item.cT5octWchU4gjrhP (x1) + Compendium.pf2e.familiar-abilities.Item.57b8u8s3fV0UCrgJ (x1) + Compendium.pf2e.familiar-abilities.Item.jfCmKk6pXcINVROk (x1) + Compendium.pf2e.familiar-abilities.Item.ZHSzNt3NxkXbj1mI (x1) + img : string {Actor.familiar.items.[].img} (same value: systems/pf2e/icons/actions/Passive.webp) + name : string {Actor.familiar.items.[].name} (11 different values) + Speech (Common) (x2) + Share Senses (x3) + Scent (x3) + Familiar of Ongoing Misery (x3) + Cantrip Connection (x1) + Damage Avoidance: Reflex (x2) + Manual Dexterity (x1) + Plant Form (x1) + Speech (x1) + Echolocation (x1) + Flier (x1) + sort : integer {Actor.familiar.items.[].sort} (same value: 0) + system : object {Actor.familiar.items.[].system} + actionType : object {Actor.familiar.items.[].system.actionType} + value : string {Actor.familiar.items.[].system.actionType.value} (same value: passive) + actions : object {Actor.familiar.items.[].system.actions} + [value] : mixed + category : string {Actor.familiar.items.[].system.category} (same value: familiar) + description : object {Actor.familiar.items.[].system.description} + value : string {Actor.familiar.items.[].system.description.value} (11 different values) +

It understands and speaks a language you know.

(x3) +

Once every 10 minutes, you can use a single action with the concentrate trait to project your senses into your familiar. When you do, you lose all sensory information from your own body, but can sense through your familiar's body for up to 1 minute. You can Dismiss this effect.

(x3) +

It can use scent as an imprecise sense within 30 feet.

(x2) +

Your familiar seems hostile to all creatures other than you, hissing at them if they get too near. When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round. This is a curse effect. This prolongs only conditions with a timed duration (such as "1 round" or "until the end of your next turn") and doesn't prevent conditions from being removed by other means.

(x3) +

You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this.

(x1) +

It gains scent (imprecise, 30 feet).

(x1) +

It takes no damage when it succeeds at Reflex saves; this doesn't prevent effects other than damage.

(x2) +

It can use up to two of its limbs as if they were hands to use manipulate actions.

(x1) +

Your plant familiar can change shape as a single action, transforming into a Tiny plant of a type roughly similar to the familiar's nature. This otherwise uses the effects of tree shape. You must have a familiar with the plant trait, such as a leshy, to select this ability.

(x1) +

It can use hearing as a precise sense within 20 feet.

(x1) +

It gains a fly Speed of 25 feet.

(x1) + publication : object {Actor.familiar.items.[].system.publication} + license : string {Actor.familiar.items.[].system.publication.license} (2 different values) + ORC (x12) + OGL (x7) + remaster : boolean {Actor.familiar.items.[].system.publication.remaster} (2 different values) + True (x12) + False (x7) + title : string {Actor.familiar.items.[].system.publication.title} (3 different values) + Pathfinder Player Core (x12) + Pathfinder Core Rulebook (x5) + Pathfinder Advanced Player's Guide (x2) + rules : ###FoundryRulesObject### + slug : string {Actor.familiar.items.[].system.slug} (10 different values) + speech (x3) + share-senses (x3) + scent (x3) + familiar-of-ongoing-misery (x3) + cantrip-connection (x1) + damage-avoidance-reflex (x2) + manual-dexterity (x1) + plant-form (x1) + echolocation (x1) + flier (x1) + traits : object {Actor.familiar.items.[].system.traits} + [rarity] : string {Actor.familiar.items.[].system.traits.rarity} (same value: common) + value : array<> {Actor.familiar.items.[].system.traits.value} + Length: min=0 max=0 + Value type: mixed + [frequency] : object {Actor.familiar.items.[].system.frequency} + max : integer {Actor.familiar.items.[].system.frequency.max} (same value: 1) + per : string {Actor.familiar.items.[].system.frequency.per} (same value: PT10M) + type : string {Actor.familiar.items.[].type} (same value: action) + name : string {Actor.familiar.name} (all different values) + [prototypeToken] : object {Actor.familiar.prototypeToken} + name : string {Actor.familiar.prototypeToken.name} (same value: Daji) + texture : object {Actor.familiar.prototypeToken.texture} + src : string {Actor.familiar.prototypeToken.texture.src} (same value: systems/pf2e/icons/iconics/Daji.webp) + system : object {Actor.familiar.system} + attributes : object {Actor.familiar.system.attributes} + hp : object {Actor.familiar.system.attributes.hp} + temp : integer {Actor.familiar.system.attributes.hp.temp} (same value: 0) + value : integer {Actor.familiar.system.attributes.hp.value} (2 different values) + 0 (x4) + 10 (x1) + details : object {Actor.familiar.system.details} + creature : object {Actor.familiar.system.details.creature} + value : string {Actor.familiar.system.details.creature.value} (2 different values) + Nine-Tailed Fox (x3) + (x2) + master : object {Actor.familiar.system.master} + [ability] : string {Actor.familiar.system.master.ability} (2 different values) + int (x3) + wis (x1) + id : string {Actor.familiar.system.master.id} (2 different values) + (x4) + d4CBHfR9oBkaIwQy (x1) + resources : object {Actor.familiar.system.resources} + type : string {Actor.familiar.type} (same value: familiar) + folder : string {Actor.familiar.folder} (2 different values) + 3DwA8Gv85UbDoTAm (x1) + IF567Eqg3ZiGPsLU (x1) \ No newline at end of file diff --git a/output/pf2e/types/Actor.hazard.txt b/output/pf2e/types/Actor.hazard.txt new file mode 100644 index 0000000..97c9328 --- /dev/null +++ b/output/pf2e/types/Actor.hazard.txt @@ -0,0 +1,1085 @@ +Actor.hazard +Different values: 983 +===================================== +object {Actor.hazard} + _id : string {Actor.hazard._id} (979 different values) + [folder] : string {Actor.hazard.folder} (156 different values) + img : string {Actor.hazard.img} (2 different values) + systems/pf2e/icons/default-icons/hazard.svg (x980) + systems/pf2e/icons/default-icons/npc.svg (x3) + items : array {Actor.hazard.items} + Length: min=0 max=12 + Value type: object {Actor.hazard.items.[]} + _id : string {Actor.hazard.items.[]._id} (1214 different values) + img : string {Actor.hazard.items.[].img} (11 different values) + systems/pf2e/icons/actions/Reaction.webp (x689) + systems/pf2e/icons/default-icons/melee.svg (x265) + systems/pf2e/icons/actions/Passive.webp (x138) + systems/pf2e/icons/actions/OneAction.webp (x41) + systems/pf2e/icons/actions/FreeAction.webp (x30) + systems/pf2e/icons/actions/TwoActions.webp (x13) + icons/consumables/potions/bottle-conical-corked-purple.webp (x1) + systems/pf2e/icons/default-icons/action.svg (x356) + systems/pf2e/icons/default-icons/hazard.svg (x2) + systems/pf2e/icons/actions/ThreeActions.webp (x2) + icons/svg/mystery-man.svg (x1) + name : string {Actor.hazard.items.[].name} (1003 different values) + sort : integer {Actor.hazard.items.[].sort} (21 different values) + system : object {Actor.hazard.items.[].system} + [actionType] : object {Actor.hazard.items.[].system.actionType} + value : string {Actor.hazard.items.[].system.actionType.value} (4 different values) + reaction (x944) + passive (x196) + action (x78) + free (x47) + [actions] : object {Actor.hazard.items.[].system.actions} + [value] : integer {Actor.hazard.items.[].system.actions.value} (3 different values) + 1 (x60) + 2 (x16) + 3 (x2) + [category] : string {Actor.hazard.items.[].system.category} (4 different values) + potion (x1) + interaction (x7) + offensive (x334) + defensive (x21) + description : object {Actor.hazard.items.[].system.description} + value : string {Actor.hazard.items.[].system.description.value} (1180 different values) + publication : object {Actor.hazard.items.[].system.publication} + license : string {Actor.hazard.items.[].system.publication.license} (2 different values) + OGL (x1493) + ORC (x45) + remaster : boolean {Actor.hazard.items.[].system.publication.remaster} (2 different values) + False (x1497) + True (x41) + title : string {Actor.hazard.items.[].system.publication.title} (7 different values) + (x1514) + Pathfinder Bestiary (x10) + Pathfinder GM Core (x2) + Pathfinder Bestiary 2 (x3) + Pathfinder #177: Burning Tundra (x6) + Pathfinder #174: Shadows of the Ancients (x1) + Pathfinder Monster Core (x2) + rules : ###FoundryRulesObject### + [slug] : string {Actor.hazard.items.[].system.slug} (24 different values) + traits : object {Actor.hazard.items.[].system.traits} + [rarity] : string {Actor.hazard.items.[].system.traits.rarity} (same value: common) + value : array {Actor.hazard.items.[].system.traits.value} + Length: min=0 max=6 + Value type: string {Actor.hazard.items.[].system.traits.value.[]} (96 different values) + [selected] : mixed + object {Actor.hazard.items.[].system.traits.selected} + array<> {Actor.hazard.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [attack] : object {Actor.hazard.items.[].system.attack} + value : string {Actor.hazard.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Actor.hazard.items.[].system.attackEffects} + value : array {Actor.hazard.items.[].system.attackEffects.value} + Length: min=0 max=2 + Value type: string {Actor.hazard.items.[].system.attackEffects.value.[]} (29 different values) + [custom] : string {Actor.hazard.items.[].system.attackEffects.custom} (5 different values) + (x63) + target is subjected to a crushing despair spell (x1) + target is subjected to a feeblemind spell (DC 36) (x1) + target is subjected to a spirit blast spell (DC 36) (x1) + No multiple attack penalty (x1) + [bonus] : object {Actor.hazard.items.[].system.bonus} + value : integer {Actor.hazard.items.[].system.bonus.value} (33 different values) + [damageRolls] : object {Actor.hazard.items.[].system.damageRolls} + [2lsghrnhbvlbcuht78ph89] : object {Actor.hazard.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89} + damage : string {Actor.hazard.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damage} (same value: 2d10+13) + damageType : string {Actor.hazard.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damageType} (same value: bludgeoning) + [08zas2or7t9v0p4u08kl9zj] : object {Actor.hazard.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj} + damage : string {Actor.hazard.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damage} (same value: 2d10+13) + damageType : string {Actor.hazard.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damageType} (same value: fire) + [bbia4rkyas6y4pp6bvgo0g] : object {Actor.hazard.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g} + damage : string {Actor.hazard.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damage} (same value: 2d10+13) + damageType : string {Actor.hazard.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damageType} (same value: sonic) + [8q9l3eftkmv4vjf6df8qff] : object {Actor.hazard.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff} + damage : string {Actor.hazard.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damage} (same value: 2d10+13) + damageType : string {Actor.hazard.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damageType} (same value: mental) + [pomoho4fzylfk3kpiqnq5l] : object {Actor.hazard.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l} + damage : string {Actor.hazard.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damage} (same value: 2d10+13) + damageType : string {Actor.hazard.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damageType} (same value: void) + [ertmrnxysgdmkf7t5oymu] : object {Actor.hazard.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu} + damage : string {Actor.hazard.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damage} (same value: 2d6+3) + damageType : string {Actor.hazard.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damageType} (same value: piercing) + [s2blktozj5cqsr98af68bc] : object {Actor.hazard.items.[].system.damageRolls.s2blktozj5cqsr98af68bc} + damage : string {Actor.hazard.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damage} (same value: 2d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damageType} (same value: fire) + [661efb7d51dmoi17le0e8] : object {Actor.hazard.items.[].system.damageRolls.661efb7d51dmoi17le0e8} + damage : string {Actor.hazard.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damage} (same value: 2d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damageType} (same value: mental) + [h8worv865sasqigknrn2h] : object {Actor.hazard.items.[].system.damageRolls.h8worv865sasqigknrn2h} + damage : string {Actor.hazard.items.[].system.damageRolls.h8worv865sasqigknrn2h.damage} (same value: 1d12+8) + damageType : string {Actor.hazard.items.[].system.damageRolls.h8worv865sasqigknrn2h.damageType} (same value: slashing) + [red27nyxjmbbllssxrdcz] : object {Actor.hazard.items.[].system.damageRolls.red27nyxjmbbllssxrdcz} + damage : string {Actor.hazard.items.[].system.damageRolls.red27nyxjmbbllssxrdcz.damage} (same value: 4d6+3) + damageType : string {Actor.hazard.items.[].system.damageRolls.red27nyxjmbbllssxrdcz.damageType} (same value: piercing) + [7uc8gqbvn5wh8ng5jlm9xq] : object {Actor.hazard.items.[].system.damageRolls.7uc8gqbvn5wh8ng5jlm9xq} + damage : string {Actor.hazard.items.[].system.damageRolls.7uc8gqbvn5wh8ng5jlm9xq.damage} (same value: 8d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.7uc8gqbvn5wh8ng5jlm9xq.damageType} (same value: fire) + [n0swlijtd7hk07y2uw6lfb] : object {Actor.hazard.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb} + damage : string {Actor.hazard.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb.damage} (same value: 1d10+11) + damageType : string {Actor.hazard.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb.damageType} (same value: piercing) + [t9dscw71ewehbaqiscddbs] : object {Actor.hazard.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs} + damage : string {Actor.hazard.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs.damage} (same value: 1d10) + damageType : string {Actor.hazard.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs.damageType} (same value: fire) + [1etp12wxjv4icdxijeeq6] : object {Actor.hazard.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6} + damage : string {Actor.hazard.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6.damage} (same value: 2d8+12) + damageType : string {Actor.hazard.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6.damageType} (same value: slashing) + [2a5v83i5qm2ojiv2la4u8] : object {Actor.hazard.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8} + damage : string {Actor.hazard.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8.damage} (same value: 2d10+12) + damageType : string {Actor.hazard.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8.damageType} (same value: bludgeoning) + [chk2cry7mi9jqcfehyid5] : object {Actor.hazard.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5} + damage : string {Actor.hazard.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damage} (same value: 5d10) + damageType : string {Actor.hazard.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damageType} (same value: bludgeoning) + [2vyoxmgdd8y1a0gbuz8cfk] : object {Actor.hazard.items.[].system.damageRolls.2vyoxmgdd8y1a0gbuz8cfk} + damage : string {Actor.hazard.items.[].system.damageRolls.2vyoxmgdd8y1a0gbuz8cfk.damage} (same value: 8d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.2vyoxmgdd8y1a0gbuz8cfk.damageType} (same value: acid) + [inmlk2yjsu9uodsggqs95] : object {Actor.hazard.items.[].system.damageRolls.inmlk2yjsu9uodsggqs95} + damage : string {Actor.hazard.items.[].system.damageRolls.inmlk2yjsu9uodsggqs95.damage} (same value: 2d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.inmlk2yjsu9uodsggqs95.damageType} (same value: piercing) + [6ch94mcppixkp10rj7rlra] : object {Actor.hazard.items.[].system.damageRolls.6ch94mcppixkp10rj7rlra} + damage : string {Actor.hazard.items.[].system.damageRolls.6ch94mcppixkp10rj7rlra.damage} (same value: 3d10+10) + damageType : string {Actor.hazard.items.[].system.damageRolls.6ch94mcppixkp10rj7rlra.damageType} (same value: fire) + [nul7n4wkfz2qkyxltkenx] : object {Actor.hazard.items.[].system.damageRolls.nul7n4wkfz2qkyxltkenx} + damage : string {Actor.hazard.items.[].system.damageRolls.nul7n4wkfz2qkyxltkenx.damage} (same value: 3d10+10) + damageType : string {Actor.hazard.items.[].system.damageRolls.nul7n4wkfz2qkyxltkenx.damageType} (same value: piercing) + [rcb99ha9jg7r6cjk3yh269] : object {Actor.hazard.items.[].system.damageRolls.rcb99ha9jg7r6cjk3yh269} + damage : string {Actor.hazard.items.[].system.damageRolls.rcb99ha9jg7r6cjk3yh269.damage} (same value: 4d4+10) + damageType : string {Actor.hazard.items.[].system.damageRolls.rcb99ha9jg7r6cjk3yh269.damageType} (same value: piercing) + [rf7se4fxlnddwm36t0vt9] : object {Actor.hazard.items.[].system.damageRolls.rf7se4fxlnddwm36t0vt9} + damage : string {Actor.hazard.items.[].system.damageRolls.rf7se4fxlnddwm36t0vt9.damage} (same value: 20) + damageType : string {Actor.hazard.items.[].system.damageRolls.rf7se4fxlnddwm36t0vt9.damageType} (same value: void) + [0] : object {Actor.hazard.items.[].system.damageRolls.0} + damage : string {Actor.hazard.items.[].system.damageRolls.0.damage} (14 different values) + 3d6 (x1) + 2d6+8 (x1) + 3d12+25 (x1) + 4d8+20 (x1) + 4d4 (x1) + 3d10+15 (x1) + 2d10+10 (x1) + 3d8 (x1) + 1d6+6 (x1) + 1 (x1) + 2d10+7 (x1) + 2d10+8 (x1) + 1d6+2 (x1) + 1d6 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.0.damageType} (7 different values) + piercing (x5) + bludgeoning (x1) + fire (x1) + slashing (x3) + void (x1) + acid (x2) + electricity (x1) + [1eff89shq9ki0ol8wqn3] : object {Actor.hazard.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3} + damage : string {Actor.hazard.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3.damage} (same value: 2d8+7) + damageType : string {Actor.hazard.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3.damageType} (same value: slashing) + [1] : object {Actor.hazard.items.[].system.damageRolls.1} + damage : string {Actor.hazard.items.[].system.damageRolls.1.damage} (5 different values) + 1d6 (x5) + 4d6 (x2) + 1d8 (x1) + 2d6 (x2) + 2d4 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.1.damageType} (6 different values) + bleed (x2) + fire (x3) + mental (x3) + poison (x1) + acid (x1) + electricity (x1) + [category] : string {Actor.hazard.items.[].system.damageRolls.1.category} (same value: persistent) + [2] : object {Actor.hazard.items.[].system.damageRolls.2} + [category] : string {Actor.hazard.items.[].system.damageRolls.2.category} (same value: persistent) + damage : string {Actor.hazard.items.[].system.damageRolls.2.damage} (3 different values) + 4d6 (x1) + 1d6 (x1) + 2d6 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.2.damageType} (2 different values) + poison (x2) + bleed (x1) + [vv9vibg2hergwu0s99vvd6] : object {Actor.hazard.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6} + damage : string {Actor.hazard.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6.damage} (same value: 6d12+24) + damageType : string {Actor.hazard.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6.damageType} (same value: piercing) + [ai6gplx5e9o56x26jzxh] : object {Actor.hazard.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh} + damage : string {Actor.hazard.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh.damage} (same value: 2d10+10) + damageType : string {Actor.hazard.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh.damageType} (same value: slashing) + [h1j9nj1o1y5ht58x6r4n] : object {Actor.hazard.items.[].system.damageRolls.h1j9nj1o1y5ht58x6r4n} + damage : string {Actor.hazard.items.[].system.damageRolls.h1j9nj1o1y5ht58x6r4n.damage} (same value: 4d8+15) + damageType : string {Actor.hazard.items.[].system.damageRolls.h1j9nj1o1y5ht58x6r4n.damageType} (same value: bludgeoning) + [16fh4sgqx184tvfptux2] : object {Actor.hazard.items.[].system.damageRolls.16fh4sgqx184tvfptux2} + damage : string {Actor.hazard.items.[].system.damageRolls.16fh4sgqx184tvfptux2.damage} (same value: 2d8+8) + damageType : string {Actor.hazard.items.[].system.damageRolls.16fh4sgqx184tvfptux2.damageType} (same value: piercing) + [yh368qqufypybasfe23k] : object {Actor.hazard.items.[].system.damageRolls.yh368qqufypybasfe23k} + damage : string {Actor.hazard.items.[].system.damageRolls.yh368qqufypybasfe23k.damage} (same value: 3d12+17) + damageType : string {Actor.hazard.items.[].system.damageRolls.yh368qqufypybasfe23k.damageType} (same value: piercing) + [1exxwedc4wrh5c2fqmbr] : object {Actor.hazard.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr} + damage : string {Actor.hazard.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr.damage} (same value: 1d10+4) + damageType : string {Actor.hazard.items.[].system.damageRolls.1exxwedc4wrh5c2fqmbr.damageType} (same value: acid) + [n7rpir3rvo1ird7glfa6] : object {Actor.hazard.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6} + damage : string {Actor.hazard.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6.damage} (same value: 2d12+11) + damageType : string {Actor.hazard.items.[].system.damageRolls.n7rpir3rvo1ird7glfa6.damageType} (same value: slashing) + [9znf86yorsnzx9dvotlm] : object {Actor.hazard.items.[].system.damageRolls.9znf86yorsnzx9dvotlm} + damage : string {Actor.hazard.items.[].system.damageRolls.9znf86yorsnzx9dvotlm.damage} (same value: 2d10 + 11) + damageType : string {Actor.hazard.items.[].system.damageRolls.9znf86yorsnzx9dvotlm.damageType} (same value: slashing) + [tqsvyv8d2m707i4gh895] : object {Actor.hazard.items.[].system.damageRolls.tqsvyv8d2m707i4gh895} + damage : string {Actor.hazard.items.[].system.damageRolls.tqsvyv8d2m707i4gh895.damage} (same value: 4d4) + damageType : string {Actor.hazard.items.[].system.damageRolls.tqsvyv8d2m707i4gh895.damageType} (same value: piercing) + [9ovh38aefbfkpyjdbj4d] : object {Actor.hazard.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d} + damage : string {Actor.hazard.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d.damage} (same value: 1d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.9ovh38aefbfkpyjdbj4d.damageType} (same value: poison) + [nrogdVHQCBR0qSBr] : object {Actor.hazard.items.[].system.damageRolls.nrogdVHQCBR0qSBr} + damage : string {Actor.hazard.items.[].system.damageRolls.nrogdVHQCBR0qSBr.damage} (same value: 3d4) + damageType : string {Actor.hazard.items.[].system.damageRolls.nrogdVHQCBR0qSBr.damageType} (same value: cold) + [1KUxpz7cZNLMOKPD] : object {Actor.hazard.items.[].system.damageRolls.1KUxpz7cZNLMOKPD} + damage : string {Actor.hazard.items.[].system.damageRolls.1KUxpz7cZNLMOKPD.damage} (same value: 3d10) + damageType : string {Actor.hazard.items.[].system.damageRolls.1KUxpz7cZNLMOKPD.damageType} (same value: void) + [IgyeY1y1QSY1MAe7] : object {Actor.hazard.items.[].system.damageRolls.IgyeY1y1QSY1MAe7} + damage : string {Actor.hazard.items.[].system.damageRolls.IgyeY1y1QSY1MAe7.damage} (same value: 3d12+19) + damageType : string {Actor.hazard.items.[].system.damageRolls.IgyeY1y1QSY1MAe7.damageType} (same value: bludgeoning) + [BXvg2s54fAWaYhlz] : object {Actor.hazard.items.[].system.damageRolls.BXvg2s54fAWaYhlz} + damage : string {Actor.hazard.items.[].system.damageRolls.BXvg2s54fAWaYhlz.damage} (same value: 4d10+22) + damageType : string {Actor.hazard.items.[].system.damageRolls.BXvg2s54fAWaYhlz.damageType} (same value: bludgeoning) + [YEyXUx7OV9yLAI9x] : object {Actor.hazard.items.[].system.damageRolls.YEyXUx7OV9yLAI9x} + damage : string {Actor.hazard.items.[].system.damageRolls.YEyXUx7OV9yLAI9x.damage} (same value: 6d12+41) + damageType : string {Actor.hazard.items.[].system.damageRolls.YEyXUx7OV9yLAI9x.damageType} (same value: piercing) + [5wWY2j06p99KmndK] : object {Actor.hazard.items.[].system.damageRolls.5wWY2j06p99KmndK} + damage : string {Actor.hazard.items.[].system.damageRolls.5wWY2j06p99KmndK.damage} (same value: 6d10+48) + damageType : string {Actor.hazard.items.[].system.damageRolls.5wWY2j06p99KmndK.damageType} (same value: piercing) + [lniYAkjSR4N6MPdi] : object {Actor.hazard.items.[].system.damageRolls.lniYAkjSR4N6MPdi} + damage : string {Actor.hazard.items.[].system.damageRolls.lniYAkjSR4N6MPdi.damage} (same value: 2d10) + damageType : string {Actor.hazard.items.[].system.damageRolls.lniYAkjSR4N6MPdi.damageType} (same value: cold) + [VskRr3jkmhUgh2WK] : object {Actor.hazard.items.[].system.damageRolls.VskRr3jkmhUgh2WK} + damage : string {Actor.hazard.items.[].system.damageRolls.VskRr3jkmhUgh2WK.damage} (same value: 4d10+22) + damageType : string {Actor.hazard.items.[].system.damageRolls.VskRr3jkmhUgh2WK.damageType} (same value: slashing) + [FXt8isVglNR1HXTX] : object {Actor.hazard.items.[].system.damageRolls.FXt8isVglNR1HXTX} + damage : string {Actor.hazard.items.[].system.damageRolls.FXt8isVglNR1HXTX.damage} (same value: 8d10+40) + damageType : string {Actor.hazard.items.[].system.damageRolls.FXt8isVglNR1HXTX.damageType} (same value: piercing) + [NF7lvpiFrwl0iEMV] : object {Actor.hazard.items.[].system.damageRolls.NF7lvpiFrwl0iEMV} + damage : string {Actor.hazard.items.[].system.damageRolls.NF7lvpiFrwl0iEMV.damage} (same value: 2d12+18) + damageType : string {Actor.hazard.items.[].system.damageRolls.NF7lvpiFrwl0iEMV.damageType} (same value: bludgeoning) + [wkmydREMGiOq7p93] : object {Actor.hazard.items.[].system.damageRolls.wkmydREMGiOq7p93} + damage : string {Actor.hazard.items.[].system.damageRolls.wkmydREMGiOq7p93.damage} (same value: 1d12) + damageType : string {Actor.hazard.items.[].system.damageRolls.wkmydREMGiOq7p93.damageType} (same value: fire) + [qm8AVojldkvAJu6D] : object {Actor.hazard.items.[].system.damageRolls.qm8AVojldkvAJu6D} + damage : string {Actor.hazard.items.[].system.damageRolls.qm8AVojldkvAJu6D.damage} (same value: 8d10+44) + damageType : string {Actor.hazard.items.[].system.damageRolls.qm8AVojldkvAJu6D.damageType} (same value: fire) + [GYhej0kxEsaKisOa] : object {Actor.hazard.items.[].system.damageRolls.GYhej0kxEsaKisOa} + damage : string {Actor.hazard.items.[].system.damageRolls.GYhej0kxEsaKisOa.damage} (same value: 4d6+6) + damageType : string {Actor.hazard.items.[].system.damageRolls.GYhej0kxEsaKisOa.damageType} (same value: slashing) + [sfdozE4xhbvCZYX8] : object {Actor.hazard.items.[].system.damageRolls.sfdozE4xhbvCZYX8} + damage : string {Actor.hazard.items.[].system.damageRolls.sfdozE4xhbvCZYX8.damage} (same value: 4d10+13) + damageType : string {Actor.hazard.items.[].system.damageRolls.sfdozE4xhbvCZYX8.damageType} (same value: piercing) + [wEf9g8rpHroPqWMH] : object {Actor.hazard.items.[].system.damageRolls.wEf9g8rpHroPqWMH} + category : string {Actor.hazard.items.[].system.damageRolls.wEf9g8rpHroPqWMH.category} (same value: persistent) + damage : string {Actor.hazard.items.[].system.damageRolls.wEf9g8rpHroPqWMH.damage} (same value: 2d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.wEf9g8rpHroPqWMH.damageType} (same value: bleed) + [QNuAEoR32rD8vHIs] : object {Actor.hazard.items.[].system.damageRolls.QNuAEoR32rD8vHIs} + category : string {Actor.hazard.items.[].system.damageRolls.QNuAEoR32rD8vHIs.category} (same value: persistent) + damage : string {Actor.hazard.items.[].system.damageRolls.QNuAEoR32rD8vHIs.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.QNuAEoR32rD8vHIs.damageType} (same value: bleed) + [VFuA8zfo4FadAgI9] : object {Actor.hazard.items.[].system.damageRolls.VFuA8zfo4FadAgI9} + damage : string {Actor.hazard.items.[].system.damageRolls.VFuA8zfo4FadAgI9.damage} (same value: 3d12+8) + damageType : string {Actor.hazard.items.[].system.damageRolls.VFuA8zfo4FadAgI9.damageType} (same value: bludgeoning) + [WayitStFpeFCdwVh] : object {Actor.hazard.items.[].system.damageRolls.WayitStFpeFCdwVh} + damage : string {Actor.hazard.items.[].system.damageRolls.WayitStFpeFCdwVh.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.WayitStFpeFCdwVh.damageType} (same value: spirit) + [2qO7Vz3bnfKucDDT] : object {Actor.hazard.items.[].system.damageRolls.2qO7Vz3bnfKucDDT} + damage : string {Actor.hazard.items.[].system.damageRolls.2qO7Vz3bnfKucDDT.damage} (same value: 8d10+33) + damageType : string {Actor.hazard.items.[].system.damageRolls.2qO7Vz3bnfKucDDT.damageType} (same value: slashing) + [szOW2nLRtPPVTOYR] : object {Actor.hazard.items.[].system.damageRolls.szOW2nLRtPPVTOYR} + category : string {Actor.hazard.items.[].system.damageRolls.szOW2nLRtPPVTOYR.category} (same value: persistent) + damage : string {Actor.hazard.items.[].system.damageRolls.szOW2nLRtPPVTOYR.damage} (same value: 2d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.szOW2nLRtPPVTOYR.damageType} (same value: bleed) + [r5qp9dx4h1gmq2ewymla8k] : object {Actor.hazard.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k} + damage : string {Actor.hazard.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damage} (same value: 1d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damageType} (same value: poison) + [f2u9wheevmmka3rjlwi2fs] : object {Actor.hazard.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs} + damage : string {Actor.hazard.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damage} (same value: 1d6+4) + damageType : string {Actor.hazard.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damageType} (same value: piercing) + [l3ja4befb5inpen6o9fk3f] : object {Actor.hazard.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f} + damage : string {Actor.hazard.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damage} (same value: 1d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damageType} (same value: poison) + [28d8zzwzplb7y2djjl3e8e] : object {Actor.hazard.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e} + damage : string {Actor.hazard.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damage} (same value: 2d8+8) + damageType : string {Actor.hazard.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damageType} (same value: mental) + [3ln4roi2dzrzhqf6m82i0s] : object {Actor.hazard.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s} + damage : string {Actor.hazard.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damage} (same value: 2d4+5) + damageType : string {Actor.hazard.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damageType} (same value: piercing) + [tutd4l57u3mxyyf770o87j] : object {Actor.hazard.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j} + damage : string {Actor.hazard.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damage} (same value: 4d4+8) + damageType : string {Actor.hazard.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damageType} (same value: acid) + [p5jh8egew7k69xiegg3vc] : object {Actor.hazard.items.[].system.damageRolls.p5jh8egew7k69xiegg3vc} + damage : string {Actor.hazard.items.[].system.damageRolls.p5jh8egew7k69xiegg3vc.damage} (same value: 1d12) + damageType : string {Actor.hazard.items.[].system.damageRolls.p5jh8egew7k69xiegg3vc.damageType} (same value: piercing) + [54y05qkw1842odiyzpyzv] : object {Actor.hazard.items.[].system.damageRolls.54y05qkw1842odiyzpyzv} + damage : string {Actor.hazard.items.[].system.damageRolls.54y05qkw1842odiyzpyzv.damage} (same value: 6d12+24) + damageType : string {Actor.hazard.items.[].system.damageRolls.54y05qkw1842odiyzpyzv.damageType} (same value: slashing) + [50nrnuxoqg5lueonyrbzn] : object {Actor.hazard.items.[].system.damageRolls.50nrnuxoqg5lueonyrbzn} + damage : string {Actor.hazard.items.[].system.damageRolls.50nrnuxoqg5lueonyrbzn.damage} (same value: 2d10+10) + damageType : string {Actor.hazard.items.[].system.damageRolls.50nrnuxoqg5lueonyrbzn.damageType} (same value: void) + [y6s2ku6swg3wbz0i0p4gg] : object {Actor.hazard.items.[].system.damageRolls.y6s2ku6swg3wbz0i0p4gg} + damage : string {Actor.hazard.items.[].system.damageRolls.y6s2ku6swg3wbz0i0p4gg.damage} (same value: 6d12+40) + damageType : string {Actor.hazard.items.[].system.damageRolls.y6s2ku6swg3wbz0i0p4gg.damageType} (same value: piercing) + [m39l11ztrqgz1agznrec] : object {Actor.hazard.items.[].system.damageRolls.m39l11ztrqgz1agznrec} + damage : string {Actor.hazard.items.[].system.damageRolls.m39l11ztrqgz1agznrec.damage} (same value: 4d10+20) + damageType : string {Actor.hazard.items.[].system.damageRolls.m39l11ztrqgz1agznrec.damageType} (same value: bludgeoning) + [p9qpohxaaga0ym0mofgp] : object {Actor.hazard.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp} + damage : string {Actor.hazard.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp.damage} (same value: 3d6+5) + damageType : string {Actor.hazard.items.[].system.damageRolls.p9qpohxaaga0ym0mofgp.damageType} (same value: void) + [rog0seeifjsp345c0itf] : object {Actor.hazard.items.[].system.damageRolls.rog0seeifjsp345c0itf} + damage : string {Actor.hazard.items.[].system.damageRolls.rog0seeifjsp345c0itf.damage} (same value: 2d6+6) + damageType : string {Actor.hazard.items.[].system.damageRolls.rog0seeifjsp345c0itf.damageType} (same value: piercing) + [7fjovgwbpdn68he8fl8i] : object {Actor.hazard.items.[].system.damageRolls.7fjovgwbpdn68he8fl8i} + damage : string {Actor.hazard.items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damage} (same value: 6d8+20) + damageType : string {Actor.hazard.items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damageType} (same value: bludgeoning) + [m9gfpuesqgzgmj2cr5tg] : object {Actor.hazard.items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg} + damage : string {Actor.hazard.items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damage} (same value: 2d10 + 18) + damageType : string {Actor.hazard.items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damageType} (same value: bludgeoning) + [85elazcjj99muxznwj6o] : object {Actor.hazard.items.[].system.damageRolls.85elazcjj99muxznwj6o} + damage : string {Actor.hazard.items.[].system.damageRolls.85elazcjj99muxznwj6o.damage} (same value: 3d4) + damageType : string {Actor.hazard.items.[].system.damageRolls.85elazcjj99muxznwj6o.damageType} (same value: piercing) + [3tqq8q1ujv3fog51d6br] : object {Actor.hazard.items.[].system.damageRolls.3tqq8q1ujv3fog51d6br} + damage : string {Actor.hazard.items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damage} (same value: 1) + damageType : string {Actor.hazard.items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damageType} (same value: piercing) + [guj26mkvvr90w00st8m3] : object {Actor.hazard.items.[].system.damageRolls.guj26mkvvr90w00st8m3} + damage : string {Actor.hazard.items.[].system.damageRolls.guj26mkvvr90w00st8m3.damage} (same value: 2d12+4) + damageType : string {Actor.hazard.items.[].system.damageRolls.guj26mkvvr90w00st8m3.damageType} (same value: slashing) + [b2sgkmleac7pt7auaikp] : object {Actor.hazard.items.[].system.damageRolls.b2sgkmleac7pt7auaikp} + damage : string {Actor.hazard.items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damage} (2 different values) + 2d6+6 (x2) + 4d8+8 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damageType} (same value: piercing) + [vyild2eqx4ge0c61qqpd] : object {Actor.hazard.items.[].system.damageRolls.vyild2eqx4ge0c61qqpd} + damage : string {Actor.hazard.items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damage} (same value: 4d8+9) + damageType : string {Actor.hazard.items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damageType} (same value: void) + [hbbjiswyk7luxxtmpf26] : object {Actor.hazard.items.[].system.damageRolls.hbbjiswyk7luxxtmpf26} + damage : string {Actor.hazard.items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damage} (same value: 2d10+5) + damageType : string {Actor.hazard.items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damageType} (same value: slashing) + [ha17f105vm6xzoc5d1w0] : object {Actor.hazard.items.[].system.damageRolls.ha17f105vm6xzoc5d1w0} + damage : string {Actor.hazard.items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damage} (same value: 2d12+10) + damageType : string {Actor.hazard.items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damageType} (same value: bludgeoning) + [bl4p5gmnff8b2w33u1az] : object {Actor.hazard.items.[].system.damageRolls.bl4p5gmnff8b2w33u1az} + damage : string {Actor.hazard.items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damage} (same value: 6d12+25) + damageType : string {Actor.hazard.items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damageType} (same value: slashing) + [mwdx5rvny9h800405t75e] : object {Actor.hazard.items.[].system.damageRolls.mwdx5rvny9h800405t75e} + damage : string {Actor.hazard.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (2 different values) + 3d6 (x1) + 4d6 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: bludgeoning) + [ZxRmwGaHv54t2gKf] : object {Actor.hazard.items.[].system.damageRolls.ZxRmwGaHv54t2gKf} + damage : string {Actor.hazard.items.[].system.damageRolls.ZxRmwGaHv54t2gKf.damage} (same value: 1d8+3) + damageType : string {Actor.hazard.items.[].system.damageRolls.ZxRmwGaHv54t2gKf.damageType} (same value: piercing) + [i2DuuCUvbT3UpUnQ] : object {Actor.hazard.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ} + damage : string {Actor.hazard.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ.damage} (same value: 2d8+9) + damageType : string {Actor.hazard.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ.damageType} (same value: force) + [f5oITEGkAQkdA3UO] : object {Actor.hazard.items.[].system.damageRolls.f5oITEGkAQkdA3UO} + damage : string {Actor.hazard.items.[].system.damageRolls.f5oITEGkAQkdA3UO.damage} (same value: 2d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.f5oITEGkAQkdA3UO.damageType} (same value: piercing) + [y215KPkMm7AW0POU] : object {Actor.hazard.items.[].system.damageRolls.y215KPkMm7AW0POU} + damage : string {Actor.hazard.items.[].system.damageRolls.y215KPkMm7AW0POU.damage} (same value: 1d10+4) + damageType : string {Actor.hazard.items.[].system.damageRolls.y215KPkMm7AW0POU.damageType} (same value: piercing) + [Niu2iaUCkocDG1D0] : object {Actor.hazard.items.[].system.damageRolls.Niu2iaUCkocDG1D0} + category : string {Actor.hazard.items.[].system.damageRolls.Niu2iaUCkocDG1D0.category} (same value: persistent) + damage : string {Actor.hazard.items.[].system.damageRolls.Niu2iaUCkocDG1D0.damage} (same value: 1d4) + damageType : string {Actor.hazard.items.[].system.damageRolls.Niu2iaUCkocDG1D0.damageType} (same value: cold) + [ddIaogmCD42uvS45] : object {Actor.hazard.items.[].system.damageRolls.ddIaogmCD42uvS45} + damage : string {Actor.hazard.items.[].system.damageRolls.ddIaogmCD42uvS45.damage} (same value: 2d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.ddIaogmCD42uvS45.damageType} (same value: cold) + [8nomt95uxx3vnf6kn81bkr] : object {Actor.hazard.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr} + damage : string {Actor.hazard.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr.damage} (same value: 1d8+4) + damageType : string {Actor.hazard.items.[].system.damageRolls.8nomt95uxx3vnf6kn81bkr.damageType} (same value: piercing) + [lhbiauwi4zscgjry2akfsn] : object {Actor.hazard.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn} + damage : string {Actor.hazard.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn.damage} (same value: 1d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.lhbiauwi4zscgjry2akfsn.damageType} (same value: bludgeoning) + [7n1pghx8dk3do3sl6jn6] : object {Actor.hazard.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6} + damage : string {Actor.hazard.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6.damage} (same value: 2d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.7n1pghx8dk3do3sl6jn6.damageType} (same value: bludgeoning) + [3ky3ngplmh9pq9r7ut9j] : object {Actor.hazard.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j} + damage : string {Actor.hazard.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j.damage} (same value: 2d12+4) + damageType : string {Actor.hazard.items.[].system.damageRolls.3ky3ngplmh9pq9r7ut9j.damageType} (same value: slashing) + [1qhn7rr7wdkj5c5e9mu3] : object {Actor.hazard.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3} + damage : string {Actor.hazard.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3.damage} (same value: 2d6+6) + damageType : string {Actor.hazard.items.[].system.damageRolls.1qhn7rr7wdkj5c5e9mu3.damageType} (same value: piercing) + [hg5rmoenypg090f5tk68] : object {Actor.hazard.items.[].system.damageRolls.hg5rmoenypg090f5tk68} + damage : string {Actor.hazard.items.[].system.damageRolls.hg5rmoenypg090f5tk68.damage} (same value: 2d4+5) + damageType : string {Actor.hazard.items.[].system.damageRolls.hg5rmoenypg090f5tk68.damageType} (same value: bludgeoning) + [ji0llge43nloqgvmrlxa] : object {Actor.hazard.items.[].system.damageRolls.ji0llge43nloqgvmrlxa} + damage : string {Actor.hazard.items.[].system.damageRolls.ji0llge43nloqgvmrlxa.damage} (same value: 1) + damageType : string {Actor.hazard.items.[].system.damageRolls.ji0llge43nloqgvmrlxa.damageType} (same value: piercing) + [pdt0lu457k98nhuo57xk] : object {Actor.hazard.items.[].system.damageRolls.pdt0lu457k98nhuo57xk} + damage : string {Actor.hazard.items.[].system.damageRolls.pdt0lu457k98nhuo57xk.damage} (same value: 4d6+12) + damageType : string {Actor.hazard.items.[].system.damageRolls.pdt0lu457k98nhuo57xk.damageType} (same value: piercing) + [e2gkbmplmcwll3qy8fpo] : object {Actor.hazard.items.[].system.damageRolls.e2gkbmplmcwll3qy8fpo} + damage : string {Actor.hazard.items.[].system.damageRolls.e2gkbmplmcwll3qy8fpo.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.e2gkbmplmcwll3qy8fpo.damageType} (same value: bludgeoning) + [eexl25wchdh0kyi8ch97] : object {Actor.hazard.items.[].system.damageRolls.eexl25wchdh0kyi8ch97} + damage : string {Actor.hazard.items.[].system.damageRolls.eexl25wchdh0kyi8ch97.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.eexl25wchdh0kyi8ch97.damageType} (same value: fire) + [x9rz2u1v19rx25mvpmko] : object {Actor.hazard.items.[].system.damageRolls.x9rz2u1v19rx25mvpmko} + damage : string {Actor.hazard.items.[].system.damageRolls.x9rz2u1v19rx25mvpmko.damage} (same value: 2d10+4) + damageType : string {Actor.hazard.items.[].system.damageRolls.x9rz2u1v19rx25mvpmko.damageType} (same value: piercing) + [94w0ubv46z6vatmui1mg] : object {Actor.hazard.items.[].system.damageRolls.94w0ubv46z6vatmui1mg} + damage : string {Actor.hazard.items.[].system.damageRolls.94w0ubv46z6vatmui1mg.damage} (same value: 1d6+6) + damageType : string {Actor.hazard.items.[].system.damageRolls.94w0ubv46z6vatmui1mg.damageType} (same value: bludgeoning) + [4V1qdF7eTqKx2Eqr] : object {Actor.hazard.items.[].system.damageRolls.4V1qdF7eTqKx2Eqr} + damage : string {Actor.hazard.items.[].system.damageRolls.4V1qdF7eTqKx2Eqr.damage} (same value: 2d12+15) + damageType : string {Actor.hazard.items.[].system.damageRolls.4V1qdF7eTqKx2Eqr.damageType} (same value: piercing) + [9c1m9iu50oUOuKOW] : object {Actor.hazard.items.[].system.damageRolls.9c1m9iu50oUOuKOW} + damage : string {Actor.hazard.items.[].system.damageRolls.9c1m9iu50oUOuKOW.damage} (same value: 2d8+7) + damageType : string {Actor.hazard.items.[].system.damageRolls.9c1m9iu50oUOuKOW.damageType} (same value: mental) + [33Go4iDrNAU26B2n] : object {Actor.hazard.items.[].system.damageRolls.33Go4iDrNAU26B2n} + damage : string {Actor.hazard.items.[].system.damageRolls.33Go4iDrNAU26B2n.damage} (same value: 2d10+7) + damageType : string {Actor.hazard.items.[].system.damageRolls.33Go4iDrNAU26B2n.damageType} (same value: piercing) + [4OGPZFRbFQm4DsVO] : object {Actor.hazard.items.[].system.damageRolls.4OGPZFRbFQm4DsVO} + damage : string {Actor.hazard.items.[].system.damageRolls.4OGPZFRbFQm4DsVO.damage} (same value: 4d10+18) + damageType : string {Actor.hazard.items.[].system.damageRolls.4OGPZFRbFQm4DsVO.damageType} (same value: force) + [ar7an51tpbnp5bwlors6] : object {Actor.hazard.items.[].system.damageRolls.ar7an51tpbnp5bwlors6} + damage : string {Actor.hazard.items.[].system.damageRolls.ar7an51tpbnp5bwlors6.damage} (same value: 2d10 + 11) + damageType : string {Actor.hazard.items.[].system.damageRolls.ar7an51tpbnp5bwlors6.damageType} (same value: bludgeoning) + [ru2njmbih3k9z7rfj9u1] : object {Actor.hazard.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1} + damage : string {Actor.hazard.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1.damage} (same value: 3d12+19) + damageType : string {Actor.hazard.items.[].system.damageRolls.ru2njmbih3k9z7rfj9u1.damageType} (same value: force) + [c07qdc9k4jj2ngi6kyk6] : object {Actor.hazard.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6} + damage : string {Actor.hazard.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6.damage} (2 different values) + 2d6+6 (x1) + 1d6+3 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6.damageType} (same value: bludgeoning) + [gjidmf4abg6cn5prh33q] : object {Actor.hazard.items.[].system.damageRolls.gjidmf4abg6cn5prh33q} + damage : string {Actor.hazard.items.[].system.damageRolls.gjidmf4abg6cn5prh33q.damage} (same value: 1d6+3) + damageType : string {Actor.hazard.items.[].system.damageRolls.gjidmf4abg6cn5prh33q.damageType} (same value: bludgeoning) + [3vctvrl3fys3wax5twig] : object {Actor.hazard.items.[].system.damageRolls.3vctvrl3fys3wax5twig} + damage : string {Actor.hazard.items.[].system.damageRolls.3vctvrl3fys3wax5twig.damage} (same value: 1d10+3) + damageType : string {Actor.hazard.items.[].system.damageRolls.3vctvrl3fys3wax5twig.damageType} (same value: bludgeoning) + [dohzqd6ghmlqyoefm0om] : object {Actor.hazard.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om} + damage : string {Actor.hazard.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om.damage} (same value: 3d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om.damageType} (same value: piercing) + [1zzkgesgrynvmnqk8k10] : object {Actor.hazard.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10} + damage : string {Actor.hazard.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10.damage} (same value: 4d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10.damageType} (same value: piercing) + [NAAQzrZzyqJkjmdX] : object {Actor.hazard.items.[].system.damageRolls.NAAQzrZzyqJkjmdX} + damage : string {Actor.hazard.items.[].system.damageRolls.NAAQzrZzyqJkjmdX.damage} (same value: 2d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.NAAQzrZzyqJkjmdX.damageType} (same value: slashing) + [UL1DkMipC5odCol2] : object {Actor.hazard.items.[].system.damageRolls.UL1DkMipC5odCol2} + damage : string {Actor.hazard.items.[].system.damageRolls.UL1DkMipC5odCol2.damage} (same value: 2d6+6) + damageType : string {Actor.hazard.items.[].system.damageRolls.UL1DkMipC5odCol2.damageType} (same value: acid) + [Y0Po4AkOv34FnGFO] : object {Actor.hazard.items.[].system.damageRolls.Y0Po4AkOv34FnGFO} + damage : string {Actor.hazard.items.[].system.damageRolls.Y0Po4AkOv34FnGFO.damage} (same value: 2d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.Y0Po4AkOv34FnGFO.damageType} (same value: slashing) + [m2VkTAtxSmy1RgHW] : object {Actor.hazard.items.[].system.damageRolls.m2VkTAtxSmy1RgHW} + damage : string {Actor.hazard.items.[].system.damageRolls.m2VkTAtxSmy1RgHW.damage} (same value: 2d8+7) + damageType : string {Actor.hazard.items.[].system.damageRolls.m2VkTAtxSmy1RgHW.damageType} (same value: acid) + [6rhs1g473dh5oi75l235] : object {Actor.hazard.items.[].system.damageRolls.6rhs1g473dh5oi75l235} + damage : string {Actor.hazard.items.[].system.damageRolls.6rhs1g473dh5oi75l235.damage} (2 different values) + 1d6+3 (x4) + 2d8+5 (x2) + damageType : string {Actor.hazard.items.[].system.damageRolls.6rhs1g473dh5oi75l235.damageType} (same value: bludgeoning) + [34c5bysy0cmpg6eufzu8] : object {Actor.hazard.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8} + damage : string {Actor.hazard.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damage} (2 different values) + 1d6+3 (x1) + 1d10+6 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damageType} (same value: bludgeoning) + [7jq93flns2fx2mg9l272] : object {Actor.hazard.items.[].system.damageRolls.7jq93flns2fx2mg9l272} + damage : string {Actor.hazard.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damage} (2 different values) + 1d6+3 (x1) + 2d6+6 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damageType} (same value: piercing) + [ohp9k854inwuu2rd0rl1] : object {Actor.hazard.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1} + damage : string {Actor.hazard.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damage} (2 different values) + 2d8+4 (x1) + 2d10+4 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damageType} (same value: sonic) + [o30ldvl1rgxl3nvnwxvh] : object {Actor.hazard.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh} + damage : string {Actor.hazard.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damage} (2 different values) + 1d4+3 (x1) + 1d10+4 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damageType} (same value: fire) + [uztzova2a3xkij7adhxc] : object {Actor.hazard.items.[].system.damageRolls.uztzova2a3xkij7adhxc} + damage : string {Actor.hazard.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damage} (2 different values) + 2d6+7 (x1) + 2d6+11 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damageType} (same value: fire) + [45j0lu8tdnmz645ry91y] : object {Actor.hazard.items.[].system.damageRolls.45j0lu8tdnmz645ry91y} + damage : string {Actor.hazard.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damageType} (same value: spirit) + [x2xzitw3cmrro3pp1m88] : object {Actor.hazard.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88} + damage : string {Actor.hazard.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damage} (2 different values) + 1d10+6 (x1) + 2d8+7 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damageType} (same value: void) + [ygsps4d5yxi9qgtr5e2e] : object {Actor.hazard.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e} + damage : string {Actor.hazard.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damage} (2 different values) + 4d10+26 (x1) + 4d10+18 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damageType} (same value: bludgeoning) + [58kgklg117whp55vzz8h] : object {Actor.hazard.items.[].system.damageRolls.58kgklg117whp55vzz8h} + damage : string {Actor.hazard.items.[].system.damageRolls.58kgklg117whp55vzz8h.damage} (2 different values) + 1d10+6 (x1) + 1d6+3 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.58kgklg117whp55vzz8h.damageType} (same value: fire) + [zrsk75x4qk95ro4xiptn] : object {Actor.hazard.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn} + damage : string {Actor.hazard.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damage} (2 different values) + 2d10+5 (x1) + 2d10+9 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damageType} (same value: piercing) + [msgoimorrak9p9xvltgo] : object {Actor.hazard.items.[].system.damageRolls.msgoimorrak9p9xvltgo} + damage : string {Actor.hazard.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damageType} (same value: cold) + [phcr79vzndih3qvc6ctt] : object {Actor.hazard.items.[].system.damageRolls.phcr79vzndih3qvc6ctt} + damage : string {Actor.hazard.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damage} (same value: 2d12+4) + damageType : string {Actor.hazard.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damageType} (same value: slashing) + [4fgo4gi5hn3bbsj7g5kd] : object {Actor.hazard.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd} + damage : string {Actor.hazard.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damageType} (same value: bleed) + [comy2g8wfkfq2esm6ssa] : object {Actor.hazard.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa} + damage : string {Actor.hazard.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damage} (2 different values) + 2d6+5 (x1) + 2d10+13 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damageType} (same value: bludgeoning) + [zc7jj4yrbepuh4kbe6fc] : object {Actor.hazard.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc} + damage : string {Actor.hazard.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damage} (2 different values) + 1 (x1) + 1d4+3 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damageType} (same value: piercing) + [tldlblj7tlfak0ovl8wo] : object {Actor.hazard.items.[].system.damageRolls.tldlblj7tlfak0ovl8wo} + damage : string {Actor.hazard.items.[].system.damageRolls.tldlblj7tlfak0ovl8wo.damage} (same value: 2d8+12) + damageType : string {Actor.hazard.items.[].system.damageRolls.tldlblj7tlfak0ovl8wo.damageType} (same value: piercing) + [j4nn8qpcb2mzq66r0pvi] : object {Actor.hazard.items.[].system.damageRolls.j4nn8qpcb2mzq66r0pvi} + damage : string {Actor.hazard.items.[].system.damageRolls.j4nn8qpcb2mzq66r0pvi.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.j4nn8qpcb2mzq66r0pvi.damageType} (same value: spirit) + [eZtApt9vf4mq7wLh] : object {Actor.hazard.items.[].system.damageRolls.eZtApt9vf4mq7wLh} + damage : string {Actor.hazard.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damage} (2 different values) + 2d8+5 (x1) + 2d8 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damageType} (same value: bludgeoning) + [L8NUGdjsTulZ9ON6] : object {Actor.hazard.items.[].system.damageRolls.L8NUGdjsTulZ9ON6} + damage : string {Actor.hazard.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damage} (same value: 1) + damageType : string {Actor.hazard.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damageType} (same value: piercing) + [EV6l43r1XDrHIZZf] : object {Actor.hazard.items.[].system.damageRolls.EV6l43r1XDrHIZZf} + damage : string {Actor.hazard.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damage} (same value: 3) + damageType : string {Actor.hazard.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damageType} (same value: piercing) + [rnQHv2ayVFXYnw7I] : object {Actor.hazard.items.[].system.damageRolls.rnQHv2ayVFXYnw7I} + damage : string {Actor.hazard.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damage} (2 different values) + 2d8+7 (x1) + 2d10+9 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damageType} (same value: slashing) + [7HveJ8m5zgNCORi8] : object {Actor.hazard.items.[].system.damageRolls.7HveJ8m5zgNCORi8} + damage : string {Actor.hazard.items.[].system.damageRolls.7HveJ8m5zgNCORi8.damage} (2 different values) + 2d8+7 (x1) + 1d10+6 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.7HveJ8m5zgNCORi8.damageType} (same value: piercing) + [69LAZOvG2F6DmFVY] : object {Actor.hazard.items.[].system.damageRolls.69LAZOvG2F6DmFVY} + damage : string {Actor.hazard.items.[].system.damageRolls.69LAZOvG2F6DmFVY.damage} (2 different values) + 1d6+3 (x1) + 1d10+6 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.69LAZOvG2F6DmFVY.damageType} (same value: bludgeoning) + [k3Od99b8MiKI5W94] : object {Actor.hazard.items.[].system.damageRolls.k3Od99b8MiKI5W94} + damage : string {Actor.hazard.items.[].system.damageRolls.k3Od99b8MiKI5W94.damage} (2 different values) + 2d8+9 (x1) + 2d8+5 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.k3Od99b8MiKI5W94.damageType} (same value: bludgeoning) + [g7k1xWcWX0x1yyFf] : object {Actor.hazard.items.[].system.damageRolls.g7k1xWcWX0x1yyFf} + damage : string {Actor.hazard.items.[].system.damageRolls.g7k1xWcWX0x1yyFf.damage} (4 different values) + 2d8+5 (x6) + 1d10+4 (x6) + 1d10+7 (x6) + 1d6+3 (x6) + damageType : string {Actor.hazard.items.[].system.damageRolls.g7k1xWcWX0x1yyFf.damageType} (6 different values) + cold (x4) + bludgeoning (x4) + fire (x4) + electricity (x4) + piercing (x4) + slashing (x4) + [dZUaTp9lPbHhYfzC] : object {Actor.hazard.items.[].system.damageRolls.dZUaTp9lPbHhYfzC} + damage : string {Actor.hazard.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damage} (2 different values) + 2d12+15 (x1) + 2d10+13 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damageType} (same value: void) + [nj5y7py7WpfvzZFS] : object {Actor.hazard.items.[].system.damageRolls.nj5y7py7WpfvzZFS} + damage : string {Actor.hazard.items.[].system.damageRolls.nj5y7py7WpfvzZFS.damage} (same value: 2d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.nj5y7py7WpfvzZFS.damageType} (same value: bludgeoning) + [9Mpwi2EZsz16zwks] : object {Actor.hazard.items.[].system.damageRolls.9Mpwi2EZsz16zwks} + damage : string {Actor.hazard.items.[].system.damageRolls.9Mpwi2EZsz16zwks.damage} (2 different values) + 2d8+7 (x1) + 4d6+6 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.9Mpwi2EZsz16zwks.damageType} (same value: bludgeoning) + [Fx4wmSjfA5gtusv1] : object {Actor.hazard.items.[].system.damageRolls.Fx4wmSjfA5gtusv1} + damage : string {Actor.hazard.items.[].system.damageRolls.Fx4wmSjfA5gtusv1.damage} (2 different values) + 2d8+9 (x1) + 1d10+8 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.Fx4wmSjfA5gtusv1.damageType} (same value: piercing) + [64EixiuQSzudSz26] : object {Actor.hazard.items.[].system.damageRolls.64EixiuQSzudSz26} + damage : string {Actor.hazard.items.[].system.damageRolls.64EixiuQSzudSz26.damage} (3 different values) + 1d8+4 (x1) + 1d4+1 (x1) + 1d6+4 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.64EixiuQSzudSz26.damageType} (same value: bludgeoning) + [urMCQcfbHeh3zPQa] : object {Actor.hazard.items.[].system.damageRolls.urMCQcfbHeh3zPQa} + damage : string {Actor.hazard.items.[].system.damageRolls.urMCQcfbHeh3zPQa.damage} (3 different values) + 1d8+4 (x1) + 1d4 (x1) + 1d6+4 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.urMCQcfbHeh3zPQa.damageType} (same value: fire) + [MfUw3yGNIXt00dxn] : object {Actor.hazard.items.[].system.damageRolls.MfUw3yGNIXt00dxn} + damage : string {Actor.hazard.items.[].system.damageRolls.MfUw3yGNIXt00dxn.damage} (same value: 1d6+3) + damageType : string {Actor.hazard.items.[].system.damageRolls.MfUw3yGNIXt00dxn.damageType} (same value: piercing) + [c7QGpmnMx88XSXpc] : object {Actor.hazard.items.[].system.damageRolls.c7QGpmnMx88XSXpc} + damage : string {Actor.hazard.items.[].system.damageRolls.c7QGpmnMx88XSXpc.damage} (4 different values) + 1d10+5 (x1) + 4d8+10 (x1) + 4d8+18 (x1) + 4d10+22 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.c7QGpmnMx88XSXpc.damageType} (same value: bludgeoning) + [jPmcLzpqz5iECp6j] : object {Actor.hazard.items.[].system.damageRolls.jPmcLzpqz5iECp6j} + damage : string {Actor.hazard.items.[].system.damageRolls.jPmcLzpqz5iECp6j.damage} (4 different values) + 1d10+4 (x1) + 2d8+5 (x1) + 2d8+9 (x1) + 2d10+11 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.jPmcLzpqz5iECp6j.damageType} (same value: spirit) + [H0O5eXMMtHhvUY2G] : object {Actor.hazard.items.[].system.damageRolls.H0O5eXMMtHhvUY2G} + damage : string {Actor.hazard.items.[].system.damageRolls.H0O5eXMMtHhvUY2G.damage} (4 different values) + 1d4 (x1) + 1d6 (x1) + 1d8 (x1) + 1d10 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.H0O5eXMMtHhvUY2G.damageType} (same value: piercing) + [UppxwDEzdVhdbhhT] : object {Actor.hazard.items.[].system.damageRolls.UppxwDEzdVhdbhhT} + category : string {Actor.hazard.items.[].system.damageRolls.UppxwDEzdVhdbhhT.category} (same value: persistent) + damage : string {Actor.hazard.items.[].system.damageRolls.UppxwDEzdVhdbhhT.damage} (4 different values) + 1d4 (x1) + 1d6 (x1) + 1d8 (x1) + 1d10 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.UppxwDEzdVhdbhhT.damageType} (same value: bleed) + [gXecUIxa95ozc6Dj] : object {Actor.hazard.items.[].system.damageRolls.gXecUIxa95ozc6Dj} + damage : string {Actor.hazard.items.[].system.damageRolls.gXecUIxa95ozc6Dj.damage} (4 different values) + 1d6+3 (x1) + 1d10+6 (x1) + 2d8+7 (x1) + 2d10+9 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.gXecUIxa95ozc6Dj.damageType} (same value: force) + [mw6MjzitsKX4ga2j] : object {Actor.hazard.items.[].system.damageRolls.mw6MjzitsKX4ga2j} + damage : string {Actor.hazard.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damage} (3 different values) + 1d8 (x1) + 1d8+8 (x1) + 1d8+2 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damageType} (same value: slashing) + [1IqRQgNUNB9XhhA8] : object {Actor.hazard.items.[].system.damageRolls.1IqRQgNUNB9XhhA8} + damage : string {Actor.hazard.items.[].system.damageRolls.1IqRQgNUNB9XhhA8.damage} (2 different values) + 3d12 (x2) + 2d12 (x2) + damageType : string {Actor.hazard.items.[].system.damageRolls.1IqRQgNUNB9XhhA8.damageType} (same value: electricity) + [io87WlqiAyPAGtU1] : object {Actor.hazard.items.[].system.damageRolls.io87WlqiAyPAGtU1} + damage : string {Actor.hazard.items.[].system.damageRolls.io87WlqiAyPAGtU1.damage} (2 different values) + 4D8+14 (x1) + 2d10+13 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.io87WlqiAyPAGtU1.damageType} (same value: piercing) + [gH7qBOQMbLgRgek4] : object {Actor.hazard.items.[].system.damageRolls.gH7qBOQMbLgRgek4} + damage : string {Actor.hazard.items.[].system.damageRolls.gH7qBOQMbLgRgek4.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.gH7qBOQMbLgRgek4.damageType} (same value: slashing) + [vuDOcwVm1v3wQAAF] : object {Actor.hazard.items.[].system.damageRolls.vuDOcwVm1v3wQAAF} + damage : string {Actor.hazard.items.[].system.damageRolls.vuDOcwVm1v3wQAAF.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.vuDOcwVm1v3wQAAF.damageType} (same value: poison) + [Hsys5SzlBQGKeF2L] : object {Actor.hazard.items.[].system.damageRolls.Hsys5SzlBQGKeF2L} + damage : string {Actor.hazard.items.[].system.damageRolls.Hsys5SzlBQGKeF2L.damage} (same value: 2d8+5) + damageType : string {Actor.hazard.items.[].system.damageRolls.Hsys5SzlBQGKeF2L.damageType} (same value: bludgeoning) + [VazzTsVbgdwyYf6j] : object {Actor.hazard.items.[].system.damageRolls.VazzTsVbgdwyYf6j} + damage : string {Actor.hazard.items.[].system.damageRolls.VazzTsVbgdwyYf6j.damage} (same value: 2d10+13) + damageType : string {Actor.hazard.items.[].system.damageRolls.VazzTsVbgdwyYf6j.damageType} (same value: bludgeoning) + [0d0ak1iz6fhae10nuape] : object {Actor.hazard.items.[].system.damageRolls.0d0ak1iz6fhae10nuape} + damage : string {Actor.hazard.items.[].system.damageRolls.0d0ak1iz6fhae10nuape.damage} (same value: 25) + damageType : string {Actor.hazard.items.[].system.damageRolls.0d0ak1iz6fhae10nuape.damageType} (same value: bludgeoning) + [ez7i82zcxk77glsy0gya] : object {Actor.hazard.items.[].system.damageRolls.ez7i82zcxk77glsy0gya} + damage : string {Actor.hazard.items.[].system.damageRolls.ez7i82zcxk77glsy0gya.damage} (same value: 2d10+11) + damageType : string {Actor.hazard.items.[].system.damageRolls.ez7i82zcxk77glsy0gya.damageType} (same value: void) + [pzHqtJZetnsnp0ss] : object {Actor.hazard.items.[].system.damageRolls.pzHqtJZetnsnp0ss} + damage : string {Actor.hazard.items.[].system.damageRolls.pzHqtJZetnsnp0ss.damage} (same value: 2d6+5) + damageType : string {Actor.hazard.items.[].system.damageRolls.pzHqtJZetnsnp0ss.damageType} (same value: void) + [zBS6m33YcaGg5g3A] : object {Actor.hazard.items.[].system.damageRolls.zBS6m33YcaGg5g3A} + damage : string {Actor.hazard.items.[].system.damageRolls.zBS6m33YcaGg5g3A.damage} (same value: 1d10+4) + damageType : string {Actor.hazard.items.[].system.damageRolls.zBS6m33YcaGg5g3A.damageType} (same value: piercing) + [9q1exYf1kxgLPKfz] : object {Actor.hazard.items.[].system.damageRolls.9q1exYf1kxgLPKfz} + damage : string {Actor.hazard.items.[].system.damageRolls.9q1exYf1kxgLPKfz.damage} (same value: 4d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.9q1exYf1kxgLPKfz.damageType} (same value: piercing) + [E9D2H7Mcv0xUPiPx] : object {Actor.hazard.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx} + damage : string {Actor.hazard.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damage} (same value: 1d8+9) + damageType : string {Actor.hazard.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damageType} (same value: bludgeoning) + [s7xa90JbCur0EyVl] : object {Actor.hazard.items.[].system.damageRolls.s7xa90JbCur0EyVl} + damage : string {Actor.hazard.items.[].system.damageRolls.s7xa90JbCur0EyVl.damage} (same value: 1d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.s7xa90JbCur0EyVl.damageType} (same value: mental) + [2UhFFxMPNwG0BU95] : object {Actor.hazard.items.[].system.damageRolls.2UhFFxMPNwG0BU95} + damage : string {Actor.hazard.items.[].system.damageRolls.2UhFFxMPNwG0BU95.damage} (same value: 2d10+9) + damageType : string {Actor.hazard.items.[].system.damageRolls.2UhFFxMPNwG0BU95.damageType} (same value: void) + [k94MjSC9mxcIvMRx] : object {Actor.hazard.items.[].system.damageRolls.k94MjSC9mxcIvMRx} + damage : string {Actor.hazard.items.[].system.damageRolls.k94MjSC9mxcIvMRx.damage} (same value: 4d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.k94MjSC9mxcIvMRx.damageType} (same value: fire) + [FvJOZZltiMs0O216] : object {Actor.hazard.items.[].system.damageRolls.FvJOZZltiMs0O216} + damage : string {Actor.hazard.items.[].system.damageRolls.FvJOZZltiMs0O216.damage} (same value: 3d4) + damageType : string {Actor.hazard.items.[].system.damageRolls.FvJOZZltiMs0O216.damageType} (same value: piercing) + [5L8Jqq11HIFZSZpU] : object {Actor.hazard.items.[].system.damageRolls.5L8Jqq11HIFZSZpU} + damage : string {Actor.hazard.items.[].system.damageRolls.5L8Jqq11HIFZSZpU.damage} (same value: 1d6+3) + damageType : string {Actor.hazard.items.[].system.damageRolls.5L8Jqq11HIFZSZpU.damageType} (same value: bludgeoning) + [qcDci48kenpZGvoq] : object {Actor.hazard.items.[].system.damageRolls.qcDci48kenpZGvoq} + damage : string {Actor.hazard.items.[].system.damageRolls.qcDci48kenpZGvoq.damage} (same value: 1d4+3) + damageType : string {Actor.hazard.items.[].system.damageRolls.qcDci48kenpZGvoq.damageType} (same value: piercing) + [LKmDKizNx5DfXfpG] : object {Actor.hazard.items.[].system.damageRolls.LKmDKizNx5DfXfpG} + damage : string {Actor.hazard.items.[].system.damageRolls.LKmDKizNx5DfXfpG.damage} (same value: 1d12+2) + damageType : string {Actor.hazard.items.[].system.damageRolls.LKmDKizNx5DfXfpG.damageType} (same value: poison) + [mqs4p1jLnvbcssZo] : object {Actor.hazard.items.[].system.damageRolls.mqs4p1jLnvbcssZo} + damage : string {Actor.hazard.items.[].system.damageRolls.mqs4p1jLnvbcssZo.damage} (same value: 2d8+5) + damageType : string {Actor.hazard.items.[].system.damageRolls.mqs4p1jLnvbcssZo.damageType} (same value: force) + [uTrPyUrBOFQzYmKE] : object {Actor.hazard.items.[].system.damageRolls.uTrPyUrBOFQzYmKE} + damage : string {Actor.hazard.items.[].system.damageRolls.uTrPyUrBOFQzYmKE.damage} (same value: 2d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.uTrPyUrBOFQzYmKE.damageType} (same value: mental) + [tGFgz525BfWIL7Bl] : object {Actor.hazard.items.[].system.damageRolls.tGFgz525BfWIL7Bl} + damage : string {Actor.hazard.items.[].system.damageRolls.tGFgz525BfWIL7Bl.damage} (same value: 1d10+5) + damageType : string {Actor.hazard.items.[].system.damageRolls.tGFgz525BfWIL7Bl.damageType} (same value: piercing) + [ZwRsVALi6uX2Cj36] : object {Actor.hazard.items.[].system.damageRolls.ZwRsVALi6uX2Cj36} + damage : string {Actor.hazard.items.[].system.damageRolls.ZwRsVALi6uX2Cj36.damage} (same value: 4d10+22) + damageType : string {Actor.hazard.items.[].system.damageRolls.ZwRsVALi6uX2Cj36.damageType} (same value: bludgeoning) + [gfXLwuqhb4pGoDyY] : object {Actor.hazard.items.[].system.damageRolls.gfXLwuqhb4pGoDyY} + damage : string {Actor.hazard.items.[].system.damageRolls.gfXLwuqhb4pGoDyY.damage} (same value: 4d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.gfXLwuqhb4pGoDyY.damageType} (same value: poison) + [ocMDzbZDJy1SodS3] : object {Actor.hazard.items.[].system.damageRolls.ocMDzbZDJy1SodS3} + damage : string {Actor.hazard.items.[].system.damageRolls.ocMDzbZDJy1SodS3.damage} (same value: 3d12) + damageType : string {Actor.hazard.items.[].system.damageRolls.ocMDzbZDJy1SodS3.damageType} (same value: piercing) + [p8zpn7tz6EeNUxfn] : object {Actor.hazard.items.[].system.damageRolls.p8zpn7tz6EeNUxfn} + damage : string {Actor.hazard.items.[].system.damageRolls.p8zpn7tz6EeNUxfn.damage} (same value: 4d10+20) + damageType : string {Actor.hazard.items.[].system.damageRolls.p8zpn7tz6EeNUxfn.damageType} (same value: spirit) + [wwUrSw96Ja787ydw] : object {Actor.hazard.items.[].system.damageRolls.wwUrSw96Ja787ydw} + damage : string {Actor.hazard.items.[].system.damageRolls.wwUrSw96Ja787ydw.damage} (same value: 6d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.wwUrSw96Ja787ydw.damageType} (same value: void) + [yjgwsCY5bQl86hAu] : object {Actor.hazard.items.[].system.damageRolls.yjgwsCY5bQl86hAu} + damage : string {Actor.hazard.items.[].system.damageRolls.yjgwsCY5bQl86hAu.damage} (same value: 3d12) + damageType : string {Actor.hazard.items.[].system.damageRolls.yjgwsCY5bQl86hAu.damageType} (same value: slashing) + [bnQ5oB8f8gOGvC9I] : object {Actor.hazard.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I} + damage : string {Actor.hazard.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I.damage} (same value: 4d10+10) + damageType : string {Actor.hazard.items.[].system.damageRolls.bnQ5oB8f8gOGvC9I.damageType} (same value: slashing) + [pskz5rOXIfyWHwbF] : object {Actor.hazard.items.[].system.damageRolls.pskz5rOXIfyWHwbF} + damage : string {Actor.hazard.items.[].system.damageRolls.pskz5rOXIfyWHwbF.damage} (same value: 3d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.pskz5rOXIfyWHwbF.damageType} (same value: poison) + [xUz2JIY20egl4gxg] : object {Actor.hazard.items.[].system.damageRolls.xUz2JIY20egl4gxg} + damage : string {Actor.hazard.items.[].system.damageRolls.xUz2JIY20egl4gxg.damage} (same value: 8d4+12) + damageType : string {Actor.hazard.items.[].system.damageRolls.xUz2JIY20egl4gxg.damageType} (same value: piercing) + [8OoV9NzDGIH4AcEL] : object {Actor.hazard.items.[].system.damageRolls.8OoV9NzDGIH4AcEL} + damage : string {Actor.hazard.items.[].system.damageRolls.8OoV9NzDGIH4AcEL.damage} (same value: 4d8+18) + damageType : string {Actor.hazard.items.[].system.damageRolls.8OoV9NzDGIH4AcEL.damageType} (same value: piercing) + [ZvlNPZqYnu5laRNF] : object {Actor.hazard.items.[].system.damageRolls.ZvlNPZqYnu5laRNF} + damage : string {Actor.hazard.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damage} (same value: 2d8+9) + damageType : string {Actor.hazard.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damageType} (same value: slashing) + [1Sejc9xZdpEA5Drd] : object {Actor.hazard.items.[].system.damageRolls.1Sejc9xZdpEA5Drd} + damage : string {Actor.hazard.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damage} (same value: 2d8+7) + damageType : string {Actor.hazard.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damageType} (same value: slashing) + [2cnUXQ81d8VXme8t] : object {Actor.hazard.items.[].system.damageRolls.2cnUXQ81d8VXme8t} + damage : string {Actor.hazard.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damage} (same value: 4d8+14) + damageType : string {Actor.hazard.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damageType} (same value: slashing) + [vbYyZ36WYGlk3A4a] : object {Actor.hazard.items.[].system.damageRolls.vbYyZ36WYGlk3A4a} + damage : string {Actor.hazard.items.[].system.damageRolls.vbYyZ36WYGlk3A4a.damage} (same value: 1d10+2) + damageType : string {Actor.hazard.items.[].system.damageRolls.vbYyZ36WYGlk3A4a.damageType} (same value: piercing) + [QvFFbQ07mWNG2enw] : object {Actor.hazard.items.[].system.damageRolls.QvFFbQ07mWNG2enw} + damage : string {Actor.hazard.items.[].system.damageRolls.QvFFbQ07mWNG2enw.damage} (same value: 2d10+11) + damageType : string {Actor.hazard.items.[].system.damageRolls.QvFFbQ07mWNG2enw.damageType} (same value: electricity) + [pwBeUgyUbkuBC8dM] : object {Actor.hazard.items.[].system.damageRolls.pwBeUgyUbkuBC8dM} + damage : string {Actor.hazard.items.[].system.damageRolls.pwBeUgyUbkuBC8dM.damage} (same value: 3d12) + damageType : string {Actor.hazard.items.[].system.damageRolls.pwBeUgyUbkuBC8dM.damageType} (same value: piercing) + [ug4C90AYtpAQbxQK] : object {Actor.hazard.items.[].system.damageRolls.ug4C90AYtpAQbxQK} + category : string {Actor.hazard.items.[].system.damageRolls.ug4C90AYtpAQbxQK.category} (same value: persistent) + damage : string {Actor.hazard.items.[].system.damageRolls.ug4C90AYtpAQbxQK.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.ug4C90AYtpAQbxQK.damageType} (same value: fire) + [hQkr6ePVOWB1y096] : object {Actor.hazard.items.[].system.damageRolls.hQkr6ePVOWB1y096} + damage : string {Actor.hazard.items.[].system.damageRolls.hQkr6ePVOWB1y096.damage} (same value: 11) + damageType : string {Actor.hazard.items.[].system.damageRolls.hQkr6ePVOWB1y096.damageType} (same value: cold) + [qPuVCcuSYvSqnI1N] : object {Actor.hazard.items.[].system.damageRolls.qPuVCcuSYvSqnI1N} + damage : string {Actor.hazard.items.[].system.damageRolls.qPuVCcuSYvSqnI1N.damage} (same value: 2d10) + damageType : string {Actor.hazard.items.[].system.damageRolls.qPuVCcuSYvSqnI1N.damageType} (same value: bludgeoning) + [gSwnbi7H2LFm0DCD] : object {Actor.hazard.items.[].system.damageRolls.gSwnbi7H2LFm0DCD} + damage : string {Actor.hazard.items.[].system.damageRolls.gSwnbi7H2LFm0DCD.damage} (same value: 3d10) + damageType : string {Actor.hazard.items.[].system.damageRolls.gSwnbi7H2LFm0DCD.damageType} (same value: force) + [suquqxt663j73c6ijrk6t3] : object {Actor.hazard.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3} + damage : string {Actor.hazard.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damage} (same value: 1d4+3) + damageType : string {Actor.hazard.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damageType} (same value: force) + [gv20dhv8z48yakj4o79cyf] : object {Actor.hazard.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf} + damage : string {Actor.hazard.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damage} (same value: 2d6+5) + damageType : string {Actor.hazard.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damageType} (same value: slashing) + [e7581qo0z8qw7n88244tf] : object {Actor.hazard.items.[].system.damageRolls.e7581qo0z8qw7n88244tf} + damage : string {Actor.hazard.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damage} (same value: 3d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damageType} (same value: bludgeoning) + [uZOOngQUA0good2G] : object {Actor.hazard.items.[].system.damageRolls.uZOOngQUA0good2G} + damage : string {Actor.hazard.items.[].system.damageRolls.uZOOngQUA0good2G.damage} (same value: 4d10+22) + damageType : string {Actor.hazard.items.[].system.damageRolls.uZOOngQUA0good2G.damageType} (same value: force) + [feaC5GkeQjSLnGgh] : object {Actor.hazard.items.[].system.damageRolls.feaC5GkeQjSLnGgh} + damage : string {Actor.hazard.items.[].system.damageRolls.feaC5GkeQjSLnGgh.damage} (same value: 2d6+5) + damageType : string {Actor.hazard.items.[].system.damageRolls.feaC5GkeQjSLnGgh.damageType} (same value: bludgeoning) + [stgK5EVCHQWMmHa0] : object {Actor.hazard.items.[].system.damageRolls.stgK5EVCHQWMmHa0} + damage : string {Actor.hazard.items.[].system.damageRolls.stgK5EVCHQWMmHa0.damage} (same value: 4d6+3) + damageType : string {Actor.hazard.items.[].system.damageRolls.stgK5EVCHQWMmHa0.damageType} (same value: piercing) + [0FXBw7WkDMzMujNn] : object {Actor.hazard.items.[].system.damageRolls.0FXBw7WkDMzMujNn} + damage : string {Actor.hazard.items.[].system.damageRolls.0FXBw7WkDMzMujNn.damage} (same value: 4d8) + damageType : string {Actor.hazard.items.[].system.damageRolls.0FXBw7WkDMzMujNn.damageType} (same value: fire) + [YlkhBHhTcqCRMaFN] : object {Actor.hazard.items.[].system.damageRolls.YlkhBHhTcqCRMaFN} + damage : string {Actor.hazard.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damage} (same value: 2d12+26) + damageType : string {Actor.hazard.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damageType} (same value: piercing) + [XTFKkbRB0y0NuEHv] : object {Actor.hazard.items.[].system.damageRolls.XTFKkbRB0y0NuEHv} + damage : string {Actor.hazard.items.[].system.damageRolls.XTFKkbRB0y0NuEHv.damage} (same value: 2d12) + damageType : string {Actor.hazard.items.[].system.damageRolls.XTFKkbRB0y0NuEHv.damageType} (same value: poison) + [gBSTGKmK271jgPxG] : object {Actor.hazard.items.[].system.damageRolls.gBSTGKmK271jgPxG} + damage : string {Actor.hazard.items.[].system.damageRolls.gBSTGKmK271jgPxG.damage} (same value: 1d12+20) + damageType : string {Actor.hazard.items.[].system.damageRolls.gBSTGKmK271jgPxG.damageType} (same value: piercing) + [dcyVQ4MFtWZILQDq] : object {Actor.hazard.items.[].system.damageRolls.dcyVQ4MFtWZILQDq} + category : string {Actor.hazard.items.[].system.damageRolls.dcyVQ4MFtWZILQDq.category} (same value: persistent) + damage : string {Actor.hazard.items.[].system.damageRolls.dcyVQ4MFtWZILQDq.damage} (same value: 1d6) + damageType : string {Actor.hazard.items.[].system.damageRolls.dcyVQ4MFtWZILQDq.damageType} (same value: bleed) + [seyUVRqRSPyU3Xwj] : object {Actor.hazard.items.[].system.damageRolls.seyUVRqRSPyU3Xwj} + damage : string {Actor.hazard.items.[].system.damageRolls.seyUVRqRSPyU3Xwj.damage} (2 different values) + 4d8+12 (x1) + 4d6+10 (x1) + damageType : string {Actor.hazard.items.[].system.damageRolls.seyUVRqRSPyU3Xwj.damageType} (same value: slashing) + [di7DCTKkZEjB07zn] : object {Actor.hazard.items.[].system.damageRolls.di7DCTKkZEjB07zn} + damage : string {Actor.hazard.items.[].system.damageRolls.di7DCTKkZEjB07zn.damage} (same value: 2d10+13) + damageType : string {Actor.hazard.items.[].system.damageRolls.di7DCTKkZEjB07zn.damageType} (same value: bludgeoning) + [xuKulH4KtY3hPnzs] : object {Actor.hazard.items.[].system.damageRolls.xuKulH4KtY3hPnzs} + damage : string {Actor.hazard.items.[].system.damageRolls.xuKulH4KtY3hPnzs.damage} (same value: 2d10+13) + damageType : string {Actor.hazard.items.[].system.damageRolls.xuKulH4KtY3hPnzs.damageType} (same value: bludgeoning) + [GuSjXSxiJE105RU7] : object {Actor.hazard.items.[].system.damageRolls.GuSjXSxiJE105RU7} + damage : string {Actor.hazard.items.[].system.damageRolls.GuSjXSxiJE105RU7.damage} (same value: 2d12+13) + damageType : string {Actor.hazard.items.[].system.damageRolls.GuSjXSxiJE105RU7.damageType} (same value: bludgeoning) + nx5Ru6SDJCdVIMkR : object {Actor.hazard.items.[].system.damageRolls.nx5Ru6SDJCdVIMkR} + damage : string {Actor.hazard.items.[].system.damageRolls.nx5Ru6SDJCdVIMkR.damage} (same value: 2d12+15) + damageType : string {Actor.hazard.items.[].system.damageRolls.nx5Ru6SDJCdVIMkR.damageType} (same value: electricity) + [weaponType] : object {Actor.hazard.items.[].system.weaponType} + value : string {Actor.hazard.items.[].system.weaponType.value} (2 different values) + ranged (x105) + melee (x118) + [baseItem] : mixed + [bulk] : object {Actor.hazard.items.[].system.bulk} + value : float {Actor.hazard.items.[].system.bulk.value} (same value: 0,1) + [containerId] : mixed + [damage] : mixed + [equipped] : object {Actor.hazard.items.[].system.equipped} + carryType : string {Actor.hazard.items.[].system.equipped.carryType} (same value: worn) + [hardness] : integer {Actor.hazard.items.[].system.hardness} (same value: 0) + [hp] : object {Actor.hazard.items.[].system.hp} + max : integer {Actor.hazard.items.[].system.hp.max} (same value: 0) + value : integer {Actor.hazard.items.[].system.hp.value} (same value: 0) + [level] : object {Actor.hazard.items.[].system.level} + value : integer {Actor.hazard.items.[].system.level.value} (same value: 13) + [material] : object {Actor.hazard.items.[].system.material} + [grade] : mixed + [type] : mixed + [price] : object {Actor.hazard.items.[].system.price} + value : object {Actor.hazard.items.[].system.price.value} + gp : integer {Actor.hazard.items.[].system.price.value.gp} (same value: 500) + [quantity] : integer {Actor.hazard.items.[].system.quantity} (same value: 1) + [size] : string {Actor.hazard.items.[].system.size} (same value: med) + [usage] : object {Actor.hazard.items.[].system.usage} + value : string {Actor.hazard.items.[].system.usage.value} (same value: held-in-one-hand) + [uses] : object {Actor.hazard.items.[].system.uses} + autoDestroy : boolean {Actor.hazard.items.[].system.uses.autoDestroy} (same value: True) + max : integer {Actor.hazard.items.[].system.uses.max} (same value: 1) + value : integer {Actor.hazard.items.[].system.uses.value} (same value: 1) + [frequency] : object {Actor.hazard.items.[].system.frequency} + max : integer {Actor.hazard.items.[].system.frequency.max} (2 different values) + 1 (x3) + 3 (x1) + per : string {Actor.hazard.items.[].system.frequency.per} (2 different values) + day (x3) + round (x1) + value : integer {Actor.hazard.items.[].system.frequency.value} (same value: 1) + [deathNote] : boolean {Actor.hazard.items.[].system.deathNote} (same value: True) + type : string {Actor.hazard.items.[].type} (3 different values) + action (x1265) + melee (x272) + consumable (x1) + [_stats] : object {Actor.hazard.items.[]._stats} + compendiumSource : string {Actor.hazard.items.[]._stats.compendiumSource} (14 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x4) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) + Actor.tWT89vRMBNtU2i5y.Item.jUTaEtvAHbQ1DTPF (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.UNah0bxXxkcZjxO3 (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.baA0nSMhQyFyJIia (x2) + Actor.X5NAhZIYG5XudA3m.Item.CsWqViRl7WU6FLOa (x24) + Actor.iGNLv0ysfXGw6zm8.Item.mhDLeHZIDgpEj1Wc (x2) + Actor.6Os01sBDa1hxrZjs.Item.IGWtUVFJMumVeibR (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH (x1) + Actor.cn4Fxcuiae4X9pYV.Item.0c1JQze4xztGvyRQ (x1) + Actor.YnwSS8q7pkpylDI3.Item.qL6LjihMw6DxJXc3 (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI (x1) + name : string {Actor.hazard.name} (970 different values) + system : object {Actor.hazard.system} + attributes : object {Actor.hazard.system.attributes} + ac : object {Actor.hazard.system.attributes.ac} + [value] : integer {Actor.hazard.system.attributes.ac.value} (37 different values) + [emitsSound] : mixed + string {Actor.hazard.system.attributes.emitsSound} (same value: encounter) + boolean {Actor.hazard.system.attributes.emitsSound} (2 different values) + False (x15) + True (x2) + [hardness] : integer {Actor.hazard.system.attributes.hardness} (34 different values) + [hasHealth] : boolean {Actor.hazard.system.attributes.hasHealth} (2 different values) + True (x331) + False (x72) + hp : object {Actor.hazard.system.attributes.hp} + details : string {Actor.hazard.system.attributes.hp.details} (76 different values) + [max] : integer {Actor.hazard.system.attributes.hp.max} (83 different values) + temp : integer {Actor.hazard.system.attributes.hp.temp} (same value: 0) + [tempmax] : integer {Actor.hazard.system.attributes.hp.tempmax} (same value: 0) + [value] : integer {Actor.hazard.system.attributes.hp.value} (83 different values) + [immunities] : array {Actor.hazard.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Actor.hazard.system.attributes.immunities.[]} + type : string {Actor.hazard.system.attributes.immunities.[].type} (20 different values) + critical-hits (x409) + precision (x413) + fire (x20) + acid (x12) + electricity (x13) + poison (x4) + death-effects (x2) + disease (x2) + paralyzed (x2) + sonic (x3) + physical (x3) + mental (x7) + unconscious (x1) + cold (x5) + swarm-mind (x8) + bludgeoning (x3) + piercing (x4) + slashing (x3) + object-immunities (x5) + void (x1) + [exceptions] : array<> {Actor.hazard.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [resistances] : array {Actor.hazard.system.attributes.resistances} + Length: min=0 max=3 + Value type: object {Actor.hazard.system.attributes.resistances.[]} + [exceptions] : array {Actor.hazard.system.attributes.resistances.[].exceptions} + Length: min=0 max=4 + Value type: string {Actor.hazard.system.attributes.resistances.[].exceptions.[]} (5 different values) + ghost-touch (x9) + fire (x1) + force (x6) + vitality (x6) + spirit (x4) + type : string {Actor.hazard.system.attributes.resistances.[].type} (10 different values) + physical (x2) + all-damage (x8) + acid (x4) + fire (x7) + slashing (x4) + sonic (x2) + bludgeoning (x4) + piercing (x2) + energy (x1) + electricity (x1) + value : integer {Actor.hazard.system.attributes.resistances.[].value} (9 different values) + 5 (x4) + 20 (x10) + 10 (x7) + 15 (x7) + 3 (x1) + 6 (x1) + 7 (x2) + 8 (x1) + 14 (x2) + [doubleVs] : array {Actor.hazard.system.attributes.resistances.[].doubleVs} + Length: min=0 max=1 + Value type: string {Actor.hazard.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) + stealth : object {Actor.hazard.system.attributes.stealth} + details : string {Actor.hazard.system.attributes.stealth.details} (212 different values) + value : integer {Actor.hazard.system.attributes.stealth.value} (51 different values) + [weaknesses] : array {Actor.hazard.system.attributes.weaknesses} + Length: min=0 max=3 + Value type: object {Actor.hazard.system.attributes.weaknesses.[]} + type : string {Actor.hazard.system.attributes.weaknesses.[].type} (15 different values) + vitality (x40) + cold (x11) + fire (x23) + sonic (x7) + area-damage (x5) + bludgeoning (x3) + splash-damage (x5) + mental (x2) + electricity (x3) + slashing (x5) + orichalcum (x1) + cold-iron (x7) + holy (x12) + acid (x2) + force (x1) + value : integer {Actor.hazard.system.attributes.weaknesses.[].value} (10 different values) + 5 (x45) + 8 (x4) + 10 (x35) + 20 (x8) + 15 (x21) + 30 (x1) + 9 (x1) + 7 (x5) + 2 (x1) + 3 (x6) + [exceptions] : array<> {Actor.hazard.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [creatureType] : string {Actor.hazard.system.creatureType} (same value: ) + details : object {Actor.hazard.system.details} + description : string {Actor.hazard.system.details.description} (781 different values) + disable : string {Actor.hazard.system.details.disable} (966 different values) + isComplex : boolean {Actor.hazard.system.details.isComplex} (2 different values) + True (x463) + False (x520) + level : object {Actor.hazard.system.details.level} + value : integer {Actor.hazard.system.details.level.value} (25 different values) + publication : object {Actor.hazard.system.details.publication} + license : string {Actor.hazard.system.details.publication.license} (2 different values) + OGL (x807) + ORC (x176) + remaster : boolean {Actor.hazard.system.details.publication.remaster} (2 different values) + False (x807) + True (x176) + title : string {Actor.hazard.system.details.publication.title} (196 different values) + reset : string {Actor.hazard.system.details.reset} (379 different values) + [routine] : string {Actor.hazard.system.details.routine} (414 different values) + saves : object {Actor.hazard.system.saves} + fortitude : object {Actor.hazard.system.saves.fortitude} + [saveDetail] : string {Actor.hazard.system.saves.fortitude.saveDetail} (same value: ) + [value] : integer {Actor.hazard.system.saves.fortitude.value} (35 different values) + reflex : object {Actor.hazard.system.saves.reflex} + [saveDetail] : string {Actor.hazard.system.saves.reflex.saveDetail} (same value: ) + [value] : integer {Actor.hazard.system.saves.reflex.value} (37 different values) + will : object {Actor.hazard.system.saves.will} + [saveDetail] : string {Actor.hazard.system.saves.will.saveDetail} (same value: ) + [value] : integer {Actor.hazard.system.saves.will.value} (25 different values) + [statusEffects] : array<> {Actor.hazard.system.statusEffects} + Length: min=0 max=0 + Value type: mixed + traits : object {Actor.hazard.system.traits} + rarity : string {Actor.hazard.system.traits.rarity} (4 different values) + common (x616) + uncommon (x115) + unique (x155) + rare (x97) + size : object {Actor.hazard.system.traits.size} + value : string {Actor.hazard.system.traits.size.value} (2 different values) + med (x975) + lg (x8) + value : array {Actor.hazard.system.traits.value} + Length: min=0 max=5 + Value type: string {Actor.hazard.system.traits.value.[]} (41 different values) + [customModifiers] : object {Actor.hazard.system.customModifiers} + [flavourText] : string {Actor.hazard.system.flavourText} (same value: ) + [recallKnowledgeText] : string {Actor.hazard.system.recallKnowledgeText} (same value: ) + [sidebarText] : string {Actor.hazard.system.sidebarText} (same value: ) + type : string {Actor.hazard.type} (same value: hazard) + [prototypeToken] : object {Actor.hazard.prototypeToken} + name : string {Actor.hazard.prototypeToken.name} (99 different values) \ No newline at end of file diff --git a/output/pf2e/types/Actor.npc.txt b/output/pf2e/types/Actor.npc.txt new file mode 100644 index 0000000..ab79e97 --- /dev/null +++ b/output/pf2e/types/Actor.npc.txt @@ -0,0 +1,29222 @@ +Actor.npc +Different values: 5370 +===================================== +object {Actor.npc} + _id : string {Actor.npc._id} (5358 different values) + [folder] : string {Actor.npc.folder} (242 different values) + img : string {Actor.npc.img} (same value: systems/pf2e/icons/default-icons/npc.svg) + items : array {Actor.npc.items} + Length: min=0 max=87 + Value type: object {Actor.npc.items.[]} + _id : string {Actor.npc.items.[]._id} (55735 different values) + img : string {Actor.npc.items.[].img} (1584 different values) + name : string {Actor.npc.items.[].name} (13220 different values) + sort : integer {Actor.npc.items.[].sort} (87 different values) + system : object {Actor.npc.items.[].system} + [autoHeightenLevel] : object {Actor.npc.items.[].system.autoHeightenLevel} + [value] : integer {Actor.npc.items.[].system.autoHeightenLevel.value} (10 different values) + 4 (x46) + 5 (x23) + 3 (x25) + 7 (x20) + 8 (x24) + 9 (x14) + 10 (x9) + 2 (x13) + 6 (x25) + 1 (x11) + description : object {Actor.npc.items.[].system.description} + value : string {Actor.npc.items.[].system.description.value} (17791 different values) + [gm] : string {Actor.npc.items.[].system.description.gm} (53 different values) + [prepared] : object {Actor.npc.items.[].system.prepared} + [flexible] : boolean {Actor.npc.items.[].system.prepared.flexible} (same value: False) + value : string {Actor.npc.items.[].system.prepared.value} (5 different values) + innate (x1688) + prepared (x448) + focus (x338) + spontaneous (x276) + items (x2) + [validItems] : string {Actor.npc.items.[].system.prepared.validItems} (3 different values) + All Magic Items (x1) + scroll (x1) + (x1) + [label] : string {Actor.npc.items.[].system.prepared.label} (same value: Spellcasting Type) + [type] : string {Actor.npc.items.[].system.prepared.type} (same value: String) + [proficiency] : object {Actor.npc.items.[].system.proficiency} + value : integer {Actor.npc.items.[].system.proficiency.value} (2 different values) + 0 (x1272) + 1 (x1480) + publication : object {Actor.npc.items.[].system.publication} + license : string {Actor.npc.items.[].system.publication.license} (2 different values) + OGL (x53827) + ORC (x16833) + remaster : boolean {Actor.npc.items.[].system.publication.remaster} (2 different values) + False (x53726) + True (x16934) + title : string {Actor.npc.items.[].system.publication.title} (101 different values) + rules : ###FoundryRulesObject### + [slots] : object {Actor.npc.items.[].system.slots} + [slot0] : object {Actor.npc.items.[].system.slots.slot0} + max : integer {Actor.npc.items.[].system.slots.slot0.max} (7 different values) + 1 (x39) + 4 (x63) + 5 (x364) + 6 (x20) + 2 (x29) + 3 (x20) + 7 (x6) + [value] : integer {Actor.npc.items.[].system.slots.slot0.value} (7 different values) + 1 (x39) + 5 (x39) + 3 (x7) + 2 (x16) + 6 (x3) + 4 (x10) + 7 (x2) + [prepared] : array {Actor.npc.items.[].system.slots.slot0.prepared} + Length: min=1 max=8 + Value type: mixed + object {Actor.npc.items.[].system.slots.slot0.prepared.[]} + [id] : string {Actor.npc.items.[].system.slots.slot0.prepared.[].id} (2008 different values) + string {Actor.npc.items.[].system.slots.slot0.prepared.[]} (7 different values) + produce flame (x1) + acid splash (x1) + detect magic (x1) + tanglefoot (x1) + message (x1) + shield (x1) + telekinetic projectile (x1) + [slot1] : object {Actor.npc.items.[].system.slots.slot1} + [max] : mixed + integer {Actor.npc.items.[].system.slots.slot1.max} (8 different values) + 1 (x70) + 3 (x399) + 4 (x210) + 7 (x2) + 2 (x43) + 5 (x3) + 6 (x5) + 8 (x1) + string {Actor.npc.items.[].system.slots.slot1.max} (2 different values) + 4 (x3) + 2 (x1) + [value] : mixed + integer {Actor.npc.items.[].system.slots.slot1.value} (7 different values) + 1 (x59) + 4 (x124) + 3 (x125) + 7 (x2) + 2 (x19) + 6 (x1) + 5 (x1) + string {Actor.npc.items.[].system.slots.slot1.value} (2 different values) + 4 (x3) + 2 (x1) + [prepared] : array {Actor.npc.items.[].system.slots.slot1.prepared} + Length: min=1 max=12 + Value type: mixed + object {Actor.npc.items.[].system.slots.slot1.prepared.[]} + [id] : string {Actor.npc.items.[].system.slots.slot1.prepared.[].id} (1172 different values) + [expended] : boolean {Actor.npc.items.[].system.slots.slot1.prepared.[].expended} (same value: True) + [name] : string {Actor.npc.items.[].system.slots.slot1.prepared.[].name} (same value: Empty Slot (drag spell here)) + [prepared] : boolean {Actor.npc.items.[].system.slots.slot1.prepared.[].prepared} (same value: False) + string {Actor.npc.items.[].system.slots.slot1.prepared.[]} (same value: gust of wind (at will)) + [slot2] : object {Actor.npc.items.[].system.slots.slot2} + [max] : mixed + integer {Actor.npc.items.[].system.slots.slot2.max} (7 different values) + 1 (x74) + 2 (x79) + 3 (x352) + 4 (x156) + 5 (x3) + 6 (x6) + 7 (x3) + string {Actor.npc.items.[].system.slots.slot2.max} (same value: 4) + [value] : mixed + integer {Actor.npc.items.[].system.slots.slot2.value} (4 different values) + 1 (x62) + 4 (x96) + 3 (x113) + 2 (x47) + string {Actor.npc.items.[].system.slots.slot2.value} (same value: 4) + [prepared] : array {Actor.npc.items.[].system.slots.slot2.prepared} + Length: min=1 max=7 + Value type: mixed + object {Actor.npc.items.[].system.slots.slot2.prepared.[]} + [id] : string {Actor.npc.items.[].system.slots.slot2.prepared.[].id} (1049 different values) + [expended] : boolean {Actor.npc.items.[].system.slots.slot2.prepared.[].expended} (same value: True) + string {Actor.npc.items.[].system.slots.slot2.prepared.[]} (same value: obscuring mist) + [slot3] : object {Actor.npc.items.[].system.slots.slot3} + [max] : mixed + integer {Actor.npc.items.[].system.slots.slot3.max} (8 different values) + 3 (x297) + 2 (x81) + 1 (x46) + 4 (x128) + 5 (x4) + 6 (x2) + 7 (x2) + 8 (x2) + string {Actor.npc.items.[].system.slots.slot3.max} (same value: 4) + [prepared] : array {Actor.npc.items.[].system.slots.slot3.prepared} + Length: min=1 max=8 + Value type: mixed + object {Actor.npc.items.[].system.slots.slot3.prepared.[]} + [id] : string {Actor.npc.items.[].system.slots.slot3.prepared.[].id} (881 different values) + [expended] : boolean {Actor.npc.items.[].system.slots.slot3.prepared.[].expended} (same value: True) + string {Actor.npc.items.[].system.slots.slot3.prepared.[]} (4 different values) + fireball (x1) + earthbind (x1) + quench (Advanced Players Guide 223) (x1) + shatter (see Toolbreaker) (x3) + [value] : mixed + integer {Actor.npc.items.[].system.slots.slot3.value} (4 different values) + 2 (x54) + 1 (x36) + 4 (x78) + 3 (x100) + string {Actor.npc.items.[].system.slots.slot3.value} (same value: 4) + [slot4] : object {Actor.npc.items.[].system.slots.slot4} + [max] : mixed + integer {Actor.npc.items.[].system.slots.slot4.max} (8 different values) + 3 (x252) + 4 (x94) + 1 (x57) + 2 (x59) + 6 (x5) + 5 (x3) + 7 (x1) + 8 (x1) + string {Actor.npc.items.[].system.slots.slot4.max} (2 different values) + 4 (x1) + 3 (x1) + [value] : mixed + integer {Actor.npc.items.[].system.slots.slot4.value} (6 different values) + 3 (x86) + 4 (x61) + 1 (x49) + 2 (x35) + 6 (x1) + 5 (x1) + string {Actor.npc.items.[].system.slots.slot4.value} (2 different values) + 4 (x1) + 3 (x1) + [prepared] : array {Actor.npc.items.[].system.slots.slot4.prepared} + Length: min=1 max=8 + Value type: mixed + object {Actor.npc.items.[].system.slots.slot4.prepared.[]} + [id] : string {Actor.npc.items.[].system.slots.slot4.prepared.[].id} (715 different values) + [expended] : boolean {Actor.npc.items.[].system.slots.slot4.prepared.[].expended} (same value: True) + string {Actor.npc.items.[].system.slots.slot4.prepared.[]} (8 different values) + darkness (at will) (x1) + silence (at will) (x1) + sleep (at will) (x1) + dimension door (x1) + phantasmal killer (x1) + fly (x1) + resilient sphere (x2) + shape stone (x1) + [slot5] : object {Actor.npc.items.[].system.slots.slot5} + [max] : mixed + integer {Actor.npc.items.[].system.slots.slot5.max} (8 different values) + 4 (x72) + 3 (x195) + 1 (x58) + 2 (x40) + 6 (x2) + 7 (x3) + 5 (x2) + 8 (x1) + string {Actor.npc.items.[].system.slots.slot5.max} (same value: 4) + [value] : mixed + integer {Actor.npc.items.[].system.slots.slot5.value} (4 different values) + 4 (x47) + 3 (x70) + 1 (x49) + 2 (x28) + string {Actor.npc.items.[].system.slots.slot5.value} (same value: 4) + [prepared] : array {Actor.npc.items.[].system.slots.slot5.prepared} + Length: min=1 max=8 + Value type: mixed + object {Actor.npc.items.[].system.slots.slot5.prepared.[]} + [id] : string {Actor.npc.items.[].system.slots.slot5.prepared.[].id} (553 different values) + [expended] : boolean {Actor.npc.items.[].system.slots.slot5.prepared.[].expended} (same value: True) + string {Actor.npc.items.[].system.slots.slot5.prepared.[]} (3 different values) + strange geometry (×3; Pathfinder Advanced Player's Guide226) (x1) + secret chest (Advanced Player's Guide 226) (x1) + sending (x1) + [slot6] : object {Actor.npc.items.[].system.slots.slot6} + max : mixed + integer {Actor.npc.items.[].system.slots.slot6.max} (8 different values) + 4 (x43) + 3 (x160) + 1 (x28) + 6 (x6) + 2 (x30) + 9 (x2) + 5 (x2) + 7 (x2) + string {Actor.npc.items.[].system.slots.slot6.max} (same value: 4) + [value] : mixed + integer {Actor.npc.items.[].system.slots.slot6.value} (7 different values) + 4 (x30) + 3 (x50) + 1 (x24) + 2 (x18) + 9 (x1) + 7 (x1) + 5 (x1) + string {Actor.npc.items.[].system.slots.slot6.value} (same value: 4) + [prepared] : array {Actor.npc.items.[].system.slots.slot6.prepared} + Length: min=1 max=9 + Value type: mixed + object {Actor.npc.items.[].system.slots.slot6.prepared.[]} + [id] : string {Actor.npc.items.[].system.slots.slot6.prepared.[].id} (460 different values) + [expended] : boolean {Actor.npc.items.[].system.slots.slot6.prepared.[].expended} (same value: True) + string {Actor.npc.items.[].system.slots.slot6.prepared.[]} (6 different values) + lure dream (×2; page 89) (x1) + vibrant pattern (x2) + cloudkill (x1) + slow (x1) + summon construct (x1) + detect magic (x1) + [slot7] : object {Actor.npc.items.[].system.slots.slot7} + [max] : mixed + integer {Actor.npc.items.[].system.slots.slot7.max} (8 different values) + 2 (x27) + 3 (x124) + 4 (x29) + 6 (x3) + 1 (x19) + 9 (x2) + 5 (x2) + 7 (x1) + string {Actor.npc.items.[].system.slots.slot7.max} (same value: 3) + [prepared] : array {Actor.npc.items.[].system.slots.slot7.prepared} + Length: min=1 max=9 + Value type: object {Actor.npc.items.[].system.slots.slot7.prepared.[]} + [id] : string {Actor.npc.items.[].system.slots.slot7.prepared.[].id} (337 different values) + [value] : mixed + integer {Actor.npc.items.[].system.slots.slot7.value} (6 different values) + 4 (x18) + 3 (x45) + 6 (x2) + 1 (x15) + 2 (x14) + 5 (x2) + string {Actor.npc.items.[].system.slots.slot7.value} (same value: 3) + [slot8] : object {Actor.npc.items.[].system.slots.slot8} + max : integer {Actor.npc.items.[].system.slots.slot8.max} (7 different values) + 8 (x5) + 3 (x76) + 4 (x20) + 2 (x28) + 1 (x15) + 9 (x1) + 7 (x1) + [prepared] : array {Actor.npc.items.[].system.slots.slot8.prepared} + Length: min=1 max=9 + Value type: mixed + object {Actor.npc.items.[].system.slots.slot8.prepared.[]} + [id] : string {Actor.npc.items.[].system.slots.slot8.prepared.[].id} (228 different values) + [expended] : boolean {Actor.npc.items.[].system.slots.slot8.prepared.[].expended} (same value: True) + string {Actor.npc.items.[].system.slots.slot8.prepared.[]} (same value: hypnopompic terrors) + [value] : integer {Actor.npc.items.[].system.slots.slot8.value} (7 different values) + 4 (x13) + 8 (x2) + 2 (x14) + 3 (x23) + 1 (x12) + 7 (x1) + 6 (x1) + [slot10] : object {Actor.npc.items.[].system.slots.slot10} + [max] : integer {Actor.npc.items.[].system.slots.slot10.max} (6 different values) + 2 (x9) + 1 (x20) + 10 (x2) + 7 (x3) + 3 (x5) + 8 (x1) + [prepared] : array {Actor.npc.items.[].system.slots.slot10.prepared} + Length: min=1 max=10 + Value type: object {Actor.npc.items.[].system.slots.slot10.prepared.[]} + [id] : string {Actor.npc.items.[].system.slots.slot10.prepared.[].id} (29 different values) + [expended] : boolean {Actor.npc.items.[].system.slots.slot10.prepared.[].expended} (same value: True) + name : string {Actor.npc.items.[].system.slots.slot10.prepared.[].name} (same value: Empty Slot (drag spell here)) + prepared : boolean {Actor.npc.items.[].system.slots.slot10.prepared.[].prepared} (same value: False) + [value] : integer {Actor.npc.items.[].system.slots.slot10.value} (4 different values) + 2 (x7) + 1 (x13) + 3 (x4) + 7 (x1) + [slot9] : object {Actor.npc.items.[].system.slots.slot9} + [max] : integer {Actor.npc.items.[].system.slots.slot9.max} (9 different values) + 4 (x16) + 2 (x18) + 1 (x7) + 3 (x40) + 8 (x3) + 5 (x1) + 6 (x2) + 9 (x1) + 10 (x1) + [prepared] : array {Actor.npc.items.[].system.slots.slot9.prepared} + Length: min=1 max=10 + Value type: object {Actor.npc.items.[].system.slots.slot9.prepared.[]} + id : string {Actor.npc.items.[].system.slots.slot9.prepared.[].id} (142 different values) + [expended] : boolean {Actor.npc.items.[].system.slots.slot9.prepared.[].expended} (same value: True) + [value] : integer {Actor.npc.items.[].system.slots.slot9.value} (8 different values) + 4 (x12) + 2 (x12) + 1 (x6) + 3 (x19) + 8 (x1) + 5 (x1) + 6 (x1) + 10 (x1) + [slug] : string {Actor.npc.items.[].system.slug} (2456 different values) + [spelldc] : object {Actor.npc.items.[].system.spelldc} + dc : integer {Actor.npc.items.[].system.spelldc.dc} (40 different values) + [mod] : integer {Actor.npc.items.[].system.spelldc.mod} (same value: 0) + value : integer {Actor.npc.items.[].system.spelldc.value} (42 different values) + [item] : integer {Actor.npc.items.[].system.spelldc.item} (same value: 0) + [label] : string {Actor.npc.items.[].system.spelldc.label} (same value: Class DC) + [type] : string {Actor.npc.items.[].system.spelldc.type} (same value: String) + [tradition] : object {Actor.npc.items.[].system.tradition} + value : string {Actor.npc.items.[].system.tradition.value} (4 different values) + occult (x720) + divine (x892) + primal (x594) + arcane (x546) + [area] : object {Actor.npc.items.[].system.area} + type : string {Actor.npc.items.[].system.area.type} (7 different values) + burst (x2041) + emanation (x1197) + line (x371) + cone (x437) + cylinder (x18) + square (x9) + cube (x1) + value : integer {Actor.npc.items.[].system.area.value} (15 different values) + 20 (x1024) + 10 (x481) + 5 (x204) + 30 (x1317) + 120 (x101) + 60 (x460) + 100 (x26) + 15 (x216) + 40 (x153) + 50 (x65) + 500 (x9) + 400 (x3) + 360 (x12) + 5280 (x1) + 80 (x2) + [details] : string {Actor.npc.items.[].system.area.details} (14 different values) + 5-foot burst or more (x4) + 20-foot burst adjacent to a flat surface (x44) + 10-foot radius, 40-foot-tall cylinder (x21) + 5-foot emanation or more (x3) + all squares in a 20-foot-radius burst that contain plants (x88) + 10-foot emanation centered on the touched creature (x13) + 10-foot emanation which affects you. (x2) + 15-foot emanation, centered on you (x1) + 30-foot emanation centered on you (x1) + a horizontal earthen or sandy surface within a 20-foot burst (x2) + 30-foot burst or Target (x1) + 30-foot burst centered on you (x3) + 30-foot-radius burst (x1) + 100-foot emanation which affects you. (x1) + [cost] : object {Actor.npc.items.[].system.cost} + value : string {Actor.npc.items.[].system.cost.value} (57 different values) + [counteraction] : boolean {Actor.npc.items.[].system.counteraction} (2 different values) + False (x21837) + True (x1294) + [damage] : object {Actor.npc.items.[].system.damage} + [0] : object {Actor.npc.items.[].system.damage.0} + [applyMod] : mixed + boolean {Actor.npc.items.[].system.damage.0.applyMod} (2 different values) + False (x3479) + True (x655) + string {Actor.npc.items.[].system.damage.0.applyMod} (same value: 0) + [category] : string {Actor.npc.items.[].system.damage.0.category} (same value: persistent) + formula : string {Actor.npc.items.[].system.damage.0.formula} (78 different values) + kinds : array {Actor.npc.items.[].system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Actor.npc.items.[].system.damage.0.kinds.[]} (2 different values) + damage (x5069) + healing (x650) + [materials] : array {Actor.npc.items.[].system.damage.0.materials} + Length: min=0 max=1 + Value type: string {Actor.npc.items.[].system.damage.0.materials.[]} (same value: cold-iron) + type : string {Actor.npc.items.[].system.damage.0.type} (16 different values) + void (x825) + mental (x787) + untyped (x553) + electricity (x336) + piercing (x147) + acid (x174) + vitality (x354) + fire (x557) + cold (x329) + sonic (x154) + spirit (x347) + bludgeoning (x221) + force (x305) + poison (x79) + slashing (x10) + bleed (x51) + [damageType] : string {Actor.npc.items.[].system.damage.damageType} (12 different values) + piercing (x1728) + slashing (x808) + bludgeoning (x680) + acid (x37) + electricity (x17) + void (x1) + cold (x17) + sonic (x8) + fire (x58) + spirit (x6) + vitality (x1) + mental (x4) + [dice] : integer {Actor.npc.items.[].system.damage.dice} (5 different values) + 1 (x3264) + 2 (x51) + 0 (x23) + 3 (x21) + 4 (x6) + [die] : string {Actor.npc.items.[].system.damage.die} (6 different values) + d8 (x726) + d12 (x145) + d6 (x1395) + (x66) + d4 (x845) + d10 (x185) + [gcovwqxwitqchoin] : object {Actor.npc.items.[].system.damage.gcovwqxwitqchoin} + applyMod : boolean {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) + kinds : array {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) + [persistent] : object {Actor.npc.items.[].system.damage.persistent} + [faces] : integer {Actor.npc.items.[].system.damage.persistent.faces} (2 different values) + 6 (x33) + 4 (x2) + number : integer {Actor.npc.items.[].system.damage.persistent.number} (4 different values) + 2 (x47) + 3 (x16) + 4 (x3) + 1 (x28) + type : string {Actor.npc.items.[].system.damage.persistent.type} (3 different values) + acid (x35) + fire (x57) + cold (x2) + [formula] : string {Actor.npc.items.[].system.damage.formula} (16 different values) + 3d6+6 (x19) + 2d8+5 (x40) + 3d8+10 (x23) + 7d6+18 (x5) + 6d8+20 (x5) + 10d6+27 (x3) + 5d6+12 (x9) + 6d6 (x7) + 3d12 (x3) + 10d6 (x3) + 9d8 (x1) + 5d6 (x2) + 1d8 (x24) + 1d6 (x16) + 2d8 (x2) + 8d6+21 (x3) + [kind] : string {Actor.npc.items.[].system.damage.kind} (2 different values) + healing (x147) + damage (x18) + [type] : string {Actor.npc.items.[].system.damage.type} (8 different values) + untyped (x68) + vitality (x74) + fire (x9) + electricity (x3) + acid (x1) + bludgeoning (x1) + piercing (x4) + void (x5) + [v1pnjhfu6e9akqe0] : object {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [1] : object {Actor.npc.items.[].system.damage.1} + applyMod : boolean {Actor.npc.items.[].system.damage.1.applyMod} (same value: False) + [category] : string {Actor.npc.items.[].system.damage.1.category} (same value: persistent) + formula : string {Actor.npc.items.[].system.damage.1.formula} (14 different values) + 3d10 (x11) + 5d6 (x2) + 4d4 (x4) + 2d4 (x6) + 9d6 (x2) + 1d6 (x3) + 4d6 (x2) + 2d8 (x1) + 3d6 (x4) + 1d8 (x1) + 1 (x3) + 2d6 (x1) + 6d6 (x3) + 2 (x2) + kinds : array {Actor.npc.items.[].system.damage.1.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.1.kinds.[]} (same value: damage) + [materials] : array<> {Actor.npc.items.[].system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.1.type} (10 different values) + bludgeoning (x13) + void (x10) + slashing (x2) + cold (x3) + spirit (x1) + piercing (x3) + sonic (x2) + bleed (x3) + fire (x6) + poison (x2) + [2] : object {Actor.npc.items.[].system.damage.2} + applyMod : boolean {Actor.npc.items.[].system.damage.2.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.2.formula} (same value: 3d10) + kinds : array {Actor.npc.items.[].system.damage.2.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.2.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.2.type} (same value: cold) + [3] : object {Actor.npc.items.[].system.damage.3} + applyMod : boolean {Actor.npc.items.[].system.damage.3.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.3.formula} (same value: 3d10) + kinds : array {Actor.npc.items.[].system.damage.3.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.3.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.3.type} (same value: electricity) + [4] : object {Actor.npc.items.[].system.damage.4} + applyMod : boolean {Actor.npc.items.[].system.damage.4.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.4.formula} (same value: 3d10) + kinds : array {Actor.npc.items.[].system.damage.4.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.4.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.4.type} (same value: bludgeoning) + [5] : object {Actor.npc.items.[].system.damage.5} + applyMod : boolean {Actor.npc.items.[].system.damage.5.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.5.formula} (same value: 3d10) + kinds : array {Actor.npc.items.[].system.damage.5.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.5.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.5.type} (same value: fire) + [6BEyrCCNpDfJh5P8] : object {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8} + applyMod : boolean {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6) + kinds : array {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire) + [pEPeRZBo0RPvHAd9] : object {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9} + applyMod : boolean {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6) + kinds : array {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped) + [wnlxzlrxtrkk2bh3] : object {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3} + applyMod : boolean {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8) + kinds : array {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold) + [9k8ayqgvgultdghx] : object {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx} + applyMod : boolean {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) + kinds : array {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) + materials : array<> {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) + [S01QYJk4ki5zDbr9] : object {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9} + applyMod : boolean {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.formula} (same value: 4d8) + kinds : array {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.S01QYJk4ki5zDbr9.type} (same value: bludgeoning) + [lI9EQaXqSWU8wuZI] : object {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI} + applyMod : boolean {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.formula} (same value: 10d6) + kinds : array {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.lI9EQaXqSWU8wuZI.type} (same value: vitality) + [pX92NmS2GoYpHJrp] : object {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp} + applyMod : boolean {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.formula} (same value: 4d10) + kinds : array {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.pX92NmS2GoYpHJrp.type} (same value: sonic) + [bmKxkM6C7wpQlsxf] : object {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf} + applyMod : boolean {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.applyMod} (same value: True) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.formula} (same value: ) + kinds : array {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.bmKxkM6C7wpQlsxf.type} (same value: void) + [F7dmCJUYa7dzGz9n] : object {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n} + applyMod : boolean {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.formula} (same value: 2d6) + kinds : array {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.F7dmCJUYa7dzGz9n.type} (same value: slashing) + [Xf082AUJaiQvTqg7] : object {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7} + applyMod : boolean {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.applyMod} (same value: True) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.formula} (same value: 1d4) + kinds : array {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.Xf082AUJaiQvTqg7.type} (same value: bludgeoning) + [cQDyW0QpjJ38MlSi] : object {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi} + applyMod : boolean {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) + kinds : array {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) + [b9dAiWfV57lyCWpP] : object {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP} + applyMod : boolean {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) + kinds : array {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) + [1pyYgYlbN6qQ6aOV] : object {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV} + applyMod : boolean {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6) + kinds : array {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental) + [0Uok2pip94aNbBFd] : object {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd} + applyMod : boolean {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) + kinds : array {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) + [hBNB5kWrMV8T2CuH] : object {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH} + applyMod : boolean {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6) + kinds : array {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing) + [mY0vhGfbdzA69pIz] : object {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz} + applyMod : boolean {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent) + formula : string {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6) + kinds : array {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison) + [rQT6Is4xVcbWJIAt] : object {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt} + applyMod : boolean {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.formula} (same value: 7d8) + kinds : array {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.rQT6Is4xVcbWJIAt.type} (same value: force) + [yI4fzrhnbFxup4Ep] : object {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep} + applyMod : boolean {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) + kinds : array {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) + [fiGNEgajuvkIMj7d] : object {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d} + applyMod : boolean {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.formula} (same value: 5) + kinds : array {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.fiGNEgajuvkIMj7d.type} (same value: slashing) + [71hLuboTBYkwkqiR] : object {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR} + applyMod : boolean {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.formula} (same value: 3d4) + kinds : array {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.71hLuboTBYkwkqiR.type} (same value: piercing) + [C34n7XTpCLCXJWwt] : object {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt} + applyMod : boolean {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) + kinds : array {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) + [2YlEXgT93lbWXENb] : object {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb} + applyMod : boolean {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) + kinds : array {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) + [3Pz4NTLXD2rzKgf4] : object {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4} + applyMod : boolean {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) + formula : string {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) + kinds : array {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) + [ga830svjq2s25ahf] : object {Actor.npc.items.[].system.damage.ga830svjq2s25ahf} + applyMod : boolean {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.category} (same value: persistent) + formula : string {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.formula} (same value: 2d4) + kinds : array {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.ga830svjq2s25ahf.type} (same value: fire) + [6aFqAhfOSz7ukuwr] : object {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr} + applyMod : boolean {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) + kinds : array {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) + [K00cW8XZuHvutOhE] : object {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE} + applyMod : boolean {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) + [category] : string {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.category} (same value: ) + formula : string {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) + kinds : array {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) + [YBeTuItHduzXElD5] : object {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5} + applyMod : boolean {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [3bsJUDEgedKhPx6T] : object {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T} + applyMod : boolean {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) + kinds : array {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) + [5hgRJg7CfV9pZSUa] : object {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa} + applyMod : boolean {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10) + kinds : array {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning) + [RrsNfz6nzSiUPvoY] : object {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY} + applyMod : boolean {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6) + kinds : array {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire) + [XBFtljOdUx24bHoA] : object {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA} + applyMod : boolean {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.formula} (same value: 10d6) + kinds : array {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.XBFtljOdUx24bHoA.type} (same value: mental) + [UteO1cYHknNfsDxQ] : object {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ} + applyMod : boolean {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6) + kinds : array {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: force) + [dFAvAi8vt0k4MIyH] : object {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH} + applyMod : boolean {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.formula} (same value: 12d8) + kinds : array {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.dFAvAi8vt0k4MIyH.type} (same value: cold) + [zssli0njmyjito8c] : object {Actor.npc.items.[].system.damage.zssli0njmyjito8c} + applyMod : boolean {Actor.npc.items.[].system.damage.zssli0njmyjito8c.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.zssli0njmyjito8c.formula} (same value: 14d6) + kinds : array {Actor.npc.items.[].system.damage.zssli0njmyjito8c.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.zssli0njmyjito8c.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.zssli0njmyjito8c.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.zssli0njmyjito8c.type} (same value: bludgeoning) + [u4xykvzyx1ej6xl4] : object {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4} + applyMod : boolean {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.formula} (same value: 1d4) + kinds : array {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.u4xykvzyx1ej6xl4.type} (same value: piercing) + [nqp6byhfcwbvtstj] : object {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj} + applyMod : boolean {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.formula} (same value: 3d4) + kinds : array {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.nqp6byhfcwbvtstj.type} (same value: piercing) + [92ub6aas0ubt9b7h] : object {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h} + applyMod : boolean {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.formula} (same value: 1d6) + kinds : array {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.92ub6aas0ubt9b7h.type} (same value: bludgeoning) + [DzJpYMdE0NBqqQXM] : object {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM} + applyMod : boolean {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6) + kinds : array {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison) + [MNALi2V7x2auCIFW] : object {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW} + applyMod : boolean {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4) + kinds : array {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning) + [fcjtz4q0zrtvmtro] : object {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro} + applyMod : boolean {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.formula} (same value: 5d10) + kinds : array {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.fcjtz4q0zrtvmtro.type} (same value: spirit) + [1Yh5PCqtUHHVKkOd] : object {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd} + applyMod : boolean {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: 6d6) + kinds : array {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.1Yh5PCqtUHHVKkOd.type} (same value: bludgeoning) + [pUo5MJsp9Gefqth4] : object {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4} + applyMod : boolean {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.formula} (same value: 3d10) + kinds : array {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.pUo5MJsp9Gefqth4.type} (same value: bludgeoning) + [KCA7zyzlqSK9qPCG] : object {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.formula} (same value: 1d6) + kinds : array {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [rrgCumtxsY2Gaxqv] : object {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv} + applyMod : boolean {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.formula} (same value: 2d4) + kinds : array {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.rrgCumtxsY2Gaxqv.type} (same value: slashing) + [e72ZbHgzdvNBKkL2] : object {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2} + applyMod : boolean {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.formula} (same value: 3d6) + kinds : array {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.e72ZbHgzdvNBKkL2.type} (same value: slashing) + [Orj0nFMXwcULkl5B] : object {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B} + applyMod : boolean {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.formula} (same value: 8d6) + kinds : array {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.Orj0nFMXwcULkl5B.type} (same value: force) + [xbLeTUmgQaLSf1Jv] : object {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv} + applyMod : boolean {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.formula} (same value: 8d6) + kinds : array {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.xbLeTUmgQaLSf1Jv.type} (same value: poison) + [ohmjnqzezb9q8i8x] : object {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x} + applyMod : boolean {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.formula} (same value: 3d8) + kinds : array {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.ohmjnqzezb9q8i8x.type} (same value: bludgeoning) + [gcU9LYuQezmqqIr2] : object {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d6) + kinds : array {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: healing) + materials : array<> {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + [fl86wl21hskrqrcy] : object {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy} + applyMod : boolean {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.formula} (same value: 1d4) + kinds : array {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.fl86wl21hskrqrcy.type} (same value: cold) + [h5zzrh1xmy9k57m6] : object {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6} + applyMod : boolean {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.formula} (same value: 2d6) + kinds : array {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.h5zzrh1xmy9k57m6.type} (same value: fire) + [SXOGI7BFM0mUsAPF] : object {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF} + applyMod : boolean {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.formula} (same value: 5d8) + kinds : array {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.SXOGI7BFM0mUsAPF.type} (same value: slashing) + [0yIRszQ4ZAlq14gX] : object {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX} + applyMod : boolean {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.formula} (same value: 4d8) + kinds : array {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.0yIRszQ4ZAlq14gX.type} (same value: sonic) + [1tttVaJo3TXKF7uK] : object {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK} + applyMod : boolean {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.formula} (same value: 4d8) + kinds : array {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.1tttVaJo3TXKF7uK.type} (same value: void) + [knLe6PF6xfJGMWzT] : object {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT} + applyMod : boolean {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.formula} (same value: 12d10) + kinds : array {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.knLe6PF6xfJGMWzT.type} (same value: bludgeoning) + [YRYbZTnIe7w9wHLU] : object {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU} + applyMod : boolean {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6) + kinds : array {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning) + [sekWqUllit48HRC4] : object {Actor.npc.items.[].system.damage.sekWqUllit48HRC4} + applyMod : boolean {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.formula} (same value: 6d6) + kinds : array {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.sekWqUllit48HRC4.type} (same value: poison) + [tjnUaEqiXvjlMzf3] : object {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3} + applyMod : boolean {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6) + kinds : array {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing) + [ajfWkaLEMJuneDnB] : object {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB} + applyMod : boolean {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.formula} (same value: 8d8) + kinds : array {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.damage.ajfWkaLEMJuneDnB.type} (same value: poison) + [defense] : object {Actor.npc.items.[].system.defense} + [save] : object {Actor.npc.items.[].system.defense.save} + basic : boolean {Actor.npc.items.[].system.defense.save.basic} (2 different values) + False (x5538) + True (x2652) + statistic : string {Actor.npc.items.[].system.defense.save.statistic} (3 different values) + will (x4023) + fortitude (x2788) + reflex (x1379) + [passive] : object {Actor.npc.items.[].system.defense.passive} + statistic : string {Actor.npc.items.[].system.defense.passive.statistic} (same value: fortitude-dc) + [duration] : object {Actor.npc.items.[].system.duration} + [sustained] : boolean {Actor.npc.items.[].system.duration.sustained} (2 different values) + False (x20803) + True (x2365) + value : mixed + string {Actor.npc.items.[].system.duration.value} (48 different values) + integer {Actor.npc.items.[].system.duration.value} (6 different values) + -1 (x29) + 1 (x6) + 0 (x79) + 10 (x2) + 5 (x3) + 24 (x1) + [expiry] : string {Actor.npc.items.[].system.duration.expiry} (same value: turn-start) + [unit] : string {Actor.npc.items.[].system.duration.unit} (4 different values) + unlimited (x42) + days (x5) + hours (x2) + minutes (x5) + [perpetual] : boolean {Actor.npc.items.[].system.duration.perpetual} (same value: False) + [text] : string {Actor.npc.items.[].system.duration.text} (same value: ) + [level] : object {Actor.npc.items.[].system.level} + value : integer {Actor.npc.items.[].system.level.value} (25 different values) + [location] : object {Actor.npc.items.[].system.location} + [value] : string {Actor.npc.items.[].system.location.value} (2063 different values) + [heightenedLevel] : integer {Actor.npc.items.[].system.location.heightenedLevel} (10 different values) + 2 (x1474) + 3 (x1198) + 1 (x1252) + 4 (x1382) + 5 (x1308) + 6 (x737) + 8 (x610) + 9 (x437) + 7 (x711) + 10 (x173) + [uses] : object {Actor.npc.items.[].system.location.uses} + [max] : integer {Actor.npc.items.[].system.location.uses.max} (8 different values) + 3 (x402) + 2 (x226) + 4 (x7) + 5 (x1) + 7 (x1) + 1 (x25) + 100 (x1) + 99 (x11) + value : integer {Actor.npc.items.[].system.location.uses.value} (9 different values) + 3 (x402) + 1 (x33) + 2 (x226) + 4 (x7) + 5 (x1) + 7 (x1) + 100 (x1) + 99 (x11) + 0 (x1) + [autoHeightenLevel] : integer {Actor.npc.items.[].system.location.autoHeightenLevel} (same value: 9) + [signature] : boolean {Actor.npc.items.[].system.location.signature} (2 different values) + True (x80) + False (x2) + [range] : mixed + object {Actor.npc.items.[].system.range} + value : string {Actor.npc.items.[].system.range.value} (35 different values) + integer {Actor.npc.items.[].system.range} (15 different values) + 100 (x124) + 60 (x297) + 20 (x247) + 10 (x4) + 120 (x111) + 30 (x94) + 80 (x10) + 50 (x52) + 40 (x10) + 150 (x5) + 70 (x8) + 90 (x2) + 110 (x5) + 200 (x3) + 180 (x2) + [requirements] : string {Actor.npc.items.[].system.requirements} (16 different values) + (x22998) + 3 gp silver bell focus (x49) + Your most recent action dealt damage to a target. (x5) + You have a deity. (x6) + You're a living creature (x4) + You have a deity (x3) + You can bleed (x51) + An effect would deal physical or energy damage to you or a creature in range. (x1) + A creature damages you (x1) + You are hit by a physical Strike. (x1) + planar key for the destination plane used as a locus (x1) + You're wielding a melee weapon in two hands (x6) + You have at least one free hand. (x2) + one vial of holy water (x1) + You are outdoors and aboveground. (x1) + You're wielding a staff (x1) + [target] : object {Actor.npc.items.[].system.target} + value : string {Actor.npc.items.[].system.target.value} (204 different values) + [time] : object {Actor.npc.items.[].system.time} + value : string {Actor.npc.items.[].system.time.value} (24 different values) + [traits] : object {Actor.npc.items.[].system.traits} + [rarity] : string {Actor.npc.items.[].system.traits.rarity} (4 different values) + common (x53816) + uncommon (x3537) + unique (x127) + rare (x96) + [traditions] : array {Actor.npc.items.[].system.traits.traditions} + Length: min=0 max=4 + Value type: string {Actor.npc.items.[].system.traits.traditions.[]} (4 different values) + arcane (x17156) + occult (x15830) + divine (x10688) + primal (x10503) + [value] : array {Actor.npc.items.[].system.traits.value} + Length: min=0 max=11 + Value type: string {Actor.npc.items.[].system.traits.value.[]} (302 different values) + [selected] : mixed + array<> {Actor.npc.items.[].system.traits.selected} + Length: min=0 max=0 + Value type: mixed + object {Actor.npc.items.[].system.traits.selected} + [cantrip] : string {Actor.npc.items.[].system.traits.selected.cantrip} (same value: Cantrip) + [custom] : string {Actor.npc.items.[].system.traits.selected.custom} (same value: ) + [darkness] : string {Actor.npc.items.[].system.traits.selected.darkness} (same value: Darkness) + [evocation] : string {Actor.npc.items.[].system.traits.selected.evocation} (same value: Evocation) + [witch] : string {Actor.npc.items.[].system.traits.selected.witch} (same value: Witch) + [curse] : string {Actor.npc.items.[].system.traits.selected.curse} (same value: Curse) + [death] : string {Actor.npc.items.[].system.traits.selected.death} (same value: Death) + [necromancy] : string {Actor.npc.items.[].system.traits.selected.necromancy} (same value: Necromancy) + [integrated] : object {Actor.npc.items.[].system.traits.integrated} + runes : object {Actor.npc.items.[].system.traits.integrated.runes} + potency : integer {Actor.npc.items.[].system.traits.integrated.runes.potency} (same value: 0) + property : array<> {Actor.npc.items.[].system.traits.integrated.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Actor.npc.items.[].system.traits.integrated.runes.striking} (same value: 0) + [versatile] : mixed + [otherTags] : array {Actor.npc.items.[].system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.traits.otherTags.[]} (3 different values) + alchemical-tool (x4) + handwraps-of-mighty-blows (x6) + shoddy (x1) + [heightening] : object {Actor.npc.items.[].system.heightening} + [levels] : object {Actor.npc.items.[].system.heightening.levels} + [8] : object {Actor.npc.items.[].system.heightening.levels.8} + [target] : object {Actor.npc.items.[].system.heightening.levels.8.target} + value : string {Actor.npc.items.[].system.heightening.levels.8.target.value} (2 different values) + 10 creatures (x457) + 5 creatures (x1) + [damage] : object {Actor.npc.items.[].system.heightening.levels.8.damage} + 0 : object {Actor.npc.items.[].system.heightening.levels.8.damage.0} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10) + materials : array<> {Actor.npc.items.[].system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.8.damage.0.type} (3 different values) + healing (x3) + (x6) + vitality (x2) + [time] : object {Actor.npc.items.[].system.heightening.levels.8.time} + value : string {Actor.npc.items.[].system.heightening.levels.8.time.value} (same value: 2) + [7] : object {Actor.npc.items.[].system.heightening.levels.7} + [target] : object {Actor.npc.items.[].system.heightening.levels.7.target} + value : string {Actor.npc.items.[].system.heightening.levels.7.target.value} (6 different values) + 10 creatures (x105) + 1 unattended object with a Bulk of 2 or less (x230) + 6 creatures (x122) + 1 or any number of creatures (x32) + 5 creatures (x83) + up to 5 creatures (x3) + [damage] : object {Actor.npc.items.[].system.heightening.levels.7.damage} + [0] : object {Actor.npc.items.[].system.heightening.levels.7.damage.0} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Actor.npc.items.[].system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) + [gcovwqxwitqchoin] : object {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + [KCA7zyzlqSK9qPCG] : object {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: 10d6) + materials : array<> {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [gcU9LYuQezmqqIr2] : object {Actor.npc.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8) + materials : array<> {Actor.npc.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + [area] : object {Actor.npc.items.[].system.heightening.levels.7.area} + [type] : string {Actor.npc.items.[].system.heightening.levels.7.area.type} (3 different values) + cone (x16) + (x10) + burst (x2) + value : mixed + string {Actor.npc.items.[].system.heightening.levels.7.area.value} (4 different values) + 60 (x51) + 30 (x2) + (x4) + 20 (x2) + integer {Actor.npc.items.[].system.heightening.levels.7.area.value} (same value: 60) + [areaType] : string {Actor.npc.items.[].system.heightening.levels.7.area.areaType} (2 different values) + cone (x36) + burst (x2) + [range] : object {Actor.npc.items.[].system.heightening.levels.7.range} + value : string {Actor.npc.items.[].system.heightening.levels.7.range.value} (2 different values) + 1 mile (x6) + 60 feet (x2) + [5] : object {Actor.npc.items.[].system.heightening.levels.5} + [target] : object {Actor.npc.items.[].system.heightening.levels.5.target} + value : string {Actor.npc.items.[].system.heightening.levels.5.target.value} (7 different values) + 10 creatures (x159) + 1 specific object or type of object, or a specific creature or ancestry (x50) + 10 willing creatures (x1) + up to three weapons, each of which must be wielded by you or a willing ally, or else unattended (x3) + 6 creatures or objects (x1) + 100 willing creatures (x1) + up to 800 unattended objects in range, each of light Bulk or less (x1) + [range] : object {Actor.npc.items.[].system.heightening.levels.5.range} + value : string {Actor.npc.items.[].system.heightening.levels.5.range.value} (6 different values) + 60 feet (x232) + 120 feet (x145) + 1 mile (x310) + 1200 feet (x6) + 30 feet (x1) + 50 feet (x2) + [damage] : object {Actor.npc.items.[].system.heightening.levels.5.damage} + [0] : object {Actor.npc.items.[].system.heightening.levels.5.damage.0} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) + materials : array<> {Actor.npc.items.[].system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) + [gcovwqxwitqchoin] : object {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + [KCA7zyzlqSK9qPCG] : object {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: 7d6) + materials : array<> {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [time] : object {Actor.npc.items.[].system.heightening.levels.5.time} + value : string {Actor.npc.items.[].system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Actor.npc.items.[].system.heightening.levels.5.traits} + value : array {Actor.npc.items.[].system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Actor.npc.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x14) + manipulate (x14) + [area] : object {Actor.npc.items.[].system.heightening.levels.5.area} + type : string {Actor.npc.items.[].system.heightening.levels.5.area.type} (same value: burst) + value : string {Actor.npc.items.[].system.heightening.levels.5.area.value} (same value: 15) + [3] : object {Actor.npc.items.[].system.heightening.levels.3} + [target] : object {Actor.npc.items.[].system.heightening.levels.3.target} + value : string {Actor.npc.items.[].system.heightening.levels.3.target.value} (8 different values) + 1 unattended object with a Bulk of 1 or less (x230) + 10 objects (x243) + 5 creatures (x258) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x33) + 1 creature (x11) + 1 willing creature (x18) + 1 object of 3 bulk or less, or 1 creature (x9) + up to 400 unattended objects in range, each of light Bulk or less (x1) + [damage] : object {Actor.npc.items.[].system.heightening.levels.3.damage} + [0] : object {Actor.npc.items.[].system.heightening.levels.3.damage.0} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Actor.npc.items.[].system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) + [gcovwqxwitqchoin] : object {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [KCA7zyzlqSK9qPCG] : object {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: 4d6) + materials : array<> {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [range] : object {Actor.npc.items.[].system.heightening.levels.3.range} + value : string {Actor.npc.items.[].system.heightening.levels.3.range.value} (4 different values) + 60 feet (x145) + 500 feet (x179) + touch (x29) + 40 feet (x2) + [time] : object {Actor.npc.items.[].system.heightening.levels.3.time} + value : string {Actor.npc.items.[].system.heightening.levels.3.time.value} (same value: 2) + [area] : object {Actor.npc.items.[].system.heightening.levels.3.area} + [areaType] : string {Actor.npc.items.[].system.heightening.levels.3.area.areaType} (same value: cone) + value : string {Actor.npc.items.[].system.heightening.levels.3.area.value} (2 different values) + 30 (x3) + 10 (x2) + type : string {Actor.npc.items.[].system.heightening.levels.3.area.type} (2 different values) + cone (x1) + burst (x2) + [9] : object {Actor.npc.items.[].system.heightening.levels.9} + [damage] : object {Actor.npc.items.[].system.heightening.levels.9.damage} + [0] : object {Actor.npc.items.[].system.heightening.levels.9.damage.0} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.heightening.levels.9.damage.0.formula} (3 different values) + 5d6 (x89) + 1d12 (x11) + 8d8 (x1) + [materials] : array<> {Actor.npc.items.[].system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.9.damage.0.type} (5 different values) + acid (x89) + healing (x3) + bludgeoning (x1) + (x6) + vitality (x2) + [gcovwqxwitqchoin] : object {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [KCA7zyzlqSK9qPCG] : object {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: 13d6) + materials : array<> {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [target] : object {Actor.npc.items.[].system.heightening.levels.9.target} + value : string {Actor.npc.items.[].system.heightening.levels.9.target.value} (6 different values) + 5 creatures (x16) + 10 creatures that aren't on their home plane (x26) + up to 10 creatures (x29) + up to 5 creatures (x1) + 4 creatures (x1) + you and up to five additional willing creatures (x9) + [range] : object {Actor.npc.items.[].system.heightening.levels.9.range} + value : string {Actor.npc.items.[].system.heightening.levels.9.range.value} (2 different values) + 30 feet (x9) + 70 feet (x2) + [time] : object {Actor.npc.items.[].system.heightening.levels.9.time} + value : string {Actor.npc.items.[].system.heightening.levels.9.time.value} (same value: 2) + [area] : object {Actor.npc.items.[].system.heightening.levels.9.area} + [areaType] : string {Actor.npc.items.[].system.heightening.levels.9.area.areaType} (same value: burst) + value : string {Actor.npc.items.[].system.heightening.levels.9.area.value} (2 different values) + 40 (x2) + 25 (x2) + type : string {Actor.npc.items.[].system.heightening.levels.9.area.type} (same value: burst) + [6] : object {Actor.npc.items.[].system.heightening.levels.6} + [target] : object {Actor.npc.items.[].system.heightening.levels.6.target} + value : string {Actor.npc.items.[].system.heightening.levels.6.target.value} (6 different values) + any number of objects (x243) + 10 willing creatures (x33) + 1 or 10 creatures (x32) + 10 creatures (x140) + 5 creatures (x53) + up to 5 creatures (x2) + [range] : object {Actor.npc.items.[].system.heightening.levels.6.range} + value : string {Actor.npc.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) + [4] : object {Actor.npc.items.[].system.heightening.levels.4} + [target] : object {Actor.npc.items.[].system.heightening.levels.4.target} + value : string {Actor.npc.items.[].system.heightening.levels.4.target.value} (5 different values) + 10 creatures (x63) + 10 creatures you know by name and have met in person (x65) + 2 creatures (x83) + 10 willing living creatures (x21) + 20 willing creatures (x1) + [area] : object {Actor.npc.items.[].system.heightening.levels.4.area} + areaType : string {Actor.npc.items.[].system.heightening.levels.4.area.areaType} (2 different values) + burst (x19) + emanation (x36) + value : mixed + string {Actor.npc.items.[].system.heightening.levels.4.area.value} (2 different values) + 20 (x43) + (x6) + integer {Actor.npc.items.[].system.heightening.levels.4.area.value} (same value: 20) + [type] : string {Actor.npc.items.[].system.heightening.levels.4.area.type} (2 different values) + burst (x6) + (x8) + [range] : object {Actor.npc.items.[].system.heightening.levels.4.range} + value : string {Actor.npc.items.[].system.heightening.levels.4.range.value} (3 different values) + 60 feet (x19) + 20 feet (x36) + 30 feet (x41) + [damage] : object {Actor.npc.items.[].system.heightening.levels.4.damage} + h5zzrh1xmy9k57m6 : object {Actor.npc.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: 3d6) + materials : array<> {Actor.npc.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: fire) + [2] : object {Actor.npc.items.[].system.heightening.levels.2} + [target] : object {Actor.npc.items.[].system.heightening.levels.2.target} + value : string {Actor.npc.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) + [10] : object {Actor.npc.items.[].system.heightening.levels.10} + [damage] : object {Actor.npc.items.[].system.heightening.levels.10.damage} + [0] : object {Actor.npc.items.[].system.heightening.levels.10.damage.0} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.10.damage.0.applyMod} (2 different values) + False (x18) + True (x3) + [category] : mixed + formula : string {Actor.npc.items.[].system.heightening.levels.10.damage.0.formula} (2 different values) + 10d6 (x18) + 4d10 (x3) + materials : array<> {Actor.npc.items.[].system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.10.damage.0.type} (2 different values) + void (x18) + force (x3) + [gcU9LYuQezmqqIr2] : object {Actor.npc.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {Actor.npc.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10) + materials : array<> {Actor.npc.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + [area] : object {Actor.npc.items.[].system.heightening.levels.10.area} + [areaType] : string {Actor.npc.items.[].system.heightening.levels.10.area.areaType} (same value: burst) + value : mixed + string {Actor.npc.items.[].system.heightening.levels.10.area.value} (2 different values) + 1320 (x19) + 1000 (x6) + integer {Actor.npc.items.[].system.heightening.levels.10.area.value} (2 different values) + 1000 (x3) + 1320 (x1) + [type] : string {Actor.npc.items.[].system.heightening.levels.10.area.type} (2 different values) + burst (x5) + (x3) + [range] : object {Actor.npc.items.[].system.heightening.levels.10.range} + value : string {Actor.npc.items.[].system.heightening.levels.10.range.value} (3 different values) + half a mile (x20) + 2000 feet (x3) + 2200 feet (x6) + [type] : string {Actor.npc.items.[].system.heightening.type} (2 different values) + fixed (x3265) + interval (x5053) + [damage] : object {Actor.npc.items.[].system.heightening.damage} + [0] : string {Actor.npc.items.[].system.heightening.damage.0} (20 different values) + 1d8 (x825) + 1d4 (x775) + 1d6 (x924) + 2d4 (x202) + 1d12 (x198) + 2d6 (x1015) + 1d10 (x407) + 1d10+4 (x69) + 2d8 (x89) + 2d10 (x45) + 10 (x77) + 1d4+1 (x13) + (x2) + 2 (x14) + 1 (x12) + 1d8+4 (x1) + 6 (x1) + 8 (x15) + 3 (x1) + 3d4 (x1) + [v1pnjhfu6e9akqe0] : string {Actor.npc.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [6BEyrCCNpDfJh5P8] : string {Actor.npc.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6) + [1] : string {Actor.npc.items.[].system.heightening.damage.1} (5 different values) + 2d6 (x3) + 1d4 (x10) + 1d6 (x11) + 1 (x8) + 1d8 (x2) + [pEPeRZBo0RPvHAd9] : string {Actor.npc.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6) + [wnlxzlrxtrkk2bh3] : string {Actor.npc.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8) + [9k8ayqgvgultdghx] : string {Actor.npc.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) + [lI9EQaXqSWU8wuZI] : string {Actor.npc.items.[].system.heightening.damage.lI9EQaXqSWU8wuZI} (same value: 2d6) + [pX92NmS2GoYpHJrp] : string {Actor.npc.items.[].system.heightening.damage.pX92NmS2GoYpHJrp} (same value: 1d10) + [bmKxkM6C7wpQlsxf] : string {Actor.npc.items.[].system.heightening.damage.bmKxkM6C7wpQlsxf} (same value: 1d6) + [F7dmCJUYa7dzGz9n] : string {Actor.npc.items.[].system.heightening.damage.F7dmCJUYa7dzGz9n} (same value: 2d6) + [Xf082AUJaiQvTqg7] : string {Actor.npc.items.[].system.heightening.damage.Xf082AUJaiQvTqg7} (same value: 1d4) + [cQDyW0QpjJ38MlSi] : string {Actor.npc.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) + [b9dAiWfV57lyCWpP] : string {Actor.npc.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) + [0Uok2pip94aNbBFd] : string {Actor.npc.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) + [hBNB5kWrMV8T2CuH] : string {Actor.npc.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0) + [mY0vhGfbdzA69pIz] : string {Actor.npc.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6) + [rQT6Is4xVcbWJIAt] : string {Actor.npc.items.[].system.heightening.damage.rQT6Is4xVcbWJIAt} (same value: 1d8) + [yI4fzrhnbFxup4Ep] : string {Actor.npc.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) + [fiGNEgajuvkIMj7d] : string {Actor.npc.items.[].system.heightening.damage.fiGNEgajuvkIMj7d} (same value: 2) + [71hLuboTBYkwkqiR] : string {Actor.npc.items.[].system.heightening.damage.71hLuboTBYkwkqiR} (same value: 1d4) + [2YlEXgT93lbWXENb] : string {Actor.npc.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) + [3Pz4NTLXD2rzKgf4] : string {Actor.npc.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) + [ga830svjq2s25ahf] : string {Actor.npc.items.[].system.heightening.damage.ga830svjq2s25ahf} (same value: 1d4) + [6aFqAhfOSz7ukuwr] : string {Actor.npc.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) + [K00cW8XZuHvutOhE] : string {Actor.npc.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) + [YBeTuItHduzXElD5] : string {Actor.npc.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [3bsJUDEgedKhPx6T] : string {Actor.npc.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) + [5hgRJg7CfV9pZSUa] : string {Actor.npc.items.[].system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10) + [RrsNfz6nzSiUPvoY] : string {Actor.npc.items.[].system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6) + [dFAvAi8vt0k4MIyH] : string {Actor.npc.items.[].system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: 1d8) + [zssli0njmyjito8c] : string {Actor.npc.items.[].system.heightening.damage.zssli0njmyjito8c} (same value: 2d6) + [u4xykvzyx1ej6xl4] : string {Actor.npc.items.[].system.heightening.damage.u4xykvzyx1ej6xl4} (same value: +1) + [nqp6byhfcwbvtstj] : string {Actor.npc.items.[].system.heightening.damage.nqp6byhfcwbvtstj} (same value: 1d4) + [92ub6aas0ubt9b7h] : string {Actor.npc.items.[].system.heightening.damage.92ub6aas0ubt9b7h} (same value: 1d6) + [DzJpYMdE0NBqqQXM] : string {Actor.npc.items.[].system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6) + [MNALi2V7x2auCIFW] : string {Actor.npc.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4) + [fcjtz4q0zrtvmtro] : string {Actor.npc.items.[].system.heightening.damage.fcjtz4q0zrtvmtro} (same value: 1d10) + [pUo5MJsp9Gefqth4] : string {Actor.npc.items.[].system.heightening.damage.pUo5MJsp9Gefqth4} (same value: 1d10) + [rrgCumtxsY2Gaxqv] : string {Actor.npc.items.[].system.heightening.damage.rrgCumtxsY2Gaxqv} (same value: 1d4) + [2] : string {Actor.npc.items.[].system.heightening.damage.2} (same value: ) + [3] : string {Actor.npc.items.[].system.heightening.damage.3} (same value: ) + [e72ZbHgzdvNBKkL2] : string {Actor.npc.items.[].system.heightening.damage.e72ZbHgzdvNBKkL2} (same value: 3d6) + [ohmjnqzezb9q8i8x] : string {Actor.npc.items.[].system.heightening.damage.ohmjnqzezb9q8i8x} (same value: 3d8) + [fl86wl21hskrqrcy] : string {Actor.npc.items.[].system.heightening.damage.fl86wl21hskrqrcy} (same value: 1d4) + [SXOGI7BFM0mUsAPF] : string {Actor.npc.items.[].system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: 1d8) + [0yIRszQ4ZAlq14gX] : string {Actor.npc.items.[].system.heightening.damage.0yIRszQ4ZAlq14gX} (same value: 1d8) + [1tttVaJo3TXKF7uK] : string {Actor.npc.items.[].system.heightening.damage.1tttVaJo3TXKF7uK} (same value: 1d8) + [YRYbZTnIe7w9wHLU] : string {Actor.npc.items.[].system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6) + [sekWqUllit48HRC4] : string {Actor.npc.items.[].system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6) + [tjnUaEqiXvjlMzf3] : string {Actor.npc.items.[].system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6) + [ajfWkaLEMJuneDnB] : string {Actor.npc.items.[].system.heightening.damage.ajfWkaLEMJuneDnB} (same value: 2d8) + [interval] : integer {Actor.npc.items.[].system.heightening.interval} (4 different values) + 1 (x4280) + 2 (x743) + 3 (x6) + 4 (x24) + [area] : integer {Actor.npc.items.[].system.heightening.area} (same value: 0) + [ritual] : object {Actor.npc.items.[].system.ritual} + primary : object {Actor.npc.items.[].system.ritual.primary} + check : string {Actor.npc.items.[].system.ritual.primary.check} (40 different values) + secondary : object {Actor.npc.items.[].system.ritual.secondary} + [casters] : mixed + integer {Actor.npc.items.[].system.ritual.secondary.casters} (7 different values) + 1 (x190) + 0 (x192) + 2 (x71) + 4 (x25) + 6 (x11) + 3 (x19) + 5 (x1) + string {Actor.npc.items.[].system.ritual.secondary.casters} (same value: up to 5) + checks : string {Actor.npc.items.[].system.ritual.secondary.checks} (50 different values) + [overlays] : object {Actor.npc.items.[].system.overlays} + [4gyp3qlsv5ywdyjq] : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x180) + manipulate (x180) + void (x180) + [pq7cxntbz4s8g5ik] : object {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik} + _id : string {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Actor.npc.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn} + _id : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system} + area : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x180) + manipulate (x180) + void (x180) + [z04svm1cvfcxtplb] : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb} + _id : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system} + damage : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x180) + manipulate (x180) + void (x180) + [2I469pfbYcmFvzOA] : object {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA} + _id : string {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [kinds] : array {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds.[]} (same value: damage) + [defense] : mixed + [cUFX7ExSLeoa3vIF] : object {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [kinds] : array {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds.[]} (same value: damage) + [defense] : mixed + [zFWsMjoeCnLxqJaV] : object {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [kinds] : array {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds.[]} (same value: damage) + [defense] : mixed + [37gy7l19tik74o4s] : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s} + _id : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system} + damage : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.range} + value : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.time} + value : string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.npc.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x307) + healing (x307) + manipulate (x307) + vitality (x307) + [7qdtetowq348s9oc] : object {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc} + _id : string {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.system} + range : object {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.system.range} + value : string {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.system.time} + value : string {Actor.npc.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta} + _id : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system} + area : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.npc.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x307) + healing (x307) + manipulate (x307) + vitality (x307) + [lfxcoz2d3f8j2zq1] : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.npc.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x307) + healing (x307) + manipulate (x307) + vitality (x307) + [b1ms5uwp9vwblhkq] : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq} + _id : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq) + overlayType : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system} + damage : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} + formula : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8) + heightening : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} + value : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet) + time : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} + value : string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} + value : array {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} + Length: min=6 max=6 + Value type: string {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) + concentrate (x4) + druid (x4) + focus (x4) + healing (x4) + manipulate (x4) + vitality (x4) + traditions : array<> {Actor.npc.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + [defense] : mixed + [md8ss7iwxhth4y5f] : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f} + _id : string {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f) + overlayType : string {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system} + [area] : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.area} + value : string {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: ) + [damage] : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0} + applyMod : boolean {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False) + [category] : mixed + range : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.range} + value : string {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch) + time : object {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.time} + value : string {Actor.npc.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1) + [defense] : mixed + [4fq7k05nvyujd8et] : object {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et} + _id : string {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et) + overlayType : string {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.system} + area : object {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.system.area} + value : string {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15) + time : object {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.system.time} + value : string {Actor.npc.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3) + [va07sxrcj8n2715r] : object {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r} + _id : string {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r) + overlayType : string {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.system} + area : object {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.system.area} + value : string {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10) + time : object {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.system.time} + value : string {Actor.npc.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2) + [vr5fwgm0r9nazh6j] : object {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j} + _id : string {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j) + overlayType : string {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j.system} + time : object {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time} + value : string {Actor.npc.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1) + [dfoz8m3dp8dllujj] : object {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj} + _id : string {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj._id} (same value: dfoz8m3dp8dllujj) + overlayType : string {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system} + heightening : object {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.damage} + interval : integer {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3) + type : string {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: interval) + time : object {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.time} + value : string {Actor.npc.items.[].system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: 1) + [iyvv4m0qmxo1b08z] : object {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z} + _id : string {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z._id} (same value: iyvv4m0qmxo1b08z) + overlayType : string {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.system} + area : object {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area} + value : string {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: 15) + time : object {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time} + value : string {Actor.npc.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: 3) + [s0qqpj2kn6xavdyp] : object {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp} + _id : string {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp._id} (same value: s0qqpj2kn6xavdyp) + overlayType : string {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.system} + area : object {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area} + value : string {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: 10) + time : object {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time} + value : string {Actor.npc.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: 2) + [UTMlHk0o5FXLlwwM] : object {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM} + _id : string {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) + name : string {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} + defense : object {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) + statistic : string {Actor.npc.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b} + _id : string {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) + name : string {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} + defense : object {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) + statistic : string {Actor.npc.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [a33QUFoKgoOprovO] : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO} + name : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system} + damage : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66} + name : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (2 different values) + vitality (x17) + untyped (x1) + heightening : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [defense] : mixed + [2a6Vm4mIjBgrzlO2] : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2} + name : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (2 different values) + Touch of Corruption (Vs. Living) (x7) + Touch of the Void (Vs. Living) (x3) + overlayType : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + [gHIOzknAtexc6GUE] : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE} + name : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.name} (2 different values) + Touch of Corruption (Healing) (x7) + Touch of the Void (Healing) (x3) + overlayType : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system} + damage : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + [defense] : mixed + heightening : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [hqiwae0wgehycnex] : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex} + _id : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system} + damage : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + [kinds] : array {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + [defense] : mixed + heightening : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.target} + value : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.time} + value : string {Actor.npc.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1} + _id : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + [kinds] : array {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + [defense] : mixed + heightening : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {Actor.npc.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [7dx7zf6stp6umc4r] : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r} + _id : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r._id} (same value: 7dx7zf6stp6umc4r) + overlayType : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system} + area : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.area} + areaType : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.area.areaType} (same value: emanation) + value : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: 30) + target : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.target} + value : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.target.value} (same value: All living creatures) + time : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.time} + value : string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.time.value} (same value: 3) + traits : object {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits} + value : array {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.npc.items.[].system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values) + concentrate (x2) + death (x2) + manipulate (x2) + void (x2) + [jma2elwwr2saf9s6] : object {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6} + _id : string {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6._id} (same value: jma2elwwr2saf9s6) + overlayType : string {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system} + time : object {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system.time} + value : string {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: 1) + traits : object {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system.traits} + value : array {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values) + death (x2) + manipulate (x2) + void (x2) + [jq9loelhf38up0e1] : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1} + _id : string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1._id} (same value: jq9loelhf38up0e1) + overlayType : string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system} + damage : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.damage.0} + formula : string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: 10d6) + heightening : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: 2d6) + time : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.time} + value : string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.traits} + value : array {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.npc.items.[].system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values) + concentrate (x2) + death (x2) + manipulate (x2) + void (x2) + [YK6X9Uqj3TmG199H] : object {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H} + _id : string {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H._id} (same value: YK6X9Uqj3TmG199H) + overlayType : string {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.system} + area : object {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.system.area} + areaType : string {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: cone) + time : object {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.system.time} + value : string {Actor.npc.items.[].system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: 3) + [CXLBoUCDAyNLYJLa] : object {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa} + name : string {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.name} (same value: Final Sacrifice (Cold)) + overlayType : string {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system} + damage : object {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0} + [category] : mixed + kinds : array {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: damage) + type : string {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: cold) + rules : ###FoundryRulesObject### + traits : object {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits} + value : array {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values) + cold (x1) + concentrate (x1) + manipulate (x1) + [rxA3woadtvHLq4xZ] : object {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ} + name : string {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.name} (same value: Final Sacrifice (Fire)) + overlayType : string {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.system} + damage : object {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.rxA3woadtvHLq4xZ.system.damage.0} + [category] : mixed + rules : ###FoundryRulesObject### + [eOCNn2ohYAvsYZjn] : object {Actor.npc.items.[].system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Actor.npc.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Actor.npc.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} + [defense] : mixed + [xYyA7CV1GaFTRjBQ] : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + [defense] : mixed + heightening : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Actor.npc.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [Fs08rHTZAfROKKzu] : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu} + _id : string {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Actor.npc.items.[].system.overlays.noPVUX8Ocln52MKm} + _id : string {Actor.npc.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Actor.npc.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.noPVUX8Ocln52MKm.system} + [c69HMe7LM38KOi2y] : object {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y} + _id : string {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y._id} (same value: c69HMe7LM38KOi2y) + name : string {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.name} (same value: Malicious Shadow (Piercing)) + overlayType : string {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system} + damage : object {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage.0} + [category] : mixed + type : string {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: piercing) + traits : object {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.traits} + value : array {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.c69HMe7LM38KOi2y.system.traits.value.[]} (3 different values) + hex (x1) + shadow (x1) + witch (x1) + [oOJY0MFq3IZR2yBt] : object {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt} + _id : string {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt._id} (same value: oOJY0MFq3IZR2yBt) + name : string {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.name} (same value: Malicious Shadow (Slashing)) + overlayType : string {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system} + damage : object {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage.0} + [category] : mixed + type : string {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: slashing) + traits : object {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.traits} + value : array {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.traits.value.[]} (3 different values) + hex (x1) + shadow (x1) + witch (x1) + [zZAR4Vryi8fUJuP2] : object {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2} + _id : string {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2._id} (same value: zZAR4Vryi8fUJuP2) + name : string {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.name} (same value: Malicious Shadow (Bludgeoning)) + overlayType : string {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system} + damage : object {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage.0} + [category] : mixed + type : string {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: bludgeoning) + traits : object {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.traits} + value : array {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.traits.value.[]} (3 different values) + hex (x1) + shadow (x1) + witch (x1) + [WTeek6DuuUC5uXiv] : object {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv} + _id : string {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) + name : string {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) + overlayType : string {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.WTeek6DuuUC5uXiv.system} + [rZUgF7LFHu7N5MFK] : object {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK} + _id : string {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) + name : string {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) + overlayType : string {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system} + damage : object {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} + [category] : mixed + type : string {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) + traits : object {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits} + value : array {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) + concentrate (x24) + manipulate (x24) + vitality (x24) + [NYYzPXYkV0V917XF] : object {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF} + name : string {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Actor.npc.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU} + name : string {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Actor.npc.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3} + name : string {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Actor.npc.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F} + name : string {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Actor.npc.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + [LnV6q1fbaObkI3Mt] : object {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt} + name : string {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.name} (same value: Establish Ward (Slashing)) + overlayType : string {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system} + damage : object {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0} + [category] : mixed + kinds : array {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: damage) + type : string {Actor.npc.items.[].system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: slashing) + [defense] : mixed + [PqqCsQ9RXSxeMSX0] : object {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0} + name : string {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: Establish Ward (Bludgeoning)) + overlayType : string {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system} + damage : object {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0} + [category] : mixed + kinds : array {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: damage) + type : string {Actor.npc.items.[].system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: bludgeoning) + [defense] : mixed + [S9bvJZUVLzYL5MWX] : object {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX} + name : string {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.name} (same value: Establish Ward (Piercing)) + overlayType : string {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system} + damage : object {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0} + [category] : mixed + kinds : array {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds.[]} (same value: damage) + type : string {Actor.npc.items.[].system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.type} (same value: piercing) + [defense] : mixed + [1gZuxDZYlG9YSzyW] : object {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW} + _id : string {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW) + name : string {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine)) + overlayType : string {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.system} + damage : object {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage} + 71hLuboTBYkwkqiR : object {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine) + [E2DbTTDjNlTp0ztA] : object {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA} + _id : string {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA) + name : string {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver)) + overlayType : string {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4) + system : object {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.system} + damage : object {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage} + 71hLuboTBYkwkqiR : object {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver) + [ZbRcMkLoWzgq5XvU] : object {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU} + _id : string {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU) + name : string {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron)) + overlayType : string {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system} + damage : object {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage} + 71hLuboTBYkwkqiR : object {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron) + [hk5Z57VxDZI5WAgq] : object {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq} + _id : string {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq) + name : string {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts) + overlayType : string {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.hk5Z57VxDZI5WAgq.system} + [ZxbNsu1w4bhR2fCe] : object {Actor.npc.items.[].system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Actor.npc.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Actor.npc.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK} + _id : string {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Actor.npc.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [URQWpedXx9fB1fR7] : object {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7} + name : string {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + [kinds] : array {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: damage) + type : string {Actor.npc.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK} + _id : string {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + [kinds] : array {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: damage) + type : string {Actor.npc.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [defense] : mixed + [nhamwu2w6qte7bdr] : object {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr} + _id : string {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr._id} (same value: nhamwu2w6qte7bdr) + overlayType : string {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr.system} + time : object {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr.system.time} + value : string {Actor.npc.items.[].system.overlays.nhamwu2w6qte7bdr.system.time.value} (same value: 1) + [vymyl3e0gtam972y] : object {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y} + _id : string {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y._id} (same value: vymyl3e0gtam972y) + overlayType : string {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.system} + area : object {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.system.area} + value : string {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.system.area.value} (same value: 15) + time : object {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.system.time} + value : string {Actor.npc.items.[].system.overlays.vymyl3e0gtam972y.system.time.value} (same value: 3) + [w0trdt3leeebw0rt] : object {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt} + _id : string {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt._id} (same value: w0trdt3leeebw0rt) + overlayType : string {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.system} + area : object {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.system.area} + value : string {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.system.area.value} (same value: 10) + time : object {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.system.time} + value : string {Actor.npc.items.[].system.overlays.w0trdt3leeebw0rt.system.time.value} (same value: 2) + [9Ly51UbFomNFSkwE] : object {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE} + name : string {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation)) + overlayType : string {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.system} + area : object {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area} + type : string {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation) + value : integer {Actor.npc.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10) + [mAZRhujP3gA9tb4m] : object {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m} + name : string {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone)) + overlayType : string {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.system} + area : object {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area} + type : string {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone) + value : integer {Actor.npc.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30) + [qXeevJsP6ve5B3fk] : object {Actor.npc.items.[].system.overlays.qXeevJsP6ve5B3fk} + _id : string {Actor.npc.items.[].system.overlays.qXeevJsP6ve5B3fk._id} (same value: qXeevJsP6ve5B3fk) + overlayType : string {Actor.npc.items.[].system.overlays.qXeevJsP6ve5B3fk.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.qXeevJsP6ve5B3fk.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.qXeevJsP6ve5B3fk.system} + [tsL9OtpmoVJcZbcV] : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV} + _id : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV._id} (same value: tsL9OtpmoVJcZbcV) + name : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.name} (same value: Chilling Darkness (Vs. Holy Trait)) + overlayType : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system} + damage : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage} + 2S1a6g60omQDPEP6 : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6} + applyMod : boolean {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.formula} (same value: 5d6) + materials : array<> {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.damage.2S1a6g60omQDPEP6.type} (same value: spirit) + heightening : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage} + 2S1a6g60omQDPEP6 : string {Actor.npc.items.[].system.overlays.tsL9OtpmoVJcZbcV.system.heightening.damage.2S1a6g60omQDPEP6} (same value: 2d6) + [3Ifk4ND7o6QBAYMp] : object {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp} + name : string {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma)) + overlayType : string {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4) + system : object {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system} + damage : object {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage} + RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY} + type : string {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity) + traits : object {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits} + value : array {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values) + concentrate (x5) + electricity (x5) + manipulate (x5) + [8dtcJWTSeGlvDAUL] : object {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL} + name : string {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts)) + overlayType : string {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system} + damage : object {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage} + RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY} + type : string {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic) + traits : object {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits} + value : array {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values) + concentrate (x5) + manipulate (x5) + sonic (x5) + [TPSUk7tUquDQhIu3] : object {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3} + name : string {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets)) + overlayType : string {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system} + damage : object {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage} + RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY} + type : string {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold) + traits : object {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits} + value : array {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values) + cold (x5) + concentrate (x5) + manipulate (x5) + [UizWQQABRIkwrOZj] : object {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj} + name : string {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids)) + overlayType : string {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.system} + traits : object {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits} + value : array {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values) + concentrate (x5) + fire (x5) + manipulate (x5) + [CEq1pMKvvGCeb0XM] : object {Actor.npc.items.[].system.overlays.CEq1pMKvvGCeb0XM} + overlayType : string {Actor.npc.items.[].system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.CEq1pMKvvGCeb0XM.system} + [azfSYp1fUjbQR6RN] : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN} + name : string {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage)) + overlayType : string {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system} + damage : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0} + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12) + heightening : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12) + [fjal1yqjbeci6fa9] : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9} + overlayType : string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system} + area : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.area} + areaType : string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation) + type : string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation) + value : integer {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30) + damage : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0} + [category] : mixed + target : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.target} + value : string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: ) + time : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.time} + value : string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3) + traits : object {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits} + value : array {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + sonic (x2) + [gc46bl5k7ajwh96r] : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r} + overlayType : string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system} + area : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.area} + areaType : string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst) + type : string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst) + value : integer {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10) + damage : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0} + [category] : mixed + target : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.target} + value : string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: ) + time : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.time} + value : string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits} + value : array {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values) + concentrate (x2) + manipulate (x2) + sonic (x2) + [q1iyd84b6hrjht55] : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55} + overlayType : string {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system} + damage : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0} + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4) + heightening : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4) + target : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.target} + value : string {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: ) + time : object {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.time} + value : string {Actor.npc.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1) + [6wf5l1kiwcdtnx6s] : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s} + overlayType : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system} + area : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area} + value : mixed + integer {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60) + string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60) + damage : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage.0} + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: 4d6) + heightening : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: 2d6) + target : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.target} + value : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: All creatures) + time : object {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.time} + value : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: 3) + _id : string {Actor.npc.items.[].system.overlays.6wf5l1kiwcdtnx6s._id} (same value: 6wf5l1kiwcdtnx6s) + [ah0wlzxg5wb7q038] : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038} + overlayType : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system} + area : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.area} + value : mixed + integer {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30) + string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30) + damage : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage.0} + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: 3d6) + heightening : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: 2d6) + target : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.target} + value : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: All creatures) + time : object {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.time} + value : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: 2) + _id : string {Actor.npc.items.[].system.overlays.ah0wlzxg5wb7q038._id} (same value: ah0wlzxg5wb7q038) + [weox8ze9kgj6nz0h] : object {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h} + _id : string {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h._id} (same value: weox8ze9kgj6nz0h) + overlayType : string {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.system} + target : object {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.system.target} + value : string {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: All creatures) + time : object {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.system.time} + value : string {Actor.npc.items.[].system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: 1) + [cZnJKUusAPSiR1de] : object {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de} + _id : string {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de._id} (same value: cZnJKUusAPSiR1de) + name : string {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de.name} (same value: Etheric Shards (5)) + overlayType : string {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.cZnJKUusAPSiR1de.system} + [i6bpmbq7m2xyhw5h] : object {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h} + _id : string {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h._id} (same value: i6bpmbq7m2xyhw5h) + name : string {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.name} (same value: Etheric Shards (7)) + overlayType : string {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.system} + area : object {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.system.area} + value : integer {Actor.npc.items.[].system.overlays.i6bpmbq7m2xyhw5h.system.area.value} (same value: 25) + [qc6zredmnvsz6x0m] : object {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m} + _id : string {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m._id} (same value: qc6zredmnvsz6x0m) + name : string {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.name} (same value: Etheric Shards (9)) + overlayType : string {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.system} + area : object {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.system.area} + value : integer {Actor.npc.items.[].system.overlays.qc6zredmnvsz6x0m.system.area.value} (same value: 30) + [9uy5xd2ogc2syzwz] : object {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz} + _id : string {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz._id} (same value: 9uy5xd2ogc2syzwz) + overlayType : string {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.system} + [defense] : mixed + range : object {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.system.range} + value : string {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: 30 feet) + time : object {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.system.time} + value : string {Actor.npc.items.[].system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: 2) + [ozuci5q5wwe0o0s8] : object {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8} + _id : string {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8._id} (same value: ozuci5q5wwe0o0s8) + overlayType : string {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.system} + [defense] : mixed + range : object {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.system.range} + value : string {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: 60 feet) + time : object {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.system.time} + value : string {Actor.npc.items.[].system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: 3) + [px43dahs3eb2rukw] : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw} + _id : string {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw._id} (same value: px43dahs3eb2rukw) + overlayType : string {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system} + defense : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.defense} + save : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save} + basic : boolean {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True) + statistic : string {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: reflex) + range : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.range} + value : string {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.range.value} (same value: 60 feet) + time : object {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.time} + value : string {Actor.npc.items.[].system.overlays.px43dahs3eb2rukw.system.time.value} (same value: 2 rounds) + [jnp3ni6b93pdifaq] : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq} + _id : string {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq._id} (same value: jnp3ni6b93pdifaq) + overlayType : string {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system} + area : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.area} + areaType : string {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: burst) + value : string {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: 15) + damage : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0} + applyMod : boolean {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False) + [category] : mixed + time : object {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.time} + value : string {Actor.npc.items.[].system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: 3) + [lq4yc6ojcujar4xa] : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa} + _id : string {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa._id} (same value: lq4yc6ojcujar4xa) + overlayType : string {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system} + area : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.area} + areaType : string {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: burst) + value : string {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: 5) + damage : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0} + applyMod : boolean {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.damage.0.applyMod} (same value: False) + [category] : mixed + time : object {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.time} + value : string {Actor.npc.items.[].system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: 1) + [pf2bpfyrg68sglcv] : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv} + _id : string {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv._id} (same value: pf2bpfyrg68sglcv) + overlayType : string {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system} + area : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.area} + areaType : string {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: burst) + value : string {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: 10) + damage : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage} + 0 : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0} + applyMod : boolean {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False) + [category] : mixed + time : object {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.time} + value : string {Actor.npc.items.[].system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: 2) + [1wl9k6lqynkjha9q] : object {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q} + _id : string {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q._id} (same value: 1wl9k6lqynkjha9q) + overlayType : string {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system} + range : object {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.range} + value : string {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: 30) + target : object {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.target} + value : string {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: 1 creature) + time : object {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.time} + value : string {Actor.npc.items.[].system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: 2) + [juu7b3p8ujr36quq] : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq} + _id : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq._id} (same value: juu7b3p8ujr36quq) + overlayType : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system} + area : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.area} + areaType : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: emanation) + value : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: 5) + range : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.range} + value : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: ) + target : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.target} + value : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: all creatures) + time : object {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.time} + value : string {Actor.npc.items.[].system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: 3) + [rc0m5cmiwmosbhg4] : object {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4} + _id : string {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4._id} (same value: rc0m5cmiwmosbhg4) + overlayType : string {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system} + range : object {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range} + value : string {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: 15) + target : object {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target} + value : string {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: 1 creature) + time : object {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time} + value : string {Actor.npc.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: 1) + [CufbZVoGmuZokCjW] : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW} + _id : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW._id} (same value: CufbZVoGmuZokCjW) + name : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.name} (same value: Telekinetic Rend (Bludgeoning)) + overlayType : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system} + damage : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage} + Q85SvGoxCoIiB0OS : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS} + applyMod : boolean {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: 1d6) + materials : array<> {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: bludgeoning) + heightening : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage} + Q85SvGoxCoIiB0OS : string {Actor.npc.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: 1d6) + [rBTunIUathAlk04R] : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R} + _id : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R._id} (same value: rBTunIUathAlk04R) + name : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.name} (same value: Telekinetic Rend (Slashing)) + overlayType : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system} + damage : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage} + VSfHXFSJQGTzmS13 : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13} + applyMod : boolean {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: 1d6) + materials : array<> {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: slashing) + heightening : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage} + VSfHXFSJQGTzmS13 : string {Actor.npc.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: 1d6) + [eXnQ8NRLzL5Dt2Fu] : object {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu} + _id : string {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu._id} (same value: eXnQ8NRLzL5Dt2Fu) + name : string {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.name} (same value: Telekinetic Rend (Bludgeoning)) + overlayType : string {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system} + damage : object {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage} + 92ub6aas0ubt9b7h : object {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h} + category : string {Actor.npc.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h.category} (same value: ) + rules : ###FoundryRulesObject### + [rk0ULsgvj11cSmzz] : object {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz} + _id : string {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz._id} (same value: rk0ULsgvj11cSmzz) + name : string {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.name} (same value: Telekinetic Rend (Slashing)) + overlayType : string {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.system} + damage : object {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage} + 92ub6aas0ubt9b7h : object {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h} + category : string {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.category} (same value: ) + type : string {Actor.npc.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.type} (same value: slashing) + rules : ###FoundryRulesObject### + [rgpytku9yox1yddh] : object {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh} + _id : string {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh._id} (same value: rgpytku9yox1yddh) + overlayType : string {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system} + time : object {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system.time} + value : string {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system.time.value} (same value: 3) + traits : object {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system.traits} + value : array {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value} + Length: min=2 max=2 + Value type: string {Actor.npc.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values) + concentrate (x2) + manipulate (x2) + [wbmv0dtfurrhoq5m] : object {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m} + _id : string {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m._id} (same value: wbmv0dtfurrhoq5m) + overlayType : string {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system} + time : object {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time} + value : string {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits} + value : array {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value} + Length: min=2 max=2 + Value type: string {Actor.npc.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values) + concentrate (x2) + manipulate (x2) + [5lkl4b4xvy2j463q] : object {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q} + _id : string {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q._id} (same value: 5lkl4b4xvy2j463q) + overlayType : string {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system} + time : object {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system.time} + value : string {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system.traits} + value : array {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system.traits.value} + Length: min=2 max=2 + Value type: string {Actor.npc.items.[].system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [s1pd6dwotaii79cd] : object {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd} + _id : string {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd._id} (same value: s1pd6dwotaii79cd) + overlayType : string {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system} + time : object {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system.time} + value : string {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: 1) + traits : object {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system.traits} + value : array {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system.traits.value} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: manipulate) + [xo6fc5njtz8vowkk] : object {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk} + _id : string {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk._id} (same value: xo6fc5njtz8vowkk) + overlayType : string {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system} + target : object {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.target} + value : string {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: 5 creatures) + time : object {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.time} + value : string {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: 3) + traits : object {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.traits} + value : array {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.traits.value} + Length: min=2 max=2 + Value type: string {Actor.npc.items.[].system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [6vSnfwRnUWyZHy9T] : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T} + _id : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T._id} (same value: 6vSnfwRnUWyZHy9T) + name : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.name} (same value: Flourishing Flora (Roots)) + overlayType : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4) + system : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system} + damage : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage} + yDUpRhWBFgdtBTqW : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW} + applyMod : boolean {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: 2d4) + materials : array<> {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: bludgeoning) + heightening : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage} + yDUpRhWBFgdtBTqW : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: 1d4) + interval : integer {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: interval) + [9F9TDQen8t36f2Hy] : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy} + _id : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy._id} (same value: 9F9TDQen8t36f2Hy) + name : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.name} (same value: Flourishing Flora (Flowers)) + overlayType : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2) + system : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system} + damage : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage} + NG8iJ8V08LYNGE2U : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U} + applyMod : boolean {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: 2d4) + materials : array<> {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: poison) + heightening : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage} + NG8iJ8V08LYNGE2U : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: 1d4) + interval : integer {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: interval) + [b3iDKTx36pQ50rrM] : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM} + _id : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM._id} (same value: b3iDKTx36pQ50rrM) + name : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.name} (same value: Flourishing Flora (Cacti)) + overlayType : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1) + system : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system} + damage : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage} + GP7TJnF7wP3usMHf : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf} + applyMod : boolean {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: 2d4) + materials : array<> {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: piercing) + heightening : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage} + GP7TJnF7wP3usMHf : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: 1d4) + interval : integer {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: interval) + [pn5DHoYhppEpIsdO] : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO} + _id : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO._id} (same value: pn5DHoYhppEpIsdO) + name : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.name} (same value: Flourishing Flora (Fruits)) + overlayType : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3) + system : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system} + damage : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage} + NdoyC7Quio9EO78V : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V} + applyMod : boolean {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: 2d4) + materials : array<> {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: bludgeoning) + heightening : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening} + damage : object {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage} + NdoyC7Quio9EO78V : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: 1d4) + interval : integer {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: interval) + [attack] : object {Actor.npc.items.[].system.attack} + value : string {Actor.npc.items.[].system.attack.value} (same value: ) + [attackEffects] : object {Actor.npc.items.[].system.attackEffects} + [custom] : string {Actor.npc.items.[].system.attackEffects.custom} (7 different values) + (x4356) + Range Increment 20ft (x1) + 2d8 persistent poison and Crisis of Faith (x1) + Crisis of Faith (x1) + Pull 10 ft. (x1) + Off-Guard for 1 round (x1) + skewer (x1) + value : array {Actor.npc.items.[].system.attackEffects.value} + Length: min=0 max=3 + Value type: string {Actor.npc.items.[].system.attackEffects.value.[]} (737 different values) + [bonus] : object {Actor.npc.items.[].system.bonus} + value : integer {Actor.npc.items.[].system.bonus.value} (48 different values) + [total] : integer {Actor.npc.items.[].system.bonus.total} (22 different values) + [damageRolls] : object {Actor.npc.items.[].system.damageRolls} + [0] : object {Actor.npc.items.[].system.damageRolls.0} + damage : string {Actor.npc.items.[].system.damageRolls.0.damage} (326 different values) + damageType : string {Actor.npc.items.[].system.damageRolls.0.damageType} (14 different values) + slashing (x485) + bludgeoning (x611) + piercing (x850) + acid (x37) + electricity (x31) + fire (x78) + poison (x4) + void (x41) + cold (x19) + sonic (x10) + spirit (x4) + mental (x24) + vitality (x3) + force (x21) + [category] : string {Actor.npc.items.[].system.damageRolls.0.category} (same value: persistent) + [ap6ctl2epa8z19yxsmma] : object {Actor.npc.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma} + damage : string {Actor.npc.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.ap6ctl2epa8z19yxsmma.damageType} (same value: slashing) + [eohgyhvhtgrdtl2k7kua] : object {Actor.npc.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua} + damage : string {Actor.npc.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damage} (2 different values) + 2d12+10 (x2) + 2d12+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.eohgyhvhtgrdtl2k7kua.damageType} (same value: slashing) + [c9q7yk08hwk9j37lggiq] : object {Actor.npc.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq} + damage : string {Actor.npc.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.c9q7yk08hwk9j37lggiq.damageType} (same value: cold) + [mgs4izgeqgvoi3r4d3r2] : object {Actor.npc.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2} + damage : string {Actor.npc.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damage} (2 different values) + 2d6+10 (x3) + 2d10+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mgs4izgeqgvoi3r4d3r2.damageType} (same value: bludgeoning) + [eu9brchkzus9k057651g] : object {Actor.npc.items.[].system.damageRolls.eu9brchkzus9k057651g} + damage : string {Actor.npc.items.[].system.damageRolls.eu9brchkzus9k057651g.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eu9brchkzus9k057651g.damageType} (same value: cold) + [ykeryqhp11mn21lxueou] : object {Actor.npc.items.[].system.damageRolls.ykeryqhp11mn21lxueou} + damage : string {Actor.npc.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damage} (2 different values) + 2d8+6 (x3) + 2d8+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ykeryqhp11mn21lxueou.damageType} (same value: piercing) + [xrpg5ubgqwg6hoeo84gu] : object {Actor.npc.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu} + damage : string {Actor.npc.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xrpg5ubgqwg6hoeo84gu.damageType} (same value: cold) + [q53yexxuuer5r0apnaa1] : object {Actor.npc.items.[].system.damageRolls.q53yexxuuer5r0apnaa1} + damage : string {Actor.npc.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (2 different values) + 1d4+2 (x5) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: slashing) + [8vifthuqwag8dw6e4xnl] : object {Actor.npc.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl} + damage : string {Actor.npc.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damage} (2 different values) + 1d6+8 (x3) + 4d12 + 13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8vifthuqwag8dw6e4xnl.damageType} (same value: piercing) + [6ofsourtuiris927jxiu] : object {Actor.npc.items.[].system.damageRolls.6ofsourtuiris927jxiu} + damage : string {Actor.npc.items.[].system.damageRolls.6ofsourtuiris927jxiu.damage} (2 different values) + 1d4+8 (x3) + 4d10 + 13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6ofsourtuiris927jxiu.damageType} (same value: piercing) + [vk7p3e37uiwdoit8louy] : object {Actor.npc.items.[].system.damageRolls.vk7p3e37uiwdoit8louy} + damage : string {Actor.npc.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.vk7p3e37uiwdoit8louy.damageType} (same value: piercing) + [69q3icwohrlwwe927bd0] : object {Actor.npc.items.[].system.damageRolls.69q3icwohrlwwe927bd0} + damage : string {Actor.npc.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: piercing) + [x85q3awqsvk8t9klp5di] : object {Actor.npc.items.[].system.damageRolls.x85q3awqsvk8t9klp5di} + damage : string {Actor.npc.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: slashing) + [pryd461heq4tkgde5pa0] : object {Actor.npc.items.[].system.damageRolls.pryd461heq4tkgde5pa0} + damage : string {Actor.npc.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damageType} (same value: piercing) + [qmt6r375ahkwd7kckxk7] : object {Actor.npc.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7} + damage : string {Actor.npc.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damageType} (same value: slashing) + [ou93vhqsealplz91c7mk] : object {Actor.npc.items.[].system.damageRolls.ou93vhqsealplz91c7mk} + damage : string {Actor.npc.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damageType} (same value: piercing) + [5mpyiwumgc2c7d6m22bi] : object {Actor.npc.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi} + damage : string {Actor.npc.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damageType} (same value: slashing) + [joplgi2jlnq4kw7iq8qu] : object {Actor.npc.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu} + damage : string {Actor.npc.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damageType} (same value: piercing) + [econ0gj0gbbwfp2kg3aa] : object {Actor.npc.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa} + damage : string {Actor.npc.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damageType} (same value: void) + [vzpkg938iog4usrtq43r] : object {Actor.npc.items.[].system.damageRolls.vzpkg938iog4usrtq43r} + damage : string {Actor.npc.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damageType} (same value: piercing) + [dir68x21h6cb9m572rml] : object {Actor.npc.items.[].system.damageRolls.dir68x21h6cb9m572rml} + damage : string {Actor.npc.items.[].system.damageRolls.dir68x21h6cb9m572rml.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.dir68x21h6cb9m572rml.damageType} (same value: piercing) + [wbcsc5jolp8lyra47g1q] : object {Actor.npc.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q} + damage : string {Actor.npc.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damageType} (same value: piercing) + [w937k83iw7dp0cetamq2] : object {Actor.npc.items.[].system.damageRolls.w937k83iw7dp0cetamq2} + damage : string {Actor.npc.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damageType} (same value: piercing) + [3t5z824lx45zgkb3f2ej] : object {Actor.npc.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej} + damage : string {Actor.npc.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damageType} (same value: slashing) + [17ohyj12v5eupw9hfteg] : object {Actor.npc.items.[].system.damageRolls.17ohyj12v5eupw9hfteg} + damage : string {Actor.npc.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damage} (same value: 3d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damageType} (same value: void) + [wg4oxhmd33giud5xinvs] : object {Actor.npc.items.[].system.damageRolls.wg4oxhmd33giud5xinvs} + damage : string {Actor.npc.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damageType} (same value: piercing) + [ox4yxpuabmessxacf3vz] : object {Actor.npc.items.[].system.damageRolls.ox4yxpuabmessxacf3vz} + damage : string {Actor.npc.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damageType} (same value: slashing) + [w6bujn3llqafi0s7ppqm] : object {Actor.npc.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm} + damage : string {Actor.npc.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damageType} (same value: electricity) + [te1hjafookmiutlzo55n] : object {Actor.npc.items.[].system.damageRolls.te1hjafookmiutlzo55n} + damage : string {Actor.npc.items.[].system.damageRolls.te1hjafookmiutlzo55n.damage} (same value: 3d8) + damageType : string {Actor.npc.items.[].system.damageRolls.te1hjafookmiutlzo55n.damageType} (same value: void) + [sem8c0jrrtmhqbi2gig9] : object {Actor.npc.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9} + damage : string {Actor.npc.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damageType} (same value: slashing) + [khzhahgg5b8dnlbxkhvu] : object {Actor.npc.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu} + damage : string {Actor.npc.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damageType} (same value: bludgeoning) + [fjybnj1mawcq6cvnoouf] : object {Actor.npc.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf} + damage : string {Actor.npc.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damageType} (same value: piercing) + [58f3emv8ysewaru5kcpn] : object {Actor.npc.items.[].system.damageRolls.58f3emv8ysewaru5kcpn} + damage : string {Actor.npc.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damageType} (same value: bludgeoning) + [bi3km3y2o7dleqo8y55q] : object {Actor.npc.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q} + damage : string {Actor.npc.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damageType} (same value: bludgeoning) + [931yz0gxltga3stavbes] : object {Actor.npc.items.[].system.damageRolls.931yz0gxltga3stavbes} + damage : string {Actor.npc.items.[].system.damageRolls.931yz0gxltga3stavbes.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.931yz0gxltga3stavbes.damageType} (same value: piercing) + [opvphuda0hzp6kekesch] : object {Actor.npc.items.[].system.damageRolls.opvphuda0hzp6kekesch} + damage : string {Actor.npc.items.[].system.damageRolls.opvphuda0hzp6kekesch.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.opvphuda0hzp6kekesch.damageType} (same value: bludgeoning) + [iw6uti366a9g7r3alpgu] : object {Actor.npc.items.[].system.damageRolls.iw6uti366a9g7r3alpgu} + damage : string {Actor.npc.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damageType} (same value: piercing) + [3q5qw471rgly8p2zlcoz] : object {Actor.npc.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz} + damage : string {Actor.npc.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damageType} (same value: piercing) + [ia6hkccerngkjbyhar1t] : object {Actor.npc.items.[].system.damageRolls.ia6hkccerngkjbyhar1t} + damage : string {Actor.npc.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damageType} (same value: piercing) + [uh2yr7oplklwqo36z60a] : object {Actor.npc.items.[].system.damageRolls.uh2yr7oplklwqo36z60a} + damage : string {Actor.npc.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damageType} (same value: piercing) + [9zi4wewc22eiyffe8kpd] : object {Actor.npc.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd} + damage : string {Actor.npc.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damageType} (same value: slashing) + [7r2l4bqmy3men9wi410d] : object {Actor.npc.items.[].system.damageRolls.7r2l4bqmy3men9wi410d} + damage : string {Actor.npc.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damageType} (same value: bludgeoning) + [wd3c2b1a7pgnfrvdvmh9] : object {Actor.npc.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9} + damage : string {Actor.npc.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damage} (same value: 3d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damageType} (same value: void) + [rcytt82gz8dih0hvh7oh] : object {Actor.npc.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh} + damage : string {Actor.npc.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damageType} (same value: piercing) + [p2netin17bko1wkmywuo] : object {Actor.npc.items.[].system.damageRolls.p2netin17bko1wkmywuo} + damage : string {Actor.npc.items.[].system.damageRolls.p2netin17bko1wkmywuo.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.p2netin17bko1wkmywuo.damageType} (same value: force) + [qi0PJJXcspgK7dBb] : object {Actor.npc.items.[].system.damageRolls.qi0PJJXcspgK7dBb} + category : string {Actor.npc.items.[].system.damageRolls.qi0PJJXcspgK7dBb.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damageType} (same value: piercing) + [qgq38g9futby39pm90a1] : object {Actor.npc.items.[].system.damageRolls.qgq38g9futby39pm90a1} + damage : string {Actor.npc.items.[].system.damageRolls.qgq38g9futby39pm90a1.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.qgq38g9futby39pm90a1.damageType} (same value: piercing) + [8l56koo06btmiez1pa86] : object {Actor.npc.items.[].system.damageRolls.8l56koo06btmiez1pa86} + damage : string {Actor.npc.items.[].system.damageRolls.8l56koo06btmiez1pa86.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.8l56koo06btmiez1pa86.damageType} (same value: bludgeoning) + [kgew5qelp9lro55flgyz] : object {Actor.npc.items.[].system.damageRolls.kgew5qelp9lro55flgyz} + damage : string {Actor.npc.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damageType} (same value: piercing) + [3frcv0yi2cnpe50zp9jj] : object {Actor.npc.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj} + damage : string {Actor.npc.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj.damageType} (same value: piercing) + [6x3sbse5ei825hzurtko] : object {Actor.npc.items.[].system.damageRolls.6x3sbse5ei825hzurtko} + damage : string {Actor.npc.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: piercing) + [o6k7uaj315ko0ds3qklw] : object {Actor.npc.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw} + damage : string {Actor.npc.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: spirit) + [1] : object {Actor.npc.items.[].system.damageRolls.1} + damage : string {Actor.npc.items.[].system.damageRolls.1.damage} (23 different values) + damageType : string {Actor.npc.items.[].system.damageRolls.1.damageType} (13 different values) + spirit (x87) + bleed (x100) + acid (x53) + electricity (x26) + poison (x13) + void (x17) + fire (x118) + cold (x32) + sonic (x7) + mental (x14) + vitality (x1) + piercing (x6) + force (x1) + [category] : string {Actor.npc.items.[].system.damageRolls.1.category} (2 different values) + persistent (x157) + splash (x48) + [zl3on6v7l89n0raz94xe] : object {Actor.npc.items.[].system.damageRolls.zl3on6v7l89n0raz94xe} + damage : string {Actor.npc.items.[].system.damageRolls.zl3on6v7l89n0raz94xe.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.zl3on6v7l89n0raz94xe.damageType} (same value: slashing) + [7jr8qsb509jm0pdayw2u] : object {Actor.npc.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u} + damage : string {Actor.npc.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u.damageType} (same value: bludgeoning) + [x1elua2rb39r4e0cwn5s] : object {Actor.npc.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s} + damage : string {Actor.npc.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s.damageType} (same value: bludgeoning) + [06kfmtm585e6a4zdta0y] : object {Actor.npc.items.[].system.damageRolls.06kfmtm585e6a4zdta0y} + damage : string {Actor.npc.items.[].system.damageRolls.06kfmtm585e6a4zdta0y.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.06kfmtm585e6a4zdta0y.damageType} (same value: bludgeoning) + [ikh0aa4v5mh01gnhwt7u] : object {Actor.npc.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u} + damage : string {Actor.npc.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u.damageType} (same value: bludgeoning) + [589ofmp1gxuypvnb4x7i] : object {Actor.npc.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i} + damage : string {Actor.npc.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i.damageType} (same value: piercing) + [unhztp8iu335uhghi4gr] : object {Actor.npc.items.[].system.damageRolls.unhztp8iu335uhghi4gr} + damage : string {Actor.npc.items.[].system.damageRolls.unhztp8iu335uhghi4gr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.unhztp8iu335uhghi4gr.damageType} (same value: spirit) + [pjlrdhtwociy4agitatv] : object {Actor.npc.items.[].system.damageRolls.pjlrdhtwociy4agitatv} + damage : string {Actor.npc.items.[].system.damageRolls.pjlrdhtwociy4agitatv.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.pjlrdhtwociy4agitatv.damageType} (same value: bludgeoning) + [pjr2qdzqzhjjivvrtu2e] : object {Actor.npc.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e} + damage : string {Actor.npc.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e.damageType} (same value: spirit) + [pe0d4uydlozaj99bj2ns] : object {Actor.npc.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns} + damage : string {Actor.npc.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns.damageType} (same value: slashing) + [atly3sobkp9pbss7dkam] : object {Actor.npc.items.[].system.damageRolls.atly3sobkp9pbss7dkam} + damage : string {Actor.npc.items.[].system.damageRolls.atly3sobkp9pbss7dkam.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.atly3sobkp9pbss7dkam.damageType} (same value: piercing) + [lqsy4gfsdv02q2tgo93w] : object {Actor.npc.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w} + damage : string {Actor.npc.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w.damageType} (same value: electricity) + [21wcxa25samjknoz4t0j] : object {Actor.npc.items.[].system.damageRolls.21wcxa25samjknoz4t0j} + damage : string {Actor.npc.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (2 different values) + 1d8+7 (x4) + 1d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: slashing) + [fmuc3tt84ghiy5gzxfag] : object {Actor.npc.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag} + damage : string {Actor.npc.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (2 different values) + 2d6 (x4) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: spirit) + [ekd4zn6q64nd9im5e8tz] : object {Actor.npc.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz} + damage : string {Actor.npc.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damage} (2 different values) + 2d6+7 (x5) + 1d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damageType} (same value: slashing) + [d88d04bcjo8in3h2kok7] : object {Actor.npc.items.[].system.damageRolls.d88d04bcjo8in3h2kok7} + damage : string {Actor.npc.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damage} (2 different values) + 1d6 (x5) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damageType} (same value: spirit) + [xigo14gfsr9rb4xoxoxa] : object {Actor.npc.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa} + damage : string {Actor.npc.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damage} (2 different values) + 1d6+7 (x5) + 1d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damageType} (same value: piercing) + [jtguda2tjozvfz78bzs3] : object {Actor.npc.items.[].system.damageRolls.jtguda2tjozvfz78bzs3} + damage : string {Actor.npc.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (6 different values) + 2d4+4 (x1) + 2d8+4 (x4) + 2d12+10 (x1) + 2d8+6 (x1) + 2d4+2 (x1) + 2d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (3 different values) + fire (x1) + cold (x1) + electricity (x7) + [2] : object {Actor.npc.items.[].system.damageRolls.2} + [category] : string {Actor.npc.items.[].system.damageRolls.2.category} (2 different values) + splash (x63) + persistent (x15) + damage : string {Actor.npc.items.[].system.damageRolls.2.damage} (17 different values) + 1d6 (x18) + 6 (x2) + 3 (x11) + 4 (x9) + 1 (x18) + 2 (x17) + 8 (x1) + 2d8 (x1) + 2d10 (x4) + 5d6 (x1) + 9 (x2) + 2d6 (x7) + 4d6 (x2) + 1d4 (x3) + 2d4 (x2) + 5 (x1) + 1d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2.damageType} (8 different values) + acid (x28) + fire (x47) + bleed (x12) + spirit (x6) + void (x4) + cold (x1) + mental (x1) + poison (x1) + [zdqbj13spkc3eqbcmjv5] : object {Actor.npc.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5} + damage : string {Actor.npc.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5.damageType} (same value: bludgeoning) + [gxelpgki8tm50slq4c24] : object {Actor.npc.items.[].system.damageRolls.gxelpgki8tm50slq4c24} + damage : string {Actor.npc.items.[].system.damageRolls.gxelpgki8tm50slq4c24.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gxelpgki8tm50slq4c24.damageType} (same value: piercing) + [q9o3acgfc2ekhov2l20c] : object {Actor.npc.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c} + damage : string {Actor.npc.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c.damageType} (same value: slashing) + [78bmph96ssknrqy9qm9q] : object {Actor.npc.items.[].system.damageRolls.78bmph96ssknrqy9qm9q} + damage : string {Actor.npc.items.[].system.damageRolls.78bmph96ssknrqy9qm9q.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.78bmph96ssknrqy9qm9q.damageType} (same value: piercing) + [fttowupv729jkdiqw3zk] : object {Actor.npc.items.[].system.damageRolls.fttowupv729jkdiqw3zk} + damage : string {Actor.npc.items.[].system.damageRolls.fttowupv729jkdiqw3zk.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.fttowupv729jkdiqw3zk.damageType} (same value: piercing) + [kopjvzpw7jfujhyryn52] : object {Actor.npc.items.[].system.damageRolls.kopjvzpw7jfujhyryn52} + damage : string {Actor.npc.items.[].system.damageRolls.kopjvzpw7jfujhyryn52.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.kopjvzpw7jfujhyryn52.damageType} (same value: piercing) + [ci0r818vql7jvqqfiu35] : object {Actor.npc.items.[].system.damageRolls.ci0r818vql7jvqqfiu35} + damage : string {Actor.npc.items.[].system.damageRolls.ci0r818vql7jvqqfiu35.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ci0r818vql7jvqqfiu35.damageType} (same value: piercing) + [29airauey7usooxsyag9] : object {Actor.npc.items.[].system.damageRolls.29airauey7usooxsyag9} + damage : string {Actor.npc.items.[].system.damageRolls.29airauey7usooxsyag9.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.29airauey7usooxsyag9.damageType} (same value: bludgeoning) + [q6fxv1h1it9asnyya4dc] : object {Actor.npc.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc} + damage : string {Actor.npc.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc.damageType} (same value: bludgeoning) + [26irefzj0o9fxuoefpva] : object {Actor.npc.items.[].system.damageRolls.26irefzj0o9fxuoefpva} + damage : string {Actor.npc.items.[].system.damageRolls.26irefzj0o9fxuoefpva.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.26irefzj0o9fxuoefpva.damageType} (same value: slashing) + [xhffiszstnp4260rciau] : object {Actor.npc.items.[].system.damageRolls.xhffiszstnp4260rciau} + damage : string {Actor.npc.items.[].system.damageRolls.xhffiszstnp4260rciau.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xhffiszstnp4260rciau.damageType} (same value: mental) + [7qdwvmtrlrrfu14p9rew] : object {Actor.npc.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew} + damage : string {Actor.npc.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew.damageType} (same value: bludgeoning) + [gnun21varsanv9662ple] : object {Actor.npc.items.[].system.damageRolls.gnun21varsanv9662ple} + damage : string {Actor.npc.items.[].system.damageRolls.gnun21varsanv9662ple.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.gnun21varsanv9662ple.damageType} (same value: slashing) + [y6je2oxewh3g2l31iria] : object {Actor.npc.items.[].system.damageRolls.y6je2oxewh3g2l31iria} + damage : string {Actor.npc.items.[].system.damageRolls.y6je2oxewh3g2l31iria.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.y6je2oxewh3g2l31iria.damageType} (same value: mental) + [5zytu4evzlohazm3jc2x] : object {Actor.npc.items.[].system.damageRolls.5zytu4evzlohazm3jc2x} + damage : string {Actor.npc.items.[].system.damageRolls.5zytu4evzlohazm3jc2x.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.5zytu4evzlohazm3jc2x.damageType} (same value: bludgeoning) + [r3gbczt5ubrop68y1v99] : object {Actor.npc.items.[].system.damageRolls.r3gbczt5ubrop68y1v99} + damage : string {Actor.npc.items.[].system.damageRolls.r3gbczt5ubrop68y1v99.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.r3gbczt5ubrop68y1v99.damageType} (same value: slashing) + [tno2sg3f66ckmvr2unjp] : object {Actor.npc.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp} + damage : string {Actor.npc.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp.damageType} (same value: piercing) + [m07hcfmuramn3rgo9gro] : object {Actor.npc.items.[].system.damageRolls.m07hcfmuramn3rgo9gro} + damage : string {Actor.npc.items.[].system.damageRolls.m07hcfmuramn3rgo9gro.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.m07hcfmuramn3rgo9gro.damageType} (same value: slashing) + [4v3aygv9bhxudd4nynvq] : object {Actor.npc.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq} + damage : string {Actor.npc.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq.damageType} (same value: piercing) + [7mouzbmbtpfs7v063fwh] : object {Actor.npc.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh} + damage : string {Actor.npc.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh.damage} (2 different values) + 2d6+5 (x4) + 2d8+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh.damageType} (same value: piercing) + [6fms5dftz9p6th6dy2ab] : object {Actor.npc.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab} + damage : string {Actor.npc.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab.damage} (2 different values) + 1d8+5 (x4) + 2d8+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab.damageType} (2 different values) + piercing (x4) + slashing (x1) + [ooxzg065rs6uscx2xmhc] : object {Actor.npc.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc} + damage : string {Actor.npc.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc.damageType} (same value: piercing) + [si6p9sx6qqhzwenr35ic] : object {Actor.npc.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic} + damage : string {Actor.npc.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic.damageType} (same value: electricity) + [dnphm97hx4dsnhn170ma] : object {Actor.npc.items.[].system.damageRolls.dnphm97hx4dsnhn170ma} + damage : string {Actor.npc.items.[].system.damageRolls.dnphm97hx4dsnhn170ma.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.dnphm97hx4dsnhn170ma.damageType} (same value: piercing) + [cywy3ghlfzf512zmv11a] : object {Actor.npc.items.[].system.damageRolls.cywy3ghlfzf512zmv11a} + damage : string {Actor.npc.items.[].system.damageRolls.cywy3ghlfzf512zmv11a.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.cywy3ghlfzf512zmv11a.damageType} (same value: spirit) + [wx54vgedtqcll6qhso2v] : object {Actor.npc.items.[].system.damageRolls.wx54vgedtqcll6qhso2v} + damage : string {Actor.npc.items.[].system.damageRolls.wx54vgedtqcll6qhso2v.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.wx54vgedtqcll6qhso2v.damageType} (same value: bludgeoning) + [f46v10sj4x3187oxrter] : object {Actor.npc.items.[].system.damageRolls.f46v10sj4x3187oxrter} + damage : string {Actor.npc.items.[].system.damageRolls.f46v10sj4x3187oxrter.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.f46v10sj4x3187oxrter.damageType} (same value: spirit) + [vnwh838dfldhvriqtobv] : object {Actor.npc.items.[].system.damageRolls.vnwh838dfldhvriqtobv} + damage : string {Actor.npc.items.[].system.damageRolls.vnwh838dfldhvriqtobv.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.vnwh838dfldhvriqtobv.damageType} (same value: bludgeoning) + [gn4yyig4qg4oqpep78ci] : object {Actor.npc.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci} + damage : string {Actor.npc.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci.damage} (same value: 1d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci.damageType} (same value: bludgeoning) + [ubxz4wkf61o66ea5d2mp] : object {Actor.npc.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp} + damage : string {Actor.npc.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damage} (2 different values) + 2d6+8 (x1) + 2d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damageType} (same value: bludgeoning) + [kv28qaivpqyk9s8ub6e5] : object {Actor.npc.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5} + damage : string {Actor.npc.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damage} (2 different values) + 1d8+8 (x1) + 1d8+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damageType} (same value: bludgeoning) + [dkx1l0t20pw8cerrdqjv] : object {Actor.npc.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv} + damage : string {Actor.npc.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: void) + [gog8piflbv84tula4o8m] : object {Actor.npc.items.[].system.damageRolls.gog8piflbv84tula4o8m} + damage : string {Actor.npc.items.[].system.damageRolls.gog8piflbv84tula4o8m.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.gog8piflbv84tula4o8m.damageType} (same value: piercing) + [uqg5uexj75p5uc8m9fjy] : object {Actor.npc.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy} + damage : string {Actor.npc.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy.damageType} (same value: spirit) + [5sw9biiogoubvlqb1apz] : object {Actor.npc.items.[].system.damageRolls.5sw9biiogoubvlqb1apz} + damage : string {Actor.npc.items.[].system.damageRolls.5sw9biiogoubvlqb1apz.damage} (same value: 3d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.5sw9biiogoubvlqb1apz.damageType} (same value: piercing) + [kv0zkwcsnph2x1pimbbz] : object {Actor.npc.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz} + damage : string {Actor.npc.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz.damageType} (same value: bludgeoning) + [xpv587p0ydlo25aqfveu] : object {Actor.npc.items.[].system.damageRolls.xpv587p0ydlo25aqfveu} + damage : string {Actor.npc.items.[].system.damageRolls.xpv587p0ydlo25aqfveu.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.xpv587p0ydlo25aqfveu.damageType} (same value: piercing) + [xsj02u4j38c3jdz4ek55] : object {Actor.npc.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55} + damage : string {Actor.npc.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (2 different values) + 2d8+7 (x3) + 2d8+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: bludgeoning) + [gceh08woazdfo2apk775] : object {Actor.npc.items.[].system.damageRolls.gceh08woazdfo2apk775} + damage : string {Actor.npc.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (2 different values) + 2d6 (x3) + 2d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: acid) + [k2fo3ubqbimyfjl55vrt] : object {Actor.npc.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt} + damage : string {Actor.npc.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt.damageType} (same value: bludgeoning) + [i5yqztpgjhlca62eaccr] : object {Actor.npc.items.[].system.damageRolls.i5yqztpgjhlca62eaccr} + damage : string {Actor.npc.items.[].system.damageRolls.i5yqztpgjhlca62eaccr.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.i5yqztpgjhlca62eaccr.damageType} (same value: piercing) + [c5vj70aqx16pj1wc1j3m] : object {Actor.npc.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m} + damage : string {Actor.npc.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m.damageType} (same value: bludgeoning) + [vn1gnur746gdsxuqrvul] : object {Actor.npc.items.[].system.damageRolls.vn1gnur746gdsxuqrvul} + damage : string {Actor.npc.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damageType} (same value: fire) + [7g65xovdzod3zfx7imfg] : object {Actor.npc.items.[].system.damageRolls.7g65xovdzod3zfx7imfg} + damage : string {Actor.npc.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damageType} (same value: void) + [7j874svh0xg679p7o0cx] : object {Actor.npc.items.[].system.damageRolls.7j874svh0xg679p7o0cx} + damage : string {Actor.npc.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damageType} (same value: fire) + [9585ibfwu7nue6oxkceo] : object {Actor.npc.items.[].system.damageRolls.9585ibfwu7nue6oxkceo} + damage : string {Actor.npc.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damageType} (same value: void) + [s2552ppi00l2w15cgblz] : object {Actor.npc.items.[].system.damageRolls.s2552ppi00l2w15cgblz} + damage : string {Actor.npc.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damageType} (same value: void) + [upa4dqdojnn5ii3o7814] : object {Actor.npc.items.[].system.damageRolls.upa4dqdojnn5ii3o7814} + damage : string {Actor.npc.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damageType} (same value: slashing) + [gw4croypzbtly3in04b3] : object {Actor.npc.items.[].system.damageRolls.gw4croypzbtly3in04b3} + damage : string {Actor.npc.items.[].system.damageRolls.gw4croypzbtly3in04b3.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.gw4croypzbtly3in04b3.damageType} (same value: slashing) + [xszipx0iib5qlifyexk1] : object {Actor.npc.items.[].system.damageRolls.xszipx0iib5qlifyexk1} + damage : string {Actor.npc.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damageType} (same value: bleed) + [nq95y207zrc43huqu4a9] : object {Actor.npc.items.[].system.damageRolls.nq95y207zrc43huqu4a9} + damage : string {Actor.npc.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damageType} (same value: void) + [7pdb71okxfbcs5j9jn50] : object {Actor.npc.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50} + damage : string {Actor.npc.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damageType} (same value: poison) + [J0Tos4MCFfOhAEdx] : object {Actor.npc.items.[].system.damageRolls.J0Tos4MCFfOhAEdx} + damage : string {Actor.npc.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damageType} (same value: piercing) + [wxnqjuq8epqpgz9b6tnl] : object {Actor.npc.items.[].system.damageRolls.wxnqjuq8epqpgz9b6tnl} + damage : string {Actor.npc.items.[].system.damageRolls.wxnqjuq8epqpgz9b6tnl.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.wxnqjuq8epqpgz9b6tnl.damageType} (same value: slashing) + [9un9eu03wepwklwx1ix2] : object {Actor.npc.items.[].system.damageRolls.9un9eu03wepwklwx1ix2} + damage : string {Actor.npc.items.[].system.damageRolls.9un9eu03wepwklwx1ix2.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9un9eu03wepwklwx1ix2.damageType} (same value: piercing) + [27r52up96lcuelbolqr1] : object {Actor.npc.items.[].system.damageRolls.27r52up96lcuelbolqr1} + damage : string {Actor.npc.items.[].system.damageRolls.27r52up96lcuelbolqr1.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.27r52up96lcuelbolqr1.damageType} (same value: slashing) + [bhx9y6ym0omyvjxd7zes] : object {Actor.npc.items.[].system.damageRolls.bhx9y6ym0omyvjxd7zes} + damage : string {Actor.npc.items.[].system.damageRolls.bhx9y6ym0omyvjxd7zes.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bhx9y6ym0omyvjxd7zes.damageType} (same value: piercing) + [x3ea0adp60iuxvn44eyp] : object {Actor.npc.items.[].system.damageRolls.x3ea0adp60iuxvn44eyp} + damage : string {Actor.npc.items.[].system.damageRolls.x3ea0adp60iuxvn44eyp.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.x3ea0adp60iuxvn44eyp.damageType} (same value: piercing) + [h21nfx867aazgktyobrs] : object {Actor.npc.items.[].system.damageRolls.h21nfx867aazgktyobrs} + damage : string {Actor.npc.items.[].system.damageRolls.h21nfx867aazgktyobrs.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.h21nfx867aazgktyobrs.damageType} (same value: piercing) + [xw5coigg8wnu66rwpmdi] : object {Actor.npc.items.[].system.damageRolls.xw5coigg8wnu66rwpmdi} + damage : string {Actor.npc.items.[].system.damageRolls.xw5coigg8wnu66rwpmdi.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xw5coigg8wnu66rwpmdi.damageType} (same value: piercing) + [ctg5h336mjh3y8saxpzo] : object {Actor.npc.items.[].system.damageRolls.ctg5h336mjh3y8saxpzo} + damage : string {Actor.npc.items.[].system.damageRolls.ctg5h336mjh3y8saxpzo.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ctg5h336mjh3y8saxpzo.damageType} (same value: slashing) + [yfwmch24airh4wv2lwg4] : object {Actor.npc.items.[].system.damageRolls.yfwmch24airh4wv2lwg4} + damage : string {Actor.npc.items.[].system.damageRolls.yfwmch24airh4wv2lwg4.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.yfwmch24airh4wv2lwg4.damageType} (same value: slashing) + [yaywhls8kxjsgmwsgc2o] : object {Actor.npc.items.[].system.damageRolls.yaywhls8kxjsgmwsgc2o} + damage : string {Actor.npc.items.[].system.damageRolls.yaywhls8kxjsgmwsgc2o.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.yaywhls8kxjsgmwsgc2o.damageType} (same value: bludgeoning) + [lo3jv8wsohu8yjeccvud] : object {Actor.npc.items.[].system.damageRolls.lo3jv8wsohu8yjeccvud} + damage : string {Actor.npc.items.[].system.damageRolls.lo3jv8wsohu8yjeccvud.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.lo3jv8wsohu8yjeccvud.damageType} (same value: piercing) + [0cwi8nq8qdetz518fvj5] : object {Actor.npc.items.[].system.damageRolls.0cwi8nq8qdetz518fvj5} + damage : string {Actor.npc.items.[].system.damageRolls.0cwi8nq8qdetz518fvj5.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.0cwi8nq8qdetz518fvj5.damageType} (same value: piercing) + [f364f1zmklmipuztg1gx] : object {Actor.npc.items.[].system.damageRolls.f364f1zmklmipuztg1gx} + damage : string {Actor.npc.items.[].system.damageRolls.f364f1zmklmipuztg1gx.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.f364f1zmklmipuztg1gx.damageType} (same value: piercing) + [tcngz0b0vyez8jbtl4yc] : object {Actor.npc.items.[].system.damageRolls.tcngz0b0vyez8jbtl4yc} + damage : string {Actor.npc.items.[].system.damageRolls.tcngz0b0vyez8jbtl4yc.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.tcngz0b0vyez8jbtl4yc.damageType} (same value: piercing) + [hvib5c7s2fopvalcyrmm] : object {Actor.npc.items.[].system.damageRolls.hvib5c7s2fopvalcyrmm} + damage : string {Actor.npc.items.[].system.damageRolls.hvib5c7s2fopvalcyrmm.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.hvib5c7s2fopvalcyrmm.damageType} (same value: slashing) + [potpxxf7nvkpwjf86ghb] : object {Actor.npc.items.[].system.damageRolls.potpxxf7nvkpwjf86ghb} + damage : string {Actor.npc.items.[].system.damageRolls.potpxxf7nvkpwjf86ghb.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.potpxxf7nvkpwjf86ghb.damageType} (same value: bludgeoning) + [h5ykd4tvhiimww6126r2] : object {Actor.npc.items.[].system.damageRolls.h5ykd4tvhiimww6126r2} + damage : string {Actor.npc.items.[].system.damageRolls.h5ykd4tvhiimww6126r2.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.h5ykd4tvhiimww6126r2.damageType} (same value: bludgeoning) + [5z9t5lh2fzlgntp1m8lp] : object {Actor.npc.items.[].system.damageRolls.5z9t5lh2fzlgntp1m8lp} + damage : string {Actor.npc.items.[].system.damageRolls.5z9t5lh2fzlgntp1m8lp.damage} (same value: 1d10+2) + damageType : string {Actor.npc.items.[].system.damageRolls.5z9t5lh2fzlgntp1m8lp.damageType} (same value: piercing) + [wlbptuywvqo2p880uhdy] : object {Actor.npc.items.[].system.damageRolls.wlbptuywvqo2p880uhdy} + damage : string {Actor.npc.items.[].system.damageRolls.wlbptuywvqo2p880uhdy.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.wlbptuywvqo2p880uhdy.damageType} (same value: slashing) + [ghlnoumph55cnnjt6tlh] : object {Actor.npc.items.[].system.damageRolls.ghlnoumph55cnnjt6tlh} + damage : string {Actor.npc.items.[].system.damageRolls.ghlnoumph55cnnjt6tlh.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ghlnoumph55cnnjt6tlh.damageType} (same value: piercing) + [9z9ck1y2tajj6vq9gadk] : object {Actor.npc.items.[].system.damageRolls.9z9ck1y2tajj6vq9gadk} + damage : string {Actor.npc.items.[].system.damageRolls.9z9ck1y2tajj6vq9gadk.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9z9ck1y2tajj6vq9gadk.damageType} (same value: bludgeoning) + [rpri7t254f9zvisjw1sd] : object {Actor.npc.items.[].system.damageRolls.rpri7t254f9zvisjw1sd} + damage : string {Actor.npc.items.[].system.damageRolls.rpri7t254f9zvisjw1sd.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.rpri7t254f9zvisjw1sd.damageType} (same value: piercing) + [68qfbfokaru9x3oi4p3v] : object {Actor.npc.items.[].system.damageRolls.68qfbfokaru9x3oi4p3v} + damage : string {Actor.npc.items.[].system.damageRolls.68qfbfokaru9x3oi4p3v.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.68qfbfokaru9x3oi4p3v.damageType} (same value: slashing) + [uij3w50kz8ajy34v3b4u] : object {Actor.npc.items.[].system.damageRolls.uij3w50kz8ajy34v3b4u} + damage : string {Actor.npc.items.[].system.damageRolls.uij3w50kz8ajy34v3b4u.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.uij3w50kz8ajy34v3b4u.damageType} (same value: piercing) + [ek8jz1ab0p7zllg25pfj] : object {Actor.npc.items.[].system.damageRolls.ek8jz1ab0p7zllg25pfj} + damage : string {Actor.npc.items.[].system.damageRolls.ek8jz1ab0p7zllg25pfj.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ek8jz1ab0p7zllg25pfj.damageType} (same value: piercing) + [s6n235z629k2wsopna3z] : object {Actor.npc.items.[].system.damageRolls.s6n235z629k2wsopna3z} + damage : string {Actor.npc.items.[].system.damageRolls.s6n235z629k2wsopna3z.damage} (same value: 2d4 + 5) + damageType : string {Actor.npc.items.[].system.damageRolls.s6n235z629k2wsopna3z.damageType} (same value: piercing) + [leiwlckklxkp2494bn9l] : object {Actor.npc.items.[].system.damageRolls.leiwlckklxkp2494bn9l} + damage : string {Actor.npc.items.[].system.damageRolls.leiwlckklxkp2494bn9l.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.leiwlckklxkp2494bn9l.damageType} (same value: slashing) + [4482pg3na4ryuvnk87z8] : object {Actor.npc.items.[].system.damageRolls.4482pg3na4ryuvnk87z8} + damage : string {Actor.npc.items.[].system.damageRolls.4482pg3na4ryuvnk87z8.damage} (same value: 1d6 + 5) + damageType : string {Actor.npc.items.[].system.damageRolls.4482pg3na4ryuvnk87z8.damageType} (same value: slashing) + [mxz17ercxnkjzalt38ty] : object {Actor.npc.items.[].system.damageRolls.mxz17ercxnkjzalt38ty} + damage : string {Actor.npc.items.[].system.damageRolls.mxz17ercxnkjzalt38ty.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.mxz17ercxnkjzalt38ty.damageType} (same value: bludgeoning) + [ghd55pvmvo5uqmmue21p] : object {Actor.npc.items.[].system.damageRolls.ghd55pvmvo5uqmmue21p} + damage : string {Actor.npc.items.[].system.damageRolls.ghd55pvmvo5uqmmue21p.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ghd55pvmvo5uqmmue21p.damageType} (same value: piercing) + [pyb93jaictc1lmd5c3eh] : object {Actor.npc.items.[].system.damageRolls.pyb93jaictc1lmd5c3eh} + damage : string {Actor.npc.items.[].system.damageRolls.pyb93jaictc1lmd5c3eh.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pyb93jaictc1lmd5c3eh.damageType} (same value: piercing) + [8bthf5up1zyone8hddfi] : object {Actor.npc.items.[].system.damageRolls.8bthf5up1zyone8hddfi} + damage : string {Actor.npc.items.[].system.damageRolls.8bthf5up1zyone8hddfi.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8bthf5up1zyone8hddfi.damageType} (same value: slashing) + [6ku0yi7mpos3fcy2bkxq] : object {Actor.npc.items.[].system.damageRolls.6ku0yi7mpos3fcy2bkxq} + damage : string {Actor.npc.items.[].system.damageRolls.6ku0yi7mpos3fcy2bkxq.damage} (same value: 1d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6ku0yi7mpos3fcy2bkxq.damageType} (same value: piercing) + [g9fplpmbjpss39pxpwck] : object {Actor.npc.items.[].system.damageRolls.g9fplpmbjpss39pxpwck} + damage : string {Actor.npc.items.[].system.damageRolls.g9fplpmbjpss39pxpwck.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.g9fplpmbjpss39pxpwck.damageType} (same value: bludgeoning) + [wmak1xkomyrodlrdxlyn] : object {Actor.npc.items.[].system.damageRolls.wmak1xkomyrodlrdxlyn} + damage : string {Actor.npc.items.[].system.damageRolls.wmak1xkomyrodlrdxlyn.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.wmak1xkomyrodlrdxlyn.damageType} (same value: piercing) + [1tu4w3zrb6p0jo2a017j] : object {Actor.npc.items.[].system.damageRolls.1tu4w3zrb6p0jo2a017j} + damage : string {Actor.npc.items.[].system.damageRolls.1tu4w3zrb6p0jo2a017j.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.1tu4w3zrb6p0jo2a017j.damageType} (same value: piercing) + [sktbegn2acw56jpxf2ig] : object {Actor.npc.items.[].system.damageRolls.sktbegn2acw56jpxf2ig} + damage : string {Actor.npc.items.[].system.damageRolls.sktbegn2acw56jpxf2ig.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.sktbegn2acw56jpxf2ig.damageType} (same value: bludgeoning) + [e0b7fbn6hosx3zjn9xy4] : object {Actor.npc.items.[].system.damageRolls.e0b7fbn6hosx3zjn9xy4} + damage : string {Actor.npc.items.[].system.damageRolls.e0b7fbn6hosx3zjn9xy4.damage} (same value: 1d6-1) + damageType : string {Actor.npc.items.[].system.damageRolls.e0b7fbn6hosx3zjn9xy4.damageType} (same value: bludgeoning) + [0qwg16udoi8mti5oc16r] : object {Actor.npc.items.[].system.damageRolls.0qwg16udoi8mti5oc16r} + damage : string {Actor.npc.items.[].system.damageRolls.0qwg16udoi8mti5oc16r.damage} (same value: 1d6-1) + damageType : string {Actor.npc.items.[].system.damageRolls.0qwg16udoi8mti5oc16r.damageType} (same value: bludgeoning) + [ujqtpn9hb8rm6ff7m3ar] : object {Actor.npc.items.[].system.damageRolls.ujqtpn9hb8rm6ff7m3ar} + damage : string {Actor.npc.items.[].system.damageRolls.ujqtpn9hb8rm6ff7m3ar.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.ujqtpn9hb8rm6ff7m3ar.damageType} (same value: piercing) + [5q32a67lnzpl28lu12sy] : object {Actor.npc.items.[].system.damageRolls.5q32a67lnzpl28lu12sy} + damage : string {Actor.npc.items.[].system.damageRolls.5q32a67lnzpl28lu12sy.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.5q32a67lnzpl28lu12sy.damageType} (same value: acid) + [2taqlpgz82g3a86c0c6v] : object {Actor.npc.items.[].system.damageRolls.2taqlpgz82g3a86c0c6v} + damage : string {Actor.npc.items.[].system.damageRolls.2taqlpgz82g3a86c0c6v.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.2taqlpgz82g3a86c0c6v.damageType} (same value: slashing) + [9twhyqjiu64c8bx8xdrh] : object {Actor.npc.items.[].system.damageRolls.9twhyqjiu64c8bx8xdrh} + damage : string {Actor.npc.items.[].system.damageRolls.9twhyqjiu64c8bx8xdrh.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.9twhyqjiu64c8bx8xdrh.damageType} (same value: acid) + [dkbqafpvfn9l108gr1fc] : object {Actor.npc.items.[].system.damageRolls.dkbqafpvfn9l108gr1fc} + damage : string {Actor.npc.items.[].system.damageRolls.dkbqafpvfn9l108gr1fc.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.dkbqafpvfn9l108gr1fc.damageType} (same value: piercing) + [2h9q2exkeeb60ooves1q] : object {Actor.npc.items.[].system.damageRolls.2h9q2exkeeb60ooves1q} + damage : string {Actor.npc.items.[].system.damageRolls.2h9q2exkeeb60ooves1q.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.2h9q2exkeeb60ooves1q.damageType} (same value: bludgeoning) + [s9nozt13lei4b0aafgjx] : object {Actor.npc.items.[].system.damageRolls.s9nozt13lei4b0aafgjx} + damage : string {Actor.npc.items.[].system.damageRolls.s9nozt13lei4b0aafgjx.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.s9nozt13lei4b0aafgjx.damageType} (same value: slashing) + [wo8cdq2pb9herwvvns9t] : object {Actor.npc.items.[].system.damageRolls.wo8cdq2pb9herwvvns9t} + damage : string {Actor.npc.items.[].system.damageRolls.wo8cdq2pb9herwvvns9t.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wo8cdq2pb9herwvvns9t.damageType} (same value: piercing) + [rem7mo4yee2o3fll1zne] : object {Actor.npc.items.[].system.damageRolls.rem7mo4yee2o3fll1zne} + damage : string {Actor.npc.items.[].system.damageRolls.rem7mo4yee2o3fll1zne.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rem7mo4yee2o3fll1zne.damageType} (same value: fire) + [s99460wrn4bsukl4lzri] : object {Actor.npc.items.[].system.damageRolls.s99460wrn4bsukl4lzri} + damage : string {Actor.npc.items.[].system.damageRolls.s99460wrn4bsukl4lzri.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.s99460wrn4bsukl4lzri.damageType} (same value: slashing) + [5hcq3rn6ideqp792z3v9] : object {Actor.npc.items.[].system.damageRolls.5hcq3rn6ideqp792z3v9} + damage : string {Actor.npc.items.[].system.damageRolls.5hcq3rn6ideqp792z3v9.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5hcq3rn6ideqp792z3v9.damageType} (same value: slashing) + [5vk9scpknf452dpq8rlf] : object {Actor.npc.items.[].system.damageRolls.5vk9scpknf452dpq8rlf} + damage : string {Actor.npc.items.[].system.damageRolls.5vk9scpknf452dpq8rlf.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5vk9scpknf452dpq8rlf.damageType} (same value: bludgeoning) + [inyqx7jvervapglih6pv] : object {Actor.npc.items.[].system.damageRolls.inyqx7jvervapglih6pv} + damage : string {Actor.npc.items.[].system.damageRolls.inyqx7jvervapglih6pv.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.inyqx7jvervapglih6pv.damageType} (same value: piercing) + [ssjkv2qrr3mxf8gehd5o] : object {Actor.npc.items.[].system.damageRolls.ssjkv2qrr3mxf8gehd5o} + damage : string {Actor.npc.items.[].system.damageRolls.ssjkv2qrr3mxf8gehd5o.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ssjkv2qrr3mxf8gehd5o.damageType} (same value: piercing) + [elyovaoijh5cxxfhwweu] : object {Actor.npc.items.[].system.damageRolls.elyovaoijh5cxxfhwweu} + damage : string {Actor.npc.items.[].system.damageRolls.elyovaoijh5cxxfhwweu.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.elyovaoijh5cxxfhwweu.damageType} (same value: piercing) + [tb7qjuio1qgm3hcsbme1] : object {Actor.npc.items.[].system.damageRolls.tb7qjuio1qgm3hcsbme1} + damage : string {Actor.npc.items.[].system.damageRolls.tb7qjuio1qgm3hcsbme1.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.tb7qjuio1qgm3hcsbme1.damageType} (same value: piercing) + [dx7o379p3pj93k6kd40x] : object {Actor.npc.items.[].system.damageRolls.dx7o379p3pj93k6kd40x} + damage : string {Actor.npc.items.[].system.damageRolls.dx7o379p3pj93k6kd40x.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.dx7o379p3pj93k6kd40x.damageType} (same value: piercing) + [mc2uqaw53ghfdhf36rw1] : object {Actor.npc.items.[].system.damageRolls.mc2uqaw53ghfdhf36rw1} + damage : string {Actor.npc.items.[].system.damageRolls.mc2uqaw53ghfdhf36rw1.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.mc2uqaw53ghfdhf36rw1.damageType} (same value: slashing) + [rcc8od42j5g9dz80nyyd] : object {Actor.npc.items.[].system.damageRolls.rcc8od42j5g9dz80nyyd} + damage : string {Actor.npc.items.[].system.damageRolls.rcc8od42j5g9dz80nyyd.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.rcc8od42j5g9dz80nyyd.damageType} (same value: bludgeoning) + [rb01xlh8odjizuea50nh] : object {Actor.npc.items.[].system.damageRolls.rb01xlh8odjizuea50nh} + damage : string {Actor.npc.items.[].system.damageRolls.rb01xlh8odjizuea50nh.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.rb01xlh8odjizuea50nh.damageType} (same value: piercing) + [8795vdgagig35o9ho9xw] : object {Actor.npc.items.[].system.damageRolls.8795vdgagig35o9ho9xw} + damage : string {Actor.npc.items.[].system.damageRolls.8795vdgagig35o9ho9xw.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.8795vdgagig35o9ho9xw.damageType} (same value: piercing) + [h59xivy1xdfd60sf98vr] : object {Actor.npc.items.[].system.damageRolls.h59xivy1xdfd60sf98vr} + damage : string {Actor.npc.items.[].system.damageRolls.h59xivy1xdfd60sf98vr.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.h59xivy1xdfd60sf98vr.damageType} (same value: piercing) + [7tc798lbl7fvmv37u3i1] : object {Actor.npc.items.[].system.damageRolls.7tc798lbl7fvmv37u3i1} + damage : string {Actor.npc.items.[].system.damageRolls.7tc798lbl7fvmv37u3i1.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.7tc798lbl7fvmv37u3i1.damageType} (same value: piercing) + [m7jqs416pijunvxihggf] : object {Actor.npc.items.[].system.damageRolls.m7jqs416pijunvxihggf} + damage : string {Actor.npc.items.[].system.damageRolls.m7jqs416pijunvxihggf.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.m7jqs416pijunvxihggf.damageType} (same value: bludgeoning) + [18p5lkqpsf1eh8yhjiuo] : object {Actor.npc.items.[].system.damageRolls.18p5lkqpsf1eh8yhjiuo} + damage : string {Actor.npc.items.[].system.damageRolls.18p5lkqpsf1eh8yhjiuo.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.18p5lkqpsf1eh8yhjiuo.damageType} (same value: piercing) + [m7z16zi8y7pjetkl20m7] : object {Actor.npc.items.[].system.damageRolls.m7z16zi8y7pjetkl20m7} + damage : string {Actor.npc.items.[].system.damageRolls.m7z16zi8y7pjetkl20m7.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.m7z16zi8y7pjetkl20m7.damageType} (same value: piercing) + [yo1d5zvkb6k8s377ewoe] : object {Actor.npc.items.[].system.damageRolls.yo1d5zvkb6k8s377ewoe} + damage : string {Actor.npc.items.[].system.damageRolls.yo1d5zvkb6k8s377ewoe.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.yo1d5zvkb6k8s377ewoe.damageType} (same value: bludgeoning) + [xgwqf6vmf17wnxxdexae] : object {Actor.npc.items.[].system.damageRolls.xgwqf6vmf17wnxxdexae} + damage : string {Actor.npc.items.[].system.damageRolls.xgwqf6vmf17wnxxdexae.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xgwqf6vmf17wnxxdexae.damageType} (same value: piercing) + [znb085xyk6qs7253a8zf] : object {Actor.npc.items.[].system.damageRolls.znb085xyk6qs7253a8zf} + damage : string {Actor.npc.items.[].system.damageRolls.znb085xyk6qs7253a8zf.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.znb085xyk6qs7253a8zf.damageType} (same value: piercing) + [iciee69hrx87ztccmo21] : object {Actor.npc.items.[].system.damageRolls.iciee69hrx87ztccmo21} + damage : string {Actor.npc.items.[].system.damageRolls.iciee69hrx87ztccmo21.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.iciee69hrx87ztccmo21.damageType} (same value: piercing) + [eb9wtxnycot7s5001qnm] : object {Actor.npc.items.[].system.damageRolls.eb9wtxnycot7s5001qnm} + damage : string {Actor.npc.items.[].system.damageRolls.eb9wtxnycot7s5001qnm.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.eb9wtxnycot7s5001qnm.damageType} (same value: piercing) + [am9ax8ukc8j1mzc8ivh0] : object {Actor.npc.items.[].system.damageRolls.am9ax8ukc8j1mzc8ivh0} + damage : string {Actor.npc.items.[].system.damageRolls.am9ax8ukc8j1mzc8ivh0.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.am9ax8ukc8j1mzc8ivh0.damageType} (same value: piercing) + [bf8m07kwpbz0y2el4bb0] : object {Actor.npc.items.[].system.damageRolls.bf8m07kwpbz0y2el4bb0} + damage : string {Actor.npc.items.[].system.damageRolls.bf8m07kwpbz0y2el4bb0.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.bf8m07kwpbz0y2el4bb0.damageType} (same value: piercing) + [rji4zpmrnjmcvhg5no8j] : object {Actor.npc.items.[].system.damageRolls.rji4zpmrnjmcvhg5no8j} + damage : string {Actor.npc.items.[].system.damageRolls.rji4zpmrnjmcvhg5no8j.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.rji4zpmrnjmcvhg5no8j.damageType} (same value: piercing) + [hj3msp4nbs6hx59qacji] : object {Actor.npc.items.[].system.damageRolls.hj3msp4nbs6hx59qacji} + damage : string {Actor.npc.items.[].system.damageRolls.hj3msp4nbs6hx59qacji.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.hj3msp4nbs6hx59qacji.damageType} (same value: bludgeoning) + [3y9mu5xrse2r7d62vjt5] : object {Actor.npc.items.[].system.damageRolls.3y9mu5xrse2r7d62vjt5} + damage : string {Actor.npc.items.[].system.damageRolls.3y9mu5xrse2r7d62vjt5.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.3y9mu5xrse2r7d62vjt5.damageType} (same value: bludgeoning) + [i2fz1m09mr8m4578r0lc] : object {Actor.npc.items.[].system.damageRolls.i2fz1m09mr8m4578r0lc} + damage : string {Actor.npc.items.[].system.damageRolls.i2fz1m09mr8m4578r0lc.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.i2fz1m09mr8m4578r0lc.damageType} (same value: bludgeoning) + [4xmi5vl6nphl0cc9yce7] : object {Actor.npc.items.[].system.damageRolls.4xmi5vl6nphl0cc9yce7} + damage : string {Actor.npc.items.[].system.damageRolls.4xmi5vl6nphl0cc9yce7.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.4xmi5vl6nphl0cc9yce7.damageType} (same value: piercing) + [huhvih5lwpw6t8hnu7wg] : object {Actor.npc.items.[].system.damageRolls.huhvih5lwpw6t8hnu7wg} + damage : string {Actor.npc.items.[].system.damageRolls.huhvih5lwpw6t8hnu7wg.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.huhvih5lwpw6t8hnu7wg.damageType} (same value: piercing) + [mz8rlaa4r2mau450sso6] : object {Actor.npc.items.[].system.damageRolls.mz8rlaa4r2mau450sso6} + damage : string {Actor.npc.items.[].system.damageRolls.mz8rlaa4r2mau450sso6.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.mz8rlaa4r2mau450sso6.damageType} (same value: fire) + [xqj4h8p5asbi4t3m7wp3] : object {Actor.npc.items.[].system.damageRolls.xqj4h8p5asbi4t3m7wp3} + damage : string {Actor.npc.items.[].system.damageRolls.xqj4h8p5asbi4t3m7wp3.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.xqj4h8p5asbi4t3m7wp3.damageType} (same value: slashing) + [mwycmbb80lilmvkgbec3] : object {Actor.npc.items.[].system.damageRolls.mwycmbb80lilmvkgbec3} + damage : string {Actor.npc.items.[].system.damageRolls.mwycmbb80lilmvkgbec3.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.mwycmbb80lilmvkgbec3.damageType} (same value: slashing) + [nydqa46qft0q5ggw4jop] : object {Actor.npc.items.[].system.damageRolls.nydqa46qft0q5ggw4jop} + damage : string {Actor.npc.items.[].system.damageRolls.nydqa46qft0q5ggw4jop.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.nydqa46qft0q5ggw4jop.damageType} (same value: bludgeoning) + [IoKRXMopl4fYPk97] : object {Actor.npc.items.[].system.damageRolls.IoKRXMopl4fYPk97} + damage : string {Actor.npc.items.[].system.damageRolls.IoKRXMopl4fYPk97.damage} (same value: 3d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.IoKRXMopl4fYPk97.damageType} (same value: bludgeoning) + [eefv5bjmvxve84gse3hi] : object {Actor.npc.items.[].system.damageRolls.eefv5bjmvxve84gse3hi} + damage : string {Actor.npc.items.[].system.damageRolls.eefv5bjmvxve84gse3hi.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.eefv5bjmvxve84gse3hi.damageType} (same value: bludgeoning) + [yb28iheuow9vosx8kmo0] : object {Actor.npc.items.[].system.damageRolls.yb28iheuow9vosx8kmo0} + damage : string {Actor.npc.items.[].system.damageRolls.yb28iheuow9vosx8kmo0.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.yb28iheuow9vosx8kmo0.damageType} (same value: piercing) + [61u4v3czfap3j7wix8kk] : object {Actor.npc.items.[].system.damageRolls.61u4v3czfap3j7wix8kk} + damage : string {Actor.npc.items.[].system.damageRolls.61u4v3czfap3j7wix8kk.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.61u4v3czfap3j7wix8kk.damageType} (same value: piercing) + [7v107i0ocmq0co5ojwno] : object {Actor.npc.items.[].system.damageRolls.7v107i0ocmq0co5ojwno} + damage : string {Actor.npc.items.[].system.damageRolls.7v107i0ocmq0co5ojwno.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.7v107i0ocmq0co5ojwno.damageType} (same value: piercing) + [ss2emgbz4dnyjhaeej22] : object {Actor.npc.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22} + damage : string {Actor.npc.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22.damageType} (same value: piercing) + [ke8cn35zaiw1tkjjaccn] : object {Actor.npc.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn} + damage : string {Actor.npc.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn.damageType} (same value: slashing) + [nnwivg4lhqkgtje9urvz] : object {Actor.npc.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz} + damage : string {Actor.npc.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz.damageType} (same value: bludgeoning) + [twrwxsm5twjo5g6hgy0l] : object {Actor.npc.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l} + damage : string {Actor.npc.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l.damageType} (same value: piercing) + [pukrlvdg1reryegsgfls] : object {Actor.npc.items.[].system.damageRolls.pukrlvdg1reryegsgfls} + damage : string {Actor.npc.items.[].system.damageRolls.pukrlvdg1reryegsgfls.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.pukrlvdg1reryegsgfls.damageType} (same value: piercing) + [6d806tlt43aimk0y6vkl] : object {Actor.npc.items.[].system.damageRolls.6d806tlt43aimk0y6vkl} + damage : string {Actor.npc.items.[].system.damageRolls.6d806tlt43aimk0y6vkl.damage} (same value: 2d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.6d806tlt43aimk0y6vkl.damageType} (same value: bludgeoning) + [mdlvf6jlj5asbjq2dxyf] : object {Actor.npc.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf} + damage : string {Actor.npc.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf.damage} (same value: 4d8) + damageType : string {Actor.npc.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf.damageType} (same value: void) + [cdxl7ek81904izua0fvf] : object {Actor.npc.items.[].system.damageRolls.cdxl7ek81904izua0fvf} + damage : string {Actor.npc.items.[].system.damageRolls.cdxl7ek81904izua0fvf.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.cdxl7ek81904izua0fvf.damageType} (same value: bludgeoning) + [x0te6g6tes0j2pp1f4u3] : object {Actor.npc.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3} + damage : string {Actor.npc.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3.damageType} (same value: piercing) + [1cycxm095esv8802nfp5] : object {Actor.npc.items.[].system.damageRolls.1cycxm095esv8802nfp5} + damage : string {Actor.npc.items.[].system.damageRolls.1cycxm095esv8802nfp5.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.1cycxm095esv8802nfp5.damageType} (same value: slashing) + [rhgs5ajmn4raak2pxsha] : object {Actor.npc.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha} + damage : string {Actor.npc.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha.damageType} (same value: piercing) + [hqxribi4nfs0ehsdcs6he] : object {Actor.npc.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he} + damage : string {Actor.npc.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he.damageType} (same value: slashing) + [hkurtc7afid582ku0rn2t7] : object {Actor.npc.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7} + damage : string {Actor.npc.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7.damageType} (same value: piercing) + [30ry283q61e5tvp0a58c9n] : object {Actor.npc.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n} + damage : string {Actor.npc.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n.damageType} (same value: piercing) + [wwyhu95d8624fb7s2t8c] : object {Actor.npc.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c} + damage : string {Actor.npc.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c.damageType} (same value: fire) + [ox2mo2k6tyn8zoyjc499] : object {Actor.npc.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499} + damage : string {Actor.npc.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499.damageType} (same value: slashing) + [v094eynkp9qoylxh96fr] : object {Actor.npc.items.[].system.damageRolls.v094eynkp9qoylxh96fr} + damage : string {Actor.npc.items.[].system.damageRolls.v094eynkp9qoylxh96fr.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.v094eynkp9qoylxh96fr.damageType} (same value: piercing) + [llp28yuxxyumut75lbjp] : object {Actor.npc.items.[].system.damageRolls.llp28yuxxyumut75lbjp} + damage : string {Actor.npc.items.[].system.damageRolls.llp28yuxxyumut75lbjp.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.llp28yuxxyumut75lbjp.damageType} (same value: piercing) + [TOw4WmZ6S3LyVQP9] : object {Actor.npc.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9} + damage : string {Actor.npc.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9.damageType} (same value: piercing) + [6t7p324t25lffutez0h3oc] : object {Actor.npc.items.[].system.damageRolls.6t7p324t25lffutez0h3oc} + damage : string {Actor.npc.items.[].system.damageRolls.6t7p324t25lffutez0h3oc.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.6t7p324t25lffutez0h3oc.damageType} (same value: piercing) + [rh8m7uv62af14lptgb7n6q] : object {Actor.npc.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q} + damage : string {Actor.npc.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q.damageType} (same value: piercing) + [7irtihljv5nrim5oiv4tns] : object {Actor.npc.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns} + damage : string {Actor.npc.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns.damageType} (same value: bludgeoning) + [9vvpjen50b7m4t7jh38o1] : object {Actor.npc.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1} + damage : string {Actor.npc.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1.damageType} (same value: spirit) + [kximbn2qmfcdo06nzpte] : object {Actor.npc.items.[].system.damageRolls.kximbn2qmfcdo06nzpte} + damage : string {Actor.npc.items.[].system.damageRolls.kximbn2qmfcdo06nzpte.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kximbn2qmfcdo06nzpte.damageType} (same value: bludgeoning) + [j4hrh9efd9x2g3pz4q9z] : object {Actor.npc.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z} + damage : string {Actor.npc.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z.damageType} (same value: fire) + [j5a6ut7s8kcjy3fr9fsu] : object {Actor.npc.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu} + damage : string {Actor.npc.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu.damageType} (same value: slashing) + [5z0jn95nzbfy6fl9mffu] : object {Actor.npc.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu} + damage : string {Actor.npc.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu.damage} (same value: 2d10+1) + damageType : string {Actor.npc.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu.damageType} (same value: bludgeoning) + [gxgl6wu8i1hy90wfx0c3] : object {Actor.npc.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3} + damage : string {Actor.npc.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3.damage} (same value: 1d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3.damageType} (same value: bludgeoning) + [gjyvxyyjlgerl4cq382a] : object {Actor.npc.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a} + damage : string {Actor.npc.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a.damageType} (same value: piercing) + [57t3wrfmiu5d8mvfwv0g] : object {Actor.npc.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g} + damage : string {Actor.npc.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g.damageType} (same value: slashing) + [xjr2blcfm6l0z1tdk75q] : object {Actor.npc.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q} + damage : string {Actor.npc.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q.damageType} (same value: piercing) + [orl4q69bxxvbsmt8ac7g] : object {Actor.npc.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g} + damage : string {Actor.npc.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g.damageType} (same value: piercing) + [25qdi08hbxyuyqknl0no] : object {Actor.npc.items.[].system.damageRolls.25qdi08hbxyuyqknl0no} + damage : string {Actor.npc.items.[].system.damageRolls.25qdi08hbxyuyqknl0no.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.25qdi08hbxyuyqknl0no.damageType} (same value: piercing) + [8rznh6gpd64mz65y83du] : object {Actor.npc.items.[].system.damageRolls.8rznh6gpd64mz65y83du} + damage : string {Actor.npc.items.[].system.damageRolls.8rznh6gpd64mz65y83du.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8rznh6gpd64mz65y83du.damageType} (same value: piercing) + [w2w088jjjzleqz9duxxr] : object {Actor.npc.items.[].system.damageRolls.w2w088jjjzleqz9duxxr} + damage : string {Actor.npc.items.[].system.damageRolls.w2w088jjjzleqz9duxxr.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.w2w088jjjzleqz9duxxr.damageType} (same value: piercing) + [7pa1g9i15tvh9dkwvpwj] : object {Actor.npc.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj} + damage : string {Actor.npc.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj.damageType} (same value: piercing) + [7jk0u494x4j2e1m1rjua] : object {Actor.npc.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua} + damage : string {Actor.npc.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua.damageType} (same value: bludgeoning) + [fyyaovff5te5ds2pj1al] : object {Actor.npc.items.[].system.damageRolls.fyyaovff5te5ds2pj1al} + damage : string {Actor.npc.items.[].system.damageRolls.fyyaovff5te5ds2pj1al.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.fyyaovff5te5ds2pj1al.damageType} (same value: piercing) + [k2ngv4aerkic2t2616wr] : object {Actor.npc.items.[].system.damageRolls.k2ngv4aerkic2t2616wr} + damage : string {Actor.npc.items.[].system.damageRolls.k2ngv4aerkic2t2616wr.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.k2ngv4aerkic2t2616wr.damageType} (same value: piercing) + [jnerqwqmbb2wxnlxlryw] : object {Actor.npc.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw} + damage : string {Actor.npc.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw.damageType} (same value: slashing) + [9xydivj18ru2bulm1lfd] : object {Actor.npc.items.[].system.damageRolls.9xydivj18ru2bulm1lfd} + damage : string {Actor.npc.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damageType} (same value: slashing) + [4b3pz4gu9mvmjdmr1zo4] : object {Actor.npc.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4} + damage : string {Actor.npc.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damageType} (same value: fire) + [jofps768jciukr5e5rxu] : object {Actor.npc.items.[].system.damageRolls.jofps768jciukr5e5rxu} + damage : string {Actor.npc.items.[].system.damageRolls.jofps768jciukr5e5rxu.damage} (same value: 2d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.jofps768jciukr5e5rxu.damageType} (same value: bludgeoning) + [hxau4keb0bmtoqr4pybh] : object {Actor.npc.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh} + damage : string {Actor.npc.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damage} (same value: 4d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damageType} (same value: piercing) + [patj7us3l4r85idddxbf] : object {Actor.npc.items.[].system.damageRolls.patj7us3l4r85idddxbf} + damage : string {Actor.npc.items.[].system.damageRolls.patj7us3l4r85idddxbf.damage} (same value: 2d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.patj7us3l4r85idddxbf.damageType} (same value: bludgeoning) + [cdg1ozj7cxr1ymbwlw91] : object {Actor.npc.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91} + damage : string {Actor.npc.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damageType} (same value: piercing) + [nzwnihps6nncxifl4ei9] : object {Actor.npc.items.[].system.damageRolls.nzwnihps6nncxifl4ei9} + damage : string {Actor.npc.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damageType} (same value: bludgeoning) + [30i8dvbwh0hq634v6z7b] : object {Actor.npc.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b} + damage : string {Actor.npc.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damageType} (same value: fire) + [bbwog7kfi1dyfl65xmpd] : object {Actor.npc.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd} + damage : string {Actor.npc.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damageType} (same value: bludgeoning) + [h0r2neamo8ts28iqzooi] : object {Actor.npc.items.[].system.damageRolls.h0r2neamo8ts28iqzooi} + damage : string {Actor.npc.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damage} (same value: 3d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damageType} (same value: piercing) + [53875egyc8dcjps0dulb] : object {Actor.npc.items.[].system.damageRolls.53875egyc8dcjps0dulb} + damage : string {Actor.npc.items.[].system.damageRolls.53875egyc8dcjps0dulb.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.53875egyc8dcjps0dulb.damageType} (same value: bludgeoning) + [tyuzt95zhvdfb06uadpw] : object {Actor.npc.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw} + damage : string {Actor.npc.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damage} (same value: 1d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damageType} (same value: slashing) + [mq6lzbondtqh0k4qjcji] : object {Actor.npc.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji} + damage : string {Actor.npc.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damageType} (same value: void) + [fgmrdwjorb6klds07t9t] : object {Actor.npc.items.[].system.damageRolls.fgmrdwjorb6klds07t9t} + damage : string {Actor.npc.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damageType} (same value: fire) + [kyd4ffhb5ro97ks88ojd] : object {Actor.npc.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd} + damage : string {Actor.npc.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damageType} (same value: slashing) + [vvb281ie4wg2qwnnc6ea] : object {Actor.npc.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea} + damage : string {Actor.npc.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damageType} (same value: piercing) + [mdu3liqkh8x8yx3agia5] : object {Actor.npc.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5} + damage : string {Actor.npc.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damageType} (same value: piercing) + [ca3wmvpnta1c3ks8p32j] : object {Actor.npc.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j} + damage : string {Actor.npc.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damageType} (same value: slashing) + [b6njdttrjydqfmk7ura6] : object {Actor.npc.items.[].system.damageRolls.b6njdttrjydqfmk7ura6} + damage : string {Actor.npc.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damageType} (same value: slashing) + [w0lgln3d99duc8vsxc29] : object {Actor.npc.items.[].system.damageRolls.w0lgln3d99duc8vsxc29} + damage : string {Actor.npc.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damageType} (same value: fire) + [ERbbycpMrdDTw6b0] : object {Actor.npc.items.[].system.damageRolls.ERbbycpMrdDTw6b0} + damage : string {Actor.npc.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damageType} (same value: bludgeoning) + [ovhnzktjv4jvhznza86p] : object {Actor.npc.items.[].system.damageRolls.ovhnzktjv4jvhznza86p} + damage : string {Actor.npc.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damage} (same value: 2d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damageType} (same value: slashing) + [rnlh0xeqsgpfkk1x3k82] : object {Actor.npc.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82} + damage : string {Actor.npc.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damageType} (same value: fire) + [cwxsnc78y5419oc58st9] : object {Actor.npc.items.[].system.damageRolls.cwxsnc78y5419oc58st9} + damage : string {Actor.npc.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damage} (same value: 2d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damageType} (same value: bludgeoning) + [f6yyklpynlr9yewj59rb] : object {Actor.npc.items.[].system.damageRolls.f6yyklpynlr9yewj59rb} + damage : string {Actor.npc.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damage} (same value: 2d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damageType} (same value: bludgeoning) + [0rgan1oa15zij0qd4r8y] : object {Actor.npc.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y} + damage : string {Actor.npc.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damageType} (same value: bludgeoning) + [un61t18hbekvdrppxvcx] : object {Actor.npc.items.[].system.damageRolls.un61t18hbekvdrppxvcx} + damage : string {Actor.npc.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damageType} (same value: bludgeoning) + [dmu9r7m738kq9r119141] : object {Actor.npc.items.[].system.damageRolls.dmu9r7m738kq9r119141} + damage : string {Actor.npc.items.[].system.damageRolls.dmu9r7m738kq9r119141.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.dmu9r7m738kq9r119141.damageType} (same value: bludgeoning) + [c1ajgvdh5adwbx5y0ubm] : object {Actor.npc.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm} + damage : string {Actor.npc.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damageType} (same value: sonic) + [xsu3e6v570eyw0rmghnz] : object {Actor.npc.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz} + damage : string {Actor.npc.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damageType} (same value: bludgeoning) + [bdpok4f6qwd7tyd9k7im] : object {Actor.npc.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im} + damage : string {Actor.npc.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damageType} (same value: void) + [9i9jkoq251cos6qcgcp3] : object {Actor.npc.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3} + damage : string {Actor.npc.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damage} (same value: 4d12) + damageType : string {Actor.npc.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damageType} (same value: untyped) + [3gpq4kz9gnglakvjgu96] : object {Actor.npc.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96} + damage : string {Actor.npc.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damageType} (same value: piercing) + [1egv96ym8tjucswromr9] : object {Actor.npc.items.[].system.damageRolls.1egv96ym8tjucswromr9} + damage : string {Actor.npc.items.[].system.damageRolls.1egv96ym8tjucswromr9.damage} (same value: 7) + damageType : string {Actor.npc.items.[].system.damageRolls.1egv96ym8tjucswromr9.damageType} (same value: piercing) + [ny74k2u66dsst3exwlj0] : object {Actor.npc.items.[].system.damageRolls.ny74k2u66dsst3exwlj0} + damage : string {Actor.npc.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damage} (same value: 4d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damageType} (same value: bludgeoning) + [s2873i3segqrhypgjm8x] : object {Actor.npc.items.[].system.damageRolls.s2873i3segqrhypgjm8x} + damage : string {Actor.npc.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damageType} (same value: void) + [zyrl2vrukaecthcmywxk] : object {Actor.npc.items.[].system.damageRolls.zyrl2vrukaecthcmywxk} + damage : string {Actor.npc.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damageType} (same value: piercing) + [5k8ueo2neqs92iyc9eow] : object {Actor.npc.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow} + damage : string {Actor.npc.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damageType} (same value: fire) + [p4w7h60lxpssmdirv4gk] : object {Actor.npc.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk} + damage : string {Actor.npc.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damageType} (same value: slashing) + [14bftz6lkzwpdtlvpbti] : object {Actor.npc.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti} + damage : string {Actor.npc.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damage} (same value: 2d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damageType} (same value: bludgeoning) + [qi052bxhumly2biepc0u] : object {Actor.npc.items.[].system.damageRolls.qi052bxhumly2biepc0u} + damage : string {Actor.npc.items.[].system.damageRolls.qi052bxhumly2biepc0u.damage} (same value: 2d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.qi052bxhumly2biepc0u.damageType} (same value: bludgeoning) + [vc8s9d8r6smqsa9cxlnp] : object {Actor.npc.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp} + damage : string {Actor.npc.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damageType} (same value: piercing) + [aqerv1d4rlijmcyeg5f7] : object {Actor.npc.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7} + damage : string {Actor.npc.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damageType} (same value: slashing) + [gafflj51wcio5yrg9xt9] : object {Actor.npc.items.[].system.damageRolls.gafflj51wcio5yrg9xt9} + damage : string {Actor.npc.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damageType} (same value: bludgeoning) + [ueytswdnf7igy8tvlswg] : object {Actor.npc.items.[].system.damageRolls.ueytswdnf7igy8tvlswg} + damage : string {Actor.npc.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damage} (2 different values) + 2d10+13 (x1) + 3d12+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damageType} (same value: bludgeoning) + [7k0fqa888m8mx3zkoxiq] : object {Actor.npc.items.[].system.damageRolls.7k0fqa888m8mx3zkoxiq} + damage : string {Actor.npc.items.[].system.damageRolls.7k0fqa888m8mx3zkoxiq.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.7k0fqa888m8mx3zkoxiq.damageType} (same value: slashing) + [23wbgmpsjpc48bedul96] : object {Actor.npc.items.[].system.damageRolls.23wbgmpsjpc48bedul96} + damage : string {Actor.npc.items.[].system.damageRolls.23wbgmpsjpc48bedul96.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.23wbgmpsjpc48bedul96.damageType} (same value: sonic) + [4fz0uk9do574jw90c54n] : object {Actor.npc.items.[].system.damageRolls.4fz0uk9do574jw90c54n} + damage : string {Actor.npc.items.[].system.damageRolls.4fz0uk9do574jw90c54n.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.4fz0uk9do574jw90c54n.damageType} (same value: piercing) + [llajbwtjwpbp2izzznlk] : object {Actor.npc.items.[].system.damageRolls.llajbwtjwpbp2izzznlk} + damage : string {Actor.npc.items.[].system.damageRolls.llajbwtjwpbp2izzznlk.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.llajbwtjwpbp2izzznlk.damageType} (same value: bludgeoning) + [lyboy2e26nm6xygbdokx] : object {Actor.npc.items.[].system.damageRolls.lyboy2e26nm6xygbdokx} + damage : string {Actor.npc.items.[].system.damageRolls.lyboy2e26nm6xygbdokx.damage} (same value: 3d4+17) + damageType : string {Actor.npc.items.[].system.damageRolls.lyboy2e26nm6xygbdokx.damageType} (same value: piercing) + [rlwi3j58zpax36byw5zw] : object {Actor.npc.items.[].system.damageRolls.rlwi3j58zpax36byw5zw} + damage : string {Actor.npc.items.[].system.damageRolls.rlwi3j58zpax36byw5zw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rlwi3j58zpax36byw5zw.damageType} (same value: acid) + [w2bjms1t0q8abqgwz70a] : object {Actor.npc.items.[].system.damageRolls.w2bjms1t0q8abqgwz70a} + damage : string {Actor.npc.items.[].system.damageRolls.w2bjms1t0q8abqgwz70a.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.w2bjms1t0q8abqgwz70a.damageType} (same value: piercing) + [qcvnmcw7fnbsgrs38pqb] : object {Actor.npc.items.[].system.damageRolls.qcvnmcw7fnbsgrs38pqb} + damage : string {Actor.npc.items.[].system.damageRolls.qcvnmcw7fnbsgrs38pqb.damage} (same value: 3d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.qcvnmcw7fnbsgrs38pqb.damageType} (same value: piercing) + [576z55liwcq9shwzgpsr] : object {Actor.npc.items.[].system.damageRolls.576z55liwcq9shwzgpsr} + damage : string {Actor.npc.items.[].system.damageRolls.576z55liwcq9shwzgpsr.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.576z55liwcq9shwzgpsr.damageType} (same value: slashing) + [nzbdoy0twcfjkl46x9dr] : object {Actor.npc.items.[].system.damageRolls.nzbdoy0twcfjkl46x9dr} + damage : string {Actor.npc.items.[].system.damageRolls.nzbdoy0twcfjkl46x9dr.damage} (same value: 2d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.nzbdoy0twcfjkl46x9dr.damageType} (same value: bludgeoning) + [2flkvupr1pzckag2szcz] : object {Actor.npc.items.[].system.damageRolls.2flkvupr1pzckag2szcz} + damage : string {Actor.npc.items.[].system.damageRolls.2flkvupr1pzckag2szcz.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.2flkvupr1pzckag2szcz.damageType} (same value: piercing) + [314vll0yn4xuye922c2y] : object {Actor.npc.items.[].system.damageRolls.314vll0yn4xuye922c2y} + damage : string {Actor.npc.items.[].system.damageRolls.314vll0yn4xuye922c2y.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.314vll0yn4xuye922c2y.damageType} (same value: slashing) + [7ijoesqr7l50kbahqedq108] : object {Actor.npc.items.[].system.damageRolls.7ijoesqr7l50kbahqedq108} + damage : string {Actor.npc.items.[].system.damageRolls.7ijoesqr7l50kbahqedq108.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.7ijoesqr7l50kbahqedq108.damageType} (same value: bludgeoning) + [lay18lzn6gu1agxw74vc9] : object {Actor.npc.items.[].system.damageRolls.lay18lzn6gu1agxw74vc9} + damage : string {Actor.npc.items.[].system.damageRolls.lay18lzn6gu1agxw74vc9.damage} (same value: 4d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.lay18lzn6gu1agxw74vc9.damageType} (same value: slashing) + [iy2wdbc74489mkttl9seme] : object {Actor.npc.items.[].system.damageRolls.iy2wdbc74489mkttl9seme} + damage : string {Actor.npc.items.[].system.damageRolls.iy2wdbc74489mkttl9seme.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.iy2wdbc74489mkttl9seme.damageType} (same value: piercing) + [2yaljgzbojgzwyu3s2zp] : object {Actor.npc.items.[].system.damageRolls.2yaljgzbojgzwyu3s2zp} + damage : string {Actor.npc.items.[].system.damageRolls.2yaljgzbojgzwyu3s2zp.damage} (same value: 4d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.2yaljgzbojgzwyu3s2zp.damageType} (same value: piercing) + [kjixy4oqc7ekz5elyvp1n] : object {Actor.npc.items.[].system.damageRolls.kjixy4oqc7ekz5elyvp1n} + damage : string {Actor.npc.items.[].system.damageRolls.kjixy4oqc7ekz5elyvp1n.damage} (same value: 2d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.kjixy4oqc7ekz5elyvp1n.damageType} (same value: slashing) + [q5khxv5g9qnejjz6ubm8b] : object {Actor.npc.items.[].system.damageRolls.q5khxv5g9qnejjz6ubm8b} + damage : string {Actor.npc.items.[].system.damageRolls.q5khxv5g9qnejjz6ubm8b.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.q5khxv5g9qnejjz6ubm8b.damageType} (same value: piercing) + [5vb96ejd3x8xwl4yuxs9] : object {Actor.npc.items.[].system.damageRolls.5vb96ejd3x8xwl4yuxs9} + damage : string {Actor.npc.items.[].system.damageRolls.5vb96ejd3x8xwl4yuxs9.damage} (same value: 4d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.5vb96ejd3x8xwl4yuxs9.damageType} (same value: force) + [lxz4p0dynceszehhsgs4] : object {Actor.npc.items.[].system.damageRolls.lxz4p0dynceszehhsgs4} + damage : string {Actor.npc.items.[].system.damageRolls.lxz4p0dynceszehhsgs4.damage} (same value: 5d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.lxz4p0dynceszehhsgs4.damageType} (same value: bludgeoning) + [38jhz6txz7w7d3fkza5z] : object {Actor.npc.items.[].system.damageRolls.38jhz6txz7w7d3fkza5z} + damage : string {Actor.npc.items.[].system.damageRolls.38jhz6txz7w7d3fkza5z.damage} (same value: 8d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.38jhz6txz7w7d3fkza5z.damageType} (same value: void) + [yuct2pf8bdz098zngb2g] : object {Actor.npc.items.[].system.damageRolls.yuct2pf8bdz098zngb2g} + damage : string {Actor.npc.items.[].system.damageRolls.yuct2pf8bdz098zngb2g.damage} (same value: 9d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.yuct2pf8bdz098zngb2g.damageType} (same value: slashing) + [q1u20350jzy7ojiv3ar4] : object {Actor.npc.items.[].system.damageRolls.q1u20350jzy7ojiv3ar4} + damage : string {Actor.npc.items.[].system.damageRolls.q1u20350jzy7ojiv3ar4.damage} (same value: 3d12+20) + damageType : string {Actor.npc.items.[].system.damageRolls.q1u20350jzy7ojiv3ar4.damageType} (same value: slashing) + [ioxeedgz8fi4avhgsxaz] : object {Actor.npc.items.[].system.damageRolls.ioxeedgz8fi4avhgsxaz} + damage : string {Actor.npc.items.[].system.damageRolls.ioxeedgz8fi4avhgsxaz.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ioxeedgz8fi4avhgsxaz.damageType} (same value: electricity) + [93vafcsa4jmrqvg2nvgx] : object {Actor.npc.items.[].system.damageRolls.93vafcsa4jmrqvg2nvgx} + damage : string {Actor.npc.items.[].system.damageRolls.93vafcsa4jmrqvg2nvgx.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.93vafcsa4jmrqvg2nvgx.damageType} (same value: bludgeoning) + [o0itcu6aexeucz47eoo4] : object {Actor.npc.items.[].system.damageRolls.o0itcu6aexeucz47eoo4} + damage : string {Actor.npc.items.[].system.damageRolls.o0itcu6aexeucz47eoo4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.o0itcu6aexeucz47eoo4.damageType} (same value: electricity) + [aiiat20i0br1v0z4gy5o] : object {Actor.npc.items.[].system.damageRolls.aiiat20i0br1v0z4gy5o} + damage : string {Actor.npc.items.[].system.damageRolls.aiiat20i0br1v0z4gy5o.damage} (same value: 8d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.aiiat20i0br1v0z4gy5o.damageType} (same value: bludgeoning) + [dctxljiy0m8x1ksanvez] : object {Actor.npc.items.[].system.damageRolls.dctxljiy0m8x1ksanvez} + damage : string {Actor.npc.items.[].system.damageRolls.dctxljiy0m8x1ksanvez.damage} (same value: 6d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.dctxljiy0m8x1ksanvez.damageType} (same value: bludgeoning) + [7pjo9u87d33ligcrbr5r] : object {Actor.npc.items.[].system.damageRolls.7pjo9u87d33ligcrbr5r} + damage : string {Actor.npc.items.[].system.damageRolls.7pjo9u87d33ligcrbr5r.damage} (same value: 4d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.7pjo9u87d33ligcrbr5r.damageType} (same value: piercing) + [ouo7hbkj81wvfr8y6xo4] : object {Actor.npc.items.[].system.damageRolls.ouo7hbkj81wvfr8y6xo4} + damage : string {Actor.npc.items.[].system.damageRolls.ouo7hbkj81wvfr8y6xo4.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ouo7hbkj81wvfr8y6xo4.damageType} (same value: piercing) + [knhefu2iwop5bw1buqb3] : object {Actor.npc.items.[].system.damageRolls.knhefu2iwop5bw1buqb3} + damage : string {Actor.npc.items.[].system.damageRolls.knhefu2iwop5bw1buqb3.damage} (same value: 4d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.knhefu2iwop5bw1buqb3.damageType} (same value: piercing) + [vs7zbuvb71de01jp7mej] : object {Actor.npc.items.[].system.damageRolls.vs7zbuvb71de01jp7mej} + damage : string {Actor.npc.items.[].system.damageRolls.vs7zbuvb71de01jp7mej.damage} (same value: 7d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.vs7zbuvb71de01jp7mej.damageType} (same value: slashing) + [84hzuxma6m4pw6rdnr3q] : object {Actor.npc.items.[].system.damageRolls.84hzuxma6m4pw6rdnr3q} + damage : string {Actor.npc.items.[].system.damageRolls.84hzuxma6m4pw6rdnr3q.damage} (same value: 6d6+20) + damageType : string {Actor.npc.items.[].system.damageRolls.84hzuxma6m4pw6rdnr3q.damageType} (same value: piercing) + [1w8iuq45o2k36u8lcfxj] : object {Actor.npc.items.[].system.damageRolls.1w8iuq45o2k36u8lcfxj} + damage : string {Actor.npc.items.[].system.damageRolls.1w8iuq45o2k36u8lcfxj.damage} (same value: 6d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.1w8iuq45o2k36u8lcfxj.damageType} (same value: piercing) + [bt9990qlcyfs7a0smd6m] : object {Actor.npc.items.[].system.damageRolls.bt9990qlcyfs7a0smd6m} + damage : string {Actor.npc.items.[].system.damageRolls.bt9990qlcyfs7a0smd6m.damage} (same value: 4d10+22) + damageType : string {Actor.npc.items.[].system.damageRolls.bt9990qlcyfs7a0smd6m.damageType} (same value: piercing) + [l2q8v2kp2volbql6m8nj] : object {Actor.npc.items.[].system.damageRolls.l2q8v2kp2volbql6m8nj} + damage : string {Actor.npc.items.[].system.damageRolls.l2q8v2kp2volbql6m8nj.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.l2q8v2kp2volbql6m8nj.damageType} (same value: fire) + [vcj7dqqnlqd1gfaolobf] : object {Actor.npc.items.[].system.damageRolls.vcj7dqqnlqd1gfaolobf} + damage : string {Actor.npc.items.[].system.damageRolls.vcj7dqqnlqd1gfaolobf.damage} (same value: 4d8+22) + damageType : string {Actor.npc.items.[].system.damageRolls.vcj7dqqnlqd1gfaolobf.damageType} (same value: slashing) + [3z49cuu6wjwm8yowbeu6] : object {Actor.npc.items.[].system.damageRolls.3z49cuu6wjwm8yowbeu6} + damage : string {Actor.npc.items.[].system.damageRolls.3z49cuu6wjwm8yowbeu6.damage} (same value: 4d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.3z49cuu6wjwm8yowbeu6.damageType} (same value: slashing) + [i1zdwelx85iad1vaqxru] : object {Actor.npc.items.[].system.damageRolls.i1zdwelx85iad1vaqxru} + damage : string {Actor.npc.items.[].system.damageRolls.i1zdwelx85iad1vaqxru.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.i1zdwelx85iad1vaqxru.damageType} (same value: slashing) + [2cfln7tnbir2b4j0snr7] : object {Actor.npc.items.[].system.damageRolls.2cfln7tnbir2b4j0snr7} + damage : string {Actor.npc.items.[].system.damageRolls.2cfln7tnbir2b4j0snr7.damage} (same value: 5d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2cfln7tnbir2b4j0snr7.damageType} (same value: piercing) + [eapxgkr07wd75pzg3voa] : object {Actor.npc.items.[].system.damageRolls.eapxgkr07wd75pzg3voa} + damage : string {Actor.npc.items.[].system.damageRolls.eapxgkr07wd75pzg3voa.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eapxgkr07wd75pzg3voa.damageType} (same value: fire) + [afjlmstpfh6a1z1yxbob] : object {Actor.npc.items.[].system.damageRolls.afjlmstpfh6a1z1yxbob} + damage : string {Actor.npc.items.[].system.damageRolls.afjlmstpfh6a1z1yxbob.damage} (same value: 8d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.afjlmstpfh6a1z1yxbob.damageType} (same value: slashing) + [elg7skcorahhmn7y85x8] : object {Actor.npc.items.[].system.damageRolls.elg7skcorahhmn7y85x8} + damage : string {Actor.npc.items.[].system.damageRolls.elg7skcorahhmn7y85x8.damage} (same value: 6d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.elg7skcorahhmn7y85x8.damageType} (same value: slashing) + [zpdeg0xodz9iakgnfps9] : object {Actor.npc.items.[].system.damageRolls.zpdeg0xodz9iakgnfps9} + damage : string {Actor.npc.items.[].system.damageRolls.zpdeg0xodz9iakgnfps9.damage} (same value: 8d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.zpdeg0xodz9iakgnfps9.damageType} (same value: slashing) + [webtdi2mdf0cei7jfm33] : object {Actor.npc.items.[].system.damageRolls.webtdi2mdf0cei7jfm33} + damage : string {Actor.npc.items.[].system.damageRolls.webtdi2mdf0cei7jfm33.damage} (same value: 6d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.webtdi2mdf0cei7jfm33.damageType} (same value: piercing) + [k97m775vvwskfnrg56py] : object {Actor.npc.items.[].system.damageRolls.k97m775vvwskfnrg56py} + damage : string {Actor.npc.items.[].system.damageRolls.k97m775vvwskfnrg56py.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.k97m775vvwskfnrg56py.damageType} (same value: fire) + [urcsyczkc2e1u5lbn62v] : object {Actor.npc.items.[].system.damageRolls.urcsyczkc2e1u5lbn62v} + damage : string {Actor.npc.items.[].system.damageRolls.urcsyczkc2e1u5lbn62v.damage} (same value: 6d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.urcsyczkc2e1u5lbn62v.damageType} (same value: slashing) + [y6qj8cnse2a6coiu1tze] : object {Actor.npc.items.[].system.damageRolls.y6qj8cnse2a6coiu1tze} + damage : string {Actor.npc.items.[].system.damageRolls.y6qj8cnse2a6coiu1tze.damage} (same value: 6d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.y6qj8cnse2a6coiu1tze.damageType} (same value: slashing) + [u7ryfvdyrtrknvm12mgz] : object {Actor.npc.items.[].system.damageRolls.u7ryfvdyrtrknvm12mgz} + damage : string {Actor.npc.items.[].system.damageRolls.u7ryfvdyrtrknvm12mgz.damage} (same value: 5d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.u7ryfvdyrtrknvm12mgz.damageType} (same value: piercing) + [m3fgrxv9q8ibnvt5fzdc] : object {Actor.npc.items.[].system.damageRolls.m3fgrxv9q8ibnvt5fzdc} + damage : string {Actor.npc.items.[].system.damageRolls.m3fgrxv9q8ibnvt5fzdc.damage} (same value: 7d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.m3fgrxv9q8ibnvt5fzdc.damageType} (same value: slashing) + [09gme3gg188ppdx1kcr7] : object {Actor.npc.items.[].system.damageRolls.09gme3gg188ppdx1kcr7} + damage : string {Actor.npc.items.[].system.damageRolls.09gme3gg188ppdx1kcr7.damage} (same value: 4d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.09gme3gg188ppdx1kcr7.damageType} (same value: piercing) + [gxullqdf55jhqxsizf91] : object {Actor.npc.items.[].system.damageRolls.gxullqdf55jhqxsizf91} + damage : string {Actor.npc.items.[].system.damageRolls.gxullqdf55jhqxsizf91.damage} (same value: 4d8+24) + damageType : string {Actor.npc.items.[].system.damageRolls.gxullqdf55jhqxsizf91.damageType} (same value: slashing) + [ty5ekekezm1t02kcsy3h] : object {Actor.npc.items.[].system.damageRolls.ty5ekekezm1t02kcsy3h} + damage : string {Actor.npc.items.[].system.damageRolls.ty5ekekezm1t02kcsy3h.damage} (same value: 5d12+20) + damageType : string {Actor.npc.items.[].system.damageRolls.ty5ekekezm1t02kcsy3h.damageType} (same value: piercing) + [fmxal3rhd6voo5s7jhpb] : object {Actor.npc.items.[].system.damageRolls.fmxal3rhd6voo5s7jhpb} + damage : string {Actor.npc.items.[].system.damageRolls.fmxal3rhd6voo5s7jhpb.damage} (same value: 5d10+20) + damageType : string {Actor.npc.items.[].system.damageRolls.fmxal3rhd6voo5s7jhpb.damageType} (same value: slashing) + [pv1105ndn2doqyd9z1xr] : object {Actor.npc.items.[].system.damageRolls.pv1105ndn2doqyd9z1xr} + damage : string {Actor.npc.items.[].system.damageRolls.pv1105ndn2doqyd9z1xr.damage} (same value: 4d12+20) + damageType : string {Actor.npc.items.[].system.damageRolls.pv1105ndn2doqyd9z1xr.damageType} (same value: bludgeoning) + [qrndq1y48r7h0cnrv92o] : object {Actor.npc.items.[].system.damageRolls.qrndq1y48r7h0cnrv92o} + damage : string {Actor.npc.items.[].system.damageRolls.qrndq1y48r7h0cnrv92o.damage} (same value: 4d10+20) + damageType : string {Actor.npc.items.[].system.damageRolls.qrndq1y48r7h0cnrv92o.damageType} (same value: piercing) + [gvxylhthi8wjxgx98w62] : object {Actor.npc.items.[].system.damageRolls.gvxylhthi8wjxgx98w62} + damage : string {Actor.npc.items.[].system.damageRolls.gvxylhthi8wjxgx98w62.damage} (same value: 3d10+20) + damageType : string {Actor.npc.items.[].system.damageRolls.gvxylhthi8wjxgx98w62.damageType} (same value: piercing) + [28ujownlq6a8qp0mlk6q] : object {Actor.npc.items.[].system.damageRolls.28ujownlq6a8qp0mlk6q} + damage : string {Actor.npc.items.[].system.damageRolls.28ujownlq6a8qp0mlk6q.damage} (same value: 4d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.28ujownlq6a8qp0mlk6q.damageType} (same value: piercing) + [n5amyuyeklpkpzvs10c6] : object {Actor.npc.items.[].system.damageRolls.n5amyuyeklpkpzvs10c6} + damage : string {Actor.npc.items.[].system.damageRolls.n5amyuyeklpkpzvs10c6.damage} (same value: 3d10) + damageType : string {Actor.npc.items.[].system.damageRolls.n5amyuyeklpkpzvs10c6.damageType} (same value: acid) + [7i4ia06hp8ftex5x335z] : object {Actor.npc.items.[].system.damageRolls.7i4ia06hp8ftex5x335z} + damage : string {Actor.npc.items.[].system.damageRolls.7i4ia06hp8ftex5x335z.damage} (same value: 6d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.7i4ia06hp8ftex5x335z.damageType} (same value: acid) + [tguncxjq48swyf6i7stmdj] : object {Actor.npc.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj} + damage : string {Actor.npc.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj.damageType} (same value: piercing) + [j7gw3jmdtjhlppjpi3077] : object {Actor.npc.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077} + damage : string {Actor.npc.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077.damageType} (same value: bludgeoning) + [jslyom899dft3dgv20xlj] : object {Actor.npc.items.[].system.damageRolls.jslyom899dft3dgv20xlj} + damage : string {Actor.npc.items.[].system.damageRolls.jslyom899dft3dgv20xlj.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.jslyom899dft3dgv20xlj.damageType} (same value: void) + [c95opxj447uczlekaeqpb] : object {Actor.npc.items.[].system.damageRolls.c95opxj447uczlekaeqpb} + damage : string {Actor.npc.items.[].system.damageRolls.c95opxj447uczlekaeqpb.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.c95opxj447uczlekaeqpb.damageType} (same value: piercing) + [lu59ccvamrxb2xhbpucg] : object {Actor.npc.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg} + damage : string {Actor.npc.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg.damageType} (same value: bludgeoning) + [wmrszcwl5hhgh3iwymlb] : object {Actor.npc.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb} + damage : string {Actor.npc.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb.damageType} (same value: piercing) + [mtv1gt3vvsl9fmq15c4ob] : object {Actor.npc.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob} + damage : string {Actor.npc.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob.damageType} (same value: piercing) + [v5ucbswa5lwwmwgvljyr] : object {Actor.npc.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr} + damage : string {Actor.npc.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr.damageType} (same value: poison) + [40llsy5qh0ojf7jxj6tll] : object {Actor.npc.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll} + damage : string {Actor.npc.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll.damageType} (same value: piercing) + [ev7faqexjjeuqofddhg51] : object {Actor.npc.items.[].system.damageRolls.ev7faqexjjeuqofddhg51} + damage : string {Actor.npc.items.[].system.damageRolls.ev7faqexjjeuqofddhg51.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ev7faqexjjeuqofddhg51.damageType} (same value: bludgeoning) + [vcmf69l6gk885bonz5j41g] : object {Actor.npc.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g} + damage : string {Actor.npc.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g.damageType} (same value: slashing) + [p5d1nbdm06qkq6wsqaq5] : object {Actor.npc.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5} + damage : string {Actor.npc.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damageType} (same value: bludgeoning) + [d2ospq39qipgmc8iopg4] : object {Actor.npc.items.[].system.damageRolls.d2ospq39qipgmc8iopg4} + damage : string {Actor.npc.items.[].system.damageRolls.d2ospq39qipgmc8iopg4.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.d2ospq39qipgmc8iopg4.damageType} (same value: piercing) + [hd62uguhxdezxy59jmmb] : object {Actor.npc.items.[].system.damageRolls.hd62uguhxdezxy59jmmb} + damage : string {Actor.npc.items.[].system.damageRolls.hd62uguhxdezxy59jmmb.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.hd62uguhxdezxy59jmmb.damageType} (same value: piercing) + [esvf3msayl5dc3wy0kle] : object {Actor.npc.items.[].system.damageRolls.esvf3msayl5dc3wy0kle} + damage : string {Actor.npc.items.[].system.damageRolls.esvf3msayl5dc3wy0kle.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.esvf3msayl5dc3wy0kle.damageType} (same value: piercing) + [2dxhfqqnt33a3i0y3e2h] : object {Actor.npc.items.[].system.damageRolls.2dxhfqqnt33a3i0y3e2h} + damage : string {Actor.npc.items.[].system.damageRolls.2dxhfqqnt33a3i0y3e2h.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.2dxhfqqnt33a3i0y3e2h.damageType} (same value: slashing) + [8rtwc4x5vvf1a5tcy2al] : object {Actor.npc.items.[].system.damageRolls.8rtwc4x5vvf1a5tcy2al} + damage : string {Actor.npc.items.[].system.damageRolls.8rtwc4x5vvf1a5tcy2al.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.8rtwc4x5vvf1a5tcy2al.damageType} (same value: bludgeoning) + [gn56wzz3s5ddvge1ezdd] : object {Actor.npc.items.[].system.damageRolls.gn56wzz3s5ddvge1ezdd} + damage : string {Actor.npc.items.[].system.damageRolls.gn56wzz3s5ddvge1ezdd.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gn56wzz3s5ddvge1ezdd.damageType} (same value: piercing) + [1x3y5ofpmf4js0pzn7te] : object {Actor.npc.items.[].system.damageRolls.1x3y5ofpmf4js0pzn7te} + damage : string {Actor.npc.items.[].system.damageRolls.1x3y5ofpmf4js0pzn7te.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.1x3y5ofpmf4js0pzn7te.damageType} (same value: piercing) + [ev7izdvj114s24iwwm9z] : object {Actor.npc.items.[].system.damageRolls.ev7izdvj114s24iwwm9z} + damage : string {Actor.npc.items.[].system.damageRolls.ev7izdvj114s24iwwm9z.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ev7izdvj114s24iwwm9z.damageType} (same value: piercing) + [eflpo6pnj8b4abqmcponp5] : object {Actor.npc.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5} + damage : string {Actor.npc.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (3 different values) + 1d6+10 (x1) + 1d6+9 (x1) + 1d6+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: piercing) + [xdi9slqkphdt0574tindl] : object {Actor.npc.items.[].system.damageRolls.xdi9slqkphdt0574tindl} + damage : string {Actor.npc.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (3 different values) + 2d6+6 (x1) + 2d6+7 (x1) + 2d6+4 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: piercing) + [ztg6rw13i199t0216bar] : object {Actor.npc.items.[].system.damageRolls.ztg6rw13i199t0216bar} + damage : string {Actor.npc.items.[].system.damageRolls.ztg6rw13i199t0216bar.damage} (same value: 2d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ztg6rw13i199t0216bar.damageType} (same value: bludgeoning) + [f6hg18l4ywotkvfz6an3ro] : object {Actor.npc.items.[].system.damageRolls.f6hg18l4ywotkvfz6an3ro} + damage : string {Actor.npc.items.[].system.damageRolls.f6hg18l4ywotkvfz6an3ro.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.f6hg18l4ywotkvfz6an3ro.damageType} (same value: slashing) + [cyrf9w5jccqn214exn3y2d] : object {Actor.npc.items.[].system.damageRolls.cyrf9w5jccqn214exn3y2d} + damage : string {Actor.npc.items.[].system.damageRolls.cyrf9w5jccqn214exn3y2d.damage} (same value: 2d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.cyrf9w5jccqn214exn3y2d.damageType} (same value: slashing) + [12emwqbno2z6uz48jssk] : object {Actor.npc.items.[].system.damageRolls.12emwqbno2z6uz48jssk} + damage : string {Actor.npc.items.[].system.damageRolls.12emwqbno2z6uz48jssk.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.12emwqbno2z6uz48jssk.damageType} (same value: bludgeoning) + [1y1yix0sc3341pag47da] : object {Actor.npc.items.[].system.damageRolls.1y1yix0sc3341pag47da} + damage : string {Actor.npc.items.[].system.damageRolls.1y1yix0sc3341pag47da.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.1y1yix0sc3341pag47da.damageType} (same value: piercing) + [yks7orfl1jnsolitf79y] : object {Actor.npc.items.[].system.damageRolls.yks7orfl1jnsolitf79y} + damage : string {Actor.npc.items.[].system.damageRolls.yks7orfl1jnsolitf79y.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.yks7orfl1jnsolitf79y.damageType} (same value: piercing) + [ef1lqx3o5zapguohg8i7] : object {Actor.npc.items.[].system.damageRolls.ef1lqx3o5zapguohg8i7} + damage : string {Actor.npc.items.[].system.damageRolls.ef1lqx3o5zapguohg8i7.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ef1lqx3o5zapguohg8i7.damageType} (same value: piercing) + [zrzgx51vj6rtod7dq20h] : object {Actor.npc.items.[].system.damageRolls.zrzgx51vj6rtod7dq20h} + damage : string {Actor.npc.items.[].system.damageRolls.zrzgx51vj6rtod7dq20h.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.zrzgx51vj6rtod7dq20h.damageType} (same value: piercing) + [llmt13cw52vze8rdmsfy] : object {Actor.npc.items.[].system.damageRolls.llmt13cw52vze8rdmsfy} + damage : string {Actor.npc.items.[].system.damageRolls.llmt13cw52vze8rdmsfy.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.llmt13cw52vze8rdmsfy.damageType} (same value: piercing) + [9ttdu7zftik9g94nyv6sie] : object {Actor.npc.items.[].system.damageRolls.9ttdu7zftik9g94nyv6sie} + damage : string {Actor.npc.items.[].system.damageRolls.9ttdu7zftik9g94nyv6sie.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.9ttdu7zftik9g94nyv6sie.damageType} (same value: slashing) + [11hvrj9vyoyl95wj14udp] : object {Actor.npc.items.[].system.damageRolls.11hvrj9vyoyl95wj14udp} + damage : string {Actor.npc.items.[].system.damageRolls.11hvrj9vyoyl95wj14udp.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.11hvrj9vyoyl95wj14udp.damageType} (same value: piercing) + [pnelc4fbwqdvl3aeolen] : object {Actor.npc.items.[].system.damageRolls.pnelc4fbwqdvl3aeolen} + damage : string {Actor.npc.items.[].system.damageRolls.pnelc4fbwqdvl3aeolen.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pnelc4fbwqdvl3aeolen.damageType} (same value: slashing) + [kxr6jbogfifypa29x46m] : object {Actor.npc.items.[].system.damageRolls.kxr6jbogfifypa29x46m} + damage : string {Actor.npc.items.[].system.damageRolls.kxr6jbogfifypa29x46m.damage} (same value: 3d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.kxr6jbogfifypa29x46m.damageType} (same value: piercing) + [vewobpewrqaai4wb6ifx] : object {Actor.npc.items.[].system.damageRolls.vewobpewrqaai4wb6ifx} + damage : string {Actor.npc.items.[].system.damageRolls.vewobpewrqaai4wb6ifx.damage} (same value: 3d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.vewobpewrqaai4wb6ifx.damageType} (same value: bludgeoning) + [m47pxukcbfof941rt92v] : object {Actor.npc.items.[].system.damageRolls.m47pxukcbfof941rt92v} + damage : string {Actor.npc.items.[].system.damageRolls.m47pxukcbfof941rt92v.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.m47pxukcbfof941rt92v.damageType} (same value: bludgeoning) + [m7cox632najcymstrqo2] : object {Actor.npc.items.[].system.damageRolls.m7cox632najcymstrqo2} + damage : string {Actor.npc.items.[].system.damageRolls.m7cox632najcymstrqo2.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.m7cox632najcymstrqo2.damageType} (same value: acid) + [1yqer3os209it2bd5jjg] : object {Actor.npc.items.[].system.damageRolls.1yqer3os209it2bd5jjg} + damage : string {Actor.npc.items.[].system.damageRolls.1yqer3os209it2bd5jjg.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.1yqer3os209it2bd5jjg.damageType} (same value: bludgeoning) + [25go8chpe9nh4imc6dy7] : object {Actor.npc.items.[].system.damageRolls.25go8chpe9nh4imc6dy7} + damage : string {Actor.npc.items.[].system.damageRolls.25go8chpe9nh4imc6dy7.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.25go8chpe9nh4imc6dy7.damageType} (same value: acid) + [h9wijt3ewzfomw567h7ob] : object {Actor.npc.items.[].system.damageRolls.h9wijt3ewzfomw567h7ob} + damage : string {Actor.npc.items.[].system.damageRolls.h9wijt3ewzfomw567h7ob.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.h9wijt3ewzfomw567h7ob.damageType} (same value: slashing) + [ny876uf212kglyqa9024] : object {Actor.npc.items.[].system.damageRolls.ny876uf212kglyqa9024} + damage : string {Actor.npc.items.[].system.damageRolls.ny876uf212kglyqa9024.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.ny876uf212kglyqa9024.damageType} (same value: piercing) + [22j56qa6bda0wab43bxb] : object {Actor.npc.items.[].system.damageRolls.22j56qa6bda0wab43bxb} + damage : string {Actor.npc.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damageType} (same value: piercing) + [u6yalpuxnx78471oyc4r] : object {Actor.npc.items.[].system.damageRolls.u6yalpuxnx78471oyc4r} + damage : string {Actor.npc.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damageType} (same value: piercing) + [heyxz6c8bw8hhr9ze7jd] : object {Actor.npc.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd} + damage : string {Actor.npc.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damageType} (same value: bludgeoning) + [k8d15lmch6dvkhgctmkj] : object {Actor.npc.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj} + damage : string {Actor.npc.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damageType} (same value: piercing) + [9f9c90eqpuc8vudohmxj] : object {Actor.npc.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj} + damage : string {Actor.npc.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damageType} (same value: bludgeoning) + [008hcyq4bobddxma2kal] : object {Actor.npc.items.[].system.damageRolls.008hcyq4bobddxma2kal} + damage : string {Actor.npc.items.[].system.damageRolls.008hcyq4bobddxma2kal.damage} (same value: 3d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.008hcyq4bobddxma2kal.damageType} (same value: force) + [dtfo5nkpbw579ij3r3xz] : object {Actor.npc.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz} + damage : string {Actor.npc.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damageType} (same value: piercing) + [jqe7k986smjq95fe2xgm] : object {Actor.npc.items.[].system.damageRolls.jqe7k986smjq95fe2xgm} + damage : string {Actor.npc.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damageType} (same value: slashing) + [ahuabuve0uljykw0z34a] : object {Actor.npc.items.[].system.damageRolls.ahuabuve0uljykw0z34a} + damage : string {Actor.npc.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damageType} (same value: fire) + [oc8j92yck75z32gnr6pq] : object {Actor.npc.items.[].system.damageRolls.oc8j92yck75z32gnr6pq} + damage : string {Actor.npc.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damage} (same value: 4d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damageType} (same value: slashing) + [yvgiqdkomso5e45kecce] : object {Actor.npc.items.[].system.damageRolls.yvgiqdkomso5e45kecce} + damage : string {Actor.npc.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damageType} (same value: bludgeoning) + [9hjyxmos836y4jtjolrhba] : object {Actor.npc.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba} + damage : string {Actor.npc.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damageType} (same value: piercing) + [awpofqpnwc0zf0pr97fus8] : object {Actor.npc.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8} + damage : string {Actor.npc.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damageType} (same value: slashing) + [679wx488l781ja2iwf26] : object {Actor.npc.items.[].system.damageRolls.679wx488l781ja2iwf26} + damage : string {Actor.npc.items.[].system.damageRolls.679wx488l781ja2iwf26.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.679wx488l781ja2iwf26.damageType} (same value: piercing) + [sclhtmbifof368rk5tpn] : object {Actor.npc.items.[].system.damageRolls.sclhtmbifof368rk5tpn} + damage : string {Actor.npc.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damageType} (same value: bludgeoning) + [4bld212ahg0gveyjntzlk] : object {Actor.npc.items.[].system.damageRolls.4bld212ahg0gveyjntzlk} + damage : string {Actor.npc.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damageType} (same value: piercing) + [g7byy0t3pskqfvhmhh45b] : object {Actor.npc.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b} + damage : string {Actor.npc.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damageType} (same value: slashing) + [dwwjbk4r9pefxsybtnaj] : object {Actor.npc.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj} + damage : string {Actor.npc.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damageType} (same value: piercing) + [4ovtidqmthtv0x6avphn] : object {Actor.npc.items.[].system.damageRolls.4ovtidqmthtv0x6avphn} + damage : string {Actor.npc.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damageType} (same value: bludgeoning) + [lyvk4n9m7k29fsiddniq] : object {Actor.npc.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq} + damage : string {Actor.npc.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damageType} (same value: piercing) + [6eedpqm580asu75x8vkw] : object {Actor.npc.items.[].system.damageRolls.6eedpqm580asu75x8vkw} + damage : string {Actor.npc.items.[].system.damageRolls.6eedpqm580asu75x8vkw.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.6eedpqm580asu75x8vkw.damageType} (same value: piercing) + [Bf2s34cYolFPwI5D] : object {Actor.npc.items.[].system.damageRolls.Bf2s34cYolFPwI5D} + damage : string {Actor.npc.items.[].system.damageRolls.Bf2s34cYolFPwI5D.damage} (same value: 0) + damageType : string {Actor.npc.items.[].system.damageRolls.Bf2s34cYolFPwI5D.damageType} (same value: bludgeoning) + [0drt50yt35nl8wji858t] : object {Actor.npc.items.[].system.damageRolls.0drt50yt35nl8wji858t} + damage : string {Actor.npc.items.[].system.damageRolls.0drt50yt35nl8wji858t.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.0drt50yt35nl8wji858t.damageType} (same value: bludgeoning) + [8ofhwjn9574qhpt0qvbr] : object {Actor.npc.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr} + damage : string {Actor.npc.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr.damageType} (same value: poison) + [99jtx9luis5hqrxhfjtu] : object {Actor.npc.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu} + damage : string {Actor.npc.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu.damageType} (same value: piercing) + [t6m7ni5z0feiliv6ludn] : object {Actor.npc.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn} + damage : string {Actor.npc.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn.damageType} (same value: piercing) + [l2hstfrto20g3f1onwfn] : object {Actor.npc.items.[].system.damageRolls.l2hstfrto20g3f1onwfn} + damage : string {Actor.npc.items.[].system.damageRolls.l2hstfrto20g3f1onwfn.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.l2hstfrto20g3f1onwfn.damageType} (same value: slashing) + [tmw79npzeqfa430egrbdm] : object {Actor.npc.items.[].system.damageRolls.tmw79npzeqfa430egrbdm} + damage : string {Actor.npc.items.[].system.damageRolls.tmw79npzeqfa430egrbdm.damage} (same value: 4d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.tmw79npzeqfa430egrbdm.damageType} (same value: electricity) + [7r5jbw6lujiet6c14vzcw] : object {Actor.npc.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw} + damage : string {Actor.npc.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw.damageType} (same value: piercing) + [b94ism70x6clet9g0jqzn] : object {Actor.npc.items.[].system.damageRolls.b94ism70x6clet9g0jqzn} + damage : string {Actor.npc.items.[].system.damageRolls.b94ism70x6clet9g0jqzn.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.b94ism70x6clet9g0jqzn.damageType} (same value: bludgeoning) + [1l3903oa7bylnhjenoa90f] : object {Actor.npc.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f} + damage : string {Actor.npc.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f.damageType} (same value: piercing) + [k511cfomi3lfuwnr961l] : object {Actor.npc.items.[].system.damageRolls.k511cfomi3lfuwnr961l} + damage : string {Actor.npc.items.[].system.damageRolls.k511cfomi3lfuwnr961l.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.k511cfomi3lfuwnr961l.damageType} (same value: piercing) + [t0p5wkw3icaz9e5h183n] : object {Actor.npc.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n} + damage : string {Actor.npc.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n.damageType} (same value: piercing) + [ih71k9y8bnsww2aq7vtc] : object {Actor.npc.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc} + damage : string {Actor.npc.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc.damageType} (same value: piercing) + [5y5txwy0bnid5x2kpoht] : object {Actor.npc.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht} + damage : string {Actor.npc.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht.damage} (same value: 1d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht.damageType} (same value: bludgeoning) + [nw73cj21vpizmm8ugphs] : object {Actor.npc.items.[].system.damageRolls.nw73cj21vpizmm8ugphs} + damage : string {Actor.npc.items.[].system.damageRolls.nw73cj21vpizmm8ugphs.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.nw73cj21vpizmm8ugphs.damageType} (same value: piercing) + [sct22cwraogj6r0u4xqw] : object {Actor.npc.items.[].system.damageRolls.sct22cwraogj6r0u4xqw} + damage : string {Actor.npc.items.[].system.damageRolls.sct22cwraogj6r0u4xqw.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.sct22cwraogj6r0u4xqw.damageType} (same value: piercing) + [63tg9453f5wzwoxp7l5ewq] : object {Actor.npc.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq} + damage : string {Actor.npc.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq.damage} (same value: 2d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq.damageType} (same value: piercing) + [bl5p1tfdskgqfvjdz18c] : object {Actor.npc.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c} + damage : string {Actor.npc.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c.damageType} (same value: piercing) + [4xbdx8dmlu5h8od7umhw8h] : object {Actor.npc.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h} + damage : string {Actor.npc.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h.damageType} (same value: slashing) + [vei7ebbpy8hs15lzlecb2l] : object {Actor.npc.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l} + damage : string {Actor.npc.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l.damageType} (same value: bludgeoning) + [7itjxfpi0d6v70mk0389] : object {Actor.npc.items.[].system.damageRolls.7itjxfpi0d6v70mk0389} + damage : string {Actor.npc.items.[].system.damageRolls.7itjxfpi0d6v70mk0389.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7itjxfpi0d6v70mk0389.damageType} (same value: piercing) + [podrmngdjbokmgm7i5twb] : object {Actor.npc.items.[].system.damageRolls.podrmngdjbokmgm7i5twb} + damage : string {Actor.npc.items.[].system.damageRolls.podrmngdjbokmgm7i5twb.damage} (same value: 4d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.podrmngdjbokmgm7i5twb.damageType} (same value: piercing) + [gll69d9y9zcc2sojedtzvp] : object {Actor.npc.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp} + damage : string {Actor.npc.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp.damage} (same value: 5d10) + damageType : string {Actor.npc.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp.damageType} (same value: poison) + [lnjn96oqbfsl7dnc1hjf] : object {Actor.npc.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf} + damage : string {Actor.npc.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf.damageType} (same value: piercing) + [xol08rc2pvkjon5mt34q] : object {Actor.npc.items.[].system.damageRolls.xol08rc2pvkjon5mt34q} + damage : string {Actor.npc.items.[].system.damageRolls.xol08rc2pvkjon5mt34q.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.xol08rc2pvkjon5mt34q.damageType} (same value: bludgeoning) + [gtlefhhhyd4t128u416m] : object {Actor.npc.items.[].system.damageRolls.gtlefhhhyd4t128u416m} + damage : string {Actor.npc.items.[].system.damageRolls.gtlefhhhyd4t128u416m.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gtlefhhhyd4t128u416m.damageType} (same value: piercing) + [11w2ib8s44til74znaoq] : object {Actor.npc.items.[].system.damageRolls.11w2ib8s44til74znaoq} + damage : string {Actor.npc.items.[].system.damageRolls.11w2ib8s44til74znaoq.damage} (same value: 2d10+9+2) + damageType : string {Actor.npc.items.[].system.damageRolls.11w2ib8s44til74znaoq.damageType} (same value: slashing) + [n1k4buvpmyskkgu8pn3uth] : object {Actor.npc.items.[].system.damageRolls.n1k4buvpmyskkgu8pn3uth} + damage : string {Actor.npc.items.[].system.damageRolls.n1k4buvpmyskkgu8pn3uth.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.n1k4buvpmyskkgu8pn3uth.damageType} (same value: bludgeoning) + [e5z21i7aurscwzl9m4xnhu] : object {Actor.npc.items.[].system.damageRolls.e5z21i7aurscwzl9m4xnhu} + damage : string {Actor.npc.items.[].system.damageRolls.e5z21i7aurscwzl9m4xnhu.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.e5z21i7aurscwzl9m4xnhu.damageType} (same value: bludgeoning) + [purh12jtgudvuxm47liwuk] : object {Actor.npc.items.[].system.damageRolls.purh12jtgudvuxm47liwuk} + damage : string {Actor.npc.items.[].system.damageRolls.purh12jtgudvuxm47liwuk.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.purh12jtgudvuxm47liwuk.damageType} (same value: acid) + [zqq66gga4v2tzk3256yt2] : object {Actor.npc.items.[].system.damageRolls.zqq66gga4v2tzk3256yt2} + damage : string {Actor.npc.items.[].system.damageRolls.zqq66gga4v2tzk3256yt2.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.zqq66gga4v2tzk3256yt2.damageType} (same value: bludgeoning) + [o1jt63m0bii8gwo92dzc] : object {Actor.npc.items.[].system.damageRolls.o1jt63m0bii8gwo92dzc} + damage : string {Actor.npc.items.[].system.damageRolls.o1jt63m0bii8gwo92dzc.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.o1jt63m0bii8gwo92dzc.damageType} (same value: piercing) + [9k89e2r6dsuilm6vi3byl] : object {Actor.npc.items.[].system.damageRolls.9k89e2r6dsuilm6vi3byl} + damage : string {Actor.npc.items.[].system.damageRolls.9k89e2r6dsuilm6vi3byl.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.9k89e2r6dsuilm6vi3byl.damageType} (same value: piercing) + [7n94ss14qv170z45rmfu] : object {Actor.npc.items.[].system.damageRolls.7n94ss14qv170z45rmfu} + damage : string {Actor.npc.items.[].system.damageRolls.7n94ss14qv170z45rmfu.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7n94ss14qv170z45rmfu.damageType} (same value: acid) + [cd09f5ev9ud5a72kidrqpm] : object {Actor.npc.items.[].system.damageRolls.cd09f5ev9ud5a72kidrqpm} + damage : string {Actor.npc.items.[].system.damageRolls.cd09f5ev9ud5a72kidrqpm.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.cd09f5ev9ud5a72kidrqpm.damageType} (same value: piercing) + [4j9bgoutp9qfr8mti4vuh] : object {Actor.npc.items.[].system.damageRolls.4j9bgoutp9qfr8mti4vuh} + damage : string {Actor.npc.items.[].system.damageRolls.4j9bgoutp9qfr8mti4vuh.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.4j9bgoutp9qfr8mti4vuh.damageType} (same value: bludgeoning) + [ot13jk4ytdfj0q2kpku7v] : object {Actor.npc.items.[].system.damageRolls.ot13jk4ytdfj0q2kpku7v} + damage : string {Actor.npc.items.[].system.damageRolls.ot13jk4ytdfj0q2kpku7v.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ot13jk4ytdfj0q2kpku7v.damageType} (same value: acid) + [58xfgdbonwp6bebxskgfik] : object {Actor.npc.items.[].system.damageRolls.58xfgdbonwp6bebxskgfik} + damage : string {Actor.npc.items.[].system.damageRolls.58xfgdbonwp6bebxskgfik.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.58xfgdbonwp6bebxskgfik.damageType} (same value: slashing) + [r1x25toahte9tkkpee4wq] : object {Actor.npc.items.[].system.damageRolls.r1x25toahte9tkkpee4wq} + damage : string {Actor.npc.items.[].system.damageRolls.r1x25toahte9tkkpee4wq.damage} (same value: 4d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.r1x25toahte9tkkpee4wq.damageType} (same value: piercing) + [dyi0i9ojdg5t5c4lw828ej] : object {Actor.npc.items.[].system.damageRolls.dyi0i9ojdg5t5c4lw828ej} + damage : string {Actor.npc.items.[].system.damageRolls.dyi0i9ojdg5t5c4lw828ej.damage} (same value: 3d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.dyi0i9ojdg5t5c4lw828ej.damageType} (same value: slashing) + [uy5inbtm9kg2w7ch6ew5] : object {Actor.npc.items.[].system.damageRolls.uy5inbtm9kg2w7ch6ew5} + damage : string {Actor.npc.items.[].system.damageRolls.uy5inbtm9kg2w7ch6ew5.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.uy5inbtm9kg2w7ch6ew5.damageType} (same value: slashing) + [2t9g8i6bs06pwqof4iwyjr] : object {Actor.npc.items.[].system.damageRolls.2t9g8i6bs06pwqof4iwyjr} + damage : string {Actor.npc.items.[].system.damageRolls.2t9g8i6bs06pwqof4iwyjr.damage} (same value: 4d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2t9g8i6bs06pwqof4iwyjr.damageType} (same value: piercing) + [rcyjmobq1pgnl7dh9hbxad] : object {Actor.npc.items.[].system.damageRolls.rcyjmobq1pgnl7dh9hbxad} + damage : string {Actor.npc.items.[].system.damageRolls.rcyjmobq1pgnl7dh9hbxad.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.rcyjmobq1pgnl7dh9hbxad.damageType} (same value: acid) + [pqczsbuis1qtz1252y14] : object {Actor.npc.items.[].system.damageRolls.pqczsbuis1qtz1252y14} + damage : string {Actor.npc.items.[].system.damageRolls.pqczsbuis1qtz1252y14.damage} (same value: 2d10+9+2) + damageType : string {Actor.npc.items.[].system.damageRolls.pqczsbuis1qtz1252y14.damageType} (same value: slashing) + [gtzqz1odt5ov3l4jfl5kxq] : object {Actor.npc.items.[].system.damageRolls.gtzqz1odt5ov3l4jfl5kxq} + damage : string {Actor.npc.items.[].system.damageRolls.gtzqz1odt5ov3l4jfl5kxq.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.gtzqz1odt5ov3l4jfl5kxq.damageType} (same value: piercing) + [4ce4kmvn7q4t7deiuhhh] : object {Actor.npc.items.[].system.damageRolls.4ce4kmvn7q4t7deiuhhh} + damage : string {Actor.npc.items.[].system.damageRolls.4ce4kmvn7q4t7deiuhhh.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.4ce4kmvn7q4t7deiuhhh.damageType} (same value: piercing) + [l1yg8ve66xlbn5qg73sf] : object {Actor.npc.items.[].system.damageRolls.l1yg8ve66xlbn5qg73sf} + damage : string {Actor.npc.items.[].system.damageRolls.l1yg8ve66xlbn5qg73sf.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.l1yg8ve66xlbn5qg73sf.damageType} (same value: piercing) + [2zuk3m2r1rjeibzjyfecl7] : object {Actor.npc.items.[].system.damageRolls.2zuk3m2r1rjeibzjyfecl7} + damage : string {Actor.npc.items.[].system.damageRolls.2zuk3m2r1rjeibzjyfecl7.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.2zuk3m2r1rjeibzjyfecl7.damageType} (same value: slashing) + [21wt9btgz1lm7kk57gus] : object {Actor.npc.items.[].system.damageRolls.21wt9btgz1lm7kk57gus} + damage : string {Actor.npc.items.[].system.damageRolls.21wt9btgz1lm7kk57gus.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.21wt9btgz1lm7kk57gus.damageType} (same value: slashing) + [cc9w5uxvvvntkpgqcpcc] : object {Actor.npc.items.[].system.damageRolls.cc9w5uxvvvntkpgqcpcc} + damage : string {Actor.npc.items.[].system.damageRolls.cc9w5uxvvvntkpgqcpcc.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.cc9w5uxvvvntkpgqcpcc.damageType} (same value: piercing) + [e16hp3koh3fk1iulzseo] : object {Actor.npc.items.[].system.damageRolls.e16hp3koh3fk1iulzseo} + damage : string {Actor.npc.items.[].system.damageRolls.e16hp3koh3fk1iulzseo.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.e16hp3koh3fk1iulzseo.damageType} (same value: bludgeoning) + [8kzmzx9925fm5aptmba6] : object {Actor.npc.items.[].system.damageRolls.8kzmzx9925fm5aptmba6} + damage : string {Actor.npc.items.[].system.damageRolls.8kzmzx9925fm5aptmba6.damage} (same value: 3d10+13+2) + damageType : string {Actor.npc.items.[].system.damageRolls.8kzmzx9925fm5aptmba6.damageType} (same value: bludgeoning) + [atyee7esfg6hpw8drhu7] : object {Actor.npc.items.[].system.damageRolls.atyee7esfg6hpw8drhu7} + damage : string {Actor.npc.items.[].system.damageRolls.atyee7esfg6hpw8drhu7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.atyee7esfg6hpw8drhu7.damageType} (same value: spirit) + [l0wh6eselzqc6h6k5cf0] : object {Actor.npc.items.[].system.damageRolls.l0wh6eselzqc6h6k5cf0} + damage : string {Actor.npc.items.[].system.damageRolls.l0wh6eselzqc6h6k5cf0.damage} (same value: 3d6+13+2) + damageType : string {Actor.npc.items.[].system.damageRolls.l0wh6eselzqc6h6k5cf0.damageType} (same value: slashing) + [ynx4otksddlz4enk68jw] : object {Actor.npc.items.[].system.damageRolls.ynx4otksddlz4enk68jw} + damage : string {Actor.npc.items.[].system.damageRolls.ynx4otksddlz4enk68jw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ynx4otksddlz4enk68jw.damageType} (same value: spirit) + [9a684p1b0lur2tiv1v7f] : object {Actor.npc.items.[].system.damageRolls.9a684p1b0lur2tiv1v7f} + damage : string {Actor.npc.items.[].system.damageRolls.9a684p1b0lur2tiv1v7f.damage} (same value: 3d12+13+2) + damageType : string {Actor.npc.items.[].system.damageRolls.9a684p1b0lur2tiv1v7f.damageType} (same value: piercing) + [2ct3o8qox2y8ga3yv5pz] : object {Actor.npc.items.[].system.damageRolls.2ct3o8qox2y8ga3yv5pz} + damage : string {Actor.npc.items.[].system.damageRolls.2ct3o8qox2y8ga3yv5pz.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2ct3o8qox2y8ga3yv5pz.damageType} (same value: spirit) + [sqw1wjtdljlsvf8eh4v9] : object {Actor.npc.items.[].system.damageRolls.sqw1wjtdljlsvf8eh4v9} + damage : string {Actor.npc.items.[].system.damageRolls.sqw1wjtdljlsvf8eh4v9.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.sqw1wjtdljlsvf8eh4v9.damageType} (same value: bludgeoning) + [jubiewgde5m4lygwmtok] : object {Actor.npc.items.[].system.damageRolls.jubiewgde5m4lygwmtok} + damage : string {Actor.npc.items.[].system.damageRolls.jubiewgde5m4lygwmtok.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.jubiewgde5m4lygwmtok.damageType} (same value: slashing) + [m5vpu62whg84eizv0ng7] : object {Actor.npc.items.[].system.damageRolls.m5vpu62whg84eizv0ng7} + damage : string {Actor.npc.items.[].system.damageRolls.m5vpu62whg84eizv0ng7.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.m5vpu62whg84eizv0ng7.damageType} (same value: spirit) + [h267y7pazrlhyjiot6fy] : object {Actor.npc.items.[].system.damageRolls.h267y7pazrlhyjiot6fy} + damage : string {Actor.npc.items.[].system.damageRolls.h267y7pazrlhyjiot6fy.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.h267y7pazrlhyjiot6fy.damageType} (same value: void) + [53o4ileivxmej36sc2ki] : object {Actor.npc.items.[].system.damageRolls.53o4ileivxmej36sc2ki} + damage : string {Actor.npc.items.[].system.damageRolls.53o4ileivxmej36sc2ki.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.53o4ileivxmej36sc2ki.damageType} (same value: piercing) + [6zydj6d6sh47urfo5u0n] : object {Actor.npc.items.[].system.damageRolls.6zydj6d6sh47urfo5u0n} + damage : string {Actor.npc.items.[].system.damageRolls.6zydj6d6sh47urfo5u0n.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6zydj6d6sh47urfo5u0n.damageType} (same value: spirit) + [spy5xe8v3hunkmj3btke] : object {Actor.npc.items.[].system.damageRolls.spy5xe8v3hunkmj3btke} + damage : string {Actor.npc.items.[].system.damageRolls.spy5xe8v3hunkmj3btke.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.spy5xe8v3hunkmj3btke.damageType} (same value: void) + [u02ywinwgvj7iorjry1zc] : object {Actor.npc.items.[].system.damageRolls.u02ywinwgvj7iorjry1zc} + damage : string {Actor.npc.items.[].system.damageRolls.u02ywinwgvj7iorjry1zc.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.u02ywinwgvj7iorjry1zc.damageType} (same value: slashing) + [xor7zk21li4500ug5ezk] : object {Actor.npc.items.[].system.damageRolls.xor7zk21li4500ug5ezk} + damage : string {Actor.npc.items.[].system.damageRolls.xor7zk21li4500ug5ezk.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.xor7zk21li4500ug5ezk.damageType} (same value: piercing) + [ksatgsjaiyaxyb3ow062] : object {Actor.npc.items.[].system.damageRolls.ksatgsjaiyaxyb3ow062} + damage : string {Actor.npc.items.[].system.damageRolls.ksatgsjaiyaxyb3ow062.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ksatgsjaiyaxyb3ow062.damageType} (same value: spirit) + [82qnxy2rhp3nr7s7c9yz] : object {Actor.npc.items.[].system.damageRolls.82qnxy2rhp3nr7s7c9yz} + damage : string {Actor.npc.items.[].system.damageRolls.82qnxy2rhp3nr7s7c9yz.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.82qnxy2rhp3nr7s7c9yz.damageType} (same value: slashing) + [qqz7s1x811eoll4z3qsm] : object {Actor.npc.items.[].system.damageRolls.qqz7s1x811eoll4z3qsm} + damage : string {Actor.npc.items.[].system.damageRolls.qqz7s1x811eoll4z3qsm.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qqz7s1x811eoll4z3qsm.damageType} (same value: spirit) + [1ltt7e9u54rcsq8065gl] : object {Actor.npc.items.[].system.damageRolls.1ltt7e9u54rcsq8065gl} + damage : string {Actor.npc.items.[].system.damageRolls.1ltt7e9u54rcsq8065gl.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.1ltt7e9u54rcsq8065gl.damageType} (same value: slashing) + [l1741xhl440grho329sa] : object {Actor.npc.items.[].system.damageRolls.l1741xhl440grho329sa} + damage : string {Actor.npc.items.[].system.damageRolls.l1741xhl440grho329sa.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.l1741xhl440grho329sa.damageType} (same value: bludgeoning) + [cpp9j0btcla0tys2gc59p] : object {Actor.npc.items.[].system.damageRolls.cpp9j0btcla0tys2gc59p} + damage : string {Actor.npc.items.[].system.damageRolls.cpp9j0btcla0tys2gc59p.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.cpp9j0btcla0tys2gc59p.damageType} (same value: bludgeoning) + [x07risz17egept4scjfxr] : object {Actor.npc.items.[].system.damageRolls.x07risz17egept4scjfxr} + damage : string {Actor.npc.items.[].system.damageRolls.x07risz17egept4scjfxr.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.x07risz17egept4scjfxr.damageType} (same value: piercing) + [4svifz8zvhvfkwd4j9b5pk] : object {Actor.npc.items.[].system.damageRolls.4svifz8zvhvfkwd4j9b5pk} + damage : string {Actor.npc.items.[].system.damageRolls.4svifz8zvhvfkwd4j9b5pk.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.4svifz8zvhvfkwd4j9b5pk.damageType} (same value: slashing) + [hnmlty7gt7jn6ghr64d5] : object {Actor.npc.items.[].system.damageRolls.hnmlty7gt7jn6ghr64d5} + damage : string {Actor.npc.items.[].system.damageRolls.hnmlty7gt7jn6ghr64d5.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.hnmlty7gt7jn6ghr64d5.damageType} (same value: piercing) + [qr8ctfuijiip3nf5a9xp] : object {Actor.npc.items.[].system.damageRolls.qr8ctfuijiip3nf5a9xp} + damage : string {Actor.npc.items.[].system.damageRolls.qr8ctfuijiip3nf5a9xp.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.qr8ctfuijiip3nf5a9xp.damageType} (same value: piercing) + [depzh1fgwxrahrewytxi] : object {Actor.npc.items.[].system.damageRolls.depzh1fgwxrahrewytxi} + damage : string {Actor.npc.items.[].system.damageRolls.depzh1fgwxrahrewytxi.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.depzh1fgwxrahrewytxi.damageType} (same value: spirit) + [tqhu4mzmfxo0qu9yftxx] : object {Actor.npc.items.[].system.damageRolls.tqhu4mzmfxo0qu9yftxx} + damage : string {Actor.npc.items.[].system.damageRolls.tqhu4mzmfxo0qu9yftxx.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.tqhu4mzmfxo0qu9yftxx.damageType} (same value: slashing) + [bcuk4qd11pr2vtv0rnlz] : object {Actor.npc.items.[].system.damageRolls.bcuk4qd11pr2vtv0rnlz} + damage : string {Actor.npc.items.[].system.damageRolls.bcuk4qd11pr2vtv0rnlz.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bcuk4qd11pr2vtv0rnlz.damageType} (same value: spirit) + [omrvt2gb6cpyxk0ouukx] : object {Actor.npc.items.[].system.damageRolls.omrvt2gb6cpyxk0ouukx} + damage : string {Actor.npc.items.[].system.damageRolls.omrvt2gb6cpyxk0ouukx.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.omrvt2gb6cpyxk0ouukx.damageType} (same value: bludgeoning) + [4snvmmtrnd95ldzq1ptl] : object {Actor.npc.items.[].system.damageRolls.4snvmmtrnd95ldzq1ptl} + damage : string {Actor.npc.items.[].system.damageRolls.4snvmmtrnd95ldzq1ptl.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4snvmmtrnd95ldzq1ptl.damageType} (same value: spirit) + [wyqsoo0t2nra7l50lnk8] : object {Actor.npc.items.[].system.damageRolls.wyqsoo0t2nra7l50lnk8} + damage : string {Actor.npc.items.[].system.damageRolls.wyqsoo0t2nra7l50lnk8.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.wyqsoo0t2nra7l50lnk8.damageType} (same value: slashing) + [jg9m8cuil3szx4v26ach] : object {Actor.npc.items.[].system.damageRolls.jg9m8cuil3szx4v26ach} + damage : string {Actor.npc.items.[].system.damageRolls.jg9m8cuil3szx4v26ach.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jg9m8cuil3szx4v26ach.damageType} (same value: spirit) + [4oaegfsbdfom7n5dg0zjhk] : object {Actor.npc.items.[].system.damageRolls.4oaegfsbdfom7n5dg0zjhk} + damage : string {Actor.npc.items.[].system.damageRolls.4oaegfsbdfom7n5dg0zjhk.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.4oaegfsbdfom7n5dg0zjhk.damageType} (same value: slashing) + [z4l85219k7qdm21c07d1g] : object {Actor.npc.items.[].system.damageRolls.z4l85219k7qdm21c07d1g} + damage : string {Actor.npc.items.[].system.damageRolls.z4l85219k7qdm21c07d1g.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.z4l85219k7qdm21c07d1g.damageType} (same value: spirit) + [j63fqa9353ipms2ek0yf] : object {Actor.npc.items.[].system.damageRolls.j63fqa9353ipms2ek0yf} + damage : string {Actor.npc.items.[].system.damageRolls.j63fqa9353ipms2ek0yf.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.j63fqa9353ipms2ek0yf.damageType} (same value: piercing) + [9dpkqkv3ou7vbc53dt0q] : object {Actor.npc.items.[].system.damageRolls.9dpkqkv3ou7vbc53dt0q} + damage : string {Actor.npc.items.[].system.damageRolls.9dpkqkv3ou7vbc53dt0q.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9dpkqkv3ou7vbc53dt0q.damageType} (same value: piercing) + [0yst7p348hzcxt0zosln] : object {Actor.npc.items.[].system.damageRolls.0yst7p348hzcxt0zosln} + damage : string {Actor.npc.items.[].system.damageRolls.0yst7p348hzcxt0zosln.damage} (same value: 3d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.0yst7p348hzcxt0zosln.damageType} (same value: bludgeoning) + [4l4ovx6kdigsnbnz2ngrjl] : object {Actor.npc.items.[].system.damageRolls.4l4ovx6kdigsnbnz2ngrjl} + damage : string {Actor.npc.items.[].system.damageRolls.4l4ovx6kdigsnbnz2ngrjl.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.4l4ovx6kdigsnbnz2ngrjl.damageType} (same value: piercing) + [ipuk9q9tpuum3f2xpvttr] : object {Actor.npc.items.[].system.damageRolls.ipuk9q9tpuum3f2xpvttr} + damage : string {Actor.npc.items.[].system.damageRolls.ipuk9q9tpuum3f2xpvttr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ipuk9q9tpuum3f2xpvttr.damageType} (same value: spirit) + [x63sln1474j1wa01wk0p0t] : object {Actor.npc.items.[].system.damageRolls.x63sln1474j1wa01wk0p0t} + damage : string {Actor.npc.items.[].system.damageRolls.x63sln1474j1wa01wk0p0t.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.x63sln1474j1wa01wk0p0t.damageType} (same value: void) + [113u7bgivdpn04emys50ns] : object {Actor.npc.items.[].system.damageRolls.113u7bgivdpn04emys50ns} + damage : string {Actor.npc.items.[].system.damageRolls.113u7bgivdpn04emys50ns.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.113u7bgivdpn04emys50ns.damageType} (same value: slashing) + [hr0xgnvh7iuuc5q14keyt] : object {Actor.npc.items.[].system.damageRolls.hr0xgnvh7iuuc5q14keyt} + damage : string {Actor.npc.items.[].system.damageRolls.hr0xgnvh7iuuc5q14keyt.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hr0xgnvh7iuuc5q14keyt.damageType} (same value: void) + [rtoxofafm88d0ydxirvigr] : object {Actor.npc.items.[].system.damageRolls.rtoxofafm88d0ydxirvigr} + damage : string {Actor.npc.items.[].system.damageRolls.rtoxofafm88d0ydxirvigr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rtoxofafm88d0ydxirvigr.damageType} (same value: spirit) + [id2gcq4kg8q8z6hqijgj] : object {Actor.npc.items.[].system.damageRolls.id2gcq4kg8q8z6hqijgj} + damage : string {Actor.npc.items.[].system.damageRolls.id2gcq4kg8q8z6hqijgj.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.id2gcq4kg8q8z6hqijgj.damageType} (same value: bludgeoning) + [rp7shlb5uw9mu43rz9p7] : object {Actor.npc.items.[].system.damageRolls.rp7shlb5uw9mu43rz9p7} + damage : string {Actor.npc.items.[].system.damageRolls.rp7shlb5uw9mu43rz9p7.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rp7shlb5uw9mu43rz9p7.damageType} (same value: spirit) + [wm0c5wamdwhc7mspc8w6] : object {Actor.npc.items.[].system.damageRolls.wm0c5wamdwhc7mspc8w6} + damage : string {Actor.npc.items.[].system.damageRolls.wm0c5wamdwhc7mspc8w6.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wm0c5wamdwhc7mspc8w6.damageType} (same value: void) + [ku9stty5sdi9nuz5ryos] : object {Actor.npc.items.[].system.damageRolls.ku9stty5sdi9nuz5ryos} + damage : string {Actor.npc.items.[].system.damageRolls.ku9stty5sdi9nuz5ryos.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ku9stty5sdi9nuz5ryos.damageType} (same value: bludgeoning) + [remk955tfx9xja0oulbv] : object {Actor.npc.items.[].system.damageRolls.remk955tfx9xja0oulbv} + damage : string {Actor.npc.items.[].system.damageRolls.remk955tfx9xja0oulbv.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.remk955tfx9xja0oulbv.damageType} (same value: spirit) + [afn9njpnejvzl16ie0hi] : object {Actor.npc.items.[].system.damageRolls.afn9njpnejvzl16ie0hi} + damage : string {Actor.npc.items.[].system.damageRolls.afn9njpnejvzl16ie0hi.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.afn9njpnejvzl16ie0hi.damageType} (same value: void) + [2vtdirant78of0li62wadq] : object {Actor.npc.items.[].system.damageRolls.2vtdirant78of0li62wadq} + damage : string {Actor.npc.items.[].system.damageRolls.2vtdirant78of0li62wadq.damage} (same value: 2d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.2vtdirant78of0li62wadq.damageType} (same value: slashing) + [4oucz7fhoq704fonc6pvqs4] : object {Actor.npc.items.[].system.damageRolls.4oucz7fhoq704fonc6pvqs4} + damage : string {Actor.npc.items.[].system.damageRolls.4oucz7fhoq704fonc6pvqs4.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4oucz7fhoq704fonc6pvqs4.damageType} (same value: fire) + [4pws1y4thvpvjsvu61n0qb] : object {Actor.npc.items.[].system.damageRolls.4pws1y4thvpvjsvu61n0qb} + damage : string {Actor.npc.items.[].system.damageRolls.4pws1y4thvpvjsvu61n0qb.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4pws1y4thvpvjsvu61n0qb.damageType} (same value: spirit) + [zzc4u2rncjalwerj7egv58] : object {Actor.npc.items.[].system.damageRolls.zzc4u2rncjalwerj7egv58} + damage : string {Actor.npc.items.[].system.damageRolls.zzc4u2rncjalwerj7egv58.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.zzc4u2rncjalwerj7egv58.damageType} (same value: bludgeoning) + [a8tl5yoxl4osfvbb1k5fx] : object {Actor.npc.items.[].system.damageRolls.a8tl5yoxl4osfvbb1k5fx} + damage : string {Actor.npc.items.[].system.damageRolls.a8tl5yoxl4osfvbb1k5fx.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.a8tl5yoxl4osfvbb1k5fx.damageType} (same value: acid) + [7wz9mfp1hbmi36ve1p5if] : object {Actor.npc.items.[].system.damageRolls.7wz9mfp1hbmi36ve1p5if} + damage : string {Actor.npc.items.[].system.damageRolls.7wz9mfp1hbmi36ve1p5if.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.7wz9mfp1hbmi36ve1p5if.damageType} (same value: bludgeoning) + [f9i9wp3qvblnzg3x1c6b] : object {Actor.npc.items.[].system.damageRolls.f9i9wp3qvblnzg3x1c6b} + damage : string {Actor.npc.items.[].system.damageRolls.f9i9wp3qvblnzg3x1c6b.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.f9i9wp3qvblnzg3x1c6b.damageType} (same value: acid) + [kt3gps5l4wzpvqzbn8kd] : object {Actor.npc.items.[].system.damageRolls.kt3gps5l4wzpvqzbn8kd} + damage : string {Actor.npc.items.[].system.damageRolls.kt3gps5l4wzpvqzbn8kd.damage} (same value: 4d12+21) + damageType : string {Actor.npc.items.[].system.damageRolls.kt3gps5l4wzpvqzbn8kd.damageType} (same value: piercing) + [3au4swx7znkvhrgw9j5x] : object {Actor.npc.items.[].system.damageRolls.3au4swx7znkvhrgw9j5x} + damage : string {Actor.npc.items.[].system.damageRolls.3au4swx7znkvhrgw9j5x.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3au4swx7znkvhrgw9j5x.damageType} (same value: spirit) + [f0djt629mcp1og0k65ni] : object {Actor.npc.items.[].system.damageRolls.f0djt629mcp1og0k65ni} + damage : string {Actor.npc.items.[].system.damageRolls.f0djt629mcp1og0k65ni.damage} (same value: 3d12+21) + damageType : string {Actor.npc.items.[].system.damageRolls.f0djt629mcp1og0k65ni.damageType} (same value: slashing) + [svk2612abbkrlplojua4] : object {Actor.npc.items.[].system.damageRolls.svk2612abbkrlplojua4} + damage : string {Actor.npc.items.[].system.damageRolls.svk2612abbkrlplojua4.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.svk2612abbkrlplojua4.damageType} (same value: spirit) + [moi48jugpse0wamlgis9] : object {Actor.npc.items.[].system.damageRolls.moi48jugpse0wamlgis9} + damage : string {Actor.npc.items.[].system.damageRolls.moi48jugpse0wamlgis9.damage} (same value: 3d12+21) + damageType : string {Actor.npc.items.[].system.damageRolls.moi48jugpse0wamlgis9.damageType} (same value: bludgeoning) + [eSqNXnys7akRuWw2] : object {Actor.npc.items.[].system.damageRolls.eSqNXnys7akRuWw2} + damage : string {Actor.npc.items.[].system.damageRolls.eSqNXnys7akRuWw2.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.eSqNXnys7akRuWw2.damageType} (same value: piercing) + [jxQP70gYbFPxXHHA] : object {Actor.npc.items.[].system.damageRolls.jxQP70gYbFPxXHHA} + damage : string {Actor.npc.items.[].system.damageRolls.jxQP70gYbFPxXHHA.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.jxQP70gYbFPxXHHA.damageType} (same value: bludgeoning) + [cJu8gx0cjN2GHfur] : object {Actor.npc.items.[].system.damageRolls.cJu8gx0cjN2GHfur} + damage : string {Actor.npc.items.[].system.damageRolls.cJu8gx0cjN2GHfur.damage} (2 different values) + 2d10+13 (x2) + 2d10+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cJu8gx0cjN2GHfur.damageType} (same value: slashing) + [ODCq0jkBchZZ5wp7] : object {Actor.npc.items.[].system.damageRolls.ODCq0jkBchZZ5wp7} + damage : string {Actor.npc.items.[].system.damageRolls.ODCq0jkBchZZ5wp7.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ODCq0jkBchZZ5wp7.damageType} (same value: slashing) + [ev0AzpZZB0gz6nh9] : object {Actor.npc.items.[].system.damageRolls.ev0AzpZZB0gz6nh9} + damage : string {Actor.npc.items.[].system.damageRolls.ev0AzpZZB0gz6nh9.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ev0AzpZZB0gz6nh9.damageType} (same value: piercing) + [l5IqZ1MWxT5x5EKG] : object {Actor.npc.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG} + damage : string {Actor.npc.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG.damageType} (same value: slashing) + [1tm8ufhen9om6lyf6za8] : object {Actor.npc.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8} + damage : string {Actor.npc.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8.damageType} (same value: void) + [5h0zbo2xOUbINKyv] : object {Actor.npc.items.[].system.damageRolls.5h0zbo2xOUbINKyv} + damage : string {Actor.npc.items.[].system.damageRolls.5h0zbo2xOUbINKyv.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5h0zbo2xOUbINKyv.damageType} (same value: void) + [zluPu2qJiTznkoNy] : object {Actor.npc.items.[].system.damageRolls.zluPu2qJiTznkoNy} + damage : string {Actor.npc.items.[].system.damageRolls.zluPu2qJiTznkoNy.damage} (2 different values) + 3d12+10 (x1) + 3d12+17 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zluPu2qJiTznkoNy.damageType} (same value: bludgeoning) + [puXMR2tuGhOQJHWr] : object {Actor.npc.items.[].system.damageRolls.puXMR2tuGhOQJHWr} + damage : string {Actor.npc.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damage} (2 different values) + 3d8+10 (x1) + 3d8+17 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damageType} (same value: bludgeoning) + [rj7hqzre2h1MAxuC] : object {Actor.npc.items.[].system.damageRolls.rj7hqzre2h1MAxuC} + damage : string {Actor.npc.items.[].system.damageRolls.rj7hqzre2h1MAxuC.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.rj7hqzre2h1MAxuC.damageType} (same value: piercing) + [bb5wrc4nqofzqdvvhaqk] : object {Actor.npc.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk} + damage : string {Actor.npc.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk.damageType} (same value: void) + [JvZGUwteogfq6ZBn] : object {Actor.npc.items.[].system.damageRolls.JvZGUwteogfq6ZBn} + damage : string {Actor.npc.items.[].system.damageRolls.JvZGUwteogfq6ZBn.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.JvZGUwteogfq6ZBn.damageType} (same value: slashing) + [w6rj22jy1b8dyo7piet9] : object {Actor.npc.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9} + damage : string {Actor.npc.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9.damageType} (same value: void) + [e65WGBSCuHihM6hY] : object {Actor.npc.items.[].system.damageRolls.e65WGBSCuHihM6hY} + damage : string {Actor.npc.items.[].system.damageRolls.e65WGBSCuHihM6hY.damage} (same value: 3d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.e65WGBSCuHihM6hY.damageType} (same value: void) + [9TVjxT6wvXoeVskH] : object {Actor.npc.items.[].system.damageRolls.9TVjxT6wvXoeVskH} + damage : string {Actor.npc.items.[].system.damageRolls.9TVjxT6wvXoeVskH.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9TVjxT6wvXoeVskH.damageType} (same value: slashing) + [5gz2vsUBcxL8WnP7] : object {Actor.npc.items.[].system.damageRolls.5gz2vsUBcxL8WnP7} + damage : string {Actor.npc.items.[].system.damageRolls.5gz2vsUBcxL8WnP7.damage} (same value: 1d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.5gz2vsUBcxL8WnP7.damageType} (same value: slashing) + [Y4MAvGjtqSmvSv8s] : object {Actor.npc.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s} + damage : string {Actor.npc.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s.damageType} (same value: bludgeoning) + [JNk6eTnZOrcJIGhL] : object {Actor.npc.items.[].system.damageRolls.JNk6eTnZOrcJIGhL} + damage : string {Actor.npc.items.[].system.damageRolls.JNk6eTnZOrcJIGhL.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.JNk6eTnZOrcJIGhL.damageType} (same value: piercing) + [oNiYQdTdjMizAzf3] : object {Actor.npc.items.[].system.damageRolls.oNiYQdTdjMizAzf3} + damage : string {Actor.npc.items.[].system.damageRolls.oNiYQdTdjMizAzf3.damage} (same value: 2d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.oNiYQdTdjMizAzf3.damageType} (same value: bludgeoning) + [zap8ZuuSLQORVMma] : object {Actor.npc.items.[].system.damageRolls.zap8ZuuSLQORVMma} + damage : string {Actor.npc.items.[].system.damageRolls.zap8ZuuSLQORVMma.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.zap8ZuuSLQORVMma.damageType} (same value: slashing) + [iPIIkXX1K18ILyfV] : object {Actor.npc.items.[].system.damageRolls.iPIIkXX1K18ILyfV} + damage : string {Actor.npc.items.[].system.damageRolls.iPIIkXX1K18ILyfV.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.iPIIkXX1K18ILyfV.damageType} (same value: bludgeoning) + [nu3OJ73aDomKLoAK] : object {Actor.npc.items.[].system.damageRolls.nu3OJ73aDomKLoAK} + damage : string {Actor.npc.items.[].system.damageRolls.nu3OJ73aDomKLoAK.damage} (same value: 3d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.nu3OJ73aDomKLoAK.damageType} (same value: bludgeoning) + [44ptc3ipBZvTNm1Q] : object {Actor.npc.items.[].system.damageRolls.44ptc3ipBZvTNm1Q} + damage : string {Actor.npc.items.[].system.damageRolls.44ptc3ipBZvTNm1Q.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.44ptc3ipBZvTNm1Q.damageType} (same value: bludgeoning) + [AvgU9Pe5fii7vlQL] : object {Actor.npc.items.[].system.damageRolls.AvgU9Pe5fii7vlQL} + damage : string {Actor.npc.items.[].system.damageRolls.AvgU9Pe5fii7vlQL.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.AvgU9Pe5fii7vlQL.damageType} (same value: slashing) + [vIDkIfd2H6lJpc7c] : object {Actor.npc.items.[].system.damageRolls.vIDkIfd2H6lJpc7c} + damage : string {Actor.npc.items.[].system.damageRolls.vIDkIfd2H6lJpc7c.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.vIDkIfd2H6lJpc7c.damageType} (same value: piercing) + [3PMgNdRH415opH0N] : object {Actor.npc.items.[].system.damageRolls.3PMgNdRH415opH0N} + damage : string {Actor.npc.items.[].system.damageRolls.3PMgNdRH415opH0N.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.3PMgNdRH415opH0N.damageType} (same value: bludgeoning) + [YHaFQDpjokhBkdL0] : object {Actor.npc.items.[].system.damageRolls.YHaFQDpjokhBkdL0} + damage : string {Actor.npc.items.[].system.damageRolls.YHaFQDpjokhBkdL0.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.YHaFQDpjokhBkdL0.damageType} (same value: bludgeoning) + [Mlcj2tQhidPmBDUE] : object {Actor.npc.items.[].system.damageRolls.Mlcj2tQhidPmBDUE} + damage : string {Actor.npc.items.[].system.damageRolls.Mlcj2tQhidPmBDUE.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Mlcj2tQhidPmBDUE.damageType} (same value: sonic) + [cl4sDXbFLXFhBtFE] : object {Actor.npc.items.[].system.damageRolls.cl4sDXbFLXFhBtFE} + damage : string {Actor.npc.items.[].system.damageRolls.cl4sDXbFLXFhBtFE.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.cl4sDXbFLXFhBtFE.damageType} (same value: force) + [boiGAoCkVQx5Y7Qf] : object {Actor.npc.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf} + damage : string {Actor.npc.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf.damageType} (same value: mental) + [8uyHIkq2MhxcTLm5] : object {Actor.npc.items.[].system.damageRolls.8uyHIkq2MhxcTLm5} + damage : string {Actor.npc.items.[].system.damageRolls.8uyHIkq2MhxcTLm5.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.8uyHIkq2MhxcTLm5.damageType} (same value: slashing) + [ZqaWYUAsuC9W7jrJ] : object {Actor.npc.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ} + damage : string {Actor.npc.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ.damageType} (same value: slashing) + [fazBnzpbBGChCc69] : object {Actor.npc.items.[].system.damageRolls.fazBnzpbBGChCc69} + damage : string {Actor.npc.items.[].system.damageRolls.fazBnzpbBGChCc69.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.fazBnzpbBGChCc69.damageType} (same value: piercing) + [niIea8feYEclVjs2] : object {Actor.npc.items.[].system.damageRolls.niIea8feYEclVjs2} + damage : string {Actor.npc.items.[].system.damageRolls.niIea8feYEclVjs2.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.niIea8feYEclVjs2.damageType} (same value: slashing) + [qmLW79iJUyPdWhH3] : object {Actor.npc.items.[].system.damageRolls.qmLW79iJUyPdWhH3} + damage : string {Actor.npc.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damage} (2 different values) + 1d10+11 (x2) + 4d10+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damageType} (same value: piercing) + [LvjS1jZNr030kDC3] : object {Actor.npc.items.[].system.damageRolls.LvjS1jZNr030kDC3} + damage : string {Actor.npc.items.[].system.damageRolls.LvjS1jZNr030kDC3.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.LvjS1jZNr030kDC3.damageType} (same value: piercing) + [3rNm4zFwgnn2MUWw] : object {Actor.npc.items.[].system.damageRolls.3rNm4zFwgnn2MUWw} + damage : string {Actor.npc.items.[].system.damageRolls.3rNm4zFwgnn2MUWw.damage} (same value: 1d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.3rNm4zFwgnn2MUWw.damageType} (same value: slashing) + [cduo6vh2fwuubljons70] : object {Actor.npc.items.[].system.damageRolls.cduo6vh2fwuubljons70} + damage : string {Actor.npc.items.[].system.damageRolls.cduo6vh2fwuubljons70.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cduo6vh2fwuubljons70.damageType} (same value: mental) + [IlkYqsq9CZiVyENd] : object {Actor.npc.items.[].system.damageRolls.IlkYqsq9CZiVyENd} + damage : string {Actor.npc.items.[].system.damageRolls.IlkYqsq9CZiVyENd.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.IlkYqsq9CZiVyENd.damageType} (same value: piercing) + [RzVQWulJYEW02MiQ] : object {Actor.npc.items.[].system.damageRolls.RzVQWulJYEW02MiQ} + damage : string {Actor.npc.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damage} (2 different values) + 2d6+11 (x2) + 2d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damageType} (same value: void) + [Ps9TMMOWLRSQPIRK] : object {Actor.npc.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK} + damage : string {Actor.npc.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damage} (2 different values) + 2d6+8 (x2) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damageType} (same value: void) + [7tK9Be76e9ecDgqe] : object {Actor.npc.items.[].system.damageRolls.7tK9Be76e9ecDgqe} + damage : string {Actor.npc.items.[].system.damageRolls.7tK9Be76e9ecDgqe.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7tK9Be76e9ecDgqe.damageType} (same value: slashing) + [txwshee6PlWJ1waT] : object {Actor.npc.items.[].system.damageRolls.txwshee6PlWJ1waT} + damage : string {Actor.npc.items.[].system.damageRolls.txwshee6PlWJ1waT.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.txwshee6PlWJ1waT.damageType} (same value: void) + [dpnde0uful3b3f8wedty] : object {Actor.npc.items.[].system.damageRolls.dpnde0uful3b3f8wedty} + damage : string {Actor.npc.items.[].system.damageRolls.dpnde0uful3b3f8wedty.damage} (same value: 1d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.dpnde0uful3b3f8wedty.damageType} (same value: slashing) + [ewdww9mlr14lym4squyy] : object {Actor.npc.items.[].system.damageRolls.ewdww9mlr14lym4squyy} + damage : string {Actor.npc.items.[].system.damageRolls.ewdww9mlr14lym4squyy.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ewdww9mlr14lym4squyy.damageType} (same value: bludgeoning) + [jD75IOsnCsO7gW39] : object {Actor.npc.items.[].system.damageRolls.jD75IOsnCsO7gW39} + damage : string {Actor.npc.items.[].system.damageRolls.jD75IOsnCsO7gW39.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.jD75IOsnCsO7gW39.damageType} (same value: piercing) + [a5cNFTAO1xsWJ3ur] : object {Actor.npc.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur} + damage : string {Actor.npc.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur.damageType} (same value: bludgeoning) + [SCvBCiLyRKmcf08s] : object {Actor.npc.items.[].system.damageRolls.SCvBCiLyRKmcf08s} + damage : string {Actor.npc.items.[].system.damageRolls.SCvBCiLyRKmcf08s.damage} (same value: 5d8) + damageType : string {Actor.npc.items.[].system.damageRolls.SCvBCiLyRKmcf08s.damageType} (same value: void) + [rmsf1urneuo0xhlasawt] : object {Actor.npc.items.[].system.damageRolls.rmsf1urneuo0xhlasawt} + damage : string {Actor.npc.items.[].system.damageRolls.rmsf1urneuo0xhlasawt.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.rmsf1urneuo0xhlasawt.damageType} (same value: void) + [jZGZKQrMfYJF9Xmv] : object {Actor.npc.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv} + damage : string {Actor.npc.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (4 different values) + 1d8+9 (x2) + 1d8+14 (x1) + 1d8+11 (x1) + 1d8+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: slashing) + [XXpHZKSakBFyO07c] : object {Actor.npc.items.[].system.damageRolls.XXpHZKSakBFyO07c} + damage : string {Actor.npc.items.[].system.damageRolls.XXpHZKSakBFyO07c.damage} (4 different values) + 1d8+7 (x2) + 1d8+12 (x1) + 1d8+9 (x1) + 1d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.XXpHZKSakBFyO07c.damageType} (same value: piercing) + [0oGbi6GLoCucjLmS] : object {Actor.npc.items.[].system.damageRolls.0oGbi6GLoCucjLmS} + damage : string {Actor.npc.items.[].system.damageRolls.0oGbi6GLoCucjLmS.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.0oGbi6GLoCucjLmS.damageType} (same value: piercing) + [Vk3tsgKgitKiy3dx] : object {Actor.npc.items.[].system.damageRolls.Vk3tsgKgitKiy3dx} + damage : string {Actor.npc.items.[].system.damageRolls.Vk3tsgKgitKiy3dx.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Vk3tsgKgitKiy3dx.damageType} (same value: bludgeoning) + [SxIY1yttvCrVMDs7] : object {Actor.npc.items.[].system.damageRolls.SxIY1yttvCrVMDs7} + damage : string {Actor.npc.items.[].system.damageRolls.SxIY1yttvCrVMDs7.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.SxIY1yttvCrVMDs7.damageType} (same value: bludgeoning) + [vjd4msgpegc3rnz92u4o] : object {Actor.npc.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o} + damage : string {Actor.npc.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o.damageType} (same value: cold) + [2ZHftICAqBDyxtjc] : object {Actor.npc.items.[].system.damageRolls.2ZHftICAqBDyxtjc} + damage : string {Actor.npc.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damage} (2 different values) + 2d6+7 (x1) + 2d8+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damageType} (same value: bludgeoning) + [leu6l5totum8rt4zp5yq] : object {Actor.npc.items.[].system.damageRolls.leu6l5totum8rt4zp5yq} + damage : string {Actor.npc.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damageType} (same value: cold) + [GkdDGRPWhkps6ajc] : object {Actor.npc.items.[].system.damageRolls.GkdDGRPWhkps6ajc} + damage : string {Actor.npc.items.[].system.damageRolls.GkdDGRPWhkps6ajc.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.GkdDGRPWhkps6ajc.damageType} (same value: bludgeoning) + [VDJrbsIzOmiof06b] : object {Actor.npc.items.[].system.damageRolls.VDJrbsIzOmiof06b} + damage : string {Actor.npc.items.[].system.damageRolls.VDJrbsIzOmiof06b.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.VDJrbsIzOmiof06b.damageType} (same value: bludgeoning) + [brg74uxepHLBCrBE] : object {Actor.npc.items.[].system.damageRolls.brg74uxepHLBCrBE} + damage : string {Actor.npc.items.[].system.damageRolls.brg74uxepHLBCrBE.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.brg74uxepHLBCrBE.damageType} (same value: piercing) + [t5SwYr20hNTAgNo0] : object {Actor.npc.items.[].system.damageRolls.t5SwYr20hNTAgNo0} + damage : string {Actor.npc.items.[].system.damageRolls.t5SwYr20hNTAgNo0.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.t5SwYr20hNTAgNo0.damageType} (same value: piercing) + [xMSQAcJ1RRln6dRU] : object {Actor.npc.items.[].system.damageRolls.xMSQAcJ1RRln6dRU} + damage : string {Actor.npc.items.[].system.damageRolls.xMSQAcJ1RRln6dRU.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.xMSQAcJ1RRln6dRU.damageType} (same value: bludgeoning) + [YyR0fDS3JzEdDjjN] : object {Actor.npc.items.[].system.damageRolls.YyR0fDS3JzEdDjjN} + damage : string {Actor.npc.items.[].system.damageRolls.YyR0fDS3JzEdDjjN.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.YyR0fDS3JzEdDjjN.damageType} (same value: piercing) + [lCe9xPIeFsRRjnOo] : object {Actor.npc.items.[].system.damageRolls.lCe9xPIeFsRRjnOo} + damage : string {Actor.npc.items.[].system.damageRolls.lCe9xPIeFsRRjnOo.damage} (same value: 2d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.lCe9xPIeFsRRjnOo.damageType} (same value: bludgeoning) + [B7WvNsx1nWlEOeFQ] : object {Actor.npc.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ} + damage : string {Actor.npc.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damage} (2 different values) + 1d6+5 (x2) + 1d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damageType} (same value: piercing) + [F3xkAa0VJjSSgXEA] : object {Actor.npc.items.[].system.damageRolls.F3xkAa0VJjSSgXEA} + damage : string {Actor.npc.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damage} (2 different values) + 1d4+5 (x2) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damageType} (same value: slashing) + [noE2wy5zpvcn1Me3] : object {Actor.npc.items.[].system.damageRolls.noE2wy5zpvcn1Me3} + damage : string {Actor.npc.items.[].system.damageRolls.noE2wy5zpvcn1Me3.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.noE2wy5zpvcn1Me3.damageType} (same value: bludgeoning) + [jYIs7Tbow6BT8r02] : object {Actor.npc.items.[].system.damageRolls.jYIs7Tbow6BT8r02} + damage : string {Actor.npc.items.[].system.damageRolls.jYIs7Tbow6BT8r02.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.jYIs7Tbow6BT8r02.damageType} (same value: piercing) + [RDK0gDDqtFtvQdcw] : object {Actor.npc.items.[].system.damageRolls.RDK0gDDqtFtvQdcw} + damage : string {Actor.npc.items.[].system.damageRolls.RDK0gDDqtFtvQdcw.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.RDK0gDDqtFtvQdcw.damageType} (same value: void) + [lgCHI4bQd8Ep66Yi] : object {Actor.npc.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi} + damage : string {Actor.npc.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi.damageType} (same value: piercing) + [cqV8OB7ToSCksNro] : object {Actor.npc.items.[].system.damageRolls.cqV8OB7ToSCksNro} + damage : string {Actor.npc.items.[].system.damageRolls.cqV8OB7ToSCksNro.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.cqV8OB7ToSCksNro.damageType} (same value: piercing) + [wkI3aWdFrHQZpeUH] : object {Actor.npc.items.[].system.damageRolls.wkI3aWdFrHQZpeUH} + damage : string {Actor.npc.items.[].system.damageRolls.wkI3aWdFrHQZpeUH.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.wkI3aWdFrHQZpeUH.damageType} (same value: piercing) + [tl9l0TrJ39ukxYwX] : object {Actor.npc.items.[].system.damageRolls.tl9l0TrJ39ukxYwX} + damage : string {Actor.npc.items.[].system.damageRolls.tl9l0TrJ39ukxYwX.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.tl9l0TrJ39ukxYwX.damageType} (same value: piercing) + [Q5AmDpEvhaY97BME] : object {Actor.npc.items.[].system.damageRolls.Q5AmDpEvhaY97BME} + damage : string {Actor.npc.items.[].system.damageRolls.Q5AmDpEvhaY97BME.damage} (same value: 3d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.Q5AmDpEvhaY97BME.damageType} (same value: bludgeoning) + [UK0oBimWZxUrEhLb] : object {Actor.npc.items.[].system.damageRolls.UK0oBimWZxUrEhLb} + damage : string {Actor.npc.items.[].system.damageRolls.UK0oBimWZxUrEhLb.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.UK0oBimWZxUrEhLb.damageType} (same value: piercing) + [MZblvx8x8I6v6pia] : object {Actor.npc.items.[].system.damageRolls.MZblvx8x8I6v6pia} + damage : string {Actor.npc.items.[].system.damageRolls.MZblvx8x8I6v6pia.damage} (same value: 3d10+19) + damageType : string {Actor.npc.items.[].system.damageRolls.MZblvx8x8I6v6pia.damageType} (same value: piercing) + [f01ybs8vvmtju55xj87c] : object {Actor.npc.items.[].system.damageRolls.f01ybs8vvmtju55xj87c} + damage : string {Actor.npc.items.[].system.damageRolls.f01ybs8vvmtju55xj87c.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.f01ybs8vvmtju55xj87c.damageType} (same value: cold) + [10zTi38ovVqXEgQC] : object {Actor.npc.items.[].system.damageRolls.10zTi38ovVqXEgQC} + damage : string {Actor.npc.items.[].system.damageRolls.10zTi38ovVqXEgQC.damage} (same value: 3d6+19) + damageType : string {Actor.npc.items.[].system.damageRolls.10zTi38ovVqXEgQC.damageType} (same value: bludgeoning) + [xmmit949b3q6bbw5n9ps] : object {Actor.npc.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps} + damage : string {Actor.npc.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps.damageType} (same value: cold) + [UW8NXMgSvG5cyiMo] : object {Actor.npc.items.[].system.damageRolls.UW8NXMgSvG5cyiMo} + damage : string {Actor.npc.items.[].system.damageRolls.UW8NXMgSvG5cyiMo.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.UW8NXMgSvG5cyiMo.damageType} (same value: slashing) + [qWy1h7WFkOWz9p8f] : object {Actor.npc.items.[].system.damageRolls.qWy1h7WFkOWz9p8f} + damage : string {Actor.npc.items.[].system.damageRolls.qWy1h7WFkOWz9p8f.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.qWy1h7WFkOWz9p8f.damageType} (same value: slashing) + [l1bv5tc4na2po2q03f47] : object {Actor.npc.items.[].system.damageRolls.l1bv5tc4na2po2q03f47} + damage : string {Actor.npc.items.[].system.damageRolls.l1bv5tc4na2po2q03f47.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.l1bv5tc4na2po2q03f47.damageType} (same value: mental) + [NYbWBQmmXhZ1KRy7] : object {Actor.npc.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7} + damage : string {Actor.npc.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7.damageType} (same value: bludgeoning) + [Zg7LeDuKcsRCGwge] : object {Actor.npc.items.[].system.damageRolls.Zg7LeDuKcsRCGwge} + damage : string {Actor.npc.items.[].system.damageRolls.Zg7LeDuKcsRCGwge.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Zg7LeDuKcsRCGwge.damageType} (same value: bludgeoning) + [nVuIhXmVnw0xy9Hk] : object {Actor.npc.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk} + damage : string {Actor.npc.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk.damageType} (same value: piercing) + [ClW2L87JesSbmzg3] : object {Actor.npc.items.[].system.damageRolls.ClW2L87JesSbmzg3} + damage : string {Actor.npc.items.[].system.damageRolls.ClW2L87JesSbmzg3.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ClW2L87JesSbmzg3.damageType} (same value: slashing) + [xktly26l68bgct60ok23] : object {Actor.npc.items.[].system.damageRolls.xktly26l68bgct60ok23} + damage : string {Actor.npc.items.[].system.damageRolls.xktly26l68bgct60ok23.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xktly26l68bgct60ok23.damageType} (same value: void) + [cbodj5vn7dewriq7xvct] : object {Actor.npc.items.[].system.damageRolls.cbodj5vn7dewriq7xvct} + damage : string {Actor.npc.items.[].system.damageRolls.cbodj5vn7dewriq7xvct.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.cbodj5vn7dewriq7xvct.damageType} (same value: piercing) + [ewxDFKh8SLMIpOMj] : object {Actor.npc.items.[].system.damageRolls.ewxDFKh8SLMIpOMj} + damage : string {Actor.npc.items.[].system.damageRolls.ewxDFKh8SLMIpOMj.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ewxDFKh8SLMIpOMj.damageType} (same value: bludgeoning) + [mk2blp1kgxo7ymdaum1h] : object {Actor.npc.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h} + damage : string {Actor.npc.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h.damageType} (same value: void) + [Vh4yMal9kx3SLxbq] : object {Actor.npc.items.[].system.damageRolls.Vh4yMal9kx3SLxbq} + damage : string {Actor.npc.items.[].system.damageRolls.Vh4yMal9kx3SLxbq.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Vh4yMal9kx3SLxbq.damageType} (same value: piercing) + [NyaeBuLRQrG8Wqwp] : object {Actor.npc.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp} + damage : string {Actor.npc.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp.damageType} (same value: slashing) + [fsnayM0k28qXThvD] : object {Actor.npc.items.[].system.damageRolls.fsnayM0k28qXThvD} + damage : string {Actor.npc.items.[].system.damageRolls.fsnayM0k28qXThvD.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.fsnayM0k28qXThvD.damageType} (same value: piercing) + [etoyXt6m1Q8NWHYq] : object {Actor.npc.items.[].system.damageRolls.etoyXt6m1Q8NWHYq} + damage : string {Actor.npc.items.[].system.damageRolls.etoyXt6m1Q8NWHYq.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.etoyXt6m1Q8NWHYq.damageType} (same value: bludgeoning) + [I8MdO16Xv2BRVHkv] : object {Actor.npc.items.[].system.damageRolls.I8MdO16Xv2BRVHkv} + damage : string {Actor.npc.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damage} (4 different values) + 2d4+7 (x2) + 2d4+9 (x1) + 2d4+6 (x1) + 2d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damageType} (same value: piercing) + [Xea4qdbnOUjnJ67c] : object {Actor.npc.items.[].system.damageRolls.Xea4qdbnOUjnJ67c} + damage : string {Actor.npc.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damage} (4 different values) + 1d8+7 (x2) + 1d8+9 (x1) + 1d8+6 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damageType} (same value: slashing) + [P58TikJ7PSYuFT8K] : object {Actor.npc.items.[].system.damageRolls.P58TikJ7PSYuFT8K} + damage : string {Actor.npc.items.[].system.damageRolls.P58TikJ7PSYuFT8K.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.P58TikJ7PSYuFT8K.damageType} (same value: piercing) + [2HYYitD5Om2zXZfS] : object {Actor.npc.items.[].system.damageRolls.2HYYitD5Om2zXZfS} + damage : string {Actor.npc.items.[].system.damageRolls.2HYYitD5Om2zXZfS.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.2HYYitD5Om2zXZfS.damageType} (same value: slashing) + [RCXo3Yw0Vi8fCFS9] : object {Actor.npc.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9} + damage : string {Actor.npc.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9.damage} (same value: 7d8) + damageType : string {Actor.npc.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9.damageType} (same value: void) + [bdgNivLhBgT2kt3C] : object {Actor.npc.items.[].system.damageRolls.bdgNivLhBgT2kt3C} + damage : string {Actor.npc.items.[].system.damageRolls.bdgNivLhBgT2kt3C.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.bdgNivLhBgT2kt3C.damageType} (same value: electricity) + [oSniWtRUWPrrKCFy] : object {Actor.npc.items.[].system.damageRolls.oSniWtRUWPrrKCFy} + damage : string {Actor.npc.items.[].system.damageRolls.oSniWtRUWPrrKCFy.damage} (same value: 3d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.oSniWtRUWPrrKCFy.damageType} (same value: acid) + [JGvtvUunmweS6Ogw] : object {Actor.npc.items.[].system.damageRolls.JGvtvUunmweS6Ogw} + damage : string {Actor.npc.items.[].system.damageRolls.JGvtvUunmweS6Ogw.damage} (same value: 3d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.JGvtvUunmweS6Ogw.damageType} (same value: bludgeoning) + [D7uNXsgBex39iYg4] : object {Actor.npc.items.[].system.damageRolls.D7uNXsgBex39iYg4} + damage : string {Actor.npc.items.[].system.damageRolls.D7uNXsgBex39iYg4.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.D7uNXsgBex39iYg4.damageType} (same value: slashing) + [4zqmnyelrni3006ed9ta] : object {Actor.npc.items.[].system.damageRolls.4zqmnyelrni3006ed9ta} + damage : string {Actor.npc.items.[].system.damageRolls.4zqmnyelrni3006ed9ta.damage} (same value: 3d8) + damageType : string {Actor.npc.items.[].system.damageRolls.4zqmnyelrni3006ed9ta.damageType} (same value: void) + [elNMDWPYHRSRLyfx] : object {Actor.npc.items.[].system.damageRolls.elNMDWPYHRSRLyfx} + damage : string {Actor.npc.items.[].system.damageRolls.elNMDWPYHRSRLyfx.damage} (same value: 6d8) + damageType : string {Actor.npc.items.[].system.damageRolls.elNMDWPYHRSRLyfx.damageType} (same value: void) + [T0hA6wBJPANk4HGf] : object {Actor.npc.items.[].system.damageRolls.T0hA6wBJPANk4HGf} + damage : string {Actor.npc.items.[].system.damageRolls.T0hA6wBJPANk4HGf.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.T0hA6wBJPANk4HGf.damageType} (same value: piercing) + [OMUrHTN0gT1xdDEA] : object {Actor.npc.items.[].system.damageRolls.OMUrHTN0gT1xdDEA} + damage : string {Actor.npc.items.[].system.damageRolls.OMUrHTN0gT1xdDEA.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.OMUrHTN0gT1xdDEA.damageType} (same value: bludgeoning) + [tnreznhsvxp9w3g8wbmf] : object {Actor.npc.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf} + damage : string {Actor.npc.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf.damageType} (same value: fire) + [C4l4onbFizJAPz2j] : object {Actor.npc.items.[].system.damageRolls.C4l4onbFizJAPz2j} + damage : string {Actor.npc.items.[].system.damageRolls.C4l4onbFizJAPz2j.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.C4l4onbFizJAPz2j.damageType} (same value: slashing) + [CILLfhArqfZkMQxb] : object {Actor.npc.items.[].system.damageRolls.CILLfhArqfZkMQxb} + damage : string {Actor.npc.items.[].system.damageRolls.CILLfhArqfZkMQxb.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.CILLfhArqfZkMQxb.damageType} (same value: piercing) + [bR98KFk2tL9DD7Ey] : object {Actor.npc.items.[].system.damageRolls.bR98KFk2tL9DD7Ey} + damage : string {Actor.npc.items.[].system.damageRolls.bR98KFk2tL9DD7Ey.damage} (same value: 5d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.bR98KFk2tL9DD7Ey.damageType} (same value: bludgeoning) + [W43PpPY7Tp2dANf1] : object {Actor.npc.items.[].system.damageRolls.W43PpPY7Tp2dANf1} + damage : string {Actor.npc.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damage} (2 different values) + 3d8+14 (x1) + 3d8+16 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damageType} (2 different values) + bludgeoning (x1) + slashing (x1) + [CVn5jBJJVnRLVVG1] : object {Actor.npc.items.[].system.damageRolls.CVn5jBJJVnRLVVG1} + damage : string {Actor.npc.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damage} (2 different values) + 2d8+2 (x2) + 2d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damageType} (same value: slashing) + [k3GyOyCXwywhRbnC] : object {Actor.npc.items.[].system.damageRolls.k3GyOyCXwywhRbnC} + damage : string {Actor.npc.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damageType} (same value: slashing) + [Qfy1477pTYtEwGoV] : object {Actor.npc.items.[].system.damageRolls.Qfy1477pTYtEwGoV} + damage : string {Actor.npc.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damageType} (same value: slashing) + [ptf36uZrPQY08ncH] : object {Actor.npc.items.[].system.damageRolls.ptf36uZrPQY08ncH} + damage : string {Actor.npc.items.[].system.damageRolls.ptf36uZrPQY08ncH.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.ptf36uZrPQY08ncH.damageType} (same value: piercing) + [irBCfeAPuC2cuFJE] : object {Actor.npc.items.[].system.damageRolls.irBCfeAPuC2cuFJE} + damage : string {Actor.npc.items.[].system.damageRolls.irBCfeAPuC2cuFJE.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.irBCfeAPuC2cuFJE.damageType} (same value: bludgeoning) + [ZKNJcvzTXhofAWCq] : object {Actor.npc.items.[].system.damageRolls.ZKNJcvzTXhofAWCq} + damage : string {Actor.npc.items.[].system.damageRolls.ZKNJcvzTXhofAWCq.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.ZKNJcvzTXhofAWCq.damageType} (same value: bludgeoning) + [SykaUU2hy2BYhW9S] : object {Actor.npc.items.[].system.damageRolls.SykaUU2hy2BYhW9S} + damage : string {Actor.npc.items.[].system.damageRolls.SykaUU2hy2BYhW9S.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.SykaUU2hy2BYhW9S.damageType} (same value: bludgeoning) + [96C2JthJhF4pj40L] : object {Actor.npc.items.[].system.damageRolls.96C2JthJhF4pj40L} + damage : string {Actor.npc.items.[].system.damageRolls.96C2JthJhF4pj40L.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.96C2JthJhF4pj40L.damageType} (same value: bludgeoning) + [hiiSUBltqu3mxL7m] : object {Actor.npc.items.[].system.damageRolls.hiiSUBltqu3mxL7m} + damage : string {Actor.npc.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damage} (same value: 3d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damageType} (same value: slashing) + [TmbvgMewXVUkyJAn] : object {Actor.npc.items.[].system.damageRolls.TmbvgMewXVUkyJAn} + damage : string {Actor.npc.items.[].system.damageRolls.TmbvgMewXVUkyJAn.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.TmbvgMewXVUkyJAn.damageType} (same value: piercing) + [oz6c59c1qiwqu7utg57f] : object {Actor.npc.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f} + damage : string {Actor.npc.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f.damageType} (same value: cold) + [8G8ORdQrVWJRchVr] : object {Actor.npc.items.[].system.damageRolls.8G8ORdQrVWJRchVr} + damage : string {Actor.npc.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (2 different values) + 2d10+3 (x1) + 2d10+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: piercing) + [bn4MzhZUNkt8O8IU] : object {Actor.npc.items.[].system.damageRolls.bn4MzhZUNkt8O8IU} + damage : string {Actor.npc.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damage} (3 different values) + 3d8+13 (x1) + 3d10+17 (x1) + 2d8+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damageType} (same value: piercing) + [qFEplcqXtt8o47ei] : object {Actor.npc.items.[].system.damageRolls.qFEplcqXtt8o47ei} + damage : string {Actor.npc.items.[].system.damageRolls.qFEplcqXtt8o47ei.damage} (2 different values) + 2d8+13 (x1) + 2d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qFEplcqXtt8o47ei.damageType} (same value: slashing) + [uAu9RyTwUdxhUAAn] : object {Actor.npc.items.[].system.damageRolls.uAu9RyTwUdxhUAAn} + damage : string {Actor.npc.items.[].system.damageRolls.uAu9RyTwUdxhUAAn.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.uAu9RyTwUdxhUAAn.damageType} (same value: slashing) + [dcqex980fj0porlmz604] : object {Actor.npc.items.[].system.damageRolls.dcqex980fj0porlmz604} + damage : string {Actor.npc.items.[].system.damageRolls.dcqex980fj0porlmz604.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.dcqex980fj0porlmz604.damageType} (same value: cold) + [1AJMPkLYeY3VXzNO] : object {Actor.npc.items.[].system.damageRolls.1AJMPkLYeY3VXzNO} + damage : string {Actor.npc.items.[].system.damageRolls.1AJMPkLYeY3VXzNO.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.1AJMPkLYeY3VXzNO.damageType} (same value: slashing) + [czo51l6hdn3jqptn0hu3] : object {Actor.npc.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3} + damage : string {Actor.npc.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3.damageType} (same value: cold) + [MgUOcOBV8IDsQPSa] : object {Actor.npc.items.[].system.damageRolls.MgUOcOBV8IDsQPSa} + damage : string {Actor.npc.items.[].system.damageRolls.MgUOcOBV8IDsQPSa.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.MgUOcOBV8IDsQPSa.damageType} (same value: piercing) + [a7kb4brrwi8fe8adohm7] : object {Actor.npc.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7} + damage : string {Actor.npc.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7.damageType} (same value: cold) + [v4Epyk3n0F5DY7Fv] : object {Actor.npc.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv} + damage : string {Actor.npc.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv.damageType} (same value: bludgeoning) + [e7satc6ctu9p7ktgg1kg] : object {Actor.npc.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg} + damage : string {Actor.npc.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg.damageType} (same value: cold) + [IqPPFPuRzp7Ln0k3] : object {Actor.npc.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3} + damage : string {Actor.npc.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3.damageType} (same value: bludgeoning) + [nw3qjd5pzzboc5t94nxl] : object {Actor.npc.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl} + damage : string {Actor.npc.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl.damageType} (same value: cold) + [k450sytvxul632xg0eyy] : object {Actor.npc.items.[].system.damageRolls.k450sytvxul632xg0eyy} + damage : string {Actor.npc.items.[].system.damageRolls.k450sytvxul632xg0eyy.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.k450sytvxul632xg0eyy.damageType} (same value: piercing) + [1n8lq8jcs7nzgqe0c6k1] : object {Actor.npc.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1} + damage : string {Actor.npc.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1.damageType} (same value: cold) + [hYFi1ov41fRUemTq] : object {Actor.npc.items.[].system.damageRolls.hYFi1ov41fRUemTq} + damage : string {Actor.npc.items.[].system.damageRolls.hYFi1ov41fRUemTq.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.hYFi1ov41fRUemTq.damageType} (same value: slashing) + [pTp6aGbfErOMV04w] : object {Actor.npc.items.[].system.damageRolls.pTp6aGbfErOMV04w} + damage : string {Actor.npc.items.[].system.damageRolls.pTp6aGbfErOMV04w.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.pTp6aGbfErOMV04w.damageType} (same value: piercing) + [3l7kNJ6EfwKaWKI1] : object {Actor.npc.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1} + damage : string {Actor.npc.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1.damageType} (same value: slashing) + [d5QK3qZCrHtERi2A] : object {Actor.npc.items.[].system.damageRolls.d5QK3qZCrHtERi2A} + damage : string {Actor.npc.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damage} (2 different values) + 2d8+7 (x2) + 2d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damageType} (same value: void) + [vRjwlp34khyciXIZ] : object {Actor.npc.items.[].system.damageRolls.vRjwlp34khyciXIZ} + damage : string {Actor.npc.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (4 different values) + 2d8+14 (x2) + 2d8+13 (x1) + 2d8+16 (x1) + 2d8+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: slashing) + [eUO9Wq3VRCxsMBzl] : object {Actor.npc.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl} + damage : string {Actor.npc.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (4 different values) + 2d8+14 (x2) + 2d8+13 (x1) + 2d8+16 (x1) + 2d8+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: slashing) + [mvbfxShAZVEVMNk7] : object {Actor.npc.items.[].system.damageRolls.mvbfxShAZVEVMNk7} + damage : string {Actor.npc.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damageType} (same value: piercing) + [Ad9p9lKbDM0juxHV] : object {Actor.npc.items.[].system.damageRolls.Ad9p9lKbDM0juxHV} + damage : string {Actor.npc.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damageType} (same value: piercing) + [h5UWXaz4bhnqeZT2] : object {Actor.npc.items.[].system.damageRolls.h5UWXaz4bhnqeZT2} + damage : string {Actor.npc.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damageType} (same value: bludgeoning) + [SoJEF6D1JZOyWUhP] : object {Actor.npc.items.[].system.damageRolls.SoJEF6D1JZOyWUhP} + damage : string {Actor.npc.items.[].system.damageRolls.SoJEF6D1JZOyWUhP.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.SoJEF6D1JZOyWUhP.damageType} (same value: piercing) + [JnU8ph3h5lfebY5E] : object {Actor.npc.items.[].system.damageRolls.JnU8ph3h5lfebY5E} + damage : string {Actor.npc.items.[].system.damageRolls.JnU8ph3h5lfebY5E.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.JnU8ph3h5lfebY5E.damageType} (same value: piercing) + [nusqnum0eomge4z5cy5v] : object {Actor.npc.items.[].system.damageRolls.nusqnum0eomge4z5cy5v} + damage : string {Actor.npc.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damage} (2 different values) + 1d10+8 (x1) + 1d6+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damageType} (2 different values) + slashing (x1) + bludgeoning (x1) + [i5fbgjw1zgotvbbzldkv] : object {Actor.npc.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv} + damage : string {Actor.npc.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damageType} (same value: bludgeoning) + [e16sil6Bxjfs4MOe] : object {Actor.npc.items.[].system.damageRolls.e16sil6Bxjfs4MOe} + damage : string {Actor.npc.items.[].system.damageRolls.e16sil6Bxjfs4MOe.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.e16sil6Bxjfs4MOe.damageType} (same value: piercing) + [LGPVLdw5mChrwR6Q] : object {Actor.npc.items.[].system.damageRolls.LGPVLdw5mChrwR6Q} + damage : string {Actor.npc.items.[].system.damageRolls.LGPVLdw5mChrwR6Q.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.LGPVLdw5mChrwR6Q.damageType} (same value: bludgeoning) + [GlbaL1QyjlbrlcTk] : object {Actor.npc.items.[].system.damageRolls.GlbaL1QyjlbrlcTk} + damage : string {Actor.npc.items.[].system.damageRolls.GlbaL1QyjlbrlcTk.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.GlbaL1QyjlbrlcTk.damageType} (same value: bludgeoning) + [XHS8MGwZO10D2VaX] : object {Actor.npc.items.[].system.damageRolls.XHS8MGwZO10D2VaX} + damage : string {Actor.npc.items.[].system.damageRolls.XHS8MGwZO10D2VaX.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.XHS8MGwZO10D2VaX.damageType} (same value: piercing) + [M2T93gXalrXCIE81] : object {Actor.npc.items.[].system.damageRolls.M2T93gXalrXCIE81} + damage : string {Actor.npc.items.[].system.damageRolls.M2T93gXalrXCIE81.damage} (same value: 1d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.M2T93gXalrXCIE81.damageType} (same value: piercing) + [8tbue4TSO3uahOHm] : object {Actor.npc.items.[].system.damageRolls.8tbue4TSO3uahOHm} + damage : string {Actor.npc.items.[].system.damageRolls.8tbue4TSO3uahOHm.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.8tbue4TSO3uahOHm.damageType} (same value: piercing) + [dq45vcpx6mdsndc9lqk5] : object {Actor.npc.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5} + damage : string {Actor.npc.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.dq45vcpx6mdsndc9lqk5.damageType} (same value: piercing) + [dwrkset6aqlc83mmdz1s] : object {Actor.npc.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s} + damage : string {Actor.npc.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.dwrkset6aqlc83mmdz1s.damageType} (same value: piercing) + [t8u20ze2cbpetbna4630] : object {Actor.npc.items.[].system.damageRolls.t8u20ze2cbpetbna4630} + damage : string {Actor.npc.items.[].system.damageRolls.t8u20ze2cbpetbna4630.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.t8u20ze2cbpetbna4630.damageType} (same value: void) + [yq9mtgezlm84opp4gb7m] : object {Actor.npc.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m} + damage : string {Actor.npc.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.yq9mtgezlm84opp4gb7m.damageType} (same value: piercing) + [hsflesustld7ss5flx4i] : object {Actor.npc.items.[].system.damageRolls.hsflesustld7ss5flx4i} + damage : string {Actor.npc.items.[].system.damageRolls.hsflesustld7ss5flx4i.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.hsflesustld7ss5flx4i.damageType} (same value: bludgeoning) + [ajy8g7yoy273sim1iycl] : object {Actor.npc.items.[].system.damageRolls.ajy8g7yoy273sim1iycl} + damage : string {Actor.npc.items.[].system.damageRolls.ajy8g7yoy273sim1iycl.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ajy8g7yoy273sim1iycl.damageType} (same value: bludgeoning) + [dzwy4wf3jn8h8pm900z0] : object {Actor.npc.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0} + damage : string {Actor.npc.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.dzwy4wf3jn8h8pm900z0.damageType} (same value: bludgeoning) + [94mxuhmeqy8m7t5ew7d4] : object {Actor.npc.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4} + damage : string {Actor.npc.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.94mxuhmeqy8m7t5ew7d4.damageType} (same value: bludgeoning) + [4v9w1veolgjcz3d4wjyb] : object {Actor.npc.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb} + damage : string {Actor.npc.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.4v9w1veolgjcz3d4wjyb.damageType} (same value: piercing) + [u2jbshjluklmdggcy8hb] : object {Actor.npc.items.[].system.damageRolls.u2jbshjluklmdggcy8hb} + damage : string {Actor.npc.items.[].system.damageRolls.u2jbshjluklmdggcy8hb.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.u2jbshjluklmdggcy8hb.damageType} (same value: slashing) + [siclbj2q01h71dye4dsy] : object {Actor.npc.items.[].system.damageRolls.siclbj2q01h71dye4dsy} + damage : string {Actor.npc.items.[].system.damageRolls.siclbj2q01h71dye4dsy.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.siclbj2q01h71dye4dsy.damageType} (same value: piercing) + [ajc9tvpi29j6jogfh849] : object {Actor.npc.items.[].system.damageRolls.ajc9tvpi29j6jogfh849} + damage : string {Actor.npc.items.[].system.damageRolls.ajc9tvpi29j6jogfh849.damage} (same value: 1d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ajc9tvpi29j6jogfh849.damageType} (same value: piercing) + [dpsxl5vgq494jxn7dfpa] : object {Actor.npc.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa} + damage : string {Actor.npc.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.dpsxl5vgq494jxn7dfpa.damageType} (same value: slashing) + [wcghqptu0cixr0caaupl] : object {Actor.npc.items.[].system.damageRolls.wcghqptu0cixr0caaupl} + damage : string {Actor.npc.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (2 different values) + 1d6+4 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: bludgeoning) + [qcnqw1exks9e2u1stt6g] : object {Actor.npc.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g} + damage : string {Actor.npc.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.qcnqw1exks9e2u1stt6g.damageType} (same value: piercing) + [fml2ghpfwnncmyo5ppjj] : object {Actor.npc.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj} + damage : string {Actor.npc.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.fml2ghpfwnncmyo5ppjj.damageType} (same value: slashing) + [ag3f4yj5ylrr5fsu0wnm] : object {Actor.npc.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm} + damage : string {Actor.npc.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ag3f4yj5ylrr5fsu0wnm.damageType} (same value: piercing) + [yx136lmgp256kt9wmy48] : object {Actor.npc.items.[].system.damageRolls.yx136lmgp256kt9wmy48} + damage : string {Actor.npc.items.[].system.damageRolls.yx136lmgp256kt9wmy48.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.yx136lmgp256kt9wmy48.damageType} (same value: piercing) + [vgb24rhxs3l8571asjr3] : object {Actor.npc.items.[].system.damageRolls.vgb24rhxs3l8571asjr3} + damage : string {Actor.npc.items.[].system.damageRolls.vgb24rhxs3l8571asjr3.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.vgb24rhxs3l8571asjr3.damageType} (same value: bludgeoning) + [qclmce9tbp3owzbci8lf] : object {Actor.npc.items.[].system.damageRolls.qclmce9tbp3owzbci8lf} + damage : string {Actor.npc.items.[].system.damageRolls.qclmce9tbp3owzbci8lf.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.qclmce9tbp3owzbci8lf.damageType} (same value: piercing) + [kprurafml0s4o7de5pzr] : object {Actor.npc.items.[].system.damageRolls.kprurafml0s4o7de5pzr} + damage : string {Actor.npc.items.[].system.damageRolls.kprurafml0s4o7de5pzr.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.kprurafml0s4o7de5pzr.damageType} (same value: slashing) + [c81zp2vfwve3fixtr8a1] : object {Actor.npc.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1} + damage : string {Actor.npc.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.c81zp2vfwve3fixtr8a1.damageType} (same value: piercing) + [s9tohf0podrnr6ykbhud] : object {Actor.npc.items.[].system.damageRolls.s9tohf0podrnr6ykbhud} + damage : string {Actor.npc.items.[].system.damageRolls.s9tohf0podrnr6ykbhud.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.s9tohf0podrnr6ykbhud.damageType} (same value: piercing) + [dhunb72laz8xpto9umkx] : object {Actor.npc.items.[].system.damageRolls.dhunb72laz8xpto9umkx} + damage : string {Actor.npc.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (3 different values) + 1d6 (x1) + 3d8 (x1) + 1d8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: fire) + [jimkrp7gijc7yfihumag] : object {Actor.npc.items.[].system.damageRolls.jimkrp7gijc7yfihumag} + damage : string {Actor.npc.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (2 different values) + 1d6 + 5 (x1) + 1d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: bludgeoning) + [naaonnx1ihb9zmtttm8i] : object {Actor.npc.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i} + damage : string {Actor.npc.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damageType} (same value: acid) + [zhd5ibhm7zsmzbd5wd43] : object {Actor.npc.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43} + damage : string {Actor.npc.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.zhd5ibhm7zsmzbd5wd43.damageType} (same value: bludgeoning) + [rrrkpg2ik5kne0vym6w1] : object {Actor.npc.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1} + damage : string {Actor.npc.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.rrrkpg2ik5kne0vym6w1.damageType} (same value: bludgeoning) + [50pztexnz9erdiumg57g] : object {Actor.npc.items.[].system.damageRolls.50pztexnz9erdiumg57g} + damage : string {Actor.npc.items.[].system.damageRolls.50pztexnz9erdiumg57g.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.50pztexnz9erdiumg57g.damageType} (same value: bludgeoning) + [rme8wtbnn6hfyxkz3cl9] : object {Actor.npc.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9} + damage : string {Actor.npc.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.rme8wtbnn6hfyxkz3cl9.damageType} (same value: piercing) + [1gp8z2k2xjd3ird6c2ep] : object {Actor.npc.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep} + damage : string {Actor.npc.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.1gp8z2k2xjd3ird6c2ep.damageType} (same value: bludgeoning) + [9x3ak7ne9fjoqy0u] : object {Actor.npc.items.[].system.damageRolls.9x3ak7ne9fjoqy0u} + damage : string {Actor.npc.items.[].system.damageRolls.9x3ak7ne9fjoqy0u.damage} (same value: 1d4 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.9x3ak7ne9fjoqy0u.damageType} (same value: piercing) + [4m6g3ll9egnlqjbg] : object {Actor.npc.items.[].system.damageRolls.4m6g3ll9egnlqjbg} + damage : string {Actor.npc.items.[].system.damageRolls.4m6g3ll9egnlqjbg.damage} (same value: 2d6 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.4m6g3ll9egnlqjbg.damageType} (same value: piercing) + [oq16y9f6p7pft87n4us8] : object {Actor.npc.items.[].system.damageRolls.oq16y9f6p7pft87n4us8} + damage : string {Actor.npc.items.[].system.damageRolls.oq16y9f6p7pft87n4us8.damage} (same value: 2d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.oq16y9f6p7pft87n4us8.damageType} (same value: bludgeoning) + [363lp4wv2k1kmq4wbojv] : object {Actor.npc.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv} + damage : string {Actor.npc.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.363lp4wv2k1kmq4wbojv.damageType} (same value: spirit) + [p5ayx77d5e5uvylsa1js] : object {Actor.npc.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js} + damage : string {Actor.npc.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.p5ayx77d5e5uvylsa1js.damageType} (same value: slashing) + [8c99ij0vpnw4bhgqthpg] : object {Actor.npc.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg} + damage : string {Actor.npc.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg.damage} (same value: 2d6 + 10) + damageType : string {Actor.npc.items.[].system.damageRolls.8c99ij0vpnw4bhgqthpg.damageType} (same value: slashing) + [vz5zdsxp3d6utkoj] : object {Actor.npc.items.[].system.damageRolls.vz5zdsxp3d6utkoj} + damage : string {Actor.npc.items.[].system.damageRolls.vz5zdsxp3d6utkoj.damage} (same value: 2d8 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.vz5zdsxp3d6utkoj.damageType} (same value: piercing) + [e3bfhc4b57eisa2o] : object {Actor.npc.items.[].system.damageRolls.e3bfhc4b57eisa2o} + damage : string {Actor.npc.items.[].system.damageRolls.e3bfhc4b57eisa2o.damage} (same value: 2d4 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.e3bfhc4b57eisa2o.damageType} (same value: piercing) + [1b3qd724wcmjv9rnk5kf] : object {Actor.npc.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf} + damage : string {Actor.npc.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf.damage} (same value: 2d8 + 6) + damageType : string {Actor.npc.items.[].system.damageRolls.1b3qd724wcmjv9rnk5kf.damageType} (same value: piercing) + [ffx7jxksdwngcj6mq891] : object {Actor.npc.items.[].system.damageRolls.ffx7jxksdwngcj6mq891} + damage : string {Actor.npc.items.[].system.damageRolls.ffx7jxksdwngcj6mq891.damage} (same value: 2d6 + 6) + damageType : string {Actor.npc.items.[].system.damageRolls.ffx7jxksdwngcj6mq891.damageType} (same value: bludgeoning) + [glqgj32mevfa9m550jp4] : object {Actor.npc.items.[].system.damageRolls.glqgj32mevfa9m550jp4} + damage : string {Actor.npc.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damage} (2 different values) + 2d8 + 10 (x1) + 2d8 + 12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damageType} (same value: slashing) + [7p04ierrpdhy1lk043xz] : object {Actor.npc.items.[].system.damageRolls.7p04ierrpdhy1lk043xz} + damage : string {Actor.npc.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damage} (2 different values) + 2d12 + 10 (x1) + 2d12 + 12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damageType} (same value: void) + [owss3ph95kgibpg38n55] : object {Actor.npc.items.[].system.damageRolls.owss3ph95kgibpg38n55} + damage : string {Actor.npc.items.[].system.damageRolls.owss3ph95kgibpg38n55.damage} (same value: 2d8 + 6) + damageType : string {Actor.npc.items.[].system.damageRolls.owss3ph95kgibpg38n55.damageType} (same value: slashing) + [1u8ludj52n6ibldu271n] : object {Actor.npc.items.[].system.damageRolls.1u8ludj52n6ibldu271n} + damage : string {Actor.npc.items.[].system.damageRolls.1u8ludj52n6ibldu271n.damage} (same value: 2d8 + 6) + damageType : string {Actor.npc.items.[].system.damageRolls.1u8ludj52n6ibldu271n.damageType} (same value: piercing) + [b2xc9to1oantqll5fkvg] : object {Actor.npc.items.[].system.damageRolls.b2xc9to1oantqll5fkvg} + damage : string {Actor.npc.items.[].system.damageRolls.b2xc9to1oantqll5fkvg.damage} (same value: 2d6 + 6) + damageType : string {Actor.npc.items.[].system.damageRolls.b2xc9to1oantqll5fkvg.damageType} (same value: slashing) + [xvbkhf5ds2e6zgbr] : object {Actor.npc.items.[].system.damageRolls.xvbkhf5ds2e6zgbr} + damage : string {Actor.npc.items.[].system.damageRolls.xvbkhf5ds2e6zgbr.damage} (same value: 2d10 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.xvbkhf5ds2e6zgbr.damageType} (same value: slashing) + [uehqzi7a36hzr0491bra] : object {Actor.npc.items.[].system.damageRolls.uehqzi7a36hzr0491bra} + damage : string {Actor.npc.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (3 different values) + 2d8 + 7 (x1) + 1d8+6 (x3) + 2d12+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: bludgeoning) + [mubnate22akym2bmml8l] : object {Actor.npc.items.[].system.damageRolls.mubnate22akym2bmml8l} + damage : string {Actor.npc.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (2 different values) + 2d6+7 (x3) + 2d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: bludgeoning) + [mhmyy9wvvrpibhjhwmu4] : object {Actor.npc.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4} + damage : string {Actor.npc.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4.damage} (same value: 2d10 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.mhmyy9wvvrpibhjhwmu4.damageType} (same value: slashing) + [gxy0dotr42khz0y5] : object {Actor.npc.items.[].system.damageRolls.gxy0dotr42khz0y5} + damage : string {Actor.npc.items.[].system.damageRolls.gxy0dotr42khz0y5.damage} (same value: 1d8 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.gxy0dotr42khz0y5.damageType} (same value: piercing) + [8qp9gbpf6e5mxhof] : object {Actor.npc.items.[].system.damageRolls.8qp9gbpf6e5mxhof} + damage : string {Actor.npc.items.[].system.damageRolls.8qp9gbpf6e5mxhof.damage} (same value: 1d8 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.8qp9gbpf6e5mxhof.damageType} (same value: piercing) + [gvk2vnz1r9s9lsjygec4] : object {Actor.npc.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4} + damage : string {Actor.npc.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4.damage} (same value: 2d10 + 12) + damageType : string {Actor.npc.items.[].system.damageRolls.gvk2vnz1r9s9lsjygec4.damageType} (same value: slashing) + [tz6v82kugvf9pal3] : object {Actor.npc.items.[].system.damageRolls.tz6v82kugvf9pal3} + damage : string {Actor.npc.items.[].system.damageRolls.tz6v82kugvf9pal3.damage} (same value: 1d6 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.tz6v82kugvf9pal3.damageType} (same value: piercing) + [n6pjkumv5il4gfend4n6] : object {Actor.npc.items.[].system.damageRolls.n6pjkumv5il4gfend4n6} + damage : string {Actor.npc.items.[].system.damageRolls.n6pjkumv5il4gfend4n6.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.n6pjkumv5il4gfend4n6.damageType} (same value: void) + [xlaq7d50t6nfzaibmztg] : object {Actor.npc.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg} + damage : string {Actor.npc.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg.damage} (same value: 2d8 + 6) + damageType : string {Actor.npc.items.[].system.damageRolls.xlaq7d50t6nfzaibmztg.damageType} (same value: slashing) + [amyyfdwz43p33fp7lt4a] : object {Actor.npc.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a} + damage : string {Actor.npc.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a.damage} (same value: 2d8 + 6) + damageType : string {Actor.npc.items.[].system.damageRolls.amyyfdwz43p33fp7lt4a.damageType} (same value: slashing) + [3zrif5exo9cueha1vs5j] : object {Actor.npc.items.[].system.damageRolls.3zrif5exo9cueha1vs5j} + damage : string {Actor.npc.items.[].system.damageRolls.3zrif5exo9cueha1vs5j.damage} (same value: 1d8 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.3zrif5exo9cueha1vs5j.damageType} (same value: slashing) + [ib93au68kga337uh92n3] : object {Actor.npc.items.[].system.damageRolls.ib93au68kga337uh92n3} + damage : string {Actor.npc.items.[].system.damageRolls.ib93au68kga337uh92n3.damage} (same value: 2d12 + 12) + damageType : string {Actor.npc.items.[].system.damageRolls.ib93au68kga337uh92n3.damageType} (same value: slashing) + [EteZ6jSQYM3flWay] : object {Actor.npc.items.[].system.damageRolls.EteZ6jSQYM3flWay} + damage : string {Actor.npc.items.[].system.damageRolls.EteZ6jSQYM3flWay.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.EteZ6jSQYM3flWay.damageType} (same value: spirit) + [VM1YNGBZabADqQAC] : object {Actor.npc.items.[].system.damageRolls.VM1YNGBZabADqQAC} + damage : string {Actor.npc.items.[].system.damageRolls.VM1YNGBZabADqQAC.damage} (2 different values) + 2d8+11 (x1) + 2d8+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.VM1YNGBZabADqQAC.damageType} (same value: bludgeoning) + [YiTq2edNpq63THo7] : object {Actor.npc.items.[].system.damageRolls.YiTq2edNpq63THo7} + damage : string {Actor.npc.items.[].system.damageRolls.YiTq2edNpq63THo7.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.YiTq2edNpq63THo7.damageType} (same value: bludgeoning) + [xfS7stR93eptw8Va] : object {Actor.npc.items.[].system.damageRolls.xfS7stR93eptw8Va} + damage : string {Actor.npc.items.[].system.damageRolls.xfS7stR93eptw8Va.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.xfS7stR93eptw8Va.damageType} (same value: bludgeoning) + [xlcu2knts0gbklddzl2t] : object {Actor.npc.items.[].system.damageRolls.xlcu2knts0gbklddzl2t} + damage : string {Actor.npc.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damageType} (same value: piercing) + [17iqcsyrhskrtvosuc2j] : object {Actor.npc.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j} + damage : string {Actor.npc.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damageType} (same value: slashing) + [LF0LXrVdejR1Alvm] : object {Actor.npc.items.[].system.damageRolls.LF0LXrVdejR1Alvm} + damage : string {Actor.npc.items.[].system.damageRolls.LF0LXrVdejR1Alvm.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.LF0LXrVdejR1Alvm.damageType} (same value: piercing) + [AP88M30cXCQhWpln] : object {Actor.npc.items.[].system.damageRolls.AP88M30cXCQhWpln} + damage : string {Actor.npc.items.[].system.damageRolls.AP88M30cXCQhWpln.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.AP88M30cXCQhWpln.damageType} (same value: slashing) + [Ofx4Npae1xoHIt3p] : object {Actor.npc.items.[].system.damageRolls.Ofx4Npae1xoHIt3p} + damage : string {Actor.npc.items.[].system.damageRolls.Ofx4Npae1xoHIt3p.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.Ofx4Npae1xoHIt3p.damageType} (same value: bludgeoning) + [EWvGeIfiiF2Q0jJ9] : object {Actor.npc.items.[].system.damageRolls.EWvGeIfiiF2Q0jJ9} + damage : string {Actor.npc.items.[].system.damageRolls.EWvGeIfiiF2Q0jJ9.damage} (same value: 1d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.EWvGeIfiiF2Q0jJ9.damageType} (same value: piercing) + [2x7pv0SGBFe3SNeN] : object {Actor.npc.items.[].system.damageRolls.2x7pv0SGBFe3SNeN} + damage : string {Actor.npc.items.[].system.damageRolls.2x7pv0SGBFe3SNeN.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.2x7pv0SGBFe3SNeN.damageType} (same value: piercing) + [30XimJAEyreIjgSN] : object {Actor.npc.items.[].system.damageRolls.30XimJAEyreIjgSN} + damage : string {Actor.npc.items.[].system.damageRolls.30XimJAEyreIjgSN.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.30XimJAEyreIjgSN.damageType} (same value: spirit) + [dKluUYVnfFmggk1L] : object {Actor.npc.items.[].system.damageRolls.dKluUYVnfFmggk1L} + damage : string {Actor.npc.items.[].system.damageRolls.dKluUYVnfFmggk1L.damage} (same value: 3d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.dKluUYVnfFmggk1L.damageType} (same value: slashing) + [jWycPEowPsOAIrc4] : object {Actor.npc.items.[].system.damageRolls.jWycPEowPsOAIrc4} + damage : string {Actor.npc.items.[].system.damageRolls.jWycPEowPsOAIrc4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jWycPEowPsOAIrc4.damageType} (same value: spirit) + [ajXwPC0h716LbZCs] : object {Actor.npc.items.[].system.damageRolls.ajXwPC0h716LbZCs} + damage : string {Actor.npc.items.[].system.damageRolls.ajXwPC0h716LbZCs.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ajXwPC0h716LbZCs.damageType} (same value: bludgeoning) + [FKvomg52bL97zrfS] : object {Actor.npc.items.[].system.damageRolls.FKvomg52bL97zrfS} + damage : string {Actor.npc.items.[].system.damageRolls.FKvomg52bL97zrfS.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.FKvomg52bL97zrfS.damageType} (same value: bludgeoning) + [Ph97YOkI8N6QeAjy] : object {Actor.npc.items.[].system.damageRolls.Ph97YOkI8N6QeAjy} + damage : string {Actor.npc.items.[].system.damageRolls.Ph97YOkI8N6QeAjy.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Ph97YOkI8N6QeAjy.damageType} (same value: bludgeoning) + [GeGw0ceNuLH6T2vv] : object {Actor.npc.items.[].system.damageRolls.GeGw0ceNuLH6T2vv} + damage : string {Actor.npc.items.[].system.damageRolls.GeGw0ceNuLH6T2vv.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.GeGw0ceNuLH6T2vv.damageType} (same value: piercing) + [Dqdnc2hJZ3GYzboj] : object {Actor.npc.items.[].system.damageRolls.Dqdnc2hJZ3GYzboj} + damage : string {Actor.npc.items.[].system.damageRolls.Dqdnc2hJZ3GYzboj.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Dqdnc2hJZ3GYzboj.damageType} (same value: piercing) + [GkjPEZa78UIteHX1] : object {Actor.npc.items.[].system.damageRolls.GkjPEZa78UIteHX1} + damage : string {Actor.npc.items.[].system.damageRolls.GkjPEZa78UIteHX1.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.GkjPEZa78UIteHX1.damageType} (same value: piercing) + [iRdvedbVWajzeB0i] : object {Actor.npc.items.[].system.damageRolls.iRdvedbVWajzeB0i} + damage : string {Actor.npc.items.[].system.damageRolls.iRdvedbVWajzeB0i.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.iRdvedbVWajzeB0i.damageType} (same value: bludgeoning) + [gUOLCGxmYIrMrrxS] : object {Actor.npc.items.[].system.damageRolls.gUOLCGxmYIrMrrxS} + damage : string {Actor.npc.items.[].system.damageRolls.gUOLCGxmYIrMrrxS.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.gUOLCGxmYIrMrrxS.damageType} (same value: piercing) + [kwEFR0ASVv3y1Bg7] : object {Actor.npc.items.[].system.damageRolls.kwEFR0ASVv3y1Bg7} + damage : string {Actor.npc.items.[].system.damageRolls.kwEFR0ASVv3y1Bg7.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kwEFR0ASVv3y1Bg7.damageType} (same value: piercing) + [Y2buQ5rhWQqSV400] : object {Actor.npc.items.[].system.damageRolls.Y2buQ5rhWQqSV400} + damage : string {Actor.npc.items.[].system.damageRolls.Y2buQ5rhWQqSV400.damage} (same value: 1d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Y2buQ5rhWQqSV400.damageType} (same value: slashing) + [73e5BVz66FTHXLJS] : object {Actor.npc.items.[].system.damageRolls.73e5BVz66FTHXLJS} + damage : string {Actor.npc.items.[].system.damageRolls.73e5BVz66FTHXLJS.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.73e5BVz66FTHXLJS.damageType} (same value: piercing) + [oOegTt6AsKWLBeYG] : object {Actor.npc.items.[].system.damageRolls.oOegTt6AsKWLBeYG} + damage : string {Actor.npc.items.[].system.damageRolls.oOegTt6AsKWLBeYG.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.oOegTt6AsKWLBeYG.damageType} (same value: bludgeoning) + [avsphsmgbf65ekmp8pwx] : object {Actor.npc.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx} + damage : string {Actor.npc.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damage} (2 different values) + 2d12+6 (x5) + 2d12+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.avsphsmgbf65ekmp8pwx.damageType} (same value: bludgeoning) + [fnq7tjzec5tzge22sp3t] : object {Actor.npc.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t} + damage : string {Actor.npc.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damage} (3 different values) + 4d8-2 (x1) + 2d6+6 (x3) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fnq7tjzec5tzge22sp3t.damageType} (2 different values) + void (x1) + bludgeoning (x4) + [7dfEYeZTIeuuviM7] : object {Actor.npc.items.[].system.damageRolls.7dfEYeZTIeuuviM7} + damage : string {Actor.npc.items.[].system.damageRolls.7dfEYeZTIeuuviM7.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.7dfEYeZTIeuuviM7.damageType} (same value: slashing) + [xFpQpuXaryr65qLX] : object {Actor.npc.items.[].system.damageRolls.xFpQpuXaryr65qLX} + damage : string {Actor.npc.items.[].system.damageRolls.xFpQpuXaryr65qLX.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xFpQpuXaryr65qLX.damageType} (same value: cold) + [9VhmEMlGjawrqdDD] : object {Actor.npc.items.[].system.damageRolls.9VhmEMlGjawrqdDD} + damage : string {Actor.npc.items.[].system.damageRolls.9VhmEMlGjawrqdDD.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.9VhmEMlGjawrqdDD.damageType} (same value: piercing) + [nAmFikCwAKsAvbEW] : object {Actor.npc.items.[].system.damageRolls.nAmFikCwAKsAvbEW} + damage : string {Actor.npc.items.[].system.damageRolls.nAmFikCwAKsAvbEW.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.nAmFikCwAKsAvbEW.damageType} (same value: bludgeoning) + [IHFKg4wkEQTp4wvM] : object {Actor.npc.items.[].system.damageRolls.IHFKg4wkEQTp4wvM} + damage : string {Actor.npc.items.[].system.damageRolls.IHFKg4wkEQTp4wvM.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.IHFKg4wkEQTp4wvM.damageType} (same value: piercing) + [SP761fqDAmSwYeh8] : object {Actor.npc.items.[].system.damageRolls.SP761fqDAmSwYeh8} + damage : string {Actor.npc.items.[].system.damageRolls.SP761fqDAmSwYeh8.damage} (same value: 2d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.SP761fqDAmSwYeh8.damageType} (same value: slashing) + [pnweO9YVnyv416wj] : object {Actor.npc.items.[].system.damageRolls.pnweO9YVnyv416wj} + damage : string {Actor.npc.items.[].system.damageRolls.pnweO9YVnyv416wj.damage} (same value: 3d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.pnweO9YVnyv416wj.damageType} (same value: slashing) + [RPpR0mcBiP7e3mZp] : object {Actor.npc.items.[].system.damageRolls.RPpR0mcBiP7e3mZp} + damage : string {Actor.npc.items.[].system.damageRolls.RPpR0mcBiP7e3mZp.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.RPpR0mcBiP7e3mZp.damageType} (same value: bludgeoning) + [vZx0JDAodYpPx5fZ] : object {Actor.npc.items.[].system.damageRolls.vZx0JDAodYpPx5fZ} + damage : string {Actor.npc.items.[].system.damageRolls.vZx0JDAodYpPx5fZ.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vZx0JDAodYpPx5fZ.damageType} (same value: spirit) + [mom2hwn9qp6G3KwW] : object {Actor.npc.items.[].system.damageRolls.mom2hwn9qp6G3KwW} + damage : string {Actor.npc.items.[].system.damageRolls.mom2hwn9qp6G3KwW.damage} (same value: 3d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.mom2hwn9qp6G3KwW.damageType} (same value: fire) + [ummpKp8fk9UvIC7o] : object {Actor.npc.items.[].system.damageRolls.ummpKp8fk9UvIC7o} + damage : string {Actor.npc.items.[].system.damageRolls.ummpKp8fk9UvIC7o.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ummpKp8fk9UvIC7o.damageType} (same value: spirit) + [YT2j50eaHOV3B04i] : object {Actor.npc.items.[].system.damageRolls.YT2j50eaHOV3B04i} + damage : string {Actor.npc.items.[].system.damageRolls.YT2j50eaHOV3B04i.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.YT2j50eaHOV3B04i.damageType} (same value: slashing) + [pPLY1wqqrksSiZTT] : object {Actor.npc.items.[].system.damageRolls.pPLY1wqqrksSiZTT} + damage : string {Actor.npc.items.[].system.damageRolls.pPLY1wqqrksSiZTT.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pPLY1wqqrksSiZTT.damageType} (same value: spirit) + [Wx1TbFYFi7bkNvfh] : object {Actor.npc.items.[].system.damageRolls.Wx1TbFYFi7bkNvfh} + damage : string {Actor.npc.items.[].system.damageRolls.Wx1TbFYFi7bkNvfh.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Wx1TbFYFi7bkNvfh.damageType} (same value: piercing) + [CI3dcgbvqyX6opKu] : object {Actor.npc.items.[].system.damageRolls.CI3dcgbvqyX6opKu} + damage : string {Actor.npc.items.[].system.damageRolls.CI3dcgbvqyX6opKu.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.CI3dcgbvqyX6opKu.damageType} (same value: slashing) + [2uHEBg1ZNPCENE1f] : object {Actor.npc.items.[].system.damageRolls.2uHEBg1ZNPCENE1f} + damage : string {Actor.npc.items.[].system.damageRolls.2uHEBg1ZNPCENE1f.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.2uHEBg1ZNPCENE1f.damageType} (same value: slashing) + [laBkKAAKdYFUToNi] : object {Actor.npc.items.[].system.damageRolls.laBkKAAKdYFUToNi} + damage : string {Actor.npc.items.[].system.damageRolls.laBkKAAKdYFUToNi.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.laBkKAAKdYFUToNi.damageType} (same value: piercing) + [j7rd51qs71pxtb0qhtg9] : object {Actor.npc.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9} + damage : string {Actor.npc.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damage} (2 different values) + 3d12+16 (x1) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damageType} (same value: piercing) + [yc9bzqdu6ogljimuiiiv] : object {Actor.npc.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv} + damage : string {Actor.npc.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damage} (2 different values) + 3d8+16 (x1) + 2d4+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damageType} (same value: bludgeoning) + [cfEj6neYqOceuyCQ] : object {Actor.npc.items.[].system.damageRolls.cfEj6neYqOceuyCQ} + damage : string {Actor.npc.items.[].system.damageRolls.cfEj6neYqOceuyCQ.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.cfEj6neYqOceuyCQ.damageType} (same value: slashing) + [32sfs5EncGh63Kfh] : object {Actor.npc.items.[].system.damageRolls.32sfs5EncGh63Kfh} + damage : string {Actor.npc.items.[].system.damageRolls.32sfs5EncGh63Kfh.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.32sfs5EncGh63Kfh.damageType} (same value: slashing) + [3DZQwjP8M4DoJa7R] : object {Actor.npc.items.[].system.damageRolls.3DZQwjP8M4DoJa7R} + damage : string {Actor.npc.items.[].system.damageRolls.3DZQwjP8M4DoJa7R.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.3DZQwjP8M4DoJa7R.damageType} (same value: piercing) + [cXRwZ6LUMLF8pC0m] : object {Actor.npc.items.[].system.damageRolls.cXRwZ6LUMLF8pC0m} + damage : string {Actor.npc.items.[].system.damageRolls.cXRwZ6LUMLF8pC0m.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.cXRwZ6LUMLF8pC0m.damageType} (same value: slashing) + [x4o1wF6jrlHYxXEn] : object {Actor.npc.items.[].system.damageRolls.x4o1wF6jrlHYxXEn} + damage : string {Actor.npc.items.[].system.damageRolls.x4o1wF6jrlHYxXEn.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.x4o1wF6jrlHYxXEn.damageType} (same value: bludgeoning) + [mVsnBRWpd6ouhsJH] : object {Actor.npc.items.[].system.damageRolls.mVsnBRWpd6ouhsJH} + damage : string {Actor.npc.items.[].system.damageRolls.mVsnBRWpd6ouhsJH.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.mVsnBRWpd6ouhsJH.damageType} (same value: piercing) + [0qgcHBJPA61c62jN] : object {Actor.npc.items.[].system.damageRolls.0qgcHBJPA61c62jN} + damage : string {Actor.npc.items.[].system.damageRolls.0qgcHBJPA61c62jN.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.0qgcHBJPA61c62jN.damageType} (same value: piercing) + [cTJJp4Ij5cNIoee1] : object {Actor.npc.items.[].system.damageRolls.cTJJp4Ij5cNIoee1} + damage : string {Actor.npc.items.[].system.damageRolls.cTJJp4Ij5cNIoee1.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.cTJJp4Ij5cNIoee1.damageType} (same value: slashing) + [YhCtUS4jKtFVatUt] : object {Actor.npc.items.[].system.damageRolls.YhCtUS4jKtFVatUt} + damage : string {Actor.npc.items.[].system.damageRolls.YhCtUS4jKtFVatUt.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.YhCtUS4jKtFVatUt.damageType} (same value: bludgeoning) + [wsUAz7KHmxydOsDl] : object {Actor.npc.items.[].system.damageRolls.wsUAz7KHmxydOsDl} + damage : string {Actor.npc.items.[].system.damageRolls.wsUAz7KHmxydOsDl.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.wsUAz7KHmxydOsDl.damageType} (same value: piercing) + [5S46h2WrXJIU5p6l] : object {Actor.npc.items.[].system.damageRolls.5S46h2WrXJIU5p6l} + damage : string {Actor.npc.items.[].system.damageRolls.5S46h2WrXJIU5p6l.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.5S46h2WrXJIU5p6l.damageType} (same value: slashing) + [kLMb3ETEW725dj8V] : object {Actor.npc.items.[].system.damageRolls.kLMb3ETEW725dj8V} + damage : string {Actor.npc.items.[].system.damageRolls.kLMb3ETEW725dj8V.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.kLMb3ETEW725dj8V.damageType} (same value: piercing) + [DYCmfHb2Om2pYcxQ] : object {Actor.npc.items.[].system.damageRolls.DYCmfHb2Om2pYcxQ} + damage : string {Actor.npc.items.[].system.damageRolls.DYCmfHb2Om2pYcxQ.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.DYCmfHb2Om2pYcxQ.damageType} (same value: sonic) + [hIepXRH7TTKExJjg] : object {Actor.npc.items.[].system.damageRolls.hIepXRH7TTKExJjg} + damage : string {Actor.npc.items.[].system.damageRolls.hIepXRH7TTKExJjg.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.hIepXRH7TTKExJjg.damageType} (same value: slashing) + [Cf5lSRlQaKqfjYrK] : object {Actor.npc.items.[].system.damageRolls.Cf5lSRlQaKqfjYrK} + damage : string {Actor.npc.items.[].system.damageRolls.Cf5lSRlQaKqfjYrK.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Cf5lSRlQaKqfjYrK.damageType} (same value: slashing) + [M7Xj0kFMe0cOzXIg] : object {Actor.npc.items.[].system.damageRolls.M7Xj0kFMe0cOzXIg} + damage : string {Actor.npc.items.[].system.damageRolls.M7Xj0kFMe0cOzXIg.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.M7Xj0kFMe0cOzXIg.damageType} (same value: piercing) + [jG9Dc56nHo2MPV8Y] : object {Actor.npc.items.[].system.damageRolls.jG9Dc56nHo2MPV8Y} + damage : string {Actor.npc.items.[].system.damageRolls.jG9Dc56nHo2MPV8Y.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.jG9Dc56nHo2MPV8Y.damageType} (same value: piercing) + [yE9FPJZhxVNksPtE] : object {Actor.npc.items.[].system.damageRolls.yE9FPJZhxVNksPtE} + damage : string {Actor.npc.items.[].system.damageRolls.yE9FPJZhxVNksPtE.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.yE9FPJZhxVNksPtE.damageType} (same value: slashing) + [lpYxCL2IX92jKVkB] : object {Actor.npc.items.[].system.damageRolls.lpYxCL2IX92jKVkB} + damage : string {Actor.npc.items.[].system.damageRolls.lpYxCL2IX92jKVkB.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.lpYxCL2IX92jKVkB.damageType} (same value: piercing) + [4bWlFAdozAetZtbx] : object {Actor.npc.items.[].system.damageRolls.4bWlFAdozAetZtbx} + damage : string {Actor.npc.items.[].system.damageRolls.4bWlFAdozAetZtbx.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.4bWlFAdozAetZtbx.damageType} (same value: piercing) + [4wsjDdF00Li8yQaM] : object {Actor.npc.items.[].system.damageRolls.4wsjDdF00Li8yQaM} + damage : string {Actor.npc.items.[].system.damageRolls.4wsjDdF00Li8yQaM.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.4wsjDdF00Li8yQaM.damageType} (same value: void) + [kkYMVAO55ooFzrcO] : object {Actor.npc.items.[].system.damageRolls.kkYMVAO55ooFzrcO} + damage : string {Actor.npc.items.[].system.damageRolls.kkYMVAO55ooFzrcO.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.kkYMVAO55ooFzrcO.damageType} (same value: piercing) + [mViZssdv0KF6MR4m] : object {Actor.npc.items.[].system.damageRolls.mViZssdv0KF6MR4m} + damage : string {Actor.npc.items.[].system.damageRolls.mViZssdv0KF6MR4m.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.mViZssdv0KF6MR4m.damageType} (same value: bludgeoning) + [zBSJeJgdlv40hIwD] : object {Actor.npc.items.[].system.damageRolls.zBSJeJgdlv40hIwD} + damage : string {Actor.npc.items.[].system.damageRolls.zBSJeJgdlv40hIwD.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.zBSJeJgdlv40hIwD.damageType} (same value: bludgeoning) + [iV2XbGiqQJXvLSTP] : object {Actor.npc.items.[].system.damageRolls.iV2XbGiqQJXvLSTP} + damage : string {Actor.npc.items.[].system.damageRolls.iV2XbGiqQJXvLSTP.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.iV2XbGiqQJXvLSTP.damageType} (same value: bludgeoning) + [m62y5s3JVeOvkZBw] : object {Actor.npc.items.[].system.damageRolls.m62y5s3JVeOvkZBw} + damage : string {Actor.npc.items.[].system.damageRolls.m62y5s3JVeOvkZBw.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.m62y5s3JVeOvkZBw.damageType} (same value: piercing) + [dHdBBNaB9qs66i2x] : object {Actor.npc.items.[].system.damageRolls.dHdBBNaB9qs66i2x} + damage : string {Actor.npc.items.[].system.damageRolls.dHdBBNaB9qs66i2x.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.dHdBBNaB9qs66i2x.damageType} (same value: piercing) + [t8X27eSpcld1Y4zf] : object {Actor.npc.items.[].system.damageRolls.t8X27eSpcld1Y4zf} + damage : string {Actor.npc.items.[].system.damageRolls.t8X27eSpcld1Y4zf.damage} (same value: 3d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.t8X27eSpcld1Y4zf.damageType} (same value: slashing) + [DAqYTv7AxJyIpCxU] : object {Actor.npc.items.[].system.damageRolls.DAqYTv7AxJyIpCxU} + damage : string {Actor.npc.items.[].system.damageRolls.DAqYTv7AxJyIpCxU.damage} (same value: 3d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.DAqYTv7AxJyIpCxU.damageType} (same value: bludgeoning) + [HHIqwpd1p4IhpwH7] : object {Actor.npc.items.[].system.damageRolls.HHIqwpd1p4IhpwH7} + damage : string {Actor.npc.items.[].system.damageRolls.HHIqwpd1p4IhpwH7.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.HHIqwpd1p4IhpwH7.damageType} (same value: slashing) + [ZkuU6i3Gt9OwqITu] : object {Actor.npc.items.[].system.damageRolls.ZkuU6i3Gt9OwqITu} + damage : string {Actor.npc.items.[].system.damageRolls.ZkuU6i3Gt9OwqITu.damage} (same value: 3d12+21) + damageType : string {Actor.npc.items.[].system.damageRolls.ZkuU6i3Gt9OwqITu.damageType} (same value: bludgeoning) + [kPspiQsdZt9faCKM] : object {Actor.npc.items.[].system.damageRolls.kPspiQsdZt9faCKM} + damage : string {Actor.npc.items.[].system.damageRolls.kPspiQsdZt9faCKM.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.kPspiQsdZt9faCKM.damageType} (same value: piercing) + [MHiKCxSFrY0n1Xzj] : object {Actor.npc.items.[].system.damageRolls.MHiKCxSFrY0n1Xzj} + damage : string {Actor.npc.items.[].system.damageRolls.MHiKCxSFrY0n1Xzj.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.MHiKCxSFrY0n1Xzj.damageType} (same value: slashing) + [UEKTGYTBQpKpxD45] : object {Actor.npc.items.[].system.damageRolls.UEKTGYTBQpKpxD45} + damage : string {Actor.npc.items.[].system.damageRolls.UEKTGYTBQpKpxD45.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.UEKTGYTBQpKpxD45.damageType} (same value: piercing) + [i7OlC0DAsSA8tiNx] : object {Actor.npc.items.[].system.damageRolls.i7OlC0DAsSA8tiNx} + damage : string {Actor.npc.items.[].system.damageRolls.i7OlC0DAsSA8tiNx.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.i7OlC0DAsSA8tiNx.damageType} (same value: piercing) + [XTfDTuMp6Cv5lcel] : object {Actor.npc.items.[].system.damageRolls.XTfDTuMp6Cv5lcel} + damage : string {Actor.npc.items.[].system.damageRolls.XTfDTuMp6Cv5lcel.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.XTfDTuMp6Cv5lcel.damageType} (same value: slashing) + [lnlWoUddkAW8XaVW] : object {Actor.npc.items.[].system.damageRolls.lnlWoUddkAW8XaVW} + damage : string {Actor.npc.items.[].system.damageRolls.lnlWoUddkAW8XaVW.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.lnlWoUddkAW8XaVW.damageType} (same value: slashing) + [kPFP8QepUVqvxPtI] : object {Actor.npc.items.[].system.damageRolls.kPFP8QepUVqvxPtI} + damage : string {Actor.npc.items.[].system.damageRolls.kPFP8QepUVqvxPtI.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.kPFP8QepUVqvxPtI.damageType} (same value: bludgeoning) + [ullevrzyrD77gS86] : object {Actor.npc.items.[].system.damageRolls.ullevrzyrD77gS86} + damage : string {Actor.npc.items.[].system.damageRolls.ullevrzyrD77gS86.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ullevrzyrD77gS86.damageType} (same value: acid) + [7zXHzDT2OEzIcWES] : object {Actor.npc.items.[].system.damageRolls.7zXHzDT2OEzIcWES} + damage : string {Actor.npc.items.[].system.damageRolls.7zXHzDT2OEzIcWES.damage} (same value: 3d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.7zXHzDT2OEzIcWES.damageType} (same value: piercing) + [8HbFPwKf339Dhu2x] : object {Actor.npc.items.[].system.damageRolls.8HbFPwKf339Dhu2x} + damage : string {Actor.npc.items.[].system.damageRolls.8HbFPwKf339Dhu2x.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.8HbFPwKf339Dhu2x.damageType} (same value: slashing) + [IGJPggDp3yyNOl1u] : object {Actor.npc.items.[].system.damageRolls.IGJPggDp3yyNOl1u} + damage : string {Actor.npc.items.[].system.damageRolls.IGJPggDp3yyNOl1u.damage} (2 different values) + 2d10+9 (x1) + 3d10+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.IGJPggDp3yyNOl1u.damageType} (same value: piercing) + [uHjPA8jRJjzuvUBJ] : object {Actor.npc.items.[].system.damageRolls.uHjPA8jRJjzuvUBJ} + damage : string {Actor.npc.items.[].system.damageRolls.uHjPA8jRJjzuvUBJ.damage} (2 different values) + 2d8+7 (x1) + 3d8+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.uHjPA8jRJjzuvUBJ.damageType} (2 different values) + bludgeoning (x1) + slashing (x1) + [wfzqongy0qb4jngvti4k] : object {Actor.npc.items.[].system.damageRolls.wfzqongy0qb4jngvti4k} + damage : string {Actor.npc.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damage} (3 different values) + 3d6+18 (x1) + 3d6+13 (x2) + 3d6+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damageType} (same value: slashing) + [kublv9rAh44nUw7K] : object {Actor.npc.items.[].system.damageRolls.kublv9rAh44nUw7K} + damage : string {Actor.npc.items.[].system.damageRolls.kublv9rAh44nUw7K.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.kublv9rAh44nUw7K.damageType} (same value: bludgeoning) + [nUJidhO1NSfrM60H] : object {Actor.npc.items.[].system.damageRolls.nUJidhO1NSfrM60H} + damage : string {Actor.npc.items.[].system.damageRolls.nUJidhO1NSfrM60H.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.nUJidhO1NSfrM60H.damageType} (same value: slashing) + [pvsOxFD2mZF2pYJQ] : object {Actor.npc.items.[].system.damageRolls.pvsOxFD2mZF2pYJQ} + damage : string {Actor.npc.items.[].system.damageRolls.pvsOxFD2mZF2pYJQ.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pvsOxFD2mZF2pYJQ.damageType} (same value: cold) + [3sMJb8iKe04EZyJ4] : object {Actor.npc.items.[].system.damageRolls.3sMJb8iKe04EZyJ4} + damage : string {Actor.npc.items.[].system.damageRolls.3sMJb8iKe04EZyJ4.damage} (same value: 1d4+15) + damageType : string {Actor.npc.items.[].system.damageRolls.3sMJb8iKe04EZyJ4.damageType} (same value: piercing) + [aM6XbfKXiYw7BLEq] : object {Actor.npc.items.[].system.damageRolls.aM6XbfKXiYw7BLEq} + damage : string {Actor.npc.items.[].system.damageRolls.aM6XbfKXiYw7BLEq.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.aM6XbfKXiYw7BLEq.damageType} (same value: cold) + [zjkdhmqwxurovpg6gk4l] : object {Actor.npc.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l} + damage : string {Actor.npc.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (5 different values) + 6d8 (x1) + 4d8 (x2) + 4d8+2 (x1) + 3d10 (x1) + 5d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: void) + [LCxn0DPiMdRjLrbR] : object {Actor.npc.items.[].system.damageRolls.LCxn0DPiMdRjLrbR} + damage : string {Actor.npc.items.[].system.damageRolls.LCxn0DPiMdRjLrbR.damage} (same value: 3d4+16) + damageType : string {Actor.npc.items.[].system.damageRolls.LCxn0DPiMdRjLrbR.damageType} (same value: bludgeoning) + [8MEp9ujHYQGpL3Fe] : object {Actor.npc.items.[].system.damageRolls.8MEp9ujHYQGpL3Fe} + damage : string {Actor.npc.items.[].system.damageRolls.8MEp9ujHYQGpL3Fe.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.8MEp9ujHYQGpL3Fe.damageType} (same value: bludgeoning) + [tNTAxz3mTDZgZxIX] : object {Actor.npc.items.[].system.damageRolls.tNTAxz3mTDZgZxIX} + damage : string {Actor.npc.items.[].system.damageRolls.tNTAxz3mTDZgZxIX.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.tNTAxz3mTDZgZxIX.damageType} (same value: bludgeoning) + [F3ZY0K5aX1BEPdYP] : object {Actor.npc.items.[].system.damageRolls.F3ZY0K5aX1BEPdYP} + damage : string {Actor.npc.items.[].system.damageRolls.F3ZY0K5aX1BEPdYP.damage} (2 different values) + 3d12+13 (x1) + 4d10+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.F3ZY0K5aX1BEPdYP.damageType} (same value: bludgeoning) + [OrNFjec2yXGSBZnm] : object {Actor.npc.items.[].system.damageRolls.OrNFjec2yXGSBZnm} + damage : string {Actor.npc.items.[].system.damageRolls.OrNFjec2yXGSBZnm.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.OrNFjec2yXGSBZnm.damageType} (same value: bludgeoning) + [2tdpD8mJXO4wsbAA] : object {Actor.npc.items.[].system.damageRolls.2tdpD8mJXO4wsbAA} + damage : string {Actor.npc.items.[].system.damageRolls.2tdpD8mJXO4wsbAA.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.2tdpD8mJXO4wsbAA.damageType} (same value: slashing) + [mOnJ2liLAhNc9Eh4] : object {Actor.npc.items.[].system.damageRolls.mOnJ2liLAhNc9Eh4} + damage : string {Actor.npc.items.[].system.damageRolls.mOnJ2liLAhNc9Eh4.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.mOnJ2liLAhNc9Eh4.damageType} (same value: slashing) + [xEpfUueG8dX7Lp7S] : object {Actor.npc.items.[].system.damageRolls.xEpfUueG8dX7Lp7S} + damage : string {Actor.npc.items.[].system.damageRolls.xEpfUueG8dX7Lp7S.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.xEpfUueG8dX7Lp7S.damageType} (same value: bludgeoning) + [Rz6dtieWPFIrQ2wq] : object {Actor.npc.items.[].system.damageRolls.Rz6dtieWPFIrQ2wq} + damage : string {Actor.npc.items.[].system.damageRolls.Rz6dtieWPFIrQ2wq.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.Rz6dtieWPFIrQ2wq.damageType} (same value: void) + [Y3makkmOA9EJsVrm] : object {Actor.npc.items.[].system.damageRolls.Y3makkmOA9EJsVrm} + damage : string {Actor.npc.items.[].system.damageRolls.Y3makkmOA9EJsVrm.damage} (same value: 3d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.Y3makkmOA9EJsVrm.damageType} (same value: bludgeoning) + [CUGqqxBhFxGcJFME] : object {Actor.npc.items.[].system.damageRolls.CUGqqxBhFxGcJFME} + damage : string {Actor.npc.items.[].system.damageRolls.CUGqqxBhFxGcJFME.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.CUGqqxBhFxGcJFME.damageType} (same value: slashing) + [ACXEVJLJEc4401Yp] : object {Actor.npc.items.[].system.damageRolls.ACXEVJLJEc4401Yp} + damage : string {Actor.npc.items.[].system.damageRolls.ACXEVJLJEc4401Yp.damage} (same value: 2d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.ACXEVJLJEc4401Yp.damageType} (same value: slashing) + [MxDfQhHhU9BPnAq6] : object {Actor.npc.items.[].system.damageRolls.MxDfQhHhU9BPnAq6} + damage : string {Actor.npc.items.[].system.damageRolls.MxDfQhHhU9BPnAq6.damage} (same value: 2d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.MxDfQhHhU9BPnAq6.damageType} (same value: piercing) + [Um0JsgTDgON5Bp24] : object {Actor.npc.items.[].system.damageRolls.Um0JsgTDgON5Bp24} + damage : string {Actor.npc.items.[].system.damageRolls.Um0JsgTDgON5Bp24.damage} (same value: 1d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.Um0JsgTDgON5Bp24.damageType} (same value: piercing) + [DhHvK1jwXobkKy8Z] : object {Actor.npc.items.[].system.damageRolls.DhHvK1jwXobkKy8Z} + damage : string {Actor.npc.items.[].system.damageRolls.DhHvK1jwXobkKy8Z.damage} (same value: 3d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.DhHvK1jwXobkKy8Z.damageType} (same value: piercing) + [DR10Wv5lZieNIPlX] : object {Actor.npc.items.[].system.damageRolls.DR10Wv5lZieNIPlX} + damage : string {Actor.npc.items.[].system.damageRolls.DR10Wv5lZieNIPlX.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.DR10Wv5lZieNIPlX.damageType} (same value: bludgeoning) + [36j3XgFMKah4XuUP] : object {Actor.npc.items.[].system.damageRolls.36j3XgFMKah4XuUP} + damage : string {Actor.npc.items.[].system.damageRolls.36j3XgFMKah4XuUP.damage} (same value: 3d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.36j3XgFMKah4XuUP.damageType} (same value: piercing) + [jCyIPBB6LdSYHhp1] : object {Actor.npc.items.[].system.damageRolls.jCyIPBB6LdSYHhp1} + damage : string {Actor.npc.items.[].system.damageRolls.jCyIPBB6LdSYHhp1.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.jCyIPBB6LdSYHhp1.damageType} (same value: piercing) + [2iTn519IV1eM6oeP] : object {Actor.npc.items.[].system.damageRolls.2iTn519IV1eM6oeP} + damage : string {Actor.npc.items.[].system.damageRolls.2iTn519IV1eM6oeP.damage} (same value: 2d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.2iTn519IV1eM6oeP.damageType} (same value: bludgeoning) + [G1iw8xwJifDIDWHm] : object {Actor.npc.items.[].system.damageRolls.G1iw8xwJifDIDWHm} + damage : string {Actor.npc.items.[].system.damageRolls.G1iw8xwJifDIDWHm.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.G1iw8xwJifDIDWHm.damageType} (same value: piercing) + [MXYunjjsnHVWzoMz] : object {Actor.npc.items.[].system.damageRolls.MXYunjjsnHVWzoMz} + damage : string {Actor.npc.items.[].system.damageRolls.MXYunjjsnHVWzoMz.damage} (same value: 4d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.MXYunjjsnHVWzoMz.damageType} (same value: bludgeoning) + [33wYEHp5zBlOiz1S] : object {Actor.npc.items.[].system.damageRolls.33wYEHp5zBlOiz1S} + damage : string {Actor.npc.items.[].system.damageRolls.33wYEHp5zBlOiz1S.damage} (same value: 3d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.33wYEHp5zBlOiz1S.damageType} (same value: bludgeoning) + [kKMtgP3vK4oXQmjM] : object {Actor.npc.items.[].system.damageRolls.kKMtgP3vK4oXQmjM} + damage : string {Actor.npc.items.[].system.damageRolls.kKMtgP3vK4oXQmjM.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.kKMtgP3vK4oXQmjM.damageType} (same value: piercing) + [dPV8frbBkWJgT1ns] : object {Actor.npc.items.[].system.damageRolls.dPV8frbBkWJgT1ns} + damage : string {Actor.npc.items.[].system.damageRolls.dPV8frbBkWJgT1ns.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.dPV8frbBkWJgT1ns.damageType} (same value: piercing) + [nRt3e7rDsGbz40G2] : object {Actor.npc.items.[].system.damageRolls.nRt3e7rDsGbz40G2} + damage : string {Actor.npc.items.[].system.damageRolls.nRt3e7rDsGbz40G2.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.nRt3e7rDsGbz40G2.damageType} (same value: bludgeoning) + [o7YxXPCNxW1UNLNy] : object {Actor.npc.items.[].system.damageRolls.o7YxXPCNxW1UNLNy} + damage : string {Actor.npc.items.[].system.damageRolls.o7YxXPCNxW1UNLNy.damage} (same value: 1d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.o7YxXPCNxW1UNLNy.damageType} (same value: piercing) + [4nSl4N8OHXdJZKRx] : object {Actor.npc.items.[].system.damageRolls.4nSl4N8OHXdJZKRx} + damage : string {Actor.npc.items.[].system.damageRolls.4nSl4N8OHXdJZKRx.damage} (same value: 4d4) + damageType : string {Actor.npc.items.[].system.damageRolls.4nSl4N8OHXdJZKRx.damageType} (same value: cold) + [IElzcVv8sjF8wMYp] : object {Actor.npc.items.[].system.damageRolls.IElzcVv8sjF8wMYp} + damage : string {Actor.npc.items.[].system.damageRolls.IElzcVv8sjF8wMYp.damage} (same value: 3d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.IElzcVv8sjF8wMYp.damageType} (same value: piercing) + [d5xHOQwN5e2oKN2X] : object {Actor.npc.items.[].system.damageRolls.d5xHOQwN5e2oKN2X} + damage : string {Actor.npc.items.[].system.damageRolls.d5xHOQwN5e2oKN2X.damage} (same value: 4d4) + damageType : string {Actor.npc.items.[].system.damageRolls.d5xHOQwN5e2oKN2X.damageType} (same value: cold) + [phqkuCKF8TvroFWF] : object {Actor.npc.items.[].system.damageRolls.phqkuCKF8TvroFWF} + damage : string {Actor.npc.items.[].system.damageRolls.phqkuCKF8TvroFWF.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.phqkuCKF8TvroFWF.damageType} (same value: piercing) + [deLAq6BQummo8UYc] : object {Actor.npc.items.[].system.damageRolls.deLAq6BQummo8UYc} + damage : string {Actor.npc.items.[].system.damageRolls.deLAq6BQummo8UYc.damage} (same value: 3d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.deLAq6BQummo8UYc.damageType} (same value: piercing) + [t52cffiIDD1to0MU] : object {Actor.npc.items.[].system.damageRolls.t52cffiIDD1to0MU} + damage : string {Actor.npc.items.[].system.damageRolls.t52cffiIDD1to0MU.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.t52cffiIDD1to0MU.damageType} (same value: mental) + [6JoXSF2qrQk5ycK8] : object {Actor.npc.items.[].system.damageRolls.6JoXSF2qrQk5ycK8} + damage : string {Actor.npc.items.[].system.damageRolls.6JoXSF2qrQk5ycK8.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.6JoXSF2qrQk5ycK8.damageType} (same value: piercing) + [wLXfA7gMA1ZD7JC3] : object {Actor.npc.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3} + damage : string {Actor.npc.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.wLXfA7gMA1ZD7JC3.damageType} (same value: mental) + [utQrT9dnTPl96zNo] : object {Actor.npc.items.[].system.damageRolls.utQrT9dnTPl96zNo} + damage : string {Actor.npc.items.[].system.damageRolls.utQrT9dnTPl96zNo.damage} (same value: 4d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.utQrT9dnTPl96zNo.damageType} (same value: slashing) + [Z3ghDg6QM711n0p4] : object {Actor.npc.items.[].system.damageRolls.Z3ghDg6QM711n0p4} + damage : string {Actor.npc.items.[].system.damageRolls.Z3ghDg6QM711n0p4.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.Z3ghDg6QM711n0p4.damageType} (same value: bludgeoning) + [5mZEEgPUkeYidJU2] : object {Actor.npc.items.[].system.damageRolls.5mZEEgPUkeYidJU2} + damage : string {Actor.npc.items.[].system.damageRolls.5mZEEgPUkeYidJU2.damage} (2 different values) + 3d4+12 (x1) + 2d4+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5mZEEgPUkeYidJU2.damageType} (same value: bludgeoning) + [RJKuUfTFBgtnVcF6] : object {Actor.npc.items.[].system.damageRolls.RJKuUfTFBgtnVcF6} + damage : string {Actor.npc.items.[].system.damageRolls.RJKuUfTFBgtnVcF6.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.RJKuUfTFBgtnVcF6.damageType} (same value: slashing) + [cbDkuLEX0os7vyVP] : object {Actor.npc.items.[].system.damageRolls.cbDkuLEX0os7vyVP} + damage : string {Actor.npc.items.[].system.damageRolls.cbDkuLEX0os7vyVP.damage} (same value: 3d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.cbDkuLEX0os7vyVP.damageType} (same value: piercing) + [SVPf9V5TCKqR63Bv] : object {Actor.npc.items.[].system.damageRolls.SVPf9V5TCKqR63Bv} + damage : string {Actor.npc.items.[].system.damageRolls.SVPf9V5TCKqR63Bv.damage} (same value: 3d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.SVPf9V5TCKqR63Bv.damageType} (same value: piercing) + [8JlcNAiUjQQJ5UxS] : object {Actor.npc.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS} + damage : string {Actor.npc.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.8JlcNAiUjQQJ5UxS.damageType} (same value: piercing) + [9JhJiB07ULv8iD2U] : object {Actor.npc.items.[].system.damageRolls.9JhJiB07ULv8iD2U} + damage : string {Actor.npc.items.[].system.damageRolls.9JhJiB07ULv8iD2U.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.9JhJiB07ULv8iD2U.damageType} (same value: piercing) + [MJtbHLt3OQSZN9BX] : object {Actor.npc.items.[].system.damageRolls.MJtbHLt3OQSZN9BX} + damage : string {Actor.npc.items.[].system.damageRolls.MJtbHLt3OQSZN9BX.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.MJtbHLt3OQSZN9BX.damageType} (same value: piercing) + [ET3PRJGIwWkMEeBM] : object {Actor.npc.items.[].system.damageRolls.ET3PRJGIwWkMEeBM} + damage : string {Actor.npc.items.[].system.damageRolls.ET3PRJGIwWkMEeBM.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.ET3PRJGIwWkMEeBM.damageType} (same value: slashing) + [OerCp3ItqMwBYb2x] : object {Actor.npc.items.[].system.damageRolls.OerCp3ItqMwBYb2x} + damage : string {Actor.npc.items.[].system.damageRolls.OerCp3ItqMwBYb2x.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.OerCp3ItqMwBYb2x.damageType} (same value: fire) + [aVpxlsxcW2xWMytm] : object {Actor.npc.items.[].system.damageRolls.aVpxlsxcW2xWMytm} + damage : string {Actor.npc.items.[].system.damageRolls.aVpxlsxcW2xWMytm.damage} (same value: 2d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.aVpxlsxcW2xWMytm.damageType} (same value: bludgeoning) + [r38oRv5WdB5bbVK7] : object {Actor.npc.items.[].system.damageRolls.r38oRv5WdB5bbVK7} + damage : string {Actor.npc.items.[].system.damageRolls.r38oRv5WdB5bbVK7.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.r38oRv5WdB5bbVK7.damageType} (same value: fire) + [SplCF9GhDCXfm38u] : object {Actor.npc.items.[].system.damageRolls.SplCF9GhDCXfm38u} + damage : string {Actor.npc.items.[].system.damageRolls.SplCF9GhDCXfm38u.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.SplCF9GhDCXfm38u.damageType} (same value: piercing) + [TgYfGiqHWy5OWDYq] : object {Actor.npc.items.[].system.damageRolls.TgYfGiqHWy5OWDYq} + damage : string {Actor.npc.items.[].system.damageRolls.TgYfGiqHWy5OWDYq.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.TgYfGiqHWy5OWDYq.damageType} (same value: fire) + [tRGPL7h6njGyLyUS] : object {Actor.npc.items.[].system.damageRolls.tRGPL7h6njGyLyUS} + damage : string {Actor.npc.items.[].system.damageRolls.tRGPL7h6njGyLyUS.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.tRGPL7h6njGyLyUS.damageType} (same value: slashing) + [UYh1IFCfNSbJb9qz] : object {Actor.npc.items.[].system.damageRolls.UYh1IFCfNSbJb9qz} + damage : string {Actor.npc.items.[].system.damageRolls.UYh1IFCfNSbJb9qz.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.UYh1IFCfNSbJb9qz.damageType} (same value: bludgeoning) + [WLcYt4OrZIT3znRV] : object {Actor.npc.items.[].system.damageRolls.WLcYt4OrZIT3znRV} + damage : string {Actor.npc.items.[].system.damageRolls.WLcYt4OrZIT3znRV.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.WLcYt4OrZIT3znRV.damageType} (same value: bludgeoning) + [xQ1ypxiHNYNH1YD0] : object {Actor.npc.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0} + damage : string {Actor.npc.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.xQ1ypxiHNYNH1YD0.damageType} (same value: piercing) + [GTXYXroFKS7jQzzD] : object {Actor.npc.items.[].system.damageRolls.GTXYXroFKS7jQzzD} + damage : string {Actor.npc.items.[].system.damageRolls.GTXYXroFKS7jQzzD.damage} (same value: 3d4+18) + damageType : string {Actor.npc.items.[].system.damageRolls.GTXYXroFKS7jQzzD.damageType} (same value: piercing) + [4YWPkuRygqNe0O74] : object {Actor.npc.items.[].system.damageRolls.4YWPkuRygqNe0O74} + damage : string {Actor.npc.items.[].system.damageRolls.4YWPkuRygqNe0O74.damage} (same value: 3d4+18) + damageType : string {Actor.npc.items.[].system.damageRolls.4YWPkuRygqNe0O74.damageType} (same value: piercing) + [ei3gjdkkltavh4cr2sww] : object {Actor.npc.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww} + damage : string {Actor.npc.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damageType} (2 different values) + void (x1) + slashing (x1) + [nu6jqckfio7b1q2apiio] : object {Actor.npc.items.[].system.damageRolls.nu6jqckfio7b1q2apiio} + damage : string {Actor.npc.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damageType} (2 different values) + void (x1) + bludgeoning (x1) + [1RYdxz4S215Mf8PU] : object {Actor.npc.items.[].system.damageRolls.1RYdxz4S215Mf8PU} + damage : string {Actor.npc.items.[].system.damageRolls.1RYdxz4S215Mf8PU.damage} (same value: 4d10+20) + damageType : string {Actor.npc.items.[].system.damageRolls.1RYdxz4S215Mf8PU.damageType} (same value: piercing) + [HCUmAphnCHnJNPdU] : object {Actor.npc.items.[].system.damageRolls.HCUmAphnCHnJNPdU} + damage : string {Actor.npc.items.[].system.damageRolls.HCUmAphnCHnJNPdU.damage} (same value: 3d10+20) + damageType : string {Actor.npc.items.[].system.damageRolls.HCUmAphnCHnJNPdU.damageType} (same value: bludgeoning) + [VTOP8y9ReemfjeE2] : object {Actor.npc.items.[].system.damageRolls.VTOP8y9ReemfjeE2} + damage : string {Actor.npc.items.[].system.damageRolls.VTOP8y9ReemfjeE2.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.VTOP8y9ReemfjeE2.damageType} (same value: bludgeoning) + [QUf6aHbzzbJaGtMW] : object {Actor.npc.items.[].system.damageRolls.QUf6aHbzzbJaGtMW} + damage : string {Actor.npc.items.[].system.damageRolls.QUf6aHbzzbJaGtMW.damage} (same value: 2d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.QUf6aHbzzbJaGtMW.damageType} (same value: bludgeoning) + [Ws8OtIZ6LqWb2DmK] : object {Actor.npc.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK} + damage : string {Actor.npc.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK.damage} (same value: 3d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.Ws8OtIZ6LqWb2DmK.damageType} (same value: piercing) + [fedqst0kk5cqty64ov7c] : object {Actor.npc.items.[].system.damageRolls.fedqst0kk5cqty64ov7c} + damage : string {Actor.npc.items.[].system.damageRolls.fedqst0kk5cqty64ov7c.damage} (2 different values) + 3d12+14 (x1) + 1d10+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fedqst0kk5cqty64ov7c.damageType} (same value: slashing) + [tyqklk4lgjlc3xfdnemy] : object {Actor.npc.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy} + damage : string {Actor.npc.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy.damage} (2 different values) + 3d8+14 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.tyqklk4lgjlc3xfdnemy.damageType} (same value: slashing) + [ZoGyWEv0ij9QpL9P] : object {Actor.npc.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P} + damage : string {Actor.npc.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P.damage} (same value: 6d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ZoGyWEv0ij9QpL9P.damageType} (same value: cold) + [unqw1oee69d54cukiqez] : object {Actor.npc.items.[].system.damageRolls.unqw1oee69d54cukiqez} + damage : string {Actor.npc.items.[].system.damageRolls.unqw1oee69d54cukiqez.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.unqw1oee69d54cukiqez.damageType} (same value: bludgeoning) + [zme47d0v4rsohketlzl6] : object {Actor.npc.items.[].system.damageRolls.zme47d0v4rsohketlzl6} + damage : string {Actor.npc.items.[].system.damageRolls.zme47d0v4rsohketlzl6.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.zme47d0v4rsohketlzl6.damageType} (same value: slashing) + [8h5ic5ocqaf9shqtffxo] : object {Actor.npc.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo} + damage : string {Actor.npc.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.8h5ic5ocqaf9shqtffxo.damageType} (same value: bludgeoning) + [yxkxjczxzaiwgbgh6d3z] : object {Actor.npc.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z} + damage : string {Actor.npc.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.yxkxjczxzaiwgbgh6d3z.damageType} (same value: piercing) + [c1scba1xr0suhqbld4yg] : object {Actor.npc.items.[].system.damageRolls.c1scba1xr0suhqbld4yg} + damage : string {Actor.npc.items.[].system.damageRolls.c1scba1xr0suhqbld4yg.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.c1scba1xr0suhqbld4yg.damageType} (same value: slashing) + [u8e7nx8czee8kynix9xx] : object {Actor.npc.items.[].system.damageRolls.u8e7nx8czee8kynix9xx} + damage : string {Actor.npc.items.[].system.damageRolls.u8e7nx8czee8kynix9xx.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.u8e7nx8czee8kynix9xx.damageType} (same value: bludgeoning) + [433ewx7hhiagaal6nvbp] : object {Actor.npc.items.[].system.damageRolls.433ewx7hhiagaal6nvbp} + damage : string {Actor.npc.items.[].system.damageRolls.433ewx7hhiagaal6nvbp.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.433ewx7hhiagaal6nvbp.damageType} (same value: piercing) + [w8btgok8vrmej8mz3cb8] : object {Actor.npc.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8} + damage : string {Actor.npc.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.w8btgok8vrmej8mz3cb8.damageType} (same value: bludgeoning) + [ynsihnnwf2nzvp1ygeir] : object {Actor.npc.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir} + damage : string {Actor.npc.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ynsihnnwf2nzvp1ygeir.damageType} (same value: bludgeoning) + [29btb4036rnzrm0cig03r] : object {Actor.npc.items.[].system.damageRolls.29btb4036rnzrm0cig03r} + damage : string {Actor.npc.items.[].system.damageRolls.29btb4036rnzrm0cig03r.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.29btb4036rnzrm0cig03r.damageType} (same value: fire) + [6454vrdmls5bn42ledxw] : object {Actor.npc.items.[].system.damageRolls.6454vrdmls5bn42ledxw} + damage : string {Actor.npc.items.[].system.damageRolls.6454vrdmls5bn42ledxw.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.6454vrdmls5bn42ledxw.damageType} (same value: piercing) + [00n3fl0y5v0gqkzvjnd1] : object {Actor.npc.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1} + damage : string {Actor.npc.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.00n3fl0y5v0gqkzvjnd1.damageType} (same value: piercing) + [wejb3c2urg8frt99m868] : object {Actor.npc.items.[].system.damageRolls.wejb3c2urg8frt99m868} + damage : string {Actor.npc.items.[].system.damageRolls.wejb3c2urg8frt99m868.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.wejb3c2urg8frt99m868.damageType} (same value: piercing) + [9S40OJYVDrOgscYv] : object {Actor.npc.items.[].system.damageRolls.9S40OJYVDrOgscYv} + damage : string {Actor.npc.items.[].system.damageRolls.9S40OJYVDrOgscYv.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9S40OJYVDrOgscYv.damageType} (same value: piercing) + [guqwpnlvlz42cwqx2s76] : object {Actor.npc.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76} + damage : string {Actor.npc.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.guqwpnlvlz42cwqx2s76.damageType} (same value: piercing) + [w9f7tt5f8vuzgk3hxtuf] : object {Actor.npc.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf} + damage : string {Actor.npc.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.w9f7tt5f8vuzgk3hxtuf.damageType} (same value: piercing) + [zxuweu1yz7dcu8sqriwcmv] : object {Actor.npc.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv} + damage : string {Actor.npc.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.zxuweu1yz7dcu8sqriwcmv.damageType} (same value: slashing) + [nxn8gg1guzr52l5nzfhc] : object {Actor.npc.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc} + damage : string {Actor.npc.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.nxn8gg1guzr52l5nzfhc.damageType} (same value: piercing) + [uz9u9q9bu7y9lde66kh7] : object {Actor.npc.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7} + damage : string {Actor.npc.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.uz9u9q9bu7y9lde66kh7.damageType} (same value: bludgeoning) + [6l7wpb1kmb3nrc2wbnyb] : object {Actor.npc.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb} + damage : string {Actor.npc.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.6l7wpb1kmb3nrc2wbnyb.damageType} (same value: bludgeoning) + [ah5lux4qfh7tqgl49kwr] : object {Actor.npc.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr} + damage : string {Actor.npc.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ah5lux4qfh7tqgl49kwr.damageType} (same value: piercing) + [q54t1985ryix92wvtjj3] : object {Actor.npc.items.[].system.damageRolls.q54t1985ryix92wvtjj3} + damage : string {Actor.npc.items.[].system.damageRolls.q54t1985ryix92wvtjj3.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.q54t1985ryix92wvtjj3.damageType} (same value: piercing) + [fhv8x4dx3fdrohu74vu5] : object {Actor.npc.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5} + damage : string {Actor.npc.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.fhv8x4dx3fdrohu74vu5.damageType} (same value: slashing) + [ybsn9sf9x3b3fmyygbo2] : object {Actor.npc.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2} + damage : string {Actor.npc.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ybsn9sf9x3b3fmyygbo2.damageType} (same value: piercing) + [q1qvsptjpxaak1fzc8pi] : object {Actor.npc.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi} + damage : string {Actor.npc.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.q1qvsptjpxaak1fzc8pi.damageType} (same value: bludgeoning) + [0vxzsteawomocoxwthbh] : object {Actor.npc.items.[].system.damageRolls.0vxzsteawomocoxwthbh} + damage : string {Actor.npc.items.[].system.damageRolls.0vxzsteawomocoxwthbh.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.0vxzsteawomocoxwthbh.damageType} (same value: slashing) + [u014pi5myt93rp9em9hw] : object {Actor.npc.items.[].system.damageRolls.u014pi5myt93rp9em9hw} + damage : string {Actor.npc.items.[].system.damageRolls.u014pi5myt93rp9em9hw.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.u014pi5myt93rp9em9hw.damageType} (same value: slashing) + [h4n3rkaatxh01chmdvg7] : object {Actor.npc.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7} + damage : string {Actor.npc.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7.damage} (same value: 4d10+24) + damageType : string {Actor.npc.items.[].system.damageRolls.h4n3rkaatxh01chmdvg7.damageType} (same value: piercing) + [dfrw6dj1wdhhulexaufm] : object {Actor.npc.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm} + damage : string {Actor.npc.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm.damage} (same value: 4d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.dfrw6dj1wdhhulexaufm.damageType} (same value: slashing) + [8rjw8okkiby389kl6r4u] : object {Actor.npc.items.[].system.damageRolls.8rjw8okkiby389kl6r4u} + damage : string {Actor.npc.items.[].system.damageRolls.8rjw8okkiby389kl6r4u.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.8rjw8okkiby389kl6r4u.damageType} (same value: bludgeoning) + [jkfv2heq9u4wnnm4zasw] : object {Actor.npc.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw} + damage : string {Actor.npc.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.jkfv2heq9u4wnnm4zasw.damageType} (same value: piercing) + [jvlojne63xj5grm61tms] : object {Actor.npc.items.[].system.damageRolls.jvlojne63xj5grm61tms} + damage : string {Actor.npc.items.[].system.damageRolls.jvlojne63xj5grm61tms.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.jvlojne63xj5grm61tms.damageType} (same value: piercing) + [pwc2lpeq641agl88ogd0] : object {Actor.npc.items.[].system.damageRolls.pwc2lpeq641agl88ogd0} + damage : string {Actor.npc.items.[].system.damageRolls.pwc2lpeq641agl88ogd0.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pwc2lpeq641agl88ogd0.damageType} (same value: piercing) + [mqgekmjfsoglwhfl8fhd] : object {Actor.npc.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd} + damage : string {Actor.npc.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.mqgekmjfsoglwhfl8fhd.damageType} (same value: piercing) + [3apuhd6n84pe1z5o1j8g] : object {Actor.npc.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g} + damage : string {Actor.npc.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.3apuhd6n84pe1z5o1j8g.damageType} (same value: piercing) + [0s2nz0isbljlrmd6ppht] : object {Actor.npc.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht} + damage : string {Actor.npc.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.0s2nz0isbljlrmd6ppht.damageType} (same value: piercing) + [6u1ycfwjwow6xb3a2yd6] : object {Actor.npc.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6} + damage : string {Actor.npc.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.6u1ycfwjwow6xb3a2yd6.damageType} (same value: slashing) + [quExNKlr2vgIscMa] : object {Actor.npc.items.[].system.damageRolls.quExNKlr2vgIscMa} + damage : string {Actor.npc.items.[].system.damageRolls.quExNKlr2vgIscMa.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.quExNKlr2vgIscMa.damageType} (same value: sonic) + [wLQpkN4K4A4xq0QW] : object {Actor.npc.items.[].system.damageRolls.wLQpkN4K4A4xq0QW} + damage : string {Actor.npc.items.[].system.damageRolls.wLQpkN4K4A4xq0QW.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.wLQpkN4K4A4xq0QW.damageType} (same value: bludgeoning) + [Y4ZvuuWQh35Z4jNh] : object {Actor.npc.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh} + damage : string {Actor.npc.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Y4ZvuuWQh35Z4jNh.damageType} (same value: sonic) + [sqgvmv3brvkoi1x2qznl] : object {Actor.npc.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl} + damage : string {Actor.npc.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl.damage} (same value: 2d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.sqgvmv3brvkoi1x2qznl.damageType} (same value: bludgeoning) + [9p0ezner2bwn6wfgj7k6] : object {Actor.npc.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6} + damage : string {Actor.npc.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9p0ezner2bwn6wfgj7k6.damageType} (same value: spirit) + [klspuKEIKgBaTxmc] : object {Actor.npc.items.[].system.damageRolls.klspuKEIKgBaTxmc} + damage : string {Actor.npc.items.[].system.damageRolls.klspuKEIKgBaTxmc.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.klspuKEIKgBaTxmc.damageType} (same value: bludgeoning) + [zHPLzlVMBPcBGFND] : object {Actor.npc.items.[].system.damageRolls.zHPLzlVMBPcBGFND} + damage : string {Actor.npc.items.[].system.damageRolls.zHPLzlVMBPcBGFND.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zHPLzlVMBPcBGFND.damageType} (same value: sonic) + [IPCXVQxh16sUjq7Y] : object {Actor.npc.items.[].system.damageRolls.IPCXVQxh16sUjq7Y} + damage : string {Actor.npc.items.[].system.damageRolls.IPCXVQxh16sUjq7Y.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.IPCXVQxh16sUjq7Y.damageType} (same value: slashing) + [2L7iKR8MjGRwjqoW] : object {Actor.npc.items.[].system.damageRolls.2L7iKR8MjGRwjqoW} + damage : string {Actor.npc.items.[].system.damageRolls.2L7iKR8MjGRwjqoW.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2L7iKR8MjGRwjqoW.damageType} (same value: slashing) + [OhflMh52xYbK32So] : object {Actor.npc.items.[].system.damageRolls.OhflMh52xYbK32So} + damage : string {Actor.npc.items.[].system.damageRolls.OhflMh52xYbK32So.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.OhflMh52xYbK32So.damageType} (same value: acid) + [rsCzZoVNTkR3sBAB] : object {Actor.npc.items.[].system.damageRolls.rsCzZoVNTkR3sBAB} + damage : string {Actor.npc.items.[].system.damageRolls.rsCzZoVNTkR3sBAB.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.rsCzZoVNTkR3sBAB.damageType} (same value: void) + [U3Kxh6OG0tpDdpaj] : object {Actor.npc.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj} + damage : string {Actor.npc.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj.damageType} (same value: slashing) + [b2fi7ENbPpMwzkuz] : object {Actor.npc.items.[].system.damageRolls.b2fi7ENbPpMwzkuz} + damage : string {Actor.npc.items.[].system.damageRolls.b2fi7ENbPpMwzkuz.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.b2fi7ENbPpMwzkuz.damageType} (same value: void) + [cXVBGjsubMWvUbNP] : object {Actor.npc.items.[].system.damageRolls.cXVBGjsubMWvUbNP} + damage : string {Actor.npc.items.[].system.damageRolls.cXVBGjsubMWvUbNP.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cXVBGjsubMWvUbNP.damageType} (same value: acid) + [THcEeUTFLEmYdSnR] : object {Actor.npc.items.[].system.damageRolls.THcEeUTFLEmYdSnR} + damage : string {Actor.npc.items.[].system.damageRolls.THcEeUTFLEmYdSnR.damage} (same value: 3d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.THcEeUTFLEmYdSnR.damageType} (same value: piercing) + [2vYN9jvG4MvCIK7i] : object {Actor.npc.items.[].system.damageRolls.2vYN9jvG4MvCIK7i} + damage : string {Actor.npc.items.[].system.damageRolls.2vYN9jvG4MvCIK7i.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2vYN9jvG4MvCIK7i.damageType} (same value: bludgeoning) + [Drv9FgNo2ZiYZwZS] : object {Actor.npc.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS} + damage : string {Actor.npc.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS.damageType} (same value: sonic) + [NhUTZiRXxzixRY4l] : object {Actor.npc.items.[].system.damageRolls.NhUTZiRXxzixRY4l} + damage : string {Actor.npc.items.[].system.damageRolls.NhUTZiRXxzixRY4l.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.NhUTZiRXxzixRY4l.damageType} (same value: piercing) + [NlXv6iiBtdfdLm4p] : object {Actor.npc.items.[].system.damageRolls.NlXv6iiBtdfdLm4p} + damage : string {Actor.npc.items.[].system.damageRolls.NlXv6iiBtdfdLm4p.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.NlXv6iiBtdfdLm4p.damageType} (same value: bludgeoning) + [80NwMVc2P2ahaxfN] : object {Actor.npc.items.[].system.damageRolls.80NwMVc2P2ahaxfN} + category : string {Actor.npc.items.[].system.damageRolls.80NwMVc2P2ahaxfN.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.80NwMVc2P2ahaxfN.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.80NwMVc2P2ahaxfN.damageType} (same value: acid) + [Vx5roV3HghUP9fnX] : object {Actor.npc.items.[].system.damageRolls.Vx5roV3HghUP9fnX} + damage : string {Actor.npc.items.[].system.damageRolls.Vx5roV3HghUP9fnX.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Vx5roV3HghUP9fnX.damageType} (same value: acid) + [elmGTxz9RjnbG3Dq] : object {Actor.npc.items.[].system.damageRolls.elmGTxz9RjnbG3Dq} + damage : string {Actor.npc.items.[].system.damageRolls.elmGTxz9RjnbG3Dq.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.elmGTxz9RjnbG3Dq.damageType} (same value: slashing) + [mfPumFH7wpKeNwLH] : object {Actor.npc.items.[].system.damageRolls.mfPumFH7wpKeNwLH} + damage : string {Actor.npc.items.[].system.damageRolls.mfPumFH7wpKeNwLH.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mfPumFH7wpKeNwLH.damageType} (same value: fire) + [FRmVWexZ57ase95M] : object {Actor.npc.items.[].system.damageRolls.FRmVWexZ57ase95M} + damage : string {Actor.npc.items.[].system.damageRolls.FRmVWexZ57ase95M.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.FRmVWexZ57ase95M.damageType} (same value: piercing) + [eHvLENLCZQnhYEBC] : object {Actor.npc.items.[].system.damageRolls.eHvLENLCZQnhYEBC} + damage : string {Actor.npc.items.[].system.damageRolls.eHvLENLCZQnhYEBC.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eHvLENLCZQnhYEBC.damageType} (same value: fire) + [AzOHuNEh7NI22TZB] : object {Actor.npc.items.[].system.damageRolls.AzOHuNEh7NI22TZB} + damage : string {Actor.npc.items.[].system.damageRolls.AzOHuNEh7NI22TZB.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.AzOHuNEh7NI22TZB.damageType} (same value: slashing) + [mPSJRovbowuDT1AW] : object {Actor.npc.items.[].system.damageRolls.mPSJRovbowuDT1AW} + damage : string {Actor.npc.items.[].system.damageRolls.mPSJRovbowuDT1AW.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.mPSJRovbowuDT1AW.damageType} (same value: piercing) + [rkObyn7RJqqwIt6t] : object {Actor.npc.items.[].system.damageRolls.rkObyn7RJqqwIt6t} + damage : string {Actor.npc.items.[].system.damageRolls.rkObyn7RJqqwIt6t.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.rkObyn7RJqqwIt6t.damageType} (same value: piercing) + [GWfybqVzsvUx6elP] : object {Actor.npc.items.[].system.damageRolls.GWfybqVzsvUx6elP} + damage : string {Actor.npc.items.[].system.damageRolls.GWfybqVzsvUx6elP.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.GWfybqVzsvUx6elP.damageType} (same value: piercing) + [NJ6dq7GKtBbT3Dwb] : object {Actor.npc.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb} + damage : string {Actor.npc.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb.damage} (same value: 3d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb.damageType} (same value: fire) + [Rz9X1gyZBhSOqbCg] : object {Actor.npc.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg} + damage : string {Actor.npc.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg.damageType} (same value: void) + [NfbvJajg9YaA5lNx] : object {Actor.npc.items.[].system.damageRolls.NfbvJajg9YaA5lNx} + damage : string {Actor.npc.items.[].system.damageRolls.NfbvJajg9YaA5lNx.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.NfbvJajg9YaA5lNx.damageType} (same value: piercing) + [g3qzaG8cDpr5l2ps] : object {Actor.npc.items.[].system.damageRolls.g3qzaG8cDpr5l2ps} + damage : string {Actor.npc.items.[].system.damageRolls.g3qzaG8cDpr5l2ps.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g3qzaG8cDpr5l2ps.damageType} (same value: sonic) + [viI6grvtKw7TwLYS] : object {Actor.npc.items.[].system.damageRolls.viI6grvtKw7TwLYS} + damage : string {Actor.npc.items.[].system.damageRolls.viI6grvtKw7TwLYS.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.viI6grvtKw7TwLYS.damageType} (same value: piercing) + [fWwmDpPuEZ2FC8by] : object {Actor.npc.items.[].system.damageRolls.fWwmDpPuEZ2FC8by} + damage : string {Actor.npc.items.[].system.damageRolls.fWwmDpPuEZ2FC8by.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.fWwmDpPuEZ2FC8by.damageType} (same value: bludgeoning) + [antMrW1qB3XobjEi] : object {Actor.npc.items.[].system.damageRolls.antMrW1qB3XobjEi} + damage : string {Actor.npc.items.[].system.damageRolls.antMrW1qB3XobjEi.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.antMrW1qB3XobjEi.damageType} (same value: slashing) + [dpPPRDUjbwLX0qS6] : object {Actor.npc.items.[].system.damageRolls.dpPPRDUjbwLX0qS6} + damage : string {Actor.npc.items.[].system.damageRolls.dpPPRDUjbwLX0qS6.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dpPPRDUjbwLX0qS6.damageType} (same value: acid) + [R7N4nB7T8X7CywNG] : object {Actor.npc.items.[].system.damageRolls.R7N4nB7T8X7CywNG} + damage : string {Actor.npc.items.[].system.damageRolls.R7N4nB7T8X7CywNG.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.R7N4nB7T8X7CywNG.damageType} (same value: slashing) + [QQFvsMYTVVzTCuoi] : object {Actor.npc.items.[].system.damageRolls.QQFvsMYTVVzTCuoi} + damage : string {Actor.npc.items.[].system.damageRolls.QQFvsMYTVVzTCuoi.damage} (2 different values) + 2d4+7 (x1) + 3d4+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.QQFvsMYTVVzTCuoi.damageType} (same value: bludgeoning) + [Onr4sag0cFBqXCUq] : object {Actor.npc.items.[].system.damageRolls.Onr4sag0cFBqXCUq} + damage : string {Actor.npc.items.[].system.damageRolls.Onr4sag0cFBqXCUq.damage} (2 different values) + 2d4+5 (x1) + 3d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Onr4sag0cFBqXCUq.damageType} (same value: bludgeoning) + [qsRWPCvtLrPxHYh3] : object {Actor.npc.items.[].system.damageRolls.qsRWPCvtLrPxHYh3} + category : string {Actor.npc.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.category} (same value: precision) + damage : string {Actor.npc.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qsRWPCvtLrPxHYh3.damageType} (same value: bludgeoning) + [5ooxDTdUCAML6E1L] : object {Actor.npc.items.[].system.damageRolls.5ooxDTdUCAML6E1L} + damage : string {Actor.npc.items.[].system.damageRolls.5ooxDTdUCAML6E1L.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.5ooxDTdUCAML6E1L.damageType} (same value: bludgeoning) + [BX9VwGT6oOcEQC9X] : object {Actor.npc.items.[].system.damageRolls.BX9VwGT6oOcEQC9X} + damage : string {Actor.npc.items.[].system.damageRolls.BX9VwGT6oOcEQC9X.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.BX9VwGT6oOcEQC9X.damageType} (same value: fire) + [VMhW0Auxt9H77za1] : object {Actor.npc.items.[].system.damageRolls.VMhW0Auxt9H77za1} + damage : string {Actor.npc.items.[].system.damageRolls.VMhW0Auxt9H77za1.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.VMhW0Auxt9H77za1.damageType} (same value: bludgeoning) + [GnsHwqRIGuJkpSef] : object {Actor.npc.items.[].system.damageRolls.GnsHwqRIGuJkpSef} + damage : string {Actor.npc.items.[].system.damageRolls.GnsHwqRIGuJkpSef.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.GnsHwqRIGuJkpSef.damageType} (same value: spirit) + [xRRs3LjOVg57mUEA] : object {Actor.npc.items.[].system.damageRolls.xRRs3LjOVg57mUEA} + category : string {Actor.npc.items.[].system.damageRolls.xRRs3LjOVg57mUEA.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.xRRs3LjOVg57mUEA.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xRRs3LjOVg57mUEA.damageType} (same value: bleed) + [zEC1FEbPs0CcnWFM] : object {Actor.npc.items.[].system.damageRolls.zEC1FEbPs0CcnWFM} + damage : string {Actor.npc.items.[].system.damageRolls.zEC1FEbPs0CcnWFM.damage} (same value: 3d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.zEC1FEbPs0CcnWFM.damageType} (same value: slashing) + [8lyex0pbd4nnhjfcqez5] : object {Actor.npc.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5} + damage : string {Actor.npc.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damageType} (same value: slashing) + [s46r0af2jcluaddrryag] : object {Actor.npc.items.[].system.damageRolls.s46r0af2jcluaddrryag} + damage : string {Actor.npc.items.[].system.damageRolls.s46r0af2jcluaddrryag.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.s46r0af2jcluaddrryag.damageType} (same value: spirit) + [cf4hgt9f6wm6y1mu080p] : object {Actor.npc.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p} + damage : string {Actor.npc.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damage} (2 different values) + 3d10+16 (x1) + 3d10+17 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damageType} (same value: piercing) + [gj7pgoz8n5r7m8wyr1zl] : object {Actor.npc.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl} + damage : string {Actor.npc.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damage} (2 different values) + 4d4 (x1) + 5d4 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damageType} (same value: acid) + [gatglugbz8inewcv7ovr] : object {Actor.npc.items.[].system.damageRolls.gatglugbz8inewcv7ovr} + damage : string {Actor.npc.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damage} (2 different values) + 3d10+16 (x1) + 3d10+17 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damageType} (same value: slashing) + [gqwk7jlbi99qq6gqczid] : object {Actor.npc.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid} + damage : string {Actor.npc.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damage} (2 different values) + 3d12+16 (x1) + 3d12+17 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damageType} (same value: bludgeoning) + [9c0ta6816ad6a97orj2y] : object {Actor.npc.items.[].system.damageRolls.9c0ta6816ad6a97orj2y} + damage : string {Actor.npc.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damage} (2 different values) + 2d12+16 (x1) + 2d12+17 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damageType} (same value: piercing) + [5A5uNMTrO9SfFtHs] : object {Actor.npc.items.[].system.damageRolls.5A5uNMTrO9SfFtHs} + damage : string {Actor.npc.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damage} (3 different values) + 3d12+14 (x3) + 4d10+16 (x1) + 2d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5A5uNMTrO9SfFtHs.damageType} (same value: piercing) + [A3uRMnCj00TixzYZ] : object {Actor.npc.items.[].system.damageRolls.A3uRMnCj00TixzYZ} + damage : string {Actor.npc.items.[].system.damageRolls.A3uRMnCj00TixzYZ.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.A3uRMnCj00TixzYZ.damageType} (same value: bludgeoning) + [hkdjhqfm65kr1ha9mhks] : object {Actor.npc.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks} + damage : string {Actor.npc.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: bludgeoning) + [C8kOFKeQTebU3rK7] : object {Actor.npc.items.[].system.damageRolls.C8kOFKeQTebU3rK7} + damage : string {Actor.npc.items.[].system.damageRolls.C8kOFKeQTebU3rK7.damage} (same value: 3d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.C8kOFKeQTebU3rK7.damageType} (same value: piercing) + [GASAcs8eLFvN2nAL] : object {Actor.npc.items.[].system.damageRolls.GASAcs8eLFvN2nAL} + damage : string {Actor.npc.items.[].system.damageRolls.GASAcs8eLFvN2nAL.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.GASAcs8eLFvN2nAL.damageType} (same value: sonic) + [T3FJewzv55mrWvBd] : object {Actor.npc.items.[].system.damageRolls.T3FJewzv55mrWvBd} + damage : string {Actor.npc.items.[].system.damageRolls.T3FJewzv55mrWvBd.damage} (same value: 3d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.T3FJewzv55mrWvBd.damageType} (same value: piercing) + [WaA546Nr72UUo4WL] : object {Actor.npc.items.[].system.damageRolls.WaA546Nr72UUo4WL} + damage : string {Actor.npc.items.[].system.damageRolls.WaA546Nr72UUo4WL.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.WaA546Nr72UUo4WL.damageType} (same value: sonic) + [r7omxzegz92dujqbdhkw] : object {Actor.npc.items.[].system.damageRolls.r7omxzegz92dujqbdhkw} + damage : string {Actor.npc.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damageType} (same value: bludgeoning) + [yMRvRHDY010sa4xV] : object {Actor.npc.items.[].system.damageRolls.yMRvRHDY010sa4xV} + damage : string {Actor.npc.items.[].system.damageRolls.yMRvRHDY010sa4xV.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.yMRvRHDY010sa4xV.damageType} (same value: piercing) + [0bMSlVHT3JxWxOxN] : object {Actor.npc.items.[].system.damageRolls.0bMSlVHT3JxWxOxN} + damage : string {Actor.npc.items.[].system.damageRolls.0bMSlVHT3JxWxOxN.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.0bMSlVHT3JxWxOxN.damageType} (same value: slashing) + [6uXNbZJAMbXBd6I5] : object {Actor.npc.items.[].system.damageRolls.6uXNbZJAMbXBd6I5} + damage : string {Actor.npc.items.[].system.damageRolls.6uXNbZJAMbXBd6I5.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.6uXNbZJAMbXBd6I5.damageType} (same value: piercing) + [USvfJp9kVOA3SJY3] : object {Actor.npc.items.[].system.damageRolls.USvfJp9kVOA3SJY3} + damage : string {Actor.npc.items.[].system.damageRolls.USvfJp9kVOA3SJY3.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.USvfJp9kVOA3SJY3.damageType} (same value: spirit) + [BMTHfI4dDP0GkoxX] : object {Actor.npc.items.[].system.damageRolls.BMTHfI4dDP0GkoxX} + damage : string {Actor.npc.items.[].system.damageRolls.BMTHfI4dDP0GkoxX.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.BMTHfI4dDP0GkoxX.damageType} (same value: piercing) + [CZMCdl3MzEInIeM2] : object {Actor.npc.items.[].system.damageRolls.CZMCdl3MzEInIeM2} + category : string {Actor.npc.items.[].system.damageRolls.CZMCdl3MzEInIeM2.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.CZMCdl3MzEInIeM2.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.CZMCdl3MzEInIeM2.damageType} (same value: fire) + [LOwAXb78eDHhHX2x] : object {Actor.npc.items.[].system.damageRolls.LOwAXb78eDHhHX2x} + damage : string {Actor.npc.items.[].system.damageRolls.LOwAXb78eDHhHX2x.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.LOwAXb78eDHhHX2x.damageType} (same value: bludgeoning) + [uceg52id9k54A9C9] : object {Actor.npc.items.[].system.damageRolls.uceg52id9k54A9C9} + damage : string {Actor.npc.items.[].system.damageRolls.uceg52id9k54A9C9.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.uceg52id9k54A9C9.damageType} (same value: bludgeoning) + [yorYyzKOeC8tDiXX] : object {Actor.npc.items.[].system.damageRolls.yorYyzKOeC8tDiXX} + category : string {Actor.npc.items.[].system.damageRolls.yorYyzKOeC8tDiXX.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.yorYyzKOeC8tDiXX.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.yorYyzKOeC8tDiXX.damageType} (same value: fire) + [WodX7O3BkGafPmJo] : object {Actor.npc.items.[].system.damageRolls.WodX7O3BkGafPmJo} + damage : string {Actor.npc.items.[].system.damageRolls.WodX7O3BkGafPmJo.damage} (same value: 3d4+16) + damageType : string {Actor.npc.items.[].system.damageRolls.WodX7O3BkGafPmJo.damageType} (same value: piercing) + [p04KjRuWk0KjXkyi] : object {Actor.npc.items.[].system.damageRolls.p04KjRuWk0KjXkyi} + damage : string {Actor.npc.items.[].system.damageRolls.p04KjRuWk0KjXkyi.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.p04KjRuWk0KjXkyi.damageType} (same value: acid) + [Dq0kTZjSVmTsghjD] : object {Actor.npc.items.[].system.damageRolls.Dq0kTZjSVmTsghjD} + damage : string {Actor.npc.items.[].system.damageRolls.Dq0kTZjSVmTsghjD.damage} (same value: 4d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.Dq0kTZjSVmTsghjD.damageType} (same value: piercing) + [3VZ0pVIHZ5Zc4v6b] : object {Actor.npc.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b} + category : string {Actor.npc.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3VZ0pVIHZ5Zc4v6b.damageType} (same value: bleed) + [EeYMLxmW6ucczPFk] : object {Actor.npc.items.[].system.damageRolls.EeYMLxmW6ucczPFk} + damage : string {Actor.npc.items.[].system.damageRolls.EeYMLxmW6ucczPFk.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.EeYMLxmW6ucczPFk.damageType} (same value: piercing) + [Ja6rBKOJSJC3Wg0O] : object {Actor.npc.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O} + damage : string {Actor.npc.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.Ja6rBKOJSJC3Wg0O.damageType} (same value: spirit) + [bjUK4zN4ztapXhks] : object {Actor.npc.items.[].system.damageRolls.bjUK4zN4ztapXhks} + damage : string {Actor.npc.items.[].system.damageRolls.bjUK4zN4ztapXhks.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bjUK4zN4ztapXhks.damageType} (same value: spirit) + [gEZOMTRe13OHQbHw] : object {Actor.npc.items.[].system.damageRolls.gEZOMTRe13OHQbHw} + damage : string {Actor.npc.items.[].system.damageRolls.gEZOMTRe13OHQbHw.damage} (3 different values) + 3d6+8 (x1) + 3d8+8 (x1) + 4d6+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.gEZOMTRe13OHQbHw.damageType} (same value: slashing) + [G6k55V5mT5JHMSRz] : object {Actor.npc.items.[].system.damageRolls.G6k55V5mT5JHMSRz} + damage : string {Actor.npc.items.[].system.damageRolls.G6k55V5mT5JHMSRz.damage} (same value: 3d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.G6k55V5mT5JHMSRz.damageType} (same value: piercing) + [ViuVvhqnnrMNMtUk] : object {Actor.npc.items.[].system.damageRolls.ViuVvhqnnrMNMtUk} + damage : string {Actor.npc.items.[].system.damageRolls.ViuVvhqnnrMNMtUk.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ViuVvhqnnrMNMtUk.damageType} (same value: spirit) + [pO0XYL5DFGeiCVge] : object {Actor.npc.items.[].system.damageRolls.pO0XYL5DFGeiCVge} + damage : string {Actor.npc.items.[].system.damageRolls.pO0XYL5DFGeiCVge.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pO0XYL5DFGeiCVge.damageType} (same value: spirit) + [7KTx3wqY0z8Y8SDI] : object {Actor.npc.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI} + damage : string {Actor.npc.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI.damage} (same value: 3d4+17) + damageType : string {Actor.npc.items.[].system.damageRolls.7KTx3wqY0z8Y8SDI.damageType} (same value: slashing) + [TmRGFzbwag3jh4cN] : object {Actor.npc.items.[].system.damageRolls.TmRGFzbwag3jh4cN} + category : string {Actor.npc.items.[].system.damageRolls.TmRGFzbwag3jh4cN.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.TmRGFzbwag3jh4cN.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.TmRGFzbwag3jh4cN.damageType} (same value: bleed) + [1mjhzrn0h44bnh8joic0] : object {Actor.npc.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0} + damage : string {Actor.npc.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (4 different values) + 3d6+15 (x1) + 2d12+10 (x2) + 2d12+6 (x1) + 2d12+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: piercing) + [5qaw1otz8t3esrq6hmyf] : object {Actor.npc.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf} + damage : string {Actor.npc.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (4 different values) + 3d6+15 (x1) + 2d8+10 (x2) + 2d8+6 (x1) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: slashing) + [1dcpDepHuaba1CLg] : object {Actor.npc.items.[].system.damageRolls.1dcpDepHuaba1CLg} + damage : string {Actor.npc.items.[].system.damageRolls.1dcpDepHuaba1CLg.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.1dcpDepHuaba1CLg.damageType} (same value: piercing) + [5wVZjDLkzE5GJTGi] : object {Actor.npc.items.[].system.damageRolls.5wVZjDLkzE5GJTGi} + category : string {Actor.npc.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5wVZjDLkzE5GJTGi.damageType} (same value: bleed) + [sc54aPnOIsMxKsdt] : object {Actor.npc.items.[].system.damageRolls.sc54aPnOIsMxKsdt} + damage : string {Actor.npc.items.[].system.damageRolls.sc54aPnOIsMxKsdt.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.sc54aPnOIsMxKsdt.damageType} (same value: slashing) + [8CO4yQYROd1iVp1H] : object {Actor.npc.items.[].system.damageRolls.8CO4yQYROd1iVp1H} + damage : string {Actor.npc.items.[].system.damageRolls.8CO4yQYROd1iVp1H.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.8CO4yQYROd1iVp1H.damageType} (same value: piercing) + [bTrWPSBqEzUzG22q] : object {Actor.npc.items.[].system.damageRolls.bTrWPSBqEzUzG22q} + damage : string {Actor.npc.items.[].system.damageRolls.bTrWPSBqEzUzG22q.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.bTrWPSBqEzUzG22q.damageType} (same value: spirit) + [EP3fqMuTx4HZOBOq] : object {Actor.npc.items.[].system.damageRolls.EP3fqMuTx4HZOBOq} + damage : string {Actor.npc.items.[].system.damageRolls.EP3fqMuTx4HZOBOq.damage} (same value: 2d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.EP3fqMuTx4HZOBOq.damageType} (same value: piercing) + [jrt9bSTrsQuzWp6j] : object {Actor.npc.items.[].system.damageRolls.jrt9bSTrsQuzWp6j} + damage : string {Actor.npc.items.[].system.damageRolls.jrt9bSTrsQuzWp6j.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.jrt9bSTrsQuzWp6j.damageType} (same value: spirit) + [jgv9Y0LOho4xnLx4] : object {Actor.npc.items.[].system.damageRolls.jgv9Y0LOho4xnLx4} + damage : string {Actor.npc.items.[].system.damageRolls.jgv9Y0LOho4xnLx4.damage} (same value: 3d6+19) + damageType : string {Actor.npc.items.[].system.damageRolls.jgv9Y0LOho4xnLx4.damageType} (same value: bludgeoning) + [HpouLPT8AKL54hoj] : object {Actor.npc.items.[].system.damageRolls.HpouLPT8AKL54hoj} + damage : string {Actor.npc.items.[].system.damageRolls.HpouLPT8AKL54hoj.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.HpouLPT8AKL54hoj.damageType} (same value: bludgeoning) + [lfXDR66sPjE9E7kq] : object {Actor.npc.items.[].system.damageRolls.lfXDR66sPjE9E7kq} + damage : string {Actor.npc.items.[].system.damageRolls.lfXDR66sPjE9E7kq.damage} (same value: 3d6+19) + damageType : string {Actor.npc.items.[].system.damageRolls.lfXDR66sPjE9E7kq.damageType} (same value: piercing) + [bxuiO0LDaWKZb8CB] : object {Actor.npc.items.[].system.damageRolls.bxuiO0LDaWKZb8CB} + category : string {Actor.npc.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bxuiO0LDaWKZb8CB.damageType} (same value: bleed) + [4kifva842lioc7ceusyp] : object {Actor.npc.items.[].system.damageRolls.4kifva842lioc7ceusyp} + damage : string {Actor.npc.items.[].system.damageRolls.4kifva842lioc7ceusyp.damage} (2 different values) + 4d6+18 (x1) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4kifva842lioc7ceusyp.damageType} (same value: slashing) + [r9benqf5e8dqygm35wj8] : object {Actor.npc.items.[].system.damageRolls.r9benqf5e8dqygm35wj8} + damage : string {Actor.npc.items.[].system.damageRolls.r9benqf5e8dqygm35wj8.damage} (2 different values) + 4d4+18 (x1) + 2d4+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.r9benqf5e8dqygm35wj8.damageType} (2 different values) + piercing (x1) + bludgeoning (x1) + [1UyYXfYX9qXy3Pte] : object {Actor.npc.items.[].system.damageRolls.1UyYXfYX9qXy3Pte} + damage : string {Actor.npc.items.[].system.damageRolls.1UyYXfYX9qXy3Pte.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.1UyYXfYX9qXy3Pte.damageType} (same value: piercing) + [XG90vsbrLNX3EK4j] : object {Actor.npc.items.[].system.damageRolls.XG90vsbrLNX3EK4j} + damage : string {Actor.npc.items.[].system.damageRolls.XG90vsbrLNX3EK4j.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.XG90vsbrLNX3EK4j.damageType} (same value: spirit) + [v7OCbO4QwNsX1WNo] : object {Actor.npc.items.[].system.damageRolls.v7OCbO4QwNsX1WNo} + category : string {Actor.npc.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.v7OCbO4QwNsX1WNo.damageType} (same value: bleed) + [z6EZb6vlLhRy2ccB] : object {Actor.npc.items.[].system.damageRolls.z6EZb6vlLhRy2ccB} + damage : string {Actor.npc.items.[].system.damageRolls.z6EZb6vlLhRy2ccB.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.z6EZb6vlLhRy2ccB.damageType} (same value: spirit) + [HYnAw4l6QM4W5nu7] : object {Actor.npc.items.[].system.damageRolls.HYnAw4l6QM4W5nu7} + category : string {Actor.npc.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.HYnAw4l6QM4W5nu7.damageType} (same value: bleed) + [uzuYZA9QtIzlomJm] : object {Actor.npc.items.[].system.damageRolls.uzuYZA9QtIzlomJm} + damage : string {Actor.npc.items.[].system.damageRolls.uzuYZA9QtIzlomJm.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.uzuYZA9QtIzlomJm.damageType} (same value: piercing) + [3UvPgIc3li03URHp] : object {Actor.npc.items.[].system.damageRolls.3UvPgIc3li03URHp} + damage : string {Actor.npc.items.[].system.damageRolls.3UvPgIc3li03URHp.damage} (same value: 4d6+21) + damageType : string {Actor.npc.items.[].system.damageRolls.3UvPgIc3li03URHp.damageType} (same value: bludgeoning) + [PHJhy6kJyfcSoeoX] : object {Actor.npc.items.[].system.damageRolls.PHJhy6kJyfcSoeoX} + damage : string {Actor.npc.items.[].system.damageRolls.PHJhy6kJyfcSoeoX.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.PHJhy6kJyfcSoeoX.damageType} (same value: poison) + [HxkT1IiD0DxFLsZs] : object {Actor.npc.items.[].system.damageRolls.HxkT1IiD0DxFLsZs} + damage : string {Actor.npc.items.[].system.damageRolls.HxkT1IiD0DxFLsZs.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.HxkT1IiD0DxFLsZs.damageType} (same value: acid) + [bjfWTyC61gtHr4ON] : object {Actor.npc.items.[].system.damageRolls.bjfWTyC61gtHr4ON} + damage : string {Actor.npc.items.[].system.damageRolls.bjfWTyC61gtHr4ON.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.bjfWTyC61gtHr4ON.damageType} (same value: piercing) + [dlSXuARGdDVLgcRy] : object {Actor.npc.items.[].system.damageRolls.dlSXuARGdDVLgcRy} + damage : string {Actor.npc.items.[].system.damageRolls.dlSXuARGdDVLgcRy.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dlSXuARGdDVLgcRy.damageType} (same value: spirit) + [AHNWEbpAoYqyl4Zi] : object {Actor.npc.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi} + damage : string {Actor.npc.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.AHNWEbpAoYqyl4Zi.damageType} (same value: poison) + [Tpc1dMsikHor7uEl] : object {Actor.npc.items.[].system.damageRolls.Tpc1dMsikHor7uEl} + damage : string {Actor.npc.items.[].system.damageRolls.Tpc1dMsikHor7uEl.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.Tpc1dMsikHor7uEl.damageType} (same value: piercing) + [oew27s832xsj1tjbtpn1] : object {Actor.npc.items.[].system.damageRolls.oew27s832xsj1tjbtpn1} + damage : string {Actor.npc.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damageType} (same value: piercing) + [zrbsmq7wkvso7aesmecb] : object {Actor.npc.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb} + damage : string {Actor.npc.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damageType} (same value: slashing) + [dgqpsit35twz6fgt2cfd] : object {Actor.npc.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd} + damage : string {Actor.npc.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damageType} (same value: piercing) + [wqi1b40h1dbn18jghm56] : object {Actor.npc.items.[].system.damageRolls.wqi1b40h1dbn18jghm56} + damage : string {Actor.npc.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damageType} (same value: slashing) + [817y9nq26svz371ubpw2] : object {Actor.npc.items.[].system.damageRolls.817y9nq26svz371ubpw2} + damage : string {Actor.npc.items.[].system.damageRolls.817y9nq26svz371ubpw2.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.817y9nq26svz371ubpw2.damageType} (same value: piercing) + [akonv51d6anyfaesvyuh] : object {Actor.npc.items.[].system.damageRolls.akonv51d6anyfaesvyuh} + damage : string {Actor.npc.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damageType} (same value: bludgeoning) + [dgrzwhh8syum9cyu4uno] : object {Actor.npc.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno} + damage : string {Actor.npc.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damageType} (same value: piercing) + [8bbf31jhukq00cdyl6hd] : object {Actor.npc.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd} + damage : string {Actor.npc.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damageType} (same value: slashing) + [sb3xapn8vk2g1z6jxau9] : object {Actor.npc.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9} + damage : string {Actor.npc.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damageType} (same value: bludgeoning) + [6en7gaqfbk3ptczvwhn1gp] : object {Actor.npc.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp} + damage : string {Actor.npc.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damageType} (same value: bludgeoning) + [zvd08hvrt38lb8ttwa2mp] : object {Actor.npc.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp} + damage : string {Actor.npc.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damageType} (same value: piercing) + [0i75ga3aei9p6g0roxxc] : object {Actor.npc.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc} + damage : string {Actor.npc.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damageType} (same value: piercing) + [n5bgp8d25xc2427g2vne] : object {Actor.npc.items.[].system.damageRolls.n5bgp8d25xc2427g2vne} + damage : string {Actor.npc.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damageType} (same value: slashing) + [hhmn98v44g9spjgxodc5] : object {Actor.npc.items.[].system.damageRolls.hhmn98v44g9spjgxodc5} + damage : string {Actor.npc.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damageType} (same value: piercing) + [0bub8ypv12bb7aflnp3y] : object {Actor.npc.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y} + damage : string {Actor.npc.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damageType} (same value: piercing) + [pyigzuwwtvnjxgi83v75] : object {Actor.npc.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75} + damage : string {Actor.npc.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damageType} (same value: slashing) + [ycg47tcvdpt4bfe6lgw7] : object {Actor.npc.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7} + damage : string {Actor.npc.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damageType} (same value: bludgeoning) + [ympxj8bnlwnq26uomv6f] : object {Actor.npc.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f} + damage : string {Actor.npc.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damageType} (same value: bludgeoning) + [n9lur0oc9f98majlo0uu] : object {Actor.npc.items.[].system.damageRolls.n9lur0oc9f98majlo0uu} + damage : string {Actor.npc.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damageType} (same value: bludgeoning) + [9jsqextz3j656vk7hgtn] : object {Actor.npc.items.[].system.damageRolls.9jsqextz3j656vk7hgtn} + damage : string {Actor.npc.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damageType} (same value: slashing) + [mffwus5oow8dhz0c6c8c] : object {Actor.npc.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c} + damage : string {Actor.npc.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damageType} (same value: bludgeoning) + [sxS0UpVn7I8FkSkI] : object {Actor.npc.items.[].system.damageRolls.sxS0UpVn7I8FkSkI} + damage : string {Actor.npc.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damageType} (same value: slashing) + [j7lz0rwtexcdd4txqhkr] : object {Actor.npc.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr} + damage : string {Actor.npc.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damageType} (same value: bludgeoning) + [8jojj456t2qhcn4odc24] : object {Actor.npc.items.[].system.damageRolls.8jojj456t2qhcn4odc24} + damage : string {Actor.npc.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damageType} (same value: bludgeoning) + [cgojlgxjn96x00k6yhoq9h] : object {Actor.npc.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h} + damage : string {Actor.npc.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damageType} (same value: piercing) + [5fqe1sm6p9b2px7tah58] : object {Actor.npc.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58} + damage : string {Actor.npc.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damageType} (same value: piercing) + [jxink6m1juox7gjq68ik] : object {Actor.npc.items.[].system.damageRolls.jxink6m1juox7gjq68ik} + damage : string {Actor.npc.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damageType} (same value: fire) + [nhr37rdgmedrducn5kcj] : object {Actor.npc.items.[].system.damageRolls.nhr37rdgmedrducn5kcj} + damage : string {Actor.npc.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damageType} (same value: slashing) + [0y734x0qm6lnl776s2cb] : object {Actor.npc.items.[].system.damageRolls.0y734x0qm6lnl776s2cb} + damage : string {Actor.npc.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damageType} (same value: fire) + [ax6dpin3rufoi3n9ccn1] : object {Actor.npc.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1} + damage : string {Actor.npc.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damage} (3 different values) + 2d8+3 (x1) + 1d6+3 (x1) + 2d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damageType} (same value: piercing) + [geatkrzyyo6k1glugoxm] : object {Actor.npc.items.[].system.damageRolls.geatkrzyyo6k1glugoxm} + damage : string {Actor.npc.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damage} (3 different values) + 2d6+3 (x1) + 1d4+3 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damageType} (same value: bludgeoning) + [wama9afgd4fcuzclapg2] : object {Actor.npc.items.[].system.damageRolls.wama9afgd4fcuzclapg2} + damage : string {Actor.npc.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damage} (2 different values) + 1d8+4 (x1) + 1d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damageType} (same value: slashing) + [qau0tgypt6gxfp8w81os] : object {Actor.npc.items.[].system.damageRolls.qau0tgypt6gxfp8w81os} + damage : string {Actor.npc.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damageType} (same value: fire) + [hjxh54zdcpctgdbf8dmf] : object {Actor.npc.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf} + damage : string {Actor.npc.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damageType} (same value: bludgeoning) + [kronk6n24rngucjcvtxk] : object {Actor.npc.items.[].system.damageRolls.kronk6n24rngucjcvtxk} + damage : string {Actor.npc.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damageType} (same value: piercing) + [m3rfw2ufpkgdmw1od9c5] : object {Actor.npc.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5} + damage : string {Actor.npc.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damageType} (same value: piercing) + [k2mzkyyolecfivopdlny] : object {Actor.npc.items.[].system.damageRolls.k2mzkyyolecfivopdlny} + damage : string {Actor.npc.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damageType} (same value: slashing) + [z4jp1iimqzotwrz8bxzo] : object {Actor.npc.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo} + damage : string {Actor.npc.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damageType} (same value: piercing) + [8hjqc4iwsln4x1bo5805] : object {Actor.npc.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805} + damage : string {Actor.npc.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damageType} (same value: piercing) + [womtwu346vhujcys50uo] : object {Actor.npc.items.[].system.damageRolls.womtwu346vhujcys50uo} + damage : string {Actor.npc.items.[].system.damageRolls.womtwu346vhujcys50uo.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.womtwu346vhujcys50uo.damageType} (same value: piercing) + [8r6ltcey78qu8sxxlsli] : object {Actor.npc.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli} + damage : string {Actor.npc.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damageType} (same value: piercing) + [5hwjhzy1oyp29tihsjwa] : object {Actor.npc.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa} + damage : string {Actor.npc.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damageType} (same value: slashing) + [g0bqi4bww0w0c3i2o59q] : object {Actor.npc.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q} + damage : string {Actor.npc.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damageType} (same value: slashing) + [b752q9jcqts8f0n0sf9o] : object {Actor.npc.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o} + damage : string {Actor.npc.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damageType} (same value: slashing) + [sueu5hqu0amrjf0mnvsl] : object {Actor.npc.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl} + damage : string {Actor.npc.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damageType} (same value: slashing) + [tthqh8pp08d1eucf06nj] : object {Actor.npc.items.[].system.damageRolls.tthqh8pp08d1eucf06nj} + damage : string {Actor.npc.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damageType} (same value: piercing) + [fjf4uwrs0y40mos1fo7f] : object {Actor.npc.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f} + damage : string {Actor.npc.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damageType} (same value: slashing) + [67da6g61kmn3ce7hji38] : object {Actor.npc.items.[].system.damageRolls.67da6g61kmn3ce7hji38} + damage : string {Actor.npc.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damageType} (same value: piercing) + [37gb4qwwrei5zmmwvyo5] : object {Actor.npc.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5} + damage : string {Actor.npc.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damageType} (same value: piercing) + [8r1zg0cnx1lkn1zq5zhc] : object {Actor.npc.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc} + damage : string {Actor.npc.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damageType} (same value: spirit) + [wi46zmv7l2lkxnx1b4mv6b] : object {Actor.npc.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b} + damage : string {Actor.npc.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damageType} (same value: piercing) + [t8s79d5r5eeibii3gksg] : object {Actor.npc.items.[].system.damageRolls.t8s79d5r5eeibii3gksg} + damage : string {Actor.npc.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damageType} (same value: spirit) + [o6e4piawhotz1zqbykt7q] : object {Actor.npc.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q} + damage : string {Actor.npc.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damageType} (same value: slashing) + [t5y4vlsauzi4teymy7yrf] : object {Actor.npc.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf} + damage : string {Actor.npc.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damageType} (same value: spirit) + [qaibeodk541ue84m9iho] : object {Actor.npc.items.[].system.damageRolls.qaibeodk541ue84m9iho} + damage : string {Actor.npc.items.[].system.damageRolls.qaibeodk541ue84m9iho.damage} (same value: 3d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.qaibeodk541ue84m9iho.damageType} (same value: piercing) + [ei0klwwfgvai54w39qzb] : object {Actor.npc.items.[].system.damageRolls.ei0klwwfgvai54w39qzb} + damage : string {Actor.npc.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damageType} (same value: bludgeoning) + [0qjmrw5o9r89w078wur3] : object {Actor.npc.items.[].system.damageRolls.0qjmrw5o9r89w078wur3} + damage : string {Actor.npc.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damageType} (same value: slashing) + [j76q74g8m1tlb8zuo0ib] : object {Actor.npc.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib} + damage : string {Actor.npc.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damageType} (same value: piercing) + [0scgpix61939zv1edopa] : object {Actor.npc.items.[].system.damageRolls.0scgpix61939zv1edopa} + damage : string {Actor.npc.items.[].system.damageRolls.0scgpix61939zv1edopa.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.0scgpix61939zv1edopa.damageType} (same value: slashing) + [gm9zaz210sldkb67l4z7] : object {Actor.npc.items.[].system.damageRolls.gm9zaz210sldkb67l4z7} + damage : string {Actor.npc.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damage} (same value: 2d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damageType} (same value: slashing) + [djkphj984dq7c9txky2o] : object {Actor.npc.items.[].system.damageRolls.djkphj984dq7c9txky2o} + damage : string {Actor.npc.items.[].system.damageRolls.djkphj984dq7c9txky2o.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.djkphj984dq7c9txky2o.damageType} (same value: piercing) + [uhxnf89m3i52virn8lne] : object {Actor.npc.items.[].system.damageRolls.uhxnf89m3i52virn8lne} + damage : string {Actor.npc.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damageType} (same value: void) + [sawkasimf0asoi2jmiur] : object {Actor.npc.items.[].system.damageRolls.sawkasimf0asoi2jmiur} + damage : string {Actor.npc.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damageType} (same value: sonic) + [15oz8dsl1r4pmq4ximuf] : object {Actor.npc.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf} + damage : string {Actor.npc.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damageType} (same value: void) + [o0jwtl8mmwcff9uctwjo] : object {Actor.npc.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo} + damage : string {Actor.npc.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damage} (same value: 1d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damageType} (same value: bludgeoning) + [ds1b781qauuxwbwsg382] : object {Actor.npc.items.[].system.damageRolls.ds1b781qauuxwbwsg382} + damage : string {Actor.npc.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damageType} (same value: piercing) + [qmlouofu5w2u4icjp46z] : object {Actor.npc.items.[].system.damageRolls.qmlouofu5w2u4icjp46z} + damage : string {Actor.npc.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damageType} (same value: slashing) + [arigx017dvlwnu3opp4t] : object {Actor.npc.items.[].system.damageRolls.arigx017dvlwnu3opp4t} + damage : string {Actor.npc.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damage} (same value: 2d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damageType} (same value: bludgeoning) + [h2n3xl6uzkiaig8s3vzk] : object {Actor.npc.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk} + damage : string {Actor.npc.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damage} (same value: 3d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damageType} (same value: piercing) + [csfl34r78cvyp2ylyqsn] : object {Actor.npc.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn} + damage : string {Actor.npc.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damageType} (same value: bludgeoning) + [fou4nvn325vne1r7kg53] : object {Actor.npc.items.[].system.damageRolls.fou4nvn325vne1r7kg53} + damage : string {Actor.npc.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damage} (same value: 2d12+3) + damageType : string {Actor.npc.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damageType} (same value: piercing) + [z82474kepliiamki9ggw] : object {Actor.npc.items.[].system.damageRolls.z82474kepliiamki9ggw} + damage : string {Actor.npc.items.[].system.damageRolls.z82474kepliiamki9ggw.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.z82474kepliiamki9ggw.damageType} (same value: slashing) + [gday44ad22utwko3z4ny] : object {Actor.npc.items.[].system.damageRolls.gday44ad22utwko3z4ny} + damage : string {Actor.npc.items.[].system.damageRolls.gday44ad22utwko3z4ny.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.gday44ad22utwko3z4ny.damageType} (same value: slashing) + [i8zp1zddetrbg2vwkp6q] : object {Actor.npc.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q} + damage : string {Actor.npc.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (2 different values) + 2d10+9 (x1) + 2d10+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: piercing) + [pa77zhe78ij06bzlbm0t] : object {Actor.npc.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t} + damage : string {Actor.npc.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damageType} (same value: piercing) + [ysv7t0pn6qtvx9r4zkuw] : object {Actor.npc.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw} + damage : string {Actor.npc.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damageType} (same value: spirit) + [7r5gahzymnhu2qzr4hhz] : object {Actor.npc.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz} + damage : string {Actor.npc.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damage} (same value: 1d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damageType} (same value: piercing) + [zhxg5lxukjmqg3xiu4ii] : object {Actor.npc.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii} + damage : string {Actor.npc.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damageType} (same value: bludgeoning) + [rzoyhta195k5rir00eca] : object {Actor.npc.items.[].system.damageRolls.rzoyhta195k5rir00eca} + damage : string {Actor.npc.items.[].system.damageRolls.rzoyhta195k5rir00eca.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.rzoyhta195k5rir00eca.damageType} (same value: bludgeoning) + [zQp7O1xGT9eTS5dM] : object {Actor.npc.items.[].system.damageRolls.zQp7O1xGT9eTS5dM} + damage : string {Actor.npc.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damageType} (same value: piercing) + [wno4lgfxbfqrnihf5p8s] : object {Actor.npc.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s} + damage : string {Actor.npc.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damageType} (same value: slashing) + [skaF09is3aDv58M3] : object {Actor.npc.items.[].system.damageRolls.skaF09is3aDv58M3} + damage : string {Actor.npc.items.[].system.damageRolls.skaF09is3aDv58M3.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.skaF09is3aDv58M3.damageType} (same value: piercing) + [wfn81igslj53scy0t8i0] : object {Actor.npc.items.[].system.damageRolls.wfn81igslj53scy0t8i0} + damage : string {Actor.npc.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damageType} (same value: bludgeoning) + [98wuxhxejntwseiew2ad] : object {Actor.npc.items.[].system.damageRolls.98wuxhxejntwseiew2ad} + damage : string {Actor.npc.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damageType} (same value: bludgeoning) + [z4j930paa99utqpsg09j] : object {Actor.npc.items.[].system.damageRolls.z4j930paa99utqpsg09j} + damage : string {Actor.npc.items.[].system.damageRolls.z4j930paa99utqpsg09j.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.z4j930paa99utqpsg09j.damageType} (same value: bludgeoning) + [09rh7ncgom9bh3bc3jac] : object {Actor.npc.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac} + damage : string {Actor.npc.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damageType} (same value: piercing) + [Qzikc6J0kCFQQCjl] : object {Actor.npc.items.[].system.damageRolls.Qzikc6J0kCFQQCjl} + damage : string {Actor.npc.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damage} (same value: 0) + damageType : string {Actor.npc.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damageType} (same value: bludgeoning) + [lcrudzuf8cdxpztctj6g] : object {Actor.npc.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g} + damage : string {Actor.npc.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damage} (same value: 1d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damageType} (same value: piercing) + [isosqen63fo4gu36ufnt] : object {Actor.npc.items.[].system.damageRolls.isosqen63fo4gu36ufnt} + damage : string {Actor.npc.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damageType} (same value: piercing) + [5a0aouq9m7tkynx922if] : object {Actor.npc.items.[].system.damageRolls.5a0aouq9m7tkynx922if} + damage : string {Actor.npc.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damageType} (same value: slashing) + [9ef5ec0l16ho6wtppn8v] : object {Actor.npc.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v} + damage : string {Actor.npc.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damageType} (same value: slashing) + [uinlwzp01pgradgn6qhy] : object {Actor.npc.items.[].system.damageRolls.uinlwzp01pgradgn6qhy} + damage : string {Actor.npc.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damageType} (same value: piercing) + [lcbs71tgo4aeybwqf2i8] : object {Actor.npc.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8} + damage : string {Actor.npc.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damageType} (same value: slashing) + [guzfnqy6mlsqe3bvr9h3] : object {Actor.npc.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3} + damage : string {Actor.npc.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damageType} (same value: piercing) + [sf5an2j7hu6o0k855krb] : object {Actor.npc.items.[].system.damageRolls.sf5an2j7hu6o0k855krb} + damage : string {Actor.npc.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damageType} (same value: piercing) + [mn14lwzb71kmsarvil11] : object {Actor.npc.items.[].system.damageRolls.mn14lwzb71kmsarvil11} + damage : string {Actor.npc.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damageType} (same value: piercing) + [ttmhbs8b3febwnrlk3w9] : object {Actor.npc.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9} + damage : string {Actor.npc.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damageType} (same value: slashing) + [ansk5s2rouvk9eg3jwjb] : object {Actor.npc.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb} + damage : string {Actor.npc.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damage} (same value: 3d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damageType} (same value: fire) + [ffyymcvjw36sdqi53fi0] : object {Actor.npc.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0} + damage : string {Actor.npc.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damageType} (same value: slashing) + [d6gzazunbbwseorpz0vm] : object {Actor.npc.items.[].system.damageRolls.d6gzazunbbwseorpz0vm} + damage : string {Actor.npc.items.[].system.damageRolls.d6gzazunbbwseorpz0vm.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.d6gzazunbbwseorpz0vm.damageType} (same value: bludgeoning) + [qw3rc58kzzj5mbqt6og3] : object {Actor.npc.items.[].system.damageRolls.qw3rc58kzzj5mbqt6og3} + damage : string {Actor.npc.items.[].system.damageRolls.qw3rc58kzzj5mbqt6og3.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qw3rc58kzzj5mbqt6og3.damageType} (same value: fire) + [vmyny52s7y1xcu5000ds] : object {Actor.npc.items.[].system.damageRolls.vmyny52s7y1xcu5000ds} + damage : string {Actor.npc.items.[].system.damageRolls.vmyny52s7y1xcu5000ds.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.vmyny52s7y1xcu5000ds.damageType} (same value: piercing) + [61td54g1fpe2obzgd1ai] : object {Actor.npc.items.[].system.damageRolls.61td54g1fpe2obzgd1ai} + damage : string {Actor.npc.items.[].system.damageRolls.61td54g1fpe2obzgd1ai.damage} (same value: 3d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.61td54g1fpe2obzgd1ai.damageType} (same value: slashing) + [25j1decrq760em8q0253] : object {Actor.npc.items.[].system.damageRolls.25j1decrq760em8q0253} + damage : string {Actor.npc.items.[].system.damageRolls.25j1decrq760em8q0253.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.25j1decrq760em8q0253.damageType} (same value: piercing) + [maujnt6usl75jx0c4g2e] : object {Actor.npc.items.[].system.damageRolls.maujnt6usl75jx0c4g2e} + damage : string {Actor.npc.items.[].system.damageRolls.maujnt6usl75jx0c4g2e.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.maujnt6usl75jx0c4g2e.damageType} (same value: slashing) + [gzbi4zw9jddih29zd20p] : object {Actor.npc.items.[].system.damageRolls.gzbi4zw9jddih29zd20p} + damage : string {Actor.npc.items.[].system.damageRolls.gzbi4zw9jddih29zd20p.damage} (same value: 4d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.gzbi4zw9jddih29zd20p.damageType} (same value: bludgeoning) + [unnje74zfapu55tanl47] : object {Actor.npc.items.[].system.damageRolls.unnje74zfapu55tanl47} + damage : string {Actor.npc.items.[].system.damageRolls.unnje74zfapu55tanl47.damage} (same value: ) + damageType : string {Actor.npc.items.[].system.damageRolls.unnje74zfapu55tanl47.damageType} (same value: bludgeoning) + [eslpeehys4jdh1we2q0l] : object {Actor.npc.items.[].system.damageRolls.eslpeehys4jdh1we2q0l} + damage : string {Actor.npc.items.[].system.damageRolls.eslpeehys4jdh1we2q0l.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.eslpeehys4jdh1we2q0l.damageType} (same value: slashing) + [ndkj9dnma4dn9vf0itgy] : object {Actor.npc.items.[].system.damageRolls.ndkj9dnma4dn9vf0itgy} + damage : string {Actor.npc.items.[].system.damageRolls.ndkj9dnma4dn9vf0itgy.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ndkj9dnma4dn9vf0itgy.damageType} (same value: bludgeoning) + [45YHp6L9a5Ms2qxk] : object {Actor.npc.items.[].system.damageRolls.45YHp6L9a5Ms2qxk} + damage : string {Actor.npc.items.[].system.damageRolls.45YHp6L9a5Ms2qxk.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.45YHp6L9a5Ms2qxk.damageType} (same value: slashing) + [bcbpeoyb134eteq8x5uc] : object {Actor.npc.items.[].system.damageRolls.bcbpeoyb134eteq8x5uc} + damage : string {Actor.npc.items.[].system.damageRolls.bcbpeoyb134eteq8x5uc.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.bcbpeoyb134eteq8x5uc.damageType} (same value: piercing) + [y39yi5dpav4jysf55v1i] : object {Actor.npc.items.[].system.damageRolls.y39yi5dpav4jysf55v1i} + damage : string {Actor.npc.items.[].system.damageRolls.y39yi5dpav4jysf55v1i.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.y39yi5dpav4jysf55v1i.damageType} (same value: piercing) + [qbh8u7kgcdlkyp96h3ki] : object {Actor.npc.items.[].system.damageRolls.qbh8u7kgcdlkyp96h3ki} + damage : string {Actor.npc.items.[].system.damageRolls.qbh8u7kgcdlkyp96h3ki.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.qbh8u7kgcdlkyp96h3ki.damageType} (same value: piercing) + [4goluknhdl7istpqksso] : object {Actor.npc.items.[].system.damageRolls.4goluknhdl7istpqksso} + damage : string {Actor.npc.items.[].system.damageRolls.4goluknhdl7istpqksso.damage} (same value: 2d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.4goluknhdl7istpqksso.damageType} (same value: bludgeoning) + [LjXxiaJiE4yc0tFk] : object {Actor.npc.items.[].system.damageRolls.LjXxiaJiE4yc0tFk} + damage : string {Actor.npc.items.[].system.damageRolls.LjXxiaJiE4yc0tFk.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.LjXxiaJiE4yc0tFk.damageType} (same value: slashing) + [x4gae6av47c96ev6tnyr] : object {Actor.npc.items.[].system.damageRolls.x4gae6av47c96ev6tnyr} + damage : string {Actor.npc.items.[].system.damageRolls.x4gae6av47c96ev6tnyr.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.x4gae6av47c96ev6tnyr.damageType} (same value: piercing) + [7evk83pdbu64a3aiuwl9] : object {Actor.npc.items.[].system.damageRolls.7evk83pdbu64a3aiuwl9} + damage : string {Actor.npc.items.[].system.damageRolls.7evk83pdbu64a3aiuwl9.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.7evk83pdbu64a3aiuwl9.damageType} (same value: slashing) + [byemvcl11uaut0ckzre6] : object {Actor.npc.items.[].system.damageRolls.byemvcl11uaut0ckzre6} + damage : string {Actor.npc.items.[].system.damageRolls.byemvcl11uaut0ckzre6.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.byemvcl11uaut0ckzre6.damageType} (same value: bludgeoning) + [3fELwjSqaYfKClh4] : object {Actor.npc.items.[].system.damageRolls.3fELwjSqaYfKClh4} + damage : string {Actor.npc.items.[].system.damageRolls.3fELwjSqaYfKClh4.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.3fELwjSqaYfKClh4.damageType} (same value: piercing) + [uxhiok25dtrxaaurxohw] : object {Actor.npc.items.[].system.damageRolls.uxhiok25dtrxaaurxohw} + damage : string {Actor.npc.items.[].system.damageRolls.uxhiok25dtrxaaurxohw.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.uxhiok25dtrxaaurxohw.damageType} (same value: piercing) + [zqzaz3ga4kg07pprjvp0] : object {Actor.npc.items.[].system.damageRolls.zqzaz3ga4kg07pprjvp0} + damage : string {Actor.npc.items.[].system.damageRolls.zqzaz3ga4kg07pprjvp0.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.zqzaz3ga4kg07pprjvp0.damageType} (same value: slashing) + [b7skd5reduaedvvundjb] : object {Actor.npc.items.[].system.damageRolls.b7skd5reduaedvvundjb} + damage : string {Actor.npc.items.[].system.damageRolls.b7skd5reduaedvvundjb.damage} (same value: 8d6) + damageType : string {Actor.npc.items.[].system.damageRolls.b7skd5reduaedvvundjb.damageType} (same value: void) + [9cpto84ccfeduamml7sq] : object {Actor.npc.items.[].system.damageRolls.9cpto84ccfeduamml7sq} + damage : string {Actor.npc.items.[].system.damageRolls.9cpto84ccfeduamml7sq.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9cpto84ccfeduamml7sq.damageType} (same value: spirit) + [dqOTu2Ov4Vk28ecl] : object {Actor.npc.items.[].system.damageRolls.dqOTu2Ov4Vk28ecl} + damage : string {Actor.npc.items.[].system.damageRolls.dqOTu2Ov4Vk28ecl.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.dqOTu2Ov4Vk28ecl.damageType} (same value: piercing) + [AvAmea5bKnZTdDq8] : object {Actor.npc.items.[].system.damageRolls.AvAmea5bKnZTdDq8} + damage : string {Actor.npc.items.[].system.damageRolls.AvAmea5bKnZTdDq8.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.AvAmea5bKnZTdDq8.damageType} (same value: slashing) + [mpmAxWFHBnlyWOHA] : object {Actor.npc.items.[].system.damageRolls.mpmAxWFHBnlyWOHA} + damage : string {Actor.npc.items.[].system.damageRolls.mpmAxWFHBnlyWOHA.damage} (same value: 6d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mpmAxWFHBnlyWOHA.damageType} (same value: acid) + [9w8gaamqv7jes1ouplkc] : object {Actor.npc.items.[].system.damageRolls.9w8gaamqv7jes1ouplkc} + damage : string {Actor.npc.items.[].system.damageRolls.9w8gaamqv7jes1ouplkc.damage} (same value: 2d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.9w8gaamqv7jes1ouplkc.damageType} (same value: bludgeoning) + [yvf9npadd9nnqolyh4h5] : object {Actor.npc.items.[].system.damageRolls.yvf9npadd9nnqolyh4h5} + damage : string {Actor.npc.items.[].system.damageRolls.yvf9npadd9nnqolyh4h5.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.yvf9npadd9nnqolyh4h5.damageType} (same value: piercing) + [289466gwmiu16kgk682i] : object {Actor.npc.items.[].system.damageRolls.289466gwmiu16kgk682i} + damage : string {Actor.npc.items.[].system.damageRolls.289466gwmiu16kgk682i.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.289466gwmiu16kgk682i.damageType} (same value: slashing) + [ivjtf3kzr0g422ituqk9] : object {Actor.npc.items.[].system.damageRolls.ivjtf3kzr0g422ituqk9} + damage : string {Actor.npc.items.[].system.damageRolls.ivjtf3kzr0g422ituqk9.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ivjtf3kzr0g422ituqk9.damageType} (same value: bludgeoning) + [i1i64k2z4hj0gwcdba5d] : object {Actor.npc.items.[].system.damageRolls.i1i64k2z4hj0gwcdba5d} + damage : string {Actor.npc.items.[].system.damageRolls.i1i64k2z4hj0gwcdba5d.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.i1i64k2z4hj0gwcdba5d.damageType} (same value: bludgeoning) + [pgc4h773qoncyannmnlp] : object {Actor.npc.items.[].system.damageRolls.pgc4h773qoncyannmnlp} + damage : string {Actor.npc.items.[].system.damageRolls.pgc4h773qoncyannmnlp.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.pgc4h773qoncyannmnlp.damageType} (same value: piercing) + [38hzakqo8jqit2u59sl3] : object {Actor.npc.items.[].system.damageRolls.38hzakqo8jqit2u59sl3} + damage : string {Actor.npc.items.[].system.damageRolls.38hzakqo8jqit2u59sl3.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.38hzakqo8jqit2u59sl3.damageType} (same value: piercing) + [413vf2ulhzinl8bslnp1] : object {Actor.npc.items.[].system.damageRolls.413vf2ulhzinl8bslnp1} + damage : string {Actor.npc.items.[].system.damageRolls.413vf2ulhzinl8bslnp1.damage} (same value: 3d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.413vf2ulhzinl8bslnp1.damageType} (same value: slashing) + [wnm0w1m06krywkbp6qkc] : object {Actor.npc.items.[].system.damageRolls.wnm0w1m06krywkbp6qkc} + damage : string {Actor.npc.items.[].system.damageRolls.wnm0w1m06krywkbp6qkc.damage} (same value: 3d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.wnm0w1m06krywkbp6qkc.damageType} (same value: bludgeoning) + [kn0kzn3ohl95kcepk4ao] : object {Actor.npc.items.[].system.damageRolls.kn0kzn3ohl95kcepk4ao} + damage : string {Actor.npc.items.[].system.damageRolls.kn0kzn3ohl95kcepk4ao.damage} (same value: 3d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.kn0kzn3ohl95kcepk4ao.damageType} (same value: slashing) + [7zzr51ldtk4talm2aru2] : object {Actor.npc.items.[].system.damageRolls.7zzr51ldtk4talm2aru2} + damage : string {Actor.npc.items.[].system.damageRolls.7zzr51ldtk4talm2aru2.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.7zzr51ldtk4talm2aru2.damageType} (same value: bludgeoning) + [g35eoixwdgbgmgecf6c0] : object {Actor.npc.items.[].system.damageRolls.g35eoixwdgbgmgecf6c0} + damage : string {Actor.npc.items.[].system.damageRolls.g35eoixwdgbgmgecf6c0.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.g35eoixwdgbgmgecf6c0.damageType} (same value: bludgeoning) + [vdt9nfzcpxrzcpdtyi6o] : object {Actor.npc.items.[].system.damageRolls.vdt9nfzcpxrzcpdtyi6o} + damage : string {Actor.npc.items.[].system.damageRolls.vdt9nfzcpxrzcpdtyi6o.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.vdt9nfzcpxrzcpdtyi6o.damageType} (same value: piercing) + [egtuc95hz3jelo6q7tbi] : object {Actor.npc.items.[].system.damageRolls.egtuc95hz3jelo6q7tbi} + damage : string {Actor.npc.items.[].system.damageRolls.egtuc95hz3jelo6q7tbi.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.egtuc95hz3jelo6q7tbi.damageType} (same value: bludgeoning) + [tmn6iblgnfgj5wx3eq6k] : object {Actor.npc.items.[].system.damageRolls.tmn6iblgnfgj5wx3eq6k} + damage : string {Actor.npc.items.[].system.damageRolls.tmn6iblgnfgj5wx3eq6k.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.tmn6iblgnfgj5wx3eq6k.damageType} (same value: piercing) + [nhqqg27xzi0h1kfw1r0k] : object {Actor.npc.items.[].system.damageRolls.nhqqg27xzi0h1kfw1r0k} + damage : string {Actor.npc.items.[].system.damageRolls.nhqqg27xzi0h1kfw1r0k.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.nhqqg27xzi0h1kfw1r0k.damageType} (same value: slashing) + [uzjk9idjz2if111s2jp7] : object {Actor.npc.items.[].system.damageRolls.uzjk9idjz2if111s2jp7} + damage : string {Actor.npc.items.[].system.damageRolls.uzjk9idjz2if111s2jp7.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.uzjk9idjz2if111s2jp7.damageType} (same value: bludgeoning) + [ot9sxle4cgaua093bbbk] : object {Actor.npc.items.[].system.damageRolls.ot9sxle4cgaua093bbbk} + damage : string {Actor.npc.items.[].system.damageRolls.ot9sxle4cgaua093bbbk.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ot9sxle4cgaua093bbbk.damageType} (same value: piercing) + [cv9wfgwrrf62ntsspu9h] : object {Actor.npc.items.[].system.damageRolls.cv9wfgwrrf62ntsspu9h} + damage : string {Actor.npc.items.[].system.damageRolls.cv9wfgwrrf62ntsspu9h.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cv9wfgwrrf62ntsspu9h.damageType} (same value: acid) + [zwv9kc03kciyca34j8cf] : object {Actor.npc.items.[].system.damageRolls.zwv9kc03kciyca34j8cf} + damage : string {Actor.npc.items.[].system.damageRolls.zwv9kc03kciyca34j8cf.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.zwv9kc03kciyca34j8cf.damageType} (same value: slashing) + [zeo3lwmmj44ubqgaunch] : object {Actor.npc.items.[].system.damageRolls.zeo3lwmmj44ubqgaunch} + damage : string {Actor.npc.items.[].system.damageRolls.zeo3lwmmj44ubqgaunch.damage} (same value: 4d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.zeo3lwmmj44ubqgaunch.damageType} (same value: acid) + [666mk8esy5rmiun6d49e] : object {Actor.npc.items.[].system.damageRolls.666mk8esy5rmiun6d49e} + damage : string {Actor.npc.items.[].system.damageRolls.666mk8esy5rmiun6d49e.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.666mk8esy5rmiun6d49e.damageType} (same value: bludgeoning) + [o03dhveyvpd468d7tcfw] : object {Actor.npc.items.[].system.damageRolls.o03dhveyvpd468d7tcfw} + damage : string {Actor.npc.items.[].system.damageRolls.o03dhveyvpd468d7tcfw.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.o03dhveyvpd468d7tcfw.damageType} (same value: piercing) + [pihvztekb8xr9pv3q5pm] : object {Actor.npc.items.[].system.damageRolls.pihvztekb8xr9pv3q5pm} + damage : string {Actor.npc.items.[].system.damageRolls.pihvztekb8xr9pv3q5pm.damage} (same value: 3d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.pihvztekb8xr9pv3q5pm.damageType} (same value: slashing) + [q1hqk1nfuwehntri5pc5] : object {Actor.npc.items.[].system.damageRolls.q1hqk1nfuwehntri5pc5} + damage : string {Actor.npc.items.[].system.damageRolls.q1hqk1nfuwehntri5pc5.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.q1hqk1nfuwehntri5pc5.damageType} (same value: piercing) + [uw51g8fy146hkkbyisnz] : object {Actor.npc.items.[].system.damageRolls.uw51g8fy146hkkbyisnz} + damage : string {Actor.npc.items.[].system.damageRolls.uw51g8fy146hkkbyisnz.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.uw51g8fy146hkkbyisnz.damageType} (same value: slashing) + [vm5vwhs7j6sbaucibrkx] : object {Actor.npc.items.[].system.damageRolls.vm5vwhs7j6sbaucibrkx} + damage : string {Actor.npc.items.[].system.damageRolls.vm5vwhs7j6sbaucibrkx.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.vm5vwhs7j6sbaucibrkx.damageType} (same value: piercing) + [w673xhxetycik4vxox95] : object {Actor.npc.items.[].system.damageRolls.w673xhxetycik4vxox95} + damage : string {Actor.npc.items.[].system.damageRolls.w673xhxetycik4vxox95.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.w673xhxetycik4vxox95.damageType} (same value: slashing) + [9d6za94pfxktp7u29qco] : object {Actor.npc.items.[].system.damageRolls.9d6za94pfxktp7u29qco} + damage : string {Actor.npc.items.[].system.damageRolls.9d6za94pfxktp7u29qco.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.9d6za94pfxktp7u29qco.damageType} (same value: piercing) + [2vhm5479opr4znm5vu6p] : object {Actor.npc.items.[].system.damageRolls.2vhm5479opr4znm5vu6p} + damage : string {Actor.npc.items.[].system.damageRolls.2vhm5479opr4znm5vu6p.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.2vhm5479opr4znm5vu6p.damageType} (same value: piercing) + [ovew5ofrt0kk5nzqzvw2] : object {Actor.npc.items.[].system.damageRolls.ovew5ofrt0kk5nzqzvw2} + damage : string {Actor.npc.items.[].system.damageRolls.ovew5ofrt0kk5nzqzvw2.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.ovew5ofrt0kk5nzqzvw2.damageType} (same value: piercing) + [ztqe6v14bbljc442osia] : object {Actor.npc.items.[].system.damageRolls.ztqe6v14bbljc442osia} + damage : string {Actor.npc.items.[].system.damageRolls.ztqe6v14bbljc442osia.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.ztqe6v14bbljc442osia.damageType} (same value: slashing) + [j8m8lt9fy5rbjq0xdhqh] : object {Actor.npc.items.[].system.damageRolls.j8m8lt9fy5rbjq0xdhqh} + damage : string {Actor.npc.items.[].system.damageRolls.j8m8lt9fy5rbjq0xdhqh.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.j8m8lt9fy5rbjq0xdhqh.damageType} (same value: piercing) + [pht3eyyvygrh8cctgr99] : object {Actor.npc.items.[].system.damageRolls.pht3eyyvygrh8cctgr99} + damage : string {Actor.npc.items.[].system.damageRolls.pht3eyyvygrh8cctgr99.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.pht3eyyvygrh8cctgr99.damageType} (same value: bludgeoning) + [lcjuvrqkngn0jgi89cbq] : object {Actor.npc.items.[].system.damageRolls.lcjuvrqkngn0jgi89cbq} + damage : string {Actor.npc.items.[].system.damageRolls.lcjuvrqkngn0jgi89cbq.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.lcjuvrqkngn0jgi89cbq.damageType} (same value: piercing) + [1tlhejrlj8lxxg481pbd] : object {Actor.npc.items.[].system.damageRolls.1tlhejrlj8lxxg481pbd} + damage : string {Actor.npc.items.[].system.damageRolls.1tlhejrlj8lxxg481pbd.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.1tlhejrlj8lxxg481pbd.damageType} (same value: slashing) + [4ox9w6omq3421ctlmb5k] : object {Actor.npc.items.[].system.damageRolls.4ox9w6omq3421ctlmb5k} + damage : string {Actor.npc.items.[].system.damageRolls.4ox9w6omq3421ctlmb5k.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.4ox9w6omq3421ctlmb5k.damageType} (same value: piercing) + [t1y29gy058qzztdkld2l] : object {Actor.npc.items.[].system.damageRolls.t1y29gy058qzztdkld2l} + damage : string {Actor.npc.items.[].system.damageRolls.t1y29gy058qzztdkld2l.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.t1y29gy058qzztdkld2l.damageType} (same value: slashing) + [g3i9vvipkka0vxuybtwp] : object {Actor.npc.items.[].system.damageRolls.g3i9vvipkka0vxuybtwp} + damage : string {Actor.npc.items.[].system.damageRolls.g3i9vvipkka0vxuybtwp.damage} (same value: 4d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.g3i9vvipkka0vxuybtwp.damageType} (same value: bludgeoning) + [6dum8yf2ppcvw9f05moi] : object {Actor.npc.items.[].system.damageRolls.6dum8yf2ppcvw9f05moi} + damage : string {Actor.npc.items.[].system.damageRolls.6dum8yf2ppcvw9f05moi.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.6dum8yf2ppcvw9f05moi.damageType} (same value: piercing) + [wrix8ale7jgi8bidku02] : object {Actor.npc.items.[].system.damageRolls.wrix8ale7jgi8bidku02} + damage : string {Actor.npc.items.[].system.damageRolls.wrix8ale7jgi8bidku02.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.wrix8ale7jgi8bidku02.damageType} (same value: bludgeoning) + [lex9e110tgclhtewog0o] : object {Actor.npc.items.[].system.damageRolls.lex9e110tgclhtewog0o} + damage : string {Actor.npc.items.[].system.damageRolls.lex9e110tgclhtewog0o.damage} (same value: 2d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.lex9e110tgclhtewog0o.damageType} (same value: bludgeoning) + [i9w05mcuaji21yx8h2z5] : object {Actor.npc.items.[].system.damageRolls.i9w05mcuaji21yx8h2z5} + damage : string {Actor.npc.items.[].system.damageRolls.i9w05mcuaji21yx8h2z5.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.i9w05mcuaji21yx8h2z5.damageType} (same value: electricity) + [3p4soxr7gkvvnnt2orea] : object {Actor.npc.items.[].system.damageRolls.3p4soxr7gkvvnnt2orea} + damage : string {Actor.npc.items.[].system.damageRolls.3p4soxr7gkvvnnt2orea.damage} (same value: 4d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.3p4soxr7gkvvnnt2orea.damageType} (same value: void) + [0wmrscw2981qs3k19afbelg] : object {Actor.npc.items.[].system.damageRolls.0wmrscw2981qs3k19afbelg} + damage : string {Actor.npc.items.[].system.damageRolls.0wmrscw2981qs3k19afbelg.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.0wmrscw2981qs3k19afbelg.damageType} (same value: slashing) + [qgkegg2cqeflxar0ehxg] : object {Actor.npc.items.[].system.damageRolls.qgkegg2cqeflxar0ehxg} + damage : string {Actor.npc.items.[].system.damageRolls.qgkegg2cqeflxar0ehxg.damage} (same value: 4d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.qgkegg2cqeflxar0ehxg.damageType} (same value: bludgeoning) + [pLOpTX24nXNMglMh] : object {Actor.npc.items.[].system.damageRolls.pLOpTX24nXNMglMh} + damage : string {Actor.npc.items.[].system.damageRolls.pLOpTX24nXNMglMh.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.pLOpTX24nXNMglMh.damageType} (same value: piercing) + [qrcbvlyoc5lpfzfavw96] : object {Actor.npc.items.[].system.damageRolls.qrcbvlyoc5lpfzfavw96} + damage : string {Actor.npc.items.[].system.damageRolls.qrcbvlyoc5lpfzfavw96.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.qrcbvlyoc5lpfzfavw96.damageType} (same value: slashing) + [uhnbr51unlm9pra7i6a9] : object {Actor.npc.items.[].system.damageRolls.uhnbr51unlm9pra7i6a9} + damage : string {Actor.npc.items.[].system.damageRolls.uhnbr51unlm9pra7i6a9.damage} (same value: 5d10+21) + damageType : string {Actor.npc.items.[].system.damageRolls.uhnbr51unlm9pra7i6a9.damageType} (same value: piercing) + [guiapa0o77fwn0l7h37y] : object {Actor.npc.items.[].system.damageRolls.guiapa0o77fwn0l7h37y} + damage : string {Actor.npc.items.[].system.damageRolls.guiapa0o77fwn0l7h37y.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.guiapa0o77fwn0l7h37y.damageType} (same value: slashing) + [nxr5zi84b3cfydovr7ii] : object {Actor.npc.items.[].system.damageRolls.nxr5zi84b3cfydovr7ii} + damage : string {Actor.npc.items.[].system.damageRolls.nxr5zi84b3cfydovr7ii.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.nxr5zi84b3cfydovr7ii.damageType} (same value: piercing) + [akw7wr9ez6vi5ag1ozyh] : object {Actor.npc.items.[].system.damageRolls.akw7wr9ez6vi5ag1ozyh} + damage : string {Actor.npc.items.[].system.damageRolls.akw7wr9ez6vi5ag1ozyh.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.akw7wr9ez6vi5ag1ozyh.damageType} (same value: piercing) + [poap5rcs23kzv7ppztaz] : object {Actor.npc.items.[].system.damageRolls.poap5rcs23kzv7ppztaz} + damage : string {Actor.npc.items.[].system.damageRolls.poap5rcs23kzv7ppztaz.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.poap5rcs23kzv7ppztaz.damageType} (same value: bludgeoning) + [mjfcv8whu7stxlw30xoy] : object {Actor.npc.items.[].system.damageRolls.mjfcv8whu7stxlw30xoy} + damage : string {Actor.npc.items.[].system.damageRolls.mjfcv8whu7stxlw30xoy.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mjfcv8whu7stxlw30xoy.damageType} (same value: poison) + [m4i4gj86g7it0se0h7jf] : object {Actor.npc.items.[].system.damageRolls.m4i4gj86g7it0se0h7jf} + damage : string {Actor.npc.items.[].system.damageRolls.m4i4gj86g7it0se0h7jf.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.m4i4gj86g7it0se0h7jf.damageType} (same value: slashing) + [xceg1wei5ldr3lwqmiae] : object {Actor.npc.items.[].system.damageRolls.xceg1wei5ldr3lwqmiae} + damage : string {Actor.npc.items.[].system.damageRolls.xceg1wei5ldr3lwqmiae.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xceg1wei5ldr3lwqmiae.damageType} (same value: poison) + [hnowzx17a6h7t7s3g6t3] : object {Actor.npc.items.[].system.damageRolls.hnowzx17a6h7t7s3g6t3} + damage : string {Actor.npc.items.[].system.damageRolls.hnowzx17a6h7t7s3g6t3.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.hnowzx17a6h7t7s3g6t3.damageType} (same value: bludgeoning) + [074uhk9a5j2kunptipqt] : object {Actor.npc.items.[].system.damageRolls.074uhk9a5j2kunptipqt} + damage : string {Actor.npc.items.[].system.damageRolls.074uhk9a5j2kunptipqt.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.074uhk9a5j2kunptipqt.damageType} (same value: poison) + [02cenfd90wymwr2bb5jh] : object {Actor.npc.items.[].system.damageRolls.02cenfd90wymwr2bb5jh} + damage : string {Actor.npc.items.[].system.damageRolls.02cenfd90wymwr2bb5jh.damage} (same value: 4d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.02cenfd90wymwr2bb5jh.damageType} (same value: void) + [ngcc89u6wreov5xtpmly] : object {Actor.npc.items.[].system.damageRolls.ngcc89u6wreov5xtpmly} + damage : string {Actor.npc.items.[].system.damageRolls.ngcc89u6wreov5xtpmly.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.ngcc89u6wreov5xtpmly.damageType} (same value: piercing) + [h07v8mm9t3un8vsyn9il] : object {Actor.npc.items.[].system.damageRolls.h07v8mm9t3un8vsyn9il} + damage : string {Actor.npc.items.[].system.damageRolls.h07v8mm9t3un8vsyn9il.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.h07v8mm9t3un8vsyn9il.damageType} (same value: piercing) + [8v8zkveymu91dhgiqglc] : object {Actor.npc.items.[].system.damageRolls.8v8zkveymu91dhgiqglc} + damage : string {Actor.npc.items.[].system.damageRolls.8v8zkveymu91dhgiqglc.damage} (same value: 4d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.8v8zkveymu91dhgiqglc.damageType} (same value: piercing) + [0ft2cq8l56lxpgh4cu2q] : object {Actor.npc.items.[].system.damageRolls.0ft2cq8l56lxpgh4cu2q} + damage : string {Actor.npc.items.[].system.damageRolls.0ft2cq8l56lxpgh4cu2q.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.0ft2cq8l56lxpgh4cu2q.damageType} (same value: piercing) + [ZOZSl7UJF5kgXuqM] : object {Actor.npc.items.[].system.damageRolls.ZOZSl7UJF5kgXuqM} + damage : string {Actor.npc.items.[].system.damageRolls.ZOZSl7UJF5kgXuqM.damage} (same value: 2d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.ZOZSl7UJF5kgXuqM.damageType} (same value: piercing) + [ghxiyfpcjaehaactxn3q] : object {Actor.npc.items.[].system.damageRolls.ghxiyfpcjaehaactxn3q} + damage : string {Actor.npc.items.[].system.damageRolls.ghxiyfpcjaehaactxn3q.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ghxiyfpcjaehaactxn3q.damageType} (same value: slashing) + [7iib8wmndu6m5qlk9tee] : object {Actor.npc.items.[].system.damageRolls.7iib8wmndu6m5qlk9tee} + damage : string {Actor.npc.items.[].system.damageRolls.7iib8wmndu6m5qlk9tee.damage} (same value: 4d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.7iib8wmndu6m5qlk9tee.damageType} (same value: piercing) + [9ecoenk1zkglkbnixi17] : object {Actor.npc.items.[].system.damageRolls.9ecoenk1zkglkbnixi17} + damage : string {Actor.npc.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damageType} (same value: bludgeoning) + [oox5ghubp1cp4x2jeuoq] : object {Actor.npc.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq} + damage : string {Actor.npc.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damageType} (same value: piercing) + [7gsgqcagzxxvk4tvbtfw] : object {Actor.npc.items.[].system.damageRolls.7gsgqcagzxxvk4tvbtfw} + damage : string {Actor.npc.items.[].system.damageRolls.7gsgqcagzxxvk4tvbtfw.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.7gsgqcagzxxvk4tvbtfw.damageType} (same value: slashing) + [tw2kbprn8miug2n6yi6t] : object {Actor.npc.items.[].system.damageRolls.tw2kbprn8miug2n6yi6t} + damage : string {Actor.npc.items.[].system.damageRolls.tw2kbprn8miug2n6yi6t.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.tw2kbprn8miug2n6yi6t.damageType} (same value: piercing) + [c2pkhxq068v22k25zv9y] : object {Actor.npc.items.[].system.damageRolls.c2pkhxq068v22k25zv9y} + damage : string {Actor.npc.items.[].system.damageRolls.c2pkhxq068v22k25zv9y.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.c2pkhxq068v22k25zv9y.damageType} (same value: piercing) + [vcl9d61x8vsov2kp30r2] : object {Actor.npc.items.[].system.damageRolls.vcl9d61x8vsov2kp30r2} + damage : string {Actor.npc.items.[].system.damageRolls.vcl9d61x8vsov2kp30r2.damage} (same value: 4d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.vcl9d61x8vsov2kp30r2.damageType} (same value: bludgeoning) + [db2awdhs4gmbjxnyhc7m] : object {Actor.npc.items.[].system.damageRolls.db2awdhs4gmbjxnyhc7m} + damage : string {Actor.npc.items.[].system.damageRolls.db2awdhs4gmbjxnyhc7m.damage} (same value: 3d10) + damageType : string {Actor.npc.items.[].system.damageRolls.db2awdhs4gmbjxnyhc7m.damageType} (same value: bludgeoning) + [jg6wqy267r4111zzyrdq] : object {Actor.npc.items.[].system.damageRolls.jg6wqy267r4111zzyrdq} + damage : string {Actor.npc.items.[].system.damageRolls.jg6wqy267r4111zzyrdq.damage} (same value: 3d10) + damageType : string {Actor.npc.items.[].system.damageRolls.jg6wqy267r4111zzyrdq.damageType} (same value: acid) + [xz67r3fwa9r4ngv6rce8] : object {Actor.npc.items.[].system.damageRolls.xz67r3fwa9r4ngv6rce8} + damage : string {Actor.npc.items.[].system.damageRolls.xz67r3fwa9r4ngv6rce8.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.xz67r3fwa9r4ngv6rce8.damageType} (same value: piercing) + [akut043c4i59zky65sle] : object {Actor.npc.items.[].system.damageRolls.akut043c4i59zky65sle} + damage : string {Actor.npc.items.[].system.damageRolls.akut043c4i59zky65sle.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.akut043c4i59zky65sle.damageType} (same value: piercing) + [9i7uhpkgdxvixy6iyhmf] : object {Actor.npc.items.[].system.damageRolls.9i7uhpkgdxvixy6iyhmf} + damage : string {Actor.npc.items.[].system.damageRolls.9i7uhpkgdxvixy6iyhmf.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.9i7uhpkgdxvixy6iyhmf.damageType} (same value: slashing) + [IbiqUBJWIuUC20wo] : object {Actor.npc.items.[].system.damageRolls.IbiqUBJWIuUC20wo} + damage : string {Actor.npc.items.[].system.damageRolls.IbiqUBJWIuUC20wo.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.IbiqUBJWIuUC20wo.damageType} (same value: piercing) + [06pviizbug9q15r3ygue] : object {Actor.npc.items.[].system.damageRolls.06pviizbug9q15r3ygue} + damage : string {Actor.npc.items.[].system.damageRolls.06pviizbug9q15r3ygue.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.06pviizbug9q15r3ygue.damageType} (same value: piercing) + [avjxljlb8n750g38t5aq] : object {Actor.npc.items.[].system.damageRolls.avjxljlb8n750g38t5aq} + damage : string {Actor.npc.items.[].system.damageRolls.avjxljlb8n750g38t5aq.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.avjxljlb8n750g38t5aq.damageType} (same value: bludgeoning) + [gfxorcm26c1fsegwan95] : object {Actor.npc.items.[].system.damageRolls.gfxorcm26c1fsegwan95} + damage : string {Actor.npc.items.[].system.damageRolls.gfxorcm26c1fsegwan95.damage} (same value: 4d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gfxorcm26c1fsegwan95.damageType} (same value: piercing) + [wyxoak4xxqs51q5l5nvf] : object {Actor.npc.items.[].system.damageRolls.wyxoak4xxqs51q5l5nvf} + damage : string {Actor.npc.items.[].system.damageRolls.wyxoak4xxqs51q5l5nvf.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wyxoak4xxqs51q5l5nvf.damageType} (same value: slashing) + [0c7xpqvaanjnyvn6wsle] : object {Actor.npc.items.[].system.damageRolls.0c7xpqvaanjnyvn6wsle} + damage : string {Actor.npc.items.[].system.damageRolls.0c7xpqvaanjnyvn6wsle.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.0c7xpqvaanjnyvn6wsle.damageType} (same value: slashing) + [gjs3wckpiy5x68klp17h] : object {Actor.npc.items.[].system.damageRolls.gjs3wckpiy5x68klp17h} + damage : string {Actor.npc.items.[].system.damageRolls.gjs3wckpiy5x68klp17h.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.gjs3wckpiy5x68klp17h.damageType} (same value: piercing) + [j7ykcixerbq8phj3vf2a] : object {Actor.npc.items.[].system.damageRolls.j7ykcixerbq8phj3vf2a} + damage : string {Actor.npc.items.[].system.damageRolls.j7ykcixerbq8phj3vf2a.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.j7ykcixerbq8phj3vf2a.damageType} (same value: slashing) + [fau7qcsw4qunvuuqnftq] : object {Actor.npc.items.[].system.damageRolls.fau7qcsw4qunvuuqnftq} + damage : string {Actor.npc.items.[].system.damageRolls.fau7qcsw4qunvuuqnftq.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.fau7qcsw4qunvuuqnftq.damageType} (same value: piercing) + [wbmm9l09ssebwpt4r982] : object {Actor.npc.items.[].system.damageRolls.wbmm9l09ssebwpt4r982} + damage : string {Actor.npc.items.[].system.damageRolls.wbmm9l09ssebwpt4r982.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.wbmm9l09ssebwpt4r982.damageType} (same value: bludgeoning) + [u5x4sv7laf8mhovddfrz] : object {Actor.npc.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz} + damage : string {Actor.npc.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz.damage} (same value: 4d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.u5x4sv7laf8mhovddfrz.damageType} (same value: bludgeoning) + [ybl7n6e0yixra7qim3vs] : object {Actor.npc.items.[].system.damageRolls.ybl7n6e0yixra7qim3vs} + damage : string {Actor.npc.items.[].system.damageRolls.ybl7n6e0yixra7qim3vs.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ybl7n6e0yixra7qim3vs.damageType} (same value: fire) + [qaou212l7a8by6zm2q1z] : object {Actor.npc.items.[].system.damageRolls.qaou212l7a8by6zm2q1z} + damage : string {Actor.npc.items.[].system.damageRolls.qaou212l7a8by6zm2q1z.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.qaou212l7a8by6zm2q1z.damageType} (same value: bludgeoning) + [cct2k1625huq9rofa6df] : object {Actor.npc.items.[].system.damageRolls.cct2k1625huq9rofa6df} + damage : string {Actor.npc.items.[].system.damageRolls.cct2k1625huq9rofa6df.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cct2k1625huq9rofa6df.damageType} (same value: spirit) + [vh5dsod542h97uxilg3p] : object {Actor.npc.items.[].system.damageRolls.vh5dsod542h97uxilg3p} + damage : string {Actor.npc.items.[].system.damageRolls.vh5dsod542h97uxilg3p.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.vh5dsod542h97uxilg3p.damageType} (same value: bludgeoning) + [60my7fbkm1tuttnmtcb3] : object {Actor.npc.items.[].system.damageRolls.60my7fbkm1tuttnmtcb3} + damage : string {Actor.npc.items.[].system.damageRolls.60my7fbkm1tuttnmtcb3.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.60my7fbkm1tuttnmtcb3.damageType} (same value: spirit) + [althj500xqjtivonq27c] : object {Actor.npc.items.[].system.damageRolls.althj500xqjtivonq27c} + damage : string {Actor.npc.items.[].system.damageRolls.althj500xqjtivonq27c.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.althj500xqjtivonq27c.damageType} (same value: bludgeoning) + [0avgtbbgbyspxr87d01u] : object {Actor.npc.items.[].system.damageRolls.0avgtbbgbyspxr87d01u} + damage : string {Actor.npc.items.[].system.damageRolls.0avgtbbgbyspxr87d01u.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0avgtbbgbyspxr87d01u.damageType} (same value: spirit) + [hx7hmnnk6q6tqsuajuqt] : object {Actor.npc.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt} + damage : string {Actor.npc.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.hx7hmnnk6q6tqsuajuqt.damageType} (same value: slashing) + [xqybs8nuhvhrs5u5s8fa] : object {Actor.npc.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa} + damage : string {Actor.npc.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xqybs8nuhvhrs5u5s8fa.damageType} (same value: spirit) + [kjm9nykxofbohnbq3gh2] : object {Actor.npc.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2} + damage : string {Actor.npc.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.kjm9nykxofbohnbq3gh2.damageType} (same value: piercing) + [1cj0z6sajbjj04nujnlo] : object {Actor.npc.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo} + damage : string {Actor.npc.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1cj0z6sajbjj04nujnlo.damageType} (same value: spirit) + [ks9iq37srcbkpqgsbopz] : object {Actor.npc.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz} + damage : string {Actor.npc.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz.damage} (same value: 4d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ks9iq37srcbkpqgsbopz.damageType} (same value: piercing) + [rypxcuvl32hvtjlrn4gx] : object {Actor.npc.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx} + damage : string {Actor.npc.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rypxcuvl32hvtjlrn4gx.damageType} (same value: mental) + [n4jdn8pt8bi2xynoax5e] : object {Actor.npc.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e} + damage : string {Actor.npc.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e.damage} (same value: 4d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.n4jdn8pt8bi2xynoax5e.damageType} (same value: slashing) + [ouunjn2zkw9ytisg3wpl] : object {Actor.npc.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl} + damage : string {Actor.npc.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ouunjn2zkw9ytisg3wpl.damageType} (same value: mental) + [6gljlvbhbr7rcknt5po2] : object {Actor.npc.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2} + damage : string {Actor.npc.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2.damage} (same value: 4d8+19) + damageType : string {Actor.npc.items.[].system.damageRolls.6gljlvbhbr7rcknt5po2.damageType} (same value: piercing) + [g65bgqhq1mntrk8ntjna] : object {Actor.npc.items.[].system.damageRolls.g65bgqhq1mntrk8ntjna} + damage : string {Actor.npc.items.[].system.damageRolls.g65bgqhq1mntrk8ntjna.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g65bgqhq1mntrk8ntjna.damageType} (same value: spirit) + [obzlr0ut0sx3mz8kszx5] : object {Actor.npc.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5} + damage : string {Actor.npc.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5.damage} (same value: 4d8+19) + damageType : string {Actor.npc.items.[].system.damageRolls.obzlr0ut0sx3mz8kszx5.damageType} (same value: slashing) + [41cg5nbjcaycj061c859] : object {Actor.npc.items.[].system.damageRolls.41cg5nbjcaycj061c859} + damage : string {Actor.npc.items.[].system.damageRolls.41cg5nbjcaycj061c859.damage} (same value: 4d12+19) + damageType : string {Actor.npc.items.[].system.damageRolls.41cg5nbjcaycj061c859.damageType} (same value: piercing) + [aztzc1bx4uq0i66lbv11] : object {Actor.npc.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11} + damage : string {Actor.npc.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.aztzc1bx4uq0i66lbv11.damageType} (same value: piercing) + [20bw6hv7ux6t40cuw3db] : object {Actor.npc.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db} + damage : string {Actor.npc.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db.damage} (same value: 2d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.20bw6hv7ux6t40cuw3db.damageType} (same value: slashing) + [gd1protgjxn1sixnvesl] : object {Actor.npc.items.[].system.damageRolls.gd1protgjxn1sixnvesl} + damage : string {Actor.npc.items.[].system.damageRolls.gd1protgjxn1sixnvesl.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.gd1protgjxn1sixnvesl.damageType} (same value: piercing) + [nsx0cda5rjyqw7xlvgrz] : object {Actor.npc.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz} + damage : string {Actor.npc.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.nsx0cda5rjyqw7xlvgrz.damageType} (same value: bludgeoning) + [kzwjonu1zbfzbzgm6ltl] : object {Actor.npc.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl} + damage : string {Actor.npc.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.kzwjonu1zbfzbzgm6ltl.damageType} (same value: piercing) + [r8jis1ofymogvef42m13] : object {Actor.npc.items.[].system.damageRolls.r8jis1ofymogvef42m13} + damage : string {Actor.npc.items.[].system.damageRolls.r8jis1ofymogvef42m13.damage} (same value: 3d8+19) + damageType : string {Actor.npc.items.[].system.damageRolls.r8jis1ofymogvef42m13.damageType} (same value: slashing) + [shrw3no89twqniqkho5o] : object {Actor.npc.items.[].system.damageRolls.shrw3no89twqniqkho5o} + damage : string {Actor.npc.items.[].system.damageRolls.shrw3no89twqniqkho5o.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.shrw3no89twqniqkho5o.damageType} (same value: piercing) + [uv93jm3reuo0cnd7vtof] : object {Actor.npc.items.[].system.damageRolls.uv93jm3reuo0cnd7vtof} + damage : string {Actor.npc.items.[].system.damageRolls.uv93jm3reuo0cnd7vtof.damage} (same value: 4d10+19) + damageType : string {Actor.npc.items.[].system.damageRolls.uv93jm3reuo0cnd7vtof.damageType} (same value: bludgeoning) + [mh2l8a6t7tj252zatreo] : object {Actor.npc.items.[].system.damageRolls.mh2l8a6t7tj252zatreo} + damage : string {Actor.npc.items.[].system.damageRolls.mh2l8a6t7tj252zatreo.damage} (same value: 3d6+19) + damageType : string {Actor.npc.items.[].system.damageRolls.mh2l8a6t7tj252zatreo.damageType} (same value: bludgeoning) + [amx2echzl3kzihr3nlsf] : object {Actor.npc.items.[].system.damageRolls.amx2echzl3kzihr3nlsf} + damage : string {Actor.npc.items.[].system.damageRolls.amx2echzl3kzihr3nlsf.damage} (same value: 1d6+19) + damageType : string {Actor.npc.items.[].system.damageRolls.amx2echzl3kzihr3nlsf.damageType} (same value: piercing) + [brmuwyj3pn46wx72em02] : object {Actor.npc.items.[].system.damageRolls.brmuwyj3pn46wx72em02} + damage : string {Actor.npc.items.[].system.damageRolls.brmuwyj3pn46wx72em02.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.brmuwyj3pn46wx72em02.damageType} (same value: piercing) + [u5wsfudwmghfpc3h2xbx] : object {Actor.npc.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx} + damage : string {Actor.npc.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx.damage} (same value: 3d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.u5wsfudwmghfpc3h2xbx.damageType} (same value: slashing) + [qNTdztHoVh7QfLxd] : object {Actor.npc.items.[].system.damageRolls.qNTdztHoVh7QfLxd} + damage : string {Actor.npc.items.[].system.damageRolls.qNTdztHoVh7QfLxd.damage} (same value: 4d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.qNTdztHoVh7QfLxd.damageType} (same value: bludgeoning) + [TkPIzO5nlUXA2Imj] : object {Actor.npc.items.[].system.damageRolls.TkPIzO5nlUXA2Imj} + damage : string {Actor.npc.items.[].system.damageRolls.TkPIzO5nlUXA2Imj.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.TkPIzO5nlUXA2Imj.damageType} (same value: piercing) + [OK6OIky7sd4qPF2G] : object {Actor.npc.items.[].system.damageRolls.OK6OIky7sd4qPF2G} + damage : string {Actor.npc.items.[].system.damageRolls.OK6OIky7sd4qPF2G.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.OK6OIky7sd4qPF2G.damageType} (same value: piercing) + [2i8to42gbgxqyfd1qn1t] : object {Actor.npc.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t} + damage : string {Actor.npc.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damage} (2 different values) + 4d8+18 (x1) + 3d8+16 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damageType} (same value: slashing) + [5x5oqhshrlmp1j5b1fvr] : object {Actor.npc.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr} + damage : string {Actor.npc.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damage} (2 different values) + 3d12+18 (x1) + 3d12+16 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damageType} (same value: bludgeoning) + [xgas68p0lmhtgulz4bqp] : object {Actor.npc.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp} + damage : string {Actor.npc.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.xgas68p0lmhtgulz4bqp.damageType} (same value: piercing) + [c8yjui5xqavjrmjetthf] : object {Actor.npc.items.[].system.damageRolls.c8yjui5xqavjrmjetthf} + damage : string {Actor.npc.items.[].system.damageRolls.c8yjui5xqavjrmjetthf.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.c8yjui5xqavjrmjetthf.damageType} (same value: acid) + [Kwaujv05uKknn8qO] : object {Actor.npc.items.[].system.damageRolls.Kwaujv05uKknn8qO} + damage : string {Actor.npc.items.[].system.damageRolls.Kwaujv05uKknn8qO.damage} (2 different values) + 2d8 (x1) + 3d6+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Kwaujv05uKknn8qO.damageType} (2 different values) + bleed (x1) + piercing (x1) + [fz0xgpyn4qd7np7k2zl5] : object {Actor.npc.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5} + damage : string {Actor.npc.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damage} (2 different values) + 3d8+17 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damageType} (2 different values) + piercing (x1) + spirit (x1) + [qwavm5tbnv0q73pysauq] : object {Actor.npc.items.[].system.damageRolls.qwavm5tbnv0q73pysauq} + damage : string {Actor.npc.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damage} (2 different values) + 3d10+17 (x1) + 3d10+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damageType} (same value: slashing) + [eye6u031kz7f265j46a3] : object {Actor.npc.items.[].system.damageRolls.eye6u031kz7f265j46a3} + damage : string {Actor.npc.items.[].system.damageRolls.eye6u031kz7f265j46a3.damage} (2 different values) + 3d12+17 (x1) + 3d12+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.eye6u031kz7f265j46a3.damageType} (same value: bludgeoning) + [dt87med7i764wh36i410] : object {Actor.npc.items.[].system.damageRolls.dt87med7i764wh36i410} + damage : string {Actor.npc.items.[].system.damageRolls.dt87med7i764wh36i410.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.dt87med7i764wh36i410.damageType} (same value: piercing) + [e6ae5006xy6jlbucp3sj] : object {Actor.npc.items.[].system.damageRolls.e6ae5006xy6jlbucp3sj} + damage : string {Actor.npc.items.[].system.damageRolls.e6ae5006xy6jlbucp3sj.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.e6ae5006xy6jlbucp3sj.damageType} (same value: acid) + [dn0rg9ayl7ap6tpsv0vw] : object {Actor.npc.items.[].system.damageRolls.dn0rg9ayl7ap6tpsv0vw} + damage : string {Actor.npc.items.[].system.damageRolls.dn0rg9ayl7ap6tpsv0vw.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.dn0rg9ayl7ap6tpsv0vw.damageType} (same value: slashing) + [xlzzsv04kfir3dlczt0e] : object {Actor.npc.items.[].system.damageRolls.xlzzsv04kfir3dlczt0e} + damage : string {Actor.npc.items.[].system.damageRolls.xlzzsv04kfir3dlczt0e.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.xlzzsv04kfir3dlczt0e.damageType} (same value: piercing) + [9z4abfxhbh9890dlitad] : object {Actor.npc.items.[].system.damageRolls.9z4abfxhbh9890dlitad} + damage : string {Actor.npc.items.[].system.damageRolls.9z4abfxhbh9890dlitad.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.9z4abfxhbh9890dlitad.damageType} (same value: piercing) + [2en7dpel60fikv7xr9rt7c] : object {Actor.npc.items.[].system.damageRolls.2en7dpel60fikv7xr9rt7c} + damage : string {Actor.npc.items.[].system.damageRolls.2en7dpel60fikv7xr9rt7c.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.2en7dpel60fikv7xr9rt7c.damageType} (same value: bludgeoning) + [20bec3njnwyib4vgpikg] : object {Actor.npc.items.[].system.damageRolls.20bec3njnwyib4vgpikg} + damage : string {Actor.npc.items.[].system.damageRolls.20bec3njnwyib4vgpikg.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.20bec3njnwyib4vgpikg.damageType} (same value: slashing) + [lm5sf1g498ss3djrw4h2z] : object {Actor.npc.items.[].system.damageRolls.lm5sf1g498ss3djrw4h2z} + damage : string {Actor.npc.items.[].system.damageRolls.lm5sf1g498ss3djrw4h2z.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.lm5sf1g498ss3djrw4h2z.damageType} (same value: piercing) + [zmukpd8xh4ngxdry3shrg] : object {Actor.npc.items.[].system.damageRolls.zmukpd8xh4ngxdry3shrg} + damage : string {Actor.npc.items.[].system.damageRolls.zmukpd8xh4ngxdry3shrg.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.zmukpd8xh4ngxdry3shrg.damageType} (same value: acid) + [66i94s07fvve6sy8mqwbr] : object {Actor.npc.items.[].system.damageRolls.66i94s07fvve6sy8mqwbr} + damage : string {Actor.npc.items.[].system.damageRolls.66i94s07fvve6sy8mqwbr.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.66i94s07fvve6sy8mqwbr.damageType} (same value: bludgeoning) + [9yv7dg5mqwgrq9r76404r] : object {Actor.npc.items.[].system.damageRolls.9yv7dg5mqwgrq9r76404r} + damage : string {Actor.npc.items.[].system.damageRolls.9yv7dg5mqwgrq9r76404r.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9yv7dg5mqwgrq9r76404r.damageType} (same value: bludgeoning) + [bve3er68oe7aslmpseo1sn] : object {Actor.npc.items.[].system.damageRolls.bve3er68oe7aslmpseo1sn} + damage : string {Actor.npc.items.[].system.damageRolls.bve3er68oe7aslmpseo1sn.damage} (same value: 1d3+3) + damageType : string {Actor.npc.items.[].system.damageRolls.bve3er68oe7aslmpseo1sn.damageType} (same value: bludgeoning) + [e5kamx2yk3v7nnh9f1e4] : object {Actor.npc.items.[].system.damageRolls.e5kamx2yk3v7nnh9f1e4} + damage : string {Actor.npc.items.[].system.damageRolls.e5kamx2yk3v7nnh9f1e4.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.e5kamx2yk3v7nnh9f1e4.damageType} (same value: piercing) + [f4612ivrgldw74h2ixn9] : object {Actor.npc.items.[].system.damageRolls.f4612ivrgldw74h2ixn9} + damage : string {Actor.npc.items.[].system.damageRolls.f4612ivrgldw74h2ixn9.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.f4612ivrgldw74h2ixn9.damageType} (same value: fire) + [57cde4mg0na1275sz4c52hp] : object {Actor.npc.items.[].system.damageRolls.57cde4mg0na1275sz4c52hp} + damage : string {Actor.npc.items.[].system.damageRolls.57cde4mg0na1275sz4c52hp.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.57cde4mg0na1275sz4c52hp.damageType} (same value: slashing) + [uww959ro6psa3jwjc33l2] : object {Actor.npc.items.[].system.damageRolls.uww959ro6psa3jwjc33l2} + damage : string {Actor.npc.items.[].system.damageRolls.uww959ro6psa3jwjc33l2.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.uww959ro6psa3jwjc33l2.damageType} (same value: fire) + [cbgpdxd1eilvcu0r29ipsm] : object {Actor.npc.items.[].system.damageRolls.cbgpdxd1eilvcu0r29ipsm} + damage : string {Actor.npc.items.[].system.damageRolls.cbgpdxd1eilvcu0r29ipsm.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.cbgpdxd1eilvcu0r29ipsm.damageType} (same value: piercing) + [zysa3jfnsw98r2us8ukbrq] : object {Actor.npc.items.[].system.damageRolls.zysa3jfnsw98r2us8ukbrq} + damage : string {Actor.npc.items.[].system.damageRolls.zysa3jfnsw98r2us8ukbrq.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.zysa3jfnsw98r2us8ukbrq.damageType} (same value: electricity) + [xhx2knv14q8hxrwo1nvd8] : object {Actor.npc.items.[].system.damageRolls.xhx2knv14q8hxrwo1nvd8} + damage : string {Actor.npc.items.[].system.damageRolls.xhx2knv14q8hxrwo1nvd8.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.xhx2knv14q8hxrwo1nvd8.damageType} (same value: piercing) + [assgvnxixb8p35zvv4c6w8] : object {Actor.npc.items.[].system.damageRolls.assgvnxixb8p35zvv4c6w8} + damage : string {Actor.npc.items.[].system.damageRolls.assgvnxixb8p35zvv4c6w8.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.assgvnxixb8p35zvv4c6w8.damageType} (same value: bludgeoning) + [mob158p8t6cjjp29ngoi] : object {Actor.npc.items.[].system.damageRolls.mob158p8t6cjjp29ngoi} + damage : string {Actor.npc.items.[].system.damageRolls.mob158p8t6cjjp29ngoi.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.mob158p8t6cjjp29ngoi.damageType} (same value: piercing) + [cx0k7iguy0e0rr3pi3ev] : object {Actor.npc.items.[].system.damageRolls.cx0k7iguy0e0rr3pi3ev} + damage : string {Actor.npc.items.[].system.damageRolls.cx0k7iguy0e0rr3pi3ev.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.cx0k7iguy0e0rr3pi3ev.damageType} (same value: slashing) + [2hc7unqwqc7skmpycrp5] : object {Actor.npc.items.[].system.damageRolls.2hc7unqwqc7skmpycrp5} + damage : string {Actor.npc.items.[].system.damageRolls.2hc7unqwqc7skmpycrp5.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.2hc7unqwqc7skmpycrp5.damageType} (same value: bludgeoning) + [dycxuw6624rovw6ru7o4] : object {Actor.npc.items.[].system.damageRolls.dycxuw6624rovw6ru7o4} + damage : string {Actor.npc.items.[].system.damageRolls.dycxuw6624rovw6ru7o4.damage} (same value: 1d10+2) + damageType : string {Actor.npc.items.[].system.damageRolls.dycxuw6624rovw6ru7o4.damageType} (same value: piercing) + [8n2fepd66r5g0kf7kgw8ii] : object {Actor.npc.items.[].system.damageRolls.8n2fepd66r5g0kf7kgw8ii} + damage : string {Actor.npc.items.[].system.damageRolls.8n2fepd66r5g0kf7kgw8ii.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.8n2fepd66r5g0kf7kgw8ii.damageType} (same value: piercing) + [mnvfng46mv9t6mfpjl8z] : object {Actor.npc.items.[].system.damageRolls.mnvfng46mv9t6mfpjl8z} + damage : string {Actor.npc.items.[].system.damageRolls.mnvfng46mv9t6mfpjl8z.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.mnvfng46mv9t6mfpjl8z.damageType} (same value: cold) + [q9j8032ld9wejpf71ee5] : object {Actor.npc.items.[].system.damageRolls.q9j8032ld9wejpf71ee5} + damage : string {Actor.npc.items.[].system.damageRolls.q9j8032ld9wejpf71ee5.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.q9j8032ld9wejpf71ee5.damageType} (same value: bludgeoning) + [ya1us9msyfstr6aa144xq] : object {Actor.npc.items.[].system.damageRolls.ya1us9msyfstr6aa144xq} + damage : string {Actor.npc.items.[].system.damageRolls.ya1us9msyfstr6aa144xq.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ya1us9msyfstr6aa144xq.damageType} (same value: bludgeoning) + [o9k1nqvrsuei1014lqibc] : object {Actor.npc.items.[].system.damageRolls.o9k1nqvrsuei1014lqibc} + damage : string {Actor.npc.items.[].system.damageRolls.o9k1nqvrsuei1014lqibc.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.o9k1nqvrsuei1014lqibc.damageType} (same value: slashing) + [q4imnblm5uq6ctk6b13x6b] : object {Actor.npc.items.[].system.damageRolls.q4imnblm5uq6ctk6b13x6b} + damage : string {Actor.npc.items.[].system.damageRolls.q4imnblm5uq6ctk6b13x6b.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.q4imnblm5uq6ctk6b13x6b.damageType} (same value: piercing) + [1dfru2u5swkr57uw3q4bl] : object {Actor.npc.items.[].system.damageRolls.1dfru2u5swkr57uw3q4bl} + damage : string {Actor.npc.items.[].system.damageRolls.1dfru2u5swkr57uw3q4bl.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.1dfru2u5swkr57uw3q4bl.damageType} (same value: piercing) + [1jxviufyjze98o76oiwl0n] : object {Actor.npc.items.[].system.damageRolls.1jxviufyjze98o76oiwl0n} + damage : string {Actor.npc.items.[].system.damageRolls.1jxviufyjze98o76oiwl0n.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1jxviufyjze98o76oiwl0n.damageType} (same value: acid) + [n1a559lred7y6xf2cyt4] : object {Actor.npc.items.[].system.damageRolls.n1a559lred7y6xf2cyt4} + damage : string {Actor.npc.items.[].system.damageRolls.n1a559lred7y6xf2cyt4.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.n1a559lred7y6xf2cyt4.damageType} (same value: piercing) + [8pnbzvboy6kw2235kdj2] : object {Actor.npc.items.[].system.damageRolls.8pnbzvboy6kw2235kdj2} + damage : string {Actor.npc.items.[].system.damageRolls.8pnbzvboy6kw2235kdj2.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.8pnbzvboy6kw2235kdj2.damageType} (same value: bludgeoning) + [sf4xrlxw9d3cmlfzu4adp] : object {Actor.npc.items.[].system.damageRolls.sf4xrlxw9d3cmlfzu4adp} + damage : string {Actor.npc.items.[].system.damageRolls.sf4xrlxw9d3cmlfzu4adp.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.sf4xrlxw9d3cmlfzu4adp.damageType} (same value: bludgeoning) + [p93ediruupc856fa3qunm] : object {Actor.npc.items.[].system.damageRolls.p93ediruupc856fa3qunm} + damage : string {Actor.npc.items.[].system.damageRolls.p93ediruupc856fa3qunm.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.p93ediruupc856fa3qunm.damageType} (same value: bludgeoning) + [kt5ivck9qxplis4490rps] : object {Actor.npc.items.[].system.damageRolls.kt5ivck9qxplis4490rps} + damage : string {Actor.npc.items.[].system.damageRolls.kt5ivck9qxplis4490rps.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.kt5ivck9qxplis4490rps.damageType} (same value: slashing) + [gpmb3nmas3o8ej3kzu1r5o] : object {Actor.npc.items.[].system.damageRolls.gpmb3nmas3o8ej3kzu1r5o} + damage : string {Actor.npc.items.[].system.damageRolls.gpmb3nmas3o8ej3kzu1r5o.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.gpmb3nmas3o8ej3kzu1r5o.damageType} (same value: piercing) + [qtgmeeovu6293uli2w8v3] : object {Actor.npc.items.[].system.damageRolls.qtgmeeovu6293uli2w8v3} + damage : string {Actor.npc.items.[].system.damageRolls.qtgmeeovu6293uli2w8v3.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.qtgmeeovu6293uli2w8v3.damageType} (same value: bludgeoning) + [05n4pjdvni1od7b4zr02gif] : object {Actor.npc.items.[].system.damageRolls.05n4pjdvni1od7b4zr02gif} + damage : string {Actor.npc.items.[].system.damageRolls.05n4pjdvni1od7b4zr02gif.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.05n4pjdvni1od7b4zr02gif.damageType} (same value: bludgeoning) + [09vrpl1gxbk5bnqo91a1j7i] : object {Actor.npc.items.[].system.damageRolls.09vrpl1gxbk5bnqo91a1j7i} + damage : string {Actor.npc.items.[].system.damageRolls.09vrpl1gxbk5bnqo91a1j7i.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.09vrpl1gxbk5bnqo91a1j7i.damageType} (same value: piercing) + [0rkyduzr8w63kvq1u35oj5] : object {Actor.npc.items.[].system.damageRolls.0rkyduzr8w63kvq1u35oj5} + damage : string {Actor.npc.items.[].system.damageRolls.0rkyduzr8w63kvq1u35oj5.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.0rkyduzr8w63kvq1u35oj5.damageType} (same value: bludgeoning) + [ze18q05c3teuiq6eaiyqk] : object {Actor.npc.items.[].system.damageRolls.ze18q05c3teuiq6eaiyqk} + damage : string {Actor.npc.items.[].system.damageRolls.ze18q05c3teuiq6eaiyqk.damage} (same value: 2d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.ze18q05c3teuiq6eaiyqk.damageType} (same value: piercing) + [nc4u5jkwysoygk2c5w7e] : object {Actor.npc.items.[].system.damageRolls.nc4u5jkwysoygk2c5w7e} + damage : string {Actor.npc.items.[].system.damageRolls.nc4u5jkwysoygk2c5w7e.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.nc4u5jkwysoygk2c5w7e.damageType} (same value: bludgeoning) + [6rbuwrhiztv3k5fn2i1i8c] : object {Actor.npc.items.[].system.damageRolls.6rbuwrhiztv3k5fn2i1i8c} + damage : string {Actor.npc.items.[].system.damageRolls.6rbuwrhiztv3k5fn2i1i8c.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.6rbuwrhiztv3k5fn2i1i8c.damageType} (same value: piercing) + [cvjgzpkcc17lfq3d19h9] : object {Actor.npc.items.[].system.damageRolls.cvjgzpkcc17lfq3d19h9} + damage : string {Actor.npc.items.[].system.damageRolls.cvjgzpkcc17lfq3d19h9.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.cvjgzpkcc17lfq3d19h9.damageType} (same value: bludgeoning) + [xi2xq78w16ifoljv0gg0] : object {Actor.npc.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0} + damage : string {Actor.npc.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damageType} (same value: piercing) + [bqpne1frbrferbelyp1r] : object {Actor.npc.items.[].system.damageRolls.bqpne1frbrferbelyp1r} + damage : string {Actor.npc.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damageType} (same value: piercing) + [0wv2cc6mz91bnpn5gg3s] : object {Actor.npc.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s} + damage : string {Actor.npc.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damageType} (same value: piercing) + [xnybt81rbfmfmsemlne0] : object {Actor.npc.items.[].system.damageRolls.xnybt81rbfmfmsemlne0} + damage : string {Actor.npc.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damage} (2 different values) + 1d8+2 (x1) + 2d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damageType} (same value: bludgeoning) + [nl57iizt3b1kuz917u1u] : object {Actor.npc.items.[].system.damageRolls.nl57iizt3b1kuz917u1u} + damage : string {Actor.npc.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damage} (2 different values) + 1d6+2 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damageType} (same value: piercing) + [hrozmghyre3c3mtyizwl] : object {Actor.npc.items.[].system.damageRolls.hrozmghyre3c3mtyizwl} + damage : string {Actor.npc.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damage} (2 different values) + 1d4+4 (x1) + 2d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damageType} (same value: bludgeoning) + [by4e63g1ep78e4lity31] : object {Actor.npc.items.[].system.damageRolls.by4e63g1ep78e4lity31} + damage : string {Actor.npc.items.[].system.damageRolls.by4e63g1ep78e4lity31.damage} (2 different values) + 1d8+2 (x1) + 2d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.by4e63g1ep78e4lity31.damageType} (same value: bludgeoning) + [tl3szt8k8qbjslm7eus0] : object {Actor.npc.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0} + damage : string {Actor.npc.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damageType} (same value: bludgeoning) + [b6jstyilo0jholwp4mfg] : object {Actor.npc.items.[].system.damageRolls.b6jstyilo0jholwp4mfg} + damage : string {Actor.npc.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damage} (same value: 3d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damageType} (same value: piercing) + [w8cjutrjsgbbnwy38d3p] : object {Actor.npc.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p} + damage : string {Actor.npc.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damageType} (same value: bludgeoning) + [p070swe92zp7xin5ks1i] : object {Actor.npc.items.[].system.damageRolls.p070swe92zp7xin5ks1i} + damage : string {Actor.npc.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (3 different values) + 2d6+6 (x1) + 3d6+8 (x1) + 4d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: piercing) + [b4x2ub17q3c2v47lfwte] : object {Actor.npc.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte} + damage : string {Actor.npc.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damage} (same value: 2d4+15) + damageType : string {Actor.npc.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damageType} (same value: slashing) + [xoa1wu06sqrkcafiwrom] : object {Actor.npc.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom} + damage : string {Actor.npc.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damageType} (same value: piercing) + [ba79le3qdm9mq1yg61lb] : object {Actor.npc.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb} + damage : string {Actor.npc.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damageType} (same value: acid) + [luq868c26teqpyhmzl4n] : object {Actor.npc.items.[].system.damageRolls.luq868c26teqpyhmzl4n} + damage : string {Actor.npc.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damage} (4 different values) + 3d10+18 (x1) + 4d12 + 18 (x1) + 3d12+12 (x1) + 2d10+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damageType} (same value: piercing) + [kr4u1t9gej4iafu1k7rj] : object {Actor.npc.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj} + damage : string {Actor.npc.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damage} (4 different values) + 3d8+18 (x1) + 4d8 + 18 (x1) + 3d8+12 (x1) + 2d8+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damageType} (same value: slashing) + [wqd1x0z9oefxnzpmtt59] : object {Actor.npc.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59} + damage : string {Actor.npc.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damage} (4 different values) + 2d6+15 (x1) + 4d8 + 18 (x1) + 2d8+12 (x1) + 2d6+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damageType} (same value: bludgeoning) + [va1k9lwirmn49so8ey7l] : object {Actor.npc.items.[].system.damageRolls.va1k9lwirmn49so8ey7l} + damage : string {Actor.npc.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damage} (2 different values) + 2d12+15 (x1) + 2d12+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damageType} (same value: piercing) + [rtxx7d5a1dixcbaxqi2z] : object {Actor.npc.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z} + damage : string {Actor.npc.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damage} (2 different values) + 2d8+12 (x1) + 3d8+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damageType} (same value: void) + [j2dd7nrb3obyklo7v9ma] : object {Actor.npc.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma} + damage : string {Actor.npc.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damageType} (same value: bludgeoning) + [adivb8mn1i8r96b6n33i] : object {Actor.npc.items.[].system.damageRolls.adivb8mn1i8r96b6n33i} + damage : string {Actor.npc.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damageType} (same value: bludgeoning) + [his3f5atmjcoaxkmg242] : object {Actor.npc.items.[].system.damageRolls.his3f5atmjcoaxkmg242} + damage : string {Actor.npc.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damageType} (same value: bludgeoning) + [vrnqproy2ikc4he37mws] : object {Actor.npc.items.[].system.damageRolls.vrnqproy2ikc4he37mws} + damage : string {Actor.npc.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damageType} (same value: bludgeoning) + [2codmgjcumql58xr5pfh] : object {Actor.npc.items.[].system.damageRolls.2codmgjcumql58xr5pfh} + damage : string {Actor.npc.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (2 different values) + 3d8+15 (x1) + 2d8+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: slashing) + [o7fwklamqgiw5dq6n0dp] : object {Actor.npc.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp} + damage : string {Actor.npc.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damageType} (same value: slashing) + [vqcq54wda6td050pk3el] : object {Actor.npc.items.[].system.damageRolls.vqcq54wda6td050pk3el} + damage : string {Actor.npc.items.[].system.damageRolls.vqcq54wda6td050pk3el.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.vqcq54wda6td050pk3el.damageType} (same value: piercing) + [lxnlum6kis9vznew4x8s] : object {Actor.npc.items.[].system.damageRolls.lxnlum6kis9vznew4x8s} + damage : string {Actor.npc.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damageType} (same value: slashing) + [g6xavxttzhgm7hs1xgoy] : object {Actor.npc.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy} + damage : string {Actor.npc.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damageType} (same value: piercing) + [qu7vdc6gh5svzenreul4] : object {Actor.npc.items.[].system.damageRolls.qu7vdc6gh5svzenreul4} + damage : string {Actor.npc.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damageType} (same value: piercing) + [m7f8hmt13wb872gd2ucr] : object {Actor.npc.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr} + damage : string {Actor.npc.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damageType} (same value: bludgeoning) + [35exx5hq82d71iu7eriv] : object {Actor.npc.items.[].system.damageRolls.35exx5hq82d71iu7eriv} + damage : string {Actor.npc.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damageType} (same value: bludgeoning) + [34u6ygq98jo4tm26r5rc] : object {Actor.npc.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc} + damage : string {Actor.npc.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (2 different values) + 2d4+8 (x1) + 3d4+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: slashing) + [3f0z2eibqmi2m53fvo21] : object {Actor.npc.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21} + damage : string {Actor.npc.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (2 different values) + 2d4+4 (x1) + 2d4+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: piercing) + [dhg7v2wop8v4xo9libz9] : object {Actor.npc.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9} + damage : string {Actor.npc.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (2 different values) + 2d4 (x1) + 3d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: electricity) + [stvddbkigrd3l8i1uev7] : object {Actor.npc.items.[].system.damageRolls.stvddbkigrd3l8i1uev7} + damage : string {Actor.npc.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damage} (same value: 3d10+20) + damageType : string {Actor.npc.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damageType} (same value: bludgeoning) + [k3dt26wbnxfngr2mxegs] : object {Actor.npc.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs} + damage : string {Actor.npc.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damageType} (same value: bludgeoning) + [1i5alegbwcy4rynycvqw] : object {Actor.npc.items.[].system.damageRolls.1i5alegbwcy4rynycvqw} + damage : string {Actor.npc.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damageType} (same value: bludgeoning) + [uj5k39zdm9a5j7sef2qm] : object {Actor.npc.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm} + damage : string {Actor.npc.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damageType} (same value: slashing) + [cx04wnpol657f3gkp1ul] : object {Actor.npc.items.[].system.damageRolls.cx04wnpol657f3gkp1ul} + damage : string {Actor.npc.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (2 different values) + 3d12+14 (x1) + 2d12+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: piercing) + [p8110cp4d3rys07z3ugi] : object {Actor.npc.items.[].system.damageRolls.p8110cp4d3rys07z3ugi} + damage : string {Actor.npc.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damageType} (same value: slashing) + [snbyocjk4g90skf4qtz9] : object {Actor.npc.items.[].system.damageRolls.snbyocjk4g90skf4qtz9} + damage : string {Actor.npc.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damageType} (same value: piercing) + [r02r9dbr58m298ytos5w] : object {Actor.npc.items.[].system.damageRolls.r02r9dbr58m298ytos5w} + damage : string {Actor.npc.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damageType} (same value: bludgeoning) + [1rp0vl056f7znln1vgk2] : object {Actor.npc.items.[].system.damageRolls.1rp0vl056f7znln1vgk2} + damage : string {Actor.npc.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damageType} (same value: bludgeoning) + [w12r1w4a5x86pxq3l35s] : object {Actor.npc.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s} + damage : string {Actor.npc.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damage} (same value: 4d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damageType} (same value: slashing) + [0h8kyn9teiptvll7ccot] : object {Actor.npc.items.[].system.damageRolls.0h8kyn9teiptvll7ccot} + damage : string {Actor.npc.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damageType} (same value: bludgeoning) + [g0f6vwvse60glz6zpy3q] : object {Actor.npc.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q} + damage : string {Actor.npc.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damageType} (same value: bludgeoning) + [peoaveslwcb7lqt0c2zt] : object {Actor.npc.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt} + damage : string {Actor.npc.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (2 different values) + 3d4+14 (x1) + 3d4+17 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: bludgeoning) + [e5ar8i9bz663tyk48gw4] : object {Actor.npc.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4} + damage : string {Actor.npc.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (2 different values) + 3d10+10 (x1) + 3d10+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: bludgeoning) + [xn7x2ryhb17m62u4onan] : object {Actor.npc.items.[].system.damageRolls.xn7x2ryhb17m62u4onan} + damage : string {Actor.npc.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (2 different values) + 3d6+11 (x1) + 3d6+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: bludgeoning) + [fd9fjke1pzsbc3snxewf] : object {Actor.npc.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf} + damage : string {Actor.npc.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (2 different values) + 2d4+11 (x1) + 3d4+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: piercing) + [qbxvih9k0o3xn7xdpwws] : object {Actor.npc.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws} + damage : string {Actor.npc.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damageType} (same value: slashing) + [v06rnsvcv8jpqm6tv54x] : object {Actor.npc.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x} + damage : string {Actor.npc.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damageType} (same value: piercing) + [rvdjye7sxr22032k4r0e] : object {Actor.npc.items.[].system.damageRolls.rvdjye7sxr22032k4r0e} + damage : string {Actor.npc.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damageType} (same value: bludgeoning) + [n1654nomkoo3x05tmidd] : object {Actor.npc.items.[].system.damageRolls.n1654nomkoo3x05tmidd} + damage : string {Actor.npc.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (2 different values) + 3d6+6 (x1) + 3d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: bludgeoning) + [7do0dp0ii8yw8246ph5b] : object {Actor.npc.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b} + damage : string {Actor.npc.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (2 different values) + 3d6+10 (x1) + 3d6+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: piercing) + [b6z5glr1naysj2syhgpr] : object {Actor.npc.items.[].system.damageRolls.b6z5glr1naysj2syhgpr} + damage : string {Actor.npc.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (2 different values) + 2d6+10 (x1) + 3d6+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: slashing) + [g91xqy9v35t4tnacru8o] : object {Actor.npc.items.[].system.damageRolls.g91xqy9v35t4tnacru8o} + damage : string {Actor.npc.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (2 different values) + 1d6+10 (x1) + 1d6+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: piercing) + [hpnszm1stdeyt8x8z9my] : object {Actor.npc.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my} + damage : string {Actor.npc.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (2 different values) + 2d8+9 (x1) + 3d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: bludgeoning) + [94zc7atvygg76wj7obew] : object {Actor.npc.items.[].system.damageRolls.94zc7atvygg76wj7obew} + damage : string {Actor.npc.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (4 different values) + 3d12+12 (x1) + 2d12+12 (x1) + 3d6+12 (x1) + 3d12+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: piercing) + [1au5rcuboo9fzdcp0ydm] : object {Actor.npc.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm} + damage : string {Actor.npc.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (3 different values) + 3d10+12 (x1) + 2d10+12 (x2) + 3d10+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: bludgeoning) + [afw854mi4ui6f02xhxld] : object {Actor.npc.items.[].system.damageRolls.afw854mi4ui6f02xhxld} + damage : string {Actor.npc.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (2 different values) + 3d12+10 (x1) + 2d10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: untyped) + [veakw7gttu38vhe62le3] : object {Actor.npc.items.[].system.damageRolls.veakw7gttu38vhe62le3} + damage : string {Actor.npc.items.[].system.damageRolls.veakw7gttu38vhe62le3.damage} (2 different values) + 3d8+14 (x1) + 3d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.veakw7gttu38vhe62le3.damageType} (same value: void) + [r3ml8hrmi9ha46joinfj] : object {Actor.npc.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj} + damage : string {Actor.npc.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damage} (2 different values) + 2d6+10 (x1) + 3d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damageType} (same value: slashing) + [v702ekc8nphrstvsfvnz] : object {Actor.npc.items.[].system.damageRolls.v702ekc8nphrstvsfvnz} + damage : string {Actor.npc.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damageType} (same value: bludgeoning) + [x17ktwcqq0maaw5apfxe] : object {Actor.npc.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe} + damage : string {Actor.npc.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (2 different values) + 2d8+5 (x1) + 3d8+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: bludgeoning) + [bkt242xkf34tj3b8ojeu] : object {Actor.npc.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu} + damage : string {Actor.npc.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damageType} (same value: piercing) + [hfp74cltmi0jrt18uvk4] : object {Actor.npc.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4} + damage : string {Actor.npc.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damageType} (same value: piercing) + [9p9r928k51pc985p0ikh] : object {Actor.npc.items.[].system.damageRolls.9p9r928k51pc985p0ikh} + damage : string {Actor.npc.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damageType} (same value: slashing) + [nmd7jnwq41k6jyxhxk3g] : object {Actor.npc.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g} + damage : string {Actor.npc.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damageType} (same value: fire) + [lpg3i0v9ye0lrfa16sb9] : object {Actor.npc.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9} + damage : string {Actor.npc.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damageType} (same value: bludgeoning) + [5ajdftwq0cv5vmfy7y9m] : object {Actor.npc.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m} + damage : string {Actor.npc.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damage} (same value: 3d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damageType} (same value: slashing) + [7jnrjdv4i7v0i0rro85f] : object {Actor.npc.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f} + damage : string {Actor.npc.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damage} (same value: 3d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damageType} (same value: piercing) + [maz5uonc5s1cgmwwoylf] : object {Actor.npc.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf} + damage : string {Actor.npc.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damageType} (same value: bludgeoning) + [wvwe1eg8o5bjqs1kxsh4] : object {Actor.npc.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4} + damage : string {Actor.npc.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damageType} (4 different values) + fire (x1) + cold (x1) + electricity (x1) + acid (x1) + [5d37rmo4xwr7bj8pq1i5] : object {Actor.npc.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5} + damage : string {Actor.npc.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damageType} (same value: bludgeoning) + [o6hc9mwq9gu0dlrom4bh] : object {Actor.npc.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh} + damage : string {Actor.npc.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damageType} (4 different values) + fire (x1) + cold (x1) + electricity (x1) + acid (x1) + [nfgh2otk4angqssqerlq] : object {Actor.npc.items.[].system.damageRolls.nfgh2otk4angqssqerlq} + damage : string {Actor.npc.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damageType} (same value: bludgeoning) + [4k9npd98pt3rg7bef782] : object {Actor.npc.items.[].system.damageRolls.4k9npd98pt3rg7bef782} + damage : string {Actor.npc.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damageType} (4 different values) + fire (x1) + cold (x1) + electricity (x1) + acid (x1) + [nmfkmbp0itotf4az32bd] : object {Actor.npc.items.[].system.damageRolls.nmfkmbp0itotf4az32bd} + damage : string {Actor.npc.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damageType} (same value: slashing) + [kqkogv6aruhhvd1om648] : object {Actor.npc.items.[].system.damageRolls.kqkogv6aruhhvd1om648} + damage : string {Actor.npc.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damageType} (same value: piercing) + [pagmynrph9znzk0i437q] : object {Actor.npc.items.[].system.damageRolls.pagmynrph9znzk0i437q} + damage : string {Actor.npc.items.[].system.damageRolls.pagmynrph9znzk0i437q.damage} (2 different values) + 3d12+11 (x1) + 2d12+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.pagmynrph9znzk0i437q.damageType} (same value: piercing) + [471lg8p9dro7fwed2kxm] : object {Actor.npc.items.[].system.damageRolls.471lg8p9dro7fwed2kxm} + damage : string {Actor.npc.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damageType} (same value: cold) + [igef3tbxapjn9401kj91] : object {Actor.npc.items.[].system.damageRolls.igef3tbxapjn9401kj91} + damage : string {Actor.npc.items.[].system.damageRolls.igef3tbxapjn9401kj91.damage} (2 different values) + 3d10+11 (x1) + 2d10+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.igef3tbxapjn9401kj91.damageType} (same value: bludgeoning) + [fj0o6rvsbydkmzc4m47o] : object {Actor.npc.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o} + damage : string {Actor.npc.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damageType} (same value: slashing) + [pmqhkr1lpningkti0shv] : object {Actor.npc.items.[].system.damageRolls.pmqhkr1lpningkti0shv} + damage : string {Actor.npc.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damageType} (same value: slashing) + [it84mxcuitlabcdhisxw] : object {Actor.npc.items.[].system.damageRolls.it84mxcuitlabcdhisxw} + damage : string {Actor.npc.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damageType} (same value: piercing) + [f5kk676s3ht6gbd73263] : object {Actor.npc.items.[].system.damageRolls.f5kk676s3ht6gbd73263} + damage : string {Actor.npc.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damageType} (same value: acid) + [lrzjqd7c67s0ywwps1nx] : object {Actor.npc.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx} + damage : string {Actor.npc.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damageType} (same value: piercing) + [njkpdcsyx73c8qwkve3z] : object {Actor.npc.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z} + damage : string {Actor.npc.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damageType} (same value: fire) + [871mq7hpnkrtx1ko5hv9] : object {Actor.npc.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9} + damage : string {Actor.npc.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damageType} (same value: piercing) + [t1y4ptn55j96wmyvi15q] : object {Actor.npc.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q} + damage : string {Actor.npc.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damageType} (same value: piercing) + [tzonftajr2m0qa8sowqp] : object {Actor.npc.items.[].system.damageRolls.tzonftajr2m0qa8sowqp} + damage : string {Actor.npc.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damageType} (same value: fire) + [q6b8ligougqfad4ipbco] : object {Actor.npc.items.[].system.damageRolls.q6b8ligougqfad4ipbco} + damage : string {Actor.npc.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damage} (same value: 3d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damageType} (same value: bludgeoning) + [8qh6cejqckc0m8rmpy0p] : object {Actor.npc.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p} + damage : string {Actor.npc.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damage} (same value: 3d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damageType} (same value: slashing) + [ha7bqqxx2lrh4q1356b7] : object {Actor.npc.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7} + damage : string {Actor.npc.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damageType} (same value: sonic) + [k027ytkc6vi4hph9gcu7] : object {Actor.npc.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7} + damage : string {Actor.npc.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damageType} (same value: piercing) + [ktnzev6zen77i5zuxfq5] : object {Actor.npc.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5} + damage : string {Actor.npc.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damageType} (same value: cold) + [oj8ngwbj5p99tqgu7c6u] : object {Actor.npc.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u} + damage : string {Actor.npc.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damageType} (same value: piercing) + [1lrk7ob6ymjd1qhu9s7o] : object {Actor.npc.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o} + damage : string {Actor.npc.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damageType} (same value: cold) + [7mldt3ixf6is2zg5odjo] : object {Actor.npc.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo} + damage : string {Actor.npc.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damageType} (same value: bludgeoning) + [ui7l494axb95d4wyrvjv] : object {Actor.npc.items.[].system.damageRolls.ui7l494axb95d4wyrvjv} + damage : string {Actor.npc.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damageType} (same value: acid) + [5xm3saw9bgqazveoqa1v] : object {Actor.npc.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v} + damage : string {Actor.npc.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damageType} (same value: slashing) + [jkxs0jq0hsu09c9bcxqz] : object {Actor.npc.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz} + damage : string {Actor.npc.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damageType} (same value: acid) + [xq3enbhiefggvwr95ls1] : object {Actor.npc.items.[].system.damageRolls.xq3enbhiefggvwr95ls1} + damage : string {Actor.npc.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damageType} (same value: piercing) + [nv7byyqblawo4ff1cgcd] : object {Actor.npc.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd} + damage : string {Actor.npc.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damageType} (same value: bludgeoning) + [u66zm8rsd4p87q1qvtyu] : object {Actor.npc.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu} + damage : string {Actor.npc.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damage} (same value: 3d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damageType} (same value: piercing) + [mwthit2jxc9tvgu3nvt9] : object {Actor.npc.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9} + damage : string {Actor.npc.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damage} (same value: 3d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damageType} (same value: slashing) + [g77spig9p0kxuppwc3z2] : object {Actor.npc.items.[].system.damageRolls.g77spig9p0kxuppwc3z2} + damage : string {Actor.npc.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damageType} (same value: force) + [5kwehmqgo4zp9su0gtff] : object {Actor.npc.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff} + damage : string {Actor.npc.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damage} (same value: 3d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damageType} (same value: bludgeoning) + [62eitohljqb7c6n4vfvp] : object {Actor.npc.items.[].system.damageRolls.62eitohljqb7c6n4vfvp} + damage : string {Actor.npc.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damage} (same value: 2d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damageType} (same value: piercing) + [8mhdgunybnrb0acpxqq5] : object {Actor.npc.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5} + damage : string {Actor.npc.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damageType} (same value: electricity) + [2m7rsld2gwn5hnr0ryxf] : object {Actor.npc.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf} + damage : string {Actor.npc.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damage} (same value: 2d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damageType} (same value: piercing) + [yz4eusoz0v067rgjedsi] : object {Actor.npc.items.[].system.damageRolls.yz4eusoz0v067rgjedsi} + damage : string {Actor.npc.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damageType} (same value: electricity) + [6k1tou9vky6xu3sqj60m] : object {Actor.npc.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m} + damage : string {Actor.npc.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damageType} (same value: piercing) + [tjog0p17fysurq6qkfwe] : object {Actor.npc.items.[].system.damageRolls.tjog0p17fysurq6qkfwe} + damage : string {Actor.npc.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damageType} (same value: slashing) + [so4dol75b963739wu19z] : object {Actor.npc.items.[].system.damageRolls.so4dol75b963739wu19z} + damage : string {Actor.npc.items.[].system.damageRolls.so4dol75b963739wu19z.damage} (same value: 3d12+20) + damageType : string {Actor.npc.items.[].system.damageRolls.so4dol75b963739wu19z.damageType} (same value: piercing) + [7kizj02nz5eu8rlmzor4] : object {Actor.npc.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4} + damage : string {Actor.npc.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damage} (same value: 3d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damageType} (same value: slashing) + [khkv14atg8t6g1rvcft8] : object {Actor.npc.items.[].system.damageRolls.khkv14atg8t6g1rvcft8} + damage : string {Actor.npc.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damage} (same value: 3d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damageType} (same value: bludgeoning) + [utuez1rxnd8p727zz6gz] : object {Actor.npc.items.[].system.damageRolls.utuez1rxnd8p727zz6gz} + damage : string {Actor.npc.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damageType} (same value: slashing) + [n8ncwwabejrhrx82ov9p] : object {Actor.npc.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p} + damage : string {Actor.npc.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damageType} (same value: sonic) + [krytliychqsennz9mell] : object {Actor.npc.items.[].system.damageRolls.krytliychqsennz9mell} + damage : string {Actor.npc.items.[].system.damageRolls.krytliychqsennz9mell.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.krytliychqsennz9mell.damageType} (same value: slashing) + [fjon3umo64w7iwg56xx6] : object {Actor.npc.items.[].system.damageRolls.fjon3umo64w7iwg56xx6} + damage : string {Actor.npc.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damageType} (same value: slashing) + [xnbvwx43rk20zhadnf4r] : object {Actor.npc.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r} + damage : string {Actor.npc.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damageType} (same value: sonic) + [m0n5izb37hjeme7t1bpp] : object {Actor.npc.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp} + damage : string {Actor.npc.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damageType} (same value: bludgeoning) + [86f5eeou3tswes9e13l6] : object {Actor.npc.items.[].system.damageRolls.86f5eeou3tswes9e13l6} + damage : string {Actor.npc.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damageType} (same value: sonic) + [o46o5eo76zmx1vh45kv6] : object {Actor.npc.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6} + damage : string {Actor.npc.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damageType} (same value: electricity) + [tlkgipub1rpnzf9vn2hq] : object {Actor.npc.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq} + damage : string {Actor.npc.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damageType} (same value: bludgeoning) + [zkumr1cgt8ci0yf51l3g] : object {Actor.npc.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g} + damage : string {Actor.npc.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damageType} (same value: slashing) + [002zmahg79g2vw45dgd5] : object {Actor.npc.items.[].system.damageRolls.002zmahg79g2vw45dgd5} + damage : string {Actor.npc.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damageType} (same value: piercing) + [q3wto1ab0dkppsubuib9] : object {Actor.npc.items.[].system.damageRolls.q3wto1ab0dkppsubuib9} + damage : string {Actor.npc.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damageType} (same value: bludgeoning) + [4mitujsny24mdauc71mb] : object {Actor.npc.items.[].system.damageRolls.4mitujsny24mdauc71mb} + damage : string {Actor.npc.items.[].system.damageRolls.4mitujsny24mdauc71mb.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4mitujsny24mdauc71mb.damageType} (same value: acid) + [m20i25ytwxq3ea35ua0g] : object {Actor.npc.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g} + damage : string {Actor.npc.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damageType} (same value: acid) + [5t9g0qvjdv4yugi5btl6] : object {Actor.npc.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6} + damage : string {Actor.npc.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damageType} (same value: piercing) + [74d379017ltdb60dlooe] : object {Actor.npc.items.[].system.damageRolls.74d379017ltdb60dlooe} + damage : string {Actor.npc.items.[].system.damageRolls.74d379017ltdb60dlooe.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.74d379017ltdb60dlooe.damageType} (same value: piercing) + [awpsgydt2qvt4onv4mw5] : object {Actor.npc.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5} + damage : string {Actor.npc.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damageType} (same value: cold) + [ud3vapbc7w84cwsn28hy] : object {Actor.npc.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy} + damage : string {Actor.npc.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damageType} (same value: slashing) + [irqj8sdac9nx678lcx7i] : object {Actor.npc.items.[].system.damageRolls.irqj8sdac9nx678lcx7i} + damage : string {Actor.npc.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damageType} (same value: fire) + [od7xvcj90msw2mihg126] : object {Actor.npc.items.[].system.damageRolls.od7xvcj90msw2mihg126} + damage : string {Actor.npc.items.[].system.damageRolls.od7xvcj90msw2mihg126.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.od7xvcj90msw2mihg126.damageType} (same value: bludgeoning) + [sh0e7y0px44m99gcl07d] : object {Actor.npc.items.[].system.damageRolls.sh0e7y0px44m99gcl07d} + damage : string {Actor.npc.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damageType} (same value: cold) + [ed9uwwb8lf5yvgrxgljt] : object {Actor.npc.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt} + damage : string {Actor.npc.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damageType} (same value: piercing) + [afm8f7tumjnlbktf9i9r] : object {Actor.npc.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r} + damage : string {Actor.npc.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damageType} (same value: cold) + [40uwza4qvfrucggymn6h] : object {Actor.npc.items.[].system.damageRolls.40uwza4qvfrucggymn6h} + damage : string {Actor.npc.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damageType} (same value: bludgeoning) + [o3u1m398y0q2kw19lcfj] : object {Actor.npc.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj} + damage : string {Actor.npc.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damageType} (same value: piercing) + [a5zq89n7lomubt3sm5yu] : object {Actor.npc.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu} + damage : string {Actor.npc.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damageType} (same value: slashing) + [rc35assnloewoajbrpsa] : object {Actor.npc.items.[].system.damageRolls.rc35assnloewoajbrpsa} + damage : string {Actor.npc.items.[].system.damageRolls.rc35assnloewoajbrpsa.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rc35assnloewoajbrpsa.damageType} (same value: cold) + [q7xfp6sknezpz54xz0vj] : object {Actor.npc.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj} + damage : string {Actor.npc.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damageType} (same value: slashing) + [28t35kmxgvy6t4tm4vwn] : object {Actor.npc.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn} + damage : string {Actor.npc.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damageType} (same value: cold) + [45qxrizzjrij10rsiy34] : object {Actor.npc.items.[].system.damageRolls.45qxrizzjrij10rsiy34} + damage : string {Actor.npc.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damage} (same value: 3d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damageType} (same value: bludgeoning) + [6j7nmxz0nlrgzkvg2zy8] : object {Actor.npc.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8} + damage : string {Actor.npc.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damage} (same value: 3d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damageType} (same value: slashing) + [5jmlog5wt3uuz05fiaux] : object {Actor.npc.items.[].system.damageRolls.5jmlog5wt3uuz05fiaux} + damage : string {Actor.npc.items.[].system.damageRolls.5jmlog5wt3uuz05fiaux.damage} (same value: 4d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.5jmlog5wt3uuz05fiaux.damageType} (same value: void) + [dkqq4oz8kxbsnpldhdzv] : object {Actor.npc.items.[].system.damageRolls.dkqq4oz8kxbsnpldhdzv} + damage : string {Actor.npc.items.[].system.damageRolls.dkqq4oz8kxbsnpldhdzv.damage} (same value: 4d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.dkqq4oz8kxbsnpldhdzv.damageType} (same value: bludgeoning) + [l8obisxc9li0q2gsj76l] : object {Actor.npc.items.[].system.damageRolls.l8obisxc9li0q2gsj76l} + damage : string {Actor.npc.items.[].system.damageRolls.l8obisxc9li0q2gsj76l.damage} (same value: 4d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.l8obisxc9li0q2gsj76l.damageType} (same value: bludgeoning) + [das0wgl84m8vr76wamrn] : object {Actor.npc.items.[].system.damageRolls.das0wgl84m8vr76wamrn} + damage : string {Actor.npc.items.[].system.damageRolls.das0wgl84m8vr76wamrn.damage} (same value: 4d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.das0wgl84m8vr76wamrn.damageType} (same value: sonic) + [ahs98hd1sewwxvit0bwt] : object {Actor.npc.items.[].system.damageRolls.ahs98hd1sewwxvit0bwt} + damage : string {Actor.npc.items.[].system.damageRolls.ahs98hd1sewwxvit0bwt.damage} (same value: 0) + damageType : string {Actor.npc.items.[].system.damageRolls.ahs98hd1sewwxvit0bwt.damageType} (same value: bludgeoning) + [cvrwa057octqj63f847n] : object {Actor.npc.items.[].system.damageRolls.cvrwa057octqj63f847n} + damage : string {Actor.npc.items.[].system.damageRolls.cvrwa057octqj63f847n.damage} (2 different values) + 2d8+12 (x1) + 3d8+17 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cvrwa057octqj63f847n.damageType} (same value: piercing) + [npury0666wr37u1db78j] : object {Actor.npc.items.[].system.damageRolls.npury0666wr37u1db78j} + damage : string {Actor.npc.items.[].system.damageRolls.npury0666wr37u1db78j.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.npury0666wr37u1db78j.damageType} (same value: bludgeoning) + [ykm6ewgkgmjdtz7dk004] : object {Actor.npc.items.[].system.damageRolls.ykm6ewgkgmjdtz7dk004} + damage : string {Actor.npc.items.[].system.damageRolls.ykm6ewgkgmjdtz7dk004.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.ykm6ewgkgmjdtz7dk004.damageType} (same value: bludgeoning) + [aio8w2dobvk2v4467rap] : object {Actor.npc.items.[].system.damageRolls.aio8w2dobvk2v4467rap} + damage : string {Actor.npc.items.[].system.damageRolls.aio8w2dobvk2v4467rap.damage} (same value: 4d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.aio8w2dobvk2v4467rap.damageType} (same value: bludgeoning) + [niovmh2t5vq1kry4yp8x] : object {Actor.npc.items.[].system.damageRolls.niovmh2t5vq1kry4yp8x} + damage : string {Actor.npc.items.[].system.damageRolls.niovmh2t5vq1kry4yp8x.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.niovmh2t5vq1kry4yp8x.damageType} (same value: force) + [su4tcfow3xep9jh6z6jz] : object {Actor.npc.items.[].system.damageRolls.su4tcfow3xep9jh6z6jz} + damage : string {Actor.npc.items.[].system.damageRolls.su4tcfow3xep9jh6z6jz.damage} (same value: 4d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.su4tcfow3xep9jh6z6jz.damageType} (same value: force) + [obv7kgb83b2zhesulcai] : object {Actor.npc.items.[].system.damageRolls.obv7kgb83b2zhesulcai} + damage : string {Actor.npc.items.[].system.damageRolls.obv7kgb83b2zhesulcai.damage} (same value: 3d10+22) + damageType : string {Actor.npc.items.[].system.damageRolls.obv7kgb83b2zhesulcai.damageType} (same value: bludgeoning) + [2j7rv696qcmx8j6sg34f] : object {Actor.npc.items.[].system.damageRolls.2j7rv696qcmx8j6sg34f} + damage : string {Actor.npc.items.[].system.damageRolls.2j7rv696qcmx8j6sg34f.damage} (same value: 3d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.2j7rv696qcmx8j6sg34f.damageType} (same value: bludgeoning) + [aro2kmmkc5hw7z9wy25a] : object {Actor.npc.items.[].system.damageRolls.aro2kmmkc5hw7z9wy25a} + damage : string {Actor.npc.items.[].system.damageRolls.aro2kmmkc5hw7z9wy25a.damage} (same value: 5d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.aro2kmmkc5hw7z9wy25a.damageType} (same value: bludgeoning) + [3gne54rwjuh0ewdktgnc] : object {Actor.npc.items.[].system.damageRolls.3gne54rwjuh0ewdktgnc} + damage : string {Actor.npc.items.[].system.damageRolls.3gne54rwjuh0ewdktgnc.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3gne54rwjuh0ewdktgnc.damageType} (same value: bludgeoning) + [34ak5gvssn73kawydouh] : object {Actor.npc.items.[].system.damageRolls.34ak5gvssn73kawydouh} + damage : string {Actor.npc.items.[].system.damageRolls.34ak5gvssn73kawydouh.damage} (same value: 3d12) + damageType : string {Actor.npc.items.[].system.damageRolls.34ak5gvssn73kawydouh.damageType} (same value: electricity) + [tiqs6zrlc1hy871vjfuk] : object {Actor.npc.items.[].system.damageRolls.tiqs6zrlc1hy871vjfuk} + damage : string {Actor.npc.items.[].system.damageRolls.tiqs6zrlc1hy871vjfuk.damage} (same value: 3d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.tiqs6zrlc1hy871vjfuk.damageType} (same value: slashing) + [yzr9sl0iywmul4j4f4kd] : object {Actor.npc.items.[].system.damageRolls.yzr9sl0iywmul4j4f4kd} + damage : string {Actor.npc.items.[].system.damageRolls.yzr9sl0iywmul4j4f4kd.damage} (same value: 3d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.yzr9sl0iywmul4j4f4kd.damageType} (same value: piercing) + [6bt38t52hllw8x81bcqq] : object {Actor.npc.items.[].system.damageRolls.6bt38t52hllw8x81bcqq} + damage : string {Actor.npc.items.[].system.damageRolls.6bt38t52hllw8x81bcqq.damage} (same value: 3d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.6bt38t52hllw8x81bcqq.damageType} (same value: bludgeoning) + [cj7bg6nm6jcj9d25d7dr] : object {Actor.npc.items.[].system.damageRolls.cj7bg6nm6jcj9d25d7dr} + damage : string {Actor.npc.items.[].system.damageRolls.cj7bg6nm6jcj9d25d7dr.damage} (same value: 3d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.cj7bg6nm6jcj9d25d7dr.damageType} (same value: bludgeoning) + [eo1mf6mtds8kw3zpw1xv] : object {Actor.npc.items.[].system.damageRolls.eo1mf6mtds8kw3zpw1xv} + damage : string {Actor.npc.items.[].system.damageRolls.eo1mf6mtds8kw3zpw1xv.damage} (same value: 6d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.eo1mf6mtds8kw3zpw1xv.damageType} (same value: bludgeoning) + [i5vsp4s1jca0afxhdfkf] : object {Actor.npc.items.[].system.damageRolls.i5vsp4s1jca0afxhdfkf} + damage : string {Actor.npc.items.[].system.damageRolls.i5vsp4s1jca0afxhdfkf.damage} (same value: 6d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.i5vsp4s1jca0afxhdfkf.damageType} (same value: piercing) + [9il7x8fv16e9v8vvou3k] : object {Actor.npc.items.[].system.damageRolls.9il7x8fv16e9v8vvou3k} + damage : string {Actor.npc.items.[].system.damageRolls.9il7x8fv16e9v8vvou3k.damage} (same value: 6d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.9il7x8fv16e9v8vvou3k.damageType} (same value: electricity) + [7q1f0f3177lrpv8ryh6c] : object {Actor.npc.items.[].system.damageRolls.7q1f0f3177lrpv8ryh6c} + damage : string {Actor.npc.items.[].system.damageRolls.7q1f0f3177lrpv8ryh6c.damage} (same value: 6d6+20) + damageType : string {Actor.npc.items.[].system.damageRolls.7q1f0f3177lrpv8ryh6c.damageType} (same value: slashing) + [pu61pfdha7c6jgp20o01] : object {Actor.npc.items.[].system.damageRolls.pu61pfdha7c6jgp20o01} + damage : string {Actor.npc.items.[].system.damageRolls.pu61pfdha7c6jgp20o01.damage} (same value: 6d6+20) + damageType : string {Actor.npc.items.[].system.damageRolls.pu61pfdha7c6jgp20o01.damageType} (same value: slashing) + [8t7ztn7e9zthlqizuxph] : object {Actor.npc.items.[].system.damageRolls.8t7ztn7e9zthlqizuxph} + damage : string {Actor.npc.items.[].system.damageRolls.8t7ztn7e9zthlqizuxph.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.8t7ztn7e9zthlqizuxph.damageType} (same value: slashing) + [0fla6a58nqbfnfb4za6d] : object {Actor.npc.items.[].system.damageRolls.0fla6a58nqbfnfb4za6d} + damage : string {Actor.npc.items.[].system.damageRolls.0fla6a58nqbfnfb4za6d.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0fla6a58nqbfnfb4za6d.damageType} (same value: fire) + [zvybk0a2x0lin7vpngu7] : object {Actor.npc.items.[].system.damageRolls.zvybk0a2x0lin7vpngu7} + damage : string {Actor.npc.items.[].system.damageRolls.zvybk0a2x0lin7vpngu7.damage} (same value: 6d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.zvybk0a2x0lin7vpngu7.damageType} (same value: slashing) + [jayto2ucr25n7x2tkfpv] : object {Actor.npc.items.[].system.damageRolls.jayto2ucr25n7x2tkfpv} + damage : string {Actor.npc.items.[].system.damageRolls.jayto2ucr25n7x2tkfpv.damage} (same value: 6d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.jayto2ucr25n7x2tkfpv.damageType} (same value: slashing) + [g5yk169urz14423udaum] : object {Actor.npc.items.[].system.damageRolls.g5yk169urz14423udaum} + damage : string {Actor.npc.items.[].system.damageRolls.g5yk169urz14423udaum.damage} (same value: 4d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.g5yk169urz14423udaum.damageType} (same value: sonic) + [h5lkak78rza6urs9j1nd] : object {Actor.npc.items.[].system.damageRolls.h5lkak78rza6urs9j1nd} + damage : string {Actor.npc.items.[].system.damageRolls.h5lkak78rza6urs9j1nd.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.h5lkak78rza6urs9j1nd.damageType} (same value: piercing) + [qe8404rd2f8c4ayr2fag] : object {Actor.npc.items.[].system.damageRolls.qe8404rd2f8c4ayr2fag} + damage : string {Actor.npc.items.[].system.damageRolls.qe8404rd2f8c4ayr2fag.damage} (same value: 4d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.qe8404rd2f8c4ayr2fag.damageType} (same value: bludgeoning) + [tk9dxajwqgi82touvaev] : object {Actor.npc.items.[].system.damageRolls.tk9dxajwqgi82touvaev} + damage : string {Actor.npc.items.[].system.damageRolls.tk9dxajwqgi82touvaev.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tk9dxajwqgi82touvaev.damageType} (same value: mental) + [x5xy6tgm0gatt52lhsl1] : object {Actor.npc.items.[].system.damageRolls.x5xy6tgm0gatt52lhsl1} + damage : string {Actor.npc.items.[].system.damageRolls.x5xy6tgm0gatt52lhsl1.damage} (same value: 3d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.x5xy6tgm0gatt52lhsl1.damageType} (same value: piercing) + [3spb90f277hvf4l7wkwj] : object {Actor.npc.items.[].system.damageRolls.3spb90f277hvf4l7wkwj} + damage : string {Actor.npc.items.[].system.damageRolls.3spb90f277hvf4l7wkwj.damage} (same value: 3d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.3spb90f277hvf4l7wkwj.damageType} (same value: bludgeoning) + [qmd5icinrnql5ru1aweh] : object {Actor.npc.items.[].system.damageRolls.qmd5icinrnql5ru1aweh} + damage : string {Actor.npc.items.[].system.damageRolls.qmd5icinrnql5ru1aweh.damage} (same value: 3d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.qmd5icinrnql5ru1aweh.damageType} (same value: bludgeoning) + [bsl31lstxsh08t5wl1sa] : object {Actor.npc.items.[].system.damageRolls.bsl31lstxsh08t5wl1sa} + damage : string {Actor.npc.items.[].system.damageRolls.bsl31lstxsh08t5wl1sa.damage} (same value: 4d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.bsl31lstxsh08t5wl1sa.damageType} (same value: bludgeoning) + [0erbmwybxl6sp3jgo3kz] : object {Actor.npc.items.[].system.damageRolls.0erbmwybxl6sp3jgo3kz} + damage : string {Actor.npc.items.[].system.damageRolls.0erbmwybxl6sp3jgo3kz.damage} (same value: 4d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.0erbmwybxl6sp3jgo3kz.damageType} (same value: void) + [0rgeoav7etsifhq57pcp] : object {Actor.npc.items.[].system.damageRolls.0rgeoav7etsifhq57pcp} + damage : string {Actor.npc.items.[].system.damageRolls.0rgeoav7etsifhq57pcp.damage} (same value: 4d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0rgeoav7etsifhq57pcp.damageType} (same value: sonic) + [a6eupoosh593wvbx7ryv] : object {Actor.npc.items.[].system.damageRolls.a6eupoosh593wvbx7ryv} + damage : string {Actor.npc.items.[].system.damageRolls.a6eupoosh593wvbx7ryv.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.a6eupoosh593wvbx7ryv.damageType} (same value: slashing) + [4o8nt7qyeevnt8p645je] : object {Actor.npc.items.[].system.damageRolls.4o8nt7qyeevnt8p645je} + damage : string {Actor.npc.items.[].system.damageRolls.4o8nt7qyeevnt8p645je.damage} (same value: 2d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.4o8nt7qyeevnt8p645je.damageType} (same value: piercing) + [c07rr6cideue72acso63] : object {Actor.npc.items.[].system.damageRolls.c07rr6cideue72acso63} + damage : string {Actor.npc.items.[].system.damageRolls.c07rr6cideue72acso63.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.c07rr6cideue72acso63.damageType} (same value: cold) + [gheyhgiuy6osemkmua5u] : object {Actor.npc.items.[].system.damageRolls.gheyhgiuy6osemkmua5u} + damage : string {Actor.npc.items.[].system.damageRolls.gheyhgiuy6osemkmua5u.damage} (same value: 4d4+21) + damageType : string {Actor.npc.items.[].system.damageRolls.gheyhgiuy6osemkmua5u.damageType} (same value: bludgeoning) + [v8cymop5j0ojjje0qf1n] : object {Actor.npc.items.[].system.damageRolls.v8cymop5j0ojjje0qf1n} + damage : string {Actor.npc.items.[].system.damageRolls.v8cymop5j0ojjje0qf1n.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.v8cymop5j0ojjje0qf1n.damageType} (same value: piercing) + [bwl2h466muswl1sq4fm6] : object {Actor.npc.items.[].system.damageRolls.bwl2h466muswl1sq4fm6} + damage : string {Actor.npc.items.[].system.damageRolls.bwl2h466muswl1sq4fm6.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bwl2h466muswl1sq4fm6.damageType} (same value: fire) + [6s6f83kpbexwx3abvc9d] : object {Actor.npc.items.[].system.damageRolls.6s6f83kpbexwx3abvc9d} + damage : string {Actor.npc.items.[].system.damageRolls.6s6f83kpbexwx3abvc9d.damage} (same value: 3d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.6s6f83kpbexwx3abvc9d.damageType} (same value: piercing) + [k3zwjy0gr4f78mmu3dwe] : object {Actor.npc.items.[].system.damageRolls.k3zwjy0gr4f78mmu3dwe} + damage : string {Actor.npc.items.[].system.damageRolls.k3zwjy0gr4f78mmu3dwe.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.k3zwjy0gr4f78mmu3dwe.damageType} (same value: fire) + [5kepen87jqnhod2992f5] : object {Actor.npc.items.[].system.damageRolls.5kepen87jqnhod2992f5} + damage : string {Actor.npc.items.[].system.damageRolls.5kepen87jqnhod2992f5.damage} (same value: 4d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.5kepen87jqnhod2992f5.damageType} (same value: piercing) + [iqu0squ6mxg69fnw2l00] : object {Actor.npc.items.[].system.damageRolls.iqu0squ6mxg69fnw2l00} + damage : string {Actor.npc.items.[].system.damageRolls.iqu0squ6mxg69fnw2l00.damage} (same value: 6d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.iqu0squ6mxg69fnw2l00.damageType} (same value: bludgeoning) + [kwsateodrsnskz9z99eu] : object {Actor.npc.items.[].system.damageRolls.kwsateodrsnskz9z99eu} + damage : string {Actor.npc.items.[].system.damageRolls.kwsateodrsnskz9z99eu.damage} (same value: 4d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kwsateodrsnskz9z99eu.damageType} (same value: void) + [po2wbr2f0qede4twbshl] : object {Actor.npc.items.[].system.damageRolls.po2wbr2f0qede4twbshl} + damage : string {Actor.npc.items.[].system.damageRolls.po2wbr2f0qede4twbshl.damage} (same value: 7d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.po2wbr2f0qede4twbshl.damageType} (same value: piercing) + [4sdeiqs5t2m0tffwtdlu] : object {Actor.npc.items.[].system.damageRolls.4sdeiqs5t2m0tffwtdlu} + damage : string {Actor.npc.items.[].system.damageRolls.4sdeiqs5t2m0tffwtdlu.damage} (same value: 7d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.4sdeiqs5t2m0tffwtdlu.damageType} (same value: bludgeoning) + [m57wcqrwxd2fkjeps49x] : object {Actor.npc.items.[].system.damageRolls.m57wcqrwxd2fkjeps49x} + damage : string {Actor.npc.items.[].system.damageRolls.m57wcqrwxd2fkjeps49x.damage} (same value: 4d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.m57wcqrwxd2fkjeps49x.damageType} (same value: piercing) + [o3e2top6cgjxsa90qwhr] : object {Actor.npc.items.[].system.damageRolls.o3e2top6cgjxsa90qwhr} + damage : string {Actor.npc.items.[].system.damageRolls.o3e2top6cgjxsa90qwhr.damage} (same value: 4d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.o3e2top6cgjxsa90qwhr.damageType} (same value: bludgeoning) + [j92w4xr43hhrm2rqmz49] : object {Actor.npc.items.[].system.damageRolls.j92w4xr43hhrm2rqmz49} + damage : string {Actor.npc.items.[].system.damageRolls.j92w4xr43hhrm2rqmz49.damage} (same value: 3d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.j92w4xr43hhrm2rqmz49.damageType} (same value: slashing) + [qr355td9xadeols4gl9v] : object {Actor.npc.items.[].system.damageRolls.qr355td9xadeols4gl9v} + damage : string {Actor.npc.items.[].system.damageRolls.qr355td9xadeols4gl9v.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qr355td9xadeols4gl9v.damageType} (same value: cold) + [667kdad8t0nq72l9yoxz] : object {Actor.npc.items.[].system.damageRolls.667kdad8t0nq72l9yoxz} + damage : string {Actor.npc.items.[].system.damageRolls.667kdad8t0nq72l9yoxz.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.667kdad8t0nq72l9yoxz.damageType} (same value: bludgeoning) + [0zeyopfgtlzclig39x4z] : object {Actor.npc.items.[].system.damageRolls.0zeyopfgtlzclig39x4z} + damage : string {Actor.npc.items.[].system.damageRolls.0zeyopfgtlzclig39x4z.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0zeyopfgtlzclig39x4z.damageType} (same value: cold) + [9wdh4mplvobmfzkfiuyk] : object {Actor.npc.items.[].system.damageRolls.9wdh4mplvobmfzkfiuyk} + damage : string {Actor.npc.items.[].system.damageRolls.9wdh4mplvobmfzkfiuyk.damage} (same value: 6d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.9wdh4mplvobmfzkfiuyk.damageType} (same value: bludgeoning) + [nwzz8306n8fw8hx7jm5k] : object {Actor.npc.items.[].system.damageRolls.nwzz8306n8fw8hx7jm5k} + damage : string {Actor.npc.items.[].system.damageRolls.nwzz8306n8fw8hx7jm5k.damage} (same value: 7d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.nwzz8306n8fw8hx7jm5k.damageType} (same value: slashing) + [3adwbf4kxowmgrdo9cos] : object {Actor.npc.items.[].system.damageRolls.3adwbf4kxowmgrdo9cos} + damage : string {Actor.npc.items.[].system.damageRolls.3adwbf4kxowmgrdo9cos.damage} (same value: 4d10+19) + damageType : string {Actor.npc.items.[].system.damageRolls.3adwbf4kxowmgrdo9cos.damageType} (same value: acid) + [c35w9idmfsh6722fgb2c] : object {Actor.npc.items.[].system.damageRolls.c35w9idmfsh6722fgb2c} + damage : string {Actor.npc.items.[].system.damageRolls.c35w9idmfsh6722fgb2c.damage} (same value: 4d10+19) + damageType : string {Actor.npc.items.[].system.damageRolls.c35w9idmfsh6722fgb2c.damageType} (same value: cold) + [ko4hw47cu7tmprqeiuen] : object {Actor.npc.items.[].system.damageRolls.ko4hw47cu7tmprqeiuen} + damage : string {Actor.npc.items.[].system.damageRolls.ko4hw47cu7tmprqeiuen.damage} (same value: 4d10+19) + damageType : string {Actor.npc.items.[].system.damageRolls.ko4hw47cu7tmprqeiuen.damageType} (same value: electricity) + [7jqdhovaan3fxer34jqn] : object {Actor.npc.items.[].system.damageRolls.7jqdhovaan3fxer34jqn} + damage : string {Actor.npc.items.[].system.damageRolls.7jqdhovaan3fxer34jqn.damage} (same value: 4d10+19) + damageType : string {Actor.npc.items.[].system.damageRolls.7jqdhovaan3fxer34jqn.damageType} (same value: fire) + [ve1ry38i9jnwsvwl9goc] : object {Actor.npc.items.[].system.damageRolls.ve1ry38i9jnwsvwl9goc} + damage : string {Actor.npc.items.[].system.damageRolls.ve1ry38i9jnwsvwl9goc.damage} (same value: 4d10+19) + damageType : string {Actor.npc.items.[].system.damageRolls.ve1ry38i9jnwsvwl9goc.damageType} (same value: sonic) + [altgtobaq3uybjj0p9wz] : object {Actor.npc.items.[].system.damageRolls.altgtobaq3uybjj0p9wz} + damage : string {Actor.npc.items.[].system.damageRolls.altgtobaq3uybjj0p9wz.damage} (same value: 6d4+20) + damageType : string {Actor.npc.items.[].system.damageRolls.altgtobaq3uybjj0p9wz.damageType} (same value: bludgeoning) + [1zwbu0rjyw8ti44cuya3] : object {Actor.npc.items.[].system.damageRolls.1zwbu0rjyw8ti44cuya3} + damage : string {Actor.npc.items.[].system.damageRolls.1zwbu0rjyw8ti44cuya3.damage} (same value: 6d6+20) + damageType : string {Actor.npc.items.[].system.damageRolls.1zwbu0rjyw8ti44cuya3.damageType} (same value: bludgeoning) + [wok2473qfefes5mdthcc] : object {Actor.npc.items.[].system.damageRolls.wok2473qfefes5mdthcc} + damage : string {Actor.npc.items.[].system.damageRolls.wok2473qfefes5mdthcc.damage} (same value: 4d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.wok2473qfefes5mdthcc.damageType} (same value: slashing) + [s4z8cz9ssfoaanhktady] : object {Actor.npc.items.[].system.damageRolls.s4z8cz9ssfoaanhktady} + damage : string {Actor.npc.items.[].system.damageRolls.s4z8cz9ssfoaanhktady.damage} (same value: 6d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.s4z8cz9ssfoaanhktady.damageType} (same value: slashing) + [btz4sz7kjpkerja61r7p] : object {Actor.npc.items.[].system.damageRolls.btz4sz7kjpkerja61r7p} + damage : string {Actor.npc.items.[].system.damageRolls.btz4sz7kjpkerja61r7p.damage} (same value: 5d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.btz4sz7kjpkerja61r7p.damageType} (same value: piercing) + [vy6wn5cuasrvcomw9wwg] : object {Actor.npc.items.[].system.damageRolls.vy6wn5cuasrvcomw9wwg} + damage : string {Actor.npc.items.[].system.damageRolls.vy6wn5cuasrvcomw9wwg.damage} (same value: 5d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.vy6wn5cuasrvcomw9wwg.damageType} (same value: bludgeoning) + [ksy3hrfjqdjc07j6w9ui] : object {Actor.npc.items.[].system.damageRolls.ksy3hrfjqdjc07j6w9ui} + damage : string {Actor.npc.items.[].system.damageRolls.ksy3hrfjqdjc07j6w9ui.damage} (same value: 5d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.ksy3hrfjqdjc07j6w9ui.damageType} (same value: bludgeoning) + [5lyjj6urpm4kdfgd1h4h] : object {Actor.npc.items.[].system.damageRolls.5lyjj6urpm4kdfgd1h4h} + damage : string {Actor.npc.items.[].system.damageRolls.5lyjj6urpm4kdfgd1h4h.damage} (same value: 4d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.5lyjj6urpm4kdfgd1h4h.damageType} (same value: piercing) + [KdCxyy3O0PbIYl5Y] : object {Actor.npc.items.[].system.damageRolls.KdCxyy3O0PbIYl5Y} + damage : string {Actor.npc.items.[].system.damageRolls.KdCxyy3O0PbIYl5Y.damage} (same value: 4d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.KdCxyy3O0PbIYl5Y.damageType} (same value: poison) + [tydennrqb2chtjvv66e0] : object {Actor.npc.items.[].system.damageRolls.tydennrqb2chtjvv66e0} + damage : string {Actor.npc.items.[].system.damageRolls.tydennrqb2chtjvv66e0.damage} (same value: 4d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.tydennrqb2chtjvv66e0.damageType} (same value: piercing) + [2zDmHtuK3SkcoAzI] : object {Actor.npc.items.[].system.damageRolls.2zDmHtuK3SkcoAzI} + damage : string {Actor.npc.items.[].system.damageRolls.2zDmHtuK3SkcoAzI.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2zDmHtuK3SkcoAzI.damageType} (same value: spirit) + [uZZNBGlTv4pXWb6x] : object {Actor.npc.items.[].system.damageRolls.uZZNBGlTv4pXWb6x} + damage : string {Actor.npc.items.[].system.damageRolls.uZZNBGlTv4pXWb6x.damage} (same value: 4d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.uZZNBGlTv4pXWb6x.damageType} (same value: piercing) + [5q6j0s1fgfPZ3gFn] : object {Actor.npc.items.[].system.damageRolls.5q6j0s1fgfPZ3gFn} + damage : string {Actor.npc.items.[].system.damageRolls.5q6j0s1fgfPZ3gFn.damage} (same value: 4d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.5q6j0s1fgfPZ3gFn.damageType} (same value: piercing) + [fn58mnoXHso2NPP0] : object {Actor.npc.items.[].system.damageRolls.fn58mnoXHso2NPP0} + damage : string {Actor.npc.items.[].system.damageRolls.fn58mnoXHso2NPP0.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fn58mnoXHso2NPP0.damageType} (same value: spirit) + [Gf1CawLgSBkmLPUs] : object {Actor.npc.items.[].system.damageRolls.Gf1CawLgSBkmLPUs} + damage : string {Actor.npc.items.[].system.damageRolls.Gf1CawLgSBkmLPUs.damage} (same value: 4d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Gf1CawLgSBkmLPUs.damageType} (same value: bludgeoning) + [FbKw2e7IP4zBvAyL] : object {Actor.npc.items.[].system.damageRolls.FbKw2e7IP4zBvAyL} + damage : string {Actor.npc.items.[].system.damageRolls.FbKw2e7IP4zBvAyL.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.FbKw2e7IP4zBvAyL.damageType} (same value: slashing) + [QwOjvx5yxOYBm6RA] : object {Actor.npc.items.[].system.damageRolls.QwOjvx5yxOYBm6RA} + damage : string {Actor.npc.items.[].system.damageRolls.QwOjvx5yxOYBm6RA.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.QwOjvx5yxOYBm6RA.damageType} (same value: piercing) + [7iR4QHNwIo3DC2Zj] : object {Actor.npc.items.[].system.damageRolls.7iR4QHNwIo3DC2Zj} + damage : string {Actor.npc.items.[].system.damageRolls.7iR4QHNwIo3DC2Zj.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.7iR4QHNwIo3DC2Zj.damageType} (same value: slashing) + [JGt7P1Qvs4NAlQZd] : object {Actor.npc.items.[].system.damageRolls.JGt7P1Qvs4NAlQZd} + damage : string {Actor.npc.items.[].system.damageRolls.JGt7P1Qvs4NAlQZd.damage} (same value: 4d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.JGt7P1Qvs4NAlQZd.damageType} (same value: piercing) + [bGT0IcwFSDdVbngr] : object {Actor.npc.items.[].system.damageRolls.bGT0IcwFSDdVbngr} + damage : string {Actor.npc.items.[].system.damageRolls.bGT0IcwFSDdVbngr.damage} (same value: 4d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.bGT0IcwFSDdVbngr.damageType} (same value: slashing) + [1tMyRjyumUcjC8tw] : object {Actor.npc.items.[].system.damageRolls.1tMyRjyumUcjC8tw} + damage : string {Actor.npc.items.[].system.damageRolls.1tMyRjyumUcjC8tw.damage} (same value: 4d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.1tMyRjyumUcjC8tw.damageType} (same value: piercing) + [hulVrbVQbwunxdWN] : object {Actor.npc.items.[].system.damageRolls.hulVrbVQbwunxdWN} + damage : string {Actor.npc.items.[].system.damageRolls.hulVrbVQbwunxdWN.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.hulVrbVQbwunxdWN.damageType} (same value: piercing) + [FHcv8dVIQq8I1f8h] : object {Actor.npc.items.[].system.damageRolls.FHcv8dVIQq8I1f8h} + damage : string {Actor.npc.items.[].system.damageRolls.FHcv8dVIQq8I1f8h.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.FHcv8dVIQq8I1f8h.damageType} (same value: piercing) + [M1B87lWA4rD5NXYp] : object {Actor.npc.items.[].system.damageRolls.M1B87lWA4rD5NXYp} + damage : string {Actor.npc.items.[].system.damageRolls.M1B87lWA4rD5NXYp.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.M1B87lWA4rD5NXYp.damageType} (same value: electricity) + [s2JjYsFIGNZ0u70D] : object {Actor.npc.items.[].system.damageRolls.s2JjYsFIGNZ0u70D} + damage : string {Actor.npc.items.[].system.damageRolls.s2JjYsFIGNZ0u70D.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.s2JjYsFIGNZ0u70D.damageType} (same value: slashing) + [snph8nAKZwC3ycab] : object {Actor.npc.items.[].system.damageRolls.snph8nAKZwC3ycab} + damage : string {Actor.npc.items.[].system.damageRolls.snph8nAKZwC3ycab.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.snph8nAKZwC3ycab.damageType} (same value: electricity) + [6TkQwWWw1WlIOPFJ] : object {Actor.npc.items.[].system.damageRolls.6TkQwWWw1WlIOPFJ} + damage : string {Actor.npc.items.[].system.damageRolls.6TkQwWWw1WlIOPFJ.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.6TkQwWWw1WlIOPFJ.damageType} (same value: piercing) + [h58IbEkYdLfQmWqc] : object {Actor.npc.items.[].system.damageRolls.h58IbEkYdLfQmWqc} + damage : string {Actor.npc.items.[].system.damageRolls.h58IbEkYdLfQmWqc.damage} (same value: 4d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.h58IbEkYdLfQmWqc.damageType} (same value: piercing) + [Ra1gOQfz1ErG14sv] : object {Actor.npc.items.[].system.damageRolls.Ra1gOQfz1ErG14sv} + damage : string {Actor.npc.items.[].system.damageRolls.Ra1gOQfz1ErG14sv.damage} (same value: 4d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.Ra1gOQfz1ErG14sv.damageType} (same value: bludgeoning) + [NZVBm6o4rbtuuwTm] : object {Actor.npc.items.[].system.damageRolls.NZVBm6o4rbtuuwTm} + damage : string {Actor.npc.items.[].system.damageRolls.NZVBm6o4rbtuuwTm.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.NZVBm6o4rbtuuwTm.damageType} (same value: piercing) + [ZXU2vB4uQF0AQsLM] : object {Actor.npc.items.[].system.damageRolls.ZXU2vB4uQF0AQsLM} + damage : string {Actor.npc.items.[].system.damageRolls.ZXU2vB4uQF0AQsLM.damage} (same value: 1d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ZXU2vB4uQF0AQsLM.damageType} (same value: piercing) + [2E81Ohwg7gaRt5AQ] : object {Actor.npc.items.[].system.damageRolls.2E81Ohwg7gaRt5AQ} + damage : string {Actor.npc.items.[].system.damageRolls.2E81Ohwg7gaRt5AQ.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2E81Ohwg7gaRt5AQ.damageType} (same value: piercing) + [DMS9aTsKmMfZSacc] : object {Actor.npc.items.[].system.damageRolls.DMS9aTsKmMfZSacc} + damage : string {Actor.npc.items.[].system.damageRolls.DMS9aTsKmMfZSacc.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.DMS9aTsKmMfZSacc.damageType} (same value: slashing) + [spHQCMbGKIpJkGLN] : object {Actor.npc.items.[].system.damageRolls.spHQCMbGKIpJkGLN} + damage : string {Actor.npc.items.[].system.damageRolls.spHQCMbGKIpJkGLN.damage} (same value: 6d6) + damageType : string {Actor.npc.items.[].system.damageRolls.spHQCMbGKIpJkGLN.damageType} (same value: untyped) + [71mrcovLon2NQvZd] : object {Actor.npc.items.[].system.damageRolls.71mrcovLon2NQvZd} + damage : string {Actor.npc.items.[].system.damageRolls.71mrcovLon2NQvZd.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.71mrcovLon2NQvZd.damageType} (same value: piercing) + [r9zKmw3qyYYE8GhK] : object {Actor.npc.items.[].system.damageRolls.r9zKmw3qyYYE8GhK} + damage : string {Actor.npc.items.[].system.damageRolls.r9zKmw3qyYYE8GhK.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.r9zKmw3qyYYE8GhK.damageType} (same value: sonic) + [0FfSbNeUIaRIuJbc] : object {Actor.npc.items.[].system.damageRolls.0FfSbNeUIaRIuJbc} + damage : string {Actor.npc.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damage} (2 different values) + 1d6+4 (x1) + 1d6+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damageType} (same value: bludgeoning) + [LOUdbEuTac1Jop1D] : object {Actor.npc.items.[].system.damageRolls.LOUdbEuTac1Jop1D} + damage : string {Actor.npc.items.[].system.damageRolls.LOUdbEuTac1Jop1D.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.LOUdbEuTac1Jop1D.damageType} (same value: slashing) + [ikvviCZy5U2kI0D8] : object {Actor.npc.items.[].system.damageRolls.ikvviCZy5U2kI0D8} + damage : string {Actor.npc.items.[].system.damageRolls.ikvviCZy5U2kI0D8.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ikvviCZy5U2kI0D8.damageType} (same value: poison) + [GpaqAAC0eUHhLk8E] : object {Actor.npc.items.[].system.damageRolls.GpaqAAC0eUHhLk8E} + damage : string {Actor.npc.items.[].system.damageRolls.GpaqAAC0eUHhLk8E.damage} (same value: 5d6) + damageType : string {Actor.npc.items.[].system.damageRolls.GpaqAAC0eUHhLk8E.damageType} (same value: poison) + [KPzErEiUbhebF20M] : object {Actor.npc.items.[].system.damageRolls.KPzErEiUbhebF20M} + damage : string {Actor.npc.items.[].system.damageRolls.KPzErEiUbhebF20M.damage} (same value: 4d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.KPzErEiUbhebF20M.damageType} (same value: piercing) + [toWPsm7XXHNlSmMn] : object {Actor.npc.items.[].system.damageRolls.toWPsm7XXHNlSmMn} + damage : string {Actor.npc.items.[].system.damageRolls.toWPsm7XXHNlSmMn.damage} (same value: 4d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.toWPsm7XXHNlSmMn.damageType} (same value: slashing) + [6kvKCRtwxshTeIKG] : object {Actor.npc.items.[].system.damageRolls.6kvKCRtwxshTeIKG} + damage : string {Actor.npc.items.[].system.damageRolls.6kvKCRtwxshTeIKG.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.6kvKCRtwxshTeIKG.damageType} (same value: piercing) + [pmm2JP3b63krMvW0] : object {Actor.npc.items.[].system.damageRolls.pmm2JP3b63krMvW0} + damage : string {Actor.npc.items.[].system.damageRolls.pmm2JP3b63krMvW0.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pmm2JP3b63krMvW0.damageType} (same value: piercing) + [BOnd1foU6l9pukck] : object {Actor.npc.items.[].system.damageRolls.BOnd1foU6l9pukck} + damage : string {Actor.npc.items.[].system.damageRolls.BOnd1foU6l9pukck.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.BOnd1foU6l9pukck.damageType} (same value: sonic) + [CmxcrhMWe6OlyzLU] : object {Actor.npc.items.[].system.damageRolls.CmxcrhMWe6OlyzLU} + damage : string {Actor.npc.items.[].system.damageRolls.CmxcrhMWe6OlyzLU.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.CmxcrhMWe6OlyzLU.damageType} (same value: slashing) + [9IRwlcn1Fom6HIhB] : object {Actor.npc.items.[].system.damageRolls.9IRwlcn1Fom6HIhB} + category : string {Actor.npc.items.[].system.damageRolls.9IRwlcn1Fom6HIhB.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.9IRwlcn1Fom6HIhB.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.9IRwlcn1Fom6HIhB.damageType} (same value: acid) + [6NAHzqfeK0A4poNF] : object {Actor.npc.items.[].system.damageRolls.6NAHzqfeK0A4poNF} + damage : string {Actor.npc.items.[].system.damageRolls.6NAHzqfeK0A4poNF.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6NAHzqfeK0A4poNF.damageType} (same value: piercing) + [HMdx1ZKiAfKjNXuM] : object {Actor.npc.items.[].system.damageRolls.HMdx1ZKiAfKjNXuM} + damage : string {Actor.npc.items.[].system.damageRolls.HMdx1ZKiAfKjNXuM.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.HMdx1ZKiAfKjNXuM.damageType} (same value: bludgeoning) + [FJT2a3DMEC0Bhkjh] : object {Actor.npc.items.[].system.damageRolls.FJT2a3DMEC0Bhkjh} + damage : string {Actor.npc.items.[].system.damageRolls.FJT2a3DMEC0Bhkjh.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.FJT2a3DMEC0Bhkjh.damageType} (same value: piercing) + [fi6kDi3M4kl3bJnd] : object {Actor.npc.items.[].system.damageRolls.fi6kDi3M4kl3bJnd} + damage : string {Actor.npc.items.[].system.damageRolls.fi6kDi3M4kl3bJnd.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.fi6kDi3M4kl3bJnd.damageType} (same value: electricity) + [CebNSaX77Hkh0Fdc] : object {Actor.npc.items.[].system.damageRolls.CebNSaX77Hkh0Fdc} + damage : string {Actor.npc.items.[].system.damageRolls.CebNSaX77Hkh0Fdc.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.CebNSaX77Hkh0Fdc.damageType} (same value: piercing) + [J0LQFWklc4HlSkfn] : object {Actor.npc.items.[].system.damageRolls.J0LQFWklc4HlSkfn} + damage : string {Actor.npc.items.[].system.damageRolls.J0LQFWklc4HlSkfn.damage} (same value: 3d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.J0LQFWklc4HlSkfn.damageType} (same value: piercing) + [j1Yg8NlR4kLNOj3H] : object {Actor.npc.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H} + category : string {Actor.npc.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.j1Yg8NlR4kLNOj3H.damageType} (same value: bleed) + [tPcX8IQmiNnxAFx8] : object {Actor.npc.items.[].system.damageRolls.tPcX8IQmiNnxAFx8} + damage : string {Actor.npc.items.[].system.damageRolls.tPcX8IQmiNnxAFx8.damage} (same value: 3d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.tPcX8IQmiNnxAFx8.damageType} (same value: slashing) + [5P3FiDz8oUQX0qqa] : object {Actor.npc.items.[].system.damageRolls.5P3FiDz8oUQX0qqa} + damage : string {Actor.npc.items.[].system.damageRolls.5P3FiDz8oUQX0qqa.damage} (2 different values) + 2d8+6 (x1) + 2d10+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5P3FiDz8oUQX0qqa.damageType} (2 different values) + piercing (x1) + slashing (x1) + [6Dh8kXAbrlCwRtX1] : object {Actor.npc.items.[].system.damageRolls.6Dh8kXAbrlCwRtX1} + damage : string {Actor.npc.items.[].system.damageRolls.6Dh8kXAbrlCwRtX1.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.6Dh8kXAbrlCwRtX1.damageType} (same value: slashing) + [dlxCODyQyLQgFKVd] : object {Actor.npc.items.[].system.damageRolls.dlxCODyQyLQgFKVd} + damage : string {Actor.npc.items.[].system.damageRolls.dlxCODyQyLQgFKVd.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.dlxCODyQyLQgFKVd.damageType} (same value: piercing) + [3Xwqi30SzsXbTlV3] : object {Actor.npc.items.[].system.damageRolls.3Xwqi30SzsXbTlV3} + damage : string {Actor.npc.items.[].system.damageRolls.3Xwqi30SzsXbTlV3.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.3Xwqi30SzsXbTlV3.damageType} (same value: piercing) + [MBouSYl7mIrMgizB] : object {Actor.npc.items.[].system.damageRolls.MBouSYl7mIrMgizB} + category : string {Actor.npc.items.[].system.damageRolls.MBouSYl7mIrMgizB.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.MBouSYl7mIrMgizB.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.MBouSYl7mIrMgizB.damageType} (same value: bleed) + [mxga7KLCAng4CqZA] : object {Actor.npc.items.[].system.damageRolls.mxga7KLCAng4CqZA} + damage : string {Actor.npc.items.[].system.damageRolls.mxga7KLCAng4CqZA.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.mxga7KLCAng4CqZA.damageType} (same value: piercing) + [16emnHbKQlKOahUX] : object {Actor.npc.items.[].system.damageRolls.16emnHbKQlKOahUX} + damage : string {Actor.npc.items.[].system.damageRolls.16emnHbKQlKOahUX.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.16emnHbKQlKOahUX.damageType} (same value: untyped) + [jtVhbDRmtVOZa16w] : object {Actor.npc.items.[].system.damageRolls.jtVhbDRmtVOZa16w} + damage : string {Actor.npc.items.[].system.damageRolls.jtVhbDRmtVOZa16w.damage} (same value: 2d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.jtVhbDRmtVOZa16w.damageType} (same value: piercing) + [yEET15jsNhe2AaUn] : object {Actor.npc.items.[].system.damageRolls.yEET15jsNhe2AaUn} + damage : string {Actor.npc.items.[].system.damageRolls.yEET15jsNhe2AaUn.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.yEET15jsNhe2AaUn.damageType} (same value: piercing) + [BEI38VM6lGdCLaqf] : object {Actor.npc.items.[].system.damageRolls.BEI38VM6lGdCLaqf} + damage : string {Actor.npc.items.[].system.damageRolls.BEI38VM6lGdCLaqf.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.BEI38VM6lGdCLaqf.damageType} (same value: slashing) + [T88TPcky5neMuD1G] : object {Actor.npc.items.[].system.damageRolls.T88TPcky5neMuD1G} + category : string {Actor.npc.items.[].system.damageRolls.T88TPcky5neMuD1G.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.T88TPcky5neMuD1G.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.T88TPcky5neMuD1G.damageType} (same value: bleed) + [aAiVoYN9Yy1btRAr] : object {Actor.npc.items.[].system.damageRolls.aAiVoYN9Yy1btRAr} + damage : string {Actor.npc.items.[].system.damageRolls.aAiVoYN9Yy1btRAr.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.aAiVoYN9Yy1btRAr.damageType} (same value: slashing) + [wndDkO35UL4huoMW] : object {Actor.npc.items.[].system.damageRolls.wndDkO35UL4huoMW} + damage : string {Actor.npc.items.[].system.damageRolls.wndDkO35UL4huoMW.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.wndDkO35UL4huoMW.damageType} (same value: bludgeoning) + [r1yuOyyTnWSPQiNz] : object {Actor.npc.items.[].system.damageRolls.r1yuOyyTnWSPQiNz} + damage : string {Actor.npc.items.[].system.damageRolls.r1yuOyyTnWSPQiNz.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.r1yuOyyTnWSPQiNz.damageType} (same value: piercing) + [gX3pkswE14CCguPG] : object {Actor.npc.items.[].system.damageRolls.gX3pkswE14CCguPG} + damage : string {Actor.npc.items.[].system.damageRolls.gX3pkswE14CCguPG.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.gX3pkswE14CCguPG.damageType} (same value: bludgeoning) + [jP6iKejh6c8j7XyH] : object {Actor.npc.items.[].system.damageRolls.jP6iKejh6c8j7XyH} + damage : string {Actor.npc.items.[].system.damageRolls.jP6iKejh6c8j7XyH.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.jP6iKejh6c8j7XyH.damageType} (same value: piercing) + [toevowuV7xWZtNE7] : object {Actor.npc.items.[].system.damageRolls.toevowuV7xWZtNE7} + damage : string {Actor.npc.items.[].system.damageRolls.toevowuV7xWZtNE7.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.toevowuV7xWZtNE7.damageType} (same value: bludgeoning) + [bFPDE04ABKxPYJww] : object {Actor.npc.items.[].system.damageRolls.bFPDE04ABKxPYJww} + damage : string {Actor.npc.items.[].system.damageRolls.bFPDE04ABKxPYJww.damage} (same value: 2d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.bFPDE04ABKxPYJww.damageType} (same value: piercing) + [tLVDknTCJul2gDar] : object {Actor.npc.items.[].system.damageRolls.tLVDknTCJul2gDar} + damage : string {Actor.npc.items.[].system.damageRolls.tLVDknTCJul2gDar.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tLVDknTCJul2gDar.damageType} (same value: electricity) + [FXxFOcyqq4DOiT7p] : object {Actor.npc.items.[].system.damageRolls.FXxFOcyqq4DOiT7p} + damage : string {Actor.npc.items.[].system.damageRolls.FXxFOcyqq4DOiT7p.damage} (same value: 4d10) + damageType : string {Actor.npc.items.[].system.damageRolls.FXxFOcyqq4DOiT7p.damageType} (same value: electricity) + [WugtaaKsQuwY1AwT] : object {Actor.npc.items.[].system.damageRolls.WugtaaKsQuwY1AwT} + damage : string {Actor.npc.items.[].system.damageRolls.WugtaaKsQuwY1AwT.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.WugtaaKsQuwY1AwT.damageType} (same value: piercing) + [eUsyYINXmxelt27R] : object {Actor.npc.items.[].system.damageRolls.eUsyYINXmxelt27R} + damage : string {Actor.npc.items.[].system.damageRolls.eUsyYINXmxelt27R.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.eUsyYINXmxelt27R.damageType} (same value: piercing) + [98wqs4pJPY3ZYsWh] : object {Actor.npc.items.[].system.damageRolls.98wqs4pJPY3ZYsWh} + damage : string {Actor.npc.items.[].system.damageRolls.98wqs4pJPY3ZYsWh.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.98wqs4pJPY3ZYsWh.damageType} (same value: electricity) + [x1iXk8tYnDnXqMX1] : object {Actor.npc.items.[].system.damageRolls.x1iXk8tYnDnXqMX1} + damage : string {Actor.npc.items.[].system.damageRolls.x1iXk8tYnDnXqMX1.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.x1iXk8tYnDnXqMX1.damageType} (same value: piercing) + [fIy2x5CZFR3z0QLU] : object {Actor.npc.items.[].system.damageRolls.fIy2x5CZFR3z0QLU} + damage : string {Actor.npc.items.[].system.damageRolls.fIy2x5CZFR3z0QLU.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.fIy2x5CZFR3z0QLU.damageType} (same value: bludgeoning) + [BQrxbHjZT320ZPrA] : object {Actor.npc.items.[].system.damageRolls.BQrxbHjZT320ZPrA} + damage : string {Actor.npc.items.[].system.damageRolls.BQrxbHjZT320ZPrA.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.BQrxbHjZT320ZPrA.damageType} (same value: bludgeoning) + [2ixcricFfecyQGJC] : object {Actor.npc.items.[].system.damageRolls.2ixcricFfecyQGJC} + damage : string {Actor.npc.items.[].system.damageRolls.2ixcricFfecyQGJC.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.2ixcricFfecyQGJC.damageType} (same value: piercing) + [aoy0CRP7GlJdbBQO] : object {Actor.npc.items.[].system.damageRolls.aoy0CRP7GlJdbBQO} + damage : string {Actor.npc.items.[].system.damageRolls.aoy0CRP7GlJdbBQO.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.aoy0CRP7GlJdbBQO.damageType} (same value: piercing) + [BovtZQoxB620S1jv] : object {Actor.npc.items.[].system.damageRolls.BovtZQoxB620S1jv} + damage : string {Actor.npc.items.[].system.damageRolls.BovtZQoxB620S1jv.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.BovtZQoxB620S1jv.damageType} (same value: force) + [R3YW0EqakjjTRPFF] : object {Actor.npc.items.[].system.damageRolls.R3YW0EqakjjTRPFF} + damage : string {Actor.npc.items.[].system.damageRolls.R3YW0EqakjjTRPFF.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.R3YW0EqakjjTRPFF.damageType} (same value: piercing) + [NyXioAhcAaqYAU99] : object {Actor.npc.items.[].system.damageRolls.NyXioAhcAaqYAU99} + damage : string {Actor.npc.items.[].system.damageRolls.NyXioAhcAaqYAU99.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.NyXioAhcAaqYAU99.damageType} (same value: slashing) + [DIWbbZB78t3F3mHw] : object {Actor.npc.items.[].system.damageRolls.DIWbbZB78t3F3mHw} + damage : string {Actor.npc.items.[].system.damageRolls.DIWbbZB78t3F3mHw.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.DIWbbZB78t3F3mHw.damageType} (same value: bludgeoning) + [HjlV2axw5x8sFTnl] : object {Actor.npc.items.[].system.damageRolls.HjlV2axw5x8sFTnl} + damage : string {Actor.npc.items.[].system.damageRolls.HjlV2axw5x8sFTnl.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.HjlV2axw5x8sFTnl.damageType} (same value: bludgeoning) + [FjssY5im3M9UESVa] : object {Actor.npc.items.[].system.damageRolls.FjssY5im3M9UESVa} + damage : string {Actor.npc.items.[].system.damageRolls.FjssY5im3M9UESVa.damage} (same value: 4d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.FjssY5im3M9UESVa.damageType} (same value: piercing) + [BRDgILGcGY59gQbU] : object {Actor.npc.items.[].system.damageRolls.BRDgILGcGY59gQbU} + damage : string {Actor.npc.items.[].system.damageRolls.BRDgILGcGY59gQbU.damage} (same value: 4d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.BRDgILGcGY59gQbU.damageType} (same value: sonic) + [6zUBmKfNVBjgMGVq] : object {Actor.npc.items.[].system.damageRolls.6zUBmKfNVBjgMGVq} + damage : string {Actor.npc.items.[].system.damageRolls.6zUBmKfNVBjgMGVq.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6zUBmKfNVBjgMGVq.damageType} (same value: piercing) + [chk3ewArCybDznPM] : object {Actor.npc.items.[].system.damageRolls.chk3ewArCybDznPM} + damage : string {Actor.npc.items.[].system.damageRolls.chk3ewArCybDznPM.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.chk3ewArCybDznPM.damageType} (same value: sonic) + [2H0zwBbNm3phC1qM] : object {Actor.npc.items.[].system.damageRolls.2H0zwBbNm3phC1qM} + damage : string {Actor.npc.items.[].system.damageRolls.2H0zwBbNm3phC1qM.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2H0zwBbNm3phC1qM.damageType} (same value: void) + [38uR1zxHeGpHleyD] : object {Actor.npc.items.[].system.damageRolls.38uR1zxHeGpHleyD} + damage : string {Actor.npc.items.[].system.damageRolls.38uR1zxHeGpHleyD.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.38uR1zxHeGpHleyD.damageType} (same value: void) + [QQln4bnI23pWCWTa] : object {Actor.npc.items.[].system.damageRolls.QQln4bnI23pWCWTa} + damage : string {Actor.npc.items.[].system.damageRolls.QQln4bnI23pWCWTa.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.QQln4bnI23pWCWTa.damageType} (same value: piercing) + [aq2nFVOujgasUFBc] : object {Actor.npc.items.[].system.damageRolls.aq2nFVOujgasUFBc} + damage : string {Actor.npc.items.[].system.damageRolls.aq2nFVOujgasUFBc.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.aq2nFVOujgasUFBc.damageType} (same value: bludgeoning) + [F0mgqRLUwDUslgF7] : object {Actor.npc.items.[].system.damageRolls.F0mgqRLUwDUslgF7} + damage : string {Actor.npc.items.[].system.damageRolls.F0mgqRLUwDUslgF7.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.F0mgqRLUwDUslgF7.damageType} (same value: piercing) + [cA59uTRMfVnIuzp7] : object {Actor.npc.items.[].system.damageRolls.cA59uTRMfVnIuzp7} + damage : string {Actor.npc.items.[].system.damageRolls.cA59uTRMfVnIuzp7.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.cA59uTRMfVnIuzp7.damageType} (same value: acid) + [3ZsS5wVRTP6uS5kd] : object {Actor.npc.items.[].system.damageRolls.3ZsS5wVRTP6uS5kd} + damage : string {Actor.npc.items.[].system.damageRolls.3ZsS5wVRTP6uS5kd.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.3ZsS5wVRTP6uS5kd.damageType} (same value: bludgeoning) + [k5w8Rgr2JQyl2YTg] : object {Actor.npc.items.[].system.damageRolls.k5w8Rgr2JQyl2YTg} + damage : string {Actor.npc.items.[].system.damageRolls.k5w8Rgr2JQyl2YTg.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.k5w8Rgr2JQyl2YTg.damageType} (same value: bludgeoning) + [a9kBdKfot0wdBOGZ] : object {Actor.npc.items.[].system.damageRolls.a9kBdKfot0wdBOGZ} + damage : string {Actor.npc.items.[].system.damageRolls.a9kBdKfot0wdBOGZ.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.a9kBdKfot0wdBOGZ.damageType} (same value: piercing) + [THQyHUcKuKE0dOTv] : object {Actor.npc.items.[].system.damageRolls.THQyHUcKuKE0dOTv} + damage : string {Actor.npc.items.[].system.damageRolls.THQyHUcKuKE0dOTv.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.THQyHUcKuKE0dOTv.damageType} (same value: bludgeoning) + [OsZdYu4qHkbI5BvA] : object {Actor.npc.items.[].system.damageRolls.OsZdYu4qHkbI5BvA} + damage : string {Actor.npc.items.[].system.damageRolls.OsZdYu4qHkbI5BvA.damage} (same value: 4d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.OsZdYu4qHkbI5BvA.damageType} (same value: piercing) + [NNmLWKrK7SKONS1U] : object {Actor.npc.items.[].system.damageRolls.NNmLWKrK7SKONS1U} + damage : string {Actor.npc.items.[].system.damageRolls.NNmLWKrK7SKONS1U.damage} (same value: 4d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.NNmLWKrK7SKONS1U.damageType} (same value: bludgeoning) + [p435VCdq7lQegoMu] : object {Actor.npc.items.[].system.damageRolls.p435VCdq7lQegoMu} + damage : string {Actor.npc.items.[].system.damageRolls.p435VCdq7lQegoMu.damage} (same value: 5d10) + damageType : string {Actor.npc.items.[].system.damageRolls.p435VCdq7lQegoMu.damageType} (same value: poison) + [mt2PclTDCPEHKCUg] : object {Actor.npc.items.[].system.damageRolls.mt2PclTDCPEHKCUg} + damage : string {Actor.npc.items.[].system.damageRolls.mt2PclTDCPEHKCUg.damage} (same value: 3d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.mt2PclTDCPEHKCUg.damageType} (same value: piercing) + [VM1HrJJJXCFQjC7r] : object {Actor.npc.items.[].system.damageRolls.VM1HrJJJXCFQjC7r} + damage : string {Actor.npc.items.[].system.damageRolls.VM1HrJJJXCFQjC7r.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.VM1HrJJJXCFQjC7r.damageType} (same value: slashing) + [NEZuSMyRujQZuzd6] : object {Actor.npc.items.[].system.damageRolls.NEZuSMyRujQZuzd6} + damage : string {Actor.npc.items.[].system.damageRolls.NEZuSMyRujQZuzd6.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.NEZuSMyRujQZuzd6.damageType} (same value: sonic) + [DRxLEjD40BnjHIvx] : object {Actor.npc.items.[].system.damageRolls.DRxLEjD40BnjHIvx} + damage : string {Actor.npc.items.[].system.damageRolls.DRxLEjD40BnjHIvx.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.DRxLEjD40BnjHIvx.damageType} (same value: piercing) + [1H2ssn2xR6OuEG7Z] : object {Actor.npc.items.[].system.damageRolls.1H2ssn2xR6OuEG7Z} + damage : string {Actor.npc.items.[].system.damageRolls.1H2ssn2xR6OuEG7Z.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.1H2ssn2xR6OuEG7Z.damageType} (same value: slashing) + [TOHLFk5MCVoBVGVY] : object {Actor.npc.items.[].system.damageRolls.TOHLFk5MCVoBVGVY} + damage : string {Actor.npc.items.[].system.damageRolls.TOHLFk5MCVoBVGVY.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.TOHLFk5MCVoBVGVY.damageType} (same value: bludgeoning) + [HPm3BFMGhKIOTgIc] : object {Actor.npc.items.[].system.damageRolls.HPm3BFMGhKIOTgIc} + damage : string {Actor.npc.items.[].system.damageRolls.HPm3BFMGhKIOTgIc.damage} (same value: 3d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.HPm3BFMGhKIOTgIc.damageType} (same value: piercing) + [kfbZSnTmBzoSkaXj] : object {Actor.npc.items.[].system.damageRolls.kfbZSnTmBzoSkaXj} + damage : string {Actor.npc.items.[].system.damageRolls.kfbZSnTmBzoSkaXj.damage} (same value: 3d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.kfbZSnTmBzoSkaXj.damageType} (same value: slashing) + [yxAtaxk3uMzYNzrA] : object {Actor.npc.items.[].system.damageRolls.yxAtaxk3uMzYNzrA} + damage : string {Actor.npc.items.[].system.damageRolls.yxAtaxk3uMzYNzrA.damage} (same value: 6d6) + damageType : string {Actor.npc.items.[].system.damageRolls.yxAtaxk3uMzYNzrA.damageType} (same value: sonic) + [Oj84JGSL9Snzk6Nt] : object {Actor.npc.items.[].system.damageRolls.Oj84JGSL9Snzk6Nt} + damage : string {Actor.npc.items.[].system.damageRolls.Oj84JGSL9Snzk6Nt.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Oj84JGSL9Snzk6Nt.damageType} (same value: piercing) + [F8Xr9VSI7auwnqn0] : object {Actor.npc.items.[].system.damageRolls.F8Xr9VSI7auwnqn0} + damage : string {Actor.npc.items.[].system.damageRolls.F8Xr9VSI7auwnqn0.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.F8Xr9VSI7auwnqn0.damageType} (same value: piercing) + [PAUZRxL159Ox3YmO] : object {Actor.npc.items.[].system.damageRolls.PAUZRxL159Ox3YmO} + damage : string {Actor.npc.items.[].system.damageRolls.PAUZRxL159Ox3YmO.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.PAUZRxL159Ox3YmO.damageType} (same value: piercing) + [Oiwe2UsuxIAJb83A] : object {Actor.npc.items.[].system.damageRolls.Oiwe2UsuxIAJb83A} + damage : string {Actor.npc.items.[].system.damageRolls.Oiwe2UsuxIAJb83A.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.Oiwe2UsuxIAJb83A.damageType} (same value: piercing) + [xuCwl4UpzWZBnnvk] : object {Actor.npc.items.[].system.damageRolls.xuCwl4UpzWZBnnvk} + damage : string {Actor.npc.items.[].system.damageRolls.xuCwl4UpzWZBnnvk.damage} (same value: 2d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xuCwl4UpzWZBnnvk.damageType} (same value: piercing) + [FOHMCpYz6LOFZzNs] : object {Actor.npc.items.[].system.damageRolls.FOHMCpYz6LOFZzNs} + damage : string {Actor.npc.items.[].system.damageRolls.FOHMCpYz6LOFZzNs.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.FOHMCpYz6LOFZzNs.damageType} (same value: bludgeoning) + [LadNdVmKl8A4iUSb] : object {Actor.npc.items.[].system.damageRolls.LadNdVmKl8A4iUSb} + damage : string {Actor.npc.items.[].system.damageRolls.LadNdVmKl8A4iUSb.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.LadNdVmKl8A4iUSb.damageType} (same value: slashing) + [X9Zn41vaXFzV7Ti7] : object {Actor.npc.items.[].system.damageRolls.X9Zn41vaXFzV7Ti7} + damage : string {Actor.npc.items.[].system.damageRolls.X9Zn41vaXFzV7Ti7.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.X9Zn41vaXFzV7Ti7.damageType} (same value: electricity) + [xqlG1c17SMW4B1dj] : object {Actor.npc.items.[].system.damageRolls.xqlG1c17SMW4B1dj} + damage : string {Actor.npc.items.[].system.damageRolls.xqlG1c17SMW4B1dj.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.xqlG1c17SMW4B1dj.damageType} (same value: force) + [IWKqUSatiIyq1Dz3] : object {Actor.npc.items.[].system.damageRolls.IWKqUSatiIyq1Dz3} + damage : string {Actor.npc.items.[].system.damageRolls.IWKqUSatiIyq1Dz3.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.IWKqUSatiIyq1Dz3.damageType} (same value: force) + [3Zzrct7LgdhrVM1c] : object {Actor.npc.items.[].system.damageRolls.3Zzrct7LgdhrVM1c} + damage : string {Actor.npc.items.[].system.damageRolls.3Zzrct7LgdhrVM1c.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.3Zzrct7LgdhrVM1c.damageType} (same value: slashing) + [rrLWIL4ppUwaNPCH] : object {Actor.npc.items.[].system.damageRolls.rrLWIL4ppUwaNPCH} + damage : string {Actor.npc.items.[].system.damageRolls.rrLWIL4ppUwaNPCH.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.rrLWIL4ppUwaNPCH.damageType} (same value: piercing) + [BoBweG6c0I2kJOFC] : object {Actor.npc.items.[].system.damageRolls.BoBweG6c0I2kJOFC} + damage : string {Actor.npc.items.[].system.damageRolls.BoBweG6c0I2kJOFC.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.BoBweG6c0I2kJOFC.damageType} (same value: slashing) + [Isa7ADI6V9jFe29b] : object {Actor.npc.items.[].system.damageRolls.Isa7ADI6V9jFe29b} + damage : string {Actor.npc.items.[].system.damageRolls.Isa7ADI6V9jFe29b.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Isa7ADI6V9jFe29b.damageType} (same value: bludgeoning) + [Jyb8vTEQu0MQ32Yf] : object {Actor.npc.items.[].system.damageRolls.Jyb8vTEQu0MQ32Yf} + damage : string {Actor.npc.items.[].system.damageRolls.Jyb8vTEQu0MQ32Yf.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.Jyb8vTEQu0MQ32Yf.damageType} (same value: slashing) + [rDIfhhMNqYTs11Bt] : object {Actor.npc.items.[].system.damageRolls.rDIfhhMNqYTs11Bt} + damage : string {Actor.npc.items.[].system.damageRolls.rDIfhhMNqYTs11Bt.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.rDIfhhMNqYTs11Bt.damageType} (same value: piercing) + [7SQ0kAwbGZdocoRR] : object {Actor.npc.items.[].system.damageRolls.7SQ0kAwbGZdocoRR} + damage : string {Actor.npc.items.[].system.damageRolls.7SQ0kAwbGZdocoRR.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.7SQ0kAwbGZdocoRR.damageType} (same value: bludgeoning) + [sWuPYhUssVlrZGG1] : object {Actor.npc.items.[].system.damageRolls.sWuPYhUssVlrZGG1} + damage : string {Actor.npc.items.[].system.damageRolls.sWuPYhUssVlrZGG1.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.sWuPYhUssVlrZGG1.damageType} (same value: bludgeoning) + [bGGCg4Itj4dOEtvD] : object {Actor.npc.items.[].system.damageRolls.bGGCg4Itj4dOEtvD} + damage : string {Actor.npc.items.[].system.damageRolls.bGGCg4Itj4dOEtvD.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.bGGCg4Itj4dOEtvD.damageType} (same value: bludgeoning) + [QqBTuhsi9mIuY8vA] : object {Actor.npc.items.[].system.damageRolls.QqBTuhsi9mIuY8vA} + damage : string {Actor.npc.items.[].system.damageRolls.QqBTuhsi9mIuY8vA.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.QqBTuhsi9mIuY8vA.damageType} (same value: piercing) + [r3cl5wUGDYZZgms8] : object {Actor.npc.items.[].system.damageRolls.r3cl5wUGDYZZgms8} + damage : string {Actor.npc.items.[].system.damageRolls.r3cl5wUGDYZZgms8.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.r3cl5wUGDYZZgms8.damageType} (same value: slashing) + [CZDMqwS0nTB1QJ5L] : object {Actor.npc.items.[].system.damageRolls.CZDMqwS0nTB1QJ5L} + damage : string {Actor.npc.items.[].system.damageRolls.CZDMqwS0nTB1QJ5L.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.CZDMqwS0nTB1QJ5L.damageType} (same value: piercing) + [WqPZGNSsCgxFsef3] : object {Actor.npc.items.[].system.damageRolls.WqPZGNSsCgxFsef3} + damage : string {Actor.npc.items.[].system.damageRolls.WqPZGNSsCgxFsef3.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.WqPZGNSsCgxFsef3.damageType} (same value: piercing) + [Oa0wPkkFMngA4abJ] : object {Actor.npc.items.[].system.damageRolls.Oa0wPkkFMngA4abJ} + damage : string {Actor.npc.items.[].system.damageRolls.Oa0wPkkFMngA4abJ.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Oa0wPkkFMngA4abJ.damageType} (same value: piercing) + [B5fFyWQZ0lrvxr8A] : object {Actor.npc.items.[].system.damageRolls.B5fFyWQZ0lrvxr8A} + damage : string {Actor.npc.items.[].system.damageRolls.B5fFyWQZ0lrvxr8A.damage} (same value: 4d12+22) + damageType : string {Actor.npc.items.[].system.damageRolls.B5fFyWQZ0lrvxr8A.damageType} (same value: piercing) + [S2YC9ev3DK9lUAa0] : object {Actor.npc.items.[].system.damageRolls.S2YC9ev3DK9lUAa0} + damage : string {Actor.npc.items.[].system.damageRolls.S2YC9ev3DK9lUAa0.damage} (same value: 4d10+22) + damageType : string {Actor.npc.items.[].system.damageRolls.S2YC9ev3DK9lUAa0.damageType} (same value: bludgeoning) + [6VQOODdU9o41tHRO] : object {Actor.npc.items.[].system.damageRolls.6VQOODdU9o41tHRO} + damage : string {Actor.npc.items.[].system.damageRolls.6VQOODdU9o41tHRO.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.6VQOODdU9o41tHRO.damageType} (same value: sonic) + [bQcEDhUU94wSHrtV] : object {Actor.npc.items.[].system.damageRolls.bQcEDhUU94wSHrtV} + damage : string {Actor.npc.items.[].system.damageRolls.bQcEDhUU94wSHrtV.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.bQcEDhUU94wSHrtV.damageType} (same value: piercing) + [0XKAcTf9TXO9GJPB] : object {Actor.npc.items.[].system.damageRolls.0XKAcTf9TXO9GJPB} + damage : string {Actor.npc.items.[].system.damageRolls.0XKAcTf9TXO9GJPB.damage} (same value: 4d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.0XKAcTf9TXO9GJPB.damageType} (same value: piercing) + [G8qZJ91qkldQp1Md] : object {Actor.npc.items.[].system.damageRolls.G8qZJ91qkldQp1Md} + category : string {Actor.npc.items.[].system.damageRolls.G8qZJ91qkldQp1Md.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.G8qZJ91qkldQp1Md.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.G8qZJ91qkldQp1Md.damageType} (same value: poison) + [rLK4E4vUsIL9rpOd] : object {Actor.npc.items.[].system.damageRolls.rLK4E4vUsIL9rpOd} + damage : string {Actor.npc.items.[].system.damageRolls.rLK4E4vUsIL9rpOd.damage} (same value: 4d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.rLK4E4vUsIL9rpOd.damageType} (same value: slashing) + [FuACWAtHDtK2PiK6] : object {Actor.npc.items.[].system.damageRolls.FuACWAtHDtK2PiK6} + damage : string {Actor.npc.items.[].system.damageRolls.FuACWAtHDtK2PiK6.damage} (same value: 2d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.FuACWAtHDtK2PiK6.damageType} (same value: cold) + [RwPgjDzFRqtJ9WJ5] : object {Actor.npc.items.[].system.damageRolls.RwPgjDzFRqtJ9WJ5} + damage : string {Actor.npc.items.[].system.damageRolls.RwPgjDzFRqtJ9WJ5.damage} (same value: 2d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.RwPgjDzFRqtJ9WJ5.damageType} (same value: poison) + [ID1sAuF9IgsmMIPn] : object {Actor.npc.items.[].system.damageRolls.ID1sAuF9IgsmMIPn} + damage : string {Actor.npc.items.[].system.damageRolls.ID1sAuF9IgsmMIPn.damage} (same value: 4d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.ID1sAuF9IgsmMIPn.damageType} (same value: bludgeoning) + [oEogSAC7usaZRq69] : object {Actor.npc.items.[].system.damageRolls.oEogSAC7usaZRq69} + damage : string {Actor.npc.items.[].system.damageRolls.oEogSAC7usaZRq69.damage} (same value: 4d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.oEogSAC7usaZRq69.damageType} (same value: piercing) + [4yANTYrs9oLOLpft] : object {Actor.npc.items.[].system.damageRolls.4yANTYrs9oLOLpft} + damage : string {Actor.npc.items.[].system.damageRolls.4yANTYrs9oLOLpft.damage} (same value: 4d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.4yANTYrs9oLOLpft.damageType} (same value: piercing) + [E4b7luEySDd5lEkP] : object {Actor.npc.items.[].system.damageRolls.E4b7luEySDd5lEkP} + damage : string {Actor.npc.items.[].system.damageRolls.E4b7luEySDd5lEkP.damage} (same value: 2d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.E4b7luEySDd5lEkP.damageType} (same value: bludgeoning) + [Fn17oOgpBdYaycdJ] : object {Actor.npc.items.[].system.damageRolls.Fn17oOgpBdYaycdJ} + damage : string {Actor.npc.items.[].system.damageRolls.Fn17oOgpBdYaycdJ.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.Fn17oOgpBdYaycdJ.damageType} (same value: electricity) + [MOPoVOoYYzHi5S9w] : object {Actor.npc.items.[].system.damageRolls.MOPoVOoYYzHi5S9w} + damage : string {Actor.npc.items.[].system.damageRolls.MOPoVOoYYzHi5S9w.damage} (same value: 1d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.MOPoVOoYYzHi5S9w.damageType} (same value: slashing) + [M2gKPa4lTGtttOem] : object {Actor.npc.items.[].system.damageRolls.M2gKPa4lTGtttOem} + damage : string {Actor.npc.items.[].system.damageRolls.M2gKPa4lTGtttOem.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.M2gKPa4lTGtttOem.damageType} (same value: slashing) + [ybV0LLXdGeTJL4V5] : object {Actor.npc.items.[].system.damageRolls.ybV0LLXdGeTJL4V5} + damage : string {Actor.npc.items.[].system.damageRolls.ybV0LLXdGeTJL4V5.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ybV0LLXdGeTJL4V5.damageType} (same value: piercing) + [l2uTsHpNFLPBIBKV] : object {Actor.npc.items.[].system.damageRolls.l2uTsHpNFLPBIBKV} + damage : string {Actor.npc.items.[].system.damageRolls.l2uTsHpNFLPBIBKV.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.l2uTsHpNFLPBIBKV.damageType} (same value: slashing) + [tDfv62LoIhROkBBO] : object {Actor.npc.items.[].system.damageRolls.tDfv62LoIhROkBBO} + damage : string {Actor.npc.items.[].system.damageRolls.tDfv62LoIhROkBBO.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.tDfv62LoIhROkBBO.damageType} (same value: piercing) + [8CZ1P2FO9YtVcpmY] : object {Actor.npc.items.[].system.damageRolls.8CZ1P2FO9YtVcpmY} + damage : string {Actor.npc.items.[].system.damageRolls.8CZ1P2FO9YtVcpmY.damage} (same value: 1d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.8CZ1P2FO9YtVcpmY.damageType} (same value: piercing) + [GiL9WTfEGw9Sm7Lc] : object {Actor.npc.items.[].system.damageRolls.GiL9WTfEGw9Sm7Lc} + damage : string {Actor.npc.items.[].system.damageRolls.GiL9WTfEGw9Sm7Lc.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.GiL9WTfEGw9Sm7Lc.damageType} (same value: piercing) + [e0gbdhBWD1d4a8Nn] : object {Actor.npc.items.[].system.damageRolls.e0gbdhBWD1d4a8Nn} + damage : string {Actor.npc.items.[].system.damageRolls.e0gbdhBWD1d4a8Nn.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.e0gbdhBWD1d4a8Nn.damageType} (same value: bludgeoning) + [5GxiQwj212BptgbD] : object {Actor.npc.items.[].system.damageRolls.5GxiQwj212BptgbD} + damage : string {Actor.npc.items.[].system.damageRolls.5GxiQwj212BptgbD.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.5GxiQwj212BptgbD.damageType} (same value: bludgeoning) + [cQzk8Uq4DiPA63MT] : object {Actor.npc.items.[].system.damageRolls.cQzk8Uq4DiPA63MT} + damage : string {Actor.npc.items.[].system.damageRolls.cQzk8Uq4DiPA63MT.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.cQzk8Uq4DiPA63MT.damageType} (same value: bludgeoning) + [wlyfzpfua9idh2fekuz7] : object {Actor.npc.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7} + damage : string {Actor.npc.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damage} (2 different values) + 1d10+4 (x3) + 1d10+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damageType} (same value: bludgeoning) + [r42z9g2uk89qflklwjvz] : object {Actor.npc.items.[].system.damageRolls.r42z9g2uk89qflklwjvz} + damage : string {Actor.npc.items.[].system.damageRolls.r42z9g2uk89qflklwjvz.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.r42z9g2uk89qflklwjvz.damageType} (same value: slashing) + [bqpqxci98av1xgjswr0f] : object {Actor.npc.items.[].system.damageRolls.bqpqxci98av1xgjswr0f} + damage : string {Actor.npc.items.[].system.damageRolls.bqpqxci98av1xgjswr0f.damage} (2 different values) + 1d6+4 (x2) + 1d6+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.bqpqxci98av1xgjswr0f.damageType} (same value: piercing) + [ghrwj7zjmjzkb8j9vhz1] : object {Actor.npc.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1} + damage : string {Actor.npc.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damage} (2 different values) + 1d6+4 (x2) + 1d6+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damageType} (same value: piercing) + [bin7ygyznooo9etp42qy] : object {Actor.npc.items.[].system.damageRolls.bin7ygyznooo9etp42qy} + damage : string {Actor.npc.items.[].system.damageRolls.bin7ygyznooo9etp42qy.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.bin7ygyznooo9etp42qy.damageType} (same value: piercing) + [qr3rvEI9hJPYyj5o] : object {Actor.npc.items.[].system.damageRolls.qr3rvEI9hJPYyj5o} + damage : string {Actor.npc.items.[].system.damageRolls.qr3rvEI9hJPYyj5o.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.qr3rvEI9hJPYyj5o.damageType} (same value: bludgeoning) + [7AU8JMFJ2OCuBnej] : object {Actor.npc.items.[].system.damageRolls.7AU8JMFJ2OCuBnej} + damage : string {Actor.npc.items.[].system.damageRolls.7AU8JMFJ2OCuBnej.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7AU8JMFJ2OCuBnej.damageType} (same value: acid) + [BKJuAKRU5Ssyd1qT] : object {Actor.npc.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT} + category : string {Actor.npc.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.damageType} (same value: acid) + [aJlTxs0HHRgYoAxp] : object {Actor.npc.items.[].system.damageRolls.aJlTxs0HHRgYoAxp} + damage : string {Actor.npc.items.[].system.damageRolls.aJlTxs0HHRgYoAxp.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.aJlTxs0HHRgYoAxp.damageType} (same value: piercing) + [GmKknDnlzMvINhCw] : object {Actor.npc.items.[].system.damageRolls.GmKknDnlzMvINhCw} + damage : string {Actor.npc.items.[].system.damageRolls.GmKknDnlzMvINhCw.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.GmKknDnlzMvINhCw.damageType} (same value: slashing) + [2EOkIWCkJj7TDpfe] : object {Actor.npc.items.[].system.damageRolls.2EOkIWCkJj7TDpfe} + damage : string {Actor.npc.items.[].system.damageRolls.2EOkIWCkJj7TDpfe.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.2EOkIWCkJj7TDpfe.damageType} (same value: slashing) + [asqIcr7qkWFOmdP1] : object {Actor.npc.items.[].system.damageRolls.asqIcr7qkWFOmdP1} + damage : string {Actor.npc.items.[].system.damageRolls.asqIcr7qkWFOmdP1.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.asqIcr7qkWFOmdP1.damageType} (same value: slashing) + [AWi92Z1hTMarp0pa] : object {Actor.npc.items.[].system.damageRolls.AWi92Z1hTMarp0pa} + damage : string {Actor.npc.items.[].system.damageRolls.AWi92Z1hTMarp0pa.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.AWi92Z1hTMarp0pa.damageType} (same value: piercing) + [YTftFnVcfpYCrdF9] : object {Actor.npc.items.[].system.damageRolls.YTftFnVcfpYCrdF9} + damage : string {Actor.npc.items.[].system.damageRolls.YTftFnVcfpYCrdF9.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.YTftFnVcfpYCrdF9.damageType} (same value: piercing) + [QPNguRTW284XtBX8] : object {Actor.npc.items.[].system.damageRolls.QPNguRTW284XtBX8} + damage : string {Actor.npc.items.[].system.damageRolls.QPNguRTW284XtBX8.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.QPNguRTW284XtBX8.damageType} (same value: piercing) + [lfZBrJ1o66lRd19N] : object {Actor.npc.items.[].system.damageRolls.lfZBrJ1o66lRd19N} + damage : string {Actor.npc.items.[].system.damageRolls.lfZBrJ1o66lRd19N.damage} (same value: 3d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.lfZBrJ1o66lRd19N.damageType} (same value: slashing) + [ySBFDTJlR3dlQrxe] : object {Actor.npc.items.[].system.damageRolls.ySBFDTJlR3dlQrxe} + damage : string {Actor.npc.items.[].system.damageRolls.ySBFDTJlR3dlQrxe.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ySBFDTJlR3dlQrxe.damageType} (same value: bludgeoning) + [msG7hPIp3xAHj1ZI] : object {Actor.npc.items.[].system.damageRolls.msG7hPIp3xAHj1ZI} + damage : string {Actor.npc.items.[].system.damageRolls.msG7hPIp3xAHj1ZI.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.msG7hPIp3xAHj1ZI.damageType} (same value: acid) + [dyjcPCJFNi3QUBkc] : object {Actor.npc.items.[].system.damageRolls.dyjcPCJFNi3QUBkc} + damage : string {Actor.npc.items.[].system.damageRolls.dyjcPCJFNi3QUBkc.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.dyjcPCJFNi3QUBkc.damageType} (same value: piercing) + [3Eqv6j2SijC9q5s3] : object {Actor.npc.items.[].system.damageRolls.3Eqv6j2SijC9q5s3} + damage : string {Actor.npc.items.[].system.damageRolls.3Eqv6j2SijC9q5s3.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.3Eqv6j2SijC9q5s3.damageType} (same value: piercing) + [P8QB2R4awLcO6nFc] : object {Actor.npc.items.[].system.damageRolls.P8QB2R4awLcO6nFc} + damage : string {Actor.npc.items.[].system.damageRolls.P8QB2R4awLcO6nFc.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.P8QB2R4awLcO6nFc.damageType} (same value: piercing) + [eMxZZmo2PmSBpthk] : object {Actor.npc.items.[].system.damageRolls.eMxZZmo2PmSBpthk} + damage : string {Actor.npc.items.[].system.damageRolls.eMxZZmo2PmSBpthk.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.eMxZZmo2PmSBpthk.damageType} (same value: slashing) + [1Vjzt4MAitJBP9iS] : object {Actor.npc.items.[].system.damageRolls.1Vjzt4MAitJBP9iS} + damage : string {Actor.npc.items.[].system.damageRolls.1Vjzt4MAitJBP9iS.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.1Vjzt4MAitJBP9iS.damageType} (same value: piercing) + [zz3rsf1t3kjh4booxjkv] : object {Actor.npc.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv} + damage : string {Actor.npc.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damageType} (same value: bludgeoning) + [xgwtqgd2lcnacur94ru5] : object {Actor.npc.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5} + damage : string {Actor.npc.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5.damage} (2 different values) + 2d6+7 (x2) + 3d10+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.xgwtqgd2lcnacur94ru5.damageType} (same value: piercing) + [V4GkshFiK6S1GOzD] : object {Actor.npc.items.[].system.damageRolls.V4GkshFiK6S1GOzD} + damage : string {Actor.npc.items.[].system.damageRolls.V4GkshFiK6S1GOzD.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.V4GkshFiK6S1GOzD.damageType} (same value: bludgeoning) + [jkcwq4hPVKINwjvo] : object {Actor.npc.items.[].system.damageRolls.jkcwq4hPVKINwjvo} + damage : string {Actor.npc.items.[].system.damageRolls.jkcwq4hPVKINwjvo.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.jkcwq4hPVKINwjvo.damageType} (same value: bludgeoning) + [3TZr3XqE4F5Cpywv] : object {Actor.npc.items.[].system.damageRolls.3TZr3XqE4F5Cpywv} + damage : string {Actor.npc.items.[].system.damageRolls.3TZr3XqE4F5Cpywv.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.3TZr3XqE4F5Cpywv.damageType} (same value: force) + [8uPhflCORD8W6HsG] : object {Actor.npc.items.[].system.damageRolls.8uPhflCORD8W6HsG} + damage : string {Actor.npc.items.[].system.damageRolls.8uPhflCORD8W6HsG.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.8uPhflCORD8W6HsG.damageType} (same value: bludgeoning) + [K83oC8kPsTXI5Rti] : object {Actor.npc.items.[].system.damageRolls.K83oC8kPsTXI5Rti} + damage : string {Actor.npc.items.[].system.damageRolls.K83oC8kPsTXI5Rti.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.K83oC8kPsTXI5Rti.damageType} (same value: slashing) + [PD0AXhVW24R6Z9cH] : object {Actor.npc.items.[].system.damageRolls.PD0AXhVW24R6Z9cH} + damage : string {Actor.npc.items.[].system.damageRolls.PD0AXhVW24R6Z9cH.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.PD0AXhVW24R6Z9cH.damageType} (same value: bludgeoning) + [haeij6f06vuk9vurwr67] : object {Actor.npc.items.[].system.damageRolls.haeij6f06vuk9vurwr67} + damage : string {Actor.npc.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damageType} (same value: acid) + [VadqLFnZoiTgMJW2] : object {Actor.npc.items.[].system.damageRolls.VadqLFnZoiTgMJW2} + damage : string {Actor.npc.items.[].system.damageRolls.VadqLFnZoiTgMJW2.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.VadqLFnZoiTgMJW2.damageType} (same value: slashing) + [RP9yv3IOLbpCZESN] : object {Actor.npc.items.[].system.damageRolls.RP9yv3IOLbpCZESN} + damage : string {Actor.npc.items.[].system.damageRolls.RP9yv3IOLbpCZESN.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.RP9yv3IOLbpCZESN.damageType} (same value: slashing) + [cG6TMbMd3qfqh6lE] : object {Actor.npc.items.[].system.damageRolls.cG6TMbMd3qfqh6lE} + damage : string {Actor.npc.items.[].system.damageRolls.cG6TMbMd3qfqh6lE.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.cG6TMbMd3qfqh6lE.damageType} (same value: bludgeoning) + [m9CGYbfmIBwrJ9UB] : object {Actor.npc.items.[].system.damageRolls.m9CGYbfmIBwrJ9UB} + damage : string {Actor.npc.items.[].system.damageRolls.m9CGYbfmIBwrJ9UB.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.m9CGYbfmIBwrJ9UB.damageType} (same value: force) + [Rvk6wydLxarTcYmy] : object {Actor.npc.items.[].system.damageRolls.Rvk6wydLxarTcYmy} + damage : string {Actor.npc.items.[].system.damageRolls.Rvk6wydLxarTcYmy.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Rvk6wydLxarTcYmy.damageType} (same value: slashing) + [1rYi86EKx1M486or] : object {Actor.npc.items.[].system.damageRolls.1rYi86EKx1M486or} + damage : string {Actor.npc.items.[].system.damageRolls.1rYi86EKx1M486or.damage} (2 different values) + 2d12+9 (x1) + 2d12+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1rYi86EKx1M486or.damageType} (same value: slashing) + [g7AGT4OfIly2vbSN] : object {Actor.npc.items.[].system.damageRolls.g7AGT4OfIly2vbSN} + damage : string {Actor.npc.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damage} (2 different values) + 2d8+9 (x1) + 2d8+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.g7AGT4OfIly2vbSN.damageType} (same value: piercing) + [Ub3NNjrnayCNpdgb] : object {Actor.npc.items.[].system.damageRolls.Ub3NNjrnayCNpdgb} + damage : string {Actor.npc.items.[].system.damageRolls.Ub3NNjrnayCNpdgb.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Ub3NNjrnayCNpdgb.damageType} (same value: piercing) + [CaFKrnHQhJreecMC] : object {Actor.npc.items.[].system.damageRolls.CaFKrnHQhJreecMC} + damage : string {Actor.npc.items.[].system.damageRolls.CaFKrnHQhJreecMC.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.CaFKrnHQhJreecMC.damageType} (same value: bludgeoning) + [b6w8TF8BYBpiUzNY] : object {Actor.npc.items.[].system.damageRolls.b6w8TF8BYBpiUzNY} + damage : string {Actor.npc.items.[].system.damageRolls.b6w8TF8BYBpiUzNY.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.b6w8TF8BYBpiUzNY.damageType} (same value: piercing) + [GMSBH5YDSiL4wtV8] : object {Actor.npc.items.[].system.damageRolls.GMSBH5YDSiL4wtV8} + damage : string {Actor.npc.items.[].system.damageRolls.GMSBH5YDSiL4wtV8.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.GMSBH5YDSiL4wtV8.damageType} (same value: bludgeoning) + [buU92bftcFwrRh1g] : object {Actor.npc.items.[].system.damageRolls.buU92bftcFwrRh1g} + damage : string {Actor.npc.items.[].system.damageRolls.buU92bftcFwrRh1g.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.buU92bftcFwrRh1g.damageType} (same value: slashing) + [eqgwsjafcjstpbslb1ya] : object {Actor.npc.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya} + damage : string {Actor.npc.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya.damage} (3 different values) + 2d6+6 (x1) + 3d10 + 14 (x1) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.eqgwsjafcjstpbslb1ya.damageType} (2 different values) + bludgeoning (x2) + mental (x1) + [NbyDy977Wq40loPu] : object {Actor.npc.items.[].system.damageRolls.NbyDy977Wq40loPu} + damage : string {Actor.npc.items.[].system.damageRolls.NbyDy977Wq40loPu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.NbyDy977Wq40loPu.damageType} (same value: piercing) + [r2QAOsHuoaWUxEBg] : object {Actor.npc.items.[].system.damageRolls.r2QAOsHuoaWUxEBg} + damage : string {Actor.npc.items.[].system.damageRolls.r2QAOsHuoaWUxEBg.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.r2QAOsHuoaWUxEBg.damageType} (same value: piercing) + [Xh3eit9Pv565O4XA] : object {Actor.npc.items.[].system.damageRolls.Xh3eit9Pv565O4XA} + damage : string {Actor.npc.items.[].system.damageRolls.Xh3eit9Pv565O4XA.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Xh3eit9Pv565O4XA.damageType} (same value: piercing) + [00UqwlKwsTeqDfdo] : object {Actor.npc.items.[].system.damageRolls.00UqwlKwsTeqDfdo} + damage : string {Actor.npc.items.[].system.damageRolls.00UqwlKwsTeqDfdo.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.00UqwlKwsTeqDfdo.damageType} (same value: acid) + [VcquY11EsVgrtSM9] : object {Actor.npc.items.[].system.damageRolls.VcquY11EsVgrtSM9} + damage : string {Actor.npc.items.[].system.damageRolls.VcquY11EsVgrtSM9.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.VcquY11EsVgrtSM9.damageType} (same value: slashing) + [mozdxc1pm9uwi7azully] : object {Actor.npc.items.[].system.damageRolls.mozdxc1pm9uwi7azully} + damage : string {Actor.npc.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: piercing) + [bkk34k1750mqc1j0q9gw8a] : object {Actor.npc.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a} + damage : string {Actor.npc.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (2 different values) + 1d6+2 (x2) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: bludgeoning) + [vWD8b4Qf4pO5WkMe] : object {Actor.npc.items.[].system.damageRolls.vWD8b4Qf4pO5WkMe} + damage : string {Actor.npc.items.[].system.damageRolls.vWD8b4Qf4pO5WkMe.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.vWD8b4Qf4pO5WkMe.damageType} (same value: bludgeoning) + [2wKeqY0UHCq0j4Je] : object {Actor.npc.items.[].system.damageRolls.2wKeqY0UHCq0j4Je} + damage : string {Actor.npc.items.[].system.damageRolls.2wKeqY0UHCq0j4Je.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2wKeqY0UHCq0j4Je.damageType} (same value: bludgeoning) + [JNpt7Z7jMb6wB11r] : object {Actor.npc.items.[].system.damageRolls.JNpt7Z7jMb6wB11r} + damage : string {Actor.npc.items.[].system.damageRolls.JNpt7Z7jMb6wB11r.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.JNpt7Z7jMb6wB11r.damageType} (same value: cold) + [ulDIN0I9OKY3vgPh] : object {Actor.npc.items.[].system.damageRolls.ulDIN0I9OKY3vgPh} + damage : string {Actor.npc.items.[].system.damageRolls.ulDIN0I9OKY3vgPh.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ulDIN0I9OKY3vgPh.damageType} (same value: piercing) + [SG782S7IBD14c2TK] : object {Actor.npc.items.[].system.damageRolls.SG782S7IBD14c2TK} + damage : string {Actor.npc.items.[].system.damageRolls.SG782S7IBD14c2TK.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.SG782S7IBD14c2TK.damageType} (same value: bludgeoning) + [fgfkwpXYWmRa2KuD] : object {Actor.npc.items.[].system.damageRolls.fgfkwpXYWmRa2KuD} + damage : string {Actor.npc.items.[].system.damageRolls.fgfkwpXYWmRa2KuD.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fgfkwpXYWmRa2KuD.damageType} (same value: cold) + [cmJpBPVqql6wPBdT] : object {Actor.npc.items.[].system.damageRolls.cmJpBPVqql6wPBdT} + damage : string {Actor.npc.items.[].system.damageRolls.cmJpBPVqql6wPBdT.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.cmJpBPVqql6wPBdT.damageType} (same value: bludgeoning) + [jlpgmBxHcS429stT] : object {Actor.npc.items.[].system.damageRolls.jlpgmBxHcS429stT} + damage : string {Actor.npc.items.[].system.damageRolls.jlpgmBxHcS429stT.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jlpgmBxHcS429stT.damageType} (same value: cold) + [XZszoNkuXb7O5lNm] : object {Actor.npc.items.[].system.damageRolls.XZszoNkuXb7O5lNm} + damage : string {Actor.npc.items.[].system.damageRolls.XZszoNkuXb7O5lNm.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.XZszoNkuXb7O5lNm.damageType} (same value: piercing) + [qPk6cillLGsO4ZAn] : object {Actor.npc.items.[].system.damageRolls.qPk6cillLGsO4ZAn} + damage : string {Actor.npc.items.[].system.damageRolls.qPk6cillLGsO4ZAn.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qPk6cillLGsO4ZAn.damageType} (same value: cold) + [GV8uzRnQ1fnStMgK] : object {Actor.npc.items.[].system.damageRolls.GV8uzRnQ1fnStMgK} + damage : string {Actor.npc.items.[].system.damageRolls.GV8uzRnQ1fnStMgK.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.GV8uzRnQ1fnStMgK.damageType} (same value: slashing) + [g0On6XBN4VSaFFhc] : object {Actor.npc.items.[].system.damageRolls.g0On6XBN4VSaFFhc} + damage : string {Actor.npc.items.[].system.damageRolls.g0On6XBN4VSaFFhc.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.g0On6XBN4VSaFFhc.damageType} (same value: piercing) + [uWy9NiC8MvMVLqPm] : object {Actor.npc.items.[].system.damageRolls.uWy9NiC8MvMVLqPm} + damage : string {Actor.npc.items.[].system.damageRolls.uWy9NiC8MvMVLqPm.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.uWy9NiC8MvMVLqPm.damageType} (same value: void) + [L0pkWjYXoOcTYmrM] : object {Actor.npc.items.[].system.damageRolls.L0pkWjYXoOcTYmrM} + damage : string {Actor.npc.items.[].system.damageRolls.L0pkWjYXoOcTYmrM.damage} (2 different values) + 2d8+11 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.L0pkWjYXoOcTYmrM.damageType} (same value: bludgeoning) + [pisOCa0zxjIwspUR] : object {Actor.npc.items.[].system.damageRolls.pisOCa0zxjIwspUR} + damage : string {Actor.npc.items.[].system.damageRolls.pisOCa0zxjIwspUR.damage} (same value: 2d6 + 13) + damageType : string {Actor.npc.items.[].system.damageRolls.pisOCa0zxjIwspUR.damageType} (same value: piercing) + [tOCNOaBEEIvjwatk] : object {Actor.npc.items.[].system.damageRolls.tOCNOaBEEIvjwatk} + damage : string {Actor.npc.items.[].system.damageRolls.tOCNOaBEEIvjwatk.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.tOCNOaBEEIvjwatk.damageType} (same value: piercing) + [QpOwvKENcrhAC2MD] : object {Actor.npc.items.[].system.damageRolls.QpOwvKENcrhAC2MD} + damage : string {Actor.npc.items.[].system.damageRolls.QpOwvKENcrhAC2MD.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.QpOwvKENcrhAC2MD.damageType} (same value: piercing) + [Wsv4SPTkEFLpoxEs] : object {Actor.npc.items.[].system.damageRolls.Wsv4SPTkEFLpoxEs} + damage : string {Actor.npc.items.[].system.damageRolls.Wsv4SPTkEFLpoxEs.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.Wsv4SPTkEFLpoxEs.damageType} (same value: bludgeoning) + [awMS4uZ5p6xqCsmC] : object {Actor.npc.items.[].system.damageRolls.awMS4uZ5p6xqCsmC} + damage : string {Actor.npc.items.[].system.damageRolls.awMS4uZ5p6xqCsmC.damage} (same value: 2d6 + 6) + damageType : string {Actor.npc.items.[].system.damageRolls.awMS4uZ5p6xqCsmC.damageType} (same value: piercing) + [yDN73YKKxiART0sz] : object {Actor.npc.items.[].system.damageRolls.yDN73YKKxiART0sz} + damage : string {Actor.npc.items.[].system.damageRolls.yDN73YKKxiART0sz.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.yDN73YKKxiART0sz.damageType} (same value: cold) + [SPED3ORMextT97le] : object {Actor.npc.items.[].system.damageRolls.SPED3ORMextT97le} + damage : string {Actor.npc.items.[].system.damageRolls.SPED3ORMextT97le.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.SPED3ORMextT97le.damageType} (same value: piercing) + [UAhCW9VRvpHaLRAg] : object {Actor.npc.items.[].system.damageRolls.UAhCW9VRvpHaLRAg} + damage : string {Actor.npc.items.[].system.damageRolls.UAhCW9VRvpHaLRAg.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.UAhCW9VRvpHaLRAg.damageType} (same value: piercing) + [MO79aU0zkXXlhRMB] : object {Actor.npc.items.[].system.damageRolls.MO79aU0zkXXlhRMB} + damage : string {Actor.npc.items.[].system.damageRolls.MO79aU0zkXXlhRMB.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.MO79aU0zkXXlhRMB.damageType} (same value: force) + [Dg5YshNjxNgEFdQ0] : object {Actor.npc.items.[].system.damageRolls.Dg5YshNjxNgEFdQ0} + damage : string {Actor.npc.items.[].system.damageRolls.Dg5YshNjxNgEFdQ0.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.Dg5YshNjxNgEFdQ0.damageType} (same value: bludgeoning) + [iRohIYqj9vaNZwaZ] : object {Actor.npc.items.[].system.damageRolls.iRohIYqj9vaNZwaZ} + damage : string {Actor.npc.items.[].system.damageRolls.iRohIYqj9vaNZwaZ.damage} (same value: 2d6 + 10) + damageType : string {Actor.npc.items.[].system.damageRolls.iRohIYqj9vaNZwaZ.damageType} (same value: slashing) + [t2z1I5ltJreoHELP] : object {Actor.npc.items.[].system.damageRolls.t2z1I5ltJreoHELP} + damage : string {Actor.npc.items.[].system.damageRolls.t2z1I5ltJreoHELP.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.t2z1I5ltJreoHELP.damageType} (same value: cold) + [VwsqdQpVUTDterPV] : object {Actor.npc.items.[].system.damageRolls.VwsqdQpVUTDterPV} + damage : string {Actor.npc.items.[].system.damageRolls.VwsqdQpVUTDterPV.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.VwsqdQpVUTDterPV.damageType} (same value: piercing) + [5YzIgcKq6NQ2VeNT] : object {Actor.npc.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT} + damage : string {Actor.npc.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5YzIgcKq6NQ2VeNT.damageType} (same value: void) + [QlrkPn2sawpanKB1] : object {Actor.npc.items.[].system.damageRolls.QlrkPn2sawpanKB1} + damage : string {Actor.npc.items.[].system.damageRolls.QlrkPn2sawpanKB1.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.QlrkPn2sawpanKB1.damageType} (same value: piercing) + [rXvBVzI79UfNdhnR] : object {Actor.npc.items.[].system.damageRolls.rXvBVzI79UfNdhnR} + damage : string {Actor.npc.items.[].system.damageRolls.rXvBVzI79UfNdhnR.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rXvBVzI79UfNdhnR.damageType} (same value: cold) + [IZUUtnc1efQkOanp] : object {Actor.npc.items.[].system.damageRolls.IZUUtnc1efQkOanp} + damage : string {Actor.npc.items.[].system.damageRolls.IZUUtnc1efQkOanp.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.IZUUtnc1efQkOanp.damageType} (same value: void) + [SudRivSloOcSYW5z] : object {Actor.npc.items.[].system.damageRolls.SudRivSloOcSYW5z} + damage : string {Actor.npc.items.[].system.damageRolls.SudRivSloOcSYW5z.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.SudRivSloOcSYW5z.damageType} (same value: slashing) + [0L7BcrSYUwGtPe5w] : object {Actor.npc.items.[].system.damageRolls.0L7BcrSYUwGtPe5w} + damage : string {Actor.npc.items.[].system.damageRolls.0L7BcrSYUwGtPe5w.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.0L7BcrSYUwGtPe5w.damageType} (same value: slashing) + [hVTU0Iv2OqzpwBK6] : object {Actor.npc.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6} + damage : string {Actor.npc.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hVTU0Iv2OqzpwBK6.damageType} (same value: void) + [7Fm823HmoOKXiAEd] : object {Actor.npc.items.[].system.damageRolls.7Fm823HmoOKXiAEd} + damage : string {Actor.npc.items.[].system.damageRolls.7Fm823HmoOKXiAEd.damage} (same value: 4d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.7Fm823HmoOKXiAEd.damageType} (same value: cold) + [JRtnVRCrMad943zd] : object {Actor.npc.items.[].system.damageRolls.JRtnVRCrMad943zd} + damage : string {Actor.npc.items.[].system.damageRolls.JRtnVRCrMad943zd.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.JRtnVRCrMad943zd.damageType} (same value: void) + [4jbQgTFcQwBfShyc] : object {Actor.npc.items.[].system.damageRolls.4jbQgTFcQwBfShyc} + damage : string {Actor.npc.items.[].system.damageRolls.4jbQgTFcQwBfShyc.damage} (same value: 3d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.4jbQgTFcQwBfShyc.damageType} (same value: bludgeoning) + [OFWmoZBVNO42iMdA] : object {Actor.npc.items.[].system.damageRolls.OFWmoZBVNO42iMdA} + damage : string {Actor.npc.items.[].system.damageRolls.OFWmoZBVNO42iMdA.damage} (same value: 6d12) + damageType : string {Actor.npc.items.[].system.damageRolls.OFWmoZBVNO42iMdA.damageType} (same value: bludgeoning) + [ZCPXbWuDKI1Eei5W] : object {Actor.npc.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W} + damage : string {Actor.npc.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.ZCPXbWuDKI1Eei5W.damageType} (same value: piercing) + [iyGqCWv2mQOTEdxc] : object {Actor.npc.items.[].system.damageRolls.iyGqCWv2mQOTEdxc} + damage : string {Actor.npc.items.[].system.damageRolls.iyGqCWv2mQOTEdxc.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.iyGqCWv2mQOTEdxc.damageType} (same value: bludgeoning) + [VBSH8he0TbuSgGfK] : object {Actor.npc.items.[].system.damageRolls.VBSH8he0TbuSgGfK} + damage : string {Actor.npc.items.[].system.damageRolls.VBSH8he0TbuSgGfK.damage} (same value: 7d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.VBSH8he0TbuSgGfK.damageType} (same value: bludgeoning) + [iCj0BYiFR2D7swC3] : object {Actor.npc.items.[].system.damageRolls.iCj0BYiFR2D7swC3} + damage : string {Actor.npc.items.[].system.damageRolls.iCj0BYiFR2D7swC3.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.iCj0BYiFR2D7swC3.damageType} (same value: slashing) + [r1mX5eGgcqX8eivn] : object {Actor.npc.items.[].system.damageRolls.r1mX5eGgcqX8eivn} + damage : string {Actor.npc.items.[].system.damageRolls.r1mX5eGgcqX8eivn.damage} (same value: 4d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.r1mX5eGgcqX8eivn.damageType} (same value: piercing) + [sHG7NGByKBobugJV] : object {Actor.npc.items.[].system.damageRolls.sHG7NGByKBobugJV} + damage : string {Actor.npc.items.[].system.damageRolls.sHG7NGByKBobugJV.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.sHG7NGByKBobugJV.damageType} (same value: bludgeoning) + [9jo7T6E1Kt4pPoWj] : object {Actor.npc.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj} + damage : string {Actor.npc.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9jo7T6E1Kt4pPoWj.damageType} (same value: fire) + [HXF1gYbpc0Og8907] : object {Actor.npc.items.[].system.damageRolls.HXF1gYbpc0Og8907} + damage : string {Actor.npc.items.[].system.damageRolls.HXF1gYbpc0Og8907.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.HXF1gYbpc0Og8907.damageType} (same value: bludgeoning) + [1cgeHRH2tNxN5tUS] : object {Actor.npc.items.[].system.damageRolls.1cgeHRH2tNxN5tUS} + damage : string {Actor.npc.items.[].system.damageRolls.1cgeHRH2tNxN5tUS.damage} (same value: 1d10+2) + damageType : string {Actor.npc.items.[].system.damageRolls.1cgeHRH2tNxN5tUS.damageType} (same value: piercing) + [ZILLafeno7d5v09u] : object {Actor.npc.items.[].system.damageRolls.ZILLafeno7d5v09u} + damage : string {Actor.npc.items.[].system.damageRolls.ZILLafeno7d5v09u.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ZILLafeno7d5v09u.damageType} (same value: piercing) + [XR3lFZHkyTV6MZ5u] : object {Actor.npc.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u} + damage : string {Actor.npc.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.XR3lFZHkyTV6MZ5u.damageType} (same value: piercing) + [YB9kS60h7JFXQhvf] : object {Actor.npc.items.[].system.damageRolls.YB9kS60h7JFXQhvf} + damage : string {Actor.npc.items.[].system.damageRolls.YB9kS60h7JFXQhvf.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.YB9kS60h7JFXQhvf.damageType} (same value: slashing) + [Y450UkIHevPZiXii] : object {Actor.npc.items.[].system.damageRolls.Y450UkIHevPZiXii} + damage : string {Actor.npc.items.[].system.damageRolls.Y450UkIHevPZiXii.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.Y450UkIHevPZiXii.damageType} (same value: piercing) + [2KClBF9oeLkaSsjY] : object {Actor.npc.items.[].system.damageRolls.2KClBF9oeLkaSsjY} + damage : string {Actor.npc.items.[].system.damageRolls.2KClBF9oeLkaSsjY.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.2KClBF9oeLkaSsjY.damageType} (same value: piercing) + [nSbCxha1CmAtA5dK] : object {Actor.npc.items.[].system.damageRolls.nSbCxha1CmAtA5dK} + damage : string {Actor.npc.items.[].system.damageRolls.nSbCxha1CmAtA5dK.damage} (same value: 3d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.nSbCxha1CmAtA5dK.damageType} (same value: slashing) + [6PKmrB13EndchtXh] : object {Actor.npc.items.[].system.damageRolls.6PKmrB13EndchtXh} + damage : string {Actor.npc.items.[].system.damageRolls.6PKmrB13EndchtXh.damage} (same value: 4d8) + damageType : string {Actor.npc.items.[].system.damageRolls.6PKmrB13EndchtXh.damageType} (2 different values) + acid (x1) + electricity (x1) + [z3RoZyrnYQLqrohu] : object {Actor.npc.items.[].system.damageRolls.z3RoZyrnYQLqrohu} + damage : string {Actor.npc.items.[].system.damageRolls.z3RoZyrnYQLqrohu.damage} (same value: 4d8) + damageType : string {Actor.npc.items.[].system.damageRolls.z3RoZyrnYQLqrohu.damageType} (same value: fire) + [rltPVJQX6L0059tF] : object {Actor.npc.items.[].system.damageRolls.rltPVJQX6L0059tF} + damage : string {Actor.npc.items.[].system.damageRolls.rltPVJQX6L0059tF.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.rltPVJQX6L0059tF.damageType} (same value: piercing) + [tAYluao5160a7yby] : object {Actor.npc.items.[].system.damageRolls.tAYluao5160a7yby} + damage : string {Actor.npc.items.[].system.damageRolls.tAYluao5160a7yby.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.tAYluao5160a7yby.damageType} (same value: piercing) + [bC7EiPOjza9B82xK] : object {Actor.npc.items.[].system.damageRolls.bC7EiPOjza9B82xK} + damage : string {Actor.npc.items.[].system.damageRolls.bC7EiPOjza9B82xK.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.bC7EiPOjza9B82xK.damageType} (same value: piercing) + [GthjaFygCMofofoS] : object {Actor.npc.items.[].system.damageRolls.GthjaFygCMofofoS} + damage : string {Actor.npc.items.[].system.damageRolls.GthjaFygCMofofoS.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.GthjaFygCMofofoS.damageType} (same value: bludgeoning) + [F0oGBNFTZdrGyIE3] : object {Actor.npc.items.[].system.damageRolls.F0oGBNFTZdrGyIE3} + damage : string {Actor.npc.items.[].system.damageRolls.F0oGBNFTZdrGyIE3.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.F0oGBNFTZdrGyIE3.damageType} (same value: bludgeoning) + [kwBbUNTiV9pqqWh3] : object {Actor.npc.items.[].system.damageRolls.kwBbUNTiV9pqqWh3} + damage : string {Actor.npc.items.[].system.damageRolls.kwBbUNTiV9pqqWh3.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kwBbUNTiV9pqqWh3.damageType} (same value: slashing) + [NST7FnEGNpsD7Qxr] : object {Actor.npc.items.[].system.damageRolls.NST7FnEGNpsD7Qxr} + damage : string {Actor.npc.items.[].system.damageRolls.NST7FnEGNpsD7Qxr.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.NST7FnEGNpsD7Qxr.damageType} (same value: bludgeoning) + [KG99WsaBcGvr54ur] : object {Actor.npc.items.[].system.damageRolls.KG99WsaBcGvr54ur} + damage : string {Actor.npc.items.[].system.damageRolls.KG99WsaBcGvr54ur.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.KG99WsaBcGvr54ur.damageType} (same value: bludgeoning) + [duwYX2hfh79bIxKj] : object {Actor.npc.items.[].system.damageRolls.duwYX2hfh79bIxKj} + damage : string {Actor.npc.items.[].system.damageRolls.duwYX2hfh79bIxKj.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.duwYX2hfh79bIxKj.damageType} (same value: slashing) + [tu99ad6gmtgjihagbq39] : object {Actor.npc.items.[].system.damageRolls.tu99ad6gmtgjihagbq39} + damage : string {Actor.npc.items.[].system.damageRolls.tu99ad6gmtgjihagbq39.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.tu99ad6gmtgjihagbq39.damageType} (same value: slashing) + [k4rjruz85tdn8j0pawax] : object {Actor.npc.items.[].system.damageRolls.k4rjruz85tdn8j0pawax} + damage : string {Actor.npc.items.[].system.damageRolls.k4rjruz85tdn8j0pawax.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.k4rjruz85tdn8j0pawax.damageType} (same value: piercing) + [8brk3ihl3ro1iq694hif] : object {Actor.npc.items.[].system.damageRolls.8brk3ihl3ro1iq694hif} + damage : string {Actor.npc.items.[].system.damageRolls.8brk3ihl3ro1iq694hif.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.8brk3ihl3ro1iq694hif.damageType} (same value: piercing) + [silce9iosxkppk67l1ba] : object {Actor.npc.items.[].system.damageRolls.silce9iosxkppk67l1ba} + damage : string {Actor.npc.items.[].system.damageRolls.silce9iosxkppk67l1ba.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.silce9iosxkppk67l1ba.damageType} (same value: piercing) + [cmb1wi59y3kc1roljfw4] : object {Actor.npc.items.[].system.damageRolls.cmb1wi59y3kc1roljfw4} + damage : string {Actor.npc.items.[].system.damageRolls.cmb1wi59y3kc1roljfw4.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.cmb1wi59y3kc1roljfw4.damageType} (same value: piercing) + [rxke0u6bea9ktpuotzz5] : object {Actor.npc.items.[].system.damageRolls.rxke0u6bea9ktpuotzz5} + damage : string {Actor.npc.items.[].system.damageRolls.rxke0u6bea9ktpuotzz5.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.rxke0u6bea9ktpuotzz5.damageType} (same value: piercing) + [p7zl0bn2j8si1ery9pwf] : object {Actor.npc.items.[].system.damageRolls.p7zl0bn2j8si1ery9pwf} + damage : string {Actor.npc.items.[].system.damageRolls.p7zl0bn2j8si1ery9pwf.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.p7zl0bn2j8si1ery9pwf.damageType} (same value: piercing) + [8wier7klmbgp0k812muz] : object {Actor.npc.items.[].system.damageRolls.8wier7klmbgp0k812muz} + damage : string {Actor.npc.items.[].system.damageRolls.8wier7klmbgp0k812muz.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8wier7klmbgp0k812muz.damageType} (same value: piercing) + [50f9grzum26mmfjx1ph7] : object {Actor.npc.items.[].system.damageRolls.50f9grzum26mmfjx1ph7} + damage : string {Actor.npc.items.[].system.damageRolls.50f9grzum26mmfjx1ph7.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.50f9grzum26mmfjx1ph7.damageType} (same value: piercing) + [otuf764msgfzqv7fp3rx] : object {Actor.npc.items.[].system.damageRolls.otuf764msgfzqv7fp3rx} + damage : string {Actor.npc.items.[].system.damageRolls.otuf764msgfzqv7fp3rx.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.otuf764msgfzqv7fp3rx.damageType} (same value: piercing) + [74faza73688mz2wgjd4y] : object {Actor.npc.items.[].system.damageRolls.74faza73688mz2wgjd4y} + damage : string {Actor.npc.items.[].system.damageRolls.74faza73688mz2wgjd4y.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.74faza73688mz2wgjd4y.damageType} (same value: piercing) + [rair4x5s2a01efubrrkz] : object {Actor.npc.items.[].system.damageRolls.rair4x5s2a01efubrrkz} + damage : string {Actor.npc.items.[].system.damageRolls.rair4x5s2a01efubrrkz.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.rair4x5s2a01efubrrkz.damageType} (same value: slashing) + [jv8zfy0nrvk86fqb5u4p] : object {Actor.npc.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p} + damage : string {Actor.npc.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damage} (2 different values) + 2d8+4 (x1) + 2d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damageType} (same value: piercing) + [u6tpksbxhvnixci7otwm] : object {Actor.npc.items.[].system.damageRolls.u6tpksbxhvnixci7otwm} + damage : string {Actor.npc.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damage} (2 different values) + 1d8+4 (x1) + 1d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damageType} (same value: piercing) + [hcgglfhexb9q3lyj7y3p] : object {Actor.npc.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p} + damage : string {Actor.npc.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damage} (2 different values) + 1d6+4 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damageType} (same value: piercing) + [8wuozwtegmugnx7wtzdb] : object {Actor.npc.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb} + damage : string {Actor.npc.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damageType} (same value: piercing) + [a7ne7e6ww95l9p86fjua] : object {Actor.npc.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua} + damage : string {Actor.npc.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damageType} (same value: piercing) + [l86eh74seiv2j6yq07ey] : object {Actor.npc.items.[].system.damageRolls.l86eh74seiv2j6yq07ey} + damage : string {Actor.npc.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damageType} (same value: piercing) + [j3c6yeha6gpjqbwd8gcz] : object {Actor.npc.items.[].system.damageRolls.j3c6yeha6gpjqbwd8gcz} + damage : string {Actor.npc.items.[].system.damageRolls.j3c6yeha6gpjqbwd8gcz.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.j3c6yeha6gpjqbwd8gcz.damageType} (same value: bludgeoning) + [gd19dm0y6cgoswnelk9o] : object {Actor.npc.items.[].system.damageRolls.gd19dm0y6cgoswnelk9o} + damage : string {Actor.npc.items.[].system.damageRolls.gd19dm0y6cgoswnelk9o.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.gd19dm0y6cgoswnelk9o.damageType} (same value: piercing) + [qv91roybwbpd90o8jj1p] : object {Actor.npc.items.[].system.damageRolls.qv91roybwbpd90o8jj1p} + damage : string {Actor.npc.items.[].system.damageRolls.qv91roybwbpd90o8jj1p.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.qv91roybwbpd90o8jj1p.damageType} (same value: piercing) + [ae2tgavvx6m8t29m1nrh] : object {Actor.npc.items.[].system.damageRolls.ae2tgavvx6m8t29m1nrh} + damage : string {Actor.npc.items.[].system.damageRolls.ae2tgavvx6m8t29m1nrh.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ae2tgavvx6m8t29m1nrh.damageType} (same value: bludgeoning) + [chxhpo9ln3kaq4cfplyd] : object {Actor.npc.items.[].system.damageRolls.chxhpo9ln3kaq4cfplyd} + damage : string {Actor.npc.items.[].system.damageRolls.chxhpo9ln3kaq4cfplyd.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.chxhpo9ln3kaq4cfplyd.damageType} (same value: slashing) + [b1g5tzd23paeomcdslgi] : object {Actor.npc.items.[].system.damageRolls.b1g5tzd23paeomcdslgi} + damage : string {Actor.npc.items.[].system.damageRolls.b1g5tzd23paeomcdslgi.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.b1g5tzd23paeomcdslgi.damageType} (same value: bludgeoning) + [91eg4mnnthvgl7s1h62l] : object {Actor.npc.items.[].system.damageRolls.91eg4mnnthvgl7s1h62l} + damage : string {Actor.npc.items.[].system.damageRolls.91eg4mnnthvgl7s1h62l.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.91eg4mnnthvgl7s1h62l.damageType} (same value: piercing) + [u12q7pslcicqkeandwfw] : object {Actor.npc.items.[].system.damageRolls.u12q7pslcicqkeandwfw} + damage : string {Actor.npc.items.[].system.damageRolls.u12q7pslcicqkeandwfw.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.u12q7pslcicqkeandwfw.damageType} (same value: bludgeoning) + [t79a1y9r07ywdyg3zp3t] : object {Actor.npc.items.[].system.damageRolls.t79a1y9r07ywdyg3zp3t} + damage : string {Actor.npc.items.[].system.damageRolls.t79a1y9r07ywdyg3zp3t.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.t79a1y9r07ywdyg3zp3t.damageType} (same value: slashing) + [g92ph2monbqsg6pxmszm] : object {Actor.npc.items.[].system.damageRolls.g92ph2monbqsg6pxmszm} + damage : string {Actor.npc.items.[].system.damageRolls.g92ph2monbqsg6pxmszm.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.g92ph2monbqsg6pxmszm.damageType} (same value: piercing) + [w5fgpy11mhlbh96vssic] : object {Actor.npc.items.[].system.damageRolls.w5fgpy11mhlbh96vssic} + damage : string {Actor.npc.items.[].system.damageRolls.w5fgpy11mhlbh96vssic.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.w5fgpy11mhlbh96vssic.damageType} (same value: bludgeoning) + [9nbrxw0nmyvjvy4smyis] : object {Actor.npc.items.[].system.damageRolls.9nbrxw0nmyvjvy4smyis} + damage : string {Actor.npc.items.[].system.damageRolls.9nbrxw0nmyvjvy4smyis.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9nbrxw0nmyvjvy4smyis.damageType} (same value: slashing) + [5okh003ylkkk46hpgke1] : object {Actor.npc.items.[].system.damageRolls.5okh003ylkkk46hpgke1} + damage : string {Actor.npc.items.[].system.damageRolls.5okh003ylkkk46hpgke1.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.5okh003ylkkk46hpgke1.damageType} (same value: piercing) + [ot5lk464ea7yl24ovkoo] : object {Actor.npc.items.[].system.damageRolls.ot5lk464ea7yl24ovkoo} + damage : string {Actor.npc.items.[].system.damageRolls.ot5lk464ea7yl24ovkoo.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ot5lk464ea7yl24ovkoo.damageType} (same value: bludgeoning) + [v5ompffxsmqtduk3x8vv] : object {Actor.npc.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv} + damage : string {Actor.npc.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (same value: piercing) + [id1dfn6ir89th2xecd3z] : object {Actor.npc.items.[].system.damageRolls.id1dfn6ir89th2xecd3z} + damage : string {Actor.npc.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (same value: piercing) + [2tb9empvhgiz3hsivpha] : object {Actor.npc.items.[].system.damageRolls.2tb9empvhgiz3hsivpha} + damage : string {Actor.npc.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (same value: piercing) + [m34d0rsr0yodgwsy0tjs] : object {Actor.npc.items.[].system.damageRolls.m34d0rsr0yodgwsy0tjs} + damage : string {Actor.npc.items.[].system.damageRolls.m34d0rsr0yodgwsy0tjs.damage} (same value: 3d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.m34d0rsr0yodgwsy0tjs.damageType} (same value: bludgeoning) + [0zk54s68zlhee95lcb1y] : object {Actor.npc.items.[].system.damageRolls.0zk54s68zlhee95lcb1y} + damage : string {Actor.npc.items.[].system.damageRolls.0zk54s68zlhee95lcb1y.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.0zk54s68zlhee95lcb1y.damageType} (same value: bludgeoning) + [wd0ctxoyrgscb07x5mkt] : object {Actor.npc.items.[].system.damageRolls.wd0ctxoyrgscb07x5mkt} + damage : string {Actor.npc.items.[].system.damageRolls.wd0ctxoyrgscb07x5mkt.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.wd0ctxoyrgscb07x5mkt.damageType} (same value: bludgeoning) + [glh1wep387nwn97v21u9] : object {Actor.npc.items.[].system.damageRolls.glh1wep387nwn97v21u9} + damage : string {Actor.npc.items.[].system.damageRolls.glh1wep387nwn97v21u9.damage} (same value: 3d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.glh1wep387nwn97v21u9.damageType} (same value: piercing) + [n3x02n7h9pa9ahcy17s0] : object {Actor.npc.items.[].system.damageRolls.n3x02n7h9pa9ahcy17s0} + damage : string {Actor.npc.items.[].system.damageRolls.n3x02n7h9pa9ahcy17s0.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.n3x02n7h9pa9ahcy17s0.damageType} (same value: slashing) + [fs8l07pvw5czfldnh2kg] : object {Actor.npc.items.[].system.damageRolls.fs8l07pvw5czfldnh2kg} + damage : string {Actor.npc.items.[].system.damageRolls.fs8l07pvw5czfldnh2kg.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.fs8l07pvw5czfldnh2kg.damageType} (same value: piercing) + [el4sr9t2337xbx5kya0s] : object {Actor.npc.items.[].system.damageRolls.el4sr9t2337xbx5kya0s} + damage : string {Actor.npc.items.[].system.damageRolls.el4sr9t2337xbx5kya0s.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.el4sr9t2337xbx5kya0s.damageType} (same value: piercing) + [ug5b59xbsjgfr5axayxx] : object {Actor.npc.items.[].system.damageRolls.ug5b59xbsjgfr5axayxx} + damage : string {Actor.npc.items.[].system.damageRolls.ug5b59xbsjgfr5axayxx.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ug5b59xbsjgfr5axayxx.damageType} (same value: piercing) + [nvsz4kyopbk0s2933sow] : object {Actor.npc.items.[].system.damageRolls.nvsz4kyopbk0s2933sow} + damage : string {Actor.npc.items.[].system.damageRolls.nvsz4kyopbk0s2933sow.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.nvsz4kyopbk0s2933sow.damageType} (same value: slashing) + [5dipoab3mpfm4fneuv6k] : object {Actor.npc.items.[].system.damageRolls.5dipoab3mpfm4fneuv6k} + damage : string {Actor.npc.items.[].system.damageRolls.5dipoab3mpfm4fneuv6k.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.5dipoab3mpfm4fneuv6k.damageType} (same value: piercing) + [kxn4pmcrnnx8fj2wdox4] : object {Actor.npc.items.[].system.damageRolls.kxn4pmcrnnx8fj2wdox4} + damage : string {Actor.npc.items.[].system.damageRolls.kxn4pmcrnnx8fj2wdox4.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kxn4pmcrnnx8fj2wdox4.damageType} (same value: bludgeoning) + [e7r6gx1i69p5godmj1sm] : object {Actor.npc.items.[].system.damageRolls.e7r6gx1i69p5godmj1sm} + damage : string {Actor.npc.items.[].system.damageRolls.e7r6gx1i69p5godmj1sm.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.e7r6gx1i69p5godmj1sm.damageType} (same value: piercing) + [zi4k3ucyrjq7kdqx11qo] : object {Actor.npc.items.[].system.damageRolls.zi4k3ucyrjq7kdqx11qo} + damage : string {Actor.npc.items.[].system.damageRolls.zi4k3ucyrjq7kdqx11qo.damage} (same value: 3d12+19) + damageType : string {Actor.npc.items.[].system.damageRolls.zi4k3ucyrjq7kdqx11qo.damageType} (same value: piercing) + [ayn4o3m631pjv2axb0ae] : object {Actor.npc.items.[].system.damageRolls.ayn4o3m631pjv2axb0ae} + damage : string {Actor.npc.items.[].system.damageRolls.ayn4o3m631pjv2axb0ae.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.ayn4o3m631pjv2axb0ae.damageType} (same value: bludgeoning) + [cmiiia30p6gwa6vudqly] : object {Actor.npc.items.[].system.damageRolls.cmiiia30p6gwa6vudqly} + damage : string {Actor.npc.items.[].system.damageRolls.cmiiia30p6gwa6vudqly.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.cmiiia30p6gwa6vudqly.damageType} (same value: piercing) + [lpyw210m3ssa4p2xivej] : object {Actor.npc.items.[].system.damageRolls.lpyw210m3ssa4p2xivej} + damage : string {Actor.npc.items.[].system.damageRolls.lpyw210m3ssa4p2xivej.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.lpyw210m3ssa4p2xivej.damageType} (same value: bludgeoning) + [3ybhhkq6sq3izev76bea] : object {Actor.npc.items.[].system.damageRolls.3ybhhkq6sq3izev76bea} + damage : string {Actor.npc.items.[].system.damageRolls.3ybhhkq6sq3izev76bea.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.3ybhhkq6sq3izev76bea.damageType} (same value: slashing) + [03n71poz42evxzd6blws] : object {Actor.npc.items.[].system.damageRolls.03n71poz42evxzd6blws} + damage : string {Actor.npc.items.[].system.damageRolls.03n71poz42evxzd6blws.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.03n71poz42evxzd6blws.damageType} (same value: piercing) + [mfejvq7zc48w6w32wtl0] : object {Actor.npc.items.[].system.damageRolls.mfejvq7zc48w6w32wtl0} + damage : string {Actor.npc.items.[].system.damageRolls.mfejvq7zc48w6w32wtl0.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.mfejvq7zc48w6w32wtl0.damageType} (same value: piercing) + [l2zt1c1xwa71pg4p0kn2] : object {Actor.npc.items.[].system.damageRolls.l2zt1c1xwa71pg4p0kn2} + damage : string {Actor.npc.items.[].system.damageRolls.l2zt1c1xwa71pg4p0kn2.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.l2zt1c1xwa71pg4p0kn2.damageType} (same value: piercing) + [r1jdbuqkdvdkytg9m8g4] : object {Actor.npc.items.[].system.damageRolls.r1jdbuqkdvdkytg9m8g4} + damage : string {Actor.npc.items.[].system.damageRolls.r1jdbuqkdvdkytg9m8g4.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.r1jdbuqkdvdkytg9m8g4.damageType} (same value: slashing) + [yfe4kuasftrniwtee4vc] : object {Actor.npc.items.[].system.damageRolls.yfe4kuasftrniwtee4vc} + damage : string {Actor.npc.items.[].system.damageRolls.yfe4kuasftrniwtee4vc.damage} (same value: 2d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.yfe4kuasftrniwtee4vc.damageType} (same value: piercing) + [9sia361us267f9vg6rte] : object {Actor.npc.items.[].system.damageRolls.9sia361us267f9vg6rte} + damage : string {Actor.npc.items.[].system.damageRolls.9sia361us267f9vg6rte.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.9sia361us267f9vg6rte.damageType} (same value: force) + [4tgkvn330ym305gffbtb] : object {Actor.npc.items.[].system.damageRolls.4tgkvn330ym305gffbtb} + damage : string {Actor.npc.items.[].system.damageRolls.4tgkvn330ym305gffbtb.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.4tgkvn330ym305gffbtb.damageType} (same value: piercing) + [xa6f6l6311kw8unxdaxq] : object {Actor.npc.items.[].system.damageRolls.xa6f6l6311kw8unxdaxq} + damage : string {Actor.npc.items.[].system.damageRolls.xa6f6l6311kw8unxdaxq.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.xa6f6l6311kw8unxdaxq.damageType} (same value: slashing) + [pp15nztl8kzlgphn8ncb] : object {Actor.npc.items.[].system.damageRolls.pp15nztl8kzlgphn8ncb} + damage : string {Actor.npc.items.[].system.damageRolls.pp15nztl8kzlgphn8ncb.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.pp15nztl8kzlgphn8ncb.damageType} (same value: piercing) + [k51nknrir1qwtlbej9dw] : object {Actor.npc.items.[].system.damageRolls.k51nknrir1qwtlbej9dw} + damage : string {Actor.npc.items.[].system.damageRolls.k51nknrir1qwtlbej9dw.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.k51nknrir1qwtlbej9dw.damageType} (same value: bludgeoning) + [CL45FnqNSKpc0G1V] : object {Actor.npc.items.[].system.damageRolls.CL45FnqNSKpc0G1V} + damage : string {Actor.npc.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: bludgeoning) + [KjFVe56GqfvWV3GD] : object {Actor.npc.items.[].system.damageRolls.KjFVe56GqfvWV3GD} + damage : string {Actor.npc.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: piercing) + [c1rqHRAiL1vW848j] : object {Actor.npc.items.[].system.damageRolls.c1rqHRAiL1vW848j} + damage : string {Actor.npc.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: slashing) + [cQO5nU1WwFM2EAZ5] : object {Actor.npc.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5} + damage : string {Actor.npc.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: bludgeoning) + [K4fFMyTkNCAeUBp3] : object {Actor.npc.items.[].system.damageRolls.K4fFMyTkNCAeUBp3} + damage : string {Actor.npc.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: 3d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: force) + [cJksXtLcBu24qDV2] : object {Actor.npc.items.[].system.damageRolls.cJksXtLcBu24qDV2} + damage : string {Actor.npc.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: piercing) + [mBCVGWoE3krOxo6Y] : object {Actor.npc.items.[].system.damageRolls.mBCVGWoE3krOxo6Y} + damage : string {Actor.npc.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: bludgeoning) + [h2ctnL4NJZog2BK1] : object {Actor.npc.items.[].system.damageRolls.h2ctnL4NJZog2BK1} + damage : string {Actor.npc.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: piercing) + [ZNTIYS2gTOGtY6dy] : object {Actor.npc.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy} + damage : string {Actor.npc.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: slashing) + [WpBrExa43RQs9zHG] : object {Actor.npc.items.[].system.damageRolls.WpBrExa43RQs9zHG} + damage : string {Actor.npc.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: piercing) + [WQ88LAa3bAtDYwaX] : object {Actor.npc.items.[].system.damageRolls.WQ88LAa3bAtDYwaX} + damage : string {Actor.npc.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: spirit) + [cSEIRYdJBok3hZQS] : object {Actor.npc.items.[].system.damageRolls.cSEIRYdJBok3hZQS} + damage : string {Actor.npc.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: piercing) + [FSRsXzuIdDKxr5NV] : object {Actor.npc.items.[].system.damageRolls.FSRsXzuIdDKxr5NV} + damage : string {Actor.npc.items.[].system.damageRolls.FSRsXzuIdDKxr5NV.damage} (same value: 3d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.FSRsXzuIdDKxr5NV.damageType} (same value: slashing) + [g1dpz4wbqib81lhzfk79] : object {Actor.npc.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79} + damage : string {Actor.npc.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79.damageType} (same value: cold) + [eABFlUWHY38G7Cna] : object {Actor.npc.items.[].system.damageRolls.eABFlUWHY38G7Cna} + damage : string {Actor.npc.items.[].system.damageRolls.eABFlUWHY38G7Cna.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.eABFlUWHY38G7Cna.damageType} (same value: bludgeoning) + [2l32i3ch9kvn6moeapox] : object {Actor.npc.items.[].system.damageRolls.2l32i3ch9kvn6moeapox} + damage : string {Actor.npc.items.[].system.damageRolls.2l32i3ch9kvn6moeapox.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.2l32i3ch9kvn6moeapox.damageType} (same value: cold) + [HwA3QGkdnSrwah1N] : object {Actor.npc.items.[].system.damageRolls.HwA3QGkdnSrwah1N} + damage : string {Actor.npc.items.[].system.damageRolls.HwA3QGkdnSrwah1N.damage} (same value: 2d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.HwA3QGkdnSrwah1N.damageType} (same value: piercing) + [kzdu11b07gpw0qcwf2l4] : object {Actor.npc.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4} + damage : string {Actor.npc.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4.damageType} (same value: fire) + [qrHBZNpL8cUVP4H7] : object {Actor.npc.items.[].system.damageRolls.qrHBZNpL8cUVP4H7} + damage : string {Actor.npc.items.[].system.damageRolls.qrHBZNpL8cUVP4H7.damage} (same value: 2d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.qrHBZNpL8cUVP4H7.damageType} (same value: slashing) + [gy0dhbocyg9g7xbx7vdv] : object {Actor.npc.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv} + damage : string {Actor.npc.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv.damageType} (same value: fire) + [uGTnXtAwvYXKjCws] : object {Actor.npc.items.[].system.damageRolls.uGTnXtAwvYXKjCws} + damage : string {Actor.npc.items.[].system.damageRolls.uGTnXtAwvYXKjCws.damage} (same value: 2d4+15) + damageType : string {Actor.npc.items.[].system.damageRolls.uGTnXtAwvYXKjCws.damageType} (same value: piercing) + [4rsu5r7un8ua8we92o82] : object {Actor.npc.items.[].system.damageRolls.4rsu5r7un8ua8we92o82} + damage : string {Actor.npc.items.[].system.damageRolls.4rsu5r7un8ua8we92o82.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.4rsu5r7un8ua8we92o82.damageType} (same value: fire) + [OgKandEfd6lCpdw7] : object {Actor.npc.items.[].system.damageRolls.OgKandEfd6lCpdw7} + damage : string {Actor.npc.items.[].system.damageRolls.OgKandEfd6lCpdw7.damage} (same value: 2d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.OgKandEfd6lCpdw7.damageType} (same value: piercing) + [yp3vkwrw4gruams39x1c] : object {Actor.npc.items.[].system.damageRolls.yp3vkwrw4gruams39x1c} + damage : string {Actor.npc.items.[].system.damageRolls.yp3vkwrw4gruams39x1c.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.yp3vkwrw4gruams39x1c.damageType} (same value: fire) + [fi4CrUp3fymbe0UI] : object {Actor.npc.items.[].system.damageRolls.fi4CrUp3fymbe0UI} + damage : string {Actor.npc.items.[].system.damageRolls.fi4CrUp3fymbe0UI.damage} (same value: 4d10+20) + damageType : string {Actor.npc.items.[].system.damageRolls.fi4CrUp3fymbe0UI.damageType} (same value: slashing) + [ib9qqefd6r2lm51yrlyd] : object {Actor.npc.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd} + damage : string {Actor.npc.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd.damageType} (same value: fire) + [0rh1viqscxjhdaa7s0py] : object {Actor.npc.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py} + damage : string {Actor.npc.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py.damageType} (same value: mental) + [bHFFhV6alxVQBkaL] : object {Actor.npc.items.[].system.damageRolls.bHFFhV6alxVQBkaL} + damage : string {Actor.npc.items.[].system.damageRolls.bHFFhV6alxVQBkaL.damage} (same value: 4d12+26) + damageType : string {Actor.npc.items.[].system.damageRolls.bHFFhV6alxVQBkaL.damageType} (same value: piercing) + [NRk5aCJRSuqfI2jG] : object {Actor.npc.items.[].system.damageRolls.NRk5aCJRSuqfI2jG} + damage : string {Actor.npc.items.[].system.damageRolls.NRk5aCJRSuqfI2jG.damage} (same value: 4d10+22) + damageType : string {Actor.npc.items.[].system.damageRolls.NRk5aCJRSuqfI2jG.damageType} (same value: slashing) + [ekXQ8J0yzxKc1huR] : object {Actor.npc.items.[].system.damageRolls.ekXQ8J0yzxKc1huR} + damage : string {Actor.npc.items.[].system.damageRolls.ekXQ8J0yzxKc1huR.damage} (same value: 4d12+26) + damageType : string {Actor.npc.items.[].system.damageRolls.ekXQ8J0yzxKc1huR.damageType} (same value: bludgeoning) + [H50yuGw1t6Ai2qfK] : object {Actor.npc.items.[].system.damageRolls.H50yuGw1t6Ai2qfK} + damage : string {Actor.npc.items.[].system.damageRolls.H50yuGw1t6Ai2qfK.damage} (same value: 4d10+22) + damageType : string {Actor.npc.items.[].system.damageRolls.H50yuGw1t6Ai2qfK.damageType} (same value: bludgeoning) + [CAhBS4zBaVWMwaTH] : object {Actor.npc.items.[].system.damageRolls.CAhBS4zBaVWMwaTH} + damage : string {Actor.npc.items.[].system.damageRolls.CAhBS4zBaVWMwaTH.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.CAhBS4zBaVWMwaTH.damageType} (same value: piercing) + [UptSf20Khv6wzI3x] : object {Actor.npc.items.[].system.damageRolls.UptSf20Khv6wzI3x} + damage : string {Actor.npc.items.[].system.damageRolls.UptSf20Khv6wzI3x.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.UptSf20Khv6wzI3x.damageType} (same value: slashing) + [UhiFDiflAQPOSj1r] : object {Actor.npc.items.[].system.damageRolls.UhiFDiflAQPOSj1r} + damage : string {Actor.npc.items.[].system.damageRolls.UhiFDiflAQPOSj1r.damage} (same value: 3d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.UhiFDiflAQPOSj1r.damageType} (same value: piercing) + [6ehbuBwhWahecBdH] : object {Actor.npc.items.[].system.damageRolls.6ehbuBwhWahecBdH} + damage : string {Actor.npc.items.[].system.damageRolls.6ehbuBwhWahecBdH.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.6ehbuBwhWahecBdH.damageType} (same value: slashing) + [svxUFnw9q756GhWw] : object {Actor.npc.items.[].system.damageRolls.svxUFnw9q756GhWw} + damage : string {Actor.npc.items.[].system.damageRolls.svxUFnw9q756GhWw.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.svxUFnw9q756GhWw.damageType} (same value: slashing) + [4lmsah6g8ci7m21bxiwv] : object {Actor.npc.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv} + damage : string {Actor.npc.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv.damageType} (same value: fire) + [aszc97vdtpcgtv0m5pj8] : object {Actor.npc.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8} + damage : string {Actor.npc.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8.damageType} (same value: mental) + [tupJuhQixFFQSdRN] : object {Actor.npc.items.[].system.damageRolls.tupJuhQixFFQSdRN} + damage : string {Actor.npc.items.[].system.damageRolls.tupJuhQixFFQSdRN.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.tupJuhQixFFQSdRN.damageType} (same value: bludgeoning) + [3AdGCdAszktWu9Xx] : object {Actor.npc.items.[].system.damageRolls.3AdGCdAszktWu9Xx} + damage : string {Actor.npc.items.[].system.damageRolls.3AdGCdAszktWu9Xx.damage} (same value: 2d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.3AdGCdAszktWu9Xx.damageType} (same value: cold) + [k7F6pjCtYbFvCmyf] : object {Actor.npc.items.[].system.damageRolls.k7F6pjCtYbFvCmyf} + damage : string {Actor.npc.items.[].system.damageRolls.k7F6pjCtYbFvCmyf.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.k7F6pjCtYbFvCmyf.damageType} (same value: piercing) + [x5Edvyv7bu9EWfkR] : object {Actor.npc.items.[].system.damageRolls.x5Edvyv7bu9EWfkR} + damage : string {Actor.npc.items.[].system.damageRolls.x5Edvyv7bu9EWfkR.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.x5Edvyv7bu9EWfkR.damageType} (same value: slashing) + [gJ7glAPLC0Owigco] : object {Actor.npc.items.[].system.damageRolls.gJ7glAPLC0Owigco} + damage : string {Actor.npc.items.[].system.damageRolls.gJ7glAPLC0Owigco.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.gJ7glAPLC0Owigco.damageType} (same value: piercing) + [rTnGKzZYxpxPFald] : object {Actor.npc.items.[].system.damageRolls.rTnGKzZYxpxPFald} + damage : string {Actor.npc.items.[].system.damageRolls.rTnGKzZYxpxPFald.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.rTnGKzZYxpxPFald.damageType} (same value: piercing) + [i1dFEPCiKePxyPMj] : object {Actor.npc.items.[].system.damageRolls.i1dFEPCiKePxyPMj} + damage : string {Actor.npc.items.[].system.damageRolls.i1dFEPCiKePxyPMj.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.i1dFEPCiKePxyPMj.damageType} (same value: piercing) + [ibpo9fans3npunbvfpd5] : object {Actor.npc.items.[].system.damageRolls.ibpo9fans3npunbvfpd5} + damage : string {Actor.npc.items.[].system.damageRolls.ibpo9fans3npunbvfpd5.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.ibpo9fans3npunbvfpd5.damageType} (same value: sonic) + [NzPJAmJt1XcgeJZB] : object {Actor.npc.items.[].system.damageRolls.NzPJAmJt1XcgeJZB} + damage : string {Actor.npc.items.[].system.damageRolls.NzPJAmJt1XcgeJZB.damage} (same value: 4d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.NzPJAmJt1XcgeJZB.damageType} (same value: slashing) + [tu97o3lbu0rembm5u7fm] : object {Actor.npc.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm} + damage : string {Actor.npc.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm.damageType} (same value: acid) + [HLwKQsbStaaKKwTE] : object {Actor.npc.items.[].system.damageRolls.HLwKQsbStaaKKwTE} + damage : string {Actor.npc.items.[].system.damageRolls.HLwKQsbStaaKKwTE.damage} (same value: 4d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.HLwKQsbStaaKKwTE.damageType} (same value: bludgeoning) + [srmhdiukd9rlceakeval] : object {Actor.npc.items.[].system.damageRolls.srmhdiukd9rlceakeval} + damage : string {Actor.npc.items.[].system.damageRolls.srmhdiukd9rlceakeval.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.srmhdiukd9rlceakeval.damageType} (same value: acid) + [msGhxJrcqriijgrP] : object {Actor.npc.items.[].system.damageRolls.msGhxJrcqriijgrP} + damage : string {Actor.npc.items.[].system.damageRolls.msGhxJrcqriijgrP.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.msGhxJrcqriijgrP.damageType} (same value: slashing) + [vzJolpmnQ0NhZPYr] : object {Actor.npc.items.[].system.damageRolls.vzJolpmnQ0NhZPYr} + damage : string {Actor.npc.items.[].system.damageRolls.vzJolpmnQ0NhZPYr.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.vzJolpmnQ0NhZPYr.damageType} (same value: bludgeoning) + [wUwqZbMHxGlFLTxC] : object {Actor.npc.items.[].system.damageRolls.wUwqZbMHxGlFLTxC} + damage : string {Actor.npc.items.[].system.damageRolls.wUwqZbMHxGlFLTxC.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.wUwqZbMHxGlFLTxC.damageType} (same value: piercing) + [DuHsFur5Kfpax8ZV] : object {Actor.npc.items.[].system.damageRolls.DuHsFur5Kfpax8ZV} + damage : string {Actor.npc.items.[].system.damageRolls.DuHsFur5Kfpax8ZV.damage} (same value: 3d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.DuHsFur5Kfpax8ZV.damageType} (same value: bludgeoning) + [ErO7Vy7GO1VOrXec] : object {Actor.npc.items.[].system.damageRolls.ErO7Vy7GO1VOrXec} + damage : string {Actor.npc.items.[].system.damageRolls.ErO7Vy7GO1VOrXec.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.ErO7Vy7GO1VOrXec.damageType} (same value: bludgeoning) + [VYzRLZoMVYLy4625] : object {Actor.npc.items.[].system.damageRolls.VYzRLZoMVYLy4625} + damage : string {Actor.npc.items.[].system.damageRolls.VYzRLZoMVYLy4625.damage} (same value: 2d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.VYzRLZoMVYLy4625.damageType} (same value: bludgeoning) + [vlIfnVZlfIueDtLS] : object {Actor.npc.items.[].system.damageRolls.vlIfnVZlfIueDtLS} + damage : string {Actor.npc.items.[].system.damageRolls.vlIfnVZlfIueDtLS.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.vlIfnVZlfIueDtLS.damageType} (same value: bludgeoning) + [D4leJ7ZJEag8b5px] : object {Actor.npc.items.[].system.damageRolls.D4leJ7ZJEag8b5px} + damage : string {Actor.npc.items.[].system.damageRolls.D4leJ7ZJEag8b5px.damage} (same value: 2d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.D4leJ7ZJEag8b5px.damageType} (same value: fire) + [3uus9uirrzmx87k9tyd2] : object {Actor.npc.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2} + damage : string {Actor.npc.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2.damageType} (same value: piercing) + [VUQmhzdrLBsoX685] : object {Actor.npc.items.[].system.damageRolls.VUQmhzdrLBsoX685} + damage : string {Actor.npc.items.[].system.damageRolls.VUQmhzdrLBsoX685.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.VUQmhzdrLBsoX685.damageType} (same value: bludgeoning) + [jPZzt82UgTdpwOQZ] : object {Actor.npc.items.[].system.damageRolls.jPZzt82UgTdpwOQZ} + damage : string {Actor.npc.items.[].system.damageRolls.jPZzt82UgTdpwOQZ.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.jPZzt82UgTdpwOQZ.damageType} (same value: piercing) + [U6cG4PjvY5evUnre] : object {Actor.npc.items.[].system.damageRolls.U6cG4PjvY5evUnre} + damage : string {Actor.npc.items.[].system.damageRolls.U6cG4PjvY5evUnre.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.U6cG4PjvY5evUnre.damageType} (same value: slashing) + [LluD43GZJApXarCh] : object {Actor.npc.items.[].system.damageRolls.LluD43GZJApXarCh} + damage : string {Actor.npc.items.[].system.damageRolls.LluD43GZJApXarCh.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.LluD43GZJApXarCh.damageType} (same value: piercing) + [49LexztEPsM9zDU6] : object {Actor.npc.items.[].system.damageRolls.49LexztEPsM9zDU6} + damage : string {Actor.npc.items.[].system.damageRolls.49LexztEPsM9zDU6.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.49LexztEPsM9zDU6.damageType} (same value: piercing) + [ME8Q4t51kV045Oql] : object {Actor.npc.items.[].system.damageRolls.ME8Q4t51kV045Oql} + damage : string {Actor.npc.items.[].system.damageRolls.ME8Q4t51kV045Oql.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ME8Q4t51kV045Oql.damageType} (same value: piercing) + [ecz94wh5lpqwmbz3lh5l] : object {Actor.npc.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l} + damage : string {Actor.npc.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l.damageType} (same value: sonic) + [N3nHpYTbYlDvhNlX] : object {Actor.npc.items.[].system.damageRolls.N3nHpYTbYlDvhNlX} + damage : string {Actor.npc.items.[].system.damageRolls.N3nHpYTbYlDvhNlX.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.N3nHpYTbYlDvhNlX.damageType} (same value: acid) + [sWQnUuVMvTxqa38b] : object {Actor.npc.items.[].system.damageRolls.sWQnUuVMvTxqa38b} + damage : string {Actor.npc.items.[].system.damageRolls.sWQnUuVMvTxqa38b.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.sWQnUuVMvTxqa38b.damageType} (same value: void) + [4MIPihyB05EUrHEy] : object {Actor.npc.items.[].system.damageRolls.4MIPihyB05EUrHEy} + damage : string {Actor.npc.items.[].system.damageRolls.4MIPihyB05EUrHEy.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.4MIPihyB05EUrHEy.damageType} (same value: void) + [8W1sMaX4MyeKp27J] : object {Actor.npc.items.[].system.damageRolls.8W1sMaX4MyeKp27J} + damage : string {Actor.npc.items.[].system.damageRolls.8W1sMaX4MyeKp27J.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.8W1sMaX4MyeKp27J.damageType} (same value: piercing) + [27Z0pbJE3ePlj2IY] : object {Actor.npc.items.[].system.damageRolls.27Z0pbJE3ePlj2IY} + damage : string {Actor.npc.items.[].system.damageRolls.27Z0pbJE3ePlj2IY.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.27Z0pbJE3ePlj2IY.damageType} (same value: piercing) + [paYP2BtxbkXfGmYu] : object {Actor.npc.items.[].system.damageRolls.paYP2BtxbkXfGmYu} + damage : string {Actor.npc.items.[].system.damageRolls.paYP2BtxbkXfGmYu.damage} (same value: 4d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.paYP2BtxbkXfGmYu.damageType} (same value: slashing) + [m2uyglrm32psgfgcnm2r] : object {Actor.npc.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r} + damage : string {Actor.npc.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r.damageType} (same value: piercing) + [wgk3oaoywylyu7687zan] : object {Actor.npc.items.[].system.damageRolls.wgk3oaoywylyu7687zan} + damage : string {Actor.npc.items.[].system.damageRolls.wgk3oaoywylyu7687zan.damage} (same value: 4d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.wgk3oaoywylyu7687zan.damageType} (same value: slashing) + [bV59ZadzDAYkf29W] : object {Actor.npc.items.[].system.damageRolls.bV59ZadzDAYkf29W} + damage : string {Actor.npc.items.[].system.damageRolls.bV59ZadzDAYkf29W.damage} (same value: 4d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.bV59ZadzDAYkf29W.damageType} (same value: fire) + [7b8wo5bywie4x69d14wr] : object {Actor.npc.items.[].system.damageRolls.7b8wo5bywie4x69d14wr} + damage : string {Actor.npc.items.[].system.damageRolls.7b8wo5bywie4x69d14wr.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.7b8wo5bywie4x69d14wr.damageType} (same value: slashing) + [yodtkum7xaow1ortlevx] : object {Actor.npc.items.[].system.damageRolls.yodtkum7xaow1ortlevx} + damage : string {Actor.npc.items.[].system.damageRolls.yodtkum7xaow1ortlevx.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.yodtkum7xaow1ortlevx.damageType} (same value: spirit) + [ddaufsmrwmyvyawg6lga] : object {Actor.npc.items.[].system.damageRolls.ddaufsmrwmyvyawg6lga} + damage : string {Actor.npc.items.[].system.damageRolls.ddaufsmrwmyvyawg6lga.damage} (same value: 4d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.ddaufsmrwmyvyawg6lga.damageType} (same value: piercing) + [v5qlbrgdzyiwbh1ct0rf] : object {Actor.npc.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf} + damage : string {Actor.npc.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf.damage} (same value: 4d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf.damageType} (same value: bludgeoning) + [89x4rdgq9sUOKdQS] : object {Actor.npc.items.[].system.damageRolls.89x4rdgq9sUOKdQS} + damage : string {Actor.npc.items.[].system.damageRolls.89x4rdgq9sUOKdQS.damage} (same value: 4d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.89x4rdgq9sUOKdQS.damageType} (same value: bludgeoning) + [1di2fi2hkfhbbybeucou] : object {Actor.npc.items.[].system.damageRolls.1di2fi2hkfhbbybeucou} + damage : string {Actor.npc.items.[].system.damageRolls.1di2fi2hkfhbbybeucou.damage} (same value: 4d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.1di2fi2hkfhbbybeucou.damageType} (same value: piercing) + [x77kj9b3wylt20ykgn8v] : object {Actor.npc.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v} + damage : string {Actor.npc.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v.damage} (same value: 4d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v.damageType} (same value: bludgeoning) + [d5iuns6ii3aowz12sgdu] : object {Actor.npc.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu} + damage : string {Actor.npc.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu.damageType} (same value: fire) + [1i7ilsap1h5k46xq5wes] : object {Actor.npc.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes} + damage : string {Actor.npc.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes.damage} (same value: 4d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes.damageType} (same value: slashing) + [iiee7249zvaysg0ysprl] : object {Actor.npc.items.[].system.damageRolls.iiee7249zvaysg0ysprl} + damage : string {Actor.npc.items.[].system.damageRolls.iiee7249zvaysg0ysprl.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.iiee7249zvaysg0ysprl.damageType} (same value: bludgeoning) + [yhxc9pqymnu7z9cnp3y9] : object {Actor.npc.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9} + damage : string {Actor.npc.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9.damageType} (same value: cold) + [BWO873JBdoUug21o] : object {Actor.npc.items.[].system.damageRolls.BWO873JBdoUug21o} + damage : string {Actor.npc.items.[].system.damageRolls.BWO873JBdoUug21o.damage} (same value: 4d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.BWO873JBdoUug21o.damageType} (same value: piercing) + [tl77m9uuruyoo5yekjh2] : object {Actor.npc.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2} + damage : string {Actor.npc.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2.damageType} (same value: piercing) + [3mql7ezl4m1bzpvyopqk] : object {Actor.npc.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk} + damage : string {Actor.npc.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk.damageType} (same value: acid) + [zjqChATREW4WJSLS] : object {Actor.npc.items.[].system.damageRolls.zjqChATREW4WJSLS} + damage : string {Actor.npc.items.[].system.damageRolls.zjqChATREW4WJSLS.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.zjqChATREW4WJSLS.damageType} (same value: piercing) + [Pns2md5s2yVbmDKJ] : object {Actor.npc.items.[].system.damageRolls.Pns2md5s2yVbmDKJ} + damage : string {Actor.npc.items.[].system.damageRolls.Pns2md5s2yVbmDKJ.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Pns2md5s2yVbmDKJ.damageType} (same value: piercing) + [HEzVPvvr9VEOD1ze] : object {Actor.npc.items.[].system.damageRolls.HEzVPvvr9VEOD1ze} + damage : string {Actor.npc.items.[].system.damageRolls.HEzVPvvr9VEOD1ze.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.HEzVPvvr9VEOD1ze.damageType} (same value: bludgeoning) + [PVmEFpGqoyhlCXhD] : object {Actor.npc.items.[].system.damageRolls.PVmEFpGqoyhlCXhD} + damage : string {Actor.npc.items.[].system.damageRolls.PVmEFpGqoyhlCXhD.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.PVmEFpGqoyhlCXhD.damageType} (same value: piercing) + [7BB9UcL8tdiYQg6L] : object {Actor.npc.items.[].system.damageRolls.7BB9UcL8tdiYQg6L} + damage : string {Actor.npc.items.[].system.damageRolls.7BB9UcL8tdiYQg6L.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7BB9UcL8tdiYQg6L.damageType} (same value: bludgeoning) + [tQtkcnJblDw7Ii9y] : object {Actor.npc.items.[].system.damageRolls.tQtkcnJblDw7Ii9y} + damage : string {Actor.npc.items.[].system.damageRolls.tQtkcnJblDw7Ii9y.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.tQtkcnJblDw7Ii9y.damageType} (same value: slashing) + [tf9nb4b3krco5j6476ov] : object {Actor.npc.items.[].system.damageRolls.tf9nb4b3krco5j6476ov} + damage : string {Actor.npc.items.[].system.damageRolls.tf9nb4b3krco5j6476ov.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.tf9nb4b3krco5j6476ov.damageType} (same value: fire) + [CD0kLH8RZC39oAhN] : object {Actor.npc.items.[].system.damageRolls.CD0kLH8RZC39oAhN} + damage : string {Actor.npc.items.[].system.damageRolls.CD0kLH8RZC39oAhN.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.CD0kLH8RZC39oAhN.damageType} (same value: bludgeoning) + [6UcXKCIoGZcXML9l] : object {Actor.npc.items.[].system.damageRolls.6UcXKCIoGZcXML9l} + damage : string {Actor.npc.items.[].system.damageRolls.6UcXKCIoGZcXML9l.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.6UcXKCIoGZcXML9l.damageType} (same value: fire) + [EoE573A8WjoNcx6D] : object {Actor.npc.items.[].system.damageRolls.EoE573A8WjoNcx6D} + damage : string {Actor.npc.items.[].system.damageRolls.EoE573A8WjoNcx6D.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.EoE573A8WjoNcx6D.damageType} (same value: piercing) + [TiLiWEOapLeoO5nx] : object {Actor.npc.items.[].system.damageRolls.TiLiWEOapLeoO5nx} + damage : string {Actor.npc.items.[].system.damageRolls.TiLiWEOapLeoO5nx.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.TiLiWEOapLeoO5nx.damageType} (same value: slashing) + [MxjIokFACGsGUZk3] : object {Actor.npc.items.[].system.damageRolls.MxjIokFACGsGUZk3} + damage : string {Actor.npc.items.[].system.damageRolls.MxjIokFACGsGUZk3.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.MxjIokFACGsGUZk3.damageType} (same value: bludgeoning) + [5VD4oCfQrbbiEuNR] : object {Actor.npc.items.[].system.damageRolls.5VD4oCfQrbbiEuNR} + damage : string {Actor.npc.items.[].system.damageRolls.5VD4oCfQrbbiEuNR.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.5VD4oCfQrbbiEuNR.damageType} (same value: bludgeoning) + [E08aqx3jP2hR7bYi] : object {Actor.npc.items.[].system.damageRolls.E08aqx3jP2hR7bYi} + damage : string {Actor.npc.items.[].system.damageRolls.E08aqx3jP2hR7bYi.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.E08aqx3jP2hR7bYi.damageType} (same value: bludgeoning) + [YatYc4wCX5ytJw4c] : object {Actor.npc.items.[].system.damageRolls.YatYc4wCX5ytJw4c} + damage : string {Actor.npc.items.[].system.damageRolls.YatYc4wCX5ytJw4c.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.YatYc4wCX5ytJw4c.damageType} (same value: bludgeoning) + [00leG6qq5FjKezNe] : object {Actor.npc.items.[].system.damageRolls.00leG6qq5FjKezNe} + category : string {Actor.npc.items.[].system.damageRolls.00leG6qq5FjKezNe.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.00leG6qq5FjKezNe.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.00leG6qq5FjKezNe.damageType} (same value: bleed) + [zfcBb5F2kxvFShqA] : object {Actor.npc.items.[].system.damageRolls.zfcBb5F2kxvFShqA} + damage : string {Actor.npc.items.[].system.damageRolls.zfcBb5F2kxvFShqA.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.zfcBb5F2kxvFShqA.damageType} (same value: piercing) + [WOywKRMWXqMWGXuq] : object {Actor.npc.items.[].system.damageRolls.WOywKRMWXqMWGXuq} + damage : string {Actor.npc.items.[].system.damageRolls.WOywKRMWXqMWGXuq.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.WOywKRMWXqMWGXuq.damageType} (same value: bludgeoning) + [QjrNBX1F7xrNuJGU] : object {Actor.npc.items.[].system.damageRolls.QjrNBX1F7xrNuJGU} + damage : string {Actor.npc.items.[].system.damageRolls.QjrNBX1F7xrNuJGU.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.QjrNBX1F7xrNuJGU.damageType} (same value: cold) + [YEmyXqvYog8HVdEg] : object {Actor.npc.items.[].system.damageRolls.YEmyXqvYog8HVdEg} + damage : string {Actor.npc.items.[].system.damageRolls.YEmyXqvYog8HVdEg.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.YEmyXqvYog8HVdEg.damageType} (same value: piercing) + [c9TqnekmBptvKUlE] : object {Actor.npc.items.[].system.damageRolls.c9TqnekmBptvKUlE} + damage : string {Actor.npc.items.[].system.damageRolls.c9TqnekmBptvKUlE.damage} (same value: 4d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.c9TqnekmBptvKUlE.damageType} (same value: piercing) + [633754BzTtefa4Xk] : object {Actor.npc.items.[].system.damageRolls.633754BzTtefa4Xk} + damage : string {Actor.npc.items.[].system.damageRolls.633754BzTtefa4Xk.damage} (same value: 4d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.633754BzTtefa4Xk.damageType} (same value: bludgeoning) + [6nfexqLc5Tur6EgD] : object {Actor.npc.items.[].system.damageRolls.6nfexqLc5Tur6EgD} + damage : string {Actor.npc.items.[].system.damageRolls.6nfexqLc5Tur6EgD.damage} (same value: 3d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.6nfexqLc5Tur6EgD.damageType} (same value: piercing) + [FKTks028jYlrkJIs] : object {Actor.npc.items.[].system.damageRolls.FKTks028jYlrkJIs} + damage : string {Actor.npc.items.[].system.damageRolls.FKTks028jYlrkJIs.damage} (same value: 3d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.FKTks028jYlrkJIs.damageType} (same value: piercing) + [8WA8QejGz7ykc5Et] : object {Actor.npc.items.[].system.damageRolls.8WA8QejGz7ykc5Et} + damage : string {Actor.npc.items.[].system.damageRolls.8WA8QejGz7ykc5Et.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.8WA8QejGz7ykc5Et.damageType} (same value: piercing) + [Dk1MzayV4WKnTzjp] : object {Actor.npc.items.[].system.damageRolls.Dk1MzayV4WKnTzjp} + damage : string {Actor.npc.items.[].system.damageRolls.Dk1MzayV4WKnTzjp.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.Dk1MzayV4WKnTzjp.damageType} (same value: slashing) + [OhRBOzkC7Uzykdui] : object {Actor.npc.items.[].system.damageRolls.OhRBOzkC7Uzykdui} + damage : string {Actor.npc.items.[].system.damageRolls.OhRBOzkC7Uzykdui.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.OhRBOzkC7Uzykdui.damageType} (same value: piercing) + [nU2yMVDu1NWkEOCv] : object {Actor.npc.items.[].system.damageRolls.nU2yMVDu1NWkEOCv} + damage : string {Actor.npc.items.[].system.damageRolls.nU2yMVDu1NWkEOCv.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.nU2yMVDu1NWkEOCv.damageType} (same value: piercing) + [IgIxZNl0r8QewRVq] : object {Actor.npc.items.[].system.damageRolls.IgIxZNl0r8QewRVq} + damage : string {Actor.npc.items.[].system.damageRolls.IgIxZNl0r8QewRVq.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.IgIxZNl0r8QewRVq.damageType} (same value: bludgeoning) + [90rdpNb4JWolKv1w] : object {Actor.npc.items.[].system.damageRolls.90rdpNb4JWolKv1w} + damage : string {Actor.npc.items.[].system.damageRolls.90rdpNb4JWolKv1w.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.90rdpNb4JWolKv1w.damageType} (same value: bludgeoning) + [AOzdLsEow9zmFa2Z] : object {Actor.npc.items.[].system.damageRolls.AOzdLsEow9zmFa2Z} + damage : string {Actor.npc.items.[].system.damageRolls.AOzdLsEow9zmFa2Z.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.AOzdLsEow9zmFa2Z.damageType} (same value: slashing) + [3tBOZdO30TSKUMzL] : object {Actor.npc.items.[].system.damageRolls.3tBOZdO30TSKUMzL} + damage : string {Actor.npc.items.[].system.damageRolls.3tBOZdO30TSKUMzL.damage} (2 different values) + 2d10+8 (x1) + 2d10+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.3tBOZdO30TSKUMzL.damageType} (same value: piercing) + [j4nW0izAj8I8wdD1] : object {Actor.npc.items.[].system.damageRolls.j4nW0izAj8I8wdD1} + damage : string {Actor.npc.items.[].system.damageRolls.j4nW0izAj8I8wdD1.damage} (2 different values) + 2d6+8 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.j4nW0izAj8I8wdD1.damageType} (same value: slashing) + [WO5B8sA9vt1PVIvD] : object {Actor.npc.items.[].system.damageRolls.WO5B8sA9vt1PVIvD} + damage : string {Actor.npc.items.[].system.damageRolls.WO5B8sA9vt1PVIvD.damage} (2 different values) + 2d4+8 (x1) + 2d6+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.WO5B8sA9vt1PVIvD.damageType} (same value: bludgeoning) + [Wjvf2kLa4F4UgH3Q] : object {Actor.npc.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q} + damage : string {Actor.npc.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q.damageType} (same value: bludgeoning) + [ZLaJS9hCGjG5KNCK] : object {Actor.npc.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK} + damage : string {Actor.npc.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK.damageType} (same value: bludgeoning) + [wFu0uMTyrTcVEAWN] : object {Actor.npc.items.[].system.damageRolls.wFu0uMTyrTcVEAWN} + damage : string {Actor.npc.items.[].system.damageRolls.wFu0uMTyrTcVEAWN.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.wFu0uMTyrTcVEAWN.damageType} (same value: slashing) + [TO7XqI1mAwaW7Ao8] : object {Actor.npc.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8} + damage : string {Actor.npc.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8.damageType} (same value: piercing) + [C9o74Uds2ii7jtzP] : object {Actor.npc.items.[].system.damageRolls.C9o74Uds2ii7jtzP} + damage : string {Actor.npc.items.[].system.damageRolls.C9o74Uds2ii7jtzP.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.C9o74Uds2ii7jtzP.damageType} (same value: bludgeoning) + [ANQTV55FA417Hpa9] : object {Actor.npc.items.[].system.damageRolls.ANQTV55FA417Hpa9} + damage : string {Actor.npc.items.[].system.damageRolls.ANQTV55FA417Hpa9.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ANQTV55FA417Hpa9.damageType} (same value: slashing) + [DO39Z2TCHcWwzMw1] : object {Actor.npc.items.[].system.damageRolls.DO39Z2TCHcWwzMw1} + damage : string {Actor.npc.items.[].system.damageRolls.DO39Z2TCHcWwzMw1.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.DO39Z2TCHcWwzMw1.damageType} (same value: piercing) + [Xe5mZOyQMsfx8reY] : object {Actor.npc.items.[].system.damageRolls.Xe5mZOyQMsfx8reY} + damage : string {Actor.npc.items.[].system.damageRolls.Xe5mZOyQMsfx8reY.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Xe5mZOyQMsfx8reY.damageType} (same value: piercing) + [Xj0UPMb6VjZ26Wmw] : object {Actor.npc.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw} + damage : string {Actor.npc.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw.damageType} (same value: slashing) + [3Z2dKP9M83Ssan6u] : object {Actor.npc.items.[].system.damageRolls.3Z2dKP9M83Ssan6u} + damage : string {Actor.npc.items.[].system.damageRolls.3Z2dKP9M83Ssan6u.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.3Z2dKP9M83Ssan6u.damageType} (same value: spirit) + [gQJ1OPYAX2G4UqZT] : object {Actor.npc.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT} + damage : string {Actor.npc.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT.damageType} (same value: piercing) + [EbILfpercJaUIo0c] : object {Actor.npc.items.[].system.damageRolls.EbILfpercJaUIo0c} + damage : string {Actor.npc.items.[].system.damageRolls.EbILfpercJaUIo0c.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.EbILfpercJaUIo0c.damageType} (same value: spirit) + [jtQtJLSe5EuTOZ3Z] : object {Actor.npc.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z} + damage : string {Actor.npc.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z.damageType} (same value: slashing) + [JkZ3fI3JnFCuAUGM] : object {Actor.npc.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM} + damage : string {Actor.npc.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM.damageType} (same value: void) + [2fFW5GrQ1sQwTcwz] : object {Actor.npc.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz} + damage : string {Actor.npc.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz.damage} (same value: 4d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz.damageType} (same value: piercing) + [3AmuJAvxo3FTGzLF] : object {Actor.npc.items.[].system.damageRolls.3AmuJAvxo3FTGzLF} + damage : string {Actor.npc.items.[].system.damageRolls.3AmuJAvxo3FTGzLF.damage} (same value: 3d6+20) + damageType : string {Actor.npc.items.[].system.damageRolls.3AmuJAvxo3FTGzLF.damageType} (same value: bludgeoning) + [KAUbmyXMDgBitm0k] : object {Actor.npc.items.[].system.damageRolls.KAUbmyXMDgBitm0k} + damage : string {Actor.npc.items.[].system.damageRolls.KAUbmyXMDgBitm0k.damage} (same value: 4d12) + damageType : string {Actor.npc.items.[].system.damageRolls.KAUbmyXMDgBitm0k.damageType} (same value: poison) + [BqbuEl9QLIApnUsB] : object {Actor.npc.items.[].system.damageRolls.BqbuEl9QLIApnUsB} + damage : string {Actor.npc.items.[].system.damageRolls.BqbuEl9QLIApnUsB.damage} (2 different values) + 3d6+8 (x2) + 3d8+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.BqbuEl9QLIApnUsB.damageType} (same value: piercing) + [itMpfcmWVcWxzmpC] : object {Actor.npc.items.[].system.damageRolls.itMpfcmWVcWxzmpC} + damage : string {Actor.npc.items.[].system.damageRolls.itMpfcmWVcWxzmpC.damage} (2 different values) + 4d6 (x2) + 4d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.itMpfcmWVcWxzmpC.damageType} (same value: sonic) + [xdulzp3nlp4xkhn3il6a] : object {Actor.npc.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a} + damage : string {Actor.npc.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damageType} (same value: bludgeoning) + [ZQJMiZDje491YA27] : object {Actor.npc.items.[].system.damageRolls.ZQJMiZDje491YA27} + damage : string {Actor.npc.items.[].system.damageRolls.ZQJMiZDje491YA27.damage} (same value: 1d3+1) + damageType : string {Actor.npc.items.[].system.damageRolls.ZQJMiZDje491YA27.damageType} (same value: bludgeoning) + [9486b2kk8mrlln50qt9w] : object {Actor.npc.items.[].system.damageRolls.9486b2kk8mrlln50qt9w} + damage : string {Actor.npc.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (3 different values) + 1d10+8 (x1) + 1d10+6 (x2) + 2d10+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: piercing) + [ekcdli6u03agzl4ogde6] : object {Actor.npc.items.[].system.damageRolls.ekcdli6u03agzl4ogde6} + damage : string {Actor.npc.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (4 different values) + 1d12+8 (x1) + 1d12+6 (x2) + 2d12+10 (x1) + 3d10+17 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (2 different values) + piercing (x4) + slashing (x1) + [d9dz0n8l5x20aqoksiqt] : object {Actor.npc.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt} + damage : string {Actor.npc.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: piercing) + [gl72itkmp34dsctr41av] : object {Actor.npc.items.[].system.damageRolls.gl72itkmp34dsctr41av} + damage : string {Actor.npc.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: piercing) + [6a33emy51b8c1nnd4r62] : object {Actor.npc.items.[].system.damageRolls.6a33emy51b8c1nnd4r62} + damage : string {Actor.npc.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (3 different values) + 1d6+2 (x2) + 1d6+3 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: bludgeoning) + [skw6c35csgfn4q2okdae] : object {Actor.npc.items.[].system.damageRolls.skw6c35csgfn4q2okdae} + damage : string {Actor.npc.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (3 different values) + 1d6+2 (x2) + 1d6+3 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: piercing) + [9ni1id7xfdi95xyt9pot] : object {Actor.npc.items.[].system.damageRolls.9ni1id7xfdi95xyt9pot} + damage : string {Actor.npc.items.[].system.damageRolls.9ni1id7xfdi95xyt9pot.damage} (same value: 3d8) + damageType : string {Actor.npc.items.[].system.damageRolls.9ni1id7xfdi95xyt9pot.damageType} (same value: piercing) + [avtie2rkuw6qqrcmrw50] : object {Actor.npc.items.[].system.damageRolls.avtie2rkuw6qqrcmrw50} + damage : string {Actor.npc.items.[].system.damageRolls.avtie2rkuw6qqrcmrw50.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.avtie2rkuw6qqrcmrw50.damageType} (same value: void) + [beewas9axtw786voo0zp] : object {Actor.npc.items.[].system.damageRolls.beewas9axtw786voo0zp} + damage : string {Actor.npc.items.[].system.damageRolls.beewas9axtw786voo0zp.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.beewas9axtw786voo0zp.damageType} (same value: piercing) + [hhave2me0sr2u7f3zfbg] : object {Actor.npc.items.[].system.damageRolls.hhave2me0sr2u7f3zfbg} + damage : string {Actor.npc.items.[].system.damageRolls.hhave2me0sr2u7f3zfbg.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.hhave2me0sr2u7f3zfbg.damageType} (same value: piercing) + [rmp91sfx25jsigwr3ste] : object {Actor.npc.items.[].system.damageRolls.rmp91sfx25jsigwr3ste} + damage : string {Actor.npc.items.[].system.damageRolls.rmp91sfx25jsigwr3ste.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.rmp91sfx25jsigwr3ste.damageType} (same value: slashing) + [7j5vlkkxa5u2utijja0u] : object {Actor.npc.items.[].system.damageRolls.7j5vlkkxa5u2utijja0u} + damage : string {Actor.npc.items.[].system.damageRolls.7j5vlkkxa5u2utijja0u.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.7j5vlkkxa5u2utijja0u.damageType} (same value: void) + [wiuowmbc8q101du164vv] : object {Actor.npc.items.[].system.damageRolls.wiuowmbc8q101du164vv} + damage : string {Actor.npc.items.[].system.damageRolls.wiuowmbc8q101du164vv.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.wiuowmbc8q101du164vv.damageType} (same value: slashing) + [nqo9kejosoczuq189oko] : object {Actor.npc.items.[].system.damageRolls.nqo9kejosoczuq189oko} + damage : string {Actor.npc.items.[].system.damageRolls.nqo9kejosoczuq189oko.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.nqo9kejosoczuq189oko.damageType} (same value: piercing) + [6s4yteqobcuavzrewb06] : object {Actor.npc.items.[].system.damageRolls.6s4yteqobcuavzrewb06} + damage : string {Actor.npc.items.[].system.damageRolls.6s4yteqobcuavzrewb06.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6s4yteqobcuavzrewb06.damageType} (same value: void) + [f6uv96a0nv7yeoyubai6] : object {Actor.npc.items.[].system.damageRolls.f6uv96a0nv7yeoyubai6} + damage : string {Actor.npc.items.[].system.damageRolls.f6uv96a0nv7yeoyubai6.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.f6uv96a0nv7yeoyubai6.damageType} (same value: piercing) + [p63r7t0h8xfi49t28khv] : object {Actor.npc.items.[].system.damageRolls.p63r7t0h8xfi49t28khv} + damage : string {Actor.npc.items.[].system.damageRolls.p63r7t0h8xfi49t28khv.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.p63r7t0h8xfi49t28khv.damageType} (same value: slashing) + [3r3ubjxrnuendptxwblx] : object {Actor.npc.items.[].system.damageRolls.3r3ubjxrnuendptxwblx} + damage : string {Actor.npc.items.[].system.damageRolls.3r3ubjxrnuendptxwblx.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.3r3ubjxrnuendptxwblx.damageType} (same value: void) + [94c8fkssgbebnp8amk7a] : object {Actor.npc.items.[].system.damageRolls.94c8fkssgbebnp8amk7a} + damage : string {Actor.npc.items.[].system.damageRolls.94c8fkssgbebnp8amk7a.damage} (same value: 2d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.94c8fkssgbebnp8amk7a.damageType} (same value: bludgeoning) + [ouvlhsbcjxh9nhp23h22] : object {Actor.npc.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22} + damage : string {Actor.npc.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damage} (2 different values) + 2d8+4 (x3) + 2d12+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ouvlhsbcjxh9nhp23h22.damageType} (same value: piercing) + [oot8em5t2uhaftsd56nr] : object {Actor.npc.items.[].system.damageRolls.oot8em5t2uhaftsd56nr} + damage : string {Actor.npc.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damage} (same value: 1d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.oot8em5t2uhaftsd56nr.damageType} (same value: piercing) + [o6cbg4bessat3a8bz1mb] : object {Actor.npc.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb} + damage : string {Actor.npc.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.o6cbg4bessat3a8bz1mb.damageType} (2 different values) + slashing (x1) + piercing (x1) + [joiefqv2axf4wt1ivq4f] : object {Actor.npc.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f} + damage : string {Actor.npc.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (4 different values) + 1d4+4 (x2) + 1d4 (x1) + 1d4+8 (x1) + 1d4+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: bludgeoning) + [gy5kfzm31g9vzp6ezj6b] : object {Actor.npc.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b} + damage : string {Actor.npc.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.gy5kfzm31g9vzp6ezj6b.damageType} (same value: piercing) + [fSfOHvNJuPtrzl23] : object {Actor.npc.items.[].system.damageRolls.fSfOHvNJuPtrzl23} + damage : string {Actor.npc.items.[].system.damageRolls.fSfOHvNJuPtrzl23.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.fSfOHvNJuPtrzl23.damageType} (same value: bludgeoning) + [XQdJifUZJc0FtwtY] : object {Actor.npc.items.[].system.damageRolls.XQdJifUZJc0FtwtY} + damage : string {Actor.npc.items.[].system.damageRolls.XQdJifUZJc0FtwtY.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.XQdJifUZJc0FtwtY.damageType} (same value: piercing) + [1rGiMmZApuasDR4Z] : object {Actor.npc.items.[].system.damageRolls.1rGiMmZApuasDR4Z} + damage : string {Actor.npc.items.[].system.damageRolls.1rGiMmZApuasDR4Z.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.1rGiMmZApuasDR4Z.damageType} (same value: piercing) + [8yDa9k8clqxYoa7a] : object {Actor.npc.items.[].system.damageRolls.8yDa9k8clqxYoa7a} + damage : string {Actor.npc.items.[].system.damageRolls.8yDa9k8clqxYoa7a.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8yDa9k8clqxYoa7a.damageType} (same value: piercing) + [WcL1p5cmnNz4ethT] : object {Actor.npc.items.[].system.damageRolls.WcL1p5cmnNz4ethT} + damage : string {Actor.npc.items.[].system.damageRolls.WcL1p5cmnNz4ethT.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.WcL1p5cmnNz4ethT.damageType} (same value: piercing) + [6pgsi9610ny6sqo3ergd] : object {Actor.npc.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd} + damage : string {Actor.npc.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damageType} (same value: slashing) + [pcbd0jybzh51gbt8gpzh] : object {Actor.npc.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh} + damage : string {Actor.npc.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damageType} (same value: piercing) + [ms23571b6rq3md3vmtrl] : object {Actor.npc.items.[].system.damageRolls.ms23571b6rq3md3vmtrl} + damage : string {Actor.npc.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damageType} (same value: piercing) + [ngdnt2m13cjxv6aeb52q] : object {Actor.npc.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q} + damage : string {Actor.npc.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damageType} (same value: piercing) + [fkdsrt40g6p4fjmpoj1g] : object {Actor.npc.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g} + damage : string {Actor.npc.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damageType} (same value: piercing) + [om3latb0p2bnapeol5la] : object {Actor.npc.items.[].system.damageRolls.om3latb0p2bnapeol5la} + damage : string {Actor.npc.items.[].system.damageRolls.om3latb0p2bnapeol5la.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.om3latb0p2bnapeol5la.damageType} (same value: piercing) + [pl9es7cosufzq2cnx2w8] : object {Actor.npc.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8} + damage : string {Actor.npc.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damageType} (same value: piercing) + [jnfmtrt6xergnuqfcbum] : object {Actor.npc.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum} + damage : string {Actor.npc.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damageType} (same value: piercing) + [2aqz1foetaojgodwjsl3] : object {Actor.npc.items.[].system.damageRolls.2aqz1foetaojgodwjsl3} + damage : string {Actor.npc.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing) + [hlbcijz8hmrnhikrzv6m] : object {Actor.npc.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m} + damage : string {Actor.npc.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing) + [l62r53xvi5fa93emftw4] : object {Actor.npc.items.[].system.damageRolls.l62r53xvi5fa93emftw4} + damage : string {Actor.npc.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damage} (2 different values) + 2d8+3 (x3) + 3d8+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damageType} (same value: piercing) + [igj8v3sf65ku76csurok] : object {Actor.npc.items.[].system.damageRolls.igj8v3sf65ku76csurok} + damage : string {Actor.npc.items.[].system.damageRolls.igj8v3sf65ku76csurok.damage} (2 different values) + 2d6+3 (x3) + 3d6+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.igj8v3sf65ku76csurok.damageType} (same value: slashing) + [rgqwwr4quzch137ojdxw] : object {Actor.npc.items.[].system.damageRolls.rgqwwr4quzch137ojdxw} + damage : string {Actor.npc.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damage} (3 different values) + 2d6+2 (x2) + 2d8+8 (x1) + 2d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damageType} (same value: void) + [p36zyj2o94q5m2av6t6a] : object {Actor.npc.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} + damage : string {Actor.npc.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (7 different values) + 1d8+1 (x3) + 1d6+1 (x4) + 1d8-1 (x1) + 1d8+3 (x2) + 1d10+5 (x1) + 1d6+2 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) + [5gyt9361vlgk0oa54i93] : object {Actor.npc.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} + damage : string {Actor.npc.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (8 different values) + 1d6+1 (x3) + 1d4+1 (x4) + 1d6-1 (x1) + 1d8+3 (x1) + 1d8+5 (x1) + 1d6+3 (x1) + 1d4+2 (x1) + 1d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) + [PrtdrWwrEuxIO0o9] : object {Actor.npc.items.[].system.damageRolls.PrtdrWwrEuxIO0o9} + damage : string {Actor.npc.items.[].system.damageRolls.PrtdrWwrEuxIO0o9.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.PrtdrWwrEuxIO0o9.damageType} (same value: slashing) + [3BUuNV8zH6CT6ICX] : object {Actor.npc.items.[].system.damageRolls.3BUuNV8zH6CT6ICX} + damage : string {Actor.npc.items.[].system.damageRolls.3BUuNV8zH6CT6ICX.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.3BUuNV8zH6CT6ICX.damageType} (same value: piercing) + [i28pzph4jgh3a034vmwx] : object {Actor.npc.items.[].system.damageRolls.i28pzph4jgh3a034vmwx} + damage : string {Actor.npc.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: piercing) + [s85bp3ir6u1e634eu7bv8] : object {Actor.npc.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8} + damage : string {Actor.npc.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.s85bp3ir6u1e634eu7bv8.damageType} (same value: piercing) + [xqaiae17ste44hk4pz2h] : object {Actor.npc.items.[].system.damageRolls.xqaiae17ste44hk4pz2h} + damage : string {Actor.npc.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damage} (2 different values) + 1d8+3 (x2) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.xqaiae17ste44hk4pz2h.damageType} (same value: piercing) + [n5hypvup6fd9aaedz61m] : object {Actor.npc.items.[].system.damageRolls.n5hypvup6fd9aaedz61m} + damage : string {Actor.npc.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damage} (2 different values) + 1d12+3 (x1) + 1d8+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.n5hypvup6fd9aaedz61m.damageType} (same value: slashing) + [3n23qyyo7ltn6seeu6p6] : object {Actor.npc.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6} + damage : string {Actor.npc.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3n23qyyo7ltn6seeu6p6.damageType} (same value: piercing) + [2d2j9v21c86a2h3pbucj] : object {Actor.npc.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj} + damage : string {Actor.npc.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.2d2j9v21c86a2h3pbucj.damageType} (same value: bludgeoning) + [5endeuvv6grifqarraxp] : object {Actor.npc.items.[].system.damageRolls.5endeuvv6grifqarraxp} + damage : string {Actor.npc.items.[].system.damageRolls.5endeuvv6grifqarraxp.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.5endeuvv6grifqarraxp.damageType} (same value: fire) + [ey6azuuwlybw1co71ts0] : object {Actor.npc.items.[].system.damageRolls.ey6azuuwlybw1co71ts0} + damage : string {Actor.npc.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damageType} (same value: slashing) + [ujtbajeebtfq2x6cn2d7] : object {Actor.npc.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7} + damage : string {Actor.npc.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damageType} (same value: piercing) + [6xkwe0kwnpbd9cc44qjd] : object {Actor.npc.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd} + damage : string {Actor.npc.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (4 different values) + 2d6+4 (x2) + 2d6+6 (x1) + 2d8+8 (x1) + 3d6+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: slashing) + [JRPVu98gfvLxmEgN] : object {Actor.npc.items.[].system.damageRolls.JRPVu98gfvLxmEgN} + damage : string {Actor.npc.items.[].system.damageRolls.JRPVu98gfvLxmEgN.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.JRPVu98gfvLxmEgN.damageType} (same value: piercing) + [0v2ncc7nfh9n5myhoyt4] : object {Actor.npc.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4} + damage : string {Actor.npc.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (3 different values) + 1d8+4 (x2) + 1d8+6 (x1) + 1d8+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing) + [9hz2gveqa2icaip33z0e] : object {Actor.npc.items.[].system.damageRolls.9hz2gveqa2icaip33z0e} + damage : string {Actor.npc.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire) + [cv5qoekn7sn2m3o417wx] : object {Actor.npc.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx} + damage : string {Actor.npc.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.cv5qoekn7sn2m3o417wx.damageType} (same value: slashing) + [oty5i6m6kgbs6h0vtwff] : object {Actor.npc.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff} + damage : string {Actor.npc.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oty5i6m6kgbs6h0vtwff.damageType} (same value: piercing) + [qzz7vglbvhmrym3ewnumw] : object {Actor.npc.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw} + damage : string {Actor.npc.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.qzz7vglbvhmrym3ewnumw.damageType} (same value: piercing) + [s4ms4gxbvx89r522h189] : object {Actor.npc.items.[].system.damageRolls.s4ms4gxbvx89r522h189} + damage : string {Actor.npc.items.[].system.damageRolls.s4ms4gxbvx89r522h189.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.s4ms4gxbvx89r522h189.damageType} (same value: poison) + [cuj0aul7pgw59alylzhhnq] : object {Actor.npc.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq} + damage : string {Actor.npc.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.cuj0aul7pgw59alylzhhnq.damageType} (same value: slashing) + [1ckfaad80g5qyfs8dax4] : object {Actor.npc.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4} + damage : string {Actor.npc.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.1ckfaad80g5qyfs8dax4.damageType} (same value: bludgeoning) + [uerfbwa8sadf510oxxo75e] : object {Actor.npc.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e} + damage : string {Actor.npc.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.uerfbwa8sadf510oxxo75e.damageType} (same value: bludgeoning) + [suoah822of8u3rhzkzyyn] : object {Actor.npc.items.[].system.damageRolls.suoah822of8u3rhzkzyyn} + damage : string {Actor.npc.items.[].system.damageRolls.suoah822of8u3rhzkzyyn.damage} (same value: 1d6-1) + damageType : string {Actor.npc.items.[].system.damageRolls.suoah822of8u3rhzkzyyn.damageType} (same value: slashing) + [sfpbxua1zzjrpwju1n2mt] : object {Actor.npc.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt} + damage : string {Actor.npc.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt.damage} (same value: 1d8-1) + damageType : string {Actor.npc.items.[].system.damageRolls.sfpbxua1zzjrpwju1n2mt.damageType} (same value: bludgeoning) + [htq8qguyjhots13g6ppy] : object {Actor.npc.items.[].system.damageRolls.htq8qguyjhots13g6ppy} + damage : string {Actor.npc.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (2 different values) + 1d6+2 (x6) + 1d6-1 (x8) + damageType : string {Actor.npc.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing) + [q6izqjpdmzc5p9l8n49x] : object {Actor.npc.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x} + damage : string {Actor.npc.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (2 different values) + 1d8+2 (x5) + 1d4-1 (x8) + damageType : string {Actor.npc.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning) + [cxy93r9oz2a60nirflsd] : object {Actor.npc.items.[].system.damageRolls.cxy93r9oz2a60nirflsd} + damage : string {Actor.npc.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: piercing) + [lbspac7kr5rrtmhliftl] : object {Actor.npc.items.[].system.damageRolls.lbspac7kr5rrtmhliftl} + damage : string {Actor.npc.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: piercing) + [7br8uidsjheq4riwq31q2] : object {Actor.npc.items.[].system.damageRolls.7br8uidsjheq4riwq31q2} + damage : string {Actor.npc.items.[].system.damageRolls.7br8uidsjheq4riwq31q2.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.7br8uidsjheq4riwq31q2.damageType} (same value: piercing) + [ugi928g3nw90dk33gi12tl5] : object {Actor.npc.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5} + damage : string {Actor.npc.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ugi928g3nw90dk33gi12tl5.damageType} (same value: piercing) + [av8e3ms6pkhhnj0ym67j] : object {Actor.npc.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} + damage : string {Actor.npc.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing) + [rhn0qyhqcmxkvirkr24o] : object {Actor.npc.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} + damage : string {Actor.npc.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing) + [tzgxd2prihpmcn24hhht] : object {Actor.npc.items.[].system.damageRolls.tzgxd2prihpmcn24hhht} + damage : string {Actor.npc.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: piercing) + [df27ya009wjko6cvpcog] : object {Actor.npc.items.[].system.damageRolls.df27ya009wjko6cvpcog} + damage : string {Actor.npc.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: slashing) + [rvlu5qwwq843u9jw1bki] : object {Actor.npc.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki} + damage : string {Actor.npc.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (2 different values) + 2d8+4 (x3) + 2d8+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning) + [R8YtfHw4MR7NI1US] : object {Actor.npc.items.[].system.damageRolls.R8YtfHw4MR7NI1US} + damage : string {Actor.npc.items.[].system.damageRolls.R8YtfHw4MR7NI1US.damage} (same value: 1d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.R8YtfHw4MR7NI1US.damageType} (same value: slashing) + [84l7c3jVY7Nw8tXD] : object {Actor.npc.items.[].system.damageRolls.84l7c3jVY7Nw8tXD} + damage : string {Actor.npc.items.[].system.damageRolls.84l7c3jVY7Nw8tXD.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.84l7c3jVY7Nw8tXD.damageType} (same value: bludgeoning) + [2bh5anro6r6bedbo0ndg] : object {Actor.npc.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg} + damage : string {Actor.npc.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damage} (2 different values) + 1d12+7 (x1) + 1d10+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2bh5anro6r6bedbo0ndg.damageType} (same value: piercing) + [vbrp0m9zq7qcrn5n1f1t] : object {Actor.npc.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t} + damage : string {Actor.npc.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.vbrp0m9zq7qcrn5n1f1t.damageType} (same value: piercing) + [k5jdpbucaaka3vp0dlqr] : object {Actor.npc.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr} + damage : string {Actor.npc.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damage} (2 different values) + 1d12+4 (x1) + 1d10+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.k5jdpbucaaka3vp0dlqr.damageType} (same value: bludgeoning) + [x4ffu1qy92957vtb97fc] : object {Actor.npc.items.[].system.damageRolls.x4ffu1qy92957vtb97fc} + damage : string {Actor.npc.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.x4ffu1qy92957vtb97fc.damageType} (same value: bludgeoning) + [05ck5hs4urc51h9r4j4q] : object {Actor.npc.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q} + damage : string {Actor.npc.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.05ck5hs4urc51h9r4j4q.damageType} (same value: piercing) + [c2bx8kmbcvt0b0ci4ez6] : object {Actor.npc.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6} + damage : string {Actor.npc.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damage} (2 different values) + 1d8+3 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.c2bx8kmbcvt0b0ci4ez6.damageType} (same value: piercing) + [p65zy57xyov99iptpyyo] : object {Actor.npc.items.[].system.damageRolls.p65zy57xyov99iptpyyo} + damage : string {Actor.npc.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.p65zy57xyov99iptpyyo.damageType} (same value: bludgeoning) + [0adt9iyismcqcxsu6amc] : object {Actor.npc.items.[].system.damageRolls.0adt9iyismcqcxsu6amc} + damage : string {Actor.npc.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.0adt9iyismcqcxsu6amc.damageType} (same value: piercing) + [o7yhao8xl5ss6pmpwzqc] : object {Actor.npc.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc} + damage : string {Actor.npc.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.o7yhao8xl5ss6pmpwzqc.damageType} (same value: slashing) + [n5or6bnz6ji2100zfqeg] : object {Actor.npc.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg} + damage : string {Actor.npc.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.n5or6bnz6ji2100zfqeg.damageType} (same value: slashing) + [6wrnr4kd26m7r93ebur3] : object {Actor.npc.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3} + damage : string {Actor.npc.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.6wrnr4kd26m7r93ebur3.damageType} (same value: bludgeoning) + [e5cfagztn6o2yetnr3z8] : object {Actor.npc.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8} + damage : string {Actor.npc.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.e5cfagztn6o2yetnr3z8.damageType} (same value: piercing) + [4pguad2rvh6xdfc180k5] : object {Actor.npc.items.[].system.damageRolls.4pguad2rvh6xdfc180k5} + damage : string {Actor.npc.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damage} (2 different values) + 1d6-1 (x1) + 1d6-3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4pguad2rvh6xdfc180k5.damageType} (same value: slashing) + [ttugafskes62qfce4aqr] : object {Actor.npc.items.[].system.damageRolls.ttugafskes62qfce4aqr} + damage : string {Actor.npc.items.[].system.damageRolls.ttugafskes62qfce4aqr.damage} (2 different values) + 1d6-1 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ttugafskes62qfce4aqr.damageType} (same value: piercing) + [79OI4uAfgnjgvksq] : object {Actor.npc.items.[].system.damageRolls.79OI4uAfgnjgvksq} + damage : string {Actor.npc.items.[].system.damageRolls.79OI4uAfgnjgvksq.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.79OI4uAfgnjgvksq.damageType} (same value: slashing) + [t7q0iqdlzzd1y5zle9p2] : object {Actor.npc.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2} + damage : string {Actor.npc.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damage} (4 different values) + 1d6+1 (x3) + 1d6+3 (x2) + 1d4+2 (x1) + 1d6-1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damageType} (same value: bludgeoning) + [wozsa0yc2wmz8e7vfsgg] : object {Actor.npc.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg} + damage : string {Actor.npc.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damageType} (2 different values) + acid (x6) + piercing (x1) + [4zb5vuw6opqdcxue1e0g] : object {Actor.npc.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g} + damage : string {Actor.npc.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (2 different values) + 1d12+5 (x1) + 1d8+7 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing) + [ujqunpz2hpe9ybdetfuh] : object {Actor.npc.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh} + damage : string {Actor.npc.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing) + [diei19392sv23f7i0ucu] : object {Actor.npc.items.[].system.damageRolls.diei19392sv23f7i0ucu} + damage : string {Actor.npc.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (2 different values) + 1d6+2 (x4) + 1d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: slashing) + [jsg1lcmrbh9lns2sm86k] : object {Actor.npc.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k} + damage : string {Actor.npc.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (2 different values) + 1d6 (x4) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: piercing) + [y03wzlaz4sr8asm5d7mw] : object {Actor.npc.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw} + damage : string {Actor.npc.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.y03wzlaz4sr8asm5d7mw.damageType} (same value: piercing) + [tdj2ivxg9xkm8xxn1eb3] : object {Actor.npc.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3} + damage : string {Actor.npc.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damage} (same value: 1d8-3) + damageType : string {Actor.npc.items.[].system.damageRolls.tdj2ivxg9xkm8xxn1eb3.damageType} (same value: piercing) + [IfFWrSR2HVylatTp] : object {Actor.npc.items.[].system.damageRolls.IfFWrSR2HVylatTp} + damage : string {Actor.npc.items.[].system.damageRolls.IfFWrSR2HVylatTp.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.IfFWrSR2HVylatTp.damageType} (same value: piercing) + [je53d68qsn8x0o6awgtt] : object {Actor.npc.items.[].system.damageRolls.je53d68qsn8x0o6awgtt} + damage : string {Actor.npc.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damageType} (same value: piercing) + [kd8p6v8mbme01a3yuaxb] : object {Actor.npc.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb} + damage : string {Actor.npc.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damageType} (same value: slashing) + [xhnoig9jfy8quml6d0n7] : object {Actor.npc.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7} + damage : string {Actor.npc.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damage} (4 different values) + 1d6+6 (x1) + 1d4+6 (x2) + 1d8+9 (x1) + 1d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.xhnoig9jfy8quml6d0n7.damageType} (same value: slashing) + [etZIHn02JQD1vfZN] : object {Actor.npc.items.[].system.damageRolls.etZIHn02JQD1vfZN} + damage : string {Actor.npc.items.[].system.damageRolls.etZIHn02JQD1vfZN.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.etZIHn02JQD1vfZN.damageType} (same value: piercing) + [b5ypwqlsf79s0ioe871a] : object {Actor.npc.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a} + damage : string {Actor.npc.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.b5ypwqlsf79s0ioe871a.damageType} (same value: slashing) + [ep16dn7jvyisak3u14re] : object {Actor.npc.items.[].system.damageRolls.ep16dn7jvyisak3u14re} + damage : string {Actor.npc.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ep16dn7jvyisak3u14re.damageType} (same value: piercing) + [t9469arxvhdrq7iibzmc] : object {Actor.npc.items.[].system.damageRolls.t9469arxvhdrq7iibzmc} + damage : string {Actor.npc.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.t9469arxvhdrq7iibzmc.damageType} (same value: slashing) + [jogvmu8vm4k1r2hdb5ci] : object {Actor.npc.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci} + damage : string {Actor.npc.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.jogvmu8vm4k1r2hdb5ci.damageType} (same value: piercing) + [d5k2ifewr3ipnjpmtv17] : object {Actor.npc.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17} + damage : string {Actor.npc.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.d5k2ifewr3ipnjpmtv17.damageType} (same value: bludgeoning) + [hivkw0sguynh5f71k39c] : object {Actor.npc.items.[].system.damageRolls.hivkw0sguynh5f71k39c} + damage : string {Actor.npc.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.hivkw0sguynh5f71k39c.damageType} (same value: piercing) + [ctxqi0dnrrdo2lr1ptj8] : object {Actor.npc.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8} + damage : string {Actor.npc.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ctxqi0dnrrdo2lr1ptj8.damageType} (same value: slashing) + [lvu8la8zx4cyca57fenk] : object {Actor.npc.items.[].system.damageRolls.lvu8la8zx4cyca57fenk} + damage : string {Actor.npc.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.lvu8la8zx4cyca57fenk.damageType} (same value: piercing) + [r5ly2lz56fdpba7mt0cr] : object {Actor.npc.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr} + damage : string {Actor.npc.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.r5ly2lz56fdpba7mt0cr.damageType} (same value: slashing) + [ccvi95u44l425e2osjay] : object {Actor.npc.items.[].system.damageRolls.ccvi95u44l425e2osjay} + damage : string {Actor.npc.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: bludgeoning) + [t969yxbnjd9b5uj29zj8] : object {Actor.npc.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8} + damage : string {Actor.npc.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: piercing) + [y8xv18mecaw45pgj9o7gp] : object {Actor.npc.items.[].system.damageRolls.y8xv18mecaw45pgj9o7gp} + damage : string {Actor.npc.items.[].system.damageRolls.y8xv18mecaw45pgj9o7gp.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.y8xv18mecaw45pgj9o7gp.damageType} (same value: bludgeoning) + [nmv8v1buls43m6p841h38] : object {Actor.npc.items.[].system.damageRolls.nmv8v1buls43m6p841h38} + damage : string {Actor.npc.items.[].system.damageRolls.nmv8v1buls43m6p841h38.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.nmv8v1buls43m6p841h38.damageType} (same value: piercing) + [7628tpohgi5e2prdh9qo] : object {Actor.npc.items.[].system.damageRolls.7628tpohgi5e2prdh9qo} + damage : string {Actor.npc.items.[].system.damageRolls.7628tpohgi5e2prdh9qo.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.7628tpohgi5e2prdh9qo.damageType} (same value: slashing) + [b62b0wja4r43jfcg5t6q] : object {Actor.npc.items.[].system.damageRolls.b62b0wja4r43jfcg5t6q} + damage : string {Actor.npc.items.[].system.damageRolls.b62b0wja4r43jfcg5t6q.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.b62b0wja4r43jfcg5t6q.damageType} (same value: piercing) + [zucnlic609xxlegw3g3d] : object {Actor.npc.items.[].system.damageRolls.zucnlic609xxlegw3g3d} + damage : string {Actor.npc.items.[].system.damageRolls.zucnlic609xxlegw3g3d.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.zucnlic609xxlegw3g3d.damageType} (same value: slashing) + [lei6l5jhrdwy1udxwaqk] : object {Actor.npc.items.[].system.damageRolls.lei6l5jhrdwy1udxwaqk} + damage : string {Actor.npc.items.[].system.damageRolls.lei6l5jhrdwy1udxwaqk.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.lei6l5jhrdwy1udxwaqk.damageType} (same value: piercing) + [eW1tXQg8qHGPziVv] : object {Actor.npc.items.[].system.damageRolls.eW1tXQg8qHGPziVv} + damage : string {Actor.npc.items.[].system.damageRolls.eW1tXQg8qHGPziVv.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.eW1tXQg8qHGPziVv.damageType} (same value: bludgeoning) + [qXHCveMfatOBKFH9] : object {Actor.npc.items.[].system.damageRolls.qXHCveMfatOBKFH9} + damage : string {Actor.npc.items.[].system.damageRolls.qXHCveMfatOBKFH9.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qXHCveMfatOBKFH9.damageType} (same value: piercing) + [el31mhrg438tvx99ndnxtp] : object {Actor.npc.items.[].system.damageRolls.el31mhrg438tvx99ndnxtp} + damage : string {Actor.npc.items.[].system.damageRolls.el31mhrg438tvx99ndnxtp.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.el31mhrg438tvx99ndnxtp.damageType} (same value: piercing) + [fkqrfemqkjkdmgavo1ffuq] : object {Actor.npc.items.[].system.damageRolls.fkqrfemqkjkdmgavo1ffuq} + damage : string {Actor.npc.items.[].system.damageRolls.fkqrfemqkjkdmgavo1ffuq.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.fkqrfemqkjkdmgavo1ffuq.damageType} (same value: piercing) + [vzg8k8xh54a9pq05edxx] : object {Actor.npc.items.[].system.damageRolls.vzg8k8xh54a9pq05edxx} + damage : string {Actor.npc.items.[].system.damageRolls.vzg8k8xh54a9pq05edxx.damage} (same value: 2d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.vzg8k8xh54a9pq05edxx.damageType} (same value: bludgeoning) + [31rvsu4acxaifwvmjluy] : object {Actor.npc.items.[].system.damageRolls.31rvsu4acxaifwvmjluy} + damage : string {Actor.npc.items.[].system.damageRolls.31rvsu4acxaifwvmjluy.damage} (same value: 2d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.31rvsu4acxaifwvmjluy.damageType} (same value: bludgeoning) + [a4b7r41e5hro4hizc2u7] : object {Actor.npc.items.[].system.damageRolls.a4b7r41e5hro4hizc2u7} + damage : string {Actor.npc.items.[].system.damageRolls.a4b7r41e5hro4hizc2u7.damage} (same value: 1d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.a4b7r41e5hro4hizc2u7.damageType} (same value: slashing) + [n89wv4nda6w6jhgeny9y] : object {Actor.npc.items.[].system.damageRolls.n89wv4nda6w6jhgeny9y} + damage : string {Actor.npc.items.[].system.damageRolls.n89wv4nda6w6jhgeny9y.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.n89wv4nda6w6jhgeny9y.damageType} (same value: piercing) + [SitdtUWnGDAHMWPi] : object {Actor.npc.items.[].system.damageRolls.SitdtUWnGDAHMWPi} + damage : string {Actor.npc.items.[].system.damageRolls.SitdtUWnGDAHMWPi.damage} (same value: 1d8-2) + damageType : string {Actor.npc.items.[].system.damageRolls.SitdtUWnGDAHMWPi.damageType} (same value: piercing) + [RB1DBsseNGPViZWl] : object {Actor.npc.items.[].system.damageRolls.RB1DBsseNGPViZWl} + damage : string {Actor.npc.items.[].system.damageRolls.RB1DBsseNGPViZWl.damage} (same value: 1d4-2) + damageType : string {Actor.npc.items.[].system.damageRolls.RB1DBsseNGPViZWl.damageType} (same value: bludgeoning) + [5HG089VtMAj0rdhn] : object {Actor.npc.items.[].system.damageRolls.5HG089VtMAj0rdhn} + damage : string {Actor.npc.items.[].system.damageRolls.5HG089VtMAj0rdhn.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5HG089VtMAj0rdhn.damageType} (same value: piercing) + [pu10dawuj6g7le0d] : object {Actor.npc.items.[].system.damageRolls.pu10dawuj6g7le0d} + damage : string {Actor.npc.items.[].system.damageRolls.pu10dawuj6g7le0d.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.pu10dawuj6g7le0d.damageType} (same value: bludgeoning) + [nk5cjthg7seu83chpp3q] : object {Actor.npc.items.[].system.damageRolls.nk5cjthg7seu83chpp3q} + damage : string {Actor.npc.items.[].system.damageRolls.nk5cjthg7seu83chpp3q.damage} (2 different values) + 1d6+4 (x4) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.nk5cjthg7seu83chpp3q.damageType} (same value: bludgeoning) + [918xgy9jwdawhjrnvhds] : object {Actor.npc.items.[].system.damageRolls.918xgy9jwdawhjrnvhds} + damage : string {Actor.npc.items.[].system.damageRolls.918xgy9jwdawhjrnvhds.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.918xgy9jwdawhjrnvhds.damageType} (same value: bludgeoning) + [cnau1xnsk1h5hpqejayo] : object {Actor.npc.items.[].system.damageRolls.cnau1xnsk1h5hpqejayo} + damage : string {Actor.npc.items.[].system.damageRolls.cnau1xnsk1h5hpqejayo.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.cnau1xnsk1h5hpqejayo.damageType} (same value: piercing) + [ygvod7jbvvuem9kqgv9c] : object {Actor.npc.items.[].system.damageRolls.ygvod7jbvvuem9kqgv9c} + damage : string {Actor.npc.items.[].system.damageRolls.ygvod7jbvvuem9kqgv9c.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.ygvod7jbvvuem9kqgv9c.damageType} (same value: piercing) + [1xfu3d04ek4krmwli0k4] : object {Actor.npc.items.[].system.damageRolls.1xfu3d04ek4krmwli0k4} + damage : string {Actor.npc.items.[].system.damageRolls.1xfu3d04ek4krmwli0k4.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.1xfu3d04ek4krmwli0k4.damageType} (same value: piercing) + [821o6n3n2y3dp04gi0oe] : object {Actor.npc.items.[].system.damageRolls.821o6n3n2y3dp04gi0oe} + damage : string {Actor.npc.items.[].system.damageRolls.821o6n3n2y3dp04gi0oe.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.821o6n3n2y3dp04gi0oe.damageType} (same value: bludgeoning) + [b2hu708kun4wurb2493q] : object {Actor.npc.items.[].system.damageRolls.b2hu708kun4wurb2493q} + damage : string {Actor.npc.items.[].system.damageRolls.b2hu708kun4wurb2493q.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.b2hu708kun4wurb2493q.damageType} (same value: slashing) + [lrkxaf7m0gxpmo1orqxq8] : object {Actor.npc.items.[].system.damageRolls.lrkxaf7m0gxpmo1orqxq8} + damage : string {Actor.npc.items.[].system.damageRolls.lrkxaf7m0gxpmo1orqxq8.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.lrkxaf7m0gxpmo1orqxq8.damageType} (same value: bludgeoning) + [uas5fqjocahqzt86brwl6] : object {Actor.npc.items.[].system.damageRolls.uas5fqjocahqzt86brwl6} + damage : string {Actor.npc.items.[].system.damageRolls.uas5fqjocahqzt86brwl6.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.uas5fqjocahqzt86brwl6.damageType} (same value: piercing) + [egvo06cvfdqygxe41pw7] : object {Actor.npc.items.[].system.damageRolls.egvo06cvfdqygxe41pw7} + damage : string {Actor.npc.items.[].system.damageRolls.egvo06cvfdqygxe41pw7.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.egvo06cvfdqygxe41pw7.damageType} (same value: piercing) + [k2w5f9svgqrccj1xmysk] : object {Actor.npc.items.[].system.damageRolls.k2w5f9svgqrccj1xmysk} + damage : string {Actor.npc.items.[].system.damageRolls.k2w5f9svgqrccj1xmysk.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.k2w5f9svgqrccj1xmysk.damageType} (same value: piercing) + [q7p4ou0rsqbm3rbc5doc] : object {Actor.npc.items.[].system.damageRolls.q7p4ou0rsqbm3rbc5doc} + damage : string {Actor.npc.items.[].system.damageRolls.q7p4ou0rsqbm3rbc5doc.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.q7p4ou0rsqbm3rbc5doc.damageType} (same value: piercing) + [3vcwrt030ggwziwhn5n2] : object {Actor.npc.items.[].system.damageRolls.3vcwrt030ggwziwhn5n2} + damage : string {Actor.npc.items.[].system.damageRolls.3vcwrt030ggwziwhn5n2.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.3vcwrt030ggwziwhn5n2.damageType} (same value: slashing) + [yv8t20z1y1qk88fp2q29] : object {Actor.npc.items.[].system.damageRolls.yv8t20z1y1qk88fp2q29} + damage : string {Actor.npc.items.[].system.damageRolls.yv8t20z1y1qk88fp2q29.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.yv8t20z1y1qk88fp2q29.damageType} (same value: bludgeoning) + [tu0n5lsdicn9ai1iu1ft] : object {Actor.npc.items.[].system.damageRolls.tu0n5lsdicn9ai1iu1ft} + damage : string {Actor.npc.items.[].system.damageRolls.tu0n5lsdicn9ai1iu1ft.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.tu0n5lsdicn9ai1iu1ft.damageType} (same value: piercing) + [p9jak0h1nbguguglcesr] : object {Actor.npc.items.[].system.damageRolls.p9jak0h1nbguguglcesr} + damage : string {Actor.npc.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damageType} (same value: spirit) + [47csn4ny7xhjjgflbg4k] : object {Actor.npc.items.[].system.damageRolls.47csn4ny7xhjjgflbg4k} + damage : string {Actor.npc.items.[].system.damageRolls.47csn4ny7xhjjgflbg4k.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.47csn4ny7xhjjgflbg4k.damageType} (same value: piercing) + [729vgtiefaus91zohc0a] : object {Actor.npc.items.[].system.damageRolls.729vgtiefaus91zohc0a} + damage : string {Actor.npc.items.[].system.damageRolls.729vgtiefaus91zohc0a.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.729vgtiefaus91zohc0a.damageType} (same value: poison) + [2v7hbbsa2gqirxqwrp0n] : object {Actor.npc.items.[].system.damageRolls.2v7hbbsa2gqirxqwrp0n} + damage : string {Actor.npc.items.[].system.damageRolls.2v7hbbsa2gqirxqwrp0n.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2v7hbbsa2gqirxqwrp0n.damageType} (same value: piercing) + [08li2v8c3seib74zu6m1] : object {Actor.npc.items.[].system.damageRolls.08li2v8c3seib74zu6m1} + damage : string {Actor.npc.items.[].system.damageRolls.08li2v8c3seib74zu6m1.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.08li2v8c3seib74zu6m1.damageType} (same value: slashing) + [946DTLBtctZyqSEb] : object {Actor.npc.items.[].system.damageRolls.946DTLBtctZyqSEb} + damage : string {Actor.npc.items.[].system.damageRolls.946DTLBtctZyqSEb.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.946DTLBtctZyqSEb.damageType} (same value: bludgeoning) + [TJVQStUx1V04Lo7Q] : object {Actor.npc.items.[].system.damageRolls.TJVQStUx1V04Lo7Q} + damage : string {Actor.npc.items.[].system.damageRolls.TJVQStUx1V04Lo7Q.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.TJVQStUx1V04Lo7Q.damageType} (same value: bludgeoning) + [uibpyt8649lddtrlhjd9] : object {Actor.npc.items.[].system.damageRolls.uibpyt8649lddtrlhjd9} + damage : string {Actor.npc.items.[].system.damageRolls.uibpyt8649lddtrlhjd9.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.uibpyt8649lddtrlhjd9.damageType} (same value: bludgeoning) + [k43g29p4z7eyo5guy8fu] : object {Actor.npc.items.[].system.damageRolls.k43g29p4z7eyo5guy8fu} + damage : string {Actor.npc.items.[].system.damageRolls.k43g29p4z7eyo5guy8fu.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.k43g29p4z7eyo5guy8fu.damageType} (same value: piercing) + [sgslil4ekxa063uia2ce] : object {Actor.npc.items.[].system.damageRolls.sgslil4ekxa063uia2ce} + damage : string {Actor.npc.items.[].system.damageRolls.sgslil4ekxa063uia2ce.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.sgslil4ekxa063uia2ce.damageType} (same value: slashing) + [hjgmmgcg3xe9z72ogll8] : object {Actor.npc.items.[].system.damageRolls.hjgmmgcg3xe9z72ogll8} + damage : string {Actor.npc.items.[].system.damageRolls.hjgmmgcg3xe9z72ogll8.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.hjgmmgcg3xe9z72ogll8.damageType} (same value: bludgeoning) + [7nfryb4f76aohup6213z] : object {Actor.npc.items.[].system.damageRolls.7nfryb4f76aohup6213z} + damage : string {Actor.npc.items.[].system.damageRolls.7nfryb4f76aohup6213z.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7nfryb4f76aohup6213z.damageType} (same value: bludgeoning) + [2e50xiu6lxyp8zonkjp9] : object {Actor.npc.items.[].system.damageRolls.2e50xiu6lxyp8zonkjp9} + damage : string {Actor.npc.items.[].system.damageRolls.2e50xiu6lxyp8zonkjp9.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.2e50xiu6lxyp8zonkjp9.damageType} (same value: bludgeoning) + [1a0nojrdnq4hgnzfz1ab] : object {Actor.npc.items.[].system.damageRolls.1a0nojrdnq4hgnzfz1ab} + damage : string {Actor.npc.items.[].system.damageRolls.1a0nojrdnq4hgnzfz1ab.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.1a0nojrdnq4hgnzfz1ab.damageType} (same value: bludgeoning) + [q48r3slpmsgxfpb47oss] : object {Actor.npc.items.[].system.damageRolls.q48r3slpmsgxfpb47oss} + damage : string {Actor.npc.items.[].system.damageRolls.q48r3slpmsgxfpb47oss.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.q48r3slpmsgxfpb47oss.damageType} (same value: piercing) + [esk8fj8o58eujecazo0l] : object {Actor.npc.items.[].system.damageRolls.esk8fj8o58eujecazo0l} + damage : string {Actor.npc.items.[].system.damageRolls.esk8fj8o58eujecazo0l.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.esk8fj8o58eujecazo0l.damageType} (same value: bludgeoning) + [b2kwopkkhx5wbl2rv2id] : object {Actor.npc.items.[].system.damageRolls.b2kwopkkhx5wbl2rv2id} + damage : string {Actor.npc.items.[].system.damageRolls.b2kwopkkhx5wbl2rv2id.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.b2kwopkkhx5wbl2rv2id.damageType} (same value: piercing) + [4rc9wp8va1og0koub16o] : object {Actor.npc.items.[].system.damageRolls.4rc9wp8va1og0koub16o} + damage : string {Actor.npc.items.[].system.damageRolls.4rc9wp8va1og0koub16o.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.4rc9wp8va1og0koub16o.damageType} (same value: piercing) + [lmwa9eznsh3hz4umh9gj] : object {Actor.npc.items.[].system.damageRolls.lmwa9eznsh3hz4umh9gj} + damage : string {Actor.npc.items.[].system.damageRolls.lmwa9eznsh3hz4umh9gj.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.lmwa9eznsh3hz4umh9gj.damageType} (same value: bludgeoning) + [18wmcn2611im63g0qmz6] : object {Actor.npc.items.[].system.damageRolls.18wmcn2611im63g0qmz6} + damage : string {Actor.npc.items.[].system.damageRolls.18wmcn2611im63g0qmz6.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.18wmcn2611im63g0qmz6.damageType} (same value: piercing) + [1jqieq6b68qp4mndopbp] : object {Actor.npc.items.[].system.damageRolls.1jqieq6b68qp4mndopbp} + damage : string {Actor.npc.items.[].system.damageRolls.1jqieq6b68qp4mndopbp.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.1jqieq6b68qp4mndopbp.damageType} (same value: bludgeoning) + [akgixharij5vkldj3xg1] : object {Actor.npc.items.[].system.damageRolls.akgixharij5vkldj3xg1} + damage : string {Actor.npc.items.[].system.damageRolls.akgixharij5vkldj3xg1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.akgixharij5vkldj3xg1.damageType} (same value: piercing) + [8nvzep694d759xqm8quy] : object {Actor.npc.items.[].system.damageRolls.8nvzep694d759xqm8quy} + damage : string {Actor.npc.items.[].system.damageRolls.8nvzep694d759xqm8quy.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.8nvzep694d759xqm8quy.damageType} (same value: piercing) + [p9s10lja1pttqkn45elg] : object {Actor.npc.items.[].system.damageRolls.p9s10lja1pttqkn45elg} + damage : string {Actor.npc.items.[].system.damageRolls.p9s10lja1pttqkn45elg.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.p9s10lja1pttqkn45elg.damageType} (same value: piercing) + [o3j6i0j0itknh5epr78h] : object {Actor.npc.items.[].system.damageRolls.o3j6i0j0itknh5epr78h} + damage : string {Actor.npc.items.[].system.damageRolls.o3j6i0j0itknh5epr78h.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.o3j6i0j0itknh5epr78h.damageType} (same value: bludgeoning) + [nzvw4r0bxrgm8rvq9wsk] : object {Actor.npc.items.[].system.damageRolls.nzvw4r0bxrgm8rvq9wsk} + damage : string {Actor.npc.items.[].system.damageRolls.nzvw4r0bxrgm8rvq9wsk.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.nzvw4r0bxrgm8rvq9wsk.damageType} (same value: bludgeoning) + [zbrr859h2glxxhqy7bsd] : object {Actor.npc.items.[].system.damageRolls.zbrr859h2glxxhqy7bsd} + damage : string {Actor.npc.items.[].system.damageRolls.zbrr859h2glxxhqy7bsd.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.zbrr859h2glxxhqy7bsd.damageType} (same value: piercing) + [qydue73lrfi4psndpa3u] : object {Actor.npc.items.[].system.damageRolls.qydue73lrfi4psndpa3u} + damage : string {Actor.npc.items.[].system.damageRolls.qydue73lrfi4psndpa3u.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.qydue73lrfi4psndpa3u.damageType} (same value: bludgeoning) + [nnronxj93tahlwlfx1tt] : object {Actor.npc.items.[].system.damageRolls.nnronxj93tahlwlfx1tt} + damage : string {Actor.npc.items.[].system.damageRolls.nnronxj93tahlwlfx1tt.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.nnronxj93tahlwlfx1tt.damageType} (same value: bludgeoning) + [y332c1tqnsmotqhgs929] : object {Actor.npc.items.[].system.damageRolls.y332c1tqnsmotqhgs929} + damage : string {Actor.npc.items.[].system.damageRolls.y332c1tqnsmotqhgs929.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.y332c1tqnsmotqhgs929.damageType} (same value: piercing) + [p1yfgujbqad3gljqiwj5] : object {Actor.npc.items.[].system.damageRolls.p1yfgujbqad3gljqiwj5} + damage : string {Actor.npc.items.[].system.damageRolls.p1yfgujbqad3gljqiwj5.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.p1yfgujbqad3gljqiwj5.damageType} (same value: piercing) + [wza5mvgfw407oswxdmy9] : object {Actor.npc.items.[].system.damageRolls.wza5mvgfw407oswxdmy9} + damage : string {Actor.npc.items.[].system.damageRolls.wza5mvgfw407oswxdmy9.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.wza5mvgfw407oswxdmy9.damageType} (same value: bludgeoning) + [damage1] : object {Actor.npc.items.[].system.damageRolls.damage1} + damage : string {Actor.npc.items.[].system.damageRolls.damage1.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.damage1.damageType} (same value: piercing) + [32log8tcejhrxzw98noy] : object {Actor.npc.items.[].system.damageRolls.32log8tcejhrxzw98noy} + damage : string {Actor.npc.items.[].system.damageRolls.32log8tcejhrxzw98noy.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.32log8tcejhrxzw98noy.damageType} (same value: bludgeoning) + [acuqpcu7e7zryqwtf35e] : object {Actor.npc.items.[].system.damageRolls.acuqpcu7e7zryqwtf35e} + damage : string {Actor.npc.items.[].system.damageRolls.acuqpcu7e7zryqwtf35e.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.acuqpcu7e7zryqwtf35e.damageType} (same value: bludgeoning) + [rhu9itiqi3l3jix3jxox] : object {Actor.npc.items.[].system.damageRolls.rhu9itiqi3l3jix3jxox} + damage : string {Actor.npc.items.[].system.damageRolls.rhu9itiqi3l3jix3jxox.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.rhu9itiqi3l3jix3jxox.damageType} (same value: piercing) + [ihoigh9a5pmta54w2kui] : object {Actor.npc.items.[].system.damageRolls.ihoigh9a5pmta54w2kui} + damage : string {Actor.npc.items.[].system.damageRolls.ihoigh9a5pmta54w2kui.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ihoigh9a5pmta54w2kui.damageType} (same value: piercing) + [n0l2ye4c62gct8ffi6di] : object {Actor.npc.items.[].system.damageRolls.n0l2ye4c62gct8ffi6di} + damage : string {Actor.npc.items.[].system.damageRolls.n0l2ye4c62gct8ffi6di.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.n0l2ye4c62gct8ffi6di.damageType} (same value: slashing) + [7r8sezm7588sfghb4nzk] : object {Actor.npc.items.[].system.damageRolls.7r8sezm7588sfghb4nzk} + damage : string {Actor.npc.items.[].system.damageRolls.7r8sezm7588sfghb4nzk.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.7r8sezm7588sfghb4nzk.damageType} (same value: bludgeoning) + [4vgg120i79gkh3x1jcd6] : object {Actor.npc.items.[].system.damageRolls.4vgg120i79gkh3x1jcd6} + damage : string {Actor.npc.items.[].system.damageRolls.4vgg120i79gkh3x1jcd6.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.4vgg120i79gkh3x1jcd6.damageType} (same value: bludgeoning) + [r7ikghxaq7zkzyls4usk] : object {Actor.npc.items.[].system.damageRolls.r7ikghxaq7zkzyls4usk} + damage : string {Actor.npc.items.[].system.damageRolls.r7ikghxaq7zkzyls4usk.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.r7ikghxaq7zkzyls4usk.damageType} (same value: bludgeoning) + [ys8t5xcyga4gpl7pv0i2] : object {Actor.npc.items.[].system.damageRolls.ys8t5xcyga4gpl7pv0i2} + damage : string {Actor.npc.items.[].system.damageRolls.ys8t5xcyga4gpl7pv0i2.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ys8t5xcyga4gpl7pv0i2.damageType} (same value: piercing) + [xjjh59iyl3u232fldxu6] : object {Actor.npc.items.[].system.damageRolls.xjjh59iyl3u232fldxu6} + damage : string {Actor.npc.items.[].system.damageRolls.xjjh59iyl3u232fldxu6.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xjjh59iyl3u232fldxu6.damageType} (same value: bludgeoning) + [saum8vsb16shbl975cyg] : object {Actor.npc.items.[].system.damageRolls.saum8vsb16shbl975cyg} + damage : string {Actor.npc.items.[].system.damageRolls.saum8vsb16shbl975cyg.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.saum8vsb16shbl975cyg.damageType} (same value: bludgeoning) + [civ1lhfc37j125rpkip4] : object {Actor.npc.items.[].system.damageRolls.civ1lhfc37j125rpkip4} + damage : string {Actor.npc.items.[].system.damageRolls.civ1lhfc37j125rpkip4.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.civ1lhfc37j125rpkip4.damageType} (same value: bludgeoning) + [vnetr2ruz1oc1cagtogr] : object {Actor.npc.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr} + damage : string {Actor.npc.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr.damageType} (same value: piercing) + [s883rjmzmuvtlr6zgmdp] : object {Actor.npc.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp} + damage : string {Actor.npc.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp.damageType} (same value: slashing) + [8o49eelwzpxiie5fsh0r] : object {Actor.npc.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r} + damage : string {Actor.npc.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r.damageType} (same value: acid) + [jtqm70b61oqbd8pa8ilt] : object {Actor.npc.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt} + damage : string {Actor.npc.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt.damageType} (same value: slashing) + [mhtsqkir2nuc3spwg2bk] : object {Actor.npc.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk} + damage : string {Actor.npc.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk.damageType} (same value: bludgeoning) + [rtglirlkgie11oo6co2a] : object {Actor.npc.items.[].system.damageRolls.rtglirlkgie11oo6co2a} + damage : string {Actor.npc.items.[].system.damageRolls.rtglirlkgie11oo6co2a.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.rtglirlkgie11oo6co2a.damageType} (same value: piercing) + [p5mmd85nbq9qxhbnajjd] : object {Actor.npc.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd} + damage : string {Actor.npc.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd.damageType} (same value: piercing) + [plxrjo9wp98lmkk0g2is] : object {Actor.npc.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is} + damage : string {Actor.npc.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is.damage} (3 different values) + 1d6+4 (x1) + 2d6+8 (x1) + 1d6 + 4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is.damageType} (2 different values) + bludgeoning (x1) + piercing (x2) + [fzavz26ku6fdu4zvqxr9] : object {Actor.npc.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9} + damage : string {Actor.npc.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9.damageType} (same value: bludgeoning) + [jijvvk5c5r5137r4pt2l] : object {Actor.npc.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l} + damage : string {Actor.npc.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l.damageType} (same value: piercing) + [dr6xldrvrak29yo2l431] : object {Actor.npc.items.[].system.damageRolls.dr6xldrvrak29yo2l431} + damage : string {Actor.npc.items.[].system.damageRolls.dr6xldrvrak29yo2l431.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dr6xldrvrak29yo2l431.damageType} (same value: electricity) + [ot8178bdjtljiqn8b2ko] : object {Actor.npc.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko} + damage : string {Actor.npc.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko.damageType} (same value: piercing) + [sb72d2olkmm6zc96clmf] : object {Actor.npc.items.[].system.damageRolls.sb72d2olkmm6zc96clmf} + damage : string {Actor.npc.items.[].system.damageRolls.sb72d2olkmm6zc96clmf.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.sb72d2olkmm6zc96clmf.damageType} (same value: piercing) + [qp6qdk64wrliqo1wsacc] : object {Actor.npc.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc} + damage : string {Actor.npc.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc.damageType} (same value: slashing) + [98qxvrk3xsterxsvwgis] : object {Actor.npc.items.[].system.damageRolls.98qxvrk3xsterxsvwgis} + damage : string {Actor.npc.items.[].system.damageRolls.98qxvrk3xsterxsvwgis.damage} (same value: 1d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.98qxvrk3xsterxsvwgis.damageType} (same value: piercing) + [1aqsq0kuyhtc670dyrxv] : object {Actor.npc.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv} + damage : string {Actor.npc.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv.damageType} (same value: bludgeoning) + [tg0q68hh94gt7wogjwsd] : object {Actor.npc.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd} + damage : string {Actor.npc.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd.damageType} (same value: piercing) + [5tz4i48ujmrqv39rbnfc] : object {Actor.npc.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc} + damage : string {Actor.npc.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc.damageType} (same value: bludgeoning) + [dv7ibx349ogiov0fa923] : object {Actor.npc.items.[].system.damageRolls.dv7ibx349ogiov0fa923} + damage : string {Actor.npc.items.[].system.damageRolls.dv7ibx349ogiov0fa923.damage} (2 different values) + 1d6+3 (x1) + 1d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.dv7ibx349ogiov0fa923.damageType} (same value: piercing) + [gkduul6e9p9nnds1hc3g] : object {Actor.npc.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g} + damage : string {Actor.npc.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g.damageType} (same value: bludgeoning) + [dzkjy18bclk64yjt5jy6] : object {Actor.npc.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6} + damage : string {Actor.npc.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6.damageType} (same value: piercing) + [5rkwjarpobh4gc51xgpb] : object {Actor.npc.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb} + damage : string {Actor.npc.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb.damageType} (same value: piercing) + [ygimlb3th1u0fxaz12ob] : object {Actor.npc.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob} + damage : string {Actor.npc.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob.damageType} (same value: slashing) + [6kmoyyqex0cuuzassdc9] : object {Actor.npc.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9} + damage : string {Actor.npc.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9.damageType} (same value: bludgeoning) + [ihko4q1sq0kj2567q3gz] : object {Actor.npc.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz} + damage : string {Actor.npc.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz.damageType} (same value: piercing) + [1amqv1r6br3i8w68ph4o] : object {Actor.npc.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o} + damage : string {Actor.npc.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o.damageType} (same value: bludgeoning) + [eg05p4pzj5i7m12dk1b4] : object {Actor.npc.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4} + damage : string {Actor.npc.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4.damageType} (same value: piercing) + [wwzvaezdidif21hg0uhs] : object {Actor.npc.items.[].system.damageRolls.wwzvaezdidif21hg0uhs} + damage : string {Actor.npc.items.[].system.damageRolls.wwzvaezdidif21hg0uhs.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.wwzvaezdidif21hg0uhs.damageType} (same value: piercing) + [glv3ngel9nuszfuogk4i] : object {Actor.npc.items.[].system.damageRolls.glv3ngel9nuszfuogk4i} + damage : string {Actor.npc.items.[].system.damageRolls.glv3ngel9nuszfuogk4i.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.glv3ngel9nuszfuogk4i.damageType} (same value: bludgeoning) + [1albqvcqwiq28m7uqvdp] : object {Actor.npc.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp} + damage : string {Actor.npc.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp.damageType} (same value: piercing) + [1ii9sy6822afc2jt9e4v] : object {Actor.npc.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v} + damage : string {Actor.npc.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v.damageType} (same value: piercing) + [ph565f3s36shc7m9rjoi] : object {Actor.npc.items.[].system.damageRolls.ph565f3s36shc7m9rjoi} + damage : string {Actor.npc.items.[].system.damageRolls.ph565f3s36shc7m9rjoi.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ph565f3s36shc7m9rjoi.damageType} (same value: piercing) + [aqayjxprlfk7xes6fflu] : object {Actor.npc.items.[].system.damageRolls.aqayjxprlfk7xes6fflu} + damage : string {Actor.npc.items.[].system.damageRolls.aqayjxprlfk7xes6fflu.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.aqayjxprlfk7xes6fflu.damageType} (same value: piercing) + [o9rvp0kgfyzn1d4sgozz] : object {Actor.npc.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz} + damage : string {Actor.npc.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz.damageType} (same value: bludgeoning) + [xf1x6bv8y1bme6xkzv2u] : object {Actor.npc.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u} + damage : string {Actor.npc.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u.damageType} (same value: piercing) + [kvbewr598jt0fb94wgap] : object {Actor.npc.items.[].system.damageRolls.kvbewr598jt0fb94wgap} + damage : string {Actor.npc.items.[].system.damageRolls.kvbewr598jt0fb94wgap.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.kvbewr598jt0fb94wgap.damageType} (same value: bludgeoning) + [0hl2ijww98hhe6yjd7b1] : object {Actor.npc.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1} + damage : string {Actor.npc.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1.damageType} (same value: sonic) + [jnkcjmwqghvuik0f1msf] : object {Actor.npc.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf} + damage : string {Actor.npc.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf.damageType} (same value: piercing) + [gnokqgbbd4j9ixd1zq0p] : object {Actor.npc.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p} + damage : string {Actor.npc.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p.damageType} (same value: piercing) + [r53kybroyih95m2t27fd] : object {Actor.npc.items.[].system.damageRolls.r53kybroyih95m2t27fd} + damage : string {Actor.npc.items.[].system.damageRolls.r53kybroyih95m2t27fd.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.r53kybroyih95m2t27fd.damageType} (same value: piercing) + [5npz4wo51ujxp73sxejz] : object {Actor.npc.items.[].system.damageRolls.5npz4wo51ujxp73sxejz} + damage : string {Actor.npc.items.[].system.damageRolls.5npz4wo51ujxp73sxejz.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.5npz4wo51ujxp73sxejz.damageType} (same value: piercing) + [ily5yhafx4afulwvj6q2] : object {Actor.npc.items.[].system.damageRolls.ily5yhafx4afulwvj6q2} + damage : string {Actor.npc.items.[].system.damageRolls.ily5yhafx4afulwvj6q2.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.ily5yhafx4afulwvj6q2.damageType} (same value: piercing) + [r8wrnyy22wrp1v2vqv21] : object {Actor.npc.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21} + damage : string {Actor.npc.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21.damageType} (same value: slashing) + [hljamgrkstfgi7rexwhz] : object {Actor.npc.items.[].system.damageRolls.hljamgrkstfgi7rexwhz} + damage : string {Actor.npc.items.[].system.damageRolls.hljamgrkstfgi7rexwhz.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.hljamgrkstfgi7rexwhz.damageType} (same value: piercing) + [pobjmvznmdljpmbxow5g] : object {Actor.npc.items.[].system.damageRolls.pobjmvznmdljpmbxow5g} + damage : string {Actor.npc.items.[].system.damageRolls.pobjmvznmdljpmbxow5g.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pobjmvznmdljpmbxow5g.damageType} (same value: electricity) + [qa46vqx2ttg9x6nsbicl] : object {Actor.npc.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl} + damage : string {Actor.npc.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl.damageType} (same value: bludgeoning) + [dzn2aerv5bjzyexcisgs] : object {Actor.npc.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs} + damage : string {Actor.npc.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs.damageType} (same value: piercing) + [3bq8pq4w51r67gcmc740] : object {Actor.npc.items.[].system.damageRolls.3bq8pq4w51r67gcmc740} + damage : string {Actor.npc.items.[].system.damageRolls.3bq8pq4w51r67gcmc740.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.3bq8pq4w51r67gcmc740.damageType} (same value: slashing) + [op2y1mfa8mgmjjhwki3h] : object {Actor.npc.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h} + damage : string {Actor.npc.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h.damageType} (same value: piercing) + [kgaz0ak7adfu5zvyiioj] : object {Actor.npc.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj} + damage : string {Actor.npc.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj.damageType} (same value: piercing) + [z7kdel1ztgcmj651xd0b] : object {Actor.npc.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b} + damage : string {Actor.npc.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b.damageType} (same value: bludgeoning) + [mpbwtrm2pkhzjmw4k8y3] : object {Actor.npc.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3} + damage : string {Actor.npc.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3.damageType} (same value: piercing) + [hiy7a1iix4nllmmvivd7] : object {Actor.npc.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7} + damage : string {Actor.npc.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7.damageType} (same value: bludgeoning) + [2bg3hoyw7xh549g8hdk4] : object {Actor.npc.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4} + damage : string {Actor.npc.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4.damageType} (same value: bludgeoning) + [23o5uuctsus0stp65s15] : object {Actor.npc.items.[].system.damageRolls.23o5uuctsus0stp65s15} + damage : string {Actor.npc.items.[].system.damageRolls.23o5uuctsus0stp65s15.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.23o5uuctsus0stp65s15.damageType} (same value: bludgeoning) + [deue93w2u2p62dowgnt7] : object {Actor.npc.items.[].system.damageRolls.deue93w2u2p62dowgnt7} + damage : string {Actor.npc.items.[].system.damageRolls.deue93w2u2p62dowgnt7.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.deue93w2u2p62dowgnt7.damageType} (same value: bludgeoning) + [m37or4j8e4zyv2xi917r] : object {Actor.npc.items.[].system.damageRolls.m37or4j8e4zyv2xi917r} + damage : string {Actor.npc.items.[].system.damageRolls.m37or4j8e4zyv2xi917r.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.m37or4j8e4zyv2xi917r.damageType} (same value: slashing) + [5ir1nmqrvnmc21rqz103] : object {Actor.npc.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103} + damage : string {Actor.npc.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103.damageType} (same value: slashing) + [6y3hnohj1zgw67pg72d8] : object {Actor.npc.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8} + damage : string {Actor.npc.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8.damageType} (same value: bludgeoning) + [x4rqc3cuc5fg21sfvg77] : object {Actor.npc.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77} + damage : string {Actor.npc.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77.damageType} (same value: bludgeoning) + [a7asuxszo1898kos1kxs] : object {Actor.npc.items.[].system.damageRolls.a7asuxszo1898kos1kxs} + damage : string {Actor.npc.items.[].system.damageRolls.a7asuxszo1898kos1kxs.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.a7asuxszo1898kos1kxs.damageType} (same value: bludgeoning) + [xg7gxx9l7dg4wncsp28r] : object {Actor.npc.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r} + damage : string {Actor.npc.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r.damageType} (same value: piercing) + [94j8b1c5wzulcgaanan5] : object {Actor.npc.items.[].system.damageRolls.94j8b1c5wzulcgaanan5} + damage : string {Actor.npc.items.[].system.damageRolls.94j8b1c5wzulcgaanan5.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.94j8b1c5wzulcgaanan5.damageType} (same value: piercing) + [1q5qmqldaujjekqqr0cc] : object {Actor.npc.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc} + damage : string {Actor.npc.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc.damageType} (same value: slashing) + [u2hy61y7sei11ejrsc3z] : object {Actor.npc.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z} + damage : string {Actor.npc.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.u2hy61y7sei11ejrsc3z.damageType} (same value: bludgeoning) + [Z1Mg2CNSCeVGEWjN] : object {Actor.npc.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN} + damage : string {Actor.npc.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Z1Mg2CNSCeVGEWjN.damageType} (same value: piercing) + [gClKZVKbSb4Xz5QA] : object {Actor.npc.items.[].system.damageRolls.gClKZVKbSb4Xz5QA} + damage : string {Actor.npc.items.[].system.damageRolls.gClKZVKbSb4Xz5QA.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gClKZVKbSb4Xz5QA.damageType} (same value: piercing) + [8f0e5b5g1dvtqs8k5v98] : object {Actor.npc.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98} + damage : string {Actor.npc.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.8f0e5b5g1dvtqs8k5v98.damageType} (same value: slashing) + [0tt7m3zcuzgd09rn8l48] : object {Actor.npc.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48} + damage : string {Actor.npc.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.0tt7m3zcuzgd09rn8l48.damageType} (same value: piercing) + [4ahm8hw7fvslackjoqg9] : object {Actor.npc.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9} + damage : string {Actor.npc.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (2 different values) + 2d10+5 (x1) + 2d12+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: slashing) + [z3gpqs29gunpe4yu9n78] : object {Actor.npc.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78} + damage : string {Actor.npc.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78.damage} (same value: 3d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.z3gpqs29gunpe4yu9n78.damageType} (same value: piercing) + [jjqc2sriaoyneegxp0yh] : object {Actor.npc.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh} + damage : string {Actor.npc.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damage} (same value: 3d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.jjqc2sriaoyneegxp0yh.damageType} (same value: bludgeoning) + [3hd04fzqs57c4ng7key0] : object {Actor.npc.items.[].system.damageRolls.3hd04fzqs57c4ng7key0} + damage : string {Actor.npc.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3hd04fzqs57c4ng7key0.damageType} (same value: acid) + [38baos1uxixp8t47zao9] : object {Actor.npc.items.[].system.damageRolls.38baos1uxixp8t47zao9} + damage : string {Actor.npc.items.[].system.damageRolls.38baos1uxixp8t47zao9.damage} (same value: 4d8) + damageType : string {Actor.npc.items.[].system.damageRolls.38baos1uxixp8t47zao9.damageType} (same value: acid) + [01zvpdiwp552zrrewemp] : object {Actor.npc.items.[].system.damageRolls.01zvpdiwp552zrrewemp} + damage : string {Actor.npc.items.[].system.damageRolls.01zvpdiwp552zrrewemp.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.01zvpdiwp552zrrewemp.damageType} (same value: slashing) + [mik60wzpvprq3albh5ps] : object {Actor.npc.items.[].system.damageRolls.mik60wzpvprq3albh5ps} + damage : string {Actor.npc.items.[].system.damageRolls.mik60wzpvprq3albh5ps.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.mik60wzpvprq3albh5ps.damageType} (same value: piercing) + [mw83lgm6kkldvvozodop] : object {Actor.npc.items.[].system.damageRolls.mw83lgm6kkldvvozodop} + damage : string {Actor.npc.items.[].system.damageRolls.mw83lgm6kkldvvozodop.damage} (same value: 3d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.mw83lgm6kkldvvozodop.damageType} (same value: slashing) + [febag5rs180nu8agazcr] : object {Actor.npc.items.[].system.damageRolls.febag5rs180nu8agazcr} + damage : string {Actor.npc.items.[].system.damageRolls.febag5rs180nu8agazcr.damage} (same value: 3d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.febag5rs180nu8agazcr.damageType} (same value: slashing) + [5gi8m3sp7duyj71iv38t] : object {Actor.npc.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t} + damage : string {Actor.npc.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.5gi8m3sp7duyj71iv38t.damageType} (same value: piercing) + [86afyho6sl2dc4793h4l] : object {Actor.npc.items.[].system.damageRolls.86afyho6sl2dc4793h4l} + damage : string {Actor.npc.items.[].system.damageRolls.86afyho6sl2dc4793h4l.damage} (same value: 3d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.86afyho6sl2dc4793h4l.damageType} (same value: slashing) + [oquy5iziypl06cigsam2] : object {Actor.npc.items.[].system.damageRolls.oquy5iziypl06cigsam2} + damage : string {Actor.npc.items.[].system.damageRolls.oquy5iziypl06cigsam2.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.oquy5iziypl06cigsam2.damageType} (same value: mental) + [ngwkfe8mmqilm3ktgrk4] : object {Actor.npc.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4} + damage : string {Actor.npc.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ngwkfe8mmqilm3ktgrk4.damageType} (same value: void) + [q5bhh4hgbs845mswhavt] : object {Actor.npc.items.[].system.damageRolls.q5bhh4hgbs845mswhavt} + damage : string {Actor.npc.items.[].system.damageRolls.q5bhh4hgbs845mswhavt.damage} (2 different values) + 1d12+7 (x1) + 2d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.q5bhh4hgbs845mswhavt.damageType} (same value: bludgeoning) + [kyogdhpn80m7lf60lj1b] : object {Actor.npc.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b} + damage : string {Actor.npc.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.kyogdhpn80m7lf60lj1b.damageType} (same value: electricity) + [a4f4omjqqkbhrtapy6u8] : object {Actor.npc.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8} + damage : string {Actor.npc.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.a4f4omjqqkbhrtapy6u8.damageType} (same value: piercing) + [y5m2jnm55vbmin9zzm7p] : object {Actor.npc.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p} + damage : string {Actor.npc.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.y5m2jnm55vbmin9zzm7p.damageType} (same value: bludgeoning) + [4x11y4dxrnuvpu2ubmb0] : object {Actor.npc.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0} + damage : string {Actor.npc.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.4x11y4dxrnuvpu2ubmb0.damageType} (same value: slashing) + [2z6cljqw5no9v6lrkjvj] : object {Actor.npc.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj} + damage : string {Actor.npc.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2z6cljqw5no9v6lrkjvj.damageType} (same value: bludgeoning) + [irnw4slx88a5kpdza1ah] : object {Actor.npc.items.[].system.damageRolls.irnw4slx88a5kpdza1ah} + damage : string {Actor.npc.items.[].system.damageRolls.irnw4slx88a5kpdza1ah.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.irnw4slx88a5kpdza1ah.damageType} (same value: piercing) + [yl6hdtp2v5kw9666c52n] : object {Actor.npc.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n} + damage : string {Actor.npc.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n.damage} (same value: 3d10) + damageType : string {Actor.npc.items.[].system.damageRolls.yl6hdtp2v5kw9666c52n.damageType} (same value: piercing) + [k4gm4kjlzjly79t7ndv8] : object {Actor.npc.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8} + damage : string {Actor.npc.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8.damage} (same value: 3d10) + damageType : string {Actor.npc.items.[].system.damageRolls.k4gm4kjlzjly79t7ndv8.damageType} (same value: piercing) + [wzwjs230dg468l2g60y0] : object {Actor.npc.items.[].system.damageRolls.wzwjs230dg468l2g60y0} + damage : string {Actor.npc.items.[].system.damageRolls.wzwjs230dg468l2g60y0.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wzwjs230dg468l2g60y0.damageType} (same value: bludgeoning) + [k3tuss8661ohpmteq08s] : object {Actor.npc.items.[].system.damageRolls.k3tuss8661ohpmteq08s} + damage : string {Actor.npc.items.[].system.damageRolls.k3tuss8661ohpmteq08s.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.k3tuss8661ohpmteq08s.damageType} (same value: bludgeoning) + [ldxwbna5pesghdqgxc2e] : object {Actor.npc.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e} + damage : string {Actor.npc.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.ldxwbna5pesghdqgxc2e.damageType} (same value: piercing) + [1an12pencybf02pzqrdt] : object {Actor.npc.items.[].system.damageRolls.1an12pencybf02pzqrdt} + damage : string {Actor.npc.items.[].system.damageRolls.1an12pencybf02pzqrdt.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.1an12pencybf02pzqrdt.damageType} (same value: slashing) + [kvij8m4rp2dc1bldkifb] : object {Actor.npc.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb} + damage : string {Actor.npc.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.kvij8m4rp2dc1bldkifb.damageType} (same value: piercing) + [ooff84f7387p198txih4] : object {Actor.npc.items.[].system.damageRolls.ooff84f7387p198txih4} + damage : string {Actor.npc.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: 1d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: slashing) + [5fvjv8kzg69c928kgy74] : object {Actor.npc.items.[].system.damageRolls.5fvjv8kzg69c928kgy74} + damage : string {Actor.npc.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: piercing) + [84afliv06aqaj4ml377v] : object {Actor.npc.items.[].system.damageRolls.84afliv06aqaj4ml377v} + damage : string {Actor.npc.items.[].system.damageRolls.84afliv06aqaj4ml377v.damage} (same value: 3d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.84afliv06aqaj4ml377v.damageType} (same value: slashing) + [pluhn6lsbu634aglta50] : object {Actor.npc.items.[].system.damageRolls.pluhn6lsbu634aglta50} + damage : string {Actor.npc.items.[].system.damageRolls.pluhn6lsbu634aglta50.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.pluhn6lsbu634aglta50.damageType} (same value: bludgeoning) + [0byw7x911rtsm1kgbmt0] : object {Actor.npc.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0} + damage : string {Actor.npc.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.0byw7x911rtsm1kgbmt0.damageType} (same value: piercing) + [rvur6bjkdiscbqpzx0n7] : object {Actor.npc.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7} + damage : string {Actor.npc.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.rvur6bjkdiscbqpzx0n7.damageType} (same value: bludgeoning) + [9axcc46l98pvv2nzrtzf] : object {Actor.npc.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf} + damage : string {Actor.npc.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf.damage} (same value: 3d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9axcc46l98pvv2nzrtzf.damageType} (same value: fire) + [fte6g98p0f65zet8q1l5] : object {Actor.npc.items.[].system.damageRolls.fte6g98p0f65zet8q1l5} + damage : string {Actor.npc.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.fte6g98p0f65zet8q1l5.damageType} (same value: slashing) + [wakfk2uerte34jiemt09] : object {Actor.npc.items.[].system.damageRolls.wakfk2uerte34jiemt09} + damage : string {Actor.npc.items.[].system.damageRolls.wakfk2uerte34jiemt09.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.wakfk2uerte34jiemt09.damageType} (same value: piercing) + [0ohqbnhdhg7bypkyxfdk] : object {Actor.npc.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk} + damage : string {Actor.npc.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.0ohqbnhdhg7bypkyxfdk.damageType} (same value: bludgeoning) + [0gwwsxncfy8kl8jgrp6x] : object {Actor.npc.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x} + damage : string {Actor.npc.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x.damage} (same value: 3d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.0gwwsxncfy8kl8jgrp6x.damageType} (same value: poison) + [mru0fj2br8mtzv9kr0de] : object {Actor.npc.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de} + damage : string {Actor.npc.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de.damage} (same value: 1d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.mru0fj2br8mtzv9kr0de.damageType} (same value: slashing) + [k9hsp24m2d407eyde7fb] : object {Actor.npc.items.[].system.damageRolls.k9hsp24m2d407eyde7fb} + damage : string {Actor.npc.items.[].system.damageRolls.k9hsp24m2d407eyde7fb.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.k9hsp24m2d407eyde7fb.damageType} (same value: piercing) + [0t5u7k69u9rawpoh4yyy] : object {Actor.npc.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy} + damage : string {Actor.npc.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damage} (2 different values) + 1d6+8 (x1) + 2d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damageType} (same value: bludgeoning) + [tei3ovel5a8s03dyig12] : object {Actor.npc.items.[].system.damageRolls.tei3ovel5a8s03dyig12} + damage : string {Actor.npc.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damage} (2 different values) + 2d10+8 (x1) + 2d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damageType} (same value: piercing) + [xMCyA9UoDLFr2j3N] : object {Actor.npc.items.[].system.damageRolls.xMCyA9UoDLFr2j3N} + damage : string {Actor.npc.items.[].system.damageRolls.xMCyA9UoDLFr2j3N.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.xMCyA9UoDLFr2j3N.damageType} (same value: slashing) + [BbquQ4dMaER6G0kH] : object {Actor.npc.items.[].system.damageRolls.BbquQ4dMaER6G0kH} + damage : string {Actor.npc.items.[].system.damageRolls.BbquQ4dMaER6G0kH.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.BbquQ4dMaER6G0kH.damageType} (same value: piercing) + [pfX23nYuzDbB7JWR] : object {Actor.npc.items.[].system.damageRolls.pfX23nYuzDbB7JWR} + damage : string {Actor.npc.items.[].system.damageRolls.pfX23nYuzDbB7JWR.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.pfX23nYuzDbB7JWR.damageType} (same value: piercing) + [Rl1zOBS4BMpsyduX] : object {Actor.npc.items.[].system.damageRolls.Rl1zOBS4BMpsyduX} + damage : string {Actor.npc.items.[].system.damageRolls.Rl1zOBS4BMpsyduX.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Rl1zOBS4BMpsyduX.damageType} (same value: acid) + [rFdvf87BzEbn5VjQ] : object {Actor.npc.items.[].system.damageRolls.rFdvf87BzEbn5VjQ} + damage : string {Actor.npc.items.[].system.damageRolls.rFdvf87BzEbn5VjQ.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.rFdvf87BzEbn5VjQ.damageType} (same value: piercing) + [gPDbe0bbqh5j06WE] : object {Actor.npc.items.[].system.damageRolls.gPDbe0bbqh5j06WE} + damage : string {Actor.npc.items.[].system.damageRolls.gPDbe0bbqh5j06WE.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.gPDbe0bbqh5j06WE.damageType} (same value: slashing) + [5v7qFd8MsaBdp8Pb] : object {Actor.npc.items.[].system.damageRolls.5v7qFd8MsaBdp8Pb} + damage : string {Actor.npc.items.[].system.damageRolls.5v7qFd8MsaBdp8Pb.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.5v7qFd8MsaBdp8Pb.damageType} (same value: piercing) + [kqwFxQbmX07u9rIM] : object {Actor.npc.items.[].system.damageRolls.kqwFxQbmX07u9rIM} + damage : string {Actor.npc.items.[].system.damageRolls.kqwFxQbmX07u9rIM.damage} (same value: 3d4+16) + damageType : string {Actor.npc.items.[].system.damageRolls.kqwFxQbmX07u9rIM.damageType} (same value: slashing) + [rIZiyaWYJvv4v9Fd] : object {Actor.npc.items.[].system.damageRolls.rIZiyaWYJvv4v9Fd} + damage : string {Actor.npc.items.[].system.damageRolls.rIZiyaWYJvv4v9Fd.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.rIZiyaWYJvv4v9Fd.damageType} (same value: slashing) + [Lsf9GIWy7N4VeLyQ] : object {Actor.npc.items.[].system.damageRolls.Lsf9GIWy7N4VeLyQ} + damage : string {Actor.npc.items.[].system.damageRolls.Lsf9GIWy7N4VeLyQ.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Lsf9GIWy7N4VeLyQ.damageType} (same value: piercing) + [omiw4D2XKCNvmjh8] : object {Actor.npc.items.[].system.damageRolls.omiw4D2XKCNvmjh8} + damage : string {Actor.npc.items.[].system.damageRolls.omiw4D2XKCNvmjh8.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.omiw4D2XKCNvmjh8.damageType} (same value: piercing) + [xxt76BaU7y8M80ay] : object {Actor.npc.items.[].system.damageRolls.xxt76BaU7y8M80ay} + damage : string {Actor.npc.items.[].system.damageRolls.xxt76BaU7y8M80ay.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.xxt76BaU7y8M80ay.damageType} (same value: piercing) + [CvYWBkp1oqymKWRN] : object {Actor.npc.items.[].system.damageRolls.CvYWBkp1oqymKWRN} + damage : string {Actor.npc.items.[].system.damageRolls.CvYWBkp1oqymKWRN.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.CvYWBkp1oqymKWRN.damageType} (same value: piercing) + [RqVCgLUA2cRisufc] : object {Actor.npc.items.[].system.damageRolls.RqVCgLUA2cRisufc} + damage : string {Actor.npc.items.[].system.damageRolls.RqVCgLUA2cRisufc.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.RqVCgLUA2cRisufc.damageType} (same value: piercing) + [4wSkFwsDnLDBGjR4] : object {Actor.npc.items.[].system.damageRolls.4wSkFwsDnLDBGjR4} + damage : string {Actor.npc.items.[].system.damageRolls.4wSkFwsDnLDBGjR4.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.4wSkFwsDnLDBGjR4.damageType} (same value: slashing) + [Vv163Xnfs6rlAc72] : object {Actor.npc.items.[].system.damageRolls.Vv163Xnfs6rlAc72} + damage : string {Actor.npc.items.[].system.damageRolls.Vv163Xnfs6rlAc72.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Vv163Xnfs6rlAc72.damageType} (same value: bleed) + [fcQzZcPD6UBraam6] : object {Actor.npc.items.[].system.damageRolls.fcQzZcPD6UBraam6} + damage : string {Actor.npc.items.[].system.damageRolls.fcQzZcPD6UBraam6.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.fcQzZcPD6UBraam6.damageType} (same value: piercing) + [QUQOOC5FVmmzdDnn] : object {Actor.npc.items.[].system.damageRolls.QUQOOC5FVmmzdDnn} + damage : string {Actor.npc.items.[].system.damageRolls.QUQOOC5FVmmzdDnn.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.QUQOOC5FVmmzdDnn.damageType} (same value: bludgeoning) + [DQeySZf3RH9b7UD5] : object {Actor.npc.items.[].system.damageRolls.DQeySZf3RH9b7UD5} + damage : string {Actor.npc.items.[].system.damageRolls.DQeySZf3RH9b7UD5.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.DQeySZf3RH9b7UD5.damageType} (same value: bludgeoning) + [lcwldz6jeqddoylsq1zx] : object {Actor.npc.items.[].system.damageRolls.lcwldz6jeqddoylsq1zx} + damage : string {Actor.npc.items.[].system.damageRolls.lcwldz6jeqddoylsq1zx.damage} (4 different values) + 3d6+17 (x1) + 2d10+9 (x1) + 4d8+18 (x1) + 2d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.lcwldz6jeqddoylsq1zx.damageType} (same value: slashing) + [crn2lrrh68exgyi0ieuv] : object {Actor.npc.items.[].system.damageRolls.crn2lrrh68exgyi0ieuv} + damage : string {Actor.npc.items.[].system.damageRolls.crn2lrrh68exgyi0ieuv.damage} (3 different values) + 3d10+17 (x1) + 2d6+5 (x2) + 4d6+18 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.crn2lrrh68exgyi0ieuv.damageType} (same value: piercing) + [yadj44njzle6jwrpnuxs] : object {Actor.npc.items.[].system.damageRolls.yadj44njzle6jwrpnuxs} + damage : string {Actor.npc.items.[].system.damageRolls.yadj44njzle6jwrpnuxs.damage} (2 different values) + 3d12+14 (x1) + 2d10+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yadj44njzle6jwrpnuxs.damageType} (same value: piercing) + [4mydua8wmtse70fn6rvn] : object {Actor.npc.items.[].system.damageRolls.4mydua8wmtse70fn6rvn} + damage : string {Actor.npc.items.[].system.damageRolls.4mydua8wmtse70fn6rvn.damage} (2 different values) + 3d8+14 (x1) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4mydua8wmtse70fn6rvn.damageType} (same value: slashing) + [XTaUCU5FGAq0YgtY] : object {Actor.npc.items.[].system.damageRolls.XTaUCU5FGAq0YgtY} + damage : string {Actor.npc.items.[].system.damageRolls.XTaUCU5FGAq0YgtY.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.XTaUCU5FGAq0YgtY.damageType} (same value: piercing) + [9Tz1aRw51QrJTh0k] : object {Actor.npc.items.[].system.damageRolls.9Tz1aRw51QrJTh0k} + damage : string {Actor.npc.items.[].system.damageRolls.9Tz1aRw51QrJTh0k.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.9Tz1aRw51QrJTh0k.damageType} (same value: piercing) + [rC5RR9X0FqbDCpGs] : object {Actor.npc.items.[].system.damageRolls.rC5RR9X0FqbDCpGs} + damage : string {Actor.npc.items.[].system.damageRolls.rC5RR9X0FqbDCpGs.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rC5RR9X0FqbDCpGs.damageType} (same value: piercing) + [ofo6jdSUnrBVSJWz] : object {Actor.npc.items.[].system.damageRolls.ofo6jdSUnrBVSJWz} + damage : string {Actor.npc.items.[].system.damageRolls.ofo6jdSUnrBVSJWz.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ofo6jdSUnrBVSJWz.damageType} (same value: slashing) + [06NXec8aNt779tJw] : object {Actor.npc.items.[].system.damageRolls.06NXec8aNt779tJw} + damage : string {Actor.npc.items.[].system.damageRolls.06NXec8aNt779tJw.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.06NXec8aNt779tJw.damageType} (same value: slashing) + [Sb485klRjVV43WeL] : object {Actor.npc.items.[].system.damageRolls.Sb485klRjVV43WeL} + damage : string {Actor.npc.items.[].system.damageRolls.Sb485klRjVV43WeL.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Sb485klRjVV43WeL.damageType} (same value: poison) + [OutuYz7A9OTfdZi8] : object {Actor.npc.items.[].system.damageRolls.OutuYz7A9OTfdZi8} + damage : string {Actor.npc.items.[].system.damageRolls.OutuYz7A9OTfdZi8.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.OutuYz7A9OTfdZi8.damageType} (same value: piercing) + [pd5AaLXR4tMefcUX] : object {Actor.npc.items.[].system.damageRolls.pd5AaLXR4tMefcUX} + damage : string {Actor.npc.items.[].system.damageRolls.pd5AaLXR4tMefcUX.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pd5AaLXR4tMefcUX.damageType} (same value: poison) + [7erb2kw38fpwxhwon5hv] : object {Actor.npc.items.[].system.damageRolls.7erb2kw38fpwxhwon5hv} + damage : string {Actor.npc.items.[].system.damageRolls.7erb2kw38fpwxhwon5hv.damage} (3 different values) + 2d12+9 (x1) + 4d10+18 (x1) + 2d12+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7erb2kw38fpwxhwon5hv.damageType} (same value: piercing) + [z3k1tkk6ps98123w7u1g] : object {Actor.npc.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g} + damage : string {Actor.npc.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damage} (2 different values) + 3d8+17 (x1) + 3d8+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damageType} (same value: slashing) + [jeDMBfkokx5Anylg] : object {Actor.npc.items.[].system.damageRolls.jeDMBfkokx5Anylg} + damage : string {Actor.npc.items.[].system.damageRolls.jeDMBfkokx5Anylg.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.jeDMBfkokx5Anylg.damageType} (same value: slashing) + [FGbIkj52Bj36CxRi] : object {Actor.npc.items.[].system.damageRolls.FGbIkj52Bj36CxRi} + damage : string {Actor.npc.items.[].system.damageRolls.FGbIkj52Bj36CxRi.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.FGbIkj52Bj36CxRi.damageType} (same value: piercing) + [bqEQpCxwRzSUc2fO] : object {Actor.npc.items.[].system.damageRolls.bqEQpCxwRzSUc2fO} + damage : string {Actor.npc.items.[].system.damageRolls.bqEQpCxwRzSUc2fO.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.bqEQpCxwRzSUc2fO.damageType} (same value: piercing) + [u6CzFnJebVg9sKPx] : object {Actor.npc.items.[].system.damageRolls.u6CzFnJebVg9sKPx} + damage : string {Actor.npc.items.[].system.damageRolls.u6CzFnJebVg9sKPx.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.u6CzFnJebVg9sKPx.damageType} (same value: piercing) + [B4ehfb02jjBYBLJl] : object {Actor.npc.items.[].system.damageRolls.B4ehfb02jjBYBLJl} + damage : string {Actor.npc.items.[].system.damageRolls.B4ehfb02jjBYBLJl.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.B4ehfb02jjBYBLJl.damageType} (same value: piercing) + [RKmpkpwnAFJ4GE1O] : object {Actor.npc.items.[].system.damageRolls.RKmpkpwnAFJ4GE1O} + damage : string {Actor.npc.items.[].system.damageRolls.RKmpkpwnAFJ4GE1O.damage} (2 different values) + 1d6+6 (x1) + 1d4+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.RKmpkpwnAFJ4GE1O.damageType} (same value: piercing) + [vGdroWrPZ6sNtqZi] : object {Actor.npc.items.[].system.damageRolls.vGdroWrPZ6sNtqZi} + damage : string {Actor.npc.items.[].system.damageRolls.vGdroWrPZ6sNtqZi.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.vGdroWrPZ6sNtqZi.damageType} (same value: slashing) + [zmPLaRKj9UajddJG] : object {Actor.npc.items.[].system.damageRolls.zmPLaRKj9UajddJG} + damage : string {Actor.npc.items.[].system.damageRolls.zmPLaRKj9UajddJG.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.zmPLaRKj9UajddJG.damageType} (same value: piercing) + [21BstSC6LzMa6avu] : object {Actor.npc.items.[].system.damageRolls.21BstSC6LzMa6avu} + damage : string {Actor.npc.items.[].system.damageRolls.21BstSC6LzMa6avu.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.21BstSC6LzMa6avu.damageType} (same value: piercing) + [mx3aafSFZYyBeR5V] : object {Actor.npc.items.[].system.damageRolls.mx3aafSFZYyBeR5V} + damage : string {Actor.npc.items.[].system.damageRolls.mx3aafSFZYyBeR5V.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mx3aafSFZYyBeR5V.damageType} (same value: void) + [fqRr042aMUCuhMub] : object {Actor.npc.items.[].system.damageRolls.fqRr042aMUCuhMub} + damage : string {Actor.npc.items.[].system.damageRolls.fqRr042aMUCuhMub.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fqRr042aMUCuhMub.damageType} (same value: void) + [idTMchQmJN2MBNOB] : object {Actor.npc.items.[].system.damageRolls.idTMchQmJN2MBNOB} + damage : string {Actor.npc.items.[].system.damageRolls.idTMchQmJN2MBNOB.damage} (same value: 2d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.idTMchQmJN2MBNOB.damageType} (same value: piercing) + [qq7Qyr1ThtEShmEs] : object {Actor.npc.items.[].system.damageRolls.qq7Qyr1ThtEShmEs} + damage : string {Actor.npc.items.[].system.damageRolls.qq7Qyr1ThtEShmEs.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.qq7Qyr1ThtEShmEs.damageType} (same value: bludgeoning) + [w4QDG9gm30ATkzQK] : object {Actor.npc.items.[].system.damageRolls.w4QDG9gm30ATkzQK} + damage : string {Actor.npc.items.[].system.damageRolls.w4QDG9gm30ATkzQK.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.w4QDG9gm30ATkzQK.damageType} (same value: bludgeoning) + [AjNHycBvx7t26HKC] : object {Actor.npc.items.[].system.damageRolls.AjNHycBvx7t26HKC} + damage : string {Actor.npc.items.[].system.damageRolls.AjNHycBvx7t26HKC.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.AjNHycBvx7t26HKC.damageType} (same value: piercing) + [Ho1y291IIc91UyAh] : object {Actor.npc.items.[].system.damageRolls.Ho1y291IIc91UyAh} + damage : string {Actor.npc.items.[].system.damageRolls.Ho1y291IIc91UyAh.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.Ho1y291IIc91UyAh.damageType} (same value: piercing) + [VNeh3FAghvGXNsv5] : object {Actor.npc.items.[].system.damageRolls.VNeh3FAghvGXNsv5} + damage : string {Actor.npc.items.[].system.damageRolls.VNeh3FAghvGXNsv5.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.VNeh3FAghvGXNsv5.damageType} (same value: piercing) + [y1HFW4xhFk8ONIvR] : object {Actor.npc.items.[].system.damageRolls.y1HFW4xhFk8ONIvR} + damage : string {Actor.npc.items.[].system.damageRolls.y1HFW4xhFk8ONIvR.damage} (same value: 1d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.y1HFW4xhFk8ONIvR.damageType} (same value: slashing) + [9WIK5AdwZbt6OJwH] : object {Actor.npc.items.[].system.damageRolls.9WIK5AdwZbt6OJwH} + damage : string {Actor.npc.items.[].system.damageRolls.9WIK5AdwZbt6OJwH.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9WIK5AdwZbt6OJwH.damageType} (same value: piercing) + [iKZc3fdBFanzfLoT] : object {Actor.npc.items.[].system.damageRolls.iKZc3fdBFanzfLoT} + damage : string {Actor.npc.items.[].system.damageRolls.iKZc3fdBFanzfLoT.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.iKZc3fdBFanzfLoT.damageType} (same value: piercing) + [xpNf4U5y55gfj93f] : object {Actor.npc.items.[].system.damageRolls.xpNf4U5y55gfj93f} + damage : string {Actor.npc.items.[].system.damageRolls.xpNf4U5y55gfj93f.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.xpNf4U5y55gfj93f.damageType} (same value: slashing) + [Wbp3KUW9lrK1qSfO] : object {Actor.npc.items.[].system.damageRolls.Wbp3KUW9lrK1qSfO} + damage : string {Actor.npc.items.[].system.damageRolls.Wbp3KUW9lrK1qSfO.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Wbp3KUW9lrK1qSfO.damageType} (same value: bludgeoning) + [zY9dEpJY0wiqGiVD] : object {Actor.npc.items.[].system.damageRolls.zY9dEpJY0wiqGiVD} + damage : string {Actor.npc.items.[].system.damageRolls.zY9dEpJY0wiqGiVD.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.zY9dEpJY0wiqGiVD.damageType} (same value: slashing) + [YMocFj45Y52L3QYG] : object {Actor.npc.items.[].system.damageRolls.YMocFj45Y52L3QYG} + damage : string {Actor.npc.items.[].system.damageRolls.YMocFj45Y52L3QYG.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.YMocFj45Y52L3QYG.damageType} (same value: slashing) + [yHmA5cOwhdvAK0hR] : object {Actor.npc.items.[].system.damageRolls.yHmA5cOwhdvAK0hR} + damage : string {Actor.npc.items.[].system.damageRolls.yHmA5cOwhdvAK0hR.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.yHmA5cOwhdvAK0hR.damageType} (same value: piercing) + [lEaL8NRwj7jVvf8Q] : object {Actor.npc.items.[].system.damageRolls.lEaL8NRwj7jVvf8Q} + damage : string {Actor.npc.items.[].system.damageRolls.lEaL8NRwj7jVvf8Q.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.lEaL8NRwj7jVvf8Q.damageType} (same value: bludgeoning) + [yjBxavkAy6vmeeKt] : object {Actor.npc.items.[].system.damageRolls.yjBxavkAy6vmeeKt} + damage : string {Actor.npc.items.[].system.damageRolls.yjBxavkAy6vmeeKt.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.yjBxavkAy6vmeeKt.damageType} (same value: spirit) + [up0CBgkKf7TC05jO] : object {Actor.npc.items.[].system.damageRolls.up0CBgkKf7TC05jO} + damage : string {Actor.npc.items.[].system.damageRolls.up0CBgkKf7TC05jO.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.up0CBgkKf7TC05jO.damageType} (same value: piercing) + [cXaG2qyFiE3HNg0S] : object {Actor.npc.items.[].system.damageRolls.cXaG2qyFiE3HNg0S} + damage : string {Actor.npc.items.[].system.damageRolls.cXaG2qyFiE3HNg0S.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.cXaG2qyFiE3HNg0S.damageType} (same value: piercing) + [hJc6hj7wbWcx2oOf] : object {Actor.npc.items.[].system.damageRolls.hJc6hj7wbWcx2oOf} + damage : string {Actor.npc.items.[].system.damageRolls.hJc6hj7wbWcx2oOf.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.hJc6hj7wbWcx2oOf.damageType} (same value: piercing) + [Gu3nyQucbyFnYqfD] : object {Actor.npc.items.[].system.damageRolls.Gu3nyQucbyFnYqfD} + damage : string {Actor.npc.items.[].system.damageRolls.Gu3nyQucbyFnYqfD.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Gu3nyQucbyFnYqfD.damageType} (same value: slashing) + [yzPIArwvpmVhA0UN] : object {Actor.npc.items.[].system.damageRolls.yzPIArwvpmVhA0UN} + damage : string {Actor.npc.items.[].system.damageRolls.yzPIArwvpmVhA0UN.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.yzPIArwvpmVhA0UN.damageType} (same value: piercing) + [bxi6bl3wfea41706u14s] : object {Actor.npc.items.[].system.damageRolls.bxi6bl3wfea41706u14s} + damage : string {Actor.npc.items.[].system.damageRolls.bxi6bl3wfea41706u14s.damage} (2 different values) + 3d12+16 (x1) + 2d12+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.bxi6bl3wfea41706u14s.damageType} (same value: bludgeoning) + [m9irQ0aMpImQQqB0] : object {Actor.npc.items.[].system.damageRolls.m9irQ0aMpImQQqB0} + damage : string {Actor.npc.items.[].system.damageRolls.m9irQ0aMpImQQqB0.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.m9irQ0aMpImQQqB0.damageType} (same value: bludgeoning) + [hvk7aysgwgt6m9xnf40r] : object {Actor.npc.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r} + damage : string {Actor.npc.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (4 different values) + 5d8+13 (x1) + 3d10+8 (x1) + 2d8+9 (x1) + 3d10 + 10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: piercing) + [qpvxfwpbnjmfxz6zhf3x] : object {Actor.npc.items.[].system.damageRolls.qpvxfwpbnjmfxz6zhf3x} + damage : string {Actor.npc.items.[].system.damageRolls.qpvxfwpbnjmfxz6zhf3x.damage} (2 different values) + 2d8+8 (x1) + 2d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qpvxfwpbnjmfxz6zhf3x.damageType} (same value: piercing) + [azm7z02s808axthku5un] : object {Actor.npc.items.[].system.damageRolls.azm7z02s808axthku5un} + damage : string {Actor.npc.items.[].system.damageRolls.azm7z02s808axthku5un.damage} (2 different values) + 1d8 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.azm7z02s808axthku5un.damageType} (same value: fire) + [aqz2ih9pdkm6qx2im8tb] : object {Actor.npc.items.[].system.damageRolls.aqz2ih9pdkm6qx2im8tb} + damage : string {Actor.npc.items.[].system.damageRolls.aqz2ih9pdkm6qx2im8tb.damage} (2 different values) + 2d6+8 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.aqz2ih9pdkm6qx2im8tb.damageType} (same value: bludgeoning) + [hWqmLbQYGth6aXM6] : object {Actor.npc.items.[].system.damageRolls.hWqmLbQYGth6aXM6} + damage : string {Actor.npc.items.[].system.damageRolls.hWqmLbQYGth6aXM6.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.hWqmLbQYGth6aXM6.damageType} (same value: bludgeoning) + [ynha4qoh4aa82bptfudl] : object {Actor.npc.items.[].system.damageRolls.ynha4qoh4aa82bptfudl} + damage : string {Actor.npc.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damage} (same value: 6d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damageType} (same value: poison) + [umnsBdGl9KALNtS2] : object {Actor.npc.items.[].system.damageRolls.umnsBdGl9KALNtS2} + damage : string {Actor.npc.items.[].system.damageRolls.umnsBdGl9KALNtS2.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.umnsBdGl9KALNtS2.damageType} (same value: slashing) + [M3j9EMRHXmkHHLVe] : object {Actor.npc.items.[].system.damageRolls.M3j9EMRHXmkHHLVe} + damage : string {Actor.npc.items.[].system.damageRolls.M3j9EMRHXmkHHLVe.damage} (same value: 4d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.M3j9EMRHXmkHHLVe.damageType} (same value: bludgeoning) + [zQ0kdguVzUt5OQrj] : object {Actor.npc.items.[].system.damageRolls.zQ0kdguVzUt5OQrj} + damage : string {Actor.npc.items.[].system.damageRolls.zQ0kdguVzUt5OQrj.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zQ0kdguVzUt5OQrj.damageType} (same value: mental) + [s6nqIzXSnI6Hzqal] : object {Actor.npc.items.[].system.damageRolls.s6nqIzXSnI6Hzqal} + damage : string {Actor.npc.items.[].system.damageRolls.s6nqIzXSnI6Hzqal.damage} (same value: 4d4+18) + damageType : string {Actor.npc.items.[].system.damageRolls.s6nqIzXSnI6Hzqal.damageType} (same value: bludgeoning) + [Qm2d4SjntC1HxBMY] : object {Actor.npc.items.[].system.damageRolls.Qm2d4SjntC1HxBMY} + damage : string {Actor.npc.items.[].system.damageRolls.Qm2d4SjntC1HxBMY.damage} (2 different values) + 3d8+14 (x1) + 4d6+18 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Qm2d4SjntC1HxBMY.damageType} (same value: slashing) + [R6VKBO2Et8JBzwRx] : object {Actor.npc.items.[].system.damageRolls.R6VKBO2Et8JBzwRx} + damage : string {Actor.npc.items.[].system.damageRolls.R6VKBO2Et8JBzwRx.damage} (2 different values) + 2d6 (x1) + 3d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.R6VKBO2Et8JBzwRx.damageType} (same value: mental) + [P3lfV4Cb6n5yv4vB] : object {Actor.npc.items.[].system.damageRolls.P3lfV4Cb6n5yv4vB} + damage : string {Actor.npc.items.[].system.damageRolls.P3lfV4Cb6n5yv4vB.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.P3lfV4Cb6n5yv4vB.damageType} (same value: void) + [doo66enU6AwoqOzh] : object {Actor.npc.items.[].system.damageRolls.doo66enU6AwoqOzh} + damage : string {Actor.npc.items.[].system.damageRolls.doo66enU6AwoqOzh.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.doo66enU6AwoqOzh.damageType} (same value: cold) + [CruAyZCPdx9Zhl5B] : object {Actor.npc.items.[].system.damageRolls.CruAyZCPdx9Zhl5B} + damage : string {Actor.npc.items.[].system.damageRolls.CruAyZCPdx9Zhl5B.damage} (same value: 3d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.CruAyZCPdx9Zhl5B.damageType} (same value: bludgeoning) + [Dedcs8H1OkDDw4fq] : object {Actor.npc.items.[].system.damageRolls.Dedcs8H1OkDDw4fq} + damage : string {Actor.npc.items.[].system.damageRolls.Dedcs8H1OkDDw4fq.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Dedcs8H1OkDDw4fq.damageType} (same value: piercing) + [It0mGkwAg8vAnoVH] : object {Actor.npc.items.[].system.damageRolls.It0mGkwAg8vAnoVH} + damage : string {Actor.npc.items.[].system.damageRolls.It0mGkwAg8vAnoVH.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.It0mGkwAg8vAnoVH.damageType} (same value: slashing) + [ik8NjSCjFmuYckPu] : object {Actor.npc.items.[].system.damageRolls.ik8NjSCjFmuYckPu} + damage : string {Actor.npc.items.[].system.damageRolls.ik8NjSCjFmuYckPu.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ik8NjSCjFmuYckPu.damageType} (same value: piercing) + [v2kPKWKFfhusuLMw] : object {Actor.npc.items.[].system.damageRolls.v2kPKWKFfhusuLMw} + damage : string {Actor.npc.items.[].system.damageRolls.v2kPKWKFfhusuLMw.damage} (same value: 1d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.v2kPKWKFfhusuLMw.damageType} (same value: slashing) + [oyIjYY89bPgBL9nn] : object {Actor.npc.items.[].system.damageRolls.oyIjYY89bPgBL9nn} + damage : string {Actor.npc.items.[].system.damageRolls.oyIjYY89bPgBL9nn.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.oyIjYY89bPgBL9nn.damageType} (same value: piercing) + [dez5f2j66zdt2xxl3dsr] : object {Actor.npc.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr} + damage : string {Actor.npc.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damage} (2 different values) + 1d10+3 (x1) + 1d6+2 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damageType} (same value: piercing) + [j70yxoepbt0wfo8tuuta] : object {Actor.npc.items.[].system.damageRolls.j70yxoepbt0wfo8tuuta} + damage : string {Actor.npc.items.[].system.damageRolls.j70yxoepbt0wfo8tuuta.damage} (2 different values) + 1d10+6 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.j70yxoepbt0wfo8tuuta.damageType} (same value: piercing) + [r6u7lcrh9MP99Iyc] : object {Actor.npc.items.[].system.damageRolls.r6u7lcrh9MP99Iyc} + damage : string {Actor.npc.items.[].system.damageRolls.r6u7lcrh9MP99Iyc.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.r6u7lcrh9MP99Iyc.damageType} (same value: piercing) + [jCSLS4ZGmDqvpjXw] : object {Actor.npc.items.[].system.damageRolls.jCSLS4ZGmDqvpjXw} + damage : string {Actor.npc.items.[].system.damageRolls.jCSLS4ZGmDqvpjXw.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.jCSLS4ZGmDqvpjXw.damageType} (same value: piercing) + [2xfKUp6kUTboh67p] : object {Actor.npc.items.[].system.damageRolls.2xfKUp6kUTboh67p} + damage : string {Actor.npc.items.[].system.damageRolls.2xfKUp6kUTboh67p.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.2xfKUp6kUTboh67p.damageType} (same value: piercing) + [EteoJsIQ5XT4Qia6] : object {Actor.npc.items.[].system.damageRolls.EteoJsIQ5XT4Qia6} + damage : string {Actor.npc.items.[].system.damageRolls.EteoJsIQ5XT4Qia6.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.EteoJsIQ5XT4Qia6.damageType} (same value: piercing) + [UZAIRs3zZXbl4Lmr] : object {Actor.npc.items.[].system.damageRolls.UZAIRs3zZXbl4Lmr} + damage : string {Actor.npc.items.[].system.damageRolls.UZAIRs3zZXbl4Lmr.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.UZAIRs3zZXbl4Lmr.damageType} (same value: piercing) + [DzTrfwfK17FlGpHT] : object {Actor.npc.items.[].system.damageRolls.DzTrfwfK17FlGpHT} + damage : string {Actor.npc.items.[].system.damageRolls.DzTrfwfK17FlGpHT.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.DzTrfwfK17FlGpHT.damageType} (same value: piercing) + [L5SYj3MsELfB7Pmn] : object {Actor.npc.items.[].system.damageRolls.L5SYj3MsELfB7Pmn} + damage : string {Actor.npc.items.[].system.damageRolls.L5SYj3MsELfB7Pmn.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.L5SYj3MsELfB7Pmn.damageType} (same value: slashing) + [dehE5GDfus0Cgfk4] : object {Actor.npc.items.[].system.damageRolls.dehE5GDfus0Cgfk4} + damage : string {Actor.npc.items.[].system.damageRolls.dehE5GDfus0Cgfk4.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.dehE5GDfus0Cgfk4.damageType} (same value: slashing) + [BeWXZvPlTTRfRzzp] : object {Actor.npc.items.[].system.damageRolls.BeWXZvPlTTRfRzzp} + damage : string {Actor.npc.items.[].system.damageRolls.BeWXZvPlTTRfRzzp.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.BeWXZvPlTTRfRzzp.damageType} (same value: slashing) + [HL7ygzfr8711VuZC] : object {Actor.npc.items.[].system.damageRolls.HL7ygzfr8711VuZC} + damage : string {Actor.npc.items.[].system.damageRolls.HL7ygzfr8711VuZC.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.HL7ygzfr8711VuZC.damageType} (same value: piercing) + [wNeHwlVitKN0MNhh] : object {Actor.npc.items.[].system.damageRolls.wNeHwlVitKN0MNhh} + damage : string {Actor.npc.items.[].system.damageRolls.wNeHwlVitKN0MNhh.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.wNeHwlVitKN0MNhh.damageType} (same value: piercing) + [la8qiZTir9G08xXW] : object {Actor.npc.items.[].system.damageRolls.la8qiZTir9G08xXW} + damage : string {Actor.npc.items.[].system.damageRolls.la8qiZTir9G08xXW.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.la8qiZTir9G08xXW.damageType} (same value: piercing) + [vmXA2RPwsqJd3D5L] : object {Actor.npc.items.[].system.damageRolls.vmXA2RPwsqJd3D5L} + damage : string {Actor.npc.items.[].system.damageRolls.vmXA2RPwsqJd3D5L.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.vmXA2RPwsqJd3D5L.damageType} (same value: piercing) + [nVAk9cxb6t7G9m9q] : object {Actor.npc.items.[].system.damageRolls.nVAk9cxb6t7G9m9q} + damage : string {Actor.npc.items.[].system.damageRolls.nVAk9cxb6t7G9m9q.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.nVAk9cxb6t7G9m9q.damageType} (same value: piercing) + [yAhCByWWD0pvRAMr] : object {Actor.npc.items.[].system.damageRolls.yAhCByWWD0pvRAMr} + damage : string {Actor.npc.items.[].system.damageRolls.yAhCByWWD0pvRAMr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.yAhCByWWD0pvRAMr.damageType} (same value: sonic) + [FFQBOyarMGGoeadR] : object {Actor.npc.items.[].system.damageRolls.FFQBOyarMGGoeadR} + damage : string {Actor.npc.items.[].system.damageRolls.FFQBOyarMGGoeadR.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.FFQBOyarMGGoeadR.damageType} (same value: piercing) + [C7daug6PfpC8UFqC] : object {Actor.npc.items.[].system.damageRolls.C7daug6PfpC8UFqC} + damage : string {Actor.npc.items.[].system.damageRolls.C7daug6PfpC8UFqC.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.C7daug6PfpC8UFqC.damageType} (same value: slashing) + [FKWKbOcxsDSRrIpo] : object {Actor.npc.items.[].system.damageRolls.FKWKbOcxsDSRrIpo} + damage : string {Actor.npc.items.[].system.damageRolls.FKWKbOcxsDSRrIpo.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.FKWKbOcxsDSRrIpo.damageType} (same value: slashing) + [fSaqK6y1xJghAx0R] : object {Actor.npc.items.[].system.damageRolls.fSaqK6y1xJghAx0R} + damage : string {Actor.npc.items.[].system.damageRolls.fSaqK6y1xJghAx0R.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.fSaqK6y1xJghAx0R.damageType} (same value: slashing) + [xP6PK0oLjcavIh3e] : object {Actor.npc.items.[].system.damageRolls.xP6PK0oLjcavIh3e} + damage : string {Actor.npc.items.[].system.damageRolls.xP6PK0oLjcavIh3e.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.xP6PK0oLjcavIh3e.damageType} (same value: piercing) + [1VZ5jvzwmfSg3o7v] : object {Actor.npc.items.[].system.damageRolls.1VZ5jvzwmfSg3o7v} + damage : string {Actor.npc.items.[].system.damageRolls.1VZ5jvzwmfSg3o7v.damage} (same value: 2d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.1VZ5jvzwmfSg3o7v.damageType} (same value: slashing) + [ra3ca0VHNVMqdkav] : object {Actor.npc.items.[].system.damageRolls.ra3ca0VHNVMqdkav} + damage : string {Actor.npc.items.[].system.damageRolls.ra3ca0VHNVMqdkav.damage} (same value: 2d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.ra3ca0VHNVMqdkav.damageType} (same value: slashing) + [483KaFuGXO4qTKkd] : object {Actor.npc.items.[].system.damageRolls.483KaFuGXO4qTKkd} + damage : string {Actor.npc.items.[].system.damageRolls.483KaFuGXO4qTKkd.damage} (same value: 2d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.483KaFuGXO4qTKkd.damageType} (same value: slashing) + [cvz39c34iy8sx920aleg] : object {Actor.npc.items.[].system.damageRolls.cvz39c34iy8sx920aleg} + damage : string {Actor.npc.items.[].system.damageRolls.cvz39c34iy8sx920aleg.damage} (4 different values) + 3d4+16 (x1) + 1d8+17 (x1) + 2d8+13 (x1) + 1d8+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cvz39c34iy8sx920aleg.damageType} (same value: bludgeoning) + [oi13sh67v1kd4e8lw3w9] : object {Actor.npc.items.[].system.damageRolls.oi13sh67v1kd4e8lw3w9} + damage : string {Actor.npc.items.[].system.damageRolls.oi13sh67v1kd4e8lw3w9.damage} (2 different values) + 3d8+14 (x1) + 3d8+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.oi13sh67v1kd4e8lw3w9.damageType} (same value: piercing) + [ply75b2w39lflen83c8g] : object {Actor.npc.items.[].system.damageRolls.ply75b2w39lflen83c8g} + damage : string {Actor.npc.items.[].system.damageRolls.ply75b2w39lflen83c8g.damage} (2 different values) + 2d10+14 (x1) + 2d10+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ply75b2w39lflen83c8g.damageType} (same value: bludgeoning) + [urspp1xr5ctj7j7m9lj8] : object {Actor.npc.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8} + damage : string {Actor.npc.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damage} (2 different values) + 3d12+14 (x1) + 2d10+11 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damageType} (same value: piercing) + [2isctdhpycdwpd59z4nx] : object {Actor.npc.items.[].system.damageRolls.2isctdhpycdwpd59z4nx} + damage : string {Actor.npc.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damage} (2 different values) + 3d8+14 (x1) + 2d6+11 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damageType} (same value: bludgeoning) + [wLXusK71O2LahOV4] : object {Actor.npc.items.[].system.damageRolls.wLXusK71O2LahOV4} + damage : string {Actor.npc.items.[].system.damageRolls.wLXusK71O2LahOV4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wLXusK71O2LahOV4.damageType} (same value: piercing) + [gtACCX2nDo1A9jwL] : object {Actor.npc.items.[].system.damageRolls.gtACCX2nDo1A9jwL} + damage : string {Actor.npc.items.[].system.damageRolls.gtACCX2nDo1A9jwL.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gtACCX2nDo1A9jwL.damageType} (same value: piercing) + [0izcvudyzh3f1lob2e6n] : object {Actor.npc.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n} + damage : string {Actor.npc.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damage} (3 different values) + 4d8+18 (x1) + 3d8+14 (x2) + 3d8+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damageType} (same value: slashing) + [jps7ex97z6divk7qh6yi] : object {Actor.npc.items.[].system.damageRolls.jps7ex97z6divk7qh6yi} + damage : string {Actor.npc.items.[].system.damageRolls.jps7ex97z6divk7qh6yi.damage} (3 different values) + 4d6+16 (x1) + 3d10+12 (x2) + 3d10+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.jps7ex97z6divk7qh6yi.damageType} (same value: bludgeoning) + [jkvefksw29fe912laty1] : object {Actor.npc.items.[].system.damageRolls.jkvefksw29fe912laty1} + damage : string {Actor.npc.items.[].system.damageRolls.jkvefksw29fe912laty1.damage} (3 different values) + 3d6+16 (x1) + 2d10+12 (x2) + 2d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.jkvefksw29fe912laty1.damageType} (same value: piercing) + [mgbLtGgpuPPY4gO9] : object {Actor.npc.items.[].system.damageRolls.mgbLtGgpuPPY4gO9} + damage : string {Actor.npc.items.[].system.damageRolls.mgbLtGgpuPPY4gO9.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.mgbLtGgpuPPY4gO9.damageType} (same value: bludgeoning) + [YX0CRVeAh5pQQn4p] : object {Actor.npc.items.[].system.damageRolls.YX0CRVeAh5pQQn4p} + damage : string {Actor.npc.items.[].system.damageRolls.YX0CRVeAh5pQQn4p.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.YX0CRVeAh5pQQn4p.damageType} (same value: piercing) + [iCZNlylOTGGzaQ4g] : object {Actor.npc.items.[].system.damageRolls.iCZNlylOTGGzaQ4g} + damage : string {Actor.npc.items.[].system.damageRolls.iCZNlylOTGGzaQ4g.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.iCZNlylOTGGzaQ4g.damageType} (same value: piercing) + [aw8qbg71ilfmw9o2jqx6] : object {Actor.npc.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6} + damage : string {Actor.npc.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (3 different values) + 4d12+18 (x1) + 2d8+4 (x2) + 2d8+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: piercing) + [113edo2dmn9r2jbabkc4] : object {Actor.npc.items.[].system.damageRolls.113edo2dmn9r2jbabkc4} + damage : string {Actor.npc.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damage} (2 different values) + 3d12+14 (x1) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damageType} (same value: piercing) + [psfxuvwdi0qeergfxjua] : object {Actor.npc.items.[].system.damageRolls.psfxuvwdi0qeergfxjua} + damage : string {Actor.npc.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damage} (2 different values) + 3d8+14 (x1) + 2d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damageType} (same value: slashing) + [kj6w5dvxrkw5h3xe6b1s] : object {Actor.npc.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s} + damage : string {Actor.npc.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damage} (2 different values) + 3d6+14 (x1) + 2d4+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damageType} (same value: slashing) + [FLLIrRP01oYzH7ko] : object {Actor.npc.items.[].system.damageRolls.FLLIrRP01oYzH7ko} + damage : string {Actor.npc.items.[].system.damageRolls.FLLIrRP01oYzH7ko.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.FLLIrRP01oYzH7ko.damageType} (same value: fire) + [gm3ehhva5q6xm5u4vic7] : object {Actor.npc.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7} + damage : string {Actor.npc.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damage} (3 different values) + 2d8+8 (x1) + 4d10 + 14 (x1) + 2d8+6 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damageType} (same value: slashing) + [3FY2Zhzijl7bV9SM] : object {Actor.npc.items.[].system.damageRolls.3FY2Zhzijl7bV9SM} + damage : string {Actor.npc.items.[].system.damageRolls.3FY2Zhzijl7bV9SM.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.3FY2Zhzijl7bV9SM.damageType} (same value: slashing) + [KGZYW6UT6K1k2SZO] : object {Actor.npc.items.[].system.damageRolls.KGZYW6UT6K1k2SZO} + damage : string {Actor.npc.items.[].system.damageRolls.KGZYW6UT6K1k2SZO.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.KGZYW6UT6K1k2SZO.damageType} (same value: piercing) + [vc4vV0gh3cehG96C] : object {Actor.npc.items.[].system.damageRolls.vc4vV0gh3cehG96C} + damage : string {Actor.npc.items.[].system.damageRolls.vc4vV0gh3cehG96C.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.vc4vV0gh3cehG96C.damageType} (same value: void) + [vCVvE3gMLsI5dmgO] : object {Actor.npc.items.[].system.damageRolls.vCVvE3gMLsI5dmgO} + damage : string {Actor.npc.items.[].system.damageRolls.vCVvE3gMLsI5dmgO.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.vCVvE3gMLsI5dmgO.damageType} (same value: bludgeoning) + [eos4ke288unoyy2uhz3m] : object {Actor.npc.items.[].system.damageRolls.eos4ke288unoyy2uhz3m} + damage : string {Actor.npc.items.[].system.damageRolls.eos4ke288unoyy2uhz3m.damage} (3 different values) + 2d10 + 18 (x1) + 3d10+13 (x1) + 2d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.eos4ke288unoyy2uhz3m.damageType} (2 different values) + bludgeoning (x2) + piercing (x1) + [szfxesra1wcq9b0qtcdh] : object {Actor.npc.items.[].system.damageRolls.szfxesra1wcq9b0qtcdh} + damage : string {Actor.npc.items.[].system.damageRolls.szfxesra1wcq9b0qtcdh.damage} (2 different values) + 2d12+22 (x1) + 2d12+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.szfxesra1wcq9b0qtcdh.damageType} (same value: slashing) + [se0s2dgywehjapm2pc0o] : object {Actor.npc.items.[].system.damageRolls.se0s2dgywehjapm2pc0o} + damage : string {Actor.npc.items.[].system.damageRolls.se0s2dgywehjapm2pc0o.damage} (2 different values) + 2d8+22 (x1) + 2d8+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.se0s2dgywehjapm2pc0o.damageType} (same value: bludgeoning) + [5GsEjNrbHGc2IQij] : object {Actor.npc.items.[].system.damageRolls.5GsEjNrbHGc2IQij} + damage : string {Actor.npc.items.[].system.damageRolls.5GsEjNrbHGc2IQij.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.5GsEjNrbHGc2IQij.damageType} (same value: piercing) + [BiLi9rSg8DTCEG4C] : object {Actor.npc.items.[].system.damageRolls.BiLi9rSg8DTCEG4C} + damage : string {Actor.npc.items.[].system.damageRolls.BiLi9rSg8DTCEG4C.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.BiLi9rSg8DTCEG4C.damageType} (same value: piercing) + [Z9jieYgf3vTVv4I4] : object {Actor.npc.items.[].system.damageRolls.Z9jieYgf3vTVv4I4} + damage : string {Actor.npc.items.[].system.damageRolls.Z9jieYgf3vTVv4I4.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.Z9jieYgf3vTVv4I4.damageType} (same value: piercing) + [Up0eQi0LWLnmXHtu] : object {Actor.npc.items.[].system.damageRolls.Up0eQi0LWLnmXHtu} + damage : string {Actor.npc.items.[].system.damageRolls.Up0eQi0LWLnmXHtu.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.Up0eQi0LWLnmXHtu.damageType} (same value: bludgeoning) + [rXFz5Y3ymTOPv7BW] : object {Actor.npc.items.[].system.damageRolls.rXFz5Y3ymTOPv7BW} + damage : string {Actor.npc.items.[].system.damageRolls.rXFz5Y3ymTOPv7BW.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.rXFz5Y3ymTOPv7BW.damageType} (same value: piercing) + [6cAfr8w7xjc3fd8X] : object {Actor.npc.items.[].system.damageRolls.6cAfr8w7xjc3fd8X} + damage : string {Actor.npc.items.[].system.damageRolls.6cAfr8w7xjc3fd8X.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.6cAfr8w7xjc3fd8X.damageType} (same value: piercing) + [cauyldp7ucogum3lgy0i] : object {Actor.npc.items.[].system.damageRolls.cauyldp7ucogum3lgy0i} + damage : string {Actor.npc.items.[].system.damageRolls.cauyldp7ucogum3lgy0i.damage} (3 different values) + 3d12+17 (x1) + 3d10+13 (x1) + 1d10+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cauyldp7ucogum3lgy0i.damageType} (same value: bludgeoning) + [fmlpw1mmhbg13dw7joaw] : object {Actor.npc.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw} + damage : string {Actor.npc.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damage} (3 different values) + 1d6+17 (x1) + 3d6+13 (x1) + 1d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damageType} (same value: bludgeoning) + [Q0EwQApF3mmdm540] : object {Actor.npc.items.[].system.damageRolls.Q0EwQApF3mmdm540} + damage : string {Actor.npc.items.[].system.damageRolls.Q0EwQApF3mmdm540.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.Q0EwQApF3mmdm540.damageType} (same value: bludgeoning) + [QfI2wZhIm6C1RMZ2] : object {Actor.npc.items.[].system.damageRolls.QfI2wZhIm6C1RMZ2} + damage : string {Actor.npc.items.[].system.damageRolls.QfI2wZhIm6C1RMZ2.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.QfI2wZhIm6C1RMZ2.damageType} (same value: electricity) + [Oy4rpjCuRraQ5g09] : object {Actor.npc.items.[].system.damageRolls.Oy4rpjCuRraQ5g09} + damage : string {Actor.npc.items.[].system.damageRolls.Oy4rpjCuRraQ5g09.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.Oy4rpjCuRraQ5g09.damageType} (same value: slashing) + [GZoNmUUt221DcUYH] : object {Actor.npc.items.[].system.damageRolls.GZoNmUUt221DcUYH} + damage : string {Actor.npc.items.[].system.damageRolls.GZoNmUUt221DcUYH.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.GZoNmUUt221DcUYH.damageType} (same value: slashing) + [ANxQqSHlA138Xwl5] : object {Actor.npc.items.[].system.damageRolls.ANxQqSHlA138Xwl5} + damage : string {Actor.npc.items.[].system.damageRolls.ANxQqSHlA138Xwl5.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ANxQqSHlA138Xwl5.damageType} (same value: piercing) + [pUrzhqPfqT3a0ba2] : object {Actor.npc.items.[].system.damageRolls.pUrzhqPfqT3a0ba2} + damage : string {Actor.npc.items.[].system.damageRolls.pUrzhqPfqT3a0ba2.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.pUrzhqPfqT3a0ba2.damageType} (same value: slashing) + [09NtmhNOdPaWyCG6] : object {Actor.npc.items.[].system.damageRolls.09NtmhNOdPaWyCG6} + damage : string {Actor.npc.items.[].system.damageRolls.09NtmhNOdPaWyCG6.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.09NtmhNOdPaWyCG6.damageType} (same value: bludgeoning) + [USSqfhEjkSgcqS3A] : object {Actor.npc.items.[].system.damageRolls.USSqfhEjkSgcqS3A} + damage : string {Actor.npc.items.[].system.damageRolls.USSqfhEjkSgcqS3A.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.USSqfhEjkSgcqS3A.damageType} (same value: piercing) + [0zbgcwl0mnj7jsilbnv5] : object {Actor.npc.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5} + damage : string {Actor.npc.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damage} (2 different values) + 4d6+18 (x1) + 4d8+19 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damageType} (same value: slashing) + [veqtmk34yzfnt9g1l4vc] : object {Actor.npc.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc} + damage : string {Actor.npc.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damage} (2 different values) + 4d8+18 (x1) + 4d10+19 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damageType} (same value: bludgeoning) + [kkyx4gcke19ksr45ryn4] : object {Actor.npc.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4} + damage : string {Actor.npc.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damage} (2 different values) + 4d6+18 (x1) + 4d8+19 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damageType} (same value: bludgeoning) + [8y9sjCLXIZZX5QHR] : object {Actor.npc.items.[].system.damageRolls.8y9sjCLXIZZX5QHR} + damage : string {Actor.npc.items.[].system.damageRolls.8y9sjCLXIZZX5QHR.damage} (same value: 1d10+1) + damageType : string {Actor.npc.items.[].system.damageRolls.8y9sjCLXIZZX5QHR.damageType} (same value: slashing) + [tlgxyvjtnno52f1y9bf6] : object {Actor.npc.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6} + damage : string {Actor.npc.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damage} (2 different values) + 1d6+5 (x1) + 1d6+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damageType} (same value: slashing) + [JUuqS9XC0qnQEjxs] : object {Actor.npc.items.[].system.damageRolls.JUuqS9XC0qnQEjxs} + damage : string {Actor.npc.items.[].system.damageRolls.JUuqS9XC0qnQEjxs.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.JUuqS9XC0qnQEjxs.damageType} (same value: piercing) + [oG11g8SyxsLOwmpx] : object {Actor.npc.items.[].system.damageRolls.oG11g8SyxsLOwmpx} + damage : string {Actor.npc.items.[].system.damageRolls.oG11g8SyxsLOwmpx.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.oG11g8SyxsLOwmpx.damageType} (same value: piercing) + [lFxVe8rcWWThTrc4] : object {Actor.npc.items.[].system.damageRolls.lFxVe8rcWWThTrc4} + damage : string {Actor.npc.items.[].system.damageRolls.lFxVe8rcWWThTrc4.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.lFxVe8rcWWThTrc4.damageType} (same value: bludgeoning) + [U1fzL6tU7dG9Pzjc] : object {Actor.npc.items.[].system.damageRolls.U1fzL6tU7dG9Pzjc} + damage : string {Actor.npc.items.[].system.damageRolls.U1fzL6tU7dG9Pzjc.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.U1fzL6tU7dG9Pzjc.damageType} (same value: piercing) + [BvAqyNu89GIVuSlM] : object {Actor.npc.items.[].system.damageRolls.BvAqyNu89GIVuSlM} + damage : string {Actor.npc.items.[].system.damageRolls.BvAqyNu89GIVuSlM.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.BvAqyNu89GIVuSlM.damageType} (same value: slashing) + [ZMGYjMv3fdlYKkVp] : object {Actor.npc.items.[].system.damageRolls.ZMGYjMv3fdlYKkVp} + damage : string {Actor.npc.items.[].system.damageRolls.ZMGYjMv3fdlYKkVp.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ZMGYjMv3fdlYKkVp.damageType} (same value: slashing) + [4DKGK9lMyqrticJT] : object {Actor.npc.items.[].system.damageRolls.4DKGK9lMyqrticJT} + damage : string {Actor.npc.items.[].system.damageRolls.4DKGK9lMyqrticJT.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.4DKGK9lMyqrticJT.damageType} (same value: slashing) + [T3XSJ48eiNPnk6vP] : object {Actor.npc.items.[].system.damageRolls.T3XSJ48eiNPnk6vP} + damage : string {Actor.npc.items.[].system.damageRolls.T3XSJ48eiNPnk6vP.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.T3XSJ48eiNPnk6vP.damageType} (same value: piercing) + [gsdxFwYVzOMnQlb7] : object {Actor.npc.items.[].system.damageRolls.gsdxFwYVzOMnQlb7} + damage : string {Actor.npc.items.[].system.damageRolls.gsdxFwYVzOMnQlb7.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gsdxFwYVzOMnQlb7.damageType} (same value: piercing) + [zrgzv4npig5r7aqbqvbp] : object {Actor.npc.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp} + damage : string {Actor.npc.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (6 different values) + 3d12+14 (x1) + 2d10+7 (x2) + 2d6+4 (x2) + 1d10+2 (x1) + 1d8+4 (x1) + 3d10+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: piercing) + [4s9mssbao9ibwqpz830k] : object {Actor.npc.items.[].system.damageRolls.4s9mssbao9ibwqpz830k} + damage : string {Actor.npc.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (7 different values) + 3d10+14 (x1) + 2d8+7 (x1) + 1d10+4 (x2) + 1d8+2 (x1) + 1d6+4 (x1) + 2d10+7 (x1) + 3d8+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: slashing) + [ngCkhccBoMaTiEyI] : object {Actor.npc.items.[].system.damageRolls.ngCkhccBoMaTiEyI} + damage : string {Actor.npc.items.[].system.damageRolls.ngCkhccBoMaTiEyI.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ngCkhccBoMaTiEyI.damageType} (same value: slashing) + [9N9EsMgNvdvdSgxQ] : object {Actor.npc.items.[].system.damageRolls.9N9EsMgNvdvdSgxQ} + damage : string {Actor.npc.items.[].system.damageRolls.9N9EsMgNvdvdSgxQ.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.9N9EsMgNvdvdSgxQ.damageType} (same value: bludgeoning) + [AjnIPkvJhktoOmfa] : object {Actor.npc.items.[].system.damageRolls.AjnIPkvJhktoOmfa} + damage : string {Actor.npc.items.[].system.damageRolls.AjnIPkvJhktoOmfa.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.AjnIPkvJhktoOmfa.damageType} (same value: bludgeoning) + [F6mm0JWSeZfTJol1] : object {Actor.npc.items.[].system.damageRolls.F6mm0JWSeZfTJol1} + damage : string {Actor.npc.items.[].system.damageRolls.F6mm0JWSeZfTJol1.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.F6mm0JWSeZfTJol1.damageType} (same value: piercing) + [kiutlq99czqq0wb13rkj] : object {Actor.npc.items.[].system.damageRolls.kiutlq99czqq0wb13rkj} + damage : string {Actor.npc.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damage} (2 different values) + 4d12+18 (x1) + 3d12+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damageType} (same value: piercing) + [alr0w76iolkzat3sddh9] : object {Actor.npc.items.[].system.damageRolls.alr0w76iolkzat3sddh9} + damage : string {Actor.npc.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damage} (2 different values) + 4d8+18 (x1) + 3d8+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damageType} (same value: slashing) + [GYEBqaMG3hLKhkVJ] : object {Actor.npc.items.[].system.damageRolls.GYEBqaMG3hLKhkVJ} + damage : string {Actor.npc.items.[].system.damageRolls.GYEBqaMG3hLKhkVJ.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.GYEBqaMG3hLKhkVJ.damageType} (same value: piercing) + [sJAaKTYbAdUeBjXY] : object {Actor.npc.items.[].system.damageRolls.sJAaKTYbAdUeBjXY} + damage : string {Actor.npc.items.[].system.damageRolls.sJAaKTYbAdUeBjXY.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.sJAaKTYbAdUeBjXY.damageType} (same value: piercing) + [mo58nFf5oTE5H3Jl] : object {Actor.npc.items.[].system.damageRolls.mo58nFf5oTE5H3Jl} + damage : string {Actor.npc.items.[].system.damageRolls.mo58nFf5oTE5H3Jl.damage} (same value: 1d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.mo58nFf5oTE5H3Jl.damageType} (same value: bludgeoning) + [A6umwfKvit4fm1dm] : object {Actor.npc.items.[].system.damageRolls.A6umwfKvit4fm1dm} + damage : string {Actor.npc.items.[].system.damageRolls.A6umwfKvit4fm1dm.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.A6umwfKvit4fm1dm.damageType} (same value: piercing) + [8o3B8eBQt47Z3F16] : object {Actor.npc.items.[].system.damageRolls.8o3B8eBQt47Z3F16} + damage : string {Actor.npc.items.[].system.damageRolls.8o3B8eBQt47Z3F16.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.8o3B8eBQt47Z3F16.damageType} (same value: bludgeoning) + [r1nh5g9u61dfrqo177la] : object {Actor.npc.items.[].system.damageRolls.r1nh5g9u61dfrqo177la} + damage : string {Actor.npc.items.[].system.damageRolls.r1nh5g9u61dfrqo177la.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.r1nh5g9u61dfrqo177la.damageType} (same value: bludgeoning) + [ipbvakt6lwb1p6a5wmqi] : object {Actor.npc.items.[].system.damageRolls.ipbvakt6lwb1p6a5wmqi} + damage : string {Actor.npc.items.[].system.damageRolls.ipbvakt6lwb1p6a5wmqi.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.ipbvakt6lwb1p6a5wmqi.damageType} (same value: bludgeoning) + [nv376hfbfns7b5fdemjs] : object {Actor.npc.items.[].system.damageRolls.nv376hfbfns7b5fdemjs} + damage : string {Actor.npc.items.[].system.damageRolls.nv376hfbfns7b5fdemjs.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.nv376hfbfns7b5fdemjs.damageType} (same value: bludgeoning) + [3stgh3u6whf7ffx69nij] : object {Actor.npc.items.[].system.damageRolls.3stgh3u6whf7ffx69nij} + damage : string {Actor.npc.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (2 different values) + 3d12+15 (x2) + 3d8+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: bludgeoning) + [2lu9f0yjajft9t86gbzg] : object {Actor.npc.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg} + damage : string {Actor.npc.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damage} (same value: 4d10) + damageType : string {Actor.npc.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damageType} (same value: force) + [NtgxepzT3JdEgNxw] : object {Actor.npc.items.[].system.damageRolls.NtgxepzT3JdEgNxw} + damage : string {Actor.npc.items.[].system.damageRolls.NtgxepzT3JdEgNxw.damage} (same value: 4d10) + damageType : string {Actor.npc.items.[].system.damageRolls.NtgxepzT3JdEgNxw.damageType} (same value: poison) + [PJrtVFLKGpclcsrk] : object {Actor.npc.items.[].system.damageRolls.PJrtVFLKGpclcsrk} + damage : string {Actor.npc.items.[].system.damageRolls.PJrtVFLKGpclcsrk.damage} (same value: 4d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.PJrtVFLKGpclcsrk.damageType} (same value: slashing) + [ATYIEpjrjWHquACv] : object {Actor.npc.items.[].system.damageRolls.ATYIEpjrjWHquACv} + damage : string {Actor.npc.items.[].system.damageRolls.ATYIEpjrjWHquACv.damage} (same value: 2d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.ATYIEpjrjWHquACv.damageType} (same value: piercing) + [r2mbAQiKHHtPdWmD] : object {Actor.npc.items.[].system.damageRolls.r2mbAQiKHHtPdWmD} + damage : string {Actor.npc.items.[].system.damageRolls.r2mbAQiKHHtPdWmD.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.r2mbAQiKHHtPdWmD.damageType} (same value: poison) + [lSydiwtcdClj518c] : object {Actor.npc.items.[].system.damageRolls.lSydiwtcdClj518c} + damage : string {Actor.npc.items.[].system.damageRolls.lSydiwtcdClj518c.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.lSydiwtcdClj518c.damageType} (same value: bludgeoning) + [TuagicvGhvn5ClAm] : object {Actor.npc.items.[].system.damageRolls.TuagicvGhvn5ClAm} + damage : string {Actor.npc.items.[].system.damageRolls.TuagicvGhvn5ClAm.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.TuagicvGhvn5ClAm.damageType} (same value: bludgeoning) + [247m15psslctq68fxody] : object {Actor.npc.items.[].system.damageRolls.247m15psslctq68fxody} + damage : string {Actor.npc.items.[].system.damageRolls.247m15psslctq68fxody.damage} (2 different values) + 3d6+13 (x1) + 3d6+11 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: piercing) + [nedx8huf1rg8l20eu00y] : object {Actor.npc.items.[].system.damageRolls.nedx8huf1rg8l20eu00y} + damage : string {Actor.npc.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damageType} (same value: poison) + [coidn8flg365fwu7za0w] : object {Actor.npc.items.[].system.damageRolls.coidn8flg365fwu7za0w} + damage : string {Actor.npc.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (2 different values) + 3d10+13 (x1) + 3d10+11 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: bludgeoning) + [dac0cndr4wgpu6mjd2ff] : object {Actor.npc.items.[].system.damageRolls.dac0cndr4wgpu6mjd2ff} + damage : string {Actor.npc.items.[].system.damageRolls.dac0cndr4wgpu6mjd2ff.damage} (2 different values) + 2d6+11 (x1) + 2d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.dac0cndr4wgpu6mjd2ff.damageType} (same value: piercing) + [arc84499ycdq519e18zx] : object {Actor.npc.items.[].system.damageRolls.arc84499ycdq519e18zx} + damage : string {Actor.npc.items.[].system.damageRolls.arc84499ycdq519e18zx.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.arc84499ycdq519e18zx.damageType} (same value: fire) + [zjdn41fp3hbttedbxqgo] : object {Actor.npc.items.[].system.damageRolls.zjdn41fp3hbttedbxqgo} + damage : string {Actor.npc.items.[].system.damageRolls.zjdn41fp3hbttedbxqgo.damage} (2 different values) + 3d10+11 (x1) + 2d10+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zjdn41fp3hbttedbxqgo.damageType} (same value: piercing) + [it9pipqnft8ysztguu7y] : object {Actor.npc.items.[].system.damageRolls.it9pipqnft8ysztguu7y} + damage : string {Actor.npc.items.[].system.damageRolls.it9pipqnft8ysztguu7y.damage} (2 different values) + 3d10+11 (x1) + 2d10+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.it9pipqnft8ysztguu7y.damageType} (same value: piercing) + [v7luy1ttfoi91850stm2] : object {Actor.npc.items.[].system.damageRolls.v7luy1ttfoi91850stm2} + damage : string {Actor.npc.items.[].system.damageRolls.v7luy1ttfoi91850stm2.damage} (2 different values) + 3d8+11 (x1) + 2d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.v7luy1ttfoi91850stm2.damageType} (same value: slashing) + [nvVO765679zxVdxN] : object {Actor.npc.items.[].system.damageRolls.nvVO765679zxVdxN} + damage : string {Actor.npc.items.[].system.damageRolls.nvVO765679zxVdxN.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.nvVO765679zxVdxN.damageType} (same value: piercing) + [DV6EGRS58Y2SgyJW] : object {Actor.npc.items.[].system.damageRolls.DV6EGRS58Y2SgyJW} + damage : string {Actor.npc.items.[].system.damageRolls.DV6EGRS58Y2SgyJW.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.DV6EGRS58Y2SgyJW.damageType} (same value: piercing) + [JnXR0lxvjREjjpyh] : object {Actor.npc.items.[].system.damageRolls.JnXR0lxvjREjjpyh} + damage : string {Actor.npc.items.[].system.damageRolls.JnXR0lxvjREjjpyh.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.JnXR0lxvjREjjpyh.damageType} (same value: bludgeoning) + [9SLYOIZBOtn5pZF1] : object {Actor.npc.items.[].system.damageRolls.9SLYOIZBOtn5pZF1} + damage : string {Actor.npc.items.[].system.damageRolls.9SLYOIZBOtn5pZF1.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.9SLYOIZBOtn5pZF1.damageType} (same value: slashing) + [IKcmrVZ6jD2GFsm3] : object {Actor.npc.items.[].system.damageRolls.IKcmrVZ6jD2GFsm3} + damage : string {Actor.npc.items.[].system.damageRolls.IKcmrVZ6jD2GFsm3.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.IKcmrVZ6jD2GFsm3.damageType} (same value: piercing) + [v2owiwtq9qenlunw27s0] : object {Actor.npc.items.[].system.damageRolls.v2owiwtq9qenlunw27s0} + damage : string {Actor.npc.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (2 different values) + 1d6 (x1) + 1d6-1 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: piercing) + [NMdTCgMmXEgXQ9rl] : object {Actor.npc.items.[].system.damageRolls.NMdTCgMmXEgXQ9rl} + damage : string {Actor.npc.items.[].system.damageRolls.NMdTCgMmXEgXQ9rl.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.NMdTCgMmXEgXQ9rl.damageType} (same value: bludgeoning) + [u0FuyamQiFMFSPce] : object {Actor.npc.items.[].system.damageRolls.u0FuyamQiFMFSPce} + damage : string {Actor.npc.items.[].system.damageRolls.u0FuyamQiFMFSPce.damage} (2 different values) + 4d12+18 (x1) + 3d12+19 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.u0FuyamQiFMFSPce.damageType} (same value: piercing) + [KMGhkZmx92aNV5pF] : object {Actor.npc.items.[].system.damageRolls.KMGhkZmx92aNV5pF} + damage : string {Actor.npc.items.[].system.damageRolls.KMGhkZmx92aNV5pF.damage} (2 different values) + 4d8+18 (x1) + 3d8+19 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.KMGhkZmx92aNV5pF.damageType} (same value: slashing) + [PG5YnSEe59Gob0Rg] : object {Actor.npc.items.[].system.damageRolls.PG5YnSEe59Gob0Rg} + damage : string {Actor.npc.items.[].system.damageRolls.PG5YnSEe59Gob0Rg.damage} (2 different values) + 4d4+18 (x1) + 3d4+19 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.PG5YnSEe59Gob0Rg.damageType} (same value: piercing) + [Iojo7x3z1RrZWsEW] : object {Actor.npc.items.[].system.damageRolls.Iojo7x3z1RrZWsEW} + damage : string {Actor.npc.items.[].system.damageRolls.Iojo7x3z1RrZWsEW.damage} (2 different values) + 4d4+18 (x1) + 3d4+19 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Iojo7x3z1RrZWsEW.damageType} (same value: piercing) + [2La9qV06HlJq1XO6] : object {Actor.npc.items.[].system.damageRolls.2La9qV06HlJq1XO6} + damage : string {Actor.npc.items.[].system.damageRolls.2La9qV06HlJq1XO6.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.2La9qV06HlJq1XO6.damageType} (same value: piercing) + [LHmO9yaGBNsaIq6V] : object {Actor.npc.items.[].system.damageRolls.LHmO9yaGBNsaIq6V} + damage : string {Actor.npc.items.[].system.damageRolls.LHmO9yaGBNsaIq6V.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.LHmO9yaGBNsaIq6V.damageType} (same value: piercing) + [piwavufnqtm41vbtetvp] : object {Actor.npc.items.[].system.damageRolls.piwavufnqtm41vbtetvp} + damage : string {Actor.npc.items.[].system.damageRolls.piwavufnqtm41vbtetvp.damage} (2 different values) + 3d12+17 (x1) + 2d10+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.piwavufnqtm41vbtetvp.damageType} (same value: piercing) + [98s1tbwb7ssb7o4mi026] : object {Actor.npc.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026} + damage : string {Actor.npc.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026.damage} (2 different values) + 3d6+17 (x1) + 1d10+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026.damageType} (same value: bludgeoning) + [b2lolpu8pmsezqljmgp2] : object {Actor.npc.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2} + damage : string {Actor.npc.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2.damageType} (same value: fire) + [dvihderv7skrqm5qfdub] : object {Actor.npc.items.[].system.damageRolls.dvihderv7skrqm5qfdub} + damage : string {Actor.npc.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (2 different values) + 1d6+3 (x1) + 1d6+2 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: piercing) + [mo8y6ATgjj6MZX2X] : object {Actor.npc.items.[].system.damageRolls.mo8y6ATgjj6MZX2X} + damage : string {Actor.npc.items.[].system.damageRolls.mo8y6ATgjj6MZX2X.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.mo8y6ATgjj6MZX2X.damageType} (same value: slashing) + [qNrNdfKe8mHQQbZF] : object {Actor.npc.items.[].system.damageRolls.qNrNdfKe8mHQQbZF} + damage : string {Actor.npc.items.[].system.damageRolls.qNrNdfKe8mHQQbZF.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qNrNdfKe8mHQQbZF.damageType} (same value: mental) + [H60GmY3z698cDT85] : object {Actor.npc.items.[].system.damageRolls.H60GmY3z698cDT85} + damage : string {Actor.npc.items.[].system.damageRolls.H60GmY3z698cDT85.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.H60GmY3z698cDT85.damageType} (same value: piercing) + [7uTPTV641SqEMKw4] : object {Actor.npc.items.[].system.damageRolls.7uTPTV641SqEMKw4} + damage : string {Actor.npc.items.[].system.damageRolls.7uTPTV641SqEMKw4.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7uTPTV641SqEMKw4.damageType} (same value: piercing) + [v5HcqhecnnpD3wZ4] : object {Actor.npc.items.[].system.damageRolls.v5HcqhecnnpD3wZ4} + damage : string {Actor.npc.items.[].system.damageRolls.v5HcqhecnnpD3wZ4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.v5HcqhecnnpD3wZ4.damageType} (same value: cold) + [vBWkjr3F2grEeP0b] : object {Actor.npc.items.[].system.damageRolls.vBWkjr3F2grEeP0b} + damage : string {Actor.npc.items.[].system.damageRolls.vBWkjr3F2grEeP0b.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.vBWkjr3F2grEeP0b.damageType} (same value: bludgeoning) + [rsrxo3cheibra8yjrb66] : object {Actor.npc.items.[].system.damageRolls.rsrxo3cheibra8yjrb66} + damage : string {Actor.npc.items.[].system.damageRolls.rsrxo3cheibra8yjrb66.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.rsrxo3cheibra8yjrb66.damageType} (same value: bludgeoning) + [f2LacnVVtW3MIQ67] : object {Actor.npc.items.[].system.damageRolls.f2LacnVVtW3MIQ67} + damage : string {Actor.npc.items.[].system.damageRolls.f2LacnVVtW3MIQ67.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.f2LacnVVtW3MIQ67.damageType} (same value: sonic) + [ydkjXsEC9x56sCay] : object {Actor.npc.items.[].system.damageRolls.ydkjXsEC9x56sCay} + damage : string {Actor.npc.items.[].system.damageRolls.ydkjXsEC9x56sCay.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ydkjXsEC9x56sCay.damageType} (same value: slashing) + [JIHaFd27dG5OFpA9] : object {Actor.npc.items.[].system.damageRolls.JIHaFd27dG5OFpA9} + damage : string {Actor.npc.items.[].system.damageRolls.JIHaFd27dG5OFpA9.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.JIHaFd27dG5OFpA9.damageType} (same value: piercing) + [2Q2u8PMMESuL7hDn] : object {Actor.npc.items.[].system.damageRolls.2Q2u8PMMESuL7hDn} + damage : string {Actor.npc.items.[].system.damageRolls.2Q2u8PMMESuL7hDn.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.2Q2u8PMMESuL7hDn.damageType} (same value: piercing) + [Zm2vXSKU4rjgkEbr] : object {Actor.npc.items.[].system.damageRolls.Zm2vXSKU4rjgkEbr} + damage : string {Actor.npc.items.[].system.damageRolls.Zm2vXSKU4rjgkEbr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Zm2vXSKU4rjgkEbr.damageType} (same value: bleed) + [Fs7Ei5F3UZh9wnsY] : object {Actor.npc.items.[].system.damageRolls.Fs7Ei5F3UZh9wnsY} + damage : string {Actor.npc.items.[].system.damageRolls.Fs7Ei5F3UZh9wnsY.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Fs7Ei5F3UZh9wnsY.damageType} (same value: piercing) + [Lq8KYXJuA5r3oTOS] : object {Actor.npc.items.[].system.damageRolls.Lq8KYXJuA5r3oTOS} + damage : string {Actor.npc.items.[].system.damageRolls.Lq8KYXJuA5r3oTOS.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Lq8KYXJuA5r3oTOS.damageType} (same value: bleed) + [G1IitjN0XsL7LLbL] : object {Actor.npc.items.[].system.damageRolls.G1IitjN0XsL7LLbL} + damage : string {Actor.npc.items.[].system.damageRolls.G1IitjN0XsL7LLbL.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.G1IitjN0XsL7LLbL.damageType} (same value: void) + [rT8AWVU5LnC6K92w] : object {Actor.npc.items.[].system.damageRolls.rT8AWVU5LnC6K92w} + damage : string {Actor.npc.items.[].system.damageRolls.rT8AWVU5LnC6K92w.damage} (same value: 1d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.rT8AWVU5LnC6K92w.damageType} (same value: slashing) + [55fNpdw4lauuqnaA] : object {Actor.npc.items.[].system.damageRolls.55fNpdw4lauuqnaA} + damage : string {Actor.npc.items.[].system.damageRolls.55fNpdw4lauuqnaA.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.55fNpdw4lauuqnaA.damageType} (same value: piercing) + [mslwvPJH3cTjg3fF] : object {Actor.npc.items.[].system.damageRolls.mslwvPJH3cTjg3fF} + damage : string {Actor.npc.items.[].system.damageRolls.mslwvPJH3cTjg3fF.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.mslwvPJH3cTjg3fF.damageType} (same value: slashing) + [4LlwIqp8MkXFfdY0] : object {Actor.npc.items.[].system.damageRolls.4LlwIqp8MkXFfdY0} + damage : string {Actor.npc.items.[].system.damageRolls.4LlwIqp8MkXFfdY0.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.4LlwIqp8MkXFfdY0.damageType} (same value: piercing) + [5b5l4z4swtxl8ay39qf2] : object {Actor.npc.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2} + damage : string {Actor.npc.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damage} (3 different values) + 3d12+15 (x1) + 2d12+7 (x2) + 3d12+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damageType} (same value: bludgeoning) + [t1fx1tqtjxyruj75rql7] : object {Actor.npc.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7} + damage : string {Actor.npc.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damage} (3 different values) + 3d10+15 (x1) + 2d8+7 (x2) + 3d8+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damageType} (2 different values) + bludgeoning (x3) + piercing (x1) + [uv0vLPWQ2Y1mHg66] : object {Actor.npc.items.[].system.damageRolls.uv0vLPWQ2Y1mHg66} + damage : string {Actor.npc.items.[].system.damageRolls.uv0vLPWQ2Y1mHg66.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uv0vLPWQ2Y1mHg66.damageType} (same value: slashing) + [oKeqszf4M6a4Hl4i] : object {Actor.npc.items.[].system.damageRolls.oKeqszf4M6a4Hl4i} + damage : string {Actor.npc.items.[].system.damageRolls.oKeqszf4M6a4Hl4i.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.oKeqszf4M6a4Hl4i.damageType} (same value: slashing) + [RkKGBtxZR0DcBlbR] : object {Actor.npc.items.[].system.damageRolls.RkKGBtxZR0DcBlbR} + damage : string {Actor.npc.items.[].system.damageRolls.RkKGBtxZR0DcBlbR.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.RkKGBtxZR0DcBlbR.damageType} (same value: slashing) + [7x5OnmmTMapssJmk] : object {Actor.npc.items.[].system.damageRolls.7x5OnmmTMapssJmk} + damage : string {Actor.npc.items.[].system.damageRolls.7x5OnmmTMapssJmk.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.7x5OnmmTMapssJmk.damageType} (same value: bludgeoning) + [a73SlLFFAvTRfTqh] : object {Actor.npc.items.[].system.damageRolls.a73SlLFFAvTRfTqh} + damage : string {Actor.npc.items.[].system.damageRolls.a73SlLFFAvTRfTqh.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.a73SlLFFAvTRfTqh.damageType} (same value: void) + [NjmimKoeytehQXVU] : object {Actor.npc.items.[].system.damageRolls.NjmimKoeytehQXVU} + damage : string {Actor.npc.items.[].system.damageRolls.NjmimKoeytehQXVU.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.NjmimKoeytehQXVU.damageType} (same value: bludgeoning) + [GEYKF1XIJxhguQn2] : object {Actor.npc.items.[].system.damageRolls.GEYKF1XIJxhguQn2} + damage : string {Actor.npc.items.[].system.damageRolls.GEYKF1XIJxhguQn2.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.GEYKF1XIJxhguQn2.damageType} (same value: piercing) + [Szwzb8lnydO7xr9A] : object {Actor.npc.items.[].system.damageRolls.Szwzb8lnydO7xr9A} + damage : string {Actor.npc.items.[].system.damageRolls.Szwzb8lnydO7xr9A.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Szwzb8lnydO7xr9A.damageType} (same value: sonic) + [hqA1mIstZnnrq3EJ] : object {Actor.npc.items.[].system.damageRolls.hqA1mIstZnnrq3EJ} + damage : string {Actor.npc.items.[].system.damageRolls.hqA1mIstZnnrq3EJ.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.hqA1mIstZnnrq3EJ.damageType} (same value: slashing) + [szkgbox9cm1epl5ee34u] : object {Actor.npc.items.[].system.damageRolls.szkgbox9cm1epl5ee34u} + damage : string {Actor.npc.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damage} (2 different values) + 2d12+23 (x1) + 2d12+13 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damageType} (same value: piercing) + [e7ex9whwphr4fda8pqz9] : object {Actor.npc.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9} + damage : string {Actor.npc.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damage} (2 different values) + 2d8+23 (x1) + 2d8+13 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damageType} (same value: slashing) + [BUyUo0zrj25lt5wl] : object {Actor.npc.items.[].system.damageRolls.BUyUo0zrj25lt5wl} + damage : string {Actor.npc.items.[].system.damageRolls.BUyUo0zrj25lt5wl.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.BUyUo0zrj25lt5wl.damageType} (same value: slashing) + [zYgGw2txojupGaxk] : object {Actor.npc.items.[].system.damageRolls.zYgGw2txojupGaxk} + damage : string {Actor.npc.items.[].system.damageRolls.zYgGw2txojupGaxk.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.zYgGw2txojupGaxk.damageType} (same value: slashing) + [dnfCPXWYbRazS79K] : object {Actor.npc.items.[].system.damageRolls.dnfCPXWYbRazS79K} + damage : string {Actor.npc.items.[].system.damageRolls.dnfCPXWYbRazS79K.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.dnfCPXWYbRazS79K.damageType} (same value: piercing) + [QZFTXiShPNJAzBse] : object {Actor.npc.items.[].system.damageRolls.QZFTXiShPNJAzBse} + category : string {Actor.npc.items.[].system.damageRolls.QZFTXiShPNJAzBse.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.QZFTXiShPNJAzBse.damage} (same value: 4d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.QZFTXiShPNJAzBse.damageType} (same value: piercing) + [VEVCmv4MFInDApMB] : object {Actor.npc.items.[].system.damageRolls.VEVCmv4MFInDApMB} + damage : string {Actor.npc.items.[].system.damageRolls.VEVCmv4MFInDApMB.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.VEVCmv4MFInDApMB.damageType} (same value: piercing) + [u5iaY4tZ63Tv5ZYk] : object {Actor.npc.items.[].system.damageRolls.u5iaY4tZ63Tv5ZYk} + damage : string {Actor.npc.items.[].system.damageRolls.u5iaY4tZ63Tv5ZYk.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.u5iaY4tZ63Tv5ZYk.damageType} (same value: piercing) + [P5YAqKnSRNkXCJuU] : object {Actor.npc.items.[].system.damageRolls.P5YAqKnSRNkXCJuU} + damage : string {Actor.npc.items.[].system.damageRolls.P5YAqKnSRNkXCJuU.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.P5YAqKnSRNkXCJuU.damageType} (same value: piercing) + [P4gRXsry3FUCFpqs] : object {Actor.npc.items.[].system.damageRolls.P4gRXsry3FUCFpqs} + damage : string {Actor.npc.items.[].system.damageRolls.P4gRXsry3FUCFpqs.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.P4gRXsry3FUCFpqs.damageType} (same value: mental) + [qGoyckkOfVHwARW6] : object {Actor.npc.items.[].system.damageRolls.qGoyckkOfVHwARW6} + damage : string {Actor.npc.items.[].system.damageRolls.qGoyckkOfVHwARW6.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.qGoyckkOfVHwARW6.damageType} (same value: bludgeoning) + [MELa5tM1PAV4EEGY] : object {Actor.npc.items.[].system.damageRolls.MELa5tM1PAV4EEGY} + damage : string {Actor.npc.items.[].system.damageRolls.MELa5tM1PAV4EEGY.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.MELa5tM1PAV4EEGY.damageType} (same value: slashing) + [y05TmH44K0cOxOJ7] : object {Actor.npc.items.[].system.damageRolls.y05TmH44K0cOxOJ7} + damage : string {Actor.npc.items.[].system.damageRolls.y05TmH44K0cOxOJ7.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.y05TmH44K0cOxOJ7.damageType} (same value: mental) + [OhPyYCrrwFhRIVzd] : object {Actor.npc.items.[].system.damageRolls.OhPyYCrrwFhRIVzd} + damage : string {Actor.npc.items.[].system.damageRolls.OhPyYCrrwFhRIVzd.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.OhPyYCrrwFhRIVzd.damageType} (same value: mental) + [cwJ848uGX1ighBnn] : object {Actor.npc.items.[].system.damageRolls.cwJ848uGX1ighBnn} + damage : string {Actor.npc.items.[].system.damageRolls.cwJ848uGX1ighBnn.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.cwJ848uGX1ighBnn.damageType} (same value: piercing) + [8vi7wR2MFWG7PvNZ] : object {Actor.npc.items.[].system.damageRolls.8vi7wR2MFWG7PvNZ} + damage : string {Actor.npc.items.[].system.damageRolls.8vi7wR2MFWG7PvNZ.damage} (same value: 3d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.8vi7wR2MFWG7PvNZ.damageType} (same value: piercing) + [ywuykEnnWuCWGcpx] : object {Actor.npc.items.[].system.damageRolls.ywuykEnnWuCWGcpx} + damage : string {Actor.npc.items.[].system.damageRolls.ywuykEnnWuCWGcpx.damage} (same value: 3d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ywuykEnnWuCWGcpx.damageType} (same value: piercing) + [4DrfY8sUTNBFL1j1] : object {Actor.npc.items.[].system.damageRolls.4DrfY8sUTNBFL1j1} + damage : string {Actor.npc.items.[].system.damageRolls.4DrfY8sUTNBFL1j1.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.4DrfY8sUTNBFL1j1.damageType} (same value: slashing) + [yCG0YTfrpFzsD9rs] : object {Actor.npc.items.[].system.damageRolls.yCG0YTfrpFzsD9rs} + damage : string {Actor.npc.items.[].system.damageRolls.yCG0YTfrpFzsD9rs.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.yCG0YTfrpFzsD9rs.damageType} (same value: slashing) + [RapupIryARtQ9SkD] : object {Actor.npc.items.[].system.damageRolls.RapupIryARtQ9SkD} + damage : string {Actor.npc.items.[].system.damageRolls.RapupIryARtQ9SkD.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.RapupIryARtQ9SkD.damageType} (same value: slashing) + [rGSzMFqG4FKLyZrU] : object {Actor.npc.items.[].system.damageRolls.rGSzMFqG4FKLyZrU} + damage : string {Actor.npc.items.[].system.damageRolls.rGSzMFqG4FKLyZrU.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.rGSzMFqG4FKLyZrU.damageType} (same value: poison) + [fhca8blkgkdwsghskt0y] : object {Actor.npc.items.[].system.damageRolls.fhca8blkgkdwsghskt0y} + damage : string {Actor.npc.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damage} (2 different values) + 3d8+17 (x1) + 2d10+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damageType} (same value: slashing) + [psgIxmdr2fcF5nIf] : object {Actor.npc.items.[].system.damageRolls.psgIxmdr2fcF5nIf} + damage : string {Actor.npc.items.[].system.damageRolls.psgIxmdr2fcF5nIf.damage} (same value: 4d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.psgIxmdr2fcF5nIf.damageType} (same value: slashing) + [U94S6RO79DL7mgIb] : object {Actor.npc.items.[].system.damageRolls.U94S6RO79DL7mgIb} + damage : string {Actor.npc.items.[].system.damageRolls.U94S6RO79DL7mgIb.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.U94S6RO79DL7mgIb.damageType} (same value: piercing) + [5y9t31ed4up7bew9ghdh] : object {Actor.npc.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh} + damage : string {Actor.npc.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (3 different values) + 2d6+13 (x1) + 1d10+5 (x2) + 1d10+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: slashing) + [3MTzT5IYvPbosxsB] : object {Actor.npc.items.[].system.damageRolls.3MTzT5IYvPbosxsB} + damage : string {Actor.npc.items.[].system.damageRolls.3MTzT5IYvPbosxsB.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.3MTzT5IYvPbosxsB.damageType} (same value: slashing) + [hesmgSFnkPG6xa36] : object {Actor.npc.items.[].system.damageRolls.hesmgSFnkPG6xa36} + damage : string {Actor.npc.items.[].system.damageRolls.hesmgSFnkPG6xa36.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hesmgSFnkPG6xa36.damageType} (same value: bleed) + [IC8BLNxjLOxDZ5aV] : object {Actor.npc.items.[].system.damageRolls.IC8BLNxjLOxDZ5aV} + damage : string {Actor.npc.items.[].system.damageRolls.IC8BLNxjLOxDZ5aV.damage} (same value: 4d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.IC8BLNxjLOxDZ5aV.damageType} (same value: slashing) + [FesoUZS1tXdkMMnL] : object {Actor.npc.items.[].system.damageRolls.FesoUZS1tXdkMMnL} + damage : string {Actor.npc.items.[].system.damageRolls.FesoUZS1tXdkMMnL.damage} (same value: 4d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.FesoUZS1tXdkMMnL.damageType} (same value: piercing) + [D1pBHEYYT3H9Im9R] : object {Actor.npc.items.[].system.damageRolls.D1pBHEYYT3H9Im9R} + damage : string {Actor.npc.items.[].system.damageRolls.D1pBHEYYT3H9Im9R.damage} (same value: 4d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.D1pBHEYYT3H9Im9R.damageType} (same value: slashing) + [JnSxiS3v5pqhbxtO] : object {Actor.npc.items.[].system.damageRolls.JnSxiS3v5pqhbxtO} + damage : string {Actor.npc.items.[].system.damageRolls.JnSxiS3v5pqhbxtO.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.JnSxiS3v5pqhbxtO.damageType} (same value: slashing) + [0yuIODc4GGJkaqX7] : object {Actor.npc.items.[].system.damageRolls.0yuIODc4GGJkaqX7} + damage : string {Actor.npc.items.[].system.damageRolls.0yuIODc4GGJkaqX7.damage} (same value: 1d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.0yuIODc4GGJkaqX7.damageType} (same value: piercing) + [Ubh3bzF5sR5gGtJB] : object {Actor.npc.items.[].system.damageRolls.Ubh3bzF5sR5gGtJB} + damage : string {Actor.npc.items.[].system.damageRolls.Ubh3bzF5sR5gGtJB.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.Ubh3bzF5sR5gGtJB.damageType} (same value: slashing) + [BHUk0088ebnrrG6X] : object {Actor.npc.items.[].system.damageRolls.BHUk0088ebnrrG6X} + damage : string {Actor.npc.items.[].system.damageRolls.BHUk0088ebnrrG6X.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.BHUk0088ebnrrG6X.damageType} (same value: slashing) + [TMFyAeN9E3n8YLlx] : object {Actor.npc.items.[].system.damageRolls.TMFyAeN9E3n8YLlx} + damage : string {Actor.npc.items.[].system.damageRolls.TMFyAeN9E3n8YLlx.damage} (same value: 4d8) + damageType : string {Actor.npc.items.[].system.damageRolls.TMFyAeN9E3n8YLlx.damageType} (same value: void) + [8yq53roxjimhbv5358rl] : object {Actor.npc.items.[].system.damageRolls.8yq53roxjimhbv5358rl} + damage : string {Actor.npc.items.[].system.damageRolls.8yq53roxjimhbv5358rl.damage} (2 different values) + 4d6+16 (x1) + 2d8+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8yq53roxjimhbv5358rl.damageType} (same value: slashing) + [340eleluzic3kifc95h4] : object {Actor.npc.items.[].system.damageRolls.340eleluzic3kifc95h4} + damage : string {Actor.npc.items.[].system.damageRolls.340eleluzic3kifc95h4.damage} (2 different values) + 4d8+16 (x1) + 3d8+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.340eleluzic3kifc95h4.damageType} (same value: piercing) + [a4t1i58hq6s9biv9d3sc] : object {Actor.npc.items.[].system.damageRolls.a4t1i58hq6s9biv9d3sc} + damage : string {Actor.npc.items.[].system.damageRolls.a4t1i58hq6s9biv9d3sc.damage} (2 different values) + 2d8 (x1) + 2d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.a4t1i58hq6s9biv9d3sc.damageType} (same value: poison) + [DVLbi16dQ6ymb1fp] : object {Actor.npc.items.[].system.damageRolls.DVLbi16dQ6ymb1fp} + damage : string {Actor.npc.items.[].system.damageRolls.DVLbi16dQ6ymb1fp.damage} (same value: 3d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.DVLbi16dQ6ymb1fp.damageType} (same value: piercing) + [M43mgkxeLSSrAZM8] : object {Actor.npc.items.[].system.damageRolls.M43mgkxeLSSrAZM8} + damage : string {Actor.npc.items.[].system.damageRolls.M43mgkxeLSSrAZM8.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.M43mgkxeLSSrAZM8.damageType} (same value: slashing) + [ak1SeA6VPuDOIfNl] : object {Actor.npc.items.[].system.damageRolls.ak1SeA6VPuDOIfNl} + damage : string {Actor.npc.items.[].system.damageRolls.ak1SeA6VPuDOIfNl.damage} (3 different values) + 3d12+12 (x1) + 3d10+11 (x2) + 3d6+17 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ak1SeA6VPuDOIfNl.damageType} (3 different values) + piercing (x2) + bludgeoning (x1) + slashing (x1) + [9IALsP2nq71Ywh8n] : object {Actor.npc.items.[].system.damageRolls.9IALsP2nq71Ywh8n} + damage : string {Actor.npc.items.[].system.damageRolls.9IALsP2nq71Ywh8n.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9IALsP2nq71Ywh8n.damageType} (same value: cold) + [kHhvT8AGrJfSgttO] : object {Actor.npc.items.[].system.damageRolls.kHhvT8AGrJfSgttO} + damage : string {Actor.npc.items.[].system.damageRolls.kHhvT8AGrJfSgttO.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.kHhvT8AGrJfSgttO.damageType} (same value: piercing) + [D8vn3Mi5ZZkjXY5I] : object {Actor.npc.items.[].system.damageRolls.D8vn3Mi5ZZkjXY5I} + damage : string {Actor.npc.items.[].system.damageRolls.D8vn3Mi5ZZkjXY5I.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.D8vn3Mi5ZZkjXY5I.damageType} (same value: bleed) + [1PJk9RDZB3dyl4Fo] : object {Actor.npc.items.[].system.damageRolls.1PJk9RDZB3dyl4Fo} + damage : string {Actor.npc.items.[].system.damageRolls.1PJk9RDZB3dyl4Fo.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1PJk9RDZB3dyl4Fo.damageType} (same value: sonic) + [LZqh3o0qWeCwWczp] : object {Actor.npc.items.[].system.damageRolls.LZqh3o0qWeCwWczp} + damage : string {Actor.npc.items.[].system.damageRolls.LZqh3o0qWeCwWczp.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.LZqh3o0qWeCwWczp.damageType} (same value: bleed) + [Td3kQgpe1aRjdL7A] : object {Actor.npc.items.[].system.damageRolls.Td3kQgpe1aRjdL7A} + damage : string {Actor.npc.items.[].system.damageRolls.Td3kQgpe1aRjdL7A.damage} (same value: 4d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.Td3kQgpe1aRjdL7A.damageType} (same value: slashing) + [jKrYzZ3Gwl3QuHCA] : object {Actor.npc.items.[].system.damageRolls.jKrYzZ3Gwl3QuHCA} + damage : string {Actor.npc.items.[].system.damageRolls.jKrYzZ3Gwl3QuHCA.damage} (same value: 4d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.jKrYzZ3Gwl3QuHCA.damageType} (same value: piercing) + [cmNhnmaeTQA316A5] : object {Actor.npc.items.[].system.damageRolls.cmNhnmaeTQA316A5} + damage : string {Actor.npc.items.[].system.damageRolls.cmNhnmaeTQA316A5.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cmNhnmaeTQA316A5.damageType} (same value: force) + [6bkawzwr5y0bglv2furu] : object {Actor.npc.items.[].system.damageRolls.6bkawzwr5y0bglv2furu} + damage : string {Actor.npc.items.[].system.damageRolls.6bkawzwr5y0bglv2furu.damage} (2 different values) + 2d10+9 (x1) + 1d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6bkawzwr5y0bglv2furu.damageType} (same value: bludgeoning) + [m9z53xyIoPesGkCF] : object {Actor.npc.items.[].system.damageRolls.m9z53xyIoPesGkCF} + damage : string {Actor.npc.items.[].system.damageRolls.m9z53xyIoPesGkCF.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.m9z53xyIoPesGkCF.damageType} (same value: void) + [97xxYtxKH5QoZj54] : object {Actor.npc.items.[].system.damageRolls.97xxYtxKH5QoZj54} + damage : string {Actor.npc.items.[].system.damageRolls.97xxYtxKH5QoZj54.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.97xxYtxKH5QoZj54.damageType} (same value: piercing) + [bqm7fiuPOrPsqUZr] : object {Actor.npc.items.[].system.damageRolls.bqm7fiuPOrPsqUZr} + damage : string {Actor.npc.items.[].system.damageRolls.bqm7fiuPOrPsqUZr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bqm7fiuPOrPsqUZr.damageType} (same value: spirit) + [rC0VPO6Bh3hKEg5b] : object {Actor.npc.items.[].system.damageRolls.rC0VPO6Bh3hKEg5b} + damage : string {Actor.npc.items.[].system.damageRolls.rC0VPO6Bh3hKEg5b.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.rC0VPO6Bh3hKEg5b.damageType} (same value: piercing) + [uOsGPcaKgIaDXzl4] : object {Actor.npc.items.[].system.damageRolls.uOsGPcaKgIaDXzl4} + damage : string {Actor.npc.items.[].system.damageRolls.uOsGPcaKgIaDXzl4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uOsGPcaKgIaDXzl4.damageType} (same value: spirit) + [mjadst6lj09xzqchu9ct] : object {Actor.npc.items.[].system.damageRolls.mjadst6lj09xzqchu9ct} + damage : string {Actor.npc.items.[].system.damageRolls.mjadst6lj09xzqchu9ct.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.mjadst6lj09xzqchu9ct.damageType} (same value: slashing) + [bdv8bdbc088q7et3d5g8] : object {Actor.npc.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8} + damage : string {Actor.npc.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damageType} (same value: piercing) + [gn46d6t3xy5xubspjs62] : object {Actor.npc.items.[].system.damageRolls.gn46d6t3xy5xubspjs62} + damage : string {Actor.npc.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damageType} (same value: slashing) + [apipa74rdq4vghagf56h] : object {Actor.npc.items.[].system.damageRolls.apipa74rdq4vghagf56h} + damage : string {Actor.npc.items.[].system.damageRolls.apipa74rdq4vghagf56h.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.apipa74rdq4vghagf56h.damageType} (same value: piercing) + [j3rgjdjczyn55buec6ok] : object {Actor.npc.items.[].system.damageRolls.j3rgjdjczyn55buec6ok} + damage : string {Actor.npc.items.[].system.damageRolls.j3rgjdjczyn55buec6ok.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.j3rgjdjczyn55buec6ok.damageType} (same value: bludgeoning) + [br9f5e5tjwavqbhdr8e4] : object {Actor.npc.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4} + damage : string {Actor.npc.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4.damage} (same value: 4d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4.damageType} (same value: slashing) + [yikphbrttfvtj3iokk7u] : object {Actor.npc.items.[].system.damageRolls.yikphbrttfvtj3iokk7u} + damage : string {Actor.npc.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damage} (same value: 4d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damageType} (same value: fire) + [z1j1bg9xqxgtst8fgag3] : object {Actor.npc.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3} + damage : string {Actor.npc.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damageType} (same value: piercing) + [s31a8tl9q4asg6vl811j] : object {Actor.npc.items.[].system.damageRolls.s31a8tl9q4asg6vl811j} + damage : string {Actor.npc.items.[].system.damageRolls.s31a8tl9q4asg6vl811j.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.s31a8tl9q4asg6vl811j.damageType} (same value: bludgeoning) + [08ewc1jbzlqrr7xbsbtx] : object {Actor.npc.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx} + damage : string {Actor.npc.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damageType} (same value: piercing) + [bc29znw62n9r79vw9mje] : object {Actor.npc.items.[].system.damageRolls.bc29znw62n9r79vw9mje} + damage : string {Actor.npc.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damageType} (same value: slashing) + [54h906k52ph3qo6q9sa9] : object {Actor.npc.items.[].system.damageRolls.54h906k52ph3qo6q9sa9} + damage : string {Actor.npc.items.[].system.damageRolls.54h906k52ph3qo6q9sa9.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.54h906k52ph3qo6q9sa9.damageType} (same value: piercing) + [gdbiome7pgw9uzmtjkao] : object {Actor.npc.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao} + damage : string {Actor.npc.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damageType} (same value: acid) + [25br5jzzx4ttrj3xjq16] : object {Actor.npc.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16} + damage : string {Actor.npc.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damageType} (same value: slashing) + [dq8lzosuv0ip9h0eih47] : object {Actor.npc.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47} + damage : string {Actor.npc.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47.damageType} (same value: bludgeoning) + [vprnzuh2ttwq46ty7aej] : object {Actor.npc.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej} + damage : string {Actor.npc.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej.damage} (same value: 1d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej.damageType} (same value: piercing) + [q0flat6fmgisj02n60ls] : object {Actor.npc.items.[].system.damageRolls.q0flat6fmgisj02n60ls} + damage : string {Actor.npc.items.[].system.damageRolls.q0flat6fmgisj02n60ls.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.q0flat6fmgisj02n60ls.damageType} (same value: piercing) + [71psbbkmllmnodm7i6dv] : object {Actor.npc.items.[].system.damageRolls.71psbbkmllmnodm7i6dv} + damage : string {Actor.npc.items.[].system.damageRolls.71psbbkmllmnodm7i6dv.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.71psbbkmllmnodm7i6dv.damageType} (same value: acid) + [hzsxainzdfm639fp67mb] : object {Actor.npc.items.[].system.damageRolls.hzsxainzdfm639fp67mb} + damage : string {Actor.npc.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damageType} (same value: slashing) + [i0i1hgxo8hjlkzmt5jfq] : object {Actor.npc.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq} + damage : string {Actor.npc.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damageType} (same value: bludgeoning) + [9kegw7ys8mgsrciz9nr8] : object {Actor.npc.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8} + damage : string {Actor.npc.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8.damageType} (same value: piercing) + [rd1cm6vxeedqmf09hgts] : object {Actor.npc.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts} + damage : string {Actor.npc.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damageType} (same value: piercing) + [a998e8ylkdbvsfsodml0] : object {Actor.npc.items.[].system.damageRolls.a998e8ylkdbvsfsodml0} + damage : string {Actor.npc.items.[].system.damageRolls.a998e8ylkdbvsfsodml0.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.a998e8ylkdbvsfsodml0.damageType} (same value: electricity) + [c7ppjfdqhujf7vm7veo0] : object {Actor.npc.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0} + damage : string {Actor.npc.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0.damageType} (same value: slashing) + [gt5vn7r7dup0tfe8lpdb] : object {Actor.npc.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb} + damage : string {Actor.npc.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damageType} (same value: bludgeoning) + [y5k46jahp3w17sazrymm] : object {Actor.npc.items.[].system.damageRolls.y5k46jahp3w17sazrymm} + damage : string {Actor.npc.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damageType} (same value: piercing) + [gj9o1jgoaw6b4803a41j] : object {Actor.npc.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j} + damage : string {Actor.npc.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damageType} (same value: piercing) + [j5bkjg771qdjamh02cas] : object {Actor.npc.items.[].system.damageRolls.j5bkjg771qdjamh02cas} + damage : string {Actor.npc.items.[].system.damageRolls.j5bkjg771qdjamh02cas.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.j5bkjg771qdjamh02cas.damageType} (same value: electricity) + [xq7jdbacme5j58qxnjwz] : object {Actor.npc.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz} + damage : string {Actor.npc.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz.damageType} (same value: slashing) + [taswnkp4h0m3hju3wzjx] : object {Actor.npc.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx} + damage : string {Actor.npc.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damageType} (same value: bludgeoning) + [b7mywxl7hbz56mw4eam7] : object {Actor.npc.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7} + damage : string {Actor.npc.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7.damageType} (same value: piercing) + [zdqk0k20qmqilo3hbzn0] : object {Actor.npc.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0} + damage : string {Actor.npc.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damageType} (same value: piercing) + [gbyvgk2dqjawxbhyie01] : object {Actor.npc.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01} + damage : string {Actor.npc.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damageType} (same value: electricity) + [n60ff6bz2zbx5x3zlcw9] : object {Actor.npc.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9} + damage : string {Actor.npc.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9.damageType} (same value: slashing) + [9xmfjzy40240wdz2qzqv] : object {Actor.npc.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv} + damage : string {Actor.npc.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv.damageType} (same value: bludgeoning) + [8puonxj7926fcqg7ro9y] : object {Actor.npc.items.[].system.damageRolls.8puonxj7926fcqg7ro9y} + damage : string {Actor.npc.items.[].system.damageRolls.8puonxj7926fcqg7ro9y.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.8puonxj7926fcqg7ro9y.damageType} (same value: piercing) + [us0we2nnktbci4lfvgcl] : object {Actor.npc.items.[].system.damageRolls.us0we2nnktbci4lfvgcl} + damage : string {Actor.npc.items.[].system.damageRolls.us0we2nnktbci4lfvgcl.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.us0we2nnktbci4lfvgcl.damageType} (same value: piercing) + [fgtxbn522ftnmqrogyi9] : object {Actor.npc.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9} + damage : string {Actor.npc.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damageType} (same value: fire) + [o208ok74dbhugrpi71cb] : object {Actor.npc.items.[].system.damageRolls.o208ok74dbhugrpi71cb} + damage : string {Actor.npc.items.[].system.damageRolls.o208ok74dbhugrpi71cb.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.o208ok74dbhugrpi71cb.damageType} (same value: slashing) + [h5lf5wus9gdg3vu060bo] : object {Actor.npc.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo} + damage : string {Actor.npc.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damage} (same value: 1d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damageType} (same value: slashing) + [b8dmh0jf7z46zdeko0a8] : object {Actor.npc.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8} + damage : string {Actor.npc.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8.damageType} (same value: slashing) + [yu8uo9v2qwl25qosevhx] : object {Actor.npc.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx} + damage : string {Actor.npc.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damageType} (same value: slashing) + [eocyyomwr7pke5tnss6y] : object {Actor.npc.items.[].system.damageRolls.eocyyomwr7pke5tnss6y} + damage : string {Actor.npc.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damageType} (same value: piercing) + [rc11tv9nfzrgf22zw630] : object {Actor.npc.items.[].system.damageRolls.rc11tv9nfzrgf22zw630} + damage : string {Actor.npc.items.[].system.damageRolls.rc11tv9nfzrgf22zw630.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.rc11tv9nfzrgf22zw630.damageType} (same value: fire) + [zadfllrdm9ka0zn0yncq] : object {Actor.npc.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq} + damage : string {Actor.npc.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damageType} (same value: slashing) + [42e33z05ddi7abnxes8h] : object {Actor.npc.items.[].system.damageRolls.42e33z05ddi7abnxes8h} + damage : string {Actor.npc.items.[].system.damageRolls.42e33z05ddi7abnxes8h.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.42e33z05ddi7abnxes8h.damageType} (same value: slashing) + [5h4fqol4p7hu5fhjh6ik] : object {Actor.npc.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik} + damage : string {Actor.npc.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik.damage} (same value: 2d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik.damageType} (same value: piercing) + [xzw6sv7grdqe2ua1wnea] : object {Actor.npc.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea} + damage : string {Actor.npc.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damageType} (same value: electricity) + [ve92frdyl1d9yti5483w] : object {Actor.npc.items.[].system.damageRolls.ve92frdyl1d9yti5483w} + damage : string {Actor.npc.items.[].system.damageRolls.ve92frdyl1d9yti5483w.damage} (same value: 2d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.ve92frdyl1d9yti5483w.damageType} (same value: slashing) + [lm6h3ugkf1lheol4569g] : object {Actor.npc.items.[].system.damageRolls.lm6h3ugkf1lheol4569g} + damage : string {Actor.npc.items.[].system.damageRolls.lm6h3ugkf1lheol4569g.damage} (same value: 1d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.lm6h3ugkf1lheol4569g.damageType} (same value: bludgeoning) + [03jov0w1pa1epey6fmdg] : object {Actor.npc.items.[].system.damageRolls.03jov0w1pa1epey6fmdg} + damage : string {Actor.npc.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damageType} (same value: piercing) + [cwdsl7rv4tci0lcfsqe9] : object {Actor.npc.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9} + damage : string {Actor.npc.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9.damageType} (same value: electricity) + [i6medqeexmt18ylon5uu] : object {Actor.npc.items.[].system.damageRolls.i6medqeexmt18ylon5uu} + damage : string {Actor.npc.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damageType} (same value: slashing) + [7afyyt8uuyw5mvbk0cz0] : object {Actor.npc.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0} + damage : string {Actor.npc.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0.damage} (same value: 2d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0.damageType} (same value: bludgeoning) + [539yb4irds38ddiri2ed] : object {Actor.npc.items.[].system.damageRolls.539yb4irds38ddiri2ed} + damage : string {Actor.npc.items.[].system.damageRolls.539yb4irds38ddiri2ed.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.539yb4irds38ddiri2ed.damageType} (same value: piercing) + [sb34e95hqfgft2d6yffh] : object {Actor.npc.items.[].system.damageRolls.sb34e95hqfgft2d6yffh} + damage : string {Actor.npc.items.[].system.damageRolls.sb34e95hqfgft2d6yffh.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.sb34e95hqfgft2d6yffh.damageType} (same value: electricity) + [7g63wch5pbsrnwcu4zd6] : object {Actor.npc.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6} + damage : string {Actor.npc.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6.damageType} (same value: slashing) + [nwbaexofkpomjq1l228f] : object {Actor.npc.items.[].system.damageRolls.nwbaexofkpomjq1l228f} + damage : string {Actor.npc.items.[].system.damageRolls.nwbaexofkpomjq1l228f.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.nwbaexofkpomjq1l228f.damageType} (same value: bludgeoning) + [k1n8i3j9usbq1hyk36xl] : object {Actor.npc.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl} + damage : string {Actor.npc.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl.damageType} (same value: piercing) + [tqh5zrktpw50jy8ygx9o] : object {Actor.npc.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o} + damage : string {Actor.npc.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damageType} (same value: bludgeoning) + [f7aysg1od1qm8tt7db6q] : object {Actor.npc.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q} + damage : string {Actor.npc.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damage} (2 different values) + 2d10+5 (x1) + 2d10+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damageType} (same value: piercing) + [z05z88pykuk0rfwe1m3p] : object {Actor.npc.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p} + damage : string {Actor.npc.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damageType} (same value: spirit) + [lwbddt3nkbfa4du00lut] : object {Actor.npc.items.[].system.damageRolls.lwbddt3nkbfa4du00lut} + damage : string {Actor.npc.items.[].system.damageRolls.lwbddt3nkbfa4du00lut.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.lwbddt3nkbfa4du00lut.damageType} (same value: slashing) + [3zq18frn5imzuf2rrc4r] : object {Actor.npc.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r} + damage : string {Actor.npc.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r.damageType} (same value: spirit) + [npjqo3w608o36puhaks1l] : object {Actor.npc.items.[].system.damageRolls.npjqo3w608o36puhaks1l} + damage : string {Actor.npc.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damage} (2 different values) + 3d6+1 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damageType} (same value: bludgeoning) + [w13fabw56ekl4qgrfutst] : object {Actor.npc.items.[].system.damageRolls.w13fabw56ekl4qgrfutst} + damage : string {Actor.npc.items.[].system.damageRolls.w13fabw56ekl4qgrfutst.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.w13fabw56ekl4qgrfutst.damageType} (same value: spirit) + [91vcz6emm628tbhyp93l3] : object {Actor.npc.items.[].system.damageRolls.91vcz6emm628tbhyp93l3} + damage : string {Actor.npc.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damageType} (same value: sonic) + [nkki5qwj0zp3jhxpfceawh] : object {Actor.npc.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh} + damage : string {Actor.npc.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh.damageType} (same value: spirit) + [px8mx6kdlqnc5o7cv0bb] : object {Actor.npc.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb} + damage : string {Actor.npc.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb.damageType} (same value: bludgeoning) + [2rulpnuihi7eiz58jgg1] : object {Actor.npc.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1} + damage : string {Actor.npc.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damage} (2 different values) + 2d10+12 (x1) + 2d10+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damageType} (same value: bludgeoning) + [zkvzthqis2r7yob83r45] : object {Actor.npc.items.[].system.damageRolls.zkvzthqis2r7yob83r45} + damage : string {Actor.npc.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damageType} (same value: piercing) + [ip7slqhj3a2qbwlllepd] : object {Actor.npc.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd} + damage : string {Actor.npc.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damageType} (same value: slashing) + [qpgrqz2i88n27gn56xw2] : object {Actor.npc.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2} + damage : string {Actor.npc.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2.damageType} (same value: piercing) + [o9icz27koiu8dvhrzj4x] : object {Actor.npc.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x} + damage : string {Actor.npc.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x.damageType} (same value: acid) + [f9in2al6wjbjz5gg133t] : object {Actor.npc.items.[].system.damageRolls.f9in2al6wjbjz5gg133t} + damage : string {Actor.npc.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damageType} (same value: slashing) + [keudfk6g4dv1zp5ikuuz] : object {Actor.npc.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz} + damage : string {Actor.npc.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz.damageType} (same value: bludgeoning) + [ct0ixfplus4wv4mqerju] : object {Actor.npc.items.[].system.damageRolls.ct0ixfplus4wv4mqerju} + damage : string {Actor.npc.items.[].system.damageRolls.ct0ixfplus4wv4mqerju.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.ct0ixfplus4wv4mqerju.damageType} (same value: piercing) + [1xxs6hz0cjaf2hxaoc6i] : object {Actor.npc.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i} + damage : string {Actor.npc.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damage} (same value: 3d8) + damageType : string {Actor.npc.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damageType} (same value: acid) + [wfkyl6k64ypw445lxubr] : object {Actor.npc.items.[].system.damageRolls.wfkyl6k64ypw445lxubr} + damage : string {Actor.npc.items.[].system.damageRolls.wfkyl6k64ypw445lxubr.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.wfkyl6k64ypw445lxubr.damageType} (same value: slashing) + [lg7yaq2x7x999b698yh2] : object {Actor.npc.items.[].system.damageRolls.lg7yaq2x7x999b698yh2} + damage : string {Actor.npc.items.[].system.damageRolls.lg7yaq2x7x999b698yh2.damage} (same value: 2d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.lg7yaq2x7x999b698yh2.damageType} (same value: bludgeoning) + [j00s5lj2dirb2ykyirvb] : object {Actor.npc.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb} + damage : string {Actor.npc.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damageType} (same value: piercing) + [6r1jyd8q4cslkcub1bfm] : object {Actor.npc.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm} + damage : string {Actor.npc.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm.damageType} (same value: acid) + [qc9e43qxh1k5zdk88s7h] : object {Actor.npc.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h} + damage : string {Actor.npc.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h.damageType} (same value: slashing) + [jvlrn41qegcp9u9ct0bw] : object {Actor.npc.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw} + damage : string {Actor.npc.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw.damageType} (same value: bludgeoning) + [aocqzbhfibm62sk68x09] : object {Actor.npc.items.[].system.damageRolls.aocqzbhfibm62sk68x09} + damage : string {Actor.npc.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damage} (2 different values) + 2d4+4 (x1) + 2d4+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damageType} (same value: slashing) + [8flfg0q174kcxdepg29f] : object {Actor.npc.items.[].system.damageRolls.8flfg0q174kcxdepg29f} + damage : string {Actor.npc.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damageType} (same value: piercing) + [hw7p9aa8mra13wy29nn6] : object {Actor.npc.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6} + damage : string {Actor.npc.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damage} (same value: 1d4-3) + damageType : string {Actor.npc.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damageType} (same value: piercing) + [vd26ie3n7abv3664nj10] : object {Actor.npc.items.[].system.damageRolls.vd26ie3n7abv3664nj10} + damage : string {Actor.npc.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damage} (same value: 6d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damageType} (same value: void) + [686o1ballp548q31xv2x] : object {Actor.npc.items.[].system.damageRolls.686o1ballp548q31xv2x} + damage : string {Actor.npc.items.[].system.damageRolls.686o1ballp548q31xv2x.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.686o1ballp548q31xv2x.damageType} (same value: slashing) + [19n7ytarf2e37dzv9mth] : object {Actor.npc.items.[].system.damageRolls.19n7ytarf2e37dzv9mth} + damage : string {Actor.npc.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damageType} (same value: bludgeoning) + [azrs6ahv1z8vgt3kahfh] : object {Actor.npc.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh} + damage : string {Actor.npc.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damage} (2 different values) + 1d8+6 (x1) + 1d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damageType} (same value: bludgeoning) + [euiszbaasvqek43hpvu8] : object {Actor.npc.items.[].system.damageRolls.euiszbaasvqek43hpvu8} + damage : string {Actor.npc.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damage} (2 different values) + 3d8+9 (x2) + 3d8+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damageType} (same value: piercing) + [pj07f1lxporv2byqg6ff] : object {Actor.npc.items.[].system.damageRolls.pj07f1lxporv2byqg6ff} + damage : string {Actor.npc.items.[].system.damageRolls.pj07f1lxporv2byqg6ff.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.pj07f1lxporv2byqg6ff.damageType} (same value: slashing) + [t05xmtdb6ef8u9k26ck1] : object {Actor.npc.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1} + damage : string {Actor.npc.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damage} (2 different values) + 1d6+10 (x1) + 2d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damageType} (same value: piercing) + [emupfnwr9wlldfv9inb3] : object {Actor.npc.items.[].system.damageRolls.emupfnwr9wlldfv9inb3} + damage : string {Actor.npc.items.[].system.damageRolls.emupfnwr9wlldfv9inb3.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.emupfnwr9wlldfv9inb3.damageType} (same value: piercing) + [vth1jzwhg6489ybhls55] : object {Actor.npc.items.[].system.damageRolls.vth1jzwhg6489ybhls55} + damage : string {Actor.npc.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damageType} (same value: bludgeoning) + [y4jh7dqu7b3o3ea1b177] : object {Actor.npc.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177} + damage : string {Actor.npc.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (3 different values) + 2d6+11 (x2) + 1d6+10 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: slashing) + [sybp83yf88mujkx3m5ws] : object {Actor.npc.items.[].system.damageRolls.sybp83yf88mujkx3m5ws} + damage : string {Actor.npc.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (2 different values) + 2d6 (x3) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: fire) + [odx07yipkxz8465gzz7u] : object {Actor.npc.items.[].system.damageRolls.odx07yipkxz8465gzz7u} + damage : string {Actor.npc.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (3 different values) + 1d4+11 (x2) + 1d4+10 (x1) + 1d4+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: bludgeoning) + [4zcwv4n1x96wl1g457ma] : object {Actor.npc.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma} + damage : string {Actor.npc.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (2 different values) + 2d6 (x3) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: fire) + [l41wimplo273wyqv6n74] : object {Actor.npc.items.[].system.damageRolls.l41wimplo273wyqv6n74} + damage : string {Actor.npc.items.[].system.damageRolls.l41wimplo273wyqv6n74.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.l41wimplo273wyqv6n74.damageType} (same value: piercing) + [2jjaccrbkuxw6o00c2qs] : object {Actor.npc.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs} + damage : string {Actor.npc.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damageType} (same value: bludgeoning) + [3ojs4wt1z6ka1c9xdv7q] : object {Actor.npc.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q} + damage : string {Actor.npc.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q.damageType} (same value: bludgeoning) + [ucjeuoxe1ud29po86tfwa] : object {Actor.npc.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa} + damage : string {Actor.npc.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa.damageType} (same value: fire) + [xdjwadcumrlvj6hfe9dk] : object {Actor.npc.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk} + damage : string {Actor.npc.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk.damageType} (same value: acid) + [oah2drarovo3s87t3akp] : object {Actor.npc.items.[].system.damageRolls.oah2drarovo3s87t3akp} + damage : string {Actor.npc.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (5 different values) + 1d6+5 (x3) + 1d10+3 (x1) + 1d6+7 (x1) + 2d8+10 (x1) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing) + [35tvlmnbp3gxuakha4e4] : object {Actor.npc.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4} + damage : string {Actor.npc.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (5 different values) + 1d4+5 (x3) + 1d8+3 (x1) + 1d4+7 (x1) + 2d6+10 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing) + [x9wy3vd7cmhyggot6i95] : object {Actor.npc.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95} + damage : string {Actor.npc.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damageType} (same value: piercing) + [ofcei4lmqodi90t5p88z] : object {Actor.npc.items.[].system.damageRolls.ofcei4lmqodi90t5p88z} + damage : string {Actor.npc.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damage} (same value: 1d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damageType} (same value: piercing) + [ebqa5i5egxegvrorc9dn] : object {Actor.npc.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn} + damage : string {Actor.npc.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn.damageType} (same value: bludgeoning) + [6xckwz6azbuttymrht14] : object {Actor.npc.items.[].system.damageRolls.6xckwz6azbuttymrht14} + damage : string {Actor.npc.items.[].system.damageRolls.6xckwz6azbuttymrht14.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6xckwz6azbuttymrht14.damageType} (same value: spirit) + [9oex7p00qh7y34t7o74r] : object {Actor.npc.items.[].system.damageRolls.9oex7p00qh7y34t7o74r} + damage : string {Actor.npc.items.[].system.damageRolls.9oex7p00qh7y34t7o74r.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.9oex7p00qh7y34t7o74r.damageType} (same value: slashing) + [zm7wps9l8doxagxzh7j0] : object {Actor.npc.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0} + damage : string {Actor.npc.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damageType} (same value: spirit) + [huse0s96oj90o031kvjl] : object {Actor.npc.items.[].system.damageRolls.huse0s96oj90o031kvjl} + damage : string {Actor.npc.items.[].system.damageRolls.huse0s96oj90o031kvjl.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.huse0s96oj90o031kvjl.damageType} (same value: piercing) + [ll04jn4ntbnz5sr0awo5] : object {Actor.npc.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5} + damage : string {Actor.npc.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5.damageType} (same value: spirit) + [2rmaougdufoqiax810hr] : object {Actor.npc.items.[].system.damageRolls.2rmaougdufoqiax810hr} + damage : string {Actor.npc.items.[].system.damageRolls.2rmaougdufoqiax810hr.damage} (same value: 3d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.2rmaougdufoqiax810hr.damageType} (same value: piercing) + [ajezdsdgqelku1rindq7] : object {Actor.npc.items.[].system.damageRolls.ajezdsdgqelku1rindq7} + damage : string {Actor.npc.items.[].system.damageRolls.ajezdsdgqelku1rindq7.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ajezdsdgqelku1rindq7.damageType} (same value: fire) + [gwd2ka2ekza37f1jfgr2] : object {Actor.npc.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2} + damage : string {Actor.npc.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damageType} (same value: slashing) + [18xxjc3vvlovw0f0lq2s] : object {Actor.npc.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s} + damage : string {Actor.npc.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damageType} (same value: slashing) + [jtr6lgz5ii316zb3qw0p] : object {Actor.npc.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p} + damage : string {Actor.npc.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p.damageType} (same value: piercing) + [vagmdxuf7cdlv425c9j5] : object {Actor.npc.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5} + damage : string {Actor.npc.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5.damage} (same value: 4d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5.damageType} (same value: piercing) + [rzfwwq1mamhc4xvaom8n] : object {Actor.npc.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n} + damage : string {Actor.npc.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damageType} (same value: fire) + [paj6ku1vwtzc28mt2fh8] : object {Actor.npc.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8} + damage : string {Actor.npc.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8.damage} (same value: 4d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8.damageType} (same value: slashing) + [kon8uabc3bffhvl8c4js] : object {Actor.npc.items.[].system.damageRolls.kon8uabc3bffhvl8c4js} + damage : string {Actor.npc.items.[].system.damageRolls.kon8uabc3bffhvl8c4js.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.kon8uabc3bffhvl8c4js.damageType} (same value: slashing) + [hfh8wp1e6j9kkfvtry40] : object {Actor.npc.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40} + damage : string {Actor.npc.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damage} (same value: 2d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damageType} (same value: piercing) + [6gu15lbhvxpqldh1r786] : object {Actor.npc.items.[].system.damageRolls.6gu15lbhvxpqldh1r786} + damage : string {Actor.npc.items.[].system.damageRolls.6gu15lbhvxpqldh1r786.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.6gu15lbhvxpqldh1r786.damageType} (same value: piercing) + [wzj050074bqhjd8x7ai5] : object {Actor.npc.items.[].system.damageRolls.wzj050074bqhjd8x7ai5} + damage : string {Actor.npc.items.[].system.damageRolls.wzj050074bqhjd8x7ai5.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wzj050074bqhjd8x7ai5.damageType} (same value: fire) + [46fn04a0edqza8svh1h8] : object {Actor.npc.items.[].system.damageRolls.46fn04a0edqza8svh1h8} + damage : string {Actor.npc.items.[].system.damageRolls.46fn04a0edqza8svh1h8.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.46fn04a0edqza8svh1h8.damageType} (same value: slashing) + [ocvi0eke4w9xhru23ejp] : object {Actor.npc.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp} + damage : string {Actor.npc.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp.damageType} (same value: slashing) + [v0f0f8d4xy9k13wm1jys] : object {Actor.npc.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys} + damage : string {Actor.npc.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys.damage} (same value: 1d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys.damageType} (same value: piercing) + [77ttg4ohkkvejc14o7aq] : object {Actor.npc.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq} + damage : string {Actor.npc.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: piercing) + [5jt45mn5kwiv67j36531] : object {Actor.npc.items.[].system.damageRolls.5jt45mn5kwiv67j36531} + damage : string {Actor.npc.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: slashing) + [wybts31m3n9sm6kot2hb] : object {Actor.npc.items.[].system.damageRolls.wybts31m3n9sm6kot2hb} + damage : string {Actor.npc.items.[].system.damageRolls.wybts31m3n9sm6kot2hb.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.wybts31m3n9sm6kot2hb.damageType} (same value: piercing) + [dmx75n0pt9phkis1m73w] : object {Actor.npc.items.[].system.damageRolls.dmx75n0pt9phkis1m73w} + damage : string {Actor.npc.items.[].system.damageRolls.dmx75n0pt9phkis1m73w.damage} (same value: 3d4) + damageType : string {Actor.npc.items.[].system.damageRolls.dmx75n0pt9phkis1m73w.damageType} (same value: poison) + [hncodzh1qjgv1w284czi] : object {Actor.npc.items.[].system.damageRolls.hncodzh1qjgv1w284czi} + damage : string {Actor.npc.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damageType} (same value: slashing) + [zilp1jsrmjlbsgmjdjk3] : object {Actor.npc.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3} + damage : string {Actor.npc.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damageType} (same value: bludgeoning) + [t3imv1vj5md6k66rc8j7] : object {Actor.npc.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7} + damage : string {Actor.npc.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damageType} (same value: piercing) + [syvp8lyw4m0gdi7kzwjf] : object {Actor.npc.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf} + damage : string {Actor.npc.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf.damage} (same value: 3d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf.damageType} (same value: piercing) + [bu4s0ct55zr0reuqfjo9] : object {Actor.npc.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9} + damage : string {Actor.npc.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9.damage} (same value: 4d4) + damageType : string {Actor.npc.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9.damageType} (same value: poison) + [k4uii5axt4bz0kybgx16] : object {Actor.npc.items.[].system.damageRolls.k4uii5axt4bz0kybgx16} + damage : string {Actor.npc.items.[].system.damageRolls.k4uii5axt4bz0kybgx16.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.k4uii5axt4bz0kybgx16.damageType} (same value: slashing) + [u0pctnofux101iimtzlv] : object {Actor.npc.items.[].system.damageRolls.u0pctnofux101iimtzlv} + damage : string {Actor.npc.items.[].system.damageRolls.u0pctnofux101iimtzlv.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.u0pctnofux101iimtzlv.damageType} (same value: bludgeoning) + [u9h24a9hj3r3ggwp473g] : object {Actor.npc.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g} + damage : string {Actor.npc.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damageType} (same value: piercing) + [kxo2evwefidmjdrytf6e] : object {Actor.npc.items.[].system.damageRolls.kxo2evwefidmjdrytf6e} + damage : string {Actor.npc.items.[].system.damageRolls.kxo2evwefidmjdrytf6e.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kxo2evwefidmjdrytf6e.damageType} (same value: piercing) + [eh2tjf4bc592j9g60kmb] : object {Actor.npc.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb} + damage : string {Actor.npc.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb.damageType} (same value: poison) + [vpiii0vmkgvrnlxfkvr3] : object {Actor.npc.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3} + damage : string {Actor.npc.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3.damageType} (same value: slashing) + [ksnmg3m1jk77ss09bkzj] : object {Actor.npc.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj} + damage : string {Actor.npc.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj.damageType} (same value: bludgeoning) + [4a79clkueh1oj89y0hb2] : object {Actor.npc.items.[].system.damageRolls.4a79clkueh1oj89y0hb2} + damage : string {Actor.npc.items.[].system.damageRolls.4a79clkueh1oj89y0hb2.damage} (same value: 1d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.4a79clkueh1oj89y0hb2.damageType} (same value: piercing) + [f77i5twqvpaxwe1xjvcr] : object {Actor.npc.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr} + damage : string {Actor.npc.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damage} (2 different values) + 1d4-2 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damageType} (same value: bludgeoning) + [0hks0lvigvtbhorpp2zd] : object {Actor.npc.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd} + damage : string {Actor.npc.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damage} (2 different values) + 1d8 (x1) + 1d8+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damageType} (same value: sonic) + [uzw2c90f7a88rx6pdiky] : object {Actor.npc.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky} + damage : string {Actor.npc.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (2 different values) + 2d8+8 (x2) + 3d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damageType} (same value: piercing) + [y56j7huh07xsmljhd3im] : object {Actor.npc.items.[].system.damageRolls.y56j7huh07xsmljhd3im} + damage : string {Actor.npc.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damageType} (same value: piercing) + [ps0x9hi537d3aumsgnlp] : object {Actor.npc.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp} + damage : string {Actor.npc.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damageType} (same value: acid) + [sndgo7rocf9qt1hi6m4x] : object {Actor.npc.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x} + damage : string {Actor.npc.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damage} (same value: 5d6) + damageType : string {Actor.npc.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damageType} (same value: acid) + [cdztrz6c3olg30xghi9m] : object {Actor.npc.items.[].system.damageRolls.cdztrz6c3olg30xghi9m} + damage : string {Actor.npc.items.[].system.damageRolls.cdztrz6c3olg30xghi9m.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.cdztrz6c3olg30xghi9m.damageType} (same value: piercing) + [mpv0rmpm4bjo561x4l7v] : object {Actor.npc.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v} + damage : string {Actor.npc.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v.damageType} (same value: spirit) + [71i98k84buqm3mcgzi8k] : object {Actor.npc.items.[].system.damageRolls.71i98k84buqm3mcgzi8k} + damage : string {Actor.npc.items.[].system.damageRolls.71i98k84buqm3mcgzi8k.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.71i98k84buqm3mcgzi8k.damageType} (same value: piercing) + [sq8w2dbxizgmsybefcpk] : object {Actor.npc.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk} + damage : string {Actor.npc.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damageType} (same value: spirit) + [uzr3pngsx92vlari6tp9] : object {Actor.npc.items.[].system.damageRolls.uzr3pngsx92vlari6tp9} + damage : string {Actor.npc.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damageType} (same value: bludgeoning) + [86balgcqszxjjbylxtll] : object {Actor.npc.items.[].system.damageRolls.86balgcqszxjjbylxtll} + damage : string {Actor.npc.items.[].system.damageRolls.86balgcqszxjjbylxtll.damage} (2 different values) + 1d6+10 (x1) + 1d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.86balgcqszxjjbylxtll.damageType} (same value: slashing) + [owlu732hmffq6ejn1nzv] : object {Actor.npc.items.[].system.damageRolls.owlu732hmffq6ejn1nzv} + damage : string {Actor.npc.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damage} (2 different values) + 1d4+10 (x1) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damageType} (same value: bludgeoning) + [nktjvp1zl8mufepsevh6] : object {Actor.npc.items.[].system.damageRolls.nktjvp1zl8mufepsevh6} + damage : string {Actor.npc.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damageType} (same value: piercing) + [s8o8vo5z0kkok4l9eexx] : object {Actor.npc.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx} + damage : string {Actor.npc.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx.damageType} (same value: slashing) + [te22c29vr7klnf1h7o6e] : object {Actor.npc.items.[].system.damageRolls.te22c29vr7klnf1h7o6e} + damage : string {Actor.npc.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damageType} (same value: spirit) + [7dvzr6ol99rjwg3odi1v] : object {Actor.npc.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v} + damage : string {Actor.npc.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v.damage} (same value: 1d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v.damageType} (same value: bludgeoning) + [vc5vy6yhpshrotvylvhv] : object {Actor.npc.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv} + damage : string {Actor.npc.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damageType} (same value: spirit) + [gh6g0ip90gsbws6reo5y] : object {Actor.npc.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y} + damage : string {Actor.npc.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damageType} (same value: slashing) + [4kw9mu90f122u7lvosxj] : object {Actor.npc.items.[].system.damageRolls.4kw9mu90f122u7lvosxj} + damage : string {Actor.npc.items.[].system.damageRolls.4kw9mu90f122u7lvosxj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4kw9mu90f122u7lvosxj.damageType} (same value: spirit) + [h3q5t2t60155drfvc4as] : object {Actor.npc.items.[].system.damageRolls.h3q5t2t60155drfvc4as} + damage : string {Actor.npc.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damage} (2 different values) + 3d4 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damageType} (same value: fire) + [zigup8b64lelddhxmcrc] : object {Actor.npc.items.[].system.damageRolls.zigup8b64lelddhxmcrc} + damage : string {Actor.npc.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damage} (2 different values) + 3d4 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damageType} (same value: spirit) + [rur4cc2qkq9j3ru8okgv] : object {Actor.npc.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv} + damage : string {Actor.npc.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv.damageType} (same value: slashing) + [dd6lbvp1p8a2ld7365xt] : object {Actor.npc.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt} + damage : string {Actor.npc.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt.damageType} (same value: spirit) + [8f38iqlmmuazz5awyshs] : object {Actor.npc.items.[].system.damageRolls.8f38iqlmmuazz5awyshs} + damage : string {Actor.npc.items.[].system.damageRolls.8f38iqlmmuazz5awyshs.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.8f38iqlmmuazz5awyshs.damageType} (same value: slashing) + [l063wz1ed4izkny2u3ah] : object {Actor.npc.items.[].system.damageRolls.l063wz1ed4izkny2u3ah} + damage : string {Actor.npc.items.[].system.damageRolls.l063wz1ed4izkny2u3ah.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.l063wz1ed4izkny2u3ah.damageType} (same value: spirit) + [cwp2arl0h869mwbsq76l] : object {Actor.npc.items.[].system.damageRolls.cwp2arl0h869mwbsq76l} + damage : string {Actor.npc.items.[].system.damageRolls.cwp2arl0h869mwbsq76l.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.cwp2arl0h869mwbsq76l.damageType} (same value: slashing) + [d76u6skf91ufj6ldrh2q] : object {Actor.npc.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q} + damage : string {Actor.npc.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q.damageType} (same value: spirit) + [y5afadj9h39cfjrh3fo1] : object {Actor.npc.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1} + damage : string {Actor.npc.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damageType} (same value: piercing) + [6dypo2fua6lyv4uzhur5] : object {Actor.npc.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5} + damage : string {Actor.npc.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damageType} (same value: slashing) + [agitoqvjihc4s48iesbx] : object {Actor.npc.items.[].system.damageRolls.agitoqvjihc4s48iesbx} + damage : string {Actor.npc.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damageType} (same value: piercing) + [foya7kco2bg1alkrrnad] : object {Actor.npc.items.[].system.damageRolls.foya7kco2bg1alkrrnad} + damage : string {Actor.npc.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damage} (2 different values) + 2d8+11 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damageType} (same value: piercing) + [lkxx2tigja1315kmn643] : object {Actor.npc.items.[].system.damageRolls.lkxx2tigja1315kmn643} + damage : string {Actor.npc.items.[].system.damageRolls.lkxx2tigja1315kmn643.damage} (2 different values) + 1d4+11 (x1) + 1d4+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.lkxx2tigja1315kmn643.damageType} (same value: bludgeoning) + [rrckukcsva2ollrm2xt8] : object {Actor.npc.items.[].system.damageRolls.rrckukcsva2ollrm2xt8} + damage : string {Actor.npc.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damage} (2 different values) + 2d8+11 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damageType} (same value: piercing) + [h1baxzxwk0adq18a7lst] : object {Actor.npc.items.[].system.damageRolls.h1baxzxwk0adq18a7lst} + damage : string {Actor.npc.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damageType} (same value: piercing) + [10l0p7meojfaz1586cra] : object {Actor.npc.items.[].system.damageRolls.10l0p7meojfaz1586cra} + damage : string {Actor.npc.items.[].system.damageRolls.10l0p7meojfaz1586cra.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.10l0p7meojfaz1586cra.damageType} (same value: bludgeoning) + [m2f9nmnp3iz488oop9b2] : object {Actor.npc.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2} + damage : string {Actor.npc.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2.damageType} (same value: piercing) + [hdf9822of0th1su7frns] : object {Actor.npc.items.[].system.damageRolls.hdf9822of0th1su7frns} + damage : string {Actor.npc.items.[].system.damageRolls.hdf9822of0th1su7frns.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hdf9822of0th1su7frns.damageType} (same value: spirit) + [inihh3ou3sidhnstxqqs] : object {Actor.npc.items.[].system.damageRolls.inihh3ou3sidhnstxqqs} + damage : string {Actor.npc.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damageType} (same value: bludgeoning) + [s2fdlc0vskjiw72hhpo8] : object {Actor.npc.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8} + damage : string {Actor.npc.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8.damageType} (same value: spirit) + [yyprg103wmaqg249yesu] : object {Actor.npc.items.[].system.damageRolls.yyprg103wmaqg249yesu} + damage : string {Actor.npc.items.[].system.damageRolls.yyprg103wmaqg249yesu.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.yyprg103wmaqg249yesu.damageType} (same value: piercing) + [9im5lqq3pdkua8r7ihww] : object {Actor.npc.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww} + damage : string {Actor.npc.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww.damageType} (same value: spirit) + [yeifsloxt6hkhwx6qerj] : object {Actor.npc.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj} + damage : string {Actor.npc.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (2 different values) + 2d8+8 (x2) + 2d8+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: piercing) + [7k6jiobi823nrzg86qog] : object {Actor.npc.items.[].system.damageRolls.7k6jiobi823nrzg86qog} + damage : string {Actor.npc.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: spirit) + [fiwkr8ru9ii18fsx4b42] : object {Actor.npc.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42} + damage : string {Actor.npc.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (2 different values) + 2d10+8 (x2) + 2d12+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: slashing) + [h0xxzb3igakz29s7dud3] : object {Actor.npc.items.[].system.damageRolls.h0xxzb3igakz29s7dud3} + damage : string {Actor.npc.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: spirit) + [lde52fl5xq95jsxliaa6] : object {Actor.npc.items.[].system.damageRolls.lde52fl5xq95jsxliaa6} + damage : string {Actor.npc.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: bludgeoning) + [ffa7g2lvf7jv6gjy1fer] : object {Actor.npc.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer} + damage : string {Actor.npc.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: acid) + [j49onkqy5ch8p76cklmx] : object {Actor.npc.items.[].system.damageRolls.j49onkqy5ch8p76cklmx} + damage : string {Actor.npc.items.[].system.damageRolls.j49onkqy5ch8p76cklmx.damage} (2 different values) + 2d6+6 (x1) + 1d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.j49onkqy5ch8p76cklmx.damageType} (same value: piercing) + [nyp78uls02az3tphrbhc] : object {Actor.npc.items.[].system.damageRolls.nyp78uls02az3tphrbhc} + damage : string {Actor.npc.items.[].system.damageRolls.nyp78uls02az3tphrbhc.damage} (2 different values) + 1d6+6 (x1) + 1d4+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.nyp78uls02az3tphrbhc.damageType} (same value: bludgeoning) + [xo06r48jsff9dtr5ehy4] : object {Actor.npc.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4} + damage : string {Actor.npc.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4.damage} (same value: 1d6-1) + damageType : string {Actor.npc.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4.damageType} (same value: slashing) + [pfg5r9baikat4c4tubpb] : object {Actor.npc.items.[].system.damageRolls.pfg5r9baikat4c4tubpb} + damage : string {Actor.npc.items.[].system.damageRolls.pfg5r9baikat4c4tubpb.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.pfg5r9baikat4c4tubpb.damageType} (same value: spirit) + [yzh13ygzvkl7lhdcws0b] : object {Actor.npc.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b} + damage : string {Actor.npc.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damage} (same value: 2d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damageType} (same value: bludgeoning) + [8b4m8ibns69dcpoqko3l] : object {Actor.npc.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l} + damage : string {Actor.npc.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damageType} (same value: slashing) + [mmxy65315xovz6vca7p4] : object {Actor.npc.items.[].system.damageRolls.mmxy65315xovz6vca7p4} + damage : string {Actor.npc.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damage} (3 different values) + 2d6+10 (x1) + 2d6+6 (x1) + 2d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damageType} (same value: slashing) + [1aszsrpu1r6nv28trok8] : object {Actor.npc.items.[].system.damageRolls.1aszsrpu1r6nv28trok8} + damage : string {Actor.npc.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damage} (same value: 3d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damageType} (same value: piercing) + [4wpdlh2nqykbrxq1sn0n] : object {Actor.npc.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n} + damage : string {Actor.npc.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n.damageType} (same value: fire) + [9o42w06ir0famx9sxotn] : object {Actor.npc.items.[].system.damageRolls.9o42w06ir0famx9sxotn} + damage : string {Actor.npc.items.[].system.damageRolls.9o42w06ir0famx9sxotn.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.9o42w06ir0famx9sxotn.damageType} (same value: slashing) + [61lsic0kel9pqa653x6y] : object {Actor.npc.items.[].system.damageRolls.61lsic0kel9pqa653x6y} + damage : string {Actor.npc.items.[].system.damageRolls.61lsic0kel9pqa653x6y.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.61lsic0kel9pqa653x6y.damageType} (same value: slashing) + [i0xue9hlzvejalkt4fnw] : object {Actor.npc.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw} + damage : string {Actor.npc.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damageType} (same value: slashing) + [6nejx3y26z3t8kvzaiad] : object {Actor.npc.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad} + damage : string {Actor.npc.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad.damage} (same value: 4d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad.damageType} (same value: piercing) + [79s5f32cqiciyvq2zaal] : object {Actor.npc.items.[].system.damageRolls.79s5f32cqiciyvq2zaal} + damage : string {Actor.npc.items.[].system.damageRolls.79s5f32cqiciyvq2zaal.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.79s5f32cqiciyvq2zaal.damageType} (same value: fire) + [7kpyqta7qzxa5gmegw5r] : object {Actor.npc.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r} + damage : string {Actor.npc.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r.damage} (same value: 4d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r.damageType} (same value: slashing) + [ja1fae70lfteapkhtok5] : object {Actor.npc.items.[].system.damageRolls.ja1fae70lfteapkhtok5} + damage : string {Actor.npc.items.[].system.damageRolls.ja1fae70lfteapkhtok5.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.ja1fae70lfteapkhtok5.damageType} (same value: slashing) + [jyvovusto9p86uh5djgq] : object {Actor.npc.items.[].system.damageRolls.jyvovusto9p86uh5djgq} + damage : string {Actor.npc.items.[].system.damageRolls.jyvovusto9p86uh5djgq.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.jyvovusto9p86uh5djgq.damageType} (same value: slashing) + [i3rrr13xiie2lctb3sh2] : object {Actor.npc.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2} + damage : string {Actor.npc.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damageType} (same value: piercing) + [fg0l56st3g4sa87bch3k] : object {Actor.npc.items.[].system.damageRolls.fg0l56st3g4sa87bch3k} + damage : string {Actor.npc.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damageType} (same value: fire) + [7becj3dynotkmox3nhfx] : object {Actor.npc.items.[].system.damageRolls.7becj3dynotkmox3nhfx} + damage : string {Actor.npc.items.[].system.damageRolls.7becj3dynotkmox3nhfx.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.7becj3dynotkmox3nhfx.damageType} (same value: slashing) + [asbchegun9ulz2rkmat0] : object {Actor.npc.items.[].system.damageRolls.asbchegun9ulz2rkmat0} + damage : string {Actor.npc.items.[].system.damageRolls.asbchegun9ulz2rkmat0.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.asbchegun9ulz2rkmat0.damageType} (same value: slashing) + [0v20yoyzcoqymu4mdbzu] : object {Actor.npc.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu} + damage : string {Actor.npc.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damage} (same value: 1d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damageType} (same value: slashing) + [ty73jn2tool410ddr32b] : object {Actor.npc.items.[].system.damageRolls.ty73jn2tool410ddr32b} + damage : string {Actor.npc.items.[].system.damageRolls.ty73jn2tool410ddr32b.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.ty73jn2tool410ddr32b.damageType} (same value: piercing) + [qr3s6y1um4r3tun2lmq3] : object {Actor.npc.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3} + damage : string {Actor.npc.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3.damageType} (same value: piercing) + [jha4x4pwhate1i9axfhn] : object {Actor.npc.items.[].system.damageRolls.jha4x4pwhate1i9axfhn} + damage : string {Actor.npc.items.[].system.damageRolls.jha4x4pwhate1i9axfhn.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.jha4x4pwhate1i9axfhn.damageType} (same value: bludgeoning) + [0svy0do7wmssm6ks651t] : object {Actor.npc.items.[].system.damageRolls.0svy0do7wmssm6ks651t} + damage : string {Actor.npc.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damageType} (same value: piercing) + [8tgd7xl1mm7sg6mq8h03] : object {Actor.npc.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03} + damage : string {Actor.npc.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03.damageType} (same value: bludgeoning) + [i0idfqscccakw1cwxq5b] : object {Actor.npc.items.[].system.damageRolls.i0idfqscccakw1cwxq5b} + damage : string {Actor.npc.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damageType} (same value: fire) + [ynsvjq8ec2mhogad5upp] : object {Actor.npc.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp} + damage : string {Actor.npc.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damage} (same value: 1d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damageType} (same value: piercing) + [vkeelbx631p8yw2azbz9] : object {Actor.npc.items.[].system.damageRolls.vkeelbx631p8yw2azbz9} + damage : string {Actor.npc.items.[].system.damageRolls.vkeelbx631p8yw2azbz9.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.vkeelbx631p8yw2azbz9.damageType} (same value: slashing) + [rzqq2c2wc7qgbqb0gg8f] : object {Actor.npc.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f} + damage : string {Actor.npc.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f.damageType} (same value: piercing) + [yqhlj0kza8r8j49o9462] : object {Actor.npc.items.[].system.damageRolls.yqhlj0kza8r8j49o9462} + damage : string {Actor.npc.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damage} (same value: 1d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damageType} (same value: piercing) + [li1lphhw12as389hrd99] : object {Actor.npc.items.[].system.damageRolls.li1lphhw12as389hrd99} + damage : string {Actor.npc.items.[].system.damageRolls.li1lphhw12as389hrd99.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.li1lphhw12as389hrd99.damageType} (same value: piercing) + [g1omqwkummntm6z9qfdq] : object {Actor.npc.items.[].system.damageRolls.g1omqwkummntm6z9qfdq} + damage : string {Actor.npc.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damageType} (same value: slashing) + [bneeu702txh5l4pqa69h] : object {Actor.npc.items.[].system.damageRolls.bneeu702txh5l4pqa69h} + damage : string {Actor.npc.items.[].system.damageRolls.bneeu702txh5l4pqa69h.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.bneeu702txh5l4pqa69h.damageType} (same value: piercing) + [fsoov9d6qre4jds9tsgr] : object {Actor.npc.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr} + damage : string {Actor.npc.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damageType} (same value: piercing) + [6qts6ztnmqlofx2zd9lb] : object {Actor.npc.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb} + damage : string {Actor.npc.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (2 different values) + 1d8+3 (x1) + 1d8+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: piercing) + [7ykimsnioe51b09mtr03] : object {Actor.npc.items.[].system.damageRolls.7ykimsnioe51b09mtr03} + damage : string {Actor.npc.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (2 different values) + 1d6+3 (x1) + 1d6+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: slashing) + [ultmqx2ctrqq4k95yli5] : object {Actor.npc.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5} + damage : string {Actor.npc.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (2 different values) + 1d8+3 (x1) + 1d8+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: piercing) + [7n3zegjxjvswjm0rkrmf] : object {Actor.npc.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf} + damage : string {Actor.npc.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (2 different values) + 1d6+3 (x1) + 1d6+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: piercing) + [41yr6806a8r1y2k0be3a] : object {Actor.npc.items.[].system.damageRolls.41yr6806a8r1y2k0be3a} + damage : string {Actor.npc.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damage} (2 different values) + 1d10+12 (x2) + 2d10+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damageType} (same value: slashing) + [41y9ybba8igtei16vf9i] : object {Actor.npc.items.[].system.damageRolls.41y9ybba8igtei16vf9i} + damage : string {Actor.npc.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damageType} (same value: bludgeoning) + [nr179pis1deq9qnhchxd] : object {Actor.npc.items.[].system.damageRolls.nr179pis1deq9qnhchxd} + damage : string {Actor.npc.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damageType} (same value: bludgeoning) + [nb7oyd6kn0mixbe5i14q] : object {Actor.npc.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q} + damage : string {Actor.npc.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q.damageType} (same value: piercing) + [pv92yceskijef7vtqa4y] : object {Actor.npc.items.[].system.damageRolls.pv92yceskijef7vtqa4y} + damage : string {Actor.npc.items.[].system.damageRolls.pv92yceskijef7vtqa4y.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pv92yceskijef7vtqa4y.damageType} (same value: cold) + [zvkar2bu8yoz463ec67l] : object {Actor.npc.items.[].system.damageRolls.zvkar2bu8yoz463ec67l} + damage : string {Actor.npc.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damageType} (same value: slashing) + [9vtapk7lmtbptczbmk1a] : object {Actor.npc.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a} + damage : string {Actor.npc.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a.damageType} (same value: bludgeoning) + [fhz4dncfkhjutwbtqbyq] : object {Actor.npc.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq} + damage : string {Actor.npc.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damage} (same value: 4d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damageType} (same value: piercing) + [oujqgqriabo9svxnswdq] : object {Actor.npc.items.[].system.damageRolls.oujqgqriabo9svxnswdq} + damage : string {Actor.npc.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damageType} (same value: cold) + [tqanpmzo77nj9tasiu96] : object {Actor.npc.items.[].system.damageRolls.tqanpmzo77nj9tasiu96} + damage : string {Actor.npc.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damage} (same value: 4d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damageType} (same value: slashing) + [bpnijsb9aizoe39gbq65] : object {Actor.npc.items.[].system.damageRolls.bpnijsb9aizoe39gbq65} + damage : string {Actor.npc.items.[].system.damageRolls.bpnijsb9aizoe39gbq65.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.bpnijsb9aizoe39gbq65.damageType} (same value: bludgeoning) + [pok4pjt0vnhzc5oiz1js] : object {Actor.npc.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js} + damage : string {Actor.npc.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js.damageType} (same value: piercing) + [h3w2lpywjd2x8efqnwje] : object {Actor.npc.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje} + damage : string {Actor.npc.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damageType} (same value: cold) + [sq4ic3ncnylzy5sjiwoi] : object {Actor.npc.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi} + damage : string {Actor.npc.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damageType} (same value: slashing) + [pm5v20qesfivsmyom598] : object {Actor.npc.items.[].system.damageRolls.pm5v20qesfivsmyom598} + damage : string {Actor.npc.items.[].system.damageRolls.pm5v20qesfivsmyom598.damage} (same value: 1d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.pm5v20qesfivsmyom598.damageType} (same value: bludgeoning) + [vyiu3d665ja30kbinlhz] : object {Actor.npc.items.[].system.damageRolls.vyiu3d665ja30kbinlhz} + damage : string {Actor.npc.items.[].system.damageRolls.vyiu3d665ja30kbinlhz.damage} (same value: 4d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.vyiu3d665ja30kbinlhz.damageType} (same value: piercing) + [xsum65llg9eb7zofpjct] : object {Actor.npc.items.[].system.damageRolls.xsum65llg9eb7zofpjct} + damage : string {Actor.npc.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damage} (same value: 4d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damageType} (same value: slashing) + [v39iptmgpie01u5nicxc] : object {Actor.npc.items.[].system.damageRolls.v39iptmgpie01u5nicxc} + damage : string {Actor.npc.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damage} (same value: 4d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damageType} (same value: slashing) + [3r6nxk5xhecjh74cn0hd] : object {Actor.npc.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd} + damage : string {Actor.npc.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd.damage} (same value: 10d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd.damageType} (same value: fire) + [2e13grdf2inaqacsbc80] : object {Actor.npc.items.[].system.damageRolls.2e13grdf2inaqacsbc80} + damage : string {Actor.npc.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damageType} (same value: piercing) + [znzirkaniyyrltrhw7hd] : object {Actor.npc.items.[].system.damageRolls.znzirkaniyyrltrhw7hd} + damage : string {Actor.npc.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damageType} (same value: slashing) + [immidt8hddbvm1vtqjb0] : object {Actor.npc.items.[].system.damageRolls.immidt8hddbvm1vtqjb0} + damage : string {Actor.npc.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damageType} (same value: piercing) + [69hkll605ixirsw2qzda] : object {Actor.npc.items.[].system.damageRolls.69hkll605ixirsw2qzda} + damage : string {Actor.npc.items.[].system.damageRolls.69hkll605ixirsw2qzda.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.69hkll605ixirsw2qzda.damageType} (same value: piercing) + [f9cxgaqf1x96597cryfy] : object {Actor.npc.items.[].system.damageRolls.f9cxgaqf1x96597cryfy} + damage : string {Actor.npc.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damage} (same value: 2d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damageType} (same value: slashing) + [l5bleqw35akvzqycj7za] : object {Actor.npc.items.[].system.damageRolls.l5bleqw35akvzqycj7za} + damage : string {Actor.npc.items.[].system.damageRolls.l5bleqw35akvzqycj7za.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.l5bleqw35akvzqycj7za.damageType} (same value: electricity) + [eqo36h5by1hndttwaowd] : object {Actor.npc.items.[].system.damageRolls.eqo36h5by1hndttwaowd} + damage : string {Actor.npc.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damage} (same value: 2d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damageType} (same value: bludgeoning) + [t5hafbgp98pwahyq523l] : object {Actor.npc.items.[].system.damageRolls.t5hafbgp98pwahyq523l} + damage : string {Actor.npc.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damageType} (same value: electricity) + [dzh300p1dkdv3tqjx35l] : object {Actor.npc.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l} + damage : string {Actor.npc.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l.damage} (same value: 2d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l.damageType} (same value: bludgeoning) + [t8ae8yvs5d2w40dyfpv8] : object {Actor.npc.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8} + damage : string {Actor.npc.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damageType} (same value: bludgeoning) + [pj8l8gxhzabp8l8h68xl] : object {Actor.npc.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl} + damage : string {Actor.npc.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl.damage} (same value: 2d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl.damageType} (same value: electricity) + [qqnd3wt3cgrrverc0yci] : object {Actor.npc.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci} + damage : string {Actor.npc.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damage} (2 different values) + 4d10+16 (x1) + 4d10+18 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damageType} (same value: bludgeoning) + [h1l03e7zn3spsfbwyqgb] : object {Actor.npc.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb} + damage : string {Actor.npc.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damage} (2 different values) + 4d6 (x1) + 2d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damageType} (same value: spirit) + [7lmdgh7k5znyft3snpn3] : object {Actor.npc.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3} + damage : string {Actor.npc.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damage} (2 different values) + 4d8+6 (x1) + 4d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damageType} (same value: poison) + [hyvpifbojdctsdyzqdle] : object {Actor.npc.items.[].system.damageRolls.hyvpifbojdctsdyzqdle} + damage : string {Actor.npc.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damage} (2 different values) + 4d6 (x1) + 2d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damageType} (same value: spirit) + [32s7wi2yo27n30jthu45] : object {Actor.npc.items.[].system.damageRolls.32s7wi2yo27n30jthu45} + damage : string {Actor.npc.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damageType} (same value: bludgeoning) + [54d51qn82e73e1p66nz8] : object {Actor.npc.items.[].system.damageRolls.54d51qn82e73e1p66nz8} + damage : string {Actor.npc.items.[].system.damageRolls.54d51qn82e73e1p66nz8.damage} (same value: 3d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.54d51qn82e73e1p66nz8.damageType} (same value: slashing) + [s4zyiq3lsm8vk2za5ucz] : object {Actor.npc.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz} + damage : string {Actor.npc.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz.damage} (same value: 5d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz.damageType} (same value: bludgeoning) + [2sggwwvcd4hfnrvnu9e2] : object {Actor.npc.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2} + damage : string {Actor.npc.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damage} (same value: 3d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damageType} (same value: piercing) + [apl0gfrrkcj5pptifgz7] : object {Actor.npc.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7} + damage : string {Actor.npc.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7.damageType} (same value: spirit) + [rxav7dknjvdfle8060ce] : object {Actor.npc.items.[].system.damageRolls.rxav7dknjvdfle8060ce} + damage : string {Actor.npc.items.[].system.damageRolls.rxav7dknjvdfle8060ce.damage} (same value: 3d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.rxav7dknjvdfle8060ce.damageType} (same value: slashing) + [c7aaog9ucmphijdd88sz] : object {Actor.npc.items.[].system.damageRolls.c7aaog9ucmphijdd88sz} + damage : string {Actor.npc.items.[].system.damageRolls.c7aaog9ucmphijdd88sz.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.c7aaog9ucmphijdd88sz.damageType} (same value: spirit) + [xwrxtblhv81f785b9rj4] : object {Actor.npc.items.[].system.damageRolls.xwrxtblhv81f785b9rj4} + damage : string {Actor.npc.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damageType} (same value: slashing) + [wn9abmg70qmwv9zgbqa6] : object {Actor.npc.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6} + damage : string {Actor.npc.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6.damageType} (same value: spirit) + [a0rnh7yt1lbkriyyh3zj] : object {Actor.npc.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj} + damage : string {Actor.npc.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj.damageType} (same value: slashing) + [2q7pgr61mi8scwcg3e44] : object {Actor.npc.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44} + damage : string {Actor.npc.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damage} (same value: 4d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damageType} (same value: bludgeoning) + [1ybejvkz7rezako2zx9g] : object {Actor.npc.items.[].system.damageRolls.1ybejvkz7rezako2zx9g} + damage : string {Actor.npc.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damage} (same value: 4d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damageType} (same value: bludgeoning) + [o558brk1su0hgu73oftk] : object {Actor.npc.items.[].system.damageRolls.o558brk1su0hgu73oftk} + damage : string {Actor.npc.items.[].system.damageRolls.o558brk1su0hgu73oftk.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.o558brk1su0hgu73oftk.damageType} (same value: piercing) + [0od0y0hpfxrja161kvrt] : object {Actor.npc.items.[].system.damageRolls.0od0y0hpfxrja161kvrt} + damage : string {Actor.npc.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damageType} (same value: cold) + [1v9j6n1mbj8vgrs4dngd] : object {Actor.npc.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd} + damage : string {Actor.npc.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damageType} (same value: slashing) + [drv8kb4l7hakbx6b1ri7] : object {Actor.npc.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7} + damage : string {Actor.npc.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7.damageType} (same value: cold) + [v4enrkjx1vkly8li9k6n] : object {Actor.npc.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n} + damage : string {Actor.npc.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n.damageType} (same value: piercing) + [eh4ekj7akfeymny3g66q] : object {Actor.npc.items.[].system.damageRolls.eh4ekj7akfeymny3g66q} + damage : string {Actor.npc.items.[].system.damageRolls.eh4ekj7akfeymny3g66q.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eh4ekj7akfeymny3g66q.damageType} (same value: cold) + [vhvxp389ejd864a4xzoy] : object {Actor.npc.items.[].system.damageRolls.vhvxp389ejd864a4xzoy} + damage : string {Actor.npc.items.[].system.damageRolls.vhvxp389ejd864a4xzoy.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.vhvxp389ejd864a4xzoy.damageType} (same value: slashing) + [tisdqy7tmlrqju4fwo6r] : object {Actor.npc.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r} + damage : string {Actor.npc.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damageType} (same value: bludgeoning) + [5imlnb7opgqbf35t319q] : object {Actor.npc.items.[].system.damageRolls.5imlnb7opgqbf35t319q} + damage : string {Actor.npc.items.[].system.damageRolls.5imlnb7opgqbf35t319q.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.5imlnb7opgqbf35t319q.damageType} (same value: piercing) + [0be3xxu8gi9itp7t7dq9] : object {Actor.npc.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9} + damage : string {Actor.npc.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damageType} (same value: cold) + [2k68onq3btofem88gfkr] : object {Actor.npc.items.[].system.damageRolls.2k68onq3btofem88gfkr} + damage : string {Actor.npc.items.[].system.damageRolls.2k68onq3btofem88gfkr.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.2k68onq3btofem88gfkr.damageType} (same value: slashing) + [agnjeof78tfg6wgj4af5] : object {Actor.npc.items.[].system.damageRolls.agnjeof78tfg6wgj4af5} + damage : string {Actor.npc.items.[].system.damageRolls.agnjeof78tfg6wgj4af5.damage} (same value: 2d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.agnjeof78tfg6wgj4af5.damageType} (same value: bludgeoning) + [do7aphp8fodiv3th0fh0] : object {Actor.npc.items.[].system.damageRolls.do7aphp8fodiv3th0fh0} + damage : string {Actor.npc.items.[].system.damageRolls.do7aphp8fodiv3th0fh0.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.do7aphp8fodiv3th0fh0.damageType} (same value: piercing) + [7flnixuukohka5obhuoe] : object {Actor.npc.items.[].system.damageRolls.7flnixuukohka5obhuoe} + damage : string {Actor.npc.items.[].system.damageRolls.7flnixuukohka5obhuoe.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7flnixuukohka5obhuoe.damageType} (same value: cold) + [2381w0wnd94qov8r6wd6] : object {Actor.npc.items.[].system.damageRolls.2381w0wnd94qov8r6wd6} + damage : string {Actor.npc.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damageType} (same value: slashing) + [fir8q1lrot4w960jxmzs] : object {Actor.npc.items.[].system.damageRolls.fir8q1lrot4w960jxmzs} + damage : string {Actor.npc.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damageType} (same value: bludgeoning) + [3h9yyad8huocrb3ey4b6] : object {Actor.npc.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6} + damage : string {Actor.npc.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damage} (3 different values) + 2d10+8 (x1) + 3d10+13 (x1) + 2d12+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damageType} (same value: piercing) + [corvp630h1polw1gt4mn] : object {Actor.npc.items.[].system.damageRolls.corvp630h1polw1gt4mn} + damage : string {Actor.npc.items.[].system.damageRolls.corvp630h1polw1gt4mn.damage} (3 different values) + 2d6+8 (x1) + 3d6+13 (x1) + 2d8+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.corvp630h1polw1gt4mn.damageType} (same value: slashing) + [hgp26c7c585qkoht088b] : object {Actor.npc.items.[].system.damageRolls.hgp26c7c585qkoht088b} + damage : string {Actor.npc.items.[].system.damageRolls.hgp26c7c585qkoht088b.damage} (same value: 4d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.hgp26c7c585qkoht088b.damageType} (same value: bludgeoning) + [nkxjapi0b3a8de2ajabd] : object {Actor.npc.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd} + damage : string {Actor.npc.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damage} (same value: 4d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damageType} (same value: bludgeoning) + [7iflybnxd781gj6cypzr] : object {Actor.npc.items.[].system.damageRolls.7iflybnxd781gj6cypzr} + damage : string {Actor.npc.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (3 different values) + 1d6+4 (x1) + 2d6+5 (x1) + 2d12+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: piercing) + [qs4m70fhbtikf178xlxg] : object {Actor.npc.items.[].system.damageRolls.qs4m70fhbtikf178xlxg} + damage : string {Actor.npc.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damageType} (same value: piercing) + [x4jxqrma7tdrtyo5axpq] : object {Actor.npc.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq} + damage : string {Actor.npc.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damageType} (same value: bludgeoning) + [1eysjn17ra29b1vutm42] : object {Actor.npc.items.[].system.damageRolls.1eysjn17ra29b1vutm42} + damage : string {Actor.npc.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damageType} (same value: slashing) + [jb3em9sma08ul24gublh] : object {Actor.npc.items.[].system.damageRolls.jb3em9sma08ul24gublh} + damage : string {Actor.npc.items.[].system.damageRolls.jb3em9sma08ul24gublh.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.jb3em9sma08ul24gublh.damageType} (same value: piercing) + [8gqr4wecprxr9rb3ci2f] : object {Actor.npc.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f} + damage : string {Actor.npc.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damageType} (same value: slashing) + [14m5ylqb6eypq5salyoy] : object {Actor.npc.items.[].system.damageRolls.14m5ylqb6eypq5salyoy} + damage : string {Actor.npc.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damage} (same value: 4d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damageType} (same value: bludgeoning) + [i6kst0oqbji1iad2vnu6] : object {Actor.npc.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6} + damage : string {Actor.npc.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damageType} (same value: spirit) + [33ev6ftaphaynjljyp4z] : object {Actor.npc.items.[].system.damageRolls.33ev6ftaphaynjljyp4z} + damage : string {Actor.npc.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damageType} (same value: slashing) + [uhi5wbkvw5tgddkpcvha] : object {Actor.npc.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha} + damage : string {Actor.npc.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damageType} (same value: piercing) + [vyek5u11f5p64nwrrm0o] : object {Actor.npc.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o} + damage : string {Actor.npc.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damage} (same value: 1d12+2) + damageType : string {Actor.npc.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damageType} (same value: piercing) + [kc0lvmvwccv0clvqp435] : object {Actor.npc.items.[].system.damageRolls.kc0lvmvwccv0clvqp435} + damage : string {Actor.npc.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damageType} (same value: slashing) + [emgi68yuz37goovlvyhk] : object {Actor.npc.items.[].system.damageRolls.emgi68yuz37goovlvyhk} + damage : string {Actor.npc.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damageType} (same value: piercing) + [krhrxo1ecgqv19sskib7] : object {Actor.npc.items.[].system.damageRolls.krhrxo1ecgqv19sskib7} + damage : string {Actor.npc.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (2 different values) + 2d8+7 (x1) + 2d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: slashing) + [kpdgb0gjc3p48ymgacdc] : object {Actor.npc.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc} + damage : string {Actor.npc.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damageType} (same value: piercing) + [ppu05wdlyoahfavb7cc1] : object {Actor.npc.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1} + damage : string {Actor.npc.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damageType} (same value: slashing) + [bsihdlqsnwo6e6j69tji] : object {Actor.npc.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji} + damage : string {Actor.npc.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damageType} (same value: void) + [vd57a87p90anm3ilw3l9jf] : object {Actor.npc.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf} + damage : string {Actor.npc.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damageType} (same value: piercing) + [7hi3lmi46htzb7qnj8oir] : object {Actor.npc.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir} + damage : string {Actor.npc.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damageType} (same value: electricity) + [420uetab7i68y5ko6t4y3a] : object {Actor.npc.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a} + damage : string {Actor.npc.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damageType} (same value: spirit) + [xlq29ypl6qencolcnnao] : object {Actor.npc.items.[].system.damageRolls.xlq29ypl6qencolcnnao} + damage : string {Actor.npc.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damageType} (same value: piercing) + [5ynt40jlbpfyndu2sv3v] : object {Actor.npc.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v} + damage : string {Actor.npc.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damageType} (same value: acid) + [muqsxekn2ss7fojjwpzl] : object {Actor.npc.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl} + damage : string {Actor.npc.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damageType} (same value: slashing) + [067ddys7zzd6btf8j2fu] : object {Actor.npc.items.[].system.damageRolls.067ddys7zzd6btf8j2fu} + damage : string {Actor.npc.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damageType} (same value: bludgeoning) + [6h7n6tbed3gd3d3t2jqo] : object {Actor.npc.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo} + damage : string {Actor.npc.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damage} (same value: 1d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damageType} (same value: piercing) + [wz2kanx7cdo14d3qj7nc] : object {Actor.npc.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc} + damage : string {Actor.npc.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damageType} (same value: piercing) + [snqdn3iz77ft5l7qn9wh] : object {Actor.npc.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh} + damage : string {Actor.npc.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damage} (same value: 2d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damageType} (same value: bludgeoning) + [l8b14f45irgc27ppo4sb] : object {Actor.npc.items.[].system.damageRolls.l8b14f45irgc27ppo4sb} + damage : string {Actor.npc.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damageType} (same value: cold) + [hkgifkpvl9igpg38667b] : object {Actor.npc.items.[].system.damageRolls.hkgifkpvl9igpg38667b} + damage : string {Actor.npc.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damageType} (same value: spirit) + [6jtqjitcb7rbc4i6aqqh] : object {Actor.npc.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh} + damage : string {Actor.npc.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damageType} (same value: bludgeoning) + [bff47yltgms7ls4fqt7e] : object {Actor.npc.items.[].system.damageRolls.bff47yltgms7ls4fqt7e} + damage : string {Actor.npc.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damageType} (same value: cold) + [hp3hheadiy88iwq7fca9] : object {Actor.npc.items.[].system.damageRolls.hp3hheadiy88iwq7fca9} + damage : string {Actor.npc.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damageType} (same value: slashing) + [io70pw7bl1m9vybi1656] : object {Actor.npc.items.[].system.damageRolls.io70pw7bl1m9vybi1656} + damage : string {Actor.npc.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damageType} (same value: cold) + [9ojmzf0ma9smuor9raee] : object {Actor.npc.items.[].system.damageRolls.9ojmzf0ma9smuor9raee} + damage : string {Actor.npc.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damageType} (same value: slashing) + [cqsx6yvhmp9vif61926k] : object {Actor.npc.items.[].system.damageRolls.cqsx6yvhmp9vif61926k} + damage : string {Actor.npc.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damageType} (same value: piercing) + [85p60bgiv5x8ffqpwbbx] : object {Actor.npc.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx} + damage : string {Actor.npc.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damageType} (same value: bludgeoning) + [8byb3g3w2um8puz85po5] : object {Actor.npc.items.[].system.damageRolls.8byb3g3w2um8puz85po5} + damage : string {Actor.npc.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damageType} (same value: acid) + [3hqhm56utzrj9p9c5xsi] : object {Actor.npc.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi} + damage : string {Actor.npc.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damage} (2 different values) + 3d10+13 (x1) + 3d10+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damageType} (same value: piercing) + [ex5t6iaxgr70nu8tu4qh] : object {Actor.npc.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh} + damage : string {Actor.npc.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damage} (2 different values) + 3d12+13 (x1) + 3d12+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damageType} (same value: piercing) + [w6s1xfgrdx0jakzak2if] : object {Actor.npc.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if} + damage : string {Actor.npc.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damage} (2 different values) + 3d10+11 (x1) + 3d10+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damageType} (same value: bludgeoning) + [9pwzeqav3ld3ocrc75fu] : object {Actor.npc.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu} + damage : string {Actor.npc.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damageType} (same value: slashing) + [4w80hkfa6mifdmwxlf27] : object {Actor.npc.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27} + damage : string {Actor.npc.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (2 different values) + 2d10+8 (x2) + 2d12+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: piercing) + [15szkax6u7st28p1zg9i] : object {Actor.npc.items.[].system.damageRolls.15szkax6u7st28p1zg9i} + damage : string {Actor.npc.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (4 different values) + 2d6+8 (x1) + 2d8+8 (x1) + 3d6+8 (x1) + 1d12+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: slashing) + [sqwik031cgtkgeiaaglw] : object {Actor.npc.items.[].system.damageRolls.sqwik031cgtkgeiaaglw} + damage : string {Actor.npc.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damageType} (same value: piercing) + [qbj6yqoqh1fvicetm5qt] : object {Actor.npc.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt} + damage : string {Actor.npc.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damageType} (same value: electricity) + [nvbrz9tc9ge492v470t6] : object {Actor.npc.items.[].system.damageRolls.nvbrz9tc9ge492v470t6} + damage : string {Actor.npc.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damageType} (same value: sonic) + [6q0jh92s8tqqmxbeccgs] : object {Actor.npc.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs} + damage : string {Actor.npc.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damage} (same value: 4d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damageType} (same value: slashing) + [adjn6z3hlvmfegolekg6] : object {Actor.npc.items.[].system.damageRolls.adjn6z3hlvmfegolekg6} + damage : string {Actor.npc.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damage} (same value: 4d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damageType} (same value: bludgeoning) + [c0hu7aulnewkeka9ptmc] : object {Actor.npc.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc} + damage : string {Actor.npc.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damageType} (same value: piercing) + [1wohy770i3nopjeay7p1] : object {Actor.npc.items.[].system.damageRolls.1wohy770i3nopjeay7p1} + damage : string {Actor.npc.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damageType} (same value: electricity) + [oggoes16rkv3lobu3og8] : object {Actor.npc.items.[].system.damageRolls.oggoes16rkv3lobu3og8} + damage : string {Actor.npc.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damageType} (same value: slashing) + [bb2e8v4adbp2dmzawwrm] : object {Actor.npc.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm} + damage : string {Actor.npc.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damageType} (same value: bludgeoning) + [8g35pnouqnvlbzwyikh6] : object {Actor.npc.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6} + damage : string {Actor.npc.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damageType} (same value: slashing) + [vogswsu32dq6rrkkozsm] : object {Actor.npc.items.[].system.damageRolls.vogswsu32dq6rrkkozsm} + damage : string {Actor.npc.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: piercing) + [qzum2fpfv0oz4ffjkfz5] : object {Actor.npc.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5} + damage : string {Actor.npc.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (2 different values) + 3d8+17 (x2) + 3d10+17 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: slashing) + [2bn9xpgmyrahyhh3qtod] : object {Actor.npc.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod} + damage : string {Actor.npc.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (2 different values) + 2d10+17 (x2) + 2d12+17 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (2 different values) + slashing (x2) + bludgeoning (x1) + [1gmvzx3nnkq3lfb6qg6l] : object {Actor.npc.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l} + damage : string {Actor.npc.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damageType} (same value: slashing) + [mx9mgdksu7ygtg78o5z6] : object {Actor.npc.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6} + damage : string {Actor.npc.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damageType} (same value: piercing) + [vhej8i51jspm16icv6fe] : object {Actor.npc.items.[].system.damageRolls.vhej8i51jspm16icv6fe} + damage : string {Actor.npc.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damageType} (same value: slashing) + [laxd05l54zkn06pijerj] : object {Actor.npc.items.[].system.damageRolls.laxd05l54zkn06pijerj} + damage : string {Actor.npc.items.[].system.damageRolls.laxd05l54zkn06pijerj.damage} (same value: 1d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.laxd05l54zkn06pijerj.damageType} (same value: slashing) + [yjfe5bi279emiqr0dod0] : object {Actor.npc.items.[].system.damageRolls.yjfe5bi279emiqr0dod0} + damage : string {Actor.npc.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (2 different values) + 2d8+4 (x1) + 2d8+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: piercing) + [sn7uj4903iczutt96f4s8b] : object {Actor.npc.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b} + damage : string {Actor.npc.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damageType} (same value: bludgeoning) + [yrk56wwihlkhg0mhdquwen] : object {Actor.npc.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen} + damage : string {Actor.npc.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damageType} (same value: fire) + [SnXunBur89mukh41] : object {Actor.npc.items.[].system.damageRolls.SnXunBur89mukh41} + damage : string {Actor.npc.items.[].system.damageRolls.SnXunBur89mukh41.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.SnXunBur89mukh41.damageType} (same value: bludgeoning) + [2a15yojztylfwchrlrvn] : object {Actor.npc.items.[].system.damageRolls.2a15yojztylfwchrlrvn} + damage : string {Actor.npc.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damageType} (same value: bludgeoning) + [z50086pt3ik18sk2yzkxaw] : object {Actor.npc.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw} + damage : string {Actor.npc.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damageType} (same value: piercing) + [rx98900a3om9l0312uzf] : object {Actor.npc.items.[].system.damageRolls.rx98900a3om9l0312uzf} + damage : string {Actor.npc.items.[].system.damageRolls.rx98900a3om9l0312uzf.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.rx98900a3om9l0312uzf.damageType} (same value: piercing) + [dnogx281zje0bo5fwl51] : object {Actor.npc.items.[].system.damageRolls.dnogx281zje0bo5fwl51} + damage : string {Actor.npc.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damageType} (same value: piercing) + [nxvzejsh1a93igv77ws5] : object {Actor.npc.items.[].system.damageRolls.nxvzejsh1a93igv77ws5} + damage : string {Actor.npc.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damageType} (same value: slashing) + [02txa00fdj42n31tx1gw] : object {Actor.npc.items.[].system.damageRolls.02txa00fdj42n31tx1gw} + damage : string {Actor.npc.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damageType} (same value: slashing) + [fkf6jip9lg5j4ap5wlu9] : object {Actor.npc.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9} + damage : string {Actor.npc.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (2 different values) + 1d6 (x3) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: acid) + [5kb9d4d118ue9qqi83sp] : object {Actor.npc.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp} + damage : string {Actor.npc.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damageType} (same value: piercing) + [yszko4h8s5qmztnw4om0] : object {Actor.npc.items.[].system.damageRolls.yszko4h8s5qmztnw4om0} + damage : string {Actor.npc.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damageType} (same value: slashing) + [an2nrw2pk2i92t5n07xg] : object {Actor.npc.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg} + damage : string {Actor.npc.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damageType} (same value: slashing) + [lac0w77jvjjvey0h9gmz] : object {Actor.npc.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz} + damage : string {Actor.npc.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damageType} (same value: piercing) + [qmm6604of0cjil0qdmov] : object {Actor.npc.items.[].system.damageRolls.qmm6604of0cjil0qdmov} + damage : string {Actor.npc.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (2 different values) + 1d6+3 (x1) + 1d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: piercing) + [f32vphl4xb3k75ziohgh] : object {Actor.npc.items.[].system.damageRolls.f32vphl4xb3k75ziohgh} + damage : string {Actor.npc.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damageType} (same value: piercing) + [1fez90dkmv1oa6lro6xd] : object {Actor.npc.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd} + damage : string {Actor.npc.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damageType} (same value: piercing) + [1tpmxj0cqipf3kw8csyx] : object {Actor.npc.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx} + damage : string {Actor.npc.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damage} (same value: 1d10+1) + damageType : string {Actor.npc.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damageType} (same value: piercing) + [75dpbzy6gi92o7whl7z4qq] : object {Actor.npc.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq} + damage : string {Actor.npc.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damageType} (same value: piercing) + [gj8dhdiznpp9h31n9f51] : object {Actor.npc.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51} + damage : string {Actor.npc.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damageType} (same value: slashing) + [suhwfrxjju8y9jf709f2] : object {Actor.npc.items.[].system.damageRolls.suhwfrxjju8y9jf709f2} + damage : string {Actor.npc.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damageType} (same value: piercing) + [9vjm05ds3x0whf0tygp6] : object {Actor.npc.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6} + damage : string {Actor.npc.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damageType} (same value: slashing) + [49nzw4e8c9rn1n9gpid8] : object {Actor.npc.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8} + damage : string {Actor.npc.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: slashing) + [dobfm2lz79d0dpvmtzqy] : object {Actor.npc.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy} + damage : string {Actor.npc.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damageType} (same value: piercing) + [plz990ck0lcf43y073q9] : object {Actor.npc.items.[].system.damageRolls.plz990ck0lcf43y073q9} + damage : string {Actor.npc.items.[].system.damageRolls.plz990ck0lcf43y073q9.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.plz990ck0lcf43y073q9.damageType} (same value: slashing) + [1l0aic2tayic06yr5pmx] : object {Actor.npc.items.[].system.damageRolls.1l0aic2tayic06yr5pmx} + damage : string {Actor.npc.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damageType} (same value: slashing) + [zb7x3v1fvcr0wo5or56e] : object {Actor.npc.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e} + damage : string {Actor.npc.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damageType} (same value: spirit) + [cdb4cwmvombecxamj450] : object {Actor.npc.items.[].system.damageRolls.cdb4cwmvombecxamj450} + damage : string {Actor.npc.items.[].system.damageRolls.cdb4cwmvombecxamj450.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.cdb4cwmvombecxamj450.damageType} (same value: piercing) + [s8zhjut18vnagv71ze13] : object {Actor.npc.items.[].system.damageRolls.s8zhjut18vnagv71ze13} + damage : string {Actor.npc.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damage} (same value: 1d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damageType} (same value: bludgeoning) + [n5xl7okywwndw2w39wxq] : object {Actor.npc.items.[].system.damageRolls.n5xl7okywwndw2w39wxq} + damage : string {Actor.npc.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damageType} (same value: piercing) + [1ja2ri7vbbv9dr3jaogt] : object {Actor.npc.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt} + damage : string {Actor.npc.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damageType} (same value: slashing) + [bta22ccyaanotew23nj7] : object {Actor.npc.items.[].system.damageRolls.bta22ccyaanotew23nj7} + damage : string {Actor.npc.items.[].system.damageRolls.bta22ccyaanotew23nj7.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.bta22ccyaanotew23nj7.damageType} (same value: piercing) + [s0th8vqnpwomfqm9zjo3] : object {Actor.npc.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3} + damage : string {Actor.npc.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damageType} (same value: spirit) + [eqqi411ove578n72ntvzrt] : object {Actor.npc.items.[].system.damageRolls.eqqi411ove578n72ntvzrt} + damage : string {Actor.npc.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damageType} (same value: piercing) + [gy0dvqgndgshz9pzxbo5] : object {Actor.npc.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5} + damage : string {Actor.npc.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damageType} (same value: bludgeoning) + [8iz8jy8cya72qmajrc3y] : object {Actor.npc.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y} + damage : string {Actor.npc.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damage} (2 different values) + 2d10+5 (x1) + 3d10+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damageType} (same value: slashing) + [6u9ie9655zs3laetxd7n] : object {Actor.npc.items.[].system.damageRolls.6u9ie9655zs3laetxd7n} + damage : string {Actor.npc.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (3 different values) + 2d8 (x3) + 2d8+4 (x1) + 4d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (2 different values) + cold (x3) + slashing (x2) + [7wvc7t6dley1ik6sbjr1] : object {Actor.npc.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1} + damage : string {Actor.npc.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (3 different values) + 2d6 (x2) + 1d6 (x2) + 4d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: spirit) + [6pmh0fc9bvhrnxvyjhs0] : object {Actor.npc.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0} + damage : string {Actor.npc.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damageType} (same value: piercing) + [vymxghw33wfo5i87697j] : object {Actor.npc.items.[].system.damageRolls.vymxghw33wfo5i87697j} + damage : string {Actor.npc.items.[].system.damageRolls.vymxghw33wfo5i87697j.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vymxghw33wfo5i87697j.damageType} (same value: acid) + [npdi8bur96fh6lzl7ode] : object {Actor.npc.items.[].system.damageRolls.npdi8bur96fh6lzl7ode} + damage : string {Actor.npc.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damageType} (same value: bludgeoning) + [wx8rvzj6nlmutay10wek] : object {Actor.npc.items.[].system.damageRolls.wx8rvzj6nlmutay10wek} + damage : string {Actor.npc.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damage} (2 different values) + 3d10+14 (x1) + 4d8+18 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damageType} (same value: slashing) + [wl96qxpclcjxcycfknna] : object {Actor.npc.items.[].system.damageRolls.wl96qxpclcjxcycfknna} + damage : string {Actor.npc.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damageType} (same value: bludgeoning) + [1l60ijq1vq8jdk1vgkcw] : object {Actor.npc.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw} + damage : string {Actor.npc.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damageType} (same value: bludgeoning) + [x10db7tms7drmb52l9jy] : object {Actor.npc.items.[].system.damageRolls.x10db7tms7drmb52l9jy} + damage : string {Actor.npc.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damageType} (same value: bludgeoning) + [ozt253bhq9c5w4m1ahu2] : object {Actor.npc.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2} + damage : string {Actor.npc.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: piercing) + [ej9eyswj6imzromemjpp] : object {Actor.npc.items.[].system.damageRolls.ej9eyswj6imzromemjpp} + damage : string {Actor.npc.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (2 different values) + 2d6+2 (x2) + 2d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: slashing) + [s2ktrl5yisms9onk4dxv] : object {Actor.npc.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv} + damage : string {Actor.npc.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damageType} (same value: piercing) + [m38rqu4oislvf8sa3gnl] : object {Actor.npc.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl} + damage : string {Actor.npc.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damageType} (same value: fire) + [ztdd9anb26b8r7gz0abc] : object {Actor.npc.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc} + damage : string {Actor.npc.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damageType} (same value: slashing) + [06y73yuega55dqx3wub4] : object {Actor.npc.items.[].system.damageRolls.06y73yuega55dqx3wub4} + damage : string {Actor.npc.items.[].system.damageRolls.06y73yuega55dqx3wub4.damage} (same value: 3d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.06y73yuega55dqx3wub4.damageType} (same value: bludgeoning) + [3951py2lqle0r231i25g] : object {Actor.npc.items.[].system.damageRolls.3951py2lqle0r231i25g} + damage : string {Actor.npc.items.[].system.damageRolls.3951py2lqle0r231i25g.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.3951py2lqle0r231i25g.damageType} (same value: piercing) + [9awy6upwv5jw440hoiqu] : object {Actor.npc.items.[].system.damageRolls.9awy6upwv5jw440hoiqu} + damage : string {Actor.npc.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damageType} (same value: piercing) + [ejxdsg4ch9tooydn8si1] : object {Actor.npc.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1} + damage : string {Actor.npc.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damageType} (same value: fire) + [etvyiwjeuqpxhtktcxvy] : object {Actor.npc.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy} + damage : string {Actor.npc.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damageType} (same value: slashing) + [u46gftfg6c8eten04syv] : object {Actor.npc.items.[].system.damageRolls.u46gftfg6c8eten04syv} + damage : string {Actor.npc.items.[].system.damageRolls.u46gftfg6c8eten04syv.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.u46gftfg6c8eten04syv.damageType} (same value: bludgeoning) + [9fwn6rnh4lbvs41wg87c] : object {Actor.npc.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c} + damage : string {Actor.npc.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damageType} (same value: piercing) + [kr5zvvjoremvxw1e3pwz] : object {Actor.npc.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz} + damage : string {Actor.npc.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damageType} (same value: piercing) + [1lmkj536wvbylzibfaxj] : object {Actor.npc.items.[].system.damageRolls.1lmkj536wvbylzibfaxj} + damage : string {Actor.npc.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damageType} (same value: fire) + [z2d28gd17iyog535l27c] : object {Actor.npc.items.[].system.damageRolls.z2d28gd17iyog535l27c} + damage : string {Actor.npc.items.[].system.damageRolls.z2d28gd17iyog535l27c.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.z2d28gd17iyog535l27c.damageType} (same value: slashing) + [9dg3x0gfqlfc33jddyjq] : object {Actor.npc.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq} + damage : string {Actor.npc.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damageType} (same value: bludgeoning) + [lyzdai8gcmpv6u99jshs] : object {Actor.npc.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs} + damage : string {Actor.npc.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damageType} (same value: bludgeoning) + [2p3hbmwifjbp8rk76ldcze] : object {Actor.npc.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze} + damage : string {Actor.npc.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damageType} (same value: piercing) + [yxh2yeelmebudlvgb1h7g] : object {Actor.npc.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g} + damage : string {Actor.npc.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damageType} (same value: spirit) + [pjapyd7b3wmm4y7d53qb] : object {Actor.npc.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb} + damage : string {Actor.npc.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damageType} (same value: piercing) + [eo756hrfoksgpruwu8cd] : object {Actor.npc.items.[].system.damageRolls.eo756hrfoksgpruwu8cd} + damage : string {Actor.npc.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damageType} (same value: spirit) + [h04cq49d35f3ud6zj1zw] : object {Actor.npc.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw} + damage : string {Actor.npc.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damageType} (same value: slashing) + [nrly86s1bok41ct7gtmp] : object {Actor.npc.items.[].system.damageRolls.nrly86s1bok41ct7gtmp} + damage : string {Actor.npc.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damageType} (same value: spirit) + [efgcnz3h4fmtua7nah59] : object {Actor.npc.items.[].system.damageRolls.efgcnz3h4fmtua7nah59} + damage : string {Actor.npc.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damageType} (same value: piercing) + [ord6qjws7hx3ag96g08r] : object {Actor.npc.items.[].system.damageRolls.ord6qjws7hx3ag96g08r} + damage : string {Actor.npc.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damageType} (same value: slashing) + [5xs46f82ma91spxfqe3r] : object {Actor.npc.items.[].system.damageRolls.5xs46f82ma91spxfqe3r} + damage : string {Actor.npc.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damageType} (same value: piercing) + [gcrxdk823lys1eaawh6c] : object {Actor.npc.items.[].system.damageRolls.gcrxdk823lys1eaawh6c} + damage : string {Actor.npc.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damageType} (same value: slashing) + [gcwobxz4c7g1ofknjv94] : object {Actor.npc.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94} + damage : string {Actor.npc.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: piercing) + [2mst99rv9j95hxss4w62] : object {Actor.npc.items.[].system.damageRolls.2mst99rv9j95hxss4w62} + damage : string {Actor.npc.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (2 different values) + 1d6+1 (x3) + 1d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: slashing) + [9eoh5fyyspgemonhbe5l] : object {Actor.npc.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l} + damage : string {Actor.npc.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damageType} (same value: piercing) + [bq6e8vsfzkvh7wc34alr] : object {Actor.npc.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr} + damage : string {Actor.npc.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damageType} (same value: acid) + [hh8988wa4xba6db6ztzp] : object {Actor.npc.items.[].system.damageRolls.hh8988wa4xba6db6ztzp} + damage : string {Actor.npc.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damageType} (same value: spirit) + [33f9hxq9qjx3y027wscq] : object {Actor.npc.items.[].system.damageRolls.33f9hxq9qjx3y027wscq} + damage : string {Actor.npc.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damageType} (same value: piercing) + [tgj5s4v1fseswbvp4qpa] : object {Actor.npc.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa} + damage : string {Actor.npc.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damageType} (same value: acid) + [gwrhzwpl9llfszh6esmg] : object {Actor.npc.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg} + damage : string {Actor.npc.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damageType} (same value: spirit) + [a881oyrpp2lt3uxw55hq] : object {Actor.npc.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq} + damage : string {Actor.npc.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damage} (same value: 4d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damageType} (same value: piercing) + [lpi403xzrr96e9smo7vt] : object {Actor.npc.items.[].system.damageRolls.lpi403xzrr96e9smo7vt} + damage : string {Actor.npc.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damageType} (same value: spirit) + [z5clnqxf1alykiwdt3wx] : object {Actor.npc.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx} + damage : string {Actor.npc.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damage} (same value: 4d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damageType} (same value: slashing) + [ktdnphkqwzpcawefx6u0] : object {Actor.npc.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0} + damage : string {Actor.npc.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damageType} (same value: spirit) + [eq53uvgen4nhbmyar6fq] : object {Actor.npc.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq} + damage : string {Actor.npc.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damageType} (same value: slashing) + [fcflu2nmkjf8vvbr5x4f] : object {Actor.npc.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f} + damage : string {Actor.npc.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damageType} (same value: bludgeoning) + [5ammjgiw78a75oqwf6v5] : object {Actor.npc.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5} + damage : string {Actor.npc.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damageType} (same value: piercing) + [5a44qhn8ze339k61hluc] : object {Actor.npc.items.[].system.damageRolls.5a44qhn8ze339k61hluc} + damage : string {Actor.npc.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damageType} (same value: bludgeoning) + [yavdwycc0whos8kv4s5k] : object {Actor.npc.items.[].system.damageRolls.yavdwycc0whos8kv4s5k} + damage : string {Actor.npc.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damageType} (same value: piercing) + [3zhwffigvgoft7h75vra] : object {Actor.npc.items.[].system.damageRolls.3zhwffigvgoft7h75vra} + damage : string {Actor.npc.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damageType} (same value: spirit) + [qarthqlnnithzskg5an6] : object {Actor.npc.items.[].system.damageRolls.qarthqlnnithzskg5an6} + damage : string {Actor.npc.items.[].system.damageRolls.qarthqlnnithzskg5an6.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.qarthqlnnithzskg5an6.damageType} (same value: slashing) + [egeswqdk7hgb3dp6iqcm] : object {Actor.npc.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm} + damage : string {Actor.npc.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damageType} (same value: spirit) + [8470iu4w4l7zo2fo00t5] : object {Actor.npc.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5} + damage : string {Actor.npc.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damage} (same value: 1d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damageType} (same value: piercing) + [mr1zwzg6qyrbxadicb30] : object {Actor.npc.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30} + damage : string {Actor.npc.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damageType} (same value: spirit) + [8n9zrculh9mez2zsnted] : object {Actor.npc.items.[].system.damageRolls.8n9zrculh9mez2zsnted} + damage : string {Actor.npc.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damageType} (same value: piercing) + [9rfiplqhh29cgma93b7w] : object {Actor.npc.items.[].system.damageRolls.9rfiplqhh29cgma93b7w} + damage : string {Actor.npc.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damageType} (same value: piercing) + [wy1yold13inb06yq31dv] : object {Actor.npc.items.[].system.damageRolls.wy1yold13inb06yq31dv} + damage : string {Actor.npc.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (2 different values) + 1d12+7 (x3) + 1d12+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: piercing) + [7zwdybwda7dc26tht1a4] : object {Actor.npc.items.[].system.damageRolls.7zwdybwda7dc26tht1a4} + damage : string {Actor.npc.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (2 different values) + 1d8+7 (x3) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: slashing) + [pgugvikrwxa2hznyg3sfnj] : object {Actor.npc.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj} + damage : string {Actor.npc.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damageType} (same value: bludgeoning) + [36zj8ias3f7g17kgvjmljo] : object {Actor.npc.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo} + damage : string {Actor.npc.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damageType} (same value: piercing) + [lurgtfrc6rh39k9ges13u] : object {Actor.npc.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u} + damage : string {Actor.npc.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damageType} (same value: bludgeoning) + [tjlj7auny29tfm3vtbnxea] : object {Actor.npc.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea} + damage : string {Actor.npc.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damageType} (same value: bludgeoning) + [nucz0b63csd3q5u8kfn7m] : object {Actor.npc.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m} + damage : string {Actor.npc.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damageType} (same value: slashing) + [xbmgi68hqnan2e23ls0qw] : object {Actor.npc.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw} + damage : string {Actor.npc.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damageType} (same value: piercing) + [bq03ebfmd4oj87amolmoun] : object {Actor.npc.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun} + damage : string {Actor.npc.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damageType} (same value: bludgeoning) + [lsi7evdgpm4hmegqxirjk] : object {Actor.npc.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk} + damage : string {Actor.npc.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damageType} (same value: bludgeoning) + [1nd44vg6iporf933zo2vte] : object {Actor.npc.items.[].system.damageRolls.1nd44vg6iporf933zo2vte} + damage : string {Actor.npc.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damageType} (same value: bludgeoning) + [wl4e9zyb37nmg7uo204t9] : object {Actor.npc.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9} + damage : string {Actor.npc.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damageType} (same value: bludgeoning) + [ek3zzlti21dl9i45g48zqm] : object {Actor.npc.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm} + damage : string {Actor.npc.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damageType} (same value: piercing) + [vq2aanwlrigln2c5kl9n3] : object {Actor.npc.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3} + damage : string {Actor.npc.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damageType} (same value: bludgeoning) + [zesghrfvihb17yfp3trd9] : object {Actor.npc.items.[].system.damageRolls.zesghrfvihb17yfp3trd9} + damage : string {Actor.npc.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damageType} (same value: bludgeoning) + [ifebablffet6zfg7cp5m] : object {Actor.npc.items.[].system.damageRolls.ifebablffet6zfg7cp5m} + damage : string {Actor.npc.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damageType} (same value: slashing) + [7qc6bqhnh6lqvvjjcv3ql] : object {Actor.npc.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql} + damage : string {Actor.npc.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damageType} (same value: bludgeoning) + [i1q1ourbrhlxcwdutdet] : object {Actor.npc.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet} + damage : string {Actor.npc.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damageType} (same value: bludgeoning) + [raqphfd4zkbjzyfohi905] : object {Actor.npc.items.[].system.damageRolls.raqphfd4zkbjzyfohi905} + damage : string {Actor.npc.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damageType} (same value: fire) + [j61wz6dosfqf4lymosq7] : object {Actor.npc.items.[].system.damageRolls.j61wz6dosfqf4lymosq7} + damage : string {Actor.npc.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damageType} (same value: bludgeoning) + [v8hgnbqeiceysabb6s13x] : object {Actor.npc.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x} + damage : string {Actor.npc.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damageType} (same value: vitality) + [n54phf6zlk6uji0bd45hq] : object {Actor.npc.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq} + damage : string {Actor.npc.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damageType} (same value: bludgeoning) + [sq3ahiyn9ks43c7h1gnb] : object {Actor.npc.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb} + damage : string {Actor.npc.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damageType} (same value: slashing) + [l2j40pi3m8habtnwysqn] : object {Actor.npc.items.[].system.damageRolls.l2j40pi3m8habtnwysqn} + damage : string {Actor.npc.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damageType} (same value: spirit) + [73zgjxlq3nem0gnbx9x6] : object {Actor.npc.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6} + damage : string {Actor.npc.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damageType} (same value: bludgeoning) + [sw31752uh7bmvi3xei02] : object {Actor.npc.items.[].system.damageRolls.sw31752uh7bmvi3xei02} + damage : string {Actor.npc.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damageType} (same value: spirit) + [xkp3yb5lhuq5g1kcn3q0] : object {Actor.npc.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0} + damage : string {Actor.npc.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damageType} (same value: piercing) + [ul7zdy3exakjqmqykck9] : object {Actor.npc.items.[].system.damageRolls.ul7zdy3exakjqmqykck9} + damage : string {Actor.npc.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damageType} (same value: piercing) + [5uxvu1g7fx9pjkv77u5t] : object {Actor.npc.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t} + damage : string {Actor.npc.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damageType} (same value: piercing) + [7f3rcqbxytv4pe8rjvro] : object {Actor.npc.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro} + damage : string {Actor.npc.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damageType} (same value: bludgeoning) + [5vhy102zi1pk6rzzs99m] : object {Actor.npc.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m} + damage : string {Actor.npc.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damageType} (same value: bludgeoning) + [cf1wmftdxktdhni8cepj] : object {Actor.npc.items.[].system.damageRolls.cf1wmftdxktdhni8cepj} + damage : string {Actor.npc.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damageType} (same value: piercing) + [3vs1zwkrx0n1d29nwson] : object {Actor.npc.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson} + damage : string {Actor.npc.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damageType} (same value: piercing) + [v3vq4grqzhzz3riwdllk] : object {Actor.npc.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk} + damage : string {Actor.npc.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damageType} (same value: slashing) + [b8hr0an0wt6v89jklb76] : object {Actor.npc.items.[].system.damageRolls.b8hr0an0wt6v89jklb76} + damage : string {Actor.npc.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damageType} (same value: piercing) + [gwvaie5ceqlg6kdsj3s6] : object {Actor.npc.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6} + damage : string {Actor.npc.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damageType} (same value: bludgeoning) + [znm34tgibmmpmje7j156] : object {Actor.npc.items.[].system.damageRolls.znm34tgibmmpmje7j156} + damage : string {Actor.npc.items.[].system.damageRolls.znm34tgibmmpmje7j156.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.znm34tgibmmpmje7j156.damageType} (same value: piercing) + [d8fsbf6t5h3ufxj8dx4p] : object {Actor.npc.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p} + damage : string {Actor.npc.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damage} (same value: 4d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damageType} (same value: bludgeoning) + [4owhyuq7rk3e0geuieo7] : object {Actor.npc.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7} + damage : string {Actor.npc.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damageType} (same value: electricity) + [o5s8tsmqa4155weo0fx1] : object {Actor.npc.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1} + damage : string {Actor.npc.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damage} (same value: 4d4+16) + damageType : string {Actor.npc.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damageType} (same value: piercing) + [nzlaimz6py6hmfo9s14d] : object {Actor.npc.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d} + damage : string {Actor.npc.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damageType} (same value: piercing) + [0353w91a5zw95gapc8np] : object {Actor.npc.items.[].system.damageRolls.0353w91a5zw95gapc8np} + damage : string {Actor.npc.items.[].system.damageRolls.0353w91a5zw95gapc8np.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0353w91a5zw95gapc8np.damageType} (same value: void) + [2w9q5oshop4hccs49smm] : object {Actor.npc.items.[].system.damageRolls.2w9q5oshop4hccs49smm} + damage : string {Actor.npc.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damageType} (same value: slashing) + [vae6tk7dx7mj62sca8cy] : object {Actor.npc.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy} + damage : string {Actor.npc.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damageType} (same value: void) + [u9pdawpzqpccweuqxfv0] : object {Actor.npc.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0} + damage : string {Actor.npc.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (2 different values) + 2d6+9 (x1) + 2d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning) + [zpnnrzt4bc96dsn56ikw] : object {Actor.npc.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw} + damage : string {Actor.npc.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (5 different values) + 1d10+3 (x2) + 1d10+1 (x1) + 1d10+5 (x1) + 1d10 + 1 (x1) + 1d10 + 5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: piercing) + [qhrnsdkxmwkkkz9ehpzt] : object {Actor.npc.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt} + damage : string {Actor.npc.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (5 different values) + 1d8+3 (x2) + 1d8+1 (x1) + 1d8+5 (x1) + 1d8 + 1 (x1) + 1d8 + 5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: bludgeoning) + [y7g3vaxy88ksli79v3h7] : object {Actor.npc.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7} + damage : string {Actor.npc.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damageType} (same value: piercing) + [u55e9gqrxidlm2u8hwjh] : object {Actor.npc.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh} + damage : string {Actor.npc.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damageType} (same value: piercing) + [a8kdcauwupahecfm1hz3] : object {Actor.npc.items.[].system.damageRolls.a8kdcauwupahecfm1hz3} + damage : string {Actor.npc.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damageType} (same value: spirit) + [kccstziuk7o0pyfq6wzu] : object {Actor.npc.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu} + damage : string {Actor.npc.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damageType} (same value: slashing) + [gm3q1j9akgcgvmoljzt0] : object {Actor.npc.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0} + damage : string {Actor.npc.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damageType} (same value: spirit) + [wwut45uaqbpb9m8urxgt] : object {Actor.npc.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt} + damage : string {Actor.npc.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damageType} (same value: piercing) + [kipmtwodsed50rlt45qs] : object {Actor.npc.items.[].system.damageRolls.kipmtwodsed50rlt45qs} + damage : string {Actor.npc.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: piercing) + [he8gjk0bcahztpjxor7g] : object {Actor.npc.items.[].system.damageRolls.he8gjk0bcahztpjxor7g} + damage : string {Actor.npc.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: piercing) + [dfhpqhpsj4z2vuaqiehu] : object {Actor.npc.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu} + damage : string {Actor.npc.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damageType} (same value: bludgeoning) + [fzh9wrfb3wm3wyoiy255] : object {Actor.npc.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255} + damage : string {Actor.npc.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damageType} (same value: slashing) + [fzxgvh9f2tpitbj1n3jx] : object {Actor.npc.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx} + damage : string {Actor.npc.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damageType} (same value: void) + [wi667rvnqng6mo6xq3gm] : object {Actor.npc.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm} + damage : string {Actor.npc.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damageType} (same value: bludgeoning) + [g3nbryi2tsm9afpas1p1] : object {Actor.npc.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1} + damage : string {Actor.npc.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damageType} (same value: piercing) + [oe6v80mfwjq7xyyocm7t] : object {Actor.npc.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t} + damage : string {Actor.npc.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damage} (same value: 3d4+16) + damageType : string {Actor.npc.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damageType} (same value: piercing) + [zr4ox2opcrh0ttoy5evz] : object {Actor.npc.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz} + damage : string {Actor.npc.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damageType} (same value: spirit) + [gmizlfonotou6zk0cwke] : object {Actor.npc.items.[].system.damageRolls.gmizlfonotou6zk0cwke} + damage : string {Actor.npc.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damageType} (same value: fire) + [uftfvrqwl4jtl83n44ev] : object {Actor.npc.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev} + damage : string {Actor.npc.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damage} (same value: 3d4+16) + damageType : string {Actor.npc.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damageType} (same value: piercing) + [lzc48inbk7ubshf76ogn] : object {Actor.npc.items.[].system.damageRolls.lzc48inbk7ubshf76ogn} + damage : string {Actor.npc.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damageType} (same value: spirit) + [vkzwbc6p81ggnyktwka2] : object {Actor.npc.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2} + damage : string {Actor.npc.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damageType} (same value: fire) + [k68gmepg31gi7fgykmn9] : object {Actor.npc.items.[].system.damageRolls.k68gmepg31gi7fgykmn9} + damage : string {Actor.npc.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (2 different values) + 1d6+1 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: slashing) + [r7saozl4ezhpg4iu4lkx] : object {Actor.npc.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx} + damage : string {Actor.npc.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damageType} (same value: slashing) + [apb89l16tdq89ig8fjc5] : object {Actor.npc.items.[].system.damageRolls.apb89l16tdq89ig8fjc5} + damage : string {Actor.npc.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damageType} (same value: bludgeoning) + [rr8qd0oju4aw7383rszc] : object {Actor.npc.items.[].system.damageRolls.rr8qd0oju4aw7383rszc} + damage : string {Actor.npc.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damageType} (same value: bludgeoning) + [t27ga7dqmvpxktywhnmf39] : object {Actor.npc.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39} + damage : string {Actor.npc.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damageType} (same value: piercing) + [cwi5obveuyjy4x6elpg3bc] : object {Actor.npc.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc} + damage : string {Actor.npc.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damageType} (same value: piercing) + [v7p77lwh03ak998z4u6s] : object {Actor.npc.items.[].system.damageRolls.v7p77lwh03ak998z4u6s} + damage : string {Actor.npc.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damageType} (same value: piercing) + [gbzrbxx68fk0yt89gjka] : object {Actor.npc.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka} + damage : string {Actor.npc.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damageType} (same value: slashing) + [ppkivvdbo8sixu0wcv8k] : object {Actor.npc.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k} + damage : string {Actor.npc.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damageType} (same value: piercing) + [yknnayvl6p8qqwfuyxpj] : object {Actor.npc.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj} + damage : string {Actor.npc.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damageType} (same value: bludgeoning) + [44fn8liiunlsbt5kfyzb] : object {Actor.npc.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb} + damage : string {Actor.npc.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damage} (same value: 2d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damageType} (same value: bludgeoning) + [fruhrl4eefeyek6o6shr] : object {Actor.npc.items.[].system.damageRolls.fruhrl4eefeyek6o6shr} + damage : string {Actor.npc.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damageType} (same value: spirit) + [57y5u65ffija25dhpnfw] : object {Actor.npc.items.[].system.damageRolls.57y5u65ffija25dhpnfw} + damage : string {Actor.npc.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damageType} (same value: slashing) + [ka3ge3h7dadf25cf5vye] : object {Actor.npc.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye} + damage : string {Actor.npc.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damageType} (same value: spirit) + [8mtjw29qelifaer71lft] : object {Actor.npc.items.[].system.damageRolls.8mtjw29qelifaer71lft} + damage : string {Actor.npc.items.[].system.damageRolls.8mtjw29qelifaer71lft.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.8mtjw29qelifaer71lft.damageType} (same value: bludgeoning) + [x4n62e71ie8wtmp7kz82] : object {Actor.npc.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82} + damage : string {Actor.npc.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damageType} (same value: piercing) + [gojydgwwyzurt7sm6kf8] : object {Actor.npc.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8} + damage : string {Actor.npc.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damageType} (same value: fire) + [h5r3cdldmzb88s2yqbxq] : object {Actor.npc.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq} + damage : string {Actor.npc.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damageType} (same value: slashing) + [z98qneqjolpwyjshk3v4] : object {Actor.npc.items.[].system.damageRolls.z98qneqjolpwyjshk3v4} + damage : string {Actor.npc.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damage} (same value: 3d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damageType} (same value: piercing) + [1547pusm81kglm93klt4] : object {Actor.npc.items.[].system.damageRolls.1547pusm81kglm93klt4} + damage : string {Actor.npc.items.[].system.damageRolls.1547pusm81kglm93klt4.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.1547pusm81kglm93klt4.damageType} (same value: piercing) + [pinzll2yhzptobv7xyyz] : object {Actor.npc.items.[].system.damageRolls.pinzll2yhzptobv7xyyz} + damage : string {Actor.npc.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damageType} (same value: electricity) + [4qemjkt5wdytl5ospcnc] : object {Actor.npc.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc} + damage : string {Actor.npc.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damageType} (same value: slashing) + [ymv26g275ppzc5xkmy8f] : object {Actor.npc.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f} + damage : string {Actor.npc.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damageType} (same value: electricity) + [h722qh238fu6bm5aq3jo] : object {Actor.npc.items.[].system.damageRolls.h722qh238fu6bm5aq3jo} + damage : string {Actor.npc.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damageType} (same value: sonic) + [na5b4tm832wd8pr5ql71] : object {Actor.npc.items.[].system.damageRolls.na5b4tm832wd8pr5ql71} + damage : string {Actor.npc.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damageType} (same value: bludgeoning) + [hvvi0mxfnn96jfxp2swg] : object {Actor.npc.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg} + damage : string {Actor.npc.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damageType} (same value: piercing) + [dzbzkq8qa7rpotpu8mds] : object {Actor.npc.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds} + damage : string {Actor.npc.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damageType} (same value: void) + [wmz0xtraos8esasirf58] : object {Actor.npc.items.[].system.damageRolls.wmz0xtraos8esasirf58} + damage : string {Actor.npc.items.[].system.damageRolls.wmz0xtraos8esasirf58.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.wmz0xtraos8esasirf58.damageType} (same value: slashing) + [esn4rcziu1gw6uaw4e4k] : object {Actor.npc.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k} + damage : string {Actor.npc.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damageType} (same value: piercing) + [0e5lb1ktfpd7blc2v2a9] : object {Actor.npc.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9} + damage : string {Actor.npc.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damageType} (same value: piercing) + [za86nrxw3rczla2y7kh6] : object {Actor.npc.items.[].system.damageRolls.za86nrxw3rczla2y7kh6} + damage : string {Actor.npc.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: piercing) + [whspauxzzh0ugg53i94v] : object {Actor.npc.items.[].system.damageRolls.whspauxzzh0ugg53i94v} + damage : string {Actor.npc.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damageType} (same value: slashing) + [qp78or0c3ta9ttylsg07] : object {Actor.npc.items.[].system.damageRolls.qp78or0c3ta9ttylsg07} + damage : string {Actor.npc.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damageType} (same value: sonic) + [8adkwcnp5jw9q3ui5yim] : object {Actor.npc.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim} + damage : string {Actor.npc.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damageType} (same value: spirit) + [s68jratooz3axw3sx1ak] : object {Actor.npc.items.[].system.damageRolls.s68jratooz3axw3sx1ak} + damage : string {Actor.npc.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (3 different values) + 1d10+4 (x4) + 1d8+2 (x1) + 2d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing) + [rfgtfia2k34nqvsi8iv9] : object {Actor.npc.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9} + damage : string {Actor.npc.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (3 different values) + 1d6+4 (x4) + 1d6+2 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing) + [o7446z1hyowue5tef5xk] : object {Actor.npc.items.[].system.damageRolls.o7446z1hyowue5tef5xk} + damage : string {Actor.npc.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damage} (2 different values) + 2d12+8 (x1) + 2d10+18 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damageType} (same value: piercing) + [xebw0ftyq99z48okpcug] : object {Actor.npc.items.[].system.damageRolls.xebw0ftyq99z48okpcug} + damage : string {Actor.npc.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damageType} (same value: slashing) + [5xc8w7c1v74ddz6tvsc2] : object {Actor.npc.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2} + damage : string {Actor.npc.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damageType} (same value: bludgeoning) + [g51oc6j9s340yp5cqa0w] : object {Actor.npc.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w} + damage : string {Actor.npc.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damageType} (same value: bludgeoning) + [2m7di3dp813fwa2zxvht] : object {Actor.npc.items.[].system.damageRolls.2m7di3dp813fwa2zxvht} + damage : string {Actor.npc.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damageType} (same value: piercing) + [kvd3henptyexx47d73da] : object {Actor.npc.items.[].system.damageRolls.kvd3henptyexx47d73da} + damage : string {Actor.npc.items.[].system.damageRolls.kvd3henptyexx47d73da.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.kvd3henptyexx47d73da.damageType} (same value: void) + [9r3gjxg8tsicnh22l6ga] : object {Actor.npc.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga} + damage : string {Actor.npc.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damageType} (same value: slashing) + [3m5b1l7imtp5hgaaw0dy] : object {Actor.npc.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy} + damage : string {Actor.npc.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damageType} (same value: slashing) + [vqgo57yfvp6mmueg6gl2] : object {Actor.npc.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2} + damage : string {Actor.npc.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damage} (same value: 2d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damageType} (same value: slashing) + [124yockjd0kpza76b43m] : object {Actor.npc.items.[].system.damageRolls.124yockjd0kpza76b43m} + damage : string {Actor.npc.items.[].system.damageRolls.124yockjd0kpza76b43m.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.124yockjd0kpza76b43m.damageType} (same value: piercing) + [uxn5o9o4rk0zc5hgop8g] : object {Actor.npc.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g} + damage : string {Actor.npc.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damageType} (same value: void) + [abinz3ophon8gwul83ud] : object {Actor.npc.items.[].system.damageRolls.abinz3ophon8gwul83ud} + damage : string {Actor.npc.items.[].system.damageRolls.abinz3ophon8gwul83ud.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.abinz3ophon8gwul83ud.damageType} (same value: slashing) + [5l9ov5kvnewvr1celopl] : object {Actor.npc.items.[].system.damageRolls.5l9ov5kvnewvr1celopl} + damage : string {Actor.npc.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damageType} (same value: slashing) + [hc6nxqclc5bcme2jqxqv] : object {Actor.npc.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv} + damage : string {Actor.npc.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damage} (same value: 3d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damageType} (same value: slashing) + [be8rip7h7ro9zfa161go] : object {Actor.npc.items.[].system.damageRolls.be8rip7h7ro9zfa161go} + damage : string {Actor.npc.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damageType} (same value: slashing) + [69ia2sk9fho9tunmofde] : object {Actor.npc.items.[].system.damageRolls.69ia2sk9fho9tunmofde} + damage : string {Actor.npc.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damageType} (same value: slashing) + [tis5yocu7tlw5djhmtjb] : object {Actor.npc.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb} + damage : string {Actor.npc.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damage} (same value: 1d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damageType} (same value: slashing) + [l6c2pcsdbaic80zk0aot] : object {Actor.npc.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot} + damage : string {Actor.npc.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damageType} (same value: piercing) + [cuoqn6xcp8w8sokcd4e2] : object {Actor.npc.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2} + damage : string {Actor.npc.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damageType} (same value: cold) + [0sjrt15zdg2s3vuwcf61] : object {Actor.npc.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61} + damage : string {Actor.npc.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damageType} (same value: slashing) + [ge27nhikrjgkhovj4b5x] : object {Actor.npc.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x} + damage : string {Actor.npc.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damageType} (same value: bludgeoning) + [x81ahj505p9rsse842ir] : object {Actor.npc.items.[].system.damageRolls.x81ahj505p9rsse842ir} + damage : string {Actor.npc.items.[].system.damageRolls.x81ahj505p9rsse842ir.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.x81ahj505p9rsse842ir.damageType} (same value: piercing) + [u6frvkq9886mxcoxgq48] : object {Actor.npc.items.[].system.damageRolls.u6frvkq9886mxcoxgq48} + damage : string {Actor.npc.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damageType} (same value: slashing) + [vg2aedjaycb23stecb2y] : object {Actor.npc.items.[].system.damageRolls.vg2aedjaycb23stecb2y} + damage : string {Actor.npc.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damageType} (same value: piercing) + [1acdb6od10ijgs49fxab] : object {Actor.npc.items.[].system.damageRolls.1acdb6od10ijgs49fxab} + damage : string {Actor.npc.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damageType} (same value: piercing) + [xg1pvku8kmf1qnabwgao] : object {Actor.npc.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao} + damage : string {Actor.npc.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damageType} (same value: piercing) + [ilbirl74owrhwgloofpr] : object {Actor.npc.items.[].system.damageRolls.ilbirl74owrhwgloofpr} + damage : string {Actor.npc.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damageType} (same value: bludgeoning) + [slnq4zg9etru3hs16e19] : object {Actor.npc.items.[].system.damageRolls.slnq4zg9etru3hs16e19} + damage : string {Actor.npc.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damageType} (same value: bludgeoning) + [hkamipuzdzmizy5zeuru] : object {Actor.npc.items.[].system.damageRolls.hkamipuzdzmizy5zeuru} + damage : string {Actor.npc.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damage} (same value: 2d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damageType} (same value: bludgeoning) + [swqwj60nhfc3lkbgaxdp] : object {Actor.npc.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp} + damage : string {Actor.npc.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damage} (same value: 3d4+16) + damageType : string {Actor.npc.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damageType} (same value: slashing) + [p9f60a8iqaenayq74fni] : object {Actor.npc.items.[].system.damageRolls.p9f60a8iqaenayq74fni} + damage : string {Actor.npc.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damageType} (same value: cold) + [melrhns65ikzvvrxypgu] : object {Actor.npc.items.[].system.damageRolls.melrhns65ikzvvrxypgu} + damage : string {Actor.npc.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damageType} (same value: spirit) + [zwinwhqg1v7flo8hc7er] : object {Actor.npc.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er} + damage : string {Actor.npc.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damage} (same value: 4d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damageType} (same value: bludgeoning) + [rmy1co11loai1cqfqtmj] : object {Actor.npc.items.[].system.damageRolls.rmy1co11loai1cqfqtmj} + damage : string {Actor.npc.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damageType} (same value: spirit) + [epiozrr49l007cxbirnk] : object {Actor.npc.items.[].system.damageRolls.epiozrr49l007cxbirnk} + damage : string {Actor.npc.items.[].system.damageRolls.epiozrr49l007cxbirnk.damage} (same value: 1d12+1) + damageType : string {Actor.npc.items.[].system.damageRolls.epiozrr49l007cxbirnk.damageType} (same value: bludgeoning) + [swsk33gnkbhbficmyv9c] : object {Actor.npc.items.[].system.damageRolls.swsk33gnkbhbficmyv9c} + damage : string {Actor.npc.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damageType} (same value: piercing) + [a7mfj43p8g7fn06gbeck] : object {Actor.npc.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck} + damage : string {Actor.npc.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damageType} (same value: bludgeoning) + [xs5fzqhj1sbpq5t2kw2a] : object {Actor.npc.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a} + damage : string {Actor.npc.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (4 different values) + 1d6+3 (x1) + 3d6+5 (x1) + 3d8+4 (x1) + 2d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: bludgeoning) + [qn7bahapr9ob5e7l0mal] : object {Actor.npc.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal} + damage : string {Actor.npc.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (4 different values) + 1d4+3 (x1) + 3d4+5 (x1) + 2d8+4 (x1) + 1d10+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: piercing) + [2y21efogfq2jp7zz5tbj] : object {Actor.npc.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj} + damage : string {Actor.npc.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damageType} (same value: piercing) + [gy4qy1vhl4pc3uty8i60] : object {Actor.npc.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60} + damage : string {Actor.npc.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damageType} (same value: slashing) + [ey7grlq57mcz9oambwlz] : object {Actor.npc.items.[].system.damageRolls.ey7grlq57mcz9oambwlz} + damage : string {Actor.npc.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damageType} (same value: piercing) + [w1wxodrjom0shqe6ao4r] : object {Actor.npc.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r} + damage : string {Actor.npc.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damageType} (same value: slashing) + [97cwhiod2ricovm20fon] : object {Actor.npc.items.[].system.damageRolls.97cwhiod2ricovm20fon} + damage : string {Actor.npc.items.[].system.damageRolls.97cwhiod2ricovm20fon.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.97cwhiod2ricovm20fon.damageType} (same value: piercing) + [xazre9c2gajsxtmyioio] : object {Actor.npc.items.[].system.damageRolls.xazre9c2gajsxtmyioio} + damage : string {Actor.npc.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damageType} (same value: slashing) + [k9e7pvbtk1esv7l6gri9] : object {Actor.npc.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9} + damage : string {Actor.npc.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damageType} (same value: piercing) + [z3e3v4h2lyjwctu87qkj] : object {Actor.npc.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj} + damage : string {Actor.npc.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damageType} (same value: piercing) + [i0e9axgj43c1m6gw8l2p] : object {Actor.npc.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p} + damage : string {Actor.npc.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damageType} (same value: piercing) + [l3czfgct54lf8arsrhuj] : object {Actor.npc.items.[].system.damageRolls.l3czfgct54lf8arsrhuj} + damage : string {Actor.npc.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damageType} (same value: piercing) + [l2eog5u7i4ak0xnzvh0e] : object {Actor.npc.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e} + damage : string {Actor.npc.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damageType} (same value: piercing) + [ukb9kbn9ey93lx1fsqnj] : object {Actor.npc.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj} + damage : string {Actor.npc.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damageType} (same value: slashing) + [6wumx7pzhk3z7rellcdu] : object {Actor.npc.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu} + damage : string {Actor.npc.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: piercing) + [9eibwz4gn167o4hqatb1] : object {Actor.npc.items.[].system.damageRolls.9eibwz4gn167o4hqatb1} + damage : string {Actor.npc.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: bludgeoning) + [7xslevepvipkfn38diu8] : object {Actor.npc.items.[].system.damageRolls.7xslevepvipkfn38diu8} + damage : string {Actor.npc.items.[].system.damageRolls.7xslevepvipkfn38diu8.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.7xslevepvipkfn38diu8.damageType} (same value: piercing) + [8stumx7fa5srodtxd0no] : object {Actor.npc.items.[].system.damageRolls.8stumx7fa5srodtxd0no} + damage : string {Actor.npc.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damageType} (same value: slashing) + [ndzpfo6yy7djls78v8y3] : object {Actor.npc.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3} + damage : string {Actor.npc.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damageType} (same value: bludgeoning) + [mdywnbjtpwp6nsmf4pii] : object {Actor.npc.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii} + damage : string {Actor.npc.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damageType} (same value: piercing) + [Mu0nQpYrhmvGpPno] : object {Actor.npc.items.[].system.damageRolls.Mu0nQpYrhmvGpPno} + category : string {Actor.npc.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damage} (2 different values) + 4d8+14 (x1) + 4d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damageType} (same value: piercing) + [nsx50vii3x8yiquosmgr] : object {Actor.npc.items.[].system.damageRolls.nsx50vii3x8yiquosmgr} + damage : string {Actor.npc.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damageType} (same value: slashing) + [47n4wtpjfee6pc1irbnr] : object {Actor.npc.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr} + damage : string {Actor.npc.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damageType} (same value: piercing) + [n7v34g7n2xk14qhnac8q] : object {Actor.npc.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q} + damage : string {Actor.npc.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damageType} (same value: piercing) + [jbe6v7kpoqegnfrxu25n] : object {Actor.npc.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n} + damage : string {Actor.npc.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damage} (same value: 1d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damageType} (same value: bludgeoning) + [ngf96s9a8bs6lr3fe2jz] : object {Actor.npc.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz} + damage : string {Actor.npc.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damageType} (same value: piercing) + [epsi7siz20bs1pkeif5e] : object {Actor.npc.items.[].system.damageRolls.epsi7siz20bs1pkeif5e} + damage : string {Actor.npc.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damageType} (same value: bludgeoning) + [a1yfnwfihfr3evyjpl65] : object {Actor.npc.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65} + damage : string {Actor.npc.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (2 different values) + 1d8+6 (x1) + 3d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: piercing) + [5agrpdu1xg688tw3a4m6] : object {Actor.npc.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6} + damage : string {Actor.npc.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: spirit) + [4uuu0qr6fjc22e8nfyoi] : object {Actor.npc.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi} + damage : string {Actor.npc.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damageType} (same value: slashing) + [1tn3rxun53ocietumm9a] : object {Actor.npc.items.[].system.damageRolls.1tn3rxun53ocietumm9a} + damage : string {Actor.npc.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damageType} (same value: electricity) + [98ceewvhncfg00yh535p] : object {Actor.npc.items.[].system.damageRolls.98ceewvhncfg00yh535p} + damage : string {Actor.npc.items.[].system.damageRolls.98ceewvhncfg00yh535p.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.98ceewvhncfg00yh535p.damageType} (same value: spirit) + [2nkg4de5hrraadqpi5vk] : object {Actor.npc.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk} + damage : string {Actor.npc.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damageType} (same value: piercing) + [etavvhns058y83sro2r8] : object {Actor.npc.items.[].system.damageRolls.etavvhns058y83sro2r8} + damage : string {Actor.npc.items.[].system.damageRolls.etavvhns058y83sro2r8.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.etavvhns058y83sro2r8.damageType} (same value: slashing) + [oodf01kxiaaismhm0ouw] : object {Actor.npc.items.[].system.damageRolls.oodf01kxiaaismhm0ouw} + damage : string {Actor.npc.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damageType} (same value: bludgeoning) + [u2qkj77ca6i2eg8dym9m] : object {Actor.npc.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m} + damage : string {Actor.npc.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (3 different values) + 2d6+4 (x1) + 1d4+2 (x1) + 3d8+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: slashing) + [i6p05gzqtdhzqb91ehmf] : object {Actor.npc.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf} + damage : string {Actor.npc.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (3 different values) + 3d6+4 (x1) + 1d8+2 (x1) + 3d12+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: piercing) + [1qi0e67lh482cospfhav] : object {Actor.npc.items.[].system.damageRolls.1qi0e67lh482cospfhav} + damage : string {Actor.npc.items.[].system.damageRolls.1qi0e67lh482cospfhav.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.1qi0e67lh482cospfhav.damageType} (same value: slashing) + [41pvlnime1le7b9old2a] : object {Actor.npc.items.[].system.damageRolls.41pvlnime1le7b9old2a} + damage : string {Actor.npc.items.[].system.damageRolls.41pvlnime1le7b9old2a.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.41pvlnime1le7b9old2a.damageType} (same value: spirit) + [r5ffl1jxnyp3k4uayfnd] : object {Actor.npc.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd} + damage : string {Actor.npc.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damage} (2 different values) + 1d6 (x2) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damageType} (same value: spirit) + [svyc3b7utsajqerghnez] : object {Actor.npc.items.[].system.damageRolls.svyc3b7utsajqerghnez} + damage : string {Actor.npc.items.[].system.damageRolls.svyc3b7utsajqerghnez.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.svyc3b7utsajqerghnez.damageType} (same value: bludgeoning) + [xen556c97384hi65wrvw] : object {Actor.npc.items.[].system.damageRolls.xen556c97384hi65wrvw} + damage : string {Actor.npc.items.[].system.damageRolls.xen556c97384hi65wrvw.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.xen556c97384hi65wrvw.damageType} (same value: piercing) + [exmyedfgq2cxnxyuppac] : object {Actor.npc.items.[].system.damageRolls.exmyedfgq2cxnxyuppac} + damage : string {Actor.npc.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damageType} (same value: slashing) + [2005ykaehgact18upe7f] : object {Actor.npc.items.[].system.damageRolls.2005ykaehgact18upe7f} + damage : string {Actor.npc.items.[].system.damageRolls.2005ykaehgact18upe7f.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.2005ykaehgact18upe7f.damageType} (same value: piercing) + [0292p8oxyrdz9uy2s5qw] : object {Actor.npc.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw} + damage : string {Actor.npc.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damageType} (same value: mental) + [qeul1256059lhg6wwd3q] : object {Actor.npc.items.[].system.damageRolls.qeul1256059lhg6wwd3q} + damage : string {Actor.npc.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damageType} (same value: void) + [31gc18dd23yu8nre909e] : object {Actor.npc.items.[].system.damageRolls.31gc18dd23yu8nre909e} + damage : string {Actor.npc.items.[].system.damageRolls.31gc18dd23yu8nre909e.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.31gc18dd23yu8nre909e.damageType} (same value: void) + [nv0jqb0h8y0lxnyj8dnq] : object {Actor.npc.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq} + damage : string {Actor.npc.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damageType} (same value: void) + [chf0ts2617tewo1zq3qj] : object {Actor.npc.items.[].system.damageRolls.chf0ts2617tewo1zq3qj} + damage : string {Actor.npc.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damageType} (same value: void) + [tcics53v34s147hfgvf7] : object {Actor.npc.items.[].system.damageRolls.tcics53v34s147hfgvf7} + damage : string {Actor.npc.items.[].system.damageRolls.tcics53v34s147hfgvf7.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.tcics53v34s147hfgvf7.damageType} (same value: slashing) + [vvk1uwyp3nnvlqc24jzg] : object {Actor.npc.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg} + damage : string {Actor.npc.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damageType} (same value: mental) + [0chsncgwio6oa4tvhiql] : object {Actor.npc.items.[].system.damageRolls.0chsncgwio6oa4tvhiql} + damage : string {Actor.npc.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damage} (same value: 1d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damageType} (same value: slashing) + [18iwqhrc6nknkhkn1ak2] : object {Actor.npc.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2} + damage : string {Actor.npc.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damageType} (same value: bludgeoning) + [0t0ocn1rgususlk5xpi2] : object {Actor.npc.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2} + damage : string {Actor.npc.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damageType} (same value: bludgeoning) + [mvtwtj5old8cg2naucbe] : object {Actor.npc.items.[].system.damageRolls.mvtwtj5old8cg2naucbe} + damage : string {Actor.npc.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damageType} (same value: fire) + [a7r7aqpsoopx2iiszaaq] : object {Actor.npc.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq} + damage : string {Actor.npc.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damageType} (same value: fire) + [jlze6obl9t01ticuowg7] : object {Actor.npc.items.[].system.damageRolls.jlze6obl9t01ticuowg7} + damage : string {Actor.npc.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damageType} (same value: piercing) + [267uqw4p10t14pt5awfd] : object {Actor.npc.items.[].system.damageRolls.267uqw4p10t14pt5awfd} + damage : string {Actor.npc.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damageType} (same value: slashing) + [jd0gm1sb64igjoco4msj] : object {Actor.npc.items.[].system.damageRolls.jd0gm1sb64igjoco4msj} + damage : string {Actor.npc.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damageType} (same value: bludgeoning) + [cqmmnrqjk5x1pllk1hsx] : object {Actor.npc.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx} + damage : string {Actor.npc.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damageType} (same value: sonic) + [05seryye4ou3qaiy1u5x] : object {Actor.npc.items.[].system.damageRolls.05seryye4ou3qaiy1u5x} + damage : string {Actor.npc.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damageType} (same value: mental) + [931covuueh44fb2407d4] : object {Actor.npc.items.[].system.damageRolls.931covuueh44fb2407d4} + damage : string {Actor.npc.items.[].system.damageRolls.931covuueh44fb2407d4.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.931covuueh44fb2407d4.damageType} (same value: cold) + [ov7cqd6r4qg8qbukso7v] : object {Actor.npc.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v} + damage : string {Actor.npc.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damageType} (same value: cold) + [kmm64hufmoml4polor0l] : object {Actor.npc.items.[].system.damageRolls.kmm64hufmoml4polor0l} + damage : string {Actor.npc.items.[].system.damageRolls.kmm64hufmoml4polor0l.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.kmm64hufmoml4polor0l.damageType} (same value: cold) + [dov7matt2y5jxap07tnv] : object {Actor.npc.items.[].system.damageRolls.dov7matt2y5jxap07tnv} + damage : string {Actor.npc.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damageType} (same value: spirit) + [9klwwfsbk9d3huw0b8dv] : object {Actor.npc.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv} + damage : string {Actor.npc.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damageType} (same value: bludgeoning) + [8Gk7e9azm19UMxsa] : object {Actor.npc.items.[].system.damageRolls.8Gk7e9azm19UMxsa} + damage : string {Actor.npc.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damageType} (same value: piercing) + [Gh5aoRgXD8qGkqgD] : object {Actor.npc.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD} + damage : string {Actor.npc.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damageType} (same value: slashing) + [voqldw5uwvbpyfttzm44] : object {Actor.npc.items.[].system.damageRolls.voqldw5uwvbpyfttzm44} + damage : string {Actor.npc.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damageType} (same value: spirit) + [4596ph26g3s6d0ynhey1] : object {Actor.npc.items.[].system.damageRolls.4596ph26g3s6d0ynhey1} + damage : string {Actor.npc.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damageType} (3 different values) + fire (x2) + cold (x2) + acid (x1) + [bwj9oiig5v68sm729kk3] : object {Actor.npc.items.[].system.damageRolls.bwj9oiig5v68sm729kk3} + damage : string {Actor.npc.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damageType} (same value: spirit) + [qsvicnwjcigwc1dscsvt] : object {Actor.npc.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt} + damage : string {Actor.npc.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damageType} (3 different values) + fire (x2) + cold (x2) + acid (x1) + [2d1di89fbswx0dc4p976] : object {Actor.npc.items.[].system.damageRolls.2d1di89fbswx0dc4p976} + damage : string {Actor.npc.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damageType} (same value: mental) + [ubzntuxwiima9sq18y55] : object {Actor.npc.items.[].system.damageRolls.ubzntuxwiima9sq18y55} + damage : string {Actor.npc.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damage} (same value: 3d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damageType} (same value: piercing) + [4gxpjo50o0iw45sbyzlo] : object {Actor.npc.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo} + damage : string {Actor.npc.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damageType} (same value: mental) + [jyut2lsupynxju85e6lz] : object {Actor.npc.items.[].system.damageRolls.jyut2lsupynxju85e6lz} + damage : string {Actor.npc.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damageType} (same value: slashing) + [857sbtp841exhxa60v9o] : object {Actor.npc.items.[].system.damageRolls.857sbtp841exhxa60v9o} + damage : string {Actor.npc.items.[].system.damageRolls.857sbtp841exhxa60v9o.damage} (same value: 4d8+23) + damageType : string {Actor.npc.items.[].system.damageRolls.857sbtp841exhxa60v9o.damageType} (same value: acid) + [gj361eku2o8e4t0kykkj] : object {Actor.npc.items.[].system.damageRolls.gj361eku2o8e4t0kykkj} + damage : string {Actor.npc.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damageType} (same value: piercing) + [6283fieltxwavj1plyh6] : object {Actor.npc.items.[].system.damageRolls.6283fieltxwavj1plyh6} + damage : string {Actor.npc.items.[].system.damageRolls.6283fieltxwavj1plyh6.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6283fieltxwavj1plyh6.damageType} (4 different values) + acid (x2) + cold (x1) + fire (x1) + void (x1) + [4q37cprhmqg527a4glho] : object {Actor.npc.items.[].system.damageRolls.4q37cprhmqg527a4glho} + damage : string {Actor.npc.items.[].system.damageRolls.4q37cprhmqg527a4glho.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.4q37cprhmqg527a4glho.damageType} (same value: spirit) + [qj1pkhjfxy8pf4jasgu9] : object {Actor.npc.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9} + damage : string {Actor.npc.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damageType} (same value: spirit) + [0c8x9uey5zmj2dgwit87] : object {Actor.npc.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87} + damage : string {Actor.npc.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (2 different values) + 1d6 (x2) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (2 different values) + fire (x2) + poison (x1) + [e30481rbp6g1b2cgivij] : object {Actor.npc.items.[].system.damageRolls.e30481rbp6g1b2cgivij} + damage : string {Actor.npc.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damageType} (same value: poison) + [x87b83iqz9ejdn5nebuu] : object {Actor.npc.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu} + damage : string {Actor.npc.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damageType} (same value: poison) + [rsens59ppqr8mw404lca] : object {Actor.npc.items.[].system.damageRolls.rsens59ppqr8mw404lca} + damage : string {Actor.npc.items.[].system.damageRolls.rsens59ppqr8mw404lca.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rsens59ppqr8mw404lca.damageType} (same value: poison) + [c9y4pk1vs2ty3p1xjzht] : object {Actor.npc.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht} + damage : string {Actor.npc.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damageType} (same value: void) + [g0ncjnd5enshb8y0yurh] : object {Actor.npc.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh} + damage : string {Actor.npc.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damageType} (same value: void) + [q1ve4p37s7nztcldvub0] : object {Actor.npc.items.[].system.damageRolls.q1ve4p37s7nztcldvub0} + damage : string {Actor.npc.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damageType} (same value: void) + [vlom5kdyn1m8ije9vanq] : object {Actor.npc.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq} + damage : string {Actor.npc.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damageType} (same value: electricity) + [wyn9lhqgpbjsjmgxgh7w] : object {Actor.npc.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w} + damage : string {Actor.npc.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damageType} (same value: electricity) + [o54hy2st7ndeq1o6jo3c] : object {Actor.npc.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c} + damage : string {Actor.npc.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damage} (same value: 2d8 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damageType} (same value: piercing) + [ji3z5r8g4djs2beh81sq] : object {Actor.npc.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq} + damage : string {Actor.npc.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damage} (same value: 1d6 + 2) + damageType : string {Actor.npc.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damageType} (same value: slashing) + [2p9keesby282t907igw6] : object {Actor.npc.items.[].system.damageRolls.2p9keesby282t907igw6} + damage : string {Actor.npc.items.[].system.damageRolls.2p9keesby282t907igw6.damage} (same value: 1d8 + 2) + damageType : string {Actor.npc.items.[].system.damageRolls.2p9keesby282t907igw6.damageType} (same value: piercing) + [cibqxfvsrd3kdy87cfm6] : object {Actor.npc.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6} + damage : string {Actor.npc.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damageType} (same value: slashing) + [i2rge0b6mdrc9fzunsyv] : object {Actor.npc.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv} + damage : string {Actor.npc.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damageType} (same value: piercing) + [tzm8oydo2xt3n0md8ciy] : object {Actor.npc.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy} + damage : string {Actor.npc.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damage} (same value: 2d8 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damageType} (same value: untyped) + [f98avpdf9cqk94xicz87] : object {Actor.npc.items.[].system.damageRolls.f98avpdf9cqk94xicz87} + damage : string {Actor.npc.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damage} (same value: 5d6) + damageType : string {Actor.npc.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damageType} (same value: untyped) + [eroapbwbewgao6hhrcpk] : object {Actor.npc.items.[].system.damageRolls.eroapbwbewgao6hhrcpk} + damage : string {Actor.npc.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damageType} (same value: sonic) + [5p9q1rnbx6qpry1ciec8] : object {Actor.npc.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8} + damage : string {Actor.npc.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damageType} (same value: force) + [zz5sqqx22mp5poqf3hjv] : object {Actor.npc.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv} + damage : string {Actor.npc.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damageType} (same value: force) + [77vx191ki0vtrcymyfo5] : object {Actor.npc.items.[].system.damageRolls.77vx191ki0vtrcymyfo5} + damage : string {Actor.npc.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damageType} (same value: fire) + [h0nbg0ibk11gyhxpehat] : object {Actor.npc.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat} + damage : string {Actor.npc.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damageType} (same value: vitality) + [mmqtwgjt3v7wpwru4fud] : object {Actor.npc.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud} + damage : string {Actor.npc.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damageType} (same value: vitality) + [c18tjplaeao8ozr1g8p5] : object {Actor.npc.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5} + damage : string {Actor.npc.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damageType} (same value: fire) + [2ltb0yg7gakvl6aeiait] : object {Actor.npc.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait} + damage : string {Actor.npc.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damageType} (same value: vitality) + [u5pe5ykvafssyihotpql] : object {Actor.npc.items.[].system.damageRolls.u5pe5ykvafssyihotpql} + damage : string {Actor.npc.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damageType} (same value: vitality) + [ewy54xdivgkefrujno1u] : object {Actor.npc.items.[].system.damageRolls.ewy54xdivgkefrujno1u} + damage : string {Actor.npc.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damageType} (same value: mental) + [gw6sapjwrww8zahe1e2p] : object {Actor.npc.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p} + damage : string {Actor.npc.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damageType} (same value: spirit) + [y21khg942dlorgxk1k43] : object {Actor.npc.items.[].system.damageRolls.y21khg942dlorgxk1k43} + damage : string {Actor.npc.items.[].system.damageRolls.y21khg942dlorgxk1k43.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.y21khg942dlorgxk1k43.damageType} (same value: piercing) + [iq9wb7bx76hgkbdg356e] : object {Actor.npc.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e} + damage : string {Actor.npc.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damageType} (same value: mental) + [20kcgwjienncwupqson0] : object {Actor.npc.items.[].system.damageRolls.20kcgwjienncwupqson0} + damage : string {Actor.npc.items.[].system.damageRolls.20kcgwjienncwupqson0.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.20kcgwjienncwupqson0.damageType} (same value: spirit) + [amxdotshcvdurbixf6jb] : object {Actor.npc.items.[].system.damageRolls.amxdotshcvdurbixf6jb} + damage : string {Actor.npc.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damageType} (same value: piercing) + [utzuyyc2rr1i52jq9gm5] : object {Actor.npc.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5} + damage : string {Actor.npc.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damageType} (same value: spirit) + [dpqc02n4h1jp18rundv5] : object {Actor.npc.items.[].system.damageRolls.dpqc02n4h1jp18rundv5} + damage : string {Actor.npc.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damageType} (same value: slashing) + [qlw99qcvx679wiofpqgq] : object {Actor.npc.items.[].system.damageRolls.qlw99qcvx679wiofpqgq} + damage : string {Actor.npc.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damageType} (same value: spirit) + [8a49gf7iwdxq2kp40clf] : object {Actor.npc.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf} + damage : string {Actor.npc.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (2 different values) + 1d6+8 (x3) + 1d6+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: bludgeoning) + [w9qzsteb6tkmoqekrmm2] : object {Actor.npc.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2} + damage : string {Actor.npc.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: void) + [nr2zfc4ylpm5rfa0zg5n] : object {Actor.npc.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n} + damage : string {Actor.npc.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damage} (same value: 3d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damageType} (same value: bludgeoning) + [b3v191sg3ku1te39nczu] : object {Actor.npc.items.[].system.damageRolls.b3v191sg3ku1te39nczu} + damage : string {Actor.npc.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damageType} (same value: mental) + [dvarv5oaimn6exfdm3hz] : object {Actor.npc.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz} + damage : string {Actor.npc.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damageType} (same value: mental) + [0f7oyfo60r9g0t07fk5g] : object {Actor.npc.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g} + damage : string {Actor.npc.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damageType} (same value: fire) + [iv7db9ztheby88uhvy7f] : object {Actor.npc.items.[].system.damageRolls.iv7db9ztheby88uhvy7f} + damage : string {Actor.npc.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damageType} (same value: vitality) + [q78toso3wby243bz0d44] : object {Actor.npc.items.[].system.damageRolls.q78toso3wby243bz0d44} + damage : string {Actor.npc.items.[].system.damageRolls.q78toso3wby243bz0d44.damage} (same value: 2d10+2) + damageType : string {Actor.npc.items.[].system.damageRolls.q78toso3wby243bz0d44.damageType} (same value: bludgeoning) + [l8mhg4lhlz8a7sl3ybu7] : object {Actor.npc.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7} + damage : string {Actor.npc.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damageType} (same value: mental) + [t5tatin740jycg7yf562] : object {Actor.npc.items.[].system.damageRolls.t5tatin740jycg7yf562} + damage : string {Actor.npc.items.[].system.damageRolls.t5tatin740jycg7yf562.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.t5tatin740jycg7yf562.damageType} (same value: fire) + [e11bamvawfq2ku1sxfi2] : object {Actor.npc.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2} + damage : string {Actor.npc.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damageType} (same value: vitality) + [8nd7d47h3d3m8ogal8ld] : object {Actor.npc.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld} + damage : string {Actor.npc.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damageType} (same value: piercing) + [qq5c4bdanojt7h696n4z] : object {Actor.npc.items.[].system.damageRolls.qq5c4bdanojt7h696n4z} + damage : string {Actor.npc.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damageType} (same value: cold) + [gid92137za6t4bss3vle] : object {Actor.npc.items.[].system.damageRolls.gid92137za6t4bss3vle} + damage : string {Actor.npc.items.[].system.damageRolls.gid92137za6t4bss3vle.damage} (same value: 2d6 + 8) + damageType : string {Actor.npc.items.[].system.damageRolls.gid92137za6t4bss3vle.damageType} (same value: slashing) + [c6jufmqvwaw0wlb3zch8] : object {Actor.npc.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8} + damage : string {Actor.npc.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damageType} (same value: spirit) + [0clqmiqe5okofwl8kwh8] : object {Actor.npc.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8} + damage : string {Actor.npc.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damageType} (same value: spirit) + [2nidy9sc20fchskzstqk] : object {Actor.npc.items.[].system.damageRolls.2nidy9sc20fchskzstqk} + damage : string {Actor.npc.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damageType} (same value: mental) + [hiti75pcwni2cf0x8j8b] : object {Actor.npc.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b} + damage : string {Actor.npc.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damageType} (same value: mental) + [mv6466icizpy4idlmga8] : object {Actor.npc.items.[].system.damageRolls.mv6466icizpy4idlmga8} + damage : string {Actor.npc.items.[].system.damageRolls.mv6466icizpy4idlmga8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mv6466icizpy4idlmga8.damageType} (same value: mental) + [gx94kr7jops2ms363t2j] : object {Actor.npc.items.[].system.damageRolls.gx94kr7jops2ms363t2j} + damage : string {Actor.npc.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damageType} (same value: mental) + [h1z40j0yq6i7vq8eq9x1] : object {Actor.npc.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1} + damage : string {Actor.npc.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damage} (2 different values) + 2d8+4 (x1) + 3d8+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damageType} (same value: slashing) + [801or5jq1ip645d47j9u] : object {Actor.npc.items.[].system.damageRolls.801or5jq1ip645d47j9u} + damage : string {Actor.npc.items.[].system.damageRolls.801or5jq1ip645d47j9u.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.801or5jq1ip645d47j9u.damageType} (same value: spirit) + [s7l8cpr2micnkscqxqo5] : object {Actor.npc.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5} + damage : string {Actor.npc.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damageType} (same value: slashing) + [wu17sjwqujgns2xukamc] : object {Actor.npc.items.[].system.damageRolls.wu17sjwqujgns2xukamc} + damage : string {Actor.npc.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damageType} (same value: spirit) + [4h426ektuecci0wlmer6] : object {Actor.npc.items.[].system.damageRolls.4h426ektuecci0wlmer6} + damage : string {Actor.npc.items.[].system.damageRolls.4h426ektuecci0wlmer6.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4h426ektuecci0wlmer6.damageType} (same value: spirit) + [ebur9kza0mcjvrt31xz3] : object {Actor.npc.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3} + damage : string {Actor.npc.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damageType} (same value: spirit) + [ep9iydsp6gsbkhpwoh5y] : object {Actor.npc.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y} + damage : string {Actor.npc.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damageType} (same value: spirit) + [wc3m4uv5q6bray3crw5y] : object {Actor.npc.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y} + damage : string {Actor.npc.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damageType} (same value: acid) + [zl22og5rfwrlah77bh0g] : object {Actor.npc.items.[].system.damageRolls.zl22og5rfwrlah77bh0g} + damage : string {Actor.npc.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damageType} (same value: poison) + [l0iswoesdkd65dcwm9dk] : object {Actor.npc.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk} + damage : string {Actor.npc.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damageType} (same value: cold) + [83orcawp5ooir026ebdc] : object {Actor.npc.items.[].system.damageRolls.83orcawp5ooir026ebdc} + damage : string {Actor.npc.items.[].system.damageRolls.83orcawp5ooir026ebdc.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.83orcawp5ooir026ebdc.damageType} (same value: cold) + [ctwgah9r0rlwq8apj069] : object {Actor.npc.items.[].system.damageRolls.ctwgah9r0rlwq8apj069} + damage : string {Actor.npc.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: spirit) + [n3fg8uxtmtrbylc9zkfi] : object {Actor.npc.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi} + damage : string {Actor.npc.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damage} (2 different values) + 2d6 (x1) + 4d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damageType} (same value: fire) + [bp5d1t7n1pfm1gah67vu] : object {Actor.npc.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu} + damage : string {Actor.npc.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damageType} (same value: poison) + [liw3ydkpujf7poobgldo] : object {Actor.npc.items.[].system.damageRolls.liw3ydkpujf7poobgldo} + damage : string {Actor.npc.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: mental) + [qkkpw80ck1lqkcu5mhi9] : object {Actor.npc.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9} + damage : string {Actor.npc.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damageType} (same value: slashing) + [hzgwhsw749q1z65m76lu] : object {Actor.npc.items.[].system.damageRolls.hzgwhsw749q1z65m76lu} + damage : string {Actor.npc.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damageType} (same value: spirit) + [p6uzjb18vos3d6jo26hy] : object {Actor.npc.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy} + damage : string {Actor.npc.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damageType} (same value: piercing) + [a6d4j2q4po67wqa40vcj] : object {Actor.npc.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj} + damage : string {Actor.npc.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damageType} (same value: spirit) + [c93kre9lzn8r89hogiqq] : object {Actor.npc.items.[].system.damageRolls.c93kre9lzn8r89hogiqq} + damage : string {Actor.npc.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damageType} (same value: void) + [rmps9mt8ll3dhu97yl5s] : object {Actor.npc.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s} + damage : string {Actor.npc.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damageType} (same value: mental) + [z2505gwe2rsxdyto1vya] : object {Actor.npc.items.[].system.damageRolls.z2505gwe2rsxdyto1vya} + damage : string {Actor.npc.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damageType} (same value: spirit) + [92ru4bdcylkbjormfaqn] : object {Actor.npc.items.[].system.damageRolls.92ru4bdcylkbjormfaqn} + damage : string {Actor.npc.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damageType} (same value: mental) + [fwza92gscc5dlbdw6n91] : object {Actor.npc.items.[].system.damageRolls.fwza92gscc5dlbdw6n91} + damage : string {Actor.npc.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damageType} (same value: spirit) + [9yoqrs32edjih02dpw60] : object {Actor.npc.items.[].system.damageRolls.9yoqrs32edjih02dpw60} + damage : string {Actor.npc.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damageType} (same value: mental) + [v54esdehe3ditkjshpen] : object {Actor.npc.items.[].system.damageRolls.v54esdehe3ditkjshpen} + damage : string {Actor.npc.items.[].system.damageRolls.v54esdehe3ditkjshpen.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.v54esdehe3ditkjshpen.damageType} (same value: cold) + [5cz86iuy6g7938r499xq] : object {Actor.npc.items.[].system.damageRolls.5cz86iuy6g7938r499xq} + damage : string {Actor.npc.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damageType} (same value: cold) + [k6tfh9nhwh5d1qvqmfl5] : object {Actor.npc.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5} + damage : string {Actor.npc.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damageType} (same value: piercing) + [zy158t1fu28edcdkdpx5] : object {Actor.npc.items.[].system.damageRolls.zy158t1fu28edcdkdpx5} + damage : string {Actor.npc.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damageType} (same value: spirit) + [1ne0bp3sv7rrd60zf8bq] : object {Actor.npc.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq} + damage : string {Actor.npc.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damageType} (same value: spirit) + [5l5wap4egw9rho57k5l2] : object {Actor.npc.items.[].system.damageRolls.5l5wap4egw9rho57k5l2} + damage : string {Actor.npc.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damageType} (same value: mental) + [g8u5oqxd59tb8ke26pv5] : object {Actor.npc.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5} + damage : string {Actor.npc.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damageType} (same value: mental) + [s7brdomp71onnti57seg] : object {Actor.npc.items.[].system.damageRolls.s7brdomp71onnti57seg} + damage : string {Actor.npc.items.[].system.damageRolls.s7brdomp71onnti57seg.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.s7brdomp71onnti57seg.damageType} (same value: mental) + [jdVUSJ69OVjOAeSW] : object {Actor.npc.items.[].system.damageRolls.jdVUSJ69OVjOAeSW} + damage : string {Actor.npc.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damageType} (same value: fire) + [by5cqzhyzabt6pfeqtb5] : object {Actor.npc.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5} + damage : string {Actor.npc.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: electricity) + [fp84sqbg7ri2uvdwtjrh] : object {Actor.npc.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh} + damage : string {Actor.npc.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: electricity) + [q0qr3kjhjl9dzj8s1x8e] : object {Actor.npc.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e} + damage : string {Actor.npc.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damage} (2 different values) + 2d8+13 (x1) + 2d4+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damageType} (2 different values) + slashing (x1) + bludgeoning (x1) + [qlx9h0ocy33subnnt216] : object {Actor.npc.items.[].system.damageRolls.qlx9h0ocy33subnnt216} + damage : string {Actor.npc.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damageType} (same value: force) + [mk0m3fpp8ifltcwcftxt] : object {Actor.npc.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt} + damage : string {Actor.npc.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damageType} (same value: bludgeoning) + [pi2a7yev6aq01rhd9rro] : object {Actor.npc.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro} + damage : string {Actor.npc.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damageType} (same value: force) + [llj0j3fn07o0bcdc6ern] : object {Actor.npc.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern} + damage : string {Actor.npc.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damage} (same value: 4d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damageType} (same value: bludgeoning) + [6rkyojic26mn8txdvql3] : object {Actor.npc.items.[].system.damageRolls.6rkyojic26mn8txdvql3} + damage : string {Actor.npc.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damage} (same value: 3d8) + damageType : string {Actor.npc.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damageType} (same value: electricity) + [o5osapabtq8jcc9rlo8z] : object {Actor.npc.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z} + damage : string {Actor.npc.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damage} (same value: 10d6) + damageType : string {Actor.npc.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damageType} (same value: force) + [c8wb7ga60gfabcch9jq8] : object {Actor.npc.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8} + damage : string {Actor.npc.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damageType} (same value: piercing) + [qwt0acuu6vpni2gnrtot] : object {Actor.npc.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot} + damage : string {Actor.npc.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damageType} (same value: piercing) + [34kw34o84zg492jxw6nt] : object {Actor.npc.items.[].system.damageRolls.34kw34o84zg492jxw6nt} + damage : string {Actor.npc.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damage} (2 different values) + 1d12 (x2) + 2d12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damageType} (same value: electricity) + [54mrmhvfugd8pmf1jdv2] : object {Actor.npc.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2} + damage : string {Actor.npc.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damage} (2 different values) + 1d12 (x2) + 2d12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damageType} (same value: electricity) + [tk48tvvq4l7m3s62mmhu] : object {Actor.npc.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu} + damage : string {Actor.npc.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damageType} (same value: spirit) + [yrhh43blaq9kjtqhcxla] : object {Actor.npc.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla} + damage : string {Actor.npc.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damageType} (same value: spirit) + [8wu53v250mtw3o5sq7ie] : object {Actor.npc.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie} + damage : string {Actor.npc.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: spirit) + [4dqczvp8tr2djyih7lkw] : object {Actor.npc.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw} + damage : string {Actor.npc.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: cold) + [tmmfdu8em9eeqdhssfor] : object {Actor.npc.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor} + damage : string {Actor.npc.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: cold) + [2ctip8gjcfosidxgr09g] : object {Actor.npc.items.[].system.damageRolls.2ctip8gjcfosidxgr09g} + damage : string {Actor.npc.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damageType} (same value: spirit) + [b6xprn81aerbk960ia5q] : object {Actor.npc.items.[].system.damageRolls.b6xprn81aerbk960ia5q} + damage : string {Actor.npc.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damageType} (same value: spirit) + [lvl05qe7j98xynn1v0cw] : object {Actor.npc.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw} + damage : string {Actor.npc.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damageType} (same value: fire) + [nrpw4AtcEsEJWZT8] : object {Actor.npc.items.[].system.damageRolls.nrpw4AtcEsEJWZT8} + damage : string {Actor.npc.items.[].system.damageRolls.nrpw4AtcEsEJWZT8.damage} (2 different values) + 1d8+11 (x1) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.nrpw4AtcEsEJWZT8.damageType} (same value: piercing) + [uKWyPYhAjxW0He0K] : object {Actor.npc.items.[].system.damageRolls.uKWyPYhAjxW0He0K} + damage : string {Actor.npc.items.[].system.damageRolls.uKWyPYhAjxW0He0K.damage} (2 different values) + 1d8+11 (x1) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.uKWyPYhAjxW0He0K.damageType} (same value: piercing) + [sPyH5Ca2CtRLjmOy] : object {Actor.npc.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy} + damage : string {Actor.npc.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy.damage} (2 different values) + 1d6+11 (x1) + 2d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.sPyH5Ca2CtRLjmOy.damageType} (same value: piercing) + [t6qhr8e7uk8wmut7r2ix] : object {Actor.npc.items.[].system.damageRolls.t6qhr8e7uk8wmut7r2ix} + damage : string {Actor.npc.items.[].system.damageRolls.t6qhr8e7uk8wmut7r2ix.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.t6qhr8e7uk8wmut7r2ix.damageType} (same value: slashing) + [qtRRcxdnZnwFb6Sv] : object {Actor.npc.items.[].system.damageRolls.qtRRcxdnZnwFb6Sv} + damage : string {Actor.npc.items.[].system.damageRolls.qtRRcxdnZnwFb6Sv.damage} (3 different values) + 3d12+14 (x2) + 3d12+18 (x2) + 2d12+9 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.qtRRcxdnZnwFb6Sv.damageType} (same value: piercing) + [EbVPITdD2IPtiBXv] : object {Actor.npc.items.[].system.damageRolls.EbVPITdD2IPtiBXv} + damage : string {Actor.npc.items.[].system.damageRolls.EbVPITdD2IPtiBXv.damage} (3 different values) + 3d8+14 (x2) + 3d8+18 (x2) + 2d8+9 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.EbVPITdD2IPtiBXv.damageType} (same value: slashing) + [m5asspvYH3GtM0A6] : object {Actor.npc.items.[].system.damageRolls.m5asspvYH3GtM0A6} + damage : string {Actor.npc.items.[].system.damageRolls.m5asspvYH3GtM0A6.damage} (3 different values) + 3d10+14 (x2) + 3d10+18 (x2) + 2d10+9 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.m5asspvYH3GtM0A6.damageType} (same value: bludgeoning) + [cxWaA2D8OSv91HaG] : object {Actor.npc.items.[].system.damageRolls.cxWaA2D8OSv91HaG} + damage : string {Actor.npc.items.[].system.damageRolls.cxWaA2D8OSv91HaG.damage} (3 different values) + 3d8+14 (x2) + 3d8+18 (x2) + 2d8+9 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.cxWaA2D8OSv91HaG.damageType} (same value: bludgeoning) + [HkTBONnY9Zp3lSv0] : object {Actor.npc.items.[].system.damageRolls.HkTBONnY9Zp3lSv0} + damage : string {Actor.npc.items.[].system.damageRolls.HkTBONnY9Zp3lSv0.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.HkTBONnY9Zp3lSv0.damageType} (same value: fire) + [Xa1w2HOUmvPIDzFn] : object {Actor.npc.items.[].system.damageRolls.Xa1w2HOUmvPIDzFn} + damage : string {Actor.npc.items.[].system.damageRolls.Xa1w2HOUmvPIDzFn.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.Xa1w2HOUmvPIDzFn.damageType} (same value: slashing) + [DT2VslO6012U2Qeh] : object {Actor.npc.items.[].system.damageRolls.DT2VslO6012U2Qeh} + damage : string {Actor.npc.items.[].system.damageRolls.DT2VslO6012U2Qeh.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.DT2VslO6012U2Qeh.damageType} (same value: fire) + [XyYf2G0HDO3oZqYJ] : object {Actor.npc.items.[].system.damageRolls.XyYf2G0HDO3oZqYJ} + damage : string {Actor.npc.items.[].system.damageRolls.XyYf2G0HDO3oZqYJ.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.XyYf2G0HDO3oZqYJ.damageType} (same value: slashing) + [TQ2RaIo0LMOdw2S1] : object {Actor.npc.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1} + damage : string {Actor.npc.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damage} (4 different values) + 1d6+1 (x1) + 1d6+3 (x1) + 1d6-1 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damageType} (same value: piercing) + [6gG8wI3XzAOdyPfH] : object {Actor.npc.items.[].system.damageRolls.6gG8wI3XzAOdyPfH} + damage : string {Actor.npc.items.[].system.damageRolls.6gG8wI3XzAOdyPfH.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.6gG8wI3XzAOdyPfH.damageType} (same value: piercing) + [7yvVNxHK8Ps6JgbI] : object {Actor.npc.items.[].system.damageRolls.7yvVNxHK8Ps6JgbI} + damage : string {Actor.npc.items.[].system.damageRolls.7yvVNxHK8Ps6JgbI.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.7yvVNxHK8Ps6JgbI.damageType} (same value: piercing) + [IbXg2tJR6n4ABaVq] : object {Actor.npc.items.[].system.damageRolls.IbXg2tJR6n4ABaVq} + damage : string {Actor.npc.items.[].system.damageRolls.IbXg2tJR6n4ABaVq.damage} (same value: 5d10) + damageType : string {Actor.npc.items.[].system.damageRolls.IbXg2tJR6n4ABaVq.damageType} (same value: void) + [FIhaF99wiEIF3fhG] : object {Actor.npc.items.[].system.damageRolls.FIhaF99wiEIF3fhG} + damage : string {Actor.npc.items.[].system.damageRolls.FIhaF99wiEIF3fhG.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.FIhaF99wiEIF3fhG.damageType} (same value: bludgeoning) + [ziusx055otp869eeys7n] : object {Actor.npc.items.[].system.damageRolls.ziusx055otp869eeys7n} + damage : string {Actor.npc.items.[].system.damageRolls.ziusx055otp869eeys7n.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ziusx055otp869eeys7n.damageType} (same value: piercing) + [pqcm1oree96cu6xcpnpr] : object {Actor.npc.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr} + damage : string {Actor.npc.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pqcm1oree96cu6xcpnpr.damageType} (same value: piercing) + [4jqnr0heq8dqkk8mf4ls] : object {Actor.npc.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls} + damage : string {Actor.npc.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (3 different values) + 1d8+4 (x3) + 1d8+3 (x1) + 1d8+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: slashing) + [lhflr40jwajii990myjj] : object {Actor.npc.items.[].system.damageRolls.lhflr40jwajii990myjj} + damage : string {Actor.npc.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (3 different values) + 1d6+4 (x3) + 1d6+3 (x4) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: bludgeoning) + [q1b27rducnfsw975xc81] : object {Actor.npc.items.[].system.damageRolls.q1b27rducnfsw975xc81} + damage : string {Actor.npc.items.[].system.damageRolls.q1b27rducnfsw975xc81.damage} (2 different values) + 1d4 (x1) + 1d10+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.q1b27rducnfsw975xc81.damageType} (same value: bludgeoning) + [ito2slk52ja4depgu0w0] : object {Actor.npc.items.[].system.damageRolls.ito2slk52ja4depgu0w0} + damage : string {Actor.npc.items.[].system.damageRolls.ito2slk52ja4depgu0w0.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ito2slk52ja4depgu0w0.damageType} (same value: piercing) + [bggu2oyjdzhasiy4ebsd] : object {Actor.npc.items.[].system.damageRolls.bggu2oyjdzhasiy4ebsd} + damage : string {Actor.npc.items.[].system.damageRolls.bggu2oyjdzhasiy4ebsd.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bggu2oyjdzhasiy4ebsd.damageType} (same value: acid) + [j42o3iz06oq8ok6ve35m] : object {Actor.npc.items.[].system.damageRolls.j42o3iz06oq8ok6ve35m} + damage : string {Actor.npc.items.[].system.damageRolls.j42o3iz06oq8ok6ve35m.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.j42o3iz06oq8ok6ve35m.damageType} (same value: acid) + [uymdcqkmbtwypfg9gntj] : object {Actor.npc.items.[].system.damageRolls.uymdcqkmbtwypfg9gntj} + damage : string {Actor.npc.items.[].system.damageRolls.uymdcqkmbtwypfg9gntj.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.uymdcqkmbtwypfg9gntj.damageType} (same value: bludgeoning) + [syavrc8oaqak9rangqkh] : object {Actor.npc.items.[].system.damageRolls.syavrc8oaqak9rangqkh} + damage : string {Actor.npc.items.[].system.damageRolls.syavrc8oaqak9rangqkh.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.syavrc8oaqak9rangqkh.damageType} (same value: bludgeoning) + [r2lckep3jreotls6x1vo] : object {Actor.npc.items.[].system.damageRolls.r2lckep3jreotls6x1vo} + damage : string {Actor.npc.items.[].system.damageRolls.r2lckep3jreotls6x1vo.damage} (same value: 5d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.r2lckep3jreotls6x1vo.damageType} (same value: bludgeoning) + [7msmlljaq39ysm9bisid] : object {Actor.npc.items.[].system.damageRolls.7msmlljaq39ysm9bisid} + damage : string {Actor.npc.items.[].system.damageRolls.7msmlljaq39ysm9bisid.damage} (same value: 5d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.7msmlljaq39ysm9bisid.damageType} (same value: bludgeoning) + [0uoh64cg0zidik7f0p0r] : object {Actor.npc.items.[].system.damageRolls.0uoh64cg0zidik7f0p0r} + damage : string {Actor.npc.items.[].system.damageRolls.0uoh64cg0zidik7f0p0r.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.0uoh64cg0zidik7f0p0r.damageType} (same value: piercing) + [atochqb2tx8zpvaigmc6] : object {Actor.npc.items.[].system.damageRolls.atochqb2tx8zpvaigmc6} + damage : string {Actor.npc.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damage} (2 different values) + 2d10+7 (x2) + 2d8+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damageType} (same value: bludgeoning) + [aeue5xwerolr1di5h1hz] : object {Actor.npc.items.[].system.damageRolls.aeue5xwerolr1di5h1hz} + damage : string {Actor.npc.items.[].system.damageRolls.aeue5xwerolr1di5h1hz.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.aeue5xwerolr1di5h1hz.damageType} (same value: bludgeoning) + [nwaqy83dbrct1acjwy7p] : object {Actor.npc.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p} + damage : string {Actor.npc.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p.damageType} (same value: bludgeoning) + [3kzn4rnh4j1q2yeal25z] : object {Actor.npc.items.[].system.damageRolls.3kzn4rnh4j1q2yeal25z} + damage : string {Actor.npc.items.[].system.damageRolls.3kzn4rnh4j1q2yeal25z.damage} (same value: 3d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.3kzn4rnh4j1q2yeal25z.damageType} (same value: piercing) + [6ma7hrq0mjapzbfy0t08] : object {Actor.npc.items.[].system.damageRolls.6ma7hrq0mjapzbfy0t08} + damage : string {Actor.npc.items.[].system.damageRolls.6ma7hrq0mjapzbfy0t08.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.6ma7hrq0mjapzbfy0t08.damageType} (same value: slashing) + [wck4xt4ebvefpg2e1il0] : object {Actor.npc.items.[].system.damageRolls.wck4xt4ebvefpg2e1il0} + damage : string {Actor.npc.items.[].system.damageRolls.wck4xt4ebvefpg2e1il0.damage} (same value: 3d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.wck4xt4ebvefpg2e1il0.damageType} (same value: bludgeoning) + [dolajswnb8y50jmygog1] : object {Actor.npc.items.[].system.damageRolls.dolajswnb8y50jmygog1} + damage : string {Actor.npc.items.[].system.damageRolls.dolajswnb8y50jmygog1.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.dolajswnb8y50jmygog1.damageType} (same value: bludgeoning) + [a827krwglquk9o97ugks] : object {Actor.npc.items.[].system.damageRolls.a827krwglquk9o97ugks} + damage : string {Actor.npc.items.[].system.damageRolls.a827krwglquk9o97ugks.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.a827krwglquk9o97ugks.damageType} (same value: bludgeoning) + [ca70oiyflx4v10cdwq0w] : object {Actor.npc.items.[].system.damageRolls.ca70oiyflx4v10cdwq0w} + damage : string {Actor.npc.items.[].system.damageRolls.ca70oiyflx4v10cdwq0w.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.ca70oiyflx4v10cdwq0w.damageType} (same value: bludgeoning) + [prjx4yyqdhc06mhq632l] : object {Actor.npc.items.[].system.damageRolls.prjx4yyqdhc06mhq632l} + damage : string {Actor.npc.items.[].system.damageRolls.prjx4yyqdhc06mhq632l.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.prjx4yyqdhc06mhq632l.damageType} (same value: bludgeoning) + [vbenhaiq15rzcxxpbu71] : object {Actor.npc.items.[].system.damageRolls.vbenhaiq15rzcxxpbu71} + damage : string {Actor.npc.items.[].system.damageRolls.vbenhaiq15rzcxxpbu71.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.vbenhaiq15rzcxxpbu71.damageType} (same value: piercing) + [7lfjx3q77zr8y0svcznh] : object {Actor.npc.items.[].system.damageRolls.7lfjx3q77zr8y0svcznh} + damage : string {Actor.npc.items.[].system.damageRolls.7lfjx3q77zr8y0svcznh.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.7lfjx3q77zr8y0svcznh.damageType} (same value: piercing) + [mbwh1nwijz818444xnp0] : object {Actor.npc.items.[].system.damageRolls.mbwh1nwijz818444xnp0} + damage : string {Actor.npc.items.[].system.damageRolls.mbwh1nwijz818444xnp0.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.mbwh1nwijz818444xnp0.damageType} (same value: piercing) + [tb253qia08lekpub1d4r] : object {Actor.npc.items.[].system.damageRolls.tb253qia08lekpub1d4r} + damage : string {Actor.npc.items.[].system.damageRolls.tb253qia08lekpub1d4r.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.tb253qia08lekpub1d4r.damageType} (same value: piercing) + [wmutsnai7rr6119usmc1] : object {Actor.npc.items.[].system.damageRolls.wmutsnai7rr6119usmc1} + damage : string {Actor.npc.items.[].system.damageRolls.wmutsnai7rr6119usmc1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wmutsnai7rr6119usmc1.damageType} (same value: piercing) + [vvxip3ef8zhgchg0o3ip] : object {Actor.npc.items.[].system.damageRolls.vvxip3ef8zhgchg0o3ip} + damage : string {Actor.npc.items.[].system.damageRolls.vvxip3ef8zhgchg0o3ip.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.vvxip3ef8zhgchg0o3ip.damageType} (same value: piercing) + [qyfqtnehhcbdgebxl98t] : object {Actor.npc.items.[].system.damageRolls.qyfqtnehhcbdgebxl98t} + damage : string {Actor.npc.items.[].system.damageRolls.qyfqtnehhcbdgebxl98t.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.qyfqtnehhcbdgebxl98t.damageType} (same value: slashing) + [9uuee8018rkz46gjb5mt] : object {Actor.npc.items.[].system.damageRolls.9uuee8018rkz46gjb5mt} + damage : string {Actor.npc.items.[].system.damageRolls.9uuee8018rkz46gjb5mt.damage} (same value: 2d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.9uuee8018rkz46gjb5mt.damageType} (same value: bludgeoning) + [nTmN5Tl8xujl7fNE] : object {Actor.npc.items.[].system.damageRolls.nTmN5Tl8xujl7fNE} + damage : string {Actor.npc.items.[].system.damageRolls.nTmN5Tl8xujl7fNE.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nTmN5Tl8xujl7fNE.damageType} (same value: fire) + [3axqUh4idxPbgaOw] : object {Actor.npc.items.[].system.damageRolls.3axqUh4idxPbgaOw} + damage : string {Actor.npc.items.[].system.damageRolls.3axqUh4idxPbgaOw.damage} (same value: 4d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.3axqUh4idxPbgaOw.damageType} (same value: void) + [oxamb3hyb791ao40awjf] : object {Actor.npc.items.[].system.damageRolls.oxamb3hyb791ao40awjf} + damage : string {Actor.npc.items.[].system.damageRolls.oxamb3hyb791ao40awjf.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.oxamb3hyb791ao40awjf.damageType} (same value: piercing) + [vwh5ty9uzhgfjsayjs5p] : object {Actor.npc.items.[].system.damageRolls.vwh5ty9uzhgfjsayjs5p} + damage : string {Actor.npc.items.[].system.damageRolls.vwh5ty9uzhgfjsayjs5p.damage} (same value: 4d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.vwh5ty9uzhgfjsayjs5p.damageType} (same value: piercing) + [qmtarhyhngseml3h0fro] : object {Actor.npc.items.[].system.damageRolls.qmtarhyhngseml3h0fro} + damage : string {Actor.npc.items.[].system.damageRolls.qmtarhyhngseml3h0fro.damage} (same value: 2d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.qmtarhyhngseml3h0fro.damageType} (same value: bludgeoning) + [qedfigw9ute280i3zjgw] : object {Actor.npc.items.[].system.damageRolls.qedfigw9ute280i3zjgw} + damage : string {Actor.npc.items.[].system.damageRolls.qedfigw9ute280i3zjgw.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.qedfigw9ute280i3zjgw.damageType} (same value: piercing) + [fw1jpbgr3ru3hqymbkl5] : object {Actor.npc.items.[].system.damageRolls.fw1jpbgr3ru3hqymbkl5} + damage : string {Actor.npc.items.[].system.damageRolls.fw1jpbgr3ru3hqymbkl5.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.fw1jpbgr3ru3hqymbkl5.damageType} (same value: bludgeoning) + [yxuwk619nujmn9icgiby] : object {Actor.npc.items.[].system.damageRolls.yxuwk619nujmn9icgiby} + damage : string {Actor.npc.items.[].system.damageRolls.yxuwk619nujmn9icgiby.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.yxuwk619nujmn9icgiby.damageType} (same value: bludgeoning) + [ly3k2b36qjq24em4gium] : object {Actor.npc.items.[].system.damageRolls.ly3k2b36qjq24em4gium} + damage : string {Actor.npc.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: bludgeoning) + [rcutywhow3ru4ao82j1d] : object {Actor.npc.items.[].system.damageRolls.rcutywhow3ru4ao82j1d} + damage : string {Actor.npc.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damageType} (same value: bludgeoning) + [zblmbl142y858gc9w829] : object {Actor.npc.items.[].system.damageRolls.zblmbl142y858gc9w829} + damage : string {Actor.npc.items.[].system.damageRolls.zblmbl142y858gc9w829.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.zblmbl142y858gc9w829.damageType} (same value: piercing) + [0ttxks84tizclbomhlkl] : object {Actor.npc.items.[].system.damageRolls.0ttxks84tizclbomhlkl} + damage : string {Actor.npc.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damageType} (same value: bludgeoning) + [MK68M0hlAVLtYeRb] : object {Actor.npc.items.[].system.damageRolls.MK68M0hlAVLtYeRb} + damage : string {Actor.npc.items.[].system.damageRolls.MK68M0hlAVLtYeRb.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.MK68M0hlAVLtYeRb.damageType} (same value: bludgeoning) + [eIOcussvJvRlBmP1] : object {Actor.npc.items.[].system.damageRolls.eIOcussvJvRlBmP1} + category : string {Actor.npc.items.[].system.damageRolls.eIOcussvJvRlBmP1.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.eIOcussvJvRlBmP1.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.eIOcussvJvRlBmP1.damageType} (same value: bleed) + [8542b21nsmbpcekevmn5] : object {Actor.npc.items.[].system.damageRolls.8542b21nsmbpcekevmn5} + damage : string {Actor.npc.items.[].system.damageRolls.8542b21nsmbpcekevmn5.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.8542b21nsmbpcekevmn5.damageType} (same value: bludgeoning) + [sw9gfjvscvq9zhb41290] : object {Actor.npc.items.[].system.damageRolls.sw9gfjvscvq9zhb41290} + damage : string {Actor.npc.items.[].system.damageRolls.sw9gfjvscvq9zhb41290.damage} (3 different values) + 2d6+9 (x1) + 2d8+8 (x1) + 2d8+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.sw9gfjvscvq9zhb41290.damageType} (same value: piercing) + [pff8d39txpjnowq6t28p] : object {Actor.npc.items.[].system.damageRolls.pff8d39txpjnowq6t28p} + damage : string {Actor.npc.items.[].system.damageRolls.pff8d39txpjnowq6t28p.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.pff8d39txpjnowq6t28p.damageType} (same value: bludgeoning) + [iyv3ok2xot2zk62jaykx] : object {Actor.npc.items.[].system.damageRolls.iyv3ok2xot2zk62jaykx} + damage : string {Actor.npc.items.[].system.damageRolls.iyv3ok2xot2zk62jaykx.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.iyv3ok2xot2zk62jaykx.damageType} (same value: bludgeoning) + [en1yefg9lp7964kbandu] : object {Actor.npc.items.[].system.damageRolls.en1yefg9lp7964kbandu} + damage : string {Actor.npc.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (3 different values) + 1d4+6 (x2) + 1d4+7 (x1) + 2d4+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: piercing) + [mc0k726x123cckh2fauj] : object {Actor.npc.items.[].system.damageRolls.mc0k726x123cckh2fauj} + damage : string {Actor.npc.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (2 different values) + 1d4+6 (x3) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: slashing) + [zobltkuh8ujdpw5jgbyt] : object {Actor.npc.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt} + damage : string {Actor.npc.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (3 different values) + 1d4+6 (x2) + 1d4+7 (x1) + 2d4+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: piercing) + [4x4x38ff3kxc7p0zefsk] : object {Actor.npc.items.[].system.damageRolls.4x4x38ff3kxc7p0zefsk} + damage : string {Actor.npc.items.[].system.damageRolls.4x4x38ff3kxc7p0zefsk.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.4x4x38ff3kxc7p0zefsk.damageType} (same value: piercing) + [f0hyyx88i1opzw2nut5x] : object {Actor.npc.items.[].system.damageRolls.f0hyyx88i1opzw2nut5x} + damage : string {Actor.npc.items.[].system.damageRolls.f0hyyx88i1opzw2nut5x.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.f0hyyx88i1opzw2nut5x.damageType} (same value: bludgeoning) + [a8mok34fgrqwf68bi5pn] : object {Actor.npc.items.[].system.damageRolls.a8mok34fgrqwf68bi5pn} + damage : string {Actor.npc.items.[].system.damageRolls.a8mok34fgrqwf68bi5pn.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.a8mok34fgrqwf68bi5pn.damageType} (same value: piercing) + [0n4p77svnfzps1b2fi2k] : object {Actor.npc.items.[].system.damageRolls.0n4p77svnfzps1b2fi2k} + damage : string {Actor.npc.items.[].system.damageRolls.0n4p77svnfzps1b2fi2k.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.0n4p77svnfzps1b2fi2k.damageType} (same value: piercing) + [19o7t78525mmfjqhg9k3] : object {Actor.npc.items.[].system.damageRolls.19o7t78525mmfjqhg9k3} + damage : string {Actor.npc.items.[].system.damageRolls.19o7t78525mmfjqhg9k3.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.19o7t78525mmfjqhg9k3.damageType} (same value: piercing) + [42kjn2dmyfdpw27ioqh8] : object {Actor.npc.items.[].system.damageRolls.42kjn2dmyfdpw27ioqh8} + damage : string {Actor.npc.items.[].system.damageRolls.42kjn2dmyfdpw27ioqh8.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.42kjn2dmyfdpw27ioqh8.damageType} (same value: piercing) + [1bnozyjmrozx0364tfor] : object {Actor.npc.items.[].system.damageRolls.1bnozyjmrozx0364tfor} + damage : string {Actor.npc.items.[].system.damageRolls.1bnozyjmrozx0364tfor.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.1bnozyjmrozx0364tfor.damageType} (same value: piercing) + [vmGsj6MkKXQO48mw] : object {Actor.npc.items.[].system.damageRolls.vmGsj6MkKXQO48mw} + damage : string {Actor.npc.items.[].system.damageRolls.vmGsj6MkKXQO48mw.damage} (same value: 1d6-1) + damageType : string {Actor.npc.items.[].system.damageRolls.vmGsj6MkKXQO48mw.damageType} (same value: bludgeoning) + [yxz4kgrva2k0d32asl2b] : object {Actor.npc.items.[].system.damageRolls.yxz4kgrva2k0d32asl2b} + damage : string {Actor.npc.items.[].system.damageRolls.yxz4kgrva2k0d32asl2b.damage} (same value: 1d12+3) + damageType : string {Actor.npc.items.[].system.damageRolls.yxz4kgrva2k0d32asl2b.damageType} (same value: slashing) + [d0DVAbzICBJTL8ks] : object {Actor.npc.items.[].system.damageRolls.d0DVAbzICBJTL8ks} + damage : string {Actor.npc.items.[].system.damageRolls.d0DVAbzICBJTL8ks.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.d0DVAbzICBJTL8ks.damageType} (same value: piercing) + [Zcs6EcAthVFiMwn3] : object {Actor.npc.items.[].system.damageRolls.Zcs6EcAthVFiMwn3} + damage : string {Actor.npc.items.[].system.damageRolls.Zcs6EcAthVFiMwn3.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.Zcs6EcAthVFiMwn3.damageType} (same value: piercing) + [hw6yftqskmjbge9ioxta] : object {Actor.npc.items.[].system.damageRolls.hw6yftqskmjbge9ioxta} + damage : string {Actor.npc.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: piercing) + [e7j0rvk3w7jflypb5zim] : object {Actor.npc.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim} + damage : string {Actor.npc.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: slashing) + [1ct5xtyrbqxkeve4gasj] : object {Actor.npc.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj} + damage : string {Actor.npc.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damage} (2 different values) + 3d10+15 (x1) + 3d10+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damageType} (same value: piercing) + [u7glfm4e26u0qq9lf0ii] : object {Actor.npc.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii} + damage : string {Actor.npc.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damage} (2 different values) + 2d12+15 (x1) + 2d12+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damageType} (same value: piercing) + [c9wyts2r994eq8jhnch0] : object {Actor.npc.items.[].system.damageRolls.c9wyts2r994eq8jhnch0} + damage : string {Actor.npc.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damage} (2 different values) + 1d10+13 (x1) + 1d10+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damageType} (same value: bludgeoning) + [HYsFxwMZWaahQQ6N] : object {Actor.npc.items.[].system.damageRolls.HYsFxwMZWaahQQ6N} + damage : string {Actor.npc.items.[].system.damageRolls.HYsFxwMZWaahQQ6N.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.HYsFxwMZWaahQQ6N.damageType} (same value: bludgeoning) + [kw8e93r3ae4j53q66fx9] : object {Actor.npc.items.[].system.damageRolls.kw8e93r3ae4j53q66fx9} + damage : string {Actor.npc.items.[].system.damageRolls.kw8e93r3ae4j53q66fx9.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.kw8e93r3ae4j53q66fx9.damageType} (same value: slashing) + [6tp61r02whanj7x5dfj0] : object {Actor.npc.items.[].system.damageRolls.6tp61r02whanj7x5dfj0} + damage : string {Actor.npc.items.[].system.damageRolls.6tp61r02whanj7x5dfj0.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.6tp61r02whanj7x5dfj0.damageType} (same value: bludgeoning) + [Q8GCCMoFtlq2OeHv] : object {Actor.npc.items.[].system.damageRolls.Q8GCCMoFtlq2OeHv} + damage : string {Actor.npc.items.[].system.damageRolls.Q8GCCMoFtlq2OeHv.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Q8GCCMoFtlq2OeHv.damageType} (same value: slashing) + [bzogvfqg81qjurxuluev] : object {Actor.npc.items.[].system.damageRolls.bzogvfqg81qjurxuluev} + damage : string {Actor.npc.items.[].system.damageRolls.bzogvfqg81qjurxuluev.damage} (2 different values) + 1d10+5 (x2) + 2d10+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.bzogvfqg81qjurxuluev.damageType} (same value: piercing) + [s3rtyn2pu29sh70nnc3u] : object {Actor.npc.items.[].system.damageRolls.s3rtyn2pu29sh70nnc3u} + damage : string {Actor.npc.items.[].system.damageRolls.s3rtyn2pu29sh70nnc3u.damage} (2 different values) + 1d6+5 (x2) + 2d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.s3rtyn2pu29sh70nnc3u.damageType} (same value: slashing) + [aKViG5K27sM0dmNh] : object {Actor.npc.items.[].system.damageRolls.aKViG5K27sM0dmNh} + damage : string {Actor.npc.items.[].system.damageRolls.aKViG5K27sM0dmNh.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.aKViG5K27sM0dmNh.damageType} (same value: spirit) + [awv8u46mozbon4vjhsjc] : object {Actor.npc.items.[].system.damageRolls.awv8u46mozbon4vjhsjc} + damage : string {Actor.npc.items.[].system.damageRolls.awv8u46mozbon4vjhsjc.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.awv8u46mozbon4vjhsjc.damageType} (same value: piercing) + [hks1ttdlmcu13f2umxe9] : object {Actor.npc.items.[].system.damageRolls.hks1ttdlmcu13f2umxe9} + damage : string {Actor.npc.items.[].system.damageRolls.hks1ttdlmcu13f2umxe9.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.hks1ttdlmcu13f2umxe9.damageType} (same value: bludgeoning) + [OCFttW8qY7ejRfDH] : object {Actor.npc.items.[].system.damageRolls.OCFttW8qY7ejRfDH} + damage : string {Actor.npc.items.[].system.damageRolls.OCFttW8qY7ejRfDH.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.OCFttW8qY7ejRfDH.damageType} (same value: bludgeoning) + [R8KkVhkrB1MkmECj] : object {Actor.npc.items.[].system.damageRolls.R8KkVhkrB1MkmECj} + damage : string {Actor.npc.items.[].system.damageRolls.R8KkVhkrB1MkmECj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.R8KkVhkrB1MkmECj.damageType} (same value: spirit) + [np2lpxdni2iZug3E] : object {Actor.npc.items.[].system.damageRolls.np2lpxdni2iZug3E} + damage : string {Actor.npc.items.[].system.damageRolls.np2lpxdni2iZug3E.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.np2lpxdni2iZug3E.damageType} (same value: fire) + [vWd2DSr8wHHRJxhJ] : object {Actor.npc.items.[].system.damageRolls.vWd2DSr8wHHRJxhJ} + damage : string {Actor.npc.items.[].system.damageRolls.vWd2DSr8wHHRJxhJ.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.vWd2DSr8wHHRJxhJ.damageType} (same value: bludgeoning) + [7mwff7xdk9mi65mqshl4] : object {Actor.npc.items.[].system.damageRolls.7mwff7xdk9mi65mqshl4} + damage : string {Actor.npc.items.[].system.damageRolls.7mwff7xdk9mi65mqshl4.damage} (same value: 1d8-2) + damageType : string {Actor.npc.items.[].system.damageRolls.7mwff7xdk9mi65mqshl4.damageType} (same value: piercing) + [aa3c7ng0jxg1gx20fg4zty] : object {Actor.npc.items.[].system.damageRolls.aa3c7ng0jxg1gx20fg4zty} + damage : string {Actor.npc.items.[].system.damageRolls.aa3c7ng0jxg1gx20fg4zty.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.aa3c7ng0jxg1gx20fg4zty.damageType} (same value: piercing) + [vYu6xP0JFF1p3BTP] : object {Actor.npc.items.[].system.damageRolls.vYu6xP0JFF1p3BTP} + damage : string {Actor.npc.items.[].system.damageRolls.vYu6xP0JFF1p3BTP.damage} (2 different values) + 2d10+8 (x1) + 2d10+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.vYu6xP0JFF1p3BTP.damageType} (same value: piercing) + [JvY6ZS7dCmoVrPKd] : object {Actor.npc.items.[].system.damageRolls.JvY6ZS7dCmoVrPKd} + damage : string {Actor.npc.items.[].system.damageRolls.JvY6ZS7dCmoVrPKd.damage} (3 different values) + 3d8+11 (x2) + 3d8+17 (x3) + 2d8+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.JvY6ZS7dCmoVrPKd.damageType} (same value: piercing) + [BLMw6HFRj9LbhFIF] : object {Actor.npc.items.[].system.damageRolls.BLMw6HFRj9LbhFIF} + damage : string {Actor.npc.items.[].system.damageRolls.BLMw6HFRj9LbhFIF.damage} (3 different values) + 3d6+11 (x2) + 3d6+17 (x3) + 2d6+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.BLMw6HFRj9LbhFIF.damageType} (same value: slashing) + [3rzyFeKDLqtbwSHu] : object {Actor.npc.items.[].system.damageRolls.3rzyFeKDLqtbwSHu} + damage : string {Actor.npc.items.[].system.damageRolls.3rzyFeKDLqtbwSHu.damage} (3 different values) + 2d10+11 (x2) + 2d10+17 (x3) + 1d10+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.3rzyFeKDLqtbwSHu.damageType} (same value: bludgeoning) + [92ZGz7RPCPFgUlve] : object {Actor.npc.items.[].system.damageRolls.92ZGz7RPCPFgUlve} + damage : string {Actor.npc.items.[].system.damageRolls.92ZGz7RPCPFgUlve.damage} (3 different values) + 3d6+6 (x2) + 6d6+6 (x3) + 3d6+3 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.92ZGz7RPCPFgUlve.damageType} (same value: mental) + [dgx6eli7h9wuo7kgj7ne] : object {Actor.npc.items.[].system.damageRolls.dgx6eli7h9wuo7kgj7ne} + damage : string {Actor.npc.items.[].system.damageRolls.dgx6eli7h9wuo7kgj7ne.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.dgx6eli7h9wuo7kgj7ne.damageType} (same value: piercing) + [i604dng0gzfjw2togrbh] : object {Actor.npc.items.[].system.damageRolls.i604dng0gzfjw2togrbh} + damage : string {Actor.npc.items.[].system.damageRolls.i604dng0gzfjw2togrbh.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.i604dng0gzfjw2togrbh.damageType} (same value: slashing) + [3xneh07u0lv818gpxog4] : object {Actor.npc.items.[].system.damageRolls.3xneh07u0lv818gpxog4} + damage : string {Actor.npc.items.[].system.damageRolls.3xneh07u0lv818gpxog4.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.3xneh07u0lv818gpxog4.damageType} (same value: bludgeoning) + [xxlz2gumqfl5od41hy9b] : object {Actor.npc.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b} + damage : string {Actor.npc.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damageType} (same value: piercing) + [y91h34x7vvyo4zydxbjv] : object {Actor.npc.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv} + damage : string {Actor.npc.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damageType} (same value: bludgeoning) + [NAq9h3kmDElZUUd7] : object {Actor.npc.items.[].system.damageRolls.NAq9h3kmDElZUUd7} + damage : string {Actor.npc.items.[].system.damageRolls.NAq9h3kmDElZUUd7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.NAq9h3kmDElZUUd7.damageType} (same value: spirit) + [h6Zi87RHd84mOwow] : object {Actor.npc.items.[].system.damageRolls.h6Zi87RHd84mOwow} + damage : string {Actor.npc.items.[].system.damageRolls.h6Zi87RHd84mOwow.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.h6Zi87RHd84mOwow.damageType} (same value: slashing) + [qa52cmjoc5kt3fcye1fc] : object {Actor.npc.items.[].system.damageRolls.qa52cmjoc5kt3fcye1fc} + damage : string {Actor.npc.items.[].system.damageRolls.qa52cmjoc5kt3fcye1fc.damage} (same value: 1d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.qa52cmjoc5kt3fcye1fc.damageType} (same value: slashing) + [obfg0bktwl40vfv492yu] : object {Actor.npc.items.[].system.damageRolls.obfg0bktwl40vfv492yu} + damage : string {Actor.npc.items.[].system.damageRolls.obfg0bktwl40vfv492yu.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.obfg0bktwl40vfv492yu.damageType} (same value: piercing) + [4lgdd2km9n7tblgs2u9p] : object {Actor.npc.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p} + damage : string {Actor.npc.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damage} (2 different values) + 2d8+6 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4lgdd2km9n7tblgs2u9p.damageType} (same value: piercing) + [wjqd9dfjp5b251yn8xw8] : object {Actor.npc.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8} + damage : string {Actor.npc.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damage} (same value: 2d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damageType} (same value: piercing) + [yf8fwah17omnge9p7whx] : object {Actor.npc.items.[].system.damageRolls.yf8fwah17omnge9p7whx} + damage : string {Actor.npc.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damage} (same value: 2d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damageType} (same value: piercing) + [3mpt6hlribobh4midrj4] : object {Actor.npc.items.[].system.damageRolls.3mpt6hlribobh4midrj4} + damage : string {Actor.npc.items.[].system.damageRolls.3mpt6hlribobh4midrj4.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.3mpt6hlribobh4midrj4.damageType} (same value: piercing) + [rufdbo7t5n4t1yorv7ax] : object {Actor.npc.items.[].system.damageRolls.rufdbo7t5n4t1yorv7ax} + damage : string {Actor.npc.items.[].system.damageRolls.rufdbo7t5n4t1yorv7ax.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.rufdbo7t5n4t1yorv7ax.damageType} (same value: piercing) + [e6fc06afb6rxjce52qvh] : object {Actor.npc.items.[].system.damageRolls.e6fc06afb6rxjce52qvh} + damage : string {Actor.npc.items.[].system.damageRolls.e6fc06afb6rxjce52qvh.damage} (same value: 1d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.e6fc06afb6rxjce52qvh.damageType} (same value: bludgeoning) + [XeKKbruXfxwq6vjJ] : object {Actor.npc.items.[].system.damageRolls.XeKKbruXfxwq6vjJ} + damage : string {Actor.npc.items.[].system.damageRolls.XeKKbruXfxwq6vjJ.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.XeKKbruXfxwq6vjJ.damageType} (same value: bludgeoning) + [ED7eZm2aGXzwTCF1] : object {Actor.npc.items.[].system.damageRolls.ED7eZm2aGXzwTCF1} + damage : string {Actor.npc.items.[].system.damageRolls.ED7eZm2aGXzwTCF1.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ED7eZm2aGXzwTCF1.damageType} (same value: bludgeoning) + [aJhFsVMC7rG4Y21k] : object {Actor.npc.items.[].system.damageRolls.aJhFsVMC7rG4Y21k} + damage : string {Actor.npc.items.[].system.damageRolls.aJhFsVMC7rG4Y21k.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.aJhFsVMC7rG4Y21k.damageType} (same value: bludgeoning) + [UkZTSimw5pDLUZ3y] : object {Actor.npc.items.[].system.damageRolls.UkZTSimw5pDLUZ3y} + damage : string {Actor.npc.items.[].system.damageRolls.UkZTSimw5pDLUZ3y.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.UkZTSimw5pDLUZ3y.damageType} (same value: piercing) + [SN1vTt6jabfQeL2u] : object {Actor.npc.items.[].system.damageRolls.SN1vTt6jabfQeL2u} + damage : string {Actor.npc.items.[].system.damageRolls.SN1vTt6jabfQeL2u.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.SN1vTt6jabfQeL2u.damageType} (same value: bludgeoning) + [dc3uiwlzk7uzjixewomw] : object {Actor.npc.items.[].system.damageRolls.dc3uiwlzk7uzjixewomw} + damage : string {Actor.npc.items.[].system.damageRolls.dc3uiwlzk7uzjixewomw.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.dc3uiwlzk7uzjixewomw.damageType} (same value: piercing) + [iozxkjjdpvnc27445sko] : object {Actor.npc.items.[].system.damageRolls.iozxkjjdpvnc27445sko} + damage : string {Actor.npc.items.[].system.damageRolls.iozxkjjdpvnc27445sko.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.iozxkjjdpvnc27445sko.damageType} (same value: piercing) + [pree57ywyji8j9sxvzg3] : object {Actor.npc.items.[].system.damageRolls.pree57ywyji8j9sxvzg3} + damage : string {Actor.npc.items.[].system.damageRolls.pree57ywyji8j9sxvzg3.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.pree57ywyji8j9sxvzg3.damageType} (same value: bludgeoning) + [v4b73tif9ojp1bvqo027] : object {Actor.npc.items.[].system.damageRolls.v4b73tif9ojp1bvqo027} + damage : string {Actor.npc.items.[].system.damageRolls.v4b73tif9ojp1bvqo027.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.v4b73tif9ojp1bvqo027.damageType} (same value: bludgeoning) + [5cgg6de0r57sc04fvinl] : object {Actor.npc.items.[].system.damageRolls.5cgg6de0r57sc04fvinl} + damage : string {Actor.npc.items.[].system.damageRolls.5cgg6de0r57sc04fvinl.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.5cgg6de0r57sc04fvinl.damageType} (same value: bludgeoning) + [LGf2Scz1ZfbRPoEz] : object {Actor.npc.items.[].system.damageRolls.LGf2Scz1ZfbRPoEz} + damage : string {Actor.npc.items.[].system.damageRolls.LGf2Scz1ZfbRPoEz.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.LGf2Scz1ZfbRPoEz.damageType} (same value: piercing) + [60lVMS7OQ4RHwbKW] : object {Actor.npc.items.[].system.damageRolls.60lVMS7OQ4RHwbKW} + damage : string {Actor.npc.items.[].system.damageRolls.60lVMS7OQ4RHwbKW.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.60lVMS7OQ4RHwbKW.damageType} (same value: piercing) + [LtcMrHbMzUUePYVA] : object {Actor.npc.items.[].system.damageRolls.LtcMrHbMzUUePYVA} + damage : string {Actor.npc.items.[].system.damageRolls.LtcMrHbMzUUePYVA.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.LtcMrHbMzUUePYVA.damageType} (same value: fire) + [MvuIC2aSoeA1vqf2] : object {Actor.npc.items.[].system.damageRolls.MvuIC2aSoeA1vqf2} + damage : string {Actor.npc.items.[].system.damageRolls.MvuIC2aSoeA1vqf2.damage} (3 different values) + 3d12+11 (x2) + 4d12+18 (x2) + 2d12+10 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.MvuIC2aSoeA1vqf2.damageType} (same value: piercing) + [Io9RAF5Qi3PG6dpl] : object {Actor.npc.items.[].system.damageRolls.Io9RAF5Qi3PG6dpl} + damage : string {Actor.npc.items.[].system.damageRolls.Io9RAF5Qi3PG6dpl.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Io9RAF5Qi3PG6dpl.damageType} (same value: fire) + [dGcTf1mrJ3iz420n] : object {Actor.npc.items.[].system.damageRolls.dGcTf1mrJ3iz420n} + damage : string {Actor.npc.items.[].system.damageRolls.dGcTf1mrJ3iz420n.damage} (3 different values) + 3d8+11 (x2) + 4d8+18 (x2) + 2d8+10 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.dGcTf1mrJ3iz420n.damageType} (same value: piercing) + [38og9OtzfRos606X] : object {Actor.npc.items.[].system.damageRolls.38og9OtzfRos606X} + damage : string {Actor.npc.items.[].system.damageRolls.38og9OtzfRos606X.damage} (3 different values) + 3d8+11 (x2) + 4d8+18 (x2) + 2d8+10 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.38og9OtzfRos606X.damageType} (same value: bludgeoning) + [S2mUd84K409tAFld] : object {Actor.npc.items.[].system.damageRolls.S2mUd84K409tAFld} + damage : string {Actor.npc.items.[].system.damageRolls.S2mUd84K409tAFld.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.S2mUd84K409tAFld.damageType} (same value: fire) + [miy48diaqk8l4exqz8oq] : object {Actor.npc.items.[].system.damageRolls.miy48diaqk8l4exqz8oq} + damage : string {Actor.npc.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damage} (2 different values) + 1d10+5 (x1) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damageType} (same value: piercing) + [KPqZTXfhnzxKi3hH] : object {Actor.npc.items.[].system.damageRolls.KPqZTXfhnzxKi3hH} + damage : string {Actor.npc.items.[].system.damageRolls.KPqZTXfhnzxKi3hH.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.KPqZTXfhnzxKi3hH.damageType} (same value: bludgeoning) + [ph2pujyp2umrw0mgb8m2] : object {Actor.npc.items.[].system.damageRolls.ph2pujyp2umrw0mgb8m2} + damage : string {Actor.npc.items.[].system.damageRolls.ph2pujyp2umrw0mgb8m2.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ph2pujyp2umrw0mgb8m2.damageType} (same value: piercing) + [t69uymtlcwvyjmkfpy75] : object {Actor.npc.items.[].system.damageRolls.t69uymtlcwvyjmkfpy75} + damage : string {Actor.npc.items.[].system.damageRolls.t69uymtlcwvyjmkfpy75.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.t69uymtlcwvyjmkfpy75.damageType} (same value: slashing) + [87IgzxXI3bWfIwf3] : object {Actor.npc.items.[].system.damageRolls.87IgzxXI3bWfIwf3} + damage : string {Actor.npc.items.[].system.damageRolls.87IgzxXI3bWfIwf3.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.87IgzxXI3bWfIwf3.damageType} (same value: piercing) + [3R92DpfGgSp5UsuW] : object {Actor.npc.items.[].system.damageRolls.3R92DpfGgSp5UsuW} + damage : string {Actor.npc.items.[].system.damageRolls.3R92DpfGgSp5UsuW.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.3R92DpfGgSp5UsuW.damageType} (same value: bludgeoning) + [D29UzRsV8wwtME4t] : object {Actor.npc.items.[].system.damageRolls.D29UzRsV8wwtME4t} + damage : string {Actor.npc.items.[].system.damageRolls.D29UzRsV8wwtME4t.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.D29UzRsV8wwtME4t.damageType} (same value: bludgeoning) + [pwjxwbbbnxblljenwj2w] : object {Actor.npc.items.[].system.damageRolls.pwjxwbbbnxblljenwj2w} + damage : string {Actor.npc.items.[].system.damageRolls.pwjxwbbbnxblljenwj2w.damage} (same value: 3d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.pwjxwbbbnxblljenwj2w.damageType} (same value: bludgeoning) + [1j6mu8lye4a02p7m69i9] : object {Actor.npc.items.[].system.damageRolls.1j6mu8lye4a02p7m69i9} + damage : string {Actor.npc.items.[].system.damageRolls.1j6mu8lye4a02p7m69i9.damage} (same value: 3d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.1j6mu8lye4a02p7m69i9.damageType} (same value: slashing) + [13cs4xmf6azv7ow3owtp] : object {Actor.npc.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp} + damage : string {Actor.npc.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damage} (same value: 1d12+2) + damageType : string {Actor.npc.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damageType} (same value: bludgeoning) + [01nr6fmw2buzpyvztn10] : object {Actor.npc.items.[].system.damageRolls.01nr6fmw2buzpyvztn10} + damage : string {Actor.npc.items.[].system.damageRolls.01nr6fmw2buzpyvztn10.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.01nr6fmw2buzpyvztn10.damageType} (same value: slashing) + [89iq6ckbxgacptoufr6x] : object {Actor.npc.items.[].system.damageRolls.89iq6ckbxgacptoufr6x} + damage : string {Actor.npc.items.[].system.damageRolls.89iq6ckbxgacptoufr6x.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.89iq6ckbxgacptoufr6x.damageType} (same value: slashing) + [17676qx0238cgybutoul] : object {Actor.npc.items.[].system.damageRolls.17676qx0238cgybutoul} + damage : string {Actor.npc.items.[].system.damageRolls.17676qx0238cgybutoul.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.17676qx0238cgybutoul.damageType} (same value: slashing) + [xubs0mxtaup3m1j796at] : object {Actor.npc.items.[].system.damageRolls.xubs0mxtaup3m1j796at} + damage : string {Actor.npc.items.[].system.damageRolls.xubs0mxtaup3m1j796at.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.xubs0mxtaup3m1j796at.damageType} (same value: slashing) + [b14c3tb38hwhdvp5i48j] : object {Actor.npc.items.[].system.damageRolls.b14c3tb38hwhdvp5i48j} + damage : string {Actor.npc.items.[].system.damageRolls.b14c3tb38hwhdvp5i48j.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.b14c3tb38hwhdvp5i48j.damageType} (same value: piercing) + [VxOl7JN3iIRmPwf9] : object {Actor.npc.items.[].system.damageRolls.VxOl7JN3iIRmPwf9} + damage : string {Actor.npc.items.[].system.damageRolls.VxOl7JN3iIRmPwf9.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.VxOl7JN3iIRmPwf9.damageType} (same value: bludgeoning) + [AXicoEjiA2mf0nTt] : object {Actor.npc.items.[].system.damageRolls.AXicoEjiA2mf0nTt} + damage : string {Actor.npc.items.[].system.damageRolls.AXicoEjiA2mf0nTt.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.AXicoEjiA2mf0nTt.damageType} (same value: piercing) + [hHvLwqLqL3RdvaFM] : object {Actor.npc.items.[].system.damageRolls.hHvLwqLqL3RdvaFM} + damage : string {Actor.npc.items.[].system.damageRolls.hHvLwqLqL3RdvaFM.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.hHvLwqLqL3RdvaFM.damageType} (same value: bludgeoning) + [bEg9eSXsomIZyuom] : object {Actor.npc.items.[].system.damageRolls.bEg9eSXsomIZyuom} + damage : string {Actor.npc.items.[].system.damageRolls.bEg9eSXsomIZyuom.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.bEg9eSXsomIZyuom.damageType} (same value: piercing) + [g44ms7qssdrgv6abbpgc] : object {Actor.npc.items.[].system.damageRolls.g44ms7qssdrgv6abbpgc} + damage : string {Actor.npc.items.[].system.damageRolls.g44ms7qssdrgv6abbpgc.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g44ms7qssdrgv6abbpgc.damageType} (same value: spirit) + [53no7ubuhuio9hnx3xyq] : object {Actor.npc.items.[].system.damageRolls.53no7ubuhuio9hnx3xyq} + damage : string {Actor.npc.items.[].system.damageRolls.53no7ubuhuio9hnx3xyq.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.53no7ubuhuio9hnx3xyq.damageType} (same value: piercing) + [cukm4clhc3kbydd7oa23] : object {Actor.npc.items.[].system.damageRolls.cukm4clhc3kbydd7oa23} + damage : string {Actor.npc.items.[].system.damageRolls.cukm4clhc3kbydd7oa23.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.cukm4clhc3kbydd7oa23.damageType} (same value: slashing) + [CcqznFmjOIIqasQW] : object {Actor.npc.items.[].system.damageRolls.CcqznFmjOIIqasQW} + damage : string {Actor.npc.items.[].system.damageRolls.CcqznFmjOIIqasQW.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.CcqznFmjOIIqasQW.damageType} (same value: bludgeoning) + [fb25txh7l35iny60p6ko] : object {Actor.npc.items.[].system.damageRolls.fb25txh7l35iny60p6ko} + damage : string {Actor.npc.items.[].system.damageRolls.fb25txh7l35iny60p6ko.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.fb25txh7l35iny60p6ko.damageType} (same value: piercing) + [uk10dpcnrjqggp6eb3q1] : object {Actor.npc.items.[].system.damageRolls.uk10dpcnrjqggp6eb3q1} + damage : string {Actor.npc.items.[].system.damageRolls.uk10dpcnrjqggp6eb3q1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uk10dpcnrjqggp6eb3q1.damageType} (same value: fire) + [01s4c5xes3sqsk8aqq6k] : object {Actor.npc.items.[].system.damageRolls.01s4c5xes3sqsk8aqq6k} + damage : string {Actor.npc.items.[].system.damageRolls.01s4c5xes3sqsk8aqq6k.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.01s4c5xes3sqsk8aqq6k.damageType} (same value: slashing) + [dbfhihyfnvc3j575s1no] : object {Actor.npc.items.[].system.damageRolls.dbfhihyfnvc3j575s1no} + damage : string {Actor.npc.items.[].system.damageRolls.dbfhihyfnvc3j575s1no.damage} (2 different values) + 1d6+3 (x1) + 1d6+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.dbfhihyfnvc3j575s1no.damageType} (same value: piercing) + [m8jqyd39l7kc7da79znl] : object {Actor.npc.items.[].system.damageRolls.m8jqyd39l7kc7da79znl} + damage : string {Actor.npc.items.[].system.damageRolls.m8jqyd39l7kc7da79znl.damage} (2 different values) + 1d4+1 (x1) + 1d4-1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.m8jqyd39l7kc7da79znl.damageType} (same value: bludgeoning) + [x1rwk0rw36io8pvojb1l] : object {Actor.npc.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l} + damage : string {Actor.npc.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.x1rwk0rw36io8pvojb1l.damageType} (same value: electricity) + [eorzqgvjy4i68y4d2s0m] : object {Actor.npc.items.[].system.damageRolls.eorzqgvjy4i68y4d2s0m} + damage : string {Actor.npc.items.[].system.damageRolls.eorzqgvjy4i68y4d2s0m.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.eorzqgvjy4i68y4d2s0m.damageType} (same value: bludgeoning) + [vrkuqclzi2wsw9dm27y0] : object {Actor.npc.items.[].system.damageRolls.vrkuqclzi2wsw9dm27y0} + damage : string {Actor.npc.items.[].system.damageRolls.vrkuqclzi2wsw9dm27y0.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.vrkuqclzi2wsw9dm27y0.damageType} (same value: bludgeoning) + [ki4wh2w5gzh3meiafk71] : object {Actor.npc.items.[].system.damageRolls.ki4wh2w5gzh3meiafk71} + damage : string {Actor.npc.items.[].system.damageRolls.ki4wh2w5gzh3meiafk71.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.ki4wh2w5gzh3meiafk71.damageType} (same value: bludgeoning) + [8c6vd7c47ofe6b1vckcv] : object {Actor.npc.items.[].system.damageRolls.8c6vd7c47ofe6b1vckcv} + damage : string {Actor.npc.items.[].system.damageRolls.8c6vd7c47ofe6b1vckcv.damage} (same value: 2d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.8c6vd7c47ofe6b1vckcv.damageType} (same value: electricity) + [pf4joyj8goqdxlluw7eb] : object {Actor.npc.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb} + damage : string {Actor.npc.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.pf4joyj8goqdxlluw7eb.damageType} (same value: fire) + [yddzd5xdpz257mgtdsd7] : object {Actor.npc.items.[].system.damageRolls.yddzd5xdpz257mgtdsd7} + damage : string {Actor.npc.items.[].system.damageRolls.yddzd5xdpz257mgtdsd7.damage} (same value: 3d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.yddzd5xdpz257mgtdsd7.damageType} (same value: piercing) + [cnrij29nojhtznh239j9] : object {Actor.npc.items.[].system.damageRolls.cnrij29nojhtznh239j9} + damage : string {Actor.npc.items.[].system.damageRolls.cnrij29nojhtznh239j9.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.cnrij29nojhtznh239j9.damageType} (same value: bludgeoning) + [QImUB48UD4dqG6z4] : object {Actor.npc.items.[].system.damageRolls.QImUB48UD4dqG6z4} + damage : string {Actor.npc.items.[].system.damageRolls.QImUB48UD4dqG6z4.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.QImUB48UD4dqG6z4.damageType} (same value: piercing) + [sqBOR1YLg1thwbXK] : object {Actor.npc.items.[].system.damageRolls.sqBOR1YLg1thwbXK} + damage : string {Actor.npc.items.[].system.damageRolls.sqBOR1YLg1thwbXK.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.sqBOR1YLg1thwbXK.damageType} (same value: piercing) + [r6mSVhwYDF3j5VIs] : object {Actor.npc.items.[].system.damageRolls.r6mSVhwYDF3j5VIs} + damage : string {Actor.npc.items.[].system.damageRolls.r6mSVhwYDF3j5VIs.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.r6mSVhwYDF3j5VIs.damageType} (same value: piercing) + [3k67sBQbgZFYm8n3] : object {Actor.npc.items.[].system.damageRolls.3k67sBQbgZFYm8n3} + damage : string {Actor.npc.items.[].system.damageRolls.3k67sBQbgZFYm8n3.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.3k67sBQbgZFYm8n3.damageType} (same value: spirit) + [cEKh5CNc7KzHotiF] : object {Actor.npc.items.[].system.damageRolls.cEKh5CNc7KzHotiF} + damage : string {Actor.npc.items.[].system.damageRolls.cEKh5CNc7KzHotiF.damage} (3 different values) + 3d10+11 (x2) + 4d10+16 (x2) + 2d10+9 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.cEKh5CNc7KzHotiF.damageType} (same value: piercing) + [RpQIzImOfD467cVQ] : object {Actor.npc.items.[].system.damageRolls.RpQIzImOfD467cVQ} + damage : string {Actor.npc.items.[].system.damageRolls.RpQIzImOfD467cVQ.damage} (3 different values) + 3d8+11 (x2) + 4d8+16 (x2) + 2d8+9 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.RpQIzImOfD467cVQ.damageType} (same value: slashing) + [ZdM6C0spWwVMAiLM] : object {Actor.npc.items.[].system.damageRolls.ZdM6C0spWwVMAiLM} + damage : string {Actor.npc.items.[].system.damageRolls.ZdM6C0spWwVMAiLM.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.ZdM6C0spWwVMAiLM.damageType} (same value: spirit) + [Va9e8DMKv5qn4gRL] : object {Actor.npc.items.[].system.damageRolls.Va9e8DMKv5qn4gRL} + damage : string {Actor.npc.items.[].system.damageRolls.Va9e8DMKv5qn4gRL.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.Va9e8DMKv5qn4gRL.damageType} (same value: spirit) + [b2gH0iPqE45nJcIi] : object {Actor.npc.items.[].system.damageRolls.b2gH0iPqE45nJcIi} + damage : string {Actor.npc.items.[].system.damageRolls.b2gH0iPqE45nJcIi.damage} (3 different values) + 3d10+11 (x2) + 4d10+16 (x2) + 2d10+9 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.b2gH0iPqE45nJcIi.damageType} (same value: bludgeoning) + [gW17aQRm17xarr0r] : object {Actor.npc.items.[].system.damageRolls.gW17aQRm17xarr0r} + damage : string {Actor.npc.items.[].system.damageRolls.gW17aQRm17xarr0r.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.gW17aQRm17xarr0r.damageType} (same value: spirit) + [oOA5pz1jZWPCLupp] : object {Actor.npc.items.[].system.damageRolls.oOA5pz1jZWPCLupp} + damage : string {Actor.npc.items.[].system.damageRolls.oOA5pz1jZWPCLupp.damage} (3 different values) + 2d10+11 (x2) + 3d10+16 (x2) + 1d10+9 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.oOA5pz1jZWPCLupp.damageType} (same value: slashing) + [c77v540v257tzo9b0k3s] : object {Actor.npc.items.[].system.damageRolls.c77v540v257tzo9b0k3s} + damage : string {Actor.npc.items.[].system.damageRolls.c77v540v257tzo9b0k3s.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.c77v540v257tzo9b0k3s.damageType} (same value: slashing) + [PIHnQ8kdx24ZMtbB] : object {Actor.npc.items.[].system.damageRolls.PIHnQ8kdx24ZMtbB} + damage : string {Actor.npc.items.[].system.damageRolls.PIHnQ8kdx24ZMtbB.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.PIHnQ8kdx24ZMtbB.damageType} (same value: piercing) + [geue1zcmljrdpnrws91k] : object {Actor.npc.items.[].system.damageRolls.geue1zcmljrdpnrws91k} + damage : string {Actor.npc.items.[].system.damageRolls.geue1zcmljrdpnrws91k.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.geue1zcmljrdpnrws91k.damageType} (same value: piercing) + [p1z1kjo9838cenxm0rfl] : object {Actor.npc.items.[].system.damageRolls.p1z1kjo9838cenxm0rfl} + damage : string {Actor.npc.items.[].system.damageRolls.p1z1kjo9838cenxm0rfl.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.p1z1kjo9838cenxm0rfl.damageType} (same value: slashing) + [wxdjhxlnpijsr5pf3g4c] : object {Actor.npc.items.[].system.damageRolls.wxdjhxlnpijsr5pf3g4c} + damage : string {Actor.npc.items.[].system.damageRolls.wxdjhxlnpijsr5pf3g4c.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.wxdjhxlnpijsr5pf3g4c.damageType} (same value: bludgeoning) + [i4ggn8pkplgq6191icks] : object {Actor.npc.items.[].system.damageRolls.i4ggn8pkplgq6191icks} + damage : string {Actor.npc.items.[].system.damageRolls.i4ggn8pkplgq6191icks.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.i4ggn8pkplgq6191icks.damageType} (same value: fire) + [g7vi65l83agsomxlgjhc] : object {Actor.npc.items.[].system.damageRolls.g7vi65l83agsomxlgjhc} + category : string {Actor.npc.items.[].system.damageRolls.g7vi65l83agsomxlgjhc.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.g7vi65l83agsomxlgjhc.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g7vi65l83agsomxlgjhc.damageType} (same value: fire) + [9GUEc6Xcv7ZqsOhA] : object {Actor.npc.items.[].system.damageRolls.9GUEc6Xcv7ZqsOhA} + damage : string {Actor.npc.items.[].system.damageRolls.9GUEc6Xcv7ZqsOhA.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.9GUEc6Xcv7ZqsOhA.damageType} (same value: fire) + [AEewBTzskDd58PMD] : object {Actor.npc.items.[].system.damageRolls.AEewBTzskDd58PMD} + damage : string {Actor.npc.items.[].system.damageRolls.AEewBTzskDd58PMD.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.AEewBTzskDd58PMD.damageType} (same value: piercing) + [hwh1ar01q4v8f5norw2j] : object {Actor.npc.items.[].system.damageRolls.hwh1ar01q4v8f5norw2j} + damage : string {Actor.npc.items.[].system.damageRolls.hwh1ar01q4v8f5norw2j.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.hwh1ar01q4v8f5norw2j.damageType} (same value: fire) + [i2yf2h6blvngo8xngugl] : object {Actor.npc.items.[].system.damageRolls.i2yf2h6blvngo8xngugl} + damage : string {Actor.npc.items.[].system.damageRolls.i2yf2h6blvngo8xngugl.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.i2yf2h6blvngo8xngugl.damageType} (same value: piercing) + [iwlmvl2GFFYoBmS3] : object {Actor.npc.items.[].system.damageRolls.iwlmvl2GFFYoBmS3} + damage : string {Actor.npc.items.[].system.damageRolls.iwlmvl2GFFYoBmS3.damage} (3 different values) + 3d10+13 (x2) + 4d10+15 (x2) + 2d10+11 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.iwlmvl2GFFYoBmS3.damageType} (same value: piercing) + [j5pDe9EIF57tLxOw] : object {Actor.npc.items.[].system.damageRolls.j5pDe9EIF57tLxOw} + damage : string {Actor.npc.items.[].system.damageRolls.j5pDe9EIF57tLxOw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.j5pDe9EIF57tLxOw.damageType} (same value: force) + [K2keTUhMd4lrkJkV] : object {Actor.npc.items.[].system.damageRolls.K2keTUhMd4lrkJkV} + damage : string {Actor.npc.items.[].system.damageRolls.K2keTUhMd4lrkJkV.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.K2keTUhMd4lrkJkV.damageType} (same value: force) + [c1iO7V2MYwYPf4iJ] : object {Actor.npc.items.[].system.damageRolls.c1iO7V2MYwYPf4iJ} + damage : string {Actor.npc.items.[].system.damageRolls.c1iO7V2MYwYPf4iJ.damage} (3 different values) + 3d6+13 (x2) + 4d6+15 (x2) + 2d6+11 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.c1iO7V2MYwYPf4iJ.damageType} (same value: piercing) + [AXQCnFSSiyByRwZX] : object {Actor.npc.items.[].system.damageRolls.AXQCnFSSiyByRwZX} + damage : string {Actor.npc.items.[].system.damageRolls.AXQCnFSSiyByRwZX.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.AXQCnFSSiyByRwZX.damageType} (same value: force) + [vZCl7pYZeHLr4N21] : object {Actor.npc.items.[].system.damageRolls.vZCl7pYZeHLr4N21} + damage : string {Actor.npc.items.[].system.damageRolls.vZCl7pYZeHLr4N21.damage} (3 different values) + 3d10+13 (x2) + 4d10+15 (x2) + 2d10+11 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.vZCl7pYZeHLr4N21.damageType} (same value: bludgeoning) + [9EdVjBiJCWgERKgc] : object {Actor.npc.items.[].system.damageRolls.9EdVjBiJCWgERKgc} + damage : string {Actor.npc.items.[].system.damageRolls.9EdVjBiJCWgERKgc.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9EdVjBiJCWgERKgc.damageType} (same value: cold) + [fs9yf1bsxhp2qieca3bo] : object {Actor.npc.items.[].system.damageRolls.fs9yf1bsxhp2qieca3bo} + damage : string {Actor.npc.items.[].system.damageRolls.fs9yf1bsxhp2qieca3bo.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.fs9yf1bsxhp2qieca3bo.damageType} (same value: bludgeoning) + [oi2aaphxeqdd464k592r] : object {Actor.npc.items.[].system.damageRolls.oi2aaphxeqdd464k592r} + damage : string {Actor.npc.items.[].system.damageRolls.oi2aaphxeqdd464k592r.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.oi2aaphxeqdd464k592r.damageType} (same value: bludgeoning) + [z5qj65t4y4llvzuhee9c] : object {Actor.npc.items.[].system.damageRolls.z5qj65t4y4llvzuhee9c} + damage : string {Actor.npc.items.[].system.damageRolls.z5qj65t4y4llvzuhee9c.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.z5qj65t4y4llvzuhee9c.damageType} (same value: piercing) + [198ejb2dz0c2fpmopry7] : object {Actor.npc.items.[].system.damageRolls.198ejb2dz0c2fpmopry7} + damage : string {Actor.npc.items.[].system.damageRolls.198ejb2dz0c2fpmopry7.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.198ejb2dz0c2fpmopry7.damageType} (same value: void) + [nNQpvrY10rGqsJZ8] : object {Actor.npc.items.[].system.damageRolls.nNQpvrY10rGqsJZ8} + damage : string {Actor.npc.items.[].system.damageRolls.nNQpvrY10rGqsJZ8.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.nNQpvrY10rGqsJZ8.damageType} (same value: slashing) + [1kld92wlfl4moluhhi7g] : object {Actor.npc.items.[].system.damageRolls.1kld92wlfl4moluhhi7g} + damage : string {Actor.npc.items.[].system.damageRolls.1kld92wlfl4moluhhi7g.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.1kld92wlfl4moluhhi7g.damageType} (same value: piercing) + [1aj85bhvtjuqhdescj7j] : object {Actor.npc.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j} + damage : string {Actor.npc.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.1aj85bhvtjuqhdescj7j.damageType} (same value: bludgeoning) + [9k052xwspf4gflg0egqa] : object {Actor.npc.items.[].system.damageRolls.9k052xwspf4gflg0egqa} + damage : string {Actor.npc.items.[].system.damageRolls.9k052xwspf4gflg0egqa.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9k052xwspf4gflg0egqa.damageType} (same value: piercing) + [pxtxx4s9ebgnxxnzu7t4] : object {Actor.npc.items.[].system.damageRolls.pxtxx4s9ebgnxxnzu7t4} + damage : string {Actor.npc.items.[].system.damageRolls.pxtxx4s9ebgnxxnzu7t4.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pxtxx4s9ebgnxxnzu7t4.damageType} (same value: slashing) + [xvhg8io6ttdvcd7iap5m] : object {Actor.npc.items.[].system.damageRolls.xvhg8io6ttdvcd7iap5m} + damage : string {Actor.npc.items.[].system.damageRolls.xvhg8io6ttdvcd7iap5m.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.xvhg8io6ttdvcd7iap5m.damageType} (same value: piercing) + [gpizujts9wuww23dawiq] : object {Actor.npc.items.[].system.damageRolls.gpizujts9wuww23dawiq} + damage : string {Actor.npc.items.[].system.damageRolls.gpizujts9wuww23dawiq.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.gpizujts9wuww23dawiq.damageType} (same value: slashing) + [8l4m6rzl95owpk4x394m] : object {Actor.npc.items.[].system.damageRolls.8l4m6rzl95owpk4x394m} + damage : string {Actor.npc.items.[].system.damageRolls.8l4m6rzl95owpk4x394m.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.8l4m6rzl95owpk4x394m.damageType} (same value: piercing) + [rrezadi3baslrrmjgpxo] : object {Actor.npc.items.[].system.damageRolls.rrezadi3baslrrmjgpxo} + damage : string {Actor.npc.items.[].system.damageRolls.rrezadi3baslrrmjgpxo.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rrezadi3baslrrmjgpxo.damageType} (same value: acid) + [7beh2flohnf9z6msbo54] : object {Actor.npc.items.[].system.damageRolls.7beh2flohnf9z6msbo54} + damage : string {Actor.npc.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damageType} (same value: piercing) + [hojd9vziufo8hfvpgqmb] : object {Actor.npc.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb} + damage : string {Actor.npc.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damageType} (same value: bludgeoning) + [djvpdiilfbx471eqkabk] : object {Actor.npc.items.[].system.damageRolls.djvpdiilfbx471eqkabk} + damage : string {Actor.npc.items.[].system.damageRolls.djvpdiilfbx471eqkabk.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.djvpdiilfbx471eqkabk.damageType} (same value: piercing) + [q89ye6cjuleekuwh0zai] : object {Actor.npc.items.[].system.damageRolls.q89ye6cjuleekuwh0zai} + damage : string {Actor.npc.items.[].system.damageRolls.q89ye6cjuleekuwh0zai.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.q89ye6cjuleekuwh0zai.damageType} (same value: piercing) + [o0ptvj0lxca3e4evke40] : object {Actor.npc.items.[].system.damageRolls.o0ptvj0lxca3e4evke40} + damage : string {Actor.npc.items.[].system.damageRolls.o0ptvj0lxca3e4evke40.damage} (2 different values) + 2d6+8 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.o0ptvj0lxca3e4evke40.damageType} (same value: piercing) + [6hmltmx2bgyh3w7j6oqa] : object {Actor.npc.items.[].system.damageRolls.6hmltmx2bgyh3w7j6oqa} + damage : string {Actor.npc.items.[].system.damageRolls.6hmltmx2bgyh3w7j6oqa.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.6hmltmx2bgyh3w7j6oqa.damageType} (same value: bludgeoning) + [lpabl8e2slc0o2skpy0i] : object {Actor.npc.items.[].system.damageRolls.lpabl8e2slc0o2skpy0i} + damage : string {Actor.npc.items.[].system.damageRolls.lpabl8e2slc0o2skpy0i.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.lpabl8e2slc0o2skpy0i.damageType} (same value: piercing) + [u39xt1ve7sl44jf22m4x] : object {Actor.npc.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x} + damage : string {Actor.npc.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damage} (2 different values) + 1d8+6 (x1) + 1d8+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damageType} (same value: slashing) + [yuxbt5wb29teq10fkz8p] : object {Actor.npc.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p} + damage : string {Actor.npc.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damage} (2 different values) + 1d6+6 (x1) + 1d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damageType} (same value: piercing) + [1i4n5mxvrnb40kd2kcws] : object {Actor.npc.items.[].system.damageRolls.1i4n5mxvrnb40kd2kcws} + damage : string {Actor.npc.items.[].system.damageRolls.1i4n5mxvrnb40kd2kcws.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.1i4n5mxvrnb40kd2kcws.damageType} (same value: piercing) + [2xobo63unjqj89l7f59k] : object {Actor.npc.items.[].system.damageRolls.2xobo63unjqj89l7f59k} + damage : string {Actor.npc.items.[].system.damageRolls.2xobo63unjqj89l7f59k.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.2xobo63unjqj89l7f59k.damageType} (same value: bludgeoning) + [nog9w6oid5j9u9qmg69d] : object {Actor.npc.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d} + damage : string {Actor.npc.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damageType} (same value: piercing) + [pefp69t21vtqca8d1qfk] : object {Actor.npc.items.[].system.damageRolls.pefp69t21vtqca8d1qfk} + damage : string {Actor.npc.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damage} (same value: 1d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damageType} (same value: bludgeoning) + [fwb2cqdhttfgmo4vwmul] : object {Actor.npc.items.[].system.damageRolls.fwb2cqdhttfgmo4vwmul} + damage : string {Actor.npc.items.[].system.damageRolls.fwb2cqdhttfgmo4vwmul.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.fwb2cqdhttfgmo4vwmul.damageType} (same value: piercing) + [c3t8ilsonc9bab3kfin8] : object {Actor.npc.items.[].system.damageRolls.c3t8ilsonc9bab3kfin8} + damage : string {Actor.npc.items.[].system.damageRolls.c3t8ilsonc9bab3kfin8.damage} (2 different values) + 2d6+6 (x1) + 2d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.c3t8ilsonc9bab3kfin8.damageType} (same value: bludgeoning) + [9d7j5u1c23ie17mja58t] : object {Actor.npc.items.[].system.damageRolls.9d7j5u1c23ie17mja58t} + damage : string {Actor.npc.items.[].system.damageRolls.9d7j5u1c23ie17mja58t.damage} (2 different values) + 1d8+6 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.9d7j5u1c23ie17mja58t.damageType} (same value: piercing) + [lnadtn4nfqnc8awihms1] : object {Actor.npc.items.[].system.damageRolls.lnadtn4nfqnc8awihms1} + damage : string {Actor.npc.items.[].system.damageRolls.lnadtn4nfqnc8awihms1.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.lnadtn4nfqnc8awihms1.damageType} (same value: piercing) + [u89odg899gjsb4d4vuww] : object {Actor.npc.items.[].system.damageRolls.u89odg899gjsb4d4vuww} + damage : string {Actor.npc.items.[].system.damageRolls.u89odg899gjsb4d4vuww.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.u89odg899gjsb4d4vuww.damageType} (same value: poison) + [1yAs2AhGUHe0gRkL] : object {Actor.npc.items.[].system.damageRolls.1yAs2AhGUHe0gRkL} + damage : string {Actor.npc.items.[].system.damageRolls.1yAs2AhGUHe0gRkL.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1yAs2AhGUHe0gRkL.damageType} (same value: fire) + [4wovsPadv3wZVsZT] : object {Actor.npc.items.[].system.damageRolls.4wovsPadv3wZVsZT} + damage : string {Actor.npc.items.[].system.damageRolls.4wovsPadv3wZVsZT.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.4wovsPadv3wZVsZT.damageType} (same value: bludgeoning) + [DoFtv7c4P11PkB3X] : object {Actor.npc.items.[].system.damageRolls.DoFtv7c4P11PkB3X} + damage : string {Actor.npc.items.[].system.damageRolls.DoFtv7c4P11PkB3X.damage} (same value: 7d6) + damageType : string {Actor.npc.items.[].system.damageRolls.DoFtv7c4P11PkB3X.damageType} (same value: fire) + [roFOXOR29fsajQwg] : object {Actor.npc.items.[].system.damageRolls.roFOXOR29fsajQwg} + damage : string {Actor.npc.items.[].system.damageRolls.roFOXOR29fsajQwg.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.roFOXOR29fsajQwg.damageType} (same value: slashing) + [k9nksrgricselsgurmb9] : object {Actor.npc.items.[].system.damageRolls.k9nksrgricselsgurmb9} + damage : string {Actor.npc.items.[].system.damageRolls.k9nksrgricselsgurmb9.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.k9nksrgricselsgurmb9.damageType} (same value: slashing) + [t6y51xxggkm0glr8rocb] : object {Actor.npc.items.[].system.damageRolls.t6y51xxggkm0glr8rocb} + damage : string {Actor.npc.items.[].system.damageRolls.t6y51xxggkm0glr8rocb.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.t6y51xxggkm0glr8rocb.damageType} (same value: piercing) + [hthfp7b4zendrie8d0du] : object {Actor.npc.items.[].system.damageRolls.hthfp7b4zendrie8d0du} + damage : string {Actor.npc.items.[].system.damageRolls.hthfp7b4zendrie8d0du.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.hthfp7b4zendrie8d0du.damageType} (same value: piercing) + [3l5ult5z59x1hpge7xex] : object {Actor.npc.items.[].system.damageRolls.3l5ult5z59x1hpge7xex} + damage : string {Actor.npc.items.[].system.damageRolls.3l5ult5z59x1hpge7xex.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.3l5ult5z59x1hpge7xex.damageType} (same value: piercing) + [giq17bzwad93y5mdb4h4] : object {Actor.npc.items.[].system.damageRolls.giq17bzwad93y5mdb4h4} + damage : string {Actor.npc.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damageType} (same value: piercing) + [m70F9OcmKnZ4tjFD] : object {Actor.npc.items.[].system.damageRolls.m70F9OcmKnZ4tjFD} + damage : string {Actor.npc.items.[].system.damageRolls.m70F9OcmKnZ4tjFD.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.m70F9OcmKnZ4tjFD.damageType} (same value: bludgeoning) + [VaGgHX0v8ISF5SNr] : object {Actor.npc.items.[].system.damageRolls.VaGgHX0v8ISF5SNr} + damage : string {Actor.npc.items.[].system.damageRolls.VaGgHX0v8ISF5SNr.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.VaGgHX0v8ISF5SNr.damageType} (same value: mental) + [yWV43UKeCVjN1Gg5] : object {Actor.npc.items.[].system.damageRolls.yWV43UKeCVjN1Gg5} + damage : string {Actor.npc.items.[].system.damageRolls.yWV43UKeCVjN1Gg5.damage} (2 different values) + 2d10+9 (x1) + 3d10+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yWV43UKeCVjN1Gg5.damageType} (same value: slashing) + [YsGhXDw3JiBqIFNk] : object {Actor.npc.items.[].system.damageRolls.YsGhXDw3JiBqIFNk} + damage : string {Actor.npc.items.[].system.damageRolls.YsGhXDw3JiBqIFNk.damage} (2 different values) + 2d6+9 (x1) + 3d6+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.YsGhXDw3JiBqIFNk.damageType} (same value: bludgeoning) + [wUTkZ1rO5Rn7xYCh] : object {Actor.npc.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh} + damage : string {Actor.npc.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wUTkZ1rO5Rn7xYCh.damageType} (same value: mental) + [KBPMQoZu6gGhLhJR] : object {Actor.npc.items.[].system.damageRolls.KBPMQoZu6gGhLhJR} + damage : string {Actor.npc.items.[].system.damageRolls.KBPMQoZu6gGhLhJR.damage} (2 different values) + 2d6+9 (x1) + 3d6+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.KBPMQoZu6gGhLhJR.damageType} (same value: piercing) + [7oj577t1kn94hbtojh8p] : object {Actor.npc.items.[].system.damageRolls.7oj577t1kn94hbtojh8p} + damage : string {Actor.npc.items.[].system.damageRolls.7oj577t1kn94hbtojh8p.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.7oj577t1kn94hbtojh8p.damageType} (same value: piercing) + [lujcw15kktg1s3lnxpju] : object {Actor.npc.items.[].system.damageRolls.lujcw15kktg1s3lnxpju} + damage : string {Actor.npc.items.[].system.damageRolls.lujcw15kktg1s3lnxpju.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.lujcw15kktg1s3lnxpju.damageType} (same value: mental) + [uv940cvhk2hscgto4fqi] : object {Actor.npc.items.[].system.damageRolls.uv940cvhk2hscgto4fqi} + damage : string {Actor.npc.items.[].system.damageRolls.uv940cvhk2hscgto4fqi.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.uv940cvhk2hscgto4fqi.damageType} (same value: slashing) + [g1krssskv8f5fzt23q2c] : object {Actor.npc.items.[].system.damageRolls.g1krssskv8f5fzt23q2c} + damage : string {Actor.npc.items.[].system.damageRolls.g1krssskv8f5fzt23q2c.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.g1krssskv8f5fzt23q2c.damageType} (same value: bludgeoning) + [152pww7xl0e5oxt659xs] : object {Actor.npc.items.[].system.damageRolls.152pww7xl0e5oxt659xs} + damage : string {Actor.npc.items.[].system.damageRolls.152pww7xl0e5oxt659xs.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.152pww7xl0e5oxt659xs.damageType} (same value: bludgeoning) + [r6sykjo7hqvt1td2of4u] : object {Actor.npc.items.[].system.damageRolls.r6sykjo7hqvt1td2of4u} + damage : string {Actor.npc.items.[].system.damageRolls.r6sykjo7hqvt1td2of4u.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.r6sykjo7hqvt1td2of4u.damageType} (same value: bludgeoning) + [57aekkqx15fl0abju96e] : object {Actor.npc.items.[].system.damageRolls.57aekkqx15fl0abju96e} + damage : string {Actor.npc.items.[].system.damageRolls.57aekkqx15fl0abju96e.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.57aekkqx15fl0abju96e.damageType} (same value: piercing) + [lb6d8f8wbn30fi44exhi] : object {Actor.npc.items.[].system.damageRolls.lb6d8f8wbn30fi44exhi} + damage : string {Actor.npc.items.[].system.damageRolls.lb6d8f8wbn30fi44exhi.damage} (same value: 3d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.lb6d8f8wbn30fi44exhi.damageType} (same value: bludgeoning) + [u100736go2cdqnx6vsra] : object {Actor.npc.items.[].system.damageRolls.u100736go2cdqnx6vsra} + damage : string {Actor.npc.items.[].system.damageRolls.u100736go2cdqnx6vsra.damage} (same value: 4d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.u100736go2cdqnx6vsra.damageType} (same value: bludgeoning) + [kh3agg2xsgkm4gkakvfq] : object {Actor.npc.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq} + damage : string {Actor.npc.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: 1d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: piercing) + [w86wko81eugvxt0gtybg] : object {Actor.npc.items.[].system.damageRolls.w86wko81eugvxt0gtybg} + damage : string {Actor.npc.items.[].system.damageRolls.w86wko81eugvxt0gtybg.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.w86wko81eugvxt0gtybg.damageType} (same value: piercing) + [h03yyoe6w8wocqmy6tvl] : object {Actor.npc.items.[].system.damageRolls.h03yyoe6w8wocqmy6tvl} + damage : string {Actor.npc.items.[].system.damageRolls.h03yyoe6w8wocqmy6tvl.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.h03yyoe6w8wocqmy6tvl.damageType} (same value: fire) + [qqc1q4fyw1x20msew6jb] : object {Actor.npc.items.[].system.damageRolls.qqc1q4fyw1x20msew6jb} + damage : string {Actor.npc.items.[].system.damageRolls.qqc1q4fyw1x20msew6jb.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.qqc1q4fyw1x20msew6jb.damageType} (same value: piercing) + [lmhqzm1hol95mnkhlpbx] : object {Actor.npc.items.[].system.damageRolls.lmhqzm1hol95mnkhlpbx} + damage : string {Actor.npc.items.[].system.damageRolls.lmhqzm1hol95mnkhlpbx.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.lmhqzm1hol95mnkhlpbx.damageType} (same value: bludgeoning) + [l0kghre0qxnfgjieulku] : object {Actor.npc.items.[].system.damageRolls.l0kghre0qxnfgjieulku} + damage : string {Actor.npc.items.[].system.damageRolls.l0kghre0qxnfgjieulku.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.l0kghre0qxnfgjieulku.damageType} (same value: fire) + [dB5Za7GqHd2DISIp] : object {Actor.npc.items.[].system.damageRolls.dB5Za7GqHd2DISIp} + damage : string {Actor.npc.items.[].system.damageRolls.dB5Za7GqHd2DISIp.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.dB5Za7GqHd2DISIp.damageType} (same value: slashing) + [s3y99qfk86vaafrreuwr] : object {Actor.npc.items.[].system.damageRolls.s3y99qfk86vaafrreuwr} + damage : string {Actor.npc.items.[].system.damageRolls.s3y99qfk86vaafrreuwr.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.s3y99qfk86vaafrreuwr.damageType} (same value: bludgeoning) + [pd5abxa76dahsmbcsho9] : object {Actor.npc.items.[].system.damageRolls.pd5abxa76dahsmbcsho9} + damage : string {Actor.npc.items.[].system.damageRolls.pd5abxa76dahsmbcsho9.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.pd5abxa76dahsmbcsho9.damageType} (same value: piercing) + [zqvlwo2ulvaivgyw998v] : object {Actor.npc.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v} + damage : string {Actor.npc.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v.damage} (same value: 4d10+23) + damageType : string {Actor.npc.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v.damageType} (same value: slashing) + [qxw1q3m9vgbanw3w7dlp] : object {Actor.npc.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp} + damage : string {Actor.npc.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damage} (3 different values) + 2d8+4 (x1) + 2d8+3 (x1) + 1d8+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damageType} (same value: piercing) + [6j9m9maszhvs1yn7ucuq] : object {Actor.npc.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq} + damage : string {Actor.npc.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damage} (3 different values) + 1d10+4 (x1) + 1d10+3 (x1) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damageType} (same value: slashing) + [oxjzun88lnb281qln5xu] : object {Actor.npc.items.[].system.damageRolls.oxjzun88lnb281qln5xu} + damage : string {Actor.npc.items.[].system.damageRolls.oxjzun88lnb281qln5xu.damage} (same value: 1d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.oxjzun88lnb281qln5xu.damageType} (same value: slashing) + [mlo52lt8umjg4587bh4e] : object {Actor.npc.items.[].system.damageRolls.mlo52lt8umjg4587bh4e} + damage : string {Actor.npc.items.[].system.damageRolls.mlo52lt8umjg4587bh4e.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.mlo52lt8umjg4587bh4e.damageType} (same value: piercing) + [dd8qf8calah61cdv57mg] : object {Actor.npc.items.[].system.damageRolls.dd8qf8calah61cdv57mg} + damage : string {Actor.npc.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damage} (2 different values) + 2d6+8 (x1) + 2d6+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damageType} (same value: bludgeoning) + [07h9yu2pge0dile8gjqg] : object {Actor.npc.items.[].system.damageRolls.07h9yu2pge0dile8gjqg} + damage : string {Actor.npc.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damage} (2 different values) + 2d4+8 (x1) + 2d4+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damageType} (same value: bludgeoning) + [NDhgYJOwstwiogZ8] : object {Actor.npc.items.[].system.damageRolls.NDhgYJOwstwiogZ8} + damage : string {Actor.npc.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damage} (2 different values) + 1d4-1 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damageType} (same value: bludgeoning) + [Q9fwvOymvp3nA0Es] : object {Actor.npc.items.[].system.damageRolls.Q9fwvOymvp3nA0Es} + damage : string {Actor.npc.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damage} (2 different values) + 1d10-1 (x1) + 1d10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damageType} (same value: bludgeoning) + [f3cDPMshcSDVVmog] : object {Actor.npc.items.[].system.damageRolls.f3cDPMshcSDVVmog} + damage : string {Actor.npc.items.[].system.damageRolls.f3cDPMshcSDVVmog.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.f3cDPMshcSDVVmog.damageType} (same value: piercing) + [LMZ9tOQ51Ij4BsZ7] : object {Actor.npc.items.[].system.damageRolls.LMZ9tOQ51Ij4BsZ7} + damage : string {Actor.npc.items.[].system.damageRolls.LMZ9tOQ51Ij4BsZ7.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.LMZ9tOQ51Ij4BsZ7.damageType} (same value: piercing) + [3C4Jpn646AtSqlsc] : object {Actor.npc.items.[].system.damageRolls.3C4Jpn646AtSqlsc} + damage : string {Actor.npc.items.[].system.damageRolls.3C4Jpn646AtSqlsc.damage} (2 different values) + 2d8+4 (x1) + 3d8+13 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.3C4Jpn646AtSqlsc.damageType} (same value: piercing) + [rvzj7amta3n9gdt916mo] : object {Actor.npc.items.[].system.damageRolls.rvzj7amta3n9gdt916mo} + damage : string {Actor.npc.items.[].system.damageRolls.rvzj7amta3n9gdt916mo.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.rvzj7amta3n9gdt916mo.damageType} (same value: bludgeoning) + [3j3vbh9hzbg5334pzli9] : object {Actor.npc.items.[].system.damageRolls.3j3vbh9hzbg5334pzli9} + damage : string {Actor.npc.items.[].system.damageRolls.3j3vbh9hzbg5334pzli9.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.3j3vbh9hzbg5334pzli9.damageType} (same value: piercing) + [izxanolmvfa1royftiq9] : object {Actor.npc.items.[].system.damageRolls.izxanolmvfa1royftiq9} + damage : string {Actor.npc.items.[].system.damageRolls.izxanolmvfa1royftiq9.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.izxanolmvfa1royftiq9.damageType} (same value: slashing) + [afrz19qv3ah6f3ihh9c0] : object {Actor.npc.items.[].system.damageRolls.afrz19qv3ah6f3ihh9c0} + damage : string {Actor.npc.items.[].system.damageRolls.afrz19qv3ah6f3ihh9c0.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.afrz19qv3ah6f3ihh9c0.damageType} (same value: bludgeoning) + [885udcwgym3ig3x5hgyx] : object {Actor.npc.items.[].system.damageRolls.885udcwgym3ig3x5hgyx} + damage : string {Actor.npc.items.[].system.damageRolls.885udcwgym3ig3x5hgyx.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.885udcwgym3ig3x5hgyx.damageType} (same value: piercing) + [x8o9h99utw7sr924z2xb] : object {Actor.npc.items.[].system.damageRolls.x8o9h99utw7sr924z2xb} + damage : string {Actor.npc.items.[].system.damageRolls.x8o9h99utw7sr924z2xb.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.x8o9h99utw7sr924z2xb.damageType} (same value: piercing) + [lykeg6htdth298m3gj4l] : object {Actor.npc.items.[].system.damageRolls.lykeg6htdth298m3gj4l} + damage : string {Actor.npc.items.[].system.damageRolls.lykeg6htdth298m3gj4l.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.lykeg6htdth298m3gj4l.damageType} (same value: slashing) + [jxjy9uxk49gim6rntf53] : object {Actor.npc.items.[].system.damageRolls.jxjy9uxk49gim6rntf53} + damage : string {Actor.npc.items.[].system.damageRolls.jxjy9uxk49gim6rntf53.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.jxjy9uxk49gim6rntf53.damageType} (same value: piercing) + [49yt97hqjo70bke63nxy] : object {Actor.npc.items.[].system.damageRolls.49yt97hqjo70bke63nxy} + damage : string {Actor.npc.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damageType} (same value: piercing) + [13YfnOyihv4vqe5O] : object {Actor.npc.items.[].system.damageRolls.13YfnOyihv4vqe5O} + damage : string {Actor.npc.items.[].system.damageRolls.13YfnOyihv4vqe5O.damage} (6 different values) + 3d10+12 (x2) + 3d12+15 (x2) + 2d10+8 (x2) + 2d10+6 (x1) + 2d12+10 (x1) + 4d10+17 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.13YfnOyihv4vqe5O.damageType} (same value: piercing) + [s0MevxnjafMkB4qN] : object {Actor.npc.items.[].system.damageRolls.s0MevxnjafMkB4qN} + damage : string {Actor.npc.items.[].system.damageRolls.s0MevxnjafMkB4qN.damage} (3 different values) + 3d4 (x2) + 4d4 (x3) + 2d4 (x4) + damageType : string {Actor.npc.items.[].system.damageRolls.s0MevxnjafMkB4qN.damageType} (same value: poison) + [F0aZ1Pe6svOb4Ig6] : object {Actor.npc.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6} + damage : string {Actor.npc.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damage} (6 different values) + 3d8+12 (x2) + 3d10+15 (x2) + 2d8+8 (x2) + 2d8+6 (x1) + 2d10+10 (x1) + 4d8+17 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.F0aZ1Pe6svOb4Ig6.damageType} (same value: slashing) + [kASSkknsck59AqJ4] : object {Actor.npc.items.[].system.damageRolls.kASSkknsck59AqJ4} + damage : string {Actor.npc.items.[].system.damageRolls.kASSkknsck59AqJ4.damage} (6 different values) + 3d8+10 (x2) + 3d10+13 (x2) + 2d8+7 (x2) + 2d8+5 (x1) + 2d8+10 (x1) + 4d8+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kASSkknsck59AqJ4.damageType} (same value: bludgeoning) + [wZCjcK17CYCE76jc] : object {Actor.npc.items.[].system.damageRolls.wZCjcK17CYCE76jc} + damage : string {Actor.npc.items.[].system.damageRolls.wZCjcK17CYCE76jc.damage} (6 different values) + 2d8+10 (x2) + 2d10+13 (x2) + 1d12+7 (x2) + 1d12+5 (x1) + 1d12+10 (x1) + 3d8+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wZCjcK17CYCE76jc.damageType} (same value: piercing) + [pe3wgq4okb9k89p41j2s] : object {Actor.npc.items.[].system.damageRolls.pe3wgq4okb9k89p41j2s} + damage : string {Actor.npc.items.[].system.damageRolls.pe3wgq4okb9k89p41j2s.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.pe3wgq4okb9k89p41j2s.damageType} (same value: bludgeoning) + [QI9n0wRXVzxuYLXb] : object {Actor.npc.items.[].system.damageRolls.QI9n0wRXVzxuYLXb} + damage : string {Actor.npc.items.[].system.damageRolls.QI9n0wRXVzxuYLXb.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.QI9n0wRXVzxuYLXb.damageType} (same value: acid) + [ddzvtrncijz5udjx41ez] : object {Actor.npc.items.[].system.damageRolls.ddzvtrncijz5udjx41ez} + damage : string {Actor.npc.items.[].system.damageRolls.ddzvtrncijz5udjx41ez.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.ddzvtrncijz5udjx41ez.damageType} (same value: bludgeoning) + [klyizi3ipckgv5uj4cjl] : object {Actor.npc.items.[].system.damageRolls.klyizi3ipckgv5uj4cjl} + damage : string {Actor.npc.items.[].system.damageRolls.klyizi3ipckgv5uj4cjl.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.klyizi3ipckgv5uj4cjl.damageType} (same value: piercing) + [wU42smMsu5Owo4NI] : object {Actor.npc.items.[].system.damageRolls.wU42smMsu5Owo4NI} + damage : string {Actor.npc.items.[].system.damageRolls.wU42smMsu5Owo4NI.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wU42smMsu5Owo4NI.damageType} (same value: piercing) + [3vi4mh11e1wkkdbh4g29] : object {Actor.npc.items.[].system.damageRolls.3vi4mh11e1wkkdbh4g29} + damage : string {Actor.npc.items.[].system.damageRolls.3vi4mh11e1wkkdbh4g29.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.3vi4mh11e1wkkdbh4g29.damageType} (same value: piercing) + [3g3gcdotyzayngakfl9t] : object {Actor.npc.items.[].system.damageRolls.3g3gcdotyzayngakfl9t} + damage : string {Actor.npc.items.[].system.damageRolls.3g3gcdotyzayngakfl9t.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.3g3gcdotyzayngakfl9t.damageType} (same value: piercing) + [rze35wbuhjhscd2igr9b] : object {Actor.npc.items.[].system.damageRolls.rze35wbuhjhscd2igr9b} + damage : string {Actor.npc.items.[].system.damageRolls.rze35wbuhjhscd2igr9b.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.rze35wbuhjhscd2igr9b.damageType} (same value: piercing) + [xh32kp99qgqaf2d7qgts] : object {Actor.npc.items.[].system.damageRolls.xh32kp99qgqaf2d7qgts} + damage : string {Actor.npc.items.[].system.damageRolls.xh32kp99qgqaf2d7qgts.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.xh32kp99qgqaf2d7qgts.damageType} (same value: slashing) + [r8nu52wnlg1rqjdta3sp] : object {Actor.npc.items.[].system.damageRolls.r8nu52wnlg1rqjdta3sp} + damage : string {Actor.npc.items.[].system.damageRolls.r8nu52wnlg1rqjdta3sp.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.r8nu52wnlg1rqjdta3sp.damageType} (same value: bludgeoning) + [d9z5nolyot72t6a50ny1] : object {Actor.npc.items.[].system.damageRolls.d9z5nolyot72t6a50ny1} + damage : string {Actor.npc.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing) + [ZwpZOUsddMMran0l] : object {Actor.npc.items.[].system.damageRolls.ZwpZOUsddMMran0l} + damage : string {Actor.npc.items.[].system.damageRolls.ZwpZOUsddMMran0l.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ZwpZOUsddMMran0l.damageType} (same value: slashing) + [DjdYCAGC1uLgeCDE] : object {Actor.npc.items.[].system.damageRolls.DjdYCAGC1uLgeCDE} + damage : string {Actor.npc.items.[].system.damageRolls.DjdYCAGC1uLgeCDE.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.DjdYCAGC1uLgeCDE.damageType} (same value: piercing) + [tjcf5lmdfjw0zdpyxzta] : object {Actor.npc.items.[].system.damageRolls.tjcf5lmdfjw0zdpyxzta} + damage : string {Actor.npc.items.[].system.damageRolls.tjcf5lmdfjw0zdpyxzta.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.tjcf5lmdfjw0zdpyxzta.damageType} (same value: piercing) + [8fligepp7t2fztpgei7q] : object {Actor.npc.items.[].system.damageRolls.8fligepp7t2fztpgei7q} + damage : string {Actor.npc.items.[].system.damageRolls.8fligepp7t2fztpgei7q.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8fligepp7t2fztpgei7q.damageType} (same value: electricity) + [qelgwtmhgaeagjvu9gby] : object {Actor.npc.items.[].system.damageRolls.qelgwtmhgaeagjvu9gby} + damage : string {Actor.npc.items.[].system.damageRolls.qelgwtmhgaeagjvu9gby.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.qelgwtmhgaeagjvu9gby.damageType} (same value: piercing) + [kyjv886qocm6ft085ni8] : object {Actor.npc.items.[].system.damageRolls.kyjv886qocm6ft085ni8} + category : string {Actor.npc.items.[].system.damageRolls.kyjv886qocm6ft085ni8.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.kyjv886qocm6ft085ni8.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.kyjv886qocm6ft085ni8.damageType} (same value: electricity) + [u38koo7t45xvx1sn902c] : object {Actor.npc.items.[].system.damageRolls.u38koo7t45xvx1sn902c} + damage : string {Actor.npc.items.[].system.damageRolls.u38koo7t45xvx1sn902c.damage} (same value: 3d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.u38koo7t45xvx1sn902c.damageType} (same value: electricity) + [pgsa4eg784s5ejayhaj1] : object {Actor.npc.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1} + damage : string {Actor.npc.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damage} (2 different values) + 2d12+6 (x1) + 2d12+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damageType} (same value: piercing) + [9z3yrno2knwx7foh986b] : object {Actor.npc.items.[].system.damageRolls.9z3yrno2knwx7foh986b} + damage : string {Actor.npc.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damage} (2 different values) + 2d8+6 (x1) + 2d8+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damageType} (same value: slashing) + [1utbo6jneyb904lrlih8] : object {Actor.npc.items.[].system.damageRolls.1utbo6jneyb904lrlih8} + damage : string {Actor.npc.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (2 different values) + 1d6-2 (x5) + 1d6-4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: piercing) + [krr5kp9aa8hmgapzf2li] : object {Actor.npc.items.[].system.damageRolls.krr5kp9aa8hmgapzf2li} + damage : string {Actor.npc.items.[].system.damageRolls.krr5kp9aa8hmgapzf2li.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.krr5kp9aa8hmgapzf2li.damageType} (same value: piercing) + [686mpza70aj09c5l6hi3] : object {Actor.npc.items.[].system.damageRolls.686mpza70aj09c5l6hi3} + damage : string {Actor.npc.items.[].system.damageRolls.686mpza70aj09c5l6hi3.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.686mpza70aj09c5l6hi3.damageType} (same value: piercing) + [fmm30jzh5rslku4s2vv6] : object {Actor.npc.items.[].system.damageRolls.fmm30jzh5rslku4s2vv6} + damage : string {Actor.npc.items.[].system.damageRolls.fmm30jzh5rslku4s2vv6.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.fmm30jzh5rslku4s2vv6.damageType} (same value: slashing) + [vhiblzepdbwojxwqfvr1] : object {Actor.npc.items.[].system.damageRolls.vhiblzepdbwojxwqfvr1} + damage : string {Actor.npc.items.[].system.damageRolls.vhiblzepdbwojxwqfvr1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vhiblzepdbwojxwqfvr1.damageType} (same value: sonic) + [6a05z87y5msq24gs3qon] : object {Actor.npc.items.[].system.damageRolls.6a05z87y5msq24gs3qon} + damage : string {Actor.npc.items.[].system.damageRolls.6a05z87y5msq24gs3qon.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.6a05z87y5msq24gs3qon.damageType} (same value: bludgeoning) + [5erxx38qtoy6n7qh2g2o] : object {Actor.npc.items.[].system.damageRolls.5erxx38qtoy6n7qh2g2o} + damage : string {Actor.npc.items.[].system.damageRolls.5erxx38qtoy6n7qh2g2o.damage} (2 different values) + 3d12+16 (x1) + 4d12+18 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5erxx38qtoy6n7qh2g2o.damageType} (same value: piercing) + [7n6jeb5iu8v5ognssmt7] : object {Actor.npc.items.[].system.damageRolls.7n6jeb5iu8v5ognssmt7} + damage : string {Actor.npc.items.[].system.damageRolls.7n6jeb5iu8v5ognssmt7.damage} (2 different values) + 2d12+16 (x1) + 4d12+18 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7n6jeb5iu8v5ognssmt7.damageType} (same value: slashing) + [gzxdq4juyv9ilxve5dti] : object {Actor.npc.items.[].system.damageRolls.gzxdq4juyv9ilxve5dti} + damage : string {Actor.npc.items.[].system.damageRolls.gzxdq4juyv9ilxve5dti.damage} (2 different values) + 2d12+16 (x1) + 4d8+18 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.gzxdq4juyv9ilxve5dti.damageType} (same value: bludgeoning) + [c1ql117p78v3p18u50qf] : object {Actor.npc.items.[].system.damageRolls.c1ql117p78v3p18u50qf} + damage : string {Actor.npc.items.[].system.damageRolls.c1ql117p78v3p18u50qf.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.c1ql117p78v3p18u50qf.damageType} (same value: slashing) + [ks37vipqb7htxn9ar89s] : object {Actor.npc.items.[].system.damageRolls.ks37vipqb7htxn9ar89s} + damage : string {Actor.npc.items.[].system.damageRolls.ks37vipqb7htxn9ar89s.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ks37vipqb7htxn9ar89s.damageType} (same value: piercing) + [byfreax7arag7ghna6eq] : object {Actor.npc.items.[].system.damageRolls.byfreax7arag7ghna6eq} + damage : string {Actor.npc.items.[].system.damageRolls.byfreax7arag7ghna6eq.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.byfreax7arag7ghna6eq.damageType} (same value: slashing) + [ykpvltlh2tfe0s0hft3p] : object {Actor.npc.items.[].system.damageRolls.ykpvltlh2tfe0s0hft3p} + damage : string {Actor.npc.items.[].system.damageRolls.ykpvltlh2tfe0s0hft3p.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ykpvltlh2tfe0s0hft3p.damageType} (same value: piercing) + [dmara009l9whw3zsyzkq] : object {Actor.npc.items.[].system.damageRolls.dmara009l9whw3zsyzkq} + damage : string {Actor.npc.items.[].system.damageRolls.dmara009l9whw3zsyzkq.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dmara009l9whw3zsyzkq.damageType} (same value: piercing) + [k0802zrobqdx0llfjngn] : object {Actor.npc.items.[].system.damageRolls.k0802zrobqdx0llfjngn} + damage : string {Actor.npc.items.[].system.damageRolls.k0802zrobqdx0llfjngn.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.k0802zrobqdx0llfjngn.damageType} (same value: slashing) + [jflqm83e5688jja7ekkn] : object {Actor.npc.items.[].system.damageRolls.jflqm83e5688jja7ekkn} + damage : string {Actor.npc.items.[].system.damageRolls.jflqm83e5688jja7ekkn.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.jflqm83e5688jja7ekkn.damageType} (same value: piercing) + [5qu6gqtu4isbyru4hi37] : object {Actor.npc.items.[].system.damageRolls.5qu6gqtu4isbyru4hi37} + damage : string {Actor.npc.items.[].system.damageRolls.5qu6gqtu4isbyru4hi37.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.5qu6gqtu4isbyru4hi37.damageType} (same value: piercing) + [SklCyHPvMj76YuDm] : object {Actor.npc.items.[].system.damageRolls.SklCyHPvMj76YuDm} + damage : string {Actor.npc.items.[].system.damageRolls.SklCyHPvMj76YuDm.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.SklCyHPvMj76YuDm.damageType} (same value: bludgeoning) + [V2ZE3usdTrb1N2bY] : object {Actor.npc.items.[].system.damageRolls.V2ZE3usdTrb1N2bY} + damage : string {Actor.npc.items.[].system.damageRolls.V2ZE3usdTrb1N2bY.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.V2ZE3usdTrb1N2bY.damageType} (same value: bludgeoning) + [o31javx5ga7qa6o5eye1] : object {Actor.npc.items.[].system.damageRolls.o31javx5ga7qa6o5eye1} + damage : string {Actor.npc.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning) + [8in75hzfdjxxrmw9p7g2] : object {Actor.npc.items.[].system.damageRolls.8in75hzfdjxxrmw9p7g2} + damage : string {Actor.npc.items.[].system.damageRolls.8in75hzfdjxxrmw9p7g2.damage} (same value: 4d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.8in75hzfdjxxrmw9p7g2.damageType} (same value: bludgeoning) + [39pr1fdkm1d23bqhl6tm] : object {Actor.npc.items.[].system.damageRolls.39pr1fdkm1d23bqhl6tm} + damage : string {Actor.npc.items.[].system.damageRolls.39pr1fdkm1d23bqhl6tm.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.39pr1fdkm1d23bqhl6tm.damageType} (same value: bludgeoning) + [2g0m2aq253ikq22n64tw] : object {Actor.npc.items.[].system.damageRolls.2g0m2aq253ikq22n64tw} + damage : string {Actor.npc.items.[].system.damageRolls.2g0m2aq253ikq22n64tw.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.2g0m2aq253ikq22n64tw.damageType} (same value: piercing) + [1mf23kmu9hsjvzge4j7c] : object {Actor.npc.items.[].system.damageRolls.1mf23kmu9hsjvzge4j7c} + damage : string {Actor.npc.items.[].system.damageRolls.1mf23kmu9hsjvzge4j7c.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.1mf23kmu9hsjvzge4j7c.damageType} (same value: piercing) + [pbgfcacgooslry58x0es] : object {Actor.npc.items.[].system.damageRolls.pbgfcacgooslry58x0es} + damage : string {Actor.npc.items.[].system.damageRolls.pbgfcacgooslry58x0es.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.pbgfcacgooslry58x0es.damageType} (same value: slashing) + [b3909qg7ilejn1nzfr9e] : object {Actor.npc.items.[].system.damageRolls.b3909qg7ilejn1nzfr9e} + damage : string {Actor.npc.items.[].system.damageRolls.b3909qg7ilejn1nzfr9e.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.b3909qg7ilejn1nzfr9e.damageType} (same value: piercing) + [0cwk7vxn0m5wxsrkocfd] : object {Actor.npc.items.[].system.damageRolls.0cwk7vxn0m5wxsrkocfd} + damage : string {Actor.npc.items.[].system.damageRolls.0cwk7vxn0m5wxsrkocfd.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.0cwk7vxn0m5wxsrkocfd.damageType} (same value: slashing) + [ar3kzecynquw4vjiadpm] : object {Actor.npc.items.[].system.damageRolls.ar3kzecynquw4vjiadpm} + damage : string {Actor.npc.items.[].system.damageRolls.ar3kzecynquw4vjiadpm.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ar3kzecynquw4vjiadpm.damageType} (same value: piercing) + [2dha3bp301ckg21zsu0h] : object {Actor.npc.items.[].system.damageRolls.2dha3bp301ckg21zsu0h} + damage : string {Actor.npc.items.[].system.damageRolls.2dha3bp301ckg21zsu0h.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2dha3bp301ckg21zsu0h.damageType} (same value: bludgeoning) + [oe5pv4tj9lf6820pzm8k] : object {Actor.npc.items.[].system.damageRolls.oe5pv4tj9lf6820pzm8k} + damage : string {Actor.npc.items.[].system.damageRolls.oe5pv4tj9lf6820pzm8k.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.oe5pv4tj9lf6820pzm8k.damageType} (same value: piercing) + [z2zb11b5lcresxor5yox] : object {Actor.npc.items.[].system.damageRolls.z2zb11b5lcresxor5yox} + damage : string {Actor.npc.items.[].system.damageRolls.z2zb11b5lcresxor5yox.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.z2zb11b5lcresxor5yox.damageType} (same value: piercing) + [SkHwzb4JrqXXlL97] : object {Actor.npc.items.[].system.damageRolls.SkHwzb4JrqXXlL97} + damage : string {Actor.npc.items.[].system.damageRolls.SkHwzb4JrqXXlL97.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.SkHwzb4JrqXXlL97.damageType} (same value: slashing) + [GbvivEtpz0JZzvEu] : object {Actor.npc.items.[].system.damageRolls.GbvivEtpz0JZzvEu} + damage : string {Actor.npc.items.[].system.damageRolls.GbvivEtpz0JZzvEu.damage} (same value: 3d8) + damageType : string {Actor.npc.items.[].system.damageRolls.GbvivEtpz0JZzvEu.damageType} (same value: acid) + [1YsWZOZi0kjguSBq] : object {Actor.npc.items.[].system.damageRolls.1YsWZOZi0kjguSBq} + damage : string {Actor.npc.items.[].system.damageRolls.1YsWZOZi0kjguSBq.damage} (same value: 1d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.1YsWZOZi0kjguSBq.damageType} (same value: slashing) + [y3qaovq3igv18cy4dxwe] : object {Actor.npc.items.[].system.damageRolls.y3qaovq3igv18cy4dxwe} + damage : string {Actor.npc.items.[].system.damageRolls.y3qaovq3igv18cy4dxwe.damage} (2 different values) + 1d8-1 (x1) + 1d8-3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.y3qaovq3igv18cy4dxwe.damageType} (same value: piercing) + [d2vjs78kh4v1mhm04bas] : object {Actor.npc.items.[].system.damageRolls.d2vjs78kh4v1mhm04bas} + damage : string {Actor.npc.items.[].system.damageRolls.d2vjs78kh4v1mhm04bas.damage} (2 different values) + 1d6 (x1) + 1d6-2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.d2vjs78kh4v1mhm04bas.damageType} (same value: bludgeoning) + [ctjv6iu15pa5kdgjmeaw] : object {Actor.npc.items.[].system.damageRolls.ctjv6iu15pa5kdgjmeaw} + damage : string {Actor.npc.items.[].system.damageRolls.ctjv6iu15pa5kdgjmeaw.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.ctjv6iu15pa5kdgjmeaw.damageType} (same value: slashing) + [hp2i3xhhbobahc89mysj] : object {Actor.npc.items.[].system.damageRolls.hp2i3xhhbobahc89mysj} + damage : string {Actor.npc.items.[].system.damageRolls.hp2i3xhhbobahc89mysj.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.hp2i3xhhbobahc89mysj.damageType} (same value: void) + [3snaryoadyibbvzf7z92] : object {Actor.npc.items.[].system.damageRolls.3snaryoadyibbvzf7z92} + damage : string {Actor.npc.items.[].system.damageRolls.3snaryoadyibbvzf7z92.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.3snaryoadyibbvzf7z92.damageType} (same value: piercing) + [zbk6qkkh5p81byv5qdci] : object {Actor.npc.items.[].system.damageRolls.zbk6qkkh5p81byv5qdci} + damage : string {Actor.npc.items.[].system.damageRolls.zbk6qkkh5p81byv5qdci.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.zbk6qkkh5p81byv5qdci.damageType} (same value: slashing) + [tiavfltfyp937ylwv1om] : object {Actor.npc.items.[].system.damageRolls.tiavfltfyp937ylwv1om} + damage : string {Actor.npc.items.[].system.damageRolls.tiavfltfyp937ylwv1om.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.tiavfltfyp937ylwv1om.damageType} (same value: piercing) + [3rec2ivz5gszdi4lxqip] : object {Actor.npc.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip} + damage : string {Actor.npc.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damage} (2 different values) + 1d10+6 (x2) + 1d10+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damageType} (same value: piercing) + [pfbzfo3zspgf2ap4ayra] : object {Actor.npc.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra} + damage : string {Actor.npc.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damage} (2 different values) + 1d8+6 (x2) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damageType} (same value: slashing) + [ce2jqnle1pv98hmhys7v] : object {Actor.npc.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v} + damage : string {Actor.npc.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damageType} (same value: bludgeoning) + [IgUQD8AoyPcjExJf] : object {Actor.npc.items.[].system.damageRolls.IgUQD8AoyPcjExJf} + damage : string {Actor.npc.items.[].system.damageRolls.IgUQD8AoyPcjExJf.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.IgUQD8AoyPcjExJf.damageType} (same value: acid) + [dOULCLZZiZxwmlPg] : object {Actor.npc.items.[].system.damageRolls.dOULCLZZiZxwmlPg} + damage : string {Actor.npc.items.[].system.damageRolls.dOULCLZZiZxwmlPg.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.dOULCLZZiZxwmlPg.damageType} (same value: bludgeoning) + [4e1xfppub1mkz5qzdd2h] : object {Actor.npc.items.[].system.damageRolls.4e1xfppub1mkz5qzdd2h} + damage : string {Actor.npc.items.[].system.damageRolls.4e1xfppub1mkz5qzdd2h.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.4e1xfppub1mkz5qzdd2h.damageType} (same value: bludgeoning) + [kdlcjtohnvynjh4cll9f] : object {Actor.npc.items.[].system.damageRolls.kdlcjtohnvynjh4cll9f} + damage : string {Actor.npc.items.[].system.damageRolls.kdlcjtohnvynjh4cll9f.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.kdlcjtohnvynjh4cll9f.damageType} (same value: bludgeoning) + [d45fl1d2zp5cojx2w86d] : object {Actor.npc.items.[].system.damageRolls.d45fl1d2zp5cojx2w86d} + damage : string {Actor.npc.items.[].system.damageRolls.d45fl1d2zp5cojx2w86d.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.d45fl1d2zp5cojx2w86d.damageType} (same value: fire) + [12bb074mz3sb3e08lf30] : object {Actor.npc.items.[].system.damageRolls.12bb074mz3sb3e08lf30} + damage : string {Actor.npc.items.[].system.damageRolls.12bb074mz3sb3e08lf30.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.12bb074mz3sb3e08lf30.damageType} (same value: bludgeoning) + [kjooqafl7pe81zt8eusc] : object {Actor.npc.items.[].system.damageRolls.kjooqafl7pe81zt8eusc} + damage : string {Actor.npc.items.[].system.damageRolls.kjooqafl7pe81zt8eusc.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.kjooqafl7pe81zt8eusc.damageType} (same value: piercing) + [eycn2nti357j2d41l7ha] : object {Actor.npc.items.[].system.damageRolls.eycn2nti357j2d41l7ha} + damage : string {Actor.npc.items.[].system.damageRolls.eycn2nti357j2d41l7ha.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.eycn2nti357j2d41l7ha.damageType} (same value: bludgeoning) + [70hg1ah4zztd2l6nm1tt] : object {Actor.npc.items.[].system.damageRolls.70hg1ah4zztd2l6nm1tt} + damage : string {Actor.npc.items.[].system.damageRolls.70hg1ah4zztd2l6nm1tt.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.70hg1ah4zztd2l6nm1tt.damageType} (same value: piercing) + [j2e3i1wntzkria8qvibg] : object {Actor.npc.items.[].system.damageRolls.j2e3i1wntzkria8qvibg} + damage : string {Actor.npc.items.[].system.damageRolls.j2e3i1wntzkria8qvibg.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.j2e3i1wntzkria8qvibg.damageType} (same value: piercing) + [79xr6b22fzmo6nzjs2r3] : object {Actor.npc.items.[].system.damageRolls.79xr6b22fzmo6nzjs2r3} + damage : string {Actor.npc.items.[].system.damageRolls.79xr6b22fzmo6nzjs2r3.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.79xr6b22fzmo6nzjs2r3.damageType} (same value: bludgeoning) + [gw7sf7hm75pju1ldlc0r] : object {Actor.npc.items.[].system.damageRolls.gw7sf7hm75pju1ldlc0r} + damage : string {Actor.npc.items.[].system.damageRolls.gw7sf7hm75pju1ldlc0r.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.gw7sf7hm75pju1ldlc0r.damageType} (same value: piercing) + [22xowgj958crh7u7urc2] : object {Actor.npc.items.[].system.damageRolls.22xowgj958crh7u7urc2} + damage : string {Actor.npc.items.[].system.damageRolls.22xowgj958crh7u7urc2.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.22xowgj958crh7u7urc2.damageType} (same value: bludgeoning) + [9lsdr8cqu8srwlfwah75] : object {Actor.npc.items.[].system.damageRolls.9lsdr8cqu8srwlfwah75} + damage : string {Actor.npc.items.[].system.damageRolls.9lsdr8cqu8srwlfwah75.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.9lsdr8cqu8srwlfwah75.damageType} (same value: piercing) + [kaz8i8sj81skskqdag5o] : object {Actor.npc.items.[].system.damageRolls.kaz8i8sj81skskqdag5o} + damage : string {Actor.npc.items.[].system.damageRolls.kaz8i8sj81skskqdag5o.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.kaz8i8sj81skskqdag5o.damageType} (same value: bludgeoning) + [mJPdHRcywhJZVWQr] : object {Actor.npc.items.[].system.damageRolls.mJPdHRcywhJZVWQr} + damage : string {Actor.npc.items.[].system.damageRolls.mJPdHRcywhJZVWQr.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.mJPdHRcywhJZVWQr.damageType} (same value: slashing) + [tsbcqzyrxu0f2aj41cqn] : object {Actor.npc.items.[].system.damageRolls.tsbcqzyrxu0f2aj41cqn} + damage : string {Actor.npc.items.[].system.damageRolls.tsbcqzyrxu0f2aj41cqn.damage} (same value: 1d4-2) + damageType : string {Actor.npc.items.[].system.damageRolls.tsbcqzyrxu0f2aj41cqn.damageType} (same value: bludgeoning) + [34wu7vjndin3h56zkt58] : object {Actor.npc.items.[].system.damageRolls.34wu7vjndin3h56zkt58} + damage : string {Actor.npc.items.[].system.damageRolls.34wu7vjndin3h56zkt58.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.34wu7vjndin3h56zkt58.damageType} (same value: spirit) + [c692w9z3uvgnr4wavgjm] : object {Actor.npc.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm} + damage : string {Actor.npc.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm.damage} (same value: 3d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm.damageType} (same value: piercing) + [0usmk9ccjp5kwbg41feg] : object {Actor.npc.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg} + damage : string {Actor.npc.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg.damageType} (2 different values) + fire (x1) + mental (x1) + [i0dbma5rdgd4x94oukkw] : object {Actor.npc.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw} + damage : string {Actor.npc.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw.damage} (same value: 2d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw.damageType} (same value: piercing) + [agr0mhvlcui8p3s3vxnd] : object {Actor.npc.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd} + damage : string {Actor.npc.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd.damageType} (2 different values) + fire (x1) + mental (x1) + [a87dnxr4748nbeuct61i] : object {Actor.npc.items.[].system.damageRolls.a87dnxr4748nbeuct61i} + damage : string {Actor.npc.items.[].system.damageRolls.a87dnxr4748nbeuct61i.damage} (same value: 2d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.a87dnxr4748nbeuct61i.damageType} (same value: bludgeoning) + [6b4zysqu63vuomvxxcnn] : object {Actor.npc.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn} + damage : string {Actor.npc.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn.damageType} (2 different values) + fire (x1) + mental (x1) + [JsWcmQm6J4J1S7R9] : object {Actor.npc.items.[].system.damageRolls.JsWcmQm6J4J1S7R9} + damage : string {Actor.npc.items.[].system.damageRolls.JsWcmQm6J4J1S7R9.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.JsWcmQm6J4J1S7R9.damageType} (same value: piercing) + [W4E74kucW4PPJciS] : object {Actor.npc.items.[].system.damageRolls.W4E74kucW4PPJciS} + damage : string {Actor.npc.items.[].system.damageRolls.W4E74kucW4PPJciS.damage} (2 different values) + 5d6 (x1) + 6d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.W4E74kucW4PPJciS.damageType} (2 different values) + bludgeoning (x1) + poison (x1) + [ai5l7xb5negnewdhxj88] : object {Actor.npc.items.[].system.damageRolls.ai5l7xb5negnewdhxj88} + damage : string {Actor.npc.items.[].system.damageRolls.ai5l7xb5negnewdhxj88.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ai5l7xb5negnewdhxj88.damageType} (same value: piercing) + [f975a2e7oy5dr9yakw4r] : object {Actor.npc.items.[].system.damageRolls.f975a2e7oy5dr9yakw4r} + damage : string {Actor.npc.items.[].system.damageRolls.f975a2e7oy5dr9yakw4r.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.f975a2e7oy5dr9yakw4r.damageType} (same value: piercing) + [v8zvxdh35ateapjf7n1s] : object {Actor.npc.items.[].system.damageRolls.v8zvxdh35ateapjf7n1s} + damage : string {Actor.npc.items.[].system.damageRolls.v8zvxdh35ateapjf7n1s.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.v8zvxdh35ateapjf7n1s.damageType} (same value: bludgeoning) + [wbyoverfxz43odzjkc0k] : object {Actor.npc.items.[].system.damageRolls.wbyoverfxz43odzjkc0k} + damage : string {Actor.npc.items.[].system.damageRolls.wbyoverfxz43odzjkc0k.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.wbyoverfxz43odzjkc0k.damageType} (same value: piercing) + [xnyakaxr8vdfjrairt5b] : object {Actor.npc.items.[].system.damageRolls.xnyakaxr8vdfjrairt5b} + damage : string {Actor.npc.items.[].system.damageRolls.xnyakaxr8vdfjrairt5b.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xnyakaxr8vdfjrairt5b.damageType} (same value: piercing) + [4smc2bi19ldrtlgzsiew] : object {Actor.npc.items.[].system.damageRolls.4smc2bi19ldrtlgzsiew} + damage : string {Actor.npc.items.[].system.damageRolls.4smc2bi19ldrtlgzsiew.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.4smc2bi19ldrtlgzsiew.damageType} (same value: piercing) + [stpp0iee7fltm4xmv25e] : object {Actor.npc.items.[].system.damageRolls.stpp0iee7fltm4xmv25e} + damage : string {Actor.npc.items.[].system.damageRolls.stpp0iee7fltm4xmv25e.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.stpp0iee7fltm4xmv25e.damageType} (same value: piercing) + [xio9tfpmvx8w4aryqg9z] : object {Actor.npc.items.[].system.damageRolls.xio9tfpmvx8w4aryqg9z} + damage : string {Actor.npc.items.[].system.damageRolls.xio9tfpmvx8w4aryqg9z.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.xio9tfpmvx8w4aryqg9z.damageType} (same value: piercing) + [7b1mhdd9b472je8ucslb] : object {Actor.npc.items.[].system.damageRolls.7b1mhdd9b472je8ucslb} + damage : string {Actor.npc.items.[].system.damageRolls.7b1mhdd9b472je8ucslb.damage} (same value: 1d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.7b1mhdd9b472je8ucslb.damageType} (same value: slashing) + [307jewg44w9aol70vc72] : object {Actor.npc.items.[].system.damageRolls.307jewg44w9aol70vc72} + damage : string {Actor.npc.items.[].system.damageRolls.307jewg44w9aol70vc72.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.307jewg44w9aol70vc72.damageType} (same value: piercing) + [3PwIM66mPPl8E7A1] : object {Actor.npc.items.[].system.damageRolls.3PwIM66mPPl8E7A1} + damage : string {Actor.npc.items.[].system.damageRolls.3PwIM66mPPl8E7A1.damage} (3 different values) + 3d10+12 (x2) + 3d10+15 (x2) + 2d10+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.3PwIM66mPPl8E7A1.damageType} (same value: piercing) + [CHdDQrcgbdPeAsUN] : object {Actor.npc.items.[].system.damageRolls.CHdDQrcgbdPeAsUN} + damage : string {Actor.npc.items.[].system.damageRolls.CHdDQrcgbdPeAsUN.damage} (3 different values) + 3d6+12 (x2) + 3d6+15 (x2) + 2d6+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.CHdDQrcgbdPeAsUN.damageType} (same value: slashing) + [1DUNhNo04TXEhqGC] : object {Actor.npc.items.[].system.damageRolls.1DUNhNo04TXEhqGC} + damage : string {Actor.npc.items.[].system.damageRolls.1DUNhNo04TXEhqGC.damage} (3 different values) + 3d8+12 (x2) + 3d8+15 (x2) + 2d8+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.1DUNhNo04TXEhqGC.damageType} (same value: bludgeoning) + [43o7xqnvnzqdq19bdyue] : object {Actor.npc.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue} + damage : string {Actor.npc.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: piercing) + [o39c9ldkp8a6jd1tbuby] : object {Actor.npc.items.[].system.damageRolls.o39c9ldkp8a6jd1tbuby} + damage : string {Actor.npc.items.[].system.damageRolls.o39c9ldkp8a6jd1tbuby.damage} (same value: 2d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.o39c9ldkp8a6jd1tbuby.damageType} (same value: bludgeoning) + [wobxyo364kko5cp8rbwb] : object {Actor.npc.items.[].system.damageRolls.wobxyo364kko5cp8rbwb} + damage : string {Actor.npc.items.[].system.damageRolls.wobxyo364kko5cp8rbwb.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.wobxyo364kko5cp8rbwb.damageType} (same value: bludgeoning) + [L5iNoIZBVbe6alfA] : object {Actor.npc.items.[].system.damageRolls.L5iNoIZBVbe6alfA} + damage : string {Actor.npc.items.[].system.damageRolls.L5iNoIZBVbe6alfA.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.L5iNoIZBVbe6alfA.damageType} (same value: piercing) + [S4C0rMvMjMJVaF7P] : object {Actor.npc.items.[].system.damageRolls.S4C0rMvMjMJVaF7P} + category : string {Actor.npc.items.[].system.damageRolls.S4C0rMvMjMJVaF7P.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.S4C0rMvMjMJVaF7P.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.S4C0rMvMjMJVaF7P.damageType} (same value: bleed) + [9MvS7nt6IC6szKjy] : object {Actor.npc.items.[].system.damageRolls.9MvS7nt6IC6szKjy} + damage : string {Actor.npc.items.[].system.damageRolls.9MvS7nt6IC6szKjy.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.9MvS7nt6IC6szKjy.damageType} (same value: bludgeoning) + [8irajrsiuonm4qo366wr] : object {Actor.npc.items.[].system.damageRolls.8irajrsiuonm4qo366wr} + damage : string {Actor.npc.items.[].system.damageRolls.8irajrsiuonm4qo366wr.damage} (2 different values) + 2d12+17 (x1) + 3d12+20 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8irajrsiuonm4qo366wr.damageType} (same value: piercing) + [62ixc0hj6jhpay3rfnnd] : object {Actor.npc.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd} + damage : string {Actor.npc.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd.damageType} (same value: acid) + [rz957e5pcezk8a20w76b] : object {Actor.npc.items.[].system.damageRolls.rz957e5pcezk8a20w76b} + damage : string {Actor.npc.items.[].system.damageRolls.rz957e5pcezk8a20w76b.damage} (2 different values) + 2d12+17 (x1) + 3d12+20 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rz957e5pcezk8a20w76b.damageType} (same value: piercing) + [x20vgeeuh6lub29zrkv8] : object {Actor.npc.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8} + damage : string {Actor.npc.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8.damageType} (same value: fire) + [np3g5w60n4h4c1664q2v] : object {Actor.npc.items.[].system.damageRolls.np3g5w60n4h4c1664q2v} + damage : string {Actor.npc.items.[].system.damageRolls.np3g5w60n4h4c1664q2v.damage} (2 different values) + 2d12+17 (x1) + 3d12+20 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.np3g5w60n4h4c1664q2v.damageType} (same value: piercing) + [f71grti5ftvkpd98beqz] : object {Actor.npc.items.[].system.damageRolls.f71grti5ftvkpd98beqz} + damage : string {Actor.npc.items.[].system.damageRolls.f71grti5ftvkpd98beqz.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.f71grti5ftvkpd98beqz.damageType} (same value: electricity) + [2wbgo3fquicdumafb9rs] : object {Actor.npc.items.[].system.damageRolls.2wbgo3fquicdumafb9rs} + damage : string {Actor.npc.items.[].system.damageRolls.2wbgo3fquicdumafb9rs.damage} (2 different values) + 2d10+17 (x1) + 3d10+20 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2wbgo3fquicdumafb9rs.damageType} (same value: piercing) + [igsfc0lzhqaznjvizeh9] : object {Actor.npc.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9} + damage : string {Actor.npc.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9.damage} (2 different values) + 3d10+17 (x1) + 4d10+20 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9.damageType} (same value: slashing) + [BGKG83E9TrIDbHHD] : object {Actor.npc.items.[].system.damageRolls.BGKG83E9TrIDbHHD} + damage : string {Actor.npc.items.[].system.damageRolls.BGKG83E9TrIDbHHD.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.BGKG83E9TrIDbHHD.damageType} (same value: bludgeoning) + [GSS35stvGhDHydIM] : object {Actor.npc.items.[].system.damageRolls.GSS35stvGhDHydIM} + damage : string {Actor.npc.items.[].system.damageRolls.GSS35stvGhDHydIM.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.GSS35stvGhDHydIM.damageType} (same value: void) + [9cev5tkzhoi4rdzfuibk] : object {Actor.npc.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk} + damage : string {Actor.npc.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damage} (same value: 1d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damageType} (same value: bludgeoning) + [2q72Gig4pb43Oz7X] : object {Actor.npc.items.[].system.damageRolls.2q72Gig4pb43Oz7X} + damage : string {Actor.npc.items.[].system.damageRolls.2q72Gig4pb43Oz7X.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2q72Gig4pb43Oz7X.damageType} (same value: void) + [i2etawlumsp3vp1jj656] : object {Actor.npc.items.[].system.damageRolls.i2etawlumsp3vp1jj656} + damage : string {Actor.npc.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damageType} (same value: piercing) + [opTbmKHWL8YIVY1c] : object {Actor.npc.items.[].system.damageRolls.opTbmKHWL8YIVY1c} + damage : string {Actor.npc.items.[].system.damageRolls.opTbmKHWL8YIVY1c.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.opTbmKHWL8YIVY1c.damageType} (same value: bludgeoning) + [9xmac8i3pxrnbdqtrxr9] : object {Actor.npc.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9} + damage : string {Actor.npc.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9.damage} (2 different values) + 1d8 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9.damageType} (same value: bludgeoning) + [jC3HSgTmohBBOe8t] : object {Actor.npc.items.[].system.damageRolls.jC3HSgTmohBBOe8t} + damage : string {Actor.npc.items.[].system.damageRolls.jC3HSgTmohBBOe8t.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jC3HSgTmohBBOe8t.damageType} (same value: bludgeoning) + [x14zsbikf7z6e16m98n4] : object {Actor.npc.items.[].system.damageRolls.x14zsbikf7z6e16m98n4} + damage : string {Actor.npc.items.[].system.damageRolls.x14zsbikf7z6e16m98n4.damage} (same value: 4d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.x14zsbikf7z6e16m98n4.damageType} (same value: piercing) + [9x90u1ggy2hopeihu4n8] : object {Actor.npc.items.[].system.damageRolls.9x90u1ggy2hopeihu4n8} + damage : string {Actor.npc.items.[].system.damageRolls.9x90u1ggy2hopeihu4n8.damage} (same value: 4d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.9x90u1ggy2hopeihu4n8.damageType} (same value: slashing) + [x2s3zzq9r1ri6k5qrjeo] : object {Actor.npc.items.[].system.damageRolls.x2s3zzq9r1ri6k5qrjeo} + damage : string {Actor.npc.items.[].system.damageRolls.x2s3zzq9r1ri6k5qrjeo.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.x2s3zzq9r1ri6k5qrjeo.damageType} (same value: spirit) + [1ecegu7kao6itf10e1ej] : object {Actor.npc.items.[].system.damageRolls.1ecegu7kao6itf10e1ej} + damage : string {Actor.npc.items.[].system.damageRolls.1ecegu7kao6itf10e1ej.damage} (same value: 4d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.1ecegu7kao6itf10e1ej.damageType} (same value: bludgeoning) + [qj2mu15599d0d07ba68l] : object {Actor.npc.items.[].system.damageRolls.qj2mu15599d0d07ba68l} + damage : string {Actor.npc.items.[].system.damageRolls.qj2mu15599d0d07ba68l.damage} (same value: 4d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.qj2mu15599d0d07ba68l.damageType} (same value: slashing) + [37n5ctsnmpa4visxcesk] : object {Actor.npc.items.[].system.damageRolls.37n5ctsnmpa4visxcesk} + damage : string {Actor.npc.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (5 different values) + 2d10+8 (x1) + 2d10+10 (x1) + 2d8+4 (x1) + 2d10 + 8 (x1) + 2d10 + 9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: piercing) + [fj0pge7sp6mqmbl9ivn8] : object {Actor.npc.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8} + damage : string {Actor.npc.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (5 different values) + 1d8+8 (x1) + 1d8+10 (x1) + 1d6+4 (x1) + 1d8 + 8 (x1) + 1d8 + 9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: bludgeoning) + [ze5vpj7fkh010vy3cpwj] : object {Actor.npc.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj} + damage : string {Actor.npc.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (3 different values) + 1d6 (x2) + 1d8 (x2) + 2d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: fire) + [sr9pbr7esnmyf5hmzy44] : object {Actor.npc.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44} + damage : string {Actor.npc.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damageType} (same value: slashing) + [kzbxhgkgldmbt0lxsx49] : object {Actor.npc.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49} + damage : string {Actor.npc.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damageType} (same value: piercing) + [m31d5ibb8tfu7nl7c6d7] : object {Actor.npc.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7} + damage : string {Actor.npc.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7.damage} (2 different values) + 4d4+15 (x1) + 4d6+15 (x3) + damageType : string {Actor.npc.items.[].system.damageRolls.m31d5ibb8tfu7nl7c6d7.damageType} (same value: slashing) + [f3fwsftclq7er5y6p63p] : object {Actor.npc.items.[].system.damageRolls.f3fwsftclq7er5y6p63p} + damage : string {Actor.npc.items.[].system.damageRolls.f3fwsftclq7er5y6p63p.damage} (2 different values) + 6d6 (x1) + 5d6 (x3) + damageType : string {Actor.npc.items.[].system.damageRolls.f3fwsftclq7er5y6p63p.damageType} (same value: void) + [t6813mp6bcj3af014krf] : object {Actor.npc.items.[].system.damageRolls.t6813mp6bcj3af014krf} + damage : string {Actor.npc.items.[].system.damageRolls.t6813mp6bcj3af014krf.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.t6813mp6bcj3af014krf.damageType} (same value: void) + [je822prvwv056ejfmlo8] : object {Actor.npc.items.[].system.damageRolls.je822prvwv056ejfmlo8} + damage : string {Actor.npc.items.[].system.damageRolls.je822prvwv056ejfmlo8.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.je822prvwv056ejfmlo8.damageType} (same value: piercing) + [pzysnd863yc4f5wx9ynn] : object {Actor.npc.items.[].system.damageRolls.pzysnd863yc4f5wx9ynn} + damage : string {Actor.npc.items.[].system.damageRolls.pzysnd863yc4f5wx9ynn.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.pzysnd863yc4f5wx9ynn.damageType} (same value: piercing) + [b2tzido14hc09qw2etsf] : object {Actor.npc.items.[].system.damageRolls.b2tzido14hc09qw2etsf} + damage : string {Actor.npc.items.[].system.damageRolls.b2tzido14hc09qw2etsf.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.b2tzido14hc09qw2etsf.damageType} (same value: poison) + [3b47satdv3wrhx3r54wl] : object {Actor.npc.items.[].system.damageRolls.3b47satdv3wrhx3r54wl} + damage : string {Actor.npc.items.[].system.damageRolls.3b47satdv3wrhx3r54wl.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.3b47satdv3wrhx3r54wl.damageType} (same value: bludgeoning) + [0vxbg2sh3l540xbk674e] : object {Actor.npc.items.[].system.damageRolls.0vxbg2sh3l540xbk674e} + damage : string {Actor.npc.items.[].system.damageRolls.0vxbg2sh3l540xbk674e.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.0vxbg2sh3l540xbk674e.damageType} (same value: bludgeoning) + [f4nu8izy7ubgs5hswbxd] : object {Actor.npc.items.[].system.damageRolls.f4nu8izy7ubgs5hswbxd} + damage : string {Actor.npc.items.[].system.damageRolls.f4nu8izy7ubgs5hswbxd.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.f4nu8izy7ubgs5hswbxd.damageType} (same value: bludgeoning) + [0w1r6x22k8ll60c2mbi3] : object {Actor.npc.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3} + damage : string {Actor.npc.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3.damage} (same value: 1d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.0w1r6x22k8ll60c2mbi3.damageType} (same value: piercing) + [mlovays3iivzqilwlq4u] : object {Actor.npc.items.[].system.damageRolls.mlovays3iivzqilwlq4u} + damage : string {Actor.npc.items.[].system.damageRolls.mlovays3iivzqilwlq4u.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.mlovays3iivzqilwlq4u.damageType} (same value: piercing) + [9sevmIuQpCG6CgCy] : object {Actor.npc.items.[].system.damageRolls.9sevmIuQpCG6CgCy} + damage : string {Actor.npc.items.[].system.damageRolls.9sevmIuQpCG6CgCy.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.9sevmIuQpCG6CgCy.damageType} (same value: mental) + [vMNQLFiVyfAD6Uh5] : object {Actor.npc.items.[].system.damageRolls.vMNQLFiVyfAD6Uh5} + damage : string {Actor.npc.items.[].system.damageRolls.vMNQLFiVyfAD6Uh5.damage} (2 different values) + 2d8+11 (x2) + 3d8+14 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.vMNQLFiVyfAD6Uh5.damageType} (same value: piercing) + [IoWq4lT98bMyR2Ro] : object {Actor.npc.items.[].system.damageRolls.IoWq4lT98bMyR2Ro} + damage : string {Actor.npc.items.[].system.damageRolls.IoWq4lT98bMyR2Ro.damage} (2 different values) + 2d6+11 (x2) + 3d6+14 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.IoWq4lT98bMyR2Ro.damageType} (same value: slashing) + [ahog9L0xsAq5fEeo] : object {Actor.npc.items.[].system.damageRolls.ahog9L0xsAq5fEeo} + damage : string {Actor.npc.items.[].system.damageRolls.ahog9L0xsAq5fEeo.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.ahog9L0xsAq5fEeo.damageType} (same value: mental) + [GUUOi1FrHtFMS8Ht] : object {Actor.npc.items.[].system.damageRolls.GUUOi1FrHtFMS8Ht} + damage : string {Actor.npc.items.[].system.damageRolls.GUUOi1FrHtFMS8Ht.damage} (2 different values) + 2d8+11 (x2) + 3d8+14 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.GUUOi1FrHtFMS8Ht.damageType} (same value: bludgeoning) + [m2DWPKOoF3gRWgkZ] : object {Actor.npc.items.[].system.damageRolls.m2DWPKOoF3gRWgkZ} + damage : string {Actor.npc.items.[].system.damageRolls.m2DWPKOoF3gRWgkZ.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.m2DWPKOoF3gRWgkZ.damageType} (same value: mental) + [buJ1ZbnSSpEVylzT] : object {Actor.npc.items.[].system.damageRolls.buJ1ZbnSSpEVylzT} + damage : string {Actor.npc.items.[].system.damageRolls.buJ1ZbnSSpEVylzT.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.buJ1ZbnSSpEVylzT.damageType} (same value: mental) + [lPlD8bYrT7i109CK] : object {Actor.npc.items.[].system.damageRolls.lPlD8bYrT7i109CK} + damage : string {Actor.npc.items.[].system.damageRolls.lPlD8bYrT7i109CK.damage} (2 different values) + 1d8+11 (x2) + 2d8+14 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.lPlD8bYrT7i109CK.damageType} (same value: slashing) + [H6VASy9E7Up2fp5T] : object {Actor.npc.items.[].system.damageRolls.H6VASy9E7Up2fp5T} + damage : string {Actor.npc.items.[].system.damageRolls.H6VASy9E7Up2fp5T.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.H6VASy9E7Up2fp5T.damageType} (same value: mental) + [IrUVzmHYYcR1QuBQ] : object {Actor.npc.items.[].system.damageRolls.IrUVzmHYYcR1QuBQ} + damage : string {Actor.npc.items.[].system.damageRolls.IrUVzmHYYcR1QuBQ.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.IrUVzmHYYcR1QuBQ.damageType} (same value: piercing) + [1IQVaSUWfn9oH38w] : object {Actor.npc.items.[].system.damageRolls.1IQVaSUWfn9oH38w} + damage : string {Actor.npc.items.[].system.damageRolls.1IQVaSUWfn9oH38w.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.1IQVaSUWfn9oH38w.damageType} (same value: slashing) + [6O2a7Rcz5wKkMkIe] : object {Actor.npc.items.[].system.damageRolls.6O2a7Rcz5wKkMkIe} + damage : string {Actor.npc.items.[].system.damageRolls.6O2a7Rcz5wKkMkIe.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.6O2a7Rcz5wKkMkIe.damageType} (same value: mental) + [2kP54kSA6rxE8M2o] : object {Actor.npc.items.[].system.damageRolls.2kP54kSA6rxE8M2o} + damage : string {Actor.npc.items.[].system.damageRolls.2kP54kSA6rxE8M2o.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.2kP54kSA6rxE8M2o.damageType} (same value: bludgeoning) + [xsmgbbvQe4ba83iz] : object {Actor.npc.items.[].system.damageRolls.xsmgbbvQe4ba83iz} + damage : string {Actor.npc.items.[].system.damageRolls.xsmgbbvQe4ba83iz.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.xsmgbbvQe4ba83iz.damageType} (same value: mental) + [0luKR66pOk12LvkU] : object {Actor.npc.items.[].system.damageRolls.0luKR66pOk12LvkU} + damage : string {Actor.npc.items.[].system.damageRolls.0luKR66pOk12LvkU.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.0luKR66pOk12LvkU.damageType} (same value: mental) + [B31FC0T2p3T1jskW] : object {Actor.npc.items.[].system.damageRolls.B31FC0T2p3T1jskW} + damage : string {Actor.npc.items.[].system.damageRolls.B31FC0T2p3T1jskW.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.B31FC0T2p3T1jskW.damageType} (same value: slashing) + [gtck9rhl6189w6pb5yvu] : object {Actor.npc.items.[].system.damageRolls.gtck9rhl6189w6pb5yvu} + damage : string {Actor.npc.items.[].system.damageRolls.gtck9rhl6189w6pb5yvu.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.gtck9rhl6189w6pb5yvu.damageType} (same value: acid) + [tu7gj9x9v2w1ituhzfr5] : object {Actor.npc.items.[].system.damageRolls.tu7gj9x9v2w1ituhzfr5} + damage : string {Actor.npc.items.[].system.damageRolls.tu7gj9x9v2w1ituhzfr5.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tu7gj9x9v2w1ituhzfr5.damageType} (same value: acid) + [aq55qimqbyn7pi318bdz] : object {Actor.npc.items.[].system.damageRolls.aq55qimqbyn7pi318bdz} + damage : string {Actor.npc.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damageType} (same value: slashing) + [neu6cfdtsq7y0p29is30] : object {Actor.npc.items.[].system.damageRolls.neu6cfdtsq7y0p29is30} + damage : string {Actor.npc.items.[].system.damageRolls.neu6cfdtsq7y0p29is30.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.neu6cfdtsq7y0p29is30.damageType} (same value: bludgeoning) + [4ji65c2s2x46fakj37pr] : object {Actor.npc.items.[].system.damageRolls.4ji65c2s2x46fakj37pr} + damage : string {Actor.npc.items.[].system.damageRolls.4ji65c2s2x46fakj37pr.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.4ji65c2s2x46fakj37pr.damageType} (same value: bludgeoning) + [aqp722t76ahj3t8mjihz] : object {Actor.npc.items.[].system.damageRolls.aqp722t76ahj3t8mjihz} + damage : string {Actor.npc.items.[].system.damageRolls.aqp722t76ahj3t8mjihz.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.aqp722t76ahj3t8mjihz.damageType} (same value: bludgeoning) + [5f5mhz6khnref58xou17] : object {Actor.npc.items.[].system.damageRolls.5f5mhz6khnref58xou17} + damage : string {Actor.npc.items.[].system.damageRolls.5f5mhz6khnref58xou17.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.5f5mhz6khnref58xou17.damageType} (same value: slashing) + [1gnqtap0nh6hitzvrsdd] : object {Actor.npc.items.[].system.damageRolls.1gnqtap0nh6hitzvrsdd} + damage : string {Actor.npc.items.[].system.damageRolls.1gnqtap0nh6hitzvrsdd.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.1gnqtap0nh6hitzvrsdd.damageType} (same value: piercing) + [hVnQj5Qbqrrv7XHE] : object {Actor.npc.items.[].system.damageRolls.hVnQj5Qbqrrv7XHE} + damage : string {Actor.npc.items.[].system.damageRolls.hVnQj5Qbqrrv7XHE.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.hVnQj5Qbqrrv7XHE.damageType} (same value: piercing) + [vosj53krc5srg9f7dpbj] : object {Actor.npc.items.[].system.damageRolls.vosj53krc5srg9f7dpbj} + damage : string {Actor.npc.items.[].system.damageRolls.vosj53krc5srg9f7dpbj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vosj53krc5srg9f7dpbj.damageType} (same value: bludgeoning) + [wfskpvpt04accujjowgm] : object {Actor.npc.items.[].system.damageRolls.wfskpvpt04accujjowgm} + damage : string {Actor.npc.items.[].system.damageRolls.wfskpvpt04accujjowgm.damage} (2 different values) + 1d6+4 (x2) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wfskpvpt04accujjowgm.damageType} (same value: piercing) + [mr4p5ortdfqeobalmezf] : object {Actor.npc.items.[].system.damageRolls.mr4p5ortdfqeobalmezf} + damage : string {Actor.npc.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damage} (3 different values) + 1d8+4 (x2) + 1d8+6 (x1) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damageType} (same value: piercing) + [ka33amlykrcrv5nq90lv] : object {Actor.npc.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} + damage : string {Actor.npc.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (4 different values) + 1d8+4 (x7) + 1d12+8 (x1) + 2d8+6 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning) + [2rof0t3ang89c3dtvwyr] : object {Actor.npc.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} + damage : string {Actor.npc.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (5 different values) + 1d12+4 (x6) + 1d8+3 (x1) + 2d12+8 (x1) + 1d12+6 (x1) + 2d12+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing) + [s5vsZeUMRO1HnVAU] : object {Actor.npc.items.[].system.damageRolls.s5vsZeUMRO1HnVAU} + damage : string {Actor.npc.items.[].system.damageRolls.s5vsZeUMRO1HnVAU.damage} (same value: 5d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.s5vsZeUMRO1HnVAU.damageType} (same value: vitality) + [dRtFERzXhtCuYgX6] : object {Actor.npc.items.[].system.damageRolls.dRtFERzXhtCuYgX6} + damage : string {Actor.npc.items.[].system.damageRolls.dRtFERzXhtCuYgX6.damage} (same value: 5d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.dRtFERzXhtCuYgX6.damageType} (same value: void) + [riye3uel21mu1dieuy2m] : object {Actor.npc.items.[].system.damageRolls.riye3uel21mu1dieuy2m} + damage : string {Actor.npc.items.[].system.damageRolls.riye3uel21mu1dieuy2m.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.riye3uel21mu1dieuy2m.damageType} (same value: untyped) + [h87rcnfowp5pqvxbzhwm] : object {Actor.npc.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm} + damage : string {Actor.npc.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damage} (2 different values) + 2d6+7 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damageType} (same value: piercing) + [5l472ib0pa4k0d6oiek1] : object {Actor.npc.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1} + damage : string {Actor.npc.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damage} (2 different values) + 2d4+7 (x1) + 1d4+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damageType} (same value: slashing) + [ZAQZ1b3HmZbucd8R] : object {Actor.npc.items.[].system.damageRolls.ZAQZ1b3HmZbucd8R} + damage : string {Actor.npc.items.[].system.damageRolls.ZAQZ1b3HmZbucd8R.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ZAQZ1b3HmZbucd8R.damageType} (same value: bludgeoning) + [fl8wqkihdw5h91coodpo] : object {Actor.npc.items.[].system.damageRolls.fl8wqkihdw5h91coodpo} + damage : string {Actor.npc.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damageType} (same value: piercing) + [DMy1Q7eUa1gnvcD3] : object {Actor.npc.items.[].system.damageRolls.DMy1Q7eUa1gnvcD3} + damage : string {Actor.npc.items.[].system.damageRolls.DMy1Q7eUa1gnvcD3.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.DMy1Q7eUa1gnvcD3.damageType} (same value: piercing) + [DYnEAV6LH1XkL5Oe] : object {Actor.npc.items.[].system.damageRolls.DYnEAV6LH1XkL5Oe} + damage : string {Actor.npc.items.[].system.damageRolls.DYnEAV6LH1XkL5Oe.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.DYnEAV6LH1XkL5Oe.damageType} (same value: piercing) + [PWCdDgsldDCbPcGZ] : object {Actor.npc.items.[].system.damageRolls.PWCdDgsldDCbPcGZ} + damage : string {Actor.npc.items.[].system.damageRolls.PWCdDgsldDCbPcGZ.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.PWCdDgsldDCbPcGZ.damageType} (same value: piercing) + [7LdiaYQRvux5tsYC] : object {Actor.npc.items.[].system.damageRolls.7LdiaYQRvux5tsYC} + damage : string {Actor.npc.items.[].system.damageRolls.7LdiaYQRvux5tsYC.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.7LdiaYQRvux5tsYC.damageType} (same value: bludgeoning) + [sCfTrMIn8aBu8zsR] : object {Actor.npc.items.[].system.damageRolls.sCfTrMIn8aBu8zsR} + damage : string {Actor.npc.items.[].system.damageRolls.sCfTrMIn8aBu8zsR.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.sCfTrMIn8aBu8zsR.damageType} (same value: bludgeoning) + [xsb2c4r1rrwtd0z22rno] : object {Actor.npc.items.[].system.damageRolls.xsb2c4r1rrwtd0z22rno} + damage : string {Actor.npc.items.[].system.damageRolls.xsb2c4r1rrwtd0z22rno.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.xsb2c4r1rrwtd0z22rno.damageType} (same value: piercing) + [GiHFYI8sRK1dCru4] : object {Actor.npc.items.[].system.damageRolls.GiHFYI8sRK1dCru4} + damage : string {Actor.npc.items.[].system.damageRolls.GiHFYI8sRK1dCru4.damage} (same value: 3d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.GiHFYI8sRK1dCru4.damageType} (same value: slashing) + [l1if8q3hovs08c56nfmk] : object {Actor.npc.items.[].system.damageRolls.l1if8q3hovs08c56nfmk} + damage : string {Actor.npc.items.[].system.damageRolls.l1if8q3hovs08c56nfmk.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.l1if8q3hovs08c56nfmk.damageType} (same value: piercing) + [RFN2ImMpHBtXmylS] : object {Actor.npc.items.[].system.damageRolls.RFN2ImMpHBtXmylS} + damage : string {Actor.npc.items.[].system.damageRolls.RFN2ImMpHBtXmylS.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.RFN2ImMpHBtXmylS.damageType} (same value: acid) + [zoajdb4lpvembqhiqlwn] : object {Actor.npc.items.[].system.damageRolls.zoajdb4lpvembqhiqlwn} + damage : string {Actor.npc.items.[].system.damageRolls.zoajdb4lpvembqhiqlwn.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zoajdb4lpvembqhiqlwn.damageType} (same value: piercing) + [ftsSEB45Q9bV5ZbB] : object {Actor.npc.items.[].system.damageRolls.ftsSEB45Q9bV5ZbB} + damage : string {Actor.npc.items.[].system.damageRolls.ftsSEB45Q9bV5ZbB.damage} (same value: 1d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ftsSEB45Q9bV5ZbB.damageType} (same value: slashing) + [f71f9bsvnu6bgxa5ike6] : object {Actor.npc.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6} + damage : string {Actor.npc.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (2 different values) + 1d6+1 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: slashing) + [tteidYFHEQKuTzA4] : object {Actor.npc.items.[].system.damageRolls.tteidYFHEQKuTzA4} + damage : string {Actor.npc.items.[].system.damageRolls.tteidYFHEQKuTzA4.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.tteidYFHEQKuTzA4.damageType} (same value: piercing) + [uU2ZIvViuRF1MIbU] : object {Actor.npc.items.[].system.damageRolls.uU2ZIvViuRF1MIbU} + damage : string {Actor.npc.items.[].system.damageRolls.uU2ZIvViuRF1MIbU.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.uU2ZIvViuRF1MIbU.damageType} (same value: spirit) + [k5x7uxlk886rebalkt3k] : object {Actor.npc.items.[].system.damageRolls.k5x7uxlk886rebalkt3k} + damage : string {Actor.npc.items.[].system.damageRolls.k5x7uxlk886rebalkt3k.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.k5x7uxlk886rebalkt3k.damageType} (same value: slashing) + [kbj4ikggx466ruxe2dkj] : object {Actor.npc.items.[].system.damageRolls.kbj4ikggx466ruxe2dkj} + damage : string {Actor.npc.items.[].system.damageRolls.kbj4ikggx466ruxe2dkj.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.kbj4ikggx466ruxe2dkj.damageType} (same value: piercing) + [cf17tjppwsvn8x543qls] : object {Actor.npc.items.[].system.damageRolls.cf17tjppwsvn8x543qls} + damage : string {Actor.npc.items.[].system.damageRolls.cf17tjppwsvn8x543qls.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.cf17tjppwsvn8x543qls.damageType} (same value: bludgeoning) + [mj76ftfh6ymtw57kly1p] : object {Actor.npc.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p} + damage : string {Actor.npc.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damage} (4 different values) + 2d8+3 (x1) + 3d8+3 (x1) + 1d8+3 (x1) + 2d8+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damageType} (same value: piercing) + [blrpxgl5svywd47o3bao] : object {Actor.npc.items.[].system.damageRolls.blrpxgl5svywd47o3bao} + damage : string {Actor.npc.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damage} (4 different values) + 2d6+3 (x1) + 3d6+3 (x1) + 1d6+3 (x1) + 2d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damageType} (same value: bludgeoning) + [654xf4j3t1iqo2ko72qs] : object {Actor.npc.items.[].system.damageRolls.654xf4j3t1iqo2ko72qs} + damage : string {Actor.npc.items.[].system.damageRolls.654xf4j3t1iqo2ko72qs.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.654xf4j3t1iqo2ko72qs.damageType} (same value: slashing) + [e4dy43dwk0loohd0fram] : object {Actor.npc.items.[].system.damageRolls.e4dy43dwk0loohd0fram} + damage : string {Actor.npc.items.[].system.damageRolls.e4dy43dwk0loohd0fram.damage} (same value: 2d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.e4dy43dwk0loohd0fram.damageType} (same value: piercing) + [jmg4vvwlndjl7ipsqstg] : object {Actor.npc.items.[].system.damageRolls.jmg4vvwlndjl7ipsqstg} + damage : string {Actor.npc.items.[].system.damageRolls.jmg4vvwlndjl7ipsqstg.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.jmg4vvwlndjl7ipsqstg.damageType} (same value: bludgeoning) + [B53CIKTcJBKlHbc8] : object {Actor.npc.items.[].system.damageRolls.B53CIKTcJBKlHbc8} + damage : string {Actor.npc.items.[].system.damageRolls.B53CIKTcJBKlHbc8.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.B53CIKTcJBKlHbc8.damageType} (same value: bludgeoning) + [mic8zbjemdoax0b79sx0] : object {Actor.npc.items.[].system.damageRolls.mic8zbjemdoax0b79sx0} + damage : string {Actor.npc.items.[].system.damageRolls.mic8zbjemdoax0b79sx0.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.mic8zbjemdoax0b79sx0.damageType} (same value: piercing) + [9lvtiq2h5tp32qqewcae] : object {Actor.npc.items.[].system.damageRolls.9lvtiq2h5tp32qqewcae} + damage : string {Actor.npc.items.[].system.damageRolls.9lvtiq2h5tp32qqewcae.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.9lvtiq2h5tp32qqewcae.damageType} (same value: piercing) + [g4ccmm6p17m9aulzvk9x] : object {Actor.npc.items.[].system.damageRolls.g4ccmm6p17m9aulzvk9x} + damage : string {Actor.npc.items.[].system.damageRolls.g4ccmm6p17m9aulzvk9x.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.g4ccmm6p17m9aulzvk9x.damageType} (same value: piercing) + [8aeqhx0p2nux3ynautq4] : object {Actor.npc.items.[].system.damageRolls.8aeqhx0p2nux3ynautq4} + damage : string {Actor.npc.items.[].system.damageRolls.8aeqhx0p2nux3ynautq4.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.8aeqhx0p2nux3ynautq4.damageType} (same value: bludgeoning) + [srgi33k101hr7e83yhz1] : object {Actor.npc.items.[].system.damageRolls.srgi33k101hr7e83yhz1} + damage : string {Actor.npc.items.[].system.damageRolls.srgi33k101hr7e83yhz1.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.srgi33k101hr7e83yhz1.damageType} (same value: slashing) + [ouixp9qm1ri3ywmdj6oh] : object {Actor.npc.items.[].system.damageRolls.ouixp9qm1ri3ywmdj6oh} + damage : string {Actor.npc.items.[].system.damageRolls.ouixp9qm1ri3ywmdj6oh.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.ouixp9qm1ri3ywmdj6oh.damageType} (same value: piercing) + [pd9jkc8kqqqi8swhcbd6] : object {Actor.npc.items.[].system.damageRolls.pd9jkc8kqqqi8swhcbd6} + damage : string {Actor.npc.items.[].system.damageRolls.pd9jkc8kqqqi8swhcbd6.damage} (same value: 2d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.pd9jkc8kqqqi8swhcbd6.damageType} (same value: bludgeoning) + [uuyxkegbfmpw65yo700z] : object {Actor.npc.items.[].system.damageRolls.uuyxkegbfmpw65yo700z} + damage : string {Actor.npc.items.[].system.damageRolls.uuyxkegbfmpw65yo700z.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.uuyxkegbfmpw65yo700z.damageType} (same value: bludgeoning) + [4SxI3880CDDNsaGY] : object {Actor.npc.items.[].system.damageRolls.4SxI3880CDDNsaGY} + damage : string {Actor.npc.items.[].system.damageRolls.4SxI3880CDDNsaGY.damage} (3 different values) + 2d4+8 (x1) + 1d6+4 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4SxI3880CDDNsaGY.damageType} (same value: slashing) + [rV8EoFp3SnIC7zoz] : object {Actor.npc.items.[].system.damageRolls.rV8EoFp3SnIC7zoz} + category : string {Actor.npc.items.[].system.damageRolls.rV8EoFp3SnIC7zoz.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.rV8EoFp3SnIC7zoz.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.rV8EoFp3SnIC7zoz.damageType} (same value: bleed) + [ywGnt2WTGNnh3Mur] : object {Actor.npc.items.[].system.damageRolls.ywGnt2WTGNnh3Mur} + damage : string {Actor.npc.items.[].system.damageRolls.ywGnt2WTGNnh3Mur.damage} (3 different values) + 1d4+8 (x1) + 1d4+4 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ywGnt2WTGNnh3Mur.damageType} (same value: piercing) + [aRD7mxfe9oV88i5g] : object {Actor.npc.items.[].system.damageRolls.aRD7mxfe9oV88i5g} + damage : string {Actor.npc.items.[].system.damageRolls.aRD7mxfe9oV88i5g.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.aRD7mxfe9oV88i5g.damageType} (same value: piercing) + [Nu5Ds9HsE2cZ7X1I] : object {Actor.npc.items.[].system.damageRolls.Nu5Ds9HsE2cZ7X1I} + damage : string {Actor.npc.items.[].system.damageRolls.Nu5Ds9HsE2cZ7X1I.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Nu5Ds9HsE2cZ7X1I.damageType} (same value: piercing) + [cSSO7Y5wtu9Qhbhk] : object {Actor.npc.items.[].system.damageRolls.cSSO7Y5wtu9Qhbhk} + damage : string {Actor.npc.items.[].system.damageRolls.cSSO7Y5wtu9Qhbhk.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.cSSO7Y5wtu9Qhbhk.damageType} (same value: piercing) + [WaEmDf0o6Gooxe3L] : object {Actor.npc.items.[].system.damageRolls.WaEmDf0o6Gooxe3L} + damage : string {Actor.npc.items.[].system.damageRolls.WaEmDf0o6Gooxe3L.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.WaEmDf0o6Gooxe3L.damageType} (same value: piercing) + [YeVYLLm0Cd0fmyct] : object {Actor.npc.items.[].system.damageRolls.YeVYLLm0Cd0fmyct} + damage : string {Actor.npc.items.[].system.damageRolls.YeVYLLm0Cd0fmyct.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.YeVYLLm0Cd0fmyct.damageType} (same value: piercing) + [zYZAOepBlUiIL4VK] : object {Actor.npc.items.[].system.damageRolls.zYZAOepBlUiIL4VK} + damage : string {Actor.npc.items.[].system.damageRolls.zYZAOepBlUiIL4VK.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.zYZAOepBlUiIL4VK.damageType} (same value: piercing) + [WpG4RsOFGPHdw50X] : object {Actor.npc.items.[].system.damageRolls.WpG4RsOFGPHdw50X} + category : string {Actor.npc.items.[].system.damageRolls.WpG4RsOFGPHdw50X.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.WpG4RsOFGPHdw50X.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.WpG4RsOFGPHdw50X.damageType} (same value: bleed) + [dqusXOMf2j6n0mQE] : object {Actor.npc.items.[].system.damageRolls.dqusXOMf2j6n0mQE} + damage : string {Actor.npc.items.[].system.damageRolls.dqusXOMf2j6n0mQE.damage} (same value: 2d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.dqusXOMf2j6n0mQE.damageType} (same value: slashing) + [mr1ABdz3We2Vuegb] : object {Actor.npc.items.[].system.damageRolls.mr1ABdz3We2Vuegb} + damage : string {Actor.npc.items.[].system.damageRolls.mr1ABdz3We2Vuegb.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mr1ABdz3We2Vuegb.damageType} (same value: mental) + [LuIRn0ThShqDhunC] : object {Actor.npc.items.[].system.damageRolls.LuIRn0ThShqDhunC} + damage : string {Actor.npc.items.[].system.damageRolls.LuIRn0ThShqDhunC.damage} (same value: 2d4+16) + damageType : string {Actor.npc.items.[].system.damageRolls.LuIRn0ThShqDhunC.damageType} (same value: slashing) + [eYw8q1InRSoZ1LtQ] : object {Actor.npc.items.[].system.damageRolls.eYw8q1InRSoZ1LtQ} + damage : string {Actor.npc.items.[].system.damageRolls.eYw8q1InRSoZ1LtQ.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eYw8q1InRSoZ1LtQ.damageType} (same value: mental) + [uLhzieNajqcP1wB3] : object {Actor.npc.items.[].system.damageRolls.uLhzieNajqcP1wB3} + damage : string {Actor.npc.items.[].system.damageRolls.uLhzieNajqcP1wB3.damage} (same value: 7d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uLhzieNajqcP1wB3.damageType} (same value: acid) + [n490uoow7arw0z51k3ls] : object {Actor.npc.items.[].system.damageRolls.n490uoow7arw0z51k3ls} + damage : string {Actor.npc.items.[].system.damageRolls.n490uoow7arw0z51k3ls.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.n490uoow7arw0z51k3ls.damageType} (same value: piercing) + [7u7l5tywc6qyzkbj2fmm] : object {Actor.npc.items.[].system.damageRolls.7u7l5tywc6qyzkbj2fmm} + damage : string {Actor.npc.items.[].system.damageRolls.7u7l5tywc6qyzkbj2fmm.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.7u7l5tywc6qyzkbj2fmm.damageType} (same value: slashing) + [c9eudc2eikegq9clh9p5] : object {Actor.npc.items.[].system.damageRolls.c9eudc2eikegq9clh9p5} + damage : string {Actor.npc.items.[].system.damageRolls.c9eudc2eikegq9clh9p5.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.c9eudc2eikegq9clh9p5.damageType} (same value: bludgeoning) + [6d5ojcj5coswv0bd98fk] : object {Actor.npc.items.[].system.damageRolls.6d5ojcj5coswv0bd98fk} + damage : string {Actor.npc.items.[].system.damageRolls.6d5ojcj5coswv0bd98fk.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.6d5ojcj5coswv0bd98fk.damageType} (same value: slashing) + [uix1whu1l2b9yozg74wc] : object {Actor.npc.items.[].system.damageRolls.uix1whu1l2b9yozg74wc} + damage : string {Actor.npc.items.[].system.damageRolls.uix1whu1l2b9yozg74wc.damage} (same value: 3d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.uix1whu1l2b9yozg74wc.damageType} (same value: fire) + [wq5dqagsc3rvealyfhid] : object {Actor.npc.items.[].system.damageRolls.wq5dqagsc3rvealyfhid} + damage : string {Actor.npc.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damage} (3 different values) + 3d8+10 (x1) + 3d8+8 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damageType} (same value: slashing) + [i7sr4woj09gu4xx7dnoc] : object {Actor.npc.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc} + damage : string {Actor.npc.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damage} (3 different values) + 3d10+10 (x1) + 2d18+8 (x1) + 2d10+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damageType} (same value: piercing) + [sy9h6g4i5gc71zj5git3] : object {Actor.npc.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3} + damage : string {Actor.npc.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: slashing) + [cidxh2cn401h6fxihgvw] : object {Actor.npc.items.[].system.damageRolls.cidxh2cn401h6fxihgvw} + damage : string {Actor.npc.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: slashing) + [cdxitwq309kjyms51kzb] : object {Actor.npc.items.[].system.damageRolls.cdxitwq309kjyms51kzb} + damage : string {Actor.npc.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: piercing) + [6wyc7t773noibxofs7zl] : object {Actor.npc.items.[].system.damageRolls.6wyc7t773noibxofs7zl} + damage : string {Actor.npc.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (2 different values) + 1d8+5 (x1) + 1d8+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning) + [glwvgmyg6whbu8qe7n6y] : object {Actor.npc.items.[].system.damageRolls.glwvgmyg6whbu8qe7n6y} + damage : string {Actor.npc.items.[].system.damageRolls.glwvgmyg6whbu8qe7n6y.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.glwvgmyg6whbu8qe7n6y.damageType} (same value: piercing) + [ium39z2pvu8etkmhgm1l] : object {Actor.npc.items.[].system.damageRolls.ium39z2pvu8etkmhgm1l} + damage : string {Actor.npc.items.[].system.damageRolls.ium39z2pvu8etkmhgm1l.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ium39z2pvu8etkmhgm1l.damageType} (same value: void) + [hgg9521s2m63q8jfi4yr] : object {Actor.npc.items.[].system.damageRolls.hgg9521s2m63q8jfi4yr} + damage : string {Actor.npc.items.[].system.damageRolls.hgg9521s2m63q8jfi4yr.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.hgg9521s2m63q8jfi4yr.damageType} (same value: slashing) + [fuua8d3l73qundkz7wpf] : object {Actor.npc.items.[].system.damageRolls.fuua8d3l73qundkz7wpf} + damage : string {Actor.npc.items.[].system.damageRolls.fuua8d3l73qundkz7wpf.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fuua8d3l73qundkz7wpf.damageType} (same value: void) + [g4kk7ir2kmmgeyhzu5sh] : object {Actor.npc.items.[].system.damageRolls.g4kk7ir2kmmgeyhzu5sh} + damage : string {Actor.npc.items.[].system.damageRolls.g4kk7ir2kmmgeyhzu5sh.damage} (same value: 3d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.g4kk7ir2kmmgeyhzu5sh.damageType} (same value: piercing) + [g32tqvg2shlxeb416jes] : object {Actor.npc.items.[].system.damageRolls.g32tqvg2shlxeb416jes} + damage : string {Actor.npc.items.[].system.damageRolls.g32tqvg2shlxeb416jes.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g32tqvg2shlxeb416jes.damageType} (same value: void) + [cQa3O7GbyDcc1YdA] : object {Actor.npc.items.[].system.damageRolls.cQa3O7GbyDcc1YdA} + damage : string {Actor.npc.items.[].system.damageRolls.cQa3O7GbyDcc1YdA.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.cQa3O7GbyDcc1YdA.damageType} (same value: piercing) + [q3xw5j6xd3sqgest0ei1] : object {Actor.npc.items.[].system.damageRolls.q3xw5j6xd3sqgest0ei1} + damage : string {Actor.npc.items.[].system.damageRolls.q3xw5j6xd3sqgest0ei1.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.q3xw5j6xd3sqgest0ei1.damageType} (same value: piercing) + [IDfL63hUSCW4X8pI] : object {Actor.npc.items.[].system.damageRolls.IDfL63hUSCW4X8pI} + damage : string {Actor.npc.items.[].system.damageRolls.IDfL63hUSCW4X8pI.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.IDfL63hUSCW4X8pI.damageType} (same value: piercing) + [McMrMoSJCVYBttU1] : object {Actor.npc.items.[].system.damageRolls.McMrMoSJCVYBttU1} + damage : string {Actor.npc.items.[].system.damageRolls.McMrMoSJCVYBttU1.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.McMrMoSJCVYBttU1.damageType} (same value: bludgeoning) + [6pq3f4mu9zajnbuvgy9x] : object {Actor.npc.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x} + damage : string {Actor.npc.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damageType} (same value: piercing) + [k9ndsg2n7ee8w2ch6689] : object {Actor.npc.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689} + damage : string {Actor.npc.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damageType} (same value: acid) + [IWkxKMbfaeCBda69] : object {Actor.npc.items.[].system.damageRolls.IWkxKMbfaeCBda69} + damage : string {Actor.npc.items.[].system.damageRolls.IWkxKMbfaeCBda69.damage} (same value: 2d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.IWkxKMbfaeCBda69.damageType} (same value: piercing) + [R4Snl2MXcOpbTAN9] : object {Actor.npc.items.[].system.damageRolls.R4Snl2MXcOpbTAN9} + category : string {Actor.npc.items.[].system.damageRolls.R4Snl2MXcOpbTAN9.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.R4Snl2MXcOpbTAN9.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.R4Snl2MXcOpbTAN9.damageType} (same value: bleed) + [5VsczPAWG4nRT3Rp] : object {Actor.npc.items.[].system.damageRolls.5VsczPAWG4nRT3Rp} + damage : string {Actor.npc.items.[].system.damageRolls.5VsczPAWG4nRT3Rp.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5VsczPAWG4nRT3Rp.damageType} (same value: spirit) + [4oj94wfp0sr2biwar4o3] : object {Actor.npc.items.[].system.damageRolls.4oj94wfp0sr2biwar4o3} + damage : string {Actor.npc.items.[].system.damageRolls.4oj94wfp0sr2biwar4o3.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.4oj94wfp0sr2biwar4o3.damageType} (same value: slashing) + [jVfhuHmeW2Qgyc0X] : object {Actor.npc.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X} + damage : string {Actor.npc.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X.damageType} (same value: slashing) + [Acuow0MW0Rl1m2Tf] : object {Actor.npc.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf} + damage : string {Actor.npc.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf.damageType} (same value: piercing) + [qer7usznuf9fivsafcu9] : object {Actor.npc.items.[].system.damageRolls.qer7usznuf9fivsafcu9} + damage : string {Actor.npc.items.[].system.damageRolls.qer7usznuf9fivsafcu9.damage} (2 different values) + 1d6-3 (x2) + 1d6-1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qer7usznuf9fivsafcu9.damageType} (same value: piercing) + [gsaj6lr4rub0rmc1fczr] : object {Actor.npc.items.[].system.damageRolls.gsaj6lr4rub0rmc1fczr} + damage : string {Actor.npc.items.[].system.damageRolls.gsaj6lr4rub0rmc1fczr.damage} (2 different values) + 1d4 (x2) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.gsaj6lr4rub0rmc1fczr.damageType} (same value: fire) + [r2dhgrtdklpa0762j5ak] : object {Actor.npc.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak} + damage : string {Actor.npc.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damage} (2 different values) + 2d8+9 (x1) + 1d12+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damageType} (same value: piercing) + [ti4gsypmejpm0txb8i9t] : object {Actor.npc.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t} + damage : string {Actor.npc.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damageType} (same value: bludgeoning) + [7B4ovBM6M83YtBHC] : object {Actor.npc.items.[].system.damageRolls.7B4ovBM6M83YtBHC} + damage : string {Actor.npc.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damageType} (same value: bludgeoning) + [fmsh2oi3k16r87tg7tcg] : object {Actor.npc.items.[].system.damageRolls.fmsh2oi3k16r87tg7tcg} + damage : string {Actor.npc.items.[].system.damageRolls.fmsh2oi3k16r87tg7tcg.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.fmsh2oi3k16r87tg7tcg.damageType} (same value: bludgeoning) + [z1cgm3me2mgagzwyhee9] : object {Actor.npc.items.[].system.damageRolls.z1cgm3me2mgagzwyhee9} + damage : string {Actor.npc.items.[].system.damageRolls.z1cgm3me2mgagzwyhee9.damage} (same value: 2d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.z1cgm3me2mgagzwyhee9.damageType} (same value: bludgeoning) + [7h3z2khdas3xn0tarfyo] : object {Actor.npc.items.[].system.damageRolls.7h3z2khdas3xn0tarfyo} + damage : string {Actor.npc.items.[].system.damageRolls.7h3z2khdas3xn0tarfyo.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.7h3z2khdas3xn0tarfyo.damageType} (same value: bludgeoning) + [izwrsqi97cf34l1fj5h6] : object {Actor.npc.items.[].system.damageRolls.izwrsqi97cf34l1fj5h6} + damage : string {Actor.npc.items.[].system.damageRolls.izwrsqi97cf34l1fj5h6.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.izwrsqi97cf34l1fj5h6.damageType} (same value: bludgeoning) + [nn9j5bsvz1ygu2j24feh] : object {Actor.npc.items.[].system.damageRolls.nn9j5bsvz1ygu2j24feh} + damage : string {Actor.npc.items.[].system.damageRolls.nn9j5bsvz1ygu2j24feh.damage} (same value: 2d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.nn9j5bsvz1ygu2j24feh.damageType} (same value: bludgeoning) + [HO4DAfyO8W1ZH9IB] : object {Actor.npc.items.[].system.damageRolls.HO4DAfyO8W1ZH9IB} + damage : string {Actor.npc.items.[].system.damageRolls.HO4DAfyO8W1ZH9IB.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.HO4DAfyO8W1ZH9IB.damageType} (same value: bludgeoning) + [IVMyEU5RK6adGyNl] : object {Actor.npc.items.[].system.damageRolls.IVMyEU5RK6adGyNl} + damage : string {Actor.npc.items.[].system.damageRolls.IVMyEU5RK6adGyNl.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.IVMyEU5RK6adGyNl.damageType} (same value: acid) + [6ipm46pd7h4wv9aoyick] : object {Actor.npc.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick} + damage : string {Actor.npc.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (3 different values) + 2d8+8 (x2) + 2d6+6 (x1) + 3d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: slashing) + [7c24LQj9D0ihkR8F] : object {Actor.npc.items.[].system.damageRolls.7c24LQj9D0ihkR8F} + damage : string {Actor.npc.items.[].system.damageRolls.7c24LQj9D0ihkR8F.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.7c24LQj9D0ihkR8F.damageType} (same value: piercing) + [1FqG37mRY7pFnm0f] : object {Actor.npc.items.[].system.damageRolls.1FqG37mRY7pFnm0f} + damage : string {Actor.npc.items.[].system.damageRolls.1FqG37mRY7pFnm0f.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.1FqG37mRY7pFnm0f.damageType} (same value: spirit) + [7vx19kbp88ovzaunqgcw] : object {Actor.npc.items.[].system.damageRolls.7vx19kbp88ovzaunqgcw} + damage : string {Actor.npc.items.[].system.damageRolls.7vx19kbp88ovzaunqgcw.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.7vx19kbp88ovzaunqgcw.damageType} (same value: piercing) + [x3wzjabg1u9pxptmahd9] : object {Actor.npc.items.[].system.damageRolls.x3wzjabg1u9pxptmahd9} + damage : string {Actor.npc.items.[].system.damageRolls.x3wzjabg1u9pxptmahd9.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.x3wzjabg1u9pxptmahd9.damageType} (same value: slashing) + [d5s7ydf5wd5g6pl2z8un] : object {Actor.npc.items.[].system.damageRolls.d5s7ydf5wd5g6pl2z8un} + damage : string {Actor.npc.items.[].system.damageRolls.d5s7ydf5wd5g6pl2z8un.damage} (same value: 4d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.d5s7ydf5wd5g6pl2z8un.damageType} (same value: bludgeoning) + [hdg5ryww0imiw6kca6tr] : object {Actor.npc.items.[].system.damageRolls.hdg5ryww0imiw6kca6tr} + damage : string {Actor.npc.items.[].system.damageRolls.hdg5ryww0imiw6kca6tr.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.hdg5ryww0imiw6kca6tr.damageType} (same value: piercing) + [2I0P91jVqzy4Iyjg] : object {Actor.npc.items.[].system.damageRolls.2I0P91jVqzy4Iyjg} + damage : string {Actor.npc.items.[].system.damageRolls.2I0P91jVqzy4Iyjg.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.2I0P91jVqzy4Iyjg.damageType} (same value: slashing) + [6yar931bomsffat3g1b8] : object {Actor.npc.items.[].system.damageRolls.6yar931bomsffat3g1b8} + damage : string {Actor.npc.items.[].system.damageRolls.6yar931bomsffat3g1b8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6yar931bomsffat3g1b8.damageType} (same value: piercing) + [huzvknk7b6u8hmjvi3en] : object {Actor.npc.items.[].system.damageRolls.huzvknk7b6u8hmjvi3en} + damage : string {Actor.npc.items.[].system.damageRolls.huzvknk7b6u8hmjvi3en.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.huzvknk7b6u8hmjvi3en.damageType} (same value: piercing) + [vx54nrz3d4ijpqbaqp4q] : object {Actor.npc.items.[].system.damageRolls.vx54nrz3d4ijpqbaqp4q} + damage : string {Actor.npc.items.[].system.damageRolls.vx54nrz3d4ijpqbaqp4q.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vx54nrz3d4ijpqbaqp4q.damageType} (same value: mental) + [t9efyopvlpo9m265akng] : object {Actor.npc.items.[].system.damageRolls.t9efyopvlpo9m265akng} + damage : string {Actor.npc.items.[].system.damageRolls.t9efyopvlpo9m265akng.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.t9efyopvlpo9m265akng.damageType} (same value: bludgeoning) + [den3ioiwpktxuzm8ez3l] : object {Actor.npc.items.[].system.damageRolls.den3ioiwpktxuzm8ez3l} + damage : string {Actor.npc.items.[].system.damageRolls.den3ioiwpktxuzm8ez3l.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.den3ioiwpktxuzm8ez3l.damageType} (same value: acid) + [vpotsbklxywcxn02zi2u] : object {Actor.npc.items.[].system.damageRolls.vpotsbklxywcxn02zi2u} + damage : string {Actor.npc.items.[].system.damageRolls.vpotsbklxywcxn02zi2u.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.vpotsbklxywcxn02zi2u.damageType} (same value: piercing) + [vk5npe61cgntilog21c6] : object {Actor.npc.items.[].system.damageRolls.vk5npe61cgntilog21c6} + damage : string {Actor.npc.items.[].system.damageRolls.vk5npe61cgntilog21c6.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.vk5npe61cgntilog21c6.damageType} (same value: slashing) + [BA3qm6SooYWw0CwX] : object {Actor.npc.items.[].system.damageRolls.BA3qm6SooYWw0CwX} + damage : string {Actor.npc.items.[].system.damageRolls.BA3qm6SooYWw0CwX.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.BA3qm6SooYWw0CwX.damageType} (same value: acid) + [GWCPDShMohaD3EQr] : object {Actor.npc.items.[].system.damageRolls.GWCPDShMohaD3EQr} + damage : string {Actor.npc.items.[].system.damageRolls.GWCPDShMohaD3EQr.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.GWCPDShMohaD3EQr.damageType} (same value: bludgeoning) + [m5rp98s7m0gafkwsvisf] : object {Actor.npc.items.[].system.damageRolls.m5rp98s7m0gafkwsvisf} + damage : string {Actor.npc.items.[].system.damageRolls.m5rp98s7m0gafkwsvisf.damage} (same value: 4d12+19) + damageType : string {Actor.npc.items.[].system.damageRolls.m5rp98s7m0gafkwsvisf.damageType} (same value: piercing) + [tppi0yvmxzoa1plp3aud] : object {Actor.npc.items.[].system.damageRolls.tppi0yvmxzoa1plp3aud} + damage : string {Actor.npc.items.[].system.damageRolls.tppi0yvmxzoa1plp3aud.damage} (same value: 4d8+19) + damageType : string {Actor.npc.items.[].system.damageRolls.tppi0yvmxzoa1plp3aud.damageType} (same value: slashing) + [dwyvvg0t35o66wp1awu9] : object {Actor.npc.items.[].system.damageRolls.dwyvvg0t35o66wp1awu9} + damage : string {Actor.npc.items.[].system.damageRolls.dwyvvg0t35o66wp1awu9.damage} (same value: 4d6+19) + damageType : string {Actor.npc.items.[].system.damageRolls.dwyvvg0t35o66wp1awu9.damageType} (same value: bludgeoning) + [225a6vv5x9pr1ymlo2yn] : object {Actor.npc.items.[].system.damageRolls.225a6vv5x9pr1ymlo2yn} + damage : string {Actor.npc.items.[].system.damageRolls.225a6vv5x9pr1ymlo2yn.damage} (same value: 5d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.225a6vv5x9pr1ymlo2yn.damageType} (same value: slashing) + [c91bso17qvvw864jjqo4] : object {Actor.npc.items.[].system.damageRolls.c91bso17qvvw864jjqo4} + damage : string {Actor.npc.items.[].system.damageRolls.c91bso17qvvw864jjqo4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.c91bso17qvvw864jjqo4.damageType} (same value: acid) + [cfnd06scpmtmq5s2r6xd] : object {Actor.npc.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd} + damage : string {Actor.npc.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd.damage} (2 different values) + 5d10+20 (x1) + 4d10+18 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cfnd06scpmtmq5s2r6xd.damageType} (same value: slashing) + [e5loy978dhskrcrw866t] : object {Actor.npc.items.[].system.damageRolls.e5loy978dhskrcrw866t} + damage : string {Actor.npc.items.[].system.damageRolls.e5loy978dhskrcrw866t.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.e5loy978dhskrcrw866t.damageType} (same value: piercing) + [lue3dikontduvvzuegvr] : object {Actor.npc.items.[].system.damageRolls.lue3dikontduvvzuegvr} + damage : string {Actor.npc.items.[].system.damageRolls.lue3dikontduvvzuegvr.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.lue3dikontduvvzuegvr.damageType} (same value: bludgeoning) + [IdheuFOr5XoaExOj] : object {Actor.npc.items.[].system.damageRolls.IdheuFOr5XoaExOj} + damage : string {Actor.npc.items.[].system.damageRolls.IdheuFOr5XoaExOj.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.IdheuFOr5XoaExOj.damageType} (same value: slashing) + [tejf7g56ik0azcro7yyz] : object {Actor.npc.items.[].system.damageRolls.tejf7g56ik0azcro7yyz} + damage : string {Actor.npc.items.[].system.damageRolls.tejf7g56ik0azcro7yyz.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.tejf7g56ik0azcro7yyz.damageType} (same value: slashing) + [xvbur85wkafitlmrezkc] : object {Actor.npc.items.[].system.damageRolls.xvbur85wkafitlmrezkc} + damage : string {Actor.npc.items.[].system.damageRolls.xvbur85wkafitlmrezkc.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.xvbur85wkafitlmrezkc.damageType} (same value: slashing) + [8u05pyjojhk8i6ao863g] : object {Actor.npc.items.[].system.damageRolls.8u05pyjojhk8i6ao863g} + damage : string {Actor.npc.items.[].system.damageRolls.8u05pyjojhk8i6ao863g.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8u05pyjojhk8i6ao863g.damageType} (same value: piercing) + [kv04a3w5e7f2tl6n3q8i] : object {Actor.npc.items.[].system.damageRolls.kv04a3w5e7f2tl6n3q8i} + damage : string {Actor.npc.items.[].system.damageRolls.kv04a3w5e7f2tl6n3q8i.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.kv04a3w5e7f2tl6n3q8i.damageType} (same value: bludgeoning) + [isx1oanl46yc5jef2wav] : object {Actor.npc.items.[].system.damageRolls.isx1oanl46yc5jef2wav} + damage : string {Actor.npc.items.[].system.damageRolls.isx1oanl46yc5jef2wav.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.isx1oanl46yc5jef2wav.damageType} (same value: piercing) + [qqbasxl2ncjujrlh3gfu] : object {Actor.npc.items.[].system.damageRolls.qqbasxl2ncjujrlh3gfu} + damage : string {Actor.npc.items.[].system.damageRolls.qqbasxl2ncjujrlh3gfu.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.qqbasxl2ncjujrlh3gfu.damageType} (same value: bludgeoning) + [wzuff1ayfe2njqw403w4] : object {Actor.npc.items.[].system.damageRolls.wzuff1ayfe2njqw403w4} + damage : string {Actor.npc.items.[].system.damageRolls.wzuff1ayfe2njqw403w4.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.wzuff1ayfe2njqw403w4.damageType} (same value: piercing) + [zlou34anbofdg3hox6ff] : object {Actor.npc.items.[].system.damageRolls.zlou34anbofdg3hox6ff} + damage : string {Actor.npc.items.[].system.damageRolls.zlou34anbofdg3hox6ff.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.zlou34anbofdg3hox6ff.damageType} (same value: piercing) + [n9g8wdodgmeouod1wimu] : object {Actor.npc.items.[].system.damageRolls.n9g8wdodgmeouod1wimu} + damage : string {Actor.npc.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damageType} (same value: piercing) + [o25q1diiu1fxpv64siml] : object {Actor.npc.items.[].system.damageRolls.o25q1diiu1fxpv64siml} + damage : string {Actor.npc.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damageType} (same value: spirit) + [1s3symdn1w1vk237l05x] : object {Actor.npc.items.[].system.damageRolls.1s3symdn1w1vk237l05x} + damage : string {Actor.npc.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damageType} (same value: bludgeoning) + [6r2xqkx5nywfedxwtyts] : object {Actor.npc.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts} + damage : string {Actor.npc.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values) + 1d6+11 (x3) + 2d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: piercing) + [biya5r6cbmpnb9ww4s11] : object {Actor.npc.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11} + damage : string {Actor.npc.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (3 different values) + 1d8+8 (x4) + 1d8+10 (x1) + 2d8+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing) + [m9mz4oyjtoq9c4vswevw] : object {Actor.npc.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw} + damage : string {Actor.npc.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: slashing) + [dth78dhgkhj9riocj4f8] : object {Actor.npc.items.[].system.damageRolls.dth78dhgkhj9riocj4f8} + damage : string {Actor.npc.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (3 different values) + 1d8+6 (x4) + 1d8+4 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing) + [y79g3ge2g2rt6qb956w8] : object {Actor.npc.items.[].system.damageRolls.y79g3ge2g2rt6qb956w8} + damage : string {Actor.npc.items.[].system.damageRolls.y79g3ge2g2rt6qb956w8.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.y79g3ge2g2rt6qb956w8.damageType} (same value: piercing) + [jioe9r64fot0hkgio4i8] : object {Actor.npc.items.[].system.damageRolls.jioe9r64fot0hkgio4i8} + damage : string {Actor.npc.items.[].system.damageRolls.jioe9r64fot0hkgio4i8.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.jioe9r64fot0hkgio4i8.damageType} (same value: slashing) + [YdyMZFNEv9Xn8syH] : object {Actor.npc.items.[].system.damageRolls.YdyMZFNEv9Xn8syH} + damage : string {Actor.npc.items.[].system.damageRolls.YdyMZFNEv9Xn8syH.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.YdyMZFNEv9Xn8syH.damageType} (same value: bludgeoning) + [50EGeoqNkqPSoOwL] : object {Actor.npc.items.[].system.damageRolls.50EGeoqNkqPSoOwL} + damage : string {Actor.npc.items.[].system.damageRolls.50EGeoqNkqPSoOwL.damage} (same value: 1d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.50EGeoqNkqPSoOwL.damageType} (same value: piercing) + [jyCplAKRPihOo58C] : object {Actor.npc.items.[].system.damageRolls.jyCplAKRPihOo58C} + damage : string {Actor.npc.items.[].system.damageRolls.jyCplAKRPihOo58C.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.jyCplAKRPihOo58C.damageType} (same value: acid) + [qzgigTQByV4A1wVl] : object {Actor.npc.items.[].system.damageRolls.qzgigTQByV4A1wVl} + damage : string {Actor.npc.items.[].system.damageRolls.qzgigTQByV4A1wVl.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.qzgigTQByV4A1wVl.damageType} (same value: slashing) + [1sPBmXQ8csqTkwkR] : object {Actor.npc.items.[].system.damageRolls.1sPBmXQ8csqTkwkR} + damage : string {Actor.npc.items.[].system.damageRolls.1sPBmXQ8csqTkwkR.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.1sPBmXQ8csqTkwkR.damageType} (same value: piercing) + [hjAyEoN7uinbm7tg] : object {Actor.npc.items.[].system.damageRolls.hjAyEoN7uinbm7tg} + damage : string {Actor.npc.items.[].system.damageRolls.hjAyEoN7uinbm7tg.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.hjAyEoN7uinbm7tg.damageType} (same value: acid) + [yJQCQyVbCCHXech2] : object {Actor.npc.items.[].system.damageRolls.yJQCQyVbCCHXech2} + damage : string {Actor.npc.items.[].system.damageRolls.yJQCQyVbCCHXech2.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.yJQCQyVbCCHXech2.damageType} (same value: acid) + [K6j1pIncbw9RsXHN] : object {Actor.npc.items.[].system.damageRolls.K6j1pIncbw9RsXHN} + damage : string {Actor.npc.items.[].system.damageRolls.K6j1pIncbw9RsXHN.damage} (same value: 3d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.K6j1pIncbw9RsXHN.damageType} (same value: piercing) + [fvGFWsQf7ZFt7Ijy] : object {Actor.npc.items.[].system.damageRolls.fvGFWsQf7ZFt7Ijy} + damage : string {Actor.npc.items.[].system.damageRolls.fvGFWsQf7ZFt7Ijy.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.fvGFWsQf7ZFt7Ijy.damageType} (same value: bludgeoning) + [7t5idrmhqb4c35d3ltj4] : object {Actor.npc.items.[].system.damageRolls.7t5idrmhqb4c35d3ltj4} + damage : string {Actor.npc.items.[].system.damageRolls.7t5idrmhqb4c35d3ltj4.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.7t5idrmhqb4c35d3ltj4.damageType} (same value: slashing) + [e65caxi26l8rp0j670ao] : object {Actor.npc.items.[].system.damageRolls.e65caxi26l8rp0j670ao} + damage : string {Actor.npc.items.[].system.damageRolls.e65caxi26l8rp0j670ao.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.e65caxi26l8rp0j670ao.damageType} (same value: piercing) + [e5eg4hgpis14kip5o47y] : object {Actor.npc.items.[].system.damageRolls.e5eg4hgpis14kip5o47y} + damage : string {Actor.npc.items.[].system.damageRolls.e5eg4hgpis14kip5o47y.damage} (same value: 7d6) + damageType : string {Actor.npc.items.[].system.damageRolls.e5eg4hgpis14kip5o47y.damageType} (same value: electricity) + [QAcYijYedbnn7qPf] : object {Actor.npc.items.[].system.damageRolls.QAcYijYedbnn7qPf} + damage : string {Actor.npc.items.[].system.damageRolls.QAcYijYedbnn7qPf.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.QAcYijYedbnn7qPf.damageType} (same value: piercing) + [lbtQ7SGOiL1lxpF8] : object {Actor.npc.items.[].system.damageRolls.lbtQ7SGOiL1lxpF8} + damage : string {Actor.npc.items.[].system.damageRolls.lbtQ7SGOiL1lxpF8.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.lbtQ7SGOiL1lxpF8.damageType} (same value: bludgeoning) + [FaIZXcSxBAOxFXj5] : object {Actor.npc.items.[].system.damageRolls.FaIZXcSxBAOxFXj5} + damage : string {Actor.npc.items.[].system.damageRolls.FaIZXcSxBAOxFXj5.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.FaIZXcSxBAOxFXj5.damageType} (same value: bludgeoning) + [go0PNW1TEPQst2rK] : object {Actor.npc.items.[].system.damageRolls.go0PNW1TEPQst2rK} + damage : string {Actor.npc.items.[].system.damageRolls.go0PNW1TEPQst2rK.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.go0PNW1TEPQst2rK.damageType} (same value: fire) + [xGc8zale8O7WW0SJ] : object {Actor.npc.items.[].system.damageRolls.xGc8zale8O7WW0SJ} + damage : string {Actor.npc.items.[].system.damageRolls.xGc8zale8O7WW0SJ.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.xGc8zale8O7WW0SJ.damageType} (same value: piercing) + [xfyb2s0sgthdl7cu2z2m] : object {Actor.npc.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m} + damage : string {Actor.npc.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.xfyb2s0sgthdl7cu2z2m.damageType} (same value: piercing) + [75iocc468xryzwp6yw8m] : object {Actor.npc.items.[].system.damageRolls.75iocc468xryzwp6yw8m} + damage : string {Actor.npc.items.[].system.damageRolls.75iocc468xryzwp6yw8m.damage} (same value: 3d4+18) + damageType : string {Actor.npc.items.[].system.damageRolls.75iocc468xryzwp6yw8m.damageType} (same value: piercing) + [f9qdw1y9ljne27k4uzr1] : object {Actor.npc.items.[].system.damageRolls.f9qdw1y9ljne27k4uzr1} + damage : string {Actor.npc.items.[].system.damageRolls.f9qdw1y9ljne27k4uzr1.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.f9qdw1y9ljne27k4uzr1.damageType} (same value: void) + [ffnpb7at0iv3nqz2nhlc] : object {Actor.npc.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc} + damage : string {Actor.npc.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.ffnpb7at0iv3nqz2nhlc.damageType} (same value: piercing) + [ei5tikr6ofg0g9r2acwx] : object {Actor.npc.items.[].system.damageRolls.ei5tikr6ofg0g9r2acwx} + damage : string {Actor.npc.items.[].system.damageRolls.ei5tikr6ofg0g9r2acwx.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ei5tikr6ofg0g9r2acwx.damageType} (same value: bludgeoning) + [yckzv0l21hn9f1apxpqm] : object {Actor.npc.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm} + damage : string {Actor.npc.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm.damage} (3 different values) + 1d8+4 (x2) + 1d10+4 (x1) + 1d8+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yckzv0l21hn9f1apxpqm.damageType} (same value: piercing) + [ol6tix6csupnw2z9ffoq] : object {Actor.npc.items.[].system.damageRolls.ol6tix6csupnw2z9ffoq} + damage : string {Actor.npc.items.[].system.damageRolls.ol6tix6csupnw2z9ffoq.damage} (same value: 4d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ol6tix6csupnw2z9ffoq.damageType} (same value: bludgeoning) + [f4qpy7b7las0v6vqvc2c] : object {Actor.npc.items.[].system.damageRolls.f4qpy7b7las0v6vqvc2c} + damage : string {Actor.npc.items.[].system.damageRolls.f4qpy7b7las0v6vqvc2c.damage} (same value: 4d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.f4qpy7b7las0v6vqvc2c.damageType} (same value: bludgeoning) + [cg7x0mifehpirudqf3ho] : object {Actor.npc.items.[].system.damageRolls.cg7x0mifehpirudqf3ho} + damage : string {Actor.npc.items.[].system.damageRolls.cg7x0mifehpirudqf3ho.damage} (same value: 4d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.cg7x0mifehpirudqf3ho.damageType} (same value: bludgeoning) + [FAEWj4BdokiFEwxW] : object {Actor.npc.items.[].system.damageRolls.FAEWj4BdokiFEwxW} + damage : string {Actor.npc.items.[].system.damageRolls.FAEWj4BdokiFEwxW.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.FAEWj4BdokiFEwxW.damageType} (same value: slashing) + [cwv1u3lop9i9ecd2nhbc] : object {Actor.npc.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc} + damage : string {Actor.npc.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc.damage} (2 different values) + 1d10+7 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cwv1u3lop9i9ecd2nhbc.damageType} (same value: slashing) + [g2lnubrcdpd8dv4uprqx] : object {Actor.npc.items.[].system.damageRolls.g2lnubrcdpd8dv4uprqx} + damage : string {Actor.npc.items.[].system.damageRolls.g2lnubrcdpd8dv4uprqx.damage} (same value: 1d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.g2lnubrcdpd8dv4uprqx.damageType} (same value: slashing) + [7s8lqd0qhmr274q9rhfv] : object {Actor.npc.items.[].system.damageRolls.7s8lqd0qhmr274q9rhfv} + damage : string {Actor.npc.items.[].system.damageRolls.7s8lqd0qhmr274q9rhfv.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.7s8lqd0qhmr274q9rhfv.damageType} (same value: slashing) + [ufh9o3c78hrw0wav3c9r] : object {Actor.npc.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r} + damage : string {Actor.npc.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r.damage} (2 different values) + 1d12+7 (x1) + 2d10+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ufh9o3c78hrw0wav3c9r.damageType} (same value: piercing) + [r93oasznl0h5mfjwkuc4] : object {Actor.npc.items.[].system.damageRolls.r93oasznl0h5mfjwkuc4} + damage : string {Actor.npc.items.[].system.damageRolls.r93oasznl0h5mfjwkuc4.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.r93oasznl0h5mfjwkuc4.damageType} (same value: slashing) + [saf2ad6bnn9f9prfpy4i] : object {Actor.npc.items.[].system.damageRolls.saf2ad6bnn9f9prfpy4i} + damage : string {Actor.npc.items.[].system.damageRolls.saf2ad6bnn9f9prfpy4i.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.saf2ad6bnn9f9prfpy4i.damageType} (same value: piercing) + [lrtfkt0x7h9mh3054yhh] : object {Actor.npc.items.[].system.damageRolls.lrtfkt0x7h9mh3054yhh} + damage : string {Actor.npc.items.[].system.damageRolls.lrtfkt0x7h9mh3054yhh.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.lrtfkt0x7h9mh3054yhh.damageType} (same value: slashing) + [th3lem0v4bs5n1kkqdwy] : object {Actor.npc.items.[].system.damageRolls.th3lem0v4bs5n1kkqdwy} + damage : string {Actor.npc.items.[].system.damageRolls.th3lem0v4bs5n1kkqdwy.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.th3lem0v4bs5n1kkqdwy.damageType} (same value: piercing) + [tatx8fxp37ndurpm4yjs] : object {Actor.npc.items.[].system.damageRolls.tatx8fxp37ndurpm4yjs} + damage : string {Actor.npc.items.[].system.damageRolls.tatx8fxp37ndurpm4yjs.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tatx8fxp37ndurpm4yjs.damageType} (same value: piercing) + [75692ru4cojuuqc3btob] : object {Actor.npc.items.[].system.damageRolls.75692ru4cojuuqc3btob} + damage : string {Actor.npc.items.[].system.damageRolls.75692ru4cojuuqc3btob.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.75692ru4cojuuqc3btob.damageType} (same value: piercing) + [r31xw9h9do0qewmtzmic] : object {Actor.npc.items.[].system.damageRolls.r31xw9h9do0qewmtzmic} + damage : string {Actor.npc.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damageType} (same value: slashing) + [48vcqjclw628isrre5cg] : object {Actor.npc.items.[].system.damageRolls.48vcqjclw628isrre5cg} + damage : string {Actor.npc.items.[].system.damageRolls.48vcqjclw628isrre5cg.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.48vcqjclw628isrre5cg.damageType} (same value: slashing) + [a3ban4ab3d82nod7jiub] : object {Actor.npc.items.[].system.damageRolls.a3ban4ab3d82nod7jiub} + damage : string {Actor.npc.items.[].system.damageRolls.a3ban4ab3d82nod7jiub.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.a3ban4ab3d82nod7jiub.damageType} (same value: slashing) + [bsbmnezmx9s0r9kpinrx] : object {Actor.npc.items.[].system.damageRolls.bsbmnezmx9s0r9kpinrx} + damage : string {Actor.npc.items.[].system.damageRolls.bsbmnezmx9s0r9kpinrx.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.bsbmnezmx9s0r9kpinrx.damageType} (same value: piercing) + [5ctabued0u4etrt4eyjj] : object {Actor.npc.items.[].system.damageRolls.5ctabued0u4etrt4eyjj} + damage : string {Actor.npc.items.[].system.damageRolls.5ctabued0u4etrt4eyjj.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.5ctabued0u4etrt4eyjj.damageType} (same value: piercing) + [qKjmaQYrWnVJxSTa] : object {Actor.npc.items.[].system.damageRolls.qKjmaQYrWnVJxSTa} + damage : string {Actor.npc.items.[].system.damageRolls.qKjmaQYrWnVJxSTa.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.qKjmaQYrWnVJxSTa.damageType} (2 different values) + piercing (x1) + slashing (x1) + [Oz0d91ic6DZyEhx2] : object {Actor.npc.items.[].system.damageRolls.Oz0d91ic6DZyEhx2} + damage : string {Actor.npc.items.[].system.damageRolls.Oz0d91ic6DZyEhx2.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Oz0d91ic6DZyEhx2.damageType} (same value: slashing) + [trxulzkoh0l7s8nnnwm5] : object {Actor.npc.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5} + damage : string {Actor.npc.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.trxulzkoh0l7s8nnnwm5.damageType} (same value: piercing) + [1kcdcgyaxrpbmmesrhxb] : object {Actor.npc.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb} + damage : string {Actor.npc.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1kcdcgyaxrpbmmesrhxb.damageType} (2 different values) + cold (x1) + fire (x1) + [elw46544duwqwqoxfqct] : object {Actor.npc.items.[].system.damageRolls.elw46544duwqwqoxfqct} + damage : string {Actor.npc.items.[].system.damageRolls.elw46544duwqwqoxfqct.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.elw46544duwqwqoxfqct.damageType} (same value: bludgeoning) + [MLeEbcg4hTDso6PX] : object {Actor.npc.items.[].system.damageRolls.MLeEbcg4hTDso6PX} + damage : string {Actor.npc.items.[].system.damageRolls.MLeEbcg4hTDso6PX.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.MLeEbcg4hTDso6PX.damageType} (same value: piercing) + [ZhzBfCItEOmreV1e] : object {Actor.npc.items.[].system.damageRolls.ZhzBfCItEOmreV1e} + damage : string {Actor.npc.items.[].system.damageRolls.ZhzBfCItEOmreV1e.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ZhzBfCItEOmreV1e.damageType} (same value: piercing) + [rfjf61tzuqs3hb47lep8] : object {Actor.npc.items.[].system.damageRolls.rfjf61tzuqs3hb47lep8} + damage : string {Actor.npc.items.[].system.damageRolls.rfjf61tzuqs3hb47lep8.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.rfjf61tzuqs3hb47lep8.damageType} (same value: piercing) + [zyl04izocannmo1raztx] : object {Actor.npc.items.[].system.damageRolls.zyl04izocannmo1raztx} + damage : string {Actor.npc.items.[].system.damageRolls.zyl04izocannmo1raztx.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.zyl04izocannmo1raztx.damageType} (same value: piercing) + [a7ksq16ucnw5dzzxhxsq] : object {Actor.npc.items.[].system.damageRolls.a7ksq16ucnw5dzzxhxsq} + damage : string {Actor.npc.items.[].system.damageRolls.a7ksq16ucnw5dzzxhxsq.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.a7ksq16ucnw5dzzxhxsq.damageType} (same value: slashing) + [ik2bwx9t3acmo2jodun6] : object {Actor.npc.items.[].system.damageRolls.ik2bwx9t3acmo2jodun6} + damage : string {Actor.npc.items.[].system.damageRolls.ik2bwx9t3acmo2jodun6.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ik2bwx9t3acmo2jodun6.damageType} (same value: piercing) + [tg4v97o55hmkq85qg6es] : object {Actor.npc.items.[].system.damageRolls.tg4v97o55hmkq85qg6es} + damage : string {Actor.npc.items.[].system.damageRolls.tg4v97o55hmkq85qg6es.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.tg4v97o55hmkq85qg6es.damageType} (same value: bludgeoning) + [zol8du7s2ji7ea8sbgk1] : object {Actor.npc.items.[].system.damageRolls.zol8du7s2ji7ea8sbgk1} + damage : string {Actor.npc.items.[].system.damageRolls.zol8du7s2ji7ea8sbgk1.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.zol8du7s2ji7ea8sbgk1.damageType} (same value: piercing) + [x31eehad9oo9jhbtgl5x] : object {Actor.npc.items.[].system.damageRolls.x31eehad9oo9jhbtgl5x} + damage : string {Actor.npc.items.[].system.damageRolls.x31eehad9oo9jhbtgl5x.damage} (same value: 4d4+18) + damageType : string {Actor.npc.items.[].system.damageRolls.x31eehad9oo9jhbtgl5x.damageType} (same value: slashing) + [3oyr6a4mtnqdpqok4w70] : object {Actor.npc.items.[].system.damageRolls.3oyr6a4mtnqdpqok4w70} + damage : string {Actor.npc.items.[].system.damageRolls.3oyr6a4mtnqdpqok4w70.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.3oyr6a4mtnqdpqok4w70.damageType} (same value: bludgeoning) + [id9amtipbu9a537ku8ua] : object {Actor.npc.items.[].system.damageRolls.id9amtipbu9a537ku8ua} + damage : string {Actor.npc.items.[].system.damageRolls.id9amtipbu9a537ku8ua.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.id9amtipbu9a537ku8ua.damageType} (same value: slashing) + [VlU4Pl3DS6ecOsZu] : object {Actor.npc.items.[].system.damageRolls.VlU4Pl3DS6ecOsZu} + damage : string {Actor.npc.items.[].system.damageRolls.VlU4Pl3DS6ecOsZu.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.VlU4Pl3DS6ecOsZu.damageType} (same value: piercing) + [IefstvgUCEPs4sE5] : object {Actor.npc.items.[].system.damageRolls.IefstvgUCEPs4sE5} + damage : string {Actor.npc.items.[].system.damageRolls.IefstvgUCEPs4sE5.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.IefstvgUCEPs4sE5.damageType} (same value: piercing) + [BDWjzr7hR5ZZn56G] : object {Actor.npc.items.[].system.damageRolls.BDWjzr7hR5ZZn56G} + damage : string {Actor.npc.items.[].system.damageRolls.BDWjzr7hR5ZZn56G.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.BDWjzr7hR5ZZn56G.damageType} (same value: slashing) + [XGmdSZxAsdKZqvIL] : object {Actor.npc.items.[].system.damageRolls.XGmdSZxAsdKZqvIL} + damage : string {Actor.npc.items.[].system.damageRolls.XGmdSZxAsdKZqvIL.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.XGmdSZxAsdKZqvIL.damageType} (same value: fire) + [izwzbwakdx5r2d8gxlh7] : object {Actor.npc.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7} + damage : string {Actor.npc.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (2 different values) + 1d12+5 (x3) + 2d12+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning) + [h93snjqhv0gmnq3yitdy] : object {Actor.npc.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy} + damage : string {Actor.npc.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (3 different values) + 2d10+9 (x1) + 2d10+13 (x1) + 2d8+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: bludgeoning) + [zng6jp2eorphiyyhpzd0] : object {Actor.npc.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0} + damage : string {Actor.npc.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (3 different values) + 2d6+9 (x1) + 2d6+13 (x1) + 2d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: bludgeoning) + [m8u4jpatozoqnci8govx] : object {Actor.npc.items.[].system.damageRolls.m8u4jpatozoqnci8govx} + damage : string {Actor.npc.items.[].system.damageRolls.m8u4jpatozoqnci8govx.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.m8u4jpatozoqnci8govx.damageType} (same value: piercing) + [nleb3b1urx87y17t6d6g] : object {Actor.npc.items.[].system.damageRolls.nleb3b1urx87y17t6d6g} + damage : string {Actor.npc.items.[].system.damageRolls.nleb3b1urx87y17t6d6g.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.nleb3b1urx87y17t6d6g.damageType} (same value: piercing) + [stdf0qsk4b8z16kx2thv] : object {Actor.npc.items.[].system.damageRolls.stdf0qsk4b8z16kx2thv} + damage : string {Actor.npc.items.[].system.damageRolls.stdf0qsk4b8z16kx2thv.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.stdf0qsk4b8z16kx2thv.damageType} (same value: piercing) + [uD6eH96RXDLFT3iW] : object {Actor.npc.items.[].system.damageRolls.uD6eH96RXDLFT3iW} + damage : string {Actor.npc.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damageType} (same value: bludgeoning) + [umXy30LylexApvLT] : object {Actor.npc.items.[].system.damageRolls.umXy30LylexApvLT} + damage : string {Actor.npc.items.[].system.damageRolls.umXy30LylexApvLT.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.umXy30LylexApvLT.damageType} (same value: bludgeoning) + [NdPGuZ9vvrZ0PFvM] : object {Actor.npc.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM} + damage : string {Actor.npc.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damageType} (same value: bludgeoning) + [x0epiuoOEckXonNu] : object {Actor.npc.items.[].system.damageRolls.x0epiuoOEckXonNu} + damage : string {Actor.npc.items.[].system.damageRolls.x0epiuoOEckXonNu.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.x0epiuoOEckXonNu.damageType} (same value: bludgeoning) + [6E4gX63BMvAt4WVt] : object {Actor.npc.items.[].system.damageRolls.6E4gX63BMvAt4WVt} + damage : string {Actor.npc.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damageType} (same value: bludgeoning) + [kvhyx50a5yzc6rc3n09s] : object {Actor.npc.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s} + damage : string {Actor.npc.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: slashing) + [xiz1kglm334zoswd11x7x] : object {Actor.npc.items.[].system.damageRolls.xiz1kglm334zoswd11x7x} + damage : string {Actor.npc.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: piercing) + [RwSPVznXswpE2UsJ] : object {Actor.npc.items.[].system.damageRolls.RwSPVznXswpE2UsJ} + damage : string {Actor.npc.items.[].system.damageRolls.RwSPVznXswpE2UsJ.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.RwSPVznXswpE2UsJ.damageType} (same value: bludgeoning) + [5Uidq3jHA5YJATDF] : object {Actor.npc.items.[].system.damageRolls.5Uidq3jHA5YJATDF} + damage : string {Actor.npc.items.[].system.damageRolls.5Uidq3jHA5YJATDF.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.5Uidq3jHA5YJATDF.damageType} (same value: bludgeoning) + [PRjAuv0fRnJfQGsE] : object {Actor.npc.items.[].system.damageRolls.PRjAuv0fRnJfQGsE} + damage : string {Actor.npc.items.[].system.damageRolls.PRjAuv0fRnJfQGsE.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.PRjAuv0fRnJfQGsE.damageType} (same value: bludgeoning) + [EeuatVe8wChAhXbH] : object {Actor.npc.items.[].system.damageRolls.EeuatVe8wChAhXbH} + damage : string {Actor.npc.items.[].system.damageRolls.EeuatVe8wChAhXbH.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.EeuatVe8wChAhXbH.damageType} (same value: piercing) + [nNZ6b2RA4OJvl5yo] : object {Actor.npc.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo} + damage : string {Actor.npc.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.nNZ6b2RA4OJvl5yo.damageType} (same value: bludgeoning) + [AciGxsJg1UZWe8gs] : object {Actor.npc.items.[].system.damageRolls.AciGxsJg1UZWe8gs} + damage : string {Actor.npc.items.[].system.damageRolls.AciGxsJg1UZWe8gs.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.AciGxsJg1UZWe8gs.damageType} (same value: piercing) + [ameeZYCspolXavQh] : object {Actor.npc.items.[].system.damageRolls.ameeZYCspolXavQh} + damage : string {Actor.npc.items.[].system.damageRolls.ameeZYCspolXavQh.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ameeZYCspolXavQh.damageType} (same value: piercing) + [HpVZa1Yk9imLndHG] : object {Actor.npc.items.[].system.damageRolls.HpVZa1Yk9imLndHG} + damage : string {Actor.npc.items.[].system.damageRolls.HpVZa1Yk9imLndHG.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.HpVZa1Yk9imLndHG.damageType} (same value: bludgeoning) + [iFmV2p9GkaNUQO6H] : object {Actor.npc.items.[].system.damageRolls.iFmV2p9GkaNUQO6H} + damage : string {Actor.npc.items.[].system.damageRolls.iFmV2p9GkaNUQO6H.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.iFmV2p9GkaNUQO6H.damageType} (same value: slashing) + [KQupaVhStV4ptPgu] : object {Actor.npc.items.[].system.damageRolls.KQupaVhStV4ptPgu} + damage : string {Actor.npc.items.[].system.damageRolls.KQupaVhStV4ptPgu.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.KQupaVhStV4ptPgu.damageType} (same value: piercing) + [JFusGKx5pDqFwX2j] : object {Actor.npc.items.[].system.damageRolls.JFusGKx5pDqFwX2j} + damage : string {Actor.npc.items.[].system.damageRolls.JFusGKx5pDqFwX2j.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.JFusGKx5pDqFwX2j.damageType} (same value: piercing) + [12nK84ZzOsRwF53S] : object {Actor.npc.items.[].system.damageRolls.12nK84ZzOsRwF53S} + damage : string {Actor.npc.items.[].system.damageRolls.12nK84ZzOsRwF53S.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.12nK84ZzOsRwF53S.damageType} (same value: bludgeoning) + [jpays66hr8ax3vua3cv4s] : object {Actor.npc.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s} + damage : string {Actor.npc.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s.damage} (2 different values) + 1d6+6 (x1) + 1d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.jpays66hr8ax3vua3cv4s.damageType} (same value: piercing) + [6r674bim5t3pxgn58ufrz] : object {Actor.npc.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz} + damage : string {Actor.npc.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz.damage} (2 different values) + 1d4+6 (x1) + 1d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6r674bim5t3pxgn58ufrz.damageType} (same value: bludgeoning) + [lrrtczd7qfzmqzuu5u0tb] : object {Actor.npc.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb} + damage : string {Actor.npc.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.lrrtczd7qfzmqzuu5u0tb.damageType} (same value: piercing) + [q24wvhxhgwjuchc64t2a9] : object {Actor.npc.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9} + damage : string {Actor.npc.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.q24wvhxhgwjuchc64t2a9.damageType} (same value: bludgeoning) + [ilq6pyjcjkpz2bhtjklyrl] : object {Actor.npc.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl} + damage : string {Actor.npc.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damageType} (same value: piercing) + [FXkJtglkJ5LD0HsB] : object {Actor.npc.items.[].system.damageRolls.FXkJtglkJ5LD0HsB} + damage : string {Actor.npc.items.[].system.damageRolls.FXkJtglkJ5LD0HsB.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.FXkJtglkJ5LD0HsB.damageType} (same value: piercing) + [j4NyIbEZ7yASxkJu] : object {Actor.npc.items.[].system.damageRolls.j4NyIbEZ7yASxkJu} + damage : string {Actor.npc.items.[].system.damageRolls.j4NyIbEZ7yASxkJu.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.j4NyIbEZ7yASxkJu.damageType} (same value: piercing) + [GFAfKh8QHtZAtK9z] : object {Actor.npc.items.[].system.damageRolls.GFAfKh8QHtZAtK9z} + damage : string {Actor.npc.items.[].system.damageRolls.GFAfKh8QHtZAtK9z.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.GFAfKh8QHtZAtK9z.damageType} (same value: bludgeoning) + [mu6rimnBZKnUTBiG] : object {Actor.npc.items.[].system.damageRolls.mu6rimnBZKnUTBiG} + damage : string {Actor.npc.items.[].system.damageRolls.mu6rimnBZKnUTBiG.damage} (same value: 1d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.mu6rimnBZKnUTBiG.damageType} (same value: slashing) + [F6zlwtZWeRQ4eve7] : object {Actor.npc.items.[].system.damageRolls.F6zlwtZWeRQ4eve7} + damage : string {Actor.npc.items.[].system.damageRolls.F6zlwtZWeRQ4eve7.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.F6zlwtZWeRQ4eve7.damageType} (same value: piercing) + [xcDFb8EnBJAK217L] : object {Actor.npc.items.[].system.damageRolls.xcDFb8EnBJAK217L} + damage : string {Actor.npc.items.[].system.damageRolls.xcDFb8EnBJAK217L.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.xcDFb8EnBJAK217L.damageType} (same value: piercing) + [CET4AU6S1oTenrMZ] : object {Actor.npc.items.[].system.damageRolls.CET4AU6S1oTenrMZ} + damage : string {Actor.npc.items.[].system.damageRolls.CET4AU6S1oTenrMZ.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.CET4AU6S1oTenrMZ.damageType} (same value: bludgeoning) + [T8pb3APqdToXb3vl] : object {Actor.npc.items.[].system.damageRolls.T8pb3APqdToXb3vl} + damage : string {Actor.npc.items.[].system.damageRolls.T8pb3APqdToXb3vl.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.T8pb3APqdToXb3vl.damageType} (same value: piercing) + [f6Hz1fMsQOEvId7E] : object {Actor.npc.items.[].system.damageRolls.f6Hz1fMsQOEvId7E} + category : string {Actor.npc.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.f6Hz1fMsQOEvId7E.damageType} (same value: bleed) + [mFhXLjbGXEB2TxLU] : object {Actor.npc.items.[].system.damageRolls.mFhXLjbGXEB2TxLU} + damage : string {Actor.npc.items.[].system.damageRolls.mFhXLjbGXEB2TxLU.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.mFhXLjbGXEB2TxLU.damageType} (same value: bludgeoning) + [E81ac2gEB6JL4Sv9] : object {Actor.npc.items.[].system.damageRolls.E81ac2gEB6JL4Sv9} + damage : string {Actor.npc.items.[].system.damageRolls.E81ac2gEB6JL4Sv9.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.E81ac2gEB6JL4Sv9.damageType} (same value: piercing) + [pVu853VIsyBdgcSu] : object {Actor.npc.items.[].system.damageRolls.pVu853VIsyBdgcSu} + damage : string {Actor.npc.items.[].system.damageRolls.pVu853VIsyBdgcSu.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.pVu853VIsyBdgcSu.damageType} (same value: piercing) + [ixVYTPTgv1ujL3Ug] : object {Actor.npc.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug} + damage : string {Actor.npc.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ixVYTPTgv1ujL3Ug.damageType} (same value: slashing) + [tfuFEzfRmG5NPX13] : object {Actor.npc.items.[].system.damageRolls.tfuFEzfRmG5NPX13} + damage : string {Actor.npc.items.[].system.damageRolls.tfuFEzfRmG5NPX13.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.tfuFEzfRmG5NPX13.damageType} (same value: bludgeoning) + [B4StpMOQyrIUoOxE] : object {Actor.npc.items.[].system.damageRolls.B4StpMOQyrIUoOxE} + damage : string {Actor.npc.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damageType} (same value: bludgeoning) + [fyZr2QUAVjkLmPVA] : object {Actor.npc.items.[].system.damageRolls.fyZr2QUAVjkLmPVA} + damage : string {Actor.npc.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damageType} (same value: slashing) + [6nxj0yVWmNRzBWLH] : object {Actor.npc.items.[].system.damageRolls.6nxj0yVWmNRzBWLH} + damage : string {Actor.npc.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damageType} (same value: piercing) + [QZWMXWgOvsx7NbH6] : object {Actor.npc.items.[].system.damageRolls.QZWMXWgOvsx7NbH6} + damage : string {Actor.npc.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damageType} (same value: piercing) + [6bZpqDGfPOW979x2] : object {Actor.npc.items.[].system.damageRolls.6bZpqDGfPOW979x2} + damage : string {Actor.npc.items.[].system.damageRolls.6bZpqDGfPOW979x2.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6bZpqDGfPOW979x2.damageType} (same value: bludgeoning) + [mlgzwacs5fzwkmfhll2l] : object {Actor.npc.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} + damage : string {Actor.npc.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (2 different values) + 1d6+3 (x1) + 1d6+5 (x7) + damageType : string {Actor.npc.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning) + [dgadfu6i48hr9q3nxa544] : object {Actor.npc.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} + damage : string {Actor.npc.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (3 different values) + 1d6+5 (x1) + 1d6+6 (x3) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing) + [tdw44yxqeyRdHUJn] : object {Actor.npc.items.[].system.damageRolls.tdw44yxqeyRdHUJn} + damage : string {Actor.npc.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damageType} (same value: bludgeoning) + [e2wd5bynmzo7tqk9f07rgb] : object {Actor.npc.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} + damage : string {Actor.npc.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing) + [foDLVTKh1qFMcOtj] : object {Actor.npc.items.[].system.damageRolls.foDLVTKh1qFMcOtj} + damage : string {Actor.npc.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damageType} (same value: slashing) + [XGSm7AC5gdUQ4vUN] : object {Actor.npc.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN} + damage : string {Actor.npc.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damageType} (same value: piercing) + [LF9ZE6QwEf2BY4fw] : object {Actor.npc.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw} + damage : string {Actor.npc.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damageType} (same value: bludgeoning) + [cVQrfd5vObws6ik3] : object {Actor.npc.items.[].system.damageRolls.cVQrfd5vObws6ik3} + damage : string {Actor.npc.items.[].system.damageRolls.cVQrfd5vObws6ik3.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.cVQrfd5vObws6ik3.damageType} (same value: piercing) + [N6ubiFLxKP8xKV7x] : object {Actor.npc.items.[].system.damageRolls.N6ubiFLxKP8xKV7x} + damage : string {Actor.npc.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damageType} (same value: piercing) + [E0AAsu59ytJmenIf] : object {Actor.npc.items.[].system.damageRolls.E0AAsu59ytJmenIf} + damage : string {Actor.npc.items.[].system.damageRolls.E0AAsu59ytJmenIf.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.E0AAsu59ytJmenIf.damageType} (same value: piercing) + [YpPPKpbxIDHYp0Qw] : object {Actor.npc.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw} + damage : string {Actor.npc.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damageType} (same value: piercing) + [PnBTUNfZLO7uduRj] : object {Actor.npc.items.[].system.damageRolls.PnBTUNfZLO7uduRj} + damage : string {Actor.npc.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damageType} (same value: bludgeoning) + [Wnv2V50HC1pvzAuO] : object {Actor.npc.items.[].system.damageRolls.Wnv2V50HC1pvzAuO} + damage : string {Actor.npc.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damageType} (same value: piercing) + [uDNVEW3n9SmYLfyS] : object {Actor.npc.items.[].system.damageRolls.uDNVEW3n9SmYLfyS} + damage : string {Actor.npc.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damageType} (same value: piercing) + [6Gl57ksYNOxzt8qt] : object {Actor.npc.items.[].system.damageRolls.6Gl57ksYNOxzt8qt} + damage : string {Actor.npc.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damageType} (same value: bludgeoning) + [KHocsRsW3QUnew84] : object {Actor.npc.items.[].system.damageRolls.KHocsRsW3QUnew84} + damage : string {Actor.npc.items.[].system.damageRolls.KHocsRsW3QUnew84.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.KHocsRsW3QUnew84.damageType} (same value: bludgeoning) + [tJrmdxk7Q7cs3g3X] : object {Actor.npc.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X} + damage : string {Actor.npc.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damageType} (same value: bludgeoning) + [VpF48HPNFV1Udnbp] : object {Actor.npc.items.[].system.damageRolls.VpF48HPNFV1Udnbp} + category : string {Actor.npc.items.[].system.damageRolls.VpF48HPNFV1Udnbp.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damageType} (same value: acid) + [jxNYZCOWhxspVqWp] : object {Actor.npc.items.[].system.damageRolls.jxNYZCOWhxspVqWp} + damage : string {Actor.npc.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damageType} (same value: acid) + [FLsHkMvTZqYNN48S] : object {Actor.npc.items.[].system.damageRolls.FLsHkMvTZqYNN48S} + damage : string {Actor.npc.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damage} (same value: 1d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damageType} (same value: bludgeoning) + [XONPRvx9h2dwiM0v] : object {Actor.npc.items.[].system.damageRolls.XONPRvx9h2dwiM0v} + damage : string {Actor.npc.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damageType} (same value: bludgeoning) + [KY5G9IIsarF6y2Ax] : object {Actor.npc.items.[].system.damageRolls.KY5G9IIsarF6y2Ax} + damage : string {Actor.npc.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damageType} (same value: bludgeoning) + [D0G14ab88041ZTT0] : object {Actor.npc.items.[].system.damageRolls.D0G14ab88041ZTT0} + damage : string {Actor.npc.items.[].system.damageRolls.D0G14ab88041ZTT0.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.D0G14ab88041ZTT0.damageType} (same value: bludgeoning) + [vI996XUvYVOdxFKB] : object {Actor.npc.items.[].system.damageRolls.vI996XUvYVOdxFKB} + damage : string {Actor.npc.items.[].system.damageRolls.vI996XUvYVOdxFKB.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.vI996XUvYVOdxFKB.damageType} (same value: piercing) + [bpw99eiHjLHCDcmY] : object {Actor.npc.items.[].system.damageRolls.bpw99eiHjLHCDcmY} + damage : string {Actor.npc.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damageType} (same value: piercing) + [yCTZJpVTsyK0TUcF] : object {Actor.npc.items.[].system.damageRolls.yCTZJpVTsyK0TUcF} + damage : string {Actor.npc.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damageType} (same value: bludgeoning) + [kkov790b8uhfc6xv2sdw18] : object {Actor.npc.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} + damage : string {Actor.npc.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values) + 1d6+5 (x6) + 1d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning) + [iPzVz92KmnWjAkJG] : object {Actor.npc.items.[].system.damageRolls.iPzVz92KmnWjAkJG} + damage : string {Actor.npc.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damageType} (same value: bludgeoning) + [k5HkCBihcZQ2Blc2] : object {Actor.npc.items.[].system.damageRolls.k5HkCBihcZQ2Blc2} + damage : string {Actor.npc.items.[].system.damageRolls.k5HkCBihcZQ2Blc2.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.k5HkCBihcZQ2Blc2.damageType} (same value: bludgeoning) + [mppPZvnKOGjgzkka] : object {Actor.npc.items.[].system.damageRolls.mppPZvnKOGjgzkka} + damage : string {Actor.npc.items.[].system.damageRolls.mppPZvnKOGjgzkka.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.mppPZvnKOGjgzkka.damageType} (same value: bludgeoning) + [OxyeirRznj6zd0PN] : object {Actor.npc.items.[].system.damageRolls.OxyeirRznj6zd0PN} + damage : string {Actor.npc.items.[].system.damageRolls.OxyeirRznj6zd0PN.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.OxyeirRznj6zd0PN.damageType} (same value: piercing) + [lSr49IWkqL4wITWy] : object {Actor.npc.items.[].system.damageRolls.lSr49IWkqL4wITWy} + damage : string {Actor.npc.items.[].system.damageRolls.lSr49IWkqL4wITWy.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.lSr49IWkqL4wITWy.damageType} (same value: slashing) + [CN9Qf6m8uqFRXHmA] : object {Actor.npc.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA} + damage : string {Actor.npc.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.CN9Qf6m8uqFRXHmA.damageType} (same value: bludgeoning) + [bZWPSkmHDQBPp3FK] : object {Actor.npc.items.[].system.damageRolls.bZWPSkmHDQBPp3FK} + damage : string {Actor.npc.items.[].system.damageRolls.bZWPSkmHDQBPp3FK.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.bZWPSkmHDQBPp3FK.damageType} (same value: piercing) + [ldjfPTAqOR9loY6W] : object {Actor.npc.items.[].system.damageRolls.ldjfPTAqOR9loY6W} + damage : string {Actor.npc.items.[].system.damageRolls.ldjfPTAqOR9loY6W.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ldjfPTAqOR9loY6W.damageType} (same value: slashing) + [u0d6Ij71QElytjRR] : object {Actor.npc.items.[].system.damageRolls.u0d6Ij71QElytjRR} + damage : string {Actor.npc.items.[].system.damageRolls.u0d6Ij71QElytjRR.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.u0d6Ij71QElytjRR.damageType} (same value: bludgeoning) + [1sjjJppx0EraiNjh] : object {Actor.npc.items.[].system.damageRolls.1sjjJppx0EraiNjh} + damage : string {Actor.npc.items.[].system.damageRolls.1sjjJppx0EraiNjh.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.1sjjJppx0EraiNjh.damageType} (same value: piercing) + [2CVyq8JznhCad7Pt] : object {Actor.npc.items.[].system.damageRolls.2CVyq8JznhCad7Pt} + damage : string {Actor.npc.items.[].system.damageRolls.2CVyq8JznhCad7Pt.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.2CVyq8JznhCad7Pt.damageType} (same value: slashing) + [qo1q21oQAAEcTLar] : object {Actor.npc.items.[].system.damageRolls.qo1q21oQAAEcTLar} + damage : string {Actor.npc.items.[].system.damageRolls.qo1q21oQAAEcTLar.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.qo1q21oQAAEcTLar.damageType} (same value: bludgeoning) + [GcVnkvk0CkX4KP3f] : object {Actor.npc.items.[].system.damageRolls.GcVnkvk0CkX4KP3f} + damage : string {Actor.npc.items.[].system.damageRolls.GcVnkvk0CkX4KP3f.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.GcVnkvk0CkX4KP3f.damageType} (same value: piercing) + [YD8gn2k2dMG9Cd4S] : object {Actor.npc.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S} + damage : string {Actor.npc.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.YD8gn2k2dMG9Cd4S.damageType} (same value: slashing) + [lW7No3VmajHHzKSA] : object {Actor.npc.items.[].system.damageRolls.lW7No3VmajHHzKSA} + damage : string {Actor.npc.items.[].system.damageRolls.lW7No3VmajHHzKSA.damage} (same value: 1d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.lW7No3VmajHHzKSA.damageType} (same value: bludgeoning) + [8HjzUojzLJVcduuS] : object {Actor.npc.items.[].system.damageRolls.8HjzUojzLJVcduuS} + damage : string {Actor.npc.items.[].system.damageRolls.8HjzUojzLJVcduuS.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.8HjzUojzLJVcduuS.damageType} (same value: piercing) + [tzaAiZjqjetk4lbJ] : object {Actor.npc.items.[].system.damageRolls.tzaAiZjqjetk4lbJ} + damage : string {Actor.npc.items.[].system.damageRolls.tzaAiZjqjetk4lbJ.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.tzaAiZjqjetk4lbJ.damageType} (same value: slashing) + [t5iZtJeYcuRUF5zr] : object {Actor.npc.items.[].system.damageRolls.t5iZtJeYcuRUF5zr} + damage : string {Actor.npc.items.[].system.damageRolls.t5iZtJeYcuRUF5zr.damage} (same value: 3d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.t5iZtJeYcuRUF5zr.damageType} (same value: bludgeoning) + [5b8qklHdrJrD2jiP] : object {Actor.npc.items.[].system.damageRolls.5b8qklHdrJrD2jiP} + damage : string {Actor.npc.items.[].system.damageRolls.5b8qklHdrJrD2jiP.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.5b8qklHdrJrD2jiP.damageType} (same value: piercing) + [SjhZEMVBhBLwsYs2] : object {Actor.npc.items.[].system.damageRolls.SjhZEMVBhBLwsYs2} + damage : string {Actor.npc.items.[].system.damageRolls.SjhZEMVBhBLwsYs2.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.SjhZEMVBhBLwsYs2.damageType} (same value: spirit) + [e9W2mYTP3NLpmXEB] : object {Actor.npc.items.[].system.damageRolls.e9W2mYTP3NLpmXEB} + damage : string {Actor.npc.items.[].system.damageRolls.e9W2mYTP3NLpmXEB.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.e9W2mYTP3NLpmXEB.damageType} (same value: spirit) + [yBR1VfxxOcul1BAn] : object {Actor.npc.items.[].system.damageRolls.yBR1VfxxOcul1BAn} + damage : string {Actor.npc.items.[].system.damageRolls.yBR1VfxxOcul1BAn.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.yBR1VfxxOcul1BAn.damageType} (same value: piercing) + [SMuwB6dyYyP0b5hc] : object {Actor.npc.items.[].system.damageRolls.SMuwB6dyYyP0b5hc} + damage : string {Actor.npc.items.[].system.damageRolls.SMuwB6dyYyP0b5hc.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.SMuwB6dyYyP0b5hc.damageType} (same value: bludgeoning) + [rFVoN4HuQZa2Mv2g] : object {Actor.npc.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g} + damage : string {Actor.npc.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.rFVoN4HuQZa2Mv2g.damageType} (same value: spirit) + [McGIvgBRQbdOZIX5] : object {Actor.npc.items.[].system.damageRolls.McGIvgBRQbdOZIX5} + damage : string {Actor.npc.items.[].system.damageRolls.McGIvgBRQbdOZIX5.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.McGIvgBRQbdOZIX5.damageType} (same value: spirit) + [jEmrKp5OwsCQyI61] : object {Actor.npc.items.[].system.damageRolls.jEmrKp5OwsCQyI61} + damage : string {Actor.npc.items.[].system.damageRolls.jEmrKp5OwsCQyI61.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.jEmrKp5OwsCQyI61.damageType} (same value: piercing) + [ImwiOYkfq38poOj9] : object {Actor.npc.items.[].system.damageRolls.ImwiOYkfq38poOj9} + damage : string {Actor.npc.items.[].system.damageRolls.ImwiOYkfq38poOj9.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ImwiOYkfq38poOj9.damageType} (same value: slashing) + [ebOIKNxw3gypw4KW] : object {Actor.npc.items.[].system.damageRolls.ebOIKNxw3gypw4KW} + damage : string {Actor.npc.items.[].system.damageRolls.ebOIKNxw3gypw4KW.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ebOIKNxw3gypw4KW.damageType} (same value: piercing) + [Klbx5eLSI56zvPB4] : object {Actor.npc.items.[].system.damageRolls.Klbx5eLSI56zvPB4} + damage : string {Actor.npc.items.[].system.damageRolls.Klbx5eLSI56zvPB4.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.Klbx5eLSI56zvPB4.damageType} (same value: piercing) + [nZvIsTrI3N3RipC4] : object {Actor.npc.items.[].system.damageRolls.nZvIsTrI3N3RipC4} + damage : string {Actor.npc.items.[].system.damageRolls.nZvIsTrI3N3RipC4.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.nZvIsTrI3N3RipC4.damageType} (same value: bludgeoning) + [8mZFDXQrnq4g4gwt] : object {Actor.npc.items.[].system.damageRolls.8mZFDXQrnq4g4gwt} + damage : string {Actor.npc.items.[].system.damageRolls.8mZFDXQrnq4g4gwt.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.8mZFDXQrnq4g4gwt.damageType} (same value: bludgeoning) + [gTzocEiOeK42OlpG] : object {Actor.npc.items.[].system.damageRolls.gTzocEiOeK42OlpG} + damage : string {Actor.npc.items.[].system.damageRolls.gTzocEiOeK42OlpG.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.gTzocEiOeK42OlpG.damageType} (same value: bludgeoning) + [07hyIH5JJp9RjeVa] : object {Actor.npc.items.[].system.damageRolls.07hyIH5JJp9RjeVa} + damage : string {Actor.npc.items.[].system.damageRolls.07hyIH5JJp9RjeVa.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.07hyIH5JJp9RjeVa.damageType} (same value: bludgeoning) + [tdBy1BexIIN969B1] : object {Actor.npc.items.[].system.damageRolls.tdBy1BexIIN969B1} + damage : string {Actor.npc.items.[].system.damageRolls.tdBy1BexIIN969B1.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.tdBy1BexIIN969B1.damageType} (same value: slashing) + [yNOfyedlHR2TdHhm] : object {Actor.npc.items.[].system.damageRolls.yNOfyedlHR2TdHhm} + damage : string {Actor.npc.items.[].system.damageRolls.yNOfyedlHR2TdHhm.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.yNOfyedlHR2TdHhm.damageType} (same value: bludgeoning) + [li4nohmwjnqgkeie0u2l] : object {Actor.npc.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l} + damage : string {Actor.npc.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.li4nohmwjnqgkeie0u2l.damageType} (same value: bludgeoning) + [aufpu5c22dm936syeegj4] : object {Actor.npc.items.[].system.damageRolls.aufpu5c22dm936syeegj4} + damage : string {Actor.npc.items.[].system.damageRolls.aufpu5c22dm936syeegj4.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.aufpu5c22dm936syeegj4.damageType} (same value: bludgeoning) + [yh31x8dw7lcs7f0ymzjxwq] : object {Actor.npc.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq} + damage : string {Actor.npc.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.yh31x8dw7lcs7f0ymzjxwq.damageType} (same value: bludgeoning) + [BRSQmqqIKk6sRUBb] : object {Actor.npc.items.[].system.damageRolls.BRSQmqqIKk6sRUBb} + damage : string {Actor.npc.items.[].system.damageRolls.BRSQmqqIKk6sRUBb.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.BRSQmqqIKk6sRUBb.damageType} (same value: piercing) + [w3OpBOjQ7c7i4zBP] : object {Actor.npc.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP} + damage : string {Actor.npc.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.w3OpBOjQ7c7i4zBP.damageType} (same value: spirit) + [2beYZzGujbMvdUBR] : object {Actor.npc.items.[].system.damageRolls.2beYZzGujbMvdUBR} + damage : string {Actor.npc.items.[].system.damageRolls.2beYZzGujbMvdUBR.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.2beYZzGujbMvdUBR.damageType} (same value: piercing) + [WKdQDeTy7g4YNk0T] : object {Actor.npc.items.[].system.damageRolls.WKdQDeTy7g4YNk0T} + damage : string {Actor.npc.items.[].system.damageRolls.WKdQDeTy7g4YNk0T.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.WKdQDeTy7g4YNk0T.damageType} (same value: spirit) + [IVME0RJHRopRcCBS] : object {Actor.npc.items.[].system.damageRolls.IVME0RJHRopRcCBS} + damage : string {Actor.npc.items.[].system.damageRolls.IVME0RJHRopRcCBS.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.IVME0RJHRopRcCBS.damageType} (same value: bludgeoning) + [t30s1La86bLBxlFx] : object {Actor.npc.items.[].system.damageRolls.t30s1La86bLBxlFx} + damage : string {Actor.npc.items.[].system.damageRolls.t30s1La86bLBxlFx.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.t30s1La86bLBxlFx.damageType} (same value: spirit) + [iOYX53kZteWORxJJ] : object {Actor.npc.items.[].system.damageRolls.iOYX53kZteWORxJJ} + damage : string {Actor.npc.items.[].system.damageRolls.iOYX53kZteWORxJJ.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.iOYX53kZteWORxJJ.damageType} (same value: piercing) + [wIdCEB81k3NSyzLK] : object {Actor.npc.items.[].system.damageRolls.wIdCEB81k3NSyzLK} + damage : string {Actor.npc.items.[].system.damageRolls.wIdCEB81k3NSyzLK.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.wIdCEB81k3NSyzLK.damageType} (same value: piercing) + [OqQ6W12oJEELvuPj] : object {Actor.npc.items.[].system.damageRolls.OqQ6W12oJEELvuPj} + damage : string {Actor.npc.items.[].system.damageRolls.OqQ6W12oJEELvuPj.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.OqQ6W12oJEELvuPj.damageType} (same value: bludgeoning) + [7RKqlDviNFNk6Rdw] : object {Actor.npc.items.[].system.damageRolls.7RKqlDviNFNk6Rdw} + damage : string {Actor.npc.items.[].system.damageRolls.7RKqlDviNFNk6Rdw.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7RKqlDviNFNk6Rdw.damageType} (same value: bludgeoning) + [luxPUWctzw7ldNC8] : object {Actor.npc.items.[].system.damageRolls.luxPUWctzw7ldNC8} + damage : string {Actor.npc.items.[].system.damageRolls.luxPUWctzw7ldNC8.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.luxPUWctzw7ldNC8.damageType} (same value: bludgeoning) + [ftIyE5ktVOKxTD6H] : object {Actor.npc.items.[].system.damageRolls.ftIyE5ktVOKxTD6H} + damage : string {Actor.npc.items.[].system.damageRolls.ftIyE5ktVOKxTD6H.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ftIyE5ktVOKxTD6H.damageType} (same value: piercing) + [55v4epi57hf3jwu3spu2q9] : object {Actor.npc.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9} + damage : string {Actor.npc.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damageType} (same value: bludgeoning) + [d79ckq1x9w2bsz5yu5tl6] : object {Actor.npc.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6} + damage : string {Actor.npc.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damageType} (same value: bludgeoning) + [bu9tyb25ftpgx6v3dg5yca] : object {Actor.npc.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca} + damage : string {Actor.npc.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damageType} (same value: piercing) + [odil6w6khl8vpeqvdwldgi] : object {Actor.npc.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi} + damage : string {Actor.npc.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damageType} (same value: bludgeoning) + [y2kdllgwotri2m2m0n10dq] : object {Actor.npc.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq} + damage : string {Actor.npc.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damageType} (same value: piercing) + [ztl54weablzd45nihlztn] : object {Actor.npc.items.[].system.damageRolls.ztl54weablzd45nihlztn} + damage : string {Actor.npc.items.[].system.damageRolls.ztl54weablzd45nihlztn.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.ztl54weablzd45nihlztn.damageType} (same value: bludgeoning) + [bjbn5pl6dlsr235c02ocv] : object {Actor.npc.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv} + damage : string {Actor.npc.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damageType} (same value: bludgeoning) + [iswR188zNNz1VJHP] : object {Actor.npc.items.[].system.damageRolls.iswR188zNNz1VJHP} + damage : string {Actor.npc.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (14 different values) + 1d4+5 (x2) + 1d4+7 (x3) + 1d4+3 (x3) + 1d4+8 (x5) + 1d4+4 (x5) + 1d4+10 (x7) + 1d4+18 (x1) + 1d4+12 (x3) + 1d4+6 (x8) + 1d4+11 (x1) + 1d4+13 (x2) + 1d4+1 (x1) + 1d4 (x3) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning) + [Rv24kuL1KRBHII0M] : object {Actor.npc.items.[].system.damageRolls.Rv24kuL1KRBHII0M} + damage : string {Actor.npc.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damageType} (same value: bludgeoning) + [mACL5vWOgewuWPLN] : object {Actor.npc.items.[].system.damageRolls.mACL5vWOgewuWPLN} + damage : string {Actor.npc.items.[].system.damageRolls.mACL5vWOgewuWPLN.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.mACL5vWOgewuWPLN.damageType} (same value: bludgeoning) + [umcNB3BQiD60gtLF] : object {Actor.npc.items.[].system.damageRolls.umcNB3BQiD60gtLF} + damage : string {Actor.npc.items.[].system.damageRolls.umcNB3BQiD60gtLF.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.umcNB3BQiD60gtLF.damageType} (same value: piercing) + [zSYmzGmHAeHJiLpC] : object {Actor.npc.items.[].system.damageRolls.zSYmzGmHAeHJiLpC} + damage : string {Actor.npc.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damageType} (same value: bludgeoning) + [8SjPTkLR6qjyYCCS] : object {Actor.npc.items.[].system.damageRolls.8SjPTkLR6qjyYCCS} + damage : string {Actor.npc.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damageType} (same value: piercing) + [fGBtuVqfGq2dBNcK] : object {Actor.npc.items.[].system.damageRolls.fGBtuVqfGq2dBNcK} + damage : string {Actor.npc.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damageType} (same value: piercing) + [AsJYGbf9efyrtMty] : object {Actor.npc.items.[].system.damageRolls.AsJYGbf9efyrtMty} + damage : string {Actor.npc.items.[].system.damageRolls.AsJYGbf9efyrtMty.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.AsJYGbf9efyrtMty.damageType} (same value: bludgeoning) + [JRE3yR7PSiZe9TMf] : object {Actor.npc.items.[].system.damageRolls.JRE3yR7PSiZe9TMf} + damage : string {Actor.npc.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damageType} (same value: piercing) + [XnxkkRajjdHJ72gQ] : object {Actor.npc.items.[].system.damageRolls.XnxkkRajjdHJ72gQ} + damage : string {Actor.npc.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damageType} (same value: bludgeoning) + [X0MImaWk6xEWzb7W] : object {Actor.npc.items.[].system.damageRolls.X0MImaWk6xEWzb7W} + damage : string {Actor.npc.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damageType} (same value: piercing) + [hn9tea6FcGLCnPJ0] : object {Actor.npc.items.[].system.damageRolls.hn9tea6FcGLCnPJ0} + damage : string {Actor.npc.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damageType} (same value: bludgeoning) + [MJPSPz8dOocly0et] : object {Actor.npc.items.[].system.damageRolls.MJPSPz8dOocly0et} + damage : string {Actor.npc.items.[].system.damageRolls.MJPSPz8dOocly0et.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.MJPSPz8dOocly0et.damageType} (same value: piercing) + [XPHu9gtBY5HBnJyw] : object {Actor.npc.items.[].system.damageRolls.XPHu9gtBY5HBnJyw} + damage : string {Actor.npc.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damageType} (same value: untyped) + [4JCXiZZFNAdbEKzK] : object {Actor.npc.items.[].system.damageRolls.4JCXiZZFNAdbEKzK} + damage : string {Actor.npc.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damage} (same value: 3d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damageType} (same value: bludgeoning) + [iYQ6olB8XqbMDbXH] : object {Actor.npc.items.[].system.damageRolls.iYQ6olB8XqbMDbXH} + damage : string {Actor.npc.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damageType} (same value: bludgeoning) + [gvTwGuBnD7N1Gto2] : object {Actor.npc.items.[].system.damageRolls.gvTwGuBnD7N1Gto2} + damage : string {Actor.npc.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damageType} (same value: bludgeoning) + [yTjasW0h6g1IgXFC] : object {Actor.npc.items.[].system.damageRolls.yTjasW0h6g1IgXFC} + damage : string {Actor.npc.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damageType} (same value: piercing) + [MRA5NVVZiNR5uPSd] : object {Actor.npc.items.[].system.damageRolls.MRA5NVVZiNR5uPSd} + damage : string {Actor.npc.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damageType} (same value: bludgeoning) + [soYz7Yak0huzxbGQ] : object {Actor.npc.items.[].system.damageRolls.soYz7Yak0huzxbGQ} + damage : string {Actor.npc.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damageType} (same value: piercing) + [P7Qy2LBR24V96Lcu] : object {Actor.npc.items.[].system.damageRolls.P7Qy2LBR24V96Lcu} + damage : string {Actor.npc.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damageType} (same value: bludgeoning) + [cmqih9g1dkeln0836i2t] : object {Actor.npc.items.[].system.damageRolls.cmqih9g1dkeln0836i2t} + damage : string {Actor.npc.items.[].system.damageRolls.cmqih9g1dkeln0836i2t.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.cmqih9g1dkeln0836i2t.damageType} (same value: bludgeoning) + [ePO74SYqS30Jru2n] : object {Actor.npc.items.[].system.damageRolls.ePO74SYqS30Jru2n} + damage : string {Actor.npc.items.[].system.damageRolls.ePO74SYqS30Jru2n.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ePO74SYqS30Jru2n.damageType} (same value: piercing) + [oGAxOnUh96T7ypKT] : object {Actor.npc.items.[].system.damageRolls.oGAxOnUh96T7ypKT} + damage : string {Actor.npc.items.[].system.damageRolls.oGAxOnUh96T7ypKT.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.oGAxOnUh96T7ypKT.damageType} (same value: piercing) + [eEvwd3QZagynekeT] : object {Actor.npc.items.[].system.damageRolls.eEvwd3QZagynekeT} + damage : string {Actor.npc.items.[].system.damageRolls.eEvwd3QZagynekeT.damage} (7 different values) + 1d4+5 (x1) + 1d4+10 (x3) + 1d4+9 (x2) + 1d4+8 (x1) + 1d4+3 (x1) + 1d4+6 (x1) + 1d4+12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.eEvwd3QZagynekeT.damageType} (same value: bludgeoning) + [SQwr2JUJ0Gk2BuvI] : object {Actor.npc.items.[].system.damageRolls.SQwr2JUJ0Gk2BuvI} + damage : string {Actor.npc.items.[].system.damageRolls.SQwr2JUJ0Gk2BuvI.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.SQwr2JUJ0Gk2BuvI.damageType} (same value: slashing) + [FCotmaqlT0uXKvia] : object {Actor.npc.items.[].system.damageRolls.FCotmaqlT0uXKvia} + damage : string {Actor.npc.items.[].system.damageRolls.FCotmaqlT0uXKvia.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.FCotmaqlT0uXKvia.damageType} (same value: piercing) + [QYJYzAiajdQBM73u] : object {Actor.npc.items.[].system.damageRolls.QYJYzAiajdQBM73u} + damage : string {Actor.npc.items.[].system.damageRolls.QYJYzAiajdQBM73u.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.QYJYzAiajdQBM73u.damageType} (same value: piercing) + [Hg0fe2WFU2t7WX1h] : object {Actor.npc.items.[].system.damageRolls.Hg0fe2WFU2t7WX1h} + damage : string {Actor.npc.items.[].system.damageRolls.Hg0fe2WFU2t7WX1h.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.Hg0fe2WFU2t7WX1h.damageType} (same value: piercing) + [XjtmrfaHMCc8nOiO] : object {Actor.npc.items.[].system.damageRolls.XjtmrfaHMCc8nOiO} + damage : string {Actor.npc.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damage} (3 different values) + 1d4+1 (x1) + 1d4+10 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damageType} (same value: bludgeoning) + [1t3mcMlCl3TS7ZVf] : object {Actor.npc.items.[].system.damageRolls.1t3mcMlCl3TS7ZVf} + damage : string {Actor.npc.items.[].system.damageRolls.1t3mcMlCl3TS7ZVf.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.1t3mcMlCl3TS7ZVf.damageType} (same value: bludgeoning) + [AmVr7gw6vRwBxVul] : object {Actor.npc.items.[].system.damageRolls.AmVr7gw6vRwBxVul} + damage : string {Actor.npc.items.[].system.damageRolls.AmVr7gw6vRwBxVul.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.AmVr7gw6vRwBxVul.damageType} (same value: bludgeoning) + [tP8uFLzpOF4W4Smv] : object {Actor.npc.items.[].system.damageRolls.tP8uFLzpOF4W4Smv} + damage : string {Actor.npc.items.[].system.damageRolls.tP8uFLzpOF4W4Smv.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.tP8uFLzpOF4W4Smv.damageType} (same value: bludgeoning) + [6qnbkefxia7y8bd6] : object {Actor.npc.items.[].system.damageRolls.6qnbkefxia7y8bd6} + damage : string {Actor.npc.items.[].system.damageRolls.6qnbkefxia7y8bd6.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.6qnbkefxia7y8bd6.damageType} (same value: piercing) + [CdKydnJn0RWfRMZE] : object {Actor.npc.items.[].system.damageRolls.CdKydnJn0RWfRMZE} + damage : string {Actor.npc.items.[].system.damageRolls.CdKydnJn0RWfRMZE.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.CdKydnJn0RWfRMZE.damageType} (same value: piercing) + [4Uf1Pfid9lyVxz5y] : object {Actor.npc.items.[].system.damageRolls.4Uf1Pfid9lyVxz5y} + damage : string {Actor.npc.items.[].system.damageRolls.4Uf1Pfid9lyVxz5y.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.4Uf1Pfid9lyVxz5y.damageType} (same value: piercing) + [dEV0g4GHeNnqMIAM] : object {Actor.npc.items.[].system.damageRolls.dEV0g4GHeNnqMIAM} + damage : string {Actor.npc.items.[].system.damageRolls.dEV0g4GHeNnqMIAM.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.dEV0g4GHeNnqMIAM.damageType} (same value: piercing) + [tZSyf3Gh9vDjdUd6] : object {Actor.npc.items.[].system.damageRolls.tZSyf3Gh9vDjdUd6} + damage : string {Actor.npc.items.[].system.damageRolls.tZSyf3Gh9vDjdUd6.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.tZSyf3Gh9vDjdUd6.damageType} (same value: slashing) + [a67LasmRQGX0oAAP] : object {Actor.npc.items.[].system.damageRolls.a67LasmRQGX0oAAP} + damage : string {Actor.npc.items.[].system.damageRolls.a67LasmRQGX0oAAP.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.a67LasmRQGX0oAAP.damageType} (same value: slashing) + [T6DF73klBsLlzjHb] : object {Actor.npc.items.[].system.damageRolls.T6DF73klBsLlzjHb} + damage : string {Actor.npc.items.[].system.damageRolls.T6DF73klBsLlzjHb.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.T6DF73klBsLlzjHb.damageType} (same value: bludgeoning) + [p3lNvUjGDnlPIoLX] : object {Actor.npc.items.[].system.damageRolls.p3lNvUjGDnlPIoLX} + damage : string {Actor.npc.items.[].system.damageRolls.p3lNvUjGDnlPIoLX.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.p3lNvUjGDnlPIoLX.damageType} (same value: bludgeoning) + [rt3aacu5pld9o98pw05l] : object {Actor.npc.items.[].system.damageRolls.rt3aacu5pld9o98pw05l} + damage : string {Actor.npc.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damage} (2 different values) + 1d4+4 (x1) + 1d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damageType} (same value: bludgeoning) + [YLNmsXG8MKDXyXfU] : object {Actor.npc.items.[].system.damageRolls.YLNmsXG8MKDXyXfU} + damage : string {Actor.npc.items.[].system.damageRolls.YLNmsXG8MKDXyXfU.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.YLNmsXG8MKDXyXfU.damageType} (same value: bludgeoning) + [iJvr15JhjZeiX8NX] : object {Actor.npc.items.[].system.damageRolls.iJvr15JhjZeiX8NX} + damage : string {Actor.npc.items.[].system.damageRolls.iJvr15JhjZeiX8NX.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.iJvr15JhjZeiX8NX.damageType} (same value: piercing) + [IvMRrHT86p66xkvl] : object {Actor.npc.items.[].system.damageRolls.IvMRrHT86p66xkvl} + damage : string {Actor.npc.items.[].system.damageRolls.IvMRrHT86p66xkvl.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.IvMRrHT86p66xkvl.damageType} (same value: piercing) + [0wOFrUyTVvGWvp4L] : object {Actor.npc.items.[].system.damageRolls.0wOFrUyTVvGWvp4L} + damage : string {Actor.npc.items.[].system.damageRolls.0wOFrUyTVvGWvp4L.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.0wOFrUyTVvGWvp4L.damageType} (same value: bludgeoning) + [39O2XJi48KkTnbBF] : object {Actor.npc.items.[].system.damageRolls.39O2XJi48KkTnbBF} + damage : string {Actor.npc.items.[].system.damageRolls.39O2XJi48KkTnbBF.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.39O2XJi48KkTnbBF.damageType} (same value: piercing) + [daE0obyncH04DZR0] : object {Actor.npc.items.[].system.damageRolls.daE0obyncH04DZR0} + damage : string {Actor.npc.items.[].system.damageRolls.daE0obyncH04DZR0.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.daE0obyncH04DZR0.damageType} (same value: piercing) + [uLwPIoOp2nB3B6Ch] : object {Actor.npc.items.[].system.damageRolls.uLwPIoOp2nB3B6Ch} + damage : string {Actor.npc.items.[].system.damageRolls.uLwPIoOp2nB3B6Ch.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.uLwPIoOp2nB3B6Ch.damageType} (same value: bludgeoning) + [qkGj3jtJz6EEaKtN] : object {Actor.npc.items.[].system.damageRolls.qkGj3jtJz6EEaKtN} + damage : string {Actor.npc.items.[].system.damageRolls.qkGj3jtJz6EEaKtN.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.qkGj3jtJz6EEaKtN.damageType} (same value: slashing) + [mtk1xhn3uwxw2z0t325g] : object {Actor.npc.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g} + damage : string {Actor.npc.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damageType} (same value: bludgeoning) + [CmvBF9oCcY9y74uc] : object {Actor.npc.items.[].system.damageRolls.CmvBF9oCcY9y74uc} + damage : string {Actor.npc.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damageType} (same value: bludgeoning) + [QYFj1VAzQXEOxTUD] : object {Actor.npc.items.[].system.damageRolls.QYFj1VAzQXEOxTUD} + damage : string {Actor.npc.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damageType} (same value: vitality) + [SHJOJOR1VUD4Ea33] : object {Actor.npc.items.[].system.damageRolls.SHJOJOR1VUD4Ea33} + damage : string {Actor.npc.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damageType} (same value: bludgeoning) + [OOs2CeoJ0b6QQtF5] : object {Actor.npc.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5} + damage : string {Actor.npc.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damage} (6 different values) + 1d4+2 (x1) + 1d4+9 (x1) + 1d4-1 (x1) + 1d4+1 (x1) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damageType} (same value: bludgeoning) + [Ts4qewlqKEcFUOlp] : object {Actor.npc.items.[].system.damageRolls.Ts4qewlqKEcFUOlp} + damage : string {Actor.npc.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damageType} (same value: poison) + [xofSWjdDseJygaOJ] : object {Actor.npc.items.[].system.damageRolls.xofSWjdDseJygaOJ} + category : string {Actor.npc.items.[].system.damageRolls.xofSWjdDseJygaOJ.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.xofSWjdDseJygaOJ.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.xofSWjdDseJygaOJ.damageType} (same value: poison) + [RxW6Qxy57wAjzzVK] : object {Actor.npc.items.[].system.damageRolls.RxW6Qxy57wAjzzVK} + damage : string {Actor.npc.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damage} (same value: 4d8) + damageType : string {Actor.npc.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damageType} (same value: vitality) + [73qc1jYgOMhXmMiL] : object {Actor.npc.items.[].system.damageRolls.73qc1jYgOMhXmMiL} + damage : string {Actor.npc.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damageType} (same value: bludgeoning) + [nsWSXRGkIwiTg1vA] : object {Actor.npc.items.[].system.damageRolls.nsWSXRGkIwiTg1vA} + damage : string {Actor.npc.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damage} (same value: 4d8) + damageType : string {Actor.npc.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damageType} (same value: vitality) + [QSaxBQ3NAPNwp6gf] : object {Actor.npc.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf} + damage : string {Actor.npc.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damageType} (same value: bludgeoning) + [bL3cOSkco7Arr1oC] : object {Actor.npc.items.[].system.damageRolls.bL3cOSkco7Arr1oC} + damage : string {Actor.npc.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damageType} (same value: slashing) + [amC6zNftbFR6LRDV] : object {Actor.npc.items.[].system.damageRolls.amC6zNftbFR6LRDV} + damage : string {Actor.npc.items.[].system.damageRolls.amC6zNftbFR6LRDV.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.amC6zNftbFR6LRDV.damageType} (same value: bludgeoning) + [2o0qvft3K1rbWMra] : object {Actor.npc.items.[].system.damageRolls.2o0qvft3K1rbWMra} + category : string {Actor.npc.items.[].system.damageRolls.2o0qvft3K1rbWMra.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.2o0qvft3K1rbWMra.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2o0qvft3K1rbWMra.damageType} (same value: acid) + [ZCg8vkWwwAeZPSxU] : object {Actor.npc.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU} + category : string {Actor.npc.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damageType} (same value: acid) + [VR0Lf6tkYnNSR0sV] : object {Actor.npc.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV} + damage : string {Actor.npc.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damageType} (same value: piercing) + [FVftF9ND6AuCi8yg] : object {Actor.npc.items.[].system.damageRolls.FVftF9ND6AuCi8yg} + damage : string {Actor.npc.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damageType} (same value: piercing) + [uc1s1t4wur5bbofg09gjg] : object {Actor.npc.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg} + damage : string {Actor.npc.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: slashing) + [c16oqbic9ep578zkoag35t] : object {Actor.npc.items.[].system.damageRolls.c16oqbic9ep578zkoag35t} + damage : string {Actor.npc.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: bludgeoning) + [upHGZeI52vum8yU1] : object {Actor.npc.items.[].system.damageRolls.upHGZeI52vum8yU1} + damage : string {Actor.npc.items.[].system.damageRolls.upHGZeI52vum8yU1.damage} (2 different values) + 1d4+2 (x1) + 1d4+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.upHGZeI52vum8yU1.damageType} (same value: bludgeoning) + [9irD6SxS4FAUMQjJ] : object {Actor.npc.items.[].system.damageRolls.9irD6SxS4FAUMQjJ} + damage : string {Actor.npc.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damageType} (same value: bludgeoning) + [6qwKTePCKoKWkHkq] : object {Actor.npc.items.[].system.damageRolls.6qwKTePCKoKWkHkq} + damage : string {Actor.npc.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damageType} (same value: bludgeoning) + [LBwOhnQpg7HxhtJQ] : object {Actor.npc.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ} + damage : string {Actor.npc.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damageType} (same value: slashing) + [lIdpoIDWV3sbtFen] : object {Actor.npc.items.[].system.damageRolls.lIdpoIDWV3sbtFen} + damage : string {Actor.npc.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damageType} (same value: piercing) + [9KqirRPpNWFB7Atq] : object {Actor.npc.items.[].system.damageRolls.9KqirRPpNWFB7Atq} + damage : string {Actor.npc.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damageType} (same value: piercing) + [RTy0xmM7z3HNBH9r] : object {Actor.npc.items.[].system.damageRolls.RTy0xmM7z3HNBH9r} + damage : string {Actor.npc.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damageType} (same value: piercing) + [97gWo6ffMXbdzKK4] : object {Actor.npc.items.[].system.damageRolls.97gWo6ffMXbdzKK4} + category : string {Actor.npc.items.[].system.damageRolls.97gWo6ffMXbdzKK4.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damageType} (same value: bleed) + [hkS5BdZjSgKK0Vh1] : object {Actor.npc.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1} + damage : string {Actor.npc.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damageType} (same value: piercing) + [hlzfkd77tbrcxg7qw85x] : object {Actor.npc.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x} + damage : string {Actor.npc.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damageType} (same value: bludgeoning) + [ZL3Cbo9IbsVxbwY9] : object {Actor.npc.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9} + damage : string {Actor.npc.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damageType} (same value: piercing) + [xZw7SmDW4jcsGhHM] : object {Actor.npc.items.[].system.damageRolls.xZw7SmDW4jcsGhHM} + damage : string {Actor.npc.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damageType} (same value: piercing) + [nROg73Lg2EzK22NR] : object {Actor.npc.items.[].system.damageRolls.nROg73Lg2EzK22NR} + damage : string {Actor.npc.items.[].system.damageRolls.nROg73Lg2EzK22NR.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.nROg73Lg2EzK22NR.damageType} (same value: bludgeoning) + [ZQQDkLZaeV1tXKAZ] : object {Actor.npc.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ} + damage : string {Actor.npc.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damageType} (same value: bludgeoning) + [7JaYmhTXoqoKADYl] : object {Actor.npc.items.[].system.damageRolls.7JaYmhTXoqoKADYl} + damage : string {Actor.npc.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damageType} (same value: bludgeoning) + [5uMHjC43IapeRctK] : object {Actor.npc.items.[].system.damageRolls.5uMHjC43IapeRctK} + damage : string {Actor.npc.items.[].system.damageRolls.5uMHjC43IapeRctK.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.5uMHjC43IapeRctK.damageType} (same value: bludgeoning) + [iM6r3ZimWaTtl5zx] : object {Actor.npc.items.[].system.damageRolls.iM6r3ZimWaTtl5zx} + damage : string {Actor.npc.items.[].system.damageRolls.iM6r3ZimWaTtl5zx.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.iM6r3ZimWaTtl5zx.damageType} (same value: bludgeoning) + [jFOJqc2GNEi4PJ6Z] : object {Actor.npc.items.[].system.damageRolls.jFOJqc2GNEi4PJ6Z} + damage : string {Actor.npc.items.[].system.damageRolls.jFOJqc2GNEi4PJ6Z.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.jFOJqc2GNEi4PJ6Z.damageType} (same value: slashing) + [sQQ3PB3uQcyDyPZG] : object {Actor.npc.items.[].system.damageRolls.sQQ3PB3uQcyDyPZG} + damage : string {Actor.npc.items.[].system.damageRolls.sQQ3PB3uQcyDyPZG.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.sQQ3PB3uQcyDyPZG.damageType} (same value: bludgeoning) + [6CunWX2Pr5JhOUEK] : object {Actor.npc.items.[].system.damageRolls.6CunWX2Pr5JhOUEK} + damage : string {Actor.npc.items.[].system.damageRolls.6CunWX2Pr5JhOUEK.damage} (same value: 3d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.6CunWX2Pr5JhOUEK.damageType} (same value: piercing) + [7nvzIGTXrq4IwosZ] : object {Actor.npc.items.[].system.damageRolls.7nvzIGTXrq4IwosZ} + damage : string {Actor.npc.items.[].system.damageRolls.7nvzIGTXrq4IwosZ.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7nvzIGTXrq4IwosZ.damageType} (same value: bludgeoning) + [WsVgfLZdqZKLeshe] : object {Actor.npc.items.[].system.damageRolls.WsVgfLZdqZKLeshe} + damage : string {Actor.npc.items.[].system.damageRolls.WsVgfLZdqZKLeshe.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.WsVgfLZdqZKLeshe.damageType} (same value: bludgeoning) + [xI3znX8n60n6DpXB] : object {Actor.npc.items.[].system.damageRolls.xI3znX8n60n6DpXB} + damage : string {Actor.npc.items.[].system.damageRolls.xI3znX8n60n6DpXB.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.xI3znX8n60n6DpXB.damageType} (same value: bludgeoning) + [lThvcfUN91Q05m2d] : object {Actor.npc.items.[].system.damageRolls.lThvcfUN91Q05m2d} + damage : string {Actor.npc.items.[].system.damageRolls.lThvcfUN91Q05m2d.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.lThvcfUN91Q05m2d.damageType} (same value: bludgeoning) + [7qgAD2wNH311ZIVU] : object {Actor.npc.items.[].system.damageRolls.7qgAD2wNH311ZIVU} + damage : string {Actor.npc.items.[].system.damageRolls.7qgAD2wNH311ZIVU.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.7qgAD2wNH311ZIVU.damageType} (same value: bludgeoning) + [vn2c8ly8S3TV4jEY] : object {Actor.npc.items.[].system.damageRolls.vn2c8ly8S3TV4jEY} + damage : string {Actor.npc.items.[].system.damageRolls.vn2c8ly8S3TV4jEY.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.vn2c8ly8S3TV4jEY.damageType} (same value: bludgeoning) + [npxwyimDHiq6J8GM] : object {Actor.npc.items.[].system.damageRolls.npxwyimDHiq6J8GM} + damage : string {Actor.npc.items.[].system.damageRolls.npxwyimDHiq6J8GM.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.npxwyimDHiq6J8GM.damageType} (same value: bludgeoning) + [fhA7SabQ4kw0oyFw] : object {Actor.npc.items.[].system.damageRolls.fhA7SabQ4kw0oyFw} + damage : string {Actor.npc.items.[].system.damageRolls.fhA7SabQ4kw0oyFw.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.fhA7SabQ4kw0oyFw.damageType} (same value: bludgeoning) + [QfaQeJPEWhXrfJTd] : object {Actor.npc.items.[].system.damageRolls.QfaQeJPEWhXrfJTd} + damage : string {Actor.npc.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damageType} (same value: piercing) + [IukkLt3lwM8zQnxy] : object {Actor.npc.items.[].system.damageRolls.IukkLt3lwM8zQnxy} + damage : string {Actor.npc.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damageType} (same value: piercing) + [mVVsnyAuciYRG6y1] : object {Actor.npc.items.[].system.damageRolls.mVVsnyAuciYRG6y1} + damage : string {Actor.npc.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damageType} (same value: piercing) + [MLI7ItZ3tUmi1LgZ] : object {Actor.npc.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ} + damage : string {Actor.npc.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damageType} (same value: force) + [rTtFlMwljc8jPmCI] : object {Actor.npc.items.[].system.damageRolls.rTtFlMwljc8jPmCI} + damage : string {Actor.npc.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damageType} (same value: bludgeoning) + [TMFF4RnOpCqHVgRU] : object {Actor.npc.items.[].system.damageRolls.TMFF4RnOpCqHVgRU} + damage : string {Actor.npc.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damageType} (same value: piercing) + [n8orlAbdbhijQ3vV] : object {Actor.npc.items.[].system.damageRolls.n8orlAbdbhijQ3vV} + damage : string {Actor.npc.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damageType} (same value: force) + [WMS8MF75OVYH2ZQr] : object {Actor.npc.items.[].system.damageRolls.WMS8MF75OVYH2ZQr} + damage : string {Actor.npc.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damageType} (same value: piercing) + [xR2OJ0GPQajZSxwP] : object {Actor.npc.items.[].system.damageRolls.xR2OJ0GPQajZSxwP} + damage : string {Actor.npc.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damageType} (same value: slashing) + [nQrFRys9ilZWtH5P] : object {Actor.npc.items.[].system.damageRolls.nQrFRys9ilZWtH5P} + damage : string {Actor.npc.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damageType} (same value: slashing) + [4pVlm8mgcE1f5HFg] : object {Actor.npc.items.[].system.damageRolls.4pVlm8mgcE1f5HFg} + damage : string {Actor.npc.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damageType} (same value: piercing) + [VPSsTAIQcGPoXyTw] : object {Actor.npc.items.[].system.damageRolls.VPSsTAIQcGPoXyTw} + damage : string {Actor.npc.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damageType} (same value: piercing) + [SmNqr574P6lVP1AX] : object {Actor.npc.items.[].system.damageRolls.SmNqr574P6lVP1AX} + damage : string {Actor.npc.items.[].system.damageRolls.SmNqr574P6lVP1AX.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.SmNqr574P6lVP1AX.damageType} (same value: piercing) + [oG9wzuGTa5U6vYjv] : object {Actor.npc.items.[].system.damageRolls.oG9wzuGTa5U6vYjv} + damage : string {Actor.npc.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damageType} (same value: piercing) + [njN86JPTqso2htmX] : object {Actor.npc.items.[].system.damageRolls.njN86JPTqso2htmX} + damage : string {Actor.npc.items.[].system.damageRolls.njN86JPTqso2htmX.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.njN86JPTqso2htmX.damageType} (same value: piercing) + [KyiPyKuLKs1GpGn9] : object {Actor.npc.items.[].system.damageRolls.KyiPyKuLKs1GpGn9} + damage : string {Actor.npc.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damageType} (same value: bludgeoning) + [toaq0OnQTq0gQfwb] : object {Actor.npc.items.[].system.damageRolls.toaq0OnQTq0gQfwb} + damage : string {Actor.npc.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damageType} (same value: piercing) + [GwGykdnvptMoglln] : object {Actor.npc.items.[].system.damageRolls.GwGykdnvptMoglln} + damage : string {Actor.npc.items.[].system.damageRolls.GwGykdnvptMoglln.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.GwGykdnvptMoglln.damageType} (same value: bludgeoning) + [8s3oRyWmQW7zj5Pn] : object {Actor.npc.items.[].system.damageRolls.8s3oRyWmQW7zj5Pn} + damage : string {Actor.npc.items.[].system.damageRolls.8s3oRyWmQW7zj5Pn.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8s3oRyWmQW7zj5Pn.damageType} (same value: bludgeoning) + [SAjeP8FeUQv2pvAn] : object {Actor.npc.items.[].system.damageRolls.SAjeP8FeUQv2pvAn} + damage : string {Actor.npc.items.[].system.damageRolls.SAjeP8FeUQv2pvAn.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.SAjeP8FeUQv2pvAn.damageType} (same value: bludgeoning) + [POfYX2MDeySyvwAd] : object {Actor.npc.items.[].system.damageRolls.POfYX2MDeySyvwAd} + damage : string {Actor.npc.items.[].system.damageRolls.POfYX2MDeySyvwAd.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.POfYX2MDeySyvwAd.damageType} (same value: slashing) + [1xUV8iYnjzo06Oie] : object {Actor.npc.items.[].system.damageRolls.1xUV8iYnjzo06Oie} + damage : string {Actor.npc.items.[].system.damageRolls.1xUV8iYnjzo06Oie.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.1xUV8iYnjzo06Oie.damageType} (same value: piercing) + [6uipj1F9Pa1U9liu] : object {Actor.npc.items.[].system.damageRolls.6uipj1F9Pa1U9liu} + damage : string {Actor.npc.items.[].system.damageRolls.6uipj1F9Pa1U9liu.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.6uipj1F9Pa1U9liu.damageType} (same value: bludgeoning) + [FnVdAhh0DEIqUpWA] : object {Actor.npc.items.[].system.damageRolls.FnVdAhh0DEIqUpWA} + damage : string {Actor.npc.items.[].system.damageRolls.FnVdAhh0DEIqUpWA.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.FnVdAhh0DEIqUpWA.damageType} (same value: piercing) + [t6IG6oDQBAASyV2E] : object {Actor.npc.items.[].system.damageRolls.t6IG6oDQBAASyV2E} + damage : string {Actor.npc.items.[].system.damageRolls.t6IG6oDQBAASyV2E.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.t6IG6oDQBAASyV2E.damageType} (same value: piercing) + [TbSNHBj9QNo5NFvx] : object {Actor.npc.items.[].system.damageRolls.TbSNHBj9QNo5NFvx} + damage : string {Actor.npc.items.[].system.damageRolls.TbSNHBj9QNo5NFvx.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.TbSNHBj9QNo5NFvx.damageType} (same value: piercing) + [CZLX36BG79teP0fQ] : object {Actor.npc.items.[].system.damageRolls.CZLX36BG79teP0fQ} + damage : string {Actor.npc.items.[].system.damageRolls.CZLX36BG79teP0fQ.damage} (same value: 2d4+18) + damageType : string {Actor.npc.items.[].system.damageRolls.CZLX36BG79teP0fQ.damageType} (same value: bludgeoning) + [LfyN05KVRGuVExy4] : object {Actor.npc.items.[].system.damageRolls.LfyN05KVRGuVExy4} + category : string {Actor.npc.items.[].system.damageRolls.LfyN05KVRGuVExy4.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.LfyN05KVRGuVExy4.damage} (same value: 10) + damageType : string {Actor.npc.items.[].system.damageRolls.LfyN05KVRGuVExy4.damageType} (same value: untyped) + [PRGOJlAnb6qeqXV2] : object {Actor.npc.items.[].system.damageRolls.PRGOJlAnb6qeqXV2} + damage : string {Actor.npc.items.[].system.damageRolls.PRGOJlAnb6qeqXV2.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.PRGOJlAnb6qeqXV2.damageType} (same value: untyped) + [hHnCeDk2lVfrXu0x] : object {Actor.npc.items.[].system.damageRolls.hHnCeDk2lVfrXu0x} + category : string {Actor.npc.items.[].system.damageRolls.hHnCeDk2lVfrXu0x.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.hHnCeDk2lVfrXu0x.damage} (same value: 10) + damageType : string {Actor.npc.items.[].system.damageRolls.hHnCeDk2lVfrXu0x.damageType} (same value: untyped) + [sxAZRqzRwbKWmwer] : object {Actor.npc.items.[].system.damageRolls.sxAZRqzRwbKWmwer} + damage : string {Actor.npc.items.[].system.damageRolls.sxAZRqzRwbKWmwer.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.sxAZRqzRwbKWmwer.damageType} (same value: piercing) + [6QGmi8kpwnUYObmK] : object {Actor.npc.items.[].system.damageRolls.6QGmi8kpwnUYObmK} + damage : string {Actor.npc.items.[].system.damageRolls.6QGmi8kpwnUYObmK.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.6QGmi8kpwnUYObmK.damageType} (same value: piercing) + [GjnxBwS1HVdnqogy] : object {Actor.npc.items.[].system.damageRolls.GjnxBwS1HVdnqogy} + damage : string {Actor.npc.items.[].system.damageRolls.GjnxBwS1HVdnqogy.damage} (same value: 1d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.GjnxBwS1HVdnqogy.damageType} (same value: piercing) + [LLquxf1EbAdDKdts] : object {Actor.npc.items.[].system.damageRolls.LLquxf1EbAdDKdts} + damage : string {Actor.npc.items.[].system.damageRolls.LLquxf1EbAdDKdts.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.LLquxf1EbAdDKdts.damageType} (same value: slashing) + [o6P42JjVWJWA4o7P] : object {Actor.npc.items.[].system.damageRolls.o6P42JjVWJWA4o7P} + damage : string {Actor.npc.items.[].system.damageRolls.o6P42JjVWJWA4o7P.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.o6P42JjVWJWA4o7P.damageType} (same value: piercing) + [W7Zx7yNlP79r1nrG] : object {Actor.npc.items.[].system.damageRolls.W7Zx7yNlP79r1nrG} + damage : string {Actor.npc.items.[].system.damageRolls.W7Zx7yNlP79r1nrG.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.W7Zx7yNlP79r1nrG.damageType} (same value: piercing) + [zCni5sGXzNCC6DtU] : object {Actor.npc.items.[].system.damageRolls.zCni5sGXzNCC6DtU} + damage : string {Actor.npc.items.[].system.damageRolls.zCni5sGXzNCC6DtU.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.zCni5sGXzNCC6DtU.damageType} (same value: bludgeoning) + [GEP54QCyxaLOFYe7] : object {Actor.npc.items.[].system.damageRolls.GEP54QCyxaLOFYe7} + damage : string {Actor.npc.items.[].system.damageRolls.GEP54QCyxaLOFYe7.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.GEP54QCyxaLOFYe7.damageType} (same value: piercing) + [qUcsOGJYDPoWpIdq] : object {Actor.npc.items.[].system.damageRolls.qUcsOGJYDPoWpIdq} + damage : string {Actor.npc.items.[].system.damageRolls.qUcsOGJYDPoWpIdq.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.qUcsOGJYDPoWpIdq.damageType} (same value: piercing) + [VFVEUMnyunHnMIoh] : object {Actor.npc.items.[].system.damageRolls.VFVEUMnyunHnMIoh} + damage : string {Actor.npc.items.[].system.damageRolls.VFVEUMnyunHnMIoh.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.VFVEUMnyunHnMIoh.damageType} (same value: piercing) + [iaOTDni9QFnkxQF1] : object {Actor.npc.items.[].system.damageRolls.iaOTDni9QFnkxQF1} + damage : string {Actor.npc.items.[].system.damageRolls.iaOTDni9QFnkxQF1.damage} (same value: 1d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.iaOTDni9QFnkxQF1.damageType} (same value: piercing) + [ySR04Ksm6zaEtzyE] : object {Actor.npc.items.[].system.damageRolls.ySR04Ksm6zaEtzyE} + damage : string {Actor.npc.items.[].system.damageRolls.ySR04Ksm6zaEtzyE.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ySR04Ksm6zaEtzyE.damageType} (same value: piercing) + [qNJMvfXMPdyR71Ts] : object {Actor.npc.items.[].system.damageRolls.qNJMvfXMPdyR71Ts} + damage : string {Actor.npc.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damageType} (same value: piercing) + [RoY4sCsTrfFFRrMK] : object {Actor.npc.items.[].system.damageRolls.RoY4sCsTrfFFRrMK} + damage : string {Actor.npc.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damageType} (same value: piercing) + [2zZlN6AZXdA3CEFx] : object {Actor.npc.items.[].system.damageRolls.2zZlN6AZXdA3CEFx} + damage : string {Actor.npc.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damageType} (same value: void) + [Sw9dWvwUdkLJM0wD] : object {Actor.npc.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD} + damage : string {Actor.npc.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damageType} (same value: piercing) + [fUMzxbaeusjEBqtm] : object {Actor.npc.items.[].system.damageRolls.fUMzxbaeusjEBqtm} + category : string {Actor.npc.items.[].system.damageRolls.fUMzxbaeusjEBqtm.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damageType} (same value: bleed) + [iTm2UK4LMg97e4hG] : object {Actor.npc.items.[].system.damageRolls.iTm2UK4LMg97e4hG} + damage : string {Actor.npc.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damage} (same value: 2d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damageType} (same value: slashing) + [A23NItWIekCIQKof] : object {Actor.npc.items.[].system.damageRolls.A23NItWIekCIQKof} + damage : string {Actor.npc.items.[].system.damageRolls.A23NItWIekCIQKof.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.A23NItWIekCIQKof.damageType} (same value: bludgeoning) + [jQ6nDXgJi3ZbCld9] : object {Actor.npc.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9} + damage : string {Actor.npc.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damageType} (same value: mental) + [j3CqpbKcifhACgsr] : object {Actor.npc.items.[].system.damageRolls.j3CqpbKcifhACgsr} + damage : string {Actor.npc.items.[].system.damageRolls.j3CqpbKcifhACgsr.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.j3CqpbKcifhACgsr.damageType} (same value: mental) + [mVbIbm651Wh2o3Cs] : object {Actor.npc.items.[].system.damageRolls.mVbIbm651Wh2o3Cs} + damage : string {Actor.npc.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damageType} (same value: bludgeoning) + [AG71gLJtwmLrHviN] : object {Actor.npc.items.[].system.damageRolls.AG71gLJtwmLrHviN} + damage : string {Actor.npc.items.[].system.damageRolls.AG71gLJtwmLrHviN.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.AG71gLJtwmLrHviN.damageType} (same value: mental) + [Oq49GGSyBadF10Nx] : object {Actor.npc.items.[].system.damageRolls.Oq49GGSyBadF10Nx} + damage : string {Actor.npc.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damage} (same value: 9d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damageType} (same value: mental) + [8uYhIXaRjjjzQqLs] : object {Actor.npc.items.[].system.damageRolls.8uYhIXaRjjjzQqLs} + damage : string {Actor.npc.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damageType} (same value: piercing) + [HnT1aQ9ez0pexq1P] : object {Actor.npc.items.[].system.damageRolls.HnT1aQ9ez0pexq1P} + damage : string {Actor.npc.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damageType} (same value: piercing) + [nek8yubRTKCW1kD5] : object {Actor.npc.items.[].system.damageRolls.nek8yubRTKCW1kD5} + damage : string {Actor.npc.items.[].system.damageRolls.nek8yubRTKCW1kD5.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.nek8yubRTKCW1kD5.damageType} (same value: bludgeoning) + [IaoxkoygFqqAastw] : object {Actor.npc.items.[].system.damageRolls.IaoxkoygFqqAastw} + damage : string {Actor.npc.items.[].system.damageRolls.IaoxkoygFqqAastw.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.IaoxkoygFqqAastw.damageType} (same value: piercing) + [c0blUKOwFpmNBw0h] : object {Actor.npc.items.[].system.damageRolls.c0blUKOwFpmNBw0h} + damage : string {Actor.npc.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damageType} (same value: piercing) + [qp8X8tq0IIODL7Js] : object {Actor.npc.items.[].system.damageRolls.qp8X8tq0IIODL7Js} + damage : string {Actor.npc.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damageType} (same value: bludgeoning) + [dS41ICzly3GcB4z7] : object {Actor.npc.items.[].system.damageRolls.dS41ICzly3GcB4z7} + damage : string {Actor.npc.items.[].system.damageRolls.dS41ICzly3GcB4z7.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.dS41ICzly3GcB4z7.damageType} (same value: slashing) + [oTSMPup5tQm3VGoR] : object {Actor.npc.items.[].system.damageRolls.oTSMPup5tQm3VGoR} + damage : string {Actor.npc.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damageType} (same value: spirit) + [NG8KXA02T3V6CX0b] : object {Actor.npc.items.[].system.damageRolls.NG8KXA02T3V6CX0b} + category : string {Actor.npc.items.[].system.damageRolls.NG8KXA02T3V6CX0b.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damageType} (same value: spirit) + [TfTyPcXqRao0Vifj] : object {Actor.npc.items.[].system.damageRolls.TfTyPcXqRao0Vifj} + damage : string {Actor.npc.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damageType} (same value: spirit) + [j8ZkE6tsFDKQPH2f] : object {Actor.npc.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f} + damage : string {Actor.npc.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damageType} (same value: piercing) + [e1IwOM4QGqsaPSoB] : object {Actor.npc.items.[].system.damageRolls.e1IwOM4QGqsaPSoB} + damage : string {Actor.npc.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damageType} (same value: piercing) + [z2svytb5CSMtu34f] : object {Actor.npc.items.[].system.damageRolls.z2svytb5CSMtu34f} + damage : string {Actor.npc.items.[].system.damageRolls.z2svytb5CSMtu34f.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.z2svytb5CSMtu34f.damageType} (same value: piercing) + [oiodqohoofafi7fqe4of] : object {Actor.npc.items.[].system.damageRolls.oiodqohoofafi7fqe4of} + damage : string {Actor.npc.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (6 different values) + 1d4+11 (x1) + 1d4+15 (x1) + 1d4+3 (x1) + 1d6+5 (x1) + 1d6+4 (x3) + 1d10+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (2 different values) + bludgeoning (x7) + piercing (x1) + [g8RV8nC5xyUBCZqw] : object {Actor.npc.items.[].system.damageRolls.g8RV8nC5xyUBCZqw} + damage : string {Actor.npc.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damageType} (same value: slashing) + [PJPgAWpFA1K8aPVb] : object {Actor.npc.items.[].system.damageRolls.PJPgAWpFA1K8aPVb} + damage : string {Actor.npc.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damageType} (same value: piercing) + [h6mmY9gLFtR8jExa] : object {Actor.npc.items.[].system.damageRolls.h6mmY9gLFtR8jExa} + damage : string {Actor.npc.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damageType} (same value: bludgeoning) + [ZQ56bXJiJjK0EdzZ] : object {Actor.npc.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ} + damage : string {Actor.npc.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damageType} (same value: bludgeoning) + [NcXEGZU52aLzJGzK] : object {Actor.npc.items.[].system.damageRolls.NcXEGZU52aLzJGzK} + damage : string {Actor.npc.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damageType} (same value: piercing) + [JlSTV1BTcAxIG0te] : object {Actor.npc.items.[].system.damageRolls.JlSTV1BTcAxIG0te} + damage : string {Actor.npc.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damage} (same value: 2d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damageType} (same value: slashing) + [DrM6Sk5XIGaBqiz5] : object {Actor.npc.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5} + damage : string {Actor.npc.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damage} (same value: 2d4+15) + damageType : string {Actor.npc.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damageType} (same value: piercing) + [F4ZhZhpKnNv319wg] : object {Actor.npc.items.[].system.damageRolls.F4ZhZhpKnNv319wg} + damage : string {Actor.npc.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damage} (same value: 2d4+15) + damageType : string {Actor.npc.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damageType} (same value: piercing) + [7jMk1svVDOJUSATI] : object {Actor.npc.items.[].system.damageRolls.7jMk1svVDOJUSATI} + damage : string {Actor.npc.items.[].system.damageRolls.7jMk1svVDOJUSATI.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7jMk1svVDOJUSATI.damageType} (same value: fire) + [81fQVVulTRu0LHrg] : object {Actor.npc.items.[].system.damageRolls.81fQVVulTRu0LHrg} + damage : string {Actor.npc.items.[].system.damageRolls.81fQVVulTRu0LHrg.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.81fQVVulTRu0LHrg.damageType} (same value: bludgeoning) + [Jihr1k0Igj6lojXf] : object {Actor.npc.items.[].system.damageRolls.Jihr1k0Igj6lojXf} + category : string {Actor.npc.items.[].system.damageRolls.Jihr1k0Igj6lojXf.category} (same value: precision) + damage : string {Actor.npc.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damageType} (same value: piercing) + [YDSoheqFnntzuU15] : object {Actor.npc.items.[].system.damageRolls.YDSoheqFnntzuU15} + damage : string {Actor.npc.items.[].system.damageRolls.YDSoheqFnntzuU15.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.YDSoheqFnntzuU15.damageType} (same value: piercing) + [r5DasmmeBba4Hbqy] : object {Actor.npc.items.[].system.damageRolls.r5DasmmeBba4Hbqy} + category : string {Actor.npc.items.[].system.damageRolls.r5DasmmeBba4Hbqy.category} (same value: precision) + damage : string {Actor.npc.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damageType} (same value: bludgeoning) + [ij6cwu1pv3nbhem7fdel] : object {Actor.npc.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel} + damage : string {Actor.npc.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damageType} (same value: bludgeoning) + [lyq7391fu6jmmv5vrn7u] : object {Actor.npc.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u} + damage : string {Actor.npc.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damageType} (same value: bludgeoning) + [ODpFrEaKqri7DUSi] : object {Actor.npc.items.[].system.damageRolls.ODpFrEaKqri7DUSi} + damage : string {Actor.npc.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damageType} (same value: piercing) + [0rFz3X64t4LXPkin] : object {Actor.npc.items.[].system.damageRolls.0rFz3X64t4LXPkin} + damage : string {Actor.npc.items.[].system.damageRolls.0rFz3X64t4LXPkin.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0rFz3X64t4LXPkin.damageType} (same value: piercing) + [8NYqtSpDKiQLJ9qM] : object {Actor.npc.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM} + damage : string {Actor.npc.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damageType} (same value: piercing) + [sXuR2DBx1vK2l8Ex] : object {Actor.npc.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex} + damage : string {Actor.npc.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damageType} (same value: force) + [JwDlv0NmLQikonCY] : object {Actor.npc.items.[].system.damageRolls.JwDlv0NmLQikonCY} + damage : string {Actor.npc.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: piercing) + [KaygKPNedSnziu1s] : object {Actor.npc.items.[].system.damageRolls.KaygKPNedSnziu1s} + category : string {Actor.npc.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: 4d4) + damageType : string {Actor.npc.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: poison) + [QgD85IGOgQ0gjALS] : object {Actor.npc.items.[].system.damageRolls.QgD85IGOgQ0gjALS} + category : string {Actor.npc.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: 4d4) + damageType : string {Actor.npc.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: poison) + [VpPq3WS71gcD9Isl] : object {Actor.npc.items.[].system.damageRolls.VpPq3WS71gcD9Isl} + damage : string {Actor.npc.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: piercing) + [Ndl4GJSVdGnOu63H] : object {Actor.npc.items.[].system.damageRolls.Ndl4GJSVdGnOu63H} + damage : string {Actor.npc.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: bludgeoning) + [7bqJ1saXMw4azfOz] : object {Actor.npc.items.[].system.damageRolls.7bqJ1saXMw4azfOz} + damage : string {Actor.npc.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: bludgeoning) + [Rpdf8jDAMJemxhGQ] : object {Actor.npc.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ} + damage : string {Actor.npc.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: piercing) + [HLFhBibgtdlaV0NA] : object {Actor.npc.items.[].system.damageRolls.HLFhBibgtdlaV0NA} + damage : string {Actor.npc.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: bludgeoning) + [UsOAavzxQVVOmEbv] : object {Actor.npc.items.[].system.damageRolls.UsOAavzxQVVOmEbv} + damage : string {Actor.npc.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: fire) + [ALpEVwDYWdSyfZk7] : object {Actor.npc.items.[].system.damageRolls.ALpEVwDYWdSyfZk7} + damage : string {Actor.npc.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: piercing) + [PdwNixiA5DkvNuQU] : object {Actor.npc.items.[].system.damageRolls.PdwNixiA5DkvNuQU} + damage : string {Actor.npc.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: piercing) + [4Iuip5dn0WTIkPWz] : object {Actor.npc.items.[].system.damageRolls.4Iuip5dn0WTIkPWz} + damage : string {Actor.npc.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: piercing) + [SDjANSwR73KHXrzd] : object {Actor.npc.items.[].system.damageRolls.SDjANSwR73KHXrzd} + damage : string {Actor.npc.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: piercing) + [o8IF7bToBIFsh1YB] : object {Actor.npc.items.[].system.damageRolls.o8IF7bToBIFsh1YB} + damage : string {Actor.npc.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: piercing) + [biNVI0SPgeWzKwyW] : object {Actor.npc.items.[].system.damageRolls.biNVI0SPgeWzKwyW} + damage : string {Actor.npc.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: piercing) + [jOO9MGmPqSlpuDEL] : object {Actor.npc.items.[].system.damageRolls.jOO9MGmPqSlpuDEL} + damage : string {Actor.npc.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: bludgeoning) + [ecEOXPiYgZNm6KC6] : object {Actor.npc.items.[].system.damageRolls.ecEOXPiYgZNm6KC6} + damage : string {Actor.npc.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ecEOXPiYgZNm6KC6.damageType} (same value: piercing) + [ZmalDdhM7IhLQsEK] : object {Actor.npc.items.[].system.damageRolls.ZmalDdhM7IhLQsEK} + damage : string {Actor.npc.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.ZmalDdhM7IhLQsEK.damageType} (same value: piercing) + [8f7GrIh2L99Lo8OS] : object {Actor.npc.items.[].system.damageRolls.8f7GrIh2L99Lo8OS} + damage : string {Actor.npc.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.8f7GrIh2L99Lo8OS.damageType} (same value: bludgeoning) + [aYzbVJGEHykM363v] : object {Actor.npc.items.[].system.damageRolls.aYzbVJGEHykM363v} + damage : string {Actor.npc.items.[].system.damageRolls.aYzbVJGEHykM363v.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.aYzbVJGEHykM363v.damageType} (same value: bludgeoning) + [cRhjSPI4RD9ixjME] : object {Actor.npc.items.[].system.damageRolls.cRhjSPI4RD9ixjME} + damage : string {Actor.npc.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damage} (2 different values) + 1d4+2 (x1) + 1d4+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cRhjSPI4RD9ixjME.damageType} (same value: bludgeoning) + [g5FG4Q6TjXPdvvcW] : object {Actor.npc.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW} + damage : string {Actor.npc.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.g5FG4Q6TjXPdvvcW.damageType} (same value: bludgeoning) + [nMpgrHbueAuSeQgt] : object {Actor.npc.items.[].system.damageRolls.nMpgrHbueAuSeQgt} + damage : string {Actor.npc.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.nMpgrHbueAuSeQgt.damageType} (same value: bludgeoning) + [217NtSFRm9t2OzGt] : object {Actor.npc.items.[].system.damageRolls.217NtSFRm9t2OzGt} + damage : string {Actor.npc.items.[].system.damageRolls.217NtSFRm9t2OzGt.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.217NtSFRm9t2OzGt.damageType} (same value: bludgeoning) + [Lzd3HxbUJMygn3HQ] : object {Actor.npc.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ} + damage : string {Actor.npc.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.Lzd3HxbUJMygn3HQ.damageType} (same value: bludgeoning) + [ltvq3TmO4erfqztL] : object {Actor.npc.items.[].system.damageRolls.ltvq3TmO4erfqztL} + damage : string {Actor.npc.items.[].system.damageRolls.ltvq3TmO4erfqztL.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.ltvq3TmO4erfqztL.damageType} (same value: slashing) + [XpigworFqUm230yD] : object {Actor.npc.items.[].system.damageRolls.XpigworFqUm230yD} + damage : string {Actor.npc.items.[].system.damageRolls.XpigworFqUm230yD.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.XpigworFqUm230yD.damageType} (same value: bludgeoning) + [NDL805Bd1Aaf9CLB] : object {Actor.npc.items.[].system.damageRolls.NDL805Bd1Aaf9CLB} + damage : string {Actor.npc.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.NDL805Bd1Aaf9CLB.damageType} (same value: bludgeoning) + [Dj0Ia0cVYrdqO5YU] : object {Actor.npc.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU} + damage : string {Actor.npc.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Dj0Ia0cVYrdqO5YU.damageType} (same value: piercing) + [Omumlxz5QcwIdic9] : object {Actor.npc.items.[].system.damageRolls.Omumlxz5QcwIdic9} + damage : string {Actor.npc.items.[].system.damageRolls.Omumlxz5QcwIdic9.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Omumlxz5QcwIdic9.damageType} (same value: piercing) + [grrLMa6173hqa5HL] : object {Actor.npc.items.[].system.damageRolls.grrLMa6173hqa5HL} + damage : string {Actor.npc.items.[].system.damageRolls.grrLMa6173hqa5HL.damage} (same value: 3d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.grrLMa6173hqa5HL.damageType} (same value: bludgeoning) + [uuaawnENMNhz1cyA] : object {Actor.npc.items.[].system.damageRolls.uuaawnENMNhz1cyA} + damage : string {Actor.npc.items.[].system.damageRolls.uuaawnENMNhz1cyA.damage} (same value: 3d12) + damageType : string {Actor.npc.items.[].system.damageRolls.uuaawnENMNhz1cyA.damageType} (same value: electricity) + [jb7UhMbJsUnwd6NX] : object {Actor.npc.items.[].system.damageRolls.jb7UhMbJsUnwd6NX} + damage : string {Actor.npc.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.jb7UhMbJsUnwd6NX.damageType} (same value: sonic) + [yGGDPcEAyISW3WIL] : object {Actor.npc.items.[].system.damageRolls.yGGDPcEAyISW3WIL} + damage : string {Actor.npc.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.yGGDPcEAyISW3WIL.damageType} (same value: piercing) + [qTAHkbgtQCpKHAwX] : object {Actor.npc.items.[].system.damageRolls.qTAHkbgtQCpKHAwX} + damage : string {Actor.npc.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.qTAHkbgtQCpKHAwX.damageType} (same value: sonic) + [lWVEMAGV1sssxK9d] : object {Actor.npc.items.[].system.damageRolls.lWVEMAGV1sssxK9d} + damage : string {Actor.npc.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.lWVEMAGV1sssxK9d.damageType} (same value: piercing) + [n2nLFUtp3P63NhTD] : object {Actor.npc.items.[].system.damageRolls.n2nLFUtp3P63NhTD} + damage : string {Actor.npc.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.n2nLFUtp3P63NhTD.damageType} (same value: sonic) + [fsgDjaSAB39BvdMe] : object {Actor.npc.items.[].system.damageRolls.fsgDjaSAB39BvdMe} + damage : string {Actor.npc.items.[].system.damageRolls.fsgDjaSAB39BvdMe.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.fsgDjaSAB39BvdMe.damageType} (same value: piercing) + [2AWLKQJl6ItHRTxJ] : object {Actor.npc.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ} + damage : string {Actor.npc.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ.damageType} (same value: bludgeoning) + [32FphjsyBtlaNPN4] : object {Actor.npc.items.[].system.damageRolls.32FphjsyBtlaNPN4} + damage : string {Actor.npc.items.[].system.damageRolls.32FphjsyBtlaNPN4.damage} (same value: 1d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.32FphjsyBtlaNPN4.damageType} (same value: bludgeoning) + [03jIwnJLwlcJneJG] : object {Actor.npc.items.[].system.damageRolls.03jIwnJLwlcJneJG} + damage : string {Actor.npc.items.[].system.damageRolls.03jIwnJLwlcJneJG.damage} (same value: 6d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.03jIwnJLwlcJneJG.damageType} (same value: fire) + [NBtf8mdj2q0YFq6L] : object {Actor.npc.items.[].system.damageRolls.NBtf8mdj2q0YFq6L} + damage : string {Actor.npc.items.[].system.damageRolls.NBtf8mdj2q0YFq6L.damage} (same value: 3d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.NBtf8mdj2q0YFq6L.damageType} (same value: bludgeoning) + [2kMIzJI2vjnTinlX] : object {Actor.npc.items.[].system.damageRolls.2kMIzJI2vjnTinlX} + damage : string {Actor.npc.items.[].system.damageRolls.2kMIzJI2vjnTinlX.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.2kMIzJI2vjnTinlX.damageType} (same value: bludgeoning) + [Yw6jCPylvbCKekfe] : object {Actor.npc.items.[].system.damageRolls.Yw6jCPylvbCKekfe} + damage : string {Actor.npc.items.[].system.damageRolls.Yw6jCPylvbCKekfe.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.Yw6jCPylvbCKekfe.damageType} (same value: piercing) + [j2QjcoJd8BdG5uc1] : object {Actor.npc.items.[].system.damageRolls.j2QjcoJd8BdG5uc1} + damage : string {Actor.npc.items.[].system.damageRolls.j2QjcoJd8BdG5uc1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.j2QjcoJd8BdG5uc1.damageType} (same value: cold) + [0R0OBUZtZutjLnZH] : object {Actor.npc.items.[].system.damageRolls.0R0OBUZtZutjLnZH} + damage : string {Actor.npc.items.[].system.damageRolls.0R0OBUZtZutjLnZH.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.0R0OBUZtZutjLnZH.damageType} (same value: piercing) + [9zhVAUDrfJ7fNlJM] : object {Actor.npc.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM} + damage : string {Actor.npc.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM.damageType} (same value: cold) + [KdxEycubQXk2Snkw] : object {Actor.npc.items.[].system.damageRolls.KdxEycubQXk2Snkw} + damage : string {Actor.npc.items.[].system.damageRolls.KdxEycubQXk2Snkw.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.KdxEycubQXk2Snkw.damageType} (same value: bludgeoning) + [p4EPt4Jb0Wa08fai] : object {Actor.npc.items.[].system.damageRolls.p4EPt4Jb0Wa08fai} + damage : string {Actor.npc.items.[].system.damageRolls.p4EPt4Jb0Wa08fai.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.p4EPt4Jb0Wa08fai.damageType} (same value: piercing) + [x2iBxha1pT3iQGdu] : object {Actor.npc.items.[].system.damageRolls.x2iBxha1pT3iQGdu} + damage : string {Actor.npc.items.[].system.damageRolls.x2iBxha1pT3iQGdu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.x2iBxha1pT3iQGdu.damageType} (same value: electricity) + [JoKAwmak1WD4faYo] : object {Actor.npc.items.[].system.damageRolls.JoKAwmak1WD4faYo} + damage : string {Actor.npc.items.[].system.damageRolls.JoKAwmak1WD4faYo.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.JoKAwmak1WD4faYo.damageType} (same value: piercing) + [dhkol5zbbeej1ehayggz] : object {Actor.npc.items.[].system.damageRolls.dhkol5zbbeej1ehayggz} + damage : string {Actor.npc.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: piercing) + [u92BhVIydalFIv9w] : object {Actor.npc.items.[].system.damageRolls.u92BhVIydalFIv9w} + damage : string {Actor.npc.items.[].system.damageRolls.u92BhVIydalFIv9w.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.u92BhVIydalFIv9w.damageType} (same value: slashing) + [eJCninzkalWvYzI9] : object {Actor.npc.items.[].system.damageRolls.eJCninzkalWvYzI9} + damage : string {Actor.npc.items.[].system.damageRolls.eJCninzkalWvYzI9.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.eJCninzkalWvYzI9.damageType} (same value: bludgeoning) + [N5qlRvD4E15jymHD] : object {Actor.npc.items.[].system.damageRolls.N5qlRvD4E15jymHD} + damage : string {Actor.npc.items.[].system.damageRolls.N5qlRvD4E15jymHD.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.N5qlRvD4E15jymHD.damageType} (same value: poison) + [jvK32t0QgpgKGpmP] : object {Actor.npc.items.[].system.damageRolls.jvK32t0QgpgKGpmP} + category : string {Actor.npc.items.[].system.damageRolls.jvK32t0QgpgKGpmP.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.jvK32t0QgpgKGpmP.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jvK32t0QgpgKGpmP.damageType} (same value: poison) + [z0jx6PTUlqUnGGqd] : object {Actor.npc.items.[].system.damageRolls.z0jx6PTUlqUnGGqd} + damage : string {Actor.npc.items.[].system.damageRolls.z0jx6PTUlqUnGGqd.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.z0jx6PTUlqUnGGqd.damageType} (same value: piercing) + [PQ6XnA61WkcaOFAP] : object {Actor.npc.items.[].system.damageRolls.PQ6XnA61WkcaOFAP} + damage : string {Actor.npc.items.[].system.damageRolls.PQ6XnA61WkcaOFAP.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.PQ6XnA61WkcaOFAP.damageType} (same value: piercing) + [GiqI4ZYHjJr0i54U] : object {Actor.npc.items.[].system.damageRolls.GiqI4ZYHjJr0i54U} + damage : string {Actor.npc.items.[].system.damageRolls.GiqI4ZYHjJr0i54U.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.GiqI4ZYHjJr0i54U.damageType} (same value: piercing) + [rXrBYr7KNjLKZ8OV] : object {Actor.npc.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV} + damage : string {Actor.npc.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.rXrBYr7KNjLKZ8OV.damageType} (same value: bludgeoning) + [QqWLvCS1RluDtFRS] : object {Actor.npc.items.[].system.damageRolls.QqWLvCS1RluDtFRS} + damage : string {Actor.npc.items.[].system.damageRolls.QqWLvCS1RluDtFRS.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.QqWLvCS1RluDtFRS.damageType} (same value: piercing) + [hIOiz1t6Pc3wbBjB] : object {Actor.npc.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB} + damage : string {Actor.npc.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.hIOiz1t6Pc3wbBjB.damageType} (same value: piercing) + [3WOz68Z24UuLsSPT] : object {Actor.npc.items.[].system.damageRolls.3WOz68Z24UuLsSPT} + damage : string {Actor.npc.items.[].system.damageRolls.3WOz68Z24UuLsSPT.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.3WOz68Z24UuLsSPT.damageType} (same value: bludgeoning) + [1X8Sf7vMJoQFOrxt] : object {Actor.npc.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt} + damage : string {Actor.npc.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.1X8Sf7vMJoQFOrxt.damageType} (same value: piercing) + [nqk6RGsRE92HlH3G] : object {Actor.npc.items.[].system.damageRolls.nqk6RGsRE92HlH3G} + damage : string {Actor.npc.items.[].system.damageRolls.nqk6RGsRE92HlH3G.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.nqk6RGsRE92HlH3G.damageType} (same value: piercing) + [fLPNBvHYgP6Uru2e] : object {Actor.npc.items.[].system.damageRolls.fLPNBvHYgP6Uru2e} + damage : string {Actor.npc.items.[].system.damageRolls.fLPNBvHYgP6Uru2e.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.fLPNBvHYgP6Uru2e.damageType} (same value: bludgeoning) + [YwSNXRV7TrrhOHjK] : object {Actor.npc.items.[].system.damageRolls.YwSNXRV7TrrhOHjK} + damage : string {Actor.npc.items.[].system.damageRolls.YwSNXRV7TrrhOHjK.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.YwSNXRV7TrrhOHjK.damageType} (same value: bludgeoning) + [LDkBlZCgkyATJAfr] : object {Actor.npc.items.[].system.damageRolls.LDkBlZCgkyATJAfr} + damage : string {Actor.npc.items.[].system.damageRolls.LDkBlZCgkyATJAfr.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.LDkBlZCgkyATJAfr.damageType} (same value: piercing) + [r2n5vvenZaiuqld0] : object {Actor.npc.items.[].system.damageRolls.r2n5vvenZaiuqld0} + damage : string {Actor.npc.items.[].system.damageRolls.r2n5vvenZaiuqld0.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.r2n5vvenZaiuqld0.damageType} (same value: bludgeoning) + [QZUwWNGQrpnShLez] : object {Actor.npc.items.[].system.damageRolls.QZUwWNGQrpnShLez} + damage : string {Actor.npc.items.[].system.damageRolls.QZUwWNGQrpnShLez.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.QZUwWNGQrpnShLez.damageType} (same value: piercing) + [0dEOiUqz22PQ0sJU] : object {Actor.npc.items.[].system.damageRolls.0dEOiUqz22PQ0sJU} + damage : string {Actor.npc.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damageType} (same value: piercing) + [cqIcAMsIoppmRq9n] : object {Actor.npc.items.[].system.damageRolls.cqIcAMsIoppmRq9n} + category : string {Actor.npc.items.[].system.damageRolls.cqIcAMsIoppmRq9n.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damageType} (same value: bleed) + [1N4xrGxD5xpL5TOn] : object {Actor.npc.items.[].system.damageRolls.1N4xrGxD5xpL5TOn} + category : string {Actor.npc.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damageType} (same value: bleed) + [eMEOkZi7fx10uM3I] : object {Actor.npc.items.[].system.damageRolls.eMEOkZi7fx10uM3I} + damage : string {Actor.npc.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damageType} (same value: piercing) + [DwknufwzHgTsx2iW] : object {Actor.npc.items.[].system.damageRolls.DwknufwzHgTsx2iW} + damage : string {Actor.npc.items.[].system.damageRolls.DwknufwzHgTsx2iW.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.DwknufwzHgTsx2iW.damageType} (same value: piercing) + [G1RyVwzeSi9h5vDE] : object {Actor.npc.items.[].system.damageRolls.G1RyVwzeSi9h5vDE} + damage : string {Actor.npc.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damageType} (same value: piercing) + [vteXU1AcPqSHSoqT] : object {Actor.npc.items.[].system.damageRolls.vteXU1AcPqSHSoqT} + damage : string {Actor.npc.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damageType} (same value: poison) + [zTtmn1p5VuGg7bJS] : object {Actor.npc.items.[].system.damageRolls.zTtmn1p5VuGg7bJS} + damage : string {Actor.npc.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damageType} (same value: slashing) + [Gjs5ykOcjqt3LnkG] : object {Actor.npc.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG} + damage : string {Actor.npc.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damageType} (same value: piercing) + [U0qX1UZFYbKLYePu] : object {Actor.npc.items.[].system.damageRolls.U0qX1UZFYbKLYePu} + damage : string {Actor.npc.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damageType} (same value: piercing) + [sAdBvp9jSI3rtbwC] : object {Actor.npc.items.[].system.damageRolls.sAdBvp9jSI3rtbwC} + damage : string {Actor.npc.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damageType} (same value: slashing) + [7gyCrALIkyj4jEp6] : object {Actor.npc.items.[].system.damageRolls.7gyCrALIkyj4jEp6} + damage : string {Actor.npc.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damageType} (same value: piercing) + [k1bSgTVAXjBUtkwC] : object {Actor.npc.items.[].system.damageRolls.k1bSgTVAXjBUtkwC} + damage : string {Actor.npc.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damageType} (same value: piercing) + [kypwa8qg9mQE1TM8] : object {Actor.npc.items.[].system.damageRolls.kypwa8qg9mQE1TM8} + damage : string {Actor.npc.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damageType} (same value: piercing) + [2JYE83eCXSr9HXnc] : object {Actor.npc.items.[].system.damageRolls.2JYE83eCXSr9HXnc} + category : string {Actor.npc.items.[].system.damageRolls.2JYE83eCXSr9HXnc.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damageType} (same value: untyped) + [TKeWEdepwpo0lKFx] : object {Actor.npc.items.[].system.damageRolls.TKeWEdepwpo0lKFx} + category : string {Actor.npc.items.[].system.damageRolls.TKeWEdepwpo0lKFx.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damageType} (same value: untyped) + [Tn9yNt1jVT7Ok0Pt] : object {Actor.npc.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt} + damage : string {Actor.npc.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damageType} (same value: untyped) + [Acs4CSZCOQaKy6wR] : object {Actor.npc.items.[].system.damageRolls.Acs4CSZCOQaKy6wR} + damage : string {Actor.npc.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damageType} (same value: bludgeoning) + [giOq5QqGS60N99el] : object {Actor.npc.items.[].system.damageRolls.giOq5QqGS60N99el} + damage : string {Actor.npc.items.[].system.damageRolls.giOq5QqGS60N99el.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.giOq5QqGS60N99el.damageType} (same value: slashing) + [7eNLtIfWjOoYk7bz] : object {Actor.npc.items.[].system.damageRolls.7eNLtIfWjOoYk7bz} + damage : string {Actor.npc.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damageType} (same value: piercing) + [KvOmTj8SJ8D1z0JI] : object {Actor.npc.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI} + damage : string {Actor.npc.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damageType} (same value: slashing) + [nrKYiSG7KuBLvosK] : object {Actor.npc.items.[].system.damageRolls.nrKYiSG7KuBLvosK} + damage : string {Actor.npc.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damageType} (same value: piercing) + [1eMNWGpaCvfWqkJm] : object {Actor.npc.items.[].system.damageRolls.1eMNWGpaCvfWqkJm} + damage : string {Actor.npc.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damageType} (same value: fire) + [KcNBTOWSazWsSWbg] : object {Actor.npc.items.[].system.damageRolls.KcNBTOWSazWsSWbg} + damage : string {Actor.npc.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damageType} (same value: fire) + [VgEFbuncbM5tjC31] : object {Actor.npc.items.[].system.damageRolls.VgEFbuncbM5tjC31} + damage : string {Actor.npc.items.[].system.damageRolls.VgEFbuncbM5tjC31.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.VgEFbuncbM5tjC31.damageType} (same value: bludgeoning) + [fbLiyaWu3ZVw2IPD] : object {Actor.npc.items.[].system.damageRolls.fbLiyaWu3ZVw2IPD} + damage : string {Actor.npc.items.[].system.damageRolls.fbLiyaWu3ZVw2IPD.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.fbLiyaWu3ZVw2IPD.damageType} (same value: slashing) + [QpVAuoy5n3HLaxFU] : object {Actor.npc.items.[].system.damageRolls.QpVAuoy5n3HLaxFU} + damage : string {Actor.npc.items.[].system.damageRolls.QpVAuoy5n3HLaxFU.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.QpVAuoy5n3HLaxFU.damageType} (same value: slashing) + [TL4vdSajTX1DL4Sd] : object {Actor.npc.items.[].system.damageRolls.TL4vdSajTX1DL4Sd} + damage : string {Actor.npc.items.[].system.damageRolls.TL4vdSajTX1DL4Sd.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.TL4vdSajTX1DL4Sd.damageType} (same value: slashing) + [LpGJS8ZaDjtuML1o] : object {Actor.npc.items.[].system.damageRolls.LpGJS8ZaDjtuML1o} + damage : string {Actor.npc.items.[].system.damageRolls.LpGJS8ZaDjtuML1o.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.LpGJS8ZaDjtuML1o.damageType} (same value: slashing) + [F5pBGVDGVzstcF9I] : object {Actor.npc.items.[].system.damageRolls.F5pBGVDGVzstcF9I} + damage : string {Actor.npc.items.[].system.damageRolls.F5pBGVDGVzstcF9I.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.F5pBGVDGVzstcF9I.damageType} (same value: slashing) + [wvCOVLBR3oxkymsF] : object {Actor.npc.items.[].system.damageRolls.wvCOVLBR3oxkymsF} + damage : string {Actor.npc.items.[].system.damageRolls.wvCOVLBR3oxkymsF.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.wvCOVLBR3oxkymsF.damageType} (same value: slashing) + [eK8F70xZQdsmVujT] : object {Actor.npc.items.[].system.damageRolls.eK8F70xZQdsmVujT} + damage : string {Actor.npc.items.[].system.damageRolls.eK8F70xZQdsmVujT.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.eK8F70xZQdsmVujT.damageType} (same value: piercing) + [PEPXLlO1VYve4liC] : object {Actor.npc.items.[].system.damageRolls.PEPXLlO1VYve4liC} + damage : string {Actor.npc.items.[].system.damageRolls.PEPXLlO1VYve4liC.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.PEPXLlO1VYve4liC.damageType} (same value: piercing) + [yqefclF5EryvdhTA] : object {Actor.npc.items.[].system.damageRolls.yqefclF5EryvdhTA} + damage : string {Actor.npc.items.[].system.damageRolls.yqefclF5EryvdhTA.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.yqefclF5EryvdhTA.damageType} (same value: bludgeoning) + [k6fdGa9lkGbIYXaB] : object {Actor.npc.items.[].system.damageRolls.k6fdGa9lkGbIYXaB} + damage : string {Actor.npc.items.[].system.damageRolls.k6fdGa9lkGbIYXaB.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.k6fdGa9lkGbIYXaB.damageType} (same value: bludgeoning) + [d5of2kDbTuzpYzPF] : object {Actor.npc.items.[].system.damageRolls.d5of2kDbTuzpYzPF} + damage : string {Actor.npc.items.[].system.damageRolls.d5of2kDbTuzpYzPF.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.d5of2kDbTuzpYzPF.damageType} (same value: piercing) + [Cz1PUpTpVa94X9MB] : object {Actor.npc.items.[].system.damageRolls.Cz1PUpTpVa94X9MB} + damage : string {Actor.npc.items.[].system.damageRolls.Cz1PUpTpVa94X9MB.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.Cz1PUpTpVa94X9MB.damageType} (same value: piercing) + [xu29jHz7xHCdarQe] : object {Actor.npc.items.[].system.damageRolls.xu29jHz7xHCdarQe} + damage : string {Actor.npc.items.[].system.damageRolls.xu29jHz7xHCdarQe.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xu29jHz7xHCdarQe.damageType} (same value: bludgeoning) + [si0Xg5ZyyT9cNXtE] : object {Actor.npc.items.[].system.damageRolls.si0Xg5ZyyT9cNXtE} + damage : string {Actor.npc.items.[].system.damageRolls.si0Xg5ZyyT9cNXtE.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.si0Xg5ZyyT9cNXtE.damageType} (same value: bludgeoning) + [V2PERDnPMvEmy8BX] : object {Actor.npc.items.[].system.damageRolls.V2PERDnPMvEmy8BX} + damage : string {Actor.npc.items.[].system.damageRolls.V2PERDnPMvEmy8BX.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.V2PERDnPMvEmy8BX.damageType} (same value: bludgeoning) + [Cje5DIyIejjY7BGl] : object {Actor.npc.items.[].system.damageRolls.Cje5DIyIejjY7BGl} + damage : string {Actor.npc.items.[].system.damageRolls.Cje5DIyIejjY7BGl.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Cje5DIyIejjY7BGl.damageType} (same value: piercing) + [hCSHQJ7hoK9TzKCd] : object {Actor.npc.items.[].system.damageRolls.hCSHQJ7hoK9TzKCd} + damage : string {Actor.npc.items.[].system.damageRolls.hCSHQJ7hoK9TzKCd.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.hCSHQJ7hoK9TzKCd.damageType} (same value: bludgeoning) + [4JKevjUKTPXf1qdy] : object {Actor.npc.items.[].system.damageRolls.4JKevjUKTPXf1qdy} + damage : string {Actor.npc.items.[].system.damageRolls.4JKevjUKTPXf1qdy.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.4JKevjUKTPXf1qdy.damageType} (same value: bludgeoning) + [k9b7kxO57zr8Ed5k] : object {Actor.npc.items.[].system.damageRolls.k9b7kxO57zr8Ed5k} + damage : string {Actor.npc.items.[].system.damageRolls.k9b7kxO57zr8Ed5k.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.k9b7kxO57zr8Ed5k.damageType} (same value: bludgeoning) + [2tiYvyliIyRbEASk] : object {Actor.npc.items.[].system.damageRolls.2tiYvyliIyRbEASk} + damage : string {Actor.npc.items.[].system.damageRolls.2tiYvyliIyRbEASk.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.2tiYvyliIyRbEASk.damageType} (same value: piercing) + [h9SCRkG2vjZn3dEV] : object {Actor.npc.items.[].system.damageRolls.h9SCRkG2vjZn3dEV} + damage : string {Actor.npc.items.[].system.damageRolls.h9SCRkG2vjZn3dEV.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.h9SCRkG2vjZn3dEV.damageType} (same value: piercing) + [ThYtQVETYDu1LjsX] : object {Actor.npc.items.[].system.damageRolls.ThYtQVETYDu1LjsX} + damage : string {Actor.npc.items.[].system.damageRolls.ThYtQVETYDu1LjsX.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ThYtQVETYDu1LjsX.damageType} (same value: bludgeoning) + [dC1ym3FZs4xbgc7Q] : object {Actor.npc.items.[].system.damageRolls.dC1ym3FZs4xbgc7Q} + damage : string {Actor.npc.items.[].system.damageRolls.dC1ym3FZs4xbgc7Q.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.dC1ym3FZs4xbgc7Q.damageType} (same value: piercing) + [QTTjOar1BqplZNLS] : object {Actor.npc.items.[].system.damageRolls.QTTjOar1BqplZNLS} + damage : string {Actor.npc.items.[].system.damageRolls.QTTjOar1BqplZNLS.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.QTTjOar1BqplZNLS.damageType} (same value: slashing) + [kYsXbmY6yBKcChYW] : object {Actor.npc.items.[].system.damageRolls.kYsXbmY6yBKcChYW} + damage : string {Actor.npc.items.[].system.damageRolls.kYsXbmY6yBKcChYW.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.kYsXbmY6yBKcChYW.damageType} (same value: bludgeoning) + [7rPygkmXX4q4XnF8] : object {Actor.npc.items.[].system.damageRolls.7rPygkmXX4q4XnF8} + damage : string {Actor.npc.items.[].system.damageRolls.7rPygkmXX4q4XnF8.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.7rPygkmXX4q4XnF8.damageType} (same value: piercing) + [FeW4GXUoKmLABhLy] : object {Actor.npc.items.[].system.damageRolls.FeW4GXUoKmLABhLy} + damage : string {Actor.npc.items.[].system.damageRolls.FeW4GXUoKmLABhLy.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.FeW4GXUoKmLABhLy.damageType} (same value: piercing) + [r7SecD7zN40xWQN1] : object {Actor.npc.items.[].system.damageRolls.r7SecD7zN40xWQN1} + damage : string {Actor.npc.items.[].system.damageRolls.r7SecD7zN40xWQN1.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.r7SecD7zN40xWQN1.damageType} (same value: bludgeoning) + [fcEn5yLuNwNhvk8N] : object {Actor.npc.items.[].system.damageRolls.fcEn5yLuNwNhvk8N} + damage : string {Actor.npc.items.[].system.damageRolls.fcEn5yLuNwNhvk8N.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.fcEn5yLuNwNhvk8N.damageType} (same value: piercing) + [ndsG1jfcX9XUce4l] : object {Actor.npc.items.[].system.damageRolls.ndsG1jfcX9XUce4l} + damage : string {Actor.npc.items.[].system.damageRolls.ndsG1jfcX9XUce4l.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.ndsG1jfcX9XUce4l.damageType} (same value: piercing) + [FzLrbiG1W6aE8URF] : object {Actor.npc.items.[].system.damageRolls.FzLrbiG1W6aE8URF} + damage : string {Actor.npc.items.[].system.damageRolls.FzLrbiG1W6aE8URF.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.FzLrbiG1W6aE8URF.damageType} (same value: bludgeoning) + [5AI7JxPzFKVn0MXu] : object {Actor.npc.items.[].system.damageRolls.5AI7JxPzFKVn0MXu} + damage : string {Actor.npc.items.[].system.damageRolls.5AI7JxPzFKVn0MXu.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.5AI7JxPzFKVn0MXu.damageType} (same value: piercing) + [pdtI0OAkQc5yH2Kw] : object {Actor.npc.items.[].system.damageRolls.pdtI0OAkQc5yH2Kw} + damage : string {Actor.npc.items.[].system.damageRolls.pdtI0OAkQc5yH2Kw.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.pdtI0OAkQc5yH2Kw.damageType} (same value: slashing) + [KP1FF0S5UTuyp2dX] : object {Actor.npc.items.[].system.damageRolls.KP1FF0S5UTuyp2dX} + damage : string {Actor.npc.items.[].system.damageRolls.KP1FF0S5UTuyp2dX.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.KP1FF0S5UTuyp2dX.damageType} (same value: bludgeoning) + [PRhmYVBuismu9NOC] : object {Actor.npc.items.[].system.damageRolls.PRhmYVBuismu9NOC} + damage : string {Actor.npc.items.[].system.damageRolls.PRhmYVBuismu9NOC.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.PRhmYVBuismu9NOC.damageType} (same value: bludgeoning) + [DwiVEYXaQx1KbNWR] : object {Actor.npc.items.[].system.damageRolls.DwiVEYXaQx1KbNWR} + damage : string {Actor.npc.items.[].system.damageRolls.DwiVEYXaQx1KbNWR.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.DwiVEYXaQx1KbNWR.damageType} (same value: bludgeoning) + [2POHWgi1TTHWDLZU] : object {Actor.npc.items.[].system.damageRolls.2POHWgi1TTHWDLZU} + damage : string {Actor.npc.items.[].system.damageRolls.2POHWgi1TTHWDLZU.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.2POHWgi1TTHWDLZU.damageType} (same value: bludgeoning) + [OZJzFk0QFceMO2DF] : object {Actor.npc.items.[].system.damageRolls.OZJzFk0QFceMO2DF} + damage : string {Actor.npc.items.[].system.damageRolls.OZJzFk0QFceMO2DF.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.OZJzFk0QFceMO2DF.damageType} (same value: piercing) + [QvWmYdH1AxqA6Frj] : object {Actor.npc.items.[].system.damageRolls.QvWmYdH1AxqA6Frj} + damage : string {Actor.npc.items.[].system.damageRolls.QvWmYdH1AxqA6Frj.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.QvWmYdH1AxqA6Frj.damageType} (same value: bludgeoning) + [90m8gGAtzFyFCAva] : object {Actor.npc.items.[].system.damageRolls.90m8gGAtzFyFCAva} + damage : string {Actor.npc.items.[].system.damageRolls.90m8gGAtzFyFCAva.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.90m8gGAtzFyFCAva.damageType} (same value: bludgeoning) + [mIsWsdyqx7vcC7Kr] : object {Actor.npc.items.[].system.damageRolls.mIsWsdyqx7vcC7Kr} + damage : string {Actor.npc.items.[].system.damageRolls.mIsWsdyqx7vcC7Kr.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.mIsWsdyqx7vcC7Kr.damageType} (same value: piercing) + [v1mGe9oYFqOSL84h] : object {Actor.npc.items.[].system.damageRolls.v1mGe9oYFqOSL84h} + damage : string {Actor.npc.items.[].system.damageRolls.v1mGe9oYFqOSL84h.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.v1mGe9oYFqOSL84h.damageType} (same value: piercing) + [cwLckQ0lkees5lx3] : object {Actor.npc.items.[].system.damageRolls.cwLckQ0lkees5lx3} + damage : string {Actor.npc.items.[].system.damageRolls.cwLckQ0lkees5lx3.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.cwLckQ0lkees5lx3.damageType} (same value: bludgeoning) + [PWf7ft4ux6PltYmO] : object {Actor.npc.items.[].system.damageRolls.PWf7ft4ux6PltYmO} + damage : string {Actor.npc.items.[].system.damageRolls.PWf7ft4ux6PltYmO.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.PWf7ft4ux6PltYmO.damageType} (same value: piercing) + [mbfMo4WMINflsEox] : object {Actor.npc.items.[].system.damageRolls.mbfMo4WMINflsEox} + damage : string {Actor.npc.items.[].system.damageRolls.mbfMo4WMINflsEox.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.mbfMo4WMINflsEox.damageType} (same value: slashing) + [w6ncIdM3onN0Ief5] : object {Actor.npc.items.[].system.damageRolls.w6ncIdM3onN0Ief5} + damage : string {Actor.npc.items.[].system.damageRolls.w6ncIdM3onN0Ief5.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.w6ncIdM3onN0Ief5.damageType} (same value: piercing) + [Zufm1YP0pBlAEi0l] : object {Actor.npc.items.[].system.damageRolls.Zufm1YP0pBlAEi0l} + damage : string {Actor.npc.items.[].system.damageRolls.Zufm1YP0pBlAEi0l.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.Zufm1YP0pBlAEi0l.damageType} (same value: piercing) + [b1QoniLA2ZSoxkLL] : object {Actor.npc.items.[].system.damageRolls.b1QoniLA2ZSoxkLL} + damage : string {Actor.npc.items.[].system.damageRolls.b1QoniLA2ZSoxkLL.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.b1QoniLA2ZSoxkLL.damageType} (same value: slashing) + [OnDU7gToL6h9yjjP] : object {Actor.npc.items.[].system.damageRolls.OnDU7gToL6h9yjjP} + damage : string {Actor.npc.items.[].system.damageRolls.OnDU7gToL6h9yjjP.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.OnDU7gToL6h9yjjP.damageType} (same value: piercing) + [Z56VNVuQFHfPHGzf] : object {Actor.npc.items.[].system.damageRolls.Z56VNVuQFHfPHGzf} + damage : string {Actor.npc.items.[].system.damageRolls.Z56VNVuQFHfPHGzf.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.Z56VNVuQFHfPHGzf.damageType} (same value: slashing) + [Z7EvH8mD1Nr3QBsB] : object {Actor.npc.items.[].system.damageRolls.Z7EvH8mD1Nr3QBsB} + damage : string {Actor.npc.items.[].system.damageRolls.Z7EvH8mD1Nr3QBsB.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.Z7EvH8mD1Nr3QBsB.damageType} (same value: bludgeoning) + [N2tnVIh3YigIZQEL] : object {Actor.npc.items.[].system.damageRolls.N2tnVIh3YigIZQEL} + damage : string {Actor.npc.items.[].system.damageRolls.N2tnVIh3YigIZQEL.damage} (same value: 2d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.N2tnVIh3YigIZQEL.damageType} (same value: piercing) + [DeNXwdfeLNVxzPmJ] : object {Actor.npc.items.[].system.damageRolls.DeNXwdfeLNVxzPmJ} + damage : string {Actor.npc.items.[].system.damageRolls.DeNXwdfeLNVxzPmJ.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.DeNXwdfeLNVxzPmJ.damageType} (same value: piercing) + [aLusUulhgHm1U7hL] : object {Actor.npc.items.[].system.damageRolls.aLusUulhgHm1U7hL} + damage : string {Actor.npc.items.[].system.damageRolls.aLusUulhgHm1U7hL.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.aLusUulhgHm1U7hL.damageType} (same value: piercing) + [EkaNTOSuRY53pYdz] : object {Actor.npc.items.[].system.damageRolls.EkaNTOSuRY53pYdz} + damage : string {Actor.npc.items.[].system.damageRolls.EkaNTOSuRY53pYdz.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.EkaNTOSuRY53pYdz.damageType} (same value: fire) + [xP1kubeCVHQtANpV] : object {Actor.npc.items.[].system.damageRolls.xP1kubeCVHQtANpV} + damage : string {Actor.npc.items.[].system.damageRolls.xP1kubeCVHQtANpV.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.xP1kubeCVHQtANpV.damageType} (same value: bludgeoning) + [iwcYK86QB3FdTf8o] : object {Actor.npc.items.[].system.damageRolls.iwcYK86QB3FdTf8o} + damage : string {Actor.npc.items.[].system.damageRolls.iwcYK86QB3FdTf8o.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.iwcYK86QB3FdTf8o.damageType} (same value: bludgeoning) + [niGRk3tS3ahFUSwI] : object {Actor.npc.items.[].system.damageRolls.niGRk3tS3ahFUSwI} + damage : string {Actor.npc.items.[].system.damageRolls.niGRk3tS3ahFUSwI.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.niGRk3tS3ahFUSwI.damageType} (same value: piercing) + [qNebzGdflXKTjtP6] : object {Actor.npc.items.[].system.damageRolls.qNebzGdflXKTjtP6} + damage : string {Actor.npc.items.[].system.damageRolls.qNebzGdflXKTjtP6.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.qNebzGdflXKTjtP6.damageType} (same value: piercing) + [Rb6F8XZItk0YhysV] : object {Actor.npc.items.[].system.damageRolls.Rb6F8XZItk0YhysV} + damage : string {Actor.npc.items.[].system.damageRolls.Rb6F8XZItk0YhysV.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Rb6F8XZItk0YhysV.damageType} (same value: bludgeoning) + [hhybPf3ZislV1Fno] : object {Actor.npc.items.[].system.damageRolls.hhybPf3ZislV1Fno} + damage : string {Actor.npc.items.[].system.damageRolls.hhybPf3ZislV1Fno.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.hhybPf3ZislV1Fno.damageType} (same value: bludgeoning) + [BgdgAecczjE9JrDe] : object {Actor.npc.items.[].system.damageRolls.BgdgAecczjE9JrDe} + damage : string {Actor.npc.items.[].system.damageRolls.BgdgAecczjE9JrDe.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.BgdgAecczjE9JrDe.damageType} (same value: piercing) + [NVA7MIeNeAnSQB0f] : object {Actor.npc.items.[].system.damageRolls.NVA7MIeNeAnSQB0f} + damage : string {Actor.npc.items.[].system.damageRolls.NVA7MIeNeAnSQB0f.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.NVA7MIeNeAnSQB0f.damageType} (same value: bludgeoning) + [H37Z2ODjcleRiYX1] : object {Actor.npc.items.[].system.damageRolls.H37Z2ODjcleRiYX1} + damage : string {Actor.npc.items.[].system.damageRolls.H37Z2ODjcleRiYX1.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.H37Z2ODjcleRiYX1.damageType} (same value: bludgeoning) + [EWc1WFx0UknMV1Kp] : object {Actor.npc.items.[].system.damageRolls.EWc1WFx0UknMV1Kp} + damage : string {Actor.npc.items.[].system.damageRolls.EWc1WFx0UknMV1Kp.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.EWc1WFx0UknMV1Kp.damageType} (same value: piercing) + [LtDDUTw7v7PEkLPk] : object {Actor.npc.items.[].system.damageRolls.LtDDUTw7v7PEkLPk} + damage : string {Actor.npc.items.[].system.damageRolls.LtDDUTw7v7PEkLPk.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.LtDDUTw7v7PEkLPk.damageType} (same value: piercing) + [hbrj6Po7z9n97D8v] : object {Actor.npc.items.[].system.damageRolls.hbrj6Po7z9n97D8v} + damage : string {Actor.npc.items.[].system.damageRolls.hbrj6Po7z9n97D8v.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.hbrj6Po7z9n97D8v.damageType} (same value: bludgeoning) + [ECpnxf5gAd9v8Ojj] : object {Actor.npc.items.[].system.damageRolls.ECpnxf5gAd9v8Ojj} + damage : string {Actor.npc.items.[].system.damageRolls.ECpnxf5gAd9v8Ojj.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ECpnxf5gAd9v8Ojj.damageType} (same value: piercing) + [lxNsAtmgBQymsqWl] : object {Actor.npc.items.[].system.damageRolls.lxNsAtmgBQymsqWl} + damage : string {Actor.npc.items.[].system.damageRolls.lxNsAtmgBQymsqWl.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.lxNsAtmgBQymsqWl.damageType} (same value: bludgeoning) + [keGVnsQENrmZNYRL] : object {Actor.npc.items.[].system.damageRolls.keGVnsQENrmZNYRL} + damage : string {Actor.npc.items.[].system.damageRolls.keGVnsQENrmZNYRL.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.keGVnsQENrmZNYRL.damageType} (same value: bludgeoning) + [26RpoQUh2FsbOAsj] : object {Actor.npc.items.[].system.damageRolls.26RpoQUh2FsbOAsj} + category : string {Actor.npc.items.[].system.damageRolls.26RpoQUh2FsbOAsj.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.26RpoQUh2FsbOAsj.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.26RpoQUh2FsbOAsj.damageType} (same value: acid) + [4vxWb0rZtp9FsDNJ] : object {Actor.npc.items.[].system.damageRolls.4vxWb0rZtp9FsDNJ} + damage : string {Actor.npc.items.[].system.damageRolls.4vxWb0rZtp9FsDNJ.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.4vxWb0rZtp9FsDNJ.damageType} (same value: acid) + [cPpi1tWoHWnfJbEj] : object {Actor.npc.items.[].system.damageRolls.cPpi1tWoHWnfJbEj} + category : string {Actor.npc.items.[].system.damageRolls.cPpi1tWoHWnfJbEj.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.cPpi1tWoHWnfJbEj.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.cPpi1tWoHWnfJbEj.damageType} (same value: acid) + [5h43Nt5ilvN8Bs6V] : object {Actor.npc.items.[].system.damageRolls.5h43Nt5ilvN8Bs6V} + damage : string {Actor.npc.items.[].system.damageRolls.5h43Nt5ilvN8Bs6V.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.5h43Nt5ilvN8Bs6V.damageType} (same value: piercing) + [RKAuGeF5NhUUErQV] : object {Actor.npc.items.[].system.damageRolls.RKAuGeF5NhUUErQV} + damage : string {Actor.npc.items.[].system.damageRolls.RKAuGeF5NhUUErQV.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.RKAuGeF5NhUUErQV.damageType} (same value: piercing) + [5KwkFcRu80AFBdst] : object {Actor.npc.items.[].system.damageRolls.5KwkFcRu80AFBdst} + damage : string {Actor.npc.items.[].system.damageRolls.5KwkFcRu80AFBdst.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.5KwkFcRu80AFBdst.damageType} (same value: piercing) + [1oPsM4cDgMlLWZ4q] : object {Actor.npc.items.[].system.damageRolls.1oPsM4cDgMlLWZ4q} + damage : string {Actor.npc.items.[].system.damageRolls.1oPsM4cDgMlLWZ4q.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.1oPsM4cDgMlLWZ4q.damageType} (same value: slashing) + [X2VBroZqHkDa3xuE] : object {Actor.npc.items.[].system.damageRolls.X2VBroZqHkDa3xuE} + damage : string {Actor.npc.items.[].system.damageRolls.X2VBroZqHkDa3xuE.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.X2VBroZqHkDa3xuE.damageType} (same value: slashing) + [OX1k71tX0FWo5MA2] : object {Actor.npc.items.[].system.damageRolls.OX1k71tX0FWo5MA2} + damage : string {Actor.npc.items.[].system.damageRolls.OX1k71tX0FWo5MA2.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.OX1k71tX0FWo5MA2.damageType} (same value: piercing) + [Q4kzbqhDiYdaDw2q] : object {Actor.npc.items.[].system.damageRolls.Q4kzbqhDiYdaDw2q} + damage : string {Actor.npc.items.[].system.damageRolls.Q4kzbqhDiYdaDw2q.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.Q4kzbqhDiYdaDw2q.damageType} (same value: piercing) + [RXUw6OfpCjnjnaFj] : object {Actor.npc.items.[].system.damageRolls.RXUw6OfpCjnjnaFj} + damage : string {Actor.npc.items.[].system.damageRolls.RXUw6OfpCjnjnaFj.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.RXUw6OfpCjnjnaFj.damageType} (same value: piercing) + [91tQElf7JEiPWlgk] : object {Actor.npc.items.[].system.damageRolls.91tQElf7JEiPWlgk} + damage : string {Actor.npc.items.[].system.damageRolls.91tQElf7JEiPWlgk.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.91tQElf7JEiPWlgk.damageType} (same value: piercing) + [TUkpxkSe6LpU2PnA] : object {Actor.npc.items.[].system.damageRolls.TUkpxkSe6LpU2PnA} + damage : string {Actor.npc.items.[].system.damageRolls.TUkpxkSe6LpU2PnA.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.TUkpxkSe6LpU2PnA.damageType} (same value: bludgeoning) + [fBGLJV26ZgvMXlWQ] : object {Actor.npc.items.[].system.damageRolls.fBGLJV26ZgvMXlWQ} + damage : string {Actor.npc.items.[].system.damageRolls.fBGLJV26ZgvMXlWQ.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.fBGLJV26ZgvMXlWQ.damageType} (same value: piercing) + [NoqGY6rxUQ5swft4] : object {Actor.npc.items.[].system.damageRolls.NoqGY6rxUQ5swft4} + damage : string {Actor.npc.items.[].system.damageRolls.NoqGY6rxUQ5swft4.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.NoqGY6rxUQ5swft4.damageType} (same value: slashing) + [D9kAubhqXbrKS4We] : object {Actor.npc.items.[].system.damageRolls.D9kAubhqXbrKS4We} + damage : string {Actor.npc.items.[].system.damageRolls.D9kAubhqXbrKS4We.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.D9kAubhqXbrKS4We.damageType} (same value: piercing) + [0DyiEp8hoR3rJ47o] : object {Actor.npc.items.[].system.damageRolls.0DyiEp8hoR3rJ47o} + damage : string {Actor.npc.items.[].system.damageRolls.0DyiEp8hoR3rJ47o.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.0DyiEp8hoR3rJ47o.damageType} (same value: piercing) + [D02NTGjB8m5naDzs] : object {Actor.npc.items.[].system.damageRolls.D02NTGjB8m5naDzs} + damage : string {Actor.npc.items.[].system.damageRolls.D02NTGjB8m5naDzs.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.D02NTGjB8m5naDzs.damageType} (same value: bludgeoning) + [SmGeQT5VPMYyO7Df] : object {Actor.npc.items.[].system.damageRolls.SmGeQT5VPMYyO7Df} + damage : string {Actor.npc.items.[].system.damageRolls.SmGeQT5VPMYyO7Df.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.SmGeQT5VPMYyO7Df.damageType} (same value: piercing) + [UneHh3pw3HSBsaWp] : object {Actor.npc.items.[].system.damageRolls.UneHh3pw3HSBsaWp} + damage : string {Actor.npc.items.[].system.damageRolls.UneHh3pw3HSBsaWp.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.UneHh3pw3HSBsaWp.damageType} (same value: bludgeoning) + [2LvmTOonimXu15tV] : object {Actor.npc.items.[].system.damageRolls.2LvmTOonimXu15tV} + damage : string {Actor.npc.items.[].system.damageRolls.2LvmTOonimXu15tV.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.2LvmTOonimXu15tV.damageType} (same value: bludgeoning) + [4e0liznOsK6LHVS0] : object {Actor.npc.items.[].system.damageRolls.4e0liznOsK6LHVS0} + damage : string {Actor.npc.items.[].system.damageRolls.4e0liznOsK6LHVS0.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.4e0liznOsK6LHVS0.damageType} (same value: slashing) + [f7061U6johaZzxnP] : object {Actor.npc.items.[].system.damageRolls.f7061U6johaZzxnP} + damage : string {Actor.npc.items.[].system.damageRolls.f7061U6johaZzxnP.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.f7061U6johaZzxnP.damageType} (same value: piercing) + [2az1GZIXkvuRbQ7e] : object {Actor.npc.items.[].system.damageRolls.2az1GZIXkvuRbQ7e} + damage : string {Actor.npc.items.[].system.damageRolls.2az1GZIXkvuRbQ7e.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.2az1GZIXkvuRbQ7e.damageType} (same value: bludgeoning) + [tEHvtoUD5y4D9CTq] : object {Actor.npc.items.[].system.damageRolls.tEHvtoUD5y4D9CTq} + damage : string {Actor.npc.items.[].system.damageRolls.tEHvtoUD5y4D9CTq.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tEHvtoUD5y4D9CTq.damageType} (same value: void) + [JBn1ArSQZFVasOz4] : object {Actor.npc.items.[].system.damageRolls.JBn1ArSQZFVasOz4} + damage : string {Actor.npc.items.[].system.damageRolls.JBn1ArSQZFVasOz4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.JBn1ArSQZFVasOz4.damageType} (same value: void) + [Pe7zMLZ7gK01WEZV] : object {Actor.npc.items.[].system.damageRolls.Pe7zMLZ7gK01WEZV} + damage : string {Actor.npc.items.[].system.damageRolls.Pe7zMLZ7gK01WEZV.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Pe7zMLZ7gK01WEZV.damageType} (same value: piercing) + [4Z8Jl06vAbze3Sbs] : object {Actor.npc.items.[].system.damageRolls.4Z8Jl06vAbze3Sbs} + damage : string {Actor.npc.items.[].system.damageRolls.4Z8Jl06vAbze3Sbs.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4Z8Jl06vAbze3Sbs.damageType} (same value: void) + [XLmYcqEOsRQOIwQ5] : object {Actor.npc.items.[].system.damageRolls.XLmYcqEOsRQOIwQ5} + damage : string {Actor.npc.items.[].system.damageRolls.XLmYcqEOsRQOIwQ5.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.XLmYcqEOsRQOIwQ5.damageType} (same value: piercing) + [WgCoL2CL223Uwne2] : object {Actor.npc.items.[].system.damageRolls.WgCoL2CL223Uwne2} + damage : string {Actor.npc.items.[].system.damageRolls.WgCoL2CL223Uwne2.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.WgCoL2CL223Uwne2.damageType} (same value: piercing) + [E8qGenPYFY2Jiqc9] : object {Actor.npc.items.[].system.damageRolls.E8qGenPYFY2Jiqc9} + damage : string {Actor.npc.items.[].system.damageRolls.E8qGenPYFY2Jiqc9.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.E8qGenPYFY2Jiqc9.damageType} (same value: bludgeoning) + [bSk3WdOuxP6gwXOn] : object {Actor.npc.items.[].system.damageRolls.bSk3WdOuxP6gwXOn} + damage : string {Actor.npc.items.[].system.damageRolls.bSk3WdOuxP6gwXOn.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.bSk3WdOuxP6gwXOn.damageType} (same value: piercing) + [6XTdiDALqr6aRDyS] : object {Actor.npc.items.[].system.damageRolls.6XTdiDALqr6aRDyS} + damage : string {Actor.npc.items.[].system.damageRolls.6XTdiDALqr6aRDyS.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6XTdiDALqr6aRDyS.damageType} (same value: bludgeoning) + [pG2R9rXTyTvqqQ5i] : object {Actor.npc.items.[].system.damageRolls.pG2R9rXTyTvqqQ5i} + damage : string {Actor.npc.items.[].system.damageRolls.pG2R9rXTyTvqqQ5i.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.pG2R9rXTyTvqqQ5i.damageType} (same value: piercing) + [s7gq6lme7PCF65td] : object {Actor.npc.items.[].system.damageRolls.s7gq6lme7PCF65td} + damage : string {Actor.npc.items.[].system.damageRolls.s7gq6lme7PCF65td.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.s7gq6lme7PCF65td.damageType} (same value: bludgeoning) + [FcqJHafuABPTozfY] : object {Actor.npc.items.[].system.damageRolls.FcqJHafuABPTozfY} + damage : string {Actor.npc.items.[].system.damageRolls.FcqJHafuABPTozfY.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.FcqJHafuABPTozfY.damageType} (same value: slashing) + [XpJz1qesT9yhtaFj] : object {Actor.npc.items.[].system.damageRolls.XpJz1qesT9yhtaFj} + damage : string {Actor.npc.items.[].system.damageRolls.XpJz1qesT9yhtaFj.damage} (same value: 3d10) + damageType : string {Actor.npc.items.[].system.damageRolls.XpJz1qesT9yhtaFj.damageType} (same value: sonic) + [ypNiWjW7e66BtUX6] : object {Actor.npc.items.[].system.damageRolls.ypNiWjW7e66BtUX6} + damage : string {Actor.npc.items.[].system.damageRolls.ypNiWjW7e66BtUX6.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ypNiWjW7e66BtUX6.damageType} (same value: piercing) + [mqeUikh2lHj3Uwf6] : object {Actor.npc.items.[].system.damageRolls.mqeUikh2lHj3Uwf6} + damage : string {Actor.npc.items.[].system.damageRolls.mqeUikh2lHj3Uwf6.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.mqeUikh2lHj3Uwf6.damageType} (same value: piercing) + [zjgipcnqsBSz1hWc] : object {Actor.npc.items.[].system.damageRolls.zjgipcnqsBSz1hWc} + damage : string {Actor.npc.items.[].system.damageRolls.zjgipcnqsBSz1hWc.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.zjgipcnqsBSz1hWc.damageType} (same value: piercing) + [5jtHId3vWMTI0aFJ] : object {Actor.npc.items.[].system.damageRolls.5jtHId3vWMTI0aFJ} + damage : string {Actor.npc.items.[].system.damageRolls.5jtHId3vWMTI0aFJ.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.5jtHId3vWMTI0aFJ.damageType} (same value: sonic) + [HQ1q5xXhsihlEs8s] : object {Actor.npc.items.[].system.damageRolls.HQ1q5xXhsihlEs8s} + damage : string {Actor.npc.items.[].system.damageRolls.HQ1q5xXhsihlEs8s.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.HQ1q5xXhsihlEs8s.damageType} (same value: piercing) + [eBI5IP4MSKsN5nXT] : object {Actor.npc.items.[].system.damageRolls.eBI5IP4MSKsN5nXT} + damage : string {Actor.npc.items.[].system.damageRolls.eBI5IP4MSKsN5nXT.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.eBI5IP4MSKsN5nXT.damageType} (same value: sonic) + [zseyTywLY6FI0Jyd] : object {Actor.npc.items.[].system.damageRolls.zseyTywLY6FI0Jyd} + damage : string {Actor.npc.items.[].system.damageRolls.zseyTywLY6FI0Jyd.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.zseyTywLY6FI0Jyd.damageType} (same value: piercing) + [aVYqKsAkB48o132S] : object {Actor.npc.items.[].system.damageRolls.aVYqKsAkB48o132S} + damage : string {Actor.npc.items.[].system.damageRolls.aVYqKsAkB48o132S.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.aVYqKsAkB48o132S.damageType} (same value: sonic) + [jCF5dYj7Q8TnQtZv] : object {Actor.npc.items.[].system.damageRolls.jCF5dYj7Q8TnQtZv} + damage : string {Actor.npc.items.[].system.damageRolls.jCF5dYj7Q8TnQtZv.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.jCF5dYj7Q8TnQtZv.damageType} (same value: piercing) + [fegEqLMQ3EeuVwtn] : object {Actor.npc.items.[].system.damageRolls.fegEqLMQ3EeuVwtn} + damage : string {Actor.npc.items.[].system.damageRolls.fegEqLMQ3EeuVwtn.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.fegEqLMQ3EeuVwtn.damageType} (same value: piercing) + [G396pGhPHz3hHY5k] : object {Actor.npc.items.[].system.damageRolls.G396pGhPHz3hHY5k} + damage : string {Actor.npc.items.[].system.damageRolls.G396pGhPHz3hHY5k.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.G396pGhPHz3hHY5k.damageType} (same value: slashing) + [XMdbqWaokZS9gZiw] : object {Actor.npc.items.[].system.damageRolls.XMdbqWaokZS9gZiw} + damage : string {Actor.npc.items.[].system.damageRolls.XMdbqWaokZS9gZiw.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.XMdbqWaokZS9gZiw.damageType} (same value: bludgeoning) + [MCCxyc2WzhOl4u5i] : object {Actor.npc.items.[].system.damageRolls.MCCxyc2WzhOl4u5i} + damage : string {Actor.npc.items.[].system.damageRolls.MCCxyc2WzhOl4u5i.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.MCCxyc2WzhOl4u5i.damageType} (same value: piercing) + [vxS26mYgJGoUVw5M] : object {Actor.npc.items.[].system.damageRolls.vxS26mYgJGoUVw5M} + damage : string {Actor.npc.items.[].system.damageRolls.vxS26mYgJGoUVw5M.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.vxS26mYgJGoUVw5M.damageType} (same value: bludgeoning) + [sY9CkJQMaAHSgcuO] : object {Actor.npc.items.[].system.damageRolls.sY9CkJQMaAHSgcuO} + damage : string {Actor.npc.items.[].system.damageRolls.sY9CkJQMaAHSgcuO.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.sY9CkJQMaAHSgcuO.damageType} (same value: slashing) + [iJ3LCcVEclPWI3RF] : object {Actor.npc.items.[].system.damageRolls.iJ3LCcVEclPWI3RF} + damage : string {Actor.npc.items.[].system.damageRolls.iJ3LCcVEclPWI3RF.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.iJ3LCcVEclPWI3RF.damageType} (same value: bludgeoning) + [DPG8oFVbxmriOlxT] : object {Actor.npc.items.[].system.damageRolls.DPG8oFVbxmriOlxT} + damage : string {Actor.npc.items.[].system.damageRolls.DPG8oFVbxmriOlxT.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.DPG8oFVbxmriOlxT.damageType} (same value: bludgeoning) + [d9cXdkqug3b64V7g] : object {Actor.npc.items.[].system.damageRolls.d9cXdkqug3b64V7g} + damage : string {Actor.npc.items.[].system.damageRolls.d9cXdkqug3b64V7g.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.d9cXdkqug3b64V7g.damageType} (same value: piercing) + [GMZ5YDvkdoGSWrNp] : object {Actor.npc.items.[].system.damageRolls.GMZ5YDvkdoGSWrNp} + damage : string {Actor.npc.items.[].system.damageRolls.GMZ5YDvkdoGSWrNp.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.GMZ5YDvkdoGSWrNp.damageType} (same value: spirit) + [oa2DQYcyQukIW6BU] : object {Actor.npc.items.[].system.damageRolls.oa2DQYcyQukIW6BU} + damage : string {Actor.npc.items.[].system.damageRolls.oa2DQYcyQukIW6BU.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.oa2DQYcyQukIW6BU.damageType} (same value: piercing) + [KVfsGV6uBwEDlInF] : object {Actor.npc.items.[].system.damageRolls.KVfsGV6uBwEDlInF} + damage : string {Actor.npc.items.[].system.damageRolls.KVfsGV6uBwEDlInF.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.KVfsGV6uBwEDlInF.damageType} (same value: spirit) + [ZzJl3Nzonpv1vqji] : object {Actor.npc.items.[].system.damageRolls.ZzJl3Nzonpv1vqji} + damage : string {Actor.npc.items.[].system.damageRolls.ZzJl3Nzonpv1vqji.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ZzJl3Nzonpv1vqji.damageType} (same value: piercing) + [NGxLtaIjHxw3v0XW] : object {Actor.npc.items.[].system.damageRolls.NGxLtaIjHxw3v0XW} + damage : string {Actor.npc.items.[].system.damageRolls.NGxLtaIjHxw3v0XW.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.NGxLtaIjHxw3v0XW.damageType} (same value: spirit) + [yteMDTO6WDSpFrrt] : object {Actor.npc.items.[].system.damageRolls.yteMDTO6WDSpFrrt} + damage : string {Actor.npc.items.[].system.damageRolls.yteMDTO6WDSpFrrt.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.yteMDTO6WDSpFrrt.damageType} (same value: piercing) + [dsk2RDlt91fbyiY3] : object {Actor.npc.items.[].system.damageRolls.dsk2RDlt91fbyiY3} + damage : string {Actor.npc.items.[].system.damageRolls.dsk2RDlt91fbyiY3.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.dsk2RDlt91fbyiY3.damageType} (same value: piercing) + [KBeR3ZVWqh0Nr6or] : object {Actor.npc.items.[].system.damageRolls.KBeR3ZVWqh0Nr6or} + category : string {Actor.npc.items.[].system.damageRolls.KBeR3ZVWqh0Nr6or.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.KBeR3ZVWqh0Nr6or.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.KBeR3ZVWqh0Nr6or.damageType} (same value: acid) + [RCyL55w61wzJXJnj] : object {Actor.npc.items.[].system.damageRolls.RCyL55w61wzJXJnj} + category : string {Actor.npc.items.[].system.damageRolls.RCyL55w61wzJXJnj.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.RCyL55w61wzJXJnj.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.RCyL55w61wzJXJnj.damageType} (same value: acid) + [zoKYy3mz6U9PcMXp] : object {Actor.npc.items.[].system.damageRolls.zoKYy3mz6U9PcMXp} + damage : string {Actor.npc.items.[].system.damageRolls.zoKYy3mz6U9PcMXp.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.zoKYy3mz6U9PcMXp.damageType} (same value: acid) + [ShN2zUzorSyJw3m3] : object {Actor.npc.items.[].system.damageRolls.ShN2zUzorSyJw3m3} + damage : string {Actor.npc.items.[].system.damageRolls.ShN2zUzorSyJw3m3.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ShN2zUzorSyJw3m3.damageType} (same value: piercing) + [eEopn50jkjceVSBd] : object {Actor.npc.items.[].system.damageRolls.eEopn50jkjceVSBd} + damage : string {Actor.npc.items.[].system.damageRolls.eEopn50jkjceVSBd.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.eEopn50jkjceVSBd.damageType} (same value: piercing) + [r6qAzd6IKSUzFEp3] : object {Actor.npc.items.[].system.damageRolls.r6qAzd6IKSUzFEp3} + damage : string {Actor.npc.items.[].system.damageRolls.r6qAzd6IKSUzFEp3.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.r6qAzd6IKSUzFEp3.damageType} (same value: piercing) + [O3YjDCaXmwJqakos] : object {Actor.npc.items.[].system.damageRolls.O3YjDCaXmwJqakos} + damage : string {Actor.npc.items.[].system.damageRolls.O3YjDCaXmwJqakos.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.O3YjDCaXmwJqakos.damageType} (same value: piercing) + [xsVgRL5RstnGUX4I] : object {Actor.npc.items.[].system.damageRolls.xsVgRL5RstnGUX4I} + damage : string {Actor.npc.items.[].system.damageRolls.xsVgRL5RstnGUX4I.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xsVgRL5RstnGUX4I.damageType} (same value: piercing) + [Pxs360RbKRb34cok] : object {Actor.npc.items.[].system.damageRolls.Pxs360RbKRb34cok} + damage : string {Actor.npc.items.[].system.damageRolls.Pxs360RbKRb34cok.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.Pxs360RbKRb34cok.damageType} (same value: piercing) + [SwuRsdZyBpSdcE9R] : object {Actor.npc.items.[].system.damageRolls.SwuRsdZyBpSdcE9R} + damage : string {Actor.npc.items.[].system.damageRolls.SwuRsdZyBpSdcE9R.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.SwuRsdZyBpSdcE9R.damageType} (same value: piercing) + [QKWX16uGCrEFlM5j] : object {Actor.npc.items.[].system.damageRolls.QKWX16uGCrEFlM5j} + damage : string {Actor.npc.items.[].system.damageRolls.QKWX16uGCrEFlM5j.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.QKWX16uGCrEFlM5j.damageType} (same value: slashing) + [M6eK3F0MXXF5hfG5] : object {Actor.npc.items.[].system.damageRolls.M6eK3F0MXXF5hfG5} + damage : string {Actor.npc.items.[].system.damageRolls.M6eK3F0MXXF5hfG5.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.M6eK3F0MXXF5hfG5.damageType} (same value: piercing) + [apzNH3LAZiUNmmkX] : object {Actor.npc.items.[].system.damageRolls.apzNH3LAZiUNmmkX} + damage : string {Actor.npc.items.[].system.damageRolls.apzNH3LAZiUNmmkX.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.apzNH3LAZiUNmmkX.damageType} (same value: slashing) + [8LOTu7rLEio3Ht2U] : object {Actor.npc.items.[].system.damageRolls.8LOTu7rLEio3Ht2U} + damage : string {Actor.npc.items.[].system.damageRolls.8LOTu7rLEio3Ht2U.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.8LOTu7rLEio3Ht2U.damageType} (same value: slashing) + [kAevVfqnRUCgVvTO] : object {Actor.npc.items.[].system.damageRolls.kAevVfqnRUCgVvTO} + category : string {Actor.npc.items.[].system.damageRolls.kAevVfqnRUCgVvTO.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.kAevVfqnRUCgVvTO.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.kAevVfqnRUCgVvTO.damageType} (same value: bleed) + [ImXwVUp2xboS0joV] : object {Actor.npc.items.[].system.damageRolls.ImXwVUp2xboS0joV} + damage : string {Actor.npc.items.[].system.damageRolls.ImXwVUp2xboS0joV.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ImXwVUp2xboS0joV.damageType} (same value: piercing) + [HmvwyFIxyjizNgiB] : object {Actor.npc.items.[].system.damageRolls.HmvwyFIxyjizNgiB} + damage : string {Actor.npc.items.[].system.damageRolls.HmvwyFIxyjizNgiB.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.HmvwyFIxyjizNgiB.damageType} (same value: piercing) + [yTnX3FhdkxChyb2p] : object {Actor.npc.items.[].system.damageRolls.yTnX3FhdkxChyb2p} + damage : string {Actor.npc.items.[].system.damageRolls.yTnX3FhdkxChyb2p.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.yTnX3FhdkxChyb2p.damageType} (same value: slashing) + [q1MazTGmRV0fa3p2] : object {Actor.npc.items.[].system.damageRolls.q1MazTGmRV0fa3p2} + damage : string {Actor.npc.items.[].system.damageRolls.q1MazTGmRV0fa3p2.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.q1MazTGmRV0fa3p2.damageType} (same value: slashing) + [b5xEEBm1xIjPmWF4] : object {Actor.npc.items.[].system.damageRolls.b5xEEBm1xIjPmWF4} + damage : string {Actor.npc.items.[].system.damageRolls.b5xEEBm1xIjPmWF4.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.b5xEEBm1xIjPmWF4.damageType} (same value: bludgeoning) + [LjV4o4mtAf2hCxEg] : object {Actor.npc.items.[].system.damageRolls.LjV4o4mtAf2hCxEg} + damage : string {Actor.npc.items.[].system.damageRolls.LjV4o4mtAf2hCxEg.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.LjV4o4mtAf2hCxEg.damageType} (same value: bludgeoning) + [xlYMTSV3PsOfpJSw] : object {Actor.npc.items.[].system.damageRolls.xlYMTSV3PsOfpJSw} + damage : string {Actor.npc.items.[].system.damageRolls.xlYMTSV3PsOfpJSw.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.xlYMTSV3PsOfpJSw.damageType} (same value: bludgeoning) + [jBXmrXVOEwU6wpbJ] : object {Actor.npc.items.[].system.damageRolls.jBXmrXVOEwU6wpbJ} + damage : string {Actor.npc.items.[].system.damageRolls.jBXmrXVOEwU6wpbJ.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.jBXmrXVOEwU6wpbJ.damageType} (same value: bludgeoning) + [Ub1O4X0vks3UB4vT] : object {Actor.npc.items.[].system.damageRolls.Ub1O4X0vks3UB4vT} + damage : string {Actor.npc.items.[].system.damageRolls.Ub1O4X0vks3UB4vT.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.Ub1O4X0vks3UB4vT.damageType} (same value: piercing) + [q8Yxjmin7ZZXOQKK] : object {Actor.npc.items.[].system.damageRolls.q8Yxjmin7ZZXOQKK} + damage : string {Actor.npc.items.[].system.damageRolls.q8Yxjmin7ZZXOQKK.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.q8Yxjmin7ZZXOQKK.damageType} (same value: slashing) + [e6kzowpFmVnVdwho] : object {Actor.npc.items.[].system.damageRolls.e6kzowpFmVnVdwho} + damage : string {Actor.npc.items.[].system.damageRolls.e6kzowpFmVnVdwho.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.e6kzowpFmVnVdwho.damageType} (same value: slashing) + [aYCpOcd0ERLtlAeJ] : object {Actor.npc.items.[].system.damageRolls.aYCpOcd0ERLtlAeJ} + damage : string {Actor.npc.items.[].system.damageRolls.aYCpOcd0ERLtlAeJ.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.aYCpOcd0ERLtlAeJ.damageType} (same value: bludgeoning) + [FHZ35vpIbZkMuteZ] : object {Actor.npc.items.[].system.damageRolls.FHZ35vpIbZkMuteZ} + damage : string {Actor.npc.items.[].system.damageRolls.FHZ35vpIbZkMuteZ.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.FHZ35vpIbZkMuteZ.damageType} (same value: sonic) + [RDepNrjqbwTZyzkh] : object {Actor.npc.items.[].system.damageRolls.RDepNrjqbwTZyzkh} + damage : string {Actor.npc.items.[].system.damageRolls.RDepNrjqbwTZyzkh.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.RDepNrjqbwTZyzkh.damageType} (same value: mental) + [6odbq20yz62ahk4oj6hi] : object {Actor.npc.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi} + damage : string {Actor.npc.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi.damage} (same value: 4d4 + 13) + damageType : string {Actor.npc.items.[].system.damageRolls.6odbq20yz62ahk4oj6hi.damageType} (same value: piercing) + [4rvxpebj0l1ohm3e9i6j] : object {Actor.npc.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j} + damage : string {Actor.npc.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4rvxpebj0l1ohm3e9i6j.damageType} (same value: mental) + [37ogu9mz1zxpv5lux67b] : object {Actor.npc.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b} + damage : string {Actor.npc.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b.damage} (same value: 4d4 + 13) + damageType : string {Actor.npc.items.[].system.damageRolls.37ogu9mz1zxpv5lux67b.damageType} (same value: piercing) + [zihs30xwfrojuvl40jnw] : object {Actor.npc.items.[].system.damageRolls.zihs30xwfrojuvl40jnw} + damage : string {Actor.npc.items.[].system.damageRolls.zihs30xwfrojuvl40jnw.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zihs30xwfrojuvl40jnw.damageType} (same value: mental) + [jm85z0uljkdrr3474e4l] : object {Actor.npc.items.[].system.damageRolls.jm85z0uljkdrr3474e4l} + damage : string {Actor.npc.items.[].system.damageRolls.jm85z0uljkdrr3474e4l.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.jm85z0uljkdrr3474e4l.damageType} (same value: bludgeoning) + [l8c27dgu5rb09hg01s3r] : object {Actor.npc.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r} + damage : string {Actor.npc.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damage} (2 different values) + 3d8 + 14 (x2) + 3d8+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damageType} (same value: slashing) + [yQno4fFg2InU96uR] : object {Actor.npc.items.[].system.damageRolls.yQno4fFg2InU96uR} + damage : string {Actor.npc.items.[].system.damageRolls.yQno4fFg2InU96uR.damage} (same value: 5d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.yQno4fFg2InU96uR.damageType} (same value: slashing) + [S8uzuKok6kFde8mV] : object {Actor.npc.items.[].system.damageRolls.S8uzuKok6kFde8mV} + damage : string {Actor.npc.items.[].system.damageRolls.S8uzuKok6kFde8mV.damage} (same value: 5d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.S8uzuKok6kFde8mV.damageType} (same value: slashing) + [pDox694ECTKc2Qz4] : object {Actor.npc.items.[].system.damageRolls.pDox694ECTKc2Qz4} + damage : string {Actor.npc.items.[].system.damageRolls.pDox694ECTKc2Qz4.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pDox694ECTKc2Qz4.damageType} (same value: mental) + [fr9fl43vtldixn1mgsoh] : object {Actor.npc.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh} + damage : string {Actor.npc.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh.damageType} (same value: bludgeoning) + [o3tfzjjsfhc6vq8xoc18] : object {Actor.npc.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18} + damage : string {Actor.npc.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18.damageType} (same value: bludgeoning) + [nsazvfeefxs2i8reqbcy] : object {Actor.npc.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy} + damage : string {Actor.npc.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.nsazvfeefxs2i8reqbcy.damageType} (same value: piercing) + [09gvsaag0qpks6zpm0rt] : object {Actor.npc.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt} + damage : string {Actor.npc.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.09gvsaag0qpks6zpm0rt.damageType} (same value: bludgeoning) + [viqq0zhm1a9zqxbsxz53] : object {Actor.npc.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53} + damage : string {Actor.npc.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.viqq0zhm1a9zqxbsxz53.damageType} (same value: bludgeoning) + [fsod70vw8niurykqx8te] : object {Actor.npc.items.[].system.damageRolls.fsod70vw8niurykqx8te} + damage : string {Actor.npc.items.[].system.damageRolls.fsod70vw8niurykqx8te.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.fsod70vw8niurykqx8te.damageType} (same value: bludgeoning) + [0ebzdeafyjs540qxceyv] : object {Actor.npc.items.[].system.damageRolls.0ebzdeafyjs540qxceyv} + damage : string {Actor.npc.items.[].system.damageRolls.0ebzdeafyjs540qxceyv.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.0ebzdeafyjs540qxceyv.damageType} (same value: bludgeoning) + [ucj3vpwznakt1bw53olp] : object {Actor.npc.items.[].system.damageRolls.ucj3vpwznakt1bw53olp} + damage : string {Actor.npc.items.[].system.damageRolls.ucj3vpwznakt1bw53olp.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ucj3vpwznakt1bw53olp.damageType} (same value: bludgeoning) + [bl9e8drfhkiss7bj3hh7] : object {Actor.npc.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7} + damage : string {Actor.npc.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damageType} (same value: bludgeoning) + [qzvgfrtdozq4npji4aa4] : object {Actor.npc.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4} + damage : string {Actor.npc.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4.damageType} (same value: piercing) + [8d3l97185sg7g1irp5l3] : object {Actor.npc.items.[].system.damageRolls.8d3l97185sg7g1irp5l3} + damage : string {Actor.npc.items.[].system.damageRolls.8d3l97185sg7g1irp5l3.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.8d3l97185sg7g1irp5l3.damageType} (same value: piercing) + [xbb5zsoxscas7mmiqecq] : object {Actor.npc.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq} + damage : string {Actor.npc.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq.damageType} (same value: piercing) + [pwxh3x1q1gn4dep9tccy] : object {Actor.npc.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy} + damage : string {Actor.npc.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy.damageType} (same value: piercing) + [pipt414ux93n6sn9020m] : object {Actor.npc.items.[].system.damageRolls.pipt414ux93n6sn9020m} + damage : string {Actor.npc.items.[].system.damageRolls.pipt414ux93n6sn9020m.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.pipt414ux93n6sn9020m.damageType} (same value: bludgeoning) + [2sr5mi2vkdc9lcrh4feq] : object {Actor.npc.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq} + damage : string {Actor.npc.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq.damageType} (same value: bludgeoning) + [bly5t4lrtfjfyelu6mu5x] : object {Actor.npc.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x} + damage : string {Actor.npc.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x.damageType} (same value: acid) + [im06j3q7calu3h1d02i4] : object {Actor.npc.items.[].system.damageRolls.im06j3q7calu3h1d02i4} + damage : string {Actor.npc.items.[].system.damageRolls.im06j3q7calu3h1d02i4.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.im06j3q7calu3h1d02i4.damageType} (same value: bludgeoning) + [s6jpih9zwwqp5u60uzai] : object {Actor.npc.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai} + damage : string {Actor.npc.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai.damageType} (same value: bludgeoning) + [3op1u9sz3ol4ppm6gnqu] : object {Actor.npc.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu} + damage : string {Actor.npc.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu.damageType} (same value: bludgeoning) + [haizphzc9tbpe9cpautc] : object {Actor.npc.items.[].system.damageRolls.haizphzc9tbpe9cpautc} + damage : string {Actor.npc.items.[].system.damageRolls.haizphzc9tbpe9cpautc.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.haizphzc9tbpe9cpautc.damageType} (same value: bludgeoning) + [w4uetqzz6inoglizrire] : object {Actor.npc.items.[].system.damageRolls.w4uetqzz6inoglizrire} + damage : string {Actor.npc.items.[].system.damageRolls.w4uetqzz6inoglizrire.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.w4uetqzz6inoglizrire.damageType} (same value: bludgeoning) + [c8h6ojyswu9h3ic4kbdv] : object {Actor.npc.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv} + damage : string {Actor.npc.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv.damageType} (same value: bludgeoning) + [bko543uz9n7o91fw8e09] : object {Actor.npc.items.[].system.damageRolls.bko543uz9n7o91fw8e09} + damage : string {Actor.npc.items.[].system.damageRolls.bko543uz9n7o91fw8e09.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.bko543uz9n7o91fw8e09.damageType} (same value: bludgeoning) + [uz9cmtcbabix89cq90jp] : object {Actor.npc.items.[].system.damageRolls.uz9cmtcbabix89cq90jp} + damage : string {Actor.npc.items.[].system.damageRolls.uz9cmtcbabix89cq90jp.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.uz9cmtcbabix89cq90jp.damageType} (same value: bludgeoning) + [ptvlc1g6h5fmgiv71zhf] : object {Actor.npc.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf} + damage : string {Actor.npc.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf.damageType} (same value: bludgeoning) + [skozu1zgwse4jrj8xhand2] : object {Actor.npc.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2} + damage : string {Actor.npc.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2.damageType} (same value: acid) + [8dvra9jit7wnrx14nd8v] : object {Actor.npc.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v} + damage : string {Actor.npc.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v.damageType} (same value: bludgeoning) + [1upw90b43che12cf9vig] : object {Actor.npc.items.[].system.damageRolls.1upw90b43che12cf9vig} + damage : string {Actor.npc.items.[].system.damageRolls.1upw90b43che12cf9vig.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.1upw90b43che12cf9vig.damageType} (same value: bludgeoning) + [4zo4w1fiem5wx1ac0jdx] : object {Actor.npc.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx} + damage : string {Actor.npc.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx.damageType} (same value: bludgeoning) + [ljfciwwl00erapj6xcyi] : object {Actor.npc.items.[].system.damageRolls.ljfciwwl00erapj6xcyi} + damage : string {Actor.npc.items.[].system.damageRolls.ljfciwwl00erapj6xcyi.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ljfciwwl00erapj6xcyi.damageType} (same value: bludgeoning) + [l5xoi4n04cl72skas2m2] : object {Actor.npc.items.[].system.damageRolls.l5xoi4n04cl72skas2m2} + damage : string {Actor.npc.items.[].system.damageRolls.l5xoi4n04cl72skas2m2.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.l5xoi4n04cl72skas2m2.damageType} (same value: bludgeoning) + [675ematbrwim1brnp232] : object {Actor.npc.items.[].system.damageRolls.675ematbrwim1brnp232} + damage : string {Actor.npc.items.[].system.damageRolls.675ematbrwim1brnp232.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.675ematbrwim1brnp232.damageType} (same value: bludgeoning) + [qju0z9heq4fw8xuj76pi] : object {Actor.npc.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi} + damage : string {Actor.npc.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi.damageType} (same value: bludgeoning) + [hl766z85k2f2dczmazsp] : object {Actor.npc.items.[].system.damageRolls.hl766z85k2f2dczmazsp} + damage : string {Actor.npc.items.[].system.damageRolls.hl766z85k2f2dczmazsp.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.hl766z85k2f2dczmazsp.damageType} (same value: bludgeoning) + [go5ry3igsnjux3heemdq] : object {Actor.npc.items.[].system.damageRolls.go5ry3igsnjux3heemdq} + damage : string {Actor.npc.items.[].system.damageRolls.go5ry3igsnjux3heemdq.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.go5ry3igsnjux3heemdq.damageType} (same value: bludgeoning) + [kigtbgim787026bu17me] : object {Actor.npc.items.[].system.damageRolls.kigtbgim787026bu17me} + damage : string {Actor.npc.items.[].system.damageRolls.kigtbgim787026bu17me.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.kigtbgim787026bu17me.damageType} (same value: void) + [ofjchq1h03sp13g2jaf7] : object {Actor.npc.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7} + damage : string {Actor.npc.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7.damageType} (same value: void) + [e4e9v1htkljt1ckzdfr1] : object {Actor.npc.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1} + damage : string {Actor.npc.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (2 different values) + 2d10+9 (x1) + 1d12+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: bludgeoning) + [3ln88vck4uokao0w5mu4] : object {Actor.npc.items.[].system.damageRolls.3ln88vck4uokao0w5mu4} + damage : string {Actor.npc.items.[].system.damageRolls.3ln88vck4uokao0w5mu4.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.3ln88vck4uokao0w5mu4.damageType} (same value: bludgeoning) + [udxpp9ryxqh3sdv80nrp] : object {Actor.npc.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp} + damage : string {Actor.npc.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp.damageType} (same value: bludgeoning) + [95h7we2ledgn910v] : object {Actor.npc.items.[].system.damageRolls.95h7we2ledgn910v} + damage : string {Actor.npc.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: 1d6 - 1) + damageType : string {Actor.npc.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: piercing) + [w43qkdi0zsnwjm5m] : object {Actor.npc.items.[].system.damageRolls.w43qkdi0zsnwjm5m} + damage : string {Actor.npc.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: 1d4 -1) + damageType : string {Actor.npc.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: piercing) + [qnqf1skk4p5qyp1u] : object {Actor.npc.items.[].system.damageRolls.qnqf1skk4p5qyp1u} + damage : string {Actor.npc.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: piercing) + [omilgqty9d1uiq0k] : object {Actor.npc.items.[].system.damageRolls.omilgqty9d1uiq0k} + damage : string {Actor.npc.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: piercing) + [qb3w1sbgbhnibea7] : object {Actor.npc.items.[].system.damageRolls.qb3w1sbgbhnibea7} + damage : string {Actor.npc.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: 1d6 - 1) + damageType : string {Actor.npc.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: piercing) + [6w0g77r4opcav5wb] : object {Actor.npc.items.[].system.damageRolls.6w0g77r4opcav5wb} + damage : string {Actor.npc.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: 1d4 - 1) + damageType : string {Actor.npc.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: piercing) + [osdj2rd12ng2oihmiplu] : object {Actor.npc.items.[].system.damageRolls.osdj2rd12ng2oihmiplu} + damage : string {Actor.npc.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damageType} (same value: bludgeoning) + [rbx1rl6hsalxhill] : object {Actor.npc.items.[].system.damageRolls.rbx1rl6hsalxhill} + damage : string {Actor.npc.items.[].system.damageRolls.rbx1rl6hsalxhill.damage} (same value: 1d4 + 2) + damageType : string {Actor.npc.items.[].system.damageRolls.rbx1rl6hsalxhill.damageType} (same value: bludgeoning) + [0o73a24eeraauv3q] : object {Actor.npc.items.[].system.damageRolls.0o73a24eeraauv3q} + damage : string {Actor.npc.items.[].system.damageRolls.0o73a24eeraauv3q.damage} (same value: 1d6 + 2) + damageType : string {Actor.npc.items.[].system.damageRolls.0o73a24eeraauv3q.damageType} (same value: piercing) + [3nkcjmfacoje63p14xcd] : object {Actor.npc.items.[].system.damageRolls.3nkcjmfacoje63p14xcd} + damage : string {Actor.npc.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damageType} (same value: bludgeoning) + [y1r4mpag35m90omyuzrm] : object {Actor.npc.items.[].system.damageRolls.y1r4mpag35m90omyuzrm} + damage : string {Actor.npc.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damageType} (same value: piercing) + [e80mec5d0aewodvx0a18] : object {Actor.npc.items.[].system.damageRolls.e80mec5d0aewodvx0a18} + damage : string {Actor.npc.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damageType} (same value: bludgeoning) + [zh358re5jt4vqeimcie7] : object {Actor.npc.items.[].system.damageRolls.zh358re5jt4vqeimcie7} + damage : string {Actor.npc.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damageType} (same value: piercing) + [261q3ldc60ibu32lrcnn] : object {Actor.npc.items.[].system.damageRolls.261q3ldc60ibu32lrcnn} + damage : string {Actor.npc.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damageType} (same value: slashing) + [4fctl700eyc6pg6t998y] : object {Actor.npc.items.[].system.damageRolls.4fctl700eyc6pg6t998y} + damage : string {Actor.npc.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damageType} (same value: slashing) + [0x8zn7bag7jhup54ad03] : object {Actor.npc.items.[].system.damageRolls.0x8zn7bag7jhup54ad03} + damage : string {Actor.npc.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damageType} (same value: piercing) + [hxu5ye04yctunti37mtg] : object {Actor.npc.items.[].system.damageRolls.hxu5ye04yctunti37mtg} + damage : string {Actor.npc.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damageType} (same value: slashing) + [2hxpeio0rjvlzha73sjb] : object {Actor.npc.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb} + damage : string {Actor.npc.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damageType} (same value: bludgeoning) + [rpmd3vyohaqf7yf7dfts] : object {Actor.npc.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts} + damage : string {Actor.npc.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damage} (same value: 1d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damageType} (same value: slashing) + [wjg6sw0n6mr9q4iy77hs] : object {Actor.npc.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs} + damage : string {Actor.npc.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damageType} (same value: bludgeoning) + [xie8axk4tsrnr2qv89lb] : object {Actor.npc.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb} + damage : string {Actor.npc.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb.damageType} (same value: bludgeoning) + [z758dberxdigmqvia5m1] : object {Actor.npc.items.[].system.damageRolls.z758dberxdigmqvia5m1} + damage : string {Actor.npc.items.[].system.damageRolls.z758dberxdigmqvia5m1.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.z758dberxdigmqvia5m1.damageType} (same value: bludgeoning) + [yhmslwsjnsuxpy7spmu2] : object {Actor.npc.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2} + damage : string {Actor.npc.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2.damage} (2 different values) + 2d8+5 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2.damageType} (same value: piercing) + [hvx4aslbwpjcvooky7d1] : object {Actor.npc.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1} + damage : string {Actor.npc.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1.damage} (2 different values) + 1d10+5 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1.damageType} (same value: slashing) + [uaetb4f56ssf7mrc] : object {Actor.npc.items.[].system.damageRolls.uaetb4f56ssf7mrc} + damage : string {Actor.npc.items.[].system.damageRolls.uaetb4f56ssf7mrc.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uaetb4f56ssf7mrc.damageType} (same value: bludgeoning) + [gl25u5i6rcm9kt9l] : object {Actor.npc.items.[].system.damageRolls.gl25u5i6rcm9kt9l} + damage : string {Actor.npc.items.[].system.damageRolls.gl25u5i6rcm9kt9l.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.gl25u5i6rcm9kt9l.damageType} (same value: bludgeoning) + [anx3kwwgatk0d5uchqe8] : object {Actor.npc.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8} + damage : string {Actor.npc.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8.damageType} (same value: bludgeoning) + [o3aiq04p4mn1r5a8du1q] : object {Actor.npc.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q} + damage : string {Actor.npc.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q.damageType} (same value: bludgeoning) + [odd3yybk2rhtjni9proc] : object {Actor.npc.items.[].system.damageRolls.odd3yybk2rhtjni9proc} + damage : string {Actor.npc.items.[].system.damageRolls.odd3yybk2rhtjni9proc.damage} (same value: 1d6-1) + damageType : string {Actor.npc.items.[].system.damageRolls.odd3yybk2rhtjni9proc.damageType} (same value: slashing) + [t97yyq0tipqqigqcnz3o] : object {Actor.npc.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o} + damage : string {Actor.npc.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o.damage} (same value: 1d10+2) + damageType : string {Actor.npc.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o.damageType} (same value: bludgeoning) + [n8vq2ulobthd0lkj] : object {Actor.npc.items.[].system.damageRolls.n8vq2ulobthd0lkj} + damage : string {Actor.npc.items.[].system.damageRolls.n8vq2ulobthd0lkj.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.n8vq2ulobthd0lkj.damageType} (same value: bludgeoning) + [om6y4uvl6ynziba9gpk4] : object {Actor.npc.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4} + damage : string {Actor.npc.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4.damage} (same value: 1d10+2) + damageType : string {Actor.npc.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4.damageType} (same value: bludgeoning) + [9wievn3d9xo5xfnv] : object {Actor.npc.items.[].system.damageRolls.9wievn3d9xo5xfnv} + damage : string {Actor.npc.items.[].system.damageRolls.9wievn3d9xo5xfnv.damage} (same value: 1d6 + 2) + damageType : string {Actor.npc.items.[].system.damageRolls.9wievn3d9xo5xfnv.damageType} (same value: bludgeoning) + [nba21h6s59aqo8sfyvd3] : object {Actor.npc.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3} + damage : string {Actor.npc.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damageType} (same value: piercing) + [u3q3viq71etnjtajkwyu] : object {Actor.npc.items.[].system.damageRolls.u3q3viq71etnjtajkwyu} + damage : string {Actor.npc.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damageType} (same value: piercing) + [lfcxbab5n8nakfna0xdm] : object {Actor.npc.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm} + damage : string {Actor.npc.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damageType} (same value: bludgeoning) + [jqm08slu61rrlvx5] : object {Actor.npc.items.[].system.damageRolls.jqm08slu61rrlvx5} + damage : string {Actor.npc.items.[].system.damageRolls.jqm08slu61rrlvx5.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.jqm08slu61rrlvx5.damageType} (same value: piercing) + [ticchmipshr6ebiuje91] : object {Actor.npc.items.[].system.damageRolls.ticchmipshr6ebiuje91} + damage : string {Actor.npc.items.[].system.damageRolls.ticchmipshr6ebiuje91.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ticchmipshr6ebiuje91.damageType} (same value: bludgeoning) + [cdfor4p4vln9ifru] : object {Actor.npc.items.[].system.damageRolls.cdfor4p4vln9ifru} + damage : string {Actor.npc.items.[].system.damageRolls.cdfor4p4vln9ifru.damage} (same value: 1d8 + 5) + damageType : string {Actor.npc.items.[].system.damageRolls.cdfor4p4vln9ifru.damageType} (same value: slashing) + [z64t7etapeb8qvsp] : object {Actor.npc.items.[].system.damageRolls.z64t7etapeb8qvsp} + damage : string {Actor.npc.items.[].system.damageRolls.z64t7etapeb8qvsp.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.z64t7etapeb8qvsp.damageType} (same value: piercing) + [y1gfcco76jouwhpq57rs] : object {Actor.npc.items.[].system.damageRolls.y1gfcco76jouwhpq57rs} + damage : string {Actor.npc.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damageType} (same value: bludgeoning) + [tnhfn9i9rrakujtn] : object {Actor.npc.items.[].system.damageRolls.tnhfn9i9rrakujtn} + damage : string {Actor.npc.items.[].system.damageRolls.tnhfn9i9rrakujtn.damage} (same value: 1d6 + 1) + damageType : string {Actor.npc.items.[].system.damageRolls.tnhfn9i9rrakujtn.damageType} (same value: piercing) + [x9qfi5lp99fiuhfw9kqz] : object {Actor.npc.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz} + damage : string {Actor.npc.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damageType} (same value: bludgeoning) + [ajqd39kwajmhp6u31ezd] : object {Actor.npc.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd} + damage : string {Actor.npc.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damageType} (same value: piercing) + [8sffps37po42707tlc3s] : object {Actor.npc.items.[].system.damageRolls.8sffps37po42707tlc3s} + damage : string {Actor.npc.items.[].system.damageRolls.8sffps37po42707tlc3s.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8sffps37po42707tlc3s.damageType} (same value: bludgeoning) + [6hlcnbhzyspfh5i7] : object {Actor.npc.items.[].system.damageRolls.6hlcnbhzyspfh5i7} + damage : string {Actor.npc.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damage} (same value: 1d6 + 3) + damageType : string {Actor.npc.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damageType} (same value: piercing) + [z4noi9ocvql7kkjbr2lr] : object {Actor.npc.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr} + damage : string {Actor.npc.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damageType} (same value: bludgeoning) + [angs8zsy5y6djlq7] : object {Actor.npc.items.[].system.damageRolls.angs8zsy5y6djlq7} + damage : string {Actor.npc.items.[].system.damageRolls.angs8zsy5y6djlq7.damage} (same value: 1d6 + 3) + damageType : string {Actor.npc.items.[].system.damageRolls.angs8zsy5y6djlq7.damageType} (same value: piercing) + [c5vdvraoexfuxhe8uroo] : object {Actor.npc.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo} + damage : string {Actor.npc.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo.damageType} (same value: piercing) + [569nt0ldvp3mvnomxu5x] : object {Actor.npc.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x} + damage : string {Actor.npc.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x.damageType} (same value: slashing) + [7nt5pmegiaq9s8a0qnh5] : object {Actor.npc.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5} + damage : string {Actor.npc.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5.damage} (2 different values) + 1d8+3 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5.damageType} (same value: piercing) + [efzmp7smov94cw8y88e1] : object {Actor.npc.items.[].system.damageRolls.efzmp7smov94cw8y88e1} + damage : string {Actor.npc.items.[].system.damageRolls.efzmp7smov94cw8y88e1.damage} (2 different values) + 2d6+3 (x1) + 2d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.efzmp7smov94cw8y88e1.damageType} (same value: slashing) + [hm6598jbozw4c29ck8sy] : object {Actor.npc.items.[].system.damageRolls.hm6598jbozw4c29ck8sy} + damage : string {Actor.npc.items.[].system.damageRolls.hm6598jbozw4c29ck8sy.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.hm6598jbozw4c29ck8sy.damageType} (same value: slashing) + [xksy1xhhuggu4p3qysqx] : object {Actor.npc.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx} + damage : string {Actor.npc.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx.damageType} (same value: piercing) + [3uiy8k3uhkiqlewr3xoo] : object {Actor.npc.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo} + damage : string {Actor.npc.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo.damageType} (same value: bludgeoning) + [adqypfvegicp6xtjzr64] : object {Actor.npc.items.[].system.damageRolls.adqypfvegicp6xtjzr64} + damage : string {Actor.npc.items.[].system.damageRolls.adqypfvegicp6xtjzr64.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.adqypfvegicp6xtjzr64.damageType} (same value: bludgeoning) + [zv7rpw4644l6hzfiwxbt] : object {Actor.npc.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt} + damage : string {Actor.npc.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt.damageType} (same value: bludgeoning) + [uibxykyrijsxnxuxylr1] : object {Actor.npc.items.[].system.damageRolls.uibxykyrijsxnxuxylr1} + damage : string {Actor.npc.items.[].system.damageRolls.uibxykyrijsxnxuxylr1.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.uibxykyrijsxnxuxylr1.damageType} (same value: piercing) + [94qp0vcfcgcpy4pv3n7z] : object {Actor.npc.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z} + damage : string {Actor.npc.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z.damageType} (same value: slashing) + [cvf9aatvn2pwl73p7v7o] : object {Actor.npc.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o} + damage : string {Actor.npc.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o.damageType} (same value: piercing) + [bzi8zbv6ooi5pvx5idwb] : object {Actor.npc.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb} + damage : string {Actor.npc.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb.damageType} (same value: slashing) + [kurxvmu8vvm9uwz3s0ns] : object {Actor.npc.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns} + damage : string {Actor.npc.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns.damageType} (same value: bludgeoning) + [cu0485zk55gh7xoex0y8] : object {Actor.npc.items.[].system.damageRolls.cu0485zk55gh7xoex0y8} + damage : string {Actor.npc.items.[].system.damageRolls.cu0485zk55gh7xoex0y8.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.cu0485zk55gh7xoex0y8.damageType} (same value: slashing) + [5xrmj5brkjqf9ghay3y4] : object {Actor.npc.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4} + damage : string {Actor.npc.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4.damageType} (same value: bludgeoning) + [51rfkdcur76wjr4pt3l9] : object {Actor.npc.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9} + damage : string {Actor.npc.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9.damageType} (same value: bludgeoning) + [6aqHwdLDMubVbRiv] : object {Actor.npc.items.[].system.damageRolls.6aqHwdLDMubVbRiv} + damage : string {Actor.npc.items.[].system.damageRolls.6aqHwdLDMubVbRiv.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.6aqHwdLDMubVbRiv.damageType} (same value: piercing) + [d422qz24cc9t9az35hla] : object {Actor.npc.items.[].system.damageRolls.d422qz24cc9t9az35hla} + damage : string {Actor.npc.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: piercing) + [dw3x7ldshujmtmuf3p78] : object {Actor.npc.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78} + damage : string {Actor.npc.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: slashing) + [o8uoyi8t8d16v89k638a] : object {Actor.npc.items.[].system.damageRolls.o8uoyi8t8d16v89k638a} + damage : string {Actor.npc.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: piercing) + [8vv32ox9uolfqwiq7ffk] : object {Actor.npc.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk} + damage : string {Actor.npc.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: slashing) + [t783l2g6coj3jaxdo1eo] : object {Actor.npc.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo} + damage : string {Actor.npc.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: piercing) + [sq8ghu59slffybvdw68i] : object {Actor.npc.items.[].system.damageRolls.sq8ghu59slffybvdw68i} + damage : string {Actor.npc.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: bludgeoning) + [gvjtfej9kmr3rxppu1ao] : object {Actor.npc.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao} + damage : string {Actor.npc.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: piercing) + [h6gawus8azp6t5n9] : object {Actor.npc.items.[].system.damageRolls.h6gawus8azp6t5n9} + damage : string {Actor.npc.items.[].system.damageRolls.h6gawus8azp6t5n9.damage} (same value: 1d6 + 3) + damageType : string {Actor.npc.items.[].system.damageRolls.h6gawus8azp6t5n9.damageType} (same value: slashing) + [p9dd33re6bcpaz58] : object {Actor.npc.items.[].system.damageRolls.p9dd33re6bcpaz58} + damage : string {Actor.npc.items.[].system.damageRolls.p9dd33re6bcpaz58.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.p9dd33re6bcpaz58.damageType} (same value: piercing) + [uev72qz6p9m907aj] : object {Actor.npc.items.[].system.damageRolls.uev72qz6p9m907aj} + damage : string {Actor.npc.items.[].system.damageRolls.uev72qz6p9m907aj.damage} (same value: 1d10 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.uev72qz6p9m907aj.damageType} (same value: slashing) + [4am4gjdiar9kq9pq] : object {Actor.npc.items.[].system.damageRolls.4am4gjdiar9kq9pq} + damage : string {Actor.npc.items.[].system.damageRolls.4am4gjdiar9kq9pq.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.4am4gjdiar9kq9pq.damageType} (same value: piercing) + [x43gu02pwafpjxoh] : object {Actor.npc.items.[].system.damageRolls.x43gu02pwafpjxoh} + damage : string {Actor.npc.items.[].system.damageRolls.x43gu02pwafpjxoh.damage} (same value: 1d6 + 3) + damageType : string {Actor.npc.items.[].system.damageRolls.x43gu02pwafpjxoh.damageType} (same value: piercing) + [ew2nxykza67q4u7w] : object {Actor.npc.items.[].system.damageRolls.ew2nxykza67q4u7w} + damage : string {Actor.npc.items.[].system.damageRolls.ew2nxykza67q4u7w.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ew2nxykza67q4u7w.damageType} (same value: piercing) + [420lvu2hz4nq1uzj] : object {Actor.npc.items.[].system.damageRolls.420lvu2hz4nq1uzj} + damage : string {Actor.npc.items.[].system.damageRolls.420lvu2hz4nq1uzj.damage} (same value: 1d6 + 3) + damageType : string {Actor.npc.items.[].system.damageRolls.420lvu2hz4nq1uzj.damageType} (same value: piercing) + [rs9lrtzvru9qvapm] : object {Actor.npc.items.[].system.damageRolls.rs9lrtzvru9qvapm} + damage : string {Actor.npc.items.[].system.damageRolls.rs9lrtzvru9qvapm.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rs9lrtzvru9qvapm.damageType} (same value: piercing) + [b56qulhfoad5b3nk] : object {Actor.npc.items.[].system.damageRolls.b56qulhfoad5b3nk} + damage : string {Actor.npc.items.[].system.damageRolls.b56qulhfoad5b3nk.damage} (same value: 1d8 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.b56qulhfoad5b3nk.damageType} (same value: slashing) + [ueszcmk69in4b65k] : object {Actor.npc.items.[].system.damageRolls.ueszcmk69in4b65k} + damage : string {Actor.npc.items.[].system.damageRolls.ueszcmk69in4b65k.damage} (same value: 1d6 + 2) + damageType : string {Actor.npc.items.[].system.damageRolls.ueszcmk69in4b65k.damageType} (same value: piercing) + [tcgxouk8x32rp8b4] : object {Actor.npc.items.[].system.damageRolls.tcgxouk8x32rp8b4} + damage : string {Actor.npc.items.[].system.damageRolls.tcgxouk8x32rp8b4.damage} (same value: 1d6 + 2) + damageType : string {Actor.npc.items.[].system.damageRolls.tcgxouk8x32rp8b4.damageType} (same value: piercing) + [m4hzco0y7eciu6xc] : object {Actor.npc.items.[].system.damageRolls.m4hzco0y7eciu6xc} + damage : string {Actor.npc.items.[].system.damageRolls.m4hzco0y7eciu6xc.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.m4hzco0y7eciu6xc.damageType} (same value: piercing) + [7ovz665abk61xagr] : object {Actor.npc.items.[].system.damageRolls.7ovz665abk61xagr} + damage : string {Actor.npc.items.[].system.damageRolls.7ovz665abk61xagr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7ovz665abk61xagr.damageType} (same value: piercing) + [7i57e07jgy7kopjb] : object {Actor.npc.items.[].system.damageRolls.7i57e07jgy7kopjb} + damage : string {Actor.npc.items.[].system.damageRolls.7i57e07jgy7kopjb.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.7i57e07jgy7kopjb.damageType} (same value: piercing) + [ogasyvjyzel7fzm4] : object {Actor.npc.items.[].system.damageRolls.ogasyvjyzel7fzm4} + damage : string {Actor.npc.items.[].system.damageRolls.ogasyvjyzel7fzm4.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.ogasyvjyzel7fzm4.damageType} (same value: piercing) + [f4hgclj76j6fk690d5xt] : object {Actor.npc.items.[].system.damageRolls.f4hgclj76j6fk690d5xt} + damage : string {Actor.npc.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damageType} (same value: bludgeoning) + [vbcvmakwqjrkv03i] : object {Actor.npc.items.[].system.damageRolls.vbcvmakwqjrkv03i} + damage : string {Actor.npc.items.[].system.damageRolls.vbcvmakwqjrkv03i.damage} (same value: 1d8 + 3) + damageType : string {Actor.npc.items.[].system.damageRolls.vbcvmakwqjrkv03i.damageType} (same value: slashing) + [qi8ntgxw4om0kwum] : object {Actor.npc.items.[].system.damageRolls.qi8ntgxw4om0kwum} + damage : string {Actor.npc.items.[].system.damageRolls.qi8ntgxw4om0kwum.damage} (same value: 1d8 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.qi8ntgxw4om0kwum.damageType} (same value: slashing) + [jxqyzn3meengb5c2tzrb] : object {Actor.npc.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb} + damage : string {Actor.npc.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damageType} (same value: bludgeoning) + [aty21ymhkl53gtya] : object {Actor.npc.items.[].system.damageRolls.aty21ymhkl53gtya} + damage : string {Actor.npc.items.[].system.damageRolls.aty21ymhkl53gtya.damage} (same value: 1d10 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.aty21ymhkl53gtya.damageType} (same value: slashing) + [2gvngxokwu6e37zk] : object {Actor.npc.items.[].system.damageRolls.2gvngxokwu6e37zk} + damage : string {Actor.npc.items.[].system.damageRolls.2gvngxokwu6e37zk.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.2gvngxokwu6e37zk.damageType} (same value: piercing) + [tva10izo9glbkbat] : object {Actor.npc.items.[].system.damageRolls.tva10izo9glbkbat} + damage : string {Actor.npc.items.[].system.damageRolls.tva10izo9glbkbat.damage} (same value: 1d6 + 1) + damageType : string {Actor.npc.items.[].system.damageRolls.tva10izo9glbkbat.damageType} (same value: piercing) + [kg53g98xmz979fmb] : object {Actor.npc.items.[].system.damageRolls.kg53g98xmz979fmb} + damage : string {Actor.npc.items.[].system.damageRolls.kg53g98xmz979fmb.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.kg53g98xmz979fmb.damageType} (same value: piercing) + [73eavl8vzevoqhaunn07] : object {Actor.npc.items.[].system.damageRolls.73eavl8vzevoqhaunn07} + damage : string {Actor.npc.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damage} (same value: 1d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damageType} (same value: slashing) + [n3wd6dzrbxrjf3ji] : object {Actor.npc.items.[].system.damageRolls.n3wd6dzrbxrjf3ji} + damage : string {Actor.npc.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damage} (same value: 1d8 + 5) + damageType : string {Actor.npc.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damageType} (same value: piercing) + [94jrnyfzjplzrg84] : object {Actor.npc.items.[].system.damageRolls.94jrnyfzjplzrg84} + damage : string {Actor.npc.items.[].system.damageRolls.94jrnyfzjplzrg84.damage} (same value: 1d8 + 5) + damageType : string {Actor.npc.items.[].system.damageRolls.94jrnyfzjplzrg84.damageType} (same value: slashing) + [j6rki5x6xerlsjtq] : object {Actor.npc.items.[].system.damageRolls.j6rki5x6xerlsjtq} + damage : string {Actor.npc.items.[].system.damageRolls.j6rki5x6xerlsjtq.damage} (same value: 1d6 + 1) + damageType : string {Actor.npc.items.[].system.damageRolls.j6rki5x6xerlsjtq.damageType} (same value: piercing) + [3ipd5q9gphxybkcg] : object {Actor.npc.items.[].system.damageRolls.3ipd5q9gphxybkcg} + damage : string {Actor.npc.items.[].system.damageRolls.3ipd5q9gphxybkcg.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3ipd5q9gphxybkcg.damageType} (same value: piercing) + [4wpuqrx5d0fu04e2o5i9] : object {Actor.npc.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9} + damage : string {Actor.npc.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damage} (2 different values) + 2d10+8 (x1) + 1d10+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damageType} (same value: piercing) + [qoxcnbydpzicbuwdslms] : object {Actor.npc.items.[].system.damageRolls.qoxcnbydpzicbuwdslms} + damage : string {Actor.npc.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damageType} (same value: bludgeoning) + [gfzhc4pstixvjzcxkd9p] : object {Actor.npc.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p} + damage : string {Actor.npc.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damageType} (same value: piercing) + [2v7tgt10iiop3d61yg6p] : object {Actor.npc.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p} + damage : string {Actor.npc.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damageType} (same value: slashing) + [6z92kwkgnduzf4qznmvd] : object {Actor.npc.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd} + damage : string {Actor.npc.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damageType} (same value: piercing) + [k4xfpbenv48q6mqmshbn] : object {Actor.npc.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn} + damage : string {Actor.npc.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damageType} (same value: slashing) + [5sigmrnlspnytqhdesv5] : object {Actor.npc.items.[].system.damageRolls.5sigmrnlspnytqhdesv5} + damage : string {Actor.npc.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damageType} (same value: piercing) + [qu3zrc2iy9lvq9p39qr1] : object {Actor.npc.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1} + damage : string {Actor.npc.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damageType} (same value: slashing) + [x8bmn0lzm4kzxjhi27mz] : object {Actor.npc.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz} + damage : string {Actor.npc.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damageType} (same value: piercing) + [brv47hfeqedmpdo9no6v] : object {Actor.npc.items.[].system.damageRolls.brv47hfeqedmpdo9no6v} + damage : string {Actor.npc.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damageType} (same value: piercing) + [k5katjrxbdm4e24r6ooz] : object {Actor.npc.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz} + damage : string {Actor.npc.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damageType} (same value: bludgeoning) + [28l286kc5yi2xrt9ekmy] : object {Actor.npc.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy} + damage : string {Actor.npc.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: piercing) + [44ncw0ctxvs3orsw4dwa] : object {Actor.npc.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa} + damage : string {Actor.npc.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: 1d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: slashing) + [rkttgx90yhkbrfiqiayt] : object {Actor.npc.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt} + damage : string {Actor.npc.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: piercing) + [56d85po2fe8btdg0akso] : object {Actor.npc.items.[].system.damageRolls.56d85po2fe8btdg0akso} + damage : string {Actor.npc.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: slashing) + [66k7ifymz6rp46x0pyh2] : object {Actor.npc.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2} + damage : string {Actor.npc.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2.damageType} (same value: slashing) + [rmyqn3yqbhe0jaj3bvcg] : object {Actor.npc.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg} + damage : string {Actor.npc.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg.damageType} (same value: slashing) + [dg6fggc1ev7zy58m7ylh] : object {Actor.npc.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh} + damage : string {Actor.npc.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh.damageType} (same value: fire) + [03u1j3nxvetgirca8z6j] : object {Actor.npc.items.[].system.damageRolls.03u1j3nxvetgirca8z6j} + damage : string {Actor.npc.items.[].system.damageRolls.03u1j3nxvetgirca8z6j.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.03u1j3nxvetgirca8z6j.damageType} (same value: piercing) + [i1dbe7ezkrgqa8ogbyzb] : object {Actor.npc.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb} + damage : string {Actor.npc.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb.damageType} (same value: piercing) + [vzsvu71tz2qw0kk1e27o] : object {Actor.npc.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o} + damage : string {Actor.npc.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o.damageType} (same value: fire) + [0ethz4tb7dmi0iee] : object {Actor.npc.items.[].system.damageRolls.0ethz4tb7dmi0iee} + damage : string {Actor.npc.items.[].system.damageRolls.0ethz4tb7dmi0iee.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0ethz4tb7dmi0iee.damageType} (same value: piercing) + [fs9if5isxdiso81peaca] : object {Actor.npc.items.[].system.damageRolls.fs9if5isxdiso81peaca} + damage : string {Actor.npc.items.[].system.damageRolls.fs9if5isxdiso81peaca.damage} (same value: 2d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.fs9if5isxdiso81peaca.damageType} (same value: void) + [ycg70l3z9we9o4benrjr] : object {Actor.npc.items.[].system.damageRolls.ycg70l3z9we9o4benrjr} + damage : string {Actor.npc.items.[].system.damageRolls.ycg70l3z9we9o4benrjr.damage} (same value: 2d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ycg70l3z9we9o4benrjr.damageType} (same value: void) + [iqu5lrarr1aga84xdrd7] : object {Actor.npc.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7} + damage : string {Actor.npc.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7.damage} (same value: 1d6-1) + damageType : string {Actor.npc.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7.damageType} (same value: slashing) + [25mqf6eu03kqdjrw] : object {Actor.npc.items.[].system.damageRolls.25mqf6eu03kqdjrw} + damage : string {Actor.npc.items.[].system.damageRolls.25mqf6eu03kqdjrw.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.25mqf6eu03kqdjrw.damageType} (same value: bludgeoning) + [plg7sitj51gi6zo8hpfs] : object {Actor.npc.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs} + damage : string {Actor.npc.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs.damageType} (same value: piercing) + [5wqc6k55k789nsld] : object {Actor.npc.items.[].system.damageRolls.5wqc6k55k789nsld} + damage : string {Actor.npc.items.[].system.damageRolls.5wqc6k55k789nsld.damage} (same value: 1d4 + 1) + damageType : string {Actor.npc.items.[].system.damageRolls.5wqc6k55k789nsld.damageType} (same value: bludgeoning) + [4si9ksqbmcqo65yz] : object {Actor.npc.items.[].system.damageRolls.4si9ksqbmcqo65yz} + damage : string {Actor.npc.items.[].system.damageRolls.4si9ksqbmcqo65yz.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.4si9ksqbmcqo65yz.damageType} (same value: piercing) + [58z6f082txg7nurm] : object {Actor.npc.items.[].system.damageRolls.58z6f082txg7nurm} + damage : string {Actor.npc.items.[].system.damageRolls.58z6f082txg7nurm.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.58z6f082txg7nurm.damageType} (same value: bludgeoning) + [a17arkgh1lfgwwvf] : object {Actor.npc.items.[].system.damageRolls.a17arkgh1lfgwwvf} + damage : string {Actor.npc.items.[].system.damageRolls.a17arkgh1lfgwwvf.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.a17arkgh1lfgwwvf.damageType} (same value: piercing) + [811f0endxtfhu6pz] : object {Actor.npc.items.[].system.damageRolls.811f0endxtfhu6pz} + damage : string {Actor.npc.items.[].system.damageRolls.811f0endxtfhu6pz.damage} (same value: 1d6 + 6) + damageType : string {Actor.npc.items.[].system.damageRolls.811f0endxtfhu6pz.damageType} (same value: piercing) + [if7n24ii9bi1f4ce] : object {Actor.npc.items.[].system.damageRolls.if7n24ii9bi1f4ce} + damage : string {Actor.npc.items.[].system.damageRolls.if7n24ii9bi1f4ce.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.if7n24ii9bi1f4ce.damageType} (same value: piercing) + [zydym7z421gka409] : object {Actor.npc.items.[].system.damageRolls.zydym7z421gka409} + damage : string {Actor.npc.items.[].system.damageRolls.zydym7z421gka409.damage} (same value: 1d6 + 3) + damageType : string {Actor.npc.items.[].system.damageRolls.zydym7z421gka409.damageType} (same value: piercing) + [0t6uttug7oelktxy] : object {Actor.npc.items.[].system.damageRolls.0t6uttug7oelktxy} + damage : string {Actor.npc.items.[].system.damageRolls.0t6uttug7oelktxy.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0t6uttug7oelktxy.damageType} (same value: piercing) + [1qn57xvhwl1ck2zk] : object {Actor.npc.items.[].system.damageRolls.1qn57xvhwl1ck2zk} + damage : string {Actor.npc.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: bludgeoning) + [rzhty0sxyymhsvybpi1d] : object {Actor.npc.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d} + damage : string {Actor.npc.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: spirit) + [cbo3ilek98tfbepkwyoq] : object {Actor.npc.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq} + damage : string {Actor.npc.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: fire) + [94ag2815ec6s2ayi4cdl] : object {Actor.npc.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl} + damage : string {Actor.npc.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: bludgeoning) + [fca8prpbtekst91u1uun] : object {Actor.npc.items.[].system.damageRolls.fca8prpbtekst91u1uun} + damage : string {Actor.npc.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: spirit) + [f1r8p83cwwahpxapcsn8] : object {Actor.npc.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8} + damage : string {Actor.npc.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: piercing) + [d27c93bqyggyz0ogqnwc] : object {Actor.npc.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc} + damage : string {Actor.npc.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: spirit) + [tpsi79razapj036l] : object {Actor.npc.items.[].system.damageRolls.tpsi79razapj036l} + damage : string {Actor.npc.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: 2d6 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: bludgeoning) + [8ljukf2n92y4qc36ms91] : object {Actor.npc.items.[].system.damageRolls.8ljukf2n92y4qc36ms91} + damage : string {Actor.npc.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: spirit) + [qscw5ydv4rgt4cnokdlm] : object {Actor.npc.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm} + damage : string {Actor.npc.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: fire) + [m5keu5rntbwhficqpnuu] : object {Actor.npc.items.[].system.damageRolls.m5keu5rntbwhficqpnuu} + damage : string {Actor.npc.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: bludgeoning) + [s7ng1ltal6q32fwsjizo] : object {Actor.npc.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo} + damage : string {Actor.npc.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: spirit) + [oskkkkczdvdizyyr2iwq] : object {Actor.npc.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq} + damage : string {Actor.npc.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: piercing) + [s70ikvlgh5u1hh1jj941] : object {Actor.npc.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941} + damage : string {Actor.npc.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: spirit) + [y7t3vn8h78mpbk02] : object {Actor.npc.items.[].system.damageRolls.y7t3vn8h78mpbk02} + damage : string {Actor.npc.items.[].system.damageRolls.y7t3vn8h78mpbk02.damage} (same value: 1d6 + 1) + damageType : string {Actor.npc.items.[].system.damageRolls.y7t3vn8h78mpbk02.damageType} (same value: piercing) + [rttj6nqvsfilhr9a] : object {Actor.npc.items.[].system.damageRolls.rttj6nqvsfilhr9a} + damage : string {Actor.npc.items.[].system.damageRolls.rttj6nqvsfilhr9a.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rttj6nqvsfilhr9a.damageType} (same value: piercing) + [x85h02e35cj8q9zc] : object {Actor.npc.items.[].system.damageRolls.x85h02e35cj8q9zc} + damage : string {Actor.npc.items.[].system.damageRolls.x85h02e35cj8q9zc.damage} (same value: 1d6 + 2) + damageType : string {Actor.npc.items.[].system.damageRolls.x85h02e35cj8q9zc.damageType} (same value: piercing) + [hubm1qjup2js4hje] : object {Actor.npc.items.[].system.damageRolls.hubm1qjup2js4hje} + damage : string {Actor.npc.items.[].system.damageRolls.hubm1qjup2js4hje.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hubm1qjup2js4hje.damageType} (same value: piercing) + [d9mwnlp0szqx72r7gg4b] : object {Actor.npc.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b} + damage : string {Actor.npc.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damageType} (same value: piercing) + [ydpe8s9iufpcajaq94b0] : object {Actor.npc.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0} + damage : string {Actor.npc.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damageType} (same value: fire) + [56hoiypcj8oc01vm5frb] : object {Actor.npc.items.[].system.damageRolls.56hoiypcj8oc01vm5frb} + damage : string {Actor.npc.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damageType} (same value: piercing) + [x14uww7s6xz7pkwifs59] : object {Actor.npc.items.[].system.damageRolls.x14uww7s6xz7pkwifs59} + damage : string {Actor.npc.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damageType} (same value: fire) + [r13xp1oryfse6t0c9w0g] : object {Actor.npc.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g} + damage : string {Actor.npc.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damageType} (same value: piercing) + [p25wjbh2187t2tizhdnn] : object {Actor.npc.items.[].system.damageRolls.p25wjbh2187t2tizhdnn} + damage : string {Actor.npc.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damageType} (same value: slashing) + [fz0tc591mcke9lzxhnw0] : object {Actor.npc.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0} + damage : string {Actor.npc.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damageType} (same value: piercing) + [m1wysn2pcdbtopo01wqp] : object {Actor.npc.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp} + damage : string {Actor.npc.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damageType} (same value: slashing) + [y89zsw4fb6gye0w5lv4d] : object {Actor.npc.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d} + damage : string {Actor.npc.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damageType} (same value: slashing) + [58s8hkb119o909l7nm20] : object {Actor.npc.items.[].system.damageRolls.58s8hkb119o909l7nm20} + damage : string {Actor.npc.items.[].system.damageRolls.58s8hkb119o909l7nm20.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.58s8hkb119o909l7nm20.damageType} (same value: slashing) + [lql3zka3rq4alfb4if6j] : object {Actor.npc.items.[].system.damageRolls.lql3zka3rq4alfb4if6j} + damage : string {Actor.npc.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damageType} (same value: piercing) + [pf7am6557npr4tmqejtf] : object {Actor.npc.items.[].system.damageRolls.pf7am6557npr4tmqejtf} + damage : string {Actor.npc.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damageType} (same value: slashing) + [dbyssv6tg8rp083v9qaj] : object {Actor.npc.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj} + damage : string {Actor.npc.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: slashing) + [5c0r4vz05snmvaq863b2] : object {Actor.npc.items.[].system.damageRolls.5c0r4vz05snmvaq863b2} + damage : string {Actor.npc.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: slashing) + [xb206efvyns7teh88jh1] : object {Actor.npc.items.[].system.damageRolls.xb206efvyns7teh88jh1} + damage : string {Actor.npc.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: spirit) + [2zqvh4xawzg27oxv7tgr] : object {Actor.npc.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr} + damage : string {Actor.npc.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: bludgeoning) + [zomiyd3fgnq2wao5w3fx] : object {Actor.npc.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx} + damage : string {Actor.npc.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: bludgeoning) + [b9bbkb2343s72a8qdnye] : object {Actor.npc.items.[].system.damageRolls.b9bbkb2343s72a8qdnye} + damage : string {Actor.npc.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: slashing) + [tx5vgnxei4mavakhyucj] : object {Actor.npc.items.[].system.damageRolls.tx5vgnxei4mavakhyucj} + damage : string {Actor.npc.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: piercing) + [gbp5fw2wi075iq0pa3bz] : object {Actor.npc.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz} + damage : string {Actor.npc.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: slashing) + [pjxigwhrtkfh7h30l81r] : object {Actor.npc.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r} + damage : string {Actor.npc.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: piercing) + [wn84iyb5hsb247azl0oa] : object {Actor.npc.items.[].system.damageRolls.wn84iyb5hsb247azl0oa} + damage : string {Actor.npc.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: slashing) + [zverb56cvevnwunm4h4q] : object {Actor.npc.items.[].system.damageRolls.zverb56cvevnwunm4h4q} + damage : string {Actor.npc.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: bludgeoning) + [afnvkzyqzec1cltdiyuq] : object {Actor.npc.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq} + damage : string {Actor.npc.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: slashing) + [yro6y1inbxian0qtainb] : object {Actor.npc.items.[].system.damageRolls.yro6y1inbxian0qtainb} + damage : string {Actor.npc.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: bludgeoning) + [abzs9cwz9n63ueo5qs1l] : object {Actor.npc.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l} + damage : string {Actor.npc.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damage} (same value: 2d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damageType} (same value: slashing) + [j3wcorqeteabknsemzzq] : object {Actor.npc.items.[].system.damageRolls.j3wcorqeteabknsemzzq} + damage : string {Actor.npc.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damageType} (same value: slashing) + [291dajzuu1nc5ly0o2mp] : object {Actor.npc.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp} + damage : string {Actor.npc.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damageType} (same value: slashing) + [9t9gp1nwm0mqe4xg6wyb] : object {Actor.npc.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb} + damage : string {Actor.npc.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damageType} (same value: slashing) + [2obh99rlstyrkbwyuatz] : object {Actor.npc.items.[].system.damageRolls.2obh99rlstyrkbwyuatz} + damage : string {Actor.npc.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damage} (2 different values) + 2d12+7 (x1) + 2d12+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damageType} (same value: piercing) + [dx7fhx3qccwea4gyi2pi] : object {Actor.npc.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi} + damage : string {Actor.npc.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damage} (2 different values) + 1d10+3 (x1) + 2d8+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damageType} (same value: slashing) + [wdsbn4w7xypm4wya] : object {Actor.npc.items.[].system.damageRolls.wdsbn4w7xypm4wya} + damage : string {Actor.npc.items.[].system.damageRolls.wdsbn4w7xypm4wya.damage} (2 different values) + 1d6 + 5 (x1) + 2d6 + 6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wdsbn4w7xypm4wya.damageType} (same value: bludgeoning) + [9y5NMgye8yvFRQnu] : object {Actor.npc.items.[].system.damageRolls.9y5NMgye8yvFRQnu} + damage : string {Actor.npc.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: piercing) + [AWj0c3rEFAEY7LhY] : object {Actor.npc.items.[].system.damageRolls.AWj0c3rEFAEY7LhY} + damage : string {Actor.npc.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: bludgeoning) + [j1x0YC9NfN49SvCb] : object {Actor.npc.items.[].system.damageRolls.j1x0YC9NfN49SvCb} + damage : string {Actor.npc.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: piercing) + [fxLCDMRjHdeLPUR0] : object {Actor.npc.items.[].system.damageRolls.fxLCDMRjHdeLPUR0} + damage : string {Actor.npc.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: slashing) + [ttR3cxZb5XEdmQr7] : object {Actor.npc.items.[].system.damageRolls.ttR3cxZb5XEdmQr7} + damage : string {Actor.npc.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: slashing) + [JWCqCT5IIB2pO5vB] : object {Actor.npc.items.[].system.damageRolls.JWCqCT5IIB2pO5vB} + damage : string {Actor.npc.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: slashing) + [gHKeqD2f0552pljx] : object {Actor.npc.items.[].system.damageRolls.gHKeqD2f0552pljx} + damage : string {Actor.npc.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: slashing) + [EGdTpqWRPZ9dDsl7] : object {Actor.npc.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7} + damage : string {Actor.npc.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: piercing) + [x7bT3jtlubIIUbwn] : object {Actor.npc.items.[].system.damageRolls.x7bT3jtlubIIUbwn} + damage : string {Actor.npc.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: slashing) + [oA7qfQkN7gtAshG7] : object {Actor.npc.items.[].system.damageRolls.oA7qfQkN7gtAshG7} + damage : string {Actor.npc.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: slashing) + [SGkS4CAnUzRV9p9H] : object {Actor.npc.items.[].system.damageRolls.SGkS4CAnUzRV9p9H} + damage : string {Actor.npc.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: piercing) + [9EIWAacx6PzvWKex] : object {Actor.npc.items.[].system.damageRolls.9EIWAacx6PzvWKex} + damage : string {Actor.npc.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: bludgeoning) + [u8pw2mnxvn2ewfrism02] : object {Actor.npc.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02} + damage : string {Actor.npc.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damageType} (same value: piercing) + [oqf8u8jy06z5g4zwlmki] : object {Actor.npc.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki} + damage : string {Actor.npc.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damageType} (same value: bludgeoning) + [j3wlza1577g36ssy5jp0] : object {Actor.npc.items.[].system.damageRolls.j3wlza1577g36ssy5jp0} + damage : string {Actor.npc.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damageType} (same value: slashing) + [ij2lhqmlq2rsyqlo9pzg] : object {Actor.npc.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg} + damage : string {Actor.npc.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damageType} (same value: slashing) + [cHITJyiAgLEuOtsz] : object {Actor.npc.items.[].system.damageRolls.cHITJyiAgLEuOtsz} + damage : string {Actor.npc.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damageType} (same value: slashing) + [pdksnppt4j8y815lcyic] : object {Actor.npc.items.[].system.damageRolls.pdksnppt4j8y815lcyic} + damage : string {Actor.npc.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damage} (2 different values) + 1d12 (x1) + 1d12+1 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damageType} (same value: piercing) + [j4e2la4qwexpvh9xuxqe] : object {Actor.npc.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe} + damage : string {Actor.npc.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damage} (2 different values) + 1d8 (x1) + 1d12 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damageType} (same value: spirit) + [1lqpoib915n2do6f3o4q] : object {Actor.npc.items.[].system.damageRolls.1lqpoib915n2do6f3o4q} + damage : string {Actor.npc.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damage} (2 different values) + 1d8 (x1) + 1d8+1 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damageType} (same value: slashing) + [4tp7jpvlr8dys6fp7512] : object {Actor.npc.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512} + damage : string {Actor.npc.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damage} (2 different values) + 1d8 (x1) + 1d12 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damageType} (same value: spirit) + [m7kia7irtng5n1qvnmen] : object {Actor.npc.items.[].system.damageRolls.m7kia7irtng5n1qvnmen} + damage : string {Actor.npc.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damage} (2 different values) + 2d4+4 (x1) + 2d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damageType} (same value: slashing) + [4um32eyvvo2mvwpv36tf] : object {Actor.npc.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf} + damage : string {Actor.npc.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damageType} (same value: slashing) + [ll0olzn499myiuggpz3k] : object {Actor.npc.items.[].system.damageRolls.ll0olzn499myiuggpz3k} + damage : string {Actor.npc.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damageType} (same value: slashing) + [41vy9248wgpjagw5ndqe] : object {Actor.npc.items.[].system.damageRolls.41vy9248wgpjagw5ndqe} + damage : string {Actor.npc.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damageType} (same value: bludgeoning) + [iktlg7hxv59u22s9t1d3] : object {Actor.npc.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3} + damage : string {Actor.npc.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damageType} (same value: bludgeoning) + [gi8rqw8m0uksphjns4iw] : object {Actor.npc.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw} + damage : string {Actor.npc.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damageType} (same value: piercing) + [zuorurm723fzpbvbds7x] : object {Actor.npc.items.[].system.damageRolls.zuorurm723fzpbvbds7x} + damage : string {Actor.npc.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damageType} (same value: piercing) + [uwwnxr64slwpngd93mym] : object {Actor.npc.items.[].system.damageRolls.uwwnxr64slwpngd93mym} + damage : string {Actor.npc.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damageType} (same value: piercing) + [u0pyi0nziuk04zdqbq7m] : object {Actor.npc.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m} + damage : string {Actor.npc.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damageType} (same value: piercing) + [1kpu06ehytwamr5ds8fl] : object {Actor.npc.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl} + damage : string {Actor.npc.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damageType} (same value: piercing) + [ia4c5768cjc54268d6go] : object {Actor.npc.items.[].system.damageRolls.ia4c5768cjc54268d6go} + damage : string {Actor.npc.items.[].system.damageRolls.ia4c5768cjc54268d6go.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ia4c5768cjc54268d6go.damageType} (same value: piercing) + [33h2jzi7d2sf0refciel] : object {Actor.npc.items.[].system.damageRolls.33h2jzi7d2sf0refciel} + damage : string {Actor.npc.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damage} (2 different values) + 1d6+4 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damageType} (same value: bludgeoning) + [107q16b3cthe9y35nsdx] : object {Actor.npc.items.[].system.damageRolls.107q16b3cthe9y35nsdx} + damage : string {Actor.npc.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damageType} (same value: bludgeoning) + [avhypsruxghlr5zpmc7h] : object {Actor.npc.items.[].system.damageRolls.avhypsruxghlr5zpmc7h} + damage : string {Actor.npc.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damage} (2 different values) + 1d6+4 (x1) + 1d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damageType} (same value: bludgeoning) + [6qvrppzcc9v4znp9pm7a] : object {Actor.npc.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a} + damage : string {Actor.npc.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damage} (2 different values) + 1d8 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damageType} (same value: piercing) + [96sgtgw3o85r9n3w88sm] : object {Actor.npc.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm} + damage : string {Actor.npc.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damageType} (same value: bludgeoning) + [q6pqfsnvu2gi2ssi1tsq] : object {Actor.npc.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq} + damage : string {Actor.npc.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damageType} (same value: bludgeoning) + [jjfu3bsz21qmz3gnukor] : object {Actor.npc.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor} + damage : string {Actor.npc.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damageType} (same value: bludgeoning) + [76x4owu8t7rwhvvy57fa] : object {Actor.npc.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa} + damage : string {Actor.npc.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damageType} (same value: bludgeoning) + [6noijm7dyq7yswan7ghl] : object {Actor.npc.items.[].system.damageRolls.6noijm7dyq7yswan7ghl} + damage : string {Actor.npc.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damageType} (same value: piercing) + [TQvyluH29omZRogR] : object {Actor.npc.items.[].system.damageRolls.TQvyluH29omZRogR} + damage : string {Actor.npc.items.[].system.damageRolls.TQvyluH29omZRogR.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.TQvyluH29omZRogR.damageType} (same value: slashing) + [D8Xdw2b3vqMivivU] : object {Actor.npc.items.[].system.damageRolls.D8Xdw2b3vqMivivU} + damage : string {Actor.npc.items.[].system.damageRolls.D8Xdw2b3vqMivivU.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.D8Xdw2b3vqMivivU.damageType} (same value: piercing) + [1TFTYBQVgVccNjCK] : object {Actor.npc.items.[].system.damageRolls.1TFTYBQVgVccNjCK} + damage : string {Actor.npc.items.[].system.damageRolls.1TFTYBQVgVccNjCK.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.1TFTYBQVgVccNjCK.damageType} (same value: slashing) + [HtLC2II64MrUmLSJ] : object {Actor.npc.items.[].system.damageRolls.HtLC2II64MrUmLSJ} + damage : string {Actor.npc.items.[].system.damageRolls.HtLC2II64MrUmLSJ.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.HtLC2II64MrUmLSJ.damageType} (same value: fire) + [E0tUBV6tMw8MX9LV] : object {Actor.npc.items.[].system.damageRolls.E0tUBV6tMw8MX9LV} + damage : string {Actor.npc.items.[].system.damageRolls.E0tUBV6tMw8MX9LV.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.E0tUBV6tMw8MX9LV.damageType} (same value: piercing) + [GakwKk05HgBVId90] : object {Actor.npc.items.[].system.damageRolls.GakwKk05HgBVId90} + damage : string {Actor.npc.items.[].system.damageRolls.GakwKk05HgBVId90.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.GakwKk05HgBVId90.damageType} (same value: bludgeoning) + [mY3WqFtIrcMVFaof] : object {Actor.npc.items.[].system.damageRolls.mY3WqFtIrcMVFaof} + damage : string {Actor.npc.items.[].system.damageRolls.mY3WqFtIrcMVFaof.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mY3WqFtIrcMVFaof.damageType} (same value: fire) + [m32vbucolxmyk83bsxw2] : object {Actor.npc.items.[].system.damageRolls.m32vbucolxmyk83bsxw2} + damage : string {Actor.npc.items.[].system.damageRolls.m32vbucolxmyk83bsxw2.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.m32vbucolxmyk83bsxw2.damageType} (same value: electricity) + [WLlEXRcxLq9TnOl4] : object {Actor.npc.items.[].system.damageRolls.WLlEXRcxLq9TnOl4} + damage : string {Actor.npc.items.[].system.damageRolls.WLlEXRcxLq9TnOl4.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.WLlEXRcxLq9TnOl4.damageType} (same value: bludgeoning) + [S6WPBNmaHZ1TmSnl] : object {Actor.npc.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl} + damage : string {Actor.npc.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl.damageType} (same value: fire) + [35t9DhrmtxbKT5Sp] : object {Actor.npc.items.[].system.damageRolls.35t9DhrmtxbKT5Sp} + damage : string {Actor.npc.items.[].system.damageRolls.35t9DhrmtxbKT5Sp.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.35t9DhrmtxbKT5Sp.damageType} (same value: bludgeoning) + [7oOI3xXbo4Z0Ygx0] : object {Actor.npc.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0} + damage : string {Actor.npc.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0.damageType} (same value: fire) + [RgQVDw8M75feUY7a] : object {Actor.npc.items.[].system.damageRolls.RgQVDw8M75feUY7a} + damage : string {Actor.npc.items.[].system.damageRolls.RgQVDw8M75feUY7a.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.RgQVDw8M75feUY7a.damageType} (same value: slashing) + [vdWeoes5z8P5nLCb] : object {Actor.npc.items.[].system.damageRolls.vdWeoes5z8P5nLCb} + damage : string {Actor.npc.items.[].system.damageRolls.vdWeoes5z8P5nLCb.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vdWeoes5z8P5nLCb.damageType} (same value: electricity) + [vymja5w16jd6a60d16hk] : object {Actor.npc.items.[].system.damageRolls.vymja5w16jd6a60d16hk} + damage : string {Actor.npc.items.[].system.damageRolls.vymja5w16jd6a60d16hk.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vymja5w16jd6a60d16hk.damageType} (same value: fire) + [sWkkGWUSctoIvRjL] : object {Actor.npc.items.[].system.damageRolls.sWkkGWUSctoIvRjL} + damage : string {Actor.npc.items.[].system.damageRolls.sWkkGWUSctoIvRjL.damage} (same value: 2d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.sWkkGWUSctoIvRjL.damageType} (same value: piercing) + [js8KOZOnclmqQO6J] : object {Actor.npc.items.[].system.damageRolls.js8KOZOnclmqQO6J} + damage : string {Actor.npc.items.[].system.damageRolls.js8KOZOnclmqQO6J.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.js8KOZOnclmqQO6J.damageType} (same value: slashing) + [xgdcQPsaLJ1tNXkP] : object {Actor.npc.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP} + damage : string {Actor.npc.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP.damageType} (same value: piercing) + [nTw4u290Crf3je5Y] : object {Actor.npc.items.[].system.damageRolls.nTw4u290Crf3je5Y} + damage : string {Actor.npc.items.[].system.damageRolls.nTw4u290Crf3je5Y.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.nTw4u290Crf3je5Y.damageType} (same value: bludgeoning) + [8bymet6ofduo1dcdahqg] : object {Actor.npc.items.[].system.damageRolls.8bymet6ofduo1dcdahqg} + damage : string {Actor.npc.items.[].system.damageRolls.8bymet6ofduo1dcdahqg.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8bymet6ofduo1dcdahqg.damageType} (same value: electricity) + [UE9nWrVNNMXyu7Im] : object {Actor.npc.items.[].system.damageRolls.UE9nWrVNNMXyu7Im} + damage : string {Actor.npc.items.[].system.damageRolls.UE9nWrVNNMXyu7Im.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.UE9nWrVNNMXyu7Im.damageType} (same value: electricity) + [ZUUKR1W1h97npx2R] : object {Actor.npc.items.[].system.damageRolls.ZUUKR1W1h97npx2R} + damage : string {Actor.npc.items.[].system.damageRolls.ZUUKR1W1h97npx2R.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ZUUKR1W1h97npx2R.damageType} (same value: bludgeoning) + [lahus4tfcz9xcwbnybz0] : object {Actor.npc.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0} + damage : string {Actor.npc.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0.damageType} (same value: electricity) + [xif6bz7bNz7wAXoL] : object {Actor.npc.items.[].system.damageRolls.xif6bz7bNz7wAXoL} + damage : string {Actor.npc.items.[].system.damageRolls.xif6bz7bNz7wAXoL.damage} (same value: 5d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xif6bz7bNz7wAXoL.damageType} (same value: electricity) + [rhkmlnroyhkg0w69z2ac] : object {Actor.npc.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac} + damage : string {Actor.npc.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac.damageType} (same value: bludgeoning) + [953y30mlbd7pcvgnh2yg] : object {Actor.npc.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg} + damage : string {Actor.npc.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg.damageType} (same value: bludgeoning) + [07t8o8tvzov1e2zcg83l] : object {Actor.npc.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l} + damage : string {Actor.npc.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l.damageType} (same value: piercing) + [d0wjvkkcxdfyxkr64ztj] : object {Actor.npc.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj} + damage : string {Actor.npc.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj.damageType} (same value: slashing) + [2tude30o5wyka0r05jq9jg] : object {Actor.npc.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg} + damage : string {Actor.npc.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg.damage} (2 different values) + 1d6+4 (x1) + 1d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg.damageType} (same value: slashing) + [oxj4sygwp8pvxed73zio] : object {Actor.npc.items.[].system.damageRolls.oxj4sygwp8pvxed73zio} + damage : string {Actor.npc.items.[].system.damageRolls.oxj4sygwp8pvxed73zio.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.oxj4sygwp8pvxed73zio.damageType} (same value: bludgeoning) + [uy05ql6gyc8pp4v26s0y] : object {Actor.npc.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y} + damage : string {Actor.npc.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y.damageType} (same value: bludgeoning) + [b7jj3jmar6an1m656nd5] : object {Actor.npc.items.[].system.damageRolls.b7jj3jmar6an1m656nd5} + damage : string {Actor.npc.items.[].system.damageRolls.b7jj3jmar6an1m656nd5.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.b7jj3jmar6an1m656nd5.damageType} (same value: bludgeoning) + [6jse4zfqjim5rm73m4be] : object {Actor.npc.items.[].system.damageRolls.6jse4zfqjim5rm73m4be} + damage : string {Actor.npc.items.[].system.damageRolls.6jse4zfqjim5rm73m4be.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.6jse4zfqjim5rm73m4be.damageType} (same value: piercing) + [znxd9kq0b5kzi2v0vl2t] : object {Actor.npc.items.[].system.damageRolls.znxd9kq0b5kzi2v0vl2t} + damage : string {Actor.npc.items.[].system.damageRolls.znxd9kq0b5kzi2v0vl2t.damage} (2 different values) + 2d8+6 (x1) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.znxd9kq0b5kzi2v0vl2t.damageType} (same value: piercing) + [vfvdfjmcau9mk9mhx2ra] : object {Actor.npc.items.[].system.damageRolls.vfvdfjmcau9mk9mhx2ra} + damage : string {Actor.npc.items.[].system.damageRolls.vfvdfjmcau9mk9mhx2ra.damage} (2 different values) + 2d6+6 (x1) + 2d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.vfvdfjmcau9mk9mhx2ra.damageType} (same value: bludgeoning) + [f0vrfs9lzvhwukg6yjx7] : object {Actor.npc.items.[].system.damageRolls.f0vrfs9lzvhwukg6yjx7} + damage : string {Actor.npc.items.[].system.damageRolls.f0vrfs9lzvhwukg6yjx7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.f0vrfs9lzvhwukg6yjx7.damageType} (same value: slashing) + [oohwdk0oi9li58pm8u53] : object {Actor.npc.items.[].system.damageRolls.oohwdk0oi9li58pm8u53} + damage : string {Actor.npc.items.[].system.damageRolls.oohwdk0oi9li58pm8u53.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oohwdk0oi9li58pm8u53.damageType} (same value: piercing) + [zs3s4nol2u46pub0g12m] : object {Actor.npc.items.[].system.damageRolls.zs3s4nol2u46pub0g12m} + damage : string {Actor.npc.items.[].system.damageRolls.zs3s4nol2u46pub0g12m.damage} (same value: 2d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.zs3s4nol2u46pub0g12m.damageType} (same value: piercing) + [o1km8mrco2q6cjx767y3] : object {Actor.npc.items.[].system.damageRolls.o1km8mrco2q6cjx767y3} + damage : string {Actor.npc.items.[].system.damageRolls.o1km8mrco2q6cjx767y3.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.o1km8mrco2q6cjx767y3.damageType} (same value: piercing) + [o0b7lt7pyi5xh5lq4thl] : object {Actor.npc.items.[].system.damageRolls.o0b7lt7pyi5xh5lq4thl} + damage : string {Actor.npc.items.[].system.damageRolls.o0b7lt7pyi5xh5lq4thl.damage} (2 different values) + 1d10+6 (x2) + 1d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.o0b7lt7pyi5xh5lq4thl.damageType} (2 different values) + bludgeoning (x2) + electricity (x1) + [n7k124hnzkdgmhav905j] : object {Actor.npc.items.[].system.damageRolls.n7k124hnzkdgmhav905j} + damage : string {Actor.npc.items.[].system.damageRolls.n7k124hnzkdgmhav905j.damage} (2 different values) + 1d6+3 (x1) + 1d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.n7k124hnzkdgmhav905j.damageType} (same value: piercing) + [cyckdy7cbpirt08dx8a2] : object {Actor.npc.items.[].system.damageRolls.cyckdy7cbpirt08dx8a2} + damage : string {Actor.npc.items.[].system.damageRolls.cyckdy7cbpirt08dx8a2.damage} (2 different values) + 1d4+3 (x1) + 1d4+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cyckdy7cbpirt08dx8a2.damageType} (same value: bludgeoning) + [bx7dqp73aosoendsls5w] : object {Actor.npc.items.[].system.damageRolls.bx7dqp73aosoendsls5w} + damage : string {Actor.npc.items.[].system.damageRolls.bx7dqp73aosoendsls5w.damage} (2 different values) + 1d4+3 (x1) + 1d4+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.bx7dqp73aosoendsls5w.damageType} (same value: piercing) + [5u9psw69tlukqxh5vjex] : object {Actor.npc.items.[].system.damageRolls.5u9psw69tlukqxh5vjex} + damage : string {Actor.npc.items.[].system.damageRolls.5u9psw69tlukqxh5vjex.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.5u9psw69tlukqxh5vjex.damageType} (same value: piercing) + [9xmfd59uz1biovgjxou9] : object {Actor.npc.items.[].system.damageRolls.9xmfd59uz1biovgjxou9} + damage : string {Actor.npc.items.[].system.damageRolls.9xmfd59uz1biovgjxou9.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.9xmfd59uz1biovgjxou9.damageType} (same value: bludgeoning) + [7pcf11s4vb9vaod8nw5x] : object {Actor.npc.items.[].system.damageRolls.7pcf11s4vb9vaod8nw5x} + damage : string {Actor.npc.items.[].system.damageRolls.7pcf11s4vb9vaod8nw5x.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.7pcf11s4vb9vaod8nw5x.damageType} (same value: fire) + [lpu9xf7poafij9nrk2vg] : object {Actor.npc.items.[].system.damageRolls.lpu9xf7poafij9nrk2vg} + damage : string {Actor.npc.items.[].system.damageRolls.lpu9xf7poafij9nrk2vg.damage} (2 different values) + 1d4+2 (x1) + 1d4+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.lpu9xf7poafij9nrk2vg.damageType} (same value: piercing) + [ul6qn87r0xqsrxoarzlq] : object {Actor.npc.items.[].system.damageRolls.ul6qn87r0xqsrxoarzlq} + damage : string {Actor.npc.items.[].system.damageRolls.ul6qn87r0xqsrxoarzlq.damage} (same value: 1d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ul6qn87r0xqsrxoarzlq.damageType} (same value: bludgeoning) + [fnhmiwq389l31e08n8ym] : object {Actor.npc.items.[].system.damageRolls.fnhmiwq389l31e08n8ym} + damage : string {Actor.npc.items.[].system.damageRolls.fnhmiwq389l31e08n8ym.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.fnhmiwq389l31e08n8ym.damageType} (same value: bludgeoning) + [xd8j7i8ojbcvsn8y7si5] : object {Actor.npc.items.[].system.damageRolls.xd8j7i8ojbcvsn8y7si5} + damage : string {Actor.npc.items.[].system.damageRolls.xd8j7i8ojbcvsn8y7si5.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.xd8j7i8ojbcvsn8y7si5.damageType} (same value: piercing) + [rbr9ohvrj88djmv6x0n6] : object {Actor.npc.items.[].system.damageRolls.rbr9ohvrj88djmv6x0n6} + damage : string {Actor.npc.items.[].system.damageRolls.rbr9ohvrj88djmv6x0n6.damage} (2 different values) + 1d6+1 (x1) + 2d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rbr9ohvrj88djmv6x0n6.damageType} (same value: slashing) + [44mx399vabdaz6j19waf] : object {Actor.npc.items.[].system.damageRolls.44mx399vabdaz6j19waf} + damage : string {Actor.npc.items.[].system.damageRolls.44mx399vabdaz6j19waf.damage} (2 different values) + 1d6+5 (x1) + 1d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.44mx399vabdaz6j19waf.damageType} (same value: slashing) + [7zg4usdmnukep06a9vt1] : object {Actor.npc.items.[].system.damageRolls.7zg4usdmnukep06a9vt1} + damage : string {Actor.npc.items.[].system.damageRolls.7zg4usdmnukep06a9vt1.damage} (2 different values) + 1d4+5 (x1) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7zg4usdmnukep06a9vt1.damageType} (same value: bludgeoning) + [burptpz0sy9l4r75fun7] : object {Actor.npc.items.[].system.damageRolls.burptpz0sy9l4r75fun7} + damage : string {Actor.npc.items.[].system.damageRolls.burptpz0sy9l4r75fun7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.burptpz0sy9l4r75fun7.damageType} (same value: piercing) + [tuhktvo47q88qs5s7l7s] : object {Actor.npc.items.[].system.damageRolls.tuhktvo47q88qs5s7l7s} + damage : string {Actor.npc.items.[].system.damageRolls.tuhktvo47q88qs5s7l7s.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.tuhktvo47q88qs5s7l7s.damageType} (same value: piercing) + [8n1u1g7isxni5rij00ga] : object {Actor.npc.items.[].system.damageRolls.8n1u1g7isxni5rij00ga} + damage : string {Actor.npc.items.[].system.damageRolls.8n1u1g7isxni5rij00ga.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.8n1u1g7isxni5rij00ga.damageType} (same value: bludgeoning) + [lqh0sjs29vs2szu8fxd4] : object {Actor.npc.items.[].system.damageRolls.lqh0sjs29vs2szu8fxd4} + damage : string {Actor.npc.items.[].system.damageRolls.lqh0sjs29vs2szu8fxd4.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.lqh0sjs29vs2szu8fxd4.damageType} (same value: piercing) + [xw6i9lxuv6a5yjc5gof8] : object {Actor.npc.items.[].system.damageRolls.xw6i9lxuv6a5yjc5gof8} + damage : string {Actor.npc.items.[].system.damageRolls.xw6i9lxuv6a5yjc5gof8.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.xw6i9lxuv6a5yjc5gof8.damageType} (same value: bludgeoning) + [i66z96jkwaloswcyi2dz] : object {Actor.npc.items.[].system.damageRolls.i66z96jkwaloswcyi2dz} + damage : string {Actor.npc.items.[].system.damageRolls.i66z96jkwaloswcyi2dz.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.i66z96jkwaloswcyi2dz.damageType} (2 different values) + electricity (x1) + bludgeoning (x1) + [4bviwcy0rv7rmzk8bacmu] : object {Actor.npc.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu} + damage : string {Actor.npc.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning) + [am46w8loigl5l3q98yqn] : object {Actor.npc.items.[].system.damageRolls.am46w8loigl5l3q98yqn} + damage : string {Actor.npc.items.[].system.damageRolls.am46w8loigl5l3q98yqn.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.am46w8loigl5l3q98yqn.damageType} (same value: piercing) + [o58uaklbsuh3iacx2vg5] : object {Actor.npc.items.[].system.damageRolls.o58uaklbsuh3iacx2vg5} + damage : string {Actor.npc.items.[].system.damageRolls.o58uaklbsuh3iacx2vg5.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.o58uaklbsuh3iacx2vg5.damageType} (same value: piercing) + [izdj6cfrgibc4pga1u1r] : object {Actor.npc.items.[].system.damageRolls.izdj6cfrgibc4pga1u1r} + damage : string {Actor.npc.items.[].system.damageRolls.izdj6cfrgibc4pga1u1r.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.izdj6cfrgibc4pga1u1r.damageType} (same value: piercing) + [473w1f2hhjajs3nus0xw] : object {Actor.npc.items.[].system.damageRolls.473w1f2hhjajs3nus0xw} + damage : string {Actor.npc.items.[].system.damageRolls.473w1f2hhjajs3nus0xw.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.473w1f2hhjajs3nus0xw.damageType} (same value: piercing) + [yqg7riqmaiaffgoq78tf] : object {Actor.npc.items.[].system.damageRolls.yqg7riqmaiaffgoq78tf} + damage : string {Actor.npc.items.[].system.damageRolls.yqg7riqmaiaffgoq78tf.damage} (same value: 2d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.yqg7riqmaiaffgoq78tf.damageType} (same value: bludgeoning) + [hl2wkmnxchw8jijc5ntr] : object {Actor.npc.items.[].system.damageRolls.hl2wkmnxchw8jijc5ntr} + damage : string {Actor.npc.items.[].system.damageRolls.hl2wkmnxchw8jijc5ntr.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.hl2wkmnxchw8jijc5ntr.damageType} (same value: bludgeoning) + [2bgoatkbhu1vqynvycw5] : object {Actor.npc.items.[].system.damageRolls.2bgoatkbhu1vqynvycw5} + damage : string {Actor.npc.items.[].system.damageRolls.2bgoatkbhu1vqynvycw5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2bgoatkbhu1vqynvycw5.damageType} (same value: slashing) + [gf5qf2hd57smzz6bj1vk] : object {Actor.npc.items.[].system.damageRolls.gf5qf2hd57smzz6bj1vk} + damage : string {Actor.npc.items.[].system.damageRolls.gf5qf2hd57smzz6bj1vk.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.gf5qf2hd57smzz6bj1vk.damageType} (same value: piercing) + [9fs76q4d94dyri8fvcj4] : object {Actor.npc.items.[].system.damageRolls.9fs76q4d94dyri8fvcj4} + damage : string {Actor.npc.items.[].system.damageRolls.9fs76q4d94dyri8fvcj4.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.9fs76q4d94dyri8fvcj4.damageType} (same value: slashing) + [xne8m6x3pysxe8hbzzwz] : object {Actor.npc.items.[].system.damageRolls.xne8m6x3pysxe8hbzzwz} + damage : string {Actor.npc.items.[].system.damageRolls.xne8m6x3pysxe8hbzzwz.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xne8m6x3pysxe8hbzzwz.damageType} (same value: piercing) + [rldw7qw7a2ank9qnhxyn] : object {Actor.npc.items.[].system.damageRolls.rldw7qw7a2ank9qnhxyn} + damage : string {Actor.npc.items.[].system.damageRolls.rldw7qw7a2ank9qnhxyn.damage} (same value: 1d10 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.rldw7qw7a2ank9qnhxyn.damageType} (same value: bludgeoning) + [jrrrtla2k4sei8rhkv50] : object {Actor.npc.items.[].system.damageRolls.jrrrtla2k4sei8rhkv50} + damage : string {Actor.npc.items.[].system.damageRolls.jrrrtla2k4sei8rhkv50.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jrrrtla2k4sei8rhkv50.damageType} (same value: electricity) + [iz86u4elu7copbszi2j9] : object {Actor.npc.items.[].system.damageRolls.iz86u4elu7copbszi2j9} + damage : string {Actor.npc.items.[].system.damageRolls.iz86u4elu7copbszi2j9.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.iz86u4elu7copbszi2j9.damageType} (same value: piercing) + [se47fkvrov9oz0x3lbt5] : object {Actor.npc.items.[].system.damageRolls.se47fkvrov9oz0x3lbt5} + damage : string {Actor.npc.items.[].system.damageRolls.se47fkvrov9oz0x3lbt5.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.se47fkvrov9oz0x3lbt5.damageType} (same value: piercing) + [l6y96zjs4ud8w3tkzknj] : object {Actor.npc.items.[].system.damageRolls.l6y96zjs4ud8w3tkzknj} + damage : string {Actor.npc.items.[].system.damageRolls.l6y96zjs4ud8w3tkzknj.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.l6y96zjs4ud8w3tkzknj.damageType} (same value: piercing) + [o3mx9220qdm02ggph6c5] : object {Actor.npc.items.[].system.damageRolls.o3mx9220qdm02ggph6c5} + damage : string {Actor.npc.items.[].system.damageRolls.o3mx9220qdm02ggph6c5.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.o3mx9220qdm02ggph6c5.damageType} (same value: piercing) + [pqdj4sppxxfw925mb5ip] : object {Actor.npc.items.[].system.damageRolls.pqdj4sppxxfw925mb5ip} + damage : string {Actor.npc.items.[].system.damageRolls.pqdj4sppxxfw925mb5ip.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pqdj4sppxxfw925mb5ip.damageType} (same value: piercing) + [xmbzq4iibfpfu34lw5fw] : object {Actor.npc.items.[].system.damageRolls.xmbzq4iibfpfu34lw5fw} + damage : string {Actor.npc.items.[].system.damageRolls.xmbzq4iibfpfu34lw5fw.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.xmbzq4iibfpfu34lw5fw.damageType} (same value: piercing) + [qwgg8voii5gmbsxrqsy2] : object {Actor.npc.items.[].system.damageRolls.qwgg8voii5gmbsxrqsy2} + damage : string {Actor.npc.items.[].system.damageRolls.qwgg8voii5gmbsxrqsy2.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.qwgg8voii5gmbsxrqsy2.damageType} (same value: piercing) + [sv9wxwev945zrgi0n947] : object {Actor.npc.items.[].system.damageRolls.sv9wxwev945zrgi0n947} + damage : string {Actor.npc.items.[].system.damageRolls.sv9wxwev945zrgi0n947.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.sv9wxwev945zrgi0n947.damageType} (same value: bludgeoning) + [9tte3ywjkzsqoej0hx8l] : object {Actor.npc.items.[].system.damageRolls.9tte3ywjkzsqoej0hx8l} + damage : string {Actor.npc.items.[].system.damageRolls.9tte3ywjkzsqoej0hx8l.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9tte3ywjkzsqoej0hx8l.damageType} (same value: bludgeoning) + [qu26twfuv92whxuvw4f9k] : object {Actor.npc.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k} + damage : string {Actor.npc.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (2 different values) + 1d6+6 (x1) + 1d6+5 (x3) + damageType : string {Actor.npc.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: piercing) + [p2uxcq8wiolkr741hy8xb] : object {Actor.npc.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb} + damage : string {Actor.npc.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: piercing) + [p6zphnrzsas6d9poj5w7k] : object {Actor.npc.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k} + damage : string {Actor.npc.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: piercing) + [dkr7kbrjt3eng4v3i46y] : object {Actor.npc.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y} + damage : string {Actor.npc.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damageType} (same value: bludgeoning) + [jjg1jql7xhlul7lin3mq] : object {Actor.npc.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq} + damage : string {Actor.npc.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damageType} (same value: bludgeoning) + [bvedccmaueep4dh037ln] : object {Actor.npc.items.[].system.damageRolls.bvedccmaueep4dh037ln} + damage : string {Actor.npc.items.[].system.damageRolls.bvedccmaueep4dh037ln.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bvedccmaueep4dh037ln.damageType} (same value: slashing) + [qtvwrjquxcbcm8nw02bw] : object {Actor.npc.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw} + damage : string {Actor.npc.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damageType} (same value: slashing) + [yfcd0jl4rir7uft7w8lx] : object {Actor.npc.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx} + damage : string {Actor.npc.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damageType} (same value: slashing) + [ft6180ddqmq1lngezy44] : object {Actor.npc.items.[].system.damageRolls.ft6180ddqmq1lngezy44} + damage : string {Actor.npc.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damageType} (same value: slashing) + [tm6fvvianzl9fyz6la59] : object {Actor.npc.items.[].system.damageRolls.tm6fvvianzl9fyz6la59} + damage : string {Actor.npc.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damage} (same value: 1d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damageType} (same value: slashing) + [ziq9n2eiitrssnkzxwh1] : object {Actor.npc.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1} + damage : string {Actor.npc.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damageType} (same value: slashing) + [4az72cj8he8tqjorvv41] : object {Actor.npc.items.[].system.damageRolls.4az72cj8he8tqjorvv41} + damage : string {Actor.npc.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damage} (same value: 1d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damageType} (same value: slashing) + [ql91buqwarrj318n207s] : object {Actor.npc.items.[].system.damageRolls.ql91buqwarrj318n207s} + damage : string {Actor.npc.items.[].system.damageRolls.ql91buqwarrj318n207s.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ql91buqwarrj318n207s.damageType} (same value: slashing) + [srilu4cq20e0qpfaqyvn] : object {Actor.npc.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn} + damage : string {Actor.npc.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damageType} (same value: bludgeoning) + [3p4e5iy20wfl6bft4gy0] : object {Actor.npc.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0} + damage : string {Actor.npc.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damageType} (same value: bludgeoning) + [mvem5z3mudqdf5ets4m0] : object {Actor.npc.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0} + damage : string {Actor.npc.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damageType} (same value: piercing) + [hkws1kx5125gnwcydkur] : object {Actor.npc.items.[].system.damageRolls.hkws1kx5125gnwcydkur} + damage : string {Actor.npc.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damageType} (same value: piercing) + [bxpw7h10i8zge6wyqqyv] : object {Actor.npc.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv} + damage : string {Actor.npc.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damage} (2 different values) + 2d10+5 (x1) + 2d12+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damageType} (same value: bludgeoning) + [lsedtgjewjc5h8ukimaq] : object {Actor.npc.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq} + damage : string {Actor.npc.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damage} (2 different values) + 3d10+3 (x1) + 4d6+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damageType} (same value: fire) + [20yh59rk1faxy135ps0i] : object {Actor.npc.items.[].system.damageRolls.20yh59rk1faxy135ps0i} + damage : string {Actor.npc.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damage} (2 different values) + 1d8+6 (x1) + 2d8+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damageType} (same value: slashing) + [fr4sjxzftfrwaudp9smb] : object {Actor.npc.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb} + damage : string {Actor.npc.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damage} (2 different values) + 2d8+2 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damageType} (same value: piercing) + [4io4bkaxhur0z2mmbg2n] : object {Actor.npc.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n} + damage : string {Actor.npc.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damage} (2 different values) + 2d4+2 (x1) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damageType} (same value: slashing) + [browdhfdsktallkm1bpc] : object {Actor.npc.items.[].system.damageRolls.browdhfdsktallkm1bpc} + damage : string {Actor.npc.items.[].system.damageRolls.browdhfdsktallkm1bpc.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.browdhfdsktallkm1bpc.damageType} (same value: slashing) + [gil68opf3l8m2ry2y98b] : object {Actor.npc.items.[].system.damageRolls.gil68opf3l8m2ry2y98b} + damage : string {Actor.npc.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damageType} (same value: slashing) + [zh2kv76dit7v2virhd8l] : object {Actor.npc.items.[].system.damageRolls.zh2kv76dit7v2virhd8l} + damage : string {Actor.npc.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damageType} (same value: slashing) + [swr5m6j146h3yyef1vim] : object {Actor.npc.items.[].system.damageRolls.swr5m6j146h3yyef1vim} + damage : string {Actor.npc.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damageType} (same value: piercing) + [oh1v5y96dcozemt16p9w] : object {Actor.npc.items.[].system.damageRolls.oh1v5y96dcozemt16p9w} + damage : string {Actor.npc.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damage} (2 different values) + 1d8+4 (x1) + 1d8+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damageType} (2 different values) + slashing (x1) + bludgeoning (x1) + [w0y98sznvyfeqgsaa7ai] : object {Actor.npc.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai} + damage : string {Actor.npc.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damage} (2 different values) + 1d10+2 (x1) + 1d10+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damageType} (same value: slashing) + [n7ayqh4m17nc5ydprtyy] : object {Actor.npc.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy} + damage : string {Actor.npc.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: 1d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: slashing) + [009qs9f60mjswwej9w9d] : object {Actor.npc.items.[].system.damageRolls.009qs9f60mjswwej9w9d} + damage : string {Actor.npc.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: slashing) + [xjow5zhncljimrcnn815] : object {Actor.npc.items.[].system.damageRolls.xjow5zhncljimrcnn815} + damage : string {Actor.npc.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: piercing) + [yo0ckdcxn9og9xorxzfn] : object {Actor.npc.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn} + damage : string {Actor.npc.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: slashing) + [krr3d91s1z7g3uphigqu] : object {Actor.npc.items.[].system.damageRolls.krr3d91s1z7g3uphigqu} + damage : string {Actor.npc.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: slashing) + [ic82ap65h4r4jcxbh4gb] : object {Actor.npc.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb} + damage : string {Actor.npc.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: slashing) + [8x1sl3h7f5sirvg8lt2u] : object {Actor.npc.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u} + damage : string {Actor.npc.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: 1d12+2) + damageType : string {Actor.npc.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: piercing) + [wn4s0e0ugiok36g8274u] : object {Actor.npc.items.[].system.damageRolls.wn4s0e0ugiok36g8274u} + damage : string {Actor.npc.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: 1d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: bludgeoning) + [hv8ov48bezdoib26212q] : object {Actor.npc.items.[].system.damageRolls.hv8ov48bezdoib26212q} + damage : string {Actor.npc.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: piercing) + [dpd8b1u40kp3oo7wbrva] : object {Actor.npc.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva} + damage : string {Actor.npc.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: 2d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: bludgeoning) + [nk2d7pornoafn1y72z02] : object {Actor.npc.items.[].system.damageRolls.nk2d7pornoafn1y72z02} + damage : string {Actor.npc.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: piercing) + [svk37iqwah8s7mobl4ce] : object {Actor.npc.items.[].system.damageRolls.svk37iqwah8s7mobl4ce} + damage : string {Actor.npc.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: 1d12+3) + damageType : string {Actor.npc.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: slashing) + [5z2aegs9w0r0n92d8sfl] : object {Actor.npc.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl} + damage : string {Actor.npc.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: piercing) + [0m1duiig2tnn3ghw7wxq] : object {Actor.npc.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq} + damage : string {Actor.npc.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: 1d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: slashing) + [gqfrkhbscboquotbmkmi] : object {Actor.npc.items.[].system.damageRolls.gqfrkhbscboquotbmkmi} + damage : string {Actor.npc.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: piercing) + [osayhcs1cth3arvgkr02ns] : object {Actor.npc.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns} + damage : string {Actor.npc.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values) + 1d6+4 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: piercing) + [gz5u4li1nj5cuwia2fqrzj] : object {Actor.npc.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj} + damage : string {Actor.npc.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values) + 1d4+4 (x1) + 1d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: slashing) + [vstpklvj75m0mzcy96ivlhj] : object {Actor.npc.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj} + damage : string {Actor.npc.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values) + 1d8+7 (x1) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: bludgeoning) + [i2rsbxmukmrqwrsbhd9l] : object {Actor.npc.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l} + damage : string {Actor.npc.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values) + 1d4+7 (x1) + 1d4+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: bludgeoning) + [qc2w192282irfvia0sg2p] : object {Actor.npc.items.[].system.damageRolls.qc2w192282irfvia0sg2p} + damage : string {Actor.npc.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: fire) + [n1tjd4diofel6aeqsw5wn] : object {Actor.npc.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn} + damage : string {Actor.npc.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values) + 1d4 (x1) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: fire) + [fdo6sbphs8th9lpt3x80p] : object {Actor.npc.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p} + damage : string {Actor.npc.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values) + 1d6 (x1) + 1d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: fire) + [egms8ecv4tn7nq0jwlkbd] : object {Actor.npc.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd} + damage : string {Actor.npc.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values) + 1d4 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: piercing) + [vby9vzx97mmb1n5yjzowo] : object {Actor.npc.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo} + damage : string {Actor.npc.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values) + 1d8+3 (x1) + 2d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: piercing) + [xv9opri90s9yyrrfqd68r] : object {Actor.npc.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r} + damage : string {Actor.npc.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: electricity) + [i1tlrq5fswctmxtdr480m] : object {Actor.npc.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m} + damage : string {Actor.npc.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values) + 1d6+3 (x1) + 2d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: slashing) + [353l20w1eny429m3j1g9i2] : object {Actor.npc.items.[].system.damageRolls.353l20w1eny429m3j1g9i2} + damage : string {Actor.npc.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damage} (3 different values) + 1d8+8 (x1) + 1d8+11 (x1) + 1d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damageType} (same value: piercing) + [98ekcdoucvm6zjdd5lrr26] : object {Actor.npc.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26} + damage : string {Actor.npc.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damage} (3 different values) + 1d6+5 (x1) + 1d6+8 (x1) + 1d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damageType} (same value: slashing) + [geq5ooeocri2uw8gvfiu6] : object {Actor.npc.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6} + damage : string {Actor.npc.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damage} (5 different values) + 1d6+5 (x1) + 1d6+8 (x1) + 1d8+6 (x1) + 2d6+1 (x1) + 2d8+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damageType} (same value: piercing) + [07f4blm8697m0idvhpq4j5bj] : object {Actor.npc.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj} + damage : string {Actor.npc.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damage} (3 different values) + 1d8+8 (x1) + 1d8+11 (x1) + 1d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damageType} (same value: piercing) + [pi7287x59mfbgvol2kk9mv] : object {Actor.npc.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv} + damage : string {Actor.npc.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damage} (2 different values) + 1d10+5 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damageType} (same value: piercing) + [jbvzc23swuow1knedzmkbh] : object {Actor.npc.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh} + damage : string {Actor.npc.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damage} (2 different values) + 1d8+5 (x1) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damageType} (same value: bludgeoning) + [y3bx4fgk139hyoeumn5z] : object {Actor.npc.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z} + damage : string {Actor.npc.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damageType} (same value: bludgeoning) + [kebag99r2ae2mwn7oqk11e] : object {Actor.npc.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e} + damage : string {Actor.npc.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damage} (2 different values) + 1d10+3 (x1) + 1d12+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damageType} (same value: piercing) + [nafx05tyf3lhh5h0apxona] : object {Actor.npc.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona} + damage : string {Actor.npc.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damageType} (same value: electricity) + [vcli6ektm5laxsg0hjcfa] : object {Actor.npc.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa} + damage : string {Actor.npc.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damage} (2 different values) + 1d4+1 (x1) + 2d4+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damageType} (same value: slashing) + [b7fh5rk21dsflerg2lf3zn] : object {Actor.npc.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn} + damage : string {Actor.npc.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damage} (2 different values) + 2d8+5 (x1) + 2d12+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damageType} (same value: piercing) + [urnjop1tmgec4hae4akc5s] : object {Actor.npc.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s} + damage : string {Actor.npc.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damage} (2 different values) + 2d6+5 (x1) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damageType} (same value: slashing) + [xvxd0um46pfeuhbue0b3] : object {Actor.npc.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3} + damage : string {Actor.npc.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: slashing) + [a853hj1ygu4r07xaproj] : object {Actor.npc.items.[].system.damageRolls.a853hj1ygu4r07xaproj} + damage : string {Actor.npc.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: bludgeoning) + [fy12gxywqec7vpaeinvr] : object {Actor.npc.items.[].system.damageRolls.fy12gxywqec7vpaeinvr} + damage : string {Actor.npc.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: slashing) + [yrivjcg9yifku4srfxke] : object {Actor.npc.items.[].system.damageRolls.yrivjcg9yifku4srfxke} + damage : string {Actor.npc.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: piercing) + [0xn3hmm21ft9vjc4vv6v] : object {Actor.npc.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v} + damage : string {Actor.npc.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damageType} (same value: piercing) + [k4m7g0enpmhxb8j61hs9] : object {Actor.npc.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9} + damage : string {Actor.npc.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damageType} (same value: piercing) + [lw8z0p4wpi0a7iwtaevk] : object {Actor.npc.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk} + damage : string {Actor.npc.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damageType} (same value: piercing) + [sddgfmcus3wx45jk2p4v] : object {Actor.npc.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v} + damage : string {Actor.npc.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damageType} (same value: slashing) + [gknd7f3opzhm2k7tf419] : object {Actor.npc.items.[].system.damageRolls.gknd7f3opzhm2k7tf419} + damage : string {Actor.npc.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damageType} (same value: fire) + [wvwfbf5y5lp1af2jnvr8] : object {Actor.npc.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8} + damage : string {Actor.npc.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damageType} (same value: piercing) + [b1gplnd3hy702vr7jx5l] : object {Actor.npc.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l} + damage : string {Actor.npc.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damageType} (same value: slashing) + [ad4rf9iz34t79ysb30m2] : object {Actor.npc.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2} + damage : string {Actor.npc.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damage} (same value: 2d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damageType} (same value: fire) + [xlqe1qalbo3hbdjmmojj] : object {Actor.npc.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj} + damage : string {Actor.npc.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damageType} (same value: piercing) + [0kkro0gk3tueot4yuyqn] : object {Actor.npc.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn} + damage : string {Actor.npc.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damageType} (same value: piercing) + [ifpxr5apaslh9701z2t5] : object {Actor.npc.items.[].system.damageRolls.ifpxr5apaslh9701z2t5} + damage : string {Actor.npc.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damageType} (same value: piercing) + [kgq77c6052ijjw37d9w0] : object {Actor.npc.items.[].system.damageRolls.kgq77c6052ijjw37d9w0} + damage : string {Actor.npc.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damageType} (same value: fire) + [dr3qzxk7xwaw0mi0xssx] : object {Actor.npc.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx} + damage : string {Actor.npc.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damageType} (same value: piercing) + [85fguzx1nqaroctmjbym] : object {Actor.npc.items.[].system.damageRolls.85fguzx1nqaroctmjbym} + damage : string {Actor.npc.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damageType} (same value: fire) + [t417zacqqiuhv1qp5zs9] : object {Actor.npc.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9} + damage : string {Actor.npc.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damageType} (same value: piercing) + [dgiohp4s496jlhv1x4bd] : object {Actor.npc.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd} + damage : string {Actor.npc.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damageType} (same value: fire) + [gbm69du7fvc3fkstfs8t] : object {Actor.npc.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t} + damage : string {Actor.npc.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damageType} (same value: piercing) + [zooxsaaelmfc25fqyddr] : object {Actor.npc.items.[].system.damageRolls.zooxsaaelmfc25fqyddr} + damage : string {Actor.npc.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damageType} (same value: fire) + [p9twzapnjomlwp5x0bk8] : object {Actor.npc.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8} + damage : string {Actor.npc.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damage} (3 different values) + 1d8+4 (x1) + 2d6+5 (x1) + 2d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damageType} (same value: bludgeoning) + [fb2ptj7617jvo8t5juzc] : object {Actor.npc.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc} + damage : string {Actor.npc.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damage} (2 different values) + 1d10+2 (x1) + 1d12+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damageType} (same value: piercing) + [7mey3d4ejqrca8ulrjgf] : object {Actor.npc.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf} + damage : string {Actor.npc.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damage} (2 different values) + 1d6+2 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damageType} (same value: slashing) + [b08rny74e4tnzidg05yx] : object {Actor.npc.items.[].system.damageRolls.b08rny74e4tnzidg05yx} + damage : string {Actor.npc.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: piercing) + [bublbng2ak9atu2lbyo8gn] : object {Actor.npc.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn} + damage : string {Actor.npc.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: 1d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: slashing) + [z8udvsl8yznn53wzrxn3j9] : object {Actor.npc.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9} + damage : string {Actor.npc.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: 1d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: piercing) + [nsgmxp0lfrca8zl328u8] : object {Actor.npc.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8} + damage : string {Actor.npc.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: piercing) + [ypp7uj1g9x8r0kewduk5] : object {Actor.npc.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5} + damage : string {Actor.npc.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: piercing) + [vcwh2a3qi4lsqtcmyi4u] : object {Actor.npc.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u} + damage : string {Actor.npc.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: spirit) + [onfpqcfnc7929yu75ck5] : object {Actor.npc.items.[].system.damageRolls.onfpqcfnc7929yu75ck5} + damage : string {Actor.npc.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: 1d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: slashing) + [odf25ta9gqj9cefbq69s] : object {Actor.npc.items.[].system.damageRolls.odf25ta9gqj9cefbq69s} + damage : string {Actor.npc.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: piercing) + [nqwip6w9r2goka9ovqut] : object {Actor.npc.items.[].system.damageRolls.nqwip6w9r2goka9ovqut} + damage : string {Actor.npc.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: 1d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: slashing) + [qhmavm38sh1l862j4avk] : object {Actor.npc.items.[].system.damageRolls.qhmavm38sh1l862j4avk} + damage : string {Actor.npc.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: piercing) + [aavme9q9g3m0f99uusbt] : object {Actor.npc.items.[].system.damageRolls.aavme9q9g3m0f99uusbt} + damage : string {Actor.npc.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: slashing) + [rxyd6pf6ly8bt8kay9br] : object {Actor.npc.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br} + damage : string {Actor.npc.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: slashing) + [rvh4io79fxo78ke8has9] : object {Actor.npc.items.[].system.damageRolls.rvh4io79fxo78ke8has9} + damage : string {Actor.npc.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: bludgeoning) + [ppuqcj5bmkmrohs3jfxj] : object {Actor.npc.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj} + damage : string {Actor.npc.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: slashing) + [0e7t2i1bohickglgddop] : object {Actor.npc.items.[].system.damageRolls.0e7t2i1bohickglgddop} + damage : string {Actor.npc.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: piercing) + [5tfg7maqtpff48820w41] : object {Actor.npc.items.[].system.damageRolls.5tfg7maqtpff48820w41} + damage : string {Actor.npc.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: piercing) + [tdmpolntz5jifljg0ah3] : object {Actor.npc.items.[].system.damageRolls.tdmpolntz5jifljg0ah3} + damage : string {Actor.npc.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: slashing) + [pzagxwmvkmcrgttulajd] : object {Actor.npc.items.[].system.damageRolls.pzagxwmvkmcrgttulajd} + damage : string {Actor.npc.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: slashing) + [r9kwu2253up5ajpnj8xy] : object {Actor.npc.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy} + damage : string {Actor.npc.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values) + 1d6+3 (x1) + 1d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: slashing) + [gtts2j90hdck1c363b6v] : object {Actor.npc.items.[].system.damageRolls.gtts2j90hdck1c363b6v} + damage : string {Actor.npc.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values) + 1d4+3 (x1) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: bludgeoning) + [g5zcbg78yuw5o7uqh2fi] : object {Actor.npc.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi} + damage : string {Actor.npc.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: 1d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: piercing) + [046ez7lg0873x2yu82r2] : object {Actor.npc.items.[].system.damageRolls.046ez7lg0873x2yu82r2} + damage : string {Actor.npc.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: piercing) + [4mb988vlbb8rzezegrae] : object {Actor.npc.items.[].system.damageRolls.4mb988vlbb8rzezegrae} + damage : string {Actor.npc.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: 1d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: piercing) + [lkrubx7ynll921yfeidn] : object {Actor.npc.items.[].system.damageRolls.lkrubx7ynll921yfeidn} + damage : string {Actor.npc.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: 1d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: piercing) + [f8jmb3gscymsstmnyvgd] : object {Actor.npc.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd} + damage : string {Actor.npc.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damageType} (same value: piercing) + [6jf68eb9xghfw94xj9hx] : object {Actor.npc.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx} + damage : string {Actor.npc.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damageType} (same value: bludgeoning) + [9if2r9lbksb93g074yty] : object {Actor.npc.items.[].system.damageRolls.9if2r9lbksb93g074yty} + damage : string {Actor.npc.items.[].system.damageRolls.9if2r9lbksb93g074yty.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.9if2r9lbksb93g074yty.damageType} (same value: piercing) + [tuhpzf915xqccdnpe4bj] : object {Actor.npc.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj} + damage : string {Actor.npc.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damageType} (same value: piercing) + [qqs81fvqqkf0cqyf6441] : object {Actor.npc.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441} + damage : string {Actor.npc.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damageType} (same value: bludgeoning) + [4r561g7omq99mbw1yknx] : object {Actor.npc.items.[].system.damageRolls.4r561g7omq99mbw1yknx} + damage : string {Actor.npc.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damageType} (same value: piercing) + [ueo321s5tdjm3mquk8ms] : object {Actor.npc.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms} + damage : string {Actor.npc.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damageType} (same value: slashing) + [cjmlyrl0vxrsxdi2xyop] : object {Actor.npc.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop} + damage : string {Actor.npc.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damageType} (same value: slashing) + [lsh65h8914j5drwcdc8r] : object {Actor.npc.items.[].system.damageRolls.lsh65h8914j5drwcdc8r} + damage : string {Actor.npc.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damageType} (same value: slashing) + [0b3ul129vovt9z1kwgm4] : object {Actor.npc.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4} + damage : string {Actor.npc.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damageType} (same value: spirit) + [3ykeh1kjwaobqxkygmus] : object {Actor.npc.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus} + damage : string {Actor.npc.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damageType} (same value: bludgeoning) + [vpnm4kk44xu7vygyzcgr] : object {Actor.npc.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr} + damage : string {Actor.npc.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damageType} (same value: bludgeoning) + [5mqh5caji8bantxjb4i7] : object {Actor.npc.items.[].system.damageRolls.5mqh5caji8bantxjb4i7} + damage : string {Actor.npc.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damageType} (same value: piercing) + [3ggtiiqvun159te4t5tq] : object {Actor.npc.items.[].system.damageRolls.3ggtiiqvun159te4t5tq} + damage : string {Actor.npc.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damageType} (same value: bludgeoning) + [4p573gje435nepoiinno] : object {Actor.npc.items.[].system.damageRolls.4p573gje435nepoiinno} + damage : string {Actor.npc.items.[].system.damageRolls.4p573gje435nepoiinno.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.4p573gje435nepoiinno.damageType} (same value: piercing) + [j1k19p9uj7aksz7n30zp] : object {Actor.npc.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp} + damage : string {Actor.npc.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damage} (same value: 1d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damageType} (same value: bludgeoning) + [8g0ujazr1xkg0tla1dmk] : object {Actor.npc.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk} + damage : string {Actor.npc.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damage} (2 different values) + 2d8+2 (x1) + 2d10+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damageType} (same value: bludgeoning) + [fwmmvidbpfd4mb3blwwe] : object {Actor.npc.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe} + damage : string {Actor.npc.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damageType} (same value: piercing) + [6ti14r09g6g758cmooc9] : object {Actor.npc.items.[].system.damageRolls.6ti14r09g6g758cmooc9} + damage : string {Actor.npc.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damage} (2 different values) + 1d6 (x1) + 2d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damageType} (same value: poison) + [euovysh17t93oau6drwv] : object {Actor.npc.items.[].system.damageRolls.euovysh17t93oau6drwv} + damage : string {Actor.npc.items.[].system.damageRolls.euovysh17t93oau6drwv.damage} (2 different values) + 2d4+5 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.euovysh17t93oau6drwv.damageType} (same value: slashing) + [mu6cx92t1jingkhf5if1] : object {Actor.npc.items.[].system.damageRolls.mu6cx92t1jingkhf5if1} + damage : string {Actor.npc.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damageType} (same value: bludgeoning) + [cme9odgz5c8stbnbski1] : object {Actor.npc.items.[].system.damageRolls.cme9odgz5c8stbnbski1} + damage : string {Actor.npc.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damageType} (same value: bludgeoning) + [6nuzltdosebs9b48neqa] : object {Actor.npc.items.[].system.damageRolls.6nuzltdosebs9b48neqa} + damage : string {Actor.npc.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damageType} (same value: bludgeoning) + [eth9baizwccm2fbevcmh] : object {Actor.npc.items.[].system.damageRolls.eth9baizwccm2fbevcmh} + damage : string {Actor.npc.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damageType} (same value: spirit) + [lun94c125o9v0vi0xwoo] : object {Actor.npc.items.[].system.damageRolls.lun94c125o9v0vi0xwoo} + damage : string {Actor.npc.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damage} (3 different values) + 1d8+6 (x1) + 1d6+2 (x1) + 1d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damageType} (same value: bludgeoning) + [vgxzsh1xbha1w4i9akg2] : object {Actor.npc.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2} + damage : string {Actor.npc.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damage} (2 different values) + 1d8+2 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damageType} (same value: bludgeoning) + [jqtxox4ffjb7hbb859hm] : object {Actor.npc.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm} + damage : string {Actor.npc.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damageType} (same value: bludgeoning) + [4k7t5rnxt6tkxxjceids] : object {Actor.npc.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids} + damage : string {Actor.npc.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damageType} (same value: bludgeoning) + [q7t1lmpw30nv1zdryh5h] : object {Actor.npc.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h} + damage : string {Actor.npc.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damageType} (same value: bludgeoning) + [f0r6c2buv1n0gagrebae] : object {Actor.npc.items.[].system.damageRolls.f0r6c2buv1n0gagrebae} + damage : string {Actor.npc.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damageType} (same value: slashing) + [36cr95xwqd5fc3px3js0] : object {Actor.npc.items.[].system.damageRolls.36cr95xwqd5fc3px3js0} + damage : string {Actor.npc.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damageType} (same value: slashing) + [tqbjg751evqfvp3ml68w] : object {Actor.npc.items.[].system.damageRolls.tqbjg751evqfvp3ml68w} + damage : string {Actor.npc.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damageType} (same value: piercing) + [7n8ivl8tvng2hlqh48k3] : object {Actor.npc.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3} + damage : string {Actor.npc.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damageType} (same value: piercing) + [ddzgi26ticpzso61sd6z] : object {Actor.npc.items.[].system.damageRolls.ddzgi26ticpzso61sd6z} + damage : string {Actor.npc.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damage} (2 different values) + 1d6+4 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damageType} (same value: slashing) + [dzjwrerr5iw2ks9s91en] : object {Actor.npc.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en} + damage : string {Actor.npc.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damageType} (same value: spirit) + [je9qjnqu2howdcly6y38] : object {Actor.npc.items.[].system.damageRolls.je9qjnqu2howdcly6y38} + damage : string {Actor.npc.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damageType} (same value: spirit) + [ibvwr3yyvw986msin62e] : object {Actor.npc.items.[].system.damageRolls.ibvwr3yyvw986msin62e} + damage : string {Actor.npc.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damage} (2 different values) + 1d4+1 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damageType} (same value: piercing) + [cgu6ut26ohhncj3dpfrj] : object {Actor.npc.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj} + damage : string {Actor.npc.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damage} (2 different values) + 1d4+1 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damageType} (same value: slashing) + [3hku32x4djq5z1muyrnu] : object {Actor.npc.items.[].system.damageRolls.3hku32x4djq5z1muyrnu} + damage : string {Actor.npc.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damage} (2 different values) + 1d4+1 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damageType} (same value: piercing) + [b7tfxwiyo2p3edwm3ikx] : object {Actor.npc.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx} + damage : string {Actor.npc.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damageType} (same value: bludgeoning) + [eydrrizchhl1znt4xif4] : object {Actor.npc.items.[].system.damageRolls.eydrrizchhl1znt4xif4} + damage : string {Actor.npc.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damageType} (same value: void) + [o5fwq8nuy1cdep0yrsqp] : object {Actor.npc.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp} + damage : string {Actor.npc.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damage} (2 different values) + 2d8+9 (x1) + 2d10+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damageType} (same value: void) + [lch64h5kw6a27j4nbf5j] : object {Actor.npc.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j} + damage : string {Actor.npc.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damage} (2 different values) + 2d6+8 (x1) + 2d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damageType} (same value: piercing) + [wix79jaym4hhgjdb63phl] : object {Actor.npc.items.[].system.damageRolls.wix79jaym4hhgjdb63phl} + damage : string {Actor.npc.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning) + [rik63rznpwk5q08bm8y6] : object {Actor.npc.items.[].system.damageRolls.rik63rznpwk5q08bm8y6} + damage : string {Actor.npc.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values) + 1d4+4 (x1) + 2d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: piercing) + [8esa5iwk7xybi6svtgxd] : object {Actor.npc.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd} + damage : string {Actor.npc.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values) + 1d4+4 (x1) + 2d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: piercing) + [ik9zfoegvrpi5pyy0rlh] : object {Actor.npc.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh} + damage : string {Actor.npc.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: spirit) + [m6H0Y8GBbTQAJwik] : object {Actor.npc.items.[].system.damageRolls.m6H0Y8GBbTQAJwik} + damage : string {Actor.npc.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damageType} (same value: piercing) + [izex7ls0kmo5w12mjpyf] : object {Actor.npc.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf} + damage : string {Actor.npc.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damageType} (same value: void) + [l6ZRKHGt0z0diF3E] : object {Actor.npc.items.[].system.damageRolls.l6ZRKHGt0z0diF3E} + damage : string {Actor.npc.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damage} (same value: 3d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damageType} (same value: slashing) + [r7ni9tti7s9ny1b44mxl] : object {Actor.npc.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl} + damage : string {Actor.npc.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damageType} (same value: void) + [KGz11Fos34BLBbNW] : object {Actor.npc.items.[].system.damageRolls.KGz11Fos34BLBbNW} + damage : string {Actor.npc.items.[].system.damageRolls.KGz11Fos34BLBbNW.damage} (same value: 2d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.KGz11Fos34BLBbNW.damageType} (same value: piercing) + [w4z4uzGsce3heKDN] : object {Actor.npc.items.[].system.damageRolls.w4z4uzGsce3heKDN} + damage : string {Actor.npc.items.[].system.damageRolls.w4z4uzGsce3heKDN.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.w4z4uzGsce3heKDN.damageType} (same value: piercing) + [GtX7rwcMMHZgTDnL] : object {Actor.npc.items.[].system.damageRolls.GtX7rwcMMHZgTDnL} + damage : string {Actor.npc.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damageType} (same value: slashing) + [sSqPnniEuVYaI17U] : object {Actor.npc.items.[].system.damageRolls.sSqPnniEuVYaI17U} + damage : string {Actor.npc.items.[].system.damageRolls.sSqPnniEuVYaI17U.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.sSqPnniEuVYaI17U.damageType} (same value: piercing) + [0ldrm5rfg0pj1b0n3j5s] : object {Actor.npc.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s} + damage : string {Actor.npc.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damageType} (same value: void) + [dlqGXsewOSlv9WR9] : object {Actor.npc.items.[].system.damageRolls.dlqGXsewOSlv9WR9} + damage : string {Actor.npc.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damageType} (same value: slashing) + [tg7hlly8dc456yqlxzbn] : object {Actor.npc.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn} + damage : string {Actor.npc.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damageType} (same value: void) + [ycSVOSBI6rmcySty] : object {Actor.npc.items.[].system.damageRolls.ycSVOSBI6rmcySty} + damage : string {Actor.npc.items.[].system.damageRolls.ycSVOSBI6rmcySty.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ycSVOSBI6rmcySty.damageType} (same value: void) + [C6hLR7ThEF4dzcMC] : object {Actor.npc.items.[].system.damageRolls.C6hLR7ThEF4dzcMC} + damage : string {Actor.npc.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damageType} (same value: void) + [oNl3u4nK7lhFL32K] : object {Actor.npc.items.[].system.damageRolls.oNl3u4nK7lhFL32K} + damage : string {Actor.npc.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damage} (same value: 2d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damageType} (same value: slashing) + [AIO808ORxA1v9kiz] : object {Actor.npc.items.[].system.damageRolls.AIO808ORxA1v9kiz} + damage : string {Actor.npc.items.[].system.damageRolls.AIO808ORxA1v9kiz.damage} (same value: 2d12+22) + damageType : string {Actor.npc.items.[].system.damageRolls.AIO808ORxA1v9kiz.damageType} (same value: slashing) + [dxeblt1gw19xebikfsh5] : object {Actor.npc.items.[].system.damageRolls.dxeblt1gw19xebikfsh5} + damage : string {Actor.npc.items.[].system.damageRolls.dxeblt1gw19xebikfsh5.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.dxeblt1gw19xebikfsh5.damageType} (same value: slashing) + [bc0bxyobsuwdu31t36kj] : object {Actor.npc.items.[].system.damageRolls.bc0bxyobsuwdu31t36kj} + damage : string {Actor.npc.items.[].system.damageRolls.bc0bxyobsuwdu31t36kj.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.bc0bxyobsuwdu31t36kj.damageType} (same value: bludgeoning) + [u3p7gcmrlffa1o1g73t8] : object {Actor.npc.items.[].system.damageRolls.u3p7gcmrlffa1o1g73t8} + damage : string {Actor.npc.items.[].system.damageRolls.u3p7gcmrlffa1o1g73t8.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.u3p7gcmrlffa1o1g73t8.damageType} (same value: piercing) + [lh6plgq3pkbmqp73gnh7] : object {Actor.npc.items.[].system.damageRolls.lh6plgq3pkbmqp73gnh7} + damage : string {Actor.npc.items.[].system.damageRolls.lh6plgq3pkbmqp73gnh7.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.lh6plgq3pkbmqp73gnh7.damageType} (same value: piercing) + [hcnlz86730urezcrfxox] : object {Actor.npc.items.[].system.damageRolls.hcnlz86730urezcrfxox} + damage : string {Actor.npc.items.[].system.damageRolls.hcnlz86730urezcrfxox.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.hcnlz86730urezcrfxox.damageType} (same value: bludgeoning) + [9oozozqp2t9re6smz0sm] : object {Actor.npc.items.[].system.damageRolls.9oozozqp2t9re6smz0sm} + damage : string {Actor.npc.items.[].system.damageRolls.9oozozqp2t9re6smz0sm.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9oozozqp2t9re6smz0sm.damageType} (same value: slashing) + [wu9wy3295akbfoenz1tg] : object {Actor.npc.items.[].system.damageRolls.wu9wy3295akbfoenz1tg} + damage : string {Actor.npc.items.[].system.damageRolls.wu9wy3295akbfoenz1tg.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.wu9wy3295akbfoenz1tg.damageType} (same value: piercing) + [pwckkw6sewgssvvttrpi] : object {Actor.npc.items.[].system.damageRolls.pwckkw6sewgssvvttrpi} + damage : string {Actor.npc.items.[].system.damageRolls.pwckkw6sewgssvvttrpi.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.pwckkw6sewgssvvttrpi.damageType} (same value: piercing) + [4zx428lwowgfkrgzg2kz] : object {Actor.npc.items.[].system.damageRolls.4zx428lwowgfkrgzg2kz} + damage : string {Actor.npc.items.[].system.damageRolls.4zx428lwowgfkrgzg2kz.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.4zx428lwowgfkrgzg2kz.damageType} (same value: slashing) + [85wkt6rlwc5qqobfsvl3] : object {Actor.npc.items.[].system.damageRolls.85wkt6rlwc5qqobfsvl3} + damage : string {Actor.npc.items.[].system.damageRolls.85wkt6rlwc5qqobfsvl3.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.85wkt6rlwc5qqobfsvl3.damageType} (same value: piercing) + [d93mczcc6tn95955yju4] : object {Actor.npc.items.[].system.damageRolls.d93mczcc6tn95955yju4} + damage : string {Actor.npc.items.[].system.damageRolls.d93mczcc6tn95955yju4.damage} (2 different values) + 1d6+5 (x1) + 1d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.d93mczcc6tn95955yju4.damageType} (same value: slashing) + [ex7uk3nff76b4sj4m305] : object {Actor.npc.items.[].system.damageRolls.ex7uk3nff76b4sj4m305} + damage : string {Actor.npc.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damage} (2 different values) + 1d6+5 (x1) + 1d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damageType} (same value: slashing) + [MsuzxajY5eKBHfXz] : object {Actor.npc.items.[].system.damageRolls.MsuzxajY5eKBHfXz} + damage : string {Actor.npc.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damage} (2 different values) + 2d6+2 (x1) + 2d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damageType} (same value: void) + [pKCbPePVPe56dD06] : object {Actor.npc.items.[].system.damageRolls.pKCbPePVPe56dD06} + damage : string {Actor.npc.items.[].system.damageRolls.pKCbPePVPe56dD06.damage} (2 different values) + 1d6 (x1) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.pKCbPePVPe56dD06.damageType} (same value: piercing) + [mACl06enz9V7cHlV] : object {Actor.npc.items.[].system.damageRolls.mACl06enz9V7cHlV} + damage : string {Actor.npc.items.[].system.damageRolls.mACl06enz9V7cHlV.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mACl06enz9V7cHlV.damageType} (same value: piercing) + [kl4vE9Rt7pFUBh3M] : object {Actor.npc.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M} + damage : string {Actor.npc.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damage} (2 different values) + 1d4+2 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damageType} (same value: bludgeoning) + [pgcdsh9789zltlhnyqm9] : object {Actor.npc.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9} + damage : string {Actor.npc.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damage} (2 different values) + 1d4+4 (x1) + 1d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damageType} (same value: piercing) + [mtvr6en7raoc4fv5buij] : object {Actor.npc.items.[].system.damageRolls.mtvr6en7raoc4fv5buij} + damage : string {Actor.npc.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damage} (2 different values) + 1d6+4 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damageType} (same value: piercing) + [ln1m5bmpeqk40cwhfoc2] : object {Actor.npc.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2} + damage : string {Actor.npc.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damage} (same value: 1d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damageType} (same value: slashing) + [6tp74q0wte6mk29befy0] : object {Actor.npc.items.[].system.damageRolls.6tp74q0wte6mk29befy0} + damage : string {Actor.npc.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damageType} (same value: piercing) + [kumwhzignc52pilp5h1o] : object {Actor.npc.items.[].system.damageRolls.kumwhzignc52pilp5h1o} + damage : string {Actor.npc.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damage} (2 different values) + 1d6 (x1) + 1d8+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damageType} (same value: bludgeoning) + [arki58usu8eg47ct32dd] : object {Actor.npc.items.[].system.damageRolls.arki58usu8eg47ct32dd} + damage : string {Actor.npc.items.[].system.damageRolls.arki58usu8eg47ct32dd.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.arki58usu8eg47ct32dd.damageType} (same value: piercing) + [05urjt1g3gvl8tnl3oi6] : object {Actor.npc.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6} + damage : string {Actor.npc.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damageType} (same value: piercing) + [758sbvi5ejw5d6wn5yvi] : object {Actor.npc.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi} + damage : string {Actor.npc.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damage} (2 different values) + 1d6+2 (x1) + 1d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damageType} (same value: bludgeoning) + [rgk0ebwlg9m26e3upyv9] : object {Actor.npc.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9} + damage : string {Actor.npc.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damageType} (same value: bludgeoning) + [ndjs2r20r5o4uplkvhd3] : object {Actor.npc.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3} + damage : string {Actor.npc.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damageType} (same value: bludgeoning) + [5zntkp1m115v5ieif21n] : object {Actor.npc.items.[].system.damageRolls.5zntkp1m115v5ieif21n} + damage : string {Actor.npc.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damageType} (same value: piercing) + [g777c6x342ppnu5xiavo] : object {Actor.npc.items.[].system.damageRolls.g777c6x342ppnu5xiavo} + damage : string {Actor.npc.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damage} (3 different values) + 1d6+4 (x1) + 1d6+1 (x1) + 1d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damageType} (same value: piercing) + [q73xymi06hs3yjatohao] : object {Actor.npc.items.[].system.damageRolls.q73xymi06hs3yjatohao} + damage : string {Actor.npc.items.[].system.damageRolls.q73xymi06hs3yjatohao.damage} (3 different values) + 1d4+4 (x1) + 1d4+1 (x1) + 1d4+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.q73xymi06hs3yjatohao.damageType} (same value: piercing) + [feazloo9o657sejj1ypg] : object {Actor.npc.items.[].system.damageRolls.feazloo9o657sejj1ypg} + damage : string {Actor.npc.items.[].system.damageRolls.feazloo9o657sejj1ypg.damage} (3 different values) + 1d4+4 (x1) + 1d4+1 (x1) + 1d4+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.feazloo9o657sejj1ypg.damageType} (same value: piercing) + [OomK8ETUdIN86KPB] : object {Actor.npc.items.[].system.damageRolls.OomK8ETUdIN86KPB} + damage : string {Actor.npc.items.[].system.damageRolls.OomK8ETUdIN86KPB.damage} (2 different values) + 2d10+7 (x1) + 1d10+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.OomK8ETUdIN86KPB.damageType} (same value: bludgeoning) + [2WiCloiNZz8bHU78] : object {Actor.npc.items.[].system.damageRolls.2WiCloiNZz8bHU78} + damage : string {Actor.npc.items.[].system.damageRolls.2WiCloiNZz8bHU78.damage} (2 different values) + 2d8+5 (x1) + 1d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2WiCloiNZz8bHU78.damageType} (same value: bludgeoning) + [u6UfUyFTt0qeY9Xv] : object {Actor.npc.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv} + damage : string {Actor.npc.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: piercing) + [lo40csa3zl4zythhvae1] : object {Actor.npc.items.[].system.damageRolls.lo40csa3zl4zythhvae1} + damage : string {Actor.npc.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: spirit) + [tZ9QC89gjUXPBcpD] : object {Actor.npc.items.[].system.damageRolls.tZ9QC89gjUXPBcpD} + damage : string {Actor.npc.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: bludgeoning) + [W5nG3g19vubk8BsJ] : object {Actor.npc.items.[].system.damageRolls.W5nG3g19vubk8BsJ} + damage : string {Actor.npc.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: bludgeoning) + [6VOuc0qAtMihKFCk] : object {Actor.npc.items.[].system.damageRolls.6VOuc0qAtMihKFCk} + damage : string {Actor.npc.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: piercing) + [rz6yf6jlcaom0c0y6guz] : object {Actor.npc.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz} + damage : string {Actor.npc.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: slashing) + [x0gqy9252npmnwd6vpbj] : object {Actor.npc.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj} + damage : string {Actor.npc.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: piercing) + [xbcxGay9SyTaPvS6] : object {Actor.npc.items.[].system.damageRolls.xbcxGay9SyTaPvS6} + damage : string {Actor.npc.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values) + 1d8+3 (x1) + 1d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: bludgeoning) + [C7x8CgCdGgtTmpBf] : object {Actor.npc.items.[].system.damageRolls.C7x8CgCdGgtTmpBf} + damage : string {Actor.npc.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values) + 1d6+3 (x1) + 1d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: bludgeoning) + [zumsvt8r4ujdo5uf3kyk] : object {Actor.npc.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk} + damage : string {Actor.npc.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damageType} (same value: bludgeoning) + [5r5nlmw0ttws4tmbp52w] : object {Actor.npc.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w} + damage : string {Actor.npc.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damageType} (same value: bludgeoning) + [ljrbue7s5qhvsjl5ht2q] : object {Actor.npc.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q} + damage : string {Actor.npc.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damage} (2 different values) + 1d8+5 (x1) + 1d12+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damageType} (same value: slashing) + [hms1h95mcxaw0igcvxtp] : object {Actor.npc.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp} + damage : string {Actor.npc.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damage} (2 different values) + 1d4+5 (x1) + 1d4+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damageType} (same value: piercing) + [vq85o4z1y2ey85koh914] : object {Actor.npc.items.[].system.damageRolls.vq85o4z1y2ey85koh914} + damage : string {Actor.npc.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damageType} (same value: bludgeoning) + [ylq2pig01xkcm020mzr9] : object {Actor.npc.items.[].system.damageRolls.ylq2pig01xkcm020mzr9} + damage : string {Actor.npc.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damageType} (same value: slashing) + [orrhwyii7n5pbt3q6bvt] : object {Actor.npc.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt} + damage : string {Actor.npc.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damageType} (same value: bludgeoning) + [r90en3y9thmomdn3lwjn] : object {Actor.npc.items.[].system.damageRolls.r90en3y9thmomdn3lwjn} + damage : string {Actor.npc.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damageType} (same value: acid) + [uq94mk3eubvw5smzifae] : object {Actor.npc.items.[].system.damageRolls.uq94mk3eubvw5smzifae} + damage : string {Actor.npc.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damageType} (same value: bludgeoning) + [9ce9ey88rnik56e1sd4g] : object {Actor.npc.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g} + damage : string {Actor.npc.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damageType} (same value: bludgeoning) + [qqcg9d6mkapm322p9bvf] : object {Actor.npc.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf} + damage : string {Actor.npc.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damage} (2 different values) + 1d10+6 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damageType} (same value: bludgeoning) + [nodz91aqdxgcfjql5myh] : object {Actor.npc.items.[].system.damageRolls.nodz91aqdxgcfjql5myh} + damage : string {Actor.npc.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damageType} (same value: fire) + [1yvhmiz8kvoth476kstq] : object {Actor.npc.items.[].system.damageRolls.1yvhmiz8kvoth476kstq} + damage : string {Actor.npc.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damageType} (same value: fire) + [r1uqovmc77iwe1jgxsu5] : object {Actor.npc.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5} + damage : string {Actor.npc.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damageType} (same value: piercing) + [m14kmi92hkr6ja8hi7mh] : object {Actor.npc.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh} + damage : string {Actor.npc.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damageType} (same value: fire) + [8gmxmz9cfir54e9yeczw] : object {Actor.npc.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw} + damage : string {Actor.npc.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damageType} (same value: piercing) + [rqzyhwhkzf8kaywuo0k8] : object {Actor.npc.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8} + damage : string {Actor.npc.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damageType} (same value: fire) + [dts3catsuqb8lnksuy69] : object {Actor.npc.items.[].system.damageRolls.dts3catsuqb8lnksuy69} + damage : string {Actor.npc.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damageType} (same value: piercing) + [v2bqqivt6qrkf3k308q5] : object {Actor.npc.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5} + damage : string {Actor.npc.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damageType} (same value: cold) + [iui2z2enlmzcet3rejmr] : object {Actor.npc.items.[].system.damageRolls.iui2z2enlmzcet3rejmr} + damage : string {Actor.npc.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damageType} (same value: cold) + [7qs5idqk51cyqrdossm1] : object {Actor.npc.items.[].system.damageRolls.7qs5idqk51cyqrdossm1} + damage : string {Actor.npc.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damageType} (same value: piercing) + [tukgkrwngoemy7mdbf6t] : object {Actor.npc.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t} + damage : string {Actor.npc.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damageType} (same value: spirit) + [9z52eizaa2o4op0w0gw6] : object {Actor.npc.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6} + damage : string {Actor.npc.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damageType} (same value: cold) + [vikvzg6wtfj86wfyoeuz] : object {Actor.npc.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz} + damage : string {Actor.npc.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damage} (same value: 2d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damageType} (same value: piercing) + [oud3aa1nxae0d193kd8i] : object {Actor.npc.items.[].system.damageRolls.oud3aa1nxae0d193kd8i} + damage : string {Actor.npc.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damageType} (same value: spirit) + [75hbbls6ybqiuo9y0123] : object {Actor.npc.items.[].system.damageRolls.75hbbls6ybqiuo9y0123} + damage : string {Actor.npc.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damage} (2 different values) + 2d4+4 (x2) + 2d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damageType} (same value: bludgeoning) + [zd8hqvn5zfbs18prbt8h] : object {Actor.npc.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h} + damage : string {Actor.npc.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damage} (2 different values) + 2d8+7 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damageType} (same value: bludgeoning) + [s5drabfyhg8fwmzvid9y] : object {Actor.npc.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y} + damage : string {Actor.npc.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: spirit) + [3ukubwqjozdrn1hku9zh] : object {Actor.npc.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh} + damage : string {Actor.npc.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: spirit) + [y8omgb2c8lk3ang4qv01] : object {Actor.npc.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01} + damage : string {Actor.npc.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damage} (2 different values) + 1d12+3 (x1) + 1d12+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damageType} (same value: bludgeoning) + [5o85vt7idrbhapz3pjin] : object {Actor.npc.items.[].system.damageRolls.5o85vt7idrbhapz3pjin} + damage : string {Actor.npc.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damage} (2 different values) + 1d4 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damageType} (same value: spirit) + [plgzoisvrv0uzfxc] : object {Actor.npc.items.[].system.damageRolls.plgzoisvrv0uzfxc} + damage : string {Actor.npc.items.[].system.damageRolls.plgzoisvrv0uzfxc.damage} (2 different values) + 2d6 + 8 (x1) + 2d6 + 10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.plgzoisvrv0uzfxc.damageType} (same value: piercing) + [ur45gtbg67pxy2m9] : object {Actor.npc.items.[].system.damageRolls.ur45gtbg67pxy2m9} + damage : string {Actor.npc.items.[].system.damageRolls.ur45gtbg67pxy2m9.damage} (2 different values) + 2d4 + 8 (x2) + 2d4 + 10 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.ur45gtbg67pxy2m9.damageType} (same value: bludgeoning) + [vn5m1ndj7fp6uihn] : object {Actor.npc.items.[].system.damageRolls.vn5m1ndj7fp6uihn} + damage : string {Actor.npc.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damage} (2 different values) + 2d6 + 8 (x2) + 2d6 + 10 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damageType} (same value: piercing) + [ff0ovxe2lhipdhau] : object {Actor.npc.items.[].system.damageRolls.ff0ovxe2lhipdhau} + damage : string {Actor.npc.items.[].system.damageRolls.ff0ovxe2lhipdhau.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.ff0ovxe2lhipdhau.damageType} (same value: piercing) + [zwmtnjy8ftsomdno] : object {Actor.npc.items.[].system.damageRolls.zwmtnjy8ftsomdno} + damage : string {Actor.npc.items.[].system.damageRolls.zwmtnjy8ftsomdno.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.zwmtnjy8ftsomdno.damageType} (same value: piercing) + [zrpstt6uqshgj3bh] : object {Actor.npc.items.[].system.damageRolls.zrpstt6uqshgj3bh} + damage : string {Actor.npc.items.[].system.damageRolls.zrpstt6uqshgj3bh.damage} (same value: 1d4 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.zrpstt6uqshgj3bh.damageType} (same value: piercing) + [kwmkmu8ysg4elujd] : object {Actor.npc.items.[].system.damageRolls.kwmkmu8ysg4elujd} + damage : string {Actor.npc.items.[].system.damageRolls.kwmkmu8ysg4elujd.damage} (same value: 1d6 + 8) + damageType : string {Actor.npc.items.[].system.damageRolls.kwmkmu8ysg4elujd.damageType} (same value: piercing) + [t3sn1xjct8p8p0yh] : object {Actor.npc.items.[].system.damageRolls.t3sn1xjct8p8p0yh} + damage : string {Actor.npc.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damage} (same value: 1d4 + 8) + damageType : string {Actor.npc.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damageType} (same value: piercing) + [68i6d6icjny0tax7] : object {Actor.npc.items.[].system.damageRolls.68i6d6icjny0tax7} + damage : string {Actor.npc.items.[].system.damageRolls.68i6d6icjny0tax7.damage} (same value: 1d4 + 8) + damageType : string {Actor.npc.items.[].system.damageRolls.68i6d6icjny0tax7.damageType} (same value: piercing) + [mkjoz74s0zk4ew9i] : object {Actor.npc.items.[].system.damageRolls.mkjoz74s0zk4ew9i} + damage : string {Actor.npc.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damage} (3 different values) + 1d4+2 (x1) + 1d4 (x1) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damageType} (same value: piercing) + [cx5pfcm31kds7ujb] : object {Actor.npc.items.[].system.damageRolls.cx5pfcm31kds7ujb} + damage : string {Actor.npc.items.[].system.damageRolls.cx5pfcm31kds7ujb.damage} (3 different values) + 1d4+2 (x1) + 1d4 (x1) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cx5pfcm31kds7ujb.damageType} (same value: piercing) + [wxy2glnc9mqpdetb] : object {Actor.npc.items.[].system.damageRolls.wxy2glnc9mqpdetb} + damage : string {Actor.npc.items.[].system.damageRolls.wxy2glnc9mqpdetb.damage} (3 different values) + 1d4 + 11 (x1) + 1d4 + 3 (x1) + 1d4 + 8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wxy2glnc9mqpdetb.damageType} (same value: piercing) + [ufdybkb6dqrf5aw4] : object {Actor.npc.items.[].system.damageRolls.ufdybkb6dqrf5aw4} + damage : string {Actor.npc.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damage} (3 different values) + 1d6 + 9 (x1) + 1d6 + 3 (x1) + 1d6 + 6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damageType} (same value: bludgeoning) + [itrybkwonxh0u77j] : object {Actor.npc.items.[].system.damageRolls.itrybkwonxh0u77j} + damage : string {Actor.npc.items.[].system.damageRolls.itrybkwonxh0u77j.damage} (3 different values) + 1d4 + 11 (x1) + 1d4 + 3 (x1) + 1d4 + 8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.itrybkwonxh0u77j.damageType} (same value: piercing) + [4mtm2iwjm7yzk15y] : object {Actor.npc.items.[].system.damageRolls.4mtm2iwjm7yzk15y} + damage : string {Actor.npc.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damage} (3 different values) + 1d4+6 (x1) + 1d4+9 (x1) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damageType} (same value: piercing) + [tzy6eei7cvsr5bvu] : object {Actor.npc.items.[].system.damageRolls.tzy6eei7cvsr5bvu} + damage : string {Actor.npc.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damage} (3 different values) + 1d4 + 6 (x1) + 1d4+9 (x1) + 1d4 + 2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damageType} (same value: piercing) + [5uqci0eslbwi8pt8] : object {Actor.npc.items.[].system.damageRolls.5uqci0eslbwi8pt8} + damage : string {Actor.npc.items.[].system.damageRolls.5uqci0eslbwi8pt8.damage} (same value: 2d10 + 5) + damageType : string {Actor.npc.items.[].system.damageRolls.5uqci0eslbwi8pt8.damageType} (same value: bludgeoning) + [gwxlpkg713va78c0] : object {Actor.npc.items.[].system.damageRolls.gwxlpkg713va78c0} + damage : string {Actor.npc.items.[].system.damageRolls.gwxlpkg713va78c0.damage} (same value: 1d10 + 7) + damageType : string {Actor.npc.items.[].system.damageRolls.gwxlpkg713va78c0.damageType} (same value: piercing) + [lndkwa4vkxac9c8mhkxi] : object {Actor.npc.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi} + damage : string {Actor.npc.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damageType} (same value: void) + [agsaypjs60siq33rqbd8] : object {Actor.npc.items.[].system.damageRolls.agsaypjs60siq33rqbd8} + damage : string {Actor.npc.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damageType} (same value: piercing) + [tq5eexo2sdow59xb] : object {Actor.npc.items.[].system.damageRolls.tq5eexo2sdow59xb} + damage : string {Actor.npc.items.[].system.damageRolls.tq5eexo2sdow59xb.damage} (same value: 1d8 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.tq5eexo2sdow59xb.damageType} (same value: slashing) + [8gn2uv2dowlqya74] : object {Actor.npc.items.[].system.damageRolls.8gn2uv2dowlqya74} + damage : string {Actor.npc.items.[].system.damageRolls.8gn2uv2dowlqya74.damage} (same value: 1d6 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.8gn2uv2dowlqya74.damageType} (same value: bludgeoning) + [rglo7pt5ytjwqm4gd3tt] : object {Actor.npc.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt} + damage : string {Actor.npc.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damage} (4 different values) + 2d8+4 (x1) + 2d10+5 (x1) + 2d12+6 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damageType} (same value: piercing) + [mbfk9wsfebqnfbmo19w9] : object {Actor.npc.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9} + damage : string {Actor.npc.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damage} (3 different values) + 1d6+4 (x1) + 1d8+5 (x1) + 1d12+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damageType} (same value: piercing) + [24hen33ye46zbj0w6ejd] : object {Actor.npc.items.[].system.damageRolls.24hen33ye46zbj0w6ejd} + damage : string {Actor.npc.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damage} (3 different values) + 1d4 (x1) + 1d6 (x1) + 1d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damageType} (same value: sonic) + [1sykjr77ag2j78eam4bf] : object {Actor.npc.items.[].system.damageRolls.1sykjr77ag2j78eam4bf} + damage : string {Actor.npc.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damage} (3 different values) + 2d6 (x1) + 2d10 (x1) + 2d12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damageType} (same value: sonic) + [2rihaxogq0izd4qdkl3n] : object {Actor.npc.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n} + damage : string {Actor.npc.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damage} (2 different values) + 1d10+5 (x1) + 1d10+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damageType} (same value: piercing) + [wz6vyb6tmo7rjz6rkbq5] : object {Actor.npc.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5} + damage : string {Actor.npc.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damage} (2 different values) + 1d8 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damageType} (same value: cold) + [h3q57k56nhm0qqhd] : object {Actor.npc.items.[].system.damageRolls.h3q57k56nhm0qqhd} + damage : string {Actor.npc.items.[].system.damageRolls.h3q57k56nhm0qqhd.damage} (same value: 1d6 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.h3q57k56nhm0qqhd.damageType} (same value: bludgeoning) + [zahxxhdqamkiyk1r] : object {Actor.npc.items.[].system.damageRolls.zahxxhdqamkiyk1r} + damage : string {Actor.npc.items.[].system.damageRolls.zahxxhdqamkiyk1r.damage} (same value: 1d6 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.zahxxhdqamkiyk1r.damageType} (same value: bludgeoning) + [lmqm3y71koimkg40] : object {Actor.npc.items.[].system.damageRolls.lmqm3y71koimkg40} + damage : string {Actor.npc.items.[].system.damageRolls.lmqm3y71koimkg40.damage} (same value: 1d6 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.lmqm3y71koimkg40.damageType} (same value: bludgeoning) + [5dg187exzjh2fgjjq51o] : object {Actor.npc.items.[].system.damageRolls.5dg187exzjh2fgjjq51o} + damage : string {Actor.npc.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damageType} (same value: bludgeoning) + [tecfnh90dmdruly7ztse] : object {Actor.npc.items.[].system.damageRolls.tecfnh90dmdruly7ztse} + damage : string {Actor.npc.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damageType} (same value: fire) + [svp4yneanmjq5aah] : object {Actor.npc.items.[].system.damageRolls.svp4yneanmjq5aah} + damage : string {Actor.npc.items.[].system.damageRolls.svp4yneanmjq5aah.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.svp4yneanmjq5aah.damageType} (same value: piercing) + [jxfpsbwzjm8cds63] : object {Actor.npc.items.[].system.damageRolls.jxfpsbwzjm8cds63} + damage : string {Actor.npc.items.[].system.damageRolls.jxfpsbwzjm8cds63.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jxfpsbwzjm8cds63.damageType} (same value: piercing) + [wtdggtihiwagc1tigh0c] : object {Actor.npc.items.[].system.damageRolls.wtdggtihiwagc1tigh0c} + damage : string {Actor.npc.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damage} (4 different values) + 1d6+3 (x1) + 1d6+5 (x1) + 1d8+6 (x1) + 1d10+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damageType} (same value: bludgeoning) + [311vqwmyzj2cus89nvqi] : object {Actor.npc.items.[].system.damageRolls.311vqwmyzj2cus89nvqi} + damage : string {Actor.npc.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damage} (4 different values) + 1d6 (x1) + 1d6+2 (x1) + 1d8+2 (x1) + 1d10+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damageType} (same value: fire) + [8c16k3oq4r5b8j8c] : object {Actor.npc.items.[].system.damageRolls.8c16k3oq4r5b8j8c} + damage : string {Actor.npc.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damage} (same value: 1d6 + 2) + damageType : string {Actor.npc.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damageType} (same value: bludgeoning) + [th2eiv7ite14qm1nk58j] : object {Actor.npc.items.[].system.damageRolls.th2eiv7ite14qm1nk58j} + damage : string {Actor.npc.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damageType} (same value: bludgeoning) + [mgzhuzpezh5srh5mqmuq] : object {Actor.npc.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq} + damage : string {Actor.npc.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damageType} (same value: bludgeoning) + [j9qn272pr5drymysqxqv] : object {Actor.npc.items.[].system.damageRolls.j9qn272pr5drymysqxqv} + damage : string {Actor.npc.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damageType} (same value: piercing) + [sxg7cgudtxvg7k2nub17] : object {Actor.npc.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17} + damage : string {Actor.npc.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damageType} (same value: slashing) + [z2wn8fhn7pmcrnkb] : object {Actor.npc.items.[].system.damageRolls.z2wn8fhn7pmcrnkb} + damage : string {Actor.npc.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damage} (same value: 1d4 + 7) + damageType : string {Actor.npc.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damageType} (same value: slashing) + [jedezs0kngifoev7] : object {Actor.npc.items.[].system.damageRolls.jedezs0kngifoev7} + damage : string {Actor.npc.items.[].system.damageRolls.jedezs0kngifoev7.damage} (2 different values) + 1d10 + 7 (x1) + 1d10 + 9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.jedezs0kngifoev7.damageType} (same value: slashing) + [4uu0a2evkn7qm5e7] : object {Actor.npc.items.[].system.damageRolls.4uu0a2evkn7qm5e7} + damage : string {Actor.npc.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damage} (2 different values) + 1d6 + 7 (x1) + 1d6 + 9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damageType} (same value: piercing) + [c5n5wx3misx7nl7mjzak] : object {Actor.npc.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak} + damage : string {Actor.npc.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damage} (4 different values) + 1d4+3 (x1) + 1d10+4 (x1) + 2d8+5 (x1) + 2d8+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damageType} (same value: bludgeoning) + [oy0sqzqm6pey2ixlc1lr] : object {Actor.npc.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr} + damage : string {Actor.npc.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damageType} (same value: slashing) + [lqxmt23ml2lmd255rmhg] : object {Actor.npc.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg} + damage : string {Actor.npc.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damageType} (same value: sonic) + [7xfdev88wegvtjosgi94] : object {Actor.npc.items.[].system.damageRolls.7xfdev88wegvtjosgi94} + damage : string {Actor.npc.items.[].system.damageRolls.7xfdev88wegvtjosgi94.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7xfdev88wegvtjosgi94.damageType} (same value: piercing) + [4zubromngb65zvzb1sgk] : object {Actor.npc.items.[].system.damageRolls.4zubromngb65zvzb1sgk} + damage : string {Actor.npc.items.[].system.damageRolls.4zubromngb65zvzb1sgk.damage} (2 different values) + 1d4+1 (x1) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4zubromngb65zvzb1sgk.damageType} (same value: slashing) + [282k41noee3chlqy56br] : object {Actor.npc.items.[].system.damageRolls.282k41noee3chlqy56br} + damage : string {Actor.npc.items.[].system.damageRolls.282k41noee3chlqy56br.damage} (2 different values) + 1d6+1 (x1) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.282k41noee3chlqy56br.damageType} (same value: bludgeoning) + [emwv6w6eerlnko53dhrt] : object {Actor.npc.items.[].system.damageRolls.emwv6w6eerlnko53dhrt} + damage : string {Actor.npc.items.[].system.damageRolls.emwv6w6eerlnko53dhrt.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.emwv6w6eerlnko53dhrt.damageType} (same value: bludgeoning) + [ujwjku65ck9nytvnx1lc] : object {Actor.npc.items.[].system.damageRolls.ujwjku65ck9nytvnx1lc} + damage : string {Actor.npc.items.[].system.damageRolls.ujwjku65ck9nytvnx1lc.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.ujwjku65ck9nytvnx1lc.damageType} (same value: piercing) + [3ii2td72oax58ajxf4tr] : object {Actor.npc.items.[].system.damageRolls.3ii2td72oax58ajxf4tr} + damage : string {Actor.npc.items.[].system.damageRolls.3ii2td72oax58ajxf4tr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3ii2td72oax58ajxf4tr.damageType} (same value: piercing) + [KoiZ99fIX4k9wwKd] : object {Actor.npc.items.[].system.damageRolls.KoiZ99fIX4k9wwKd} + damage : string {Actor.npc.items.[].system.damageRolls.KoiZ99fIX4k9wwKd.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.KoiZ99fIX4k9wwKd.damageType} (same value: piercing) + [mmpjpv1hjzf6agnf] : object {Actor.npc.items.[].system.damageRolls.mmpjpv1hjzf6agnf} + damage : string {Actor.npc.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damageType} (same value: piercing) + [e1hutvfbzfncvdx7] : object {Actor.npc.items.[].system.damageRolls.e1hutvfbzfncvdx7} + damage : string {Actor.npc.items.[].system.damageRolls.e1hutvfbzfncvdx7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.e1hutvfbzfncvdx7.damageType} (same value: piercing) + [x8u4d7h0kjk7mirf] : object {Actor.npc.items.[].system.damageRolls.x8u4d7h0kjk7mirf} + damage : string {Actor.npc.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damage} (2 different values) + 1d6 + 8 (x1) + 1d6 + 3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damageType} (same value: piercing) + [84yianvm2xea85aq] : object {Actor.npc.items.[].system.damageRolls.84yianvm2xea85aq} + damage : string {Actor.npc.items.[].system.damageRolls.84yianvm2xea85aq.damage} (2 different values) + 1d6 + 8 (x1) + 1d6 + 3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.84yianvm2xea85aq.damageType} (same value: piercing) + [uar7pf6kpgq0xq80g9v8] : object {Actor.npc.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8} + damage : string {Actor.npc.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damageType} (same value: piercing) + [6idrwpucyla8rl96h8rz] : object {Actor.npc.items.[].system.damageRolls.6idrwpucyla8rl96h8rz} + damage : string {Actor.npc.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damage} (2 different values) + 1d6+4 (x1) + 1d10+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damageType} (same value: slashing) + [s6jvct401xn2ybrw] : object {Actor.npc.items.[].system.damageRolls.s6jvct401xn2ybrw} + damage : string {Actor.npc.items.[].system.damageRolls.s6jvct401xn2ybrw.damage} (2 different values) + 1d4 + 3 (x1) + 2d4 + 5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.s6jvct401xn2ybrw.damageType} (same value: piercing) + [c908naqm4d5wvsi1] : object {Actor.npc.items.[].system.damageRolls.c908naqm4d5wvsi1} + damage : string {Actor.npc.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values) + 1d8 + 7 (x1) + 1d8 + 9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: slashing) + [evvcwbp546176aoz] : object {Actor.npc.items.[].system.damageRolls.evvcwbp546176aoz} + damage : string {Actor.npc.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values) + 1d6 + 7 (x1) + 1d6 + 9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: slashing) + [hdbkvdcgsu2tc2ek] : object {Actor.npc.items.[].system.damageRolls.hdbkvdcgsu2tc2ek} + damage : string {Actor.npc.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values) + 1d6 + 7 (x1) + 1d6 + 9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: slashing) + [v1ae3zfprsy5j7za] : object {Actor.npc.items.[].system.damageRolls.v1ae3zfprsy5j7za} + damage : string {Actor.npc.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values) + 1d6 + 4 (x1) + 1d6 + 6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: piercing) + [tv9t7m75xid3njcs] : object {Actor.npc.items.[].system.damageRolls.tv9t7m75xid3njcs} + damage : string {Actor.npc.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values) + 1d6 + 6 (x1) + 1d6 + 10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: slashing) + [mr3ezesyg80lv2dv] : object {Actor.npc.items.[].system.damageRolls.mr3ezesyg80lv2dv} + damage : string {Actor.npc.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values) + 1d8 + 6 (x1) + 1d8 + 10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: slashing) + [qy0f8hwsfqfy6b9w] : object {Actor.npc.items.[].system.damageRolls.qy0f8hwsfqfy6b9w} + damage : string {Actor.npc.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values) + 1d6 + 6 (x1) + 1d6 + 10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: piercing) + [ttijxd3at4qduwlh] : object {Actor.npc.items.[].system.damageRolls.ttijxd3at4qduwlh} + damage : string {Actor.npc.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values) + 1d6 + 2 (x1) + 1d6 + 6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: piercing) + [SSpdoE043VESLo9C] : object {Actor.npc.items.[].system.damageRolls.SSpdoE043VESLo9C} + damage : string {Actor.npc.items.[].system.damageRolls.SSpdoE043VESLo9C.damage} (2 different values) + 1d6 + 2 (x1) + 1d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.SSpdoE043VESLo9C.damageType} (same value: bludgeoning) + [GnZWUXOWOmFaS8Hk] : object {Actor.npc.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk} + damage : string {Actor.npc.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damage} (2 different values) + 2d4 + 1 (x1) + 2d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damageType} (same value: cold) + [I8cNcN5SuvHtBByJ] : object {Actor.npc.items.[].system.damageRolls.I8cNcN5SuvHtBByJ} + damage : string {Actor.npc.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damage} (2 different values) + 1d4 + 5 (x1) + 1d4 + 7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damageType} (same value: piercing) + [DGus5Cy1do8F3joh] : object {Actor.npc.items.[].system.damageRolls.DGus5Cy1do8F3joh} + damage : string {Actor.npc.items.[].system.damageRolls.DGus5Cy1do8F3joh.damage} (2 different values) + 2d6+5 (x1) + 2d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.DGus5Cy1do8F3joh.damageType} (same value: piercing) + [b3apufn2tmkx7quye8hf] : object {Actor.npc.items.[].system.damageRolls.b3apufn2tmkx7quye8hf} + damage : string {Actor.npc.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damageType} (same value: bludgeoning) + [rc2pibhk908donvaa47m] : object {Actor.npc.items.[].system.damageRolls.rc2pibhk908donvaa47m} + damage : string {Actor.npc.items.[].system.damageRolls.rc2pibhk908donvaa47m.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.rc2pibhk908donvaa47m.damageType} (same value: bludgeoning) + [pyoio657j4a0dgffveu5] : object {Actor.npc.items.[].system.damageRolls.pyoio657j4a0dgffveu5} + damage : string {Actor.npc.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damageType} (same value: piercing) + [t22Q5UzX5rAzOkMZ] : object {Actor.npc.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ} + damage : string {Actor.npc.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damage} (2 different values) + 1d10+2 (x1) + 1d10+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damageType} (same value: bludgeoning) + [i34P6JZktFaoty7t] : object {Actor.npc.items.[].system.damageRolls.i34P6JZktFaoty7t} + damage : string {Actor.npc.items.[].system.damageRolls.i34P6JZktFaoty7t.damage} (2 different values) + 1d6+2 (x1) + 1d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.i34P6JZktFaoty7t.damageType} (same value: bludgeoning) + [xvHEJ41TUjo5EA7F] : object {Actor.npc.items.[].system.damageRolls.xvHEJ41TUjo5EA7F} + damage : string {Actor.npc.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damageType} (same value: piercing) + [ovuCCXZXeUHv0h7j] : object {Actor.npc.items.[].system.damageRolls.ovuCCXZXeUHv0h7j} + damage : string {Actor.npc.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damageType} (same value: piercing) + [EsT0tpcavz8ucnUA] : object {Actor.npc.items.[].system.damageRolls.EsT0tpcavz8ucnUA} + damage : string {Actor.npc.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: piercing) + [5fcLz5SeVDrdpQvi] : object {Actor.npc.items.[].system.damageRolls.5fcLz5SeVDrdpQvi} + damage : string {Actor.npc.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: piercing) + [woExyNPf3OGfAFcY] : object {Actor.npc.items.[].system.damageRolls.woExyNPf3OGfAFcY} + damage : string {Actor.npc.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: piercing) + [sAsd0MkPp4DJkVZF] : object {Actor.npc.items.[].system.damageRolls.sAsd0MkPp4DJkVZF} + damage : string {Actor.npc.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: piercing) + [85oNZAAdpqJbHNus] : object {Actor.npc.items.[].system.damageRolls.85oNZAAdpqJbHNus} + damage : string {Actor.npc.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values) + 2d10+4 (x1) + 2d12+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: void) + [WeQXYwiyWClPILzk] : object {Actor.npc.items.[].system.damageRolls.WeQXYwiyWClPILzk} + damage : string {Actor.npc.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values) + 2d12 (x1) + 3d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: bludgeoning) + [RdiTetkeosVFLOFa] : object {Actor.npc.items.[].system.damageRolls.RdiTetkeosVFLOFa} + damage : string {Actor.npc.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values) + 2d12 (x1) + 3d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: piercing) + [qaljyEZ4SVfHDcTj] : object {Actor.npc.items.[].system.damageRolls.qaljyEZ4SVfHDcTj} + damage : string {Actor.npc.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values) + 2d12 (x1) + 3d8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: slashing) + [C3dto96p0HYSkag5] : object {Actor.npc.items.[].system.damageRolls.C3dto96p0HYSkag5} + damage : string {Actor.npc.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values) + 1d6 (x1) + 1d10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: void) + [w9e1yTUAV1T10xo1] : object {Actor.npc.items.[].system.damageRolls.w9e1yTUAV1T10xo1} + damage : string {Actor.npc.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: void) + [3n0rB39lGdKEuNMQ] : object {Actor.npc.items.[].system.damageRolls.3n0rB39lGdKEuNMQ} + damage : string {Actor.npc.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damageType} (same value: piercing) + [zx8VhuVloOT9A8tJ] : object {Actor.npc.items.[].system.damageRolls.zx8VhuVloOT9A8tJ} + damage : string {Actor.npc.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damageType} (same value: bludgeoning) + [AGInwrza0CEAzLQg] : object {Actor.npc.items.[].system.damageRolls.AGInwrza0CEAzLQg} + damage : string {Actor.npc.items.[].system.damageRolls.AGInwrza0CEAzLQg.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.AGInwrza0CEAzLQg.damageType} (same value: bludgeoning) + [t8teEicCHJKa8FX3] : object {Actor.npc.items.[].system.damageRolls.t8teEicCHJKa8FX3} + damage : string {Actor.npc.items.[].system.damageRolls.t8teEicCHJKa8FX3.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.t8teEicCHJKa8FX3.damageType} (same value: bludgeoning) + [7lCv6MVI3PNKWp8e] : object {Actor.npc.items.[].system.damageRolls.7lCv6MVI3PNKWp8e} + damage : string {Actor.npc.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damageType} (same value: piercing) + [1xWg7roawBDh6rSb] : object {Actor.npc.items.[].system.damageRolls.1xWg7roawBDh6rSb} + damage : string {Actor.npc.items.[].system.damageRolls.1xWg7roawBDh6rSb.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.1xWg7roawBDh6rSb.damageType} (same value: piercing) + [GLsSi19tS85a36XY] : object {Actor.npc.items.[].system.damageRolls.GLsSi19tS85a36XY} + damage : string {Actor.npc.items.[].system.damageRolls.GLsSi19tS85a36XY.damage} (2 different values) + 1d6+3 (x1) + 1d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.GLsSi19tS85a36XY.damageType} (same value: piercing) + [mpDnKPStkeAIQ3D8] : object {Actor.npc.items.[].system.damageRolls.mpDnKPStkeAIQ3D8} + damage : string {Actor.npc.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damage} (2 different values) + 1d6+3 (x1) + 1d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damageType} (same value: bludgeoning) + [kWqwAdgmL2TyEVQD] : object {Actor.npc.items.[].system.damageRolls.kWqwAdgmL2TyEVQD} + damage : string {Actor.npc.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damage} (2 different values) + 1d6 (x1) + 1d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damageType} (same value: piercing) + [etHz8SV2mH3UF4gb] : object {Actor.npc.items.[].system.damageRolls.etHz8SV2mH3UF4gb} + damage : string {Actor.npc.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damage} (same value: 2d8 + 12) + damageType : string {Actor.npc.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damageType} (same value: slashing) + [rajPp2LwXISxE7MI] : object {Actor.npc.items.[].system.damageRolls.rajPp2LwXISxE7MI} + damage : string {Actor.npc.items.[].system.damageRolls.rajPp2LwXISxE7MI.damage} (2 different values) + 2d8 + 9 (x1) + 2d10 + 12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.rajPp2LwXISxE7MI.damageType} (same value: slashing) + [QoJHLkW2gJjOLhrB] : object {Actor.npc.items.[].system.damageRolls.QoJHLkW2gJjOLhrB} + damage : string {Actor.npc.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damage} (2 different values) + 2d10 + 9 (x1) + 2d12 + 12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damageType} (same value: piercing) + [VrfsJ1lQGNCHCrPU] : object {Actor.npc.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU} + damage : string {Actor.npc.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damageType} (same value: piercing) + [1PId7e0zgS5mja3h] : object {Actor.npc.items.[].system.damageRolls.1PId7e0zgS5mja3h} + damage : string {Actor.npc.items.[].system.damageRolls.1PId7e0zgS5mja3h.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.1PId7e0zgS5mja3h.damageType} (same value: piercing) + [AuIt8oqhgErdA0gi] : object {Actor.npc.items.[].system.damageRolls.AuIt8oqhgErdA0gi} + damage : string {Actor.npc.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damageType} (same value: bludgeoning) + [oEQnL1P9c0nU90xC] : object {Actor.npc.items.[].system.damageRolls.oEQnL1P9c0nU90xC} + damage : string {Actor.npc.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damageType} (same value: bludgeoning) + [C1DcnVsjZgJyEhml] : object {Actor.npc.items.[].system.damageRolls.C1DcnVsjZgJyEhml} + damage : string {Actor.npc.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damage} (2 different values) + 1d6 + 1 (x1) + 1d6 + 3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damageType} (same value: piercing) + [h77tHp4vYCA3suBm] : object {Actor.npc.items.[].system.damageRolls.h77tHp4vYCA3suBm} + damage : string {Actor.npc.items.[].system.damageRolls.h77tHp4vYCA3suBm.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.h77tHp4vYCA3suBm.damageType} (same value: piercing) + [p0LsnuLR3jEewkoy] : object {Actor.npc.items.[].system.damageRolls.p0LsnuLR3jEewkoy} + damage : string {Actor.npc.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damage} (same value: 1d6 + 1) + damageType : string {Actor.npc.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damageType} (same value: piercing) + [adqu2p3jrn9LhmqM] : object {Actor.npc.items.[].system.damageRolls.adqu2p3jrn9LhmqM} + damage : string {Actor.npc.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damageType} (same value: piercing) + [hSX65xOANXVtb9ck] : object {Actor.npc.items.[].system.damageRolls.hSX65xOANXVtb9ck} + damage : string {Actor.npc.items.[].system.damageRolls.hSX65xOANXVtb9ck.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.hSX65xOANXVtb9ck.damageType} (same value: slashing) + [qneWFiWbfqmsooJ4] : object {Actor.npc.items.[].system.damageRolls.qneWFiWbfqmsooJ4} + damage : string {Actor.npc.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damageType} (same value: piercing) + [tzqs9unih6mcaxwzqs0c] : object {Actor.npc.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c} + damage : string {Actor.npc.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damage} (2 different values) + 1d4 (x2) + 1d4+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damageType} (same value: piercing) + [aCW36FtZpQK0zkfn] : object {Actor.npc.items.[].system.damageRolls.aCW36FtZpQK0zkfn} + damage : string {Actor.npc.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damage} (2 different values) + 1d6 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damageType} (same value: bludgeoning) + [eaxBAxAaBf9vXIwp] : object {Actor.npc.items.[].system.damageRolls.eaxBAxAaBf9vXIwp} + damage : string {Actor.npc.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damageType} (same value: bludgeoning) + [uCfa5A8k0paFon7B] : object {Actor.npc.items.[].system.damageRolls.uCfa5A8k0paFon7B} + damage : string {Actor.npc.items.[].system.damageRolls.uCfa5A8k0paFon7B.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uCfa5A8k0paFon7B.damageType} (same value: bludgeoning) + [rXmjAyET8EnXkecR] : object {Actor.npc.items.[].system.damageRolls.rXmjAyET8EnXkecR} + damage : string {Actor.npc.items.[].system.damageRolls.rXmjAyET8EnXkecR.damage} (same value: 1d6 + 1) + damageType : string {Actor.npc.items.[].system.damageRolls.rXmjAyET8EnXkecR.damageType} (same value: bludgeoning) + [wAOfwNW2DItn6puS] : object {Actor.npc.items.[].system.damageRolls.wAOfwNW2DItn6puS} + damage : string {Actor.npc.items.[].system.damageRolls.wAOfwNW2DItn6puS.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.wAOfwNW2DItn6puS.damageType} (same value: piercing) + [WyRLW9CbMQxpCoAL] : object {Actor.npc.items.[].system.damageRolls.WyRLW9CbMQxpCoAL} + damage : string {Actor.npc.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damage} (2 different values) + 2d6+3 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damageType} (same value: bludgeoning) + [8lUo4i1uNSI0dGDr] : object {Actor.npc.items.[].system.damageRolls.8lUo4i1uNSI0dGDr} + damage : string {Actor.npc.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damage} (2 different values) + 2d10+8 (x1) + 2d10+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damageType} (same value: bludgeoning) + [g3tyUumbdp3hRh0u] : object {Actor.npc.items.[].system.damageRolls.g3tyUumbdp3hRh0u} + damage : string {Actor.npc.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damage} (2 different values) + 2d6+8 (x1) + 2d6+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damageType} (same value: bludgeoning) + [zyssVvtgJ9wT3PoQ] : object {Actor.npc.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ} + damage : string {Actor.npc.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ.damageType} (same value: acid) + [udD7vgVG4ZcM2GiR] : object {Actor.npc.items.[].system.damageRolls.udD7vgVG4ZcM2GiR} + damage : string {Actor.npc.items.[].system.damageRolls.udD7vgVG4ZcM2GiR.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.udD7vgVG4ZcM2GiR.damageType} (same value: acid) + [mVPIUhAyG95Yl3vK] : object {Actor.npc.items.[].system.damageRolls.mVPIUhAyG95Yl3vK} + damage : string {Actor.npc.items.[].system.damageRolls.mVPIUhAyG95Yl3vK.damage} (3 different values) + 2d10+11 (x1) + 2d8+7 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mVPIUhAyG95Yl3vK.damageType} (same value: piercing) + [6bzog06i97rbrrdjgpid] : object {Actor.npc.items.[].system.damageRolls.6bzog06i97rbrrdjgpid} + damage : string {Actor.npc.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damage} (2 different values) + 1d4 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damageType} (same value: spirit) + [bPSpAkSRbVhnnSgn] : object {Actor.npc.items.[].system.damageRolls.bPSpAkSRbVhnnSgn} + damage : string {Actor.npc.items.[].system.damageRolls.bPSpAkSRbVhnnSgn.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.bPSpAkSRbVhnnSgn.damageType} (same value: slashing) + [CGcHOtU1GIh9QIzj] : object {Actor.npc.items.[].system.damageRolls.CGcHOtU1GIh9QIzj} + damage : string {Actor.npc.items.[].system.damageRolls.CGcHOtU1GIh9QIzj.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.CGcHOtU1GIh9QIzj.damageType} (same value: slashing) + [BIOKUlnAhirAKXP0] : object {Actor.npc.items.[].system.damageRolls.BIOKUlnAhirAKXP0} + damage : string {Actor.npc.items.[].system.damageRolls.BIOKUlnAhirAKXP0.damage} (same value: 1d6-1) + damageType : string {Actor.npc.items.[].system.damageRolls.BIOKUlnAhirAKXP0.damageType} (same value: slashing) + [8qsx7jn5itjca4mw6le2] : object {Actor.npc.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2} + damage : string {Actor.npc.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2.damageType} (same value: piercing) + [y35nocoxl0d3PyMh] : object {Actor.npc.items.[].system.damageRolls.y35nocoxl0d3PyMh} + damage : string {Actor.npc.items.[].system.damageRolls.y35nocoxl0d3PyMh.damage} (2 different values) + 1d4+3 (x1) + 1d4+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.y35nocoxl0d3PyMh.damageType} (same value: slashing) + [n70okg5c9wd5dzakg5kv7] : object {Actor.npc.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7} + damage : string {Actor.npc.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7.damageType} (same value: bludgeoning) + [EwxM0Qop8KcgbzjT] : object {Actor.npc.items.[].system.damageRolls.EwxM0Qop8KcgbzjT} + damage : string {Actor.npc.items.[].system.damageRolls.EwxM0Qop8KcgbzjT.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.EwxM0Qop8KcgbzjT.damageType} (same value: piercing) + [dRKPbSC6MIEU7Uar] : object {Actor.npc.items.[].system.damageRolls.dRKPbSC6MIEU7Uar} + damage : string {Actor.npc.items.[].system.damageRolls.dRKPbSC6MIEU7Uar.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.dRKPbSC6MIEU7Uar.damageType} (same value: piercing) + [jJf5u6ixrm0ac636] : object {Actor.npc.items.[].system.damageRolls.jJf5u6ixrm0ac636} + damage : string {Actor.npc.items.[].system.damageRolls.jJf5u6ixrm0ac636.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.jJf5u6ixrm0ac636.damageType} (same value: piercing) + [6S0E198b3ZzFvii4] : object {Actor.npc.items.[].system.damageRolls.6S0E198b3ZzFvii4} + damage : string {Actor.npc.items.[].system.damageRolls.6S0E198b3ZzFvii4.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.6S0E198b3ZzFvii4.damageType} (same value: bludgeoning) + [1aAmMIVSqqYHDn3p] : object {Actor.npc.items.[].system.damageRolls.1aAmMIVSqqYHDn3p} + damage : string {Actor.npc.items.[].system.damageRolls.1aAmMIVSqqYHDn3p.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.1aAmMIVSqqYHDn3p.damageType} (same value: piercing) + [BbPgWRGiq5ORcePb] : object {Actor.npc.items.[].system.damageRolls.BbPgWRGiq5ORcePb} + damage : string {Actor.npc.items.[].system.damageRolls.BbPgWRGiq5ORcePb.damage} (4 different values) + 1d6+5 (x1) + 2d6+6 (x1) + 2d6+5 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.BbPgWRGiq5ORcePb.damageType} (same value: piercing) + [H5HaN7ogFguZmhSR] : object {Actor.npc.items.[].system.damageRolls.H5HaN7ogFguZmhSR} + damage : string {Actor.npc.items.[].system.damageRolls.H5HaN7ogFguZmhSR.damage} (3 different values) + 1d4+3 (x2) + 1d4+6 (x1) + 1d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.H5HaN7ogFguZmhSR.damageType} (same value: piercing) + [ISo2eBk6xUmFMnTa] : object {Actor.npc.items.[].system.damageRolls.ISo2eBk6xUmFMnTa} + damage : string {Actor.npc.items.[].system.damageRolls.ISo2eBk6xUmFMnTa.damage} (3 different values) + 1d4+3 (x2) + 1d4+6 (x1) + 1d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ISo2eBk6xUmFMnTa.damageType} (same value: piercing) + [9SV7gs6ayNy9v2Kv] : object {Actor.npc.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv} + damage : string {Actor.npc.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damage} (2 different values) + 2d10+9 (x1) + 2d10+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damageType} (same value: piercing) + [l4rfswdb9aemaqhi5qat] : object {Actor.npc.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat} + damage : string {Actor.npc.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damageType} (same value: spirit) + [TzSlVuTbpV6IvqDu] : object {Actor.npc.items.[].system.damageRolls.TzSlVuTbpV6IvqDu} + damage : string {Actor.npc.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damage} (2 different values) + 2d6+9 (x1) + 2d6+8 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damageType} (same value: slashing) + [qpuoiapo4oglf6xoczjy] : object {Actor.npc.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy} + damage : string {Actor.npc.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damageType} (same value: spirit) + [1mzsX1yhUR76iEKz] : object {Actor.npc.items.[].system.damageRolls.1mzsX1yhUR76iEKz} + damage : string {Actor.npc.items.[].system.damageRolls.1mzsX1yhUR76iEKz.damage} (11 different values) + 1d8+2 (x1) + 2d8+5 (x1) + 1d8 (x1) + 2d8+1 (x1) + 1d8+1 (x1) + 2d8+4 (x1) + 1d8-1 (x2) + 1d8+5 (x1) + 1d8-2 (x1) + 1d8+3 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1mzsX1yhUR76iEKz.damageType} (same value: slashing) + [5DSfbCtdXFsrWQ1b] : object {Actor.npc.items.[].system.damageRolls.5DSfbCtdXFsrWQ1b} + damage : string {Actor.npc.items.[].system.damageRolls.5DSfbCtdXFsrWQ1b.damage} (4 different values) + 1d8+2 (x1) + 2d8+5 (x1) + 1d8-1 (x1) + 1d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5DSfbCtdXFsrWQ1b.damageType} (same value: slashing) + [TFCpItiH0qXZerFt] : object {Actor.npc.items.[].system.damageRolls.TFCpItiH0qXZerFt} + damage : string {Actor.npc.items.[].system.damageRolls.TFCpItiH0qXZerFt.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.TFCpItiH0qXZerFt.damageType} (same value: piercing) + [l084oY88NBFAlNlP] : object {Actor.npc.items.[].system.damageRolls.l084oY88NBFAlNlP} + damage : string {Actor.npc.items.[].system.damageRolls.l084oY88NBFAlNlP.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.l084oY88NBFAlNlP.damageType} (same value: bludgeoning) + [6qI7ci0EL2ueY5q8] : object {Actor.npc.items.[].system.damageRolls.6qI7ci0EL2ueY5q8} + damage : string {Actor.npc.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damageType} (same value: bludgeoning) + [uTffRXEqpnt8ou4Z] : object {Actor.npc.items.[].system.damageRolls.uTffRXEqpnt8ou4Z} + damage : string {Actor.npc.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damageType} (same value: piercing) + [HtakWRmx8gCldD6j] : object {Actor.npc.items.[].system.damageRolls.HtakWRmx8gCldD6j} + damage : string {Actor.npc.items.[].system.damageRolls.HtakWRmx8gCldD6j.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.HtakWRmx8gCldD6j.damageType} (same value: bludgeoning) + [WvOQ6LZhOAJiIUy0] : object {Actor.npc.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0} + damage : string {Actor.npc.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damageType} (same value: piercing) + [xGj8x1qx7UvkecKX] : object {Actor.npc.items.[].system.damageRolls.xGj8x1qx7UvkecKX} + damage : string {Actor.npc.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damageType} (same value: piercing) + [gYc11HeidlOdhJ8J] : object {Actor.npc.items.[].system.damageRolls.gYc11HeidlOdhJ8J} + damage : string {Actor.npc.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values) + 2d10+4 (x1) + 2d10+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: piercing) + [tsXOd6WYvPHVh8v2] : object {Actor.npc.items.[].system.damageRolls.tsXOd6WYvPHVh8v2} + damage : string {Actor.npc.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values) + 2d6+5 (x1) + 2d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: bludgeoning) + [WlRJJsl2cndtSb9N] : object {Actor.npc.items.[].system.damageRolls.WlRJJsl2cndtSb9N} + damage : string {Actor.npc.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: piercing) + [DYoEJRPE1lXa5QDO] : object {Actor.npc.items.[].system.damageRolls.DYoEJRPE1lXa5QDO} + damage : string {Actor.npc.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: piercing) + [Jav7lrtaoBVe1l4M] : object {Actor.npc.items.[].system.damageRolls.Jav7lrtaoBVe1l4M} + damage : string {Actor.npc.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: piercing) + [xsj9SCYtfTIDtKeu] : object {Actor.npc.items.[].system.damageRolls.xsj9SCYtfTIDtKeu} + damage : string {Actor.npc.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: piercing) + [Cykurpi10brj3wZI] : object {Actor.npc.items.[].system.damageRolls.Cykurpi10brj3wZI} + damage : string {Actor.npc.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values) + 2d4+4 (x1) + 2d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: piercing) + [OmCfSbbD5QL7I9Ri] : object {Actor.npc.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri} + damage : string {Actor.npc.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values) + 2d4+4 (x1) + 2d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: piercing) + [6HyALdDEcVAWr14r] : object {Actor.npc.items.[].system.damageRolls.6HyALdDEcVAWr14r} + damage : string {Actor.npc.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values) + 2d6+10 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: piercing) + [sV4Ou7ZqUTpH3LBm] : object {Actor.npc.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm} + damage : string {Actor.npc.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values) + 1d6+8 (x1) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: piercing) + [2e5zoZOnqfstltOJ] : object {Actor.npc.items.[].system.damageRolls.2e5zoZOnqfstltOJ} + damage : string {Actor.npc.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values) + 1d6+8 (x1) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: piercing) + [T3ZO5vaKSuXYYdIf] : object {Actor.npc.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf} + damage : string {Actor.npc.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values) + 2d8+8 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: piercing) + [zK1Rl5sByILGZRIn] : object {Actor.npc.items.[].system.damageRolls.zK1Rl5sByILGZRIn} + damage : string {Actor.npc.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damage} (2 different values) + 1d4+4 (x1) + 1d4+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damageType} (same value: bludgeoning) + [quWhzn9YuVoYHDfz] : object {Actor.npc.items.[].system.damageRolls.quWhzn9YuVoYHDfz} + damage : string {Actor.npc.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damage} (2 different values) + 1d6+2 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damageType} (same value: piercing) + [TTua6wHoRR0YnBv2] : object {Actor.npc.items.[].system.damageRolls.TTua6wHoRR0YnBv2} + damage : string {Actor.npc.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damageType} (same value: piercing) + [SV3VBaXc0wQJf6MH] : object {Actor.npc.items.[].system.damageRolls.SV3VBaXc0wQJf6MH} + damage : string {Actor.npc.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damage} (3 different values) + 1d4+3 (x1) + 1d6+4 (x1) + 1d4+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damageType} (same value: piercing) + [sJ7d1LQmowm7pgyi] : object {Actor.npc.items.[].system.damageRolls.sJ7d1LQmowm7pgyi} + damage : string {Actor.npc.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damageType} (same value: slashing) + [WusQWCuqwDafAYZW] : object {Actor.npc.items.[].system.damageRolls.WusQWCuqwDafAYZW} + damage : string {Actor.npc.items.[].system.damageRolls.WusQWCuqwDafAYZW.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.WusQWCuqwDafAYZW.damageType} (same value: piercing) + [VSfmm4anKmBKfYFA] : object {Actor.npc.items.[].system.damageRolls.VSfmm4anKmBKfYFA} + damage : string {Actor.npc.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damage} (2 different values) + 1d6+7 (x1) + 1d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.VSfmm4anKmBKfYFA.damageType} (same value: slashing) + [h0jQU0rRsNHElY3b] : object {Actor.npc.items.[].system.damageRolls.h0jQU0rRsNHElY3b} + damage : string {Actor.npc.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.h0jQU0rRsNHElY3b.damageType} (same value: piercing) + [e0ISKXC4W7kgf3Mg] : object {Actor.npc.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg} + damage : string {Actor.npc.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damage} (2 different values) + 2d8+8 (x1) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.e0ISKXC4W7kgf3Mg.damageType} (same value: slashing) + [P2os12ZH1foZvUGs] : object {Actor.npc.items.[].system.damageRolls.P2os12ZH1foZvUGs} + damage : string {Actor.npc.items.[].system.damageRolls.P2os12ZH1foZvUGs.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.P2os12ZH1foZvUGs.damageType} (same value: fire) + [7R8sUxEmDUf7P8Q6] : object {Actor.npc.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6} + damage : string {Actor.npc.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.7R8sUxEmDUf7P8Q6.damageType} (same value: piercing) + [Kj9Od4mSG4dZ2AT3] : object {Actor.npc.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3} + damage : string {Actor.npc.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Kj9Od4mSG4dZ2AT3.damageType} (same value: piercing) + [RHQO3bkIJJfO5SCq] : object {Actor.npc.items.[].system.damageRolls.RHQO3bkIJJfO5SCq} + damage : string {Actor.npc.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.RHQO3bkIJJfO5SCq.damageType} (same value: piercing) + [OKnCLMBnK6b1LGEv] : object {Actor.npc.items.[].system.damageRolls.OKnCLMBnK6b1LGEv} + damage : string {Actor.npc.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damageType} (same value: piercing) + [0WVuoY2rUn9IbDVz] : object {Actor.npc.items.[].system.damageRolls.0WVuoY2rUn9IbDVz} + damage : string {Actor.npc.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damageType} (same value: piercing) + [eW4ZlPAHENmK4Kmt] : object {Actor.npc.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt} + damage : string {Actor.npc.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damageType} (same value: piercing) + [x5ZXKDOByPiR1F68] : object {Actor.npc.items.[].system.damageRolls.x5ZXKDOByPiR1F68} + damage : string {Actor.npc.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damageType} (same value: piercing) + [vorQLpdyM00hpri1] : object {Actor.npc.items.[].system.damageRolls.vorQLpdyM00hpri1} + damage : string {Actor.npc.items.[].system.damageRolls.vorQLpdyM00hpri1.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.vorQLpdyM00hpri1.damageType} (same value: piercing) + [6KgHLPPPPosDvzrx] : object {Actor.npc.items.[].system.damageRolls.6KgHLPPPPosDvzrx} + damage : string {Actor.npc.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damageType} (same value: piercing) + [E8K8VKLRTHgndG2Q] : object {Actor.npc.items.[].system.damageRolls.E8K8VKLRTHgndG2Q} + category : string {Actor.npc.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damageType} (same value: acid) + [HMbndrzfMpCaGQne] : object {Actor.npc.items.[].system.damageRolls.HMbndrzfMpCaGQne} + category : string {Actor.npc.items.[].system.damageRolls.HMbndrzfMpCaGQne.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.HMbndrzfMpCaGQne.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.HMbndrzfMpCaGQne.damageType} (same value: acid) + [hzxTWv3bJMt3A6Vu] : object {Actor.npc.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu} + damage : string {Actor.npc.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damageType} (same value: acid) + [3KEOGkOPj2cvGymV] : object {Actor.npc.items.[].system.damageRolls.3KEOGkOPj2cvGymV} + category : string {Actor.npc.items.[].system.damageRolls.3KEOGkOPj2cvGymV.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damageType} (same value: fire) + [GZu2rItawSTKvumW] : object {Actor.npc.items.[].system.damageRolls.GZu2rItawSTKvumW} + damage : string {Actor.npc.items.[].system.damageRolls.GZu2rItawSTKvumW.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.GZu2rItawSTKvumW.damageType} (same value: fire) + [lmlaklSnZlVEtzLv] : object {Actor.npc.items.[].system.damageRolls.lmlaklSnZlVEtzLv} + category : string {Actor.npc.items.[].system.damageRolls.lmlaklSnZlVEtzLv.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damageType} (same value: fire) + [Rdvr7VX0Joadamfx] : object {Actor.npc.items.[].system.damageRolls.Rdvr7VX0Joadamfx} + category : string {Actor.npc.items.[].system.damageRolls.Rdvr7VX0Joadamfx.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damageType} (same value: mental) + [jL8h0lYLimxG4eDd] : object {Actor.npc.items.[].system.damageRolls.jL8h0lYLimxG4eDd} + damage : string {Actor.npc.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damageType} (same value: mental) + [FNqugEzWmb6PjJuP] : object {Actor.npc.items.[].system.damageRolls.FNqugEzWmb6PjJuP} + damage : string {Actor.npc.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damageType} (same value: piercing) + [PBSWZBNvK3TkmI4O] : object {Actor.npc.items.[].system.damageRolls.PBSWZBNvK3TkmI4O} + damage : string {Actor.npc.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damageType} (same value: piercing) + [CiEzfoWkwu0tY7uf] : object {Actor.npc.items.[].system.damageRolls.CiEzfoWkwu0tY7uf} + damage : string {Actor.npc.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damageType} (same value: acid) + [DWCR5hOWWSSaK7xe] : object {Actor.npc.items.[].system.damageRolls.DWCR5hOWWSSaK7xe} + category : string {Actor.npc.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damageType} (same value: acid) + [ysAv19nP6XRE8h77] : object {Actor.npc.items.[].system.damageRolls.ysAv19nP6XRE8h77} + category : string {Actor.npc.items.[].system.damageRolls.ysAv19nP6XRE8h77.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.ysAv19nP6XRE8h77.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ysAv19nP6XRE8h77.damageType} (same value: acid) + [Ot0fhuJff2IO11Tz] : object {Actor.npc.items.[].system.damageRolls.Ot0fhuJff2IO11Tz} + category : string {Actor.npc.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damageType} (same value: fire) + [R1uRkRYXusXfY9H6] : object {Actor.npc.items.[].system.damageRolls.R1uRkRYXusXfY9H6} + damage : string {Actor.npc.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damageType} (same value: fire) + [hGKXAMGxLtFjDAqN] : object {Actor.npc.items.[].system.damageRolls.hGKXAMGxLtFjDAqN} + category : string {Actor.npc.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damageType} (same value: fire) + [Ah1ybityL4Ffr1qd] : object {Actor.npc.items.[].system.damageRolls.Ah1ybityL4Ffr1qd} + damage : string {Actor.npc.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damageType} (same value: mental) + [XXjbjSRQkvuyRFp0] : object {Actor.npc.items.[].system.damageRolls.XXjbjSRQkvuyRFp0} + category : string {Actor.npc.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damageType} (same value: mental) + [2KUz8J2LcWB3s3CK] : object {Actor.npc.items.[].system.damageRolls.2KUz8J2LcWB3s3CK} + damage : string {Actor.npc.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damage} (2 different values) + 3d8+8 (x1) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damageType} (same value: piercing) + [1UHmTlhytW6q96kW] : object {Actor.npc.items.[].system.damageRolls.1UHmTlhytW6q96kW} + damage : string {Actor.npc.items.[].system.damageRolls.1UHmTlhytW6q96kW.damage} (2 different values) + 3d10+8 (x1) + 2d10+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1UHmTlhytW6q96kW.damageType} (same value: piercing) + [vdavsId43CYjPE0U] : object {Actor.npc.items.[].system.damageRolls.vdavsId43CYjPE0U} + damage : string {Actor.npc.items.[].system.damageRolls.vdavsId43CYjPE0U.damage} (2 different values) + 2d8+5 (x1) + 2d10+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.vdavsId43CYjPE0U.damageType} (same value: bludgeoning) + [nc4v5CHwlAybQoD4] : object {Actor.npc.items.[].system.damageRolls.nc4v5CHwlAybQoD4} + damage : string {Actor.npc.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damage} (2 different values) + 1d8+5 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damageType} (same value: bludgeoning) + [1TDeQPY1lHczxKeY] : object {Actor.npc.items.[].system.damageRolls.1TDeQPY1lHczxKeY} + damage : string {Actor.npc.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damage} (2 different values) + 1d4+5 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damageType} (same value: slashing) + [2ajgIoAk9XXky2Fi] : object {Actor.npc.items.[].system.damageRolls.2ajgIoAk9XXky2Fi} + damage : string {Actor.npc.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: slashing) + [CL6UkWMuR2m507mH] : object {Actor.npc.items.[].system.damageRolls.CL6UkWMuR2m507mH} + damage : string {Actor.npc.items.[].system.damageRolls.CL6UkWMuR2m507mH.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.CL6UkWMuR2m507mH.damageType} (same value: slashing) + [V8haWpDBP994ckhD] : object {Actor.npc.items.[].system.damageRolls.V8haWpDBP994ckhD} + damage : string {Actor.npc.items.[].system.damageRolls.V8haWpDBP994ckhD.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.V8haWpDBP994ckhD.damageType} (same value: bludgeoning) + [b1iBOOJRfFUGNPEx] : object {Actor.npc.items.[].system.damageRolls.b1iBOOJRfFUGNPEx} + damage : string {Actor.npc.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damageType} (same value: bludgeoning) + [Lm2pK5ej9BcbMsdO] : object {Actor.npc.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO} + damage : string {Actor.npc.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damageType} (same value: piercing) + [Ct9nu1LVqTcIvWVp] : object {Actor.npc.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp} + damage : string {Actor.npc.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damage} (2 different values) + 2d8+6 (x1) + 2d8+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damageType} (same value: void) + [kIVu5DAJYdX2yDdS] : object {Actor.npc.items.[].system.damageRolls.kIVu5DAJYdX2yDdS} + damage : string {Actor.npc.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (2 different values) + 2d12+7 (x1) + 2d12+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: piercing) + [slg2aNZpEDdT8EEh] : object {Actor.npc.items.[].system.damageRolls.slg2aNZpEDdT8EEh} + damage : string {Actor.npc.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (2 different values) + 2d10+9 (x1) + 2d10+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: slashing) + [2ocrsXBoRbwEDgfB] : object {Actor.npc.items.[].system.damageRolls.2ocrsXBoRbwEDgfB} + damage : string {Actor.npc.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (2 different values) + 2d12+4 (x1) + 2d12+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: piercing) + [ByGEwHrTkaJDJ0dp] : object {Actor.npc.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp} + damage : string {Actor.npc.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (2 different values) + 2d8+4 (x1) + 2d8+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: bludgeoning) + [8qe3hcOVqBXzMzDQ] : object {Actor.npc.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ} + damage : string {Actor.npc.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ.damage} (3 different values) + 2d6+5 (x1) + 1d4+1 (x1) + 1d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ.damageType} (same value: bludgeoning) + [EES1yuxjYxhVLtH5] : object {Actor.npc.items.[].system.damageRolls.EES1yuxjYxhVLtH5} + damage : string {Actor.npc.items.[].system.damageRolls.EES1yuxjYxhVLtH5.damage} (3 different values) + 2d4+5 (x1) + 1d4+1 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.EES1yuxjYxhVLtH5.damageType} (same value: piercing) + [EbwQXy34GnJSMmwh] : object {Actor.npc.items.[].system.damageRolls.EbwQXy34GnJSMmwh} + damage : string {Actor.npc.items.[].system.damageRolls.EbwQXy34GnJSMmwh.damage} (2 different values) + 1d6+2 (x1) + 1d10+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.EbwQXy34GnJSMmwh.damageType} (same value: piercing) + [ji9ZGwpOrPfVzuuz] : object {Actor.npc.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz} + damage : string {Actor.npc.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damage} (2 different values) + 2d6+12 (x2) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damageType} (same value: slashing) + [6JM0TnmJYmz28iDw] : object {Actor.npc.items.[].system.damageRolls.6JM0TnmJYmz28iDw} + damage : string {Actor.npc.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damage} (2 different values) + 1d8+9 (x2) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damageType} (same value: bludgeoning) + [wwetJHnvgVA6u0xZ] : object {Actor.npc.items.[].system.damageRolls.wwetJHnvgVA6u0xZ} + damage : string {Actor.npc.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damage} (2 different values) + 2d8+9 (x2) + 2d8+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damageType} (same value: piercing) + [mwvKvfHMQZ8IgAGl] : object {Actor.npc.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl} + damage : string {Actor.npc.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damageType} (same value: piercing) + [9AaDGEHxxm8tb3cj] : object {Actor.npc.items.[].system.damageRolls.9AaDGEHxxm8tb3cj} + damage : string {Actor.npc.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damageType} (same value: piercing) + [6qoIQ2eX84TzL8ho] : object {Actor.npc.items.[].system.damageRolls.6qoIQ2eX84TzL8ho} + damage : string {Actor.npc.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damageType} (same value: piercing) + [8pZNH45F9JxoDCmD] : object {Actor.npc.items.[].system.damageRolls.8pZNH45F9JxoDCmD} + category : string {Actor.npc.items.[].system.damageRolls.8pZNH45F9JxoDCmD.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damageType} (same value: acid) + [gLDUUXekGND1GVRv] : object {Actor.npc.items.[].system.damageRolls.gLDUUXekGND1GVRv} + damage : string {Actor.npc.items.[].system.damageRolls.gLDUUXekGND1GVRv.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.gLDUUXekGND1GVRv.damageType} (same value: acid) + [u9mk8zDfyB9twxbo] : object {Actor.npc.items.[].system.damageRolls.u9mk8zDfyB9twxbo} + category : string {Actor.npc.items.[].system.damageRolls.u9mk8zDfyB9twxbo.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damageType} (same value: acid) + [l9AZ68TEQitiJoGl] : object {Actor.npc.items.[].system.damageRolls.l9AZ68TEQitiJoGl} + category : string {Actor.npc.items.[].system.damageRolls.l9AZ68TEQitiJoGl.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damageType} (same value: fire) + [uUzM6Sp56hirTIVq] : object {Actor.npc.items.[].system.damageRolls.uUzM6Sp56hirTIVq} + category : string {Actor.npc.items.[].system.damageRolls.uUzM6Sp56hirTIVq.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damageType} (same value: fire) + [zbZMj2lKtwmfqzYY] : object {Actor.npc.items.[].system.damageRolls.zbZMj2lKtwmfqzYY} + damage : string {Actor.npc.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damageType} (same value: fire) + [XnFGZVjk2ZOKePcB] : object {Actor.npc.items.[].system.damageRolls.XnFGZVjk2ZOKePcB} + category : string {Actor.npc.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damageType} (same value: cold) + [uy0sUgtjVPywSRwL] : object {Actor.npc.items.[].system.damageRolls.uy0sUgtjVPywSRwL} + damage : string {Actor.npc.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damageType} (same value: cold) + [oY2UCSEf2oyUuEbB] : object {Actor.npc.items.[].system.damageRolls.oY2UCSEf2oyUuEbB} + damage : string {Actor.npc.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damage} (2 different values) + 1d6+2 (x1) + 1d8+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damageType} (same value: piercing) + [xVw1ue3FcBW2poBz] : object {Actor.npc.items.[].system.damageRolls.xVw1ue3FcBW2poBz} + damage : string {Actor.npc.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damageType} (same value: piercing) + [2h71fsinaOkiRAKx] : object {Actor.npc.items.[].system.damageRolls.2h71fsinaOkiRAKx} + damage : string {Actor.npc.items.[].system.damageRolls.2h71fsinaOkiRAKx.damage} (2 different values) + 1d6+5 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2h71fsinaOkiRAKx.damageType} (same value: bludgeoning) + [5zRJ58mYwZf6CHjp] : object {Actor.npc.items.[].system.damageRolls.5zRJ58mYwZf6CHjp} + damage : string {Actor.npc.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damage} (2 different values) + 1d6+5 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damageType} (same value: piercing) + [l7rF61HGxMh5iHhN] : object {Actor.npc.items.[].system.damageRolls.l7rF61HGxMh5iHhN} + damage : string {Actor.npc.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damage} (2 different values) + 1d4+5 (x1) + 1d4+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damageType} (same value: piercing) + [DUoI8DSDpLMI9eky] : object {Actor.npc.items.[].system.damageRolls.DUoI8DSDpLMI9eky} + damage : string {Actor.npc.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damage} (2 different values) + 1d6+5 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damageType} (same value: piercing) + [w54D6xU83gRfw90J] : object {Actor.npc.items.[].system.damageRolls.w54D6xU83gRfw90J} + damage : string {Actor.npc.items.[].system.damageRolls.w54D6xU83gRfw90J.damage} (2 different values) + 1d6+4 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.w54D6xU83gRfw90J.damageType} (same value: bludgeoning) + [Fu3ZeRYiIiHfuXvC] : object {Actor.npc.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC} + damage : string {Actor.npc.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damage} (2 different values) + 1d6+4 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damageType} (same value: bludgeoning) + [C9QQqcdbkODJnvV7] : object {Actor.npc.items.[].system.damageRolls.C9QQqcdbkODJnvV7} + damage : string {Actor.npc.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damage} (2 different values) + 1d6+4 (x1) + 1d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damageType} (same value: bludgeoning) + [uBFvxovv4dv26riS] : object {Actor.npc.items.[].system.damageRolls.uBFvxovv4dv26riS} + damage : string {Actor.npc.items.[].system.damageRolls.uBFvxovv4dv26riS.damage} (2 different values) + 1d8 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.uBFvxovv4dv26riS.damageType} (same value: piercing) + [lRfO5p3S6tsLWHGZ] : object {Actor.npc.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ} + damage : string {Actor.npc.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damage} (2 different values) + 1d4 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damageType} (same value: slashing) + [vGP41bgi5IwzjOtz] : object {Actor.npc.items.[].system.damageRolls.vGP41bgi5IwzjOtz} + damage : string {Actor.npc.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damage} (2 different values) + 1d6 (x1) + 1d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damageType} (same value: piercing) + [xbrUfAcnkBMAKgWC] : object {Actor.npc.items.[].system.damageRolls.xbrUfAcnkBMAKgWC} + damage : string {Actor.npc.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damage} (2 different values) + 1d6+4 (x1) + 1d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damageType} (same value: slashing) + [dOvEY0jV929dbINI] : object {Actor.npc.items.[].system.damageRolls.dOvEY0jV929dbINI} + damage : string {Actor.npc.items.[].system.damageRolls.dOvEY0jV929dbINI.damage} (2 different values) + 1d4+4 (x1) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.dOvEY0jV929dbINI.damageType} (same value: piercing) + [p2IkQeqB7EbhZt5Y] : object {Actor.npc.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y} + damage : string {Actor.npc.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damage} (2 different values) + 2d6+3 (x1) + 1d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damageType} (same value: piercing) + [3qg8iw5nG82Bckeu] : object {Actor.npc.items.[].system.damageRolls.3qg8iw5nG82Bckeu} + damage : string {Actor.npc.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damageType} (same value: piercing) + [MA2QrMvNvaSVvl3o] : object {Actor.npc.items.[].system.damageRolls.MA2QrMvNvaSVvl3o} + damage : string {Actor.npc.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damage} (same value: 1d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.MA2QrMvNvaSVvl3o.damageType} (same value: bludgeoning) + [8DuF8A7Iy5rg50Sj] : object {Actor.npc.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj} + damage : string {Actor.npc.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damage} (2 different values) + 2d6+6 (x1) + 2d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8DuF8A7Iy5rg50Sj.damageType} (same value: piercing) + [5mjmvEUwrUYz4aOG] : object {Actor.npc.items.[].system.damageRolls.5mjmvEUwrUYz4aOG} + damage : string {Actor.npc.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5mjmvEUwrUYz4aOG.damageType} (same value: fire) + [C18K8g22k2XWo4JY] : object {Actor.npc.items.[].system.damageRolls.C18K8g22k2XWo4JY} + damage : string {Actor.npc.items.[].system.damageRolls.C18K8g22k2XWo4JY.damage} (2 different values) + 2d6+10 (x1) + 2d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.C18K8g22k2XWo4JY.damageType} (same value: slashing) + [7WxXjTIq0odX1FRz] : object {Actor.npc.items.[].system.damageRolls.7WxXjTIq0odX1FRz} + damage : string {Actor.npc.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damage} (2 different values) + 2d12+2 (x1) + 2d12+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7WxXjTIq0odX1FRz.damageType} (same value: slashing) + [FzpB8K1jidvbQlty] : object {Actor.npc.items.[].system.damageRolls.FzpB8K1jidvbQlty} + damage : string {Actor.npc.items.[].system.damageRolls.FzpB8K1jidvbQlty.damage} (2 different values) + 2d6+4 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.FzpB8K1jidvbQlty.damageType} (same value: piercing) + [XhGUOd8JdFllb7Kf] : object {Actor.npc.items.[].system.damageRolls.XhGUOd8JdFllb7Kf} + damage : string {Actor.npc.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damage} (2 different values) + 1d6+12 (x1) + 2d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.XhGUOd8JdFllb7Kf.damageType} (same value: bludgeoning) + [mWizkKgRkUJceeeE] : object {Actor.npc.items.[].system.damageRolls.mWizkKgRkUJceeeE} + damage : string {Actor.npc.items.[].system.damageRolls.mWizkKgRkUJceeeE.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mWizkKgRkUJceeeE.damageType} (same value: fire) + [KDHGtCdnMTwkLthj] : object {Actor.npc.items.[].system.damageRolls.KDHGtCdnMTwkLthj} + damage : string {Actor.npc.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.KDHGtCdnMTwkLthj.damageType} (same value: fire) + [QoT2PKirU8iXRrvA] : object {Actor.npc.items.[].system.damageRolls.QoT2PKirU8iXRrvA} + category : string {Actor.npc.items.[].system.damageRolls.QoT2PKirU8iXRrvA.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.QoT2PKirU8iXRrvA.damageType} (same value: fire) + [e0VTwnNK5iyrkNde] : object {Actor.npc.items.[].system.damageRolls.e0VTwnNK5iyrkNde} + category : string {Actor.npc.items.[].system.damageRolls.e0VTwnNK5iyrkNde.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.e0VTwnNK5iyrkNde.damageType} (same value: fire) + [DnYo65B8CPZWw2UD] : object {Actor.npc.items.[].system.damageRolls.DnYo65B8CPZWw2UD} + category : string {Actor.npc.items.[].system.damageRolls.DnYo65B8CPZWw2UD.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.DnYo65B8CPZWw2UD.damageType} (same value: acid) + [V6Am5cWHkQMgFuXS] : object {Actor.npc.items.[].system.damageRolls.V6Am5cWHkQMgFuXS} + category : string {Actor.npc.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.V6Am5cWHkQMgFuXS.damageType} (same value: acid) + [R9SoqhwSZ2pxBWNd] : object {Actor.npc.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd} + damage : string {Actor.npc.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damage} (2 different values) + 1d8 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damageType} (same value: acid) + [e4epsCI4WiV8nOWR] : object {Actor.npc.items.[].system.damageRolls.e4epsCI4WiV8nOWR} + damage : string {Actor.npc.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damage} (2 different values) + 1d8+7 (x1) + 1d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damageType} (same value: bludgeoning) + [4J4gMr0v7hjfccKg] : object {Actor.npc.items.[].system.damageRolls.4J4gMr0v7hjfccKg} + category : string {Actor.npc.items.[].system.damageRolls.4J4gMr0v7hjfccKg.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damage} (2 different values) + 1d8 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damageType} (same value: acid) + [8tonF2vtwodhW0MQ] : object {Actor.npc.items.[].system.damageRolls.8tonF2vtwodhW0MQ} + damage : string {Actor.npc.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damage} (2 different values) + 2d8 (x1) + 2d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damageType} (same value: acid) + [okZrBRTynpPQjDE7] : object {Actor.npc.items.[].system.damageRolls.okZrBRTynpPQjDE7} + damage : string {Actor.npc.items.[].system.damageRolls.okZrBRTynpPQjDE7.damage} (2 different values) + 1d8+8 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.okZrBRTynpPQjDE7.damageType} (same value: slashing) + [pQ5lzubXQ3pOEAPy] : object {Actor.npc.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy} + damage : string {Actor.npc.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damage} (2 different values) + 1d4+8 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damageType} (same value: bludgeoning) + [FbabLqwHNZMq7Uhm] : object {Actor.npc.items.[].system.damageRolls.FbabLqwHNZMq7Uhm} + damage : string {Actor.npc.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damage} (2 different values) + 1d4+8 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damageType} (same value: piercing) + [r1QLbBEyhiNkgqL4] : object {Actor.npc.items.[].system.damageRolls.r1QLbBEyhiNkgqL4} + damage : string {Actor.npc.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damageType} (same value: piercing) + [Pk3kXURyXyoZv21u] : object {Actor.npc.items.[].system.damageRolls.Pk3kXURyXyoZv21u} + damage : string {Actor.npc.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damageType} (same value: bludgeoning) + [ex6XLPcNadVl7fUQ] : object {Actor.npc.items.[].system.damageRolls.ex6XLPcNadVl7fUQ} + damage : string {Actor.npc.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damageType} (same value: piercing) + [w2ra53vLaslI9n3n] : object {Actor.npc.items.[].system.damageRolls.w2ra53vLaslI9n3n} + damage : string {Actor.npc.items.[].system.damageRolls.w2ra53vLaslI9n3n.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.w2ra53vLaslI9n3n.damageType} (same value: piercing) + [myBNFb2x6kezEenh] : object {Actor.npc.items.[].system.damageRolls.myBNFb2x6kezEenh} + damage : string {Actor.npc.items.[].system.damageRolls.myBNFb2x6kezEenh.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.myBNFb2x6kezEenh.damageType} (same value: piercing) + [61wiYmcynV1BMvyU] : object {Actor.npc.items.[].system.damageRolls.61wiYmcynV1BMvyU} + damage : string {Actor.npc.items.[].system.damageRolls.61wiYmcynV1BMvyU.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.61wiYmcynV1BMvyU.damageType} (same value: slashing) + [AVtUaLRUtMcSmKrk] : object {Actor.npc.items.[].system.damageRolls.AVtUaLRUtMcSmKrk} + damage : string {Actor.npc.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damage} (2 different values) + 1d4+5 (x1) + 2d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damageType} (same value: piercing) + [G13LNVd5oHk5O0wz] : object {Actor.npc.items.[].system.damageRolls.G13LNVd5oHk5O0wz} + damage : string {Actor.npc.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damage} (2 different values) + 1d4+5 (x1) + 2d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damageType} (same value: piercing) + [L2RSjS2UDPiOXEhF] : object {Actor.npc.items.[].system.damageRolls.L2RSjS2UDPiOXEhF} + damage : string {Actor.npc.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damage} (2 different values) + 1d4+8 (x1) + 1d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damageType} (same value: piercing) + [3NmRchhZXk4cvZgF] : object {Actor.npc.items.[].system.damageRolls.3NmRchhZXk4cvZgF} + damage : string {Actor.npc.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damage} (2 different values) + 1d4+8 (x1) + 1d4+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damageType} (same value: piercing) + [NstIjMd2qlnkz4qU] : object {Actor.npc.items.[].system.damageRolls.NstIjMd2qlnkz4qU} + damage : string {Actor.npc.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damage} (2 different values) + 2d6+8 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damageType} (same value: slashing) + [TxW1SRoB7laYYSt6] : object {Actor.npc.items.[].system.damageRolls.TxW1SRoB7laYYSt6} + damage : string {Actor.npc.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damage} (2 different values) + 3d6+10 (x1) + 2d6+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damageType} (same value: piercing) + [KT2TfU2LsVbgSCzv] : object {Actor.npc.items.[].system.damageRolls.KT2TfU2LsVbgSCzv} + damage : string {Actor.npc.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damage} (2 different values) + 3d8+10 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damageType} (same value: slashing) + [24n5cqBM1YsKEntq] : object {Actor.npc.items.[].system.damageRolls.24n5cqBM1YsKEntq} + damage : string {Actor.npc.items.[].system.damageRolls.24n5cqBM1YsKEntq.damage} (2 different values) + 3d10+11 (x1) + 2d12+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.24n5cqBM1YsKEntq.damageType} (same value: piercing) + [DAoHLo7i4eu5Xvxo] : object {Actor.npc.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo} + damage : string {Actor.npc.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: bludgeoning) + [y21PbT5yu8bAyXRC] : object {Actor.npc.items.[].system.damageRolls.y21PbT5yu8bAyXRC} + damage : string {Actor.npc.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: sonic) + [NuOiaaH98N32dF7c] : object {Actor.npc.items.[].system.damageRolls.NuOiaaH98N32dF7c} + damage : string {Actor.npc.items.[].system.damageRolls.NuOiaaH98N32dF7c.damage} (2 different values) + 2d6+10 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.NuOiaaH98N32dF7c.damageType} (same value: piercing) + [voqwUaOnJleuoFJW] : object {Actor.npc.items.[].system.damageRolls.voqwUaOnJleuoFJW} + damage : string {Actor.npc.items.[].system.damageRolls.voqwUaOnJleuoFJW.damage} (2 different values) + 2d6+8 (x1) + 2d8+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.voqwUaOnJleuoFJW.damageType} (same value: bludgeoning) + [vt840eGOnWYcFgbc] : object {Actor.npc.items.[].system.damageRolls.vt840eGOnWYcFgbc} + damage : string {Actor.npc.items.[].system.damageRolls.vt840eGOnWYcFgbc.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.vt840eGOnWYcFgbc.damageType} (same value: piercing) + [k3wSSGdQW51P129f] : object {Actor.npc.items.[].system.damageRolls.k3wSSGdQW51P129f} + damage : string {Actor.npc.items.[].system.damageRolls.k3wSSGdQW51P129f.damage} (3 different values) + 1d4+2 (x1) + 1d4+3 (x1) + 1d4+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.k3wSSGdQW51P129f.damageType} (same value: piercing) + [GNyw7RweVLCuGebZ] : object {Actor.npc.items.[].system.damageRolls.GNyw7RweVLCuGebZ} + damage : string {Actor.npc.items.[].system.damageRolls.GNyw7RweVLCuGebZ.damage} (3 different values) + 1d4-1 (x1) + 1d4+1 (x2) + 1d4+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.GNyw7RweVLCuGebZ.damageType} (same value: slashing) + [4Ph468x7ryGaEACi] : object {Actor.npc.items.[].system.damageRolls.4Ph468x7ryGaEACi} + damage : string {Actor.npc.items.[].system.damageRolls.4Ph468x7ryGaEACi.damage} (3 different values) + 1d6-1 (x1) + 1d6+1 (x2) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.4Ph468x7ryGaEACi.damageType} (same value: slashing) + [gxyGCgJblCEbQUuX] : object {Actor.npc.items.[].system.damageRolls.gxyGCgJblCEbQUuX} + damage : string {Actor.npc.items.[].system.damageRolls.gxyGCgJblCEbQUuX.damage} (4 different values) + 1d4 (x1) + 1d4+5 (x1) + 1d4+2 (x1) + 1d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.gxyGCgJblCEbQUuX.damageType} (same value: cold) + [CtpunggwKFjAFY3J] : object {Actor.npc.items.[].system.damageRolls.CtpunggwKFjAFY3J} + category : string {Actor.npc.items.[].system.damageRolls.CtpunggwKFjAFY3J.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.CtpunggwKFjAFY3J.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.CtpunggwKFjAFY3J.damageType} (same value: fire) + [vU0tybyPfuT7TfKe] : object {Actor.npc.items.[].system.damageRolls.vU0tybyPfuT7TfKe} + damage : string {Actor.npc.items.[].system.damageRolls.vU0tybyPfuT7TfKe.damage} (2 different values) + 1d8 (x2) + 1d8-2 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.vU0tybyPfuT7TfKe.damageType} (same value: fire) + [xP5oVF0HpdDZ86cW] : object {Actor.npc.items.[].system.damageRolls.xP5oVF0HpdDZ86cW} + category : string {Actor.npc.items.[].system.damageRolls.xP5oVF0HpdDZ86cW.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.xP5oVF0HpdDZ86cW.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.xP5oVF0HpdDZ86cW.damageType} (same value: fire) + [NJXkuvZywRQuRsV2] : object {Actor.npc.items.[].system.damageRolls.NJXkuvZywRQuRsV2} + damage : string {Actor.npc.items.[].system.damageRolls.NJXkuvZywRQuRsV2.damage} (2 different values) + 1d4+3 (x1) + 1d4+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.NJXkuvZywRQuRsV2.damageType} (same value: piercing) + [zsIcBjUc03FG5KAs] : object {Actor.npc.items.[].system.damageRolls.zsIcBjUc03FG5KAs} + damage : string {Actor.npc.items.[].system.damageRolls.zsIcBjUc03FG5KAs.damage} (2 different values) + 1d8+4 (x1) + 1d8+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zsIcBjUc03FG5KAs.damageType} (same value: piercing) + [U8hcAW6bHAQHADLe] : object {Actor.npc.items.[].system.damageRolls.U8hcAW6bHAQHADLe} + damage : string {Actor.npc.items.[].system.damageRolls.U8hcAW6bHAQHADLe.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.U8hcAW6bHAQHADLe.damageType} (same value: piercing) + [s0xe0qcnyeV1UBUh] : object {Actor.npc.items.[].system.damageRolls.s0xe0qcnyeV1UBUh} + damage : string {Actor.npc.items.[].system.damageRolls.s0xe0qcnyeV1UBUh.damage} (4 different values) + 1d8+4 (x1) + 1d4+2 (x1) + 1d8+2 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.s0xe0qcnyeV1UBUh.damageType} (same value: piercing) + [bOTqlsAQ1RaSdLcc] : object {Actor.npc.items.[].system.damageRolls.bOTqlsAQ1RaSdLcc} + damage : string {Actor.npc.items.[].system.damageRolls.bOTqlsAQ1RaSdLcc.damage} (2 different values) + 1d4+2 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.bOTqlsAQ1RaSdLcc.damageType} (same value: piercing) + [3WrYJDXdgCCkgBt0] : object {Actor.npc.items.[].system.damageRolls.3WrYJDXdgCCkgBt0} + damage : string {Actor.npc.items.[].system.damageRolls.3WrYJDXdgCCkgBt0.damage} (2 different values) + 1d4+2 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.3WrYJDXdgCCkgBt0.damageType} (same value: bludgeoning) + [MVdGp4D7LJTqr4C1] : object {Actor.npc.items.[].system.damageRolls.MVdGp4D7LJTqr4C1} + damage : string {Actor.npc.items.[].system.damageRolls.MVdGp4D7LJTqr4C1.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.MVdGp4D7LJTqr4C1.damageType} (same value: piercing) + [doFo1AOACDjbJh3F] : object {Actor.npc.items.[].system.damageRolls.doFo1AOACDjbJh3F} + damage : string {Actor.npc.items.[].system.damageRolls.doFo1AOACDjbJh3F.damage} (2 different values) + 1d4+1 (x1) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.doFo1AOACDjbJh3F.damageType} (same value: bludgeoning) + [8R2DtNBXJxHj5pah] : object {Actor.npc.items.[].system.damageRolls.8R2DtNBXJxHj5pah} + damage : string {Actor.npc.items.[].system.damageRolls.8R2DtNBXJxHj5pah.damage} (4 different values) + 1d4+5 (x1) + 2d4+4 (x1) + 1d4+2 (x1) + 2d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8R2DtNBXJxHj5pah.damageType} (same value: bludgeoning) + [6fCKyXHrqRdN89iX] : object {Actor.npc.items.[].system.damageRolls.6fCKyXHrqRdN89iX} + damage : string {Actor.npc.items.[].system.damageRolls.6fCKyXHrqRdN89iX.damage} (2 different values) + 1d6 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6fCKyXHrqRdN89iX.damageType} (same value: poison) + [RRlLvmoK7507PCkO] : object {Actor.npc.items.[].system.damageRolls.RRlLvmoK7507PCkO} + damage : string {Actor.npc.items.[].system.damageRolls.RRlLvmoK7507PCkO.damage} (2 different values) + 1d8+6 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.RRlLvmoK7507PCkO.damageType} (same value: bludgeoning) + [RXKecYgXwZM1TaKm] : object {Actor.npc.items.[].system.damageRolls.RXKecYgXwZM1TaKm} + damage : string {Actor.npc.items.[].system.damageRolls.RXKecYgXwZM1TaKm.damage} (2 different values) + 1d6 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.RXKecYgXwZM1TaKm.damageType} (same value: fire) + [ViUi4GefPhgAwyYM] : object {Actor.npc.items.[].system.damageRolls.ViUi4GefPhgAwyYM} + damage : string {Actor.npc.items.[].system.damageRolls.ViUi4GefPhgAwyYM.damage} (2 different values) + 1d8+6 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ViUi4GefPhgAwyYM.damageType} (same value: bludgeoning) + [lsQ0LmWAHwxYB5NT] : object {Actor.npc.items.[].system.damageRolls.lsQ0LmWAHwxYB5NT} + damage : string {Actor.npc.items.[].system.damageRolls.lsQ0LmWAHwxYB5NT.damage} (2 different values) + 1d6+6 (x1) + 1d4+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.lsQ0LmWAHwxYB5NT.damageType} (same value: bludgeoning) + [R8qAwo7SbGFpIm1u] : object {Actor.npc.items.[].system.damageRolls.R8qAwo7SbGFpIm1u} + damage : string {Actor.npc.items.[].system.damageRolls.R8qAwo7SbGFpIm1u.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.R8qAwo7SbGFpIm1u.damageType} (same value: sonic) + [hjNhwGrQpqs8AdKt] : object {Actor.npc.items.[].system.damageRolls.hjNhwGrQpqs8AdKt} + damage : string {Actor.npc.items.[].system.damageRolls.hjNhwGrQpqs8AdKt.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.hjNhwGrQpqs8AdKt.damageType} (same value: bludgeoning) + [tcHotaQIiKYNUt3Q] : object {Actor.npc.items.[].system.damageRolls.tcHotaQIiKYNUt3Q} + damage : string {Actor.npc.items.[].system.damageRolls.tcHotaQIiKYNUt3Q.damage} (4 different values) + 1d10+3 (x1) + 2d10+5 (x1) + 2d10+8 (x1) + 2d10+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.tcHotaQIiKYNUt3Q.damageType} (same value: piercing) + [1onLqdayXWRdDcIQ] : object {Actor.npc.items.[].system.damageRolls.1onLqdayXWRdDcIQ} + damage : string {Actor.npc.items.[].system.damageRolls.1onLqdayXWRdDcIQ.damage} (4 different values) + 1d8+3 (x1) + 2d8+5 (x1) + 2d8+8 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1onLqdayXWRdDcIQ.damageType} (same value: slashing) + [ZWbt9YmthjWjxsri] : object {Actor.npc.items.[].system.damageRolls.ZWbt9YmthjWjxsri} + damage : string {Actor.npc.items.[].system.damageRolls.ZWbt9YmthjWjxsri.damage} (3 different values) + 1d6+8 (x1) + 1d6 (x1) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ZWbt9YmthjWjxsri.damageType} (same value: bludgeoning) + [0kDho8QrnuLmDwTW] : object {Actor.npc.items.[].system.damageRolls.0kDho8QrnuLmDwTW} + damage : string {Actor.npc.items.[].system.damageRolls.0kDho8QrnuLmDwTW.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0kDho8QrnuLmDwTW.damageType} (same value: spirit) + [qcTAFj0rWrwPOTle] : object {Actor.npc.items.[].system.damageRolls.qcTAFj0rWrwPOTle} + damage : string {Actor.npc.items.[].system.damageRolls.qcTAFj0rWrwPOTle.damage} (8 different values) + 2d6+10 (x1) + 1d6+4 (x1) + 1d8+8 (x1) + 2d6+8 (x1) + 1d6+2 (x1) + 1d8+6 (x1) + 2d6+6 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qcTAFj0rWrwPOTle.damageType} (same value: bludgeoning) + [vwc4YwkT9yUNmzIu] : object {Actor.npc.items.[].system.damageRolls.vwc4YwkT9yUNmzIu} + damage : string {Actor.npc.items.[].system.damageRolls.vwc4YwkT9yUNmzIu.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.vwc4YwkT9yUNmzIu.damageType} (same value: bludgeoning) + [KxZMg8P6KPeYGM34] : object {Actor.npc.items.[].system.damageRolls.KxZMg8P6KPeYGM34} + damage : string {Actor.npc.items.[].system.damageRolls.KxZMg8P6KPeYGM34.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.KxZMg8P6KPeYGM34.damageType} (same value: piercing) + [jESFwMupywKjgp4H] : object {Actor.npc.items.[].system.damageRolls.jESFwMupywKjgp4H} + damage : string {Actor.npc.items.[].system.damageRolls.jESFwMupywKjgp4H.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.jESFwMupywKjgp4H.damageType} (same value: slashing) + [RUpu4XQOt3NZSOTG] : object {Actor.npc.items.[].system.damageRolls.RUpu4XQOt3NZSOTG} + damage : string {Actor.npc.items.[].system.damageRolls.RUpu4XQOt3NZSOTG.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.RUpu4XQOt3NZSOTG.damageType} (same value: slashing) + [pa3MdP8CByEn06qz] : object {Actor.npc.items.[].system.damageRolls.pa3MdP8CByEn06qz} + damage : string {Actor.npc.items.[].system.damageRolls.pa3MdP8CByEn06qz.damage} (same value: 2d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.pa3MdP8CByEn06qz.damageType} (same value: piercing) + [idelfdOFjrIDbiah] : object {Actor.npc.items.[].system.damageRolls.idelfdOFjrIDbiah} + damage : string {Actor.npc.items.[].system.damageRolls.idelfdOFjrIDbiah.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.idelfdOFjrIDbiah.damageType} (same value: piercing) + [Zm2LQXzSNJVdhLsZ] : object {Actor.npc.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ} + damage : string {Actor.npc.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damageType} (same value: piercing) + [5Azt6neQDtngtgXr] : object {Actor.npc.items.[].system.damageRolls.5Azt6neQDtngtgXr} + damage : string {Actor.npc.items.[].system.damageRolls.5Azt6neQDtngtgXr.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.5Azt6neQDtngtgXr.damageType} (same value: piercing) + [Zb5LtdW0wJOroj8d] : object {Actor.npc.items.[].system.damageRolls.Zb5LtdW0wJOroj8d} + damage : string {Actor.npc.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damage} (2 different values) + 1d4+2 (x1) + 2d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damageType} (same value: piercing) + [6P2qyhEdjziqBkmJ] : object {Actor.npc.items.[].system.damageRolls.6P2qyhEdjziqBkmJ} + damage : string {Actor.npc.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damage} (2 different values) + 1d4+2 (x1) + 2d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damageType} (same value: piercing) + [HqWDIZMzlnPJb3ng] : object {Actor.npc.items.[].system.damageRolls.HqWDIZMzlnPJb3ng} + category : string {Actor.npc.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damageType} (same value: bleed) + [AJ4WA5fHqRGqhK6C] : object {Actor.npc.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C} + damage : string {Actor.npc.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damage} (2 different values) + 2d10+6 (x1) + 1d10+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damageType} (same value: piercing) + [al1WTaTonPfWOdNy] : object {Actor.npc.items.[].system.damageRolls.al1WTaTonPfWOdNy} + damage : string {Actor.npc.items.[].system.damageRolls.al1WTaTonPfWOdNy.damage} (2 different values) + 2d6+7 (x1) + 2d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.al1WTaTonPfWOdNy.damageType} (same value: slashing) + [L89PV9Ij3Ryx6JjN] : object {Actor.npc.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN} + damage : string {Actor.npc.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damage} (2 different values) + 2d6+7 (x1) + 2d6+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damageType} (same value: slashing) + [Rn6CqkGoYqi1Ceaw] : object {Actor.npc.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw} + damage : string {Actor.npc.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damage} (2 different values) + 1d6+7 (x1) + 2d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damageType} (same value: slashing) + [7HZOlPysbam6i48W] : object {Actor.npc.items.[].system.damageRolls.7HZOlPysbam6i48W} + damage : string {Actor.npc.items.[].system.damageRolls.7HZOlPysbam6i48W.damage} (2 different values) + 1d8+3 (x1) + 2d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7HZOlPysbam6i48W.damageType} (same value: piercing) + [UR4k9iuPBl7lt4LH] : object {Actor.npc.items.[].system.damageRolls.UR4k9iuPBl7lt4LH} + damage : string {Actor.npc.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damage} (2 different values) + 2d4+10 (x1) + 2d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damageType} (same value: piercing) + [32s2Abv6amH9qL7O] : object {Actor.npc.items.[].system.damageRolls.32s2Abv6amH9qL7O} + damage : string {Actor.npc.items.[].system.damageRolls.32s2Abv6amH9qL7O.damage} (2 different values) + 2d4+10 (x1) + 2d4+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.32s2Abv6amH9qL7O.damageType} (same value: piercing) + [tWnLCJUR9hAXTtTJ] : object {Actor.npc.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ} + damage : string {Actor.npc.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damageType} (same value: piercing) + [oKTW3GkTUR8u3KJo] : object {Actor.npc.items.[].system.damageRolls.oKTW3GkTUR8u3KJo} + damage : string {Actor.npc.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damage} (2 different values) + 1d8+5 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damageType} (same value: bludgeoning) + [qQ2ulNEryeYRLtal] : object {Actor.npc.items.[].system.damageRolls.qQ2ulNEryeYRLtal} + damage : string {Actor.npc.items.[].system.damageRolls.qQ2ulNEryeYRLtal.damage} (2 different values) + 2d4+6 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qQ2ulNEryeYRLtal.damageType} (same value: piercing) + [2YKo4XqwvIMWDhRo] : object {Actor.npc.items.[].system.damageRolls.2YKo4XqwvIMWDhRo} + damage : string {Actor.npc.items.[].system.damageRolls.2YKo4XqwvIMWDhRo.damage} (2 different values) + 2d4+6 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2YKo4XqwvIMWDhRo.damageType} (same value: piercing) + [1YspGzIdqGW0l7yP] : object {Actor.npc.items.[].system.damageRolls.1YspGzIdqGW0l7yP} + damage : string {Actor.npc.items.[].system.damageRolls.1YspGzIdqGW0l7yP.damage} (2 different values) + 1d4+6 (x1) + 1d4+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.1YspGzIdqGW0l7yP.damageType} (same value: bludgeoning) + [8DnAZo9NzPOWmK5v] : object {Actor.npc.items.[].system.damageRolls.8DnAZo9NzPOWmK5v} + damage : string {Actor.npc.items.[].system.damageRolls.8DnAZo9NzPOWmK5v.damage} (2 different values) + 2d8+6 (x1) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.8DnAZo9NzPOWmK5v.damageType} (same value: bludgeoning) + [yfD0GXcuWhyQp8t1] : object {Actor.npc.items.[].system.damageRolls.yfD0GXcuWhyQp8t1} + damage : string {Actor.npc.items.[].system.damageRolls.yfD0GXcuWhyQp8t1.damage} (2 different values) + 1d4+6 (x1) + 1d4+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yfD0GXcuWhyQp8t1.damageType} (same value: bludgeoning) + [UrRap4dONZF8omK8] : object {Actor.npc.items.[].system.damageRolls.UrRap4dONZF8omK8} + damage : string {Actor.npc.items.[].system.damageRolls.UrRap4dONZF8omK8.damage} (2 different values) + 1d6+2 (x1) + 1d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.UrRap4dONZF8omK8.damageType} (same value: piercing) + [eBlSm8OupeZegxHy] : object {Actor.npc.items.[].system.damageRolls.eBlSm8OupeZegxHy} + damage : string {Actor.npc.items.[].system.damageRolls.eBlSm8OupeZegxHy.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.eBlSm8OupeZegxHy.damageType} (same value: piercing) + [o2XvAilyRi9VmyNr] : object {Actor.npc.items.[].system.damageRolls.o2XvAilyRi9VmyNr} + damage : string {Actor.npc.items.[].system.damageRolls.o2XvAilyRi9VmyNr.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.o2XvAilyRi9VmyNr.damageType} (same value: piercing) + [02VpiIvVmz3Wl68A] : object {Actor.npc.items.[].system.damageRolls.02VpiIvVmz3Wl68A} + damage : string {Actor.npc.items.[].system.damageRolls.02VpiIvVmz3Wl68A.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.02VpiIvVmz3Wl68A.damageType} (same value: bludgeoning) + [cncSGCDe0f3LivAt] : object {Actor.npc.items.[].system.damageRolls.cncSGCDe0f3LivAt} + damage : string {Actor.npc.items.[].system.damageRolls.cncSGCDe0f3LivAt.damage} (2 different values) + 2d8+8 (x1) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cncSGCDe0f3LivAt.damageType} (same value: slashing) + [YgX83NqRpsQ3n9a5] : object {Actor.npc.items.[].system.damageRolls.YgX83NqRpsQ3n9a5} + damage : string {Actor.npc.items.[].system.damageRolls.YgX83NqRpsQ3n9a5.damage} (2 different values) + 1d6+8 (x1) + 1d6+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.YgX83NqRpsQ3n9a5.damageType} (same value: piercing) + [o6UbLnDqMo5GMpdN] : object {Actor.npc.items.[].system.damageRolls.o6UbLnDqMo5GMpdN} + damage : string {Actor.npc.items.[].system.damageRolls.o6UbLnDqMo5GMpdN.damage} (2 different values) + 1d4+8 (x1) + 1d4+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.o6UbLnDqMo5GMpdN.damageType} (same value: bludgeoning) + [f3cs1W1e2GUxTZUz] : object {Actor.npc.items.[].system.damageRolls.f3cs1W1e2GUxTZUz} + damage : string {Actor.npc.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damageType} (same value: piercing) + [yh3zQVEFv6YXoFu2] : object {Actor.npc.items.[].system.damageRolls.yh3zQVEFv6YXoFu2} + category : string {Actor.npc.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damage} (2 different values) + 1d6 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damageType} (same value: cold) + [67fIkIU7BHhpPh0m] : object {Actor.npc.items.[].system.damageRolls.67fIkIU7BHhpPh0m} + category : string {Actor.npc.items.[].system.damageRolls.67fIkIU7BHhpPh0m.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damage} (2 different values) + 1d6 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damageType} (same value: cold) + [DSjUmWdiFzlOaZix] : object {Actor.npc.items.[].system.damageRolls.DSjUmWdiFzlOaZix} + damage : string {Actor.npc.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damage} (3 different values) + 1d8+3 (x1) + 1d8+5 (x1) + 2d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damageType} (same value: slashing) + [a4ISBvXBThkzGgB8] : object {Actor.npc.items.[].system.damageRolls.a4ISBvXBThkzGgB8} + damage : string {Actor.npc.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damage} (3 different values) + 1d6 (x1) + 1d6+5 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damageType} (same value: piercing) + [TMxEGvvx8OQ4RhYV] : object {Actor.npc.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV} + category : string {Actor.npc.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damageType} (same value: bleed) + [cQxfg7PPI8cfDvOM] : object {Actor.npc.items.[].system.damageRolls.cQxfg7PPI8cfDvOM} + damage : string {Actor.npc.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damage} (2 different values) + 2d10+12 (x1) + 2d10+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damageType} (same value: bludgeoning) + [Hzt7oklYlxHygb0q] : object {Actor.npc.items.[].system.damageRolls.Hzt7oklYlxHygb0q} + damage : string {Actor.npc.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damage} (2 different values) + 4d6+7 (x1) + 3d6+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damageType} (same value: mental) + [DUcXs8QtvxeNNhCc] : object {Actor.npc.items.[].system.damageRolls.DUcXs8QtvxeNNhCc} + damage : string {Actor.npc.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damageType} (same value: bludgeoning) + [XvjcTfIh6nTYWi7g] : object {Actor.npc.items.[].system.damageRolls.XvjcTfIh6nTYWi7g} + category : string {Actor.npc.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damageType} (same value: bleed) + [PZlPFpjaA9pcYc3b] : object {Actor.npc.items.[].system.damageRolls.PZlPFpjaA9pcYc3b} + damage : string {Actor.npc.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damage} (2 different values) + 2d6+5 (x2) + 3d6+5 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damageType} (same value: bludgeoning) + [vWKxFir2TcaHXvYk] : object {Actor.npc.items.[].system.damageRolls.vWKxFir2TcaHXvYk} + damage : string {Actor.npc.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damage} (3 different values) + 2d6+2 (x1) + 2d6+6 (x1) + 3d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damageType} (same value: bludgeoning) + [hOqkqp4739uVXkNS] : object {Actor.npc.items.[].system.damageRolls.hOqkqp4739uVXkNS} + damage : string {Actor.npc.items.[].system.damageRolls.hOqkqp4739uVXkNS.damage} (3 different values) + 2d6+2 (x1) + 2d6+4 (x1) + 3d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.hOqkqp4739uVXkNS.damageType} (same value: fire) + [XFJkR0dKHXwssL1p] : object {Actor.npc.items.[].system.damageRolls.XFJkR0dKHXwssL1p} + damage : string {Actor.npc.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damage} (2 different values) + 2d6+11 (x1) + 1d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damageType} (same value: slashing) + [GrGbCluu3lckfdAP] : object {Actor.npc.items.[].system.damageRolls.GrGbCluu3lckfdAP} + damage : string {Actor.npc.items.[].system.damageRolls.GrGbCluu3lckfdAP.damage} (2 different values) + 3d6+2 (x1) + 2d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.GrGbCluu3lckfdAP.damageType} (same value: bludgeoning) + [pCqai6Sfox1Wk0Xf] : object {Actor.npc.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf} + damage : string {Actor.npc.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damage} (2 different values) + 2d6+3 (x1) + 2d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damageType} (same value: bludgeoning) + [yl1oK87AFfqdK1ks] : object {Actor.npc.items.[].system.damageRolls.yl1oK87AFfqdK1ks} + damage : string {Actor.npc.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damage} (2 different values) + 2d6+7 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damageType} (same value: bludgeoning) + [zKzK4kY5EbWnYgri] : object {Actor.npc.items.[].system.damageRolls.zKzK4kY5EbWnYgri} + damage : string {Actor.npc.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damage} (2 different values) + 2d10+10 (x1) + 1d10+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damageType} (same value: piercing) + [Rcc0Zc6OmyI8es8d] : object {Actor.npc.items.[].system.damageRolls.Rcc0Zc6OmyI8es8d} + damage : string {Actor.npc.items.[].system.damageRolls.Rcc0Zc6OmyI8es8d.damage} (3 different values) + 2d6+9 (x1) + 2d6+6 (x1) + 2d6+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Rcc0Zc6OmyI8es8d.damageType} (same value: slashing) + [Wo4WcPeSYL6cd59F] : object {Actor.npc.items.[].system.damageRolls.Wo4WcPeSYL6cd59F} + damage : string {Actor.npc.items.[].system.damageRolls.Wo4WcPeSYL6cd59F.damage} (3 different values) + 2d8+9 (x1) + 2d8+6 (x1) + 2d8+11 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Wo4WcPeSYL6cd59F.damageType} (same value: piercing) + [ZnCXr9ihUlmO8U2u] : object {Actor.npc.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u} + damage : string {Actor.npc.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damageType} (same value: piercing) + [MWuvoumbqik6KLQc] : object {Actor.npc.items.[].system.damageRolls.MWuvoumbqik6KLQc} + damage : string {Actor.npc.items.[].system.damageRolls.MWuvoumbqik6KLQc.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.MWuvoumbqik6KLQc.damageType} (same value: spirit) + [qiICx9iJelGeTxEA] : object {Actor.npc.items.[].system.damageRolls.qiICx9iJelGeTxEA} + damage : string {Actor.npc.items.[].system.damageRolls.qiICx9iJelGeTxEA.damage} (2 different values) + 1d8+8 (x1) + 1d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qiICx9iJelGeTxEA.damageType} (same value: slashing) + [OJAmL5WM50cQGUIW] : object {Actor.npc.items.[].system.damageRolls.OJAmL5WM50cQGUIW} + damage : string {Actor.npc.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damage} (2 different values) + 2d8+11 (x1) + 2d8+7 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damageType} (same value: slashing) + [cBsKdPVtCxQ95cQN] : object {Actor.npc.items.[].system.damageRolls.cBsKdPVtCxQ95cQN} + damage : string {Actor.npc.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damage} (2 different values) + 2d10+5 (x1) + 2d10+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damageType} (same value: piercing) + [v6tOpR5bIIjJCAGQ] : object {Actor.npc.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ} + damage : string {Actor.npc.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damage} (2 different values) + 2d6+8 (x1) + 2d6+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damageType} (same value: slashing) + [kyQNvzOIPRW67VM3] : object {Actor.npc.items.[].system.damageRolls.kyQNvzOIPRW67VM3} + damage : string {Actor.npc.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damage} (2 different values) + 2d8+9 (x1) + 2d8+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damageType} (same value: piercing) + [IbIXEXuMxMmNfKxd] : object {Actor.npc.items.[].system.damageRolls.IbIXEXuMxMmNfKxd} + damage : string {Actor.npc.items.[].system.damageRolls.IbIXEXuMxMmNfKxd.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.IbIXEXuMxMmNfKxd.damageType} (same value: acid) + [ibpMwgILpvplUDNj] : object {Actor.npc.items.[].system.damageRolls.ibpMwgILpvplUDNj} + damage : string {Actor.npc.items.[].system.damageRolls.ibpMwgILpvplUDNj.damage} (2 different values) + 1d6+1 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.ibpMwgILpvplUDNj.damageType} (same value: bludgeoning) + [VnUTKKK2K8tKaGxt] : object {Actor.npc.items.[].system.damageRolls.VnUTKKK2K8tKaGxt} + damage : string {Actor.npc.items.[].system.damageRolls.VnUTKKK2K8tKaGxt.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.VnUTKKK2K8tKaGxt.damageType} (same value: acid) + [9kh2BvNjajHeus1q] : object {Actor.npc.items.[].system.damageRolls.9kh2BvNjajHeus1q} + damage : string {Actor.npc.items.[].system.damageRolls.9kh2BvNjajHeus1q.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.9kh2BvNjajHeus1q.damageType} (same value: bludgeoning) + [LevAweimhzzdMdw3] : object {Actor.npc.items.[].system.damageRolls.LevAweimhzzdMdw3} + damage : string {Actor.npc.items.[].system.damageRolls.LevAweimhzzdMdw3.damage} (2 different values) + 2d8+5 (x1) + 1d8+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.LevAweimhzzdMdw3.damageType} (same value: slashing) + [b0kDBapffdfeWlqG] : object {Actor.npc.items.[].system.damageRolls.b0kDBapffdfeWlqG} + damage : string {Actor.npc.items.[].system.damageRolls.b0kDBapffdfeWlqG.damage} (3 different values) + 1d6+3 (x1) + 1d6 (x1) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.b0kDBapffdfeWlqG.damageType} (same value: piercing) + [yvxePA7GDKbuTf2r] : object {Actor.npc.items.[].system.damageRolls.yvxePA7GDKbuTf2r} + damage : string {Actor.npc.items.[].system.damageRolls.yvxePA7GDKbuTf2r.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.yvxePA7GDKbuTf2r.damageType} (same value: bludgeoning) + [6MDBpdcmVFfn8GG6] : object {Actor.npc.items.[].system.damageRolls.6MDBpdcmVFfn8GG6} + damage : string {Actor.npc.items.[].system.damageRolls.6MDBpdcmVFfn8GG6.damage} (2 different values) + 1d6+1 (x1) + 1d4-1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.6MDBpdcmVFfn8GG6.damageType} (same value: slashing) + [MniHuQzjo6uSFwff] : object {Actor.npc.items.[].system.damageRolls.MniHuQzjo6uSFwff} + damage : string {Actor.npc.items.[].system.damageRolls.MniHuQzjo6uSFwff.damage} (2 different values) + 1d4+2 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.MniHuQzjo6uSFwff.damageType} (2 different values) + piercing (x1) + bludgeoning (x1) + [jRCO98MaXer3WS1w] : object {Actor.npc.items.[].system.damageRolls.jRCO98MaXer3WS1w} + damage : string {Actor.npc.items.[].system.damageRolls.jRCO98MaXer3WS1w.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.jRCO98MaXer3WS1w.damageType} (same value: void) + [mVZRALR5jdQtzqsQ] : object {Actor.npc.items.[].system.damageRolls.mVZRALR5jdQtzqsQ} + damage : string {Actor.npc.items.[].system.damageRolls.mVZRALR5jdQtzqsQ.damage} (same value: 2d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.mVZRALR5jdQtzqsQ.damageType} (same value: void) + [kSgEIpuxGSTUTfC3] : object {Actor.npc.items.[].system.damageRolls.kSgEIpuxGSTUTfC3} + damage : string {Actor.npc.items.[].system.damageRolls.kSgEIpuxGSTUTfC3.damage} (2 different values) + 2d6+4 (x1) + 1d6+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kSgEIpuxGSTUTfC3.damageType} (same value: bludgeoning) + [Lthj9QDj0vexRTdZ] : object {Actor.npc.items.[].system.damageRolls.Lthj9QDj0vexRTdZ} + damage : string {Actor.npc.items.[].system.damageRolls.Lthj9QDj0vexRTdZ.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Lthj9QDj0vexRTdZ.damageType} (same value: bludgeoning) + [3QI5dZcwhXokmLBK] : object {Actor.npc.items.[].system.damageRolls.3QI5dZcwhXokmLBK} + damage : string {Actor.npc.items.[].system.damageRolls.3QI5dZcwhXokmLBK.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.3QI5dZcwhXokmLBK.damageType} (same value: piercing) + [y1mwAySWpYX5Jvok] : object {Actor.npc.items.[].system.damageRolls.y1mwAySWpYX5Jvok} + damage : string {Actor.npc.items.[].system.damageRolls.y1mwAySWpYX5Jvok.damage} (2 different values) + 1d4+4 (x1) + 1d4+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.y1mwAySWpYX5Jvok.damageType} (same value: piercing) + [DF4vi1nin7MQA8JV] : object {Actor.npc.items.[].system.damageRolls.DF4vi1nin7MQA8JV} + damage : string {Actor.npc.items.[].system.damageRolls.DF4vi1nin7MQA8JV.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.DF4vi1nin7MQA8JV.damageType} (same value: cold) + [mwKgsgiVCEyglZFC] : object {Actor.npc.items.[].system.damageRolls.mwKgsgiVCEyglZFC} + damage : string {Actor.npc.items.[].system.damageRolls.mwKgsgiVCEyglZFC.damage} (2 different values) + 1d10 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mwKgsgiVCEyglZFC.damageType} (same value: slashing) + [oh3bLcjidY5tOY27] : object {Actor.npc.items.[].system.damageRolls.oh3bLcjidY5tOY27} + damage : string {Actor.npc.items.[].system.damageRolls.oh3bLcjidY5tOY27.damage} (2 different values) + 1d10 (x1) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.oh3bLcjidY5tOY27.damageType} (same value: cold) + [NnAPXyLxNwq1WPSF] : object {Actor.npc.items.[].system.damageRolls.NnAPXyLxNwq1WPSF} + damage : string {Actor.npc.items.[].system.damageRolls.NnAPXyLxNwq1WPSF.damage} (3 different values) + 1d4+4 (x1) + 1d4+1 (x1) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.NnAPXyLxNwq1WPSF.damageType} (same value: piercing) + [869PalseDnWeC0I2] : object {Actor.npc.items.[].system.damageRolls.869PalseDnWeC0I2} + damage : string {Actor.npc.items.[].system.damageRolls.869PalseDnWeC0I2.damage} (2 different values) + 1d4+4 (x1) + 1d4+2 (x2) + damageType : string {Actor.npc.items.[].system.damageRolls.869PalseDnWeC0I2.damageType} (same value: piercing) + [03S2gFgnGMSNtXwS] : object {Actor.npc.items.[].system.damageRolls.03S2gFgnGMSNtXwS} + damage : string {Actor.npc.items.[].system.damageRolls.03S2gFgnGMSNtXwS.damage} (3 different values) + 1d4+4 (x1) + 1d4+1 (x1) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.03S2gFgnGMSNtXwS.damageType} (same value: bludgeoning) + [l3JSDggJ9jN7SNSx] : object {Actor.npc.items.[].system.damageRolls.l3JSDggJ9jN7SNSx} + damage : string {Actor.npc.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damage} (4 different values) + 1d6+2 (x1) + 1d6-2 (x1) + 1d6 (x2) + 1d8+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damageType} (2 different values) + piercing (x4) + bludgeoning (x1) + [S5gQcpXRdzDrxje7] : object {Actor.npc.items.[].system.damageRolls.S5gQcpXRdzDrxje7} + damage : string {Actor.npc.items.[].system.damageRolls.S5gQcpXRdzDrxje7.damage} (2 different values) + 2d6+3 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.S5gQcpXRdzDrxje7.damageType} (same value: slashing) + [TfOutGSJ307DKEEX] : object {Actor.npc.items.[].system.damageRolls.TfOutGSJ307DKEEX} + damage : string {Actor.npc.items.[].system.damageRolls.TfOutGSJ307DKEEX.damage} (2 different values) + 1d4+4 (x2) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.TfOutGSJ307DKEEX.damageType} (same value: piercing) + [AL8ABD6I4Z7ds3Hm] : object {Actor.npc.items.[].system.damageRolls.AL8ABD6I4Z7ds3Hm} + damage : string {Actor.npc.items.[].system.damageRolls.AL8ABD6I4Z7ds3Hm.damage} (2 different values) + 1d10+5 (x1) + 1d10+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.AL8ABD6I4Z7ds3Hm.damageType} (same value: slashing) + [034lKINHRdRK01t1] : object {Actor.npc.items.[].system.damageRolls.034lKINHRdRK01t1} + damage : string {Actor.npc.items.[].system.damageRolls.034lKINHRdRK01t1.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.034lKINHRdRK01t1.damageType} (same value: piercing) + [UO9qfQLxRr1AuZ6M] : object {Actor.npc.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M} + damage : string {Actor.npc.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damage} (2 different values) + 1d4-2 (x1) + 1d4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damageType} (same value: bludgeoning) + [Px4A4Sb5V6t5x0s9] : object {Actor.npc.items.[].system.damageRolls.Px4A4Sb5V6t5x0s9} + damage : string {Actor.npc.items.[].system.damageRolls.Px4A4Sb5V6t5x0s9.damage} (same value: 3d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.Px4A4Sb5V6t5x0s9.damageType} (same value: slashing) + [zOnew4dT12cSEzB4] : object {Actor.npc.items.[].system.damageRolls.zOnew4dT12cSEzB4} + damage : string {Actor.npc.items.[].system.damageRolls.zOnew4dT12cSEzB4.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zOnew4dT12cSEzB4.damageType} (same value: electricity) + [EdPzCEIbGkmJ73a4] : object {Actor.npc.items.[].system.damageRolls.EdPzCEIbGkmJ73a4} + category : string {Actor.npc.items.[].system.damageRolls.EdPzCEIbGkmJ73a4.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.EdPzCEIbGkmJ73a4.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.EdPzCEIbGkmJ73a4.damageType} (same value: bleed) + [dl5uDZYBAgMgkM3r] : object {Actor.npc.items.[].system.damageRolls.dl5uDZYBAgMgkM3r} + damage : string {Actor.npc.items.[].system.damageRolls.dl5uDZYBAgMgkM3r.damage} (same value: 5d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dl5uDZYBAgMgkM3r.damageType} (same value: slashing) + [8rpc2zHVuOIwx5wU] : object {Actor.npc.items.[].system.damageRolls.8rpc2zHVuOIwx5wU} + damage : string {Actor.npc.items.[].system.damageRolls.8rpc2zHVuOIwx5wU.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.8rpc2zHVuOIwx5wU.damageType} (same value: piercing) + [JB1ZbtqoTDedbRZt] : object {Actor.npc.items.[].system.damageRolls.JB1ZbtqoTDedbRZt} + category : string {Actor.npc.items.[].system.damageRolls.JB1ZbtqoTDedbRZt.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.JB1ZbtqoTDedbRZt.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.JB1ZbtqoTDedbRZt.damageType} (same value: bleed) + [lThHxd2IdC16r1S6] : object {Actor.npc.items.[].system.damageRolls.lThHxd2IdC16r1S6} + damage : string {Actor.npc.items.[].system.damageRolls.lThHxd2IdC16r1S6.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.lThHxd2IdC16r1S6.damageType} (same value: slashing) + [9xlbyI8xXYJLGMzV] : object {Actor.npc.items.[].system.damageRolls.9xlbyI8xXYJLGMzV} + damage : string {Actor.npc.items.[].system.damageRolls.9xlbyI8xXYJLGMzV.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9xlbyI8xXYJLGMzV.damageType} (same value: acid) + [JjqNkm4NF1y7fYby] : object {Actor.npc.items.[].system.damageRolls.JjqNkm4NF1y7fYby} + category : string {Actor.npc.items.[].system.damageRolls.JjqNkm4NF1y7fYby.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.JjqNkm4NF1y7fYby.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.JjqNkm4NF1y7fYby.damageType} (same value: bleed) + [n6TH1Xwm8Lq7dSUR] : object {Actor.npc.items.[].system.damageRolls.n6TH1Xwm8Lq7dSUR} + damage : string {Actor.npc.items.[].system.damageRolls.n6TH1Xwm8Lq7dSUR.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.n6TH1Xwm8Lq7dSUR.damageType} (same value: slashing) + [Lukc4USEmqk1A1bG] : object {Actor.npc.items.[].system.damageRolls.Lukc4USEmqk1A1bG} + damage : string {Actor.npc.items.[].system.damageRolls.Lukc4USEmqk1A1bG.damage} (same value: 3d4+15) + damageType : string {Actor.npc.items.[].system.damageRolls.Lukc4USEmqk1A1bG.damageType} (same value: bludgeoning) + [aT0gFavcwwePFCeT] : object {Actor.npc.items.[].system.damageRolls.aT0gFavcwwePFCeT} + damage : string {Actor.npc.items.[].system.damageRolls.aT0gFavcwwePFCeT.damage} (same value: 3d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.aT0gFavcwwePFCeT.damageType} (same value: piercing) + [n4rEEWopzXqxWnAg] : object {Actor.npc.items.[].system.damageRolls.n4rEEWopzXqxWnAg} + damage : string {Actor.npc.items.[].system.damageRolls.n4rEEWopzXqxWnAg.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.n4rEEWopzXqxWnAg.damageType} (same value: slashing) + [qHdIlh2xU2NqwJ2E] : object {Actor.npc.items.[].system.damageRolls.qHdIlh2xU2NqwJ2E} + category : string {Actor.npc.items.[].system.damageRolls.qHdIlh2xU2NqwJ2E.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.qHdIlh2xU2NqwJ2E.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qHdIlh2xU2NqwJ2E.damageType} (same value: bleed) + [qX9kAY69PHuZEbKw] : object {Actor.npc.items.[].system.damageRolls.qX9kAY69PHuZEbKw} + damage : string {Actor.npc.items.[].system.damageRolls.qX9kAY69PHuZEbKw.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.qX9kAY69PHuZEbKw.damageType} (same value: slashing) + [3snqKYmgm7VQdNdH] : object {Actor.npc.items.[].system.damageRolls.3snqKYmgm7VQdNdH} + damage : string {Actor.npc.items.[].system.damageRolls.3snqKYmgm7VQdNdH.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.3snqKYmgm7VQdNdH.damageType} (same value: piercing) + [qrQqzXbjxgoIEXEC] : object {Actor.npc.items.[].system.damageRolls.qrQqzXbjxgoIEXEC} + damage : string {Actor.npc.items.[].system.damageRolls.qrQqzXbjxgoIEXEC.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.qrQqzXbjxgoIEXEC.damageType} (same value: slashing) + [6zfe9YmIu3hKzT3c] : object {Actor.npc.items.[].system.damageRolls.6zfe9YmIu3hKzT3c} + damage : string {Actor.npc.items.[].system.damageRolls.6zfe9YmIu3hKzT3c.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6zfe9YmIu3hKzT3c.damageType} (same value: sonic) + [DVG8GTQlPpAU67eH] : object {Actor.npc.items.[].system.damageRolls.DVG8GTQlPpAU67eH} + damage : string {Actor.npc.items.[].system.damageRolls.DVG8GTQlPpAU67eH.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.DVG8GTQlPpAU67eH.damageType} (same value: slashing) + [TgUOieRxuIYLOvUQ] : object {Actor.npc.items.[].system.damageRolls.TgUOieRxuIYLOvUQ} + damage : string {Actor.npc.items.[].system.damageRolls.TgUOieRxuIYLOvUQ.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.TgUOieRxuIYLOvUQ.damageType} (same value: acid) + [4nkpyliQNk7eB9mk] : object {Actor.npc.items.[].system.damageRolls.4nkpyliQNk7eB9mk} + damage : string {Actor.npc.items.[].system.damageRolls.4nkpyliQNk7eB9mk.damage} (same value: 3d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.4nkpyliQNk7eB9mk.damageType} (same value: slashing) + [oo6FAzTopZyf8AEj] : object {Actor.npc.items.[].system.damageRolls.oo6FAzTopZyf8AEj} + damage : string {Actor.npc.items.[].system.damageRolls.oo6FAzTopZyf8AEj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oo6FAzTopZyf8AEj.damageType} (same value: cold) + [CYYrVIQhOfAfrUgZ] : object {Actor.npc.items.[].system.damageRolls.CYYrVIQhOfAfrUgZ} + damage : string {Actor.npc.items.[].system.damageRolls.CYYrVIQhOfAfrUgZ.damage} (same value: 3d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.CYYrVIQhOfAfrUgZ.damageType} (same value: slashing) + [V1ZH3VFAu8SmbRxG] : object {Actor.npc.items.[].system.damageRolls.V1ZH3VFAu8SmbRxG} + category : string {Actor.npc.items.[].system.damageRolls.V1ZH3VFAu8SmbRxG.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.V1ZH3VFAu8SmbRxG.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.V1ZH3VFAu8SmbRxG.damageType} (same value: bleed) + [XoyjBHwsh8U2iMWY] : object {Actor.npc.items.[].system.damageRolls.XoyjBHwsh8U2iMWY} + damage : string {Actor.npc.items.[].system.damageRolls.XoyjBHwsh8U2iMWY.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.XoyjBHwsh8U2iMWY.damageType} (same value: piercing) + [aq9UjnvL0wjdrEb2] : object {Actor.npc.items.[].system.damageRolls.aq9UjnvL0wjdrEb2} + damage : string {Actor.npc.items.[].system.damageRolls.aq9UjnvL0wjdrEb2.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.aq9UjnvL0wjdrEb2.damageType} (same value: piercing) + [vkc0Ve91eB2Gdp1L] : object {Actor.npc.items.[].system.damageRolls.vkc0Ve91eB2Gdp1L} + damage : string {Actor.npc.items.[].system.damageRolls.vkc0Ve91eB2Gdp1L.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.vkc0Ve91eB2Gdp1L.damageType} (same value: piercing) + [BfxJ8a04u2nCxgjK] : object {Actor.npc.items.[].system.damageRolls.BfxJ8a04u2nCxgjK} + category : string {Actor.npc.items.[].system.damageRolls.BfxJ8a04u2nCxgjK.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.BfxJ8a04u2nCxgjK.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.BfxJ8a04u2nCxgjK.damageType} (same value: bleed) + [s1UIwPRWnLGSCk1b] : object {Actor.npc.items.[].system.damageRolls.s1UIwPRWnLGSCk1b} + damage : string {Actor.npc.items.[].system.damageRolls.s1UIwPRWnLGSCk1b.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.s1UIwPRWnLGSCk1b.damageType} (same value: slashing) + [STmhjrIg9pYdacp9] : object {Actor.npc.items.[].system.damageRolls.STmhjrIg9pYdacp9} + category : string {Actor.npc.items.[].system.damageRolls.STmhjrIg9pYdacp9.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.STmhjrIg9pYdacp9.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.STmhjrIg9pYdacp9.damageType} (same value: cold) + [3Z5OEVc81rpp11mb] : object {Actor.npc.items.[].system.damageRolls.3Z5OEVc81rpp11mb} + damage : string {Actor.npc.items.[].system.damageRolls.3Z5OEVc81rpp11mb.damage} (same value: 2d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.3Z5OEVc81rpp11mb.damageType} (same value: piercing) + [ZbwZU7O1MeMBjFuK] : object {Actor.npc.items.[].system.damageRolls.ZbwZU7O1MeMBjFuK} + category : string {Actor.npc.items.[].system.damageRolls.ZbwZU7O1MeMBjFuK.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.ZbwZU7O1MeMBjFuK.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ZbwZU7O1MeMBjFuK.damageType} (same value: bleed) + [IadAulfCKPTvfQ9v] : object {Actor.npc.items.[].system.damageRolls.IadAulfCKPTvfQ9v} + damage : string {Actor.npc.items.[].system.damageRolls.IadAulfCKPTvfQ9v.damage} (same value: 2d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.IadAulfCKPTvfQ9v.damageType} (same value: piercing) + [XyYiI1jxo4hgr1PJ] : object {Actor.npc.items.[].system.damageRolls.XyYiI1jxo4hgr1PJ} + category : string {Actor.npc.items.[].system.damageRolls.XyYiI1jxo4hgr1PJ.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.XyYiI1jxo4hgr1PJ.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.XyYiI1jxo4hgr1PJ.damageType} (same value: bleed) + [M3gu0rWBLwF6YiUx] : object {Actor.npc.items.[].system.damageRolls.M3gu0rWBLwF6YiUx} + damage : string {Actor.npc.items.[].system.damageRolls.M3gu0rWBLwF6YiUx.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.M3gu0rWBLwF6YiUx.damageType} (same value: piercing) + [ta91gadf6jNuanlw] : object {Actor.npc.items.[].system.damageRolls.ta91gadf6jNuanlw} + damage : string {Actor.npc.items.[].system.damageRolls.ta91gadf6jNuanlw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ta91gadf6jNuanlw.damageType} (same value: fire) + [g3b0e9D7SJBi8JPA] : object {Actor.npc.items.[].system.damageRolls.g3b0e9D7SJBi8JPA} + category : string {Actor.npc.items.[].system.damageRolls.g3b0e9D7SJBi8JPA.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.g3b0e9D7SJBi8JPA.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g3b0e9D7SJBi8JPA.damageType} (same value: bleed) + [vANhddY8A5EIllGy] : object {Actor.npc.items.[].system.damageRolls.vANhddY8A5EIllGy} + damage : string {Actor.npc.items.[].system.damageRolls.vANhddY8A5EIllGy.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.vANhddY8A5EIllGy.damageType} (same value: slashing) + [aBF6aqzkcwaQtulx] : object {Actor.npc.items.[].system.damageRolls.aBF6aqzkcwaQtulx} + damage : string {Actor.npc.items.[].system.damageRolls.aBF6aqzkcwaQtulx.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.aBF6aqzkcwaQtulx.damageType} (same value: piercing) + [bISjA5m6p5KGpemH] : object {Actor.npc.items.[].system.damageRolls.bISjA5m6p5KGpemH} + damage : string {Actor.npc.items.[].system.damageRolls.bISjA5m6p5KGpemH.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bISjA5m6p5KGpemH.damageType} (same value: spirit) + [fwVIZFxSA663BguB] : object {Actor.npc.items.[].system.damageRolls.fwVIZFxSA663BguB} + damage : string {Actor.npc.items.[].system.damageRolls.fwVIZFxSA663BguB.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fwVIZFxSA663BguB.damageType} (same value: electricity) + [i1Iz4DDCcdEyh4IJ] : object {Actor.npc.items.[].system.damageRolls.i1Iz4DDCcdEyh4IJ} + damage : string {Actor.npc.items.[].system.damageRolls.i1Iz4DDCcdEyh4IJ.damage} (same value: 4d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.i1Iz4DDCcdEyh4IJ.damageType} (same value: slashing) + [ieuHyTGuGgpockVA] : object {Actor.npc.items.[].system.damageRolls.ieuHyTGuGgpockVA} + category : string {Actor.npc.items.[].system.damageRolls.ieuHyTGuGgpockVA.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.ieuHyTGuGgpockVA.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ieuHyTGuGgpockVA.damageType} (same value: bleed) + [O1PpMrRyHtfJ0A99] : object {Actor.npc.items.[].system.damageRolls.O1PpMrRyHtfJ0A99} + category : string {Actor.npc.items.[].system.damageRolls.O1PpMrRyHtfJ0A99.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.O1PpMrRyHtfJ0A99.damage} (same value: 3) + damageType : string {Actor.npc.items.[].system.damageRolls.O1PpMrRyHtfJ0A99.damageType} (same value: fire) + [ipXhbYAuusq3enQS] : object {Actor.npc.items.[].system.damageRolls.ipXhbYAuusq3enQS} + category : string {Actor.npc.items.[].system.damageRolls.ipXhbYAuusq3enQS.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.ipXhbYAuusq3enQS.damage} (same value: 3) + damageType : string {Actor.npc.items.[].system.damageRolls.ipXhbYAuusq3enQS.damageType} (same value: fire) + [qYqdyZ5XfjiefXFt] : object {Actor.npc.items.[].system.damageRolls.qYqdyZ5XfjiefXFt} + damage : string {Actor.npc.items.[].system.damageRolls.qYqdyZ5XfjiefXFt.damage} (same value: 3d8) + damageType : string {Actor.npc.items.[].system.damageRolls.qYqdyZ5XfjiefXFt.damageType} (same value: fire) + [GLQna0EKus24RyA7] : object {Actor.npc.items.[].system.damageRolls.GLQna0EKus24RyA7} + category : string {Actor.npc.items.[].system.damageRolls.GLQna0EKus24RyA7.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.GLQna0EKus24RyA7.damage} (same value: 3) + damageType : string {Actor.npc.items.[].system.damageRolls.GLQna0EKus24RyA7.damageType} (same value: mental) + [zqfNWkH7OAhe08MI] : object {Actor.npc.items.[].system.damageRolls.zqfNWkH7OAhe08MI} + damage : string {Actor.npc.items.[].system.damageRolls.zqfNWkH7OAhe08MI.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zqfNWkH7OAhe08MI.damageType} (same value: mental) + [DPln8zZ838TOdENl] : object {Actor.npc.items.[].system.damageRolls.DPln8zZ838TOdENl} + damage : string {Actor.npc.items.[].system.damageRolls.DPln8zZ838TOdENl.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.DPln8zZ838TOdENl.damageType} (same value: bludgeoning) + [1ToCqDS1GZZgaJ4s] : object {Actor.npc.items.[].system.damageRolls.1ToCqDS1GZZgaJ4s} + category : string {Actor.npc.items.[].system.damageRolls.1ToCqDS1GZZgaJ4s.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.1ToCqDS1GZZgaJ4s.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1ToCqDS1GZZgaJ4s.damageType} (same value: bleed) + [hpCXjRG7cYR6SxRQ] : object {Actor.npc.items.[].system.damageRolls.hpCXjRG7cYR6SxRQ} + damage : string {Actor.npc.items.[].system.damageRolls.hpCXjRG7cYR6SxRQ.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.hpCXjRG7cYR6SxRQ.damageType} (same value: slashing) + [5KqcRWcKNg1XHDPO] : object {Actor.npc.items.[].system.damageRolls.5KqcRWcKNg1XHDPO} + damage : string {Actor.npc.items.[].system.damageRolls.5KqcRWcKNg1XHDPO.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.5KqcRWcKNg1XHDPO.damageType} (same value: slashing) + [6DbPPiURMyuZu2Yw] : object {Actor.npc.items.[].system.damageRolls.6DbPPiURMyuZu2Yw} + category : string {Actor.npc.items.[].system.damageRolls.6DbPPiURMyuZu2Yw.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.6DbPPiURMyuZu2Yw.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6DbPPiURMyuZu2Yw.damageType} (same value: bleed) + [o5qjNj6Q1fbhozQ0] : object {Actor.npc.items.[].system.damageRolls.o5qjNj6Q1fbhozQ0} + damage : string {Actor.npc.items.[].system.damageRolls.o5qjNj6Q1fbhozQ0.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.o5qjNj6Q1fbhozQ0.damageType} (same value: piercing) + [MfFEsUVYX54Ja3Mg] : object {Actor.npc.items.[].system.damageRolls.MfFEsUVYX54Ja3Mg} + damage : string {Actor.npc.items.[].system.damageRolls.MfFEsUVYX54Ja3Mg.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.MfFEsUVYX54Ja3Mg.damageType} (same value: slashing) + [Hru4cvCaGnlrQ1xi] : object {Actor.npc.items.[].system.damageRolls.Hru4cvCaGnlrQ1xi} + damage : string {Actor.npc.items.[].system.damageRolls.Hru4cvCaGnlrQ1xi.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Hru4cvCaGnlrQ1xi.damageType} (same value: piercing) + [tvduWKLiUNJTfSUW] : object {Actor.npc.items.[].system.damageRolls.tvduWKLiUNJTfSUW} + damage : string {Actor.npc.items.[].system.damageRolls.tvduWKLiUNJTfSUW.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.tvduWKLiUNJTfSUW.damageType} (same value: slashing) + [b2UhGiRmySnXQDsj] : object {Actor.npc.items.[].system.damageRolls.b2UhGiRmySnXQDsj} + damage : string {Actor.npc.items.[].system.damageRolls.b2UhGiRmySnXQDsj.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.b2UhGiRmySnXQDsj.damageType} (same value: slashing) + [mdtTNu6BS0MBHJHw] : object {Actor.npc.items.[].system.damageRolls.mdtTNu6BS0MBHJHw} + category : string {Actor.npc.items.[].system.damageRolls.mdtTNu6BS0MBHJHw.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.mdtTNu6BS0MBHJHw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mdtTNu6BS0MBHJHw.damageType} (same value: bleed) + [hrjaPPz9X3S1SRIo] : object {Actor.npc.items.[].system.damageRolls.hrjaPPz9X3S1SRIo} + damage : string {Actor.npc.items.[].system.damageRolls.hrjaPPz9X3S1SRIo.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.hrjaPPz9X3S1SRIo.damageType} (same value: piercing) + [3kM1h3op7vxpD9Nh] : object {Actor.npc.items.[].system.damageRolls.3kM1h3op7vxpD9Nh} + damage : string {Actor.npc.items.[].system.damageRolls.3kM1h3op7vxpD9Nh.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.3kM1h3op7vxpD9Nh.damageType} (same value: slashing) + [TEhdEFGDOX6rjiS9] : object {Actor.npc.items.[].system.damageRolls.TEhdEFGDOX6rjiS9} + damage : string {Actor.npc.items.[].system.damageRolls.TEhdEFGDOX6rjiS9.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.TEhdEFGDOX6rjiS9.damageType} (same value: fire) + [wlFlnOnvypSmyfs6] : object {Actor.npc.items.[].system.damageRolls.wlFlnOnvypSmyfs6} + damage : string {Actor.npc.items.[].system.damageRolls.wlFlnOnvypSmyfs6.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.wlFlnOnvypSmyfs6.damageType} (same value: bludgeoning) + [xYvAOBfykqXaXWEu] : object {Actor.npc.items.[].system.damageRolls.xYvAOBfykqXaXWEu} + damage : string {Actor.npc.items.[].system.damageRolls.xYvAOBfykqXaXWEu.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xYvAOBfykqXaXWEu.damageType} (same value: fire) + [E7A2bmeXcoOxdQyj] : object {Actor.npc.items.[].system.damageRolls.E7A2bmeXcoOxdQyj} + damage : string {Actor.npc.items.[].system.damageRolls.E7A2bmeXcoOxdQyj.damage} (same value: 2d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.E7A2bmeXcoOxdQyj.damageType} (same value: slashing) + [SQxRObDcptpyFyLJ] : object {Actor.npc.items.[].system.damageRolls.SQxRObDcptpyFyLJ} + category : string {Actor.npc.items.[].system.damageRolls.SQxRObDcptpyFyLJ.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.SQxRObDcptpyFyLJ.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.SQxRObDcptpyFyLJ.damageType} (same value: bleed) + [rQ3ZvQpVXMJCTwkz] : object {Actor.npc.items.[].system.damageRolls.rQ3ZvQpVXMJCTwkz} + damage : string {Actor.npc.items.[].system.damageRolls.rQ3ZvQpVXMJCTwkz.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rQ3ZvQpVXMJCTwkz.damageType} (same value: spirit) + [6MCwrTWGWA6PEOwT] : object {Actor.npc.items.[].system.damageRolls.6MCwrTWGWA6PEOwT} + damage : string {Actor.npc.items.[].system.damageRolls.6MCwrTWGWA6PEOwT.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.6MCwrTWGWA6PEOwT.damageType} (same value: bludgeoning) + [9CBuZHyPdahdwLnr] : object {Actor.npc.items.[].system.damageRolls.9CBuZHyPdahdwLnr} + damage : string {Actor.npc.items.[].system.damageRolls.9CBuZHyPdahdwLnr.damage} (same value: 2d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.9CBuZHyPdahdwLnr.damageType} (same value: bludgeoning) + [AltvEMU77J18y7se] : object {Actor.npc.items.[].system.damageRolls.AltvEMU77J18y7se} + damage : string {Actor.npc.items.[].system.damageRolls.AltvEMU77J18y7se.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.AltvEMU77J18y7se.damageType} (same value: spirit) + [7ZzMPdHwODSWqsK1] : object {Actor.npc.items.[].system.damageRolls.7ZzMPdHwODSWqsK1} + damage : string {Actor.npc.items.[].system.damageRolls.7ZzMPdHwODSWqsK1.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.7ZzMPdHwODSWqsK1.damageType} (same value: slashing) + [WGUUDE7akBOpQr82] : object {Actor.npc.items.[].system.damageRolls.WGUUDE7akBOpQr82} + category : string {Actor.npc.items.[].system.damageRolls.WGUUDE7akBOpQr82.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.WGUUDE7akBOpQr82.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.WGUUDE7akBOpQr82.damageType} (same value: bleed) + [qujCei9OPdNDIXkA] : object {Actor.npc.items.[].system.damageRolls.qujCei9OPdNDIXkA} + damage : string {Actor.npc.items.[].system.damageRolls.qujCei9OPdNDIXkA.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qujCei9OPdNDIXkA.damageType} (same value: electricity) + [RoU8rZS12EHewdhu] : object {Actor.npc.items.[].system.damageRolls.RoU8rZS12EHewdhu} + damage : string {Actor.npc.items.[].system.damageRolls.RoU8rZS12EHewdhu.damage} (same value: 3d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.RoU8rZS12EHewdhu.damageType} (same value: piercing) + [XZBRosfNoRGGQTRr] : object {Actor.npc.items.[].system.damageRolls.XZBRosfNoRGGQTRr} + damage : string {Actor.npc.items.[].system.damageRolls.XZBRosfNoRGGQTRr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.XZBRosfNoRGGQTRr.damageType} (same value: electricity) + [l51z0angy6q2kwe14q3t] : object {Actor.npc.items.[].system.damageRolls.l51z0angy6q2kwe14q3t} + damage : string {Actor.npc.items.[].system.damageRolls.l51z0angy6q2kwe14q3t.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.l51z0angy6q2kwe14q3t.damageType} (same value: slashing) + [ik4dn86ahrcpfrzp9n88] : object {Actor.npc.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88} + damage : string {Actor.npc.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88.damageType} (same value: piercing) + [yjwxy73kconcz97hn619] : object {Actor.npc.items.[].system.damageRolls.yjwxy73kconcz97hn619} + damage : string {Actor.npc.items.[].system.damageRolls.yjwxy73kconcz97hn619.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.yjwxy73kconcz97hn619.damageType} (same value: piercing) + [72xhbjxi59dgm1g4diw6] : object {Actor.npc.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6} + damage : string {Actor.npc.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6.damageType} (same value: piercing) + [6qj3hiz48wgponknfb04] : object {Actor.npc.items.[].system.damageRolls.6qj3hiz48wgponknfb04} + damage : string {Actor.npc.items.[].system.damageRolls.6qj3hiz48wgponknfb04.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.6qj3hiz48wgponknfb04.damageType} (same value: bludgeoning) + [v57hjz2pqqtzjdc9dz59] : object {Actor.npc.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59} + damage : string {Actor.npc.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59.damageType} (same value: fire) + [ykf1lkdtqzcvdrassfyz] : object {Actor.npc.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz} + damage : string {Actor.npc.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz.damageType} (same value: bludgeoning) + [pihcxz7kdpaae5rq6py2] : object {Actor.npc.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2} + damage : string {Actor.npc.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2.damageType} (same value: piercing) + [iym24fudypp8onk2x1zy] : object {Actor.npc.items.[].system.damageRolls.iym24fudypp8onk2x1zy} + damage : string {Actor.npc.items.[].system.damageRolls.iym24fudypp8onk2x1zy.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.iym24fudypp8onk2x1zy.damageType} (same value: piercing) + [mckxgxtw0kqjod1ma5w6] : object {Actor.npc.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6} + damage : string {Actor.npc.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6.damageType} (same value: bludgeoning) + [ttrdxc05u59112kaugg0] : object {Actor.npc.items.[].system.damageRolls.ttrdxc05u59112kaugg0} + damage : string {Actor.npc.items.[].system.damageRolls.ttrdxc05u59112kaugg0.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ttrdxc05u59112kaugg0.damageType} (same value: piercing) + [hog7wets1qd6gnqhwww3] : object {Actor.npc.items.[].system.damageRolls.hog7wets1qd6gnqhwww3} + damage : string {Actor.npc.items.[].system.damageRolls.hog7wets1qd6gnqhwww3.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.hog7wets1qd6gnqhwww3.damageType} (same value: bludgeoning) + [mfuz193bltmqn2dpeyj6] : object {Actor.npc.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6} + damage : string {Actor.npc.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6.damageType} (same value: piercing) + [kbembmay397rhambs7jg] : object {Actor.npc.items.[].system.damageRolls.kbembmay397rhambs7jg} + damage : string {Actor.npc.items.[].system.damageRolls.kbembmay397rhambs7jg.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.kbembmay397rhambs7jg.damageType} (same value: slashing) + [riptgpl70rpwz90divwm] : object {Actor.npc.items.[].system.damageRolls.riptgpl70rpwz90divwm} + damage : string {Actor.npc.items.[].system.damageRolls.riptgpl70rpwz90divwm.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.riptgpl70rpwz90divwm.damageType} (same value: piercing) + [72lbmatx3rfshr352kt8] : object {Actor.npc.items.[].system.damageRolls.72lbmatx3rfshr352kt8} + damage : string {Actor.npc.items.[].system.damageRolls.72lbmatx3rfshr352kt8.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.72lbmatx3rfshr352kt8.damageType} (same value: bludgeoning) + [6qeylg24c2nrgrfhohhz] : object {Actor.npc.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz} + damage : string {Actor.npc.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz.damageType} (same value: piercing) + [0xlbtcx8ca7bjspcd14w] : object {Actor.npc.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w} + damage : string {Actor.npc.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w.damageType} (same value: slashing) + [968ohc9wihhz0aaenu0n] : object {Actor.npc.items.[].system.damageRolls.968ohc9wihhz0aaenu0n} + damage : string {Actor.npc.items.[].system.damageRolls.968ohc9wihhz0aaenu0n.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.968ohc9wihhz0aaenu0n.damageType} (same value: bludgeoning) + [jk4j2yutx2p4wgyg00i1] : object {Actor.npc.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1} + damage : string {Actor.npc.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1.damageType} (same value: piercing) + [krwsdl9truge8uorzu2w] : object {Actor.npc.items.[].system.damageRolls.krwsdl9truge8uorzu2w} + damage : string {Actor.npc.items.[].system.damageRolls.krwsdl9truge8uorzu2w.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.krwsdl9truge8uorzu2w.damageType} (same value: bludgeoning) + [sy2uol6l4zdp394e4246] : object {Actor.npc.items.[].system.damageRolls.sy2uol6l4zdp394e4246} + damage : string {Actor.npc.items.[].system.damageRolls.sy2uol6l4zdp394e4246.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.sy2uol6l4zdp394e4246.damageType} (same value: bludgeoning) + [mz8hea54ajpth8qi5e36] : object {Actor.npc.items.[].system.damageRolls.mz8hea54ajpth8qi5e36} + damage : string {Actor.npc.items.[].system.damageRolls.mz8hea54ajpth8qi5e36.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.mz8hea54ajpth8qi5e36.damageType} (same value: piercing) + [txw1ifz7jvdu1cvjwfhx] : object {Actor.npc.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx} + damage : string {Actor.npc.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx.damageType} (same value: piercing) + [xitwy7fetq9zx8efc3qr] : object {Actor.npc.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr} + damage : string {Actor.npc.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr.damageType} (same value: piercing) + [pguvzb8qme7dnsxzleqh] : object {Actor.npc.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh} + damage : string {Actor.npc.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh.damageType} (same value: piercing) + [ozfz7zo1sika8u8v2nn2] : object {Actor.npc.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2} + damage : string {Actor.npc.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2.damageType} (same value: piercing) + [dhxf8v275oljxtuill8y] : object {Actor.npc.items.[].system.damageRolls.dhxf8v275oljxtuill8y} + damage : string {Actor.npc.items.[].system.damageRolls.dhxf8v275oljxtuill8y.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.dhxf8v275oljxtuill8y.damageType} (same value: bludgeoning) + [ubyvrwuxmje2u4lycz1c] : object {Actor.npc.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c} + damage : string {Actor.npc.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c.damageType} (same value: poison) + [5zqsmge2a7e3wu6up436] : object {Actor.npc.items.[].system.damageRolls.5zqsmge2a7e3wu6up436} + damage : string {Actor.npc.items.[].system.damageRolls.5zqsmge2a7e3wu6up436.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5zqsmge2a7e3wu6up436.damageType} (same value: void) + [kz78fdi7kcbx3n775n72] : object {Actor.npc.items.[].system.damageRolls.kz78fdi7kcbx3n775n72} + damage : string {Actor.npc.items.[].system.damageRolls.kz78fdi7kcbx3n775n72.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.kz78fdi7kcbx3n775n72.damageType} (same value: void) + [HKX1OjDtyERSMsKf] : object {Actor.npc.items.[].system.damageRolls.HKX1OjDtyERSMsKf} + damage : string {Actor.npc.items.[].system.damageRolls.HKX1OjDtyERSMsKf.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.HKX1OjDtyERSMsKf.damageType} (same value: piercing) + [XCYrPpJCdaayJMWu] : object {Actor.npc.items.[].system.damageRolls.XCYrPpJCdaayJMWu} + damage : string {Actor.npc.items.[].system.damageRolls.XCYrPpJCdaayJMWu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.XCYrPpJCdaayJMWu.damageType} (same value: bludgeoning) + [zB7LBks0dXRMlt5s] : object {Actor.npc.items.[].system.damageRolls.zB7LBks0dXRMlt5s} + damage : string {Actor.npc.items.[].system.damageRolls.zB7LBks0dXRMlt5s.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.zB7LBks0dXRMlt5s.damageType} (same value: bludgeoning) + [78vNpk8CirGHSsFJ] : object {Actor.npc.items.[].system.damageRolls.78vNpk8CirGHSsFJ} + damage : string {Actor.npc.items.[].system.damageRolls.78vNpk8CirGHSsFJ.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.78vNpk8CirGHSsFJ.damageType} (same value: slashing) + [OCZg3WrX1YuaLEGs] : object {Actor.npc.items.[].system.damageRolls.OCZg3WrX1YuaLEGs} + damage : string {Actor.npc.items.[].system.damageRolls.OCZg3WrX1YuaLEGs.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.OCZg3WrX1YuaLEGs.damageType} (same value: piercing) + [1Sda8Ar5WljE2tYZ] : object {Actor.npc.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ} + damage : string {Actor.npc.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ.damageType} (same value: slashing) + [w0T8DtbJGnvLzlPm] : object {Actor.npc.items.[].system.damageRolls.w0T8DtbJGnvLzlPm} + damage : string {Actor.npc.items.[].system.damageRolls.w0T8DtbJGnvLzlPm.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.w0T8DtbJGnvLzlPm.damageType} (same value: bludgeoning) + [FEckczuIi1XDHPPm] : object {Actor.npc.items.[].system.damageRolls.FEckczuIi1XDHPPm} + damage : string {Actor.npc.items.[].system.damageRolls.FEckczuIi1XDHPPm.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.FEckczuIi1XDHPPm.damageType} (same value: piercing) + [O0WHYxMaG510U0Ts] : object {Actor.npc.items.[].system.damageRolls.O0WHYxMaG510U0Ts} + damage : string {Actor.npc.items.[].system.damageRolls.O0WHYxMaG510U0Ts.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.O0WHYxMaG510U0Ts.damageType} (same value: piercing) + [RYcp2AsiYyVKgerx] : object {Actor.npc.items.[].system.damageRolls.RYcp2AsiYyVKgerx} + damage : string {Actor.npc.items.[].system.damageRolls.RYcp2AsiYyVKgerx.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.RYcp2AsiYyVKgerx.damageType} (same value: piercing) + [lfihhu4xfd0gujqyx6sg] : object {Actor.npc.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg} + damage : string {Actor.npc.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg.damageType} (same value: void) + [ou9BGn1RpboLm7Py] : object {Actor.npc.items.[].system.damageRolls.ou9BGn1RpboLm7Py} + damage : string {Actor.npc.items.[].system.damageRolls.ou9BGn1RpboLm7Py.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ou9BGn1RpboLm7Py.damageType} (same value: slashing) + [1nLDIcLEiYv3LHFk] : object {Actor.npc.items.[].system.damageRolls.1nLDIcLEiYv3LHFk} + damage : string {Actor.npc.items.[].system.damageRolls.1nLDIcLEiYv3LHFk.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.1nLDIcLEiYv3LHFk.damageType} (same value: piercing) + [ophticj7gw97srtundn7] : object {Actor.npc.items.[].system.damageRolls.ophticj7gw97srtundn7} + damage : string {Actor.npc.items.[].system.damageRolls.ophticj7gw97srtundn7.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.ophticj7gw97srtundn7.damageType} (same value: void) + [IYNNIIeB5ZyxBA16] : object {Actor.npc.items.[].system.damageRolls.IYNNIIeB5ZyxBA16} + damage : string {Actor.npc.items.[].system.damageRolls.IYNNIIeB5ZyxBA16.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.IYNNIIeB5ZyxBA16.damageType} (same value: piercing) + [ncChNqULIfKWdPRD] : object {Actor.npc.items.[].system.damageRolls.ncChNqULIfKWdPRD} + damage : string {Actor.npc.items.[].system.damageRolls.ncChNqULIfKWdPRD.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ncChNqULIfKWdPRD.damageType} (same value: bludgeoning) + [5789htn1vd66abiotll0] : object {Actor.npc.items.[].system.damageRolls.5789htn1vd66abiotll0} + damage : string {Actor.npc.items.[].system.damageRolls.5789htn1vd66abiotll0.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.5789htn1vd66abiotll0.damageType} (same value: spirit) + [t8u2oydu8velzinodzw2] : object {Actor.npc.items.[].system.damageRolls.t8u2oydu8velzinodzw2} + damage : string {Actor.npc.items.[].system.damageRolls.t8u2oydu8velzinodzw2.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.t8u2oydu8velzinodzw2.damageType} (same value: spirit) + [Vv3WJG7BAF3o7gel] : object {Actor.npc.items.[].system.damageRolls.Vv3WJG7BAF3o7gel} + damage : string {Actor.npc.items.[].system.damageRolls.Vv3WJG7BAF3o7gel.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Vv3WJG7BAF3o7gel.damageType} (same value: piercing) + [hcIAVQNCL1YGaxvN] : object {Actor.npc.items.[].system.damageRolls.hcIAVQNCL1YGaxvN} + damage : string {Actor.npc.items.[].system.damageRolls.hcIAVQNCL1YGaxvN.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.hcIAVQNCL1YGaxvN.damageType} (same value: bludgeoning) + [KpfYqvm7Cihj5vut] : object {Actor.npc.items.[].system.damageRolls.KpfYqvm7Cihj5vut} + damage : string {Actor.npc.items.[].system.damageRolls.KpfYqvm7Cihj5vut.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.KpfYqvm7Cihj5vut.damageType} (same value: piercing) + [SubkvZhvQ43SdoXs] : object {Actor.npc.items.[].system.damageRolls.SubkvZhvQ43SdoXs} + damage : string {Actor.npc.items.[].system.damageRolls.SubkvZhvQ43SdoXs.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.SubkvZhvQ43SdoXs.damageType} (same value: bludgeoning) + [A84l23peoDBAFICG] : object {Actor.npc.items.[].system.damageRolls.A84l23peoDBAFICG} + damage : string {Actor.npc.items.[].system.damageRolls.A84l23peoDBAFICG.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.A84l23peoDBAFICG.damageType} (same value: piercing) + [L4k4IvXptBCN6L5P] : object {Actor.npc.items.[].system.damageRolls.L4k4IvXptBCN6L5P} + damage : string {Actor.npc.items.[].system.damageRolls.L4k4IvXptBCN6L5P.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.L4k4IvXptBCN6L5P.damageType} (same value: bludgeoning) + [7OGld2bKWDfP4j6n] : object {Actor.npc.items.[].system.damageRolls.7OGld2bKWDfP4j6n} + damage : string {Actor.npc.items.[].system.damageRolls.7OGld2bKWDfP4j6n.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.7OGld2bKWDfP4j6n.damageType} (same value: piercing) + [D1lOWmFDEfyhfqJR] : object {Actor.npc.items.[].system.damageRolls.D1lOWmFDEfyhfqJR} + damage : string {Actor.npc.items.[].system.damageRolls.D1lOWmFDEfyhfqJR.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.D1lOWmFDEfyhfqJR.damageType} (same value: piercing) + [Mt5IAEmGL4n9oLAa] : object {Actor.npc.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa} + damage : string {Actor.npc.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa.damageType} (same value: bludgeoning) + [1ED58ichURjMBRsR] : object {Actor.npc.items.[].system.damageRolls.1ED58ichURjMBRsR} + damage : string {Actor.npc.items.[].system.damageRolls.1ED58ichURjMBRsR.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.1ED58ichURjMBRsR.damageType} (same value: piercing) + [xlvwb3pmfunfjhcn9zt5] : object {Actor.npc.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5} + damage : string {Actor.npc.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5.damageType} (same value: poison) + [o3XRRwkRRF7ckpVZ] : object {Actor.npc.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ} + damage : string {Actor.npc.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ.damageType} (same value: piercing) + [qGhWPovmCinoGwRs] : object {Actor.npc.items.[].system.damageRolls.qGhWPovmCinoGwRs} + damage : string {Actor.npc.items.[].system.damageRolls.qGhWPovmCinoGwRs.damage} (same value: 3d8) + damageType : string {Actor.npc.items.[].system.damageRolls.qGhWPovmCinoGwRs.damageType} (same value: poison) + [pbJAPAEyZq6RhwNi] : object {Actor.npc.items.[].system.damageRolls.pbJAPAEyZq6RhwNi} + damage : string {Actor.npc.items.[].system.damageRolls.pbJAPAEyZq6RhwNi.damage} (same value: 2d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.pbJAPAEyZq6RhwNi.damageType} (same value: piercing) + [wEVFrhgZFTc9LoeR] : object {Actor.npc.items.[].system.damageRolls.wEVFrhgZFTc9LoeR} + damage : string {Actor.npc.items.[].system.damageRolls.wEVFrhgZFTc9LoeR.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wEVFrhgZFTc9LoeR.damageType} (same value: bludgeoning) + [iEBAcGC905MxgKuG] : object {Actor.npc.items.[].system.damageRolls.iEBAcGC905MxgKuG} + damage : string {Actor.npc.items.[].system.damageRolls.iEBAcGC905MxgKuG.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.iEBAcGC905MxgKuG.damageType} (same value: piercing) + [gpurCYM0GBmOycxv] : object {Actor.npc.items.[].system.damageRolls.gpurCYM0GBmOycxv} + damage : string {Actor.npc.items.[].system.damageRolls.gpurCYM0GBmOycxv.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.gpurCYM0GBmOycxv.damageType} (same value: piercing) + [e0hEUb4wc3t5DAXj] : object {Actor.npc.items.[].system.damageRolls.e0hEUb4wc3t5DAXj} + damage : string {Actor.npc.items.[].system.damageRolls.e0hEUb4wc3t5DAXj.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.e0hEUb4wc3t5DAXj.damageType} (same value: piercing) + [27mykuzu2vwgfu3z4d5p] : object {Actor.npc.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p} + damage : string {Actor.npc.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p.damageType} (same value: cold) + [umJnPHpIWPh4SF7w] : object {Actor.npc.items.[].system.damageRolls.umJnPHpIWPh4SF7w} + damage : string {Actor.npc.items.[].system.damageRolls.umJnPHpIWPh4SF7w.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.umJnPHpIWPh4SF7w.damageType} (same value: slashing) + [dERvfn6zQkRDOglT] : object {Actor.npc.items.[].system.damageRolls.dERvfn6zQkRDOglT} + damage : string {Actor.npc.items.[].system.damageRolls.dERvfn6zQkRDOglT.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.dERvfn6zQkRDOglT.damageType} (same value: bludgeoning) + [OFvnksMF8p603cZ9] : object {Actor.npc.items.[].system.damageRolls.OFvnksMF8p603cZ9} + damage : string {Actor.npc.items.[].system.damageRolls.OFvnksMF8p603cZ9.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.OFvnksMF8p603cZ9.damageType} (same value: bludgeoning) + [AJTzTaG5tFA2wLrY] : object {Actor.npc.items.[].system.damageRolls.AJTzTaG5tFA2wLrY} + damage : string {Actor.npc.items.[].system.damageRolls.AJTzTaG5tFA2wLrY.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.AJTzTaG5tFA2wLrY.damageType} (same value: bludgeoning) + [dE0ikd8tLDhKVP8U] : object {Actor.npc.items.[].system.damageRolls.dE0ikd8tLDhKVP8U} + damage : string {Actor.npc.items.[].system.damageRolls.dE0ikd8tLDhKVP8U.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.dE0ikd8tLDhKVP8U.damageType} (same value: piercing) + [wpgqhz30wihmm0mpa8vg] : object {Actor.npc.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg} + damage : string {Actor.npc.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg.damageType} (same value: cold) + [5z1e0H4xNyMR5mV6] : object {Actor.npc.items.[].system.damageRolls.5z1e0H4xNyMR5mV6} + damage : string {Actor.npc.items.[].system.damageRolls.5z1e0H4xNyMR5mV6.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.5z1e0H4xNyMR5mV6.damageType} (same value: slashing) + [PTSBVWleiREtaP38] : object {Actor.npc.items.[].system.damageRolls.PTSBVWleiREtaP38} + damage : string {Actor.npc.items.[].system.damageRolls.PTSBVWleiREtaP38.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.PTSBVWleiREtaP38.damageType} (same value: bludgeoning) + [JPBqIvsdWpI3NbOz] : object {Actor.npc.items.[].system.damageRolls.JPBqIvsdWpI3NbOz} + damage : string {Actor.npc.items.[].system.damageRolls.JPBqIvsdWpI3NbOz.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.JPBqIvsdWpI3NbOz.damageType} (same value: piercing) + [TZjp38RWV85mIQR0] : object {Actor.npc.items.[].system.damageRolls.TZjp38RWV85mIQR0} + damage : string {Actor.npc.items.[].system.damageRolls.TZjp38RWV85mIQR0.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.TZjp38RWV85mIQR0.damageType} (same value: bludgeoning) + [cGgtzAh2ydkE6sBl] : object {Actor.npc.items.[].system.damageRolls.cGgtzAh2ydkE6sBl} + damage : string {Actor.npc.items.[].system.damageRolls.cGgtzAh2ydkE6sBl.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.cGgtzAh2ydkE6sBl.damageType} (same value: slashing) + [iX4KA1mX02QoeFQC] : object {Actor.npc.items.[].system.damageRolls.iX4KA1mX02QoeFQC} + damage : string {Actor.npc.items.[].system.damageRolls.iX4KA1mX02QoeFQC.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.iX4KA1mX02QoeFQC.damageType} (same value: bludgeoning) + [kEvyhOwUwKlw2cJx] : object {Actor.npc.items.[].system.damageRolls.kEvyhOwUwKlw2cJx} + damage : string {Actor.npc.items.[].system.damageRolls.kEvyhOwUwKlw2cJx.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kEvyhOwUwKlw2cJx.damageType} (same value: slashing) + [deyB7oyBerS7FTjb] : object {Actor.npc.items.[].system.damageRolls.deyB7oyBerS7FTjb} + damage : string {Actor.npc.items.[].system.damageRolls.deyB7oyBerS7FTjb.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.deyB7oyBerS7FTjb.damageType} (same value: slashing) + [WGLcB8BSOW8iJ33D] : object {Actor.npc.items.[].system.damageRolls.WGLcB8BSOW8iJ33D} + damage : string {Actor.npc.items.[].system.damageRolls.WGLcB8BSOW8iJ33D.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.WGLcB8BSOW8iJ33D.damageType} (same value: slashing) + [dAaGEI7aY1UiJYzG] : object {Actor.npc.items.[].system.damageRolls.dAaGEI7aY1UiJYzG} + damage : string {Actor.npc.items.[].system.damageRolls.dAaGEI7aY1UiJYzG.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.dAaGEI7aY1UiJYzG.damageType} (same value: piercing) + [pyijw3cMXdesomuZ] : object {Actor.npc.items.[].system.damageRolls.pyijw3cMXdesomuZ} + damage : string {Actor.npc.items.[].system.damageRolls.pyijw3cMXdesomuZ.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.pyijw3cMXdesomuZ.damageType} (same value: slashing) + [f4GAxEROJbnxarGr] : object {Actor.npc.items.[].system.damageRolls.f4GAxEROJbnxarGr} + damage : string {Actor.npc.items.[].system.damageRolls.f4GAxEROJbnxarGr.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.f4GAxEROJbnxarGr.damageType} (same value: slashing) + [0KZvvO4HDeILOUTd] : object {Actor.npc.items.[].system.damageRolls.0KZvvO4HDeILOUTd} + damage : string {Actor.npc.items.[].system.damageRolls.0KZvvO4HDeILOUTd.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.0KZvvO4HDeILOUTd.damageType} (same value: bludgeoning) + [OuwBHA8DlMQWkLyW] : object {Actor.npc.items.[].system.damageRolls.OuwBHA8DlMQWkLyW} + damage : string {Actor.npc.items.[].system.damageRolls.OuwBHA8DlMQWkLyW.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.OuwBHA8DlMQWkLyW.damageType} (same value: slashing) + [7oZpameZHTFPdgJc] : object {Actor.npc.items.[].system.damageRolls.7oZpameZHTFPdgJc} + damage : string {Actor.npc.items.[].system.damageRolls.7oZpameZHTFPdgJc.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.7oZpameZHTFPdgJc.damageType} (same value: bludgeoning) + [yIYvBKIzRScfFnOJ] : object {Actor.npc.items.[].system.damageRolls.yIYvBKIzRScfFnOJ} + damage : string {Actor.npc.items.[].system.damageRolls.yIYvBKIzRScfFnOJ.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.yIYvBKIzRScfFnOJ.damageType} (same value: slashing) + [KPS6G6j2le2Pz8aA] : object {Actor.npc.items.[].system.damageRolls.KPS6G6j2le2Pz8aA} + damage : string {Actor.npc.items.[].system.damageRolls.KPS6G6j2le2Pz8aA.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.KPS6G6j2le2Pz8aA.damageType} (same value: bludgeoning) + [gb7bbNhNLUFPYUrg] : object {Actor.npc.items.[].system.damageRolls.gb7bbNhNLUFPYUrg} + damage : string {Actor.npc.items.[].system.damageRolls.gb7bbNhNLUFPYUrg.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.gb7bbNhNLUFPYUrg.damageType} (same value: slashing) + [8IrP6WQZsXy5XLFo] : object {Actor.npc.items.[].system.damageRolls.8IrP6WQZsXy5XLFo} + damage : string {Actor.npc.items.[].system.damageRolls.8IrP6WQZsXy5XLFo.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.8IrP6WQZsXy5XLFo.damageType} (same value: bludgeoning) + [TQAxdWFbJat9mJ06] : object {Actor.npc.items.[].system.damageRolls.TQAxdWFbJat9mJ06} + damage : string {Actor.npc.items.[].system.damageRolls.TQAxdWFbJat9mJ06.damage} (same value: 3d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.TQAxdWFbJat9mJ06.damageType} (same value: piercing) + [z1yUGfFhuV6wPhH6] : object {Actor.npc.items.[].system.damageRolls.z1yUGfFhuV6wPhH6} + damage : string {Actor.npc.items.[].system.damageRolls.z1yUGfFhuV6wPhH6.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.z1yUGfFhuV6wPhH6.damageType} (same value: piercing) + [qWwzg3aIxEHOVlkf] : object {Actor.npc.items.[].system.damageRolls.qWwzg3aIxEHOVlkf} + damage : string {Actor.npc.items.[].system.damageRolls.qWwzg3aIxEHOVlkf.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.qWwzg3aIxEHOVlkf.damageType} (same value: slashing) + [E9TO6jOF7yQA1w94] : object {Actor.npc.items.[].system.damageRolls.E9TO6jOF7yQA1w94} + damage : string {Actor.npc.items.[].system.damageRolls.E9TO6jOF7yQA1w94.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.E9TO6jOF7yQA1w94.damageType} (same value: bludgeoning) + [sFPh9WM6nWB6oOad] : object {Actor.npc.items.[].system.damageRolls.sFPh9WM6nWB6oOad} + damage : string {Actor.npc.items.[].system.damageRolls.sFPh9WM6nWB6oOad.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.sFPh9WM6nWB6oOad.damageType} (same value: slashing) + [R02hfeAYmG7jWBIR] : object {Actor.npc.items.[].system.damageRolls.R02hfeAYmG7jWBIR} + damage : string {Actor.npc.items.[].system.damageRolls.R02hfeAYmG7jWBIR.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.R02hfeAYmG7jWBIR.damageType} (same value: piercing) + [SdZv9mq28wdMQqm4] : object {Actor.npc.items.[].system.damageRolls.SdZv9mq28wdMQqm4} + damage : string {Actor.npc.items.[].system.damageRolls.SdZv9mq28wdMQqm4.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.SdZv9mq28wdMQqm4.damageType} (same value: cold) + [YeNgAOYonIQ2c74D] : object {Actor.npc.items.[].system.damageRolls.YeNgAOYonIQ2c74D} + damage : string {Actor.npc.items.[].system.damageRolls.YeNgAOYonIQ2c74D.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.YeNgAOYonIQ2c74D.damageType} (same value: spirit) + [KifvnmgxPbmiEb39] : object {Actor.npc.items.[].system.damageRolls.KifvnmgxPbmiEb39} + damage : string {Actor.npc.items.[].system.damageRolls.KifvnmgxPbmiEb39.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.KifvnmgxPbmiEb39.damageType} (same value: slashing) + [omcfK3klMKSYZGAF] : object {Actor.npc.items.[].system.damageRolls.omcfK3klMKSYZGAF} + damage : string {Actor.npc.items.[].system.damageRolls.omcfK3klMKSYZGAF.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.omcfK3klMKSYZGAF.damageType} (same value: spirit) + [H8AgV4qgXPpTtJNn] : object {Actor.npc.items.[].system.damageRolls.H8AgV4qgXPpTtJNn} + damage : string {Actor.npc.items.[].system.damageRolls.H8AgV4qgXPpTtJNn.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.H8AgV4qgXPpTtJNn.damageType} (same value: piercing) + [g2052jszdol37lqwpzz1] : object {Actor.npc.items.[].system.damageRolls.g2052jszdol37lqwpzz1} + damage : string {Actor.npc.items.[].system.damageRolls.g2052jszdol37lqwpzz1.damage} (2 different values) + 3d8+8 (x1) + 2d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.g2052jszdol37lqwpzz1.damageType} (same value: slashing) + [jxqdwv2u7mk9sfciwzcv] : object {Actor.npc.items.[].system.damageRolls.jxqdwv2u7mk9sfciwzcv} + damage : string {Actor.npc.items.[].system.damageRolls.jxqdwv2u7mk9sfciwzcv.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jxqdwv2u7mk9sfciwzcv.damageType} (same value: fire) + [iybumqo9qsklzq9ut2qw] : object {Actor.npc.items.[].system.damageRolls.iybumqo9qsklzq9ut2qw} + damage : string {Actor.npc.items.[].system.damageRolls.iybumqo9qsklzq9ut2qw.damage} (2 different values) + 3d12 + 6 (x1) + 2d12 + 2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.iybumqo9qsklzq9ut2qw.damageType} (same value: fire) + [l3qhdr0oxkrw9yc8ehbv] : object {Actor.npc.items.[].system.damageRolls.l3qhdr0oxkrw9yc8ehbv} + damage : string {Actor.npc.items.[].system.damageRolls.l3qhdr0oxkrw9yc8ehbv.damage} (same value: 2d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.l3qhdr0oxkrw9yc8ehbv.damageType} (same value: bludgeoning) + [mx51apbv579nek783mc0] : object {Actor.npc.items.[].system.damageRolls.mx51apbv579nek783mc0} + damage : string {Actor.npc.items.[].system.damageRolls.mx51apbv579nek783mc0.damage} (3 different values) + 2d12+11 (x1) + 2d10+10 (x1) + 2d8+8 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mx51apbv579nek783mc0.damageType} (2 different values) + piercing (x1) + bludgeoning (x2) + [cuwpp87sl05c57i7s10v] : object {Actor.npc.items.[].system.damageRolls.cuwpp87sl05c57i7s10v} + damage : string {Actor.npc.items.[].system.damageRolls.cuwpp87sl05c57i7s10v.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.cuwpp87sl05c57i7s10v.damageType} (same value: bludgeoning) + [imakx6l9n0dtarkn2xzl] : object {Actor.npc.items.[].system.damageRolls.imakx6l9n0dtarkn2xzl} + damage : string {Actor.npc.items.[].system.damageRolls.imakx6l9n0dtarkn2xzl.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.imakx6l9n0dtarkn2xzl.damageType} (same value: bludgeoning) + [dekjuu7lifgrrohp83vr] : object {Actor.npc.items.[].system.damageRolls.dekjuu7lifgrrohp83vr} + damage : string {Actor.npc.items.[].system.damageRolls.dekjuu7lifgrrohp83vr.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.dekjuu7lifgrrohp83vr.damageType} (same value: bludgeoning) + [3zOZ3L2tJD9Gxfex] : object {Actor.npc.items.[].system.damageRolls.3zOZ3L2tJD9Gxfex} + damage : string {Actor.npc.items.[].system.damageRolls.3zOZ3L2tJD9Gxfex.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.3zOZ3L2tJD9Gxfex.damageType} (same value: slashing) + [rh2xFMZZMv7hrQ1m] : object {Actor.npc.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m} + damage : string {Actor.npc.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m.damage} (same value: 2d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m.damageType} (same value: piercing) + [xll2omell18iaw3gvh67] : object {Actor.npc.items.[].system.damageRolls.xll2omell18iaw3gvh67} + damage : string {Actor.npc.items.[].system.damageRolls.xll2omell18iaw3gvh67.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.xll2omell18iaw3gvh67.damageType} (same value: spirit) + [osuvacjgboqimwz1flxn] : object {Actor.npc.items.[].system.damageRolls.osuvacjgboqimwz1flxn} + damage : string {Actor.npc.items.[].system.damageRolls.osuvacjgboqimwz1flxn.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.osuvacjgboqimwz1flxn.damageType} (same value: spirit) + [OFfqcrIqPeg8KOzf] : object {Actor.npc.items.[].system.damageRolls.OFfqcrIqPeg8KOzf} + damage : string {Actor.npc.items.[].system.damageRolls.OFfqcrIqPeg8KOzf.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.OFfqcrIqPeg8KOzf.damageType} (same value: fire) + [pEk689OzA2zGtw7f] : object {Actor.npc.items.[].system.damageRolls.pEk689OzA2zGtw7f} + damage : string {Actor.npc.items.[].system.damageRolls.pEk689OzA2zGtw7f.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.pEk689OzA2zGtw7f.damageType} (same value: bludgeoning) + [GWmOHQdtjXjWQW27] : object {Actor.npc.items.[].system.damageRolls.GWmOHQdtjXjWQW27} + damage : string {Actor.npc.items.[].system.damageRolls.GWmOHQdtjXjWQW27.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.GWmOHQdtjXjWQW27.damageType} (same value: slashing) + [NRHyWLY1DW8ADem5] : object {Actor.npc.items.[].system.damageRolls.NRHyWLY1DW8ADem5} + damage : string {Actor.npc.items.[].system.damageRolls.NRHyWLY1DW8ADem5.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.NRHyWLY1DW8ADem5.damageType} (same value: slashing) + [SqEduw9NowIRARYf] : object {Actor.npc.items.[].system.damageRolls.SqEduw9NowIRARYf} + damage : string {Actor.npc.items.[].system.damageRolls.SqEduw9NowIRARYf.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.SqEduw9NowIRARYf.damageType} (same value: bludgeoning) + [1PtYCW4cEq5PXm7F] : object {Actor.npc.items.[].system.damageRolls.1PtYCW4cEq5PXm7F} + damage : string {Actor.npc.items.[].system.damageRolls.1PtYCW4cEq5PXm7F.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.1PtYCW4cEq5PXm7F.damageType} (same value: piercing) + [nhecaCkMfj89n6nu] : object {Actor.npc.items.[].system.damageRolls.nhecaCkMfj89n6nu} + damage : string {Actor.npc.items.[].system.damageRolls.nhecaCkMfj89n6nu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nhecaCkMfj89n6nu.damageType} (same value: piercing) + [S2WaYKDCyLEwvuWP] : object {Actor.npc.items.[].system.damageRolls.S2WaYKDCyLEwvuWP} + damage : string {Actor.npc.items.[].system.damageRolls.S2WaYKDCyLEwvuWP.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.S2WaYKDCyLEwvuWP.damageType} (same value: bludgeoning) + [zAO2U3Nt2ZXcrdoI] : object {Actor.npc.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI} + damage : string {Actor.npc.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI.damageType} (same value: mental) + [G86bxvLzCZPP89P1] : object {Actor.npc.items.[].system.damageRolls.G86bxvLzCZPP89P1} + damage : string {Actor.npc.items.[].system.damageRolls.G86bxvLzCZPP89P1.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.G86bxvLzCZPP89P1.damageType} (same value: piercing) + [WRdM3vn2QlVgHm0n] : object {Actor.npc.items.[].system.damageRolls.WRdM3vn2QlVgHm0n} + damage : string {Actor.npc.items.[].system.damageRolls.WRdM3vn2QlVgHm0n.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.WRdM3vn2QlVgHm0n.damageType} (same value: piercing) + [7ba082hmHJlr8vV6] : object {Actor.npc.items.[].system.damageRolls.7ba082hmHJlr8vV6} + damage : string {Actor.npc.items.[].system.damageRolls.7ba082hmHJlr8vV6.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7ba082hmHJlr8vV6.damageType} (same value: bludgeoning) + [oeSPzT4HA23epP25] : object {Actor.npc.items.[].system.damageRolls.oeSPzT4HA23epP25} + damage : string {Actor.npc.items.[].system.damageRolls.oeSPzT4HA23epP25.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.oeSPzT4HA23epP25.damageType} (same value: bludgeoning) + [6xngbQ3wbgsg4Jo6] : object {Actor.npc.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6} + damage : string {Actor.npc.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6.damage} (same value: 1d12+3) + damageType : string {Actor.npc.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6.damageType} (same value: slashing) + [3nv5wRnsPdoOJptB] : object {Actor.npc.items.[].system.damageRolls.3nv5wRnsPdoOJptB} + damage : string {Actor.npc.items.[].system.damageRolls.3nv5wRnsPdoOJptB.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.3nv5wRnsPdoOJptB.damageType} (same value: slashing) + [HKHN9PNSd3oQOEYf] : object {Actor.npc.items.[].system.damageRolls.HKHN9PNSd3oQOEYf} + damage : string {Actor.npc.items.[].system.damageRolls.HKHN9PNSd3oQOEYf.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.HKHN9PNSd3oQOEYf.damageType} (same value: spirit) + [XVftTvk0adSnjOHr] : object {Actor.npc.items.[].system.damageRolls.XVftTvk0adSnjOHr} + damage : string {Actor.npc.items.[].system.damageRolls.XVftTvk0adSnjOHr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.XVftTvk0adSnjOHr.damageType} (same value: spirit) + [oqSqhQzJchpl3wfw] : object {Actor.npc.items.[].system.damageRolls.oqSqhQzJchpl3wfw} + damage : string {Actor.npc.items.[].system.damageRolls.oqSqhQzJchpl3wfw.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oqSqhQzJchpl3wfw.damageType} (same value: acid) + [ljdligppovb6ee2ngfkp] : object {Actor.npc.items.[].system.damageRolls.ljdligppovb6ee2ngfkp} + damage : string {Actor.npc.items.[].system.damageRolls.ljdligppovb6ee2ngfkp.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ljdligppovb6ee2ngfkp.damageType} (same value: bludgeoning) + [gc4xnalxd9nv71da2yyy] : object {Actor.npc.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy} + damage : string {Actor.npc.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy.damageType} (same value: bludgeoning) + [IJBWYQs4HcxtkUev] : object {Actor.npc.items.[].system.damageRolls.IJBWYQs4HcxtkUev} + category : string {Actor.npc.items.[].system.damageRolls.IJBWYQs4HcxtkUev.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.IJBWYQs4HcxtkUev.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.IJBWYQs4HcxtkUev.damageType} (same value: bleed) + [zBPflcU7a2cke7YJ] : object {Actor.npc.items.[].system.damageRolls.zBPflcU7a2cke7YJ} + damage : string {Actor.npc.items.[].system.damageRolls.zBPflcU7a2cke7YJ.damage} (2 different values) + 1d6+2 (x2) + 1d6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zBPflcU7a2cke7YJ.damageType} (same value: slashing) + [P3k4fqrqq96ysxax] : object {Actor.npc.items.[].system.damageRolls.P3k4fqrqq96ysxax} + damage : string {Actor.npc.items.[].system.damageRolls.P3k4fqrqq96ysxax.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.P3k4fqrqq96ysxax.damageType} (same value: slashing) + [QYr2NBDN7vUcwzKI] : object {Actor.npc.items.[].system.damageRolls.QYr2NBDN7vUcwzKI} + damage : string {Actor.npc.items.[].system.damageRolls.QYr2NBDN7vUcwzKI.damage} (same value: 1d6-2) + damageType : string {Actor.npc.items.[].system.damageRolls.QYr2NBDN7vUcwzKI.damageType} (same value: bludgeoning) + [yhh1ubPnKPVrAd2q] : object {Actor.npc.items.[].system.damageRolls.yhh1ubPnKPVrAd2q} + damage : string {Actor.npc.items.[].system.damageRolls.yhh1ubPnKPVrAd2q.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.yhh1ubPnKPVrAd2q.damageType} (same value: piercing) + [eJNzSH3RiNS4wPmi] : object {Actor.npc.items.[].system.damageRolls.eJNzSH3RiNS4wPmi} + damage : string {Actor.npc.items.[].system.damageRolls.eJNzSH3RiNS4wPmi.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.eJNzSH3RiNS4wPmi.damageType} (same value: piercing) + [ruaK8IefznkmP9pr] : object {Actor.npc.items.[].system.damageRolls.ruaK8IefznkmP9pr} + damage : string {Actor.npc.items.[].system.damageRolls.ruaK8IefznkmP9pr.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ruaK8IefznkmP9pr.damageType} (same value: bludgeoning) + [I7no81tWSWoEAHG8] : object {Actor.npc.items.[].system.damageRolls.I7no81tWSWoEAHG8} + damage : string {Actor.npc.items.[].system.damageRolls.I7no81tWSWoEAHG8.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.I7no81tWSWoEAHG8.damageType} (same value: piercing) + [8X7sIt6FdC09cA91] : object {Actor.npc.items.[].system.damageRolls.8X7sIt6FdC09cA91} + damage : string {Actor.npc.items.[].system.damageRolls.8X7sIt6FdC09cA91.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8X7sIt6FdC09cA91.damageType} (same value: piercing) + [KACwSG96Zcth1a0r] : object {Actor.npc.items.[].system.damageRolls.KACwSG96Zcth1a0r} + damage : string {Actor.npc.items.[].system.damageRolls.KACwSG96Zcth1a0r.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.KACwSG96Zcth1a0r.damageType} (same value: bludgeoning) + [ozmHPybnY03hy8kT] : object {Actor.npc.items.[].system.damageRolls.ozmHPybnY03hy8kT} + damage : string {Actor.npc.items.[].system.damageRolls.ozmHPybnY03hy8kT.damage} (same value: 1d6-2) + damageType : string {Actor.npc.items.[].system.damageRolls.ozmHPybnY03hy8kT.damageType} (same value: bludgeoning) + [5btS2A0SdMlXprrM] : object {Actor.npc.items.[].system.damageRolls.5btS2A0SdMlXprrM} + damage : string {Actor.npc.items.[].system.damageRolls.5btS2A0SdMlXprrM.damage} (same value: 1d6-2) + damageType : string {Actor.npc.items.[].system.damageRolls.5btS2A0SdMlXprrM.damageType} (same value: bludgeoning) + [gNGbEkN2aeIE3AqD] : object {Actor.npc.items.[].system.damageRolls.gNGbEkN2aeIE3AqD} + damage : string {Actor.npc.items.[].system.damageRolls.gNGbEkN2aeIE3AqD.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.gNGbEkN2aeIE3AqD.damageType} (same value: piercing) + [kOWKDCo2qa0zOaiC] : object {Actor.npc.items.[].system.damageRolls.kOWKDCo2qa0zOaiC} + damage : string {Actor.npc.items.[].system.damageRolls.kOWKDCo2qa0zOaiC.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.kOWKDCo2qa0zOaiC.damageType} (same value: piercing) + [5DkczEih2U0SMjVL] : object {Actor.npc.items.[].system.damageRolls.5DkczEih2U0SMjVL} + damage : string {Actor.npc.items.[].system.damageRolls.5DkczEih2U0SMjVL.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.5DkczEih2U0SMjVL.damageType} (same value: slashing) + [5Tkoawu0uFMljvg3] : object {Actor.npc.items.[].system.damageRolls.5Tkoawu0uFMljvg3} + damage : string {Actor.npc.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damage} (same value: 2d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damageType} (same value: bludgeoning) + [OCuAPxltaH3bbvC8] : object {Actor.npc.items.[].system.damageRolls.OCuAPxltaH3bbvC8} + damage : string {Actor.npc.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damageType} (same value: mental) + [1q7qsJbvWauVxxWy] : object {Actor.npc.items.[].system.damageRolls.1q7qsJbvWauVxxWy} + damage : string {Actor.npc.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damageType} (same value: piercing) + [SZ57kCe0wEojDHzv] : object {Actor.npc.items.[].system.damageRolls.SZ57kCe0wEojDHzv} + damage : string {Actor.npc.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damageType} (same value: mental) + [xJwZKRkzwQ9eFyyJ] : object {Actor.npc.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ} + damage : string {Actor.npc.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damageType} (same value: bludgeoning) + [OTchPl7dqOdMtwoR] : object {Actor.npc.items.[].system.damageRolls.OTchPl7dqOdMtwoR} + damage : string {Actor.npc.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damageType} (same value: piercing) + [VDkbGCeNOn9egSYn] : object {Actor.npc.items.[].system.damageRolls.VDkbGCeNOn9egSYn} + damage : string {Actor.npc.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damageType} (same value: slashing) + [oC0Krjukglum7KAF] : object {Actor.npc.items.[].system.damageRolls.oC0Krjukglum7KAF} + damage : string {Actor.npc.items.[].system.damageRolls.oC0Krjukglum7KAF.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oC0Krjukglum7KAF.damageType} (same value: mental) + [h2ye4kSnrLWVVo6x] : object {Actor.npc.items.[].system.damageRolls.h2ye4kSnrLWVVo6x} + damage : string {Actor.npc.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damageType} (same value: slashing) + [J3oHhDVguNiX0mH9] : object {Actor.npc.items.[].system.damageRolls.J3oHhDVguNiX0mH9} + category : string {Actor.npc.items.[].system.damageRolls.J3oHhDVguNiX0mH9.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.J3oHhDVguNiX0mH9.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.J3oHhDVguNiX0mH9.damageType} (same value: bleed) + [lZ9h6Tr6KKliwnDi] : object {Actor.npc.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi} + damage : string {Actor.npc.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi.damageType} (same value: piercing) + [q4My2bi8hjsEIIc0] : object {Actor.npc.items.[].system.damageRolls.q4My2bi8hjsEIIc0} + damage : string {Actor.npc.items.[].system.damageRolls.q4My2bi8hjsEIIc0.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.q4My2bi8hjsEIIc0.damageType} (same value: void) + [nCpBNOi0Stk0ZuQ5] : object {Actor.npc.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5} + damage : string {Actor.npc.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5.damageType} (same value: mental) + [r2APYyvKZaf8fYPN] : object {Actor.npc.items.[].system.damageRolls.r2APYyvKZaf8fYPN} + damage : string {Actor.npc.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damage} (2 different values) + 2d6+11 (x1) + 3d4+14 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damageType} (same value: slashing) + [SFa97b9iqV83oZ09] : object {Actor.npc.items.[].system.damageRolls.SFa97b9iqV83oZ09} + damage : string {Actor.npc.items.[].system.damageRolls.SFa97b9iqV83oZ09.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.SFa97b9iqV83oZ09.damageType} (same value: slashing) + [bif7FreBGJ6nhZvj] : object {Actor.npc.items.[].system.damageRolls.bif7FreBGJ6nhZvj} + category : string {Actor.npc.items.[].system.damageRolls.bif7FreBGJ6nhZvj.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.bif7FreBGJ6nhZvj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bif7FreBGJ6nhZvj.damageType} (same value: bleed) + [E4f51mEVg8KQxaHI] : object {Actor.npc.items.[].system.damageRolls.E4f51mEVg8KQxaHI} + damage : string {Actor.npc.items.[].system.damageRolls.E4f51mEVg8KQxaHI.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.E4f51mEVg8KQxaHI.damageType} (same value: piercing) + [SAjaNe0mnZ519RBh] : object {Actor.npc.items.[].system.damageRolls.SAjaNe0mnZ519RBh} + damage : string {Actor.npc.items.[].system.damageRolls.SAjaNe0mnZ519RBh.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.SAjaNe0mnZ519RBh.damageType} (same value: fire) + [iCE2NXmWdBtC1cPD] : object {Actor.npc.items.[].system.damageRolls.iCE2NXmWdBtC1cPD} + damage : string {Actor.npc.items.[].system.damageRolls.iCE2NXmWdBtC1cPD.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.iCE2NXmWdBtC1cPD.damageType} (same value: bludgeoning) + [tsadJ77gV1Ug4BLE] : object {Actor.npc.items.[].system.damageRolls.tsadJ77gV1Ug4BLE} + damage : string {Actor.npc.items.[].system.damageRolls.tsadJ77gV1Ug4BLE.damage} (same value: 3d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.tsadJ77gV1Ug4BLE.damageType} (same value: slashing) + [2sKdrVlOBJJekqwN] : object {Actor.npc.items.[].system.damageRolls.2sKdrVlOBJJekqwN} + damage : string {Actor.npc.items.[].system.damageRolls.2sKdrVlOBJJekqwN.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2sKdrVlOBJJekqwN.damageType} (same value: mental) + [AyqaJc7rt1f2unrS] : object {Actor.npc.items.[].system.damageRolls.AyqaJc7rt1f2unrS} + damage : string {Actor.npc.items.[].system.damageRolls.AyqaJc7rt1f2unrS.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.AyqaJc7rt1f2unrS.damageType} (same value: slashing) + [eIad9QBvOyoiO9d6] : object {Actor.npc.items.[].system.damageRolls.eIad9QBvOyoiO9d6} + damage : string {Actor.npc.items.[].system.damageRolls.eIad9QBvOyoiO9d6.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.eIad9QBvOyoiO9d6.damageType} (same value: piercing) + [ox36EiMcL0Z3FU9v] : object {Actor.npc.items.[].system.damageRolls.ox36EiMcL0Z3FU9v} + damage : string {Actor.npc.items.[].system.damageRolls.ox36EiMcL0Z3FU9v.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ox36EiMcL0Z3FU9v.damageType} (same value: mental) + [W8Mtqxp8EfgogYJM] : object {Actor.npc.items.[].system.damageRolls.W8Mtqxp8EfgogYJM} + damage : string {Actor.npc.items.[].system.damageRolls.W8Mtqxp8EfgogYJM.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.W8Mtqxp8EfgogYJM.damageType} (same value: slashing) + [df8sdbRljvMRp7SG] : object {Actor.npc.items.[].system.damageRolls.df8sdbRljvMRp7SG} + damage : string {Actor.npc.items.[].system.damageRolls.df8sdbRljvMRp7SG.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.df8sdbRljvMRp7SG.damageType} (same value: mental) + [NDsYJcZgvyCnREkD] : object {Actor.npc.items.[].system.damageRolls.NDsYJcZgvyCnREkD} + damage : string {Actor.npc.items.[].system.damageRolls.NDsYJcZgvyCnREkD.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.NDsYJcZgvyCnREkD.damageType} (same value: bludgeoning) + [Of3wYpjscpLwL5tE] : object {Actor.npc.items.[].system.damageRolls.Of3wYpjscpLwL5tE} + damage : string {Actor.npc.items.[].system.damageRolls.Of3wYpjscpLwL5tE.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Of3wYpjscpLwL5tE.damageType} (same value: mental) + [Ba0xREa8Nvnb1kFy] : object {Actor.npc.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy} + damage : string {Actor.npc.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy.damageType} (same value: slashing) + [R1WwkEUOFVtTqJ6x] : object {Actor.npc.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x} + damage : string {Actor.npc.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x.damage} (2 different values) + 2d8+8 (x5) + 2d8+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x.damageType} (same value: mental) + [7dBRgHKgDwC1YoTC] : object {Actor.npc.items.[].system.damageRolls.7dBRgHKgDwC1YoTC} + damage : string {Actor.npc.items.[].system.damageRolls.7dBRgHKgDwC1YoTC.damage} (2 different values) + 2d4+8 (x5) + 2d4+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.7dBRgHKgDwC1YoTC.damageType} (same value: mental) + [FcBLxgQHhXn06nRs] : object {Actor.npc.items.[].system.damageRolls.FcBLxgQHhXn06nRs} + damage : string {Actor.npc.items.[].system.damageRolls.FcBLxgQHhXn06nRs.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.FcBLxgQHhXn06nRs.damageType} (same value: fire) + [YRkbaJzQkZ88qAh5] : object {Actor.npc.items.[].system.damageRolls.YRkbaJzQkZ88qAh5} + damage : string {Actor.npc.items.[].system.damageRolls.YRkbaJzQkZ88qAh5.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.YRkbaJzQkZ88qAh5.damageType} (same value: piercing) + [t0LrdaWj6fUZkbvi] : object {Actor.npc.items.[].system.damageRolls.t0LrdaWj6fUZkbvi} + damage : string {Actor.npc.items.[].system.damageRolls.t0LrdaWj6fUZkbvi.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.t0LrdaWj6fUZkbvi.damageType} (same value: slashing) + [dPZfGNslOuqOi2Mi] : object {Actor.npc.items.[].system.damageRolls.dPZfGNslOuqOi2Mi} + damage : string {Actor.npc.items.[].system.damageRolls.dPZfGNslOuqOi2Mi.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.dPZfGNslOuqOi2Mi.damageType} (same value: bludgeoning) + [OKa18vdoFKeSgXZW] : object {Actor.npc.items.[].system.damageRolls.OKa18vdoFKeSgXZW} + damage : string {Actor.npc.items.[].system.damageRolls.OKa18vdoFKeSgXZW.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.OKa18vdoFKeSgXZW.damageType} (same value: piercing) + [PVSPUoC8slR5MFcp] : object {Actor.npc.items.[].system.damageRolls.PVSPUoC8slR5MFcp} + damage : string {Actor.npc.items.[].system.damageRolls.PVSPUoC8slR5MFcp.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.PVSPUoC8slR5MFcp.damageType} (same value: mental) + [cGuYmJq5isf4elmq] : object {Actor.npc.items.[].system.damageRolls.cGuYmJq5isf4elmq} + damage : string {Actor.npc.items.[].system.damageRolls.cGuYmJq5isf4elmq.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.cGuYmJq5isf4elmq.damageType} (same value: piercing) + [pwCvZ3N1MMSB2lwh] : object {Actor.npc.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh} + damage : string {Actor.npc.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh.damageType} (same value: mental) + [pxdUsFKzx7u0OCmz] : object {Actor.npc.items.[].system.damageRolls.pxdUsFKzx7u0OCmz} + damage : string {Actor.npc.items.[].system.damageRolls.pxdUsFKzx7u0OCmz.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.pxdUsFKzx7u0OCmz.damageType} (same value: slashing) + [6cd3jeO7B7Tdl5UZ] : object {Actor.npc.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ} + damage : string {Actor.npc.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ.damageType} (same value: piercing) + [nKPv91TVqd5lkb6Y] : object {Actor.npc.items.[].system.damageRolls.nKPv91TVqd5lkb6Y} + damage : string {Actor.npc.items.[].system.damageRolls.nKPv91TVqd5lkb6Y.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nKPv91TVqd5lkb6Y.damageType} (same value: fire) + [3aNgxQb9aeKS4qNg] : object {Actor.npc.items.[].system.damageRolls.3aNgxQb9aeKS4qNg} + damage : string {Actor.npc.items.[].system.damageRolls.3aNgxQb9aeKS4qNg.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3aNgxQb9aeKS4qNg.damageType} (same value: fire) + [F14NPP2uIck0XoOJ] : object {Actor.npc.items.[].system.damageRolls.F14NPP2uIck0XoOJ} + damage : string {Actor.npc.items.[].system.damageRolls.F14NPP2uIck0XoOJ.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.F14NPP2uIck0XoOJ.damageType} (same value: electricity) + [aT7ta57Ee2x8gdxp] : object {Actor.npc.items.[].system.damageRolls.aT7ta57Ee2x8gdxp} + damage : string {Actor.npc.items.[].system.damageRolls.aT7ta57Ee2x8gdxp.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.aT7ta57Ee2x8gdxp.damageType} (same value: slashing) + [wr0EJDOh9eMATDmF] : object {Actor.npc.items.[].system.damageRolls.wr0EJDOh9eMATDmF} + damage : string {Actor.npc.items.[].system.damageRolls.wr0EJDOh9eMATDmF.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.wr0EJDOh9eMATDmF.damageType} (same value: slashing) + [3gcjqR1L2brITtw5] : object {Actor.npc.items.[].system.damageRolls.3gcjqR1L2brITtw5} + damage : string {Actor.npc.items.[].system.damageRolls.3gcjqR1L2brITtw5.damage} (same value: 3d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.3gcjqR1L2brITtw5.damageType} (same value: mental) + [50anyNDfTIVAAMrT] : object {Actor.npc.items.[].system.damageRolls.50anyNDfTIVAAMrT} + damage : string {Actor.npc.items.[].system.damageRolls.50anyNDfTIVAAMrT.damage} (same value: 3d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.50anyNDfTIVAAMrT.damageType} (same value: slashing) + [WU5O5FHUJobkfNnk] : object {Actor.npc.items.[].system.damageRolls.WU5O5FHUJobkfNnk} + damage : string {Actor.npc.items.[].system.damageRolls.WU5O5FHUJobkfNnk.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.WU5O5FHUJobkfNnk.damageType} (same value: mental) + [Dn05IdXdxglC1G7C] : object {Actor.npc.items.[].system.damageRolls.Dn05IdXdxglC1G7C} + damage : string {Actor.npc.items.[].system.damageRolls.Dn05IdXdxglC1G7C.damage} (same value: 2d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.Dn05IdXdxglC1G7C.damageType} (same value: piercing) + [XYaioqZOZp1sZYdj] : object {Actor.npc.items.[].system.damageRolls.XYaioqZOZp1sZYdj} + damage : string {Actor.npc.items.[].system.damageRolls.XYaioqZOZp1sZYdj.damage} (same value: 2d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.XYaioqZOZp1sZYdj.damageType} (same value: piercing) + [JiLgLP6ODoeWUJUc] : object {Actor.npc.items.[].system.damageRolls.JiLgLP6ODoeWUJUc} + damage : string {Actor.npc.items.[].system.damageRolls.JiLgLP6ODoeWUJUc.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.JiLgLP6ODoeWUJUc.damageType} (same value: piercing) + [mtGwITHN4X1otv9T] : object {Actor.npc.items.[].system.damageRolls.mtGwITHN4X1otv9T} + damage : string {Actor.npc.items.[].system.damageRolls.mtGwITHN4X1otv9T.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.mtGwITHN4X1otv9T.damageType} (same value: piercing) + [tvolsZxrp1KanegO] : object {Actor.npc.items.[].system.damageRolls.tvolsZxrp1KanegO} + damage : string {Actor.npc.items.[].system.damageRolls.tvolsZxrp1KanegO.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.tvolsZxrp1KanegO.damageType} (same value: piercing) + [WoeM1LXmPFqBgRNz] : object {Actor.npc.items.[].system.damageRolls.WoeM1LXmPFqBgRNz} + damage : string {Actor.npc.items.[].system.damageRolls.WoeM1LXmPFqBgRNz.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.WoeM1LXmPFqBgRNz.damageType} (same value: piercing) + [2RWINdJgJo3ByI3e] : object {Actor.npc.items.[].system.damageRolls.2RWINdJgJo3ByI3e} + damage : string {Actor.npc.items.[].system.damageRolls.2RWINdJgJo3ByI3e.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.2RWINdJgJo3ByI3e.damageType} (same value: piercing) + [X9XE6Rvwa1jma6Tg] : object {Actor.npc.items.[].system.damageRolls.X9XE6Rvwa1jma6Tg} + damage : string {Actor.npc.items.[].system.damageRolls.X9XE6Rvwa1jma6Tg.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.X9XE6Rvwa1jma6Tg.damageType} (same value: cold) + [YSgEWWmzpX30Kh0V] : object {Actor.npc.items.[].system.damageRolls.YSgEWWmzpX30Kh0V} + category : string {Actor.npc.items.[].system.damageRolls.YSgEWWmzpX30Kh0V.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.YSgEWWmzpX30Kh0V.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.YSgEWWmzpX30Kh0V.damageType} (same value: cold) + [Ssi3JafGGgRfgBoY] : object {Actor.npc.items.[].system.damageRolls.Ssi3JafGGgRfgBoY} + damage : string {Actor.npc.items.[].system.damageRolls.Ssi3JafGGgRfgBoY.damage} (same value: 2d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.Ssi3JafGGgRfgBoY.damageType} (same value: piercing) + [TJdKvpuMMSdkUvIj] : object {Actor.npc.items.[].system.damageRolls.TJdKvpuMMSdkUvIj} + damage : string {Actor.npc.items.[].system.damageRolls.TJdKvpuMMSdkUvIj.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.TJdKvpuMMSdkUvIj.damageType} (same value: piercing) + [MHyvQzlEzMNn3WpW] : object {Actor.npc.items.[].system.damageRolls.MHyvQzlEzMNn3WpW} + damage : string {Actor.npc.items.[].system.damageRolls.MHyvQzlEzMNn3WpW.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.MHyvQzlEzMNn3WpW.damageType} (same value: slashing) + [QkF7sFM71WR0jR5g] : object {Actor.npc.items.[].system.damageRolls.QkF7sFM71WR0jR5g} + damage : string {Actor.npc.items.[].system.damageRolls.QkF7sFM71WR0jR5g.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.QkF7sFM71WR0jR5g.damageType} (same value: piercing) + [ujokOQyITVkRy6IK] : object {Actor.npc.items.[].system.damageRolls.ujokOQyITVkRy6IK} + damage : string {Actor.npc.items.[].system.damageRolls.ujokOQyITVkRy6IK.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ujokOQyITVkRy6IK.damageType} (same value: slashing) + [5e991ECo6DefTVOW] : object {Actor.npc.items.[].system.damageRolls.5e991ECo6DefTVOW} + damage : string {Actor.npc.items.[].system.damageRolls.5e991ECo6DefTVOW.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.5e991ECo6DefTVOW.damageType} (same value: piercing) + [vSW6nIVzw4oGdbQf] : object {Actor.npc.items.[].system.damageRolls.vSW6nIVzw4oGdbQf} + damage : string {Actor.npc.items.[].system.damageRolls.vSW6nIVzw4oGdbQf.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vSW6nIVzw4oGdbQf.damageType} (same value: fire) + [4Blcpdapf9cM23Nm] : object {Actor.npc.items.[].system.damageRolls.4Blcpdapf9cM23Nm} + category : string {Actor.npc.items.[].system.damageRolls.4Blcpdapf9cM23Nm.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.4Blcpdapf9cM23Nm.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.4Blcpdapf9cM23Nm.damageType} (same value: bleed) + [IjkQpKBxz5GLjyko] : object {Actor.npc.items.[].system.damageRolls.IjkQpKBxz5GLjyko} + damage : string {Actor.npc.items.[].system.damageRolls.IjkQpKBxz5GLjyko.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.IjkQpKBxz5GLjyko.damageType} (same value: void) + [fP6cb1IRXqlDdly1] : object {Actor.npc.items.[].system.damageRolls.fP6cb1IRXqlDdly1} + damage : string {Actor.npc.items.[].system.damageRolls.fP6cb1IRXqlDdly1.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.fP6cb1IRXqlDdly1.damageType} (same value: bludgeoning) + [6k1ykhOaoOXjmRgM] : object {Actor.npc.items.[].system.damageRolls.6k1ykhOaoOXjmRgM} + damage : string {Actor.npc.items.[].system.damageRolls.6k1ykhOaoOXjmRgM.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.6k1ykhOaoOXjmRgM.damageType} (same value: piercing) + [vN5hNygaaCnijjLK] : object {Actor.npc.items.[].system.damageRolls.vN5hNygaaCnijjLK} + damage : string {Actor.npc.items.[].system.damageRolls.vN5hNygaaCnijjLK.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.vN5hNygaaCnijjLK.damageType} (same value: bludgeoning) + [2z1zvSAh0KLGHGvH] : object {Actor.npc.items.[].system.damageRolls.2z1zvSAh0KLGHGvH} + damage : string {Actor.npc.items.[].system.damageRolls.2z1zvSAh0KLGHGvH.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.2z1zvSAh0KLGHGvH.damageType} (same value: piercing) + [EdsTzcndN3uClqlP] : object {Actor.npc.items.[].system.damageRolls.EdsTzcndN3uClqlP} + damage : string {Actor.npc.items.[].system.damageRolls.EdsTzcndN3uClqlP.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.EdsTzcndN3uClqlP.damageType} (same value: spirit) + [5oKSug8hfGmnjWr1] : object {Actor.npc.items.[].system.damageRolls.5oKSug8hfGmnjWr1} + damage : string {Actor.npc.items.[].system.damageRolls.5oKSug8hfGmnjWr1.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.5oKSug8hfGmnjWr1.damageType} (same value: slashing) + [8KvDEamgUI80LEJq] : object {Actor.npc.items.[].system.damageRolls.8KvDEamgUI80LEJq} + damage : string {Actor.npc.items.[].system.damageRolls.8KvDEamgUI80LEJq.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.8KvDEamgUI80LEJq.damageType} (same value: piercing) + [lORNsM4gfKyyIvGt] : object {Actor.npc.items.[].system.damageRolls.lORNsM4gfKyyIvGt} + damage : string {Actor.npc.items.[].system.damageRolls.lORNsM4gfKyyIvGt.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.lORNsM4gfKyyIvGt.damageType} (same value: slashing) + [49Z9DTDDjrd7z853] : object {Actor.npc.items.[].system.damageRolls.49Z9DTDDjrd7z853} + damage : string {Actor.npc.items.[].system.damageRolls.49Z9DTDDjrd7z853.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.49Z9DTDDjrd7z853.damageType} (same value: piercing) + [Q26GTtXdxhXcjTIm] : object {Actor.npc.items.[].system.damageRolls.Q26GTtXdxhXcjTIm} + damage : string {Actor.npc.items.[].system.damageRolls.Q26GTtXdxhXcjTIm.damage} (2 different values) + 2d10+7 (x1) + 4d12+16 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Q26GTtXdxhXcjTIm.damageType} (same value: bludgeoning) + [zHrPX1OgCLWErdVJ] : object {Actor.npc.items.[].system.damageRolls.zHrPX1OgCLWErdVJ} + damage : string {Actor.npc.items.[].system.damageRolls.zHrPX1OgCLWErdVJ.damage} (2 different values) + 2d12+7 (x1) + 4d10+16 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.zHrPX1OgCLWErdVJ.damageType} (same value: slashing) + [QxK2Mv3WgJbgRsAn] : object {Actor.npc.items.[].system.damageRolls.QxK2Mv3WgJbgRsAn} + damage : string {Actor.npc.items.[].system.damageRolls.QxK2Mv3WgJbgRsAn.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.QxK2Mv3WgJbgRsAn.damageType} (same value: bludgeoning) + [A0wwiwzlzJS8I5pW] : object {Actor.npc.items.[].system.damageRolls.A0wwiwzlzJS8I5pW} + damage : string {Actor.npc.items.[].system.damageRolls.A0wwiwzlzJS8I5pW.damage} (2 different values) + 1d10+6 (x1) + 2d10+5 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.A0wwiwzlzJS8I5pW.damageType} (same value: piercing) + [ouIYq2WcAeDKBdQl] : object {Actor.npc.items.[].system.damageRolls.ouIYq2WcAeDKBdQl} + damage : string {Actor.npc.items.[].system.damageRolls.ouIYq2WcAeDKBdQl.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ouIYq2WcAeDKBdQl.damageType} (same value: piercing) + [a6sy6lq1sph0hzol3t0j] : object {Actor.npc.items.[].system.damageRolls.a6sy6lq1sph0hzol3t0j} + damage : string {Actor.npc.items.[].system.damageRolls.a6sy6lq1sph0hzol3t0j.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.a6sy6lq1sph0hzol3t0j.damageType} (same value: slashing) + [dPVJQjqfeZZme90V] : object {Actor.npc.items.[].system.damageRolls.dPVJQjqfeZZme90V} + damage : string {Actor.npc.items.[].system.damageRolls.dPVJQjqfeZZme90V.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.dPVJQjqfeZZme90V.damageType} (same value: slashing) + [CouqGPmHggRhkqyX] : object {Actor.npc.items.[].system.damageRolls.CouqGPmHggRhkqyX} + damage : string {Actor.npc.items.[].system.damageRolls.CouqGPmHggRhkqyX.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.CouqGPmHggRhkqyX.damageType} (same value: piercing) + [FNpCaJ0jO8pvB8UU] : object {Actor.npc.items.[].system.damageRolls.FNpCaJ0jO8pvB8UU} + damage : string {Actor.npc.items.[].system.damageRolls.FNpCaJ0jO8pvB8UU.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.FNpCaJ0jO8pvB8UU.damageType} (same value: bludgeoning) + [AZLZkhWHf0BCRSQQ] : object {Actor.npc.items.[].system.damageRolls.AZLZkhWHf0BCRSQQ} + damage : string {Actor.npc.items.[].system.damageRolls.AZLZkhWHf0BCRSQQ.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.AZLZkhWHf0BCRSQQ.damageType} (same value: piercing) + [V3EXRXmqywOJNXFE] : object {Actor.npc.items.[].system.damageRolls.V3EXRXmqywOJNXFE} + damage : string {Actor.npc.items.[].system.damageRolls.V3EXRXmqywOJNXFE.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.V3EXRXmqywOJNXFE.damageType} (same value: acid) + [1BZa4mjh2OAircZ2] : object {Actor.npc.items.[].system.damageRolls.1BZa4mjh2OAircZ2} + damage : string {Actor.npc.items.[].system.damageRolls.1BZa4mjh2OAircZ2.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.1BZa4mjh2OAircZ2.damageType} (same value: piercing) + [6TcreszbhXHxrWES] : object {Actor.npc.items.[].system.damageRolls.6TcreszbhXHxrWES} + damage : string {Actor.npc.items.[].system.damageRolls.6TcreszbhXHxrWES.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6TcreszbhXHxrWES.damageType} (same value: piercing) + [55rMuoiWt7CHu9sY] : object {Actor.npc.items.[].system.damageRolls.55rMuoiWt7CHu9sY} + damage : string {Actor.npc.items.[].system.damageRolls.55rMuoiWt7CHu9sY.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.55rMuoiWt7CHu9sY.damageType} (same value: bludgeoning) + [wilixBzV2uY5sWUf] : object {Actor.npc.items.[].system.damageRolls.wilixBzV2uY5sWUf} + damage : string {Actor.npc.items.[].system.damageRolls.wilixBzV2uY5sWUf.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wilixBzV2uY5sWUf.damageType} (same value: mental) + [hKa16aBnDgXVXngM] : object {Actor.npc.items.[].system.damageRolls.hKa16aBnDgXVXngM} + damage : string {Actor.npc.items.[].system.damageRolls.hKa16aBnDgXVXngM.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.hKa16aBnDgXVXngM.damageType} (same value: piercing) + [G0vaIQQ7dDEqjepR] : object {Actor.npc.items.[].system.damageRolls.G0vaIQQ7dDEqjepR} + damage : string {Actor.npc.items.[].system.damageRolls.G0vaIQQ7dDEqjepR.damage} (same value: 3d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.G0vaIQQ7dDEqjepR.damageType} (same value: slashing) + [ZLw5kcJWQFoSYuRa] : object {Actor.npc.items.[].system.damageRolls.ZLw5kcJWQFoSYuRa} + category : string {Actor.npc.items.[].system.damageRolls.ZLw5kcJWQFoSYuRa.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.ZLw5kcJWQFoSYuRa.damage} (same value: 7) + damageType : string {Actor.npc.items.[].system.damageRolls.ZLw5kcJWQFoSYuRa.damageType} (same value: acid) + [nNPpgGdF8ENP42nw] : object {Actor.npc.items.[].system.damageRolls.nNPpgGdF8ENP42nw} + damage : string {Actor.npc.items.[].system.damageRolls.nNPpgGdF8ENP42nw.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.nNPpgGdF8ENP42nw.damageType} (same value: acid) + [qgRhZnNmE1UFNw6I] : object {Actor.npc.items.[].system.damageRolls.qgRhZnNmE1UFNw6I} + category : string {Actor.npc.items.[].system.damageRolls.qgRhZnNmE1UFNw6I.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.qgRhZnNmE1UFNw6I.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qgRhZnNmE1UFNw6I.damageType} (same value: acid) + [60bBBYefoklKC864] : object {Actor.npc.items.[].system.damageRolls.60bBBYefoklKC864} + category : string {Actor.npc.items.[].system.damageRolls.60bBBYefoklKC864.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.60bBBYefoklKC864.damage} (same value: 7) + damageType : string {Actor.npc.items.[].system.damageRolls.60bBBYefoklKC864.damageType} (same value: fire) + [KunlCYk6uhNcCTwc] : object {Actor.npc.items.[].system.damageRolls.KunlCYk6uhNcCTwc} + category : string {Actor.npc.items.[].system.damageRolls.KunlCYk6uhNcCTwc.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.KunlCYk6uhNcCTwc.damage} (same value: 3) + damageType : string {Actor.npc.items.[].system.damageRolls.KunlCYk6uhNcCTwc.damageType} (same value: fire) + [P4RJhwmvxN1ignws] : object {Actor.npc.items.[].system.damageRolls.P4RJhwmvxN1ignws} + damage : string {Actor.npc.items.[].system.damageRolls.P4RJhwmvxN1ignws.damage} (same value: 3d8) + damageType : string {Actor.npc.items.[].system.damageRolls.P4RJhwmvxN1ignws.damageType} (same value: fire) + [E8fHUIoMJQRBpo4v] : object {Actor.npc.items.[].system.damageRolls.E8fHUIoMJQRBpo4v} + damage : string {Actor.npc.items.[].system.damageRolls.E8fHUIoMJQRBpo4v.damage} (same value: 3d4) + damageType : string {Actor.npc.items.[].system.damageRolls.E8fHUIoMJQRBpo4v.damageType} (same value: sonic) + [Ki438EH4InhorhRP] : object {Actor.npc.items.[].system.damageRolls.Ki438EH4InhorhRP} + category : string {Actor.npc.items.[].system.damageRolls.Ki438EH4InhorhRP.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.Ki438EH4InhorhRP.damage} (same value: 7) + damageType : string {Actor.npc.items.[].system.damageRolls.Ki438EH4InhorhRP.damageType} (same value: sonic) + [meLW9cV7Z10cmrrQ] : object {Actor.npc.items.[].system.damageRolls.meLW9cV7Z10cmrrQ} + damage : string {Actor.npc.items.[].system.damageRolls.meLW9cV7Z10cmrrQ.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.meLW9cV7Z10cmrrQ.damageType} (same value: slashing) + [C8IWe6l8HlZI3Fp3] : object {Actor.npc.items.[].system.damageRolls.C8IWe6l8HlZI3Fp3} + damage : string {Actor.npc.items.[].system.damageRolls.C8IWe6l8HlZI3Fp3.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.C8IWe6l8HlZI3Fp3.damageType} (same value: acid) + [CP1l0MqLTqKH7F4N] : object {Actor.npc.items.[].system.damageRolls.CP1l0MqLTqKH7F4N} + damage : string {Actor.npc.items.[].system.damageRolls.CP1l0MqLTqKH7F4N.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.CP1l0MqLTqKH7F4N.damageType} (same value: bludgeoning) + [5CZ1bWwx1h4R6w8r] : object {Actor.npc.items.[].system.damageRolls.5CZ1bWwx1h4R6w8r} + damage : string {Actor.npc.items.[].system.damageRolls.5CZ1bWwx1h4R6w8r.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.5CZ1bWwx1h4R6w8r.damageType} (same value: slashing) + [6QvulKn37Ij7yAdH] : object {Actor.npc.items.[].system.damageRolls.6QvulKn37Ij7yAdH} + category : string {Actor.npc.items.[].system.damageRolls.6QvulKn37Ij7yAdH.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.6QvulKn37Ij7yAdH.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6QvulKn37Ij7yAdH.damageType} (same value: bleed) + [Qre30ImbBneyZZ9D] : object {Actor.npc.items.[].system.damageRolls.Qre30ImbBneyZZ9D} + damage : string {Actor.npc.items.[].system.damageRolls.Qre30ImbBneyZZ9D.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Qre30ImbBneyZZ9D.damageType} (same value: slashing) + [WHuF1eMqCUh2pfuj] : object {Actor.npc.items.[].system.damageRolls.WHuF1eMqCUh2pfuj} + damage : string {Actor.npc.items.[].system.damageRolls.WHuF1eMqCUh2pfuj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.WHuF1eMqCUh2pfuj.damageType} (same value: fire) + [2H9NlYWq4ZhWdnZE] : object {Actor.npc.items.[].system.damageRolls.2H9NlYWq4ZhWdnZE} + damage : string {Actor.npc.items.[].system.damageRolls.2H9NlYWq4ZhWdnZE.damage} (2 different values) + 2d4+8 (x1) + 2d4+9 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.2H9NlYWq4ZhWdnZE.damageType} (same value: piercing) + [v87MK79es3HVUBOE] : object {Actor.npc.items.[].system.damageRolls.v87MK79es3HVUBOE} + category : string {Actor.npc.items.[].system.damageRolls.v87MK79es3HVUBOE.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.v87MK79es3HVUBOE.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.v87MK79es3HVUBOE.damageType} (same value: bleed) + [mAqw0HPNWWM5h5R7] : object {Actor.npc.items.[].system.damageRolls.mAqw0HPNWWM5h5R7} + damage : string {Actor.npc.items.[].system.damageRolls.mAqw0HPNWWM5h5R7.damage} (same value: 2d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.mAqw0HPNWWM5h5R7.damageType} (same value: piercing) + [nMkMxYpQAmr0Y3YO] : object {Actor.npc.items.[].system.damageRolls.nMkMxYpQAmr0Y3YO} + damage : string {Actor.npc.items.[].system.damageRolls.nMkMxYpQAmr0Y3YO.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.nMkMxYpQAmr0Y3YO.damageType} (same value: slashing) + [J9Kud5ZoKwVoNZy3] : object {Actor.npc.items.[].system.damageRolls.J9Kud5ZoKwVoNZy3} + damage : string {Actor.npc.items.[].system.damageRolls.J9Kud5ZoKwVoNZy3.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.J9Kud5ZoKwVoNZy3.damageType} (same value: fire) + [V5iwSgQAvpi6ZMAW] : object {Actor.npc.items.[].system.damageRolls.V5iwSgQAvpi6ZMAW} + category : string {Actor.npc.items.[].system.damageRolls.V5iwSgQAvpi6ZMAW.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.V5iwSgQAvpi6ZMAW.damage} (same value: 3) + damageType : string {Actor.npc.items.[].system.damageRolls.V5iwSgQAvpi6ZMAW.damageType} (same value: fire) + [bLgMEZWfWsYZNG3L] : object {Actor.npc.items.[].system.damageRolls.bLgMEZWfWsYZNG3L} + category : string {Actor.npc.items.[].system.damageRolls.bLgMEZWfWsYZNG3L.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.bLgMEZWfWsYZNG3L.damage} (same value: 2) + damageType : string {Actor.npc.items.[].system.damageRolls.bLgMEZWfWsYZNG3L.damageType} (same value: fire) + [AeQgKiUoWTu2FF6M] : object {Actor.npc.items.[].system.damageRolls.AeQgKiUoWTu2FF6M} + damage : string {Actor.npc.items.[].system.damageRolls.AeQgKiUoWTu2FF6M.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.AeQgKiUoWTu2FF6M.damageType} (same value: piercing) + [RmAoiQ7oxH0ad5yj] : object {Actor.npc.items.[].system.damageRolls.RmAoiQ7oxH0ad5yj} + damage : string {Actor.npc.items.[].system.damageRolls.RmAoiQ7oxH0ad5yj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.RmAoiQ7oxH0ad5yj.damageType} (same value: cold) + [zOhFMM46pcmrbgwD] : object {Actor.npc.items.[].system.damageRolls.zOhFMM46pcmrbgwD} + damage : string {Actor.npc.items.[].system.damageRolls.zOhFMM46pcmrbgwD.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.zOhFMM46pcmrbgwD.damageType} (same value: bludgeoning) + [8TbdyvWRtVZjoxRV] : object {Actor.npc.items.[].system.damageRolls.8TbdyvWRtVZjoxRV} + damage : string {Actor.npc.items.[].system.damageRolls.8TbdyvWRtVZjoxRV.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.8TbdyvWRtVZjoxRV.damageType} (same value: piercing) + [GEmW6ItBoEMyrb4N] : object {Actor.npc.items.[].system.damageRolls.GEmW6ItBoEMyrb4N} + category : string {Actor.npc.items.[].system.damageRolls.GEmW6ItBoEMyrb4N.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.GEmW6ItBoEMyrb4N.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.GEmW6ItBoEMyrb4N.damageType} (same value: bleed) + [A3R0nHgLAETj6cD8] : object {Actor.npc.items.[].system.damageRolls.A3R0nHgLAETj6cD8} + damage : string {Actor.npc.items.[].system.damageRolls.A3R0nHgLAETj6cD8.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.A3R0nHgLAETj6cD8.damageType} (same value: slashing) + [www5gcc39zgvk250om0j] : object {Actor.npc.items.[].system.damageRolls.www5gcc39zgvk250om0j} + damage : string {Actor.npc.items.[].system.damageRolls.www5gcc39zgvk250om0j.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.www5gcc39zgvk250om0j.damageType} (same value: bludgeoning) + [wzd8g81ov6gk3hdm9jua] : object {Actor.npc.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua} + damage : string {Actor.npc.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.wzd8g81ov6gk3hdm9jua.damageType} (same value: piercing) + [2pt6mga9b074fwka82ge] : object {Actor.npc.items.[].system.damageRolls.2pt6mga9b074fwka82ge} + damage : string {Actor.npc.items.[].system.damageRolls.2pt6mga9b074fwka82ge.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.2pt6mga9b074fwka82ge.damageType} (same value: piercing) + [6dfyjvnelmd6xfxgfgck] : object {Actor.npc.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck} + damage : string {Actor.npc.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.6dfyjvnelmd6xfxgfgck.damageType} (same value: slashing) + [snfn7t1npserq9ifvenh] : object {Actor.npc.items.[].system.damageRolls.snfn7t1npserq9ifvenh} + damage : string {Actor.npc.items.[].system.damageRolls.snfn7t1npserq9ifvenh.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.snfn7t1npserq9ifvenh.damageType} (same value: slashing) + [416kohmc7nyg47idg7x0] : object {Actor.npc.items.[].system.damageRolls.416kohmc7nyg47idg7x0} + damage : string {Actor.npc.items.[].system.damageRolls.416kohmc7nyg47idg7x0.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.416kohmc7nyg47idg7x0.damageType} (same value: piercing) + [cbsqv6muwtltswh2inay] : object {Actor.npc.items.[].system.damageRolls.cbsqv6muwtltswh2inay} + damage : string {Actor.npc.items.[].system.damageRolls.cbsqv6muwtltswh2inay.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cbsqv6muwtltswh2inay.damageType} (same value: void) + [gft11fgexhk0edw895y1] : object {Actor.npc.items.[].system.damageRolls.gft11fgexhk0edw895y1} + damage : string {Actor.npc.items.[].system.damageRolls.gft11fgexhk0edw895y1.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.gft11fgexhk0edw895y1.damageType} (same value: slashing) + [dyf1ifhl9kqcgxc7zwig] : object {Actor.npc.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig} + damage : string {Actor.npc.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dyf1ifhl9kqcgxc7zwig.damageType} (same value: void) + [h9v2fdcyqyowpfc4igvu] : object {Actor.npc.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu} + damage : string {Actor.npc.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.h9v2fdcyqyowpfc4igvu.damageType} (same value: mental) + [c3aqzuenu1fqqw69xjfr] : object {Actor.npc.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr} + damage : string {Actor.npc.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr.damage} (same value: 2d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.c3aqzuenu1fqqw69xjfr.damageType} (same value: mental) + [60jmewet39m7ja1hbjeq] : object {Actor.npc.items.[].system.damageRolls.60jmewet39m7ja1hbjeq} + damage : string {Actor.npc.items.[].system.damageRolls.60jmewet39m7ja1hbjeq.damage} (same value: 3d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.60jmewet39m7ja1hbjeq.damageType} (same value: bludgeoning) + [uvz4ldfh1d9jkuttuu7e] : object {Actor.npc.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e} + damage : string {Actor.npc.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.uvz4ldfh1d9jkuttuu7e.damageType} (same value: mental) + [fc5kpbakytfpqf9bjvup] : object {Actor.npc.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup} + damage : string {Actor.npc.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup.damage} (same value: 3d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.fc5kpbakytfpqf9bjvup.damageType} (same value: slashing) + [ds23hkpklj0wfupwls4f] : object {Actor.npc.items.[].system.damageRolls.ds23hkpklj0wfupwls4f} + damage : string {Actor.npc.items.[].system.damageRolls.ds23hkpklj0wfupwls4f.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.ds23hkpklj0wfupwls4f.damageType} (same value: mental) + [3qwo0wrb60epdtj7qfws] : object {Actor.npc.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws} + damage : string {Actor.npc.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.3qwo0wrb60epdtj7qfws.damageType} (same value: piercing) + [w7hxxhmg9wixd109pr7g] : object {Actor.npc.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g} + damage : string {Actor.npc.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.w7hxxhmg9wixd109pr7g.damageType} (same value: void) + [xn770xcxmdzfxf9c24z0] : object {Actor.npc.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0} + damage : string {Actor.npc.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.xn770xcxmdzfxf9c24z0.damageType} (same value: slashing) + [g6c93jrf3reth5regio8] : object {Actor.npc.items.[].system.damageRolls.g6c93jrf3reth5regio8} + damage : string {Actor.npc.items.[].system.damageRolls.g6c93jrf3reth5regio8.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g6c93jrf3reth5regio8.damageType} (same value: void) + [umawpfvhz78su0m1pu51] : object {Actor.npc.items.[].system.damageRolls.umawpfvhz78su0m1pu51} + damage : string {Actor.npc.items.[].system.damageRolls.umawpfvhz78su0m1pu51.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.umawpfvhz78su0m1pu51.damageType} (same value: bludgeoning) + [3incihjolughl2mcdawn] : object {Actor.npc.items.[].system.damageRolls.3incihjolughl2mcdawn} + damage : string {Actor.npc.items.[].system.damageRolls.3incihjolughl2mcdawn.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.3incihjolughl2mcdawn.damageType} (same value: slashing) + [uwt9zxhr71gm2p2koo9x] : object {Actor.npc.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x} + damage : string {Actor.npc.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.uwt9zxhr71gm2p2koo9x.damageType} (same value: slashing) + [n0dwh43eiukgvuoy431c] : object {Actor.npc.items.[].system.damageRolls.n0dwh43eiukgvuoy431c} + damage : string {Actor.npc.items.[].system.damageRolls.n0dwh43eiukgvuoy431c.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.n0dwh43eiukgvuoy431c.damageType} (same value: slashing) + [cl6olt4gdx7mvnz2orif] : object {Actor.npc.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif} + damage : string {Actor.npc.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.cl6olt4gdx7mvnz2orif.damageType} (same value: piercing) + [rpg1gxokcmcr13rwl52p] : object {Actor.npc.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p} + damage : string {Actor.npc.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p.damage} (same value: 1d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.rpg1gxokcmcr13rwl52p.damageType} (same value: slashing) + [dfd7ubkkdl405w1kut9i] : object {Actor.npc.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i} + damage : string {Actor.npc.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.dfd7ubkkdl405w1kut9i.damageType} (same value: piercing) + [yfGPp7cbrLtVUwKc] : object {Actor.npc.items.[].system.damageRolls.yfGPp7cbrLtVUwKc} + damage : string {Actor.npc.items.[].system.damageRolls.yfGPp7cbrLtVUwKc.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.yfGPp7cbrLtVUwKc.damageType} (same value: cold) + [v1N2HAR57Pz5JJRX] : object {Actor.npc.items.[].system.damageRolls.v1N2HAR57Pz5JJRX} + damage : string {Actor.npc.items.[].system.damageRolls.v1N2HAR57Pz5JJRX.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.v1N2HAR57Pz5JJRX.damageType} (same value: void) + [gceNqIKK86uZ64fS] : object {Actor.npc.items.[].system.damageRolls.gceNqIKK86uZ64fS} + damage : string {Actor.npc.items.[].system.damageRolls.gceNqIKK86uZ64fS.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.gceNqIKK86uZ64fS.damageType} (same value: bludgeoning) + [8WPkZbU7GXlW6bEg] : object {Actor.npc.items.[].system.damageRolls.8WPkZbU7GXlW6bEg} + damage : string {Actor.npc.items.[].system.damageRolls.8WPkZbU7GXlW6bEg.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.8WPkZbU7GXlW6bEg.damageType} (same value: bludgeoning) + [w3h9PYVubsr2jTxI] : object {Actor.npc.items.[].system.damageRolls.w3h9PYVubsr2jTxI} + damage : string {Actor.npc.items.[].system.damageRolls.w3h9PYVubsr2jTxI.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.w3h9PYVubsr2jTxI.damageType} (same value: piercing) + [wil0XFdN9xTbrv5J] : object {Actor.npc.items.[].system.damageRolls.wil0XFdN9xTbrv5J} + damage : string {Actor.npc.items.[].system.damageRolls.wil0XFdN9xTbrv5J.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.wil0XFdN9xTbrv5J.damageType} (same value: piercing) + [IlMbVOiVHx4bo4gs] : object {Actor.npc.items.[].system.damageRolls.IlMbVOiVHx4bo4gs} + category : string {Actor.npc.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.IlMbVOiVHx4bo4gs.damageType} (same value: bleed) + [cdBVC4sD3FjEbdrh] : object {Actor.npc.items.[].system.damageRolls.cdBVC4sD3FjEbdrh} + damage : string {Actor.npc.items.[].system.damageRolls.cdBVC4sD3FjEbdrh.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.cdBVC4sD3FjEbdrh.damageType} (same value: void) + [PhHM2v5xR98icNCB] : object {Actor.npc.items.[].system.damageRolls.PhHM2v5xR98icNCB} + damage : string {Actor.npc.items.[].system.damageRolls.PhHM2v5xR98icNCB.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.PhHM2v5xR98icNCB.damageType} (same value: void) + [5UOBIG7gVl0A2OUq] : object {Actor.npc.items.[].system.damageRolls.5UOBIG7gVl0A2OUq} + damage : string {Actor.npc.items.[].system.damageRolls.5UOBIG7gVl0A2OUq.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.5UOBIG7gVl0A2OUq.damageType} (same value: bludgeoning) + [LrPBDXBdcGCPNeMx] : object {Actor.npc.items.[].system.damageRolls.LrPBDXBdcGCPNeMx} + damage : string {Actor.npc.items.[].system.damageRolls.LrPBDXBdcGCPNeMx.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.LrPBDXBdcGCPNeMx.damageType} (same value: piercing) + [yyxeiqluo9rmvF4j] : object {Actor.npc.items.[].system.damageRolls.yyxeiqluo9rmvF4j} + damage : string {Actor.npc.items.[].system.damageRolls.yyxeiqluo9rmvF4j.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.yyxeiqluo9rmvF4j.damageType} (same value: piercing) + [73Xo8ECukSq877gD] : object {Actor.npc.items.[].system.damageRolls.73Xo8ECukSq877gD} + damage : string {Actor.npc.items.[].system.damageRolls.73Xo8ECukSq877gD.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.73Xo8ECukSq877gD.damageType} (same value: slashing) + [12DVGVZ6vYCCUSmO] : object {Actor.npc.items.[].system.damageRolls.12DVGVZ6vYCCUSmO} + damage : string {Actor.npc.items.[].system.damageRolls.12DVGVZ6vYCCUSmO.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.12DVGVZ6vYCCUSmO.damageType} (same value: sonic) + [TVcRhuUcriptv1KB] : object {Actor.npc.items.[].system.damageRolls.TVcRhuUcriptv1KB} + damage : string {Actor.npc.items.[].system.damageRolls.TVcRhuUcriptv1KB.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.TVcRhuUcriptv1KB.damageType} (same value: bludgeoning) + [Xsa2vV6lxwK3LutP] : object {Actor.npc.items.[].system.damageRolls.Xsa2vV6lxwK3LutP} + damage : string {Actor.npc.items.[].system.damageRolls.Xsa2vV6lxwK3LutP.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.Xsa2vV6lxwK3LutP.damageType} (same value: bludgeoning) + [2kJcp6HcO5pwx16H] : object {Actor.npc.items.[].system.damageRolls.2kJcp6HcO5pwx16H} + damage : string {Actor.npc.items.[].system.damageRolls.2kJcp6HcO5pwx16H.damage} (same value: 1d6-2) + damageType : string {Actor.npc.items.[].system.damageRolls.2kJcp6HcO5pwx16H.damageType} (same value: piercing) + [fQItxr59Qfh5BbAx] : object {Actor.npc.items.[].system.damageRolls.fQItxr59Qfh5BbAx} + damage : string {Actor.npc.items.[].system.damageRolls.fQItxr59Qfh5BbAx.damage} (same value: 1d6-2) + damageType : string {Actor.npc.items.[].system.damageRolls.fQItxr59Qfh5BbAx.damageType} (same value: slashing) + [fNKQ2Ke0q82ShlOQ] : object {Actor.npc.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ} + damage : string {Actor.npc.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ.damage} (2 different values) + 1d6+3 (x1) + 1d6+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.fNKQ2Ke0q82ShlOQ.damageType} (same value: piercing) + [r0lNNYK5aninGdVn] : object {Actor.npc.items.[].system.damageRolls.r0lNNYK5aninGdVn} + damage : string {Actor.npc.items.[].system.damageRolls.r0lNNYK5aninGdVn.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.r0lNNYK5aninGdVn.damageType} (same value: mental) + [APpvRqUHl955cwOF] : object {Actor.npc.items.[].system.damageRolls.APpvRqUHl955cwOF} + damage : string {Actor.npc.items.[].system.damageRolls.APpvRqUHl955cwOF.damage} (2 different values) + 1d6+3 (x1) + 1d6+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.APpvRqUHl955cwOF.damageType} (same value: piercing) + [cYSmVKgP2QvPhIAb] : object {Actor.npc.items.[].system.damageRolls.cYSmVKgP2QvPhIAb} + damage : string {Actor.npc.items.[].system.damageRolls.cYSmVKgP2QvPhIAb.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.cYSmVKgP2QvPhIAb.damageType} (same value: mental) + [GYoO1eBiZ9qSnMgq] : object {Actor.npc.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq} + damage : string {Actor.npc.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.GYoO1eBiZ9qSnMgq.damageType} (same value: bludgeoning) + [WxyTftmIyC73Lqpq] : object {Actor.npc.items.[].system.damageRolls.WxyTftmIyC73Lqpq} + damage : string {Actor.npc.items.[].system.damageRolls.WxyTftmIyC73Lqpq.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.WxyTftmIyC73Lqpq.damageType} (same value: bludgeoning) + [xTe2gTYjwvcTPjaK] : object {Actor.npc.items.[].system.damageRolls.xTe2gTYjwvcTPjaK} + damage : string {Actor.npc.items.[].system.damageRolls.xTe2gTYjwvcTPjaK.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.xTe2gTYjwvcTPjaK.damageType} (same value: bludgeoning) + [H9pYvhR6M61pQvV1] : object {Actor.npc.items.[].system.damageRolls.H9pYvhR6M61pQvV1} + damage : string {Actor.npc.items.[].system.damageRolls.H9pYvhR6M61pQvV1.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.H9pYvhR6M61pQvV1.damageType} (same value: bludgeoning) + [AWNGgVRms1BLi4g3] : object {Actor.npc.items.[].system.damageRolls.AWNGgVRms1BLi4g3} + damage : string {Actor.npc.items.[].system.damageRolls.AWNGgVRms1BLi4g3.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.AWNGgVRms1BLi4g3.damageType} (same value: slashing) + [xLfx3uS9ghdjttQ5] : object {Actor.npc.items.[].system.damageRolls.xLfx3uS9ghdjttQ5} + damage : string {Actor.npc.items.[].system.damageRolls.xLfx3uS9ghdjttQ5.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.xLfx3uS9ghdjttQ5.damageType} (same value: slashing) + [AaSQl3ukJhGkOQcg] : object {Actor.npc.items.[].system.damageRolls.AaSQl3ukJhGkOQcg} + damage : string {Actor.npc.items.[].system.damageRolls.AaSQl3ukJhGkOQcg.damage} (same value: 1d12+3) + damageType : string {Actor.npc.items.[].system.damageRolls.AaSQl3ukJhGkOQcg.damageType} (same value: fire) + [lJyoorTKdFr5IeDN] : object {Actor.npc.items.[].system.damageRolls.lJyoorTKdFr5IeDN} + damage : string {Actor.npc.items.[].system.damageRolls.lJyoorTKdFr5IeDN.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.lJyoorTKdFr5IeDN.damageType} (same value: bludgeoning) + [A8Ndxd2VeT2k96rX] : object {Actor.npc.items.[].system.damageRolls.A8Ndxd2VeT2k96rX} + damage : string {Actor.npc.items.[].system.damageRolls.A8Ndxd2VeT2k96rX.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.A8Ndxd2VeT2k96rX.damageType} (same value: bludgeoning) + [hUHi3oojyzcTKAOH] : object {Actor.npc.items.[].system.damageRolls.hUHi3oojyzcTKAOH} + damage : string {Actor.npc.items.[].system.damageRolls.hUHi3oojyzcTKAOH.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.hUHi3oojyzcTKAOH.damageType} (same value: bludgeoning) + [XIHz5Drk0ykQSS9F] : object {Actor.npc.items.[].system.damageRolls.XIHz5Drk0ykQSS9F} + damage : string {Actor.npc.items.[].system.damageRolls.XIHz5Drk0ykQSS9F.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.XIHz5Drk0ykQSS9F.damageType} (same value: piercing) + [FbuI3QKvx7dvbGPN] : object {Actor.npc.items.[].system.damageRolls.FbuI3QKvx7dvbGPN} + damage : string {Actor.npc.items.[].system.damageRolls.FbuI3QKvx7dvbGPN.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.FbuI3QKvx7dvbGPN.damageType} (same value: piercing) + [qJERJjYVjO3Hmkrd] : object {Actor.npc.items.[].system.damageRolls.qJERJjYVjO3Hmkrd} + damage : string {Actor.npc.items.[].system.damageRolls.qJERJjYVjO3Hmkrd.damage} (same value: 2d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.qJERJjYVjO3Hmkrd.damageType} (same value: piercing) + [Zs9sdmQtY0XrDSeM] : object {Actor.npc.items.[].system.damageRolls.Zs9sdmQtY0XrDSeM} + damage : string {Actor.npc.items.[].system.damageRolls.Zs9sdmQtY0XrDSeM.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Zs9sdmQtY0XrDSeM.damageType} (same value: bludgeoning) + [vsQpZJTAuBpVlaAs] : object {Actor.npc.items.[].system.damageRolls.vsQpZJTAuBpVlaAs} + damage : string {Actor.npc.items.[].system.damageRolls.vsQpZJTAuBpVlaAs.damage} (same value: 1d6-2) + damageType : string {Actor.npc.items.[].system.damageRolls.vsQpZJTAuBpVlaAs.damageType} (same value: piercing) + [XnTk1EqRiqrS7ggc] : object {Actor.npc.items.[].system.damageRolls.XnTk1EqRiqrS7ggc} + damage : string {Actor.npc.items.[].system.damageRolls.XnTk1EqRiqrS7ggc.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.XnTk1EqRiqrS7ggc.damageType} (same value: fire) + [lK3F5lYnsIFKeMka] : object {Actor.npc.items.[].system.damageRolls.lK3F5lYnsIFKeMka} + damage : string {Actor.npc.items.[].system.damageRolls.lK3F5lYnsIFKeMka.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.lK3F5lYnsIFKeMka.damageType} (same value: slashing) + [AsB92AbphW6ZBPNO] : object {Actor.npc.items.[].system.damageRolls.AsB92AbphW6ZBPNO} + damage : string {Actor.npc.items.[].system.damageRolls.AsB92AbphW6ZBPNO.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.AsB92AbphW6ZBPNO.damageType} (same value: poison) + [k2A3UmVw8JsyCXEx] : object {Actor.npc.items.[].system.damageRolls.k2A3UmVw8JsyCXEx} + damage : string {Actor.npc.items.[].system.damageRolls.k2A3UmVw8JsyCXEx.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.k2A3UmVw8JsyCXEx.damageType} (same value: piercing) + [dYHFQi25UUBqt7xL] : object {Actor.npc.items.[].system.damageRolls.dYHFQi25UUBqt7xL} + damage : string {Actor.npc.items.[].system.damageRolls.dYHFQi25UUBqt7xL.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.dYHFQi25UUBqt7xL.damageType} (same value: piercing) + [o96GV3DVCeyhLtNh] : object {Actor.npc.items.[].system.damageRolls.o96GV3DVCeyhLtNh} + damage : string {Actor.npc.items.[].system.damageRolls.o96GV3DVCeyhLtNh.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.o96GV3DVCeyhLtNh.damageType} (same value: piercing) + [YPsnL4q23OufccDx] : object {Actor.npc.items.[].system.damageRolls.YPsnL4q23OufccDx} + damage : string {Actor.npc.items.[].system.damageRolls.YPsnL4q23OufccDx.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.YPsnL4q23OufccDx.damageType} (same value: piercing) + [R5tsyKRe6S1UrVZe] : object {Actor.npc.items.[].system.damageRolls.R5tsyKRe6S1UrVZe} + damage : string {Actor.npc.items.[].system.damageRolls.R5tsyKRe6S1UrVZe.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.R5tsyKRe6S1UrVZe.damageType} (same value: bludgeoning) + [uX2iDJ4CA82ygAQ7] : object {Actor.npc.items.[].system.damageRolls.uX2iDJ4CA82ygAQ7} + damage : string {Actor.npc.items.[].system.damageRolls.uX2iDJ4CA82ygAQ7.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uX2iDJ4CA82ygAQ7.damageType} (same value: cold) + [SlwB5o5gc98Iplnr] : object {Actor.npc.items.[].system.damageRolls.SlwB5o5gc98Iplnr} + damage : string {Actor.npc.items.[].system.damageRolls.SlwB5o5gc98Iplnr.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.SlwB5o5gc98Iplnr.damageType} (same value: piercing) + [oTjQoXzFFM78dqVv] : object {Actor.npc.items.[].system.damageRolls.oTjQoXzFFM78dqVv} + category : string {Actor.npc.items.[].system.damageRolls.oTjQoXzFFM78dqVv.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.oTjQoXzFFM78dqVv.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oTjQoXzFFM78dqVv.damageType} (same value: bleed) + [Djc3Vg3DJqAa1wbh] : object {Actor.npc.items.[].system.damageRolls.Djc3Vg3DJqAa1wbh} + damage : string {Actor.npc.items.[].system.damageRolls.Djc3Vg3DJqAa1wbh.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Djc3Vg3DJqAa1wbh.damageType} (same value: piercing) + [XkhonFcc7CrlqX5l] : object {Actor.npc.items.[].system.damageRolls.XkhonFcc7CrlqX5l} + damage : string {Actor.npc.items.[].system.damageRolls.XkhonFcc7CrlqX5l.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.XkhonFcc7CrlqX5l.damageType} (same value: bludgeoning) + [9c7NJw0KtjmzDNnO] : object {Actor.npc.items.[].system.damageRolls.9c7NJw0KtjmzDNnO} + damage : string {Actor.npc.items.[].system.damageRolls.9c7NJw0KtjmzDNnO.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.9c7NJw0KtjmzDNnO.damageType} (same value: slashing) + [7UsFxcYc6bZxBNdU] : object {Actor.npc.items.[].system.damageRolls.7UsFxcYc6bZxBNdU} + damage : string {Actor.npc.items.[].system.damageRolls.7UsFxcYc6bZxBNdU.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7UsFxcYc6bZxBNdU.damageType} (same value: bludgeoning) + [1lYCO9XjEh23tesm] : object {Actor.npc.items.[].system.damageRolls.1lYCO9XjEh23tesm} + damage : string {Actor.npc.items.[].system.damageRolls.1lYCO9XjEh23tesm.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.1lYCO9XjEh23tesm.damageType} (same value: bludgeoning) + [KZaM9RnNLNJlhDnU] : object {Actor.npc.items.[].system.damageRolls.KZaM9RnNLNJlhDnU} + damage : string {Actor.npc.items.[].system.damageRolls.KZaM9RnNLNJlhDnU.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.KZaM9RnNLNJlhDnU.damageType} (same value: bludgeoning) + [HCsWzmdD5Kte7HEv] : object {Actor.npc.items.[].system.damageRolls.HCsWzmdD5Kte7HEv} + damage : string {Actor.npc.items.[].system.damageRolls.HCsWzmdD5Kte7HEv.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.HCsWzmdD5Kte7HEv.damageType} (same value: bludgeoning) + [NsGRaJ1IqjaEHs6t] : object {Actor.npc.items.[].system.damageRolls.NsGRaJ1IqjaEHs6t} + damage : string {Actor.npc.items.[].system.damageRolls.NsGRaJ1IqjaEHs6t.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.NsGRaJ1IqjaEHs6t.damageType} (same value: piercing) + [pcoA2m03Sz0LeoBe] : object {Actor.npc.items.[].system.damageRolls.pcoA2m03Sz0LeoBe} + damage : string {Actor.npc.items.[].system.damageRolls.pcoA2m03Sz0LeoBe.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pcoA2m03Sz0LeoBe.damageType} (same value: piercing) + [gopY5qGBmsaENW1A] : object {Actor.npc.items.[].system.damageRolls.gopY5qGBmsaENW1A} + damage : string {Actor.npc.items.[].system.damageRolls.gopY5qGBmsaENW1A.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.gopY5qGBmsaENW1A.damageType} (same value: bludgeoning) + [QuhwqVXm8vRZ6Qf0] : object {Actor.npc.items.[].system.damageRolls.QuhwqVXm8vRZ6Qf0} + damage : string {Actor.npc.items.[].system.damageRolls.QuhwqVXm8vRZ6Qf0.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.QuhwqVXm8vRZ6Qf0.damageType} (same value: piercing) + [JV2x9OTpGwreDaRG] : object {Actor.npc.items.[].system.damageRolls.JV2x9OTpGwreDaRG} + damage : string {Actor.npc.items.[].system.damageRolls.JV2x9OTpGwreDaRG.damage} (same value: 1d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.JV2x9OTpGwreDaRG.damageType} (same value: slashing) + [Pa5oZB2aFPxw4GlV] : object {Actor.npc.items.[].system.damageRolls.Pa5oZB2aFPxw4GlV} + damage : string {Actor.npc.items.[].system.damageRolls.Pa5oZB2aFPxw4GlV.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Pa5oZB2aFPxw4GlV.damageType} (same value: piercing) + [CdFsLwwjR76vaQ77] : object {Actor.npc.items.[].system.damageRolls.CdFsLwwjR76vaQ77} + damage : string {Actor.npc.items.[].system.damageRolls.CdFsLwwjR76vaQ77.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.CdFsLwwjR76vaQ77.damageType} (same value: piercing) + [PsiXn9GJx7Mg4tJV] : object {Actor.npc.items.[].system.damageRolls.PsiXn9GJx7Mg4tJV} + damage : string {Actor.npc.items.[].system.damageRolls.PsiXn9GJx7Mg4tJV.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.PsiXn9GJx7Mg4tJV.damageType} (same value: poison) + [m3RJSWvt9nKbmiqf] : object {Actor.npc.items.[].system.damageRolls.m3RJSWvt9nKbmiqf} + damage : string {Actor.npc.items.[].system.damageRolls.m3RJSWvt9nKbmiqf.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.m3RJSWvt9nKbmiqf.damageType} (same value: bludgeoning) + [6jkQW7PfDE225ghg] : object {Actor.npc.items.[].system.damageRolls.6jkQW7PfDE225ghg} + damage : string {Actor.npc.items.[].system.damageRolls.6jkQW7PfDE225ghg.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6jkQW7PfDE225ghg.damageType} (same value: slashing) + [dxOqvoQtGgjviUtR] : object {Actor.npc.items.[].system.damageRolls.dxOqvoQtGgjviUtR} + category : string {Actor.npc.items.[].system.damageRolls.dxOqvoQtGgjviUtR.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.dxOqvoQtGgjviUtR.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.dxOqvoQtGgjviUtR.damageType} (same value: bleed) + [j7JgjnqQlxNiGltu] : object {Actor.npc.items.[].system.damageRolls.j7JgjnqQlxNiGltu} + damage : string {Actor.npc.items.[].system.damageRolls.j7JgjnqQlxNiGltu.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.j7JgjnqQlxNiGltu.damageType} (same value: piercing) + [kthPOXmw3g019EqM] : object {Actor.npc.items.[].system.damageRolls.kthPOXmw3g019EqM} + damage : string {Actor.npc.items.[].system.damageRolls.kthPOXmw3g019EqM.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.kthPOXmw3g019EqM.damageType} (same value: slashing) + [dAbhMqmgc5p00k5I] : object {Actor.npc.items.[].system.damageRolls.dAbhMqmgc5p00k5I} + damage : string {Actor.npc.items.[].system.damageRolls.dAbhMqmgc5p00k5I.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.dAbhMqmgc5p00k5I.damageType} (same value: piercing) + [9CHgLECRXCNvm6th] : object {Actor.npc.items.[].system.damageRolls.9CHgLECRXCNvm6th} + damage : string {Actor.npc.items.[].system.damageRolls.9CHgLECRXCNvm6th.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.9CHgLECRXCNvm6th.damageType} (same value: bludgeoning) + [4L2WIHKBsx5InpmP] : object {Actor.npc.items.[].system.damageRolls.4L2WIHKBsx5InpmP} + damage : string {Actor.npc.items.[].system.damageRolls.4L2WIHKBsx5InpmP.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.4L2WIHKBsx5InpmP.damageType} (same value: piercing) + [VDeAW1Lb9AmB7iTx] : object {Actor.npc.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx} + damage : string {Actor.npc.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.VDeAW1Lb9AmB7iTx.damageType} (same value: piercing) + [ueJYoFcfKmD0yQfS] : object {Actor.npc.items.[].system.damageRolls.ueJYoFcfKmD0yQfS} + damage : string {Actor.npc.items.[].system.damageRolls.ueJYoFcfKmD0yQfS.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ueJYoFcfKmD0yQfS.damageType} (same value: slashing) + [6H93EuTBHzgljNzu] : object {Actor.npc.items.[].system.damageRolls.6H93EuTBHzgljNzu} + damage : string {Actor.npc.items.[].system.damageRolls.6H93EuTBHzgljNzu.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.6H93EuTBHzgljNzu.damageType} (same value: bludgeoning) + [ll0KZHTkt9520lJg] : object {Actor.npc.items.[].system.damageRolls.ll0KZHTkt9520lJg} + damage : string {Actor.npc.items.[].system.damageRolls.ll0KZHTkt9520lJg.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ll0KZHTkt9520lJg.damageType} (same value: bludgeoning) + [moOpE7XW9ObVz9Fe] : object {Actor.npc.items.[].system.damageRolls.moOpE7XW9ObVz9Fe} + damage : string {Actor.npc.items.[].system.damageRolls.moOpE7XW9ObVz9Fe.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.moOpE7XW9ObVz9Fe.damageType} (same value: piercing) + [YrjDD0wKhRZzhDLl] : object {Actor.npc.items.[].system.damageRolls.YrjDD0wKhRZzhDLl} + damage : string {Actor.npc.items.[].system.damageRolls.YrjDD0wKhRZzhDLl.damage} (same value: 2d10+2) + damageType : string {Actor.npc.items.[].system.damageRolls.YrjDD0wKhRZzhDLl.damageType} (same value: piercing) + [kuNNfhZliwcmzqQh] : object {Actor.npc.items.[].system.damageRolls.kuNNfhZliwcmzqQh} + damage : string {Actor.npc.items.[].system.damageRolls.kuNNfhZliwcmzqQh.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kuNNfhZliwcmzqQh.damageType} (same value: bludgeoning) + [rtZ4ouIDdunv6pbJ] : object {Actor.npc.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ} + damage : string {Actor.npc.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.rtZ4ouIDdunv6pbJ.damageType} (same value: bludgeoning) + [DI8CJ8ZekyTdlNAd] : object {Actor.npc.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd} + damage : string {Actor.npc.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.DI8CJ8ZekyTdlNAd.damageType} (same value: piercing) + [WjWEbxowyPyCXSvr] : object {Actor.npc.items.[].system.damageRolls.WjWEbxowyPyCXSvr} + damage : string {Actor.npc.items.[].system.damageRolls.WjWEbxowyPyCXSvr.damage} (same value: 1d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.WjWEbxowyPyCXSvr.damageType} (same value: bludgeoning) + [QLECX3ezsYU1wGpJ] : object {Actor.npc.items.[].system.damageRolls.QLECX3ezsYU1wGpJ} + damage : string {Actor.npc.items.[].system.damageRolls.QLECX3ezsYU1wGpJ.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.QLECX3ezsYU1wGpJ.damageType} (same value: bludgeoning) + [s5bQraykwiNmbIE0] : object {Actor.npc.items.[].system.damageRolls.s5bQraykwiNmbIE0} + damage : string {Actor.npc.items.[].system.damageRolls.s5bQraykwiNmbIE0.damage} (same value: 1d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.s5bQraykwiNmbIE0.damageType} (same value: bludgeoning) + [9napsHZVBGQBhRE1] : object {Actor.npc.items.[].system.damageRolls.9napsHZVBGQBhRE1} + damage : string {Actor.npc.items.[].system.damageRolls.9napsHZVBGQBhRE1.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.9napsHZVBGQBhRE1.damageType} (same value: bludgeoning) + [WGu8Eqh8uE3F0i1a] : object {Actor.npc.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a} + damage : string {Actor.npc.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.WGu8Eqh8uE3F0i1a.damageType} (same value: spirit) + [EVVvtxZnAnsh8wIW] : object {Actor.npc.items.[].system.damageRolls.EVVvtxZnAnsh8wIW} + damage : string {Actor.npc.items.[].system.damageRolls.EVVvtxZnAnsh8wIW.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.EVVvtxZnAnsh8wIW.damageType} (same value: fire) + [P1vAtwKWSVpwcrgE] : object {Actor.npc.items.[].system.damageRolls.P1vAtwKWSVpwcrgE} + damage : string {Actor.npc.items.[].system.damageRolls.P1vAtwKWSVpwcrgE.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.P1vAtwKWSVpwcrgE.damageType} (same value: slashing) + [wPxtsODDfGQ8nSVw] : object {Actor.npc.items.[].system.damageRolls.wPxtsODDfGQ8nSVw} + damage : string {Actor.npc.items.[].system.damageRolls.wPxtsODDfGQ8nSVw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wPxtsODDfGQ8nSVw.damageType} (same value: spirit) + [hRa04V0ckmFHepWh] : object {Actor.npc.items.[].system.damageRolls.hRa04V0ckmFHepWh} + damage : string {Actor.npc.items.[].system.damageRolls.hRa04V0ckmFHepWh.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hRa04V0ckmFHepWh.damageType} (same value: fire) + [jfSszuRo1174xwP6] : object {Actor.npc.items.[].system.damageRolls.jfSszuRo1174xwP6} + damage : string {Actor.npc.items.[].system.damageRolls.jfSszuRo1174xwP6.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.jfSszuRo1174xwP6.damageType} (same value: slashing) + [u6GKoqTL71ppuhVI] : object {Actor.npc.items.[].system.damageRolls.u6GKoqTL71ppuhVI} + damage : string {Actor.npc.items.[].system.damageRolls.u6GKoqTL71ppuhVI.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.u6GKoqTL71ppuhVI.damageType} (same value: spirit) + [TkD9GgXsB466cHcJ] : object {Actor.npc.items.[].system.damageRolls.TkD9GgXsB466cHcJ} + damage : string {Actor.npc.items.[].system.damageRolls.TkD9GgXsB466cHcJ.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.TkD9GgXsB466cHcJ.damageType} (same value: slashing) + [7ky0SRCIspok2Vr4] : object {Actor.npc.items.[].system.damageRolls.7ky0SRCIspok2Vr4} + damage : string {Actor.npc.items.[].system.damageRolls.7ky0SRCIspok2Vr4.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.7ky0SRCIspok2Vr4.damageType} (same value: bludgeoning) + [RdCJZ1lct4vcxbIV] : object {Actor.npc.items.[].system.damageRolls.RdCJZ1lct4vcxbIV} + damage : string {Actor.npc.items.[].system.damageRolls.RdCJZ1lct4vcxbIV.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.RdCJZ1lct4vcxbIV.damageType} (same value: fire) + [n3YXhPlPlpAFYq66] : object {Actor.npc.items.[].system.damageRolls.n3YXhPlPlpAFYq66} + damage : string {Actor.npc.items.[].system.damageRolls.n3YXhPlPlpAFYq66.damage} (same value: 3d10) + damageType : string {Actor.npc.items.[].system.damageRolls.n3YXhPlPlpAFYq66.damageType} (same value: bludgeoning) + [iHjKLAl3UPjQK4Hp] : object {Actor.npc.items.[].system.damageRolls.iHjKLAl3UPjQK4Hp} + damage : string {Actor.npc.items.[].system.damageRolls.iHjKLAl3UPjQK4Hp.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.iHjKLAl3UPjQK4Hp.damageType} (same value: bludgeoning) + [y8VjkF7Dqd8Z2W16] : object {Actor.npc.items.[].system.damageRolls.y8VjkF7Dqd8Z2W16} + damage : string {Actor.npc.items.[].system.damageRolls.y8VjkF7Dqd8Z2W16.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.y8VjkF7Dqd8Z2W16.damageType} (same value: cold) + [TKCw7uQqccgjcx3F] : object {Actor.npc.items.[].system.damageRolls.TKCw7uQqccgjcx3F} + damage : string {Actor.npc.items.[].system.damageRolls.TKCw7uQqccgjcx3F.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.TKCw7uQqccgjcx3F.damageType} (same value: cold) + [fO5pQs2ejK1blW4J] : object {Actor.npc.items.[].system.damageRolls.fO5pQs2ejK1blW4J} + damage : string {Actor.npc.items.[].system.damageRolls.fO5pQs2ejK1blW4J.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.fO5pQs2ejK1blW4J.damageType} (same value: piercing) + [qZncwUIv1zmEaA7z] : object {Actor.npc.items.[].system.damageRolls.qZncwUIv1zmEaA7z} + damage : string {Actor.npc.items.[].system.damageRolls.qZncwUIv1zmEaA7z.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.qZncwUIv1zmEaA7z.damageType} (same value: piercing) + [rGMICxvONaxQoEv3] : object {Actor.npc.items.[].system.damageRolls.rGMICxvONaxQoEv3} + damage : string {Actor.npc.items.[].system.damageRolls.rGMICxvONaxQoEv3.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rGMICxvONaxQoEv3.damageType} (same value: cold) + [Rj4Faaph2VZpPGhd] : object {Actor.npc.items.[].system.damageRolls.Rj4Faaph2VZpPGhd} + damage : string {Actor.npc.items.[].system.damageRolls.Rj4Faaph2VZpPGhd.damage} (same value: 3d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Rj4Faaph2VZpPGhd.damageType} (same value: slashing) + [5XcUGUSCwnC4pV7t] : object {Actor.npc.items.[].system.damageRolls.5XcUGUSCwnC4pV7t} + damage : string {Actor.npc.items.[].system.damageRolls.5XcUGUSCwnC4pV7t.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5XcUGUSCwnC4pV7t.damageType} (same value: mental) + [uOPTzSkSMUIaB5LV] : object {Actor.npc.items.[].system.damageRolls.uOPTzSkSMUIaB5LV} + damage : string {Actor.npc.items.[].system.damageRolls.uOPTzSkSMUIaB5LV.damage} (same value: 3d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.uOPTzSkSMUIaB5LV.damageType} (same value: bludgeoning) + [Kq0Ej932p4RJXKiO] : object {Actor.npc.items.[].system.damageRolls.Kq0Ej932p4RJXKiO} + damage : string {Actor.npc.items.[].system.damageRolls.Kq0Ej932p4RJXKiO.damage} (same value: 3d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Kq0Ej932p4RJXKiO.damageType} (same value: mental) + [5clyIb2l2UJPEdEt] : object {Actor.npc.items.[].system.damageRolls.5clyIb2l2UJPEdEt} + damage : string {Actor.npc.items.[].system.damageRolls.5clyIb2l2UJPEdEt.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5clyIb2l2UJPEdEt.damageType} (same value: mental) + [f0bYBWtmTzUt1DEI] : object {Actor.npc.items.[].system.damageRolls.f0bYBWtmTzUt1DEI} + damage : string {Actor.npc.items.[].system.damageRolls.f0bYBWtmTzUt1DEI.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.f0bYBWtmTzUt1DEI.damageType} (same value: bludgeoning) + [wrEYLyxkHoHO8k1g] : object {Actor.npc.items.[].system.damageRolls.wrEYLyxkHoHO8k1g} + damage : string {Actor.npc.items.[].system.damageRolls.wrEYLyxkHoHO8k1g.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.wrEYLyxkHoHO8k1g.damageType} (same value: piercing) + [EEkq6D4S67ivqNqq] : object {Actor.npc.items.[].system.damageRolls.EEkq6D4S67ivqNqq} + damage : string {Actor.npc.items.[].system.damageRolls.EEkq6D4S67ivqNqq.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.EEkq6D4S67ivqNqq.damageType} (same value: slashing) + [rasxkgOHJn9PUnL1] : object {Actor.npc.items.[].system.damageRolls.rasxkgOHJn9PUnL1} + damage : string {Actor.npc.items.[].system.damageRolls.rasxkgOHJn9PUnL1.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.rasxkgOHJn9PUnL1.damageType} (same value: piercing) + [PDjeLPNfyP23XWIN] : object {Actor.npc.items.[].system.damageRolls.PDjeLPNfyP23XWIN} + damage : string {Actor.npc.items.[].system.damageRolls.PDjeLPNfyP23XWIN.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.PDjeLPNfyP23XWIN.damageType} (same value: piercing) + [Bu2L3mQLpjSOoGGI] : object {Actor.npc.items.[].system.damageRolls.Bu2L3mQLpjSOoGGI} + damage : string {Actor.npc.items.[].system.damageRolls.Bu2L3mQLpjSOoGGI.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Bu2L3mQLpjSOoGGI.damageType} (same value: piercing) + [nQvMVcivoOka9MbF] : object {Actor.npc.items.[].system.damageRolls.nQvMVcivoOka9MbF} + damage : string {Actor.npc.items.[].system.damageRolls.nQvMVcivoOka9MbF.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.nQvMVcivoOka9MbF.damageType} (same value: poison) + [cLuUBMBMfEA2utiE] : object {Actor.npc.items.[].system.damageRolls.cLuUBMBMfEA2utiE} + damage : string {Actor.npc.items.[].system.damageRolls.cLuUBMBMfEA2utiE.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.cLuUBMBMfEA2utiE.damageType} (same value: bludgeoning) + [vo3PWMuJa8zMmEh5] : object {Actor.npc.items.[].system.damageRolls.vo3PWMuJa8zMmEh5} + damage : string {Actor.npc.items.[].system.damageRolls.vo3PWMuJa8zMmEh5.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.vo3PWMuJa8zMmEh5.damageType} (same value: piercing) + [Pr5hHXbnitYhu5wt] : object {Actor.npc.items.[].system.damageRolls.Pr5hHXbnitYhu5wt} + damage : string {Actor.npc.items.[].system.damageRolls.Pr5hHXbnitYhu5wt.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Pr5hHXbnitYhu5wt.damageType} (same value: piercing) + [BJbyfO26O1BtUdCA] : object {Actor.npc.items.[].system.damageRolls.BJbyfO26O1BtUdCA} + damage : string {Actor.npc.items.[].system.damageRolls.BJbyfO26O1BtUdCA.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.BJbyfO26O1BtUdCA.damageType} (same value: bludgeoning) + [qraD0X7Eof8xXeyH] : object {Actor.npc.items.[].system.damageRolls.qraD0X7Eof8xXeyH} + damage : string {Actor.npc.items.[].system.damageRolls.qraD0X7Eof8xXeyH.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qraD0X7Eof8xXeyH.damageType} (same value: acid) + [0AsJhRC4i4nUmTNV] : object {Actor.npc.items.[].system.damageRolls.0AsJhRC4i4nUmTNV} + damage : string {Actor.npc.items.[].system.damageRolls.0AsJhRC4i4nUmTNV.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.0AsJhRC4i4nUmTNV.damageType} (same value: slashing) + [vP1DtXND9n8t5rfD] : object {Actor.npc.items.[].system.damageRolls.vP1DtXND9n8t5rfD} + damage : string {Actor.npc.items.[].system.damageRolls.vP1DtXND9n8t5rfD.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.vP1DtXND9n8t5rfD.damageType} (same value: bludgeoning) + [4i5MzQ6wUplTMClC] : object {Actor.npc.items.[].system.damageRolls.4i5MzQ6wUplTMClC} + damage : string {Actor.npc.items.[].system.damageRolls.4i5MzQ6wUplTMClC.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.4i5MzQ6wUplTMClC.damageType} (same value: piercing) + [QCarrpLpFF5IDOif] : object {Actor.npc.items.[].system.damageRolls.QCarrpLpFF5IDOif} + damage : string {Actor.npc.items.[].system.damageRolls.QCarrpLpFF5IDOif.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.QCarrpLpFF5IDOif.damageType} (same value: electricity) + [h1oHXb5yUY0yMDrg] : object {Actor.npc.items.[].system.damageRolls.h1oHXb5yUY0yMDrg} + damage : string {Actor.npc.items.[].system.damageRolls.h1oHXb5yUY0yMDrg.damage} (same value: 3d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.h1oHXb5yUY0yMDrg.damageType} (same value: piercing) + [S6X9CbM2PguZiiqP] : object {Actor.npc.items.[].system.damageRolls.S6X9CbM2PguZiiqP} + damage : string {Actor.npc.items.[].system.damageRolls.S6X9CbM2PguZiiqP.damage} (same value: 3d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.S6X9CbM2PguZiiqP.damageType} (same value: piercing) + [m8BZfzER1gNfPsdk] : object {Actor.npc.items.[].system.damageRolls.m8BZfzER1gNfPsdk} + damage : string {Actor.npc.items.[].system.damageRolls.m8BZfzER1gNfPsdk.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.m8BZfzER1gNfPsdk.damageType} (same value: electricity) + [rmDSivh3SpKOFgvs] : object {Actor.npc.items.[].system.damageRolls.rmDSivh3SpKOFgvs} + damage : string {Actor.npc.items.[].system.damageRolls.rmDSivh3SpKOFgvs.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.rmDSivh3SpKOFgvs.damageType} (same value: bludgeoning) + [vG30BYCXlwpXakPg] : object {Actor.npc.items.[].system.damageRolls.vG30BYCXlwpXakPg} + damage : string {Actor.npc.items.[].system.damageRolls.vG30BYCXlwpXakPg.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vG30BYCXlwpXakPg.damageType} (same value: poison) + [OSt8Fd9vswB5BFfq] : object {Actor.npc.items.[].system.damageRolls.OSt8Fd9vswB5BFfq} + damage : string {Actor.npc.items.[].system.damageRolls.OSt8Fd9vswB5BFfq.damage} (same value: 3d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.OSt8Fd9vswB5BFfq.damageType} (same value: slashing) + [R7uwg01cWz1AfL2C] : object {Actor.npc.items.[].system.damageRolls.R7uwg01cWz1AfL2C} + damage : string {Actor.npc.items.[].system.damageRolls.R7uwg01cWz1AfL2C.damage} (same value: 3d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.R7uwg01cWz1AfL2C.damageType} (same value: void) + [bNASF0p3HhNVzLPE] : object {Actor.npc.items.[].system.damageRolls.bNASF0p3HhNVzLPE} + damage : string {Actor.npc.items.[].system.damageRolls.bNASF0p3HhNVzLPE.damage} (same value: 3d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.bNASF0p3HhNVzLPE.damageType} (same value: void) + [QLCQywJenYZX35WS] : object {Actor.npc.items.[].system.damageRolls.QLCQywJenYZX35WS} + damage : string {Actor.npc.items.[].system.damageRolls.QLCQywJenYZX35WS.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.QLCQywJenYZX35WS.damageType} (same value: slashing) + [d1YP6YEWZsGBrLBg] : object {Actor.npc.items.[].system.damageRolls.d1YP6YEWZsGBrLBg} + damage : string {Actor.npc.items.[].system.damageRolls.d1YP6YEWZsGBrLBg.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.d1YP6YEWZsGBrLBg.damageType} (same value: acid) + [9SRRKnRtY6F689rN] : object {Actor.npc.items.[].system.damageRolls.9SRRKnRtY6F689rN} + damage : string {Actor.npc.items.[].system.damageRolls.9SRRKnRtY6F689rN.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.9SRRKnRtY6F689rN.damageType} (same value: slashing) + [VyKg6E8kd1COJA7a] : object {Actor.npc.items.[].system.damageRolls.VyKg6E8kd1COJA7a} + category : string {Actor.npc.items.[].system.damageRolls.VyKg6E8kd1COJA7a.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.VyKg6E8kd1COJA7a.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.VyKg6E8kd1COJA7a.damageType} (same value: bleed) + [uaqQ0t8uahBoz7Ow] : object {Actor.npc.items.[].system.damageRolls.uaqQ0t8uahBoz7Ow} + damage : string {Actor.npc.items.[].system.damageRolls.uaqQ0t8uahBoz7Ow.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.uaqQ0t8uahBoz7Ow.damageType} (same value: acid) + [VHzb2WH5R5iHSiZS] : object {Actor.npc.items.[].system.damageRolls.VHzb2WH5R5iHSiZS} + damage : string {Actor.npc.items.[].system.damageRolls.VHzb2WH5R5iHSiZS.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.VHzb2WH5R5iHSiZS.damageType} (same value: mental) + [NEfBdxYJbuTbQ0uk] : object {Actor.npc.items.[].system.damageRolls.NEfBdxYJbuTbQ0uk} + damage : string {Actor.npc.items.[].system.damageRolls.NEfBdxYJbuTbQ0uk.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.NEfBdxYJbuTbQ0uk.damageType} (same value: slashing) + [qb8mdpg06Yh9eU7y] : object {Actor.npc.items.[].system.damageRolls.qb8mdpg06Yh9eU7y} + damage : string {Actor.npc.items.[].system.damageRolls.qb8mdpg06Yh9eU7y.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.qb8mdpg06Yh9eU7y.damageType} (same value: sonic) + [s1rNdmL2PoP0XQXD] : object {Actor.npc.items.[].system.damageRolls.s1rNdmL2PoP0XQXD} + damage : string {Actor.npc.items.[].system.damageRolls.s1rNdmL2PoP0XQXD.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.s1rNdmL2PoP0XQXD.damageType} (same value: mental) + [tuQZgxcw14zt0rEr] : object {Actor.npc.items.[].system.damageRolls.tuQZgxcw14zt0rEr} + damage : string {Actor.npc.items.[].system.damageRolls.tuQZgxcw14zt0rEr.damage} (same value: 2d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.tuQZgxcw14zt0rEr.damageType} (same value: bludgeoning) + [eXRB3l7BOI8niNMH] : object {Actor.npc.items.[].system.damageRolls.eXRB3l7BOI8niNMH} + damage : string {Actor.npc.items.[].system.damageRolls.eXRB3l7BOI8niNMH.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eXRB3l7BOI8niNMH.damageType} (same value: acid) + [uGaep5SsEB95cZQ8] : object {Actor.npc.items.[].system.damageRolls.uGaep5SsEB95cZQ8} + damage : string {Actor.npc.items.[].system.damageRolls.uGaep5SsEB95cZQ8.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.uGaep5SsEB95cZQ8.damageType} (same value: piercing) + [S7igKs4zqxSCiHIV] : object {Actor.npc.items.[].system.damageRolls.S7igKs4zqxSCiHIV} + damage : string {Actor.npc.items.[].system.damageRolls.S7igKs4zqxSCiHIV.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.S7igKs4zqxSCiHIV.damageType} (same value: acid) + [5fp1EMDgW475Zd4L] : object {Actor.npc.items.[].system.damageRolls.5fp1EMDgW475Zd4L} + damage : string {Actor.npc.items.[].system.damageRolls.5fp1EMDgW475Zd4L.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5fp1EMDgW475Zd4L.damageType} (same value: acid) + [j7ofAGbT61hDB0mn] : object {Actor.npc.items.[].system.damageRolls.j7ofAGbT61hDB0mn} + damage : string {Actor.npc.items.[].system.damageRolls.j7ofAGbT61hDB0mn.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.j7ofAGbT61hDB0mn.damageType} (same value: piercing) + [5dZ35WSt8Vz0SN6c] : object {Actor.npc.items.[].system.damageRolls.5dZ35WSt8Vz0SN6c} + damage : string {Actor.npc.items.[].system.damageRolls.5dZ35WSt8Vz0SN6c.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.5dZ35WSt8Vz0SN6c.damageType} (same value: slashing) + [uUKl0OM3Ozdl6qqc] : object {Actor.npc.items.[].system.damageRolls.uUKl0OM3Ozdl6qqc} + damage : string {Actor.npc.items.[].system.damageRolls.uUKl0OM3Ozdl6qqc.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.uUKl0OM3Ozdl6qqc.damageType} (same value: piercing) + [LgISzGTr2bCwrt1M] : object {Actor.npc.items.[].system.damageRolls.LgISzGTr2bCwrt1M} + damage : string {Actor.npc.items.[].system.damageRolls.LgISzGTr2bCwrt1M.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.LgISzGTr2bCwrt1M.damageType} (same value: acid) + [tWNduQq3RRgSq5BA] : object {Actor.npc.items.[].system.damageRolls.tWNduQq3RRgSq5BA} + damage : string {Actor.npc.items.[].system.damageRolls.tWNduQq3RRgSq5BA.damage} (same value: 3d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.tWNduQq3RRgSq5BA.damageType} (same value: slashing) + [z3NxMza795t0j4Jp] : object {Actor.npc.items.[].system.damageRolls.z3NxMza795t0j4Jp} + damage : string {Actor.npc.items.[].system.damageRolls.z3NxMza795t0j4Jp.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.z3NxMza795t0j4Jp.damageType} (same value: spirit) + [nvjCe1aYgAhLqQKZ] : object {Actor.npc.items.[].system.damageRolls.nvjCe1aYgAhLqQKZ} + damage : string {Actor.npc.items.[].system.damageRolls.nvjCe1aYgAhLqQKZ.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.nvjCe1aYgAhLqQKZ.damageType} (same value: slashing) + [qSsLBWREW2MklRel] : object {Actor.npc.items.[].system.damageRolls.qSsLBWREW2MklRel} + damage : string {Actor.npc.items.[].system.damageRolls.qSsLBWREW2MklRel.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.qSsLBWREW2MklRel.damageType} (same value: piercing) + [d2OsICYr6majuqN0] : object {Actor.npc.items.[].system.damageRolls.d2OsICYr6majuqN0} + damage : string {Actor.npc.items.[].system.damageRolls.d2OsICYr6majuqN0.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.d2OsICYr6majuqN0.damageType} (same value: spirit) + [nqnvwxEofoowV3fj] : object {Actor.npc.items.[].system.damageRolls.nqnvwxEofoowV3fj} + damage : string {Actor.npc.items.[].system.damageRolls.nqnvwxEofoowV3fj.damage} (same value: 3d4+16) + damageType : string {Actor.npc.items.[].system.damageRolls.nqnvwxEofoowV3fj.damageType} (same value: piercing) + [tbS0rfujtFTDEzr0] : object {Actor.npc.items.[].system.damageRolls.tbS0rfujtFTDEzr0} + category : string {Actor.npc.items.[].system.damageRolls.tbS0rfujtFTDEzr0.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.tbS0rfujtFTDEzr0.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tbS0rfujtFTDEzr0.damageType} (same value: bleed) + [Iaypvt0p7UF54LCA] : object {Actor.npc.items.[].system.damageRolls.Iaypvt0p7UF54LCA} + damage : string {Actor.npc.items.[].system.damageRolls.Iaypvt0p7UF54LCA.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Iaypvt0p7UF54LCA.damageType} (same value: slashing) + [j0FsZ8LHADN8p9Ux] : object {Actor.npc.items.[].system.damageRolls.j0FsZ8LHADN8p9Ux} + damage : string {Actor.npc.items.[].system.damageRolls.j0FsZ8LHADN8p9Ux.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.j0FsZ8LHADN8p9Ux.damageType} (same value: piercing) + [GLwC8PtOx2grRp4p] : object {Actor.npc.items.[].system.damageRolls.GLwC8PtOx2grRp4p} + damage : string {Actor.npc.items.[].system.damageRolls.GLwC8PtOx2grRp4p.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.GLwC8PtOx2grRp4p.damageType} (same value: acid) + [zMs9DOQtwhXKyEkV] : object {Actor.npc.items.[].system.damageRolls.zMs9DOQtwhXKyEkV} + damage : string {Actor.npc.items.[].system.damageRolls.zMs9DOQtwhXKyEkV.damage} (same value: 3d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.zMs9DOQtwhXKyEkV.damageType} (same value: slashing) + [JVRVRBlBaDkJ1gPp] : object {Actor.npc.items.[].system.damageRolls.JVRVRBlBaDkJ1gPp} + damage : string {Actor.npc.items.[].system.damageRolls.JVRVRBlBaDkJ1gPp.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.JVRVRBlBaDkJ1gPp.damageType} (same value: piercing) + [Gnqr2QsKTGxqV1wp] : object {Actor.npc.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp} + category : string {Actor.npc.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Gnqr2QsKTGxqV1wp.damageType} (same value: acid) + [kP31YvYbL9Ekz4Qk] : object {Actor.npc.items.[].system.damageRolls.kP31YvYbL9Ekz4Qk} + damage : string {Actor.npc.items.[].system.damageRolls.kP31YvYbL9Ekz4Qk.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.kP31YvYbL9Ekz4Qk.damageType} (same value: piercing) + [hFzk4g6A7M2cmSdN] : object {Actor.npc.items.[].system.damageRolls.hFzk4g6A7M2cmSdN} + damage : string {Actor.npc.items.[].system.damageRolls.hFzk4g6A7M2cmSdN.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.hFzk4g6A7M2cmSdN.damageType} (same value: bludgeoning) + [pqucuSP5O1eETa1Y] : object {Actor.npc.items.[].system.damageRolls.pqucuSP5O1eETa1Y} + damage : string {Actor.npc.items.[].system.damageRolls.pqucuSP5O1eETa1Y.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pqucuSP5O1eETa1Y.damageType} (same value: poison) + [CKYf8NjX8YB4d1mj] : object {Actor.npc.items.[].system.damageRolls.CKYf8NjX8YB4d1mj} + damage : string {Actor.npc.items.[].system.damageRolls.CKYf8NjX8YB4d1mj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.CKYf8NjX8YB4d1mj.damageType} (same value: poison) + [zr5lci6NhTnawzqb] : object {Actor.npc.items.[].system.damageRolls.zr5lci6NhTnawzqb} + damage : string {Actor.npc.items.[].system.damageRolls.zr5lci6NhTnawzqb.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zr5lci6NhTnawzqb.damageType} (same value: poison) + [dHEmpgUptKHgAwIA] : object {Actor.npc.items.[].system.damageRolls.dHEmpgUptKHgAwIA} + damage : string {Actor.npc.items.[].system.damageRolls.dHEmpgUptKHgAwIA.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dHEmpgUptKHgAwIA.damageType} (same value: poison) + [Pxjaigo0Fz7oFyTh] : object {Actor.npc.items.[].system.damageRolls.Pxjaigo0Fz7oFyTh} + damage : string {Actor.npc.items.[].system.damageRolls.Pxjaigo0Fz7oFyTh.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Pxjaigo0Fz7oFyTh.damageType} (same value: poison) + [OKe2XPkXsOQOxHUM] : object {Actor.npc.items.[].system.damageRolls.OKe2XPkXsOQOxHUM} + damage : string {Actor.npc.items.[].system.damageRolls.OKe2XPkXsOQOxHUM.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.OKe2XPkXsOQOxHUM.damageType} (same value: bludgeoning) + [3rwzPEfH7XgJ3Zg2] : object {Actor.npc.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2} + damage : string {Actor.npc.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.3rwzPEfH7XgJ3Zg2.damageType} (same value: bludgeoning) + [3b9JMTHA5kSMeNyw] : object {Actor.npc.items.[].system.damageRolls.3b9JMTHA5kSMeNyw} + damage : string {Actor.npc.items.[].system.damageRolls.3b9JMTHA5kSMeNyw.damage} (same value: 3d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.3b9JMTHA5kSMeNyw.damageType} (same value: void) + [rlquxLoijHfrkDlA] : object {Actor.npc.items.[].system.damageRolls.rlquxLoijHfrkDlA} + damage : string {Actor.npc.items.[].system.damageRolls.rlquxLoijHfrkDlA.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rlquxLoijHfrkDlA.damageType} (same value: spirit) + [dagOJrj3n8XSzn7m] : object {Actor.npc.items.[].system.damageRolls.dagOJrj3n8XSzn7m} + damage : string {Actor.npc.items.[].system.damageRolls.dagOJrj3n8XSzn7m.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.dagOJrj3n8XSzn7m.damageType} (same value: piercing) + [j3uJeV7F5shsGVgB] : object {Actor.npc.items.[].system.damageRolls.j3uJeV7F5shsGVgB} + damage : string {Actor.npc.items.[].system.damageRolls.j3uJeV7F5shsGVgB.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.j3uJeV7F5shsGVgB.damageType} (same value: spirit) + [jPkChCLBXpuEVzpj] : object {Actor.npc.items.[].system.damageRolls.jPkChCLBXpuEVzpj} + damage : string {Actor.npc.items.[].system.damageRolls.jPkChCLBXpuEVzpj.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.jPkChCLBXpuEVzpj.damageType} (same value: void) + [CGywmtOUx52FoH12] : object {Actor.npc.items.[].system.damageRolls.CGywmtOUx52FoH12} + damage : string {Actor.npc.items.[].system.damageRolls.CGywmtOUx52FoH12.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.CGywmtOUx52FoH12.damageType} (same value: bludgeoning) + [D69UAE4PA1lG5xiS] : object {Actor.npc.items.[].system.damageRolls.D69UAE4PA1lG5xiS} + damage : string {Actor.npc.items.[].system.damageRolls.D69UAE4PA1lG5xiS.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.D69UAE4PA1lG5xiS.damageType} (same value: spirit) + [4J0mBTNdh5bklPxs] : object {Actor.npc.items.[].system.damageRolls.4J0mBTNdh5bklPxs} + damage : string {Actor.npc.items.[].system.damageRolls.4J0mBTNdh5bklPxs.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.4J0mBTNdh5bklPxs.damageType} (same value: bludgeoning) + [Uxu7fQezZXkSQpW4] : object {Actor.npc.items.[].system.damageRolls.Uxu7fQezZXkSQpW4} + damage : string {Actor.npc.items.[].system.damageRolls.Uxu7fQezZXkSQpW4.damage} (same value: 4d4+18) + damageType : string {Actor.npc.items.[].system.damageRolls.Uxu7fQezZXkSQpW4.damageType} (same value: slashing) + [haXANQK7BS2ssNhF] : object {Actor.npc.items.[].system.damageRolls.haXANQK7BS2ssNhF} + category : string {Actor.npc.items.[].system.damageRolls.haXANQK7BS2ssNhF.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.haXANQK7BS2ssNhF.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.haXANQK7BS2ssNhF.damageType} (same value: bleed) + [kG9PDwnMKVUdaCVT] : object {Actor.npc.items.[].system.damageRolls.kG9PDwnMKVUdaCVT} + damage : string {Actor.npc.items.[].system.damageRolls.kG9PDwnMKVUdaCVT.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.kG9PDwnMKVUdaCVT.damageType} (same value: bludgeoning) + [7dPG7GuASp0PiGU2] : object {Actor.npc.items.[].system.damageRolls.7dPG7GuASp0PiGU2} + damage : string {Actor.npc.items.[].system.damageRolls.7dPG7GuASp0PiGU2.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.7dPG7GuASp0PiGU2.damageType} (same value: slashing) + [SnvU9QIgKJlzbxtC] : object {Actor.npc.items.[].system.damageRolls.SnvU9QIgKJlzbxtC} + damage : string {Actor.npc.items.[].system.damageRolls.SnvU9QIgKJlzbxtC.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.SnvU9QIgKJlzbxtC.damageType} (same value: spirit) + [E8XZpt2N5KcDGd49] : object {Actor.npc.items.[].system.damageRolls.E8XZpt2N5KcDGd49} + category : string {Actor.npc.items.[].system.damageRolls.E8XZpt2N5KcDGd49.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.E8XZpt2N5KcDGd49.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.E8XZpt2N5KcDGd49.damageType} (same value: bleed) + [odEOzupH2cRIxqNs] : object {Actor.npc.items.[].system.damageRolls.odEOzupH2cRIxqNs} + damage : string {Actor.npc.items.[].system.damageRolls.odEOzupH2cRIxqNs.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.odEOzupH2cRIxqNs.damageType} (same value: piercing) + [AWnVdXJj1nj8D7Mp] : object {Actor.npc.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp} + damage : string {Actor.npc.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.AWnVdXJj1nj8D7Mp.damageType} (same value: piercing) + [P25TqGyVPpMxlcXT] : object {Actor.npc.items.[].system.damageRolls.P25TqGyVPpMxlcXT} + category : string {Actor.npc.items.[].system.damageRolls.P25TqGyVPpMxlcXT.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.P25TqGyVPpMxlcXT.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.P25TqGyVPpMxlcXT.damageType} (same value: bleed) + [nBwq2hIeRGj2JJ1O] : object {Actor.npc.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O} + damage : string {Actor.npc.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.nBwq2hIeRGj2JJ1O.damageType} (same value: bludgeoning) + [TXhhTDnDEQBOajfQ] : object {Actor.npc.items.[].system.damageRolls.TXhhTDnDEQBOajfQ} + damage : string {Actor.npc.items.[].system.damageRolls.TXhhTDnDEQBOajfQ.damage} (same value: 4d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.TXhhTDnDEQBOajfQ.damageType} (same value: piercing) + [ggs3oaEcbMJvjqls] : object {Actor.npc.items.[].system.damageRolls.ggs3oaEcbMJvjqls} + damage : string {Actor.npc.items.[].system.damageRolls.ggs3oaEcbMJvjqls.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ggs3oaEcbMJvjqls.damageType} (same value: spirit) + [IkzDW8MzDtXt8tIr] : object {Actor.npc.items.[].system.damageRolls.IkzDW8MzDtXt8tIr} + damage : string {Actor.npc.items.[].system.damageRolls.IkzDW8MzDtXt8tIr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.IkzDW8MzDtXt8tIr.damageType} (same value: poison) + [yqEQWAho8Lmwr7oN] : object {Actor.npc.items.[].system.damageRolls.yqEQWAho8Lmwr7oN} + damage : string {Actor.npc.items.[].system.damageRolls.yqEQWAho8Lmwr7oN.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.yqEQWAho8Lmwr7oN.damageType} (same value: slashing) + [ZUGVK8yI07hVGr3E] : object {Actor.npc.items.[].system.damageRolls.ZUGVK8yI07hVGr3E} + damage : string {Actor.npc.items.[].system.damageRolls.ZUGVK8yI07hVGr3E.damage} (same value: 6d8) + damageType : string {Actor.npc.items.[].system.damageRolls.ZUGVK8yI07hVGr3E.damageType} (same value: poison) + [O65DVliIquMkjht6] : object {Actor.npc.items.[].system.damageRolls.O65DVliIquMkjht6} + damage : string {Actor.npc.items.[].system.damageRolls.O65DVliIquMkjht6.damage} (same value: 4d12+19) + damageType : string {Actor.npc.items.[].system.damageRolls.O65DVliIquMkjht6.damageType} (same value: bludgeoning) + [4cJ56CVCILEMaebh] : object {Actor.npc.items.[].system.damageRolls.4cJ56CVCILEMaebh} + damage : string {Actor.npc.items.[].system.damageRolls.4cJ56CVCILEMaebh.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.4cJ56CVCILEMaebh.damageType} (same value: bludgeoning) + [iJm1eiIdeZB5zeAK] : object {Actor.npc.items.[].system.damageRolls.iJm1eiIdeZB5zeAK} + damage : string {Actor.npc.items.[].system.damageRolls.iJm1eiIdeZB5zeAK.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.iJm1eiIdeZB5zeAK.damageType} (same value: poison) + [TttAGMleaN2Fdjp1] : object {Actor.npc.items.[].system.damageRolls.TttAGMleaN2Fdjp1} + damage : string {Actor.npc.items.[].system.damageRolls.TttAGMleaN2Fdjp1.damage} (same value: 4d12+19) + damageType : string {Actor.npc.items.[].system.damageRolls.TttAGMleaN2Fdjp1.damageType} (same value: piercing) + [x8XYN8xLX5Is7IqV] : object {Actor.npc.items.[].system.damageRolls.x8XYN8xLX5Is7IqV} + damage : string {Actor.npc.items.[].system.damageRolls.x8XYN8xLX5Is7IqV.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.x8XYN8xLX5Is7IqV.damageType} (same value: void) + [oXDpqcGGw7mw1W3T] : object {Actor.npc.items.[].system.damageRolls.oXDpqcGGw7mw1W3T} + damage : string {Actor.npc.items.[].system.damageRolls.oXDpqcGGw7mw1W3T.damage} (same value: 4d10+19) + damageType : string {Actor.npc.items.[].system.damageRolls.oXDpqcGGw7mw1W3T.damageType} (same value: bludgeoning) + [hBwdyaO61G3YBmmF] : object {Actor.npc.items.[].system.damageRolls.hBwdyaO61G3YBmmF} + damage : string {Actor.npc.items.[].system.damageRolls.hBwdyaO61G3YBmmF.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hBwdyaO61G3YBmmF.damageType} (same value: poison) + [JVoSIYwvKuplXbRE] : object {Actor.npc.items.[].system.damageRolls.JVoSIYwvKuplXbRE} + damage : string {Actor.npc.items.[].system.damageRolls.JVoSIYwvKuplXbRE.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.JVoSIYwvKuplXbRE.damageType} (same value: slashing) + [Tzi1AUDI0l86qSOl] : object {Actor.npc.items.[].system.damageRolls.Tzi1AUDI0l86qSOl} + damage : string {Actor.npc.items.[].system.damageRolls.Tzi1AUDI0l86qSOl.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Tzi1AUDI0l86qSOl.damageType} (same value: fire) + [PoUeCy3SWXfSjcmr] : object {Actor.npc.items.[].system.damageRolls.PoUeCy3SWXfSjcmr} + damage : string {Actor.npc.items.[].system.damageRolls.PoUeCy3SWXfSjcmr.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.PoUeCy3SWXfSjcmr.damageType} (same value: piercing) + [kZdp6USkje8u9RKh] : object {Actor.npc.items.[].system.damageRolls.kZdp6USkje8u9RKh} + damage : string {Actor.npc.items.[].system.damageRolls.kZdp6USkje8u9RKh.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.kZdp6USkje8u9RKh.damageType} (same value: spirit) + [F0PZ1cRqmOFxSzWc] : object {Actor.npc.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc} + damage : string {Actor.npc.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.F0PZ1cRqmOFxSzWc.damageType} (same value: slashing) + [3HtgVQd0VDuhhDSd] : object {Actor.npc.items.[].system.damageRolls.3HtgVQd0VDuhhDSd} + damage : string {Actor.npc.items.[].system.damageRolls.3HtgVQd0VDuhhDSd.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.3HtgVQd0VDuhhDSd.damageType} (same value: spirit) + [DRuUgBxzVgkgHL4p] : object {Actor.npc.items.[].system.damageRolls.DRuUgBxzVgkgHL4p} + category : string {Actor.npc.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.DRuUgBxzVgkgHL4p.damageType} (same value: bleed) + [vniyyLNl8E0isJkw] : object {Actor.npc.items.[].system.damageRolls.vniyyLNl8E0isJkw} + damage : string {Actor.npc.items.[].system.damageRolls.vniyyLNl8E0isJkw.damage} (same value: 4d4+15) + damageType : string {Actor.npc.items.[].system.damageRolls.vniyyLNl8E0isJkw.damageType} (same value: piercing) + [lv5fO4vP2yQYtkHo] : object {Actor.npc.items.[].system.damageRolls.lv5fO4vP2yQYtkHo} + damage : string {Actor.npc.items.[].system.damageRolls.lv5fO4vP2yQYtkHo.damage} (same value: 3d4+18) + damageType : string {Actor.npc.items.[].system.damageRolls.lv5fO4vP2yQYtkHo.damageType} (same value: piercing) + [h7fcaxpe3asjyb589cac] : object {Actor.npc.items.[].system.damageRolls.h7fcaxpe3asjyb589cac} + damage : string {Actor.npc.items.[].system.damageRolls.h7fcaxpe3asjyb589cac.damage} (3 different values) + 2d6+6 (x1) + 1d8+3 (x1) + 1d6+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.h7fcaxpe3asjyb589cac.damageType} (same value: piercing) + [9f2cnpshe85nv82pbevr] : object {Actor.npc.items.[].system.damageRolls.9f2cnpshe85nv82pbevr} + damage : string {Actor.npc.items.[].system.damageRolls.9f2cnpshe85nv82pbevr.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.9f2cnpshe85nv82pbevr.damageType} (same value: piercing) + [h9ojfyq6jkr9oek72af4] : object {Actor.npc.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4} + damage : string {Actor.npc.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.h9ojfyq6jkr9oek72af4.damageType} (same value: piercing) + [x31zlj08quhrv4lid253] : object {Actor.npc.items.[].system.damageRolls.x31zlj08quhrv4lid253} + damage : string {Actor.npc.items.[].system.damageRolls.x31zlj08quhrv4lid253.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.x31zlj08quhrv4lid253.damageType} (same value: slashing) + [6440wzcih26as4dwtjum] : object {Actor.npc.items.[].system.damageRolls.6440wzcih26as4dwtjum} + damage : string {Actor.npc.items.[].system.damageRolls.6440wzcih26as4dwtjum.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6440wzcih26as4dwtjum.damageType} (same value: bludgeoning) + [qvg5las5o3bimlv1cxxr] : object {Actor.npc.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr} + damage : string {Actor.npc.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr.damage} (3 different values) + 1d12+4 (x1) + 1d8+4 (x1) + 1d4+1 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.qvg5las5o3bimlv1cxxr.damageType} (2 different values) + bludgeoning (x1) + slashing (x2) + [eiqkesiibyg6w4sk3itg] : object {Actor.npc.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg} + damage : string {Actor.npc.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg.damage} (same value: 2d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.eiqkesiibyg6w4sk3itg.damageType} (same value: piercing) + [b25pti208xvjin29ex0h] : object {Actor.npc.items.[].system.damageRolls.b25pti208xvjin29ex0h} + damage : string {Actor.npc.items.[].system.damageRolls.b25pti208xvjin29ex0h.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.b25pti208xvjin29ex0h.damageType} (same value: bludgeoning) + [mwm4w0zkg8eqfhqg19tc] : object {Actor.npc.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc} + damage : string {Actor.npc.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc.damage} (2 different values) + 1d6+4 (x1) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.mwm4w0zkg8eqfhqg19tc.damageType} (same value: piercing) + [n342y4mowzo621own4k1] : object {Actor.npc.items.[].system.damageRolls.n342y4mowzo621own4k1} + damage : string {Actor.npc.items.[].system.damageRolls.n342y4mowzo621own4k1.damage} (2 different values) + 1d6+4 (x1) + 1d4+2 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.n342y4mowzo621own4k1.damageType} (same value: piercing) + [8cpwmux68krg2osnxs8r] : object {Actor.npc.items.[].system.damageRolls.8cpwmux68krg2osnxs8r} + damage : string {Actor.npc.items.[].system.damageRolls.8cpwmux68krg2osnxs8r.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.8cpwmux68krg2osnxs8r.damageType} (same value: piercing) + [4qk5lsd76nbb68nwyp7t] : object {Actor.npc.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t} + damage : string {Actor.npc.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.4qk5lsd76nbb68nwyp7t.damageType} (same value: piercing) + [ngzv52ahyxs341rojzrs] : object {Actor.npc.items.[].system.damageRolls.ngzv52ahyxs341rojzrs} + damage : string {Actor.npc.items.[].system.damageRolls.ngzv52ahyxs341rojzrs.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ngzv52ahyxs341rojzrs.damageType} (same value: bludgeoning) + [ihd4mf51k8ljs9jyiotn] : object {Actor.npc.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn} + damage : string {Actor.npc.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ihd4mf51k8ljs9jyiotn.damageType} (same value: bludgeoning) + [x8itk4t32xcpb40ggml1] : object {Actor.npc.items.[].system.damageRolls.x8itk4t32xcpb40ggml1} + damage : string {Actor.npc.items.[].system.damageRolls.x8itk4t32xcpb40ggml1.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.x8itk4t32xcpb40ggml1.damageType} (same value: piercing) + [8glor54rrwwh8z94ipwh] : object {Actor.npc.items.[].system.damageRolls.8glor54rrwwh8z94ipwh} + damage : string {Actor.npc.items.[].system.damageRolls.8glor54rrwwh8z94ipwh.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.8glor54rrwwh8z94ipwh.damageType} (same value: piercing) + [4cewngeowac8tetixzgh] : object {Actor.npc.items.[].system.damageRolls.4cewngeowac8tetixzgh} + damage : string {Actor.npc.items.[].system.damageRolls.4cewngeowac8tetixzgh.damage} (same value: 1d6-3) + damageType : string {Actor.npc.items.[].system.damageRolls.4cewngeowac8tetixzgh.damageType} (same value: slashing) + [9s5bixtl04s997cpenn9] : object {Actor.npc.items.[].system.damageRolls.9s5bixtl04s997cpenn9} + damage : string {Actor.npc.items.[].system.damageRolls.9s5bixtl04s997cpenn9.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9s5bixtl04s997cpenn9.damageType} (same value: bludgeoning) + [oat2fv67uba7ks9ozs4x] : object {Actor.npc.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x} + damage : string {Actor.npc.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oat2fv67uba7ks9ozs4x.damageType} (same value: piercing) + [83j3opmqjmtzhqp7xjcm] : object {Actor.npc.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm} + damage : string {Actor.npc.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.83j3opmqjmtzhqp7xjcm.damageType} (same value: slashing) + [qqmcmflr85swqil5then] : object {Actor.npc.items.[].system.damageRolls.qqmcmflr85swqil5then} + damage : string {Actor.npc.items.[].system.damageRolls.qqmcmflr85swqil5then.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.qqmcmflr85swqil5then.damageType} (same value: electricity) + [7u9jwq5wdlmns0alwg5h] : object {Actor.npc.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h} + damage : string {Actor.npc.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.7u9jwq5wdlmns0alwg5h.damageType} (same value: bludgeoning) + [dmdx7l1tfdel7e7y7pze] : object {Actor.npc.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze} + damage : string {Actor.npc.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.dmdx7l1tfdel7e7y7pze.damageType} (same value: bludgeoning) + [y0vpefdxqdg0yifjd9j1] : object {Actor.npc.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1} + damage : string {Actor.npc.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.y0vpefdxqdg0yifjd9j1.damageType} (same value: bludgeoning) + [h0um7imstzadegfbno7h] : object {Actor.npc.items.[].system.damageRolls.h0um7imstzadegfbno7h} + damage : string {Actor.npc.items.[].system.damageRolls.h0um7imstzadegfbno7h.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.h0um7imstzadegfbno7h.damageType} (same value: bludgeoning) + [ace5xke45x0olols6i3w] : object {Actor.npc.items.[].system.damageRolls.ace5xke45x0olols6i3w} + damage : string {Actor.npc.items.[].system.damageRolls.ace5xke45x0olols6i3w.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ace5xke45x0olols6i3w.damageType} (same value: piercing) + [agj36uz5evwyeckobqrw] : object {Actor.npc.items.[].system.damageRolls.agj36uz5evwyeckobqrw} + damage : string {Actor.npc.items.[].system.damageRolls.agj36uz5evwyeckobqrw.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.agj36uz5evwyeckobqrw.damageType} (same value: piercing) + [3L96eE32machNa3b] : object {Actor.npc.items.[].system.damageRolls.3L96eE32machNa3b} + damage : string {Actor.npc.items.[].system.damageRolls.3L96eE32machNa3b.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.3L96eE32machNa3b.damageType} (same value: piercing) + [0kKxm2XpmoKIoo8b] : object {Actor.npc.items.[].system.damageRolls.0kKxm2XpmoKIoo8b} + damage : string {Actor.npc.items.[].system.damageRolls.0kKxm2XpmoKIoo8b.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.0kKxm2XpmoKIoo8b.damageType} (same value: piercing) + [D2IHIKohcE8EuPat] : object {Actor.npc.items.[].system.damageRolls.D2IHIKohcE8EuPat} + damage : string {Actor.npc.items.[].system.damageRolls.D2IHIKohcE8EuPat.damage} (same value: 2d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.D2IHIKohcE8EuPat.damageType} (same value: piercing) + [kt9KXbrhMNcXizsC] : object {Actor.npc.items.[].system.damageRolls.kt9KXbrhMNcXizsC} + damage : string {Actor.npc.items.[].system.damageRolls.kt9KXbrhMNcXizsC.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.kt9KXbrhMNcXizsC.damageType} (same value: piercing) + [FKBzXMg6Qyordp7y] : object {Actor.npc.items.[].system.damageRolls.FKBzXMg6Qyordp7y} + damage : string {Actor.npc.items.[].system.damageRolls.FKBzXMg6Qyordp7y.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.FKBzXMg6Qyordp7y.damageType} (same value: bludgeoning) + [ddXEC3I0CMGl2mZ2] : object {Actor.npc.items.[].system.damageRolls.ddXEC3I0CMGl2mZ2} + damage : string {Actor.npc.items.[].system.damageRolls.ddXEC3I0CMGl2mZ2.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.ddXEC3I0CMGl2mZ2.damageType} (same value: piercing) + [wqWba7duUUnAhmWq] : object {Actor.npc.items.[].system.damageRolls.wqWba7duUUnAhmWq} + damage : string {Actor.npc.items.[].system.damageRolls.wqWba7duUUnAhmWq.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.wqWba7duUUnAhmWq.damageType} (same value: piercing) + [sYRhz6F5YMc8tedn] : object {Actor.npc.items.[].system.damageRolls.sYRhz6F5YMc8tedn} + damage : string {Actor.npc.items.[].system.damageRolls.sYRhz6F5YMc8tedn.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.sYRhz6F5YMc8tedn.damageType} (same value: slashing) + [EqagXvdu2GrxomP4] : object {Actor.npc.items.[].system.damageRolls.EqagXvdu2GrxomP4} + damage : string {Actor.npc.items.[].system.damageRolls.EqagXvdu2GrxomP4.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.EqagXvdu2GrxomP4.damageType} (same value: bludgeoning) + [EVD65gN8VYTMCHQs] : object {Actor.npc.items.[].system.damageRolls.EVD65gN8VYTMCHQs} + damage : string {Actor.npc.items.[].system.damageRolls.EVD65gN8VYTMCHQs.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.EVD65gN8VYTMCHQs.damageType} (same value: piercing) + [cKea3qwE65Dt4sn8] : object {Actor.npc.items.[].system.damageRolls.cKea3qwE65Dt4sn8} + damage : string {Actor.npc.items.[].system.damageRolls.cKea3qwE65Dt4sn8.damage} (same value: 1d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.cKea3qwE65Dt4sn8.damageType} (same value: bludgeoning) + [YTXZOeAKYC0rCOut] : object {Actor.npc.items.[].system.damageRolls.YTXZOeAKYC0rCOut} + damage : string {Actor.npc.items.[].system.damageRolls.YTXZOeAKYC0rCOut.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.YTXZOeAKYC0rCOut.damageType} (same value: bludgeoning) + [7NmXY4swAtlrujkY] : object {Actor.npc.items.[].system.damageRolls.7NmXY4swAtlrujkY} + damage : string {Actor.npc.items.[].system.damageRolls.7NmXY4swAtlrujkY.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7NmXY4swAtlrujkY.damageType} (same value: bludgeoning) + [7q6iLjYjvjjaxVGv] : object {Actor.npc.items.[].system.damageRolls.7q6iLjYjvjjaxVGv} + damage : string {Actor.npc.items.[].system.damageRolls.7q6iLjYjvjjaxVGv.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7q6iLjYjvjjaxVGv.damageType} (same value: piercing) + [uAyrsnXqTdkzHvNW] : object {Actor.npc.items.[].system.damageRolls.uAyrsnXqTdkzHvNW} + damage : string {Actor.npc.items.[].system.damageRolls.uAyrsnXqTdkzHvNW.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.uAyrsnXqTdkzHvNW.damageType} (same value: slashing) + [UoBUBbQMyfzqsbYl] : object {Actor.npc.items.[].system.damageRolls.UoBUBbQMyfzqsbYl} + damage : string {Actor.npc.items.[].system.damageRolls.UoBUBbQMyfzqsbYl.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.UoBUBbQMyfzqsbYl.damageType} (same value: piercing) + [aXYU2kZcG7ff3O00] : object {Actor.npc.items.[].system.damageRolls.aXYU2kZcG7ff3O00} + damage : string {Actor.npc.items.[].system.damageRolls.aXYU2kZcG7ff3O00.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.aXYU2kZcG7ff3O00.damageType} (same value: piercing) + [e6AGGk5YKvx1Dzzz] : object {Actor.npc.items.[].system.damageRolls.e6AGGk5YKvx1Dzzz} + damage : string {Actor.npc.items.[].system.damageRolls.e6AGGk5YKvx1Dzzz.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.e6AGGk5YKvx1Dzzz.damageType} (same value: slashing) + [o8Uhj117XbEKi8tZ] : object {Actor.npc.items.[].system.damageRolls.o8Uhj117XbEKi8tZ} + damage : string {Actor.npc.items.[].system.damageRolls.o8Uhj117XbEKi8tZ.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.o8Uhj117XbEKi8tZ.damageType} (same value: piercing) + [7u45mhJC4DMAhaWb] : object {Actor.npc.items.[].system.damageRolls.7u45mhJC4DMAhaWb} + damage : string {Actor.npc.items.[].system.damageRolls.7u45mhJC4DMAhaWb.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.7u45mhJC4DMAhaWb.damageType} (same value: piercing) + [NQEca4LW2PzwNnAE] : object {Actor.npc.items.[].system.damageRolls.NQEca4LW2PzwNnAE} + damage : string {Actor.npc.items.[].system.damageRolls.NQEca4LW2PzwNnAE.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.NQEca4LW2PzwNnAE.damageType} (same value: slashing) + [MrtPmVrzpsMru7Ye] : object {Actor.npc.items.[].system.damageRolls.MrtPmVrzpsMru7Ye} + damage : string {Actor.npc.items.[].system.damageRolls.MrtPmVrzpsMru7Ye.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.MrtPmVrzpsMru7Ye.damageType} (same value: piercing) + [Zoy6EAvbYCI9Itej] : object {Actor.npc.items.[].system.damageRolls.Zoy6EAvbYCI9Itej} + damage : string {Actor.npc.items.[].system.damageRolls.Zoy6EAvbYCI9Itej.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Zoy6EAvbYCI9Itej.damageType} (same value: piercing) + [mJIn5vFYWkEn2FbY] : object {Actor.npc.items.[].system.damageRolls.mJIn5vFYWkEn2FbY} + damage : string {Actor.npc.items.[].system.damageRolls.mJIn5vFYWkEn2FbY.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.mJIn5vFYWkEn2FbY.damageType} (same value: slashing) + [ZcmjKkTR9G1R0wbC] : object {Actor.npc.items.[].system.damageRolls.ZcmjKkTR9G1R0wbC} + damage : string {Actor.npc.items.[].system.damageRolls.ZcmjKkTR9G1R0wbC.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ZcmjKkTR9G1R0wbC.damageType} (same value: bludgeoning) + [W46XN92Z5kkb60rz] : object {Actor.npc.items.[].system.damageRolls.W46XN92Z5kkb60rz} + damage : string {Actor.npc.items.[].system.damageRolls.W46XN92Z5kkb60rz.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.W46XN92Z5kkb60rz.damageType} (same value: bludgeoning) + [82wxwRFLR7mqbGKb] : object {Actor.npc.items.[].system.damageRolls.82wxwRFLR7mqbGKb} + damage : string {Actor.npc.items.[].system.damageRolls.82wxwRFLR7mqbGKb.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.82wxwRFLR7mqbGKb.damageType} (same value: piercing) + [UMeROXKkR4j0ADsx] : object {Actor.npc.items.[].system.damageRolls.UMeROXKkR4j0ADsx} + damage : string {Actor.npc.items.[].system.damageRolls.UMeROXKkR4j0ADsx.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.UMeROXKkR4j0ADsx.damageType} (same value: bludgeoning) + [inf49w5XAIY9GF2U] : object {Actor.npc.items.[].system.damageRolls.inf49w5XAIY9GF2U} + damage : string {Actor.npc.items.[].system.damageRolls.inf49w5XAIY9GF2U.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.inf49w5XAIY9GF2U.damageType} (same value: slashing) + [jAyt7Afdp0M43SEz] : object {Actor.npc.items.[].system.damageRolls.jAyt7Afdp0M43SEz} + damage : string {Actor.npc.items.[].system.damageRolls.jAyt7Afdp0M43SEz.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jAyt7Afdp0M43SEz.damageType} (same value: piercing) + [HChwZViaKSQKxx6q] : object {Actor.npc.items.[].system.damageRolls.HChwZViaKSQKxx6q} + damage : string {Actor.npc.items.[].system.damageRolls.HChwZViaKSQKxx6q.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.HChwZViaKSQKxx6q.damageType} (same value: bludgeoning) + [eh4z0jddg1criubzyw7c] : object {Actor.npc.items.[].system.damageRolls.eh4z0jddg1criubzyw7c} + damage : string {Actor.npc.items.[].system.damageRolls.eh4z0jddg1criubzyw7c.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eh4z0jddg1criubzyw7c.damageType} (same value: electricity) + [5e72oF643vhEnYPj] : object {Actor.npc.items.[].system.damageRolls.5e72oF643vhEnYPj} + damage : string {Actor.npc.items.[].system.damageRolls.5e72oF643vhEnYPj.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.5e72oF643vhEnYPj.damageType} (same value: bludgeoning) + [Bph3DZwib9GBzMXk] : object {Actor.npc.items.[].system.damageRolls.Bph3DZwib9GBzMXk} + damage : string {Actor.npc.items.[].system.damageRolls.Bph3DZwib9GBzMXk.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Bph3DZwib9GBzMXk.damageType} (same value: piercing) + [mYXNgPYwmawIEv6G] : object {Actor.npc.items.[].system.damageRolls.mYXNgPYwmawIEv6G} + damage : string {Actor.npc.items.[].system.damageRolls.mYXNgPYwmawIEv6G.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.mYXNgPYwmawIEv6G.damageType} (same value: bludgeoning) + [csJWPMsdqgYKEOrW] : object {Actor.npc.items.[].system.damageRolls.csJWPMsdqgYKEOrW} + damage : string {Actor.npc.items.[].system.damageRolls.csJWPMsdqgYKEOrW.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.csJWPMsdqgYKEOrW.damageType} (same value: piercing) + [fhphDhlW0dLR2jS0] : object {Actor.npc.items.[].system.damageRolls.fhphDhlW0dLR2jS0} + damage : string {Actor.npc.items.[].system.damageRolls.fhphDhlW0dLR2jS0.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.fhphDhlW0dLR2jS0.damageType} (same value: bludgeoning) + [DFE1HJnzXfiY5jJC] : object {Actor.npc.items.[].system.damageRolls.DFE1HJnzXfiY5jJC} + damage : string {Actor.npc.items.[].system.damageRolls.DFE1HJnzXfiY5jJC.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.DFE1HJnzXfiY5jJC.damageType} (same value: piercing) + [jS01QZ1kiG3SSpWK] : object {Actor.npc.items.[].system.damageRolls.jS01QZ1kiG3SSpWK} + damage : string {Actor.npc.items.[].system.damageRolls.jS01QZ1kiG3SSpWK.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.jS01QZ1kiG3SSpWK.damageType} (same value: piercing) + [AJ8rTUqvaIjyAWCs] : object {Actor.npc.items.[].system.damageRolls.AJ8rTUqvaIjyAWCs} + damage : string {Actor.npc.items.[].system.damageRolls.AJ8rTUqvaIjyAWCs.damage} (same value: 3d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.AJ8rTUqvaIjyAWCs.damageType} (same value: slashing) + [jHvrtnCnlTrjwU1J] : object {Actor.npc.items.[].system.damageRolls.jHvrtnCnlTrjwU1J} + damage : string {Actor.npc.items.[].system.damageRolls.jHvrtnCnlTrjwU1J.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.jHvrtnCnlTrjwU1J.damageType} (same value: piercing) + [PC1uNlYyR08yVBs3] : object {Actor.npc.items.[].system.damageRolls.PC1uNlYyR08yVBs3} + damage : string {Actor.npc.items.[].system.damageRolls.PC1uNlYyR08yVBs3.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.PC1uNlYyR08yVBs3.damageType} (same value: piercing) + [H8EbLh4IBfpgvovj] : object {Actor.npc.items.[].system.damageRolls.H8EbLh4IBfpgvovj} + damage : string {Actor.npc.items.[].system.damageRolls.H8EbLh4IBfpgvovj.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.H8EbLh4IBfpgvovj.damageType} (same value: piercing) + [0jja2b8lq3hcemmvvhqd] : object {Actor.npc.items.[].system.damageRolls.0jja2b8lq3hcemmvvhqd} + damage : string {Actor.npc.items.[].system.damageRolls.0jja2b8lq3hcemmvvhqd.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0jja2b8lq3hcemmvvhqd.damageType} (same value: piercing) + [t2t1v3rw5zg1d7bymc7u] : object {Actor.npc.items.[].system.damageRolls.t2t1v3rw5zg1d7bymc7u} + damage : string {Actor.npc.items.[].system.damageRolls.t2t1v3rw5zg1d7bymc7u.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.t2t1v3rw5zg1d7bymc7u.damageType} (same value: bludgeoning) + [3ew8ro4rymjwmzlezfkf] : object {Actor.npc.items.[].system.damageRolls.3ew8ro4rymjwmzlezfkf} + damage : string {Actor.npc.items.[].system.damageRolls.3ew8ro4rymjwmzlezfkf.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.3ew8ro4rymjwmzlezfkf.damageType} (same value: piercing) + [MR7Ur8Vba5cU6ga5] : object {Actor.npc.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5} + damage : string {Actor.npc.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.MR7Ur8Vba5cU6ga5.damageType} (same value: piercing) + [3k5IzbEGxauzDswb] : object {Actor.npc.items.[].system.damageRolls.3k5IzbEGxauzDswb} + damage : string {Actor.npc.items.[].system.damageRolls.3k5IzbEGxauzDswb.damage} (same value: 1d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.3k5IzbEGxauzDswb.damageType} (same value: bludgeoning) + [SQ6AW0srperHDzzw] : object {Actor.npc.items.[].system.damageRolls.SQ6AW0srperHDzzw} + damage : string {Actor.npc.items.[].system.damageRolls.SQ6AW0srperHDzzw.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.SQ6AW0srperHDzzw.damageType} (same value: piercing) + [KgHUvbNHeUlKbnzs] : object {Actor.npc.items.[].system.damageRolls.KgHUvbNHeUlKbnzs} + damage : string {Actor.npc.items.[].system.damageRolls.KgHUvbNHeUlKbnzs.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.KgHUvbNHeUlKbnzs.damageType} (same value: slashing) + [cwmFvFMqf7nIxCw8] : object {Actor.npc.items.[].system.damageRolls.cwmFvFMqf7nIxCw8} + damage : string {Actor.npc.items.[].system.damageRolls.cwmFvFMqf7nIxCw8.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.cwmFvFMqf7nIxCw8.damageType} (same value: piercing) + [t9Ld0KmXvSUijvsb] : object {Actor.npc.items.[].system.damageRolls.t9Ld0KmXvSUijvsb} + damage : string {Actor.npc.items.[].system.damageRolls.t9Ld0KmXvSUijvsb.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.t9Ld0KmXvSUijvsb.damageType} (same value: piercing) + [LkoxzXbJGooiF09A] : object {Actor.npc.items.[].system.damageRolls.LkoxzXbJGooiF09A} + damage : string {Actor.npc.items.[].system.damageRolls.LkoxzXbJGooiF09A.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.LkoxzXbJGooiF09A.damageType} (same value: piercing) + [yYkJWUWrJ73pEjQP] : object {Actor.npc.items.[].system.damageRolls.yYkJWUWrJ73pEjQP} + damage : string {Actor.npc.items.[].system.damageRolls.yYkJWUWrJ73pEjQP.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.yYkJWUWrJ73pEjQP.damageType} (same value: piercing) + [jRZ41SSJfkJBMW0b] : object {Actor.npc.items.[].system.damageRolls.jRZ41SSJfkJBMW0b} + damage : string {Actor.npc.items.[].system.damageRolls.jRZ41SSJfkJBMW0b.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.jRZ41SSJfkJBMW0b.damageType} (same value: piercing) + [Pe35379BKoaSfh6P] : object {Actor.npc.items.[].system.damageRolls.Pe35379BKoaSfh6P} + damage : string {Actor.npc.items.[].system.damageRolls.Pe35379BKoaSfh6P.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.Pe35379BKoaSfh6P.damageType} (same value: piercing) + [tkZZGkVGRmFi7awd] : object {Actor.npc.items.[].system.damageRolls.tkZZGkVGRmFi7awd} + damage : string {Actor.npc.items.[].system.damageRolls.tkZZGkVGRmFi7awd.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.tkZZGkVGRmFi7awd.damageType} (same value: piercing) + [YxY3o7ifP6h6N1aU] : object {Actor.npc.items.[].system.damageRolls.YxY3o7ifP6h6N1aU} + damage : string {Actor.npc.items.[].system.damageRolls.YxY3o7ifP6h6N1aU.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.YxY3o7ifP6h6N1aU.damageType} (same value: piercing) + [x37eJCohhSXTYqyh] : object {Actor.npc.items.[].system.damageRolls.x37eJCohhSXTYqyh} + damage : string {Actor.npc.items.[].system.damageRolls.x37eJCohhSXTYqyh.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.x37eJCohhSXTYqyh.damageType} (same value: piercing) + [0pNqghAIzL9imY3J] : object {Actor.npc.items.[].system.damageRolls.0pNqghAIzL9imY3J} + damage : string {Actor.npc.items.[].system.damageRolls.0pNqghAIzL9imY3J.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.0pNqghAIzL9imY3J.damageType} (same value: bludgeoning) + [jDAkv41msmUwJfTK] : object {Actor.npc.items.[].system.damageRolls.jDAkv41msmUwJfTK} + damage : string {Actor.npc.items.[].system.damageRolls.jDAkv41msmUwJfTK.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.jDAkv41msmUwJfTK.damageType} (same value: bludgeoning) + [kebbf21E2caf2CqW] : object {Actor.npc.items.[].system.damageRolls.kebbf21E2caf2CqW} + damage : string {Actor.npc.items.[].system.damageRolls.kebbf21E2caf2CqW.damage} (same value: 1d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.kebbf21E2caf2CqW.damageType} (same value: bludgeoning) + [IG5RcLUNkpc3tgvh] : object {Actor.npc.items.[].system.damageRolls.IG5RcLUNkpc3tgvh} + damage : string {Actor.npc.items.[].system.damageRolls.IG5RcLUNkpc3tgvh.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.IG5RcLUNkpc3tgvh.damageType} (same value: piercing) + [KKUthperWMMB524D] : object {Actor.npc.items.[].system.damageRolls.KKUthperWMMB524D} + damage : string {Actor.npc.items.[].system.damageRolls.KKUthperWMMB524D.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.KKUthperWMMB524D.damageType} (same value: bludgeoning) + [X0DbxagSLCVnkXak] : object {Actor.npc.items.[].system.damageRolls.X0DbxagSLCVnkXak} + damage : string {Actor.npc.items.[].system.damageRolls.X0DbxagSLCVnkXak.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.X0DbxagSLCVnkXak.damageType} (same value: bludgeoning) + [q8xKmArTf7AcWbI9] : object {Actor.npc.items.[].system.damageRolls.q8xKmArTf7AcWbI9} + damage : string {Actor.npc.items.[].system.damageRolls.q8xKmArTf7AcWbI9.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.q8xKmArTf7AcWbI9.damageType} (same value: bludgeoning) + [7dupd6wcVhpyzeST] : object {Actor.npc.items.[].system.damageRolls.7dupd6wcVhpyzeST} + damage : string {Actor.npc.items.[].system.damageRolls.7dupd6wcVhpyzeST.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7dupd6wcVhpyzeST.damageType} (same value: slashing) + [isYrMsMIeEc2oBoF] : object {Actor.npc.items.[].system.damageRolls.isYrMsMIeEc2oBoF} + damage : string {Actor.npc.items.[].system.damageRolls.isYrMsMIeEc2oBoF.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.isYrMsMIeEc2oBoF.damageType} (same value: bludgeoning) + [p9vt4vhNQpSoCufD] : object {Actor.npc.items.[].system.damageRolls.p9vt4vhNQpSoCufD} + damage : string {Actor.npc.items.[].system.damageRolls.p9vt4vhNQpSoCufD.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.p9vt4vhNQpSoCufD.damageType} (same value: bludgeoning) + [7NKS2PVON5Eb06RZ] : object {Actor.npc.items.[].system.damageRolls.7NKS2PVON5Eb06RZ} + damage : string {Actor.npc.items.[].system.damageRolls.7NKS2PVON5Eb06RZ.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.7NKS2PVON5Eb06RZ.damageType} (same value: piercing) + [1ct0eq17mpn3yq29b1ll] : object {Actor.npc.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll} + damage : string {Actor.npc.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.1ct0eq17mpn3yq29b1ll.damageType} (same value: poison) + [lV25xC9GbeRWqjwt] : object {Actor.npc.items.[].system.damageRolls.lV25xC9GbeRWqjwt} + damage : string {Actor.npc.items.[].system.damageRolls.lV25xC9GbeRWqjwt.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.lV25xC9GbeRWqjwt.damageType} (same value: slashing) + [0MqK6cT64tDQWxJC] : object {Actor.npc.items.[].system.damageRolls.0MqK6cT64tDQWxJC} + damage : string {Actor.npc.items.[].system.damageRolls.0MqK6cT64tDQWxJC.damage} (same value: 2d12+13) + damageType : string {Actor.npc.items.[].system.damageRolls.0MqK6cT64tDQWxJC.damageType} (same value: bludgeoning) + [vAOaItpgeN8Owjni] : object {Actor.npc.items.[].system.damageRolls.vAOaItpgeN8Owjni} + damage : string {Actor.npc.items.[].system.damageRolls.vAOaItpgeN8Owjni.damage} (same value: 1d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.vAOaItpgeN8Owjni.damageType} (same value: piercing) + [UQNwUVJcj3660Gm1] : object {Actor.npc.items.[].system.damageRolls.UQNwUVJcj3660Gm1} + damage : string {Actor.npc.items.[].system.damageRolls.UQNwUVJcj3660Gm1.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.UQNwUVJcj3660Gm1.damageType} (same value: piercing) + [5BkLsi3BYxobPF9w] : object {Actor.npc.items.[].system.damageRolls.5BkLsi3BYxobPF9w} + damage : string {Actor.npc.items.[].system.damageRolls.5BkLsi3BYxobPF9w.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.5BkLsi3BYxobPF9w.damageType} (same value: piercing) + [aWNJ4I2BEsuN1kQO] : object {Actor.npc.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO} + damage : string {Actor.npc.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.aWNJ4I2BEsuN1kQO.damageType} (same value: bludgeoning) + [iikdywgrmerdy4hojtqj] : object {Actor.npc.items.[].system.damageRolls.iikdywgrmerdy4hojtqj} + damage : string {Actor.npc.items.[].system.damageRolls.iikdywgrmerdy4hojtqj.damage} (same value: 2d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.iikdywgrmerdy4hojtqj.damageType} (same value: void) + [HFgPs4Opq6psSac9] : object {Actor.npc.items.[].system.damageRolls.HFgPs4Opq6psSac9} + damage : string {Actor.npc.items.[].system.damageRolls.HFgPs4Opq6psSac9.damage} (same value: 3d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.HFgPs4Opq6psSac9.damageType} (same value: slashing) + [ZpOt0TFQeREm7fqG] : object {Actor.npc.items.[].system.damageRolls.ZpOt0TFQeREm7fqG} + damage : string {Actor.npc.items.[].system.damageRolls.ZpOt0TFQeREm7fqG.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ZpOt0TFQeREm7fqG.damageType} (same value: slashing) + [AdSZSK3wWeTwvdzv] : object {Actor.npc.items.[].system.damageRolls.AdSZSK3wWeTwvdzv} + damage : string {Actor.npc.items.[].system.damageRolls.AdSZSK3wWeTwvdzv.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.AdSZSK3wWeTwvdzv.damageType} (same value: slashing) + [Drh9GX9hqt2MLFfO] : object {Actor.npc.items.[].system.damageRolls.Drh9GX9hqt2MLFfO} + damage : string {Actor.npc.items.[].system.damageRolls.Drh9GX9hqt2MLFfO.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Drh9GX9hqt2MLFfO.damageType} (same value: slashing) + [oijspzz5p2fjxumle0ec] : object {Actor.npc.items.[].system.damageRolls.oijspzz5p2fjxumle0ec} + damage : string {Actor.npc.items.[].system.damageRolls.oijspzz5p2fjxumle0ec.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.oijspzz5p2fjxumle0ec.damageType} (same value: slashing) + [f3bsunum22cshpvi9yn5] : object {Actor.npc.items.[].system.damageRolls.f3bsunum22cshpvi9yn5} + damage : string {Actor.npc.items.[].system.damageRolls.f3bsunum22cshpvi9yn5.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.f3bsunum22cshpvi9yn5.damageType} (same value: piercing) + [Ly2wHe08ry08sfl9] : object {Actor.npc.items.[].system.damageRolls.Ly2wHe08ry08sfl9} + damage : string {Actor.npc.items.[].system.damageRolls.Ly2wHe08ry08sfl9.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.Ly2wHe08ry08sfl9.damageType} (same value: slashing) + [ziKxmFrPz34ScHJF] : object {Actor.npc.items.[].system.damageRolls.ziKxmFrPz34ScHJF} + damage : string {Actor.npc.items.[].system.damageRolls.ziKxmFrPz34ScHJF.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.ziKxmFrPz34ScHJF.damageType} (same value: bludgeoning) + [rUdtFG4Pb025XTrx] : object {Actor.npc.items.[].system.damageRolls.rUdtFG4Pb025XTrx} + damage : string {Actor.npc.items.[].system.damageRolls.rUdtFG4Pb025XTrx.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.rUdtFG4Pb025XTrx.damageType} (same value: piercing) + [a8nMuugncEMWyHNT] : object {Actor.npc.items.[].system.damageRolls.a8nMuugncEMWyHNT} + damage : string {Actor.npc.items.[].system.damageRolls.a8nMuugncEMWyHNT.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.a8nMuugncEMWyHNT.damageType} (same value: piercing) + [gJV0NWBKl0uVvvtz] : object {Actor.npc.items.[].system.damageRolls.gJV0NWBKl0uVvvtz} + damage : string {Actor.npc.items.[].system.damageRolls.gJV0NWBKl0uVvvtz.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gJV0NWBKl0uVvvtz.damageType} (same value: piercing) + [vWzYmFKDNSKZery5] : object {Actor.npc.items.[].system.damageRolls.vWzYmFKDNSKZery5} + damage : string {Actor.npc.items.[].system.damageRolls.vWzYmFKDNSKZery5.damage} (same value: 3d12+19) + damageType : string {Actor.npc.items.[].system.damageRolls.vWzYmFKDNSKZery5.damageType} (same value: piercing) + [nd3ZFShm0M47kYw0] : object {Actor.npc.items.[].system.damageRolls.nd3ZFShm0M47kYw0} + damage : string {Actor.npc.items.[].system.damageRolls.nd3ZFShm0M47kYw0.damage} (same value: 3d6+19) + damageType : string {Actor.npc.items.[].system.damageRolls.nd3ZFShm0M47kYw0.damageType} (same value: bludgeoning) + [J1rREOuslQ4HX4CI] : object {Actor.npc.items.[].system.damageRolls.J1rREOuslQ4HX4CI} + damage : string {Actor.npc.items.[].system.damageRolls.J1rREOuslQ4HX4CI.damage} (same value: 3d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.J1rREOuslQ4HX4CI.damageType} (same value: fire) + [mrOkdo4CB1x6EQ9h] : object {Actor.npc.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h} + damage : string {Actor.npc.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h.damage} (same value: 6d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h.damageType} (same value: acid) + [ODfOfnY2mN48aBBQ] : object {Actor.npc.items.[].system.damageRolls.ODfOfnY2mN48aBBQ} + damage : string {Actor.npc.items.[].system.damageRolls.ODfOfnY2mN48aBBQ.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.ODfOfnY2mN48aBBQ.damageType} (same value: bludgeoning) + [NjMWy2UYWyolTabA] : object {Actor.npc.items.[].system.damageRolls.NjMWy2UYWyolTabA} + damage : string {Actor.npc.items.[].system.damageRolls.NjMWy2UYWyolTabA.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.NjMWy2UYWyolTabA.damageType} (same value: piercing) + [aOvvAbjcWyxeL2mY] : object {Actor.npc.items.[].system.damageRolls.aOvvAbjcWyxeL2mY} + damage : string {Actor.npc.items.[].system.damageRolls.aOvvAbjcWyxeL2mY.damage} (same value: 1d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.aOvvAbjcWyxeL2mY.damageType} (same value: piercing) + [MiGj5k4WSX1MP6kl] : object {Actor.npc.items.[].system.damageRolls.MiGj5k4WSX1MP6kl} + damage : string {Actor.npc.items.[].system.damageRolls.MiGj5k4WSX1MP6kl.damage} (same value: 5d10+20) + damageType : string {Actor.npc.items.[].system.damageRolls.MiGj5k4WSX1MP6kl.damageType} (same value: bludgeoning) + [x3jqyTbuZ02RP9gF] : object {Actor.npc.items.[].system.damageRolls.x3jqyTbuZ02RP9gF} + damage : string {Actor.npc.items.[].system.damageRolls.x3jqyTbuZ02RP9gF.damage} (same value: 5d6+20) + damageType : string {Actor.npc.items.[].system.damageRolls.x3jqyTbuZ02RP9gF.damageType} (same value: mental) + [4FjdpDUHGLP8zFlG] : object {Actor.npc.items.[].system.damageRolls.4FjdpDUHGLP8zFlG} + damage : string {Actor.npc.items.[].system.damageRolls.4FjdpDUHGLP8zFlG.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.4FjdpDUHGLP8zFlG.damageType} (same value: slashing) + [sxESbrz6lMaZNPBx] : object {Actor.npc.items.[].system.damageRolls.sxESbrz6lMaZNPBx} + damage : string {Actor.npc.items.[].system.damageRolls.sxESbrz6lMaZNPBx.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.sxESbrz6lMaZNPBx.damageType} (same value: piercing) + [DOMhwTeyoVEI4klu] : object {Actor.npc.items.[].system.damageRolls.DOMhwTeyoVEI4klu} + damage : string {Actor.npc.items.[].system.damageRolls.DOMhwTeyoVEI4klu.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.DOMhwTeyoVEI4klu.damageType} (same value: bludgeoning) + [iGZKczZXiJ9ndRKB] : object {Actor.npc.items.[].system.damageRolls.iGZKczZXiJ9ndRKB} + damage : string {Actor.npc.items.[].system.damageRolls.iGZKczZXiJ9ndRKB.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.iGZKczZXiJ9ndRKB.damageType} (same value: piercing) + [amRjeGnR3wwP2d6y] : object {Actor.npc.items.[].system.damageRolls.amRjeGnR3wwP2d6y} + damage : string {Actor.npc.items.[].system.damageRolls.amRjeGnR3wwP2d6y.damage} (same value: 1d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.amRjeGnR3wwP2d6y.damageType} (same value: piercing) + [xmigirg134h0l26qlwuv] : object {Actor.npc.items.[].system.damageRolls.xmigirg134h0l26qlwuv} + damage : string {Actor.npc.items.[].system.damageRolls.xmigirg134h0l26qlwuv.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.xmigirg134h0l26qlwuv.damageType} (same value: bludgeoning) + [bsnsvylDbDSw6iRf] : object {Actor.npc.items.[].system.damageRolls.bsnsvylDbDSw6iRf} + damage : string {Actor.npc.items.[].system.damageRolls.bsnsvylDbDSw6iRf.damage} (same value: 2d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.bsnsvylDbDSw6iRf.damageType} (same value: piercing) + [C3N7ws6a6OK5QEAV] : object {Actor.npc.items.[].system.damageRolls.C3N7ws6a6OK5QEAV} + damage : string {Actor.npc.items.[].system.damageRolls.C3N7ws6a6OK5QEAV.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.C3N7ws6a6OK5QEAV.damageType} (same value: slashing) + [iiyAbtAZs1FQRxe3] : object {Actor.npc.items.[].system.damageRolls.iiyAbtAZs1FQRxe3} + damage : string {Actor.npc.items.[].system.damageRolls.iiyAbtAZs1FQRxe3.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.iiyAbtAZs1FQRxe3.damageType} (same value: piercing) + [2wn00fw4lp3f27bhfhoz] : object {Actor.npc.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz} + damage : string {Actor.npc.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz.damageType} (same value: bludgeoning) + [ygozgrxwfqpjlua5xl9i] : object {Actor.npc.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i} + damage : string {Actor.npc.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i.damageType} (same value: electricity) + [m523gk7118lgycj8zje6] : object {Actor.npc.items.[].system.damageRolls.m523gk7118lgycj8zje6} + damage : string {Actor.npc.items.[].system.damageRolls.m523gk7118lgycj8zje6.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.m523gk7118lgycj8zje6.damageType} (same value: bludgeoning) + [7sm8jukyn4uk1iyfdern] : object {Actor.npc.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern} + damage : string {Actor.npc.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern.damageType} (same value: electricity) + [oq61i79krvprblv1uxad] : object {Actor.npc.items.[].system.damageRolls.oq61i79krvprblv1uxad} + damage : string {Actor.npc.items.[].system.damageRolls.oq61i79krvprblv1uxad.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.oq61i79krvprblv1uxad.damageType} (same value: slashing) + [f2pvlizrjjrxyiuy4vsp] : object {Actor.npc.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp} + damage : string {Actor.npc.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp.damageType} (same value: fire) + [exaa8ts5piktl0ruak2b] : object {Actor.npc.items.[].system.damageRolls.exaa8ts5piktl0ruak2b} + damage : string {Actor.npc.items.[].system.damageRolls.exaa8ts5piktl0ruak2b.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.exaa8ts5piktl0ruak2b.damageType} (same value: piercing) + [v9yv518mpli2xc1sg60m] : object {Actor.npc.items.[].system.damageRolls.v9yv518mpli2xc1sg60m} + damage : string {Actor.npc.items.[].system.damageRolls.v9yv518mpli2xc1sg60m.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.v9yv518mpli2xc1sg60m.damageType} (same value: fire) + [IMAthVC1fdTGRmbw] : object {Actor.npc.items.[].system.damageRolls.IMAthVC1fdTGRmbw} + damage : string {Actor.npc.items.[].system.damageRolls.IMAthVC1fdTGRmbw.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.IMAthVC1fdTGRmbw.damageType} (same value: piercing) + [2zMSrTvXFFmWBI3q] : object {Actor.npc.items.[].system.damageRolls.2zMSrTvXFFmWBI3q} + damage : string {Actor.npc.items.[].system.damageRolls.2zMSrTvXFFmWBI3q.damage} (same value: 1d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.2zMSrTvXFFmWBI3q.damageType} (same value: bludgeoning) + [Grifne5qqGcjKkxq] : object {Actor.npc.items.[].system.damageRolls.Grifne5qqGcjKkxq} + damage : string {Actor.npc.items.[].system.damageRolls.Grifne5qqGcjKkxq.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.Grifne5qqGcjKkxq.damageType} (same value: piercing) + [ln766xyEiJjdKkcr] : object {Actor.npc.items.[].system.damageRolls.ln766xyEiJjdKkcr} + damage : string {Actor.npc.items.[].system.damageRolls.ln766xyEiJjdKkcr.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.ln766xyEiJjdKkcr.damageType} (same value: bludgeoning) + [34BJfOCc0rLb6lA6] : object {Actor.npc.items.[].system.damageRolls.34BJfOCc0rLb6lA6} + damage : string {Actor.npc.items.[].system.damageRolls.34BJfOCc0rLb6lA6.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.34BJfOCc0rLb6lA6.damageType} (same value: piercing) + [zqh0M3A0UZBukETZ] : object {Actor.npc.items.[].system.damageRolls.zqh0M3A0UZBukETZ} + damage : string {Actor.npc.items.[].system.damageRolls.zqh0M3A0UZBukETZ.damage} (same value: 3d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.zqh0M3A0UZBukETZ.damageType} (same value: bludgeoning) + [I370EEVS1uid2ufX] : object {Actor.npc.items.[].system.damageRolls.I370EEVS1uid2ufX} + damage : string {Actor.npc.items.[].system.damageRolls.I370EEVS1uid2ufX.damage} (same value: 3d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.I370EEVS1uid2ufX.damageType} (same value: piercing) + [dU3MuJyKG4KIpYFt] : object {Actor.npc.items.[].system.damageRolls.dU3MuJyKG4KIpYFt} + damage : string {Actor.npc.items.[].system.damageRolls.dU3MuJyKG4KIpYFt.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.dU3MuJyKG4KIpYFt.damageType} (same value: fire) + [mKuxXAjLUv4oX1Jm] : object {Actor.npc.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm} + damage : string {Actor.npc.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm.damageType} (same value: slashing) + [cuS1whzTshRh4naQ] : object {Actor.npc.items.[].system.damageRolls.cuS1whzTshRh4naQ} + damage : string {Actor.npc.items.[].system.damageRolls.cuS1whzTshRh4naQ.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.cuS1whzTshRh4naQ.damageType} (same value: piercing) + [v10kBQ74JZM3UnUx] : object {Actor.npc.items.[].system.damageRolls.v10kBQ74JZM3UnUx} + damage : string {Actor.npc.items.[].system.damageRolls.v10kBQ74JZM3UnUx.damage} (same value: 3d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.v10kBQ74JZM3UnUx.damageType} (same value: piercing) + [vn51o00jn3f2l9ohrp1u] : object {Actor.npc.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u} + damage : string {Actor.npc.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u.damageType} (same value: fire) + [nju6KP1yp0WgMUB6] : object {Actor.npc.items.[].system.damageRolls.nju6KP1yp0WgMUB6} + damage : string {Actor.npc.items.[].system.damageRolls.nju6KP1yp0WgMUB6.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.nju6KP1yp0WgMUB6.damageType} (same value: bludgeoning) + [xf0ap183qbq2pbcflqhr] : object {Actor.npc.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr} + damage : string {Actor.npc.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr.damageType} (same value: fire) + [eGFrWmEOMzYIQMTn] : object {Actor.npc.items.[].system.damageRolls.eGFrWmEOMzYIQMTn} + damage : string {Actor.npc.items.[].system.damageRolls.eGFrWmEOMzYIQMTn.damage} (same value: 3d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.eGFrWmEOMzYIQMTn.damageType} (same value: piercing) + [g90kfzxvrfzykgty1ilx] : object {Actor.npc.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx} + damage : string {Actor.npc.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx.damageType} (same value: fire) + [Mr5qRtXCLJSL9rFh] : object {Actor.npc.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh} + damage : string {Actor.npc.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh.damageType} (same value: bludgeoning) + [3luea2hl1l5l54nfjvnb] : object {Actor.npc.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb} + damage : string {Actor.npc.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb.damageType} (same value: fire) + [BKUUbfhX5AmYrwWj] : object {Actor.npc.items.[].system.damageRolls.BKUUbfhX5AmYrwWj} + damage : string {Actor.npc.items.[].system.damageRolls.BKUUbfhX5AmYrwWj.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.BKUUbfhX5AmYrwWj.damageType} (same value: bludgeoning) + [MbKaeKKNNQIZNwCq] : object {Actor.npc.items.[].system.damageRolls.MbKaeKKNNQIZNwCq} + damage : string {Actor.npc.items.[].system.damageRolls.MbKaeKKNNQIZNwCq.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.MbKaeKKNNQIZNwCq.damageType} (same value: fire) + [3XRx9AAkcWNhco36] : object {Actor.npc.items.[].system.damageRolls.3XRx9AAkcWNhco36} + damage : string {Actor.npc.items.[].system.damageRolls.3XRx9AAkcWNhco36.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.3XRx9AAkcWNhco36.damageType} (same value: piercing) + [cpkqm7byriltcptbtlz5] : object {Actor.npc.items.[].system.damageRolls.cpkqm7byriltcptbtlz5} + damage : string {Actor.npc.items.[].system.damageRolls.cpkqm7byriltcptbtlz5.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.cpkqm7byriltcptbtlz5.damageType} (same value: fire) + [gv8msfUZGURXKpnt] : object {Actor.npc.items.[].system.damageRolls.gv8msfUZGURXKpnt} + damage : string {Actor.npc.items.[].system.damageRolls.gv8msfUZGURXKpnt.damage} (same value: 1d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.gv8msfUZGURXKpnt.damageType} (same value: bludgeoning) + [hf6xb3yizmy8f5rs176c] : object {Actor.npc.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c} + damage : string {Actor.npc.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c.damageType} (same value: fire) + [ZkLC8QZGMgvYMDdh] : object {Actor.npc.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh} + damage : string {Actor.npc.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh.damageType} (same value: piercing) + [wal04qny9h00kz5jfo6m] : object {Actor.npc.items.[].system.damageRolls.wal04qny9h00kz5jfo6m} + damage : string {Actor.npc.items.[].system.damageRolls.wal04qny9h00kz5jfo6m.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wal04qny9h00kz5jfo6m.damageType} (same value: fire) + [JJQwTeCvZPYUzNtV] : object {Actor.npc.items.[].system.damageRolls.JJQwTeCvZPYUzNtV} + damage : string {Actor.npc.items.[].system.damageRolls.JJQwTeCvZPYUzNtV.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.JJQwTeCvZPYUzNtV.damageType} (same value: slashing) + [ho7zkvkl8ca1i9vn5nqx] : object {Actor.npc.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx} + damage : string {Actor.npc.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx.damageType} (same value: fire) + [F3U55tJmxwTW6BVV] : object {Actor.npc.items.[].system.damageRolls.F3U55tJmxwTW6BVV} + damage : string {Actor.npc.items.[].system.damageRolls.F3U55tJmxwTW6BVV.damage} (same value: 7d6) + damageType : string {Actor.npc.items.[].system.damageRolls.F3U55tJmxwTW6BVV.damageType} (same value: fire) + [5ir7jgpayZrgzR3i] : object {Actor.npc.items.[].system.damageRolls.5ir7jgpayZrgzR3i} + damage : string {Actor.npc.items.[].system.damageRolls.5ir7jgpayZrgzR3i.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.5ir7jgpayZrgzR3i.damageType} (same value: piercing) + [usme11rf71wj2mmpfyga] : object {Actor.npc.items.[].system.damageRolls.usme11rf71wj2mmpfyga} + damage : string {Actor.npc.items.[].system.damageRolls.usme11rf71wj2mmpfyga.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.usme11rf71wj2mmpfyga.damageType} (same value: fire) + [icJp2SVVOVmQoBc8] : object {Actor.npc.items.[].system.damageRolls.icJp2SVVOVmQoBc8} + damage : string {Actor.npc.items.[].system.damageRolls.icJp2SVVOVmQoBc8.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.icJp2SVVOVmQoBc8.damageType} (same value: piercing) + [fenwtx5avlc0efv7qcy3] : object {Actor.npc.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3} + damage : string {Actor.npc.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3.damageType} (same value: fire) + [VmeS1qVrHAaWjrZd] : object {Actor.npc.items.[].system.damageRolls.VmeS1qVrHAaWjrZd} + damage : string {Actor.npc.items.[].system.damageRolls.VmeS1qVrHAaWjrZd.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.VmeS1qVrHAaWjrZd.damageType} (same value: slashing) + [thE56AfHmjtqCVrD] : object {Actor.npc.items.[].system.damageRolls.thE56AfHmjtqCVrD} + damage : string {Actor.npc.items.[].system.damageRolls.thE56AfHmjtqCVrD.damage} (same value: 3d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.thE56AfHmjtqCVrD.damageType} (same value: slashing) + [wvqrqc0nywji3dfln60s] : object {Actor.npc.items.[].system.damageRolls.wvqrqc0nywji3dfln60s} + damage : string {Actor.npc.items.[].system.damageRolls.wvqrqc0nywji3dfln60s.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wvqrqc0nywji3dfln60s.damageType} (same value: mental) + [NRLsxGyOTxqb3DmQ] : object {Actor.npc.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ} + damage : string {Actor.npc.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ.damage} (same value: 3d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ.damageType} (same value: slashing) + [axro9k1ki8kncjt5i3vl] : object {Actor.npc.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl} + damage : string {Actor.npc.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl.damageType} (same value: mental) + [MBAzwk86UkYSbbjb] : object {Actor.npc.items.[].system.damageRolls.MBAzwk86UkYSbbjb} + damage : string {Actor.npc.items.[].system.damageRolls.MBAzwk86UkYSbbjb.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.MBAzwk86UkYSbbjb.damageType} (same value: slashing) + [rgQF1Z9hUrkxdKTe] : object {Actor.npc.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe} + damage : string {Actor.npc.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe.damage} (same value: 2d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe.damageType} (same value: slashing) + [OPYNDUSmuo2JJnLb] : object {Actor.npc.items.[].system.damageRolls.OPYNDUSmuo2JJnLb} + damage : string {Actor.npc.items.[].system.damageRolls.OPYNDUSmuo2JJnLb.damage} (same value: 2d4+15) + damageType : string {Actor.npc.items.[].system.damageRolls.OPYNDUSmuo2JJnLb.damageType} (same value: bludgeoning) + [svYVo0nQooSUWwaj] : object {Actor.npc.items.[].system.damageRolls.svYVo0nQooSUWwaj} + damage : string {Actor.npc.items.[].system.damageRolls.svYVo0nQooSUWwaj.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.svYVo0nQooSUWwaj.damageType} (same value: bludgeoning) + [RBfw9fUboJyoHcbL] : object {Actor.npc.items.[].system.damageRolls.RBfw9fUboJyoHcbL} + damage : string {Actor.npc.items.[].system.damageRolls.RBfw9fUboJyoHcbL.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.RBfw9fUboJyoHcbL.damageType} (same value: piercing) + [nFoCbttWpwMMjpYV] : object {Actor.npc.items.[].system.damageRolls.nFoCbttWpwMMjpYV} + damage : string {Actor.npc.items.[].system.damageRolls.nFoCbttWpwMMjpYV.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.nFoCbttWpwMMjpYV.damageType} (same value: piercing) + [niSUnTy3yMLpzDrx] : object {Actor.npc.items.[].system.damageRolls.niSUnTy3yMLpzDrx} + damage : string {Actor.npc.items.[].system.damageRolls.niSUnTy3yMLpzDrx.damage} (same value: 5d8) + damageType : string {Actor.npc.items.[].system.damageRolls.niSUnTy3yMLpzDrx.damageType} (same value: void) + [X9WyePOgBFLxDcSS] : object {Actor.npc.items.[].system.damageRolls.X9WyePOgBFLxDcSS} + damage : string {Actor.npc.items.[].system.damageRolls.X9WyePOgBFLxDcSS.damage} (same value: 3d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.X9WyePOgBFLxDcSS.damageType} (same value: slashing) + [JsFsxC7YSF93BwV8] : object {Actor.npc.items.[].system.damageRolls.JsFsxC7YSF93BwV8} + damage : string {Actor.npc.items.[].system.damageRolls.JsFsxC7YSF93BwV8.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.JsFsxC7YSF93BwV8.damageType} (same value: slashing) + [cyO1evyccKtZe4rU] : object {Actor.npc.items.[].system.damageRolls.cyO1evyccKtZe4rU} + damage : string {Actor.npc.items.[].system.damageRolls.cyO1evyccKtZe4rU.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.cyO1evyccKtZe4rU.damageType} (same value: piercing) + [UQ7o3twxwnGAb1Gq] : object {Actor.npc.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq} + damage : string {Actor.npc.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq.damageType} (same value: bludgeoning) + [v98msWTnqM2gtVil] : object {Actor.npc.items.[].system.damageRolls.v98msWTnqM2gtVil} + damage : string {Actor.npc.items.[].system.damageRolls.v98msWTnqM2gtVil.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.v98msWTnqM2gtVil.damageType} (same value: slashing) + [I3dzVK8dT2y3xeeS] : object {Actor.npc.items.[].system.damageRolls.I3dzVK8dT2y3xeeS} + damage : string {Actor.npc.items.[].system.damageRolls.I3dzVK8dT2y3xeeS.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.I3dzVK8dT2y3xeeS.damageType} (same value: piercing) + [JN2a9GWFSOvylOxj] : object {Actor.npc.items.[].system.damageRolls.JN2a9GWFSOvylOxj} + damage : string {Actor.npc.items.[].system.damageRolls.JN2a9GWFSOvylOxj.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.JN2a9GWFSOvylOxj.damageType} (same value: piercing) + [aCnEcn2canmiZGY2] : object {Actor.npc.items.[].system.damageRolls.aCnEcn2canmiZGY2} + damage : string {Actor.npc.items.[].system.damageRolls.aCnEcn2canmiZGY2.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.aCnEcn2canmiZGY2.damageType} (same value: piercing) + [mfejQgcgzvA2XnPR] : object {Actor.npc.items.[].system.damageRolls.mfejQgcgzvA2XnPR} + category : string {Actor.npc.items.[].system.damageRolls.mfejQgcgzvA2XnPR.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.mfejQgcgzvA2XnPR.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.mfejQgcgzvA2XnPR.damageType} (same value: piercing) + [7I0RILqwT6dEWSm0] : object {Actor.npc.items.[].system.damageRolls.7I0RILqwT6dEWSm0} + damage : string {Actor.npc.items.[].system.damageRolls.7I0RILqwT6dEWSm0.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.7I0RILqwT6dEWSm0.damageType} (same value: slashing) + [tAFDcmFxSXeYN4Uf] : object {Actor.npc.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf} + damage : string {Actor.npc.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf.damageType} (same value: piercing) + [uwPGbcy8V770nRrB] : object {Actor.npc.items.[].system.damageRolls.uwPGbcy8V770nRrB} + damage : string {Actor.npc.items.[].system.damageRolls.uwPGbcy8V770nRrB.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.uwPGbcy8V770nRrB.damageType} (same value: piercing) + [norwuwu1wflk8kwmq1m0] : object {Actor.npc.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0} + damage : string {Actor.npc.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0.damageType} (same value: mental) + [tlom48ylixafjdkab2z6] : object {Actor.npc.items.[].system.damageRolls.tlom48ylixafjdkab2z6} + damage : string {Actor.npc.items.[].system.damageRolls.tlom48ylixafjdkab2z6.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tlom48ylixafjdkab2z6.damageType} (same value: mental) + [7FiaMnWGr2ifAdSs] : object {Actor.npc.items.[].system.damageRolls.7FiaMnWGr2ifAdSs} + damage : string {Actor.npc.items.[].system.damageRolls.7FiaMnWGr2ifAdSs.damage} (same value: 2d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.7FiaMnWGr2ifAdSs.damageType} (same value: bludgeoning) + [fYR0dRtVaWJq3ftu] : object {Actor.npc.items.[].system.damageRolls.fYR0dRtVaWJq3ftu} + damage : string {Actor.npc.items.[].system.damageRolls.fYR0dRtVaWJq3ftu.damage} (same value: 3d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.fYR0dRtVaWJq3ftu.damageType} (same value: bludgeoning) + [TXqRYXxxKrc0vPFn] : object {Actor.npc.items.[].system.damageRolls.TXqRYXxxKrc0vPFn} + damage : string {Actor.npc.items.[].system.damageRolls.TXqRYXxxKrc0vPFn.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.TXqRYXxxKrc0vPFn.damageType} (same value: piercing) + [Yg8A6IYM18IjXqQv] : object {Actor.npc.items.[].system.damageRolls.Yg8A6IYM18IjXqQv} + damage : string {Actor.npc.items.[].system.damageRolls.Yg8A6IYM18IjXqQv.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Yg8A6IYM18IjXqQv.damageType} (same value: piercing) + [a2dg005g0j0r2lft0bqv] : object {Actor.npc.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv} + damage : string {Actor.npc.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv.damageType} (same value: slashing) + [q4yTXT5N1oavtBK3] : object {Actor.npc.items.[].system.damageRolls.q4yTXT5N1oavtBK3} + damage : string {Actor.npc.items.[].system.damageRolls.q4yTXT5N1oavtBK3.damage} (same value: 1d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.q4yTXT5N1oavtBK3.damageType} (same value: piercing) + [ds7dq304J9wv8f2s] : object {Actor.npc.items.[].system.damageRolls.ds7dq304J9wv8f2s} + damage : string {Actor.npc.items.[].system.damageRolls.ds7dq304J9wv8f2s.damage} (same value: 3d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ds7dq304J9wv8f2s.damageType} (same value: void) + [Yl1Mm1T7myU4EM0h] : object {Actor.npc.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h} + damage : string {Actor.npc.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h.damageType} (same value: slashing) + [K59x1p9jbAV1tQP4] : object {Actor.npc.items.[].system.damageRolls.K59x1p9jbAV1tQP4} + damage : string {Actor.npc.items.[].system.damageRolls.K59x1p9jbAV1tQP4.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.K59x1p9jbAV1tQP4.damageType} (same value: slashing) + [CwnMCXc38mymM8HT] : object {Actor.npc.items.[].system.damageRolls.CwnMCXc38mymM8HT} + damage : string {Actor.npc.items.[].system.damageRolls.CwnMCXc38mymM8HT.damage} (same value: 3d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.CwnMCXc38mymM8HT.damageType} (same value: piercing) + [SjawUmx8r4BMpRns] : object {Actor.npc.items.[].system.damageRolls.SjawUmx8r4BMpRns} + damage : string {Actor.npc.items.[].system.damageRolls.SjawUmx8r4BMpRns.damage} (same value: 3d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.SjawUmx8r4BMpRns.damageType} (same value: slashing) + [Q4b7cNThMNSrfOM6] : object {Actor.npc.items.[].system.damageRolls.Q4b7cNThMNSrfOM6} + damage : string {Actor.npc.items.[].system.damageRolls.Q4b7cNThMNSrfOM6.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.Q4b7cNThMNSrfOM6.damageType} (same value: bludgeoning) + [Spsnjjw8gslfGult] : object {Actor.npc.items.[].system.damageRolls.Spsnjjw8gslfGult} + damage : string {Actor.npc.items.[].system.damageRolls.Spsnjjw8gslfGult.damage} (same value: 4d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.Spsnjjw8gslfGult.damageType} (same value: bludgeoning) + [PfEa2h8ZlmoiH8Y0] : object {Actor.npc.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0} + damage : string {Actor.npc.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0.damage} (same value: 4d8+18) + damageType : string {Actor.npc.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0.damageType} (same value: bludgeoning) + [NzEuLKbTw4vuGoGj] : object {Actor.npc.items.[].system.damageRolls.NzEuLKbTw4vuGoGj} + damage : string {Actor.npc.items.[].system.damageRolls.NzEuLKbTw4vuGoGj.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.NzEuLKbTw4vuGoGj.damageType} (same value: bludgeoning) + [t2o22fymfcyi7t0y3aw7] : object {Actor.npc.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7} + damage : string {Actor.npc.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7.damageType} (same value: acid) + [pUzXIHGDmSHlsiah] : object {Actor.npc.items.[].system.damageRolls.pUzXIHGDmSHlsiah} + damage : string {Actor.npc.items.[].system.damageRolls.pUzXIHGDmSHlsiah.damage} (same value: 4d12+16) + damageType : string {Actor.npc.items.[].system.damageRolls.pUzXIHGDmSHlsiah.damageType} (same value: bludgeoning) + [tPlxXCOe4GQppcUf] : object {Actor.npc.items.[].system.damageRolls.tPlxXCOe4GQppcUf} + damage : string {Actor.npc.items.[].system.damageRolls.tPlxXCOe4GQppcUf.damage} (same value: 4d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.tPlxXCOe4GQppcUf.damageType} (same value: bludgeoning) + [8KNPbKOBxAAxj4CN] : object {Actor.npc.items.[].system.damageRolls.8KNPbKOBxAAxj4CN} + damage : string {Actor.npc.items.[].system.damageRolls.8KNPbKOBxAAxj4CN.damage} (same value: 4d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.8KNPbKOBxAAxj4CN.damageType} (same value: bludgeoning) + [gKakncsgsofj8YaS] : object {Actor.npc.items.[].system.damageRolls.gKakncsgsofj8YaS} + damage : string {Actor.npc.items.[].system.damageRolls.gKakncsgsofj8YaS.damage} (same value: 4d12+20) + damageType : string {Actor.npc.items.[].system.damageRolls.gKakncsgsofj8YaS.damageType} (same value: piercing) + [LCZmDWBCliVl8Hdh] : object {Actor.npc.items.[].system.damageRolls.LCZmDWBCliVl8Hdh} + damage : string {Actor.npc.items.[].system.damageRolls.LCZmDWBCliVl8Hdh.damage} (same value: 4d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.LCZmDWBCliVl8Hdh.damageType} (same value: bludgeoning) + [ekf1l0hlULzmge3f] : object {Actor.npc.items.[].system.damageRolls.ekf1l0hlULzmge3f} + damage : string {Actor.npc.items.[].system.damageRolls.ekf1l0hlULzmge3f.damage} (same value: 3d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.ekf1l0hlULzmge3f.damageType} (same value: bludgeoning) + [Fd7dRarvy8gtVS7E] : object {Actor.npc.items.[].system.damageRolls.Fd7dRarvy8gtVS7E} + damage : string {Actor.npc.items.[].system.damageRolls.Fd7dRarvy8gtVS7E.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.Fd7dRarvy8gtVS7E.damageType} (same value: slashing) + [z9OFj6jGBIT2SrLV] : object {Actor.npc.items.[].system.damageRolls.z9OFj6jGBIT2SrLV} + damage : string {Actor.npc.items.[].system.damageRolls.z9OFj6jGBIT2SrLV.damage} (same value: 3d6+17) + damageType : string {Actor.npc.items.[].system.damageRolls.z9OFj6jGBIT2SrLV.damageType} (same value: piercing) + [8Ux10TOKaMPMjdQp] : object {Actor.npc.items.[].system.damageRolls.8Ux10TOKaMPMjdQp} + damage : string {Actor.npc.items.[].system.damageRolls.8Ux10TOKaMPMjdQp.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.8Ux10TOKaMPMjdQp.damageType} (same value: slashing) + [V7bXpMVYlXC6Rncl] : object {Actor.npc.items.[].system.damageRolls.V7bXpMVYlXC6Rncl} + damage : string {Actor.npc.items.[].system.damageRolls.V7bXpMVYlXC6Rncl.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.V7bXpMVYlXC6Rncl.damageType} (same value: piercing) + [sjxDl1ZSOwiiBmnX] : object {Actor.npc.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX} + damage : string {Actor.npc.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX.damage} (same value: 3d12+19) + damageType : string {Actor.npc.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX.damageType} (same value: slashing) + [qJbGWr9JJKkKMBtx] : object {Actor.npc.items.[].system.damageRolls.qJbGWr9JJKkKMBtx} + damage : string {Actor.npc.items.[].system.damageRolls.qJbGWr9JJKkKMBtx.damage} (same value: 3d8+19) + damageType : string {Actor.npc.items.[].system.damageRolls.qJbGWr9JJKkKMBtx.damageType} (same value: piercing) + [QNbynaW8Sjdh9PIG] : object {Actor.npc.items.[].system.damageRolls.QNbynaW8Sjdh9PIG} + damage : string {Actor.npc.items.[].system.damageRolls.QNbynaW8Sjdh9PIG.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.QNbynaW8Sjdh9PIG.damageType} (same value: slashing) + [374vk4brvNGAnWhm] : object {Actor.npc.items.[].system.damageRolls.374vk4brvNGAnWhm} + damage : string {Actor.npc.items.[].system.damageRolls.374vk4brvNGAnWhm.damage} (same value: 3d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.374vk4brvNGAnWhm.damageType} (same value: bludgeoning) + [fPMsqQ1NAdhtsHSd] : object {Actor.npc.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd} + damage : string {Actor.npc.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd.damage} (same value: 4d10+20) + damageType : string {Actor.npc.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd.damageType} (same value: piercing) + [5gw8t6qio4g1g3p8obuk] : object {Actor.npc.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk} + damage : string {Actor.npc.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk.damageType} (same value: sonic) + [nqe3TjNYj9dULW1j] : object {Actor.npc.items.[].system.damageRolls.nqe3TjNYj9dULW1j} + damage : string {Actor.npc.items.[].system.damageRolls.nqe3TjNYj9dULW1j.damage} (same value: 4d6+20) + damageType : string {Actor.npc.items.[].system.damageRolls.nqe3TjNYj9dULW1j.damageType} (same value: piercing) + [vfx3y662unq4qr0s5ebp] : object {Actor.npc.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp} + damage : string {Actor.npc.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp.damageType} (same value: sonic) + [nLKk0XgbNJQEs1ts] : object {Actor.npc.items.[].system.damageRolls.nLKk0XgbNJQEs1ts} + damage : string {Actor.npc.items.[].system.damageRolls.nLKk0XgbNJQEs1ts.damage} (same value: 4d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.nLKk0XgbNJQEs1ts.damageType} (same value: bludgeoning) + [cKSnCf59fCSxsBG6] : object {Actor.npc.items.[].system.damageRolls.cKSnCf59fCSxsBG6} + damage : string {Actor.npc.items.[].system.damageRolls.cKSnCf59fCSxsBG6.damage} (same value: 4d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.cKSnCf59fCSxsBG6.damageType} (same value: slashing) + [s8e25ffotghev4eo1py3] : object {Actor.npc.items.[].system.damageRolls.s8e25ffotghev4eo1py3} + damage : string {Actor.npc.items.[].system.damageRolls.s8e25ffotghev4eo1py3.damage} (same value: 5d6) + damageType : string {Actor.npc.items.[].system.damageRolls.s8e25ffotghev4eo1py3.damageType} (same value: acid) + [aJ7ITiia4gZIaavc] : object {Actor.npc.items.[].system.damageRolls.aJ7ITiia4gZIaavc} + damage : string {Actor.npc.items.[].system.damageRolls.aJ7ITiia4gZIaavc.damage} (same value: 4d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.aJ7ITiia4gZIaavc.damageType} (same value: acid) + [tvroe1brdhsjhl8rhha6] : object {Actor.npc.items.[].system.damageRolls.tvroe1brdhsjhl8rhha6} + damage : string {Actor.npc.items.[].system.damageRolls.tvroe1brdhsjhl8rhha6.damage} (same value: 3d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.tvroe1brdhsjhl8rhha6.damageType} (same value: slashing) + [kPnDhEIPQhZhwnMe] : object {Actor.npc.items.[].system.damageRolls.kPnDhEIPQhZhwnMe} + damage : string {Actor.npc.items.[].system.damageRolls.kPnDhEIPQhZhwnMe.damage} (same value: 3d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.kPnDhEIPQhZhwnMe.damageType} (same value: piercing) + [zwQs2Y4t2hNSO9Px] : object {Actor.npc.items.[].system.damageRolls.zwQs2Y4t2hNSO9Px} + damage : string {Actor.npc.items.[].system.damageRolls.zwQs2Y4t2hNSO9Px.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.zwQs2Y4t2hNSO9Px.damageType} (same value: slashing) + [2jrRLmw4CeHbjGVf] : object {Actor.npc.items.[].system.damageRolls.2jrRLmw4CeHbjGVf} + damage : string {Actor.npc.items.[].system.damageRolls.2jrRLmw4CeHbjGVf.damage} (same value: 3d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.2jrRLmw4CeHbjGVf.damageType} (same value: slashing) + [YjcphNiHqqyHWDGM] : object {Actor.npc.items.[].system.damageRolls.YjcphNiHqqyHWDGM} + damage : string {Actor.npc.items.[].system.damageRolls.YjcphNiHqqyHWDGM.damage} (same value: 4d6+20) + damageType : string {Actor.npc.items.[].system.damageRolls.YjcphNiHqqyHWDGM.damageType} (same value: bludgeoning) + [avwYqgFVOaHsu7lN] : object {Actor.npc.items.[].system.damageRolls.avwYqgFVOaHsu7lN} + damage : string {Actor.npc.items.[].system.damageRolls.avwYqgFVOaHsu7lN.damage} (same value: 3d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.avwYqgFVOaHsu7lN.damageType} (same value: bludgeoning) + [PckxB3sCPhApzBX5] : object {Actor.npc.items.[].system.damageRolls.PckxB3sCPhApzBX5} + damage : string {Actor.npc.items.[].system.damageRolls.PckxB3sCPhApzBX5.damage} (same value: 3d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.PckxB3sCPhApzBX5.damageType} (same value: bludgeoning) + [Eztk7Qd4258rCQhM] : object {Actor.npc.items.[].system.damageRolls.Eztk7Qd4258rCQhM} + damage : string {Actor.npc.items.[].system.damageRolls.Eztk7Qd4258rCQhM.damage} (same value: 3d6+22) + damageType : string {Actor.npc.items.[].system.damageRolls.Eztk7Qd4258rCQhM.damageType} (same value: piercing) + [rznHhUWlAFqMO394] : object {Actor.npc.items.[].system.damageRolls.rznHhUWlAFqMO394} + damage : string {Actor.npc.items.[].system.damageRolls.rznHhUWlAFqMO394.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.rznHhUWlAFqMO394.damageType} (same value: slashing) + [L4q1kQvJ6qv3uOoo] : object {Actor.npc.items.[].system.damageRolls.L4q1kQvJ6qv3uOoo} + damage : string {Actor.npc.items.[].system.damageRolls.L4q1kQvJ6qv3uOoo.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.L4q1kQvJ6qv3uOoo.damageType} (same value: bludgeoning) + [Qcwh1LDoTPQ3cq97] : object {Actor.npc.items.[].system.damageRolls.Qcwh1LDoTPQ3cq97} + damage : string {Actor.npc.items.[].system.damageRolls.Qcwh1LDoTPQ3cq97.damage} (same value: 3d10+20) + damageType : string {Actor.npc.items.[].system.damageRolls.Qcwh1LDoTPQ3cq97.damageType} (same value: slashing) + [9qGCK84fcGS3ifhr] : object {Actor.npc.items.[].system.damageRolls.9qGCK84fcGS3ifhr} + damage : string {Actor.npc.items.[].system.damageRolls.9qGCK84fcGS3ifhr.damage} (same value: 3d8+20) + damageType : string {Actor.npc.items.[].system.damageRolls.9qGCK84fcGS3ifhr.damageType} (same value: slashing) + [t02hfPRmaz9Yt91F] : object {Actor.npc.items.[].system.damageRolls.t02hfPRmaz9Yt91F} + damage : string {Actor.npc.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damageType} (same value: piercing) + [iFROjlEWtitPAF2K] : object {Actor.npc.items.[].system.damageRolls.iFROjlEWtitPAF2K} + damage : string {Actor.npc.items.[].system.damageRolls.iFROjlEWtitPAF2K.damage} (same value: 2d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.iFROjlEWtitPAF2K.damageType} (same value: piercing) + [15ulTRmmDHq3fyf1] : object {Actor.npc.items.[].system.damageRolls.15ulTRmmDHq3fyf1} + damage : string {Actor.npc.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damageType} (same value: slashing) + [fxdkqhlbDTh1IwQD] : object {Actor.npc.items.[].system.damageRolls.fxdkqhlbDTh1IwQD} + damage : string {Actor.npc.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damageType} (same value: piercing) + [CBIaCcoMyBVNPMxt] : object {Actor.npc.items.[].system.damageRolls.CBIaCcoMyBVNPMxt} + damage : string {Actor.npc.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damageType} (same value: bludgeoning) + [Sbf8z1KdJbBIGVhe] : object {Actor.npc.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe} + damage : string {Actor.npc.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damageType} (same value: piercing) + [27CjUMCxv52l18it] : object {Actor.npc.items.[].system.damageRolls.27CjUMCxv52l18it} + damage : string {Actor.npc.items.[].system.damageRolls.27CjUMCxv52l18it.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.27CjUMCxv52l18it.damageType} (same value: piercing) + [g8VWuAj4r76bNYgf] : object {Actor.npc.items.[].system.damageRolls.g8VWuAj4r76bNYgf} + damage : string {Actor.npc.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damageType} (same value: piercing) + [xAyxsPVdyfBqL41E] : object {Actor.npc.items.[].system.damageRolls.xAyxsPVdyfBqL41E} + damage : string {Actor.npc.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damageType} (same value: slashing) + [mMiHV7kQ3HMFAPiQ] : object {Actor.npc.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ} + damage : string {Actor.npc.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damageType} (same value: slashing) + [HeS9zi0L7QCPYoAC] : object {Actor.npc.items.[].system.damageRolls.HeS9zi0L7QCPYoAC} + damage : string {Actor.npc.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damageType} (same value: slashing) + [bXNn6XTP2TX5tAQr] : object {Actor.npc.items.[].system.damageRolls.bXNn6XTP2TX5tAQr} + damage : string {Actor.npc.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damageType} (same value: piercing) + [U1lO5vMHwDwKhZYU] : object {Actor.npc.items.[].system.damageRolls.U1lO5vMHwDwKhZYU} + damage : string {Actor.npc.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damageType} (same value: piercing) + [SnYRYxu3lQWMmUyi] : object {Actor.npc.items.[].system.damageRolls.SnYRYxu3lQWMmUyi} + damage : string {Actor.npc.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damage} (same value: 2d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damageType} (same value: bludgeoning) + [Gt8QrQROriUEcly3] : object {Actor.npc.items.[].system.damageRolls.Gt8QrQROriUEcly3} + damage : string {Actor.npc.items.[].system.damageRolls.Gt8QrQROriUEcly3.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.Gt8QrQROriUEcly3.damageType} (same value: slashing) + [UisGR7rHfI2czCZC] : object {Actor.npc.items.[].system.damageRolls.UisGR7rHfI2czCZC} + damage : string {Actor.npc.items.[].system.damageRolls.UisGR7rHfI2czCZC.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.UisGR7rHfI2czCZC.damageType} (same value: bludgeoning) + [EcNfzGpmehkPxJOb] : object {Actor.npc.items.[].system.damageRolls.EcNfzGpmehkPxJOb} + damage : string {Actor.npc.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damage} (same value: 1d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damageType} (same value: piercing) + [fwc4n7ORsYQMveLZ] : object {Actor.npc.items.[].system.damageRolls.fwc4n7ORsYQMveLZ} + damage : string {Actor.npc.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damageType} (same value: slashing) + [DDQ9qWq84qMx4QdX] : object {Actor.npc.items.[].system.damageRolls.DDQ9qWq84qMx4QdX} + damage : string {Actor.npc.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damageType} (same value: slashing) + [AC0aawbl8qkJTbM4] : object {Actor.npc.items.[].system.damageRolls.AC0aawbl8qkJTbM4} + damage : string {Actor.npc.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damage} (same value: 2d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damageType} (same value: piercing) + [gFNJG5cq5QMx5ilu] : object {Actor.npc.items.[].system.damageRolls.gFNJG5cq5QMx5ilu} + damage : string {Actor.npc.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damageType} (same value: spirit) + [CrHoVaEJNVegBHjl] : object {Actor.npc.items.[].system.damageRolls.CrHoVaEJNVegBHjl} + damage : string {Actor.npc.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damageType} (same value: slashing) + [j3pc7lF0AJIJCyrM] : object {Actor.npc.items.[].system.damageRolls.j3pc7lF0AJIJCyrM} + damage : string {Actor.npc.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damageType} (same value: spirit) + [HU40jhTuxiDh8gLJ] : object {Actor.npc.items.[].system.damageRolls.HU40jhTuxiDh8gLJ} + damage : string {Actor.npc.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damageType} (same value: slashing) + [pNeQtsBBIQVMIRXQ] : object {Actor.npc.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ} + damage : string {Actor.npc.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damageType} (same value: spirit) + [RD9magWiJIiyPi4Y] : object {Actor.npc.items.[].system.damageRolls.RD9magWiJIiyPi4Y} + damage : string {Actor.npc.items.[].system.damageRolls.RD9magWiJIiyPi4Y.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.RD9magWiJIiyPi4Y.damageType} (same value: piercing) + [UzWBUPsTg1T8gf61] : object {Actor.npc.items.[].system.damageRolls.UzWBUPsTg1T8gf61} + damage : string {Actor.npc.items.[].system.damageRolls.UzWBUPsTg1T8gf61.damage} (same value: 1d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.UzWBUPsTg1T8gf61.damageType} (same value: piercing) + [ZjzfkfjZctQvdDOU] : object {Actor.npc.items.[].system.damageRolls.ZjzfkfjZctQvdDOU} + damage : string {Actor.npc.items.[].system.damageRolls.ZjzfkfjZctQvdDOU.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ZjzfkfjZctQvdDOU.damageType} (same value: bludgeoning) + [kNMCe081FYpSKSaz] : object {Actor.npc.items.[].system.damageRolls.kNMCe081FYpSKSaz} + damage : string {Actor.npc.items.[].system.damageRolls.kNMCe081FYpSKSaz.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.kNMCe081FYpSKSaz.damageType} (same value: piercing) + [eXLWcIsdaWbfrTX6] : object {Actor.npc.items.[].system.damageRolls.eXLWcIsdaWbfrTX6} + damage : string {Actor.npc.items.[].system.damageRolls.eXLWcIsdaWbfrTX6.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.eXLWcIsdaWbfrTX6.damageType} (same value: piercing) + [kt4co9PlZ54LCNhg] : object {Actor.npc.items.[].system.damageRolls.kt4co9PlZ54LCNhg} + damage : string {Actor.npc.items.[].system.damageRolls.kt4co9PlZ54LCNhg.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.kt4co9PlZ54LCNhg.damageType} (same value: piercing) + [kUGauMCjF8myXfb9] : object {Actor.npc.items.[].system.damageRolls.kUGauMCjF8myXfb9} + damage : string {Actor.npc.items.[].system.damageRolls.kUGauMCjF8myXfb9.damage} (same value: 2d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.kUGauMCjF8myXfb9.damageType} (same value: slashing) + [3CavOGXAs5FPyNes] : object {Actor.npc.items.[].system.damageRolls.3CavOGXAs5FPyNes} + damage : string {Actor.npc.items.[].system.damageRolls.3CavOGXAs5FPyNes.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.3CavOGXAs5FPyNes.damageType} (same value: piercing) + [EB7OlNExeSglHEAC] : object {Actor.npc.items.[].system.damageRolls.EB7OlNExeSglHEAC} + damage : string {Actor.npc.items.[].system.damageRolls.EB7OlNExeSglHEAC.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.EB7OlNExeSglHEAC.damageType} (same value: bludgeoning) + [5Sp5l2wQ9ao72lPk] : object {Actor.npc.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk} + damage : string {Actor.npc.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.5Sp5l2wQ9ao72lPk.damageType} (same value: piercing) + [oMEqJg85PvcIjU4a] : object {Actor.npc.items.[].system.damageRolls.oMEqJg85PvcIjU4a} + damage : string {Actor.npc.items.[].system.damageRolls.oMEqJg85PvcIjU4a.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.oMEqJg85PvcIjU4a.damageType} (same value: slashing) + [nOtmwYPWNPQrbEJW] : object {Actor.npc.items.[].system.damageRolls.nOtmwYPWNPQrbEJW} + damage : string {Actor.npc.items.[].system.damageRolls.nOtmwYPWNPQrbEJW.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.nOtmwYPWNPQrbEJW.damageType} (same value: slashing) + [7WBU1rknQz15s58v] : object {Actor.npc.items.[].system.damageRolls.7WBU1rknQz15s58v} + damage : string {Actor.npc.items.[].system.damageRolls.7WBU1rknQz15s58v.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7WBU1rknQz15s58v.damageType} (same value: bludgeoning) + [JQWd9cMafRHPFFGi] : object {Actor.npc.items.[].system.damageRolls.JQWd9cMafRHPFFGi} + damage : string {Actor.npc.items.[].system.damageRolls.JQWd9cMafRHPFFGi.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.JQWd9cMafRHPFFGi.damageType} (same value: piercing) + [7OEGwIOWmrzOI0e8] : object {Actor.npc.items.[].system.damageRolls.7OEGwIOWmrzOI0e8} + damage : string {Actor.npc.items.[].system.damageRolls.7OEGwIOWmrzOI0e8.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7OEGwIOWmrzOI0e8.damageType} (same value: piercing) + [UufAs6HSkMadAiH6] : object {Actor.npc.items.[].system.damageRolls.UufAs6HSkMadAiH6} + damage : string {Actor.npc.items.[].system.damageRolls.UufAs6HSkMadAiH6.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.UufAs6HSkMadAiH6.damageType} (same value: bludgeoning) + [BuLAxqSKja9haDL8] : object {Actor.npc.items.[].system.damageRolls.BuLAxqSKja9haDL8} + damage : string {Actor.npc.items.[].system.damageRolls.BuLAxqSKja9haDL8.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.BuLAxqSKja9haDL8.damageType} (same value: piercing) + [0Lk5hoIneNvxbHJv] : object {Actor.npc.items.[].system.damageRolls.0Lk5hoIneNvxbHJv} + damage : string {Actor.npc.items.[].system.damageRolls.0Lk5hoIneNvxbHJv.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.0Lk5hoIneNvxbHJv.damageType} (same value: piercing) + [BtZnjx0wyzoOhWKe] : object {Actor.npc.items.[].system.damageRolls.BtZnjx0wyzoOhWKe} + damage : string {Actor.npc.items.[].system.damageRolls.BtZnjx0wyzoOhWKe.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.BtZnjx0wyzoOhWKe.damageType} (same value: piercing) + [8vaQXYDR8XtwzTc0] : object {Actor.npc.items.[].system.damageRolls.8vaQXYDR8XtwzTc0} + damage : string {Actor.npc.items.[].system.damageRolls.8vaQXYDR8XtwzTc0.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.8vaQXYDR8XtwzTc0.damageType} (same value: piercing) + [dCqjGsNC03wvfesA] : object {Actor.npc.items.[].system.damageRolls.dCqjGsNC03wvfesA} + damage : string {Actor.npc.items.[].system.damageRolls.dCqjGsNC03wvfesA.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.dCqjGsNC03wvfesA.damageType} (same value: piercing) + [ZiUPPt1QpsD7WMzs] : object {Actor.npc.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs} + damage : string {Actor.npc.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.ZiUPPt1QpsD7WMzs.damageType} (same value: bludgeoning) + [LNAeUl4MCBfGoDAE] : object {Actor.npc.items.[].system.damageRolls.LNAeUl4MCBfGoDAE} + damage : string {Actor.npc.items.[].system.damageRolls.LNAeUl4MCBfGoDAE.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.LNAeUl4MCBfGoDAE.damageType} (same value: slashing) + [BeJJbPmMtp6Brr25] : object {Actor.npc.items.[].system.damageRolls.BeJJbPmMtp6Brr25} + damage : string {Actor.npc.items.[].system.damageRolls.BeJJbPmMtp6Brr25.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.BeJJbPmMtp6Brr25.damageType} (same value: bludgeoning) + [nh3AEJunkbWsEBas] : object {Actor.npc.items.[].system.damageRolls.nh3AEJunkbWsEBas} + damage : string {Actor.npc.items.[].system.damageRolls.nh3AEJunkbWsEBas.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.nh3AEJunkbWsEBas.damageType} (same value: piercing) + [BUFFOaskzWoSFGYT] : object {Actor.npc.items.[].system.damageRolls.BUFFOaskzWoSFGYT} + damage : string {Actor.npc.items.[].system.damageRolls.BUFFOaskzWoSFGYT.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.BUFFOaskzWoSFGYT.damageType} (same value: slashing) + [HopQ3tTh53bncqCW] : object {Actor.npc.items.[].system.damageRolls.HopQ3tTh53bncqCW} + damage : string {Actor.npc.items.[].system.damageRolls.HopQ3tTh53bncqCW.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.HopQ3tTh53bncqCW.damageType} (same value: bludgeoning) + [CJm6BqMzPG6ATgkT] : object {Actor.npc.items.[].system.damageRolls.CJm6BqMzPG6ATgkT} + damage : string {Actor.npc.items.[].system.damageRolls.CJm6BqMzPG6ATgkT.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.CJm6BqMzPG6ATgkT.damageType} (same value: piercing) + [rGjD5jhbi5vTYxuY] : object {Actor.npc.items.[].system.damageRolls.rGjD5jhbi5vTYxuY} + damage : string {Actor.npc.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.rGjD5jhbi5vTYxuY.damageType} (same value: bludgeoning) + [BUNAUCn3VfeNXz0N] : object {Actor.npc.items.[].system.damageRolls.BUNAUCn3VfeNXz0N} + damage : string {Actor.npc.items.[].system.damageRolls.BUNAUCn3VfeNXz0N.damage} (same value: 1d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.BUNAUCn3VfeNXz0N.damageType} (same value: slashing) + [1BDClOrQqr8NU9y8] : object {Actor.npc.items.[].system.damageRolls.1BDClOrQqr8NU9y8} + damage : string {Actor.npc.items.[].system.damageRolls.1BDClOrQqr8NU9y8.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.1BDClOrQqr8NU9y8.damageType} (same value: slashing) + [UeRMkTuepWDdnKGE] : object {Actor.npc.items.[].system.damageRolls.UeRMkTuepWDdnKGE} + damage : string {Actor.npc.items.[].system.damageRolls.UeRMkTuepWDdnKGE.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.UeRMkTuepWDdnKGE.damageType} (same value: piercing) + [6I9oQe6Vnr0SQPSH] : object {Actor.npc.items.[].system.damageRolls.6I9oQe6Vnr0SQPSH} + damage : string {Actor.npc.items.[].system.damageRolls.6I9oQe6Vnr0SQPSH.damage} (same value: 1d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6I9oQe6Vnr0SQPSH.damageType} (same value: slashing) + [TIOSUn65LFBw8yVv] : object {Actor.npc.items.[].system.damageRolls.TIOSUn65LFBw8yVv} + damage : string {Actor.npc.items.[].system.damageRolls.TIOSUn65LFBw8yVv.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.TIOSUn65LFBw8yVv.damageType} (same value: bludgeoning) + [HRrczxtD4MkVqbVH] : object {Actor.npc.items.[].system.damageRolls.HRrczxtD4MkVqbVH} + damage : string {Actor.npc.items.[].system.damageRolls.HRrczxtD4MkVqbVH.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.HRrczxtD4MkVqbVH.damageType} (same value: piercing) + [oWSaQTyGyYQBSs9S] : object {Actor.npc.items.[].system.damageRolls.oWSaQTyGyYQBSs9S} + damage : string {Actor.npc.items.[].system.damageRolls.oWSaQTyGyYQBSs9S.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.oWSaQTyGyYQBSs9S.damageType} (same value: slashing) + [Hvh8j7qLykmuABPe] : object {Actor.npc.items.[].system.damageRolls.Hvh8j7qLykmuABPe} + damage : string {Actor.npc.items.[].system.damageRolls.Hvh8j7qLykmuABPe.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.Hvh8j7qLykmuABPe.damageType} (same value: piercing) + [kYqtoNgceUChDxd1] : object {Actor.npc.items.[].system.damageRolls.kYqtoNgceUChDxd1} + damage : string {Actor.npc.items.[].system.damageRolls.kYqtoNgceUChDxd1.damage} (same value: 1d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.kYqtoNgceUChDxd1.damageType} (same value: slashing) + [u9pCoJhLzOVZbKce] : object {Actor.npc.items.[].system.damageRolls.u9pCoJhLzOVZbKce} + category : string {Actor.npc.items.[].system.damageRolls.u9pCoJhLzOVZbKce.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.u9pCoJhLzOVZbKce.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.u9pCoJhLzOVZbKce.damageType} (same value: bleed) + [zpfxKr3v9F0apWfU] : object {Actor.npc.items.[].system.damageRolls.zpfxKr3v9F0apWfU} + damage : string {Actor.npc.items.[].system.damageRolls.zpfxKr3v9F0apWfU.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.zpfxKr3v9F0apWfU.damageType} (same value: bludgeoning) + [XqwIjUZqYgroX52U] : object {Actor.npc.items.[].system.damageRolls.XqwIjUZqYgroX52U} + damage : string {Actor.npc.items.[].system.damageRolls.XqwIjUZqYgroX52U.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.XqwIjUZqYgroX52U.damageType} (same value: sonic) + [eMWQ07kxOowEJ4XG] : object {Actor.npc.items.[].system.damageRolls.eMWQ07kxOowEJ4XG} + damage : string {Actor.npc.items.[].system.damageRolls.eMWQ07kxOowEJ4XG.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.eMWQ07kxOowEJ4XG.damageType} (same value: piercing) + [yVnMmlTbAi61KgYr] : object {Actor.npc.items.[].system.damageRolls.yVnMmlTbAi61KgYr} + damage : string {Actor.npc.items.[].system.damageRolls.yVnMmlTbAi61KgYr.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.yVnMmlTbAi61KgYr.damageType} (same value: slashing) + [wMi5WniacHw2JOzn] : object {Actor.npc.items.[].system.damageRolls.wMi5WniacHw2JOzn} + damage : string {Actor.npc.items.[].system.damageRolls.wMi5WniacHw2JOzn.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wMi5WniacHw2JOzn.damageType} (same value: bludgeoning) + [JNHezB2O4SwP1BHz] : object {Actor.npc.items.[].system.damageRolls.JNHezB2O4SwP1BHz} + damage : string {Actor.npc.items.[].system.damageRolls.JNHezB2O4SwP1BHz.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.JNHezB2O4SwP1BHz.damageType} (same value: piercing) + [Rg8i4oczaHCYbECY] : object {Actor.npc.items.[].system.damageRolls.Rg8i4oczaHCYbECY} + damage : string {Actor.npc.items.[].system.damageRolls.Rg8i4oczaHCYbECY.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.Rg8i4oczaHCYbECY.damageType} (same value: slashing) + [hlzDvOocs5nOh7VQ] : object {Actor.npc.items.[].system.damageRolls.hlzDvOocs5nOh7VQ} + damage : string {Actor.npc.items.[].system.damageRolls.hlzDvOocs5nOh7VQ.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.hlzDvOocs5nOh7VQ.damageType} (same value: slashing) + [F6xNR9NkLGDfZT3v] : object {Actor.npc.items.[].system.damageRolls.F6xNR9NkLGDfZT3v} + damage : string {Actor.npc.items.[].system.damageRolls.F6xNR9NkLGDfZT3v.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.F6xNR9NkLGDfZT3v.damageType} (same value: slashing) + [2GGJhiyZGSzBDGyC] : object {Actor.npc.items.[].system.damageRolls.2GGJhiyZGSzBDGyC} + damage : string {Actor.npc.items.[].system.damageRolls.2GGJhiyZGSzBDGyC.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.2GGJhiyZGSzBDGyC.damageType} (same value: slashing) + [t1blVCzEEZY31Xbo] : object {Actor.npc.items.[].system.damageRolls.t1blVCzEEZY31Xbo} + damage : string {Actor.npc.items.[].system.damageRolls.t1blVCzEEZY31Xbo.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.t1blVCzEEZY31Xbo.damageType} (same value: bludgeoning) + [E0sxWfSfD21b787P] : object {Actor.npc.items.[].system.damageRolls.E0sxWfSfD21b787P} + damage : string {Actor.npc.items.[].system.damageRolls.E0sxWfSfD21b787P.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.E0sxWfSfD21b787P.damageType} (same value: piercing) + [DQKkBIJKV4KzFzv2] : object {Actor.npc.items.[].system.damageRolls.DQKkBIJKV4KzFzv2} + damage : string {Actor.npc.items.[].system.damageRolls.DQKkBIJKV4KzFzv2.damage} (same value: 1d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.DQKkBIJKV4KzFzv2.damageType} (same value: slashing) + [fzV9pEpqKvl38Oz1] : object {Actor.npc.items.[].system.damageRolls.fzV9pEpqKvl38Oz1} + damage : string {Actor.npc.items.[].system.damageRolls.fzV9pEpqKvl38Oz1.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.fzV9pEpqKvl38Oz1.damageType} (same value: piercing) + [p10pc41RBK4dThyM] : object {Actor.npc.items.[].system.damageRolls.p10pc41RBK4dThyM} + damage : string {Actor.npc.items.[].system.damageRolls.p10pc41RBK4dThyM.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.p10pc41RBK4dThyM.damageType} (same value: bludgeoning) + [BP5kS6atmtHXbV3B] : object {Actor.npc.items.[].system.damageRolls.BP5kS6atmtHXbV3B} + damage : string {Actor.npc.items.[].system.damageRolls.BP5kS6atmtHXbV3B.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.BP5kS6atmtHXbV3B.damageType} (same value: bludgeoning) + [0DTq7nBHAGIU7IL3] : object {Actor.npc.items.[].system.damageRolls.0DTq7nBHAGIU7IL3} + damage : string {Actor.npc.items.[].system.damageRolls.0DTq7nBHAGIU7IL3.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0DTq7nBHAGIU7IL3.damageType} (same value: slashing) + [adr5inamlYTneqsR] : object {Actor.npc.items.[].system.damageRolls.adr5inamlYTneqsR} + damage : string {Actor.npc.items.[].system.damageRolls.adr5inamlYTneqsR.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.adr5inamlYTneqsR.damageType} (same value: piercing) + [5EIrRR23DIyYvXPI] : object {Actor.npc.items.[].system.damageRolls.5EIrRR23DIyYvXPI} + damage : string {Actor.npc.items.[].system.damageRolls.5EIrRR23DIyYvXPI.damage} (same value: 1d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.5EIrRR23DIyYvXPI.damageType} (same value: bludgeoning) + [DXR6vuLdHAmh0k9V] : object {Actor.npc.items.[].system.damageRolls.DXR6vuLdHAmh0k9V} + damage : string {Actor.npc.items.[].system.damageRolls.DXR6vuLdHAmh0k9V.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.DXR6vuLdHAmh0k9V.damageType} (same value: void) + [UhLM61pjYTbO1wNg] : object {Actor.npc.items.[].system.damageRolls.UhLM61pjYTbO1wNg} + damage : string {Actor.npc.items.[].system.damageRolls.UhLM61pjYTbO1wNg.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.UhLM61pjYTbO1wNg.damageType} (same value: void) + [mqVB8oMxKe3q1881] : object {Actor.npc.items.[].system.damageRolls.mqVB8oMxKe3q1881} + damage : string {Actor.npc.items.[].system.damageRolls.mqVB8oMxKe3q1881.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.mqVB8oMxKe3q1881.damageType} (same value: piercing) + [oc1xO8l5ECJw10tf] : object {Actor.npc.items.[].system.damageRolls.oc1xO8l5ECJw10tf} + damage : string {Actor.npc.items.[].system.damageRolls.oc1xO8l5ECJw10tf.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.oc1xO8l5ECJw10tf.damageType} (same value: bludgeoning) + [vHlnmUXk7fk81zVc] : object {Actor.npc.items.[].system.damageRolls.vHlnmUXk7fk81zVc} + damage : string {Actor.npc.items.[].system.damageRolls.vHlnmUXk7fk81zVc.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.vHlnmUXk7fk81zVc.damageType} (same value: bludgeoning) + [AaXZjKE5cZjzMBjI] : object {Actor.npc.items.[].system.damageRolls.AaXZjKE5cZjzMBjI} + damage : string {Actor.npc.items.[].system.damageRolls.AaXZjKE5cZjzMBjI.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.AaXZjKE5cZjzMBjI.damageType} (same value: piercing) + [55uM2idMhQFfyUFB] : object {Actor.npc.items.[].system.damageRolls.55uM2idMhQFfyUFB} + damage : string {Actor.npc.items.[].system.damageRolls.55uM2idMhQFfyUFB.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.55uM2idMhQFfyUFB.damageType} (same value: slashing) + [skNmMFXvLYBhgjQg] : object {Actor.npc.items.[].system.damageRolls.skNmMFXvLYBhgjQg} + damage : string {Actor.npc.items.[].system.damageRolls.skNmMFXvLYBhgjQg.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.skNmMFXvLYBhgjQg.damageType} (same value: piercing) + [GDfVQEhuOHziZMOZ] : object {Actor.npc.items.[].system.damageRolls.GDfVQEhuOHziZMOZ} + damage : string {Actor.npc.items.[].system.damageRolls.GDfVQEhuOHziZMOZ.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.GDfVQEhuOHziZMOZ.damageType} (same value: slashing) + [nXZyLFQKLcItW9dW] : object {Actor.npc.items.[].system.damageRolls.nXZyLFQKLcItW9dW} + damage : string {Actor.npc.items.[].system.damageRolls.nXZyLFQKLcItW9dW.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.nXZyLFQKLcItW9dW.damageType} (same value: piercing) + [KzO8uILCQjojtrta] : object {Actor.npc.items.[].system.damageRolls.KzO8uILCQjojtrta} + damage : string {Actor.npc.items.[].system.damageRolls.KzO8uILCQjojtrta.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.KzO8uILCQjojtrta.damageType} (same value: slashing) + [NVdStfCSw5OfxFmk] : object {Actor.npc.items.[].system.damageRolls.NVdStfCSw5OfxFmk} + damage : string {Actor.npc.items.[].system.damageRolls.NVdStfCSw5OfxFmk.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.NVdStfCSw5OfxFmk.damageType} (same value: slashing) + [Uiwv977I18n7Q9Ke] : object {Actor.npc.items.[].system.damageRolls.Uiwv977I18n7Q9Ke} + damage : string {Actor.npc.items.[].system.damageRolls.Uiwv977I18n7Q9Ke.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.Uiwv977I18n7Q9Ke.damageType} (same value: slashing) + [TUl1JigRACgOG7Zb] : object {Actor.npc.items.[].system.damageRolls.TUl1JigRACgOG7Zb} + damage : string {Actor.npc.items.[].system.damageRolls.TUl1JigRACgOG7Zb.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.TUl1JigRACgOG7Zb.damageType} (same value: piercing) + [K9aGmXFyEy2mfG7W] : object {Actor.npc.items.[].system.damageRolls.K9aGmXFyEy2mfG7W} + damage : string {Actor.npc.items.[].system.damageRolls.K9aGmXFyEy2mfG7W.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.K9aGmXFyEy2mfG7W.damageType} (same value: slashing) + [MT2X8uhkdWJ6EKFO] : object {Actor.npc.items.[].system.damageRolls.MT2X8uhkdWJ6EKFO} + damage : string {Actor.npc.items.[].system.damageRolls.MT2X8uhkdWJ6EKFO.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.MT2X8uhkdWJ6EKFO.damageType} (same value: piercing) + [TA0psT7vccZ4ajG8] : object {Actor.npc.items.[].system.damageRolls.TA0psT7vccZ4ajG8} + damage : string {Actor.npc.items.[].system.damageRolls.TA0psT7vccZ4ajG8.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.TA0psT7vccZ4ajG8.damageType} (same value: slashing) + [xC4eoUPBW60SBK1s] : object {Actor.npc.items.[].system.damageRolls.xC4eoUPBW60SBK1s} + damage : string {Actor.npc.items.[].system.damageRolls.xC4eoUPBW60SBK1s.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.xC4eoUPBW60SBK1s.damageType} (same value: slashing) + [Mnaoa3YhxyoTAOBj] : object {Actor.npc.items.[].system.damageRolls.Mnaoa3YhxyoTAOBj} + damage : string {Actor.npc.items.[].system.damageRolls.Mnaoa3YhxyoTAOBj.damage} (same value: 1d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Mnaoa3YhxyoTAOBj.damageType} (same value: slashing) + [OGbzi2KF51spL5Ci] : object {Actor.npc.items.[].system.damageRolls.OGbzi2KF51spL5Ci} + category : string {Actor.npc.items.[].system.damageRolls.OGbzi2KF51spL5Ci.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.OGbzi2KF51spL5Ci.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.OGbzi2KF51spL5Ci.damageType} (same value: fire) + [iPgDMNDyzuh2yXuR] : object {Actor.npc.items.[].system.damageRolls.iPgDMNDyzuh2yXuR} + damage : string {Actor.npc.items.[].system.damageRolls.iPgDMNDyzuh2yXuR.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.iPgDMNDyzuh2yXuR.damageType} (same value: slashing) + [ziu9n3JYjMQ7NEuV] : object {Actor.npc.items.[].system.damageRolls.ziu9n3JYjMQ7NEuV} + damage : string {Actor.npc.items.[].system.damageRolls.ziu9n3JYjMQ7NEuV.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ziu9n3JYjMQ7NEuV.damageType} (same value: slashing) + [voJju15xbmxzVVPL] : object {Actor.npc.items.[].system.damageRolls.voJju15xbmxzVVPL} + damage : string {Actor.npc.items.[].system.damageRolls.voJju15xbmxzVVPL.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.voJju15xbmxzVVPL.damageType} (same value: slashing) + [JXMO3vxcZBRrYXHs] : object {Actor.npc.items.[].system.damageRolls.JXMO3vxcZBRrYXHs} + damage : string {Actor.npc.items.[].system.damageRolls.JXMO3vxcZBRrYXHs.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.JXMO3vxcZBRrYXHs.damageType} (same value: piercing) + [owx0yBjFf8Uagoes] : object {Actor.npc.items.[].system.damageRolls.owx0yBjFf8Uagoes} + damage : string {Actor.npc.items.[].system.damageRolls.owx0yBjFf8Uagoes.damage} (same value: 1d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.owx0yBjFf8Uagoes.damageType} (same value: slashing) + [Qbct7l8NJudELGAa] : object {Actor.npc.items.[].system.damageRolls.Qbct7l8NJudELGAa} + damage : string {Actor.npc.items.[].system.damageRolls.Qbct7l8NJudELGAa.damage} (same value: 3d8) + damageType : string {Actor.npc.items.[].system.damageRolls.Qbct7l8NJudELGAa.damageType} (same value: sonic) + [gmXMqJm96XBmOy6x] : object {Actor.npc.items.[].system.damageRolls.gmXMqJm96XBmOy6x} + damage : string {Actor.npc.items.[].system.damageRolls.gmXMqJm96XBmOy6x.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gmXMqJm96XBmOy6x.damageType} (same value: bludgeoning) + [zTdwt51dPH8gMtYi] : object {Actor.npc.items.[].system.damageRolls.zTdwt51dPH8gMtYi} + damage : string {Actor.npc.items.[].system.damageRolls.zTdwt51dPH8gMtYi.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zTdwt51dPH8gMtYi.damageType} (same value: piercing) + [6P949KFF6THLOm6u] : object {Actor.npc.items.[].system.damageRolls.6P949KFF6THLOm6u} + damage : string {Actor.npc.items.[].system.damageRolls.6P949KFF6THLOm6u.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.6P949KFF6THLOm6u.damageType} (same value: piercing) + [ByevdrKNxVW3oZRk] : object {Actor.npc.items.[].system.damageRolls.ByevdrKNxVW3oZRk} + category : string {Actor.npc.items.[].system.damageRolls.ByevdrKNxVW3oZRk.category} (same value: splash) + damage : string {Actor.npc.items.[].system.damageRolls.ByevdrKNxVW3oZRk.damage} (same value: 3) + damageType : string {Actor.npc.items.[].system.damageRolls.ByevdrKNxVW3oZRk.damageType} (same value: acid) + [ykvHfiEvWIwvsH24] : object {Actor.npc.items.[].system.damageRolls.ykvHfiEvWIwvsH24} + damage : string {Actor.npc.items.[].system.damageRolls.ykvHfiEvWIwvsH24.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ykvHfiEvWIwvsH24.damageType} (same value: acid) + [76iHbUXU6oZaSeJc] : object {Actor.npc.items.[].system.damageRolls.76iHbUXU6oZaSeJc} + damage : string {Actor.npc.items.[].system.damageRolls.76iHbUXU6oZaSeJc.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.76iHbUXU6oZaSeJc.damageType} (same value: bludgeoning) + [nmjyuCpZnXcKfctI] : object {Actor.npc.items.[].system.damageRolls.nmjyuCpZnXcKfctI} + damage : string {Actor.npc.items.[].system.damageRolls.nmjyuCpZnXcKfctI.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.nmjyuCpZnXcKfctI.damageType} (same value: piercing) + [aPLLzKzb7c3JD8dd] : object {Actor.npc.items.[].system.damageRolls.aPLLzKzb7c3JD8dd} + damage : string {Actor.npc.items.[].system.damageRolls.aPLLzKzb7c3JD8dd.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.aPLLzKzb7c3JD8dd.damageType} (same value: piercing) + [Sla8JDXJTRer5Gf6] : object {Actor.npc.items.[].system.damageRolls.Sla8JDXJTRer5Gf6} + damage : string {Actor.npc.items.[].system.damageRolls.Sla8JDXJTRer5Gf6.damage} (same value: 2d12+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Sla8JDXJTRer5Gf6.damageType} (same value: piercing) + [7EHN7O3rUPkHQwQZ] : object {Actor.npc.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ} + damage : string {Actor.npc.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.7EHN7O3rUPkHQwQZ.damageType} (same value: slashing) + [UkM1LL5peGfMZTIb] : object {Actor.npc.items.[].system.damageRolls.UkM1LL5peGfMZTIb} + damage : string {Actor.npc.items.[].system.damageRolls.UkM1LL5peGfMZTIb.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.UkM1LL5peGfMZTIb.damageType} (same value: piercing) + [Zhk4H5anRccmtJxr] : object {Actor.npc.items.[].system.damageRolls.Zhk4H5anRccmtJxr} + damage : string {Actor.npc.items.[].system.damageRolls.Zhk4H5anRccmtJxr.damage} (same value: 2d12+5) + damageType : string {Actor.npc.items.[].system.damageRolls.Zhk4H5anRccmtJxr.damageType} (same value: bludgeoning) + [rJvnnPHhuSlVYSMt] : object {Actor.npc.items.[].system.damageRolls.rJvnnPHhuSlVYSMt} + damage : string {Actor.npc.items.[].system.damageRolls.rJvnnPHhuSlVYSMt.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rJvnnPHhuSlVYSMt.damageType} (same value: cold) + [Upjz51UDrLOukz6k] : object {Actor.npc.items.[].system.damageRolls.Upjz51UDrLOukz6k} + damage : string {Actor.npc.items.[].system.damageRolls.Upjz51UDrLOukz6k.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.Upjz51UDrLOukz6k.damageType} (same value: bludgeoning) + [zkUw6k60K3UKYD0H] : object {Actor.npc.items.[].system.damageRolls.zkUw6k60K3UKYD0H} + damage : string {Actor.npc.items.[].system.damageRolls.zkUw6k60K3UKYD0H.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zkUw6k60K3UKYD0H.damageType} (same value: cold) + [oToD6lGYv7Lw7pb0] : object {Actor.npc.items.[].system.damageRolls.oToD6lGYv7Lw7pb0} + damage : string {Actor.npc.items.[].system.damageRolls.oToD6lGYv7Lw7pb0.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.oToD6lGYv7Lw7pb0.damageType} (same value: bludgeoning) + [BCXLP3e04BpFi8Qu] : object {Actor.npc.items.[].system.damageRolls.BCXLP3e04BpFi8Qu} + damage : string {Actor.npc.items.[].system.damageRolls.BCXLP3e04BpFi8Qu.damage} (same value: 2d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.BCXLP3e04BpFi8Qu.damageType} (same value: piercing) + [pzzMhlVpHVQMeRqE] : object {Actor.npc.items.[].system.damageRolls.pzzMhlVpHVQMeRqE} + damage : string {Actor.npc.items.[].system.damageRolls.pzzMhlVpHVQMeRqE.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.pzzMhlVpHVQMeRqE.damageType} (same value: bludgeoning) + [t8n2HvM0pfe0S8jW] : object {Actor.npc.items.[].system.damageRolls.t8n2HvM0pfe0S8jW} + damage : string {Actor.npc.items.[].system.damageRolls.t8n2HvM0pfe0S8jW.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.t8n2HvM0pfe0S8jW.damageType} (same value: bludgeoning) + [k3LISPw5keNPDlm2] : object {Actor.npc.items.[].system.damageRolls.k3LISPw5keNPDlm2} + damage : string {Actor.npc.items.[].system.damageRolls.k3LISPw5keNPDlm2.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.k3LISPw5keNPDlm2.damageType} (same value: slashing) + [vZgPWZD9bjqWnxoZ] : object {Actor.npc.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ} + damage : string {Actor.npc.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.vZgPWZD9bjqWnxoZ.damageType} (same value: cold) + [8FyQvU6skwxHEewm] : object {Actor.npc.items.[].system.damageRolls.8FyQvU6skwxHEewm} + damage : string {Actor.npc.items.[].system.damageRolls.8FyQvU6skwxHEewm.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.8FyQvU6skwxHEewm.damageType} (same value: bludgeoning) + [opPBJZXNPwbJobyl] : object {Actor.npc.items.[].system.damageRolls.opPBJZXNPwbJobyl} + damage : string {Actor.npc.items.[].system.damageRolls.opPBJZXNPwbJobyl.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.opPBJZXNPwbJobyl.damageType} (same value: slashing) + [gbUVJIj4YVmTUIUz] : object {Actor.npc.items.[].system.damageRolls.gbUVJIj4YVmTUIUz} + damage : string {Actor.npc.items.[].system.damageRolls.gbUVJIj4YVmTUIUz.damage} (same value: 2d12+11) + damageType : string {Actor.npc.items.[].system.damageRolls.gbUVJIj4YVmTUIUz.damageType} (same value: slashing) + [x7eaHKqpsU1qQINZ] : object {Actor.npc.items.[].system.damageRolls.x7eaHKqpsU1qQINZ} + damage : string {Actor.npc.items.[].system.damageRolls.x7eaHKqpsU1qQINZ.damage} (same value: 4d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.x7eaHKqpsU1qQINZ.damageType} (same value: piercing) + [lVxcxWODYClgwryF] : object {Actor.npc.items.[].system.damageRolls.lVxcxWODYClgwryF} + damage : string {Actor.npc.items.[].system.damageRolls.lVxcxWODYClgwryF.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.lVxcxWODYClgwryF.damageType} (same value: bludgeoning) + [VbTea79fWsO8ohGB] : object {Actor.npc.items.[].system.damageRolls.VbTea79fWsO8ohGB} + damage : string {Actor.npc.items.[].system.damageRolls.VbTea79fWsO8ohGB.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.VbTea79fWsO8ohGB.damageType} (same value: slashing) + [TKq7Zpgf94Jh9cND] : object {Actor.npc.items.[].system.damageRolls.TKq7Zpgf94Jh9cND} + damage : string {Actor.npc.items.[].system.damageRolls.TKq7Zpgf94Jh9cND.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.TKq7Zpgf94Jh9cND.damageType} (same value: piercing) + [5dRCZJmhmhpZu1mr] : object {Actor.npc.items.[].system.damageRolls.5dRCZJmhmhpZu1mr} + damage : string {Actor.npc.items.[].system.damageRolls.5dRCZJmhmhpZu1mr.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.5dRCZJmhmhpZu1mr.damageType} (same value: piercing) + [WRCp8NKJ6cx9fEwL] : object {Actor.npc.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL} + damage : string {Actor.npc.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.WRCp8NKJ6cx9fEwL.damageType} (same value: slashing) + [Q4Oy89Rd5z7Airso] : object {Actor.npc.items.[].system.damageRolls.Q4Oy89Rd5z7Airso} + damage : string {Actor.npc.items.[].system.damageRolls.Q4Oy89Rd5z7Airso.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.Q4Oy89Rd5z7Airso.damageType} (same value: bludgeoning) + [110NLaES81kfG6YR] : object {Actor.npc.items.[].system.damageRolls.110NLaES81kfG6YR} + damage : string {Actor.npc.items.[].system.damageRolls.110NLaES81kfG6YR.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.110NLaES81kfG6YR.damageType} (same value: piercing) + [Er36Hql4ZchPYinh] : object {Actor.npc.items.[].system.damageRolls.Er36Hql4ZchPYinh} + damage : string {Actor.npc.items.[].system.damageRolls.Er36Hql4ZchPYinh.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Er36Hql4ZchPYinh.damageType} (same value: piercing) + [JrJ68qHduNhdkgiw] : object {Actor.npc.items.[].system.damageRolls.JrJ68qHduNhdkgiw} + damage : string {Actor.npc.items.[].system.damageRolls.JrJ68qHduNhdkgiw.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.JrJ68qHduNhdkgiw.damageType} (same value: piercing) + [T78j51vn6qGV7tso] : object {Actor.npc.items.[].system.damageRolls.T78j51vn6qGV7tso} + damage : string {Actor.npc.items.[].system.damageRolls.T78j51vn6qGV7tso.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.T78j51vn6qGV7tso.damageType} (same value: bludgeoning) + [kUJCmfHRPNxHhEnZ] : object {Actor.npc.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ} + damage : string {Actor.npc.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.kUJCmfHRPNxHhEnZ.damageType} (same value: piercing) + [aVFA0MIT7i93dUwa] : object {Actor.npc.items.[].system.damageRolls.aVFA0MIT7i93dUwa} + damage : string {Actor.npc.items.[].system.damageRolls.aVFA0MIT7i93dUwa.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.aVFA0MIT7i93dUwa.damageType} (same value: piercing) + [fh3vXidMQMIO7vef] : object {Actor.npc.items.[].system.damageRolls.fh3vXidMQMIO7vef} + damage : string {Actor.npc.items.[].system.damageRolls.fh3vXidMQMIO7vef.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.fh3vXidMQMIO7vef.damageType} (same value: piercing) + [noGJYjevQTuS2QFa] : object {Actor.npc.items.[].system.damageRolls.noGJYjevQTuS2QFa} + damage : string {Actor.npc.items.[].system.damageRolls.noGJYjevQTuS2QFa.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.noGJYjevQTuS2QFa.damageType} (same value: bludgeoning) + [5wu6ukCXEIfCddSA] : object {Actor.npc.items.[].system.damageRolls.5wu6ukCXEIfCddSA} + category : string {Actor.npc.items.[].system.damageRolls.5wu6ukCXEIfCddSA.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.5wu6ukCXEIfCddSA.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5wu6ukCXEIfCddSA.damageType} (same value: bleed) + [UBas71Ycn5Dvs0IB] : object {Actor.npc.items.[].system.damageRolls.UBas71Ycn5Dvs0IB} + damage : string {Actor.npc.items.[].system.damageRolls.UBas71Ycn5Dvs0IB.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.UBas71Ycn5Dvs0IB.damageType} (same value: piercing) + [5zc81tz9Av5b89YP] : object {Actor.npc.items.[].system.damageRolls.5zc81tz9Av5b89YP} + damage : string {Actor.npc.items.[].system.damageRolls.5zc81tz9Av5b89YP.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.5zc81tz9Av5b89YP.damageType} (same value: bludgeoning) + [z5SL8hwbbHFG1aMW] : object {Actor.npc.items.[].system.damageRolls.z5SL8hwbbHFG1aMW} + damage : string {Actor.npc.items.[].system.damageRolls.z5SL8hwbbHFG1aMW.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.z5SL8hwbbHFG1aMW.damageType} (same value: bludgeoning) + [sZlCoigfktdtZ0tK] : object {Actor.npc.items.[].system.damageRolls.sZlCoigfktdtZ0tK} + damage : string {Actor.npc.items.[].system.damageRolls.sZlCoigfktdtZ0tK.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.sZlCoigfktdtZ0tK.damageType} (same value: slashing) + [gO3PnEaw6AQCIoGr] : object {Actor.npc.items.[].system.damageRolls.gO3PnEaw6AQCIoGr} + damage : string {Actor.npc.items.[].system.damageRolls.gO3PnEaw6AQCIoGr.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.gO3PnEaw6AQCIoGr.damageType} (same value: piercing) + [rtvIVfsva24VXCQT] : object {Actor.npc.items.[].system.damageRolls.rtvIVfsva24VXCQT} + damage : string {Actor.npc.items.[].system.damageRolls.rtvIVfsva24VXCQT.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.rtvIVfsva24VXCQT.damageType} (same value: bludgeoning) + [7df5j4szUaXaNEMo] : object {Actor.npc.items.[].system.damageRolls.7df5j4szUaXaNEMo} + damage : string {Actor.npc.items.[].system.damageRolls.7df5j4szUaXaNEMo.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.7df5j4szUaXaNEMo.damageType} (same value: piercing) + [ZG5LhmAs2YDfeXX8] : object {Actor.npc.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8} + damage : string {Actor.npc.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.ZG5LhmAs2YDfeXX8.damageType} (same value: slashing) + [30VMiIGWWNZb5Wj0] : object {Actor.npc.items.[].system.damageRolls.30VMiIGWWNZb5Wj0} + damage : string {Actor.npc.items.[].system.damageRolls.30VMiIGWWNZb5Wj0.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.30VMiIGWWNZb5Wj0.damageType} (same value: piercing) + [jkQcYoYg3qyAOwir] : object {Actor.npc.items.[].system.damageRolls.jkQcYoYg3qyAOwir} + damage : string {Actor.npc.items.[].system.damageRolls.jkQcYoYg3qyAOwir.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.jkQcYoYg3qyAOwir.damageType} (same value: slashing) + [et12DWzY8XXXUrn2] : object {Actor.npc.items.[].system.damageRolls.et12DWzY8XXXUrn2} + damage : string {Actor.npc.items.[].system.damageRolls.et12DWzY8XXXUrn2.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.et12DWzY8XXXUrn2.damageType} (same value: piercing) + [ZDBQXoV2VhqQy4rR] : object {Actor.npc.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR} + damage : string {Actor.npc.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.ZDBQXoV2VhqQy4rR.damageType} (same value: bludgeoning) + [A8gdbhGv2hqlgC1b] : object {Actor.npc.items.[].system.damageRolls.A8gdbhGv2hqlgC1b} + damage : string {Actor.npc.items.[].system.damageRolls.A8gdbhGv2hqlgC1b.damage} (same value: 2d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.A8gdbhGv2hqlgC1b.damageType} (same value: piercing) + [tfCENVys39B2XFe7] : object {Actor.npc.items.[].system.damageRolls.tfCENVys39B2XFe7} + damage : string {Actor.npc.items.[].system.damageRolls.tfCENVys39B2XFe7.damage} (same value: 2d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.tfCENVys39B2XFe7.damageType} (same value: piercing) + [KaAV5pnYYbQvkjmQ] : object {Actor.npc.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ} + damage : string {Actor.npc.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.KaAV5pnYYbQvkjmQ.damageType} (same value: bludgeoning) + [9q8iyzx4pxl84au3xl2w] : object {Actor.npc.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w} + damage : string {Actor.npc.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damageType} (same value: piercing) + [pidocwei3jucfwumv6jz] : object {Actor.npc.items.[].system.damageRolls.pidocwei3jucfwumv6jz} + damage : string {Actor.npc.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damageType} (same value: slashing) + [pwe7jceuzboyccm3lh2v] : object {Actor.npc.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v} + damage : string {Actor.npc.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damageType} (same value: bludgeoning) + [9evxfejyjmhlpo5ht4w5] : object {Actor.npc.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5} + damage : string {Actor.npc.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damageType} (same value: piercing) + [v28iwchuz7az2tigcmd6] : object {Actor.npc.items.[].system.damageRolls.v28iwchuz7az2tigcmd6} + damage : string {Actor.npc.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damageType} (same value: piercing) + [dm4wasmj3jkdlxjlwmsg] : object {Actor.npc.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg} + damage : string {Actor.npc.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damageType} (same value: fire) + [9t859gxpuwthtpdqdpdl] : object {Actor.npc.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl} + damage : string {Actor.npc.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damageType} (same value: piercing) + [pwak28cykmjyw96covss] : object {Actor.npc.items.[].system.damageRolls.pwak28cykmjyw96covss} + damage : string {Actor.npc.items.[].system.damageRolls.pwak28cykmjyw96covss.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.pwak28cykmjyw96covss.damageType} (same value: fire) + [ksk8vtfq9k8yg1cb81m5] : object {Actor.npc.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5} + damage : string {Actor.npc.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damageType} (same value: piercing) + [s5931hj9a9l80p3lta17] : object {Actor.npc.items.[].system.damageRolls.s5931hj9a9l80p3lta17} + damage : string {Actor.npc.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damageType} (same value: piercing) + [gitozawsvsmdkgszqb14] : object {Actor.npc.items.[].system.damageRolls.gitozawsvsmdkgszqb14} + damage : string {Actor.npc.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damage} (same value: 1d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damageType} (same value: bludgeoning) + [2qh55f0vkev67h34t497] : object {Actor.npc.items.[].system.damageRolls.2qh55f0vkev67h34t497} + damage : string {Actor.npc.items.[].system.damageRolls.2qh55f0vkev67h34t497.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.2qh55f0vkev67h34t497.damageType} (same value: piercing) + [vwrh5idvdh6azfrky0l6] : object {Actor.npc.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6} + damage : string {Actor.npc.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damage} (same value: 2d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damageType} (same value: piercing) + [su4rql9ypsk50wauegs2] : object {Actor.npc.items.[].system.damageRolls.su4rql9ypsk50wauegs2} + damage : string {Actor.npc.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damageType} (same value: bludgeoning) + [910c0jsfc0s3j636sxbgs] : object {Actor.npc.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs} + damage : string {Actor.npc.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damageType} (same value: piercing) + [w7eeob2t4aix1icyi5nfs] : object {Actor.npc.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs} + damage : string {Actor.npc.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damageType} (same value: piercing) + [3qr71mj1ayg8v9o7tupp] : object {Actor.npc.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp} + damage : string {Actor.npc.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damage} (same value: 1d12+4) + damageType : string {Actor.npc.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damageType} (same value: bludgeoning) + [facwzzltoalmp6qw60pf] : object {Actor.npc.items.[].system.damageRolls.facwzzltoalmp6qw60pf} + damage : string {Actor.npc.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damageType} (same value: bludgeoning) + [cspqram3uijwi13w1qc6] : object {Actor.npc.items.[].system.damageRolls.cspqram3uijwi13w1qc6} + damage : string {Actor.npc.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damageType} (same value: piercing) + [hqabyc61awjg4at0wuy2] : object {Actor.npc.items.[].system.damageRolls.hqabyc61awjg4at0wuy2} + damage : string {Actor.npc.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damageType} (same value: slashing) + [ept0wspb1btmzmt0sjhq] : object {Actor.npc.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq} + damage : string {Actor.npc.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damageType} (same value: bludgeoning) + [5yb7s07ieggfb8hvftbm] : object {Actor.npc.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm} + damage : string {Actor.npc.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damageType} (same value: piercing) + [n3xw9uy16ocsyfs7p8xb] : object {Actor.npc.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb} + damage : string {Actor.npc.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damage} (same value: 1d8+2) + damageType : string {Actor.npc.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damageType} (same value: bludgeoning) + [n0qqo3n5rbdcvvqlgxf4] : object {Actor.npc.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4} + damage : string {Actor.npc.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damage} (same value: 2d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damageType} (same value: bludgeoning) + [nI7u4jJXhAHzRTLQ] : object {Actor.npc.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ} + damage : string {Actor.npc.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damageType} (same value: slashing) + [nmza8vdv0h3y17jn1dtu] : object {Actor.npc.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu} + damage : string {Actor.npc.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damageType} (same value: spirit) + [9L9W2CrQJDsmREqL] : object {Actor.npc.items.[].system.damageRolls.9L9W2CrQJDsmREqL} + damage : string {Actor.npc.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damageType} (same value: piercing) + [dqn1n2931ffmuer1nwx0] : object {Actor.npc.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0} + damage : string {Actor.npc.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damageType} (same value: acid) + [MvZTIw5x6zxveesa] : object {Actor.npc.items.[].system.damageRolls.MvZTIw5x6zxveesa} + damage : string {Actor.npc.items.[].system.damageRolls.MvZTIw5x6zxveesa.damage} (same value: 4d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.MvZTIw5x6zxveesa.damageType} (same value: void) + [hpqaaaFVqzDodFh7] : object {Actor.npc.items.[].system.damageRolls.hpqaaaFVqzDodFh7} + damage : string {Actor.npc.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damageType} (same value: slashing) + [yV8PxzyMth2sItgi] : object {Actor.npc.items.[].system.damageRolls.yV8PxzyMth2sItgi} + damage : string {Actor.npc.items.[].system.damageRolls.yV8PxzyMth2sItgi.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.yV8PxzyMth2sItgi.damageType} (same value: piercing) + [8DnLOJiQ6uiZfnQe] : object {Actor.npc.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe} + damage : string {Actor.npc.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damage} (same value: 3d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damageType} (same value: piercing) + [Xdhyv0vf8QRjoSeL] : object {Actor.npc.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL} + damage : string {Actor.npc.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damageType} (same value: piercing) + [n19tTv3QrL3SRSr7] : object {Actor.npc.items.[].system.damageRolls.n19tTv3QrL3SRSr7} + damage : string {Actor.npc.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damageType} (same value: piercing) + [R5ITNcJ3wHG1P54Y] : object {Actor.npc.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y} + damage : string {Actor.npc.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damageType} (same value: bludgeoning) + [S3XtdpQ3F6QbBVhA] : object {Actor.npc.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA} + damage : string {Actor.npc.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damage} (same value: 3d12+15) + damageType : string {Actor.npc.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damageType} (same value: slashing) + [ESBkB7PFivvpWXsD] : object {Actor.npc.items.[].system.damageRolls.ESBkB7PFivvpWXsD} + damage : string {Actor.npc.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damageType} (same value: piercing) + [NTB75XMHTYYZ3ID8] : object {Actor.npc.items.[].system.damageRolls.NTB75XMHTYYZ3ID8} + damage : string {Actor.npc.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damage} (same value: 1d4+4) + damageType : string {Actor.npc.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damageType} (same value: bludgeoning) + [huwuc40aUiTVC4zt] : object {Actor.npc.items.[].system.damageRolls.huwuc40aUiTVC4zt} + damage : string {Actor.npc.items.[].system.damageRolls.huwuc40aUiTVC4zt.damage} (same value: 4d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.huwuc40aUiTVC4zt.damageType} (same value: bludgeoning) + [9gp4WnujrRcc7Yip] : object {Actor.npc.items.[].system.damageRolls.9gp4WnujrRcc7Yip} + damage : string {Actor.npc.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damageType} (same value: bludgeoning) + [mrbjoeglyi6fr0yxkgp4] : object {Actor.npc.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4} + damage : string {Actor.npc.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damageType} (same value: spirit) + [uEhJIER9fmkwxTR0] : object {Actor.npc.items.[].system.damageRolls.uEhJIER9fmkwxTR0} + damage : string {Actor.npc.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damage} (same value: 3d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damageType} (same value: piercing) + [P0JUeabwo1PXsmeU] : object {Actor.npc.items.[].system.damageRolls.P0JUeabwo1PXsmeU} + damage : string {Actor.npc.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damage} (same value: 3d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damageType} (same value: piercing) + [OPCglv3M455iI6Ww] : object {Actor.npc.items.[].system.damageRolls.OPCglv3M455iI6Ww} + damage : string {Actor.npc.items.[].system.damageRolls.OPCglv3M455iI6Ww.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.OPCglv3M455iI6Ww.damageType} (same value: slashing) + [80CJWkOChuKDO29g] : object {Actor.npc.items.[].system.damageRolls.80CJWkOChuKDO29g} + damage : string {Actor.npc.items.[].system.damageRolls.80CJWkOChuKDO29g.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.80CJWkOChuKDO29g.damageType} (same value: piercing) + [cKDXeIGAwgkq89ki] : object {Actor.npc.items.[].system.damageRolls.cKDXeIGAwgkq89ki} + damage : string {Actor.npc.items.[].system.damageRolls.cKDXeIGAwgkq89ki.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.cKDXeIGAwgkq89ki.damageType} (same value: piercing) + [IQVFR2vfInb9zKkb] : object {Actor.npc.items.[].system.damageRolls.IQVFR2vfInb9zKkb} + damage : string {Actor.npc.items.[].system.damageRolls.IQVFR2vfInb9zKkb.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.IQVFR2vfInb9zKkb.damageType} (same value: piercing) + [U9UFI7oh3MnOjtVA] : object {Actor.npc.items.[].system.damageRolls.U9UFI7oh3MnOjtVA} + damage : string {Actor.npc.items.[].system.damageRolls.U9UFI7oh3MnOjtVA.damage} (same value: 1d8+1) + damageType : string {Actor.npc.items.[].system.damageRolls.U9UFI7oh3MnOjtVA.damageType} (same value: bludgeoning) + [3V61SRYB9vmPEU0F] : object {Actor.npc.items.[].system.damageRolls.3V61SRYB9vmPEU0F} + damage : string {Actor.npc.items.[].system.damageRolls.3V61SRYB9vmPEU0F.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.3V61SRYB9vmPEU0F.damageType} (same value: slashing) + [lVMlPLKKfOZM6NOi] : object {Actor.npc.items.[].system.damageRolls.lVMlPLKKfOZM6NOi} + damage : string {Actor.npc.items.[].system.damageRolls.lVMlPLKKfOZM6NOi.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.lVMlPLKKfOZM6NOi.damageType} (same value: bludgeoning) + [P2u2iD6OVvbybVds] : object {Actor.npc.items.[].system.damageRolls.P2u2iD6OVvbybVds} + damage : string {Actor.npc.items.[].system.damageRolls.P2u2iD6OVvbybVds.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.P2u2iD6OVvbybVds.damageType} (same value: slashing) + [Nd2YRIIZNrhPz79i] : object {Actor.npc.items.[].system.damageRolls.Nd2YRIIZNrhPz79i} + damage : string {Actor.npc.items.[].system.damageRolls.Nd2YRIIZNrhPz79i.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.Nd2YRIIZNrhPz79i.damageType} (same value: bludgeoning) + [Z8qDKKzvvA5rCvd1] : object {Actor.npc.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1} + damage : string {Actor.npc.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1.damageType} (same value: piercing) + [hJ2I1SuJ7frgBrWS] : object {Actor.npc.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS} + damage : string {Actor.npc.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS.damageType} (same value: piercing) + [WZRKyzucjumfA7Ml] : object {Actor.npc.items.[].system.damageRolls.WZRKyzucjumfA7Ml} + damage : string {Actor.npc.items.[].system.damageRolls.WZRKyzucjumfA7Ml.damage} (same value: 1d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.WZRKyzucjumfA7Ml.damageType} (same value: slashing) + [ptVe7X9DzMOKKXf8] : object {Actor.npc.items.[].system.damageRolls.ptVe7X9DzMOKKXf8} + damage : string {Actor.npc.items.[].system.damageRolls.ptVe7X9DzMOKKXf8.damage} (same value: 1d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.ptVe7X9DzMOKKXf8.damageType} (same value: bludgeoning) + [d4PoNF7b56hcHAZE] : object {Actor.npc.items.[].system.damageRolls.d4PoNF7b56hcHAZE} + damage : string {Actor.npc.items.[].system.damageRolls.d4PoNF7b56hcHAZE.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.d4PoNF7b56hcHAZE.damageType} (same value: void) + [lNFirbE9gi12F88m] : object {Actor.npc.items.[].system.damageRolls.lNFirbE9gi12F88m} + damage : string {Actor.npc.items.[].system.damageRolls.lNFirbE9gi12F88m.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.lNFirbE9gi12F88m.damageType} (same value: piercing) + [udRm7A79JSuGYfVD] : object {Actor.npc.items.[].system.damageRolls.udRm7A79JSuGYfVD} + damage : string {Actor.npc.items.[].system.damageRolls.udRm7A79JSuGYfVD.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.udRm7A79JSuGYfVD.damageType} (same value: piercing) + [7lQTslHs5BpXjof8] : object {Actor.npc.items.[].system.damageRolls.7lQTslHs5BpXjof8} + damage : string {Actor.npc.items.[].system.damageRolls.7lQTslHs5BpXjof8.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.7lQTslHs5BpXjof8.damageType} (same value: piercing) + [PWoaI23MNNCTlmjj] : object {Actor.npc.items.[].system.damageRolls.PWoaI23MNNCTlmjj} + damage : string {Actor.npc.items.[].system.damageRolls.PWoaI23MNNCTlmjj.damage} (same value: 2d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.PWoaI23MNNCTlmjj.damageType} (same value: slashing) + [NhctkcZyZ6rxXiZf] : object {Actor.npc.items.[].system.damageRolls.NhctkcZyZ6rxXiZf} + damage : string {Actor.npc.items.[].system.damageRolls.NhctkcZyZ6rxXiZf.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.NhctkcZyZ6rxXiZf.damageType} (same value: piercing) + [Zq0jH6YhADYcRUjY] : object {Actor.npc.items.[].system.damageRolls.Zq0jH6YhADYcRUjY} + damage : string {Actor.npc.items.[].system.damageRolls.Zq0jH6YhADYcRUjY.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.Zq0jH6YhADYcRUjY.damageType} (same value: slashing) + [d5n5Sr1PGXThU5ay] : object {Actor.npc.items.[].system.damageRolls.d5n5Sr1PGXThU5ay} + damage : string {Actor.npc.items.[].system.damageRolls.d5n5Sr1PGXThU5ay.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.d5n5Sr1PGXThU5ay.damageType} (same value: slashing) + [9sBuj7JwzUinpvqr] : object {Actor.npc.items.[].system.damageRolls.9sBuj7JwzUinpvqr} + damage : string {Actor.npc.items.[].system.damageRolls.9sBuj7JwzUinpvqr.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.9sBuj7JwzUinpvqr.damageType} (same value: piercing) + [WCeAWVBmyohI8KZd] : object {Actor.npc.items.[].system.damageRolls.WCeAWVBmyohI8KZd} + damage : string {Actor.npc.items.[].system.damageRolls.WCeAWVBmyohI8KZd.damage} (same value: 1d4-1) + damageType : string {Actor.npc.items.[].system.damageRolls.WCeAWVBmyohI8KZd.damageType} (same value: piercing) + [eyzZ0Ql1DXpRJKTO] : object {Actor.npc.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO} + damage : string {Actor.npc.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO.damageType} (same value: bludgeoning) + [7B6rmGFJHwcl1Rw8] : object {Actor.npc.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8} + damage : string {Actor.npc.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8.damageType} (same value: bludgeoning) + [EyC5XOyL57FpSo90] : object {Actor.npc.items.[].system.damageRolls.EyC5XOyL57FpSo90} + damage : string {Actor.npc.items.[].system.damageRolls.EyC5XOyL57FpSo90.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.EyC5XOyL57FpSo90.damageType} (same value: slashing) + [e3wVZHkKMezs0m4z] : object {Actor.npc.items.[].system.damageRolls.e3wVZHkKMezs0m4z} + damage : string {Actor.npc.items.[].system.damageRolls.e3wVZHkKMezs0m4z.damage} (same value: 1d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.e3wVZHkKMezs0m4z.damageType} (same value: piercing) + [1QswrTiNJh2bqiIN] : object {Actor.npc.items.[].system.damageRolls.1QswrTiNJh2bqiIN} + damage : string {Actor.npc.items.[].system.damageRolls.1QswrTiNJh2bqiIN.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.1QswrTiNJh2bqiIN.damageType} (same value: slashing) + [KfFECxyQF0PYjpkn] : object {Actor.npc.items.[].system.damageRolls.KfFECxyQF0PYjpkn} + damage : string {Actor.npc.items.[].system.damageRolls.KfFECxyQF0PYjpkn.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.KfFECxyQF0PYjpkn.damageType} (same value: piercing) + [PjmnyuXhaeICB8Xr] : object {Actor.npc.items.[].system.damageRolls.PjmnyuXhaeICB8Xr} + damage : string {Actor.npc.items.[].system.damageRolls.PjmnyuXhaeICB8Xr.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.PjmnyuXhaeICB8Xr.damageType} (same value: poison) + [QmKEPJ9LhcuqCusD] : object {Actor.npc.items.[].system.damageRolls.QmKEPJ9LhcuqCusD} + damage : string {Actor.npc.items.[].system.damageRolls.QmKEPJ9LhcuqCusD.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.QmKEPJ9LhcuqCusD.damageType} (same value: piercing) + [npWXuSmAZUurrnW3] : object {Actor.npc.items.[].system.damageRolls.npWXuSmAZUurrnW3} + damage : string {Actor.npc.items.[].system.damageRolls.npWXuSmAZUurrnW3.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.npWXuSmAZUurrnW3.damageType} (same value: piercing) + [0Jx7p3cTuTpTbN4O] : object {Actor.npc.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O} + damage : string {Actor.npc.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O.damageType} (same value: slashing) + [RIPUqVpdy0f9GHC3] : object {Actor.npc.items.[].system.damageRolls.RIPUqVpdy0f9GHC3} + damage : string {Actor.npc.items.[].system.damageRolls.RIPUqVpdy0f9GHC3.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.RIPUqVpdy0f9GHC3.damageType} (same value: bludgeoning) + [ATiAuLUCym4YeEEg] : object {Actor.npc.items.[].system.damageRolls.ATiAuLUCym4YeEEg} + damage : string {Actor.npc.items.[].system.damageRolls.ATiAuLUCym4YeEEg.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ATiAuLUCym4YeEEg.damageType} (same value: piercing) + [bQWs0qujivT1Iiau] : object {Actor.npc.items.[].system.damageRolls.bQWs0qujivT1Iiau} + damage : string {Actor.npc.items.[].system.damageRolls.bQWs0qujivT1Iiau.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.bQWs0qujivT1Iiau.damageType} (same value: piercing) + [BAmxzuEeMcrqWctM] : object {Actor.npc.items.[].system.damageRolls.BAmxzuEeMcrqWctM} + damage : string {Actor.npc.items.[].system.damageRolls.BAmxzuEeMcrqWctM.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.BAmxzuEeMcrqWctM.damageType} (same value: piercing) + [pLK8rwPH8PySBbzY] : object {Actor.npc.items.[].system.damageRolls.pLK8rwPH8PySBbzY} + damage : string {Actor.npc.items.[].system.damageRolls.pLK8rwPH8PySBbzY.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.pLK8rwPH8PySBbzY.damageType} (same value: bludgeoning) + [0Lo3yckVDSji6eKT] : object {Actor.npc.items.[].system.damageRolls.0Lo3yckVDSji6eKT} + damage : string {Actor.npc.items.[].system.damageRolls.0Lo3yckVDSji6eKT.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.0Lo3yckVDSji6eKT.damageType} (same value: piercing) + [EIFXET3fRkEgwr7Z] : object {Actor.npc.items.[].system.damageRolls.EIFXET3fRkEgwr7Z} + damage : string {Actor.npc.items.[].system.damageRolls.EIFXET3fRkEgwr7Z.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.EIFXET3fRkEgwr7Z.damageType} (same value: slashing) + [L0GHDYhtKE8250vT] : object {Actor.npc.items.[].system.damageRolls.L0GHDYhtKE8250vT} + damage : string {Actor.npc.items.[].system.damageRolls.L0GHDYhtKE8250vT.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.L0GHDYhtKE8250vT.damageType} (same value: bludgeoning) + [5BwM0HPUUJNrvtYu] : object {Actor.npc.items.[].system.damageRolls.5BwM0HPUUJNrvtYu} + damage : string {Actor.npc.items.[].system.damageRolls.5BwM0HPUUJNrvtYu.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.5BwM0HPUUJNrvtYu.damageType} (same value: slashing) + [xZoQgj0JiIIN2ZFP] : object {Actor.npc.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP} + damage : string {Actor.npc.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP.damageType} (same value: bludgeoning) + [IUa8gRVabCVG4EDb] : object {Actor.npc.items.[].system.damageRolls.IUa8gRVabCVG4EDb} + damage : string {Actor.npc.items.[].system.damageRolls.IUa8gRVabCVG4EDb.damage} (same value: 3d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.IUa8gRVabCVG4EDb.damageType} (same value: force) + [ooqy2O2XmjFy4Lf5] : object {Actor.npc.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5} + damage : string {Actor.npc.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5.damageType} (same value: void) + [fgiMpTM71MWPgCD5] : object {Actor.npc.items.[].system.damageRolls.fgiMpTM71MWPgCD5} + damage : string {Actor.npc.items.[].system.damageRolls.fgiMpTM71MWPgCD5.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.fgiMpTM71MWPgCD5.damageType} (same value: void) + [SBiXV3IKwUofVbFK] : object {Actor.npc.items.[].system.damageRolls.SBiXV3IKwUofVbFK} + damage : string {Actor.npc.items.[].system.damageRolls.SBiXV3IKwUofVbFK.damage} (same value: 2d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.SBiXV3IKwUofVbFK.damageType} (same value: piercing) + [Ukb7kHGI8djLdDoV] : object {Actor.npc.items.[].system.damageRolls.Ukb7kHGI8djLdDoV} + damage : string {Actor.npc.items.[].system.damageRolls.Ukb7kHGI8djLdDoV.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.Ukb7kHGI8djLdDoV.damageType} (same value: piercing) + [kPR9mXDkTipszIko] : object {Actor.npc.items.[].system.damageRolls.kPR9mXDkTipszIko} + damage : string {Actor.npc.items.[].system.damageRolls.kPR9mXDkTipszIko.damage} (2 different values) + 1d6+2 (x1) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.kPR9mXDkTipszIko.damageType} (same value: piercing) + [Q1KMUwJyA2WBYhqm] : object {Actor.npc.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm} + damage : string {Actor.npc.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm.damage} (2 different values) + 1d4+2 (x1) + 2d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm.damageType} (same value: bludgeoning) + [MmBGkbAKCR1NyF1W] : object {Actor.npc.items.[].system.damageRolls.MmBGkbAKCR1NyF1W} + damage : string {Actor.npc.items.[].system.damageRolls.MmBGkbAKCR1NyF1W.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.MmBGkbAKCR1NyF1W.damageType} (same value: piercing) + [A1T6mz5ifHulP0jj] : object {Actor.npc.items.[].system.damageRolls.A1T6mz5ifHulP0jj} + damage : string {Actor.npc.items.[].system.damageRolls.A1T6mz5ifHulP0jj.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.A1T6mz5ifHulP0jj.damageType} (same value: piercing) + [QFlxTxIsGatpcyQl] : object {Actor.npc.items.[].system.damageRolls.QFlxTxIsGatpcyQl} + damage : string {Actor.npc.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damage} (same value: 2d6 + 7) + damageType : string {Actor.npc.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damageType} (same value: bludgeoning) + [jIdtGokrnocTCquA] : object {Actor.npc.items.[].system.damageRolls.jIdtGokrnocTCquA} + damage : string {Actor.npc.items.[].system.damageRolls.jIdtGokrnocTCquA.damage} (same value: 3d12 + 10) + damageType : string {Actor.npc.items.[].system.damageRolls.jIdtGokrnocTCquA.damageType} (same value: bludgeoning) + [erW6HVNF3TLcQPuv] : object {Actor.npc.items.[].system.damageRolls.erW6HVNF3TLcQPuv} + damage : string {Actor.npc.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damage} (same value: 3d6 + 10) + damageType : string {Actor.npc.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damageType} (same value: bludgeoning) + [QoMmFAntUIocdpeN] : object {Actor.npc.items.[].system.damageRolls.QoMmFAntUIocdpeN} + damage : string {Actor.npc.items.[].system.damageRolls.QoMmFAntUIocdpeN.damage} (same value: 2d10 + 8) + damageType : string {Actor.npc.items.[].system.damageRolls.QoMmFAntUIocdpeN.damageType} (same value: bludgeoning) + [H8GgL9H2Lee2z9PO] : object {Actor.npc.items.[].system.damageRolls.H8GgL9H2Lee2z9PO} + damage : string {Actor.npc.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damage} (same value: 2d10 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damageType} (same value: piercing) + [AXYTJYYGaeJoqw3T] : object {Actor.npc.items.[].system.damageRolls.AXYTJYYGaeJoqw3T} + damage : string {Actor.npc.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damage} (same value: 2d8 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damageType} (same value: slashing) + [zmFcBPeiyBoE4goX] : object {Actor.npc.items.[].system.damageRolls.zmFcBPeiyBoE4goX} + damage : string {Actor.npc.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damage} (same value: 2d8 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damageType} (same value: piercing) + [mwtXvN8hfwUHFWa6] : object {Actor.npc.items.[].system.damageRolls.mwtXvN8hfwUHFWa6} + damage : string {Actor.npc.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damage} (same value: 3d12 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damageType} (same value: slashing) + [WQSpNygDw3IcWW34] : object {Actor.npc.items.[].system.damageRolls.WQSpNygDw3IcWW34} + damage : string {Actor.npc.items.[].system.damageRolls.WQSpNygDw3IcWW34.damage} (same value: 3d8 + 13) + damageType : string {Actor.npc.items.[].system.damageRolls.WQSpNygDw3IcWW34.damageType} (same value: bludgeoning) + [dJFTGjH7J2WC9Jt1] : object {Actor.npc.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1} + damage : string {Actor.npc.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damageType} (same value: spirit) + [LL5EC7HUs5lDWl4r] : object {Actor.npc.items.[].system.damageRolls.LL5EC7HUs5lDWl4r} + damage : string {Actor.npc.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damageType} (same value: spirit) + [aWaAHmyL6LnmQ0hO] : object {Actor.npc.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO} + damage : string {Actor.npc.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damage} (same value: 3d4 + 13) + damageType : string {Actor.npc.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damageType} (same value: slashing) + [CJGNvNU5xRsHhCWn] : object {Actor.npc.items.[].system.damageRolls.CJGNvNU5xRsHhCWn} + damage : string {Actor.npc.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damage} (same value: 3d4 + 13) + damageType : string {Actor.npc.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damageType} (same value: piercing) + [ce8WztzreccNbhoN] : object {Actor.npc.items.[].system.damageRolls.ce8WztzreccNbhoN} + damage : string {Actor.npc.items.[].system.damageRolls.ce8WztzreccNbhoN.damage} (same value: 2d10 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.ce8WztzreccNbhoN.damageType} (same value: piercing) + [cPrhhwU0MOSNHUjs] : object {Actor.npc.items.[].system.damageRolls.cPrhhwU0MOSNHUjs} + damage : string {Actor.npc.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damage} (2 different values) + 2d4 + 11 (x1) + 3d4 + 12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damageType} (same value: slashing) + [L4NCIIhsPDqjqd19] : object {Actor.npc.items.[].system.damageRolls.L4NCIIhsPDqjqd19} + damage : string {Actor.npc.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damage} (2 different values) + 1d6 + 11 (x1) + 2d6 + 12 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damageType} (same value: piercing) + [AGXLzZadf2GkWD5m] : object {Actor.npc.items.[].system.damageRolls.AGXLzZadf2GkWD5m} + category : string {Actor.npc.items.[].system.damageRolls.AGXLzZadf2GkWD5m.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damageType} (same value: bleed) + [DWAErQ4EG6ZjRDdR] : object {Actor.npc.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR} + damage : string {Actor.npc.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damage} (same value: 2d10 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damageType} (same value: piercing) + [369iK7QCWc3xbZiw] : object {Actor.npc.items.[].system.damageRolls.369iK7QCWc3xbZiw} + category : string {Actor.npc.items.[].system.damageRolls.369iK7QCWc3xbZiw.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.369iK7QCWc3xbZiw.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.369iK7QCWc3xbZiw.damageType} (same value: bleed) + [Nb9uQ8pPPD30CiSs] : object {Actor.npc.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs} + damage : string {Actor.npc.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damage} (same value: 2d6 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damageType} (same value: slashing) + [m6g5hxc9rBxOqiry] : object {Actor.npc.items.[].system.damageRolls.m6g5hxc9rBxOqiry} + damage : string {Actor.npc.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damage} (same value: 2d6 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damageType} (same value: piercing) + [GPSjFxmUKSsvWP2E] : object {Actor.npc.items.[].system.damageRolls.GPSjFxmUKSsvWP2E} + damage : string {Actor.npc.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damage} (same value: 1d6 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damageType} (same value: piercing) + [tYG0Wp0K0WpPVfmA] : object {Actor.npc.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA} + damage : string {Actor.npc.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damage} (same value: 2d6 + 10) + damageType : string {Actor.npc.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damageType} (same value: slashing) + [yxmFZKEgjaqtw4aZ] : object {Actor.npc.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ} + damage : string {Actor.npc.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damage} (same value: 2d10 + 10) + damageType : string {Actor.npc.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damageType} (same value: piercing) + [tnOlyCM5Qwj5EwWA] : object {Actor.npc.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA} + damage : string {Actor.npc.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damage} (same value: 2d8 + 7) + damageType : string {Actor.npc.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damageType} (same value: piercing) + [L1ulThnwsDrlPGsa] : object {Actor.npc.items.[].system.damageRolls.L1ulThnwsDrlPGsa} + damage : string {Actor.npc.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damage} (same value: 2d8 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damageType} (same value: bludgeoning) + [OAyeoPSB2HpXsYhc] : object {Actor.npc.items.[].system.damageRolls.OAyeoPSB2HpXsYhc} + damage : string {Actor.npc.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damage} (same value: 6d6) + damageType : string {Actor.npc.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damageType} (same value: sonic) + [wknh0hIJW2xRoODr] : object {Actor.npc.items.[].system.damageRolls.wknh0hIJW2xRoODr} + damage : string {Actor.npc.items.[].system.damageRolls.wknh0hIJW2xRoODr.damage} (same value: 2d10 + 12) + damageType : string {Actor.npc.items.[].system.damageRolls.wknh0hIJW2xRoODr.damageType} (same value: slashing) + [En7Wi7SEcdnC93fk] : object {Actor.npc.items.[].system.damageRolls.En7Wi7SEcdnC93fk} + damage : string {Actor.npc.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damage} (same value: 2d6 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damageType} (same value: slashing) + [2KsqAvSRcaiMVuFR] : object {Actor.npc.items.[].system.damageRolls.2KsqAvSRcaiMVuFR} + damage : string {Actor.npc.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damage} (same value: 2d4 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damageType} (same value: piercing) + [hiJ2Nglz4EBWgpRK] : object {Actor.npc.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK} + damage : string {Actor.npc.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damage} (same value: 2d8 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damageType} (same value: piercing) + [EZVpjkOKvML6vW1B] : object {Actor.npc.items.[].system.damageRolls.EZVpjkOKvML6vW1B} + damage : string {Actor.npc.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damage} (same value: 1d4 + 4) + damageType : string {Actor.npc.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damageType} (same value: slashing) + [sHoyfAI07bODq8s1] : object {Actor.npc.items.[].system.damageRolls.sHoyfAI07bODq8s1} + damage : string {Actor.npc.items.[].system.damageRolls.sHoyfAI07bODq8s1.damage} (same value: 1d8 + 8) + damageType : string {Actor.npc.items.[].system.damageRolls.sHoyfAI07bODq8s1.damageType} (same value: slashing) + [3k6ADrHZM3aeG1Pi] : object {Actor.npc.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi} + damage : string {Actor.npc.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damage} (same value: 1d8 + 6) + damageType : string {Actor.npc.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damageType} (same value: piercing) + [5Z2RPYN2VHbB2iUX] : object {Actor.npc.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX} + damage : string {Actor.npc.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damageType} (same value: spirit) + [rjVWSWsYuNA9gRZV] : object {Actor.npc.items.[].system.damageRolls.rjVWSWsYuNA9gRZV} + damage : string {Actor.npc.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damage} (same value: 1d4 + 9) + damageType : string {Actor.npc.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damageType} (same value: piercing) + [1DCQBANbjHffJlP8] : object {Actor.npc.items.[].system.damageRolls.1DCQBANbjHffJlP8} + damage : string {Actor.npc.items.[].system.damageRolls.1DCQBANbjHffJlP8.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1DCQBANbjHffJlP8.damageType} (same value: spirit) + [eVDuOpSLIDfPi7zH] : object {Actor.npc.items.[].system.damageRolls.eVDuOpSLIDfPi7zH} + category : string {Actor.npc.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damageType} (same value: bleed) + [ziej7h69AaZeicpO] : object {Actor.npc.items.[].system.damageRolls.ziej7h69AaZeicpO} + damage : string {Actor.npc.items.[].system.damageRolls.ziej7h69AaZeicpO.damage} (same value: 2d8 + 11) + damageType : string {Actor.npc.items.[].system.damageRolls.ziej7h69AaZeicpO.damageType} (same value: slashing) + [YSShTyy2A0Hom3LO] : object {Actor.npc.items.[].system.damageRolls.YSShTyy2A0Hom3LO} + damage : string {Actor.npc.items.[].system.damageRolls.YSShTyy2A0Hom3LO.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.YSShTyy2A0Hom3LO.damageType} (same value: slashing) + [iM1iBS7FI6pLZ7eA] : object {Actor.npc.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA} + damage : string {Actor.npc.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA.damageType} (same value: spirit) + [t9vTvvk0SFzZmfi7] : object {Actor.npc.items.[].system.damageRolls.t9vTvvk0SFzZmfi7} + damage : string {Actor.npc.items.[].system.damageRolls.t9vTvvk0SFzZmfi7.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.t9vTvvk0SFzZmfi7.damageType} (same value: force) + [Z5KAJMRUHdNxoega] : object {Actor.npc.items.[].system.damageRolls.Z5KAJMRUHdNxoega} + damage : string {Actor.npc.items.[].system.damageRolls.Z5KAJMRUHdNxoega.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.Z5KAJMRUHdNxoega.damageType} (same value: slashing) + [PqoGWyAWm8eIfT7f] : object {Actor.npc.items.[].system.damageRolls.PqoGWyAWm8eIfT7f} + damage : string {Actor.npc.items.[].system.damageRolls.PqoGWyAWm8eIfT7f.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.PqoGWyAWm8eIfT7f.damageType} (same value: bludgeoning) + [fTVaIKnjlo5os9Xw] : object {Actor.npc.items.[].system.damageRolls.fTVaIKnjlo5os9Xw} + damage : string {Actor.npc.items.[].system.damageRolls.fTVaIKnjlo5os9Xw.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.fTVaIKnjlo5os9Xw.damageType} (same value: piercing) + [baYu2guoYNCORolD] : object {Actor.npc.items.[].system.damageRolls.baYu2guoYNCORolD} + damage : string {Actor.npc.items.[].system.damageRolls.baYu2guoYNCORolD.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.baYu2guoYNCORolD.damageType} (same value: piercing) + [m1iLPEeWQZJHTzZc] : object {Actor.npc.items.[].system.damageRolls.m1iLPEeWQZJHTzZc} + category : string {Actor.npc.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.damageType} (same value: bleed) + [Krzairz7CCScjY6M] : object {Actor.npc.items.[].system.damageRolls.Krzairz7CCScjY6M} + category : string {Actor.npc.items.[].system.damageRolls.Krzairz7CCScjY6M.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.Krzairz7CCScjY6M.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Krzairz7CCScjY6M.damageType} (same value: bleed) + [rbyyVycgF3JYAY0X] : object {Actor.npc.items.[].system.damageRolls.rbyyVycgF3JYAY0X} + damage : string {Actor.npc.items.[].system.damageRolls.rbyyVycgF3JYAY0X.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.rbyyVycgF3JYAY0X.damageType} (same value: piercing) + [ampnb3JOy8LE140Z] : object {Actor.npc.items.[].system.damageRolls.ampnb3JOy8LE140Z} + damage : string {Actor.npc.items.[].system.damageRolls.ampnb3JOy8LE140Z.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.ampnb3JOy8LE140Z.damageType} (same value: piercing) + [bXq931EpyMswI51E] : object {Actor.npc.items.[].system.damageRolls.bXq931EpyMswI51E} + damage : string {Actor.npc.items.[].system.damageRolls.bXq931EpyMswI51E.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.bXq931EpyMswI51E.damageType} (same value: spirit) + [jteFY7zPVKnaipCy] : object {Actor.npc.items.[].system.damageRolls.jteFY7zPVKnaipCy} + damage : string {Actor.npc.items.[].system.damageRolls.jteFY7zPVKnaipCy.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.jteFY7zPVKnaipCy.damageType} (same value: piercing) + [WBTwuROWgtY4JtLD] : object {Actor.npc.items.[].system.damageRolls.WBTwuROWgtY4JtLD} + damage : string {Actor.npc.items.[].system.damageRolls.WBTwuROWgtY4JtLD.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.WBTwuROWgtY4JtLD.damageType} (same value: spirit) + [w00FX4Pjo1vZlmbp] : object {Actor.npc.items.[].system.damageRolls.w00FX4Pjo1vZlmbp} + damage : string {Actor.npc.items.[].system.damageRolls.w00FX4Pjo1vZlmbp.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.w00FX4Pjo1vZlmbp.damageType} (same value: slashing) + [Jm4TKDiQuyzn5HmD] : object {Actor.npc.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD} + damage : string {Actor.npc.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD.damageType} (same value: slashing) + [xmoPSkkkgAxM9PrR] : object {Actor.npc.items.[].system.damageRolls.xmoPSkkkgAxM9PrR} + damage : string {Actor.npc.items.[].system.damageRolls.xmoPSkkkgAxM9PrR.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xmoPSkkkgAxM9PrR.damageType} (same value: spirit) + [KfaGAqUyK2WvKGq4] : object {Actor.npc.items.[].system.damageRolls.KfaGAqUyK2WvKGq4} + damage : string {Actor.npc.items.[].system.damageRolls.KfaGAqUyK2WvKGq4.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.KfaGAqUyK2WvKGq4.damageType} (same value: slashing) + [tV7nU8bwoR1rdNW2] : object {Actor.npc.items.[].system.damageRolls.tV7nU8bwoR1rdNW2} + damage : string {Actor.npc.items.[].system.damageRolls.tV7nU8bwoR1rdNW2.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tV7nU8bwoR1rdNW2.damageType} (same value: spirit) + [UyppJNHUmMGCJMie] : object {Actor.npc.items.[].system.damageRolls.UyppJNHUmMGCJMie} + damage : string {Actor.npc.items.[].system.damageRolls.UyppJNHUmMGCJMie.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.UyppJNHUmMGCJMie.damageType} (same value: sonic) + [qk3eVCOgxTp2Tvh5] : object {Actor.npc.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5} + damage : string {Actor.npc.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5.damageType} (same value: piercing) + [wiuRzm3rlfaE60jM] : object {Actor.npc.items.[].system.damageRolls.wiuRzm3rlfaE60jM} + damage : string {Actor.npc.items.[].system.damageRolls.wiuRzm3rlfaE60jM.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.wiuRzm3rlfaE60jM.damageType} (same value: electricity) + [N1VSFrkNF5B4gf8D] : object {Actor.npc.items.[].system.damageRolls.N1VSFrkNF5B4gf8D} + damage : string {Actor.npc.items.[].system.damageRolls.N1VSFrkNF5B4gf8D.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.N1VSFrkNF5B4gf8D.damageType} (same value: electricity) + [mR3EX9wEZi5XrZpa] : object {Actor.npc.items.[].system.damageRolls.mR3EX9wEZi5XrZpa} + damage : string {Actor.npc.items.[].system.damageRolls.mR3EX9wEZi5XrZpa.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.mR3EX9wEZi5XrZpa.damageType} (same value: sonic) + [w7QPSeZktJ06NVh7] : object {Actor.npc.items.[].system.damageRolls.w7QPSeZktJ06NVh7} + damage : string {Actor.npc.items.[].system.damageRolls.w7QPSeZktJ06NVh7.damage} (same value: 3d8+15) + damageType : string {Actor.npc.items.[].system.damageRolls.w7QPSeZktJ06NVh7.damageType} (same value: piercing) + [1UXzqHplM1W2lo06] : object {Actor.npc.items.[].system.damageRolls.1UXzqHplM1W2lo06} + category : string {Actor.npc.items.[].system.damageRolls.1UXzqHplM1W2lo06.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.1UXzqHplM1W2lo06.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.1UXzqHplM1W2lo06.damageType} (same value: bleed) + [tchorYnIjmpKOk9c] : object {Actor.npc.items.[].system.damageRolls.tchorYnIjmpKOk9c} + damage : string {Actor.npc.items.[].system.damageRolls.tchorYnIjmpKOk9c.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.tchorYnIjmpKOk9c.damageType} (same value: spirit) + [u2lfCqG9ofYl6JZf] : object {Actor.npc.items.[].system.damageRolls.u2lfCqG9ofYl6JZf} + damage : string {Actor.npc.items.[].system.damageRolls.u2lfCqG9ofYl6JZf.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.u2lfCqG9ofYl6JZf.damageType} (same value: spirit) + [Uu3oVvMBZcNPMPV8] : object {Actor.npc.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8} + damage : string {Actor.npc.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8.damageType} (same value: piercing) + [phJn3M86JhdbcIXk] : object {Actor.npc.items.[].system.damageRolls.phJn3M86JhdbcIXk} + damage : string {Actor.npc.items.[].system.damageRolls.phJn3M86JhdbcIXk.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.phJn3M86JhdbcIXk.damageType} (same value: bludgeoning) + [BFf5ReXYnLr34MMa] : object {Actor.npc.items.[].system.damageRolls.BFf5ReXYnLr34MMa} + category : string {Actor.npc.items.[].system.damageRolls.BFf5ReXYnLr34MMa.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.BFf5ReXYnLr34MMa.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.BFf5ReXYnLr34MMa.damageType} (same value: bleed) + [qp4Pof5su9UuNKXf] : object {Actor.npc.items.[].system.damageRolls.qp4Pof5su9UuNKXf} + damage : string {Actor.npc.items.[].system.damageRolls.qp4Pof5su9UuNKXf.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.qp4Pof5su9UuNKXf.damageType} (same value: slashing) + [HYQXln9Ey5EioVMA] : object {Actor.npc.items.[].system.damageRolls.HYQXln9Ey5EioVMA} + damage : string {Actor.npc.items.[].system.damageRolls.HYQXln9Ey5EioVMA.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.HYQXln9Ey5EioVMA.damageType} (same value: bludgeoning) + [L09rFa8Svn2GlZAI] : object {Actor.npc.items.[].system.damageRolls.L09rFa8Svn2GlZAI} + category : string {Actor.npc.items.[].system.damageRolls.L09rFa8Svn2GlZAI.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.L09rFa8Svn2GlZAI.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.L09rFa8Svn2GlZAI.damageType} (same value: bleed) + [k4RrfXe3sfFAKzk5] : object {Actor.npc.items.[].system.damageRolls.k4RrfXe3sfFAKzk5} + damage : string {Actor.npc.items.[].system.damageRolls.k4RrfXe3sfFAKzk5.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.k4RrfXe3sfFAKzk5.damageType} (same value: piercing) + [kQS1YhzwUZn7Pzkk] : object {Actor.npc.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk} + damage : string {Actor.npc.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk.damage} (same value: 3d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk.damageType} (same value: piercing) + [MthMxPEQvbTVzP8u] : object {Actor.npc.items.[].system.damageRolls.MthMxPEQvbTVzP8u} + category : string {Actor.npc.items.[].system.damageRolls.MthMxPEQvbTVzP8u.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.MthMxPEQvbTVzP8u.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.MthMxPEQvbTVzP8u.damageType} (same value: bleed) + [MwCprEAHWdMMAiN7] : object {Actor.npc.items.[].system.damageRolls.MwCprEAHWdMMAiN7} + damage : string {Actor.npc.items.[].system.damageRolls.MwCprEAHWdMMAiN7.damage} (same value: 3d4+14) + damageType : string {Actor.npc.items.[].system.damageRolls.MwCprEAHWdMMAiN7.damageType} (same value: piercing) + [OZG5lyqIa7ifH7vB] : object {Actor.npc.items.[].system.damageRolls.OZG5lyqIa7ifH7vB} + category : string {Actor.npc.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.damageType} (same value: bleed) + [oaMDGiGNwZV2Ftq1] : object {Actor.npc.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1} + damage : string {Actor.npc.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1.damageType} (same value: spirit) + [VtRhfsxTCFHrpZ1H] : object {Actor.npc.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H} + damage : string {Actor.npc.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H.damageType} (same value: spirit) + [onKYGJVbqc6MP2VP] : object {Actor.npc.items.[].system.damageRolls.onKYGJVbqc6MP2VP} + damage : string {Actor.npc.items.[].system.damageRolls.onKYGJVbqc6MP2VP.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.onKYGJVbqc6MP2VP.damageType} (same value: spirit) + [G9iAC8Fl2yuNBiFs] : object {Actor.npc.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs} + damage : string {Actor.npc.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs.damageType} (same value: bludgeoning) + [etydoPZ8x8inZftg] : object {Actor.npc.items.[].system.damageRolls.etydoPZ8x8inZftg} + damage : string {Actor.npc.items.[].system.damageRolls.etydoPZ8x8inZftg.damage} (same value: 3d10+9) + damageType : string {Actor.npc.items.[].system.damageRolls.etydoPZ8x8inZftg.damageType} (same value: bludgeoning) + [EUrbvls5LSKIqV4B] : object {Actor.npc.items.[].system.damageRolls.EUrbvls5LSKIqV4B} + category : string {Actor.npc.items.[].system.damageRolls.EUrbvls5LSKIqV4B.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.EUrbvls5LSKIqV4B.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.EUrbvls5LSKIqV4B.damageType} (same value: bleed) + [fgRXBjnYE2S4CIoB] : object {Actor.npc.items.[].system.damageRolls.fgRXBjnYE2S4CIoB} + damage : string {Actor.npc.items.[].system.damageRolls.fgRXBjnYE2S4CIoB.damage} (same value: 3d10+17) + damageType : string {Actor.npc.items.[].system.damageRolls.fgRXBjnYE2S4CIoB.damageType} (same value: bludgeoning) + [9Qd95DgGELEqOdpR] : object {Actor.npc.items.[].system.damageRolls.9Qd95DgGELEqOdpR} + damage : string {Actor.npc.items.[].system.damageRolls.9Qd95DgGELEqOdpR.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.9Qd95DgGELEqOdpR.damageType} (same value: piercing) + [XzZr522O3fHGRjrw] : object {Actor.npc.items.[].system.damageRolls.XzZr522O3fHGRjrw} + category : string {Actor.npc.items.[].system.damageRolls.XzZr522O3fHGRjrw.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.XzZr522O3fHGRjrw.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.XzZr522O3fHGRjrw.damageType} (same value: bleed) + [95LCIlZcSOoCKEDX] : object {Actor.npc.items.[].system.damageRolls.95LCIlZcSOoCKEDX} + damage : string {Actor.npc.items.[].system.damageRolls.95LCIlZcSOoCKEDX.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.95LCIlZcSOoCKEDX.damageType} (same value: cold) + [oEYRGJn21x7FotBg] : object {Actor.npc.items.[].system.damageRolls.oEYRGJn21x7FotBg} + damage : string {Actor.npc.items.[].system.damageRolls.oEYRGJn21x7FotBg.damage} (same value: 3d4+15) + damageType : string {Actor.npc.items.[].system.damageRolls.oEYRGJn21x7FotBg.damageType} (same value: slashing) + [Sv3SfLgpUGx00cSl] : object {Actor.npc.items.[].system.damageRolls.Sv3SfLgpUGx00cSl} + damage : string {Actor.npc.items.[].system.damageRolls.Sv3SfLgpUGx00cSl.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Sv3SfLgpUGx00cSl.damageType} (same value: slashing) + [oUvq3tAqCChYnI2N] : object {Actor.npc.items.[].system.damageRolls.oUvq3tAqCChYnI2N} + damage : string {Actor.npc.items.[].system.damageRolls.oUvq3tAqCChYnI2N.damage} (same value: 3d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.oUvq3tAqCChYnI2N.damageType} (same value: piercing) + [YhySq9OEvGxrdvVj] : object {Actor.npc.items.[].system.damageRolls.YhySq9OEvGxrdvVj} + damage : string {Actor.npc.items.[].system.damageRolls.YhySq9OEvGxrdvVj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.YhySq9OEvGxrdvVj.damageType} (same value: cold) + [enDqhNSoeJDyHsGC] : object {Actor.npc.items.[].system.damageRolls.enDqhNSoeJDyHsGC} + damage : string {Actor.npc.items.[].system.damageRolls.enDqhNSoeJDyHsGC.damage} (2 different values) + 3d12+15 (x16) + 4d12+15 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.enDqhNSoeJDyHsGC.damageType} (same value: slashing) + [UNZ3q8jc0nhY1FAj] : object {Actor.npc.items.[].system.damageRolls.UNZ3q8jc0nhY1FAj} + damage : string {Actor.npc.items.[].system.damageRolls.UNZ3q8jc0nhY1FAj.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.UNZ3q8jc0nhY1FAj.damageType} (same value: piercing) + [8tVb7oHrHCZRnWqA] : object {Actor.npc.items.[].system.damageRolls.8tVb7oHrHCZRnWqA} + damage : string {Actor.npc.items.[].system.damageRolls.8tVb7oHrHCZRnWqA.damage} (same value: 4d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.8tVb7oHrHCZRnWqA.damageType} (same value: bludgeoning) + [UHszFk11AQct4iSK] : object {Actor.npc.items.[].system.damageRolls.UHszFk11AQct4iSK} + damage : string {Actor.npc.items.[].system.damageRolls.UHszFk11AQct4iSK.damage} (2 different values) + 4d12+16 (x1) + 2d12+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.UHszFk11AQct4iSK.damageType} (same value: piercing) + [TyKhGf6A63Y0EDZN] : object {Actor.npc.items.[].system.damageRolls.TyKhGf6A63Y0EDZN} + damage : string {Actor.npc.items.[].system.damageRolls.TyKhGf6A63Y0EDZN.damage} (2 different values) + 4d10+16 (x1) + 2d8+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.TyKhGf6A63Y0EDZN.damageType} (same value: bludgeoning) + [4FtfLgIExD6VSUdS] : object {Actor.npc.items.[].system.damageRolls.4FtfLgIExD6VSUdS} + damage : string {Actor.npc.items.[].system.damageRolls.4FtfLgIExD6VSUdS.damage} (same value: 3d12+17) + damageType : string {Actor.npc.items.[].system.damageRolls.4FtfLgIExD6VSUdS.damageType} (same value: piercing) + [7XIW0B1bZ8Rteknb] : object {Actor.npc.items.[].system.damageRolls.7XIW0B1bZ8Rteknb} + damage : string {Actor.npc.items.[].system.damageRolls.7XIW0B1bZ8Rteknb.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.7XIW0B1bZ8Rteknb.damageType} (same value: bludgeoning) + [dJrTwpYGCUb9U3Bu] : object {Actor.npc.items.[].system.damageRolls.dJrTwpYGCUb9U3Bu} + damage : string {Actor.npc.items.[].system.damageRolls.dJrTwpYGCUb9U3Bu.damage} (same value: 6d8) + damageType : string {Actor.npc.items.[].system.damageRolls.dJrTwpYGCUb9U3Bu.damageType} (same value: force) + [6TvhC7y1YKq7VPfs] : object {Actor.npc.items.[].system.damageRolls.6TvhC7y1YKq7VPfs} + damage : string {Actor.npc.items.[].system.damageRolls.6TvhC7y1YKq7VPfs.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6TvhC7y1YKq7VPfs.damageType} (same value: spirit) + [897qzxFn15PBCTpT] : object {Actor.npc.items.[].system.damageRolls.897qzxFn15PBCTpT} + damage : string {Actor.npc.items.[].system.damageRolls.897qzxFn15PBCTpT.damage} (same value: 4d10+18) + damageType : string {Actor.npc.items.[].system.damageRolls.897qzxFn15PBCTpT.damageType} (same value: piercing) + [3S9W1W5CLKvZdlga] : object {Actor.npc.items.[].system.damageRolls.3S9W1W5CLKvZdlga} + damage : string {Actor.npc.items.[].system.damageRolls.3S9W1W5CLKvZdlga.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.3S9W1W5CLKvZdlga.damageType} (same value: spirit) + [lKwiV7PUmDyebsNt] : object {Actor.npc.items.[].system.damageRolls.lKwiV7PUmDyebsNt} + damage : string {Actor.npc.items.[].system.damageRolls.lKwiV7PUmDyebsNt.damage} (same value: 4d6+18) + damageType : string {Actor.npc.items.[].system.damageRolls.lKwiV7PUmDyebsNt.damageType} (same value: piercing) + [6nhqkby625nQzzwj] : object {Actor.npc.items.[].system.damageRolls.6nhqkby625nQzzwj} + damage : string {Actor.npc.items.[].system.damageRolls.6nhqkby625nQzzwj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.6nhqkby625nQzzwj.damageType} (same value: spirit) + [MYEAUS7C7zQuzEsj] : object {Actor.npc.items.[].system.damageRolls.MYEAUS7C7zQuzEsj} + damage : string {Actor.npc.items.[].system.damageRolls.MYEAUS7C7zQuzEsj.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.MYEAUS7C7zQuzEsj.damageType} (same value: piercing) + [6vKToS4d4gaIZ1iy] : object {Actor.npc.items.[].system.damageRolls.6vKToS4d4gaIZ1iy} + damage : string {Actor.npc.items.[].system.damageRolls.6vKToS4d4gaIZ1iy.damage} (same value: 3d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.6vKToS4d4gaIZ1iy.damageType} (same value: slashing) + [9X5nxcmupU3KjX5c] : object {Actor.npc.items.[].system.damageRolls.9X5nxcmupU3KjX5c} + damage : string {Actor.npc.items.[].system.damageRolls.9X5nxcmupU3KjX5c.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9X5nxcmupU3KjX5c.damageType} (same value: spirit) + [UaUrg1yG2P4aGvqC] : object {Actor.npc.items.[].system.damageRolls.UaUrg1yG2P4aGvqC} + damage : string {Actor.npc.items.[].system.damageRolls.UaUrg1yG2P4aGvqC.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.UaUrg1yG2P4aGvqC.damageType} (same value: bludgeoning) + [juLHchCaT2UlCaEA] : object {Actor.npc.items.[].system.damageRolls.juLHchCaT2UlCaEA} + damage : string {Actor.npc.items.[].system.damageRolls.juLHchCaT2UlCaEA.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.juLHchCaT2UlCaEA.damageType} (same value: piercing) + [vnLRPTegblUMDPNV] : object {Actor.npc.items.[].system.damageRolls.vnLRPTegblUMDPNV} + damage : string {Actor.npc.items.[].system.damageRolls.vnLRPTegblUMDPNV.damage} (same value: 1d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.vnLRPTegblUMDPNV.damageType} (same value: bludgeoning) + [GtWP8xgagZcQCRZl] : object {Actor.npc.items.[].system.damageRolls.GtWP8xgagZcQCRZl} + damage : string {Actor.npc.items.[].system.damageRolls.GtWP8xgagZcQCRZl.damage} (same value: 1d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.GtWP8xgagZcQCRZl.damageType} (same value: piercing) + [Dyqe88XrNmMI9trw] : object {Actor.npc.items.[].system.damageRolls.Dyqe88XrNmMI9trw} + damage : string {Actor.npc.items.[].system.damageRolls.Dyqe88XrNmMI9trw.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.Dyqe88XrNmMI9trw.damageType} (same value: mental) + [5k63LHIlJE6mlflu] : object {Actor.npc.items.[].system.damageRolls.5k63LHIlJE6mlflu} + damage : string {Actor.npc.items.[].system.damageRolls.5k63LHIlJE6mlflu.damage} (same value: 2d10) + damageType : string {Actor.npc.items.[].system.damageRolls.5k63LHIlJE6mlflu.damageType} (same value: mental) + [A4q2AB6HLIurUtZE] : object {Actor.npc.items.[].system.damageRolls.A4q2AB6HLIurUtZE} + damage : string {Actor.npc.items.[].system.damageRolls.A4q2AB6HLIurUtZE.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.A4q2AB6HLIurUtZE.damageType} (same value: slashing) + [eqw8nEEsEhH8pToP] : object {Actor.npc.items.[].system.damageRolls.eqw8nEEsEhH8pToP} + damage : string {Actor.npc.items.[].system.damageRolls.eqw8nEEsEhH8pToP.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.eqw8nEEsEhH8pToP.damageType} (same value: bludgeoning) + [LyQntwEtY5yn2Jeb] : object {Actor.npc.items.[].system.damageRolls.LyQntwEtY5yn2Jeb} + damage : string {Actor.npc.items.[].system.damageRolls.LyQntwEtY5yn2Jeb.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.LyQntwEtY5yn2Jeb.damageType} (same value: piercing) + [lvyy20fgWUOGcTty] : object {Actor.npc.items.[].system.damageRolls.lvyy20fgWUOGcTty} + damage : string {Actor.npc.items.[].system.damageRolls.lvyy20fgWUOGcTty.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.lvyy20fgWUOGcTty.damageType} (same value: mental) + [RqjLtDjTld3K1DGB] : object {Actor.npc.items.[].system.damageRolls.RqjLtDjTld3K1DGB} + damage : string {Actor.npc.items.[].system.damageRolls.RqjLtDjTld3K1DGB.damage} (same value: 3d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.RqjLtDjTld3K1DGB.damageType} (same value: void) + [lIBW9Owp18gS78G0] : object {Actor.npc.items.[].system.damageRolls.lIBW9Owp18gS78G0} + damage : string {Actor.npc.items.[].system.damageRolls.lIBW9Owp18gS78G0.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.lIBW9Owp18gS78G0.damageType} (same value: void) + [46sxvmHX5maxdwC7] : object {Actor.npc.items.[].system.damageRolls.46sxvmHX5maxdwC7} + damage : string {Actor.npc.items.[].system.damageRolls.46sxvmHX5maxdwC7.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.46sxvmHX5maxdwC7.damageType} (same value: poison) + [ah9XmmsblfI0Y4ry] : object {Actor.npc.items.[].system.damageRolls.ah9XmmsblfI0Y4ry} + damage : string {Actor.npc.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damageType} (same value: slashing) + [peSQkoWZYked1R8z] : object {Actor.npc.items.[].system.damageRolls.peSQkoWZYked1R8z} + damage : string {Actor.npc.items.[].system.damageRolls.peSQkoWZYked1R8z.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.peSQkoWZYked1R8z.damageType} (same value: poison) + [xERKRQfKkSqY8mTs] : object {Actor.npc.items.[].system.damageRolls.xERKRQfKkSqY8mTs} + damage : string {Actor.npc.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damageType} (same value: piercing) + [2d9YLJpqq8B7DTds] : object {Actor.npc.items.[].system.damageRolls.2d9YLJpqq8B7DTds} + damage : string {Actor.npc.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damage} (same value: 3d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damageType} (same value: electricity) + [JmaXW4ekushYbcZS] : object {Actor.npc.items.[].system.damageRolls.JmaXW4ekushYbcZS} + damage : string {Actor.npc.items.[].system.damageRolls.JmaXW4ekushYbcZS.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.JmaXW4ekushYbcZS.damageType} (same value: sonic) + [51vakIcNAKVooBHe] : object {Actor.npc.items.[].system.damageRolls.51vakIcNAKVooBHe} + damage : string {Actor.npc.items.[].system.damageRolls.51vakIcNAKVooBHe.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.51vakIcNAKVooBHe.damageType} (same value: electricity) + [9X2QLLn27wGFaeko] : object {Actor.npc.items.[].system.damageRolls.9X2QLLn27wGFaeko} + damage : string {Actor.npc.items.[].system.damageRolls.9X2QLLn27wGFaeko.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.9X2QLLn27wGFaeko.damageType} (same value: sonic) + [VQE0SPv1jRWWmIKm] : object {Actor.npc.items.[].system.damageRolls.VQE0SPv1jRWWmIKm} + damage : string {Actor.npc.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damage} (same value: 3d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damageType} (same value: bludgeoning) + [mIIfnBoQQDdx9Awo] : object {Actor.npc.items.[].system.damageRolls.mIIfnBoQQDdx9Awo} + damage : string {Actor.npc.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damageType} (same value: slashing) + [toaRbVDvn7SfvsjU] : object {Actor.npc.items.[].system.damageRolls.toaRbVDvn7SfvsjU} + damage : string {Actor.npc.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damageType} (same value: piercing) + [TdcOoARTd1lRAouc] : object {Actor.npc.items.[].system.damageRolls.TdcOoARTd1lRAouc} + damage : string {Actor.npc.items.[].system.damageRolls.TdcOoARTd1lRAouc.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.TdcOoARTd1lRAouc.damageType} (same value: piercing) + [QzqKhByWvPlmQUri] : object {Actor.npc.items.[].system.damageRolls.QzqKhByWvPlmQUri} + damage : string {Actor.npc.items.[].system.damageRolls.QzqKhByWvPlmQUri.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.QzqKhByWvPlmQUri.damageType} (same value: fire) + [ciYuDjbhvcX3Y8fk] : object {Actor.npc.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk} + damage : string {Actor.npc.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damage} (same value: 3d12) + damageType : string {Actor.npc.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damageType} (same value: fire) + [GTUEQ9HxuMoUNWHg] : object {Actor.npc.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg} + damage : string {Actor.npc.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damage} (same value: 2d10+12) + damageType : string {Actor.npc.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damageType} (same value: slashing) + [NZVTyREVY3a5JNiu] : object {Actor.npc.items.[].system.damageRolls.NZVTyREVY3a5JNiu} + damage : string {Actor.npc.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damageType} (same value: bludgeoning) + [lRGBfoRL8W7Fc7Xx] : object {Actor.npc.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx} + damage : string {Actor.npc.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damage} (same value: 3d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damageType} (same value: piercing) + [IBzhsuh1kBNwv2os] : object {Actor.npc.items.[].system.damageRolls.IBzhsuh1kBNwv2os} + damage : string {Actor.npc.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damageType} (same value: bludgeoning) + [iV0n3emZP5KMiFFH] : object {Actor.npc.items.[].system.damageRolls.iV0n3emZP5KMiFFH} + damage : string {Actor.npc.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damageType} (same value: electricity) + [GsR5LrbtVHZUB49H] : object {Actor.npc.items.[].system.damageRolls.GsR5LrbtVHZUB49H} + damage : string {Actor.npc.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damage} (same value: 4d12) + damageType : string {Actor.npc.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damageType} (same value: electricity) + [cSbC7tzDc3tkj3ru] : object {Actor.npc.items.[].system.damageRolls.cSbC7tzDc3tkj3ru} + damage : string {Actor.npc.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damageType} (same value: bludgeoning) + [0ir8hADo0bfjQhCD] : object {Actor.npc.items.[].system.damageRolls.0ir8hADo0bfjQhCD} + damage : string {Actor.npc.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damageType} (same value: bludgeoning) + [UeBuK0OLThuZLGFQ] : object {Actor.npc.items.[].system.damageRolls.UeBuK0OLThuZLGFQ} + damage : string {Actor.npc.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damageType} (same value: bludgeoning) + [5WmFNVUE1XScLLhU] : object {Actor.npc.items.[].system.damageRolls.5WmFNVUE1XScLLhU} + damage : string {Actor.npc.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damage} (same value: 2d12) + damageType : string {Actor.npc.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damageType} (same value: electricity) + [fLjg7tGs69rWZ1UG] : object {Actor.npc.items.[].system.damageRolls.fLjg7tGs69rWZ1UG} + damage : string {Actor.npc.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damageType} (same value: bludgeoning) + [md6NF1IeIsK3daTT] : object {Actor.npc.items.[].system.damageRolls.md6NF1IeIsK3daTT} + damage : string {Actor.npc.items.[].system.damageRolls.md6NF1IeIsK3daTT.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.md6NF1IeIsK3daTT.damageType} (same value: piercing) + [BbMS1ox746SFGC4P] : object {Actor.npc.items.[].system.damageRolls.BbMS1ox746SFGC4P} + damage : string {Actor.npc.items.[].system.damageRolls.BbMS1ox746SFGC4P.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.BbMS1ox746SFGC4P.damageType} (same value: piercing) + [NtovnFyjYqO9mtNS] : object {Actor.npc.items.[].system.damageRolls.NtovnFyjYqO9mtNS} + damage : string {Actor.npc.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damage} (same value: 1d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damageType} (same value: piercing) + [Obi24QqqSbHIuqmx] : object {Actor.npc.items.[].system.damageRolls.Obi24QqqSbHIuqmx} + damage : string {Actor.npc.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damageType} (same value: electricity) + [2gZPyrhIbLBM1E9V] : object {Actor.npc.items.[].system.damageRolls.2gZPyrhIbLBM1E9V} + damage : string {Actor.npc.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damageType} (same value: bludgeoning) + [32R9db3eEMSKCny8] : object {Actor.npc.items.[].system.damageRolls.32R9db3eEMSKCny8} + damage : string {Actor.npc.items.[].system.damageRolls.32R9db3eEMSKCny8.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.32R9db3eEMSKCny8.damageType} (same value: bludgeoning) + [XzuCmqSpFwP7M0Ut] : object {Actor.npc.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut} + damage : string {Actor.npc.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damageType} (same value: bludgeoning) + [29awkaz1ZsNNkC5f] : object {Actor.npc.items.[].system.damageRolls.29awkaz1ZsNNkC5f} + damage : string {Actor.npc.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damageType} (same value: bludgeoning) + [0SC84ZKKz2jsxor2] : object {Actor.npc.items.[].system.damageRolls.0SC84ZKKz2jsxor2} + damage : string {Actor.npc.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damage} (same value: 2d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damageType} (same value: piercing) + [pl7GSNyQJgQHvgB9] : object {Actor.npc.items.[].system.damageRolls.pl7GSNyQJgQHvgB9} + damage : string {Actor.npc.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damageType} (same value: bludgeoning) + [qHXqy0L1OgJu9c1L] : object {Actor.npc.items.[].system.damageRolls.qHXqy0L1OgJu9c1L} + damage : string {Actor.npc.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damage} (same value: 2d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damageType} (same value: piercing) + [6QoujguM0gawDs1f] : object {Actor.npc.items.[].system.damageRolls.6QoujguM0gawDs1f} + category : string {Actor.npc.items.[].system.damageRolls.6QoujguM0gawDs1f.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.6QoujguM0gawDs1f.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.6QoujguM0gawDs1f.damageType} (same value: bleed) + [tgN52SJ7vUHq5Sn3] : object {Actor.npc.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3} + damage : string {Actor.npc.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damageType} (same value: slashing) + [5f0LATFnUPdr8L5Q] : object {Actor.npc.items.[].system.damageRolls.5f0LATFnUPdr8L5Q} + damage : string {Actor.npc.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damageType} (same value: bludgeoning) + [qEtAqSh1F35MNjYG] : object {Actor.npc.items.[].system.damageRolls.qEtAqSh1F35MNjYG} + damage : string {Actor.npc.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damage} (same value: 2d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damageType} (same value: slashing) + [zDlg66aJRdxAz2J3] : object {Actor.npc.items.[].system.damageRolls.zDlg66aJRdxAz2J3} + damage : string {Actor.npc.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damageType} (same value: fire) + [2xDdcttvPRIG5b2G] : object {Actor.npc.items.[].system.damageRolls.2xDdcttvPRIG5b2G} + damage : string {Actor.npc.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damage} (same value: 1d4+16) + damageType : string {Actor.npc.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damageType} (same value: bludgeoning) + [rcBv6Q6DCjoVSSj7] : object {Actor.npc.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7} + damage : string {Actor.npc.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damageType} (same value: fire) + [UvbvTty0Tm8m6Kpc] : object {Actor.npc.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc} + damage : string {Actor.npc.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damageType} (same value: piercing) + [k8DpjNAVGGnYRh0Y] : object {Actor.npc.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y} + damage : string {Actor.npc.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damageType} (same value: electricity) + [53PWs4vbQMGr02o5] : object {Actor.npc.items.[].system.damageRolls.53PWs4vbQMGr02o5} + damage : string {Actor.npc.items.[].system.damageRolls.53PWs4vbQMGr02o5.damage} (same value: 1d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.53PWs4vbQMGr02o5.damageType} (same value: slashing) + [kRjlGIzjza0gppDA] : object {Actor.npc.items.[].system.damageRolls.kRjlGIzjza0gppDA} + damage : string {Actor.npc.items.[].system.damageRolls.kRjlGIzjza0gppDA.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.kRjlGIzjza0gppDA.damageType} (same value: electricity) + [F8Ndiwfah1KGgbIp] : object {Actor.npc.items.[].system.damageRolls.F8Ndiwfah1KGgbIp} + damage : string {Actor.npc.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damageType} (same value: piercing) + [gQ367mP8G3tNzbyL] : object {Actor.npc.items.[].system.damageRolls.gQ367mP8G3tNzbyL} + damage : string {Actor.npc.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damageType} (same value: electricity) + [lCJD2AbYBfDFq195] : object {Actor.npc.items.[].system.damageRolls.lCJD2AbYBfDFq195} + damage : string {Actor.npc.items.[].system.damageRolls.lCJD2AbYBfDFq195.damage} (same value: 3d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.lCJD2AbYBfDFq195.damageType} (same value: bludgeoning) + [P0IDQPyWUVEycnLQ] : object {Actor.npc.items.[].system.damageRolls.P0IDQPyWUVEycnLQ} + damage : string {Actor.npc.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damage} (same value: 2d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damageType} (same value: slashing) + [jG8FBfIOj4gDGcUX] : object {Actor.npc.items.[].system.damageRolls.jG8FBfIOj4gDGcUX} + damage : string {Actor.npc.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damage} (same value: 2d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damageType} (same value: bludgeoning) + [H6Rt3mh724CfuZ9X] : object {Actor.npc.items.[].system.damageRolls.H6Rt3mh724CfuZ9X} + damage : string {Actor.npc.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damage} (same value: 2d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damageType} (same value: bludgeoning) + [7pNOOFha4eWc6FJ8] : object {Actor.npc.items.[].system.damageRolls.7pNOOFha4eWc6FJ8} + damage : string {Actor.npc.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damageType} (same value: slashing) + [tHcoFpGaqwl7dpbU] : object {Actor.npc.items.[].system.damageRolls.tHcoFpGaqwl7dpbU} + damage : string {Actor.npc.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damageType} (same value: piercing) + [YKeXB4BoFuPa3FAa] : object {Actor.npc.items.[].system.damageRolls.YKeXB4BoFuPa3FAa} + damage : string {Actor.npc.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damage} (same value: 3d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damageType} (same value: piercing) + [lUd3uVOMx8lsQNix] : object {Actor.npc.items.[].system.damageRolls.lUd3uVOMx8lsQNix} + damage : string {Actor.npc.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damage} (same value: 2d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damageType} (same value: bludgeoning) + [iuZICwSXfXgdRWuW] : object {Actor.npc.items.[].system.damageRolls.iuZICwSXfXgdRWuW} + damage : string {Actor.npc.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damageType} (same value: piercing) + [mrQo40R2XK92PiBC] : object {Actor.npc.items.[].system.damageRolls.mrQo40R2XK92PiBC} + damage : string {Actor.npc.items.[].system.damageRolls.mrQo40R2XK92PiBC.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.mrQo40R2XK92PiBC.damageType} (same value: fire) + [1cn26GhsS8vvYBCZ] : object {Actor.npc.items.[].system.damageRolls.1cn26GhsS8vvYBCZ} + damage : string {Actor.npc.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damage} (same value: 1d4+1) + damageType : string {Actor.npc.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damageType} (same value: slashing) + [lRY1kUWtp18mnXQW] : object {Actor.npc.items.[].system.damageRolls.lRY1kUWtp18mnXQW} + damage : string {Actor.npc.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damage} (2 different values) + 2d8+4 (x1) + 1d8+4 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damageType} (same value: bludgeoning) + [j6fBKGp99Jxzhufx] : object {Actor.npc.items.[].system.damageRolls.j6fBKGp99Jxzhufx} + damage : string {Actor.npc.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damage} (2 different values) + 2d6+4 (x1) + 1d6+3 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damageType} (2 different values) + bludgeoning (x1) + piercing (x1) + [63Bho2Dp5yS1itzi] : object {Actor.npc.items.[].system.damageRolls.63Bho2Dp5yS1itzi} + damage : string {Actor.npc.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damageType} (same value: electricity) + [XpOyj3gLFGDzOOev] : object {Actor.npc.items.[].system.damageRolls.XpOyj3gLFGDzOOev} + damage : string {Actor.npc.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damageType} (same value: bludgeoning) + [AtQGb5LQxa2bZEeN] : object {Actor.npc.items.[].system.damageRolls.AtQGb5LQxa2bZEeN} + category : string {Actor.npc.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damage} (same value: 2d4) + damageType : string {Actor.npc.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damageType} (same value: fire) + [b2awTnq3z91V3I4r] : object {Actor.npc.items.[].system.damageRolls.b2awTnq3z91V3I4r} + damage : string {Actor.npc.items.[].system.damageRolls.b2awTnq3z91V3I4r.damage} (same value: 3d6) + damageType : string {Actor.npc.items.[].system.damageRolls.b2awTnq3z91V3I4r.damageType} (same value: fire) + [wDqvJlHkyXf7MOJk] : object {Actor.npc.items.[].system.damageRolls.wDqvJlHkyXf7MOJk} + damage : string {Actor.npc.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damage} (same value: 3d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damageType} (same value: bludgeoning) + [hb5VeBGVDsE7Nf3a] : object {Actor.npc.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a} + damage : string {Actor.npc.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damageType} (same value: slashing) + [73YzXQvJeYFXVENi] : object {Actor.npc.items.[].system.damageRolls.73YzXQvJeYFXVENi} + damage : string {Actor.npc.items.[].system.damageRolls.73YzXQvJeYFXVENi.damage} (same value: 3d12+18) + damageType : string {Actor.npc.items.[].system.damageRolls.73YzXQvJeYFXVENi.damageType} (same value: bludgeoning) + [b8BM2i9YPSrFJuQ6] : object {Actor.npc.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6} + damage : string {Actor.npc.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damage} (same value: 3d10+16) + damageType : string {Actor.npc.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damageType} (same value: electricity) + [DjjtkIiQC6uTTSRQ] : object {Actor.npc.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ} + damage : string {Actor.npc.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damage} (same value: 1d10+3) + damageType : string {Actor.npc.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damageType} (same value: bludgeoning) + [81RCMaqrY8vut9zL] : object {Actor.npc.items.[].system.damageRolls.81RCMaqrY8vut9zL} + damage : string {Actor.npc.items.[].system.damageRolls.81RCMaqrY8vut9zL.damage} (same value: 1d6+3) + damageType : string {Actor.npc.items.[].system.damageRolls.81RCMaqrY8vut9zL.damageType} (same value: piercing) + [OjFNw1Uar233Ngqf] : object {Actor.npc.items.[].system.damageRolls.OjFNw1Uar233Ngqf} + category : string {Actor.npc.items.[].system.damageRolls.OjFNw1Uar233Ngqf.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damageType} (same value: bleed) + [barkyKq9d6P9W79V] : object {Actor.npc.items.[].system.damageRolls.barkyKq9d6P9W79V} + damage : string {Actor.npc.items.[].system.damageRolls.barkyKq9d6P9W79V.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.barkyKq9d6P9W79V.damageType} (same value: piercing) + [NxBuOES7hq0stZRK] : object {Actor.npc.items.[].system.damageRolls.NxBuOES7hq0stZRK} + damage : string {Actor.npc.items.[].system.damageRolls.NxBuOES7hq0stZRK.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.NxBuOES7hq0stZRK.damageType} (same value: bludgeoning) + [gBcsqNxepjmsvI8Y] : object {Actor.npc.items.[].system.damageRolls.gBcsqNxepjmsvI8Y} + damage : string {Actor.npc.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damage} (same value: 1d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damageType} (same value: bludgeoning) + [l7fB5V7tCNNTi7ex] : object {Actor.npc.items.[].system.damageRolls.l7fB5V7tCNNTi7ex} + category : string {Actor.npc.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damageType} (same value: fire) + [xu6rOIvMXYqtgqSz] : object {Actor.npc.items.[].system.damageRolls.xu6rOIvMXYqtgqSz} + damage : string {Actor.npc.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damageType} (same value: fire) + [ZoyOBvQBYtFlwWDi] : object {Actor.npc.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi} + damage : string {Actor.npc.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damage} (same value: 1d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damageType} (same value: bludgeoning) + [PL95WdftSGDFx40e] : object {Actor.npc.items.[].system.damageRolls.PL95WdftSGDFx40e} + damage : string {Actor.npc.items.[].system.damageRolls.PL95WdftSGDFx40e.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.PL95WdftSGDFx40e.damageType} (same value: piercing) + [3vEaRGHUOe4BQbnE] : object {Actor.npc.items.[].system.damageRolls.3vEaRGHUOe4BQbnE} + damage : string {Actor.npc.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damageType} (same value: bludgeoning) + [H4f8L3if4K909XzB] : object {Actor.npc.items.[].system.damageRolls.H4f8L3if4K909XzB} + damage : string {Actor.npc.items.[].system.damageRolls.H4f8L3if4K909XzB.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.H4f8L3if4K909XzB.damageType} (same value: piercing) + [hWKNzPHgPIlNJQ8u] : object {Actor.npc.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u} + damage : string {Actor.npc.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damageType} (same value: piercing) + [T2KGlu4bnHRXrJHj] : object {Actor.npc.items.[].system.damageRolls.T2KGlu4bnHRXrJHj} + damage : string {Actor.npc.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damageType} (same value: piercing) + [DQgMBfgFPh8GZtLC] : object {Actor.npc.items.[].system.damageRolls.DQgMBfgFPh8GZtLC} + damage : string {Actor.npc.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damage} (same value: 3d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damageType} (same value: bludgeoning) + [6s6SSEYitmFiUKic] : object {Actor.npc.items.[].system.damageRolls.6s6SSEYitmFiUKic} + damage : string {Actor.npc.items.[].system.damageRolls.6s6SSEYitmFiUKic.damage} (same value: 2d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.6s6SSEYitmFiUKic.damageType} (same value: piercing) + [yRawvmA9OsehAy8g] : object {Actor.npc.items.[].system.damageRolls.yRawvmA9OsehAy8g} + damage : string {Actor.npc.items.[].system.damageRolls.yRawvmA9OsehAy8g.damage} (same value: 1d8+3) + damageType : string {Actor.npc.items.[].system.damageRolls.yRawvmA9OsehAy8g.damageType} (same value: piercing) + [RsN0nAnoRsl0clFM] : object {Actor.npc.items.[].system.damageRolls.RsN0nAnoRsl0clFM} + damage : string {Actor.npc.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damageType} (same value: piercing) + [AnZzRcWkRVWW2fEA] : object {Actor.npc.items.[].system.damageRolls.AnZzRcWkRVWW2fEA} + damage : string {Actor.npc.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damage} (same value: 2d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damageType} (same value: bludgeoning) + [jqFXgVOHhvnbswkd] : object {Actor.npc.items.[].system.damageRolls.jqFXgVOHhvnbswkd} + damage : string {Actor.npc.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damageType} (same value: acid) + [DB29gbsy3Y1Wzf7D] : object {Actor.npc.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D} + damage : string {Actor.npc.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damage} (same value: 2d12+12) + damageType : string {Actor.npc.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damageType} (same value: piercing) + [aKH8ZlXzWtq4mplU] : object {Actor.npc.items.[].system.damageRolls.aKH8ZlXzWtq4mplU} + damage : string {Actor.npc.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damageType} (same value: slashing) + [4zQLmhl4ily2o3h8] : object {Actor.npc.items.[].system.damageRolls.4zQLmhl4ily2o3h8} + damage : string {Actor.npc.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damage} (same value: 2d12+7) + damageType : string {Actor.npc.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damageType} (same value: piercing) + [qJEyPICnfoiQTo8b] : object {Actor.npc.items.[].system.damageRolls.qJEyPICnfoiQTo8b} + damage : string {Actor.npc.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damage} (same value: 2d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damageType} (same value: bludgeoning) + [vIijN0ee7Ja1Xl2c] : object {Actor.npc.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c} + damage : string {Actor.npc.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damage} (same value: 3d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damageType} (same value: bludgeoning) + [PIxR0psqLRNOC8q2] : object {Actor.npc.items.[].system.damageRolls.PIxR0psqLRNOC8q2} + damage : string {Actor.npc.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damage} (same value: 3d12) + damageType : string {Actor.npc.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damageType} (same value: electricity) + [IddQS71Da21mwPHX] : object {Actor.npc.items.[].system.damageRolls.IddQS71Da21mwPHX} + damage : string {Actor.npc.items.[].system.damageRolls.IddQS71Da21mwPHX.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.IddQS71Da21mwPHX.damageType} (same value: bludgeoning) + [6qGgnr7CTRtA7neX] : object {Actor.npc.items.[].system.damageRolls.6qGgnr7CTRtA7neX} + damage : string {Actor.npc.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damageType} (same value: piercing) + [v8wg0dT2OapcxWx2] : object {Actor.npc.items.[].system.damageRolls.v8wg0dT2OapcxWx2} + damage : string {Actor.npc.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damage} (same value: 1d10+7) + damageType : string {Actor.npc.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damageType} (same value: slashing) + [Duajy9ICV760VDW1] : object {Actor.npc.items.[].system.damageRolls.Duajy9ICV760VDW1} + damage : string {Actor.npc.items.[].system.damageRolls.Duajy9ICV760VDW1.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Duajy9ICV760VDW1.damageType} (same value: slashing) + [325wmNrrkumVd9jf] : object {Actor.npc.items.[].system.damageRolls.325wmNrrkumVd9jf} + damage : string {Actor.npc.items.[].system.damageRolls.325wmNrrkumVd9jf.damage} (same value: 2d10+6) + damageType : string {Actor.npc.items.[].system.damageRolls.325wmNrrkumVd9jf.damageType} (same value: slashing) + [dJhW5ePbTw5A93Cz] : object {Actor.npc.items.[].system.damageRolls.dJhW5ePbTw5A93Cz} + damage : string {Actor.npc.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damage} (same value: 2d12+6) + damageType : string {Actor.npc.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damageType} (same value: slashing) + [Ta5GE2G3lpICN1Ve] : object {Actor.npc.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve} + damage : string {Actor.npc.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damageType} (same value: piercing) + [W2tmZtqZoaSpjllp] : object {Actor.npc.items.[].system.damageRolls.W2tmZtqZoaSpjllp} + damage : string {Actor.npc.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damageType} (same value: fire) + [jhsfogqlPnLLSRRz] : object {Actor.npc.items.[].system.damageRolls.jhsfogqlPnLLSRRz} + damage : string {Actor.npc.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damageType} (same value: fire) + [m8KuGMxz779VhADY] : object {Actor.npc.items.[].system.damageRolls.m8KuGMxz779VhADY} + damage : string {Actor.npc.items.[].system.damageRolls.m8KuGMxz779VhADY.damage} (same value: 1d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.m8KuGMxz779VhADY.damageType} (same value: slashing) + [UgonClBBdp4slAGt] : object {Actor.npc.items.[].system.damageRolls.UgonClBBdp4slAGt} + damage : string {Actor.npc.items.[].system.damageRolls.UgonClBBdp4slAGt.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.UgonClBBdp4slAGt.damageType} (same value: bludgeoning) + [Vn6fcq4tl7HLybrH] : object {Actor.npc.items.[].system.damageRolls.Vn6fcq4tl7HLybrH} + damage : string {Actor.npc.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damageType} (same value: bludgeoning) + [QxYhydiblUM3sfAy] : object {Actor.npc.items.[].system.damageRolls.QxYhydiblUM3sfAy} + damage : string {Actor.npc.items.[].system.damageRolls.QxYhydiblUM3sfAy.damage} (same value: 1d6+1) + damageType : string {Actor.npc.items.[].system.damageRolls.QxYhydiblUM3sfAy.damageType} (same value: bludgeoning) + [6cBpWwPboiZ43cLL] : object {Actor.npc.items.[].system.damageRolls.6cBpWwPboiZ43cLL} + damage : string {Actor.npc.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damage} (same value: 5d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damageType} (same value: piercing) + [xmM2ASC36wh34Tkg] : object {Actor.npc.items.[].system.damageRolls.xmM2ASC36wh34Tkg} + damage : string {Actor.npc.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damage} (same value: 5d4+5) + damageType : string {Actor.npc.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damageType} (same value: piercing) + [HOwpK0VXE8aDTeGC] : object {Actor.npc.items.[].system.damageRolls.HOwpK0VXE8aDTeGC} + damage : string {Actor.npc.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damage} (same value: 4d6+5) + damageType : string {Actor.npc.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damageType} (same value: bludgeoning) + [HgTlH61kxj17VMRE] : object {Actor.npc.items.[].system.damageRolls.HgTlH61kxj17VMRE} + damage : string {Actor.npc.items.[].system.damageRolls.HgTlH61kxj17VMRE.damage} (same value: 4d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.HgTlH61kxj17VMRE.damageType} (same value: piercing) + [Hynrwq6wZVlIzB7b] : object {Actor.npc.items.[].system.damageRolls.Hynrwq6wZVlIzB7b} + damage : string {Actor.npc.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damage} (same value: 3d10+5) + damageType : string {Actor.npc.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damageType} (same value: bludgeoning) + [9OQWcAlnYzu0zbmz] : object {Actor.npc.items.[].system.damageRolls.9OQWcAlnYzu0zbmz} + damage : string {Actor.npc.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damage} (same value: 2d10+15) + damageType : string {Actor.npc.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damageType} (same value: bludgeoning) + [pyX5u713YdVEBMke] : object {Actor.npc.items.[].system.damageRolls.pyX5u713YdVEBMke} + damage : string {Actor.npc.items.[].system.damageRolls.pyX5u713YdVEBMke.damage} (2 different values) + 5d10+12 (x1) + 3d10+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.pyX5u713YdVEBMke.damageType} (same value: slashing) + [BJdayUJB8imA9OA6] : object {Actor.npc.items.[].system.damageRolls.BJdayUJB8imA9OA6} + damage : string {Actor.npc.items.[].system.damageRolls.BJdayUJB8imA9OA6.damage} (2 different values) + 4d4+12 (x1) + 3d4+10 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.BJdayUJB8imA9OA6.damageType} (same value: piercing) + [XdlLgFOUOy0lqdUm] : object {Actor.npc.items.[].system.damageRolls.XdlLgFOUOy0lqdUm} + damage : string {Actor.npc.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damageType} (same value: poison) + [AGtCSZksGUJt7kCN] : object {Actor.npc.items.[].system.damageRolls.AGtCSZksGUJt7kCN} + damage : string {Actor.npc.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damage} (same value: 4d6) + damageType : string {Actor.npc.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damageType} (same value: poison) + [lMVTe3iq2pPF7dVE] : object {Actor.npc.items.[].system.damageRolls.lMVTe3iq2pPF7dVE} + damage : string {Actor.npc.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damage} (same value: 4d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damageType} (same value: bludgeoning) + [c9sQE01p4Y2v8MaT] : object {Actor.npc.items.[].system.damageRolls.c9sQE01p4Y2v8MaT} + damage : string {Actor.npc.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damage} (2 different values) + 7d6+4 (x1) + 5d6+6 (x1) + damageType : string {Actor.npc.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damageType} (same value: piercing) + [n6UrJ81FWW7QfWCW] : object {Actor.npc.items.[].system.damageRolls.n6UrJ81FWW7QfWCW} + damage : string {Actor.npc.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damage} (same value: 1d6+2) + damageType : string {Actor.npc.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damageType} (same value: bludgeoning) + [SkEVjGun2EQ3ZE8z] : object {Actor.npc.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z} + damage : string {Actor.npc.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damageType} (same value: bludgeoning) + [UA4xlw6qPBnf3kd6] : object {Actor.npc.items.[].system.damageRolls.UA4xlw6qPBnf3kd6} + damage : string {Actor.npc.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damageType} (same value: bludgeoning) + [olyKQlXXFicCvKMe] : object {Actor.npc.items.[].system.damageRolls.olyKQlXXFicCvKMe} + damage : string {Actor.npc.items.[].system.damageRolls.olyKQlXXFicCvKMe.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.olyKQlXXFicCvKMe.damageType} (same value: cold) + [CdJWLq0swyaUE0CA] : object {Actor.npc.items.[].system.damageRolls.CdJWLq0swyaUE0CA} + damage : string {Actor.npc.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damageType} (same value: bludgeoning) + [LfmeCHNiB9nB4aQN] : object {Actor.npc.items.[].system.damageRolls.LfmeCHNiB9nB4aQN} + damage : string {Actor.npc.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damage} (same value: 1d12) + damageType : string {Actor.npc.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damageType} (same value: electricity) + [vP5DxjYZwb5cBxU3] : object {Actor.npc.items.[].system.damageRolls.vP5DxjYZwb5cBxU3} + damage : string {Actor.npc.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damageType} (same value: slashing) + [LuYoNEEnnX117aTQ] : object {Actor.npc.items.[].system.damageRolls.LuYoNEEnnX117aTQ} + damage : string {Actor.npc.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damage} (same value: 2d4+11) + damageType : string {Actor.npc.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damageType} (same value: slashing) + [fRbW22E14BkPdm7U] : object {Actor.npc.items.[].system.damageRolls.fRbW22E14BkPdm7U} + category : string {Actor.npc.items.[].system.damageRolls.fRbW22E14BkPdm7U.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.fRbW22E14BkPdm7U.damage} (same value: 4d4) + damageType : string {Actor.npc.items.[].system.damageRolls.fRbW22E14BkPdm7U.damageType} (same value: bleed) + [PrLVWhs1lpPO5wd2] : object {Actor.npc.items.[].system.damageRolls.PrLVWhs1lpPO5wd2} + damage : string {Actor.npc.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damageType} (same value: slashing) + [RCMfkuXHpQTfeaY5] : object {Actor.npc.items.[].system.damageRolls.RCMfkuXHpQTfeaY5} + category : string {Actor.npc.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damage} (same value: 1d4) + damageType : string {Actor.npc.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damageType} (same value: bleed) + [q1TGG8GyARNkhiwZ] : object {Actor.npc.items.[].system.damageRolls.q1TGG8GyARNkhiwZ} + damage : string {Actor.npc.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damage} (same value: 2d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damageType} (same value: slashing) + [QiuqdhXNpLOEtAMU] : object {Actor.npc.items.[].system.damageRolls.QiuqdhXNpLOEtAMU} + damage : string {Actor.npc.items.[].system.damageRolls.QiuqdhXNpLOEtAMU.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.QiuqdhXNpLOEtAMU.damageType} (same value: piercing) + [FJXPqmYQ5rbX7tYt] : object {Actor.npc.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt} + damage : string {Actor.npc.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.FJXPqmYQ5rbX7tYt.damageType} (same value: piercing) + [t1ZfPpDo7Xx5EsME] : object {Actor.npc.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME} + damage : string {Actor.npc.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME.damage} (same value: 1d10+4) + damageType : string {Actor.npc.items.[].system.damageRolls.t1ZfPpDo7Xx5EsME.damageType} (same value: bludgeoning) + [YcrKP9bmK4StE44Y] : object {Actor.npc.items.[].system.damageRolls.YcrKP9bmK4StE44Y} + damage : string {Actor.npc.items.[].system.damageRolls.YcrKP9bmK4StE44Y.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.YcrKP9bmK4StE44Y.damageType} (same value: piercing) + [UprEeCS2KFKR95mm] : object {Actor.npc.items.[].system.damageRolls.UprEeCS2KFKR95mm} + damage : string {Actor.npc.items.[].system.damageRolls.UprEeCS2KFKR95mm.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.UprEeCS2KFKR95mm.damageType} (same value: bludgeoning) + [EcwFh9u0QcGKm1xr] : object {Actor.npc.items.[].system.damageRolls.EcwFh9u0QcGKm1xr} + damage : string {Actor.npc.items.[].system.damageRolls.EcwFh9u0QcGKm1xr.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.EcwFh9u0QcGKm1xr.damageType} (same value: bludgeoning) + [wmzpjupMnM9QEhZ3] : object {Actor.npc.items.[].system.damageRolls.wmzpjupMnM9QEhZ3} + damage : string {Actor.npc.items.[].system.damageRolls.wmzpjupMnM9QEhZ3.damage} (same value: 2d8+6) + damageType : string {Actor.npc.items.[].system.damageRolls.wmzpjupMnM9QEhZ3.damageType} (same value: bludgeoning) + [wiPhqx0qjaQL1k5A] : object {Actor.npc.items.[].system.damageRolls.wiPhqx0qjaQL1k5A} + damage : string {Actor.npc.items.[].system.damageRolls.wiPhqx0qjaQL1k5A.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.wiPhqx0qjaQL1k5A.damageType} (same value: slashing) + [D5A5C9FeMdg1rUb3] : object {Actor.npc.items.[].system.damageRolls.D5A5C9FeMdg1rUb3} + damage : string {Actor.npc.items.[].system.damageRolls.D5A5C9FeMdg1rUb3.damage} (same value: 1d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.D5A5C9FeMdg1rUb3.damageType} (same value: slashing) + [49foNXKEdYi6pw3g] : object {Actor.npc.items.[].system.damageRolls.49foNXKEdYi6pw3g} + damage : string {Actor.npc.items.[].system.damageRolls.49foNXKEdYi6pw3g.damage} (same value: 1d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.49foNXKEdYi6pw3g.damageType} (same value: bludgeoning) + [xieqR78lt0fsg0uO] : object {Actor.npc.items.[].system.damageRolls.xieqR78lt0fsg0uO} + damage : string {Actor.npc.items.[].system.damageRolls.xieqR78lt0fsg0uO.damage} (same value: 2d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.xieqR78lt0fsg0uO.damageType} (same value: bludgeoning) + [YuTpd5LggPXF0Wvx] : object {Actor.npc.items.[].system.damageRolls.YuTpd5LggPXF0Wvx} + damage : string {Actor.npc.items.[].system.damageRolls.YuTpd5LggPXF0Wvx.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.YuTpd5LggPXF0Wvx.damageType} (same value: bludgeoning) + [g8TvZ7slc3UFd1cj] : object {Actor.npc.items.[].system.damageRolls.g8TvZ7slc3UFd1cj} + damage : string {Actor.npc.items.[].system.damageRolls.g8TvZ7slc3UFd1cj.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.g8TvZ7slc3UFd1cj.damageType} (same value: bludgeoning) + [rsM9kuTqWjlWjAEc] : object {Actor.npc.items.[].system.damageRolls.rsM9kuTqWjlWjAEc} + damage : string {Actor.npc.items.[].system.damageRolls.rsM9kuTqWjlWjAEc.damage} (same value: 1d8+4) + damageType : string {Actor.npc.items.[].system.damageRolls.rsM9kuTqWjlWjAEc.damageType} (same value: piercing) + [gMlX7fLcnHA3itsV] : object {Actor.npc.items.[].system.damageRolls.gMlX7fLcnHA3itsV} + damage : string {Actor.npc.items.[].system.damageRolls.gMlX7fLcnHA3itsV.damage} (same value: 1d6+4) + damageType : string {Actor.npc.items.[].system.damageRolls.gMlX7fLcnHA3itsV.damageType} (same value: slashing) + [GcrrXd58bWh10LC0] : object {Actor.npc.items.[].system.damageRolls.GcrrXd58bWh10LC0} + damage : string {Actor.npc.items.[].system.damageRolls.GcrrXd58bWh10LC0.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.GcrrXd58bWh10LC0.damageType} (same value: piercing) + [CgR4dAU1R29GA1iv] : object {Actor.npc.items.[].system.damageRolls.CgR4dAU1R29GA1iv} + damage : string {Actor.npc.items.[].system.damageRolls.CgR4dAU1R29GA1iv.damage} (same value: 2d10+10) + damageType : string {Actor.npc.items.[].system.damageRolls.CgR4dAU1R29GA1iv.damageType} (same value: piercing) + [KSCrl83KtRCpYnTB] : object {Actor.npc.items.[].system.damageRolls.KSCrl83KtRCpYnTB} + damage : string {Actor.npc.items.[].system.damageRolls.KSCrl83KtRCpYnTB.damage} (same value: 2d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.KSCrl83KtRCpYnTB.damageType} (same value: bludgeoning) + [DvGrrKZgsWm77LCf] : object {Actor.npc.items.[].system.damageRolls.DvGrrKZgsWm77LCf} + damage : string {Actor.npc.items.[].system.damageRolls.DvGrrKZgsWm77LCf.damage} (same value: 1d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.DvGrrKZgsWm77LCf.damageType} (same value: bludgeoning) + [C2nuDreA1aZQKwiW] : object {Actor.npc.items.[].system.damageRolls.C2nuDreA1aZQKwiW} + damage : string {Actor.npc.items.[].system.damageRolls.C2nuDreA1aZQKwiW.damage} (same value: 1d6+8) + damageType : string {Actor.npc.items.[].system.damageRolls.C2nuDreA1aZQKwiW.damageType} (same value: piercing) + [GaqOh6v60eSZowpI] : object {Actor.npc.items.[].system.damageRolls.GaqOh6v60eSZowpI} + damage : string {Actor.npc.items.[].system.damageRolls.GaqOh6v60eSZowpI.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.GaqOh6v60eSZowpI.damageType} (same value: electricity) + [MDqayK2PLShCZnux] : object {Actor.npc.items.[].system.damageRolls.MDqayK2PLShCZnux} + damage : string {Actor.npc.items.[].system.damageRolls.MDqayK2PLShCZnux.damage} (same value: 2d8+5) + damageType : string {Actor.npc.items.[].system.damageRolls.MDqayK2PLShCZnux.damageType} (same value: piercing) + [QumYmpcLbs2hI2hq] : object {Actor.npc.items.[].system.damageRolls.QumYmpcLbs2hI2hq} + damage : string {Actor.npc.items.[].system.damageRolls.QumYmpcLbs2hI2hq.damage} (same value: 3d4+7) + damageType : string {Actor.npc.items.[].system.damageRolls.QumYmpcLbs2hI2hq.damageType} (same value: slashing) + [pAJqTZ7IVbzYFTZn] : object {Actor.npc.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn} + category : string {Actor.npc.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pAJqTZ7IVbzYFTZn.damageType} (same value: bleed) + [gKzyr5IJHP8LclYo] : object {Actor.npc.items.[].system.damageRolls.gKzyr5IJHP8LclYo} + damage : string {Actor.npc.items.[].system.damageRolls.gKzyr5IJHP8LclYo.damage} (same value: 2d10+8) + damageType : string {Actor.npc.items.[].system.damageRolls.gKzyr5IJHP8LclYo.damageType} (same value: bludgeoning) + [qH4vTG4jhr1t6QKC] : object {Actor.npc.items.[].system.damageRolls.qH4vTG4jhr1t6QKC} + damage : string {Actor.npc.items.[].system.damageRolls.qH4vTG4jhr1t6QKC.damage} (same value: 2d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.qH4vTG4jhr1t6QKC.damageType} (same value: piercing) + [2F2rwwnRznbjPEcT] : object {Actor.npc.items.[].system.damageRolls.2F2rwwnRznbjPEcT} + damage : string {Actor.npc.items.[].system.damageRolls.2F2rwwnRznbjPEcT.damage} (same value: 2d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.2F2rwwnRznbjPEcT.damageType} (same value: piercing) + [g3JImfFdcNQTlWHi] : object {Actor.npc.items.[].system.damageRolls.g3JImfFdcNQTlWHi} + damage : string {Actor.npc.items.[].system.damageRolls.g3JImfFdcNQTlWHi.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.g3JImfFdcNQTlWHi.damageType} (same value: bludgeoning) + [85rcY2i5yjGGa2oL] : object {Actor.npc.items.[].system.damageRolls.85rcY2i5yjGGa2oL} + damage : string {Actor.npc.items.[].system.damageRolls.85rcY2i5yjGGa2oL.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.85rcY2i5yjGGa2oL.damageType} (same value: piercing) + [KsticSv6ssmr3B9a] : object {Actor.npc.items.[].system.damageRolls.KsticSv6ssmr3B9a} + damage : string {Actor.npc.items.[].system.damageRolls.KsticSv6ssmr3B9a.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.KsticSv6ssmr3B9a.damageType} (same value: poison) + [BzlzqyhirlLb8cDI] : object {Actor.npc.items.[].system.damageRolls.BzlzqyhirlLb8cDI} + damage : string {Actor.npc.items.[].system.damageRolls.BzlzqyhirlLb8cDI.damage} (same value: 4d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.BzlzqyhirlLb8cDI.damageType} (same value: bludgeoning) + [kNLm7LQLDkanP0XN] : object {Actor.npc.items.[].system.damageRolls.kNLm7LQLDkanP0XN} + category : string {Actor.npc.items.[].system.damageRolls.kNLm7LQLDkanP0XN.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.kNLm7LQLDkanP0XN.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.kNLm7LQLDkanP0XN.damageType} (same value: bleed) + [3pLpkhtUOAm9GLUo] : object {Actor.npc.items.[].system.damageRolls.3pLpkhtUOAm9GLUo} + damage : string {Actor.npc.items.[].system.damageRolls.3pLpkhtUOAm9GLUo.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.3pLpkhtUOAm9GLUo.damageType} (same value: void) + [ZHaLdBgjkSveSGzj] : object {Actor.npc.items.[].system.damageRolls.ZHaLdBgjkSveSGzj} + damage : string {Actor.npc.items.[].system.damageRolls.ZHaLdBgjkSveSGzj.damage} (same value: 2d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.ZHaLdBgjkSveSGzj.damageType} (same value: bludgeoning) + [LZB34WCYWHwSyPGB] : object {Actor.npc.items.[].system.damageRolls.LZB34WCYWHwSyPGB} + damage : string {Actor.npc.items.[].system.damageRolls.LZB34WCYWHwSyPGB.damage} (same value: 2d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.LZB34WCYWHwSyPGB.damageType} (same value: bludgeoning) + [r7cJ3UYrGOiwgnDT] : object {Actor.npc.items.[].system.damageRolls.r7cJ3UYrGOiwgnDT} + damage : string {Actor.npc.items.[].system.damageRolls.r7cJ3UYrGOiwgnDT.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.r7cJ3UYrGOiwgnDT.damageType} (same value: poison) + [BWldrFkF03yr5gJh] : object {Actor.npc.items.[].system.damageRolls.BWldrFkF03yr5gJh} + damage : string {Actor.npc.items.[].system.damageRolls.BWldrFkF03yr5gJh.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.BWldrFkF03yr5gJh.damageType} (same value: bludgeoning) + [XjqkxSM0Vc6hBewQ] : object {Actor.npc.items.[].system.damageRolls.XjqkxSM0Vc6hBewQ} + damage : string {Actor.npc.items.[].system.damageRolls.XjqkxSM0Vc6hBewQ.damage} (same value: 2d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.XjqkxSM0Vc6hBewQ.damageType} (same value: slashing) + [tK8KMBLK6BgaRbKL] : object {Actor.npc.items.[].system.damageRolls.tK8KMBLK6BgaRbKL} + damage : string {Actor.npc.items.[].system.damageRolls.tK8KMBLK6BgaRbKL.damage} (same value: 1d4+2) + damageType : string {Actor.npc.items.[].system.damageRolls.tK8KMBLK6BgaRbKL.damageType} (same value: bludgeoning) + [V7sJadOEGCORZBf2] : object {Actor.npc.items.[].system.damageRolls.V7sJadOEGCORZBf2} + damage : string {Actor.npc.items.[].system.damageRolls.V7sJadOEGCORZBf2.damage} (same value: 2d4+3) + damageType : string {Actor.npc.items.[].system.damageRolls.V7sJadOEGCORZBf2.damageType} (same value: slashing) + [r10D5jwKMkBr5rJr] : object {Actor.npc.items.[].system.damageRolls.r10D5jwKMkBr5rJr} + category : string {Actor.npc.items.[].system.damageRolls.r10D5jwKMkBr5rJr.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.r10D5jwKMkBr5rJr.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.r10D5jwKMkBr5rJr.damageType} (same value: bleed) + [tuGPP1fgRsnUlW3u] : object {Actor.npc.items.[].system.damageRolls.tuGPP1fgRsnUlW3u} + damage : string {Actor.npc.items.[].system.damageRolls.tuGPP1fgRsnUlW3u.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.tuGPP1fgRsnUlW3u.damageType} (same value: slashing) + [KD9UDsd3NqClFZuI] : object {Actor.npc.items.[].system.damageRolls.KD9UDsd3NqClFZuI} + damage : string {Actor.npc.items.[].system.damageRolls.KD9UDsd3NqClFZuI.damage} (same value: 1d6+9) + damageType : string {Actor.npc.items.[].system.damageRolls.KD9UDsd3NqClFZuI.damageType} (same value: slashing) + [ZDOzI3f9FB4FVjJn] : object {Actor.npc.items.[].system.damageRolls.ZDOzI3f9FB4FVjJn} + damage : string {Actor.npc.items.[].system.damageRolls.ZDOzI3f9FB4FVjJn.damage} (same value: 1d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.ZDOzI3f9FB4FVjJn.damageType} (same value: piercing) + [kcGIoG1J6kvySFhl] : object {Actor.npc.items.[].system.damageRolls.kcGIoG1J6kvySFhl} + damage : string {Actor.npc.items.[].system.damageRolls.kcGIoG1J6kvySFhl.damage} (same value: 1d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.kcGIoG1J6kvySFhl.damageType} (same value: slashing) + [wzK2lLVbOHKQt1Am] : object {Actor.npc.items.[].system.damageRolls.wzK2lLVbOHKQt1Am} + damage : string {Actor.npc.items.[].system.damageRolls.wzK2lLVbOHKQt1Am.damage} (same value: 1d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.wzK2lLVbOHKQt1Am.damageType} (same value: slashing) + [n1X8ZQsoZuA672Cb] : object {Actor.npc.items.[].system.damageRolls.n1X8ZQsoZuA672Cb} + damage : string {Actor.npc.items.[].system.damageRolls.n1X8ZQsoZuA672Cb.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.n1X8ZQsoZuA672Cb.damageType} (same value: bludgeoning) + [qKoLGQN9I6OH5akc] : object {Actor.npc.items.[].system.damageRolls.qKoLGQN9I6OH5akc} + damage : string {Actor.npc.items.[].system.damageRolls.qKoLGQN9I6OH5akc.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.qKoLGQN9I6OH5akc.damageType} (same value: poison) + [pFJHLwYYSybUNoXD] : object {Actor.npc.items.[].system.damageRolls.pFJHLwYYSybUNoXD} + damage : string {Actor.npc.items.[].system.damageRolls.pFJHLwYYSybUNoXD.damage} (same value: 2d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.pFJHLwYYSybUNoXD.damageType} (same value: bludgeoning) + [Gds88tgzlYdRHY1S] : object {Actor.npc.items.[].system.damageRolls.Gds88tgzlYdRHY1S} + damage : string {Actor.npc.items.[].system.damageRolls.Gds88tgzlYdRHY1S.damage} (same value: 1d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.Gds88tgzlYdRHY1S.damageType} (same value: bludgeoning) + [9WEmvxkdYx95TNnt] : object {Actor.npc.items.[].system.damageRolls.9WEmvxkdYx95TNnt} + damage : string {Actor.npc.items.[].system.damageRolls.9WEmvxkdYx95TNnt.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.9WEmvxkdYx95TNnt.damageType} (same value: piercing) + [xU7ADDuUTf0q4Sne] : object {Actor.npc.items.[].system.damageRolls.xU7ADDuUTf0q4Sne} + damage : string {Actor.npc.items.[].system.damageRolls.xU7ADDuUTf0q4Sne.damage} (same value: 1d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.xU7ADDuUTf0q4Sne.damageType} (same value: piercing) + [5Uf4sA2rsdhpYD7M] : object {Actor.npc.items.[].system.damageRolls.5Uf4sA2rsdhpYD7M} + damage : string {Actor.npc.items.[].system.damageRolls.5Uf4sA2rsdhpYD7M.damage} (same value: 1d4+9) + damageType : string {Actor.npc.items.[].system.damageRolls.5Uf4sA2rsdhpYD7M.damageType} (same value: bludgeoning) + [xjuOfjkk1TOi15nE] : object {Actor.npc.items.[].system.damageRolls.xjuOfjkk1TOi15nE} + damage : string {Actor.npc.items.[].system.damageRolls.xjuOfjkk1TOi15nE.damage} (same value: 2d8+7) + damageType : string {Actor.npc.items.[].system.damageRolls.xjuOfjkk1TOi15nE.damageType} (same value: piercing) + [CaCYgPK2P3HUQuHK] : object {Actor.npc.items.[].system.damageRolls.CaCYgPK2P3HUQuHK} + damage : string {Actor.npc.items.[].system.damageRolls.CaCYgPK2P3HUQuHK.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.CaCYgPK2P3HUQuHK.damageType} (same value: piercing) + [LLi6f5Nr8gGw33Vg] : object {Actor.npc.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg} + category : string {Actor.npc.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg.damage} (same value: 1) + damageType : string {Actor.npc.items.[].system.damageRolls.LLi6f5Nr8gGw33Vg.damageType} (same value: bleed) + [7cXSmts3AMZYzt3Z] : object {Actor.npc.items.[].system.damageRolls.7cXSmts3AMZYzt3Z} + damage : string {Actor.npc.items.[].system.damageRolls.7cXSmts3AMZYzt3Z.damage} (same value: 4d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.7cXSmts3AMZYzt3Z.damageType} (same value: piercing) + [0sIvH2uGW9Ax6lO9] : object {Actor.npc.items.[].system.damageRolls.0sIvH2uGW9Ax6lO9} + damage : string {Actor.npc.items.[].system.damageRolls.0sIvH2uGW9Ax6lO9.damage} (same value: 2d4+6) + damageType : string {Actor.npc.items.[].system.damageRolls.0sIvH2uGW9Ax6lO9.damageType} (same value: slashing) + [6TEybT1An5sznXJd] : object {Actor.npc.items.[].system.damageRolls.6TEybT1An5sznXJd} + damage : string {Actor.npc.items.[].system.damageRolls.6TEybT1An5sznXJd.damage} (same value: 4d6+6) + damageType : string {Actor.npc.items.[].system.damageRolls.6TEybT1An5sznXJd.damageType} (same value: fire) + [I4nYnKQYoWoFOJqH] : object {Actor.npc.items.[].system.damageRolls.I4nYnKQYoWoFOJqH} + damage : string {Actor.npc.items.[].system.damageRolls.I4nYnKQYoWoFOJqH.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.I4nYnKQYoWoFOJqH.damageType} (same value: void) + [S6NDS7vgMM0EtQck] : object {Actor.npc.items.[].system.damageRolls.S6NDS7vgMM0EtQck} + category : string {Actor.npc.items.[].system.damageRolls.S6NDS7vgMM0EtQck.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.S6NDS7vgMM0EtQck.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.S6NDS7vgMM0EtQck.damageType} (same value: poison) + [z85Ie3OdIZsXQy2y] : object {Actor.npc.items.[].system.damageRolls.z85Ie3OdIZsXQy2y} + damage : string {Actor.npc.items.[].system.damageRolls.z85Ie3OdIZsXQy2y.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.z85Ie3OdIZsXQy2y.damageType} (same value: bludgeoning) + [SLaDmk9EYQH1nJvs] : object {Actor.npc.items.[].system.damageRolls.SLaDmk9EYQH1nJvs} + damage : string {Actor.npc.items.[].system.damageRolls.SLaDmk9EYQH1nJvs.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.SLaDmk9EYQH1nJvs.damageType} (same value: fire) + [rFpujaBIniE0yHMR] : object {Actor.npc.items.[].system.damageRolls.rFpujaBIniE0yHMR} + damage : string {Actor.npc.items.[].system.damageRolls.rFpujaBIniE0yHMR.damage} (same value: 1d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.rFpujaBIniE0yHMR.damageType} (same value: slashing) + [QWWIIH2zMdy8Ou9f] : object {Actor.npc.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f} + damage : string {Actor.npc.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f.damage} (same value: 1d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f.damageType} (same value: slashing) + [NCmY586jUvutWFZt] : object {Actor.npc.items.[].system.damageRolls.NCmY586jUvutWFZt} + damage : string {Actor.npc.items.[].system.damageRolls.NCmY586jUvutWFZt.damage} (same value: 1d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.NCmY586jUvutWFZt.damageType} (same value: slashing) + [lFiNNwXQiyUx5ExW] : object {Actor.npc.items.[].system.damageRolls.lFiNNwXQiyUx5ExW} + damage : string {Actor.npc.items.[].system.damageRolls.lFiNNwXQiyUx5ExW.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.lFiNNwXQiyUx5ExW.damageType} (same value: void) + [m1CA1KxhBOjvZHPS] : object {Actor.npc.items.[].system.damageRolls.m1CA1KxhBOjvZHPS} + damage : string {Actor.npc.items.[].system.damageRolls.m1CA1KxhBOjvZHPS.damage} (same value: 1d8) + damageType : string {Actor.npc.items.[].system.damageRolls.m1CA1KxhBOjvZHPS.damageType} (same value: acid) + [Ws2lVW25w82BkeXO] : object {Actor.npc.items.[].system.damageRolls.Ws2lVW25w82BkeXO} + damage : string {Actor.npc.items.[].system.damageRolls.Ws2lVW25w82BkeXO.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.Ws2lVW25w82BkeXO.damageType} (same value: piercing) + [GRs2ki4kkFjHK7CG] : object {Actor.npc.items.[].system.damageRolls.GRs2ki4kkFjHK7CG} + damage : string {Actor.npc.items.[].system.damageRolls.GRs2ki4kkFjHK7CG.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.GRs2ki4kkFjHK7CG.damageType} (same value: bludgeoning) + [tjLsUNJEYLs9W8uj] : object {Actor.npc.items.[].system.damageRolls.tjLsUNJEYLs9W8uj} + damage : string {Actor.npc.items.[].system.damageRolls.tjLsUNJEYLs9W8uj.damage} (same value: 1d10) + damageType : string {Actor.npc.items.[].system.damageRolls.tjLsUNJEYLs9W8uj.damageType} (same value: poison) + [wW4N1E59QreP0Joy] : object {Actor.npc.items.[].system.damageRolls.wW4N1E59QreP0Joy} + damage : string {Actor.npc.items.[].system.damageRolls.wW4N1E59QreP0Joy.damage} (same value: 2d4+13) + damageType : string {Actor.npc.items.[].system.damageRolls.wW4N1E59QreP0Joy.damageType} (same value: slashing) + [Qsqa3QGmPbGRmMZv] : object {Actor.npc.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv} + damage : string {Actor.npc.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv.damageType} (same value: bludgeoning) + [0tw8zRxWLO6Nzjmw] : object {Actor.npc.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw} + damage : string {Actor.npc.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw.damage} (same value: 8d6) + damageType : string {Actor.npc.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw.damageType} (same value: bludgeoning) + [Rivd44yZyvr3BKND] : object {Actor.npc.items.[].system.damageRolls.Rivd44yZyvr3BKND} + damage : string {Actor.npc.items.[].system.damageRolls.Rivd44yZyvr3BKND.damage} (same value: 3d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.Rivd44yZyvr3BKND.damageType} (same value: slashing) + [paywaylIELvVYxX8] : object {Actor.npc.items.[].system.damageRolls.paywaylIELvVYxX8} + damage : string {Actor.npc.items.[].system.damageRolls.paywaylIELvVYxX8.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.paywaylIELvVYxX8.damageType} (same value: acid) + [fw8Mmd2bed84Yd7n] : object {Actor.npc.items.[].system.damageRolls.fw8Mmd2bed84Yd7n} + damage : string {Actor.npc.items.[].system.damageRolls.fw8Mmd2bed84Yd7n.damage} (same value: 3d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.fw8Mmd2bed84Yd7n.damageType} (same value: piercing) + [pEZnkbu188gnsRGz] : object {Actor.npc.items.[].system.damageRolls.pEZnkbu188gnsRGz} + damage : string {Actor.npc.items.[].system.damageRolls.pEZnkbu188gnsRGz.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.pEZnkbu188gnsRGz.damageType} (same value: acid) + [kUuhTZw3NuH9aBiv] : object {Actor.npc.items.[].system.damageRolls.kUuhTZw3NuH9aBiv} + damage : string {Actor.npc.items.[].system.damageRolls.kUuhTZw3NuH9aBiv.damage} (same value: 4d6+11) + damageType : string {Actor.npc.items.[].system.damageRolls.kUuhTZw3NuH9aBiv.damageType} (same value: bludgeoning) + [fV8rp8XXV2GWOR8x] : object {Actor.npc.items.[].system.damageRolls.fV8rp8XXV2GWOR8x} + damage : string {Actor.npc.items.[].system.damageRolls.fV8rp8XXV2GWOR8x.damage} (same value: 4d6+13) + damageType : string {Actor.npc.items.[].system.damageRolls.fV8rp8XXV2GWOR8x.damageType} (same value: piercing) + [MsUeXtbyMM31msSj] : object {Actor.npc.items.[].system.damageRolls.MsUeXtbyMM31msSj} + damage : string {Actor.npc.items.[].system.damageRolls.MsUeXtbyMM31msSj.damage} (same value: 2d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.MsUeXtbyMM31msSj.damageType} (same value: void) + [HDnvsRX2UwbjzAAv] : object {Actor.npc.items.[].system.damageRolls.HDnvsRX2UwbjzAAv} + damage : string {Actor.npc.items.[].system.damageRolls.HDnvsRX2UwbjzAAv.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.HDnvsRX2UwbjzAAv.damageType} (same value: bludgeoning) + [UuPZquITO82bYVG9] : object {Actor.npc.items.[].system.damageRolls.UuPZquITO82bYVG9} + damage : string {Actor.npc.items.[].system.damageRolls.UuPZquITO82bYVG9.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.UuPZquITO82bYVG9.damageType} (same value: bludgeoning) + [1vnyTWQFkjxuAdJ4] : object {Actor.npc.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4} + damage : string {Actor.npc.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4.damage} (same value: 2d8+9) + damageType : string {Actor.npc.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4.damageType} (same value: piercing) + [AFjtNFRgLjQcVxMs] : object {Actor.npc.items.[].system.damageRolls.AFjtNFRgLjQcVxMs} + damage : string {Actor.npc.items.[].system.damageRolls.AFjtNFRgLjQcVxMs.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.AFjtNFRgLjQcVxMs.damageType} (same value: acid) + [M0f7DkBwy4qwsv4b] : object {Actor.npc.items.[].system.damageRolls.M0f7DkBwy4qwsv4b} + damage : string {Actor.npc.items.[].system.damageRolls.M0f7DkBwy4qwsv4b.damage} (same value: 2d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.M0f7DkBwy4qwsv4b.damageType} (same value: bludgeoning) + [Fkyb0oDRB4ttH4Bl] : object {Actor.npc.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl} + damage : string {Actor.npc.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl.damage} (same value: 2d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl.damageType} (same value: bludgeoning) + [bTl46oEGULDRsU20] : object {Actor.npc.items.[].system.damageRolls.bTl46oEGULDRsU20} + damage : string {Actor.npc.items.[].system.damageRolls.bTl46oEGULDRsU20.damage} (same value: 2d12+8) + damageType : string {Actor.npc.items.[].system.damageRolls.bTl46oEGULDRsU20.damageType} (same value: piercing) + [wSQ0LCWAvhLOx1I4] : object {Actor.npc.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4} + damage : string {Actor.npc.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4.damage} (same value: 2d8+8) + damageType : string {Actor.npc.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4.damageType} (same value: bludgeoning) + [ehpWbQbkiTJdWb2T] : object {Actor.npc.items.[].system.damageRolls.ehpWbQbkiTJdWb2T} + damage : string {Actor.npc.items.[].system.damageRolls.ehpWbQbkiTJdWb2T.damage} (same value: 4d8) + damageType : string {Actor.npc.items.[].system.damageRolls.ehpWbQbkiTJdWb2T.damageType} (same value: void) + [zqz7yQrfTPHivt9o] : object {Actor.npc.items.[].system.damageRolls.zqz7yQrfTPHivt9o} + damage : string {Actor.npc.items.[].system.damageRolls.zqz7yQrfTPHivt9o.damage} (same value: 3d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.zqz7yQrfTPHivt9o.damageType} (same value: slashing) + [hX1AMflG8rFprJha] : object {Actor.npc.items.[].system.damageRolls.hX1AMflG8rFprJha} + damage : string {Actor.npc.items.[].system.damageRolls.hX1AMflG8rFprJha.damage} (same value: 3d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.hX1AMflG8rFprJha.damageType} (same value: bludgeoning) + [3lbyd2WyBZZT7KxN] : object {Actor.npc.items.[].system.damageRolls.3lbyd2WyBZZT7KxN} + damage : string {Actor.npc.items.[].system.damageRolls.3lbyd2WyBZZT7KxN.damage} (same value: 3d8+10) + damageType : string {Actor.npc.items.[].system.damageRolls.3lbyd2WyBZZT7KxN.damageType} (same value: piercing) + [Dc87B17SSLWexfcZ] : object {Actor.npc.items.[].system.damageRolls.Dc87B17SSLWexfcZ} + damage : string {Actor.npc.items.[].system.damageRolls.Dc87B17SSLWexfcZ.damage} (same value: 2d12+10) + damageType : string {Actor.npc.items.[].system.damageRolls.Dc87B17SSLWexfcZ.damageType} (same value: piercing) + [QO1vvSaD2Bj0HHoX] : object {Actor.npc.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX} + damage : string {Actor.npc.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX.damage} (same value: 4d8) + damageType : string {Actor.npc.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX.damageType} (same value: acid) + [G31B3VwiXsG8niRT] : object {Actor.npc.items.[].system.damageRolls.G31B3VwiXsG8niRT} + damage : string {Actor.npc.items.[].system.damageRolls.G31B3VwiXsG8niRT.damage} (same value: 3d8+17) + damageType : string {Actor.npc.items.[].system.damageRolls.G31B3VwiXsG8niRT.damageType} (same value: piercing) + [zg8h0JTo9LUQYzLP] : object {Actor.npc.items.[].system.damageRolls.zg8h0JTo9LUQYzLP} + damage : string {Actor.npc.items.[].system.damageRolls.zg8h0JTo9LUQYzLP.damage} (same value: 3d6+15) + damageType : string {Actor.npc.items.[].system.damageRolls.zg8h0JTo9LUQYzLP.damageType} (same value: slashing) + [iOpGQSgrUYaFEzoy] : object {Actor.npc.items.[].system.damageRolls.iOpGQSgrUYaFEzoy} + damage : string {Actor.npc.items.[].system.damageRolls.iOpGQSgrUYaFEzoy.damage} (same value: 3d6+12) + damageType : string {Actor.npc.items.[].system.damageRolls.iOpGQSgrUYaFEzoy.damageType} (same value: bludgeoning) + [5Xt0h3tUuIWWTVyP] : object {Actor.npc.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP} + damage : string {Actor.npc.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP.damage} (same value: 1d4+12) + damageType : string {Actor.npc.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP.damageType} (same value: piercing) + [GISnrJOSG1KFlIzR] : object {Actor.npc.items.[].system.damageRolls.GISnrJOSG1KFlIzR} + damage : string {Actor.npc.items.[].system.damageRolls.GISnrJOSG1KFlIzR.damage} (same value: 1d8+12) + damageType : string {Actor.npc.items.[].system.damageRolls.GISnrJOSG1KFlIzR.damageType} (same value: slashing) + [Wj1G4dqdJViltgBc] : object {Actor.npc.items.[].system.damageRolls.Wj1G4dqdJViltgBc} + damage : string {Actor.npc.items.[].system.damageRolls.Wj1G4dqdJViltgBc.damage} (same value: 1d8+11) + damageType : string {Actor.npc.items.[].system.damageRolls.Wj1G4dqdJViltgBc.damageType} (same value: piercing) + [vqDJHQOM51sq5R7m] : object {Actor.npc.items.[].system.damageRolls.vqDJHQOM51sq5R7m} + damage : string {Actor.npc.items.[].system.damageRolls.vqDJHQOM51sq5R7m.damage} (same value: 3d10+13) + damageType : string {Actor.npc.items.[].system.damageRolls.vqDJHQOM51sq5R7m.damageType} (same value: piercing) + [DKyQ8egbuOvhGTRd] : object {Actor.npc.items.[].system.damageRolls.DKyQ8egbuOvhGTRd} + damage : string {Actor.npc.items.[].system.damageRolls.DKyQ8egbuOvhGTRd.damage} (same value: 3d8+13) + damageType : string {Actor.npc.items.[].system.damageRolls.DKyQ8egbuOvhGTRd.damageType} (same value: piercing) + [qncVfdWNicqNS5vD] : object {Actor.npc.items.[].system.damageRolls.qncVfdWNicqNS5vD} + damage : string {Actor.npc.items.[].system.damageRolls.qncVfdWNicqNS5vD.damage} (same value: 3d10+11) + damageType : string {Actor.npc.items.[].system.damageRolls.qncVfdWNicqNS5vD.damageType} (same value: bludgeoning) + [NIyYugOZ9g1p3FAa] : object {Actor.npc.items.[].system.damageRolls.NIyYugOZ9g1p3FAa} + damage : string {Actor.npc.items.[].system.damageRolls.NIyYugOZ9g1p3FAa.damage} (same value: 4d10+14) + damageType : string {Actor.npc.items.[].system.damageRolls.NIyYugOZ9g1p3FAa.damageType} (same value: slashing) + [eHtKqgdA5cMIqR6k] : object {Actor.npc.items.[].system.damageRolls.eHtKqgdA5cMIqR6k} + damage : string {Actor.npc.items.[].system.damageRolls.eHtKqgdA5cMIqR6k.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.eHtKqgdA5cMIqR6k.damageType} (same value: electricity) + [QjLgMPW770Oujq7C] : object {Actor.npc.items.[].system.damageRolls.QjLgMPW770Oujq7C} + damage : string {Actor.npc.items.[].system.damageRolls.QjLgMPW770Oujq7C.damage} (same value: 3d12+14) + damageType : string {Actor.npc.items.[].system.damageRolls.QjLgMPW770Oujq7C.damageType} (same value: piercing) + [yLCBslnuuZ6QHK94] : object {Actor.npc.items.[].system.damageRolls.yLCBslnuuZ6QHK94} + damage : string {Actor.npc.items.[].system.damageRolls.yLCBslnuuZ6QHK94.damage} (same value: 2d8) + damageType : string {Actor.npc.items.[].system.damageRolls.yLCBslnuuZ6QHK94.damageType} (same value: electricity) + [Vd3BbbpleOIG4hvi] : object {Actor.npc.items.[].system.damageRolls.Vd3BbbpleOIG4hvi} + damage : string {Actor.npc.items.[].system.damageRolls.Vd3BbbpleOIG4hvi.damage} (same value: 4d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.Vd3BbbpleOIG4hvi.damageType} (same value: bludgeoning) + [iVTXo7xpwa2f5PuV] : object {Actor.npc.items.[].system.damageRolls.iVTXo7xpwa2f5PuV} + category : string {Actor.npc.items.[].system.damageRolls.iVTXo7xpwa2f5PuV.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.iVTXo7xpwa2f5PuV.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.iVTXo7xpwa2f5PuV.damageType} (same value: bleed) + [bHYYjgoYrylDiXmL] : object {Actor.npc.items.[].system.damageRolls.bHYYjgoYrylDiXmL} + damage : string {Actor.npc.items.[].system.damageRolls.bHYYjgoYrylDiXmL.damage} (same value: 7d6+10) + damageType : string {Actor.npc.items.[].system.damageRolls.bHYYjgoYrylDiXmL.damageType} (same value: piercing) + [hIp5LFMuKitlZInw] : object {Actor.npc.items.[].system.damageRolls.hIp5LFMuKitlZInw} + damage : string {Actor.npc.items.[].system.damageRolls.hIp5LFMuKitlZInw.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.hIp5LFMuKitlZInw.damageType} (same value: fire) + [w5lhnOP4u2MDWRMe] : object {Actor.npc.items.[].system.damageRolls.w5lhnOP4u2MDWRMe} + damage : string {Actor.npc.items.[].system.damageRolls.w5lhnOP4u2MDWRMe.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.w5lhnOP4u2MDWRMe.damageType} (same value: bludgeoning) + [HfBgbCPswQOoQeMs] : object {Actor.npc.items.[].system.damageRolls.HfBgbCPswQOoQeMs} + damage : string {Actor.npc.items.[].system.damageRolls.HfBgbCPswQOoQeMs.damage} (same value: 2d6+7) + damageType : string {Actor.npc.items.[].system.damageRolls.HfBgbCPswQOoQeMs.damageType} (same value: force) + [xS1eRe6iMqR1yegV] : object {Actor.npc.items.[].system.damageRolls.xS1eRe6iMqR1yegV} + damage : string {Actor.npc.items.[].system.damageRolls.xS1eRe6iMqR1yegV.damage} (same value: 4d10+22) + damageType : string {Actor.npc.items.[].system.damageRolls.xS1eRe6iMqR1yegV.damageType} (same value: piercing) + [rdUrr4LQFdZB82Q2] : object {Actor.npc.items.[].system.damageRolls.rdUrr4LQFdZB82Q2} + damage : string {Actor.npc.items.[].system.damageRolls.rdUrr4LQFdZB82Q2.damage} (same value: 4d6+22) + damageType : string {Actor.npc.items.[].system.damageRolls.rdUrr4LQFdZB82Q2.damageType} (same value: bludgeoning) + [2SjsxfiXkgjugCHw] : object {Actor.npc.items.[].system.damageRolls.2SjsxfiXkgjugCHw} + damage : string {Actor.npc.items.[].system.damageRolls.2SjsxfiXkgjugCHw.damage} (same value: 2d12+22) + damageType : string {Actor.npc.items.[].system.damageRolls.2SjsxfiXkgjugCHw.damageType} (same value: bludgeoning) + [dIzPd9F6OE9eqcC3] : object {Actor.npc.items.[].system.damageRolls.dIzPd9F6OE9eqcC3} + damage : string {Actor.npc.items.[].system.damageRolls.dIzPd9F6OE9eqcC3.damage} (same value: 4d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.dIzPd9F6OE9eqcC3.damageType} (same value: bludgeoning) + [1wyzsldQJgvqwSfs] : object {Actor.npc.items.[].system.damageRolls.1wyzsldQJgvqwSfs} + damage : string {Actor.npc.items.[].system.damageRolls.1wyzsldQJgvqwSfs.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.1wyzsldQJgvqwSfs.damageType} (same value: spirit) + [YmPuoLfi56aZ9D3Q] : object {Actor.npc.items.[].system.damageRolls.YmPuoLfi56aZ9D3Q} + damage : string {Actor.npc.items.[].system.damageRolls.YmPuoLfi56aZ9D3Q.damage} (same value: 1d6) + damageType : string {Actor.npc.items.[].system.damageRolls.YmPuoLfi56aZ9D3Q.damageType} (same value: mental) + [wz9jIqyBraN0ZR6g] : object {Actor.npc.items.[].system.damageRolls.wz9jIqyBraN0ZR6g} + damage : string {Actor.npc.items.[].system.damageRolls.wz9jIqyBraN0ZR6g.damage} (same value: 2d4+8) + damageType : string {Actor.npc.items.[].system.damageRolls.wz9jIqyBraN0ZR6g.damageType} (same value: bludgeoning) + [FuFYNOEHbSO5gFvm] : object {Actor.npc.items.[].system.damageRolls.FuFYNOEHbSO5gFvm} + damage : string {Actor.npc.items.[].system.damageRolls.FuFYNOEHbSO5gFvm.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.FuFYNOEHbSO5gFvm.damageType} (same value: spirit) + [h5UEfVTxftTtg6xZ] : object {Actor.npc.items.[].system.damageRolls.h5UEfVTxftTtg6xZ} + damage : string {Actor.npc.items.[].system.damageRolls.h5UEfVTxftTtg6xZ.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.h5UEfVTxftTtg6xZ.damageType} (same value: mental) + [hZ6s9gZZ8qe9lG2q] : object {Actor.npc.items.[].system.damageRolls.hZ6s9gZZ8qe9lG2q} + damage : string {Actor.npc.items.[].system.damageRolls.hZ6s9gZZ8qe9lG2q.damage} (same value: 5d10+22) + damageType : string {Actor.npc.items.[].system.damageRolls.hZ6s9gZZ8qe9lG2q.damageType} (same value: slashing) + [ef8mwKrZA5PssGz6] : object {Actor.npc.items.[].system.damageRolls.ef8mwKrZA5PssGz6} + damage : string {Actor.npc.items.[].system.damageRolls.ef8mwKrZA5PssGz6.damage} (same value: 4d12+22) + damageType : string {Actor.npc.items.[].system.damageRolls.ef8mwKrZA5PssGz6.damageType} (same value: piercing) + [UvHA78skY4IDg10j] : object {Actor.npc.items.[].system.damageRolls.UvHA78skY4IDg10j} + damage : string {Actor.npc.items.[].system.damageRolls.UvHA78skY4IDg10j.damage} (same value: 3d8+22) + damageType : string {Actor.npc.items.[].system.damageRolls.UvHA78skY4IDg10j.damageType} (same value: bludgeoning) + [XK9kc97YCDwhziPO] : object {Actor.npc.items.[].system.damageRolls.XK9kc97YCDwhziPO} + damage : string {Actor.npc.items.[].system.damageRolls.XK9kc97YCDwhziPO.damage} (same value: 5d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.XK9kc97YCDwhziPO.damageType} (same value: piercing) + [LJ0BHYEcExW9YAXY] : object {Actor.npc.items.[].system.damageRolls.LJ0BHYEcExW9YAXY} + damage : string {Actor.npc.items.[].system.damageRolls.LJ0BHYEcExW9YAXY.damage} (same value: 4d8+14) + damageType : string {Actor.npc.items.[].system.damageRolls.LJ0BHYEcExW9YAXY.damageType} (same value: slashing) + [umVmBXFChKcOECrM] : object {Actor.npc.items.[].system.damageRolls.umVmBXFChKcOECrM} + category : string {Actor.npc.items.[].system.damageRolls.umVmBXFChKcOECrM.category} (same value: persistent) + damage : string {Actor.npc.items.[].system.damageRolls.umVmBXFChKcOECrM.damage} (same value: 2d6) + damageType : string {Actor.npc.items.[].system.damageRolls.umVmBXFChKcOECrM.damageType} (same value: bleed) + [sU1A49bZmaWRYKHC] : object {Actor.npc.items.[].system.damageRolls.sU1A49bZmaWRYKHC} + damage : string {Actor.npc.items.[].system.damageRolls.sU1A49bZmaWRYKHC.damage} (same value: 4d6+14) + damageType : string {Actor.npc.items.[].system.damageRolls.sU1A49bZmaWRYKHC.damageType} (same value: mental) + [zGR2tnR9QrhNeTL5] : object {Actor.npc.items.[].system.damageRolls.zGR2tnR9QrhNeTL5} + damage : string {Actor.npc.items.[].system.damageRolls.zGR2tnR9QrhNeTL5.damage} (same value: 2d8+16) + damageType : string {Actor.npc.items.[].system.damageRolls.zGR2tnR9QrhNeTL5.damageType} (same value: piercing) + [m0sHVv8gw9uMDZ8F] : object {Actor.npc.items.[].system.damageRolls.m0sHVv8gw9uMDZ8F} + damage : string {Actor.npc.items.[].system.damageRolls.m0sHVv8gw9uMDZ8F.damage} (same value: 2d6+16) + damageType : string {Actor.npc.items.[].system.damageRolls.m0sHVv8gw9uMDZ8F.damageType} (same value: slashing) + vefA0wulYV5sJbmw : object {Actor.npc.items.[].system.damageRolls.vefA0wulYV5sJbmw} + damage : string {Actor.npc.items.[].system.damageRolls.vefA0wulYV5sJbmw.damage} (same value: 4d4+10) + damageType : string {Actor.npc.items.[].system.damageRolls.vefA0wulYV5sJbmw.damageType} (same value: bludgeoning) + [weaponType] : object {Actor.npc.items.[].system.weaponType} + value : string {Actor.npc.items.[].system.weaponType.value} (2 different values) + melee (x7125) + ranged (x1901) + [actionType] : object {Actor.npc.items.[].system.actionType} + value : string {Actor.npc.items.[].system.actionType.value} (4 different values) + passive (x13383) + action (x8400) + reaction (x2606) + free (x614) + [actions] : object {Actor.npc.items.[].system.actions} + [value] : integer {Actor.npc.items.[].system.actions.value} (3 different values) + 2 (x2975) + 3 (x508) + 1 (x4917) + [category] : string {Actor.npc.items.[].system.category} (26 different values) + [baseItem] : string {Actor.npc.items.[].system.baseItem} (164 different values) + [bonusDamage] : object {Actor.npc.items.[].system.bonusDamage} + [value] : integer {Actor.npc.items.[].system.bonusDamage.value} (same value: 0) + [bulk] : object {Actor.npc.items.[].system.bulk} + value : mixed + integer {Actor.npc.items.[].system.bulk.value} (8 different values) + 2 (x942) + 4 (x77) + 1 (x2320) + 0 (x900) + 6 (x3) + 3 (x55) + 8 (x1) + 5 (x1) + float {Actor.npc.items.[].system.bulk.value} (same value: 0,1) + [capacity] : integer {Actor.npc.items.[].system.bulk.capacity} (9 different values) + 25 (x4) + 50 (x3) + 4 (x6) + 150 (x3) + 0 (x6) + 100 (x4) + 8 (x10) + 10 (x1) + 40 (x1) + [heldOrStowed] : mixed + integer {Actor.npc.items.[].system.bulk.heldOrStowed} (2 different values) + 1 (x14) + 0 (x4) + float {Actor.npc.items.[].system.bulk.heldOrStowed} (same value: 0,1) + [ignored] : integer {Actor.npc.items.[].system.bulk.ignored} (8 different values) + 25 (x4) + 50 (x3) + 2 (x6) + 150 (x3) + 0 (x16) + 100 (x4) + 10 (x1) + 40 (x1) + [containerId] : string {Actor.npc.items.[].system.containerId} (17 different values) + hetb6HQzsfpikrYo (x1) + c3CDh01Ofp5rSwgm (x1) + WO9SuiYE0nKx4HIe (x1) + yN8zYWDqbmYG8sWK (x1) + 3scuA4rLVRmHmcz2 (x3) + dHvX3fZWtSUdBdR6 (x2) + u1zA8fSPZ0RdHY47 (x3) + hDb6GUcEYpMQ9C9I (x1) + uSYjobyszZcruEhr (x1) + sYM1QIDI5nAUWghX (x1) + HKqAzVBtd2gZsgNk (x1) + NRLOvrZlfeWlBrqH (x3) + FiSK6Z3qlTGPUrAR (x3) + RFoj9b2TwhIJAodX (x4) + 03xYDU65ZFGg51Cj (x1) + Jobvhe2YNBMYOVA8 (x16) + qE5H70zye2NC0vnp (x2) + [equipped] : object {Actor.npc.items.[].system.equipped} + carryType : string {Actor.npc.items.[].system.equipped.carryType} (3 different values) + held (x1232) + worn (x6425) + stowed (x2) + [handsHeld] : integer {Actor.npc.items.[].system.equipped.handsHeld} (3 different values) + 1 (x1281) + 2 (x212) + 0 (x4145) + [invested] : boolean {Actor.npc.items.[].system.equipped.invested} (same value: False) + [inSlot] : boolean {Actor.npc.items.[].system.equipped.inSlot} (2 different values) + True (x772) + False (x437) + [slot] : string {Actor.npc.items.[].system.equipped.slot} (same value: ) + [-=inSlot] : mixed + [group] : string {Actor.npc.items.[].system.group} (25 different values) + [hardness] : integer {Actor.npc.items.[].system.hardness} (11 different values) + 0 (x7519) + 5 (x72) + 6 (x1) + 20 (x2) + 15 (x6) + 3 (x37) + 13 (x5) + 10 (x9) + 8 (x6) + 7 (x1) + 17 (x1) + [hp] : object {Actor.npc.items.[].system.hp} + [max] : integer {Actor.npc.items.[].system.hp.max} (14 different values) + 0 (x7520) + 20 (x75) + 10 (x1) + 160 (x2) + 120 (x5) + 12 (x27) + 104 (x5) + 60 (x1) + 80 (x8) + 64 (x5) + 30 (x1) + 6 (x6) + 72 (x1) + 136 (x1) + [value] : integer {Actor.npc.items.[].system.hp.value} (15 different values) + 0 (x7520) + 20 (x75) + 10 (x1) + 160 (x2) + 120 (x5) + 12 (x26) + 104 (x5) + 60 (x1) + 80 (x8) + 64 (x5) + 30 (x1) + 6 (x6) + 84 (x1) + 72 (x1) + 136 (x1) + [material] : object {Actor.npc.items.[].system.material} + [grade] : string {Actor.npc.items.[].system.material.grade} (3 different values) + low (x19) + standard (x23) + high (x9) + [type] : string {Actor.npc.items.[].system.material.type} (8 different values) + cold-iron (x13) + silver (x8) + adamantine (x11) + warpglass (x1) + orichalcum (x2) + dawnsilver (x9) + duskwood (x7) + dragonhide (x1) + [price] : object {Actor.npc.items.[].system.price} + value : object {Actor.npc.items.[].system.price.value} + [gp] : integer {Actor.npc.items.[].system.price.value.gp} (139 different values) + [sp] : integer {Actor.npc.items.[].system.price.value.sp} (11 different values) + 1 (x953) + 9 (x195) + 3 (x69) + 2 (x478) + 5 (x121) + 6 (x46) + 4 (x88) + 7 (x38) + 8 (x45) + 45 (x1) + 11 (x1) + [cp] : integer {Actor.npc.items.[].system.price.value.cp} (4 different values) + 5 (x28) + 1 (x169) + 8 (x21) + 2 (x6) + [pp] : integer {Actor.npc.items.[].system.price.value.pp} (same value: 1) + [per] : integer {Actor.npc.items.[].system.price.per} (2 different values) + 10 (x586) + 5 (x1) + [quantity] : integer {Actor.npc.items.[].system.quantity} (36 different values) + [reload] : object {Actor.npc.items.[].system.reload} + [value] : string {Actor.npc.items.[].system.reload.value} (5 different values) + 0 (x343) + (x1707) + 1 (x310) + - (x975) + 2 (x25) + [runes] : object {Actor.npc.items.[].system.runes} + [potency] : integer {Actor.npc.items.[].system.runes.potency} (5 different values) + 0 (x3055) + 1 (x1063) + 2 (x396) + 3 (x74) + 4 (x1) + [property] : array {Actor.npc.items.[].system.runes.property} + Length: min=0 max=4 + Value type: string {Actor.npc.items.[].system.runes.property.[]} (45 different values) + [striking] : integer {Actor.npc.items.[].system.runes.striking} (4 different values) + 0 (x2425) + 1 (x690) + 2 (x221) + 3 (x29) + [resilient] : integer {Actor.npc.items.[].system.runes.resilient} (4 different values) + 1 (x147) + 0 (x1022) + 2 (x48) + 3 (x2) + [reinforcing] : integer {Actor.npc.items.[].system.runes.reinforcing} (2 different values) + 0 (x139) + 3 (x1) + [size] : string {Actor.npc.items.[].system.size} (6 different values) + med (x7136) + lg (x417) + huge (x26) + grg (x18) + tiny (x56) + sm (x5) + [splashDamage] : object {Actor.npc.items.[].system.splashDamage} + [value] : integer {Actor.npc.items.[].system.splashDamage.value} (5 different values) + 0 (x3030) + 2 (x71) + 3 (x27) + 4 (x8) + 1 (x42) + [usage] : object {Actor.npc.items.[].system.usage} + value : string {Actor.npc.items.[].system.usage.value} (29 different values) + [canBeAmmo] : boolean {Actor.npc.items.[].system.usage.canBeAmmo} (2 different values) + False (x332) + True (x7) + [acBonus] : integer {Actor.npc.items.[].system.acBonus} (7 different values) + 6 (x75) + 2 (x378) + 4 (x163) + 1 (x482) + 3 (x167) + 5 (x51) + 0 (x50) + [checkPenalty] : integer {Actor.npc.items.[].system.checkPenalty} (4 different values) + -3 (x126) + -1 (x679) + -2 (x331) + 0 (x90) + [dexCap] : integer {Actor.npc.items.[].system.dexCap} (6 different values) + 0 (x78) + 3 (x285) + 1 (x215) + 4 (x433) + 2 (x167) + 5 (x48) + [speedPenalty] : integer {Actor.npc.items.[].system.speedPenalty} (3 different values) + -10 (x126) + 0 (x909) + -5 (x331) + [strength] : integer {Actor.npc.items.[].system.strength} (5 different values) + 4 (x74) + 1 (x246) + 3 (x217) + 0 (x478) + 2 (x167) + [stackGroup] : string {Actor.npc.items.[].system.stackGroup} (8 different values) + arrows (x282) + blowgunDarts (x17) + coins (x39) + bolts (x190) + slingBullets (x59) + gems (x2) + rounds10 (x45) + rounds5 (x1) + [uses] : object {Actor.npc.items.[].system.uses} + autoDestroy : boolean {Actor.npc.items.[].system.uses.autoDestroy} (2 different values) + True (x1232) + False (x58) + max : integer {Actor.npc.items.[].system.uses.max} (6 different values) + 1 (x1279) + 5 (x5) + 5000 (x1) + 500 (x1) + 2 (x2) + 7 (x2) + value : integer {Actor.npc.items.[].system.uses.value} (6 different values) + 1 (x1279) + 5 (x5) + 5000 (x1) + 500 (x1) + 2 (x2) + 7 (x2) + [deathNote] : boolean {Actor.npc.items.[].system.deathNote} (same value: True) + [mod] : object {Actor.npc.items.[].system.mod} + value : integer {Actor.npc.items.[].system.mod.value} (49 different values) + [proficient] : object {Actor.npc.items.[].system.proficient} + value : integer {Actor.npc.items.[].system.proficient.value} (2 different values) + 0 (x1333) + 1 (x6) + [showSlotlessLevels] : object {Actor.npc.items.[].system.showSlotlessLevels} + value : boolean {Actor.npc.items.[].system.showSlotlessLevels.value} (same value: False) + [frequency] : object {Actor.npc.items.[].system.frequency} + max : integer {Actor.npc.items.[].system.frequency.max} (6 different values) + 1 (x881) + 3 (x63) + 2 (x8) + 7 (x3) + 5 (x2) + 4 (x2) + per : string {Actor.npc.items.[].system.frequency.per} (9 different values) + round (x320) + day (x447) + turn (x35) + PT10M (x17) + PT1H (x73) + PT1M (x47) + P1M (x7) + P1W (x1) + P1Y (x12) + [value] : integer {Actor.npc.items.[].system.frequency.value} (5 different values) + 1 (x573) + 3 (x45) + 2 (x6) + 7 (x1) + 4 (x2) + [start] : object {Actor.npc.items.[].system.start} + [initiative] : integer {Actor.npc.items.[].system.start.initiative} (2 different values) + 27 (x1) + 46 (x1) + value : integer {Actor.npc.items.[].system.start.value} (12 different values) + 0 (x15) + 6852 (x1) + 6966 (x1) + 6972 (x1) + 7044 (x1) + 6978 (x1) + 36 (x2) + 4782 (x1) + 126 (x1) + 30 (x10) + 630 (x2) + -7084164 (x1) + [tokenIcon] : object {Actor.npc.items.[].system.tokenIcon} + show : boolean {Actor.npc.items.[].system.tokenIcon.show} (2 different values) + True (x24) + False (x13) + [specific] : object {Actor.npc.items.[].system.specific} + material : object {Actor.npc.items.[].system.specific.material} + [grade] : string {Actor.npc.items.[].system.specific.material.grade} (3 different values) + standard (x2) + high (x1) + low (x2) + [type] : string {Actor.npc.items.[].system.specific.material.type} (3 different values) + adamantine (x3) + silver (x1) + cold-iron (x1) + [base] : array {Actor.npc.items.[].system.specific.material.base} + Length: min=1 max=1 + Value type: object {Actor.npc.items.[].system.specific.material.base.[]} + thickness : string {Actor.npc.items.[].system.specific.material.base.[].thickness} (same value: thin) + type : string {Actor.npc.items.[].system.specific.material.base.[].type} (same value: steel) + runes : object {Actor.npc.items.[].system.specific.runes} + [potency] : integer {Actor.npc.items.[].system.specific.runes.potency} (5 different values) + 1 (x27) + 2 (x26) + 3 (x5) + 4 (x1) + 0 (x2) + [property] : array {Actor.npc.items.[].system.specific.runes.property} + Length: min=0 max=3 + Value type: string {Actor.npc.items.[].system.specific.runes.property.[]} (10 different values) + flaming (x1) + thundering (x1) + keen (x1) + shifting (x2) + wounding (x4) + returning (x5) + fearsome (x3) + greaterCorrosive (x1) + frost (x1) + unholy (x1) + [striking] : integer {Actor.npc.items.[].system.specific.runes.striking} (4 different values) + 1 (x33) + 2 (x17) + 3 (x3) + 0 (x5) + [reinforcing] : integer {Actor.npc.items.[].system.specific.runes.reinforcing} (same value: 0) + [resilient] : integer {Actor.npc.items.[].system.specific.runes.resilient} (2 different values) + 1 (x1) + 2 (x2) + [integrated] : object {Actor.npc.items.[].system.specific.integrated} + runes : object {Actor.npc.items.[].system.specific.integrated.runes} + potency : integer {Actor.npc.items.[].system.specific.integrated.runes.potency} (same value: 0) + property : array<> {Actor.npc.items.[].system.specific.integrated.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Actor.npc.items.[].system.specific.integrated.runes.striking} (same value: 0) + [spell] : object {Actor.npc.items.[].system.spell} + _id : string {Actor.npc.items.[].system.spell._id} (119 different values) + [flags] : object {Actor.npc.items.[].system.spell.flags} + core : object {Actor.npc.items.[].system.spell.flags.core} + sourceId : string {Actor.npc.items.[].system.spell.flags.core.sourceId} (69 different values) + img : string {Actor.npc.items.[].system.spell.img} (79 different values) + name : string {Actor.npc.items.[].system.spell.name} (86 different values) + [sort] : integer {Actor.npc.items.[].system.spell.sort} (same value: 0) + system : object {Actor.npc.items.[].system.spell.system} + [area] : object {Actor.npc.items.[].system.spell.system.area} + type : string {Actor.npc.items.[].system.spell.system.area.type} (4 different values) + burst (x19) + cone (x4) + line (x4) + emanation (x3) + value : integer {Actor.npc.items.[].system.spell.system.area.value} (8 different values) + 5 (x1) + 30 (x7) + 60 (x5) + 20 (x8) + 15 (x1) + 10 (x5) + 100 (x1) + 120 (x2) + [details] : string {Actor.npc.items.[].system.spell.system.area.details} (4 different values) + varies (x3) + 20-foot burst adjacent to a flat surface (x1) + all squares in a 20-foot-radius burst that contain plants (x2) + 10-foot radius, 40-foot-tall cylinder (x2) + cost : object {Actor.npc.items.[].system.spell.system.cost} + value : string {Actor.npc.items.[].system.spell.system.cost.value} (same value: ) + counteraction : boolean {Actor.npc.items.[].system.spell.system.counteraction} (2 different values) + False (x114) + True (x11) + damage : object {Actor.npc.items.[].system.spell.system.damage} + [0] : object {Actor.npc.items.[].system.spell.system.damage.0} + [applyMod] : boolean {Actor.npc.items.[].system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.spell.system.damage.0.formula} (15 different values) + 1d4+1 (x4) + 12d6 (x3) + 8d10 (x1) + 9d6 (x1) + 1d8 (x11) + 3d6 (x1) + 2d12 (x1) + 2d6 (x2) + 6d6 (x8) + 8d12 (x2) + 8d6 (x3) + 1d10+4 (x2) + 2d10 (x1) + 4d12 (x2) + 11d6 (x1) + kinds : array {Actor.npc.items.[].system.spell.system.damage.0.kinds} + Length: min=1 max=2 + Value type: string {Actor.npc.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x41) + healing (x13) + [materials] : array<> {Actor.npc.items.[].system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.spell.system.damage.0.type} (10 different values) + force (x4) + void (x6) + cold (x2) + vitality (x11) + bludgeoning (x2) + electricity (x5) + fire (x6) + mental (x4) + untyped (x2) + sonic (x1) + [b9dAiWfV57lyCWpP] : object {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP} + applyMod : boolean {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6) + kinds : array {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.spell.system.damage.b9dAiWfV57lyCWpP.type} (same value: fire) + [v1pnjhfu6e9akqe0] : object {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0} + applyMod : boolean {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) + kinds : array {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.spell.system.damage.v1pnjhfu6e9akqe0.type} (same value: void) + [YBeTuItHduzXElD5] : object {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5} + applyMod : boolean {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) + kinds : array {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.spell.system.damage.YBeTuItHduzXElD5.type} (same value: acid) + [5hgRJg7CfV9pZSUa] : object {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa} + applyMod : boolean {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10) + kinds : array {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.spell.system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning) + [RrsNfz6nzSiUPvoY] : object {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY} + applyMod : boolean {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6) + kinds : array {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage) + materials : array<> {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.spell.system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire) + [defense] : object {Actor.npc.items.[].system.spell.system.defense} + save : object {Actor.npc.items.[].system.spell.system.defense.save} + basic : boolean {Actor.npc.items.[].system.spell.system.defense.save.basic} (2 different values) + False (x22) + True (x30) + statistic : string {Actor.npc.items.[].system.spell.system.defense.save.statistic} (3 different values) + will (x13) + fortitude (x21) + reflex (x18) + description : object {Actor.npc.items.[].system.spell.system.description} + value : string {Actor.npc.items.[].system.spell.system.description.value} (92 different values) + duration : object {Actor.npc.items.[].system.spell.system.duration} + sustained : boolean {Actor.npc.items.[].system.spell.system.duration.sustained} (2 different values) + False (x119) + True (x6) + value : string {Actor.npc.items.[].system.spell.system.duration.value} (14 different values) + until the next time you make your daily preparations (x2) + (x72) + 10 minutes (x7) + 1 day (x1) + until the end of your turn (x1) + 1 or more rounds (x1) + 1 minute (x22) + until your next daily preparations (x3) + unlimited (x1) + 8 hours (x2) + varies (x6) + 5 minutes (x4) + until the end of the target's next turn (x1) + 1 hour (x2) + [heightening] : object {Actor.npc.items.[].system.spell.system.heightening} + [levels] : object {Actor.npc.items.[].system.spell.system.heightening.levels} + [5] : object {Actor.npc.items.[].system.spell.system.heightening.levels.5} + [time] : object {Actor.npc.items.[].system.spell.system.heightening.levels.5.time} + value : string {Actor.npc.items.[].system.spell.system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits} + value : array {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: mixed + object {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value.[]} + id : string {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value.[].id} (2 different values) + concentrate (x1) + manipulate (x1) + readonly : boolean {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value.[].readonly} (same value: False) + value : string {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value.[].value} (2 different values) + Concentrate (x1) + Manipulate (x1) + string {Actor.npc.items.[].system.spell.system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [range] : object {Actor.npc.items.[].system.spell.system.heightening.levels.5.range} + value : string {Actor.npc.items.[].system.spell.system.heightening.levels.5.range.value} (same value: 1 mile) + [target] : object {Actor.npc.items.[].system.spell.system.heightening.levels.5.target} + value : string {Actor.npc.items.[].system.spell.system.heightening.levels.5.target.value} (same value: 10 creatures) + [10] : object {Actor.npc.items.[].system.spell.system.heightening.levels.10} + damage : object {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage} + 0 : object {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage.0} + applyMod : boolean {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage.0.formula} (same value: 10d6) + materials : array<> {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.spell.system.heightening.levels.10.damage.0.type} (same value: void) + [8] : object {Actor.npc.items.[].system.spell.system.heightening.levels.8} + target : object {Actor.npc.items.[].system.spell.system.heightening.levels.8.target} + value : string {Actor.npc.items.[].system.spell.system.heightening.levels.8.target.value} (same value: 10 creatures) + [7] : object {Actor.npc.items.[].system.spell.system.heightening.levels.7} + target : object {Actor.npc.items.[].system.spell.system.heightening.levels.7.target} + value : string {Actor.npc.items.[].system.spell.system.heightening.levels.7.target.value} (2 different values) + 10 creatures (x1) + 6 creatures (x1) + [3] : object {Actor.npc.items.[].system.spell.system.heightening.levels.3} + target : object {Actor.npc.items.[].system.spell.system.heightening.levels.3.target} + value : string {Actor.npc.items.[].system.spell.system.heightening.levels.3.target.value} (same value: 5 creatures) + type : string {Actor.npc.items.[].system.spell.system.heightening.type} (2 different values) + fixed (x12) + interval (x39) + [damage] : object {Actor.npc.items.[].system.spell.system.heightening.damage} + [0] : string {Actor.npc.items.[].system.spell.system.heightening.damage.0} (6 different values) + 2d6 (x15) + 1d10 (x2) + 1d8 (x11) + 1d12 (x5) + 1d6 (x1) + 1d10+4 (x2) + [b9dAiWfV57lyCWpP] : string {Actor.npc.items.[].system.spell.system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6) + [v1pnjhfu6e9akqe0] : string {Actor.npc.items.[].system.spell.system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) + [YBeTuItHduzXElD5] : string {Actor.npc.items.[].system.spell.system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) + [5hgRJg7CfV9pZSUa] : string {Actor.npc.items.[].system.spell.system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10) + [RrsNfz6nzSiUPvoY] : string {Actor.npc.items.[].system.spell.system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6) + [interval] : integer {Actor.npc.items.[].system.spell.system.heightening.interval} (2 different values) + 1 (x38) + 2 (x1) + level : object {Actor.npc.items.[].system.spell.system.level} + value : integer {Actor.npc.items.[].system.spell.system.level.value} (9 different values) + 2 (x37) + 1 (x30) + 6 (x11) + 8 (x5) + 5 (x11) + 7 (x3) + 4 (x11) + 9 (x2) + 3 (x15) + location : object {Actor.npc.items.[].system.spell.system.location} + heightenedLevel : integer {Actor.npc.items.[].system.spell.system.location.heightenedLevel} (9 different values) + 2 (x34) + 1 (x18) + 6 (x11) + 8 (x6) + 5 (x16) + 7 (x8) + 9 (x3) + 4 (x16) + 3 (x13) + [value] : string {Actor.npc.items.[].system.spell.system.location.value} (same value: ) + publication : object {Actor.npc.items.[].system.spell.system.publication} + license : string {Actor.npc.items.[].system.spell.system.publication.license} (2 different values) + ORC (x56) + OGL (x69) + remaster : boolean {Actor.npc.items.[].system.spell.system.publication.remaster} (2 different values) + True (x56) + False (x69) + title : string {Actor.npc.items.[].system.spell.system.publication.title} (5 different values) + Pathfinder Player Core (x56) + Pathfinder Core Rulebook (x57) + (x8) + Pathfinder Advanced Player's Guide (x2) + Pathfinder Secrets of Magic (x2) + range : object {Actor.npc.items.[].system.spell.system.range} + value : string {Actor.npc.items.[].system.spell.system.range.value} (11 different values) + touch (x25) + 120 feet (x23) + 500 feet (x10) + (x20) + 30 feet (x25) + unlimited (x1) + 100 miles (x4) + planetary (x2) + varies (x11) + 100 feet (x1) + 60 feet (x3) + requirements : string {Actor.npc.items.[].system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Actor.npc.items.[].system.spell.system.slug} (86 different values) + target : object {Actor.npc.items.[].system.spell.system.target} + value : string {Actor.npc.items.[].system.spell.system.target.value} (17 different values) + 1 corpse (x2) + 1 creature (x31) + (x49) + 1 willing living creature (x1) + 1 creature or object (x3) + you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x4) + 1 spell effect or unattended magic item (x4) + 1 door, lock, or container (x1) + 1 creature you know well (x2) + 1 willing living creature or 1 undead (x11) + 1 creature or object tracked and up to 5 other willing creatures (x1) + 1 willing creature (x7) + 1 living creature (x4) + 1 creature, plus any number of additional creatures (x2) + up to 5 creatures (x1) + 1 or more creatures (x1) + 1 weapon that is unattended or wielded by you or a willing ally (x1) + time : object {Actor.npc.items.[].system.spell.system.time} + value : string {Actor.npc.items.[].system.spell.system.time.value} (7 different values) + 2 (x89) + 1 to 3 (x16) + 1 (x1) + 10 minutes (x9) + 3 (x8) + 1 hour (x1) + 1 minute (x1) + traits : object {Actor.npc.items.[].system.spell.system.traits} + rarity : string {Actor.npc.items.[].system.spell.system.traits.rarity} (2 different values) + common (x117) + uncommon (x8) + traditions : array {Actor.npc.items.[].system.spell.system.traits.traditions} + Length: min=1 max=4 + Value type: string {Actor.npc.items.[].system.spell.system.traits.traditions.[]} (4 different values) + arcane (x94) + divine (x61) + occult (x83) + primal (x62) + value : array {Actor.npc.items.[].system.spell.system.traits.value} + Length: min=2 max=6 + Value type: string {Actor.npc.items.[].system.spell.system.traits.value.[]} (37 different values) + [overlays] : object {Actor.npc.items.[].system.spell.system.overlays} + [37gy7l19tik74o4s] : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} + [area] : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area} + areaType : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: ) + value : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: ) + damage : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + [heightenedLevel] : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel} + heightening : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.npc.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x10) + healing (x10) + manipulate (x10) + vitality (x10) + [7qdtetowq348s9oc] : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} + [area] : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area} + areaType : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: ) + value : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: ) + [heightenedLevel] : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel} + range : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Actor.npc.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} + [heightenedLevel] : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel} + range : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x10) + healing (x10) + manipulate (x10) + vitality (x10) + area : object {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Actor.npc.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + [lfxcoz2d3f8j2zq1] : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + [area] : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area} + areaType : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: ) + value : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: ) + damage : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + [heightenedLevel] : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel} + range : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Actor.npc.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x10) + healing (x10) + manipulate (x10) + vitality (x10) + [Fs08rHTZAfROKKzu] : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu} + _id : string {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Actor.npc.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Actor.npc.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm} + _id : string {Actor.npc.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Actor.npc.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.system} + [3Ifk4ND7o6QBAYMp] : object {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp} + name : string {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma)) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4) + system : object {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system} + damage : object {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage} + RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY} + type : string {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity) + traits : object {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits} + value : array {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values) + concentrate (x1) + electricity (x1) + manipulate (x1) + [8dtcJWTSeGlvDAUL] : object {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL} + name : string {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts)) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1) + system : object {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system} + damage : object {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage} + RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY} + type : string {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic) + traits : object {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits} + value : array {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [TPSUk7tUquDQhIu3] : object {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3} + name : string {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets)) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3) + system : object {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system} + damage : object {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage} + RrsNfz6nzSiUPvoY : object {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY} + type : string {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold) + traits : object {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits} + value : array {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values) + cold (x1) + concentrate (x1) + manipulate (x1) + [UizWQQABRIkwrOZj] : object {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj} + name : string {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids)) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2) + system : object {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system} + traits : object {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits} + value : array {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value} + Length: min=3 max=3 + Value type: string {Actor.npc.items.[].system.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values) + concentrate (x1) + fire (x1) + manipulate (x1) + hqiwae0wgehycnex : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex} + _id : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system} + damage : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + materials : array<> {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + heightening : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.target} + value : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.time} + value : string {Actor.npc.items.[].system.spell.system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + wlrbtv7c5shfmdh1 : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1} + _id : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + materials : array<> {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + heightening : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {Actor.npc.items.[].system.spell.system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + type : string {Actor.npc.items.[].system.spell.type} (same value: spell) + [_stats] : object {Actor.npc.items.[].system.spell._stats} + compendiumSource : string {Actor.npc.items.[].system.spell._stats.compendiumSource} (21 different values) + [collapsed] : boolean {Actor.npc.items.[].system.collapsed} (same value: False) + [stowing] : boolean {Actor.npc.items.[].system.stowing} (2 different values) + True (x23) + False (x16) + [apex] : object {Actor.npc.items.[].system.apex} + attribute : string {Actor.npc.items.[].system.apex.attribute} (5 different values) + dex (x3) + cha (x4) + int (x2) + con (x2) + str (x1) + [selfEffect] : object {Actor.npc.items.[].system.selfEffect} + name : string {Actor.npc.items.[].system.selfEffect.name} (61 different values) + uuid : string {Actor.npc.items.[].system.selfEffect.uuid} (61 different values) + [overrides] : array {Actor.npc.items.[].system.overrides} + Length: min=0 max=1 + Value type: string {Actor.npc.items.[].system.overrides.[]} (same value: dazzled) + [references] : object {Actor.npc.items.[].system.references} + children : array<> {Actor.npc.items.[].system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Actor.npc.items.[].system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Actor.npc.items.[].system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Actor.npc.items.[].system.references.overrides} + Length: min=0 max=0 + Value type: mixed + [value] : object {Actor.npc.items.[].system.value} + isValued : boolean {Actor.npc.items.[].system.value.isValued} (2 different values) + True (x69) + False (x14) + [value] : integer {Actor.npc.items.[].system.value.value} (3 different values) + 1 (x63) + 2 (x4) + 4 (x1) + [immutable] : boolean {Actor.npc.items.[].system.value.immutable} (same value: False) + [item] : object {Actor.npc.items.[].system.item} + value : integer {Actor.npc.items.[].system.item.value} (same value: 0) + [badge] : object {Actor.npc.items.[].system.badge} + type : string {Actor.npc.items.[].system.badge.type} (same value: counter) + value : integer {Actor.npc.items.[].system.badge.value} (5 different values) + 5 (x4) + 10 (x2) + 8 (x1) + 6 (x1) + 12 (x1) + [displayLevels] : object {Actor.npc.items.[].system.displayLevels} + [0] : boolean {Actor.npc.items.[].system.displayLevels.0} (same value: False) + [1] : boolean {Actor.npc.items.[].system.displayLevels.1} (same value: False) + [showUnpreparedSpells] : object {Actor.npc.items.[].system.showUnpreparedSpells} + value : boolean {Actor.npc.items.[].system.showUnpreparedSpells.value} (2 different values) + False (x2) + True (x6) + [meleeUsage] : object {Actor.npc.items.[].system.meleeUsage} + damage : object {Actor.npc.items.[].system.meleeUsage.damage} + die : string {Actor.npc.items.[].system.meleeUsage.damage.die} (3 different values) + d6 (x2) + d4 (x1) + d10 (x1) + type : string {Actor.npc.items.[].system.meleeUsage.damage.type} (2 different values) + bludgeoning (x2) + slashing (x2) + group : string {Actor.npc.items.[].system.meleeUsage.group} (2 different values) + club (x2) + sword (x2) + traits : array {Actor.npc.items.[].system.meleeUsage.traits} + Length: min=2 max=4 + Value type: string {Actor.npc.items.[].system.meleeUsage.traits.[]} (9 different values) + critical-fusion (x4) + thrown-10 (x1) + shove (x1) + finesse (x1) + forceful (x1) + sweep (x1) + disarm (x1) + trip (x1) + versatile-p (x1) + [variants] : object {Actor.npc.items.[].system.variants} + [active] : boolean {Actor.npc.items.[].system.active} (same value: False) + [removable] : boolean {Actor.npc.items.[].system.removable} (same value: False) + [skill_requirements] : object {Actor.npc.items.[].system.skill_requirements} + rank : string {Actor.npc.items.[].system.skill_requirements.rank} (same value: ) + skill : string {Actor.npc.items.[].system.skill_requirements.skill} (same value: ) + [focus] : object {Actor.npc.items.[].system.focus} + points : integer {Actor.npc.items.[].system.focus.points} (same value: 0) + pool : integer {Actor.npc.items.[].system.focus.pool} (same value: 0) + type : string {Actor.npc.items.[].type} (14 different values) + spellcastingEntry (x2752) + spell (x23131) + melee (x10656) + action (x25003) + weapon (x3365) + armor (x1226) + equipment (x1459) + consumable (x1290) + lore (x1339) + effect (x37) + treasure (x141) + shield (x140) + backpack (x38) + condition (x83) + [_stats] : object {Actor.npc.items.[]._stats} + compendiumSource : string {Actor.npc.items.[]._stats.compendiumSource} (2051 different values) + [flags] : object {Actor.npc.items.[].flags} + [pf2e] : object {Actor.npc.items.[].flags.pf2e} + [linkedWeapon] : string {Actor.npc.items.[].flags.pf2e.linkedWeapon} (2561 different values) + [itemGrants] : object {Actor.npc.items.[].flags.pf2e.itemGrants} + [reactiveStrike] : object {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike} + id : string {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike.id} (same value: s0tlaJyRifEx7e2I) + onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike.onDelete} (same value: detach) + [reactiveStrike2] : object {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike2} + id : string {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike2.id} (same value: 5I9lqayP82R9QJhu) + onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.reactiveStrike2.onDelete} (same value: detach) + [knockdown] : object {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown} + id : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown.id} (2 different values) + B1BW0i8XZOSPvXCj (x1) + 2t2OOi36nCLRa4xe (x1) + onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown.onDelete} (same value: detach) + [knockdown2] : object {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown2} + id : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown2.id} (same value: T91rADZmuE5fJ8VA) + onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown2.onDelete} (same value: detach) + [knockdown3] : object {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown3} + id : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown3.id} (same value: pDhfqZxCN1JT8gHg) + onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.knockdown3.onDelete} (same value: detach) + [reinforcedStock] : object {Actor.npc.items.[].flags.pf2e.itemGrants.reinforcedStock} + id : string {Actor.npc.items.[].flags.pf2e.itemGrants.reinforcedStock.id} (same value: e4VHT4CABCaoOthc) + onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.reinforcedStock.onDelete} (same value: detach) + [prone] : object {Actor.npc.items.[].flags.pf2e.itemGrants.prone} + id : string {Actor.npc.items.[].flags.pf2e.itemGrants.prone.id} (same value: UCS8o3eGnhKNsX14) + onDelete : string {Actor.npc.items.[].flags.pf2e.itemGrants.prone.onDelete} (same value: detach) + [grantedBy] : object {Actor.npc.items.[].flags.pf2e.grantedBy} + id : string {Actor.npc.items.[].flags.pf2e.grantedBy.id} (3 different values) + shEp3scXXBxti42q (x1) + E0mO28h15c34tr9P (x1) + C9ZsCn6QkBtekUHd (x1) + onDelete : string {Actor.npc.items.[].flags.pf2e.grantedBy.onDelete} (2 different values) + cascade (x2) + detach (x1) + [core] : object {Actor.npc.items.[].flags.core} + sourceId : string {Actor.npc.items.[].flags.core.sourceId} (12 different values) + Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1) + Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) + Compendium.pf2e.equipment-srd.Item.ssDxSpQTYORoeCFA (x1) + Compendium.pf2e.equipment-srd.Item.DV4qelKHrviM0O5i (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH (x1) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x1) + Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5 (x1) + Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl (x1) + Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x1) + [folder] : string {Actor.npc.items.[].folder} (10 different values) + dfRpdU8Efsenms12 (x1) + j23Pmmp2h7n8197M (x4) + GnYDg7BROEKrrZS5 (x1) + q6r2mbisUIr8xQHQ (x1) + YtGhnq8AZiDVVXW9 (x1) + jPjltVqSjcYSxvK6 (x1) + sspn0dATguOE2tTz (x2) + IvovuVU7CLpdr4GZ (x2) + nMMWP4CEHYa6Xx8S (x1) + NMqTOtN7izlt3Tyb (x1) + name : string {Actor.npc.name} (5317 different values) + system : object {Actor.npc.system} + abilities : object {Actor.npc.system.abilities} + cha : object {Actor.npc.system.abilities.cha} + mod : integer {Actor.npc.system.abilities.cha.mod} (18 different values) + 5 (x393) + 4 (x611) + 0 (x967) + -5 (x260) + 1 (x574) + 2 (x619) + -2 (x302) + 3 (x575) + 6 (x279) + 7 (x141) + -1 (x255) + -4 (x86) + 8 (x112) + 9 (x89) + 10 (x24) + -3 (x77) + 11 (x3) + 12 (x3) + [value] : integer {Actor.npc.system.abilities.cha.value} (14 different values) + 10 (x22) + 12 (x5) + 18 (x10) + 6 (x4) + 8 (x3) + 14 (x8) + 16 (x12) + 0 (x5) + 22 (x3) + 20 (x6) + 26 (x1) + 30 (x4) + 24 (x3) + 28 (x1) + con : object {Actor.npc.system.abilities.con} + mod : integer {Actor.npc.system.abilities.con.mod} (15 different values) + 5 (x571) + 4 (x955) + 0 (x489) + 2 (x934) + 6 (x407) + 1 (x619) + 3 (x960) + 7 (x196) + 9 (x80) + 8 (x96) + 10 (x27) + 12 (x4) + -2 (x7) + -1 (x20) + 11 (x5) + [value] : integer {Actor.npc.system.abilities.con.value} (9 different values) + 16 (x15) + 18 (x18) + 10 (x16) + 12 (x7) + 20 (x6) + 14 (x15) + 24 (x3) + 26 (x3) + 22 (x4) + dex : object {Actor.npc.system.abilities.dex} + mod : integer {Actor.npc.system.abilities.dex.mod} (18 different values) + 3 (x1071) + 0 (x210) + 4 (x1311) + 2 (x821) + 5 (x608) + 1 (x401) + 6 (x375) + -5 (x32) + -1 (x101) + -3 (x29) + 7 (x163) + 8 (x96) + 9 (x68) + 10 (x18) + -2 (x57) + -4 (x4) + 11 (x3) + 12 (x2) + [value] : integer {Actor.npc.system.abilities.dex.value} (11 different values) + 18 (x24) + 10 (x12) + 16 (x9) + 12 (x4) + 20 (x18) + 14 (x10) + 6 (x1) + 24 (x5) + 8 (x2) + 26 (x1) + 30 (x1) + int : object {Actor.npc.system.abilities.int} + mod : integer {Actor.npc.system.abilities.int.mod} (17 different values) + 5 (x238) + -5 (x605) + 2 (x629) + 0 (x976) + 4 (x392) + 1 (x597) + -2 (x268) + -1 (x312) + -4 (x489) + 6 (x156) + 7 (x78) + -3 (x161) + 3 (x380) + 8 (x55) + 10 (x16) + 9 (x16) + 11 (x2) + [value] : integer {Actor.npc.system.abilities.int.value} (14 different values) + 8 (x10) + 6 (x4) + 10 (x24) + 2 (x2) + 18 (x6) + 12 (x9) + 4 (x1) + 14 (x10) + 0 (x6) + 20 (x1) + 22 (x4) + 24 (x2) + 16 (x7) + 30 (x1) + str : object {Actor.npc.system.abilities.str} + mod : integer {Actor.npc.system.abilities.str.mod} (18 different values) + 7 (x387) + 5 (x617) + 2 (x580) + 3 (x596) + 4 (x901) + 1 (x377) + -5 (x182) + -2 (x73) + 0 (x397) + 6 (x566) + -4 (x13) + 8 (x277) + -1 (x84) + 10 (x104) + 9 (x157) + -3 (x35) + 12 (x12) + 11 (x12) + [value] : integer {Actor.npc.system.abilities.str.value} (13 different values) + 16 (x7) + 20 (x12) + 10 (x13) + 18 (x15) + 12 (x4) + 24 (x9) + 14 (x9) + 22 (x7) + 0 (x3) + 28 (x4) + 26 (x2) + 34 (x1) + 30 (x1) + wis : object {Actor.npc.system.abilities.wis} + [mod] : integer {Actor.npc.system.abilities.wis.mod} (17 different values) + 4 (x715) + 2 (x1246) + 3 (x900) + 1 (x803) + 0 (x632) + -5 (x2) + -1 (x87) + 6 (x290) + 5 (x435) + 8 (x84) + 7 (x109) + -2 (x24) + 9 (x17) + 10 (x21) + 11 (x1) + -3 (x2) + 12 (x1) + [value] : integer {Actor.npc.system.abilities.wis.value} (9 different values) + 14 (x23) + 12 (x6) + 10 (x13) + 18 (x16) + 16 (x14) + 20 (x10) + 24 (x2) + 34 (x1) + 22 (x2) + attributes : object {Actor.npc.system.attributes} + ac : object {Actor.npc.system.attributes.ac} + details : string {Actor.npc.system.attributes.ac.details} (129 different values) + value : integer {Actor.npc.system.attributes.ac.value} (50 different values) + allSaves : object {Actor.npc.system.attributes.allSaves} + [value] : string {Actor.npc.system.attributes.allSaves.value} (187 different values) + hp : object {Actor.npc.system.attributes.hp} + details : string {Actor.npc.system.attributes.hp.details} (233 different values) + max : integer {Actor.npc.system.attributes.hp.max} (266 different values) + [temp] : integer {Actor.npc.system.attributes.hp.temp} (4 different values) + 0 (x5364) + 10 (x1) + 11 (x2) + 5 (x1) + value : mixed + integer {Actor.npc.system.attributes.hp.value} (267 different values) + string {Actor.npc.system.attributes.hp.value} (2 different values) + 55 (x1) + 43 (x1) + [tempmax] : integer {Actor.npc.system.attributes.hp.tempmax} (same value: 0) + [immunities] : array {Actor.npc.system.attributes.immunities} + Length: min=0 max=15 + Value type: object {Actor.npc.system.attributes.immunities.[]} + type : string {Actor.npc.system.attributes.immunities.[].type} (68 different values) + [exceptions] : array {Actor.npc.system.attributes.immunities.[].exceptions} + Length: min=0 max=2 + Value type: string {Actor.npc.system.attributes.immunities.[].exceptions.[]} (3 different values) + bludgeoning (x1) + sonic (x1) + slashing (x2) + speed : object {Actor.npc.system.attributes.speed} + otherSpeeds : array {Actor.npc.system.attributes.speed.otherSpeeds} + Length: min=0 max=3 + Value type: object {Actor.npc.system.attributes.speed.otherSpeeds.[]} + type : string {Actor.npc.system.attributes.speed.otherSpeeds.[].type} (10 different values) + fly (x1206) + burrow (x279) + climb (x588) + swim (x635) + Air Walk (x4) + Freedom Of Movement (x2) + Spider Climb (x1) + Paddler (x1) + Ice Burrow (x1) + ice-burrow (x1) + value : integer {Actor.npc.system.attributes.speed.otherSpeeds.[].value} (25 different values) + [exceptions] : string {Actor.npc.system.attributes.speed.otherSpeeds.[].exceptions} (same value: ) + [label] : string {Actor.npc.system.attributes.speed.otherSpeeds.[].label} (same value: Ice Burrow) + [value] : integer {Actor.npc.system.attributes.speed.value} (16 different values) + 30 (x854) + 25 (x2331) + 20 (x649) + 40 (x406) + 10 (x139) + 0 (x291) + 35 (x246) + 15 (x147) + 50 (x122) + 60 (x63) + 45 (x29) + 5 (x55) + 80 (x8) + 70 (x10) + 100 (x4) + 120 (x1) + [details] : string {Actor.npc.system.attributes.speed.details} (122 different values) + [special] : string {Actor.npc.system.attributes.speed.special} (same value: ) + [resistances] : array {Actor.npc.system.attributes.resistances} + Length: min=0 max=8 + Value type: object {Actor.npc.system.attributes.resistances.[]} + type : string {Actor.npc.system.attributes.resistances.[].type} (29 different values) + value : integer {Actor.npc.system.attributes.resistances.[].value} (23 different values) + [doubleVs] : array {Actor.npc.system.attributes.resistances.[].doubleVs} + Length: min=0 max=2 + Value type: string {Actor.npc.system.attributes.resistances.[].doubleVs.[]} (2 different values) + non-magical (x165) + earth (x1) + [exceptions] : array {Actor.npc.system.attributes.resistances.[].exceptions} + Length: min=0 max=5 + Value type: string {Actor.npc.system.attributes.resistances.[].exceptions.[]} (30 different values) + [weaknesses] : array {Actor.npc.system.attributes.weaknesses} + Length: min=0 max=4 + Value type: object {Actor.npc.system.attributes.weaknesses.[]} + type : string {Actor.npc.system.attributes.weaknesses.[].type} (39 different values) + value : integer {Actor.npc.system.attributes.weaknesses.[].value} (25 different values) + [exceptions] : array<> {Actor.npc.system.attributes.weaknesses.[].exceptions} + Length: min=0 max=0 + Value type: mixed + [hardness] : object {Actor.npc.system.attributes.hardness} + value : integer {Actor.npc.system.attributes.hardness.value} (14 different values) + 5 (x10) + 10 (x17) + 7 (x3) + 8 (x9) + 15 (x2) + 4 (x4) + 11 (x1) + 3 (x10) + 1 (x1) + 14 (x2) + 9 (x3) + 2 (x8) + 6 (x9) + 13 (x1) + [adjustment] : string {Actor.npc.system.attributes.adjustment} (3 different values) + elite (x46) + (x3) + weak (x23) + [shield] : object {Actor.npc.system.attributes.shield} + ac : integer {Actor.npc.system.attributes.shield.ac} (same value: 2) + brokenThreshold : integer {Actor.npc.system.attributes.shield.brokenThreshold} (same value: 0) + hardness : integer {Actor.npc.system.attributes.shield.hardness} (same value: 0) + max : integer {Actor.npc.system.attributes.shield.max} (same value: 0) + value : integer {Actor.npc.system.attributes.shield.value} (same value: 0) + details : object {Actor.npc.system.details} + blurb : string {Actor.npc.system.details.blurb} (992 different values) + languages : object {Actor.npc.system.details.languages} + details : string {Actor.npc.system.details.languages.details} (252 different values) + value : array {Actor.npc.system.details.languages.value} + Length: min=0 max=14 + Value type: string {Actor.npc.system.details.languages.value.[]} (104 different values) + level : object {Actor.npc.system.details.level} + value : integer {Actor.npc.system.details.level.value} (27 different values) + privateNotes : string {Actor.npc.system.details.privateNotes} (32 different values) + publicNotes : string {Actor.npc.system.details.publicNotes} (2510 different values) + publication : object {Actor.npc.system.details.publication} + license : string {Actor.npc.system.details.publication.license} (2 different values) + OGL (x3944) + ORC (x1426) + remaster : boolean {Actor.npc.system.details.publication.remaster} (2 different values) + False (x3859) + True (x1511) + title : string {Actor.npc.system.details.publication.title} (275 different values) + [authors] : string {Actor.npc.system.details.publication.authors} (2 different values) + Kalervo Oikarinen (x8) + Michael Bramnik (x1) + [sidebarText] : string {Actor.npc.system.details.sidebarText} (same value: ) + [rarity] : object {Actor.npc.system.details.rarity} + value : string {Actor.npc.system.details.rarity.value} (same value: ) + [age] : object {Actor.npc.system.details.age} + value : string {Actor.npc.system.details.age.value} (same value: ) + [background] : object {Actor.npc.system.details.background} + value : string {Actor.npc.system.details.background.value} (same value: ) + [ethnicity] : object {Actor.npc.system.details.ethnicity} + value : string {Actor.npc.system.details.ethnicity.value} (same value: ) + [gender] : object {Actor.npc.system.details.gender} + value : string {Actor.npc.system.details.gender.value} (same value: ) + [height] : object {Actor.npc.system.details.height} + value : string {Actor.npc.system.details.height.value} (same value: ) + [nationality] : object {Actor.npc.system.details.nationality} + value : string {Actor.npc.system.details.nationality.value} (same value: ) + [weight] : object {Actor.npc.system.details.weight} + value : string {Actor.npc.system.details.weight.value} (same value: ) + [alliance] : string {Actor.npc.system.details.alliance} (same value: party) + initiative : object {Actor.npc.system.initiative} + statistic : string {Actor.npc.system.initiative.statistic} (5 different values) + perception (x5363) + deception (x3) + warfare-lore (x1) + performance (x1) + stealth (x2) + perception : object {Actor.npc.system.perception} + details : string {Actor.npc.system.perception.details} (267 different values) + mod : integer {Actor.npc.system.perception.mod} (47 different values) + senses : array {Actor.npc.system.perception.senses} + Length: min=0 max=4 + Value type: object {Actor.npc.system.perception.senses.[]} + type : string {Actor.npc.system.perception.senses.[].type} (14 different values) + darkvision (x3042) + tremorsense (x282) + scent (x822) + low-light-vision (x791) + greater-darkvision (x215) + truesight (x125) + motion-sense (x62) + wavesense (x51) + see-invisibility (x30) + infrared-vision (x3) + lifesense (x127) + thoughtsense (x29) + echolocation (x37) + spiritsense (x2) + [acuity] : string {Actor.npc.system.perception.senses.[].acuity} (2 different values) + imprecise (x1179) + precise (x360) + [range] : integer {Actor.npc.system.perception.senses.[].range} (14 different values) + 30 (x630) + 60 (x702) + 120 (x82) + 40 (x23) + 100 (x57) + 200 (x1) + 80 (x7) + 20 (x10) + 1 (x3) + 90 (x10) + 7 (x1) + 240 (x4) + 10 (x7) + 15 (x2) + [vision] : boolean {Actor.npc.system.perception.vision} (same value: False) + [value] : integer {Actor.npc.system.perception.value} (same value: 20) + resources : object {Actor.npc.system.resources} + [focus] : object {Actor.npc.system.resources.focus} + max : mixed + integer {Actor.npc.system.resources.focus.max} (4 different values) + 1 (x1073) + 2 (x115) + 3 (x69) + 0 (x210) + string {Actor.npc.system.resources.focus.max} (3 different values) + 2 (x5) + 3 (x2) + 1 (x4) + object {Actor.npc.system.resources.focus.max} + max : integer {Actor.npc.system.resources.focus.max.max} (same value: 1) + value : integer {Actor.npc.system.resources.focus.max.value} (same value: 1) + [value] : integer {Actor.npc.system.resources.focus.value} (4 different values) + 1 (x1076) + 2 (x120) + 3 (x69) + 0 (x213) + [maxx] : integer {Actor.npc.system.resources.focus.maxx} (same value: 1) + saves : object {Actor.npc.system.saves} + fortitude : object {Actor.npc.system.saves.fortitude} + saveDetail : string {Actor.npc.system.saves.fortitude.saveDetail} (4 different values) + (x5367) + (+8 vs. poisons) (x1) + (+11 vs. Grapple or Shove) (x1) + (+13 vs. Grapple or Shove) (x1) + value : integer {Actor.npc.system.saves.fortitude.value} (48 different values) + reflex : object {Actor.npc.system.saves.reflex} + saveDetail : string {Actor.npc.system.saves.reflex.saveDetail} (4 different values) + (x5367) + (+9 vs. damaging effects) (x1) + (+11 vs. traps) (x1) + (+10 vs. traps) (x1) + value : integer {Actor.npc.system.saves.reflex.value} (45 different values) + will : object {Actor.npc.system.saves.will} + saveDetail : string {Actor.npc.system.saves.will.saveDetail} (8 different values) + (x5352) + (+37 vs. emotion effects) (x1) + ; +1 status to all saves vs. magic (x5) + (or +2 vs. higher-ranking members of the cult) (x7) + (+1 status to all saves vs. magic) (x2) + (or +0 vs. higher-ranking members of the cult) (x1) + Items shortsword, composite shortbow (10 arrows) (x1) + (bravery) (x1) + value : integer {Actor.npc.system.saves.will.value} (45 different values) + [skills] : object {Actor.npc.system.skills} + [arcana] : object {Actor.npc.system.skills.arcana} + base : integer {Actor.npc.system.skills.arcana.base} (44 different values) + [special] : array<> {Actor.npc.system.skills.arcana.special} + Length: min=0 max=0 + Value type: mixed + [deception] : object {Actor.npc.system.skills.deception} + base : integer {Actor.npc.system.skills.deception.base} (48 different values) + [special] : array {Actor.npc.system.skills.deception.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.deception.special.[]} + base : integer {Actor.npc.system.skills.deception.special.[].base} (19 different values) + 12 (x4) + 19 (x4) + 10 (x4) + 24 (x3) + 23 (x1) + 20 (x6) + 31 (x4) + 37 (x1) + 21 (x1) + 27 (x1) + 16 (x2) + 17 (x2) + 18 (x1) + 9 (x1) + 22 (x1) + 8 (x1) + 32 (x1) + 29 (x1) + 40 (x1) + label : string {Actor.npc.system.skills.deception.special.[].label} (23 different values) + [predicate] : array {Actor.npc.system.skills.deception.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Actor.npc.system.skills.deception.special.[].predicate.[]} (16 different values) + action:create-a-diversion (x1) + action:impersonate (x13) + inanimate (x1) + action:impersonate:pet (x1) + inhabit-body (x3) + action:impersonate:mound (x1) + action:impersonate:past-self (x1) + action:feint (x7) + voice-imitation (x3) + imitate-stone (x1) + action:impersonate-zombie (x2) + action:lie (x3) + action:impersonate:governor (x1) + manipulating-corpse (x1) + action:impersonate:clothing (x1) + action:impersonate:log (x1) + object {Actor.npc.system.skills.deception.special.[].predicate.[]} + [not] : string {Actor.npc.system.skills.deception.special.[].predicate.[].not} (same value: separated-body) + or : array {Actor.npc.system.skills.deception.special.[].predicate.[].or} + Length: min=2 max=3 + Value type: string {Actor.npc.system.skills.deception.special.[].predicate.[].or.[]} (5 different values) + cloak (x1) + sheet (x1) + ray (x1) + action:impersonate:peasant (x1) + action:impersonate:laborer (x1) + [intimidation] : object {Actor.npc.system.skills.intimidation} + base : integer {Actor.npc.system.skills.intimidation.base} (48 different values) + [special] : array {Actor.npc.system.skills.intimidation.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.intimidation.special.[]} + base : integer {Actor.npc.system.skills.intimidation.special.[].base} (9 different values) + 31 (x1) + 14 (x1) + 27 (x1) + 28 (x1) + 44 (x2) + 10 (x1) + 15 (x2) + 9 (x1) + 17 (x1) + label : string {Actor.npc.system.skills.intimidation.special.[].label} (6 different values) + when skinless (x1) + to Demoralize (x5) + vs. plants (x2) + to Demoralize with Threatening Lunge (x1) + in animal form (x1) + against humanoids (x1) + [predicate] : array {Actor.npc.system.skills.intimidation.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + object {Actor.npc.system.skills.intimidation.special.[].predicate.[]} + not : string {Actor.npc.system.skills.intimidation.special.[].predicate.[].not} (same value: wear-skin) + string {Actor.npc.system.skills.intimidation.special.[].predicate.[]} (4 different values) + action:demoralize (x6) + target:trait:plant (x2) + threatening-lunge (x1) + target:trait:humanoid (x1) + [occultism] : object {Actor.npc.system.skills.occultism} + base : integer {Actor.npc.system.skills.occultism.base} (44 different values) + [special] : array {Actor.npc.system.skills.occultism.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.occultism.special.[]} + base : integer {Actor.npc.system.skills.occultism.special.[].base} (2 different values) + 20 (x1) + 4 (x2) + label : string {Actor.npc.system.skills.occultism.special.[].label} (2 different values) + underground (x1) + for checks to Recall Knoweldge (x2) + predicate : array {Actor.npc.system.skills.occultism.special.[].predicate} + Length: min=1 max=1 + Value type: string {Actor.npc.system.skills.occultism.special.[].predicate.[]} (2 different values) + terrain:underground (x1) + action:recall-knowledge (x2) + [stealth] : object {Actor.npc.system.skills.stealth} + base : integer {Actor.npc.system.skills.stealth.base} (46 different values) + [special] : array {Actor.npc.system.skills.stealth.special} + Length: min=0 max=2 + Value type: object {Actor.npc.system.skills.stealth.special.[]} + base : integer {Actor.npc.system.skills.stealth.special.[].base} (39 different values) + label : string {Actor.npc.system.skills.stealth.special.[].label} (101 different values) + [predicate] : array {Actor.npc.system.skills.stealth.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Actor.npc.system.skills.stealth.special.[].predicate.[]} (52 different values) + object {Actor.npc.system.skills.stealth.special.[].predicate.[]} + or : array {Actor.npc.system.skills.stealth.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Actor.npc.system.skills.stealth.special.[].predicate.[].or.[]} (35 different values) + [note] : string {Actor.npc.system.skills.stealth.note} (3 different values) + 30 (x1) + camouflage (x2) + See Clacking Exoskeleton (x1) + [athletics] : object {Actor.npc.system.skills.athletics} + base : integer {Actor.npc.system.skills.athletics.base} (49 different values) + [special] : array {Actor.npc.system.skills.athletics.special} + Length: min=0 max=2 + Value type: object {Actor.npc.system.skills.athletics.special.[]} + base : integer {Actor.npc.system.skills.athletics.special.[].base} (32 different values) + label : string {Actor.npc.system.skills.athletics.special.[].label} (45 different values) + [predicate] : array {Actor.npc.system.skills.athletics.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Actor.npc.system.skills.athletics.special.[].predicate.[]} (17 different values) + action:climb (x36) + action:grapple (x13) + action:swim (x46) + action:disarm (x6) + trait:action:disarm (x1) + trait:action:shove (x1) + trip-tangle (x1) + action:shove (x7) + target:metalItem (x1) + action:leap (x1) + swimming (x1) + action:long-jump (x3) + staff (x1) + action:high-jump (x2) + self:shield:raised (x1) + action:trip (x1) + action:escape (x1) + object {Actor.npc.system.skills.athletics.special.[].predicate.[]} + or : array {Actor.npc.system.skills.athletics.special.[].predicate.[].or} + Length: min=2 max=4 + Value type: string {Actor.npc.system.skills.athletics.special.[].predicate.[].or.[]} (20 different values) + action:long-jump (x25) + action:high-jump (x25) + action:grapple (x12) + action:shove (x2) + self:form:true (x1) + self:form:spider (x1) + action:disarm (x10) + avoid-disarm (x4) + action:climb (x18) + action:swim (x17) + spider-form (x6) + hybrid-form (x6) + target:stone (x1) + target:metal (x1) + action:leap (x2) + water-stride (x1) + magic-staves (x1) + wands (x1) + action:force-open (x1) + action:trip (x2) + [note] : string {Actor.npc.system.skills.athletics.note} (2 different values) + or Swim (x1) + Can't Jump or Swim (x2) + [religion] : object {Actor.npc.system.skills.religion} + base : integer {Actor.npc.system.skills.religion.base} (43 different values) + [special] : array<> {Actor.npc.system.skills.religion.special} + Length: min=0 max=0 + Value type: mixed + [acrobatics] : object {Actor.npc.system.skills.acrobatics} + base : integer {Actor.npc.system.skills.acrobatics.base} (46 different values) + [special] : array {Actor.npc.system.skills.acrobatics.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.acrobatics.special.[]} + base : integer {Actor.npc.system.skills.acrobatics.special.[].base} (19 different values) + 23 (x2) + 27 (x2) + 21 (x1) + 9 (x3) + 14 (x1) + 26 (x1) + 30 (x1) + 36 (x1) + 10 (x6) + 13 (x4) + 44 (x1) + 19 (x1) + 12 (x2) + 8 (x5) + 7 (x3) + 11 (x3) + 17 (x1) + 15 (x2) + 16 (x1) + label : string {Actor.npc.system.skills.acrobatics.special.[].label} (13 different values) + to Squeeze (x4) + to Maneuver in Flight (x13) + to Manuver in Flight (x2) + to Tumble Through spaces of Medium or larger creatures (x1) + to Escape (x10) + to Fly (x1) + to Leap (x2) + to Balance on slippery ice (x1) + in animal form (x1) + when Tumbling Through (x1) + to jump (x1) + to escape (x1) + to Balance or Tumble Through (x3) + [predicate] : array {Actor.npc.system.skills.acrobatics.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Actor.npc.system.skills.acrobatics.special.[].predicate.[]} (10 different values) + action:squeeze (x4) + action:maneuver-in-flight (x15) + action:tumble-through (x2) + action:escape (x11) + action:fly (x1) + action:high-jump (x2) + action:long-jump (x2) + terrain:ice (x1) + action:balance (x4) + action:jump (x1) + object {Actor.npc.system.skills.acrobatics.special.[].predicate.[]} + gte : array {Actor.npc.system.skills.acrobatics.special.[].predicate.[].gte} + Length: min=2 max=2 + Value type: mixed + string {Actor.npc.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: target:size) + integer {Actor.npc.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: 2) + [diplomacy] : object {Actor.npc.system.skills.diplomacy} + base : integer {Actor.npc.system.skills.diplomacy.base} (46 different values) + [special] : array {Actor.npc.system.skills.diplomacy.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.diplomacy.special.[]} + base : integer {Actor.npc.system.skills.diplomacy.special.[].base} (13 different values) + 10 (x5) + 23 (x1) + 9 (x1) + 8 (x1) + 44 (x2) + 13 (x3) + 7 (x2) + 25 (x1) + 14 (x3) + 12 (x1) + 15 (x3) + 11 (x1) + 30 (x1) + label : string {Actor.npc.system.skills.diplomacy.special.[].label} (12 different values) + vs. arthropods (x8) + when orating (x1) + vs. plants (x2) + to Make an Impression (x1) + Members of Own Faith (x1) + with demons (x5) + with spirits (x1) + with spirits and haunts (x1) + to Make an Impressions (x1) + against demons (x2) + against Devils (x1) + against Demons (x1) + predicate : array {Actor.npc.system.skills.diplomacy.special.[].predicate} + Length: min=1 max=1 + Value type: string {Actor.npc.system.skills.diplomacy.special.[].predicate.[]} (9 different values) + target:tag:arthropod (x8) + action:perform:oratory (x1) + target:trait:plant (x2) + action:make-an-impression (x2) + shared-faith (x1) + target:trait:demon (x8) + target:trait:spirit (x1) + haunts-and-spirits (x1) + target:trait:devil (x1) + [nature] : object {Actor.npc.system.skills.nature} + base : integer {Actor.npc.system.skills.nature.base} (47 different values) + [special] : array {Actor.npc.system.skills.nature.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.nature.special.[]} + base : integer {Actor.npc.system.skills.nature.special.[].base} (6 different values) + 23 (x1) + 21 (x1) + 8 (x1) + 20 (x2) + 18 (x2) + 0 (x1) + label : string {Actor.npc.system.skills.nature.special.[].label} (5 different values) + to Command an Animal (x4) + about caves (x1) + to Command an Animal that is a reptile (x1) + to Command their wyvern (x1) + (x1) + [predicate] : array {Actor.npc.system.skills.nature.special.[].predicate} + Length: min=1 max=2 + Value type: string {Actor.npc.system.skills.nature.special.[].predicate.[]} (4 different values) + action:command-an-animal (x6) + terrain:cave (x1) + reptile (x1) + target:wingripper-wyvern (x1) + [survival] : object {Actor.npc.system.skills.survival} + base : integer {Actor.npc.system.skills.survival.base} (44 different values) + [special] : array {Actor.npc.system.skills.survival.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.survival.special.[]} + base : integer {Actor.npc.system.skills.survival.special.[].base} (20 different values) + 18 (x2) + 20 (x2) + 21 (x2) + 27 (x1) + 19 (x3) + 17 (x5) + 30 (x1) + 11 (x5) + 23 (x2) + 29 (x3) + 15 (x3) + 24 (x2) + 22 (x1) + 14 (x1) + 13 (x1) + 9 (x3) + 10 (x3) + 12 (x1) + 7 (x1) + 35 (x1) + label : string {Actor.npc.system.skills.survival.special.[].label} (11 different values) + to Subsist (x2) + to Track a creature at half its Hit Points or fewer (x1) + to track anyone involved in the desecration that created them (x1) + to Track (x29) + to Track a bleeding creature (x2) + to navigate (x1) + in mountains (x1) + when Tracking (x2) + to track (x2) + to track a bleeding creature (x1) + in deserts (x1) + [predicate] : array {Actor.npc.system.skills.survival.special.[].predicate} + Length: min=1 max=2 + Value type: string {Actor.npc.system.skills.survival.special.[].predicate.[]} (10 different values) + action:subsist (x2) + action:track (x34) + half-hp (x1) + involved-in-creation (x1) + target:condition:bleed (x1) + action:navigate (x1) + terrain:mountain (x1) + target:bleeding (x1) + action:track-a-bleeding-creature (x1) + terrain:desert (x1) + [note] : string {Actor.npc.system.skills.survival.note} (2 different values) + perfect orienteering (x1) + Grave Knowledge (x2) + [crafting] : object {Actor.npc.system.skills.crafting} + base : integer {Actor.npc.system.skills.crafting.base} (43 different values) + [note] : string {Actor.npc.system.skills.crafting.note} (3 different values) + Repair only (x4) + can craft magical items (x1) + can craft magic items (x6) + [special] : array {Actor.npc.system.skills.crafting.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.crafting.special.[]} + base : integer {Actor.npc.system.skills.crafting.special.[].base} (31 different values) + label : string {Actor.npc.system.skills.crafting.special.[].label} (34 different values) + [predicate] : array {Actor.npc.system.skills.crafting.special.[].predicate} + Length: min=1 max=2 + Value type: mixed + string {Actor.npc.system.skills.crafting.special.[].predicate.[]} (29 different values) + object {Actor.npc.system.skills.crafting.special.[].predicate.[]} + or : array {Actor.npc.system.skills.crafting.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Actor.npc.system.skills.crafting.special.[].predicate.[].or.[]} (4 different values) + craft:trap (x1) + craft:snare (x1) + action:craft:alchemical (x1) + action:craft:medicine (x1) + [thievery] : object {Actor.npc.system.skills.thievery} + base : integer {Actor.npc.system.skills.thievery.base} (40 different values) + [special] : array {Actor.npc.system.skills.thievery.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.thievery.special.[]} + base : integer {Actor.npc.system.skills.thievery.special.[].base} (6 different values) + 21 (x1) + 13 (x1) + 7 (x1) + 11 (x2) + 20 (x1) + 27 (x1) + label : string {Actor.npc.system.skills.thievery.special.[].label} (6 different values) + to Disable a Device (x2) + to Steal (x1) + for sleight of hand (x1) + to steal (x1) + to Pick a Lock (x1) + to Palm an Object or Steal (x1) + predicate : array {Actor.npc.system.skills.thievery.special.[].predicate} + Length: min=1 max=1 + Value type: mixed + string {Actor.npc.system.skills.thievery.special.[].predicate.[]} (4 different values) + action:disable-a-device (x2) + action:steal (x2) + action:sleight-of-hand (x1) + action:pick-a-lock (x1) + object {Actor.npc.system.skills.thievery.special.[].predicate.[]} + or : array {Actor.npc.system.skills.thievery.special.[].predicate.[].or} + Length: min=2 max=2 + Value type: string {Actor.npc.system.skills.thievery.special.[].predicate.[].or.[]} (2 different values) + action:palm-an-object (x1) + action:steal (x1) + [note] : string {Actor.npc.system.skills.thievery.note} (same value: can Disable traps that require master proficiency) + [society] : object {Actor.npc.system.skills.society} + base : integer {Actor.npc.system.skills.society.base} (41 different values) + [special] : array {Actor.npc.system.skills.society.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.society.special.[]} + base : integer {Actor.npc.system.skills.society.special.[].base} (3 different values) + 19 (x1) + 10 (x1) + 12 (x1) + label : string {Actor.npc.system.skills.society.special.[].label} (2 different values) + to Create Forgery (x1) + to Create Forgeries (x2) + predicate : array {Actor.npc.system.skills.society.special.[].predicate} + Length: min=1 max=1 + Value type: string {Actor.npc.system.skills.society.special.[].predicate.[]} (same value: action:create-forgery) + [performance] : object {Actor.npc.system.skills.performance} + base : integer {Actor.npc.system.skills.performance.base} (36 different values) + [special] : array {Actor.npc.system.skills.performance.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.performance.special.[]} + base : integer {Actor.npc.system.skills.performance.special.[].base} (18 different values) + 24 (x1) + 31 (x1) + 25 (x2) + 16 (x2) + 6 (x2) + 20 (x2) + 17 (x1) + 8 (x1) + 10 (x3) + 11 (x2) + 15 (x2) + 13 (x1) + 14 (x4) + 21 (x1) + 12 (x1) + 19 (x1) + 23 (x1) + 36 (x1) + label : string {Actor.npc.system.skills.performance.special.[].label} (19 different values) + with violin (x1) + when acting, orating, performing comedy, or singing (x1) + to sing (x2) + singing (x3) + for Oratory (x2) + when dancing (x3) + for stringed instruments (x1) + to Spout Prophecy (x2) + when fortune-telling (x1) + when juggling (x1) + when acting or miming (x1) + when playing an instrument (x1) + when playing the lute (x3) + for oratory (x1) + to deliver sermons (x1) + with Tesla Coil (x1) + playing a lute (x1) + when Singing (x2) + Dancing (x1) + [predicate] : array {Actor.npc.system.skills.performance.special.[].predicate} + Length: min=1 max=1 + Value type: string {Actor.npc.system.skills.performance.special.[].predicate.[]} (12 different values) + action:perform (x1) + action:perform:singing (x6) + action:perform:oratory (x2) + action:perform:dance (x4) + stringed-instruments (x1) + action:perform:prophecy (x2) + action:perform:fortune-telling (x1) + action:perform:lute (x3) + oratory (x1) + action:deliver-sermon (x1) + performance:tesla-coil (x1) + playing-a-lute (x1) + [medicine] : object {Actor.npc.system.skills.medicine} + base : integer {Actor.npc.system.skills.medicine.base} (38 different values) + [special] : array {Actor.npc.system.skills.medicine.special} + Length: min=0 max=1 + Value type: object {Actor.npc.system.skills.medicine.special.[]} + base : integer {Actor.npc.system.skills.medicine.special.[].base} (same value: 13) + label : string {Actor.npc.system.skills.medicine.special.[].label} (same value: to Recall Knowledge) + predicate : array {Actor.npc.system.skills.medicine.special.[].predicate} + Length: min=1 max=1 + Value type: string {Actor.npc.system.skills.medicine.special.[].predicate.[]} (same value: action:recall-knowledge) + [intimidation + +20] : object {Actor.npc.system.skills.intimidation + +20} + [base] : mixed + [thievery + +22] : object {Actor.npc.system.skills.thievery + +22} + [base] : mixed + [stealth + +30] : object {Actor.npc.system.skills.stealth + +30} + [base] : mixed + [society + +28] : object {Actor.npc.system.skills.society + +28} + [base] : mixed + [or singing)] : object {Actor.npc.system.skills.or singing)} + [base] : mixed + [orating] : object {Actor.npc.system.skills.orating} + [base] : mixed + [performing comedy] : object {Actor.npc.system.skills.performing comedy} + [base] : mixed + [intimidate] : object {Actor.npc.system.skills.intimidate} + base : integer {Actor.npc.system.skills.intimidate.base} (6 different values) + 35 (x1) + 38 (x1) + 40 (x1) + 30 (x1) + 9 (x1) + 10 (x1) + [+6] : object {Actor.npc.system.skills.+6} + [base] : mixed + [athletics+15] : object {Actor.npc.system.skills.athletics+15} + [base] : mixed + [occultism –1] : object {Actor.npc.system.skills.occultism –1} + [base] : mixed + [occultism+23] : object {Actor.npc.system.skills.occultism+23} + [base] : mixed + [nature + +33] : object {Actor.npc.system.skills.nature + +33} + [base] : mixed + [spellcasting] : object {Actor.npc.system.spellcasting} + rituals : object {Actor.npc.system.spellcasting.rituals} + dc : integer {Actor.npc.system.spellcasting.rituals.dc} (33 different values) + traits : object {Actor.npc.system.traits} + rarity : string {Actor.npc.system.traits.rarity} (4 different values) + unique (x1167) + common (x2169) + uncommon (x1238) + rare (x796) + size : object {Actor.npc.system.traits.size} + value : string {Actor.npc.system.traits.size.value} (6 different values) + sm (x624) + huge (x377) + med (x2794) + lg (x1063) + tiny (x246) + grg (x266) + value : array {Actor.npc.system.traits.value} + Length: min=0 max=9 + Value type: string {Actor.npc.system.traits.value.[]} (203 different values) + type : string {Actor.npc.type} (same value: npc) + [prototypeToken] : object {Actor.npc.prototypeToken} + name : string {Actor.npc.prototypeToken.name} (519 different values) \ No newline at end of file diff --git a/output/pf2e/types/Actor.vehicle.txt b/output/pf2e/types/Actor.vehicle.txt new file mode 100644 index 0000000..a87c47e --- /dev/null +++ b/output/pf2e/types/Actor.vehicle.txt @@ -0,0 +1,252 @@ +Actor.vehicle +Different values: 63 +===================================== +object {Actor.vehicle} + _id : string {Actor.vehicle._id} (all different values) + [folder] : string {Actor.vehicle.folder} (same value: NH0Jv1cX3WrxQqvX) + img : string {Actor.vehicle.img} (same value: systems/pf2e/icons/default-icons/vehicle.svg) + items : array {Actor.vehicle.items} + Length: min=0 max=6 + Value type: object {Actor.vehicle.items.[]} + _id : string {Actor.vehicle.items.[]._id} (101 different values) + img : string {Actor.vehicle.items.[].img} (6 different values) + systems/pf2e/icons/actions/ThreeActions.webp (x7) + systems/pf2e/icons/actions/Passive.webp (x67) + systems/pf2e/icons/actions/TwoActions.webp (x5) + systems/pf2e/icons/default-icons/action.svg (x18) + systems/pf2e/icons/actions/OneAction.webp (x3) + systems/pf2e/icons/actions/Reaction.webp (x1) + name : string {Actor.vehicle.items.[].name} (67 different values) + sort : integer {Actor.vehicle.items.[].sort} (same value: 0) + system : object {Actor.vehicle.items.[].system} + actionType : object {Actor.vehicle.items.[].system.actionType} + value : string {Actor.vehicle.items.[].system.actionType.value} (3 different values) + action (x18) + passive (x82) + reaction (x1) + actions : object {Actor.vehicle.items.[].system.actions} + [value] : integer {Actor.vehicle.items.[].system.actions.value} (3 different values) + 3 (x8) + 2 (x6) + 1 (x4) + [category] : string {Actor.vehicle.items.[].system.category} (2 different values) + interaction (x5) + defensive (x2) + description : object {Actor.vehicle.items.[].system.description} + value : string {Actor.vehicle.items.[].system.description.value} (87 different values) + publication : object {Actor.vehicle.items.[].system.publication} + license : string {Actor.vehicle.items.[].system.publication.license} (same value: OGL) + remaster : boolean {Actor.vehicle.items.[].system.publication.remaster} (same value: False) + title : string {Actor.vehicle.items.[].system.publication.title} (same value: ) + rules : ###FoundryRulesObject### + [slug] : string {Actor.vehicle.items.[].system.slug} (same value: wind-up) + traits : object {Actor.vehicle.items.[].system.traits} + [rarity] : string {Actor.vehicle.items.[].system.traits.rarity} (same value: common) + value : array {Actor.vehicle.items.[].system.traits.value} + Length: min=0 max=5 + Value type: string {Actor.vehicle.items.[].system.traits.value.[]} (13 different values) + concentrate (x1) + exploration (x1) + magical (x4) + manipulate (x4) + visual (x2) + attack (x1) + move (x1) + reckless (x1) + fire (x4) + aura (x2) + light (x2) + electricity (x1) + mental (x1) + [frequency] : object {Actor.vehicle.items.[].system.frequency} + max : integer {Actor.vehicle.items.[].system.frequency.max} (same value: 1) + per : string {Actor.vehicle.items.[].system.frequency.per} (2 different values) + PT10M (x1) + PT1M (x1) + type : string {Actor.vehicle.items.[].type} (same value: action) + [_stats] : object {Actor.vehicle.items.[]._stats} + compendiumSource : string {Actor.vehicle.items.[]._stats.compendiumSource} (3 different values) + Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS (x1) + Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M (x1) + Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp (x1) + name : string {Actor.vehicle.name} (62 different values) + system : object {Actor.vehicle.system} + attributes : object {Actor.vehicle.system.attributes} + ac : object {Actor.vehicle.system.attributes.ac} + check : integer {Actor.vehicle.system.attributes.ac.check} (same value: 0) + details : string {Actor.vehicle.system.attributes.ac.details} (same value: ) + value : integer {Actor.vehicle.system.attributes.ac.value} (26 different values) + collisionDC : object {Actor.vehicle.system.attributes.collisionDC} + [value] : integer {Actor.vehicle.system.attributes.collisionDC.value} (21 different values) + collisionDamage : object {Actor.vehicle.system.attributes.collisionDamage} + value : string {Actor.vehicle.system.attributes.collisionDamage.value} (30 different values) + hardness : integer {Actor.vehicle.system.attributes.hardness} (8 different values) + 20 (x13) + 5 (x22) + 15 (x12) + 10 (x8) + 25 (x2) + 0 (x4) + 9 (x1) + 1 (x1) + hp : object {Actor.vehicle.system.attributes.hp} + details : string {Actor.vehicle.system.attributes.hp.details} (same value: ) + max : integer {Actor.vehicle.system.attributes.hp.max} (33 different values) + temp : integer {Actor.vehicle.system.attributes.hp.temp} (same value: 0) + value : integer {Actor.vehicle.system.attributes.hp.value} (33 different values) + immunities : array {Actor.vehicle.system.attributes.immunities} + Length: min=1 max=6 + Value type: object {Actor.vehicle.system.attributes.immunities.[]} + type : string {Actor.vehicle.system.attributes.immunities.[].type} (8 different values) + object-immunities (x63) + critical-hits (x29) + precision (x29) + death-effects (x1) + disease (x1) + paralyzed (x1) + poison (x1) + unconscious (x1) + [exceptions] : array<> {Actor.vehicle.system.attributes.immunities.[].exceptions} + Length: min=0 max=0 + Value type: mixed + emitsSound : mixed + string {Actor.vehicle.system.attributes.emitsSound} (same value: encounter) + boolean {Actor.vehicle.system.attributes.emitsSound} (same value: True) + [weaknesses] : array {Actor.vehicle.system.attributes.weaknesses} + Length: min=0 max=1 + Value type: object {Actor.vehicle.system.attributes.weaknesses.[]} + type : string {Actor.vehicle.system.attributes.weaknesses.[].type} (2 different values) + electricity (x1) + fire (x4) + value : integer {Actor.vehicle.system.attributes.weaknesses.[].value} (2 different values) + 10 (x3) + 5 (x2) + [resistances] : array {Actor.vehicle.system.attributes.resistances} + Length: min=1 max=5 + Value type: object {Actor.vehicle.system.attributes.resistances.[]} + type : string {Actor.vehicle.system.attributes.resistances.[].type} (5 different values) + cold (x1) + electricity (x4) + fire (x1) + piercing (x1) + slashing (x1) + value : integer {Actor.vehicle.system.attributes.resistances.[].value} (3 different values) + 10 (x6) + 12 (x1) + 20 (x1) + details : object {Actor.vehicle.system.details} + [AC] : integer {Actor.vehicle.system.details.AC} (same value: 0) + crew : string {Actor.vehicle.system.details.crew} (17 different values) + 1 pilot (x38) + 1 pilot, 5 other crew (x1) + 1 pilot, 2 crew (x6) + 1 pilot, 8 rowers (x1) + 1 pilot, 200 crew (x1) + 1 pilot, 150 turners, 2,200 pushers (x1) + 1 pilot, 12 crew (x1) + 1 pilot, 3 crew (x4) + 1 pilot, 400 rowers (x1) + 1 pilot, 20 rowers (x2) + 1 pilot, 80 rowers (x1) + 1 pilot, 200 turners, 3000 pushers (x1) + 1 pilot, 10 rowers (x1) + 1 pilot, 8 crew (x1) + 1 pilot, 4 crew (x1) + 1 pilot, 9 pushers (x1) + 1 pilot, 1 crew (x1) + description : string {Actor.vehicle.system.details.description} (34 different values) + level : object {Actor.vehicle.system.details.level} + value : integer {Actor.vehicle.system.details.level.value} (21 different values) + passengers : string {Actor.vehicle.system.details.passengers} (22 different values) + pilotingCheck : string {Actor.vehicle.system.details.pilotingCheck} (55 different values) + [price] : integer {Actor.vehicle.system.details.price} (43 different values) + publication : object {Actor.vehicle.system.details.publication} + license : string {Actor.vehicle.system.details.publication.license} (2 different values) + OGL (x15) + ORC (x48) + remaster : boolean {Actor.vehicle.system.details.publication.remaster} (2 different values) + False (x15) + True (x48) + title : string {Actor.vehicle.system.details.publication.title} (10 different values) + Pathfinder #173: Doorway to the Red Star (x2) + Pathfinder Guns & Gears (x22) + Pathfinder GM Core (x23) + Pathfinder Lost Omens Tian Xia World Guide (x5) + Pathfinder Bestiary 3 (x1) + Pathfinder #174: Shadows of the Ancients (x2) + Pathfinder #182: Graveclaw (x1) + Pathfinder Lost Omens The Grand Bazaar (x5) + Pathfinder #177: Burning Tundra (x1) + Pathfinder #179: Cradle of Quartz (x1) + space : object {Actor.vehicle.system.details.space} + high : integer {Actor.vehicle.system.details.space.high} (21 different values) + long : integer {Actor.vehicle.system.details.space.long} (18 different values) + 10 (x22) + 90 (x1) + 15 (x6) + 75 (x2) + 5 (x8) + 300 (x2) + 50 (x1) + 100 (x1) + 30 (x5) + 20 (x6) + 250 (x1) + 130 (x1) + 110 (x1) + 65 (x2) + 80 (x1) + 40 (x1) + 60 (x1) + 9 (x1) + wide : integer {Actor.vehicle.system.details.space.wide} (15 different values) + 5 (x13) + 30 (x4) + 15 (x8) + 10 (x16) + 50 (x3) + 20 (x10) + 8 (x1) + 100 (x1) + 35 (x1) + 65 (x1) + 40 (x1) + 6 (x1) + 1 (x1) + 2 (x1) + 9 (x1) + speed : string {Actor.vehicle.system.details.speed} (57 different values) + saves : object {Actor.vehicle.system.saves} + fortitude : object {Actor.vehicle.system.saves.fortitude} + [item] : integer {Actor.vehicle.system.saves.fortitude.item} (same value: 0) + [rank] : integer {Actor.vehicle.system.saves.fortitude.rank} (same value: 0) + saveDetail : string {Actor.vehicle.system.saves.fortitude.saveDetail} (same value: ) + value : integer {Actor.vehicle.system.saves.fortitude.value} (25 different values) + traits : object {Actor.vehicle.system.traits} + rarity : string {Actor.vehicle.system.traits.rarity} (4 different values) + uncommon (x25) + rare (x17) + common (x18) + unique (x3) + size : object {Actor.vehicle.system.traits.size} + value : string {Actor.vehicle.system.traits.size.value} (4 different values) + lg (x31) + grg (x13) + huge (x13) + med (x6) + value : array {Actor.vehicle.system.traits.value} + Length: min=0 max=3 + Value type: string {Actor.vehicle.system.traits.value.[]} (4 different values) + magical (x4) + artifact (x1) + teleportation (x1) + clockwork (x1) + [customModifiers] : object {Actor.vehicle.system.customModifiers} + type : string {Actor.vehicle.type} (same value: vehicle) + [prototypeToken] : object {Actor.vehicle.prototypeToken} + name : string {Actor.vehicle.prototypeToken.name} (5 different values) + Heavy Chariot (x1) + Light Chariot (x1) + Heavy Sky Chariot (x1) + Light Sky Chariot (x1) + Medium Sky Chariot (x1) \ No newline at end of file diff --git a/output/pf2e/types/Item.action.txt b/output/pf2e/types/Item.action.txt new file mode 100644 index 0000000..ae63357 --- /dev/null +++ b/output/pf2e/types/Item.action.txt @@ -0,0 +1,126 @@ +Item.action +Different values: 1167 +===================================== +object {Item.action} + _id : string {Item.action._id} (all different values) + img : string {Item.action.img} (10 different values) + systems/pf2e/icons/actions/TwoActions.webp (x152) + systems/pf2e/icons/actions/OneAction.webp (x265) + systems/pf2e/icons/actions/FreeAction.webp (x68) + systems/pf2e/icons/actions/Reaction.webp (x129) + systems/pf2e/icons/actions/Passive.webp (x511) + systems/pf2e/icons/actions/ThreeActions.webp (x29) + systems/pf2e/icons/actions/LongerAction.webp (x2) + systems/pf2e/icons/default-icons/action.svg (x9) + icons/skills/targeting/target-glowing-yellow.webp (x1) + icons/magic/symbols/elements-air-earth-fire-water.webp (x1) + name : string {Item.action.name} (1152 different values) + system : object {Item.action.system} + actionType : object {Item.action.system.actionType} + value : string {Item.action.system.actionType.value} (4 different values) + action (x450) + free (x69) + reaction (x130) + passive (x518) + actions : object {Item.action.system.actions} + [value] : integer {Item.action.system.actions.value} (3 different values) + 2 (x150) + 1 (x271) + 3 (x29) + [category] : string {Item.action.system.category} (4 different values) + offensive (x496) + defensive (x181) + interaction (x299) + familiar (x110) + description : object {Item.action.system.description} + value : string {Item.action.system.description.value} (1162 different values) + [gm] : string {Item.action.system.description.gm} (same value:

Themes: @Check[religion,society|dc:28|showDC:gm] - Note that a lore skill can be used at your discretion

+

Exhibits: @Check[athletics,crafting,nature|dc:28]

+

Pageantry: @Check[crafting,deception,performance|dc:28]

+

Revelers: @Check[diplomacy,intimidation,performance|dc:28]

+

Perform the Processional Results

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Preparation PointsDCXP Earned
8 or less3310 XP
9-133020 XP
14-182840 XP
19-232660 XP
24 or more2380 XP
+

) + publication : object {Item.action.system.publication} + license : string {Item.action.system.publication.license} (2 different values) + ORC (x564) + OGL (x603) + remaster : boolean {Item.action.system.publication.remaster} (2 different values) + True (x580) + False (x587) + title : string {Item.action.system.publication.title} (85 different values) + rules : ###FoundryRulesObject### + traits : object {Item.action.system.traits} + value : array {Item.action.system.traits.value} + Length: min=0 max=7 + Value type: string {Item.action.system.traits.value.[]} (103 different values) + [rarity] : string {Item.action.system.traits.rarity} (3 different values) + common (x795) + rare (x1) + uncommon (x1) + [selected] : object {Item.action.system.traits.selected} + [concentrate] : string {Item.action.system.traits.selected.concentrate} (same value: Concentrate) + [auditory] : string {Item.action.system.traits.selected.auditory} (same value: Auditory) + [general] : string {Item.action.system.traits.selected.general} (same value: General) + [linguistic] : string {Item.action.system.traits.selected.linguistic} (same value: Linguistic) + [mental] : string {Item.action.system.traits.selected.mental} (same value: Mental) + [skill] : string {Item.action.system.traits.selected.skill} (same value: Skill) + [emotion] : string {Item.action.system.traits.selected.emotion} (same value: Emotion) + [exploration] : string {Item.action.system.traits.selected.exploration} (same value: Exploration) + [morph] : string {Item.action.system.traits.selected.morph} (same value: Morph) + [primal] : string {Item.action.system.traits.selected.primal} (same value: Primal) + [tengu] : string {Item.action.system.traits.selected.tengu} (same value: tengu) + [transmutation] : string {Item.action.system.traits.selected.transmutation} (same value: Transmutation) + [frequency] : object {Item.action.system.frequency} + max : integer {Item.action.system.frequency.max} (2 different values) + 1 (x123) + 2 (x3) + per : string {Item.action.system.frequency.per} (6 different values) + day (x67) + round (x9) + PT1H (x28) + PT10M (x13) + PT1M (x7) + turn (x2) + [value] : integer {Item.action.system.frequency.value} (same value: 1) + [selfEffect] : object {Item.action.system.selfEffect} + name : string {Item.action.system.selfEffect.name} (43 different values) + uuid : string {Item.action.system.selfEffect.uuid} (43 different values) + [deathNote] : boolean {Item.action.system.deathNote} (same value: True) + type : string {Item.action.type} (same value: action) + [folder] : string {Item.action.folder} (53 different values) \ No newline at end of file diff --git a/output/pf2e/types/Item.ancestry.txt b/output/pf2e/types/Item.ancestry.txt new file mode 100644 index 0000000..cb5d324 --- /dev/null +++ b/output/pf2e/types/Item.ancestry.txt @@ -0,0 +1,326 @@ +Item.ancestry +Different values: 48 +===================================== +object {Item.ancestry} + _id : string {Item.ancestry._id} (all different values) + img : string {Item.ancestry.img} (40 different values) + name : string {Item.ancestry.name} (all different values) + system : object {Item.ancestry.system} + additionalLanguages : object {Item.ancestry.system.additionalLanguages} + count : integer {Item.ancestry.system.additionalLanguages.count} (2 different values) + 0 (x47) + 1 (x1) + custom : string {Item.ancestry.system.additionalLanguages.custom} (same value: ) + value : array {Item.ancestry.system.additionalLanguages.value} + Length: min=0 max=11 + Value type: string {Item.ancestry.system.additionalLanguages.value.[]} (42 different values) + boosts : dict {Item.ancestry.system.boosts} + Key:string {Item.ancestry.system.boosts.[key]} (3 different values) + 0 (x48) + 1 (x48) + 2 (x48) + Value:object {Item.ancestry.system.boosts.[value]} + value : array {Item.ancestry.system.boosts.[value].value} + Length: min=0 max=6 + Value type: string {Item.ancestry.system.boosts.[value].value.[]} (6 different values) + dex (x69) + wis (x62) + str (x58) + con (x67) + int (x57) + cha (x65) + description : object {Item.ancestry.system.description} + value : string {Item.ancestry.system.description.value} (all different values) + flaws : object {Item.ancestry.system.flaws} + 0 : object {Item.ancestry.system.flaws.0} + value : array {Item.ancestry.system.flaws.0.value} + Length: min=0 max=1 + Value type: string {Item.ancestry.system.flaws.0.value.[]} (6 different values) + con (x6) + cha (x6) + int (x7) + wis (x7) + str (x5) + dex (x1) + hp : integer {Item.ancestry.system.hp} (3 different values) + 8 (x28) + 6 (x13) + 10 (x7) + items : object {Item.ancestry.system.items} + [dzt52] : object {Item.ancestry.system.items.dzt52} + img : string {Item.ancestry.system.items.dzt52.img} (same value: systems/pf2e/icons/unarmed-attacks/mandibles.webp) + level : integer {Item.ancestry.system.items.dzt52.level} (same value: 0) + name : string {Item.ancestry.system.items.dzt52.name} (same value: Fangs) + uuid : string {Item.ancestry.system.items.dzt52.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Fangs) + [fvpio] : object {Item.ancestry.system.items.fvpio} + img : string {Item.ancestry.system.items.fvpio.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.fvpio.level} (same value: 1) + name : string {Item.ancestry.system.items.fvpio.name} (same value: Emotionally Unaware) + uuid : string {Item.ancestry.system.items.fvpio.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Emotionally Unaware) + [ouwoo] : object {Item.ancestry.system.items.ouwoo} + img : string {Item.ancestry.system.items.ouwoo.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.ouwoo.level} (same value: 1) + name : string {Item.ancestry.system.items.ouwoo.name} (same value: Constructed) + uuid : string {Item.ancestry.system.items.ouwoo.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Constructed) + [l0mdk] : object {Item.ancestry.system.items.l0mdk} + img : string {Item.ancestry.system.items.l0mdk.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.l0mdk.level} (same value: 1) + name : string {Item.ancestry.system.items.l0mdk.name} (same value: Constructed Body) + uuid : string {Item.ancestry.system.items.l0mdk.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Constructed Body) + [l6cpr] : object {Item.ancestry.system.items.l6cpr} + img : string {Item.ancestry.system.items.l6cpr.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.l6cpr.level} (same value: 1) + name : string {Item.ancestry.system.items.l6cpr.name} (same value: Automaton Core) + uuid : string {Item.ancestry.system.items.l6cpr.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Automaton Core) + [9KYmO] : object {Item.ancestry.system.items.9KYmO} + img : string {Item.ancestry.system.items.9KYmO.img} (same value: icons/creatures/mammals/humanoid-wolf-dog-blue.webp) + level : integer {Item.ancestry.system.items.9KYmO.level} (same value: 1) + name : string {Item.ancestry.system.items.9KYmO.name} (same value: Awakened Mind) + uuid : string {Item.ancestry.system.items.9KYmO.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Awakened Mind) + [TQ7e5] : object {Item.ancestry.system.items.TQ7e5} + img : string {Item.ancestry.system.items.TQ7e5.img} (same value: icons/magic/nature/wolf-paw-glow-green.webp) + level : integer {Item.ancestry.system.items.TQ7e5.level} (same value: 1) + name : string {Item.ancestry.system.items.TQ7e5.name} (same value: Awakened Form) + uuid : string {Item.ancestry.system.items.TQ7e5.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Awakened Form) + [mfgye] : object {Item.ancestry.system.items.mfgye} + img : string {Item.ancestry.system.items.mfgye.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.mfgye.level} (same value: 1) + name : string {Item.ancestry.system.items.mfgye.name} (same value: Hydration) + uuid : string {Item.ancestry.system.items.mfgye.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Hydration) + [pvkub] : object {Item.ancestry.system.items.pvkub} + img : string {Item.ancestry.system.items.pvkub.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.pvkub.level} (same value: 1) + name : string {Item.ancestry.system.items.pvkub.name} (same value: Swim) + uuid : string {Item.ancestry.system.items.pvkub.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Swim) + [iyksy] : object {Item.ancestry.system.items.iyksy} + img : string {Item.ancestry.system.items.iyksy.img} (same value: systems/pf2e/icons/features/ancestry/land-on-your-feet.webp) + level : string {Item.ancestry.system.items.iyksy.level} (same value: 1) + name : string {Item.ancestry.system.items.iyksy.name} (same value: Land on Your Feet) + uuid : string {Item.ancestry.system.items.iyksy.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Land on Your Feet) + [TaKbB] : object {Item.ancestry.system.items.TaKbB} + img : string {Item.ancestry.system.items.TaKbB.img} (same value: icons/environment/people/cavalry.webp) + level : integer {Item.ancestry.system.items.TaKbB.level} (same value: 1) + name : string {Item.ancestry.system.items.TaKbB.name} (same value: Mount) + uuid : string {Item.ancestry.system.items.TaKbB.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Mount) + [fRFKM] : object {Item.ancestry.system.items.fRFKM} + img : string {Item.ancestry.system.items.fRFKM.img} (same value: icons/skills/movement/arrows-up-trio-red.webp) + level : integer {Item.ancestry.system.items.fRFKM.level} (same value: 1) + name : string {Item.ancestry.system.items.fRFKM.name} (same value: Robust) + uuid : string {Item.ancestry.system.items.fRFKM.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Robust) + [tdik1] : object {Item.ancestry.system.items.tdik1} + img : string {Item.ancestry.system.items.tdik1.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.tdik1.level} (same value: 1) + name : string {Item.ancestry.system.items.tdik1.name} (same value: Sunlight Healing) + uuid : string {Item.ancestry.system.items.tdik1.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sunlight Healing) + [5vjeq] : object {Item.ancestry.system.items.5vjeq} + img : string {Item.ancestry.system.items.5vjeq.img} (same value: systems/pf2e/icons/equipment/weapons/clan-dagger.webp) + level : integer {Item.ancestry.system.items.5vjeq.level} (same value: 0) + name : string {Item.ancestry.system.items.5vjeq.name} (same value: Clan Dagger) + uuid : string {Item.ancestry.system.items.5vjeq.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Clan Dagger) + [31xm9] : object {Item.ancestry.system.items.31xm9} + img : string {Item.ancestry.system.items.31xm9.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.31xm9.level} (same value: 1) + name : string {Item.ancestry.system.items.31xm9.name} (same value: Unusual Anatomy) + uuid : string {Item.ancestry.system.items.31xm9.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Unusual Anatomy) + [Jpors] : object {Item.ancestry.system.items.Jpors} + img : string {Item.ancestry.system.items.Jpors.img} (same value: icons/magic/nature/root-vine-beanstolk-green.webp) + level : integer {Item.ancestry.system.items.Jpors.level} (same value: 0) + name : string {Item.ancestry.system.items.Jpors.name} (same value: Photosynthesis) + uuid : string {Item.ancestry.system.items.Jpors.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Photosynthesis) + [2lk67] : object {Item.ancestry.system.items.2lk67} + img : string {Item.ancestry.system.items.2lk67.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.2lk67.level} (same value: 1) + name : string {Item.ancestry.system.items.2lk67.name} (same value: Eyes in Back) + uuid : string {Item.ancestry.system.items.2lk67.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Eyes in Back) + [3084v] : object {Item.ancestry.system.items.3084v} + img : string {Item.ancestry.system.items.3084v.img} (same value: systems/pf2e/icons/features/ancestry/keen-eyes.webp) + level : string {Item.ancestry.system.items.3084v.level} (same value: 0) + name : string {Item.ancestry.system.items.3084v.name} (same value: Keen Eyes) + uuid : string {Item.ancestry.system.items.3084v.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Keen Eyes) + [iaCUe] : object {Item.ancestry.system.items.iaCUe} + img : string {Item.ancestry.system.items.iaCUe.img} (same value: systems/pf2e/icons/spells/enthrall.webp) + level : integer {Item.ancestry.system.items.iaCUe.level} (same value: 0) + name : string {Item.ancestry.system.items.iaCUe.name} (same value: Empathic Sense) + uuid : string {Item.ancestry.system.items.iaCUe.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Empathic Sense) + [wceqv] : object {Item.ancestry.system.items.wceqv} + img : string {Item.ancestry.system.items.wceqv.img} (same value: systems/pf2e/icons/spells/searing-light.webp) + level : integer {Item.ancestry.system.items.wceqv.level} (same value: 0) + name : string {Item.ancestry.system.items.wceqv.name} (same value: Glowing Horn) + uuid : string {Item.ancestry.system.items.wceqv.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Glowing Horn) + [Awa7a] : object {Item.ancestry.system.items.Awa7a} + img : string {Item.ancestry.system.items.Awa7a.img} (same value: icons/creatures/abilities/mouth-teeth-long-red.webp) + level : integer {Item.ancestry.system.items.Awa7a.level} (same value: 0) + name : string {Item.ancestry.system.items.Awa7a.name} (same value: Bite) + uuid : string {Item.ancestry.system.items.Awa7a.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Bite) + [lzwB0] : object {Item.ancestry.system.items.lzwB0} + img : string {Item.ancestry.system.items.lzwB0.img} (same value: icons/creatures/mammals/humanoid-fox-cat-archer.webp) + level : integer {Item.ancestry.system.items.lzwB0.level} (same value: 1) + name : string {Item.ancestry.system.items.lzwB0.name} (same value: Change Shape) + uuid : string {Item.ancestry.system.items.lzwB0.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Change Shape) + [32oz7] : object {Item.ancestry.system.items.32oz7} + img : string {Item.ancestry.system.items.32oz7.img} (same value: icons/magic/nature/root-vine-beanstolk-green.webp) + level : string {Item.ancestry.system.items.32oz7.level} (same value: 1) + name : string {Item.ancestry.system.items.32oz7.name} (same value: Plant Nourishment) + uuid : string {Item.ancestry.system.items.32oz7.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Plant Nourishment) + [ry9ai] : object {Item.ancestry.system.items.ry9ai} + img : string {Item.ancestry.system.items.ry9ai.img} (same value: systems/pf2e/icons/features/ancestry//aquatic-adaptation.webp) + level : string {Item.ancestry.system.items.ry9ai.level} (same value: 1) + name : string {Item.ancestry.system.items.ry9ai.name} (same value: Aquatic Adaptation) + uuid : string {Item.ancestry.system.items.ry9ai.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Aquatic Adaptation) + [xkzsg] : object {Item.ancestry.system.items.xkzsg} + img : string {Item.ancestry.system.items.xkzsg.img} (same value: systems/pf2e/icons/features/ancestry/claws.webp) + level : string {Item.ancestry.system.items.xkzsg.level} (same value: 1) + name : string {Item.ancestry.system.items.xkzsg.name} (same value: Claws) + uuid : string {Item.ancestry.system.items.xkzsg.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Claws) + [1ZhYb] : object {Item.ancestry.system.items.1ZhYb} + img : string {Item.ancestry.system.items.1ZhYb.img} (same value: icons/magic/water/water-hand.webp) + level : integer {Item.ancestry.system.items.1ZhYb.level} (same value: 0) + name : string {Item.ancestry.system.items.1ZhYb.name} (same value: Hydration (Merfolk)) + uuid : string {Item.ancestry.system.items.1ZhYb.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Hydration (Merfolk)) + [T9WbI] : object {Item.ancestry.system.items.T9WbI} + img : string {Item.ancestry.system.items.T9WbI.img} (same value: icons/magic/water/pseudopod-swirl-blue.webp) + level : integer {Item.ancestry.system.items.T9WbI.level} (same value: 0) + name : string {Item.ancestry.system.items.T9WbI.name} (same value: Aquatic Grace) + uuid : string {Item.ancestry.system.items.T9WbI.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Aquatic Grace) + [MZeAa] : object {Item.ancestry.system.items.MZeAa} + img : string {Item.ancestry.system.items.MZeAa.img} (same value: icons/creatures/abilities/bull-head-horns-glowing.webp) + level : integer {Item.ancestry.system.items.MZeAa.level} (same value: 1) + name : string {Item.ancestry.system.items.MZeAa.name} (same value: Horns) + uuid : string {Item.ancestry.system.items.MZeAa.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Horns (Minotaur)) + [O6GUQ] : object {Item.ancestry.system.items.O6GUQ} + img : string {Item.ancestry.system.items.O6GUQ.img} (same value: systems/pf2e/icons/unarmed-attacks/fangs.webp) + level : integer {Item.ancestry.system.items.O6GUQ.level} (same value: 0) + name : string {Item.ancestry.system.items.O6GUQ.name} (same value: Fangs (Nagaji)) + uuid : string {Item.ancestry.system.items.O6GUQ.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Fangs (Nagaji)) + [3fzmc] : object {Item.ancestry.system.items.3fzmc} + img : string {Item.ancestry.system.items.3fzmc.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.3fzmc.level} (same value: 1) + name : string {Item.ancestry.system.items.3fzmc.name} (same value: Constructed (Poppet)) + uuid : string {Item.ancestry.system.items.3fzmc.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Constructed (Poppet)) + [giqow] : object {Item.ancestry.system.items.giqow} + img : string {Item.ancestry.system.items.giqow.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.giqow.level} (same value: 1) + name : string {Item.ancestry.system.items.giqow.name} (same value: Flammable) + uuid : string {Item.ancestry.system.items.giqow.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Flammable) + [jkllM] : object {Item.ancestry.system.items.jkllM} + img : string {Item.ancestry.system.items.jkllM.img} (same value: icons/commodities/bones/skull-lizard-tan.webp) + level : integer {Item.ancestry.system.items.jkllM.level} (same value: 1) + name : string {Item.ancestry.system.items.jkllM.name} (same value: Sharp Teeth) + uuid : string {Item.ancestry.system.items.jkllM.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sharp Teeth) + [Be6lQ] : object {Item.ancestry.system.items.Be6lQ} + img : string {Item.ancestry.system.items.Be6lQ.img} (same value: icons/magic/perception/third-eye-blue-red.webp) + level : integer {Item.ancestry.system.items.Be6lQ.level} (same value: 1) + name : string {Item.ancestry.system.items.Be6lQ.name} (same value: Cryptomnesia) + uuid : string {Item.ancestry.system.items.Be6lQ.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Cryptomnesia) + [xYhuY] : object {Item.ancestry.system.items.xYhuY} + img : string {Item.ancestry.system.items.xYhuY.img} (same value: icons/magic/symbols/ring-circle-smoke-blue.webp) + level : integer {Item.ancestry.system.items.xYhuY.level} (same value: 1) + name : string {Item.ancestry.system.items.xYhuY.name} (same value: Wanderer's Soul) + uuid : string {Item.ancestry.system.items.xYhuY.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Wanderer's Soul) + [PIA9y] : object {Item.ancestry.system.items.PIA9y} + img : string {Item.ancestry.system.items.PIA9y.img} (same value: icons/commodities/gems/gem-rough-cushion-red.webp) + level : integer {Item.ancestry.system.items.PIA9y.level} (same value: 1) + name : string {Item.ancestry.system.items.PIA9y.name} (same value: Head Gem) + uuid : string {Item.ancestry.system.items.PIA9y.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Head Gem) + [bPf5G] : object {Item.ancestry.system.items.bPf5G} + img : string {Item.ancestry.system.items.bPf5G.img} (same value: icons/creatures/abilities/bull-head-horns-glowing.webp) + level : integer {Item.ancestry.system.items.bPf5G.level} (same value: 1) + name : string {Item.ancestry.system.items.bPf5G.name} (same value: Horns (Sarangay)) + uuid : string {Item.ancestry.system.items.bPf5G.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Horns (Sarangay)) + [82kag] : object {Item.ancestry.system.items.82kag} + img : string {Item.ancestry.system.items.82kag.img} (same value: systems/pf2e/icons/features/ancestry/fishseeker-shoony.webp) + level : string {Item.ancestry.system.items.82kag.level} (same value: 1) + name : string {Item.ancestry.system.items.82kag.name} (same value: Blunt Snout) + uuid : string {Item.ancestry.system.items.82kag.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Blunt Snout) + [pADW6] : object {Item.ancestry.system.items.pADW6} + img : string {Item.ancestry.system.items.pADW6.img} (same value: icons/magic/death/skull-humanoid-white-blue.webp) + level : integer {Item.ancestry.system.items.pADW6.level} (same value: 0) + name : string {Item.ancestry.system.items.pADW6.name} (same value: Basic Undead Benefits) + uuid : string {Item.ancestry.system.items.pADW6.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Basic Undead Benefits) + [uu6ze] : object {Item.ancestry.system.items.uu6ze} + img : string {Item.ancestry.system.items.uu6ze.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.uu6ze.level} (same value: 1) + name : string {Item.ancestry.system.items.uu6ze.name} (same value: Magical Strikes) + uuid : string {Item.ancestry.system.items.uu6ze.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Magical Strikes) + [64eou] : object {Item.ancestry.system.items.64eou} + img : string {Item.ancestry.system.items.64eou.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.64eou.level} (same value: 1) + name : string {Item.ancestry.system.items.64eou.name} (same value: Wings) + uuid : string {Item.ancestry.system.items.64eou.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Wings) + [Ve2AG] : object {Item.ancestry.system.items.Ve2AG} + img : string {Item.ancestry.system.items.Ve2AG.img} (same value: icons/magic/symbols/rune-sigil-green-purple.webp) + level : integer {Item.ancestry.system.items.Ve2AG.level} (same value: 1) + name : string {Item.ancestry.system.items.Ve2AG.name} (same value: Magiphage) + uuid : string {Item.ancestry.system.items.Ve2AG.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Magiphage) + [vo9ge] : object {Item.ancestry.system.items.vo9ge} + img : string {Item.ancestry.system.items.vo9ge.img} (same value: systems/pf2e/icons/features/ancestry/sharp-beak.webp) + level : integer {Item.ancestry.system.items.vo9ge.level} (same value: 0) + name : string {Item.ancestry.system.items.vo9ge.name} (same value: Sharp Beak) + uuid : string {Item.ancestry.system.items.vo9ge.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sharp Beak) + [3lJFy] : object {Item.ancestry.system.items.3lJFy} + img : string {Item.ancestry.system.items.3lJFy.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp) + level : integer {Item.ancestry.system.items.3lJFy.level} (same value: 1) + name : string {Item.ancestry.system.items.3lJFy.name} (same value: Natural Climber) + uuid : string {Item.ancestry.system.items.3lJFy.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Natural Climber) + [6bSm3] : object {Item.ancestry.system.items.6bSm3} + img : string {Item.ancestry.system.items.6bSm3.img} (same value: systems/pf2e/icons/default-icons/feat.svg) + level : integer {Item.ancestry.system.items.6bSm3.level} (same value: 0) + name : string {Item.ancestry.system.items.6bSm3.name} (same value: Prehensile Tail) + uuid : string {Item.ancestry.system.items.6bSm3.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Prehensile Tail) + [0wY9n] : object {Item.ancestry.system.items.0wY9n} + img : string {Item.ancestry.system.items.0wY9n.img} (same value: icons/skills/melee/blade-tip-energy-green.webp) + level : integer {Item.ancestry.system.items.0wY9n.level} (same value: 0) + name : string {Item.ancestry.system.items.0wY9n.name} (same value: Innate Venom) + uuid : string {Item.ancestry.system.items.0wY9n.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Innate Venom) + languages : object {Item.ancestry.system.languages} + custom : string {Item.ancestry.system.languages.custom} (same value: ) + value : array {Item.ancestry.system.languages.value} + Length: min=1 max=3 + Value type: string {Item.ancestry.system.languages.value.[]} (37 different values) + publication : object {Item.ancestry.system.publication} + license : string {Item.ancestry.system.publication.license} (2 different values) + OGL (x19) + ORC (x29) + remaster : boolean {Item.ancestry.system.publication.remaster} (2 different values) + False (x19) + True (x29) + title : string {Item.ancestry.system.publication.title} (12 different values) + Pathfinder Lost Omens The Mwangi Expanse (x4) + Pathfinder Lost Omens Ancestry Guide (x6) + Pathfinder Howl of the Wild (x6) + Pathfinder Guns & Gears (x1) + Pathfinder Lost Omens Absalom, City of Lost Omens (x1) + Pathfinder Player Core 2 (x8) + Pathfinder Player Core (x8) + Pathfinder Lost Omens Impossible Lands (x5) + Pathfinder Lost Omens The Grand Bazaar (x1) + Pathfinder Lost Omens Tian Xia Character Guide (x6) + Pathfinder #153: Life's Long Shadows (x1) + Pathfinder Book of the Dead (x1) + reach : integer {Item.ancestry.system.reach} (2 different values) + 5 (x47) + 0 (x1) + rules : ###FoundryRulesObject### + size : string {Item.ancestry.system.size} (4 different values) + med (x33) + lg (x2) + sm (x12) + tiny (x1) + speed : integer {Item.ancestry.system.speed} (4 different values) + 25 (x39) + 20 (x4) + 5 (x2) + 30 (x3) + traits : object {Item.ancestry.system.traits} + rarity : string {Item.ancestry.system.traits.rarity} (3 different values) + rare (x20) + uncommon (x20) + common (x8) + value : array {Item.ancestry.system.traits.value} + Length: min=2 max=3 + Value type: string {Item.ancestry.system.traits.value.[]} (57 different values) + vision : string {Item.ancestry.system.vision} (3 different values) + normal (x13) + low-light-vision (x23) + darkvision (x12) + type : string {Item.ancestry.type} (same value: ancestry) \ No newline at end of file diff --git a/output/pf2e/types/Item.armor.txt b/output/pf2e/types/Item.armor.txt new file mode 100644 index 0000000..b8a6631 --- /dev/null +++ b/output/pf2e/types/Item.armor.txt @@ -0,0 +1,186 @@ +Item.armor +Different values: 164 +===================================== +object {Item.armor} + _id : string {Item.armor._id} (all different values) + img : string {Item.armor.img} (78 different values) + name : string {Item.armor.name} (all different values) + system : object {Item.armor.system} + acBonus : integer {Item.armor.system.acBonus} (7 different values) + 1 (x24) + 5 (x13) + 2 (x35) + 3 (x26) + 4 (x19) + 6 (x31) + 0 (x16) + [baseItem] : string {Item.armor.system.baseItem} (38 different values) + bulk : object {Item.armor.system.bulk} + value : mixed + integer {Item.armor.system.bulk.value} (6 different values) + 1 (x44) + 2 (x37) + 0 (x14) + 4 (x24) + 5 (x8) + 3 (x12) + float {Item.armor.system.bulk.value} (same value: 0,1) + category : string {Item.armor.system.category} (6 different values) + light (x56) + heavy (x44) + medium (x41) + light-barding (x3) + heavy-barding (x3) + unarmored (x17) + checkPenalty : integer {Item.armor.system.checkPenalty} (5 different values) + -1 (x53) + -3 (x47) + -2 (x38) + -4 (x1) + 0 (x25) + [containerId] : mixed + description : object {Item.armor.system.description} + value : string {Item.armor.system.description.value} (161 different values) + [gm] : string {Item.armor.system.description.gm} (same value:

Slithermaw's Bane is focused on Kyonin's safety and protection. It imparts the following edicts and anathema on the wielder. If they're violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.

Edicts kill Treerazer, protect elven lives, push back Tanglebriar's boundaries

Anathema aid Treerazer, willingly betray Kyonin

Choose Apex Attribute

Slithermaw's Bane is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can't change it later.


Note: Select the apex attribute on the details tab of this item.

Choose Heroic Skill

Slithermaw's Bane also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.

Heroic Recovery

Finally, Slithermaw's Bane has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact's partner's @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.

) + dexCap : integer {Item.armor.system.dexCap} (6 different values) + 4 (x18) + 1 (x33) + 3 (x39) + 2 (x26) + 5 (x17) + 0 (x31) + [group] : string {Item.armor.system.group} (7 different values) + leather (x28) + plate (x51) + wood (x13) + chain (x20) + cloth (x13) + skeletal (x7) + composite (x16) + hardness : integer {Item.armor.system.hardness} (same value: 0) + hp : object {Item.armor.system.hp} + max : integer {Item.armor.system.hp.max} (same value: 0) + value : integer {Item.armor.system.hp.value} (same value: 0) + level : object {Item.armor.system.level} + value : integer {Item.armor.system.level.value} (21 different values) + material : object {Item.armor.system.material} + [grade] : string {Item.armor.system.material.grade} (3 different values) + standard (x7) + high (x2) + low (x1) + [type] : string {Item.armor.system.material.type} (5 different values) + dragonhide (x1) + dawnsilver (x5) + adamantine (x2) + silver (x1) + duskwood (x1) + price : object {Item.armor.system.price} + value : object {Item.armor.system.price.value} + [gp] : integer {Item.armor.system.price.value.gp} (79 different values) + [sp] : integer {Item.armor.system.price.value.sp} (3 different values) + 1 (x1) + 2 (x2) + 15 (x1) + publication : object {Item.armor.system.publication} + license : string {Item.armor.system.publication.license} (2 different values) + OGL (x106) + ORC (x58) + remaster : boolean {Item.armor.system.publication.remaster} (2 different values) + False (x99) + True (x65) + title : string {Item.armor.system.publication.title} (41 different values) + quantity : integer {Item.armor.system.quantity} (same value: 1) + rules : ###FoundryRulesObject### + runes : object {Item.armor.system.runes} + potency : integer {Item.armor.system.runes.potency} (5 different values) + 4 (x1) + 1 (x40) + 2 (x48) + 0 (x64) + 3 (x11) + property : array {Item.armor.system.runes.property} + Length: min=0 max=1 + Value type: string {Item.armor.system.runes.property.[]} (12 different values) + invisibility (x3) + fortification (x6) + assisting (x1) + greaterSlick (x1) + deathless (x2) + greaterFortification (x4) + antimagic (x1) + greaterReady (x1) + greaterAcidResistant (x1) + glamered (x1) + greaterInvisibility (x1) + fireResistant (x2) + [resilient] : integer {Item.armor.system.runes.resilient} (4 different values) + 3 (x2) + 1 (x48) + 0 (x81) + 2 (x32) + size : string {Item.armor.system.size} (2 different values) + med (x163) + lg (x1) + [specific] : object {Item.armor.system.specific} + material : object {Item.armor.system.specific.material} + [grade] : string {Item.armor.system.specific.material.grade} (3 different values) + standard (x6) + low (x1) + high (x1) + [type] : string {Item.armor.system.specific.material.type} (5 different values) + dragonhide (x1) + adamantine (x2) + silver (x1) + dawnsilver (x3) + duskwood (x1) + runes : object {Item.armor.system.specific.runes} + potency : integer {Item.armor.system.specific.runes.potency} (4 different values) + 4 (x1) + 1 (x43) + 2 (x45) + 3 (x11) + property : array {Item.armor.system.specific.runes.property} + Length: min=0 max=1 + Value type: string {Item.armor.system.specific.runes.property.[]} (12 different values) + invisibility (x3) + fortification (x6) + assisting (x1) + greaterSlick (x1) + deathless (x2) + greaterFortification (x4) + antimagic (x1) + greaterReady (x1) + greaterAcidResistant (x1) + glamered (x1) + greaterInvisibility (x1) + fireResistant (x2) + [resilient] : integer {Item.armor.system.specific.runes.resilient} (4 different values) + 3 (x2) + 1 (x47) + 0 (x20) + 2 (x30) + speedPenalty : integer {Item.armor.system.speedPenalty} (5 different values) + 0 (x74) + -10 (x45) + -5 (x43) + -15 (x1) + -14 (x1) + [strength] : integer {Item.armor.system.strength} (6 different values) + 0 (x21) + 3 (x35) + 1 (x34) + 2 (x23) + 5 (x3) + 4 (x31) + traits : object {Item.armor.system.traits} + rarity : string {Item.armor.system.traits.rarity} (4 different values) + unique (x6) + common (x91) + rare (x25) + uncommon (x42) + value : array {Item.armor.system.traits.value} + Length: min=0 max=6 + Value type: string {Item.armor.system.traits.value.[]} (40 different values) + [apex] : object {Item.armor.system.apex} + attribute : string {Item.armor.system.apex.attribute} (same value: con) + type : string {Item.armor.type} (same value: armor) \ No newline at end of file diff --git a/output/pf2e/types/Item.background.txt b/output/pf2e/types/Item.background.txt new file mode 100644 index 0000000..19db490 --- /dev/null +++ b/output/pf2e/types/Item.background.txt @@ -0,0 +1,105 @@ +Item.background +Different values: 459 +===================================== +object {Item.background} + _id : string {Item.background._id} (all different values) + img : string {Item.background.img} (same value: systems/pf2e/icons/default-icons/background.svg) + name : string {Item.background.name} (all different values) + system : object {Item.background.system} + boosts : dict {Item.background.system.boosts} + Key:string {Item.background.system.boosts.[key]} (3 different values) + 0 (x459) + 1 (x459) + 2 (x2) + Value:object {Item.background.system.boosts.[value]} + value : array {Item.background.system.boosts.[value].value} + Length: min=0 max=6 + Value type: string {Item.background.system.boosts.[value].value.[]} (6 different values) + cha (x638) + int (x638) + con (x606) + dex (x596) + str (x571) + wis (x640) + [selected] : mixed + description : object {Item.background.system.description} + value : string {Item.background.system.description.value} (all different values) + items : dict {Item.background.system.items} + Key:string {Item.background.system.items.[key]} (368 different values) + Value:object {Item.background.system.items.[value]} + img : string {Item.background.system.items.[value].img} (same value: icons/sundries/books/book-red-exclamation.webp) + level : integer {Item.background.system.items.[value].level} (2 different values) + 1 (x367) + 3 (x1) + name : string {Item.background.system.items.[value].name} (77 different values) + uuid : string {Item.background.system.items.[value].uuid} (76 different values) + publication : object {Item.background.system.publication} + license : string {Item.background.system.publication.license} (2 different values) + ORC (x163) + OGL (x296) + remaster : boolean {Item.background.system.publication.remaster} (2 different values) + True (x173) + False (x286) + title : string {Item.background.system.publication.title} (53 different values) + rules : ###FoundryRulesObject### + trainedSkills : object {Item.background.system.trainedSkills} + lore : array {Item.background.system.trainedSkills.lore} + Length: min=0 max=3 + Value type: string {Item.background.system.trainedSkills.lore.[]} (211 different values) + value : array {Item.background.system.trainedSkills.value} + Length: min=0 max=2 + Value type: string {Item.background.system.trainedSkills.value.[]} (16 different values) + arcana (x18) + religion (x19) + acrobatics (x11) + medicine (x17) + thievery (x11) + society (x49) + crafting (x35) + nature (x21) + intimidation (x27) + occultism (x23) + survival (x36) + diplomacy (x38) + stealth (x14) + athletics (x35) + deception (x18) + performance (x16) + [custom] : string {Item.background.system.trainedSkills.custom} (same value: ) + traits : object {Item.background.system.traits} + rarity : string {Item.background.system.traits.rarity} (3 different values) + uncommon (x74) + common (x266) + rare (x119) + value : array {Item.background.system.traits.value} + Length: min=0 max=1 + Value type: string {Item.background.system.traits.value.[]} (8 different values) + persona-underdog (x1) + persona-leader (x1) + persona-scholar (x1) + persona-warrior (x1) + persona-wildcard (x1) + persona-guardian (x1) + persona-scoundrel (x1) + persona-flirt (x1) + type : string {Item.background.type} (same value: background) + folder : string {Item.background.folder} (19 different values) + adZ9Rij5DJPfLy4U (x7) + 2IuGrk3NUEh9X4t8 (x9) + nMbLhTgeWwIj5w4w (x10) + 9I87hWSS2VT4wyWf (x6) + QjIF7UIVi6qewGQE (x8) + vWRVEqjnvEldkeN2 (x9) + 8CbokvOxW5YQZRyE (x6) + Bj8OBjxrxeUx8h9u (x6) + Zb0VOQcHJlWcrv6q (x7) + kHwQEaTB0PYPEpth (x6) + I7OzdXhmf94ZkRoO (x6) + FFUQNELiPmqP04zU (x6) + OqtihkzLEdr6XFxz (x8) + wf0cLn0HOBmQ0qOT (x6) + VU1vkm9fUFmtzF2X (x6) + Csfz885S8s0nQ91U (x6) + aMvKjUALuWvAzSL8 (x6) + BA7QJJ5KxG5pDnAK (x5) + T7bSGZROT5ALk4kf (x6) \ No newline at end of file diff --git a/output/pf2e/types/Item.backpack.txt b/output/pf2e/types/Item.backpack.txt new file mode 100644 index 0000000..946bbaf --- /dev/null +++ b/output/pf2e/types/Item.backpack.txt @@ -0,0 +1,146 @@ +Item.backpack +Different values: 43 +===================================== +object {Item.backpack} + _id : string {Item.backpack._id} (all different values) + img : string {Item.backpack.img} (23 different values) + name : string {Item.backpack.name} (all different values) + system : object {Item.backpack.system} + [baseItem] : mixed + bulk : object {Item.backpack.system.bulk} + capacity : integer {Item.backpack.system.bulk.capacity} (13 different values) + 50 (x7) + 4 (x2) + 100 (x2) + 150 (x2) + 25 (x6) + 0 (x11) + 8 (x2) + 5 (x2) + 1 (x4) + 1000000 (x2) + 6 (x1) + 40 (x1) + 10 (x1) + heldOrStowed : mixed + integer {Item.backpack.system.bulk.heldOrStowed} (3 different values) + 1 (x21) + 2 (x2) + 0 (x4) + float {Item.backpack.system.bulk.heldOrStowed} (same value: 0,1) + ignored : integer {Item.backpack.system.bulk.ignored} (10 different values) + 50 (x7) + 2 (x3) + 100 (x2) + 150 (x2) + 25 (x6) + 0 (x18) + 1000000 (x2) + 1 (x1) + 40 (x1) + 10 (x1) + value : mixed + integer {Item.backpack.system.bulk.value} (3 different values) + 1 (x14) + 0 (x23) + 2 (x1) + float {Item.backpack.system.bulk.value} (same value: 0,1) + collapsed : boolean {Item.backpack.system.collapsed} (same value: False) + [containerId] : mixed + description : object {Item.backpack.system.description} + value : string {Item.backpack.system.description.value} (all different values) + [gm] : string {Item.backpack.system.description.gm} (same value:

Once restored, the satchel gains the following activation.

Activate—Instant Alchemy 2 (manipulate)

Frequency once per hour


Effect You name and then produce a common alchemical item of any level up to level 20 from the satchel's main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item's level. On failure, you can't activate Red Hand's Satchel in this way until the next time you make your daily preparations.

) + hardness : integer {Item.backpack.system.hardness} (same value: 0) + hp : object {Item.backpack.system.hp} + max : integer {Item.backpack.system.hp.max} (same value: 0) + value : integer {Item.backpack.system.hp.value} (same value: 0) + level : object {Item.backpack.system.level} + value : integer {Item.backpack.system.level.value} (17 different values) + 11 (x4) + 0 (x7) + 7 (x3) + 13 (x5) + 4 (x4) + 5 (x1) + 8 (x1) + 12 (x2) + 14 (x1) + 20 (x1) + 3 (x2) + 9 (x4) + 6 (x2) + 15 (x2) + 21 (x1) + 17 (x2) + 2 (x1) + material : object {Item.backpack.system.material} + [grade] : mixed + [type] : mixed + price : object {Item.backpack.system.price} + value : object {Item.backpack.system.price.value} + [gp] : integer {Item.backpack.system.price.value.gp} (23 different values) + [sp] : integer {Item.backpack.system.price.value.sp} (4 different values) + 1 (x1) + 6 (x1) + 5 (x1) + 2 (x1) + [cp] : integer {Item.backpack.system.price.value.cp} (same value: 1) + publication : object {Item.backpack.system.publication} + license : string {Item.backpack.system.publication.license} (2 different values) + OGL (x20) + ORC (x23) + remaster : boolean {Item.backpack.system.publication.remaster} (2 different values) + False (x20) + True (x23) + title : string {Item.backpack.system.publication.title} (17 different values) + Pathfinder Treasure Vault (x3) + Pathfinder Player Core (x5) + Pathfinder Gamemastery Guide (x3) + Pathfinder GM Core (x8) + Pathfinder #155: Lord of the Black Sands (x1) + Pathfinder #208: Hoof, Cinder, and Storm (x4) + Pathfinder #168: King of the Mountain (x1) + Pathfinder Guns & Gears (x4) + Pathfinder War of Immortals (x1) + Pathfinder Core Rulebook (x2) + Pathfinder Lost Omens The Grand Bazaar (x1) + Pathfinder Howl of the Wild (x1) + Pathfinder Lost Omens Character Guide (x1) + Pathfinder #206: Bring the House Down (x1) + Pathfinder Lost Omens Firebrands (x5) + Pathfinder Lost Omens Pathfinder Society Guide (x1) + Pathfinder Secrets of Magic (x1) + quantity : integer {Item.backpack.system.quantity} (2 different values) + 1 (x42) + 5 (x1) + rules : ###FoundryRulesObject### + size : string {Item.backpack.system.size} (same value: med) + stowing : boolean {Item.backpack.system.stowing} (2 different values) + True (x26) + False (x17) + traits : object {Item.backpack.system.traits} + rarity : string {Item.backpack.system.traits.rarity} (4 different values) + common (x13) + rare (x6) + uncommon (x23) + unique (x1) + value : array {Item.backpack.system.traits.value} + Length: min=0 max=5 + Value type: string {Item.backpack.system.traits.value.[]} (9 different values) + extradimensional (x30) + invested (x14) + magical (x34) + cursed (x5) + companion (x1) + divine (x2) + healing (x2) + illusion (x1) + artifact (x1) + usage : object {Item.backpack.system.usage} + value : string {Item.backpack.system.usage.value} (5 different values) + wornbackpack (x7) + held-in-two-hands (x13) + worn (x19) + held-in-one-hand (x2) + worngarment (x2) + type : string {Item.backpack.type} (same value: backpack) \ No newline at end of file diff --git a/output/pf2e/types/Item.campaignFeature.txt b/output/pf2e/types/Item.campaignFeature.txt new file mode 100644 index 0000000..c242de6 --- /dev/null +++ b/output/pf2e/types/Item.campaignFeature.txt @@ -0,0 +1,106 @@ +Item.campaignFeature +Different values: 115 +===================================== +object {Item.campaignFeature} + _id : string {Item.campaignFeature._id} (all different values) + folder : string {Item.campaignFeature.folder} (7 different values) + e185cDQaLjU3uZ62 (x21) + Vqp8b64uH35zkncy (x6) + i18YzT3zo3skuWng (x11) + tavHHn3vqI7bCnl6 (x2) + qKH7pfUGMDUg9obT (x49) + p5NnHNepx1LSyHe5 (x17) + DVa3GkbBsLwGp2In (x9) + img : string {Item.campaignFeature.img} (6 different values) + icons/sundries/books/book-red-exclamation.webp (x49) + systems/pf2e/icons/actions/OneAction.webp (x6) + systems/pf2e/icons/actions/TwoActions.webp (x7) + systems/pf2e/icons/actions/ThreeActions.webp (x2) + systems/pf2e/icons/actions/Reaction.webp (x2) + systems/pf2e/icons/default-icons/campaignFeature.svg (x49) + name : string {Item.campaignFeature.name} (all different values) + system : object {Item.campaignFeature.system} + actionType : object {Item.campaignFeature.system.actionType} + value : string {Item.campaignFeature.system.actionType.value} (3 different values) + passive (x98) + action (x15) + reaction (x2) + actions : object {Item.campaignFeature.system.actions} + [value] : integer {Item.campaignFeature.system.actions.value} (3 different values) + 1 (x6) + 2 (x7) + 3 (x2) + campaign : string {Item.campaignFeature.system.campaign} (same value: kingmaker) + category : string {Item.campaignFeature.system.category} (5 different values) + army-tactic (x23) + army-war-action (x17) + kingdom-activity (x49) + kingdom-feat (x17) + kingdom-feature (x9) + description : object {Item.campaignFeature.system.description} + value : string {Item.campaignFeature.system.description.value} (all different values) + [level] : object {Item.campaignFeature.system.level} + value : integer {Item.campaignFeature.system.level.value} (12 different values) + 8 (x3) + 5 (x7) + 6 (x2) + 1 (x18) + 3 (x8) + 11 (x2) + 9 (x1) + 7 (x3) + 12 (x1) + 20 (x1) + 4 (x2) + 10 (x1) + [location] : mixed + prerequisites : object {Item.campaignFeature.system.prerequisites} + value : array {Item.campaignFeature.system.prerequisites.value} + Length: min=0 max=1 + Value type: object {Item.campaignFeature.system.prerequisites.value.[]} + value : string {Item.campaignFeature.system.prerequisites.value.[].value} (10 different values) + trained in Warfare (x1) + Loyalty 14 (x1) + trained in Defense (x1) + trained in Industry (x1) + trained in at least three skills (x1) + Economy 14 (x1) + trained in Wilderness (x1) + trained in Magic (x1) + trained in Politics (x1) + Stability 14 (x1) + publication : object {Item.campaignFeature.system.publication} + license : string {Item.campaignFeature.system.publication.license} (same value: OGL) + remaster : boolean {Item.campaignFeature.system.publication.remaster} (same value: False) + title : string {Item.campaignFeature.system.publication.title} (2 different values) + Pathfinder Kingmaker (x113) + (x2) + rules : ###FoundryRulesObject### + traits : object {Item.campaignFeature.system.traits} + rarity : string {Item.campaignFeature.system.traits.rarity} (same value: common) + value : array {Item.campaignFeature.system.traits.value} + Length: min=0 max=4 + Value type: string {Item.campaignFeature.system.traits.value.[]} (18 different values) + skirmisher (x25) + cavalry (x21) + infantry (x23) + siege (x13) + maneuver (x5) + attack (x6) + morale (x3) + downtime (x49) + region (x12) + civic (x2) + leadership (x22) + commerce (x5) + fortune (x3) + army (x7) + upkeep (x1) + general (x17) + kingdom (x15) + skill (x1) + [requirements] : object {Item.campaignFeature.system.requirements} + value : string {Item.campaignFeature.system.requirements.value} (same value: ) + [trigger] : object {Item.campaignFeature.system.trigger} + value : string {Item.campaignFeature.system.trigger.value} (same value: ) + type : string {Item.campaignFeature.type} (same value: campaignFeature) \ No newline at end of file diff --git a/output/pf2e/types/Item.class.txt b/output/pf2e/types/Item.class.txt new file mode 100644 index 0000000..bee249c --- /dev/null +++ b/output/pf2e/types/Item.class.txt @@ -0,0 +1,223 @@ +Item.class +Different values: 25 +===================================== +object {Item.class} + _id : string {Item.class._id} (all different values) + img : string {Item.class.img} (21 different values) + name : string {Item.class.name} (all different values) + system : object {Item.class.system} + ancestryFeatLevels : object {Item.class.system.ancestryFeatLevels} + value : array {Item.class.system.ancestryFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Item.class.system.ancestryFeatLevels.value.[]} (5 different values) + 1 (x25) + 5 (x25) + 9 (x25) + 13 (x25) + 17 (x25) + attacks : object {Item.class.system.attacks} + advanced : integer {Item.class.system.attacks.advanced} (2 different values) + 0 (x24) + 1 (x1) + martial : integer {Item.class.system.attacks.martial} (3 different values) + 0 (x12) + 1 (x12) + 2 (x1) + other : object {Item.class.system.attacks.other} + name : string {Item.class.system.attacks.other.name} (4 different values) + Alchemical Bombs (x1) + (x22) + Deity's favored weapon (x1) + Simple Firearms, Martial Firearms (x1) + rank : integer {Item.class.system.attacks.other.rank} (3 different values) + 1 (x2) + 0 (x22) + 2 (x1) + simple : integer {Item.class.system.attacks.simple} (2 different values) + 1 (x24) + 2 (x1) + unarmed : integer {Item.class.system.attacks.unarmed} (2 different values) + 1 (x24) + 2 (x1) + classFeatLevels : object {Item.class.system.classFeatLevels} + value : array {Item.class.system.classFeatLevels.value} + Length: min=10 max=11 + Value type: integer {Item.class.system.classFeatLevels.value.[]} (11 different values) + 1 (x14) + 2 (x25) + 4 (x25) + 6 (x25) + 8 (x25) + 10 (x25) + 12 (x25) + 14 (x25) + 16 (x25) + 18 (x25) + 20 (x25) + defenses : object {Item.class.system.defenses} + heavy : integer {Item.class.system.defenses.heavy} (2 different values) + 0 (x23) + 1 (x2) + light : integer {Item.class.system.defenses.light} (2 different values) + 1 (x18) + 0 (x7) + medium : integer {Item.class.system.defenses.medium} (2 different values) + 1 (x12) + 0 (x13) + unarmored : integer {Item.class.system.defenses.unarmored} (2 different values) + 1 (x24) + 2 (x1) + description : object {Item.class.system.description} + value : string {Item.class.system.description.value} (all different values) + generalFeatLevels : object {Item.class.system.generalFeatLevels} + value : array {Item.class.system.generalFeatLevels.value} + Length: min=5 max=5 + Value type: integer {Item.class.system.generalFeatLevels.value.[]} (5 different values) + 3 (x25) + 7 (x25) + 11 (x25) + 15 (x25) + 19 (x25) + hp : integer {Item.class.system.hp} (4 different values) + 8 (x13) + 12 (x1) + 10 (x7) + 6 (x4) + items : dict {Item.class.system.items} + Key:string {Item.class.system.items.[key]} (484 different values) + Value:object {Item.class.system.items.[value]} + img : string {Item.class.system.items.[value].img} (247 different values) + level : integer {Item.class.system.items.[value].level} (10 different values) + 1 (x96) + 11 (x50) + 15 (x46) + 9 (x47) + 19 (x45) + 7 (x49) + 13 (x58) + 17 (x34) + 5 (x28) + 3 (x31) + name : string {Item.class.system.items.[value].name} (334 different values) + uuid : string {Item.class.system.items.[value].uuid} (330 different values) + keyAbility : object {Item.class.system.keyAbility} + value : array {Item.class.system.keyAbility.value} + Length: min=0 max=2 + Value type: string {Item.class.system.keyAbility.value.[]} (6 different values) + int (x5) + wis (x3) + str (x7) + cha (x5) + dex (x9) + con (x1) + perception : integer {Item.class.system.perception} (2 different values) + 1 (x16) + 2 (x9) + publication : object {Item.class.system.publication} + license : string {Item.class.system.publication.license} (2 different values) + ORC (x20) + OGL (x5) + remaster : boolean {Item.class.system.publication.remaster} (2 different values) + True (x21) + False (x4) + title : string {Item.class.system.publication.title} (7 different values) + Pathfinder Player Core 2 (x8) + Pathfinder War of Immortals (x2) + Pathfinder Player Core (x8) + Pathfinder Guns & Gears (x2) + Pathfinder Rage of Elements (x1) + Pathfinder Secrets of Magic (x2) + Pathfinder Dark Archive (x2) + rules : ###FoundryRulesObject### + savingThrows : object {Item.class.system.savingThrows} + fortitude : integer {Item.class.system.savingThrows.fortitude} (2 different values) + 2 (x13) + 1 (x12) + reflex : integer {Item.class.system.savingThrows.reflex} (2 different values) + 2 (x9) + 1 (x16) + will : integer {Item.class.system.savingThrows.will} (2 different values) + 1 (x5) + 2 (x20) + skillFeatLevels : object {Item.class.system.skillFeatLevels} + value : array {Item.class.system.skillFeatLevels.value} + Length: min=10 max=20 + Value type: integer {Item.class.system.skillFeatLevels.value.[]} (20 different values) + 2 (x25) + 4 (x25) + 6 (x25) + 8 (x25) + 10 (x25) + 12 (x25) + 14 (x25) + 16 (x25) + 18 (x25) + 20 (x25) + 3 (x3) + 5 (x2) + 7 (x3) + 9 (x2) + 11 (x2) + 13 (x2) + 15 (x3) + 17 (x2) + 19 (x2) + 1 (x1) + skillIncreaseLevels : object {Item.class.system.skillIncreaseLevels} + value : array {Item.class.system.skillIncreaseLevels.value} + Length: min=9 max=19 + Value type: integer {Item.class.system.skillIncreaseLevels.value.[]} (19 different values) + 3 (x25) + 5 (x25) + 7 (x25) + 9 (x25) + 11 (x25) + 13 (x25) + 15 (x25) + 17 (x25) + 19 (x25) + 2 (x2) + 4 (x2) + 6 (x2) + 8 (x2) + 10 (x2) + 12 (x2) + 14 (x2) + 16 (x2) + 18 (x2) + 20 (x2) + spellcasting : integer {Item.class.system.spellcasting} (2 different values) + 0 (x13) + 1 (x12) + trainedSkills : object {Item.class.system.trainedSkills} + additional : integer {Item.class.system.trainedSkills.additional} (4 different values) + 3 (x12) + 2 (x7) + 4 (x5) + 7 (x1) + value : array {Item.class.system.trainedSkills.value} + Length: min=0 max=4 + Value type: string {Item.class.system.trainedSkills.value.[]} (11 different values) + crafting (x2) + religion (x6) + athletics (x1) + occultism (x3) + performance (x1) + nature (x3) + society (x1) + arcana (x3) + survival (x1) + stealth (x1) + acrobatics (x1) + [custom] : string {Item.class.system.trainedSkills.custom} (2 different values) + (x6) + Esoteric Lore (x1) + traits : object {Item.class.system.traits} + rarity : string {Item.class.system.traits.rarity} (3 different values) + common (x22) + rare (x1) + uncommon (x2) + value : array<> {Item.class.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Item.class.type} (same value: class) \ No newline at end of file diff --git a/output/pf2e/types/Item.condition.txt b/output/pf2e/types/Item.condition.txt new file mode 100644 index 0000000..cef7384 --- /dev/null +++ b/output/pf2e/types/Item.condition.txt @@ -0,0 +1,76 @@ +Item.condition +Different values: 44 +===================================== +object {Item.condition} + _id : string {Item.condition._id} (all different values) + img : string {Item.condition.img} (all different values) + name : string {Item.condition.name} (all different values) + system : object {Item.condition.system} + description : object {Item.condition.system.description} + value : string {Item.condition.system.description.value} (all different values) + duration : object {Item.condition.system.duration} + [expiry] : mixed + unit : string {Item.condition.system.duration.unit} (same value: unlimited) + value : integer {Item.condition.system.duration.value} (2 different values) + 0 (x27) + -1 (x17) + [perpetual] : boolean {Item.condition.system.duration.perpetual} (2 different values) + False (x16) + True (x1) + [text] : string {Item.condition.system.duration.text} (same value: ) + [group] : string {Item.condition.system.group} (5 different values) + senses (x5) + abilities (x5) + death (x4) + attitudes (x5) + detection (x4) + overrides : array {Item.condition.system.overrides} + Length: min=0 max=4 + Value type: string {Item.condition.system.overrides.[]} (8 different values) + dazzled (x1) + helpful (x4) + indifferent (x4) + unfriendly (x4) + hostile (x4) + friendly (x4) + grabbed (x1) + slowed (x1) + publication : object {Item.condition.system.publication} + license : string {Item.condition.system.publication.license} (2 different values) + ORC (x43) + OGL (x1) + remaster : boolean {Item.condition.system.publication.remaster} (2 different values) + True (x43) + False (x1) + title : string {Item.condition.system.publication.title} (3 different values) + Pathfinder Player Core (x42) + Pathfinder Player Core 2 (x1) + Pathfinder Adventure: Malevolence (x1) + references : object {Item.condition.system.references} + children : array<> {Item.condition.system.references.children} + Length: min=0 max=0 + Value type: mixed + immunityFrom : array<> {Item.condition.system.references.immunityFrom} + Length: min=0 max=0 + Value type: mixed + overriddenBy : array<> {Item.condition.system.references.overriddenBy} + Length: min=0 max=0 + Value type: mixed + overrides : array<> {Item.condition.system.references.overrides} + Length: min=0 max=0 + Value type: mixed + rules : ###FoundryRulesObject### + traits : object {Item.condition.system.traits} + value : array<> {Item.condition.system.traits.value} + Length: min=0 max=0 + Value type: mixed + value : object {Item.condition.system.value} + isValued : boolean {Item.condition.system.value.isValued} (2 different values) + False (x31) + True (x13) + [value] : integer {Item.condition.system.value.value} (same value: 1) + [immutable] : boolean {Item.condition.system.value.immutable} (same value: False) + [active] : boolean {Item.condition.system.active} (same value: False) + [removable] : boolean {Item.condition.system.removable} (same value: False) + type : string {Item.condition.type} (same value: condition) + folder : string {Item.condition.folder} (same value: KDzP1XoF2noQvPNI) \ No newline at end of file diff --git a/output/pf2e/types/Item.consumable.txt b/output/pf2e/types/Item.consumable.txt new file mode 100644 index 0000000..254cecb --- /dev/null +++ b/output/pf2e/types/Item.consumable.txt @@ -0,0 +1,371 @@ +Item.consumable +Different values: 1651 +===================================== +object {Item.consumable} + _id : string {Item.consumable._id} (all different values) + img : string {Item.consumable.img} (722 different values) + name : string {Item.consumable.name} (all different values) + system : object {Item.consumable.system} + [baseItem] : string {Item.consumable.system.baseItem} (same value: alchemical-bomb) + bulk : object {Item.consumable.system.bulk} + value : mixed + integer {Item.consumable.system.bulk.value} (7 different values) + 1 (x39) + 0 (x554) + 8 (x1) + 5 (x1) + 50 (x1) + 3 (x1) + 2 (x3) + float {Item.consumable.system.bulk.value} (same value: 0,1) + category : string {Item.consumable.system.category} (16 different values) + gadget (x77) + potion (x175) + poison (x113) + snare (x76) + talisman (x143) + elixir (x149) + other (x455) + drug (x24) + catalyst (x64) + fulu (x46) + oil (x58) + ammo (x182) + mutagen (x48) + wand (x20) + toolkit (x11) + scroll (x10) + [containerId] : mixed + [damage] : object {Item.consumable.system.damage} + formula : string {Item.consumable.system.damage.formula} (37 different values) + kind : string {Item.consumable.system.damage.kind} (2 different values) + damage (x49) + healing (x27) + type : string {Item.consumable.system.damage.type} (12 different values) + acid (x4) + piercing (x12) + fire (x11) + electricity (x5) + untyped (x17) + cold (x7) + slashing (x2) + poison (x5) + vitality (x5) + void (x5) + bludgeoning (x2) + sonic (x1) + description : object {Item.consumable.system.description} + value : string {Item.consumable.system.description.value} (1583 different values) + hardness : integer {Item.consumable.system.hardness} (same value: 0) + hp : object {Item.consumable.system.hp} + max : integer {Item.consumable.system.hp.max} (same value: 0) + value : integer {Item.consumable.system.hp.value} (same value: 0) + level : object {Item.consumable.system.level} + value : integer {Item.consumable.system.level.value} (21 different values) + material : object {Item.consumable.system.material} + [grade] : mixed + [type] : mixed + [effects] : array {Item.consumable.system.material.effects} + Length: min=1 max=1 + Value type: string {Item.consumable.system.material.effects.[]} (same value: silver) + price : object {Item.consumable.system.price} + value : object {Item.consumable.system.price.value} + [gp] : integer {Item.consumable.system.price.value.gp} (183 different values) + [cp] : integer {Item.consumable.system.price.value.cp} (2 different values) + 1 (x8) + 5 (x1) + [sp] : integer {Item.consumable.system.price.value.sp} (7 different values) + 1 (x44) + 5 (x1) + 2 (x5) + 40 (x1) + 9 (x4) + 6 (x2) + 4 (x3) + [per] : integer {Item.consumable.system.price.per} (2 different values) + 10 (x41) + 5 (x4) + publication : object {Item.consumable.system.publication} + license : string {Item.consumable.system.publication.license} (2 different values) + ORC (x709) + OGL (x942) + remaster : boolean {Item.consumable.system.publication.remaster} (2 different values) + True (x742) + False (x909) + title : string {Item.consumable.system.publication.title} (99 different values) + quantity : integer {Item.consumable.system.quantity} (3 different values) + 1 (x1607) + 10 (x40) + 5 (x4) + rules : ###FoundryRulesObject### + size : string {Item.consumable.system.size} (2 different values) + med (x1641) + sm (x10) + traits : object {Item.consumable.system.traits} + rarity : string {Item.consumable.system.traits.rarity} (4 different values) + uncommon (x530) + common (x968) + rare (x152) + unique (x1) + value : array {Item.consumable.system.traits.value} + Length: min=0 max=8 + Value type: string {Item.consumable.system.traits.value.[]} (90 different values) + [otherTags] : array {Item.consumable.system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Item.consumable.system.traits.otherTags.[]} (3 different values) + alchemical-tool (x56) + alchemical-food (x56) + herbal (x6) + usage : object {Item.consumable.system.usage} + value : string {Item.consumable.system.usage.value} (41 different values) + uses : object {Item.consumable.system.uses} + autoDestroy : boolean {Item.consumable.system.uses.autoDestroy} (2 different values) + True (x1631) + False (x20) + max : integer {Item.consumable.system.uses.max} (9 different values) + 1 (x1631) + 500 (x1) + 5000 (x1) + 5 (x8) + 24 (x1) + 10 (x3) + 7 (x4) + 6 (x1) + 8 (x1) + value : integer {Item.consumable.system.uses.value} (9 different values) + 1 (x1632) + 500 (x1) + 5000 (x1) + 5 (x7) + 24 (x1) + 10 (x3) + 7 (x4) + 6 (x1) + 8 (x1) + [stackGroup] : string {Item.consumable.system.stackGroup} (7 different values) + arrows (x10) + rounds10 (x48) + bolts (x6) + slingBullets (x8) + blowgunDarts (x1) + rounds5 (x4) + woodenTaws (x1) + [spell] : object {Item.consumable.system.spell} + _id : string {Item.consumable.system.spell._id} (2 different values) + 7w37duycMs4YOBeu (x6) + lj2l0i8ShNSlnZrj (x4) + flags : object {Item.consumable.system.spell.flags} + core : object {Item.consumable.system.spell.flags.core} + sourceId : string {Item.consumable.system.spell.flags.core.sourceId} (2 different values) + Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x6) + Compendium.pf2e.spells-srd.Item.Bc6QqTmFV4q7G7L0 (x4) + img : string {Item.consumable.system.spell.img} (2 different values) + icons/magic/life/cross-worn-green.webp (x6) + icons/commodities/wood/fence-posts-brown.webp (x4) + name : string {Item.consumable.system.spell.name} (2 different values) + Heal (x6) + Splinter Volley (x4) + sort : integer {Item.consumable.system.spell.sort} (2 different values) + 133500000 (x6) + 0 (x4) + system : object {Item.consumable.system.spell.system} + [area] : mixed + cost : object {Item.consumable.system.spell.system.cost} + value : string {Item.consumable.system.spell.system.cost.value} (same value: ) + counteraction : boolean {Item.consumable.system.spell.system.counteraction} (same value: False) + damage : object {Item.consumable.system.spell.system.damage} + [0] : object {Item.consumable.system.spell.system.damage.0} + applyMod : boolean {Item.consumable.system.spell.system.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Item.consumable.system.spell.system.damage.0.formula} (same value: 1d8) + kinds : array {Item.consumable.system.spell.system.damage.0.kinds} + Length: min=2 max=2 + Value type: string {Item.consumable.system.spell.system.damage.0.kinds.[]} (2 different values) + damage (x6) + healing (x6) + materials : array<> {Item.consumable.system.spell.system.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.consumable.system.spell.system.damage.0.type} (same value: vitality) + QrOXDstbGji5fsbX : object {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX} + applyMod : boolean {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False) + [category] : mixed + formula : string {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.formula} (same value: 4d6) + kinds : array {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.kinds} + Length: min=1 max=1 + Value type: string {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: damage) + materials : array<> {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.type} (same value: piercing) + [defense] : object {Item.consumable.system.spell.system.defense} + save : object {Item.consumable.system.spell.system.defense.save} + basic : boolean {Item.consumable.system.spell.system.defense.save.basic} (same value: True) + statistic : string {Item.consumable.system.spell.system.defense.save.statistic} (same value: fortitude) + description : object {Item.consumable.system.spell.system.description} + value : string {Item.consumable.system.spell.system.description.value} (2 different values) +

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

+

1 The spell has a range of touch.

+

2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.

+

3 (concentrate) You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.

+
+

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

(x6) +

You launch a volley of splinters at your foes. Make a spell attack roll against a single creature. On a hit, the splinters deal 4d6 piercing damage. The splinters deal double damage on a critical hit and @Damage[(floor(@item.level/2))[bleed]] damage. You can spend a third action while casting this spell to fire splinters at two different targets instead of one. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make both spell attack rolls for splinter volley.

+
+

Heightened (+2) Increase the damage dealt to each target by 4d6 and the persistent bleed damage by 1.

(x4) + duration : object {Item.consumable.system.spell.system.duration} + sustained : boolean {Item.consumable.system.spell.system.duration.sustained} (same value: False) + value : string {Item.consumable.system.spell.system.duration.value} (same value: ) + heightening : object {Item.consumable.system.spell.system.heightening} + damage : object {Item.consumable.system.spell.system.heightening.damage} + [0] : string {Item.consumable.system.spell.system.heightening.damage.0} (same value: 1d8) + QrOXDstbGji5fsbX : string {Item.consumable.system.spell.system.heightening.damage.QrOXDstbGji5fsbX} (same value: 4d6) + interval : integer {Item.consumable.system.spell.system.heightening.interval} (2 different values) + 1 (x6) + 2 (x4) + type : string {Item.consumable.system.spell.system.heightening.type} (same value: interval) + level : object {Item.consumable.system.spell.system.level} + value : integer {Item.consumable.system.spell.system.level.value} (5 different values) + 1 (x6) + 2 (x1) + 4 (x1) + 6 (x1) + 8 (x1) + location : object {Item.consumable.system.spell.system.location} + heightenedLevel : integer {Item.consumable.system.spell.system.location.heightenedLevel} (6 different values) + 2 (x5) + 3 (x1) + 4 (x1) + 5 (x1) + 6 (x1) + 7 (x1) + [value] : mixed + [overlays] : object {Item.consumable.system.spell.system.overlays} + 37gy7l19tik74o4s : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system} + damage : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x6) + healing (x6) + manipulate (x6) + vitality (x6) + 7qdtetowq348s9oc : object {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.system} + range : object {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + 7vbvdrv2cl87sqta : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system} + area : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x6) + healing (x6) + manipulate (x6) + vitality (x6) + lfxcoz2d3f8j2zq1 : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x6) + healing (x6) + manipulate (x6) + vitality (x6) + publication : object {Item.consumable.system.spell.system.publication} + license : string {Item.consumable.system.spell.system.publication.license} (2 different values) + ORC (x6) + OGL (x4) + remaster : boolean {Item.consumable.system.spell.system.publication.remaster} (same value: True) + title : string {Item.consumable.system.spell.system.publication.title} (2 different values) + Pathfinder Player Core (x6) + Pathfinder Rage of Elements (x4) + range : object {Item.consumable.system.spell.system.range} + value : string {Item.consumable.system.spell.system.range.value} (2 different values) + varies (x6) + 60 feet (x4) + requirements : string {Item.consumable.system.spell.system.requirements} (same value: ) + rules : ###FoundryRulesObject### + slug : string {Item.consumable.system.spell.system.slug} (2 different values) + heal (x6) + splinter-volley (x4) + target : object {Item.consumable.system.spell.system.target} + value : string {Item.consumable.system.spell.system.target.value} (2 different values) + 1 willing living creature or 1 undead (x6) + 1 or 2 creatures (x4) + time : object {Item.consumable.system.spell.system.time} + value : string {Item.consumable.system.spell.system.time.value} (2 different values) + 1 to 3 (x6) + 2 or 3 (x4) + traits : object {Item.consumable.system.spell.system.traits} + rarity : string {Item.consumable.system.spell.system.traits.rarity} (same value: common) + traditions : array {Item.consumable.system.spell.system.traits.traditions} + Length: min=2 max=2 + Value type: string {Item.consumable.system.spell.system.traits.traditions.[]} (3 different values) + divine (x6) + primal (x10) + arcane (x4) + value : array {Item.consumable.system.spell.system.traits.value} + Length: min=3 max=4 + Value type: string {Item.consumable.system.spell.system.traits.value.[]} (6 different values) + healing (x6) + manipulate (x10) + vitality (x6) + attack (x4) + concentrate (x4) + wood (x4) + type : string {Item.consumable.system.spell.type} (same value: spell) + type : string {Item.consumable.type} (same value: consumable) \ No newline at end of file diff --git a/output/pf2e/types/Item.deity.txt b/output/pf2e/types/Item.deity.txt new file mode 100644 index 0000000..f201aa0 --- /dev/null +++ b/output/pf2e/types/Item.deity.txt @@ -0,0 +1,149 @@ +Item.deity +Different values: 453 +===================================== +object {Item.deity} + _id : string {Item.deity._id} (all different values) + img : string {Item.deity.img} (108 different values) + name : string {Item.deity.name} (all different values) + system : object {Item.deity.system} + attribute : array {Item.deity.system.attribute} + Length: min=0 max=2 + Value type: string {Item.deity.system.attribute.[]} (6 different values) + con (x176) + wis (x206) + str (x126) + dex (x96) + int (x140) + cha (x146) + category : string {Item.deity.system.category} (4 different values) + deity (x396) + covenant (x16) + pantheon (x34) + philosophy (x7) + description : object {Item.deity.system.description} + value : string {Item.deity.system.description.value} (all different values) + domains : object {Item.deity.system.domains} + alternate : array {Item.deity.system.domains.alternate} + Length: min=0 max=5 + Value type: string {Item.deity.system.domains.alternate.[]} (64 different values) + primary : array {Item.deity.system.domains.primary} + Length: min=0 max=7 + Value type: string {Item.deity.system.domains.primary.[]} (64 different values) + font : array {Item.deity.system.font} + Length: min=0 max=2 + Value type: string {Item.deity.system.font.[]} (2 different values) + harm (x285) + heal (x292) + publication : object {Item.deity.system.publication} + license : string {Item.deity.system.publication.license} (2 different values) + OGL (x34) + ORC (x419) + remaster : boolean {Item.deity.system.publication.remaster} (2 different values) + False (x34) + True (x419) + title : string {Item.deity.system.publication.title} (13 different values) + Pathfinder One-Shot #2: Dinner at Lionlodge (x1) + Pathfinder Adventure: Night of the Gray Death (x1) + Pathfinder Lost Omens Gods & Magic (x8) + Pathfinder Book of the Dead (x1) + Pathfinder Lost Omens Divine Mysteries (x342) + Pathfinder Lost Omens Divine Mysteries Web Supplement (x75) + Pathfinder #203: Shepherd of Decay (x1) + (x1) + Pathfinder Blog (x7) + Pathfinder Lost Omens Knights of Lastwall (x4) + Pathfinder Lost Omens Travel Guide (x7) + Pathfinder Curtain Call Player's Guide (x1) + Pathfinder Lost Omens Firebrands (x4) + rules : ###FoundryRulesObject### + [sanctification] : object {Item.deity.system.sanctification} + modal : string {Item.deity.system.sanctification.modal} (2 different values) + can (x243) + must (x106) + what : array {Item.deity.system.sanctification.what} + Length: min=1 max=2 + Value type: string {Item.deity.system.sanctification.what.[]} (2 different values) + unholy (x176) + holy (x211) + skill : array {Item.deity.system.skill} + Length: min=0 max=2 + Value type: string {Item.deity.system.skill.[]} (16 different values) + survival (x37) + deception (x32) + occultism (x32) + athletics (x48) + arcana (x18) + crafting (x35) + intimidation (x35) + performance (x19) + medicine (x26) + nature (x43) + diplomacy (x34) + society (x39) + thievery (x10) + acrobatics (x14) + stealth (x27) + religion (x2) + spells : object {Item.deity.system.spells} + [1] : string {Item.deity.system.spells.1} (63 different values) + [3] : string {Item.deity.system.spells.3} (48 different values) + [7] : string {Item.deity.system.spells.7} (19 different values) + Compendium.pf2e.spells-srd.Item.Unfettered Pack (x6) + Compendium.pf2e.spells-srd.Item.Warp Mind (x7) + Compendium.pf2e.spells-srd.Item.Reverse Gravity (x1) + Compendium.pf2e.spells-srd.Item.Contingency (x6) + Compendium.pf2e.spells-srd.Item.Planar Palace (x8) + Compendium.pf2e.spells-srd.Item.Fiery Body (x4) + Compendium.pf2e.spells-srd.Item.Retrocognition (x7) + Compendium.pf2e.spells-srd.Item.Momentary Recovery (x2) + Compendium.pf2e.spells-srd.Item.True Target (x8) + Compendium.pf2e.spells-srd.Item.Mask of Terror (x6) + Compendium.pf2e.spells-srd.Item.Volcanic Eruption (x4) + Compendium.pf2e.spells-srd.Item.Corrosive Body (x2) + Compendium.pf2e.spells-srd.Item.Duplicate Foe (x2) + Compendium.pf2e.spells-srd.Item.Time Beacon (x2) + Compendium.pf2e.spells-srd.Item.Frigid Flurry (x1) + Compendium.pf2e.spells-srd.Item.Possession (x2) + Compendium.pf2e.spells-srd.Item.Shadow Raid (x2) + Compendium.pf2e.spells-srd.Item.Project Image (x4) + Compendium.pf2e.spells-srd.Item.Prismatic Sphere (x1) + [5] : string {Item.deity.system.spells.5} (41 different values) + [6] : string {Item.deity.system.spells.6} (24 different values) + [2] : string {Item.deity.system.spells.2} (39 different values) + [9] : string {Item.deity.system.spells.9} (13 different values) + Compendium.pf2e.spells-srd.Item.Power Word Kill (x1) + Compendium.pf2e.spells-srd.Item.Phantasmagoria (x4) + Compendium.pf2e.spells-srd.Item.Detonate Magic (x4) + Compendium.pf2e.spells-srd.Item.Resplendent Mansion (x2) + Compendium.pf2e.spells-srd.Item.Nature's Enmity (x1) + Compendium.pf2e.spells-srd.Item.Unfathomable Song (x2) + Compendium.pf2e.spells-srd.Item.Metamorphosis (x3) + Compendium.pf2e.spells-srd.Item.Implosion (x2) + Compendium.pf2e.spells-srd.Item.Falling Stars (x2) + Compendium.pf2e.spells-srd.Item.Wrathful Storm (x2) + Compendium.pf2e.spells-srd.Item.Retrocognition (x1) + Compendium.pf2e.spells-srd.Item.Storm of Vengeance (x1) + Compendium.pf2e.spells-srd.Item.Disjunction (x1) + [4] : string {Item.deity.system.spells.4} (40 different values) + [8] : string {Item.deity.system.spells.8} (15 different values) + Compendium.pf2e.spells-srd.Item.Monstrosity Form (x4) + Compendium.pf2e.spells-srd.Item.Uncontrollable Dance (x4) + Compendium.pf2e.spells-srd.Item.Ferrous Form (x2) + Compendium.pf2e.spells-srd.Item.Quandary (x2) + Compendium.pf2e.spells-srd.Item.Punishing Winds (x1) + Compendium.pf2e.spells-srd.Item.Earthquake (x3) + Compendium.pf2e.spells-srd.Item.Desiccate (x1) + Compendium.pf2e.spells-srd.Item.Unrelenting Observation (x2) + Compendium.pf2e.spells-srd.Item.Migration (x2) + Compendium.pf2e.spells-srd.Item.Burning Blossoms (x2) + Compendium.pf2e.spells-srd.Item.Dream Council (x3) + Compendium.pf2e.spells-srd.Item.Falling Sky (x1) + Compendium.pf2e.spells-srd.Item.Hidden Mind (x1) + Compendium.pf2e.spells-srd.Item.Disappearance (x1) + Compendium.pf2e.spells-srd.Item.Confusing Colors (x1) + weapons : array {Item.deity.system.weapons} + Length: min=0 max=2 + Value type: string {Item.deity.system.weapons.[]} (99 different values) + [traits] : object {Item.deity.system.traits} + type : string {Item.deity.type} (same value: deity) + folder : string {Item.deity.folder} (33 different values) \ No newline at end of file diff --git a/output/pf2e/types/Item.effect.txt b/output/pf2e/types/Item.effect.txt new file mode 100644 index 0000000..1eff660 --- /dev/null +++ b/output/pf2e/types/Item.effect.txt @@ -0,0 +1,141 @@ +Item.effect +Different values: 2504 +===================================== +object {Item.effect} + _id : string {Item.effect._id} (2503 different values) + img : string {Item.effect.img} (1475 different values) + name : string {Item.effect.name} (2500 different values) + system : object {Item.effect.system} + description : object {Item.effect.system.description} + value : string {Item.effect.system.description.value} (2455 different values) + [gm] : string {Item.effect.system.description.gm} (same value:

Soul Degradation (Curse 7)

rare

curse

magical

The PC's sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn't increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.

Saving Throw @Check[will|dc:23|traits:curse,magical]

Stage 1 weakness 5 to positive damage

Stage 2 weakness 10 to positive damage

Stage 3 weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they're @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure

Stage 4 as stage 3

Stage 5 as stage 3

Stage 6 The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).

) + duration : object {Item.effect.system.duration} + [expiry] : string {Item.effect.system.duration.expiry} (3 different values) + turn-start (x1647) + turn-end (x265) + round-end (x1) + sustained : boolean {Item.effect.system.duration.sustained} (2 different values) + False (x2455) + True (x49) + unit : string {Item.effect.system.duration.unit} (6 different values) + minutes (x788) + rounds (x653) + unlimited (x700) + hours (x208) + days (x74) + encounter (x81) + value : integer {Item.effect.system.duration.value} (17 different values) + 10 (x149) + 1 (x1375) + -1 (x781) + 0 (x66) + 4 (x15) + 7 (x7) + 8 (x23) + 24 (x22) + 3 (x17) + 2 (x7) + 5 (x26) + 30 (x7) + 6 (x2) + 12 (x2) + 20 (x2) + 365 (x2) + 90 (x1) + level : object {Item.effect.system.level} + value : integer {Item.effect.system.level.value} (27 different values) + publication : object {Item.effect.system.publication} + license : string {Item.effect.system.publication.license} (2 different values) + OGL (x1420) + ORC (x1084) + remaster : boolean {Item.effect.system.publication.remaster} (2 different values) + False (x1318) + True (x1186) + title : string {Item.effect.system.publication.title} (149 different values) + rules : ###FoundryRulesObject### + start : object {Item.effect.system.start} + [initiative] : mixed + value : integer {Item.effect.system.start.value} (3 different values) + 0 (x2497) + 3648 (x6) + 103462347 (x1) + tokenIcon : object {Item.effect.system.tokenIcon} + show : boolean {Item.effect.system.tokenIcon.show} (2 different values) + True (x2337) + False (x167) + traits : object {Item.effect.system.traits} + [rarity] : string {Item.effect.system.traits.rarity} (2 different values) + common (x1252) + uncommon (x1) + value : array {Item.effect.system.traits.value} + Length: min=0 max=1 + Value type: string {Item.effect.system.traits.value.[]} (3 different values) + gunslinger (x2) + disease (x1) + wizard (x1) + [badge] : object {Item.effect.system.badge} + [max] : integer {Item.effect.system.badge.max} (6 different values) + 3 (x6) + 4 (x2) + 12 (x1) + 8 (x1) + 2 (x1) + 20 (x2) + type : string {Item.effect.system.badge.type} (2 different values) + counter (x70) + formula (x36) + value : mixed + integer {Item.effect.system.badge.value} (7 different values) + 3 (x7) + 1 (x51) + 2 (x3) + 10 (x4) + 5 (x2) + 20 (x1) + 4 (x2) + string {Item.effect.system.badge.value} (16 different values) + 1d6 (x4) + 1d20 (x3) + 2d6 (x2) + 1d4 (x6) + (@actor.flags.pf2e.gluttonsFeast)d4 (x1) + 1d3 (x2) + 1d8 (x6) + 2d20kh1 (x1) + 4d8+10 (x1) + 3d8 (x1) + 2d8 (x2) + (@item.level)d8 (x2) + (1+floor(@item.level/4))d4 (x1) + 1d12 (x1) + (ternary(gte(@actor.flags.pf2e.corrosiveBody.rank,9),5,3))d6 (x1) + (@item.level)d4 (x2) + [evaluate] : boolean {Item.effect.system.badge.evaluate} (same value: True) + [reevaluate] : string {Item.effect.system.badge.reevaluate} (same value: turn-end) + [labels] : array {Item.effect.system.badge.labels} + Length: min=2 max=12 + Value type: string {Item.effect.system.badge.labels.[]} (88 different values) + [loop] : boolean {Item.effect.system.badge.loop} (2 different values) + False (x35) + True (x1) + [min] : integer {Item.effect.system.badge.min} (3 different values) + 2 (x1) + 5 (x1) + 0 (x2) + [target] : mixed + type : string {Item.effect.type} (same value: effect) + [folder] : string {Item.effect.folder} (14 different values) + x1BXD0wU3Jn73wgS (x1) + S0vnaS17OowkLvHX (x2) + eDXJ3K6EaXRdCgJa (x4) + 8rkL5zSnCcrg6Q9J (x13) + mFJYkag4aA4D7cSj (x3) + dHkIfyfz2uyglAR2 (x1) + KN9hhATq6X3GwryB (x20) + gZz0ReLZQXJEUa4w (x1) + nYejRh5pL5dk5R7M (x5) + lW4SmuXik98vi0td (x2) + n1mLGzv9Fcj7I32Z (x1) + 93ELfrtUYYWaaOKE (x7) + nNaDTkXGZyawxKA6 (x14) + tavHHn3vqI7bCnl6 (x3) \ No newline at end of file diff --git a/output/pf2e/types/Item.equipment.txt b/output/pf2e/types/Item.equipment.txt new file mode 100644 index 0000000..029ce72 --- /dev/null +++ b/output/pf2e/types/Item.equipment.txt @@ -0,0 +1,114 @@ +Item.equipment +Different values: 2161 +===================================== +object {Item.equipment} + _id : string {Item.equipment._id} (all different values) + img : string {Item.equipment.img} (1041 different values) + name : string {Item.equipment.name} (all different values) + system : object {Item.equipment.system} + [baseItem] : string {Item.equipment.system.baseItem} (same value: clan-dagger) + bulk : object {Item.equipment.system.bulk} + value : mixed + integer {Item.equipment.system.bulk.value} (15 different values) + 1 (x210) + 0 (x1006) + 6 (x4) + 2 (x42) + 20 (x2) + 4 (x5) + 3 (x23) + 10 (x1) + 5 (x4) + 40 (x1) + 18 (x1) + 8 (x2) + 16 (x6) + 12 (x1) + 15 (x1) + float {Item.equipment.system.bulk.value} (same value: 0,1) + [containerId] : mixed + description : object {Item.equipment.system.description} + value : string {Item.equipment.system.description.value} (2046 different values) + [gm] : string {Item.equipment.system.description.gm} (72 different values) + hardness : integer {Item.equipment.system.hardness} (same value: 0) + hp : object {Item.equipment.system.hp} + max : integer {Item.equipment.system.hp.max} (same value: 0) + value : integer {Item.equipment.system.hp.value} (same value: 0) + level : object {Item.equipment.system.level} + value : integer {Item.equipment.system.level.value} (29 different values) + material : object {Item.equipment.system.material} + [grade] : mixed + [type] : mixed + price : object {Item.equipment.system.price} + value : object {Item.equipment.system.price.value} + [gp] : integer {Item.equipment.system.price.value.gp} (238 different values) + [sp] : integer {Item.equipment.system.price.value.sp} (8 different values) + 1 (x19) + 5 (x27) + 4 (x5) + 3 (x5) + 8 (x5) + 6 (x1) + 7 (x1) + 2 (x7) + [cp] : integer {Item.equipment.system.price.value.cp} (6 different values) + 3 (x2) + 5 (x4) + 2 (x2) + 1 (x7) + 4 (x1) + 8 (x1) + publication : object {Item.equipment.system.publication} + license : string {Item.equipment.system.publication.license} (2 different values) + OGL (x1482) + ORC (x679) + remaster : boolean {Item.equipment.system.publication.remaster} (2 different values) + False (x1413) + True (x748) + title : string {Item.equipment.system.publication.title} (113 different values) + quantity : integer {Item.equipment.system.quantity} (same value: 1) + rules : ###FoundryRulesObject### + size : string {Item.equipment.system.size} (2 different values) + med (x2159) + sm (x2) + traits : object {Item.equipment.system.traits} + rarity : string {Item.equipment.system.traits.rarity} (4 different values) + uncommon (x646) + common (x1082) + rare (x289) + unique (x144) + value : array {Item.equipment.system.traits.value} + Length: min=0 max=7 + Value type: string {Item.equipment.system.traits.value.[]} (91 different values) + usage : object {Item.equipment.system.usage} + value : string {Item.equipment.system.usage.value} (93 different values) + [apex] : object {Item.equipment.system.apex} + attribute : string {Item.equipment.system.apex.attribute} (6 different values) + wis (x6) + dex (x9) + cha (x10) + int (x7) + con (x7) + str (x7) + [MAP] : object {Item.equipment.system.MAP} + value : string {Item.equipment.system.MAP.value} (same value: ) + [ability] : object {Item.equipment.system.ability} + value : string {Item.equipment.system.ability.value} (same value: str) + [bonus] : object {Item.equipment.system.bonus} + value : integer {Item.equipment.system.bonus.value} (same value: 0) + [bonusDamage] : object {Item.equipment.system.bonusDamage} + value : integer {Item.equipment.system.bonusDamage.value} (same value: 0) + [damage] : object {Item.equipment.system.damage} + damageType : string {Item.equipment.system.damage.damageType} (same value: slashing) + dice : integer {Item.equipment.system.damage.dice} (same value: 1) + die : string {Item.equipment.system.damage.die} (same value: d6) + value : string {Item.equipment.system.damage.value} (same value: ) + [range] : object {Item.equipment.system.range} + value : string {Item.equipment.system.range.value} (same value: ) + [reload] : object {Item.equipment.system.reload} + value : string {Item.equipment.system.reload.value} (same value: ) + [splashDamage] : object {Item.equipment.system.splashDamage} + value : integer {Item.equipment.system.splashDamage.value} (same value: 0) + [weaponType] : object {Item.equipment.system.weaponType} + value : string {Item.equipment.system.weaponType.value} (same value: ) + type : string {Item.equipment.type} (same value: equipment) \ No newline at end of file diff --git a/output/pf2e/types/Item.feat.txt b/output/pf2e/types/Item.feat.txt new file mode 100644 index 0000000..2b6c7a5 --- /dev/null +++ b/output/pf2e/types/Item.feat.txt @@ -0,0 +1,251 @@ +Item.feat +Different values: 6523 +===================================== +object {Item.feat} + _id : string {Item.feat._id} (all different values) + img : string {Item.feat.img} (661 different values) + name : string {Item.feat.name} (6512 different values) + system : object {Item.feat.system} + actionType : object {Item.feat.system.actionType} + value : string {Item.feat.system.actionType.value} (4 different values) + passive (x4632) + action (x1313) + reaction (x404) + free (x174) + actions : object {Item.feat.system.actions} + [value] : integer {Item.feat.system.actions.value} (3 different values) + 1 (x762) + 3 (x127) + 2 (x424) + category : string {Item.feat.system.category} (11 different values) + ancestryfeature (x51) + classfeature (x772) + calling (x14) + class (x3537) + skill (x304) + general (x40) + ancestry (x1491) + bonus (x14) + deityboon (x86) + curse (x57) + pfsboon (x157) + description : object {Item.feat.system.description} + value : string {Item.feat.system.description.value} (6489 different values) + level : object {Item.feat.system.level} + value : integer {Item.feat.system.level.value} (21 different values) + [taken] : integer {Item.feat.system.level.taken} (2 different values) + 1 (x1) + 2 (x1) + prerequisites : object {Item.feat.system.prerequisites} + value : array {Item.feat.system.prerequisites.value} + Length: min=0 max=5 + Value type: object {Item.feat.system.prerequisites.value.[]} + value : string {Item.feat.system.prerequisites.value.[].value} (1683 different values) + publication : object {Item.feat.system.publication} + license : string {Item.feat.system.publication.license} (2 different values) + OGL (x2734) + ORC (x3789) + remaster : boolean {Item.feat.system.publication.remaster} (2 different values) + False (x2535) + True (x3988) + title : string {Item.feat.system.publication.title} (89 different values) + rules : ###FoundryRulesObject### + traits : object {Item.feat.system.traits} + rarity : string {Item.feat.system.traits.rarity} (4 different values) + common (x5751) + uncommon (x568) + rare (x202) + unique (x2) + value : array {Item.feat.system.traits.value} + Length: min=0 max=18 + Value type: string {Item.feat.system.traits.value.[]} (201 different values) + [selected] : object {Item.feat.system.traits.selected} + [lizardfolk] : string {Item.feat.system.traits.selected.lizardfolk} (same value: Lizardfolk) + [shoony] : string {Item.feat.system.traits.selected.shoony} (same value: Shoony) + [halfling] : string {Item.feat.system.traits.selected.halfling} (same value: Halfling) + [catfolk] : string {Item.feat.system.traits.selected.catfolk} (same value: Catfolk) + [tengu] : string {Item.feat.system.traits.selected.tengu} (same value: Tengu) + [witch] : string {Item.feat.system.traits.selected.witch} (same value: Witch) + [sorcerer] : string {Item.feat.system.traits.selected.sorcerer} (same value: Sorcerer) + [swashbuckler] : string {Item.feat.system.traits.selected.swashbuckler} (same value: Swashbuckler) + [general] : string {Item.feat.system.traits.selected.general} (same value: General) + [skill] : string {Item.feat.system.traits.selected.skill} (same value: Skill) + [hobgoblin] : string {Item.feat.system.traits.selected.hobgoblin} (same value: Hobgoblin) + [orc] : string {Item.feat.system.traits.selected.orc} (same value: Orc) + [archetype] : string {Item.feat.system.traits.selected.archetype} (same value: Archetype) + [dedication] : string {Item.feat.system.traits.selected.dedication} (same value: Dedication) + [secret] : string {Item.feat.system.traits.selected.secret} (same value: Secret) + [electricity] : string {Item.feat.system.traits.selected.electricity} (same value: Electricity) + [evocation] : string {Item.feat.system.traits.selected.evocation} (same value: Evocation) + [force] : string {Item.feat.system.traits.selected.force} (same value: Force) + [sonic] : string {Item.feat.system.traits.selected.sonic} (same value: Sonic) + [stance] : string {Item.feat.system.traits.selected.stance} (same value: Stance) + [teleportation] : string {Item.feat.system.traits.selected.teleportation} (same value: Teleportation) + [concentrate] : string {Item.feat.system.traits.selected.concentrate} (same value: Concentrate) + [additive2] : string {Item.feat.system.traits.selected.additive2} (same value: Additive 2) + [alchemist] : string {Item.feat.system.traits.selected.alchemist} (same value: Alchemist) + [alchemical] : string {Item.feat.system.traits.selected.alchemical} (same value: Alchemical) + [barbarian] : string {Item.feat.system.traits.selected.barbarian} (same value: Barbarian) + [rage] : string {Item.feat.system.traits.selected.rage} (same value: Rage) + [champion] : string {Item.feat.system.traits.selected.champion} (same value: Champion) + [cleric] : string {Item.feat.system.traits.selected.cleric} (same value: Cleric) + [druid] : string {Item.feat.system.traits.selected.druid} (same value: Druid) + [fighter] : string {Item.feat.system.traits.selected.fighter} (same value: Fighter) + [monk] : string {Item.feat.system.traits.selected.monk} (same value: Monk) + [ranger] : string {Item.feat.system.traits.selected.ranger} (same value: Ranger) + [rogue] : string {Item.feat.system.traits.selected.rogue} (same value: Rogue) + [magical] : string {Item.feat.system.traits.selected.magical} (same value: Magical) + [finisher] : string {Item.feat.system.traits.selected.finisher} (same value: Finisher) + [wizard] : string {Item.feat.system.traits.selected.wizard} (same value: Wizard) + [aasimar] : string {Item.feat.system.traits.selected.aasimar} (same value: Aasimar) + tiefling : string {Item.feat.system.traits.selected.tiefling} (same value: Tiefling) + [otherTags] : array {Item.feat.system.traits.otherTags} + Length: min=1 max=6 + Value type: string {Item.feat.system.traits.otherTags.[]} (66 different values) + [subfeatures] : object {Item.feat.system.subfeatures} + [languages] : object {Item.feat.system.subfeatures.languages} + [granted] : array {Item.feat.system.subfeatures.languages.granted} + Length: min=0 max=1 + Value type: string {Item.feat.system.subfeatures.languages.granted.[]} (6 different values) + necril (x1) + thassilonian (x1) + wildsong (x2) + petran (x2) + empyrean (x1) + fey (x1) + [slots] : integer {Item.feat.system.subfeatures.languages.slots} (4 different values) + 0 (x6) + 2 (x1) + 3 (x1) + 1 (x1) + [senses] : object {Item.feat.system.subfeatures.senses} + [darkvision] : object {Item.feat.system.subfeatures.senses.darkvision} + [special] : object {Item.feat.system.subfeatures.senses.darkvision.special} + ancestry : boolean {Item.feat.system.subfeatures.senses.darkvision.special.ancestry} (2 different values) + True (x3) + False (x4) + llv : boolean {Item.feat.system.subfeatures.senses.darkvision.special.llv} (2 different values) + False (x3) + True (x4) + second : boolean {Item.feat.system.subfeatures.senses.darkvision.special.second} (2 different values) + False (x2) + True (x5) + [low-light-vision] : object {Item.feat.system.subfeatures.senses.low-light-vision} + [acuity] : string {Item.feat.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise) + [range] : integer {Item.feat.system.subfeatures.senses.low-light-vision.range} (same value: 30) + [tremorsense] : object {Item.feat.system.subfeatures.senses.tremorsense} + acuity : string {Item.feat.system.subfeatures.senses.tremorsense.acuity} (same value: imprecise) + range : integer {Item.feat.system.subfeatures.senses.tremorsense.range} (4 different values) + 15 (x1) + 60 (x1) + 5 (x1) + 30 (x1) + [greater-darkvision] : object {Item.feat.system.subfeatures.senses.greater-darkvision} + acuity : string {Item.feat.system.subfeatures.senses.greater-darkvision.acuity} (same value: imprecise) + range : integer {Item.feat.system.subfeatures.senses.greater-darkvision.range} (same value: 30) + [motion-sense] : object {Item.feat.system.subfeatures.senses.motion-sense} + acuity : string {Item.feat.system.subfeatures.senses.motion-sense.acuity} (same value: imprecise) + range : integer {Item.feat.system.subfeatures.senses.motion-sense.range} (same value: 30) + [scent] : object {Item.feat.system.subfeatures.senses.scent} + acuity : string {Item.feat.system.subfeatures.senses.scent.acuity} (2 different values) + imprecise (x4) + precise (x1) + range : integer {Item.feat.system.subfeatures.senses.scent.range} (2 different values) + 30 (x4) + 60 (x1) + [truesight] : object {Item.feat.system.subfeatures.senses.truesight} + acuity : string {Item.feat.system.subfeatures.senses.truesight.acuity} (same value: imprecise) + range : integer {Item.feat.system.subfeatures.senses.truesight.range} (same value: 60) + [lifesense] : object {Item.feat.system.subfeatures.senses.lifesense} + acuity : string {Item.feat.system.subfeatures.senses.lifesense.acuity} (same value: imprecise) + range : integer {Item.feat.system.subfeatures.senses.lifesense.range} (2 different values) + 30 (x2) + 10 (x1) + [spiritsense] : object {Item.feat.system.subfeatures.senses.spiritsense} + acuity : string {Item.feat.system.subfeatures.senses.spiritsense.acuity} (same value: imprecise) + range : integer {Item.feat.system.subfeatures.senses.spiritsense.range} (same value: 60) + [see-invisibility] : object {Item.feat.system.subfeatures.senses.see-invisibility} + acuity : string {Item.feat.system.subfeatures.senses.see-invisibility.acuity} (same value: imprecise) + range : integer {Item.feat.system.subfeatures.senses.see-invisibility.range} (same value: 30) + [thoughtsense] : object {Item.feat.system.subfeatures.senses.thoughtsense} + acuity : string {Item.feat.system.subfeatures.senses.thoughtsense.acuity} (same value: vague) + range : integer {Item.feat.system.subfeatures.senses.thoughtsense.range} (same value: 30) + [proficiencies] : dict {Item.feat.system.subfeatures.proficiencies} + Key:string {Item.feat.system.subfeatures.proficiencies.[key]} (28 different values) + Value:object {Item.feat.system.subfeatures.proficiencies.[value]} + rank : integer {Item.feat.system.subfeatures.proficiencies.[value].rank} (4 different values) + 3 (x137) + 2 (x155) + 4 (x25) + 1 (x84) + [attribute] : string {Item.feat.system.subfeatures.proficiencies.[value].attribute} (4 different values) + int (x3) + str (x1) + dex (x3) + con (x1) + [keyOptions] : array {Item.feat.system.subfeatures.keyOptions} + Length: min=1 max=3 + Value type: string {Item.feat.system.subfeatures.keyOptions.[]} (4 different values) + str (x2) + int (x4) + cha (x4) + wis (x1) + [suppressedFeatures] : array {Item.feat.system.subfeatures.suppressedFeatures} + Length: min=0 max=8 + Value type: string {Item.feat.system.subfeatures.suppressedFeatures.[]} (11 different values) + Compendium.pf2e.classfeatures.Item.Surprise Attack (x1) + Compendium.pf2e.classfeatures.Item.Resolute Faith (x1) + Compendium.pf2e.classfeatures.Item.Miraculous Spell (x1) + Compendium.pf2e.classfeatures.Item.First Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Second Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Third Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Fourth Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Fifth Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Final Doctrine (x1) + Compendium.pf2e.classfeatures.Item.Arcane Thesis (x1) + Compendium.pf2e.classfeatures.Item.Shield Block (x1) + [actionCategory] : object {Item.feat.system.actionCategory} + value : string {Item.feat.system.actionCategory.value} (same value: ) + [frequency] : object {Item.feat.system.frequency} + max : integer {Item.feat.system.frequency.max} (3 different values) + 1 (x513) + 2 (x2) + 3 (x5) + per : string {Item.feat.system.frequency.per} (9 different values) + PT1H (x111) + PT10M (x64) + day (x262) + round (x34) + PT1M (x33) + P1W (x3) + P1M (x2) + turn (x9) + P1Y (x2) + [value] : integer {Item.feat.system.frequency.value} (same value: 1) + [maxTakable] : integer {Item.feat.system.maxTakable} (4 different values) + 3 (x19) + 5 (x3) + 2 (x30) + 4 (x2) + [selfEffect] : object {Item.feat.system.selfEffect} + name : string {Item.feat.system.selfEffect.name} (211 different values) + uuid : string {Item.feat.system.selfEffect.uuid} (211 different values) + [location] : string {Item.feat.system.location} (2 different values) + ancestry-1 (x1) + class-2 (x12) + [onlyLevel1] : boolean {Item.feat.system.onlyLevel1} (same value: True) + [identified] : object {Item.feat.system.identified} + value : boolean {Item.feat.system.identified.value} (same value: True) + [rarity] : object {Item.feat.system.rarity} + value : string {Item.feat.system.rarity.value} (same value: common) + [duration] : object {Item.feat.system.duration} + expiry : string {Item.feat.system.duration.expiry} (same value: turn-start) + sustained : boolean {Item.feat.system.duration.sustained} (same value: False) + unit : string {Item.feat.system.duration.unit} (same value: minutes) + value : integer {Item.feat.system.duration.value} (same value: 1) + [start] : object {Item.feat.system.start} + [initiative] : mixed + value : integer {Item.feat.system.start.value} (same value: 103462347) + [target] : mixed + type : string {Item.feat.type} (same value: feat) + [folder] : string {Item.feat.folder} (314 different values) \ No newline at end of file diff --git a/output/pf2e/types/Item.heritage.txt b/output/pf2e/types/Item.heritage.txt new file mode 100644 index 0000000..75c6962 --- /dev/null +++ b/output/pf2e/types/Item.heritage.txt @@ -0,0 +1,52 @@ +Item.heritage +Different values: 311 +===================================== +object {Item.heritage} + _id : string {Item.heritage._id} (all different values) + folder : string {Item.heritage.folder} (49 different values) + img : string {Item.heritage.img} (118 different values) + name : string {Item.heritage.name} (all different values) + system : object {Item.heritage.system} + [ancestry] : object {Item.heritage.system.ancestry} + name : string {Item.heritage.system.ancestry.name} (48 different values) + slug : string {Item.heritage.system.ancestry.slug} (48 different values) + uuid : string {Item.heritage.system.ancestry.uuid} (48 different values) + description : object {Item.heritage.system.description} + value : string {Item.heritage.system.description.value} (all different values) + publication : object {Item.heritage.system.publication} + license : string {Item.heritage.system.publication.license} (2 different values) + OGL (x125) + ORC (x186) + remaster : boolean {Item.heritage.system.publication.remaster} (2 different values) + False (x123) + True (x188) + title : string {Item.heritage.system.publication.title} (19 different values) + Pathfinder Lost Omens The Mwangi Expanse (x20) + Pathfinder Lost Omens Ancestry Guide (x43) + Pathfinder Howl of the Wild (x29) + Pathfinder Guns & Gears (x4) + Pathfinder Lost Omens Absalom, City of Lost Omens (x5) + Pathfinder Player Core 2 (x57) + Pathfinder Player Core (x49) + Pathfinder Lost Omens Character Guide (x9) + Pathfinder Lost Omens Highhelm (x1) + Pathfinder Lost Omens Impossible Lands (x27) + Pathfinder Lost Omens Tian Xia Character Guide (x47) + Pathfinder Beginner Box (x2) + Pathfinder #176: Lost Mammoth Valley (x1) + Pathfinder Lost Omens The Grand Bazaar (x5) + Pathfinder #153: Life's Long Shadows (x4) + Pathfinder Book of the Dead (x4) + Pathfinder Wake the Dead #4 (x1) + Pathfinder Rage of Elements (x2) + Pathfinder Dark Archive (x1) + rules : ###FoundryRulesObject### + traits : object {Item.heritage.system.traits} + rarity : string {Item.heritage.system.traits.rarity} (3 different values) + common (x281) + uncommon (x27) + rare (x3) + value : array {Item.heritage.system.traits.value} + Length: min=0 max=2 + Value type: string {Item.heritage.system.traits.value.[]} (35 different values) + type : string {Item.heritage.type} (same value: heritage) \ No newline at end of file diff --git a/output/pf2e/types/Item.kit.txt b/output/pf2e/types/Item.kit.txt new file mode 100644 index 0000000..c2cdce4 --- /dev/null +++ b/output/pf2e/types/Item.kit.txt @@ -0,0 +1,117 @@ +Item.kit +Different values: 2 +===================================== +object {Item.kit} + _id : string {Item.kit._id} (all different values) + img : string {Item.kit.img} (all different values) + name : string {Item.kit.name} (all different values) + system : object {Item.kit.system} + description : object {Item.kit.system.description} + value : string {Item.kit.system.description.value} (all different values) + items : dict {Item.kit.system.items} + Key:string {Item.kit.system.items.[key]} (6 different values) + mca3x (x1) + 5z6qg (x1) + aftjc (x1) + b2zsf (x1) + lfmi2 (x1) + lnvy6 (x1) + Value:object {Item.kit.system.items.[value]} + img : string {Item.kit.system.items.[value].img} (5 different values) + icons/containers/bags/pack-leather-white-tan.webp (x1) + icons/tools/navigation/compass-worn-copper.webp (x1) + systems/pf2e/icons/default-icons/mystery-man.svg (x2) + icons/tools/scribal/ink-quill-red.webp (x1) + icons/tools/navigation/map-chart-tan.webp (x1) + isContainer : boolean {Item.kit.system.items.[value].isContainer} (all different values) + items : object {Item.kit.system.items.[value].items} + [02xhi] : object {Item.kit.system.items.[value].items.02xhi} + img : string {Item.kit.system.items.[value].items.02xhi.img} (same value: icons/sundries/survival/rope-wrapped-brown.webp) + isContainer : boolean {Item.kit.system.items.[value].items.02xhi.isContainer} (same value: False) + items : object {Item.kit.system.items.[value].items.02xhi.items} + name : string {Item.kit.system.items.[value].items.02xhi.name} (same value: Rope) + quantity : integer {Item.kit.system.items.[value].items.02xhi.quantity} (same value: 1) + uuid : string {Item.kit.system.items.[value].items.02xhi.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Rope) + [30xet] : object {Item.kit.system.items.[value].items.30xet} + img : string {Item.kit.system.items.[value].items.30xet.img} (same value: systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp) + isContainer : boolean {Item.kit.system.items.[value].items.30xet.isContainer} (same value: False) + items : object {Item.kit.system.items.[value].items.30xet.items} + name : string {Item.kit.system.items.[value].items.30xet.name} (same value: Waterskin) + quantity : integer {Item.kit.system.items.[value].items.30xet.quantity} (same value: 1) + uuid : string {Item.kit.system.items.[value].items.30xet.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Waterskin) + [afbn4] : object {Item.kit.system.items.[value].items.afbn4} + img : string {Item.kit.system.items.[value].items.afbn4.img} (same value: systems/pf2e/icons/equipment/adventuring-gear/chalk.webp) + isContainer : boolean {Item.kit.system.items.[value].items.afbn4.isContainer} (same value: False) + items : object {Item.kit.system.items.[value].items.afbn4.items} + name : string {Item.kit.system.items.[value].items.afbn4.name} (same value: Chalk) + quantity : integer {Item.kit.system.items.[value].items.afbn4.quantity} (same value: 10) + uuid : string {Item.kit.system.items.[value].items.afbn4.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Chalk) + [fabyb] : object {Item.kit.system.items.[value].items.fabyb} + img : string {Item.kit.system.items.[value].items.fabyb.img} (same value: icons/commodities/stone/geode-raw-tan.webp) + isContainer : boolean {Item.kit.system.items.[value].items.fabyb.isContainer} (same value: False) + items : object {Item.kit.system.items.[value].items.fabyb.items} + name : string {Item.kit.system.items.[value].items.fabyb.name} (same value: Flint and Steel) + quantity : integer {Item.kit.system.items.[value].items.fabyb.quantity} (same value: 1) + uuid : string {Item.kit.system.items.[value].items.fabyb.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Flint and Steel) + [jtagt] : object {Item.kit.system.items.[value].items.jtagt} + img : string {Item.kit.system.items.[value].items.jtagt.img} (same value: systems/pf2e/icons/equipment/adventuring-gear/rations.webp) + isContainer : boolean {Item.kit.system.items.[value].items.jtagt.isContainer} (same value: False) + items : object {Item.kit.system.items.[value].items.jtagt.items} + name : string {Item.kit.system.items.[value].items.jtagt.name} (same value: Rations) + quantity : integer {Item.kit.system.items.[value].items.jtagt.quantity} (same value: 2) + uuid : string {Item.kit.system.items.[value].items.jtagt.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Rations) + [lems2] : object {Item.kit.system.items.[value].items.lems2} + img : string {Item.kit.system.items.[value].items.lems2.img} (same value: icons/sundries/lights/torch-brown.webp) + isContainer : boolean {Item.kit.system.items.[value].items.lems2.isContainer} (same value: False) + items : object {Item.kit.system.items.[value].items.lems2.items} + name : string {Item.kit.system.items.[value].items.lems2.name} (same value: Torch) + quantity : integer {Item.kit.system.items.[value].items.lems2.quantity} (same value: 5) + uuid : string {Item.kit.system.items.[value].items.lems2.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Torch) + [lpl11] : object {Item.kit.system.items.[value].items.lpl11} + img : string {Item.kit.system.items.[value].items.lpl11.img} (same value: icons/containers/ammunition/quiver-simple-brown.webp) + isContainer : boolean {Item.kit.system.items.[value].items.lpl11.isContainer} (same value: False) + items : object {Item.kit.system.items.[value].items.lpl11.items} + name : string {Item.kit.system.items.[value].items.lpl11.name} (same value: Bedroll) + quantity : integer {Item.kit.system.items.[value].items.lpl11.quantity} (same value: 1) + uuid : string {Item.kit.system.items.[value].items.lpl11.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Bedroll) + [z9tim] : object {Item.kit.system.items.[value].items.z9tim} + img : string {Item.kit.system.items.[value].items.z9tim.img} (same value: icons/sundries/survival/soap.webp) + isContainer : boolean {Item.kit.system.items.[value].items.z9tim.isContainer} (same value: False) + items : object {Item.kit.system.items.[value].items.z9tim.items} + name : string {Item.kit.system.items.[value].items.z9tim.name} (same value: Soap) + quantity : integer {Item.kit.system.items.[value].items.z9tim.quantity} (same value: 1) + uuid : string {Item.kit.system.items.[value].items.z9tim.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Soap) + name : string {Item.kit.system.items.[value].name} (6 different values) + Backpack (x1) + Compass (x1) + Standard Astrolabe (x1) + Writing Set (x1) + Ruler (x1) + Survey Map (x1) + quantity : integer {Item.kit.system.items.[value].quantity} (same value: 1) + uuid : string {Item.kit.system.items.[value].uuid} (6 different values) + Compendium.pf2e.equipment-srd.Item.Backpack (x1) + Compendium.pf2e.equipment-srd.Item.Compass (x1) + Compendium.pf2e.equipment-srd.Item.Standard Astrolabe (x1) + Compendium.pf2e.equipment-srd.Item.Writing Set (x1) + Compendium.pf2e.equipment-srd.Item.Ruler (x1) + Compendium.pf2e.equipment-srd.Item.Survey Map (x1) + price : object {Item.kit.system.price} + value : object {Item.kit.system.price.value} + [cp] : integer {Item.kit.system.price.value.cp} (same value: 0) + gp : integer {Item.kit.system.price.value.gp} (all different values) + [pp] : integer {Item.kit.system.price.value.pp} (same value: 0) + [sp] : integer {Item.kit.system.price.value.sp} (same value: 15) + publication : object {Item.kit.system.publication} + license : string {Item.kit.system.publication.license} (all different values) + remaster : boolean {Item.kit.system.publication.remaster} (all different values) + title : string {Item.kit.system.publication.title} (all different values) + rules : ###FoundryRulesObject### + traits : object {Item.kit.system.traits} + rarity : string {Item.kit.system.traits.rarity} (all different values) + value : array<> {Item.kit.system.traits.value} + Length: min=0 max=0 + Value type: mixed + equippedBulk : object {Item.kit.system.equippedBulk} + value : string {Item.kit.system.equippedBulk.value} (same value: ) + type : string {Item.kit.type} (same value: kit) \ No newline at end of file diff --git a/output/pf2e/types/Item.shield.txt b/output/pf2e/types/Item.shield.txt new file mode 100644 index 0000000..83e37fd --- /dev/null +++ b/output/pf2e/types/Item.shield.txt @@ -0,0 +1,234 @@ +Item.shield +Different values: 98 +===================================== +object {Item.shield} + _id : string {Item.shield._id} (all different values) + img : string {Item.shield.img} (46 different values) + name : string {Item.shield.name} (all different values) + system : object {Item.shield.system} + acBonus : integer {Item.shield.system.acBonus} (3 different values) + 2 (x71) + 1 (x26) + 3 (x1) + [baseItem] : string {Item.shield.system.baseItem} (16 different values) + tower-shield (x8) + wooden-shield (x17) + buckler (x13) + casters-targe (x1) + steel-shield (x26) + dart-shield (x1) + fortress-shield (x1) + gauntlet-buckler (x1) + harnessed-shield (x1) + heavy-rondache (x2) + meteor-shield (x4) + hide-shield (x1) + razor-disc (x4) + klar (x4) + salvo-shield (x2) + swordstealer-shield (x1) + bulk : object {Item.shield.system.bulk} + value : mixed + integer {Item.shield.system.bulk.value} (5 different values) + 4 (x8) + 1 (x62) + 5 (x1) + 2 (x7) + 0 (x5) + float {Item.shield.system.bulk.value} (same value: 0,1) + [containerId] : mixed + description : object {Item.shield.system.description} + value : string {Item.shield.system.description.value} (93 different values) + hardness : integer {Item.shield.system.hardness} (18 different values) + 9 (x3) + 13 (x6) + 6 (x17) + 8 (x8) + 10 (x9) + 4 (x7) + 3 (x10) + 5 (x9) + 17 (x5) + 12 (x3) + 14 (x1) + 11 (x3) + 7 (x3) + 19 (x1) + 16 (x4) + 15 (x5) + 2 (x1) + 20 (x3) + hp : object {Item.shield.system.hp} + max : integer {Item.shield.system.hp.max} (33 different values) + value : integer {Item.shield.system.hp.value} (33 different values) + level : object {Item.shield.system.level} + value : integer {Item.shield.system.level.value} (22 different values) + material : object {Item.shield.system.material} + [grade] : string {Item.shield.system.material.grade} (2 different values) + standard (x7) + high (x5) + [type] : string {Item.shield.system.material.type} (6 different values) + dawnsilver (x1) + duskwood (x4) + adamantine (x2) + cold-iron (x2) + silver (x2) + orichalcum (x1) + price : object {Item.shield.system.price} + value : object {Item.shield.system.price.value} + [gp] : integer {Item.shield.system.price.value.gp} (69 different values) + publication : object {Item.shield.system.publication} + license : string {Item.shield.system.publication.license} (2 different values) + OGL (x69) + ORC (x29) + remaster : boolean {Item.shield.system.publication.remaster} (2 different values) + False (x63) + True (x35) + title : string {Item.shield.system.publication.title} (18 different values) + Pathfinder Lost Omens The Grand Bazaar (x13) + Pathfinder Howl of the Wild (x2) + Pathfinder Core Rulebook (x1) + Pathfinder #202: Severed at the Root (x1) + Pathfinder Rage of Elements (x6) + Pathfinder Player Core (x5) + Pathfinder Secrets of Magic (x5) + Pathfinder Treasure Vault (x31) + Pathfinder GM Core (x17) + Pathfinder #199: To Bloom Below the Web (x1) + Pathfinder Player Core 2 (x4) + Pathfinder Lost Omens Knights of Lastwall (x2) + Pathfinder Lost Omens Highhelm (x3) + Pathfinder #154: Siege of the Dinosaurs (x1) + Pathfinder #193: Mantle of Gold (x3) + Pathfinder #149: Against the Scarlet Triad (x1) + Pathfinder #148: Fires of the Haunted City (x1) + Pathfinder #156: The Apocalypse Prophet (x1) + quantity : integer {Item.shield.system.quantity} (same value: 1) + rules : ###FoundryRulesObject### + runes : object {Item.shield.system.runes} + [reinforcing] : integer {Item.shield.system.runes.reinforcing} (same value: 0) + size : string {Item.shield.system.size} (same value: med) + [specific] : object {Item.shield.system.specific} + [integrated] : object {Item.shield.system.specific.integrated} + runes : object {Item.shield.system.specific.integrated.runes} + potency : integer {Item.shield.system.specific.integrated.runes.potency} (3 different values) + 0 (x3) + 1 (x2) + 2 (x1) + property : array {Item.shield.system.specific.integrated.runes.property} + Length: min=0 max=1 + Value type: string {Item.shield.system.specific.integrated.runes.property.[]} (same value: wounding) + striking : integer {Item.shield.system.specific.integrated.runes.striking} (3 different values) + 0 (x3) + 1 (x2) + 2 (x1) + material : object {Item.shield.system.specific.material} + [grade] : string {Item.shield.system.specific.material.grade} (2 different values) + standard (x7) + high (x5) + [type] : string {Item.shield.system.specific.material.type} (6 different values) + dawnsilver (x1) + duskwood (x4) + adamantine (x2) + cold-iron (x2) + silver (x2) + orichalcum (x1) + runes : object {Item.shield.system.specific.runes} + reinforcing : integer {Item.shield.system.specific.runes.reinforcing} (same value: 0) + [value] : boolean {Item.shield.system.specific.value} (same value: False) + speedPenalty : integer {Item.shield.system.speedPenalty} (3 different values) + 0 (x91) + -5 (x6) + -10 (x1) + traits : object {Item.shield.system.traits} + [integrated] : object {Item.shield.system.traits.integrated} + runes : object {Item.shield.system.traits.integrated.runes} + potency : integer {Item.shield.system.traits.integrated.runes.potency} (3 different values) + 0 (x5) + 1 (x2) + 2 (x1) + property : array {Item.shield.system.traits.integrated.runes.property} + Length: min=0 max=1 + Value type: string {Item.shield.system.traits.integrated.runes.property.[]} (same value: wounding) + striking : integer {Item.shield.system.traits.integrated.runes.striking} (3 different values) + 0 (x5) + 1 (x2) + 2 (x1) + [versatile] : mixed + rarity : string {Item.shield.system.traits.rarity} (3 different values) + uncommon (x35) + common (x59) + rare (x4) + value : array {Item.shield.system.traits.value} + Length: min=0 max=3 + Value type: string {Item.shield.system.traits.value.[]} (27 different values) + [subitems] : array {Item.shield.system.subitems} + Length: min=1 max=1 + Value type: object {Item.shield.system.subitems.[]} + _id : string {Item.shield.system.subitems.[]._id} (same value: 63PtQV7KtzRrG5kM) + flags : object {Item.shield.system.subitems.[].flags} + core : object {Item.shield.system.subitems.[].flags.core} + sourceId : string {Item.shield.system.subitems.[].flags.core.sourceId} (same value: Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u) + img : string {Item.shield.system.subitems.[].img} (same value: systems/pf2e/icons/equipment/weapons/shield-spikes.webp) + name : string {Item.shield.system.subitems.[].name} (same value: Shield Spikes) + sort : integer {Item.shield.system.subitems.[].sort} (same value: 100000) + system : object {Item.shield.system.subitems.[].system} + baseItem : string {Item.shield.system.subitems.[].system.baseItem} (same value: shield-spikes) + bonus : object {Item.shield.system.subitems.[].system.bonus} + value : integer {Item.shield.system.subitems.[].system.bonus.value} (same value: 0) + bonusDamage : object {Item.shield.system.subitems.[].system.bonusDamage} + value : integer {Item.shield.system.subitems.[].system.bonusDamage.value} (same value: 0) + bulk : object {Item.shield.system.subitems.[].system.bulk} + value : integer {Item.shield.system.subitems.[].system.bulk.value} (same value: 0) + category : string {Item.shield.system.subitems.[].system.category} (same value: martial) + [containerId] : mixed + damage : object {Item.shield.system.subitems.[].system.damage} + damageType : string {Item.shield.system.subitems.[].system.damage.damageType} (same value: piercing) + dice : integer {Item.shield.system.subitems.[].system.damage.dice} (same value: 1) + die : string {Item.shield.system.subitems.[].system.damage.die} (same value: d6) + description : object {Item.shield.system.subitems.[].system.description} + value : string {Item.shield.system.subitems.[].system.description.value} (same value:

These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.

) + equipped : object {Item.shield.system.subitems.[].system.equipped} + carryType : string {Item.shield.system.subitems.[].system.equipped.carryType} (same value: attached) + handsHeld : integer {Item.shield.system.subitems.[].system.equipped.handsHeld} (same value: 0) + group : string {Item.shield.system.subitems.[].system.group} (same value: shield) + hardness : integer {Item.shield.system.subitems.[].system.hardness} (same value: 0) + hp : object {Item.shield.system.subitems.[].system.hp} + max : integer {Item.shield.system.subitems.[].system.hp.max} (same value: 0) + value : integer {Item.shield.system.subitems.[].system.hp.value} (same value: 0) + level : object {Item.shield.system.subitems.[].system.level} + value : integer {Item.shield.system.subitems.[].system.level.value} (same value: 0) + material : object {Item.shield.system.subitems.[].system.material} + [grade] : mixed + [type] : mixed + price : object {Item.shield.system.subitems.[].system.price} + value : object {Item.shield.system.subitems.[].system.price.value} + sp : integer {Item.shield.system.subitems.[].system.price.value.sp} (same value: 5) + publication : object {Item.shield.system.subitems.[].system.publication} + license : string {Item.shield.system.subitems.[].system.publication.license} (same value: ORC) + remaster : boolean {Item.shield.system.subitems.[].system.publication.remaster} (same value: True) + title : string {Item.shield.system.subitems.[].system.publication.title} (same value: Pathfinder Player Core) + quantity : integer {Item.shield.system.subitems.[].system.quantity} (same value: 1) + [range] : mixed + reload : object {Item.shield.system.subitems.[].system.reload} + value : string {Item.shield.system.subitems.[].system.reload.value} (same value: ) + rules : ###FoundryRulesObject### + runes : object {Item.shield.system.subitems.[].system.runes} + potency : integer {Item.shield.system.subitems.[].system.runes.potency} (same value: 1) + property : array<> {Item.shield.system.subitems.[].system.runes.property} + Length: min=0 max=0 + Value type: mixed + striking : integer {Item.shield.system.subitems.[].system.runes.striking} (same value: 1) + size : string {Item.shield.system.subitems.[].system.size} (same value: med) + slug : string {Item.shield.system.subitems.[].system.slug} (same value: shield-spikes) + splashDamage : object {Item.shield.system.subitems.[].system.splashDamage} + value : integer {Item.shield.system.subitems.[].system.splashDamage.value} (same value: 0) + traits : object {Item.shield.system.subitems.[].system.traits} + rarity : string {Item.shield.system.subitems.[].system.traits.rarity} (same value: common) + value : array {Item.shield.system.subitems.[].system.traits.value} + Length: min=1 max=1 + Value type: string {Item.shield.system.subitems.[].system.traits.value.[]} (same value: attached-to-shield) + usage : object {Item.shield.system.subitems.[].system.usage} + value : string {Item.shield.system.subitems.[].system.usage.value} (same value: held-in-one-hand) + type : string {Item.shield.system.subitems.[].type} (same value: weapon) + type : string {Item.shield.type} (same value: shield) \ No newline at end of file diff --git a/output/pf2e/types/Item.spell.txt b/output/pf2e/types/Item.spell.txt new file mode 100644 index 0000000..1e4242b --- /dev/null +++ b/output/pf2e/types/Item.spell.txt @@ -0,0 +1,3449 @@ +Item.spell +Different values: 1715 +===================================== +object {Item.spell} + _id : string {Item.spell._id} (all different values) + folder : string {Item.spell.folder} (13 different values) + x5tjEh1N0FHzbHkv (x22) + T8AzYUgNIAgTJ9Iz (x166) + lPzcDrjGDFbzuF2r (x183) + 4fJHnYFqH0VjZXPv (x149) + 7cyoYPoPYA01mErU (x147) + iDjm2cXyRAe4VZ35 (x124) + zDlxATrLAlbYA2Mv (x75) + xqlqJ6eeiNtWb7bq (x66) + IfuYSF4ymX48CZnm (x48) + fi1AYNmuCRvoT15b (x40) + D7UVaOiB40wTR6kv (x70) + wnvibtD90h7CStDC (x491) + 6JF73zNhT8zbp1qC (x134) + img : string {Item.spell.img} (1436 different values) + name : string {Item.spell.name} (all different values) + system : object {Item.spell.system} + [area] : object {Item.spell.system.area} + type : string {Item.spell.system.area.type} (7 different values) + burst (x175) + emanation (x111) + cone (x45) + line (x22) + square (x10) + cube (x9) + cylinder (x5) + value : integer {Item.spell.system.area.value} (16 different values) + 60 (x37) + 50 (x2) + 15 (x53) + 5 (x45) + 20 (x78) + 10 (x67) + 30 (x64) + 500 (x3) + 40 (x10) + 120 (x6) + 100 (x6) + 80 (x2) + 25 (x1) + 360 (x1) + 400 (x1) + 5280 (x1) + [details] : string {Item.spell.system.area.details} (18 different values) + all squares in a 20-foot-radius burst that contain plants (x1) + 30-foot burst centered on you (x1) + 10-foot emanation centered on the touched creature (x1) + 30-foot-radius burst (x1) + a horizontal earthen or sandy surface within a 20-foot burst (x1) + 20-foot-radius burst (x2) + 20-foot burst adjacent to a flat surface (x1) + 10-foot radius, 40-foot-tall cylinder (x1) + 30-foot emanation centered on you (x1) + 10-foot emanation which affects you. (x1) + 5-foot emanation or more (x1) + 15-foot emanation centered on you (x1) + 5-foot burst or more (x2) + 30-foot burst or Target (x1) + 15-foot emanation, centered on you (x1) + 30-foot-radius emanation centered on you (x1) + 100-foot emanation which affects you. (x1) + up to two 5-foot bursts that don't overlap (x1) + cost : object {Item.spell.system.cost} + value : string {Item.spell.system.cost.value} (112 different values) + counteraction : boolean {Item.spell.system.counteraction} (2 different values) + False (x1660) + True (x55) + damage : dict {Item.spell.system.damage} + Key:string {Item.spell.system.damage.[key]} (218 different values) + Value:object {Item.spell.system.damage.[value]} + [applyMod] : boolean {Item.spell.system.damage.[value].applyMod} (2 different values) + False (x500) + True (x5) + [category] : string {Item.spell.system.damage.[value].category} (3 different values) + persistent (x19) + (x1) + splash (x3) + formula : string {Item.spell.system.damage.[value].formula} (74 different values) + kinds : array {Item.spell.system.damage.[value].kinds} + Length: min=1 max=2 + Value type: string {Item.spell.system.damage.[value].kinds.[]} (2 different values) + damage (x482) + healing (x34) + [materials] : array {Item.spell.system.damage.[value].materials} + Length: min=0 max=1 + Value type: string {Item.spell.system.damage.[value].materials.[]} (2 different values) + silver (x3) + cold-iron (x1) + type : string {Item.spell.system.damage.[value].type} (16 different values) + acid (x17) + bludgeoning (x70) + cold (x28) + electricity (x19) + fire (x49) + untyped (x52) + mental (x57) + piercing (x45) + sonic (x18) + slashing (x23) + force (x17) + void (x43) + vitality (x18) + poison (x23) + spirit (x24) + bleed (x7) + [defense] : object {Item.spell.system.defense} + [save] : object {Item.spell.system.defense.save} + basic : boolean {Item.spell.system.defense.save.basic} (2 different values) + True (x199) + False (x445) + statistic : string {Item.spell.system.defense.save.statistic} (3 different values) + reflex (x174) + will (x261) + fortitude (x209) + [passive] : object {Item.spell.system.defense.passive} + statistic : string {Item.spell.system.defense.passive.statistic} (2 different values) + ac (x8) + fortitude-dc (x3) + description : object {Item.spell.system.description} + value : string {Item.spell.system.description.value} (1713 different values) + [gm] : string {Item.spell.system.description.gm} (5 different values) +

The DC required to successfully awaken a portal varies based on the strength and distance between its end points. For the portals found in the Abomination Vaults Adventure Path, the DC varies according to the dungeon level on which it is located. Use the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.pBS3DUjlzVuFgapv]{DCs by Spell Rank} section to determine the DC for a portal, using the dungeon level in place of spell rank. Thus, activating the portal on the first level of the Abomination Vaults requires a successful DC 15 check, while activating the portal on the fourth level requires a successful DC 23 check.

In the Abomination Vaults, the creature conjured depends on the dungeon level where the ritual was attempted, as listed below.

  • First Level @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Vampiric Mist]
  • Second Level @UUID[Compendium.pf2e.abomination-vaults-bestiary.Actor.Scalathrax]
  • Third Level @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Gibbering Mouther]
  • Fourth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Will-o'-Wisp]
  • Fifth Level @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Soul Eater]
  • Sixth Level @UUID[Compendium.pf2e.abomination-vaults-bestiary.Actor.Voidglutton]
  • Seventh Level @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Dread Wraith]
  • Eighth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Ghost Mage]
  • Ninth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Gosreg]
  • Tenth Level @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Shining Child]
(x1) +

The damage on failure kills Madge.

(x1) +

You attempt to transport the targets from a mindscape they're currently within into an adjacent, nearly identical mindscape, such as to or from the Willowshore mindscape into Heh Shan-Bao's mindscape—the mindscape in which Governor Heh Shan-Bao is trapped. Unlike the use of mindscape door, which projects the mind into a mindscape and leaves the physical body behind, mindscape shift teleports its targets entirely into the new mindscape. If the mindscape's creator wants to prevent anyone from entering or exiting it, the DC of the primary check is the creator's Will DC if that would be higher than the ritual's normal DC (note that in this adventure, Heh Shan-Bao doesn't seek to take this action against the PCs visiting his mindscape, as he has his own plans for them). When you successfully travel to the other mindscape, you and the targets appear in the same corresponding location you occupied in the previous mindscape, and if no such corresponding location exists in the target mindscape, the ritual automatically has a critical failure result.

+
+

Critical Success You transport the targets as intended and can leave a portal back to the previous mindscape that lasts for up to 24 hours. It typically looks like an ordinary door or passage appropriate to the mindscape. Any target of the spell can enter or exit through this portal as they would an ordinary door. If you wish, you can make this door passable by anyone.

+

Success You transport the targets as intended.

+

Failure You fail to transport the targets.

+

Critical Failure Not only do you fail to transport the targets, you also cause mental feedback to inflict @Damage[9d6[mental]] damage to all ritual casters (@Check[will|dc:26|basic] save).

+
+

Heightened (8th) You can transport the targets to any mindscape you have visited before or have detailed knowledge of. Your arrival point within the target mindscape is somewhere you've visited, or somewhere chosen by the GM.

(x1) +

Your research into the nature of the so-called Willowshore Curse has revealed a possible method of opening a doorway through the eerie Wall of Ghosts found west of town. By starting with a consecrate ritual and then applying Sangpotshi theories of the cyclical nature of life and reincarnation, along with insights gleaned from Zoudou's notes, you've created a magical ritual that can quiet the angry spirits that haunt this misty barrier and allow other creatures to pass through into the regions beyond. This ritual is unlikely to grant total protection from the ghosts or evil spirits within the wall itself, so once you open the wall, you and your allies might need to face additional dangers within before you can exit the other side. In addition, the ritual must be performed during a crescent or new moon (a time that equates to the second half of each month).


Critical Success The ritual succeeds and offers unexpected protection while you're passing through the Wall of Ghosts. While navigating the Wall of Ghosts, you and the secondary casters to the ritual gain a +2 status bonus to Armor Class and saving throws.

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Open the Wall of Ghosts (Critical Success)]

Success The ritual succeeds.

Failure The ritual fails.

Critical Failure The ritual fails spectacularly, and two of the ghosts trapped within the wall tear free and attack. Treat each of these ghosts as a @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Ghost Commoner], save that their ghostly hand attacks deal mental damage rather than void damage.

(x1) +

A slain creature whose soul became trapped between life and death in the Willowshore mindscape can't escape either back to life or into the afterlife. With the use of this ritual, you can temporarily transmigrate out of the mindscape to appear in the living world in a solid body made of ectoplasm, where you can exist for a short time in a hazy area between life and undeath.

+

Before casting this ritual, the PCs must construct a kiln made of earth and stone that is large enough for all of them to lie down inside of. Once the kiln is complete, the PCs must prepare beds of clay for themselves in the kiln, surrounding each one with heron feathers placed upright in the clay around the bed. When the four-hour casting of the ritual is completed, the PCs become infused with spiritual energy and must lie down on the still-wet clay beds, after which assistants come in to encase them in a three-inch-thick layer of additional clay. Short lengths of bamboo held in the mouth allow the clay-encased PCs to continue breathing. The incense and sakaki wood is then placed atop each encased PC, the kiln is closed, and the fires lit. Each PC is baked alive within their clay shells, but if the ritual is successful, they're sent into the living world as ectoplasmic apparitions.

+
+

Critical Success The clay cracks open and the PCs transmigrate into the border between life and death, a small mindscape in which they face a challenge they must overcome if they're to transmigrate into the living world. This encounter is presented on page 45 of this book. During this encounter, the PCs gain a +1 status bonus to all Strikes, saving throws, and skill checks. If they defeat the encounter, they fully transmigrate into the living world for up to 1 month, and retain a +1 status bonus to all skill checks for the first week of this month.

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Transmigrate (Encounter)]

+

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Transmigrate (Skill)]

+

Success As critical success, but without the status bonus to skill checks.

+

Failure As a critical success, but extra energy is sapped from the PCs. They gain a –1 status penalty to all Strikes, saving throws, and skill checks made in the border between life and death, and if they transmigrate to the living world, they also take a –1 status penalty to all skill checks for the first week of the ritual's month-long duration.

+

Critical Failure The ritual fails, and the PCs do not enter the border between life and death. Instead, they each take @Damage[9d6[fire]] damage as they each bake in their clay shells (@Check[fortitude|dc:24|basic] save) before the failed ritual snuffs out the flames and cracks open their partially fired clay casings. The ritual can be attempted again after 24 hours have passed.

+
+

Heightened (5th) As long as the Tan Sugi stands tall above Kugaptee's grave (as it does, after the climax of the previous adventure) and Willowshore's Eternal Lantern is lit in both the mindscape and the living world, you can draw upon the artifact's power to transmigrate the entire Willowshore mindscape. This more complex version of the ritual has a cast time of 5 days and affects the entire mindscape. Furthermore, this ritual can only be attempted after the first day of the new year in the mindscape (the 72nd day of this adventure), as it also draws upon that milestone societal event to work its magic. Any attempt to cast this version of transmigrate before either of those two requirements are fulfilled causes the casting to fail as it begins, before any checks are attempted or its costs are paid. This version of the ritual must be cast near Willowshore's Eternal Lantern, which is located on the southern side of Dawnstep Bridge. As with the 4th-rank version of transmigrate, this ritual requires the creation of a kiln within 30 feet of the Eternal Lantern, within which a scale model of the town of Willowshore must be crafted from clay. On the first day of casting, the kiln itself is prepared and anointed with aromatic oils. On the second day, a platform of sakaki wood slats is built in the kiln and then anointed with additional oils. On the third day, the town of Willowshore is sculpted on the platform from clay. On the fourth day, heron feathers and sticks of incense are placed in the sculpture's still drying clay; the sticks of incense are lit and continually replaced through the day as they burn. Finally, on the fifth day, the kiln is lit and the sculpture is fired. The next day, as the people of Willowshore awaken from the ritual, its effects become apparent. See "Concluding the Adventure" on page 61 and Chapter 1 of the next adventure for more details.

+
+

Critical Success The Willowshore mindscape transmigrates wholly into the living world. The full extent of what transmigrates depends on how many Preparation Points remain unspent at the end of this adventure, but the Critical Success at this ritual grants the party an additional 12 Preparation Points to determine this success, as detailed at the start of the next adventure.

+

Success As critical success, without bonus Preparation Points.

+

Failure The ritual fails, but a new attempt can be made after 24 hours have passed.

+

Critical Failure As failure, but the failed ritual also spreads waves of despair through town, causing food stores to rot away and buildings to take damage as if affected by years of neglect. The party loses 12 of their remaining Preparation Points, deducted as they see fit from Hope Points, Food Points, and Security Points. If the party can't deduct the full 12 points from their remaining Preparation Points, reduce all points to 0. Their next attempt to cast the ritual at 5th-rank takes a –2 status penalty to its checks.

(x1) + duration : object {Item.spell.system.duration} + sustained : boolean {Item.spell.system.duration.sustained} (2 different values) + False (x1475) + True (x240) + value : string {Item.spell.system.duration.value} (72 different values) + level : object {Item.spell.system.level} + value : integer {Item.spell.system.level.value} (10 different values) + 10 (x33) + 1 (x453) + 2 (x220) + 3 (x238) + 4 (x261) + 5 (x196) + 6 (x113) + 7 (x84) + 8 (x61) + 9 (x56) + publication : object {Item.spell.system.publication} + license : string {Item.spell.system.publication.license} (2 different values) + OGL (x783) + ORC (x932) + remaster : boolean {Item.spell.system.publication.remaster} (2 different values) + False (x659) + True (x1056) + title : string {Item.spell.system.publication.title} (91 different values) + range : object {Item.spell.system.range} + value : string {Item.spell.system.range.value} (50 different values) + requirements : string {Item.spell.system.requirements} (35 different values) + rules : ###FoundryRulesObject### + target : object {Item.spell.system.target} + value : string {Item.spell.system.target.value} (346 different values) + time : object {Item.spell.system.time} + value : string {Item.spell.system.time.value} (26 different values) + traits : object {Item.spell.system.traits} + rarity : string {Item.spell.system.traits.rarity} (4 different values) + common (x778) + rare (x177) + uncommon (x755) + unique (x5) + traditions : array {Item.spell.system.traits.traditions} + Length: min=0 max=4 + Value type: string {Item.spell.system.traits.traditions.[]} (4 different values) + occult (x610) + divine (x422) + arcane (x755) + primal (x578) + value : array {Item.spell.system.traits.value} + Length: min=0 max=9 + Value type: string {Item.spell.system.traits.value.[]} (94 different values) + [selected] : mixed + object {Item.spell.system.traits.selected} + [attack] : string {Item.spell.system.traits.selected.attack} (same value: Attack) + [necromancy] : string {Item.spell.system.traits.selected.necromancy} (same value: Necromancy) + [nonlethal] : string {Item.spell.system.traits.selected.nonlethal} (same value: Nonlethal) + [conjuration] : string {Item.spell.system.traits.selected.conjuration} (same value: Conjuration) + [incapacitation] : string {Item.spell.system.traits.selected.incapacitation} (same value: Incapacitation) + [emotion] : string {Item.spell.system.traits.selected.emotion} (same value: Emotion) + [enchantment] : string {Item.spell.system.traits.selected.enchantment} (same value: Enchantment) + [mental] : string {Item.spell.system.traits.selected.mental} (same value: Mental) + [divination] : string {Item.spell.system.traits.selected.divination} (same value: Divination) + [extradimensional] : string {Item.spell.system.traits.selected.extradimensional} (same value: Extradimensional) + [teleportation] : string {Item.spell.system.traits.selected.teleportation} (same value: Teleportation) + [curse] : string {Item.spell.system.traits.selected.curse} (same value: Curse) + [death] : string {Item.spell.system.traits.selected.death} (same value: Death) + [darkness] : string {Item.spell.system.traits.selected.darkness} (same value: Darkness) + [evocation] : string {Item.spell.system.traits.selected.evocation} (same value: Evocation) + [hex] : string {Item.spell.system.traits.selected.hex} (same value: Hex) + [witch] : string {Item.spell.system.traits.selected.witch} (same value: Witch) + [auditory] : string {Item.spell.system.traits.selected.auditory} (same value: Auditory) + [illusion] : string {Item.spell.system.traits.selected.illusion} (same value: Illusion) + [shadow] : string {Item.spell.system.traits.selected.shadow} (same value: Shadow) + [visual] : string {Item.spell.system.traits.selected.visual} (same value: Visual) + [healing] : string {Item.spell.system.traits.selected.healing} (same value: Healing) + [cantrip] : string {Item.spell.system.traits.selected.cantrip} (same value: Cantrip) + [custom] : string {Item.spell.system.traits.selected.custom} (same value: ) + [fire] : string {Item.spell.system.traits.selected.fire} (same value: Fire) + [good] : string {Item.spell.system.traits.selected.good} (same value: Good) + transmutation : string {Item.spell.system.traits.selected.transmutation} (same value: Transmutation) + array<> {Item.spell.system.traits.selected} + Length: min=0 max=0 + Value type: mixed + [heightening] : object {Item.spell.system.heightening} + [area] : integer {Item.spell.system.heightening.area} (4 different values) + 0 (x97) + 5 (x5) + 20 (x1) + 10 (x2) + [damage] : dict {Item.spell.system.heightening.damage} + Key:string {Item.spell.system.heightening.damage.[key]} (166 different values) + Value:string {Item.spell.system.heightening.damage.[value]} (27 different values) + [interval] : integer {Item.spell.system.heightening.interval} (4 different values) + 1 (x291) + 2 (x95) + 3 (x5) + 4 (x2) + [type] : string {Item.spell.system.heightening.type} (2 different values) + interval (x393) + fixed (x123) + [levels] : object {Item.spell.system.heightening.levels} + [4] : object {Item.spell.system.heightening.levels.4} + [area] : object {Item.spell.system.heightening.levels.4.area} + [areaType] : string {Item.spell.system.heightening.levels.4.area.areaType} (2 different values) + emanation (x3) + burst (x1) + type : string {Item.spell.system.heightening.levels.4.area.type} (same value: burst) + value : integer {Item.spell.system.heightening.levels.4.area.value} (3 different values) + 10 (x2) + 20 (x2) + 120 (x1) + [range] : object {Item.spell.system.heightening.levels.4.range} + value : string {Item.spell.system.heightening.levels.4.range.value} (3 different values) + 20 feet (x1) + 30 feet (x2) + 60 feet (x1) + [target] : object {Item.spell.system.heightening.levels.4.target} + value : string {Item.spell.system.heightening.levels.4.target.value} (11 different values) + 1 unattended non-magical object of 4 Bulk or less (x1) + 20 willing creatures (x1) + 6 willing creatures with an unarmed claw Strike (x1) + 2 creatures (x1) + 1 zombie of level 5 or lower (x1) + 10 willing living creatures (x1) + 3 creatures with teeth (x1) + 10 creatures (x3) + up to 10 creatures (x1) + 10 creatures you know by name and have met in person (x1) + 4 creatures (x1) + [damage] : object {Item.spell.system.heightening.levels.4.damage} + [wn2U6jvbMUgcTC2a] : object {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a} + applyMod : boolean {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.formula} (same value: 2d6) + kinds : array {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning) + [0] : object {Item.spell.system.heightening.levels.4.damage.0} + applyMod : boolean {Item.spell.system.heightening.levels.4.damage.0.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.4.damage.0.category} (same value: ) + formula : string {Item.spell.system.heightening.levels.4.damage.0.formula} (same value: 2d6) + materials : array<> {Item.spell.system.heightening.levels.4.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.4.damage.0.type} (same value: fire) + [1] : object {Item.spell.system.heightening.levels.4.damage.1} + applyMod : boolean {Item.spell.system.heightening.levels.4.damage.1.applyMod} (same value: True) + category : string {Item.spell.system.heightening.levels.4.damage.1.category} (same value: ) + formula : string {Item.spell.system.heightening.levels.4.damage.1.formula} (same value: 1d6) + materials : array<> {Item.spell.system.heightening.levels.4.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.4.damage.1.type} (same value: spirit) + [lhtty9ufzih9gfue] : object {Item.spell.system.heightening.levels.4.damage.lhtty9ufzih9gfue} + applyMod : boolean {Item.spell.system.heightening.levels.4.damage.lhtty9ufzih9gfue.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.4.damage.lhtty9ufzih9gfue.formula} (same value: 4d4) + materials : array<> {Item.spell.system.heightening.levels.4.damage.lhtty9ufzih9gfue.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.4.damage.lhtty9ufzih9gfue.type} (same value: mental) + [pxacolqtc1zeoqw3] : object {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3} + applyMod : boolean {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.category} (same value: persistent) + formula : string {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.formula} (same value: 2d4) + materials : array<> {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.type} (same value: mental) + h5zzrh1xmy9k57m6 : object {Item.spell.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6} + applyMod : boolean {Item.spell.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: 3d6) + materials : array<> {Item.spell.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: fire) + [8] : object {Item.spell.system.heightening.levels.8} + [target] : object {Item.spell.system.heightening.levels.8.target} + value : string {Item.spell.system.heightening.levels.8.target.value} (7 different values) + 10 creatures (x3) + 1 unattended non-magical object of 64 Bulk or less (x1) + 7 creatures with teeth (x1) + 5 creatures (x1) + 5 willing creatures (x1) + up to 5 animals. (x1) + 3 creatures (x1) + [damage] : object {Item.spell.system.heightening.levels.8.damage} + [wn2U6jvbMUgcTC2a] : object {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a} + applyMod : boolean {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.formula} (same value: 4d6) + kinds : array {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning) + [0] : object {Item.spell.system.heightening.levels.8.damage.0} + applyMod : boolean {Item.spell.system.heightening.levels.8.damage.0.applyMod} (same value: False) + [category] : string {Item.spell.system.heightening.levels.8.damage.0.category} (same value: ) + formula : string {Item.spell.system.heightening.levels.8.damage.0.formula} (4 different values) + 4d6 (x1) + 14d4 (x1) + 1d10 (x1) + 5d6 (x1) + materials : array<> {Item.spell.system.heightening.levels.8.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.8.damage.0.type} (3 different values) + fire (x2) + cold (x1) + vitality (x1) + [1] : object {Item.spell.system.heightening.levels.8.damage.1} + applyMod : boolean {Item.spell.system.heightening.levels.8.damage.1.applyMod} (same value: True) + category : string {Item.spell.system.heightening.levels.8.damage.1.category} (same value: ) + formula : string {Item.spell.system.heightening.levels.8.damage.1.formula} (same value: 1d6) + materials : array<> {Item.spell.system.heightening.levels.8.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.8.damage.1.type} (same value: spirit) + [lhtty9ufzih9gfue] : object {Item.spell.system.heightening.levels.8.damage.lhtty9ufzih9gfue} + applyMod : boolean {Item.spell.system.heightening.levels.8.damage.lhtty9ufzih9gfue.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.8.damage.lhtty9ufzih9gfue.formula} (same value: 8d4) + materials : array<> {Item.spell.system.heightening.levels.8.damage.lhtty9ufzih9gfue.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.8.damage.lhtty9ufzih9gfue.type} (same value: mental) + [pxacolqtc1zeoqw3] : object {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3} + applyMod : boolean {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.category} (same value: persistent) + formula : string {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.formula} (same value: 4d4) + materials : array<> {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.type} (same value: mental) + [NE5nfcJxF8gmPf1n] : object {Item.spell.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n} + applyMod : boolean {Item.spell.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.formula} (same value: 9d10) + materials : array<> {Item.spell.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.type} (same value: acid) + [rt4oeXP3SqcClH6r] : object {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r} + applyMod : boolean {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.category} (same value: persistent) + formula : string {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.formula} (same value: 2d6) + materials : array<> {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.type} (same value: acid) + [8lhfdml2dfwh0pc1] : object {Item.spell.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1} + applyMod : boolean {Item.spell.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.formula} (same value: 9d8) + materials : array<> {Item.spell.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.type} (same value: vitality) + [area] : object {Item.spell.system.heightening.levels.8.area} + areaType : string {Item.spell.system.heightening.levels.8.area.areaType} (same value: burst) + type : string {Item.spell.system.heightening.levels.8.area.type} (same value: burst) + value : integer {Item.spell.system.heightening.levels.8.area.value} (same value: 60) + range : object {Item.spell.system.heightening.levels.8.range} + value : string {Item.spell.system.heightening.levels.8.range.value} (same value: planetary) + [5] : object {Item.spell.system.heightening.levels.5} + [target] : object {Item.spell.system.heightening.levels.5.target} + value : string {Item.spell.system.heightening.levels.5.target.value} (11 different values) + 10 creatures (x1) + 10 willing creatures (x1) + up to 800 unattended objects in range, each of light Bulk or less (x1) + 1 unattended non-magical object of 8 Bulk or less (x1) + 100 willing creatures (x1) + Up to 5 creatures (x1) + 1 specific object or type of object, or a specific creature or ancestry (x1) + 6 creatures or objects (x1) + 2 creatures (x1) + 1 Large or smaller creature (x1) + an unattended object with a Bulk of 1 or less (x1) + [area] : object {Item.spell.system.heightening.levels.5.area} + type : string {Item.spell.system.heightening.levels.5.area.type} (same value: burst) + value : mixed + string {Item.spell.system.heightening.levels.5.area.value} (same value: 15) + integer {Item.spell.system.heightening.levels.5.area.value} (2 different values) + 30 (x1) + 10 (x1) + [areaType] : string {Item.spell.system.heightening.levels.5.area.areaType} (same value: burst) + [damage] : object {Item.spell.system.heightening.levels.5.damage} + [KCA7zyzlqSK9qPCG] : object {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: 7d6) + materials : array<> {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [0] : object {Item.spell.system.heightening.levels.5.damage.0} + applyMod : boolean {Item.spell.system.heightening.levels.5.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.5.damage.0.formula} (2 different values) + 8d4 (x1) + 3d6 (x1) + materials : array<> {Item.spell.system.heightening.levels.5.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.5.damage.0.type} (2 different values) + cold (x1) + acid (x1) + [gcovwqxwitqchoin] : object {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin} + applyMod : boolean {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) + materials : array<> {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) + dtpQLfwMi5qU2XEa : object {Item.spell.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa} + applyMod : boolean {Item.spell.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.formula} (same value: 4d4) + materials : array<> {Item.spell.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.5.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing) + [range] : object {Item.spell.system.heightening.levels.5.range} + value : string {Item.spell.system.heightening.levels.5.range.value} (6 different values) + 50 feet (x1) + 100 miles (x2) + 30 feet (x1) + 60 feet (x2) + 1 mile (x1) + 120 feet (x2) + [time] : object {Item.spell.system.heightening.levels.5.time} + value : string {Item.spell.system.heightening.levels.5.time.value} (same value: 3) + [traits] : object {Item.spell.system.heightening.levels.5.traits} + value : array {Item.spell.system.heightening.levels.5.traits.value} + Length: min=2 max=2 + Value type: string {Item.spell.system.heightening.levels.5.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [2] : object {Item.spell.system.heightening.levels.2} + target : object {Item.spell.system.heightening.levels.2.target} + value : string {Item.spell.system.heightening.levels.2.target.value} (3 different values) + non-magical object of 1 Bulk or less (x1) + 1 cubic foot of clean food or water, or an alchemical elixir (x1) + up to 20 willing creatures (x1) + [3] : object {Item.spell.system.heightening.levels.3} + [area] : object {Item.spell.system.heightening.levels.3.area} + type : string {Item.spell.system.heightening.levels.3.area.type} (2 different values) + burst (x4) + cone (x1) + value : mixed + string {Item.spell.system.heightening.levels.3.area.value} (2 different values) + 10 (x1) + 30 (x1) + integer {Item.spell.system.heightening.levels.3.area.value} (2 different values) + 20 (x2) + 60 (x1) + [damage] : object {Item.spell.system.heightening.levels.3.damage} + [KCA7zyzlqSK9qPCG] : object {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: 4d6) + materials : array<> {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [0] : object {Item.spell.system.heightening.levels.3.damage.0} + applyMod : boolean {Item.spell.system.heightening.levels.3.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.3.damage.0.formula} (same value: 2d6) + materials : array<> {Item.spell.system.heightening.levels.3.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.3.damage.0.type} (same value: acid) + [gcovwqxwitqchoin] : object {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin} + applyMod : boolean {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) + materials : array<> {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) + [dtpQLfwMi5qU2XEa] : object {Item.spell.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa} + applyMod : boolean {Item.spell.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.formula} (same value: 3d4) + materials : array<> {Item.spell.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.3.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing) + wmKl5ucMQTyXMxz1 : object {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1} + applyMod : boolean {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.formula} (same value: 3d4) + kinds : array {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing) + materials : array<> {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality) + [range] : object {Item.spell.system.heightening.levels.3.range} + value : string {Item.spell.system.heightening.levels.3.range.value} (7 different values) + 40 feet (x1) + touch (x2) + 10 miles (x1) + 60 feet (x2) + 500 feet (x2) + 10 feet (x1) + 90 feet (x1) + [target] : object {Item.spell.system.heightening.levels.3.target} + value : string {Item.spell.system.heightening.levels.3.target.value} (15 different values) + 5 creatures (x1) + 1 creature (x1) + non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) + 1 cubic foot of clean food or water, or a potion or alchemical elixir (x1) + up to 400 unattended objects in range, each of light Bulk or less (x1) + up to 5 creatures (x1) + 1 unattended non-magical object of 2 Bulk or less (x1) + 1 willing creature (x1) + up to 10 creatures (x1) + 10 objects (x1) + 1 unattended object with a Bulk of 1 or less (x1) + 2 creatures (x1) + 10 creatures (x1) + 2 creatures other than you (x1) + an unattended object with a Bulk of 1 or less (x1) + [6] : object {Item.spell.system.heightening.levels.6} + [area] : object {Item.spell.system.heightening.levels.6.area} + [areaType] : string {Item.spell.system.heightening.levels.6.area.areaType} (same value: burst) + type : string {Item.spell.system.heightening.levels.6.area.type} (same value: burst) + value : integer {Item.spell.system.heightening.levels.6.area.value} (4 different values) + 20 (x1) + 500 (x1) + 30 (x1) + 10 (x1) + [range] : object {Item.spell.system.heightening.levels.6.range} + value : string {Item.spell.system.heightening.levels.6.range.value} (2 different values) + 120 feet (x2) + 100 miles (x1) + [target] : object {Item.spell.system.heightening.levels.6.target} + value : string {Item.spell.system.heightening.levels.6.target.value} (12 different values) + 1 unattended non-magical object of 16 Bulk or less (x1) + 10 willing creatures (x2) + 10 creatures (x2) + 5 creatures (x1) + 5 creatures with teeth (x1) + 10 living creatures (x1) + up to 5 creatures (x1) + 2 creatures (x1) + 1 or 10 creatures (x1) + any number of objects (x1) + 4 creatures (x1) + 3 creatures other than you (x1) + [damage] : object {Item.spell.system.heightening.levels.6.damage} + [wn2U6jvbMUgcTC2a] : object {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a} + applyMod : boolean {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.formula} (same value: 3d6) + kinds : array {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.type} (same value: bludgeoning) + [0] : object {Item.spell.system.heightening.levels.6.damage.0} + applyMod : boolean {Item.spell.system.heightening.levels.6.damage.0.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.6.damage.0.category} (same value: ) + formula : string {Item.spell.system.heightening.levels.6.damage.0.formula} (same value: 3d6) + materials : array<> {Item.spell.system.heightening.levels.6.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.6.damage.0.type} (same value: fire) + [1] : object {Item.spell.system.heightening.levels.6.damage.1} + applyMod : boolean {Item.spell.system.heightening.levels.6.damage.1.applyMod} (same value: True) + category : string {Item.spell.system.heightening.levels.6.damage.1.category} (same value: ) + formula : string {Item.spell.system.heightening.levels.6.damage.1.formula} (same value: 1d6) + materials : array<> {Item.spell.system.heightening.levels.6.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.6.damage.1.type} (same value: spirit) + [lhtty9ufzih9gfue] : object {Item.spell.system.heightening.levels.6.damage.lhtty9ufzih9gfue} + applyMod : boolean {Item.spell.system.heightening.levels.6.damage.lhtty9ufzih9gfue.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.6.damage.lhtty9ufzih9gfue.formula} (same value: 6d4) + materials : array<> {Item.spell.system.heightening.levels.6.damage.lhtty9ufzih9gfue.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.6.damage.lhtty9ufzih9gfue.type} (same value: mental) + [pxacolqtc1zeoqw3] : object {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3} + applyMod : boolean {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.category} (same value: persistent) + formula : string {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.formula} (same value: 3d4) + materials : array<> {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.type} (same value: mental) + wmKl5ucMQTyXMxz1 : object {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1} + applyMod : boolean {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.formula} (same value: 6d4) + kinds : array {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing) + materials : array<> {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality) + [7] : object {Item.spell.system.heightening.levels.7} + [area] : object {Item.spell.system.heightening.levels.7.area} + type : string {Item.spell.system.heightening.levels.7.area.type} (3 different values) + burst (x4) + cone (x1) + (x1) + value : mixed + string {Item.spell.system.heightening.levels.7.area.value} (2 different values) + 20 (x1) + 25 (x1) + integer {Item.spell.system.heightening.levels.7.area.value} (4 different values) + 20 (x1) + 30 (x1) + 60 (x1) + 15 (x1) + [areaType] : string {Item.spell.system.heightening.levels.7.area.areaType} (3 different values) + burst (x1) + emanation (x1) + cube (x1) + [damage] : object {Item.spell.system.heightening.levels.7.damage} + [KCA7zyzlqSK9qPCG] : object {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: 10d6) + materials : array<> {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [gcU9LYuQezmqqIr2] : object {Item.spell.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {Item.spell.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8) + materials : array<> {Item.spell.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + [KBVAJjLQOwR9Df19] : object {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19} + applyMod : boolean {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.formula} (same value: 9d10) + kinds : array {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.type} (same value: bludgeoning) + [j69kf1nfy3b1xton] : object {Item.spell.system.heightening.levels.7.damage.j69kf1nfy3b1xton} + applyMod : boolean {Item.spell.system.heightening.levels.7.damage.j69kf1nfy3b1xton.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.7.damage.j69kf1nfy3b1xton.formula} (same value: 8d6) + materials : array<> {Item.spell.system.heightening.levels.7.damage.j69kf1nfy3b1xton.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.7.damage.j69kf1nfy3b1xton.type} (same value: electricity) + [0] : object {Item.spell.system.heightening.levels.7.damage.0} + applyMod : boolean {Item.spell.system.heightening.levels.7.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.7.damage.0.formula} (same value: 4d6) + materials : array<> {Item.spell.system.heightening.levels.7.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.7.damage.0.type} (same value: acid) + [gcovwqxwitqchoin] : object {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin} + applyMod : boolean {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) + materials : array<> {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) + dtpQLfwMi5qU2XEa : object {Item.spell.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa} + applyMod : boolean {Item.spell.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.formula} (same value: 5d4) + materials : array<> {Item.spell.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.7.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing) + [range] : object {Item.spell.system.heightening.levels.7.range} + value : string {Item.spell.system.heightening.levels.7.range.value} (5 different values) + 60 feet (x1) + Planetary (x1) + 120 feet (x1) + 80 feet (x1) + 500 miles (x1) + [target] : object {Item.spell.system.heightening.levels.7.target} + value : string {Item.spell.system.heightening.levels.7.target.value} (9 different values) + 1 unattended non-magical object of 32 Bulk or less (x1) + 5 creatures (x2) + 6 creatures (x1) + 10 creatures (x1) + up to 5 creatures (x1) + 1 or any number of creatures (x1) + 1 unattended object with a Bulk of 2 or less (x1) + 1 Huge or smaller creature (x1) + an unattended object with a Bulk of 2 or less (x1) + [9] : object {Item.spell.system.heightening.levels.9} + [area] : object {Item.spell.system.heightening.levels.9.area} + type : string {Item.spell.system.heightening.levels.9.area.type} (same value: burst) + value : mixed + string {Item.spell.system.heightening.levels.9.area.value} (same value: 25) + integer {Item.spell.system.heightening.levels.9.area.value} (2 different values) + 5280 (x1) + 40 (x2) + [damage] : object {Item.spell.system.heightening.levels.9.damage} + [KCA7zyzlqSK9qPCG] : object {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: persistent) + formula : string {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: 13d6) + materials : array<> {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: fire) + [SvhfCa1se8cek42O] : object {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.formula} (same value: 12d10) + kinds : array {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.SvhfCa1se8cek42O.type} (same value: bludgeoning) + [j69kf1nfy3b1xton] : object {Item.spell.system.heightening.levels.9.damage.j69kf1nfy3b1xton} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.j69kf1nfy3b1xton.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.9.damage.j69kf1nfy3b1xton.formula} (same value: 10d6) + materials : array<> {Item.spell.system.heightening.levels.9.damage.j69kf1nfy3b1xton.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.j69kf1nfy3b1xton.type} (same value: electricity) + [0] : object {Item.spell.system.heightening.levels.9.damage.0} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.9.damage.0.formula} (5 different values) + 1d12 (x1) + 6d6 (x1) + 8d12 (x1) + 8d8 (x1) + 5d6 (x1) + [materials] : array<> {Item.spell.system.heightening.levels.9.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.0.type} (5 different values) + vitality (x1) + fire (x1) + force (x1) + bludgeoning (x1) + acid (x1) + [G3HdXE0YaAVaevwg] : object {Item.spell.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.formula} (same value: 12d8) + materials : array<> {Item.spell.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.type} (same value: piercing) + [iuhh6qfveXzz88dv] : object {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.formula} (same value: 8d6) + kinds : array {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.type} (same value: mental) + [ezuFcvEpWgltK1Pu] : object {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.formula} (same value: 4d6) + kinds : array {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.type} (same value: acid) + [YsQUZm1QLMDCC7aJ] : object {Item.spell.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.formula} (same value: 5d8) + materials : array<> {Item.spell.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.type} (same value: piercing) + [b6lTqa8nIkcnlb6B] : object {Item.spell.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.formula} (same value: 5d4) + materials : array<> {Item.spell.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.type} (same value: void) + [gcovwqxwitqchoin] : object {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) + formula : string {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) + materials : array<> {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) + [dtpQLfwMi5qU2XEa] : object {Item.spell.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.formula} (same value: 6d4) + materials : array<> {Item.spell.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.dtpQLfwMi5qU2XEa.type} (same value: piercing) + [wmKl5ucMQTyXMxz1] : object {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1} + applyMod : boolean {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.formula} (same value: 9d4) + kinds : array {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: healing) + materials : array<> {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.type} (same value: vitality) + [range] : object {Item.spell.system.heightening.levels.9.range} + value : string {Item.spell.system.heightening.levels.9.range.value} (3 different values) + 70 feet (x1) + 30 feet (x1) + 150 feet (x1) + [target] : object {Item.spell.system.heightening.levels.9.target} + value : string {Item.spell.system.heightening.levels.9.target.value} (8 different values) + 1 unattended non-magical object of 128 Bulk or less (x1) + 10 creatures that aren't on their home plane (x1) + up to 10 creatures (x1) + 5 creatures (x1) + you and up to five additional willing creatures (x1) + 4 creatures other than you (x1) + up to 5 creatures (x1) + 4 creatures (x1) + [10] : object {Item.spell.system.heightening.levels.10} + [target] : object {Item.spell.system.heightening.levels.10.target} + value : string {Item.spell.system.heightening.levels.10.target.value} (3 different values) + 1 unattended non-magical object of 256 Bulk or less (x1) + 9 creatures with teeth (x1) + 4 creatures (x1) + [damage] : object {Item.spell.system.heightening.levels.10.damage} + [lhtty9ufzih9gfue] : object {Item.spell.system.heightening.levels.10.damage.lhtty9ufzih9gfue} + applyMod : boolean {Item.spell.system.heightening.levels.10.damage.lhtty9ufzih9gfue.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.10.damage.lhtty9ufzih9gfue.formula} (same value: 10d4) + materials : array<> {Item.spell.system.heightening.levels.10.damage.lhtty9ufzih9gfue.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.10.damage.lhtty9ufzih9gfue.type} (same value: mental) + [pxacolqtc1zeoqw3] : object {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3} + applyMod : boolean {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.category} (same value: persistent) + formula : string {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.formula} (same value: 5d4) + materials : array<> {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.type} (same value: mental) + [gcU9LYuQezmqqIr2] : object {Item.spell.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2} + applyMod : boolean {Item.spell.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10) + materials : array<> {Item.spell.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) + [2QdSH92yYPPq3Ru3] : object {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3} + applyMod : boolean {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.formula} (same value: 16d10) + kinds : array {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.type} (same value: untyped) + [zJ797hWUtFCE3MIM] : object {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM} + applyMod : boolean {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False) + category : string {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.category} (same value: persistent) + formula : string {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.formula} (same value: 3d10) + kinds : array {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.type} (same value: bleed) + [0] : object {Item.spell.system.heightening.levels.10.damage.0} + applyMod : boolean {Item.spell.system.heightening.levels.10.damage.0.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.10.damage.0.formula} (4 different values) + 10d6 (x1) + 16d6 (x1) + 5d10 (x1) + 3d6 (x1) + [materials] : array<> {Item.spell.system.heightening.levels.10.damage.0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.10.damage.0.type} (3 different values) + void (x2) + untyped (x1) + bludgeoning (x1) + [faJw2uvtNcCSSCQg] : object {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg} + applyMod : boolean {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.formula} (same value: 14d10) + kinds : array {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.type} (same value: spirit) + [1] : object {Item.spell.system.heightening.levels.10.damage.1} + applyMod : boolean {Item.spell.system.heightening.levels.10.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.10.damage.1.formula} (same value: 3d6) + materials : array<> {Item.spell.system.heightening.levels.10.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.10.damage.1.type} (same value: void) + SkA0hnMkeRZeHBNT : object {Item.spell.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT} + applyMod : boolean {Item.spell.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.formula} (same value: 20d6) + materials : array<> {Item.spell.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.type} (same value: bludgeoning) + [area] : object {Item.spell.system.heightening.levels.10.area} + [areaType] : string {Item.spell.system.heightening.levels.10.area.areaType} (2 different values) + burst (x2) + emanation (x1) + type : string {Item.spell.system.heightening.levels.10.area.type} (same value: burst) + value : integer {Item.spell.system.heightening.levels.10.area.value} (3 different values) + 1320 (x1) + 500 (x1) + 1000 (x2) + [range] : object {Item.spell.system.heightening.levels.10.range} + value : string {Item.spell.system.heightening.levels.10.range.value} (3 different values) + half a mile (x1) + 2200 feet (x1) + 2000 feet (x1) + [overlays] : object {Item.spell.system.overlays} + [fjal1yqjbeci6fa9] : object {Item.spell.system.overlays.fjal1yqjbeci6fa9} + overlayType : string {Item.spell.system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3) + system : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system} + area : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.area} + areaType : string {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation) + type : string {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation) + value : integer {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30) + damage : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.damage} + 0 : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.damage.0} + [category] : mixed + target : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.target} + value : string {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: ) + time : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.time} + value : string {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3) + traits : object {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.traits} + value : array {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [gc46bl5k7ajwh96r] : object {Item.spell.system.overlays.gc46bl5k7ajwh96r} + overlayType : string {Item.spell.system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2) + system : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system} + area : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.area} + areaType : string {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst) + type : string {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst) + value : integer {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10) + damage : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.damage} + 0 : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.damage.0} + [category] : mixed + target : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.target} + value : string {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: ) + time : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.time} + value : string {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.traits} + value : array {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [q1iyd84b6hrjht55] : object {Item.spell.system.overlays.q1iyd84b6hrjht55} + overlayType : string {Item.spell.system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.q1iyd84b6hrjht55.sort} (same value: 1) + system : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system} + damage : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.damage} + 0 : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.damage.0} + [category] : mixed + formula : string {Item.spell.system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4) + heightening : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.heightening} + damage : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.heightening.damage} + 0 : string {Item.spell.system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4) + target : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.target} + value : string {Item.spell.system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: ) + time : object {Item.spell.system.overlays.q1iyd84b6hrjht55.system.time} + value : string {Item.spell.system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1) + [6vSnfwRnUWyZHy9T] : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T} + _id : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T._id} (same value: 6vSnfwRnUWyZHy9T) + name : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.name} (same value: Flourishing Flora (Roots)) + overlayType : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4) + system : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system} + damage : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage} + yDUpRhWBFgdtBTqW : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW} + applyMod : boolean {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: 2d4) + materials : array<> {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: bludgeoning) + heightening : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.heightening} + damage : object {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage} + yDUpRhWBFgdtBTqW : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: 1d4) + interval : integer {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: interval) + [9F9TDQen8t36f2Hy] : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy} + _id : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy._id} (same value: 9F9TDQen8t36f2Hy) + name : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.name} (same value: Flourishing Flora (Flowers)) + overlayType : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2) + system : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system} + damage : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage} + NG8iJ8V08LYNGE2U : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U} + applyMod : boolean {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: 2d4) + materials : array<> {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: poison) + heightening : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.heightening} + damage : object {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage} + NG8iJ8V08LYNGE2U : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: 1d4) + interval : integer {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: interval) + [b3iDKTx36pQ50rrM] : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM} + _id : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM._id} (same value: b3iDKTx36pQ50rrM) + name : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.name} (same value: Flourishing Flora (Cacti)) + overlayType : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1) + system : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system} + damage : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage} + GP7TJnF7wP3usMHf : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf} + applyMod : boolean {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: 2d4) + materials : array<> {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: piercing) + heightening : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.heightening} + damage : object {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage} + GP7TJnF7wP3usMHf : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: 1d4) + interval : integer {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: interval) + [pn5DHoYhppEpIsdO] : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO} + _id : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO._id} (same value: pn5DHoYhppEpIsdO) + name : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.name} (same value: Flourishing Flora (Fruits)) + overlayType : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3) + system : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system} + damage : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage} + NdoyC7Quio9EO78V : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V} + applyMod : boolean {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: 2d4) + materials : array<> {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: bludgeoning) + heightening : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.heightening} + damage : object {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage} + NdoyC7Quio9EO78V : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: 1d4) + interval : integer {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: interval) + [5lkl4b4xvy2j463q] : object {Item.spell.system.overlays.5lkl4b4xvy2j463q} + _id : string {Item.spell.system.overlays.5lkl4b4xvy2j463q._id} (same value: 5lkl4b4xvy2j463q) + overlayType : string {Item.spell.system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2) + system : object {Item.spell.system.overlays.5lkl4b4xvy2j463q.system} + time : object {Item.spell.system.overlays.5lkl4b4xvy2j463q.system.time} + value : string {Item.spell.system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.5lkl4b4xvy2j463q.system.traits} + value : array {Item.spell.system.overlays.5lkl4b4xvy2j463q.system.traits.value} + Length: min=2 max=2 + Value type: string {Item.spell.system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [s1pd6dwotaii79cd] : object {Item.spell.system.overlays.s1pd6dwotaii79cd} + _id : string {Item.spell.system.overlays.s1pd6dwotaii79cd._id} (same value: s1pd6dwotaii79cd) + overlayType : string {Item.spell.system.overlays.s1pd6dwotaii79cd.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.s1pd6dwotaii79cd.sort} (same value: 1) + system : object {Item.spell.system.overlays.s1pd6dwotaii79cd.system} + time : object {Item.spell.system.overlays.s1pd6dwotaii79cd.system.time} + value : string {Item.spell.system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: 1) + traits : object {Item.spell.system.overlays.s1pd6dwotaii79cd.system.traits} + value : array {Item.spell.system.overlays.s1pd6dwotaii79cd.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: manipulate) + [xo6fc5njtz8vowkk] : object {Item.spell.system.overlays.xo6fc5njtz8vowkk} + _id : string {Item.spell.system.overlays.xo6fc5njtz8vowkk._id} (same value: xo6fc5njtz8vowkk) + overlayType : string {Item.spell.system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3) + system : object {Item.spell.system.overlays.xo6fc5njtz8vowkk.system} + target : object {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.target} + value : string {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: 5 creatures) + time : object {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.time} + value : string {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: 3) + traits : object {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.traits} + value : array {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.traits.value} + Length: min=2 max=2 + Value type: string {Item.spell.system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [4gyp3qlsv5ywdyjq] : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq} + _id : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) + name : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) + overlayType : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) + system : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system} + damage : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.damage} + 0 : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} + formula : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.heightening} + damage : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} + 0 : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.range} + value : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) + target : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.target} + value : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) + time : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.time} + value : string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.traits} + value : array {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [pq7cxntbz4s8g5ik] : object {Item.spell.system.overlays.pq7cxntbz4s8g5ik} + _id : string {Item.spell.system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) + overlayType : string {Item.spell.system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) + system : object {Item.spell.system.overlays.pq7cxntbz4s8g5ik.system} + range : object {Item.spell.system.overlays.pq7cxntbz4s8g5ik.system.range} + value : string {Item.spell.system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) + time : object {Item.spell.system.overlays.pq7cxntbz4s8g5ik.system.time} + value : string {Item.spell.system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) + [rvhoa43rqqqp8izn] : object {Item.spell.system.overlays.rvhoa43rqqqp8izn} + _id : string {Item.spell.system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) + overlayType : string {Item.spell.system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) + system : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system} + area : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.area} + type : string {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) + value : integer {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) + range : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.range} + value : string {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) + target : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.target} + value : string {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) + time : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.time} + value : string {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) + traits : object {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.traits} + value : array {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [z04svm1cvfcxtplb] : object {Item.spell.system.overlays.z04svm1cvfcxtplb} + _id : string {Item.spell.system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) + name : string {Item.spell.system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) + overlayType : string {Item.spell.system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) + system : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system} + damage : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.damage} + 0 : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.damage.0} + kinds : array {Item.spell.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) + range : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.range} + value : string {Item.spell.system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) + target : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.target} + value : string {Item.spell.system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) + time : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.time} + value : string {Item.spell.system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.z04svm1cvfcxtplb.system.traits} + value : array {Item.spell.system.overlays.z04svm1cvfcxtplb.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + void (x1) + [37gy7l19tik74o4s] : object {Item.spell.system.overlays.37gy7l19tik74o4s} + _id : string {Item.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) + name : string {Item.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) + overlayType : string {Item.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) + system : object {Item.spell.system.overlays.37gy7l19tik74o4s.system} + damage : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.damage} + 0 : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} + formula : string {Item.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) + kinds : array {Item.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) + [defense] : mixed + heightening : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.heightening} + damage : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} + 0 : string {Item.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) + range : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.range} + value : string {Item.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) + time : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.time} + value : string {Item.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.37gy7l19tik74o4s.system.traits} + value : array {Item.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [7qdtetowq348s9oc] : object {Item.spell.system.overlays.7qdtetowq348s9oc} + _id : string {Item.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) + overlayType : string {Item.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) + system : object {Item.spell.system.overlays.7qdtetowq348s9oc.system} + range : object {Item.spell.system.overlays.7qdtetowq348s9oc.system.range} + value : string {Item.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) + time : object {Item.spell.system.overlays.7qdtetowq348s9oc.system.time} + value : string {Item.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) + [7vbvdrv2cl87sqta] : object {Item.spell.system.overlays.7vbvdrv2cl87sqta} + _id : string {Item.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) + overlayType : string {Item.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) + system : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system} + area : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.area} + type : string {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) + value : integer {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) + range : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.range} + value : string {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) + target : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.target} + value : string {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) + time : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.time} + value : string {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) + traits : object {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} + value : array {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [lfxcoz2d3f8j2zq1] : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1} + _id : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) + name : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) + overlayType : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) + system : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system} + damage : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} + 0 : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} + kinds : array {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) + range : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} + value : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) + target : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} + value : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) + time : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} + value : string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} + value : array {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) + concentrate (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [9uy5xd2ogc2syzwz] : object {Item.spell.system.overlays.9uy5xd2ogc2syzwz} + _id : string {Item.spell.system.overlays.9uy5xd2ogc2syzwz._id} (same value: 9uy5xd2ogc2syzwz) + overlayType : string {Item.spell.system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1) + system : object {Item.spell.system.overlays.9uy5xd2ogc2syzwz.system} + range : object {Item.spell.system.overlays.9uy5xd2ogc2syzwz.system.range} + value : string {Item.spell.system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: 30 feet) + time : object {Item.spell.system.overlays.9uy5xd2ogc2syzwz.system.time} + value : string {Item.spell.system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: 2) + [ozuci5q5wwe0o0s8] : object {Item.spell.system.overlays.ozuci5q5wwe0o0s8} + _id : string {Item.spell.system.overlays.ozuci5q5wwe0o0s8._id} (same value: ozuci5q5wwe0o0s8) + overlayType : string {Item.spell.system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2) + system : object {Item.spell.system.overlays.ozuci5q5wwe0o0s8.system} + range : object {Item.spell.system.overlays.ozuci5q5wwe0o0s8.system.range} + value : string {Item.spell.system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: 60 feet) + time : object {Item.spell.system.overlays.ozuci5q5wwe0o0s8.system.time} + value : string {Item.spell.system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: 3) + [px43dahs3eb2rukw] : object {Item.spell.system.overlays.px43dahs3eb2rukw} + _id : string {Item.spell.system.overlays.px43dahs3eb2rukw._id} (same value: px43dahs3eb2rukw) + overlayType : string {Item.spell.system.overlays.px43dahs3eb2rukw.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.px43dahs3eb2rukw.sort} (same value: 3) + system : object {Item.spell.system.overlays.px43dahs3eb2rukw.system} + defense : object {Item.spell.system.overlays.px43dahs3eb2rukw.system.defense} + save : object {Item.spell.system.overlays.px43dahs3eb2rukw.system.defense.save} + basic : boolean {Item.spell.system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True) + statistic : string {Item.spell.system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: reflex) + range : object {Item.spell.system.overlays.px43dahs3eb2rukw.system.range} + value : string {Item.spell.system.overlays.px43dahs3eb2rukw.system.range.value} (same value: 60 feet) + time : object {Item.spell.system.overlays.px43dahs3eb2rukw.system.time} + value : string {Item.spell.system.overlays.px43dahs3eb2rukw.system.time.value} (same value: 2 rounds) + [1wl9k6lqynkjha9q] : object {Item.spell.system.overlays.1wl9k6lqynkjha9q} + _id : string {Item.spell.system.overlays.1wl9k6lqynkjha9q._id} (same value: 1wl9k6lqynkjha9q) + overlayType : string {Item.spell.system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2) + system : object {Item.spell.system.overlays.1wl9k6lqynkjha9q.system} + range : object {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.range} + value : string {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: 30) + target : object {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.target} + value : string {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: 1 creature) + time : object {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.time} + value : string {Item.spell.system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: 2) + [juu7b3p8ujr36quq] : object {Item.spell.system.overlays.juu7b3p8ujr36quq} + _id : string {Item.spell.system.overlays.juu7b3p8ujr36quq._id} (same value: juu7b3p8ujr36quq) + overlayType : string {Item.spell.system.overlays.juu7b3p8ujr36quq.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.juu7b3p8ujr36quq.sort} (same value: 3) + system : object {Item.spell.system.overlays.juu7b3p8ujr36quq.system} + area : object {Item.spell.system.overlays.juu7b3p8ujr36quq.system.area} + areaType : string {Item.spell.system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: emanation) + value : string {Item.spell.system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: 5) + range : object {Item.spell.system.overlays.juu7b3p8ujr36quq.system.range} + value : string {Item.spell.system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: ) + target : object {Item.spell.system.overlays.juu7b3p8ujr36quq.system.target} + value : string {Item.spell.system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: all creatures) + time : object {Item.spell.system.overlays.juu7b3p8ujr36quq.system.time} + value : string {Item.spell.system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: 3) + [rc0m5cmiwmosbhg4] : object {Item.spell.system.overlays.rc0m5cmiwmosbhg4} + _id : string {Item.spell.system.overlays.rc0m5cmiwmosbhg4._id} (same value: rc0m5cmiwmosbhg4) + overlayType : string {Item.spell.system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1) + system : object {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system} + range : object {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.range} + value : string {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: 15) + target : object {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.target} + value : string {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: 1 creature) + time : object {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.time} + value : string {Item.spell.system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: 1) + [meLJc1TTgPJz7nLB] : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB} + name : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.name} (same value: Sacred Beasts (Slashing)) + overlayType : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.meLJc1TTgPJz7nLB.sort} (same value: 3) + system : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system} + damage : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage} + t0UzdeQuwssxsPyM : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM} + applyMod : boolean {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.formula} (same value: 2d6) + kinds : array {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.type} (same value: slashing) + heightening : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.heightening} + damage : object {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage} + t0UzdeQuwssxsPyM : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage.t0UzdeQuwssxsPyM} (same value: 2d6) + interval : integer {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.meLJc1TTgPJz7nLB.system.heightening.type} (same value: interval) + [vhXEhtZEpplrbnpb] : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb} + name : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.name} (same value: Sacred Beasts (Piercing)) + overlayType : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.vhXEhtZEpplrbnpb.sort} (same value: 2) + system : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system} + damage : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage} + 9mHTsjY5oHSoL8Ru : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru} + applyMod : boolean {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.formula} (same value: 2d6) + kinds : array {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.type} (same value: piercing) + heightening : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.heightening} + damage : object {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage} + 9mHTsjY5oHSoL8Ru : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage.9mHTsjY5oHSoL8Ru} (same value: 2d6) + interval : integer {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.vhXEhtZEpplrbnpb.system.heightening.type} (same value: interval) + [yknoIQa1znXWIEI6] : object {Item.spell.system.overlays.yknoIQa1znXWIEI6} + name : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.name} (same value: Sacred Beasts (Bludgeoning)) + overlayType : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.yknoIQa1znXWIEI6.sort} (same value: 1) + system : object {Item.spell.system.overlays.yknoIQa1znXWIEI6.system} + damage : object {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage} + ki6WLHf13lvCRfPM : object {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM} + applyMod : boolean {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.formula} (same value: 2d6) + kinds : array {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.type} (same value: bludgeoning) + heightening : object {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.heightening} + damage : object {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage} + ki6WLHf13lvCRfPM : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage.ki6WLHf13lvCRfPM} (same value: 2d6) + interval : integer {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.yknoIQa1znXWIEI6.system.heightening.type} (same value: interval) + [BOVbZOmZ6WE9VOXC] : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC} + name : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.name} (same value: Threefold Limb (Ice)) + overlayType : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.sort} (same value: 1) + system : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system} + damage : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage} + cMm8FNIiFTWwz9le : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le} + applyMod : boolean {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.formula} (same value: 2d6) + kinds : array {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.type} (same value: cold) + [defense] : mixed + heightening : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening} + area : integer {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.area} (same value: 0) + damage : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage} + cMm8FNIiFTWwz9le : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage.cMm8FNIiFTWwz9le} (same value: 2d6) + interval : integer {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.type} (same value: interval) + traits : object {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.traits} + value : array {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value} + Length: min=6 max=6 + Value type: string {Item.spell.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value.[]} (6 different values) + attack (x1) + cold (x1) + concentrate (x1) + manipulate (x1) + morph (x1) + water (x1) + [LMx7m5wqLsiVbWCO] : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO} + name : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.name} (same value: Threefold Limb (Liquid Water)) + overlayType : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.sort} (same value: 2) + system : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system} + damage : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage} + LVGTWs2TiFSQaP8s : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s} + applyMod : boolean {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.formula} (same value: 2d6) + kinds : array {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.type} (same value: bludgeoning) + [defense] : mixed + heightening : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening} + area : integer {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.area} (same value: 0) + damage : object {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage} + LVGTWs2TiFSQaP8s : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage.LVGTWs2TiFSQaP8s} (same value: 2d6) + interval : integer {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.type} (same value: interval) + [iLSVxhnKWj7DHGmf] : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf} + name : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.name} (same value: Threefold Limb (Steam)) + overlayType : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.sort} (same value: 3) + system : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system} + damage : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage} + OUpuC9jXZ28jWOr2 : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2} + applyMod : boolean {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.formula} (same value: 2d6) + kinds : array {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.type} (same value: fire) + [defense] : mixed + heightening : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening} + area : integer {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.area} (same value: 0) + damage : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage} + OUpuC9jXZ28jWOr2 : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage.OUpuC9jXZ28jWOr2} (same value: 2d6) + interval : integer {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.type} (same value: interval) + traits : object {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.traits} + value : array {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value} + Length: min=6 max=6 + Value type: string {Item.spell.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value.[]} (6 different values) + attack (x1) + concentrate (x1) + fire (x1) + manipulate (x1) + morph (x1) + water (x1) + [hqiwae0wgehycnex] : object {Item.spell.system.overlays.hqiwae0wgehycnex} + _id : string {Item.spell.system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) + overlayType : string {Item.spell.system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.hqiwae0wgehycnex.sort} (same value: 2) + system : object {Item.spell.system.overlays.hqiwae0wgehycnex.system} + damage : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage} + d80radfbikwjogmr : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} + applyMod : boolean {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) + materials : array<> {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) + heightening : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.heightening} + damage : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.heightening.damage} + d80radfbikwjogmr : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) + interval : integer {Item.spell.system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) + target : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.target} + value : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) + time : object {Item.spell.system.overlays.hqiwae0wgehycnex.system.time} + value : string {Item.spell.system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) + [wlrbtv7c5shfmdh1] : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1} + _id : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) + overlayType : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) + system : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system} + damage : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage} + tgzp2lzatpg4c9a5 : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} + applyMod : boolean {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) + materials : array<> {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) + heightening : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening} + damage : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} + tgzp2lzatpg4c9a5 : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) + interval : integer {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) + target : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.target} + value : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) + time : object {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.time} + value : string {Item.spell.system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) + [rgpytku9yox1yddh] : object {Item.spell.system.overlays.rgpytku9yox1yddh} + _id : string {Item.spell.system.overlays.rgpytku9yox1yddh._id} (same value: rgpytku9yox1yddh) + overlayType : string {Item.spell.system.overlays.rgpytku9yox1yddh.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.rgpytku9yox1yddh.sort} (same value: 2) + system : object {Item.spell.system.overlays.rgpytku9yox1yddh.system} + time : object {Item.spell.system.overlays.rgpytku9yox1yddh.system.time} + value : string {Item.spell.system.overlays.rgpytku9yox1yddh.system.time.value} (same value: 3) + traits : object {Item.spell.system.overlays.rgpytku9yox1yddh.system.traits} + value : array {Item.spell.system.overlays.rgpytku9yox1yddh.system.traits.value} + Length: min=2 max=2 + Value type: string {Item.spell.system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [wbmv0dtfurrhoq5m] : object {Item.spell.system.overlays.wbmv0dtfurrhoq5m} + _id : string {Item.spell.system.overlays.wbmv0dtfurrhoq5m._id} (same value: wbmv0dtfurrhoq5m) + overlayType : string {Item.spell.system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1) + system : object {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system} + time : object {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system.time} + value : string {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system.traits} + value : array {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system.traits.value} + Length: min=2 max=2 + Value type: string {Item.spell.system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [TbHMSXBAsnIbidBD] : object {Item.spell.system.overlays.TbHMSXBAsnIbidBD} + _id : string {Item.spell.system.overlays.TbHMSXBAsnIbidBD._id} (same value: TbHMSXBAsnIbidBD) + overlayType : string {Item.spell.system.overlays.TbHMSXBAsnIbidBD.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.TbHMSXBAsnIbidBD.sort} (same value: 3) + system : object {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system} + area : object {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.area} + type : string {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.area.type} (same value: burst) + value : integer {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.area.value} (same value: 15) + time : object {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.time} + value : string {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.time.value} (same value: 3) + traits : object {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.traits} + value : array {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.traits.value} + Length: min=2 max=2 + Value type: string {Item.spell.system.overlays.TbHMSXBAsnIbidBD.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [XJzWxXlJmL5uj8Yd] : object {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd} + _id : string {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd._id} (same value: XJzWxXlJmL5uj8Yd) + overlayType : string {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.sort} (same value: 1) + system : object {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system} + area : object {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.area} + type : string {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.area.type} (same value: burst) + value : integer {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.area.value} (same value: 5) + time : object {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.time} + value : string {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.time.value} (same value: 1) + traits : object {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.traits} + value : array {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value.[]} (same value: manipulate) + [aZcOAlvTgorg1Rl9] : object {Item.spell.system.overlays.aZcOAlvTgorg1Rl9} + _id : string {Item.spell.system.overlays.aZcOAlvTgorg1Rl9._id} (same value: aZcOAlvTgorg1Rl9) + overlayType : string {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.sort} (same value: 2) + system : object {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system} + area : object {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.area} + type : string {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.area.type} (same value: burst) + value : integer {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.area.value} (same value: 10) + time : object {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.time} + value : string {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.traits} + value : array {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value} + Length: min=2 max=2 + Value type: string {Item.spell.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value.[]} (2 different values) + concentrate (x1) + manipulate (x1) + [CXLBoUCDAyNLYJLa] : object {Item.spell.system.overlays.CXLBoUCDAyNLYJLa} + name : string {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.name} (same value: Final Sacrifice (Cold)) + overlayType : string {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2) + system : object {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system} + damage : object {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.damage} + 0 : object {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0} + [category] : mixed + kinds : array {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: damage) + type : string {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: cold) + rules : ###FoundryRulesObject### + traits : object {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.traits} + value : array {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values) + cold (x1) + concentrate (x1) + manipulate (x1) + [rxA3woadtvHLq4xZ] : object {Item.spell.system.overlays.rxA3woadtvHLq4xZ} + name : string {Item.spell.system.overlays.rxA3woadtvHLq4xZ.name} (same value: Final Sacrifice (Fire)) + overlayType : string {Item.spell.system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1) + system : object {Item.spell.system.overlays.rxA3woadtvHLq4xZ.system} + damage : object {Item.spell.system.overlays.rxA3woadtvHLq4xZ.system.damage} + 0 : object {Item.spell.system.overlays.rxA3woadtvHLq4xZ.system.damage.0} + [category] : mixed + rules : ###FoundryRulesObject### + [owbdx5mwkhnfjfe8] : object {Item.spell.system.overlays.owbdx5mwkhnfjfe8} + _id : string {Item.spell.system.overlays.owbdx5mwkhnfjfe8._id} (same value: owbdx5mwkhnfjfe8) + overlayType : string {Item.spell.system.overlays.owbdx5mwkhnfjfe8.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.owbdx5mwkhnfjfe8.sort} (same value: 2) + system : object {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system} + area : object {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.area} + value : string {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.area.value} (same value: 120) + time : object {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.time} + value : string {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.time.value} (same value: 3) + traits : object {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.traits} + value : array {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.spell.system.overlays.owbdx5mwkhnfjfe8.system.traits.value.[]} (4 different values) + concentrate (x1) + force (x1) + light (x1) + manipulate (x1) + [qrxkquqbapot642g] : object {Item.spell.system.overlays.qrxkquqbapot642g} + _id : string {Item.spell.system.overlays.qrxkquqbapot642g._id} (same value: qrxkquqbapot642g) + overlayType : string {Item.spell.system.overlays.qrxkquqbapot642g.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.qrxkquqbapot642g.sort} (same value: 1) + system : object {Item.spell.system.overlays.qrxkquqbapot642g.system} + time : object {Item.spell.system.overlays.qrxkquqbapot642g.system.time} + value : string {Item.spell.system.overlays.qrxkquqbapot642g.system.time.value} (same value: 2) + [zzgj6vleao856t2k] : object {Item.spell.system.overlays.zzgj6vleao856t2k} + name : string {Item.spell.system.overlays.zzgj6vleao856t2k.name} (same value: Inner Radiance Torrent (2 Rounds)) + overlayType : string {Item.spell.system.overlays.zzgj6vleao856t2k.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.zzgj6vleao856t2k.sort} (same value: 3) + system : object {Item.spell.system.overlays.zzgj6vleao856t2k.system} + area : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.area} + value : string {Item.spell.system.overlays.zzgj6vleao856t2k.system.area.value} (same value: 120) + damage : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.damage} + 0 : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.damage.0} + [category] : mixed + formula : string {Item.spell.system.overlays.zzgj6vleao856t2k.system.damage.0.formula} (same value: 8d4) + heightening : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.heightening} + damage : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.heightening.damage} + 0 : string {Item.spell.system.overlays.zzgj6vleao856t2k.system.heightening.damage.0} (same value: 4d4) + time : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.time} + value : string {Item.spell.system.overlays.zzgj6vleao856t2k.system.time.value} (same value: 2 rounds) + traits : object {Item.spell.system.overlays.zzgj6vleao856t2k.system.traits} + value : array {Item.spell.system.overlays.zzgj6vleao856t2k.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.spell.system.overlays.zzgj6vleao856t2k.system.traits.value.[]} (4 different values) + concentrate (x1) + force (x1) + light (x1) + manipulate (x1) + [NYYzPXYkV0V917XF] : object {Item.spell.system.overlays.NYYzPXYkV0V917XF} + name : string {Item.spell.system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) + overlayType : string {Item.spell.system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) + system : object {Item.spell.system.overlays.NYYzPXYkV0V917XF.system} + damage : object {Item.spell.system.overlays.NYYzPXYkV0V917XF.system.damage} + 0Uok2pip94aNbBFd : object {Item.spell.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Item.spell.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Item.spell.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) + [defense] : mixed + [OTj254xSoTgGQJlU] : object {Item.spell.system.overlays.OTj254xSoTgGQJlU} + name : string {Item.spell.system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) + overlayType : string {Item.spell.system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) + system : object {Item.spell.system.overlays.OTj254xSoTgGQJlU.system} + damage : object {Item.spell.system.overlays.OTj254xSoTgGQJlU.system.damage} + 0Uok2pip94aNbBFd : object {Item.spell.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Item.spell.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Item.spell.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) + [defense] : mixed + [TqI3B4hFxajOSIm3] : object {Item.spell.system.overlays.TqI3B4hFxajOSIm3} + name : string {Item.spell.system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) + overlayType : string {Item.spell.system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) + system : object {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system} + damage : object {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system.damage} + 0Uok2pip94aNbBFd : object {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Item.spell.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) + [defense] : mixed + [WIvpqh0pSKKC4t0F] : object {Item.spell.system.overlays.WIvpqh0pSKKC4t0F} + name : string {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) + overlayType : string {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) + system : object {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system} + damage : object {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system.damage} + 0Uok2pip94aNbBFd : object {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} + [category] : mixed + kinds : array {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) + type : string {Item.spell.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) + [defense] : mixed + [Fs08rHTZAfROKKzu] : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu} + _id : string {Item.spell.system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu) + name : string {Item.spell.system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine)) + overlayType : string {Item.spell.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) + system : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system} + damage : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage} + 0 : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0} + formula : string {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8) + heightening : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening} + damage : object {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} + 0 : string {Item.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8) + [noPVUX8Ocln52MKm] : object {Item.spell.system.overlays.noPVUX8Ocln52MKm} + _id : string {Item.spell.system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm) + overlayType : string {Item.spell.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) + system : object {Item.spell.system.overlays.noPVUX8Ocln52MKm.system} + [m962exgm87kqsyrm] : object {Item.spell.system.overlays.m962exgm87kqsyrm} + _id : string {Item.spell.system.overlays.m962exgm87kqsyrm._id} (same value: m962exgm87kqsyrm) + overlayType : string {Item.spell.system.overlays.m962exgm87kqsyrm.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.m962exgm87kqsyrm.sort} (same value: 2) + system : object {Item.spell.system.overlays.m962exgm87kqsyrm.system} + time : object {Item.spell.system.overlays.m962exgm87kqsyrm.system.time} + value : string {Item.spell.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: 3) + [px0sdwr4arjpycne] : object {Item.spell.system.overlays.px0sdwr4arjpycne} + _id : string {Item.spell.system.overlays.px0sdwr4arjpycne._id} (same value: px0sdwr4arjpycne) + overlayType : string {Item.spell.system.overlays.px0sdwr4arjpycne.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.px0sdwr4arjpycne.sort} (same value: 1) + system : object {Item.spell.system.overlays.px0sdwr4arjpycne.system} + time : object {Item.spell.system.overlays.px0sdwr4arjpycne.system.time} + value : string {Item.spell.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: 2) + [yamv3l9tw0na3g2h] : object {Item.spell.system.overlays.yamv3l9tw0na3g2h} + _id : string {Item.spell.system.overlays.yamv3l9tw0na3g2h._id} (same value: yamv3l9tw0na3g2h) + name : string {Item.spell.system.overlays.yamv3l9tw0na3g2h.name} (same value: Elemental Annihilation Wave (2 Rounds)) + overlayType : string {Item.spell.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3) + system : object {Item.spell.system.overlays.yamv3l9tw0na3g2h.system} + area : object {Item.spell.system.overlays.yamv3l9tw0na3g2h.system.area} + value : string {Item.spell.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: 60) + time : object {Item.spell.system.overlays.yamv3l9tw0na3g2h.system.time} + value : string {Item.spell.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: 2 rounds) + [QDQIFtc8RxaD9iS7] : object {Item.spell.system.overlays.QDQIFtc8RxaD9iS7} + _id : string {Item.spell.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: QDQIFtc8RxaD9iS7) + name : string {Item.spell.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: Positive Attunement (Healing)) + overlayType : string {Item.spell.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1) + system : object {Item.spell.system.overlays.QDQIFtc8RxaD9iS7.system} + [kHaktf2Oiv8TRiCV] : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV} + _id : string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: kHaktf2Oiv8TRiCV) + name : string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: Positive Attunement (Damage)) + overlayType : string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2) + system : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system} + damage : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.damage} + 0 : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0} + [category] : mixed + kinds : array {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: damage) + type : string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: vitality) + defense : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.defense} + save : object {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save} + basic : boolean {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False) + statistic : string {Item.spell.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: will) + [Dn2urqase1klSlXN] : object {Item.spell.system.overlays.Dn2urqase1klSlXN} + _id : string {Item.spell.system.overlays.Dn2urqase1klSlXN._id} (same value: Dn2urqase1klSlXN) + name : string {Item.spell.system.overlays.Dn2urqase1klSlXN.name} (same value: Cinder Swarm (Fireflies)) + overlayType : string {Item.spell.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2) + system : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system} + damage : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage} + 2MvpaX0V8xQX6CsS : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS} + applyMod : boolean {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: 3d6) + materials : array<> {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: fire) + defense : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.defense} + save : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.defense.save} + basic : boolean {Item.spell.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False) + statistic : string {Item.spell.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: fortitude) + heightening : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.heightening} + damage : object {Item.spell.system.overlays.Dn2urqase1klSlXN.system.heightening.damage} + 2MvpaX0V8xQX6CsS : string {Item.spell.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: 2d6) + interval : integer {Item.spell.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: interval) + [OsMweS7nFHnNhCy1] : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1} + _id : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1._id} (same value: OsMweS7nFHnNhCy1) + name : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.name} (same value: Cinder Swarm (Fire Ants)) + overlayType : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1) + system : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system} + damage : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage} + 6VDpVfnth5Jo4Ik5 : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5} + applyMod : boolean {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: 3d6) + materials : array<> {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: piercing) + Zz4wGcMxD0oYt8b5 : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5} + applyMod : boolean {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False) + category : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: persistent) + formula : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: 2d6) + materials : array<> {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: fire) + defense : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.defense} + save : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.defense.save} + basic : boolean {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True) + statistic : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: reflex) + heightening : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening} + damage : object {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage} + 6VDpVfnth5Jo4Ik5 : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: 2d6) + Zz4wGcMxD0oYt8b5 : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: 0) + interval : integer {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: interval) + [9Ly51UbFomNFSkwE] : object {Item.spell.system.overlays.9Ly51UbFomNFSkwE} + name : string {Item.spell.system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation)) + overlayType : string {Item.spell.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2) + system : object {Item.spell.system.overlays.9Ly51UbFomNFSkwE.system} + area : object {Item.spell.system.overlays.9Ly51UbFomNFSkwE.system.area} + type : string {Item.spell.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation) + value : integer {Item.spell.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10) + [mAZRhujP3gA9tb4m] : object {Item.spell.system.overlays.mAZRhujP3gA9tb4m} + name : string {Item.spell.system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone)) + overlayType : string {Item.spell.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1) + system : object {Item.spell.system.overlays.mAZRhujP3gA9tb4m.system} + area : object {Item.spell.system.overlays.mAZRhujP3gA9tb4m.system.area} + type : string {Item.spell.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone) + value : integer {Item.spell.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30) + [3yk7i1kixfa9prk4] : object {Item.spell.system.overlays.3yk7i1kixfa9prk4} + _id : string {Item.spell.system.overlays.3yk7i1kixfa9prk4._id} (same value: 3yk7i1kixfa9prk4) + overlayType : string {Item.spell.system.overlays.3yk7i1kixfa9prk4.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.3yk7i1kixfa9prk4.sort} (same value: 1) + system : object {Item.spell.system.overlays.3yk7i1kixfa9prk4.system} + target : object {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.target} + value : string {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.target.value} (same value: you or one willing ally within range) + time : object {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.time} + value : string {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.time.value} (same value: 1) + traits : object {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.traits} + value : array {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.3yk7i1kixfa9prk4.system.traits.value.[]} (same value: manipulate) + [7lz99ha8d7pnbnro] : object {Item.spell.system.overlays.7lz99ha8d7pnbnro} + _id : string {Item.spell.system.overlays.7lz99ha8d7pnbnro._id} (same value: 7lz99ha8d7pnbnro) + overlayType : string {Item.spell.system.overlays.7lz99ha8d7pnbnro.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.7lz99ha8d7pnbnro.sort} (same value: 3) + system : object {Item.spell.system.overlays.7lz99ha8d7pnbnro.system} + target : object {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.target} + value : string {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.target.value} (same value: you or one willing ally within range) + time : object {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.time} + value : string {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.traits} + value : array {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.7lz99ha8d7pnbnro.system.traits.value.[]} (same value: concentrate) + [zyzgjes6kcerhhfz] : object {Item.spell.system.overlays.zyzgjes6kcerhhfz} + _id : string {Item.spell.system.overlays.zyzgjes6kcerhhfz._id} (same value: zyzgjes6kcerhhfz) + overlayType : string {Item.spell.system.overlays.zyzgjes6kcerhhfz.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.zyzgjes6kcerhhfz.sort} (same value: 3) + system : object {Item.spell.system.overlays.zyzgjes6kcerhhfz.system} + target : object {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.target} + value : string {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.target.value} (same value: you and all willing allies within range) + time : object {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.time} + value : string {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.time.value} (same value: 3) + traits : object {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.traits} + value : array {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.zyzgjes6kcerhhfz.system.traits.value.[]} (same value: concentrate) + [2XryWRa6OkDAbAw0] : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0} + _id : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0._id} (same value: 2XryWRa6OkDAbAw0) + name : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.name} (same value: Elemental Breath (Metal)) + overlayType : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.2XryWRa6OkDAbAw0.sort} (same value: 4) + system : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system} + damage : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage} + cIQMOJJsHOShytJy : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy} + applyMod : boolean {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.formula} (same value: 5d10) + materials : array<> {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.type} (same value: slashing) + heightening : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.heightening} + damage : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage} + cIQMOJJsHOShytJy : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage.cIQMOJJsHOShytJy} (same value: 1d10) + interval : integer {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.heightening.type} (same value: interval) + traits : object {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.traits} + value : array {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.2XryWRa6OkDAbAw0.system.traits.value.[]} (same value: metal) + [6RXxnrZlBl5nulPK] : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK} + _id : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK._id} (same value: 6RXxnrZlBl5nulPK) + name : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.name} (same value: Elemental Breath (Earth)) + overlayType : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.6RXxnrZlBl5nulPK.sort} (same value: 2) + system : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system} + damage : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage} + CI0T8rUwcB2khY0t : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t} + applyMod : boolean {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.formula} (same value: 5d10) + materials : array<> {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.type} (same value: bludgeoning) + heightening : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.heightening} + damage : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage} + CI0T8rUwcB2khY0t : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage.CI0T8rUwcB2khY0t} (same value: 1d10) + interval : integer {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.heightening.type} (same value: interval) + traits : object {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.traits} + value : array {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.6RXxnrZlBl5nulPK.system.traits.value.[]} (same value: earth) + [EXq8LCHnbDdU9Qxi] : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi} + _id : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi._id} (same value: EXq8LCHnbDdU9Qxi) + name : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.name} (same value: Elemental Breath (Air)) + overlayType : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.sort} (same value: 1) + system : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system} + damage : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage} + ycNNS1IJaYJ9uw80 : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80} + applyMod : boolean {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.formula} (same value: 6d10) + materials : array<> {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.type} (same value: electricity) + heightening : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening} + damage : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage} + ycNNS1IJaYJ9uw80 : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage.ycNNS1IJaYJ9uw80} (same value: 1d10) + interval : integer {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.type} (same value: interval) + traits : object {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.traits} + value : array {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value.[]} (same value: air) + [S8zce5ryVwTNR4v6] : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6} + _id : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6._id} (same value: S8zce5ryVwTNR4v6) + name : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.name} (same value: Elemental Breath (Water)) + overlayType : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.S8zce5ryVwTNR4v6.sort} (same value: 5) + system : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system} + damage : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage} + 5s8WDBie6obDFd7O : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O} + applyMod : boolean {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.formula} (same value: 3d10) + materials : array<> {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.type} (same value: cold) + 65e8IoTrChnWR3jL : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL} + applyMod : boolean {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.formula} (same value: 3d10) + materials : array<> {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.type} (same value: bludgeoning) + heightening : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening} + damage : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage} + 5s8WDBie6obDFd7O : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.5s8WDBie6obDFd7O} (same value: 1d10) + 65e8IoTrChnWR3jL : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.65e8IoTrChnWR3jL} (same value: 0) + interval : integer {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.heightening.type} (same value: interval) + traits : object {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.traits} + value : array {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.S8zce5ryVwTNR4v6.system.traits.value.[]} (same value: water) + [SyxaqT7Uou8PUc2b] : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b} + _id : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b._id} (same value: SyxaqT7Uou8PUc2b) + name : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.name} (same value: Elemental Breath (Wood)) + overlayType : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.sort} (same value: 6) + system : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system} + damage : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage} + 9uHHaYTm9m5EKYXr : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr} + applyMod : boolean {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.formula} (same value: 3d10) + materials : array<> {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.type} (same value: piercing) + M2B0VWxc4jyJ2ZMk : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk} + applyMod : boolean {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.formula} (same value: 3d10) + materials : array<> {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.type} (same value: slashing) + heightening : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening} + damage : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage} + 9uHHaYTm9m5EKYXr : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.9uHHaYTm9m5EKYXr} (same value: 1d10) + M2B0VWxc4jyJ2ZMk : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.M2B0VWxc4jyJ2ZMk} (same value: 0) + interval : integer {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.type} (same value: interval) + traits : object {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.traits} + value : array {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value.[]} (same value: wood) + [Zl9eykSvA9Ptm3Vk] : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk} + _id : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk._id} (same value: Zl9eykSvA9Ptm3Vk) + name : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.name} (same value: Elemental Breath (Fire)) + overlayType : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.sort} (same value: 3) + system : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system} + damage : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage} + 0tjfe8H7wz7QoXYE : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE} + applyMod : boolean {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.formula} (same value: 7d10) + materials : array<> {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.type} (same value: fire) + heightening : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening} + damage : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage} + 0tjfe8H7wz7QoXYE : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage.0tjfe8H7wz7QoXYE} (same value: 1d10) + interval : integer {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.type} (same value: interval) + traits : object {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits} + value : array {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value.[]} (same value: fire) + [ZxbNsu1w4bhR2fCe] : object {Item.spell.system.overlays.ZxbNsu1w4bhR2fCe} + _id : string {Item.spell.system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) + overlayType : string {Item.spell.system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) + system : object {Item.spell.system.overlays.ZxbNsu1w4bhR2fCe.system} + [wUTd1CuL1B5jIquK] : object {Item.spell.system.overlays.wUTd1CuL1B5jIquK} + _id : string {Item.spell.system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) + overlayType : string {Item.spell.system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) + system : object {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system} + area : object {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.area} + type : string {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) + value : integer {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) + range : object {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.range} + value : string {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) + time : object {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.time} + value : string {Item.spell.system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) + [7dx7zf6stp6umc4r] : object {Item.spell.system.overlays.7dx7zf6stp6umc4r} + _id : string {Item.spell.system.overlays.7dx7zf6stp6umc4r._id} (same value: 7dx7zf6stp6umc4r) + overlayType : string {Item.spell.system.overlays.7dx7zf6stp6umc4r.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.7dx7zf6stp6umc4r.sort} (same value: 3) + system : object {Item.spell.system.overlays.7dx7zf6stp6umc4r.system} + area : object {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.area} + areaType : string {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.area.areaType} (same value: emanation) + value : string {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: 30) + target : object {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.target} + value : string {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.target.value} (same value: All living creatures) + time : object {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.time} + value : string {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.time.value} (same value: 3) + traits : object {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.traits} + value : array {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.spell.system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values) + concentrate (x1) + death (x1) + manipulate (x1) + void (x1) + [jma2elwwr2saf9s6] : object {Item.spell.system.overlays.jma2elwwr2saf9s6} + _id : string {Item.spell.system.overlays.jma2elwwr2saf9s6._id} (same value: jma2elwwr2saf9s6) + overlayType : string {Item.spell.system.overlays.jma2elwwr2saf9s6.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.jma2elwwr2saf9s6.sort} (same value: 1) + system : object {Item.spell.system.overlays.jma2elwwr2saf9s6.system} + time : object {Item.spell.system.overlays.jma2elwwr2saf9s6.system.time} + value : string {Item.spell.system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: 1) + traits : object {Item.spell.system.overlays.jma2elwwr2saf9s6.system.traits} + value : array {Item.spell.system.overlays.jma2elwwr2saf9s6.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values) + death (x1) + manipulate (x1) + void (x1) + [jq9loelhf38up0e1] : object {Item.spell.system.overlays.jq9loelhf38up0e1} + _id : string {Item.spell.system.overlays.jq9loelhf38up0e1._id} (same value: jq9loelhf38up0e1) + overlayType : string {Item.spell.system.overlays.jq9loelhf38up0e1.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.jq9loelhf38up0e1.sort} (same value: 2) + system : object {Item.spell.system.overlays.jq9loelhf38up0e1.system} + damage : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.damage} + 0 : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.damage.0} + formula : string {Item.spell.system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: 10d6) + heightening : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.heightening} + damage : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.heightening.damage} + 0 : string {Item.spell.system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: 2d6) + time : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.time} + value : string {Item.spell.system.overlays.jq9loelhf38up0e1.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.jq9loelhf38up0e1.system.traits} + value : array {Item.spell.system.overlays.jq9loelhf38up0e1.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.spell.system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values) + concentrate (x1) + death (x1) + manipulate (x1) + void (x1) + [UTMlHk0o5FXLlwwM] : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM} + name : string {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) + overlayType : string {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) + system : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system} + damage : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.damage} + 0 : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.damage.0} + [category] : mixed + defense : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.defense} + save : object {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} + basic : boolean {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: True) + statistic : string {Item.spell.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) + [zjyfdrWBaUVi4O7b] : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b} + name : string {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) + overlayType : string {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) + system : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system} + damage : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.damage} + 0 : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.damage.0} + [category] : mixed + defense : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.defense} + save : object {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} + basic : boolean {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: True) + statistic : string {Item.spell.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) + [YK6X9Uqj3TmG199H] : object {Item.spell.system.overlays.YK6X9Uqj3TmG199H} + _id : string {Item.spell.system.overlays.YK6X9Uqj3TmG199H._id} (same value: YK6X9Uqj3TmG199H) + overlayType : string {Item.spell.system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1) + system : object {Item.spell.system.overlays.YK6X9Uqj3TmG199H.system} + area : object {Item.spell.system.overlays.YK6X9Uqj3TmG199H.system.area} + areaType : string {Item.spell.system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: cone) + time : object {Item.spell.system.overlays.YK6X9Uqj3TmG199H.system.time} + value : string {Item.spell.system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: 3) + [JctMbZoy1N1BvIH5] : object {Item.spell.system.overlays.JctMbZoy1N1BvIH5} + overlayType : string {Item.spell.system.overlays.JctMbZoy1N1BvIH5.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.JctMbZoy1N1BvIH5.sort} (same value: 1) + system : object {Item.spell.system.overlays.JctMbZoy1N1BvIH5.system} + damage : object {Item.spell.system.overlays.JctMbZoy1N1BvIH5.system.damage} + ub9o9w3b7bmmuy9r : object {Item.spell.system.overlays.JctMbZoy1N1BvIH5.system.damage.ub9o9w3b7bmmuy9r} + [category] : mixed + [XxDiv22oJDXssXI2] : object {Item.spell.system.overlays.XxDiv22oJDXssXI2} + name : string {Item.spell.system.overlays.XxDiv22oJDXssXI2.name} (same value: Awaken Entropy (Immune to Void)) + overlayType : string {Item.spell.system.overlays.XxDiv22oJDXssXI2.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.XxDiv22oJDXssXI2.sort} (same value: 2) + system : object {Item.spell.system.overlays.XxDiv22oJDXssXI2.system} + damage : object {Item.spell.system.overlays.XxDiv22oJDXssXI2.system.damage} + ub9o9w3b7bmmuy9r : object {Item.spell.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r} + [category] : mixed + kinds : array {Item.spell.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.kinds.[]} (same value: damage) + type : string {Item.spell.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.type} (same value: force) + [WTeek6DuuUC5uXiv] : object {Item.spell.system.overlays.WTeek6DuuUC5uXiv} + _id : string {Item.spell.system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) + name : string {Item.spell.system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) + overlayType : string {Item.spell.system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) + system : object {Item.spell.system.overlays.WTeek6DuuUC5uXiv.system} + [rZUgF7LFHu7N5MFK] : object {Item.spell.system.overlays.rZUgF7LFHu7N5MFK} + _id : string {Item.spell.system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) + name : string {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) + overlayType : string {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) + system : object {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system} + damage : object {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.damage} + 0 : object {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) + traits : object {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.traits} + value : array {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + vitality (x1) + [GuBnvdpox1BZWuix] : object {Item.spell.system.overlays.GuBnvdpox1BZWuix} + name : string {Item.spell.system.overlays.GuBnvdpox1BZWuix.name} (same value: Prismatic Spray (Reflex)) + overlayType : string {Item.spell.system.overlays.GuBnvdpox1BZWuix.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.GuBnvdpox1BZWuix.sort} (same value: 2) + system : object {Item.spell.system.overlays.GuBnvdpox1BZWuix.system} + defense : object {Item.spell.system.overlays.GuBnvdpox1BZWuix.system.defense} + save : object {Item.spell.system.overlays.GuBnvdpox1BZWuix.system.defense.save} + basic : boolean {Item.spell.system.overlays.GuBnvdpox1BZWuix.system.defense.save.basic} (same value: False) + statistic : string {Item.spell.system.overlays.GuBnvdpox1BZWuix.system.defense.save.statistic} (same value: reflex) + [pNsq7lcVfx7Pekmw] : object {Item.spell.system.overlays.pNsq7lcVfx7Pekmw} + name : string {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.name} (same value: Prismatic Spray (Fortitude)) + overlayType : string {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.sort} (same value: 1) + system : object {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.system} + defense : object {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.system.defense} + save : object {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save} + basic : boolean {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save.basic} (same value: False) + statistic : string {Item.spell.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save.statistic} (same value: fortitude) + [sjiSDFHqHzMT9tGW] : object {Item.spell.system.overlays.sjiSDFHqHzMT9tGW} + name : string {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.name} (same value: Prismatic Spray (Will)) + overlayType : string {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.sort} (same value: 3) + system : object {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.system} + defense : object {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.system.defense} + save : object {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save} + basic : boolean {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save.basic} (same value: False) + statistic : string {Item.spell.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save.statistic} (same value: will) + [3Ifk4ND7o6QBAYMp] : object {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp} + name : string {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma)) + overlayType : string {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4) + system : object {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system} + damage : object {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage} + RrsNfz6nzSiUPvoY : object {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY} + type : string {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity) + traits : object {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits} + value : array {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values) + concentrate (x1) + electricity (x1) + manipulate (x1) + [8dtcJWTSeGlvDAUL] : object {Item.spell.system.overlays.8dtcJWTSeGlvDAUL} + name : string {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts)) + overlayType : string {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1) + system : object {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system} + damage : object {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage} + RrsNfz6nzSiUPvoY : object {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY} + type : string {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic) + traits : object {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits} + value : array {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values) + concentrate (x1) + manipulate (x1) + sonic (x1) + [TPSUk7tUquDQhIu3] : object {Item.spell.system.overlays.TPSUk7tUquDQhIu3} + name : string {Item.spell.system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets)) + overlayType : string {Item.spell.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3) + system : object {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system} + damage : object {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage} + RrsNfz6nzSiUPvoY : object {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY} + type : string {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold) + traits : object {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits} + value : array {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values) + cold (x1) + concentrate (x1) + manipulate (x1) + [UizWQQABRIkwrOZj] : object {Item.spell.system.overlays.UizWQQABRIkwrOZj} + name : string {Item.spell.system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids)) + overlayType : string {Item.spell.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2) + system : object {Item.spell.system.overlays.UizWQQABRIkwrOZj.system} + traits : object {Item.spell.system.overlays.UizWQQABRIkwrOZj.system.traits} + value : array {Item.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value} + Length: min=3 max=3 + Value type: string {Item.spell.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values) + concentrate (x1) + fire (x1) + manipulate (x1) + [URQWpedXx9fB1fR7] : object {Item.spell.system.overlays.URQWpedXx9fB1fR7} + name : string {Item.spell.system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) + overlayType : string {Item.spell.system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) + system : object {Item.spell.system.overlays.URQWpedXx9fB1fR7.system} + damage : object {Item.spell.system.overlays.URQWpedXx9fB1fR7.system.damage} + 0 : object {Item.spell.system.overlays.URQWpedXx9fB1fR7.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) + [defense] : mixed + [wQHuRGaDDW2MemlK] : object {Item.spell.system.overlays.wQHuRGaDDW2MemlK} + _id : string {Item.spell.system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) + name : string {Item.spell.system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) + overlayType : string {Item.spell.system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) + system : object {Item.spell.system.overlays.wQHuRGaDDW2MemlK.system} + damage : object {Item.spell.system.overlays.wQHuRGaDDW2MemlK.system.damage} + 0 : object {Item.spell.system.overlays.wQHuRGaDDW2MemlK.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) + [eOCNn2ohYAvsYZjn] : object {Item.spell.system.overlays.eOCNn2ohYAvsYZjn} + _id : string {Item.spell.system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) + overlayType : string {Item.spell.system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) + system : object {Item.spell.system.overlays.eOCNn2ohYAvsYZjn.system} + [xYyA7CV1GaFTRjBQ] : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ} + _id : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) + name : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) + overlayType : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) + system : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system} + damage : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.damage} + cQDyW0QpjJ38MlSi : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} + formula : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) + heightening : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} + damage : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} + cQDyW0QpjJ38MlSi : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) + range : object {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.range} + value : string {Item.spell.system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) + [1gZuxDZYlG9YSzyW] : object {Item.spell.system.overlays.1gZuxDZYlG9YSzyW} + _id : string {Item.spell.system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW) + name : string {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine)) + overlayType : string {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2) + system : object {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.system} + damage : object {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.system.damage} + 71hLuboTBYkwkqiR : object {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine) + [E2DbTTDjNlTp0ztA] : object {Item.spell.system.overlays.E2DbTTDjNlTp0ztA} + _id : string {Item.spell.system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA) + name : string {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver)) + overlayType : string {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4) + system : object {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.system} + damage : object {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.system.damage} + 71hLuboTBYkwkqiR : object {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver) + [ZbRcMkLoWzgq5XvU] : object {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU} + _id : string {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU) + name : string {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron)) + overlayType : string {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3) + system : object {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.system} + damage : object {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.system.damage} + 71hLuboTBYkwkqiR : object {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR} + [category] : mixed + materials : array {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron) + [hk5Z57VxDZI5WAgq] : object {Item.spell.system.overlays.hk5Z57VxDZI5WAgq} + _id : string {Item.spell.system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq) + name : string {Item.spell.system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts) + overlayType : string {Item.spell.system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1) + system : object {Item.spell.system.overlays.hk5Z57VxDZI5WAgq.system} + [2I469pfbYcmFvzOA] : object {Item.spell.system.overlays.2I469pfbYcmFvzOA} + _id : string {Item.spell.system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) + name : string {Item.spell.system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) + overlayType : string {Item.spell.system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) + system : object {Item.spell.system.overlays.2I469pfbYcmFvzOA.system} + damage : object {Item.spell.system.overlays.2I469pfbYcmFvzOA.system.damage} + 0 : object {Item.spell.system.overlays.2I469pfbYcmFvzOA.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) + [cUFX7ExSLeoa3vIF] : object {Item.spell.system.overlays.cUFX7ExSLeoa3vIF} + _id : string {Item.spell.system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) + name : string {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) + overlayType : string {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) + system : object {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.system} + damage : object {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.system.damage} + 0 : object {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) + [zFWsMjoeCnLxqJaV] : object {Item.spell.system.overlays.zFWsMjoeCnLxqJaV} + _id : string {Item.spell.system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) + name : string {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) + overlayType : string {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) + system : object {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.system} + damage : object {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.system.damage} + 0 : object {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) + [dfoz8m3dp8dllujj] : object {Item.spell.system.overlays.dfoz8m3dp8dllujj} + _id : string {Item.spell.system.overlays.dfoz8m3dp8dllujj._id} (same value: dfoz8m3dp8dllujj) + overlayType : string {Item.spell.system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1) + system : object {Item.spell.system.overlays.dfoz8m3dp8dllujj.system} + heightening : object {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.heightening} + damage : object {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.heightening.damage} + interval : integer {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3) + type : string {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: interval) + time : object {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.time} + value : string {Item.spell.system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: 1) + [iyvv4m0qmxo1b08z] : object {Item.spell.system.overlays.iyvv4m0qmxo1b08z} + _id : string {Item.spell.system.overlays.iyvv4m0qmxo1b08z._id} (same value: iyvv4m0qmxo1b08z) + overlayType : string {Item.spell.system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3) + system : object {Item.spell.system.overlays.iyvv4m0qmxo1b08z.system} + area : object {Item.spell.system.overlays.iyvv4m0qmxo1b08z.system.area} + value : string {Item.spell.system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: 15) + time : object {Item.spell.system.overlays.iyvv4m0qmxo1b08z.system.time} + value : string {Item.spell.system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: 3) + [s0qqpj2kn6xavdyp] : object {Item.spell.system.overlays.s0qqpj2kn6xavdyp} + _id : string {Item.spell.system.overlays.s0qqpj2kn6xavdyp._id} (same value: s0qqpj2kn6xavdyp) + overlayType : string {Item.spell.system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2) + system : object {Item.spell.system.overlays.s0qqpj2kn6xavdyp.system} + area : object {Item.spell.system.overlays.s0qqpj2kn6xavdyp.system.area} + value : string {Item.spell.system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: 10) + time : object {Item.spell.system.overlays.s0qqpj2kn6xavdyp.system.time} + value : string {Item.spell.system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: 2) + [DoqHugNozok6ecgz] : object {Item.spell.system.overlays.DoqHugNozok6ecgz} + _id : string {Item.spell.system.overlays.DoqHugNozok6ecgz._id} (same value: DoqHugNozok6ecgz) + name : string {Item.spell.system.overlays.DoqHugNozok6ecgz.name} (same value: Astral Rain (Bludgeoning)) + overlayType : string {Item.spell.system.overlays.DoqHugNozok6ecgz.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.DoqHugNozok6ecgz.sort} (same value: 1) + system : object {Item.spell.system.overlays.DoqHugNozok6ecgz.system} + damage : object {Item.spell.system.overlays.DoqHugNozok6ecgz.system.damage} + utw4ddumvvnvuqom : object {Item.spell.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom} + type : string {Item.spell.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom.type} (same value: bludgeoning) + [j6B2PBCHQqC0Jv16] : object {Item.spell.system.overlays.j6B2PBCHQqC0Jv16} + _id : string {Item.spell.system.overlays.j6B2PBCHQqC0Jv16._id} (same value: j6B2PBCHQqC0Jv16) + name : string {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.name} (same value: Astral Rain (Piercing)) + overlayType : string {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.sort} (same value: 2) + system : object {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.system} + damage : object {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.system.damage} + utw4ddumvvnvuqom : object {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom} + type : string {Item.spell.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom.type} (same value: piercing) + [BbMuJTegkAU3FWLe] : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe} + _id : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe._id} (same value: BbMuJTegkAU3FWLe) + name : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe.name} (same value: Chthonian Wrath (Depths)) + overlayType : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.BbMuJTegkAU3FWLe.sort} (same value: 2) + system : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system} + damage : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.damage} + 0 : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.damage.0.type} (same value: acid) + zvXU9ZdRVHSORUUn : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn} + [category] : mixed + type : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn.type} (same value: slashing) + heightening : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.heightening} + damage : object {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage} + zvXU9ZdRVHSORUUn : string {Item.spell.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6) + [CCyXVS0emyKH4mbU] : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU} + _id : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU._id} (same value: CCyXVS0emyKH4mbU) + name : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU.name} (same value: Chthonian Wrath (Volcanic)) + overlayType : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.CCyXVS0emyKH4mbU.sort} (same value: 4) + system : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system} + damage : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.damage} + 0 : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.damage.0.type} (same value: fire) + zvXU9ZdRVHSORUUn : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn} + [category] : mixed + type : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn.type} (same value: piercing) + heightening : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.heightening} + damage : object {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage} + zvXU9ZdRVHSORUUn : string {Item.spell.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6) + [iS7lFrCWupPSb8Rv] : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv} + _id : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv._id} (same value: iS7lFrCWupPSb8Rv) + name : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.name} (same value: Chthonian Wrath (Frozen)) + overlayType : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.sort} (same value: 3) + system : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system} + damage : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.damage} + 0 : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0.type} (same value: bludgeoning) + zvXU9ZdRVHSORUUn : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn} + [category] : mixed + type : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn.type} (same value: cold) + heightening : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.heightening} + damage : object {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage} + zvXU9ZdRVHSORUUn : string {Item.spell.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6) + [tDZV8KuCodZHCSsA] : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA} + _id : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA._id} (same value: tDZV8KuCodZHCSsA) + name : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA.name} (same value: Chthonian Wrath (Skies)) + overlayType : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.tDZV8KuCodZHCSsA.sort} (same value: 1) + system : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system} + damage : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.damage} + 0 : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.damage.0.type} (same value: bludgeoning) + zvXU9ZdRVHSORUUn : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn} + [category] : mixed + type : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn.type} (same value: electricity) + heightening : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.heightening} + damage : object {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage} + zvXU9ZdRVHSORUUn : string {Item.spell.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: 1d6) + [CEq1pMKvvGCeb0XM] : object {Item.spell.system.overlays.CEq1pMKvvGCeb0XM} + overlayType : string {Item.spell.system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1) + system : object {Item.spell.system.overlays.CEq1pMKvvGCeb0XM.system} + [azfSYp1fUjbQR6RN] : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN} + name : string {Item.spell.system.overlays.azfSYp1fUjbQR6RN.name} (same value: Cry of Destruction (Dealt Damage)) + overlayType : string {Item.spell.system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2) + system : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system} + damage : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.damage} + 0 : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.damage.0} + [category] : mixed + formula : string {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: 1d12) + heightening : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.heightening} + damage : object {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage} + 0 : string {Item.spell.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: 1d12) + [LnV6q1fbaObkI3Mt] : object {Item.spell.system.overlays.LnV6q1fbaObkI3Mt} + name : string {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.name} (same value: Establish Ward (Slashing)) + overlayType : string {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.sort} (same value: 3) + system : object {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system} + damage : object {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system.damage} + 0 : object {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0} + [category] : mixed + kinds : array {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: damage) + type : string {Item.spell.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: slashing) + [defense] : mixed + [PqqCsQ9RXSxeMSX0] : object {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0} + name : string {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: Establish Ward (Bludgeoning)) + overlayType : string {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1) + system : object {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system} + damage : object {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system.damage} + 0 : object {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0} + [category] : mixed + kinds : array {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: damage) + type : string {Item.spell.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: bludgeoning) + [defense] : mixed + [S9bvJZUVLzYL5MWX] : object {Item.spell.system.overlays.S9bvJZUVLzYL5MWX} + name : string {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.name} (same value: Establish Ward (Piercing)) + overlayType : string {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.sort} (same value: 2) + system : object {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system} + damage : object {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system.damage} + 0 : object {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0} + [category] : mixed + kinds : array {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds.[]} (same value: damage) + type : string {Item.spell.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.type} (same value: piercing) + [defense] : mixed + [4fq7k05nvyujd8et] : object {Item.spell.system.overlays.4fq7k05nvyujd8et} + _id : string {Item.spell.system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et) + overlayType : string {Item.spell.system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.4fq7k05nvyujd8et.sort} (same value: 3) + system : object {Item.spell.system.overlays.4fq7k05nvyujd8et.system} + area : object {Item.spell.system.overlays.4fq7k05nvyujd8et.system.area} + value : string {Item.spell.system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15) + time : object {Item.spell.system.overlays.4fq7k05nvyujd8et.system.time} + value : string {Item.spell.system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3) + [va07sxrcj8n2715r] : object {Item.spell.system.overlays.va07sxrcj8n2715r} + _id : string {Item.spell.system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r) + overlayType : string {Item.spell.system.overlays.va07sxrcj8n2715r.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.va07sxrcj8n2715r.sort} (same value: 2) + system : object {Item.spell.system.overlays.va07sxrcj8n2715r.system} + area : object {Item.spell.system.overlays.va07sxrcj8n2715r.system.area} + value : string {Item.spell.system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10) + time : object {Item.spell.system.overlays.va07sxrcj8n2715r.system.time} + value : string {Item.spell.system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2) + [vr5fwgm0r9nazh6j] : object {Item.spell.system.overlays.vr5fwgm0r9nazh6j} + _id : string {Item.spell.system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j) + overlayType : string {Item.spell.system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1) + system : object {Item.spell.system.overlays.vr5fwgm0r9nazh6j.system} + time : object {Item.spell.system.overlays.vr5fwgm0r9nazh6j.system.time} + value : string {Item.spell.system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1) + [b1ms5uwp9vwblhkq] : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq} + _id : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq) + overlayType : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) + system : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system} + damage : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.damage} + 0 : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.damage.0} + formula : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8) + heightening : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.heightening} + damage : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} + 0 : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8) + range : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.range} + value : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet) + time : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.time} + value : string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.traits} + traditions : array<> {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.traits.value} + Length: min=6 max=6 + Value type: string {Item.spell.system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) + concentrate (x1) + druid (x1) + focus (x1) + healing (x1) + manipulate (x1) + vitality (x1) + [md8ss7iwxhth4y5f] : object {Item.spell.system.overlays.md8ss7iwxhth4y5f} + _id : string {Item.spell.system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f) + overlayType : string {Item.spell.system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) + system : object {Item.spell.system.overlays.md8ss7iwxhth4y5f.system} + range : object {Item.spell.system.overlays.md8ss7iwxhth4y5f.system.range} + value : string {Item.spell.system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch) + time : object {Item.spell.system.overlays.md8ss7iwxhth4y5f.system.time} + value : string {Item.spell.system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1) + [0e58gcb5dwwddtze] : object {Item.spell.system.overlays.0e58gcb5dwwddtze} + _id : string {Item.spell.system.overlays.0e58gcb5dwwddtze._id} (same value: 0e58gcb5dwwddtze) + overlayType : string {Item.spell.system.overlays.0e58gcb5dwwddtze.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.0e58gcb5dwwddtze.sort} (same value: 2) + system : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system} + damage : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.damage} + 0 : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.damage.0} + formula : string {Item.spell.system.overlays.0e58gcb5dwwddtze.system.damage.0.formula} (same value: 1d10+8) + heightening : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.heightening} + damage : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.heightening.damage} + 0 : string {Item.spell.system.overlays.0e58gcb5dwwddtze.system.heightening.damage.0} (same value: 1d10+8) + range : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.range} + value : string {Item.spell.system.overlays.0e58gcb5dwwddtze.system.range.value} (same value: 30 feet) + time : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.time} + value : string {Item.spell.system.overlays.0e58gcb5dwwddtze.system.time.value} (same value: 2) + traits : object {Item.spell.system.overlays.0e58gcb5dwwddtze.system.traits} + value : array {Item.spell.system.overlays.0e58gcb5dwwddtze.system.traits.value} + Length: min=6 max=6 + Value type: string {Item.spell.system.overlays.0e58gcb5dwwddtze.system.traits.value.[]} (6 different values) + concentrate (x1) + focus (x1) + healing (x1) + manipulate (x1) + ranger (x1) + vitality (x1) + [9klvzqocf0qn2pkm] : object {Item.spell.system.overlays.9klvzqocf0qn2pkm} + _id : string {Item.spell.system.overlays.9klvzqocf0qn2pkm._id} (same value: 9klvzqocf0qn2pkm) + overlayType : string {Item.spell.system.overlays.9klvzqocf0qn2pkm.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.9klvzqocf0qn2pkm.sort} (same value: 1) + system : object {Item.spell.system.overlays.9klvzqocf0qn2pkm.system} + range : object {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.range} + value : string {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.range.value} (same value: touch) + time : object {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.time} + value : string {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.time.value} (same value: 1) + traits : object {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.traits} + value : array {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.traits.value} + Length: min=5 max=5 + Value type: string {Item.spell.system.overlays.9klvzqocf0qn2pkm.system.traits.value.[]} (5 different values) + focus (x1) + healing (x1) + manipulate (x1) + ranger (x1) + vitality (x1) + [DXSeNnk6UK2ScLGI] : object {Item.spell.system.overlays.DXSeNnk6UK2ScLGI} + _id : string {Item.spell.system.overlays.DXSeNnk6UK2ScLGI._id} (same value: DXSeNnk6UK2ScLGI) + name : string {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.name} (same value: Imaginary Weapon (Bludgeoning)) + overlayType : string {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.sort} (same value: 1) + system : object {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.system} + damage : object {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.system.damage} + ky50hzqhwvdu8luq : object {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq} + [category] : mixed + type : string {Item.spell.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq.type} (same value: bludgeoning) + [uqBNqB55cCGnzmcX] : object {Item.spell.system.overlays.uqBNqB55cCGnzmcX} + _id : string {Item.spell.system.overlays.uqBNqB55cCGnzmcX._id} (same value: uqBNqB55cCGnzmcX) + name : string {Item.spell.system.overlays.uqBNqB55cCGnzmcX.name} (same value: Imaginary Weapon (Slashing)) + overlayType : string {Item.spell.system.overlays.uqBNqB55cCGnzmcX.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.uqBNqB55cCGnzmcX.sort} (same value: 2) + system : object {Item.spell.system.overlays.uqBNqB55cCGnzmcX.system} + damage : object {Item.spell.system.overlays.uqBNqB55cCGnzmcX.system.damage} + ky50hzqhwvdu8luq : object {Item.spell.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq} + [category] : mixed + type : string {Item.spell.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq.type} (same value: slashing) + [a33QUFoKgoOprovO] : object {Item.spell.system.overlays.a33QUFoKgoOprovO} + name : string {Item.spell.system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) + overlayType : string {Item.spell.system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) + system : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system} + damage : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage} + 37YW4ZGhxx7Y2mdI : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} + applyMod : boolean {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) + kinds : array {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) + defense : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.defense} + save : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.defense.save} + basic : boolean {Item.spell.system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) + statistic : string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) + heightening : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.heightening} + damage : object {Item.spell.system.overlays.a33QUFoKgoOprovO.system.heightening.damage} + 37YW4ZGhxx7Y2mdI : string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) + interval : integer {Item.spell.system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) + [uLuOg62dVyxvbW66] : object {Item.spell.system.overlays.uLuOg62dVyxvbW66} + name : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) + overlayType : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) + system : object {Item.spell.system.overlays.uLuOg62dVyxvbW66.system} + damage : object {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage} + b39tbePoPlJSzLku : object {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} + applyMod : boolean {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) + kinds : array {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) + materials : array<> {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) + [defense] : mixed + heightening : object {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.heightening} + damage : object {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} + b39tbePoPlJSzLku : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) + interval : integer {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) + [c69HMe7LM38KOi2y] : object {Item.spell.system.overlays.c69HMe7LM38KOi2y} + _id : string {Item.spell.system.overlays.c69HMe7LM38KOi2y._id} (same value: c69HMe7LM38KOi2y) + name : string {Item.spell.system.overlays.c69HMe7LM38KOi2y.name} (same value: Malicious Shadow (Piercing)) + overlayType : string {Item.spell.system.overlays.c69HMe7LM38KOi2y.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.c69HMe7LM38KOi2y.sort} (same value: 2) + system : object {Item.spell.system.overlays.c69HMe7LM38KOi2y.system} + damage : object {Item.spell.system.overlays.c69HMe7LM38KOi2y.system.damage} + 0 : object {Item.spell.system.overlays.c69HMe7LM38KOi2y.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: piercing) + [oOJY0MFq3IZR2yBt] : object {Item.spell.system.overlays.oOJY0MFq3IZR2yBt} + _id : string {Item.spell.system.overlays.oOJY0MFq3IZR2yBt._id} (same value: oOJY0MFq3IZR2yBt) + name : string {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.name} (same value: Malicious Shadow (Slashing)) + overlayType : string {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3) + system : object {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.system} + damage : object {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.system.damage} + 0 : object {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: slashing) + [zZAR4Vryi8fUJuP2] : object {Item.spell.system.overlays.zZAR4Vryi8fUJuP2} + _id : string {Item.spell.system.overlays.zZAR4Vryi8fUJuP2._id} (same value: zZAR4Vryi8fUJuP2) + name : string {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.name} (same value: Malicious Shadow (Bludgeoning)) + overlayType : string {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1) + system : object {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.system} + damage : object {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.system.damage} + 0 : object {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0} + [category] : mixed + type : string {Item.spell.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: bludgeoning) + [6wf5l1kiwcdtnx6s] : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s} + overlayType : string {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.sort} (same value: 3) + system : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system} + area : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.area} + value : integer {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60) + damage : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.damage} + 0 : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0} + [category] : mixed + formula : string {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: 4d6) + heightening : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.heightening} + damage : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage} + 0 : string {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: 2d6) + target : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.target} + value : string {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: All creatures) + time : object {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.time} + value : string {Item.spell.system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: 3) + [ah0wlzxg5wb7q038] : object {Item.spell.system.overlays.ah0wlzxg5wb7q038} + overlayType : string {Item.spell.system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2) + system : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system} + area : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.area} + value : integer {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30) + damage : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.damage} + 0 : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.damage.0} + [category] : mixed + formula : string {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: 3d6) + heightening : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.heightening} + damage : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage} + 0 : string {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: 2d6) + target : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.target} + value : string {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: All creatures) + time : object {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.time} + value : string {Item.spell.system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: 2) + [weox8ze9kgj6nz0h] : object {Item.spell.system.overlays.weox8ze9kgj6nz0h} + _id : string {Item.spell.system.overlays.weox8ze9kgj6nz0h._id} (same value: weox8ze9kgj6nz0h) + overlayType : string {Item.spell.system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1) + system : object {Item.spell.system.overlays.weox8ze9kgj6nz0h.system} + target : object {Item.spell.system.overlays.weox8ze9kgj6nz0h.system.target} + value : string {Item.spell.system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: All creatures) + time : object {Item.spell.system.overlays.weox8ze9kgj6nz0h.system.time} + value : string {Item.spell.system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: 1) + [7ry8vc5rj3vz1053] : object {Item.spell.system.overlays.7ry8vc5rj3vz1053} + _id : string {Item.spell.system.overlays.7ry8vc5rj3vz1053._id} (same value: 7ry8vc5rj3vz1053) + overlayType : string {Item.spell.system.overlays.7ry8vc5rj3vz1053.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.7ry8vc5rj3vz1053.sort} (same value: 3) + system : object {Item.spell.system.overlays.7ry8vc5rj3vz1053.system} + target : object {Item.spell.system.overlays.7ry8vc5rj3vz1053.system.target} + value : string {Item.spell.system.overlays.7ry8vc5rj3vz1053.system.target.value} (same value: 3 living creatures) + time : object {Item.spell.system.overlays.7ry8vc5rj3vz1053.system.time} + value : string {Item.spell.system.overlays.7ry8vc5rj3vz1053.system.time.value} (same value: 3) + [j125ugcqeelz5efk] : object {Item.spell.system.overlays.j125ugcqeelz5efk} + _id : string {Item.spell.system.overlays.j125ugcqeelz5efk._id} (same value: j125ugcqeelz5efk) + overlayType : string {Item.spell.system.overlays.j125ugcqeelz5efk.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.j125ugcqeelz5efk.sort} (same value: 2) + system : object {Item.spell.system.overlays.j125ugcqeelz5efk.system} + target : object {Item.spell.system.overlays.j125ugcqeelz5efk.system.target} + value : string {Item.spell.system.overlays.j125ugcqeelz5efk.system.target.value} (same value: 2 living creatures) + time : object {Item.spell.system.overlays.j125ugcqeelz5efk.system.time} + value : string {Item.spell.system.overlays.j125ugcqeelz5efk.system.time.value} (same value: 2) + [vh52k2mfn7q0wuhc] : object {Item.spell.system.overlays.vh52k2mfn7q0wuhc} + _id : string {Item.spell.system.overlays.vh52k2mfn7q0wuhc._id} (same value: vh52k2mfn7q0wuhc) + overlayType : string {Item.spell.system.overlays.vh52k2mfn7q0wuhc.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.vh52k2mfn7q0wuhc.sort} (same value: 1) + system : object {Item.spell.system.overlays.vh52k2mfn7q0wuhc.system} + target : object {Item.spell.system.overlays.vh52k2mfn7q0wuhc.system.target} + value : string {Item.spell.system.overlays.vh52k2mfn7q0wuhc.system.target.value} (same value: 1 living creature) + time : object {Item.spell.system.overlays.vh52k2mfn7q0wuhc.system.time} + value : string {Item.spell.system.overlays.vh52k2mfn7q0wuhc.system.time.value} (same value: 1) + [7kXuvyzlvtAyq6rR] : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR} + name : string {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.name} (same value: Shining Starlight Attack (Fortitude)) + overlayType : string {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.sort} (same value: 1) + system : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system} + damage : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.damage} + 0 : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.damage.0} + [category] : mixed + defense : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.defense} + save : object {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save} + basic : boolean {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.basic} (same value: True) + statistic : string {Item.spell.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.statistic} (same value: fortitude) + rules : ###FoundryRulesObject### + [LQQbWk6HbCVgJ1Y0] : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0} + name : string {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.name} (same value: Shining Starlight Attack (Reflex)) + overlayType : string {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.sort} (same value: 2) + system : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system} + damage : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage} + 0 : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage.0} + [category] : mixed + defense : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense} + save : object {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save} + basic : boolean {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.basic} (same value: True) + statistic : string {Item.spell.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.statistic} (same value: reflex) + rules : ###FoundryRulesObject### + [ZuI1Ww6k5gzoGUyb] : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb} + name : string {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.name} (same value: Shining Starlight Attack (Will)) + overlayType : string {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.sort} (same value: 3) + system : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system} + damage : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage} + 0 : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage.0} + [category] : mixed + defense : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense} + save : object {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save} + basic : boolean {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.basic} (same value: True) + statistic : string {Item.spell.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.statistic} (same value: will) + rules : ###FoundryRulesObject### + [NpIVrCHatLgsVZoR] : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR} + name : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.name} (same value: Spirit Object (Piercing)) + overlayType : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.NpIVrCHatLgsVZoR.sort} (same value: 2) + system : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system} + damage : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage} + t4PnP1mLQnxt0Vu0 : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0} + applyMod : boolean {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.formula} (same value: 2d4) + kinds : array {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.type} (same value: piercing) + defense : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.defense} + [save] : mixed + heightening : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.heightening} + damage : object {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage} + t4PnP1mLQnxt0Vu0 : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage.t4PnP1mLQnxt0Vu0} (same value: 2d4) + interval : integer {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.NpIVrCHatLgsVZoR.system.heightening.type} (same value: interval) + [Q9TwuY4EmdxnJF1I] : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I} + name : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.name} (same value: Spirit Object (Slashing)) + overlayType : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.sort} (same value: 3) + system : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system} + damage : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage} + 8dOIX3NNAKkHeHVH : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH} + applyMod : boolean {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.formula} (same value: 2d4) + kinds : array {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.type} (same value: slashing) + defense : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.defense} + [save] : mixed + heightening : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening} + damage : object {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.damage} + 8dOIX3NNAKkHeHVH : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.damage.8dOIX3NNAKkHeHVH} (same value: 2d4) + interval : integer {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.type} (same value: interval) + [WkWzYf33w2Z6JuF5] : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5} + name : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.name} (same value: Spirit Object (Bludgeoning)) + overlayType : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.sort} (same value: 1) + system : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system} + damage : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage} + nMMXarqRmT50OrII : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII} + applyMod : boolean {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.formula} (same value: 2d4) + kinds : array {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.type} (same value: bludgeoning) + defense : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.defense} + [save] : mixed + heightening : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.heightening} + damage : object {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.damage} + nMMXarqRmT50OrII : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.damage.nMMXarqRmT50OrII} (same value: 2d4) + interval : integer {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.type} (same value: interval) + [CuGW0j3SYzsrf89R] : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R} + name : string {Item.spell.system.overlays.CuGW0j3SYzsrf89R.name} (same value: Sun Blade) + overlayType : string {Item.spell.system.overlays.CuGW0j3SYzsrf89R.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.CuGW0j3SYzsrf89R.sort} (same value: 1) + system : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system} + damage : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.damage} + 0 : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.damage.0} + category : string {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.damage.0.category} (same value: ) + defense : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.defense} + save : object {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.defense.save} + statistic : string {Item.spell.system.overlays.CuGW0j3SYzsrf89R.system.defense.save.statistic} (same value: ) + rules : ###FoundryRulesObject### + [zkpyb1D8OCsASYRi] : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi} + name : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.name} (same value: Sun Blade (Bright Natural Sunlight)) + overlayType : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.zkpyb1D8OCsASYRi.sort} (same value: 2) + system : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system} + damage : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.damage} + 0 : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.damage.0} + category : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.category} (same value: ) + formula : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.formula} (same value: 1d6) + defense : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.defense} + save : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.defense.save} + statistic : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.defense.save.statistic} (same value: ) + heightening : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.heightening} + damage : object {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage} + 0 : string {Item.spell.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage.0} (same value: 1d6) + rules : ###FoundryRulesObject### + [jnp3ni6b93pdifaq] : object {Item.spell.system.overlays.jnp3ni6b93pdifaq} + _id : string {Item.spell.system.overlays.jnp3ni6b93pdifaq._id} (same value: jnp3ni6b93pdifaq) + overlayType : string {Item.spell.system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3) + system : object {Item.spell.system.overlays.jnp3ni6b93pdifaq.system} + area : object {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.area} + areaType : string {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: burst) + value : string {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: 15) + damage : object {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.damage} + 0 : object {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.damage.0} + applyMod : boolean {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False) + [category] : mixed + time : object {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.time} + value : string {Item.spell.system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: 3) + [lq4yc6ojcujar4xa] : object {Item.spell.system.overlays.lq4yc6ojcujar4xa} + overlayType : string {Item.spell.system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1) + system : object {Item.spell.system.overlays.lq4yc6ojcujar4xa.system} + area : object {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.area} + areaType : string {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: burst) + type : string {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.area.type} (same value: burst) + value : integer {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: 5) + damage : object {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.damage} + 0 : object {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.damage.0} + [category] : mixed + time : object {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.time} + value : string {Item.spell.system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: 1) + [pf2bpfyrg68sglcv] : object {Item.spell.system.overlays.pf2bpfyrg68sglcv} + _id : string {Item.spell.system.overlays.pf2bpfyrg68sglcv._id} (same value: pf2bpfyrg68sglcv) + overlayType : string {Item.spell.system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2) + system : object {Item.spell.system.overlays.pf2bpfyrg68sglcv.system} + area : object {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.area} + areaType : string {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: burst) + value : string {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: 10) + damage : object {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.damage} + 0 : object {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.damage.0} + applyMod : boolean {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False) + [category] : mixed + time : object {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.time} + value : string {Item.spell.system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: 2) + [CufbZVoGmuZokCjW] : object {Item.spell.system.overlays.CufbZVoGmuZokCjW} + _id : string {Item.spell.system.overlays.CufbZVoGmuZokCjW._id} (same value: CufbZVoGmuZokCjW) + name : string {Item.spell.system.overlays.CufbZVoGmuZokCjW.name} (same value: Telekinetic Rend (Bludgeoning)) + overlayType : string {Item.spell.system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1) + system : object {Item.spell.system.overlays.CufbZVoGmuZokCjW.system} + damage : object {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage} + Q85SvGoxCoIiB0OS : object {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS} + applyMod : boolean {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: 1d6) + materials : array<> {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: bludgeoning) + heightening : object {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.heightening} + damage : object {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage} + Q85SvGoxCoIiB0OS : string {Item.spell.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: 1d6) + [rBTunIUathAlk04R] : object {Item.spell.system.overlays.rBTunIUathAlk04R} + _id : string {Item.spell.system.overlays.rBTunIUathAlk04R._id} (same value: rBTunIUathAlk04R) + name : string {Item.spell.system.overlays.rBTunIUathAlk04R.name} (same value: Telekinetic Rend (Slashing)) + overlayType : string {Item.spell.system.overlays.rBTunIUathAlk04R.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.rBTunIUathAlk04R.sort} (same value: 2) + system : object {Item.spell.system.overlays.rBTunIUathAlk04R.system} + damage : object {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage} + VSfHXFSJQGTzmS13 : object {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13} + applyMod : boolean {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: 1d6) + materials : array<> {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: slashing) + heightening : object {Item.spell.system.overlays.rBTunIUathAlk04R.system.heightening} + damage : object {Item.spell.system.overlays.rBTunIUathAlk04R.system.heightening.damage} + VSfHXFSJQGTzmS13 : string {Item.spell.system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: 1d6) + [2a6Vm4mIjBgrzlO2] : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2} + name : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of the Void (Vs. Living)) + overlayType : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) + system : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system} + damage : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage} + Esn7klJ9WRsIFnrE : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} + applyMod : boolean {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) + kinds : array {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) + defense : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.defense} + save : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} + basic : boolean {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) + statistic : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) + heightening : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} + damage : object {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} + Esn7klJ9WRsIFnrE : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) + interval : integer {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) + [gHIOzknAtexc6GUE] : object {Item.spell.system.overlays.gHIOzknAtexc6GUE} + name : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of the Void (Healing)) + overlayType : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) + system : object {Item.spell.system.overlays.gHIOzknAtexc6GUE.system} + damage : object {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage} + cM137DAlBX1LcWAX : object {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} + applyMod : boolean {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) + kinds : array {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) + materials : array<> {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) + heightening : object {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.heightening} + damage : object {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} + cM137DAlBX1LcWAX : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) + interval : integer {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) + [X5dzq3FJP3WUX1ii] : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii} + name : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.name} (same value: Unravel Knowledge (Higher Damage)) + overlayType : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.sort} (same value: 1) + system : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system} + damage : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage} + vs9ciDI4DzHtuq6T : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T} + applyMod : boolean {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.formula} (same value: 3d8) + kinds : array {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.type} (same value: mental) + heightening : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening} + area : integer {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.area} (same value: 0) + damage : object {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.damage} + vs9ciDI4DzHtuq6T : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.damage.vs9ciDI4DzHtuq6T} (same value: 1d8) + interval : integer {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.type} (same value: interval) + [tXxdESgmsE9w9rws] : object {Item.spell.system.overlays.tXxdESgmsE9w9rws} + name : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.name} (same value: Unravel Knowledge (Lower Damage)) + overlayType : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.tXxdESgmsE9w9rws.sort} (same value: 2) + system : object {Item.spell.system.overlays.tXxdESgmsE9w9rws.system} + damage : object {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage} + 3EYhdKvOCHjkfErE : object {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE} + applyMod : boolean {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.formula} (same value: 3d4) + kinds : array {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.type} (same value: mental) + heightening : object {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening} + area : integer {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening.area} (same value: 0) + damage : object {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage} + 3EYhdKvOCHjkfErE : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage.3EYhdKvOCHjkfErE} (same value: 1d4) + interval : integer {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.tXxdESgmsE9w9rws.system.heightening.type} (same value: interval) + [Xbeg9SUkGfiqGXzU] : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU} + name : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.name} (same value: Vengeful Glare (Fire)) + overlayType : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.sort} (same value: 2) + system : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system} + damage : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage} + RvlurCw0bh1rCO6z : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z} + applyMod : boolean {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.formula} (same value: 1d4) + kinds : array {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.type} (same value: fire) + heightening : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening} + area : integer {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.area} (same value: 0) + damage : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage} + RvlurCw0bh1rCO6z : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage.RvlurCw0bh1rCO6z} (same value: 1d4) + interval : integer {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.type} (same value: interval) + traits : object {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.traits} + traditions : array<> {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.spell.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value.[]} (4 different values) + concentrate (x1) + fire (x1) + focus (x1) + wizard (x1) + [ci80ouAhMWhvH5hc] : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc} + name : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.name} (same value: Vengeful Glare (Cold)) + overlayType : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.ci80ouAhMWhvH5hc.sort} (same value: 1) + system : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system} + damage : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage} + OuHfPvNu5dWl6QS4 : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4} + applyMod : boolean {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.formula} (same value: 1d4) + kinds : array {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds} + Length: min=1 max=1 + Value type: string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds.[]} (same value: damage) + materials : array<> {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.type} (same value: cold) + heightening : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening} + area : integer {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening.area} (same value: 0) + damage : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage} + OuHfPvNu5dWl6QS4 : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage.OuHfPvNu5dWl6QS4} (same value: 1d4) + interval : integer {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening.interval} (same value: 1) + type : string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.heightening.type} (same value: interval) + traits : object {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.traits} + traditions : array<> {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.traits.traditions} + Length: min=0 max=0 + Value type: mixed + value : array {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.traits.value} + Length: min=4 max=4 + Value type: string {Item.spell.system.overlays.ci80ouAhMWhvH5hc.system.traits.value.[]} (4 different values) + cold (x1) + concentrate (x1) + focus (x1) + wizard (x1) + [nhamwu2w6qte7bdr] : object {Item.spell.system.overlays.nhamwu2w6qte7bdr} + _id : string {Item.spell.system.overlays.nhamwu2w6qte7bdr._id} (same value: nhamwu2w6qte7bdr) + overlayType : string {Item.spell.system.overlays.nhamwu2w6qte7bdr.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.nhamwu2w6qte7bdr.sort} (same value: 1) + system : object {Item.spell.system.overlays.nhamwu2w6qte7bdr.system} + time : object {Item.spell.system.overlays.nhamwu2w6qte7bdr.system.time} + value : string {Item.spell.system.overlays.nhamwu2w6qte7bdr.system.time.value} (same value: 1) + [vymyl3e0gtam972y] : object {Item.spell.system.overlays.vymyl3e0gtam972y} + _id : string {Item.spell.system.overlays.vymyl3e0gtam972y._id} (same value: vymyl3e0gtam972y) + overlayType : string {Item.spell.system.overlays.vymyl3e0gtam972y.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.vymyl3e0gtam972y.sort} (same value: 3) + system : object {Item.spell.system.overlays.vymyl3e0gtam972y.system} + area : object {Item.spell.system.overlays.vymyl3e0gtam972y.system.area} + value : string {Item.spell.system.overlays.vymyl3e0gtam972y.system.area.value} (same value: 15) + time : object {Item.spell.system.overlays.vymyl3e0gtam972y.system.time} + value : string {Item.spell.system.overlays.vymyl3e0gtam972y.system.time.value} (same value: 3) + [w0trdt3leeebw0rt] : object {Item.spell.system.overlays.w0trdt3leeebw0rt} + _id : string {Item.spell.system.overlays.w0trdt3leeebw0rt._id} (same value: w0trdt3leeebw0rt) + overlayType : string {Item.spell.system.overlays.w0trdt3leeebw0rt.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.w0trdt3leeebw0rt.sort} (same value: 2) + system : object {Item.spell.system.overlays.w0trdt3leeebw0rt.system} + area : object {Item.spell.system.overlays.w0trdt3leeebw0rt.system.area} + value : string {Item.spell.system.overlays.w0trdt3leeebw0rt.system.area.value} (same value: 10) + time : object {Item.spell.system.overlays.w0trdt3leeebw0rt.system.time} + value : string {Item.spell.system.overlays.w0trdt3leeebw0rt.system.time.value} (same value: 2) + [btb0quascsjm63hj] : object {Item.spell.system.overlays.btb0quascsjm63hj} + _id : string {Item.spell.system.overlays.btb0quascsjm63hj._id} (same value: btb0quascsjm63hj) + overlayType : string {Item.spell.system.overlays.btb0quascsjm63hj.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.btb0quascsjm63hj.sort} (same value: 2) + system : object {Item.spell.system.overlays.btb0quascsjm63hj.system} + area : object {Item.spell.system.overlays.btb0quascsjm63hj.system.area} + value : string {Item.spell.system.overlays.btb0quascsjm63hj.system.area.value} (same value: 10) + damage : object {Item.spell.system.overlays.btb0quascsjm63hj.system.damage} + 0 : object {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.0} + [category] : mixed + formula : string {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.0.formula} (same value: 3d6) + type : string {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.0.type} (same value: force) + 1 : object {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.1} + applyMod : boolean {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.1.formula} (same value: 3d12) + materials : array<> {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.btb0quascsjm63hj.system.damage.1.type} (same value: electricity) + heightening : object {Item.spell.system.overlays.btb0quascsjm63hj.system.heightening} + damage : object {Item.spell.system.overlays.btb0quascsjm63hj.system.heightening.damage} + 0 : string {Item.spell.system.overlays.btb0quascsjm63hj.system.heightening.damage.0} (same value: 2d6) + 1 : string {Item.spell.system.overlays.btb0quascsjm63hj.system.heightening.damage.1} (same value: 2d12) + time : object {Item.spell.system.overlays.btb0quascsjm63hj.system.time} + value : string {Item.spell.system.overlays.btb0quascsjm63hj.system.time.value} (same value: 2) + [gtx60gzq3jg5sczk] : object {Item.spell.system.overlays.gtx60gzq3jg5sczk} + _id : string {Item.spell.system.overlays.gtx60gzq3jg5sczk._id} (same value: gtx60gzq3jg5sczk) + overlayType : string {Item.spell.system.overlays.gtx60gzq3jg5sczk.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.gtx60gzq3jg5sczk.sort} (same value: 1) + system : object {Item.spell.system.overlays.gtx60gzq3jg5sczk.system} + time : object {Item.spell.system.overlays.gtx60gzq3jg5sczk.system.time} + value : string {Item.spell.system.overlays.gtx60gzq3jg5sczk.system.time.value} (same value: 1) + [w892lw421gljtapf] : object {Item.spell.system.overlays.w892lw421gljtapf} + _id : string {Item.spell.system.overlays.w892lw421gljtapf._id} (same value: w892lw421gljtapf) + overlayType : string {Item.spell.system.overlays.w892lw421gljtapf.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.w892lw421gljtapf.sort} (same value: 3) + system : object {Item.spell.system.overlays.w892lw421gljtapf.system} + area : object {Item.spell.system.overlays.w892lw421gljtapf.system.area} + value : string {Item.spell.system.overlays.w892lw421gljtapf.system.area.value} (same value: 20) + damage : object {Item.spell.system.overlays.w892lw421gljtapf.system.damage} + 0 : object {Item.spell.system.overlays.w892lw421gljtapf.system.damage.0} + [category] : mixed + formula : string {Item.spell.system.overlays.w892lw421gljtapf.system.damage.0.formula} (same value: 4d6) + type : string {Item.spell.system.overlays.w892lw421gljtapf.system.damage.0.type} (same value: force) + 1 : object {Item.spell.system.overlays.w892lw421gljtapf.system.damage.1} + applyMod : boolean {Item.spell.system.overlays.w892lw421gljtapf.system.damage.1.applyMod} (same value: False) + [category] : mixed + formula : string {Item.spell.system.overlays.w892lw421gljtapf.system.damage.1.formula} (same value: 4d12) + materials : array<> {Item.spell.system.overlays.w892lw421gljtapf.system.damage.1.materials} + Length: min=0 max=0 + Value type: mixed + type : string {Item.spell.system.overlays.w892lw421gljtapf.system.damage.1.type} (same value: electricity) + heightening : object {Item.spell.system.overlays.w892lw421gljtapf.system.heightening} + damage : object {Item.spell.system.overlays.w892lw421gljtapf.system.heightening.damage} + 0 : string {Item.spell.system.overlays.w892lw421gljtapf.system.heightening.damage.0} (same value: 2d6) + 1 : string {Item.spell.system.overlays.w892lw421gljtapf.system.heightening.damage.1} (same value: 2d12) + time : object {Item.spell.system.overlays.w892lw421gljtapf.system.time} + value : string {Item.spell.system.overlays.w892lw421gljtapf.system.time.value} (same value: 3) + 2ytogtmt6fuqt7ax : object {Item.spell.system.overlays.2ytogtmt6fuqt7ax} + _id : string {Item.spell.system.overlays.2ytogtmt6fuqt7ax._id} (same value: 2ytogtmt6fuqt7ax) + name : string {Item.spell.system.overlays.2ytogtmt6fuqt7ax.name} (same value: Aspirational State (Level 9-10, 5 or fewer PCs)) + overlayType : string {Item.spell.system.overlays.2ytogtmt6fuqt7ax.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.2ytogtmt6fuqt7ax.sort} (same value: 2) + system : object {Item.spell.system.overlays.2ytogtmt6fuqt7ax.system} + e2tir0ve6g4wtagu : object {Item.spell.system.overlays.e2tir0ve6g4wtagu} + _id : string {Item.spell.system.overlays.e2tir0ve6g4wtagu._id} (same value: e2tir0ve6g4wtagu) + name : string {Item.spell.system.overlays.e2tir0ve6g4wtagu.name} (same value: Aspirational State (Level 7-8, 6 PCs)) + overlayType : string {Item.spell.system.overlays.e2tir0ve6g4wtagu.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.e2tir0ve6g4wtagu.sort} (same value: 1) + system : object {Item.spell.system.overlays.e2tir0ve6g4wtagu.system} + t43a3pt01ure0ngh : object {Item.spell.system.overlays.t43a3pt01ure0ngh} + _id : string {Item.spell.system.overlays.t43a3pt01ure0ngh._id} (same value: t43a3pt01ure0ngh) + name : string {Item.spell.system.overlays.t43a3pt01ure0ngh.name} (same value: Aspirational State (Level 9-10, 6 PCs)) + overlayType : string {Item.spell.system.overlays.t43a3pt01ure0ngh.overlayType} (same value: override) + sort : integer {Item.spell.system.overlays.t43a3pt01ure0ngh.sort} (same value: 3) + system : object {Item.spell.system.overlays.t43a3pt01ure0ngh.system} + [ritual] : object {Item.spell.system.ritual} + primary : object {Item.spell.system.ritual.primary} + check : string {Item.spell.system.ritual.primary.check} (83 different values) + secondary : object {Item.spell.system.ritual.secondary} + casters : integer {Item.spell.system.ritual.secondary.casters} (8 different values) + 0 (x30) + 4 (x5) + 1 (x26) + 2 (x37) + 3 (x30) + 8 (x1) + 5 (x2) + 6 (x3) + checks : string {Item.spell.system.ritual.secondary.checks} (99 different values) + type : string {Item.spell.type} (same value: spell) \ No newline at end of file diff --git a/output/pf2e/types/Item.treasure.txt b/output/pf2e/types/Item.treasure.txt new file mode 100644 index 0000000..a03284a --- /dev/null +++ b/output/pf2e/types/Item.treasure.txt @@ -0,0 +1,68 @@ +Item.treasure +Different values: 153 +===================================== +object {Item.treasure} + _id : string {Item.treasure._id} (all different values) + img : string {Item.treasure.img} (152 different values) + name : string {Item.treasure.name} (all different values) + system : object {Item.treasure.system} + [baseItem] : mixed + bulk : object {Item.treasure.system.bulk} + value : integer {Item.treasure.system.bulk.value} (2 different values) + 0 (x149) + 1 (x4) + [containerId] : mixed + description : object {Item.treasure.system.description} + value : string {Item.treasure.system.description.value} (same value: ) + hardness : integer {Item.treasure.system.hardness} (same value: 0) + hp : object {Item.treasure.system.hp} + max : integer {Item.treasure.system.hp.max} (same value: 0) + value : integer {Item.treasure.system.hp.value} (same value: 0) + level : object {Item.treasure.system.level} + value : integer {Item.treasure.system.level.value} (same value: 0) + material : object {Item.treasure.system.material} + [grade] : mixed + [type] : mixed + price : object {Item.treasure.system.price} + value : object {Item.treasure.system.price.value} + [sp] : integer {Item.treasure.system.price.value.sp} (3 different values) + 5 (x14) + 25 (x14) + 1 (x1) + [gp] : integer {Item.treasure.system.price.value.gp} (10 different values) + 10 (x20) + 5 (x10) + 250 (x20) + 50 (x4) + 4 (x19) + 25 (x20) + 1000 (x20) + 500 (x4) + 100 (x4) + 1 (x1) + [cp] : integer {Item.treasure.system.price.value.cp} (same value: 1) + [pp] : integer {Item.treasure.system.price.value.pp} (same value: 1) + publication : object {Item.treasure.system.publication} + license : string {Item.treasure.system.publication.license} (2 different values) + OGL (x147) + ORC (x6) + remaster : boolean {Item.treasure.system.publication.remaster} (2 different values) + False (x147) + True (x6) + title : string {Item.treasure.system.publication.title} (4 different values) + Pathfinder Gamemastery Guide (x146) + Pathfinder Player Core (x4) + Pathfinder GM Core (x2) + Pathfinder Bestiary (x1) + quantity : integer {Item.treasure.system.quantity} (same value: 1) + rules : ###FoundryRulesObject### + size : string {Item.treasure.system.size} (same value: med) + [stackGroup] : string {Item.treasure.system.stackGroup} (2 different values) + gems (x50) + coins (x4) + traits : object {Item.treasure.system.traits} + rarity : string {Item.treasure.system.traits.rarity} (same value: common) + value : array<> {Item.treasure.system.traits.value} + Length: min=0 max=0 + Value type: mixed + type : string {Item.treasure.type} (same value: treasure) \ No newline at end of file diff --git a/output/pf2e/types/Item.weapon.txt b/output/pf2e/types/Item.weapon.txt new file mode 100644 index 0000000..2483698 --- /dev/null +++ b/output/pf2e/types/Item.weapon.txt @@ -0,0 +1,322 @@ +Item.weapon +Different values: 908 +===================================== +object {Item.weapon} + _id : string {Item.weapon._id} (all different values) + img : string {Item.weapon.img} (449 different values) + name : string {Item.weapon.name} (all different values) + system : object {Item.weapon.system} + [baseItem] : string {Item.weapon.system.baseItem} (273 different values) + bonus : object {Item.weapon.system.bonus} + value : integer {Item.weapon.system.bonus.value} (5 different values) + 0 (x747) + 2 (x56) + 3 (x48) + 1 (x54) + 4 (x3) + bonusDamage : object {Item.weapon.system.bonusDamage} + [value] : integer {Item.weapon.system.bonusDamage.value} (same value: 0) + bulk : object {Item.weapon.system.bulk} + value : mixed + integer {Item.weapon.system.bulk.value} (6 different values) + 1 (x368) + 2 (x166) + 0 (x25) + 3 (x4) + 4 (x2) + 16 (x1) + float {Item.weapon.system.bulk.value} (same value: 0,1) + category : string {Item.weapon.system.category} (4 different values) + simple (x290) + martial (x551) + advanced (x63) + unarmed (x4) + [containerId] : mixed + damage : object {Item.weapon.system.damage} + damageType : string {Item.weapon.system.damage.damageType} (14 different values) + bludgeoning (x293) + acid (x23) + slashing (x193) + force (x7) + piercing (x287) + fire (x23) + sonic (x10) + poison (x32) + electricity (x5) + vitality (x8) + void (x8) + cold (x5) + mental (x12) + spirit (x2) + dice : integer {Item.weapon.system.damage.dice} (8 different values) + 1 (x785) + 4 (x35) + 2 (x32) + 3 (x36) + 0 (x17) + 5 (x1) + 6 (x1) + 8 (x1) + [die] : string {Item.weapon.system.damage.die} (6 different values) + d4 (x345) + (x35) + d8 (x167) + d10 (x57) + d6 (x283) + d12 (x17) + [persistent] : object {Item.weapon.system.damage.persistent} + [faces] : integer {Item.weapon.system.damage.persistent.faces} (3 different values) + 6 (x15) + 4 (x24) + 8 (x4) + number : integer {Item.weapon.system.damage.persistent.number} (6 different values) + 3 (x15) + 1 (x19) + 4 (x14) + 2 (x12) + 6 (x1) + 5 (x1) + type : string {Item.weapon.system.damage.persistent.type} (6 different values) + acid (x12) + fire (x12) + poison (x12) + bleed (x18) + void (x4) + piercing (x4) + description : object {Item.weapon.system.description} + value : string {Item.weapon.system.description.value} (907 different values) + [gm] : string {Item.weapon.system.description.gm} (6 different values) +

Fiendbreaker is focused on Kyonin's safety and protection. It imparts the following edicts and anathema on the wielder. If they're violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.

Edicts kill Treerazer, protect elven lives, push back Tanglebriar's boundaries

Anathema aid Treerazer, willingly betray Kyonin

Choose Apex Attribute

Fiendbreaker is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can't change it later.


Note: Select the apex attribute on the details tab of this item.

Choose Heroic Skill

Fiendbreaker also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.

Heroic Recovery

Finally, Fiendbreaker has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact's partner's @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.

Invested Weapon

Note that normally staves and weapons don't need to be invested, but Fiendbreaker is an exception to this rule. It provides its constant benefits as long as the item remains invested and is carried or stowed by a character; they need not be held in a hand or wielded as a weapon in combat in order to grant these benefits. If you drop an invested staff or weapon, are disarmed of it, or otherwise release it from being held or stowed, you continue to benefit from its invested qualities until the end of your next turn—if you reclaim the staff or weapon before the end of your next turn, then your investment continues uninterrupted. If you fail to reclaim the item by this point, it's no longer invested until you repeat the process by Interacting with the item, taking the normal steps to invest the item.

(x1) +

Aspects air, celestial

+
+

Monarch is an ancient starknife, once wielded by a priest of the Desnan sect known as the Order of the Starless Night, an organization devoted to protecting Golarion from the horrors of the Dark Tapestry. The weapon is made of low-grade silver, and its blades gleam with soft light, equivalent to that of a candle (the glow can be extinguished or activated by the weapon's carrier by activating Monarch as an envision action). The blades bear etchings of monarch butterflies in flight.

+

When discovered in the Pit, Monarch functions as a +1 striking returning starknife that can't have additional property runes, as it's a specific item. Monarch deals an additional 1d6 untyped damage to creatures with the aberration trait, provided the creature isn't disguised as another creature.

+
+

Minor Gifts: @UUID[Compendium.pf2e.adventure-specific-actions.Item.Wind Barrier], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Word of Faith]

+

Major Gifts: @UUID[Compendium.pf2e.adventure-specific-actions.Item.Propelling Winds], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Righteous Call]

+

Grand Gift: @UUID[Compendium.pf2e.adventure-specific-actions.Item.Azata's Grace]

+

While Monarch has no direct ties to the seven dooms that threaten Sandpoint, certain dangers in the Pit present specific opportunities to honor the weapon's ancient traditions by opposing forces from the darkest reaches of the Universe. In particular, the dero worshippers of Azathoth found in the Pit, as well as the Hollow Star, are elements the Order of the Starless Night would've worked hard to oppose, and the magic imbued into Monarch retains this thematic opposition.

+

When the PCs first recover Monarch, one of its minor gifts becomes active as chosen from the above options by the first PC to handle the starknife. The second minor gift becomes active as soon as the party defeats the dero cultists of the Hollow Star. Its first major gift becomes active once the PCs defeat their first intellect devourer foes, likely those encountered at the Midnight Dawn encampment (area G7); the weapon's wielder chooses which of the two gifts become active. Note that this is likely to take place while the party is 8th level, rather than 9th level (as would be the norm for a relic's first major gift). Likewise, the relic's second major gift should become active just before this adventure's climactic battle so that the weapon's wielder can use it in the final battle. While Monarch's grand gift won't become active during this adventure, this unique gift is presented here so that you can include its activation at a later date as you see fit.

+
+

Special Note: If you feel that introducing a relic upsets party balance, simply omit its gifts and have it be a unique magic starknife with the above activation.

(x1) +

Once Retribution is restored, it becomes a +3 major striking keen shifting wounding war razor and gains the following additional activations.


Activate—Cruel Cut 2 (curse, death, manipulate)

Frequency once per day

Effect Choose a target within 120 feet who you can see. That target must attempt a @Check[fortitude|dc:44] save.

Critical Success The target is unaffected.

Success The target takes @Damage[3d6[persistent,bleed]] damage.

Failure As success, but one of their eyes is damaged, rendering them @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. The target also becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}. The dazzled and drained condition are permanent until removed by cleanse affliction or a similar effect.

Critical Failure As failure, but @Damage[6d6[persistent,bleed]] damage and the target is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] instead of dazzled, and @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} instead of drained 1. If the target is ever reduced to 0 Hit Points or less while under this curse, they immediately die.


Activate—Reflect Curse r

Frequency once per hour

Trigger You are about to attempt a saving throw against a curse

Effect If you succeed or critically succeed against the curse, it is reflected back to its source and it does not affect you; the source must then attempt a saving throw against the curse.

(x1) +

Forming the Bond The PCs complete the @UUID[Compendium.pf2e.spells-srd.Item.Rite of Repatriation].

+

Advancing the Bond Protect, recover, and restore dwarven culture and people.

+

Minor Gifts @UUID[Compendium.pf2e.adventure-specific-actions.Item.Deadly Spark], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Divine Retribution], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Word of Faith]; divine retribution Strikes made with Skysunder gain the deadly d4 trait.

+

Major Gifts @UUID[Compendium.pf2e.adventure-specific-actions.Item.Holy Light], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Propelling Winds]

(x1) +

Soulbreaker is focused on Kyonin's safety and protection. It imparts the following edicts and anathema on the wielder. If they're violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.

Edicts kill Treerazer, protect elven lives, push back Tanglebriar's boundaries

Anathema aid Treerazer, willingly betray Kyonin

Choose Apex Attribute

Soulbreaker is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can't change it later.


Note: Select the apex attribute on the details tab of this item.

Choose Heroic Skill

Soulbreaker also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.

Heroic Recovery

Finally, Soulbreaker has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact's partner's @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.

Invested Weapon

Note that normally staves and weapons don't need to be invested, but Soulbreaker is an exception to this rule. It provides its constant benefits as long as the item remains invested and is carried or stowed by a character; they need not be held in a hand or wielded as a weapon in combat in order to grant these benefits. If you drop an invested staff or weapon, are disarmed of it, or otherwise release it from being held or stowed, you continue to benefit from its invested qualities until the end of your next turn—if you reclaim the staff or weapon before the end of your next turn, then your investment continues uninterrupted. If you fail to reclaim the item by this point, it's no longer invested until you repeat the process by Interacting with the item, taking the normal steps to invest the item.

(x1) +

Wintershot is focused on Kyonin's safety and protection. It imparts the following edicts and anathema on the wielder. If they're violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.

Edicts kill Treerazer, protect elven lives, push back Tanglebriar's boundaries

Anathema aid Treerazer, willingly betray Kyonin

Choose Apex Attribute

Wintershot is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can't change it later.


Note: Select the apex attribute on the details tab of this item.

Choose Heroic Skill

Wintershot also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.

Heroic Recovery

Finally, Wintershot has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact's partner's @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.

Invested Weapon

Note that normally staves and weapons don't need to be invested, but Wintershot is an exception to this rule. It provides its constant benefits as long as the item remains invested and is carried or stowed by a character; they need not be held in a hand or wielded as a weapon in combat in order to grant these benefits. If you drop an invested staff or weapon, are disarmed of it, or otherwise release it from being held or stowed, you continue to benefit from its invested qualities until the end of your next turn—if you reclaim the staff or weapon before the end of your next turn, then your investment continues uninterrupted. If you fail to reclaim the item by this point, it's no longer invested until you repeat the process by Interacting with the item, taking the normal steps to invest the item.

(x1) + [group] : string {Item.weapon.system.group} (17 different values) + club (x213) + bomb (x162) + axe (x25) + firearm (x103) + crossbow (x17) + brawling (x24) + sword (x100) + flail (x46) + spear (x38) + knife (x72) + dart (x16) + sling (x12) + polearm (x24) + hammer (x16) + bow (x24) + shield (x3) + pick (x9) + hardness : integer {Item.weapon.system.hardness} (same value: 0) + hp : object {Item.weapon.system.hp} + max : integer {Item.weapon.system.hp.max} (same value: 0) + value : integer {Item.weapon.system.hp.value} (same value: 0) + level : object {Item.weapon.system.level} + value : integer {Item.weapon.system.level.value} (27 different values) + material : object {Item.weapon.system.material} + [grade] : string {Item.weapon.system.material.grade} (3 different values) + high (x16) + standard (x12) + low (x6) + [type] : string {Item.weapon.system.material.type} (9 different values) + adamantine (x7) + siccatite (x2) + dawnsilver (x2) + cold-iron (x8) + peachwood (x1) + silver (x9) + inubrix (x1) + orichalcum (x1) + duskwood (x3) + price : object {Item.weapon.system.price} + value : object {Item.weapon.system.price.value} + [gp] : integer {Item.weapon.system.price.value.gp} (149 different values) + [sp] : integer {Item.weapon.system.price.value.sp} (12 different values) + 2 (x14) + 25 (x1) + 1 (x12) + 8 (x3) + 5 (x15) + 4 (x7) + 9 (x5) + 3 (x9) + 14 (x1) + 11 (x1) + 7 (x4) + 6 (x4) + [cp] : integer {Item.weapon.system.price.value.cp} (2 different values) + 2 (x1) + 1 (x2) + publication : object {Item.weapon.system.publication} + license : string {Item.weapon.system.publication.license} (2 different values) + OGL (x500) + ORC (x408) + remaster : boolean {Item.weapon.system.publication.remaster} (2 different values) + False (x470) + True (x438) + title : string {Item.weapon.system.publication.title} (93 different values) + quantity : integer {Item.weapon.system.quantity} (same value: 1) + [range] : integer {Item.weapon.system.range} (17 different values) + 20 (x176) + 30 (x41) + 90 (x5) + 50 (x10) + 110 (x1) + 40 (x18) + 150 (x14) + 60 (x32) + 180 (x3) + 240 (x1) + 80 (x7) + 120 (x8) + 100 (x8) + 70 (x6) + 10 (x1) + 300 (x2) + 200 (x1) + reload : object {Item.weapon.system.reload} + [value] : string {Item.weapon.system.reload.value} (6 different values) + (x473) + - (x236) + 0 (x30) + 1 (x116) + 10 (x2) + 2 (x8) + rules : ###FoundryRulesObject### + runes : object {Item.weapon.system.runes} + potency : integer {Item.weapon.system.runes.potency} (5 different values) + 0 (x585) + 1 (x140) + 2 (x117) + 3 (x55) + 4 (x11) + property : array {Item.weapon.system.runes.property} + Length: min=0 max=3 + Value type: string {Item.weapon.system.runes.property.[]} (38 different values) + striking : integer {Item.weapon.system.runes.striking} (4 different values) + 0 (x612) + 1 (x153) + 2 (x115) + 3 (x28) + size : string {Item.weapon.system.size} (3 different values) + med (x905) + huge (x1) + lg (x2) + splashDamage : object {Item.weapon.system.splashDamage} + [value] : mixed + integer {Item.weapon.system.splashDamage.value} (7 different values) + 0 (x733) + 3 (x38) + 1 (x35) + 4 (x38) + 2 (x35) + 5 (x1) + 6 (x1) + string {Item.weapon.system.splashDamage.value} (same value: ) + traits : object {Item.weapon.system.traits} + rarity : string {Item.weapon.system.traits.rarity} (4 different values) + common (x345) + uncommon (x417) + rare (x83) + unique (x63) + value : array {Item.weapon.system.traits.value} + Length: min=0 max=9 + Value type: string {Item.weapon.system.traits.value.[]} (147 different values) + [otherTags] : array {Item.weapon.system.traits.otherTags} + Length: min=1 max=1 + Value type: string {Item.weapon.system.traits.otherTags.[]} (same value: handwraps-of-mighty-blows) + usage : object {Item.weapon.system.usage} + value : string {Item.weapon.system.usage.value} (4 different values) + held-in-one-hand (x690) + held-in-two-hands (x185) + worngloves (x7) + held-in-one-plus-hands (x26) + [canBeAmmo] : boolean {Item.weapon.system.usage.canBeAmmo} (2 different values) + False (x189) + True (x1) + [specific] : object {Item.weapon.system.specific} + material : object {Item.weapon.system.specific.material} + [grade] : string {Item.weapon.system.specific.material.grade} (3 different values) + high (x16) + standard (x12) + low (x6) + [type] : string {Item.weapon.system.specific.material.type} (9 different values) + adamantine (x7) + siccatite (x2) + dawnsilver (x2) + cold-iron (x8) + peachwood (x1) + silver (x9) + inubrix (x1) + orichalcum (x1) + duskwood (x3) + [base] : array {Item.weapon.system.specific.material.base} + Length: min=1 max=1 + Value type: object {Item.weapon.system.specific.material.base.[]} + thickness : string {Item.weapon.system.specific.material.base.[].thickness} (same value: thin) + type : string {Item.weapon.system.specific.material.base.[].type} (same value: steel) + [effects] : array<> {Item.weapon.system.specific.material.effects} + Length: min=0 max=0 + Value type: mixed + runes : object {Item.weapon.system.specific.runes} + potency : integer {Item.weapon.system.specific.runes.potency} (5 different values) + 1 (x139) + 2 (x116) + 3 (x54) + 4 (x11) + 0 (x8) + property : array {Item.weapon.system.specific.runes.property} + Length: min=0 max=3 + Value type: string {Item.weapon.system.specific.runes.property.[]} (38 different values) + striking : integer {Item.weapon.system.specific.runes.striking} (4 different values) + 1 (x156) + 2 (x112) + 0 (x32) + 3 (x28) + [meleeUsage] : object {Item.weapon.system.meleeUsage} + damage : object {Item.weapon.system.meleeUsage.damage} + die : string {Item.weapon.system.meleeUsage.damage.die} (4 different values) + d8 (x11) + d4 (x7) + d6 (x8) + d10 (x1) + type : string {Item.weapon.system.meleeUsage.damage.type} (3 different values) + slashing (x11) + bludgeoning (x9) + piercing (x7) + group : string {Item.weapon.system.meleeUsage.group} (8 different values) + axe (x1) + brawling (x1) + sword (x11) + club (x3) + knife (x4) + hammer (x3) + spear (x2) + flail (x2) + [traits] : array {Item.weapon.system.meleeUsage.traits} + Length: min=2 max=5 + Value type: string {Item.weapon.system.meleeUsage.traits.[]} (25 different values) + [apex] : object {Item.weapon.system.apex} + attribute : string {Item.weapon.system.apex.attribute} (4 different values) + str (x2) + wis (x1) + dex (x2) + int (x1) + type : string {Item.weapon.type} (same value: weapon) \ No newline at end of file diff --git a/output/pf2e/types/JournalEntry.txt b/output/pf2e/types/JournalEntry.txt new file mode 100644 index 0000000..c0460ca --- /dev/null +++ b/output/pf2e/types/JournalEntry.txt @@ -0,0 +1,50 @@ +JournalEntry +Different values: 113 +===================================== +object {JournalEntry} + _id : string {JournalEntry._id} (all different values) + name : string {JournalEntry.name} (all different values) + ownership : object {JournalEntry.ownership} + default : integer {JournalEntry.ownership.default} (same value: 0) + pages : array {JournalEntry.pages} + Length: min=1 max=221 + Value type: object {JournalEntry.pages.[]} + _id : string {JournalEntry.pages.[]._id} (580 different values) + image : object {JournalEntry.pages.[].image} + name : string {JournalEntry.pages.[].name} (555 different values) + sort : integer {JournalEntry.pages.[].sort} (268 different values) + [src] : mixed + system : object {JournalEntry.pages.[].system} + text : object {JournalEntry.pages.[].text} + content : string {JournalEntry.pages.[].text.content} (577 different values) + format : integer {JournalEntry.pages.[].text.format} (same value: 1) + [markdown] : string {JournalEntry.pages.[].text.markdown} (same value: ) + title : object {JournalEntry.pages.[].title} + level : integer {JournalEntry.pages.[].title.level} (2 different values) + 1 (x261) + 2 (x319) + show : boolean {JournalEntry.pages.[].title.show} (2 different values) + False (x159) + True (x421) + type : string {JournalEntry.pages.[].type} (same value: text) + video : object {JournalEntry.pages.[].video} + controls : boolean {JournalEntry.pages.[].video.controls} (same value: True) + volume : float {JournalEntry.pages.[].video.volume} (same value: 0,5) + [flags] : object {JournalEntry.pages.[].flags} + core : object {JournalEntry.pages.[].flags.core} + sourceId : string {JournalEntry.pages.[].flags.core.sourceId} (15 different values) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.DXtjeVaWNB8zSjpA (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.ZJHhPFjLnizAaUM1 (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.gbBf6x89m4SEFpsL (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.inxtk4rYj2UZaytg (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.CSVoyUvynmM5LzPW (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.aAm6jY2k5qBuWETd (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.r79jab1XgOdcgvKJ (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.5v7k1XWQxaP0DoGX (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.ygzv72IJNmjh0SPB (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.CMgYob7Cy4meoQKg (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.kVC4kgYKbhqPsaDt (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.DJiYP5tFBrBMD0We (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.b5VoSJNzoNuqbtvD (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.K9Krytj8OtUvQxoc (x1) + JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.XszmLWy174esRrlg (x2) \ No newline at end of file diff --git a/output/pf2e/types/Macro.script.txt b/output/pf2e/types/Macro.script.txt new file mode 100644 index 0000000..5ffa06a --- /dev/null +++ b/output/pf2e/types/Macro.script.txt @@ -0,0 +1,27 @@ +Macro.script +Different values: 81 +===================================== +object {Macro.script} + _id : string {Macro.script._id} (all different values) + author : string {Macro.script.author} (12 different values) + j8qxwRz5RJ4kkzp9 (x62) + jrcW3hyxC9Zvmq50 (x1) + qZdAigNsA8Xx4gAx (x4) + 7rBRoXLPb5I767rN (x2) + uAvrJeywnWLwQIhl (x1) + NhGg2K0c82rUuECi (x1) + ru9MkwAaWXaeSZph (x4) + cXJZ4yzVgtPDwLCg (x1) + 4rlSA43v1xPa1vsy (x2) + gE95JAZb6BOLkaNX (x1) + Ooz20ZCUmh0bjKL3 (x1) + oxKN2HrOvz2sSqlF (x1) + command : string {Macro.script.command} (all different values) + img : string {Macro.script.img} (37 different values) + name : string {Macro.script.name} (all different values) + ownership : object {Macro.script.ownership} + default : integer {Macro.script.ownership.default} (2 different values) + 1 (x76) + 0 (x5) + scope : string {Macro.script.scope} (same value: global) + type : string {Macro.script.type} (same value: script) \ No newline at end of file diff --git a/output/pf2e/types/RollTable.txt b/output/pf2e/types/RollTable.txt new file mode 100644 index 0000000..3272d46 --- /dev/null +++ b/output/pf2e/types/RollTable.txt @@ -0,0 +1,47 @@ +RollTable +Different values: 69 +===================================== +object {RollTable} + _id : string {RollTable._id} (all different values) + description : string {RollTable.description} (64 different values) + displayRoll : boolean {RollTable.displayRoll} (2 different values) + True (x66) + False (x3) + formula : string {RollTable.formula} (39 different values) + img : string {RollTable.img} (same value: icons/svg/d20-grey.svg) + name : string {RollTable.name} (all different values) + ownership : object {RollTable.ownership} + default : integer {RollTable.ownership.default} (same value: 0) + replacement : boolean {RollTable.replacement} (same value: True) + results : array {RollTable.results} + Length: min=3 max=55 + Value type: object {RollTable.results.[]} + _id : string {RollTable.results.[]._id} (1311 different values) + [documentCollection] : string {RollTable.results.[].documentCollection} (5 different values) + pf2e.equipment-srd (x1016) + (x239) + pf2e.criticaldeck (x106) + pf2e.deities (x23) + pf2e.spells-srd (x9) + [documentId] : string {RollTable.results.[].documentId} (1075 different values) + drawn : boolean {RollTable.results.[].drawn} (same value: False) + [img] : string {RollTable.results.[].img} (597 different values) + range : array {RollTable.results.[].range} + Length: min=2 max=2 + Value type: integer {RollTable.results.[].range.[]} (233 different values) + text : string {RollTable.results.[].text} (1456 different values) + type : string {RollTable.results.[].type} (2 different values) + pack (x1077) + text (x388) + weight : integer {RollTable.results.[].weight} (11 different values) + 6 (x754) + 3 (x148) + 1 (x350) + 4 (x24) + 5 (x110) + 2 (x13) + 25 (x12) + 10 (x12) + 8 (x16) + 7 (x25) + 11 (x1) \ No newline at end of file